recursal/Fanatic-Fandom huggingface dataset:
Juggernaut III

*“…Juggernaut III is a all-rounder of the heavy tank classes, being relatively good at everything. It got a brutal heavy cannon and is equipped with a missile launcher.…” – in-game description*

## Secondary

### Knockback

◻️◻️◻️◻️◻️◻️◼️◼️◼️◼️

The **Juggernaut III** is a level VIII heavy tank.

A powerful and versatile heavy tank. It has a heavy cannon supplemented by Mk3 Heat-Seeking missiles.

Very versatile, it can go both on the defense and offensive with varying results. Although somewhat average speed for such class, it has some quite good mobility for such durability, matching the Godzilla II for durability. However, like the Godzilla class of tanks, it is somewhat large, making it catch a bunch of live ammunition if caught broadside.

Playing this tank, it should be played mildly aggressive. With the heat-seeking missiles, you can fire-on-the-move and get into main weapon's range. However, its best to stay out of range of flamethrowers and you should try and dodge Cannons and other piercing weapons, as it is slightly weak against this. Explosive on the other hand, however, it resistant to it, allowing it to tolerate more explosive damage.

## **Trivia**

* It appears to still inherit the quadruple track system from the Mammoths
Minesweeper II

* Images
* Information about this page
* Proper format and/or categorization

 *“…Mine oh mine... Land mines are explosive bombs concealed under the ground. The Minesweeper II tank is provided with better armor protection against explosives.…” – in-game description*

## General Stats

### Resistance

Explosive 30%, Fire 8%, Piercing -4%, Electric -4%

## Secondary

### Knockback

◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Minesweeper II** is a level III heavy tank.
Juggernaut II

* Images
* Information about this page
* Proper format and/or categorization

 *“…Juggernaut II is a all-rounder of the heavy tank classes, being relatively good at everything. It got a brutal heavy cannon and is equipped with a missile launcher.…” – in-game description*

## Secondary

### Knockback

◻️◻️◻️◻️◻️◻️◼️◼️◼️◼️

The **Juggernaut II** is a level VII heavy tank.
Spy III

*“…The Spy III tank, "invisibility cloaks" surfaces is activated to get even closer to the enemy, or to get away in a hurry without getting seen.…” – in-game description*

## General Stats

### Starting Ability

Teleport (2x), Rapid Fire (2x), Mines (4x)

## Secondary

### Cameleon Duration

50 Seconds

The **Spy III** is a level VI light tank.

The final advancement of the Spy tank line, it features the best mobility out of all tanks. With this mobility, you can engage and disengage in fights as quickly as you want. Throwing the Chameleon into the mix, it allows you to surprise enemies, using the ability to get into your weapon's range before they know what is gonna happen next.

~~Like the others, it also has abilities to spawn itself Laser Drones and lay mines. This allows you to do some covert operations behind the enemy's back.~~ (This ability no longer exist.)

However, like all other spy tanks, they are fragile. The Cloak is also vulnerable to failing upon taking hits (This problem plagues all the spy tanks). Sometimes, the long duration time may be a problem also, as you need to wait for some time to get usable cloak duration, and waiting for the cloak duration to fill up again can be quite painful, especially during sticky situations where you need the cloak to escape.

## **Trivia**

* The hull appears to be inspired based off the T-72, T-80, and T-90 hull designs.
Lei n.º 5/2004 - Feriado Nacional do 2 de Dezembro

Lei do Feriado Nacional do 2 de Dezembro

(aprovada a 7/12/2004, nas I Cortes Gerais Constitucionais)

(promulgação a 17/12/2004)

1 - Que o dia 2 de Dezembro seja considerado o Dia da Real Constituição , por ser essa a data da publicação da Real Constituição Política, através da Ordenação Real XXX ;

2 - Que no dia 2 de Dezembro todos os serviços públicos fechem para as celebrações do Dia da Constituição.
Mines

### Description

Lays down a mine upon activation. It is mostly transparent and will turn solid after activation (Friendly mines are visible to allied tanks).

### Starts Out With

Spy II and III, Panzer I II and III, Minesweeper I II and III, and Mammoth I II and III

## **Overview**

The ability with the shortest cooldown time, only one that can be (nearly) transparent, and the mines can be active for up to 2 minutes. When allied, they are fully visible and highlighted in green, which they do not harm allies. When enemy, they are mostly transparent and highlighted in faint red. When triggered, it will flash for 0.5 seconds before it explodes.

## **Strategy**

Mines come in packs of 3 normally. There is no known limit on how much mines you can carry, but they are usually there for a defensive purpose. There are 3 ways to use Mines:

Method 1: Place the mines when nobody's looking. This way, you can set up a trap so the enemy players don't know the area is dangerous. If done in a location where there is high traffic, the mines can last long enough to be triggered by enemy players. It's also a useful way to gain damage.

Method 2: Place the mines in a hotly contested area and then use vacuum to suck the enemy players towards the mines. This method is more dangerous than method 1, but it can break the stalemate, save your teammates, and bring damage points.

Method 3: Spamming this ability when being attacked, followed, or dying. This allows for damage, revenge, and defense of your dropped abilities from other enemies so you can return to your death spot and clean up the mess. This is also useful for saving yourself when someone is behind you and you need to focus on something else.

When cleaning up mines, rather than taking your own HP, you can use stomp or emp to remove an area of mines at once. The Minesweeper class can also clear the area of suspected mines (With Explosive resistance). However, be wary of the amount of area damage multiple mines can do combined.

