recursal/Fanatic-Fandom huggingface dataset:
Ort

Ort, also known as the Clockwork Moon, is the capital of the Estris civilisation located in the backwaters of Weave Point 201872. The influence of the Weave is rather bare, with only the widespread use of wormhole and portal technology being the signs that the Estris are part of the Weave civilisations.

## History

Ort, or at least its core, was at one point built by an alien civilisation foreign to the Weave. Xenoarchaeologists have so far not found the purpose of this construct, and whatever remains of the core had long since been ransacked millions of years ago. Dating methods have estimated that the construct has been abandoned for several millions of years, though it's unclear when the construct was built.

A few thousand years after the first Aeon War, several hundred million non-Transcended posthuman refugees fleeing the devastation left by the conflict arrived on the small planetoid. When the initial refugees arrived, Ort was only around 300 km in diameter. The population and the city itself have since expanded, with nearly 90 billion individuals living within the moon-city and is around 3000 km in diameter in its spherical portion.

In the aftermath of the Tor Crisis, Ort's society rapidly collapses, with large amounts of technology and knowledge being lost. Surviving corporations and mega-corporations take over as the governments lose power.

## Structure

During its discovery, Ort was a spherical construct around 300 km in diameter. Colonists have since built upon the city, with it's spherical portion now around 3000 km in diameter. At current, Ort's shape is highly irregular; buildings and megastructures jut out of the sphere, forming a shape resembling that of a sea urchin. Running across its equator are artificial ravines reaching to the core of the city, to allow for spacecraft to reach the lower levels.

Ort as of current has been colonised throughout its volume. The city is divided into levels, with the upper ones hosting most of the infrastructure and ruled by the wealthy. The upper levels are maintained in full functionality, playing host to spaceports, luxury habitats and arcologies as well as numerous industrial complexes.

The lower levels are squalid urban wastelands, inhabited by the poor and destitute. Corporate control is sparse and available infrastructure is very uncommon. Gang and corporate warfare run rampant in the lower levels, and most of those that inhabit this place don't live past their second century. The lower levels contain 'quarantine zones'; locations in which great conflict take place, or areas where rogue nanotech and drones have rendered them largely uninhabitable, save for the most heavily augmented. These zones are also often sought out, for as dangerous as they are, they also often contain valuable technology and salvage as well as less than legal services hiding where corporate hands cannot reach.

## Government

With the collapse of its government in the aftermath of the Tor Crisis, surviving mega-corporations have taken over. What remains of its government holds little power, with the economic and military might of each megacorp making them sovereign entities in their own right.
Traveler's Dye

The Traveler's Dye is a nootropic designed to allow the souls and minds of its users to wander and function in universes adjacent to the user's own.

## Function

The Traveler's Dye is a liquid when inert. After being activated, whether by imbibing or through contact, it transforms into an energy state, diffusing into the consciousness or soul of a being. After being activated, the Dye temporarily unbinds the mind and soul from the body and sends into one or more adjacent universes. In this state, the user's senses and the ability to process those senses are greatly enhanced, able to both make sense of any alien laws of physics and able to properly observe those same physics in action. The Dye is greatly sought after by scientists, sorcerers and artists alike for these abilities, whether they are to decipher and a new spell or device, or as inspiration from the deeply psychedelic experiences that happen upon them.

## Side Effects

The Dye on principle adapts souls and minds to function in the alien laws of physics. In cases of extreme overdose, this often leads to disastrous effects. In cases of overdose, the soul or mind may permanently be adapted to incompatible physics to that of its native universe, leading to spontaneous cessation of existence once it reentered its home. In cases where the physics are compatible but still alien, the mind or soul may find that it has been changed beyond recognition. In some cases this causes changes in the body, leading to rampant and sometimes grotesque mutation.
Spectre Effect

The Spectre Effect is a known phenomenon that acausal beings create.

## Description

An acausal being only exists within its own present and the temporal and spatial location that it observes itself to be in. This results in a curious phenomenon where an echo is left of the being in the temporal-spatial location it had once visited, but is not currently present in. This echo is known as a Spectre, and repeats the the actions of the acausal entity that once performed them. The spectre itself is intangible and cannot be interacted with using most methods, though in the cases where such interaction was performed, the entities that the echoes belonged to were not affected.

Spectres are the main way most such entities can be tracked, being used as a metaphorical footprint of a being's journey through time and space.
Death Concept

The Death Concept is an effect caused by enacting the concept of death on reality using Void protoplasm. The effect is mostly used against lesser immortals such as Old Brethren, or the avatars/physical manifestations of non-physical beings.

## Description

As the name implies, the Death Concept is the effect of imbuing Void protoplasm with the concept of death and erasure. The protoplasm taking this effect takes the appearance of a gap in reality; the very protoplasm erodes away the fabric of reality, leaving gaps of disconnected space-time where it has traveled. The protoplasm responds to intent, and will only use its active effect once it has made contact with a designated target.

