Level 4.96811878507

**Survival Difficulty: Class 5e**»⠀Unsafe»⠀Unsecure»⠀High Temperatures and Numerous Non-Entity Hazards
**Level 4.96811878507** is a sublevel that's located between Level 4 and Level 5, but closer to 5.

## Description

**Level 4.96811878507** is a sublevel that is a mix of Level 4 and Level 5, it is an euclidean forest that spans across 9,000 miles from length to width, filled with trees with properties that can vary, along with the dark brown soil, but the forest is actively burning. There is no source of how it's burning and even if we can find a reason, it is impossible to remove the source of the burning as if doing so can potentially lead anyone that tries to stop it an opposite hell.

The level can reach to temperatures of 56o celsius, the fire also expands insanely fast and is also bigger than normal fires, the fires also directly attack the wanderer, breaking the wood off the trees and throwing the burning parts of the trees at the wanderer, and if one hits you, your gonna catch on fire on that part (unless you have something to block it.). While running for your life, branches off of burning trees can fall and can directly set your head on fire and end you or at least knock you over and making you dizzy, enough time for the fires to reach and roast you alive. The soil also burns too, and the dirt here is sometimes inconsistent, some parts of the dirt are weakly reinforced and can fall through about 20 centimeters, sometimes there can be hidden sand just underneath the soil and it will shoot out of the ground while running, having speeds that can hurt the wanderer very little, but it will cause constant leg pain for the long term. It has been discovered that the fire is endless as the trees have regenerative properties and even though the fire can burn through branches, it can rarely burn through trunks/barks (barks are more common here.). But burning trees can fall over you, resulting in death if your that unlucky. The leaves can also burn, and when one leave on the ground starts burning, it starts an pattern that goes into instant effect, causing all the leaves that are touching the one burning leave to burn too. And burning leaves can fall from burning trees that can attack the fleeing wanderer.
The 4 cabins from each direction like Level 4 have a non-burning radius over the trees of 1km. Inside the cabins are the exact same, fully furnitured, fireplace and a lot of supplies, but this time, the furnitured is a bit more dusty, there are extra supplies that are anti-fire (fire extinguishers, enhanced and protective firefighter suits and helmets, water reflecting flashlights, very protective boots, etc,...) and the cabin is also slightly hotter, or an increase of 30 celsius. But tracking these cabins are now very hard, as any tracking devices, electronic devices, and the mix of confusion, terror and fear when spawning here can make finding any nearly unfeasible.

## Bases and Outposts

Due to the properties of this level, it is nearly unfeasible to make a base nor outpost outside the cabin radiuses.

## Entities

This level is completely devoid of entities, but very rarely in the cabin radiuses there can be a very friendly faceling that you can interact, it won't attack you even if you try.

## Entrances and Exits

### Entrances

* In Level 4, If you noclip through a very rare burning tree you will be teleported here.
* Light a cactus on fire in Level 5 and then killing 3 Hounds there will send you here.

* If you touch a rare cactus while running the level will fade into Level 5.