recursal/Fanatic-Fandom huggingface dataset:
Западный город

Город, стоящий на равнине, имя его умерло вместе с большей частью населения. Относительно безопасное место для поиска ресурсов, здесь так же имеется база для отдыха у выживших, разумеется не за так. У входа стоит заправка, которую к слову не стоит посещать, потому что эти военные открывают огонь на поражение!
По улицам бродят одинокие зомби, бродяги в поисках наживы для выживания, и всё та же армия в надежде очистить последний рубеж людей.
Время от времени военные конечно помогают выжившим чем могут. Но эта помощь не так уж и часто происходит, чтоб назвать их дружелюбными, поэтому они и создали базу отдельно от армии.

## Ключевые места

Из примечательных мест можно отметить базу выживших в одном из девятиэтажных зданий и заправку, где расположились военные.

* Заправка у въезда в город
* ЦУМ
* Полицейский участок
* Школа
* Гостиница
* Жилой девятиэтажный дом
* Больница
* Бар
* Продуктовый магазин
* Частный сектор

## НПС

* **Японец**  — известный каждому торговец одиночек.
* **Миг -** глава убежища выживших в 9-тиэтажке .
* **Дед - легендарный** маньяк-насильник.

## Соседние локации

* Равнина
* Дорога
Полицейский участок

Полицейский участок, единственный в городе, в силу того что он маленький, и преступность здесь не водилась, но всё изменилось с судным днём. Теперь все смелые выжившие, пытаются пробраться сюда, и найти хоть что нибудь из оружия, но к сожалению, многие уходят не с чем.

## Ключевые точки

* Первый этаж
* Обезьянник
* Второй этаж
* Оружейная
* Третий этаж
Жилой девятиэтажный дом

Большой дом, в спальном районе города, без имени. Его оккупировали выжившие, и переделали в базу, постоянно зачищая ближайшие территории, изредка они удерживают дом от волн, так называемых атак зомби.

Есть пару правил, которые помогают держать всё в контроле, и тем самым помогая не разжигать конфликтов.

* Правило первое, при входе все выжившие сдают оружие Мигу (Местный авторитет), и получают номерок, по которому после получат всё снаряжение обратно.
* Правило второе, для аренды комнаты, необходимо сдать что-то из еды (Местная такса оплаты), всё тому же Мигу.
* Правило третье, любое проявление агрессии карается выплатой по местной таксе.

## Ключевые точки

Ключевые точки:

* Первый этаж
* Второй этаж
* Столовая
* Третий этаж
* Четвёртый этаж
* Пятый этаж
* Шестой этаж
* Склад
* Седьмой этаж
* Восьмой этаж
* Девятый этаж
* Крыша
Мэрия

— Бывшее здание администрации города Нова. В этом месте решались все проблемы области, на этих местах сидели чиновники, назначенные президентом для народа, но все знают чем они тут занимались.
Сейчас это здание держит под контролем группировки Новый рассвет, которая забила все окна, и скрывает что и как там внутри, единственное что точно известно, это количество этажей мэрии, снайпера на крыше, пулеметчик на втором этаже, и маленькие группы патрулей на территории. Остальное загадка, их число внутри, вооружение и т.д.

## Ключевые точки

1] Первый этаж
2] Второй этаж
3] Третий этаж
4] Крыша

## Соседние локации

Город Нова

Является базой группировки Новый Рассвет
Посёлок Катериновка

```

 ### Размер локации

 Средний

 ### Уровень опасности

 Красный

 ### Население

 Зомби

```

Деревушка в районе Звериновск, маленькая, как все, ничем не богата, разве что складами, где хранились запасы урожая, со средним скоплением зомби в лице бывших сельчан Катериновки.
Десятки домов с агрессивными хозяинами стоят по всей территории деревни, на севере расположены те самые склады для зерна. Здесь нет и не было детей, так как посёлок строился скорее для рабочих, чем для семей.

## Ключевые точки

* Школа
* Склады

## Соседние локации

Равнина

Дорога
Ж/Д Вокзал

- Бывший вокзал города Нова. Шумные поезда, которые ходят по всему городу. Это было место для всех бандитов, да и для этого есть место, где они не сидят на месте, а обустроено это чудесно, что ранее было стратегически важным местом для города. жил не по правилам.
Комната ожидания, самое огромное, обустроенно под ночлег. Каждые два метра стоят рядом с различными тканями (на подобии примерочных), окна забиты жестяными плитами и досками на верх. В этой комнате лежат товары местных торговцев. Эта комната является кабинетом Пахана.
Платформы перед зданием, всё время патрулируются.

## Ключевые точки

1] Здание вокзала

2] Платформа

3] Кабинет Пахана

4] Кабинет торговца
Больница №12

- Бывшая центральная больница города Нова. Оборудование для высококвалифицированных специалистов, просторные палаты и удобные кабинеты врачей. Они были под охраной военной.
Первый этаж представляет из себя пустые комнаты, с забитыми окнами. Железные двери были сделаны в хорошем качестве.
Операционная и комната для первой помощи.
Это будут своего рода казармы, но очень редко.
Крыша заселена снайперами.
Территория больницы так же патрулируется военными силами, от пяти человек в отряде.

## Ключевые точки

1] Первый этаж
2] Второй этаж
3] Третий этаж
4] Крыша
Moja szansa

Piosenka z wykonaniu Justyny Bojczuk i Piotra Janusza z odcinka 3.

