recursal/Fanatic-Fandom huggingface dataset:
Buzzwole

**Buzzwole** is a dual-typed Bug/Fighting Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Absorption.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Buzzwole obtained at level 1
* **Bold** indicates a move that gets STAB when used by Buzzwole
* *Italic* indicates a move that gets STAB only when used by an evolution of Buzzwole
* Moves in yellow cannot be learned by any previous evolutions of Buzzwole

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Buzzwole
* *Italic* indicates a move that gets STAB only when used by an evolution of Buzzwole
* Moves in yellow cannot be learned by any previous evolutions of Buzzwole

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Buzzwole
* *Italic* indicates a move that gets STAB only when used by an evolution of Buzzwole
* Moves in yellow cannot be learned by any previous evolutions of Buzzwole

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Buzzwole
* **Bold** indicates a move that gets STAB when used by Buzzwole
* *Italic* indicates a move that gets STAB only when used by an evolution of Buzzwole

## Trivia

### Design origin

Buzzwole is based on a mosquito, given a strong muscular physique to contrast its real-world size and frailness. The specific kind of mosquito may be the *Aedes albopictus*, which is an invasive species worldwide.

Buzzwole's physique may be inspired by bodybuilders, or common depictions of superheroes in comic books. The black portions of its body resemble the shading in comic book illustrations used to draw attention to a character's musculature.

### Name origin

Buzzwole may be a combination of "buzz" and the slang word "swole", meaning muscular.
Condensation (ability)

**Condensation** is an ability introduced in Generation Ω.

## Effect

Condensation summons the Fog Weathergy in battle as soon as a Pokémon with Condensation enters the battle. The Fog will last 5 turns before dissipating. This can be extended to 8 turns if the Pokémon is holding a Weather Balloon.

Fog causes Castform to enter its base form and Drout to enter its Wet form. As well, Fog activates the ability Warp Mist.
Ambipom

**Ambipom** is a dual-typed Normal/Rock Pokémon.

It evolves from Aipom when leveled up while knowing Rock Throw. In Sinnoh, Ambipom has a Normal-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Ambipom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ambipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Ambipom
* Moves in yellow cannot be learned by any previous evolutions of Ambipom

#### Sinnohan Form

 * A level of "Start" indicates a move that will be known by a Ambipom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ambipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Ambipom
* Moves in yellow cannot be learned by any previous evolutions of Ambipom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ambipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Ambipom
* Moves in yellow cannot be learned by any previous evolutions of Ambipom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ambipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Ambipom
* Moves in yellow cannot be learned by any previous evolutions of Ambipom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ambipom
* **Bold** indicates a move that gets STAB when used by Ambipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Ambipom

## Trivia

### Design origin

Ambipom appears to be based on a New World monkey and the exaggerated concept of their prehensile tail. Ambipom also shares its large smile with a cymbal-banging monkey toy. It may vaguely reference the ahuizotl, a creature of Aztec mythology with monkey hands and a fifth human hand on its tail.

Kaskadian Ambipom is based on the Agropelter, a mythical creature which is said to inhabit hollow trees in the conifer woods from Maine to Oregon. It would use its long windy arms to throw rocks and branches at unsuspecting travelers.

### Name origin

Ambipom is a combination of the prefix *ambi-* (from the Latin for *both*), referring to ambidexterity, and a corruption of *palm*.

Eteboth may be a combination of 猿公 *etekō* (monkey), 得手 *ete*, meaning strong point, and *both*, possibly referring to the ambidextrous nature of the hands on its tail.
Armarouge

**Armrarouge** is a dual-typed Fire/Psychic-type Pokémon.

It evolves from Charcadet when exposed to an Auspicious Armor.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Armarouge obtained at level 1
* **Bold** indicates a move that gets STAB when used by Armarouge
* *Italic* indicates a move that gets STAB only when used by an evolution of Armarouge
* Moves in yellow cannot be learned by any previous evolutions of Armarouge

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Armarouge
* *Italic* indicates a move that gets STAB only when used by an evolution of Armarouge
* Moves in yellow cannot be learned by any previous evolutions of Armarouge