## Mechanism

Once the concept imbued protoplasm has made contact with the intended entity, several effects occur. Firstly, the concept of death is both imposed and enacted on the target; enabling it to be permanently killed if it lacked such a concept in its metaphysical makeup beforehand, killing the target, and preventing resurrection of the being from most sources. The concept of erasure then removes the targeted being from its past, present and future, preventing its existence entirely. It is noted that the memories of causal entities concerning a being killed this way (as acausal beings are not affected by changes to a universe's timelines and temporal manipulation in general) and the events that happened from the target's activity are not affected by the use of the Death Concept.

The Death Concept can be easily utilised by lower Transcends due to its relative simplicity of use. The effect can often be applied physically through a Transcend's physical body for melee combat, or through the many powers that such entities possess (though the latter approach is ineffective in the presence of hostile Reality Anchors and Old Brethren, due to the power suppression in general for most reality warpers).

The effects of the Death Concept cannot be defended against with most methods, requiring extremely specific protective measures to defend against it, like the rejection of death and its related concepts that Transcends and Eternal Elixir drinkers possess. The Death Concept is counterproductive against beings like The Silence and its Shardbearers, instead fueling them and feeding them power. Likewise, the effects cannot be reversed without unique measures, like utilising specific types of Transcended Exaltations or Old Brethren Laws.

The Death Concept requires physical contact to work, and as such is ineffective against formless, immaterial beings like conceptual forces.
A New Transcended

Mataia felt nervous. For much of her life, she had sought to improve herself, both mentally and physically, to this point.

Now she was ready.

Her mandibles clicked excitedly, as she felt herself detach fully from reality. The material world faded around her, the eldritch hellscape of the Void bathing her in its embrace.

She felt its energies swirling to her. Like an empty vessel, they filled her.

Eldritch power shaped itself around her being.

A searing pain filled Mataia. She felt a piece of her missing, a gap in her existence.

Piece by piece, she was being torn asunder and remade anew. The Void rushed to fill the gap.

For what seemed like an eternity and an instant, Mataia was reborn as a full Transcended.

The material world crashed into her, breaking apart into waves as reality trembled from her ascension.

The past, the present, the possible futures. Mataia could feel and perceive them all.

From a single point, she could see a universe be born in the past. She watched as the first stars were born and he first civilisations built themselves. She could see her own birth all the way to her Transcendance.

But from that point, everything branched off. Limitless futures branched off into yet more limitless futures.

What could have been. What should have been. What was, what is, what will be.

She buckled and swayed, a feeling of pressure overwhelming her being.

For the first time, she had experienced the immeasurable gift, and burden, of infinity.

Mataia’s awe and dread at the sights before her were suddenly cut off as a reassuring hand rested itself on her thorax.

A humanoid female stood next to Mataia. Mataia gazed towards Marathoth and reasserted herself. Wordlessly, Mataia’s expression shifted from uneasiness to relief as the Outer God embraced her tightly.

Today, the Transcended welcomed another into their ranks.
Weave Point 01

### Inhabitants

Transcended, Outer Gods, Infomorphs, Organics, Synthetics, Energy Beings, Exotic Lifeforms

Weave Point 01 is the universe where the first Weave Node, Node 01, was built. After the Ascension Wars, the Transcended of the region built the first Weave Node from which they would expand, resulting in the naming of the universe as Point 01.
Tetragram

"*The Hierarchs of the Tetragram you know are balanced, focused. This was not always so. The Hierarchs were once far lesser, yet also far greater than their current selves. Once, they were storms of power and concepts. Vast beyond measure, but ultimately incoherent and unrestrained. When these storms were reforged by Entele, they emerged from the furnaces as singular beings."*

The Tetragram are a faction lead by four psychic entities affiliated with the Weave Remnant.

## Description

The Tetragram are a faction composed mainly of psychic beings whom have established themselves within the Aedentide. The Tetragram reside in a Pool of Possibility known as the Spiral Storm.

## History

The history of the Tetragram begins with four beings: Sitia, Zedet, Karnak and Niven. Within a Pool of Possibility located next to the Timeless Eternities the four entities had their origins in a reality now known as The Vortex. The Vortex is a dimension that acted as connection point to all the realities within the Pool of Possibility. Psychic species that developed in this Pool of Possibility became connected to the Vortex, from which they drew their power.
Heujuk

*"You don't need overwhelming personal power to be a player around these parts. What you really need is a proper network. It's the people you command, and the resources you have access to. That's what separates us from the petty warlords here."*

Di, Kanite mercenary mentoring a Negentropic Agent.

Heujuk is an entity that operates an organisation in the Weave Remnant and beyond, under the moniker of the 'Mercenary God'.