## Tekst

**Kondziu**: To przed Tobą Adamie padamy na twarz,

Ty jesteś nasz guru, Ty jesteś nasz mistrz.

**Beatka**: To dla Ciebie Adamie, jurorze Ty nasz,

Śpiewamy pełnym głosem,

Nie przerywaj nam, plis.

**Kondziu**: Nowy świat jak sztaba złota lśni,

Czy uda nam się?

**Beatka**: Czy to jawa, czy to tylko sny?

Czy mamy szansę?

(uu ooo)

**Razem**: Moja szansa

Długo nie zaczeka

Dzisiaj wpadła mi do rąk

Chcę zatrzymać ją

**Kondziu**: Moja szansa na sukces, na taniec wśród gwiazd,

Na bycie idolem, na show i na szał.

**Beatka**: Jeszcze będę na topie i przyjdzie mój czas,

Bo muzyka ma sens więc śpiewaj i walcz!

**Kondziu**: Do fabryki swojej zabierz mnie,
Zrób ze mnie gwiazdę.

**Beatka**: Aż mi głos się ze wzruszenia rwie,

To będzie jazda!

(uu ooo)

**Razem**: Moja szansa,

Długo nie zaczeka,

Dzisiaj wpadła mi do rąk,

Chcę zatrzymać ją.

Moja szansa,

5 niedługich minut,

Może zdążę wejść na szczyt,

Złapać nowy rytm.

**Kondziu**: Ja mam talent i chcę zostać kimś,
Mieć tłumy fanek.

**Beatka**: Ja w serialu zagrać chciałabym,
na Disney Channel.
(uu ooo)

**Razem**: Moja szansa...
Город Нова

Военные

Бандиты

Новый Рассвет

— Город Нова, один из населённых пунктов, где ещё есть остатки цивилизации, пытающиеся выжить в апокалипсисе, и всё время воюющие между собой, ведь даже в это тяжёлое время есть место для споров и раздоров, не только на фоне идеологии, но и на фоне материальных ценностей.
Город имеет развитую инфраструктуру, парки, памятники, школы, больницы, датские сады, но зомбированые взяли под контроль абсолютно всё вокруг, конечно там, где нет группировок.
Припасы можно найти, только где ты их только можешь поискать, и остаться при этом живым, ведь кругом опасно, а где не опасно, там пропаганда различных группировок, и стычки вооружённых людей за ресурсы.
Ранее Нова был одним из самых больших городов области, в котором просто расцветал малый и большой бизнес, росло население, и доходы в государственную казну поступали безотказно, сейчас же это просто место где засели различные группировки выживших людей после апокалипсиса.

## Ключевые точки

1] Больница №12 (Военные)

2] Пожарная станция

3] Полицейский участок

4] ЦУМ

5] Гостиница "Звезда" (Выжившие|Нейтралитет)

6] Мэрия (Новый Рассвет)

7] Ж/Д Вокзал Бандиты

## Соседние Локации

Равнина

Дорога
Дорога

Бескрайняя дорога, начинающая у западного города, и ведущая, далеко на восток, там где горизонт соприкасается с небом. На пути можно встретить, много городов, деревень, перейти на без крайние равнины по мосту через реку и прочее, но именно там, вас подстерегает куча опасностей, среди которых орда зомби лишь малая часть.

## Ключевые точки

* Мост через реку
* Остановка у деревни Ивановки
* Заброшенное здание

## Соседние локации

* Западный город
* Деревня Ивановки
Частный сектор

Один из жилых комплексов Западного Города, отличается небольшим размером, поскольку состоит из одной улицы, и наличием исключительно коттеджей, по десять штук с каждой стороны.
В комплексе также присутствует своя парковка, а так же аптека с продуктовым магазином.

## Ключевые точки

* Вход, охранная будка.
* Левая часть улицы.
* Правая часть улицы.
* Подземная парковка.
* Продуктовый магазин "У Олеси"
* Аптека "Будь здоров"
Гостиница

Гостиница, полная опасностей, ведь никто не осмеливался посетить это место, а те кто и посещал, либо не возвращались, либо рассказывали о целой группе агрессивных зомби, которые только и ждут когда ты войдешь внутрь.

Хотя, может оно вовсе не так? И внутри вас ждёт много добычи, которая вам так нужна

## Ключевые точки

* Холл
* Первый этаж
* Второй этаж
* Третий этаж
* Четвёртый этаж
* Пятый этаж
Great Hide

The a great hide is type of Yak cape. It is of a special design. Great Hides are held by people in important office positions in Spudican.

Mayors all have dyed Purple great hides, while the Spudican Governor has one dyed Red. Potatocis had a White one for a long time.

They are a important part of Spudicans culture and having one is a great pride. And a boon. For a great hide is enchanted with the property of strength, and is essentially unbreakable. This makes it a great Heirloom as it does not fade or wear as the generations go by.
Продуктовый магазин "Мистер Помидор"

Небольшой продуктовый магазинчик, в свое время был очень популярным из-за наличия преимущественно натуральных продуктов и лояльных цен. Расположен на окраине одного из спальных районов. В первые дни, после того как в зону забросили несколько участников, он подвергся массовому разграблению. Сейчас там почти не осталось съедобных продуктов - одна лишь просрочка. Хотя если повезет, можно найти консервацию и воду, а так же сладости. Поскольку место его расположения спальный район, следует быть предельно осторожным. Есть доступ на крышу через люк.

