M1100

M1100 icon

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The **Remington Model 1100**, known in-game as the **M1100**, is a Semi-Automatic Shotgun that uses the 12 gauge Ammunition added in the v0.6.6 Thanksgiving "*Turkey shoot*" update on November 19, 2018.

## Info

The M1100 is a cross between the MP220 and the M870, in the fact that it can shoot fast but can reload individual rounds one at a time, similar to the M870. The M1100 also has a much wider spread and much less damage than every other Shotgun that has been released due to the 12 gauge ammo shell being birdshot.

## Strategies

### Using

* Due to the M1100's wide spread, the user must be very close to the enemy to use it effectively. Pairing it with a long-range gun to chip them down as you get closer to your target survivr works very well.
	+ However, the M1100's long barrel makes it tricky to use in close quarters.
	+ You can still use it when they are too far for melee combat but too close for other guns. Use them as you would use a Dual G18C.
* The M1100's main strength is its high rate of fire. To use it effectively, the user must fire at the full rate of 3.3 shots per second.
	+ On the other hand, you may want to be careful with ammo consumption, as it burns through ammo quickly and takes a relatively long time to reload all bullets.
* The M1100 should only be used in the early stages of the game, as the relatively low damage won't be enough to kill an armored survivr in the late game.
* Towards the late game, it is ideal for replacing this with a different shotgun, as the low damage and large spread doesn't make it viable when battling players with high-level Equipment.
* It is not recommended to use this gun outside buildings, as the very low damage and very high spread will only deal minimal damage to enemies outside of its limited range.
* This can be used as a rushing gun when paired with high adrenaline, as the high movement speed allows you to close the distance between the enemy very quickly and dodge their bullets while hitting them with your bullets. This works with other shotguns too. After using up all the ammo in your gun, you can either reload one pellet and fire or switch to melee or your other gun.
* This gun is more effective to be used on mobile, as the automatic firing allows for one to quickly take all shots at close range, not leaving the enemy time to counter. (see below)

### Countering

* Keeping your range is a counter for the M1100 since the Shotgun has extreme spread, and each pelt only does four damage, not nearly enough to kill you. If you go in range, the 18 bullets dealing 72 damage minimum can quickly kill you, not to mention the headshots. You can use any sniper rifle or any long-range gun as it will have plenty of range to stay away from the M1100's incredibly short fire range.
* If a player has an M1100 at the beginning of a game, punching them to death can be a solution as you move faster with fists (and high adrenaline). Only do this if you are very good at melee combat; the M1100's point-blank damage is nothing to sneeze at. It would be best if you strafed fast so that the opponent finds it harder to aim while punching them in their slowdown. Although they would by now draw out their melee weapon, you have already done some 24-48 damage in the first place.
* Playing from the close-mid range with any other shotgun is also a viable counter, as you will be more accurate while also dealing more damage. A SPAS-12 would be a notable example as well as the M870. If you're lucky, you can even beat them at their own game by pulling out your own M1100.

## Rarity

The M1100 is the second most common Shotgun in the game. Along with the M870, it can be mostly found in Containers, Cabins, and Shacks.

## Sounds

* Firing
* Reloading

## Trivia

* The M1100 had a special effect that could be observed upon hitting or killing an enemy. Hitting an enemy with an M1100 shot will cause them to emit turkey feathers, and killing them with the M1100 will emit even more feathers alongside a turkey sound. As of November 23, 2018, this effect is no longer seen, though the effect is retained through the Perky Shoot Perk.
* The Remington 1100 was the first semi-automatic Shotgun to have a low amount of recoil.
* Wayne Leek designed it, the Remington Model 1100 was introduced in 1963 and is still in use today.
* The in-game M1100 would have been overpowered if it shot standard buckshot shells because those paired with the ridiculous fire rate would take down a Saiga-12 or USAS-12 user. With the right skills, one can even take down an AWM-S user.
* It's the third Shotgun in the game to not use 12 gauge buckshot, as it shoots 12 gauge birdshot. The SPAS-12 is first with the use of 12 gauge flechette, the USAS-12 uses 12 gauge fragmentation rounds, and the Super 90 uses the 12 gauge slug.
* It's the first weapon in the game to have a unique graphical effect upon being hit or killed by the used weapon.
* The graphical effect was later removed in the update "*Bye bye birdie*," but added back with the Perk Perky Shoot during November 2019.
* The M1100 has been very controversial. Some players believe that it should be removed because its fast fire rate combined with its bullet reloading makes it far too overpowered. Others argue that its low damage makes it fair.
* The real-life M870 Shotgun looks more like the image of the M1100 in-game.
* The Thanksgiving update brought the M1100 because it uses the 12 gauge birdshot, referencing the feather effect and the holiday.
* With the Splinter Rounds Perk, this weapon shoots the highest projectile count of any gun in a single shot, shooting 54 pellets per trigger pull.
* The M1100 is a sport version of the M11, which in itself is a Remington copy of John Moses Browning's Auto-5. The M1100 is technically another Browning gun.
* It is mentioned in the Fowl Facade lore; it says "M1100 not included."

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