Skills/Spells Alphabetical

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A

### Absolute Void - Lightning - (Robbie)

Slashing forwards while unsheathing their sword, the user will dash around 25ft while executing their attack.

### Aerial Escape - Gravity - (Michael)

If the user needs a sudden escape from an encounter, tis skill gives them just that. Compressing the air beneath them, the user releases it in a shockwave, sending them soaring into the sky, and any enemies near the user at the time will be forced back. When compressing the air, the user may angle it to be sent in a certain direction or straight up. On landing, the user creates a second, more powerful shockwave. All targeted enemies within a 50ft radius will be impacted by what feels like heavy winds for several seconds. To all allies though, it will simply feel like a light breeze.

### Amnesia - Mind - (Riley)

Tapping into the mind of an opposing entity, the user is able to take control and either obscure, dim, or delete specific memories of said entity.

### Aquatic Ally - Water - (Michael)

Calling upon the heart of the sea, the user emits a beacon for help. The beacon, controlled by the user can call any amount of aquatic creatures of any size to its location. One drawback though, is that if the user calls upon bigger or larger quantities of creatures, there is a higher chance the creatures will not be under the user's control, and will turn on them and their allies as well.

B

### Barage of 100 Flames - Fire/Smoke - (Lethyl)

The user creates 100 copies of themselves made of smoke that copy the user's movements. The user then shoots a flaming arrow as the rest mimic the shot.

### Blackout - Darkness - (Cat, Karpus)

Calling upon total darkness, the user can block out the sun for a short period of time (around 30 seconds) in their area.

### Blade Mirage - Darkness/Shadow - (Gray)

15 - 20 fake blades circle in the air around target and make fake attacks to confuse the target. One single blade is real and can fatally damage target if not blocked.

### Blazing Embers - Fire - (Charles)

The user makes a motion and touches a surface and it will ignite if flames (Surface must be flammable). The user cannot control the direction of the flame, but can control the size of it.

### Blood Forge - Shadow - (Alvin)

Every time the user inflicts damage, they gain Hp and build resistance to weapons.

C

### Call of the Forge - Fire - (Syrea)

Hitting their weapons together, the user commands the fires of Hephaestus to envelop them and their weapons. Not only does it boost Damage, but also Power, Strength, Speed, Hp, Wizardry, Defense, Regeneration, Affinity Grounding, and Affinity Attunement.

### Corrosive Detonation - Poison - (Spencer)

Used only as a self defense mechanism, Corrosive Detonation will activate on it's own whenever the user is put under 5% Hp. Any fatal attack that would normally kill the user but are above 5%, the skill's durability will instead be taken away to preserve the user's life. Upon activation, the user will feel a surge of adrenaline before emitting a massive explosion of a viscous dark purple acid. Said acid will magically avoid all allies, but will spread for a radius of 50ft around the user. The damage of said poison is scalar to how close a target is to the user. After detonation, acid directly near to the user will congeal and form a porous, but sturdy stone encasing the user in an egg formation. Over time, the stone will crack and wither away, usually taking thirty minutes to several hours depending on the initial integrity of the form.

### Corrosive Wire - Destruction/Poison - (Tyler)

A magic based skill where the user gains the ability to shoot strings from their hands at an incredible pace (~50mph). This string is made from an unknown compound, but seemingly metallic by nature. Said string can be extremely harmful to the users enemies, but will seemingly do nothing to their allies. Once shot from the hands, the wires are coated with a quick acting poison that will drain an enemy's health and weaken them, even if should they not have been cut by it. If in the case they are cut, the poison's effects will be much more deadly. The string in question is extremely sharp and sturdy, being insanely difficult to cut, the wire may even be able to break the strongest weapons. In a short amount of time, the wire may be formed into a makeshift whip, though it can unravel over time. Said string may also be untightened and tightened at will, so long as the user has had contact with it no less than five minutes ago. If chosen to do so, the user may control the wire to form a tripwire hook by fastening it to two solid objects. Said wire can also be used to hook objects, but only if it can pierce all the way through.