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Armarouge
* *Italic* indicates a move that gets STAB only when used by an evolution of Armarouge
* Moves in yellow cannot be learned by any previous evolutions of Armarouge

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Armarouge
* **Bold** indicates a move that gets STAB when used by Armarouge
* *Italic* indicates a move that gets STAB only when used by an evolution of Armarouge

## Trivia

### Design origin

Armarouge may be based on a knight donning a suit of armor, as well as ranged weaponry such as cannons and howitzers. Its personality may be inspired by the code of chivalry. Its ability to put its pauldrons together on its arms to form a cannon may take from depictions of arm cannons in media. It may also resemble jinn, humanoid fire spirits of Arabic mythology who are sometimes depicted in popular media to launch fireballs.

### Name origin

Armarouge may be a combination of "*arma*" (Spanish and Portuguese for "weapon"), "*armadura*" (Spanish and Portuguese for "armor"), and "rouge".
Carryon

**Type**

 **Ability**

**Carryon** is a Bug-type Pokémon.

It evolves from Bobug.

## Speculative Statistics

Carryon has a signature ability called "Burstable", which allows it to survive on 1 HP after using a self-destructing move.

Burstable's effect allows us to infer that Carryon gets at least some self-destructing moves.

Carryon also has a signature move called "Bobuzooka", a special Bug-type move that damages all opponents on the field, as well as slowing them down.

## Lore/Behavior

Carryon weaponizes the Bobug that it carries around on its back. It will use its antennae to throw a Bobug onto an opponent, exploding the opponent. After the fact, Carryon will refill the Bobug with the necessary amount of juice.

## Trivia

### Design origin

Carryon is inspired by carrion beetles, a family of beetles that are known for having a symbiotic relationship with mites. Its abdomen resembles tiger spice chai, a common tea drink that people often put tapioca pearls in.

### Name origin

Carryon comes from "carrion beetle", and is also a pun on the phrase "carry on", since it carries Bobug on its back.
Audino

Audino (Japanese: **タブンネ** *Tabunne*) is a Normal-type Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Audino obtained at level 1
* **Bold** indicates a move that gets STAB when used by Audino
* *Italic* indicates a move that gets STAB only when used by an evolution of Audino
* Moves in yellow cannot be learned by any previous evolutions of Audino

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Audino
* *Italic* indicates a move that gets STAB only when used by an evolution of Audino
* Moves in yellow cannot be learned by any previous evolutions of Audino

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Audino
* *Italic* indicates a move that gets STAB only when used by an evolution of Audino
* Moves in yellow cannot be learned by any previous evolutions of Audino

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Audino
* **Bold** indicates a move that gets STAB when used by Audino
* *Italic* indicates a move that gets STAB only when used by an evolution of Audino

## Trivia

### Design origin

Audino seems to be partially based on rabbits, with features similar to that of a physician or nurse. The stethoscope-like feelers on its ears also bring to mind a cochlea, a part of the inner ear involved in hearing, or a butterfly's antennae, or proboscis. The ears themselves resemble butterfly wings, especially in its Mega Evolved form, which may mean it was based on some depiction of a fairy. Mega Audino could take some influence from angels, as well as doctors. Mega Audino may also have a resemblance to the Sweet Lolita fashion style, having flowing, white and pink "coat", "boots", and ears, or perhaps even the Magical Girl subgenre seen in Japanese pop culture.

Audino was designed by Saya Tsuruta.

### Name origin

Audino may be derived from *audio* and a pun on the phrase "I dunno." It may also refer to the suffix *ino* (which denotes *youth*) or involve *din* (loud noise, referring to the fact that it has stethoscopes for ears) or *lapin* (a term for "rabbit").

Tabunne may be derived from 多分ね *tabun ne* ("maybe") or 多聞 tabun ("many are heard"). It may also derive from 耳たぶ *mimitabu* (earlobe).
Dewott

**Dewott** (Japanese: **フタチマル** *Futachimaru*) is a Water-type Pokémon introduced in Generation V.

It evolves from Oshawott starting at level 17 and evolves into Samurott starting at level 36.

