recursal/Fanatic-Fandom huggingface dataset:
Ogre Gathering

## Traditions

+15.0% Morale of Armies

-15.0% Core-Creation Cost

## Ambitions

-25.0% Construction Cost

* Is free or a tributary
* Is not at war
* Own Ogre's Altar (6888), Ogre Valley (5608), Hynsa (4857), Ogre's Valley (5597) and Ogre's Bluff (6109)

* Change country to Ogre Gathering
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Country ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
House Indoril

## Traditions

+2.50 Tolerance of the True Faith

+25.0% Manpower in True Faith provinces

## Idea 2

-10.0% Cost of Advisors with Ruler's Culture

## Ambitions

-25.0% Unjustified Demands

* Own at least Necrom (1017), Sailen (4013), Alt Bosara (1023), Enamor Dayn (4002) or Noldeli (999)

* Government is NOT a tribe
* Is free or a tributary
* Is not at war
* Own Necrom (1017), Sailen (4013), Alt Bosara (1023), Enamor Dayn (4002) and Noldeli (999)

* Change country to House Indoril
* Country is flagged as a "Great House"
* Gain the Duchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Indoril ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Ivarstead

## Traditions

-20.0% Infantry Cost

+2.00 Land Leader Shock

## Idea 3

+0.25 Attrition for Enemies

-15.0% Land Attrition

## Ambitions

May Raid Coasts

* Pengstead (1286)

* Applies if decision is NOT done to a AI-controlled Pengstead:
	+ Pengstead becomes a vassal subject
	+ Change Pengstead's primary culture and religion to decision maker's
	+ All of Pengstead's owned provinces:
		- Convert to the new culture and religion
		- Gain province modifier "*Unrest"* for 25 years
		- **+10** Local Unrest
		- **-100%** Local Manpower Modifier
		- **+0.10** Devastation
		- **-100%** Local Production Efficiency
		- **-100%** Local Tax Modifier
	+ Join all of Pengstead's offensive and defensive wars
* Applies if decision is done to a AI-controlled Pengstead:
	+ Every one of Pengstead's owned and cored provinces are ceded and cored to Ivarstead
	+ Every one of decision making nation's owned provinces in the Ivarstead area OR is cored by Pengstead is ceded to Ivarstead
	+ Change Ivarstead's primary culture and religion to the decision maker's nation
	+ All of Ivarstead's owned provinces:
		- Convert to the new culture and religion
		- Gain province modifier "*Unrest"* for 25 years
		- **+10** Local Unrest
		- **-100%** Local Manpower Modifier
		- **+0.10** Devastation
		- **-100%** Local Production Efficiency
		- **-100%** Local Tax Modifier
	+ Ivarstead is created as a vassal subject to the decision making nation
	+ Decision making nation joins all of Ivarstead's offensive and defensive wars

Note: AI is designed with high aggressiveness enact this decision if possible

### Ivarstead Centralization

* Does not have "Centralize Skyrim" flag
* Have "Decentralize Skyrim" flag

* Own all the provinces in these areas in Skyrim:
	+ Starkad Islands
	+ Bthalft
	+ Ivarstead
	+ Neugrad

* Cede one of the needed areas above to Ivarstead
* Ivarstead becomes a march subject under the decision maker
* Ivarstead's government changes to a monarchy
* Ivarstead's primary culture and religion for the decision maker
* Ivarstead changes its primary culture and religion to its master's
* Ivarstead loses **-99999** government reform progress
Hollowfang Clan

## Traditions

+50.0% Looting Speed

+15.05 Movement Speed

## Idea 2

+10.0% Morale of Armies

+10.0% Land Force Limit Modifier

## Idea 3

-35.0% National Manpower Modifier

+15.0% Manpower Recovery Speed

## Idea 6

-10.0% Idea Cost

-20.0% Unjustified Demands

## Idea 7

-15.0% State Maintenance

-15.0% State Governing Cost

## Ambitions

-10.0% Aggressive Expansion Impact

* Is free or a tributary
* Is not at war
* Own Moongrave (5252), Merryvale (5106), Ver'karth Hills (899), Hem'thar (5172) and Thormar (5051)

* Change country to Hollowfang
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Vampire ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Paatru State

## Traditions

-20.0% Aggressive Expansion Impact

+33.0% Vassal Force Limit Contribution

## Idea 4

-10.00% Liberty Desire

-25.0% Autonomy Change Cooldown

## Idea 6

+15.0% Cavalry Cost

+25.0% Cavalry Combat Ability

## Ambitions

+1 Diplomatic Relations

* Is free or a tributary
* Is not at war
* Own Thtith-Bok (6472), Box-Xul (6817), Ixtaxh (6819), Moonmarch (6467) and Soulrest (1087)

* Change country to the Paatru State
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Paatru ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Mahala

## Traditions

+25.0% Naval Force Limit Modifier

+15.0% Ship Trade Power

## Idea 1

+10.0% Galley Combat Ability

+50.0% Global Ship Repair

## Idea 2

10.0% Trade Efficiency

+20.0% Goods Produced Modifier

## Idea 3

+10.0% Movement Speed

+50.0% Movement Speed On and Off Ships

## Idea 4

+10.0% Morale of Armies

+10.0% Morale of Navies

## Idea 7

+15.0% Global Trade Power

+25.0% Trade Range

## Ambitions

-25.0% Cost of Advisors with Ruler's Culture
Kozanset

## Traditions

-20.0% Recruitment Time

+20.0% Caravan Power

## Idea 1

+1.00 Attrition for Enemies

-10.0% Land Attrition

## Idea 2

-10.0% Aggressive Expansion Impact

-20.0% Province War Score Cost

## Idea 3

-50.0% Fort Maintenance on border with rival

## Idea 4

-10.0% Development Cost

+20.00 Global Settler Increase

## Idea 5

+0.25 Yearly Army Tradition

+10.0% Reform Progress Growth

## Idea 7

+2.00 Tolerance of the True Faith

-2.00 Tolerance of Heathens
Nchuand-Zel

## Traditions

-25.0% institution Embracement Cost

+15.0% Institution Spread

## Idea 1

-15.0% Construction Cost

-10.0% Construction Time

## Idea 5

-10.0% Cost of Advisors with Ruler's Culture

## Idea 6

+10.0% Morale of Armies

-10.0% Movement Speed

## Ambitions

-5.0% All Power Costs

* Is free or a tributary
* Is not at war
* Own Nchuand-Zel (1355), Bthardamz (7199), Bthar-Zel (1359), Arkngthamz (7245) and Gloomreach (1330)

