Experience and Loot

Experience in Rule of Fear is given on the medium track. Each session run in Rule of Fear has a minimum and maximum amount of XP and wealth that can be obtained by a player in it. Regardless of the amount of XP potentially earned from a session, players may never receive less than 25% their level in XP, or more than 50% their level in XP. This means that a 1st level character (which needs 2,000 total XP to reach 2nd level) can never receive less than 500 XP, or more than 1,000 XP per session. In the same sense, a 5th level character (which needs 8,000 XP to reach 23,000 total XP from 15,000) can never receive less than 2,000 XP, or more than 4,000 XP per session.

Players are limited to the amount of loot and wealth they receive per level. This is based off the Character Wealth by Level table on pg. 399 of the Pathfinder Core Rulebook. For instance, 1st level players are limited to receiving 1,000 GP worth of wealth until 2nd level. If a player were to receive an item that would bring them over their level's wealth limit, it is instead given to them as half its value in gold (up to their level's limit in wealth), otherwise it is given to another player in the group, abiding by the same rules. These limits also apply to gold received.

If a player receives no loot or gold in a session, they automatically receive 25% of their level's wealth in gold. If a player receives loot and/or gold in a session, but it does not value at least 25% total their level's wealth, they receive gold up to the remaining 25%. Players may elect not to receive items or gold if they so choose. All loot and gold a player receives is tallied in the Transaction Log of their sheet (see Character Logs).

## Item Availability

The items available for purchase within this campaign are limited to those items which satisfy two conditions; the item must be legal for play within Pathfinder Society play, and the item must abide by the allowed content listed in this wiki. Similar to building a character using legal rule sets, it is recommended to use the Archives of Nethys PRD:

https://aonprd.com/

In addition, GMs should limit the selling of certain services such as spellcasting, as well as the selling of materials and magic items, based off of a locales location, spellcasting level, and settlement base value.

## Crafting Is Prohibited

Under no circumstances will crafting be allowed in Rule of Fear.

However, if you want to roleplay your character as a crafter and claim to have crafted your items in character, that is perfectly fine, so long as the items are purchased behind the scenes at full book cost.

## Trading and Selling Between Players Is Prohibited

Trading and selling items to other players, or giving them as gifts, is not allowed. You may give a piece of gear or item to another player temporarily, but it is returned to your character in the condition it was last used by the player you gave it to, at the end of the session. If you give a consumable item to another player such as a scroll or potion, and they use it, then your item is considered gone. If you give another player an item with uses, such as a Healer's Kit, the uses consumed by the player you gave it to are counted against you when it is returned.

If a piece of gear is damaged or destroyed while in the possession of another played, it is returned to you in that condition. If another player loses your gear, it is not returned to you. You cannot trade gear to another player that requires a certain amount of days for it to activate, such as a Belt of Incredible Dexterity or a Ring of Sustenance.