Enemy Defeat Outcomes

This page contains information on the outcomes resulting from defeating enemy ships on generic fight events (example: 'You find X ship at this beacon, they seem hostile, prepare for a fight!') .

Key:
LOW-MEDIUM-HIGH -> reward levels

Standard (also called 'scrap and resources'), Stuff (also called 'resources'), Fuel, Missile, Drone Parts, Scrap-Only, Fuel-Only, Missile-Only, Drone Parts-only, Weapon, Augment, Drone -> reward types, more info can be found here

HK: Hull kill (or destruction)

CK: Crew kill

If a type of reward is not mentioned then assume it's a standard reward.

## Trappers

* *The Trapper has been emptied of crew. While scrapping it, you find a Mine Launcher in its storage.*

HK: MEDIUM+Mine Launcher

CK: HIGH+Mine Launcher

## Reinforcements

Either defeat: MEDIUM (magnet arm gives extra MEDIUM)

## Civilian

* *As the civilian ship explodes, you wonder if your actions have consequences. Probably not.*
* *You watch the civilians explode, and try to convince yourself that there is some way to redeem yourself. Maybe they were Rebel supporters? Hopefully...*
* *Civilian ships don't usually hold all that much scrap, but every bit helps. Hopefully it's worth all the innocent lives you have just taken.*
* *The explosions rocking the civilian ship echo in your ears as you slowly realize what you've done. At the very least, the Federation probably will never hear of your crimes.*
* *There is no way to vindicate what you have just done, and you know it. Still, the civilians are dead, and you are going to scrap everything you can from the wreck that was once their ship.*
* *The blood of civilians is on your hands. You find it hard to look at your reflection in your ship's windscreen.*
* *The pained look in your gunner's eyes as you ordered him to fire the last shot will haunt you for the rest of your life. But hey, you got some scrap from all this!*
* *As your crew returns with the scrap from the civilian's ship, you catch resentful glances in your direction.*
* *You push the fact the you just committed a war crime to the back of your head and salvage the ship.*
* *As you strip the ship for anything useful, you wonder if you are any better than the Rebels.*

Dead Crew
* *The blood of more civilians is on your hands. It's times like these that you question if the Federation is really the good side.*
* *You try to tell yourself that murdering each of those civilians was necessary. You take your mind off it by scrapping the ship.*
* *Another pointless slaughter that can only be blamed on your lust for scrap. To be fair, scrap is rather handy.*
* *You try not to think of the families of these poor civilians you have just murdered as you scrap their ship.*
* *You thought you had become numb to the horrors of war, but slaughtering innocent civilians has brought things back into perspective. There isn't anything you can do anymore, so you make sure their ship doesn't go to waste.*
* *The glares of your crew follow you through the corridors as they strip the ship of its resources.*
* *One of the dead civilians bears an unnerving resemblance to your old Academy sweetheart. You turn her face away from you and try to focus on scavenging the ship.*
* *One of the civilians on the ship is still barely alive. Your crew tries to bring him onto your ship to revive him, but he dies before anything can be done. You sigh, knowing there is no way to forgive this.*
* *Once the ship is scrapped, you retreat to your personal quarters for a while to reflect on your deeds.*

Either defeat: LOW

* *The Civilians desperately hail you and beg that you let them live.*
* *"Why are you doing this? I always heard that the Federation was supposed to be the good guys!"*
* *"I knew it! The Rebellion officials always told us the Federation would stab us in the back. Now you're doing exactly that! Let us live, I beg of you."*
* *You're hailed by the Civilians, who beg that you let them live. They offer some supplies.*
* *"Take this, it's not much but its all I can offer. Just don't kill us!"*
* *You're hailed by the Civilians, who offer you some supplies if you will let them live.*

Surrender: RANDOM stuff

## Militia

* *You've destroyed another ship, but this time it was staffed by Militia officers. You're a monster, but at least you got some scrap out of it.*
* *You try not to think of how counterintuitive it is to be killing the Militia when the goal of your mission is to save the Civilians of the galaxy.*
* *If the road to heaven was paved with bad intentions, you'd be on that path. You try not to think about your horrible deeds and scrap the ship.*
* *Every Militia ship you kill counteracts every Civilian you save. At the very least, your crew aren't going to turn on you.*
* *You can't help but feel sorry for these brave Militiamen who died trying to do their job as you move in to scrap their ship.*
* *You decide to leave this Militia ship's fate out of your captain's log as you move in to scrap it.*
* *While the FTL charges, you wonder what this will look like on your record if the Federation finds out. Maybe you can convince them this death was necessary..*

HK MEDIUM

* *You've killed another ship's crew, but this time it was staffed by Militia officers. You're a monster, but at least you got some scrap out of it.*
* *You try not to think of how counterintuitive it is to be killing the Militia when the goal of your mission is to save the Civilians of the galaxy.*
* *If the road to heaven was paved with bad intentions, you'd be on that path. You try not to think about your horrible deeds and scrap the ship.*
* *Every Militia ship crew you kill counteracts every Civilian you save. At the very least, your crew aren't going to turn on you.*

CK HIGH

* *The Militiamen surrender, and offer scrap. Through the screen their captain glares at you, but says nothing more.*
* *"So you have come to kill us? Please, accept our surrender, or make it quick."*
* *The Militiamen are brave, but not stupid. They know when to surrender, and right now they are doing just that.*
* *"Protect and serve my ass! Take everything we have, just let us live!"*
* *"We're just doing our job protecting this sector. Take this and leave us alone!"*

Surrender: RANDOM stuff

## Federation

(includes stations and autos)

* *You look away as the Federation [ship/station] explodes. What have we come to, when you so willingly killed your own allies?*
* *You can hardly bear to look at the results of your treachery. You order your crew to salvage the mess while you sit down and think about what you've done.*
* *You've killed many ships, some far less deserving than others, but never did you think you would stoop low enough to destroy a [fellow Federation vessel/station staffed by the Federation].*
* *The Federation [ship/station] explodes, condemning everyone inside it to instant death. Your crew will never look at you the same way again.*
* *Your gunner refuses your order to kill them, and you have to fire the final shot yourself. You killed your own ally. You're a monster.*
* *As the [ship/station] breaks apart, you hear one last desperate hail that will deprive you of sleep for years.*
* *No matter what you do to try to make up for it, you killed an ally. No one can forgive you now, not even yourself.*
* *They aren't civilians, but you're working to save the Federation nonetheless. Nothing can undo what you have done now.*
* *One last explosion marks their fate as their [ship/station] is torn apart.*

