recursal/Fanatic-Fandom huggingface dataset:
Bubble Blasters List

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Please improve the article or discuss the issue on the talk page.

This page contains a list of all Bubble Blasters.

## Bubble Blasters

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Bubble Blasters

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Bubble Blasters

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Bubble Blasters

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Bubble Blasters

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Bubble Blasters

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Crescent Cleave +

« Back to Lunar Knight Skills

## Description

Strengthens Crescent Cleave. Increases damage output by 30% and reduces casting time. Also adds additional waves when attack button is clicked.

## Details

Press the backwards directional key (default W) to focus the waves closer while casting.

### Obtaining the Skill

**Prerequisites:**

* Character level 60
* Crescent Cleave Rank 1
* 65 SP spent in the Swordsman skill tree
Cerberus

**Cerberus**
 Species
 Cerberus

* Paw stomp, 2 alternating paws. Causes knock down.
* Hind leg sweep, hits target beside it. Causes knock back.
* Body spin, causes knock back. Rarely used
* Leap attack, launches targets.
* Roar attack, deals minor damage and knocks back.
* Spits several waves of fireballs in 3 directions. Causes knock back.
* Fire Wall, launches targets.
* Summons an enormous beam of dark lightning straight ahead. Deals dark damage and causes electrocution.
* Stands up on hind legs and slams the ground with front paws, causing knock back. Followed by an enormous storm of dark lightning around it. Cannot hit targets that are too close to it. Causes electrocution.
* Casts several balls of slow moving ice. Freezes targets in a block of ice. Expires after traveling a certain distance.
* Summons an enormous hail of ice shards. The ice shards rain in the direction of each player. Ice shards persist on the ground for a few moments. Causes frost, which reduces action and movement speed.
* (Hell mode only) Charge forward a great distance while covered in flames. Causes burn.
* (Hell mode only) Casts a blanket mist of ice in front of it. Causes frost.
* (Hell mode only) Summons 3 large stationary balls of dark lightning.

	+ Each head has its own life bar. Depleting a head's life bar will stun Cerberus and disables the head for a few moments.
	+ The head that casts a spell will glow first.
* At 1 remaining life bar, an army of Black Poochums will spawn and attack.
Chapter 7: Succession (Tinkerer)

*For Chapter 7 scenarios for other classes, see Chapter 7: Succession.*

## [Lv. 46] Meet Again

2. Deliver medicine to Kasarana at Kasarana's Hut
3. Talk to Velskud at Dragon Cultist Base

## [Lv. 46] It's The Story of the Past

2. Talk to Sidel

## [Lv. 48] Wounds of Painful Memory

2. Talk to Velskud

## [Lv. 48] Genius

2. Obtain Rotten Marsh's Moss x3 from Ancient Library, Black Mushroom x2 from East Ancient Armory, and Jungle Parsley from Riverwort Village Ruins
3. Deliver items to Sidel

## [Lv. 48] Chosen Fate

2. Talk to Kalahan at West Ancient Armory

## [Lv. 48] Finish Recording

2. Talk to Sidel
Cleric Shoes List

« Back to Cleric Shoes

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

This page contains a list of all Cleric Shoes

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Footwears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Footwears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Footwears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Footwears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Footwears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Chapter 2: Pursuing the Black Knight (Tinkerer)

*For Chapter 2 scenarios for other classes, see Chapter 2: Pursuing the Black Knight.*

## [Lv. 9] Arrived at Carderock Pass

2. Clear Assassin's Den

## [Lv. 10] Too Late

2. Clear Valley of Mourning
3. Talk to Adeline

## [Lv. 12] Somebody's Work

2. Talk to Injured Adventurer in Forest Sanctuary
3. Clear Forest Sanctuary
4. Talk to Ethan

## [Lv. 12] Met Her

2. Talk to Argenta at Forest Sanctuary
3. Talk to Deckard

## [Lv. 12] Got the Device Back

2. Talk to Germaine
3. Clear Dread Forest
4. Talk to Angelica at Dread Forest

## [Lv. 14] Unexpected Situation

2. Talk to Academic Station
3. Talk to Ethan at Ashen Ruins
4. Clear Temple of the Sleepers
5. Talk to Velskud at Temple of the Sleepers
6. Talk to Argenta at Temple of the Sleepers
7. Talk to Argenta at Ashen Ruins
Chain Lightning +

« Back to Inquisitor Skills

## Description

Strengthens Chain Lightning, inflicting additional damage to electrocuted enemies.

## Details

Currently there is an issue with the skill, in which no additional damage is dealt to electrocuted targets (per descripton). It is unknown if this is a bug. Also the projectile speed of the changed Chain Lightning is slower and thus more prone to missing when the target is at the edge of the viable perimeter, making it lack lustre against it's not ex version when it comes down to electrocuting enemies at range.

### Obtaining the Skill

**Prerequisites:**

* Character level 60
* Chain Lightning Rank 1
* 65 SP spent in the Priest skill tree
Bullet Barrage

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

« Back to Engineer Skills

## Description

[Ultimate] Take a stance and transform the cannon into a gigantic elaborate gun and unleash a huge salvo on targets. Click the attack mouse button to fire a shot. Click the special attack mouse button to fire a special shot and end the stance. The stance lasts for 7.5 seconds.

## Details

### Obtaining the Skill

**Prerequisites:**

* Character level 40
* Chemical Missile Rank 4
* Alfredo Whirlwind Rank 3
Bubble Trouble

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

« Back to Tinkerer Skills

## Description

Fires a bubble that explodes on contact. All characters that are caught in the explosion will be surrounded by a bubble.

