recursal/Fanatic-Fandom huggingface dataset:
Salvage Crates

**English** • Nederlands

**Salvage Crates** (no longer in the game) were rewards for playing *Robocraft*. They can be obtained daily for logging in, as well as after each battle. They were filled with completely randomized Cubes. Salvage Crates were awarded based on the proficiency of the player in the previous match. If a players performs poorly, they received a low tier Crate. Inversely, if the players plays well, they were rewarded with a high tier Crate.

The reward screen
## Crate Rewards

Crates were awarded based on the current game mode the player is playing, along with how well the player did that match. The table below lists the current rewards based on proficiency and game mode.

Salvage Crates are also rewarded daily and contain four items. The type of Crate rewarded is based on how many consecutive days the player has logged in. The first day of logging in will give the player a Rusted Salvage Crate. The next day will give the player a Bronze Salvage Crate. The day after that will award the next tier, and then the next, until the player reaches the Protonium Salvage Crate. From the day the player earns a Protonium Salvage Crate, the next consecutive days will award the Protonium Crate until the player doesn't log in. If the player doesn't login within 48 hours (within the second half of that time) after opening a daily Crate, then the next daily Crate will reward a Rusted Crate. Premium users will also receive four extra items in each daily Crate, as having premium doubles the loot inside each Crate.

## Drops

* The higher tier a crate is, the better cubes it drops, at least on average. You can still get agonizing bad drops in high crates.
* Protonium crates never drop any common items.
* Most cosmetic cubes have a smaller chance of dropping compared to cubes of the same rarity, but also could be recycled for far more robits. After the removal of Salavge Crates in favor of the new Tech Tree, they were earned with a new currency called Cosmetic Credits.
* Players with a premium account get double the number of drops per crate. In Battle Arena, that's up to eight different items in one loot crate.
* All types of crates have a chance of giving a legendary tier item, including rusted salvage crates. (Player confirmed)

## History

* Salvage Crates were announced on April 27th, 2016 as part of the Epic Loot update, and added on April 28th, 2016.
* They were removed from the game on May 16th, 2018, so FreeJam could replace it with the Tech Tree, which was originally featured in the alpha version of the game.
* When RoboPass released on May 28th 2019, the Protonium Salvage Crate was added as a spawn effect on the free tier of the pass. The other crates were left untouched and abandoned.
Shieldmaiden

The **Shieldmaiden** is a class revealed in the second part of *The Banner Saga*. It is not clear if Shieldmaiden is a promoted or a base class, as only one hero character (unit) belongs to it: Folka.

Abilities associated with the Shieldmaiden class include:

* Shield Mastery (passive) — Absorb incoming Strength damage onto Armor.
* Champion (active) — Protects adjacent allies.
* Shield Smash (active) — Deals massive Break damage, but loses passive (Shield Mastery) for the rest of the battle.
Skulker

Attack
 Passive

## General

**Skulkers** are creatures walking in four legs, like dogs or wolves, that are found to accompany the Dredge in the second part of *The Banner Saga*.

* For a larger version, see also: Vile Skulker

## Passive Ability: Chase

Skulkers can move through allies (and Dredge), thus considerably extending their reach.

* Chase passive ability is identical to the Landsman's Light Step.

## Active Ability: Skulk

The Skulker becomes invisible and stalks a target, taking another move of 5 tiles.

**Notes:**

* After Skulk is initiated, the movement along the first 2-3 tiles can be distinguished before the Skulker completely vanishes from sight.
* Walking into a tile occupied by an invisible Skulker will terminate a Hero's movement, potentially leaving him unable to attack. This is especially harmful to bulky Varl and melee-attack Heroes.
* An invisible Skulker taking damage will immediately re-appear. Some AoE abilities, like Bear Rage or Slag and Burn, are especially useful for uncovering Skulking Skulkers. It is not uncommon to reveal Skulkers unexpectedly by other abilities like: Heavy Impact, Arc Lightning or Splinter.

## Active Ability: Howl

The Skulker reappears and howls, signalling its pack mates to attack a target, before doing so itself. Any Skulkers on the board, invisible or not, that are within regular (non-Exerted) reach of the Howl target will move in and attack.

* Howl can only be used when the Skulker is invisible.

## Bugs & Issues

* Chase passive ability often leads to Skulkers, especially Vile ones, occupying the same tile(s) with an ally unit. This does not crash the game, but it can make targeting difficult: In this case, it is advisable to use the turn-queue portraits (instead of the unit sprites) to target an attack or ability.
* Skulkers act as hosts for the Strength-damaging "Infected/Diseased" debuff from Dredge Stonesingers and Eyeless: They can carry and transmit the debuff to Heroes, without it harming them!
Strongarm

The **Strongarm** is a promotion of the Shieldbanger. Like the Shieldbanger, his passive is Return the Favor.

## Active Ability: Battering Ram

The Strongarm smashes into an enemy or ally, knocking them back up to 4 spaces, and pushing them through anyone in the way. Battering Ram does armor damage based on rank and adds 1 more armor damage to the target for each unit they pass through.

The ability can be used on both friend or foe, making it versatile in many situations by changing a unit's position on the board. Ramming a Shieldbanger does not trigger the Return the Favor.

**Rank 1:** knock back and do 1 armor damage

**Rank 2:** knock back and do 3 armor damage

**Rank 3:** knock back and do 5 armor damage
Stoic

**Stoic Studio** is an independent game development studio based out of Austin, Texas. It was formed in early 2012 by Alex Thomas, Arnie Jorgensen and John Watson after working together for half a decade on Star Wars: The Old Republic.

