recursal/Fanatic-Fandom huggingface dataset:
Tennis

Le tennis est un sport de raquette qui oppose soit deux joueurs (on parle alors de jeu en simple) soit quatre joueurs qui forment deux équipes de deux (on parle alors de jeu en double). Il se joue sur divers types de terrains, appelés *courts*, comme par exemple en terre battue ou avec du gazon.

### Les terrains :

Sur terre battue : Rolland Garros

Du gazon (Wimbledon).

De la résine.

Du béton poreux. (gymnase)

### Histoire :

Le tennis est une adaptation anglaise du jeu de paume.

## Déroulement d'un match

Un match se déroule en plusieurs sets, eux-mêmes découpés en jeux, chaque jeu étant découpé en points.

#### Comptage des points

Au début d'un jeu, chaque joueur à un score de 0. Quand un joueur gagne son premier point du jeu, son score passe à 15. Le deuxième point gagné lui donne un score de 30, puis le troisième 40.

* Si l'un des deux joueurs gagne son quatrième point alors que son adversaire a un score de 0, 15 ou 30, il gagne le jeu.
* Sinon, cela signifie que le score est de 40-40. Le vainqueur du point suivant à alors un *avantage*. S'il gagne le point suivant, il gagne le jeu ; s'il le perd, le score revient à 40-40 et on recommence ainsi de suite jusqu’à ce qu'un joueur gagne le point.

#### Déroulement d'un set

Un set commence sur le score de 0-0. Le score du set est le nombre de jeux gagnés par chacun des deux joueurs ou équipes. Un set est gagné par le premier des deux adversaires qui gagne 6 jeux, avec deux jeux d'écart. Pour gagner un set, il faut donc :

* ou bien gagner 6 jeux alors que l'adversaire en a gagné 0, 1, 2, 3 ou 4 ;
* ou bien gagner 7 jeux alors que l'adversaire en a gagné 5 ;
* ou bien, si on arrive au score de 6-6, remporter le 13e jeu du set, le *jeu décisif* (*tie-break* en anglais).

#### Tie-break

Le tie-break se joue lorsque les 2 joueurs on 6 jeux chacun (6-6).

Le comptage est simple. Les deux joueurs partent du score 0-0. Lorsqu’un un des deux joueurs remporte le point, il obtient 1. Ce comptage de points avance de 1 en 1. Le premier joueur à avoir gagné 7 points du jeu décisif en ayant gagné au moins deux points de plus que son adversaire remporte le jeu.

### Gain du match

Pour les hommes: Le vainqueur du match est le premier à avoir remporté 3 sets.

Pour les femmes: Le vainqueur est le premier à avoir remporté 2 sets.
Fennec Foxes

**Fennec Foxes** are small foxes that have adapted to live in desert and high-temperature habitats. The only fennec fox to appear in *In The Heart* is Akachi who serves as Nyota's close friend and sidekick.

## Physical Appearance

The coat of a fennec fox is typically fluffy and cream-colored to ‪help them blend in with their environment and deflect heat. Their tails are very bushy and have a black tip. The most distinctive characteristic of this small fox are their ears which are extremely large compared to their size. These ears help‬ dissipate heat and hear prey underground.
Wiki sports

## **Bienvenue sur le wiki sports !**

Saluuuuuuuuuut ! Je suis Lise Pyren, la créatrice de ce wiki !!! Tu peux modifier ce wiki et rajouter des pages sur ton/tes sport/s ou instrument/s !!! Par contre, ne modifie pas la page d'utilisateur de quelqu'un sans sa permission. Passe un bon moment sur ce wiki !

## Un peu plus sur ce wiki

Ce wiki parle des sports et des instruments de musiques, pour apprendre tout aux autres sur votre/vos sport/s ou instrument/s de musique.

**Administrateurs:**

-Lise Pyren (Fondatrice)

-Lucie Sencen

**Modérateurs:**

-Blanc de Dinde

## Wikis Alliés :

Le wiki nourriture du monde :https://nourriture-du-monde.fandom.com/fr/f

La danseL'escaladeGymnastique artistiqueLe tennis
Eras

Eras are measurement of significant lengths of time in the world of Cambria. Each era is (mostly) considered to wrap around a significant event, and if no event occurs then an even span of 1000 years.

The recorded eras of the civilized world are as follows:

*oObsidian era**--->o**Gypsum era**--->o**Quartz era**--->o**Turquoise era**--->o**Mica era**--->o**Serpentine era**--->o**Uranium era*

Cambria Takes place in the Serpentine era.

The time before Obsidian was simply known as the void era, due to the lack of knowledge of events that unfolded in that time period.

Somewhat ominously the uranium area has already been dubbed to begin soon but certain religious fanatical.
Football

Le football , ou soccer en anglais : [ˈsɑkə]; en Amérique du Nord), est un sport collectif qui se joue principalement au pied avec un ballon sphérique. Il oppose deux équipes de onze joueurs dans un stade, que ce soit sur un terrain gazonné ou sur un plancher. L'objectif de chaque camp est de mettre le ballon dans le but adverse, sans utiliser les bras, et de le faire plus souvent que l'autre équipe.

### Histoire :

Codifié par les écossais Britanniques2, à la fin du xixe siècle, le football s'est doté en 1904 d'une fédération internationale, la FIFA. Pratiqué en 2006 par environ 264 millions de joueurs à travers le monde, le football possède le statut de sport numéro un dans la majorité des pays. Certains continents, comme l'Afrique, l'Amérique du Sud et l'Europe, sont même presque entièrement dominés par cette discipline.

