recursal/Fanatic-Fandom huggingface dataset:
Ally Switch (move)

**Ally Switch** (Japanese: **サイドチェンジ** *Side Change*) is a non-damaging Psychic move introduced in Generation V. It was TM51 in Generation V.

## Effect

### Generation V-VI

Ally Switch causes the user to switch places with the ally opposite to itself, and is an increased-priority move. It will fail if the user is in the middle of the field in a Triple Battle, if the user has no ally opposite it, or if used in a Single Battle, Multi Battle, Rotation Battle, or Horde Encounter.

If a Pokémon targeted an ally with a move, but as a result of Ally Switch the Pokémon is now targeting itself when it would execute the move, the move will fail (even if the move is Acupressure).

Ally Switch does not trigger Pursuit.

### Generation VII

Ally Switch had its priority increased to +2.

If powered up by a Psychium Z into Z-Ally Switch, the user's Speed stat rises by two stages.

## Description

 **XYORAS****SMUSUM** | The user teleports using a strange power and switches places with one of its allies.

## In other languages

Template:Generation V TMs

Template:Project Moves and Abilities notice

de:Seitentausch
es:Cambio banda
fr:Interversion
it:Cambiaposto
ja:サイドチェンジ
zh:交换场地（招式）
Berrygon

Berrygon is a Grass and Dragon type Pokemon. It evolves from Berrysweet when levelled up with Max friendship. It is an alternative final evolution of Bounsweet.

## Biology

Berrygon is a huge, quadrupedal dragon Pokemon. It has pink skin and a green underside. Its limbs and wings resemble that of Salamence and Charizard respectively. It has green horns and a snake like head with fangs and a tongue. It retains its yellow eyes as Bounsweet and breathes fire.

As Gigantamax Berrygon, it resembles a huge strawberry with its limbs realigned to assume a bipedal gait and appear more human. The claws of its wings have vanished, as well as its head, which is now a pink oval with yellow eyes.

Berrygon are very fierce Pokemon who get angry everytime their loved ones are hurt. They will then scorch the foe with very hot flames, while their body can resist almost any damage.

When Gigantamaxed,Berrygon becomes more aggressive then their regular form. However, it still retains its sanity to avoid destroying its loved ones.It uses the thick skin of its body to counter shield all oncoming attacks. It is the only Pokemon able to learn the G Max move G Max Fruit Bomb, which is an upgraded version of Max Overgrowth that also lowers the foe's Defense.

## Game Data

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## By Breeding

See https://bulbapedia.bulbagarden.net/wiki/Bounsweet\_(Pok%C3%A9mon)#By\_Breeding
Grappaler

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

* This Pokémon's  Special  base stat in Generation I was **85**.
Flarmoem

## Held items

##### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Flarmoem in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Flarmoem in that game.
* **Bold** indicates a move that gets STAB when used by Flarmoem
* *Italic* indicates a move that gets STAB only when used by an evolution of Flarmoem
Boomburst (move)

Template:Incomplete

**Boomburst** (Japanese: **ばくおんぱ** *Sound Wave Explosion*) is a damage-dealing Normal move introduced in Generation VI.

## Effect

Boomburst does damage to all adjacent Pokémon, including allies. Pokémon with the Ability Soundproof are not affected by this move.

## Learnset

### By breeding

 441
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## Trivia

* Boomburst has the highest base power of all moves with no negative effects on the user.
* Boomburst was the first Generation VI move seen in the anime. It was used by Alexa's Noivern in *Celebrating the Hero's Comet!*, prior to the release of Pokémon X and Y.

## In other languages

Template:Project Moves and Abilities notice

de:Überschallknall
fr:Bang Sonique
it:Ondaboato (mossa)
ja:ばくおんぱ
zh:爆音波（招式）
Leech Life (move)

Template:Bad picture

**Leech Life** (Japanese: **きゅうけつ** *Suck Blood*) is a damage-dealing Bug move introduced in Generation I. It is TM28 in Generation VII.

