Living Room (McRoy)

*Were you looking for the Living Room 2, Living Room 3 or Living Room 4? Or perhaps the Living Room from Gray City?*

* Main
* Gallery

* Hiding
* Camera

### Characters on CAM

WarioWaluigi
Luigi
Ashley
Yoshi

The **Living Room** (CAM 1, sometimes referred to as **Living Room 1**) is a large room inside The McRoy House and the forced hiding spot for the first night of *Five Nights at Wario's 3*. When the player hides in this room, Wario is the sole attacking enemy.

## Appearance

The Living Room is a large, modern-looking room decorated with potted plants and paintings. It features two white chairs and a large sofa in the center, making the room resemble a sitting room or waiting room. Facing the sofa is a fireplace, with candles placed on the frame and a small mirror above it. The room's lighting is entirely blue, with lamps and small ceiling lights emitting blue light, which makes it one of the darkest rooms in the house.

In the *Daytime Quest* mode, the room is given an isometric Zelda-like 2D recreation, like the other rooms in the game. The room features two beige/yellow sofas, replacing the left chair with a sofa and lacking the chair on the right. The paintings and plants are not present, nor are the lamps. The fireplace is still present, but with a brick appearance. The small mirror hanging above the fireplace was also replaced with a large cracked mirror hanging above the drawer adjacent to the fireplace.

## Phone Call

At the beginning of the night, the player receives a phone call from Max Peterson; Max mainly gives a brief explanation of how to survive the night in each room of the house, depending on where the player chooses to hide for the corresponding night where the player chooses which room to hide in, he also adds a bit of dialogue about his findings of The McRoy House and about the rooms themselves since he was assigned to watch the house before hence why he has information on the rooms. The antagonists are not active during the duration of the call nor is the time adequate. instead, they are active once the call ends. The player has the option to **Skip the Call** which instantly activates the ghost, and the time starts.

Hello? Oh, thank god. You're in the house, right? Uhmm... Allow me to introduce myself. My name is Max, I'm one of the employees at your new job, but that's not important right now. What is important, is for you to get out of there. I know someone hired you to watch over the house tonight because the family who is living there is on vacation, blah, blah, blah. Well, I don't know who told you that this house needed some sort of protection, but I'm pretty sure it was a prankster. You need to get out of there. That house you're in is apparently extremely haunted and according to some files I have here, nobody has been living there for years. I-I'm not sure what kind of hauntings that exist in that house, but one thing is clear. I'm sure they were trying to get to you by playing with your mind. You might even go crazy and see the exit door as a hallway, for example. Stay focused, alright? I could come over, but I'm afraid that could make things even worse. Now, you must not move from the spot you are on during the night, alright? It's extremely dangerous in this situation. It's a good thing you put up the cameras throughout the building. Use them well. But, keep in mind that you can only use them for a limited amount of time at once. Watch the power meter to make sure you don't need to charge it all the way back up. If someone should come in on the left-hand side, look to the opposite side of the room and wait. Don't look at your camera, just WAIT. You don't want to make eye-contact, understand? Though, in this room, they might sneak up behind you as well, and guessing you will then see them in the mirror above the fire place. If this should happen, immediately pull up your camera to make them go away. Got it? You should also watch them on the camera as often as you can, as it somehow makes them go a bit slower? I think? Once the sun rises, you are free to look for the exit. But remember, as I said, you might have trouble finding it. Heck, they might even shut the doors and windows completely. If you don't find a way out by tomorrow night, I'll give you another call. But do not, and I repeat, DO NOT stay in the same room two nights in a row, okay? That will make you easier to find. Goodnight.
## Hiding

Wario is the only active antagonist. He begins his movement in the Bedroom, and proceeds through the Hallway, Living Room 2 and the Kitchen before entering the Living Room. He most commonly moves forward but also has a chance to backtrack to previous rooms in his path. His speed depends on the difficulty or the A.I. level.

Once he reaches the Living Room, he chooses one of two methods of attack. He will either:

* Appear in the left doorway. If the player spots him in the left hall of the room, they must look to the right side immediately and NOT look at the camera until he leaves.

* Emerge as a reflection in the mirror to indicate a sneak attack. The player must immediately pull up the camera and wait for the sound of a heartbeat to fade away for Wario to leave.

Failure to do any of these properly will result in Wario jumpscaring the player, causing a Game Over.

When the clock strikes 6 AM:

* The player will progress to Night 2 in Standard Mode, where they will be given the option of hiding in the Kitchen or the Bathroom.
* The player will proceed to the next night in a Custom Night run.
* The player will move to the Bathroom (McRoy) for Night 2 in an All-Out playthrough.
* The player will advance to the next day in Daytime Quest, and the room will become unavailable to hide in.

