recursal/Fanatic-Fandom huggingface dataset:
Taurus

The Taurus is a tentative first step into the open ship market by the long standing leisure giant Orbital Spa and Cruise. The company, famous for its outstanding resorts and iconic liners, seeks to expand upon its passenger centric business by producing an entirely new line of ships tailor-made to suit their exclusive clientele.

Designed primarily as a shuttle for moving small groups of VIPs, the Taurus was built to ensure those aboard will always reach their destination with it's heavy armor and sizable array of weapons. This charging bull makes an unappealing target for pirates and kidnappers alike.

With such a formidable combination of firepower and protection it comes as no surprise that Orbital Spa and Cruise has begun fielding a stripped down version of the Taurus as its premier fighter escort to protect their assets in style.

## Handling

* Max Turn Rate: 64.07°
* Time to Max Turn: 1.55s
* Time to turn 180°: 3.03s
* Maximum Strafe Speed: 30m/s
* Distance Strafed in 0.5s: 7.25m

## Hardpoints

* 6x Bomber Gun
* 1x Adv. Fighter Shield
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 2x Bomber Special Weapon
* 1x Cruise Disruptor

## Purchase Includes

* Corsair Very Heavy Fighter Powerplant ($0)
* CE-Hx Engine Mk I ($1)
* Scanner ($5)
* Sentry S. H. F. Shield ($2,550)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:43 UTC*
Tiger Shark

The Tiger Shark is a unique vessel with its foundations in the bygone days of Rheinland's commercial might. It was designed to serve the desires of the young, the rich, and the reckless as a sporty racing vehicle. While the Tigers Sharks currently in production are engaged in more militaristic ventures, serving as convoy escorts or as enforcement vehicles for off-duty members of the Rheinland Military or Police seeking to earn bounty money by hunting down pirates and dissidents. Though considered expensive by some, the Tiger Shark is a solid workhorse vessel capable of delivering plenty of firepower to those wishing to spoil a good day.

## Handling

* Max Turn Rate: 85.94°
* Time to Max Turn: 2.53s
* Time to turn 180°: 2.46s
* Maximum Strafe Speed: 25m/s
* Distance Strafed in 0.5s: 8.56m

## Hardpoints

* 4x Interceptor Gun
* 1x Light Fighter Shield
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 1x Cruise Disruptor

## Purchase Includes

* VP-E5 Engine Mk I ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Adv. Protector L. F. Shield ($1,096)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:40 UTC*
Venomspitter Mk I

Rheinland "Venomspitter" Mk I Tachyon Cannon

The Venomspitter Mk I was developed by Daumann Heavy Construction, and is now sold primarily to Rheinland corporate and private security interests. This tachyon-based weapon has the longest range of all energy-based weapons, but requires enormous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:53 UTC*
Technocracy Gunboat Turret

A-ADT-20 "Scorpio" Technocracy Gunboat turret

The Scorpio is a rapid-fire turret designed to be used on Gunboats and Gunships. Its namesake originates from a deployable Ballista design known as the Scorpio, which served as an anti-personnel and field artillery piece. Lighter than other torsion engines of the time, the Scoprio was versatile enough to be deployed in many different situations, ranging from open offensive missions to perimeter defense and security duties.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 18:00:00 UTC*
Thorleys Pets

Thorleys Pets is a in universe chain pet store owned and operated by the Thorley Cats, a cat family hailing from Europe. It has been seen in 2 episodes, The Petercats Thanksgiving & A Very Merry Petercats Christmas.

## Trivia

•Delivery Driver Works There

•They are located Thorley Center Mall

•Miss Felicity is the CMO (chief marketing assistant)
TPR-YLW-105 Engine

**Cruise Charge Time** | 5

TPR-YLW-105 Engine

The TPR propulsion series was initially developed by an unnamed expert originating from Freeport 6 to assist Zoners in their dangerous trek through the Taus. Although the designs were initially lost, they have made a sudden reemergence on the Barrier market.

This Yellow engine is intended for use primarily on Light Fighters.

Top Speed (theoretical): 425

Energy Drain / sec: 0
Technocracy Cruiser Turret

A-CDT-40 "Springald" Technocracy Cruiser Turret

Developed on the basis of open-source technologies like the BSC-GEN model of cruiser turrets, the Springald was given a unique twist by Technocratic engineers. This model of capital ship turret incorporates many features characteristic of the Gammu machine intelligences' engineering, rendered compatible with human ships and tweaked for increased efficiency. A universal sight on Covenant cruisers, and a rare one in the hands of their allies, the Springald is a force to be reckoned with, tearing through hostile hulls with inhuman precision.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 18:00:00 UTC*
TPR-WHT-420 Engine

**Cruise Charge Time** | 5

TPR-WHT-420 Engine

The TPR propulsion series was initially developed by an unnamed expert originating from Freeport 6 to assist Zoners in their dangerous trek through the Taus. Although the designs were initially lost, they have made a sudden reemergence on the Barrier market.

This White engine is intended for use primarily on Bombers.

Top Speed (theoretical): 360

Energy Drain / sec: 0
Tottori

*No description available.*

# Areas of Interest

## Asteroid Fields

### The Casino Race Field

This field is composed of asteroids mixed with deadly and powerful mines that will smite any racer who strays from the track.

### Yurasu Field

A relatively small field of mostly ice asteroids which most likely broke away from the larger Tojimbo field.

### Tojimbo Ice Field

A huge belt of ice asteroids in the Tottori system, with a considerable density of planetary fragments near it's center. It is possible the field is what remains of the breakup of a small oceanic world.

## Wrecks

### Uwajima - C-2

The wreck of a Kusari elite fighter that was severely damaged in a fight with unidentified enemy.