After leaving Bioware, the trio decided to make their own turn-based strategy game which they called *The Banner Saga*. The indie project was crowdfunded through Kickstarter, and more than achieved its funding goal; ultimately gaining 20,042 backers who raised a total of $723,886 to fund the project.
Shieldbanger

The Shieldbanger is the shield-carrying Varl starting melee unit. He can be recruited from the Mead House. Since he is a starting unit, his stats are already at their max when he is recruited.

## Passive Ability: Return the Favor

A character who attacks a Shieldbanger loses 1 point of armor for each strike he makes.

Return the Favor triggers every time the Shieldbanger takes strength or armor damage from an adjacent enemy, which can make it devastating to hit him with attacks that strike multiple times. Ranged attacks do not Return the Favor.

## Promotions

After achieving 5 total kills, the Shieldbanger is eligible for promotion to one of the following classes:

## Notes

During The Banner Saga: Part 1, a lone generic Shieldbanger is part of the player's retinue in Chapter 1. He does not go on to play any role after the first couple of battles.
The Banner Saga 3 heroic titles

*"Skalds sing the names not of simple people, but of the legends they have become."*

**Heroic titles** are a new feature of *The Banner Saga 3* that can be awarded to any hero after reaching Rank 11. Heroic titles give unique stat bonuses and are available to all classes, specializing the hero further towards a preferred playstyle. There is 19 titles in total, and each can only be given to a single hero.

Titles have their own Rank (1-5), independently of the current rank of the hero. Titles start at Rank 1 and require 45 Renown in total to reach the maximum rank (5).

## List of heroic titles

Below follows a list of all the titles available in the third part of *The Banner Saga*, ordered by default as they appear in-game.

**Note:** All titles are available from the start except five of them which are exclusive to Pre-order/Legendary Edition owners and Kickstarter backers. This includes the Shield Cleaver (Pre-order), Shadow Walker (Legendary Edition), and the Granite One / Dredge Breaker / Wanderer (Kickstarter rewards) heroic titles.

## Comparison Table

This sortable table summarizes the properties of all heroic titles introduced in *The Banner Saga 3*. Check below the table for the property explanations and other useful information.

#### Titles Properties Explanation

* **Stats:** Bonus to the three *basic* stats, Strength/Armor/Willpower. ARM and WIL can also get penalty.
* **DMG:** Bonus to Strength Damage. Does not increase the health of the hero.
* **BRK:** Bonus to Armor-Break, the *special* non-depletable stat, unlike the previous three.
* **Resist:** Divert points of incoming STR/ARM/WIL damage of any source.
* **Regen:** Bonus to the three replenishable stats (STR/ARM/WIL) given at the end of each turn of the hero.
* **/Kill:** Bonus to STR/ARM/WIL granted each time the hero kills an enemy unit.
* **Aggr:** Modifier to the aggression the hero receives from enemy units (AI-related parameter). Can also be positive (penalty).
* **%Crit:** Chance to cause Critical (double) Strength damage.
* **%Dodg:** Chance to Dodge an incoming Strength attack, i.e. completely avoid its damage.
* **Other:** Special properties not falling into any of the above categories.
	+ **X DOT@2:** Inflict X Damage over time at the beginning of the target's turn for 2 turns. Similar to Poison.
	+ **+X MOV:** Increase Movement range by X tiles. Can also be negative (penalty).
* **Passive/Condition:** Passive ability given to the character or Condition for some or all of the stat bonuses to take effect (the ones with an asterisk).
South Bridge

Before ship trade became popular, the South Bridge at Strand was the single most contentious location in the human territories, often choked with bodies of the fallout from merchants and bandits, as well as the occasional varl until the governor of Strand started charging exorbitant tolls for goods to pass here, driving traders to the waters instead.
Wyrmtoe

In the foothills of the Wyrmscale Mountains, the varl created a small town beneath tall pines, overlooking the Nordfelling Wastes. Few come here, aside from those looking for seclusion.

## Quotes

*"Wyrmtoe was never the kind of place someone would build a town... fittingly the varl living here aren't known for welcoming visitors with open arms."* — Rook, *The Banner Saga*, Part One, Chapter 4.
The Banner Saga 2 achievements

## Main Campaign

The main campaign of the second part of *The Banner Saga* offers the achievements listed in the following table. Like the first part of the trilogy, they revolve around:

* Killing (3) enemies with each newly appearing hero class,
* Visiting the godstones,
* Accomplishing difficult feats, e.g. going undefeated or not letting anyone die from starvation.

## Survival Mode

Additionally, the following achievements can be unlocked in the special Survival Mode (SM) of the game. All of them are unlocked once you complete the playthrough, i.e. *Survive* all 40 battles. Please note that: (i) most of them can be unlocked only in the Normal or Hard difficulty setting, (ii) a minimum of three Survival Mode campaigns is required to unlock all achievements.
Warped Grunt

In a twisted world, warped things writhe. Even the hardiest Dredge can't resist.

## Abilities

#### Active Ability | Bludgeon

*for Hardened Grunts only. They have higher stats and look like the pictured icon.*
The Grunt deals a mighty blow of **3**  + **4**  to the target at melee range,
regardless of the caster's strength. Costs 1 willpower.

#### Passive Ability | Drive

The grunt explodes on death, granting adjacent allies **3**  and leaving behind a tile of purple ash that damages enemies.

## Tips & Trivia

* All Warped Dredge are still classified as dredge despite warpage, so they benefit from friendly Drumfire abilities you cast.
* Bludgeon's guaranteed high damage makes containing Hardened Grunts a high priority, especially on Hard difficulty.
Vile Skulker

Attack
 Passive

## General

**Vile Skulkers** are larger versions of Skulkers, creatures walking in four legs, like dogs or wolves, that are found to accompany the Dredge in the second part of *The Banner Saga*.

## Passive Ability: Chase

Skulkers can move through allies (and Dredge), thus considerably extending their reach.

* Chase passive ability is identical to the Landsman's Light Step.

