recursal/Fanatic-Fandom huggingface dataset:
Faiths

List the name of the Faith as H2 and then remove the H2 from the rest of the text of the entry. This will make more sense when you type something and then highlight it. Also make the name a link to their own page.

## The Denied Faiths (Hot garbage)

#### Belgraan, God of Avarice

References to the Flaxen King were found as part of the Denied Faith rituals that created the new sanctuary. [Leyara]

## The Minor Faiths (Who?)

There are many outside of the major gods, just much smaller. They are often informal with no central tenants or specific worship requirements. God of Art, Love, Respect, Harvest, Wilds, etc. all exist.

### Survival

#### Laer, God of Change

An old, no longer worshipped God. God of Change and the Cycle of the seasons. The people who are ushered into the afterlife are the people who follow the cycle of life: running theory is that Laer cycles souls back into the world.

#### Serius, God of the Wilds

A combination of the 3 wild faiths, or "God of All" including the mind. A being named Tegan came into Coventry looking for follows of Serius. They were old enough not to know of the Demonae being locked out by the Angel of Sacrifice. "Boats are different". Tegan is looking for their god.
Poem from Magiar Zivka

### Poem found through Magiar Zivka, who scried on the Dread Lords and received a new Grim bloodline mark:

The Barrier! Protection of all that is from all that cannot, the Angel, the Saint, the veil pulled closed

Close! The Destruction of all, the ending gathers, pushing, waiting. A single, brief tear.

Tears, black. An eye sees an eye, a gaze that should not behold and an undoing within, but reflected, the truth plain.

Plains, dry, dead. The eye, the foot through the gate, the land knows, the seals crack, the Huntress has her bow

This passage refers to The Huntress, who is next to rise.

Bowing, he waits. He’s always waited. For the word of the Pale Queen, once more eyes see what they cannot, and she rises, death following as her gown’s train.

This passage refers to The Consort

Trained, waiting, ready. The betrayers, the (I can’t read my own handwriting) compted, the fallen. Those of long ago, those of now, gathered waiting. A smile, on his lips a lie.

Lying, sleeping, those who would lead and be led begin to stir.

\*\* Ask Hetae for details about other ritual stuff
Brother Rowen

Played by Jake McCarthy

Location: Brethailya

Affiliations/Groups: High Priest of Aphinae on Coventry, True King of Brethailya

Notes: Real name is Malen Rowenmourn III and he is the true king of Brethailya in hiding. Until Event 6 of Fall 2022 when he claimed his Sovereign mantle and went to reclaim his kingdom.

He's a good man and could no longer straddle the fence between his place in Brethailya and his place in the Church of Aphinae.
Notes on Lucent Throne

### Notes on Lucent Throne [Ismene]

* A general (Titus Alexander) from the Protectorate was forced out for trying to preach Protectorate superiority and wanting to take over Almeryn and found support with the Lucient Throne.
* They’re hanging out on an isolated island nation west of Pallandine and S/W of Embridge Haven.
* He has been given overall command of their forces
* He is recruiting, attracted to mostly younger siblings, has collected some of the great houses of the Protectorate.
	+ Suspected that many houses have at least some members who are allying with them.
* When people pledge to Titus they may be getting marked
	+ Can use magic to reveal the mark
	+ Ismene is uniquely suited to performing a ritual for this

* They want Raiz to write out a formalized plan for a specialized force to go to each nation and train them.
	+ Let each nation keep their borders
	+ Sidle up to all the nations
	+ Need formalized docs for each nation
	+ Start writing letters to everyone we know
Loranin

## The Church of the Inward Mind

Dreams can be a powerful force in the world. They can cause us to rethink what we know and they can cause us to change in the most profound of ways. It is only through the stillness of mind that our dreams can be viewed and it is only by the devout that the paths of the mind can be walked. The Church of the Inward Mind worships Loranin, god of dreaming, tranquility, and introspection. The Church and the priests that serve Loranin serve several functions within Almeryn societies. Most commonly they are the conduit for the faithful and the hopeful to cast their desires into the aether with the hopes that prayers will be answered and wishes fulfilled. A parent’s wish for a healthy child, a warrior’s wish to survive the coming battle and see the dawn, a merchant wishing for a good venture…these are the people who might call out to Loranin. A Temple Warden of the Holy Aegis might serve Gaen but Loranin is the name that will be next on their lips as they grip their sword tight. Often, it’s a whispered prayer in the moment, and sometimes, if life allows, a coin and a whispered plea in the priests ear to ease the troubled heart.

Second, the Church works with the priests of Avinyar to heal those whose bodies are whole but whose minds have been broken. The Church has many sanctuaries throughout Almeryn where they take in those poor unfortunates and try to seek within them some semblance of who they once were. It is not only those infirmed who are invited to seek out the monasteries of Loranin. Those who are sick of heart or in need of quiet reflection are always welcomed to the silent halls of her temples.

The third, and least well understood, an aspect of the Church is the ability of some priests to walk the paths of dreams. The priests of Loranin who do this are small in number for it takes years of training and only those who show an innate aptitude and courage are allowed to begin that study. But the skilled among the priests of Loranin can create a path into the mind. They have been known to battle the forces of madness and darkness, to explore the depths of reason and sanity, and to drive back the terror of nightmares when they threaten to overwhelm.

