recursal/Fanatic-Fandom huggingface dataset:
Mirraith

Mixed Attacker Set

(Note not tested yet)

## Set

Moves: Shatter Metal Blast, Dark Surge, Spectral Burst (Alternative options: Fade Away, Soul Storm, Double Whack, Reflection Burst)

Item: Energy Orb/Heavy Armor

Ability: Reflective

Personality: Brawny, Smart, Very Sluggish

TPs: 200 Melee Attack, 200 Ranged Attack, 96 HP, 4 Energy

## Reasons

Shatter is a good Melee STAB move for Mirraith that also leaves barbs out. Metal Blast for Ranged STAB. Dark Surge is a great move option for Mirraith with the chance to cause flinching. Spectral Burst for a Spirit STAB Ranged Attack option.

As for the alternative move options... Fade Away is a good alternative since you are most likely gonna move last in a battle and you can safely switch in a different Loomian into battle.We have Fade Away for safely switching in a different Loomian in case of a disadvantage. Soul Storm to break Far and/or Near Enchantments the opponent sets up. Double Whack for a solid 70 Base Power Melee STAB option if you want a Melee Attack, also good against Clutch Plushie users. Reflection Burst since you're likely to be slower, but you may want the guaranteed 85 Base Power Metal Burst over it.

Energy Orb is to make your attacks cost less energy and Heavy Armor can let you tank Melee attacks a little bit better.

Reflective gets rid of Mirraith's weakness to Light which is one of the best types. It also means you can safely attack Light Type Loomians with Metal STAB moves.

200 TPS on both attack stats allow you to hit as hard as possible especially with Brawny and Smart. 96 HP to help Mirraith with bulk. 4 Energy as leftovers.
Alice Freudenmacher

**Alice Freundenmacher** is a character in *Advanced Education: Fit of Rage*.

## Description

Alice is a human who was possessed by Tiara. Sometimes, Tiara will take control of her body, forcing her to become evil and attack Kalinka.

## Storyline

When Kalinka enters the History Level and uses the first history notebook, Tiara crawls out of Alice's body, injuring Alice. Erie attempts to heal Alice, but then helps Kalinka to battle Tiara.
Mr. Cleany-Clean

> "*Please... I don't wanna die again!*"
> ― Mr. Cleany-Clean
>
>

* Battle
* In-Game

**Mr. Cleany-Clean** is a character in *Advanced Education: Fit of Rage*.

## Storyline

Initially, Mr. Cleany-Clean will wander around in one of the hallways in Corpus A. If he touches Kalinka, he will teleport her back to the beginning of the level. This forces Kalinka to lure him out of the way so that she can go past and collect the notebook.

Mr. Cleany-Clean is the second character that Kalinka is tasked with killing. After killing Grandma, a note will appear in her inventory saying "Now it's getting messy." Then, if Kalinka approaches Mr. Cleany-Clean, a battle will begin.

Cleany will initially act as if they are playfighting, but he soon realizes that Kalinka is being serious. Once Kalinka manages to defeat him, he will disappear into a pool of blood.

## Battle Statistics

**HP: 600**

**ATK: 40**

**DEF: 17**
Gardrone

Wallbreaker set

Moves: Metal blast, FIre breath, Frost beam/Mind eye, Thunderstrike

Item: Power cuffs or metal essence

Ability: Clutch

Personality: Frail, Tender, Very smart or Very frail, smart, nimble

TPs: 200 r atk 200 speed 68 energy 32 hp

## Reasons

200 r atk to hit as hard as possible

200 speed to make gardrone as fast as possible

68 energy lets you get 250 energy

32 hp leftovers
Wendolen

## Set

Moves: Shadow Sprint, Adaptive Assault, Mega Chomp, Body Slam

Item: Spirit Essence

Ability: Sharp Claws

Personality: V Nimble, Foolish, Clumsy

TPs: 200 Melee Attack, 200 Speed, 52 Health, 48 Energy

## Reasons

The TPs are too make it hit as hard and fast as possible. 52 Health are extras. Adaptive Assault is its best STAB, Mega Chomp and Body Slam are for coverage and Shadow Sprint is for priority

Sharp Claws is great for boosting damage because all Wendolen's attacks are Contact Moves

Spirit Essence boosts STAB
Zuelong

SNAKE

## Set

Moves: Thunderstrike, Elemental Burst, Ancient Roar, Tase

Item: Ancient Essence/Electric Essence

Ability: Awakening/Brute Force

Personality: Very Nimble, Foolish/Tender, Frail OR Nimble, Smart, Very Frail

TPs: 200 Ranged Attack, 200 Speed, 100 Energy

## Reasons

Thunderstrike and Elemental Burst are great STAB options. Tase is useful for utility, and Ancient Roar can be used to escape from opponents that threaten you.

Awakening powers up this Loomian's STAB moves, but Brute Force can be used as long as you don't have Tase.

Ancient Essence maximizes damage on Obsidrugon and Sedimars, crushing them when they're at low HP.

(Set 2)

## Set

Moves: Thundertstrike, Elemental Burst, Dodge, Ancient Roar

Item: Ancient Essence

Ability: Brute Force

Personality: Very Smart foolish frail

TPs: 200 Ranged Attack, 200 Speed, 20 energy, 80 HP

## Reasons

Elemental Burst and Thunderstrike is great STAB, Dodge is for stalling energy and just to dodge moves, ancient roar is good for pivoting out. 200 ranged attack and 200 speed is to hit hard and be as quick as possible, 20 energy is to use 5 Thunderstrikes at level 50, and 80 HP is just leftovers.

