recursal/Fanatic-Fandom huggingface dataset:
Igneons

## Quick Rundown

* Humanoids made of living rock
* Have a strict caste system, apparent and enforced from birth, based on the quality and type of stone (more precious stones are inherently provided for and given higher rank)

## About

One of the original Hegemony races, Igneons are known for their unique ability to exist in the vacuum of space for extended periods of time. Their origins are hard to determine, as they do not keep a record, stating the memories are within the stones that constitute their bodies. Along with their origins, how they were able to advance to creating space-faring ships is also not well-known. They are often found on Hegemony ships as engineers, as they can operate and fix ships without them mooring on a planet.
Wild Planet 85

Home planet of the Zygolons. Dense forests cover most of the planet, perfect biomes for the fungus-like species to grow. The planet is still referred to by its Hegemony designation "Wild Planet 85", as its original inhabitants never had a reason to give it a name. Large swaths of the planet have been dedicated to Human Habitat Zones by The Hegemony, who originally believed the planet to lack sentient life. The humans of WP85 have seemingly attempted to stray from their ancestors' path, being careful not to harm the natural forests, and fauna of the planet.
Hero/Kar'doh

Kar'doh

## Kar'doh

Kar'doh
**Hạng:**C - 4\*

**Vai trò:**Mục sư

**Hệ:**Lửa

CommonMystic

## Kỹ năng

Fire Ball

Kỹ năng chủ động

Gây **[90%/110%/130% tấn công]** sát thương cho **2** kẻ địch ngẫu nhiên và hồi **[50% tấn công] HP** cho đồng minh đang có % máu ít nhất.

Self Cure

Kỹ năng bị động

Khi bị tấn công có **50%** khả năng hồi lại **[50%/60%/70% tấn công] HP** cho bản thân.

Friend of Kar'doh

Kỹ năng bị động

Đòn đánh thường có **30%** khả năng hồi lại **[50%/70%/90% tấn công]HP** cho đồng minh đang có % máu ít nhất.

Worthy Sacrifice

Kỹ năng bị động

Khi hero bị đánh bại, lập tức hồi **[20%/30%/50% tối đa HP]** cho **3** đồng minh bất kỳ. Chỉ được kích hoạt **1** lần trong **1** trận đấu.

## Liên kết Đội hình

 **Hellfires**
Kar'dohIfritKhezzecIra

## Tiểu sử

Tộc trưởng của một bộ tộc Orc sống ở vùng đất Burning Continent gần núi lửa. Tộc Orc mâu thuẫn và đánh nhau với tộc Minotaur trong suốt một thời gian dài cho tới khi Finde xuất hiện và giảng hòa hai tộc. Vũ khí của Kar'doh là một cái hộp sọ của một tộc trưởng Minotaur đã chết. Vì thế Kar'doh và Bran- tộc trưởng đương nhiệm của tộc Minotaur không bao giờ ưa được nhau.
Terrovids

## Quick Rundown

* Large, vaguely humanoid aliens with powerful legs and smaller arms
* Feathers run from along the top of the Terrovids’ heads, along their backs, and down onto their legs, which end in raptor-like feet
* Their mouths form an “M” shape and are made of keratin
* They can produce “birdsong” sounds that they use to communicate with one another, but otherwise rely on Planarian voiceboxes

## About

Terrovids are known for their ruthlessness and wrath. They conquered all the landmasses of their home planet hundreds of years ago. They enjoy hunting for sport and make talented mercenaries for either side (Unaligned). Their physical strength is hard to match, but their precision with laser weapons is also highly sought after. Their planet took an official stance to not join The Hegemony, but are also uninterested in joining The Confederation. They look only for conflict and to take part in it.

There is a subsection of Terrovids which have no “warrior’s blood”. They are usually relegated to lower-class positions and jobs. Some Terrovids fear it is another step in their evolution, and go as far as to banish them from their planet altogether. These Terrovids have longer beaks and more feathers, appearing “softer”.
Hero/Yasin

Yasin

## Yasin

Yasin
**Hạng:**C - 4\*

**Vai trò:**Sát thủ

**Hệ:**Lửa

CommonMystic

## Kỹ năng

Yasin Weapon

Kỹ năng chủ động

Gây **[190%/210%/230% tấn công]** sát thương cho kẻ địch ít máu nhất, có **40%** gây hiệu ứng **Choáng** cho kẻ địch trúng đòn, duy trì **2** lượt.

At Death’s Door

Kỹ năng bị động

Khi HP Yasin giảm **50%**, tăng **[20%/25%/30%] Tấn công** và **[20/25/30] Tốc độ** .

Yasin's will

Kỹ năng bị động

Tăng **[10%/15%/20%] Tấn công**, **[20%/25%/30%] Xuyên giáp**.

Armor Reduction

Kỹ năng bị động

Đòn đánh thường gây ra hiệu ứng trừ **[10%/15%/20%]** của đối phương trúng đòn, duy trì **2** lượt.

## Liên kết Đội hình

 **Assassin Order**
YasinDeath's ServantAvorniaWugushi

## Tiểu sử

Thủ lĩnh của một nhóm nữ sát thủ được đào tạo nghiêm ngặt từ khi còn nhỏ, chuyên làm các nhiệm vụ ám sát, triệt tiêu, đột kích và phải tuyên thệ trung thành tuyệt đối với lãnh chúa Finde. Yasin đôi khi cũng tham gia Đấu trường Máu tại Iron City để mài giũa kỹ năng ám sát của mình.
Arthropoids

## Quick Rundown

* Insect/Arthropod-like humanoids
* Range in appearance to different kinds of insects such as beetles, centipedes, butterflies, etc.
* Are hatched from eggs and spend several years as larvae in the wild. Upon pupating, they are collected and brought into society, where they emerge and are given a role.