1. ↑ Rulebook
Keladen of Skalfang

Ancestry: Sumerak

Touched: Solarin

Training: Temple Warden, Ritualist

Faith: Church of the Inward Mind

Kingdom: Damryn

Team: Skalfang

Affiliations: N/A

Interests: Inward Mind stuff, Fathom Calling, learning practical skills with priests of Kelor (Jani mods), generally helpful, hopeful participant in International Crime
Gideon Starling

Ancestry: Hirlath

Touched: Grim

Training: Sorcerer, Ritualist, Scribe

Faith: The Lady of Storms

Kingdom: Magnus Arcanum

Team: Guam

Affiliations: Shadewalkers, Ebony Blades

Interests: Researching interplanar mechanics. Interested in most things, super reckless, collects and shares information (for example, this wiki). Specifically collects copies of any rituals he can find so the town can potentially use or adapt them later. Seeking to find a way to become a Priest despite being a Magiar.
Hetae's Notes

When the world was yet young, a woman lived. A great seer of surpassing power and skill. Held as a slave and with great malice, her life and ambition was laid waste and she was Corrupted into being the first and mightiest of the Dread Lords.

Shouted at the water for the above

Vizier- sealed in The Dead-Lands.

Senescal

Huntress- second to rise

Jester

Consort- first to rise, West Fall Forest

Analysis of notes recovered from site of a ritual

3 rituals to raise and empower a dread lord. Rituals cannot be stopped, but can be disrupted to reduce potency

Raises the dreadlord. Almost impossible to stop once begun.

Not divine in nature

Empowers the Dreadlord. This can be interrupted

* 6 sacrifices empower the Dread Lord through necromancy. These take place in groups of 2.

Divine in nature, but dark and foreboding

Creates a connection between the Dread Lord and the Dread Queen

Corrupts the area to create a Well of Power.
Ismene's Notes

* Chimera were kindra- Tir were using power of creation irresponsibly- Aphinae was like, Nope! Split that shit into Divine and Arcane.
	+ Currently unable to recombine them- but theoretically the way to beat the demonae
* Need to pray? (Don’t remember the context for this)
* Aphinae keepin SECRETS (shocker) (Don’t remember what was said that shooketh Ismene so much though)
Demonae

>  It is unknown what the true origins of the demonae are, but there are some that think they are fallen gods, there are others who hold that they, Demonae, are a natural counterpoint to the Gods and that they are a natural manifestation.  The Demonae are here with a single minded purpose and that is to destroy, and therefore they must be destroyed first... period.
>
>
> There is a heirarchy to the Demonae, though it is not known what the top of that heirarchy looks like relationsally, but it is historically known that there are factions within the Deomnae and it seems that the factionalization is based on who any one of the Demonae seem to be allied with.
>
>
> There are levels of power to the Demonae.  Is it believed that there are five levels of power to the Demonae.
>
>
>
> 1. Demonae Spawn
> 2. Demonae Corrupter
> 3. Demonae Praetor
> 4. Demonae Imperitor
> 5. It is unknown what the top level of the Demonae Hierarchy is called
>
>
> There are also supposedly named Demonae that have a special purpose but may not fit directly into this hierarchy structure.  It is unknown how many demonae at each rank but it is believed that there are fewer higher up and far more in the lower ranks.
>
>
>
> It is known that the most common attack traits for the demonae are by ice and by darkness.  The more powerful Demonae can attack things by corruption and by dread.
>
>

Demonae currently reside in the Dark Garden, a place within the nothing that is the Outerdark. Within the Dark Garden exists a place called the Cradle (Yara has little knowledge past the name, and Morellin's descriptions weren't clear).

#### Known Demonae

- Leviathan

- Demonae who raised the Huntress

- Demonae who cursed Aleister

- Goram

- Myrim

### Notes from a Holy Aegis temple/library

Yara's Notes on Demonae

1. ↑ On the Nature of Demonae, by Lanciester Malvainasion (provided by the Wellspring of Virtue as information we need, and therefore can be trusted)
2. ↑ Morellin, event 8
3. ↑ 3.0 3.1 from Temple of the Holy Aegis
Notes from a Holy Aegis temple/library

[Event 4 I think? - Gideon]

Notes researched from battlefields of The Rupture

First step to enter Primarch Browley of the Holy Aegis’ library to recover the following

“We evacuated as many as we could from Ziegard.  We lost nearly a full company holding Postern Gate for evacuation.  Primarch Walsh was among them.  The City was overrun in hours.”

“I’ve sent notes on the Chimera to the legions In Damryn and Protectorate.  They’ve both managed to muster a sizeable force, and our companies there are some of the best.  Hopefully they’ll be able to make use of them.”

“I managed to liberate what few volumes I could from the temple.  I’m being ordered back to Tyros with my people to start disseminating information to the rest of the Church.  It is necessary work, but there is some shame in hiding in my archive while”

“Sent a section of my work on Demonae to the Inward Mind temple n …. They’ve had worrying run ins with some Demonae in the area”

“Anders brought me references to something called the Sebline Codex.  It has something to do with Dreadlords, but we don’t know much more.  I’ve asked them to investigate further.”

