Feats

Feats are modify a characters abilities. Some feats are obtained on level-up while others are obtained through story or character creation. Party members encountered during gameplay usually have feats that are unique to them and otherwise cannot be obtained normally.

## Level-up Feats

*Note: Characters begin the game with two feats listed below and gain an additional feat every 10th level.*

☀Lucky: Increases the character's LUK by 5 and changes a few events. This does not count towards increasing the attribute's cost or maximum values.

* Requirements: None

☀Incredibly Lucky: Increases the character's LUK by 10 and changes some events. This does not count towards increasing the attribute's cost or maximum values. This feat replaces Lucky.

* Requirements: Lucky

☀God of Luck: Increases the character's LUK by 15 and changes many events. This does not count towards increasing the attribute's cost or maximum values. This feat replaces Incredibly Lucky.

* Requirements: Incredibly Lucky

☀Toughness: Increases the character's maximum health by 10%. This effect is retroactive.

* Requirements: None

☀Incredibly Tough: Increases the character's maximum health by 20%. This effect is retroactive. This feat replaces Toughness.

* Requirements: Toughness

☀Stoneskin: Increases the character's armor by 20% of their VIT.

* Requirements: Incredibly Tough

☀Unstoppable: The character becomes immune to stun. Their VIT is 1.3x as effective at preventing physical status effects.

* Requirements: Incredibly Tough

☀Diehard: The character gains 3 LP and cannot lose more than 1 LP from any attack. Losing LP will not render the character unconscious.

* Requirements: 10 Max LP

☀Phoenix: Whenever the character gets healed while they are at full health, they recover 1 LP.

* Requirements: Level 20, Diehard

☀Strong Back: Increases the character's maximum WT by 20%.

* Requirements: None

☀Pack Mule: Increases the character's maximum WT by 40%. This feat replaces Strong Back.

* Requirements: Strong Back

☀Work Horse: Increases the character's maximum WT by 60%. This feat replaces Pack Mule.

* Requirements: Pack Mule

☀Tactician: Increases the character's critical hit rate by one stage. This stacks additively with other effects that increase critical hit rate.

* Requirements: None

☀Expose Weakness: When this character scores a critical hit against an enemy, their VIT and WIL grant no resistances until the end of the turn.

* Requirements: Level 10, Tactician

☀Greater Tactician: Increases the character's critical hit rate by two stages. This stacks additively with other effects that increase critical hit rate. This feat replaces Tactician.

* Requirements: Level 20, Tactician, Expose Weakness

☀Critical Focus: Critical hits are twice as effective instead of 1.5.

* Requirements: Level 20, Greater Tactician

☀Might Makes Right: Increases the character's effective STR by 10% in all calculations.

* Requirements: STR rank B or higher.

 ☀Hercules: When the character hits (most) enemies with an attack that has STR in the calculation, they have a chance to instantly kill them equal to the % of their max HP dealt in damage. Additionally, they have a chance to stun them equal to 1.5% the damage they deal. You can only have one Stat Capstone Feat.

* Requirements: STR > 100, Might Makes Right

☀Acrobatic Mastery: Increases the character's effective DEX by 10% in all calculations..

* Requirements: DEX rank B or higher.

 ☀Artemis: This character ignores automatic miss chance granted by certain effects and ability, including blindness.

* Requirements: >100 Dex, Acrobatic Mastery

☀Coursing River: Increases the character's effective AGI by 10% in all calculations.

* Requirements: AGI rank B or higher.

 ☀Hermes: The character has a chance to gain an Extra Turn between rounds, based on his movement speed comparative to his opponents. In the case of two opponents having Hermes, they ignore each other during these calculations; both teams get an Extra Turn when it is granted. Extra turn percent chance = (Average Quickness - Average Enemy Quickness)/2

* Requirements: >100 AGI, Coursing River

☀Surging Vitality: Increases the character's effective VIT by 10% in all calculations.

* Requirements: VIT rank B or higher.

☀Ares: Damage dealt to the character is reduced proportionate to their current WT. This is a separate calculation factored at the end of all other damage calculations. Final Damage = DAM x (DAM/(1+WT/2000)).

* Requirements: >100 VIT, Surging Vitality

☀Genius: Increases the character's effective INT by 10% in all calculations.

* Requirements: INT rank B or higher.

☀Prometheus: All character learning values are doubled. Additionally, the character regenerates MP and WP outside of combat (1% every 4 steps).

* Requirements: >100 INT, Genius

☀Inner Eye: Increases the character's effective PSY by 10% in all calculations.

* Requirements: PSY rank B or higher.

☀Psyche: The character's black magic spells are 1% more potent for each black magic spell they know.

* Requirements: >100 PSY, Inner Eye

☀Unbreakable Resolve: Increases the character's effective WIL by 10% in all calculations.

