recursal/Fanatic-Fandom huggingface dataset:
Opportunity: Purchase a Crudely Carved Image?

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

 **Decays To** | None

Opportunity: Purchase a Crudely Carved Image? is an Opportunity in the Exile legacy.

## Acquisition

This opportunity can be found by Reconnoitre in three cities:

* Candia-Heraklion
* Granada
* Sverdlovsk

## Use

Employ this Opportunity with 1 Worth to gain Curio: Venetian Mommet.
Bloodstone Mines

This quest begins by talking to the Old miner in northeast part of the Ironhold to the left of the potion seller.
He is telling you a story of how bloodstones came to be. When the Witchmaster attacked the village some of the inhabitans escaped and tried to hide in the mines. They have been found and killed, their blood was turned into bloodstones by the affect of Witchmaster's magic. At the end he is telling you to go and check the bloodstone mines if you don't believe him.

## Walkthrough

- Visit bloodstone mine north of Ironhold (empty).

- Visit bloodstone mine northeast of Ironhold and fight Corrupted Witchmaster Soldier.

- Visit bloodstone mine east of Ironhold and kill the Miner for 6 bloodstones or spare his life for 2000 gold.

- Visit bloodstone mine south of Ironhold and fight Corrupted Witchmaster Soldier.

- Visit bloodstone mine far south of Ironhold (empty).

## Quest Log

-Investigate bloodstone mine
-Investigate bloodstone mine
-Investigate bloodstone mine
-Investigate bloodstone mine
Anna the Undoer

**Anna the Undoer** is a woman in Avan. She's found North East of the town center. She's a mystic that can change a person upon request, specifically Bloodlines and Abilities.

Resetting your bloodline at level 110 will cost you 26300 in gold or may choose to use 69 shards as well in order to reset everything, though if you only want to reset your Legendary Points, the cost is 15300 gold or 25 shards. It is highly advised not to use shards for this process.
Golem

This is a Monster article. There are probably spoilers about :

* Side quest solutions
* Monster stats and drops
* Battle strategy

This article contains **spoilers**. Read at your own risk!

 **Greatest weakness** | ?

# Descriptions

• A Spirit(?) monster

• Greatest weakness: Lightning

• Special powers: Hibernate, Revitalize
Enigma

This article is about Brutals, so it is probably full of **spoilers**:

* Monster Description
* Brutal behavior and stats
* Secret locations, loot, and more!

This article contains **spoilers**. Read at your own risk!

 **Experience Gain** | ?

# Description

Of the 21 Brutals, Enigma is easily the most enigmatic. He is everywhere yet only reveals himself when he wishes. He appears as a giant specter in the image of his Riddlers - the strange hermits that seem to be his devoted heralds - and wields devastating spells.

# Finding Enigma

As you can see on the right, finding this Brutal is not as straightforward as the rest of the wild Brutals. Here's how it works:

* This wild Brutal must be unlocked by finding every last one of the five riddlers and successfully answering their question about a detail of the game. See the question marks on the map for their location. See the relevant side quests for the correct answer.
* Once the "Completed" tab of your quest menu contains five "Solve The Riddle" entries, you can speak to the Riddle Master in the east of Easthaven, just under the N in Easthaven, and he will offer you a talisman.
* From that point on, Enigma may appear anywhere where there could be a random fight: he will not appear in a place where you can craft potions. Just like other Wild Brutals, you can stack Daemon Call and a Brutal boost from a Farseer barrel to speed things up.

Note that you can always talk with the Riddle Master again to get rid of the talisman (as long as the 5 riddle quests have been done, see Rebirth) or to get it back. This essentially acts like a toggle, but there is little point in disabling Enigma as you always get a 100% chance to flee from wild brutals, including Enigma.

# Battle

This guy is really easy to kill. so you just have to have some good equipment.

# Rewards

In addition to the normal rewards of a fight (gold and experience), Enigma drops his Cape which increases Instinct Abilities, boosts item drops and Focus Regeneration. It also offers the most armor out of all the other Brutals, except those of the God Brutals.
Familiar Type Cosmetics

## Familiar Cosmetics

Familiar Cosmetics are divided first by creature type then further by the part that is augmented. The augmented part may have a color or size variation which must be purchased separately. Once a purchase is made it will be available as a choice when that familiar type is selected. A familiar may only have 1 active cosmetic at a time. When making a purchase if more than one of a type of familiar owned it can be selected to view how that cosmetic looks for that particular familiar. Cost varies between 60 and 150 Shards per augment per color/size per Familiar.
Gordova

**This article is a stub.** *It could probably be helpful one day, but right now it is incomplete, lacks structure and/or verified content.You can help us by contributing!*
The town of **Gordova** is located in the northeast of Denumald.

Unlike the towns in Mainland, there is no healer in Gordova.

There is an Underground Passage just east of the Lair that links the main town with the mountain area

## Background

There is a Blacksmith, a Potion Maker, and a Mortem Contractor.

## Quests

* Mortem Contractor Gordova 1
* Mortem Contractor Gordova 2
* Mortem Contractor Gordova 3
* Victims
* They were wolves
* The King's Hammer
* The Fate of The Mountain King
* Haunted Houses
Guard

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Guard** may refer to multiple articles. Were you looking for...

* The NPC type ?
* The Monster type ?
* The Guard Brutals ?
* The specific guard that defends the weapon stash in the final steps of the Origins quest ?
Experience

Experience (XP) is a substance in Vampire's Fall: Origins. It is used to level up your bloodline and abilities, and can be gained from fighting enemies, completing the Origins quests, or completing side quests.

All quests provide experience, however some provide more than others, as you progress throughout the game. If the quest relates to fighting an enemy (usually strong for the level of the person doing the quest), then it will most likely provide more experience, both from killing the enemy and the quest itself.