### Coupe du monde :

Le calendrier est dominé par deux types d'épreuves : celles concernant les clubs et celles des équipes nationales. La Coupe du monde est l'épreuve internationale la plus prestigieuse. Elle a lieu tous les quatre ans depuis 1930(sauf entre 1938 et 1950). Pour les clubs, championnats nationaux et autres coupes sont au programme des compétitions.

### Compétition :

En compétition de clubs, la Ligue des champions de l'UEFA, disputée en Europe mais qui possède des équivalents sur les autres continents, est le trophée le plus convoité de ce sport, malgré la mise en place récente d'une Coupe du monde des clubs, encore à la recherche de prestige.
Vigtos

### About

Vigtos is the King of the Vine Grimstone Crawlers

#### Attributes

* Health: 1750
* Attack Damage: 15

#### Abilities

* Summons Vine Grimstone Crawlers, Queen Vine Grimstone Crawlers or Vine Worms

#### Spawning

* Spawns in the Vined Crystal Sphere
* Spawning Item: Vine Egg

#### Drops

* Vigtos' Victory
* Vine Destroyer
* Vine Grimstone Egg (x57)
* Master Infinity Token
Presentations

## Overlays

All visual entities of presentation are overlays.

(overlay\_set\_position, "$g\_overlay1", pos1), - place overlay to pos1. Left-bottom corner has (0,0) position. If you set\_fixed\_point to 1000 than coordinates of screen will be 1000x750. The size of mesh in OpenBRF should be multuplied by 10. For example, mesh\_white\_plane size is 2x10=20. To cover the hole screen with this mesh we need to scale it.

(overlay\_set\_size, "$g\_overlay1", pos1), scales overlay to specified size. Default is (1000, 1000). So for white\_plane we need to scale it X = 1000 \* (1000/20) = 1000 \* 50

Y = 1000 \* (750/20) = 1000 \* 37.5

This scale of white\_plane will cover the hole screen. So of overlays mostly buttons use middle bottom point for positioning. But resize uses left-bottom. And it will move overlay position. So resize overlays before seting position.

(overlay\_animate\_to\_alpha, "$g\_overlay1", 1000, 0xFF), - сделать оверлей видимым (непрозрачность 255) в течении 1 сек (1000мс)

## Triggers

Всего пять триггеров

ti\_on\_presentation\_load - при старте презентации

ti\_on\_presentation\_event\_state\_change - при изменении презентации пользователем (клик на чекбоксе)

(store\_trigger\_param\_1, ":object"), - объект, который изменил состояние

ti\_on\_presentation\_mouse\_press - при клике на оверлее мышью, даже если не изменилось ничего

ti\_on\_presentation\_mouse\_enter\_leave - при входе и выходе из оверлея указателя мыши

ti\_on\_presentation\_run - выполняется каждый фрейм (FPS)

(store\_trigger\_param\_1, ":cur\_time"), - первый параметр это время

## Size and coordinates

Размер экрана 1,0 x 0,75 помноженный на fixed\_point\_modifier

Отсчет от левого нижнего угла (0, 0)

Размер меш-оверлея можно посмотреть в OpenBrf - Tools - Ruler

Незакончено: Размер\_меш-оверлея white\_plane = размер\_экрана \* 50 при fixed\_point = 1000 . Ruler показывает size = 2 x 2 . Как это использовать? Если нужна полоска длиной 100 экранных единиц, то находим размер white\_plane 100\*50 = 5000.

## Difference between Vanilla and WSE2

If you hide vanilla engine game button with another button it will not be clickable in vanilla but in WSE2 it is reversed. New button will not be clickable but hidden will be clicked instead. Need to check with not engine buttons.

## Other

(presentation\_set\_duration, 0), - выключить все презентации, если этого не сделать перед новой презентацией, могут возникнуть глюки, например, курсор мыши останется
Frostlands

The northernmost province of Aeurus is called the frostlands, and it is distinguished by its vast wild regions, numerous hardy tribes, and its sprawling snow woods. The southern and eastern regions, where the majority of the agricultural resources are found, are where the majority of settlements are located. The various nomadic tribes that roam this land have two things in common, their sturdiness and their perseverance. They can thrive in harsh environments but the lack of resources often leads them to clash with other tribes.
Créateur et participants à la construction de ce wiki

Si vous avez participé à la création de ce wiki, mettez votre nom et celui/ceux de la/des page/s que vous avez créée/s sur cette page. Je vous remercie d'avoir participé à la création de ce wiki.

Créatrice:

-Lise PYREN: Cette page, page escalade

Participants:

-Blanc de dinde06: page danse, page escalade

-Kaliska la licorne: page danse
Session 1

— Opta, 22nd of Eclipse, 1639 KR

Entry 1. Valyra, Groon and Eleonora return to the city of Azad in Southeast Xandros after their failure to complete their previous mission. They meet the wife of Mr. Freder who had contracted them, whom is crying and arguing with the mayor of the city that is denying her the burial of her recently expired daughter and also calling her to be trialed as a suspect. She lashes out at the party and instructs them to speak with her husband. They proceeded to do so but they take their time to inspect the back of the house where they find a series of broken barrels and several footsteps. They later speak with their contractor, Mr. Gerald Freder who anxiously asks them about the state of their mission. He promised an extra 100 gold (plus the 50 per person that he promised at the beginning) to try and instigate the group to find the criminals faster. After the group investigated the place they decided to visit the Rocking Ships Inn and ask for information. A mysterious elf provided Valyra with information about various guides that could help them cross the forest. The group immediately took off for the forest where they found Elyon, a druid that seemed to live in the forest. After a bit of arguing he accepted to guide the group through the forest. After a day and a half of traveling the group reached the heart of the forest where they decided to build a roofed camp to protect them from the rain.
Ade