## Effect

### Generations I and II

Leech Life inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as HP. If this attack deals 1 HP of damage, 1 HP will be restored to the user.

If Leech Life breaks a substitute, no HP will be restored to the user. If HP is restored to the user when its current HP is greater than its maximum HP, its current HP will be set equal to its maximum HP.

In the Pokémon Stadium series and Generation II games, Leech Life will always miss if the target has a substitute.

### Generation III-V

Leech Life will now properly heal the user when damaging a substitute, even if it was broken. If the target has the Ability Liquid Ooze, the user takes damage instead of restoring HP.

If the user has a Big Root as its held item, it will recover 30% more HP than it normally would. Big Root does not increase damage dealt.

### Generation VI

Leech Life cannot be used if the user is under the effects of Heal Block.

### Generation VII

Leech Life's power was quadrupled from 20 to 80 and its PP was changed from 15 to 10.

## Description

 **BWB2W2****XYORAS****SMUSUM** | The user drains the target's blood. The user's HP is restored by half the damage taken by the target.

## Learnset

### By breeding

 193
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Description

 **MDS** | Inflicts damage on the target, then restores the user's HP based on the damage inflicted.

## Trivia

* Leech Life is the only Bug HP-draining move.
* Due to the power of Leech Life being quadrupled in Pokémon Sun and Moon, this marks the largest increase for the power of a move in percentage.
	+ This is also the greatest increase to a move in terms of power since Self-Destruct and Explosion in Generation II.
	+ However, the change also includes a removal from the level-up learnsets of many Pokémon which could learn Leech Life early on in previous generations, with Absorb taking its place instead.

## In other languages

Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Blutsauger
fr:Vampirisme
it:Sanguisuga (mossa)
ja:きゅうけつ
pl:Leech Life
zh:吸血（招式）
Fury Attack (move)

**Fury Attack** (Japanese: **みだれづき** *Disturbed Stab*) is a damage-dealing Normal multi-strike move introduced in Generation I.

It appears to be a counterpart to Fury Swipes, as the type, effect, and names are the same or very similar.

## Effect

### Generation I

Fury Attack inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 45. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Fury Attack will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

### Generation II

All strikes now do damage independently, enabling any of them to be critical hits.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

### Generations III and IV

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Fury Attack may now continue attacking after breaking a substitute.

Fury Attack can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if either the move Horn Attack or Peck was used in the prior turn.

Pokémon with the Ability Skill Link will always hit five times when using Fury Attack unless it misses.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

### Generation V

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

## Description

 **BWB2W2****XYORAS****SMUSUM** | The target is jabbed repeatedly with a horn or beak two to five times in a row.

## Learnset

### By breeding

 396
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other languages

Template:Barrage

Template:Project Moves and Abilities notice

de:Furienschlag
es:Ataque furia
fr:Furie
it:Furia
ja:みだれづき
zh:乱击（招式）
Darkairy

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Foulefon in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Foulefon in that game.
* **Bold** indicates a move that gets STAB when used by Foulefon
* *Italic* indicates a move that gets STAB only when used by an evolution of Foulefon
Haze (move)

Template:Bad picture

**Haze** (Japanese: **くろいきり** *Black Mist*) is a non-damaging Ice move introduced in Generation I.

It appears to be a status resetting counterpart to Mist, as the type, PP and Japanese names are the same or very similar.

## Effect

### Generation I

Haze resets the stat stages of both active Pokémon to 0 and removes the stat reductions due to burns and paralysis. It also lifts the effects of Focus Energy and Dire Hit, Mist and Guard Spec., X Accuracy, Leech Seed, Disable, Reflect and Light Screen from both sides of the field. Additionally, Haze cures confusion and turns bad poison into regular poison for both active Pokémon, and also removes any non-volatile status condition from the opponent.

