recursal/Fanatic-Fandom huggingface dataset:
Mobs

Monsters consist of all kinds of Animals, Creatures, Bosses and NPCs in Cube World.

**Mobs** (short for "mobile") is a term used for a moving entity.

The Alpha and Steam Version refer to monsters differently.

In the Steam Version, enemies are addressed in Rarity and colors.

The Alpha version refers to enemy difficulty with text color and +1- +2 -+3

## Loot Drops

All enemy drops are generated randomly upon enemy strength, therefore there are no exact drops to any exact monster except enemy specific items like Parrot Feather and Onion Slices.

Items like armor, weapons, formulas and food are randomly generated loot drops per enemy that are not definite.

A boss monster may guarantee a Spirit Cube but it does not guarantee what type it is.

Example: if a boss drops a Fire Spirit, when fought again it could drop a Wind Spirit.

## Description

Some monsters are Biome-specific and few are Dungeon-specific.

Animals and Humans in Cities will be peaceful and cannot be attacked.
Sometimes Possessed Villagers will try to attack the player, Possessed villagers can be attacked.

You can also meet Friendly or Aggressive adventurers in any landscape

There is a low chance for any monster to become a boss type.
Boss monsters are faster, bigger and more powerful and glow at night. Defeating one is usually harder and more rewarding (more XP, better loot)

**Related mobs articles:**

* Animals
* Bosses
* Pet Food

## Missions

Missions consist of a more difficult Dungeon or Battle. Every Mission Dungeon is going to have an NPC Boss, while Battles consist of a single Boss Mob, such as a Troll or a Cyclops.

In the Steam version, missions also include Supplier Gnomes and trapped NPCS that require a key to set free.

## Trivia

* A Mob can be named Aslan, this is unintentionally a reference to the Chronicles of Narnia series.
Vampire

Landscapes | All

**Vampires** are aggressive NPCs.

## Appearance

**A Vampire** has grey skin and white hair. It has glowing red eyes and an angry look. It has grey pointy ears similar to those of an elf. A Vampire has giant Bat wings which it can use to glide.

## Locations

**Vampires** can be found in various Dungeons like Mountains and Ruins. They will wander their respective Dungeon and guard it.

## Behavior

**Vampires** are aggressive and will attack players. Their level depends on that of their Dungeon. Vampires are always Rogues and can use both Weapons and Armor.

## Battling

**Vampires** use normal Rogue attacks as well as special attacks. They also have a powerful charged Intercept that can stun higher level enemies. Vampires are very powerful and the best way to battle one is by starting a battle with an attack that stuns. They also don't stare at invisible players when they walk.

## Trivia

* Vampires can wear Armor like a playable race. This might suggest them being playable in the future.
Potions

**Potions** are a consumable item in Cube World.

## Tips

* You can waste potions by spamming hotkeys, only click them once.

## Trivia

* Pixxie once stated Life Potions may have different rarities.

Special flowers with rarities to craft a potion of the same rarity.

* Common Life Potions are the current ones, Uncommon Life Potions have a gradient made up of green, yellow and red from top to bottom. Rare ones have a gradient of blue, purple and red and Epic ones are purple and red. There is no Legendary Life Potion shown yet.
Snout Beetle

**Snout Beetles** are aggressive ranged Beetles found mainly in Hills.

## Appearance

A Snout Beetle has a light blue abdomen with dark blue stripes and a green head. It has two short antlers, large black eyes with dark green eyebrows and a snout it uses to battle opponents. Like all Beetles, it has six light blue feet that match the color of its abdomen.

## Behavior

They often spawn in groups of at least two. Snout Beetles attack by shooting projectiles at their enemies. They can make use of Scout's passive, Intuition, and use charged attacks after their MP has filled up. They will also dodge from time to time, making building up combos harder than with most other mobs. They often spawn at Level ~40.

## Locations

Snout Beetles are often found in Greenlands and Hilly areas in general. The boss of a Beetle dungeon has a chance to be a Snout Beetle, along with a Lemon or Bark beetle. The Boss can be tamed like a normal Mob. These dungeons won't contain Fire Beetles.

## Taming

Snout Beetles can be tamed with Lollies. They can also be tamed from far away, since they are ranged mobs.

## Boss Abillities

* **Fire Blast**: a charged version of Mage's Fire Explosion. An aura of fire surrounds the beetle and as it gets large enough, it blows up and stuns enemies.
* **Clone**: the Beetle clones one of the enemies. This includes Armor, Weapons, Class, Race, Gender, Hair Style and Color. The clone's level matches that of the Beetle.
* **Damaging Puddle**: the Beetle casts a glowing red puddle that damages enemies significantly.

## Trivia

* Snout Beetles are the only mobs besides NPCs to dodge and use Intuition.
* Snout Beetles have a bug that will cause a charged shot's model to continuously grow until it takes up the entire screen. This is thought to happen due to an enemy they were targeting dying before they can fire the shot.
Steel Empire

The **Steel Empire** is a faction in Cube World that uses advanced technology in warfare. Members of the **Steel Empire** can be found roaming the world in groups as enemies, or in quest locations such as the Mana Pump (exclusive to the Steel Empire) and the Mana Tree.

## Enemies

Enemies apart of the **Steel Empire** can be any tier. When spawning, a massive dropship will appear overhead and enemies will parachute downwards towards the player.

The Airships can be seen from a distance, indicating the steel empire is there.

## Trivia

* The Steel Empire's dropship is the largest sprite file in the game at a total size of 1,313 KB.

