Anna/ja

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**Anna/ja** (Russian: Анна) or **"The ハントレス"** is one of **31** Killers currently featured in *Dead by Daylight*.
She was introduced as the Killer of [[CHAPTER 5: A Lullaby for the Dark]], a Chapter DLC released on 27 July 2017.

## Overview

**The ハントレス** is a ranged Killer, able to throw **Hunting Hatchets** at Survivors to injure them from a distance.
Her personal Perks, 猛獣, 縄張り意識, and 呪術:女狩人の子守唄, allow her to apply pressure through better Map awareness and enhanced chasing abilities.
Her Perks revolve around the hunt of the prey, to track and find so that she can get close enough to make the kill.
Difficulty Rating: **Moderate**

*(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)*

## Lore

Additional Lore can be found in *Tome 3 - Escalation*: A Lovely War.
*As soon as Anna was able to walk, her mother started teaching her how to survive a harsh, solitary life in the northern woods. Living in such an extremely remote and dangerous area required skill and resilience. When sunlight became too dim for productive activities, they would take refuge in their house, a sturdy old cabin constructed to resist the toughest winters. Close to the hearth’s warmth, Anna would rest in her mother's arms, surrounded by the few wooden toys and masks she had crafted for her. Drifting off to sleep with stories and lullabies, she dreamt happy dreams, ignorant of the events that would soon change everything.*
*Anna and her mother were stalking a great elk through the woods. They knew it was dangerous prey, but it had been a particularly difficult winter and they were almost out of food. The spectre of starvation frightened them more than any forest creature. Without warning, the elk reared, bellowed and charged at Anna. She was paralysed with fear as the whole world seemed to shake under the immense beast’s pounding hooves. The elk was close enough for Anna to see the murderous fury in its eyes when her mother threw herself in its path, axe in hand. A blood-curdling scream escaped from her lips as the elk impaled her upon its antlers and hoisted her into the air. With all her strength, she brought her axe down on its head again and again while it tried to shake her loose. With a sickening crack, the antlers snapped and Anna’s mother was free. The beast collapsed.*
*Anna was too small to move her mother’s broken body, so she sat with her in the clearing where she had fallen. To distract her from the dying elk’s cries, Anna’s mother held her and hummed her favourite lullaby. They stayed like that, the huntress and the elk getting quieter and colder, until Anna was alone in the silent forest. Eventually she stood up and started the long walk back home.*
*Still a child, she knew just enough about life in the frozen forest to survive. She followed her instincts and became one with the wild. She got older and stronger and practised her hunt. As she grew into a dangerous predator, her humanity became a half-remembered dream.*
*She widened her territory and lived off her hunts. She worked her way up through squirrels, hares, mink and foxes. Eventually she grew tired of them and hunted more dangerous animals like wolves and bears. When unsuspecting travellers came through her woods, she discovered her new favourite prey: humans. Unlucky souls who strayed into her territory were slaughtered like any other animal. She liked to collect their tools and colourful garments and especially toys when there were little ones. But she could never bring herself to kill the little girls.*
*Girls she would take back to her house, deep in the woods. They were precious, and looking at them woke up something deep in her heart. She craved the closeness of a loved one, a child of her own. Among the pillaged wooden toys, dolls and story books she couldn't read, the girls would be tied by the neck with a rough and chafing rope fastened firmly to the wall. She couldn't let them wander off, or they would surely die outside.*
*Every time, the girls would waste away and die of cold or starvation or sickness. Every time, it plunged Anna deeper into pain and sorrow and madness. She was compelled to try again, and started raiding the nearest villages to slaughter families and kidnap their daughters. She wore one of the animal masks her mother crafted for her so many years earlier to try to calm the frightened children. Villagers spread the legend of a half-beast lurking in Red Forest: The Huntress, who killed men and ate little girls.*

*War eventually came to the forest. German soldiers began to pass through, on the march to attack the collapsing Russian Empire. During these dark times, there were no more travellers. The villagers had abandoned their homes, and no more little ones to be found; only soldiers. Many of them were found with violent axe wounds. Whole groups disappeared mysteriously. Once the war was over, the rumours of The Huntress disappeared with it, engulfed by the Red Forest.*