Under unknown circumstances, Dewott evolves into Hisuian Samurott starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Dewott obtained at level 1
* **Bold** indicates a move that gets STAB when used by Dewott
* *Italic* indicates a move that gets STAB only when used by an evolution of Dewott
* Moves in yellow cannot be learned by any previous evolutions of Dewott

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Dewott
* *Italic* indicates a move that gets STAB only when used by an evolution of Dewott
* Moves in yellow cannot be learned by any previous evolutions of Dewott

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Dewott
* *Italic* indicates a move that gets STAB only when used by an evolution of Dewott
* Moves in yellow cannot be learned by any previous evolutions of Dewott

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Dewott
* **Bold** indicates a move that gets STAB when used by Dewott
* *Italic* indicates a move that gets STAB only when used by an evolution of Dewott

## Trivia

### Design origin

Dewott is based on a sea otter and samurai. Its trait of fighting with its two shells may be based on Tessenjutsu, a type of martial arts involving the Japanese war fan.

### Name origin

Dewott may be a combination of *dew*, *water*, and *otter*. It may also involve *duel* or *dual* (referring to the two scalchops it fights with), or *duo* (Italian for *two*, referring to its place in its evolutionary line). Notably, Helen DeWitt is the name of the author of *The Last Samurai*.

Futachimaru may be a combination of 二つ *futatsu* (two), 太刀 *tachi* (long sword), and 丸 *maru* (a common ending in a boy's name, especially in the time of samurai). 二 *futa* (alternate reading of *ni*) may refer to Dewott's place in the evolutionary line.
Hisuian Zorua

**Hisuian Zorua** is a dual-typed Normal/Ghost Pokémon. It is the variant of Zorua found in the Hisui region.

It evolves into Hisuian Zoroark at Level 30.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Hisuian Zorua may be based on vengeful ghosts and revenants. Its coloration may be based on kitsune masks.

### Name origin

Zorua may be a combination of "zorro" (Spanish for fox) and "rua" (Irish for red).
Dredgen

**Dredgen** is a Ground-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Ground-type TDs. It is one of Skinka's final forms, the others being Stalagen, Chromagen, Aerogen, Caragen, Bludgen, Pathagen, Ectogen, and Legen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Dredgen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Dredgen
* *Italic* indicates a move that gets STAB only when used by an evolution of Dredgen
* Moves in yellow cannot be learned by any previous evolutions of Dredgen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Dredgen
* *Italic* indicates a move that gets STAB only when used by an evolution of Dredgen
* Moves in yellow cannot be learned by any previous evolutions of Dredgen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Dredgen
* *Italic* indicates a move that gets STAB only when used by an evolution of Dredgen
* Moves in yellow cannot be learned by any previous evolutions of Dredgen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Dredgen
* **Bold** indicates a move that gets STAB when used by Dredgen
* *Italic* indicates a move that gets STAB only when used by an evolution of Dredgen

## Trivia

* In the original video where Dredgen was revealed, other name options were mentioned, those being “Tera” and “Daigger”.

### Design origin

Dredgen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community and given permission for the team for use, Fuchsia's design was chosen as the final early on in development.

Dredgen from the original video, by KaihatsuDredgen design by FuchsiaDredgen design by LeoCompleted Dredgen design by Fuchsia
Dredgen's snout and face are based on the Shovel-snouted Lizard and Broad-tail Lizard, while its tail was designed to look like a spade. Its body shape was made to look bulky and almost dinosaur-like to visually connect it with large construction machinery.

### Name origin

Dredgen's name is a combination of *dredge*, meaning to scoop or clean, usually out of a trench, and *gen*, the suffix for all Skinkagens.
Harvest (ability)

**Harvest** is an ability introduced in Generation V.

## Effect

If the Pokémon has used a Berry, there is a 50% chance of it being restored at the end of each turn. The held Berry is remembered even if it is not restored or if the Pokémon has switched out. Harvest will always activate in harsh sunlight.

Harvest can recover Berries consumed by Fling and Natural Gift; however, Harvest cannot recover Berries transferred to another Pokémon, Berries destroyed by Incinerate, Berries knocked off with Knock Off, or Berries eaten with Bug Bite or Pluck. Harvest cannot restore a Berry if it is collected by a Pokémon with Pickup. If more than one Pokémon has Pickup or Harvest, the faster Pokémon will restore an item first.

