recursal/Fanatic-Fandom huggingface dataset:
Haydn

**Breed**: German Shepherd Dog (GSD)

**Training**: Military Explosives Detection Dog for the Air Force

**Age**:

### Physical Appearance

Haydn is jet black all over, with eyes nearly as dark as his fur. His left front leg has been partially amputated and replaced with a prosthetic limb.

### Personality Traits

Haydn is a sociable dog and is highly energetic despite his injury. He's amazingly steady, even after being in close proximity to two separate explosions. He has a strong prey drive.

### Skills

Among his many other talents, Haydn can...

* track people;
* detect and alert his handlers to explosives;
* manage a prosthetic leg;
* restrain a human.

### Biography

Haydn was originally trained by Brandon Forte as an explosives detection dog for the military. The dog went on to a successful career until his handler was killed in the same explosion which cost Haydn his leg. By then, Forte had retired and founded Hope's Crossing Kennels. The military retired Haydn and gave him back into Forte's care for rehabilitation training with his prosthetic while they sought out a forever home for the canine veteran.

In *Absolute Trust*, Haydn's rehab took a more active turn when he alerted on a bomb in Sophie Kim's car and saved her life. He later went on to save her life again, getting shot in the process. Forte subsequently adopted him.

### Relationships

Haydn lost his handler to an IED. He has been adopted by Forte, who was the one who originally trained him, after Haydn saved Sophie's life a second time and was shot in the process. He likes Sophie very much, and has achieved an uneasy truce with her cat, Tesseract.

### Trivia

Haydn...

* likes the sound of Sophie's voice.
Raul Sa

**Age**:

**Occupation**: Mercenary and canine expert for a small outfit specializing in search and rescue operations.

### Physical Appearance

Sa is described as a man with shadowed eyes and a set jaw, who projects quiet confidence and has a firm but not forceful handshake.

### Personality Traits

Sa has a calm, peaceful demeanor, though he has clearly been marked emotionally from his time in the armed forces. He is an excellent dog handler.

### Biography

Sa met Beckhorn during phase two of his initial dog training with his first canine partner. When he retired with an honorable discharge from the Army, that canine partner retired, too. Sa's father, also a veteran, adopted her. In *Absolute Trust*, Sa comes to Hope's Crossing Kennels to find a new partner on Beckhorn's recommendation. He gets on well with the kennel trainers and is eventually paired with the dog Taz, who specializes in search and rescue. Sa has recently joined a private military operation that specializes in VIP protection, search and rescue, and stealthy extractions. He and his team just needed him to select a new canine partner before they joined up with the rest of their group at their new home base on Oahu.

After Sophie Kim has her car blown up and her home invaded and destroyed, Brandon Forte decides she needs better protection than he and his fellow veterans, David Cruz and Alex Rojas, can provide. They hire Sa's team for twenty-four hour protection and surveillance while Forte takes Sophie on the run. One of their group, Arin, even poses as Sophie and takes a trip to another country in an attempt to distract the culprits.

### Relationships

Sa has a friendly relationship with Beckhorn from his Army days, and has formed a positive working relationship with Forte, Cruz, and Rojas after he helped them protect Sophie and they helped him find and adopt his new canine partner, Taz. He also returns Sophie's cat, Tesseract, to her.

### Trivia

Sa...

* was specifically asked by his own organization to foster a positive working relationship with Hope's Crossing Kennels.

### Quotes

"My partner was retired when I was discharged, but she's too old for ongoing duty. My father's former military and adopted her, so she's still in the family and with people who understand her. She gets all the tennis balls she wants. She earned them."

"Something snuck into my vehicle. Taz doesn't know what to do with it but it's definitely not afraid of him and doesn't look like a random stray from the woods around that cabin."
Zinnia (VALKYRIE:)

Zinnia (real name: Ira) is the current wearer of the Sormr armor.

## Personality

Compared to the other Avatars of Apocalypse, Zinnia is quiet and is almost always in a state of seriousness. She hates talking unnecessary things and almost always loathes the idea of having friends. As a Dragon Knight, she follows the standard combat doctrine and tries to keep her calm, so she'll not be possessed by Famine. Due to her special status as a Valkyrie, she is allowed to murder anyone who has sinned in front of her.

## Appearance

Zinnia is a tall woman in her early 20s with short black hair and an average build. Her normal outfit includes a long black shirt, black jeans, brown leather jacket, and a pair of brown boots. She later abandons the brown leather jacket after complaining that it hinders her movement. She sometimes trades her black shirt for sleeveless hoodies.

## Skills

Being a Dragon Knight, Zinnia is trained in the art of combat. She has fast reflexes, incredible acrobatic skills, and a sharper sense of sight compared to average humans. Being the Avatar of Famine, Zinnia is granted the ability to sense the flow of the air and locate the nearest living thing. The strain of the Sormr armor degrades her health and greatly exhausts her.

## Equipment

* Dragon Fire Lighter: A lighter with the shape of a dragon's head. Used to find humans or items possessed by Horrors.
* Hala and Hela: Zinnia carries a pair of gothic-looking knives and uses them for combat although these knives don't serve much purpose when she's wearing Sormr.
	+ Hala: The right handed knife specializing in slashing. Zinnia uses Hala to finish off dying/possessed humans that deserves to go to Heaven.
	+ Hela: The left handed knife specializing in stabbing. Zinnia uses Hela to finish off any human that sinned in front of her and sends their soul to Hell.
* Snotra and Sif: Zinnia's madougus. Snotra was given by the Makai Priests and takes the form of a bracelet located on her right arm. Sif was given by Famine and takes the form of a hair clip.
Tesseract

**Breed**: Stray Cat

**Training**: Rides on shoulders.

**Age**: Not quite full grown.

### Physical Appearance

Tessa is described as a small, elegant female with pale fur and bright blue eyes.

