Music in Lego Batman 1

This page documents information about Lego Batman 1's music files.

## `MUSIC.CFG`

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;; LEGO_Batman - MASTER Edited by David Whittaker and Adam Hay
;;
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;; Global Settings

STRICT			; causes any errors to stop execution - during development

PATH "Audio\_Music\"	; prefixes Music track names

ALBUM "LEGO_Batman"

; Main Music

QUIET "Title_Seq"       ID "Title_Seq"      ATTENUATION -1

QUIET "Titles_Film"     ID "Titles"         ATTENUATION -6  IX 00.00  IX 25.82  IX 34.12  IX 65.99  IX 89.87
QUIET "Level_Complete"  ID "Level_Complete" ATTENUATION -1
QUIET "Credits"         ID "Credits"        ATTENUATION -6

;---------------------------
; HUB  (BatCave + Arkham)
;---------------------------

QUIET   "Hub_BatCave"      ID "Hub_Batcave"  IX 00.00  IX 24.24  IX 38.40  IX 57.19  IX 76.31
NOMUSIC "Hub_BatCave_amb"  ID "Hub_BatCave"
; music_other
QUIET   "Hub_Arkham"       ID "Hub_Arkham"   IX 00.00  IX 15.55  IX 27.32  IX 39.17  IX 55.85
NOMUSIC "Hub_Arkham_amb"   ID "Hub_Arkham"

; In-Game Music + Ambiences

; TEMP
QUIET   "Qui_Level3"         ID "Temp_Music"  ATTENUATION -3  IX 00.00  IX 18.84  IX 46.66  IX 70.74  IX 91.23
ACTION  "Act_Level3"         ID "Temp_Music"  ATTENUATION -3  IX 00.00  IX 38.22  IX 102.44 IX 151.25 IX 217.38
NOMUSIC "amb_PlaceHolder"    ID "Temp_Music"  ATTENUATION -3

;---------------------------
;---------------------------

; HERO - Chapter1

; GothamStreets_A+B  -  used by Villain EvilStreets_B+C, too
QUIET   "H_Ch1_GothamStreets_A_Qui"  ID "H_Ch1_GothamStreets_A"  ATTENUATION -3  IX 00.00  IX 08.09  IX 22.82  IX 39.39  IX 55.17
ACTION  "H_Ch1_GothamStreets_A_Act"  ID "H_Ch1_GothamStreets_A"  ATTENUATION -3  IX 00.00  IX 58.90  IX 104.09 IX 151.56 IX 164.28
NOMUSIC "H_Ch1_GothamStreets_A_amb"  ID "H_Ch1_GothamStreets_A"  ATTENUATION -3

; Factory_A   - USING EvilIceCream_A
; Factory_C+D - USING EvilIceCream_B

; StreetsChase_A+C+D (USING old _Level2) - NO QUIET !!!
;QUIET	"H_Ch1_StreetsChase_A_Qui"  ID "H_Ch1_StreetsChase_A"  ATTENUATION -3    IX 15.30  IX 52.96  IX 71.85  IX 90.53  IX 99.35
ACTION	"H_Ch1_StreetsChase_A_Act"  ID "H_Ch1_StreetsChase_A"  ATTENUATION -3  IX 00.00  IX 40.89  IX 105.42 IX 127.03 IX 155.61
NOMUSIC "H_Ch1_StreetsChase_A_amb"  ID "H_Ch1_StreetsChase_A"  ATTENUATION -3

; BotanicGardens_A  -  used by BotanicVillain_A+B, too
QUIET   "H_Ch1_BotanicGardens_A_Qui"  ID "H_Ch1_BotanicGardens_A"  ATTENUATION -3  IX 00.00  IX 11.84  IX 28.64  IX 49.02  IX 82.77
ACTION  "H_Ch1_BotanicGardens_A_Act"  ID "H_Ch1_BotanicGardens_A"  ATTENUATION -3  IX 00.00  IX 14.85  IX 45.66  IX 72.24  IX 103.24
NOMUSIC "H_Ch1_BotanicGardens_A_amb"  ID "H_Ch1_BotanicGardens_A"  ATTENUATION -3
; BotanicGardens_B  -  used by BotanicVillain_C+D+E, too
QUIET   "H_Ch1_BotanicGardens_B_Qui"  ID "H_Ch1_BotanicGardens_B"  ATTENUATION -3    IX 00.00  IX 11.84  IX 28.64  IX 49.02  IX 82.77
ACTION  "H_Ch1_BotanicGardens_B_Act"  ID "H_Ch1_BotanicGardens_B"  ATTENUATION -4.5  IX 00.00  IX 14.85  IX 45.66  IX 72.24  IX 103.24
NOMUSIC "H_Ch1_BotanicGardens_B_amb"  ID "H_Ch1_BotanicGardens_B"  ATTENUATION -3
; BotanicGardens_C+D
QUIET   "H_Ch1_BotanicGardens_C_Qui"  ID "H_Ch1_BotanicGardens_C"  ATTENUATION -3  IX 00.00  IX 11.84  IX 28.64  IX 49.02  IX 82.77
ACTION  "H_Ch1_BotanicGardens_C_Act"  ID "H_Ch1_BotanicGardens_C"  ATTENUATION -3  IX 00.00  IX 14.85  IX 45.66  IX 72.24  IX 103.24
NOMUSIC "H_Ch1_BotanicGardens_C_amb"  ID "H_Ch1_BotanicGardens_C"  ATTENUATION -3