* Change country to Nchuand-Zel
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Dwemer ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Imga

## Traditions

+25.0% Religious Unity

+10.0% Siege Ability

## Idea 2

-5 Years of Separatism

+1 Max Promoted Cultures

## Idea 3

+1.00 Naval Leader Maneuver

+1.00 Land Leader Maneuver

## Idea 6

+1.00 Attrition for Enemies

+25.0% Foreign Spy Detection

## Ambitions

-0.15 Yearly Corruption

* Is free or a tributary
* Is not at war
* Own Ivyrock (5011), Roserock (4908), Uurnafil (4960), Elden Root (834) and Marbruk (5029)

* Change country to Imga
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Imagawa ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Rihad

## Traditions

+10.0% Light Ship Combat Ability

+10.0% Recover Army Morale Speed

## Idea 3

+0.50 Yearly Prestige

+10.0% Goods Produced Modifier

## Idea 5

-10.0% Transport Cost

+10.0% Marines Force Limit

## Ambitions

+10.0% Infantry Combat Ability

* Own at least Tigonus (6317), Murmom (6427), Naresa (6331), Sentinel (1510) or Beri-Port (6338)

* 1 year

* Cede these provinces to Rihad (if owned):
	+ Tigonus (6317), Murmom (6427), Naresa (6331), Sentinel (1510) and Beri-Port (6338)
* Gets the modifier "*Vassal Autonomy"* for 25 years with the following effects:
	+ +250.0% Diplomatic Annexation Cost
* Release Rihad as a vassal

* Add these cores to Rihad:
	+ Tigonus (6317), Murmom (6427), Naresa (6331), Sentinel (1510) and Beri-Port (6338)
* Those (owned) provinces get the modifier "*10 Unrest"* for 25 years with the following effects:
	+ +10.0 Local Unrest
Lainebon

## Traditions

-20.0% Recruitment Time

+20.0% Caravan Power

## Idea 1

+1.00 Attrition for Enemies

-10.0% Land Attrition

## Idea 2

-10.0% Aggressive Expansion Impact

-20.0% Province War Score Cost

## Idea 3

-50.0% Fort Maintenance on border with rival

## Idea 4

-10.0% Development Cost

+20.00 Global Settler Increase

## Idea 5

+0.25 Yearly Army Tradition

+10.0% Reform Progress Growth

## Idea 7

+2.00 Tolerance of the True Faith

-2.00 Tolerance of Heathens
Orcrest

## Orcrest

### Best Start Date

Dawn of First EraSunset of the Merethic Era

## Traditions

-15.0% Recruitment Time

-15.0% Military Advisor Cost

## Idea 1

+1.00 Attrition for Enemies

+10.0% Reinforce Cost

## Idea 2

+1.00 Land Leader Maneuver

+15.0% Spy Network Construction

## Idea 3

+5.0% Land Attrition

+5.0% Discipline

## Idea 4

+0.50 Yearly Devotion

+0.50 Yearly Legitimacy

+0.50 Yearly Horde Unity

+0.50 Yearly Republican Tradition

+0.50 Yearly Meritocracy

## Idea 5

+10.0% Infantry Combat Ability

-15.0% Army Tradition From Battles
Rock Biter Tribe

## Rock Biter Tribe

### Best Start Date

Dawn of First EraSunset of the Merethic Era

## Traditions

+15.0% Land Force Limit Modifier

-25.0% Cost to fabricate claims

## Idea 1

+10.0% Morale of Armies

+1.50 Tolerance of Heretics

## Idea 3

+5.0% Production Efficiency

+5.0% Cavalry Combat Ability

## Idea 4

+1.00 Land Leader Fire

+1.00 Leader Siege

+1.0% Missionary Strength vs Heretics

## Idea 6

+5.0% Infantry Combat Ability

-10.0% Regiment Costs
Jerall Mountains

## Traditions

-15.0% Reduce Inflation Cost

+5.0% Administrative Efficiency

## Idea 1

+1 Max Promoted Cultures

-50.0% Promote Culture cost

## Idea 3

+15.0% Land Force Limit Modifier

May Raid Coasts

## Idea 4

+10.0% Siege Ability

+10.0% Reinforce Cost

## Idea 5

+3.0% Land Fire Damage

-10.0% Shock Damage Received

## Idea 6

-20.0% Fort Maintenance

+10.0% Land Attrition

## Ambitions

+10.0% Ship Durability

* Is free or a tributary
* Is not at war
* Own Bruma Castle (1194), Ninendava (1184), Frostcrag Spire (5875), Sedor (5885) and Rielle (5843)

* Change country to the Jerall Mountains
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Jerall Mountains ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Orsinium

## Traditions

+25.0% Garrison Size

+33.0% Army Tradition From Battles

## Idea 2

+10.00 Maximum Absolutism

+10.0% Governing Capacity Modifier

## Idea 5

+10.05 Infantry Combat Ability

-10.0% General Cost

## Ambitions

-2.5% Yearly Army Tradition Decay

Orsinium is a formable country, and can be formed by any nation with Orsimer as their primary culture. It can go on to form Wrothgar State. It is most commonly formed by playing as Orsimer State at any bookmark. Orsinium is rather powerful, especially with the Orcish Fury modifier, and dominates Central High Rock. Expansion can occur east to form Wrothgar, west against the Bretons and Direnii Elves, or South against the Corelanyan Clans. Later Conquest can move into the Half Bloods of Reach and Northeastern Hammerfell.

Additionally, if starting as Orsimer State their starting idea includes a colonist. Thus this nation is already well suited for colonizing northern High Rock and moving onwards to Yokuda and Coastal Tamriel. Because the orcs have a limited presence in High Rock aggressive expansion will be problematic until the player forms Orsinium which has a powerful National Tradition of **-25** Aggressive Expansion Modifier.