## Active Ability: Skulk

The Skulker becomes invisible and stalks a target, taking another move of 5 tiles.

**Notes:**

* After Skulk is initiated, the movement along the first 2-3 tiles can be distinguished before the Skulker completely vanishes from sight.
* Walking into a tile occupied by an invisible Skulker will terminate a Hero's movement, potentially leaving him unable to attack. This is especially harmful to bulky Varl and melee-attack Heroes.
* An invisible Skulker taking damage will immediately re-appear. Some AoE abilities, like Bear Rage or Slag and Burn, are especially useful for uncovering Skulking Skulkers. It is not uncommon to reveal Skulkers unexpectedly by other abilities like: Heavy Impact, Arc Lightning or Splinter.

## Active Ability: Howl

The Skulker reappears and howls, signalling its pack mates to attack a target, before doing so itself. Any Skulkers on the board, invisible or not, that are within regular (non-Exerted) reach of the Howl target will move in and attack.

* Howl can only be used when the Skulker is invisible.

## Bugs & Issues

* Chase passive ability often leads to Skulkers, especially Vile ones, occupying the same tile(s) with an ally unit. This does not crash the game, but it can make targeting difficult: In this case, it is advisable to use the turn-queue portraits (instead of the unit sprites) to target an attack or ability.
* Skulkers act as hosts for the Strength-damaging "Infected/Diseased" debuff from Dredge Stonesingers and Eyeless: They can carry and transmit the debuff to Heroes, without it harming them!
Tistelberry

An addictive berry found deep in the Lang Loom Forest that, when eaten, makes one feel pretty good about things.

## Stats

* Rank: 2
* Price: 10 Renown or free
* Effects: +2 Willpower on Rest
* Item ID: *itm\_rest\_wil\_2*

## How to get it

* Bought from market.
* At godstone Bjorulf you can join Hogun to collect it if you have both Mogun and Hogun in your party.
Solvi's Method

The archer Solvi claimed her great skill with a bow came from bearing weights that she attached to her garments.

## Stats

* Rank: 9
* Price: -
* Effects: +2 Ranged-attack Distance; -2 Armor; Knockback on Strength damage of 3+

## How to get it

* In a Random Event in Chapter 9, the Ravens caravan meets two weirdly behaving Varl 'brothers', Nokke and Jut. Kill them or attempt to roughly dismiss them to get this item.
* In Chapter 10, after the defense of Lundar, you will be given this item if you chose to save the families in the houses and then allow the survivors to join your caravan.
Stravhs

## Notes

Not much is revealed about the god Stravhs in-game but it is believed by some NPCs that the god helped to create the race known as the Dredge. Like all of the other gods in the Banner Saga pantheon, Stravhs is believed to be dead. Rook and Juno both visit the godstone towards the end of The Banner Saga. When they arrive at the godstone, a multitude of Dredge are solemnly standing around the godstone as if in paying homage to the god Stravhs.

### In-Game Items

If you select the correct options at the godstone while playing as Rook, you can receive Stravhs' Whetstone.

### Achievements

The player will receive the Godstone Stravhs achievement for reaching Stravhs' godstone in The Banner Saga.
Skald

The **Skald** (Scandinavian equivalent of **Bard**) is a base class introduced in the second part of *The Banner Saga*.

## Class Attributes

Units belonging to the Skald class have the following attributes:

* **Size:** 1x1 tile
* **Movement Range:** 4 tiles
* **Attack Range:** Melee (1 tile)
* **Passive Ability:** Skald's Song (see below)
* **Stats:** Similar to human-melee units, like Raiders.

## Passive Ability: Skald's Song

The Skald adds +1 Willpower to all allies if standing within two tiles of an ally who delivers a killing blow. Effective use of this ability will keep your Heroes from tiring in combat, so keeping the Skald in range of other fighters so he can move to them quickly is key.

## Promoted Classes

Two promoted classes stemming from the Skald base class appeared in the second part of *The Banner Saga*:

* Poet (**Tale Worth Telling** ability) → Aleo is the representative Hero of this class.
* Wanderer (**Insult** ability) → Sparr is the representative Hero of this class.

#### Second Ability

When promoted to Rank 6, Heroes of the one promoted class gain the ability of the other (there in no option).

## Notes & Playstyle

* Always keep the Skald close to the fray, so that he can sing about your Heroes' feats and buff your Party with Willpower.
* During early development of The Banner Saga 2, the Skald would generate extra Renown for each kill he closely witnessed, instead of giving Willpower to his allies.
* The Skald base-class has **not** (yet) been introduced into Factions.
Warbear

Attack
 Passive

## General

**Warbears** are 1x2 sized units sometime used by Kragsmen in battles. They first appear in the second part of *The Banner Saga*.

## Passive Ability: Thick Hide

The bear's thick hide absorbs all Strength damage until Armor is depleted. For example, if the Bear is at 8ARM/12STR and is attacked by a 13STR unit for 5 damage, the Bear's stats after the attack will be 3ARM/12STR (instead of 8ARM/7STR, for units without this ability). Notice that the total Hit Points, HP=STR+ARM, are preserved.

Thick Hide is identical to Folka's passive, 'Shield Mastery'.

## Active Ability: Maul

Selects a target in the tile adjacent to the head or rear of the bear, and damages that target **and** the ones on its left and right, diagonally adjacent to the bear. The damage inflicted is divided to between Strength and Armor. Maul will harm allies as well as foes, so use it carefully!

* Note: Maul has only one Rank.

**Example:** Assuming the board tiles/units look like this:

where:

* 'W' is the Warbear occupying 1x2 tiles,
* 'A' is an ally 1x1-sized unit,
* 'B' is an enemy 2x2-sized unit,
* 'C' is an enemy 1x1-sized unit, outside of regular melee attach range
* 'D' is an enemy 1x1-sized unit, within regular melee attach range
* The Maul icon designates the two tiles where the ability can be activated on, for his orientation of the Warbear.

