A Bonte Games Flashback: Seen on Screen

**May 6, 2009**

**NOTES:**

* The post is designed in a user-friendly fashion. To see the original, go here.
* ***This post contains the walkthrough of the game. The game is no longer available since Adobe Flash Player has been disabled after 2020, and it did not manage to place in the Bart Bonte Collection. If you still have not played* Seen on Screen *but know you may play it somewhere, reading beyond the third paragraph is ill-advised.***

Time for a little trip back in time with a Bonte Games Flashback post. I often get mails from people asking me for solutions or walkthroughs for past Bonte games and these flashback posts provide me the perfect excuse to write these solutions down and give some inside notes.

This time, let's have a look at *Seen on Screen*, which was released in September 2006. With this game, I wanted to create a different kind of puzzle than the traditional escape room puzzles I had done so far. So I dragged my old Commodore Amiga monitor from the attic to create the spinning screen and created some puzzles to solve on it.

Now, let's continue with the solution of the game. You'll definitely have to stop reading here if you haven't played *Seen on Screen* before and don't want me to spoil your fun!

### NOTE: Because there are individual levels, there is a separate solution for each instead of one whole solution for the entire game. This is a Bonte games tradition.

**Level 1**: Simply press the "TOUCH ME" button, can it be any simpler? Although you better remember the text on this button for later.

**Level 2**: Which button do you click? The last one!

**Level 3**: Click the fish, blub!

**Level 4**: Did you already notice you can flip the monitor screen by clicking on the left or right borders? Well, make it flip left, then right (or the other way around if you will), then press OK.

**Level 5**: Click the numbers in ascending order (going up): 1, 2, 3, 4, 5.

**Level 6**: Stop all 9 spinning screens. A possible solution is to click the middle one, then the 4 corners.

**Level 7**: Remember level 1? Spell, "TOUCH ME."

**Level 8**: When you click two pieces in this puzzle, they switch places. The goal is to form a big fish; numbering the pieces from left to right and top to bottom, a possible solution is: 8→5, 1→8, 11→6, 9→7, 1→9, 10→1, 2→10, 11→12, 4→2, 4→3.

Underline means it is now in the correct location.

**Level 9**: Click the 3 fish, blub, blub, blub!

**Level 10**: Click the digits of the level number (this).

**Level 11**: Did you notice a serial number (SN) on the back of the monitor? Check the serial number, then copy it.

**Level 12**: Click the digits of the current time in your location. Your input must be on a 24-hour clock, so if you are playing the game at, say, 25 past 2 pm, the actual time would be 14:25, so type that.

**Level 13**: Click the letters in descending alphabetical order (last letter found in DOWN to first letter) twice (DOUBLE). Do not click individual letters twice, just press each letter once appropriately, then repeat.

**Level 14**: 99 in binary, so click 1100011.

**Level 15**: Catch all 6 fish, blub, blub, blub, blub, blub, blub! That's the game! Well done!

I hope you enjoy these Bonte Games flashbacks! Please feel free to leave your comments! I'll keep on flashing back in the next weeks, but, of course, there'll be new Bonte games as well!

1. ↑ 99 in binary