* If the player exits to start screen at a Steel Empire event, the start screen will have airships and paratroops in the background.
Mount Pets

**Mount Pets** are pets that can be ridden as mounts. The speed of the pet depends on the amount of skill points put into the Riding ability by the player.

## List of Mount Pets

* Alpaca (dark)
* Bark Beetle
* Bumblebee
* Bunny
* Camel
* Cat
* Collie
* Desert Runner
* Duckbill
* Horse
* Leaf Runner
* Lemon Beetle
* Pig
* Peacock
* Porcupine
* Scottish Terrier
* Sheep
* Snail
* Snout Beetle
* Snow Runner
* Terrier
* Turtle
* Wolf
* Blue Slime
* Yellow Slime
* Pink Slime
* Crocodile
Runner

**Runners** are large two-legged birds that bear a vague resemblance to neckless cassowaries or ostriches. There are several distinct types of Runners, found in different Landscapes. The Plain Runner can be found in most landscapes where other Runners live and spawns in groups. It can be tamed with a Milk Chocolate Bar(which is not to be confused with the White Chocolate Bar). The Snow Runner inhabits Snowlands and can be tamed with a White Chocolate Bar. The Leaf Runners live in Jungles and on Islands and like Mint Chocolate Bars and the Desert Runner spawns in Deserts and can be tamed with a Caramel Chocolate Bar. Runners are aggressive and will attack the player on sight (unless the Player has their respective chocolate bar in hand) and are characterized by their high attack speed and fast running speed. With the exception of the Plain Runner, Runners can pose some amount of trouble to low-level players with their moderate damage per second and level. However, players about level 5 to 10 and up can easily dispatch Runners found in the wild.

* **Plain Runner**
* **Leaf Runner**
* **Desert Runner**
* **Snow Runner**
Rogue

The **Rogue** is one of four player Classes in Cube World.

Rogues are stealthy fighters who specialize in evasive attacks.

Rogues wear Cotton Armor and can use daggers, fist weapons and long swords.

## Specializations

Rogues can choose between Assassin and Ninja.

## Skills

As of now, Rogues currently have 8 special moves. The moves you have access to depend on your rogue specialization; whether you are a ninja or an assassin. These moves are bound to the shift keys, mouse buttons, and R for the buffs.
Ranger

The **Ranger** is one of four playable classes in Cube World.

## Description

Rangers are a ranged class that can use bows, crossbows and boomerangs to attack their enemies from a distance. Their specializations are Sniper and Scout. They can wear Linen and Medium Armor.

In the Alpha Version, the player must go to the Adventurer District and stand next to a class of your type in order to change your specialization.

Open [ X ] while standing next to your skill trainer in order to switch specializations, this will cost a few coins.

In the Steam Version, the player must talk to a class trainer and select which specialization to switch to.

## Skills

Rangers use four exclusive skills that can be unlocked by leveling up and spending skill points.

In the Steam Version, skills are unlocked without the use of skill points.

The Alpha Version Ranger's skills are as follows:

 Retreat

Scout's Swiftness

 Sniper
 Retreat

Aim

The Steam Version Ranger's skills are as follows:

 Retreat

Shadow Shooter

 Scout
 Kick

Quicksand Trap

In the Steam Version, Shadow Shooters and Quicksand Traps were added.

* Snipers are able to summon Shadow Shooters, which mimic all moves and attacks of the players who summoned them.

* Scouts are able to use Quicksand Trap, which will block them for a while and allow the player to damage the enemies.

## Tips

* As a Ranger, get far from your melee targets so that you can deal damage before they are within reach.

* a human ranger.
* scout skill menu. (alpha)
Mana Pump

Exclusive to the Steam Version, a **Mana Pump** is a Mission that rewards the player with gold, equipment of the same rarity as the dungeon or 1 star higher, a chance to receive a gemstone, and the reduction of mana absorption in the world.

## Description

The **Mana Pump** consists of the main pump and 4 mana generators. The main boss will only spawn after the 4 initial bosses have been defeated.

When the main boss is defeated, the central mana pump becomes destructible.

Destroying the main mana pump completes the mission.

There are a total of 4 mana generators that the player must destroy with a steel empire boss protecting each mana generator.

The main **Mana Pump** is protected by the final boss.

## Enemies

The **Mana Pump** is under control by the Steel Empire and is thus surrounded by Steel Empire enemies.

Four main bosses are stationed to protect 4 mana generators.

## Strategy

* One by one, fight the bosses stationed at all 4 Mana Generators, loot will be dropped by all 4 bosses along the way.

* After the Boss is defeated make sure you destroy the Mana Generator left behind.

* Once the first four mana generators are destroyed, go to the center of the mana pump to fight the giant Mana Mech.

* Defeat the Mana Mech and the Steel Empire Solider inside. The mech and steel empire solider will drop separate loot.

* Finally, destroy the main mana generator in the center and the mission is completed.
Ring of Momuna

The **Ring of Momuna** is an artifact that can be rewarded after a dungeon.

Since stats are generated, every artifact can come with any stat enhancements.

That means one ring of momuna and another are two different rolls in chance, not indefinite stats.

Example: You find a Ring of Momuna and it grants Hang Gliding speed, your friend finds a Ring of Momuna and it has mount speed.

It would be sheer luck for two clients to have the exact same ring of momuna as everything is generated uniquely.

However if the player is in the **same** map as the host, the artifact stats will be the same for all players in that map.
Slash Commands

**Slash Commands** are strings of text that the player types into the chat to achieve the desired outcome. Slash commands can be entered by pressing ENTER and typing in the command.