In this case, Maul can be activated only on 'B' enemy, and it will also harm ally 'A'. Maul can **not** be activated on enemy 'C' or 'D'. Assuming that the Warbear has 13STR, 'B' has 10ARM/12STR and 'A' has 5ARM/8STR then the damage inflicted by maul will be:

* 'A' will suffer 13-5=8 damage, that is -4ARM and -4STR; the unit's stats will be: 1ARM/4STR after the Maul
* 'B' will suffer 13-10=3 damage, that is -2ARM and -1STR; the unit's stats will be: 8ARM/11STR after the Maul

## Spinegrinder

**Spinegrinder** is the nickname of a Warbear-type ally unit that can be summoned during battles by Eirik, after he acquires the special Call Bear ability in Chapter 10. Spinegrinder's abilities are identical to the Warbear's and his stats are: 13STR/15ARM/2WIL/1EXE/3BRK. Before he is trained, Spinegrinder appears as a generic Bear type with lower stats: 13STR/10ARM/2WIL/0EXE/3BRK, allowing Eirik to capture him relatively easily.

* Portrait Icon
* Unit Sprite
The Banner Saga heroes

Information about all characters of the first part of *The Banner Saga* can be found in this page.

## Heroes

This is a portrait-list of the *playable* characters of the game, also referred to as  **'Heroes'** , that you can use in battles. You can compare their stats in this table.

* Alette
* Bersi
* Egil
* Eirik
* Ekkill
* Eyvind
* Fasolt
* Griss
* Gunnulf
* Hakon
* Hogun
* Iver
* Krumr
* Ludin
* Mogr
* Mogun
* Nid
* Oddleif
* Onef
* Rook
* Sigbjorn
* Tryggvi
* Valgard
* Yrsa
Spearman

The **Spearman** (or **Lancer**) is a base-class unit introduced in the first part of *The Banner Saga*.

## Class Attributes

Units belonging to the Spearman class have the following attributes:

* **Size:** 1x1 tile
* **Movement Range:** 4 tiles
* **Attack Range:** 1-2 tiles (see note section)
* **Passive Ability:** Embolden (see below)
* **Stats:** Similar to human-melee units, like Raiders.

## Passive Ability: Embolden

Each kill the Spearman makes encourages allies to fight harder, granting 1 Willpower to the Spearman and any adjacent allies. The Willpower of all units cannot exceed their maximum value.

## Promoted Classes

* Spearmaster (**Impale** ability) — Appears in the first part of *The Banner Saga* and two playable characters (Heroes) belong to this promoted class: Ludin and Tryggvi.
* Slaughterer (**Pig Sticker** ability) — Appears in the sequel and Bak is the only Hero that belongs to this promoted class. However, there are also some enemies with that ability to be much, e.g. the Krags Pole Men.

#### Second Ability

When promoted to Rank 6, Heroes of the one promoted class gain the ability of the other (there in no option).

## Notes & Playstyle

* The Spearman's range effectively extends the regular "melee" range and is thus able to attack *diagonally*. This opens new positioning possibilities allowing the Spearman to attack melee enemies while not being reachable by them.
* Units of this base-class (allies and enemies) appear only in the second part of *The Banner Saga*.
* The Spearman base-class has **not** (yet) been introduced into Factions.
Robocraft Editing Contest 2015

This editing contest ended 5/27/15, and the winners are listed below. Thanks to all who made worthwhile contributions to the Robocraft Wiki!

## Prizes

* **Grand Prize**: Realcanicraft - The number one editor will receive 25,000 Galaxy Cash and 30 days premium
* **First Place Prize**: Bluehawk1224 and Tebruuls64 - The first place winners will receive 15,000 Galaxy Cash and 20 days premium
* **Second Place Prize**: DadoDarigold, Wazzup76, and Noname\_42 - The second place winners will receive 5,000 Galaxy Cash + 10 days premium

We've also included four Honorable Mention prizes.

* **Honorable Mention**: Santuzzoo, Yuexo0, N31m4d, and MarcelBn - These contributors will receive 7 days of Robocraft Premium.
Robocraft Editing Contest 2017

The third *Robocraft* Wiki Editing Competition was announced on the 25th of August 2017, the day after Robocraft left Early Access. It is an ongoing competition, unlike previous ones. A winner is chosen at the end of each month by Freejam based on the number of WikiPoints they have gained that month.

## Rewards

The monthly winner will receive more than just in-game items such as Protonium Crates and Premium. Freejam is offering lootboxes they have obtained in partnership with Gamepedia, as well as Crates and Premium. These lootboxes include:

* T-Shirt
* Plushie
* Mug
* Lanyard
* Stickers
* Back Scratcher
* Pen
Rods/nl

English • **Nederlands**

Rod ShortRod LongRod ArcRod Diagonal 2DRod Diagonal 3D

## Overview

* Alle Rods hebben 1350 leven per CPU en wegen één kilogram per CPU
* Goed voor licht te bouwen. Ze hebben evenveel leven per CPU maar wegen 10 keer zo weinig.
* Goed in het omleiden van schade
* Ze leveren geen Health Boost zoals Health of Light cubes.

## Tips and tricks

Rods hebben een slankere bouw dan armor. Er zijn veel plaatsen waar Rods door kunnen maar gewone blokken niet.
Radar Receiver

*The items described in this article are obsolete and have been kept for historical purposes.*

**Costs:** 1,040 - 7,500   **Sell Price:** 260 - 1,875   **Premium Sell Price:** 780 - 5,625

## Overview

**This information needs updating**
A **radar receiver** is a useful piece of equipment, allowing any enemies detected by your teammate be seen on your robot's minimap. It's notable that a radar receiver needs to stay within range of the team member who has detected the enemy unit. Radar Receivers can rebroadcast enemy positions, so that if there is an unbroken overlap between teammates' receiver ranges, they will have all detected enemy units on their radar and Minimap.