## Ключевые точки

* Касса
* Полки с продуктами
Заправка у вьезда

Автомобильная заправка, находится у въезда в Западный Город, из-за чего подвергается постоянными налётами одиноких зомби, идущих как с дороги, так и с равнин.
Самая безопасная база на территории всего города, в силу того что её оккупировали военные, а это значит профессиональное оружие, лучшие подготовленные солдаты и единство.

Попасть на эту территорию можно двумя способами. Первый, наиболее распространенный, в деревянном ящике, с заколоченой крышкой. И наконец второй вариант, для живых людей, пройти на заправку с патрулём, который можно с ловить только в городе, да и не факт что вы будете застрелены им же.

## Ключевые точки

* Магазин при заправке
* Бензоколонки
Деревня Ивановки

Деревня Ивановки, самый ближний населённый пункт к Западному городу. Бурлившая жизнь, застыла в один миг, и теперь здесь можно встретить только зомби, а вот в домах местных жителей может и есть что, а вот в коттедже сто процентов есть чем поживиться, но он находится в дали от села.

## Ключевые точки

* Ивановская ср. Школа
* Пекарня
* Магазин "Смак"
* Коттедж
Северный Город

Военные

— Северный город, полный опасности и хорошей наживы, многие выжившие, бандиты и военные забредают сюда, но редко, и только для того чтобы найти какие-нибудь припасы, еду и прочее, и всё ради будущего выживания. Здесь нет никаких баз, не потому что город не большой, в отличие от Новы, а потому что это самое пекло, гнездо зла, здесь опасностей больше чем где-либо, поскольку есть где поискать, выжившие про себя называют его "Не тронутым" и обходят стороной, внутрь не заходят из-за соображений личной безопасности.

## Ключевые точки

1] Школа
2] Пожарная станция
3] Больница
4] Полицейский участок
5] ЦУМ
6] Гаражный кооператив

## Соседние локации

Равнина

Дорога
Golg

The **Golg** are a grey skinned and skinny species of aliens, native to the outer rim world Golgantua. The Golg live in mountains, eat minerals and love to mine. Great mining business and dynasties of famed miners are formed. They are naturally very skilled at mining and crafts work. There eyes are white and have no pupils.

## Biology

There world has very little light, and lots of dust, causing there grey skin. They have great night vision from spending times in tree mines. They are skinny, and look what you could say was even malnourished, but there arms harbor surprising strength. They can also move at surprisingly fast speeds. They are only able to find sustenance through eating minerals, specifically iron. And for some reason they can make offspring with almost every other race, so halfbreeds are mildly common.

## History

They’ve never done much but mine. All throughout their history. No countries, just businesses. Eventually they came into the republic. They spread to many worlds in need of miners, specifically Esolia among others. They are very valuable for mining industries.
TZA Role Play вики

## Добро пожаловать на **TZA Role Play вики**

Данная вики расскажет Вам о персонажах, локациях, достижениях и прочих аспектах ролевой игры The zombie apocalypse | Role Play | Part 2.

Добро пожаловать, выживший.

## Помощь

The Zombie Apocalypse это не ролевая по фэндому, это место где каждый из вас открывается сам себе как опытный выживальщик, в огромном безграничном мире!
Где ваши персонажи становятся единым целым с вами, и от каждого вашего действия зависит не только сюжет, но и их жизнь!
В нашей ролевой вас ждёт масса испытаний, как для опытных ролевиков, так и для тех, кто начал свой путь в ролевом мире именно с нас!

* Все статьи вики
* Активные участники
* Категории
* Локации
* Персонажи

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The Altruist

> "Do No Harm"
>
>

- The Altruist's Slogan

## Synopsis

The Altruist is a plasma weapon manufactured by Temnes to be used by a Human. It uses a vice grip charger as activation instead of the normal claw trigger. The Altruist was seen as a foolish eandeavor and a danger to the general public.

soon after mass production of the weapon, All Copies of The Altruist were destroyed or melted down and production stopped. Some copies are still in circulation in secret markets.

## Construction

A weapon operated by a human was first proposed in a Temnes meeting in 3519 and plans were set out in preparation to produce it. at that time it was under the codename project sapien.

tests of the prototype weapon found it to be a success. There was backlash about how safe a plasma weapon would be in the hands of humans.
Дед

Дед – легендарный игровой персонаж TZA. Является самым популярным локальным
мемом среди игроков и своеобразным идолом.

Дед – без сомнения самый совершенный, умный и хитрый персонаж TZARP, обладает превосходными навыками владения холодным и огнестрельным оружием различных типов, способен оказывать медицинскую помощь и заниматься ремонтом различной техники, свободно разговаривает на четырех языках.

Его возраст остаётся загадкой для многих, доподлинно неизвестен его точный, "Гражданский", вид деятельности.

При встрече персонажа с "Дедом", шанс уйти нетронутым крайне мал, при попытке обмануть деда персонаж , вероятнее всего, умрёт.

## История

Впервые Дед появился в игре 23 июня 2019 года.

О его прошлом мало что известно, вернее, ничего, однако у него есть семья, и даже брат живущий в Западном Городе, в одной из многоэтажек.

Впервые появился 23 июня 2019 года на локации Коттедж

Два выживших человека попали в созданную им ловушку и оказались в его полной власти. Одному из игроков
удалось покинуть дом, лишь попрощавшись с вещами, однако бедняга Редрик Шухарт,
из-за которого выжившие, собственно, и попали в ловушку, остался во власти
Деда. Старик оказался с гомосексуальными наклонностями, и в итоге, Рыжему пришлось сделать
Деду минет, дабы покинуть дом живым.

