The Seraphic Regalia

The Seraphic Regalia is a collection of Five Ancient Artefacts associated with the ancient writing known as The Prophecy. They were discovered in a magically-sealed secret room beneath the Cathedral of Kellos in Archaut, guarded by an ancient Stone Guardian which identified itself as 'Seraphim'. The items were taken by five members of an adventuring party which had for some time been associated with The Prophecy.

### The Amulet of Authority

**Description:** An Ancient Amulet in a corona pattern. Made of pure gold, it has gained character through the slight tarnish in its metal. The ‘inner ring’ of the amulet is adorned with Diamonds and Sapphires, which were thought to represent regal authority in the era of the Penacor Kings.

**System:** When commanding or inspiring others who recognize you as their authority, Upgrade your Leadership die pool one time for free. Spend a Plot Point when inspiring or commanding a crowd of people. You suffer no die penalty to use Leadership against this crowd and may double your rolled [advantages] to affect additional targets.

**Currently Held by:** Goldie.

### Plate of Communion

**Description:** A large silver platter, capable of holding enough food to share with upto a dozen people. The platter is etches with ancient symbols of community, comfort and of feasts. Several larger symbols identify this platter was once a holy relic, belonging to a (now-forgotten) Gnome god.

**System:** This Platter Requires a Plot Point and a well cooked meal (see below) to activate. For the duration of the effect any person who participated in eating from the platter during it’s activation may copy a trait belonging to another person who partook of the meal. Traits may be racial abilities, special abilities, talents, or active magical effects. Each participant may use a trait belonging to a participant as if it was his one time, paying any normal activation costs and ignoring any other prerequisites. Additional uses of the traits may be made, by spending a Plot point for each additional use. Each trait use is a one-time use, lasting just as long as a single function of that trait would normally dictate.

The effect of the platter's enchantment only lasts until any participant eats again, which ends the effect for everyone. The food served on the platter must be of high quality (3 successes minimum, with quality ingredients), but does not need to be created by any of the participants.

**Note:** Users can copy less tangible parts of other participants, rather than a trait. This may be a memory, a Motivation, an emotion or something similar. However, this can only be done with the permission of both participants. Anyone experiencing the shared experience will receive a bonus [blue die] on any rolls to assist each other.

*(\*\*Note: This removes the need for each partisipant to decide which trait they are putting 'into' the platter. Now all users can just pick and choose. Hopefully this cuts down the pre-planning needed for any use of the platter and makes it a bit more wieldy.)*

**Currently Held By:** Leschrac.

### Tome of Secrets

**Description:** This thickly-bound book looks worn and fragile, but holds together well. Its pages are stronger than paper, and feel slightly more silky to the touch. The book is written in First Elven (The language Elves supposedly spoke before coming to the physical plane), making it a challenge to translate even to those who speak the modern Elven tongue.

As the first page explains, the book knows something about all secret, forbidden or forgotten lore. Concentrating on a desired secret while perusing the book may reveal facts about the secret in question - but the book is always indecipherable at any other time.

**System:** To activate the book the user must spend a plot point. They may then make a Knowledge (or similar) roll to learn about any subject which has ever been studied, no matter how obscure. This roll is made with a free DOWNGRADE on the normal difficulty.

No matter the result of the roll, the reader always learns true information (failures just result in somewhat useless information). If the roll does not result in a [TRIUMPH], then add a  [TRIUMPH] to the results. This [TRIUMPH] always give relevant and true information - even if it’s not quite what the reader was hoping to learn.

**Currently Held By:** Dandy.

### Ancient Broadsword of Severing

**Description:** This ancient sword is clearly of human design, but bears marks and symbols from the era of the Penacor Kings. Its keen edge has not dulled over the millennia and its long, thick blade is balanced to perfection.

Although the sword is of superior quality, it does little to hint at it’s true power. Vital wounds from the Broadsword of severing do more than just injure it’s foes, it can strip them of the qualities that make them unique and powerful.

(Broadsword (Heavy Melee) +4 damage, Crit 2, Engaged Range, 2 Encumbrance, Special: Defensive 1, Sunder, Superior.)

**System:** When you successfully activate a critical against an opponent, you negate one of their Special Qualities - such as Talents or Abilities. The GM selects which ability is negated, and it is treated as if that foe not possess that quality for the rest of the scene. In such a way it may be possible to remove a Dragons Breath, a Vampire's Bite or a bird's flight. This ability can only be used 1 time per rolled attack.

For the cost of a Plot point, the sword's wielder may select the negated trait instead of the GM. In this case, the GM will tell you which qualities the foe has (by name, not by description) and whichever one is selected is negated for the scene.

**Currently Held By:** Nyarduke.
*(The Sword was destroyed by Nyarduke in the aftermath of the Conclave, See Session 65)*

### The Censer of Circulation

**Description:** This heavy, wrought-Iron Censer and chain, appears inelegant and clumsy at first glance. But it is balanced perfectly and the inside of the basket is lined with complicated runes drawn in silver (which are always clearly readable through the soot and debris of burnt incense). The bottom of the basket lies a large clasp, which is designed to house a Runebound Shard.

**System:** When equipped with an active Runebound Shard and lit with incense or other suitable burning materials, the censer extends the range of the rune's basic ability (not the advanced ability) to anyone within its olfactory range (Generally taking it from contact to medium). This Area affect does not discriminate; anyone who smells its smoke will be affected by the shard - Friend or Foe.

The censor operates as a normal censor when not equipped with a Shard. *(Note: Found with ‘Bolstering Courage’ Runebound Shard - See Below)*

**Currently Held By:** Gar.
*(This was recently lost during the group's journey through the Mistlands. See Session 96)*

#### Runebound Shard of Bolstered Courage

This shard is jagged, dark blue/purple, and gives off a faintly ominous vibration when charged.

**Basic Ability:** Those affected by supernatural fear may touch the shard to have it completely absorb the fear from them. Each person who does so adds a charge to Bolstered Courage (upto 5). This requires no roll, but is a Maneuver in combat scenes.

**Advanced Ability:** Roll runes (Dif 2), and 1 charge from the shard. The runes owner gains Fear equal to the number of successes rolled (max 5) for one round. At the end of each round the Fear effect may be maintained for one more round by expending an additional charge. Each advantage rolled may be used to exclude select people from the fear effect, otherwise anyone looking at them, or within close range must roll to resist the effects.

**Currently Held By:** Gar.