“I’ve sent copies of the rest of what I have on the Demonae, especially the strongest of them, Goram and Myrim.  If this ritual goes poorly, they’ll see that the information gets out.”

“Ullie managed to find some fragments of the Sibline Codex, nothing more than a couple of passages.  It has something to do with powerful Dreadkin killing some Queen.  We’ll keep looking, but we have so little time at this point.  I miss Andrea.”

“Troops are still too green – was that why they went quiet for so long?  To hell with them.  … a false sense of security?  Was it possible something was keeping them out, could something be created to keep them out?”
The Shade

> *Within the Sphere of Creation, somewhere beyond Almeryn, lies a place where no one treads lightly or without specific purpose. The Shade is a place where strange and fantastic beings come and go; appearing and disappearing anywhere across the World. Some live on Almeryn and only slip into The Shade when necessary to escape mortals. Some live in The Shade, and it is whispered, even Beyond that.*
>
>
> *Tales of The Shade have been told for so long now that no one knows when it came into being. The Shade is a place of legend where creatures of myth – Minotaurs, Hydra, even Gryphons – fled to avoid being wiped out entirely by heroes on quests to make a name for themselves. No one knows the full scope of The Shade, and it is likely that no one ever will.*
>
>
> *The Shade long ago became a curse of choice for most people on Almeryn. On any given day, you can hear cries of “By The Shade...” starting a sentence about anything from the weather to the economy and back again. Fisherman often tell tales of creatures chasing the fish away and causing havoc with their ships. Rangers will tell you about Huldra using beautiful song to lure a person to their death in remote places.*
>
>
> *It is said that in ages past, Gorgons walked Almeryn, and that Djinn were as easy to find as rabbits. Many generations have come and gone since aged heroes told their grandchildren about their youthful quests to destroy Hydra or capture a Gryphon.*
>
>
> *Not monsters of myth, but more dangerous by far, are the Fae. Tales of sightings make the rounds every few decades; sightings are rare and tales are exaggerated, but neither are less terrifying because of it. Though it has been near to 300 years, folk tales of the last Wild Chase to be seen are still prevalent on most of Almeryn, and shamefully prolific in some places.*
>
>
>
> *Beware, Almeryn. Ring the bells.*
>
>

## Creatures of the Shade

* Djinn
* Gorgons: Gorgons have recently migrated out of the shade and are settling on Coventry.
* Shadehounds

## Shadewalkers

### Current Events

May 2023 - The Shade appears to be vanishing/shrinking/being no more. Some creatures within the Shade are having to flee because there homes are vanishing. Grilick has more details about this; The Gorgons have moved to the island of Coventry, and there may be other creatures that are looking to leave their homes in the Shade for other places.
Aoran

## Black House & Grey House

All souls require judgment, both in life and in death. Aoran sits as the impartial master of Judgement both temporal and spiritual. In death, it serves as the arbiter of the souls of the deceased and, in life, it serves as the patron of judges. Priests of Aoran fall into two categories, those that serve the dead and those that serve the living.

#### Black House

The priests of the Black House serves the dead, preparing bodies for funerals, counseling families, and maintaining graveyards throughout the realms. They are staunch opponents of the Dreadkin and anything that would seek to permanently pervert the cycle. While many of the Black House spend the entirety of their time in the day to day process of ushering the dead back into the unknown, there are contingents of the House that actively seek out necromancers that work to violate the natural course of life and death.

#### Grey House

Priests of the Grey House serve as advisors to judges and rulers alike and in some cases advocates or mediators for people in need. To the Grey House, judgment is divine, but justice varies to some degree from place to place and people to people. The Grey House has made it one of its missions to compile the laws both formal and informal in every culture in which they reside. How the Grey House is integrated into each kingdom and even community varies, they are always in some form of dialogue with their communities.

While the two Houses are technically independent, they are staunch allies and, in rare cases, priests of one house have been known to step into the roles of the other House in emergencies.
Event 8 - May 2023

### Encounters & Mods

* Helped Morellin return from the OuterDark and learned of his adventures there.
* Picked up a corrupted item from the Kestoff Wildlands
* Bryce taught lessons on Dreadkin
* Kelor Adventures
* Class on how to destroy magical artifacts by an archmage from the Red Tower
* Tactics and field command test with Lysander/War College
* Milce from the Red Tower was taking questions for the library, which is an ENTITY <3
* Yashiin test of Perseverance: gave Trait Perseverance to any who were there.
* Fae Queen of the Tritons was met
* Spoke with the Grey, headmaster of House Kraken. They have been using ritual magic to glean information about the chimera and Demonae.
* Rivulet Fishing
* Clock mod for Leviathan things.
* The Hunt: eminent pursuit folks were led to a dagger that was being kept by the brother of the Huntress, whose spirit still resides in the Kestoff Wildlands. We can use it to kill her alphas and probably her.