### Personality Traits

Tessa is clever and wary of potential danger, but brave enough to adapt well to new situations and take advantage of help when it is offered. She prefers to ride on Sophie Kim's shoulders.

### Biography

Tessa was abandoned in a garbage can, *inside* a sealed trash bag. She was rescued and brought to a local no-kill shelter which partners with the recently opened Cat Cafe. In *Absolute Trust*, Brandon Forte brings Sophie to the cafe for some cat therapy. She was immediately taken by Tessa's friendly demeanor and sad story and adopted the feline on the spot. Later, Sophie takes the cat into hiding with her. The feline escapes the fire set by Forte when their cabin retreat is attacked and flees into Raul Sa's car. He returns her to Sophie, safe and sound.

### Relationships

Tessa was adopted by Sophie after they met in Kaseri's Cat Cafe. She has a wary but peaceful relationship with Brandon's dog, Haydn, and was rescued by Sa and his dog, Taz, when the cabin she was living in burned down.

### Trivia

Tessa...

* turns into a lightning struck puffball when alarmed, but doesn't hiss, growl, or do anything rash.
* got her name when Forte found her and Haydn mimicking Sophie's Downward Dog yoga pose.
Emperor's Greatsword

## The Emperor's Greatsword

The Emperor's Greatsword is a greatsword forged by Emperor Gared Savaradi's smiths, and then used by him. After his death, his champion Cytos Aeyron became the new owner of it. Cytos then died of old age, and so Qolen Whelt, when looting his body, found the sword along with the "Black Dragon". The sword is very old, but still legendary.

Qolen Whelt gave the sword to Prince-Duke Iverov Iverwood as a gift for their friendship and agreement.

## Magical Properties

The sword is very emperor-like, it's heavy, but it penetrates through any kind of armor easily. It's also very useful when fighting waves of enemies. The sword's shown unimaginable resistance to fire and it doesn't seem to melt.
ABSOLUTE TRUST

This is the third book in the True Heroes romantic suspense series by Piper J. Drake.

## Synopsis

**LOVE IS THE GREATEST RISK OF ALL**

After multiple tours of duty, Brandon Forte returns to his hometown on a
 personal mission: to open a facility for military working dogs like
Haydn, a German Shepherd Dog who’s seen his share of combat and loss. It
 also brings him back to Sophie Kim, a beacon of light in his life . . .
 and the one woman he can’t have. But Forte’s success means he’s made
enemies in high places. Enemies who are now after Sophie . . .
When Forte enlisted and left without saying goodbye, Sophie did her
best to move on. But with her first love back in town, looking sexier
than ever, she’s constantly reminded of what they could have had. Then
after he risks himself for her, Sophie realizes she’ll have to put her
life in the hands of the man who broke her heart, knowing the danger
- and the sparks between them - could consume them both.

## Characters

### Central Romance

* Brandon Forte

* Sophie Kim

### Dogs

* Haydn
* Atlas
* Souze
* Taz
* Dodger

### Friends & Family

* Alex Rojas

* David Cruz
* Elisa Hall
* Evelyn Jones
* Serena Rojas
* Officer Kymani Graves
* Raul Sa
* Arin
* Beckhorn
* Kaseri
* Mrs. Seong
* Captain Francis Jones
* Tesseract

### Antagonists

* Jeff Santos
* Zerta
* Joseph Corbin Junior
Amadonia: World of Hope Wiki

## Welcome to the Amadonia: World of Hope Wiki

Before, there was darkness. The exiled deity Dysasthenia ruled over the world that would become Amadonia with an iron fist, delighting in the torture and destruction her mere presence caused. Yet, as with all things, her tyrannical reign would end with the arrival of a mighty warrior, Ambriel Angelus, whose blade pierced the darkness and brought the light of life and hope to the oppressed mortals for the first time in nine millennia.

The ensuing struggle shook the world to its very core, causing its crust and mantle to crack and shatter into countless shards of debris and shrapnel. Yet still the two deities fought, refusing to grant or offer any quarter to each other as their blows caused ripple effects that could be felt even among the distant stars of the Jasmine Stream galaxy.

Sustaining wound after wound in his attempt to expel the evil that was Dysasthenia from the void of space altogether, Ambriel was nearly undone when Dysasthenia's wicked, serrated scythe dealt a near-death blow to the warrior's body, spreading his divine blood throughout the debris of the destroyed planet he'd attempted to save. In a moment of desperate rage, Ambriel channeled his own divine essence into a final, desperate attack against Dysasthenia, bathing her in radiant, holy light and causing her to nearly go mad from the pain.

Yet even with all his effort, Ambriel was yet unable to destroy Dysasthenia even with all his might, and so fell back on the only option left to him: imprisonment. With one final, well-placed strike of his greatsword, Daybreak, Ambriel was able to bring Dysasthenia to her knees long enough for him to gather and form the various bits of debris in which they fought into a prison, infusing the core of this new prison with his own divine essence to prevent his enemy from regaining her strength

Thus weakened, Ambriel used a portion of his dwindling divine energies to reform the world their battle had destroyed, infusing the new planet with his own blood so that he might feel eternally connected to the new one. Thus was formed the world of Amadonia, a word meaning World of Hope in the ancient tongue of Ambriel's birthplace, the far off world of Ke'Ten.

