Paladins Closed Beta Version 0.28.1121.4

## See also

← 0.27  •  **0.28**  •  0.29 →

All Patch Notes

## New Champion - Viktor, The Lone Wolf

###  Weapon - Assault Rifle

Fire one shot every 0.1 seconds that deals 70 damage. Bonus Damage: The first four rounds in your magazine each deal 50 additional damage.
###  Ability 1 - Frag Grenade

Throw a fragmentation grenade dealing up to 550 damage. Holding Q will cook the grenade and reduce its detonation time. Health drops reset the cooldown of Frag Grenade. Bonus Damage: Affected enemies take 15% increased damage from you for 4s.
###  Secondary Fire - Iron Sights

Look down the barrel of your rifle. Gain improved accuracy but move 40% Slower.
###  Ultimate - Barrage

Bring up your Targeting Binoculars. Click on Enemy players to guide an artillery shell to their location. Viktor's Movement speed is slowed while channeling Barrage.
### Cards

* **Grenadier**
	+ [Frag Grenade] For every enemy player hit by Frag Grenade, reduce its cooldown by {1/2/3/4}s.
* **Hot Potato**
	+ [Frag Grenade] Reduce the cook time of Frag Grenade by {10/20/30/40}%.
* **Compensator**
	+ [Weapon] Reduces recoil by {25/50/75/100}%.
* **Reflexes**
	+ [Iron Sights] Bring up Iron Sights {20/40/60/80}% faster.
* **Firing Stance**
	+ [Iron Sights] Increase movement speed while using Iron Sights by {10/20/30/40}%.
* **XL Mag**
	+ [Weapon] Increase your ammo count by {3/6/9/12}.
* **Ammo Drop**
	+ [Weapon] Health Drops refund {8/16/24/32} ammo.
* **Speed Load**
	+ [Weapon] Kills and eliminations refund {8/16/24/32} ammo.
* **Second Wind**
	+ [Hustle] Increase hustle speed by {10/20/30/40}% for 1.5 seconds after activation.
* **Scramble**
	+ [Hustle] Taking damage while using hustle increases the move speed bonus by {10/20/30/40}% for 2s.
* **On The Move**
	+ [Frag Grenade] Gain {15/30/45/60}% Movement speed while cooking your grenade.
* **Long Reach**
	+ [Armor] Health Drops within {8/16/24/32} feet are pulled towards you. Does not pull if your health is full.

## General

* Streamlined the card acquisition and loadout building processes:
	+ Owning any rarity of card will now give you access to all four rarities of that card.
	+ In this update, players will have their card collections reset and be refunded for each card they had purchased. Each champion will now come with 5 free cards, and every other card will have a flat 1200 Gold price to purchase all four rarities. Note this is less than the 1800 Gold summed price required in previous patches to purchase all four rarities.
* Frontend redesign
	+ **Known issue: No back button for Match History. Will need to press ESC.**
* Added early implementation Spanish (LATAM) and Turkish language support. These may come shortly after the patch goes live and will be available on the launcher with other language options.
* Champions that use hitscan weapons, or weapons that hit instantly when fired, may now trigger headshots if they hit an enemy player in their head, dealing increased damage. We will be evaluating and improving this system in future patches.
* Improved the logic for displaying enemy health bars.
	+ Now Display automatically within 50ft.
	+ The Health bar does not fade in and instantly appears.
	+ Short range characters can display enemy health bars on "mouse over" regardless of their short range.
* All Payload Carts capture radius increased by 50%.
* Fixed players able to push/stop Payload cart through collision.
* Added support for Projectile On/Off Screen Indicators (i.e. Bomb King and Viktor).
* Fixed showing incorrect score on respawn.
* Fixed some sound fx playing on respawn (i.e. low health sound).
* Added option for ammo count to be on the right or left side of reticle.
	+ **Known issue: Will not update during the match.**
* Added active feedback to ability HUD and when reloading.

## Skins

* Viktor Khaki
* Viktor Assault Rifle Slate
* Viktor Assault Rifle Carnage

## Champions - Balance/Updates/Fixes

### General

* Players can no longer use movement abilities during hard Crowd Control effects like Root, Stun, and Polymorph.
	+ *We like movement abilities cleansing Crowd Control as a mechanic, but the ability to use a movement ability during something as powerful as a Stun or a Root reduced the power of those effects and was something that we felt wasn't clear to new players. With this change you can no longer use your movement ability to escape Root or Stun, but you can still remove soft CCs like Slow or Daze.*"
* Reveal effects will no longer reveal stealth.