## Known Slash Commands

### C

* **/connect <server address>**: Connect to the specified server. Will attempt to seamlessly connect to the server if you are on the same seed as the server, or were disconnected from the server. Make sure to disconnect from one server before attempting to join another server. (Not in steam release)

### D

* **/dance:** Does dance emote.

* **/disconnect:** Disconnect from the current server. (Not in steam release)

### N

* **/namepet <name>**: Name your pet to desired name.
* **/name <name>**: Name your currently logged in player. (Not in steam release)

!goto<player> !tp<location> works on some servers (Not in steam release)

### P

* **/pvp:** When two players type pvp in the commandline to enter a pvp fight (Not in steam release)
* /**pet:** Does pet emote.
Radishling

Landscapes | Greenlands, Hills, Forests

The **Radishling** is a monster which can be found in greenlands. It is typically encountered in groups of around 2-3.

## Description

The **Radishling**, like the name suggests, has the appearance of a radish, but also has two green arms, two green legs, and angry yellow eyes on its front side.

## Surroundings

**Radishlings** usually spawn in groups of 2-6. This includes Radishling Sprouts: a smaller, tamable form of the **Radishling**.
Life Potion

A life potion is a  craftable consumable healing item, which restores health over time.
They can be used by players and certain monsters.

## Ingredients Needed

* Heartflower
* Water Flask

## Basic Crafting Steps

To create a Life Potion, follow these steps.

1. Find a Heartflower
2. Acquire a Glass Flask, the Item Shop sells them.
3. Fill the Glass Flask with water by standing in a body of water with your crafting menu open.
4. Once standing in water, choose "Water Flask" from the ingredients tab and click craft.
5. Once you have a Water Flask, go to the Alchemy Tab of the Crating Interface and choose "Life Potion"
6. Click or hold "Craft" to create a **Life Potion**
Sleep

A player may **sleep** on a bed or bedroll by interacting with it.

* On Steam, the player uses [E] to interact.
* On Alpha, the player uses [R] to interact.

**Sleep** allows the player to regenerate HP without using a restoration item.

* This may not be done while in combat stance.

## Effects of Time

Sleep can also hasten the passage of Time.

While asleep the rate is speed up to approximately 2 game minutes per second.

* NPCs will also sleep occasionally.

## Gallery

* NPCs sleeping at the Inn.
* A character sleeping on a bedroll.
Mana Deer

Landscapes | Woodlands, Plains

**Mana Deers** are a creature in Cube World.

## Description

Mana Deers are a neutral but a strong creature, found in the Woodlands.

## Appearance

The **Mana Deer** is a mystical deer-like creature about two players tall, with white and blue fur, black eyes and two big light blue horns.

## Behavior

**Mana Deers** are neutral, and spawn alone, at a blue rank (3-stars).
July 23rd, 2013

**Released** - July 23rd, 2013

**Update Size** - N/A

## Bug Fixes

* Ranger ability 'Scout's swiftness' doesn't crash on multiplayer servers anymore.

* Ranger ability 'Retreat' doesn't increase hang gliding speed anymore.

* Fixed a bug where multiplayer groups received too much XP for missions.

## Other

* Added an option to limit the frame rate (see options menu: FPS limit; default 111 FPS)

* The crossbow's right mouse button ability now only does damage when charged.

* You can now reset the day inns only between 6:00 P.M and 6:00 A.M.
Wollay's House

**Wollay's House** is a hidden location in Cube World.

## Description

Wollay's House, or the 'von Funck Residence' is an Easter Egg that can be found at can be found at coordinates 0,0. Once you arrive at Wollay's House, inside you'll be greeted with Wollay and Pixxie as NPC's.

**Tips**

* You will need a Hang Gliding in order to reach coordinates 0,0.
Turtle

**Turtle** is an animal in Cube World.

## Description

**Turtles** are tameable passive creatures.
They can be tamed using Cinnamon Rolls.

Turtles are defendse pets because of their HP, which is greater than a player's HP with no armor of the same level.

Unlike other pets, the turtle has a special pet cage that becomes a turtle shell.

## Where To Find

Turtles spawn near islands, rivers, and ponds but they can also be found in the greenlands.

## Gallery

* a turtle shell and a turtle.
* unique pet cage in pets list.
* unique turtle pet cage.
Trade District

The **Trade District** is where all the Shops of a City are located.

There is also a market square consisting of a rectangle of stalls, crates, barrels and bags, although currently this location is purely for decoration. During the day many NPCs can be found wandering around this area.

## Shops

* Armor Shop
* Weapon Shop
* Item Shop
* Identifier's Shop

Each shop can be identified by their signs visually and on the map: the armor shop (chest plate sign), the weapon shop (sword sign), and the item shop.

In Alpha, the item shop can sell Lamps, Hang Gliders, Boats, Pet Foods and Formulas.

On Steam, the item shop sells a stricter amount of supplies such as Glass Flask, Bombs, Sugar Cubes and few types of Pet Food.

Players may sell items at every shops except the Identifiers shop, which only Identifies Leftovers.

Currently, shops reset every in-game day so they only have what they have for that particular day in-game.
Pyramid

**Pyramids** are the most iconic Dungeon for the Desert, but it can also spawn in the Lava lands. Its structure is similar to that of the Temple, and the biggest similarity is the Shape. Another similarity is that the only entrance is at the top.