## Load-out

### Unique Perks

**The Huntress** comes with **3** Perks that are unique to her:

Your lust for a kill is so intense that your connection with The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is momentarily lost, making you totally unpredictable.
'''''血の渇望<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''の獲得中に、''猛獣''は発動する:
\* '''''血の渇望'''''が発動している限りは'''''探知不可<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を得る。
<p>''猛獣''によりHunter<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>のカテゴリーのアクションのブラッドポイント<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の'''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''のボーナスが与えられる。
''ブラッドポイントのボーナスは儀式中のみに与えられる。''

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
***血の渇望*** **Status Effect**の獲得中に、*猛獣*は発動する:

* ***血の渇望***が発動している限りは***探知不可*** **Status Effect**を得る。

*猛獣*によりHunterのカテゴリーのアクションのブラッドポイントの**30**/**40**/**50** **%**のボーナスが与えられる。
*ブラッドポイントのボーナスは儀式中のみに与えられる。*
Unlocks potential in your Aura-reading ability.
<p>生存者が地下室<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>に入っている間、'''<span class="luaClr clr clr2" style="color: #e8c252;">24メートル</span>'''を超えて離れる度に、''縄張り意識''は発動する:
\*その生存者のオーラ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>があなたに'''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''表示される。

<p>pnには'''<span class="luaClr clr clr6" style="color: #ff8800;">45秒間</span>'''のクールダウンがある。

Unlocks potential in your Aura-reading ability.
生存者が地下室に入っている間、**24メートル**を超えて離れる度に、*縄張り意識*は発動する:
* その生存者のオーラがあなたに**30**/**25**/**20** **seconds**表示される。

pnには**45秒間**のクールダウンがある。
A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
\*生存者が修理のスキルチェック<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>に失敗すると、通常の進行度のペナルティに加えて、最大で発電機の'''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''&#37;'''の進行度を'''即座に後退させる。'''
\*生存者が治療のスキルチェック<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>に失敗すると、通常の進行度のペナルティに加えて、最大で治療アクションの'''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''&#37;'''の進行度を'''即座に後退させる。'''
生存者がフックに吊るされる度に、''呪術:女狩人の子守唄''は力を増大させ、'''<span class="luaClr clr clr2" style="color: #e8c252;">1トークン</span>'''、最大で'''<span class="luaClr clr clr6" style="color: #ff8800;">5トークン</span>'''獲得する。
トークン1個につき、修理と治療の両方のスキルチェックの警告音とスキルチェックの表示の間のタイマーが減少する:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1トークン</span>''':'''<span class="luaClr clr clr8" style="color: #d41c1c;">-14 %</span>'''減少する。
\*'''<span class="luaClr clr clr13" style="color: #418284;">2トークン</span>''':'''<span class="luaClr clr clr4" style="color: #ac3ee3;">-28 %</span>'''減少する。
\*'''<span class="luaClr clr clr13" style="color: #418284;">3トークン</span>''':'''<span class="luaClr clr clr3" style="color: #199b1e;">-42 %</span>'''減少する。
\*'''<span class="luaClr clr clr13" style="color: #418284;">4トークン</span>''':'''<span class="luaClr clr clr10" style="color: #0e98ff;">-56 %</span>'''減少する。
\*'''<span class="luaClr clr clr13" style="color: #418284;">5トークン</span>''':完全に警告音が抑制される。
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.

* 生存者が修理のスキルチェックに失敗すると、通常の進行度のペナルティに加えて、最大で発電機の**2**/**4**/**6** **%**の進行度を**即座に後退させる。**
* 生存者が治療のスキルチェックに失敗すると、通常の進行度のペナルティに加えて、最大で治療アクションの**2**/**4**/**6** **%**の進行度を**即座に後退させる。**

生存者がフックに吊るされる度に、*呪術:女狩人の子守唄*は力を増大させ、**1トークン**、最大で**5トークン**獲得する。
トークン1個につき、修理と治療の両方のスキルチェックの警告音とスキルチェックの表示の間のタイマーが減少する:

* **1トークン**:**-14 %**減少する。
* **2トークン**:**-28 %**減少する。
* **3トークン**:**-42 %**減少する。
* **4トークン**:**-56 %**減少する。
* **5トークン**:完全に警告音が抑制される。

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

#### Prestige

Prestiging **The ハントレス** will automatically add **Tier I** of her Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige **The ハントレス** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Broad Axe

The **Broad Axe** is the Primary Weapon of **The Huntress**.
A traditional Axe with a large and heavy head, suitable for squaring logs and planks.

