Pokémon Red/Blue (non-English) disassembly

This is the disassembly for the German, Spanish, French, and Italian versions of Pokémon Red and Blue. Note, the offsets are actually the old address spots, plus five with some exceptions.

## WRAM

1. C0EF – the current audio bank
2. C0F0 - the saved audio bank
3. CC26 – where you left the cursor in the menu
4. CC35 – the item, move, or Pokémon currently selected
5. CC47 – if not in cable club, is player entering cable club? if not, link timeout counter
6. CD38 – index for joypad simulation, if nonzero, disables collision but does not lock the player
7. CD6B – what buttons will be ignored (example: if the value here is 0x0E, the buttons B, Select, and Start will be ignored)
8. D057 - are you in battle?
9. D059 - when a trainer battle starts, this is set to a random value between C9 and F7
10. D05A - what type of battle is this?
11. D05D - the current roster used by the enemy trainer
12. D158 to D162 – the player's name, eleven bytes
13. D163 - how many Pokémon there are in your party
14. D164 to D169 – the Pokémon in your party
15. D16A – end of party (must be 0xFF if there's six Pokémon)
16. D16B to D196 – the first Pokémon's data
17. D197 to D1C2 – the second Pokémon's data
18. D1C3 to D1EE – the third Pokémon's data
19. D1EF to D21A – the fourth Pokémon's data
20. D21B to D246 – the fifth Pokémon's data
21. D247 to D272 – the sixth Pokémon's data
22. D273 to D2B4 – the original trainer names of your Pokémon
23. D2B5 to D2F6 – the nicknames of your Pokémon
24. D2F7 to D30A – the "owned" Pokédex flags
25. D30B to D31C – the "seen" Pokédex flags
26. D31D - how many items there are in your bag
27. D31E and D31F – item 1's identifier and quantity
28. D320 and D321 – item 2's identifier and quantity
29. D322 and D323 – item 3's identifier and quantity
30. D324 and D325 – item 4's identifier and quantity
31. D326 and D327 – item 5's identifier and quantity
32. D328 and D329 – item 6's identifier and quantity
33. D32A and D32B – item 7's identifier and quantity
34. D32C and D32D – item 8's identifier and quantity
35. D32E and D32F – item 9's identifier and quantity
36. D330 and D331 – item 10's identifier and quantity
37. D332 and D333 – item 11's identifier and quantity
38. D334 and D335 – item 12's identifier and quantity
39. D336 and D337 – item 13's identifier and quantity
40. D338 and D339 – item 14's identifier and quantity
41. D33A and D33B – item 15's identifier and quantity
42. D33C and D33D – item 16's identifier and quantity
43. D33E and D33F – item 17's identifier and quantity
44. D340 and D341 – item 18's identifier and quantity
45. D342 and D343 – item 19's identifier and quantity
46. D344 and D345 – item 20's identifier and quantity
47. D346 – end of list (must be 0xFF if you have 20 items)
48. D347 to D349 – the player's money (hexadecimal values are read as their visual decimal equivalent, 0x3000 is read as 3000, not 12288)
49. D34A to D354 – your rival's name
50. D355 – the options
51. D356 – how many badges you have
52. D35E – the current map you're in
53. D365 – the last map you were in
54. D36E to D36F – the level-script pointer of the map you're in
55. D887 – the grass encounter rate
56. D888 and D889 – level and species of possible grass encounter #1
57. D88A and D88B – level and species of possible grass encounter #2
58. D88C and D88D – level and species of possible grass encounter #3
59. D88E and D88F – level and species of possible grass encounter #4
60. D890 and D891 – level and species of possible grass encounter #5
61. D892 and D893 – level and species of possible grass encounter #6
62. D894 and D895 – level and species of possible grass encounter #7
63. D896 and D897 – level and species of possible grass encounter #8
64. D898 and D899 – level and species of possible grass encounter #9
65. D89A and D89B – level and species of possible grass encounter #10
66. D89C – the water encounter rate
67. D89D and D89E – level and species of possible water encounter #1
68. D89F and D8A0 – level and species of possible water encounter #2
69. D8A1 and D8A2 – level and species of possible water encounter #3
70. D8A3 and D8A4 – level and species of possible water encounter #4
71. D8A5 and D8A6 – level and species of possible water encounter #5
72. D8A7 and D8A8 – level and species of possible water encounter #6
73. D8A9 and D8AA – level and species of possible water encounter #7
74. D8AB and D8AC – level and species of possible water encounter #8
75. D8AD and D8AE – level and species of possible water encounter #9
76. D8AF and D8B0 – level and species of possible water encounter #10
77. DFFF – the end of WRAM