; FortBlox_A    -  used by FortBloxVillain_A, too
QUIET   "H_Ch1_FortBlox_A_Qui"  ID "H_Ch1_FortBlox_A"  ATTENUATION -4.5  IX 00.00  IX 13.79  IX 30.20  IX 40.09  IX 68.92
ACTION  "H_Ch1_FortBlox_A_Act"  ID "H_Ch1_FortBlox_A"  ATTENUATION -3    IX 00.00  IX 16.49  IX 56.48  IX 88.15  IX 105.38
NOMUSIC "H_Ch1_FortBlox_A_amb"  ID "H_Ch1_FortBlox_A"  ATTENUATION -3
; FortBlox_B+C  -  used by FortBloxVillain_B+C+D, too
QUIET   "H_Ch1_FortBlox_B_Qui"  ID "H_Ch1_FortBlox_B"  ATTENUATION -4.5  IX 00.00  IX 13.79  IX 30.20  IX 40.09  IX 68.92
ACTION  "H_Ch1_FortBlox_B_Act"  ID "H_Ch1_FortBlox_B"  ATTENUATION -3    IX 00.00  IX 16.49  IX 56.48  IX 88.15  IX 105.38
NOMUSIC "H_Ch1_FortBlox_B_amb"  ID "H_Ch1_FortBlox_B"  ATTENUATION -3

; --------------------------

; HERO - Chapter2

; RoofTops_A
QUIET   "H_Ch2_RoofTops_A_Qui"  ID "H_Ch2_RoofTops_A"  ATTENUATION -3  IX 00.00  IX 15.00  IX 25.00  IX 35.00  IX 45.00
ACTION  "H_Ch2_RoofTops_A_Act"  ID "H_Ch2_RoofTops_A"  ATTENUATION -3  IX 00.00  IX 13.54  IX 43.36  IX 77.00  IX 97.55
NOMUSIC "H_Ch2_RoofTops_A_amb"  ID "H_Ch2_RoofTops_A"  ATTENUATION -3
; RoofTops_B+C
QUIET   "H_Ch2_RoofTops_B_Qui"  ID "H_Ch2_RoofTops_B"  ATTENUATION -3  IX 00.00  IX 15.00  IX 25.00  IX 35.00  IX 45.00
ACTION  "H_Ch2_RoofTops_B_Act"  ID "H_Ch2_RoofTops_B"  ATTENUATION -3  IX 00.00  IX 13.54  IX 43.36  IX 77.00  IX 97.55
NOMUSIC "H_Ch2_RoofTops_B_amb"  ID "H_Ch2_RoofTops_B"  ATTENUATION -3

; TheHarbour_A+B+C - NO QUIET !!! (Chase)  -  used by EvilHarbour, too
ACTION  "H_Ch2_TheHarbour_A_Act"  ID "H_Ch2_TheHarbour_A"  ATTENUATION -3  IX 00.00  IX 28.58  IX 74.27  IX 107.85 IX 145.33
NOMUSIC "H_Ch2_TheHarbour_A_amb"  ID "H_Ch2_TheHarbour_A"  ATTENUATION -3

; Sewers_A+B+C  -  used by NastySewers_A+B, too
QUIET   "H_Ch2_Sewers_A_Qui"  ID "H_Ch2_Sewers_A"  ATTENUATION -3    IX 00.00  IX 19.66  IX 33.41  IX 47.30  IX 74.24
ACTION  "H_Ch2_Sewers_A_Act"  ID "H_Ch2_Sewers_A"  ATTENUATION -4.5  IX 00.00  IX 26.78  IX 55.77  IX 83.26  IX 122.88
NOMUSIC "H_Ch2_Sewers_A_amb"  ID "H_Ch2_Sewers_A"  ATTENUATION -3
; Sewers_D      -  used by NastySewers_C+D too
QUIET   "H_Ch2_Sewers_D_Qui"  ID "H_Ch2_Sewers_D"  ATTENUATION -3    IX 00.00  IX 15.14  IX 53.23  IX 71.86  IX 99.26
ACTION  "H_Ch2_Sewers_D_Act"  ID "H_Ch2_Sewers_D"  ATTENUATION -4.5  IX 00.00  IX 24.97  IX 78.32  IX 116.00 IX 155.08
NOMUSIC "H_Ch2_Sewers_D_amb"  ID "H_Ch2_Sewers_D"  ATTENUATION -3