### Power: Hunting Hatchets

**HUNTING HATCHETS:**

Press and hold the *Power button* to wind up a **Hunting Hatchet**.
Release the *Power button* to initiate a *Hatchet Throw*.

* Start the Trial with **5** **Hunting Hatchets**.
* The *Hatchet Throw* can be charged for maximum Throwing speed (**40 m/s**).
* The *Hatchet Throw* can be cancelled mid-charge.
* **Hunting Hatchets** are consumed on use and can be refilled at Lockers.

#### Power Trivia

**移動速度:**

* 手斧の持ち上げ中: **3.08 m/s**
* 手斧を投げた後のクールダウン中: **3.74 m/s**
* 手斧の速度(最小): **25 m/s**
* 手斧の速度(最大): **40 m/s**

**斧:**

* チャージ時間(フル): **3 seconds**
* チャージ時間(不完全な): **1.25 seconds**
* リロード時間: **4 seconds**
* 手斧を投げた後のクールダウン: **2 seconds**

**子守歌:**

子守歌の範囲は**0 to 45 metres**に及びずっと流れ、**ハントレス**が通常攻撃や特殊攻撃をするときだけ一時的に止まる。

### Add-ons for Hunting Hatchets

Template:Add-ons: Hunting Hatchets (ハントレス)

## Achievements

*Main article: Achievements*
There are **3** Achievements related to **The ハントレス**:
Template:AchKillerSpecial

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The ハントレス**:

### Alternate Character Models

**The ハントレス** has **2** alternate Character models available in the in-game Store:

* The Mordeo
* The Baba Yaga

## DLC

*Main article: Downloadable Content*
**The ハントレス** is part of **2** DLCs:

* [[CHAPTER 5: A Lullaby for the Dark]]
	+ This Chapter DLC comes pre-installed on the PC and Nintendo Switch versions.
	It is available as a free download on the XBOX and PlayStation versions.
* Charity Case

## Change Log

### Patch 2.2.0

* ***Quality of Life:*** 突進攻撃の機能を標準に合わせたので**4.4 m/s**の殺人鬼は**4.6 m/s**の殺人鬼と同じスピードで突進攻撃をするようになった。
* ***リワーク:*** **手斧**の当たり判定をもっと精密なショットができるように実際の形に似るようにリワークした。

### Patch 3.2.2

* ***Quality of Life:*** 投擲物の処理方法を調整し、応答性を向上させた。

### Patch 4.7.1

* ***変更:*** 手斧の所持数の更新はリロードの終了後に行われるようになった。

### Patch 5.5.0

* ***変更:*** introduced new **Lobby Theme** for **The Huntress**.

## Trivia

* 開発中**ハントレス**は*"Bear"* というニックネームをつけられていた。
* **ハントレス**は遠隔攻撃を持つ最初の殺人鬼である。
* **ハントレス**は二番目の女性の殺人鬼である。
	+ ほとんどの女性の殺人鬼と同じように、移動速度が遅い。
* **ハントレス**は最初の姓が不明のプレイ可能なキャラクターである。
* **ハントレス**は仮面をつけた三番目の殺人鬼である。
* **The Huntress** is voiced by Emily, who also sung the Lullaby.
* 斧を右手で持ち手斧を左手で投げるので**ハントレス**はおそらく両手利きであるようだ。
* **ハントレスの**ウサギの仮面はBioShockのSpider Splicerに着用されている似たような仮面に由来している可能性がある。
* **ハントレス**は最も人間のような見た目をした殺人鬼の一人である。なぜなら彼女はエンティティからの変化がとても少ないからだ。
	+ しかし、彼女はBodarkであることを暗示するように動物のような黒い目をしている(下を見て)。
* **ハントレス**は左手の中指に銀色の指輪をつけてる。
	+ 理由は彼女は輝いたものを集めることが好きだからだろう。
* **ハントレス**は最初の声を出し攻撃する殺人鬼である。
* **ハントレス**は動物と紐づいた数少ない殺人鬼のうちの一人である。

