Hell's Voice

*A long crimson cloak drapes over the form of this large faceless being with **eyes smoldering like embers**, which floats just above the ground on footless legs as its menacing flail crackles with blue currents of electricity **give this towering devil a truly horrific appearance**.*

## Hell's Voice CR 30

**Source** *Pathfinder #64: Beyond the Doomsday Door pg. 84**(Amazon)*

**XP** 51,200

Male unique End’s Voice

LE Colossal outsider (evil, extraplanar, lawful)

**Init** +7; **Senses** darkvision 60 ft., trueseeing; Perception +21

### Defense

**AC** 31, touch 15, flat-footed 27 (+3 Dex, +1 dodge, +2 insight, +16 natural, –1 size; never surprised or flat-footed)

**hp** 725 (18d10+126); regeneration 30 (rust, good weapons and spells, deific or mythic)

**Fort** +38, **Ref** +31, **Will** +39

**DR** 20/silver, magic, law and good; **Immune** cold, confusion, fire, insanity; **Resist** acid 30, electricity 30; **SR** 26

### Offense

**Speed** 40 ft., fly 40 ft. (average)

**Melee** *+6  flaming burstshock heavy flail***+33/+18/+13/+8 (2d8+7/17–20 plus maddening strike,1d6 electricity and fire), bite +32 (4d6+13 plus poison and disease),** *+6 vorpal good-outsider bane flaming burst unholy longsword***+44/+39/+34/+29 (2d6+23/19–20 plus 1d6 fire), +6 vorpal good-outsider bane flaming burst unholy whip +42/+37/+32 (1d4+12 plus 1d6 fire and entangle), gore +40 (2d8+6 plus 2d6 fire plus burn)**

**Ranged** *+6 flaming javelin*+30 (1d6+4 plus 1d6 fire),*firebow***+43/+38/+33/+28 (1d8+14/19–20/×3 plus 1d6 fire and burn)**

**Space** 10 ft., **Reach** 10 ft.

**Special Attacks** destructive aura**,** **Hellfire Breath,** flames of faith, burn (8d6 fire, DC 38), dream haunting, energy drain, fiery passion, profane benediction, hellfire

**Spell-Like Abilities** (CL 18th; concentration +24)

Constant—*foresight*(self only), *true seeing*(self only),*fire shield* (warm shield only),

At will—*arcane eye*, quickened *bleed*(DC 16), *hideous laughter*(DC 18), *knock*, *magic missile*, *shatter*(DC 18), *telepathic bond*, *touch of idiocy*, *true strike,fireball***(DC 20),***greater teleport* (self plus 50 lbs. of objects only), *persistent image***(DC 22),***wall of fire*

5/day—*confusion*(DC 20), *contact other plane*(see below), *feeblemind*(DC 21), *greater teleport*(self plus 50 lbs. of objects only), *mind fog*(DC 21), *nightmare*(DC 21), *phantasmal killer*(DC 21)

1/day—*break enchantment*, *disintegrate*(DC 22), *harm*(DC 22), *insanity*(DC 23), *mage’s disjunction*(DC 25), *mass invisibility*, *moment of prescience*, *power word kill*, *weird*(DC 25),*dictum* (DC 24), *firestorm*(DC 25), *mass charm monster* (DC 25), summon (level 9, 4 devils of any kind, 100%),*flesh to iron* (DC 21), empowered *delayed blast fireball* (DC 30), quickened *dominate person* (DC 28), *meteor swarm* (DC 32),

### Statistics

**Str** 58, **Dex** 57, **Con** 54, **Int** 57, **Wis** 56, **Cha** 52

**Base Atk** +18; **CMB** +23 (+25 sunder); **CMD** 39 (41 vs. sunder, can’t be tripped)

**Feats** Combat Casting, Combat Expertise, Dodge, Improved Critical (heavy flail), Improved Initiative, Improved Iron Will, Improved Sunder, Iron Will, Weapon Focus (heavy flail)

**Skills** Disable Device +18, Fly +16, Intimidate +24, Knowledge (geography) +18, Knowledge (history) +21, Knowledge (religion) +21, Perception +21, Sense Motive +21, Spellcraft +18, Stealth +17, Use Magic Device +24; **Racial Modifiers** +4 Acrobatics when jumping

**Languages** Aklo, Ancient Osiriani, Azlanti, Common, Cyclops, Draconic, Ignan, Infernal, Orvian; telepathy 300 ft.

**SQ** madness, no breath

### Ecology

**Environment** any (Hell)

**Organization** solitary

**Treasure** standard (Large *+6 shock heavy flail*, other treasure)

### Special Abilities

**Adaptable Life Force (Su)** Any effect that heals living creatures and harms undead or heals undead and harms living creatures (such as cure spells, inflict spells, and channeled energy) always heals the herald, even if the source of the power intended to harm it.

**Contact Other Plane (Sp)** This ability functions as the spell *contact other plane*, but the herald can only ask questions on the behalf of another creature, the questioner (not the herald) must make the Intelligence check (if any) to avoid losing Intelligence or Charisma, and the loss is permanent rather than temporary.