; Zoo_A+B (Snow)
QUIET   "H_Ch2_Zoo_A_Qui"  ID "H_Ch2_Zoo_A"  ATTENUATION -3  IX 00.00  IX 11.84  IX 28.64  IX 49.02  IX 82.77
ACTION  "H_Ch2_Zoo_A_Act"  ID "H_Ch2_Zoo_A"  ATTENUATION -3  IX 00.00  IX 14.85  IX 45.66  IX 72.24  IX 103.24
NOMUSIC "H_Ch2_Zoo_A_amb"  ID "H_Ch2_Zoo_A"  ATTENUATION -3
; Zoo_C (Jungle)
QUIET   "H_Ch2_Zoo_C_Qui"  ID "H_Ch2_Zoo_C"  ATTENUATION -3  IX 00.00  IX 11.84  IX 28.64  IX 49.02  IX 82.77
ACTION  "H_Ch2_Zoo_C_Act"  ID "H_Ch2_Zoo_C"  ATTENUATION -3  IX 00.00  IX 14.85  IX 45.66  IX 72.24  IX 103.24
NOMUSIC "H_Ch2_Zoo_C_amb"  ID "H_Ch2_Zoo_C"  ATTENUATION -3
; Zoo_D (Ship int.)
QUIET   "H_Ch2_Zoo_D_Qui"  ID "H_Ch2_Zoo_D"  ATTENUATION -3  IX 00.00  IX 11.84  IX 28.64  IX 49.02  IX 82.77
ACTION  "H_Ch2_Zoo_D_Act"  ID "H_Ch2_Zoo_D"  ATTENUATION -3  IX 00.00  IX 14.85  IX 45.66  IX 72.24  IX 103.24
NOMUSIC "H_Ch2_Zoo_D_amb"  ID "H_Ch2_Zoo_D"  ATTENUATION -3

; Arctic_A  -  used by EvilArctic_A, too
QUIET   "H_Ch2_Arctic_A_Qui"  ID "H_Ch2_Arctic_A"  ATTENUATION -3  IX 00.00  IX 16.05  IX 36.51  IX 46.80  IX 68.40
ACTION  "H_Ch2_Arctic_A_Act"  ID "H_Ch2_Arctic_A"  ATTENUATION -3  IX 00.00  IX 18.56  IX 71.05  IX 103.63 IX 141.96
NOMUSIC "H_Ch2_Arctic_A_amb"  ID "H_Ch2_Arctic_A"  ATTENUATION -3
; Arctic_D
QUIET   "H_Ch2_Arctic_D_Qui"  ID "H_Ch2_Arctic_D"  ATTENUATION -3  IX 00.00  IX 16.05  IX 36.51  IX 46.80  IX 68.40
ACTION  "H_Ch2_Arctic_D_Act"  ID "H_Ch2_Arctic_D"  ATTENUATION -3  IX 00.00  IX 18.56  IX 71.05  IX 103.63 IX 141.96
NOMUSIC "H_Ch2_Arctic_D_amb"  ID "H_Ch2_Arctic_D"  ATTENUATION -3

; --------------------------

; HERO - Chapter3

; ChemicalWorks_A
QUIET   "H_Ch3_ChemicalWorks_A_Qui"  ID "H_Ch3_ChemicalWorks_A"  ATTENUATION -3  IX 00.00  IX 15.76  IX 31.31  IX 47.08  IX 61.02
ACTION  "H_Ch3_ChemicalWorks_A_Act"  ID "H_Ch3_ChemicalWorks_A"  ATTENUATION -3  IX 00.00  IX 32.41  IX 67.74  IX 94.03  IX 120.72
NOMUSIC "H_Ch3_ChemicalWorks_A_amb"  ID "H_Ch3_ChemicalWorks_A"  ATTENUATION -3
; ChemicalWorks_B
QUIET   "H_Ch3_ChemicalWorks_B_Qui"  ID "H_Ch3_ChemicalWorks_B"  ATTENUATION -3  IX 00.00  IX 15.76  IX 31.31  IX 47.08  IX 61.02
ACTION  "H_Ch3_ChemicalWorks_B_Act"  ID "H_Ch3_ChemicalWorks_B"  ATTENUATION -3  IX 00.00  IX 32.41  IX 67.74  IX 94.03  IX 120.72
NOMUSIC "H_Ch3_ChemicalWorks_B_amb"  ID "H_Ch3_ChemicalWorks_B"  ATTENUATION -3
; ChemicalWorks_C
QUIET   "H_Ch3_ChemicalWorks_C_Qui"  ID "H_Ch3_ChemicalWorks_C"  ATTENUATION -3  IX 00.00  IX 15.76  IX 31.31  IX 47.08  IX 61.02
ACTION  "H_Ch3_ChemicalWorks_C_Act"  ID "H_Ch3_ChemicalWorks_C"  ATTENUATION -3  IX 00.00  IX 32.41  IX 67.74  IX 94.03  IX 120.72
NOMUSIC "H_Ch3_ChemicalWorks_C_amb"  ID "H_Ch3_ChemicalWorks_C"  ATTENUATION -3

; Fairground_A+B+C  - USING FairgroundBad_A

; RooftopFlight_A+B+C - NO QUIET !!!
ACTION	"H_Ch3_RooftopFlight_A_Act"  ID "H_Ch3_RooftopFlight_A"  ATTENUATION -4.5  IX 00.00  IX 18.30  IX 47.55  IX 78.71  IX 94.37
NOMUSIC "H_Ch3_RooftopFlight_A_amb"  ID "H_Ch3_RooftopFlight_A"  ATTENUATION -3