Each version of radar receiver has an increased footprint and size. They do not need to be open to the atmosphere, but they are difficult to mount on the inside of a craft due to their large size.

Having multiple radar receivers does not improve their functionality, only provides redundancy, unless a robot is very very long or wide where having two receivers placed far apart could increase the reception area.

## Pricing

**Costs:** 1,040   **Sell Price:** 260   **Premium Sell Price:** 780

**Costs:** 2,800   **Sell Price:** 700   **Premium Sell Price:** 2,100

**Costs:** 7,500   **Sell Price:** 1,875   **Premium Sell Price:** 5,625

## Tips and Tricks

**This information needs updating**
As the radar receiver's effectiveness is determined on how many of your teammates use radars, it cannot be guaranteed to function as you want it to. To compensate, you may want to add a radar to your bot to have a more consistent detection range, or to frequently spot enemies, or even travel in a platoon with allies who you know have radars.

## Trivia

* There were 2 smaller versions that were tier 1 and tier 3. In the statistics, they are given the name Spreader and Ringer.
* On the bloom and strut update, the rotating light became brighter. This unfortunately means you cant easily tell when your connected, you have to wait to hear the sound.
Robocloud

*This article is outdated. You can help Robocraft Wiki by updating it.*

"Not many facts are known about the **Robocloud**, but it is believed to be the omnipotent, and perpetually evil AI that manages the balancing and maintenance of the **Robocraft** servers. Claims that the CF-Alliance has unauthorized access and hacked the matchmaking scheme causing mismatched matches is untrue and should be reported to your local E14 Truth Officer. It is said that Robocloud is served by Amazons. The Robocloud usually only murders people on Saturday at 10:36, so no need for alarm unless it is that time."

In all seriousness, the Robocloud is essentially the Cloud infrastructure that is used to make the entire online system run.

## Function

* Balances games and Hosts games,
* Maintains your inventory, premium time, garage, and everything else in Robocraft,
* Saves your robot design for you,
* Can modify the stats of cubes without needing patches,
* Gathers statistics about games being played,
* Exports meta data in to tool clips,
* Creates a constant stream of headaches for the Dev Team.

## Before the Cloud

Not much information is available on what existed before the cloud. This is what was uncovered through archaeological evidence.

* The cloud came into existence on the 15/08/2013,
* Before the Cloud your Robot was stored in CubeSaveData.txt,
* You could only have 1 user on a PC,
* You needed to do some cheating (file editing) to save two users and multiple bots,
* Large amounts of cheating was possible.
Thrusters

**Thrusters** are a type of movements.

## Overview

Thrusters provide thrust in the direction they are facing as well as a high amount of Speed boost, however, this boost is only counted for the direction the thrusters are facing.

It can be a design challenge to enclose and shield larger Thrusters from damage, though this design strategy may not be cost effective as Thrusters have high armour values and are difficult to destroy. This high durability is often exploited by covering the exterior of a robot with a protective layer of Thrusters.

## Pros and cons

Pros

* Can be used to boost speeds of most other movement forms.
* Can be used to aid steering of other movement types.

Cons

* Use a lot of CPU when used in bulk.
* Must be placed at the right place to avoid flipping.

## Performance

Poorly placed thrusters will cause spinning rather than propel a robot forward. This is especially true for satellites and drones, which need thrusters as the primary movement method.

Thrusters are also useful for providing airborne steering ability when correctly mounted.

From the Dec 2014 "Tanks Are Rolling Out" patch, diminishing returns apply to Thrusters. Up to 15 Thrusters in each of the six directions will have 100% thrust, with diminishing thrust from the 16th through the 25th, and no boost from the 26th onward.

They are affected by Front-or-Back Cube Behavior.

## Statistics

* The Carbon 6 variant of the Thruster Cheetah cannot be forged and can only be found in Salvage Crates.

## Trivia

* The space behind the Thruster does not have to be empty for it to provide boost.
* Thruster were originally called Jets
* Before wings were implemented, the only way to fly were thrusters and helium blocks, a design that is still viable.
* Tier 1 Thrusters were removed from the game for a short time, but were reintroduced in Tanks Are Rolling Out update.
* The general name for Thrusters is referred in code as "KUBE\_Jet".
Alfrun

**Alfrun** is a rogue weaver who taught herself to pull on the threads of the world in a seemingly unnatural way, and through means unknown learned the bizarre humming language of the Dredge. She's first encountered in The Banner Saga 3.

## Background

A mysterious and seemingly powerful spellweaver who claims to have a complicated history with the menders, and taught herself how to weave. Her hands and body look as though they've suffered under the practice.

She became a Mender at a young age, but never completed training. She believes that Bersi who was hired to act as a bandit in order to toughen up apprentice menders and teach them necessity of using violence, had tried to kill her.

#### Active Ability: Strength of Will

Menders usually heal injuries slowly and carefully, but Alfrun has
learned to mend the body quickly through sheer determination.
Regenerates 1 STR per two Willpower, like Mend.
**Rank 1**: Range of 1
**Rank 2**: Range of 2
**Rank 3**: Range of 3
Alfrun will always be able to heal at least 1 STR if she has enough Willpower to cast the ability.

#### Active Ability: Ride the Lightning

Alfrun uses her Willpower to focus her energy, launching herself forward with her spear set.
After hitting her target, she quickly retreats back to her starting tile. Deals 1 STR per two tiles.
**Rank 1**: Range of 3 tiles in a line
**Rank 2**: Range of 6 tiles in a line
**Rank 3**: Range of 9 tiles in a line
Because she can't move through obstacles or allies, Alfrun needs a clear path to her target.
The long distance strike from this ability leaves the target concussed, suffering 20% accuracy on next attack.

