recursal/Fanatic-Fandom huggingface dataset:
Session Notes

The the 6th squad of the Crescent special forces command assembled in the town of Grund to head to Kross to investigate why no one has heard anything from there in just over a month(54 days).

After overcoming some obstacles on the road and having to leave their horses behind Crescent Squad 6 made it to Kross and helped the guards take care of some devils. After clearing the gates of them the squad talked to the Sentinel Captain of Kross Yri Hallve finding out that the devils first appeared a month ago in the mines. The mines ceased being worked and nearly 100 prisoners and their guards were killed only two managed to escape(224,131).

Sige investigated the Falconer to send a message back to Grund about what had happened, but discovered that all the falcons were dead except for one that got away.

Jormungand got an appointment with the Warden of the prison after discovering that his uncle Warden Vaskir Vathla Arnbjörg was no longer the warden. In the conversation of the new Warden,  Warden Eldir Hrok Ozur that something was off with his uncle's supposed disappearance. Also setting up an appointment with his parents that own Kross Halkor Ulfar Ozur and Halkor Estrid Ozur (head of family)

Sige was approached by a cloaked figure in the middle of the night telling him to go to the Surveyors Guild at 8pm the following day.

Varin spent roughly 12 hours in the local temples records room looking at old histories of the area and discovered that it used be ruled by the Nivaya Empire around two thousand years ago.

Iona, Sige and Willow interrogated prisoners 224 and 131, finding out that the miners uncovered a worked stone wall and after breaking through it the devils appeared.

The squad met up again after their initial information gathering and delved into the mine a little ways taking care of the devils near the entrance.

### Session Two (January 13th, 2019)

***Characters present:** Jormungand, Sige, Lumen, Iona, Willow, Varin*

 The party spent a day traveling through the mine and slaying the Devils they found there.

Lumen showed up finally after not being in Grund when the party left, and had to travel alone to Kross.

Sige met with Surveyor Tumi Oswald at his behest the night before in the Cornerstone. Found out that there is a Kruthik infestation in a cave not to far from Kross where there are plans to move to next after the current mine is exhausted.

The next day the party spent the the early morning hours fighting further into the mine after a rude awakening by some imps disguised as rats infiltrated Iona and Willow's rooms just before dawn.

### Session Three (January 20th, 2019)

***Characters present:** Jormungand, Sige, Lumen, Iona, Willow, Varin*

The party finished a short rest in the Mine, then went to investigate the entrance to a worked stone area where it appeared the devils showed up.

Inside they found a rather large spined devil and the tomb of Morvan Kross and the Chalice of Parallel worlds. Which was later discovered to be able to summon devils if attuned to someone with demonic heritage. The party checked the Chalice with the local temple to the Great Mother as is protocol for magical artifacts.
Criminal Code of Vemahti

If found breaking any of these laws will land you in interrogation to determine your punishment.

1. Defaming The Great Mother
	1. Talking about The Great Mother in a rude or vulgar manner.
	2. Desecrating the temples of her shepherds.
	3. Talking about committing a crime against  a member of The Church.
2. Worshiping false gods.
	1. Owning any religious symbol other than those sanctioned.
	2. Praying to another god.
	3. Organizing a meeting to discuss god's without a seeker present.
3. Arcane Magic is Forbidden
	1. Hiding anyone that is suspected to be a spellcaster
	2. Speaking/trading with any foreigner that is a spellcaster
	3. Not reporting any arcane incidents to the Sentinels immediately
	4. Not handing over any child that can innately cause arcane incidents.
4. Anti-Hegemonic Activities
	1. Having private meetings with more than two people without a oracle or seeker present.
	2. Making or distributing  any written or spoken propaganda against The Hegemony.
	3. Organizing any armed or peaceful protest of The Hegemony
	4. Purposely sabotaging any trade vital to The Hememony.
	5. Not reporting 4-1, 4-2 and 4-3 crimes, if witnessed.
	6. Being associated to anyone who has committed 4-1, 4-2 and 4-3.
	7. Assets such as land, buildings or funds suspect to be involved in subversive behaviors are subject to confiscation without compensation.

Punishments for petty crime and small infractions of the code are often rather light. However if you are caught of far more serious crimes like False Worship, Political Dissent, Revolutionary Ideals, practicing Arcane Magic, Colluding with foreign powers or otherwise perverting The Great Mother’s order are punished by extremely severe punishments. Some have had their entire family banished to the desert because of false worship. Entire communities have been killed because of their attempts at revolution.
Weedle

**ビードル** *Biidoru*

Hairy Bug Pokemon

Height: 1''

Weight: 7.1 lbs

<#012 Butterfree

#014 Kakuna>

## Info

Weedle is a yellow bug Pokemon introduced in Generation I. It seems to have 8 segments, a lot for a bug. The pink spheres on it's body make it have the ability to climb anyway- even upsidown. The large pink nose it has makes it have a great sense of smell. That means it can sniff out for food from long distances. The large horn on it's head is very venomous, so watch out! Weedles can be found in forests, usually hiding under the leaves it eats.

## Stats

Health: 2/10

Damage: 1/10

Speed: 2/10
Liuva

Liuva is an extensive archipelago that contains numerous small tribes and peoples. The largest of these settlements is Vermulos, where 89,000 people live. There is no central government some of the tribes just trade with Vermulos for necessities but the vast majority just keep to themselves living off the ocean and land.

Extreme storms plague the archipelago during the Span of Radiance, hurricanes are a common occurrence and have required most peoples here to live in caves and underground cities. The Adelais Council being south of them has been beneficial as they are the preeminent architects of underground cities.