## Details

Enemies will receive magic damage and will have their actions sealed for 2.5 seconds. Friendly characters will gain a protective bubble that lasts for 20 seconds and absorbs a certain amount of damage.

### Obtaining the Skill

**Prerequisites:**

* Character level 9
Breaking Point

« Back to Destroyer Skills

## Description

When an attack lands on the enemy, the enemy's Super Armor state is undone at a set rate and the attack deals a critical damage.

## Details

The skill's effect can trigger on both skills and regular attacks.

### Obtaining the Skill

**Prerequisites:**

* Character Level 45
* Calamity Crush Level 1

Talk to any Warrior Skill Trainer to buy the skill.
Boss Rush (SH)

Some or all of the following content may not be officially released by NA Nexon, and may change if released. This article may be based on Dragon Nest SEA, Japan, Korea, or China.

Please improve the article or discuss the issue on the talk page.

* **Note:** SH stands for Saint's Haven

« Back to Daredevil Faire
Boarmen

**Boarman Infantry**
 Species
 Boarmen

* Rushes ahead and launches target
* Spins and deals multiple hits

 **Boarman Cannoneer**
 Species
 Boarmen

* Fires a single shot, staggers target
* Charges up then fires an explosive shot, slightly launches target
* Plants and explosive on the ground, marked by a large exclamation mark. Explodes and launches nearby characters
Brother Jacob

**Jacob** is a Cleric of the Templar Knights. Became close friends with the player Cleric who both served under Brother Thomas. Jacob is later discovered as one of the Dragon Followers that wishes to steal the Sage's Staff. He lost his life when the player fought him to retrieve the Sage's Staff and Vision Orb.

## Chapter 1: Sorceress & Cleric

The player first reports to Jacob in order to request aid to retrieve the Sage's Staff. He first reveals that the Dragon Follower was found at Icewind Valley, where the player discovers a Dragon Follower's mask.

Later when the Sage's Staff and Vision Orb were stolen, the player requests Jacob's aid to search for those items. A Templar Knight's pendant was found at Silent Cloister.

The player then discovers a Dragon Follower at Icewind Forest. The player chases the Dragon Follower to Marion's Hall and defeats him, only to find out that it was Jacob. The player then retrieves the Sage's Staff and Vision Orb and returns them to Cynthia.

If the player is a Cleric, Jacob is revealed to be the Dragon Follower who ordered the attack on the caravan that was transporting the Sage's Staff at the beginning of the chapter.

A revenant of Brother Jacob will also guide the Cleric through 1st Specialization, and during this time, Jacob will tell the player that it was his destiny to meet the player, became friends, and later became a Dragon Follower, telling the player to follow his own destiny (a reference to picking a path to specialize in.)

## Quotes

*"Find...your own...path..."* ~ near-death quote
Cleric Leg Armors List

« Back to Cleric Leg Armors

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

This page contains a list of all Cleric Leg Armors

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Leggings

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Leggings

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Leggings

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Leggings

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Leggings

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Chapter 6: The Astral Coven (Tinkerer)

*For Chapter 6 scenarios for other classes, see Chapter 6: The Astral Coven.*

## [Lv. 40] I Just Met with Kasarana

2. Talk to Kasarana

## Lv. 40] Boy and Girl

2. Deliver item to Sidel at Kasarana's Hut
3. Talk to Zulie at Ancient Library

## [Lv. 40] Mystery Man

2. Talk to Angelica at Ancient Library
3. Talk to Shian

## [Lv. 42] Rescue Natives

2. Talk to Sidel
3. Talk to Kasarana at Kasarana's Hut

## [Lv. 42] Medicine

2. Obtain Black Moss Plague x3 from Ancient Library, Black Mushroom x2 from East Ancient Armory, and Jungle Parsley from Riverwort Village Ruins
3. Deliver items to Kalahan

## [Lv. 44] Zulie's Grandfather

2. Talk to Zulie at Riverwort Marina

## [Lv. 44] Lost

2. Talk to Sidel at Dragon Cultist Base

## [Lv. 44] Prepared

2. Talk to Sidel at the secret area

## [Lv. 46] Tears

2. Talk to Zulie at Dragon Cultist Base
Bowmaster

Please improve the article or discuss the issue on the talk page.

== Description ==

**Gender:** Female

{{{ingamedescription}}}

"Sharpshooters specialize in the use of bows at the expense of their acrobatic skills and melee attacks. As such, they tend to be very vulnerable when up close with an opponent. At range though, there is no class in the game who can do as much damage as a well-played Sharpshooter."

Sharpshooters are considered one of the premier damage dealing classes (with the Elementalist and the Mystic) as they have incredible burst damage and knockback ability. Unfortunately, in PVP they are vulnerable if they cannot draw a bead on their opponent(s) due to their lack of escape skills and the relatively short combat range in the game.

**Features:**

* Has longest range of all classes.
* Has excellent piercing AoE damage.
* Has arguably the highest DPS on a single, large, enemy.

**Sharpshooter Weapons:**

**Primary Weapon(s):** Longbow, Crossbow

**Auxiliary Weapon(s):** Quiver

## Sub-Classes

**Warden**

{{{ingamedescriptionsub1}}}

Specializing in the art of magic, Wardens possesses the ability to deal extremely high magic damage to enemies unfortunate enough to be caught in her storm of arrows. Wardens' skills generally do very high damage, but all tend to have a drawback, making Warden a very hard class to use well. However, if played correctly in a hands of a skilled individual, Wardens are capable of dealing extremely high damage.