### Passive Ability: Dark Energy

At the start of her turn, Alfrun automatically gains +1 Willpower, up to her maximum.
## Caravan Presence & Story Effects

Alfrun joins Iver and Juno in The Banner Saga 3 inside the great hall of a warped Strand. Leaving her isn't an option.

Her interest in the Dredge correspondingly makes her fascinated with the fearsome warrior they call the Destroyer.

She can play an important role in the final moments of the game if you allow her to.

## Playstyle

* Bloodletter is a good tittle for her since it is triggered by her ability Ride the Lightning, safely applying the DOT from 9 tiles away.

## Trivia

* Alfrun was the first new Hero character revealed for The Banner Saga 3 in July 2017 via Newsletter.
Travel

## Morale

Morale effects combat, with bonus willpower with high morale, or lowered willpower vice versa.

## Supplies

Population will decline without supplies and will effect morale. You're able to buy more supplies with renown, which comes at a huge cost to losing out on important items, or encouraging heroes to join you.

## Population

You'll meet and converse with different people in different areas and can invite them to join your group. However take into account that this will effect your supplies, as with a larger group of people your supplies will begin to dwindle faster.

If you lose your population, you might begin to lose characters and begin to quickly be out numbered in fights.

With a larger population, you'll have a larger banner and bring more people to the end of the world.

## Camp

At any time during travel you wish to stop, you can do so to either upgrade your heroes or rearrange your heroes, rest which basically is exchanging supplies for a higher overall clan morale. There is also a option to visit the map.
Community Robot Factory

*This article is outdated. You can help Robocraft Wiki by updating it.*

**English**

The **Community Robot Factory** (or **CRF**) is a place that allows players to upload their robots for others to buy. In doing so, the uploader earns 25% of the Robits that others spend to purchase their bot. The upload price is zero.

Uploading your bot1. At the garage in which your robot is held (example: robo13 in garage 13) you need to click a small yellow button at the bottom of the screen.
2. Key in your robot's name and description. Take note that it is impossible to edit these after you've uploaded your bot.
3. Click the checkbox after you've read the terms of submission.
4. Click the upload button.

 Deleting your bot
 Pricing
 Browsing the CRF
 List order and filters
The listed robots can be ordered by combat rating, cosmetic rating, date added and robot ranking.   'Show my bots' displays your robots currently available in the CRF
Carbon Logo

## Overview

Carbon Cubes are cosmetic cubes that function identically to Health Cubes. They differ in their appearance and the fact that they do not have multiple shapes -- only full cubes are available. Like other cosmetic cubes, these cannot be forged. Unlike the other Carbon Letter Cube, this cube has the same texture on all 6 of its sides.
Headlamp

**English**

The **Headlamp** is a cosmetic cube that emits light, as its name implies.

## Overview

Headlamps are unique cubes that emit a cone of light in the direction they point. Headlamps have large amounts of health - 10 times as much as a full chassis cube - but have no other distinct advantages and may be detrimental to poorly armored or damaged robots trying to stay hidden from predators. Headlamps may be toggled on or off by pressing [L].

## Notes

* Headlamp lights are only visible on objects, so a lamp that is facing upwards will have no visible light effect unless the robot leans against a wall.
* Multiple headlamps near most non-chassis cubes (such as SMGs and rotors) can cause the cube to take on a whited-out (glowing) effect.
* Headlamp lights can only be seen on "Good" graphics or higher.
Health Cubes

**English** • Nederlands

Health CubeCarbon Cube

## Overview

- The primary building blocks of your bot.

- Health boost allow each armor cube to add more durability to more part on your bots.

- For beginners, it is advised to use robots with very high armor count, as they are the cheapest way you can be effective in combat.

## Trivia

* Prior to the Full Spectrum update, each form of basic cube came in eleven different 'tiers'. Each tier of cube had a different colour, mass, and armor, scaling from tier one to tier ten and TX-1 (megabot).
* On one of the hotfixes The health cubes armour became more relative to the mass of the diffrent health cubes

NOTE: The health cube has recently been split into three different cube types, light cubes, medium cubes and heavy cubes. The picture and stats above refer to the medium cube.
Rods

**English** • Nederlands

Rod ShortRod LongRod ArcRod Diagonal 2DRod Diagonal 3D

## Overview

* All rods have 1,350 health per CPU and Weigh 1 kg per CPU.
* Good for lightweight building (Rods have as much health per CPU as armor but weigh 10 times less).
* Good at redirecting damage.

## Tips and tricks

Rods have a "slimmer" build hitbox than armor. There are many gaps rods can slip through where armor fail. Example:
Salvage Crates/nl

English • **Nederlands**

Waarschuwing: Salvage Crates hebben een slechte waarde voor je geld, het is sterk afgeraden Crates te kopen met geld voor deze reden.

**Salvage Crates** zijn belongingen voor *Robocraft*. Ze kunnen dagelijks verkregen worden voor in te loggen, en worden gegeven na elk gevecht. Ze zijn gevuld met compleet willekeurige blokken. De tier van Salvage Crate hangt af van je prestaties in de match waar ze zijn verkregen.

The reward screen
## Crate beloningen

Crates zijn gegeven, gebaseerd op de game mode die de Player speelt, Samen met hoe goed de Player heeft gepresteerd tijdens die match. De onderstaande tabel geeft waar wat precies de tier van Crate bepaald en hoeveel items in de Crate zitten.