Contains:

* 1x ARCHANGEL

# Jump Gates/Holes

*NOTE: Page generated on the 11/06/2023 at 18:35:46 UTC*
Transport

In the economy of the Sirius system, all of the Houses benefit from the everyday service of this craft. being one the first modern commercial transport class ships designed, while no one house has been credited the very basic design, but without its creation, it is widely known that Sirius today would be a very different place. Having two Cargo Pods in its underbelly, the Transport's design is based solely on function. Not a flashy ship, the Gull is the mainstay of every shipping corporation within Sirius.

## Handling

* This ship is too large to use docking bays, it must use mooring points.
* Max Turn Rate: 40.58°
* Time to Max Turn: 1.72s
* Time to turn 180°: 4.69s
* Maximum Strafe Speed: 16.67m/s
* Distance Strafed in 0.5s: 4.03m

## Hardpoints

* 5x Transport Turret
* 1x Thruster
* 1x Transport Shield
* 1x Hyperspace Beacon
* 2x Cargo Pod
* 1x Cruise Disruptor
* 1x Countermeasure

## Purchase Includes

* CE-Ta Engine Mk I ($1)
* Borderworld Freighter Powerplant ($0)
* Scanner ($5)
* Light Transport Graviton Shield ($6,000)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:39 UTC*
Unioner Gunboat Forward Gun

UNT "Agitator" Unioner Forward Gun

The Agitator was originally conceived by a short-lived Rheinländische Großspedition subdivision as the main gun for a speculative civilian retrofit of the Oder gunboat in the golden years of the Rheinland Empire. The collapse of the Empire, and subsequent 'disappearance' of most of the design bureau stalled the project indefinitely. Whilst the design for the gunboat is lost to history, the forward gun was not. Statistically Indistinguishable, if more eccentrically engineered, than the Military's own Brummbär, Unioner economising has increased the emissive signature of the cannon, resulting in a recognisable, if terrifying, barrel flash.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 18:00:00 UTC*
Upholder

With her shores under constant strain by pirates of all stripes and nationalities, the Liberty Navy was forced into a position of pressing beyond the solid delivery of the Havoc class bomber towards something universal, something agile, something that would look good on a recruiting poster.

The Upholder is a masterfully crafted vessel utilizing the height of Ageira drive and reactor technology to form a craft capable of unleashing devastating power in sizes thought unimaginable for the maneuverability offered. An adaptable design more than capable of handling any threat, from darting Xeno fighters to the heaviest foreign armor.

## Handling

* Max Turn Rate: 63.63°
* Time to Max Turn: 1.84s
* Time to turn 180°: 3.1s
* Maximum Strafe Speed: 29.17m/s
* Distance Strafed in 0.5s: 6.55m

## Hardpoints

* 6x Bomber Gun
* 1x Elite Fighter Shield
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 2x Bomber Special Weapon
* 1x Cruise Disruptor

## Purchase Includes

* XV-440 Engine Mk I ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Citadel Bomber Shield ($7,960)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:41 UTC*
ZN-140 Engine Mk I

**Cruise Charge Time** | 5

ZN-140 Border Worlds Engine Mk I

Originally designed for the Z series border worlds vessels, the ZN engines have undergone multiple adjustments and improvements over the years. Mainly built with civilian market in mind, these engine have received recognition from pilots of short range exploration and scout vessels due to their lowered wear-and-tear damage. This engine is intended for use primarily on heavy fighters.

 Top Speed (theoretical): 350

 Energy Drain / sec: 0
TPR-YLW-210 Engine

**Cruise Charge Time** | 5

TPR-YLW-210 Engine

The TPR propulsion series was initially developed by an unnamed expert originating from Freeport 6 to assist Zoners in their dangerous trek through the Taus. Although the designs were initially lost, they have made a sudden reemergence on the Barrier market.

This Yellow engine is intended for use primarily on Heavy Fighters.

Top Speed (theoretical): 375

Energy Drain / sec: 0
Vulture 2

FA "Vulture 2" Neutron Cannon

This is a neutron-based weapon which, though very energy efficient has a shorter effective range than most energy weapons. This weapon is most effective against molecular shields, and weakest against positron shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:53 UTC*
Warrior Turret

PT81 "Warrior" Bounty Hunter Particle Turret

This is a particle-based weapon which, though delivers significant damage at a decent fire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields, and weakest against molecular shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:51 UTC*
Terraforming Gases

**High Risk Commodity** | False

TERRAFORMING GASES

The injection of gases such as carbon dioxide (CO2) and perfluorocarbons (PFCs) into the atmosphere of a developing planet is an essential first step in the terraforming process. These greenhouse gases trap solar heat and raise the mean temperature to a sufficient level where a self-sustaining ecology can be initiated. PFCs are up to 10,000 times more effective than carbon dioxide as a greenhouse gas, but they do not occur naturally in planetary environments, and large quantities must be transported to any planet undergoing terraforming.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:49. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
TPR-RD-105 Engine

**Cruise Charge Time** | 5

TPR-PRP-105 Engine

The TPR propulsion series was initially developed by an unnamed expert originating from Freeport 6 to assist Zoners in their dangerous trek through the Taus. Although the designs were initially lost, they have made a sudden reemergence on the Barrier market.

This Purple engine is intended for use primarily on Light Fighters.

Top Speed (theoretical): 425

Energy Drain / sec: 0
WR-220 Engine Mk I

**Cruise Charge Time** | 5

WR-220 Border Worlds Engine Mk I

Originally designed for the W series Border Worlds vessels, the WR engines have undergone multiple adjustments and improvements over the years. Mainly built with civilian market in mind, these engine have received recognition from pilots of short range exploration and scout vessels due to their lowered wear-and-tear damage. This engine is intended for use primarily on super heavy fighters with improved reverse thrust.