## Интересные факты

* Имеет склонности активного гомосексуала.
* Ест человеческое мясо.
* В тайне выкупает преступников для которых предусмотрена смертная казнь из лагеря выживших для своих целей.
* Имеет спутника по имени Сеня. Сеня - восемнадцатилетний тощий странный парень, неизвестно является он старику родственником или нет. Помогает расправляться с жертвами. Любит человечину больше чем Дед., возможно, поехавший.

```
«Сема, видишь ли, очень любит жрать человечину, крыша у пацана едет. Он от нее тащится, звереет, потом в три раза лучше работает.»

```

* У Деда есть брат в Западном городе. Тоже с гомосексуальными наклонностями, только в отличии от своего брата - пассивными.
* Больше предпочитает оральный секс.
* Предпочитает парней помоложе.
* Создателем персонажа является один из игровых кураторов, Lucifer Morningstar.

## Галерея

ДедДед - гомосексуалЭротическая фотосессия старикаДед в хорошей форме
Versooth

The **Versooth** are monstrous creatures, one of the first bio-beasts ever created by the Empress' Children through the Rite of Genesis. Despite their bestial appearance, they are both intelligent and cruel.

Formed from a mixture of human, mutant, and beast. The first experiments were little more then savage predators, but later generations became more intelligent, even showing sadistic tendencies. The elders of the Children eventually came to the conclusion that they were utter abominations, thus they were all marked for humane disposal. Most were successfully put down, however the Children underestimated their creations and a dozen or so were able to escape into the wilderness of Esolia where they stalk to this day.
Hazcorp Lander

“*The Hazcorp Lander... the pride and joy of our fleet.*”
― Hazcorp Recruit Advertisement

A Hazcorp Lander on Haven

## Synopsis

The Hazcorp Lander, also called a skeeter, is a moderately sized cargo transportation craft. It is built to be speedy and mainly self-contained for easy loading and unloading, to combat costs of on-planet maintenance and landing of large cargo vessels.

The Hazcorp Lander is used in almost all branches of Hazcorp for its reliability and adaptability to general positions.

## Application

The Hazcorp Lander is mainly used by Hazcorp General Disposal and Biohazard Municipal. Although larger vessels are used by Hazcorp general, the Hazcorp Lander is easy to maintain and sturdy.

The Lander is used to safely carry hazardous material for disposal. It is fast and constructed in large numbers, although these are dwarfed by terrestrial disposal vehicles.

## Trivia

* The Hazcorp Lander was featured as an animated character in: *100 ways to not die at Hazcorp*
Invictor Operators

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“*I'll never forget him out there. Stern, solemnly tasked up until the moment of his defeat*”
― Overseer Delta, on Operator Delta
## Synopsis

The Invictor Operators were a group of five individuals, each designated by a Milesian numeral. They were each split into different blast rooms to test the Invictor and its Nexus.

## Operator Alpha

Very little is known about Operator Alpha, but he was mentioned to have exceeded in his job. He was most likely chosen for his skills in handling Temnes's former weapons.

He died after the explosion of the Invictor's nexus core consumed him.

## Operator Beta

Operator beta was a brave and courageous employee, suggesting that he may have wanted the job very much, and was not formerly suggested that he may do so. He was apparently friends with Operator Alpha and they more or less tested the weapon together.

Operator beta was the last person to die from the explosion of the energy nexus. If information reached him sooner, he may have survived. His death was extremely damaging to the workers at Temnes. He was mentioned by many as a friend and did things like bring doughnuts to meeting that he didn't even participate in.

His brother, and identical twin, attended the funeral of the four officers. He was immensely greif stricken and was very close to his brother. He spent almost a day and a half by his grave.
Xyzerquul

As he appears in Super Smash Bros. Ultimate

Xyzequul is a Mii character created by K.a.O.S. He is currently active on K.a.O.S.'s switch as a Mii swordfighter.

## Synopsis

Formerly known as Reee, Xyzerquul is a Mii swordfighter created by K.a.O.S. He is a mutant alien swordfighter.

He is backed up within a green inkling boy amiiibo
The Pledge

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Write the first paragraph of your page here.

## Synopsis

The Pledge, formally called The Pledge of the Sanctum is a crescent shaped blade surrounded by smaller, sharper blades. It is inserted into the scalp and skull of a Sanctum Scout once they pledge to the Sanctum.

## Process

The Pledge blade is hand smelted and crafted. It is then placed through the skull of a pledging scout in an extremely painful process.
Pedro

Pedro smirking

## Synopsis

Pedro Petrovski is an amphibious Frilled Shark, created with genetic engineering.

He lives in the Isopod Sector and is currently renting a damp truck stop bathroom

He is the nemesis of Polyspecs.

## Biography

Pedro is assumed to have been created as a genetic experiment.

Pedro at some point in time must have escaped containment and named himself. He traveled to The Isopod Sector if he wasn't there already.

Desparate and broke, he made a deal with the Yaoi Fanboys. If he brought them a cute boy, they would supply him with. Suscoin and contact lenses.

He discovered Rones and tried to get him to let him take him to the fanboys.
Post-Yonder Singularity 655-12

"*That damn storm! Wind's givin' me a headache.*"
―Orson Stone (Pool player)

The Post-Yonder Singularity 665-12 over the Pacific Ocean (As visible from a weather sattelite)

### Affiliation

Sol System (Presumed Origin)Earth (Host Planet)

## Synopsis

The Post-Yonder Singularity 655-12, abbreviated as PYS 665-12 is a type of **gravitational singularity** that entered the **Earth's atmosphere** on July 6th, 2020.