There are quite a few ruins strew about these isles that The Vermillion have had a hard time identifying, relics of some bygone age for sure but only exist here and are of a completely different design than anything in archives of Vermulos. It is a puzzle that has occupied the lives of many Recorders.
Aramore

Aramore or The Night of Love is when Asrani finally catches Slenamor during the **Span of Renewal: Khai** , during this night the Veil between the Moonshore and the Primordial dark is the weakest.

This is a time of great merriment many nations hold festivals on Ameidha specifically by Fae, as a result many thousands of children are conceived on this night, those who are born 9-12 months later depending on the species of humanoid are often considered blessed and have a higher possibility of being Echoborn.
Clan Finla

The most powerful of the clans as their specialty is the breeding and trading of horses for many tasks. The horses bred here have the highest reputation across the world. This trade brings in the most tourism and money for the Hegemony and thing that threatens the Finla is a threat to the solvency of the Hegemony.

Most of the other clans dislike the people from Finla, as they tend to hold their status above the other clans that may benefit the Hegemony less. They have a deep rivalry with Clan Estran as they are the only other that is close to supplanting their status.

## Background Benefit

You Gain advantage on animal handling checks on domesticated beasts.

## Titles

* Noble Council: Riddari
* Town Ruler: Stjórna
* Daeodon breeder/trainer: Malmhir
* Horse breeder/trainer: Hilmir
* Lord/lady: Vaskir, Vaskra

## Families Names and Holdings

* **Arnbjörg** - Mydal, Gislav
* **Sigelac** - Hylm, Kulsa, Blask. Favein
* **Herdis** - Javellir, Hyval
* **Solberg** - Rosm, Kulsa
* **Savenbrand** - Moro
Kori Reavers

The Kori occupy the northern tundra of Centuria the land is harsh and people there live tough lives. Home to the Goliath, Firbolg and Crystal Elves. The Kori is split between three different tribes that work together often but also have friendly rivalries. In the past, there have been a few times in particular tough decades where the disparate tribes would band together and this is known as the **Return** and only happens if a great threat as appeared.

## Icebrand

A majority Crystal Elf tribe that doesn't migrate instead they use magic and live near the first Crystal Sosen Tree that grew many centuries ago.

## Seaborn

All Goliath tribe that operates the pillaging of the coasts of Centuria.

## Giantsbane

Used to be two tribes of Firbolg and Goliath but their constant competition with the Stone and Frost giants in the region made them unite.
Nidorina

***ニドリーナ** Nidoriina*

Poison Pin Pokemon

Height: 2'07''

Weight: 44.1 lbs

<#029 Nidoran♀

#031 Nidoqueen>

## Info

This Pokemon is extremely social. It will always stay with it's group no matter what. It's barbs are usually rectracted because it does not want to risk hurting it's friends. If it is separated for whatever reason, it will show nervous feelings until it returns. The barbs move slower than Nidorino's. They prefer more melee attacks, such as claws and bites. It can also yell out ultrasonic waves that can befuddle enemies. First introduced in Generation I.

## Moves

Growl, Scratch, Tail Whip, Double Kick, Poison Sting, Fury Swipes, Bite, Helping Hand, Toxic Spikes, Flatter, Crunch, Captivate, Poison Fang.

## Stats

Health: 4/10

Damage: 3/10

Speed: 2/10
Beedrill

**スピアー** *Supiaa*

Poison Bee Pokemon

Height: 3'03''/4'07''(Mega)

Weight: 65 lbs/89.3 lbs(Mega)

<#014 Kakuna

#016 Pidgey>

## Info

You should stay away from wild versions of these because if you go near them, you may be invading it's nest, in which it will attack. These Pokemon are very territorial. If they are angered, they will attack usually in swarms, using their poisonous claws and their rear stinger. They can fly at dangerous speeds, so there is no point in trying to run away. They will attack it's opponent, then repose by flying to a distance away from you. This Pokemon was first introduced in Generation I.

## Moves

Twineedle, Fury Attack, Rage, Pursuit, Focus Energy, Venoshock, Assurance, Toxic Spikes, Pin Missile, Poison Jab, Agility, Endeavor, Fell Stinger.

## Mega Beedrill

Mega Beedrill is a mega variant of Beedrill. It's legs have turned into stingers totaling four stingers, and they have grown larger. It has grown larger, and it has gained weight.

## Stats

Health: 6/10

Damage: 5/10

Speed: 8/10
Everlife Cycle

The Echoes after eons of destruction grew tired of life not having a chance to establish itself. They wanted an order to things so the separated the gods into the rings, Plains of Asrani, City of Larunda, Discordant and Meticulous. They then bound then in unbreakable rules preventing them from leaving.

To the gods remaining the Echoes made a pact with them. Every 15,000 years the Amheida would be wiped clean, and made once again into a verdant pristine wilderness. The god that ends the previous cycle with the most sentient followers leads the populating of the next cycle.
Echoes

The Echoes are the creators of everything, they forged the 10 rings and Amhedia in the middle. They populated it with life with the help of the Brothers and the Lovers. They created the Gods that also created life that could think for themselves eventually necessitating the creation of the Everlife Cycle and separating the gods from Amhedia to opposing rings.

## Personality

The Echoes are that of an artist in love with their works.They do not want to interfere unless absolutely necessary because of this desire to see an untainted cycle play through to its end. The Echoes are hesitant to enter the world themselves as they lose the majority of their power and now that the Moons and Suns have been established most Echoes think the world is completed and they need not do anything.

## The Law

The states that "None may interfere with the workings of the cycle unless a majority agree that the conflicts are destructive to the cycle itself."

