Volker Stahlwulff

Volker detaining Noisy Boy after his stunt in Brooklyn, Neo New York. c. 2058

### Power(s)

Defense Augmentation, Fortification, Super Strength, Vampiric enhancements, Density Manipulation, Matter Transmutation, Molecular Deconstruction

## Status

### Status

Active

> *"The Wolf is on the hunt." - Volker letting NNYPD know he is hunting for a suspect.*
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**Volker Stahlwulff** is a character in the Dominance universe and is a Super. He is currently working as a NNYPD detective and does most of his operations in the area around Brooklyn. His work has earned him the nickname "The Steel Wolf of Brooklyn" due to the nature of his abilities and how he hunts the criminals he's after.

## Appearance

Volker is an adult male with strong facial features and a muscular build due to his work as an active police detective. While also being quite tall, Volker sports a head of brown hair and a pair of fluorescent yellow eyes with diamond shaped pupils - an abnormal trait gained from his biological father, Ceillius Gremory, who also had strange eyes. He has an X shaped scar below his left eye and has many other scars on his torso as a result of his profession. Volker will usually wear unrestricting and breathable clothing to better move when on the job. More often than not, he will wear his leather jacket over whatever he's wearing. Volker generally has a bandage wrapped around his left hand, as Panzer will sometimes cut into his left hand once activated.

In Volker's armor form, Panzer encases Volker into a full suit of black armor in a similar manner to Ryder. Unlike Ryder and The King, Volker has achieved overall control of Panzer, and once it's armor form is activated he will have no limits to it's power. Volker's only change in appearance is his sclera will become black upon activation.

## Personality

Volker is a man with strong moral compass with a notable no nonsense attitude whether its on or off duty. Volker is also not afraid to get into a fight if he has to, and is not afraid use unorthodox methods when attempting to locate a suspect. In a casual instance, Volker will generally remain quiet and only interact with people if the situation calls for it. He keeps very few people close to him, and usually pushes everyone else away. His overall attitude gives off the impression that he is a cold and heartless person who could hardly be called human, and it's not far off from the truth. Volker has adopted this attitude to help combat any emotional trauma he may experience if someone he knows was to be murdered, which is not uncommon in his line of work.

Volker, once assigned a suspect, will hunt the target down and will not stop until he is found. He has been known to use excessive force on people tied to the current suspect, and is not afraid to bloody his hands if he has to. He has gone as far as to assault close family of the suspect to bring the target out of hiding. His methods have garnered a large amount of controversy, but the effectiveness of it cannot be denied. In combat, Volker can be described as relentless, ruthless, and intelligent, similar to how he acts when he's on the hunt. Volker's police training, tied in with the training he received from his step father (who was an Alliance war veteran), has made him a dangerous and well trained opponent.

## Powers and Abilities

**Panzer** - A weapon similar to The King, Panzer takes the form of a singular left handed black gauntlet with several other pieces of arm armor that can encase the user in a full suit of armor. Panzer initially encases the entire left arm upon activation, unlike the King which only covers up to the forearm and only starts off with the gauntlet. Unlike The King, Panzer has no mouth but can still communicate, and its fingertips are sharper, and is colored Black and Silver. Panzer is also much more sleeker in design compared to The King. Panzer comes with a set of specific abilities.

* **Panzer!** - Volker's most used ability. Panzer, when activated, increases the damage threshold of a given target. This move effectively reduces damage taken and allows for a counter attack. Volker has no limit to the amount of defensive boosts he can use, rather, there is a time limit of two minutes for every defensive boost. To avoid a difficult fight against a party involving Volker, it is best advised Volker be targeted first to reduce difficulty. Panzer also allows Volker to further fortify any given object in his range (15 meters), reducing the chances of the object breaking, technically reducing the damage taken at the cost of keeping the target stationary. Once Panzer is put away, the fortification ability disperses, so the damage dealt to the object before hand becomes present then. If Panzer is put away, the defensive boosts will fade, and so will the increased damage threshold.
* **Molecular Deconstruction** - If Volker has made contact between any foreign object and Panzer, he has the ability to break it down on a molecular level, completely destroying whatever is touched without leaving anything behind. If he were to swipe Panzer at a person and activate it at the right time, it would seem like he completely erased what would have been swiped through. This effect is devastating against opponents, and Volker only chooses to use it against people in life or death scenarios.
* **Matter Transmutation** - Volker can create, absorb, meld, or replace all forms of matter and energy just as much as he can destroy just about anything, and can create just about anything as long as he has a clear mental image of what he wants to create and enough matter to support such a creation. Transmutating requires a great deal of mental focus and stamina.
* **Super Strength** - Upon activation of Panzer, Panzer gives Volker the only power boost he will ever need since he is by default already extremely powerful. The boost only increases his physical prowess, as his mental prowess has no need to be boosted.
* **Two Against Many** - Panzer has the ability to form itself into it's armor form and stay like so with the only limit being that he must remain within 10 meters of Volker. Panzer uses this to better interact with people or provide Volker with personal back up.

**The Eyes** - The son of Ceillius Gremory, the trait of having strangely powerful eyes has been passed down onto Volker. Volker's eyes allow him to change his viewing distance, allowing him to see far without the use of binoculars. Other abilities include being able to detect supers by looking at someone, intimidation, and detecting if someone is lying, and various other ocular abilities.

**Dormant Vampirism** - Ceillius did not want his son to grow up a Vampire, so after genetically tampering with Volker's initial DNA blueprint Ceillius marked the Vampirism gene as dormant, and it has remained so. The exact trigger is unknown, and Volker has no idea he has a dormant vampire gene.

**Default Gremory Strength** - Volker's default strength immediately puts him on par with some of the strongest Supers due to coming from a bloodline where extreme strength and speed is common. It is possible this may be an effect of the Vampire Gene and Ceillius simply did not mark it dormant in time.

**The Steel Wolf Bares Its Fangs** - Once Panzer is activated, a passive decrease in morale is afflicted to those standing against Volker.

### Significant Traits

**Firearm Expertise** - Volker is comfortable using firearms, and can manage on his own using them.

**Detective Stahlwulff** - Volker has received training to be a police officer and a detective.

### Transformations

**The Steel Wolf** - Volker becomes encased in Panzer's true armor and has full control. While having full, unlimited control over Panzer's armored form, Volker dislikes it as it feels completely unnatural and as if he is doing something a Mortal should not be doing. He has only activated this form twice and he has only kept it active for a minimum of eight minutes.

## Equipment

**Police Badge** - A badge that lets people know he's associated with the NNYPD.

**Standard Issue Firearm** - Volker will have a standard issue NNYPD firearm on him at all times.

**Nullification Cuffs** - Used to detain rogue Supers.

## Trivia

* Volker takes pride of his German heritage.
* Volker was initially to be an Alliance soldier, but changed his mind last second and stayed to work in the city of Neo New York.
* Volker has fought against several notorious crime lords, and has detained many.
* Donovan Vale claims the only time he will ever feel fear is when The Steel Wolf is near, noting his fear of Volker for brutally beating Donovan nearly to death.