It was responsible for generating a cataclysmic cyclone that damaged cities across the west-coast **United States**.

## Generation

The PYS 665-12 was thought to have originally appeared in the outer reaches of the **Sol System** in 1985. How it was able to travel to **Earth** is unknown.

The singularity then positioned itself within the Earth's **stratosphere**, suspended as if with magic. It began to lower towards the Terran surface, spreading its destructive radius. It was positioned over a town just outside of **San Jose**, its destructive radius almost 32 miles.

It was eventually destroyed upon **Quadroptics'** entry into the **singularity core**.
Японец

### Особенности

Хоть он и называет себя японцем – на деле же он является обычным казахом Александром

### Игровая роль

Бартер и покупка/продажа, выдача квестов.

## История

Японец, или Хао, один из самых влиятельных персонажей игры, главный торговец практически всей области, и самый крупный и единственный торговец в Западном Городе и в частности в девятиэтажке, обладает связями с военными, из-за чего может позволить себе содержать магазин с двумя полноценными складами с самым разным оружием, провизией и бронёй.

Является близким другом Мига, из-за чего имеет неплохое влияние в лагере и хорошую охрану.

Хао называет себя Японцем, однако является обычным казахом Александром, кроме него самого, об этом, похоже, никто и не знает. В основном он занимается торговлей, реже – выдачей заданий и кузнечным делом.

## Интересные факты

• Является казахом, а не японцем, вопреки общественному мнению.

• Увлекается кузнечным делом, переплавляет лом и делает из него холодное оружие.

• До апокалипсиса, вероятнее всего, занимался продажей телефонов на рынке, а так же был членом подпольной преступной организации.

• У Хао есть брат, так же торговец, который увлекается вселенной Звездных Войн.
Lady & the Tramp

Lady & the Tramp is a 1955 Disney original movie, and is the 15th Disney animated film. After it's initial release the movie took a higher figure in any other Disney movie since Snow White and the Seven Dwarfs with an estimated $6.5 million in domestic box office earnings. Since then, it has had a domestic lifetime gross of $93.6 million, and $187 million in lifetime international gross. This earned the Lady & the Tramp it's spot in the Disney vault, releasing again into theaters in 1962, 1972, 1980, and 1986. It was first released on VHS and Laserdisc in 1987 before being "put back into the vault" on March 31, 1988. The movie was released on VHS one more time 1998, and released on DVD on November 23, 1999 for six days.

The movie was remastered and restored and released on February 28, 2006 selling 1 million copies on it's first day of release, and going back "into the vault" on January 31, 2007. The movie was re-released on Blu-ray on February 7, 2012 and standalone DVD on March 20, 2012. The movie was once again released on February 20, 2018 on Digital HD and Blu-ray February 27, 2018.

## Plot

The movie starts on a Christmas day, where Lady's owners designated "Jim Dear" and "Darling" are celebrating and open a box holding the small puppy. Darling is overjoyed at the sight of the Cocker Spaniel puppy, whom she names Lady.

Time passes and we see Lady as a grown up dog who meets up with her friends Jacques and Trusty, who congratulate her on her new license. The dog rushes off to go greet her owner Jim Dear when he comes home from work. The next time we see them are when Lady is laying in her front yard feeling depressed and found by her two friends, after telling them how her humans have changed recently, Trusty and Jacques tell her that Jim Dear and Darling are expecting a baby. Lady is confused on what a baby is, and the two try to explain before being found by a mangy mutt called "Tramp". The new dog explains babies as "homewreckers" and that the new family member will take Lady's spot.

More time passes and we watch as the humans start to prepare for the baby and at first, it appears that Tramp was wrong and her humans wouldn't abandon her. When Jim Dear and Darling go on vacation, they leave Lady and the baby in the care of Aunt Sarah who gets scared and upset when she sees how "Lady" destroyed the house (even though her two Siamese cats had played a part in it as well). She takes the dog to a pets store to get a muzzle and Lady escapes, soon being found and chased by a group of strays which Tramp sees and intervenes.
Школа

Городская школа, где раньше учились дети, где постоянно звучал искренний смех детишек.
Сейчас стены коридора давят на психику, и не многие выжившие могут пройти даже в спортзал.
Говорят, что именно здесь есть таинственная девочка, которая не выпускает никого кто войдёт в это здание, а всё пошло с того, что группа выживших пыталась поселиться здесь, но в скором времени, все они пропали.

## Ключевые точки

* Первый этаж
* Спортзал
* Столовая
* Второй этаж
* Третий этаж
* Четвёртый этаж
Alina Battle Angel

Current profile image

Alina is a human female who joined the Isopod Sector discord server on April 29th, 2019.

Visit Alina (Archive)  for more information

## Synopsis

Alina was a member on the Isopod Sector discord server. She joined the server on April 29th under the username; Alina#3701. She was estimated to have left three days later on May 2nd 2019. She gained no roles.

Alina has spoken with these users. They may possibly be questioned if Alina becomes a higher threat.

* K.a.O.S.

* Cymothoa Exigua

* Masonixx

* Cursed 7/11

* Gruton (Assumed)

Other users were either not present or didn't directly speak to Alina.

## Behavior

Alina was remarkably social on the Isopod Sector discord server. She took a liking to K.a.O.S. and Cymothoa Exigua and held a short conversation with both.

