Bedrock Edition 1.5.0/Development versions

This is a list of Bedrock Edition 1.5.0 development versions.

## beta 1.5.0.0

**Beta 1.5.0.0** is the first beta version for Bedrock Edition 1.5.0, released on April 25, 2018, which makes several changes and fixes bugs.

### Additions

#### Gameplay

Enchantments
* Riptide
	+ Added an animation when using Riptide in first person perspective.

### Changes

#### Items

Nautilus shells
* Are no longer only available through Experimental gameplay.

Tridents
* Can now be enchanted with Mending and Unbreaking.

#### Mobs

Dolphins
* Can now be given raw fish or raw salmon and will swim towards the nearest underwater ruin or shipwreck.

Drowned
* Now spawn with a chance of holding a nautilus shell.
* Are no longer only available through Experimental gameplay.

Husks
* Husks that have sunk in water now transform into zombies and zombies will transform into drowned.

Skeleton horses
* Can now be ridden underwater.

Skeletons and strays
* Now switch from ranged to melee attacks while underwater and switch back when out of water.

Undead mobs
* Now sink in water and can walk on the bottom.

#### Gameplay

Boats
* Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse.

Enchantments
* Riptide
	+ Updated the spin texture.

Swimming
* Improved the player's swimming at the surface of water.

### Fixes

* Fixed several of the top crashes that occurred during gameplay.
* Fixed a crash that occurred when playing Truffletop Town and dying while using elytra and fireworks.
* Pick Block will now work in Survival mode.
* Players can once again resurface after tapping "fly down" arrow while swimming with touch controls.
* Breaking coral with a pickaxe will now drop dead coral and will drop living coral when using Silk Touch.
* Fixed dolphins getting stuck in their idle animation.
* Firework rockets now appear in the recipe book when being searched for in Survival.
* Fixed fish not rendering when moving out of render distance and back.
* `/clear` will now clear items properly.
* The first mouse click after re-mapping an action to a key is now recognized.
* Improved messaging when there are no old worlds to sync.
* Leads and balloons can no longer be attached to horses being ridden by players.
* Enchantment names can now be seen on the enchantment table screen with Pocket UI when using keyboard and mouse.
* Fixed helmets being visible after being destroyed by taking damage from a mob.
* Resource and behavior packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds.
* Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world.
* Fixed some visual issues with kelp.
* Ladders no longer appear as invisible blocks with collision when placed using '`/setblock`'.
* The surface of water can now be seen when viewing from behind glass underwater.
* Sneaking and jumping into water no longer prevents jumping or swimming upwards.
* Double doors once again display correctly.
* Fixed the texture of dark prismarine Stairs.
* Banners are no longer consumed from the inventory when placed in Creative mode.
* Pick Block will now pick the proper variant of buttons and pressure plates.
* Glass once again renders properly at further distances and certain angles.
* Zombie villagers created during world generation are no longer super fast.
* It's once again possible to eat raw fish.
* It is no longer possible to refill breath by swimming against ice.
* Fixed a redundant gray line at the top of the drowned's legs.
* The trident will now be thrown the direction the cursor is pointing when playing in VR.
* Pressing the 'Default Settings' button will now only affect the control scheme that is selected.
* Personal game mode is now fully applied in Game Settings when switched from Survival to Creative.
* The ender dragon will no longer get stuck if the player moves too far away.
* Bone meal is now depleted when used on Kelp from a dispenser.
* Dropped items can once again pass under top slabs.
* Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen.
* The book on the enchantment table screen no longer overlaps the suggested enchantment's name.
* Tall birch trees will once again generate in mutated birch forests.
* Mobs will no longer rotate their heads 360 degrees while in boats.
* Fixed water not rendering when viewed at certain angles near the surface.
* Splash water bottles will now keep dolphins hydrated on land.
* A controller tooltip will now appear when it is possible to place blocks underwater.
* All overhangs and floating islands will once again generate with grass or snow under them.
* Bryce mesa biomes will now generate correctly.
* Fixed entering a minecart from another minecart.
* Players will no longer spawn on land in the swimming animation after swimming near land and exiting a world.
* Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode.
* Riptide can no longer be used while riding a mount.
* Icebergs, seagrass, and kelp can no longer replace blocks of an ocean monument when generated.
* Fixed the glint on enchanted tridents in first person.
* Fixed the rotation of tridents while charging in first person.