Haze does not remove any non-volatile status ailments that the user has, does not change the generic Minimize graphic back to the Pokémon's regular image, and does not reset either Pokémon's current type, moves, or species.

If a frozen or sleeping opponent has its status removed via Haze, it cannot make a move in the same turn. If a frozen Pokémon that has not recharged from Hyper Beam has its freeze status eliminated via Haze, it will remain unable to attack, switch, or do anything else, and nothing will then be able to change this until it faints or is forcefully switched out.

In Stadium, Haze eliminates any major status ailments that the user has.

### Generation II onwards

Haze now only resets the stat stages of all active Pokémon on the field to 0.

Haze can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if either the move Hail or Powder Snow was used in the prior turn.

If powered up by Icium Z into Z-Haze, the user regains all of its HP.

## Description

 **DPPtHGSS****PBR****BWB2W2****XYORAS****SM** | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

## In the anime

* In *The Evolution Solution*, James told his Template:TP to use Haze. This was in the dub only, as in the original Japanese version, James told Weezing to counterattack instead, not specifying a move.

## Trivia

* Haze seems to have the same effect as Smokescreen in the anime.

## In other languages

Template:Project Moves and Abilities notice

de:Dunkelnebel
fr:Buée Noire
it:Nube (mossa)
ja:くろいきり
pl:Haze
zh:黑雾（招式）
Firewall (Pokémon)/Generation VII learnset

← Firewall Firewall

##### Normal

 * A superscript level indicates that Firewall can learn this move normally in Generation VI
* **Bold** indicates a move that gets STAB when used by Firewall
* *Italic* indicates a move that gets STAB only when used by an evolution of Firewall

##### eXceed

 * A superscript level indicates that Firewall can learn this move normally in Generation VI
* **Bold** indicates a move that gets STAB when used by Firewall
* *Italic* indicates a move that gets STAB only when used by an evolution of Firewall

##### Darkfluid

 * A superscript level indicates that Firewall can learn this move normally in Generation VI
* **Bold** indicates a move that gets STAB when used by Firewall
* *Italic* indicates a move that gets STAB only when used by an evolution of Firewall
Flame Wheel (move)

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**Flame Wheel** (Japanese: **かえんぐるま** *Flame Wheel*) is a damage-dealing Fire move introduced in Generation II.

## Effect

Flame Wheel will thaw out the user if it is frozen, and then inflict damage on the target. Flame Wheel also has a 10% chance of burning the target.

Flame Wheel can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Sunny Day was used in the prior turn.

## Description

 **XYORAS****SMUSUM** | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Flame Wheel had a power of 35.
* Prior to an update to Niantic's servers on February 16, 2017, Flame Wheel had a power of 40, an energy bar of 4, and a duration of 4.6 seconds.

### Description

 **Conq.** | The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.

## In other languages

Template:Project Moves and Abilities notice

de:Flammenrad
fr:Roue de Feu
it:Ruotafuoco (mossa)
ja:かえんぐるま
pl:Flame Wheel
zh:火焰轮（招式）
Icysiah

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Icesiah

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Grass Knot (move)

**Grass Knot** (Japanese: **くさむすび** *Grass Knot*) is a damage-dealing Grass move introduced in Generation IV that deals varying damage. It shares the same mechanic as the move Low Kick. It has been TM86 since Generation IV.

## Effect

Grass Knot doesn't have a standard base power; rather, its damage is calculated based on the weight of the target. Grass Knot's power is calculated as follows (note that the game uses weight in kilograms instead of pounds for all the cutoffs).

 0.1 - 9.9 kg

## Description

 **XYORAS****SMUSUM** | The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

## Learnset

### By leveling up

 671
 764
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Description

 **SMD** | It damages an enemy. The heavier the enemy, the greater the damage caused by the move.

## In other languages

Template:Low Kick

Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Strauchler
es:Hierba lazo
fr:Nœud Herbe
it:Laccioerboso
ja:くさむすび
zh:打草结（招式）
Julear

Alpha Sapphire  | Proud of its sturdy skull, it suddenly headbutts everything, but its weight makes it unstable, too.

