recursal/Fanatic-Fandom huggingface dataset:
Goddess Vysis

* Light Novel
* Manga

**Vysis** is a goddess that summoned the Class 2C into the alternative world as Otherworldly Heroes in order to use them in the war against the Great Demon Emperor. Although a goddess she has a strong grasp and influence in the government of all the nations of the main continent and is feared by many powerful figures. She's also the target of revenge of the protagonist Mimori Touka who was discarded and sent to die by her.

## Appearance

Vysis has the appearance of a beautiful woman with a hourglass figure, pretty face and clear skin. She also has light gray long straight hair and golden eyes. The goddess attire consist of a scanty dress that show off her body and a crown decorated with leafs.

## Personality

Vysis has a cruel and manipulative personality, being accustomed to use others and discard them when they are no longer useful. This can be seen as how she control her apostles, taking as hostage their families, or how she summons and later kills people from other worlds in order to gain the upper hand in war and politics. The goddess use to smile all the time and act like she's been kind, however even while putting a cheerful face she can speak cruel words and intimidate others as if was the most natural to do. She also seems to have an obsession with power, control and authority, dominate the heroes or the national leaders of the Holy Alliance. For this reason she doesn't tolerate when someone openly defy her, like when Touka cursed her before being discarded, or when the things doesn't go as she wants, like when the heroes started to stand up to her. In fact, Vysis seems to look down on all of humanity and that is the reason for which she believes that it is inadmissible that lower beings try to oppose her.
Erika Anarveil

**Erika Anarveil**, also known as "**The Witch of Taboos**", is a magic researcher and enemy of the Goddess Vysis. She's famed around the continent as a grand magic user that possess lost knowledge about many dark subject like curses.

## Appearance

Erika has long hair that reaches towards her back and wearing a dress.
Vysis Apostles

**Vysis Apostoles** are an organization that works as the eyes and ears of the Goddess Vysis in different countries and spy for the goddess. Although publiciy they are a religius organization, the work as observers that exert presion of the rulers of the Main Continent nations in order to make Vysis agenda advance as she wants.
Goddess Vysis/Abilities

## Combat Prowess

Vysis is a powerful hand to hand fighter and magic user, being able to easily overcome Sogou Ayaka in martial technique, albeit when she just arrived, and having access a stronger magic than the commonfolks. Vysis power is considered the strongest war asset of Alion and feared by many.

## Dispel Bubble

Vysis most basic form of defense that prevent any negative states to work on her and that is activated all time.

## Goddess Breath

Vysis healing magic that allow her to reattach limbs and cure persons that are even at the doors of the death, however as price to recover the beneficiary must enter in a deep sleep that could last days, to weak, to years or a lifetime. The time usually correspond to the gravity of the wounds.

## Brainwashing

Along the Witch of Taboos Vysis has the ability to brainwash physical or mentally weakened people and make them puppets of her wishes. This is later proven true when Vysis uses his power to control Oyamada Shougo. Along her words it takes a lot of time to create an stable control over someone, if she rush the procedure the mind of the target could end up broken after sometime. This is the reason of why she didn't force their control over the heroes meanwhile the menace of the Demon Emperor is active, since the victims broken by her ability would end up useless or be impredictible and reckless.

## Human Faced Breeding

A secret technique that Erika Anarveil speculate that Vysis developed based in her control over the Soul Eater, who she put as the gatekeeper of the exit of the Disposal Ruins.
Takao Hijiri/Relationships

## **Otherworld Heroes/Classmates**

### Takao Itsuki

Hijiri feels deep affection for her sister and is also highly appreciative of her talents and abilities which complement her own. Although she is a little bothered that Itsuki often settles for just asserting "Hijiri is always correct" rather than taking the trouble to actually understand what she's saying, she recognizes that this is Itsuki's way of expressing affection and that sometimes understanding her really would be too difficult.

### Sogou Ayaka

Hijiri appreciates Ayaka's dedication to upholding her moral sense under difficult circumstances. She is well aware of the limits of attempting to actually apply such moral principles in their current situation, but wishes to help Ayaka within those limits. That is to say, as long as it doesn't endanger Itsuki, she'll help Ayaka.

### Mimori Touka/Belzegia

Hijiri found the disposal of Mimori a despicable act, but realized that it was futile to resist in that situation. Since hearing Drunken Sword's rumors about the involvement of Hati Skoll in the events during and after the Mills Ruins exploration, she has begun to suspect that Mimori may have survived. She is currently considering how defect from the Alion Kingdom, and regards Mimori as a potential ally for that purpose.

### Kirihara Takuto

Hijiri regards Kirihara as a contemptable person who is only blessed in having wealthy parents. She considers both his leadership and combat ability to be inconsequential and is ready to cut him down instantly should it become necessary. She wouldn't even need to rely on her inherent skill to do so.

### Oyamada Shogou

Oyamada is even beneath the contempt she feels for Kirihara.

### Yasu Tomohiro

Yasu makes no impression on Hijiri at all. As far as she's concerned, he doesn't even qualify as a mob character.
Eve Speed

* Leopardkin LN
* Human LN
* Leopardkin MN

**Eve Speed** is a Leopardkin and the strongest blood Champion of Monroy's blood Colosseum. Following her escape from the Urza Kingdom she became an ally of Mimori Touka and member of the Fly King Squadron.

## Trivia

* Eve is the first demi human (disregarding Seras) showed in the series
Return To Gaurdia Wiki

## Introduction

Welcome to Return to Guardia – Reborn!

Whether you’re here for the nostalgia or the excitement of a new game, this is the place for you!