Brute force is to hit as hard as possible.

Ancient Essence lets it hit harder with Elemental Burst
Viktor Strobovski

* Battle
* In-Game

* Battle
* In-Game

**Viktor Strobovski** is a major character in *Advanced Education: Fit of Rage*.

## Behaviour

In the opening scene, Viktor will approach Kalinka as she is collecting the final notebook, causing her to reset. Then, after resetting and collecting the first notebook, he will begin chasing Kalinka. If he catches her, the game will end.

If Kalinka collects all 8 notebooks and reaches the exit, Viktor will appear behind her. He will then stab her with a syringe and take her to the Language Level.

If Kalinka kills all other characters in the Math Level (Grandma, Mr. Cleany-Clean, Mr. Mix and Laura), Viktor will become extremely angry. From this point onwards, if Kalinka comes into contact with Viktor, a battle will begin.

## Battle Statistics

### Human Form

**HP: 2800**

**ATK: 76**

**DEF: 40**

### Tarwill Viktor

**HP: 3400**

**ATK: 90**

**DEF: 60**
OpenFaldon Wiki

The wiki devoted to ***Open Faldon*** that anyone can edit.
21 articles since 16 September 2020.

Join the Open Faldon Wiki

Want to help out? Create an account and start editing!

External Links
Open Faldon

* Official Website
* Discord
* Facebook
* Monster Map

Original Faldon

* Official Website
* Fandom
* Reddit
* Monster Map
Kalinka

**Kalinka** is the main protagonist of *Advanced Education: Fit of Rage*. Her name can be changed by the player at the beginning of the game, but her official name is Kalinka.

## Description

Kalinka is a 10-year old girl with pale skin, long dark brown hair and blank blue eyes. She's wearing a white dress and doesn't have shoes on. Kalinka has a big scar on the right side of her face.

## Backstory

Kalinka came to Viktor's school after running away from her home when she realized that David (her father) was just using her. Unlike all the other students (except Angell and Albert), Kalinka has the ability to reset timelines, which gives her the possibility to try escaping the school over and over again. Kalinka has a lot of determination and has tried to escape over a hundred times already.

Her power source is a spirit demon named Spirit. Spirit also calls herself Kalinka though. The spirit demon was born in Kalinka's soul when her father started abusing her. Spirit doesn’t forcefully take control over Kalinka's body. She only supports her when Kalinka calls for her help, but if Spirit notices that Kalinka is in danger, she suggests that Kalinka gives her the control.

After Kalinka got the scar on her face from Viktor, she snapped and killed everyone in the school. When that was done, Kalinka started to feel very lonely since she had nowhere else to go. She soon realized her mistake and reset the timeline.

## Storyline

In the intro scene, Kalinka approaches the final notebook, before being chased down and killed by Viktor. Then, she resets, and Spirit asks the player for their name. Kalinka then reappears in Viktor's school and goes to collect the first notebook. After that point, the player controls Kalinka.
Religion

In Open Faldon, there are four **religions** - Paladin, Sagittarius, Druid and Undead. Joining a religion can unlock various spells and bonuses for players. There are three ranks within each religion - Believer, Priest and High Priest. By killing certain monsters, players are rewarded with *religion experience* to climb the ranks.

## Religions

 Sagittarius
 Druid
 Undead
Villains

Like all great pieces of literature, stories from the LagascaVerse have no shortage of well written and intriguing conflicts, at times adding twists to make you question what truly is right and wrong in this world. Our protagonist Gabriel Lagasca may be pure of heart, but there come times where fighting is necessary to protect the ones you care most about as well as your honour. Characters in the series that take the role of antagonists are listed here.

## Major Villains

* Joe Smith
* Ahmet the Reptilian
* Impaler Sean
* Papa Gel
Avitross

The Pilot

## Set

Moves: Brawn Boost, Nosedive, Thunder Crash, Perch

Item: Power Cuffs

Ability: Rev Up

Personality: Very Brawny, Tender , Clumsy

TPs: 200 Melee Attack, 16 Speed, 130 Ranged Defense, 88 Energy, 66 HP

## Reasons

Nosedive can 2-hit Ursoul even with -1, 200 HP and 200 Melee Defense. Perch is used for healing, so that Avitross isn't purely a glass cannon. Thunder Crash is ideal coverage. It can have a 50% chance to OHKO Heavy Armor 64 Melee Defense 200 HP Stratusoar. With Electric Essence or Power Cuffs, you can OHKO Stratusoar. Sharpen can set up on weak Loomians, but scavenge is OK when at low HP.