### Coffee Mug - Destruction - (Karpus)

An assassination-type attack where if the user can sneak up on a target unnoticed, and are able to strike them, the user will then proceed to equip a standard coffee mug and smash it against a target's head. Often times, this attack will leave the target unconscious and will deal massive amounts of damage, oddly enough.

### Commune with Nature - Nature - (Huckles, Janay)

On use, the user briefly becomes one with nature and gains knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns. The user will be able to gain knowledge of up to three facts of their choice about any of the following subjects as they relate to the area.

### Crimson Rain - Lightning/Shadow - (Austin)

With the combination of grappling-style weapon and sword-type weapons, the user can unleash a flurry of attacks on a target. Slashing out dozens, even hundreds of times on a target, the wielder uses the grappling weapon to navigate all around the target swiftly. Each cut adding to the bloodbath, the stains of death rain down on the terrain. This attack can be amplified on larger targets. The larger the enemy, the more attacks the user can land and more damage it deals.

### Cult - Darkness - (Spencer)

With a connective bond with the people they keep the closest, the user of this skill is able to conjure dark clones; perfect replicas of the guild members the user knows or has known. The more vivid of memories the user has of their allies, the stronger these clones will be. These clones will act as their respective selves, with the same weapons and skills that the user remembers. This skill may even be stronger in an act of desperation or if the user is separated from their friends.

### Cure Wounds - Nature - (Huckles)

With the control over the life of nature, the user can take life from some plantlife to transfer it to himself or his allies.

D

### Damage Link - Smoke - (Alvin)

User sets out a light smoke field and selects all enemies within the area. The damage dealt to the user will be divided evenly between the user and all enemies within the area. The effect wears off a few minutes after smoke clears or person leaves smoke.

### Dark Matter Armor - Darkness - (Gray)

The user shrouds ones self in Dark Matter, making any physical attack phase directly through, but magic is (25%, for convenience sake) more effective. Sunlight will force off the ability, as the concentrated darkness is much weaker to the direct punishment. Can be used in tangent with one of the other (2) dark matter abilities.

### Dark Matter Infusion - Darkness - (Gray)

Dark Matter engulfs the scythe, allowing for the instantaneous change of weapon properties, such as weight, length, and width. Slashing an opponent will pass the Dark Matter onto the opponent, making any source of light a harmful source, and darkens the enemies sight. Dark Matter Strands may not be used during this time.

### Dark Matter Strands - Darkness - (Gray)

Dark Matter "wings" erupt from the users back, and are able to be used for mobility and disarming opponents, as use of bindings. Can pierce surfaces to elevate user, and allow to user to climb tall surfaces. Dark Matter Infusion may not be used during this time.

### Darkness Devours - Darkness - (Cat, David)

A darkness type attack where a target is attacked on the inside by dark matter. The way the matter enters the body is by the user applying some an open wound on the target. If there is a cut or a dismembered limb the user can apply it there. the only way to get rid of the attack is to either stab yourself ahead of where the attack is about to spread.

### Delirium - Destruction - (Tyler)

The user sends a shock wave that makes their enemies have a drunken-like vision of you for 5-30 seconds, depending on how direct it is. This attack allows for even obvious attacks to catch a target off guard.

### Disarmor - Metal - (Elizabeth)

Turning a target's weapons and equipment against them, they unequip from what the target is currently using.

### Divine Firelight - Fire - (Lethyl)

Casting a bolt of fire into the sky, it explodes and rains down shards that heals the user's allies.

### Double Circular - N/A - (Carson)

TBA

E

### Earthen Equipment - Metal - (Elizabeth)

The user can draw metal out of the ground and form it into any type of weapon or armor to protect an ally.