With Tankwars.io V2, mines had a slight modification. Mines no longer activate upon placement (But with a slight delay) and enemies placing mines will have the placed mines visible for less than a second before turning semi transparent, so this can give a warning indication of active mines around that area until the mines expire.
Air Commander III

*“…The Air Commander tank III, has direct contact for air support. When the battlefield is heated, it's your mission to call in air support…” – in-game description*

## Secondary

### Knockback

◻️◻️◻️◻️◻️◻️◻️◻️◻️◼️

The **Air Commander III** is a level VII medium tank.

A versatile medium tank. The final tank of the Air Commander line, it holds EMPs to supplement its main abilities of Air Strafe and Bomb Run. Armament-wise, it holds a upgraded version of the Air Commander medium cannons, now holding 10 rounds. The grenade launcher, being Mk3, is considerably dangerous for short-range combat, featuring faster then ever grenade lobbing, more powerful grenades, and like the medium cannon the Air Commander III holds, it holds 10 grenades.

## **Trivia**

* The hull seems to be inspired by the M1 Abrams tank hull (The engine bay mimics the real M1 Abrams engine bay)
	+ At the same time, the turret seems to mimic the design of the Challenger I and II, a British Main Battle Tank.
Godzilla II

*“…Godzilla II breaks all the scales as a super heavyweight Panzer Tank. Its armor is tougher than any other. However it does not have much resistance to fire.…” – in-game description*

## Secondary

### Knockback

◻️◻️◻️◻️◻️◼️◼️◼️◼️◼️

The **Godzilla II** is a level VII heavy tank.

A straight upgrade from the preceding tank, featuring a powerful tesla gun and a upgraded heavy cannon with 10 shots for each clip.

Because of the configuration, this tank is more damage-burst oriented, similar to the preceding Godzilla. However, the tesla gun is MUCH more accurate than the Grenade launcher and has similar damage stats (But tesla is obviously electric oriented). The Mk2 Heavy cannon is equally powerful in terms of DPM and damage potential.

However, this configuration also has some disadvantages, the most obvious is being less efficient in breaking shields compared to armament like the minigun.

Another flaw is despite the tank's size making it more menacing-looking, it makes its hitbox large at the same time. In turn, many users that play this tank (And the other Godzilla tanks) will often find themselves tanking a lot of damage. Combining with a weakness towards fire and slow mobility, it makes its health seem lower than stated in-game.
Panzer II

* Images
* Information about this page
* Proper format and/or categorization

 *“…Panzer II, is a heavy tank provided with better armor protection as well as greater firepower. The Panzer tank is a beast at the battlefield.…” – in-game description*

## Secondary

### Knockback

◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Panzer II** is a level II heavy tank.

A second tier tank and the enhanced version of Panzer that has Mk.1 Flamethrower.

Unlike the preceding tank (Panzer), it has greater specifications but weaker main armament (Although this is compensated by the addition of a secondary gun).

The Panzer II allows a more aggressive play style comparing to the preceding Panzer. Add with that, shields used against you can be broken efficiently with the flamethrower.
Painkiller

*“…Painkiller is for both attack and healing. With its powerful cannon it is a feared tank on the battlefield and a good teammate as Painkiller can send out healing pulse.…” – in-game description*

The **Painkiller** is a level VI heavy tank.

## Secondary

### Range

◻️◻️◻️◻️◼️◼️◼️◼️◼️◼️

Another class of tanks that are able to heal teammates. Rather than a beam that is used by the Medic tanks (Constant healing for a period of time). The Painkiller (And the other Painkillers) tank uses pulses similar to that of the healing beacon. Although the medic can heal a teammate in one go, the healing pulses are faster and are not slow to reload compared to the medic beams (Although multiple clips are needed to heal teammates sufficiently).

This tank is a very useful teammate to have on the battlefield, especially groups of tanks, since the healing pulse it area based, and not restricted to healing a single tank.

Appearances can be somewhat comical though, as the player may see this design as distasteful (As it has designs similar to that of amphibious vehicles).

## **Trivia**

* The design of the hull is similar to that of the ZTD-05 VN-16
* The turret design seems to be based off the T92 and 25TP turret
Minesweeper

* Images
* Information about this page
* Proper format and/or categorization

 *“…Mine oh mine... Land mines are explosive bombs concealed under the ground. The Minesweeper tank is provided with better armor protection against explosives.…” – in-game description*

## General Stats

### Resistance

Explosive 25%, Fire 5%, Piercing -5%, Electric -5%

## Secondary

### Knockback

◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Minesweeper** is a level II heavy tank.

As the name suggests, this tank can 'sweep' mines with its resistance against explosive damage. However, be aware of how large you are and being somewhat inferior towards the Panzers when it comes to tactical warfare.
Conquest

* Images
* Information about this page
* Proper format and/or categorization

## **Summary**

With the V2 Update, there are new maps and designs for conquest.

This gammode is a strategic oriented gammode that requires players to capture zones. One zone can pump out 1 point per second.

It's not about killing, it's all about who can manage and hold the most zones at any given time.

## **Strategy**

When first joining a newly started game, capture the nearest zones first. Guests may ignore these zones at the start. Because of the V2 update more variety of tanks have appeared, which can make survival harder.

Light tanks are fast, allowing great ability to react to changing situations and defending/attacking zones, but lack durability and firepower.