## Description

Heujuk is an unidentified entity who acts as the leader of a military organisation known as the Kanitherum.
Персонажи

## Планетес (Аниме)

Хатирота «Хатимаки» ХосиноАй ТанабэФи КармайклЮрий МихалковКлэр Рондо
## Планетес (оригинальная серия)

Жузеп Мария Рока Пенья 28.Ральжа Кадеро МиолероЛайя Ромеро КэролДиего Аргедас НаварретеДругие детей
## Планетес Мата 2

Жузеп Мария Рока Пенья 28.Ральжа Кадеро МиолероМануэль Рос АнгераЛайя Ромеро КэролДиего Аргедас НаварретеДругие детей
## Планетес 3

### Первая часть

Жузеп Мария Рока Пенья 28.
КапитанРальжа Кадеро Миолеро
КоммандерЛина Шу Руйю
КоммандерМануэль Рос Ангера
ЛейтенантЛайя Ромеро Кэрол
ЭнсинЛия Торнеро Карвахеро
Пилот (Лейтенант-коммандер)Диего Аргедас Наваррете
Лейтенант, докторПадок
ЛейтенантДругие детей
### Вторая часть

Жузеп Мария Рока Пенья 28.
АдмиралИши Кадсе
Капитан0
КоммандерПумики Рос Ромеро
Лейтенант-коммандерКарла Деларроха Кларамунт
Лейтенант-коммандерЭнн МакГрегор Мериветэр
ЛейтенантРугери Амайе Ема (Рутитто)
ЭнсинМарта Гавилан Ордоньез
ЭнсинКимберли Росио Мойзес Альба
Энсин
## СерияСтар4

### Первая часть

Грока Бирка
КапитанПарз
КоммандерМол
Лейтенант-коммандерБюрк Грог
ЛейтенантЛемба Пунд
ЭнсинМаргарида
ЭнсинПадок
Лейтенант-коммандерДиего Аргедас Наваррете
Лейтенант, доктор
### Вторая часть

Жузеп Мария Рока Пенья 28.Иши Кадсе0Пумики Рос РомероКарла Деларроха КларамунтЭнн МакГрегор МериветэрЛайя Ромеро КэролРугери Амайе Ема (Рутитто)Кимберли Росио Мойзес Альба (Мими)Дани Агрокак Лоппий Трегсак
## Новые персонажи из фильмов

### Планетес 2: Создатель скрининга и Планетес 7: Конец одного будущего

Мелина Алтес СаломМелинс (Мелина в лимбе)Джоаник Алтес СаломСара Марти КаньямерасAльий Франку
### Планетес 3: Между двумя столетием

Эрика Йе-Сения Флориан Медина
(в течение съёмки фильма)Мирал Пэрис
(в исполнении Лизы Лоцицеру)Анника Каэтано
(в исполнении Чайны Энн Макклейн)
### Планетес 4: Энергия вселенной

Кираннис Перез (Золотое создание)Лорена Куэвас МединаЛорин Алиса Макклейн
### Планетес 5: Твоё имя на Земле

Русалка Александра Сьерра РамирезРусалка Лайла
## Зеркальная вселенная

ЮсмаЛола ЛахеCaндрa Лoпeз AлoнcoРегентша Андреа Кампос МирСелена Мари ГомезПаула Деглане, омоложённая версия Селены Гомез
## Вещи Сестёр

Кимберли Дувержа Сарите МакгиКарла Дувержа Сарите МакгиХорди КудигийМилагрос Эльвира Хименез (Мила)Мелина Брозиль МакрияннисЖорди Алехос ГарсияПостер сериалаБарцинонЭлс Трес Туронс
## Особенные девушки

Caндрa Лoпeз Aлoнco
Поцеловал её (4)Патрисия Лопез Гарзон
Поцеловал её (4)Кэрол Oльeрo Toлeдo
Сделал слияние разумов с ней (3)Флора Фернандез Кальво
Сделал слияние разумов с ней (3)Кристина Гарсия Сивико
Сделал слияние разумов с ней (3)Лорена Пайрот Санз
Сделал слияние разумов с ней (3)Лаура Эрнандез Маламия
Сделал слияние разумов с ней (3)Альба Бьенвенидо Бандельё
Сделал слияние разумов с ней (3)Шейла Москера Витери
Сделал слияние разумов с ней (3)Mириaм Caлac Эcкaртин
Сделал слияние разумов с ней (3)Caрa Aндрeeвич
Сделал слияние разумов с ней (3)Карла Моран Пачеко
Самая красивая девушка с Земли (2)

Лейтенант Алара Китан
Девушка, в которую Жузеп Мария 28 влюблён.
Continuation

A Continuation is a role bestowed upon an individuals upon the death or ego-death of another. The term is also used to refer to the bearer of the role itself.

## Description

A Continuation is a societal role occasionally given to a trusted person of the deceased indivdual within the Weave Remnant. A Continuation inherits the memories of the deceased and carries out any remaining affairs and tasks they had sought out to finish. Culturally and legally, Continuations are treated as the same person as the deceased, being viewed much in the way as the deceased individual reborn.

In order for a Continuation to come into effect after a death or ego-death, an individual makes an agreement with a trusted friend and copies their memories into an external storage medium. Should the individual die, those trusted with the role are given the memories and in some cases personality data in order to complete their affairs. The positionn is one of great trust between both individuals, as one would be trusting the other to handle their affairs and not abuse the information their memories contain, while the other must be willing to deal with the burden presented by the unfinished duties.
First End

The First End was a cataclysmic event that affected the predecessors of the first Weave Node builders. Beginning from around 200 000 BFE in a universe that would now be known as Point 00, the coming of the First End shaped those who eventually come to build the Weave.