### Town Fights

* Friday: tried to stop the Seneschal from rising by interrupting his ritual.
* Saturday: Huntress Alpha #1 of 5
* Harvesting Chimera blood to protect the Gate

### Lore Dump

* Acheron stopped by and spoke with Micah and gave us more of his story; its a doozy
* Our locations for the Dreadlords are wrong; need to be corrected
Notes from Ritual Site where Consort was Raised

·         Raises the dreadlord.

·         Almost impossible to stop once begun.

·         Not divine in nature Empowers the Dreadlord.

·         This can be interrupted

·         Divine in nature, but dark and foreboding

·         Creates a connection between the Dread Lord and the Dread Queen

·         6 sacrifices empower the Dreadlord through necromancy.

·         These take place in groups of 2.

·         Corrupts the area to create a Well of Power.

Priest – interrupting the secondary ritual weakens the Dreadlord as it is being raised.

Magiar – the third ritual, cast here, creates an effect similar to a well of power.

Magiar – there is some power in this place that feels like your well of power

Magiar – the second ritual in this place empowers the Dreadlord as it rises

Archer – the ground for hundreds of yards is trampled by unshod feet.

Ritualist – evidence of 3 rituals in this place

Warrior – a large fight took place here.  1 side had a dozen, the other over 100

Ritualist – there is a ritual to establish a Bastion of Power at this place for the Dreadlord raised here

Ritual 1 – Raises the Dreadlord.  Almost impossible to stop once begun.  Not Divine in nature.

Ritual 2 – Empowers the Dreadlord.  \*Can be interrupted\*.

·         Divine in nature, but not dark and foreboding.

·         Creates a connection between Dreadlord and Dread Queen

·         6 sacrifices empower Dreadlord through necromancy.

·         Groups of 2

Ritual 3 – Corrupts the area to create a well of Power

Priest – interrupting the secondary ritual weakens the Dreadlord as it is being raised.

Warrior – the blood of a dozen people has been spilled here, some murder, some battle

Warrior – children, dreadkin, and the 4 mortal ancestories all fought in this place

Archer – a lot of dreadkin fought in a battle here

Archer – there are not as many animals in the area as there should be

Ritualist – The magic in this place is not divine in nature

Magiar – the secondary ritual in this place empowers the Dreadlords as it rises

Group 2 –

Magiar – the third ritual cast, if interrupted, weakens the Dreadlord

Priest – the second ritual casting creates a connection between the Dreadlord and the Dread Queen

Priest – residue of a magic, dark and ugle

Magiar – the primary ritual cast here, once started, will complete successfully with the raising of a Dreadlord

Priest – this place was an aura of corruption

Archer – at least 6 bodies were dragged out of this area

Ritualist/Herbalist – To raise a Dreadlord is nigh impossible to stop ritual 1

Priest – this place has connection to the Divine, but dark and foreboding

Warrior – it looked like well over 100 Chimera fought here

Ritualist – There is a form of necromancy empowered by death and destruction …

Archery – there were many signs of 3 large pools of blood spilled here, then dried

Ritualist – there is a ritual to establish a B
Raw Notes on The Exiled

Raw Notes on The Exiled [Ismene]

* Her name is Rosalind
* Was a member of the Red Tower
	+ Odynthall blames Red Tower for her being a problem
* HATES Brethaliya
	+ (Rose’s conspiracy- She’s girlfriends with Princess of Nightmoore, hates Brethaliya because they killed her fam)
* Takes people’s souls, puts them in beads
	+ Body left behind known as a “husk”
* Her attention was turned to Nightmoore- villages along the coast specifically
* [Oct 4, 2022, Yarra] Keladon has more info on this person - she outright asked the Princess of Nightmoor if they knew anything about this person and Kel is positive they lied about it
* She turned a prospective student of hers into some sort of undead watchful guardian spirit watching over a crypt in Brethailya. The spirit hates her.
* Aldrin Serrith is her ancestor. The spirit that gave this info said her great-grandfather.
	+ Her goal is to Ascend as he did and outdo him, to prove she is better than her family, who were “nobody” in the spirit’s words.
* She is motivated by greed, desire for power, and her strong feelings about Veronica (rge, regret, sadness)
	+ Veronica was described as someone who could have walked the same path as her, but who chose not to go with her
* The guardian spirit said the way to defeat her and free the husks is to remove her belt of beads. The belt is not magically attached to her or anything similar.
* The spirit has agreed to provide us with help/advice one last time if we properly bury her skull.
* The spirit also said there may be information of additional use in the catacombs beneath the cemetary in Brethailya where she had been bound.
The Eminent Pursuit

# God of the Hunt

The God of the Hunt lives in the world to show its inhabitants what it means to work for their existence. He is the essence of necessity and his priests teach the world to seek what is needed to survive. His presence is felt everywhere. Rangers have been known to be touched by his Angels, for their daily life encompasses his words. Alchemists are known to pray to him so that they may find what they need to create their potions and wares. Townspeople worship his name, for it is by his blessing that they do not starve.

It is known that those who have disappeared from the eyes of the world are being stalked by the God of The Hunt. For their choice to be shrouded in shadow spits in his face and issues a challenge. He is a proud God and will always seek what does not wish to be found. The Followers of the Hunt are fond of their challenges, always striving for bigger prey, a larger find, and more glory. While no follower of the Hunt wishes to fail in theirs, each one knows that eventually you take on a challenge too big. It is the hunt that is divine, and for there to be a hunt there must be a winner and a loser. There is no dishonor in being prey.