She requested friendship with different users and called Cymothoa Exigua her friend. She also sent her address and requested that K.a.O.S. should visit her and have a 'sleepover'.

## Trivia

* Alina's server nickname is Alina Battle Angel, a reference to the protagonist of the movie Alita: Battle Angel , Alita.
* Many members have proposed that she may be a pedophile using an alias.

* She revealed the location of her Bel Air home to Cymothoa Exigua
Isopod Sector Cinematic Universe Wiki

**Welcome to the Isopod Sector Cinematic Universe Wiki**!
The Isopod Sector Cinematic Universe Wiki is a collaborative database for characters and copyrighted content produced by Isopod Sector Inc.

## Important articles

Quadroptics; The most-seeingPedroThe CommandantPolyspecsRoyRones
## Trivia

* The Name "Isopod Sector Cinematic Universe" is a joke to the proposition of an Isopod Sector movie that was simply a joke

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Inter-dimensional Transportation

“*Well, you went in one end and came out in a new place beyond the reaches of your time and space.*”
 *"So like a septic tank"*
― Polyspecs to Quadroptics
## Synopsis

Inter-dimensional transport is defined as travel between planes that lie apart from the origin. Inter-dimensional travel hinges on the concept of alternate planes also referred to as dimensions or universes.

These "Dimensions" are defined by differentiation in chronological fate, the events occurring through time that change the outcome of the present. Some of these changes can be drastic, and in contrast, some inconsequentially small.

Travel between is theoretically impossible with the inclusion of mass and normal means of travel.

## Transportation

In order to travel between planes, mass needs to reach a point on negative density as to exceed the speed of a photon itself. When an object reaches this speed it exceeds all perception of speed itself and is proposed to be in a sort of gravitation nirvana where the object is neither effected by gravity or time.

It is unknown how the object traverses planes in this state. It is assumed that this freedom allows for breaching of the infinite state of the universe. For example, imagine driving in a car. Instead of driving through physical space, you drive through time itself.

Once this state has been reached, an infinite array of possibilities become present. Movement between them can be somewhat controlled but complex calculations must be included.

## Methods

Gravitational Singularities are a common way to reach into other dimensions. Singularities are infinitely gravitationally dense allowing for reaching of negative density. Gravitational Singularities include common types like Black Holes but also Iris Singularities and Dreadhead Gates.
Gamma/dis-south rr7priv

Additional Information:

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Additional Information: A category for simple social channels

* General: A simple social channel and hub for members

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Sanctum Scouts

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“Heaven is godless but not fruitless*.*”

― Switchblade Sam
## Synopsis

The Sanctum Scouts are a nomadic group of prophets looking for the universal Shangri La. They were formerly an oppressed minority under the rule of a space-fearing republic.

## Organization

The sanctum scouts are dedicated to crossing galaxies in search for an ethereal place of peace where the living and dead can co-exist. They believe that the dead travel to this place upon passage and are freed from their pledge.

Although they are looking for the spiritual center of peace, they are extremely hostile. Sanctum scout ships are double turbine heavy fighters. One of these ships can hold up to ten scouts

“We were the scum to them! Now, we are the Pheonix*.*”
― Xeron Abravo
Sanctum Scouts believe in a planet of heavenly serenity. They believe. that it is their birth destiny to seek the Sanctum and risk death for the salvation of others. This sanctum is without pain and only love and connection to the fallen.
Biohazard Municipal

A Hazcorp Skeeter being unloaded on Haven

“ You bring the cash, we bring the volatile, radioactive byproducts ”
- *Biohazard Municipal Public Advertisement*

## Synopsis

Biohazard Municipal, commonly referred to as BioMun, is a branch of Hazcorp.

Biohazard Municipal is responsible for transporting Biologically Hazardous, Radioactive and harmful, corrosive byproducts from independent industrial corporations, off-world.

These hostile substances are taken by dropships to civilian or even other industrial planets and sold in general markets instead of destruction or disposal.

Sold substances are marked as "Destroyed."

## Process

Hazcorp, KodL and other industrial manufacturing companies produce large amounts of volatile agents. These include the unfavored byproducts of Nuclear Fission, Weapons Manufacturing and technology production.

These useless substances are costly to destroy. Although Hazcorp focuses on the disposal of volatile resources, Biohazard Municipal became a loophole. Hazcorp is able to profit off payment from civilians for waste.

In remote markets, these byproducts are highly desired for their importance in the creation of bombs and weapons.

One of the largest markets for these items is on Mordok Dak, a Lawless planet in the mid-ring of The Isopod Sector; Corona/12. Hazcorp Skeeters land outside of distribution facilities or directly transport indeterminate materials via ground convoy.

Once convoys are taken into the city, BioMun workers correctly handle goods and transfer substances to be sold under the surveillance of Armed Guards. Goods are then bargained for at high prices in-market.
Energy Nexus

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Write the first paragraph of your page here.

## Synopsis

An Energy Nexus or Plasma Nexus, is an alternate power and firing source to a plasma arc. The Energy Nexus was implemented in a single weapon, The Invictor. After failing and backfiring, the Invictor along with the Energy Nexus became a scrapped and forgotten concept.

Although the Energy Nexus failed, in theory, if applied within Exotic Matter, the matter could hold back the immense pressure of the Nexus, possibly even routing drastically increased pressure towards the primary plasma output beam. This is simply theoretical, Exotic Matter could not directly surround the weapon or nexus.

## Section heading

Write the second section of your page here.
DYSON Zephyr

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## Synopsis

The Dyson Zephyr is a fully operational, Synthetic Environment, enclosed around a Red Dwarf.

