recursal/Fanatic-Fandom huggingface dataset:
Beelzebufo

Beelzebufo

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

*Beelzebufo lived in the late Cretaceous period. They had teeth and armor.*

 Common Name

Beelzebufo

 Group

Amphibians

 Time Period

Late Cretaceous

 Diet

Carnivore

 Temperament

Passive

**Release Versions**

1.0
March 23, 2018

**Spawn Command**admincheat summon cw\_Toad\_Character\_BP\_C
**or**
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_toad/cw\_Toad\_Character\_BP.cw\_Toad\_Character\_BP'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 No

 Taming Method

 Knockout

 Preferred Kibble

 Kibble (Carbonemys Egg)

 Preferred Food

 Raw Thigh Meat

 Equipment

 Beelzebufo Saddle (Lv 36)

 Rider Weaponry

 Yes

**Data**
 Magic

 No

 XP For Kill

86.400002 XP

 Drops

* Leather
* Meat

 Feces Size

 None

 Drag Weight

120

**Habitat**

Swamp Outer-Ring
Swamp Center

The **Beelzebufo** is one of the creatures in Pixark.

## Museum descriptions

### Wild

Wild beelzebufos are solitary creatures that don't often interact with other animals. Don't underestimate them, though - their tongues present great power.

### Tame

Beelzebufos have the strongest jump in all of Pix ARK[sic]. Additionally, they are good at swimming, and make for an effective underwater mount.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

==Combat== It has a lick attack that does torpor damage.

## Utility

Travel: One of the uses of this large frog is traveling the map, as it has a very high and very far jump allowing for quick and safe travel
Carnotaurus Saddle

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Carnotaurus Saddle** is an item in Pixark. It is used to ride a Carnotaurus. It can be unlocked at level 50.

## Usage

To equip the saddle, open the inventory of the creature and drag the saddle from your inventory into the Saddle slot in the middle right of the window, underneath the picture of the creature. Once the saddle is equipped on the creature, you can mount the creature and ride it with `E`. Hold `⇧ Shift` to make the creature run, use `Lmb` to attack, and `Rmb` for special abilities, such as Carry (for flying mounts).

To remove the saddle, drag the saddle from the saddle slot into the creature's inventory, and from there into your own.
Cobalt Battery

The **Cobalt Battery** is an item in Pixark.

## Overview

Cobalt Battery is a consumable that is the sole food source and taming method of Colboltron Mechanical Creatures. They also serve as fuel for the Tek Replicator and Alien Research Platform. It is not consumable by players or normal creatures.

## Crafting

Cobalt Batteries can be crafted inside a Fabricator or Automatic Fabricator with Cobalt Impurity, Cobalt Organic, and Cobalt Berry

## Usage

Primarily used as a taming source and subsequent food source for all Cobalt Mechanical Creatures. Due to the harvesting of Cobalt Organic Matter it is advised to keep Cobaltron Mech Creatures is Pixblock state, when not in use.
Alternatively the Cobalt Battery is used to power the Tek Replicator and Alien Research Platform
Worm

Kutukura and parakuka is a parasitic worm try to run if you meet them if you meet kutukura try to run to the lowest place (if you see, if not, go and hit at the lowest stone and run after the kutukura gets in). If you meet parakuka (it's slow) try dodge it and run away from it. If there is another bad animal (example: wakakakao) try to dodge them and run untill they are not chasing.
Angler Saddle

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Angler Saddle** is an item in Pixark. It is used to ride a Angler. It can be unlocked at level 30.

## Usage

To equip the saddle, open the inventory of the creature and drag the saddle from your inventory into the Saddle slot in the middle right of the window, underneath the picture of the creature. Once the saddle is equipped on the creature, you can mount the creature and ride it with `E`. Hold `⇧ Shift` to make the creature run, use `Lmb` to attack, and `Rmb` for special abilities, such as Carry (for flying mounts).

To remove the saddle, drag the saddle from the saddle slot into the creature's inventory, and from there into your own.
Cobalt Organic Matter

**Cobalt Organic Matter** is a resource item in Pixark.

## Overview

Cobalt Organic Matter is a resource found by harvesting non-mechanical Cobalt variants of creatures. Such as the Cobalt Pachy, Cobalt Anky, and Cobalt Rex. Cobalt Organic Matter is only consumable by wild cobalt carnivores while taming.