Mediums are for when range is the main factor of fights. Their miniguns have longer range and are more efficient killers than the heavy's flamethrower.

Heavy tanks are for brawling situations and close range factors. Most of the heavy tank class equips a flamethrower, which deals a spread and painful burning to the enemies that do get into the crosshairs. This tank does allow a more aggressive playstyle than the medium, but running away can be questionable.
Depth and Complexities of Lindsay and Tyler

In this section of my profile, I'm going to discuss my favorite Total Drama pair of all time: Lindsay and Tyler. These two also happen to be my Top 2 favorite characters. First, some facts. Lindsay and Tyler's relationship, commonly shortened to "Lyler", is the first relationship ever formed in Total Drama. While it is officially formed in Not Quite Famous when Lindsay refers to Tyler as her boyfriend, they are seen flirting with each other in Dodgebrawl and The Big Sleep. Their attraction to each other begins all the way back to Not So Happy Campers - Part 1, when Tyler says he can crush a bug just like Duncan did. At first, Lindsay's alliance with Heather gets in the way of Lindsay and Tyler being together, but the pair would often sneak off and hang out or make out, without Heather's consent. This pair is the only pair to never break up at any point, making it one of, if not the most, stable relationships in the show.

But in order to understand their relationship and it's true depths, one must understand the characters that make it up. Contrary to popular belief, Lindsay and Tyler actually are deep characters. Let's start with Lindsay. Lindsay is, time and time again, implied to be one of the most beautiful girls in the show. While this has the implication that many boys are dying to date her, it also implies that people forget to see her past her surface. Her very...large surface(s). She's probably never had a boyfriend or someone who likes her see her for her personality; a kind, genuine and sometimes even clever girl. She's an independent woman who doesn't need a man to complete her, as shown many times in Total Drama Action. Even during season one, when she is brought down by the queen bee, she shows herself to be capable of handling herself many times. Lindsay is a rare occurrence; she's rich and spoiled, and yet has the kindest heart and best of intentions.
Stomp

## **Overview**

This ability is intended to use for CQC, delivering moderate DPS, fading damage the farther the enemy is from the source.

## **Strategy**

Because of its short range, it only does damage up close. It can finish scouts at half HP. This ability also follows the rules of inertia (Bigger tanks, harder to move). It does best with vacuum to get up close, then followed by a Salvo of Rapid Fire.

This ability is also a great way to remove multiple mines at once. Note that be cautious when doing this, as exploding multiple mines at once can be deadly because of the immense splash damage combined.
Danganronpa: Killing Paradise

**Danganronpa: Killing Paradise**

**Monokuma**
**ArtDraw12****Usami**
**Gogogadget831****Chihiro Fujisaki**
**Winxclubfan1****Gundham Tanaka**
**Winxclubfan1****Hifumi Yamada**
**DarkMaster999****Hiyoko Saionji**
**Queen Amy****Ibuki Mioda**
**Gogogadget831****Kazuichi Soda**
**SuperMaxGuy104****Kiyotaka Ishimaru**
**TDWTfan23****Leon Kuwata**
**Chewy57****Makoto Naegi**
**WiiU-Blanc****Mahiru Koizumi**
**Raised By Wolves****Mikan Tsumiki**
**Queen Amy****Peko Pekoyama**
**DarkMaster999****Sakura Ogami**
**MintSkittlePenguin****Sayaka Maizono**
**WiiU-Blanc****Sonia Nevermind**
**Sarcastic Don****Teruteru Hanamura**
**ArtDraw12**
Пейдж

## Описание

"Неопытный рыцарь с волшебным мечом."

Пейдж относится к группе героев стихии "**Земля**" , а так же относится к **Воинам**. Наносит **Физический урон**.

## Навыки

**Основной навык**

*Ветрорез*. Наносит 90%-110% УРН от АТК одной цели.

**Ульта**

*Верность*. Наносит 205%-225% УРН от АТК линии врагов. Наносит 1,7 УРН, если ОЗ цели ниже 50%.

## Навыки повышения

* Повышение +1 - АКТ +100
* Повышение +2 - 40% шанс дополнительной атаки во время обычной атаки
* Повышение +3 - УРН +20% героям Воды
* Повышение +4 - Блок +15%
* Повышение +5 - 45% шанс восстановить 20% от максимального ОЗ после блокирования атаки
* Повышение +6 - Коэффициент КРИТ +20%
* Повышение +7 - 40% шанс увеличить УРН на 20% после критического удара на 1 ход
Artillery II

* Images
* Information about this page
* Proper format and/or categorization

 *“…The Artillery II tank, is focused on the ability to breach fortifications and, fairly heavy tanks at the long distance. The tank is a mobile field artillery developed for battlefield use. - It has longer distance View Distance than others. (Aside from Snipers)…” – in-game description*

## General Stats

### Starting Ability

Teleport (2x), Shield (1x), Force Field (1x)

## Secondary

### Knockback

◻️◻️◻️◻️◻️◻️◻️◻️◻️◼️

The **Artillery II** is a level VIII light tank
Classic II

* Images
* Information about this page
* Proper format and/or categorization

 *“…The Classic Tank II. The tank is versatile and you never know which weapons you are loading with. A great choice at the battlefield.…” – in-game description*

The **Classic II** is a level 2 medium tank.

