recursal/Fanatic-Fandom huggingface dataset:
Nebe

## Nebe Fief

introoo

## Geography

describe the area. are there any notable locations in Nebe? barrows for ancestors? great halls, monuments, battlefields? do they have arenas?

## History

this is probs a sweet Broker and Squid collab time. :P

## Government

--> Drusilla's lordship

--> who works under her? for her?

--> are there judges? councils? guilds? do noble families have political/economic power? what makes a noble?

### *Marriage*

how are marriages performed? are there any rituals involved here?

### *Bonding*

is it illegal? are there circumstances in which its allowed? what do you do with people previously bonded? rehab??

## Schooling

where do the kiddies get their education? public schools, academies, family teaching, apprenticeships? contests?? public libraries?

## International Relations

--> what's there place like in the council of lords? have they ever rioted? betrayed? gone to war with other fiefs? check out the homini page and read through the "3 ages of homini warfare" to get a sense for where nebe's fallen in that.

--> (elysian relations) diplomats? an embassy?

--> (sheolfolk relations) do they keep an arena?

## Culture

--> Food

--> Names

---> Holidays

--> Clothing
The Surface

Far below the Overrealm, the Surface describes the land beneath Elysium and above the Underdark: it's a temperate land, with both western and eastern points holding mountainous borders. Its southern edge, when not tempered by a seaboard, is hot and dry; its largest desert is the Barrowland, which spans over both the Underdark and Sheol. Asphodel's natural snowfall rests to the east in Jehiliath's mounts, to the west, along the border of Spieti, and to the north in Hastance, where rock and tree are regularly blanketed.

Elysian expansion on the Surface is a relatively new endeavor; prior to the Bloodbirth, Elysians kept primarily to Elysium and their few strongholds, only exploring below when war, scavenging, or asylum troubled their minds. The Sheolfolk, in contrast, have maintained a constant presence in the south, and though they rarely wandered far, some isolated Sheolfolk villages persist far from Sheol's reach.

The Surface is primarily occupied by the Homini, who have a rich history and high stake in keeping it to themselves. Both Sheolfolk and Elysian occupants are little better than refugees, practically speaking.

## History

elysian versus sheolfolk war

bloodbirth

bonding + slavery

creation of fiefs and homini split from bondage. creation of independent societies, council of lords, splits from that into monarchies

elysian patronage, brainwashing, kidnapping of children, breeding programs, racism and indoctrination via schooling and societal laws

sheolfolkian kidnapping, slave camps, slave owners, arenas, breeding, concubines, noble houses, blood feuds

the three eras of homini warfare, nitarem split, first heroes, alternative belief systems, arenas, glory kills

## Territories

### **Homini Fiefs**

* Balum
* Hastance
* Iskeria
* Nebe
* Nitarem
* Spieti

###

### **Elysian Fiefs**

* Elodiel
* Jehiliath
* Zion

### **Sheolfolk Fiefs**

* Diyu
* Hel
* Fil
* Morgul
* Nereu
Unnamed Alien Man

The Unnamed Alien Man was a character that very briefly accompanied the party in the Gaping Asshole of the World campaign. The Alien Man awoke with the rest of the party in Sova Scrotia; shortly after crossing the border, the Alien Man was killed by an arrow fired by John Gottowt, who mistook the Alien Man for a hostile creature. The Alien Man's origins or intentions were never discovered.

## Background

Class:

(Character background)
Putpocketer's Guild

The Putpocketer's Guild is a widespread organization in Phallica centered around the criminal act of putpocketing. Members of the Putpocketer's Guild compete for fame within the Guild by placing various things within unsuspecting people's pockets, including coins, rocks, live animals, dead animals, and more. Members attain fame within the Guild based on the difficulty of the objetc being putpocketed, even more so if the target is someone of high profile. The Putpocketer's Guild operates within all countries of Phallica, with a large network of members within secret bases hidden around towns.
BRAAGGHHH the Barbarian

**BRAAGGHHH the Barbarian** is a human Barbarian that resides in Phallica. A towering, muscular man, BRAAGGHHH is a powerful warrior, but he only speaks by saying his name with various inflections. When BRAAGGHHH is not travelling Phallica trying to fulfill his quest of acquiring the biggest skull in the world, he acts as the secretary to the king of the Orcs, performing messenger duties, conducting various missions, or acting as counsel on political matters.
Magic

Magic is the powerful but loosely understood energy source that powers the ability of mages and can be manipulated by Phallica's inhabitants. Magic has no apparent physical form, but it is detectable by people with the genetic or artificial ability to manipulate magic. Its manipulations manifest differently based on the wearer, with Bards, Clerics, Mages, and others possessing different magical abilities that others cannot access.

## History

The Mages' Guild does not know the exact origin of magic, but based on evidence gathered through magical detection, they surmised that magic did not always exist in Phallica. Because magic lingers in all locations and intense uses leave behind traces, mages date
Philip of Sova Scrotia:The Lute Breaker and Smoker of Dank Kush

Philip is a human bard, formerly a ranger, who played a crucial role in the The Gaping Asshole of the World campaign. Philip's full name and complete origins are unknown, as the only part of his past he can remember is that he is from Sova Scrotia. Philip travels Phallica with his trusted animal companion Sprinkles the bison, concerned primarily with his own ambitions.
Franklin

Franklin is the name of the most well-known worshipper and self-proclaimed prophet of the Cult of Frank the Fingerer. Although Franklin's whereabouts are currently unknown, mages believe him to still be working unseen.