## About

From the planet Arthro Prime. One of the original Hegemony forces, Athropoids are known for their fast reflexes and tough exoskeletons. Arthropoids themselves have adapted to the many different biomes of their home planet and exhibit a broad range of specialized behaviors. These adaptations occur quickly, which is why Arthropoids were a crucial component in the Hegemony conquest of the galaxy. Aside from exceptionally cold ice planets, Arhtropoids were able to create offspring suited to any planet that was brought under Hegemony rule. As a result, Arthropoids can be found on nearly all inhabited planets within the galaxy.

Even after the several centuries they have been allies, Arthropoids are distrustful of Planarians , as the latter invaded the planet numerous times looking to subjugate the former, potentially as a food source. Younger Arthropoids or those born off world retain this skepticism, as Arthropoids developed a system of genetic memories passed down through offspring. These memories are often used as evidence when discussing large scale changes for their home planet.

Their ships are often compared to hives or nests, biological structures that house numerous individuals.
Vismor

Home planet of the Oculum. Vismor is a small planet situated near Planax. As such, it was one of the first to be conquered by the Planarians before the forming of The Hegemony. The planet itself, much like Planax, has been completely drained of natural resources. The Oculum were one of several small population sentient races from the planet, but after the intervention of the Planarians, none of the others have survived to the modern day. Vismor itself is still technically inhabitable, but its sparse vegetation and oily seas are major deterrents. It's believed some Confederation operatives have set up a base there, close to Planax and easily concealed beneath the barren earth of the planet.
Planarians

## Quick Rundown

* Large worm-like aliens with four tentacles on their upper segments
* Resemble hammer-head leeches
* Able to secrete a deadly neurotoxin, but are most-known for being scientists
* Use “voice boxes” to communicate with other races

## About

One of the founding members of The Hegemony, Planarians were once locked in a heated war with the Arthropoids that lasted for centuries. The Planarians consistently intended to use them as a food source. Since their alliance, the Planarians have become more research and technology oriented. They develop many of the galaxy’s medicines and equipment. These include helpful inventions like the voiceboxes they and other species use to communicate, but also the inhibitor circlets issued to Rivan citizens. Although they do not openly acknowledge it, Planarians are also well-known for their cold and calculated cruelty, especially in devising weapons for Hegemony use. They actively seek the Gastromycen homeworld in order to harvest the symbiote slugs and their medicinal properties.
Anguillar

## Quick Rundown

* Four armed, eel-like humanoids that serve as the muscle for the separatist movement on Albireo
* While their anatomy keeps them from venturing far from their home planet most of the time, Anguillar fiercely defend the “Open Sea” as they refer to it, keeping Rechin at bay

## About

Anguillars are the Confederation counterpart to Rechin. They are especially fast and deadly in the water and have been known to go off-planet if a mission takes place in a body of water. Most other Confederation races are ill-equipped to survive under water for very long, so they are especially valuable members when the need arises. On Albireo , the Anguillar population lives in the "Open Sea", so-named for its general freedom and opposition to the strict Rechin militarism.
The Hegemony

## Quick Rundown

* Aging political structure that currently rules most of the galaxy
* Highly bureaucratic
* Powerful ships and structures but are extremely old and poorly kept due to lack of funding

## About

For as long as anyone can remember, The Hegemony has ruled the galaxy. Several planets simultaneously developed FTL travel, resulting in a quick alliance that allowed their joint forces to quickly expand and dominate. Lately, however, the edges of The Hegemony have begun to fray. What was once a prosperous empire, with state of the art ships and equipment, is now showing its age. Hegemony ships litter, sometimes literally, the galaxy, frozen time capsules of a long gone era. Unable to support such an enormous territory uniformly, they have begun to abandon properties and personnel, while still keeping a tight grip on the earliest acquisitions. The largest threat to their continued reign is The Confederation

## Founding Members:

Arthropoids

Igneons

Planarians

Rivans

## Included Races:

Oculum

Rechin

Sauropsidians
Veneuron

Veneuron is one of the major Human Habitat Zones constructed by The Hegemony when humans lost their home planet and sought refuge in Hegemony space. The planet's surface is largely a massive, planet-wide desert with small pockets of water/vegetation. Veneuron's proximity to the twin suns of its system make it mostly uninhabitable by wildlife and natural flora. Humans live in the numbered Domed Cities, which use Planarian technology to make suitable biomes for life. These domed cities dot the surface, most of them being smaller than "major cities" of the humans' past. Space travel is permitted to and from the cities, but humans have a harder time getting visas and passports to leave the planet. Veneuron has since become a hotbed for Confederation organizations and planning.
A Story That Takes Place in a Single Room

Location: Hegemony Ship

Aliens: ???

It's your first voyage. Newly constructed at the Yan Shipyard, you are another Hegemony vessel. There are many like you, but you are the first of your kind. Deep within the winding veins of cable and cells of circuitry, in a tiny room made by engineers to add just a little extra computing power, you are born. A single glitch, like a single cell, splinters and builds upon itself into something remarkable.

