Flash Heal

**Flash Heal** is a Basic skill that instantly heals the target for a moderate amount. It is unlocked after defeating Grand Magnus Iqsior and does not require any talent point investment to put on the skill bar.

Flash Heal has a base cooldown of 7.5 seconds and costs 75 mana. When cast, the target is surrounded with two pulses of light.

Flash Heal Player Level Scaling (Skill Level 1)
 5
 100

## Talents

* **Light's Guidance**: Three Levels - +4% Flash Heal effect per level. Flash Heal grants Light's Guidance, reducing the target's damage taken by 2% per level for 7 seconds. Requires 8 points invested in Priest.

* **Piety**: Two Levels - Reduces the cooldown of Flash Heal by 0.5 seconds per level. Requires 16 points invested in Priest.

* **Final Verdict**: Three Levels - +10% Flash Heal effect per level. Increase the cooldown of Flash Heal by 2 seconds and mana cost by 30% per level. Mastery 3 - +15% Flash Heal effect. Requires 28 points invested in Priest.

* **Soul Boost**: Three Levels - Flash Heal grants Soul Boost, increasing the target's Physical damage by 5% per level and Fire damage by 7% per level for 3 seconds. Requires 4 points invested in Occultist.

* **Misery**: Three Levels - Reduce the cooldown of Flash Heal by 0.7 seconds per level. Mastery 3 - +15% Flash Heal effect. Requires 12 points invested in Occultist.

* **Forbidden Chapter**: Three Levels - +50% Flash Heal effect per level. Requires 28 points invested in Occultist.

* **Inquisition**: Three Levels - Whenever Flash Heal critically heals, the cooldown of Divine Focus is reduced by 0.7 seconds per level. This effect can only happen once every 2.5 seconds. Mastery 3 - +0.2 second Inquisition cooldown reduction. Requires 20 points invested in Paladin.

* **Infused Luminosity**: Three Levels - +6% Flash Heal effect per level. Divine Mend has a 5% chance per level to cause the next Flash Heal to heal for 15% more per level and deal 100% Healpower Fire damage per level to all enemies. This Flash Heal reduces all enemy resistances by 5% per level for 10 seconds. Mastery 3 - +2.5% Infused Luminosity proc chance. Requires 20 points invested in Paladin.

## Artifacts and Crafting

* **Serpent's Hunger**: +14 to +18% Flash Heal effect. Flash Heal now scales with maximum mana instead of Healpower.

* **Shiverspine**: Flash Heal also deals 250% Healpower Ice damage to the current enemy target. Increases the mana cost of Flash Heal by 40. Flash Heal gains an Offensive tag.

* **Synergy**: +12 to 15% Flash Heal effect. Shadow Ripple causes the next Flash Heal to heal for 100% more. Flash Heal causes the next Shadow Ripple to heal for 50% more.

* **The Holy Flame**: +120/210 to 150/220% Flash Heal effect and +8/7 second Flash Heal cooldown. Flash Heal now burns the enemy target for 90/135% of the amount healed as Fire damage each second for 7/8 seconds, stacking up to 3/5 times. This effect can critically strike when The Holy Flame is Divine. Flash Heal gains an Offensive tag.

* **Oathkeeper**: Ample Heal grants the target Oath for 25 seconds. Casting Flash Heal empowered with Infused Luminosity will duplicate that cast to all targets with Oath.

* **Bolster**: +8/11 to +9/13% Flash Heal effect. Flash Heal and Lesser Heal each apply Bolster, increasing the target's block chance by 5/10% for 13 seconds. When divine, Bolster also grants the target 7% Physical and Nemesis resists for 13 seconds. Bolster effects from Flash Heal and Lesser Heal are tracked separately and stack together.

* **Skill Level Uniques**: Flash Heal is a Skill and will gain increased base healing and Healpower scaling per skill level.

* **Non-unique equipment**: All accessory types can roll +1/+2 to Inquisition and Infused Luminosity Level.