## Usage

At lower levels the primary use is taming carnivore cobalt creatures, such as the Cobalt Terror Bird, Cobalt Rex, and Cobalt Gargoyle.
Once the player reaches higher levels, Cobalt Organic Matter is a key component to crafting Cobalt Battery

## Collecting

Cobalt Organic Matter can be acquired by killing any Cobalt variant of a normal creature, and then harvesting the blue meat block with either a hatchet or tamed creature.
Cobalt Organic Matter appears to drop at a quantity of 4 - 30 (with 30 being on the rare side) per creature, and breed of creature also seems also to affect drop quantity.
Cobalt Rex, Cobalt Anky, and Cobalt Carbonemy have been reported to have the best drop quantities.
While Cobalt Organic Matter does drop at a very high rate, it is not 100%, with some meat cubes not bearing the Cobalt Organic Matter.

## Notes

If you significantly overkill creatures weaker than your tame or your weapon, the blue block with the organic matter won't drop. It may be better to dismount and kill it with a weaker weapon, then have your mount harvest the block if it can.
Cobalt Gargoyle

*This article is a stub. You can help Pixark Wiki by expanding it.*

Cobalt Gargoyle

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Cobalt Gargoyle

 Group

Cobalt

**Release Versions**

August 19, 2019

DLC
Skyward

**Domestication**

Tameable
Rideable
Breedable

 No

**Habitat**

The **Cobalt Gargoyle** is one of the creatures in Pixark. It is a cobalt variation of the Gargoyle.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

*Error: No taming-data for "Cobalt Gargoyle" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.*
Blue Dye

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Blue Dye** is an item in Pixark.

## Overview

This item is a consumable item used to dye certain and. There is also a UI for dying armor and Creatures, but it is not implemented as of yet.

## Crafting

**Must** crafted at the Dye Workbench:

OR Copper Kettle
 2

## Usage

Use with Paintbrush or Spray Gun to bring up the GUI to paint Structures or Creatures.

Drag the dye onto an item to dye it.

## Additional notes

Dying Creatures and Armor is currently not implemented.
1.14

**Released** – May 17, 2018

### Official notes

Greetings Explorers! We're moving along with more balancing changes and adjustment to the raiding meta. Along with this, we have exposed more customization options for Single Player, Non-Dedicated as well as Dedicated servers! Enjoy PixARK the way you want it!

#### Adjustments

* Single Player, Non Dedicated and Dedicated game settings customization has been added. From 1x to 100x!
	+ Gathering Rates
	+ Resource respawn rates
	+ Player Damage Modifier
	+ Player Toughness Modifier
	+ Player water consumption rate
	+ Player food consumption rate
	+ Player stamina consumption rate
	+ Player health regeneration rate
	+ Creature attack damage modifier
	+ Creature toughness modifier
	+ Taming speed modifier
	+ Creature food consumption rate
	+ Creature health regeneration rate
	+ Building defense type damage modifier
	+ Building armor modifier
	+ Experience gain modifier
* Increased drop of Shark Skin from 1 to 3.
* Decreased magical ceiling's crafting requirements, from 3 magical wood and silver ingots to 1 of each.
* On Fury and Chaos servers, increased the drop rate of high quality loot from Gold Chests, decreased drop rate of primal quality and bronze ingots.
* Elementals golems will no longer eat cooked meat.
* Elemental golems will only mitigate damage by 50% for earth magic, will not longer be immune.
* Elemental golems' resistance to turrets has been decreased from 80% to 50%
* Elemental Golems's rock throw has been balanced. Area of Effect damage decreased from 80 to 40. Range of the area has been increased from 3 meters to 5 meters.
* Increased all defensive plant health points to 5000. \* Balanced damage from creatures, magic and ranged weapons on defensive plants to be the same as versus their wild versions.

#### Fixes

* Fixed issue when creating an item, under certain conditions crafting materials are locked into the workbench being used.
* Fixed description info for 5 new types of structures (Crystal, Sea Crystal, Volcanic, Shining, and Darkwood)
* Fixed issue with level 120 creatures gathering rates being abnormal.
* Fixed issue with Mechanical Arm Fabricator not return the correct amount of materials on demolish command.
Black Vine

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Black Vine** is an item in Pixark.