## Tips

* Looking to the left is not required during the night. Sticking to the right at all times will always keep the player safe from Wario's left-side attack.

* Wario’s movement is not consistent and he can appear to skip rooms in his path at times.

* You may hear footsteps when Wario leaves either behind or the left, but it is not guaranteed to happen every time.

* Due to its easy difficulty, it makes for a good hiding spot for one of the nights in the Daytime Quest. On the downside, the player does not earn a lot of money for completing this room.

## Camera

The Living Room becomes a viewable camera when the player is hiding in a different room. If the player hides in the Bedroom, the camera feed for this room will be flipped upside down. Four characters can be encountered in this camera throughout the game depending on the night:

* Wario can be seen in this camera when the player is hiding in the Kitchen. He is seen on the right side of the room, facing down toward the left side.

* Ashley can be seen in this camera when the player is hiding in the Bathroom. She has two positions: One of her sitting on the sofa looking at the player, and another of her on the left side of the room walking towards the left hall.

* Waluigi can be seen in this room if the player is hiding in either the Laundry or Living Room 3. He is seen behind the left chair, facing the camera, and holding one of his arms forward.

* Luigi can be heard in this camera when the player is hiding in the Hallway (McRoy), in 1.0 patch he makes a weird noise, in 2.0, 3.0 and 5.0 patch he makes stealthy footsteps sound.

* Yoshi can be seen in this room if the player is hiding in the Playroom. He is seen looking toward the right on the right side of the room, in a taunt-like pose.

## Daytime Exploration

During the daytime section of the Daytime Quest, the player can visit this room in the bottom-left corner of the map. From Living Room 2, the player must either spend $500 to enter through the Kitchen, or spend $650 to pass through either the Staircase or the Hallway and the Laundry.

If the clock strikes 12 AM and the player is standing in the Living Room, they will have to survive the night in it with standard gameplay. Like with every other room in the game, the player can only hide in the Living Room once per playthrough. After the room is completed, it is marked as dangerous.

The two dressers, the fireplace, and the two sofas can be searched every day for a chance to find random amounts of cash or items.

## Fun Facts

* The blue lighting was photoshopped by WwwWario for the game. The unmodified image has traditional white/orange lighting.

* Occasionally, the painting on the right will change to show Wario's face, with white eyes and a blue nose. It is only cosmetic and goes away shortly.

* This room is one of the few in the game to have an intro tune NOT composed by WwwWario. It is named "ScaryGirl" in the files.

* This is regarded by the community to be the easiest room in Five Nights At Wario’s 3.

* The **left** piece of the Music Box can be found in this room, atop the right dresser.

* This room's camera is the only one to have an Emulogic font number. The other cameras use the Tahoma font for the numbers.

* This room is the only one in the game to not only feature only one character but to also have a character use two methods of attack.

* Mario and Luigi were supposed to enter the Living Room but this was scrapped for unknown reasons.

* This is one of two rooms where The Player can not choose to hide in. (The Second being Cellar (FNaW 3).)

### Hiding

Hiding in the Living Room.Wario appearing from the left in the Living Room.Wario's reflection in the mirror in the Living Room.The Wario painting that occasionally appears in the Living Room.Wario emerging in the Living Room, reflected in the mirror.Wario leaving the Living Room, reflected in the mirror.The Music Box piece on the right side of the Living Room.
### Cameras

The Living Room on the Cameras.Ashley sitting in the Living Room. (player is hiding in the Bathroom, 1.0).Ashley sitting in the Living Room (if the Player is Hiding in the Bathroom).Ashley turning to leave the Living Room. (if the Player is Hiding in the Bathroom).Wario in the Living Room. (if the Player is Hiding in the Kitchen).The Living Room camera being flipped over. (if the Player is Hiding in Bedroom 1.)Yoshi in Living Room. (player is hiding in the Playroom).Waluigi in the Living Room. (player is hiding in the Laundry,Living Room 3 or Living Room 4 V2.0)
### Daytime Quest

Living Room's name during Daytime Quest.Living Room's floor tile.Living Room's mirror.Living Room's fireplace.Living Room's drawer.Living Room's sofa, facing east.Living Room's sofa, facing north.The Full map of the Living Room in the Daytime Quest made by Jeb\_yoshi.
### Miscellaneous

Living Room in the Standard Mode Backround.Living Room in the Standard Mode Backround with texts.Living Room's name on the Custom Night menu.Active Character in Living Room.Living Room's icon on the Custom Night menu.Living Room's name on the cameras.The Camera Number of the Living Room.The Camera Number of the Living Room clicked on.The Camera Number of the Living Room with an Enemy starting room.The Camera Number of the Living Room with an Enemy starting room clicked on.Living Room's death tip.Living Room on the Room Map.
### Unused Content

Mario in the Living Room.Luigi in the Living Room.