They use the following naming schemes:

* "Pyramid of \_\_\_\_\_\_\_\_"
* "\_\_\_\_\_\_\_\_ Pyramid"

## Mobs

### Ancient Guardian

Ancient Guardians are the most common monsters you can find in a Pyramid. They have the same purpose as Undeads in Catacombs. There are two variants of the Ancient Guardian: one of them has a black beak, white face and the other one has a black, coyote like face.

### Djinn

Djinns are the more powerful guards of the Ruins. They can summon Green Slimes and create Fire Explosions. Usually, they will walk around in a room with at least one Black Cat, with a chance of being followed by Mosquitos.

### Skeleton

They serve the same role as a Djinn, except that they lack its abilities. They will often be followed by the same mobs as a Djinn.

### Cat

Cats are used by both Djinns and Skeletons as Guardians.

### Mosquito

Mosquitos will also follow Djinns and Skeletons but seem to be more common than Cats.

## Tips

* You can tame the Cats, Slimes and Mosquitos in a Pyramid. This is useful especially since Slimes are hard to find.

## Trivia

* The two variants of the Ancient Guardian resemble Horus and Anubis, two Egyptian Gods.
System requirements

*This article is a stub. You can help Planetoid Pioneers Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for Planetoid Pioneers. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Planetoid Pioneers
* Release date
Wolf

The **Wolf** is an animal in Cube World.

## Spawning

**Wolves** can be found in greenlands and snowlands.

## Taming

In the current version of Cube World, the Wolf is unable to be tamed.

## Trivia

While the Wolf is unable to be tamed, it is possible to create a wolf in a pet cage via third party software and is considered mountable when done so.
When the Wolf is mounted the player will hover about a block above the middle of the Wolf.

There is an at least 6 year old rumour that the Wolf can be tamed with an Apple Pie, however there is no such item anywhere within the game files, and as such this item can not be obtained with third party software, let alone legitimately.
Workshop

The **Workshop** is a Crafting Station in cities, where players can perform Crafting.

Workshops are always in the Crafting District, and there will always be one in every city.

The workshop is an open structure with the Workbench and NPC attendant under the roofed area, and the Saw out in the open.

Although its location in each city may be different, the interior design of the workshop will always be exactly the same.

## Crafting Tools

* Saw
* Workbench

## NPC

Other than being immobile, currently the NPC is no different from the random ones wandering around the City. He has no function other than being there - there is no need to interact with him to use the nearby crafting tools.
Wizard

Landscapes | All

**Wizards** is an NPC that have magical abilities.

## Description

When seen they will either attack or talk to the player. They can by found traveling with other wizards in groups of up to 4. Like Witches, they can be neutral or aggressive and have a devastating ray attack that can quickly kill players caught in the path of the beam who do not move away fast enough.

## Appearance

Wizards wear purple cloaks that hide their head and face. They have blue glowing eyes and something that looks like a moustache. Their hands are revealed and their ears look like those of an elf. They only use staffs or wands and will stop near the player and will talk to him if they are neutral. They only come in one design.

## Tips

* Because of them traveling in groups and because of their laser attacks, it's best to start a battle with them by stunning.
* Friendly Wizards and Witches can be used to defeat powerful mobs at low levels, like Beetles and Bosses.
* Rangers and Mages can stun them from a distance, allowing them to land more hits than melee classes.

## Trivia

* Players will be able to use beams like mages with their wands. M1 is a quick hit and M2 is a long channeled one.
* Necromancers are a future update dark wizard from the Unholy Pact.
The Quiet Man Wiki/Section 3

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Weapon Vendor

Landscapes | All

The **Weapon Vendor** is a village NPC in Cube World.

You can only find them in Trade Districts inside of Weapon Shops, interact with them to open the shop menu.

* In the Steam Version, you press [E] to interact with the vendor.

* In the Alpha Version, you press [R] to interact with the vendor.

**Related articles:**

* Armor Vendor
* Armor Shop
* Weapon Shop
Zombie

**Zombies** are aggressive NPCs.

## Appearance

**A Zombie** has grey-green skin. It has four long beige hairs. Its two eyes are empty and black and it has only one tooth in its mouth and saliva dripping from its lower jaw. Its hands have three long fingers with white nails. Every Zombie wears dark grey clothes and boots.

## Behavior

**Zombies** are always aggressive. They attack by quickly punching with their fists. In Greek Ruins, some Zombies wander the Landscape and others guard the Ruins. In Castle Ruins, they will normally follow an Undead that walks around a room.

Like most other mobs, Zombies have Boss variants. The Boss has different abilities:

* **Cyclone** - Similar to Warrior's Cyclone attack, except that it is done with the fists.

## Locations

**Zombies** can be found in Ruins and Catacombs, along with Frighteners and Skeletons. They are also most likely going to spawn in Deadlands as well, when the Landscape is implemented.

## Battling

**Zombies** are powerful but can be defeated.

As a Ranger or Mage you should try to attack them from as far as possible, maybe even use Retreat and Teleport, as these two Classes are specialized in ranged attacks. The Rogue can use its speed to defeat a Zombie by quickly dodging then attacking a Zombie (If a Zombie misses and attack, it will take more time before it can execute the next one.). As a Warrior, you should do what Warriors are made for: tanking opponents and occasionally dodging.

It is of course helpful to use Skills like Kick, Fire Explosion, Intercept and Smash.
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Sky Whistle

The **Sky Whistle** is a Key Item exclusive to the Steam Version of Cube World.

## Description

The Sky Whistle summons birds to fly you to floating islands when played at a bird statue.

Talking to NPCs will occasionally reveal the location of the whistle and it can be found through exploring.