**Ade**, also known as *Adebola*, is an adult female Fennec Fox. She is the mother of Akachi.

## Biography

Ade gave birth to three kits with Isoba, her mate, in the tupulands. Weeks later, several hyenas began to hunt in their land resulting in Ade's skulk quickly relocating to another area that was unoccupied by predators. She and her mate accidentally strayed farther ahead than Akachi, leaving him behind, but only realized it once it was too late.
G.u.a.t shelter Wiki

**Welcome to the G.u.a.t shelter Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Brando Nebel

### Languages

Celestial, Common, Draconic, Elvish, Gnomish, Sylvan, Thieves’ Cant, Undercommon

## Stats

### HP

9
84

### AC

16
16

## Ability Scores

### DEX

17
18
19

### CHA

18
12
19

## Episode Appearances

### Episode Count

10

“

Not everyone makes it out of the fog.

— Brando Nebel
Brando Nebel grew up in the slums aways away from a rich city in Mayun with a sister and his parents. He spent most of his childhood scouring trash through the landfill with his family in search of valuables that they could sell in exchange of a meal or other necessities. When he reached an age that his father considered appropriate for work he was sent to the nearby rich city in search of work, but Brando had also kept a shiny metallic object he had found and was hoping he could sell it in order to buy his sister something nice. Nobody would buy the item though and he was sent to a nearby temple by a shopkeeper, telling him that what he was trying to sell was a holy symbol. Arriving at the temple he was approached by a priest who considered him to be an omen after he presented the item. He was offered a place to stay and maybe some work if he proved capable. He was put through a series of challenges testing his stamina, agility and intellect. The last challenge was what confirmed to the priests, that his presence was indeed an omen, a sign from their goddess. "What is truth" he was questioned and his answer reflected the dogma of Leira. "Truth is a worthless thing to know and worth even less to speak aloud. Myths and legend are what make folk happy and life interesting". The priests then inquired if he wished to live an interesting life by joining their clergy, to which he answered positively. One of the priests took him under his wing and attempted to teach him magic which proved to be too complex for him to understand and later he was assigned to another priest who taught him the art of sneaking and trained him in martial arts. His parents were displeased with his teachings, especially his father who considered him worthless for not working to bring them money and after a fight he left his home and made the temple his new home. The years after that had him put his skill to work by becoming a scout for the Mist Callers and later after receiving the gift of magic from Leira by finding a vestige left behind by her since the Days of Tribulation, he went on a search to find more of these ancient artifacts.

Skipping from adventure to adventure in search of magic artifacts he traveled to the heart of the serpent mountain before being engulfed by a heavy fog and finding himself on the banks of a river surrounded by strange trees and mist.
Tide-Turner

Tide-Turner is a unique Bow in New Existence

"A Bow crafted from some mysterious substance from the End lakes"

## Characteristics

A Pretty unique Bow overall, It fires a non damaging arrow that once hit, will summon another 5 arrows in a line that deal 80 damage each, making it the third highest damaging weapon in the game.

A side effect that isnt listed is that once the first arrow lands, every nearby npc, friendly or not will freeze for 3-4 seconds, giving you time to move around. This effect also applies to projectiles shot by enemies, during the 4 second period you will be allowed to move freely through and around them, but once the time is up the projectiles will catch up to speed, with the firerate of the npcs also increasing by 400% for a brief second afterwards and if the enemy was firing when the freeze started, they will continue to track your position along where you walked making it crucial for you to reach a safe spot in ranged fights.

The path the secondary arrows come from is calculated from the point the first arrow was fired from.

The secondary arrows will always deal 80 damage (plus or minus whatever percentage the projectile resistance of the enemy is), regardless of the force the first one was launched with making it an excellent lifesaver

Although its possible to fire a second or even third arrow after the first one takes effect, its not recommend to do so, because the ones after will likely miss, due to lag or enemies moving around. and flare rounds are not that common, so every shot counts

This is a great weapon for crowd control, specially when exploring areas full of enemies vulnerable to projectiles such as the Downtown or the Cathedral, not so much for solo fights as its very rare to get to hit 2 arrows on the same target, let alone 3 or more, plus in the time it takes for the secondary arrows to arrive you could do more damage with other weapons with higher dps.

This Weapon cannot be repaired at the Obsidian Factory

## Location

This bow can be obtained by completing the Unity Quest "Beyond the Horizon" or by killing Admiral Sliterox who is inside the Unity Command Center. Making it a drop only item that is considerably hard to obtain, as breaking into said building is not easy.
Cambrian Wiki

# **Welcome to the Cambrian Wiki!**

This website is a comprehensive digital library for the lore and legend of the world of Cambria
Enjoy your stay.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Interested in meta information and real world sources?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
"The Orkhon"

The Orkhon is the metaphysical realm that can be observed, ascertained, and manipulated by those who carry specific organ glands known as Oculimortis

Access to the Orkhon is not limited to Qualia life. Several animal and a small select amount of plant species can be seen interacting and effecting with the metaphysical universe.
Qualiaian

Quaila is a label given to individuals or species that posses significant intelligent-thought and sapience.

The measurements to fit Quaila are rifled with controversy and debate, however the most generally accepted forms of measurement is that of an individual or species:

* to transfer information down through generations,
* create and use tools to advance their quality of life,
* and/or in-depth language and dialogue system that is rooted by significant emphasis on description and sensation.