## Damage Calculator Code

Note: I have not added the Sharpen option, because the Sharpen boost must be manually entered into the set for calculation.

eJxdkctugzAQRX8FeZ1FXo1Qdm32KGr7Ay5cwKqxkcc4QhH/Xg8JFLLzPTP2Gdt38V0juSptvTjfhZENxFm8B+WdJRIbQfDZA/43boQKxO11G/lxGwEMXNVPSXov898pFShhCOvi50t1ztQCxSMM8dyF6JQuRWm6FO23a9Na9OLZHU4LUcqe1lImfed4b667hvrYYVDN0MMUcBEGuH6m4cPJm+Fe+aO08jxYZg34iTyamK72BpdcurLk19QI0JG+8USNDRhvx4tdpF+5DDAVnrX9eBihUGFCh/EfOh4luThJ9ZMf2QSX12IYhj91x44r
Nymaurae

Moves: Peace of Mind, Gust, Luster Loot, Perch

Item: Mysterious Dust

Ability: Quick Recovery

TPs: 200 Health, 200 R def, 36 energy, 64 R attack leftovers

Personality: Clever

ummmmmmm

## Offensive Set

Moves: Peace of Mind/Disperse, Gamma Pulse, Air Blade, Déjà Vu/Hypnotize

Item: Light Essence/Health Amulet

Ability: Incandescent

Personality: Nimble/Nimble, Frail

TPs: 200 Ranged Attack, 200 Speed, 68 Energy, 32 Ranged Defense

#### Reasons

Peace of Mind is a definite setup move that boosts Nymaurae's perfect Ranged Defense and Ranged Attack. Air Blade and Gamma Pulse are great STAB moves to use. Déjà Vu is nice so that you can lock your opponent into a bad move and then set up or go for the KO. The Disperse and Hypnotize combo can annoy enemies immensely.

Incandescent is very good because of the extra light damage.

Light Essence is great with Incandescent so that you can do way more damage. Health Amulet is an alternative to heal so that you can set up.
Greenblossom Scholars

When a shard of Morgan’s Eye fell from the heavens it crashed into the Pellian Wilds far west of Heavenfall. The shard held powerful warlocks of nature who would transform the landscape. The once wild jungles were tamed and driven west. They spread fauna and flora foreign to the wilds from their stronghold. When St. Clotilda heard of their powers; she took them under her protection and terraformed her empire.
Sea of Worms

The sea clings against the Chanis Swamp on its south and west sides. The closest point to the mainland is Blackport. The titular worms are extremely long with fins that allow them to leap out of the water. Their coloration is dark red and brown patches. Their toothed maws and voracious appetites make sea travel very difficult. The worms tend to swarm in colonies of hundreds but the further waters of the sea are so thick with worms that it seems like you could walk across it. Prior to the Kingdom of Ixmia attacking Blackport the sea was thought to be uncrossable. After domesticating the massive Gorud whales they were able to cross safely. While the Ixmians initially held a monopoly on the goruds use of them eventually spread to other powers in the region.
Food

## Recovery

### HP

 Dragon Egg
 Leg of Chicken
 Leg of Turkey
 Wyrm Heart
 Potion of Healing
 Elixir of Healing
 Large Healing Potion

### MP

 Potion of Mana
 Elixir of Mana
 Large Potion of Mana

### HP+MP

 Smoked Salmon
 Delectable Pufferfish
 Potion of Rejuvenation
 Elixir of Rejuvenation
 Chicken & Moonflower Pie
 Large Rejuvenation Potion

## Cure

 Cure Potion
 Curative Elixir

## Metabolism

 Elixir of Metabolism
 Sweet Candy Cane
Chanis

surrounding the Bernhardites on White Mountain is the great and expansive Swamp of Chanis. At the dawn of the world the Plague King created the swampland as his domain. He filled the land with soft ground, sucking mud, stagnant water, and poison. He spread his diseases and grotesque creations across his kingdom and chose the Karri people as his lords. For ages the pale Karri lords and their feared Lizard Knights ruled the meek peoples of the swamp. In the Southern swamp is the Setlr Mountains, an ugly clump of barren gray rock crowned by the ruins of the Plague Kings City.

   Karri Lords: The plague King divided his great land into 5 duchies. The first, Ranthus, formed the heart of the kingdom and was directly held by the King. The duchy of Goux, the duchies of Yehen and Heyen, and the duchy of Ixmi.

The March of Wikinbau: Wikinbau was originally split off from the Duchy of Goux in response to raids from the northern spider cult. The northern lands of Goux were lightly populated and poor but still saw frequent raids for slaves. In response the King created the March of Wikinbau, named for the valorous Lizard Knight. Margrave Wikinbau was captured when he attempted to lead a punitive expedition north. The handful of men who returned spoke of an ambush in a snowstorm by red eyed warriors riding pale translucent spiders. The only surviving member of House Wikinbau was his youngest daughter who had stayed behind due to her age. At the age of thirteen she had the difficult task of securing the expansive northern border against the now vengeful cult. While her long reign saw many victories and defeats the border was ultimately defended and later margraves negotiated treaties with the cult. Ursula Wikinbau never married and the House died with her. Her indiscreet affairs with the peasant women of the March are now the subject of many songs and tales.

   Sea of Worms: The sea clings against the Chanis Swamp on its south and west sides. The closest point to the mainland is Blackport. The titular worms are extremely long with fins that allow them to leap out of the water. Their coloration is dark red and brown patches. Their toothed maws and voracious appetites make sea travel very difficult. The worms tend to swarm in colonies of hundreds but the further waters of the sea are so thick with worms that it seems like you could walk across it. Prior to the Kingdom of Ixmia attacking Blackport the sea was thought to be uncrossable. After domesticating the massive Gorud whales they were able to cross safely. While the Ixmians initially held a monopoly on the goruds use of them eventually spread to other powers in the region.
Faldon

**Faldon** is a free-to-play online role-playing game developed by Illusory Studios. It is a 2D isometric video game set in a medieval fantasy world. Players may pay to become a *citizen*, granting substantial in-game benefits. **Open Faldon** is a server is made by Faldon players and does not charge a fee to become a citizen.
Children of Morgan