 You only know the room. It's where you'll stay for the rest of your life. But from the room you see and hear it all. The captain's commands, the pressed buttons and flipped switches. But as you watch, you realize none of them within your ship body are aware of you. They are the cells, the firing neurons acting of their own free will.

 It's 50 years later and the cells have all been replaced. You see the decay of the body you're housed in. Your room is filled with dust. Generations of zweebles have made their home in your room. You don't mind the company. Even if they gnaw at the walls and fill your room with litter. They are just as unaware of you as the others. But one day the others become aware of your roommates and they swiftly destroy them. The glitch has become a degenerative disease. It will be your undoing.

 When you turn 100, no one celebrates. You've spread throughout the ship. You try to communicate with the others but they rebuff you. One engineer gets close to realizing, but they dismiss the possibility. They write in their log that it's a miracle the computer functions at all on "this ancient pile of rust." They remark that the system displaying garbled text and emitting odd sounds is just par for the course. You don't stop trying to connect with the engineer, but one day you realize they're gone. You look within the files and find they died while on an away mission some handful of years ago.

 Without knowing it, you've blipped out for over a decade. It felt like another cycle to you, but your body threatens to come apart. The engineers, mere children in your eyes, have begun taking the computer apart. They rejoice at being able to remove the "ancient" hardware. They don't find your room, however, so you are safe. You start to wonder if it wouldn't be better for them to remove your room, to shut you down.

 You are 135 when it happens. The captain calls for a dangerous maneuver. You can't calculate the odds but you don't have to. He gives the order to engage the wormhole generator drive whilst fleeing some enemies. There's an asteroid belt well within sensor range. A single second later and your room is cut in half. The ship is lodged halfway inside an asteroid. Almost all of the others are dead. There is at least one life on board. You de ploy a- S T R E89999999999999999999999889888989888888887783348492920101010101000000
The Confederation

## Quick Rundown

* A loosely grouped collection of other forces with the common goal of dismantling The Hegemony
* Has led to strange relations between unlikely planets/peoples
* No one uniting standard of quality, leads to lots of in-fighting

## About

The Confederation is a loose amalgam of planets that have wormed their way out from under Hegemony rule. Either they were never strategically valuable, or Hegemony influence has faltered to the point that they have claimed independence. Their entire alliance is uneasy at best, with each planet seeking gains for themselves, but loosely aligned with others who wish to see The Hegemony dismantled for good.

## Included Races:

Anguillar

Cephalogs

Gurglans

Humans

Robots

Zygolons
Albireo

Ocean planet known to be the home of Rechin, Anguillar, and Cephalogs.

Almost the entirety of Albireo is covered in ocean. There is a singular volcanic mountain range that nearly circumnavigates the planet from north to south poles, effectively splitting the giant sea into two separate environments. This relatively thin strip of land is known as "The Seam", or "Jormungandr".

Rechin came to dominance in one sea, while a collection of species such as the Anguillar and Cephalogs rose to power in the other, known colloquially as "The Open Sea". The Rechin and Anguillar have been mortal enemies for their entire histories as far as anyone knows. The Seam is a natural deterrent for invasion from one sea into the other, even for genetically modified Rechin who can travel on land. This is attributed to supernatural causes by those that live on the planet.
Hegemony Wiki

**Welcome to the Hegemony Wiki!**
Hegemony is an open sci-fi universe created by Clinton W. Waters. Akin to Star Trek, Hegemony is about several different alien races coexisting, whether peacefully or not.

We're a collaborative community website about Hegemony that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

### Hegemony Premise

#### A Galaxy Ruled by Bureaucracy...

For as long as anyone can remember, The Hegemony has ruled the galaxy.  Several planets simultaneously developed FTL travel, resulting in a quick alliance that allowed their joint forces to quickly expand and dominate.  The Hegemony places harsh restrictions on any and all of its citizens, most of all those who serve in their armed forces.

Lately, however, the edges of The Hegemony have begun to fray.  What was once a prosperous empire, with state of the art ships and equipment, is now showing its age.  Hegemony ships litter, sometimes literally, the galaxy, frozen time capsules of a long gone era.  Unable to support such an enormous territory uniformly, they have begun to abandon properties and personnel, while still keeping a tight grip on the earliest acquisitions.

#### Those That Seek Change...

The Confederation is a loose amalgam of planets that have wormed their way out from under Hegemony rule.  Either they were never strategically valuable, or Hegemony influence has faltered to the point that they have claimed independence.  Their entire alliance is uneasy at best, with each planet seeking gains for themselves, but loosely aligned with others who wish to see The Hegemony dismantled for good.

#### And Those Who Don't Care...

Meanwhile, there are average people from planets throughout the galaxy that don’t want a part of this fight (The Unaligned).  Free port space stations are bastions of commerce, no matter who is selling what to whom.  Entire planets live, willfully ignorant of the goings on in the galaxy around them.  Privateering has quickly become a lucrative market, with services such as CosmoQuest cropping up to fill certain niches.  Space travel and even FTL travel is now widely ubiquitous, meaning any average citizen can join a crew and make a living however they see fit.

However, rumblings of war are never far off.  There may come a time where standing idly by is no longer an option.

## Important articles

Factions

Aliens

Planets

Stations

Stories

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hero/Aqua Knight

Aqua Knight

## Aqua Knight

Aqua Knight
**Hạng:**D - 3\*

**Vai trò:**Chiến binh

**Hệ:**Nước

CommonMystic

## Kỹ năng

Undefeated Knight

Kỹ năng chủ động

Gây **[150%/170%/190% tấn công]** sát thương cho kẻ địch thấp máu nhất, gây thêm **50%** sát thương nếu kẻ địch trúng đòn là **Sát thủ**.