A single Pokémon's Harvest will not activate more than once per turn. If the held Berry is consumed immediately after it is restored, Harvest will not be able to restore it again until the next turn.

Harvest can recover Berries consumed that were originally another Pokémon's, but transferred to the Pokémon with Harvest. However, a Pokémon may only have one consumed item (including non-Berries) at a time; if a Pokémon consumes a Berry, obtains another item and consumes it, the original consumed Berry cannot be restored, even if the second item is restored and swapped away. If the Pokémon with Harvest obtains an item after consuming a Berry, Harvest can still restore the old Berry as long as the Pokémon has no held item and did not consume any other items (including non-Berries) since consuming the old Berry.
Cobalion

**Cobalion** (Japanese: コバルオン Cobalon) is a dual-type Steel/Fighting Legendary Pokémon introduced in Generation V.
It is not known to evolve into or from any Pokémon.

Along with Terrakion, Virizion, and Keldeo, Cobalion is a member of the Swords of Justice and is its presumed leader.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cobalion obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cobalion
* *Italic* indicates a move that gets STAB only when used by an evolution of Cobalion
* Moves in yellow cannot be learned by any previous evolutions of Cobalion

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Cobalion
* *Italic* indicates a move that gets STAB only when used by an evolution of Cobalion
* Moves in yellow cannot be learned by any previous evolutions of Cobalion

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cobalion
* *Italic* indicates a move that gets STAB only when used by an evolution of Cobalion
* Moves in yellow cannot be learned by any previous evolutions of Cobalion

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cobalion
* **Bold** indicates a move that gets STAB when used by Cobalion
* *Italic* indicates a move that gets STAB only when used by an evolution of Cobalion

## Trivia

Of the Swords of Justice, Cobalion is the only one with:
A type immunity.
A double resistance.
An English name that is different from the official romanization of its Japanese name.
French and German names that differ from each other.
Cobalion's Defense and Special Defense stats are the reverse of Virizion's, while their other stats are identical.
Cobalion, Terrakion, and Virizion were all designed by Takao Unno.

### Design origin

Cobalion is based on the character of Athos from the novel The Three Musketeers. Like Athos, Cobalion is the oldest and the de facto leader of the group. Appearance wise, like the others of its quartet, it resembles certain ungulates, most notably the markhor (a type of goat), the stag, and some species of antelopes such as the greater kudu or common eland. Like the other members of its trio, its nose is shaped like that of a sheep or goat.

### Name origin

Cobalion and Cobalon may be combinations of cobalt (a metal and a color) and stallion or champion.
Floette

**Floette** is a Fairy-type Pokémon.

It evolves from Flabébé starting at level 19, which then evolves into Florges when exposed to a Dawn Stone.
Its flower can come in five different colors.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Floette obtained at level 1
* **Bold** indicates a move that gets STAB when used by Floette
* *Italic* indicates a move that gets STAB only when used by an evolution of Floette
* Moves in yellow cannot be learned by any previous evolutions of Floette

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Floette
* *Italic* indicates a move that gets STAB only when used by an evolution of Floette
* Moves in yellow cannot be learned by any previous evolutions of Floette

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Floette
* *Italic* indicates a move that gets STAB only when used by an evolution of Floette
* Moves in yellow cannot be learned by any previous evolutions of Floette

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Floette
* **Bold** indicates a move that gets STAB when used by Floette
* *Italic* indicates a move that gets STAB only when used by an evolution of Floette

## Trivia

### Design origin

Floette appears to be based on fairies and nymphs, such as Chloris and Antheia. Its flower seems to resemble a parasol.

### Name origin

Floette may be a combination of *flower* and *floret*. It may also contain the suffix -ette, a French diminutive.
Bovoid

**Type**

 **Ability**

**Bovoid** is a Grass-type Pokémon.

It evolves from Calfoom.

## Lore/Behavior

Bovoid is the result of a Calfoom wandering into sewers and being hypnotized by mushrooms. The Calfoom then gets drained of its energy by the fungi, which is why Bovoid is so skinny and frail.

## Evolution

 Unknown→

## Trivia

### Design origin

Bovoid is based on cattle, more specifically highland cattle. It also takes inspiration from fungal parasites and hard drugs. It may even be related to Parasect.