As a Massive Multiplayer Online Role-Playing Game (MMORPG), RTG gives you the excitement of leveling a wide variety of skills, fighting it out with many different types of enemies, completing quests, and of course the always favorite player-versus-player combat. Whether you Master Fishing, or Master Swordmanship there is something for everyone.  Take your place among the factions and/or nations and make your mark in the whimsical world of RTG.

Come join us today Return To Guardia.  Be the next to strike fear in the hearts of enemies as you make your way to the top!

-The RTG Team

## Videos

Return To Gaurdia - Easter EventReturn To Gaurdia - Lagging Assassins (LA) Event
Chapter 09

## It was as expected

**"It was as expected"** is the ninth chapter of the **I Became the Strongest with a Failure Frame [Abnormal Skill] as I Desvastated Everything** Web Novel Series.

## Characters

* Mimori Touka
* Goddess Vysis
* Kirihara Takuto
* Oyamada Shogou
* Yasu Tomohiro

## Locations

### Alion Kingdom

* Enoh
	+ Vysis Temple

## Main Events

* While Touka tries to reaclaim for the statement of Vysis to have to discard him, making him die, many of his classmates show only contemp for his destiny leaded by Kirihara Takuto. Among them Yasu Tomohiro cames near to him just to mock his destiny.
* Among Touka furious feeling Vysis declares the time to start the ritual to dipose of him.
Controls

**Arrow Keys:** Use the Arrow keys to move your character Up, Down, Left and Right.

**TAB:** Attack. This is also used for skills such as mining and Lumberjacking the require you to swing a pick or axe.

**CTRL:** Used to loot items, activate switches, and Mount and Dismount your horse.

**Chat Commands**

**Chat:** Simply typing in the chat box will allow only players on the same screen as you to see your message.

**Broadcast:** ' (message) - Begin your sentence with an apostrophe ( ' ) to broadcast your message so that everyone online can see.

**Guild Chat:** /g (message) - This allows you to chat exclusively with guild members

**Faction Chat:** /f (message) - This allows you to chat exclusively with members of the same Faction

**Nation Chat:** ] (message) - This allows you to chat exclusively with members of the same Nation

**Faction Commands**

**"I renounce my faction term status" -** Typing this in the chat window will remove you from your current faction so that you are able to join a new faction. You must wait a little while until you get a notification in the chat window that you have been removed from the factions.

**"Power?"** - Typing this in the presence of a faction leader will let you know if that faction is in power, fine, or weak.

**Nation Quest Commands**

Tamarang

"I pledge ....." - To join Tamarang Nation

Quest 1 - Yellow Arrow

Quest 2 - Emerald Axe

Quest 3 - Dragon Armor

Quest 4 - Shadow Key 1

Quest 5 - Essence of Hate

Quest 6 - Pirate's Treasure

Quest 7 - Vicious Long Sword

Quest 8 - Kill Concubines (In Tower of Frozen Shadow Lvl 4) with a Long Sword

Go to your nation's outpost and head to the officer and say:

**"I wish to display our might"** - To receive another quest

Quest 9 - Vile Knight Sword (In Forestia)

Nation Gear:

* Dragon Wings - Shield
* Lord's Armor - Armor
* Vile Knight Sword - Sword
* Chain Whip - Helmet

Exousia

"I pledge my soul to the light" - To join Exousia Nation

Generic:

**"I desire to show my loyalty"** - To receive another quest

**Mark One Quest Commands**

**"I wish to unleash my true potential"** - To start the quest

**"wealth strength"** - Check if you meet the wealth criteria
Income Formula

Example

Race: Terran

Fleet: 80 Viator II

Colony: Cluster Lvl 2

Planets: 24

Land: 30,934

Population: 15,878

Loyalty: 5,000

Housing: 934

Commercial: 10,000

Industry: 10,000

Agriculture: 10,000

Mining: 0

Comm Research: 100

Industry Research: 100

Agriculture Research: 100

Mining Research: 10

Planet & Race Mod Helper

((Planet or Race Mod / 100) + 1) = Multiplier

Tax Formula

((Planet Population \* (Planet Loyalty / 5000)) + (Planet Population / 2)) \* Race Tax Mod = Credits Per Turn

Example - ((15,878 \* (5,000 / 5000)) + (15,878 / 2)) \* 1 = 23,817 Credits Per Turn

Commercial Formula

(Planet Commercial \* ((Commercial Research \* 0.5) + 5)) \* Race Commercial Mod = Credits Per Turn

Example - (10,000 \* ((100 \* 0.5) + 5)) \* 1 = 550,000 Credits Per Turn

Agriculture Formula

((Planet Agriculture \* ((Agriculture Research \* 0.1) + 1)) \* Race Agriculture Mod) \* Planet Agriculture Mod = Food Per Turn

Example - ((10,000 \* ((100 \* 0.1) + 1)) \* 1.2) \* 1.2 = 158,400 Food Per Turn

Industry Formula

(Planet Industry \* ((Industry Research \* 0.1) + 1)) \* Race Industry Mod = Goods Per Turn

Example - (10,000 \* ((100 \* 0.1) + 1)) \* 1.5 = 165,000 Goods Per Turn

Mineral Mining Formula

(Planets in Colony \* ((0.13 \* Mining Research) + 1) \* Race Mining Mod = Minerals per turn

Example - (25 \* ((0.13 \* 10) + 1) \* 1 = 58 Minerals per turn

Plunder Formula

(([Planet Population \* 2,500] + ((5,500 \* [Total Planet Infra^2]) / Planet Land) + [200,000 \* Planets in colony]) / 15) \* Race Plunder Mod = Credits from Plunder

Example - (([15,878 \* 2,500] + ((5,500 \* [30,934^2]) / 30,934) + [200,000 \* 25]) / 15) \* 0.5 = 7,161,066 Credits From Plunder

Planet Power Rating Formula

(Total Population / 10) + Total Housing + Total Commercial + Total Agriculture + Total Industry + Total Mining + (Total Planets \* 1,000) = Total Power Rating from planets

Example - (15,878 / 10) + 934 + 10,000 + 10,000 + 10,000 + 0 + (24 \* 1,000) = 31,522 Total Power Rating from planets

Total Power Rating Formula

Total Planet Power Rating + Total Fleet Power Rating = Total Power Rating

Example - 31,522 + 2,000 = 33,522 Total Power Rating

Notes

* Planets in colony is strictly coded; Meaning that planets are set in values of 5, 25, 125, or 1.

