Captain Kelrig (Boss)

**Captain Kelrig Boss Fight** is a boss fight against Captain Kelrig which is one of the most difficult in the entire map.

## Appearances

The battle with Kelrig takes place in the Wormhole Engines section of Chapter 4. This boss fight only happens if you are on the Varkem side.

## Boss Fight

Unlike most other mob-bosses, he won’t move and melee or shoot you - instead he will teleport randomly around near the player, hovering in mid-air, and unleash his attacks.

At the beginning he has 6 attacks. At 75% health he adds 2 more. At 50% health 2 of the ones he started with get replaced by new, largely more powerful ones, and he also adds one more attack making 9 in total.

The attacks are:

* Orange Sweeping Laser - An orange sweeping laser will emit from his helmet’s eye. All clones will shoot a laser.
* Phaser Spread - Summons some Phaser Turrets and begins shooting a large spread of phasers at the player similar to Sergeant Marys. Randomly chooses between a horizontal and vertical spread. All clones will shoot a spread.
* Cross Shot - Summons four sky-lasers in four directions from a player which then move forward and cross over where the player was standing. They can come from either north-south-east-west or from diagonals.
* Lightning Orb - Summons a large lightning orb above that shoots lots of lightning beams down at the player. Each beam fires instantly but takes aim shortly before firing, so they can be dodged if you keep moving.

* Four-Prong Laser - Emits a beam downwards which emits a four-pronged laser that rotates around. He is doing this attack until 50% health.
* Tower-Prong Laser - Teleports to the centre of the arena and aims out a laser in 4 directions, initially going out in diagonals, shooting between each of the four pairs of towers (which turn blue). The lasers then slowly turn. This attack is unlocked at 50% health
* Single Slam - Teleports somewhere close then slams the ground, emitting 16 phasers. He is doing this attack until 50% health.

* Successive Slam - Slams the ground multiple times in succession, each time orienting self towards the player and then teleporting forward to slam again. This attack is unlocked at 50% health.

* Blue Tower Blasts - Each of the arena towers turn blue one after the other and aim then shoot a laser at the player in succession. When shooting a laser phasers are fired from the base of each tower in 16 directions as well. This attack is unlocked at 75% health.
* Mega Deathray - Lands on the ground and shoots a massive laser in one direction, a laser so powerful it pushes Kelrig backwards a bit. When there are clones they all contribute to the laser. This attack is unlocked at 75% health.
* Celestipede Throw - Summons a Celestipede and throws it towards you, which on impact with the ground emanates a massive explosion that then extends outwards in four directions with more explosions. This attack is unlocked at 50% health.

At 75%, 50% and 25% health, he will add a Kelrig ‘clone’. The Kelrig clone has a small imperfection (namely, its darker orange pupil is not there), which is how you can tell them apart. Also, shooting a Kelrig clone won’t cause his health to go down. They aren’t Invulnerable, instead they just have Resistance V.

All the clones and the real one are randomly repositioned with each new attack.

In addition, the more clones that spawn, the attacks become much faster, becoming double speed at 25% health, similar to Hyso.

## Strategy

At the beginning (when there is just himself or one clone), the Cosmic Commando Phaser can be fairly easily used as he doesn’t move much and his attacks go slowly. However, once two or three clones have been spawned his attacks will be fast enough that you will need to use a Rapid Blaster. The Sky Laser Beacon can also deal massive bursts of damage, though keep in mind that it will go for a clone if it is closer to it. The Orange Phaser Turret can also be constantly shooting at him rather easily since he is mostly immobile when not teleporting, however it will be more likely to shoot at a clone. But some extra damage is better than no extra damage.

It is a good idea to place a Nebula Orb (and perhaps the Sweeping Laser Turret if you have it) at the centre of the arena, as he will always teleport there when using the Tower-Prong Laser ability.