 Top Speed (theoretical): 375

 Energy Drain / sec: 0
Unknown Object

CLASS: Alien

GRAVITY: Unknown

DOCKING: Unknown

AMENITIES: Unknown

CREW: Unknown

A hollow structure made of an unknown material. Nomad Hives similar to this can be found in dangerously remote or far-flung locations around the sector, each sharing the same disk-like shape and containing a variety of smaller chambers. A mysterious font of energy appears to be at its core.

This hive's proximity to the colonies of Bretonia and Liberty place it in an extraordinarily precarious situation. As the only one of its kind known to exist within the boundaries of human civilization, this hive allows the Nomads and their thralls to conduct reconnaissance deep into heart of human territory.

Activity around the structure seems lesser than other hives, suggesting a degree of uncertainty in its position or perhaps due to its relatively younger age.

## News

For some time, it had been alleged that Insurgent and Xeno-backed cells had been stirring trouble on Erie, inciting violence in the population and seeking to turn the planet into a second Veracruz. Never, however, had such open acts of terror been visited upon the governing Libertonian forces.
The response was quick and decisive. In coordination with the LSF, Vice Admiral Hamish aboard the Battleship Alma lead a Liberty Navy task force directly into the system in Operation Pesticide, escorted primarily by Siege Cruisers, Gunboats and fightercraft, with many of the Navy's capital warships tied in the Vespucci campaign or ever watchful at Liberty's borders. They were met by Zoner Q-ships based from Bethlehem, with many coming from as far as Galileo or even the Sigmas, accompanied by a motley assortment of freelancers and other anarchist elements. Leading the Zoner line was a Aquilon-class carrier, the Pinnacle.
While the Pinnacle came under heavy bombardment from the Alma and her task force, supplies quickly gathered onto Zoner transports from Erie attempted to run the Navy blockade. While some transports were lost to Navy bombers, others yet escaped to parts as of yet unknown. This 'victory', however, came at a heavy price. The Pinnacle was lost with most of her hands still on board and the rest captured, while the Liberty Marines landed virtually unopposed, quickly securing population centers for both the safety of Libertonian assets and the civilians on Erie itself. The Alma is settled now into the low orbit of Erie, a constant reminder to those below that they are under the protection of the Liberty Navy. A comfort to some, a dire warning to many more.

## Rumors

*NOTE: Page generated on the 28/10/2023 at 17:59:45 UTC*
XV-690 Engine Mk I

**Cruise Charge Time** | 5

XV-690 Focused Plasma Array Mk I

Based on the original designs of the Liberty engines manufactured by Ageira Technologies, the XV series engines have found popularity in core systems of the Sirius sector. Operating on plasma fuel cells, XV series are frequently used by short range explorers and the inter-system travellers alike. This engine is intended for use primarily on transports.

 Top Speed (theoretical): 350

 Energy Drain / sec: 0
ZG-280 Engine Mk I

**Cruise Charge Time** | 5

ZG-280 Border Worlds Engine Mk I

Originally designed for the Z series border worlds vessels, the ZN engines have undergone multiple adjustments and improvements over the years. Mainly built with civilian market in mind, these engine have received recognition from pilots of short range exploration and scout vessels due to their lowered wear-and-tear damage. This engine is intended for use primarily on gunships and gunboats.

 Top Speed (theoretical): 350

 Energy Drain / sec: 0
Vampire 3

IMG B9a-3 "Vampire 3" Tachyon Cannon

This is a tachyon-based weapon that has the longest range of all energy-based weapons, but requires enormous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:51 UTC*
Vulture 4

FA "Vulture 4" Neutron Blaster

This is a neutron-based weapon which, though very energy efficient has a shorter effective range than most energy weapons. This weapon is most effective against molecular shields, and weakest against positron shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:53 UTC*
Tau-53

*No description available.*

# System Overview

Stellar Objects
**Brown Dwarf*** TYPE: L3
* LUMINOSITY: V
* COLOR: Red
* TEMPERATURE: 1K
* MASS: 0.23 x 10e30 kg
* DIAMETER: 0.1 x 10e7 km

Planetary Objects

Nebulae & Asteroids* Ezo Ice Field
* Karafuto Ice Crystal Field
* Mineable Zone
* Rebun Asteroid Field
* Tau-53 Barrier Nebula
Space Stations

Commodity Mining* Raw Hydrocarbons
* Water
Lawful Factions* Kusari State Police

Corporations & Guilds
Unlawful Factions* Outcasts
* The Maquis
* Wild

# Areas of Interest

## Nebulae

### Tau-53 Barrier Nebula

The Tau-53 region of the Barrier Nebula is rich in water ice, methane and other hydrocarbons. These key resources have made Tau-53 of high, conflicting, interest to both Kusari and Gallia. Whilst Kusari considers the entire system to be part of their territory, Rishiri, Gallia only recognises a Kusari claim on some parts of the system. As tensions between the two Houses brew, local criminal elements have taken advantage of the political insecurity to further their own gain: Outcast smugglers have been seen peddling Cardamine towards Gallia, and Maquis pilots frequent the lanes, striking from and vanishing into the fog.

## Asteroid Fields

### Mineable Zone

RAW HYDROCARBONS

Hydrocarbons are a class of organic compounds composed only of hydrogen and carbon molecules, resulting in a wide variety of substances that have important industrial applications. While hydrocarbons naturally occur in a gaseous state almost everywhere in the known universe, frozen deposits present the most easily exploited form of the substance. Hydrocarbon mining is key to the industrialization of the Sirius Sector as it provides the raw materials for the creation of the Ship Hull Panels and Optronics, upon which modern society depends.