###  Androxus

* **Revolver**
	+ Reduced the magnitude of damage falloff.
* **Defiance**
	+ The first shot of Defiance now fires at 100% accuracy.
* **Nether Step**
	+ Addressed issue with sometimes dashing in the wrong direction.
* **Cards**
	+ **Heads Will Roll**
		- Reworked.
		- Renamed to Power of the Abyss.
		- [Reversal] Hitting a target with Reversal reduces the cooldown of Nether Step by {25/50/75/100}%.

###  Barik

* **General**
	+ Reduced movement speed from 365 ➞ 360.

###  Bomb King

* **General**
	+ Reduced movement speed from 365 ➞ 360.
* **Poppy Bomb**
	+ Fixed Bomb King not able to knockback self due to cc reduction.
	+ Now has 200 Health.
* **Cards**
	+ **Flare**
		- Now only reveals enemies to Bomb King.

###  Buck

* **General**
	+ Increased movement speed from 365 ➞ 370.
* **Net Shot**
	+ Duration reduced from 2s ➞ 1s.
* **Heroic Leap**
	+ Fixed an issue where Heroic Leap dealt damage through walls.
	+ Now applies a small knockup when you land on enemies.
* **Cards**
	+ **Trolling**
		- Reworked.
		- Renamed to Stomping Ground.
		- [Heroic Leap] Landing on an enemy reduces the cooldown of heroic leap by {2/4/6/8}s.
	+ **Dead Zone**
		- Reworked.
		- Renamed to Momentum.
		- [Heroic Leap] Gain {5/10/15/20}% movement speed after landing from Heroic Leap 2s.
	+ **Seismic Wave**
		- Reworked.
		- [Heroic Leap] Increase the Knock Up of Heroic Leap by {150/300/450/600}.

###  Cassie

* **General**
	+ New reload animation.
	+ Increased movement speed from 365 ➞ 370.
* **Dodge Roll**
	+ No longer immune to damage during Dodge Roll.
* **Cards**
	+ **Kinetics**
		- Reworked.
		- Renamed to Tumble.
		- [Dodge Roll] Gain {10/20/30/40}% damage reduction during Dodge Roll.
	+ **Misdirection**
		- Reworked.
		- Renamed to Excitement.
		- [Blast Shot] Hitting a target with Blast Shot reduces the cooldown on Dodge Roll by {.5/1/1.5/2}s.
	+ **Shut Down**
		- Reworked.
		- Renamed to Intense Training.
		- [Dodge Roll] Gain {10/20/30/40}% movement speed after using Dodge Roll.
	+ **Trauma**
		- Reworked.
		- Renamed to Quiver.
		- [Dodge Roll] Activating Dodge Roll refunds {1/2/3/4} ammo.
	+ **Megaton**
		- Reworked.
		- Knockback value reduced from {300/600/900/1200} to {150/300/450/600}.

###  Drogoz

* **General**
	+ Reduced movement speed from 365 ➞ 360.
* **Salvo**
	+ New loading and fire animations.
* **Thrust**
	+ Adjusted how knockbacks apply when Drogoz is in Booster.
* **Cards**
	+ **Viscosity**
		- Reworked.
		- Renamed to Fuel Tank.
		- [Booster] Increase your Energy reserves by {10/20/30/40}%.

###  Evie

* **Ice Staff**
	+ Now slows enemies on direct hits by 10% for 1s.
* **Cards**
	+ **Reprieve**
		- Reduced amount healed from {75/150/225/300} ➞ {50/100/150/200}.
	+ **Frostbite**
		- Reworked.
		- Renamed to Cool Runnin.
		- [Ice Storm] Allies inside your ultimate gain {5/10/15/20}% movement speed.
	+ **Frigid field**
		- Reworked.
		- [Ice Block] Increases the minimum stun duration of your Ice Block's stun by {.25/.5/.75/1}s.
	+ **Stand Still**
		- Reworked.
		- [Weapon] Increases the effect of Ice Staff's slow from direct hits by {5/10/15/20}%.

###  Grohk

* **New Alt Fire - Shock Pulse**
	+ Grohk fires a projectile that bounces up to 6 times between targets, marking them. Hitting any marked target with your Lightning Staff causes it to damage all other marked targets within 35 units (Should draw the lightning beam between all the targets).
* **Cards**
	+ **Hamstring**
		- Reworked.
		- Renamed to Haunting.
		- [Ghost Walk] Reduces the cooldown of Ghost Walk by {2.5/5/7.5/10}s.
	+ **Thunderstruck**
		- Reworked.
		- [Shock Pulse] Reduces the cooldown of Shock Pulse by 1s for every unique enemy hit, maximum of {1/2/3/4}.
	+ **Arc Lightning**
		- Reworked.
		- [Shock Pulse] The bounce range of Shock Pulse is increased by {10/20/30/40}%.
	+ **Lightning Rod**
		- Reworked.
		- [Shock Pulse] Shock Pulse deals {25/50/75/100}% additional damage to deployables.