## Overview

In-Game Description: "This is a rare dark magic plant. It can be used to make magic potions or as a potted plant to decorate your home."

This plant is found in the Dark Forest Cave. Harvesting yields either Black Vine or Black Vine Seed.

## Crafting

One of the ingredients needed to make a Werewolf Potion in the Crucible.

## Usage

Also used as a special requested food for imprinting on baby creatures.
Rangaranga

The **Rangaranga** is a peaceful fish in Seashine.

## Description

The **Rangaranga** is a medium large fish. It is easily recognized by its purple bioluminescent mustache. A wrinkled body gives the fish an elder look.
Its side and dorsal fins are made of purple bioluminescent stings.
It does not seem to have a fin at the end of its tail. It has a deep similarity to what humans call a Catfish.

## Spawning

The **Rangaranga** spawns only in the Kore biome. It is very common in this biome.

## Behavior

This creature is harmless as long as you keep a minimum distance. It feeds on planktons and tiny fish.
The mustache, side and dorsal fins of the **Rangaranga** are all urticant. It will hurt you a little if you touch the fish.
Due to the lack of tail fin, the structure of the side and dorsal fins, and the large body, the fish swims slowly. But predators are usually avoiding the **Rangaranga** because of all its stings. However, the fish will try to escape when it detects a large predator.

## Behind the name

In the language of the Ancients, **Rangaranga** means *chef*

## See also

* Fauna
* Fish
Cobaltstar Beetle

*This article is a stub. You can help Pixark Wiki by expanding it.*

Cobaltstar Beetle

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Cobaltstar Beetle

 Group

Cobaltstar

 Diet

cobalt berry

**Release Versions**

August 19, 2019

DLC
Skyward

**Spawn Command**admincheat summon Beetle\_Character\_BP\_Mecha\_cobaltstar\_C

**Domestication**

Tameable
Rideable
Breedable

 Yes1

 Yes2

 Yes

1yes
2yes

 Equipment

 No Saddle Needed
File:Triceratops saddle.png Triceratops saddle (Lv 30)

**Habitat**

The **Cobaltstar Beetle** is one of the creatures in Pixark.

## Handbook Description

These bros farm cobalt berries pretty decently.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

*Error: No taming-data for "Cobaltstar Beetle" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.*
Chainsaw

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Chainsaw** is an item in Pixark. Need gasoline as fuel.

## Usage

A **Chainsaw** can damage the following **Structure Tiers** with the listed modifiers:

* Thatch: 1
* Wood: 1
* Glass: 1
* Stone: 1
* Clay: 1
* Copper: 1
* Marble: 1
* Magic Wood: 1
* Iron: 1
* Armored Glass: 1
* Steel: 1
Candle

*This article is a stub. You can help Pixark Wiki by expanding it.*

 **Resources breakdown** [Expand]
**10 ×  Chitin Paste**
10 ×  Chitin**Total Base Ingredients**

The **Candle** is an item in Pixark.

## Crafting

Required resources to craft: 10x Chitin Paste.

## Usage

Can be placed on Floors and Ceilings.

Fuel the candle with another candle.
1.17

**Released** - May 31st, 2018

Hello Friends! Got a few new items for you to try out in this latest version. We're also continuing to improve the game play experience with lots of fixes and optimization. Keep the great feedback coming, we appreciate it!

* Added Japanese Localization

#### New Additions

* Added functional structure, Grinder. It allows you to disintegrate rock block into flint; it also allows you to get some resources back from crafted equipment and items
* Added functional structure, Fireplace. It keeps you warm. House with fireplace is able to keep its interior from cold temperature, and players are able to craft it at lower levels
* Added entertainment item, War Drum. It is a playable instrument that plays five different types of drumming

#### Adjustments

* Modified Elemental Spirit's model and animations
* Adjust the icons for items in electrolytic tank inventory to allow clearer display
* Fixed model issues with centaurs. Their arms should no longer float.
* Remove Scuba Gear's durability loss

#### Fixes

* Fixed an issue with Ballista Turret not being able to fire
* Fixed an issue with Catapult Turret not being able to fire
* Fixed an issue with floating platform saddles from dead creatures responding to whistle commands.
* Fixed an issue in the Respawn UI with the backpack timer disappearing randomly.
* Fixed issue with Steam Achievements reward chest not being able to be opened by pressing F.
Reptiles

**Reptiles** are tetrapod vertebrates, creatures that either have four limbs or, like snakes, are descended from four-limbed ancestors. Some of them are more closely related to birds than they are to other reptiles

Unlike amphibians, reptiles do not have an aquatic larval stage.