## beta 1.5.0.1

**Beta 1.5.0.1** is the second beta version for Bedrock Edition 1.5.0, released on May 2, 2018, which adds conduits and fixes bugs.

### Additions

#### Blocks

Conduit
* Crafted with 1 heart of the sea and 8 nautilus shells.
* Can be activated by placing prismarine, prismarine bricks, dark prismarine, and/or sea lanterns in 5x5 open squares around it.
	+ When active, will give nearby players the Conduit Power status effect.
* Will not create a water source block when placed
* Version exclusive: When activated by 42 specified blocks, its inside texture will change again, similar to .
* Version exclusive: Can be oriented in 16 different directions on top of a block like mob heads.

#### Gameplay

Status effects
* Conduit Power
	+ Gives players Haste, Night Vision, and Water Breathing.

### Changes

#### Blocks

Blue ice
* Is now more slippery.

### Fixes

* Fixed several crashes that occurred during gameplay.
* Bone meal can no longer be used too quickly.
* Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
* Players can no longer breathe underwater by swimming into ice blocks.
* The breath meter will no longer decrease when the player is visually above water.
* The breath meter is no longer refilled after quitting and loading back into a world.
* Dolphins can no longer be fed fish immediately after they have already been fed.
* Fences can once again be placed on leaves and certain other blocks.
* Fixed water not rendering when swimming against the bottom of a block.
* Seagrass obtained by commands is now functional and stackable.
* Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
* All buttons will now display properly in the hotbar and when placed in an item frame.
* The Lead attach point no longer appears in front of the player when swimming.
* Items will no longer get stuck in flowing water source blocks.
* Zombies that have transformed from husks no longer have super speed on land.
* Movement speed will stay constant after turning while sprint-flying in Creative mode.
* Flying speed now stays constant while descending.
* Mobs once again no longer spawn on carpet.
* Baby animals will no longer take damage in boats.
* Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
* Tridents can no longer be destroyed by explosions.
* Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working.
* Tridents thrown underwater will no longer produce infinite bubbles.
* The 'Sign In' button will now disappear from the main menu after signing in.
* Using the '`/spreadplayers`' command will no longer set entities or players at y=255.

## beta 1.5.0.4

**Beta 1.5.0.4** is the third beta version for Bedrock Edition 1.5.0, released on May 16, 2018, which adds more Update Aquatic features and fixes numerous bugs.

### Additions

#### Blocks

Bubble Columns
* Created by placing magma blocks or soul sand in water.
	+ Magma block columns pull entities down.
	+ Soul sand columns push entities up.
* Version exclusive: Have a different texture than in *Java Edition*.

Turtle Eggs
* Created by breeding turtles.

#### Items

Scutes
* Dropped when baby turtles grow up.
* Can be used to craft turtle shells.

Turtle Shells
* Crafted with 5 scutes.
* Can be used as a helmet, adding 2 armor points.
	+ While equipped and in air, it will give the player the Water Breathing effect for 10 seconds.
* Can be used to brew the potion of the Turtle Master.

Potion of the Turtle Master
* Brewed with turtle shells.
* Gives the player Slowness IV and Resistance III.

Splash Potion of the Turtle Master
* Brewed with gunpowder.

Lingering Potion of the Turtle Master
* Brewed with Dragon's Breath

Arrow of the Turtle Master
* Crafted with 1 lingering potion of the Turtle Master and 8 arrows.

Spawn Eggs
* Added turtle spawn egg.

#### Mobs

Turtles
* Water mobs which make nests comprised of eggs on shorelines throughout various biomes.
* Can be bred using seagrass.
* Spawn on warm beaches in small groups.
* Lay eggs in their home beach.
* Drop 0-2 seagrass upon death.

#### General

Menu screen
* Added a new background to reflect Update Aquatic.