; Slums_A (ext.)  -  used by EvilSlums_A, too
QUIET   "H_Ch3_Slums_A_Qui"  ID "H_Ch3_Slums_A"  ATTENUATION -3    IX 00.00  IX 18.94  IX 46.64  IX 91.14  IX 113.19
ACTION  "H_Ch3_Slums_A_Act"  ID "H_Ch3_Slums_A"  ATTENUATION -4.5  IX 00.00  IX 37.51  IX 97.15  IX 135.94 IX 200.27
NOMUSIC "H_Ch3_Slums_A_amb"  ID "H_Ch3_Slums_A"  ATTENUATION -3
; Slums_B+D (int.)
QUIET   "H_Ch3_Slums_B_Qui"  ID "H_Ch3_Slums_B"  ATTENUATION -3    IX 00.00  IX 20.24  IX 42.10  IX 80.72  IX 101.00
ACTION  "H_Ch3_Slums_B_Act"  ID "H_Ch3_Slums_B"  ATTENUATION -4.5  IX 00.00  IX 32.34  IX 53.93  IX 67.86  IX 94.99
NOMUSIC "H_Ch3_Slums_B_amb"  ID "H_Ch3_Slums_B"  ATTENUATION -3
; Slums_B_Disco (int.) - MUSIC_OTHER
ACTION  "H_Ch3_Slums_B_Disco"  ID "H_Ch3_Slums_B_Disco"  ATTENUATION -1
NOMUSIC "H_Ch3_Slums_B_amb"    ID "H_Ch3_Slums_B_Disco"  ATTENUATION -3
; Slums_C (ext.)  -  used by EvilSlums_C, too
QUIET   "H_Ch3_Slums_C_Qui"  ID "H_Ch3_Slums_C"  ATTENUATION -3    IX 00.00  IX 38.36  IX 52.82  IX 92.04  IX 111.71
ACTION  "H_Ch3_Slums_C_Act"  ID "H_Ch3_Slums_C"  ATTENUATION -4.5  IX 00.00  IX 17.62  IX 55.00  IX 74.32  IX 98.41
NOMUSIC "H_Ch3_Slums_C_amb"  ID "H_Ch3_Slums_C"  ATTENUATION -3

; Cathedral_A
QUIET   "H_Ch3_Cathedral_A_Qui"  ID "H_Ch3_Cathedral_A"  ATTENUATION -3  IX 00.00  IX 15.99  IX 38.43  IX 45.74  IX 60.97
ACTION  "H_Ch3_Cathedral_A_Act"  ID "H_Ch3_Cathedral_A"  ATTENUATION -3  IX 00.00  IX 28.92  IX 73.51  IX 99.02  IX 136.11
NOMUSIC "H_Ch3_Cathedral_A_amb"  ID "H_Ch3_Cathedral_A"  ATTENUATION -3
; Cathedral_B+C  -  used by EvilCathedral_A+B+C, too
QUIET   "H_Ch3_Cathedral_B_Qui"  ID "H_Ch3_Cathedral_B"  ATTENUATION -3  IX 00.00  IX 15.99  IX 38.43  IX 45.74  IX 60.97
ACTION  "H_Ch3_Cathedral_B_Act"  ID "H_Ch3_Cathedral_B"  ATTENUATION -3  IX 00.00  IX 28.92  IX 73.51  IX 99.02  IX 136.11
NOMUSIC "H_Ch3_Cathedral_B_amb"  ID "H_Ch3_Cathedral_B"  ATTENUATION -3

;---------------------------
;---------------------------

; VILLAIN - Chapter1

; EvilStreets_A
QUIET   "V_Ch1_EvilStreets_A_Qui"  ID "V_Ch1_EvilStreets_A"  ATTENUATION -3  IX 00.00  IX 08.09  IX 22.82  IX 39.39  IX 55.17
ACTION  "V_Ch1_EvilStreets_A_Act"  ID "V_Ch1_EvilStreets_A"  ATTENUATION -3  IX 00.00  IX 58.90  IX 104.09 IX 151.56 IX 164.28
NOMUSIC "V_Ch1_EvilStreets_A_amb"  ID "V_Ch1_EvilStreets_A"  ATTENUATION -3
; EvilStreets_B+C  -  USING H_Ch1_GothamStreets_A

; EvilIceCream_A  -  used by Hero Factory_A, too
QUIET   "V_Ch1_EvilIceCream_A_Qui"  ID "V_Ch1_EvilIceCream_A"  ATTENUATION -3  IX 00.00  IX 15.63  IX 21.63  IX 26.86  IX 43.82
ACTION  "V_Ch1_EvilIceCream_A_Act"  ID "V_Ch1_EvilIceCream_A"  ATTENUATION -3  IX 00.00  IX 22.01  IX 36.69  IX 51.47  IX 79.09
NOMUSIC "V_Ch1_EvilIceCream_A_amb"  ID "V_Ch1_EvilIceCream_A"  ATTENUATION -3
; EvilIceCream_B+C+D  -  used by Hero Factory_C+D, too
QUIET   "V_Ch1_EvilIceCream_B_Qui"  ID "V_Ch1_EvilIceCream_B"  ATTENUATION -3  IX 00.00  IX 15.63  IX 21.63  IX 26.86  IX 43.82
ACTION  "V_Ch1_EvilIceCream_B_Act"  ID "V_Ch1_EvilIceCream_B"  ATTENUATION -3  IX 00.00  IX 22.01  IX 36.69  IX 51.47  IX 79.09
NOMUSIC "V_Ch1_EvilIceCream_B_amb"  ID "V_Ch1_EvilIceCream_B"  ATTENUATION -3