**Reptiles** are a very rare sight in the abyss of Seashine. The only specimens visible are unknown to Humans and seem to come from an other time.

## List of Reptiles

* Honumara

* Honumara
Brenstone Cube

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Brenstone Cube** is an item in Pixark.

## Harvesting

Mining a **Brenstone Cube** with any drill or any pickaxe better than Stone: Copper, Iron, or Steel, gives Sulfur.

## Location

**Brenstone** can be found underground in the Brenstone Mine, Swamp, Novice Grassland, Grassland, Frozen Lands, and Mountain Forest. It can be found at the depth of 86 or below, it will also generate on the surface in the swamp.
Cake

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Cake** is an item in Pixark.

## Overview

'This looks very delicious. Eat it to get a lot of Nourishment. It's very filling.

## Crafting

Takes 1 wheat, 1 dodo egg and one water bag or canteen full of water to make. Can be cooked in the industrial cauldron.

## Usage

Consume to help hunger and gain a small amount of health.
Wakakakao

The **Wakakakao** is one of the most common predatorial Fish in Seashine. It has a very silly name indeed.

## Description

The **Wakakakao** looks like it is a relative of the real-world piranha. **The Ancients** called it the "voracious".

Its in-game description reads: "The deep sea cousin of the piranha. Not a rare encounter and very annoying!"

## Spawning

The **Wakakakao** appears in the Arapoa, Iatuku, and Pokapango biomes. It spawns very often at the early stage of a game. You can often see 2 of them in the same sector.

## Behavior

This fish is fast and agile, but not very persistent and will quickly give up on trying to catch you. 3 bites of the **Wakakakao** will usually kill you.

Because of its rather small size, it can be stunned with the Stun ability.

## Trivia

* The **Wakakakao** was originally named piranha. Its design changed a few months after the initial release of the game.
* It’s also the most annoying fish in the game

## See also

* Fauna
* Fish
Kore

Created by Anonymous C Unknown

The KORE biome is often marked with a small cavern with lots of crystals leading into a massive empty cavern. It is the most dangerous place to be in the game for beginning players. Giant monsters will spawn, most of them can swim faster than you can. This biome has unique statistics that will keep you swimming in the same direction and ending up in the same place unless you make it to the other side. Then you’ll be back in the cavernous areas of the void. The kore biome is also the home to the special fauna summoned with stars and very little prey.
1.18

**Released** - June 6th, 2018

Hello Friends! We have a few balance changes this week that affects all server types, as well as some creature optimizations! We're also are adding a bit more to the Japanese localization so that we can have as many Explorers enjoying PixARK as possible. You can check out all of the adjustments below.

#### Adjustments

* Added supplemental Japanese localization.
* Increased the drop rate for Dilophosaurus Venom from Dilophosaurus.
* Increased Blind Arrow and Ice Arrow damage to 20.
* Implemented a 5-second protection for Treant Babies after spawning from Treant drops so that Treant Babies aren't mistakenly killed.
* Adjusted Fairy Dragon's animation to fix the random lagging issue.
Amarberry

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Amarberry** is a type of Berry in Pixark.

## Overview

Amarberries are a type of Berry in Pixark that can be harvested from bushes. They are yellow in appearance, and can be used to tame herbivores.

They are farm-able and also consumable.

## Crafting

You can farm them by planting Amarberry Seeds into the ground near a water source.

Can be used to make the following items:

* Yellow Dye
Charcoal

*This article is a stub. You can help Pixark Wiki by expanding it.*

 **Resources breakdown**

The **Charcoal** is a resource item in Pixark.

## Overview

Charcoal is an item that is created by burning wood. It is a valuable item, as it is used in a variety of items, including Gunpowder.

## Crafting

Obtained by burning Wood in a Smelter, Campfire, or any other item that uses wood for fuel, including the Armadillo.