The current known species that fit the broader definition of Qualia are listed as:

* The Taung
* Humans
* Neanderthals
* Denisovan
* The Mauer
* Ndutu
* Nariokotome
* Flores
Lidia San José

**Lidia San José Segura** is a Spanish actress. She portrays Gabriela on Netflix's Control Z.

## Credits

#### Season 1

* *Birthday Girl*
* *Victims*
* *Idiots*
* *Night School*
* *Face to Face*
* *How Well Do You Really Know Javier?*
* *Control Z*
* *Public Enemy*

## External links

* Lidia San José at the Internet Movie Database

* Follow Lidia San José (@lidiasanjose.oficial) on Instagram

* Follow Lidia San José (@lidia\_san\_jose) on Twitter
Humans

Humans (**Homo-Sapien**) are the most widespread Qualiaian species in the known world.

Humans share the same predecessor race that other homosraces have in common.

The most prevalent homogeneous settlement for humans is Bor, located in the heart of the schism. However due to their immense numbers compared to the other homosraces humans can be found in almost every settlement across the world of Cambria.
Predecessor race

Taung(Australopithecus) are the first know race in Cambrian's history to achieve some form of Quaila.

Most available information on the Taung is considered to be hear-say or wholly inaccurate.

While the majority of the species has vanished to time, some ancient members of the Taung still survive to present day. Due to their status of exoneration, the few survivors whereabouts are intentionally falsified or sealed form public knowledge.

Taung were the first to master the understanding of "The Orkhon"

The main Homogeneous city for the Taung was originally a location called Ae'vyth (Igventus). It is possible other cities existed that predate Ae'vyth, however due to the wearing of time and loss of information about the Taung species, the majority of these cities have been lost to time
Crystal Bow

"A Very delicate but powerful bow. Crafted with hardened nether crystals"'

The Crystal Bow is a unique bow in New Existance

## Characteristics

This Bow is the only unique weapon that has an increased firerate, firing almost 2 and a half times as fast as a normal bow/flare gun. this allows you to get the maximum damage a projectile weapon can have faster and earlier than with other weapons like it.

This Weapon technically possesses the highest dps in the game (assuming you're hitting a target with no projectile resistance) as you would be able to outdamage the Alien Blaster thanks to it not having any reload time or gun jamming. it also benefits from negative projectile resistance, which is rather common, allowing the weapon to surpass its highest 41 damage and reach into numbers like 50 or even 70+ damage, shredding through an enemy's hp.

This last part however is also a downside, as some enemies do have low or medium projectile resistance such as haunters, which render this weapon practically useless.

An often overlooked downside is this weapon has no infinity effect and thus will burn through an entire stack of flares rather quickly

Another benefit is its incredibly long duration, allowing it to be used constantly through a run, unlike other extreme high dps weapons like Darter

Overall. This Weapon is recommended for single high health enemies and bosses as these usually have none or negative resistance to projectiles. Not so much for spamming towards normal enemies

A note: This Weapon will always outdamage the Legia Bow, due to its higher firespeed and damage variation, making it a direct upgrade to it and rendering the legia bow useless once this weapon is acquired, that being said, the Legia bow is much much easier to get your hands on. So its handy to get that one first and then this bow later on during a run.

This Weapon cannot be repaired at the Obsidian Factory.

## Location

This Weapon can be found inside a chest in an altar, being defended by two high ranking cultists before reaching Argus's Chambers inside **The Temple**
Patch notes

Patch notes, aneb záznam úprav (ne nutně všech, ale budu se snažit ho udržovat).

## 4. 5. 2023

* Odstraňování dočasných žetonů se přesunulo z fáze přeskupení do fáze vyhodnocení. To je možné tím, že žetony regenerace a krvácení již nejsou dočasné.
* Elenvald: Ranelanovo požehnání bylo zlevněno o 1.

## 13. 3. 2023

* Označení bojovníků slunce či měsíce se postupně přesune mezi kategorie.
* Místo na pravé straně typu karty nyní bude obsahovat ikonu druhu, která postupně zmizí z informačního boxu
* Druh Obr nyní nemá žádnou zvláštní mechaniku, takže už ani nesnižuje cenu.
* Druh Přízrak nyní neblokuje přesun bojovníků soupeře ve fázi **přeskupení**.
* Surreana: Zdražení karet Tyran a Odklonění. Sapéři přišli o útok. Gárwigan přišli o jeden útok i odolnost, cena snížena o jedna.
* Elenvald: Přízrakům byla snížena odolnost o 1 (při zachování stejné ceny). Nemrtví válečníci získali schopnost po vyložení na přidání oslabení sousednímu bojovníkovi. Schopnost Dolrandíra kromě regenerace přidá oslabení na jeho samotného.
Main Page

**Welcome to the Verdena Wikia!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it.

Then you should visit the admin dashboard for more tips.
Acrodor

### About

Acrodor is the Fusion of all Acromite Charge in the Realm of Ceptica.

#### Attributes

* Health: 3000
* Attack Damage: 15
* Attack Effects: Nausea

#### Abilities

* Summons Acromite Constructs
* Acromite Blast
* Steals the Players Acromite Charges

#### Spawning

* Spawns in the Acromite Cavern
* Spawning Item: Acromium Core

#### Drops

* Acrodor's Agebreaker
* Staff of Acromite Charging
* Armor of Acromite Charges
* Strong Melon of Acromite Charges (x20)
* Acromite Heart
* Master Infinity Token
Karty - Elenvald

Staré království v úpadku. V minulosti ztratili velké množství území a zbylo jim už jen srdce říše. Poslední teritorium chráněné ze všech stran přírodní bariérou: ze severu Vnitřní moře, z ostatních stran hory. Přestali k válčení využívat vlastní odvedence. Spoléhají se na profesionální vojáky a na nemrtvé válečníky a přízraky. Bojují opatrně, dbají na silnou defenzivu. Drowové jsou odolnější vůči magickým útokům.