### Earth's Wrath - Earth - (Jaylan)

Several earth related attacks activated by striking the ground with a hammer. Can be used individually or in combos.

1. Shockwave

2. Ravine / Sinkhole

3. Spikes

4. Wall

5. Earthquake

6. Uneven Terrain

7. Dirt Spear Storm

### Electric Jolt - Lightning - (Robbie)

The user's blade emits a powerful shock, but only at close range. If an opponent is within 15 ft. of the shock, it will hit them and deal a massive amount of damage. power can be amplified if in a body of water.

### Electro-Charge - Lightning - (Damon)

Drawing in the kinetic energy around them, the user is able to power up themselves as well as their weapons, Receiving greater boosts temporarily to Power, Hp, Speed, Stamina, Wizardry, Damage, Regeneration, and Mending.

### Electro-Smog - Lightning - (Damon)

Creating a cloud of Smoke, spreading across the battlefield, the user is able to send a field of electricity, coursing through every inch of the fog. All entities within will take damage, no matter if the targets are friend or foe.

### Emotion Spore - Mind/Nature - (Riley)

Launching an arrow with a poisonous spore, the arrow will explode on contact and release microscopic seeds that will effect any enemy target within a 10ft radius. Within seconds, said seeds will be inhaled by targeted entities, and will take effect. After activation occurs, the seeds will find their way to the brain of each creature, and create a telepathic link, giving the user control over the enemy's actions. The user can make each entity think, feel, or do anything they wish for a short period of time.

### Endless Night - Darkness - (Spencer)

Consuming the light around them, the user conjures a dark void, that expands and encompasses everything in a quarter mile radius. All light sources within this bubble will be consumed and sunlight will be completely blocked, leaving everyone in complete darkness. Only users with the ability to see or detect what's around them will be at an advantage with this skill. This ability can last anywhere from seconds to several minutes (20 max), depending on the user's concentration.

### Energy Value - Lightning - (Austin)

The user can increase their teammates power by sending electricity through their body.

### Envelop - Darkness - (Spencer)

Creating a smog of dark energy, the user can cast this form onto a targeted entity. Said enemy will be blinded, and will be damaged over time.

### Ergokinesis - Energy - (Syrea)

Being able to create, shape, and manipulate energy, the user is able to wield this skill in a multitude of ways. Of these, it includes Energy Armor, Absorption, Amplification, Aura, Concentration, Connection, Construction, Conversion, Defiance, Detection, Dilution, Draining, Generation, Healing, Metabolization, Mimicry, Negation, Propulsion, Transferal, Transmutation, Travel, Ergopsionics, and Weaponry.

### Essence Boost - Fire - (Tony)

Concentrating the mana around them, the user is able to absorb their own magic and boost their stats. Of these, Power, Hp, Speed, Stamina, Wizardry, Damage, Crit %, Regeneration, Affinity Grounding, and Affinity Attunement. all receive a large boost. While this skill usually lasts 10 minutes, the user can boost the stats more at the cost of shortening the time limit.

F

### False Illusion - Illusion - (Hailey)

Combining their Illusion Affinity and Summoner Role, the user may perform this skill. Conjuring several illusions and one real beast, all of which completely identical, the user can command them to distract an enemy, surround, attack, and confuse them.

### Faunus Attack - Nature - (Janay)

Calling upon the wildlife of the surrounding areas, the user is able to talk with and give basic orders to any creatures summoned. Said creatures will aid the user for up to 30 minutes, or until they are dismissed or killed. This skill will not summon any aquatic-only creatures.

### Fell Crescent - Shadow - (Gray, Hailey, Tony)

Lightning fast charge attack (uses Shadow Dash) that delivers a powerful strike between where the user was and teleport location.

### Firecat Fury - Fire - (Lethyl)

After the user calls a summoning portal, a massive beast (any animal) made of magma and fire jumps out and will obey any command given by the summoner.