## Usage

Used to make Gunpowder and used in the crafting of Dyes via the Dye Workbench.
Cobalt Pachy

*This article is a stub. You can help Pixark Wiki by expanding it.*

Cobalt Pachy

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Cobalt Pachy

 Group

Cobalt

**Release Versions**

August 19, 2019

DLC
Skyward

**Domestication**

Tameable
Rideable
Breedable

 No

**Habitat**

The **Cobalt Pachy** is one of the creatures in Pixark. It is a cobalt variation of the Pachy.

## Drops

* Meat
* Cobalt Organic
* Leather
* Chitin

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

*Error: No taming-data for "Cobalt Pachy" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.*
Architecture skill

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Architecture skill** (or **Architecture Master**) is one of the engram skill trees.

Unlike other engram skill trees, Architecture Master engrams cannot be unlocked with engram points. Instead, they can unlocked with consumable blueprints that permanently unlock them for the player to craft. These blueprint can be found in supply drops and dungeon chests.

## Engrams blueprint location:

**Bamboo Set:** Broken Ruin (rare)

**Western set:** supply drop (common), Broken Ruin

**Executive style set**: Dungeon Ruin (rare)

**Mediterranean set**: supply drop

**Magic academy set**: Ocean Ruin (common), Pyramid Ruin (rare), gold supply drop (rare)

**Firefly lamps set:** Supply drop

## List of engrams

**Note:** the following tables are incomplete, but are set up to automatically update as more pages are filled in.
1.12

**Released** – May 03, 2018

### Official notes

Another round of optimization and fixes based on your feedback. We're working hard to resolve some of the core issues and will be looking forward to our XBOX Multiplayer Launch coming very soon.

* Added Korean Language

#### Adjustments

* Optimized soil privelege marker's extention time from 1 hour to 3 hours.
* Balances against 3 & 4 difficulty creatures. Adjusted damage of Copper Sword and Copper Spear against specter wolf, dungbeetle, goblin, mushroom, carbonemys, chomper, and green vine. Also increase Copper Bone sword damage against

doed, raptor, terror bird, triceratop, trapa, muscipula, nepentes and Sporemushroom.

* Reduced the amount of Sharp Crystals required for crafting Electronics from 3 down to 1.
* Added Sulfur to the exchange at the Goblin Trading Desk.
* Decreased Doed's defensive mode damage reduction from 100% to 50%.

#### Fixes

* Fixed issue with iron gate, iron beast gate, copper gate, copper beast gate, magic academy gate giving improper amount of resources during demolish actions.
* Fixed issue with entire stacks of bone ash disappearing uner certain conditions.
* Fixed issue with being able to see through terrain after walking through a portal.
* Fixed issue with pioneering servers certain structures not allowing construction to occur within 8 tiles.
* Fixed issue with rafts adding to the creature limit count.
* Fixed issue with Crystal Door being swapped with Crystal Ceiling causing the inability to craft Crystal Door.
* Fixed issue with aquatic spawns dying when deployed from PixBlock.
* Fixed Phinomia Hut and Petroleum Slime Incubator's health pool.
* Fixed issue with tribe journal not properly displaying information.
* Fixed issue with certain pixels disappearing from head of creatures.
* Fixed issue with tamed gargoyles, elemental golems, treants not able to be targeted by wild creatures.
* Fixed issue with Portugese language on Steam.
* Fixed issue with fabricator not displaying the animation when turned on.
* Fixed issue with guns not being able to be dragged from hotbar or gunsmith bench into the production slot directly.
* Fixed issue flier pathing when attempting to land on their own.

### Unlisted Changes

* Gargoyles have been adjusted to use more stamina when attacking.
* Players have reported a change in the Ice Fairy Chest loot table, with them mostly dropping ammo now but with a rare chance for high level weapons and armor.
Cobaltstar Bigbelly

*This article is a stub. You can help Pixark Wiki by expanding it.*

Cobaltstar Bigbelly

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Cobaltstar Bigbelly

 Group

Cobaltstar

**Release Versions**

August 19, 2019

DLC
Skyward

**Domestication**

Tameable
Rideable
Breedable

 No

**Habitat**

The **Cobaltstar Bigbelly** is one of the creatures in Pixark.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

*Error: No taming-data for "Cobaltstar Bigbelly" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.*
Automatic Chem Bench

*This article is a stub. You can help Pixark Wiki by expanding it.*

The Automatic Chem Bench is an Advanced Pestle and Mortar that needs Electricity to run and can be operated using a Central Control Unit. It Crafts notably faster than Pestle and Mortar.

