McMMO

## Overview

DeadMc utilizes McMMO to enhance gameplay for players. However, only the passive perks are enabled, and acrobatics is disabled. All of the information in this page is pulled from the McMMO official wiki (https://mcmmo.fandom.com/wiki/McMMO\_Wiki).

## Unarmed

Unarmed is a combat skill that utilizes the player's empty fist. You can level up this skill by hitting players or mobs with an unarmed hand. Unarmed has a few passive skills: Iron Arm Style, Arrow Deflect, Disarm, and Iron Grip.

### Iron Arm Style

This is a passive perk that increases the damage dealt with an empty fist. At first, it increases the damage dealt by 3, and then scales by 1 extra attack damage for every 50 levels gained by the player. However, it caps at level 250 with an 8 damage increment. Players and mobs wearing armor will still be more difficult to kill.

### Arrow Deflect

As the name suggests, this passive perk increases your chance of deflecting incoming arrows. It also has a chance to hit the person who shot the arrow at the player, though it is a rare benefit.

The chances of deflecting arrows are +0.05% per level, and maxes at level 1000 with a 50% chance of success.

### Disarm

This passive skill increases the chance of disarming your PvP opponent. The oponent's weapon will drop as an item, enabling you to grab their weapon, but you'll have to be fast! This skill caps at 33% at level 1000, and increases +0.033% per level.

### Iron Grip

This passive skill protects you from the Disarm ability of your opponent. The chance of this skill being successful increases at 0.1% per level, and caps at 100% at level 1000. Once you reach level 1000, it will be impossible for your opponent to disarm you.

## Archery

Archery is a skill that players can level up by shooting arrows with a bow (not hitting mobs/players with the bow itself). The passive skills for Archery include Arrow Retrieval and Increased Damage.

### **Arrow Retrieval**

This passive skill can give players extra arrows after successfully shooting a mob. A new arrow can be retrieved from the ground. This level increases by 0.1% with each level, maxing at level 1000 with 100%.

### Increased Damage

Your archery damage increases 10% every 50 archery levels, to a maximum buff of 200% at level 1000.

## Excavation

Excavation is leveled up by using a shovel to gather shovel specific blocks. The passive skill is called Treasure Hunt, and the rewards are just as fun!

## Herbalism

Herbalism is a skill that can be upgraded by breaking non-structural plant blocks, such as crops, flowers, and grass. Passive perks include Farmer's Diet, Hylian Luck, Green Thumb, and Double Drops.

### **Farmer's Diet**

This passive skill increases the amount of hunger that grown food will restore as the player's Herbalism level increases.

 200 - 399
 400 - 599
 600 - 799
 800 - 999
 1000+

### **Hylian Luck**

Hylian Luck gives a small chance to obtain special items when certain blocks are broken with a sword. Currently, the blocks that are affected by this are:

* Grass (Melon seeds, pumpkin seeds, cocoa beans)
* Saplings (Melon seeds, pumpkin seeds, cocoa beans)
* Dead Bushes (Melon seeds, pumpkin seeds, cocoa beans)
* Flowers (Potatoes, carrots, apples)

The chance for a drop goes up by 0.01% every level, at level 1000 chances are 10%.

### Green Thumb

This passive skill replants crops at different stages of growth depending on your Herbalism level.

 200 - 399
 400 - 599
 600 - 799
 800 - 1500

### **Double Drops**

This skill doubles the drops obtained from crops and plants. The chance is increased by 0.1% each level, maxing at level 1000 with 100% chance.

### **Experience Table**

This chart details the amount of experience gained from harvesting the respective crops:

## **Axes**

### **Leaf Blower**

This skill is unlocked at level 15 and instantly breaks leaves when hit with an axe. There is a 10% chance of a sapling dropping.

### **Double Drops**

This skill drops two items instead of one. This skill increases by 0.1% per level and maxes at level 1000 with 100%.

## Mining

This skill is leveled up by mining minable blocks with a pickax.

### **Double Drops**

This skill drops two items instead of one. This skill increases by 0.1% per level and maxes at level 1000 with 100%. It does not stack with the Fortune enchantment, but does work with Silk Touch.

## Fishing

### **Treasure Hunting**

Treasure Hunting is an ability increases the chance to give useful items when fishing.