Cluster Lvl 1 will always be 5 planets in this formula.

Cluster Lvl 2 will always be 25 planets in this formula.

Cluster Lvl 3 will always be 125 planets in this formula.

Everything else will always be 1 planet in this formula.

Infected clusters from both Viral, and Collective will always count as 1 planet in this formula.

Infected clusters when uninfected by Terran, A.Miner, Guardian, or Marauder will always count as either Cluster Lvl 1, Lvl 2, or Lvl 3 within the formula.

* + All values in GC are rounded to their nearest values though ColdFusion 5  does some weird things so values may not always be 100% exactly as expected.

Tax Income may not calculate correctly in some situations, refer to this thread for more information as for why!

* + - Google is capable of calculating these values for you if fill in the formula and search it!
Artifacts

The Artifacts page displays your current storage of artifacts.

There are my different types of artifacts: common, uncommon, rare, unique and special.

Artifacts can be found through Digging or can be created in the Capsule Lab.

Artifacts have different effects when used on yourself or another empire.

Below you can find the different effects and recipes to create them.

There is a maximum amount of each artifact that can be kept in storage:

* common: 255
* uncommon: 125
* rare: 50
* unique: 20

Kho Shield:

* Minor blocks 5 rares, major blocks 20,grand blocks 50(edited)
* They don't stack and expire at server refresh
* Common and uncommon won't get through at all
Power Rating

Planet Power Rating Formula
(Total Population / 10) + Total Housing + Total Commercial + Total Agriculture + Total Industry + Total Mining + (Total Planets \* 1,000) = Total Power Rating from planets Total refers to total from all planets held
Example - (15,878 / 10) + 934 + 10,000 + 10,000 + 10,000 + 0 + (24 \* 1,000) = 31,522 Total Power

Rating from planets
Total Power Rating Formula
Total Planet Power Rating + Total Fleet Power Rating = Total Power Rating
Example - 31,522 + 2,000 = 33,522 Total Power Rating

Base pr = the above pr without fleet
Housing

What is it ?

Housing provides housing for the population. Think of it as homes for your population. The greater the number of housing, the greater the population your colony can support.

Tips

Try to build more housing on planets which have greater growth rates.

Construction cost

10 credit

1 ore

1 labor available

Maintenance cost per turn

1 credit

1 labor
Industry

What is it ?

Industry is factories which produces goods from raw material.

What does it do ?

It converts raw material to goods.

Raw material is producted by agriculture infrastructure.

Tips

For Terrans you do not need to build industry.

Aspha Miner race makes a lot of money from producing goods and selling it on the market.

Revenue

Generates goods depending on technological level. Generates credits due to sales of goods. (depends on demand).

Construction cost

10 credit

1 ore

1 labor available

Maintenance cost per turn

1 credit

1 labor
Credits

The total accumulation over time of your income and expenditures.

**What is it ?**

Credit is the universal currency in Galactic Conquest.

It is used for almost every single task which includes

constructing buildings and infrastructure, building ships

and others.

**How to get credits**

Some primary incomes of credit are from

- taxes from your colonies

- commercial infrastructure

- selling of goods to your colonies' population
Galactic Conquest Wiki

**Welcome to Galactic Conquest!**
Galactic Conquest is a superb game developed by Wolfren Industries, where you choose a race, build your empire and fight for total domination of the galaxy!

Interested? Sign up here and make sure to have a look at the Getting Started guide.

## Gameplay

There are many ways to enjoy this game, depending on your preferred play style.

Make sure to have a look at the Getting Started guide.

## Main Menu

* Missions
* Empire Summary
* Important Events
* Manage Colonies
* Projects
* Market
* Annexes
* Explore
* Research
* Artifacts
* Build Ships
* Manage Fleet
* Intelligence
* Attack
* Battle Logs

## Top Bar

Command - Federation - Rankings - Manual - Forum - Options - Logout

Income - Private Messages ----- Credits - Food - Power Rating - Turns - Server Type

## Useful information

* Dig Times
* Game Guides
* Release Notes
* Game Rules
* Planets
* Ships
* Alien Races
* Glossary

## Useful links

GC Discord

Battle Simulator

Damage per turn calculator
Intelligence

Cartoon network commercials are the most popular 333 in the world and the Thief is the radius of the earth scorched of the five basic elements Afrikaans in the flicker of the world and the nonsense of dubious data such with the transfer of magical and priestly functions to the men and the development of male priests in a musical environment that is not properly controlled by the watch of a book are you okay with that is midway in the plural city or the bumpers
Attack

The Attack page allows you to attack other empires: the main activity of the game.

### Tips & Tricks

What is it ?

Attacking is a way to directly increase an empire`s size, resources and power.

General rule

- You will always conquer the opponent's outskirt planets first (border planets).

- The opponent's homeworld can't be invaded.

