The Gyro-Nut

'Collaborate with every organisation in the Superbug Network to find applications for the Gyro-Nut and advance Two Point County's medical technology.''

## Research Tree

*Main article: The Superbug Initiative*

**The Gyro-Nut** is the first Global Project of the The Superbug Initiative. It ran from 30th April 2019 to 21 May 2019. The Gyro-Nut project consisted of 32 research nodes, across five research branches that led to 5 dead ends.

A previous version of this project was seen while The Superbug Initiative was still in development, via the beta branch.

## Invitation

The Superbug Initiative is excited to announce, and open, its first Global Project.

Bungle have created a new thingamajig: the Quadra-Hyper Neuro-Perma Batho-Omni Gyro-Nut, or Gyro-Nut for short. We've been waiting for the right moment to unite everyone in the Superbug Network on a single project, and, with the recent development of this cutting-edge machine component, now is the perfect time!

Our scientists believe that there are countless possible applications for the Gyro-Nut, and they're calling for the entire Superbug Network to explore different avenues of research to help design some new medical technology.

Thank you for your continued cooperation,

Sophie Nova

CEO, Bungle Technologies

## Rewards

These items were available to claim in-game until the launch of the subsequent Global Project, Meditations on Mortality, regardless of whether or not the player participated in this Global Project. They have subsequently been made available to all players through the Hospital Pass.

## Completion

The Superbug Initiative is happy to announce that the Gyro-Nut Global Project has been completed.

The conclusion of this ground-breaking project marks a new beginning for the Superbug Initiative. We've generated an unprecedented amount of data, and developed a range of new and exciting medical technology utilising the Gyro-Nut.

Well done. You'll hear from me soon...

Thank you for your continued cooperation,

Sophie Nova

CEO, Bungle Technologies

## Research Tree

###  Green Branch

This branch of research from start to its Victory Node consisted of five Research Nodes, one dead end and access to the Pink and Gold Branches of research. Below are the research nodes required to unlock the Radiation Box item.

 Cure Patients (450 Participants)

 Lightheadedness (900 Participants)
 Pandemic (1200 Participants)
 Jest Infection (? Participants)
 Grey Anatomy (? Participants)
 Animal Magnetism (? Participants)
###  Pink Branch

This branch of research was an offshoot from the Green branch of research. It consisted of three Research Nodes from start to Victory with no dead ends. Below are the research nodes required to unlock the Giant Pipette item.

 Cure Patients (450 Participants)

 Ghost Capture (750 Participants)
 Timed Cure Patients (1000 Participants)
###  Gold Branch

This branch of research was an offshoot from the Yellow branch of research. It consisted of seven Research Nodes from start to Victory and had two dead end. Below are the research nodes required to unlock the Giggle Pump item.

 Cure Patients (450 Participants)

 Ghost Capture (750 Participants)
 Pharmacy (1100 Participants)
 Psychiatry (1300 Participants)
 Surgery (? Participants)
 Shock Horror (? Participants)
 Cubism (? Participants)
 Consecutive Cures (? Participants)
 Premature Mummification (? Participants)
###  Orange Branch

This branch of research was an offshoot from the Blue branch of research. It consisted of ten Research Nodes from start to Victory and had three dead ends. Below are the research nodes required to unlock the Hologram item.

 Moneymaker (300 Participants)

 Research (600 Participants)
 Training (900 Participants)
 Staff Development (1500 Participants)
 Consecutive Cures (? Participants)
 Timed Moneymaker (1300 Participants)
 Train Doctors (? Participants)
 Research (? Participants)
 Upgrading Machines (? Participants)
 Train Nurses (? Participants)
 Monobeasts (? Participants)
 Timed Moneymaker (? Participants)
 Psychiatry (? Participants)
 DNA Lab (? Participants)
###  Blue Branch

This branch of research from start to its Victory Node consisted of eight Research Nodes, one dead end and access to the Orange Branch of research. Below are the research nodes required to unlock the Brain Chair item.

 Moneymaker (300 Participants)

 Research (600 Participants)
 Upgrading Machines (1000 Participants)
 Injection Room (1200 Participants)
 DNA Lab (? Participants)
 8-bitten (? Participants)
 Timed Moneymaker (? Participants)
 Consecutive Cures (? Participants)
 Timed Research (? Participants)
 Training (? Participants)
*The conclusion of this ground-breaking project marks a new beginning for the Superbug Initiative. We've generated an unprecedented amount of data, and developed a range of new and exciting medical technology utilising the Gyro-Nut.*