Enemies also provide experience, but usually nowhere near the amount that quests do, depending on the quest and the enemy. The tougher the enemy, the more experience (and gold) it provides. Below is a list of the various amounts of experience that enemies give in Normie Rebirth (incomplete):

Vamp'ire:

Rat = 8 XP

Crazy Farmer = 16 XP

Avan:

Rat = 8 XP

Blood Rat = 17 XP

Blue Giant Rat = 25 XP

Wolf = 25 XP

Hooded Fighter =38 XP

Stalker Beast = 42 XP

War Wolf = 45 XP

Battle Soldier Witchmaster = 45 XP

Thief = 55 XP

Captain Deserter = 64 XP

Brutal: Mother of Wolves = 504

Dreary Mine:

Swamp Soldier = 91 XP

Paddock Village Ruins:

Dark Spirit Forest = 50 XP

Kamengrad:

Witchmaster Light Soldier = 64 XP

Beast of Ruins Kamengrad = 81 XP

Below is a table showing the experience needed per level
Clearing The Fields

This quest is initiated by speaking to Deputy Maria who wants you to kill 2 Crazy Farmers.

## Walkthrough

- Talk to Deputy Maria in central Vamp’Ire.

- Travel down the road towards the south until you reach a farm.

- Activate either of the two houses to initiate a battle with a Crazy Farmer.

- Defeat the Crazy Farmer.

- Activate either of the houses again to battle another Crazy Farmer.

- Defeat that Crazy Farmer
.
- Alternatively, you can wander around Vamp'Ire and have a small chance to run into Crazy Farmers in battle.

- Return up the road back to Deputy Maria. 25g and 15 exp is awarded for completing this quest.
Dock Worker

**Dock Worker** is the name the generic characters that work at the Easthaven Docks.

## Dock Worker (North)

This **Dock Worker** is located at the Easthaven Docks, in the southwest, on the south end of the longest dock. He is the upper scout and an agent of the Witchmaster.

## Dock Worker (South)

This **Dock Worker** is located at the Easthaven Docks, in the southwest, on the south end of the longest dock. He is the lower scout and an agent of the Witchmaster.

## Dock Worker (North Left)

This **Dock Worker** is located at the Easthaven Docks, in the southwest, on the end of the longest dock. He is the left most scout and a member of the Resistance.

## Dock Worker (North Right)

This **Dock Worker** is located at the Easthaven Docks, in the southwest, on the end of the longest dock. He is the right most scout and a member of the Resistance.

## Dock Worker (North Upper)

This **Dock Worker** is located at the Easthaven Docks, in the southwest, on the end of the longest dock. He is the upper most scout and a member of the Resistance.
Characters

Different **Characters** appear throughout Vampire's Fall: Origins to inform, aid, or even oppose the player.

## Vamp'Ire

- Town Elder Walter

- Captain Angmar

- Sava Savanovic

- Deputy Maria

- Ulric

- Old Man Gorneval

- Store Owner

- Emeline

- Mirabelle

- Villagers

- Guards

- Recruits

## Avan

- Head of The Village Vaso

- Second-in-Command Archil

- Tsisana

- Avan Blacksmith

- Master Hunter Ketevan

- Maxim The Commander

- Holy Fredrich of the Sun

- Farseer Hans-eer

- Jessa

- Elisabed

- Meri

- Lado

- Drunk Igor

- Hunter Kila

- Hunter Revaz

- Kristofs

- Maah

- Sarah

- Simon

- Simoni

- Sopio

- Veriko

- Hunters

- Guards

- Farmers

- Drunks

- Market Visitors

- Unnamed Citizens

## Westwood Farm

- Ella

- Maxina Shiney

- Ann

- Kila

- Kul

- Strange Figure

- Hay Gatherer

- Farmers

- Out of Towners

- Shady Figures

## Kamengrad

- Council Member Tina

- Council Member Tamara

- Council Member Marko

- Council Member Gordan

- Council Member Danijel

- Professor Ozin

- Master Hunter Lav

- Tomislav

- Ljubica

- Ervin

- Morana

- Felix

- Attila Andersson

- Farseer Rob-eer

- Kamengrad Blacksmith

- Mirjana

- Almost Dr Kylia

- Ben

- Benjamin

- Byron

- Carla

- Erik

- Helen

- Henrietta

- Holzera

- Jimbob

- Joelz

- Larso the Reader

- Marcus

- Mulk

- Nila

- Spear Holder Holka

- Professor Korlz

- Professors

- Students

- Hunters

- Guards

- Farmers

- Drunks

- Unnamed Citizens

## North Kaarja

- Barzel

- North Kaarja Gang

- Florence

- Weapon Stand Owner

- Arja Jonsdottir

- Sigurd Sigurdson

- Hjordor

- Haukur

- Korla

## Woodland Market

- Shady Trader

- Seller

- Teenager

- Weaponstand Owner

- Potionstand Owner

- Fasth

- Harold Hemsworth

- Madelyn

- Master of Socks

- Smelly Person

- Stefan

- Steoh

## Delphi

- Charles Mackie

- Sad Person

- Farmers

## Ways Farm

- Harold Way

- Felicia Way

## Hayville

- Arvid Varanger

- Resistance Leaders

- Fishers

- Old Man

## Twin Boulders Tavern

- Drunk

- Twin Boulders Tavern's Unnamed Citizens

## Cahl's Creek Tavern

- Drunk

- Cahl's Creek Tavern's Unnamed Citizens

## Lonely Mans Tavern

- Tavern Owner

- Shady Sam

- Book

- Christine

- Robert
Ангел Жизни

**Ангел Жизни** – навык  Клирика в пути идеала Благочестивец, доступен на 20 уровне.

## Описание

**Ангел Жизни** – навык  Клирика в Пути Идеала Благочестивец, доступен на 20 уровне.

## Описание

Дает эффект «Ангел Жизни готов».
Эффект «Ангел Жизни готов»: продлевает время применения Силы Свыше до 4 сек. Если время применения Силы Свыше доходит до максимума, это дает эффект «Ангел Жизни», позволяя применять заклинания лечения без расхода божественности.
Длительность: 12 сек.
Эффект может сработать только раз в 180 сек.
Crab Sticks

This quest is initiated by either talking to the Hung-over Man in Easthaven, who is located at the bar (east of the southern blacksmith and potion maker). He wants you to collect 12 barrels of Barrel with Crab Sticks which are scattered around Easthaven for a wedding. He decided to go drinking instead of doing it himself.

## Walkthrough

- Collect 12 Barrel with Crab Sticks, use the map here if needed.

- Return to the Hung-over Man for 350g and 800 exp.
Familiars

Familiars are obtained by first killing certain monsters to unlock or a group of monster type. After seeing "New Familiar Unlocked in the upper left of the screen you can visit one of the Familiar Stores in Denumald to purchase.