 Ultra Moon  | It stretches its saggy skin up to its neck to protect itself. The saggier their skin, the more respect they garner.

### Game locations

#### In events

 **XYORAS** | Grimsley's Julear | Japanese region

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Flash (move)

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Template:Incomplete

**Flash** (Japanese: **フラッシュ** *Flash*) is a non-damaging Normal move introduced in Generation I. In Generations I through III, it was HM05, and in Generations IV through VI, it was TM70.

## Effect

### In battle

#### Generations I to III

Flash decreases the target's accuracy stat by one stage.

The accuracy of Flash is 70% in these generations.

#### Generation IV onwards

The accuracy of Flash changes to 100%.

If powered up by a Normalium Z into Z-Flash, the user's evasion raises one stage.

### Outside of battle

#### Generations I to V

Outside of battle, Flash will illuminate dark caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.

In Generation I, Generation II, and Pokémon FireRed and LeafGreen, it will light up the entire screen. In other games, it only illuminates a large circle around the player.

#### Generation VI

In Pokémon X and Y, as there are no dark caves to be found, Flash will instead cause the screen to zoom out, revealing more of the surrounding area than normally is visible. In addition, it also decreases the chance of encountering wild Pokémon.

In Pokémon Omega Ruby and Alpha Sapphire, dark areas where Flash can be used to light up the surroundings are present once again. However, in this game the dark areas are shown to be more dimly lit rather than completely dark, making the move less needed than before.

## In other games

### Description

 **MDTDS** | Reduces the target's Accuracy by 1 level.

## Trivia

* Flash is never required to advance gameplay, as darkened caves are still navigable without the move.

## In other languages

Template:Flash
Template:Generation I TMs
Template:Generation II TMs
Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs

Template:Project Moves and Abilities notice

de:Blitz
fr:Flash
it:Flash (mossa)
ja:フラッシュ
pl:Flash
zh:闪光（招式）
Evlant

Evlant is a Dark and Grass Type introduced in polifakemon Generation 2. It is not known to evolve into any Pokemon.

## Biology

Evlant is an anthropomorphic Flower like pokemon with green petals and a yellow center. It wears sunglasses and has a frown. A Shiny evlant has yellow petals and a green stalk, with brown sunglasses.

Evlant lives in cities and like to cause havoc around the area. Most delinquents own them, but Evlant dislikes being owned by bad people, despite its mischievous personality.It is a delicacy ofhttps://bulbapedia.bulbagarden.net/wiki/Gastrodon\_(Pok%C3%A9mon) and is the only known pokemon able to learn the Move Plant Chaos.

## In the anime

### **Baddie's evlant**

A baddie owns an evlant in evil roots. It fought against Ash's Pikachu and overwhelmed it a flury of Razor leaf, but was beaten by the latter's Iron tail

### **Turbul's Evlant**

Turbul, a Dark type Gym Leader, owns an evlant. It went up against Ash's Torterra and tried to overwhelm it with multiple Punches, but Torterra resisted every attack. It took out Torterra by using Solar Beam, but was beaten by Charizard's flamethrower.

## In the Manga

### **Evlant(manga)**

A recurring Evlant keeps appearing in the manga. It was the rival of a Chesnaught, but both were beaten by a mewtwo. It later joined a trainer.

## Game data

### Pokédex entry

> **Evlant are very mischivous Pokemon who are always up to no good. The Pokemon's pranks often serve either to make an opponent become weaker due to losing their cool, or to amuse its trainer.**
>
>

-Official Pokemon Guidebook

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### By Breeding

It shares the same Egg Moves as Phantump, Bounsweet and Mimkyu combined in Generation 8.

In generation 6-7, it just uses a combination of Phantump and Pumpkaboo's movesets.