## History

Franklin's exact origin is unknown, though he appeared at the start of the Great War and stayed in the public spotlight until its end. Observers first reported seeing him around the Florida area, and though he dressed and sounded like a resident, all questioned people of Florida claimed to have never seen him before his first evangelistic attempts.

Franklin began to evangelize in Miami with a collection of cultists. He later revealed his connection to Frank the Fingerer when he prayed for Frank the Fingerer's pwoer and utilized it to kill several city guards. Franklin continued his preaching in addition to leading barbaric attacks on various churches of Prostaticus. At the conclusion of the Great War, Franklin gave great power to Logros Skullfucker at the Fields of Spindle in the name of Frank the Fingerer. Upon Logros's defeat, Franklin and his accompanying cultists were nowhere to be found.

In the Third Era, some have claimed to have seen Franklin in various locations, but confirmed sightings of Franklin have yet to be made. His name is chanted by cultists to this day, both in praise and honor of the man. Mages still believe Franklin is still alive and orchestrating actions unbeknownst to the world, as the Cult of Frank the Fingerer is as coordinated as it was during his time in the Great War.

## Appearance

Franklin has been described as a tall, crotchety human. His movements were extremely erratic, and his temper was short. Franklin most commonly dressed in an ash grey robe, walking barefoot at all sightings. Franklin never visibly carried weapons, but onlookers wouldn't dare approach him for fear of the wrath of Frank the Fingerer. Those who have spoken with Franklin describes him as "crazy, though oddly charismatic for a psychopath." Franklin showed a clear, unbreakable love for Frank the Fingerer, and he would react harshly to any who disagreed with him.
The Asspull

The asspull is a combat technique popularized by Balliaus. According to Balliaus, "it's a difficult skill of maintaining the mental composure and concentration required to cast spells while still being aware and coordinated enough for traditional combat."

## History

According to legend, a tribe was devastated by a horde of demons during the Second Era. During this attack, an elderly man entered the tribe's walls and offered his services in exchange for an First Age artifact. The tribe declined his offer, saying the artifact was too important to the tribe's history. As the battle raged on, more and more of the tribe's champions were sent to their deaths; soon enough, there were none left. The old man approached again and offered his services, and with no other choice, the tribe reluctantly accepted. A quick and intense battle ensued, and mere moments later, all the attacking demons were dead without a single scratch on the mysterious old man. The shocked but grateful tribe asked how he did it. The old man simply replied "The Asspull," claimed his artifact as per his deal, then departed, never to be seen again.

## Stages

According to Balliaus, The asspull has 4 distinct stages of mastery.

### Stage 1: Initiate

The most common form of The asspull. The user can simply use magic and other combat forms.

### Stage 2: Omen

The first sign of a true asspull user, these people are so adept with magic and melee combat that the wielder can engage in physical combat while casting spells. However, at this stage, it is unconscious and poorly controlled, and further training is needed in early teenage years to progress.

Some notable users at this stage: Garren, Vivian, Ying

### Stage 3: Awoken

At this level of skill, the user is now capable of handling more intense spells while in melee combat. The rumored defining feature of this stage is a aura that surrounds the user and the changing of the users iris color.

Some notable users at this stage: No one

### Stage 4: Mastery

Little is know about this stage due to its rarity. From what can be gathered from hearsay the users hair changes color, and the user seems to be faster.

Some notable users at this stage: Balliaus.
Panda rojo

Ailurus Fulgens

El **panda rojo** o **panda menor** (***Ailurus fulgens***) es una especie de mamífero omnívoros de la familia Ailuridae, aunque se había clasificado dentro de las familias de los prociónidos y de los úrsidos. Es la única especie del género *Ailurus,* y la única de la familia *Ailuridae;* se halla dentro de las especies en peligro de extincion ya que sus poblaciones se encuentran amenazadas por la pérdida de hábitat, la caza furtiva y la endogamia, y están protegidos por las leyes nacionales de algunos países.

El panda rojo es nativo de las regiones montañosas del Himalaya, Bután, el sur de China, la India, Nepal, Birmana, aunque hay indicios de registro fósil que comprueban su antigua existencia en América del Norte. vive generalmente en los bosques templados húmedos de zonas altas y con abundante bambú. Su pelaje es de color pardo rojizo con la cola larga y peluda. Sus extremidades delanteras son bastante cortas, por lo que tiene una peculiar forma de caminar. Es un animal de carácter solitario, territorial y de costumbres nocturnas. Su alimentación gira principalmente en torno al bambú, pero al ser omnívoro puede ingerir huevos, pájaros, insectos y mamíferos pequeños.