### Name origin

Bovoid is a combination of "bovid" and "devoid".
Golurk

**Golurk** (Japanese: **ゴルーグ** *Goloog*) is a dual-type Ground/Ghost Pokémon.

It evolves from the Unovan Golett starting at level 43.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Golett obtained at level 1
* **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

#### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Golett
* **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
??? (type)

The **??? type** is a type that is not present in Swirling Seasons.

## Characteristics

On the Tofrug's Swamp wiki, the ??? type is used as a placeholder for the types of unrevealed Lockémon. There are no known Pokémon in Swirling Seasons to possess the ??? type in game.

## Doppv

Doppv is a Pokémon present in Legends Neo. Unlike the other Pokémon, Doppv actually possesses the ??? type, making it the only Pokémon in either project to do so.
Galagic

**Type**

 **Ability**

 **Galagic** is a Psychic/Water-type Pokémon.

It evolves from Telescar. It is the final form of Specory.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Speculative Statistics

Due to its lore and origins, Galagic would likely have Keen Eye as an ability.

## Trivia

### Design origin

Galagic takes inspiration from the barreleye fish. it is also inspired by space suits, which were invented by a Spanish man (Emilio Herrera Linares). The scales on its body resemble submarine/spaceship windows, since Spain also invented the first powered submarine. Finally, it is slightly based on planetariums, which were invented by the same guy who invented glasses, and the fact that planetariums use fish-eye lenses.

### Name origin

Galagic's name is a combination of "galactic", "magic" and "pelagic".
Flame Body (ability)

**Flame Body** is an ability introduced in Generation III.

## Effect

### Generation III to VIII

When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become burned.

If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit has an independent chance to activate this Ability.

### Generation Ω

Flame Body now also gives immunity from hail Weathergy damage.

### Outside of battle

From Pokémon Emerald onward, if a Pokémon with Flame Body is in the party (even if fainted), the number of cycles it takes for all Pokémon Eggs in the party to hatch are halved. This effect does not stack with itself, Magma Armor, or Steam Engine; however, it can be stacked with Hatching Power Pass Power, O-Power, or Roto Hatch.
Diancie

**Diancie** is a dual-typed Rock/Psychic Mythical Pokémon.

It is not known to evolve into or from any other Pokémon. In Kalos, Diancie has a dual-typed Rock/Fairy regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Diancie obtained at level 1
* **Bold** indicates a move that gets STAB when used by Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Diancie
* Moves in yellow cannot be learned by any previous evolutions of Diancie

#### Kalosian Form

 * A level of "Start" indicates a move that will be known by a Diancie obtained at level 1
* **Bold** indicates a move that gets STAB when used by Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Diancie
* Moves in yellow cannot be learned by any previous evolutions of Diancie

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Diancie
* Moves in yellow cannot be learned by any previous evolutions of Diancie

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Diancie
* Moves in yellow cannot be learned by any previous evolutions of Diancie

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Diancie
* **Bold** indicates a move that gets STAB when used by Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Diancie
Beta 0.0.3

The Beta 0.0.3 release was a bug fix update for Swirling Seasons. This version of the game is only available to select beta testers and was distributed via a dedicated discord server.

Beta 0.0.3 is missing many core features that will be added in later updates. The exclusions include, but are not limited to: the season cycle, following Pokémon, animated battle sprites, shiny menu icons, the town map, Chatter, and the Amaze-All Hub.

## **Changelog**

### **Balance/ Gameplay Changes**

* Wasgrowl: +5 Sp. Def, +5 Atk
* Rabyoose: -10 Attack, +5 Sp. Def, +5 HP, +5 Speed
* Histameanie: +10 Speed
* Cheekat: +10 Sp. Atk
* Sanook: -70 Attack, +70 Sp. Atk
* Ananoop: -10 HP, +15 Attack
* Bloomage: -20 Sp. Atk, +5 HP, +15 Sp. Def
* Woond: -15 Attack, -5 Defense, +10 Sp. Atk, +5 Speed
* Obsidious: +10 Speed