; BotanicVillain_A+B    -  USING BotanicGardens_A
; BotanicVillain_C+D+E  -  USING BotanicGardens_B

; WayneVillain_A+C+E
QUIET   "V_Ch1_WayneVillain_A_Qui"  ID "V_Ch1_WayneVillain_A"  ATTENUATION -3  IX 00.00  IX 12.71  IX 33.73  IX 59.55  IX 78.33
ACTION  "V_Ch1_WayneVillain_A_Act"  ID "V_Ch1_WayneVillain_A"  ATTENUATION -3  IX 00.00  IX 30.97  IX 69.57  IX 98.91  IX 132.97
NOMUSIC "V_Ch1_WayneVillain_A_amb"  ID "V_Ch1_WayneVillain_A"  ATTENUATION -3
; WayneVillain_B+D
QUIET   "V_Ch1_WayneVillain_B_Qui"  ID "V_Ch1_WayneVillain_B"  ATTENUATION -3  IX 00.00  IX 12.71  IX 33.73  IX 59.55  IX 78.33
ACTION  "V_Ch1_WayneVillain_B_Act"  ID "V_Ch1_WayneVillain_B"  ATTENUATION -3  IX 00.00  IX 30.97  IX 69.57  IX 98.91  IX 132.97
NOMUSIC "V_Ch1_WayneVillain_B_amb"  ID "V_Ch1_WayneVillain_B"  ATTENUATION -3
; WayneVillain_E_Disco  -  MUSIC_OTHER
ACTION  "V_Ch1_WayneVillain_E_Disco"  ID "V_Ch1_WayneVillain_E_Disco"  ATTENUATION -1
NOMUSIC "V_Ch1_WayneVillain_A_amb"    ID "V_Ch1_WayneVillain_E_Disco"  ATTENUATION -3

; FortBloxVillain_A      -  USING FortBlox_A
; FortBloxVillain_B+C+D  -  USING FortBlox_B

;---------------------------

; VILLAIN - Chapter2

; Evil_Docks_A+B+C
QUIET   "V_Ch2_Evil_Docks_A_Qui"  ID "V_Ch2_Evil_Docks_A"  ATTENUATION -4.5  IX 00.00  IX 34.25  IX 61.31  IX 78.72  IX 100.42
ACTION  "V_Ch2_Evil_Docks_A_Act"  ID "V_Ch2_Evil_Docks_A"  ATTENUATION -4.5  IX 00.00  IX 33.82  IX 63.02  IX 91.30  IX 125.71
NOMUSIC "V_Ch2_Evil_Docks_A_amb"  ID "V_Ch2_Evil_Docks_A"  ATTENUATION -3

; RoofBottoms_A  -  USING RoofTops_A
; RoofBottoms_B
QUIET   "V_Ch2_RoofBottoms_B_Qui"  ID "V_Ch2_RoofBottoms_B"  ATTENUATION -3  IX 00.00  IX 15.00  IX 25.00  IX 35.00  IX 45.00
ACTION  "V_Ch2_RoofBottoms_B_Act"  ID "V_Ch2_RoofBottoms_B"  ATTENUATION -3  IX 00.00  IX 29.36  IX 63.00  IX 83.55  IX 106.44
NOMUSIC "V_Ch2_RoofBottoms_B_amb"  ID "V_Ch2_RoofBottoms_B"  ATTENUATION -3

; EvilHarbour_A+B+C  -  USING TheHarbour - NO QUIET !!! (Chase)

; NastySewers_A+B  -  USING Sewers_A

; NastySewers_A_Disco (int.) - MUSIC_OTHER
ACTION  "H_Ch3_Slums_B_Disco"  ID "V_Ch2_NastySewers_A_Disco"  ATTENUATION -1
NOMUSIC "H_Ch2_Sewers_A_amb"   ID "V_Ch2_NastySewers_A_Disco"  ATTENUATION -3

; NastySewers_C+D  -  USING Sewers_D

; EvilArctic_A  -  USING Arctic_A
; EvilArctic_B+C
QUIET   "V_Ch2_EvilArctic_B_Qui"  ID "V_Ch2_EvilArctic_B"  ATTENUATION -3  IX 00.00  IX 16.05  IX 36.51  IX 46.80  IX 68.40
ACTION  "V_Ch2_EvilArctic_B_Act"  ID "V_Ch2_EvilArctic_B"  ATTENUATION -3  IX 00.00  IX 18.56  IX 71.05  IX 103.63 IX 141.96
NOMUSIC "V_Ch2_EvilArctic_B_amb"  ID "V_Ch2_EvilArctic_B"  ATTENUATION -3