Hay una población estimada de 2500 individuos maduros, se le considera una especie en peligro de extinción según la Unión Internacional para la Conservación de la Naturaleza (UICN). Sin embargo, su población ha comenzado a disminuir debido a la destrucción de su hábitat, la eliminación de su territorio en China y la caza furtiva. Este último es un factor importante en la disminución de la población de los pandas rojos. Es un animal común en los zoológicos principalmente de Norteamérica y Europa donde es reproducido en cautiverio.
Ahsa Bakir

**Ahsa Bakir** is the commander of the Forgotten and its chapter in Zion as introduced in the First Iteration. *(Played by **Captain Whitehawk**.)*

## Biography

### *Pre-Asphodel*

As a halfblood orphan there was little potential for him to aspire to, even raised in Elysium. The Elysians were kind, if frigid, and taught him with the rest of the Elysian children but gave him no attention or warmth beyond what was required of them. Without ties to his heritage beyond his name and the wing nubs on his back, he was scorned as nameless and forgotten. His parents had died in a skirmish soon after his birth he had been told, and he daydreamed of who they could've been in the lonely hours of the night. Without Virtue or intent to pursue one at eighteen, rather than speak with Elodi of his plans or dreams, he walked away.  It was easier that way, he decided.  He'd never been wanted anyways.

The dignitary that followed him was unexpected and uncalled for, but when he proposed to Ahsa a different calling, a chance to take arms with the Forgotten -- that often cursed yet ignored so called "guild of the faithless" -- it was everything Ahsa had been looking for.

The previous commander of the Forgotten dubbed him leader before succumbing to his wounds, and since then Ahsa has been working to undermine the Sheolfolk via subterfuge, blackmail, assassination, and guerrilla warfare.

## Personality

Controlled.  Respectable.  Concerned and dutiful.  A little sad, a little soft, a little tired.  Raised to be polite, a trained killer who feels bad about hitting girls.

**PERSONALITY TYPE:** ISTJ // 6w5 2w1 9w8 // SP/so // Lawful Good
Maqsud Barud

## Maqsud

### Sexuality

Bisexual (if Thunderchild were a living being, he would love him/her and no one else)

## Personal Information

### Affiliation

Nebe, the Barud family, the Ferald family (reluctantly)

### Family

A father, mother, brother, and sister.

**Maqsud Barud** is the bodyguard of the reigning family of Nebe and was introduced in Asphodel. (Played by *The\_Broker*)

## Biography

The scion of the Barud Family, Maqsud was trained in the use of the ancestral family weapon, Thunderchild, as soon as he was walking. Long ago, the Barud family almost became the leading family of Nebe, but a rival family, the Feralds, managed to take the throne from them by dishonorable means (at least, in the Baruds’ minds.) Maqsud shares his family’s grudge against the Ferald family, though the entire Barud family is still loyal to them as they are the leaders of Nebe.

## Physical Appearance

Maqsud is dark skinned with black hair and a short but thick black beard. He typically wears a plain turban with matching robes and curled toe shoes.

## Personality

Stoic and obedient, Maqsud stays with whoever he is sworn to (even if he does not personally care for them.) He will seek to strengthen his country and his family by any means that stay within his morals (he will not murder, steal, et cetera.) The Barud family heirloom, Thunderchild, a jezail rifle that has been with the family since its beginning, has been entrusted to him and he would sooner perish than allow it to be damaged or taken from him.

### *Strengths*

Loyal, honorable, dutiful, highly skilled in firearms.

### *Weaknesses*

Obsessed with the protection of Thunderchild, looks down upon anyone who is weak (in body or mind), his contempt for the Ferald family tends to blind him from any positives aspects they may possess, grouchy, picky eater.

## Relationships

* **The Barud Family**: Consisting of Maqsud’s father, mother, brother, and sister. He loves them all dearly, though he is ashamed of his brother so readily accepting a proposal from a Ferald woman.
* **Drusilla Ferald**: Of all the Feralds, he has the most respect for her, though that isn’t saying much. She is the primary Ferald that Maqsud is sworn to protect.
* **Ashura Ferald**: He sees him as a weak child trying to act like a man and failing miserably.
* **Tacitus Ferald**: Considering that all that Tacitus does is eats, drinks, sleeps, and follows Drusilla around, Maqsud sees him as weaker than a child. Maqsud utterly despises him.

## Weapon

Thunderchild, the ancestral jezail of the Barud family. He refuses to use any other weapons.

## Trivia

* Maqsud's theme.
* Maqsud’s character was originally envisioned as an ashigaru-type footsoldier with a tanegashima rifle. With information received from ComradeSquid, he was reworked into Maqsud.
Gluttony

**Gluttony** is one of the Seven Vices created by Ahriman and taken form in the Sheolfolk. This Vice is associated with want and the sensate. Its General is named Beelzebub.

## Belief System

Gluttony revels in and encourages certain tenets:

* Your environment exists to be used and taken; take it.
* There is power in desire.
* There are two kinds of ownership: that which you own, and that which is not yours -- yet.
* At the end, all that's left of you are your possessions.
* Don't save the right now for later, your tomorrow is not certain.
* The purest, truest pleasure of all is the sensory.
* All great pursuits stem from a physical need.
* The most advantageous investment is to serve one's self.

In the personal life, one of the Gluttony sect seeks to further their powers by indulging in sin. Hoarding behaviors are encouraged. Stealing from others is considered a good way to go to enhance your vice. The traditional idea of "indulging the senses" is not considered reputable, as it has been observed that one's abilities only strengthen when they are genuinely indulging in something that they want or like. (So, stuffing one's face with food when not interested in it does nothing for the Gluttony follower.) And because a Sheolfolk can only enhance their own power by committing transgressions, the goal is to be as offensive as possible in the quest for gain.