The Dyson Zephyr is a type of Dyson Sphere, but instead of converting the solar energy from its host star and transferring it to an orbiting planet, it is a functioning planet itself.

## Construction

The Dyson Zephyr was seen as a costly and negligible undertaking. The construction of the orbital depleted the resources of multiple planets and drove less economically stable planets to economical and moral collapse.

But in the end, It's all for science, right?

The construction of the Zephyr required the assistance of entire solar fleets of Cargo, Construction and Overseeing Science ships.

The Spacecraft union of Hadeon was depleted of ships and funds and pulled from the project, in its final hours to put aside money to continue its union.

## Environment

The Dyson Zephyr is a self-sustaining, fabricated environment and is provided light and heat energy by the Red Dwarf star that encases.

The Dyson Zephyr's primary function was to provide a suitable location to preserve the environment of Earth after its inevitable consumption in Alt-Plane Y. The environment and temperature of Earth was simulated and the organisms saved from destruction were implemented.

The Dyson Zephyr at current stardate is covered in a huge megacity known as Zenith City
The Commandant

The Commandant as he appears in his portrait(provided by Sgt. [redacted] Lee - April 19th, 2035)

## Chronology and Measurement

### Size

6' 8"

The Commandant is the god-king of New Prussia

## Synopsis

The Commandant is an unnamed biological sentient dictator and the leader of the dictatorial republic of New Prussia.

He is greatly praised by the citizens of New Prussia for his pledge to form a constitutional republic built on the freedom and will of its own people to form the rules of their own communities.

His government replies to the needs of those who provide him with allegiance and starving the communities of the unfaithful. His tactics seem harsh to outsiders, but his rule is a godsend to those who endured the mass poverty of the era before

## Behavior

Information on the behavior of The Commandant is greatly restricted. His communication with the outside is limited and he communicates to the public with professional, recorded announcement broadcasts.

He rarely appears for live announcements and his personality is untraceable. He has a humility towards "the faithful" the citizens who believe in his operations.
Temnes

Temnes General Symbol

"*Good day to you, recruit. Today is your day of reckoning.*"
― Temnes Worker Manual Cover (3600)
## Synopsis

Temnes is a plasma weaponry manufacturing corporation currently serving most of the Isopod Sector. Its weapons are the most widely used, followed by KodL.
Temnes designs, tests and manufactures plasma-based weapons for commercial sales
Hollyfern Cathedral of Saint Thomas

A massive Christian cathedral on Spudican, high on a mountain as to be closer to God. It has many villages surrounding it, and pilgrimages flock to it almost every day. There current Chriarch is Theb the generous.

## Relations with Samirah

It would appear the Primarchs pod crashed here and was found by some priests. They took her in, raised her as a Christian, and taught her magic. When the Emperor of mankind came it would appear they hid her from him.

## History

It was founded by Ero Dollo as a church of the Katheric faith. In the dawn of the Imperium, they were forced to convert it to worship of the god-emperor, yet they secretly practiced christianity in secret. . In this time it was captured once by some horde of foul green-skins. They defiled it, toppling statues and committing sacrilegious acts on many holy relics. This led to the Spudican Crusade where the Sisters of Battle organized an retaking. It was successful, with the cathedral's grounds purified with the blood of slain green-skins.

During the Christian Renaissance it became a cathedral of Christianity. It is said it’s grounds have been blessed by God himself.

It’s current leader is Theb the Generous, and he works in helping the Cathedral and it’s services. The poor hungry and unwanted flock there to be taken in the cathedral's care.
The Kaiser

“*Rule one on the Kaiser, no human appendages in contact with any surface.*”

― Roy

The Kaiser, with atmospheric stabilizer fins visible (Lower Bow) and escape pods (Aft)

### Crew

- Roy - Pilot- Polyspecs - Pilot and general technician- Mark - Security

## Specifications

### Fuel

Plutonium Slabs - Contained Nuclear Reactor Fuel

### Maximum Speed

- Dezule Burner: 3,000,000 m/s- General: 700 m/s- Atmospheric: 200 m/s

## Measurement Information

### Length

610 ft- Source: Rigid Measurement (Production Information)

### Capacity

Approximately 560 individuals- Source: Suggestion (Production Information)

## Synopsis

The Kaiser is a Misceallaneous Circumstance Dropship and Rescue Spacecraft owned and operated by Roy and Polyspecs. It is a multi-use craft employed for the management of spacial breaches.

The Kaiser was the ship used to investigate the Post-Yonder Singularity and rescue Quadroptics and Rones.

## History

The Kaiser was originally used as a troop deployment ship. It was manufactured on Lomis for the 7th Imperium's offensive fleet in 3610.
It was moderately armored but not equipped for combat. It required escort ships to protect it until it was close enough to the planet itself. It was equipped with two heavy mortar guns to tediously cut down enemy troops, as to make way for deployed troops.

The Kaiser became defunct after newer variants succeded it. These newer ships were not only more powerful but had tougher armor, weaponry, and capacity.

The Kaiser was overlooked for a long time as it sat unused in the 7th Imperium's bulk spacecraft yards. Upon the proposition of the Spacial Breach Analysis Agency, the Kaiser was seen as a perfect fit for the role.

When the SBAA branch was fully operational, a crew was soon hired for the job to work aboard the Kaiser. Due to the lack of interest, there were three\* people who applied for the job, along with their accompanying security robot, Mark.

The Kaiser has been functioning proficiently for the past six years.