## Gallery

* a sky whistle.
* A floating island and the bird statue.
* a skeleton being carried up to a floating island.
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Dungeon Makerについて**Current Version:** テンプレート:Current Version
あなたはダンジョンを支配する魔王となり、侵入してくる勇士達を撃退していく。

罠をおいたり、モンスターを雇用したり、神秘的な力を得たり、そうしたことであなたはとダンジョンは強くなり、

魔王を倒して世界を平和にしようとするヒーローたちから魔王を守るのだ。Read more...

魔王

リリス

エリザベート

レベッカ

エマ

ターニャ

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メリエール

イレア

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Main page sections: Superior · Flexível · Inferior. Changes for the main page can be proposed here.
挑戦モード

引継ぎするものをなくしたくない場合は、オリジナルパックなどで魔物、施設保管庫を獲得してから挑戦しよう。

You cannot succeed rooms or monsters when playing challenge modes, however, the game will let you store monsters and rooms before the run.

## チャレンジモードの開放方法

* やさしい: むずかしいの10を100日生存する Difficulty
* ふつう: 試練1を100日生存し、挑戦モードの優しいをクリアする
* むずかしい: 試練5を100日生存し、挑戦モードのふつうをクリアする

## 基本的な戦略

メトロノーム以外は比較的簡単に攻略できる。

* エマで権能2を使い続ける戦略
* エマのレベルを10にすると、魔王部屋侵入時に気絶を3与えるようになる。ここに権能2の気絶2付与（表記は1だが実際は2）を与え続けることで簡単に敵をロックできる。難敵は精鋭バーサーカー。彼女への対策に砂嵐持ちをいくらか配置しておくと安定感が増す。
* 敵の行動を止めたいので、魔王部屋入り口に怠りまたは霧爆風があると気絶ロックが安定してかけられるようになる。
* マナ理解を入手したら積極的に読破していく。
* ほぼ同様の戦略をメリエールでも実行可能。彼女の場合、権能1での敵除去が出来るので骨の槌を開放しておくと簡単。

以下英語版での記事の翻訳

メトロノームとお願い魔王様以外は、以下の戦略が使える。

* ターニャの権能2を使う
* 入口に霧爆風を作り、周囲を戦闘部屋で覆う。これで加速と鈍化の相乗効果で優位に戦える。作れなかったらやり直し
* ダンジョンは入り口以外は戦闘部屋で覆いつくす。80日のボスが強敵なのでそれまでに準備すること。デバフ系の戦闘施設を配置するとよい
* 融合モンスターを可能な限り用意する
* 本を読むひまはない。読めて最初の3冊とお金持ちのなり方1，2章くらいだろう。
* 120日が厳しい。警備員に不思議な存在持ちを置こう。巨大化は混乱対策に極めて有効。英語の記事にはないが、鉄壁か鋼の盾が置けるだけでかなり楽になる。

For all challenge modes EXCEPT static speed and level 1 dark lord HARD, the following strategy can be used:

* Use Tania with her 4 mana skill
* Build an Ice Pit at the entrance. Surround it by five battle rooms. Upgrade to Frost Storm when possible. The trap will hit ALL surrounding heroes whenever one enters the trap room. If you get unlucky on the components, try again.
* Otherwise, fill your dungeon ENTIRELY with battle rooms as soon as possible, and fill those rooms with the best monsters you can. This should be done by no later than Floor 80. Use rooms that give buffs to monsters (rage, concentration) and battle rooms that debuff heroes (panic, sloth, etc.). Avoid most traps.
* Try to build as many fusion monsters as you can.
* Books: don't read ANY on easy. on medium and hard, read only the Basic stat books, Grudge and Revenge, Biochem 1 and 2, How to be rich 1 + 2,
* Floor 120: this is the hardest part. Before starting this, move any monsters with Mystic One into the dark lord's room, except for level 1 dark lord where they should never reach the dark lord's room. Single giant rooms are great for this part because it reduces the likelihood of hitting your own monsters.

For the challenges where speed cannot be raised or lowered, and dark lord level 1 hard, Rebecca can be used using the above strategies, except add the readings that boost Immortality and Corpse Explosion.
Strategies/Experienced

## Experienced

### Traps

Once you have unlocked Marielle, you can begin using a particular trap setup I call the *toxic swamp*. This particular setup is great if you want to see stuff die without having too many monsters around. You utilize the Poison Leak trap room to give everything thousands of stacks of poison! By having multiple of this room setup next to each other. maybe in a 3x3 grid at the entrance of the dungeon, the enemies will step on multiple of them and activate 1-2 thousand stacks of poison PER ENEMY. This means tens if not hundreds of thousands of stacks of poison once the rooms reach level 30 ish.
メリエール

防御力 | 12

## Mana Abilities

Frost Arrow
 波
Waves
鈍化状態の敵には追加で呆けを1付与します。
Give 1 Stun to enemies in combat, and immobilize moving enemies for 1 seconds.
Give additional 1 Dullification to enemies in Slow state.
 波打ちUndulating Wave
Give 2 Dodge and Acceleration to all monsters, and give 2 Slow and Dullification to all heroes.
 水しぶきSpray
Every 3 seconds, give 5 Slow and 1 Frostbite to all heroes. Repeat 5 times.
**Upgrade:** The number of repititions is increased by 3.

## Awakening Levels

Spray
 12
Hail
 13
Trauma
 14
Poignant Chill
 15
Waterstream
The number of repetitions of 'Boss Skill: Spray' increases by 3.