;---------------------------

; VILLAIN - Chapter3

; FairgroundBad_A+C  -  used by Fairground_A+B+C, too
QUIET   "V_Ch3_FairgroundBad_A_Qui"  ID "V_Ch3_FairgroundBad_A"  ATTENUATION -3  IX 00.00  IX 12.27  IX 30.75  IX 50.38  IX 67.62
ACTION  "V_Ch3_FairgroundBad_A_Act"  ID "V_Ch3_FairgroundBad_A"  ATTENUATION -3  IX 00.00  IX 15.76  IX 40.78  IX 63.75  IX 79.87
NOMUSIC "V_Ch3_FairgroundBad_A_amb"  ID "V_Ch3_FairgroundBad_A"  ATTENUATION -3
; FairgroundBad_B
QUIET   "V_Ch3_FairgroundBad_B_Qui"  ID "V_Ch3_FairgroundBad_B"  ATTENUATION -3  IX 00.00  IX 12.27  IX 30.75  IX 50.38  IX 67.62
ACTION  "V_Ch3_FairgroundBad_B_Act"  ID "V_Ch3_FairgroundBad_B"  ATTENUATION -3  IX 00.00  IX 15.76  IX 40.78  IX 63.75  IX 79.87
NOMUSIC "V_Ch3_FairgroundBad_B_amb"  ID "V_Ch3_FairgroundBad_B"  ATTENUATION -3

; Flight_A+B+C - NO QUIET !!!
ACTION	"V_Ch3_Flight_A_Act"  ID "V_Ch3_Flight_A"  ATTENUATION -4.5  IX 00.00  IX 22.35  IX 47.70  IX 73.21  IX 97.91
NOMUSIC "V_Ch3_Flight_A_amb"  ID "V_Ch3_Flight_A"  ATTENUATION -3

; Gallery_A+B+C
QUIET   "V_Ch3_Gallery_A_Qui"  ID "V_Ch3_Gallery_A"  ATTENUATION -3  IX 00.00  IX 12.71  IX 33.73  IX 59.55  IX 78.33
ACTION  "V_Ch3_Gallery_A_Act"  ID "V_Ch3_Gallery_A"  ATTENUATION -3  IX 00.00  IX 20.43  IX 54.79  IX 102.58 IX 128.17
NOMUSIC "V_Ch3_Gallery_A_amb"  ID "V_Ch3_Gallery_A"  ATTENUATION -3

; EvilSlums_A (ext.)  -  USING Slums_A
; EvilSlums_C (ext.)  -  USING Slums_C
; EvilSlums_D (ext.)
QUIET   "V_Ch3_EvilSlums_D_Qui"  ID "V_Ch3_EvilSlums_D"  ATTENUATION -3    IX 00.00  IX 38.36  IX 52.82  IX 92.04  IX 111.71
ACTION  "V_Ch3_EvilSlums_D_Act"  ID "V_Ch3_EvilSlums_D"  ATTENUATION -4.5  IX 00.00  IX 17.62  IX 55.00  IX 74.32  IX 98.41
NOMUSIC "V_Ch3_EvilSlums_D_amb"  ID "V_Ch3_EvilSlums_D"  ATTENUATION -3

; EvilCathedral_A+B+C  -  USING Cathedral_B

;---------------------------

;---------------------------

; CutScenes

PATH "Audio\_CutScenes\"	; prefixes CutScene track names

;---------------------------

; Warner Bros. / Batman Ident
CUTSCENE  "Ident_WB_Batman"  ID "Ident_WB_Batman"  ATTENUATION -3

;---------------------------

; Main Intro
CUTSCENE  "Main_Intro"  ID "Main_Intro"  ATTENUATION -1

;---------------------------

; HUB Vehicles (in "Batcave" Cut folder)
CUTSCENE  "Batboat"      ID "Batboat"      ATTENUATION -3
CUTSCENE  "Batmobile"    ID "Batmobile"    ATTENUATION -3
CUTSCENE  "Batwing"      ID "Batwing"      ATTENUATION -3
CUTSCENE  "JokerCopter"  ID "JokerCopter"  ATTENUATION -3
CUTSCENE  "PenguinSub"   ID "PenguinSub"   ATTENUATION -3
CUTSCENE  "TwoFaceVan"   ID "TwoFaceVan"   ATTENUATION -3

;---------------------------

; CHAPTERS

; Chapter1
CUTSCENE  "Chapter1_Intro"  ID "Chapter1_Intro"  ATTENUATION -3
CUTSCENE  "Chapter1_Outro"  ID "Chapter1_Outro"  ATTENUATION -3

; Chapter2
CUTSCENE  "Chapter2_Intro"  ID "Chapter2_Intro"  ATTENUATION -3
CUTSCENE  "Chapter2_Outro"  ID "Chapter2_Outro"  ATTENUATION -3

; Chapter3
CUTSCENE  "Chapter3_Intro"  ID "Chapter3_Intro"  ATTENUATION -3
CUTSCENE  "Chapter3_Outro"  ID "Chapter3_Outro"  ATTENUATION -3

;---------------------------
;---------------------------

; HERO - Chapter1

; 1_GothamStreets
CUTSCENE  "GothamStreets_Intro"     ID "GothamStreets_Intro"     ATTENUATION -3
CUTSCENE  "GothamStreets_B_Midtro"  ID "GothamStreets_B_Midtro"  ATTENUATION -3
CUTSCENE  "GothamStreets_Outro"     ID "GothamStreets_Outro"     ATTENUATION -3
;WHAT'S THIS FOR ???
;CUTSCENE  "GothamStreets_OutroBox"  ID "GothamStreets_OutroBox"  ATTENUATION -3