It can craft the following Recipes:

* Sleepy Potion
* Anti-radiation potion
* Vigor Agent
* Styptic
* Chitin
* Fire Stone Powder
* Bone Ash
* Gunpowder
1.8

**Released** - April 12, 2018

Official Notes
Hello Hello Adventurer! We got another round of bug fixes and updates for you! Again, thank you for your feedback over the last few days, we still have some outstanding issues we are trying to resolve. In the mean time, let us know how you feed about the new server type: Chaos Server!

Added Non-Dedicated Servers

New server type, Chaos Servers. Launch time to be announced!

Added French localization. Needs community improvement!

Added difficulty ranking to creatures in the world, visible when you highlight a creature.

Increased tame limit from 25 to 35.

Optimized Relic Boss drop tables. Will no longer drop lower quality items.

* Fixed Water Magic damage on metal tier and above structures.
* Fixed the ability to construct outside world boundies.
* Fixed issue where taming progression could not be saved
* Fixed enchanted rocket launcher's damage.
* Fixed magical bullet's damage to structures.
* Fixed Water magic's damage to certain structures pieces.
* Fixed creature's chance to glitch through structures and damage structures inside houses.
* Fixed a situation where flow of water will cause player to get stuck in the structure
* Fixed ability for Bone Steel sword to damage bronze structures.
* Fixed gun's irregular melee damage.
* Fixed whistle sounds.
* Fixed various issues with saddles not properly displaying the correct model.
* Fixed magic shield's vfx not displaying properly.
* Tuned Ice Boss skills.
* Fixed some platform saddle icons not displaying proper information.
* Fixed grapple hook's sound effect.
* Fixed sound effect of stunned creatures.
* Fixed carbonemy animation when being attacked.
* Fixed darkwood table's receipe issue.
* Fixed issue with electric prod not losing durability.
* Fixed issue with Behemoth draw bridge sometimes not properly functioning.
* Fixed issue with Shining Wand not being able to collect blocks.
* Fixed issue with display data on scanning between owners of tames.

Known stealth changes
None
Blue Ray Thorn Seed

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Blue Ray Thorn Seed** is an item in Pixark.

## Overview

In-Game Description: "Can only be planted in magic soil. Be sure to give it enough water, or it will quickly go rotten. Matures into a Blue Ray Thorn."

This plant is found in the Magic Forest Cave. Harvesting yields either Blue Ray Thorn or Blue Ray Thorn Seed.

## Usage

Plant on Magic Dirt to grow Blue Ray Thorn, an ingredient for crafting and an imprinting food. Be sure to give it enough water.
Ancient Wyvern King

## Powering the Gate

The player can access the Ancient Wyvern King by powering one of the types of an  Ancient Wyvern King Challenge Gate with six  Energy Stone, which the player can craft at an  Alchemy Stove for 30  Void Energy per stone. Thereafter the gate remains powered unless it is destroyed.

## Challenging the Ancient Wyvern King

Once you have powered the gate, look at the gate's frame and press the use key (PC default `E`) to select "Begin Challenge Dragon Nest!" Thereafter you and up to five tames will transport the Ancient Wyvern King arena. You will have 1 hour and 40 minutes to complete the challenge.
Fun
Brenstone Mine

**Brenstone Mine**

The **Brenstone Mine** is a child Biome of the Swamp.

## Appearance

A **Brenstone Mine** features a large circle of Sulfur with possible veins of Iron throughout. Brenstone mines can take the form of either a small hill or depression.

## Utility

**Brenstone Mines** are a great source Sulfur and Wind Magic Stones, while also containing Copper and smaller amounts of Iron, Quartz and Coal

## Dangers

Being inside the Swamp means that survivors will need to keep an eye out for mainly Raptors and Sarcos. The swamp's numerous carnivorous plants can also pose a problem.
Parakuka

*"Parasitic worm feeding on your light. Get rid of it with crystals or with the Antiparasite ability."*

- Encyclopedia Description

The **Parakuka** is a small parasitic worm.