Yet the forces of evil do not sit idle in defeat. Oceans will rise, Empires will fall, rivalries and friendships will be forged and broken as the agents of Dysasthenia seek to corrupt the creations of her hated enemy, yet despite the ever present contamination of Dysasthenia's evil, a single beacon of hope guides the mortal races away from the darkness and into the light.

Which path will you take? The choice is yours alone.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Black Dragon

## The Black Dragon

The Black Dragon is a very old armor, counting about 200 years. It was forged by Emperor Gared's blacksmiths, he gave this armor to his champion, Cytos Aeyron. Years passed, and soon, Cytos died of old age. His armor was still on his body when he died, yet no one had discovered him.

Qolen Whelt, who was on a mission from the archmage to gain the locket from Cytos, looted his body clean, acquiring at least 4000 crowns and also the legendary armor piece.

Black Dragon is a medium-weight armor. It's not considered heavy, but its very durable and can protect the user from many powerful blows.

## Magical Properties

The armor is enchanted and has extra resistance against magical spells, as well as arrows. In addition, it can withstand many heavy blows and slow down attacks, if somehow the armor is penetrated.

"A fine armor from a fine smith."-Qolen Whelt.

"Nice armor..."-Zerphis, the divine of hate, disguised as a knight.
Dawn

## Dawn, Sword Of The Serpent.

Dawn is a legendary titanium sword acquired by Qolen Whelt, who acquired this sword in the mysterious temple. Dawn is said to be the sword of the great water serpent, forged by the archmage.

Dawn, like every nice blade, is forged from pure titanium. It is a longsword, flexible, but very damaging. It's enchanted with oil, as its purpose was to destroy the water serpent. Truly, when Qolen Whelt encountered the water serpent, he slew it with this blade. Dawn can make men flee from its mere appearance, and it can cleave men in half.

## Magical Properties

Unfortunately, this sword doesn't have any magical effects, aside from the enchanted oil status. It is good for fighting magical creatures, and also humans, but it was designed to battle magical creatures such as the serpent of water.

"I name you Dawn."-Qolen Whelt.

"That is my sword..."-The archmage.

"I have a nice blade too!"-Hamilton Ultra boasting.
Joseph Corbin Junior

**Age**:

**Occupation**: CIO & Head in all but name of his father's company, Corbin Systems

### Physical Appearance

Corbin is described as the perfect billionaire boyfriend.

### Personality Traits

Corbin is a narcissistic control freak of the highest order. He's driven, highly intelligent, extremely detail-oriented, and isn't willing to let anything stand in his way. He believes that rules and ethics are for other people - they do not and should not apply to him. He views Elisa Hall as his property and is prone to violent outbursts of temper.

### Biography

Corbin joined his father's company, Corbin Systems, at the very bottom and worked his way up, learning every brick and trick of the business even though he could have started out much higher. He was a VP by the time he met Elisa Hall, a Project Manager newly hired by his company. Though she initially resisted his advances, Corbin persisted and eventually attained near total control over her. In the meantime, he became CIO and leader in all but name of Corbin Systems. His company works on military contracts, and Corbin began a secret weapons systems project with the intent of selling it to the highest bidder instead of the US government. To protect his research, he used Elisa as his biometric key instead of himself.

However, although he and Elisa were engaged and she was dependent on him for nearly everything, he did not have her entirely cowed. Elisa escaped his control and fled across the country. Since Corbin could find her through her communications with her mother, Mary Hall, he decided to allow her to run with only token harassment until she reached Pennsylvania and the first stage of his project completed. In *Ultimate Courage*, Corbin hires a company which specializes in dirty deeds done anonymously to locate, monitor, and retrieve Elisa. Alex Rojas foils these attempts until Corbin comes himself and uses Julie, a former friend of Elisa's, to drive Rojas off long enough for Corbin to grab his ex-fiancee. He fails to get far with her, however, and is arrested. As of the beginning of *Absolute Trust* he is awaiting trial for assault and attempted kidnapping.

### Relationships

Corbin's parents have retired overseas. Elisa is his ex-fiancee, and he wants her back. Corbin does not appear to have friends - only tools and obstacles.

### Trivia

Corbin...

* prefers that women wear their hair up at dinner, even when the setting is informal.

### Quotes

"It would be terrible for business if a random driver were to lose control of his car and drive directly into the dining room. People could be hurt. The restaurant would have difficulty recovering. You would be responsible."
Wardens

## The Wardens

The "Warden" is the king's royal fleet, they contain 1600 Infantry and 752 Mages that are equally divided into 35 Ships.

The Wardens were formed by King Isac, who disliked his father's fleet and instead made a new one. The ships of this fleet are a marvelous thing for an eye to see indeed. They can withstand waves, canon hits and are very durable. In addition, they're very fast. The King hired the best engineers and builders to work on this, then hired the best captains and sailors, thus, forming the "Wardens".

The Warden's haven't been used in combat as of yet.
Danza de la Mariposa

La **Danza de la Mariposa** es un arma mítica encontrada en el juego.

## Uso

Dispara 1 mariposa al presionar el botón de ataque. Puede mantenerse presionado.

Luego de disparar cierto número de mariposas, el arma entra en un estado especial, volviéndose luminosa y disparando mariposas a gran velocidad sin consumir nada de energía; este estado dura unos cuantos segundos.

***"Los ataques cargan el arma. Cuando está totalmente cargada, Danza de la Mariposa* *entra en un estado mejorado, lo que potencia los siguientes 25 ataques."***

### Mejoras

* 1 - Energía máx.: +60.
* 2 - Aumenta el daño de las armas de bastón.
* 3 - Se necesitan menos ataques para cargar totalmente el arma.