- Players who have suffered too much damage will go under damage protection

- You can't attack if your colonies have reached the max colony count for your race

- You can't attack someone below 5,000 power rating

- You can't attack if you are below 5,000 power rating

- Attacker loses if no ships left

- Defender loses if no ships left and attacker still have ships

Normal Attack

Power rating restrictions:-

    - IF your target/enemy is ranked 5 and above

        - Up to 100% below your power rating

        - Up to 200% above your power rating

    - IF your target/enemy is ranked below 5

        - Up to 30% below your power rating

        - Up to 50% above your power rating

If the empire you are attacking is a slave empire, he/she have a 33% chance of receiving reinforcements from the protector (master). This reinforcement usually comes from the protector`s 4th stack.

Normal Attack during Federation War

Power rating restrictions:-

    - Up to 100% below your power rating

    - Up to 200% above your power rating

Enslave Attack

Power rating restrictions:-

    - Up to 50% below your power rating

    - Up to 100% above your power rating

Reinforcements:-

The defender will automatically call reinforcements from his/her protecting empire.

This fleet is usually taken from the 3rd and 4th stack and will arrive at the bottom of the defender`s stack.

Counter Attack

No power rating restrictions

Special restrictions:-

You are allowed 1 counter attack for someone who has attacked your empire in the last 7 days. While doing a counter attack, you will not be restricted unless the empire has fallen into protection.

Winning Criteria

Enslave attack:-

Defender must lose 60% or more power rating\*

All other types of attack:-

Defender must lose 10% or more power rating\*

3 Colonies captured if Defender losses 80% power rating\*

2 Colonies captured if Defender losses 50% power rating\*

1 Colony captured if Defender losses 10% power rating\*

Note: \* the total power rating for all ship for the defender only. Does not include planets.
Income

You can increase your money in multiple ways:

**Planet & Race Mod Helper** *(Convert percentage to multiplier)*

((Planet or Race Mod / 100) + 1) = Multiplier

Example Terran Agriculture Mod - ((20 / 100) + 1) = 1.2

Example Viral Commercial Mod - ((-30 / 100) + 1) = 0.7

((Planet Population \* (Planet Loyalty / 5000)) + (Planet Population / 2)) \* Race Tax Mod = Credits Per Turn                                                                         Example - ((15,878 \* (5,000 / 5000)) + (15,878 / 2)) \* 1 = 23,817 Credits Per Turn

### Commercial

**Commercial Formula**

(Planet Commercial \* ((Commercial Research \* 0.5) + 5)) \* Race Commercial Mod = Credits Per Turn                                                                                Example - (10,000 \* ((100 \* 0.5) + 5)) \* 1 = 550,000 Credits Per Turn

### Agriculture

**Agriculture Formula**

((Planet Agriculture \* ((Agriculture Research \* 0.1) + 1)) \* Race Agriculture Mod) \* Planet Agriculture Mod = Food Per Turn                                          Example - ((10,000 \* ((100 \* 0.1) + 1)) \* 1.2) \* 1.2 = 158,400 Food Per Turn

### Industry

**Industry Formula**

(Planet Industry \* ((Industry Research \* 0.1) + 1)) \* Race Industry Mod = Goods Per Turn

Example - (10,000 \* ((100 \* 0.1) + 1)) \* 1.5 = 165,000 Goods Per Turn

### Mineral mining

**Mineral Mining Formula**

(Planets in Colony \* ((0.13 \* Mining Research) + 1) \* Race Mining Mod = Minerals per turn

Example - (25 \* ((0.13 \* 10) + 1) \* 1 = 58 Minerals per turn

## Other income methods:

### Plunder planets

Plunder Formula

(([Planet Population \* 2,500] + ((5,500 \* [Total Planet Infra^2]) / Planet Land) + [200,000 \* Planets in colony]) / 15) \* Race Plunder Mod = Credits from Plunder

Example - (([15,878 \* 2,500] + ((5,500 \* [30,934^2]) / 30,934) + [200,000 \* 25]) / 15) \* 0.5 = 7,161,066 Credits From Plunder
Marauder

Act 2 - Mission 2

 Difficulty Setting
 Maximum colony
 Exploration
 Able to plunder X class planets
 Enslave
 Research
 Missions

 Tax from population
 Agriculture yield
 Tax from Commercial
 Industry efficiency
(Industry efficiency)
 Demand for goods
 Infrastructure Maintenance
 Plundering colonies
 Mineral Generation
HGTV (Kanada)

A **HGTV** a kanadai Corus Entertainment otthon és kert berendezős csatornája. 1997. október 17.-én kezdte meg a működését a csatorna, amelynek a nevét az amerikai *Discovery Inc.* licenceli.

A csatorna nagyon össze van hangolva az amerikai változatával. Olyan műsorokat vetítenek rajta, amelyek az ingatlanokkal, otthon és kert berendezésekkel és lakásfelújításokkal foglalkoznak.
Collective

Act 1 - Mission 9

 Difficulty Setting
 Maximum colony
 Exploration
 Able to plunder X class planets
 Enslave
 Research
 Missions

 Tax from population
 Agriculture yield
 Tax from Commercial
 Industry efficiency
(Industry efficiency)
 Demand for goods
 Infrastructure Maintenance
 Plundering colonies
 Mineral Generation
Damage Protection

Whenever you're attacked and lose x% of your fleet's pr or lose 2 colonies or more, you receive Damage Protection for 24 hours.

When you build offensive ships (these are all ships except for exploration ships and starbases), you will leave Damage Protection and be vulnerable to attacks again.