Each ability can be dealt with in the following way:

* Orange Sweeping Laser - One of the easiest attacks to dodge, just make sure you are out of the way when he starts using it, and you will get a good opportunity to deal some damage.
* Phaser Spread - This attack can get very overwhelming when there are two or three clones, as they all individually shoot a shot that then can each split either vertically or horizontally, so evasive movement is recommended. Trying to run-and-gun with a Rapid Blaster may slow your movement speed too much to effectively dodge everything.
	+ The Phaser Turrets he spawns can be dealt with quickly if you have the Big Brain, as it will target them. The Sky Laser Beacon can also quickly take them out and deal some damage to Captain Kelrig at the same time.
* Cross Shot - When you hear the sound of this attack being used, you’ll need to quickly react and run in-between where the lasers come from, but don’t walk over where they came from, as the lasers will cross over there again. Just stand out of harm’s way, and you can keep on firing at Captain Kelrig.
* Lightning Orb - With this attack, it is best to keep moving, as each shot takes aim shortly before firing. It starts out firing pretty fast though, and it only gets faster as Kelrig adds more clones, meaning you may have no choice but to focus on moving and dodging.
* Four-Prong Laser - When he starts using this attack the laser may immediately spawn on you resulting in some damage, but once you get your bearings on the attack it can be easily dodged. Simply move out of range of the lasers and shoot at him from afar. Jump or use a Magnetic Repulsor if you need to.
* Tower-Prong Laser - When Kelrig uses this attack, he will always teleport to the centre of the arena and a distinctive charging sound effect will play. After a short delay, the four lasers will always start coming out of him from a diagonal (between each pair of towers), so make sure you are out of harm’s way. They then rotate clockwise, forcing you to move to the left to avoid getting hit.
* Single Slam - This attack isn’t too difficult to dodge, and the slam phasers don’t deal a huge amount of damage, so don’t worry too much about it.
* Successive Slam - This attack can get more dangerous, as Kelrig will chase after you as he slams and deal massive damage if you get caught. If you get far enough away you can turn and try shooting him, but this can be risky.
* Blue Tower Blasts - Similar to the Lightning Orb ability, you can easily dodge each shot by making sure you are constantly moving, however you will also have to contend with the additional phasers that come from the bases of the towers. They don’t deal too much damage however, and jumping as much as you can can help you dodge them.
* Mega Deathray - Simply make sure you are out of the way of where Kelrig is facing, though you won’t have a huge amount of time to react, especially when he has three clones.
* Celestipede Throw - When the Celestipede impacts with the ground it may take a short period of time for you to tell which direction the explosions will come out in, but once you do, you can simply move out of their way. The only real problem is that Captain Kelrig cannot be damaged during this attack.

One other thing you will need to contend with is running out of oxygen. With Celron Armor, you again have double the oxygen as Varkem Armor, lasting 600 seconds total, but you will likely need to refuel your supply several times during this whole fight.

The attacks where you should be able to get a breather include:

* Orange Sweeping Laser
* Cross Shot (if the lasers aren’t crossing over the oxygen vent)
* Four-Prong Laser (if Kelrig isn’t near the oxygen vent)
* Single Slam
* Mega Deathray (if Kelrig isn’t firing over the oxygen vent)
* Celestipede Throw

During other attacks you can try periodically running over the vent to top it up a little bit.

## Quotes

The following quotes play before the boss fight:

* *"You'll find I'm a bit tougher to take down. Thanks to your new friends, the teleporter is gone. It's just you... and me."*

After the Boss Fight:

* *"You know... I never thought that you would betray us."*

* *"I don't know what you are thinking, but it is too late now. You're never going to go to Celreal."*

* *"Now, are you going to kill me?"*

After Kelrig fell into the abyss:

* *"It's not over yet, Jamie"*

When phase 5 of the Supreme Celestipede boss fight begins.

* "I will kill you, Jamie. You are standing in my way."

When phase 6 of the Supreme Celestipede boss fight begins.

* "I don't fear death. I only fear not succesiding."

## Notes

* Further Away by TeknoAXE plays during Kelrig's boss fight, this is the track that plays during Phase 1.
* Decade of Epicness by TeknoAXE plays during Kelrig's boss fight, this is played during Phase 2.