recursal/Fanatic-Fandom huggingface dataset:
The Slice

The Slice is an event set in the titular store in the second octant of Elendel city. On March 21 2018, it hosted its opening sale, which culminated in the assassination of Archer. It was also a front for the Ghostbloods, then working as a branch of TUBA, set up to facilitate the aforementioned assassination.[1]

## Events

The thread was first set up by Mraize, and detailed a 45% price reduction in all Hemalurgically baked goods. Ryker Sinclair was running the store. A number of characters found their way to the Slice and bought various confections.[1] The thread culminated in Archer, who had purchased three chocolate chip cookies moments previously, collapsing to the ground after showing signs of distress. Ryker was unable to find a pulse when attending to him. Mac (MacThorstenson), who had also consumed a cookie, was affected moments later, experiencing a seizure. Ryker's assistant Truthwatcher was able to heal him, however.[2]

## Participants

* Ryker Sinclair (Mraize)
* Archer
* Aersa (Sami)
* Dwig Jigdens
* Rhomin (TinEye Navigator)
* Lopen (LopenTheTwoArmedHerdazian)
* Mac (MacThorstenson)
* Tesh (Tesh)
* Mistspren

## References

1. The Slice: HUGE OPENING SALE
2. The Slice: HUGE OPENING SALE page 2
Bank of Chrysts

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The Bank of Chrysts is the repository for character’s Chrysts (sometimes referred to as Crysts), which is the main currency in the Alleyverse.

It is run by Devaan (Nohadon) and Silphio acts as a secretary.

## Description

The Bank was created on July 23, 2018 by Nohadon after discussions were made about the introduction of a monetary system. Any character can open an account and receive a 500C starting sum. In addition, guilds can open an account, receiving a larger 5000C sum. When a character dies, any chrysts they carry can be stolen and the killer is entitled to receive that character’s funds.[1]
Metronome

Name: Metronome

Gender: Male

Investiture/Powers: Epic - Chronoperception, the ability to known exactly what time it is. (+5 ?)

Appearance: A little under average height, somewhat portly man with well combed hair. Wears a waistcoat over a white shirt and with matching pants most of the time.

Special Skills: Optimistic and grandiosity. (+10 ?)

Equipment: A perfectly normal pocketwatch which he obsessively synchronizes.

Psyche: Of relatively average intelligence, somewhat calmer than most Epics but with a grandiose sense of self-importance to match any High Epic with control over their own city. Metronome is aware that he is indeed the most powerful Epic that has ever been and will not neglect to mention this fact to anyone he meets.

Backstory: Little is known of Metronome before Calamity struck but he was born in Salem, Oregon and has lived there for his entire life, gaining very little attention from anyone in anything he did. After he was given powers by Calamity he took hold over the city (Or as other people would say, he hung around the people who took over the city and they felt too much pity to correct him) and held a prestigious position, co-ruling it (Disputed) with an Epic known as Soulcaster.
Events in the city had begun to spiral, leading to panic and chaos when suddenly Metronome found himself in the middle of a completely different city with no idea how he arrived there. Thus he set about his mission to take over the Alleycity as well and rule over it as he did in Salem.

Guild: Unaffiliated

Weaknesses: Very likely to drastically underestimate his opponents no matter how much more powerful or skilled than him they may be.
Also possesses an Epic weakness which is available upon request (But is unlikely to be relevant one way or the other)
Guardians at the Gate

The Guardians at the Gate are a guild led by Death (LopenTheTwoArmedHerdazian). As he described it, it is a non-partisan guild, a place where great minds can cooperate no matter their allegiances. The aim of the guild is to prevent the Alleyverse from stagnating and cultivate it, allowing it to grow. Death gives a gift to each joining member, such as the Scythe of Blood, the Sword of Bones, and pieces of the gemheart of great A'tuin.[citation needed]

## Known Members

* LopenTheTwoArmedHerdazian
* I Am Witless
* Life&Death
* BitBitio
* Ark1002
* AxeliustheGreat
* ITIAH
* The Forgetful Archivist
* Inklingspren
* ShardBreaker
* Sorana (oath pending)[1]
Aben

Name: Aben Caranda (Broken Claw)

Physical Characteristics: Tall, leanly built young man with golden eyes and dirty blond hair. He has sharp features, reminiscent of a fox, or a wolf, perhaps. Usually wears a loose shirt and a long, darkly colored coat with long pants.

Investiture: Wolfbrother with fairly advanced control of the Dream.

Skills: Blademaster, trained a bit with the spear.

Equipment: Two Power Forged blades, both heron marked. One is broken, however, and is his father’s. The other is his own, and that is the one he wields.

Family: Mother (living), Brother (living), Brother (Dead), Father (Dead).

Home Planet: Earth (WoT)

Backstory: Grew up as the son of a traveling mercenary. His father, a Blademaster, trained his sons in the sword. Abel picked it up naturally, while his brothers took to other weapons. When they were old enough, they joined their father mercenaries. The other sons left, joining up with various other groups, but Aben stayed with his father. At one point, Aben and his father came up against a Darkfriend Blademaster and a band of Trollocs. The Trollocs managed to kill his father and break his blade, somehow. Aben killed them all, and took the Darkfriend’s blade, becoming a Blademaster. His eyes changed soon after, and he learned about the Wolf Dream and began to train in it.