Raw Hydrocarbons have not yet undergone cracking or refining, and often contain many valuable compounds that are difficult to chemically replicate.

### Rebun Asteroid Field

After a survey, the Rebun Asteroid Field was found to be rich in Raw Hydrocarbons. Samura was quick to capitalise on this, and has set up mining operations across Rebun. Rumours have circulated of GMS vessels being spotted within the field, leading some to believe Gallia has also become interested in mining the Raw Hydrocarbons inside.

### Ezo Ice Field

Located in the north of the system, the Ezo Ice Field is known to have a very high presence of Maquis terrorists. Even though the Gallic Navy police the field, attacks on the Lorraine Gate by insurgents are not uncommon.

### Karafuto Ice Crystal Field

Within the Karafuto Ice Crystal Field, it would be easy for one to become enamoured by the beauty of the dazzling ice crystals within. However, it is not a safe place for sight-seeing, as Outcasts are known to lurk within, searching for prey to plunder. As Karafuto is largely unexplored, and known to contain many hazardous gas pockets, it has been very difficult for local law enforcement to crack on the criminal activity in the field. Traders are advised to keep clear.

# Jump Gates/Holes

*NOTE: Page generated on the 11/06/2023 at 18:35:46 UTC*
Venomspitter Mk II

Rheinland "Venomspitter" Mk II Tachyon Cannon

The Venomspitter Mk II was developed by Daumann Heavy Construction, and is now sold primarily to Rheinland corporate and private security interests. This tachyon-based weapon has the longest range of all energy-based weapons, but requires enormous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:53 UTC*
E (Character)

E is the 5th letter of the Alphabet and a character from the series

E debuts only to quickly get beaten up by F using D as a weapon.

Both E and D are shown to be chained up to the walls of F's cave in F's segment.

E does not appear again until Y's segment with the other letters that F kidnapped. It's revealed that F kidnapped R, I, E, D, and S in an attempt to spell "FRIENDS", but F had been killed by N.

These letters appear again in nZ as lowercase children to spell out "friends", but E and the other letters except F and N ran off as L aimed O at them to hit them. Later on, when F is framed for spelling "frick", E uses D as a weapon to hit him. This shows that F using D to beat up E was fitting revenge.

## Appearance

E is a teal, capital letter E. His eyes are located on his middle horizontal line, with the opening between his middle and bottom lines making up his mouth.
VP-F2-I Engine Mk I

**Cruise Charge Time** | 5

VP-F2-I MOX Intermix Chamber Mk I

Originally designed in Rheinland but later on altered and produced by various ship manufacturers throughout the colonies, VP series engines are designed with performance in mind. Relying on MOX as the primary form of fuel, these engines are often described as "Not cost efficient, but definitely worth it" by combat pilots and convoy escorts. This engine is intended for use primarily on freighters.

 Top Speed (theoretical): 400

Cargo Space Occupied: 100
VR-E80-I Engine Mk I

**Cruise Charge Time** | 5

VR-E80-II MOX Intermix Chamber

Using the VP series Intermix chamber engines produced by several parties within Rheinland as a basis, the VR series is a modified version optimized for the Red Hessians' ships. The engine is designed with looser tolerances, suffering fewer problems with the lower quality fuels Hessians often rely on, and being easy to maintain and repair. Although mostly intended for the Hessians' own usage, a small number have apparently been sold to their allies. This type is designed for Light Transports.

 Top Speed (theoretical): 350

 Energy Drain / sec: 0
Zoners

**ALLIES:**

None

**ENEMIES:**

Nomads

The Zoners are a diverse group of individuals who, for various reasons, have decided to live in the wild and unregulated systems outside of House control. Over time, the various Zoner communities have evolved to adapt to the unique geopolitical situations present around the various Freeports. While many Zoners simply enjoy the freedom away from stifling House laws, others have invested in private deep space exploration ventures, either for the adventure or to further an interest in deregulated scientific discovery.

## Rumors

*NOTE: Page generated on the 28/10/2023 at 17:59:48 UTC*
Что такое История Бытия

История Бытия - находящийся в разработке мод для "Vintage Story", направленный на усложнение выживания реализмом, и развитием животного и растительного мира. Другие моменты мод (пока что) не трогает.

В История бытия ~~есть~~ должны быть:

* Добавлены новые животные, в первую очередь быки, леопарды и тапиры (Либо наземные обезьяны), а также львы, тигры, куницы, олени, лошади, верблюды.
* Добавлены новые растения, от деревьев до цветов и лиан.
* Обновлено поведение диких животных, максимальное использование возможностей моддинга на json.
* Более реалистичный и правдивый процесс выживания.

 Животные.
 В будущем.
Vulture

While the 12000 Roc continues to be a successful and popular bomber for the civilian market, its inability to effectively combat pirate fighters has proven a liability that often outweighs its effectiveness against larger vessels. Recognizing this, CTE Manufacturing tasked a design team with developing a new breed of vessel, one that would fuse the Roc's heavy payload with the 6000 Eagle's space superiority capabilities. The result: the CTE 24000 Vulture. A combination of a superiority fighter's maneuverability and armament and a bomber's survivability and anti-capital ordnance, CTE expects the Vulture to offer the best of both worlds - a true multi-role snubcraft capable of engaging any class of target with great effect.

## Handling

* Max Turn Rate: 70°
* Time to Max Turn: 1.96s
* Time to turn 180°: 2.86s
* Maximum Strafe Speed: 30m/s
* Distance Strafed in 0.5s: 7.25m

## Hardpoints

* 6x Bomber Gun
* 1x Adv. Fighter Shield
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 1x Cruise Disruptor
* 2x Bomber Special Weapon

## Purchase Includes

* CE-Hx Engine Mk I ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Sentry S. H. F. Shield ($2,550)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:39 UTC*
Инвентарь (концепт)

Инвентарь игрока состоит из двух рук, карманов которые добавляет одежда - для быстрого доступа и места на спине, куда можно надевать рюкзаки - добавляющие дополнительное место.