### Firewall - Fire - (Jaylan)

Tracing an imaginary line on any surface, the user can command this line to split open the terra and erupt a 15ft wall of flames. This skill is able to stretch up to 300ft, and will last up to 10 minutes, but can be dismissed or user can lose concentration.

### Fire Body - Fire - (Jaylan)

Conjuring flames from the earth around them, the user is able to cover their entire avatar with a thin film-like substance of ever moving flames. This skill takes a large amount of mana to keep up, but greatly boosts the stats of the user.

### Fire Dragon - Fire - (Tony)

Calling upon the eternal flame of their core Affinity, the user is able to conjure an elemental serpent dragon made of flames, expanding form their avatar. This elemental beast will lash out at and attempt to attack any enemies in the nearby area, reflecting the user's movements and fighting style throughout. This skill can be held for up to 3 minutes, but can be dismissed early if needed.

### Fireball - Fire - (Tony)

Drawing upon their magic essence, the user is able to draw their hands back and conjure a barrage of fiery shrapnel that explodes on impact. Around each explosion, a 5ft radius circle of fire will linger for half a minute.

### Firey Retaliation - Fire - (Lethyl)

If the user is being attacked, they can enact this skill and charge it. With every attack they take, the total damage taken will be doubled with the user's next attack.

### Flaming Blades of Shadow - Fire/Shadow - (Tony)

Conjuring a swarm of daggers, made entirely of shadow and fire, the user is able to control every one with precision and accuracy. While each blade initially takes an incorporeal form, the daggers can be manifested as physical objects when making an attack. Daggers are also able to pass through objects if incorporeal.

### Flaming Galaxia - Fire - (Jaylan)

Galaxia sword lights ablaze when thrown. Deals extra damage. Can be returned like Mjolnir or thrown like a boomerang.

### Flaming Knives Rain - Fire/Shadow - (Tony)

By summoning dozens of daggers above an enemy, the user is able to send each projectile down onto any targeted enemy, unleashing a devastating attack of flaming blades streaking down from the sky above.

### Forward March - Destruction - (Elizabeth)

When used, this skill renders all allies in a 10ft radius invincible for a short period of time. While using this, the user is unable to move, attack, or use items, leaving them completely vulnerable.

### Fury of the Stars - Energy/Fire - (Syrea)

Casting out from the user's weapon, a blinding light of white and purple will arc out and connect with any targeted entity. Said streak of fiery plasma will absorb into the entity and any equipment. Entity will be consumed by a fiery aura, burning and paralyzing them, as well as dealing mass amounts of damage.

G

### Godspeed - Lightning - (Austin)

The user becomes the fastest person for short time but they have a time limit while covered in lightning.

### Growing Blade - Creation - (Souji)

TBA

H

### Heavy Blade - N/A - (Tyler)

2 heavy swings in a 180 arc while being propelled forward.

### Heavy Downpour - Gravity/Water - (Michael)

Commanding an amount of water around them, the user raises it far above their target, spreading said water out into a massive disc. The user also separates all liquid into millions of marble sized droplets. At will, the user will send down these pellets at an extreme acceleration, going from stationary in the air to terminal velocity within an instant.

### Hydrokinesis - Water - (Collin)

With the control over water, the user can make weapons, restrain something, heal themselves, control the tides, and even breath underwater. Can be used on allies.

### Hydromimicry - Water - (Collin)

Controlling water around them, the user can create clones made of water of themselves that they can then command. These clones may also regenerate themselves.

I

### Illusion Clones - Illusion - (Cameron, Janay, Tyo)

Using the skill Illusion Power, the user can manifest several identical clones of themselves or a selected entity to confuse others. The user can vault off of and physically touch clones, though they will pass through all non-Illusion users.