* Killing Terra
* Corrupting the World
* Killing all Sentient creatures
* Gods killing other Gods
* Bringing the Cycle to an end early
The Terra

The Shepherds of the Everlife Cycle are the Terra, ageless primordial world-dragons, they have a length from head to tail of 15 miles and a 30-mile wingspan. Every Cycle they destroy the Civilizations of the previous leveling forests, mountain ranges forming new oceans and landmasses. Then they slumber until called upon by an Echo to awaken. It is not known how many Terra exist, suspected by the current cycle to be around 6.

### Tarsemathius

Tarsemathius was the mostly recently woken by the first human civilization almost ten thousand years ago. It slept near the middle of Centuria and has since moved to the northern ice plate.

### Ventramillith

Ventramillith is slumbering in the Mountains of the Wall near the lake.
Venusaur

**フシギバナ** *Fushigibana*

Seed Pokemon

Height: 6'07''/7'10''(Mega)

Weight: 220.5 lbs/342.8 lbs(Mega)

<#002 Ivysaur

#004 Charmander>

## Info

The Seed Pokemon has finally bloomed it flower, and it's leaves have grown bigger. The new flower on it's back can catch solar rays, which are used for energy. This means it is more powerful on sunny times, such as summer. It's scent sometimes can attract Pokemon. It has now turned from a frog-like Pokemon to a Turtle-like one. This Pokemon was first introduced in Generation I.

## Moves

Petal Dance, Amnesia, Power Whip, Tackle, Growl, Vine Whip, Leech Seed, Poison Powder, Sleep Powder, Take Down, Razor Leaf, Growth, Double Edge, Solar Beam.

## Mega Venusaur

Mega Venusaur is Mega variant of the Pokemon Venusaur. It's flower is larger, It has grown more and larger leaves, It has grown vines, and it has a little pink flower on it's forehead.

## Stats

Health: 8/10

Damage: 6/10

Speed: 3/10
The Tenebric Maze

In the maze creatures that are not native to it, eventually lose their sense of self and become a husk of a statue lifeless as the maze absorbs their life force/soul. This happens over the course of a year.

After the first week you cannot remember how you came here, and you lose more and more of your past the longer you stay. Reduce max hp by 5 every week once the max hp is 0 they turn into a blackened petrified statue of themselves.

Upon leaving you roll a d12 on a 10-12 you regain all your memories and regain max hp. On a 4-9 you regain memories of your life but you lose all memory of the maze and you only regain 30 max hp. On a 1-3 you don't regain anything upon leaving.
Timeline of the Hegemony

## 1026 A.A.D. (9241)

The Hegemony was formally founded after the Divine Light Treaty between the Estran, Finla, Akr and Melgreu clans.

## 1049 A.A.D. (9264)

The final clans in this part of Centuria were brought under the rule of the Hegemony through conquest. The Havroun and Taugun are stubborn people and didn’t want to join despite the Degradation.

## 1066 A.A.D. (9281)

The Death of the prophet Happened on the 25th day of Respect, Span of Renewal.

Forever declared as a day of silence in remembrance and the day after as celebration.

## 1072 A.A.D. (9287)

Six years after the Prophet died the clans were asking for their voices to be heard. Because of this the Council of Hurai was established as Clan overseer of the nation.

## 9345–9352 War of the Blessed Sun

Territorial Disputes during this time with Otmar flared up tensions that led to the War of the Blessed Sun. That established the current border with Otmar at the river Noruma.

## 9378

The Power to replace the Divine Queen was given to the councils after an attempted collusion with the Kronavali Conclave by Divine Queen Sarva of Clan Havroun in the year 9378.  She contacted the conclave for aid of destroying the anti-arcane laws of the Hegemony by planning assassinations of the all leaders of the Church. It was only thwarted by one of the members of the conclave unwilling to commit murder on innocents rating out the entire scheme.

## 9425–9433

The Ravager’s of the Kori started raiding the coast of Finla, burning, sacked, tortured, killed, raped the entire coast line for almost ten years. It took the Hegemony 8 years to assemble a large enough northern navy to deal with the threat.

## 9498 - The Moonrise Rebellion

During the year children of the parents that were caught breaking the code, were killed or imprisoned for life taking up arms against the Hegemony. They attacked multiple prisons across the Hegemony hoping to free enough people to lead a real revolution.

However the military had gotten word of these attacks and quelled them within a few months. Due to the nature of the revolt The Current Divine Queen passed a law that any children of lawbreakers to be banished with their parents.

## 9525-9545 The War of Supremacy

The War of Supremacy took place between Otmar and  the Hegemony. Otmar was looking to expand its borders further, but could not break the river.

This was due to the clerics of The Mother and their collective attempt at blocking the Arcane magic.
Clan Akr

The Akr are shepherds and tend vast flocks of sheep and herds of cattle providing much needed cotton and milk to the kingdom. As well as a consistent supply of meat. (Sheep, Cattle, Pigs, Chickens)

### Background Benefit

The Akr clan provide a large majority of the meat consumed by Vemahti Hegemony and are master shepherds. During your childhood you have spent a large part of your time tending to farm animals and being alone in the vast plains. **You have advantage on perception checks when in plains or grasslands.**

### Noble Titles

* **Noble Council:** Eldask
* **Town Ruler:** Krellir
* **Flock Owners:** Nari
* **Lord/Lady:** Vansir/Vansa

### Families Names and Holdings

* **Egil** - Saxa, Brekka, Leira
* **Lyting** - Fiaora, Narfasker
* **Alfarin** - Rathu
* **Visäte** - Almen
* **Ernmund** - Grindill
Adelais Council

Situated off the Southwestern coast of Centuria they mainly only have contact with most of the sea trade as they use it as a stop to get to Thancmar or Eyvindir. A hardy people with constant storms battering their island home has pushed most of their settlements underground or in mountain caves. Ancestral home of the dwarven race.

