Shock Trooper (VII Remake)

File:FFVIIR wiki icon.png

## Shock Trooper

戦闘員 (Sentō-in?, lit. Combatant)

> Troopers serving in the Shinra Company Public Security Corps. Pharmacological agents and reinforced suits make these troopers tough to take down. They attack with claw weapons equipped to both arms.
>
> Enemy details

The **Shock Trooper** is an enemy in *Final Fantasy VII Remake*. They are agile combatants that move swiftly through the battlefield. They are members of the Shinra Public Security Division.

The downloadable demo included this enemy.

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

648~2044
1179~3717
44~117

### Magic Defense

27~79
11~26
36~103

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

7074
238
148

### EXP

45
194
0

### Gil

0
0

## Elemental affinities

### Ice

Weak
Normal

### Wind

Normal
Normal

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Assess description

They evade all standard attacks except when they are attacking or knocked off their feet. Hitting them with fire attacks when they are staggered can detonate vulnerable parts of their suit and inflict significant damage.

## Classification

### Location

Mako Reactor 1; Upper Sector 8; Upper Sector 7

## Items

###

Potion (12%)

###

Grenade (10%)

## Abilities

### Abilities

File:Physical damage from FFVII Remake icon.png Diving KickFile:Physical damage from FFVII Remake icon.png Springboard; File:Physical damage from FFVII Remake icon.png Backspring Kick

## Battle

The Shock Trooper is a melee-oriented type of Shinra troop that specializes in fast attacks and can move quickly around the player. He can dodge continuous attacks in a row, such as melee attacks combos and Barret's rapid-fire shots.

 File:Diving Kick from FFVII Remake.jpg
The Shock Trooper will try to close the gap and surround the player, and can be dangerous when accompanied by other Shock Troopers or enemies capable of flinching. When close, he usually perform a three-hit physical combo that makes the character flinch with each hit. He also has three abilities: File:Physical damage from FFVII Remake icon.png Diving Kick, where he jumps into the air and descends with a flying kick; File:Physical damage from FFVII Remake icon.png Springboard, where he propels himself towards his opponent; and File:Physical damage from FFVII Remake icon.png Backspring Kick, a somersault attack that knocks opponents high into the air.

### Hard mode

On the hard difficulty the Shock Trooper will use its abilities more often, and will be overall more aggressive.

### Strategy

Much like the vast majority of human-type enemies, the Shock Trooper is weak against fire. He has a surprisingly high magic defense, however, which combined with his ability to dodge attacks makes him resilient. After the Shock Trooper evades a player character's continuous attacks, the player can quickly switch to another character and attack, as he won't be evading attacks for a few seconds. The player should always lock on to him, as he constantly moves around. Cloud is particularly effective against the Shock Trooper thanks to his counter-attack while in Punisher Mode.

## Related enemies

* Elite Shock Trooper
* Armored Shock Trooper
* Enhanced Shock Trooper