Psyche: He’s been at peace with himself since he became a Wolfbrother.

Personality: Usually quiet, preferring to listen to a conversation and interject occasionally. Likes people in small doses, but enjoys being alone. He has some sense of humor, but it’s quiet.

Weakness: Blames himself for not saving his father, won't let himself get to close to people for fear of losing them.

Theme Song: N/A

Fighting style: That of a Blademaster.
Ciera

Name: Ciera Jigdens

Magic: Channeller (Gateway and Ter'Angreal talents)

Special skills and weapons: Channeler, duh

Weakness: Will only fight to protect her friends and ideals

Physical characteristics: 5.5, with a slender build, often wears a t-shirt with the symbol for Allomantic tin

Family: Dwig's sister, her parents.

Home planet: Scadrial

History/Biography: Unknown (Will add this later)
Sharaha

Name: Sharaha Amashat

Investiture: Elantrian, 1st Oath Edgedancer

Weakness: Using Aons drains her investiture. Feels really bad about killing. It can negatively affect her, for example, it can leave her in a depressed state for a while, and she doesn't remember her past.

Special Skills and Weapons: Extremely profound in agility, speed and acrobatics. Practiced with Aons. She also swore the first ideal, however she and her spren Gu only met after she lost her memory.

Physical characteristics: Female, Elantrian, intense red hair,  brown eyes, medium sized, MB Era 1 Skaa style brown clothing (tshirt and trousers) however more refined and leathery.

Family: Arelon family, parents are extremely cosmere aware, as a child became an elantrian.

Home: Roshar, Shinovar

History/Biography: Saraha became an elantrian at a very young age, her mother died soon after and her father had only one mission, to train her to become an excellent fighter. Saraha has trained until she was six and is currently sixteen, she is practiced with Aons even though she lives in Roshar, this is due to her father asking her to visit the night watcher and asking her to be able to use any investiture for Aons or stormlight, to which she agreed, her curse is that her Aons or stormlight will eat up her investiture, similarly to nightblood draining investiture (not ramp up drain however) , for each cast. Saraha thought for a while that that was her curse, the fact that she had to use more investiture than usual. On her sixteenth birthday however, she passed out and lost all of her memories. She wakes up in front of the Canton of Combat, confused of where she is and only remembers vaguely that she "needs to fight".

Note: she is not very cosmere aware and her drive is to find out who she is and remember herself, she has sworn the first ideal of the Edgedancers. She also seeks to help out people who need it.
Alyru

Name: Alyru Felron

Investiture: Twinborn (Chromium Compounder)

Special skills and weapons: A small steel dagger, a few metals vials, and six chromium arm bands.

Weakness: Terrible eyesight, head tends to be in the clouds, can be a bit too blunt.

Physical characteristics: A tall terriswoman with short brown hair, tends to wear a black coat and trousers.

Family: Daughter of a terris scholar named Nouxil Felron, has two older sisters. Her mother was killed in a train accident soon after she was born.

Home planet: Scadrial

History/Biography: Alyru was born to the Terris scholar Nouxil Felron, and lived a relatively normal life until her Allomantic and Feruchemical abilities appeared, and she quickly became a subject of curiosity in the Terris community, due to the Spiritual nature of Feruchemical chromium. One day, she was asked to burn one of her chromium metalminds, and soon after, Fortune or not, a strange event sent her flying into the Cognitive realm and ended up washed up on the shores of the Alleyverse.
Nerin

Name: Nerin Falswell

Physical Characteristics: Female, 22, amber eyes, dark brown hair, almost black, worn half-up

Investiture: Brass Allomancy (Soother)

Skills: Intelligent, very practiced with her powers since she works in a Soothing parlor, average defense skills with stiletto daggers, which she keeps in her hair disguised as two long hair pins.

Equipment: Aforementioned hair pin daggers, vials of brass flakes

Weakness: Impulsively soothes almost everyone automatically, so she never knows whether or not someone truly cares about her. Mistrustful. Has bouts of depression. Will almost always run from a fight unless violence is inevitable.

Family: Father dead/unknown, mother alive, one younger half-brother, also alive - minimal contact with either

Home Planet: Scadrial

Backstory: Nerin grew up in one of Elendel’s seedier brothels, where her mother worked. She never knew her father and if her mother knew, she never told Nerin who he was. Growing up, she was able to keep herself out of trouble using her Soothing, and she even did some Soothing work at the brothel when she got old enough. However, one time a customer tried to get a little too familiar with Nerin even though she was not working there, and when he was thrown out he waited until Nerin was running an errand to follow and attack her. She was 16 and escaped alive but not without trauma. Nerin bought herself two stiletto pins and struck a deal with one of her mother’s customers to be trained in basic self-defense. Once her deal was done, she left the brothel and hopped around working at various Soothing parlors. Nerin views physical intimacy as transactional and has extreme difficulty with emotional intimacy, though she is very perceptive about emotions.