## **Events**

 **Trigger Conditions*** Is in the Orsimer Culture Group
* Does not have the country modifier *Orcish Fury*
* Does not have the Orcish Fury timer

 **Effects*** Add country modifier *Orcish Fury*. It has the following effects for 10 years:
	+ **+10%** Discipline
	+ **+25%** Land Morale
	+ **+15%** Infantry Combat Ability
	+ **+15%** Cavalry Combat Ability
	+ **+15%** Artillery Combat Ability
* Add hidden country modifier *Orcish Fury Timer* for 25 years. (This prevents the event from firing during that time)

## Decisions

### Form Orsinium

* Country can't be Wrothgar
* Primary culture is Orsimer

* Is free or a tributary
* Is not at war
* Own King-Chief's Throne (6959), Morkul Stronghold (6892), Belenette (1408), Lagaur (1391) and Tumnosh (7073)

* Change country to Orsinium
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Orsinium ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Qeiti

## Traditions

+1.00 Attrition for Enemies

+15.0% Religious Unity

## Idea 2

+5.0% Recover Army Morale Speed

+10 Years of Separatism

-25.0% Harsh Treatment Cost

## Idea 4

-1.50 Diplomatic Reputation

+15.0% Chance of New Heir

+10.0% Goods Produced Modifier

-25.0% Promote Culture cost

## Idea 5

+1.00 Land Leader Fire

+10.0% Land Fire Damage

## Idea 6

-15.0% Stability Cost Modifier

+15.0% Technology Cost

-10.0% Idea Cost
Llothania

## Traditions

+1.00 Land Leader Shock

+25.0% Governing Capacity Modifier

## Ambitions

-25.0% Sailor Maintenance

* Is free or a tributary
* Is not at war
* Own Llothanis (1029), Llothanis (1020), Chunzefk (3258), Necrom (1017) and Abalkala (1004)

* Change country to Llothania
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Llothanian ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Qeta

## Traditions

+1.00 Attrition for Enemies

+15.0% Religious Unity

## Idea 2

+5.0% Recover Army Morale Speed

+10 Years of Separatism

-25.0% Harsh Treatment Cost

## Idea 4

-1.50 Diplomatic Reputation

+15.0% Chance of New Heir

+10.0% Goods Produced Modifier

-25.0% Promote Culture cost

## Idea 5

+1.00 Land Leader Fire

+10.0% Land Fire Damage

## Idea 6

-15.0% Stability Cost Modifier

+15.0% Technology Cost

-10.0% Idea Cost
Sharp Tooth Tribe

## Sharp Tooth Tribe

### Best Start Date

Dawn of First EraSunset of the Merethic Era

## Traditions

+15.0% Land Force Limit Modifier

-25.0% Cost to fabricate claims

## Idea 1

+10.0% Morale of Armies

+1.50 Tolerance of Heretics

## Idea 3

+5.0% Production Efficiency

+5.0% Cavalry Combat Ability

## Idea 4

+1.00 Land Leader Fire

+1.00 Leader Siege

+1.0% Missionary Strength vs Heretics

## Idea 6

+5.0% Infantry Combat Ability

-10.0% Regiment Costs
Skaven

## Traditions

-20.0% Recruitment Time

+20.0% Caravan Power

## Idea 1

+1.00 Attrition for Enemies

-10.0% Land Attrition

## Idea 2

-10.0% Aggressive Expansion Impact

-20.0% Province War Score Cost

## Idea 3

-50.0% Fort Maintenance on border with rival

## Idea 4

-10.0% Development Cost

+20.00 Global Settler Increase

## Idea 5

+0.25 Yearly Army Tradition

+10.0% Reform Progress Growth

## Idea 7

+2.00 Tolerance of the True Faith

-2.00 Tolerance of Heathens
Vyssasaj

## Traditions

+25.0% Naval Force Limit Modifier

+15.0% Ship Trade Power

## Idea 1

+10.0% Galley Combat Ability

+50.0% Global Ship Repair

## Idea 2

10.0% Trade Efficiency

+20.0% Goods Produced Modifier

## Idea 3

+10.0% Movement Speed

+50.0% Movement Speed On and Off Ships

## Idea 4

+10.0% Morale of Armies

+10.0% Morale of Navies

## Idea 7

+15.0% Global Trade Power

+25.0% Trade Range

## Ambitions

-25.0% Cost of Advisors with Ruler's Culture
Thorn Tribe

## Traditions

+20.0% Improve Relations Modifier

-12.5% Idea Cost

## Idea 1

+20.0% National Tax Modifier

+0.05  Yearly Corruption

## Idea 2

+15.0% Global Trade Power

-15 Opinion of same Culture Group

## Idea 3

+2.00 Diplomatic Reputation

+15 Opinion of Non-Accepted Culture

## Idea 5

+1.00 Attrition for Enemies

+1.00 Max Hostile Attrition

## Idea 7

+10.0% Production Efficiency

-15.0% Trade Company Governing Cost
The Blood Feast

## Traditions

+15.0% Morale of Armies

+50.0% Army Tradition From Battles

## Idea 1

+10.0% Technology Cost

-25.0% Aggressive Expansion Impact

## Idea 2

-5.0% Fire Damage Received

-5.0% Shock Damage Received

## Idea 4

+0.50 Yearly Devotion

+0.50 Yearly Legitimacy

+0.50 Yearly Horde Unity

+0.50 Yearly Republican Tradition

+0.50 Yearly Meritocracy

## Idea 6

-10.0% Advisor Costs

+1 Possible Advisors

+25.0% Cost of Advisors with Ruler's Culture

## Ambitions

+10.0% National Manpower Modifier

+10.0% Reinforce Speed
Sinistral Elves

## Traditions

-20.0% Naval Maintenance Modifier

-1.0% Yearly Army Tradition Decay

## Idea 1

-50.0% Transport Cost

+15.0% Galley Combat Ability

## Idea 3

-15.0% Core-Creation Cost

+1 Max Promoted Cultures

## Idea 4

+15.0% National Sailors Modifier

+20.0% Chance to Capture Enemy Ships

## Idea 6

+1 Diplomats

+0.25 Yearly Prestige

## Ambitions

+5.0% Discipline

* Is free or a tributary
* Is not at war
* Own A'raei (2184), Yath (335), Jelfaye (333), Samara (355) and Senel (2158)