On his high holy day, a vast challenge is issued to the populace. He hides objects of natural magic about the world. If these items are all found, they act as components for a ritual of sacrifice to the God of the Hunt. It is the job of everyone to find what he has scattered about the world. If the ritual is complete and successful, participants have been known to have the God of the Hunt smile upon them and grant them a boon to help them in their searches for the treasures of the world. However, that applies to their hunt in life.

1. ↑ Rulebook
Coventry Larp Wiki

**Welcome to the Coventry Larp Wiki!**
This wiki is for players to share information about the Coventry larp campaign. All information shared is considered in game knowledge for anyone reading it if they so wish. By all means, edit pages as you learn more info, but please make sure to cite your source of information as that can greatly impact the reliability of certain knowledge.

## **Editing and Adding Information**

Instructions for how to us the Wiki are down at the bottom of this page. You will need to have a free account and be logged in. **PLEASE make edits and add things. If nothing else, go to the Adventurers section and add yourself.**

You can also just email Mickey at silway@gmail.com with the info and he (It's me, I'm writing this) can add it to the wiki for you if you prefer.

When adding information, particularly long explanations, please include a short summary at the beginning for people to get the gist of the topic. For example, a particular villain might have a long and complex history and motivations for what causes them to be our enemy, they may be enslaved against their will or their family is held hostage or they were raised by evil people, but the summary could simply say "He is a Grim in service to X other villain because his living family is held hostage. He likes to destroy weapons." Then go on to describe all the particulars.

Mickey's Random Tips For Editing

## Organizational notes

If you mention a relevant person, place, or thing, please try to link to its page (at least the first time you mention it in a given article). If it doesn't have a page, do a quick search to see if it has a header on another page you can link to. If not, highlight the name and click the linking icon to generate a new page for it.

## Miscellaneous

### NPCs to be sorted

This is a holding page to put some data about NPCs before they get sorted into other categories. Expect entries here to come and go as things get organized properly.

### List of Magiar Soul Traits

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Event 6 - Oct 2022

*Please make bullets, and put things in categories :)*

### Encounters/Mods

* Tracked down information for someone from Gallia; overheard a conversation between a Leviathan and its’ general (Chimera). Leviathan is planning an attack on areas north east of Coventry, mainland. Map piece shows locations. Leviathan is demonae? (attacked w/ dread)
* Began process of re-empowering the War College sanctuary with some duels
* Anyone with Ritual Magic was given details on how to Scry (info skill!)
* Heaven’s Folly; met with another Yashiin and discussed their weaponry. Divine weapons are a thing, and they are partially sentient magical artifacts that will morph to suit a wielder they choose. Can be a weapon, staff, book, etc. They are hidden away to keep them from being destroyed by Demonae. There are demonae whose powers are to destroy weapons like these.

### Town Fights

* Friday Night: cleansed a lake that had been corrupted by the Huntress
* Saturday afternoon: expedition into the Shade
* Saturday Night:  freed the Consort from the Pale Queen/Dreadlords control

### Lore Dump & Random Notes

* Pale Queen is Eva Sabiline, originally from the kingdom of Tyr- where she was enslaved and used for her powers as a Seer.
* Locations of the remaining dreadlords discovered
* Location of ancient civilization of Tir-T….?? Can anyone spell this?!
* Location of Kingdom of Harnmoore:  area of Brethalyia?
* Rumors of a Ghost Ship attacking merchant vessels in the northern sea; no further details
Gaen

## The Holy Aegis

Gaen, the God of Protection, has long been revered throughout the lands and Kingdoms of Almeryn. Nearly every society has people who are weaker and people who are stronger; people who must be defended and those who will always defend them. Back to time immemorial, whenever a group gathers together and bond, there has always been someone who will stand and protect the others. The last archer on the tower, the last shield in the gap, the last sword in the breach. Gaen has stood as patron of all those who stand in defense of a person or a place.

The Church of the Holy Aegis has existed for numerous centuries, its priests ministering both to those that stand against the forces of destruction and those in need of someone to shield them. A well-organized church reaching beyond the borders of kingdoms and nations, the Holy Aegis is one of the few faiths where it’s temple wardens outnumber the priesthood by a significant amount. In many smaller communities that had a need, but lack the number for a true town guard or protective force, the Holy Aegis often steps in to aid through Temple Wardens and sworn Deacons.

Gaen is also the patron of parents in their capacity as defenders of children. To some, it seems an odd pairing, but no parent has ever doubted the connection they have to the good, sword-wielding Wardens. A small order of priests within those sworn to Gaen, many parents themselves, specifically choose to minister and ensure that vulnerable children have the protection they need.

The Holy Aegis was one of the faiths that were hardest hit during the Rupture. Before the conflict, the Church was rumored to be able to field a veritable army of its own, large enough to rival most small nations. When the war ended and the dust settled, both through death and the sudden crisis of faith that most of the churches suffered, the Holy Aegis has left a shadow of what it had been. In the last century through focused efforts by its clergy and many acts of contrition the Church has slowly found a flock willing to dedicate themselves to Gaen again, but they have a long way to go if they want to return to their former glory.

