The Lunar DLC

## Updates

0.0.5: Moon formed, flaming ball of rocks.

0.1.0: Moon 50% Cooled, still getting hit by lots of rocks.

**0.1.5: Moon Cooled, Getting hit by rocks 24/7**

0.2.0: Moon lost it's gasses.

0.2.5: Added dark patches

0.3.0: Made moon always face the earth

0.3.5: Closed off the moon, nobody was playing it.

***0.4.0: Moon will be DLC***

0.4.5: Opened Alpha, Humans Only, Time limited to 1 In game day, can join there server after 1 in game month.

0.5.0: Human Faction "U.S.A." Tested the moon due to the "Space Race"

0.5.5: Working On Beta.

0.6.0: Opened Beta anybody can play on the moon, but will die without human help.

0.6.5: Stopped anybody from joining.

**0.7.0: Opened Beta again, only for humans and the new rover (free to play robot class prototype)**

*0.7.5: Humans gain technology to create a temporary settlement of 12 crew*

0.7.6 Now

(Probable)0.7.7 Project Artemis goes ahead.

(Probable) 0.7.8 Human project "Lunar Gateway" is completed, the location is a smaller, depressurized version of the ISS location.

(Theorised) 0.8.0 Humans create permanent settlements

(Theorised) 0.8.1 Plants brought to moon by humans

(Theorised) 0.8.5 Some animals may be brought to space.

(Theorised) 0.9.0 Humans create a moon-base that functions like an Earth town

(Improbable) 1.0.0 Release, animals may adapt overtime to create an animal that can live on the moon.

## Lunar Landscape

The Lunar Servers has only 2 biomes, highlands and maria. The Lunar Land has very little anything, rocks and dust make up the surface of the landscape. The main structures here are craters, a crater has 3 parts, the rim which was a part of the land lifted upward in a "spike" like formation, the crater walls are curved slopes, starting out steep at the edge, then more flat, the centre is the flat landscape in the middle of the crater, craters may also have craters in them. Another less important feature is lava tubes, which are hollow holes in the moon. As a result of human players, random items may be found in this server.

### Highlands

The Lunar Highlands are the brighter parts of the server. They have more craters on average. The Highlands have much more dust covering them, with a maximum dust depth of 20 meters. Under the dust is a typical stone material.

### Maria

The Lunar Maria are the darker parts of the server. They have less craters on average. The Maria have mush less dust covering them, with a minimum dust depth of 2 meters. Under the dust is a layer of basalt.

## The Sun and Earth

In The Lunar Servers, both The Sun and Earth affect the servers.

### The Sun

The Sun affects the Lunar Servers with heat and light, during the day, The Lunar Servers are super hot and bright, another fact that most miss is that there is more UV and Infrared hitting The Lunar Servers than The Earth Servers. During the night, it's very cold and dark, too dark to see normally. An important note is that the sun cycle doesn't take 24 hours, but 28 days.

### The Earth

The Earth affects the Lunar Servers with heat and light as well, but not as much as the Sun, when the server is hidden from the sun from The Earth, a shadow gets cast on the moon, lowering the brightness and heat of where the shadow is. A note is that 1 side of the moon is always facing the Earth.

## Gravity, Air, and Water

The Lunar Servers have less gravity than on Earth, making everything lighter, due to this factor, the Moon can't hold any air or any gases, so there's no air, therefore no air pressure, wind, blue sky, etc. On The Lunar Servers, there is no water, if there were, it would boil from the lack of pressure, and float into space, this also means no water vapor.

## Other

The Lunar Servers have no magnetic field.

As human player tech gets better and better, it's believed that humans may "Terraform" The Moon, which means changing to server(s) into the same severs on Earth.

**Notice**: The Devs have made it where death from the biome's traits, wont give EXP, even if you damaged the enemy, this is so players wont attack once, then wait for the pressure to boil the blood.

*Minor Notice*: The Devs have stated that how EXP is given when an enemy is killed by a combination of attacking and planetary effects is very likely to change.

## Useful Traits

Camo: There are 2 main Camo types that can help on the server, ether a rocky or cave camo, or a dark, black, or night camo for nighttime.

Dig: The Lunar Biome is made for digging, on the surface is lots of dust, good for most digging classes.

Flight: Can't be used with the biome, as Air or other gasses are needed to fly. A robotic version of flight, propulsion, will work here.

Walk, Run, Hop, Jump, Leap, etc.: Due to less gravity, speed options are slower or impossible to use, and most movement options will lift you off the ground. Run is unable to be used, attempts at using run result in using hop. Roll, slide, slither, and crawl function somewhat normally. Jump and especially leap can be very dangerous due to the height gained, and if a very powerful version is used, the player will not return to the surface.

Exoskeleton, Shell, Skeleton, etc.: Airtight armor prevents the boiling effect from occouring, exoskeletons do not prevent boil, as the holes used for diffusion are not airtight. Skeletons will lose mass due to lower gravity and use, but will still function. The robotic version, endoskeleton, does not lose mass.

Fur, Blubber, etc.: Coating will stop builds from freezing in the night, but do pose a detriment in the day side of the server.

Sweat: Sweat glands, when opened, will make the sweat turn into water vapor from the lack of pressure if not pressurized, making sweat recharge most stamina, but this will cause all sweat to be lost.

Breathing, Lungs, Gills, etc.: When unpressurized, any tool used for capturing air will lose many of the gasses contained, if lungs are filled with air when this happens, they can burst.

Weight: The weight stat is much smaller in this server.pressure

Impale Types Weapons: If these weapons open a hole in the enemy, blood there will start to boil away, this will almost always lead to the death of the player.

## Builds

The devs haven't announced any lunar builds yet but some human players are determined to find life on the moon.

Being Warm-blooded is a must, as the temp will vary greatly.

Humans can make suits so they can go to the server for a limited time, if this suits rips, they must head back into the space craft they came in, or they will die. They could potentially make the moon habitable for them and other earth players with the terraform ability but they do not have this yet.

Wooded Plants: They have the best chance out of any plant, the wood on these plants stop fluids from escaping, nuts or seeds with hard shells would not lose fluid, but they face all the other problems plants do.

Microbes: Like the bark on plants, a cell wall would stop fluid from escaping, but they face the same problems as plants do.

A new class (Robots) will be coming in the DLC right before with DLC Biome. Have the best chance here, in fact, Rovers (A free to play prototype of the robot class) can roam here, but have to come back, the only problem with robots is keeping a fresh battery... if robots find a way to keep the positive and negative sides of the battery to slowly turn neutral, then robots can live here!