Guild: n/a

Personality: Nerin is very charming but not very warm under the surface. She can make you like her in an instant, but all that Soothing doesn’t reach deep enough for her to trust you. She views the world as a giant game that each person is trying to win, everyone trying to move everyone else around like pieces on a board. Nerin sees herself as a more skillful player in this arena, but far from the most skilled. If someone is immune to her Soothing (Copper allomancy, aluminum hats, etc), she feels very vulnerable. Incredibly genuine people unnerve her, as does blunt honesty, but she also finds it fascinating. Deep down, Nerin wishes to find someone she can drop the act with, but her life has repeatedly taught her that this is impossible. She both craves company and hates it. People pay her to feel better and she has a deep window into their emotions, but no one ever sees Nerin as she truly is.
Piggy Characters x Reader

## Note

I tried to choose characters who didn't have ships but if you ship any of these characters with another character, I apologize! I tried to avoid big ships (Zizzy x Pony, Penny x Foxy, etc.) and i don't know any personal ships, so please forgive me! Anyways enjoy :D

-Cryssie

## Felix x (Female) Reader (Reader POV)

*Dang it* you think to yourself. You had checked the watch and realized you were late to the party that Steam was hosting. *And he hosts the BEST parties.* You remind yourself bitterly. You put on your best dress and look in the mirror. Not the best but it'll have to do. As you go outside and begin walking to Steam's place, you bump into someone and hit the ground. *Ow ow ow ow ow-* You chant in your head. "Sorry Y/n!" you hear a familiar voice say. You look up only to find Felix who has his hand extended. He helps you up off the ground and you thank him. "Sorry about that" he mused. "Don't mention it" you reply with a smile. Suddenly Felix's face turns pink. "If by any chance you're attending Steam's party.. do you want to come.. w-with me?" he asks quietly. You look flustered. "I-I, o-ok-" you stammer with a crooked smile. *What the heck am i doing? I sound like an idiot!* One part of your brain said. You push it back and slowly hold Felix's hand. He doesn't have a surprised or even angered expression, instead he smiled at you and you felt your whole body light up. As you and Felix walk in Steam greets you guys. " Y/n! Felix! Glad you can make it!" Then you notice he eyes you and Felix holding hands and he makes a small smile-- the one he always makes when he 'ships' people. *But we're not! We're just friends! I-I'm not in love with him!* But you stopped yourself from continuing. Was it really true? D-did you really think of him *just* as a friend . . . ? But when you looked at him, Felix had a deep smile and his eyes were deep. He put on his mask and held you close...
Fred

Name: Fred

Appearance: Big, bulky, scar across left cheek

Investiture: Varies depending on spikes, experienced Forger

Age: 31

History: Grew up on Sel, he found out his father was a worldhopper, and a DA member. He begged his father, and his father took him to the Alleyverse. He ran away and grew up there, later joining the DA. All this time he had been practising forgery, but he now realized he had another passion. Hemalurgy. Frank is a dedicated member of the DA, and will do anything they tell him to.
Rohan

Name: Rohan

Gender: Male

Affiliation: The Guardians at the Gate

Investiture: Cognitive Shielding Aviar, Lurker Cloak, Ferujewel Bracer, Silver Threnodite Swords, 25 Breaths, Gift from Death, Spike granting A-Chromium

Other abilities: Trained to be the perfect warrior. Master of all weapons and hand-to-hand combat. Brilliant tactician, creative and ingenious. Extremely athletic. Survivalist. Trained to kill Invested (magical) people. Agile.

Nationality: He was literally bred to be the perfect warrior. Part Striker for physical capabilities, Part Alethi for warlike nature and the Thrill. Part Singer for adaptability, and part Koloss for strength. Part Eelakin for instinct.

History: Bred by a group of Worldhopper scientists to be unstoppable. Trained a killer, survivalist, and assassin. He was given five objects to use to accomplish his goals. An Aviar, named Arrow, to shield his mind. A Shardblade, named Valiance, that is no Honorblade but also requires no gemstones due to the way its spren was killed. It is not normal-length but rather mid-length. An Awakened Rope to aid him. A medallion with a massive amount of healing stored in it, to keep him alive. And a suit of armor, made of the finest steel, and enchanted with an Aon Shao, to change his appearance at will, an Aon Edo, to project an aura of shielding, and Aon Are, to function like Shardplate, as a cohesive unit. This armor suit holds unsealed metalminds that alliw me yo activate the Aons. Traveled to the Alleyverse with one goal: destroy the Worldspike. He has met both Kane and Shelan on numerous occasions. Swapped places with Kane in the Alleyway Bar, later killed Rashan. Fired by his employers, attempted to save Rashan. Now stands by the Ghostbloods in the coming war.

Personality: Focused on war and battle only. Very serious. Has a soft spot for the brave and honorable.

Weakness: His lack of magical abilities, and his inability to solve problems without death. Also struggles with fighting at long range, although he can wing it and use a bow and arrow or a gun instead. He also has weak spot where he has his spike. It is on the left calf. Most importantly, his honor. He is similar to a Truthless in that he will follow orders from his master, who sends messages and orders through Tia Card. He will respect dying requests, honor the fallen, and save others before himself.

Cause of Death: Died after a fighting a large number of Abominations in the Seven Day War.
Metallurgy and Investiture Sale

This thread was set in an unnamed store in the third octant of Elendel. Dwig Jigdens opened the store and hosted a 'Huge Shard[blade] Sale' with '70% off all types'. It started on March 31, 2018. No major incidents occurred during the thread.

## Events

Dwig Jigdens opened an unnamed store in the third octant of Elendel, advertising a reduced price on Shardblades. A number of characters proceeded to buy various items using chrysts. Dwig Jigdens claimed that if someone "name[d] any type of Investiture, [he could] get it to you in three to eight weeks, [from] anywhere in the Cosmere."[1]

Soon afterwards, PrinceDusty attempted to rob the store, but was quickly stopped by Mac and Dwig.[2]

No major incidents occurred in this thread.