* Change country to the Sinistral Elves
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Sinistral Elven ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Velothi Mountains

## Traditions

-25.0% Construction Time

+25.0% Fort Defense

## Ambitions

+25.0% Production Efficiency

* Is free or a tributary
* Is not at war
* Own Blacklight (957), Kogotel (3335), Silgrad Tower (3365), Kartur (3373) and Bthulzand (3206)

* Change country to the Velothi Mountains
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Velothi Mountains ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Mournoth

## Traditions

+1.00 Monarch Administrative Skill

-25.0% Military Advisor Cost

## Idea 1

+5.0% Morale of Armies

+10.0% Movement Speed

## Idea 2

+10.0% Cavalry Cost

+33.0% Cavalry Combat Ability

## Idea 3

-15.0% Transport Cost

-15.0% Land Attrition

## Idea 5

-10.0% Reform Progress Growth

+10.0% Governing Capacity Modifier

## Idea 6

-2.00 Diplomatic Reputation

-25.0% Aggressive Expansion Impact
Yespest State

## Traditions

+15.0% Morale of Armies

-15.0% Core-Creation Cost

## Ambitions

-25.0% Construction Cost

* Is free or a tributary
* Is not at war
* Own Rockguard (1080), Chid-Moska (6569), Xith-Izkul (6548), White Rose (983) and Milaaza (6527)

* Change country to Yespest State
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Country ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Ylexa

## Traditions

+25.0% Naval Force Limit Modifier

+15.0% Ship Trade Power

## Idea 1

+10.0% Galley Combat Ability

+50.0% Global Ship Repair

## Idea 2

10.0% Trade Efficiency

+20.0% Goods Produced Modifier

## Idea 3

+10.0% Movement Speed

+50.0% Movement Speed On and Off Ships

## Idea 4

+10.0% Morale of Armies

+10.0% Morale of Navies

## Idea 7

+15.0% Global Trade Power

+25.0% Trade Range

## Ambitions

-25.0% Cost of Advisors with Ruler's Culture
Twyllbek

## Traditions

+10.0% Production Efficiency

-10.0% Aggressive Expansion Impact

## Idea 1

+0.50 Yearly Devotion

+0.50 Yearly Legitimacy

+0.50 Yearly Horde Unity

+0.50 Yearly Republican Tradition

+0.50 Yearly Meritocracy

## Ambitions

+7.5% Discipline

* Is free or a tributary
* Is not at war
* Own Twyllbek (1081)

* Change country to Twyllbek
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Ayleid ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Safala

## Traditions

+25.0% Naval Force Limit Modifier

+15.0% Ship Trade Power

## Idea 1

+10.0% Galley Combat Ability

+50.0% Global Ship Repair

## Idea 2

10.0% Trade Efficiency

+20.0% Goods Produced Modifier

## Idea 3

+10.0% Movement Speed

+50.0% Movement Speed On and Off Ships

## Idea 4

+10.0% Morale of Armies

+10.0% Morale of Navies

## Idea 7

+15.0% Global Trade Power

+25.0% Trade Range

## Ambitions

-25.0% Cost of Advisors with Ruler's Culture
Volkihar Clan

## Traditions

-20.0% Advisor Costs

-33.0% Reinforce Cost

## Idea 1

+3.00 National Unrest

-33.0% State Maintenance

## Idea 2

+33.0% Female Advisor Chance

-15.0% General Cost

## Idea 4

+10.0% Morale of Armies

+1.00 Attrition for Enemies

## Idea 6

+33.0% Spy Network Construction

-10.0% Aggressive Expansion Impact

## Idea 7

+10.0% Cavalry Combat Ability

-10.0% Liberty Desire

## Ambitions

+150.0% Power Projection from Insults

* Is free or a tributary
* Is not at war
* Own Nilsana (1341), Giant's Coast (1347), Widow's Watch (7184), Highland (7190) and Solitude (1342)

* Change country to the Volkihar Clan
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Volkihar ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Scamp Horde

## Traditions

+1.00 Attrition for Enemies

+15.0% Religious Unity

## Idea 2

+5.0% Recover Army Morale Speed

+10 Years of Separatism

-25.0% Harsh Treatment Cost

## Idea 4

-1.50 Diplomatic Reputation

+15.0% Chance of New Heir

+10.0% Goods Produced Modifier

-25.0% Promote Culture cost

## Idea 5

+1.00 Land Leader Fire

+10.0% Land Fire Damage

## Idea 6

-15.0% Stability Cost Modifier

+15.0% Technology Cost

-10.0% Idea Cost

## Ambitions

+50.0% Power Projection from Insults

* Is free or a tributary
* Is not at war
* Own Qetti (2976), Ollivael (2987), Haj Uxilth (2970), Qeta (2877) and Qeiti (2883)

* Change country to Scamp Horde
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Scamp ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Deadlands

## Traditions

+1.00 Diplomatic Reputation

-15.0% Core-Creation Cost

## Idea 3

+0.2 Yearly Army Professionalism

+25.0% Army Drill Gain Modifier

## Idea 4

+15.0% Artillery Damage from Back Row

+10.0% Reduced Morale Damage Taken By Reserves

## Idea 5

+20.0% Infantry Cost

+10.0% Infantry Combat Ability

+5.0% Discipline

## Idea 6

+5.0% Production Efficiency

+5.0% Global Trade Power

## Idea 7

-25.00% Liberty Desire in Subjects

+20.0% Income from Vassals

+20.0% Vassal Force Limit Contribution

* Is free or a tributary
* Is not at war
* Own Dagon's Citadel (4075), The Blood Feast (3877), Zecre (3764), Havocrel's Tower (4143) and The Blood Pit (4337)

* Change country to the Deadlands
* Gain the Empire rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Xivilai ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Yinlyn