## Руки

Игрок имеет 2 руки - правую и левую. Правая рука рабочая - предметы которые находятся в ней являются "выбранными" - игрок работает с их помощью. Левая рука - используется для хранения предметов, за исключением некоторых, которые находясь в ней, выполняют свою функцию - например щит. На кнопку Х предметы перекладываются из одной руки в другую.

Некоторые предметы являются двуручными - находясь в правой руке, она он как бы занимает и левую - в неё нельзя ничего положить.

## Карманы

Карманы - дополнительные места хранения, добавляемые одеждой, 10 из них, отображаются на палени быстрого доступа и пронумерованы. При нажатии клавиши с номером кармана - предмет из него берётся в правую руку, а если там был предмет, то он кладётся в карман. В редких случаях число карманов может превышать 10, и тогда в панели быстрого доступа отображается первые десять.

Некоторые вещи добавляют особые карманы, например ножны - тоже являются карманом, однако хранить могут только меч (кинжал, шпагу, двуручник). Также некоторые предметы - те же кинжал, шпага, обычный и двуручный меч, а также лопата, коса и прочие, блоки и другие не могут храниться в обычных карманах.

## Спина (рюкзаки)

На спину можно одеть только рюкзаки - специальную одежду, имеющую собственные места для хранения. Для того чтобы надеть рюкзак, надо взять его в руки, открыть полный инвентарь на кнопку Е, и переместить его в на спину. Рюкзаки имеют от 4 до 32 места, в которые можно класть любые предметы (в отличие от карманов).

## Полный инвентарь

Нажатием на кнопку Е открывается меню инвентаря игрока, где видны надетая на игрока одежда, место спины, все (а не 10 первых) карманы, и инвентарь рюкзака, а также сетка крафта 3х3.

 Животные.
 В будущем.
Кусты

Кроме обычных деревьев мод будет добавлять в игру кусты и пальмы - главным отличием которых можно назвать отсутствие полных блоков ствола и какой-либо древесины, также они заметно мельче обычных деревьев, чем и отличаются от ванильного кипариса, бамбука и пальм.

* Кедровый стланник
* Можжевельник
* Крушина
* Ива
* Тёрн
* Макаранга!
* Саксаул
* Эрика
* Лавр
* Комбретум
TPR-TL-210 Engine

**Cruise Charge Time** | 5

TPR-TL-210 Engine

The TPR propulsion series was initially developed by an unnamed expert originating from Freeport 6 to assist Zoners in their dangerous trek through the Taus. Although the designs were initially lost, they have made a sudden reemergence on the Barrier market.

This Teal engine is intended for use primarily on Heavy Fighters.

Top Speed (theoretical): 375

Energy Drain / sec: 0
Шалаш (концепт)

Шалаш, вигвам, землянка - всё это строения одного типа, пожалуй первые укрытия, которые может себе позволить игрок. Процесс их строительства совершенно не похож на привычное строительство из блоков, и основывается на механике строительства из жердей. Жерди - длинные "палки" - которые при расставлении занимают несколько блоков (от 2, до 8). Они могут ставиться вертикально, горизонтально, диагонально (вверх) - диагонально (вверх-вбок), а также вверх по углом в 77.5 градусов (два блока вверх, один вбок). Каждый жердь принимает длину от 2 до 8, в зависимости от ситуации. Расставленные жерди, после можно покрыть соломой, дёрном, шкурами или тряпьём для создания навеса.

## Строительство шалаша

Процесс строительства шалаша будет подробно рассмотрен на двух примерах - двускатный шалаш и типи. Для двускатного шалаша требуется как минимум три жерди, тогда как для типи минимум 4, и более большое количества материала, которым вы собираетесь покрывать шалаш.

### Двускатный шалаш

На два столба высотой (из любого материала, и не обязательно стобла) высотой 2, 4 или 6 блоков, кладется жердь. Минимальная практичная длинна конструкции 4 блока. Далее сбоку этой конструкции на перекладину кладется жердь - скат, под углом 45 градусов. Жердь надобно покрыть чем-нибудь, для создания - какой-никакой защиты, и тоже самое повторить с другой стороны. Если жердей много, их можно расставить по всей длине строения, ежели нет, тогда с помощью палок, можно прикрепить блоки, с боку исходного (с жердью), и покрыть чем-то уже их. И итоге у вас получается двускатный шалаш.

### Типи

Процесс изготовления типи сложнее, однако оно получается просторнее. Первым делом надо поставить жердь вертикально высотой в 5 блоков (вообще подойдёт столб из любого материала, да и высота может быть не 5, но и 7. Теоретически также 3, но типи получается размером в один блок.

После на вершину столба кладется три жерди по углом в 77.5 градусов, все на разные стороны света. Теперь конструкция устойчива, и можно убрать столб. И поставить 4 жердь, на последнюю сторону света. После чего можно покрывать жерди материалом, и используя палки приделывать блоки по диагональным направлениям (северо-восток, и тому подобное). Типи готово.

### Другое

И двускатный шалаш, и типи можно модернизировать. Основные возможности кладки жердей здесь уже были перечислены. Стоить отметить однако то, что по углом жерди могут ставиться только на другую жердь - перекладину, или опору, причём опору при достижении трёх. наклонных опор можно убрать.

 Животные.
 В будущем.
Wyrm

In an environment in which the smallest mistake can cost lives, this fighter takes maximum advantage of years of Kusari research and technology all distilled down and compressed into to one deceptively small package. That, along with its recently modified power systems, makes the Wyrm a superior value in its class.