; 2_Factory
CUTSCENE  "Factory_Intro"   ID "Factory_Intro"   ATTENUATION -3
CUTSCENE  "Factory_Midtro"  ID "Factory_Midtro"  ATTENUATION -3
CUTSCENE  "Factory_Outro"   ID "Factory_Outro"   ATTENUATION -3

; 3_StreetsChase
CUTSCENE  "StreetsChase_Intro"     ID "StreetsChase_Intro"     ATTENUATION -3
CUTSCENE  "StreetsChase_D_Midtro"  ID "StreetsChase_D_Midtro"  ATTENUATION -3
CUTSCENE  "StreetsChase_Outro"     ID "StreetsChase_Outro"     ATTENUATION -3

; 4_BotanicGardens
CUTSCENE  "BotanicGardens_Intro"   ID "BotanicGardens_Intro"   ATTENUATION -3
CUTSCENE  "BotanicGardens_Midtro"  ID "BotanicGardens_Midtro"  ATTENUATION -3
CUTSCENE  "BotanicGardens_Outro"   ID "BotanicGardens_Outro"   ATTENUATION -3

; 5_FortBlox
CUTSCENE  "FortBlox_Intro"     ID "FortBlox_intro"     ATTENUATION -3
CUTSCENE  "FortBlox_C_Midtro"  ID "FortBlox_C_Midtro"  ATTENUATION -3
CUTSCENE  "FortBlox_Midtro"    ID "FortBlox_Midtro"    ATTENUATION -3
CUTSCENE  "FortBlox_Outro"     ID "FortBlox_Outro"     ATTENUATION -3
;WHAT'S THIS FOR ???
;CUTSCENE  "FortBlox_intro1Box"  ID "FortBlox_intro1Box"  ATTENUATION -3

;---------------------------

; HERO - Chapter2

; 1_RoofTops - AWAIT NEW - non-BTAS Music ones !!!
CUTSCENE  "RoofTops_Intro"     ID "RoofTops_Intro"     ATTENUATION -3
CUTSCENE  "RoofTops_C_Midtro"  ID "RoofTops_C_Midtro"  ATTENUATION -3
CUTSCENE  "RoofTops_Outro"     ID "RoofTops_Outro"     ATTENUATION -3

; 2_TheHarbour
CUTSCENE  "TheHarbour_Intro"   ID "TheHarbour_Intro"   ATTENUATION -3
CUTSCENE  "TheHarbour_Midtro"  ID "TheHarbour_Midtro"  ATTENUATION -3
CUTSCENE  "TheHarbour_Outro"   ID "TheHarbour_Outro"   ATTENUATION -3

; 3_Sewers
CUTSCENE  "Sewers_Intro"   ID "Sewers_Intro"   ATTENUATION -3
CUTSCENE  "Sewers_Midtro"  ID "Sewers_Midtro"  ATTENUATION -3
CUTSCENE  "Sewers_Outro"   ID "Sewers_Outro"   ATTENUATION -3

; 4_Zoo
CUTSCENE  "Zoo_Intro"   ID "Zoo_Intro"   ATTENUATION -3
CUTSCENE  "Zoo_Midtro"  ID "Zoo_Midtro"  ATTENUATION -3
CUTSCENE  "Zoo_Outro"   ID "Zoo_Outro"   ATTENUATION -3

; 5_Arctic
CUTSCENE  "Arctic_Intro"     ID "Arctic_Intro"     ATTENUATION -3
CUTSCENE  "Arctic_D_Midtro"  ID "Arctic_D_Midtro"  ATTENUATION -3
CUTSCENE  "Arctic_Outro"     ID "Arctic_Outro"     ATTENUATION -3

;---------------------------

; HERO - Chapter3

; 1_ChemicalWorks
CUTSCENE  "ChemicalWorks_Intro"     ID "ChemicalWorks_Intro"     ATTENUATION -3
CUTSCENE  "ChemicalWorks_C_Midtro"  ID "ChemicalWorks_C_Midtro"  ATTENUATION -3
CUTSCENE  "ChemicalWorks_Outro"     ID "ChemicalWorks_Outro"     ATTENUATION -3

; 2_Fairground
CUTSCENE  "Fairground_Intro"   ID "Fairground_Intro"   ATTENUATION -3
CUTSCENE  "Fairground_Midtro"  ID "Fairground_Midtro"  ATTENUATION -3
CUTSCENE  "Fairground_Outro"   ID "Fairground_Outro"   ATTENUATION -3

; 3_RooftopFlight
CUTSCENE  "RoofTopFlight_Intro"   ID "RoofTopFlight_Intro"   ATTENUATION -3
CUTSCENE  "RooftopFlight_Midtro"  ID "RoofTopFlight_Midtro"  ATTENUATION -3
CUTSCENE  "RoofTopFlight_Outro"   ID "RoofTopFlight_Outro"   ATTENUATION -3

; 4_Slums
CUTSCENE  "Slums_Intro"   ID "Slums_Intro"   ATTENUATION -3
CUTSCENE  "Slums_Midtro"  ID "Slums_Midtro"  ATTENUATION -3
CUTSCENE  "Slums_Outro"   ID "Slums_Outro"   ATTENUATION -3