## Participants

* Dwig Jigdens
* Witless
* Kidpen
* Gancho Libre
* Soul (Life&Death)
* Mac (MacThorstenson)
* Rashan (ITIAH)
* Septimus (Blazenella)
* PrinceDusty

## References

1. Metallurgy and Investiture
2. Metallurgy and Investiture page 2
The Forge

The forge is the home of Laonin. Laonin strives to rebuilt those parts of the Alleycity, that haven’t been rebuilt until Era 2. Mostly that concerns the poorer parts of the city, and those that were hit the strongest by the explosion. Laonin accepts the help from those willing to help those, that can’t help themselves.
Laonin gets visited by Alask , Nekorb and Ishek. Nekorb is badly hurt and after they introduce themselves, they bring him to the hospital (see Einladung Hospital).

Returning to the forge they eat dinner together and Aeodin and Lord Moerevron arrive at the forge, offering their service to Laonin as well. After another round of introductions, Laonin presents a plan, how to go on with reconstructing the city, giving tasks out to those around. He also invites them to stay at the place directly next to the forge, once he finished reconstructing it. The day ends with them going to sleep.

The next morning Alask and Nekorb meet and go to the “headquarter” of the thieves guild to make a plan to steal the necessary supplies Laonin asked them to organize.
Aeodin gets attacked, but Laonin manages to heal his wound by using an Aon Aeodin himself drew before blacking out. Afterwards, Aeodin tells Laonin and Ishek about an enemy in the DA, that spiked him. He spikes himself and regains his Elantrian powers.

Meanwhile: the Alleystorm hit, and a small black blob eats the stormlight caught in spheres, depleting them again and again, until they shatter.

Laonin, Ishek and Aeodin meet a small girl, whose mother was abducted. Laonin decides to go and find the mother and they head back to the forge to start on his plan, to lure the kidnappers back to the house and then follow them to save the girl's family.
Gunter

Name: Gunter

Physical Characteristics: 24 years old. Slim body shape, head, and face, with sharp chin. 6 feet tall, long arms. Green eyes and brown hair.

Investiture: None

Skills: Smart. Amateur Assassin. Amateur hand to hand combat. Skilled melee artist. Amateur ranged skill. Amateur thief. (145)

Equipment: Rapier, parrying dagger, revolver w/ hip holster, and mini explosives w/ detonater, bullet proof vest under his cloths.

Weakness: Betrayal by loved ones, (makes all skills significantly worse).

Family: Parents are dead, has a father figure, no siblings.

Home Planet: Alleyplanet

Backstory: His parents were murdered when he was 7 years old. Hd spent his young life training for a guild on his own. When he was young he was bullied, because the other kids thought he was scrawny. Trained by a father figure in his teenage years to fight with a sword and a little bit of everything else. In his past time he goes to the bar and tells stories making him appear better than he is.

Guild: none

Psyche: Healthy

Appearance: Burgundy fedora w/ freather, burgundy trench coat, brown button up shirt, burgundy boats.Theme Song: James Bond

Fighting Style: Offensive and straight forward
Department of Counter-Intelligence

The Department of Counter-Intelligence (DoCI) is an Era 0 Dark Alley department made for spying, assassination and combating the Light Alley. Both the LA and the DoCI existed as PM only guilds.

There were three branches in the department: Shadesmar Monitoring, Stick hacking and Seon Spying, and POI Monitoring

## History

Created by Mac Thornstenson, the first members were Voidus, LopenTheTwoArmedHerdazian and The Forgetful Archivist. Not too long afterwards, Stormblessed Dolphin and Tesh, members of TUBA were added. It wasn't until they needed a Dakhor assassin that users Nohadon and MoHaam were added to the Department's PM, in time, a plan was formed where MoHaam and Nohadon would infiltrate the LA, publicly going against the DA in order to lead each member into either a trap or assassination. However, the members were unaware that Stormblessed Dolphin was a spy for a guild that at the time, no one had any idea existed. It wasn't until after Potato's betrayal and the formal withdrawal of the DA when entering the era 1 RP that members realised that they were a step behind the entire time. It is unknown when Quickbronze (back then was called Hemalurgic Headshot) was added, but was kicked from the PM.

## Guild Relationships:

The DoCI was a department of the DA, which was allied with the Newcago Court and the Canton of Combat.

## Known Members:

* MacThornstenson
* Voidus
* LopenTheTwoArmedHerdazian
* The Forgetful Archivist
* Nohadon
* MoHaam
* Stormblessed Dolphin
* Tesh
* Quickbronze/HH
Storm

Name: Goes by Storm. No one really knows his real name.

