IT Caio Duilio

The Caio Duilio, as seen in-game

* Base
* Top

" Nomen Numen "

-The motto of IT Caio Duilio, meaning " The name of the Force " as translated from *Latin*

## Overview

IT Caio Duilio (or called “Cahyo” by Indonesians) is a tier II destroyer and only one of three premium destroyers, meaning she has an applied bonus reward (+20% money and +20% gold). Caio cost the same her premium cousin RF BPK Admiral Panteleyev, but has a more risk-reward style possessing 3 cannons and ABSOLUTELY NO AA PLACEMENTS. Due to this, she has an established rule: avoid wide open areas or maps, always be stocked on flares, and always stay close to islands or teammates. While she does have the good range, durability count, and speed, she'll still need her allies for backup. Be sure to upgrade her durability to tank more hits (especially from missiles and planes) and speed to make island hopping quicker and easier. And if you're low on upgrades for her, than it's best to stick with the basic equipment, especially the auto-tracking Melara Rapids (76mm), but other cannons work as well which are average for ship-to-ship engagement but dire for shooting down buzzing aircraft, but you can add some aa defense by using korkut d

## Tactics

Caio Duilio is a very special ship and focuses its characteristics on its three cannon slots. Island hopping is very important.

When it comes to tier 2 game play it is extremely simple and straight forward. If you have the short ranges Korkut-D equipped island hoping is very important to getting closer to enemies while gaining cover from all weapons and making it slightly harder for CVs to concentrate a good air attack on you. If you have the longer ranged Rapids then you can be more open and mobile, but be cautious of close range fights with other ships because Rapids are among the weakest cannons and even three cannons can be outmatched by grenade launchers and one or two cannons. Korkut-Ds are more fit for close combat anyhow. It's also advised to protect low air defense allies from aircraft.

It's highly advised to swap out her autocannons with another as Oerlikon have unreliable hit ratios at range and have low damage output.

Additionally you can put high risk-and-reward to the test by replacing your safety nets that are AA cannons and replace them with higher damaging ship-to-ship cannons such as the Mark-45 and AK-100. You may be able to shred enemy ships faster but aircraft carriers that notice your lack of AA will quickly put an end to your escapade.

tier 3 is a much more harsher environment and will become a living hell if you bring a tier 2 into tier 3. The reason being that tier 2 ships have far less... everything. They don't bring the armor, guns or missiles to contribute directly. That is why they are usually behind their tier 3 allies acting as *support units*. Caio may support other ships using AA missiles and cannons but you don't gain much from that basic equipment. Caio, when fitted with the proper tier 3 equipment, can become a glass cannon of sorts. Using hard hitting cannons with high accuracy and low fire rate are very important for a role that CD can fit naturally - sniper. Three howitzer-like cannons pump out decent damage and can shred larger ships when fully upgraded. However, if you're spotted then you will be quickly sunk because tier 3 equipment > tier 2 ships. That is why island hoping in tier 3 in a CD is not an option - IT'S THE LAW. Minimize your profile when attacking or being attacked, keep ready on your flares and stay out of radar range of enemy ships and aircraft. If you're spotted hide behind an object and out of enemy range and don't fire to make yourself "invisible" again. To state once more, in tier 3 you are a SUPPORT SHIP. You cannot 1v1 any ship as their ships are more than ready for taking punishment and dealing the same. Help your allies by taking small chunks of enemy ships to weaken them further. If you have any AA equipment help your allies under attack by aircraft. Remember that tier 3 is dominated by aircraft carriers, especially Shtorms so being a floating AA platform is actually highly important for being a team player.

## Suggested Armaments Setup

Tier 2: Anti-Air

* **Cannons**: Melara Rapid 76mm (long range) or Korkut-D (close range, higher damage than Rapids)
* **Missiles**: CJ-20 (penetrate weak air defenses)
* **Torpedoes**: Mark-50 324mm (rapid damage engagement) or TA 53-56 533mm (supports peek-a-boo tactics as quick locking) or HUWS 324mm (supports Korkut-D at close range and better anti-submarine)
* **Autocannons**: MK-19 40mm (medium range) or DP-65 55mm (long range)
* **Helicopters**: SV-22 Osprey (durable, fast scout) or Ka-52 Alligator (slightly fills hole against submarines)

Tier 3: Sniper

* **Cannons**: Koalitsiya-F or MONARC (fires few bullets, but good accuracy and damage).
* **Missiles** (only form of AA): RIM-161 (quick reload, one shots normal aircraft) or S-500 Prometheus (bomber killer, slower reload, somewhat effective against surface targets).
* **Torpedoes**: TA 53-65 K (slow reload, high damage) or Mark-48 (faster reload, less damage), HUWS (effective against all units at a shorter range).
* **Autocannons**: 3M-47 Gibka (long range, high damage and a tank killer; but is susceptible to the effects of missile deterrents) or Marlin (longer range, less damage, accurate) Rapidfire (high damage autocannon and small air defense.)
* **Helicopters**: WZ-19 CAIC, SV-22 (fast scout for locating snipe victims, the latter being somewhat effective against submarines) or KA-58 Black Ghost (anti-submarine purposes)

Tier 3 Offline: The shotgun farmer

* Cannons: AK-130 buckshot (Absolutely deletes HP within 1.5 km)
* Missiles: RUM-139 Swarmers (Helps against submarines at the tier), S-500 (All round choice)
* Torpedoes: Yu-7 (Effective against both ships and torpedoes)
* Autocannons: Rapidfire
* helicopters: RAH-66 comanche (Good all round choice)

## Advantages and Disadvantages

### Advantages

* High cannon damage due to 3 cannons.
* 2nd fastest tier II destroyer alongside the USS Arleigh Burke.
* One torpedo slot for anti-submarine warfare (and more damage).
* 2 autocannons to put in more damage.
* Comes pre-equipped with an Apache to apply more damage to ships.
* Absolutely shreds with AK-130 Buckshot, making gold farming almost a joke in offline mode. Gives easy access to more premium ships.

### Disadvantages

* No AA slots.
* Cannot penetrate other high AA systems of enemy ships.
* Despite being able to equip tier 3 gear, she retains the health of a tier 2 meaning she is easily destroyed if the captain is not wise in placement and target matchups.

## Trivia

* It is the only Destroyer in game that doesn't have any AA defense.
* It has the highest amount of main gun turrets. (3 × main guns)
* When equipped with the Level 20, tier 3, AK-130 (Buckshot) it can devastate targets at extremely close ranges, taking one-fifth of a targets health each shot or even one-fourth. Although, this is not recommended in online matches because not many tier-3 people are that stupid to let people get that close. Also has the best chance of actually hitting air-units without auto-tracking (it can actually hit aircraft, you just need to be precise)
* The in-game IT Caio Duilio has a maxed top speed of 24.3 knots while its real life counterpart has a top speed of 29 knots.
* The ship used to cost 1,600 gold; but was increased to 1,800 on January 17, 2022.
	+ This is the only premium ship in-game whose price got affected by the ship prices' increase *during that interval*.
* The ship's price was once again increased to 3,200 on July 1, 2022.