### Illusion Power - Illusion - (Cameron, Cat, Constance, Hailey, Janay, Souji, Tyo)

The basic power of the Illusion Affinity, the user can create and control holographic illusions that look insanely realistic. All non-Illusion users will simply pass through the illusion like a hologram. Said illusions created may be up to the size of an elephant, though the larger the illusion, the more stamina is required to keep it up.

### Illusions of Reality - Illusion/Mind - (Cameron, Tyo)

Building off of the Nightmare skill, Illusions of Reality also wires the target's brain to take damage from any attack they would see in their illusion.

### Impulse - Destruction/Metal - (Elizabeth)

Knockback attack that sends targets back 50ft away with a controlled ground destabilizer.

### Insta-Fort - Metal - (Elizabeth)

Drawing metals from the ground, the user creates a crude, yet insanely sturdy fort to protect their allies.

### Ionized Ninetail - Energy - (Syrea)

Drawing energy from any sources in the surrounding area, any uses of magic will falter momentarily. Drawing the energy into their person, the user gains elemental properties. With energy coursing through them, a pink and red plasma substance will form on the user's avatar. User can shape this in any way they choose. Said plasma will reduce all magical affinity hit percent and damage dealt to user. This ability will also increase user's Power, Stamina, Wizardry, Damage, Critical Damage, Critical %, Affinity Grounding, and Affinity Attunement.

J

### Joltic Burst - Lightning - (Robbie)

Aiming their blade at a target, the user commands a lightning explosion coming from their blade in a cone shape. Anyone in this cone will be dealt massive knockback and will be stunned for 15 seconds.

K

L

### Last Resort - Lightning - (Damon)

Once the user is down to 10% HP, the next time they are going to be attacked, they emit a powerful shock wave.

### Life Steal - Shadow - (Alvin)

User inflicts damage and heals themselves 75% damage given.

### Lightning Beam - Lightning - (Robbie)

Aiming at a cloud, the user may command a lightning beam to strike their sword, then they reflect that beam onto a target without taking damage themselves.

### Lightning Dash - Lightning - (Robbie)

Once activated, the user seems to slow down time and can deal a 5-hit-combo to any target within a 50 ft. range, seemingly in seconds.

### Long Walk - Darkness/Poison - (Spencer)

TBA

M

### Malstrom - Water - (Collin)

The user commands a large quantity of water to collapse around, churn, and drown a target.

### Matter State Manipulation - Water - (Collin)

Controlling the state of matter, the user can change all water-based objects to ice or steam, and vice versa.

### Merciless Raijin - Lightning/Shadow - (Austin)

A charge attack sending the user forward Inside an electric dragon and it's jaws clamp down on their enemy.

### Metal Puppet - Metal - (Elizabeth)

With the control over metal, they can bend the iron in a target's blood and move them at will.

### Midnight Flux - Darkness - (Karpus)

A passive ability which boosts the user's stats when in darkness.

### Mind Blockade - Mind - (Tyo)

Contrary to Mind Control, the user instead links to an ally's brain to fend against any Mind related skills that are used against them.

### Mind Control - Mind - (Cameron)

Connecting a telepathic link to a target, the user can take control of the enemy's brain to a degree.

### Mind Heal - Mind - (Cameron, Tyo)

Tapping into a selected entity's mind, the user can temporarily rewire the other's brain to have it heal itself.

### Moonbeam - Nature - (Huckles)

TBA

N

### Nautic Fury - Water - (Michael)

Emboldened by their affinity, the user gains abilities when in contact with large quantities of water. Included in these, the user's Power, Hp, Speed, Wizardry, Damage, Regeneration, Affinity Grounding, and Affinity Attunement are boosted. User is also able to move through water as easily as air if they choose. As well as when swimming, the water does not resist, and instead will propel the player.

### Nightmare - Illusion - (Cameron, Hailey, Janay, Tyo)

Creating an illusion around a target, the user also taps into a selected target's brain to trick them into believing what happens in the illusion is actually real. This skill can create any illusion that their enemy fears most.