If you're going on holidays, you can exceptionally request Vacation Mode to receive longer Damage Protection.
NPC

NPC's (=Non Playable Characters) have been introduced to the game to have more targets to attack.

* They are displayed with a purple colour in the rankings
* They appear to have a planet count of 1, but that's not the actual planet count.
* Upon attacking an NPC, you can receive great rewards
	+ The coloies you get are generated randomly with a certain drop rate for U. planets, C1-C2-C3 clusters etc.
	+ These rates are the same regardless of the NPC pr. So you are evenly likely to get a sweet C3 cluster from an NPC at 60,000 pr or from one at 6 million pr.
* NPC's will not counter, so they're very safe targets to test your fleet strategy on
Pigimaru/Relationships

## **Fly King Squadron**

### Mimori Touka

Mimori was Pigimaru's savior and his first humanoid friend. The two became travel companions and developed great trust and friendship, being willing to fight and die for each other. He works as Mimori's eyes and sometimes, his limbs, securing that Mimori can bring anyone down by surprise.

### Seras Ashrain

Seras is one of comrades of Pigimaru and one of the members that he trust more in battle.

### Lizbeth

Pigimaru became Lizbeth's friend after the little girl gets free of enslavement and tend to cheer up on her first day on the group. After that, the two develop a friendship and along with Slei, they play together.

### Slei

Pigimaru gets along well with Slei, the newest member of their mercenary group and trust her a lot, as the two often goes together with Mimori in battle and back up him in his strategies.
Dig Times

### Dig Block 1 - 6:00pm to 10:00pm (server time)

* Common - 6:00pm to 6:30pm
* Rare - 6:30pm to 6:45pm
* Common - 6:45pm to 7:30pm
* Mixed - 7:30pm to 7:35pm
* Common - 8:30pm to 8:45pm
* Mixed - 8:45pm to 8:50pm
* Common - 8:50pm to 9:00pm
* Uncommon - 9:00pm to 9:20pm
* Common - 9:20pm to 10:00pm

### Dig Block 2 - 12:00am to 4:00am (server time)

* Common - 12:00am to 12:30am
* Rare - 12:30am to 12:45am
* Common - 12:45am to 1:30am
* Mixed - 1:30am to 1:35am
* Common - 2:30am to 2:45am
* Mixed - 2:45am to 2:50am
* Common - 2:50am to 3:00am
* Uncommon - 3:00am to 3:20am
* Common - 3:20am to 4:00am

### Dig Block 3 - 6:00am to 10:00am (server time)

* Common - 6:00am to 6:30am
* Rare - 6:30am to 6:45am
* Common - 6:45am to 7:30am
* Mixed - 7:30am to 7:35am
* Common - 8:30am to 8:45am
* Mixed - 8:45am to 8:50am
* Common - 8:50am to 9:00am
* Uncommon - 9:00am to 9:20am
* Common - 9:20am to 10:00am

### Dig Block 4 - 12:00pm to 4:00pm (server time)

* Common - 12:00pm to 12:30pm
* Rare - 12:30pm to 12:45pm
* Common - 12:45pm to 1:30pm
* Mixed - 1:30pm to 1:35pm
* Common - 2:30pm to 2:45pm
* Mixed - 2:45pm to 2:50pm
* Common - 2:50pm to 3:00pm
* Uncommon - 3:00pm to 3:20pm
* Common - 3:20pm to 4:00pm
Federation War

What is it ?

A federation can only declare war against one other federation at a time. Once war

is declared, attack restriction is upgraded from 30% to 200% difference of power

rating. This means you can attack someone who is 200% stronger than you in power

rating. A federation cannot declare war against an empire.

Rules and restrictions

1. You can only declare war with only 1 Federation at a single time

2. More than 1 Federation can declare war against you

3. While in hostile (war) mode, your attack restrictions are slightly lifted

Hints

Spies

Becareful of approving new applicants to your federation during hostile moments

as these `*new applicants*` may prove to be spies which may then try to

destabilize your federation internally. This could also prove to be a strategic

way of destroying a hostile federation.

Alliances

It would be good to have alliances with other Federation which you may call

upon to simultaneously declare war against a hostile Federation. Becareful who

you trust, because your ally may in return betray you and join the hostile

Federation to fight against you.
Alien Races

There are a few select able races which you can choose to play. Every one will start off as a Terran, but by completing missions you can choose other different types of alien race to play.

Alien races in the game:-

* Terran
* A. Miner
* Marauder
* Dark Marauder
* Berserkers
* Viral 106
* Collective
* Guardian
* Kal-Zul

## How to change race

All players will start off as the Terran race. Once any players have completed certain requirements he/she may opt to play another alien race. Each alien race have their own advantages and disadvantages.

Difference between alien races

Each alien race has a totally different playing style, concept, technology tree, battle strategy and resource management. An example is the Terran's primary source of income is Per Turn Income, while for Marauders it is Plundering colonies. Therefore Terran may concentrate on colony management (especially the commercial sector) while Marauders concentrate more on warfare and resource budgetting. Resource budgetting is important for Marauders because they do not have a high income and have to be careful not to go in to debt.
Research

The Research page allows you to research infrastructure levels as well as new technologies.

## Infrastructure Research

You can research each of the following types of research.

* Housing
* Commercial
* Industry
* Agriculture
* Mining

Each level of infrastructure technology will improve efficiency by 10%.

The total maximum infrastructure level is 254 (sum of all types), meaning a 2540% efficiency improvement.