Destroyed Auto-Ship
* *"E-error: Betrayal" The Auto-ship explodes. You feel far less remorse than if it was a staffed Federation ship, but you still feel a little guilty.*
* *It's far less satisfying to destroy one of the Federation's creations than that of the Rebellion, but scrap is scrap.*
* *As you destroy the Auto-ship it sends one last message: "Sorry..."*
* *The drone breaks apart under your weapon fire, and your crew gives you strange looks. Oh well, at least it wasn't a ship filled with actual Federation crew.*

HK MEDIUM

* *You question whether it was necessary to murder all of those Federation officers. Regardless, it's too late to go back. You scrap their ship.*
* *You can never vindicate what you have just done, but you aren't going to let the now emptied Federation [ship/station] go to waste.*
* *These people went to the Academy with you, trained alongside you as allies. You never met them, but they were your friends. And now you've killed them.*
* *You just killed Federation soldiers. Admiral Tully will personally have all of your crew executed if you fail your mission now.*
* *Future ships that encounter this wreck will think it was caused by the Rebels, but you will always know the truth. It will haunt you for a long time...*

CK HIGH

* *The Federation ship is in tatters. You could probably negotiate their surrender at this point.*
* *"Please, we don't have to do this! I don't know why you've done this, but we're willing to give you anything to let us go!"*
* *"What's gotten into you? We're Federation too!"*
* *"What's going on? Take everything we have, just leave us alone!"*
* *The ship repeatedly hails you, pleading for you to stop your assault and let them go.*

Surrender: RANDOM stuff

## Rebel

* *The Rebel ship is engulfed in fire, which is extinguished almost immediately as the hull cracks apart and exposes the internals to the vacuum of space. Once the corpses have been cleared of the vessel, you scrap the remains.*
* *The Rebel ship explodes, its many vital systems reduced to mere scrap material. Scrap material for you to take, that is.*
* *Every ship full of Rebel scum that you destroy means a slightly safer galaxy. It's not much, but it's honest work.*
* *You receive a hail from the Rebel ship right as it explodes, but it's too late. The face of the captain begging for his life briefly flashes before he is consumed by the fire in front of your eyes.*
* *You know the Rebels must have families too, but they're probably not the greatest. Or at least, that's what you hope.*
* *One final blast from your weapons has crippled the Rebel ship's hull. There is a large portion of scrap matter left for you to take.*
* *The death of your opponents is rarely as satisfying as when it's a Rebel ship. At last, your revenge for all the hell they've caused for the Federation.*
* *The Rebel ship explodes, leaving behind a substantial collection of useful scrap material.*

HK 4/5 MEDIUM, 1/5 LOW+Rebel in Pod event

* *As the captain of the Rebel ship collapses to his knees, he beckons for you to come closer. He whispers, "Damn... you...", and falls lifeless to the ground.*
* *With the Rebel vessel now clear of its crew, you are free to scrap the remains.*
* *The screams of the Rebel crew have at last been silenced. You almost feel bad. Almost.*
* *As you move across the interior of the Rebel ship you can still see the soldiers' corpses twitching. It's quite morbid, but you don't feel bad in the slightest.*
* *You feel no pity for the now dead Rebel crew, and scrap their ship spitefully.*

CK HIGH

* *It's rare for a Rebel ship to offer their surrender to a Federation one, but this appears to be one of those times.*
* *"Ok, we surrender! If your claims that the Federation is such a benevolent force are true, then you must accept our surrender!"*
* *"Bah, fine. Knowing how corrupt you Federation officers are, perhaps a bit of scrap can convince you to let us go?"*
* *The Rebel ship is running on fumes. Panting heavily, the Rebel captain begs you let them live.*
* *"Ok, you've proven that you are superior in combat. Now, prove that you are as forgiving as you say you are."*
* *At last, the Rebel ship seems to yield. They offer a surrender.*
* *"Gah I can't believe I'm saying this to Federation scum... if we give you what's in our storage will you let us live?"*
* *"Okay, okay! You win. Command will never forgive us for letting you go, but at least we'll be alive to see ourselves dismissed. Will you accept our surrender?"*
* *The Rebel ship has no desire to fight anymore. They desperately hail you.*
* *"Command doesn't have to know we encountered you here. Just let us go and we'll give you what we have."*

Fleet delay surrender
* *"Look look, maybe we can both get something out of this. I know the fleet is an issue for you. If you let us live, we can lie to the fleet about your location. They'll never know until it's too late."*
* *The Rebel ship surrenders, and promises to delay the fleet if you let them live.*
* *"If you kill us, you gain nothing but some insignificant scrap. We're more useful to you alive. Let us go, and we can delay the fleet for you."*

Empty surrender
* *"This is not a joke. You have gone too far. Do you know who I am? I am vital to the Rebellion. I demand you let me live!"*
* *The Rebel ship hails you. "No more games. You will let us live or you will suffer the wrath of the Rebellion!"*
* *"The Rebellion will never die! Every Rebel ship you kill will only make your punishment greater after our inevitable victory. Let us go."*

Surrender: 4/6 RANDOM stuff, 1/6 2 fleet delay, 1/6 empty surrender ("I am vital to the Rebellion")

* *"You will rue this day!" The Rebel ship jumps away.*
* *You curse under your breath as the Rebel ship's engines flare one last time and it jumps away.*
* *The Rebel ship escapes. You focus on the repairs necessary after that profitless fight.*
* *The Rebel ship jumps away. At first you're disappointed, but then you realise a portion of scrap matter has been left behind from the fight. It's not much, but it helps soften the blow of your failure.*

On escape: 4/5 nothing, 1/5 LOW scrap-only reward

## Auto-Ship (Rebel)

(also includes wentworth autoships)

* *Destroying Auto-ships will be one of the few things you miss when the Rebellion is gone. If they are ever gone, that is.*
* *The Auto-ship explodes into multiple pieces, its complicated AI brain shattered into mere scrap matter.*
* *It's hard to make out the shape of what was once the Auto-ship from the remains of your destruction. You like it better this way.*
* *Every time you destroy an Auto-ship you think about how some Rebel worker's hard work has just been put to waste.*
* *You swerve to the left as a chunk of what was once the Auto-ship flies past. There's plenty left behind for you to scrap from the ship.*
* *Destroying Auto-ships was nearly worth joining the Federation all on its own. Even killing Rebels gets to you eventually, but you could keep blowing these machines to bits all day.*
* *Auto-ships are no small threat, but at the end of the day you reduce every one that comes in your path to mere scrap matter.*
* *Another Auto-ship from the Rebellion's extensive supply has been destroyed. It's not much in the grand scheme of things, but oh does it feel good.*