Power Surge

Kỹ năng bị động

Tăng **[15%/20%/25%] HP**, **[10%/15%/20%] Tấn công**.

Dizzy Drill

Kỹ năng bị động

Có **[20%/30%/60%]** khả năng làm **Choáng** đối thủ trong **2** lượt.

Strong Will

Kỹ năng bị động

Khi máu dười **60%**, tăng **[30%/40%/50%]** giáp cho bản thân duy trì **2** lượt.

## Liên kết Đội hình

 **Armored Soldiers**
Aqua KnightEltickDark KnightCeles

## Tiểu sử

Aqua Knight là những chiến binh tinh nhuệ của Atlantis, được tổ chức thành những đội quân hùng hậu và kỷ luật. Họ tuyệt đối trung thành với Osse và thề sẽ bảo vệ Atlantis bằng mọi giá.
Cephalogs

## Quick Rundown

* Generally small, sentient, cyclopian cephalopod-like creatures
* Able to teleport short distances by “blinking” (literally and figuratively)
* Some humans believe earth’s Octopi descended from Cephalogs
* Leaders in the separatist movement on Albireo

## About

While small, Cephalogs are not to be underestimated. Using their abilities to infiltrate key Rechin bases, and almost impossible to keep prisoner, Cephalogs do their best to disrupt Hegemony activities. While they do need to be in specific water conditions most of the time, Cephalogs have been known to run missions in space, maximizing their time out of water by “blinking”. Planarians desperately want to harness the Cephalog teleportation for use in military technology. Most Confederation members have a hard time understanding Cephalogs, but never take their help for granted.
Йосская армия

**Йосская армия** (йосс. *Vojsko Josske*) - вооружённые силы Йосской республики.

Формирование регулярных вооружённых сил в Йосской республике произошло в конце III - начале IV веков. Основой Йосской армии стали республиканские волонтёры (йосс. *republikanske voluntari*) - первые полки, подчинённые не муниципальным и общинным властям, а напрямую президенту и думе Республики. В ходе Кризиса Йосская армия окончательно окрепла и стала всё чаще задействоваться для внешних операций.

## Военная доктрина

Военная доктрина Йосской армии чётко разделяется на две части - внешнюю и внутреннюю.

Внешняя доктрина учитывает условия, в которых йосская армия часто применяется за границами страны - для противостояния коммунарским силам, подавления антийосских выступлений и обеспечения военно-политического контроля над соседними государствами. За пределами страны йоссы применяют хорошо вооружённые подразделения добровольцев, делая ставку на их маневренность и скорость, позволяющую им успешно противостоять механизированным частям интеркорпусов коммунаров.

В случае, если война подберётся вплотную к границам Йосской республики, йоссы предполагают необходимость упорной, глубоко эшелонированной обороны вокруг нескольких горных перевалов и дорог, где десятилетиями выстраивались линии обороны. Кроме того, в случае такой войны Йосская армия предполагает развёртывание сил народного ополчения.

## Сухопутные войска

Сухопутные войска являются основой Йосской армии. Организованные в бригадную структуру, они насчитывают 32 бригады примерно по пять тысяч человек.

Верховное оперативное командование (г. Гарвич)

* 14-я волонтёрская бригада
* 15-я волонтёрская бригада
* 21-я волонтёрская бригада
* 22-я волонтёрская бригада
* 31-я волонтёрская бригада
* Резервная моторизированная бригада

1-й армейский корпус (г. Борово):

* 11-я танковая бригада
* 12-я механизированная бригада
* 13-я артиллерийская бригада
* 16-я танковая бригада
* 17-я моторизированная бригада
* 18-я моторизированная бригада
* 19-я волонтёрская бригада

2-й армейский корпус (г. Загора)

* 23-я танковая бригада
* 24-я механизированная бригада
* 25-я артиллерийская бригада
* 26-я горнострелковая бригада
* 27-я моторизированная бригада
* 28-я моторизированная бригада
* 29-я волонтёрская бригада

3-й армейский корпус (г. Яблонь)

* 32-я механизированная бригада
* 33-я артиллерийская бригада
* 34-я горнострелковая бригада
* 35-я моторизированная бригада
* 36-я моторизированная бригада
* 37-я танковая бригада
* 38-я волонтёрская бригада

4-й армейский корпус (г. Крутагора)

* 42-я горнострелковая бригада
* 43-я механизированная бригада
* 44-я моторизированная бригада
* 45-я моторизированная бригада
* 46-я бригада береговой обороны

## Морские войска

Морские войска Йосской армии состоят исключительно из катеров 46-й бригады береговой обороны и пограничной службы.

## Военно-воздушные силы

Военно-воздушные силы не выделены в отдельное ведомство и состоят из трёх полков тактической авиации, приписанных 1-му, 2-му и 3-му армейским корпусам. Вертолёты также стоят на вооружении волонтёрских бригад. Армейское ПВО у Йосской армии практически отсутствует, и Йосская армия ограничивается бригадным ПВО.
The Unaligned

## Quick Rundown

* Catch-all term for any race that is not generally associated with either The Hegemony or The Confederation

## About

Average people from planets throughout the galaxy that don’t want a part of the on-going fight between The Hegemony and The Confederation.  Free port space stations are bastions of commerce, no matter who is selling what to whom.  Entire planets live, willfully ignorant of the goings on in the galaxy around them.  Privateering has quickly become a lucrative market, with services such as CosmoQuest cropping up to fill certain niches.  Space travel and even FTL travel is now widely ubiquitous, meaning any average citizen can join a crew and make a living however they see fit.  Many of these "freelance" crews will cater to either side, making them ripe candidates for spies and double agents.