### Nightmare Blade - Darkness/Destruction - (Karpus)

Wrapping dark matter around the user's blades, this increases the damage and strength of most attacks.

O

### Omega Void - Darkness - (Karpus, Spencer)

With the power of concentrated darkness, the user can summon a miniature black hole. This black whole works by damaging all selected targets around it. It also slowly draws in targets, and the closer they are, the more difficult it is to escape. The closer a target is to the center, the more damage it causes. This attack nullifies the light affinity, and severely decreases effects of gravity, wind, and speed affinities.

P

### Persona - Mind - (Riley)

As an extension of the Amnesia Skill, the user is also able to replace memories of the target with simulated ones that the user imagines.

### Phantom Gash - Darkness/Shadow - (Gray)

A devastating swipe of a scythe that has incredible range and power behind it, but no sign of a wound appears for 60 seconds of real time. Lowers health, and is supposed to be high risk/high reward. Requires a large amount of strength, tiring the user, and would also require stalling for damage to happen. Can also be used to bind the target if in case the user does not choose to use lethal force.

### Plane of Molten Cores - Energy/Fire - (Syrea)

Concentrating on their weapon, the user can drive it into the earth, creating massive, yet controlled splits in the rock. Empowered by the new source of energy, the user can activate the next part of this skill. With the newfound strength, the user can fragment the terra and draw forth magma from beneath. Said magma is able to shoot up like a geyser, flow like a wave up and out, as well as simply swelling up as lava usually would. This molten material can be continuously summoned so long as the user is concentrating on this skill. All molten rock, once cooled, will become brittle, crack and wither, then crumble to ash over the course of two hours on average, varying on how much magma was summoned.

### Plant Weaponry - Nature - (Huckles)

Terraforming pieces of trees, bushes, and other plantlife, the user can effectively create swords, shields, and other weaponry.

### Plasma Clap - Lightning - (Austin)

The user dashes forward faster than the eye can see and slices someone with great precision usually cutting heads off.

### Plasmoid Wave - Energy/Fire - (Syrea)

Generating a burst of energy from their person, the user expels a massive wave of plasma, flowing and expanding in a sphere. Said sphere will expand and flow around any allies, but burst back any enemies. Any enemies caught in its wake will take mass amounts of damage and be stunned. This skill may also flow through any structures and will expand to a 25ft radius.

### Premonition - N/A - (Tyler)

Allows user to foresee attacks 5 seconds before they happen. This skill takes a large amount of attention, making counter attacks not able to have much lethality behind them, but could be used for attrition.

### Pure White Poison - Poison - (Tyler)

Each sword is part acidic and poisonous.

1. (Allegra) Weak corrosive power, high poison power.

2. (Moksha) Equal mix of both.

3. (Wraith) Low poison, high acidity.

Q

R

### Railgun - Lightning - (Austin, Johnny)

With the use of any small, metallic object, the user flicks said object into the air then charges a concentrated electrical field. When ready, the user will discharge the field, creating a beam-like attack that may vaporize most objects.

### Razura's Flame - Fire - (Charles)

Ability in which the user lights their body on fire to increase their main stats. Hands and feet engulf in flames and set fire to any flammable object they touch.

### Reinforce Armament - Earth - (Jaylan)

Ability to strengthen weapon or equipment for a certain amount of time. (self use only.)

### Refracted Glance - Water - (Michael)

A very versatile skill, Refracted Glance is good for both offense and defense. To use this skill, the user must have at least a half cup or more of water. To begin the skill, the user commands all of the water to be dispersed in the sky. The water dispersed by the user can be manipulated in such a way that it creates a temporary mirage by refracting the light around it. Whatever the user imagines said mirage to be, the water will respond and cast the hologram onto the battlefield below.