## Abilities

### *Primary*

* **Had Or Suf** (The opposite of Skyrim's "Fus Ro Dah," the user can pull things towards them.)
* **You Are *Sky* High, My Dude** (Being able to create a hallucination and make a target observe it as well. The user and the target experience the hallucination simultaneously. Typically one or two senses affected, three senses for a General.)
* **My Spidey Senses Are Tingling** (One of the user's senses is permanently improved in clarity and power, but not overly so.  Generally an ability only acquired by a General.)
* **But What About Second Breakfast?** (The user's physiological needs occur more frequently and with greater intensity. Heightened metabolism.)

### *Presence Effects*

* **I Could Eat a Horse** (Physical needs of any kind grow stronger, physical awareness fine tunes.)
* **Rabble-Rouser** (Creates dissatisfaction.)
* **Smaug** (Like a capitalistic squirrel, or perhaps a flame-spewing elderly wyrm, others nearby begin to feel a need to acquire property, wealth, and indulge desire.)
Elimi

**Elimi** is a Bonded Homini who was introduced in Asphodel. *(Played by OrganicEvil.)*

## Biography

Elimi is an orphan Bonded to Leviathan, General of Anarchy, who has become her guardian and mentor. They met about six months ago when Levi freed her from a pair of men who had captured her. During the fight, Levi was injured and near death, but was stabilized by the Bonding and emerged victorious. The two have been traveling together since.

### *Strengths*

Elimi doesn’t break. If she did, she would have by now. She’s smart, resourceful, and never, ever stops.

### *Weaknesses*

Elimi’s big weakness is her own youth and inexperience. There’s a lot she doesn’t know, about people, about war, about the world, about herself. She’s going to have to learn fast.

**PERSONALITY TYPE:** INFP

## Abilities and Skills

* Anarchy's Primary Abilities
	+ I Can Be Your Pain, I Can Be Your Painkiller
	+ Blown Away

* Anarchy's Secondary Abilities
	+ Geek Squad
	+ Mr. Blue Sky
	+ Anesthesia

* Anarchy's Presence Effects
	+ Let's Start A Riot
	+ Are You PMSing?
	+ No Pain, No Gain
	+ Fight Me
	+ Nothing Stopping Me Now

## Weapon

None; she has no formal training with any weapons, beyond the little that Levi has shown her.
Bronwen Ifanmerch

**Bronwen Ifanmerch** is an NPC introduced in Asphodel. Gay and useless, Bronwen uses her killing talents for Imperiel's whims. (Played by *Captain Whitehawk.*)

## Biography

Bronwen comes from an eccentric military family, one into blood-oaths and sworn loyalties and indentured servanthood--but only if, ya know, you think the person is really cool or whatever. That was sorta the way of things: if you weren't grinding yourself to a pulp trying to prove yourself on the field, you were a bodyguard, or a secretary, or somebody's assistant. Being one of many assistants for the jumbled Archangels of Justice seemed a tenable existence until Bronwen found a reasonable patron. Sweet Elodi's Ass, did Bronwen think Imperiel was cool. It's probably best to call it an obsession. Since first spying her, Bronwen has dogged her hand and foot, searching for a way to be useful, a method into Imperiel's good graces. Imperiel's death was earth-shattering. Imperiel's return must have been Elodi-sent: Imperiel returned to lead the people of Elodi back to Justice, and Bronwen shall do anything to make that trek easier.

## Personality

Bronwen is a catalyst for change, big or small; unlike her peers, who understand restraint, Bronwen's never touched the stuff. She's lives only in the moment and thinks little of past or future, preferring to shift boulders one pebble at a time. This enthusiasm is best lent to hands-on projects, as most other stuff fails to hold her attention. A rocket-booster quaking for launch. Erratic, irritable, and volatile, easy to offend and quick to commit.

**PERSONALITY TYPE:** Chaotic stupid.

## Trivia

* Bronwen's -el less name is not a mistake: her family believes the Elysians are more important than Elodi, and so do not honor the god by changing their names. Their last names, likewise, reflect this heritage status; the first part of the last name denotes father, the suffix denotes the gender of the child.
The Nightingales

**The Nightingales** are a small group of assassins that work on defending the weak from the abusers of power under the guidance of Nocturnal. This can include Elysians, Sheolfolk, and even Homini.

## History

Centuries ago, the Nightingales were once a large community of Homini families and initiates that came from said families or those devoted to their cause. Despite believing in Nocturnal as the true Homini mother, it is in no way a requirement to be apart of the group.

During the older times of this organization, they had a goal:

* *Protect the Homini from Elysians who overstep their boundaries and the Sheolfolk who take advantage of the weak.*

This was then later changed as time went on to Homini tyrants who ruled wrongfully or worked with Elysians and Sheolfolk for the worse.

As the families thinned and died out, and members dispersed for whichever reason, the Nightingales became more of an exclusive and tight-knit group. Their lowest number of members at one point was 3. After a number of them were killed in battle the only two remaining members are Sapphire and Eon.

The group is, *technically*, disbanded, and Sapphire has taken on the organization as her title to keep the Nightingales alive in spirit. She has no plans to revive it anytime soon.

## Who is Nocturnal?

While it is believed that Ahriman and Elodi's mixing of blood during the bloodbath caused the birth of the Homini, the Nightingales and those close to them believe in a third and unspoken mother of the Homini: Nocturnal.

Most of her followers and believers are long gone; dead or haven forgotten her. There is little literature on her or artwork. Most of her appearance is up to interpretation.