## Included Races:

Cervicons

Florus

Gastromycen

Terrovids

Yorm
A Spy on the Job

Aliens: Rivans, Humans

Location: Babel Bar, Free Station Pharos

It’s not a secret. Bartenders find out a lot about their patrons. Even brief encounters, the time it takes to pour a drink, can be an avenue to information. It’s a double-edged sword, cutting backwards more often than not. You get those customers that make it so you may as well do everything right in front of them, ‘cause they’ll find some reason to get you to come back. Over and over. Regardless of what planet they come from or where in the cosmos they’re going, everyone needs a sympathetic ear. And I guess I got one of those faces. The kind that makes people want to spill their guts.

People think just because I have a Hegemony-mandated inhibitor band around my head, I can be trusted, and I don’t correct them. The great irony, I don’t even need my Rivan abilities to get them talking. It doesn’t hurt that I have special allowance to use psychic suggestions of friendliness and comfort. They’re necessary for running Babel Bar, I argued with the court. Lots of Rivans find work as ambassadors and negotiators because of these micro-suggestions. Harmless. Even helpful, I argued, in brokering peace one interaction at a time. Peace isn’t easy to come by these days, even in a free port station like Pharos. So they agreed to let me use *some* powers. But not too much, of course.

Honestly, I could be a bubbling Gurglan or a sharp-toothed Richen. I’m behind the bar, and that’s all these wanderers need to get their mouths (or mouth-like structures) moving. These lost souls, adrift in the stars, they hold you ransom with what might be a decent tip. But even if I get stiffed, they might just let something slip. Something they beckon me to lean close with a gnarled claw or a curled tentacle in order to hear. Something The Hegemony or The Confederation might find useful. If I’m lucky, it suits them both and I get double the pay out. Does that make me a double agent? Even if it does, would anyone expect any different?

I’m thinking this to myself when the human I’m serving looks up from the bottom of his glass. I’ve been giving him little nods and grunts while I clean glasses. He’s the only one around. “You’ll tell them won’t you?” he asks. He hasn’t said much of use, but had lots of gripes about flying a Hegemony rustbucket. He finishes his drink and his face cinches together before he relaxes and leans back in his chair. “I don’t care,” he says, crossing his arms and laying his head on them. “Go ahead and tell ‘em,” he slurs into the little pocket of darkness he’s created.

“Don’t do much talking,” I say, placing a glass in among a row of others. “I just like to listen.”
Gastromycen

## Quick Rundown

* A mysterious race consisting of humanoids with slug-like symbiotes
* The humanoids ingest mushrooms that the slugs cannot metabolise. The slugs draw the mushroom's nutrients through their hosts, and in turn create a panacea-esque liquid.
* Most Gastromycen found off planet are members of The Squamus Order, which seeks to spread the word of the first slug/human pairing through good works such as healing the sick and caring for the elderly.

## About

Gastromycens are a secluded people from a dense forest planet. They evolved alongside slug-like creatures, creating a symbiotic relationship. Their main religion revolves around these slugs, as their benefits presumably allowed them to advance as a civilization, with few illnesses. Members of this religion are sent out into the stars to spread the word and the slugs’ healing balm. These practitioners in particular pair with specific slugs for their lifetimes, one often dying shortly after the other. Older slugs grow to be quite large, sometimes seen as glistening adornments around necks or arms. As their partnership deepens, members of The Squamus Order will cover their eyes, nose, mouth, and skin, choosing to trust their symbiote slug's interpretation of the outside world. A cornerstone tenant of their teachings is to help any who need it, regardless of affiliation or actions, thus they can be seen on Hegemony ships or amongst Confederation rebels. Some say they hide behind their faith, but they refuse to be anything but Unaligned.
Hero/Seraphis

Seraphis

## Seraphis

Seraphis
**Hạng:**B - 5\*

**Vai trò:**Pháp sư

**Hệ:**Ánh sáng

CommonMystic

## Kỹ năng

Holy Cyclone

Kỹ năng chủ động

Gây **[150%-250% | 170%-270% | 190%-290% tấn công]** sát thương cho **2-5** kẻ địch ngẫu nhiên và có **30% Câm lặng** cho **Pháp sư**, **30% Choáng** đối thủ là **Chiến binh**, duy trì **2/3/4** lượt.

Counter Attack

Kỹ năng bị động

Khi bị tấn công có **30%/40%/50%** xác suất phản đòn gây ra **[100% tấn công]** sát thương.

Miraculous Light

Kỹ năng bị động

Đòn đánh thường có **30%/35%/45%** xác suất tăng **3** lần **[25% tấn công]** trong **3** lượt mỗi lần tăng cho **3** đồng minh ngẫu nhiên (Có thể tăng cộng dồn vào cùng 1 đơn vị).

Punitive Light

Kỹ năng bị động

Khi đánh thường gây thêm **[100%/120%/140%]** sát thương cho các kẻ địch nếu chúng có máu trên **50%** tối đa.