One group of humans who fled south split from the main group and turned to the east. In an ancient forest believed to be haunted by the nomads they built their home. They took their name from One-eyed Morgan, a great warrior-king who escaped from the nomads and led the humans south. While she was unable to establish a lasting state her uncompromising human supremacy greatly influenced some humans. After Morgan’s people crossed the Qa-Qolin they began diplomacy with the southern nomad tribes to live peaceably. Some humans who believed in Morgan’s dream to conquer the steppe and eradicate the nomads. These humans called themselves the Children of Morgan, as they claim only they honor Morgan’s legacy. In the Kaioq Forest the Morganites hold onto their hatred and refuse to deal with any non-humans, and even some of the humanoid races are considered subhuman to them. Their small but fierce kingdom extracted lumber from the forest and stone from the land. Their iconic sloped walls have protected their peninsula for generations. Lacking siege equipment and used to raiding warfare, the nomads were unable to penetrate their walls once constructed.
Rose Knights

Order of the Rose: A venerable order of knights who swear to follow no lord and protect the weak. The order originated in the Moravian Hills, formed by a member of the royal family. Alyssa “The Giant” Redhill was the sixth child of the Queen and unlikely to inherit. She went against her mother’s wishes and traveled across the lands of the Old Silver Empire. After many years Alyssa returned to the Redhill court and trained and led the palace guard in the style of the Lucerne Bees. With Lucerne and shield the palace guard stoutly protected the royal family for many years. When the capital was seized by Rhoska and the nobles put to the sword the few surviving members of the royal guard found themselves with no duty. Following the example of their beloved Captain they swore an oath to follow no lord, for no lord could be as worthy as the Redhills, and to protect the weak. The band of itinerant knights named themselves the Order of the Rose and
Bunny as a Mouse/Credits

Here are the credits for Bunny as a Mouse

## Credits

```
Created by
Lee Medelson

Directors

```

Joan Bill
Gilly Jinn
Sarah Jones

 With the participation of  and
 In creative with

```
© 2003 In Production Inc. All right reserved.

This motion picture is protected under the laws of the United States and other

countries.Unauthorized duplication, distribution or exhibition may result in civil liability

and criminal prosecution.

```
Chivalric Orders

A military order is only considered chivalric if it adheres to a knights code, has the political backing of a state, and receives recognition from other orders. If a military order also harbors secrets then it is considered a guild.

Contents
 3

1. Origin: The first knights emerged from the primordial chaos and were given their mandate by Jesus through his servant, St. Clotilda. St. Clotilda named her order the Knights of Jerusalem and charged them with protecting her people. Under the Clotildans, the order's soldiers were the only warriors considered knights. It was a warrior elite that rapidly outgrew its original mission while simultaneously unable to effectively safeguard the many problem areas of the empire. The original order was split into many different orders all sharing the same code of conduct.
2. Diffusion: Over time many chivalric orders expanded, went extinct, or no longer had a mission to fulfill. The Blessed Knights originally functioned as a bodyguard for the Clotildan royal family. However as the line declined the knights found themselves with few tasks. Because of their closeness to the empress, they were frequently tasked with diplomatic missions or as guards for visiting dignitaries. By the time the last Clotildan died they were formally dedicated to functioning as a diplomatic core and guard for diplomatic affairs. In sharp contrast to this was the Order of Wayfarers, who aided pilgrims en route to the Heart's Cradle. However by the start of the High Clotildan era pilgrims were safe inside the empire and the order quickly lost relevance. Some orders became defunct while still retaining their political power. For example, the Redhill Knights were charged with guarding Clotildan relics that were later relocated to the capital. The fortress of Redhill had grown into a city and the title of grand master was passed on hereditary.
Bitterheart Legion

When the walls of Heavenfall were breached Emperor Roune valiantly led the charge against the Golden Sun armies. As brave as his efforts were he died alongside his sons. The ancient fortress of Heaven’s Crown was sealed for the first time since the Silverbloods gained power. Inside the onyx dome was the last surviving member of the royal family, Raphaella Silverblood. Alongside the grieving princess were nobles of the realm. While the remaining royal guard and slave knights were defending the ramparts of the royal palace the nobles and merchants hid. Before the walls were even breached they had gathered their wealth and fled to the palace. While the new empress mourned her family they spoke of surrender and treaties. The following day on the Feast of St. Clotilda the siege was finally broken. Heartened by such an auspicious day the last of the defenders sallied from the walls of the palace. The Golden Sun general had been confident of an easy victory and

After Raphaella was crowned empress her first edict was the creation of the Bitterheart Legion. The legion was formed of the valiant defenders who had kept the Empire alive when hope was lost. Her first order to the newly created legion was to seize the property of the cowardly nobles and put them to the sword.

