Level 10

# = ***Apocalypse Now** =*

## Overview

This is the 10th and final level of the game and shows the Katuri's final attack on the United Fleet's homeworld of Earth.

## Battleground

In this level your objective is to destroy every enemy ship and outpost defending Earth.

Your fleet should be quite strong by now as you will also have more reinforcements for this final attack comprised of 1 Katuri Juggernaught Carrier, 2 Katuri Battlecruisers, 1 Katuri Dreadnaught and 1 Katuri Destroyer.These final reinforcements will bulk up your fleet to 2 Katuri Fighters, 5 Katuri Gunships, 9 Katuri Corvettes, 10 Katuri Battlecruisers, 8 Katuri Destroyers, 7 Katuri Dreadnaughts, 2 Katuri Carriers and 2 Katuri Juggernaught Carriers, bringing this fleet's ship count to a whopping 45 ships if no friendly ships were destroyed up until now.

You and your fleet will enter hyperspace from the bottom left of the map and are tasked with destroying the defense fleet guarding Earth as well as the Starbase and Outpost that protect it. The defense fleet will enter hyperspace on the top right of the map near the starbase and outpost and is comprised of 2 UF Destroyers, 2 UF Scouts, 2 UF Missile Boats, 2 UF Corvettes, 2 UF Battlecruisers, 1 UF Battleship and 1 UF Carrier.

Your fleet will move towards the enemy outpost and starbase, while the enemy fleet will move to engage your fleet.

The level ends when all enemies are destroyed, leaving Earth defenseless which is promptly bombarded and destroyed by the Katuri, who finally achieve their revenge against the faction that invaded and ruined their own homeworld planet, thus ending the game. The Katuri now look to conquering the one place which put up a fight and survived during the initial start of the war, Apocalypse Outpost.

## Tips

Difficulty: Easy

Just like in the last level, your fleet should be big enough to take on most of the level by itself and you can even complete the level by yourself. Even if most of your ships didn't survive you should still have about 10~15 ships left when reaching the last level, which will most likely be stronger Katuri ships as anything below a Katuri Destroyer might not make it through all 9 levels.

The defense fleet might seem scary but your ships can certainly take them on by themselves, however, you can soften them up before they reach your ships, if you want.

Your main focus should be however, the 2 Stations in the back, the UF Outpost and the newly introduced UF Starbase. The Starbase in particular could become a problem if you stay near it for too long as will spawn UF Corvettes just as fast as a Katuri Carrier, and can overwhelm your ships if not destroyed quickly. It can also fire guided missiles so watch out for those. It can be quickly destroyed with the Bolt and Rocket powerup however and you should do so. Even your ships can take both static defenses on, but you should help them out just in case.

Like I said before, don't linger too much around the static defenses as they have guided missiles and one can spawn quite a lot of corvettes, fast.

## Trivia

* This level introduces the last enemy in this game, the UF Starbase, which is way better than the Katuri Starbase.
* The title of Real Space 2s last mission *Apocalypse Now* is also used in Real Space 3's first mission *Apocalypse Then* as a correlation between the 2 games.