###  Grover

* **General**
	+ Increased movement speed from 365 ➞ 380.
* **Nature's Demise**
	+ Reduced Cooldown from 15 ➞ 10s.
* **Vine**
	+ Now slows enemies by 10% for 2s.
* **Cards**
	+ **Vine Grasp**
		- Reworked.
		- Increases the effect of Vine's slow by {5/10/15/20}%.

###  Kinessa

* **General**
	+ Reduced movement speed from 365 ➞ 360.
* **Sniper Mode**
	+ Adjusted maximum range of Sniper Mode to match draw distance.
* **Transporter**
	+ Fixed Knockup interrupting Transporter.
* **Cards**
	+ **Critical Hits**
		- Reworked.
		- Renamed to Beam Me Up.
		- [Transporter] Increases the flight speed of Transporter by {20/40/60/80}%.
	+ **Open Season**
		- Now only affects Kinessa.
		- Duration reduced from {3/6/9/12}s ➞ {1/2/3/4}s.
	+ **Tracking**
		- Duration reduced from {10/20/30/40}s ➞ {1/2/3/4}s.
		- Now refreshes when Oppressor Mine ticks.

###  Pip

* **General**
	+ Reduced movement speed from 365 ➞ 360.
* **Potion Launcher**
	+ Reduced damage from 460 ➞ 350
* **Evil Mojo**
	+ Now throws a projectile that travels through shields and lays on the ground. After 0.6s delay it explodes turning all targets within 30ft into chickens. Targets through shields.
* **Cards**
	+ **Stickiness**
		- Reworked.
		- Renamed to Acrobat's Trick.
		- [Weightless] Reload {12.5/25/37.5/50}% faster during weightless.
	+ **Graviton**
		- Reworked.
		- [Explosive Flask] Explosive Flask now deals {15/30/45/60}% more damage to deployables.

###  Ruckus

* **Emitter**
	+ Now slows nearby enemies by 10% for 2s.
* **Hexa Fire**
	+ Damage reduction reduced from 30% ➞ 10%.
* **Cards**
	+ **Wear and Tear**
		- Reworked.
		- Renamed to Emplacement.
		- [Hexafire] Increase Damage Reduction during Hexafire by {5/10/15/20}%.
	+ **E.M.P.**
		- Reworked.
		- [Emitter] Increases the effect of Emitter's slow by {5/10/15/20}%.

###  Skye

* **Wrist Crossbow**
	+ Reduced reload time from 1.7 ➞ 1.3.
* **Smoke Screen**
	+ Now stealths Skye for 2s when she enters Smoke Screen.
	+ Now Confuses enemies for 1s when they enter Smoke Screen.
* **Cards**
	+ **Specter**
		- Reworked.
		- [Smoke Screen] Increase the duration of the Stealth granted by Smoke Screen by {1/2/3/4}s.
	+ **Pollute**
		- Reworked.
		- [Poison Bolts] Reduces the cooldown of Poison Bolts by {1/2/3/4}s.
	+ **Surprise Attack**
		- Reworked.
		- Renamed to Healing Vapors.
		- [Smoke Screen] Skye heals herself for {40/80/120/160} health per second when inside Smoke Screen.
	+ **Confound**
		- Reworked.
		- [Smoke Screen] Increases the duration of Smoke Screen's confuse by {1/2/3/4}s.
	+ **Weakening poison**
		- Reworked.
		- Renamed to Quick Smoker.
		- [Smoke Screen] Reduce the cooldown of Smoke Screen by {1/2/3/4}s.

###  Ying

* **General**
	+ Increased movement speed from 365 ➞ 370.
* **Cards**
	+ **Mind Wrack**
		- Reworked.
		- Renamed to Mesmerism.
		- [Illusion] Increase the range at which you can deploy illusions by {10/20/30/40}%.

## Card Art

* Bomb King - Bomb Shelter
* Viktor - Grenadier
* Viktor - Speed Load
* Viktor - Ammo Drop
* Viktor - Second Wind
* Viktor - Long Reach

Recent Card Changes

* Stomping Ground
* Intense Training
* Beam Me Up
* Mesmerism

## Burn Cards - Balance/Updates/Fixes

### Resilience

* Fixed an issue where Resilience would provide cc immunity.
* Cost reduced to 200.
* CC Reduction increased to 60%.

### \*NEW\* Illuminate

* Increase the range at which you see nearby stealthed targets by 50%.

Source