Jill (Super Smash Bros. Infinite)

*This article is about Jill's appearance in Super Smash Bros. Infinite. For other uses, see Jill Valentine*

## Voice Talent

### Japanese Voice

Atsuko Yuya

**Jill** is an upcoming newcomer from the series *Resident Evil*. She is the fourth Capcom character to be included in *Super Smash Bros*. She previously appeared in a Resident Evil Spirit Theme event in *Super Smash Bros. Ultimate*. She was revealed alongside Leon Kennedy at the Game Show Awards 20XX.

Nicole Tompkins, who was provider of voice to Jill in *Resident Evil 3 Remake*, reprises her role as voice provider in international versions of *Infinite*, while Atsuko Yuya reprises her role in Japanese versions of the game.

## Attributes

Jill is a tanky fighter who relies on brute force and suppression to wear down and defeat her opponents, just liker her home series. Despite her mediocre weight, she can absorb damage reasonably well and has excellent knockback resistance stats. She can take a lot of hits and keep on fighting relative to her stats. Her weapons of choice pack a punch making her a character that hits often and hits hard. Much like in *Resident Evil*, she utilizes various weaponry and items in combat which can be accessed via her Specials. This includes pulling out her trusty Handgun to using her Survival Inventory. Resource management is extremely important for the character and learning how to use these items without depriving yourself an escape plan is a sure way to lose a stock. Jill does great against defensive characters as her attacks focus on dealing a lot of damage and penetrating those defenses. In addition, her attacks deal quite a lot of damage over a widespread area thus making larger characters excellent targets.

She isn't without weaknesses because, despite her excellent knockback resistance, she has very poor air speed and has trouble getting herself out of a launched trajectory compared to other fighters. Once she has been damaged enough, a well-placed Smash Attack will usually end her stock. Getting into this situation isn7t partly difficult as Jill's main damage dealers lie with her Specials while her neutrals may deal decent amount of damage; its no where near the strength they need to be to close out stocks. That's where another glaring weaknesses are the killing potential of her moves. She has a few excellent kill moves and a few subpar moves. This makes players having to switch between her damage-racking moves followed by her killing moves.

## Gimmick: Survival Inventory

Jill can open an inventory filled with consumables that are available once a stock, heavily mimicking the survival side of her own genre, being survival-horror. Once one of these items have been used, they leave an empty spot, not replenishing till your next stock. So you better make those items count during that stock and survive with only these 6. I will explain what these items specifically do in my explanation of her Down Special. But the items are: Handgun Ammunition, Grenade Shells, Acid Shells, Incendiary Shells, Green Herb and Red Herb. These items will stay consistent between stock and the amount of ammo always stays the same.

Important to note for QOL-reasons, players will able to go from the first row to the third one by merely inputting up, same applies to the first and second column by inputting left, vice-versa too of course. Though for the sake of the move still being inherently risky, you'll not be able to move diagonally within the Inventory. Only vertically and horizontally.

## Moveset

### Taunts

* **Up Taunt:** Jill radioes for help by holding a communicator and says "Anyone there?"
* **Down Taunt:** Jill kneels down and looks to the right and then to the left cautiously.
* **Right Taunt:** Jill raises her pistol with both hands close to her face.
* **Left Taunt:** Jill adjuts her beret and says "Enemy is still on the loose..."

### On-Screen Appearance

* Falls from the top while landing and performing a roll as debris rains down.

### Idle Poses

* Jill stops moving and rests her head on her hand and goes into a thinking position, with her eyes looking up as she's thinking of a plan on how she'll be surviving the on-going battle. A reference to her Idle animation in Resident Evil.
* Jill suddenly stops moving and slowly looks behind herself with a little visible sweat drop on her face. Hey, who knows, there just might be a zombie behind you right now!

### Victory Poses

* Jill sets off a flare for a rescue helicopter and signals for help.

## Classic Mode: My Last Escape

Fights characters on a 2:00 time limit, referencing the series’ staple escape sequences

## Palette Swaps

660px colorswap linking to alternate costume page