## Secondary

### Knockback

◻️◼️◼️◼️◼️◼️◼️◼️◼️◼️

An improved version of Class tank that has a mini-gun with it.
Constructor

*“…The Constructor Tank. Support your teammates. Strategically placed walls and turret, is your core task on the battlefield.…” – in-game description*

## Secondary

### Knockback

◻️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Constructor** is a level III medium tank.

As the name suggests, this tank's purpose is to build fortifications and emplacements. Its given 5 walls, but only a single minigun. An advantage to keep in mind is that all turrets can shoot over friendly walls, which saves the turret(s) behind the wall from most damage.

When all of the tank's building materials are expended, it's now a matter of survival and fighting. Until you can get yourself on more walls and turrets, you will need to collect abilities to survive while your fortifications last.

Note that this tank is EXTREMELY weak to fire damage. Keep out of range of flamethrowers as much as possible.

## T**rivia**

* The main gun appears to have a silencer on it; a gun attachment used to mute gun noise as much as possible. However, it is there for only for cosmetic reasons.
What is tankwars.io?

Tankwars.io is a massive global multiplayer game that is growing in popularity (Especially in the EU region).

V2 has been released (But 2 - 3 months off schedule).

Want to register? Simply register by logging into Google+ and logging on onto the desired account.

There are 4 region servers. The default server is "auto", meaning that it will pick a server by picking the server with the lowest ping. If you want, you can manually change your region servers ***BUT*** keep in mind that the farther away the region is, the less responsive your tank is when you input commands to your tank. For example, you are in the eastern US region server and switching to the SE Asian server. The tank you are using will be less responsive there, as it takes half a second to respond rather than instant or near instant, which can be also indicated by viewing the scoreboard and seeing other players ping. Note that the reasonable ping would be up to 140 ping. Above that, you will notice yourself lagging, which can ruin the gaming. Here is the server list:

* Eastern US
* Western US
* Europe
* SE Asia

Note that some servers may shut down, mostly for maintenance.

There are 2 game modes available: Conquest and KingDM (Original)

Conquest is where the main goal is to capture zones. The team that reaches 1000 points first wins the round. Note that other tanks cannot enter their opponents spawn. This is where most players like to play, as there are teams.

KingDM was the original game mode, in which its a free-for-all. The player with the highest points is the king, which his/her tank is 1.5x bigger and more powerful than normal (However, V2 appears to remove the size bonus). It's, however, somewhat harder to survive than conquest, as everyone is your enemy.
Minesweeper III

* Images
* Information about this page
* Proper format and/or categorization

 *“…Mine oh mine... Land mines are explosive bombs concealed under the ground. The Minesweeper III tank is provided with better armor protection against explosives.…” – in-game description*

## General Stats

### Resistance

Explosive 35%, Fire 10%, Piercing -3%, Electric -3%

## Secondary

### Knockback

◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Minesweeper III** is a level IV heavy tank.
Gems

* Images
* Information about this page
* Proper format and/or categorization

Gems are premium currency. They are bought through in-game purchases and are used in multiple applications.

### **Currency**

Gems can be used to purchase other currencies, which are Talent and Gold. If you are running low on either of the two, you can use gems to purchase more.

You also may be asked if you want to use gems to buy remaining needed resources to complete a in-game transaction.

### **Premium**

Gems can also be used to purchase premium time. Premium time offers multiple new features, including ad-less content and gameplay.
Juggernaut

* Images
* Information about this page
* Proper format and/or categorization

 *“…Juggernaut is a all-rounder of the heavy tank classes, being relatively good at everything. It got a brutal heavy cannon and is equipped with a missile launcher.…” – in-game description*

## Secondary

### Knockback

◻️◻️◻️◻️◻️◻️◼️◼️◼️◼️

The **Juggernaut** is a level VI heavy tank.
Medic III

* Images
* Information about this page
* Proper format and/or categorization

 *“…The Medic III, is a great support for your teammates it provides first aid and front-line trauma care on the battlefield. It does carry a light weapon, to be used to protect itself…” – in-game description*

The **Medic III** is a level V light tank
Blu - Ray

Blu - Ray is a digital data storage format for optical discs.

## Blu - Ray Releases

Tom and Jerry Golden Collection: Volume 1

Tom and Jerry Golden Collection: Volume 2

Flip The Frog

Wille Whopper

Technicolor Dreams and Black and White Nightmares

Looney Tunes Platinum Collection: Volume 1

Looney Tunes Platinum Collection: Volume 2

Looney Tunes Platinum Collection: Volume 3

Ninotchka

The Golden Year Collection: 1939

Anchors Aweigh

On The Town

An American in Paris

Musicals: 4 Movie Collection

Kiss Me Kate

The Band Wagon

Deep in My Heart

Gigi

Looney Tunes Golden Collection: Volume 1

Looney Tunes Golden Collection: Volume 2

Looney Tunes Golden Collection: Volume 3

Looney Tunes Golden Collection: Volume 4

Looney Tunes Golden Collection: Volume 5

Looney Tunes Golden Collection: Volume 6

The Best of The Little Rascals
Spy II

* Images
* Information about this page
* Proper format and/or categorization

 *“…The Spy II tank, "invisibility cloaks" surfaces is activated to get even closer to the enemy, or to get away in a hurry without getting seen.…” – in-game description*

## General Stats

### Starting Ability

Teleport (2x), Laser Drone (2x), Mines (3x)

## Secondary

### Cameleon Duration

30 Seconds

The **Spy II** is a level V light tank.