In generation 2-5, it uses Exeggcute and Gastly's egg moves.

## Pokemon Go

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

* It can be hatched from 2km eggs.
* Its MAX CP is 2300.
* Its has a buddy distance of 1km.

### Moveset

1. Sucker Punch(Fast move)
2. Razor leaf(Fast move)
3. Tackle (Fast Move)
4. Giga Drain(Charge Move)
5. Grass Knot(Charge Move)
6. Foul Play(charge Move)

## Trivia

* Evlant cannot learn any moves through tutoring.
* Evlant are banned from Pokemon contests.
* A variation of Z Achilles(painted with its colour scheme) equipped with Forge Disc 4 and the Reboot' Driver was released in Japan with a figure of this Pokemon.
* Evlant's type combination is the reverse of Nuzleaf and Shiftry.
* Evlant is the first polifakemon available in Pokemon Go and in the anime.

## Origin

Evlant is based off a flower. It is also based of a delinquent.

## Etymology

Evlant is a pun on Evil and plant.

Itzura shokubutsu literally translates to Prank Plant.
Goatevil

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Greagaw in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Greagaw in that game.
* **Bold** indicates a move that gets STAB when used by Greagaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Greagaw
Goodra (Pokémon)/Generation VI learnset

← Goodra Goodra

#### By breeding

Template:Learnlist/breedh/6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breedf/6

#### By a prior evolution

Template:Learnlist/prevoh/6
Template:Learnlist/prevo6null
Template:Learnlist/prevof/6

it:Goodra/Mosse apprese nella sesta generazione
zh:黏美龙/第六世代招式表
Bursting Boost (Ability)

**Bursting Boost** (Japanese: **バーストブースト** *Burst Boost*) is an Ability introduced in Generation VI.

## Effect

### In battle

Bursting Boost boosts the power of the Pokémon's sound-based moves moves by 50%.

#### Affected moves

The table below lists the moves affected by Tough Claws, as well as the Pokémon that can have Bursting Boost and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Bursting Boost. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Bursting Boost by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

### Outside of battle

Soundproof has no effect outside of battle.

## In other languages

de:Lärmschutz
fr:Anti-Bruit
it:Antisuono (abilità)
ja:ぼうおん
pl:Soundproof (zdolność)
zh:隔音（特性）
Furious Blow (ability)

**Furious Blow** is an Ability introduced in Generation VII. it is the signature Ability of Borreload Furious.

## Effect

### In battle

When opposing Pokémon(s) have 25% or less of their maximum HP remaining, it will inflict damage equal to the opposing Pokémon's current HP.

If an opposing Pokémon has Wonder Guard the opposing Pokémon will immediately take damage equal to it's current HP.

Role Play fails if the target has the Ability Furious Blow. Skill Swap fails if either Pokémon has Furious Blow. Furious Blow cannot be copied by Power of Alchemy or Receiver. Wandering Spirit will not swap Abilities with Furious Blow either.

### Outside of battle

Furious Blow has no effect outside of battle.

## Pokémon with Furious Blow

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Bilciphero

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

##### Dark Bilciphero

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

##### Dragon Bilciphero

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Type effectiveness

#### Ancient Bilciphero

Super Guard Gives full immunity to all of Bilciphero's weakness.

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bilciphero in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Bilciphero in that game.
* **Bold** indicates a move that gets STAB when used by Bilciphero
* *Italic* indicates a move that gets STAB only when used by an evolution or alternate form of Bilciphero

#### Form change

One of these moves can be learned via Prism Cube
Prism Cube.
Heat Wave (move)

**Heat Wave** (Japanese: **ねっぷう** *Hot Wind*) is a damage-dealing Fire move introduced in Generation III.

## Effect

### Generations III to V

Heat Wave inflicts damage and has a 10% chance of burning the target.

Heat Wave hits all opposing Pokémon in Double Battles. In a Triple Battle, Heat Wave will only hit opposing adjacent Pokémon.