The origins quest must be completed before obtaining familiars. All stores contain the same familiars.

Familiars have a chance to attack each turn, varying from 10 - 50%. Familiars also provide bonuses with varying effects and strength.

Each bonus comes with a upside and downside. eg Pack horse: 5% decrease to equip load (your equipment is lighter) and 10% decrease to dodge chance.

If you are having trouble finding a familiar, you can use the green potion from the potion seller to increase generic encounter rate. When searching for familiars you can use the alchemist form if available to lengthen the potions useable time. Even using these methods is no guarantee to encounter a particular familiar.

To equip new familiars: Go into your inventory, click cosmetics, at the top left click the paw print, scroll through and stop at the familiar you want to use.

* Blood Based
* Mythological
* Ultimate

Places where familiars can appear are given on the maps above.
Bringing the Bad News

The quest begins by interacting with the corpse of Elisabed's husband, his body is located south of Avan, in a straight line with Farseer Eye. He was killed by a wild boar and wants whoever finds him to tell his wife that he was killed by a giant beast.

## Walkthrough

- Interact with the body.

- Talk to Elisabed on the road going northeast from the town square. You are awarded with 50g and 100 exp for telling her he was killed by a boar. On the other hand, you are awarded 75g and 100 exp for telling her that he was killed by a giant beast.
Farseer Fellas

The **Farseer Fellas** are an order of seers operating within the Kingdom. It is unknown if the order operates outside the Kingdom as well.

# History

At some point the Order of Eye-less gave Overseer Oscar wrong directions and caused a minor feud with the Farseer Fellas.

# Operations

The Farseers are an order of seers that pay people to watch their visions. In exchange they offer red Barrels that contain Gold, Shards, or a boost to experience, Brutal spawn chance, or Dragonling spawn chance.

# Ranks

## Overseer

The Overseer is a high ranking member of the order...

- Overseer Oscar

## Farseer

The rank and file of the order...

- Hans-eer

- Rob-eer

- Bob-eer

# Relationships

## Citizenry

While no references to the Farseer's relationship with the citizenry is made, it can be assumed that it is a positive one as the order is allowed to operate not only within the Kingdom but also within the Towns themselves.

## Order of Eye-Less

The Farseer Fellas despise the Order of Eye-Less and believe that nobody of high moral standard would associate with them. However despite their hatred, they will not refuse service to anyone for associating with them. These feeling derives from when the order gave wrong directions to the Farseer Overseer Oscar.

# Trivia

- As the Farseers are the only order to have an irl connection to the Devs, who are the Gods of the World, it can be assumed they are the only known order to have authentic and real religious authority.
Flowers on Graves

This quest is initiated by talking to Old Gunh Illa Hedenson in Angel Falls Cemetery, at the north entrance. She wants to put flowers on the graves of her family but is to scared to due to the cemetery being haunted by dark spirits.

## Walkthrough

- Talk to the Old Gunh Illa Hedenson in Angel Falls Cemetery.

- Head southwest and put flowers on the first Family Grave.

- Head southeast and put flowers on the second Family Grave.

- Head west and put flowers on the thirdFamily Grave.

- Head south and put flowers on the fourth Family Grave.

- Head southeast and put flowers on the fifth and final Family Grave.

- Return to Old Gunh Illa Hedenson to complete the quest and earn 400 g and 1000 exp.
God of Brutals

This article is about Brutals, so it is probably full of **spoilers**:

* Monster Description
* Brutal behavior and stats
* Secret locations, loot, and more!

This article contains **spoilers**. Read at your own risk!

 **Experience Gain** | Varied

# Location

She sleeps in the upper crypt of the Catacombs. Once the other two God Brutals are defeated and the two big fires left and right of her crypt are lit, the battle can be started by interacting with her tomb.

# Battle

A serious spike in difficulty among God Brutals. This is probably the fight where you will hit your limit first after the first couple of Rebirths. She deals a lot of magic damage, so normal mythical armor is pretty good.
Three things are important to know if you want to prepare for a fight with her :

* While Conjuration-centered builds are often very efficient in PVE she has very high resistances to all four magical types. So with the massive increase of her HP and damage in the Gold and Epic versions it can force you to respec into a melee build just for that fight.
* She can lower your maximum life and has a very powerful charged attack, so if you're doing a respec don't hesitate to throw a handful of points into your max HP, but you should focus predominantly on shield block, especially ranged block, which will circumvent her charged attack with any luck.
* She will fully heal herself once per fight, usually between 50-60% HP.

# Stats

\*Stats and Information to be amended\*

Resistances

# Rewards

In addition to the normal rewards of a fight (gold and experience), this statuesque God drops a Cape that increases both Instinct and Control Abilities, in addition to boosting dodge chances / critical chances and equipment load maximum. It is the only cape that is different per tier. It boosts both Instinct and Control Abilities and it will always boost them by 1 more than the capes of the other two God Brutals of similar tier.
Captain of the Sea

The **Captain of the Sea** is a man in the north of Easthaven, at the Docks. He is the only Captain brave enough to face the sea separating (plus his is the only ship left that is able to cross) the Kingdom for Denumald. When you travel to the island he will be located at the most northern part of Jorvik at the tip of the Docks.
Abilities

The **Abilities** are Buffs, Debuffs, or Attacks used in combat against Players or hostile non-player characters (NPCs) in Vampire's Fall: Origins. Each is able to stack up to 15. Player starts with 0 points and gains 1 point per level increase.

There are 2 Categories of Abilities.

* Control Contains 3 Attack abilities and 1 Debuff ability.
	+ Backstab - 1st strike unavoidable with a chance for up to 5 extra continuous strikes, Offhand or Mainhand
	+ Bat Swarm - magical debuff, stackable turns (increments of 5), Damage over Time
	+ Conjure - magical strike, main magical damage
	+ Petrify - debuff to decrease enemy dodge %, stackable turns (increments of 3)
* Instinct Contains 2 Buff abilities and 1 Attack ability and 1 Debuff ability.
	+ Sharpen - weapon buff %, stackable uses (increments of 4)
	+ Bite - small physical attack and heal 50% - 100% of Damage done
	+ Fracture - flat armor debuff, stackable limit: 100
	+ Fortify - flat armor buff, stackable turns (increments of 4)

For more details, refer to each category.
Stolen Decade

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

## Acquisition

The Exile legacy begins with 7 **Stolen Decades**.