**Destructive Aura (Su)**As a swift action, the herald can emit a 30-foot aura of destruction for 15 rounds per day. All attacks made against targets in this aura (including the herald) gain a +7 morale bonus on damage rolls, and all critical threats are automatically confirmed. These rounds do not need to be consecutive.

**Maddening Strike (Su)** If the herald successfully hits a creature with its flail, as a swift action it may force the opponent to make a DC 25 Will save. If the creature fails its save, it is confused for 1 round. The save DC is Charisma-based.

**Madness (Ex)** The herald uses its Charisma modifier on Will saves instead of its Wisdom modifier, and is immune to insanity and confusion effects. Only a *miracle*or *wish*can remove its madness. If this occurs, the herald gains 6 points of Wisdom and loses 6 points of Charisma; it automatically reverts to its insane state 1d10 minutes later.

**Telepathic Bond (Sp)** This ability functions like *telepathic bond*, except any creature linked to the herald’s disturbing thoughts takes 1 point of Wisdom damage every 10 minutes.

**Disease (Su)** *Devil Chills*: Bite—injury; *save*Fort DC 32; *onset*immediate; *frequency*1/day; *effect*1d4 Str damage; *cure*3 consecutive saves. The save DC is Constitution-based.

**Poison (Ex)**Bite—injury; *save*Fort DC 32; *frequency*1/round for 10 rounds; *effect*1d6 Con damage; *cure*3 consecutive saves. The save DC is Constitution-based.

**Hellfire Breath (Su)**:Hell's voice gains a devastating breath weapon that it can use once every 1d4 rounds. This breath weapon is a 60-foot cone of fire (10d10 fire damage and 10d10 unholy damage as per *flame strike*, successful Reflex save [DC 10 + 1/2 the pit fiend’s racial HD + the pit fiend’s Constitution modifier] half).

**Flesh to Iron (Sp)** This spell-like ability functions as *flesh to stone*, save that it transforms the victim into iron, not stone. A victim turned to iron cannot be restored by *stone to flesh*, but *break enchantment*,*polymorph any object* and similar spells can restore such a victim.

**Flames of Faith (Ex)**Hell's voice can manifest a *+6 flaming burst greatsword*or *+6 flaming javelin*as a move-equivalent action. Hell's voice’s sword vanishes if it leaves its hand and its javelin vanishes after striking or missing its target.

**Divine Deception (Su)** Once per day while Hell's voice uses his change shape ability, she can choose to emulate a different alignment for the purpose of divination spells that reveal auras (such as *detect evil*). This effect persists as long as he carries a holy symbol of a deity of the same alignment he wishes to emulate. This holy symbol must have been given to his within the previous hour by a worshiper of that deity; Hell's voice typically secures these symbols via mind control. This effect last for 2d6 hours, after which point the holy symbol crumbles to ashes. While it lasts, spells and other magical effects treat his alignment as if it were the feigned alignment, not his true alignment of lawful evil. If he uses a symbol of Sarenrae to appear neutral good, this effect lasts for 24 hours before the symbol crumbles to dust.

**Dream Haunting (Su)** Hell's voice can use his energy drain attack, mind-affecting spell-like abilities and profane benediction abilities on any creature he successfully affects with his *nightmare* spell-like ability while that ability is in effect. Once he uses one of these abilities against his target, the *nightmare* spell ends—he can only use one of these abilities per use of *nightmare*.

**Energy Drain (Su)** Hell's voice’s energy drain ability functions like that of a succubus, except that it drains 2 levels per use. As a free action as part of this attack, he may choose use his burn special attack with his energy drain. With a successful DC 36 Will save, a character resists the suggestion implanted by this attack and a successful DC 36 Fortitude save negates the negative level after 24 hours. The save DCs are Charisma-based.

**Fiery Passion (Su)** Hell's voice’s passions and fires are one. A creature must be immune to both fire and mind-affecting effects in order to be immune to fire damage caused by Hell's voice. Creatures immune only to fire instead take fire damage as if they instead had fire resistance 10. Creatures with fire resistance and no immunity to mind-affecting effects take fire damage from Hell's voice’s attacks as if they had no fire resistance.

**Profane Benediction (Su)** This ability functions as the succubus’s profane gift ability, except it grants a +4 profane bonus to an ability score of the target’s choice rather than a +2 bonus. If the target is a worshiper of Sarenrae, the target also gains immunity to fire as long as the profane benediction persists, even if the worshiper at some point later abandons her faith in Sarenrae (as is often the case with those who are eager to keep their profane benedictions).

**Firebow (Su)** As a swift action, Hell's voice can conjure a *+6 flaming burst unholy good outsider banecomposite longbow* that creates arrows as she fires it. In addition, arrows fired from her *firebow* can inflict her burn special attack.

**Hellfire (Su)** Any fire damage caused by Hell's voice’s abilities and spells is half fire damage, half unholy damage.

Hell's voice is tyrant warlord and a terrifying field generals among Hell’s legions. While many other greater devils manipulate and corrupt subtly and from afar, Hell's voice surround himselves with lesser diabolical minions, lead interplanar incursions, hold infernal redoubts upon mortal worlds or strike against any who would defy the will of Hell.