## Yinlyn

### Best Start Date

Dawn of First EraSunset of the Merethic Era

## Traditions

+1.00 Diplomatic Reputation

-15.0% Core-Creation Cost

## Idea 3

+0.2 Yearly Army Professionalism

+25.0% Army Drill Gain Modifier

## Idea 4

+15.0% Artillery Damage from Back Row

+10.0% Reduced Morale Damage Taken By Reserves

## Idea 5

+20.0% Infantry Cost

+10.0% Infantry Combat Ability

+5.0% Discipline

## Idea 6

+5.0% Production Efficiency

+5.0% Global Trade Power

## Ambitions

+20.0% Income from Vassals

+20.0% Vassal Force Limit Contribution
Tribe of Giants

## Traditions

-15.0% Core-Creation Cost

-15.0% Aggressive Expansion Impact

## Idea 1

-3.00 National Unrest

-20.0% Regiment Costs

## Idea 3

+10.0% Production Efficiency

+10.0% Trade Value Modifier

## Ambitions

-20.0% Development Cost

* Is free or a tributary
* Is not at war
* Own Talking Stone (3041), Red Road Pass (1305), Secunda's Kiss (1323), Guldun (2995) and Steamcrag (2818)

* Change country to the Tribe of Giants
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Giant ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
The Chasm

## Traditions

-10.0% Regiment Cost

+50.0% Looting Speed

## Idea 1

+0.50 Yearly Devotion

+0.50 Yearly Legitimacy

+0.50 Yearly Republican Tradition

+0.50 Horde Unity

+2.5% Administrative Efficiency

+0.50 Yearly Meritocracy

## Idea 2

-20.0% Culture Conversion Cost

-10.0% Cost of Advisors with Ruler's Culture

## Idea 3

+5.0% Shock Damage

+5.0% Land Fire Damage

## Idea 4

+1 Free Military Policies

+0.25 Yearly Army Tradition

## Idea 5

+0.50 Diplomatic Reputation

-25.0% Fabricate Claims Cost

## Idea 7

+1 Diplomatic Relations

-25.0% Establish Order Cost
White Haven

## White Haven

### Best Start Date

Dawn of First EraSunset of the Merethic Era

## Traditions

+1 Diplomatic Relations

-33.0% Fort Maintenance on border with rival

## Idea 1

+0.50 Yearly Devotion

+0.50 Yearly Legitimacy

+0.50 Yearly Horde Unity

+0.50 Yearly Republican Tradition

+0.50 Yearly Meritocracy

## Idea 2

+25.0% Spy Network Construction

-50.0% Change Rival Cost

## Idea 3

+15.0% Galley Combat Ability

+20.0% Ship Trade Power
Shinji's Scarp

## Traditions

+1.00 Monarch Administrative Skill

-25.0% Military Advisor Cost

## Idea 1

+5.0% Morale of Armies

+10.0% Movement Speed

## Idea 2

+10.0% Cavalry Cost

+33.0% Cavalry Combat Ability

## Idea 3

-15.0% Transport Cost

-15.0% Land Attrition

## Idea 5

-10.0% Reform Progress Growth

+10.0% Governing Capacity Modifier

## Idea 6

-2.00 Diplomatic Reputation

-25.0% Aggressive Expansion Impact
Winterhold

## Traditions

-20.0% Infantry Cost

+2.00 Land Leader Shock

## Idea 3

+0.25 Attrition for Enemies

-15.0% Land Attrition

## Decisions

### Winterhold Centralization

* Does not have "Centralize Skyrim" flag
* Has "Decentralize Skyrim" flag

* Own all the provinces in these areas in Skyrim:
	+ Winterhold
	+ Silverdrift Peaks
	+ Snow Veil

* Cede one of the needed areas above to Winterhold
* Winterhold is turned into a march subject for the decision maker
* Winterhold's government changes to a monarchy
* Winterhold changes its primary culture and religion to its master's
* Winterhold loses **-99999** government reform progress
Sarpan State

## Traditions

-33.0% Envoy Travel Time

+10.00 Maximum Absolutism

## Idea 4

-1.00 Diplomatic Reputation

Allow Claims Bordering Claims

## Idea 5

+10.0% Siege Ability

-5.0% Fire Damage Received

## Idea 7

+25.0% Embargo Efficiency

+25.0% Privateer Efficiency

## Ambitions

-15.0% Cost to Promote Mercantilism

* Is free or a tributary
* Is not at war
* Own Xul-Thuxis (6661), Ixtaxh (6819), Riverbridge (1106), Archon (6794) and Rock Creek (6787)

* Change country to Sarpan State
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Sarpa ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Lamian Nest

## Traditions

+15.0% Morale of Armies

-15.0% Core-Creation Cost

## Ambitions

-25.0% Construction Cost

* Is free or a tributary
* Is not at war
* Own The Underroot (4897), Lamian Den (7264), Kuu Kitot (6319), Lainebon (1514) and Velyn Harbor (882)

* Change country to Lamian Nest
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Country ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Vrestebal

## Traditions

-10.0% Regiment Cost

+50.0% Looting Speed

## Idea 1

+0.50 Yearly Devotion

+0.50 Yearly Legitimacy

+0.50 Yearly Republican Tradition

+0.50 Horde Unity

+2.5% Administrative Efficiency

+0.50 Yearly Meritocracy

## Idea 2

-20.0% Culture Conversion Cost

-10.0% Cost of Advisors with Ruler's Culture

## Idea 3

+5.0% Shock Damage

+5.0% Land Fire Damage

## Idea 4

+1 Free Military Policies

+0.25 Yearly Army Tradition

## Idea 5

+0.50 Diplomatic Reputation

-25.0% Fabricate Claims Cost

## Idea 7

+1 Diplomatic Relations

-25.0% Establish Order Cost
Tenarr Zalviit

## Traditions

+50.0% Looting Speed

+15.05 Movement Speed

## Idea 2

+10.0% Morale of Armies

+10.0% Land Force Limit Modifier

## Idea 3

-35.0% National Manpower Modifier

+15.0% Manpower Recovery Speed

## Idea 6

-10.0% Idea Cost

-20.0% Unjustified Demands

## Idea 7

-15.0% State Maintenance

-15.0% State Governing Cost

## Ambitions

-10.0% Aggressive Expansion Impact

* Is free or a tributary
* Is not at war
* Own Weeping Scar (5240), Hakoshae (5223), Helkarn Land (939), Rim'kha (5226) and Riverhold (889)