#### Notable Figures

Micah Farbridge, Saint of Hayliel, the Angel of Last Battles (or the Angel of Sacrifice)

1. ↑ Rulebook
The Lady of Storms

## The Wayward Vast

It is difficult for mortals to understand the ways of the God of Storms. It is her nature to create winds that rip and tear at the world. On any given day, her wrath may flow through Almeryn, destroying everything in her wake. It is beyond the understanding of mortals to know her ways, just to pray to keep her at bay.

The Wayward Vast was created as a way to honor The Lady of Storms. When she begins to rage, there is no stopping her. So it came to be that a group of people began to pray for her peace. It appeared that their worship calmed her in moments, and instead of filling the world with destruction, she would come to the townspeople and aid them, such as providing showers to water their fields. Families of sailors found that if they called out to her, that more often than not, their husbands would come home.

Politicians are known for calling on Priests of the Wayward Vast, for it is by the blessing of the divine that they may have meetings of importance go uninterrupted by rain and wind. Mages require her presence, for it is her raw anger that they harness to perform their most difficult rituals. Military Generals have Priests in their ranks to attempt to manipulate battles to their whims. Her name can be found on the lips of children, singing rhymes to keep her away so they may have a day of sun to enjoy.

Unto the Lady of Storms

We pray to you this day

We beg your clouds don’t form

Please keep your rain at bay

Portions of the Wayward Vast are found around the world. Anywhere that calls for the land to remain calm, The God of Storms is prayed to. You will see their temples on coastlines. Some reside on cliffs overlooking the sea. Echoes of prayers resonate in the waves as they’re cried out from those gazing at the horizon.
Joe ring

**Joe Ring** was the first space station in Borann, finished in 2578

## Structure

Joe Ring was a large habitation ring with large stretches of solar panels. It could hold up to 2000 people, making it a station by today's defintion.

## Decommissioning and Museum

Joe Ring sustained heavy wear and tear damage over its active period from 2578 to 2712. Eventually, in 2713, the station was decommissioned. It is now a museum around Borann A2.
Rothsart Felkein

Rothsart Felkein gold Dragonborn luxury goods import/export merchant who operates primarily in Feldaire. He is one the overweight side, with flaky chest skin that can often be seen through the open neck of his trademark outfit, a track suit that he can change the coloration and patterning on with a wave of his hand. He wears a plethora of wrongs, bracelets, and chains as a show of his immense wealth.

A true citizen of the world, he rarely turns down the opportunity to pursue a new interest, or opportunities that present themselves. Often pursuing them for a period to see what the purpose is, then moving on to some new interest that has peaked his curiosity. His personality is that of an exuberant uncle who is often seen laughing, joking, eating and drinking fine wines, and following the whims that strike him presently.
The Children of Bennett and Jane

This page is dedicated to the children of Bennett and Jane.

### Trivia

* Jane cooks the same dish every Wednesday and Friday, so her children continue to do the same even after moving out.
	+ The Wednesday dish consists of cooked potatoes, with fresh kale and slices of ham, draped in honey mustard sauce.
	+ The Friday dish is baked salmon marinated in their family secret blend of herbs and spices.
* All of Jane and Bennett's children have names that start with the letter "F." The reason why is not ever specified.
* Florence lives in Farmworth.
* Frank lives in Covegarde.
* Fran lives in Branford.
* So far in the game, the remaining two children have not been revealed.

### Speculation

* Despite having only five children, Jane gives Tilly eight letters to deliver. It's possible that the extra letters are meant to be invitations for spouses.
Confederation of Damryn

> When the Rupture flamed to life and the Dynast of the Alperians called her marshals to war, the chief among them was Ulfgar Damryn. He stood forth in open council and rebuked his Dynasty for her decision and told her that not only would he not lead her army, her Dynasty would no longer hold claim to his people. By force of reputation as a master of combat he was able to walk out of that chamber without a hand laid upon him. By force of will over the course of years, he was he able to transform the Alperian province of Harghbourg into its own sovereign realm. By the dint of respect the clans of his people held for him, the new realm was named for him.
>
>

Damryn is located in the mountainous Varendale Highlands, and is comprised of innumerable clans, the largest of which is Clan Damryn, Ulfgar led the clans of the Varendales to leave Alperia. In the 100 years since the Rupture, Alperia has tried to get Damryn to return but the Damrynesh are obsessed with their independence. Clans are mostly left to govern their own affairs and are largely self sufficient. Societal norms are based on the shared experiences of the clan as a family. Some clans are hundreds or thousands of years old and have existing structures from this age.

Every summer, a moot is held when all the clans mingle, meet and make merry (and often marry). All clan chiefs have a say, and large decisions affecting all are discussed. Every 5 years a Huskarl is elected, who has the power to treatise with other nations on behalf of Damryn.