## Appearance

The **Parakuka** is a violet-colored, blob-like worm. Its extremities consist of a small mouth on one side and a bioluminescent excrescence on the other side.

The small, circular shape of its mouth has significant suction strength, allowing it to adhere to other surfaces without letting go.

## Spawning

The **Parakuka** is a common creature spawning mostly in the Iatuku, Kuiti, and Pokapango biomes.

## Behavior

The Parakuka wiggles through the water at an extremely slow speed, always ignorant of other fauna besides Jellyfish. If it detects one, it will pursue it until it gets far enough away.

On contact, the Parakuka will attach itself to the Jellyfish's body. While attached, it will increase the draining speed of the Jellyfish's light while slowing it down at the same time. Multiple Parakuka can attach themselves to a single Jellyfish, stacking up the aforementioned effects in turn.

The only way to get them off is to either touch a nearby crystal or use the Antiparasite ability. In either case, the Parakuka will detach and become paralyzed for 3 seconds.

## Behind the name

In the language of The Ancients, **Parakuka** means "parasite".

## Trivia

* The Parakuka is the only creature capable of attacking the Jellyfish whilst in a Humenganui.
* Unlike most fauna, the Parakuka is unable to be killed, and all creatures won't interact with it.
* It's one of the few fauna capable of using status effects on the Jellyfish. The others include any organism that uses Poison.

## See also

* Fauna
* Annelids
Cobaltenergy Golem Hammer

*This article is a stub. You can help Pixark Wiki by expanding it.*

Cobaltenergy Golem Hammer

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Cobaltenergy Golem Hammer

**Release Versions**

August 19, 2019

DLC
Skyward

**Domestication**

Tameable
Rideable
Breedable

 No

**Habitat**

The **Cobaltenergy Golem Hammer** is one of the creatures in Pixark.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

*Error: No taming-data for "Cobaltenergy Golem Hammer" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.*
Bow

The **Bow** is a ranged weapon in Pixark.

## Overview

Being made from Wood, Fiber and Leather is one of the easiest to obtain weapons early game. It is the second of ranged weapon available, first being the Slingshot.

## Crafting

Can be crafted by **Hand** using Wood, Fiber and Leather.

## Usage

A basic ranged weapon that can be used to hunt and kill creatures early game and in mid-game situations, also good for taming animals with the use of Sleepy Arrow and Magic Sleepy Arrow.

This item can be Dyed. It can be dyed in Regions 1, 2, 3, and 5.
Begin dying by dragging the desired color onto the bow.

## Additional notes

* This weapon can have a slow draw and isn't advised for use against quicker creatures such as Raptors.
* Shots can be chained together rapidly, timing the button presses accordingly.
* Kills most low level, early game animals in one shot such as the Dodo and a couple shots on other such as the Pachy
Aeolian Grass

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Aeolian Grass** is an item in Pixark.

## Overview

In-Game Description: "This is a special wind magic plant. It can be used to make magic potions or as a potted plant to decorate your home."

This plant is found in the Magic Forest Cave. Harvesting yields either Aeolian Grass or Aeolian Grass Seed.

## Crafting

One of the ingredients needed to make a Craftsman Potion or a Swiftness Potion in the Crucible.

## Usage

Also used as a special requested food for imprinting on baby creatures.
Bed

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Bed** is a Bed structure item in Pixark.

## Overview

Used to respawn and fast travel through saved locations.

## Usage

Place the bed where you wish to respawn. Can be rotated with "E" before placed. Once placed, it can only be Demolished for half the cost, but it can also be Repaired (if needed) and used to Fast Travel.

Can be used more than once. However, there is a 5 minute period cool-down between usage.
Multiple beds can be placed in one area.