* Change country to Tenarr Zalviit
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Vampire ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Toothmaul Tribe

## Toothmaul Tribe

### Best Start Date

Dawn of First EraSunset of the Merethic Era

## Traditions

+15.0% Land Force Limit Modifier

-25.0% Cost to fabricate claims

## Idea 1

+10.0% Morale of Armies

+1.50 Tolerance of Heretics

## Idea 3

+5.0% Production Efficiency

+5.0% Cavalry Combat Ability

## Idea 4

+1.00 Land Leader Fire

+1.00 Leader Siege

+1.0% Missionary Strength vs Heretics

## Idea 6

+5.0% Infantry Combat Ability

-10.0% Regiment Costs
Yokuda

## Traditions

-10.0% Land Attrition

-15.0% Institution Embracement Cost

## Idea 3

-10.0% Development Cost

-5.0% Technology Cost

## Idea 5

+10.0% Naval Force Limit Modifier

+15.00 Global Settler Increase

## Idea 6

-10.0% Construction Cost

-10.0% Great Project Upgrade Cost

## Ambitions

-20.0% State Maintenance

* Is free or a tributary
* Is not at war
* Own Yath (335), Haearon (3443), Samara (355), Jelfaye (333) and Toramon (3467)

* Change country to Yokuda
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Yokudan ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Tang Mo

## Traditions

+25.0% Naval Force Limit Modifier

+15.0% Ship Trade Power

## Idea 1

+10.0% Galley Combat Ability

+50.0% Global Ship Repair

## Idea 2

10.0% Trade Efficiency

+20.0% Goods Produced Modifier

## Idea 3

+10.0% Movement Speed

+50.0% Movement Speed On and Off Ships

## Idea 4

+10.0% Morale of Armies

+10.0% Morale of Navies

## Idea 7

+15.0% Global Trade Power

+25.0% Trade Range

## Ambitions

-25.0% Cost of Advisors with Ruler's Culture

* Is free or a tributary
* Is not at war
* Own Ang Po (561), Ylexa (545), Vyssasaj (542), Alirriden (583) and Megala (597)

* Change country to Tang Mo
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Tang Mo ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Thousand-Strong of Sedor

## Traditions

-10.0% Construction Time

+10.0% Institution Spread In True Faith Provinces

## Idea 4

+2 Max Promoted Cultures

-50.0% Promote Culture cost

## Idea 6

+10.0% Domestic Trade Power

+15.0% Naval Force Limit Modifier

## Ambitions

+10.0% Morale of Armies

+5.0% Discipline

* Is free or a tributary
* Is not at war
* Own Frostcrag Spire (5875), Sedor (5885), Anga (1215), Bruma Castle (1194) and Cheydinhal Castle (5947)

* Change country to the Thousand-Strong of Sedor
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Nedic ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Vellirues

## Traditions

+25.0% Naval Force Limit Modifier

+15.0% Ship Trade Power

## Idea 1

+10.0% Galley Combat Ability

+50.0% Global Ship Repair

## Idea 2

10.0% Trade Efficiency

+20.0% Goods Produced Modifier

## Idea 3

+10.0% Movement Speed

+50.0% Movement Speed On and Off Ships

## Idea 4

+10.0% Morale of Armies

+10.0% Morale of Navies

## Idea 7

+15.0% Global Trade Power

+25.0% Trade Range

## Ambitions

-25.0% Cost of Advisors with Ruler's Culture
Western Skyrim

## Traditions

-20.0% Infantry Cost

+2.00 Land Leader Shock

## Idea 3

+0.25 Attrition for Enemies

-15.0% Land Attrition

## Ambitions

May Raid Coasts

* Is free or a tributary
* Is not at war
* Own Solitude (1342), Falcreath (1291), Markarth (1355), Morthal (1336) and Rorikstead (1331)

* Change country to Western Skyrim
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Nordic ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Stonemoor

## Traditions

-20.0% Recruitment Time

+20.0% Caravan Power

## Idea 1

+1.00 Attrition for Enemies

-10.0% Land Attrition

## Idea 2

-10.0% Aggressive Expansion Impact

-20.0% Province War Score Cost

## Idea 3

-50.0% Fort Maintenance on border with rival

## Idea 4

-10.0% Development Cost

+20.00 Global Settler Increase

## Idea 5

+0.25 Yearly Army Tradition

+10.0% Reform Progress Growth

## Idea 7

+2.00 Tolerance of the True Faith

-2.00 Tolerance of Heathens
The Ashlands

## Traditions

+10.0% Discipline

+25.0% Vassal Force Limit Contribution

## Ambitions

+1.00 Tolerance of the True Faith

* Is free or a tributary
* Is not at war
* Own Ald Sotha (1043), Ald Velothi (4274), Balmora (1045), Tel Vos (4136) and Tel Branora (4230)

* Change country to The Ashlands
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Ashanti ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Skaals

## Traditions

+15.0% Morale of Armies

-10.00% Liberty Desire in Subjects

## Idea 1

+1.50 Tolerance of the True Faith

-10.0% Establish Holy Order cost

-35 Opinion of Heathens

## Idea 3

-25.0% Foreign Spy Detection

+25.0% Improve Relations

## Idea 4

+15.0% Construction Cost

+25.0% Construction Time

+10.0% Administrative Efficiency

## Idea 5

+10.0% Cavalry Combat Ability

+10.0% Caravan Power

## Idea 6

-1.00 Interest Per Annum

+25.0% Embargo Efficiency

## Idea 7

-10.0% Idea Cost

+25.00 Vassalization Acceptance

## Ambitions

-15.0% Advisor Costs

* Is free or a tributary
* Is not at war
* Own Skaal (3315) and Raven Rock (952)