## Member List

 ???
 ???
 **Sapphire** | The adopted daughter of Sebastian, one of two remaining members
 **Eon** | Last initiated member and one of two remaining members
The Doro

The *doro* are a race of griffin-like creatures created by Elodi for the Elysians. Though they vary in size and intelligence, they're perfect for transportation and companionship. Regardless of genus, the *doro* can instinctively pick up on a person's heritage, responding well to those made by Elodi and likewise being repulsed by anything Ahriman-born, be that a person or place.
Ahrimart

**Ahrimart** is a location in the Underdark zone of Asphodel. Several of these stores exist in the Sheol region, but the Sundering has significantly decreased the amount of customers that these locations see. They are all functioning, however, and purchases can still be made if you can look past the lava and the fire.

## Appearance

 — Omni, Discord

More TBA

## Guest Book

* Molech and Z: Most recently seen November 6th, 7221
* (future visitors/shoppers go here)
Asphodel Wiki

The **Asphodel Wiki** is a wiki dedicated to the roleplay **Asphodel**, its sequels, derivatives, and other related content. It's first iteration began on August 6th, 2017. It's second iteration began with a fuller cast on December 7th, 2018.

This wiki has had **1,429** edits on **102** articles and **194** pictures since May 8th, 2017.

• Template Guide • Character Page Template • Article Stubs •

 Taking touches from J.R. R. Tolkien's *The Silmarillion*, Garth Nix's *Abhorsen* series, Nickelodeon's *Avatar: The Last Airbender* and *The Legend of Korra*, John Milton's *Paradise Lost*, Andrew Hussie's *Homestuck*, Zoroastrianism, Catholicism, Judaism, and Greco-Romanian mythology, **Asphodel** is an RP that, while it has religious themes, is not meant to be religious. Or at least, not religious in the way you or I might be used to.

 Players are given context, culture, and couture: the rest is up to them. Personal interest is required; knowledge of the world's mechanics rather important (don't worry, there's a **Wiki** for a reason); and while Tor is around at all times for information, questions, and bouncing off ideas, Tor believes it would be very sad if the players did not contribute their brilliant minds to the stories contained herein.

 **Asphodel** has an open plot with several possible endings.
Odelle Galanis

**Odelle Galanis** is Spieti Homini introduced in *Asphodel. (Played by **Athena Lionheart**)*

## Biography

At the age of 10, Odelle had her father torn from her by war and was placed under the wardship of Artos Polemistis. This shattered her entire worldview and she spent the next few years piecing it all back together. As she went on the journey to come to terms with what had happened and her new life, she rediscovered music.
Her father had had her trained in music since youth, but now it became her outlet. She had quite a bit of natural talent in both vocal performance and guitar, which she honed obsessively in her adolescence. Her first complete composition was actually about her father, documenting his story and the battle of Adweano in hopes of preserving his memory; she would return to this piece and rewrite it several times throughout the years. As she reached adulthood, her musical career flourished and she spent her twenties enjoying fame and an independent income.
She became somewhat close to her fellow wards, but, due to her age, she always took on an oldest sibling type of role and never let herself be vulnerable to them. They were, however, who she would first go to with a new creation for their initial feedback.

## Personality

When on the stage or in the public eye, Odelle is coy, intelligent, and sweet. She’s grand in language and expressive. When taken all together, she’s formed a somewhat mysterious identity as the daughter of a fallen soldier and ward of a great leader, a beautiful, unmarried maiden, singing tales of the past. She’s fascinated with concepts such as immortality, legacy, and tradition and a lot of her music reflects this, adding to the mystical persona.
Underneath that, though, is ambition. Lots of it. It’s what fueled her musical career. She doesn’t desire military might or political power, though; her drives come from much more personal and social motivations. While her persona isn’t all fabrication, it isn’t all truth, either. Odelle can be extremely cold, pretentious, and self-centered. Her loyalty is as assured as the advantage it gives her and she’s shut herself off emotionally from others as much as possible. She deals with her emotions through her art, refusing to truly open up to anybody else.

**PERSONALITY TYPE:** ESFJ
Despair

— Shakespeare's *Macbeth*, 5.5.24-28

**Despair** is one of the Seven Vices created by Ahriman and taken form in the Sheolfolk. This Vice is associated with darkness and existential awareness. Its Generals are called Molech.

## Belief System

Despair revels in and encourages certain tenets:

* Hold no expectations, abandon all dreams; there is no sense in wanting what is not assured.
* Despair is for those who see the end beyond all doubt.
* Fall into the darkness so you may be free.
* Hope is the enemy of enlightenment.
* When you hit the lowest point, you are open to the greatest change.

The Despair sect is strange, because it requires greater and greater depths of despondency and hopelessness in order to gain its powers, often driving themselves into situations where they could be harmed or demoralized. And yet, often times they take on a strange philosophical twist in achieving it. Molech is considered something of a deity, being able to strengthen other Despair followers' abilities with their presence affects.

## The Cult of Melancholy

A long time ago, a group of Despair followers broke away from the rest of their society. They broke away from the ideas of Molech and the binds of the Sheolfolk. In pursuit of freedom and what they believed was the truth to Despair, the Cult of Melancholy was born.