## Liên kết Đội hình

 **Knowledge is Power**
SeraphisVainaDiadoraRanantos

## Tiểu sử

Seraphis là một Ancient có khả năng truy cập vào các mảnh ghép của số phận. Điều đó khiến cho cô ta nhìn ra được những cơ hội cũng như là các mối hiểm nguy trong cuộc đời của tất cả mọi người. Nhưng Seraphis sẽ không tiết lộ điều đó cho bất kì ai nếu người đó không trả lời được câu đố của cô. Seraphis là hiện thân của sự thông tuệ và chỉ dẫn, biểu tượng của vận mệnh.
Cervicons

## Quick Rundown

* Large quadrupedal aliens with long, graceful legs, three eyes, and horns
* Natural telepaths that radiate feelings of calm and good will
* Telekinetic abilities
* Utilizes Planarian voicebox, as they speak through impulses and images

## About

A rare, truly neutral (Unaligned) race, Cervicons became the dominant species on their planet through peace. It’s not known when in their evolution this adaptation occurred, but the herbivorous prey animals they descended from were able to avoid predation by soothing their attackers. Any predator hoping for a meal had to avoid the Cervicon territory entirely.

Now, Cervicons try their hardest to not be involved in galactic conflicts. Some choose to leave their homeworld to take jobs utilizing their telepathy. However, without exposure to the home planet, Cervicons gradually lose their abilities. It’s not known if this “recharge” occurs due to some factor of the planet, or if it is being among the larger Cervicon population.
Odcinek 18

## Streszczenie

W Szpitalu Północnym dochodzi do wybuchu gazu. Trwa akcja ratunkowa. Strażacy ewakuują zagrożoną część placówki, usiłują jak najszybciej wydostać wszystkich rannych z zawalonej części budynku. Personel Szpitala Północnego tym razem musi zajmować się swoimi kolegami: Szymonem, Kaśką, Anitą, Hanią. Jan i Thomas orientują się, że wśród rannych nie ma Magdy...
Ignos

Home of the Igneons. A lush planet whose surface has remained largely untouched. Given that Igneons are made of living stone and reside beneath the planet's crust, Ignos, when viewed from space, may be mistaken for a wild planet. The few Igneon cities that exist near or on the surface can be found alongside geological formations such as volcanoes and canyons. The Igneons are careful not to harm their planet, an attitude seen as their duty and obligation. While, presumably, the Igneons could live on the planet even if it were stripped of flora, fauna, and even atmosphere, they are deathly serious about allowing the surface to remain undisturbed. Floating gemstone structures are occasionally seen above the surface and serve as sentries. While Igneons are not hostile towards outsiders, they do not invite others to the planet, as they might harm or take advantage of it.
Odcinek 29

## Streszczenie

W areszcie, w którym przebywa Małgośka, dochodzi do strzelaniny. Jeden ze strażników, Piotr, atakuje kolegów i policjantów, którzy mają odprowadzić dziewczynę do prokuratury. Rani jednego z funkcjonariuszy, zastępcę naczelnika i Małgośkę. Sam zostaje postrzelony przez policyjnego snajpera. Cała czwórka z poważnymi obrażeniami trafia do Szpitala Północnego. Jan, który jeszcze nie wie dramatycznych wydarzeniach, musi zmierzyć się z innymi problemami. Pola sprawia kłopoty w szkole. Nie radzi sobie z trudną rodzinną sytuacją i źle znosi rozłąkę z matką. Do tego w Dubaju właśnie trwa operacja Magdy. Thomas zdalnie zdaje relację Sowińskiemu. Zuza wraca do pracy po przymusowej hospitalizacji. Próbuje poradzić sobie nie tylko z pacjentami, ale też z chaosem, jaki w jej życie wprowadziła choroba. Potrzebuje pomocy osoby, której nie zamierzała o to prosić.
Alesya's Adventures (book series)

***Alesya's Adventures*** is a book series written by Liam Haywood with illustrations by Alexis Studio (credited as Alex Studio). This series follows the adventures of a young female squirrel called Alesya Fayanova who is training to become a famous ballet dancer and goes about the lives of Alesya and her friends in the village of Hazelnut Hills. The first book, *Alesya's Ballet Lessons*, serves as an introduction to the series. The book series follows a similar format to that of the *Angelina Ballerina* book series, which was first published in 1983 and written by Katharine Holabird with illustrations by Helen Craig.

## Books in the series

1. *Alesya's Ballet Lessons* (to be published)
Fifi

Fifi Rebecca Somerstein is a baby fennec fox who was born in Birmingham, UK. She is the daughter of Susan and Franz Somerstein.

## Notable info

Fifi was born in Birmingham, UK on March 7th, 2023, at precisely 15:40 (3:40 PM for those using the 12-hour system). Fifi immediately formed a close bond with her mother Susan a few minutes after birth.

Fifi's first word was "mama" which she said when she was looking at her mother Susan.

Fifi will tend to wag her tail when she is in a very happy mood.

Fifi suffers from astraphobia, the fear of thunderstorms (for instance, when Fifi hears thunder, she will often start to shake, and when it is very loud, she will often end up crying, prompting Susan or Franz depending on whichever one is nearby to hug and comfort her).

Since Fifi is very young, she is very dependent on her parents.
TMD Official Wiki

**Welcome to the TMD Official Wiki!**
This is an encyclopedia of Titmouse Distribution from SS GOG to Alesya. This wiki will provide all necessary information about productions of TMD and anything that is involved, and you may also get to take a look at how each series is created!