 Common
Leather Armor
 Uncommon
Gold Armor
Gold Tools
 Rare
Blaze Rod
Bow
 Epic
Iron Armor (Any)
 Legendary
 Records

### **Magic Hunter**

Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below.

Magic Hunter is able to catch tools and armor with enchantment combinations that are unavailable by normal means, such as Silk Touch and Fortune together or Smite and Bane of Arthropods together.

### **Master Angler**

Master Angler is unlocked at level 125 (by default) and can grant 2 different multipliers for your bite chance. By default, the bite chance is 0.2% per tick. This chance can be increased by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack.

### **Fisherman's Diet**

This passive skill increases the amount of hunger that fished food will restore as the player's Fishing level increases. One hunger is half of a piece of meat on the hunger bar.

 200 - 399
 400 - 599
 600 - 799
 800 - 999
 1000+

### EXP Gain

These values vary from server to server; some servers give you different amounts of experience for each type of fish.

 Getting Treasure
 Successful Shake

## Swords

### Rupture

Causes enemies to take damage every two seconds. If you apply Rupture to a mob, it will bleed until the effect wears off or death, whichever comes first. The duration of the bleed is increased by your sword skill.

At level 1000, Rupture will last for 6 seconds damaging 1/2 heart per second, for a total of 3 hearts. The chance to apply Rupture is 0.1% for every skill level in Swords, with a max cap of 75% at level 750.

Rupture normally lasts for two seconds, however if your Swords skill is above 750 it will last for one tick longer than normal.

Ruptures can have their duration increased if another Rupture is applied.

*(e.g. if the player has Rupture with 3 ticks remaining and another* 3-ticks Rupture was applied, Rupture will last for 6 ticks thereafter.)

### Counter Attack

A counterattack takes damage dealt to you and returns half to the attacking person or crowd. It won't work if you have half a heart left. The chance to counterattack depends on your Swords level and increases the level by up to 31%.

## Taming

**Note**: *Passive skills are skills activated by the pet wolf. These cannot be controlled by the player.*

### Environmentally Aware (100+)

The skill "Environmentally Aware" comes after your taming reaches past level 100. This skill grants your summoned wolves the ability of teleporting to you when nearing cacti or lava. This also allows your wolf to be immune to fall damage. It is a hidden skill that improves the usefulness of wolves drastically.

#### Gore (150+)

Whenever tamed wolves attack a target, there is a chance that they will inflict a critical strike that applies bleed. The chance goes up 1% per ten levels to get a Gore, to a maximum of 100% at level 1000. This passive is extraordinary for PVP as it will deal 2 hearts of damage to your target. This means that if you're attacking a protection 4 diamond armor player, 5 lucky hits will kill him. As your skill rises lucky hits will slowly become regular hits.

### Pummel (200+)

When dogs attack there is a chance of knock back.

### Fast Food Service (200+)

Fast Food Service gives a 50% chance for your wolves to heal on attack, and to give you minor food.

### Thick Fur (250+)

With Thick Fur, your wolves take 1/2 damage and the plugin says that your wolf will get fire resistance but this is not true. Your wolf will just teleport to you if he was hit by fire or lava (bows with the flame enchantment and swords with fire aspect will not make your wolf teleport). The best skill by far when you want your wolves to survive.

### Holy Hound (350+)

Holy Hound causes your wolves to be healed with poison and magic.

### Shock Proof (500+)

Shock Proof causes your wolves to take 1/6 damage from explosions.

### Sharpened Claws (750+)

Sharpened Claws makes your wolves deal an extra four damage per hit (2 hearts). Dealing a total of 10 damage (5 hearts).

## Smelting

### Fuel Efficiency

Fuel Efficiency is a passive ability of Smelting that makes the burn time of fuel in a furnace extend. Each level increases the efficiency multiplier by about 0.04. For example, Fuel Efficiency reaches 4x at level 1000.

### Second Smelt

This ability will grant a second piece of whatever you're smelting, whether it be logs to charcoal, iron ore to iron, and even gold ore to gold. The chance of the player doing a second smelt increases 0.1% per Smelting level. At level 1000, you have a 50% chance of getting a second smelt.

### Vanilla XP Boost

The Vanilla XP Boost ability is a passive, like all Smelting abilities are, that grants more experience from a furnace when you smelt materials or ores such as iron ore, oak logs, and sand. The more levels you increase in the smelting skill, the more experience you will gain when you smelt something in a furnace. Like all abilities, Vanilla XP Boost caps at 1000 levels.