1757 - Kendrin arrives

1787- Kendrin is a Council Member

1857 - Sheildborn Invented
Eyvindir Republic

The Republic is a Elven majority nation to that to most shorter lived races seems stagnant and unchanging.  The entire south continent Eviyana is controlled by it. It is neutral to all other nations preferring to trade with the human nations and others than conquer.

They have ambassadors with each of the three human nations however they do not have any official presence off of Eviyana.

They have no roads their buildings are made from trees that are shaped into the structure they need.

They are ruled by a Forum of all Elves age 300 or older. However they

A nation of elves that is ruled by Grand Fourm of Elves 300 years or older, along with a Figurehead King that has long been retired from any major political power and his family retains their position for cultural reasons.
Talore Jungle

The Talore Jungle is a wide expanse of wilderness to the east of Otmar's border. Otmar claims dominion over the jungle but has yet attempted any major invasion and only rules it on paper. The denizens of the jungle do not much care for the ideas of foreigners and mostly keep to themselves.

There are numerous cities in Talore that are independent from each other, however they are reports that they have united to repel invaders in the past.
Volume 29

Powell's began shipping volume 29 on September 14, 2011.

Volume 29 included:

* A signed, slipcased copy of *The Night Circus* by Erin Morgenstern
* An ARC of *The Vanishers* by Heidi Julavits
* A booklet with an interview between Powell's Books and Erin Morgenstern
* a bag of specialty popcorn from Salted Caramel
The Philosopher King

The Philosopher King campaign was a campaign that started in September 2019 and is still going. Set in Otmar a month before the timeline of the Vemahti's Legacy Campaign. The party is acting in support of the reformist movement in Otmar who are attempting to make Otmar a more fair and just place for non-humans.
The Moonrise

Are the underworld syndicate that operates in Pinnacle and has, offices in all the major cities. They oversee the black market and trade in arcane goods and services. They have no insignia of their own instead they use the Oracle's white gold pendant with only a slight modification. They have one less link in the chain.
Clan Taungun

The 2nd most powerful clan due to its mines that produce an enormous amount of iron, coal, copper, tin and other common metals. They have recently struck a vein of gold causing a sharp uptick in their profits.

## Noble titles

Noble Council: Jarnsmior

Village Owners: Halkor

Foundry Smiths: Hamarr

Lord/Lady: Eldir/Eldar

### Background Benefit

The Second most powerful clan of miners that have for hundreds of years mined and hunted in the Jorunnar Mountains. The people appear to be immune to the cold of winter in the northern regions compared to the southerners. **You gain advantage on free climbing rocky surfaces.**
Clan Haugr

Mid point between the middle Hegemony to the Havroun. The people here are the best hunters in the nation and tend to boast and brag about hunts they have gone on in the forests nearby to most of the larger towns. If a monster or wild beast is running loose in Havroun the Haugr Sentinels are usually one ones asked to take it out.

### Background Benefit

The Haugr are the hunters of the land providing the only skins the country can use. Situated near the largest The forest of Akraf they tend to deal with a larger number of monsters and unsavory creatures. Because of this, they are hard people often seen as brash and stubborn to all of the other clans. **You can't be lost in a forest and have advantage on survival checks tracking creatures through forests.**

## Noble Titles and last names

#### Titles

* Noble Council: Vidinmira
* Town Ruler: Verma
* Huntmaster: Salmadir
* Lord/Lady: Styrir/Styra

### Families Names and Holdings

* Magnus - Korona
* Vegeir - Hvam, Gullbera
* Audun - Horoa
* Reinn - Skaro
* Kol - Raufar, Bragaoss
Moonshore

*Fae have names from Yoruba*

The Moonshore is split between two courts the Court of the Shore and Court of the Waves. The the home of all fae creatures and spirits. Under eternal twilight with the purple sky that changes slowly clouds reflecting light from the Brothers. The days pass almost without noticing them end, no one needs sleep here on this ring as the magic from the Lovers reinvigorates everything its light touches.

The ring is split in two down the middle with an endless shore line, the waves gently crash on the shore endlessly never eroding or changing the shore.

## The Court of the Shore

The Court of the Shore is ruled by **Queen Titania**, a Sylvan that has lived since the first light of the Lovers. She resides in the only true city on the shore, Arcadia, where she manages the troubles of the Shore, sees visitors and sings. Her songs last for a very long time if time was counted the same in Arcadia as it is on Amhedia as she sings the plants around her grow into new shapes, forms and heights ever reaching higher she is currently in song and won’t complete until she has connected the ring through the Sky with the World tree Kai’Rani. Below her is her court that manages the extensive regions of the shore.

Time on the Moonshore is effected by Titania does not progress while you are in Arcadia. No one ages, days don't advance, it is always the same time while in the Court of the Shore domains. If a mortal stayed here they would no longer age, but time would pass normally on Amheida.

## The Court of the Waves

The Court of the Waves is associated with all things that endlessly change, but remain the same. They control all of the oceans lakes and rivers. Ruled by **Ea, the King of change**.

If you enter the Court of Waves domain in the Moonshore, time moves much faster than normal on Amheida. Causing days to pass quickly, mortals to age quickly IN comparison to Amheida. So if a person went here they could come back seconds later and be 4 years older. But to the mortal that went there, they would have 4 years of time to figure out what they did.
Races

The Races of Amheida are split between these parent categories.