## Description

The First End is a term used for the destruction of the universe where the first builders of the Weave originated, resulting in their migration to Point 01 and the creation of the first Weave Node.
Cosmological Stabilizer

Cosmological stabilizers are a type of rare technology used by Silence Shardbearers. The stabilizer is only carried in cases when a situation necessitates the elimination of an entity whose existence is necessary for a reality to function. In these cases, the stabilizer absorbs the remains of the entity to stabilize a universe.

## History

The development of a means to stabilise realities after their vital elements had been removed begun well in the First Aeon War, when superweapons that damaged or outright destroyed universes were deployed en masse. In an effort to prevent collateral damage, the various factions of the Weave worked to research means to allow universes to function without the existence of entities that might otherwise be vitally important for their existence. Among the projects that held promise in this endeavour was a device that absorbed an entity's metaphysical remains immediately after their death. This technology was developed further, such that it could continuously support any physical or metaphysical structures that the entity maintained in life, preventing whatever their existence supported from collapsing.

The first testing of the device commenced at the battle of Weave Point 10, where a large soul construct was deployed against the Aedentide, designed to assimilate the Weave Node and suborn its control. In order to destroy the construct without damaging the Weave Node that had, by then, been partially assimilated, a large contingent of Shardbearers and Transcended Exalts were deployed. Once the Shardbearers had managed to slay the construct, the stabilizer was deployed, and was able to prevent the destruction of most of the node.

In the aeons since its first deployment, the stabilizer has served as a vital device in the elimination of several threats to the existence of the Weave and its remnants.

## Mechanism

The stabilizer consists of three components; a Reality Engine control module, an Old Brethren Seraph Orb, and an Entelethean Construct. Once the device has been activated, the Seraph Orb temporarily takes on the strain of maintaining anything tied to the deceased entity's existence, while the Entelethean Construct quickly processes the entity's metaphysical remains into something that can continue to support such things. Once the Entelethean Construct has finished its processing, the remains are transformed into a benign and non-sapient entity that once again is able to support beings that require the continued existence of the aforementioned entity. After this being has been awakened, the Seraph Orb is deactivated and the device is ready to be used again.
Manturanaeum Syndrome

*"One is a largely mundane, if potent parasitoid species. The other is a self-propagating divine curse. It is without saying that the latter is incomparably worse than the former. A single Kytoid can doom a Bound colony. A single Aianite spore can subsume a universe. Whatever troubles the Kytoids bring you are far eclipsed by the latter. Your civilisation will be evacuated and Transcended, whether that is by consent or force."*

Andulos, a Negentropic Agent to Mir Yut, ambassador of the Sivites

Manturanaeum Syndrome is the name given to a disease unknown origin. The disease was first recorded by and named after Mantura, a Transcend who was unlucky enough to be the first patient encountered by the Weave Remnant.

## Symptoms

Manturanaeum Syndrome is characterised by a small set of symptoms. Infection occurs through physical contact with those infected, or through contact with shed by paitents. Depending on the initial dosage, orange tumours grow at varying rates from the bodies of patients. Those who were infected through physical contact with a patient or a small amount of spores will have slower growth that manifests over the course of months, while larger doses can result in tumours appearing within minutes. Once tumours begin appearing, patients rapidly lose mobility and become anchored to their current temporal and spatial location. At this stage, the infected will have their Void Cores or minds/souls trapped in a large orange tumour growing from the patient's body. Once this happens, the patient's body will be gradually transmuted into a wood-like substance and reshaped into a form reminiscent of bamboo. As this transformation progresses, the tumours covering the body shrink and fade, while smaller, spore filled sacks will bloom on the patient's body, shedding spores into their surroundings. Transcended infected draw in greater amounts of Void protoplasm, filtering and pumping it to multiple locations.

## History

The disease was first recorded during the early days of the Weave Remnant, near the Liminal Gap.
First Aeon War

The First Aeon War was a conflict that begun in 3822, fought as a civil war between the various factions of the Weave. The war was fought over the policies that governed the actions undertaken by the Weave on factions and civilisations outside its barders; Archivists, whom supported interventionism and rapid Weave expansion, Isolationists, who supported a slower growth and a focus on the Weave's internal affairs, and the neutral Ascendancy.
Unmaker Weapon

Unmakers are weapons created by Shardbearers for the purpose of wiping out self-replicating swarms.

## Description

Unmaker weapons are shapeshifting devices that change to suit their wielder's needs. The most common forms that these devices take are levitating ranged weapons. Melee and handheld forms are less commonly used, but have found niches in certain mercenary circles. Unmaker Weapons are to a degree sentient and intelligent, in that much of their power requires some degree of data processing to be effective. Unmakers work via building a physical and metaphysical profile of the classes of entities that are slain with it, until a profile is sufficiently complete that it releases a pulse; this pulse works on a universal scale, and wipes out any entity fitting the built profile. Such devices that have seen a great deal of use are sought after as a result, with their wielders also being paid a high commission to undertake missions.