Abilities: Lightweaver, Tin twinborn

Weakness: Highly annoyed by imperfections

Backstory: Grew up as part of a minor house in Elendel. Lived a fairly sheltered childhood. Somewhat favored as the only child to display any magical abilities, being a Tin ferring. Everything changed when his family's mansion burned down. His parents, and 5 siblings were all tragically killed in the fire. He was only 11. He was taken to live with an uncle he'd never met. But he soon ran away, unable to deal with the grief. He made a new life on the streets. It was soon after this that he discovered his Allomantic abilities. Not only could he store his snses as a feruchemist, but he could burn tin as well. Everything he did after that point is unrelevant (for now). Until he was 17. then he came across a group of Worldhoppers. specifically, members of an organization known as the Dark Alley. He was interested in this new concept of the cosmere, but he wasn't sure about the goals and intentions of the DA. He spent his time studying in their non-hemalurgic department. he was particularly intrigued by the land called Roshar. he spent much time there, and eventually attracted a spren. Becoming a ligtweaver of some skill. Eventually, he started the organization know as TUBA. and the rest is history.
Alask

Name: Alask Ao

**Age**: 21

**Investiture**: Alask has been spiked with the cognitive entity of a Shade, tethering it to his body. No additional Investiture.

**Weakness**: It required two spikes to get the Shade into Alask, so he is very vulnerable to emotional Allomancy. The Shade itself tethered to his body is also a weakness, should anything happen that angers the Shade (eg. Bloodshed) Alask could lose control of his body temporarily and the Shade will take over control. Alask is also highly susceptible to silver, as it burns him on contact.

**Special Skills:**Alask is not really a fighter, but if the Shade takes over Alask’s body, Alasks durability, strength and speed increase dramatically, but only as long as the Shade controls it. Effectively, he becomes an animal. Alask was trained in lockpicking by his mother, and has amateur knowledge on the subject. Alask is also great at improvising plans on the spot should anything go wrong.

**Weapons**: Alask doesn’t carry any weapons. Rather, he uses his bare fists for combat if he gets into it.

**Appearance**: Dark hair, tanned skin, brown eyes. Alask is lean, and about average height and build for his age.

**Family**: Mother, father and brother, though they’re on the other side of the planet and don’t know about what’s been happening with Alask.

**Home**: Raised from birth in the Alleyverse, though he grew up in one of the poorer districts.

**Personality**: Alask considers himself to be a normal person despite his spikes, which he keeps secret from everyone he doesn’t trust. He feels hate towards the guilds, as he knows one of them is the one that experimented on him. Alask is resourceful, and able to quickly form a plan from available resources. Has a sense of humour. He views his spikes as a curse, and dislikes them.

**History**: Alask grew up with his parents and brother in the Alleyverse. When he turned 18, he left his home to try and find a job that would pay enough for him to take care of his family. This required significant travelling, and one day Alask was captured by a guild who ruthlessly tested on him with hemalurgy, spiking a Shade into his body utilising two spikes in the chest. When they realised he didn’t have any abilities, they threw him out. Alask’s been wandering ever since, scared to go back to his family lest his Shade kill them.
Rogues

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The Rogues, also known as the New Ghostbloods, were a faction of the Ghostbloods that formed after the dissolution of the group on April 26, 2018. It has been revealed that their creation was part of a ploy to infiltrate the Dark Alley and TUBA guilds in order to carry out a number of assassinations.

## History

On April 26, 2018, Mraize claimed that they had officially disbanded the Ghostbloods, allegedly because they did not want the group to be assimilated into either side of the brewing Guild War. They encouraged the displaced members to join either the DA or TUBA.[1]

A faction of the Ghostbloods splintered off of the original group and formed a new guild, known as the Rogues or the New Ghostbloods. Blazenella, who formed the new group, stated that "the fact that [the Ghostbloods] are disbanding to be absorbed into the titans about to clash is ridiculous," and that they would "operate as [they] have, but without restriction."[2]

However, on April 27, Kidpen revealed evidence that the disbanding was instead a ploy to plant Rogue Ghostbloods into the guilds, in order so that they could assassinate key members of both the DA and TUBA, and raise suspicion between the two groups in order to bring about war. This also revealed that the Liebrarians (the guild which Kidpen was a member of) had a mole within the Ghostbloods. While at first multiple members of both the Rogues and the 'disbanded' Ghostbloods denied these claims, and continued to act in RP threads (like Calm Before the Storm) as if the Ghostbloods had split into separate groups, it was implied to be true multiple times by different Ghostblood sources.[3] The mole was revealed to be MacThorstenson.[4]

The Rogues continued to recruit as a separate entity for some time.[5] Suspicion over the issue continued until Mraize publicly confirmed the claims on July 10 in the Divided We Fall thread.[citation needed - I'll find this later. -Meta]

## Known Members

* Septimus (Blazenella)
* Nei'an (Gancho Libre)

## References

1. The Puppeteers of the Dark Alley
2. The New Ghostbloods
3. The Deception of the Ghostbloods
4. The System of Justice
5. Recruitment for the New Ghostbloods
Ski

Name: Ski Shayarus

Age: 16

Gender/Sex: Female

Investiture: Knight of Crystalia

Affiliation: None

Weakness: Young, inexperienced, kind of naive, trusts very easily.

Appearance: Mid length dark silvery hair. Wears a black glass jacket. carries a retractable crystal sword. Warrior's lenses.

Physical characteristics: Small, but incredibly strong.

Relatives: Parents died in battle of Alleycity, Thinks Ine Amber is her uncle.

Home planet:  Alcatraz Earth/Alleycity

Attributes: She thinks that Ine Amber is her uncle, and is unaware that he is both not her uncle and a dragon. She also has no idea that he is a part of the Ghostbloods who she blames for starting the war that killed her parents. She is very anti-ghostbloods and does not want to join any guild. Can make incredible chocolate, very competitive. (Not in a sports way, more like a combat way.) Due to living most of her life in Alcatraz earth, she is biased against books and librarians.