### Changes

#### Blocks

Coral
* No longer die as long as one side is touching water.

Kelp
* Changed the top texture.

#### Items

Cooked Cod
* Changed texture.

#### General

Options
* Reduced default field of view from 70 to 60.

### Fixes

* Fixed several of that top crashes that occurred during gameplay.
* Fixed a crash that occurred when a piston pushed a block.
* Fixed a crash that occurred when too many sea pickles filled an area.
* Increased performance when viewing particles from the ender dragon's attack and lingering potions.
* Guardians and elder guardians are no longer stuck as benthic creatures.
* Fixed conduit power not affecting players that were swimming through a 1x1 space and in range of a Conduit.
* Cached data once again appears on the storage screen.
* Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed
* Tropical fish textures now appear properly on Android devices.
* The coordinates of buried treasure are now accurate when using the '`/locate`' command.
* Pressing down on the controller no longer loses focus on the chat field.
* Fixed water flow being inconsistent and suspended around caves and ravines.
* Beacons and conduits now have sound effects.
* Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
* Lava falling onto a water block with seagrass or kelp from will now become stone.
* Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
* Fixed tridents damaging multiple mobs in a single throw.
* Passengers in boats will now take damage when falling from a high place.
* It is now easier to attack mobs while swimming.
* Fixed the cracking animation not appearing when mining blocks through the water surface.
* Leather horse armor no longer loses its dyed color after world conversion.
* Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds
* Fixed water coloring in mutated biomes
* Fixed the controller not being detected when resuming the game from suspended state after changing the profile.
* Map items now have the proper name displayed in chat for players when using commands.
* Fixed some chunk rendering that caused players to see through the ground at certain angles.
* Minimized animation delays with large stacks of falling blocks.
* Fixed experience orbs not always being picked up by players.
* Fixed drowned spinning in place.
* Zombies that transform into drowned will now drop items when they die.
* Dolphins and cod no longer get the jitters when swimming in groups.
* Silverfish can once again enter stone blocks.
* Arrows fired by skeletons and strays can now damage the wither.
* The paper doll no longer sticks out of the frame on the inventory screen while swimming.
* Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
* Fixed textures on low-end devices when the Education toggle was enabled.
* Fixed issues with zombie pathfinding and not attacking players.
* Pistons once again have the proper texture underneath them when placed horizontally.
* TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
* Fixed the hitbox of coral fans.
* The "Manage who can send you invites" button in Profile settings now points to the proper location.
* Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
* Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
* The 'Controls' section of How to Play now updates after remapping the sneak button.

## beta 1.5.0.7

**Beta 1.5.0.7** is the fourth beta version for Bedrock Edition 1.5.0, released on May 24, 2018, which fixes many bugs.

### Additions

#### General

Options
* Fancy Bubbles can now be toggled in the video settings to affect the look of bubble columns.

### Changes

#### Items

Tridents
* No longer break blocks in Creative mode.

### Fixes

* Fixed several crashes that occurred during gameplay.
* Fixed a crash that occurred when suspending the game during world generation.
* Particles now appear when player jump into water.
* Particles now appear when tropical fish flop into the water.
* Fixed Bows not appearing in the right hand when being charged.
* Fixed the texture of the wither's armor not appearing properly with several texture packs.
* Fixed the rotation of oak trapdoor textures.
* Fixed seam lines appearing between cactus blocks on the City Texture Pack.
* Fixed missing water textures while underwater and a block is placed above the water.
* Crops will no longer grow by repeatedly placing a full size, non-transparent block on top of them.
* Blocks can once again be repeatedly placed when flying sideways in Creative mode.
* Mobs will no longer spawn on top of redstone components.
* Fixed the delay in ice textures appearing when using the Frost Walker enchantment.
* Enchanted tridents no longer flash red when entering fire.
* Armor stands can now be destroyed by thrown tridents.
* Salmon will no longer get stuck on the edges of Old worlds.
* Throwable items will no longer hit the player when there is a parrot riding on their shoulder
* Dolphins can no longer fully clip through magma blocks.
* Increased the collision boxes of fish.
* Fixed Slowness levels over 4 not appearing on the mob effects screen.
* Water now appears properly around ladders.
* Slowness effect no longer changes field of view based on the effect's strength
* Sea turtle eggs no longer flicker when placed in an item frame.
* Zombie villagers now attack sea turtle eggs.
* Fixed particles not appearing when placing sea turtle eggs.
* Tridents no longer fall below ground after hitting mobs and players.
* Drowned now have correct arm rotation when swimming.
* Spawn eggs can now be obtained by using Pick Block on drowned in Creative mode.