Be careful to select the right type of infrastructure research according to your race and playing strategy. The only way to change infrastructure levels is the I-Tech research, but with increased levels of infrastructure research, this project becomes increasingly more turn-intensive to research.

e.g. the most common income path for Terran is **Commercial Terran**. For optimal income, have 7 levels in housing and 247 in **commercial**.
Getting Started

## Basic Concepts

This section explains about the game concept and the overall regards to the game.

### Turns

Cf. Turns. This basically explains `turns`. Turns are like ticks in other games. They are used to carry out activities in your Empire.

### What is the difference between various servers?

Cf. Different Servers. This section shows you how to choose a server which suits your playing style/needs.

### The Goal of the Game

Cf. Goal of the game. What your aim is, and how you finish the game.

## Game Guides

Check out the Game Guides on various topics.
How to be a good federation leader - Danny

Guide – Federation Leader

Congratulations, you have started your own federation or have just been elected as a federation leader.

Now, the tough part begins………..

Bad leaders get voted out. Sometimes, even the good leaders get voted out. Ouch……

How to be a good leader? Forget about being voted out. If they can’t recognize a good leader, it’s their loss.

1. Attend to your members. This means assisting them, guiding them and even giving aid to them.
2. Approve or reject new membership applications regularly. Don’t leave the applicants waiting for a week or so.
3. Discuss and plan your strategies with your senior members.
4. Try to help your members survive and later, progress in the game.
5. Answer your members’ queries.
6. Don’t think your members are yes-men who would obey you blindly. Respect them.
7. Diplomacy. Be diplomatic when communicating with your members. Even if they ask silly questions, don’t start calling them stupid, etc.
8. Alliance. This is also part of diplomacy. If another federation shares the same goals, perhaps an alliance is a good idea. Then, both federations can work together towards a common goal.
9. War. If your members are constantly attacked by another federation, do something about it. Just because you are too powerful to be attacked does not mean you should let you members get whacked. Declare war! But, be very careful. Declaring war should only be done after careful consideration of various aspects. Can your federation survive a war with another federation? What about your enemy federation’s allies? Can you survive fighting against them as well? Can diplomacy work instead of war?

So, federation leader, you have your work cut out for you. Go and serve your members.

Danny
11 June 2003
Glossary

Damage Protection (dp)

Newbie Protection (np)

No Attack Policy/ Non-Aggression Pact (NAP)

Galactic Conquest (GC)

Unification Wars (UC)

Borders (sometimes called fodders or fodder planets)

Power Rating (pr)

spam- majority of fleet pr located in top 5 stacks

stacks- ship groups

stacking- placing each ship stack within close pr distance of each other

counter attack/ retaliation (counter/retal)

Artifact (arti)

Kal Zul Overmind Project/Ultimate Weapon (UW)

Guardian (guard)

Aspha Miner (miner)

1k units= 1,000 units

1 mil units= 1,000,000 units

neutral ships- ships usable by all races (strafez, c. class, f. class, light ships)

decoys (aka dummies)- stacks of 1 (usually low pr) ship following a spam or a stacked fleet with less than 10 proper stacks

u. spazial planet (spaz)

u. large planet (large)

u. fertile planet (fert or fertile)

u. eden planet (eden)

u. rich planet (rich)

hercules juggernaut (herc)

nirvana dreadnaught (nirv)

borrelly destroyer (borr)

colony cluster level 1, 2, 3, ect. (c.1. c.2, c.3)

tainted c.1- actually a single planet that has been infected by a viral

tainted c.2- 4 planet viral cluster

colony cluster (cluster)

Marauder (maru)
Agriculture

What is it ?

Agriculture is large farming infrastrucutre which provides raw material and food.

Tips

Your food income should always be more than your consumption.

You should always build agriculture on planets which is more suitable for agriculture.

Revenue

Generates food and raw material depending on technological level.

Construction cost

10 credit

1 ore

1 labor available

Maintenance cost per turn

1 credit

1 labor
Penny

Penny is a penny that SpongeBob picks as one of his new best friends after injuring his buttocks. It first appears in the episode "Imitation Krabs," and has its first major appearance in "I Had an Accident." It also appears in the mobile game SpongeBob's Game Frenzy.

## Appearances

Spongebob Squarepants:

* Imitation Krabs
* I Had an Accident
* Spongebob's Game Frenzy
Commercial

What is it ?

This provides commerce which in return generates more income for the empire.

Tips

Building more commercial buildings provide more income for your empire.

Suggest building more commercial buildings if you have any spare labor.

Revenue

Generates credit depending on technological level.

Construction cost

10 credit

1 ore

1 labor available

Maintenance cost per turn

1 credit

1 labor
Turns

Almost every action in GC requires you to spend turns.

* When you spend a turn, your resources will alter according to your income.
* For the RT (=Real Time) Server, the maximum amount of turns is 30 for non-Paid or 45 for Paid accounts.
* You get 1 additional turn every 6 seconds.

**WHAT IS TURNS ?**

Turns are also called ticks in various other games. 1 turn or tick allows you to perform 1 task. Note that some task may take more than 1 turn. Usually most tick/turn based games requires you to:-

1. Wait for either every one to finish their turn/tick 2. Wait for the next few hours to perform another turn/tick

That is why instead of waiting, all players here are given turns in advance for the sake of convenience. If turns are not used, then it is stored until the player uses his/her turns.

X minutes per turn

That means you can perform a single task in every X amount of minutes. This also tells you how fast the galaxy is. The faster the galaxy is, the more you are required to login to play the game, and the faster the game progresses. Some players prefer a slower paced game where they can relax; others prefer to have a adrenaline packed faster paced game.