## Handling

* Max Turn Rate: 87.25°
* Time to Max Turn: 2.81s
* Time to turn 180°: 2.47s
* Maximum Strafe Speed: 25m/s
* Distance Strafed in 0.5s: 8.56m

## Hardpoints

* 4x Interceptor Gun
* 1x Light Fighter Shield
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 1x Cruise Disruptor

## Purchase Includes

* A-J6 Engine Mk I ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Adv. Protector L. F. Shield ($1,096)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:39 UTC*
Toxic Waste

**High Risk Commodity** | False

TOXIC WASTE

The inevitable byproduct of many of the industrial processes used by the different colonies is Toxic Waste. While some companies specialize in waste removal or elimination, many companies still use the more basic but still effective method of simply dumping Toxic Waste into the nearest available stellar body.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:49. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Vampire Turret 4

IMG B9a-4t "Vampire 4" Tachyon Turret

This is a tachyon-based weapon that has the longest range of all energy-based weapons, but requires enormous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields. This is the best Tachyon Turret the Independent Miners Guild has to offer.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:51 UTC*
Transgressor

Faced with an increasing pressure from the capital vessels of more and more aggressive domestic fleets, Lane Hackers desperately required an appropriate response. This response was the Transgressor. Developed over a year of extensive modifications of the LX7 mainframe the ship is a complete contradiction of a typical Hacker design.

Equipped with an overpowered prototype double-core engine, reinforced plating and vast array of heavy armaments this state-of-the-art bomber looks heavy, feels heavy and hits hard. Instead of relying on agility and swiftness for survival, the Transgressor combines firepower with advanced guidance and electronic warfare systems designed to crush any opposition and vanish long before hostile reinforcements can arrive

## Handling

* Max Turn Rate: 58.54°
* Time to Max Turn: 1.61s
* Time to turn 180°: 3.31s
* Maximum Strafe Speed: 30m/s
* Distance Strafed in 0.5s: 6.28m

## Hardpoints

* 1x Bomber Shield
* 1x Hyperspace Beacon
* 6x Bomber Gun
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 2x Bomber Special Weapon
* 1x Cruise Disruptor

## Purchase Includes

* XV-440 Engine Mk I ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Adv. Citadel Bomber Shield ($9,796)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:43 UTC*
H (character)

**H** is the 8th letter of the Alphabet and a character from the series.

He only appears in nZ and his debut segment. F hides behind him in his debut segment, then inhales him and farts him out, erasing him.

It is revealed in nZ that H used to be alive. When F spelled "fart" to make L fart, H sniffed it and died. Despite being killed and turned into a ghost, H still found the fart funny.

## Appearance

H is a mint green capital letter H. Despite apparently being opaque, H is a ghost, and has "ghostly" ends at the top and bottom of his vertical lines. He has white, horizontally long pupils, black schlera, and has some tooth gaps.
YX-620-I Engine Mk I

**Cruise Charge Time** | 5

YX-620-I Border Worlds Engine Mk I

Originally designed for the Z series border worlds vessels, the YX engines have undergone multiple adjustments and improvements over the years. Mainly built with civilian market in mind, these engine have received recognition from pilots of short range exploration and scout vessels due to their lowered wear-and-tear damage. This engine is intended for use primarily on freighters.

 Top Speed (theoretical): 400

Cargo Space Occupied: 100
Draconic (Dragons)

Physical description:

Draconic are often taller than most other species, and stronger, due to their mining habits. They can fly. They can also breathe fire, but only in deep, hot caves. Their wingspan is always 1.5 times their height. Their horn length shows their age/maturity. The horns begin to grow around three, and are dull until they reach puberty. They are often greedy and hoard wealth. They do, however, value fine metalwork and gem cutting. They value strength and wealth, skill and ingenuity.
Травянистые растения (концепт)

## Ковыль

Ковыль – тоже часто встречающиеся растение, нужно только для красоты.

## Травянистые ягоды

По внешнему виду, травянистые ягоды очень похожи на траву, однако дают плоды как, кусты ягод.

Их всего 5 видов: Черника, брусника, земляника, клюква и морошка. Причём последние два растут только на болоте.

## Съедобные

Сныть, лебеда, кислица, крапива, горькая полынь, сурепка, лопух, мята, цикорий.

 Животные.
 В будущем.
VR-E80-II Engine Mk I

**Cruise Charge Time** | 7

VR-E80-II MOX Intermix Chamber

Using the VP series Intermix chamber engines produced by several parties within Rheinland as a basis, the VR series is a modified version optimized for the Red Hessians' ships. The engine is designed with looser tolerances, suffering fewer problems with the lower quality fuels Hessians often rely on, and being easy to maintain and repair. Although mostly intended for the Hessians' own usage, a small number have apparently been sold to their allies. This type is designed for Heavy Transports.

 Top Speed (theoretical): 350

 Energy Drain / sec: 0
Wyvern

The Wyvern is a sleek and modern departure from the aged arsenals peddled by Samura, marketed as an alternative to the lighter and potentially lacking Chimaera that still sees active service with the Naval Forces. Despite harsh criticism and pressures, Kishiro continued development of the prototype and managed to successfully land a contract for mass production and official adoption of the series. This was owed entirely to the fact that the ship boasted an array of electronic support systems and defenses otherwise unheard of by Kusari's fighter pilots.

The test flights themselves spoke volumes, and no critic could contest cold hard facts when push came to shove. Samura has likely not forgotten this slight, but Kishiro considers the success of the design a proud achievement nonetheless, perhaps more so on account of their competitor's chagrin.