Having an improved ability of stealth by 5 seconds (Compared to the preceding tank), which means this tank can stay in its transparent state longer. This is useful in situations where you are setting up an ambush that requires you to stay transparent for the enemy to past, or observe a fight and jump in at the right time.
HiTech III

* Images
* Information about this page
* Proper format and/or categorization

 *“…The HiTech III tank is equipped with a high-tech protective Tesla Gun & Laser cannon and it is prepared for a great-power war on the battlefield…” – in-game description*

## General Stats

### Starting Ability

Vacuum (2x), Force Field (1x), Laser Drone (1x)

## Secondary

### Knockback

◻️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **HiTech III** is a level VIII light tank.
Minigun

* Images
* Information about this page
* Proper format and/or categorization

### Description

Deploys a minigun turret, which will attack any (and nearest) enemy within its sight range

## **Overview**

The Minigun is a turret that is essentially a minigun from a tank and placed into a turret with unlimited ammo. This turret has the highest DPM out of all turrets. Cannon attack from behind.

## **Strategy**

Having the best DPM, this turret is perfect for niche situations (Just make sure you have the turret in the right direction). Because it's essentially a minigun, it can also efficiently take out shields used by enemy players and walls in front of it. Playing defensively, it can hold choke areas as long is does not draw moderate fire towards it. It cannot hold against heavy fire (But it has some slightly higher HP than the other turrets).
Artillery

*“…The Artillery tank, is focused on the ability to breach fortifications and, fairly heavy tanks at the long distance. The tank is a mobile field artillery developed for battlefield use. - It has longer distance View Distance than others. (Aside from Snipers)…” – in-game description*

## Secondary

### Knockback

◻️◻️◻️◻️◻️◻️◻️◻️◻️◼️

The **Artillery** is a level VII light tank

Similar to the Sniper tanks, it has a long ranged gun and good mobility, as well as having a rear mounted turret.

Unlike the sniper tanks though, it has some quite exceptional firepower for such conventional weapons. It holds a powerful long range cannon with 6 clips. If that wasn't enough, it holds a grenade launcher if its forced into closer ranged combat.

players who have previously played the sniper tanks should feel familiar at the moment they jump into its commander's seat.

## **Trivia**

* It doesn't make sense that the successor of the medic tanks are a whole new pair of 'sniper' tanks, as they do not heal.
* It seems to be based off the MGV, as futuristic self-propelled gun
Wall

* Images
* Information about this page
* Proper format and/or categorization

### Description

Places a rigid wall and allows friendly turret shots and lobbing shots to pass through

## **Overview**

This ability allows the placement of barriers, but they come with limited health. Like turrets, they can be pushed around.

## **Strategy**

As the name suggests, this abilities purpose is to block enemies and protect any(thing) who is behind the wall.

Being any of the Constructor/Engineer class tanks, the goal is to build strategically placed emplacements, with thoughtfully placed walls and turrets in between. Zones can also be converted into makeshift camps and forts using the walls and turrets.

Walls can also be used during tactical combat to block tanks to get away, or land hits on the others.

When placed, although rigid, can still be moved around, but at a snail's pace. This allows fine adjustments, especially when you got the angle of the wall wrong.
Force Field

* Images
* Information about this page
* Proper format and/or categorization

## **Overview**

An expanded shield designed to protect a chosen area by the player. Shots are allowed through the shield (Enemy or friend) one way (Inside the force field but not outside). The force field does not protect against air strikes and EMP.

## **Strategy**

Essentially being a bigger shield, it can protect allies and turn the tide of sticky situations. It covers a large space, so it can be used for the sole purpose of blocking shots in a passage, which can be useful for getaways. However, keep in mind that anyone can drive in and out of the force field, which means the enemy can use your force field or drive in and try and kill the people in the force field.
Gold

* Images
* Information about this page
* Proper format and/or categorization

Gold is a universal currency in-game, which can be earned through battles or selling.

### **Tanks**

Gold is used to purchase tanks, but the player needs at least one slot that is able to hold the tank in interest (Ex. Slots are crew level 6, but the tank in interest is a level 7, thus you cannot purchase).

If you want to hold more tanks, you can purchase slots using gold (Each slot gets more expensive). You can have up to 5 slots.

During battle, gold can be spent to repair and reuse tanks. With each repair and reuse, it gets more expensive.

### **Crates**

Gold can also be used to purchase crates. The maximum is 30, in which on occasions can have an extra 5 crates with it.
Sniper

* Images
* Information about this page
* Proper format and/or categorization

 *“…The Sniper tank, specializes in shooting targets from the incredibly long distances, and will dismantle the enemy with a few well-placed shots. - It has longer distance View Distance than others. (Aside from Artilleries)…” – in-game description*

The **Sniper** is a level III light tank.

## Secondary

### Knockback

◻️◼️◼️◼️◼️◼️◼️◼️◼️◼️

A slender tank with a 3-shot drum and a mini-gun. It has some rather low HP, but it has better view range than most tanks. The gun has rather fast shell velocity and far range. This allows to pick off enemies at a distance to where they cannot see you. If you are skilled enough, you can rack a lot of kills; At close range.