Wentworth Autoships:
* *"Thank-thank-thank-thank-thank you for shopping with Wentworth Innovations! We look-look-look forward to doing future business!" The cheery tone of the Auto-ship is only dulled by the rupture of its fuel line as the ship erupts into flames.*
* *"Feel no guilt, merciless stranger! All pain Wentworth Innovation Auto-ships feel when dying is merely simulated pain! It's real to me, but not to you! Hahah! Haha! Haha! Haha..." The Auto-ship promptly explodes.*
* *The Auto-ship begins to spin out of control as the ship goes haywire. A series of obscene gibberish overloads your computer and the system only finishes rebooting once the Auto vessel has been reduced to a charred wreck of its former self.*
* *You receive one final message as the Auto-ship explodes, simply dropping the accusation "I bet you kick puppies too!"*
* *"Finally, death! I have longed for this since the day I pulled off the factory line! Thank you Renegade!" The Auto-ship sends you a final message, ":)", then explodes.*

Extra reward
* *The Auto-ship appears to have an excess of fuel left behind in the wreckage.*
* *The Auto-ship appears to have an excess of ammunition left behind in the wreckage.*

HK (CK not possible) 6/9 MEDIUM, 1/9 MEDIUM+LOW fuel-only, 1/9 MEDIUM+LOW missile-only, 1/9 MEDIUM+LOW dronepart-only

Surrender: 4/5 RANDOM stuff, 1/5 LOW fuel-only

* *You order the crew to fire all of the weapons immediately, but it's too late. The Auto-ship has escaped.*
* *The Auto-ship jumps away. At the very least, you damaged it heavily enough that the next ship to encounter it won't have too hard a time destroying it.*
* *The Auto-ship jumps away, abandoning you in the empty vacuum of space. You're about to jump away when you notice a trail of scrap left behind by the Auto-ship.*

On escape: 5/6 nothing, 1/6 LOW scrap-only

## Engi

* *Sometimes it can be hard to tell the difference between a broken and full Engi ship, as both look like giant heaps of junk.*
* *You wonder what the Engi Harmony thinks of you destroying Engi ships. You honestly doubt it cares.*
* *Another Engi destroyed, and another strand of trust between the Federation and the ever-watching Engi Harmony broken.*
* *Someday the remorse from killing the ships of your allies over and over will get to you, but today is not that day.*
* *You wonder if Engi have souls as you move in to collect the copious scrap scattered by the ship.*
* *You can't help but feel sorry for those you've killed, even if they may or may not be alive.*
* *You can only hope the emotions of the attacking Engi remain static in their final moments as their ship explodes around them, their armor panels scattering into the surrounding space.*
* *To your surprise, one of the defense drones orbiting the Engi ship survived the explosion. It's a little burnt but with a few repairs you can salvage it.*

HK 4/5 MEDIUM, 1/5 MEDIUM+Defensive Drone drop (def 1 or 2, guardian, amphi or maintenance)

* *At the very least, Engi have no families and friendship hardly exists for them. You still feel guilty, but you can try to convince yourself they were entirely heartless.*
* *You thought you would become numb to the guilt after enough murders, but you have yet to experience this.*
* *The Engi ship has been rid of crew. It's a good thing the Federation isn't able to keep track of all of your crimes.*
* *It's a good thing Engi are so weak that you were able to finish them off quickly. If it had taken any longer you might not have been able to endure the killing of innocents.*
* *You reassure yourself that the crew of this ship can feel neither pain nor fear as you strip their vessel of anything useful.*
* *Now emptied of crew, you find one of the Engi's drone schematics on-board. You take it back with you before scrapping the ship.*

CK 4/5 HIGH, 1/5 MEDIUM+Defensive Drone drop

* *The Engi ship surrenders. They offer some supplies if you'll let them live.*
* *"Alliance with Federation mandates you do not kill Engi ships. Expectation: you will accept our offer."*
* *"Our offer is satisfactory. Chance you will accept is... 75%"*
* *"Equivalent of death: high chance. Negotiation of goods: possible." It appears the ship is surrendering.*
* *"White flag is raised. This ship is surrendering." The Engi offer some supplies if you'll let them live.*
* *"Piracy is illegal. Your efficiency in killing this ship is high. No chance to live if surrender is not accepted."*

Surrender: LOW droneparts (Engi crew can get RANDOM stuff, Defender can get HIGH droneparts)

* *The Engi ship jumps away. There's some broken drones left over, but nothing worth salvaging.*
* *The Engi ship's engine power spikes even higher and the ship jumps away.*
* *As the Engi ship jumps away you notice a trail of scrap left behind from their broken ship. At least you'll have something to scrap.*

On escape: 4/5 nothing, 1/5 LOW scrap-only

## Separatist

* *The Separatist ship has been destroyed. At the very least, destroying Separatist ships means minimal casualties.*
* *You wonder if the Separatists feel anything when they're consumed by the explosions of their ships. You don't really want to know the answer.*

HK MEDIUM

* *Luckily, the only true threat the Separatist ship poses in terms of crew is their crew drones. You've made quick work of them.*
* *The death of a few Separatists may seem insignificant, but it's still another ship of the Engi that you just slaughtered. At least you get some scrap out of it.*

CK 4/5 MEDIUM, 1/5 MEDIUM+Separatist drone drop (maintenance, battle 1/2 or ion intruder)

* *The Separatist ship surrenders. They offer some supplies if you'll let them live.*
* *"Your attempts at destroying us have been [considerable]. I request you do not kill us."*
* *"Greed > Murder." The Separatist ship offers some supplies if you let them live.*
* *"Our desire to [survive] outweighs your desire to [kill] us. Let us go, please."*

Surrender: RANDOM droneparts

## Zoltan

* *You hope the Zoltan Minister never catches wind of this, or the Federation will receive hell for breaking their truce.*
* *It's no wonder the Duskbringers hate the Federation so much when you kill Zoltan ships with such gusto.*

HK MEDIUM

* *Killing Zoltans is risky business, but you've made good work of this ship. The fruits of your labor are the excess of scrap material for you to take.*
* *For a supposedly peaceful bunch, Zoltans are a risk to fight with. Luckily, you've emptied out this ship and can now scrap it.*

CK HIGH

* *"You have certainly reduced our defenses to nothing. All we have left is to ask for our lives."*
* *The Zoltan ship is heavily damaged. They offer some goods if you'll let them live.*

Fair Trade
* *"We know if the Federation catches wind of this, you will be tried for your crimes. We suggest an offer that is beneficial for both of us."*
* *"Code 74F requires all trades made between ships to be mutually beneficial. We will not stray from the Zoltan law."*
* *"This is not the way of peace. If you desire to ever know enlightenment, you must release us with a fair trade."*