## Additional Information

### Life on the Kaiser

The kaiser is a very large light Kreuser and its size is juxtaposed to that of its crew.  It has many individual rooms including quarters for almost eighty individuals. The rooms are mostly self-sustaining and require little to no maintenance.

The crew is able to choose rooms based on preference and are not assigned rooms within their contract.

Most 7th Imperium craft hold technical teams to maintain ships similar to the Kaiser, but due to budget cuts on the Spacial Breach Analysis Agency, and the cost of the ship itself, the kaiser has no maintenance team. The co-pilot is required to attend to critical problems if help is not close enough to reach the kaiser itself.

## Trivia

* It was originally referred to as the Kaiserkraft even before its physical appearance was developed
* On the Kaiser's government logs, there is a listed three biological individuals aboard, not including guests.
Parker Boomstick MK1

A type of Boomstick developed by Parker M. Gran, for whom it is named after. It is a device used by the Carolignian army by there Boomstickmen, and has been a key to many a victory. It is one of the most complex devices made by man, and one of the most reliable theses of Boomstick. They are relatively small in number, but a few lucky units can be assigned them.

## Abilities

A Parker Boomstick can shoot through heavy armor and skin, and can instantly kill a man. It takes about a minute to set up but it is effective.

## Use

Used by squads of Boomstickmen, and also by high standing officers and squad leaders. They can quickly destroy heavily armored enemies and monsters, and so are protected as they are very strategically valuable. If hey weren’t so rare the whole army would use them.
Blacksteel

**Blacksteel** is a mysterious material found in Darkwood. It is said to be the blood of dark gods solidified. It is hard to mine, and for some reason those who mine or use it often eventually go mad. Being near it seems to produce dark whispers, and it is cold as ice to the touch. Looking into it, the ore looks like it’s swirling darkness.

## Uses

It is commonly used by evil beings, dark lords and such. It is a powerful steel, and though it can drive the wielder mad whoever it touches if they is weak enough. It contains ample magic which dark sorcerers draw upon.
East Greco

**East Greco** is the Spartan continent-State of Greco. Dominated by physical activity, sports, bravery honor. They are descended from the more warlike and disciplinary Greek gods. They are capitol Ed in New Sparta.

## Ancestors

The ancestors of East Greco are the more warlike deities, and thus they were naturally focused towards it. There ancestors are also gods of competition. This shapes much of their modern culture, along with their cultures from the days and millennia long past.

## Capitol

New Sparta is a grand city in the desert, atop a hill. It bares no walls, for the will of Spartans and their strength alone defend the city, the Spartans are all the Sparta needs.

It has many grand arenas and coliseums, and it is the proud home city of the New Spartan Hoplites, the first football team in the RNFL. It’s capitol building is built like a Ancient Greek temple, and red with the special stone of that desert, Spargum.

## Culture

They love sports, and began the Old Earth Sports revolution, making many old sports popular. This event birthed the Republic National Football League RNFL and many more, like the SSL Spartan Soccer League.

They love competition, especially of the physical kind. Grand arenas are arranged to test there might. Spartans hold grudges, and when one's honor is challenged it may sometimes result in a public duel, the loser having his shield cracked in disgrace.

They do not show much pity, and their mothers tend to be hard matrons, but this raises hard, strong men, intent on there beliefs. They do not value learning as much as the New Athenians, more self dependence and strength.

Though they practice independence, they are trained with other Spartans from birth and grown great connections with others, so they are adept with working together.

## Opinion on Athenians

They think the Athenians are stuck up, proud, and sometimes weak, thinking they put too much weight in the mind then they should. The Greco Civil War has tainted their trust for each other further, though that was 200 years ago.

The rivalry between Ned and Leonidas, the cities respected founders is legendary, and while they each advocate for how their founder was superior and right, the Spartans and Athenians begrudgingly applaud the deeds of the other.
Yaffar Nugamid III

Yaffar Nugamid III was of a failing noble family. The one day he made a deal with Shalmut, and after a series of mysteries deaths he became Sultan. As Sultan he enacted The Shalmut Conversion, and soon all worshipped Shalmut. People loved him, and he is seen as a great Sultan, but they would think differently if they knew what he has done.

## History

### The Nugamid Decline

His Dynasty was declining in power and riches. He ran into the desert in shame, and went into a hidden cave. In this cave he met Shalmut, and made a deal. He returns to Karo, and a strange event happened, called the Pruning. For some reason many other bibles began dying.

### Rise to Power

He began taking power for himself, and became Sultan. He enacted the Shalmut conversion, where everybody would convert to Shalmut or die. But Shalmut power made changed there memories to make them think it was a time of joy, were they all decided to worship Shalmut because of his greatness.

### Sultanship

As Sultan he made sure his Sultanate was fully under control of The Shalmutan Religion. He expanded there territory against Da Dusk Digger orcs. All of his rivals seemed to die mysteriously.

He came down with the desert fever at 53. The last 3 years of his rule he spent in bed trying to heal from Desert Fever. He failed, and dyed in his bed.
The Vault

**The Vault** is a hidden vault beneath Dundee containing the mysterious objects discovered in the under Dundee Crash Zone. It is lined with Noisesilver to make sure no noise escapes, and is secret to all but the highest ranking members. It’s designation is Vault 51. It is overseen of by the A.I.C.O, alien items containment organization.

## List of Contents

Each one has its own special containment room within the vault. They also have their own caretakers.

* Ankus Gold
* Mega Helm
* Mysterious Journal