**Sniper**

{{{ingamedescriptionsub2}}}

Specializing in shooting powerful arrows, Sniper prefers to snipe targets from afar. Armed with an arsenal of very powerful long range arrow attacks, Sniper is capable of wrecking havoc on groups of enemies with minimum retaliation. Overall, Sniper's skills are very powerful, but slow to use. Almost all Sniper's skills are best used against far away enemies, so Sniper is most suitable to be kept at the back of the party to deal maximum damage and avoid getting hurt.

## Job Advancement

At level 45, go to your corresponding Skill Trainer in Lotus Marsh and start your class change quest.

Upon job advancement, you will receive an item that allows you to reset your skills. This item expires after 7 days.

**Tips:**
Catacombs

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

Please improve the article or discuss the issue on the talk page.

« Back to Dungeons

 Location
 Difficulties Available

## Dungeon Summary

* Easy
* Normal
* Hard
* Master

 Level
 Amount Spawned

 Level
 Amount Spawned

 Level
 Amount Spawned

 Level
 Amount Spawned

## Monster Spawns

 **Easy, Normal, Hard, Master** |  | Vampire Bat

## Dungeon Map

* Map 1
* Map 2
* Map 3
Chapter 4: Saint's Haven Royal Castle (Tinkerer)

*For Chapter 4 scenarios for other classes, see Chapter 4: Saint's Haven Royal Castle.*

## [Lv. 24] This is Saint's Haven

2. Talk to Arnene
3. Talk to Officer Clark
4. Talk to Officer Clark at Saint's Haven Royal Castle
5. Talk to Bishop Ignacio

## [Lv. 24] By a Head

2. Clear Rockthorn Gorge

## [Lv. 24] Cold-Hearted

2. Talk to Shian at Black Mountain Foothills
3. Talk to Argenta at Rockthorn Gorge

## [Lv. 24] Met the General

2. Talk to General Duglas at Black Mines

## [Lv. 26] Different From What I Had Imagined

2. Clear Black Sovereign Domain
3. Talk to Argenta at Black Sovereign Domain
4. Talk to Argenta at Black Mountain Foothills

## [Lv. 26] Cooperative

2. Talk to Angelica at Hermalte Port
3. Clear Desolate Isle

## [Lv. 28] Acting Fast

2. Clear Blackguard Stronghold and talk to Gerrant there
3. Talk to Argenta at Black Mountain Foothills

## [Lv. 30] Victory Using Data

2. Clear Marissa's Dryspring

## [Lv. 30] One Step Forward

2. Clear Submerged Ruins

## [Lv. 30] Failed

2. Clear Black Sovereign Assembly and talk to Velskud there

## [Lv. 30] One Way is to Fall Down

2. Clear Black Sovereign Assembly

## [Lv. 30] Settled for the Time Being

2. Talk to Argenta
Brother Cedric

A Cleric of the Templar Knights. He was one of the Clerics who were responsible for escorting the caravan carrying the Sage's Staff to be transported to Mana Ridge. He was attacked by monsters and was injured. He was later discovered to be a Dragon Follower who stole the Sage's Staff and Vision Orb.

## Chapter 1: Sorceress & Cleric

At the beginning of the chapter, he was attacked by a band of Goblins. The player rescues him and brings him to Mana Ridge in order to recover.

Later, he can be found at Frost Hill with Brother Jacob. Shortly after, the Sage's Staff and Vision Orb were stolen from Cynthia.

Cedric is later revealed as a second Dragon Follower who wanted to steal the Sage's Staff and Vision Orb. The player find him at Marion's Hall and defeats him there.
Charitable Zap

« Back to Paladin Skills

## Description

Charges the air in front of you, electrifying enemies. Electrified enemies will damage other enemies near them. Can hit 5 enemies max.

## Details

The initial hit electrocutes up to 5 nearby targets. These targets will pulse 4 times, dealing damage to themselves and any nearby enemies. Only the initial hit counts towards the player's combo counter.

### Obtaining the Skill

**Prerequisites:**

* Character Level 26
* Sacred Hammering Level 3
* Righteous Bolt Level 1

Talk to any Cleric Skill Trainer to buy the skill.
Charged Shot +

« Back to Sniper Skills

## Description

Strengthen Charged Shot skill to increase the forward attack range by 30% and deals additional damage.

## Details

* Charged Shot's old charging time is drastically reduced to 1.77 seconds.
* Charged Shot's AoE and travel distance is increased by 30%.

### Obtaining the Skill

**Prerequisites:**

* Character Level 47
* Charged Shot Level 11

Talk to any Archer Skill Trainer to buy the skill.
Counter Cross

« Back to Swordsman Skills

## Description

After getting launched or knocked-back, click the attack mouse button to leap into the air and launch a magic cross.

## Details

Counter Cross can be aimed until the character reaches the height of the jump.

### Obtaining the Skill

**Prerequisites:**

* Character Level 35

Talk to any Warrior Skill Trainer to buy the skill.
Carderock Pass

A sizeable town where young Warriors, Archers, Clerics, Sorcerers, Tinkerers, Kali and Assassins all meet together for the first time.
You can come to Carderock when you are level 9. It is named with "Gateway" because it acts exactly like one to Saint Haven, as many people come to this town to cross into that city.
Here, your hero only begins to start their destiny

When you become level 9, you have the option to stay at your starter village, or leave towards Carderock. Carderock has much more dungeons than the starter villages and you will be spending a lot of time here until you're able to go to Saint's Haven.
Crossbows List

« Back to Crossbows

Please improve the article or discuss the issue on the talk page.