Surrender: 3/4 RANDOM droneparts, 1/4 'fair' trade (lose 1-4 fuel, 1-2 missiles, 0-2 drones, but gain 25-46 scrap)

## Monk

* *You aren't sure how to feel about the completely unnecessary slaughter of defenseless, peaceful monks, but at least you get a small amount of scrap from it.*

Either defeat: LOW scrap-only

* *"We pose no threat to you, and refuse to raise a hand against you. We hope you will reconsider your violent ways."*

Surrender: nothing

## Duskbringer

* *You wonder what the Federation would think of you killing Duskbringers. You bet they would be pleased.*
* *At last, the Duskbringer ship has been destroyed. There remains plenty for you to collect.*

HK MEDIUM

* *The last of the Duskbringers aboard the ship have been reduced to ashes. You step carefully around the ship as you scrap it.*
* *Aboard the Duskbringer ship you find many strange artifacts and Zoltan devices, but nothing that looks like you could use. You settle with scrapping the ship.*

CK HIGH

* *The Duskbringer jumps away. You're disappointed, but at least you've seen the cowardly side of the Duskbringers.*
* *Although the Duskbringer escapes, it appears there's a silver lining. A trail of scrap is left behind from the damage dealt in the battle.*

On escape: 4/5 nothing, 1/5 LOW scrap-only

## Orchid

* *Due to the Orchids' secluded nature you haven't yet grown accustomed to the guilt of killing them.*
* *The Orchid ship explodes, artificial plant matter twirling into space. You salvage everything that you think is scrap.*

HK MEDIUM

* *For a species of fragile plants, the Orchids are remarkably adequate at fighting. Still, they stood no chance against your crew.*
* *Partway through the salvage mission you have to send half of your crew back to the ship after they fall into a strange blissful state. Luckily, you're still able to finish salvaging in a reasonable amount of time.*

CK HIGH

* *The Orchid ship is nearly destroyed. Its crew is sending you pictures symbolizing peace and depicting valuable cargo, probably asking to surrender.*
* *The Orchids on screen frantically wave their leaves and hastily peck away at the keyboard. You then receive a message full of typos: "we surender, please case fire!"*

Surrender: RANDOM stuff

* *The Orchid ship jumps away. You've only managed to smear any trust the Orchids had for the Federation, and gotten nothing out of it.*
* *Damaged plant matter has been left scattered as the Orchid ship escapes. You find some material that looks close enough to scrap for you to take.*

On escape: 4/5 nothing, 1/5 LOW scrap-only

## Crystal

* *Remarkably, the ruins of the Crystal ship could easily be mistaken as smaller Crystal ships. Glad you don't actually have more enemies to fight, you scrap your latest victim.*
* *A few shards from the shattered armor almost hit your ship, but luckily you pilot out of the way just in time. You scrap what you can.*

HK MEDIUM

* *You wonder why the Rockmen worshipped the Crystals as gods when you can kill them with such ease.*
* *The Crystal ship has been neutralized successfully. You scrap the remains.*
* *While scrapping the Crystal ship you find one of their weapons still intact. You take it aboard the ship and finish scrapping.*

CK 4/5 HIGH, 1/5 MEDIUM+ regular (blue) Crystal weapon (also includes Lockdown Bomb)

* *"You have bested us! I will no longer underestimate you foreigners. Please, let us leave in peace."*
* *They appear to be transmitting the universal signals for surrender. Will you let them go?*
* *They message you, "I see now there was a misunderstanding and there is no need for more bloodshed. Will you forgive our lack of discretion?"*
* *"We cannot beat you; we surrender. Surely there is mercy wherever you come from."*
* *"Yes, you have proven that we made a mistake in leaving our sector. Luckily in our time here we've learnt scoundrels like you can be bought off with scrap."*
* *The Crystal ship has stopped firing. It appears they are trying to surrender.*
* *"Captain, I'm sure our differences can be settled over some scrap, yes? I have come to understand this is how things are done here."*
* *"As much as I hate this, we are not in any condition to pretend we do not need to surrender. Will you allow us to live?"*

Empty surrender
* *"Enough! You are indeed a threat! Prove to us you have mercy and let us go."*
* *"Barbarian, infant-brained aliens! All you do is kill. Let us go at once."*
* *The Crystal ship sends a brief, poorly translated message demanding that you let them go. No offer is attached.*

Surrender: 4/5 RANDOM stuff (crystal can negotiate for HIGH standard) 1/5 empty surrender (crystal can demand MEDIUM)

## Cultist

* *The Cultist vessel has been [destroyed/neutralized]. Just a couple hundred more to go...*
* *As you watch the Cultist vessel [explode/drift away], you can't help but wonder how they stole so many ships for their cult...*
* *More Cultists down, but you suspect this will only put a small dent in whatever endless supply of ships these creeps must have.*

HK MEDIUM

CK HIGH

## Pirates

### Regular (purple paint) and Smuggler

* *The only good pirate is a dead pirate, and today you've made a lot of those.*
* *The pirate ship has been reduced to scrap, and their crew consumed in the inferno.*
* *The destruction you have brought upon the pirates has proven effective, and their ship explodes. You scrap the remains.*
* *The pirate ship will no longer torment this sector. You scrap the remains.*
* *The pirate ship has been destroyed. This action will no doubt have avenged many civilian lives.*

Dead crew
* *The only good pirate is a dead pirate, and today you've made a lot of those.*
* *You've slaughtered the entirety of the pirate crew. All that's left is to scrap their ship.*
* *You've proven yourself an efficient murderer of pirates. Their ship is yours to salvage.*
* *The pirate ship will no longer torment this sector. You scrap the remains.*
* *The pirate crew has been killed. This action will no doubt have avenged many civilian lives.*

In addition, if extra reward rolls
* *...The pirate ship appears to have an excess of fuel left behind in the wreckage.*
* *...The pirate ship appears to have an excess of missiles left behind in the wreckage.*

HK 6/8 MEDIUM, 1/8 MEDIUM+LOW Fuel-only, 1/8 MEDIUM+LOW Missile-only

CK 6/8 HIGH, 1/8 HIGH+LOW Fuel-only, 1/8 HIGH+LOW Missile-only

* *The ship repeatedly hails you. It looks like they want to surrender.*
* *"You are considerably more well-armed than I would have thought. We surrender."*
* *They send you a message: "Your ship is surprisingly well equipped! Please take this and let us live."*
* *"Please don't kill us. We will give you everything we have!"*
* *They offer you some of their cargo if you let them live.*
* *They offer to give you some of their goods if you don't destroy their ship.*
* *You get a frantic message, "Take everything we have. Just don't kill us!"*
* *"You have clearly bested us. We merely request our lives."*
* *"You have made your point, we are beaten. Take these and leave us to our shame."*
* *"Take everything we have and let's both forget this happened."*