## **Trivia**

* The turret may be based on the Panther Schmalturm (Literally means 'Narrow Turret').
Sniper III

*“…The Sniper III tank, specializes in shooting targets from the incredibly long distances, and will dismantle the enemy with a few well-placed shots. - It has longer distance View Distance than others. (Aside from Artilleries)…” – in-game description*

## Secondary

### Knockback

◻️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Sniper III** is a level V light tank

Being the final advancement of the Sniper tanks, it has a Mk2 Sniper cannon, which now holds 5 rounds at a much faster fire rate. It also has a Mk3 Minigun secondary, holding 300 rounds with higher DPS. With these new characteristics, it can do exceptionally well at CQC under the right tactics and player. Its turret is also offset towards the back of the tank, thus making reverse peeking a viable option. With the extended view range, the player can also anticipate and identify problems and/or targets unlike conventional tanks.
Crew

Crew is required to operate tanks. Without crew, it is unusable. In real life, it must have at least 2 crew members to simultaneously operate the tank.

## **Overview**

With each successive level, the crew gets more advanced and trained, allowing the crew to occupy better tanks. Crew level lass advanced than that of the required crew level of the selected tank means you cannot assign that tank into the crew slow.

Also, you can spend training points to increase parameters of the slot. It does not apply to a single tank, but any tank assigned into the slot. Training points can be spent into the technical characteristics of the slot, or increase resistance into the slot.

## **Crew Advancement**

With each battle you participate, you earn a certain amount of talent for the tanks that have participated in combat. Depending on the battle performance (Kills/Death/Assists, Healing, etc.), the tank will earn an X amount of talent based on battle performance of the tank.

For example, you use the Panzer III and you score 5/3/9 and used it for the majority of the round, and then you use the Scout for the remainder of the round, only scoring 2/1/3. Thus, Panzer III has seen more action, earning more points than the Scout.

When the talent threshold has been reached, the crew levels up and is able to occupy tanks 1 level more advanced than previously. This also gives you an additional 3 training points for slot modifications.

Slot modifications increase the characteristics of the assigned tank. Each stat modification can be used for a maximum amount of 5 times and cap out at a certain percentage.

## **Crew Slots**

If the player wishes, he/she can purchase more crew slots. Initially, the player begins with three: ***Alpha***, ***Bravo***, and ***Charlie***. With each slow being purchased, the price tag for another slow increases. The maximum number of slots is six, in which the sixth is ***Foxtrot***.

 Bravo
 Charlie
 Delta
 Echo
 Foxtrot
King Deathmatch

King Deathmatch is a tankwars.io gamemode, which was the first released gammode. This gamemode is basically a "free for all". Also, abilities are abundant, which allows for easy damage and can give you an opportunity to hone your skills. King is 1.5x stronger than normal (But the size increase has been removed). When taking it on, use the abilities wisely and effectively. Remember to collect the glowing orbs to gain points. The rankings are based on points (top 10 players). When a player reaches 10000 points, that player wins the round. When the game starts, it usually leads to some players spawning next to each other and eventually a large scale fight. It typically ends with lots of abilities and points sitting on the ground. The center is usually a place for fights. Always take advantage of collecting the left over abilities dropped from other tanks after each fight.

Typically in a server full of bots, it's usually a stalemate and it can take a lot of time to end the round. An experienced or at least real player would be needed to break the stalemate.

Its somewhat hard to survive when you are used to Conquest, but it should be easy to adapt. Be aware that once you take the king's crown, real players will start targeting you.

Currently, however, the King DM matches are often somewhat laggy when there are a lot of tanks in one area. As a result, driving and aiming can be a hassle and certain times.
Classic

* Images
* Information about this page
* Proper format and/or categorization

 *“…The Classic Tank. The tank is versatile and you never know which weapons you are loading with. A great choice at the battlefield.…” – in-game description*

## Primary

### Knockback

◻️◻️◻️◼️◼️◼️◼️◼️◼️◼️

The **Classic** is a level I medium tank.

A first tier tank that is commonly used by New Players asides from both Scout and Panzer.

This tank is also one of the 3 free tanks in the game.

Despite the fact that it starts out with abilities like the others, this tank and its successors are the only tanks in the game to start out with random abilities per spawn.
Godzilla III

* Images
* Information about this page
* Proper format and/or categorization

 *“…Godzilla III breaks all the scales as a super heavyweight Panzer Tank. Its armor is tougher than any other. However it does not have much resistance to fire.…” – in-game description*

## General Stats

### Starting Ability

Stomp (2x), Shield (2x), Force Field (1x)

## Secondary

### Knockback

◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Godzilla III** is a level VIII heavy tank.

The final advancement of the Godzilla tanks and the super-heavy tank line. It wields a Mk3 Heavy cannon along with a flamethrower.

This tank scores the highest in Durability, capable of soaking up shots. It is also now only slightly weak to fire (but still weak, and the damage can stack up over a period of time). It is also big like the other Godzilla tanks, making it a huge target for longer-ranged tanks like the Sniper tanks.

## **Trivia**

* Its secondary weapon appears to have two barrels. However, it does not add damage. This suggests that fuel is split between the nozzles.
Mammoth III

*“…Mammoth III is characterized by their impressive firepower, extreme toughness and sluggishness. And as if it were not enough ...Mammoth III is equipped two cannon pipes.…” – in-game description*

## Secondary

### Knockback

◻️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Mammoth III** is a level V heavy tank.

A potent heavy tank, wielding two powerful rapid firing laser cannons and impressive amount of hit points. This tank is generally used in a aggressive way, using the laser cannons to deal some devastating damage. Many players would choose this tank as their main tank to kill and win fights. Keep in mind that mobility will be an issue to keep in mind with. The armament doesn't carry to the next tank, which means adopting a different play style after moving on.