## Humans

All humans and their different ethnic groups the majority of the Human population of Amheida exists in The Vemahti Hegemony, Thancmar and Otmar. Outside of these nations humans are the minority.

## Fae

Fae exist mostly in the moonshore but the fae of Amhedia exist primarily in the Eyvindir Republic and are mostly elves.

## Godkin

The peoples that fall under this kindred are those influenced by the gods, fiends and the echoes.

* Tieflings
* Aasimar
* Echoborn
* Terra Spawn

## Beastkin

The peoples of this kindred are mostly show bestial traits they are rare in most civilizations because the more normal humanoid populace consider them monsters or savages. However some get along fine but most exist in the Talore Jungle the Kori Hinterlands and Liuva.

* Yuan-Ti
* Tabaxi
* Orc
* Kenku
* Lizardfolk
* Minotaur
* Centaur
* Loxodon
* Tortle

## Giantkin

The giantkin were giants that eventually changed through their environment and the meddling of the gods to make unique peoples themselves. Those in this kindred are only found in large populations in the Kori Hinterlands.

* Goliath
* Firbolg

## Miscellaneous

The kindreds that do not fall into the others.

* Changeling
* Githrezai
* Githyanki

* Gnome
* Halfling
Magic

## Divine Magic

Divine magic comes from the power of belief. If someone believes in something “Divine” it becomes Divine, tapping into the multiverse to create a source of power the person can use. So if a person who believed in a god so completely they would become essentially a cleric or at least capable of lower tier divine magic.

Your God = whatever the person thinks is their god. Through this belief and faith  they are empowered.

Leveling up as a cleric will essentially  mean your faith in the being you think exists becomes stronger and you become more well trained in using this wellspring of magic.

Thus to create a cleric in this setting, name your god and define what you  think they would be like and what domains they would encompass.

## Druidic or Primordial Magic

The magic of druids or of the earth comes from the planet itself. The energies of the universe suffuse the planet and druids know how to manipulate this energy. When a druid summons creatures they are calling to the nearby by plane of Moonshore. Moonshore is the life filled counterpart to the Tenebric Maze.
The Lovers

The Lovers are the moons Asrani and Selnamor, most people know the names but when referring to them collectively they are called The Lovers as a story was common among people that the minor Asrani would always try to catch up with Selnamor in their orbits and eventually they do get close and Asrani is enveloped by Slenamor at the time of the full moon that occurs once a year during the Span of Renewal: Khai this is called The Night of Love or Aramore.
Baerett Stinnett

Only known portrait of the Earl, from the Coronation of Empress Evelyn, 1281 (237)

## Family

### Other Relations

Empress Evelyn I

**Earl Baerett Stinnett** was a member of the Royal Family of Hereditas and Earl of Stinnett, a region in the Gretian Empire of little wealth besides fur trading. Constantly overshadowed by the other local lords, he was offered a position by his fifth cousin, Empress Evelyn of Gretia and Sidonia to be appointed Civilian Governor of Ikisian Waters in 1281. Following the Declaration of the Great War against the Empire of Kordowyn, he was one of several men appointed to serve as Governors of occupied territory. In late 1286(242) he was made Occupational Governor of the First Occupied Kordynian Military District of Kolangrad.
Chiran Plague

> *A wanderer walks through the fields of the Geirland observing the herds of wild horses. She looks back to the village where she grew up. Ten small cottages line a small dirt road with others heading out to fields nearby. Fire is starting to lick up the side of one the buildings as if set on fire. Thirty corpses can be seen on the dirt road along with a few people crawling to get water, all the caretakers dead already.*
>
>

> *The wanderer takes out a bow and nocks an arrow, aiming at the poor soul mad with the disease, the arrow whistles through the air putting the poor man out of misery.*
>
>

> *The wanderer thinks to herself "I'm sorry everyone but there is nothing I could do." as she continues through the golden fields towards the blue mountains in the distance.*
>
>

## Historical Information

The Chiran Plague is what wiped out the majority of the worlds population (~70% or 93 million people). 0 ACP

* Was transmitted through the air, affecting 61% of those exposed.
* It was detected to be something magical during the many years‌ the world was afflicted with it. However, even the greatest minds could not figure out its source or what caused it and it eventually lost its magical nature after the first few years propagating through the population.
* The first recorded death of this plague was in a village in the southeastern part of Centuria in the Talore Jungle called Chiran the name stuck at least in the history books of the time.
* Its spread quickly decimating the small and numerous kingdoms at the time thus the poplous mostly spread out and kept to small communities isolated from each other.
* Eventually the plague burnt itself out over the course of 1200 years and was prematurely cured by Aelar Vemahti in the area that become the Vemahti Hegemony.
* After the re-establishment of civlization and the toll on the world could be judged the date now started anew counting again after the old order died. ACP.

### Symptoms

Intense fever and coughing after three days of being infected. After three weeks of being infected victims described burning pain all over and had difficulty breathing while also coughing up blood. Eventually the disease makes it impossible to breath killing the afflicted usually during the third or fourth week since infection. In some rare cases burn wounds would appear all over the afflicted body as if they were being burned alive inside out.
Arcadia

Arcadia is the capital of the fae on the Moonshore of the Court of the Shore. It houses the majority of Eladrin and other fae that prefer company to solitude and is the center for organization of the Court. The world tree Kai'Rani has its roots here and as been growing for millennia.