These weapons are a restricted item, requiring a license to own and a host of regulations to their use. Currently manufactured Unmakers have in-built limitations that prevent weapon use until certain conditions are met and they have the correct authorisation. As such, a black market exists for Unmakers built without their restrictions on the frontier and in the criminal underworld of the Weave.

The primary targets of Unmakers tend to be self-replicating swarms, with the designs of the first devices being made to specifically combat them. Widely distributed swarms capable of travelling to adjacent universes or through the Void are especially difficult to wipe out and almost impossible to contain. Technology that is able to do so largely exist as superweapons and other large scale devices. Most superweapons working on a universal or multiversal scale tend to be fairly obvious in form and function while being expensive to manufacture. Unmakers were thus designed to be an efficient method of eliminating these foes in a more discrete manner.

## History

Unmakers first came into being after the First Aeon War, during the post-war cleanup of the numerous self-replicating swarms. Due to the difficulty fo destroying the swarms conventionally, a mass producible means of clearing them was needed. The Shardbearers whom took upon this task eventually developed the first Unmakers. After the first demonstrations of their use, the weapons were approved for mass manufacture. Armies armed with these devices eventually cleared the Weave of all the swarms of weapons that had plagued it. After this cleanup was done, most of these weapons were turned in, with their wielders being richly compensated. Some disappeared into the criminal underworld of the Weave, and a few found themselves in the hands of factions outside the Weave.
Pool of Possibility

A Pool of Possibility is the term referring to a region of the Void where basic ontological structures have formed, allowing the formation of universes and multiverses within. Such regions include the Dark Forest, created by the Outer God Un-Ruh.

## Description

Within the Void, some of the basic structures that give rise to existence may spontaneously form, allowing a pool of possibilities to emerge. From this pool, both realities and entities can form, resulting in the emergence of multiverses and powerful entities, like the Material and the Empyrean within the Dark Forest. Not every pool is equal, and differences between them can vary extremely wildly. Some pools of possibility may only allow the formation of a single universe and timeline with a single set of physics and metaphysics, while those on the higher end have been reported to give rise to entire infinite multiverses with every conceivable laws of physics that allow for a reality to exist.

Subjective sizes of these pools also vary; within the Void, where space and time do not exist, it is up to an individual's perception to determine something's size within the absence outside of existence. The aforementioned limited pools of possibility may only appear as single motes within the Void, while the larger varieties may take up whole swathes of an observer's perception.

Pools of possibility are widely studied by every multiversal power with the resources to spare, as research into them often leads to extremely useful technology and abilities for them to make use of. Outer Gods have been known to hoard entire such pools to themselves and their associates, researching them as a means to their goals. Among the most powerful boons that came from the study of several pools are the One Million Gates, which were created by the Outer God Un-Ruh with the assistance of Oquut.
Breacher Drive

The breacher drive is a ubiquitous device commonly used in the Weave to open a hole in space time to the Void.

## Description

A breacher drive consists of several components, usually an orb paired with a container with a power source. Breacher drives vary in size, with those allowing ships and megastructures to enter the Void being multiple kilometres in diameter

## History

The first breacher drives were conceived in the millennia before the First End, when the Universal Commonwealth attempted to gain more access points to the Void. By collapsing a wormhole in a particular way, a small tear could be formed in space-time into the Void. From this, the Commonwealth drew on the power of the Void to advance both their technology and their state of being, forming the Transcends that would build the Weave.

## Mechanism

The breacher drive's orb acts as a wormhole generator, being fed negative mass to form a wormhole. Once the wormhole has been created, it is then collapsed into a small tear space-time into the Void. The tear usually lasts only a few nanoseconds for microtears, to around a minute for tears on a macro scale. Tears generated this way only let a small flow of Void protoplasm into a universe, not being enough to destroy the fabric of reality.
Incarnate

*"The first thing I remember was a flood of information. Fighting techniques, tactics, Void Arcana and countless combat memories and experiences that were not my own. As soon as it subsided, an Opal Light was thrust into my hands and I was told to head to the fighting. Who knows how many times I've repeated that sequence of events. It's not like I can remember them."*

Naruj, a Transcended Incarnate

*"Out in the frontier, many warlords and mercenary groups will traffick and buy Transcends. Some of them may have fallen into debt or offended their patrons, while others were captured in raids. If they are very lucky and are technically skilled, then these captives will be worked until they could buy their freedom. More often, however, these souls will find themselves as permanent slaves. Lastly, there are the unskilled. Those without notable proficiency in a useful non-combat skill have a warfare package downloaded into their minds, receive an Opal Light and are sent to the frontline. These slaves can change hands and allegiances countless times during a conflict before being thrown into another. At best, an Incarnate is an automaton that constantly undergoes resets. At worst, they are perpetual infant-soldiers who know no life outside of war."*

Incarnates are individuals, most often Transcends or Shardbearers who have suffered multiple deaths of personality over a relatively short period of time. Particularly common in the frontier where the laws of the Weave Remnant hold little power, Incarnates are most often used as soldiers by warlords and bandits.