## Handling

* Max Turn Rate: 67.57°
* Time to Max Turn: 1.39s
* Time to turn 180°: 2.86s
* Maximum Strafe Speed: 33.33m/s
* Distance Strafed in 0.5s: 9.49m

## Hardpoints

* 4x Elite Fighter Gun
* 3x Fighter Gun
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 1x Cruise Disruptor

## Purchase Includes

* A-J8 Engine Mk I ($1)
* Pirate Freighter Powerplant ($0)
* Scanner ($5)
* Adv. Champion H. F. Shield ($6,123)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:39 UTC*
Птицы

Птицы - это группа животных, многие из которых умеют летать. Сделаны на основе интеллекта роя пчёл. Уже сделаны:

* Ястреб (только самец)
* Синички (один вид)

### Проблемы:

Птицы застревают в воде. Это проблема самой винтажки, без кода это не решить. Есть механика, что рыбы выталкивают птиц, но это почти не помогает.

Теперь, когда птицы садятся, они стали застревать на поверхности воды ещё чаще. Надо как-то это решить...

### В планах:

Много маленьких птичек, в примерном списке есть:

* Зяблик.
* Трясогузка
* Славка
* Зарянка
* Мухоловка
* Чиж
* Пеночка
* Пуночка
* клёст

Среди хищных птиц: орёл (беркут), сокол, канюк.

Другие приоритетные птицы:

* Куропатки, (сделаны с помощью класса наземных существ)
* Глухари и фазаны (сделаны с помощью класса наземных существ)
* Попугайчики
* Утки (сделаны с помощью класса наземных существ)
* Ласточка
* Дрозды

В будущем могут быть добавлены

* Сороки
* Ворон
* Цапли.
* Жавороноки
* Перепёлка
* Гуси
* Рябчики
* Журавли.

## Смотри также

 Животные.
 В будущем.
Lupine (wolves)

Physical description: Lupine are lean and lithe, with luxurious coats, due to their nutritious diet and farming lifestyle. They value family and community, sharing with others so that others share back. They do not like invaders doing more than acceptable though, They value hard work to serve the community, and tradition. They are generally selfless, sacrificing themselves for the good of the pack.

A common saying among them is "Ask for one meal, and it's on me. Ask for two, and you work in the field"
История Бытия Вики

**Добро пожаловать на История Бытия Вики!**
История бытия - разрабатываемый мод на игру "Vintage Story", стремящийся улучшить природу и реалистичность процесса выживания.

**Вики поддерживается автором мода в качестве дневника/справочника, большая просьба не редактировать страницы, по меньшей мере до того, как мод не будет в открытом доступе.**

## Навигация

 Животные.
 В будущем.

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Животные

Чуть-чуть о животных которые есть в игре, в планируемых для поддержки модов и в Hofe.

## Ванильные животные

1. Песец
2. Лиса
3. Енот
4. Заяц
5. Волк
6. Белый медведь
7. Бурый медведь
8. Чёрный медведь
9. *~~Панда (Скорее всего в Hofe не будет)~~*
10. *~~Малайский (Скорее всего в Hofe не будет)~~*
11. Гиена
12. Газель
13. Баран
14. Кабан
16. Курицы
17. Лось
18. Олени (благородный, белохвостый, лань)
19. Северный олень
20. Мелкие олени (пуду, пампаский, мазама, водяной)
21. Овцебык
22. Козы.

## Hofe

1. Бородавочник (немного изменённый кабан)
2. Медведь губач (немного изменённый медведь)
3. Рыбы
4. Птицы?

## В других модах:

1. Лошади (https://mods.vintagestory.at/feverstonehorses)
2. Фазаны, глухари (https://mods.vintagestory.at/show/mod/2455)
3. Змеи, крабы (https://mods.vintagestory.at/primitivesurvival)
4. Зубры (https://mods.vintagestory.at/show/mod/280)

Может быть также:

1. Собаки (https://mods.vintagestory.at/caninae) Может быть
2. Кошки (https://mods.vintagestory.at/show/mod/1622) Может быть
3. Большие кошки (https://mods.vintagestory.at/show/mod/5788) Может быть

 **Животные**.
 В будущем.
Type V Nagareboshi Engine

**Cruise Charge Time** | 5

Type V "Nagareboshi" Engine

The Nagareboshi - "Shooting Star" - Engines were designed by the Golden Chrysanthemums, who until the year 828 were relying on the engines of the civilian market to power their ships. Over the years, the Sisterhood became less dependant on the Kusari civilian market and started designing and constructing their own ships. This in turn brought on the desire to abandon civilian engines in favor of a new kind of engine of their own design. They envisioned power, speed, and optimisation for the hardware of their own making. The end result of this venture is the "Nagareboshi".

Top Speed (theoretical): 400

Cargo Space Occupied: 100
Планы

Планы на будущее.

## Растительное царство

Деревья:

* Доделать всем деревьям ветвистую листву.
* Сделать деревьям уникальную форму листвы.
* Поработать над формами деревьев.
* Поработать над генерацией деревьев в мире.
* Доски и мебель.

После можно заняться улучшением:

* Добавить возможность лазить по деревьям с помощью специальных блоков.
* Блок подтекающей смолы можно сделать ножом.
* *Вариации моха и лишайника для деревьев.*
* Блоки корней.
* Опавшая листва.
* Хворост
* Травянистые растения, разнотравье для степей и лесов
* Мох, лишайник, для болот, леса и тундры.
* Эпифиты, такие как папоротник-олений рог, орхидеи и лианы (можно сделать только как грибы-трутовики).
* Больше видов кустарников.