**Národ:** Elenvald

**Barva:** Zlatá

**Specialita:** Maximum bojovníků je 9. Většina bojovníků má navíc kategorii slunce ☼ nebo měsíce ☽. Když je bojovník vyložen, obdrží od svých sousedů 1 žeton dle jejich kategorie. Sílu za měsíc, štít za slunce. Utajený bojovník může tímto způsobem získat, ale nemůže dávat.

**Bojová kouzla:**

* (I-) **Astrální narušení:** Vyřaď jednoho svého nemrtvého bojovníka. Vybraný bojovník a sousedící přijdou o 2 štíty.
* (I) **Stínová clona:** Bojovník toto kolo získá Utajení. Odstraň z něj 1 zranění, pokud je drow.
* (I) **Oslepení:** +3 oslabení na cíl.
* (I) **Měsíční čepel:** +3 síla na cíl bez kategorie střelce.
* (II) **Sluneční oštěp:** Způsobí 2 poškození cíli v linii. Pokud zranění cíle dosáhne jeho odolnosti, vytvoří se další sluneční oštěp na bojovníka v linii za původním cílem.
* (II) **Iluze:** +2 štíty na cíl, +1 štít na sousedící.
* (III) **Déšť černého ohně:** Vybraný cíl je zraněn za 3, sousedící za 1.

**TODO:**

* Potřebuje trochu posílit
Session 4

— Septa, 31st of Eclipse, 1639 KR

Entry 4. The group may have lost a friend but gained a new ally and with that they gained useful information about their mission. The team decided to gather some supplies before heading into battle and explored the market of Pallad where they made a few purchases. Still angry at the death of her friend, Valyra decided to seek vengeance and search for the men who had killed Elyon but in vain as it seemed that they were quite hard to find. She decided to focus on their original mission and with some information that Ambrose had managed to gather they broke into this strange abandoned house where they found a trap door that lead down to a series of hallways and chambers that was inhabited by people but currently empty. Except for the little girl they found chained in the last chamber which they managed to free but not fast enough to avoid the returning members of this place. They fought and the group managed to kill two of them and questioned the third one. He revealed that they were part of a bigger organization called Ophiuchus and begged them to flee and not look back if they wished to live. The group decided to let him go and take the girl with them to the inn where they are staying to decide what to do next and also rest.

Previous | Next
Thermological Extractor

### About

The Thermological Extractor is a device which can Extract the Temperature from the Block below it and turns fills it into a Thermological Needle when Right Clicked with an empty one in your Inventory.

To create a Needle for cooling down, place it on top of Ice, Permafrost or Ancient Ice.

To create a Needle for warming up, place it on top of Harderned Lava, Magma Stone or Grimstone.
Karty - Surreana

...

**Národy:** Surreana

**Barva:** Oranžová

**Specialita:** Jednou za kolo můžeš ve fázi vykládání nebo čarování vynechat svůj tah.

**Bojová kouzla:**

* (K1) **Astrální přečerpání:** Přesuň dva libovolné pozitivní žetony na jiného bojovníka.
* (K1) **Psyhický úder:** +1 oslabení ve vybrané řadě.
* (K2) **Telekinetický útok:** Libovolnému bojovníkovi způsobí běžné poškození odpovídající útočnému číslu čaroděje.
* (E2) **Vír obnovy:** Ze sebe a z pozic v dosahu odstraň po jednom žetonu oslabení nebo krvácení.
* (E2) **Magická pouta:** Libovolný bojovník bez štítů je unaven.
* (E2) **Ohnivá koule:** Poškodí cíl za 2 a sousedící za 1.
* (3) **Vysátí:** Odstraň z cíle až 3 pozitivní žetony. Za každý odebraný žeton čaroději odstraň zranění či krvácení, nebo přidej štít.
Nydaros - Reference

* https://thumbs.dreamstime.com/z/wikinger-krieger-6018729.jpg
* https://i.pinimg.com/originals/6f/3b/78/6f3b78e412bd9808629e73c7907d3db5.jpg
* https://i.pinimg.com/originals/e2/39/fc/e239fcc3f111435c2de7791b14d4c738.jpg
* https://i.pinimg.com/originals/33/37/c2/3337c25a819c57aac25b07ef60512d63.jpg
* https://cdn.webshopapp.com/shops/32318/files/266417843/275x275x2/viking-tunic-viborg-blue.jpg
* https://lh3.googleusercontent.com/proxy/Q6IkZ2qcHXoHUr9AHUt8YRzeyAayaI7QDBp3xpUMKxXZIi1gF2VSUhdS9VWfs2p25mi-8uszo3uFrqXuHOidDCCwN7zY604PGhJAcZK0jLOmsgNezEEMSQwqsHQ
* https://i.pinimg.com/originals/d5/33/dd/d533dd1283fef094f916d5cbe31ea744.jpg
* https://i.pinimg.com/originals/26/e3/d7/26e3d73126e809adf875e8a339260756.jpg
* https://i.pinimg.com/originals/01/ed/c2/01edc203352683d7fe601d495b9661a1.jpg
Fral

Jedna z ras, která vznikla rukou šílené bohyně Angt. Jsou to humanoidi s hnědou či hnědošedou srstí, velkými, vyčnívajícími špičáky, krátkými růžky vystupujícími z čela dozadu a dlouhým ocasem. Průměrný vzrůst jsou dva metry. Jsou těžcí a mohutní s těžkými kostmi. Jsou odolní a rychle se léčí. Na druhou stranu patří k méně bystrým. Nemají rozvinuté vědy, matematiku, používají zastaralé technologie, přírodní postupy.