; 5_Cathedral
CUTSCENE  "Cathedral_Intro"     ID "Cathedral_Intro"     ATTENUATION -3
CUTSCENE  "Cathedral_Midtro"    ID "Cathedral_Midtro"    ATTENUATION -3
CUTSCENE  "Cathedral_A_Midtro"  ID "Cathedral_A_Midtro"  ATTENUATION -3
CUTSCENE  "Cathedral_C_Midtro"  ID "Cathedral_C_Midtro"  ATTENUATION -3
CUTSCENE  "Cathedral_Outro"     ID "Cathedral_Outro"     ATTENUATION -3

;---------------------------
;---------------------------

; VILLAIN - Chapter1

; 01_EvilStreets
CUTSCENE  "EvilStreets_Intro"  ID "EvilStreets_Intro"  ATTENUATION -3
CUTSCENE  "EvilStreets_Outro"  ID "EvilStreets_Outro"  ATTENUATION -3

; 2_EvilIceCream
CUTSCENE  "EvilIceCream_Intro"  ID "EvilIceCream_Intro"  ATTENUATION -3
CUTSCENE  "EvilIceCream_Outro"  ID "EvilIceCream_Outro"  ATTENUATION -3

; 3_BotanicVillain
CUTSCENE  "BotanicVillain_Intro"  ID "BotanicVillain_Intro"  ATTENUATION -3
CUTSCENE  "BotanicVillain_Outro"  ID "BotanicVillain_Outro"  ATTENUATION -3

; 4_WayneVillain
CUTSCENE  "WayneVillain_Intro"  ID "WayneVillain_Intro"  ATTENUATION -3
CUTSCENE  "WayneVillain_Outro"  ID "WayneVillain_Outro"  ATTENUATION -3

; 5_FortBloxVillain
CUTSCENE  "FortBloxVillain_Intro"  ID "FortBloxVillain_Intro"  ATTENUATION -3
CUTSCENE  "FortBloxVillain_Outro"  ID "FortBloxVillain_Outro"  ATTENUATION -3

;---------------------------

; VILLAIN - Chapter2

; 1_Evil_Docks
CUTSCENE  "Evil_Docks_Intro"  ID "Evil_Docks_Intro"  ATTENUATION -3
CUTSCENE  "Evil_Docks_Outro"  ID "Evil_Docks_Outro"  ATTENUATION -3

; 2_RoofBottoms
CUTSCENE  "RoofBottoms_Intro"     ID "RoofBottoms_Intro"     ATTENUATION -3
CUTSCENE  "RoofBottoms_A_Midtro"  ID "RoofBottoms_A_Midtro"  ATTENUATION -3
CUTSCENE  "RoofBottoms_Outro"     ID "RoofBottoms_Outro"     ATTENUATION -3

; 3_EvilHarbour
CUTSCENE  "EvilHarbour_Intro"   ID "EvilHarbour_Intro"   ATTENUATION -3
CUTSCENE  "EvilHarbour_Midtro"  ID "EvilHarbour_Midtro"  ATTENUATION -3
CUTSCENE  "EvilHarbour_Outro"   ID "EvilHarbour_Outro"   ATTENUATION -3

; 4_NastySewers
CUTSCENE  "NastySewers_Intro"  ID "NastySewers_Intro"  ATTENUATION -3
CUTSCENE  "NastySewers_Outro"  ID "NastySewers_Outro"  ATTENUATION -3

; 5_EvilArctic
CUTSCENE  "EvilArctic_Intro"  ID "EvilArctic_Intro"  ATTENUATION -3
CUTSCENE  "EvilArctic_Outro"  ID "EvilArctic_Outro"  ATTENUATION -3

;---------------------------

; VILLAIN - Chapter3

; 1_FairgroundBad
CUTSCENE  "FairgroundBad_Intro"   ID "FairgroundBad_Intro"   ATTENUATION -3
CUTSCENE  "FairgroundBad_Midtro"  ID "FairgroundBad_Midtro"  ATTENUATION -3
CUTSCENE  "FairgroundBad_Outro"   ID "FairgroundBad_Outro"   ATTENUATION -3

; 2_Flight
CUTSCENE  "Flight_Intro"     ID "Flight_Intro"     ATTENUATION -3
CUTSCENE  "Flight_C_Midtro"  ID "Flight_C_Midtro"  ATTENUATION -3
CUTSCENE  "Flight_Outro"     ID "Flight_Outro"     ATTENUATION -3

; 3_Gallery
CUTSCENE  "Gallery_Intro"  ID "Gallery_Intro"  ATTENUATION -3
CUTSCENE  "Gallery_Outro"  ID "Gallery_Outro"  ATTENUATION -3

; 4_EvilSlums
CUTSCENE  "EvilSlums_Intro"    ID "EvilSlums_Intro"    ATTENUATION -3
CUTSCENE  "EvilSlums_MidtroD"  ID "EvilSlums_MidtroD"  ATTENUATION -3
CUTSCENE  "EvilSlums_Outro"    ID "EvilSlums_Outro"    ATTENUATION -3

; 5_EvilCathedral
CUTSCENE  "EvilCathedral_Intro"  ID "EvilCathedral_Intro"  ATTENUATION -3
CUTSCENE  "EvilCathedral_Outro"  ID "EvilCathedral_Outro"  ATTENUATION -3

;---------------------------
;---------------------------

; Game Outro
CUTSCENE  "GameOutro"  ID "GameOutro"

;---------------------------

; end

```