Branching off from the more widely known Despair, Melancholy takes from the original ideas of Despair and branches off even further into an intricate understanding of the Vice:

* Having no expectations leads to a life of true freedom and understanding of the cruel world.
* Despair, as a concept, is more elegant than crude. True beauty is found in the sadness that follows you.
* True comfort is knowing you will have nothing.
* Tying yourself to hopes and dreams will leave you in a vortex of meaningless dissatisfaction.

Without Molech as their diety, they turn to various other methods to better pursue their Vice. Their methods of invoking Despair in their microculture typically comes in the form of (child) abuse and mind games. As a close-knit culture as well they often leech and use one another.

## Abilities

### *Primary Abilities*

* **The Shadow** (The ability to create shadows and darkness that can drown out light. Responds only to mood.)
* **Bloody Mary** (The ability to cut open skin by drawing a finger across a target's skin, but cuts own skin likewise.)
* **Just a Flesh Wound** (As the user sustains greater physical damage, abilities become empowered -- but also have the potential to damage the user further when used.)

### *Presence Effects*

* ♫ **I Can See Clearly Now That I've Dropped My Ex-pec-ta-tions** ♫ (Induces a strange sense of clarity and holistic awareness about life.)
* **I Have Crippling Depression** (Creates loss of vitality, brain fog, confusion, hopelessness, demoralization.)
* **Floating** (Prompts dissociation, derealization, depersonalization.)
Florida

Florida is a country in Phallica. A land of mountains, forests, plains, and sometimes swamps, the varying land of Florida is mostly occupied by humans, with some occupants of other races. Miami, the capital of Florida, is home to the King of Florida, as well as the second largest mage's college in Phallica.
Wrath

...You went and brought a knife to an all out gunfight.

**Wrath** is one of the Seven Vices created by Ahriman and taken form in the Sheolfolk. This Vice is associated with the classical element of Water and animosity. Their chief general is named Lucifer.

## Belief System

It's said that being wrathful is easy. However, it does require no short amount of determination. Wrath is considered a somewhat ambiguous sect to follow -- much of Wrath's abilities either require injury to amplify strength or put the user at risk for damage, thus leading to higher rates of death amongst the Wrath sect. Add the staggered body regeneration occurring within the Sheolfolk since the loss of Ahriman, and followers of Wrath walk a thin and potentially fatal line.

The sect guides itself with a few central ideas:

* Start conflict.
* Get angry.
* Don't ignore your emotions; act on them.
* Gain enemies.
* You must antagonize and be antagonized.

Brawling and sparring is considered a low-cost way of discovering anger and learning how to become angry -- and to keep it as long as possible, especially at lower levels of power. The technique is still used at higher levels, but less to gain Wrath, and more to prove status.

## Abilities

### *Primary*

* **Fire Hydrant** (The ability to move, manipulate, and transform water. Drains energy.)
* **Body Builder** (The user can increase their physical strength to higher than they're normally capable of, with the heightened risk of damaging their body, esp. in the form of pulling muscles.)
* **Berserker** (When badly injured and angry, the user's speed and pain resistance dramatically increase.)
* **Intercept** (The user's ability to take on the physical pain of another person via physical touch. The user cannot control when this happens, so they need to be careful about touching others.)

### *Presence Effects*

* **Unflinching Rage** (Kills the body's natural inclination to flinch and dodge.)
* **Enrage** (Increases the hate of nearby targets so it focuses on the user.)
* **Fight or Flight** (Activates central nervous system.)
* **Anakin Crywalker** (Feelings intensify.)
Faidael

**Faidael** is a Journeyman of Diligence introduced in *Asphodel . (Played by **Athena Lionheart**)*

## Biography

Raised by two Diligence followers, Faidael’s path became obvious from a young age. She didn’t resent it in the least, taking to her Virtue and training quite well. From a young age, she knew her calling was to protect and thus was trained in combat and specifically bodyguarding tactics. To this day, she's never been in actual combat against the Sheolfolk and was instead assigned to bodyguard low-risk principles, thus remaining Unbonded to leave more Homini for front-liners and Archangels. Before the Sundering, she came pretty close to reaching Adept status, but afterwards has landed squarely in the Journeyman category.

Faidael’s most prominent role in Elysian society thus far has been as one of Asutiel’s bodyguards. She was given the assignment after the Sundering, which was a large part in why she was Bonded to Matthew. Asutiel was certainly a strange assignment, especially as the Archangel went farther along the path to her eventual betrayal. Faidael watched the girl, who she greatly respected, start to change her mind on things the Diligence follower had never heard questioned. When it finally happened, Faidael was left with a lot of questions and some very deep doubts. Now, she waits for reassignment and spends a lot of her time training with Matthew.

## Physical Appearance

Faidael generally wears a thick padded jacket, even when it’s warm, to accumulate as much body heat as possible and serve as rudimentary armor.

## Personality

Faidael is confident in an almost unconscious way. The idea of being self-conscious and of being prideful both don't even seem to seriously register. She's not very talkative; she's very much a doer, not a thinker. That's in some part due to her training in bodyguarding. She's learned to invisible until she's needed and then she has to act, and act big. She's had to overcome any aversion to violence she may have once had and is very good at thinking in us-vs-them.