Preferují chladnější podnebí. Obývají jižní končiny Verdeny východně od řeky Stórtáin. Dříve se zdržovali výhradně na území své říše, Samarkanu, kde žili spíše primitivním způsobem života. Iweronská invaze do Arvandiqu a narůstající aktivita obchodníků z Derswaardu však vedly k uvědomění si "světa tam venku". Zejména fralové žijící pod iweronskou vládou v Aurvandilu se začínají rychle civilizovat a přejímají zvyky ostatních národů.

Běžným mužským letním oděvem je pouhá kožená sukně.

#### Reference

Kdyby fralové žili dnes, poslouchali by Finntroll.

Základní referencí, podle které jsem fraly stvořil, jsou kresby trollů od Kivutar:

* Lovec se vrací z výpravy
* Fralský šaman a jeho oděv
* Mladý fral se ohýbá pro břitvu (chce si oholit nohy?)
Karty - Samarkan

Kočovní fralové obývající Samarkanský chanát na jihovýchodě kontinentu. Válčení nemají v krvi a příliš jej nerozvíjejí, zato jsou schopní do bitvy dostat obrovské počty. V boji jim pomáhají ochočená zvířata a duchové.

**Národy:** Samarkan

**Barva:** Tmavě zelená

**Pasivní schopnost:** Na konci bitvy zamíchej všechny své vyřazené bojovníky do dobíracího balíčku.

**Aktivní schopnost:** ?

**Bojová kouzla:**

* (I) **Symbióza:** Vyber dva cíle; přesně jeden musí být zvíře. Zvíře obdrží +2 síla, druhý bojovník +2 štít.
* (I) **Síla divočiny:** Všechna tva zvířata získají +1 síla a +1 štít.
* (II) **Duch pravdy** Zruš utajení zvoleného bojovníka. Následně obdrží +2 oslabení.
* (II) **Duch odplaty:** Poškodí za 1 všechny cizí bojovníky, kteří mají aspoň 1 zranění.
* (II) **Duch obnovy:** -1 zranění ze všech svých bojovníků, kteří mají nanejvýš 1 zranění.
* (II) **Duch ochrany** Vlastní bojovníci v dosahu získají +1 štít.
* (II) **??:** Libovolný bojovník bez žetonu síly je unaven.

**TODO:**

* Optimalizovat bojovníky, přidat více palácových karet.
Cirque

Le cirque est un art. Vous êtes tous allé dans un cirque au moins une fois dans votre vie, passez dans ce chapiteau où la magie vous emmènent...

## Animaux :

* Fauves
* Eléphants
* Chevaux
* Souris
* Et plein d'autres...

## Accessoires  :

* Balles
* Foulards
* Assiette Chinoise
* Bâton du Diable

## Les plus grands cirques :

Si vous en avez d'autres, n'hésitez pas !

* Cirque du Soleil

* Arlette Gruss
Hlavní strana

Svět jako takový ještě nemá jméno. Když se řekne Verdena, bavíme se o jednom z kontinentů. Tvorba na něj zaměřená se točí kolem "středověkého fantasy" typu sword & sorcery, technologicky odpovídajícímu zhruba našemu historickému ranému středověku. Ve své tvorbě se věnuji i jiným obdobím a pro ty využívám jiné kontinenty, případně i jiné světy.
Nemám rád přehnané, neuvěřitelné fantasy. V mém světě platí stejné fyzikální zákony jako v tom skutečném. Hrdinové nejsou schopní svižně máchat dvoumetrovým kamenným mečem jenom proto, že (((fantasy))). Magie má svá pravidla, jinak by to ani nebyla magie, ale přesto se musí podřídit aspoň základnímu fungování vesmíru.

* Panteon
* Státy
	+ Nydaros a jeho vazalský stát Vannor
	+ Iweron v konfederaci s Altyrem
	+ Surreana
	+ Ard-Naria (hovorově Adaria)
	+ Derswaard
	+ Samarkan
	+ Elenvald
* Magie

* Příběhy
	+ Zatím není dokončený žádný. Jedna novela je v zásadě hotová, ale nejsem připraven ji vypustit do světa, protože pracuju na jejím navazujícím příběhu, ze kterého by mohly vyplynout úpravy i do toho úvodního.
* Bojiště Verdeny - karetní hra
Session 3

— Ecta, 30th of Eclipse, 1639 KR

Entry 3. After another restful night in the Sundering Woods the party continued their travel and they encountered a warlock of some sort that attacked the group. Unflinched, they managed to hold it in place and slowly kill it, delivering the final blow with fire, burning away it's form and almost setting the forest on fire. But nonetheless they managed to defeat it and continued until they reached the City of Pallad on the border of the Adriun Empire. As they were welcomed into the bustling city they headed to a tavern for a quick respite and then to an inn to rest but Elyon had different plans. He dragged Valyra around the whole city showing her various places he visited in search of necessities and company, where he seemingly had some old grudges with the patrons of a brothel. They got into a fight and before Valyra could react he fell unconscious. She managed to drive the attackers away and plead for aid to the guards but when she returned she found a figure with green glowing eyes standing next to Elyon's body that quickly vanished. They tried but there was nothing they could do to save him and took him to the temple of Kelemvor and decided to bury him instead. The group now saddened by the sudden death reminisced about the adventures they had been through together. The only memorial left was his gravestone on which was engraved "Here lies Elyon Henry Dorhorn.