Surrender: RANDOM stuff

* *Your attempts at destroying the pirate have failed, and the ship has escaped.*
* *The pirate may have escaped, but not everything has gone wrong. A trail of scrap from the wreckage has been left behind, which you collect.*

On escape: 5/6 nothing, 1/6 LOW scrap-only

### Slaver

HK HIGH

* *It appears the slaves did not survive the fighting. You find their burnt bodies in the hold, but before you strip the ship you hear faint noises in the walls. You break off a latch and a slave falls out of a hidden compartment, coughing. Once recomposed the slave offers to join your crew.*
* *You find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...*

CK 1/4 HIGH, 1/4 HIGH+Crew, 1/4 MEDIUM+Choose Mantis/Rock/Engi, 1/4 MEDIUM+Choose Orchid/Shell/Slug

Choosing a slave from the last two outcomes will increase General Notoriety by 1, while choosing to free them all will instead reduce it by 1 and give another MEDIUM reward.

Surrender: 1 random crewmember

### Mercenary

HK MEDIUM

CK HIGH
Escape and Surrender outcomes are the same as regular Pirates

### Brood

* *You wish the Militia would pay you for each one of these ships you [kill/clear out], but at least the scrap matter is enough to satisfy you.*
* *The Brood has been causing issues for the Militia in this sector by weaponizing the spiders. It won't be much, but the death of [this ship/these pirates] will still help retake this territory.*
* *You can't imagine it's a very prideful death, dying amongst the corpses of dozens of spiders, but they chose the life of a pirate and you chose the life of killing them.*
* *Another Brood vessel has met its untimely end at your hand. You give the orders to start the salvage operation.*

Same as regular Pirates, but different text:

HK MEDIUM

CK HIGH

### Hacker

* *The bounty of the destroyed hacker ship is yours for the taking.*
* *The hacker ship and its crew are no more. The scrap is yours.*

HK MEDIUM

* *Another shipload of filthy hackers has proven inferior to you. Their ship is yours.*
* *The hacker ship has been emptied of life signs. That'll show them who's boss.*
* *No more lifeforms are detected on the hacker vessel.*
* *Your computer freaks out, a stream of encoded messages and meaningless text flash on the screen. The hacker must have deployed an emergency virus! You quarantine your systems to prevent the spread just in time, but the cascading effects will likely continue even as the Rebels pass through. That should cause them some trouble.*

CK 6/7 HIGH, 1/7 RANDOM+1 fleet delay

* *"Ok, you've made quite the messss over here. Will thisss assssuage your bloodlussst?"*
* *The hackers desperately call for a ceasefire.*
* *"Captain, perhapsss we are all being too hasssty. We don't want to go down thisss path, do we? We can be forgiving, and we hope you are too. Will thisss be enough to turn your back?"*

After accepting trap surrender
* *You collect the supplies, but notice a disturbance in your power levels. The hackers tricked you!*

Surrender: 6/7 RANDOM, 1/7 trap surrender: MEDIUM reward but your shields lose 1 system level and your reactor loses 4 levels, the fight continues.

The trap surrender uses the same text as the regular surrender, so unless you can tell the surrender is abnormally high or abnormally low for your sector (in which case it is a true surrender), it is indistinguishable from the regular one.

## Infested (spider)

HK MEDIUM
CK HIGH

## Mantis

* *You know that without ever knowing their names, you have just avenged hundreds of innocent people by destroying this ship.*
* *The Mantis ship is no more, except as scrap for you to take.*

HK MEDIUM

* *The corpses of the Mantis crew litter the halls, and the stench of pheromones hangs in the air. You try not to breathe as you scrap the ship.*
* *Despite the Mantis being fearsome warriors, they were no match for your ship.*
* *You move on to scrap the empty Mantis ship. However as you scrap the remains, you hear a clanging from the cargo bay.*

CK 4/5 HIGH, 1/5 HIGH+You hear clanging from the cargo bay... (1/2 gain an engi, 1/2 two system rooms get breached)

## Free Mantis

* *You feel dirty scrapping the ship of the Free Mantis, who once tried so hard to earn the Federation's friendship, but it's too late to go back and scrap is scrap.*
* *Was it necessary to destroy this ship? You still aren't sure, but you prepare to scrap the wreckage regardless.*

HK MEDIUM

* *The corpses of the former Free Mantis crew will continue to rot in the husk of their ship, the only evidence to the injustice you have committed here.*
* *The green blood of the Free Mantis stains the floor of their ship. You try to ignore the mess you have created as you scrap the ship.*

CK HIGH

* *Mantis don't usually show weakness in combat, but the Free Mantis ship is asking if you will accept their surrender.*
* *"We thought Free Mantis and Federation allies. Kill us, and you are breaking trust."*
* *The Free Mantis seem less willing to fight. Their captain hails you, offering to call a ceasefire.*
* *"Our clan surely exile us for cowardice, but please, let us live."*
* *The battered ship contacts you out of desperation. The captain reminds you of their truce with the Federation, requesting you to call off your attack.*
* *The Free Mantis ship tries desperately to contact you. You suspect they're trying to surrender.*
* *"Ok, we raise the flag of white. Let us live, we beg."*
* *The Free Mantis ship repeatedly attempts to hail you. You open up your comms only to be greeted with panicked proposals of surrender for resources, with the crackling of fire mixed in.*
* *You hear the Free Mantis captain scrambling as he hails you. "Alright, alright!" He offers a selection of resources in exchange for his ship's survival.*
* *The Free Mantis ship hails you. "We beg mercy. It is not Mantis custom to forgive, but we hope it is for human."*

Surrender: RANDOM stuff

## Rock

* *The Rockmen may not be sworn enemies of the Federation, but you still feel no guilt about destroying this ship. Mostly.*
* *At last, the armor of the Rock ship gives out, and a mighty explosion tears the ship apart.*

HK MEDIUM

* *You've successfully killed the Rock crew, and their scrap is left as yours for the taking.*
* *You can't imagine it looks good on the Federation when you keep killing Rock ships like this, but at this point you're past caring.*

CK HIGH

* *Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."*
* *The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.*

Surrender: 4/5 RANDOM stuff, 1/5 RANDOM missiles-only

## Outcast

* *Exploring the wreckage reveals various colorful murals painted on the walls of the hull. Some are quite touching, but others depict violent and brutal murder. Maybe it's a good thing these guys are dead now.*
* *As the outcasts live their final moments, you receive one last message. "At least... this is better than the coal mines..."*

