The Champions

Champions are living weapons, whose primary purpose is to protect humanity. Created by Mourning through the defraction of the soul and for the fear and love of the direct offspring, the gods. Having a wide range of abilities from disproportionate strength to replication and restoration of the body, they usually can stand on their own against a world-ending threat, only growing stronger and hardier the more damage they endure. Typically, they are born during a “resurgence” event and fade away once the threat has been neutralized, their genetic memory and abilities to be reused again.

## Origins

Nobody knows who the first champions were, but they rose to high prominence during the Harlenter Eras. The three primordial champions were one such group famous in their exploits, first appearing seperately in the young realms before joining together to fight the devourer’s war. Their memory-fragments and bloodlines still persist, present in their many descendants that have spread throughout the realms.

A “resurgence” event will occur when the worldspirit finally ends its cycle to begin anew again, choosing a vessel for the champion-fragment to inhibit in. And they can be delivered in a number of different ways from reincarnation, bloodline descendants, or an “accident”.

For one to be a champion, it must have the human double helix deoxyribonucleic acid on itself. Whether you are one, have some genes of human in you, or have truckdriver’s bone stuck in your central processors, that is enough for you to be a champion whether you are of flesh or machine or any other, the only thing left to do is to transform into one.

Reincarnations, especially with most champions, start at the epicenter of the realms, The Terra Spherae. Where souls with “incompleted” lives are plucked from the aethersphere or dark infinity of their world to travel along through the godsvein, to inhabit their new bodies. Though, there are instances of individuals with complete memories, they usually forget them overtime as the years weigh on.

Bloodline descendants are rare instances, trends show that they usually appear after around the 40 generation mark, with specific traits for them to be born. There are two families that donkt have those kinds of problems though. The Doorman familiy and the Katafis family, having a guaranteed champion when they are born, no matter the generation or traits not present.

Accidents are the manifestations of worldspirits’ meddling with reality, using the laws of quantum mechanics to ensure that their person or people of choice get whats coming for them. Including lost pieces of technology suddenly ending their million year journey on some baker girl’s head or a dying lamb’s last meal being a ball of light.

## Physiology and Psychology

When the champions acquire their body, they have to go through their rebirthing process, they slowly grow new biological systems within them, as well as external ones. For that to happen, their double helix structure must die and be reconstructed into something new. The process happens faster when they take damage, right down to the bone. This ensures rapid cell growth and healing, forcing them through a phase in their cycle that makes them near weak and defenceless, the pain grows as their power strengthens. When it is too much, they would completely go into a hibernation state.

Their dead skin cells harden into a stone-like material, usually takes a generation or so until they come out of their shells. Soon, they emerge with full clarity of their duty, biologically inserted through their neurons, and a body that can only be forged by the most artistic and accurate of men of their crafts.

The form of a champion is one where an individual’s perspective sees it “superior” than their own, that includes being taller, having a charming face, a body that seemed to be crafted by the deities of health and vitality itself and so on. Though that is for the average champion, their appearance can greatly differ from what aspect they have picked up and the blood that they have running through their veins.

If they carry an aspect of illness, but inherit the bloodline of the healer, their appearance will be of a sickly person, but their eyes are filled with life and their alpha-veins having blood of healing properties. But their beta-veins can give one a slow and miserable death, their bloodline and aspects combined with their emotions gives them an active ego. As in, multiple personalities that exist within their mindscape, and if they work together to strike a balance, it will empower the champion for reaching true sychronocity, thus to the hostile, it will appear as if the champion is not the only one fighting, but multiple of them at once with different styles of combat.

The most important part of their biology though is their alpha and beta veins, that carries the enigmatic “godsblood” throughout their veins. Enabling them to grow “clothes” or whip out their “weapons”, which is part of their very being, literally. They can feel the sensations when their fabric is folded or when a gun unloads their bullet, another anomaly include godsblood having negative gravity, so their circulatory system is upside down. The rest of their traits depend entirely on bloodline and aspect.