### Lore Trivia

* **ハントレス**は第一次世界大戦の時期に由来する。
* 彼女と出くわした軍隊たち(Memory 2436)は**ハントレス**をロシア、スラブ民話の狼人間のいくつかのタイプの一人である*"Bodark"*と定義した。
	+ Bodarkは自分から人狼になることを選んだ人間であり、ほとんどは変身をする儀式を使い、普通の人狼とは違い月のサイクルに影響されない。彼らは行動を制御していて狼モードで意識を完全に保っていて、優れた感覚と強化された能力と組み合わさることで優れたハンターになり敵が立ち向かうのがすごく難しくなるということで他の人狼よりもかなり危険で恐ろしい。
	+ ハントレスの背景にあう他の人狼の種類は*"Volkolak"*であり、自分の意志で変身できるが、Bodarkとは異なり狼と熊に変身することができ、ハントレスの開発中の名前*"Bear"*の由来だそうだ。
* **ハントレス**によって鼻歌で歌われている子守歌は*"баюшки баю" (バユ・バユシュキ)*と呼ばれる実際によく知られているロシアの子守歌である。歌詞は子供達に狼に誘拐され森へ連れていかれるリスクが高まるのでベッドの端で寝てはいけないということを警告している。
* "マザーズドゥエリング"の小屋の中の**ハントレスの**家族の肖像画から、彼女には弟または妹がいたことが暗示されてそうだ。

### Voice Actor

* **The ハントレス** is voiced by Amélie Leguidader, who at that time worked as the Lead Game Programmer on the Game.

### Cosmetic Trivia

#### The Mordeo

* **The Huntress'** **Legendary Outfit**, *"The Mordeo"*, is a character from the Crypt TV series of the same name.
	+ *"The Mordeo"* is one of several demons serving *"The Mordeo Queen"*.
	+ A Mordeo is created whenever a human entering its territory in the woodlands engages desperately in cannibalism, similar to how a *"Wendigo"* is created.
	+ In languages such as Spanish, the word *mordeo* is translated as "bite," "sink your teeth into," "destroy," and "dreadful."
	+ The Mordeo Queen commands her tribe similar to a wolf pack.

#### The Baba Yaga

* In Slavic folklore, Baba Yaga is a witch known to be a trickster and a provider of guidance.
	+ She flies on a giant mortar and pestle, and uses her broom to clear out traces of her presence.
	+ Lives in a hut with giant chicken legs.
	+ Baba Yaga has an ambiguous moral nature, as she's been depicted in stories as a motherly helper and others that describe her as a fiendish cannibal who eats children.
* Whenever **The Huntress** is wearing the *"The Baba Yaga"* **Ultra Rare Outfit** from the *Modern Tales Collection* (early 2022), the following special features include:
	+ Unique Lobby Theme Music will be playing instead of the standard Killer Theme.
	+ Unique idle animation in Killer Selection.
	+ New Lullaby with a melody similar to her old Lullaby.
	+ Sinister witch voice when attacking Survivors.
* The *"Baba Yaga"* **Ultra Rare Outfit** contains references of Russian folklore connected to the witch:
	+ The three colours (red, white, and black) represents the 3 horsemen from the fairy tale *Vasilisa the Beautiful*: Dawn (white), Midday (red), and Dusk (black).
	+ The mask depicts the duality of Baba Yaga: Black witch mask shows her fiendishness and trickery (also shown by the snake symbol on her robe) and the white mask shows her helpful nature (also shown by the plant symbol on her robe).
		- The mask also references stories depicting Baba Yaga as a trio of witches, which explains the two faces forming into one.
	+ The hanging chicken skulls and legs are a reference to her living chicken-legged hut.
* Both **The Huntress** and Baba Yaga bear similarities.
	+ Both express a motherly side to them.
	+ Both are cannibalistic.
	+ Both kidnap children, but with different motivations:
		- Baba Yaga is depicted in some stories kidnapping and eating children.
		- Often mistaken by the villagers for eating children, **The Huntress** instead kidnaps them with the intention of raising them as her own.
* The "Mother's Dwelling" Map was originally going to be designed as Baba Yaga's chicken-legged hut for the cosmetic, but the chicken legs were instead added onto the cosmetic as an aesthetic.

### In-game assets

* The Huntress
* The Huntress (Portrait render)
* The Huntress (Background image)

Added assets

### Official art

* The Huntress
* The Huntress' teaser

### Models

* The Huntress' model #1
* The Huntress' model #2 (Without texture)
* The Huntress' head model #1
* The Huntress' head model #2 (Without texture)
* Broad Axe model
* The Huntress without her hare mask