This page contains a list of all Crossbows.

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Crossbows

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Crossbows

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Crossbows

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Crossbows

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Crossbows

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Chapter 3: Red-Eyed Dark Elf

*For Chapter 3 scenarios for other classes, see Chapter 3: Red-Eyed Dark Elf (Tinkerer).*

Please improve the article or discuss the issue on the talk page.

## [Lv. 14] Scattered Parts

1. Talk to Deckard in Carderock Pass.
2. Talk to Hubert in Carderock Pass.
3. Speak with Officer Clark in Carderock Pass.
4. Talk to Hubert in Carderock Pass.
5. Collect Airship Debris in the Dread Forest.

## [Lv. 14] Power Down

1. Talk to Hubert in Carderock Pass.
2. Talk to Argenta in the Ashen Ruins.
3. Talk to Hubert in Carderock Pass.

## [Lv. 14] Destroy the Generator

1. Report to Argenta in the Ashen Ruins.
2. Defeat the monsters and destroy the Hobgoblin Generator at Marauder's Lair.

## [Lv. 16] The Elf Queen's Army

1. Talk to Deckard in Carderock Pass.
2. Pursue Elena at Inner Catacombs.

## [Lv. 16] Hobgoblin Hordes

1. Talk to Deckard in Carderock Pass.
2. Destroy the Hobgoblin Generators in the Temple Chapel.

## [Lv. 18] The Evil Shaman

1. Talk to Deckard in Carderock Pass.
2. Defeat the brethren in the Silent Cloister Main Hall.

## [Lv. 18] The Queen of Poison

1. Talk to Deckard in Carderock Pass.
2. Talk to Argenta in the Ashen Ruins.
3. Defeat the poison spiders in the Astral Coven Laboratory.

## [Lv. 20] P-P-Poison!

1. Talk to Deckard in Carderock Pass.
2. Stop Elena at Dead Man's Road.

## [Lv. 20] A Silvery Kiss

1. Talk to Deckard in Carderock Pass.
2. Talk to Sorceress Trainer Tiana in Carderock Pass.
3. Talk to Argenta in the Ashen Ruins.
4. Find the research notes in the Basin of the Fallen.

## [Lv. 22] The Blessed Stone

1. Talk to Sorceress Trainer Tiana in Carderock Pass.
2. Find the Pure White Orb in the Sanctuary Nexus.

## [Lv. 22] The Awakened Guardian

1. Talk to Sorceress Trainer Tiana in Carderock Pass.
2. Defeat Saslavan at Prayer's Retreat.
3. Return to Sorceress Trainer Tiana.
4. Talk to Argenta in the Ashen Ruins.
5. Talk to Hubert in Carderock Pass.
6. Talk to Officer Clark in Carderock Pass.
Chapter 1: Sorceress & Cleric

*For Chapter 1 scenarios for other classes, see Chapter 1: Archer & Warrior and Chapter 1: Tinkerer.*

## [Lv.1] Getting Adjusted

2. Talk to Brother Cedric
3. Talk to Brother Jacob in Frost Hill

## [Lv.2] Evidence of Heresy

2. Investigate Icewind Valley
3. Talk to Brother Jacob

## [Lv.1] Strange Energy

2. Talk to Brother Jacob
3. Go to Icewind Valley and find a clue about the monsters that attacked the cleric's wagon.
* Cleric's Rosary is found in the eight-o'clock position of the boss room, with a conspicuous question mark above it.

## [Lv.3] The Vision Orb

2. Talk to Cleric Trainer Leonard
3. Go out to Frost Hill and talk to Brother Jacob
4. Sorceress only:
	1. Talk to Cynthia
	2. Talk to Jacob
	3. Talk to Julia in Snowmelt Forest
5. Cleric only:
	1. Go to Farellina's Rest and check on the Orb
	2. Talk to Brother Jacob

## [Lv.3] Unlocking the Vision Orb

2. Talk to Melissa. You will receive Blue Vow
3. Go to Farellina's Rest and retrieve the Vision Orb

## [Lv.5] Chasing the Orb

2. Talk to Tara
3. Talk to Brother Jacob at Frost Hill
4. Talk to Brother Cedric at Frost Hill
5. Defeat Umbaba at the Silent Cloister

## [Lv.5] The Chase

2. Defeat Umbaba at the Silent Cloister
3. Talk to Sorceress Trainer Cynthia
4. Talk to Tara

## [Lv.5] The Enemy Within

2. Talk to Brother Jacob at Frost Hill
3. Search the Silent Cloister

## [Lv.5] For Love of Money

2. Talk to Brother Jacob at Snowmelt Forest
3. Talk to Tara

## [Lv.5] Hide and Seek

2. Return to Mana Ridge and talk to Brother Thomas

## [Lv.5] The Stolen Orb

2. Talk to Cleric Trainer Leonard
3. Track down the cleric in Icewind Forest

## [Lv.8] Scar of Betrayal

2. Talk to the fallen Dragon Cultist at Marion's Hall

## [Lv.8] Catching Up

2. Defeat the Dragon Cultist at Marion's Hall
3. Talk to the fallen Dragon Cultist at Marion's Hall
* The Dragon Cultist replaces Bradius as the final boss.