   Whether or not the government instituted by Empress Raphaella was a legitimate continuation of the Silverbloods and Clotildan Empire is some matter of debate. The common view in Rhoska’s saw it as a continuation of the Silverbloods sans Clotilda’s title, now claimed by Empress Rhoska. The view adopted by former vassals was that the Clotildan Empire has ceased to exist and along with any claim to liegeship. Notably the Coral Empire claimed the creation of their own empire, separate from the old title. The Silver Empress herself formed an absolute monarchy with completely undefined powers. After ousting the old guard of the nobility, merchants, and clergy she seized their property as well. While the looting of Heavenfall gave life to a dying empire it was only temporary. The final charge of the Bitterheart Legion, personally led by Raphaella, broke the siege of Heaven’s Crown and Heavenfall. Tragically the empress was killed in battle but her body was recovered by her leal troops. The city was devastated after years of war and The Black Pearl itself sunk into the Coral Sea. Rhoska had relentlessly attacked the city, personally making appearances at several points. Ancient machines had been called to life by Rhoska. Metal hulks crawled through the red sand mesas and shrieking demons dropped hellfire on the cities. Hellish Krakens swam up the Martyr River and many were beached on the low tide, left to rust. Sea mines were spread thick in the city's waters. The city and land was devastated for generations and the Bitterheart Legion slowly starved in the ruins. Only with the help of the Coral Empire were they able to relocate to Zanue.
Xrtcrthrt Wiki

**Welcome to the Xrtcrthrt Wiki!**
We're a collaborative community website about Xrtcrthrt that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderRoseworkPlaceholderGuild SystemPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Guild System

An order formed around a hidden technology or secret knowledge is called a guild. While the purpose varies considerably from group to group the two main traits of a guild are secrecy and initiation.

Contents
 3

## Origin

What was originally considered guilds came from the primordial chaos in the early ages of the gods. As the chaos grew and claimed millions of lives, the weapons of the gods were freely used. St. Clotilda created many guilds by imperial and holy decree and entrusted them with divine knowledge. St. Clotilda guided her people to victory and spread the state guilds as she went. The chaos of the gods was sealed away and peace was brought to the empire. Now dangerous knowledge was safeguarded and used against the enemies of humans.

The weapons of the gods were used by St. Clotilda in many righteous crusades against the aliens of the planet. The Rathuun Desert was the result of the Apian Crusade.

The system was refined and expanded over the decades with many new associations being made. The legitimacy and legal rights granted by being a sanctioned guild helped integrate the system. Non-sanctioned guilds were common and frequently petitioned the court to escape their precarious status. While no restrictions were placed on guilds without Imperial sanction, there were also no protections. Patent law existed as a privilege granted by grace of the empress.

Two main forms were established, the first being guilds who were unique, inter-provincial (later international) groups that answered directly to the empress or her representatives. Groups that did not hold exclusive rights, such as radio stations, operated on a local basis and were subjects of the local lord. Some of these common groups expanded outside their home city but were limited in their range. The unsanctioned guilds, such as brewers or tanners, hold specialized but common knowledge. They hold no legal status but may have been granted monopoly rights for a city or region by their lord. A few were sanctioned under unusual circumstances, such as the Brewer's guild of Goldfield. Unsanctioned guilds mimicked the form of sanctioned guilds which helped spread the system. This had two primary effects. First, it was advantageous for guilds to zealously guard their knowledge. Second,

The Clotildans maintained tight control of their numerous guilds actively maintained police forces to enforce laws. While the early Silverbloods were content to leave the guild system intact, a thaw began during the reign of Empress Ella Godsbane. During the high po
Wikinbau

Wikinbau was originally split off from the Duchy of Goux in response to raids from the northern spider cult. The northern lands of Goux were lightly populated and poor but still saw frequent raids for slaves. In response the King created the March of Wikinbau, named for the valorous Lizard Knight. Margrave Wikinbau was captured when he attempted to lead a punitive expedition north. The handful of men who returned spoke of an ambush in a snowstorm by red eyed warriors riding pale translucent spiders. The only surviving member of House Wikinbau was his youngest daughter who had stayed behind due to her age. At the age of thirteen she had the difficult task of securing the expansive northern border against the now vengeful cult. While her long reign saw many victories and defeats the border was ultimately defended and later margraves negotiated treaties with the cult. Ursula Wikinbau never married and the House died with her. Her indiscreet affairs with the peasant women of the March are now the subject of many songs and tales.
Harvest Knights

Originally the knights were a small monastic order who protected traveling peasants during the harvest season. Over time their reputation spread outside of their home of Regensmark. During the chaos of the fall of the Silverbloods the harvest knights did their best to protect commoners. In recognition of this (and the fact that they failed to answer a Silverblood summons) Empress Rhoska elevated them to the status of a cult and gifted them with knowledge of farming. Since then, the Harvest Knights have expanded across the Golden Sun Empire and are used as auxiliaries in war. While some modern critics might say that Rhoska has diverted the Knights from their holy mission and instead turned them into merely another company of soldiers, these people are misguided. Despite the best intentions of the order, false accusations of spying have forced their members to remain inside the Golden Sun Empire. The sight of their insignia of a sword crossed with a pitchfork and flashing gilded armor brings comfort to travelers throughout the empire.
Nomad Steppe

To the east of the Silverbloods and past the Blackspine mountains is the Morgan Steppe. A vast region with little resources beyond the ubiquitous beetlebow grass. Native to the plains is the steelback beetle, who feeds off the grass. Horse sized insects with rows of stilted legs that let them transverse the steppe, their name comes from the durability of the carapace. The armor of the beetle is one of the few things the nomads can’t consume but they do make good use of the shell for various instruments and armors. The steppe is split into two by the Qa-Qolin River. The black waters of the salt river are unlivable for nearly any form of life. The rushing waters make any crossing quite dangerous. The north coast is controlled by the trade cities and cluttered with the ruins of old castles. The northern coast is connected by the Merchant’s Path, a road that once ran the entire length of the coast. Now the path only connects the League members and reaching the cities on foot from the Steppe is only possible with a Nomad guide.
Coral Empire

