DuelVerse Wiki/Terminology

The following is a glossary of terminology used within the game DuelVerse internal

## Card Types

#### Card

* All cards, from Weapons to Minions to Spells, are Cards. Cards have a Name, Mana Cost, and Rarity.

#### Minion

* Minions are the units you summon to the board. They have Attack and Health. They can belong to a Minion Type or not.

#### Spell

* Cards that have an effect when played that then go to the Limbo.

#### Weapon

* Weapon are equipment that appear beside your Heroes. They have Strength and Durability.

## Card Attribute

#### Mana Cost

* The amount of Mana needed to cast the card.

#### Rarity

* Value ranges from 1 to 5 stars, The more stars a card has, the rarer it is. The Rarity represents how high or low the chance is to pull the card from a pack. A specific card will always keep the same Rarity.

#### Shine

* Shown through the color of the background of the card frame, Shine is a cosmetic effect that a card can have any variation of.

#### Card Text

* The effect of the card. Weapon and Minion card text will always be in effect unless otherwise marked (such as Instant Effect or Afterlife effects), while Spells have their card text applied as soon as played.

#### Attack

* The damage that the Minion or Weapon will do when fighting.

#### Health

* The damage that the Minion or Hero can take before dying.

#### Durability

* The amount of times a Weapon can be used to attack before being destroyed.

#### Afterlife

* Any effects following the Afterlife: keyword trigger when the unit dies and before it enters the Limbo. Also known as Deathrattle in Hearthstone, or Afterlife in GodUnchained.

#### Instant Effect

* Any effects following the Roar: keyword trigger when the Minion or Weapon is cast from your hand and before it actually enters the battlefield. Also known as Battlecry in HearthStone, Roar in GodUnchained

#### Regen

* A Minion with Regen X heal for X at the end of it's controllers turn.

#### Burn

* A Minion with Burn X are dealt X damage at the end of it's controllers turn.

#### Puzzled

* A Minion or Weapon with Puzzled has a 50% chance of attacking the wrong enemy target.

#### Blitz

* A Minion or Weapon with Blitz is able to attack enemy Minions the turn it enters the battlefield. Also known as Rush in HS, Blitz in GU.

#### Faceblitz

* A Minion or Weapon with Faceblitz is able to attack enemy Minions \*or the enemy Hero\* the turn it enters the battlefield. Also known as Charge in HS, GodBlitz in GU.

#### Infected

* A Minion or Weapon with Infected will destroy any Minion it damages, no matter how much damage was actually dealt. Also known as Poisonous, in HearthStone, Deadly in GodUnchained.

#### Fog of War

* A Minion with Fog Of War cannot be targeted by the enemy. If the Minion attacks, it loses Hidden. (Importantly, Hidden prevents the enemy from targeting the For Of War Minion with anything, \*including\* attacks). Also known as Stealth in HearthStone, Hidden In GU.

#### Vanguard

* If a Minion with Vanguard is on one side of the field, other Minions without Frontline on that side of the field cannot be targeted for attacks. Also known as Taunt in HearthStone, Frontline in GodUnchained.

#### Reserve

* If Minion(s) with Reserve are on one side of the field and there are Minion(s) without Reserve on that side of the field, the Minion(s) with Reserve cannot be targeted for attacks. Also known as backline in GU.

#### Flank

* A Minion with Flank ignores both Vanguard and Reserve effects if it is not the first attack that turn.

#### Aegis

* A Minion or God with Aegisn ullifies the first targeted God Power or Spell cast on it. It's similar to *Can not be targeted by spell or hero power* in HearthStone, or Ward in GU.

#### Shield

* A Minion or God with Shield nullifies the first instance of damage dealt to it. Also known as Divine Shield in Hearthstone, Protected in GU.

#### Ability

* A Minion or Weapon with Ability cannot attack. Instead, you can click the unit to use the described ability.

#### Reanimate

* A Card with Reanimate won't appear in the Limbo after being destroyed or used. Also known as Soulless in GU.

#### Eliminate

* Obliterating means to destroy a card without sending it to the Limbo, or removing it from the Limbo if it's already there. Also known as: Exile, Remove from game.

#### Lifesteal

* A Card with Leech will give your God life equal to the damage it deals. Also known as: Lifelink, Lifesteal in Hearhstone, Leech in GU.

#### Stune

* Giving a unit Stune makes it miss its next attack. Also known as Freeze in HS, Sleep in GU.

#### Maven

* One time effect per turn gained by minions that survives after being damaged.

#### Refresh

* Refresh X mana means you refill X amount of mana, up to the amount of unlocked mana you have.

#### **Telepo**rt

* A Spell ability that summon a minion from a player's hand or deck.

#### Yolo

* Minions with the Yolo attribute die at the end of the turn they are summoned.