With the double cannons, it allows for a variety of using ammunition. The normal fire-at-the-same-time allows some high burst damage-per-clip, but it after that, it has to reload for about 4-5 seconds; very long compared to lighter cannons. Consecutive fire-and-reload of the weapons does less DPS, but it allows an almost constant flow of damage.

## **Trivia**

* It seems to carry most of the design features from the Mammoth II.
Painkiller III

* Images
* Information about this page
* Proper format and/or categorization

 *“…Painkiller III is for both attack and healing. With its powerful cannon it is a feared tank on the battlefield and a good teammate as Painkiller can send out healing pulse.…” – in-game description*

## General Stats

### Starting Ability

Force Field (1x), Healing Beacon (2x), EMP (1x)

## Secondary

### Range

◻️◻️◻️◻️◼️◼️◼️◼️◼️◼️

The **Painkiller III** is a level VIII heavy tank.

The final advancement of the Painkiller tanks, featuring a new healing pulse system as well as greater overall survive ability.

## T**rivia**

* Like the medic tanks, it has the distinctive medic symbol. However, it resembles more of the Holy-cross.
* It appears to have a bore-evacuator; a barrel equipment that exhausts fumes upon firing.
Light tank

* Images
* Information about this page
* Proper format and/or categorization

## **Overview**

Light tanks offer a swift gameplay style. They have light armor and low HP, but have very good speed and overall mobility. Often, you would find yourself playing hit and run tactics against heavy enemies while picking off the wounded and scavenging abilities.

## **Tech Tree**

The infobox below shows the available tanks in the Light tank tech tree. Note that some lines may skip a level and one or more lines may not stop at crew level VIII.

 II
 III
 IV
 V
 VI
 VII
 VIII
Inferno

*“…Let there be fire! The Inferno Tank, is equipped with a flamethrower cannon to supplement a combined attack against your enemies.…” – in-game description*

## Secondary

### Knockback

◻️◼️◼️◼️◼️◼️◼️◼️◼️◼️

The **Inferno** is a level IV medium tank.

As the name suggests, the tank is equipped with a flamethrower as its main weapon. This is complemented with a minigun and good all round stats.

Because of equipping both a minigun and a flamethrower, this tank is quite potent at close range. The minigun can reach further, but not as good as main cannons. Its speed is good, but light tanks in general can outrun the Inferno and its weapons. You will find yourself often chasing enemies and getting up in close in personal with other tanks. However, you need to keep in mind of mediocre hitpoints, despite being a close range brawler.

Also, this tank is quite effective for destroying emplacements and shields that other tanks activated.
Panzer

* Images
* Information about this page
* Proper format and/or categorization

 *“…Panzer, is a heavy tank provided with better armor protection as well as greater firepower. The Panzer tank is a beast at the battlefield.…” – in-game description*

## Primary

### Knockback

◻️◻️◻️◻️◻️◼️◼️◼️◼️◼️

The **Panzer** is a level I heavy tank.

A first tier tank that is commonly used by New Players asides from both Classic and Scout.

This tank is also one of the 3 free tanks in the game.
Vacuum

## **Overview**

This ability does the least amount to damage. Pulls nearby tanks towards an epicenter, doing little damage in the process. Like Stomp, it follows the inertia rule.

## **Strategy**

This ability is useful for directing enemies into traps. Although it can be used for Stomp and Air Strafe, it can also be used for mine traps. Simply use the Vacuum to direct the enemies into the mines. It also be used to finish off low HP tanks, especially lights that have been hit by an indirect Air Strafe.

Damage does not decrease if the player being sucked and the epicenter has a obstacle between them nor the suction power. You can use this to your advantage by bringing your tank and the other player's tank to the obstacle and use stomp to bring damage through that obstacle.

Known teleporting glitch (in V1): When teleporting while being Vacuumed simultaneously, the Vacuumed player will teleport back to its original position before it teleported. Also, it can pull spawned players back to their death spot if their wrecks get Vacuumed while the spawned (Wreck should disappear when they spawn). This was fixed after V2 Beta has been released.
Rapid Fire

## **Overview**

The ability with the highest DPM. It increases the tank's fire rate by 4x, but the damage per shot is reduced by 50% - 75%.

This ability only works for primary weapons. Mini Guns and flamethrowers are not affected by the ability.

## **Strategy**

The ability accelerates the fire rate of the tank by 4x, but with V2 Beta, the damage is now decreased by 50% upon activation. This means its is now only enough to take out one opponent in one go (Assuming its full health). Combining the rapid fire with secondaries like the minigun will add-on to the already high damage output the rapid fire can allow.

This ability is also useful in niche situations, where your main cannon is reloading and need to fire off a shot now. The rapid fire ignores the reload process and interrupts the reload process (Of the primary cannon, not the secondary) by instantly putting 100 rounds into the main cannon.
Sniper II

* Images
* Information about this page
* Proper format and/or categorization

 *“…The Sniper II tank, specializes in shooting targets from the incredibly long distances, and will dismantle the enemy with a few well-placed shots. - It has longer distance View Distance than others. (Aside from Artilleries)…” – in-game description*

The **Sniper II** is a level V light tank

## Secondary

### Knockback

◻️◼️◼️◼️◼️◼️◼️◼️◼️◼️

Aside from the appearances, it has improved mobility and secondary weapon compared to its predecessor, but it more or less retains the same game play as a long-medium ranged cannon platform. It can do some CQC under the right tactics and player and slightly better than the normal Sniper (As it has the improved Minigun Mk2), but the 3 shot and rather slow firing sniper cannon will hinder the efficiency of killing other opponents.
Controls

## **Movement**

* Forwards: W or up arrow key
* Backwards: S or down arrow key
* Left: A or left arrow key
* Right: D or right arrow key

\*These settings can be changed through the controls menu

You can also toggle mirror steering, which mimics left and right movements reverse as if the tank is moving forwards

Also note that the simple movement controls treat the controls: Up, Down, Left, Right regardless of the tank's direction. The advanced control option treats the controls as if the player is driving the tank: Forwards Backwards, Traverse left, Traverse right.