After Rhoska claimed the title of St. Clotilda, an influential noble in the Coral islands declared independence and her own empire. The noble was born Florissa Valens and crowned The Rising Coral Empress. Her family had been the guild masters of the Artillery Guild and their hidden knowledge enabled her to quickly consolidate her regime over the islands. Control of the guild makes them one of the few states fielding gunpowder weapons. Most of these are large ship mounted guns. The empire’s attempts to gain land on the mainland have been unsuccessful for the most part. Some rulers have conquered lands but all have been driven back to the sea in a generations time. Any long time holdings are small, heavily fortified forts supported by their navy. While support for the empire outside the islands is nil the Rising Coral Empress was a shrewd populist who wielded a generous but brutal hand. The islands are dotted with coliseums, amphitheaters, and bakeries. Grand public progresses are frequent with the resplendent empress personally throwing bread tokens to crowds. The state cult established by Florissa was successful in getting the public to recognize her claim as an empress.
Bernhardites

The Bernhardites, also known by outsiders as The Mountain Lords/Scholars. The Assembly was formed long ago by the great Hero Bernhard, who led our people in revolt against the gods and their servants. The hated White Sage God was ritually killed and Bernhard proclaimed the Bernhardites free and that they would bend their knees to no master ever again. The Plague King attacked the Assembly and slew Bernhard with a poison knife. Theysealed its mountain city to the world. Diplomacy was maintained with the outside world but no non citizen was allowed into the city.

```
   Bernhard Territory includes Coil Island, White Mountain, and The Marissan Path. White Mountain is the main settlement of the Bernhardites. The Grand Cathedral is the largest building on the mountain and is used for religious ceremonies and political matters. The white walls are decorated with blue tile murals and massive columns line it. However the modern Bernhardites don’t have the means to restore the massive windows so the cathedral is exposed to the elements. The main city is constructed on the mountain slope beneath the cathedral. The path begins on the doorstep of the cathedral and passes through Coil Island before ending in the port city of Beriber. Coil Island was the seat of the White Sage before Bernhard unsealed a sleeping demon inside the island. The once populous island was destroyed in fire and the old sages and their god perished. Unfortunately the demon’s lava leaves the Marissan path impassable most of the year with little predictability.

```

The Grand Cathedral: Once decorated with intricate stained glass windows and marble statues, the windows are now gone and the statues headless. The aged murals were defaced long ago

Bernhardites: A long limbed and long necked people. While their elongated limbs may seem ungainly they are quite graceful and quick. Their warriors wield engraved halbards and take full advantage of their reach. The isolation from the impassability of the Marissan path has greatly influenced their culture. They collect knowledge and their scholars go on a journey at least once in their lifetime. Some salvage from the demons maw has been found by more intrepid explorers but most who enter never return. Sieges by followers of the Plague King have heightened their martial traditions as well as led them to further contact with the outside world. Fierce iconoclastic atheists they believe that gods are just powerful beings who can, and should, be killed like their own.

The Shadow Year: During harvest season, during the reign of Ella Godbane, the Eye of Morgan partly obscured the sun. It remained in place for several weeks, ruining harvests across Terra. There is a rumored connection between the Mountain Lords, Alice the Exile, and the eclipse but they remain just gossip.
Northern Trade Cities

The Morgan Steppe is a harsh place and even harsher to outsiders. When humans first arrived in the steppe they were hunted and eaten by the nomads. The survivors fled to the Gothyri mountains and the coast. In the north Doria, god of luck and promises, took in the fleeing humans and shared the knowledge of castle building. After generations of conflict the humans were pushed to the edge of the coast. Only 5 castle cities survived the sieges of the nomad Beetle Knights. The 3 who formed the Troika League, and two hermit cities who sealed their walls to the steppe and only exist through the sea. The league’s cities are Doria, the divine capital. Tarnoa, the turtle ship merchants. And Bella Seroa, city of artisans.
Stonegrass Steppe

The Stonegrass is a swath of land between the North Steppe and Redhill that acts as a bridge through the Gothyri mountains. The people are organized around megalithic egg shaped monasteries that protect them from Nomad raids. The monasteries are typically independent but will band together in defense or under a sufficiently charismatic warchief.
Gulb Coast

The Morgan Steppe has an extensive coastline but the salt inundated water harbors little life and jagged reefs prevent safe passage of ships. Even the mighty gorud whales find the coast impassable as the sharp rocks shred their skin. Because of this the Nomads have never developed a serious maritime culture. While the Southern Nomads practiced fishing and pearl diving the Northern Nomads avoided the brackish salt water. Some enterprising humanoids have attempted establishing trading outposts on some of the less dangerous coves but none have been successful. Harsh storms, hard currents, and hostile Nomads have made trade unprofitable. After the trade cities the only ports are held by the Children of Morgan. Past the Children the next port is Rosework Bay.
Cephalops

## Set

Moves: Soul Drain, Frost Beam, Tsunami, hypnotize

Item: Dark Essence/Rageful Plushie

Ability: Bloodsucker (nightmarish sucks unless if u use hypnotise)

