Emyll Rousk

> *"I am having trouble understanding what you all do for a living." - Emyll*
>
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Emyll is an ex-gladiator. A member of the Goliath race, he stands 8 feet tall, with slate-grey skin with angular black markings all over. He has icy blue-grey eyes and black hair, which grows in a thin tufty line down the middle of his scalp. This line is interrupted by three long claw marks which trail diagonally across his skull from behind his left ear to just above his right eye.

## Background

Emyll has spent much of his life as a slave, pressed into service as a Gladiator, frequenting cities such as Novara and Molise where pit and arena fighting are very popular. In matches such as these, Emyll's owner, Yassen, gains the financial benefit of such matches, and although Yassen kept Emyll well equipped, any remaining money was kept by Yassen.

Emyll fell in with a group of Adventurers, including Zhao, an ex-Assassin from Rishi; Benjamin Critchet, a human Warlock; and Feindir, a morose Elf Ranger. He was rescued from captivity out of a joint effort by the group, spear-headed by Critchet and Zhao, while being transported via horse-drawn cage to Molise. He immediately slew all of his captors and swore an oath to protect Critchet.

Soon, however, there was a falling-out among the members of the band of adventurers and Emyll and Zhao quietly stole away from the rest. This treacherous move likely saved their lives, as most of the group died only a matter of days later during an ill-fated attempt to infiltrate a band of pirates.

Emyll and Zhao returned to Molise to start a slave riot. They found the home of Yassen and, in the middle of the night, Emyll brutally cut down his past owner with Zhao's aid. The next year was spent freeing and rallying slaves and protestors and Zhao and Emyll were able to successfully take control of the city.

Their success was short-lived, as reinforcements from Nesseri arrived to quell the rebellion. The morale of the dissenters dropped and, in the middle of one night, Zhao and Emyll were ambushed by their own and turned in, in exchange for amnesty.

They were then sent by airship to a Prison deep in the middle of the Eastern Ocean, where they remained for several months. Inexplicably, they were busted out of prison by a hooded and cloaked Corsair known as Sha the Mask.

### Weapons and Tools

Although Emyll has mastered the use of many weapons during his time in the fighting rings of Molise and Novara, his favored weapon is a silvered Greatsword which he has dubbed Morticia. Besides Morticia, Emyll is proficient with simple and martial weapons and all types of armor. He has been seen wielding nets often during his time in the arena, along with throwing axes (hatchets) and javelins. Emyll is just as likely to use his enemies as a throwing weapon as much as a javelin.

### Fighting Style

Emyll is just as likely to pick up an enemy to throw as a dagger. In fact, a question he has been known to ask is "how much do you weigh?" as Emyll can lift and carry up to 480 Lbs. without being slowed or over-encumbered.

## Stats

In D&D 5e, Emyll was a level 3 player character, with 1 level as a Barbarian, and two as a Fighter.

In Burning Wheel, his Power was 6, his Speed was 5, his Forte was 5, his Agility was 6, his Perception was 4, and his Will was 5. He had a Mortal Wound of B12 and extremely thick skin that granted him 1D of armor to his whole body.