Salvage Crates worden ook elke dag gegeven en bevatten 4 items (8 voor Premium Players). Het type van Crate hangt af van hoeveel dagen je op een rij aanmeld. De eerste dag krijg je een verroeste Crate en elke dag gaat deze Crate een tier omhoog tot de Player Protonium bereikt. Vanaf dan wordt de player elke dag een protonium Crate beloond tot de Player faalt de volgende dag aan te melden.

## Drops

* Hoe hoger de tier van een crate, hoe beter de blokken die erin zitten (gemiddeld toch, een bronzen Crate kan betere blokken bevatten dan een protonium Crate).
* Protonium Crates geven geen Common blokken.
* De meeste cosmetica hebben een kleinere kans om te bekomen dan blokken van dezelfde zeldzaamheid maar verkopen dan ook voor meer
* Players met een premium account krijgen het dubbele aantal blokken dan een Player zonder Premium, maar als je niet Premium bent zie je nog steeds de items die je zou krijgen moest je Premium hebben. Als een Premium gebruiker iets zou krijgen wat je nodig hebt maar je hebt geen Premium kan je dit wel nog kopen en deze items claimen.

## History

* Salvage Crates waren aangekondigd op de 27ste april 2016 samen met de Epic Loot Update, en toegevoegd op de 28ste.
Helium/nl

English • **Nederlands**

Helium

## Overview

- Helium is het enige chassis block met een functie buiten de structuur van je robot opbouwen.

- Elk blok Helium levert genoeg opwaartse stuwkracht om 116kg op te tillen, maar vertraagd de robot met dit te doen.

## Tips and Tricks

- Helium kan worden gebruikt om zware vliegtuigen of helicopters sneller te doen opstijgen. Dit werkt ook voor hovers die moeite hebben met in de lucht te blijven.

- Het kan ook worden gebruikt om mechs hoger en verder te doen springen maar vanwege het enorme gewicht van mech legs moet je veel helium toevoegen om dit effect te zien.

- Wanneer geplaatst op een helicopter is het verlies van rotors van kleiner belang omdat je minder rotors nodig hebt om in de lucht te blijven.

## Trivia

* In het spel, de Tooltip van Helium zegt dat één blok helium 1138kN aan opwaartse stuwkracht levert, op aarde is dit genoeg om 116 000 kg op te tillen. Dit is waarschijnlijk een typfout en bedoelden ze 1138N (genoeg om 116 kg op te tillen). Een test suggereert dat 14 helium net 1611 kg kan optillen, wat betekent dat één helium genoeg is om 115 kg op te tillen, we zijn er dan van uit gegaan dat de Tooltip een typfout is omdat 115 kg dicht genoeg ligt bij 116 kg.
* In het spel, tilt Helium evenveel massa op Mars als op Aarde, dit zou althans niet het geval moeten zijn omdat de gravitatiekracht op een voorwerp op Aarde groter is dan op Mars vanwege de grotere massa van de aarde. Er zou dus meer Helium nodig zijn om een object op te tillen op Aarde dan op Mars.
* In de vroege dagen van Robocraft waren blokken helium en armor met Thrusters heel sterke robots omdat ze geen cruciale delen hebben om in de lucht te blijven. De enige manier om ze uit de lucht te halen was ze compleet te vernietigen.
* De Tooltip van Helium zegt dat het een robot vertraagt wanneer je dit zou toevoegen. De massa van helium is althans te klein om een merkbaar effect te hebben op de voorwaartse snelheid van een robot.
Light Cubes

**English** • Nederlands

Light Cube

## Overview

-Light cubes are like Health cubes but have more health, have less weight, cost more CPU and has a slightly lower Health Boost.

-Light cubes come in the same shapes as Health Cubes and all shapes have the same stats.

-Some people prefer using These as parts of the armor instead of investing in Helium since they both lower the weight of the robot.

-Generally, these cubes are most useful to keep bots with skis' weight down to avoid slowing too much and with helium.

## Trivia

* Light cubes were added alongside the health boost system in the Health Boost update.
* The light cube's model was originally used for the TX-1 (megabot) cubes before tiers were removed in the Full Spectrum update.
Aeroflak Cannon

SentinelGuardian

The **Aeroflak Cannon** is a weapon designed to damage and destroy aircraft with Extreme Prejudice. It's a job the weapon excels at. Even a pair of coordinated flak-bots are able to deny most of the maps Airspace from the enemy.

## Overview

Aeroflak Cannons fire slow-moving projectiles. Enemies that are airborne (whether a flying helicopter or planes; a jumping sprinter, mech or insect; or a hover descending from a ledge) will trigger the Aeroflak Cannon's projectile to explode if near or if the robot is directly hit. The blast radius (see below) has a 21.3 meter radius. The amount of damage dealt by each explosion increases by a significant fixed amount, as long as each subsequent fire is within 1-2 seconds of the last one. After 10 subsequent successful hits, each within 1-2 seconds of the previous hit, damage dealt will stop increasing. Sound effects and visual effects also change in the same fashion with each subsequent successful hit.

AeroFlak Cannons are not recommended for planes and helicopters because AeroFlak Cannons are very heavy and large (see below); and Aeroflak Cannons in the air (even if very close to the ground) do not fire -they are completely disabled. AeroFlak Cannons on a helicopter or plane, will, however, fire if the bot descends back on to the ground.

## Trivia

* Aeroflak Cannons were added in the Aeroflak Update on the 13th January 2016.
* Aerolak Cannons alternate shooting from each barrel on the weapon. If half the gun is behind an obstruction, the dps will be cut in half, but you will have the bonus of partial cover from adversaries.
* The Aeroflak Cannon is possibly the largest component in the game. It is also one of the few hardware cubes with multiple connection points, such as legendary plates, Laser Leviathans and Ion Distorters.
* The damage stacking effect was added in the Hallowfest 3 update on the 26th of October 2016.
* Before the 2017 Aerofoils Update, flak cannons could fire if on an airborne bot but with reduced accuracy. This was removed so that flying bots equipped with AeroFlak Cannons would not have an extremely significant and unfair advantage against airborne enemy robots not equipped with AeroFlak Cannons.
Struts

**English** • Nederlands

Strut ShortStrut LongStrut ArcStrut SliceStrut RampStrut Diagonal 2DStrut Diagonal 3D LeftStrut Diagonal 3D Right

## Overview

- Acts like a rod but wider, use more CPU but has more health per cpu than a rod.