# Strategies

Marielle has many many synergies with traps, as such, she is currently the best trap setup Dark Lord.
Strategies

Welcome to the different types of strategies. These can be applied to ALL dark lords and will be separated into three different categories. Nothing unlocked, Played a little bit, End game strategies. Obviously, not all possible strategies are listed here. If you come up with a cool one yourself, feel free to contribute. Remember however that this page is for general strategies and not necessarily for those for a specific dark lord.

## New

新規プレイヤーの人は、まずは下記に示す戦法を試すとよい。やれることを広げながら、戦術を学んでいこう

### 戦闘施設でダンジョンを満たす

まずはダンジョンをモンスターがいるマスで埋めてみよう。戦闘報酬では四角い枠となっているダンジョンの施設を選択し、そこにモンスターを置いていく。難しいことは考えず、まずはこれだけでどこまで行けるか試してみよう。

### 氷・落石コンボを知る

入口に氷を置いてみよう。すると、敵の動きが鈍くなり、こちらが有利になることがわかるだろう。そうしたらつぎは氷の横に落石をおこう。動きが遅くなっている敵に対して、落石は効果が上がる特性を持つ。落石の次のマスには何をおこうか？もちろん氷だろう。こうやって、互い違いにコンボとなる施設を置くことで、効果が途切れないようにすることは、ダンジョンを掘り進めていく上で非常に重要だ。

類似の組み合わせとしては、焼却-点火、闇-恐怖などがあげられる。

### 戦争の角笛を使う

継承施設を獲得したり、運よく狂乱を2つ入手したら是非戦争の角笛を作ってみよう。こいつは施設内に勇士が入るたびにダンジョン内の全てのモンスターに激怒を付与する。激怒は一時的なダメージ増加バフであり、難易度むずかしいならば効果的に働く施設となる。勇士が侵入してくる入口に戦争の角笛を置くことが出来れば、そのプレイの100日程度までの到達は保証されたようなものだ。激怒は攻撃するたび減少していくため、激怒を貯めたままボスを殴れるかが重要になる。氷・落石コンボで敵を弱らせておくとスムーズに進行するだろう。

## Experienced

### Traps

Once you have unlocked Marielle, you can begin using a particular trap setup I call the *toxic swamp*. This particular setup is great if you want to see stuff die without having too many monsters around. You utilize the Poison Leak trap room to give everything thousands of stacks of poison! By having multiple of this room setup next to each other. maybe in a 3x3 grid at the entrance of the dungeon, the enemies will step on multiple of them and activate 1-2 thousand stacks of poison PER ENEMY. This means tens if not hundreds of thousands of stacks of poison once the rooms reach level 30 ish.
エマ

エマは気絶と激怒に特化した魔王である。

 防御力 | 12

## Base Stats and Abilities

Split
魔王には激怒6(+魔王レベル1につき、1追加)を付与します。
 戦闘の雄叫び
Rallying Cry
魔王に激怒でダメージを与えた敵1体につき、1(+魔王レベル1につき0.2追加)を付与します。
 怒り爆発
Fury Explosion
 士気増進
Encouragement
Emma gets 6 (+0.5 added per Emma's Lv.) Fury for every monster deployed in the dungeon. **Upgrade:** Also, Give Fury to all monsters as much as 10 % of Fury Emma acquires.

## Awakening Rebirth Levels

 12 | 復讐の念
 13 | 血気旺盛
 14 | 怒り集中
 15 | 励まし

# Strategies

## [ひらく/とじる] 効果的な運用方法

エマの運用にあたっては、気絶で敵を永久に停止させた中で激怒とともに殴るというのが一般的になるだろう。

戦闘中の勇士が多いほど権能が活きるため、配下は気絶を与えるものと、生存性を高めるもののみとなっていく。

### ☆6装備の選択について**Weapon Exclusions / Weapons to Pick and why**

ルーン斧または支配者の手袋、支配者の杖、極寒の斧がおススメ。とはいえ権能と武器のシナジーがあまりないため自由で良い。

### **継承について**

#### **魔物**

シードレイク5体。過速、暗闇、不思議な存在、地震。Overspeed,Blindsense,Mystic One

余った2枠には、魔剣士、修道院長、聖職者、フェアリーのいずれかを置いておくと良いだろう。Overspeed,Blindsense,Mystic One

#### **施設について**

Here is where we get a lot of variety in (this may be biased)

**とてもおススメ**

順風・霧爆風

**それなりにおススメ**

霧風

こんな選択肢もある

プリズムPrism

誘惑

恐怖

### **ゲーム後半における戦略Late Game Goals**

気絶が効かない、またはデバフ解除されると負けるため、修道院長と無効の試練が敵となる。

相対速度差が稼げないと動かれてしまうため、順風、霧風で一方的に動けるようになる配置が好ましい。

#### **魔物のスキル厳選Monster Builds**

魔物は、魔王部屋においたシードレイク5体で事が足りる。

* 魔剣士、フェアリー、聖職者、魔導学者をおけばよい。

##### **おススメ宝玉Recommended Orbs**:

* ホワイトファング宝玉（鈍化状態の相手に気絶をスタックしていく）
* フェアリー
* 魔道学者など

### **序盤について**

Usually the first \*500 days\* can take longer, can be done faster

### **中盤について**

Usually lasts for \*a few hundred days\*, may take longer

### **主な死因**

1. No Source of Panic OR blocked by Immune, Panic is neccesary so that the heroes dont´randomly remove all of your Armor,Shield,Regen,Immortality, and yes they can remove all of those, aswell as to not get permablinded if you don´t play Blindsense i probably forgot a few other reasons for a Panic source