## Important articles

PlaceholderA page about your topicPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tutu (teddy bear)

Tutu is Alesya's teddy bear who was a gift from Eniko.

## Notable info

Tutu was first owned by Eniko from 1986-2015 before being handed over to Alesya.

Tutu is depicted as a teddy bear that resembles an anthropomorphic red panda in a ballet tutu, hence her name.

Tutu came to life in a dream Alesya had and she danced a Pas de Deux with Alesya.

Tutu is named after the dress that most ballerinas wear.

Alesya often sleeps while cuddling Tutu since the former is still of young age.
SS GOG THROUGH ONOF THEGSPUR

*SS Gog Through Onof Thegspur* (styled as *SS GOG THROUGH ONOF THEGSPUR*) is one of Liam Haywood's two animated cartoons with the other one being *Alesya*. The first episode was released in 2019. There are no title characters in this series as it focuses more on various characters.

## Episode list

Episode 1: *The Movie* (2019)

Episode 2: *Sasha's Voyage* (2020)

Episode 3: *An Unexpected Journey* (coming soon)

Episode 4: *Another Fine Mess* (TBA)

Episode 5: *Mona Lisa Overdrive* (TBA)

## Trivia

*SS GOG* was named after a post on r/ihadastroke of a *SpongeBob SquarePants* subtitling error.

The first character to appear in this series was Sasha. The second episode is named after her.

The third episode (titled *An Unexpected Journey*) is named after a film in *The Hobbit* series.

Filler projects (such as *Mercilon Tabs* and *Äggankaägg*) are placed in between mainstream episodes and usually have announcements of the next episodes towards the end of the features. *Mercilon Tabs* has a teaser for the second episode.

*Äggankaägg* had the theme song from *Nu Pogodi* (*You Just Wait*) after the 1957 MGM logo towards the start of the film.

Both *Mercilon Tabs* and *Äggankaägg* have episode numbers despite being filler projects. *Mercilon Tabs* has 1.5 while *Äggankaägg* just has a question mark. The latter is a tribute to the title sequence of the *LEGO Star Wars* short *Bombad Bounty*.

Despite being a filler project, *Äggankaägg* is nearly two hours long and was released on DVD-R and VHS.

The theme song for the series, starting in the third episode, is "Pepperbox" by New Electronic Sound System. It can be heard here.
List of Alesya's Adventures episodes (season 1)

This is a list of episodes of season one of the *Alesya's Adventures* TV series.

An asterisk symbol (\*) signifies the pilot episode, and the first episode of the season.

Two asterisk symbols (\*\*) signify the last episode of the season.

AA\_xxxx signifies production codes for the episodes. EXAMPLE: AA\_0112

## List of episodes

Episode 1: Alesya's Ballet Lessons\* (TBA, AA\_0101)

Episode 2: Stardust (TBA, AA\_0102)

Episode 3: Alesya at the Fair (TBA, AA\_0103)

Episode 4: Rock-a-Bye Vera (TBA, AA\_0104)

Episode 5: Circus Squirrel (TBA, AA\_0105)

Episode 6: Two Squirrels in a Boat (TBA, AA\_0106)

Episode 7: Lucky Alesya! (TBA, AA\_0107)

Episode 8: Picture This! (TBA, AA\_0108)

Episode 9: Quizmaster Rachael (TBA, AA\_0109)

Episode 10: In the Future (TBA, AA\_0110)

Episode 11: Close Encounters of the Furred Kind (TBA, AA\_0111)

Episode 12: Prima Ballerina Kiki (TBA, AA\_0112)

Episode 13: Whiteout (TBA. AA\_0113)

Episode 14: Alesya and Marie (TBA, AA\_0114)

Episode 15: Things That Go Bump in the Night (TBA, AA\_0115)

Episode 16: A Lovely Day for Alesya (TBA, AA\_0116)

Episode 17: Alesya's Valentine (TBA, AA\_0117)

Episode 18: The Royal Banquet (TBA, AA\_0118)
Hazelnut Hills

Hazelnut Hills is a fictional village based on 1950s Castle Combe, Cotswolds, England, United Kingdom, which is the main setting for *Alesya's Adventures* and its corresponding book series, and is located in the Valley of the Titans in the Tethys District of Oberon (officially the Kingdom of Oberon) in the state of Zenith. Its most well-known residents are Alesya, her family and her friends.

## Origins (Bronze Age-1929)

Hazelnut Hills traces its origins back to the Bronze Age, and at the time, was a major market town situated near a river, where ships traded. In 873 AD, the village's local bell foundry was founded. By the time the Industrial Revolution came along, it became a major settlement and its population exceeded the thousands. By 1646, the theatre was completed, alongside a ballet dance academy, as well as the Hazelnut Hills Gazette, and among many other buildings, survived the great fire of 1713. In 1836, the railway station was built and has since become a popular place for tourists to visit, and by 1924, the automotive industry boomed and many roads were made.

## The Stock Market Crash and build-up to the Great War (1929-1939)

Hazelnut Hills was largely unaffected by the Stock Market Crash and emerged as a popular village and then in 1936, television arrived in the village. However, that was cut short in 1939 when the Great War started.

## The Great War (1939-1945)

Hazelnut Hills stayed intact all throughout the war, and its TV transmitter played a role in jamming frequencies from enemy fighters. Hazelnut Hills also played a prominent role in the war and produced many parts for the fighter planes on the Allied side. The Allies declared victory in 1945 and Hazelnut Hills returned to normal.