###### Clans

* Damryn: largest clan, and a Damryn has been Huskarl since the nations founding. The most recent Huskarl was poisoned and died, though his son Morgan survived.
* Blacktree: known for fierce warriors! Small clan, protect the mountain passes separating Damryn from Alperia, Pallandine and the sea (Embridge Haven!).
* Moanghar: second largest.
* Tolivar: not large but known for small unit tactics. Close ally of Clan Damryn. Many from the clan have been teachers at the War College. They keep guard in Braewood against incursion by Alperia.
* Lankirk: Isolated by distance, culture relies heavily on boats/water.
* Skalfang (associated clan: Lankirk): click link here for PC team details
* Hornroot: a clan originally from near Corloch who were virtually wiped out by a raid. The perpetrators were silent, wearing wooded masks to hide their faces. They raised the village, and salted the earth. Egon Barth and Varsa Mosswalker are on Coventry, and currently looking for a permanent home for the rest of their Clan.

###### Cities

* Cadleigh: north near the border of Brethalyia, ancestral home of Clan Moanghar
* Aedon: south of Cadleigh
* Highburn: ancestral home Clan Damryn, on the shore of Lake Argminoch
* Corloch: western shore, home of Clan Lankirk
* Braewood: southeast near border of Alperia, Clan Tolivar.
* Armathain: southwest border near Alperia and Pallandine, Clan Blacktree
King Edrich Razenich

The king of Glendaria. An over 3000 year old ancient metallic purple dragon who was once a mortal man. Through an arcane accident in the early years of The Age of Heroes (A.H.) he was transformed into a dragon. Using his new found strength and longevity he conquered the noble houses of what would become Glendaria and founded his kingdom.
Fvendoch

Home of the dark elves in the shimmering isles. Once the landscape was teeming with life, beautiful landscapes of forests and prairies,. Now however the surface of the island is a wasteland of volcanic activity, toxic gas, and creatures that have been horrifically mutated by the rampant wild magic left behind in the wake of The Mae’bel Mok.
List of Star Systems

* Allstar
* Ambatukam
* Anus
* Arlas Hentauri
* Ashbob
* Astroneeria
* Baljeetlegeuse
* Beta Hentauri
* Bingler
* Bizen
* Bogos
* Borann
* Brapshit
* Brocyon
* Brotherstar Bill
* Bruh's Star
* Bubigga
* Carbonius
* Chach
* Chummar
* Chungus
* Concurdius
* Coppadar
* Cumgae
* Damato
* Deciat
* Dextmald
* Dildon
* Dinglo
* Dongodin
* Elone
* Epdon
* Eta Geronimae
* Fapit
* Fappist-1
* fuck my ass
* Gaylas
* Geromalhaut
* Geron
* Geronimo\* Black Hole
* Gondal
* Goober
* Goobyl
* Googas
* Goose's Star
* Halris
* Hanlos
* Hanopus
* Hapella
* Harbol
* Harcturus
* Harius
* Harlan
* Harlaris
* Harlas' Star
* Harlas-1
* Harlas-2
* Harlas-3
* Harlas-4
* Harlas-5
* Harldebaran
* Harlon
* Harlon Haridani
* Harnard's Star
* Harnis
* Harnus
* Hastor
* Hega
* Hemus
* Heneb
* Henebola
* Herlan Andromedae
* Higel
* Honlas
* Hooman 16
* Jårdoo
* Jaquavius
* Jesgol
* Jessiat
* Joe's Star
* Jonetim
* Kerlas-1
* Kerlas-2
* Lart
* Latol
* Latt Is Gay
* Lattanium
* Lattooine
* Lattyu
* Logixium
* Machmuus
* Maazfat
* medal.tv
* Muske
* Muskrat
* Musket's Object
* Nishimus
* Omba
* Omicron Hersei
* Penate
* Pilkchik
* Pinyan
* Polattris
* Salanadian
* Salo
* Saltyn
* Sanbill
* Serben
* Seronimum
* Seseija
* Sexter
* Sketty
* Smelvin
* Sogol
* Sol
* Sonantium
* Soonbal
* Sorore Nostra
* Sposep
* Sunbol (Kerbol)
* Takyon
* Tahnan
* Tantan
* Thugix
* Tomtom
* Trengoen
* Tsoyzhiv
* Vamania
* Wonbal
* Yamanel
* Yamatol
Age of Heroes (A.H.)

For 1786 years humanity was lost to the dark. An age of extreme violence and bloodshed as those who had managed to survive the previous age clawed out their existence. Bloody wars spanned centuries as many lives were lost to the void. A young Elven man of a noble house would rise as the champion of Tobboriel, Edrich Razenich. Through a series of fortunate arcane missteps he would gain the power to outlast and overpower all those who would oppose him, brutally carving out the largest kingdom the world has ever known, Glendaria. This too would come to pass in unimaginable bloodshed much as the rest of the age had. As the Mae’bel Mok began, fiendish gates would open as the legions of hell marched upon the land. An army of the dammed would engulf the world in fire and death as Civilization was pushed to the brink of destruction yet again. In desperation humanity would beseech the gods they scorned so long ago and manage to rally together and push the incursion to Fvendoch for the final stand. Through the might of the gods, they would banish the ranks of hell, and imprison their leader, Adighast, in a time locked state.
Age of Enlightenment (A.E.)