2. Picked wrong Trials, like immunities in general especially towards the things you play and need to pop immune/survive (for example if you pick immune to slow, white fang will not be one of your core monsters, unless you get a extra runic for it) other things that can cripple run are stun,haze,charm early on if you don´t have Mystic One everywhere, or thorns if your immortality stacking is slow, poison/shock can also kill runs fast if you can´t stack immortality fast enough (especially early on)

3. Didn´t finish setup

4. Too greedy with hatcheries/not enough battle rooms with good monsters

5. No runics or no other reliable source to destroy immune, goes hand in hand with reason 1, too much immune = no panic stacks = random one hits on any unit, it doesn´t matter if you have 10k immortality or 10, you are dead if you can´t remove all immune reliably

6. Not good enough skillsets on monsters (not enough CC) OR blocked by immune same as reason 1
Dungeon Maker Wiki/Top section

*Dungeon Maker* Wiki へようこそ
*Dungeon Maker* の Heroes, Monsters について、プレイヤーが情報をまとめたページになります。
皆で新しい情報を書き込んだり、既存のページを充実させていきましょう。

Dungeon Makerについて**Current Version:** テンプレート:Current Version
あなたはダンジョンを支配する魔王となり、侵入してくる勇士達を撃退していく。

罠をおいたり、モンスターを雇用したり、神秘的な力を得たり、そうしたことであなたはとダンジョンは強くなり、

魔王を倒して世界を平和にしようとするヒーローたちから魔王を守るのだ。Read more...

魔王

リリス

エリザベート

レベッカ

エマ

ターニャ

フロリア

メリエール

イレア

ガイドと質問

FAQ

New Players Guide

General Strategies
Dungeon Maker Wiki/Section 2

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Dungeon Maker Wiki/Section 1

Welcome to the Dungeon Maker WikiWelcome to the Dungeon Maker Wiki
The Dungeon Maker guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Dungeon Maker

Add a description of the game which covers topics of interest and has links.[Read more...]
How to play guide for Dungeon Maker

*This article is a stub. You can help Dungeon Maker Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Dungeon Maker***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Dungeon Maker Wiki/Section 3

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Strategies/New

## New

新規プレイヤーの人は、まずは下記に示す戦法を試すとよい。やれることを広げながら、戦術を学んでいこう

### 戦闘施設でダンジョンを満たす

まずはダンジョンをモンスターがいるマスで埋めてみよう。戦闘報酬では四角い枠となっているダンジョンの施設を選択し、そこにモンスターを置いていく。難しいことは考えず、まずはこれだけでどこまで行けるか試してみよう。

### 氷・落石コンボを知る

入口に氷を置いてみよう。すると、敵の動きが鈍くなり、こちらが有利になることがわかるだろう。そうしたらつぎは氷の横に落石をおこう。動きが遅くなっている敵に対して、落石は効果が上がる特性を持つ。落石の次のマスには何をおこうか？もちろん氷だろう。こうやって、互い違いにコンボとなる施設を置くことで、効果が途切れないようにすることは、ダンジョンを掘り進めていく上で非常に重要だ。

類似の組み合わせとしては、焼却-点火、闇-恐怖などがあげられる。

### 戦争の角笛を使う

継承施設を獲得したり、運よく狂乱を2つ入手したら是非戦争の角笛を作ってみよう。こいつは施設内に勇士が入るたびにダンジョン内の全てのモンスターに激怒を付与する。激怒は一時的なダメージ増加バフであり、難易度むずかしいならば効果的に働く施設となる。勇士が侵入してくる入口に戦争の角笛を置くことが出来れば、そのプレイの100日程度までの到達は保証されたようなものだ。激怒は攻撃するたび減少していくため、激怒を貯めたままボスを殴れるかが重要になる。氷・落石コンボで敵を弱らせておくとスムーズに進行するだろう。
イレア

防御力 | 12

## Base Stats and Abilities

Thunderbolt
 眩しい閃光
Blinding Flash
 電気充電
Electric Charge
 稲妻の烙印
Thunderstrike Branding
Give 20 (+4 added per Dark Lord Lv.) Shock to all enemies.

# Strategies

## [ひらく/とじる] はじめに

イレアは最も立ち上がり期の攻略が難しい魔王である。

Build10200環境に置いて、感電を付与する手段は罠またはスキルによるものしか存在せず、

魔王自身の権能による感電付与も、ターニャの火傷、レベッカの死体爆発と比べると桁違いに弱い。

また、効率的な感電付与には暗闇と鈍化の付与が必須であり、デバフ無効に極端に弱い。

お願い、魔王様をプレイしているような気持ちで序盤を攻略する必要がある。

イレア自身のレベルが上がり、火力が増えてくるとレベル13、稲妻の剣とレベル14、四筋の稲妻で戦える魔王となる。

そこまで頑張って彼女を介護しよう。（お願い魔王様をプレイしている気持ちでいるとよい。）

堕落パックの雷の腕輪の有無で、戦いやすさが大きく変わる。使い込みたいなら堕落パックの遺物解放が必須だろう。

### ☆6装備の選択について**Weapon Exclusions / Weapons to Pick and why**

深淵の槌、極寒の斧、光の矢、太陽のオーブが属性的に相性が良い。ルーン斧も攻撃補正と無効解除で好相性。

身を守る手段が暗闇となるため堕落の斧、大地の守護者などを持たせた方が良い場合もあるだろう。

### **継承について**

#### **魔物**

D+220の修道士階が鬼門となりがち。したがってコンセプトからはずれるもののシードレイク5体を引き継ぐ方が安定感がある。

スキル構成は過速、暗闇、不思議な存在、地震。Overspeed,Blindsense,Mystic One

余った2枠には、魔剣士、修道院長、聖職者、フェアリーのいずれかを置いておくと良いだろう。Overspeed,Blindsense,Mystic One

#### **施設について**

Here is where we get a lot of variety in (this may be biased)