What she does struggle with is isolation and dealing with problems that aren't so straightforward to fix, especially in areas like morality and relationships. She's denied herself a lot socially, both consciously and unconsciously; consciously, she doesn't allot herself free time for merely being with friends and unconsciously, she's never been able to see anybody as an equal. To her, people are principles, people to protect, trainees, or her higher-ups to be obeyed. Her view of Diligence is rather simplistic, which holds her back in a lot of regards and makes her grasp on it less firm, no matter how hard she holds on. She does not want to have to deal with subjective things, but greatly desires logical consistency within herself.

**PERSONALITY TYPE:** ENTJ
Z

Z

**Z** is the Homini child Bonded to Molech. She was introduced in Asphodel's second iteration. (Played by *Captain Whitehawk*)

## Personality

She'd hate it if I analyzed her, so I won't.  You'll see.

**PERSONALITY TYPE:** INTJ // 5w4

## Relationships

* **Molech** [Bonded] Z's not sure what to feel about them. Like, the arrangement worked out pretty okay but Molech's weird af and Z knows they killed their last Bonded just for kicks. Job security's not real great right now!

## Trivia

* Credit to uzlolzu for the amazing art! (This is art of her OC, Tove.)
* Z's Spotify playlist.
MBTI Types

It's just fun to compare characters, ya know? So here you go, here's a system you can mess with.

Not used to MBTI, not sure what the heck it is? For the really in-depth information on MBTI, prithee consult this presentation that Tor made back in the day for an AP Psych final. (Tor went through an MBTI phase in 2016 and never quite recovered.)

MBTI Types
Calista Lovelock
Asmodeus
Delilah Ashwell
Great War (campaign)

The Great War campaign is a campaign set shortly after the start of the Great War. Although intiailly begun in January of 2018, the campaign was later begun once more in May of 2018.

## Story

### Rivensyndelwood

Party arrives, told by guard to enter. Examines map, realizes they went south accidentally. Go to inn, Clyde has drinking contest with Torb. Taylor talks with them, cheers them on. Estoc sleeps outside. Cree A Tine has seizure. Jorgen hits on Taylor. Clyde covers "Toto" while drinking at the same time. Taylor is bought a bowl of rice by Cuck cuck (who complains about no dolphins), and she is enthralled by him. And on the second round, Clyde begins choking. Invites torb to his room, they have hot sex. Taylor tries to ask him to peg, Cuck flees, as she cries. As torb big spponos clyde, he asks him his age, and takes a 20 to determine law if that's legal or not.
Anarchy

**Anarchy** is one of the Seven Vices created by Ahriman and taken form in the Sheolfolk. This Vice is associated with the classical element of Air and lawlessness. Its General is Leviathan.

## Belief System

Anarchy keeps a few ideas:

* Rules have no meaning.
* Get rid of structure.
* Destroy the Elysians and the order they stand for.

Especially in the chaos that followed Elodi and Ahriman's disappearance, the Anarchy sect has been fittingly and ironically disorganized. Currently the present goal appears to be raising hell and gaining power.

## Abilities

### Primary

* **Anesthesia** (User can numb a target's ability to feel their own body or take in sensory information, but it mirrors in the user. Makes it hard for both to use their abilities.)
* **Mr. Blue Sky** (User can make surrounding weather more violent and wild, even being able to direct lightning or the direction of the storm, but causes pressure headaches and inhibits thought as the storm the user is controlling intensifies.  Generals have been caught suddenly lying down to take a nap in the midst of a tornado.)
* **Geek Squad** (User can loosen and shift -- or break them if a General -- chains, locks, or any metallic object with a touch.)

### *Presence Effects*

* **Let's Start A Riot** (Loosens inhibitions like alcohol.)
* **No Pain, No Gain** (Fear of being harmed slackens.)
* **Fight Me** (Irritability and lawlessness increases.)
* **Nothing Stopping Me Now** (Loosens the mental/emotional abilities of all other sects but its own.)
Shayel Chaikin

**Shayel Chaikin** is an Elysian-Homini introduced in Asphodel. (Played by *Adrian*.)

## Biography

Shayel was born to Arman Chaikin, a Homini father, and Suryel, an Elysian mother who lived in Hadiqa, a largely half-blood-populated village near Hel and Iskeria. Both of them followed restrictive Virtues that, for years, grated on Shayel's nerves. Since childhood he had no desire to walk any of Elodi's paths. But he was never sure if he could trust Ahriman's ways, either. The stigma he faced daily as a half-blood and the distrust he experienced from the few Sheolfolk he tried to mingle with left him unsure of his place in life. Until he met Levi, that is. But after discovering the General of Anarchy was not who he seemed, Shayel abandoned the Pirate King in search of his own path.

## Personality

Shayel is young, even as a 24 year old, and thus he is quite impressionable. Despite this, he shares a common them among Ravagers - a desire for unfettered freedom. But though he's forsaken his original family, there's still something inside him seeking a newer kin. He hopes he can find it in the Ravagers - after all, they were so far the only ones to take him in. Ultimately, Shayel does not like to be alone. He needs to be surrounded by people that are willing to accept him and his free spirit.

### Strengths

Shayel is nothing if not committed to his goals. He's quite a brave chap, braver than he lets on, and is willing to go to greater lengths than even most of his comrades.

### Weaknesses

Shayel's ultimate weakness is his dependency on camaraderie. The poor boy doesn't know how to live on his own without a clan of some sort, and honestly might die if left to his own devices.

## Abilities and Skills

Despite his short run with the Ravagers, Shayel has proven to be quite efficient with blades.