* Change country to Skaals
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Skaal ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible

### Skaals

* Is Skyrim
* The Skaals do NOT exist
	+ OR the Skaals are not your subject nation

* Own all provinces in the Skaal area within the Vvardenfell subcontinent

* Skaals are now a vassal subject of the decision maker
* The require provinces above cede to the Skaals and gain cores

Note: AI is designed with high aggressiveness to use this decision if possible
List of Formable Nations

> *See Countries for a list of all nations in ESU.*
>
>

In the history of the Elder Scrolls universe, many sovereign nations have existed, either in fact or in the minds of the people. ESU allows for the creation of many such nations through various methods such as events, missions, or decisions. The following article will detail how to form each formable nation. With the exception of forming Tamriel, each nation requires five cored provinces, a primary culture, independence, being at peace and cannot be certain similarly formed nations. Additionally Pirate Countries may not be Cyrodiilic or Nordic Emperor. Due to their being over 115 formables, countries are divided into their continents, and Tamriel is divided into its super-regions, otherwise known as the official Provinces of Tamriel.

## Tamriel

* Imperial City (1206)
* Leyawiin Castle (1120)
* Anvil (1161)

*Summerset:*

* Alinor (271)
* Firsthold (299)
* Dusk (4740)

*Valenwood:*

* Summer Site (820)
* Green Heart (863)
* Elden Root (834)

*Elsweyr:*

* Senchal (5117)
* Orcreast (905)
* S'ren-ja (900)

*Black Marsh:*

* Stormhold (1069)
* Helstrom (1075)
* Lilmoth (1098)

*Morrowind:*

* Red Mountain (1062)
* Mournhold (3248)
* Necrom (1017)

*High Rock:*

* Sigil-a-Dant (1369)
* Valeguard (7017)
* Wrothgar (7010)

*Hammerfell:*

* Beri-Othrond (1510)
* Cragkarth (1459)
* Danobia (1482)

*Skyrim:*

* Solitude (1342)
* Dragonsreach (3015)
* Windhelm (1275)

* Colovian
* Nibenean
* Vampire

*Or:*
* Is Akaviri Potentate

## Akavir

### Kamal

* Heogloicus (503)
* Nefarious (493)
* Vita (2560)
* Edena (2611)
* Heogloicus (503)
* Nefarious (493)
* Vita (2560)
* Edena (2611)

## Other

### Yokuda

* Haeron (3443)
* Samara (355)
* Jelfaye (333)
* Toramon (3467)
* Yath (335)
* Jeffaye (333)
* Samara (355)
* Senel (2158)

### Pyandonea

* Dhemur (240)
* Eilyse (2050)
* Varro (2089)
* Vehonwe (209)

### Thras

* Astrile (321)
* Klietro (323)
* Morane (324)
* Esson (2110)
* Alinor (271)
* Yath (335)
* Beri-Othrond (1510)
* Firsthold (299)
Soul Shriven

## Traditions

+2 Max Promoted Culture

-50.0% Promote Culture cost

## Idea 3

-33.0% National Manpower Modifier

+33.0% Manpower Recovery Speed

## Idea 4

-20.0% Recruitment Time

-20.0% Regiment Costs

## Ambitions

-0.10 Yearly Corruption

* Is free or a tributary
* Is not at war
* Own Lightless Oubliette (3188), Mindilne (3176), Lelmizine (3168), Setheva (3157) and Evamese (3147)

* Change country to the Soul Shriven
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Soul Shriven ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Vulkuneu

## Traditions

-20.0% Recruitment Time

+20.0% Caravan Power

## Idea 1

+1.00 Attrition for Enemies

-10.0% Land Attrition

## Idea 2

-10.0% Aggressive Expansion Impact

-20.0% Province War Score Cost

## Idea 3

-50.0% Fort Maintenance on border with rival

## Idea 4

-10.0% Development Cost

+20.00 Global Settler Increase

## Idea 5

+0.25 Yearly Army Tradition

+10.0% Reform Progress Growth

## Idea 7

+2.00 Tolerance of the True Faith

-2.00 Tolerance of Heathens
Yllamys

## Yllamys

### Best Start Date

Dawn of First EraSunset of the Merethic Era

## Traditions

+15.0% Morale of Armies

+25.0% Looting Speed

## Idea 2

+1.00 Land Leader Shock

+2.00 Land Leader Maneuver

## Idea 3

-1.00 Diplomatic Reputation

-15.0% Aggressive Expansion Impact

## Idea 4

+5.0% Technology Cost

+15.0% Shock Damage

## Idea 6

-10.0% Improve Relations

+1.00 Yearly Absolutism

+10.00 Maximum Absolutism

## Idea 7

+2.00 Naval Leader Maneuver

+1.00 Naval Combat Bonus off owned coast

## Ambitions

+10.0% Naval Tradition from Battles

-20.0% Naval Barrage cost
United Vampire Duchies

## Traditions

+50.0% Looting Speed

+15.05 Movement Speed

## Idea 2

+10.0% Morale of Armies

+10.0% Land Force Limit Modifier

## Idea 3

-35.0% National Manpower Modifier

+15.0% Manpower Recovery Speed

## Idea 6

-10.0% Idea Cost

-20.0% Unjustified Demands

## Idea 7

-15.0% State Maintenance

-15.0% State Governing Cost

## Ambitions

-10.0% Aggressive Expansion Impact

* Is free or a tributary
* Is not at war
* Own Lemeva (2897), Holima (2850), Hollow City (2710), Deathspine (2756) and Kyre (2834)

* Change country to the United Vampire Duchies
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Vampire ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Ysania