### Flux Mining

Smelting a full durability pickaxe in a furnace gives a Flux Pickaxe of that type. For example smelting a diamond pickaxe you would get a diamond pickaxe called 'Flux Pickaxe'. If you are at mining level 250+ you have an approx. 33% chance of instantly smelting ore you break. This action is followed with particle effects.

## Repair

You can repair items in Minecraft by Using the McMMO anvil (an iron block) and right-clicking it with the item you would like to repair in your hand. The higher the level, the more durability is restored. Every time you repair an item with the McMMO anvil, it consumes a singular amount of the material the item was made of (For example an iron chestplate would cost one iron ingot per click). Repair does not require all of the materials an item was made of, only the primary (e.g. repairing an iron pickaxe only requires an iron ingot, but no sticks).

## Arcane Forging 1-8

Arcane Forging is used to keep enchantments on items after repairing them, It starts at level 1 of the [Repair] skill. At a﻿ 10% success chance, this is the level at which Arcane Forging starts.

Each level afterwards adds a small % increase. such as at level 125 you gain a 10%, level 250 a 20%, at level 750 you get a 50%.cap

Along with this, there is a chance for a downgrade on the enchantment. For example, a Power II Bow could potentially become a Power I Bow.To turn off downgrades simply change [true] to a [false]. <--- ?

## Alchemy

"You wanna turn that money into more money?"

"... Are you referring to Alchemy?"

Yes, friends, we are indeed. Here are the passive Alchemy perks!

### Catalysis

Brewing ingredients into potions takes less time the higher your Alchemy skill, beyond level 100.

### Concoctions

At certain Alchemy levels, new recipes are unlocked for potions, as follows:

### Experience Gain

* First Brew (water bottle to awkward potion): 15xp per brewed potion (45xp for full stand)
* Second Brew (awkward potion to any other potion): 30xp per brewed potion (90exp for full stand, 135exp full stand if brewed from First Brew to Second Brew)
* Third Brew (using either redstone or glowstone): 60xp per brewed potion (180exp for full stand, 315exp full stand if brewed from First Brew to Third Brew)
* Fourth Brew (splash potion via gunpowder): 120xp per brewed potion (360exp for full stand, 675exp full stand if brewed from First Brew to Fourth Brew)

### Exceptions to Experience

* When using fermented spider eyes to turn water bottles into Potions of Weakness, each potion grants 30xp. This is because this recipe doesn't start with Nether Wart.
* Turning Potions of Healing into Potions of Harming with fermented spider eyes yields no experience. This appears to be an oversight.
* No experience is awarded for brewing Harming II potions via glowstone, but gunpowder still grants the expected 120xp per potion. This can be avoided by creating Poison II and then using fermented spider eye to turn it into Harming II.
* In older versions, Lingering potions do not give any experience upon creation. XP is granted in the current version.

## Salvage

The ability to salvage is unlocked after Repair level 25. At lower levels, only undamaged items can be salvaged. Advanced Salvage, unlocked at level 350 by default, allows damaged items to be salvaged. To salvage, right click a gold block while holding a salvageable item. Raw materials will pop out of the salvage anvil.

Only the valuable components of any item can be salvaged. The handles of tools and weapons cannot be retrieved.

### **Arcane Salvage**

Unlocks at Salvage level: 125 (default)

This ability allows enchanted books to also appear when salvaging enchanted items. The chance of successfully extracting a full or partial enchantment increases per level.

When an enchantment is partially extracted, the enchantments on the book will have a lower level compared to what it was on the item. For example, salvaging a Protection IV iron chestplate may produce a Protection III book.

### **Advanced Salvage**

Unlocks at Salvage level 350 (default)

When unlocked, this ability allows damaged items to be salvaged. The yield percentage increases with level. At least 1 of the component material is guaranteed to be salvaged, unless the item is too damaged to salvage. However, fewer materials will be obtained from a damaged item as compared to an undamaged item.

Example: A gold pickaxe which has been damaged for 20% of its durability (80% left) can return 2 gold ingots. Each of the 3 ingots used to make it is worth 33.33% of its durability, so 2 ingots equals 66.6%. If the player's yield percentage is below 66.6%, only 1 ingot will be obtained. If it is above this value, then the full salvageable amount is given.