You can use beds to fast-travel to other placed beds, but you drop everything in your inventory (hotbar and armor included).
Cobaltstar Pterosaur

*This article is a stub. You can help Pixark Wiki by expanding it.*

Cobaltstar Pterosaur

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Cobaltstar Pterosaur

 Group

Cobaltstar

 Diet

Cobalt battery

 Temperament

Aggressive

**Release Versions**

August 19, 2019

DLC
Skyward

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 No

 Preferred Food

 Cobalt battery

 Humans Can Carry

 No

**Data**
 Magic

 No

 Drops

File:Alien structure piece.png Alien structure piece

**Habitat**

Cobalt island

The **Cobaltstar Pterosaur** is one of the creatures in Pixark.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

*Error: No taming-data for "Cobaltstar Pterosaur" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.*

a strategy is to use a high level pteranodon and build a Cage with rocks and getting the cobaltstar pterosaur to follow your pteranodon then sacrifising it. you closing the gate While its feeding on your pteranodon. Then shooting it trough Windows.
Bedrock Cube

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Bedrock Cube** is an item in Pixark.

## Overview

Bedrock cubes only exist on the absolute bottom layer of the map. They cover the entire bottom layer of the map and cannot be destroyed by any means, preventing the player from digging lower and off of the map.

## Additional notes

* Unlike other similar games, PixARK's bedrock layer is completely flat.
Clay Wall

*This article is a stub. You can help Pixark Wiki by expanding it.*

The **Clay Wall** is a Structure Block used to Build in Pixark.

## Overview

Clay Walls are part of the Building mechanic. Buildings are used to provide protection from Weather and Creatures.

## Usage

Clay Walls can be placed on top of any Foundation or Floor, but cannot be placed otherwise. Walls can also be placed on the tops of Ceilings.
They can be rotated with "E" before being placed. They can also be picked up or Demolished for the crafting materials.
1.7

**Released** - April 6, 2018

Official notes
Dear Explorers, we're working on improving the game play experience based on feedback from the community. We are still working on lots of fixes and will be optimizing the experience overall. Hang tight!

* Added German language setting. Needs community improvement.
* Made stronger scroll summoned Zombies, Skeletons and Plague effects.
* Adjusted Player vs Player melee effectiveness.
* Added respawn option in ESC menu.
* Can now see creature level via creature scanner.
* Spring Chitin Shoes reduce fall damage now.
* Smoke from the Smelter has been reduced in height it rises.

Fixed

* Resolved issue with rocket launcher's damage value not being correct.
* Resolved issue with wild mushroom's damage value not being \* correct.
* Resolved issue with items not decaying properly in workstations.
* Resolved issue with item loss when dying on a mount.
* Resolved issue with industrial smelter placement.
* Resolved issue with Steam Achievements
* Resolved issue with Soil Privilege Marker upper limits calculation.
* Resolved issue with Spring Chitin Shoes unable to be created on the fabricator.
* Resolved issue with characters being stuck in terrain sometimes.
* Resolved issue with the Copper Kettle unable to be used water tap.
* Resolved shining wand effect issue.

Known Stealth changes
None
Campfire

*This article is a stub. You can help Pixark Wiki by expanding it.*

A **Campfire** is a simple structure used to provide warmth and cook food.

## Overview

Can be used for cooking meat and vegetables, staying warm, and providing light.

## Construction

It can be placed on either natural or crafted blocks like Floors, Foundations, or Ceilings. It can be rotated with `E` before placement. It cannot be picked up. It can be painted.

## Usage

The campfire provides 112 hyperthermal insulation, which diminishes with distances over a radius of 1000 units.

#### Fuel

It requires fuel to operate. Standard fuels include:  Thatch,  Wood,  Fire Stone Powder and  Coal.

The following items can also be used as fuel:

* Thatch Ceiling
* Thatch Door
* Thatch Foundation
* Rope Ladder
* Thatch Roof
* Thatch Wall
* Wood Trapdoor
* Wood Step
* Wood Ceiling
* Wood Door
* Wood Fence
* Wooden Floor
* Wooden Ladder
* Wood Roof
* Wood Wall
* Wood Window
* Wooden Bench
* Wood Chair
* Wooden Sign
* Signboard on Wood Wall
* Wood Spike Wall
Cobaltstar Support

*This article is a stub. You can help Pixark Wiki by expanding it.*

Cobaltstar Support

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Cobaltstar Support

 Group

Cobaltstar

**Release Versions**

August 19, 2019

DLC
Skyward

**Domestication**

Tameable
Rideable
Breedable

 No

**Habitat**

The **Cobaltstar Support** is one of the creatures in Pixark.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

*Error: No taming-data for "Cobaltstar Support" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.*