Shayel finds himself literally stronger in the company of friends and, given a suitable mate, displays heightened strength and stamina compared to his lonelier self.

## Relationships

   Leviathan, his ex-boyfriend. The General of Anarchy had shown him the ways of the most "free path," and has taught Shayel many things since he left his hometown. But after the murder of Suryel and Arman Chaikin, Shayel broke up with Levi.

## Weapon

Shayel wields a rapier, which he picked off of a Ravager that got killed in a duel. It's become quite a trustworthy tool, for many purposes.
Teabeyea

Teabeyea is the capital city of Schitt-Stayne. Home to the Mages' Guild headquarters and the largest mage college in Phallica, Teabeyea is a massive port city where most naval shipments come through. The capital is also home to the Grey House, where the Gnomish president lives and the Gnome Congress meets.
Pride

Pride is one of the Seven Vices created by Ahriman and taken form in the Sheolfolk. It is associated with the Classical Element of Earth and the concept of personal exaltation. The Generals of Pride are called Belial.

## Belief System

The Pride sect operates on a few basic tenets:

* The only person around that you should be concerned with is yourself.
* You are better than everyone around you.
* Within yourself you can build your own kingdom.
* Without personal pride, there is no satisfaction.
* You are above all things.
* There is always more for you to accomplish.
* If you do not value yourself, how can you expect others to value you?

Pride is fostered through a change of mindset and valuing one's self more and more. There comes a point where valuing others over one's self inhibits the Pride follower's ability to gain more power, and thus others must be discarded. It is a selfish sect by nature. This does not bother its followers, who can clearly see that in further selfishness they gain more power in their sect.

## Abilities

### *Primary*

* **Rockfall** (The ability to move, manipulate, and control earth; terrakenesis. Usually induces headaches, or a migraine, if pushed too far. ("Rockhead" then, is a term for this side effect as much as it is generic insult.)
* **Stop, Wait a Minute** (The ability to temporarily paralyze limbs of a target via touch.  Slows the user in turn.)
* **Jello** (The ability to weaken the surface of whatever they're touching with their hands within a radius of a few inches, allowing for easier damage or breaking.)

### *Presence Effects*

* **Tunnel Vision A-Go** (Lessened sense of danger and fear, may experience difficulties registering danger.)
* **Ready** **Player One** (Becomes more self-attentive to the point of being oblivious to others.)
* **Air Head** (Hubris intensifies.)
Sheolfolk

**The Sheolfolk** are humanoid creations of Ahriman, expressions of his concentrated evil. Unlike the Elysians, the Sheolfolk were raised to understand that they were agents of Ahriman's will from the beginning. Their goal since birth has been to erase the Elysians, and when Ahriman disappeared, the Sundering became a send-off. They utilize the Seven Vices as their weapons against the Elysians, their Generals showcasing just how powerful and malicious they can get.

## Founding

Within instants of Elodi's birth, Ahriman came into existence. Brooding in the dark, Ahriman sensed his enemy and in the depths of Sheol created the **Sheolfolk** to serve him and his will, offering power and wealth to those who did as he said. In the warm gloom, they thrived and grew strong, preying upon each other to increase in power and finesse and catch Ahriman's blessing. Within each Vice's sect there were several Generals of mighty power, and beneath them their apprentices and followers. They thrived back then.

## History

As Elodi and Ahriman disappeared, the so-called Sundering occurred: Sheol was swamped with molten lava and poisonous gases, chasing all the Sheolfolk to the Surface. Homes were burned away, resources lost, the vast majority of the Underdark's cave system was totally lost. Thousands died in the wake and lie buried in ash, choked by gas or melted by flame.

Without Ahriman's presence to give them greater strength, the greater powers of the Generals can only manifest in a single bearer within each sect. True evil is harder to commit, and neutrality and goodness must be fought against in order to keep the powers of the mighty Sheolfolk. Scattered across communities on the Surface or what remains of Sheol and the Underdark beneath the earth, they live precariously. But without a true leader to rally behind, forces are scattered.

## Gender Politics

While the Sheolfolk are not necessarily a more base society, they are certainly crude: identity and self-perception don't matter as much as what you have in your pants. Expression of that sensuality is both requirement and social provocateur: assumption of one's perceived gender capitalizes on a role already given; rejection of that biological "standard" is a form of rebellion as much as it is an assertion of dominance.

Given that Ahriman frequently switches his gender presentation to mess with his followers and also to suit his mood, genderfluidity, gender ambiguity, genderqueer and/or trans identities are associated with their divine propagator and are thus, for lack of better phrase, a power move.
Nita Smith

```

## Biographical Information

 ### Full Name

 Nita Smith

 ### Species

 Homini

 ### Gender

 Female

## Personal Information

 ### Status

 Dead

 ### Affiliation

 Homini

```

**Nita Smith**is a figure of the past, the famous founder of the Homini peoples.

## Significance

When Elodi and Ahriman abandoned their mutual, accidental creation, Nita banded the abandoned together to create independent lives worth living. In Homini communities, she takes on an almost religious quality, similar to how Catholics might view Mother Mary. Culturally, Nita is their emblematic savior and hero, taking on the roles of leader, warrior, nurturer, and healer simultaneously.

While she was alive, she strongly emphasized the importance of Homini self-governance, free from the influence of Elodi, Ahriman, and any of their creations. Sadly, Homini raised in Elysian communities rarely hear of her.