* Requirements: WIL rank B or higher.

☀Athena: You can only have one Stat Capstone Feat.

* Requirements: >100 WIL, Unbreakable Resolve

☀Lady Killer / Man Eater: Increases the character's effective CHA by 10% in all calculations.

* Requirements: CHA rank B or higher.

☀Apollo / Aphrodite: You can only have one Stat Capstone Feat.

* Requirements: >100 CHA, Lady Killer / Man Eater

☀Sadism: Increases all damage the character deals to stunned or paralyzed targets by 25%.

* Requirements: None

 ☀Sweet Release: Whenever the character kills an enemy, they restore 10% of their maximum HP, WP, and MP.

* Requirements: Sadism

 ☀Masochism: Potency of all offensive abilities increased as current HP decreases (0.25% for every missing 1% max HP, to a maximum of 25% when below 1% HP).

* Requirements: None

 ☀Pain for Pleasure: The character is healed equal to 10% of the damage they deal from any source.

* Requirements: Level 20, Sadism, Masochism

 ☀Dark Pheonix: If the character dies while at full LP, they are temporarily revived and given a heavy stat boost for two rounds. All damage dealt to them will be converted to LP damage instead of HP damage. At the end of the two rounds, if they have been healed they will continue fighting, otherwise will fall unconscious if their HP remains at zero. Can only activate once per battle.

* Requirements: Level 40, Pheonix, Pain for Pleasure

 ☀Avarice: As long as this character is in the active party, you obtain 10% additional Gilder from enemies. This stacks additively with other sources of greed.

* Requirements: None

 ☀Silver Palm: Every minute of gameplay grants you 4 Gilder. This increases by 1 every 10 character levels (max 14). Leaving the game idle for 30 minutes or more turns this Gilder gain off temporarily until gameplay is resumed.

* Requirements: Avarice

 ☀Blood Money: You gain additional Gilder per battle equal to your combined active party level.

* Requirements: Level 10, Silver Palm

☀Corporate Sponsor: All Gilder income increases granted by party feats and items are doubled. Does not stack with multiple copies of itself in the same party.

* Requirements: Level 10, Avarice, 50,000 Gilder

 ☀I Made the Most Money: This feat merely shows that you are so rich that you can afford to waste a feat showing off how rich you are. (May have hidden effects...)

* Requirements: Level 30, Blood Money, Corporate Sponsor, 1,000,000 Gilder

 ☀Killer: All damage is increased by 5%.

* Requirements: Defeated 50 Enemies

 ☀Slayer: When this character deals damage to a creature below 15% health, it is an automatic critical hit.

* Requirements: Defeated 250 Enemies, Killer

 ☀Annihilator: All damage dealt by this character is increased by 15%. This feat replaces Killer.

* Requirements: Defeated 1,000 Enemies, Slayer

 ☀Clear Mind: Heavily increases the character's resistance to sleep / charm / daze.

* Requirements: None

 ☀Mind Over Body: Increases the character's WIL scaling for HP to match VIT. This effect is retroactive.

* Requirements: Clear Mind

 ☀Cranial Armor: Increases the character's resistance by 20% of their WIL.

* Requirements: Mind Over Body

 ☀Mental Shield: The character becomes immune to silence. All damage the character would take is reduced by an amount equal to 10% of their maximum MP. Does not include damage from poison or similar effects.

* Requirements: Mind Over Body

 ☀Burning Heart: The character has a permanent +3 Fire Affinity. Cannot pick with another affinity feat.

* Requirements: None

 ☀Child of the Sea: This character has a permanent +3 Water Affinity. Cannot pick with another affinity feat.

* Requirements: None

 ☀Iron Forged: This character has a permanent +3 Metal Affinity. Cannot pick with another affinity feat.

* Requirements: None

 ☀Mountain Dweller: This character has a permanent +3 Earth Affinity. Cannot pick with another affinity feat.

* Requirements:None

 ☀Naturalist: This character has a permanent +3 Wood Affinity. Cannot pick with another affinity feat.

* Requirements: None

 ☀Universalist: This character can learn up to ☆☆☆ Fire, Water, Wood, Wood, and Metal spells simultaneously. Additionally, they get +1 affinity with all five of those elements and are never considered aligned to particular element. If they know ☆☆☆☆ or ☆☆☆☆☆ elemental spells, they are forgotten when this feat is selected. Cannot pick with another affinity feat.

* Requirements: Level 20

 ☀Elemental Mastery: When the character uses an attack that hits the target's elemental weakness, it deals an additional 15% total damage. This is an independent multiplier that is calculated at the end.

* Requirements: Any affinity feat **-or-** Universalist

 ☀Spellblade: Damage dealt by elemental weapon strikes are increased by 10%.