## Buffs recomendados

* Buff de Bastón - aumenta el daño.
* Buff de Escopeta - dispara 2 mariposas más por disparo.

## Curiosidades

* Este arma fue agregada en la Actualización 5.3.0.
Atlas

**Breed**: Belgian Malinois

**Training**: Military

**Age**:

### Physical Appearance

Atlas is seventy-five pounds of graceful, surprisingly silky, and extraordinarily fit military dog. He exhibits the classic, elegant lines of the Belgian Malinois breed, as well as the black and tan coloring, and his chiseled head is in good proportion to his body. He stands squarely on all four paws and regards the world around him with alert intelligence.

### Personality Traits

Atlas tends toward jealousy and is fiercely protective of Evelyn Jones, who was the first to elicit a genuine reaction from him after his previous handler died and he fell into depression.

### Skills

Among his many other talents, Atlas can...

* bite to restrain, wound, or kill;
* track;
* jump through doors and windows;
* navigate tricky obstacle courses;
* open doors with various kinds of handles.

### Biography

Atlas was originally trained by David Cruz, and then adopted by Cruz's friend Calhoun to be his military working dog and partner. Years later, while Calhoun was recovering from a wound in the hospital, his Navy SEAL unit used Atlas to terrorize a prisoner. Unbeknownst to them, Atlas's harness carried a camera, which recorded the event as well as a very illegal agreement every man in the unit other than Calhoun reached with the prisoner. Calhoun saw the recording, put it on a microSD card, and implanted it under Atlas's skin in place of his tracking chip. He then sent a cryptic message to Cruz and was subsequently "killed in action" under suspicious circumstances.

Atlas suffered PTSD and fell into despair upon the death of his handler, and was returned to the United States where he eventually ended up back in the care of his old trainer, Cruz. However, Atlas wouldn't do more than eat on command until Lyn came to work with him. He improved rapidly under her attentions, but also grew fiercely protective of her. He saved her once from assault, and helped Cruz find and rescue her when she was kidnapped in *Extreme Honor*.

### Relationships

After his handler, Calhoun, died overseas, Atlas returned to the United States and fell under the care of Lyn and Cruz, who eventually adopted him after he was officially killed and unofficially retired.

### Trivia

Atlas...

* interrupted Cruz's first attempt to kiss Lyn, and protested their intimacy several times thereafter out of jealousy.
* was the first military rehabilitation case handled by Hope's Crossing Kennels.
Neal Evans

**Age**:

**Occupation**: Ex-Navy SEAL, Private Contractor

### Physical Appearance

Evans, while his bearing still carries the marks of a military man, has let himself go. He is grungy, with unkempt facial hair and stained, torn, rumpled clothing.

### Personality Traits

Evans is a generally unpleasant person who is too eager to do harm.

### Biography

Evans's face was captured by the video taken by Calhoun's military dog, Atlas, during an overseas interrogation. While Calhoun was recovering from a wound in the hospital, his squad used Atlas to terrorize their prisoner, who then offered them a deal - if they killed their next target instead of capturing him, their current prisoner would see that when they retired and became private contractors, they would be provided clients.

Later, Evans was detailed to watch Evelyn Jones. David Cruz caught him doing so, but didn't detain him until Evans came onto Hope's Crossing Kennels land and tried to shoot Atlas. These events take place before and during *Extreme Honor*.

### Relationships

Evans is a member of the unauthorized group inside the military that made a deal to get themselves a golden parachute once they retired from active duty. He was in Calhoun's squad, along with Sean Harris. He was working with Sergeant Zuccolin. He was taking the orders of Captain Francis Jones, who was undercover at the time.

### Trivia

Evans...

* may be friends with the man in *Absolute Trust* who tries to prove himself with the Labs-Anders Corporation by attempting to kill Sophie Kim and Brandon Forte.

### Quotes

"Guys like you and me, we keep an eye out for trouble to ourselves and our own. Nothing wrong with that. You understand, don't you? You'd have a brother's back, wouldn't you?"
Codex

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Monsters

* Ravager:

A hairy, black, huge beast which move very quickly and is deadly at close range. The beast has long claws, allowing for increased mobility and strength. It can destroy most of the armor in one hit, then, slowly, it rips the flesh off of the victim. The Ravager then eats the victim.

Weaknesses: Fire; Dark Magic.

* Skuller:

Skuller is the kind of a monster which can change shape and size. The monster's original shape or size is unknown. Skuller is very fast, or, as some say, the fastest creature in the whole realm. The monster also has poisonous claws. They mostly come in packs a*nd aren't very easy to defeat.*

*Weaknesses: Fire; Slace Blade.*

* *Morrower:*

*Morrowers also come in packs, but they're easier to defeat. They live in forests. These tiny little creatures are not to be underestimated; They overwhelm their victim, biting and slashing at them. They're very vulnerable to the Phiix Poison.*

*Weaknesses: Phiix Poison.*

* *Weavers:*

*Weavers are medium sized monsters with wings. They fly very quickly and they attack Morrowers most of the time. Weavers attack at night and they live in the mountains. They have thick skin and very rarely, some of them can even breathe fire(however, it's actually more like "spitting" fire), thus, there's a theory that they're deceased dragons.*

*Weaknesses:Titanium Blade; Lux'n.*

* *Dragons:*

*Dragons are huge monsters with wings. They are rarely encountered and it's more likely to find them in the mountains. They breathe fire, have huge claws and attack villages for easy prey. Dragons were a challenge during the rule of Oqualan the third, so he formed a group of elite fighters, the users of wind magic, making the ultimate renowned dragon slaying faction, "Dragonknights". Dragonknights slowly got rid of the dragon threat and almost made dragons extinct!*

Weaknesses: Wind magic;Titanium Blade.