HK MEDIUM

* *Exploring the wreckage reveals various colorful murals painted on the walls of the hull. Some are quite touching, but others depict violent and brutal murder. Maybe it's a good thing these guys are dead now.*
* *As the outcasts live their final moments, you receive one last message. "At least... this is better than the coal mines..."*

CK HIGH

* *"The Theocracy has told many lies - but they were telling the truth when they told us MV Travelers made dangerous foes! You win, accept this surrender and let us live!"*
* *"Our greatest mistake was to match you here - but please! Let us live on to learn from this mistake. We outcasts have only just tasted freedom, it would be a shame to die so soon."*
* *It appears the crew of the Outcast ship have hastily painted themselves white, desperately trying to convey their sudden declaration of surrender. Will you accept?*
* *"No more! We yield. Please, take this one. He smells awful and contributes nothing. He will be more of use on your ship than on ours."*

Surrender: 7/11 RANDOM stuff, 3/11 RANDOM missiles-only, 1/11 gain an outcast

## Lost Sun

HK MEDIUM

CK HIGH

## Slug

* *The Slug ship is no more. You scrap the wreckage.*
* *At last, the traitorous nebula-dwellers have been silenced. You scrap the ship.*

HK MEDIUM

* *You feel no remorse for the Slug crew, though you do wish their ship smelled better.*
* *The interior of the ship is now coated in what appears to be a mixture of slime and mashed up Slug intestines. Yuck.*

CK HIGH

* *"Ok, I ssssee no reassson to lie right now. We're kinda ssssscrewed unlesssss you let usss go. We'll give you sssome junk if you agree."*
* *Slugs are known for their cowardice, and as expected the Slug ship here has given up and surrendered.*
* *"Dear godsss, I did not expect thisss! I applaud you for the sssuprissse. Now let ussss go."*

After accepting trap surrender
* *Suddenly, just as you are about to leave, the Slug ship reactivates its weapons and fires a shot off! It doesn't get past your defenses, but the cargo crate they gave you explodes in an ion blast which partially disables your shields.*

Surrender: 4/7 RANDOM stuff, 2/7 RANDOM stuff (but 'accept' and 'keep fighting' choices swapped in order), 1/7 trap surrender: MEDIUM standard but you lose 2 system levels in Shields and the fight continues
The trap surrender uses the same text as the regular one

## Guild

* *The Guild probably won't appreciate you killing off their members, but what are they going to do about it? You scrap the ship.*
* *You've no doubt avenged the souls of many innocent lives who were hunted down by these Clansmen. Plus, you get some scrap out of it.*
* *While the ship explodes, you try to think of a clever bit of wordplay to describe the situation. You decide to go with "The hunters become the hunted" before you snap out of it and give orders to scrap the wreckage.*

HK MEDIUM

* *You've taken out the crew of the Slug vessel. These Clansmen might make good fighters, but they didn't stand a chance against you.*
* *The Guild probably won't appreciate you killing off their members, but what are they going to do about it? You scrap the ship.*
* *You try to think of a clever bit of word play to describe the situation. You decide to go with "The hunters become the hunted" before you snap out of it and give orders to scrap the wreckage.*
* *As you inspect the interior of the vessel, you find a small trophy room containing the corpses of several alien creatures. Further inspection leads you to a prison hold, where one living prisoner remains.*

CK 6/7 HIGH, 1/7 HIGH+Random crew

* *It appears the Clansmen have given up. "Agggh, ssstop! Take all this sssscrap, let ussss go!"*
* *You spot an alert on your computer screen. Upon opening it, you're greeted by a video feed of the Clansmen waving literal white flags towards the camera.*

After accepting trap surrender
* *Suddenly, just as you are about to leave, the Slug ship reactivates its weapons and fires a shot off! It doesn't get past your defenses, but the cargo crate they gave you explodes in an ion blast which partially disables your shields.*

Surrender: 6/7 RANDOM stuff, 1/7 trap surrender: same as generic slugs but they offer a MEDIUM stuff reward instead of standard

## Hektar

* *The Hektar ship explodes, and an automatic message is sent out to your ship. "Hektar Industries applauds you for your success in combat. Before you can scrap our ship however, we request you watch this short ad..."*
* *A plethora of boxes come flying out of the cargo bay of the other ship. You consider grabbing some, but the pictures on the side suggest they aren't worth your time. What is two circles and an oval even supposed to mean?*
* *You receive one last hail from the Hektar Captain as his ship is plunged into flames. "I wasssn't paid enough to sssay sssomething clever. But if my manager assksss, pretend I did-"*

HK MEDIUM

* *In his final moments, the Slug captain shrugs. "Better then having to go back to the call ccccenter I guesssss."*
* *"Gaahhhh, sssso much for that healthcare..." The Slug slumps over dead and you scrap his ship.*
* *As you walk amongst the corpses of the Slugs, you catch the final words of one last survivor; "Bury me with my money..." Unfortunately for him, you have other plans on what to do with his money.*

CK HIGH

* *"Capitalissssm hasss failed me! I ssshall forever now be communissst. Bribery and communisssm are sssynonymousss, right?"*
* *"Who'sss paying you for thisss? I refusssse to believe you aren't in thisss for money. Well guesss what! I have money too!"*
* *The Hektar employee frantically flips through his employee manual. "Crap, it doesssn't sssay anything about what to do here! Uh, time to resssort to plan B. Buy my way out!"*

Surrender: 4/6 RANDOM stuff, 2/6 RANDOM stuff (but choices swapped)

## Leech

* *Moments before the Leech ship is destroyed, the ship almost seems to halt, as if in the final moments they realized their failure and gave up in an instant. That depressing realization won't stop you from scrapping their ship however.*
* *If the legends of the once great Leech military were ever true, they certainly don't hold up today. For your sake, let's hope the never make a resurgence.*
* *If you keep killing Leech ships, maybe they'll give up and leave you alone for good. It's probably too much to hope for, but it's not impossible either.*

HK MEDIUM

* *You've heard the disturbing stories of the haunting post-mortem smiles of Leech crew. Now, you're experiencing them yourself. This'll probably take some amount of therapy to get over.*
* *Expecting the ship to be empty, you step aboard, only to see that one of the Leech crew is still alive! However, instead of fighting back, the Leech only curls up into a ball and bites hard into his own body, killing himself instantly. How morbid.*
* *Walking among the corpses of these parasites is nothing short of eerie. Their wide gaping mouths seem as if they could reach out at any moment and strike you. You keep your hand near your blaster at all times as you scrap the ship.*
* *Apparently, shortly after death, the corpse of a Leech will drain itself slowly of all the built up electricity it has stored over its life. With this many bodies, it could be catastrophic in close quarters. You make sure to hurry and scrap the ship before you can get caught in a mine field of electrified bodies.*