### **Bug Fixes**

* Made Adamo accessible to fight again by fixing the glitched gym puzzle
* Trainer School can no longer be accessed from the side
* Removed more glitched apostrophes
* Removed the ability to climb up a ledge in Shayklind for no apparent reason
* Fixed some strangeness with planted Berries
* Removed the ability to stand on the top end of a surfboard
* Fixed Palm Tree collision
* The protagonist can no longer walk on water
* Removed the ability to glitch up a cliff and around to an inaccessible portion of Shayklind Beach
* Removed the ability to clip through boxes in Shayklind Gym
* Removed the void peaking into certain maps
* Truly and actually removed Mosster from Route 1 this time
* Removed the ability to bash your head against the top of the Route Gate entrance
* Added sounds to Professor Fir's Door
* Removed a glitch that caused the player to be warped out into the middle of the ocean upon leaving the beach house
* Fixed Shayklind Beach grass not functioning
* Removed "fried" from Guruchi Tail description to shorten it
* Changed Warp Location when going to Mom's room
	+ When first warped to Mom's room, you will no longer have to walk forward one tile then back one to go immediately downstairs.
* Fixed Probaska's name in-game
	+ Prior to this fix, Probaska was spelled Proboska in the files and when viewing in-battle and in the Pokedex.
* Added Save Folder Shortcut to files
Budew

**Budew** is a dual-typed Grass/Poison Pokémon.

It evolves into Roselia when leveled up with high friendship, which then evolves into Roserade when exposed to a Shiny Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Budew obtained at level 1
* **Bold** indicates a move that gets STAB when used by Budew
* *Italic* indicates a move that gets STAB only when used by an evolution of Budew
* Moves in yellow cannot be learned by any previous evolutions of Budew

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Budew
* *Italic* indicates a move that gets STAB only when used by an evolution of Budew
* Moves in yellow cannot be learned by any previous evolutions of Budew

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Budew
* *Italic* indicates a move that gets STAB only when used by an evolution of Budew
* Moves in yellow cannot be learned by any previous evolutions of Budew

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Budew
* **Bold** indicates a move that gets STAB when used by Budew
* *Italic* indicates a move that gets STAB only when used by an evolution of Budew

## Trivia

### Name origin

Budew may be a combination of *bud* and *dew*.
Estudiante

El **estudiante** es un personaje secundario de Miru Tights. Asiste a la Preparatoria Yaegasumi y está enamorado de su maestra de salón, Yuiko Okuzumi. Su nombre es desconocido.

## Apariencia

Él es un adolescente de tez clara, estatura promedio y de una contextura delgada.

Tiene el cabello lacio color negro al igual que sus ojos. Peina su cabello corto hacia abajo, dejando que una serie de mechones desiguales recaigan sobre su frente. Además, el estudiante usa anteojos rectangulares de marco negro.

Su vestimenta principal consiste en el uniforme escolar masculino de su Institución. Una camisa de cuello abotonada color blanca y jeans grises que acompaña con un cinturón.

## Personalidad

No tiene una personalidad destacable, más que la de un adolescente sencillo y tranquilo.
Dionysseur

**Dionysseur** is a dual-type Poison/Grass Pokémon.

It evolves from Vitisquash when exposed to a Bacchus Laurel.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Dionysseur obtained at level 1
* **Bold** indicates a move that gets STAB when used by Dionysseur
* *Italic* indicates a move that gets STAB only when used by an evolution of Dionysseur
* Moves in yellow cannot be learned by any previous evolutions of Dionysseur

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Dionysseur
* *Italic* indicates a move that gets STAB only when used by an evolution of Dionysseur
* Moves in yellow cannot be learned by any previous evolutions of Dionysseur

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Dionysseur
* *Italic* indicates a move that gets STAB only when used by an evolution of Dionysseur
* Moves in yellow cannot be learned by any previous evolutions of Dionysseur

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Dionysseur
* **Bold** indicates a move that gets STAB when used by Dionysseur
* *Italic* indicates a move that gets STAB only when used by an evolution of Dionysseur

## Sprites

### Design origin

Dionysseur's original concept art, by RandomAccessDionysseur's original art, by LeoDionysseur's first redesign, by LucDionysseur concept, by MasterPuppeteerDionysseur's final redesign, by Chargeblast
Effect Spore (ability)

**Effect Spore** is an ability introduced in Generation III.

## Effect

### Generation III

When a Pokémon with this Ability is hit by a move that makes contact, there is a 10% chance that the attacking Pokémon will become either poisoned, paralyzed, or asleep, with a 3.3% probability each.