Time moves very slowly here in relation to Amheida if a mortal makes it here they often go home to their families dead or many decades older than when they left. Usually if a mortal comes here they are here to stay and if it not they belong to one of the more long lived races.
The Vermilion

The Vermilion are an international sect of relic hunters and lore keepers. They exist to preserve and most nations allow their free movement through their territory however the authoritarian nature of Otmar and the Vemahti Hegemony prevent them from operating within their borders.

They are renowned to have the best ship captains and sailors and have since upgraded most of their ships to the Zidhari Seshen design but are always on the look out for new and faster ways of travel. They operate in each region out of Zidhari, Liuva, Eyvindir and Thancmar. However the home repository is on Vermulos one of the many islands in the Liuva. This citadel of knowledge is said to be breathtaking and contains records of nearly everything that has been recovered since the Chiran Plague.

The organization is split between three different disciplines.

### The Wayfinders

The Wayfinders are the sailors and the cartographers since they are often going where little information is know it is up to them to find the path there and map it.

### The Travelers

The Travelers are those who brave the dangerous wildernesses and ruins while also protecting the Wayfinders and the Recorders. The most highly rewarded job as it requires risking your life more than the other disciplines.

Notable: Ikki the Storyteller

### The Recorders

The Recorders write everything down and archive it for future generations of Vermilion, and operate out of many major cities in the world where they coordinate targeted searches and compile what the others have found in the region.
We Sat Down

"**We Sat Down**" is a song that Lyra sings after all three hints are found in episodes of Seasons 5 and 6 of Mint's Hints. The song replaced with "We Figured Out Mint's Hints" and was first sang by Kris in "Mint's Big Treasure Hunt".

## Lyrics

We sat down and found out

What Mint's Hints are about

You know what? We are so smart
Clan Havroun

The far western seen as distant and rough removed from most of society. They stick to their region mostly exploring the far reaches of the Hegemony influence providing some food but mostly lost artifacts from previous civilizations. Has a premiere historical college dedicated to relics of ages past.

## Titles

* **Noble Council:** Kiaihar
* **Town Ruler:** Mildra
* **Renowned Explorer:** Leita
* **Renowned Historian/Teacher/Researcher:** Syrja
* **Lord/Lady:** Synamir/Synama

## Families Names and Holdings

* Tanru - Akseyrr, Breio
* Petronilla  - Vistara
* Engli - Ardalr
* Koldo - Selasund
* Griot - Saemund

### Background Benefit

The Havroun are the explorers of unknown places. They have a history of building and taming the region around them with the power of past civilizations. After The Great Mother’s prophet gained control of this region most of the relics were destroyed or sold to the Eyvindir Republic. **You have advantage on perception checks relating to finding hidden objects.**
War of Enlightenment

The War of Enlightenment involves The Vemahti Hegemony and Otmar in 1746 ACP. Otmar invaded the Hegemony right after the mysterious destruction of Pinnacle. The war has reached a stalemate in 100 days because of a demonic incursion by Viscount Catiana, but Otmar was able to crush the Border Army Command in Heathhelm and Aracul conquering the capitals of those clans and pushing to Aelar's Tear.

The life of the citizens of The Hegemony under Otmaran control is brutal and most are kept in concentration camps, the humans are given a chance to earn a place in a noble house if they take up arms against the hegemony while the non-humans are in the process of being sent back to Otmaran soil to mine ore for the army.
Blessed Sun Empire

The Blessed Sun Empire or the Solari Empire existed nearly eight thousand years ago. It's captial was somewhere in what today is the Zidhari Wastes. Before the magical disaster that left the area devoid of all life it was a lush jungle filled with exotic beasts and many millions of people. Today all that remains are traces of their memory in the ruins of the wastes and the artifacts they left behind.
Zidhari Wastes

These wastes are lifeless and dead, the only creatures that live here can survive with little to no sustenance or can travel great distances to hunt. This desert was magically created a couple thousand years ago at the height of the Blessed Sun Empire's power and what caused it to fall.

The most common denizen of the wastes are **Sand Turtles,** these hulking behemoths span nearly 200 feet in length and 150 feet width they often prey upon wandering travelers. It is not known how they got here or what they truly eat as no one can understand why they can live there.

A more uncommon but more beautiful sight are the many blue dragons that live here, travelers tell stories how brightly the scales shine when they traverse high in the sky over the wastes. Sometimes it is rather dangerous to cross paths with the dragons but most often they ignore travelers unless they appear to be healthily laden with treasure.
The Legend of the Mint Green Inkling

**The Legend of the Mint Green Inkling** is the first episode of Season 6 of Mint's Hints.

## Summary

Mint meets a fairy who came from the minty side of the moon named Luna, who tells her to find the key and find its lock to unlock her greatest gift.

## Plot

One night, Mint and her friends are outside looking at the moon, which is revealed to have a minty side. They then meet Luna, who tells a story called "The Legend of the Mint Green Inkling". Luna reveals that Mint was born with a Keyzer. Mint and Lyra then go inside the house to look for Luna. Once Luna is found, Luna reveals that Keyzer is inside Teddy's pocket.

Mint then meets Keyzer and now must find a lock where Keyzer's nose fits so she can unlock her greatest gift. They meet Digita in the living room, who says there is a lock on the toy box. However, the lock in the toy box is too big. They then meet Lyra in the observatory, who says there is a look on the bench. However, the lock in the bench is too wide. They then go to the bedroom, where they meets Lily, who says there is a lock in the grandfather clock. However, the lock in the grandfather clock is too narrow. Mint and Keyzer then go to the backyard, where Lyra says they haven't found the lock yet.

Suddenly, the Volbonan family made cookies for a snack. Keyzer likes cookies because the last syllable sounds like "key". They finally find a lock inside the entrance to a portal, and Keyzer fits, and it unlocks Mint's greatest gift: Mint's Room!