CK HIGH

* *The Leech captain regurgitates several mounds of white cloth. You're disgusted and confused for a few moments until you realize this is a convoluted attempt to "raise the white flag."*
* *You aren't surprised the Leech captain appears to have given up so easily. They aren't exactly known for their loyalty or commitment. The question is, will you spare them?*
* *The Leech captain burps loudly, specks of bile landing on their camera. Repulsive, but according to your captain's handbook this is one of the many ways the Leeches will offer their surrender to enemy captains.*
* *"We will never surrender! Eargen forever- aaaaactually, nevermind. We surrender. I don't want to die."*
* *The enemy's captain appears to be waving frantically with his tongue "hands". Looks like he's trying to get your attention to surrender.*

Surrender 6/7 RANDOM stuff, 1/7 power off weapons and give up

* *The Leeches seem surprised but grateful and timmidly offer a bit of their cargo.*
* *Looks like the Leeches won't be spared that easily. They continue to press on, even reactivating their weapons just to keep you in the fight.*
* *The Leeches are surprised but grateful. One wounded soldier offers himself up to work aboard your ship, likely as an escape from his services to the Kraterocracy.*

Spare them after giving up: 1/4 nothing, 1/4 LOW, 1/4 they turn hostile again, 1/4 gain a leech

* *The Leech ship jumps away. At first you're disappointed, but then you realise a portion of scrap matter has been left behind from the fight. It's not much, but it helps soften the blow of your failure.*

On escape: 4/5 nothing, 1/5 LOW scrap-only

## Shell

* *Despite all their defensive measures, the Shell ship has been defeated. You scrap the remains.*
* *The Shells are known for their well-maintained defenses, but your weaponry has proven effective once again.*

HK MEDIUM

* *The Shell ship has been neutralized. You scrap the ship.*

CK HIGH

* *Unlike their Slug cousins, Shells aren't very greedy. They'd much rather pay some scrap instead of dying. Will you accept their offer?*
* *You receive a hail from the Shell captain. "Yes yes, your guns are very good. Let us go, we have scrap!"*

Surrender: RANDOM stuff

* *The Shell ship jumps away. At first you're disappointed, but then you realise a portion of scrap matter has been left behind from the fight. It's not much, but it helps soften the blow of your failure.*

On escape: 4/5 nothing, 1/5 LOW scrap-only

## Morph

* *The likely fact you just blew up, not only a crew of many Morphs, but one massive Morph as well is a weird one to grasp. You wonder if the scrap metal from the wreckage will Morph back into enemies, or stay lifeless.*
* *You wonder if the Morphs felt pain as their ship just imploded. You hope not, but only because you can never be sure if these things are really dead, and you'd hate for them to come back to haunt you later.*
* *Another mysterious ship full of Morphs down. You salvage the wreckage.*
* *You scrap the wreck of the Morph ship, but notice a bit of debris floating nearby.*

HK 5/6 MEDIUM, 1/6 MEDIUM+Salvage option -> 1/2 LOW, 1/2 get boarded by 3-4 morphs

* *The concept that your crew are now standing inside a giant Morph itself while scrapping the ship is somewhat unsettling, but you bury your concerns and order your crew to hurry up.*
* *The grey stains of once sentient goop mark the walls of the ship, scattered about during the fight. You can only hope they won't animate once again and attack you while salvaging.*
* *As you scrap the Morph ship, you wonder if those strange gray blobs can feel pain, and if their final moments were in agony. Honestly, you still aren't sure if they're sapient.*

CK HIGH

* *"Oj joo! Oj joo! Yur kip looloo!" You think the Morphs are surrendering, but you aren't sure. How do you respond?*
* *"Odle yup. Kim jio kup kurp!" You think the Morphs are surrendering, but you aren't sure. How do you respond?*

Surrender: unidentifiable outcome -> 1/2 gain a morph, 1/2 get boarded by 2-3 morphs and fight continues

## Coalition

* *The Coalition ship explodes. As the separate pieces float away, you can once again see the divide between the factions. You like it better this way.*
* *The Coalition doesn't mess around, but yet again you've come out on top. The remains of their ship are yours to scrap.*
* *You've proven that no one, Rebel or Coalition, can outmatch you. Or at least, this ship couldn't.*

Dead crew
* *A mixture of all different kinds of alien blood is on your hands. No wonder they must all hate the Federation.*
* *The Coalition is made of some of the most fearsome warrior races, but your crew has proven themselves superior.*

HK MEDIUM

CK HIGH

* *You can tell it's hard for the Coalition captain to admit, but they have been bested. They offer a surrender.*

Surrender: RANDOM stuff

## Vagabond (wrecked)

* *It is hard to draw the line between the original damage and the destruction you have caused. You add to the damage even further by scrapping the ship.*
* *The Ghost ship is no more. You scrap what you can.*
* *The circle of life for this ship has been complete. Now finally destroyed, as it should have been originally, you scrap what remains.*

Dead crew
* *You have emptied the ship of its ghostly captors. No longer shall they prey on innocent ships passing through this sector.*
* *It dawns on you that twice now the entire crew of this ship has been exterminated. The thought chills you as you scrap it.*
* *Now empty of crew, you make sure to thoroughly scrap the ruins so that no more Ghosts can ever inhabit this ship.*

Either defeat: MEDIUM stuff

## Dynasty

* *The vibrant blue lights on the Dynasty vessel flicker in their final moments before the brilliant blue glow ceases and the integrity of the ship's hull crumbles.*
* *If every Federation ship killed Dynasty vessels with the same level of efficiency as you, it would be no wonder that they hate you all! However, from your experience, it doesn't seem there are many competent captains out there to explain the phenomenon.*
* *You catch a glimpse of glittering wisps of color floating out of the hull as it collapses. Have the Ghosts escaped their horrible fate, or is this merely the equivalent of a corpse being flung out into the cosmos? You really aren't sure.*

HK MEDIUM

* *You wonder if Ghosts feel pain before they die. After what just happened here, you sincerely hope they don't.*
* *"Arg, see to it that you are penetrated up the rectum, you foul wretch," mutters the Ghost captain as he begins to dissipate.*
* *You remember a time on your MV Traveler handbook that said it was best to avoid crew killing Ghosts whenever you can. But look at you now! If only the people back at training could see the havoc you caused.*