## **Gunnery**

* Mouse to move turret (Cannot be changed)
* Click to shoot (Cannot be changed and automatic)
* Hold to fire (Rapid Fire)

## **Abilities**

* Slot 1: 1 key
* Slot 2: 2 key
* Slot 3: 3 key
* Slot 4: 4 key
* Slot 5: 5 key
* Slot 6: 6 key

\*These settings are also changeable in the settings menu

Note that override abilities are keys assigned to that specific ability, regardless of slot

## **Other**

* See scoreboard: Tab
* Chat: Enter
FAQ

Welcome to the FAQ. Feel free to ask questions in the comments. Here are some questions that (will) be asked:

### **Why have I received a \*Profanity Removed\* on one of my posts?**

Don't take it personally. Its just and admin/moderator doing their job. We have lots of users from different cultures and countries, and we do not want other users hurting another.

If needed, a block will be issued

*Also see the Code Of Conduct page.*

### **What is a stub?**

A stub page does not answer at least on of the questions:

1. It has at least one image (Unless said otherwise)
2. It has adequate information
3. It has proper formatting

If a page meets these requirements later, the stub template must be removed afterwards. Contributors are encouraged to add more to these stub pages.

### **How did I lose even though I killed more tanks than the other team in Conquest?**

In conquest, the game is focused on area control. You must hold more zones than the opposing team to win. More zones give you more points. Keep an eye on the score bar.

#### **Can't I just kill tanks?**

Yes, that can increase chances of winning but remember, conquest is focused on zone control. You can hold tanks at their spawn points to allow your teammates to capture zones. They can also take care of any tanks that do get out of the spawn (if it's not a skilled player). If you want to kill tanks and not worry about zones, go to King DM.

### **Why am I always on the Green team?**

Green means allys and red means enemies. Your teammates and your HP bar will always have green while your enemies will have red to indicate its an enemy. This can be adjusted through the settings menu.

### **How to use secondary gun?**

Right click. Some are automatic firing and some are semi-automatic. This is not changeable through settings.

### **Why some of the users on the leaderboards have no ping?**

Those are bots. When a new player enters, a random bot may be removed if the entering player enters a team filled by AI tanks.

### **My FPS is low**

Try lowering the FPS limit. It is recommended that you match the limit to your monitor's refresh speed (eg. 60 Hertz per second means 60 FPS). You also may lower the texture quality if needed.

### **Controls don't fit my playstyle**

You can change the tank movement controls through the settings menu. There you can choose between normal control (In other words, simple controls: WASD for up, down, left, and right) or advanced (WASD for forward, backwards, traverse left, traverse right). You can also enable the option to mirror left and right movement when reversing.
Inferno II

*“…Let there be fire! The Inferno II Tank, is equipped with a flamethrower cannon to supplement a combined attack against your enemies.…” – in-game description*

## Secondary

### Knockback

◻️◻️◻️◻️◻️◻️◼️◼️◼️◼️

The **Inferno II** is a level V medium tank.

Essentially, an Inferno with slightly better mobility and health, and equipped with a missile launcher.

Unlike its predecessor, however, it doesn't pump out as much damage with the missile launcher (When the target is moving for the most part). The missile launcher only holds 3 rockets, with slow speeds compared to conventional cannons, and quite slow rate of fire comparing to other secondary guns. It still retains the same flamethrower, so you shouldn't expect better from the main weapon.

Because of the DPM degrade from the Inferno (Due to the absence of the minigun), you will find yourself playing more passive than the normal aggressive playstyle of the Inferno. Use you secondary to snipe other tanks, as it does have some quite enjoyable damage and range (Just remember it's slightly offset to the right side of the tank). The flamethrower, like other rapid-fire guns, is quite efficient at breaking shields, so you should do that before firing off you secondary.

Also, be aware that your splash damage from your secondary cannot kill you.
Scout II

*“…This scout doesn't come with cookies! Scout II is a light tank. It's fast and a great choice, if you want to collect intelligence to support the military operation.…” – in-game description*

## Secondary

### Range

◻️◻️◻️◻️◼️◼️◼️◼️◼️◼️

The **Scout II** is a level II light tank.

A somewhat fragile tank, but this tank packs quite a punch, arming a 10-shot light cannon that can do some damage, but it also wields a powerful mini-gun, that is considerably more powerful and should be used well to whittle enemies down while firing off your cannon to add on to the damage. The starting abilities allow this tank to zip around the battlefield and scavenge abilities for itself. It's recommended to harass bigger, healthy tanks while picking off the damaged tanks. Peek-a-boom and Shoot-and-run are also viable tactics.

If in the hands of an experienced player, this tank can be a real devil in harassing and killing other tanks.