## Животный мир

Наиболее приоритетные планы:

* Взаимодействие животных между собой.
	+ Животные убегают от медведя (Почти для всех).
	+ Лиса ест детёнышей животных
	+ Животные едят рыб (почти для всех)
	+ Волки нападают на лис?
	+ Механика клана гиен (относительно готово)
	+ Взаимодействие крупных хищников между собой.
* Другое
	+ Медведь может есть не только выброшенные предметы, но и блоки. (скорее всего не возможно)
	+ Начать делать других птиц (Ведётся работа над синичкой).
	+ Курицы хоть как-то летают
* Чуть позже:
	+ Травоядные животные, всё едят блоки.
	+ Виды рыб (окунь, щука!)
	+ Фауна пещер (летучая мышь, слепая рыба).

Ещё позже хотелось бы бородавочников как вид кабанов, а после этого таких животных как:

* Хищник джунглей (леопард или тигр)
* Разнообразные быки (буйвол и бык, возможно зубр и як).
* Небольшое животные тропического леса (тапир, ягути, обезьяна).

А также:

* Коты
* Куницы
* Лошади и зебры
* Олени
* Верблюды
* Ещё один хищник (леопард/тигр либо лев, либо пума, либо рысь, либо крокодил

## Реализм и выживание

* Сбор травы без ножа
* Добыча дров без топора, либо разведение костра на палках.
* Блоки не стакаются.
* Новые строительные блоки (мазанка, шалаш)
* Осложнить строительство из блоков (решение - блоки не стакаются)
* Поленья из разной древесины.
* Хворост
* Больше доступной еды (новые звери в том числе грызуны, больше рыбы, птиц, разнотравья)

 Животные.
 В будущем.
Оружие (концепт)

Страница только об самом оружии, о искусстве ведения боя - смотрите страницу Бой

## Копьё

П*редназначено для метания, но и колоть им тоже можно.* От каменного века, до стального. Бросок + укол. Не самое прочное оружие. Урон - колющий

### Копьеметалка

Штука, кидающиеся копьями. Палка + нож + костяной крючок.

## Рогатина

*Тяжёлое копьё, для охоты на крупного зверя. В бою тоже полезно.* Медный – стальной века. Укол + стойка с упором в ногу, плюс укол на бегу. Урон - колющий

## Лук

*Для обстрела врагов издали и охоты*. Несколько видов и арбалет. Стрелы – от каменного до стали.

## Меч

*Твой старый добрый меч.* Медный – стальной. Удар справа + удар слева + укол + мощный удар + удар по голове с прыжка. Урон – рубящий + колющий.

## Кинжал

*Быстрое оружие, для стычки вплотную*. Занимает полруки – один слот.

## Двуручный меч

*Махать такой громадиной по силе только настоящим богатырям*. Более долгий размах, больший урон. Удары справа, слева, укол, мощный удар и удар с прыжка.

## Шпага

*Шпага, чтобы мастера могли фехтовать на дуэлях*. Быстрее и слабее меча, а в целом также. Железный-Стальной

## Томагавк

*Этот лёгкий летающий топорик, рубит не деревья, а людей. Удар справа, удар слева, бросок*

## Алебарда

*Вот что будет, если соединить топор и копьё в один устрашающий инструмент. Удар справа, удар слева, укол, зацеп и отвод алебарды соперника.*

## Булава

*Простое и надёжная булава.* Удары булавы не блокируются, сама булава также не блокирует удары. Удар справа, слева, сверху, мощный.

## Эсток

*Редкое и дорогое оружие для протыкания непротыкаемых лат.* Только выпад с колющим уроном, сделать можно только из железа и стали.

## Гасило

Камней, или несколько камней, привязанные к ремню, верёвке. Может просто использоваться для удара, либо же метаться.

## Праща

Крафтится из верёвки и куска кожи, может метать камни, глиняные и свинцовые снаряды. Урон от свинцовых пуль больше, чем от стальных стрел, но точность пращи не такая большая.

## Использование инструментов в качестве оружия.

Есть 6 инструментов, которые можно использовать как оружие:

* Топор - Наносит крупный рубящий урон, использует анимации боевого топора.
* Молот - наносит крупный дробящий урон, использует анимации булавы.
* Кирка - наносит средний колящий урон, использует стандартную анимацию.
* Нож - Наносит немного колючего урона, использует анимации кинжала.
* Коса - Наносит немного колющего урона, использует стандартную анимацию
* Лопата - Наносит средний дробящий урон, использует анимацию удара по голове булавой.

Пила, геологический молоток, мотыга, ножницы и долото, нечем не отличаются друг от друга, и от палки.

## Смотри также:

* Бой
* Инструменты

 Животные.
 В будущем.
Wasp Cruise Disruptor

CD88a "Wasp" Cruise Disruptor Missile Launcher

Originally designed to help local law enforcement stop fleeing pirates, the Wasp uses a complex guidance and deployment system to effectively disrupt a target's ability to maintain cruise velocity.

\*Requires Wasp Missile

## Availability

### Wrecks

*NOTE: Page generated on the 28/10/2023 at 17:59:57 UTC*
Выбивание (концепт)

Каменные инструменты - первые орудия труда Афанасия. Их можно разделить на 3 вида - грубые - рубило и скребок - не имеют рукоятки. Обычные - уже с рукояткой. Микролиты - вместо оголовья используются осколки оставшиеся после откалывания.

### Крепление оголовья к рукоятке

Готовое оголовье всех инструментов (За исключением рубила и скребка) надо соединить с палкой.

## Каменные инструменты

Есть два вида грубых инструментов - рубило и скребок, и больше обычных: Топор, мотыга, копьё, стрела, лопата и нож.

При работе с камнями можно получить несколько осколков. Несколько таких осколков могут заменит оголовье - это называется микролит.

 Животные.
 В будущем.