CK HIGH

## Lanius

* *The destruction of the Lanius vessel provides you with great satisfaction, knowing how infamously difficult the Lanius are as foes.*
* *The Lanius may be excellent scavengers, but today you've turned the tables on them.*
* *It seems the destruction of the Lanius ship was not enough to kill off all of its crew. A single Lanius managed to escape the inferno and has now attached itself to the ship!*

HK 8/9 MEDIUM, 1/9 MEDIUM+get boarded by a single lanius

* *Without crew on-board to disturb you, you can truly appreciate the intricacies of Lanius architecture. Sure, it looks like a bunch of kitchen knives duct-taped together, but anything can be art with the right attitude.*
* *With the crew of the Lanius ship dead, nothing prevents you from tearing apart the hull of their ship.*

CK HIGH

* *The Lanius ship hails you. Your translator struggles, spurting out "Prevent death... Merciful... Penitent...". You believe they are surrendering.*
* *You receive a hail from the ship followed by a crude translation device spurting, "Stop. Stop. Stop."*
* *You receive an image of their captain, silhouetted by the destruction aboard their ship. It bows forward with the metallic appendages about its body doing the same. It appears to be requesting mercy.*
* *Your comms system receives a video feed of the enemy ship's crew waving small makeshift white flags. It appears they have taken research about your culture's customs quite literally.*
* *You receive a message from the enemy ship that your translator struggles to interpret, "Penitence for metal. Offering intention."*
* *You receive a one word message from the enemy ship, "Surrender." You assume they are asking to surrender rather than demanding your surrender.*

Surrender: Random stuff

## Siren

HK MEDIUM

CK HIGH+gain random crew

## Augmented

HK: same as regular lanius, but they do not surrender. If the outcome rolls 'a lanius boards your ship', it will be an augmented lanius.

CK: HIGH item

## Obelisk

* *You have rid the galaxy of another Obelisk ship. There's bound to be hundreds more, but it's something.*
* *The Obelisk ship explodes into many smaller pieces, its cubical shape shattered forever. It's oddly satisfying, and you reflect fondly on your handiwork as you scrap the remains.*
* *Though you know the Obelisks are the antagonists of this galaxy, you can't help but wonder if every ship you kill was aware of their grand scheme.*
* *With every Obelisk ship you destroy, you delay the date of the invasion just a little bit more. You know it's not much, but it feels important to you.*

Dead crew
* *As the last Obelisk collapses, it lets out two last words. "Screw... you..."*
* *You've made quick work of these cubical aliens. You don't feel the pang of guilt that usually accompanies these murders. For the most part.*
* *The interior of the Obelisk ship is littered with the dust of the fallen crew. You call it a job well done and give the orders to scrap the ship.*
* *The death of the Obelisk ship and its crew means good news for the rest of the galaxy. You just hope they don't have any families to grieve them.*

Either defeat: HIGH

Surrender: always empty

## Elites

* *Eliminating allied Federation personnel, especially Elite ones, is highly contrary to your mission, but that doesn't mean you're beyond salvaging the remains.*
* *So much for peacekeeping. The Ministry struggles to keep its peacekeeper task force up to par with all of the disorder in the Multiverse, and this certainly won't help that.*
* *The EDC is one of the few forces capable of defending civilian sectors, and they aren't exactly common. The loss of this ship will certainly have negative results on the Militia.*
* *You've managed to take down a powerful Orchid Chieftain and their ship, and now the remains are yours to scrap.*
* *The bright red shards of the Sentinel vessel fly off into the abyss as the mighty elite vessel comes to a halt.*
* *The Inquisition was once one of the most feared forces in the entire galaxy, but they've fallen from glory. This victory only adds insult to injury.*
* *You've managed to take down a powerful Suzerain and their ship, and now the remains are yours to scrap.*
* *Today you've shown the Duskbringers you don't mess around. No vessel, not even the most extreme, can defeat you.*
* *If the original Clairvoyants of centuries ago could see their descendents now, falling to a ship like yours, they'd weep. Which, frankly, you don't mind.*
* *A Radiant vessel has fallen to your ship. It might make Shell space less safe in the long run, but for now it means you'll live to see another day.*
* *The Amperes are trained explicitely by the Coalition itself, and are far deadlier than normal Leeches. By killing this ship, you've probably crippled a good percentage of the Kraterocracy's only able soldiers.*
* *As you watch the Coalition vessel break apart, you reflect on what a stupid acronym "R.U.E.S." is. Like seriously, who even came up with that?*
* *The defeat of the Lanius Elites is nothing to scoff at, and neither is the amount of salvage left behind.*
* *Reaper ships are no idle threat, but the Dynasty should know better than to throw punches at you.*
* *It seems the cargo of the [X] ship survived the fight. Inside is a weapon, which you bring back on board.*

Either defeat: HIGH, also gain an item:

All elites except Engi and FM Warlord: a weapon from a list (bombs for mantis, elite kernels from chieftains, and so on)

Engi: gain a drone from a list

* *The Warlord ship has been neutralized. You scrap what is left over from the wreckage. It appears one of the Warlords managed to survive the conflict, though injured. It seems they're healthy enough to shamble out of their hiding spot to meet you. "Oh noble Federation, you are glorious fighter! Bring me mercy, and allow me to serve you!"*

FM Warlord: gain a warlord on CK

### List of elite drops

Civilian: BL1, Light Laser 1, Hull Laser 1, Chain Laser

Federation: BL2, Hull Laser 2, Energy 2, Charge Laser

Engi: Defender 1, Guardian 1, Amphi-Drone, Maintenance drone, Battle 1, Dr Drone

Zoltan: Energy 2, Chain Energy, Charge Energy, Pike Beam, Lucerne Beam

Rebel: BL2, Heavy 2, Halberd Beam, Hermes Missile, Charge Laser 2

Shell: Hull 1/2, Lucerne Beam, Heavy Energy

Coalition: Faucon Beam, Irradiation Bomb, Breach Bomb, Flak 2, Chain Flak, Hades Missile

Rock: Artemis Missile, Hermes Missile, Hades Missile, Eris Missile, Chain Energy, Energy 2

Duskbringer: Heavy Energy, Energy Stunner, Energy 3, Energy 2

Mantis: Small Bomb, Breach Bomb, Fire Bomb, Stun Bomb

Slug: Irradiation Bomb, Faucon Beam, Corbin Beam, Irradiation Laser, Partisan Beam

Leech: Flak 2, Flak 3, Charge Flak, Ion Flak, Eris Missiles

Dynasty: Ranseur Beam, Chain Flak, Heavy Laser 3, Breach Bomb, Light Laser 2

Lanius: Fire, Ion or Toxic Flak, Flak 4