* Fangers:

Fangers are souls which haunt a certain place, most commonly called "Wraiths". A Fanger is created when a soul isn't accepted into any of the divines' realms. Thus, he's stuck, and haunts the place. Fangers are very hard to defeat if one doesn't know how to handle them. They will not leave the location they haunt, so it's easy to trap and then defeat them. Fangers ignore the victim's armor and their weapons easily rip through flesh. They can only be defeated by a Titanium Blade, or by a blade sharpened with Farheaven.

Weaknesses: Farheaven.

* Lionsmane:

A Lionsmane is one of the most magical creatures to exist in the realm. The monster's a fusion of many terrifying beasts and draws power from the weak. When dealing with a Lionsmane, you shouldn't think of how to defeat it, instead, you should think how to outrun it. Lionsmane is a lion like creature(as the name gives it away), it can withstand lots of pain and it lives in caves. The approach of a Lionsmane could be heard as it roars before attacking the victim.

Weaknessses: Zulaan Potion.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Bristol Twinbridges

Your full name -- Bristol Twinbridges

Magical talent -- Existent

Nationality -- Kingdom of Crukkaenid (+10 Magic)

Your race -- Ravleoc (+20 magic, +5 will)

Your class -- Necromancer

Your age -- 19

Your location -- Icritha

Your appearance --

A slender, pale-skinned young woman with a silver-white bob that frames a rather heart-shaped face. Her eyes are a stormy grey and the young Ravleoc’s form is notably willowy even for her race and notably fragile. She is often found with a light pink shawl wrapped about her.

Your biography --

Bristol was raised within a small village populated mainly by Ravleoc high in the mountains. Rather early on, it became quite clear the child had an aptitude for the less acceptable magics available to them. Orphaned quite early on, she was taken in by priests of Elemor who raised her to become quite adept at the healing arts as well as that of illusion, offering those in need of comfort in their final moments comfort in the physical and emotional sense so they could pass more easily on. Nonetheless, quite frustrated with her guardians’ attempt to stifle her skill when it came to handling the dead, the young woman snuck out more often than not to the cemeteries- resurrecting animals at first before moving on to the recently deceased.

After years of these late night excursions into the cemetery, Bristol was eventually found out. After a rather vicious argument with the Priestess who raised her, the young Necromancer sicced one of the undead upon the elderly woman before fleeing in her rage. Though she bitterly regrets the attack, it was far too late and by then, the young Necromancer had begun her journey - her quest to freely exercise her magic often causing destruction along the way.
Bastón de Diosa

El **Bastón de Diosa**es un bastón raro encontrado en el juego.

## Uso

Al usar el Bastón de Diosa, 8 bolas amarillas se disparan alrededor del jugador. Cada bola rebota en las paredes, de manera similar al Bastón de Luz.

Curiosamente, tiene un largo intervalo antes de poder lanzar de nuevo. Sin embargo, esto se puede contrarrestar simplemente cambiando de arma.

## Consejos

### Buffs recomendados

* Buff de Escopeta - número de proyectiles +2.
* Buff Elemental - daño de proyectiles +1.
* Buff de Rebote - proyectiles rebotan 1 vez.

## Curiosidades

* Este arma fue agregada en la Actualización 2.7.0.
(Prince-Duke) King Iverov Iverwood

## Early life and Biography

Prince-Duke Iverov is a nobleman from house Iverwood. Iverov is a charming and an intelligent noble. He was taught etiquette in his grand hall by his parents. He was born in Thulusan and after his parents passed away, he became the new lord of Iverwood. He spent most of his time gathering knowledge and reading books. Iverov knows when to take up arms, and when to bend the knee.

## Joining King Akrosalikh

Iverov swore an oath to King Akrosalikh, that he would forever remain at his side, in defeat and in victory. Akrosalkh gave him a plot of land and some household guards, appreciating his loyalty. Iverov built a palace in the new lands, also building a fort around the palace. He gained the trust of his men and helped the building efforts in Iverwood.

## A Shady Character

Iverov named himself the "Prince-Duke", and as such, everyone refers to him that way. He was visited by Qolen Whelt, the most wanted man in Thulusan. It almost came down to combat, but Iverov agreed to talk privately in his bedchambers. No one knows what they talked about, but the "Prince-Duke" came out of the room bruised.

## The Death Of Akrosalikh

Iverov and Qolen planned to kill King Akrosalikh at Iverwood during a feast. Qolen provided the Phiix Poison and the king died shortly after he drank the poisoned wine. Iverov became the new king of Thulusan.

## Death Of Iverov

Iverov seized the capital of Icritha and eventually went after Maddox Ultra , the son of an infamous assassin. Qolen Whelt was shocked at his actions and in response, he announced the boy under his protection. Iverov was a fool to challenge Qolen Whelt. The duel was rather short. Qolen Whelt stabbed him in the eye and then in the stomach, while the grounded Iverov stabbed him in the leg. Once Whelt was on the finishing blow, Iverov's guards came rushing at him, backstabbing Whelt. Iverov was executed by Maddox while the guards were busy fighting Whelt.

## Summary

Iverov is a charming man and a nice person to chat with. He is loyal and plans ahead before making a decision. He wields the Emperor's Greatsword, a legendary sword forged by Gared Savaradi and once used by him.

"I came to talk, not to fight..."-Qolen Whelt.