## Description

Incarnates have been recorded by the initial builders of the Weave long before the existence of the network or even the First End. The numbers of Incarnates spike during times of conflict, such as during the First or Second Aeon Wars. In most cases, Incarnates do not last more than a single battle before suffering ego-death, especially during high-intensity conflicts. Incarnates will commonly have their allegiances switched depending on whether it is their allies or enemies who retrieve their blank Void Cores or Silent Souls after ego-death. Most Incarnates are emotionally stunted due to the frequency with which their minds are erased, normalising only after being placed in a more peaceful environment to properly develop.

Incarnates who are lucky enough to survive multiple battles will often be promoted and equipped with better wargear (including Tor Harness activation and Void Ichor augments) to lead teams of lesser Incarnates. These commanders often stand far better chances surviving to the end of a conflict than their subordinates due to their better augmentation and greater continued experience.

Incarnates often have trouble adjusting to a life of peace after a conflict, taking an extended period of time and requiring assistance to acclimate to a peaceful environment. Some may prefer to take on life as a mercenary for the sake of familiarity,
Schrodinger Box

The Schrodinger Box is a ubiquitous and widespread technology throughout much of the Weave. Coming into existence during the first Aeon War, this device was designed to grant protections to the user against temporal threats such as time paradoxes and retroactive erasure. The device works only on beings bound to causality, as acausal entities don't need such protections.

## Appearance

The Schrodinger Box is a shape and size shifting container, being made in a 'one size fits all' configuration.. When in use, the Schrodinger Box encases its user as a metallic sarcophagus.

## Function

When a user enters the box, the device 'cuts' the personal timeline of the user up until they used the box, while preserving their current state of existence. This renders any attempts at killing or unmaking someone in their past completely ineffective. The process leaves behind a 'shade' in the user's past, who would perform all the actions that the user performed in the past, but in most cases cannot be affected. Destroying the shade does not cause negative consequences to occur to the user, as the present existence of the user is separated from their past.

A highly illegal modification of the device allows the creation of 'Shifts'. Volunteers, or just as often victims, undergo a modified process to become a Shift. The being that uses this process becomes completely disembodied, reduced to a self-aware collection of ideas or concepts that once comprised them. This mix of ideas and concepts can travel freely between reality and reality, and affect the minds of those who perceive them. In their default state a Shift will usually be almost invisible to most senses and sensors (blending into the background of most realities) and unable to interact with reality until a being perceives and observes them. After a being has observed a Shift, the concepts that make up the Shift flow into the observer's mind and the Shift possesses them.. This places the observer under the Shift's control, allowing the Shift to interact with realitys. A Shift's mind control ability, while extremely subtle and very powerful, has been known to be resisted by particularly powerful psychic beings, and immortals like Godminds, Transcended and the Old Brethren are regarded as immune to them. Shifts are very rarely caught, as their nature allows them to freely avoid both mundane and supernatural methods of detection. As such, Shifts are frequently employed as spies and saboteurs in service to the Weave Remnant.
The Weave

The Weave is a vast communication and transport network encompassing multiple universes and countless civilisations. The network at its height housed approximately 100 million nodes, with an unknown number of multiverses under their influence. At current, however, the Tor crisis completely devastated the network and only 20 million nodes remain connected to each other, in various states of damage and disrepair.
Dreams of Tor

Dead.

Corrupted.

Erased.

That’s what happens to universes touched by Adremer Tor. Before me was another universe suffering the same fate at the hands of one of its fragments. I focus on the uncounted thousands of other universes that it reaches for. The evacuation has hardly begun in any of them. And we Outer Gods cannot see where Tor has touched. We are helpless to save our children.

Painfully, I terminate those universes. Recreate them, then terminate them, again and again, if only to stall Tor for just a few moments. Those civilisations… many were once my pride and joy.

My memories of all them are vivid. As if they happened seconds ago.

And now I must end them with my own hands. I avert my gaze away from them as fragments reach for them. Silent as they are in the Void, each disappearance resounds in my mind like a gunshot. There were no screams. In this silence it was useless to call out to them. The dead can be brought back. Those who never existed cannot.

I lamented to think about those Outer Gods who mocked us for what we cared for. We had the power to create, shape and destroy universes at will. And like our kin, were beyond the infinite dimensions of time and space. If we wished, we could have easily created multiversal civilisations out of nothing, complete with timelines and history. Yet, now, Tor would undo all our work and render all this for naught..

The Void is cruel and uncaring. We have lost so much in just the opening of this disaster. I can only delay its fragment here. And yet the main body of this demiurge still wanders, destroying all that we cared for.

I focus my mind on these universes. Destroy, create, destroy, create. Universes thrown around and destroyed as if they’re fodder. Countless lives were erased as if they had no importance. Those beneath us being driven to madness before they too, are erased.

I gazed at the antithesis of the Outer Gods through the Void. I felt an immense power and presence, compared even to the greatest of us. An unimaginably horrid visage of corruption greeted me. Unlike my kinsmen, who I always felt had countless schemes and machinations running simultaneously, I could detect no signs of intelligence nor thought from this formless mass. Only a barely formed urge to devour.