If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit has an independent chance to activate this Ability.

If a Pokémon is immune to some of the status conditions, then the chance of inflicting each of the remaining conditions is constant, so the total chance of successfully inflicting a condition decreases.

### Generation IV

When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become either poisoned, paralyzed, or asleep, with a 10% probability each.

### Generation V

When a Pokémon with this Ability is hit by a move that makes contact, there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.

### Generation VI onward

Grass-type Pokémon, Pokémon with Overcoat, and Pokémon holding Safety Goggles are now immune to Effect Spore.
Dismandurr

**Type**

 **Ability**

**Dismandurr** is a Fighting-type Pokémon.

It evolves from Gurdurr via level up at an unknown level. It is one of Timburr's final forms, the other being Conkeldurr.

It is one of many Lockémon introduced in Legends Neo as an alternative to trade evolutions.

## Speculative Statistics

Dismandurr's physical attack would likely be very high, both to keep it in line with the rest of its family and as a reference to its demolitionist nature.

## Evolution

 Level ???→

## Trivia

### Design origin

Dismandurr's appearance is based on the proboscis monkey and carnival strongmen. It carries a large wrecking ball, and its large nose, mustache, and eyebrows are in reference to the common russian strongman trope. Unlike the rest of its line, it follows the theme of destruction and demolition rather than construction.

### Name origin

Dismandurr's name is a combination of "Dismantle," (To take a machine or structure to pieces.) "-durr," (the suffix used for both its pre-evolution and counterpart), and "Dis Man" (a phrase to be used by the Pokémon for the purposes of comedic relief.)
Chespin

**Chespin** (Japanese: **ハリマロン** *Harimaron*) is a Grass-type Pokémon.

It evolves into Quilladin starting at level 16, which evolves into Chesnaught starting at level 36.

Along with Fennekin and Froakie, Chespin is one of three starter Pokémon of Kalos

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Chespin obtained at level 1
* **Bold** indicates a move that gets STAB when used by Chespin
* *Italic* indicates a move that gets STAB only when used by an evolution of Chespin
* Moves in yellow cannot be learned by any previous evolutions of Chespin

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Chespin
* *Italic* indicates a move that gets STAB only when used by an evolution of Chespin
* Moves in yellow cannot be learned by any previous evolutions of Chespin

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Chespin
* *Italic* indicates a move that gets STAB only when used by an evolution of Chespin
* Moves in yellow cannot be learned by any previous evolutions of Chespin

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Chespin
* **Bold** indicates a move that gets STAB when used by Chespin
* *Italic* indicates a move that gets STAB only when used by an evolution of Chespin

## Trivia

### Design origin

Chespin is based on a hedgehog and also appears to have been based on a chestnut shoot.

The brown spot found on the back of Chespin's head may be a subtle reference to Bend-Or spots, most commonly found on a chestnut horse. Bend-Or spots occur in breeds with chestnut coloration, and most chestnuts seem to have at least one.

### Name origin

Chespin is a combination of *chestnut* and *pin*. It may also be from *urchin* (an old term for hedgehog), *chinkapin* (the name of some species of chestnuts), and *spina* (Latin for thorn).
Galarian Ponyta

**Galarian Ponyta** is a Psychic-type Pokémon. It is the variant of Ponyta found in the Galar region.

It evolves into Galarian Rapidash at Level 40.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Galarian Ponyta may be based on a Shetland pony and modern depictions of a unicorn. The unicorn is the national animal of Scotland, which is the inspiration for the Crown Tundra, as well as being part of the United Kingdom, the country that Galar is based on. Its signature Ability, Pastel Veil, may be inspired by the belief that unicorn horns can be used to cure diseases and neutralize poisons.

### Name origin

Ponyta may be a combination of "pony" and "bonita" (p*retty* in various Iberian languages).
Castform (Sandy Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Rock-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in **Sandy** form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Ghost (type)

The **Ghost type** is one of the eighteen types present in Swirling Seasons.

