Anti-Freak Jackal

* Sprite
* Viewmodel
* Barrel Etching

## In-Game Description

> *"In the name of God, impure souls of the living dead shall be banished into eternal damnation. Amen."*
>
>

*The last word in pistols, the Anti-Freak Jackal turns every bullet it fires into a devastating explosive blast. The weight and recoil of this pistol is enough to shatter the arms of all but the strongest marines around. The words 'Jesus Christ is in Heaven now' are etched on the side of the gun.*

## Description

The Anti-Freak Jackal is a Unique tier pistol. Its design is a direct reference to the Hellsing ARMS 13mm Auto Anti-Freak Combat Pistol: Jackal from the Manga and Anime Hellsing. Unlike in the series, the Jackal in Doom RLA has a wooden finish on the grip, allowing the item sprite to be more visually attention-grabbing. The item sprite is also around double the length of a normal pistol's item sprite.

In the item sprite, the Jackal's ejection port is on the right side of the gun. Likewise, in the viewmodel, the player holds the pistol with his left hand. This is due to the fact that the weapon is intended to be used in conjunction with Casull in the player's right hand. Faithful to the series, Alucard uses these pistols in a dual-wielding fashion, with Casull in his right hand and Jackal in his left.

### Statistics

The Anti-Freak Jackal is a devastatingly powerful pistol that deals damage in two stages. The first stage is the initial shot which, contrary to many other pistols, is a projectile-based attack rather than a hitscan attack. This stage deals between 20 and 60 points of damage. The second stage happens immediately after impact. This stage deals 80 explosion damage over a radius of 60 map units. This can allow the player to deal damage to enemies that are tightly grouped together with a single shot, or deal damage to an enemy without directly hitting them. Adding a Power Modpack to this weapon increases the damage from a max of 60 to a max of 105 points in the first stage. The second stage deals 175% more damage within the same map unit area.

The Jackal has an even spread of 1.5 degrees both horizontally and vertically. This allows the player to make well-placed long range shots and devastate groups of enemies from afar. Adding an Agility Modpack to this weapon reduces the spread by 0.5 degrees both horizontally and vertically. Players using the Scout Class have a base 0.25 degree horizontal and vertical spread reduction, and an additional 0.5 degree reduction when using this weapon with an Agility Modpack.

The Jackal has a reload speed that is slightly slower than the base Pistol, coming in at 48 tics rather than 36 tics. Adding a Technical Modpack to this weapon only reduces the reload speed by 7 tics. Similarly to the base Pistol, the Jackal's magazine size is at 6 bullets. Adding a Bulk Modpack to this weapon will double the magazine size to 12.

## Assembly

This weapon is a Unique tier weapon and cannot be assembled. This weapon also does not assemble into other weapons through the use of modpacks. Instead, Unique tier weapons gain special abilities through the addition of Exotic Modpacks.

### Unique Effects

* Sniper Mod: Bullets aggressively home in on monsters.
* Firestorm Mod: Bullets create holy flames on impact. (flames spawn on the ground in a cross pattern, lasting for several seconds)
* Nano Mod: Context sensitive plot gun that has as much ammo as is needed. (bottomless magazines, magazine counter reads 666 bullets and does not decrease when shooting)

### Other Modifications

Each of the modpacks provide additional benefits for this weapon. These benefits are as follows:

 +6

## Set Bonus

*It's Perfect, Walter*
Obtaining both Jackal and Casull grants the player a set bonus that allows them to wield both weapons simultaneously. Each weapon can be fired individually, with primary fire for Casull and Secondary fire for Jackal. If both weapons have been fired, pressing the reload key will reload both pistols simultaneously. Additionally, the Modpacks and other bonuses on one pistol do not inherently apply to the other. This allows the player to mix and match different mods for each weapon and use them to compliment each other.

## Trivia

* If the player has a Nano Modpack equipped and fires Jackal, the weapon can still be reloaded as if it were still using ammo. The ammo can decrease to a maximum of the weapon's default magazine size (6 bullets), but firing more than that will not use any more ammo unless reloaded.
* Jackal and Casull use the "`A_FireCustomMissile`" function for their bullets, hence why they don't act like regular hitscan pistols. This also allows them to do the secondary damage upon impact in a similar fashion to a rocket.