I focused solely on this mindless demiurge. I averted my mind from my kin, who were desperately fending off its tendrils and saving what little they could, and the countless civilisations and sentient beings devoured in Tor’s wake.

May the Void have mercy, for we have none to spare…

For our children, and for Tor.
Winter Primordial

The Winter Primordial is an ancient Old Brethren pioneer that helped lead their kin into the the universes beyond the Timeless Eternities as the founder of the Linelayers. Among the oldest currently living Brethren, the Primordial is a figure of immense respect within both the former Weave and its remnants.

## History

The Winter Primordial's early past is shrouded in mystery, being born during an era of interstellar warfare within the early phases of Brethren civilisation. What records remain indicate that they were still developing during this time, and wouldn't start making a name for themselves until several hundred millennia later.
Makaeus and Sidiil

*"This was supposed to be a new beginning for all of us! A way to start anew and leave the past behind! Why did you break the pact, Temerind? We were finally moving past the grudges of our forebears. We finally had peace. Why must you renew the bloodshed?"*

Ingel the Unifier to Temerind the Betrayer upon the split between Makaeus and Sidiil

Makaeus and Sidiil are two major polities situated beyond the edge of the Weave within the Garden of Sins.

## Description

Makaeus is the larger of the two polities, with Sidiil having split off in the past.
Creeping Cage

The Creeping Cage is the central mass of Tor's corpse surrounding the innermost parts of the Weave network and separating it from the middle reaches and beyond.

## Description

The Creeping Cage is an irregular, hollow part of Tor's corpse surrounding most of the Weave's Inner Nodes, trapping most of the Weave major affiliated powers such as its Outer Gods and the Aedentide. Within the Void, the Cage is described as an opaque cloud by those who can perceive it. The cage is constantly expanding, consuming universes to fuel its growth.

## History

After the shattering of Tor by the Overmind, the the main mass of Tor scattered over the central regions of the Weave, forming a barrier and trapping those responsible within the small region of the Weave. The mass has quickly congealed and formed an impenetrable barrier for those who wish to enter or leave the cage. At current, both the powers trapped within the Cage and those on the outside are attempting to burrow a tunnel through the mass to allow those within to leave; a task that grows more difficult as the cage expands and the situation in the middle and outer reaches of the Weave remnant grow more dire.
Paperslip

Spatial degradation weapons, better known as paperslips, are a type of personal weaponry utilising spatial dimensions.

## Description

While a paperslip's appearance will usually vary between its manufacturers, such a device possesses a storage unit of Protean Husks and some sort of of launcher. The weapon is named after the projectile it launches; an FTL wave of space-time that has been compressed from however many spatial dimensions to only two, resulting in an appearance similar to that of an extremely thin, glowing sheet (a consequence of matter in the path of the projectile being crushed into a two dimensional space). Most paperslips are small and compact, being a few centimetres in length or width. The projectile passes through most types of material and energy shielding due to its nature of not being a tangible construct. Anything within the vicinity of the travelling projectile becomes crushed into two dimensions, annihilating any matter within that space.

## History

Paperslips are an ancient weapon, having been used in the millennia before the First End, using Zero-Space Nodes to do the work for compressing space rather than using Protean Husks. The production of paperslips using Protean Husks started roughly with the construction of the first Weave Node.

## Mechanism

The launcher of the paperslip is usually an extremely specialised Reality Engine. The launcher of the paperslip first extracts a portion of the Protean Husks from its chamber, entangling the amount into a small region of space-time. The launcher then violently ejects the region of space at FTL, where at a calibrated distance the projectile begins its spatial compression. The destructive capability and range of the weapon is variable, depending on the amount of Protean Husks used. Most versions within a few centimetres in size have a calibrated range of several dozen metres with a path width of several centimetres for pest clearing, all the way to a range of dozens of light years and several AU of path width for fighting most entities one can expect to find in the ruins of the Weave.
Weave Node

### Inhabitants

Uploaded beings/Infomorphs, Organics, Synthetics, Exotic Species, Transcended, Outer Gods, Godminds

Weave Nodes are galaxy sized constructs serving as instant transportation and communication stations across the multiverse, as well as serving as fortresses and places of residence. These gargantuan mega cities were first built following the Ascension Wars, as a means to allow mortals to instantly travel to adjacent and nearby universes.

## Function

The primary function of the Weave Nodes are as relays which allow safe and instant intra/inter-universal travel between adjacent and nearby universes and other Weave Nodes and Relays. The secondary function of these gargantuan megastructures are to act as anchors against hostile reality warpers and terraformers. To do this, the Nodes themselves house extremely powerful Reality Engines that can warp reality and change its laws as the administrators of these structures see fit. Universes where these relays are housed are restrict themselves to single timelines, with anti-time travel and precognition measures put into place.

## Creation

The method of creation for Weave Nodes differs from universe to universe, depending on the physical laws present. As a rule, the Nodes take extroadinary amounts of resources to create, with universes where forms of magic or psychic power have a heavy presence being generally easier to construct in. The first Weave Node built at Point 01 required several hundreds of quadrillions of times more mass than the Milky Way despite possessing similar dimensions, due to the fact that it was relatively solid and held together by immense lengths of cosmic string.

