World Events

World events are random things that can happen from time to time. They can be positive or negative. Most of them go away after some time.

## Ancient Discovery

**Type:** Positive

Ancient Ruin world feature appears near affected city.

## Baby Boom

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-15 turns

**Race:** May affect every race other than Unhallowed

Increases population growth by flat +100

## Bad Moon

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-25 turns

???

## Blood Moon

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-25 turns

???

## Blue Moon

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-25 turns

???

## Breakthrough

**Type:** Positive

Instantly finishes current spell research.

## Call to Arms

**Type:** Positive

Instantly finishes current unit production

## Chaos Moon

**Type:** Negative

**Minimum turn:** 61

**Duration:** 2-5 turns

???

## Comet

**Type:** Negative

**Minimum turn:** 81

Part of population in affected coastal city dies (10-25% probably).

Destroys 1-3 buildings.

Corrupts 2-5 tiles.

All units in affected city receive 8d8 fire damage.

## Dark Presence

**Type:** Negative

**Minimum turn:** 31

2-5 land tiles in affected city's range become corrupted.

## Dawn of the Dragons

**Type:** Negative

**Minimum turn:** 151

1-2 hostile Fire Drakes appear near affected city.

## Disjunction

**Type:** Negative

**Minimum turn:** 31

Random global enchantment gets dispelled (this includes all city and unit enchantments cast from strategic map).

## Earthquake

**Type:** Negative

**Minimum turn:** 81

Part of population in affected coastal city dies (10-20% probably).

Destroys 1-2 buildings.

All units in affected city receive 15d6 bludgeoning damage.

## Enter the Titan

**Type:** Negative

**Minimum turn:** 151

Devs suggest you should have already won by now by spawning aggressive Neutral titan near affected city.

## Equinox Celebration

**Type:** Positive

**Minimum turn:** 51

**Duration:** 5-20 turns

**Race:** May affect every race other than Unhallowed

-20 unrest in all cities.

## Famine

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-15 turns

**Race:** May affect every race other than Unhallowed

Affected city receives -75% penalty to food production.

## Fauna Bloom

**Type:** Positive

**Minimum turn:** 31

Animal resource appears close to affected city.

## Flora Bloom

**Type:** Positive

**Minimum turn:** 31

Plant resource appears close to affected city.

## For the Good of the Empire

**Type:** Positive

**Minimum turn:** 51

Adds 25-100 gold to your treasury.

## Gaia's Blessing

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-25 turns

???

## Gaia's Curse

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-25 turns

???

## Gift of the Gods

**Type:** Positive

**Minimum turn:** 81

Player receives random item.

## Good Moon

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-25 turns

???

## Great Infusion

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-15 turns

Somehow improves power of all nodes.

## Gremlins at Work

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-25 turns

**Race:** May affect every race other than Unhallowed

Affected city receives -5% food production, -5% research, -5% gold, -5% production.

## Harvest Moon

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-15 turns

**Race:** May affect every race other than Unhallowed

Increases population growth by flat +100

## Hero's Aid

**Type:** Positive

**Fame required**: 0-40 depending on a Hero

Opportunity to recruit hero.

## Hurricane

**Type:** Negative

**Minimum turn:** 81

**Race:** May affect every race other than Unhallowed

Army on the sea/shore tile receives 6d20 damage.

## Local Bandits

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-20 turns

**Race:** May affect every race other than Unhallowed

-10% Food Production and Gold

## Lost Settlement

**Type:** Positive

**Minimum turn:** 71

**Duration:** 5-20 turns

**Race:** May affect every race other than Unhallowed

???

## Lunar Eclipse

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-25 turns

+20 unrest in all cities.

## Mana Short

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-20 turns

???- I think nodes stop giving you power for the duration.

## Mineral Discovery

**Type:** Positive

**Minimum turn:** 31

Mineral resource appears near affected city.

## Nature's Rebellion

**Type:** Negative

**Minimum turn:** 121

Spawns hostile army near affected city.

## Nature's Resurgence

**Type:** Negative

**Minimum turn:** 31

Purifies 2-5 tiles close to affected city.

## Plague

**Type:** Negative

**Minimum turn:** 81

10%-25% of population in affected city dies.

## Planar Conjunction

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-25 turns

Temporary one way portal to other plane appears. You need to defeat its guardians to pass.

## Political Marriage

**Type:** Positive

**Minimum turn:** 81

Neutral city joins your empire.

## Riots

**Type:** Negative

**Minimum turn:** 41

Affects a city that has unrest different than 0. Rioters destroy building.

## Silver Moon

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-20 turns

**Race:** May affect every race other than Unhallowed

All cities receive +25% bonus to gold production.

## Solar Eclipse

**Type:** Negative

**Minimum turn:** 31

**Duration:** 5-25 turns

+50 unrest in all cities.

## Solstice Celebration

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-25 turns

-50 unrest in all cities.

## Tsunami

**Type:** Negative

**Minimum turn:** 81

Part of population in affected coastal city dies (10-30% probably).

Destroys 1-2 buildings.

All units in affected city receive 6d6 bludgeoning damage.

## Trade Winds

**Type:** Positive

**Minimum turn:** 31

**Duration:** 5-25 turns

Targets all players. Effect currently unknown.

## Travelling Fair

**Type:** Positive

**Minimum turn:** 31

**Duration:** 3-5 turns

**Race:** May affect every race other than Unhallowed

Affected city receives +25% to gold production and +25% production.

## Volcanic Eruption

**Type:** Negative

**Minimum turn:** 31

Tile turned into Volcano.

## Wandering Bard

**Type:** Positive

One time +5-+10 boost to your fame.