Attributes

A Monster's fighting capability is determined by its skills and its stats.

There are four core stats:

1. CON
2. ATK
3. MSPD
4. HAKI

In addition to these four core stats there are three other visible stats:

1. Size
2. Attack Speed
3. Range

Three hidden stats:

1. Knockback
2. DMG Resist
3. Extra DMG

## Core Stats

CON (Constitution)determines a monster's HP. A monster's HP is equal to its CONx10. It wasn't made this way just to overcomplicate things. Some skills base the power of their effects off the monster's CON, which would be too powerful. CON tends to be a monster's highest stat, aside from most ranged monsters, so a skill based off a monster's highest stat x10 would just be too op. Since it's based off CON, it's far more balanced, which is the main reason it CON was made this way.

ATK (attack)is a monster's damage. Now I'm not 100% sure how this stat works as monsters tend to deal more damage than their ATK stat, but I can tell you that damage, however loosely, is based off the monster's ATK stat, so it's a pretty important stat.

MSPD (move speed)is how quickly a monster moves. Simple as that, high MSPD means a quick monster.

HAKI (how far a monster is knocked back)is a confusing acronym. Honestly, I've not the slightest clue as to why in the world it's called HAKI, but HAKI is how far a monster yeets its opponent on collision.

On level up, only ATK and CON are increased, HAKI and MSPD do not change with level ups. They can also be enhanced by mutating the genes of the monster of allocating glyphs to the monsters glyph-slots or evolving the monster to its next evolution stage.

## Core Stat Calculations

Each stat is calculated based on the following formula:

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{\displaystyle X\_{actual} = X\_{base} (1+0.2 \times (Lvl\_{current} -1))\times \sum Percentage Modifiers + \sum Flat Modifiers}

Where base is the value found in the bestiary.

Percentage modifiers include the following:

* Fossil
* Reconstruct
* Glyph synergy

Flat modifiers include the following:

* Gaea
* Skin Synergy
* Synergy
* Fossil
* Glyphs
* Mutates

## Other Visible Stats

Range is another visible stat that can be seen by hovering over the i on the monster page. This stat only exists for Ranged monsters. To be able to hit from wall to wall the range needed is 1500 as that is the approximate size of the full field. It can be modified only through mutates, and gaea.

Attack speed can also be seen hovering over the i on the monster page. This stat again only exists for Ranged monsters. Unlike every other stat, It CANNOT be modified permanently. Skills can however increase the attack speed during battle.

Size like range and attack speed can be seen hovering over the i on the monster page. Besides affecting some skills that are based on size, it will of course cause the bigger monster to be hit first instead of smaller monsters. Effectively causing a bigger monster to tank. Size can be modified by mutates, and gaea. It is possible to modify size temporarily by taking the size buffs in Doors. Note the effect will only remain in Doors.

## Hidden Stats

Knockback is a hidden stat that reduces how much you get knocked back from skills and HAKI. Combined with MSPD and HAKI, they dictate the rhythm of the clashes between the different units. Knockback reduction can be boosted through Fossil and the Balance Karma Glyph.

DMG Resist is a flat damage reduction. This stat can be increased through glyphs, fossil, Gaea, and Synergy.

Extra DMG is a flat damage increase. This stat can be increased through glyphs, fossil, Gaea, and Synergy.