I taurë na- mime mavar." As Valyra went to leave she noticed this man approaching the gravestone setting flowers on the grave. She enquired about him and he revealed that he is the one who was standing next to Elyon's body and adding that he helped him pass away. Not only that but he also revealed that he was following them through the forest because he got lost in the search of the three criminals but didn't want to scare them so he stayed away. Valyra decided to introduce him to the party and he pleaded them to help him with finding these criminals and the party agreed.

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Session 14

— Nova, 23rd of Fray, 1639 KR

Entry 14. After a long night of continuous healing efforts from Ambrose, Eleonora's wounds healed successfully bringing her back on her feet after a close encounter with death. Valyra had also managed to shake the effects of the drugs in her sleep and now with a clear mind she and her friend decided to peruse the city looking for some items that Ambrose had asked them to buy while he would rest to recover from the night before. The two of them managed to acquire some items and decided to look for any opportunities to make some gold. Thus, they managed to help a tavern owner  get rid of his rat problems by blowing up their entrance holes in the underground storage room. As they wanted to wait for Ambrose to wake up, Eleonora decided to invest her time in finishing the book that her friend lent her and Valyra decided to ride her horse into the forest outside of the city. The forest seemed to give her trouble after a while and before getting lost she decided to leave. Unsatisfied that she didn't manage to swim in that body of water she saw in the forest, she decided to take a trip to the nearby beach and go for a night swim without alerting her friends which got a little worried as she was missing for quite a while. Valyra returned a bit after midnight and after calming her friends she took a bath and left her clothes to be cleaned. Valyra definitely left a lasting impression on the inn patron when she walked in with nothing but a towel and a backpack before heading to her bed for a good night's sleep.

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Karty - Derswaard

Obchodní republika rozléhající se v severovýchodním rohu Verdeny. Nerušený obchod a navyšování zisků je základním cílem. Nemají mnoho stálých vojenských jednotek, spoléhají se na žoldáky.

**Národ:** Derswaard.

**Barva:** Hnědá

**Vlastnost:** Když si vrátíš vyloženého bojovníka zpět na ruku, vrať do Pokladnice vyplacené mince odpovídající ceně bojovníka. Lze také rozprodávat opevnění hradu: jednou za kolo se sníží úroveň o jeden krok, do Pokladnice se vrátí mince odpovídající nové úrovni.

**Vylepšení:** Za jednoho žoldáka nemusíš platit pravidelný žold.

**Bojová kouzla:**

* (I) **Vyprahnutí:** Cíl ztratí 3 štíty. Pokud žádné nemá, obdrží 1 zranění.
* (I) **Písečná bouře:** -1 síla v libovolném čtverci 2×2.
* (I) **Kamenná kůže:** +2 štíty na libovolného bojovníka.
* (I) **Záblesk:** -3 síla libovolnému bojovníkovi. Pokud to sníží Útok na nulu, odstraň z něj všechny štíty.
* (II) **Tlaková vlna:** Zraní bojovníky ve čtverci 2x2 za 1.
* (II) **?:** ?.
* (III) **Řetězový blesk:** Způsobí 1 zranění cíli. Následně skáče na další cíl na sousedící pozici. Blesk nesmí vícekrát zasáhnout stejnou pozici.

**TODO:**

* Dále rozvíjet, specifikovat skirmen, přidat 2 pasti a 1 hrdinu
Session 2

— Sequa, 26th of Eclipse, 1639 KR

Entry 2. After spending the rainy night resting under a draft handmade roof which Valyra managed to wreck by flitting some of the branches that made up the roof which caused the build up water to spill all over Groon and the fire thus extinguishing it. The monk then decided to fix the issues by himself and then promptly go back to sleep next to an embarrassed Valyra but not for too long as the sunrise marked their cue to keep moving. They traveled through the forest for 4 days and mostly uneventful nights, except for the assault of two halfling rogues, one of which Groon managed to kill and knock unconscious the other. Not wanting to leave them out in the forest in case they wake up and attack them again, he tied them to a tree near their camping place. Elyon saw this as an opportunity to molest one of them who had woken up during his watch. A fact that was seen as repulsive by the rest of the members. They also fought a bear but enabled her to escape after being knocked unconscious by Groon. Some more drama occurred between Elyon and the rest of the party as the squirrel that he had managed to kill and skin seemingly went missing. Nonetheless, after 4 days the party managed to arrive at the other hand of the Dios River and managed to cross it almost unscathed, also finding some gems and curious stones along the way. The group continued their march through the opening of the forest but exhaustion quickly encumbered them and decided to find a place to camp. As Groon took watch, Valyra was visited upon her dreams by her deity Leira, imbuing her with new magical abilities and offering her advice. Whatever they are looking for, it seems like they're getting closer.

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Taji

## Relationship Information

### Family

* Kiara (mother)
* Kovu (father)
* Simba (maternal grandfather)
* Nala (maternal grandmother)
* Zira (paternal grandmother) †
* Mufasa (maternal great-grandfather) †
* Sarabi (maternal great-grandmother)
* Scar (maternal great grand uncle) †
* Sarafina (maternal great-grandmother)
* Timon (adoptive great grand uncle)
* Pumbaa (adoptive great grand uncle)
* Nuka (uncle) †
* Vitani (aunt)

### Allies

* Uzuri
* Nuru
Karty - Nydaros

Jsou to nájezdníci. Jejich jednotky jsou lehké až střední, čili spíše levnější. Jejich cílem je rychle získat převahu. Čarování se soustředí na syrové poškozování a posilování bojových schopností.