## [Lv.9] Girl of Destiny

2. Talk to Sorceress Trainer Cynthia
3. Talk to Cleric Trainer Leonard

## [Lv.9] The Valuable Girl

2. Talk to Sorceress Trainer Cynthia
3. Talk to Cleric Trainer Leonard
Damage

Damage is the actions of players, NPC's, and Monsters that "hurt" the opponent. Damage in game will show up as numbers. Red numbers are the damage you take, and will decrease your health bar. White numbers are physical hits through attacking, but not with skills. Yellow numbers represent the damage skills do. Any number with a "\*" (Asterisk) is magical damage.

## How Damage Works

Damage is divided into two categories: Physical damage and Magical damage. Physical damage is dealt by hitting an enemy with a weapon or physical force and Magical damage is dealt by hitting an enemy with a spell or mystic forces.

Classes such as the Warrior (Mercenary and Swordsman), Cleric (Paladin), and Archer (Sharpshooter and Acrobat) tend to rely on physical damage, while the Sorceress (Elementalist and Mystic) and Cleric (Priest) tend to rely on magical damage. However, a few of these classes have skills that rely on both Physical and Magical damage together, such as Clerics, Paladins, Swordsmen, Archers, Acrobats, and Sharpshooters.

### Elemental Dmg

Damage output of elemental attacks will have a symbol before the value.

* Fire: A fire symbol. Red in colour if not critical.
* Water: A water drop symbol. Blue in colour if not critical.
* Light: An asterisk. Light yellow in colour if not critical.
* Dark: A skull symbol. Light grey in colour if not critical.

Not all elemental attacks are from magical skills, but most do.

## Skill Damage Formula

Average skill damage is calculated by the following formula:

(Minimum + Maximum damage / 2) \* Skill Damage percent in decimals + damage bonus = Damage Output

## Critical Damage

All attacks (unless otherwise stated) have a chance to deal critical damage, shown as a large yellow number. Critical hits deal double damage. The chance of dealing critical damage depends on the Critical stat.

Critical damage can be resisted and deal reduced damage, shown as a large broken white number. Resisted critical is the same as a normal hit. The chance of resisting critical damage

## Example of Skill Damage

Formula to determine average damage:

(Minimum + Maximum damage / 2) \* Skill Damage percent in decimals + damage bonus = Damage Output

The Physical minimum damage is 407 and the Physical Maximum damage is 644. So (407 + 644) divided by two equals 526, rounded to the nearest whole number.

```
 (407 + 644) / 2 = 526

```

Shield Blow says it will use 155 percent of the character's damage and then add 52 to the total. Since a decimal is needed, it's converted into 1.55. Then using the physical damage of the character (which is 526), multiply by 1.55 and add 52 to the final number, which is 867,3 damage. This damage can be reduced further by the target's defense stat.

```
 (526) * 1.55 + 52 = 867.3 damage

```
Consecration

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

« Back to Inquisitor Skills

## Details

Consecrate has one of the lowest Cancellation Resist amongst all the skills present, most attacks will cancel it mid-cast and it's casting animation takes a long time (3 seconds to activate, sometimes animation will show Consecrated ground without dealing damage). It likewise has no ability to cancel other skills, even if it's damage is counted in hits -cast at your own peril.
Investigator

**Investigators** and **Agents** are the most basic type of agent in Evil Genius. They are the only types of agent that the Forces of Justice will send to the island when they have zero heat.

## Gameplay

Investigators and agents will snoop around, looking for evidence of evil plans. If they spot a high-heat object, such as body bags, stolen loot, or weapon racks, they will take photographic evidence and gain heat. When they gain enough heat or spend enough time on the island, they will attempt to flee. If they successfully escape, they will increase heat in their home region.

## Stat Comparison

† Stats and armor are scaled by game difficulty.
Dash

« Back to Warrior Skills

## Description

Double-tap forward or Shift + forward to Tumble (Warrior) forward and then hold the key to dash in that direction. Grants Super Armor.

## Details

Starting the dash will take a set amount of mp, then it takes MP every 7 steps. At higher levels it may be very costly so it's recommended that you roll and re-dash every 6 steps to save mp ([roll]+[forward]+[left click]/[right click], if you don't have the related dashing skills learned).

### Obtaining the Skill

**Prerequisites:**

* Character Level 10

Talk to any Warrior Skill Trainer to buy the skill.
Charged Missile

« Back to Sorceress Skills

## Description

Hold down the attack button for 1.5 seconds to charge this skill. You will then charge a piercing missile that thrusts the target back. This skill reaches further than your regular attacks by 2m.

## Details

This ability turns your rapid fire auto attack into a charge up attack. A quick press of the left trigger is still a quick single bolt but after acquiring this ability holding down the button will always start charging. Holding the button for a shorter time than 1.5 seconds results in losing the attack, while longer will not charge any more. You can move while charging this ability but when you release you will stand still for a moment.
Make sure to weight the power attack vs rapid fire mechanics before acquiring this ability, if you wish to have a low cost spam able piercing bolt then put multiple points into this ability, if you want a no thought constant source of small damage then do not put points into this and keep the rapid fire.

### Obtaining the Skill

**Prerequisites:**

* Character Level 8

Talk to any Sorceress Skill Trainer to buy the skill.
Bringer

Redirect to:

* Taoist

Please improve the article or discuss the issue on the talk page.