* Requirements: None

 ☀Infusion Warrior: Elemental weapon strikes can now be applied to most weapon skills. Mana cost scales proportionate to the WP cost of the weapon skill used.

* Requirements: Level 10, Spellblade

 ☀Spell Weaving: This grants a unique spell for each combination of gifts the character possesses. Each spell weaving spell is learned automatically when the character has the potential to learn ☆☆☆ level spells in two schools. The affinity level required for each school is 3.

* Requirements: Level 20, two arcane gifts.

 ☀Ambidextrous: The character does not take an accuracy penalty while dual-wielding.

* Requirements: Level 20

 ☀Monkey Grip: Damage for two-handing a melee weapon is increased to 2x damage instead of 1.5x damage.

* Requirements: Level 20

 ☀Blindfight: Cuts the accuracy penalty for blindness and attacking invisible targets in half.

* Requirements: None

 ☀Blind Sense: Cuts the accuracy penalty for blindness and attacking invisible targets to a quarter and renders illusion images useless. This feat replaces blind fight.

* Requirements: Blind Fight

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## Profession Feats

Note: *These feats can only be obtained* *by selecting specific profession options.*

☀Plunder: Increases the chance that enemies drop items by 10% and increases the chance that those items will be of a higher quality.

* How to obtain: Select the thief option *"I was a pirate on the high seas."*

☀Ambush: The chance of getting a surprise attack is doubled.

* How to obtain: Select the thief option *"I was a bandit lord who preyed on the weak."*

☀Defender: Grants the ability to use the shield skill Cover. When the covered ally is hit by a single target attack or hostile ability, the character using cover will take the hit instead. In addition, they will be placed in a 'Defense' state automatically when the ability is used. Cover lasts until either unit is killed, the user is rendered unable to act (Daze, Sleep, Paralyze, etc.), or cover is used on another character (using cover on yourself toggles the ability off).

* How to obtain: Select the knight option *"I was often employed as a bodyguard."*

☀Sword Oath: The damage of all weapon attacks and weapon skills are increased by 10%.

* How to obtain: Select the knight option *"I am a vengeful crusader."*

☀Explorer's Backpack: The character with this feat can use all of the items in their inventory without having a backpack equipped.

* How to obtain: Select the scholar option *"I was an explorer who delved into numerous ruins."*

☀Sacred Servant: Grants the staff weapon skills Bless, Purify, and Exorcism.

* How to obtain: Start with the acolyte option *"I lived my life as a devote Priest / Shrine Maiden."*

☀Inner Focus: Grants the martial weapon skills Ki Strike, Ki Blast, and Chakra.

* How to obtain: Start with the acolyte option *"I trained martial arts in the monastery as a monk."*

☀Salesman: Items are sold for 25% more and bought for 25% cheaper.

* How to obtain: Start with the merchant option *"I am a successful and wealthy peddler."*

☀Iaijutsu Strike: The first physical attack performed by this character each combat is an automatic critical hit.

* How to obtain: Start with the wanderer option *"I am a disgraced Ronin who betrayed my lord."*

## Storyline Feats

*Note: These feats can only be obtained through quests and sidequests.*

☀Sun Lord: This is a template

* How to Obtain: Sol Mastery

☀Moon Lord: This is a template

* How to Obtain: Lunar Mastery

☀Fire Lord: This is a template

* How to Obtain: Fire Mastery

☀Water Lord: This is a template

* How to Obtain: Water Mastery

☀Earth Lord: This is a template

* How to Obtain: Earth Mastery

☀Metal Lord: This is a template.

* How to Obtain: Metal Mastery

☀Fate Lord: This is a template

* How to Obtain: Fate Mastery

☀Mirage Lord: This is a template

* How to Obtain: Mirage Mastery

☀Space Lord: This is a template

* How to Obtain: Space Mastery

☀Time Lord: This is a template

* How to Obtain: Time Mastery

☀Veteran: The character gains two additional points per level. This is retroactive; the character receives points equal to 2x their level when this feat is obtained.

* How to Obtain: ???

☀Hero/Heroine: Attribute points cost one less point per rank. This is retroactive; the character receives points equal to their total number of attributes when this feat is obtained. This does not include attributes gained by feats or stat growth items.

* How to Obtain: ???

☀Dragon Slayer: Grants +10 to all physical stats. These bonus points do not count towards increasing the cost of advancement. This feat can only be obtained once.

* How to Obtain: Kill an ancient dragon.

☀Thought Eater: Grants +10 to all mental stats. These bonus points do not count towards increasing the cost of advancement. This feat can only be obtained once.

* How to Obtain: Kill a Mindflayer.

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## Character Specific Feats

*Note: These feats are unique to specific characters and cannot be obtained normally.*

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