## Uses

### Heal a Wound with a Stolen Decade

Relinquish a Wound with a Stolen Decade and a Dawn Opportunity. This will create a Trace.

### Unpack

Relinquish a Stolen Decade to break it down into 10 Stolen Years.

### Bribe a Reckoner

When a reckoner (but not the Foe) is attacking, a Decade may be offered to cancel the attack. The reckoner may request a second Decade and will continue attacking if one is not offered; Underbosses will always demand a second Decade. Success will remove the reckoner from the board and create a False Trail.

### Gift to a Ligeian

In communication with a Ligeian, a Stolen Decade may be given to guarantee a reward. (Without a gift, there is only a 30% chance the Ligeian is in a good mood.) This reward may be discovery of a Weakness, removal of a reckoner, or a unique gift in return.

### Stolen Lifespan

As Stolen Lifespan, a Stolen Decade may be used to address Opportunities with the Price in Years Aspect. No change is provided.
Adventure Killer (Character)

**Adventure Killer** is a man in Dreary Mire in the east next to the mountain range. He is a serial killer who targets adventurers.

## Trivia

This character is an obvious nod to the quote/meme guards in skyrim say. This quote is "I used to be an adventurer like you, until I took an arrow to the knee". Every guard says this at least once, leaving you to believe somebody went around shooting adventurers in only their knees.
Capes/zh

**披风**是游戏中的一种饰品。在战斗中可以获得，大多数蛮兽都会掉落。披风在人物装备栏有一个单独的格子。

# 稀有

## 冈特披风

**冈特披风**通过击败艾文西北方向的守卫蛮兽 冈特的四个封印获得。

 加成 | 物品掉落 +9%

## 鼠王披风

**鼠王披风**通过击败尼沃基沼泽中的野生蛮兽 鼠王获得。

 加成 | 本能 +2

## 莱纳人披风

**莱纳人披风**通过击败沉闷沼泽中的野生蛮兽 莱纳人获得。

 加成 | 本能 +2

## 死亡披风

**死亡披风**通过击败东海文南部的守卫蛮兽获得。

 加成 | 控制 +2  暴击率 +5%

## 巫王披风

**巫王披风**通过击败主线任务起源的最终boss巫王获得。

 加成 | 控制 +2

# 独特

## 狼母披风

**狼母披风**通过击败艾文附近森林中的野生蛮兽 狼之母获得。

 加成 | 闪避 +4%  物品掉落 +11%

## 猎人杀手披风

**猎人杀手披风**通过击败守卫蛮兽获得。

 加成 | 最大装备重量 +11 kg  物品掉落 +13%

## 洞穴披风

**洞穴披风**通过击败林地市场东边洞穴中的守卫蛮兽科科布里洞穴居民获得。

 加成 | 最大装备重量 +10 kg  本能 +2

## 暗影谷野兽披风

**暗影谷野兽披风**通过击败安迪西遗址南边，暗影谷南部的守卫蛮兽获得。

 加成 | 闪避 +6%  精力回复 +5

## 守卫蛮兽披风

**守卫蛮兽披风**通过击败东海文南边的蛮兽墓穴中的守卫蛮兽之神获得。

 加成 | 本能 +3  闪避 +8%  暴击率 +5%

## 野生蛮兽披风

**野生蛮兽披风**通过击败东海文南边的蛮兽墓穴中的野生蛮兽之神获得。

 加成 | 控制 +3  精力回复 +8  暴击率 +6%

# 传说

## 沙普逊披风

**沙普逊披风**通过击败卡门格拉德废墟中的野生蛮兽“隐身者”沙普逊获得。

 加成 | 物品掉落 +15%  控制 +2  精力回复 +6

## 丑陋的福拉克披风

**丑陋的福拉克披风**通过击败特罗尔德斯科夫北部的桥上的守卫蛮兽丑陋的福拉克获得。

 加成 | 闪避 +7%  物品掉落 +16%  控制 +2

## 安迪斯班恩披风

**安迪斯班恩披风**通过击败安迪西废墟中的野生蛮兽安迪斯班恩获得。

 加成 | 物品掉落 +17%  最大装备重量 +17 kg  暴击率 +5%

## 冥河的仆人披风

**冥河的仆人披风**通过击败堕落天使墓地中的守卫蛮兽冥河的仆人获得。

 加成 | 最大装备重量 +17 kg  控制 +2  闪避 +8%

## 食鼠人披风

**食鼠人披风**通过击败厌烦森林中的守卫蛮兽老鼠树获得。

 加成 | 控制 +2  最大装备重量 +18 kg  闪避 +8%

## 神秘披风

**神秘披风**通过击败野生蛮兽神秘获得。需要先从谜语大师处获得护符后才能遇到。

 加成 | 本能 +2  物品掉落 +19%  精力回复 +7

# 神话

## 青铜蛮兽之神披风

**青铜蛮兽之神披风**通过首次击败蛮兽墓穴中的蛮兽之神获得。

 加成 | 控制 +3 闪避 +9%本能 +3 最大装备重量 +21 kg

## 白银蛮兽之神披风

**白银蛮兽之神披风**通过第二次击败蛮兽墓穴中的蛮兽之神获得。

 加成 | 控制 +4 暴击率 +7%本能 +4 最大精力值 +69 生命值 +141 (来自 提升)

## 黄金蛮兽之神披风

**黄金蛮兽之神披风**通过第三次击败蛮兽墓穴中的蛮兽之神获得。可以通过锻造升级到原始品质。

 加成 | 控制 +5 暴击伤害 +64%闪避 +10,5%本能 +5 生命值 +300 (来自 优秀)

## 史诗蛮兽之神披风

**史诗蛮兽之神披风**通过第四次击败蛮兽墓穴中的蛮兽之神获得。

 加成 | 控制 +6 精力回复 +16 本能 +6 生命值 +216生命值 +477 (来自 原始)

## Cords of Disc

The **Cords of Disc** is a cape earned by slaying the Three Golems of the Black Statues in the Gordova Mountains east of Gordova. This cape can be upgraded to 原始.

 加成 | 控制 +3 精力回复 +11 本能 +3 Humanoid Hunter +29% XP (来自 基础)

## Greatcloak of Brutal

The **Greatcloak of Brutal** is a cape earned by defeating all Mazes.