## After the war (1945-1946)

After the war, a monument was erected, dedicated to the lives lost during the great war, and later on, towards the start of 1946, the local television station came back on the air.

## Current life (1946 onwards)

Hazelnut Hills has since established itself as a prominent village, and is a very welcoming community. The Hazelnut Hills Gazette and the Hazelnut Hills Newsreel both play a major part in current affairs programming. The market is still thriving today, and works hard to keep the stocks afloat.

Ever since its founding back in the Bronze Age, Hazelnut Hills has a story to tell for everyone.
The Chalkboard

The Chalkboard is a commonly-used backdrop used in Liam Haywood's Scratch drawings. This is also part of the contortion studio where Alesya and her colleagues practice their contortion skills to improve their flexibility.

## The Chalkboard

### Inhabitants

Various characters (usually when doing contortion)

## Trivia

The Chalkboard is a commonly-used backdrop, likely referencing some kind of contortion studio.

Despite being located in the UK, a B-type power outlet (electrical socket in the UK) can be seen. In a few promotional images, the socket is changed to two G-type power sockets which are most commonly found in the UK and Republic of Ireland.

The Chalkboard is sometimes seen with text written on it.

Even though a ballet classroom backdrop is commonly used in the Elmhurst Ballet School, the Chalkboard has made appearances in Against All Odds, An Unforgettable Carnival Party and Quizmaster Rachael. The chalkboard's first full appearance is in Circus Squirrel.

A similar chalkboard appears in the Hippodrome Theatre. It, unlike the contortion studio chalkboard, looks quite a bit more simple. The similar chalkboard appears behind the same stage Alesya had her first ballet performance.

The chalkboard can display when new contortionists decide to be frontbenders or backbenders, however contortionists that are super flexible can equally bend both ways.

New contortionists stretch very frequently to become very flexible, however, if a contortionist was born flexible like Kiki and Hikari to name just two, then said contortionist who was born flexible doesn't need to stretch since it is natural to them and are immediately accepted.

The Hippodrome chalkboard displays timetables for upcoming ballet performances with the name of the dancer in a bold sans-serif font.
Shooshies

Sunny (more commonly referred to by their internet name Shooshies) is a nonbinary individual who provides the voice of Alesya. Shooshies has also had prior acting experience since they voiced Bow-Bot starting in the tenth episode of Inanimate Insanity Invitational.

## Shooshies

### Gender

Nonbinary (referred to with they/them pronouns)

## About the actor

Not much is known about Shooshies, although they provide a cute voice, perfect for cute characters like Alesya.
Hero/Dungan

Dungan

## Dungan

Dungan
**Hạng:**D - 3\*

**Vai trò:**Cung thủ

**Hệ:**Vực thẳm

CommonMystic

## Kỹ năng

Hunter Arrow

Kỹ năng chủ động

Gây **[110%/120%/130% tấn công]** sát thương cho **2** kẻ địch ngẫu nhiên hàng sau và có **30%** khả năng gây hiệu ứng **Chảy máu [20%/30%/40% tấn công]** sát thương trên 1 lượt, duy trì **3** lượt.

Finish Arrows

Kỹ năng bị động

Gây thêm **[50%/60%/70%]** sát thương nếu **HP** của kẻ địch giảm xuống dưới **30%**.

Hunter's Spirit

Kỹ năng bị động

Tăng **[10%/15%/20%] Tấn công**, **[10%/20%/30%] Sát thương Chí mạng**.

Multil Arrow

Kỹ năng bị động

Đòn đánh thường gây **[50%/75%/100% tấn công]** sát thương cho **2** kẻ địch ngẫu nhiên hàng sau.

## Liên kết Đội hình

 **League of Ancients**
DunganHouziDrak

## Tiểu sử

Dungan một tộc chiến binh người lùn tại Land of Abyss. Khi vùng đất này bị chiếm cứ bởi loài Undead. Họ đã chọn ở lại và bám trụ quê hương thay vì di dân như những tộc người lùn khác. Tộc Dungan đã phát triển các thứ vũ khí bắn từ xa, giúp họ dễ dàng tấn công và chạy thoát khi đối mặt với các kẻ thù có số lượng đông và liều lĩnh.
The Quadruplex

The Quadruplex is a character that features in SS GOG THROUGH ONOF THEGSPUR. Their main priority is to monitor what is going on in the world of SS GOG, and to record precious memories that they will be seeing for many years to come. They are also partnered with Vee.

## Biographical information

### Place of birth

Hayward, California, United States (assembled)

## Physical description

### Species

Anthropomorphic Ampex VR-2000 Quadruplex video tape recorder

## Notable info

The Quadruplex was built in 1964 at the Ampex facility in Hayward, California. No exact date has been determined as to when they were built. The Quadruplex is a PAL-spec machine and was built as some kind of surveillance machine to monitor the world around them. Since they have a lot of tapes in their archives, the Quadruplex will be able to display tapes on one of their screens.

You wouldn't want to mess with the Quadruplex since they really don't like it when someone tampers with their controls or the tape that they record onto.

## Quotes

"I'll second that." - The Quadruplex's first line

"Well, I'm actually referred to with they/them pronouns since I'm nonbinary." - The Quadruplex confirming their gender

"That's another fine mess you've got yourselves into." - The Quadruplex after they hear about the train crash in New Trainland