## beta 1.5.0.10

**Beta 1.5.0.10** is the fifth and final beta version for Bedrock Edition 1.5.0, released on June 6, 2018, which fixes several crashes and bugs.

### Additions

#### General

* Added a new pop-up window asking the player if they are enjoying *Minecraft*.

### Changes

#### General

Menu screen
* Reorganized buttons.

### Fixes

* Fixed several of the top crashes that occurred during gameplay.
* Fixed a crash that occurred when placing sea turtle eggs into the inventory.
* Entities no longer become invisible based on the position of the observing player.
* Improved performance around ocean monuments on Android devices.
* Players will no longer gradually drift up or down when swimming straight ahead.
* Fixed some Update Aquatic sound effects not playing on low memory devices.
* Flowing water now angles properly when flowing down.
* Flowing water touching Stairs that contains a water source no longer causes water to flow from the solid face of the stairs.
* Fixed rendering issues with flowing water and flowing lava.
* Lava will now render when the player's perspective is right below the surface.
* Fixed blocks that were removed underwater not creating source water blocks.
* Dropped items no longer float against the water current.
* Tridents no longer disappear when they hit armor stands.
* Bubble columns now reappear quickly if they were blocked by a solid block.
* Decreased the time it takes to break coral fans in Survival.
* Rain no longer severely limits view distance.
* The drinking sound is no longer played twice when drinking a potion or milk.
* Guardians once again spawn in valid water source blocks.
* The Mob Griefing game rule now converts properly from Console Edition worlds.
* Powered observers now convert properly from Console Edition worlds.
* Fire Resistance once again protects players from blaze ranged attacks.
* Decreased the damage given by standing in lava when armor with Fire Protection and Protection enchantments is equipped.
* Protection enchantments once again protects players from all types of damage.
* Special symbols in a player’s nickname no longer cause a syntax error when trying to teleport that player from the Host Options tab
* Woodland explorer maps once again point players correctly to woodland mansions.
* Pumpkins are now consumed when creating an iron golem.
* Top snow falling on a snow block no longer loses one layer.
* Fixed an issue with saved worlds not syncing properly between Xbox One consoles.
* Increased the durability of sea turtle eggs when items are dropped on them.
* Zombies and Drowned no longer jitter while jumping on sea turtle eggs.
* Drowned will once again leave water to attack player at night.
* Ice placed on magma blocks in the Nether no longer create water source blocks when melted.
* Hay bales now have the correct bottom texture when held or seen in item frames.
* Arrows of the Turtle Master now apply the proper Resistance level to the target.
* Active conduits no longer have a black texture surrounding them on some devices.
* Fixed players losing ownership of tamed animals after updating to the latest beta version.
* Fixed the sneak control not exiting a boat when using keyboard/mouse controls.
* The player model in the skin picker no longer covers the rotate icons in certain GUI scales.

## Notes and references

1. ↑ "Minecraft Beta - 1.5.0.0 (Xbox One/Windows 10/Android)" , April 25, 2018.
2. ↑ "Minecraft Beta - 1.5.0.1 (Xbox One/Windows 10/Android)" , May 2, 2018.
3. ↑ "Minecraft Beta - 1.5.0.4 (Xbox One/Windows 10/Android)" , May 16, 2018.
4. ↑ "Minecraft Beta - 1.5.0.7 (Xbox One/Windows 10/Android)" , May 24, 2018.
5. ↑ "Minecraft Beta - 1.5.0.10 (Xbox One/Windows 10/Android)" .