Maximum turns

Since turns are given in advance, it is only fair if there is a limit to the amount of turns stored for a player. Slower paced galaxy speed requires the player to monitor his/her empire and login less times, therefore have a larger maximum turn storage compared to faster galaxy speed servers. An important note is all the player's turns will be wasted if the turns goes over the maximum turn limit.

**DIFFERENT SERVERS ?**

There is turn based and real-time server. Turn base emphasis on strategy, slower paced while real-time concentrate on speed & coordination with a real-time paced game.

Choose below according to how much free time you have to play the game

Slow

 Recommended playing:

Normal

 Recommended playing:

Fast

 Recommended playing:

Ultra

 Recommended playing:

Real-time

 Recommended playing:
Infrastructure

## **BUILDING INFRASTRUCTURE**

**What is it ?**Infrastructure is the basic buildings types of which you allocate to each colony. You require available labor, available land, ore and credit to build infrastructure
**How to get there ?** Command > Economy > Manage Colony > Select colony to manage

## **Types of infrastructure**

There are 5 types of infrastructure:

* Housing: Increases maximum population size and available labor required for the other infrastructure types
* Commercial: Increases credit and produces consumer goods
* Industry: Manufactures consumer goods from raw materials
* Agriculture: Produces food and raw materials
* Mining: Mines the available ore from the planet

Note: some planets do not allow a certain type of infrastructure to be built.
Digging

The rates at which you will find artifacts depends on the following factors:

* Time of Day: cf. Dig Times
* Planet Type - ranked from best to worst to dig on:
	1. U.Spazial
	2. Oceanic
	3. Gas
	4. All others: Balanced, Forest, Barren, Rocky, C1, C2, C3, Dead

Contrary to popular belief, it does NOT depend on:

* Planet size
* Loyalty
* Whether the planet is S. or X. type.
Server

**DIFFERENT SERVERS ?**

There is turn based and real-time server. Turn base emphasis on strategy, slower paced while real-time concentrate on speed & coordination with a real-time paced game.

Choose below according to how much free time you have to play the game

Slow

 Recommended playing:

Normal

 Recommended playing:

Fast

 Recommended playing:

Ultra

 Recommended playing:

Real-time

 Recommended playing:
Planets

**Planet types**

There are several types of planets available. Current available planet types are:-

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Land size ranges from 50 to 935Mine-able ore ranges from 150 to 500Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 MiningLand size ranges from 50 to 935Mine-able ore ranges from 150 to 500 | N/A

Land size ranges from 50 to 935
Mine-able ore ranges from 150 to 500

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 MiniLand size ranges from 50 to 935Mine-able ore ranges from 150 to 500ng

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Mining

 Population growth
 Agriculture
 Land size ranges from 50 to 935Mine-able ore ranges from 150 to 500Mining

Land size ranges from 50 to 935
Mine-able ore ranges from 150 to 500

 Population growth
 Agriculture
 Mining

Land size ranges from 50 to 935
Mine-able ore ranges from 150 to 500

 Population growth
 Agriculture
 Mining
Guards

**Guards** are supporting characters in Raji : An Ancient Epic. They are human soldiers who fought against the Demons to protect their home. They guarded the Fortress of Jaidhar and Hiranya Nagri where they were either killed or held captive.

**STORY**

When the demon army attacked, the guards in the Fortress of Jaidhar tried to stop them but it was all in vain. They were massacred by the evil beings. Raji could see their dead bodies almost everywhere she went. Later, she reached Hiranya Nagri, which was taken over by Rangda. Rangda had put the guards there in a trance. But they were probably freed after Raji defeated Rangda.

**APPEARANCE**

They wear traditional armour and carry spears.

**PERSONALITY**

They are brave fighters who resisted the demon invasion, even while facing certain death.

**POWERS AND ABILITIES**

**Combat Skills** - Being trained fighters, they have many fighting skills.

**Spear -** They carried a spear as their main weapon.

**TRIVIA**

* Despite beings Humans, all of them were unnaturally tall in height, almost like the demons, though this was obviously a design flaw by the devs.
Minerals

MINERALS

What is it ?

Like resources, minerals are specially used to construct ships.

Selling off unused minerals is also a way of getting more credits.

Some minerals available in the game are:-

Terran Metal

This is the basic form of metal for Teran species

Red Crystal

This is a type of crystal.

White Crystal

This is a type of crystal.

Rutile

This is a type of crystal.

Composite

This is a light weight metal composite.

Strafez Organism

This is an Organism used to build an Organic ship.

How to get minerals ?

You gain 1 mineral per turn for each planet you control. Each planet has its'

own special mineral. Each mining reseach point will increase the extration of

minerals by 10%. Building additional mining infrastructure does not increase

the extraction of minerals.
Rete 4

A **Rete 4** az olasz Mediaset harmadik számú televíziós csatornája. 1982. január 4.-én kezdte meg a működését a csatorna, viszont akkoriban az *Arnoldo Mondadori* tulajdonában volt egészen 1984.-ig.

1984.-ben ugyanis a Mediaset-et tulajdonló *Fininvest* felvásárolta az Arnoldo Mondadori-t és ennek köszönhetően a csatorna is a médiavállalat része lett.

Mediaset España Comunicación (50%)
Raji Wiki

**Welcome to the Raji Wiki!**
The *Raji* wiki written and maintained by the players that anyone, including you, can edit.
About Raji
***Raji: An Ancient Epic*** is an action-adventure hack-and-slash game set in ancient India and pulling inspiration from Indian mythologies. The game was developed by Nodding Head Games and published by Super.com. A young girl named Raji has been chosen by the gods to stand against the demonic invasion of the human realm. Her destiny is to rescue her younger brother and face the demon lord Mahabalasura.