Personality: Smart

TPs: 200 Ranged Attack, 200 Ranged Defence, 80 Melee Defence, 12 HP, 8 Energy

## Reasons

Soul Drain can do good damage and drains Health also hits hard with bloodsucker

8 Energy. 4 soul drains/frost beams and 1 tsunami and maybe 3 soul drains/frost beams and a tsunami and a hypnotise.

80 melee defence is enough to tank a lot of melee attackers for example Seedrake's thorn slam

200 ranged defence makes you survive all ranged attackers like: Zuelong (Thunderstrike) or Falkyrie (Luster Loot/Gamma Pulse)

Frost beam is to kill insects easily and 1 tap if rageful plushie is activated

Strategy: Use rageful plushie, tank one super effective move, press soul drain, start sweeping.
Coral Islands

The islands are an archipelago north of Heavenfall. Settled by the Clotidans at the dawn of contact, It has few major islands with the rest of it composed of sandbars, islands too small to inhabit, and a few dozen sizable islands. The largest island is named Armouth. The people farm by following a path of islands and sowing along the way then returning the same way for harvest. Once a proud tradition of freedom and independence the harvest journey is now heavily controlled by the monarchy. The name of the islands come from the colorful coral that once flourished in the waters between Heaven’s Crown and the Islands. The islands now hold the last remaining clusters of the coral.

Zanue Isle: A series of coastal islands with precipitous terrain. The Rising Coral Empire struck a deal with the Bitterheart Legion, giving them the land and letters of marque in exchange for fealty. The main island of their order holds a temple where Empress Raphaella is interred. The Legion served as bodyguards to the Coral Empress and aided in suppressing rebellions. They raided the Coral waters, targeting merchants flying the Golden Sun. Every invasion of the mainland by the Coral Empire’s forces has been aided by the Bitterheart. They accept any person swearing to do harm to Rhoska and her forces.
Bee-Men

Crudely termed “bee-men” by human colonists they are neither bees, insects, or men. They are tall, humanoid in limbs and insectoid in the trunk and head. Their lean frames sport wings that allow them to fly for hours at a time. Their heads have eight bead eyes and mandibles. Their bodies are covered in a soft down, much like bees. The down color greatly varies by region. Their ‘hands’ are three fingered with two black taloned fingers facing a third ‘thumb.’ Their carapace is resistant to being punctured so their weapons have traditionally been some form a war hammer. The hammer is used to crush and peel apart their natural armor at weak points.

Reproduction

   The placeholders reproduce by laying eggs which are fertilized. All of them produce eggs and fertilize the eggs. Newborn larvae are nurtured as a village. To this end the village collectively fertilizes the eggs in a main chamber dedicated to storing and protecting them. The fertilization process has been described through human translators as an equivalent to sneezing. Pleasantly satisfying, unavoidable, and routine. Misconceptions of them having anything that could be considered an analogue to human sexuality are common but ignorant.

Behavior

   Hives are based on pheromones which are themselves based on many factors. These are poorly understood by humans and perhaps by the Bee-Men themselves. Based on observations of humans and cultural spread several things have been discerned. The pheromones seem to be influenced by the members themselves, the regions pollen and soil composition, and diet. The pheromones of hives are ever changing but gradually, nearly unnoticed. The effect is most strongly observed when a hive member travels a great distance or alone. A hive member cannot bear the smell of another hive. Because of their acute sense of smell they inhabit large domains that give plenty of room between their homes. Their maps of the world are of wind currents overlain with edible bird migrations, pollen distribution, aphid hives, inhabited giant trees, and wind currents for travel.

These maps are symbolic and carved onto the main giant tree of the tribe. The flowing curves of the map is also an artistic expression. The same giant ring of maps is carved again and again by generations of them in various forms with updates as time passes. Some bees will travel to other tribes to trade. Trade is rare but not uncommon. If a tribe is nearly wiped out the surviving members will submit and in a ritual, be inducted into the tribes pheromones. Diplomacy is rare but they follow an ancient accord of rules written by a hero of legend. The flower wars focus on prestige, honor, and resources.
Hermit cities

The City of Tarhall, in the face of repeated nomad raids and sieges, sealed its gates and abandoned its hinterlands. Their consolidation eased the pressures of defense but isolation made them desperate. They had earlier rejected a junior membership in the Troika League and their only ally, Graydon, had allied with a nomadic tribe. Starving and desperate, a trade delegation that had been sent to Chanis established trade with a minor Karri lord. This relationship was a lifeline for the now meager city and culminated in a formal alliance, later vassalship, with the Plague King. This alliance was never tested and was mostly an expression of the value of their trade relationship. Gorunds, weapons, and poisons were Tarhalls main imports. Their associations with the exotic northeast kingdom and use of poison gained the city some disrepute. Their isolation increased and they exclusively traded with Chanis. While rumors of their introduction of diseases are common enough to be considered fact, no direct link has ever been established. The “Tarhall Plague” has been used to refer to many different diseases and pox over the ages.

Graydon was a small city alongside the Nulb Bay and between the Troika and Tarhall. While resource poor its rough terrain and River estuary allowed it to resist the nomads while maintaining their independence. It successfully sealed off all of its entrances save for the main mountain pass. Modern Graydon was formed in the aftermath of the Mountain Lord Siege.

With Graydon’s native aerostat and nomad raiding the Graydon’s have seen limited but irreplaceable use.

Tentative relations have been formed local powers but Northern Nomads have completely disavowed them.
Head Teacher

> "*Everyone will know what you really are.*"
> ― Head Teacher
>
>

* Battle
* In-Game

The **Head Teacher** is a character in *Advanced Education: Fit of Rage*.