"You're my loyal vassal and a servant."-King Akrosalikh.
Brewery

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

A green acid-like liquid. Touching this poison leads to severe burning and a high dose may even kill you. It's used for poisoning blades, but it can also be used against Morrowers as they're too fast to attack. To make Phiix, one needs herbs gained in the forest: Marx, Qualen, Velon. Then, one must get the juice out of these herbs and start making the poison.

Useful against: Morrowers; Poisoning Blades.

* Zulaan Potion:

One of the rarest potions in the realm. Zulaan is a golden liquid which was developed by the mages who had trouble fighting a Lionsmane. However, not only is it good against a Lionsmane, it's very good for increasing the damage of a blade. Zulaan, when used on swords, may lead to devastating results. If mixed properly, the sword will go aflame, the user of the blade gets a slight advantage. It takes an year to create this potion, and the ingredients are hard to come by. One needs Dragon's hide, Ravager's fang and Tezen to make the potion.

Useful against: Lionsmanes; Upgrading Blades.

* Farheaven:

Pure black liquid, the potion of Farheaven is acquired through dark deeds. One needs to be mastered in necromancy, as the potion requires actual human souls to be made. Farheaven's the only method of defeating Fangers, otherwise, they're untouched by normal blades. Farheaven also results in an immediate death after it is drunk.

Useful against: Poisoning Humans; Defeating Fangers.

* Sunscaster:

Sunscaster is a red colored liquid. It is used by adventurers when dealing with monsters. Sunscaster increases overall damage resistance, it also sharpens reflexes. It's not very hard to make, one only needs Sunscast to make it.

Useful against: Any Monster; Humans.

Defensive potions

* Moonsbane:

Moonsbane is a blue colored liquid. It's used by adventurers, mercenaries, kings and the alike. Moonsbane increases damage resistance, but unlike Sunscaster, it's duration is shorter, yet, it's more effective. After drinking Moonsbane, the wounds heal faster and the user feels no pain. The ingredient for it, Moozak, only appears at night in the forests.

Useful against: Any Kind Of Enemy.

* Wolfsaken:

Wolfsaken is a pink colored liquid. It is used by blacksmiths to increase the effectiveness of an armor. Wolfsaken greatly increases the armor's durability and damage resistance. If it's drunk daily, it also increases damage resistance to the point that one simply gets an "Ironflesh". Wolfsaken grows in the mountains. Mysteriously enough, it also can put out fires.

Useful against: Ememies which use fire; Fire.

* Lux'n:

Lux'n is a black colored potion. Lux'n increases damage resistance against poison and fire. It is one of the newest invented poisons, developed by the Emperor Gared Whelt, who always feared he'd get poisoned. It is commonly used at feasts by paranoid lords and nobles.

Useful against: Poison.
Kalimdor

Kalimdor is the land to the west of Azeroth, southwest of Northrend. It was formed during the Great Sundering which split it from the Eastern Kingdoms. Kalimdor is almost exclusively home to Horde races, including orcs, Forsaken, trolls and night elves. There are three areas in Kalimdor:

* North Kalimdor
* Central Kalimdor
* South Kalimdor

Because the party have spent very little time in Kalimdor, this article will be shorter than the Eastern Kingdoms.

## North Kalimdor

North Kalimdor includes the island of Teldrassil, the second World Tree. This is a centre for night elves who built the city of Darnassus there.

## Central Kalimdor

Central Kalimdor is home to much of the Horde, specifically the orcs. It includes the Orc city of Orgrimmar, where Thrall is king, and where he held a war council with Vol'jin and Sylvanas prior to the Battle for Undercity. Known locations in Kalimdor are:

* Orgrimmar
* Durotar
* Echo Isles (Vol'jin)

## South Kalimdor

South Kalimdor is a wild place, with few settlements. The party know nothing about it.

## Map of the Area

This is a simple map, to reflect the party's lack of knowledge. Even then, most of these locations are unknown to us.
King Akrosalikh

## Early Life and Biography

King Akrosalikh was the heir of King Alen of Thulusan. After his death, he ascended to the throne of Thulusan. He was trained by the best scholars in the whole realm and thus become one of the most intelligent kings. Akrosalikh was also trained in combat, but he showed rather bad results. When he became the king, the first thing he did was to wage war on Crukkaenid. Akrosalikh has formed the elite group of mages and also the royal guards which protect him from all harm.

## War Of Crows

The war with the Crukkaenid was a long one. Neither sides had an upper hand in the fighting, none dared to directly engage in combat. Crukkaenid raided the shores while Thulusan razed their villages to the ground. The war wasn't profitable for any of the sides, King Akrosalikh signed a peace treaty with the diplomats of Crukkaenid. As by the agreement, Crukkaenid will send a tribute to Thulusan and in response, Thulusan will send ships and give Crukkaenid a plot of land. Some still think that the peace won't last.

## Encounter with Qolen Whelt

Before the peace would fall, Qolen Whelt entered the palace of King Akrosalikh and offered his services to him. Akrosalikh rudely refused and was about to kick him out, before Whelt unsheathed his blade and killed 2 of his mages, retreating to the yard. Qolen was stacked up with potions, he drank some of them and engaged with the household guards. Killing many of the pikemen, he was on the verge of defeat, but his mercenary cavalry saved him in the last moment. The pikemen were annihilated and Qolen was about to engage deeper into Akrosalikh's territory, but his archers made the mercenaries retreat. 7 Mercenaries were killed in the process, while Akrosalikh lost 52 men. He put a bounty on Qolen Whelt for the murder of his household guards.

## Death Of The King

King Akrosalikh was poisoned by Prince-Duke Iverov at Iverwood. Iverov Iverwood ascended to the throne with the help of Qolen Whelt.