## Characteristics

### Defense

Ghost is the only type with more than one immunity. However, these immunities can be removed by Foresight, Odor Sleuth, or Scrappy. Ghost-type Pokémon are immune to being trapped by all trapping moves and Abilities, including the binding effect of moves such as Infestation. Ghost types are also guaranteed to run from wild battles regardless of Speed. Most Ghost-type Pokémon can learn Will-O-Wisp and other status condition-inducing moves.

Ghost types are also unique in the fact that they have a type-specific attack: Curse, which works differently for Ghost-type Pokémon than it does for other Pokémon. The move Trick-or-Treat adds the Ghost type to the target's types.

### Offense

Since Steel-type Pokémon no longer resist Ghost-type attacks, Ghost is tied with Dragon for the least resisted type, being resisted by Dark and ineffective against Normal.
Buwuve

**Buwuve** is a Water-type Pokémon.

It evolves into Wasgrowl starting at level 25, and evolves into Worcane starting at level 45.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Buwuve obtained at level 1
* **Bold** indicates a move that gets STAB when used by Buwuve
* *Italic* indicates a move that gets STAB only when used by an evolution of Buwuve
* Moves in yellow cannot be learned by any previous evolutions of Buwuve

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Buwuve
* *Italic* indicates a move that gets STAB only when used by an evolution of Buwuve
* Moves in yellow cannot be learned by any previous evolutions of Buwuve

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Buwuve
* *Italic* indicates a move that gets STAB only when used by an evolution of Buwuve
* Moves in yellow cannot be learned by any previous evolutions of Buwuve

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Buwuve
* **Bold** indicates a move that gets STAB when used by Buwuve
* *Italic* indicates a move that gets STAB only when used by an evolution of Buwuve

## Trivia

### Design origin

Buwuve is based on Gonakadet (also known as Wasgo), a creature of Native American tradition, depicted as a wolf-orca whale hybrid. Buwuve in particular mostly prioritizes the orca aspect of Gonakadet. Additionally, Buwuve is lightly inspired by boats and other forms of aquatic transportation.

### Name origin

Buwuve is a combination of *bow wave* (the wave that forms at the bow, or front, of a ship), *wolf*, and *uwu* (an emoticon turned internet meme, used to express cuteness, referring to Buwuve's cute and innocuous appearance).
Flabébé

**Flabébé** (Japanese: **フラベベ** *Flabebe*) is a Fairy-type Pokémon.

It evolves into Floette starting at level 19, which then evolves into Florges when exposed to a Dawn Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Flabébé obtained at level 1
* **Bold** indicates a move that gets STAB when used by Flabébé
* *Italic* indicates a move that gets STAB only when used by an evolution of Flabébé
* Moves in yellow cannot be learned by any previous evolutions of Flabébé

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Flabébé
* *Italic* indicates a move that gets STAB only when used by an evolution of Flabébé
* Moves in yellow cannot be learned by any previous evolutions of Flabébé

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Flabébé
* *Italic* indicates a move that gets STAB only when used by an evolution of Flabébé
* Moves in yellow cannot be learned by any previous evolutions of Flabébé

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Flabébé
* **Bold** indicates a move that gets STAB when used by Flabébé
* *Italic* indicates a move that gets STAB only when used by an evolution of Flabébé

## Trivia

### Design origin

Flabébé appears to be based on fairies and nymphs, in particular Antheia due to its flower wreath-like "crown" upon its head, as well as possibly Chloris. It may have also been inspired by the concept of insect pollination, considering its small stature and grasp upon the flower's female organ, the stigma.

### Name origin

Flabébé may be a combination of フラワー flower and bébé (French for baby).
Charmeleon

**Charmeleon** (Japanese: **リザード** *Lizardo*) is a Fire-type Pokémon.

It evolves from Charmander starting at level 16, which then evolves into Charizard starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Therpal obtained at level 1
* **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Therpal
* **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal

## Trivia

### Design origin

Charmeleon may be based off lizards, as its name suggests.

### Name origin

Charmeleon may be a combination of *char* (to burn) and *chameleon*.