== Description ==

**Gender:** Male

{{{ingamedescription}}}

One of the two job advancements for Assassins. Known as **Bringer** overseas.

"[Insert Description Here]"

**Features:**

* Able to form "fields" of DOT
* Able to summon pets and clones with great AI
* Both work as a support and damage

**Taoist Weapons:**

**Primary Weapon(s):** Daggers

**Auxiliary Weapon(s):** Crooks

## Sub-Classes

**Abyss Walker**

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 The Abyss Walker uses his dark influence to dominate the battfield with unending decay.

**Light Bringer**

{{{ingamedescriptionsub2}}}

 The Light Bringer follows the path of light, to support his allies during their fights.

## Job Advancement

At level 45, go to your corresponding Skill Trainer in Lotus Marsh and start your class change quest.

Upon job advancement, you will receive an item that allows you to reset your skills. This item expires after 7 days.

**Tips:**

* Summoning the right pet for the right job is always important
* Remember that Chakra Heal pushes your character into the air
Chain Claw

« Back to Kali Skills

## Description

Conjure a dark claw to erupt from the ground ahead of the caster to launch enemies.

Can be casted by clicking the special attack mouse button during Phantom Claw, Rampage Claw, or Phantom's Rage.

## Details

### Obtaining the Skill

**Prerequisites:**

* Character level 17
* Phantom Claw Rank 1
* 25 SP spent in the Kali skill tree.
Cleric Trainer Enoch

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An enforcer of the Divine Knights, and a representative of the Pontiff and Bishop Ignacio. He is deeply committed to his duties, but suffers under the constant burdens of his station.

## Friendship

To befriend Cleric Trainer Enoch, you must finish the quest Apostle's Whereabouts.

* Morning Dew
* Aged Wine
* Romance: Love Potion
* Lucky Pouch
* Fantasy: Moonlight
* The 6 Heroes Figure Series (Terram)
Crafting System

*For crafting recipes, see Category:Crafting.*

## Introduction

Items can be crafted after the player completes the introductory quest for the starting town's Blacksmith NPC.

The true crafting system is actually very different from what the player is made to use during this quest:

* All the Blacksmith brothers provide the full crafting menu (lower level items are hidden by default) containing the recipes for Rare and Epic items from level 16 onwards.
* Dismantling weapons using the device from the introductory quest will subsequently produce Comet Dust and Geodes. Actual materials must be found in dungeons or bought from shops.
* General Merchants only sell potions.

## Crafting Basics

Crafting is performed by talking to any Blacksmith and accessing his crafting menu. In order to craft an item players must have all the materials listed in its recipe.

Crafting operations can be roughly divided into four categories:

* **Adding a suffix** to a weapon or an armor piece of Rare or Epic rarity, which improves its stats significantly and adds a special effect that happens with a certain probability. Enhanced equipment with revealed Hidden Abilities can be used without resetting; the Enhancements and Hidden Abilities will be retained through the crafting process. (Note: Non-dragon equipment obtained after March 29, 2014 cannot have a suffix crafted on them. Use Dragon Gems instead.)
* **Changing the prefix** of an Epic rarity accessory, which grants stat bonuses and allows it to improve **one skill** by **one level**. Accessories with revealed Hidden Abilities can be used without resetting and the Hidden Abilities will be retained through the crafting process.
* **Refining Gift Items, gem Lustres and certain crafting materials to higher quality versions** using Octagonal Water.
* Creating a **base** (suffix-less) piece of Nest Boss equipment from its materials.

Once the player has all the listed materials, crafting can be performed for a fee in the menu itself. Many crafting operations have a 100% success rate but some do have a failure chance, so players should not rush through the confirmation window.

## Materials

**Note:** the recipe for any crafting operation is always available at the Blacksmith and can be checked at any time.

* **Suffix crafting** requires:
	+ A base weapon or armor piece.
	+ Powders, Extracts or Crystals. Most recipes require at least one of these material types. Furthermore, Rare and Epic versions of each can only be used for their corresponding equipment rarity. Below is a full list, excluding those from the PVP shops:
		- Pakultos's (combined powder)
	+ Magic and/or Rare enemy material drops. Crafting Rare equipment only needs the former while Epic crafting requires both.

* **Accessory prefix changing** requires:
	+ A base Epic accessory.
	+ A certain number of Level 1-23 or Level 24-40 Skill Fragments from Chaos Rifts.

* **Refining gem Lustres, Gift Items and materials** requires:
	+ A certain number of the lower quality version of the item.
	+ Octagonal Water.

* **Boss equipment production** requires:
	+ Epic Boss materials from Nests.
Current Text Error Bugs

Text related bugs go here.

* Cynthia has a small text error in a beginner quest, believed to be Getting Adjusted, where a  was written as <FONT/<, therefore making the next part blue.

* Though the description of Spin Kick says "Press the special attack button while knocked down to push back an enemy with a roundhouse kick", one does not need to be knocked down to execute it.

* The A Natural Disaster? commission has a slight error where it says "You have accepted this commission." before one actually accepts it.

See Current Bugs for more.
Easy Pete

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The Lotus Marsh branch of Honest Ed's shop.

Easy Pete provides daily quests at one of the following dungeons:

* Ancient Archive
* Ruined Village
* East Armory
* Dragon Cultist Base
* West Armory

Upon completion of the quest, Easy Pete will reward the player with a Goddess Teardrop.
Divine Combo

« Back to Cleric Skills

## Description

Dash forward to perform a series of rapid attacks.