## Oath Of The Proud

After this encounter with Qolen Whelt, Akrosalikh took a noble named Iverov to his court. Then, he made him his vassal. Iverov swore an oath to Akrosalikh, to forever be at his side in defeat and in victory. The king rewarded him with a plot of land and gave him some household guards to manage. Iverov started managing his little "county" and made further plans to gain power.

## Summary

King Akrosalikh was an unpredictable, yet very intelligent man. He was not known for his combat skills, but his knowledge has united the kingdom of Thulusan. Many thiough he was unwise to be a king, but many thought otherwise. It didn't matter, because in the end, he died a horrible death.

"You'd destroy your hall with your mages just to kill me?"-Qolen Whelt.

"King Akrosalikh is no king, he is a scholar."-Prince-Duke Iverov.

"The King has risen. Only those who fight win. Trust is no more, for power is everything. The blood of the unworthy has been spilled and then I have won. Some may say it is wrong, but we are in the right."-Prince-Duke Iverov after killing the king.
Gråfjell

Gråfjell is a town named after the mountain it lies under, ruled by the retired bandit lord ???.

The town is a hideout for smugglers, thieves and murderers. Anyone who pays their due tax is shielded from the law, given safe haven from persecution.

The players arrive, setting the town on fire and killing the baron.
Ørkenlyn

-Glasslott i Ørkenen

Morwan, Bob, Dardlara, Ulerai og Irtsa redder en handelspost som blir bombadert av blå drager. De forfølger dragene som flyr ut i en ørken. Midt i ørkenen er det et glasslott hvor gruppa bekjemper noen små blå drager før de kommer fram til en stor blå drage ved navn Narnaxas som ber dem fjerne giften som sprer seg i ham. Dette skal gjøres ved å hente et magisk spyd ved navn Smertetornen ute i ørkenen. Gruppa tar seg til Smertetornens plassering, hvor de bekjemper en genie. Irtsa tar dens øreringer, som gir bonus i intelligens. På veien tilbake viser Ssratesh seg og undersøker Smertetornen, hvorpå han forgifter den. Den blå dragen belønner dem med hammeren Blått Gull, som gir bæreren mulighet for å puste lyn. Ved bruk av Smertetornen forvandles den store blå dragen til en skjelettdrage og blir sugd ned i en portal til det syvende helvete til Ssratesh, sammen med alt gull og edelsteiner.

Gruppa bestemmer seg for å utforske dypere under glasspyramiden i jakt på dragens forsvunne skatt. De kommer til et rom hvor det er tre hul. I det høyre hullet finner de et rom med to menneskeskjeletter som har vært juvelere og et drageskjelett spiddet i taket. Her bryter det ut kamp med noen spøkelser og drageskjelettet løsner fra taket. De tar seg opp av hullene ved å bruke de magiske vingene. I det midterste hullet er det et gigantisk mosaikbilde på huleveggene av edelstener, som Morwan bestemmer at har bedre nytte i hans lomme. Rommet er belyst av fakler, og i det en av dem slukker eller blir fjernet av gruppemedlemmene kommer et skjelett til live som tenner eller bytter ut en ny fakkel på dens plass. Ulerai tar med seg skjelettes femur når de forlater rommet. I det venstre hullet er det et rom med en mite som regerer en mengde skadedyr. Irtsa tenner på hele selskapet. Her finner gruppa en ring til Smertetornen. I et annet rom blir gruppa angrepet av en roper, finner huletegninger på veggene av havmenn og abolether, og blir angrepet av en havmannshaman som maner frem en meget troverdig illusjon av en aboleth. Etter en knepen beseiring, får gruppa hodeplagget til havmannshamaen: en havmannskalp som gir gjeller og lys fra seg under vann. I et tredje rom er det en stor glassdrage med en ring til Smertetornen inni. Denne åpnes ved å løse et puslespill bestående av fire rom; et rom med 10 miniatyrdrager som skal passe med 10 elementsymboler, et rom med en ring som skal føres gjennom et glassmønster uten berørelse, et rom hvor det instrueres om på drakonisk om å tale dragens tunge, og et rom med hull overalt som spytter ild hvor man skal nå frem til et podie med en deaktiveringsknapp.

-Monsteret i Pyramiden

Tilbake til handelsposten leier gruppa kanoer ned elva og tar på seg å hjelpe en jungelstamme som også blir ransakt av flyvende vesner. De går inn i den dype delen av jungelen og finner en pyramide av stein. Der ledes de gjennom en labyrint hvor veien ut stadig blir blokkert av kampesteiner. Etter mange feller og sideveier beseirer gruppa en succubus som har terrorisert jungelstammen. Her plukker de opp Blodperler, som ved bruk gir bonus i kamp i bytte mot liv.

Neste: Baron og Transformasjon
The Grand Unified Timeline

Her følger lenker til alle eventyr, med alle grupper.

Hovedeventyret: Ssratesh og Hans Lystige Leiesoldater

-Ild, Vann og den Hellige Banak

-Reisen til det Tredje Helvete

-Ørkenlyn

-Baron og Transformasjon

-Skumringens Barn

 -Ravner og Rubiner

Sideeventyr: Lyudmilla Forteller

-Flumpnapping!

-Den Sorte Syken

-Hemmeligheter i Kloakken

Sideeventyr: Andre Dungeonmastere

-Jarles Eventyr

-Lars Martins Eventyr

-Astris Eventyr
The Realm Of Agrar Wiki

## Lore

Codex : A place where you can look up information about monsters.