**Národy:** Nydaros a Vannor.

**Barva:** Modrá

**Specialita:** Na začátku bitvy se můžeš podívat na jednu kartu v Paláci soupeře.

**Bojová kouzla:**

* (I) **Vzdor medvědů:** +1 štít na 3 libovolné cíle.
* (I) **Křídla havraní:** +1 síla na 3 libovolné cíle.
* (II) **Ledový oštěp:** Poškodí libovolného bojovníka za 3.
* (II) **Omrzliny:** +3 oslabení na libovolný cíl.
* (II) **Mrazivý kruh:** Poškodí bojovníky na libovolné pozici a sousedící za 1.
* (II) **Krev a led:** Zdvojnásobí počet zranění u libovolného bojovníka.
Red Desert

The southernmost region of Aeurus is called the Red Desert after the color of the Tazaharan sand. It is home to the Kingdom of Ankhara, the Khanate of Tazahar and the free city of Irrosa, all built on the ruins of the fallen Rahshaan Empire who once dominated the southern lands. The Red Desert is nowadays known as a wasteland full of dangerous creatures, cultists of forgotten gods, sellswords and tomb raiders who make a living by plundering the scattered ruins of the desert.
Vannor

Původní obyvatelé Verdeny (nakolik někdo může být původní na uměle stvořeném kontinentu). Ovládají tři knížectví: Eraston, Ernilu a Sleburgar. V minulosti jim patřila také Gwerdenská vrchovina a ovládali knížectví Laeknadu, ale o obojí přišli, když Surreana zabrala celý Ilinwien.

Dlouhodobě docházelo k mísení kultur a technologií s jejich pradávnými sousedy, elfy z Iweronu.

#### Odkazy na externí obrázky

* Průzkumnice
* Šlechtic a jeho družina
* Šavle
* Lučištník
* Přilba a ještě jedna

#### Tituly

* Velkokníže – Nejvýše postavená osoba, která vládne celému státu. Od připojení k jižanům jej nikdo nevlastnil. Později se obnovil jako titul pro následníka trůnu fylkirátu.
* Kníže – spravuje knížectví, má velkou volnost

#### Měna

Denár. Běžný je i iweronský yvham a nyderejský hebding.

#### Náboženství

Uctívají Skromné i Šílené bohy, kteří převládají.

#### Armáda

Vojsko smí svolávat pouze kníže nebo k tomu zplnomocněný zástupce.

Převládá lehká pěchota. Mají lehkou a střední jízdu. Erastonští lučištníci patří k nejlepším.

Používají kroužkové zbroje, zámožnější pak navíc i šupinové. Přilby jsou kuželového tvaru, štíty kulaté. Přes zbroje nosí velké, zdobené opasky (totéž i v civilu). Jako zbraně používají kopí, šavle, sekery a luky.

## Knížectví

#### Eraston

Historicky sídlo velkoknížete. Erastonští lučištníci jsou vyhlášení, stejně tak zdejší piráti napadající říční obchod.

#### Ernila

Zemědělská oblast. Ve zdejší nížině, hlavně kolem řeky Stórtáin, je velmi úrodná půda. Obilí zde vypěstované se exportuje hlavně na jih. Čtyři pětiny mouky spotřebované ve Fjöru pochází odsud.

#### Sleburgar

Těží se zde železo. Nachází se ve vysoké nadmořské výšce. Vannor se směrem k horám oddělujícím je od Laeknadu zvedá. Za horami je prudká strž, Laeknad je položen mnohem níže.
Session 5

— Sequa, 35th of Eclipse, 1639 KR

Entry 5. After dealing with the 3 criminals and rescuing the little Liza, Eleonora felt a relation between her and the little girl and decided to be the one responsible for her well-being. She took it upon herself to treat the girl to a nice dinner, new clothes and a warm bath and promised that she would see her parents soon. And thus, the party decided to find a guide to escort them safely and speedily through the Sundering Forest back to the city of Azad where their original mission began. Amidst their travel they needed a pause to camp and rest for a while. One morning as they rose from their rest another friend of theirs had gone missing. Eleonora and Ambrose tried to search for him but they quickly returned to the camp as they didn't know the forest that well and didn't wish to be separated from the group or get lost in the forest. After 4 days the little girl was finally reunited with her parents and their mission was accomplished. Mr. Freder thanked them and presented their payments after which the party decided to venture through the market of Azad before discussing their next direction.

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Session 9

— Media, 7th of Fray, 1639 KR

Entry 9. Deciding to continue their journey, they rose in the morning, met with their guide and headed to Malgreen. On the way though they met with the man from before and decided to steal back the artifact. With adrenaline pumping in their blood they chased the man with fireballs and arrows successfully killing him and blowing his head off. The party managed to recover the artifact but they discovered it had some magical properties. Valyra became attuned to it and gained insight about the other artifacts that it is connected with and their location. Nonetheless they traveled to Malgreen where they did some shopping and got some magic equipment. Later they decided to finish the trip they paid for and head to Virea where they found a shady place to rest. They shared some personal information and bonded more with each other deciding to help each other out after this mission ends.

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Session 7

— Ecta, 38th of Eclipse, 1639 KR

Entry 7. After a short consultation with each other the troupe decided to head South, to the Adriun Empire and specifically to it's beautiful capital, Virea, the emerald of the Azure Coast. They quickly managed to find a mean of transport through the Sundering Forest and immediately embarked on their next adventure. Although beautiful, the Sundering Forest is no safe place and a pair of serpent like assassins ambushed them and tried to steal something from Eleonora. But the attack was proven to be only an invitation as their last words before burning to ashes were "Rasalhague awaits." Seemingly they were after the strange artifact that Eleonora has been carrying with her. The team continued their journey through the forest unbothered, until they encountered four spectral spheres of light that were shocking them to their core but not even those proved a worthy challenge for the trio. Confident that they can take on anything, they continue their adventure.

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