History: Parent's were killed in the war, but Ine Amber found her and took her to Alcatraz earth, where she was born, where she trained as a knight of crystalia. After 16 years they returned to the Alleycity.
Nael

Name: Nael Haydawn

Age: 22

Birth Planet: Scadrial

Investiture: Feruchemical Pewter

Tools/Weapons: Pewtermind, Shardblade, Surgical Field Kit, Climbing Gear

Physical Characteristics: 5’11”, Blonde Hair, Male,

Family: Terris Mother, Iriali Father, Aleva(little sister)

History: Nael was born on Scadrial to a Terris Mother and an Iriali Worldhopping Father. He was raised in Elendel until he was about 17, when his father decided to go back to Roshar. On Roshar, Nael and his father settled down in Kasitor--leaving his mother and sister behind--but eventually moved to Kharbranth when his father joined the Diagram. Nael trained as a surgeon and field medic in Kharbranth. He enjoys reading, as well as rock climbing, where he makes good use of his pewtermind, and is interested in astronomy. During an expedition with one of his friends he came across a Shardblade, which he has since bonded. Since then, he found out that same friend was a kandra, who introduced him to the Alleyverse. Unknown to him, the kandra has also been coordinating with his sister, who was introduced to the Alleyverse just before he was.

Strengths: He can climb pretty much anything, unless it's a smooth surface.

Flaws: Doesn’t like talking to people and avoids it whenever possible(pretty socially awkward); prefers to work without other people, unless he knows them well. He isn't great at Shardblade combat.

Guild: Unaffiliated (yet).
Un-Invested

The Un-Invested was an attempted guild started by AxeliustheGreat on June 25, 2018. The aim of the guild was to be a sort of opposition to the Ghostbloods, and to "pretend to be without Investiture while secretly being quite skilled with whatever Investiture we hold". No members joined the guild, and it has been inactive since June 29.[1]
Zyn

Name: Zyn Noname

Investiture: Possible Hemalurgic influence in his heritage, has a less rigid skeletal structure than normal.

Skills: Contortionist, adept at climbing, squeezing into small areas, second story work, breaking and entering. Not great with locks but has acquired some basic skills.

Weaknesses: very uncomfortable with violence. His bones break more easily than most peoples.

Age: 21

Family: N/A

Physical characteristics: tall, sinewy body with short, blonde hair. Cloudy grey eyes.

History: A teenage runaway, Zyn left his family on Scadrial to seek his fortune. He was hired by a world hopper for a small local job and eventually earned passage to Alleycity
Tevarah

Name: Tevarah (male)

Nationality: half Alethie half shin

Investiture: Wind-runner (3rd ideal) his spren is probably corrupted, due to the fact that she lets him kill people he just has to have a reason whether or not it makes sense.

Weakness: very emotionally unstable (due to family tragedy) looses control in when his spren stops letting him use Stormlight

Weapons: machete tied to his back, very thick hard leather armour, spren sword.

Physical appearance: tall(around 6'4), jet black hair, his black leather armour has crystall bands (to prevent slash wounds) (also looks cool) and finally red strips of cloth interwoven throughout the armour.

Relatives: none that are alive

Tevarah grew up in Alethcar somewhere remote, the closest large city was kolinar. But he was happy with his family they had a huge estate, due to his mother's inheritance and his father's wits. His father was shin which he never thought was odd till he went to Alethcar for a month of trade with his father. But everything changed when he was seventeen. They where all eating dinner one night when this wind spen made all of their silverware stick in thier mouths everyone was laughing so hard, exept his father who had a very worried look for some reason. Then that storming wind spren followed him around for a week all the while his dad gave him this odd look as if displeased at his son. Finally after morning chores one day his father sat him down and told him a long story about what people use to be able to do along time ago......
Ioc

Name: Ioc

Cause of Death: Taken over by the Voice of Chaos.

Abilities: Ioc is a powerful character known for their internal monolouges and poor grasp of social norms. They have been seen doing the following types of magic:

Surge of Gravitation

Surge of Abrasion

Surge of Adhesion

Surge of Progression

Surge of Division

Surge of Transportation

Feruchemical Steel, Pewter, Duralumin, and Nicrosil

Allomantic Iron, Tin, Alluminum, and Chromium

Coumpounded Zinc, Copper, Gold, and Cadmium

Aonis and ChayShan abilities

Thousands of Breaths

Epic ability: unknown

Occulatorship

Rithmatist abilities

Aether of Amberite

* + - * + - *

Name: Riathor Hasting

Current Status: Hasn't been seen since he went to meet his spren on the Other Side of the World. Most presume that he is dead.

Investiture: Mistborn, spiked F gold. Shardblade.

Relatives: one brother who I have no idea is alive.

Weakness: can't compound due to traumatic experience. Very bad at dueling with the extra length of the shardblade prefers shorter weapons.

Home planet: Scadrial (FE)

Appearance: average height, always wears very colourful clothes unless assassinating someone etc.

History: all his family were assassinated in front of him. Snapped, killed the assassin. Had nowhere left to go. A kandra called MoHaam saved him. After that went on a murder spree of assassins. Got over his rage eventually. Got a shardblade from one of his kills. Got captured and tortured. Capturers accidentally spiked him, he managed to escape. Ever since very suspicious of EVERYONE except for MoHaam.
Sentinels

The Sentinels are a mercenary military group directly associated with TUBA that can carry out tasks and wear cool coats. They can be hired to guard things and can supply weaponry, and are run by Kane Mentiz (BitBitio).

Currently, the Sentinels are involved in helping to guard the Hall of Legends in order to prevent vandalism.[1]

## Known Members

* BitBitio
* Ark1002
* Kidpen
Den of Thieves

One of the more important threads of Era 2,the location was created and owned by Hellbent, and his second, Crow Blackice. It was a massive criminal hotspot, all underground. It was a city of thieves, Chaos Marines, pirates, murders, and other terrible criminals. The thread was also the location for a plot that was almost considered a Main Plot.

## Location

The Den of Thieves was a massive underground city, kilometers wide and tall. It was a place where all the major criminal enterprises had a base, and anyone who wanted to hide from the law lived. In the center was Hellbent's trophy room, and it had all of his trophies from his conquests, along with a large throne. It was where people could come to talk to him.

It was later revealed that the city could transform into a massive battle station, called the Path to Hell. This battle station was incredibly tall, multiple kilometers in the air. It had thousand of siege weapons, incredibly powerful weapons.

## Plot

Started as just a location for criminal activity

The Precursors and the remnants of Dusk's army after the Great Game attacked the city, expecting to face an easy victory. The Chaos Marines, along with all the defenses in the Path to Hell, made it reverse quickly, until they were being slaughtered. The only thing that saved them was the arrival of the Space Marines, who made it into an even match. Some of Crow's underlings released some strange plague, turning regular criminals into super soldiers, and leaving the match into chaos.

The Den of Thieves was destroyed at the end of the plot, and the remains were used for temples of Avatarism.

*Meta, if you wouldn't mind adding all the citations, that would be great. Thanks. -Ark*
Rastor Finley

Name: Rastor Finley

Investiture: Steel Compounder

Weapons: none; uses his fists at advanced speed to just cause mayhem

Appearance: Black-haired Scadrian

Weaknesses: Has become a Steel Savant, can't stop burning for more speed or the dependency kills him. Can't live a normal life. Steals food, never caught.

Special Skills: Can go from 100mph to 100mph in zero seconds flat.

Backstory: Taken to Roshar by a professor at Silverlight, he raced Fleet in a race and won. Of course, Fleet didn't know they were racing, so the jury's still out if it counts. Hates Kandra because one of them ate his father.
Solace

Name: Solace First

Other Alias: Solace One, Sparrow, The One

Sex/Gender: Male

Age: >5000

Affiliation: Ghostbloods

Investiture: Lerasium Mistborn, 5th heightening, Bondsmith: 2nd oath, Hemalurgy: One steel spike

Weapons: 2 IV awakened [Light]sabers, 2 hand cannons, Aonic imbued sword, dozen Kunai, Allomantic metal vials, Honorblade: Transportation and Division

Weakness: Unpracticed with higher metals, never uses breaths unless above 6th heightening for fear of loosing agelessness and immunity to poison and disease, which is a great fear of his,. Solaces has little knowledge on how to use bondsmith powers, and heavily relies on IV awakened [Light]sabers. The hemalurgic spike also is a weakness of his although great power is need to use this to an advantage, example: another Lerasium Mistborn could control him.

Strengths: Unmatched skill in basic metals, master swordsman, trained assassin, 5000+ years of knowledge and experience

Appearance: Always seen in a hybrid mistcloak with a hood over a black and red armor (painted aluminum), belt with allomantic vials, hand cannons, and IV awakened [Light]sabers, a black and red mask (also aluminum) with the left eye socket missing. Not a single person has seen under the mask and lived, if one had they would see an oval faced man with a hard green gaze, though a spike has replaced the left eye and dark spiky brown hair.

History: Not much is known about Solace, other than a handful of tidbits, native to Nalthis, he somehow required enough breaths to awaken two crystals(to Nightblood level) and still have enough breaths for 5th heightening. Traveled to Scadrial and acquired a Lerasium bead, this is about the right time frame, according to our knowledge, when he began to mentor Rhazien. Shortly afterwards Solace was kill through unknown means and was restored by soul stapled to his body.
Attayl

Name: Attayl Flowers

Investiture: Bronze (30)

Age: 17

Skills: skilled (thievery) (40), average (knives) (35-x), average (hand-to-hand) (20), skilled (disguising) (30)

Physical: scrawny and dirty young woman, large scar across her face, rather good-looking apart from that

Weaknesses: illiterate, colour-blind

Character: boisterous and strong, inwardly: insecure, will do a lot to survive, rarely really trusts anybody

Homecountry: Scadrial, Elendel (slums)

Backstory: Attayl’s mother (Jade Flowers) is a whore and she grew up in and around the brothel. She was a girl when a customer saw her and decided he wanted to taste her first. Attayl fought for her live, killed him but got a large and deep cut on her face, from her forehead over her cheek to her neck. Her mother fled the brothel with her and tried to hide in the streets. She sacrificed herself when the authorities found them, by taking the blame for killing the man.

Afterwards Attayl lived on the street, stole food, cloths and whatever she needed. She moved to another part of the slum and joined a gang there. She keeps her allomancy secret out of fear to end up dead in an alley, but she uses it now and then to check her surroundings, especially when on a mission.