For 538 years Humanity strayed from the light of their creators. Discovering magics that were once taboo, creating alchemy, and engineering. This was truly an age of explosive intellect, but it was also one of extreme hubris. Humanity felt they no longer needed the gods and sought to strike them down, to become the masters of their own destiny. In the end the gods smote many of those who opposed them and plunged the world into a cataclysmic war between man and god that would lead to a dark age.
Text Express: Word Adventure Wiki

**Welcome to the Text Express: Word Adventure Wiki!**

## Welcome

Welcome to the Text Express: Word Adventure fandom wiki!

Here you can find game tips and puzzle solutions, view completed collections and souvenir trivia, read interesting facts about the game's world and characters, delve deep into the game's rich lore, refresh yourself on what has happened in the story by perusing the recap section, view all known possible train styles and outfits, and more!

Enjoy the ride!

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End of Heroes (E.H.)

The modern age. For 1503 Humanity has existed in relative peace. Occasionally the likes of Tereim and Durnatel will have minor strifes between factions, or even small scale battles, but the bloody wars of the previous era are a distant memory. The heroes of the past who sought accolades and glory have driven much of the dangers of the world into deep dark places, or believed extinction. The world has blossomed and grown, not to the levels of the Age of Enlightenment, but still civilization flourishes in its own way. The safety of the age has caused a complacency, one that is beginning to have dangerous repercussions. In the modern day those dangers that were once thought gone have begun to return. The spaces between civilization
Celestial Expansion Era (C.E.E.)

1331 Years spanning the dawn of Civilizations. The gods walked among their creations, actively guiding them through founding of their cultures and primal lands. The intelligent races of the world would have the guiding hand of their creator to shape them as they saw fit, as a child is guided by a parent.
Wandemehr

Wandemehr, pronounced von-de-mare, is a unique city on the continent of Tobboriel. A self governed city that sits at the crossroads of the three major nations, it has maintained a sense of Neutrality. Easily the largest city on the continent, arguably the world, its is a bustling hub of activity. If you can’t find what you’re looking for in Wandemehr it either doesn’t exist, or it’s been lost to the ages. While there is a functioning statehouse for the city, most people know that the real center of the sprawling metropolis is The Fighting Cockatrice. Once a single tavern set upon a hill overlooking the bay, it eventually grew to engulf a solid 15 acres inside of the city walls. Sitting at the highest point of the city, it is an icon of the steadfast nature of the surrounding populous. The campus and bar held within house all sorts of unique shops and opportunities from mercenary companies, to lodgings, and even a diverse smothering of shops. The owner, Tanz Greatpaw, is an ageless local legend. Despite his small stature as a halfling, his Druidic abilities make him an imposing and powerful local figure.
Alicia Tork

Played by Kelly

Location: Pallandine

Affiliations/Groups: Warden of Pallendine

Alicia is one of the shitty Tork twins in charge of a section of Pallandine.

In spring of 2022, she declared herself Queen of Pallandine, went to the conclave called on Coventry to discuss the imminent war with Demonae, and was rejected from taking a seat. As well she was heavily admonished by one of the ruling Strigoi of Pallandine for overstepping her bounds.
Event 5 - Sept 2022

Encounters/Mods

* Met the Vizier
* Misha the Kindra; had the original piece of the angel of sacrifice, and is now I think protecting the rest of it. Had to answer trivia questions and we failed HARD but still got the piece. Raiz has it.
* Making cheese with the priests of the Exalted Forge
* 2 creepy guys from Brethalyia asking about folks who might be available to help them with a “job” later. Looking specifically for rouge types.
* Some people saved the Princess of Neirland? Nightmoor? Rescued the prince of Neirland?
* Akaron came for a chat; it’s very obvious the Ismene and Raiz have had more interactions with him, and Ismene knows stiff. I think Aphinae has him bound and we need to help unbind him so that he can speak freely.

Wave Fights

* Ritual to stop the rising of the Huntress; successfully stopped her from gaining full power. She went off after her prey, which is unknown
* Ritual to form Covenant
* Demonae attack

Lore Dump

* Misha is an Ascended Being, as is Morellan and Aldrin Serrith.
* The Ascendant Circle is made up of the Sovereigns and leaders of the Pentechnicon
* The Exiled:  the princess of Nightmoor (?) Knows about her and we think she's lying to us about it.
* Ascendant Circle works to protect coventry and make sure nobody uses the magical weapon that will end all of existence that is located there (Graham, october 11) circle members are the sovereigns (minus a few) and the leaders of the Pantechnicon

New NPC/PC Relationships

* Temporary Margrave
* Sir Odinel Bertrand, commander of the Crimson Star. Order of Knights charged with protecting the Regent. Offshoot of an ancient order that protected the king, Order of the Silver Star. He seems like a very, reasonable, man.
* Morgan Damryn’s sister whose name is escaping me
* Met with Akaron: Gremore - Angel without grace and spoke about larger questions in the world. They were absolutely limited and being controlled on what they could say. And almost felt like they were backed into a corner on taking the deal.
* A ruler of Pallandine came to dinner sat with her body guard and something happened; she ran off after someone as did her bodyguard. Idk what went on there.