### Rock Bubble - Creation - (Damon)

TBA

S

### Shadow Clone - Shadow - (Austin, Hailey, Lumi)

The user can summon a shadowy clone of themselves the moment before they're hit launching them backwards or forwards the moment it's summoned and letting it take the hit for them. It's also physical enough to have the user spawn one and jump off of it, making it great for offense and defense.

### Shadow Strike - Shadow - (Gray)

An opponent is going to block a strike from the user. This skill allows the user's blade to temporarily phase through matter to continue the strike.

### Shadow Wings - Shadow - (Hailey)

With the physical manifestation of shadows, the user can take temporary flight by forming it into shadow wings. Said wings can give steady, but no more than a medium-paced flight. These wings are also very fragile, and can possibly dissipate with a single attack.

### Shallow Grave - Water - (Michael)

Controlling water around them, the user creates a small puddle under or near a target's feet. Secondly, the user targets the enemy with their Gravity Affinity, willing them to be forced downwards. with the intense gravity, the target will fall from the force. The user then will force the enemy's head into the puddle to eventually drown them.

### Short Circuit - Lightning - (Damon)

Using a large bolt of lightning, the user fires it at a player to short circuit their Nerve Gear. Can be used at a long range and takes a full week to recharge.

### Silence - N/A - (Tyler)

Only works when unnoticed. I focus on my target and time slows down for them seemingly, and I provide a swift, quiet slice, and most often, fatal.

### Smoke of Decimation - Smoke - (Alvin)

User sets out thick smoke field and enemy's armor and equipment extremely quickly loses durability. Will not inflict damage to target.

### Soul Blaster - Soul - (Robbie)

Summoning a skull of a dragon, the user can command a laser beam to shoot from it's maw at any size or angle.

### Soul Grab - Soul - (Lynx, Robbie)

With the newfound ability of Soul, the user can control an enemies' spirit. Similar to the Gravity or Wind affinities, Soul can seemingly make objects fly, but it is strictly limited to living beings.

### Spark of Life - Energy - (Syrea)

Whenever the user or one of their allies reaches less than 10% Hp, all magic is absorbed for 3 seconds. All elemental magic absorbed will heal the player in question and grant regeneration. The more magic absorbed, the more health and regeneration granted.

### Storm Body - Lightning - (Robbie)

With this passive skill, the user's Power, Stamina, and Speed stats are able to be boosted. The user also gains the ability to shock things in a small range. Nearby storms may effect how well the boost is. For every mile a storm is closer than 10 away, the buff will gain a +.1x to the existing 1.5x (i.e. 1.6x boost if a storm is less than 10 miles away, 2.0x boost if a storm is less than 6 miles away, and a 2.5x boost if a storm is less than 1 mile away.) If the user is currently in a storm when activating the skill, the modifier will be 3.0x multiplier.

### Storm of Chaos - Lightning - (Robbie)

Forming a massive cloud in the sky, the user then calls upon an uncontrolled storm to ravage the land. Lightning will strike several times per second. Can harm the user and user's allies.

### Storm of Flames - Fire - (Charles)

Anything to do with weather can be altered by the user to increase temperatures. The heat obeys the user and will not harm who they choose.

### Suffocating Smoke - Smoke - (Alvin)

Assassination attack when user sets out extremely thick smoke field.Once smoke clears someone will have died.

### Sunbeam - Nature - (Huckles)

TBA

T

### Terra Staircase - Creation - (Damon)

Taking materials from the ground, the user can run up into the air, drawing said materials under them where they are going to step.

### Terror Build - Destruction - (Elizabeth)

When using this skill, the user tracks all damage dealt by their allies within a 45 second window. Taking that exact amount, that damage is converted into Hp, and then divided upon all allies nearby equally.

### The Catalyst - Earth/Fire - (Jaylan)

Basically a small volcano grows and erupts nearby.

### Tombstone - Creation - (Damon)

When using their Ultimate, they can trap someone in a rock bubble and then send a lightning bolt inside it.