Mint explores her new playroom and tells the viewers about their favorite colors and the reason why they like that color, then decides to have a favorite color party. Mint pours a drink into different cups and gives one to the viewer. Mint's juice is green. Mint then drinks her beverage and says it is lime flavored. Teddy then shows Mint Whiteboard, who can draw pictures. Mint and her friends guess a heart, because Whiteboard loves Mint. Mint then meets Frosty, who loves birthdays. Mint then meets Dress Up Box, who can be opened up with Keyzer. After dressing up, Mint meets Ryan the Lion, who likes to practice his roaring. Mint and her friends then meet Freezedance, who plays freeze dance with them. Mint remarks that was a great playroom and sings the Mint's Hints theme song. Then, it's time for Mint to go, so she says goodbye to her playroom friends.

Mint tells Lyra that she liked her greatest gift. Then Lyra wishes the viewers a good night and the episode ends.

## Trivia

* This episode introduces Mint's Room.
* The viewers are depicted as Toads, as seen in the living room picture where they are seen alongside Mint.
Planes Of Existence

# Neutral Planes

### Moonshore

The Moonshore is the fae or the wild counterpart of the Tenebric Maze. Bathed in enteral moonlight this plane has endless shorelines, forests, rainforests, deserts and oceans. Home to some magical infused and welding creatures. All druidic magic is siphoned from this plane, only to be replenished by the Moons.

### Elemental Fire, Water, Air, Earth

Each of these planes are embodiments of their essence. The plane of fire is endless volcanoes and magma fields. The Water plane is a expansive ocean that goes on almost forever. The Air plane has little land and is mostly just endless sky and storms. The earth plane is deeply encased in stone no light no living things other than those that can survive underground.

### Astral Sea

The space between all other planes. Some races have adapted to sail this sea with inter-dimensional ships appearing only in some planes for brief intervals. Once you reach the Astral Sea getting to any other plane is relatively simple if you can find the way to cross the sea.

### Ethereal Shear

The closest to the material universe and the easiest to see or go to. It is essentially a 4th dimension on the Material where you can see back into the material but they couldn’t see you.  Some unknown beasts walk this place. The dark holds images of this beasts in mortal eyes, but only the most powerful would be able to make its own portal to the material.

### Tenebric Maze

An endless maze of decay, rot and death. All who venture here quickly die to disease or to one of its many vicious inhabitants.
Mint's Hints Theme Song

The **Mint's Hints Theme Song** is a song sang when Kris and Lyra review the rules of the game named after the show.

## Lyrics

### Seasons 1 through 5

(Note 1: The bold part is also sang by Mister Volbonan and Miss Volbonan in Adventures in Art through Mint Wants to Play a Song Game)

(Note 2: The italicized part is also sang by Digita and Mailtoad in Pretend Time through Mint Want to Play a Song Game)

To play Mint's Hints, we have to find a footprint,

and that's our first hint, then we put it in our sketchbook

Because they are... **Mint's Hints**

And then, we find another footprint

and that's our second hint, then we put it in our sketchbook

Because they are... *Mint's Hints*

Lastly, we find one more footprint

and that's our third hint, then we put it in our sketchbook

Because they are... ***Mint's Hints***

And then we sit down in the thinking chair and think

Because when we use our minds and take a step at a time

We can do anything that we want to do

### Season 6

To play Mint's Hints, we have to find three footprints,

and those are our hints, then we put them in our sketchbook

Because they are... Mint's Hints

And then we sit down in the thinking chair and think

Because when we use our minds and take a step at a time

We can do anything that we want to do
Tiara

**Tiara** is a Bonneter who appears in Mint's Birthday where she appears as one of the celebrity guests in Mint's birthday card along with Callie, Marie, Pearl, Marina, and Ruby.

## Personality

Mint Kris Lyra Captain Toad Mailtoad Mister Volbonan Miss Volbonan Girl Volbonan Boy Volbonan
cat man
**Supporting**
Banktoad Smart Toad Toadsworth Archivist Toadette Lily Snail Yarn Yoshis Koopa Troopa
**Other**

```
Betty Amy Sally Milky Elise Emma Primrose Maggie Anemone

```

**Minor**
List of Mint's Hints minor characters
Yvan

**Yvan the Blue Toad**, or simply **Yvan**, is a character and one of Mint's classmates in the TV show, Mint's Hints.

## Appearance

Yvan is a Toad with blue spots on his cap. He wears a blue vest.

## Trivia

Mint Kris Lyra Captain Toad Mailtoad Mister Volbonan Miss Volbonan Girl Volbonan Boy Volbonan Digita Spongy
**Supporting Characters**
Banktoad Smart Toad Toadsworth Archivist Toadette Lily Snail Yarn Yoshis Koopa Troopa
**Other Characters**
Sleepy Toad Cappy Tiara Gingerbread Man Toad Toadette **Yvan** Wolley Greeny Plummy Lucky Timmy Sam Chip James Robert Pat Whitey Bryan Brody Grayson Betty Amy Sally Milky Elise Emma Primrose Maggie Anemone
**Minor Characters**
List of Mint's Hints minor characters
Kronavali Conclave

A group of archmage's that often compete in knowledge and research. It is made up with masters of one type of magic. There can only be eight of them and range from people from other countries as well. The history of this conclave starts near the start of the current age. Operates through entire world of Amheida paying little or no heed to the laws of nations they are in.