Brewery : A place where you can look up potions and their effects.

## History Of Agrar

History of Agrar and all of the 10 kingdoms.

## Characters

Kings and nobles

* King Isac of Icritha.

* King Akrosalikh of Thulusan.
* (Prince-Duke) King Iverov Iverwood.

Assassins, thieves and criminals:

* Lord Hamsted.

* Hamilton Ultra.

Mercenaries:

* Qolen Whelt.

Adventurers:

* Damin Wayne.
2024年Running Man節目列表

本列表為《**Running Man**》2024年的每集節目列表。

## 節目主持

固定主持
* 劉在錫
* 池錫辰（缺席687~689集）
* 金鐘國
* 哈哈
* 宋智孝
* 梁世燦

節目
--

整集節目中有經常參與的出演者，無論其以何種身份出演或是否有遊戲勝出權皆視為嘉賓，其他只參與某一環節的出演者則視為「特別出演」或「驚喜出演」於備註欄中列出，而名字則以節目內的名牌為準；如節目於多過一個地標拍攝，會以最終任務場地或最重要的地標作準；主題名稱以節目播出時左上方資料以作標示。有關聯的集數（例如同一主題或同樣的嘉賓）會被視作「**特輯**」，單一集數則為「**篇**」，播放次數以一「特輯」或一「篇」作計算。若是多週一樣目的則為「**企劃**」。

集數
--

## 收視率

**紅色**為本年度最高收視率，**藍色**為最低收視率，而**空格**則代表該集沒有收視數據。

 688
 690

註釋
--

1. ↑ 1.0 1.1 1.2 池錫辰因身體不適缺席本集錄影。
2. ↑ 首爾舊稱
Reisen til det Tredje Helvete

-Jaks Hevn

Gruppa hjelper halflingmonken Jak å ta hevn mot en ogre som har drept hele monkeordnenen hans. Etter å ha beseiret kjempen og tatt det magiske våpnet hans som tilpasser seg våpenbæreren, blir gruppa slukt av en ildvegg som viser seg å være Ssrateshs verk. De blir gjenopplivet nede i helvete hos Ssratesh.

-Til Helvete og Tilbake

Ssratesh kjeder seg og lager et tilsvarende realityshow av heltenes eventyr og setter dem løs i helvete for å finne sin egen vei ut. På veien møter gruppa ulike utfordringer. De sklir ned utallige trange sjakter med mer eller mindre hell. I et rom hindres de av dukker som speiler deres bevegelser, men som ikke har ansikter. De blokkerer dermed veien videre, men bekjempes ved at heltene stikker fingre i munn og ører slik at dukkene kopierer bevegelsene og punkterer seg selv. Senere finner gruppa også fem instektsstatuer (maur, tusenbein, krabbe, frosk, snegle), som kommer til live og bekjempes. Hvert insekt gir fra seg en nøkkel (jern, stein, gull, sølv, glass) som brukes i et puslespill. Når nøklene har fått riktig plass låser de opp til magiske vinger. Disse lar brukeren fly ved hjelp av å trekke i noen snorer for å slå med vingene, så lenge man befinner seg under bakken. Gulvet gir etter og gruppa flyr opp og ut ved å tjore Gore the Boar imellom seg.

Neste: Ørkenlyn
Ild, Vann og den Hellige Banak

Eventyret begynner!

-Demonprinsens Krone

Alveskogvokteren Dardlara, halvorkbarbaren Bob og
halvalvemagikeren Irtsa undersøker en innsjø i nærheten av en landsbygd
som rapporterer mystiske hendelser. I bunnen av innsjøen er det en
luftboble med en pyramide opp ned. Gruppa møter på lizardfolk som har
stjålet gullkrona til Ssratesh. Etter å ha bekjempet tyvene dukker
Ssratesh selv opp, tar krona si og sprekker bobla som takk. Gruppa
greier overraskende å komme seg opp og i land uten å drukne.

-Landsbyen som Brant

Når eventyrerne drar tilbake til landsbyen er den merkverdig stille.
Alle kroppene er svartsvidde som om de har brutt ut i brann, men
ingenting annet er berørt. Her slutter dvergdruiden Morwan i selskap med
 Gore the Boar seg til gruppa. Alle i gruppa står i gjeld til Ssratesh
på hver sin måte og adlyder hans kommando.

-Det Skjulte Alteret

Gruppa får i oppdrag av Ssratesh å gjenopprette et av hans altre.
 De finner veien til en større landsby hvor de forhører seg om alterets
plassering, oppe i fjellene. På vei dit blir de overfalt av gauper og
når de kommer frem slåss de mot to paladiner av Banaks orden. De har
forsøkt å forsegle alteret, men gruppa gjenoppretter det.

-Banaks Bastion

Alvetrollmannen Ulerai, Dardlara, Morwan, Bob og Irtsa finner ut
at paladinene er sendt ut fra et nærliggende tempel i en skog. På veien
blir de overfalt av banditter og får Orkeslakteren, en kniv mot orker,
og en bue som man kan se gjennom pilene den skyter. Når de kommer frem
og får lurt seg inn i tempelet ved å late som at Irtsa er besatt, myrder
 de alle paladinene og stjeler deres gods. Bob drikker et rart brygg som
 gjør at han synger istedenfor å snakke normalt. Irtsa plukker opp
Ixxils kappe, som kan kjenne ondskap ved å ytre "Banak, vis meg sjelens
farge". Ulerai tar yppersteprestens skjerf, Banaks Stola som gir bonus i
 rustning mot demoner og hellig skade for ubevæpnet angrep.

Neste: Reisen til det Tredje Helvete