### Trident of the Tides - Water - (Collin)

The user summons a giant trident from a water source to make an attack with great power. Can only be blocked by a reinforced shield.

### True Judgement - Soul - (Robbie)

If the user's teammates are in extreme peril, the user's Power, Speed, and Damage will be boosted greatly, but Defense and Hp are reduced massively.

U

### Uncanny Dodge - N/A - (Tyler)

Dodge anything for the next 10 seconds but if i attack in that time frame it ends.

### Urbosa's Fury - Lightning - (Robbie)

When activating, the user summons a scatter of lightning, dispersing from the users fingers. Once shot, the lightning dispels in a circle around the user in a 100ft radius. To activate, the user must spin around and snap in any direction.

V

### Void Build - Darkness - (Cat, Karpus)

Drawing upon the power of darkness, the user becomes more powerful, with each stat receiving a significant boost. The user also becomes more focused and determined to succeed.

### Void Spear - Darkness/Destruction - (Karpus)

Summoning dark matter, the user forms said material into a double ended spear-like shape. This spear can deal great damage and wounds inflicted by this weapon take longer to heal.

### Vulcana's Flame (Construction, Destruction, Knowledge) - Fire - (Charles)

Ability that can be summoned like a pet.

Knowledge - Flame will share cryptic, but infinite knowledge about anything.

Destruction - Fire will encase and disintegrate targets.

Creation - Can make flaming discs at hands and flames can be formed to create any object but offensive weapons.

### Vulcana's Punch - Fire - (Charles)

Fireball attack in which the user picks a direction and a flaming sphere flies to.

W

### Water Generation - Water - (Collin)

Using Riptide, the user can generate water from the blade and use said water for further attacks or skills.

### Water Walking - Water - (Collin)

Using Hydrokinesis, the user can walk, run, and sit on water as if it were solid. Can allow others to do the same.

### Water Wings - Water - (Collin)

Summoning water from Riptide or controlling it from somewhere else, the user can conjure and control wings made of water to propel themselves at high velocities.

### Whirlwind Vortex - Water - (Collin)

A summon-type skill where the user plants their sword into the ground and recites an ancient chant to summon a ring of geysers. These shoot up boiling water into the sky to form a giant, floating ring of water. The user then spins the ring in the sky. (This skill has 6 variants.)

1. Vortex Tornado - Normal summon time, normal energy use. The ring forms into a tornado shape around a target. this tornado encloses around the target to kill them.

2. Vortex Shield - Like #1, but the ring is formed around the user and their allies. The tornado forms around them, but expands instead of shrinking to keep things out.

3. Whirlwind Shroud - Shorter summon time, lower energy use. the ring rotates extremely fast while boiling to create a large shroud of mist on the battlefield.

4. Whirlwind Waterwheel - Normal summon time, lower energy use. Spinning extremely fast, the ring of water releases in one circular attack, dealing massive damage to whatever it hits.

5. Hydro Spear - Longer summon time, heavy energy use. Once the ring rotates fast enough, one end brakes off and flies at the target. the end of the ring will continue to circle until it reaches the point where the front broke off and will follow it, making one giant, cylinder of water that can break through almost anything.

6. Rain Fire - Like #4, but instead of one disperse-type attack, the ring releases hundreds of solid, flaming water spears until there is nothing left to be shot. (The more water summoned, the more projectiles thrown.) Can hit allies if in the hit area.

### Whispers of Execution - Darkness - (Cat, David)

A deadly attack where if the user can sneak up on a target, they can assassinate or deal massive amounts of damage to it.

### Will-O-Wisp Bomb - Fire - (Charles)

Incendiary grenade where any flammable surface that is in hit area from bomb will catch ablaze. The only way to put out said fire is to smother it.

### Wrath of Nature - Nature - (Huckles)

TBA

X

### x2 Speed - Creation - (Souji)

TBA

Y

### Yuki Onna - Ice/Shadow - (Lumi)

TBA

Z