 加成 | 控制 +6 精力回复 +17 本能 +6 最大精力值 +117 生命值 +546 (来自 原始)
God Brutal of the Wild

This article is about Brutals, so it is probably full of **spoilers**:

* Monster Description
* Brutal behavior and stats
* Secret locations, loot, and more!

This article contains **spoilers**. Read at your own risk!

 **Experience Gain** | ?

# Description

You have come this far already. Do not falter now, hero of the Wild. Your destiny awaits you in the Brutal Catacombs, if you choose to embrace it.

# Location

He sleeps in the left crypt of the Catacombs. Once all wild Brutals are defeated, which can be verified by how many fires are lit around his crypt, the battle can be started by interacting with his resting place.

# Battle

A lot of HP. Most of his weaknesses and strengths cannot be confirmed as his size makes the feedback text unreadable.

# Rewards

In addition to the normal rewards of a Brutal fight (two item drops and a lot gold and experience), this statuesque God drops a Cape that increases Control Abilities, as well as critical chance and Focus Regeneration.

# Trivia

* This god's appearance, with unkempt black hair, a blood trail at the mouth and red-black clothing, is probably one of the most vampire-like looks there are in the whole game.
Brother of the Hooded Brotherhood (Quest)

The quest begins by talking to Shady Sam at the Lonely Mans Tavern, in the east. He wants you to kill a Brother of the Hooded Brotherhood who stole something from him.

## Walkthrough

- Talk to Shady Sam at the Lonely Mans Tavern, in the east.

- Head into the valley and spawn the Hooded Brother. Kill him.

- Return to Shady Sam to earn 150g and 350 exp.

## Quest Log

 2 | Return to Shady Sam at the Lonely Mans Tavern.
Easthaven

The town of **Easthaven** is located in the northeast of the Kingdom. It is a town of merchants with strong naval traditions.

## Background

**Easthaven** was founded at some unknown time in the past. The town was once a prosperous center of trade until the arrival of the Witchmaster and his Army. Now an aura of gloom and despair has consumed the city all the while fear has gripped the hearts of many. Beware of the winding alleys that span the town.

The town has several stores and places of interest. There are two Potion Makers, one named Elin in the south in the tent encampment and one named Anna-Lena in the northwest near the Docks. There are two Blacksmiths, one in the northwest near the exit to Troldeskoven and one in the southwest below the tent encampment. A healer named Dr. Frans can be found in the center of town below the town plaza, a Farseer named Bob-eer is in the south. A woman named Anna the Undoer, who offers to respec Abilities and Bloodline, was until recently found in the northeast near the Docks. *With the release of the 1.11.172 update, Anna was moved to Avan where* *she now offers the same service.*

There are multiple places worth mentioning such as the central plaza that has become a meeting place for a newly formed Cult, a sizeable market in the north part of town, a tavern east of the Farseer, tents are set up in an encampment in the south, a Church is in the east, the only Docks in the Kingdom, a Vampire Lair in the southeast, multiple Resistance Hideouts, a mysterious Alley, and a manor that has been taken over by the Witchmaster east of the town plaza.

## Quests

- Origins

- Master the Hunt - Part 3

- Missing Fishing Rod

- Healing the Oak

- Help the Potion Maker

- Unwanted Demon

- The Cult

- Tournament of Duels

- Kevin

- Cleanse the Crypts

- Crab Sticks

- Helping the Philosopher

## Characters

- Arvid Varanger

- Master Hunter Hakan

- Hedvig

- Margaret

- Holy Hans

- Antonia

- Farseer Bob-eer

- Blacksmiths

- Anna-Lena

- Elin

- Adam

- Bjorn

- David

- Dr Frans

- Eerikki

- Fila

- Gruntiar

- Gunn

- Huck

- Hoomen

- Jasmine

- Jocke

- John

- John

- Karin Karlsson

- Karl

- Kent

- Kill

- Korl

- Louise

- Ludvig

- Magnus

- Maja Minnus

- Mark

- Martina

- Mina

- Nicole

- Nils

- Nils

- Orjan

- Phil

- Philip

- Rudolf

- Sandy

- Sara

- Sunnis

- Tara

- Timoth

- Yngve

- Hunters

- Guards

- Farmers

- Drunks

- Scouts

- Spectators

- Dock Workers

- Market Visitors

- Cult People

- Vampire Hunter

- Unnamed Citizens
Blood Moon

Blood Moon is a recurring event that happens once every 2 weeks and lasts for 48 hours each time. Blood Moon gives all players the chance to earn extra bloodstones by defeating "blood moon victims" and offering their hearts to the Blood Moon.

## Basic Details

There are 3 things that must be done step-by-step in order to complete the event from beginning to end:

Once the event starts, you will need to awaken the Blood Moon by interacting with one of the blood symbols on the floor. These symbols can be found in 3 different locations per map. Open your map to see the closest to you.

Next, you will need to kill 3 of the many blood moon victims that will be scattered across both maps. You'll be able to find them by looking at your map and navigating to them. The strength of each victim is determined by rebirth, character level, and its in-map description of "EASY," "NORMAL," "HARD," or "VERY HARD."

Finally, after you kill your 3 victims, you will need to go to either the altar in the Mainland or the altar in Denumald (as shown in your maps) and offer the hearts to collect your reward. The amount of bloodstones you receive will depend on your rebirth and how tough your victims were. The higher difficulty victims will give you more bloodstones in the end than the easier ones. There is also a reward cap of 40 bloodstones per Blood Moon.

## Blood Moon Victims

The actual type of enemy that the victims are will vary. Victims with only melee attacks will likely be easier to kill. The strength and HP of each victim will depend on your player level, current rebirth, and victim difficulty (easy, normal, hard, or very hard). In the chart below, there are ranges due to the fact that players will be various different levels when confronting the victims. Higher level = stronger victim.

Credit for the information in this chart goes to ErikovG from the VFO Analysis discord server.

## Rewards

Credit for the information in this chart goes to Ghost (HaiTran) and ErikovG from the VFO Analysis discord server.
Gorneval's Favorite

This quest is initiated by speaking with Old Man Gorneval. He wants you to find his hidden stash of booze.

## Walkthrough

- Talk to Old Man Gorneval who's to the north of Vamp'Ire.