## Ysania

### Best Start Date

Dawn of First EraSunset of the Merethic Era

## Traditions

+15.0% Morale of Armies

+25.0% Looting Speed

## Idea 2

+1.00 Land Leader Shock

+2.00 Land Leader Maneuver

## Idea 3

-1.00 Diplomatic Reputation

-15.0% Aggressive Expansion Impact

## Idea 4

+5.0% Technology Cost

+15.0% Shock Damage

## Idea 6

-10.0% Improve Relations

+1.00 Yearly Absolutism

+10.00 Maximum Absolutism

## Idea 7

+2.00 Naval Leader Maneuver

+1.00 Naval Combat Bonus off owned coast

## Ambitions

+10.0% Naval Tradition from Battles

-20.0% Naval Barrage cost
Transakavir

## Traditions

+10.0% National Tax Modifier

+10.0% Morale of Armies

## Idea 3

-10.0% Cost of Advisors with Ruler's Culture

## Idea 6

+0.25 Yearly Prestige

+0.15 Mandate Growth Modifier

## Ambitions

+20.0% Trade Range

* Is free or a tributary
* Is not at war
* Own Tilrunna (751), Lautah (741), Brodie (3543), Tuselle (3604) and Cetelno (1796)

* Change country to Transakavir
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Po Tun ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Roscrea

## Traditions

+1 Colonists

+15.0% Garrison Size

## Ambitions

-10.0% Sailor Maintenance

* Is free or a tributary
* Is not at war
* Own Jorun (479), Winter's Isle Peak (2506), East Edge (393), Creingolosh (2225) and Werralcrea (477)

* Change country to Roscrea
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Roscrean ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Surreal Estate

## Traditions

-10.0% Regiment Cost

+50.0% Looting Speed

## Idea 1

+0.50 Yearly Devotion

+0.50 Yearly Legitimacy

+0.50 Yearly Republican Tradition

+0.50 Horde Unity

+2.5% Administrative Efficiency

+0.50 Yearly Meritocracy

## Idea 2

-20.0% Culture Conversion Cost

-10.0% Cost of Advisors with Ruler's Culture

## Idea 3

+5.0% Shock Damage

+5.0% Land Fire Damage

## Idea 4

+1 Free Military Policies

+0.25 Yearly Army Tradition

## Idea 5

+0.50 Diplomatic Reputation

-25.0% Fabricate Claims Cost

## Idea 7

+1 Diplomatic Relations

-25.0% Establish Order Cost
Topalia

## Traditions

+25.0% Foreign Spy Detection

+25.0% Spy Network Construction

## Idea 3

-15.0% Development Cost

-1.00 Diplomatic Reputation

## Idea 4

+1.00 National Unrest

+12.5% Production Efficiency

## Idea 6

+1.00 Attrition for Enemies

+5.0% Land Fire Damage

## Ambitions

+1.00 Leader Siege

* Is free or a tributary
* Is not at war
* Own Avinka (5441), Topal Hideaway (5443), Miculeius (5442), Gloraso (5444) and Gruilaine (5445)

* Country changes to Topalia
* Government changes to a Pirate Republic
* Gain 100 Republican Tradition
* Gain a Duchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 Prestige
* Can obtain Agaceph ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Northern Islands

## Traditions

+5.0% Reform Progress Gain

-10.0% State Governing Cost

## Idea 3

+15.0% Naval Force Limit Modifier

+10.0% Trade Steering

## Ambitions

+7.5% Discipline

* Is free or a tributary
* Is not at war
* Own Quey (415), Amphilio (2660), Elneane (3471), Tanacetum (1541) and Tedis (806)

* Change country to the Northern Islands
* Gain the Archduchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Akaviri ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Salothan

## Traditions

-25.0% Cost of Reducing War Exhaustion

-15.0% Shock Damage Received

## Ambitions

-2.50 National Unrest

* Own at least Gnisis (4275), Khuul (4279), Andasreth (4253), Hlormaren (1048) or Caldera (4256)

* Government is NOT a tribe
* Is free or a tributary
* Is not at war
* Own Gnisis (4275), Khuul (4279), Andasreth (4253), Hlormaren (1048) and Caldera (4256)

* Change country to Salothan
* Country is flagged as "Great House"
* Gain the Duchy rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Salothan ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible
Tamriel

## Traditions

+1.00 Yearly Army Tradition

-33.0% Regiment Drill Loss

## Idea 1

-1.00 National Unrest

+10.0 Discipline

## Idea 2

+3 Max Promoted Cultures

Heretic and heathen provinces do not give any penalties

## Idea 4

-15.0% State Maintenance

-0.15 Yearly Corruption

## Idea 5

+10.0% Trade Steering

-15.0% Trade Company Investment cost

## Idea 6

+1.00 Diplomatic Reputation

-10.0% Fire Damage Received

## Idea 7

+25.0% Spy Network Construction

-20.0% Aggressive Expansion Impact

## Ambitions

+1 Colonists

* Is free or a tributary
* Is not at war
* Own directly or by subject:
	+ Summerset: Alinor (271), Firsthold (299) and Dusk (4740)
	+ Valenwood: Summer Site (820), Greenheart (863) and Elden Root (834)
	+ Elsweyr: Senchal (5117), Orr-Crest (905) and S'ren-ja (900)
	+ Cyrodiil: Imperial City (1206), Leyawiin Castle (1120) and New Galad (1161)
	+ Hammerfell: Sentinel (1510), Cragkarth (1459) and Taneth (1482)
	+ High Rock: Sigil-a-Dant (1369), Valeguard (7017) and King-Chief's Throne (7010)
	+ Skyrim: Solitude (1342), Dragonsreach (3015) and Windhelm (1275)
	+ Morrowind: Vvardenfell (1062), Mournhold (3248) and Necrom (1017)
	+ Argonia: Stormhold (1069), Helstorm (1075) and Lilmoth (1098)

* Change country to Tamriel
* Gain the Empire rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain 25 prestige
* Can obtain Tamrielic ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible

### Create the Elder Council

* Own Imperial City (1206)
* Primary culture is:
	+ Imperial
	+ Nibenean
	+ or Colovian

* One of these must be true:
* Government rank is Grand Principality
* Country is Cyrodiil
* Country is **Tamriel**

* Gain **1** Stability
* Gets the modifier "*Elder Council"*
	+ **-10.0%** Stability Cost Modifier
	+ **+0.10** Legitimacy
	+ **+0.10** Republican Tradition
	+ **+0.10** Devotion
	+ **+0.10** Horde Unity
	+ **+0.10** Meritocracy
	+ **+1** Possible Advisors