Attayl usually tries to keep close to her gang leader and regularly uses her body to ensure that she stays in his favour.

Attayl dreams of marrying a nobleman and to live their life or wealth and power. For her the nobility is almost unreal, and whenever she can she sneaks a glance at their riches and dresses and imagines that one day, she will find her prince and he will look past her scar and her having no money and love her for who she really is.
Melody

Name: Melody Jan (uses the Epic name Symphony)

Power: Epic (sound manipulation). The first effect is the user has an increased awareness to sound waves, this isn’t better hearing, they can sense sound waves. The basic ability is being able to basically turn the volume up and down, the more it’s altered the more concentration is needed. This power uses mental energy, meaning using too much of it will cause headaches, and using even more power can cause the user to faint. Making something louder is much harder than quieter. Through training, users can teach themselves to funnel sounds and even, through extensive training, catch sounds and redirect them. There is a range around the user that they can manipulate, though this can be increased. This power is also heavily influenced by emotion, strong emotions usually cause big burst of power that the user would not be able to replicate. When amplifying she takes energy from nearby sounds, copies the wavelength and frequency from the original sound, and adds the energy to the sound being amplified. To silence she either dissipates the sound or changes the frequency to one that cannot be heard. Emotions can be used as fuel both acting as added energy or as mental energy.

Special Skills and Weapons: Dual hidden blades, throwing knives,

Weakness: Air manipulation or high altitudes

Physical Characteristics: 5”4’ tall, brown hair, light blue eyes, 28 years old.

Family: Parents are dead, she is not in a relationship.

Backstory: She was travelling on a plane for a vacation, a little while after Calamity rose, when an air Epic crashed their plane into an island and killed her parents. At that moment, her Epic powers manifested. With a grief and anger fueled scream she tore apart the plane and the Epic that caused the crash. She then passed out from exhaustion. When she woke up, she was so ridden with grief that she tried to drown herself in the ocean. She woke up on a distant shore in the allyverse.
Anti-Voidus

Name: Anti-Voidus

Appearance: A pineapple, with black smoke coming out of it that has a citrus scent.

Investiture:  Type 4 Awakened Entity with the command destroy Voidus.  This has enabled 3 things:

1. The ability to telepathically communicate

2. The command has warped over time to include destroying the influence of Voidus, meaning that any DA member or DA affiliate will be vaporized if they make contact with him.

3. The command lets him roll around under his own power.

Special Skills: Really good at running and hiding

Weaknesses: A sentient pineapple in a world with a free Voidus. What more needs to be said.

He can only roll around on the ground under his own power

Backstory: Anti-Voidus was created by an Eldritch DA cell that went mad. They were put down quickly, but not before they died to create Anti-Voidus. After discovering that the barrier had fallen, he is now hiding out and planning on following his Awakened Command, whatever the cost.

Guild: Unaffiliated
Maq

Name: Maq

Skills: Wicked Smart

Investiture: Voidmaking

Weakness: Mac faced down death, and realized that when it mattered most, he didn't care. When his soul was at stake, he gave up. He has nearly completely lost his original drive, and now really only is able to be driven and focus on things when given a task. He has a lot of insecurity, but is able to keep it pushed down so no one knows. However, it still affects him. Just like how believing you can win is an important step in winning, believing deep down that you don't have what it takes can be really harmful to your performance. He doesn't believe he has what it takes.

History: The entirety of the Alleyverse, and a bit more. There is a thread a while back called chronicles of the alleyverse that details his origin. Not to sure what to put here besides that.

Personality: Loves pointy objects, power, and baked goods. The DA is a near ideal match.

Guild: Dark Alley
Laurelai

Name: Laurelai

Abilities:
Forgery - An intermediate level forger, has mastered some simple applications of Resealing and has been studying Soulforgery, getting close to completing her first Essence Mark.
Boon/Bane - Has been to the Nightwatcher, received a Boon that allows her to perform Forgery without the use of a Soulstamp, as long as she can picture what the completed stamp should look like. (So she still has to have the required knowledge to produce the stamp)
Bane - Any time she Forges something, unpredictable explosions of Investiture occur. (I'll probably be rolling on D&D's Wild Magic Surges or something similar for this so they will truly be random)

Equipment: Pen, paper, Forgery equipment (Carving kinves/picks, Soulstone, etc.)

**Physical '***characteristics'***:** Tall but skinny, long, straight blonde hair, bright blue eyes. Gets cold easily so she wears thick clothes during winter.

Home planet: Unknown but presumably some Selish heritage given her ability to Forge.

History: A small child rescued during the Seven Days war, her parents location and health is unknown, she spent a long time with the other refugees looking but due to the chaos of evacuation, she was unable to find her family along with many others.
Niccolò

Name: Niccolò  the dark, formerly Nightfire the Fierce.

**Investiture**: A Returned with a wealth of breath, he has been returned for about 300 years.

Appearance: Always changing, although he favors exotic colors and tattoos.

Practices: Leads a secluded life on the fringes of society, always moving from place to place surrounded by a small army of henchmen. Despite being a powerful awakener and accomplished at changing his physical appearance his true power comes thru his underworld connections and shady dealings.

Weaknesses: Cowardice and weak willed men, as well as a mild hazelnut allergy