Raji was released on Nintendo Switch on August 18, 2020 and will be released on PS4, Xbox One and PC on October 15, 2020. [Read more...]
Characters

Raji

Golu

Mahabalasura

Mechanics

Combat

Raji links
* Official site
* Discord
* Facebook
* Instagram
* Steam
* Twitter
Fleet Stack

In GC, you can have a maximum of 10 different types of ships that will go to battle.

### Fodder stack

A very low pr intended to absorb an attack of the enemy ship.

In the example of the 1-Ship Spam, stacks 2 till 10 are fodder stacks.

### Spam

A 1- Ship Spam is a fleet strategy where almost all pr is contained in a single stack, the remaining 9 stacks are fodder.

Below is an example of a 1-Ship Spam of Hercules.

Similarly, you can have 2-Ship Spams or 3-Ship Spams.

### Battle Sim

Make sure to try out the Battle Simulator to experiment with different fleet strategies/stacking.
Televisión Pública

A **Televisión Pública** az argentin RTA első számú televíziós csatornája. 1951. október 17.-én kezdte meg a működését a csatorna **LR3 Radio Belgrano Televisión** néven, amelyet 1961.-ig használt.

1961 és 2016 között több alkalommal is névváltáson eset át a csatorna és azokban az időkben a következő neveket használta: **Canal 7 Argentina**, **Televisión Argentina**, **ATC** és **TV Pública**. 2016.-ban kapta meg a jelenlegi nevét a csatorna.
Mining

What is it ?

Mining excavates the planet's available ore reserves.

Tips

Some planet types may contain more ore than others.

Try not to build too much mining infrastructure. Because mining infrastructure

will become useless once the ore reserve on the planet is depleted.

Mining technology levels increase mineral generation for the colony by 10% per level

Revenue

Generates ore depending on technological level.

Construction cost

10 credit

1 ore

1 labor available

Maintenance cost per turn

1 credit

1 labor
The Chieftan

**The Chieftan** is a major antagonist in Raji: An Ancient Epic. He is a chieftan of the demons and aids the demon lord Mahabalasura in his plans of defeating the Gods. He is a very powerful demon and one of the most serious threats that Raji faces in her quest.

## Story

The Chieftan or the Demon Chieftan is, as the name implies, a chieftan of the demon kind. He appears in the Fort of Jaidhar. After a Gadasura brings him many children, he sacrifices one and then gives Golu, Raji's brother to the Gadasura, to be taken to Mahabalasura. He summons a dark Mandala, which teleports Golu and the demon to his realm. He then blocks Raji's path, allowing Golu to be taken again. Raji, furious, battles the Chieftan and kills him, rescuing his young captives and moves on to save her brother.

## Appearance

The Chieftain resembles a typical demon of Balinese Mythology. He is larger than most demons, has a small head/mask on the back of his head and wears more clothes that most demons.

## Personality

A typical demon, the Chieftan is a complete brute. He mocks Raji. calling her mean names and threatening her. But, when she keeps beating him, he starts saying pathetic things like telling her to stand still and let him crush her or even admits that she is successfully pestering him, which was impossible.

## Powers and abilities

* **Chain Weapon -** The Chieftain's one and only weapon. He holds chains in each of his hands, connected to burning spiked skulls. He throws the skull part at Raji in various fighting styles. By the end, he summons two more hands and chains and starts spinning hoping to crush Raji.
* **Demon Powers -** A powerful Demon, the Chieftan is very large and will stomp on Raji if she gets underneath his feet. He also can make two more hands appear by the end of the fight.
* **Mandala Relic -** The Chieftan uses a relic to summon a dark Mandala, a portal to another realm.

## Trivia

* The Chieftan appears to be based on Balinese culture, like Rangda. His appearance doesn't match Hinduism demons.
Marauder Guide - Danny

Strategy Guide For Marauder Ships

The Marauder race has only two types of ships which can return fire; the Piranha (frigate class) and the Shark (cruiser class). The other ship classes cannot return fire. However, the Marauder ships are very much cheaper than the Terran ships. All the Marauder ships do not require additional minerals to build (with the exception of the Pyth).

There are various strategies employed by various players who have their own style of gameplay. Personally, I have different strategies for different stages of the game.

Attacking Strategy

During the initial stages of the game, I prefer to use solely the Eel. About 200 Eels can take out a Garuda destroyer easily. Furthermore, unlike Terran fighters, Eels have good long range attack. I have even used only Eels and Rays to out the Empereur. The Piranha used in conjunction with the Eel and Ray can act as both a good defensive and offensive fleet.

During the later stages of the game, a combination of Barracuda, Shark and Pyth can wreak havoc to enemies who have Dreadnought and Starbases. Make sure your fleet has 70% more Sharks than Pyth. You need the Sharks and Barracudas to clear the way for the Pyth to deliver the killing punch. Pyth has only a range of 1. So, it has to get really close and personal. But, if the enemy’s long range ships are around, they will make minced meat out of the Pyth. That is why you need the Sharks and Barracudas.

Defense Strategy

During the initial stages, the best defensive strategy is to have a combination of Piranha with Eel and/or Ray ships. In this case, the Piranha is the main defensive ship. The Eel or Ray will act as long range defense. The Eel and Ray cannot return fire. So, you will need the Piranha to handle that part of the defense.

When you can afford it, defend with the Shark and supported by the Ray as your long range defense. Note: I didn’t mention the Barracuda. This is because the Barracuda has only a range of 4. Although the Barracuda has 25 times the fire power and 2.5 times the hull of the Ray, it’s shorter range would mean the enemy fleet would take it out before it can even fire a shot.

Danny Ong
21 May 2003