Heat Wave can also be used as part of a Pokémon Contest combination, with the user gaining four extra appeal points if the move Sunny Day was used in the prior turn.

### Generation VI

Heat Wave's power changed from 100 to 95.

Heat Wave will also destroy round rocks found in the background of battles.

## Description

 **XYORAS****SMUSUM** | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Heat Wave had a power of 60.
* Prior to an update to Niantic's servers on February 16, 2017, Heat Wave had a power of 80 and a duration of 3.8 seconds.

Flareon may only know this move if it was obtained before February 16, 2017.

### Description

 **SMD** | It damages enemies in the same room. It could also leave them with a burn.

## Trivia

* Heat Wave's association with the {{Flying}} type, as evident from the many Flying-type Pokémon capable of learning the move, is more apparent in the Japanese versions, where it is known as 「ねっぷう」 *Hot Wind*.
* Prior to Generation VI, this move and Ominous Wind had the same in-game animation, the only difference being the color.
	+ Similarly, in Generation III its animation was very similar to Sandstorm's, the differences being the color and the effect on the targets' sprites.

## In other languages

Template:Project Moves and Abilities notice

de:Hitzewelle
es:Onda ígnea
fr:Canicule (capacité)
it:Ondacalda
ja:ねっぷう
zh:热风（招式）
Agnimazud

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Flare Blitz (move)

**Flare Blitz** (Japanese: **フレアドライブ** *Flare Drive*) is a damage-dealing Fire move introduced in Generation IV. It is TR55 in Generation VIII.

## Effect

Flare Blitz inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target. This move has a 10% chance of burning the target.

If the user is frozen, Flare Blitz will thaw the user out, then inflict damage on the target.

## Description

 **SwSh** | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

## In other games

### Pokémon Mystery Dungeon series

Flare Blitz inflicts damage to the enemy and the user receives recoil. In Gates to Infinity and Pokémon Super Mystery Dungeon, the recoil damage is 20% of the user's max HP, rather than being affected by the damage dealt to the enemy.

### Super Smash Bros. for Nintendo 3DS/Wii U

Template:Sbw is Template:SSB's side special move, replacing Rock Smash which became its down special move following Charizard becoming an independent fighter. When used, Charizard cloaks itself in flames and corkscrews forward, dealing significant damage upon impact. Like in the main games, Charizard takes recoil damage when using this move.

### Super Smash Bros. Ultimate

Template:Sbw remains as Template:SSB's side special move, being much stronger than in Super Smash Bros. for Nintendo 3DS/Wii U.

## In the manga

### In the Pokémon Adventures manga

* Marley told her Arcanine to use Flare Blitz in *Leaping Past Lopunny*, but the move was executed off-panel.

## Trivia

* In Generation IV, Flare Blitz was the only Fire-type Smart move. This no longer applies in Generation VI, where it is instead a Cool move.

## In other languages

Template:Double-Edge
Template:Project Moves and Abilities notice

de:Flammenblitz
es:Envite ígneo
fr:Boutefeu
it:Fuococarica
ja:フレアドライブ
zh:闪焰冲锋（招式）
Borreload (Pokémon)/Generation VII learnset

← Borreload Borreload

* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload

##### Guard

 * **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload

##### Furious

 * **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload

##### Savage

 * **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload

#### Form change

##### Normal

 * A superscript level indicates that Borreload can learn this move normally in Generation VI
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload

##### Sword

 * A superscript level indicates that Borreload can learn this move normally in Generation VI
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload

##### Guard

 * A superscript level indicates that Borreload can learn this move normally in Generation VI
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload

##### Furious

 * A superscript level indicates that Borreload can learn this move normally in Generation VI
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload
Elecava

Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Game locations

#### In events

 **XYORAS** | Volkner's Elecava | Japanese region

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Gumblar (Pokémon)

**Topologic** (Japanese: **トポロジック** *Topologic*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Absorb (move)

**Absorb** (Japanese: **すいとる** *Absorb*) is a damage-dealing Grass move introduced in Generation I. Absorb is the first in a line of three Grass-type HP-draining attacks, the other two being Mega Drain and Giga Drain.

