Dracula (Character)

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Following the death of his wife, Elisabetha, Mathias Cronqvist uses the power of the Crimson Stone to become history's most notorious vampire: Count Dracula Vlad Tepes. The human inquisition that leads to the murder of his second partner, Lisa, drives him further into a madness that sets him up against the likes of his own son, Alucard, and the Belmont Clan. This launches a centuries-long war between good and evil, with Belmonts pitted against Dracula time and again as he resurrects through the ages.

## **General Information**

### **Entrance**

Dracula is seen sitting bored on his iconic throne with a glass of wine, which he tosses aside as he stands up, ready for battle.

### **Kirby Hat**

Kirby dons Dracula's locks and a miniature version of his cape.

### **Taunts**

**Up Taunt:**  Dracula flings his cape upwards, shouting, "Enough talk! Have at you!"

**Down Taunt:** Dracula outspreads his wings, consumed by shadows as he proclaims, "I have had enough!"

**Side Taunt:** Dracula folds his arms, studying his opponents with a bemused laugh before he calmly states, "I will take from you everything you have."

### **Victory Poses**

1. Dracula flies into center-view as a collection of bats, emerging from a burst of shadows in his vampiric form with a smirk. He says, "Your kind cannot defeat me now."
2. Dracula smirks and states, "Witness the might of the Lord of Darkness!" before unleashing a volley of Hellfire towards the camera.
3. Dracula is seen sitting on his throne with a glass of red wine. Before throwing his glass aside, he sardonically asks, "What is a man?" Of course, he follows that up with: "A miserable little pile of secrets!"

## **Moveset**

### **Standard Special**

**Hellfire/Dark Inferno:** Dracula whips his cape upward, revealing a wall of three fireballs that he sends hurling forward. They spread out in a spray, with one traveling forward and the other two traveling diagonally up at differing degrees. The fireballs are roughly twice the size of Mario's and are just about that much more potent, too. Charge this move, though, and it becomes Dark Inferno. Herein, Dracula will release five larger magma balls that travel at a less lackadaisical speed. They travel at the same degree as the Hellfire balls, but with two extra that travel at a downwards angle. So, it might work best if Dracula is standing over a ledge or platform that will not dissipate the lower two balls. These multilayered magma balls are double the size of their Hellfire counterparts and travel much faster, too, battering opponents that they connect with before exploding in a small sphere of heat.

### **Side Special**

**Bat Moon:** Dracula transforms into a swarm of bats, flying forward with intense momentum. The move takes him about as far as Fox Illusion and maintains some similar properties, such as in its slight startup lag as Dracula shifts forms. The move stands at about Bowser's size and can rack up different variables of damage depending on how many bats slam into an opponent and at what point in the move that they do. At the height of its momentum and with the full force of a true swarm behind it, it can deal some strong damage and knockback and might even spike an opponent given the right opportunity to. The move can be angled upwards or downwards, giving it a slight edge over other side recoveries of its ilk. Once Dracula returns to his standard form, he'll pat off his cape before returning to battle.

### **Up Special**

**Teleport:** A yellow light envelopes Dracula as he travels from one place to another. The move does no damage, but teleports him in about half as much time as it would take Mewtwo to move from one place to another. Functionally, it's very similar to how Mewtwo's Teleport operates. Besides working faster than Mewtwo's, it also takes Dracula a little less far while not invoking a free fall effect, allowing him to chain directly into moves like Bat Moon.

### **Down Special**

**Fire Pillars:** Dracula waves his hand over the ground, summoning a tall flame pillar from the earth. It stands as tall as he does and dishes out decent damage while also being a fairly decent keep-away move from ongoing combos or projectiles. Charge the move and upwards of four pillars of flame can come rushing out one after the other, falling at just a little longer than King Dedede laying down when all is said and done. The pillars maintain the same properties as they do uncharged, but increase in quantity the longer that the move is charged with four being its limit. It doesn't maintain much startup lag, allowing Dracula to chain it into other moves like Hellfire for some wicked combos.

### **Final Smash**

**True Dracula:** Dracula kneels down as a billowing darkness consumes him, transforming him into his second or "true" form—a demonic beast! In this form, Dracula maintains a number of new attacks that he will unleash upon the stage and his opponents one after another. The first is Dominus Hatred, in which Dracula roars as he summons a green pillar of light that jettisons upwards, becoming a multitude of large green energy blasts that fall down in a spread across the entirety of the stage. Then, Dracula will leap around the stage, causing havoc as he hones-in on areas where his foes are located. He will shoot out an impressive wave of electricity from his mouth that cannot be reflected, but can be shielded by the brave. He will also swipe forward with his claws, potentially spiking opponents with this powerful slash while leaving a dark magic rend that offers additional, persistent damage for the few seconds that it remains on stage. As he jumps around, he will occasionally engage in a jumping slam wherein he crashes down on opponents for heavy damage and knockback. He might also punch at the floor with both hands on his way down, creating a shockwave that travels outwards on the floor that might stun opponents. Finally, he will shoot bursts of three Dark Inferno-sized magma balls in a straight line at his opponents. When his onslaught is over, Dracula will return to his standard vampiric humanoid form, gripping his head for a moment before getting back to the battle.

### **Extra Skill**

**Ghost Chaser:** Dracula whips his cape upward as three purple ghost heads appear around him. The ghosts act as sentries, swarming around Dracula as he traverse the stage. As opponents near Dracula, the ghosts will swoop in on them, lending an assist for Dracula. The ghosts are fragile and can be knocked out relatively easily, or will disappear after 10 seconds on the field. Dracula will have to wait an additional 10 seconds before summoning them back.

## **Unique Traits**

Using his wings, Dracula is capable of a third and fourth jump. Each jump is about half as strong as the last.

## **Alternate Costumes**

1. **Default** - Dracula's most iconic form; his *Symphony of the Night* outfit.
2. **True Dracula** - Dracula wears a teal and red outfit reminiscent of his true form. Meanwhile, his true form becomes colored like his standard form.
3. **Rondo of Blood** - Dracula wears a red and purple outfit reminiscent of his *Rondo of Blood* appearance.
4. **Bloodlines** - Dracula wears a blue and black outfit reminiscent of his *Bloodlines* appearance.
5. **Chronicles** - Dracula wears his *Chronicles* vestige.
6. **Curse of Darkness** - Dracula wears his *Curse of Darkness* vestige.
7. **Portrait of Ruin** - Dracula wears his *Portrait of Ruin* vestige.
8. **Judgment** - Dracula wears his *Judgment* vestige.
9. **Death** - Dracula wears a hooded robe reminiscent of Death.
10. **Alucard** - Dracula wears Alucard's outfit.

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