BITH

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The Bith are an intellectually advanced humanoid species. Highly evolved and complex regions of their over-sized brains relate to abstract skills such as language, mathematics, music, and scientific reasoning. In contrast, brain functions governing basic instinct and biological drives have atrophied.

Warfare and strife have been unknown on the Bith home world for generations. In days of the Republic, their senators were among the loudest voices in debates relating to galaxy wide disarmament and universal weapons restrictions. During the terrors the Clone Wars and the formation of the Empire, most Bith returned to the hermetically sealed, domed cities of their home world where they resolved to wait out the dark times. Some ambitious Bith continued to travel the galaxy throughout the Rebellion era; however, they included highly sought-after engineers, computer programmers, ship designers, negotiators, investors, educators, and commercial artists. Shortly after the Hapans offered aid to the New Republic, the Bith reestablished formal relations with the rest of the Galaxy.

Bith do not need to sleep if they spend 4 to 6 hours of every 24-hour period engaged in focused meditation. during these meditative trances. The Bith remain somewhat aware of their surroundings.

**Personality**: Bith are dedicated pacifists and tend to be thoughtful, quiet, and introverted, they take great interest pleasure in intellectual and artistic pursuits.

**Physical Description**: Bith have gray to milky-white skin and stand 1.6 to 1.8 meters tall. their large black eyes give them incredibly sharp vision, permitting them to focus on microscopic objects, but their long-range vision isn’t very clear. (their acute sense of smell partially compensates for their poor long-range vision.)

**Home World**: The small planet of Clak’dor VII, located in the Outer Rim’s Colu system (Mayagil sector). once a garden paradise with technologically advanced cities. Clak’dor VII was reduced to an ecological wasteland following a war between the Bith cities of Nozho and Weogar, forcing the Bith to live in Domed, artificially sustained ecosystems.

**Age in years:** child 1-11; young adult 12-15; adult 16-15; middle age 51-70; old 71-84; venerable 85+

**Adventurers**: Bith heroes tend to be nobles, Bith Force users are not unheard of, and Bith Jedi Consulars are relatively common during the days of the Old Republic. It is possible that some survived the Jedi Purge on the Bith home world.

**BITH SPECIES TRAITS**

• • Ability Modifiers: -2 Constitution, +2 Charisma, +2 Intelligence

• • Medium: As medium size creatures, Biths have no special modifiers due to their size.

• • Speed: Biths speed base is 10 meters.

• • Heightened Smell: Bith can identify by smell at a range of 10 meters with successful wisdom checks (DC 15)

• • Microvision: Bith gain a +4 species bonus on Search and Spot checks when limiting the use of these skills to an area up to a 4 meters distance. However, Bith are myopic and suffer a -2 penalty on Spot checks to notice things that are 10 meters away or father. This also means a -4 penalty per range increment on ranged attack rolls instead of the normal -2 penalty per range increment.

• • Meditative Trance: Instead of sleeping for 8 hours, a Bith can enter a trance that lasts 4 hours. At the end of the trance, he gains the benefits of having slept for 8 hours. The trance cannot be entered more than once per standard day. During the trance the Bith remains somewhat aware of his surroundings and can make Listen and Spot checks to avoid being surprised.

• • Free Language Skills: Read/Write and Speak Bith.