## Details

Divine Combo is made up of 4 hits. It can connect on fallen targets. Click the attack mouse button any time before the fourth hit to execute a special attack to launch targets and end the combo.

### Obtaining the Skill

**Prerequisites:**

* Character Level 12

Talk to any Cleric Skill Trainer to buy the skill.
Duncan

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Duncan is a warrior trainer situated in Ironwood Village. He used to be one of the greatest warriors in the world, constantly battling in the front lines and surviving numerous battles and wounds with little more than will. Duncan is a member of the Adventurer's League.

Duncan gives warriors access to their skill trees. It is important to note that he does not give access to the tutorial; the player must go to Elder Harold for that.

## Personality

Duncan is somewhat gruff, but he is a friendly and good teacher. He's somewhat vain, as he feels the need to constantly complain about his wounds, though this can turn out well since his stories are very inspiring.

Duncan places emphasis on will, not strength. On the other hand, his back immediately acts up after he says this.

## Quotes

*"You have something to say? Spit it out."* ~ chat start

*"Got business with me?"* ~ chat start

*"Remember: your will to fight is more important than your sword."* ~ chat end

*"Come back,* if *you survive."* ~ chat end
Divine Barrier

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

« Back to Guardian Skills

## Details

Explodes the Guardian Bubble and inflicts damage on the enemies within the 3m radius. Casts a damage absorbing protection barrier on the allies in the 5m radius.

### Obtaining the Skill

**Prerequisites:**

* Auto Block EX Lv. 1

## Ranks

Protection Barrier Durability: 24931
Protective Barrier Duration: 15s
Crescent Path

Please improve the article or discuss the issue on the talk page.

« Back to Dungeons

 Location
 Difficulties Available
 Number of Rooms

The fourth dungeon in Arendel. It is highly recommended that the player either obtains Epic Level 60 or equivalent gear before attempting any Arendel dungeon, or find a good party if not both. There is no Easy mode for this dungeon.

## Dungeon Summary

* Easy
* Normal
* Hard
* Master
* Abyss

 Level

 Level

 Level

 Level

 Level

## Monster Spawns

 '
Current Bugs

This is a list of current bugs, bad translation and typos that exist at this time for the North American server.

**If you have a new bug to add, please use the talk page to bring it up before adding it in.**

This page has subpages:

* Current Website Bugs - for errors with Dragon Nest's official website.
* Current Text Error Bugs - for all text-related errors
David

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**David** is also known as **The Legendary David**, **David the Hero**, **David the All Mighty**, **David The Great** or even **David, The Legendary Hero** and many more, all self-attributed by himself. He often sends mails to players and provides players with commissions (mainly the Hero's Road commission set).

David first makes himself known to the player by sending a mail upon reaching level 5. The player can first meet David at Forest Sanctuary when Argenta asks the player to retrieve a bouquet of flowers. In the chain of quests that Argenta offers, David will always appear to the player as a guide to complete the quest. He also knows a lot about the quest and provides information to complete the quest or simply providing the very quest item that the player is looking for.

Eventually, David is revealed to be a scheming conniver. He was taking commissions from the NPCs around Carderock Pass that sends him to the same places as the player. He takes advantage of the player's ability to defeat monsters to accomplish his own goals. As he rides on the player's efforts, the furthers his own reputation while defaming the player. He was later injured by the Manticore Saslavan. The player then saves him and brings him to Argenta and pleads her to heal him. Argenta reluctantly agrees to heal him and takes him as her slave in the player's stead.

As Argenta's slave, his main duty is to cook food and do menial tasks for Argenta. David is madly in love with her though she mostly ignores him.

## Personality

David can simply be described as being full of himself. He is extremely arrogant and delusional about his ability as an adventurer. He is able to talk up a storm about his abilities and he is always able to find an excuse to shirk the responsibility of actual combat onto the player, himself having no combat abilities whatsoever.
Fire Burst

« Back to Sorceress Skills

## Description

Shoots a burst of flame in front of you. You control the direction of the attack. Effective against knocked down enemies.

## Details

This spell launches a path of fire along the ground that damages everything it touches as well as knocks them back by a small amount. It casts instantly and can change direction slightly as you aim it while it is traveling.

### Obtaining the Skill

Automatically obtained upon character creation.
Fish

## List of Fish

Below are the fish that can be caught by Fishing on the Public Farm portion of Old Maury's Farm. All caught fish, regardless of rarity, increase fishing proficiency by 160. All failed attempts increase fishing proficiency by 10. The success rate of catching a fish, regardless of level, accumulated from over 1000 cases, is 60-64%.
Dorin

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Dorin is the  blacksmith in Ironwood Village, selling wares of acceptable quality to adventurers stopping by, as well as repairing, enhancing, or buying items players may have.

He bought his poochums from Delilah, and seems to be in constant conflict with her about the quality of their labor.

## Personality

Dorinhad never truly wanted to have the profession, nor was he ever good at it, but pride in the family legacy and a rivalry with his brother Borin in Mana Ridge kept him from leaving it. Dorin also has a tendency to leave things unfinished, though luckily this never occurs in any of the player's interactions with him.

Dorin is repoachful of his poochums, and thinks they do not work good enough. He cares very little for them, as he force-fed them, multiple times, Delilah's "remedies", the first of which left them foaming at the mouth. The ultimate fate of the poochums after the second attempt is unknown.