## Abjuration

**Archmage of Abjuration** - Susumu Hirano (Elf, 421)

**Apprentice of Abjuration** - Hylda Koemans (Dwarf, 142)

## Conjuration

**Archmage of Conjuration -** Arai Koryusai (High Elf, 623)

**Apprentice of Conjuration -** Misaki Kurumi (High Elf, 510)

Arai has been the Conjuration Archmage for 125 years taking the mantle from Katsurou Nobutoshi who died in 1621 ACP.

## Divination

**Archmage of Divination -** Tsukiko Kamiya (Wood Elf, 721)

**Apprentice of Divination** - Rosilina Aram (Gnome, 92)

## Enchantment

**Archmage of Enchantment -** Aruna Amit (Zidhari, Human, 92)

**Apprentice of Enchantment -** Ezio Galassi (Otmar Human, 34)

## Evocation

**Archmage of Evocation** - Ayako Inoue (Dark elf, 622)

**Apprentice of Evocation -** Raggarbrash (Nameless, ~40)

## Illusion

**Archmange of Illusion** - Vivian Irwi (Tabaxi, 72)

**Apprentice of Illusion** - Mille Cremaschi (Gnome, 41)

## Necromancy

**Archmage of Necromancy -** Gulbrand Vång (Lizardfolk, 96)

**Apprentice of Necromancy -** Rajnish Glos (Human, 21)

## Transmutation

**Archmage of Transmutation** - Veikko (Terra Spawn 3,021)

**Apprentice of Transmutation -** Suvi Ateljević (Crystal Elf, 82)

## Vulniamancy

**Archmage of Vulniamancy -** Cerathon Zinna (Human, 76)

**Apprentice of Vulniamancy** **-** Ash Elderberry (Halfling, 40)

Previous master **Hifumi Kōsuke - Elf -** died in through experimental magic on herself.

## Adeifickomancy

**Archmage of Adeifickomancy** - Akio Shimizu (Elf, 512)

**Apprentince of Adeifickomancy** - Valdemar Camellia (Human, 30)
Gloria

Gloria is the new host in Mint's Hints and You and the cousin of Kris and Lyra.

## Appearance

Gloria is a short, slim young girl with fair skin, chin-length brown hair with a long strand on the left side, and brown eyes. She wears a gray hoodie over a magenta button-up dress, tartan green socks, and brown boots with lighter brown laces. She also wears black modesty shorts and dons a dark green and white tam o' shanter on top of her head. For storage, she carries around a backpack (unlike most other female protagonists in the series, Gloria doesn't use a traditional bag), though she can ditch it and use other forms of storage instead.

Apart from her basic features, Gloria's appearance in the game can be altered from the very beginning. The player is given the option to choose her starting hair color, eye color and complexion from a variety of presets. A few of these are permanent, but many of the other aspects can be customized further later on.

She also wears turquoise pajamas and Eevee slippers in Pajama Party With Mint, Getting Healthy With Mint, and Sleepy Singalong With Mint. Although she does not wear her pajamas in Mint's Night Before Squidmas, she wears a similar outfit, although the top is green with blue snowflakes and the bottom is red with blue snowflakes to make it more Christmas-themed.

She even wore a Pirate's Hat with a Pòkeball on it, a red eyepatch with a Pòkeball design, and a teal Pirate' Coat in Mint's Treasure Hunt, as well as the part where she goes for a treasure hunt in Big News With Mint.

## Personality

Gloria is a talented singer and guitarist who winks more than once per episode, mostly winking at the viewers. Like Kris, she can give out a wrong answer during thinking time.

## Trivia

* Originally, she was going to use a Useful Friendly Sketchbook like her cousins, but instead uses a Rotom Phone, which has an app similar to the Useful Friendly Sketchbook.
Betty

**Betty the Red Toadette**, or simply **Betty**, is a Toadette who is one of Mint's friends and classmates.

## Appearance

Betty is a red Toadette who has red pigtails and wears a red blouse.

## Trivia

Mint Kris Lyra Captain Toad Mailtoad Mister Volbonan Miss Volbonan Girl Volbonan Boy Volbonan Digita Spongy
**Supporting Characters**
Banktoad Smart Toad Toadsworth Archivist Toadette Lily Snail Yarn Yoshis Koopa Troopa
**Other Characters**
Sleepy Toad Cappy Tiara Gingerbread Man Toad Toadette Yvan Wolley Greeny Plummy Lucky Timmy Sam Chip James Robert Pat Whitey Bryan Brody Grayson **Betty** Amy Sally Milky Elise Emma Primrose Maggie Anemone
**Minor Characters**
List of Mint's Hints minor characters
Robert

**Robert the Rainbow Toad**, or simply **Robert**, is a Toad who is one of Mint's classmates in Mint's Hints.

## Appearance

Robert is a Toad who has three red spots - one on the top, one on the front and one on the back - one orange spot (on the left), and one yellow spot (on the right) on his mushroom cap and wears a green vest, blue pants, and purple shoes.

## Trivia

* As seen in Art Appreciation, Robert likes all the colors of the rainbow.

Mint Kris Lyra Captain Toad Mailtoad Mister Volbonan Miss Volbonan Girl Volbonan Boy Volbonan Digita Spongy
**Supporting Characters**
Banktoad Smart Toad Toadsworth Archivist Toadette Lily Snail Yarn Yoshis Koopa Troopa
**Other Characters**
Sleepy Toad Cappy Tiara Gingerbread Man Toad Toadette Yvan Wolley Greeny Plummy Lucky Timmy Sam Chip James **Robert** Pat Whitey Bryan Brody Grayson Betty Amy Sally Milky Elise Emma Primrose Maggie Anemone 2
**Minor Characters**
List of Mint's Hints minor characters