- Head down the road until you reach the south of the village.

- Head a little off the road and you should see the stash.

- Return back north up the road to Old Man Gorneval. 20g and 10 exp. is awarded for completing this quest.

- NOTE: This quest is **lost** if not completed before finishing The First Recruit.

## Quest Log

 2 | Return to Old Man Gorneval.

The quest can be found as **Gorneval** in quest log.
Buried Bones

The quests begins by talking to Holy Fredrich of the Sun in Avan. He wants to dig up the bones of the recently departed Abram and bring them to the church, claiming that Abram was a member of said church and belongs there. Good Luck (^\_^)

## Walkthrough

- Talk to Holy Fredrich at the church East of Avan.

- Talk to the Troubled Man, East of the Blacksmith.

- Head to the western part of Avan, just South of the tents, and talk to the Sad Huntress

- Head to the northwest part of Avan to the market. Talk to the Talkative Man. He is located in the northern area of the market.

- Head back to Holy Fredrich to find out the location of Abram's body and receive 40 exp.

- Head down the road between Avan and Vamp'Ire, past Petyr the Eye-less and Marid until you reach Green-wood Cemetery.

- Interact with Abram's tomb and be prepared for a fight!

- The Spirit of Abram is slightly stronger then a Stalker Beast. Banish his soul to collect his remains.

- Return the bones to his Sister for 150g 300 exp or bring them to Holy Fredrich for 150g and 110 exp.

## Quest Log

- Talk to Abrams best friend.
 4 | Return Abrams bones to the priest in Avan.

## Side Notes

If you choose against bringing Abram's remains to Fredich during the final part of the quest, from that point on his dialogue will reflect his grudge towards you. Furthermore, the price of his healing service will triple - staying at 15g for the rest of the Rebirth.
Dungeons

## About

Dungeons is a new feature added with the 1.6 game update.

There are 12 dungeons which can be completed multiple times and The Endless Dungeon which is infinite. They can be accessed through the Marid's stone, but before that each one must be visited by running to the entrance.

Entering any of the dungeons requires a fee paid in Bloodstones.

Dungeons are the only place where set items can be earned. Any chest within the dungeon has a small chance to drop one of the set items whether it be a cave (Dungeon encounters) or the chest after the Dungeon Guardian.

Drops are the same for all creatures which is completely random. There is a chest at the very end that has random rewards from Equipment, Bloodstones, Shards and Legendary Skill points. Even if defeated during the dungeon you will still be rewarded based on how far you made it.

Legendary Bloodline points can be earned in every dungeon, except The Endless Dungeon.

Each dungeon has a fixed number (excluding the endless dungeon) of the floors. The deeper you go, the stronger the enemies become. It culminates in a final fight with a Dungeon Guardian (a Guardian every 10 floors for Endless).

Dungeons can be classified by difficulty. Lower bloodstone cost dungeons are easier to complete. For Entry: some of the dungeons have minimum rebirth requirements and some are available only during the Bloodmoon event. Mainland dungeons have no minimum rebirth requirements.

## Dungeons list

* The Endless Dungeon has no rebirth requirements, entry costs 15 bloodstones upon each entry.

The map above shows the location of the entrances to the dungeons and their entrance fees.
Delphi

The village of **Delphi** is located in the southeast of the Kingdom. A simple and remote farming village with a fickle people.

## Background

**Delphi** was founded at an unknown point in the past. It is a simple farming village that is warded to have constant rain but there is not much of note outside of this fact.

## Characters

- Charles Mackie

- Sad Person

- Farmers
Boots

**Boots** are a category of armor pieces in Vampire's Fall: Origins. There are many that can be obtained for use in battle and they have one slot on the feet. This includes items that are not strictly speaking Boots such as the Torn Shoes.

# Common

## Torn Shoes

 Armor | 2

## Ragged Boots

 Bonus | Gold Drop +11%

## Simple Leather Boots

 Bonus | Blunt Resistance +5

## Flexible Boots

 Bonus | Magic Resistance +10Beast Hunter +12% XP

## Boots of Focus

 Bonus | Piercing Resistance +15Max Focus +30 FP

## Heavy Cursed Boots

 Bonus | Slashing Resistance +10Piercing Resistance +20

# Rare

## Sava's Boots

 Bonus | Dodge +1%

## Hunter's Boots

 Bonus | Dodge +2%

## Warrior Chain Boots

 Bonus | Fire Resistance +10Max Focus 16 FP

## Steel Boots of Luck

 Bonus | Item Drop +11%

## Light Lightning Boots

 Bonus | Lightning Resistance +40Dodge +6%

# Unique

## Heavy Metal Boots

If you have a screenshot of these boots or know what they look like, contact VFO Wiki mods on discord VFO Wiki server (external link)

 Bonus | Slashing Resistance +7Beast Hunter +8% XPFocus Regen +2 FP

## Folded Boots

 Bonus | Slashing Resistance +15Piercing Resistance +15Focus Regen +4 FPBeast Hunter +11% XP

## Fire-resistant Boots

 Bonus | Piercing Resistance +15Fire Resistance +45Dodge +6%Humanoid Hunter +16% XP

## Holy Warrior Boots

 Bonus | Dark Resistance +60Dodge +8%Focus Regen +8 FPSpectral Hunter +21% XP

# Legendary

## Geruds Boots

 Bonus | Piercing Resistance +8Dodge +2%Item Drop +8%Focus Regen +2 FP

## Scoundrels Boots

 Bonus | Blunt Resistance +20Piercing Resistance +15Max Focus +26 FPFocus Regen +4 FPDodge +4%

## Captains Boots

 Bonus | Slashing Resistance +18Piercing Resistance +22Beast Hunter +17% XPGold Drop +23%Humanoid Hunter +17% XP

# Mythic

## Etheral Boots

 Bonus | Slashing Resistance +25Blunt Resistance +20Piercing Resistance +25Dodge + 9%Focus Regen +8 FPHumanoid Hunter +22% XPMax Focus +50 FP
Bandit

**Bandit** refers to any NPC with the generic name **Bandit** or some variance of it. For the type of Enemy, see Monster\_Groups#Humanoid

## Bandit (Valley)

This **Bandit** is located at the valley entrance near the Lonely Man Tavern.

## Bandit (Hayville)

This **Bandit** is located at the bridge leading out of Nyssa's Lake to Easthaven.

