Inner Rage

You have learned to tap into the unbridled energy of your own anger. You are a ferocious fighter and your abilities focus on aggression at the cost of your own defenses.

## The Path

### Level 1

Gain Stats: +1 Melee, +1 Ranged, +1 Maneuver, +4 HP, -1 AC, +1 Brawn

Rage: As a Mental Action, you may change your Mental State to Enraged.

While your Mental State is Enraged, gain +2x[Path Level] to Damage from Attacks.

As a Mental Action, you may change your Mental State from Enraged to Normal.

### Level 2

Gain Stats: +1 Melee, +1 SA,+1 Maneuver, +8 HP, +2 Brawn

Gain 1 Rage Power

Evermad: While your Mental State is Enraged, Gain a Save against effects and abilities which would change your Mental State

### Level 3

Gain Stats: +1 Melee, +1 Ranged, +1 Maneuver, +8 HP, -1 AC, +2 Brawn

Gain 1 Rage Power

More Attacks: Whenever you use a Standard Action to make a Weapon Attack, you may make an additional Weapon Attack that turn as a Free Action.

### Level 4

Gain Stats: +1 Melee, +1SA, +1 Maneuver, +8 HP, +2 Brawn

Gain 1 Superior Rage Power

Rage Eternal: Gain +[Path Level] to your saves made using the Evermad feature.

Gain +1 Critical Hit Multiplier

### Level 5

Gain Stats: +2 Melee, +2 Ranged, +2 Maneuver, +16 HP, -1 AC, +2 Brawn

Gain 1 Master Rage Power

Moment of Clarity: While your Mental State is Enraged, you may use a Mental Action to target a creature or object. On your next turn, your first Attack that hits this target is an automatic Critical Hit.

## Rage Powers

These Rage Powers represent the different manifestations of your Inner Rage. Whenever you gain a level, you may swap one Rage Power you have for another.

### Endurance

Whenever your Mental State changes to Enraged, gain 4x[Level] Temporary HP.

### Retribution

While your Mental State is Enraged, if you take Damage you may use your Reaction to make a Melee Attack.

### Focus

While your Mental State is Enraged, you may use a Mental Action to Think Clearly and gain +2 SA until the end of your turn.

### Might

While your Mental State is Enraged, you may choose to gain -[Skill Level] Melee, Ranged, and SA, and gain +2x[Skill Level] to Damage from Melee Attacks.

### Celerity

While your Mental State is Enraged, gain +10ft Speed. This Speed applies to all Movement Types you already have.

## Superior Rage Powers

These Rage Powers are more powerful manifestations of your Inner Rage. Whenever you gain a level, you may swap one Superior Rage Power you have for another.

### Ferocity

While your Mental State is Enraged, once per turn when you hit a Combatant with a Melee Attack you may move that Combatant 5 feet to an unoccupied space. The Combatant may not be more than 2 size categories larger than you.

### Vengeance

While your Mental State is Enraged, whenever you are hit by an Attack by a Combatant within 5 feet of you, you may deal 5 Psychic Damage to that Combatant.

### Presence

While your Mental State is Enraged, any space within your reach is considered Difficult Terrain for opposing Combatants.

### Vitality

Whenever your Mental State changes to Enraged or at the beginning of your turn while your Mental State is Enraged, you may choose to heal 1d6 HP.

## Master Rage Powers

These Rage Powers are the peak manifestations of your Inner Rage. Whenever you gain a level, you may swap one Master Rage Power you have for another.

### Determination

You no longer suffer the Disadvantage on Spell Attack Rolls gained from the Mental State of Enraged. While your Mental State is Enraged, gain +1 SA.

### Fortitude

While your Mental State is Enraged, whenever you would take Damage, reduce that Damage by 10 to a minimum of 1.

### Intransigence

While your Mental State is Enraged, grant Disadvantage on all Spell Attack Rolls against you.