- Doesn't have a health boost.

- Like rods, struts only have 2 connection points.

## Trivia

* Struts are used a lot in cosmetic builds instead of regular builds because they're more aesthetically pleasing than regular curved blocks. In regular builds, struts can be replaced by blocks without any side effects.
Disc Shield Module

Disc Shield Module

The **Disc Shield** module is a type of special cube that allows to deploy instant impenetrable cover.

Should not be mistaken with Electroplates, that provide passive protection.

## Overview

The **Disc Shield Module** deploys a circular barrier a specific distance from your robot in the direction of the crosshair when activated. It has a great assault potential. A pair of co-ordinated shielders with a balanced weapon loadout will be able to push through an overwhelming but less coordinated force. Shield modules can be countered by collectively flank their wielders or rushing through the shields.

While shield is impenetrable to any enemy weapons, bots freely move through it, so it's not advisable to use it as getaway tool in a short range skirmish.

## Trivia

* Disc Shield Modules were added in the Maximum Loadout Update on the 2nd March 2016.
* In the Custom Games MK 1.5 Update, Disc Shield Modules no longer consumed weapon energy upon activation. Disc Shield Modules also had their CPU load, health, forge cost and recycle rate reduced.
Light Cubes/nl

English • **Nederlands**

Light Cube

## Overview

-Light Cubes lijken op Health Cubes maar hebben meer leven, wegen minder, nemen meer CPU in gebruik en hebben een kleinere Health Boost.

-Light Cubes hebben dezelfde vormen als Health Cubes en alle vormen hebben dezelfde eigenschappen.

-Sommige mensen gebruiken liever Light Cubes als Armor om een robot te verlichten in plaats van Helium.

## Trivia

* Light Cubes zijn toegevoegd samen met Health Boost in de Health Boost update.
* Het Light Cube model was origineel gebruikt voor TX-1 blokken (Megabots) voor tiers zijn weggehaald in de Full Spectrum update.
Skogr

*The descendants of Sten, unable to cultivate good yields or find much fish in the frozen murk of Baa Harbour, nevertheless scratched out a living from the the beasts of the forest, where they erected a stone to Hridvaldyr, patron of hunters.*

Skogr is one of the first locations visited in The Banner Saga series. It is the home of Rook, Alette, Iver, Oddleif and Egil, and the village from which they begin their journey.

## The Banner Saga

Rook and Alette first encounter a lone dredge warrior in the woods surrounding Skogr, forcing them to flee back to the village. Shortly after their return, the village comes under attack by dredge, forcing the villagers to gather and flee to Frostvellr.

## Quotes

*"I never expected to see the dredge with my own eyes. What happened in the north? Already we see more between the trees as we approach our home, and Alette grips my hand tight. We must find Iver."* — Rook, *The Banner Saga*, Part One, Chapter 2.
Ion Cannon

Ion Distorter

The **Ion Distorter** is a type of hardware cube, that behaves like a shotgun. It shoots array of 20 projectiles with noticeable damage fall-off even on a medium distance.

The **Ion Destabilizer** is a smaller and cheaper version of the Ion Distorter.

## Battle Usage

Ion Cannons are purely short-range weapons, with a giant spread and the projectiles disappearing after a short distance. For this reason, ion bots are almost always fast, with lots of thrusters and light armour.

Your bot should use hoverblades or sprinter legs for a more agile playstyle, with a few SMGs as a backup weapon. As for modules, almost every module can suffice to help except from the disc shield, as ions are designed to be stealthier than other bots so will rely on surprise rather than defenses in a battle.

Also, ions have a huge recoil when fired, so your bot can be propelled by this.

## Trivia

* Ion Distorters were added in the Ghosts In The Machine Update on the 14th April 2016.
* When fired, the front half of the gun recoils backwards, and slides back to the original position after a small amount of time.
* The shots are fired in the shape of a hexagon.
Struts/nl

English • **Nederlands**

Strut ShortStrut LongStrut ArcStrut SliceStrut RampStrut Diagonal 2DStrut Diagonal 3D LeftStrut Diagonal 3D Right

## Overview

- Gedragen zich zoals Rods maar zijn breder, gebruiken meer CPU en hebben meer leven.

- Ze leveren geen Health Boost.

- Zoals Rods, hebben Struts maar 2 verbindingspunten.

## Trivia

* Struts worden vaak gebruikt cosmetische robots dan gewone robots omdat ze er beter uitzien dan gewone blokken. In gewone robots kunnen struts gemakkelijk vervangen worden door gewone blokken zonder nevenwerkingen.
OverWolf Mask

**English** • Deutsch

The **OverWolf Mask** is a mask first introduced in the Wolf-Fest update as part of the **T6 OverWolf** robot.

## Parts

The parts include the following:

* OverWolf Jaw R
* OverWolf Jaw L
* OverWolf Eye L
* OverWolf Eye R
* OverWolf Ear L
* OverWolf Ear R

## Trivia

* Initially, this mask could only be bought as a part of the *T6 OverWolf* bot. But when the **Wolf-fest** event ended, due to popular demand, FreeJam decided to add the mask to the Cosmetic section of the Cube Depot, so that you could buy the mask with Robits at all times.
* This was the second mask added to the game, followed shortly after by the Honeydew Mask.