## Effect

### Generations I and II

Absorb does damage, and up to 50% of the damage done to the target is restored to the user, rounded up.

If Absorb breaks a substitute, no HP will be restored to the user. If HP is restored to the user when its current HP would be greater than its maximum HP, its current HP will be set equal to its maximum HP. Absorb has 20 PP.

In the Pokémon Stadium series and Generation II games, Absorb will always miss if the target has a substitute.

### Generation III

Absorb will now properly heal the user when damaging a substitute, even if it was broken. When used on a Pokémon with the Liquid Ooze Ability, the user will lose the amount of HP it would have gained instead.

Absorb can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if the move Growth was used in the prior turn.

### Generations IV and V

Absorb's PP is increased to 25. If the user has a Big Root as its held item, it will recover 30% more HP than it normally would. Big Root does not increase damage dealt. All other effects are the same.

### Generation VI onward

Absorb cannot be used if the user is under the effects of Heal Block.

## Description

 **DPPtHGSS****PBR****BWB2W2****XYORAS****SMUSUM** | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

## In other languages

Template:Project Moves and Abilities notice

de:Absorber
fr:Vol-Vie
it:Assorbimento (mossa)
ja:すいとる
pl:Absorb
zh:吸取（招式）
Further Evolution

Further evolution is a phenomenon where certain pokemon can evolve into a 4th stage.

## Information

Certain pokemon when fully evolved, under 1 of 3 conditions, can permanently evolve further beyond their 3rd stage, or 2 stage evolutions. This is when a Pokemon of a certain species are in your party(Class 1), knowing a certain move(Class 2) or an item usage(Class 3).

The changes are rather drastic and may lack the appearance of previous forms.

Only Starters, Legendary, mythical and Pseudo Legendary can't undergo this phenomenon.

Note: \*With Pikachu/Raichu are exceptions because they are weak.
Bone Rush (move)

**Bone Rush** (Japanese: **ボーンラッシュ** *Bone Rush*) is a damage-dealing Ground multi-strike move introduced in Generation II. Prior to Generation IV, it was one of Cubone and Marowak's signature moves.

## Effect

### Generation II

Bone Rush inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 75. Each strike made has an equal chance to be a critical hit.

Bone Rush will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

### Generations III and IV

Bone Rush may now continue attacking after breaking a substitute.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

### Generation V onward

The accuracy of Bone Rush is increased from 80% to 90%. There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~79.2.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

## Description

 **BWB2W2****XYORAS****SMUSUM** | The user strikes the target with a hard bone two to five times in a row.

## In other games

### Description

 **SMD** | It damages an enemy 2 to 5 times in a row.

## Trivia

* Bone Rush is the only bone-themed move to be learned by Pokémon other than Cubone and Marowak.

## In other languages

Template:Bone Rush
Template:Project Moves and Abilities notice

de:Knochenhatz
es:Ataque óseo
fr:Charge-Os
it:Ossoraffica
ja:ボーンラッシュ
zh:骨棒乱打（招式）
Gravorial

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Electrogon

**Electrogon** is a dual-type Water/Electric Pokémon.

It evolves from Voltitar starting at level 36. It is the final form of Elespark.

### Stats

#### Base stats

##### Electrogon

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Bight Electrogon

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Icicle Blade (move)

**Icicle Blade** (Japanese: **アイシクルブレード** *Isicle blade*) is a damage-dealing Ice move introduced in Generation VI.

## Effect

Icicle Blade inflicts damage and has an increased critical hit ratio and has a 10% chance of freezing the target. Icicle Blade can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if the move Focus Energy was used in the prior turn.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## Trivia

* Freeze-Dry is the only Ice move introduced in Generation VI.