The most consistently expensive part of the Weave construction process, however, is the creation of a Godmind. The creation of each one requires the intervention of multiple civilisations and/or an Outer God, needing extremely rare and specific metaphysical augmentation to elevate an AI or uploaded mind to the necessary level. No new Godminds have been created after the Tor crisis, as some of the processes needed to facilitate these augmentations have become hideously risky to perform due to the Tor tainted nature of the Void.

## History

The first Weave node was established at Point 01 just after the Ascension Wars, using the Diamond Colossus as a foundation.

After Adremer Tor hit the Weave, however, most of the millions of Weave Nodes are either irreparably damaged or destroyed. Multiversal travel between distant universes has become extremely hazardous, with the remains of Tor littered across the Weave and the Void.
Reality Anchor

Reality Anchors are devices designed for the suppression of reality warping abilities.

## History

Reality anchors were used as far back as several hundred millennia before the First End, when Transcends started becoming common. First used as a piece of a Void based technology, the anchors were designed as a way to combat Void based reality warping.

Over the aeons, multiple variations of reality anchors have appeared, from ones that suppress reality warping from a large variety of sources to ones that suppress specific sources.

## Mechanism

Reality anchors come in all shapes and sizes, from personal, small scale anchors that don't stretch further than a planet to those that cover multiple universes, such as the ones in Weave Nodes. A reality anchor projects a field, with the composition of the field depending on what the anchor is supposed to suppress; for Void based reality warping this is Void protoplasm, while for other sources this is field is usually derived from the source that is being suppressed.

The most powerful reality anchors are ones based upon the terraforming fields emitted by Old Brethren. These fields can often completely suppress any source of reality warping equivalent or less than that of a full Transcend and as such are widely used for more secure facilities and settings.
Nyoom Wiki

### members // memes // divinitys

\*shlurping up your delectable piss\* \*shlurp\* \*shlurp\* \*glug\* \*shlurp\* You
will be in hell after this. You think so? Good. \*chuckle\* \*pause, laugh\* Oh,
shit, you don't. You'll be like \*shrugging\* The man I love most in this world
is you. I'll remember you for a long time, yes.... Oh... so you're getting off on
my cock. Now, if you'd please... Please just lie back. You aren't my slave.
You aren't a fucking sex slave. You aren't. You're a toy. I just wanted this to
keep you calm, because you're fucking useless right now. Good. So, get
comfortable, okay? We're going to have the pleasure of having you lie down
on the bed, right next to me. There we go... That's how you're getting me
off, honey. Just close your eyes and let me help you relax. \*shudder\* I can
feel you beginning to shiver, even though you've only just been laying in bed
Qowjdgns2

Qowjdgns2, now known as cyberbully or cyberbu11y, is a former Epicmafia user who Fell from grace after being introduced to osu! by Lzaya Furryhara. He used to be associated with Doge along with former member Ashe, but now he's primarily associated with images of anime girls that warrant calls to the FBI.

In May of 2019, he and Psy420 consummated their love in a lustful night of piss drinking.
Sanguine Forge

The Sanguine Forge is a Pool of Possibility located adjacent to the Timeless Eternities.

## Description

The Sanguine Forge is a moderately sized Pool of Possibility that produces both realities and valuable metaphysical resources, making it a valuable location for the creation of Living Mythos and mass manufacture of powerful technology. It is among the most central locations of the Weave Remnant, with a considerable amount of infrastructure and heavily guarded by a large military presence. The Sanguine Forge is the industrial heart of the remnant, having once been a location where Weave Node components were built.

Many of the realities within the Sanguine Forge are completely dedicated to manufacturing with a few set aside for research. These forge universes are filled with immense machinery that rival galaxies in volume and dwarf them in mass by many orders of magnitude. These machines are used to create and assemble everything from large megastructures to seeds used to form Pools of Possiblity and Living Mythos.

## History

The Sanguine Forge was discovered by the civilisations of the Weave shortly after the Timeless Eternities were beginning to be explored. Initial research and exploration into the Pool of Possibility indicated that the realities within had useful properties, resulting in several full size expeditions being sent in for further exploration.

As the region was further explored, discoveries were made on the potentially useful characteristics of the universes within, each of which exhibited laws that made them extremely ideal for the creation of more esoteric technology. The building of infrastructure commenced quickly afterwards, as convoys and fleets flocked to the region to establish their industries. Soon afterward, Weave Node components were churned out by the forges in the region.

Come the Tor Crisis, the Sanguine Forge suffered severe damage from the shattering the Weave as it became separated by from other regions. Nevertheless, most of the damage was blunted by the Timeless Eternities, and surviving polities in the region were able to reestablish themselves. During the Scattering, Old Brethren from the Timeless Eternities worked tirelessly to secure the Pool of Possibility while Linelayers set to work reconnecting the region to other remnant civilisations. By the First Pathfider War, the Forge once again became the industrial centre of the Weave Remnant, equipping the campaigns of the Negentropic Union.