**とてもおススメ**

順風・霧爆風

**それなりにおススメ**

漏電

こんな選択肢もある

プリズムPrism

### **ゲーム後半における戦略Late Game Goals**

雷の腕輪とホワイトファングの併用によって気絶で相手を動かさせない状態にするのが目指すべきゴールとなる。

怪獣の角による激怒を載せた一撃を永続させ、付与した感電で敵を一掃していくような形になるだろう。

#### **魔物のスキル厳選Monster Builds**

感電に関する魔物は存在しない為、生存性に特化する方向に舵を切るとよさそう

* 魔剣士、フェアリー、聖職者、魔導学者をおけばよい。

##### **おススメ宝玉Recommended Orbs**:

* ホワイトファング宝玉（鈍化状態の相手に気絶をスタックしていく、広範囲に凍傷を与えて火力を上げると好相性）
* フェアリー
* 魔道学者など

### **序盤について**

Usually the first \*500 days\* can take longer, can be done faster

### **中盤について**

Usually lasts for \*a few hundred days\*, may take longer
System requirements

*This article is a stub. You can help Dungeon Maker Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Dungeon Maker*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Dungeon Maker
* Release date
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リリス

**Lilith** is a Dark Lord in Dungeon Maker: Dark Lord. Her playstyle focuses on using her abilities and rooms to Charm heroes and get them to fight each other, while using monsters to stall. She does not shine at first, as her play-style is heavily reliant on unlocked rooms contained in Awakening Packs.

 防御力 | 12

## Base Stats and Abilities

Whip
 魅了
Charm
 禁断の恋
Forbidden Love
 服従
Obey
Give 5 Betray to all heroes, and put them under Obey effect.

# Strategies

## [ひらく/とじる] 効果的な運用方法

リリスの運用にあたっては、魅了で敵を自滅させていく構成を考える必要がある。他の魔王と異なり、自身の強化はほぼ不要となるが、反面注意点が多い。

魅了が利かなくなる無効、味方全員のデバフを解除する天使系への対策を練らない限り、こちらの勝ちはなくなるだろう。

### ☆6装備の選択について**Weapon Exclusions / Weapons to Pick and why**

基本的に考えなくてよい。リリスの魅了を与えられる武器は魅惑の槌だが、それを持たせるよりもセイレーンの宝玉を持たせる方が付与の確実性および、ダメージ反射などへの対策となる。

### **継承について**

#### **魔物**

セイレン5体 . 過速、暗闇、不思議な存在が必須。氷爆風、魔力の壁、魔力の盾がオプションとなる。Overspeed,Blindsense,Mystic One

余った2枠には、魔剣士、修道院長、聖職者、フェアリーのいずれかを置いておくと良いだろう。Overspeed,Blindsense,Mystic One

#### **施設について**

Here is where we get a lot of variety in (this may be biased)

**とてもおススメ**

血のシールド・順風・霧爆風

**それなりにおススメ**

霧風

こんな選択肢もある

プリズムPrism

誘惑

恐怖

### **ゲーム後半における戦略Late Game Goals**

魔王部屋直前に処刑場を配置、魔王部屋に配置したセイレン5体に堕落した吟遊詩人、精鋭吟遊詩人を装備させて勇士同士の同士討ちで敵を倒していく。

魅了が効かない、またはデバフ解除されると負けるため、修道院長と無効の試練が敵となる。

そのため、監獄を処刑場にすることが積極的に推奨される魔王となる。

#### **魔物のスキル厳選Monster Builds**

魔物は、魔王部屋においたセイレン5体で事が足りる。

* 魔剣士、フェアリー、聖職者、魔導学者をおけばよい。
* 回避対策にホワイトファング宝玉などを持たせても良い。

##### **おススメ宝玉Recommended Orbs**:

* クレオパトラ宝玉
* フェアリー
* 魔道学者など
* Shadowmere(処刑場を持っていない時期の場つなぎ)
* Anything that stalls (like Seadrake)

### **序盤について**

Usually the first \*500 days\* can take longer, can be done faster

### **中盤について**

Usually lasts for \*a few hundred days\*, may take longer

### **主な死因**

1. No Source of Panic OR blocked by Immune, Panic is neccesary so that the heroes dont´randomly remove all of your Armor,Shield,Regen,Immortality, and yes they can remove all of those, aswell as to not get permablinded if you don´t play Blindsense i probably forgot a few other reasons for a Panic source

2. Picked wrong Trials, like immunities in general especially towards the things you play and need to pop immune/survive (for example if you pick immune to slow, white fang will not be one of your core monsters, unless you get a extra runic for it) other things that can cripple run are stun,haze,charm early on if you don´t have Mystic One everywhere, or thorns if your immortality stacking is slow, poison/shock can also kill runs fast if you can´t stack immortality fast enough (especially early on)

3. Didn´t finish setup

4. Too greedy with hatcheries/not enough battle rooms with good monsters

5. No runics or no other reliable source to destroy immune, goes hand in hand with reason 1, too much immune = no panic stacks = random one hits on any unit, it doesn´t matter if you have 10k immortality or 10, you are dead if you can´t remove all immune reliably

6. Not good enough skillsets on monsters (not enough CC) OR blocked by immune same as reason 1