Dorin is also pompous, "teaching" players how to open bags to receive rewards only as a show of superiority. When an expensive weapon pops up, however, the blacksmith is shown to be quite vain, trying to make a name for himself by remaking the weapon, and in the process teaching the player how to extract. The effect is not as he desired and he ends up making a weapon that the creator's name, he asks the player to never reveal.

## Quotes

*"Dumb dogs! Look away for a second and they slack off."* ~ chat start

*"Nice weather today!"* ~ chat start

*"As long as I'm alive, the fire in the kiln will never go out!"* ~ chat end

*"Don't listen to them!* I'm *the best blacksmith around!"* ~ chat end

*"My stuff's the best for adventurers!"* ~ trade access

*"You got a good eye."* ~ trade access

## Trivia

Later in the game the White Rose takes him to Desolation Point several times and he somehow brings his hammer and anvil with him.
Daredevil Derby

Please improve the article or discuss the issue on the talk page.

« Back to Daredevil Faire

## Basic Information

* Level Requirement: 10 - 40
* Party Size: 4
* Clears per Week: 7
* Minimum Tickets Awarded: 10

## Description

In Daredevil Derby, players equip a mount and race around a track. During the race, you will come across carrots which may increase or decrease your mount's speed temporarily- the effect that occurs is random. At the end of the race, depending on how you placed, you will receive a Daredevil Derby Box that you may open for items, and everyone will get Daredevil Prize Tickets.

## Details

To access the Daredevil Derby, enter the Daredevil Faire in a party of four, enter the leftmost tent/portal, and select **Daredevil Derby**. Upon arrival at the racetrack, you will receive one of four random mounts in the Mount tab of your inventory. Right-click the mount to summon it, and wait at the starting line. Eventually, a counter will appear and when it decreases from 5 to 0, the line will disappear and players have to run through the track.

While running, there will be carrots at specific places, and picking up carrots will result in either an increase in speed, or a decrease in speed. New carrots replace old carrots, meaning that, if you pick up a slow-down carrot and then a speed-up carrot, the effects of the first carrot will be canceled and you will speed up -- additionally, the opposite holds true.

At the end of the course, past the finish line, there are 4 chests:

* Jeweled Chest (Front-Middle)
	+ Opening this chest will result in you taking first place in the race, and you will receive a Gold Daredevil Derby Box.
* Silver Chest (Right)
	+ Opening this chest will result in you taking second place in the race, and you will receive a Silver Daredevil Derby Box.
* Bronze Chest (Left)
	+ Opening this chest will result in you taking third place in the race, and you will receive a Bronze Daredevil Derby Box.
* Reward Chest (Back-Middle)
	+ When this chest is opened, four stacks of Daredevil Prize Tickets (x10) will appear -- one stack for each person who participated in the race.

## Mounts

There are four rental mounts that are randomly distributed to each of the four party members participating in the race:

* Caramelo (Movement Speed +50%)
* Chocolate (Movement Speed +50%)
* Inky Cookie (Movement Speed +60%)
* Misty White (Movement Speed +60%)

## Rewards

* Crude Onyx (x3)

* Crude Ruby (x2)
Destroyer

## Description

Available to Mercenaries at level 45, the **Destroyer** renders the heaviest armor about as useful as a raincoat. He manipulates the surrounding energy field to draw foes to him then pounds and pounds until only dust remains.

**Gender:** Male

**Features:**

* Able to obtain damage reduction cap easily (85%)
* Benefits greatly from Howls

**Destroyer Weapons:**

**Primary Weapon**: Hammers

**Auxiliary Weapon**: Gauntlets

## Destroyer Skills

* **Note:** All skills require 65 SP in the Mercenary tree.
Fireball +

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

« Back to Pyromancer Skills

## Description

Enhance the Fireball skill, so it can attack in three different directions during stage 2 and 3 of charging and increase the attack rate of the 3rd stage charge.

## Details

* Enhances the damage of only the 3rd charging stage by 20%.
* Clicking the left mouse button will shoot out a single enhanced fireball as normal.
* Clicking the right mouse button will send three fireballs in a W-formation, similar to Phoenix Strike. Each fireball does 1/3 of the original board damage, and unlike the single fireball, these fireballs don't explode.

### Obtaining the Skill

**Prerequisites:**

* Fireball Level 11

Talk to any Sorceress Skill Trainer to buy the skill.
Erwin

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Head of the Dirwen family that has run the Saint's Haven Marketplace for generations. The family business almost failed when his father's real estate ventures went awry, but he built their holdings back up thanks to his business savvy. He has one son, who doesn't seem very interested in business.
Fireball

« Back to Elementalist Skills

## Description

Gathers and charges fire for 3 seconds, then shoots a forth a fiery explosion. If you attack while the skill is still charging, only half the damage is inflicted.

## Details

### Obtaining the Skill

**Prerequisites:**

* Character Level 15
* Fire Burst Level 5

Talk to any Sorceress Skill Trainer to buy the skill.
Crusader

Please improve the article or discuss the issue on the talk page.

 File:Http://24.media.tumblr.com/tumblr mdbwj5mE951rrz6ido5 1280.jpg

## Description

Available to Paladins at level 45, the **Crusader** is always ready to party, but he refuses to leave the giant hammer at home. With his habit of piercing clear through enemies on the frontline and decimating armor with a single strike, the Crusader’s party may be slightly less enjoyable for everyone else in the area.

**Gender:** Male

**Primary Weapon**: Flails or Maces

**Auxiliary Weapon**: Shields