## Bandit (Angel Falls)

This **Bandit** is located at the bridge leading away from the Angel Falls Cemetery to Easthaven.

## Lakefield Bandits

These **Bandits** are located at just north of Lakefield Outpost during The Hunt For Sava. One of them is a snarky man.
Dead Soldier

**Dead Soldiers** are the corpses of dead characters that can be interacted with in the North Kaarja Battlegrounds. They are the sons of Arja Jonsdottir.

## Dead Soldier (Northeast)

This **Dead Soldier** is located in the northeast portion of the North Kaarja Battlegrounds, left of the fire.

### Interaction Text

- There is a medallion around the dead soldiers neck.

## Dead Soldier (Southeast)

This **Dead Soldier** is located in the southeast portion of the North Kaarja Battlegrounds, right of the wagon.

### Interaction Text

- There is a medallion around the dead soldiers neck.

## Dead Soldier (Southwest)

This **Dead Soldier** is located in the southwest portion of the North Kaarja Battlegrounds, right of the wagon.

### Interaction Text

- There is a medallion around the dead soldiers neck.

## Dead Soldier (Northwest)

This **Dead Soldier** is located in the northwest portion of the North Kaarja Battlegrounds, north of the wagon.

### Interaction Text

- There is a medallion around the dead soldiers neck.
Drunk

**Drunk** refers to any NPC with the generic name Drunk or some variation of it in the game. NPC's with names do not count, such as Drunk Igor.

## Drunk (Avan Tavern North)

This **Drunk** is a man in Avan, located at the tavern, standing in the northern portion. He tells about how he had a beer with Ketevan and talked about her method to finding the Mother of Wolves.

## Drunk (Avan Tavern West)

This **Drunk** is a man in Avan, located at the tavern, standing in the western portion. He's a happy drunk!

## Drunk (Avan Tavern East)

This **Drunk** is a man in Avan, located at the tavern, standing in the eastern portion. He tells you about a monster in a cave south of Kamengrad. Presumably, he's talking about the Grim Beast. Also, he doesn't like your shirt.

## Drunk (Kamengrad Left)

This **Drunk** is a woman in Kamengrad, located at the tavern in the west, standing on the left. She mentions seeing someone resembling Vaso's son Nicholas. However he looked rather sickly.

## Drunk (Kamengrad Right)

This **Drunk** is a man in Kamengrad, located at the tavern in the west, standing on the right. He mentions Master Hunter Lav's hatred of Xaphxan.

## Drunk Fighter (Left)

This **Drunk Fighter** is a woman in Kamengrad, located at the tavern in the west, standing on the left. She mentions that Brutals are not something you want to face in combat.

## Drunk Fighter (Right)

This **Drunk Fighter** is a man in Kamengrad, located at the tavern in the west, standing on the right. He believes you are fated to die if you fight a Brutal.

## Drunk (Twin Boulder Tavern)

This **Drunk** is a man at the Twin Boulders Tavern. He talks about seeing a strange pillar in the Dreary Mire. This is referencing the local Brutal Lernaean.

## Drunk (Cahl's Creek Tavern North)

This **Drunk** is a man at the Cahl's Creek Tavern. He's very drunk.

## Drunk (Cahl's Creek Tavern East)

This **Drunk** is a woman at the Cahl's Creek Tavern. She needs some coin for a beer.

## Drunk (Easthaven North)

This **Drunk** is a 39 year old man in Easthaven, located at the tavern in the southeast. He is the northern most drunk and is approaching 40 years old. His wife was making preparations for it though he thought she was cheating instead. He found out the truth through the strange looking investigator Eerikki.

## Drunk (Easthaven South)

This **Drunk** is a man in Easthaven, located at the tavern in the southeast. He is the southern most drunk. He just witnessed the Brutal, Servant of Styx.

## Drunk (Easthaven West)

This **Drunk** is a woman in Easthaven, located at the tavern in the southeast. She is the western most drunk. She metions the Kamengrad Council being killed by what is believed to be a Vampire.
Brother of the Hooded Brotherhood (Monster)

**This article is a stub.** *It could probably be helpful one day, but right now it is incomplete, lacks structure and/or verified content.You can help us by contributing!*

This is a Monster article. There are probably spoilers about :

* Side quest solutions
* Monster stats and drops
* Battle strategy

This article contains **spoilers**. Read at your own risk!

 **Experience Gain** | ?

# Description

Write a description here. Not to be confused with other hooded mobs like Hooded Figure, Hooded Brother and Hooded Fighter.

# Location

These monsters can be found in the HQ camp in the last Avan Chapter, and in a side Quest in Denumald, which can be initiated by talking to a woman in the Falu Mining Site

# Stats

Describe the monster's actions here.

Resistances
Death's Advocate

This article is about Brutals, so it is probably full of **spoilers**:

* Monster Description
* Brutal behavior and stats
* Secret locations, loot, and more!

This article contains **spoilers**. Read at your own risk!

 **Experience Gain** | 3,576

# Description

Once a brilliant jurist of Easthaven, today there remains only fearful rumors and an abandoned house. Hidden in a grotto just outside town, the Advocate profits off the deal he made with Death; sacrificing a soul every year to prolong his unnatural life. Not unlike a vampire in his immortal and parasitic way, but far beyond what the Witchmaster and his experiments have ever accomplished - the Advocate walks on the brink of eternity and is sustained by the death of others : Praise the moon, or he will bring you to his next offering...

# Battle

Write about strategy here. He uses Piercing, Slashing, Lighting and Max HP -200 Debuff.

# Rewards

In addition to the standard rewards of any Brutal fight (two items and a lot of gold and experience), this foe yields a rare Cape that improves Control Abilites and increases chances of critical.
Axes

**Axes** are a category of weapons in Vampire's Fall: Origins. There are many that can be obtained for use in battle and they are primarily slashing weapons. The weapon specific stat is Critical chance.

