Level 338

## Level 338: "The Rave's Bliss"

### Description:

**Level 338** resembles a nightclub-themed partyhouse. The level holds little to no lighting in certain areas, and it is fairly difficult to see sometimes, as the lights may sometimes flicker or shut off entirely. This light failure, however, does not last permanently, and lighting will eventually go back to its original state. Attempting to take photos in **Level 338** will not work, and the majority of pictures will end up turning completely dark. However, in rare circumstances, there have been reports of images successfully being able to generate.

Artificial lighting, such as flashlights and torches help with sight significantly with the darkness problems of the level. While they do not light entire rooms, they are extremely useful for sight; however, they may attract the attention of certain entities roaming the level. So it is advised that a wanderer should use them sparingly and not attract attention to them, as there exists no functional battery in the level.

The physical geometry of **Level 338** can be described as a long, finite abandoned bar with different pathways, all leading to separate rooms. These rooms have signs on top of them that indicate which room the wanderer may enter to. The area in which wanderers enter look relatively similar to that of an abandoned bar from The Frontrooms with little lighting and a foul smell; the smell has been reported to be similar to that of Level 0, if not stronger. Even though the level is massive in size, it does contain signs which read "DEAD END. GO BACK." , hinting at the level not being infinite and has a limit to it's already massive size.

The rooms within the level include:

* Dining Room — The room resembles an antique 1800s dining room that only has a table filled with empty plates, and an unbearable stench of supposed rotten flesh and death lurks the air. It is unusual to find any food in the dining room, but such items can exist; however, the food is usually junk or meat-like products that have started to rot and decay.

* Partyroom — The Partyroom is a giant room that resembles a bit of a party room from the Frontrooms but it is altered to make it seem like an anomalous Partyroom. The Partyroom itself is not very vibrant with dark colours along with an unknown red liquid along the floors and walls, the walls are dark brown and have a rotten smell to them.

* Dancing Room — The dancing room, also known as the DJ room for some, is a non-anomalous dancing room that is decorated with striped walls and according to some is painted in a blue color. The dancing room also has a DJ set in the middle with the only exception being that the DJ room is the most guarded out of all rooms.

* Play Place — The play place is similar to that of an ordinary play place from The Frontrooms. The place appears to be in a terrible condition and contains objects an average play place would have, like slides, ballpits, tunnels, etc. The play place is filled with a terrible odor. Scattered around the level is human tissue, skin, organs, etc. It is uncertain as to how these objects entered the level. Many theories say that wanderers who die end up becoming furniture in the play place. Also note that furniture in the play place do not resemble human remains, they are made of and smell like human remains.

Multiple humanoids, known as DJs can be seen roaming the halls looking for the wanderer, and they try to trick wanderers into coming out of their hiding spots by any means necessary. If a wanderer is caught by the DJ, it is unknown what will happen. Theories go that the DJ will kill someone and then turn their remains into the food that is usually seen throughout **Level 338**, while some say that the DJ will send a wanderer to an unknown level. **Level 338'**s overall structure is slightly extended and altered than any normal partyhouse. However, the exit is shown via an exit sign that has an unknown origin and guides the wanderer throughout **Level 338**.

The connection between this level and The Afterparty is very apparent, as there has been reports of the smoke from The Afterparty reaching the ceilings, pipes, and cracked walls found throught the level. While the smoke is similar, it is not completely devoid of danger. According to some, wanderers who get affected by this smoke will go in a brainwashed-like state and will completely be numb of their surroundings.

The said wanderers will then end up talking about a supposed "party" that appears to be existent only in their conscience, and many consider this to be The Afterparty these people end up in. However, it has been proven that they do not end up in that level because they do not appear to noclip; and the wanderers will die from starvation. Do not attempt to save these people as they are considered unsavable.

The rooms mentioned are the only rooms not filled with any entities; however, do keep in mind that the entities will still enter these rooms if they spot a wanderer. So it is advised to not stay in these rooms for long enough, but it is possible to hide from entities there. Do not hide for too long, as they might look through cabinets, closets or any other place one might be hiding in to find them.

If one enters **Level 338** without an invitation they will be considered "uninvited". When one is considered uninvited, the DJ entities will become more aggressive and have been recorded to target these specific wanderers more than others. It has been considered that entering the level uninvited will make you a top priority for the DJs. If one is caught, they will begin to violently bash a wanderer's head to the point where their skulls are open; the wanderer is considered dead on the spot and no rescue attempts should be made.

When showing up uninvited, a doorway will appear anywhere throughout the level. If a wanderer enters it, they will enter **Level 338**'s sublevel, also known as Level 338.1. As previously mentioned, this door will appear randomly, sometimes spawning in the starter area of the level and sometimes it can spawn close to the exit door, and if this is the case, one should usually take the exit door and never the other door.

The term of being "uninvited" is referred to a lot in both **Level 338** and Level 338.1, and the DJ entities have been reported saying a wanderer's name along with the words "you are uninvited". Being uninvited means that a wanderer has entered the level without receiving an invitation, this is achievable by noclipping through or accessing areas that are obscure and not very well explored in some levels. An example is noclipping through the ceiling of Level 1, similar to the entrance to Level Fun =).

### Entities:

Only one entity has been recorded with **Level 338.**

* The DJ; The DJ is an entity that can appear in **Level 338**. The anatomical description of the DJ is a tall male humanoid measuring roughly 6 feet, with some saying that he is dressed in plain jeans and a black shirt and appears to be blond. It is also apparent that the DJ is capable of speech; and will constantly try to lure wanderers with voices of loved ones. This, however, is the DJs only anomalous property, no other anomalous properties have been recorded.

### Colonies and Outposts:

Due to the harsh nature of **Level 338** no colonies or outposts can be made.

### Entrances and Exits:

#### Entrances:

* Sometimes, one may receive a formal "invitation" to this Level. Accepting by any means will cause one to no-clip here.
* It is possible to enter this level otherwise. However, you will be considered uninvited.
* Entering through a tunnel in Level Fun =), will lead to here. Albeit uninvited.

#### Exits:

* Wandering far enough can lead one to find an exit. Walking into this exit will lead one to Level 3.
* It is possible to find a cracked wall with a huge pathway leading to it. Walking through it will lead you to The Afterparty.
* Entering the mysterious doorway will lead you to Level 338.1. However, it is advised not to enter this doorway.