## In other languages

Template:Icicle Blade

Template:Slash
Template:Project Moves and Abilities notice

de:Gefriertrockner
es:Liofilización
fr:Lyophilisation
it:Liofilizzazione (mossa)
ja:フリーズドライ
zh:冷冻干燥（招式）
Ember (move)

Template:Redirect
Template:Bad picture

**Ember** (Japanese: **ひのこ** *Sparks*) is a damage-dealing Fire move introduced in Generation I.

## Effect

Ember does damage and has a 10% chance of burning the target.

Ember can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Sunny Day was used in the prior turn.

## Description

 **XYORAS****SMUSUM** | The target is attacked with small flames. This may also leave the target with a burn.

## In other games

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on July 30, 2016, Ember had an energy gain of 7%.
* Prior to an update to Niantic's servers on February 16, 2017, Ember had a duration of 1.05 seconds.
* Prior to an update to Niantic's servers on February 21, 2017, Ember had a duration of 1.5 seconds.

Charizard, Ninetales, and Rapidash may only know this move if they were obtained before February 16, 2017.

### Description

 **MDGtI****SMD** | It could leave an enemy with a burn and keep damaging the enemy.

## In the anime

### In the Pokémon Adventures manga

* In *Fast-Thinking Froakie*, Y told her Fletchling, Fletchy, to use Ember, but the move was never seen being executed. However, Fletchling is unable to learn Ember before evolving into Fletchinder.

## Trivia

* In the Latin American dub of the anime, Ember was called *Ámbar* in the Original Series, which means *amber*, not *ember*.
	+ In Advanced Generation, Ember was incorrectly called *Sorpresa*, which is the Spanish name for Fake Out.
* Ember's secondary animation is the same as the burn animation from Generation III onwards.

## In other languages

Template:Acid

Template:Project Moves and Abilities notice

de:Glut
fr:Flammèche
it:Braciere (mossa)
ja:ひのこ
pl:Ember
zh:火花（招式）
Hurricane (move)

Template:Bad image

**Hurricane** (Japanese: **ぼうふう** *Windstorm*) is a damage-dealing Flying move introduced in Generation V.

## Effect

### Generation V

Hurricane deals damage and has a 30% chance of confusing the target. Hurricane can hit non-adjacent targets in Triple Battles.

Hurricane can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop.

When used during rain, Hurricane bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Dive. When used during harsh sunlight, it has an accuracy of 50%.

### Generation VI

Hurricane's power changed from 120 to 110.

Hurricane can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Rain Dance was used in the prior turn.

## Description

 **XYORAS****SM** | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

## Learnset

### By breeding

 780
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Hurricane had a power of 60.
* Prior to an update to Niantic's servers on February 16, 2017, Hurricane had a power of 80 and a duration of 3.2 seconds.

## In the manga

### In the Pokémon Adventures manga

* Skyla's Swanna was revealed to know Hurricane in *Homecoming*, but the move was used off-panel.

## Trivia

* Both Hurricane and Thunder never miss during Template:Weather. This may be a relation to a thunderstorm.
* Despite being said to whip up a 40-day storm when flapping its wings, Lugia cannot learn this move.
* Hurricane will not lift Dugtrio or Diglett off the ground in the Generation VI animation like it does with other Pokémon.

## In other languages

Template:Blizzard
Template:Project Moves and Abilities notice

de:Orkan
fr:Vent Violent
it:Tifone (mossa)
ja:ぼうふう
pl:Hurricane
zh:暴风（招式）
Blaield

**Blaield** is a dual-type Grass/Steel Pokémon.

It evolves from Speaf starting at level 16, and evolves into Swogear starting at level 36.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Inxuroar

**Inxuroar** is a dual-type Fire/Dragon Pokémon.

It evolves from Infergon starting at level 36. It is the final form of Firetty.

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

##### Enraged Inxuroar

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.