# Common

## Rusty Axe

 Bonus | Crit. Chance +2%

## Single-bladed Rusty Axe

 Bonus | Crit. Chance +2%

## Double-Bladed Rusty Axe

 Bonus | Crit. Chance +3%

## Crude Axe

 Bonus | Crit. Chance +3%

## Lum Axe

 Bonus | Crit Chance +4%

## Raw Throwing Axe

 Bonus | Crit Chance +5%

# Rare

## Willow Axe

 Bonus | Crit. Chance +2%Crit. Dmg +15%

## Holistic Axe

 Bonus | Beast Hunter +9% XP Crit Chance +3%

## War-torn Axe

 Bonus | Crit Chance +3%Humanoid Hunter +11% XP

## Spherical Throwing Axe

 Bonus | Crit Chance +4%Spectral Hunter +13% XP

## Nermins Axe

 Bonus | Crit Chance +4%Slashing Dmg +30%

## Chopper

 Bonus | Crit Chance: +5%Crit Dmg +43%

# Unique

## Adamantium Axe

 Bonus | Crit. Chance +3%Crit. Dmg +18%Slashing Dmg +16%

## Axe of Mastery

 Bonus | Crit chance +3%Humanoid Hunter +11% XPMax Focus +20 FP

## Bloodied Greataxe

 Bonus | Beast Hunter +15% XPCrit Chance +4%Crit Dmg +34%

## Druids Axe

 Bonus | Crit chance +5%Piercing Dmg +38%Slashing Dmg +38%

# Legendary

## Forens Axe

 Bonus | Crit. Chance +3%Beast Hunter +8% XPSpectral Hunter +8% XPCrit. Dmg +18%

## Restless Axe

 Bonus | Blunt Dmg +21%Crit Chance +3%Crit Dmg +24%Slashing Dmg +21%

## Monarchs Axe

 Bonus | Crit Chance +5%Crit Dmg +37%Max Focus +36 FPSlashing Dmg +32%

## Reanimated Axe

 Bonus | Crit Chance +6%Crit Dmg +48%Max Focus +50 FPSlashing Dmg +40%

## Soulless Axe

 Bonus | Beast Hunter +23% XPCrit Chance +6%Crit Dmg +51%Slashing Dmg +43%

# Mythic

## Nuum

 Bonus | Beast Hunter +22% XPCrit Chance +6%Crit Dmg +50%Max Focus +52 FPSlashing Dmg +42%

## Bloodmoon Axe

 Bonus | Crit Chance +6%Crit Dmg +58%Humanoid Hunter +26% XPMax Focus +62 FPSlashing Dmg +48%

## Pardoners Axe

 Bonus | Crit Chance +6%Crit Dmg +58%Max Focus +62 FPSlashing Dmg +48%Spectral Hunter +26% XP
Farseer mountains

The Farseer mountains are in the northwest corner of the second map, which you can reach after killing The Witchmaster.

Mission The Hunt For Sava: After meeting with The Translator in the Farseer Village, you must check the Mountain Stone for a stone that matches the language on Sava's door in Ironhold (see map)

There are also several Side Quests here, including two centering on the Copper The Portal Maker in the far NW corner and the conclusion of the Missing Fire Watcher
Beating Farmers

The quest begins by talking to Chris the Farmer on the road east of Paddock Village Ruins. He is next to the southern house and wants you to beat up his jerk neighbor Mark the Farmer.

## Walkthrough

- Talk to Chris the Farmer on the road east of Paddock Village Ruins next to the southern house.

- Head north and talk to Mark the Farmer.

- Either beat Mark the Farmer for 100 g and 125 exp or go back and beat Chris the Farmer for 110 g and 125 exp.

## Quest Log

 2 | - Beat Mark the Farmer
-- OR --
- Beat Chris the Farmer
Control

### Special Note:

Some special equipment has the capacity to increase Control Abilites above the maximum of 15.

## Backstab

Strike enemy from behind. Each strike has a 52% chance to trigger a new strike, up to a maximum of 5 strikes. Unlocks at Level 2. The first strike cannot be dodged. Increase per point:

## Bat Swarm

Summon a bat swarm for 48 damage over 5 turns. Damage also increased by every odd level. Unlocks at Level 5. Damage increase per point:

1. 6 Damage
2. 8 Damage
3. 7 Damage
4. 7 Damage
5. 7 Damage
6. 7 Damage
7. 8 Damage
8. 8 Damage
9. 8 Damage
10. 8 Damage
11. 8 Damage
12. 8 Damage
13. 9 Damage
14. 9 Damage
15. 9 Damage

## Conjure

Cast an Elemental Orb for 32 damage. Damage also increased by every even level. Unlocks at Level 12. Damage increase per point:

1. 2 Damage
2. 4 Damage
3. 3 Damage
4. 4 Damage
5. 3 Damage
6. 4 Damage
7. 3 Damage
8. 4 Damage
9. 4 Damage
10. 3 Damage
11. 5 Damage
12. 3 Damage
13. 5 Damage
14. 4 Damage
15. 5 Damage

## Petrify

Reduce enemy dodge chance by 35% for 3 turns. 5% increase per point until 80% which changes to 1% per point then 1% per 2 points. Unlocks at Level 25. Increase per point:

1. 0%
2. 5%
3. 5%
4. 5%
5. 5%
6. 5%
7. 5%
8. 5%
9. 5%
10. 5%
11. 1%
12. 0.5%
13. 0.5%
14. 0.5%
15. 0.5%
Brother of the Hooded Brotherhood (Character)

The **Brother of the Hooded Brotherhood** is a generic name for the three men at the Hooded Brotherhood Headquarters. They all belong to the organization of the same name. and are located in the forest northwest of Avan until they are slain.

## Trivia

Their name is a play on words with brother and hood. In battle they can sometimes be called "Hooded Brother of the Hooded Brotherhood" Having the longest name in the game by far.
Blue Rat

Redirect to:

* The Blue Rat

 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Blue Rat** refers to multiple articles. Were you looking for...

* Giant Blue Rat - The Beast Monster
* The Blue Rat - The Side Quest
Donation benefits

Players can support the game and the developers by donating.
Going to Settings and click "Support VF" you will see window where you can donate to VFO team.

By supporting VFO players get small benefits as part of the developers gratitude.

* Removed ads for:
	+ instant Farseer barrels (respawns every day at Farseer in any city)
		- 2 Potion Effects (Dragonlings encounter, Brutal encounter, or increase in XP)
		- 3 Currency
	+ instant gold x3
	+ instant XP x3
	+ free wooden box that contain two common items
* Vampire's Lair (20 storage slots)
* Unique badge displayed next to your name in chat

The benefits apply to all 4 characters in the account.