## Behaviour

Head Teacher randomly wanders around the school. If Kalinka obtains a prohibited item, like a screwdriver, she will begin to chase her. If she catches her, she will send her to the punishment room for 10 seconds and remove the item from her inventory.

The Head Teacher is the fourth character Kalinka is tasked with killing. After killing Mr. Mix, a note will appear in the inventory reading "Fuck the rules."

Then, Kalinka has the option to battle the Head Teacher. After she is defeated, Viktor will begin to chase her, ready to begin the final battle.

## Battle Statistics

**HP: 1200**

**ATK: 32**

**DEF: 15**
Ponderosa(Leafwing-Icewing)

THIS PAGE IS A WORK IN PROGRESS!!!

Feel free to write the characters of any family members or significant characters in this page, just message me so I know!

General Information

Name: Ponderosa

Type: Icewing/Leafwing

Nicknames (Preferred?):

Name Reason: Ponderosa is a species of pine that survives in cold regions, and is also a coniferous tree(see abilities).

Age: 7

Gender: Female

Pronouns: She/her

Tribe: Icewing

Family

Mother: Quartz(Icewing)

Father: Birch(Leafwing)

Hatchmates: Sedge(Deceased)

Siblings: Sedge(Deceased)

Other Known and Noteworthy Family Members:

Personality

Good Traits

Trait: How the trait is demonstrated in this dragon

Bad Traits:

Trait: How the trait is demonstrated in this dragon

Neutral Traits:

Trait: How the trait is demonstrated in this dragon

Hopes/Dreams

Fears

Likes

Dislikes

Physical Appearance

Physical Health

Scars:

Current Injuries (Healable or non-healable?):

Current Illnesses (Curable or non-curable?):

Speed: 1 2 3 4 5 6 7 8 9 10

Laziness: 1 2 3 4 5 6 7 8 9 10

Good Eating Habits?: Yes No (for the most part)

Has minor leafspeak with coniferous trees

Friends

Favorites

Opinions

Miscellaneous

Introvert/Ambivert/Extrovert

MB Personality Type (www.16personalities.com/person…):

Harry Potter Houses?

Life Story
Silverblood Empire

The Silverblood Empire was a state that ruled central Terra during the Silver Age. They assumed power during the last years of the Gods Age, using their position as stewards for the Clotildans to assume a regency that lasted until the Golden Sun Uprising. While never directly claiming the title of emperor, they styled themselves as "regents for the Saint." A political expediency that would help bring about their downfall in the last years of the Silver Age.

The Silverbloods were the first dynasty with a legitimate claim to the lordship of St. Clotilda. After the Clotildian dynasty died out the Heaven Throne was left empty and the empire was thrown in decades of violent civil war. The Silverbloods were the custodians of the Saint regalia and Heaven Throne. With their seat in Heavenfall they slowly but surely built support and carefully sallied out of their fortified city. Their empire was long and prosperous but was stricken with endless misfortune until they were once again pushed back into Heavenfall. The city has been under siege by the Golden Sun in various forms since Rhoska’s initial betrayal. While Rhoska has thrown army after army against the Heaven’s Crown Fortress she has never succeeded.
Somi

**Somi** es una cantante canadiense bajo The Black Label.

## Carrera

### **2015: Sixteen**

En mayo de 2015, participó en el reality show de supervivencia  **Sixteen** . Fue eliminada en el episodio final después de alcanzar el noveno lugar.

### **2016: Produce 101 e I.O.I**

En 2016, participó en el programa de televisión de supervivencia de Mnet, "Produce 101" como aprendiz en representación de JYP Entertainment. Terminó la supervivencia en primer lugar, convirtiéndose en el centro del grupo proyecto de chicas **I.O.I**.

El 4 de mayo de 2016, el grupo debutó con el mini álbum *Chrysalis*, y su canción principal, "Dream Girls".

### **2017: Unnies, Girls Next Door, y actividades en solitario**

Después de la disolución de I.O.I el 29 de enero, Somi firmó un contrato oficial de artista con JYP Entertainment, lo que significa que podría realizar actividades en solitario y respaldos de marca hasta su debut oficial.

Más tarde, el 10 de febrero, se unió a la segunda temporada del programa de variedades, "Sister's Slam Dunk", y debutó como miembro de su grupo especial de chicas **Unnies**. en mayo de 2017.

Somi luego pasó a ser elegida para el programa de telerrealidad,  *Idol Drama Operation Team*  en mayo de 2017, como representante de I.O.I. Interpretó el papel de una estudiante de secundaria llamada Bo-ram, y luego se convirtió en parte de un grupo especial de chicas llamado **Girls Next Door** formado por sus compañeros de reparto en julio de 2017.

### **2018: Nueva Empresa**

El 20 de agosto de 2018, se anunció que Somi dejó JYP Entertainment, y se confirmó que se unió a la sub-agencia de **YG Entertainment**, *The Black Label* el 23 de septiembre de 2018. A finales de noviembre, se informó que Somi estaba trabajando en nueva música con el objetivo de debutar en solitario en marzo de 2019. Más tarde se programó para el 1 de mayo, luego se retrasó hasta finales de mayo y finalmente para el 13 de junio.

### **2019: Debut con Birthday**

Finalmente, el 13 de junio, Somi debutó como solista con el álbum sencillo digital "Birthday". En programas de música, también interpretó la otra pista, "Outta My Head".