Zhang Xiao-Jun (张小俊)

Casual

## Appearance

### **General Appearance**

Xiaojun is a tall Chinese male with a long neck and sharp jaw. He is usually spotted in a basic solid colour tee with an oversized blazer and comfy pants. In the summer, he wears a comfy jacket over a singlet. Oversized shirts and thin long-sleeved shirts make up a large percentage of his wardrobe and he occasionally dons *hanfu*, the Chinese traditional clothing for males. If he runs out of clean laundry, he digs in his bag of formal clothing and sports a shirt and tie. He also covers his lower arms all the time except for when he showers, either by bandages or skin coloured sleeves, as they are scarred and he sometimes feels insecure about them. He also enjoys listening to music, so most of the time when on campus he would be seen donning a pair of earphones blasting loud tunes. He has longer hair and sports a small ponytail, and wears a pair of glasses everywhere.

### **Costumed Appearance**

Xiaojun wears black hanfu with white dragon designs on the shoulders, which is sleeveless so as to not restrict his quirk. A red cloth belt is tied loosely at the waist, and the black robes cover a pair of baggy black pants. He wears soft leather shoes. Xiaojun also ties his hair up into a small bun and wears a thin braided hairband to keep his hair out of his face during combat.

## Personality

Xiaojun is a rather nice but shy guy. He is a very supportive person, but would take time to open up to people due to his shy nature. Most of the time, when he makes friends, other people are the first to approach him, never the other way around. Socially awkward, Xiaojun spends most of his time alone, finding that the time he spends alone more meaningful than the time spent with others. He calls it solace in his solitude, just an excuse to not socialise.

## Character Background

Born in Zhejiang province, China, Xiaojun was born to a Chinese father and a Korean-Japanese mother and moved to Ilsan, South Korea at the age of 4 with his mother to pursue his dreams. Picking up instruments like the bassoon, piano and guitar, many people around him recognised his talent and told his mother that he would be famous someday. Apart from pursuing his musical dreams, he also picked up street dance and contemporary dance at a young age, thoroughly enjoying all the lessons that he took. In addition, his father wished to train him in Chinese martial arts such as Wing Chun, famed for being one of the the quickest and yet deadly martial arts. However, his parents did not force him to do anything, he could do as he pleased, and music and dance practice was left up to him. As a child, Xiaojun enjoyed running around the village with his neighbours and also attended the local public school, while making music with them and uploading the low-quality but quick music onto Soundcloud. When he was 12 years old, his original compositions were picked up by a famous music company, who invited him to their company and refined his melodies into synth-ty electronic beats, sparking Xiaojun's interest in EDM. In his teens, he made it into a prestigious arts school, Hanlim Multi Art School on a scholarship, intending to become a musician when he was older, upon returning to China after he had served out his bond. At the time, his mother decided that Xiaojun was old enough to take care of himself, thus selling their house in the village and renting a small room in downtown Seoul for him, then returning to China to accompany her husband. Xiaojun was on track to become a star, attending vocal lessons and at the same time excelling in his studies. He had a free pass to becoming a celebrity, doing what he enjoyed, music. However, one incident in high school led him to change his mind. That day, someone had deliberately provoked him, and while Xiaojun wasn't a violent person, he raised his fist and landed a punch square on the person's face, starting a fight and at the same time discovered his quirk and landed the other guy in the hospital. Learning about his quirk, he ran home to call his mother, who explained it to him. When he returned to school, he was ostracised by his schoolmates and friends who called him a freak. As a result, he began to feel lonely and drowned himself in his work and music. He often felt homesick and wanted to return to China but was reprimanded by his father, who scolded him for giving up so easily. A key Asian value was discipline, something his father had hammered into him while teaching him Wing Chun, and to never show the enemy your pain. He decided to honour his father and worked harder to achieve what he wanted. His hard work paid off and a company offered to sign a contract with him to become a singer. However, Xiaojun felt empty and decided against it. Talking to his sponsors, he decided to terminate his scholarship and transfer to UA High instead of remaining in Korea.

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However they can also be used to compel a character into acting a certain way.

In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them.

Despite how aspects need to be activated, an aspect is supposed to be related to the character, and should on some level, always true of them. So if you have trouble considering one, just think about who your character is or who they might always be.

1. Death before dishonour
2. In God we trust

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Chaos Chain**

The user is able to generate two chains from each arm, both composed of muscle and flesh. To maintain the durability and strength of these chains, the user needs to have a higher protein intake and work out more to build more muscles or the chains would be weak and floppy. These chains are not easily broken and can be used to attack others. However, these chains may overheat and cause burns to the user if used for too long, resulting in the need for bandages to heal and open wound as well as the chains to forcibly dissipate.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Multi(+3): The user is capable of generating two chains in total, one for each arm. For every chain that is generated, they will take a quirk use, meaning that if the user is to wield two chains in a given turn, it will require two quirk uses in that single turn.
* High Protein Diet(-1): The diet of the user must consist of a high protein intake, otherwise their generated chains will be weak and floppy.
* Hot Chains(-3): Use of this quirk generates extra heat upon the user’s chains, and once past 3 consecutive uses the quirk will begin to burn its own user.
* Wreckage(-2): If substantial damage were to be dealt to the user’s chains, they will forcibly dissipate and be inaccessible again to the user for 2 turns of rest. During this time, there will be an open wound from the source point of the chains.
* Harm(+5): The chain is fully capable of being wielded as a weapon by the user, able to cause harm to another.
* Attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining