recursal/Fanatic-Fandom huggingface dataset:
Notable Star Systems

## Notes on this data

It's difficult, and maybe impossible, to reliably characterize the various star systems beyond the Solar System. The stars and their planets and asteroid belts are the same for everybody and never change, but the ground bases and space stations are randomly generated for each player, and they can change over time as the player travels around that system.

It also takes a long time to build up a production business in a system, and even longer to do it a number of times in different ways to see how it plays out. The "notes" in the tables below are merely a best guess based on analysis of the star system's configuration.

The 40+ star systems not mentioned here are very similar to each other, at least on the surface. Still, some careful analysis might find something unusual about any given system.

## The seven stars visible to the eye (within 5 parsecs)

Listed in branch and jump count (from Sol) order. "Distance" is the distance from the Solar System in light-years.

## Other large star systems (5 or more planets)

Tau Ceti + 2
 Alpha Centauri
Luhman 16 + 4
 Alpha Centauri
Luhman 16 + 3

## Other small star systems (2 or fewer planets)

Luhman 16 + 1
 Alpha Centauri
Barnard's star + 3
Campaigns Editor: Combat Missions

The player can only attack fleets that belong to enemy factions. Pirates are always enemies and Concordia are always friends. The friend/enemy status of other factions can be set using the Faction action nodes "Set friends" and "Set enemies." (Note: the enemy status must be set *before* the player arrives at the fleet location; it takes effect during travel.)

The usual combat case uses the Fleet wait node "Fleet destroyed" to determine that combat has succeeded.

If the combat mission is associated with protecting a friendly fleet, use the Fleet action node "Protect fleet" to trigger mission failure if that fleet is destroyed.

Failure in combat (destruction of the player's ship) is handled automatically, and no nodes are needed for that.
Mamba

For free versions of the game, the Mamba is locked until bought with real-world money.

### For personal flying

The Mamba is the *ne plus ultra* of fighters, although many people prefer the Viper. As an energy weapon platform, the Viper certainly is less complicated, and its energy weapons may be slightly more powerful than the Mamba's. If you're playing a free version of the game, the cost to unlock the Mamba also factors in.

What the Mamba brings is the double-threat of being a rocket or missile platform *in addition* to being a premier energy weapon platform. You can have 4x Ion Cannons *and* a rocket pod. With the Viper, you have to pick one or the other. With the Mamba, you can have 4x Ion Cannons *and* a missile launcher, while the Viper doesn't even give you a missile launcher option.

With the missile launcher comes the interesting option of the X9-C missile. That missile releases four independent target-seeking warheads (each dealing approximately rocket-level damage). You'll have to decide whether that's better than simply spamming four Z9 rockets at a time. The X9-C warheads each deliver 60 damage, while the Z9 rockets deliver 50.

The Mamba adds to its energy platform credentials by being the only fighter with a plasma turret. The top-mounted Double Plasma Turret automatically attacks nearby targets, keeping attackers at bay and sometimes inflicting significant damage to them. The turret's position keeps it from firing at targets that are within the cannons' field of fire, but it can soften up a target while you're getting into firing position. Its position also keeps it from firing at most capital ship target points, because those are almost always located on the top of the target ship. The turret can be used in Rear Gun view to attack targets behind you, but that's usually not very practical. The turret is powered by its own weapon generator.

The Mamba is a bit slower and less maneuverable than the other fighters. It has slightly less shielding but slightly heavier armor.

### For AI-controlled combat

The Mamba's double-threat status as a rocket or missile platform plus an energy platform makes it an excellent choice for an AI-controlled wingman, when fitted with the 40-rocket pod loaded with Z9 self-targeting rockets or with the 6-missile launcher loaded with D8 or X9-C self-targeting missiles. The energy weaponry is about as effective as you can get for AI usage, and if you need to produce even more damage at a higher cost, you can unleash the rockets or missiles.
Fighters

### Overview

From the game: "Multi-purpose combat and escort ship. Usually armed with energy weapons, machine guns and rocket pods. Good maneuverability. Medium armor and shields. Fuel consumption: 2 / 10 min burn."

Fighters are the only class that can use rocket pods. The Manta can't use them, though.

All of the fighter types can be at least somewhat effective when AI-controlled in combat, provided they're properly configured.

For free versions of the game, the Mamba is locked until bought with real-world money.

CobraMantaBlack SwanViperMamba
G-4 Gidorah

For free versions of the game, the G-4 Gidorah is locked until bought with real-world money.

### For personal flying

The G-4 Gidorah offers formidable non-energy weaponry, with a 3x 40mm Cannon that carries 100 rounds of ammo, and a Missile Launcher that can hold 10 missiles. Its energy weapons are more of an adjunct, though, not a primary weapon, and the single Double Plasma Turret offers the lowest automated point-defense among the gunboats.

### For AI-controlled combat

None of the gunboats shines when AI-controlled, and the G-4 Gidorah probably shines the least. That is, unless it's authorized to fire its 40mm cannon and missiles, in which case it can do a lot of damage for however long the ammo lasts.
Gunboats

### Overview

From the game: "Medium sized craft used for a variety of attacks. Armed with 40mm cannons, guided missiles and automatic plasma turrets. Can shoot in all directions. Low speed and maneuverability. Strong armor and shields. Fuel consumption: 2 / 10 min burn."

The gunboats are best used as flagships that you fly yourself. They aren't very effective under AI control, with the G-2 Godzilla being the only one that's likely to accomplish much of anything (if fitted with the 4x Plasma Cannon). Putting them in harm's way in the hopes the AI will manage to cause some damage with them is probably not a good idea.

For free versions of the game, the G-4 Gidorah is locked until bought with real-world money.

G-2 GodzillaG-3 RodanG-4 Gidorah
I-5 Vulture

The player receives a free I-5 Vulture at the start of the Conquest of Tau Ceti campaign and at the start of the Captain's Challenge campaign.

### For personal flying

The I-5 Vulture sits in the middle of the performance range. It's not a bad ship if you got one for free in the alternative campaigns, but it's hard to justify actually buying one. In a low-performance configuration, the I-3 Hornet is less expensive. In a mid-performance configuration, the I-7 is less expensive. The I-7 can also be upgraded to a much higher-performance configuration for only a few hundred credits more than the mid-performance I-5.

The 2x Ion Cannon option is the clear choice for the hardpoint. You can use the ion cannons to destroy the enemy's shields, then switch to the fully-charged plasma cannons to finish them off.

The I-5 Vulture also has the smallest fuel tank in the interceptor group.

### For AI-controlled combat

Under AI control, the I-5 Vulture is ineffective against shielded targets. It does better in aerial combat where shields are disabled.
Iscariote family

The **Iscariote family** is a family with high socioeconomic status descended from a Jewish conquistador who participated in the conquest of the Aztec Empire. They held a title of nobility and enjoyed a prestigious reputation, until their secret adherence to Judaism was discovered sometime during the latter part of the Mexican Inquisition. However, since it was coming to an end, they were able to retain much of their estate.
Space Stations

### Overview

There are three types of space station. Outposts have no production facilities. Axle-style and disc-style stations look very different, but both can have a full complement of production facilities.

All three types also can be found floating in an atmosphere.

### Production facilities

A space station can produce a number of different finished goods. It ultimately relies on ground bases to provide all of the materials it needs: water or nutrients, chemicals, and metal parts.

Each axle-style space station can have up to thirteen production facilities, and each disc-style station can have up to fifteen. You can destroy one if you decide you'd rather have a different facility but you're out of room.

\* Rough estimate of cost of the specified number of ship parts. Average purchase price is assumed to be 280 credits per part, and totals are rounded to the nearest 500 credits.
Lucas Fawkes

**Lucas Fawkes**, also known by his *nom de guerre* **Barak Fuscipes**, is the deuteragonist of the *Mist of the Heart* storyline. He is a member of the Support Regiment’s Oikeia Squad within the Pathonian Liberation Front, joining around the same time as Judas Wormwood and quickly becoming close friends with him.

## Appearance

Lucas has an meso-ectomorph frame that resembles Judas’, but with additional muscle mass than him and being slightly shorter at 178 centimeters tall. He has messy, unkempt, light beige hair, which usually spikes upward and looks as though the tips have been singed black.

## Overall Abilities

### Goetia

**Railgun**: Lucas can infuse an object or person with electromagnetic properties, using them to attract or repulse nearby targets and even electrify them. This works in conjunction with items such as coins, which are used as projectiles, charging them up with electromagnetic energy and firing them in a direction for massive amounts of damage.
T8 Hippo

For free versions of the game, the T8 Hippo is locked until bought with real-world money.

The T8 Hippo's cargo size is a good match for early Transport contracts and for Smuggle contracts.

The T8's stronger armor and shields, and its three independent plasma turrets, make it an obvious choice for salvage operations where it must loiter in a combat zone until a cargo ship gets destroyed. If you have to pay to unlock the T8 because you're playing a free version of the game, it's unclear whether there's that much difference in practice.
Weapons

* Energy weapons
* Guns
* Homing weapons

Your ship can handle up to four weapon systems.

### Primary weapon system

The primary weapon system is usually an energy weapon, either plasma cannons or laser cannons. Most combat ships come with one of those two as standard equipment. The only transport with a primary weapon is the T14 Bronto.

The Black Swan and the MK-10 Quad can have a chaingun as the primary weapon *only* *if* no energy weapon is mounted on the hardpoint. If an energy weapon is mounted, it becomes the primary weapon and the chaingun becomes the secondary weapon.

Similarly, the gunboats all can have a 40mm cannon as the primary weapon *only if* no energy weapon is mounted on the hardpoint. If an energy weapon is mounted, it becomes the primary weapon and the 40mm cannon becomes the secondary weapon.

### Secondary weapon system

The secondary weapon system, if present, is either ion cannons, chainguns, 40mm cannon, or rail guns.

### Rockets, missiles, or torpedoes

Homing weapons are treated as a separate weapon system. Only one of these weapon launchers can be mounted at a time.

### Defensive turrets

Many of the larger ships sport one or more plasma turrets for point defense. These automatically seek and fire at nearby hostiles. They can be manually targeted and fired using the Rear Gun view, but otherwise they require no thought or action.

All of the transports have plasma turrets and, except for the T14 Bronto, the plasma turrets are the only weapons they carry.

### Hardpoints

Many of the ship models offer a hardpoint where you can optionally mount a selected weapon. *Don't confuse this with the secondary weapon system!* If what's mounted is the same weapon type as the primary weapon system (for example, a 2x Plasma Cannon on a ship with a 3x Plasma Cannon) it becomes part of the primary weapon system and there isn't any secondary weapon system. Also, as already noted above, if an energy weapon is mounted on a ship that didn't have one, it becomes the primary weapon and the factory-standard weapon becomes the secondary.

Note: once a weapon has been mounted on a hardpoint, it cannot be removed except by replacing it with a different hardpoint weapon. You can't make the hardpoint empty again. This is really only of concern in the case where the ship is being operated by AI, either the primary or secondary weapon is a gun, and you've got a rocket or missile launcher on the hardpoint. In that situation, you can't authorize the AI to fire the gun without also authorizing it to launch (expensive) rockets or missiles, so you might want to remove the rocket or missile launcher. The Black Swan and MK-8 Triad are the most common cases. The MK-8 Triad offers an Ion Cannon hardpoint option that can't be fired, but which can replace the missile launcher.
Heavy Fighters

### Introduction

From the game: "Ship designed for destruction of fighters and interceptors. Armed with guided missiles. Good maneuverability. Medium armor and shields. Fuel consumption: 2 / 10 min burn."

The heavy fighters are an odd assortment of designs. The MK-4 Caesar seems rather pointless. The MK-2 Brutus is designed as a specialty craft for attacks on capital ships. The MK-6 Pretorian is best used as an AI-controlled gun platform. The MK-10 Quad is best used as a flagship that you pilot yourself. The MK-8 Triad can function as either a flagship or an AI-controlled gun platform, but for AI control it probably shouldn't have a missile launcher fitted.

For free versions of the game, the MK-4 Caesar is locked until bought with real-world money.

\*\*The 2x Ion Cannon hardpoint option for the MK-8 Triad can only be fired with the keyboard (unless you're able to remap it). Mounting it could be used to unmount the missile launcher if moving the MK-8 from flagship to AI-controlled service.

MK-2 BrutusMK-4 CaesarMK-6 PretorianMK-8 TriadMK-10 Quad
Sixth Sense

**Sixth Sense** is a Goetia used by Judas Wormwood.

## Description

Sixth Sense grants its user subconscious knowledge of future events nearing in just a few moments, sometimes alluding to ones possibly occurring months or even years later, allowing them greater chances at dodging oncoming attacks by sensing their inevitability.

Judas has shown that it can inform which scenarios are beneficial, notify when a gun is being pointed at him even if it isn’t intended to shoot, sense the reactions from people noticing him, predict where objects will end up, take a 360-degree snapshot of his surroundings, help aim while blinded, let him know when something is about to explode, keep him aware of everything in his vicinity even while asleep, and assist in moving his body to minimize damage from unavoidable attacks.

### Weaknesses

It isn’t very clear and doesn’t actually tell the user where the attack is coming from nor when exactly it will be there, just that something is headed toward their location soon. Furthermore, it will not react to subjects that the user doesn’t perceive as a threat and will allow said subject to bypass it.
Power Scale

This is to give a better understanding on how powerful characters are.

## Levels

Parahumans are placed into three basic categories: low, mid, and high-level, with additional levels being used (such as higher-level) for subjects who exceed the standard ones.

### Low-Level

Low-level parahumans are typically as strong or slightly stronger than peak-level humans and have meta abilities that are minimally useful (or none at all), such as ones that let the user breathe longer than normal or create tiny blades from their body.

### Mid-Level

Mid-level parahumans are considerably stronger than low-levels, as most can usually overpower 4-7 of them simultaneously. They often possess strong meta abilities, such as ones that allow them to create large explosions that can destroy buildings or generate high-voltage electricity. They also have stronger personalities.

### High-Level

High-level parahumans refer to those who demonstrate enough strength to destroy cities, possibly even whole islands. Their meta abilities will usually have severe drawbacks, albeit granting equally powerful effects, such as control over the earth or sea, or allowing them to further empower themselves to unbelievable levels.

### Higher-Level

Higher-level is a very broad category that encompasses anyone who is noticeably superior to high-levels, and only has a select few parahumans within it: Takali Aviur, Judas Wormwood, Sathanas, Starbright, and two unnamed people.
Space Commander: War and Trade Wiki

**Welcome to the Space Commander: War and Trade Wiki!**

> At the beginning of the XXII century, nearly the entire Solar System has been colonized.
>
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> Two major conglomerates - Concordia and ThetaCorp are dealing the cards in the universe's economy.
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> Expansion turned the solar system into a wild west. Mercenaries from DeltaMerc manage to keep all of humanity's efforts from falling.
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> Delta's new recruit will witness events that will change mankind forever...
>
>

(Quoted from the game's opening sequence)

## About this wiki

We're trying to provide the most extensive information on *Space Commander: War and Trade* to be found anywhere.

This wiki intentionally goes beyond the facts and the official lore presented in the game and elsewhere. Personal observations and suggestions are welcome, as are analyses of the game's world. The idea is to make the wiki more fun by showcasing the creativity and thought that the designers put into building a comprehensive and cohesive world.

Check the top nav bar for easy access to the wiki's major content. The featured pages below and the categories pages listed in the right column can also be useful.

## Featured pages

Game IntroductionCombatTradeTravelers GuideTo The StarsShipsWeaponsFactionsPeopleGalleryCampaigns Editor

**Helpful Categories**

* Combat
* Trading
* Contracts
* Production
* Factions
* Ships
* Weapons
* Travel
* Planets
* Stations
* Editor
Latin American and Caribbean Union

The **Latin American and Caribbean Union** (**LACU**) is a supranational poltico-economic union composed of 33 member states that are located in Latin America and the Caribbean. It is commonly referred to as the "**Mexican Empire**" due to Mexico's predominant influence and the fact its former president occupies the highest office.

## History

### Foundation

The LACU was proposed by the Mexican president Judas Iscariote in response to the impacts of World War III, an event which heavily facilitated its creation.
Railgun

**Railgun** is a Goetia used by Lucas Fawkes.

## Description

Railgun allows its user to infuse an object or person with electromagnetic properties, using them to attract or repulse nearby targets and even electrify them. This works in conjunction with items such as coins, which are used as projectiles, charging them up with electromagnetic energy and firing them in a direction for massive amounts of damage.
Anexo: Episodios de Vicjadeous

La siguiente es una lista de episodios de Vicjadeous, una serie de televisión estadounidense protagonizada por Elizabeth Gillies como Yeid Oeste y coprotagonizada por Ariana Grande, Victoria Justice y Daniella Monet, con Jennete McCurdy uniéndose al elenco principal a partir de la segunda temporada, y Cristina Pedroche desde la tercera. La serie fue estrenada por Nickelodeon el 1 de julio de 2021.
Samael

*"This life as you now live it and have lived it, you will have to live once more and innumerable times more; and there will be nothing new in it, but every pain and every joy and every thought and sigh and everything unutterably small or great in your life will have to return to you, all in the same succession and sequence."*
―Samael to Judas Wormwood
**Samael**, also referred to as simply "**the demon**," is a mysterious figure who revealed the truth of the universe to Judas after his parents died, and later gave him power in exchange for his soul.
Mutant

A **mutant** is a human who has undergone mutation, often resulting in the development of a superpower or other abnormality.

### Supermutant

A supermutant is a mutant with a more pronounced mutation, or multiple mutations, and a superior level of power as a result. Consequently, supermutants are susceptible to malignant mutations that appeared in response to transient situations and have a negative effect on the long term.
Takali Aviur

*"Judas Caballero. He's a devil, same as the others. **I’ll save the world from them, I swear.**"*
―Takali Aviur
**Takali Aviur** is the main antagonist of *Mist of the Heart*. Takali was the leader of the Gnostic Order.

## History

### Early life

Takali was born to the Aviur family, daughter of Markos Aviur and an unnamed woman. It had been revealed that her mother was a […], resulting in the woman's murder, a fate which almost befell Takali. Markos chose to spare his "serpent-blooded" child, but taught her that she did not deserve to live.

## Appearance

Takali is a tall, muscular woman with short, reddish-brown hair and amber eyes.

She no longer has her arms, which were destroyed by Judas at the end of their second confrontation.

## Abilities

**Overview**: Takali is considered to be one of the enhanced humans to ever exist, on par with Judas.

## Trivia

* Takali owns three dogs: a Greek shepherd named Zeus, a Cretan hound named Iris, and a Great Dane named Titan.
	+ They have collectively been nicknamed Cerberus.
Necrodemon

**Necrodemons**, also called "the **Evil Dead**," are demoniac undead creatures resulting from the corruption of wayward souls, often transforming their physical body into a twisted caricature of itself that is composed entirely of oneiroplasm. They are usually mindless, or ferally enraged, like rabid zombies.

## Attributes

**Semi-Immortality**: Because they are already dead, necrodemons are not affected by the passage of time, nor can they contract disease, nor require sustenance such as food, water or oxygen. Necrodemons *can* still be killed after suffering enough damage.

**Enhanced Regeneration**: Necrodemons are capable of repairing any bodily damage received, but often need to consume some form of organic material to activate it, which they can then covert into their "corrupted flesh."

**Superhuman Physical Characteristics**: Necrodemons are incredibly strong, fast, and durable monsters, who can very easily rip a regular human in half, chase down high-speed trains, as well as survive large explosions that could destroy whole factories with little more than a few scratches.

**Magic**: Necrodemons have access to supernatural forces of unknown limitation and range, able to alter reality on a large scale to shooting spherical blasts of dark mass.
Pilgrimage

The **Pilgrimage** is a story arc that deals with the events succeeding the series’ finale. Judas Wormwood chooses to temporarily leave the Rebellion in order to recuperate. Despite initially refraining from hero work, he encounters various criminals during his journey and makes an unexpected friend, Norika Visser, the daughter of one of the worst Pathos nobles.

By the end of the arc, Judas finds himself captaining an unusual group of would-be “heroes,” who have opted to call themselves the Paranormal Cavalry.
Divinity

**Divinity** is the essential power-source of divine beings, including deities, angels, and more.

## Types

### Lesser divinity

Typical of demigods, angels, and the Nephilim. They often possess only a portion of divinity, unlike full-fledged deities.

### Common divinity

Typical of most deities, who are made up of divine energies.

### Greater divinity

Typical of archangels and divine lords, or deities who rule over other deities.

### Corrupted divinity

Typical of fallen angels and fallen deities, who had their divinity warped as a result of punishment or rebelling from their duty or role.
Nerveracker

**Nerveracker** is a potent neurotoxin produced by Judas Wormwood, which he personally collects and vials to use as a versatile weapon capable of handicapping or killing targets.

## Description

Nerveracker primarily affects the nervous system to paralyze victims. It is the compounding of this paralysis throughout the body that quickly leads to more severe complications involving the heart and the muscles used for breathing. Because of this, the first symptoms usually appear within 30 seconds of exposure and death can occur via asphyxiation or cardiac arrest in a few minutes. However, if given a low enough dosage, it might only cause paresis.

Other effects have also been observed, such as:

* Blindness
* Hallucinations
* Body spasms
* Insentience/anesthesia
* Heightened sensitivity to physical stimuli (e.g. sexual pleasure)
* Nerve pain
* Increased production dopamine and oxytocin

Nerveracker can also bypass conventional resistances or immunities to toxins, with the potential to affect inorganic targets, as it was originally used by Samael to kill a variety of alien creatures, including deities.
Humanoid corpse

The "**humanoid corpse**," also called the "**corpse of God**," is a mysterious corpse that was found inside a deep crater located near the South Pole. It appeared human, but upon further investigation, was revealed to be composed of unidentified organic matter, alongside being filled with tens of thousands of dead insects and lacking internal organs.
Ground Bases

### Overview

There's only one fundamental type of ground base (whether on a planet, a moon, an asteroid, or whatever), but ground bases can have two different categories of production facilities.

The maximum number of production facilities per ground base is 13. The base can grow to have a chain of three ring structures. The first ring has the basic base facilities like the runway, and can have two facilities on each side. The far end will be a facility if you have exactly five, but otherwise will connect to a second ring (when adding a sixth facility, the fifth one gets moved onto the second ring). The second ring has facilities 5-8, and if you have exactly nine facilities, the ninth one will be at the far end. If you have more than nine facilities, the third and final ring has facilities 9-13. No more rings can be added beyond the three.

All production facilities need some nuclear fuel to operate, but the amount required is small. A single unit will last a very long time.

### Raw materials extraction

A ground base can only extract the raw materials that are present on the planet (moon, asteroid, or whatever). If you're considering buying a ground base, you can build more extractors to increase the production of raw materials that are already being extracted, but you won't be able to extract any new types of raw materials.

Note: when you build an extractor, it's for keeps. You can't destroy them to make room for other facilities.

### Refining

A ground base can have refining facilities. These can exist even when the required input materials can't be extracted locally and have to be imported.

Refineries can be destroyed. You'd normally do this only if you've reached the limit of thirteen facilities and want to replace a refinery with a different type or an additional extractor.

\* Rough estimate of cost of the specified number of ship parts. Average purchase price is assumed to be 280 credits per part, and totals are rounded to the nearest 500 credits.
Caballero Munitions

**Caballero Munitions** is the defense and military technology division of Caballero Enterprises.

## Description

Caballero Munitions has become the world’s leading weapons and military technology researcher, manufacturer and distributor, providing more than 80% of all firearms, explosives, missiles, nuclear weapons, combat knives, and military vehicles, aircrafts and warships worldwide, including various other materiels employed by armed forces, whether regular or irregular.

The company works with many black market traders to expand business.
Parahuman

**Parahumans** are an evolved variant/subspecies of humans that have the potential to acquire supernatural abilities known as Goetias.

## Overview

### Politics

#### Misparanthropy

The general hatred, dislike, distrust or contempt of parahumans.

#### Parahuman elitism

Some individuals assert the political notion that parahumans deserve higher sociological ranking than “inferior humans."

### Abilities

Parahumans can undergo spontaneous mutation after experiencing an event that triggers the necessary emotional catalyst, most often the result of cases where them or their loved ones are close to death (this is ''not'' always the case). When under extreme stress, the process where muscle fibers fuse together to form new myofibrils is supernaturally quickened, allowing them to grow stronger during active battle.
Coffeeholics Anonymous

**Coffeeholics Anonymous** is a small hacktivist collective based in Pathos that was primarily known for their strong opposition to the nation's oppressive nature. Presently, they have taken action against the new government.

They use numerous different cybercafés as bases, with The Devil's Brew acting as their headquarters.
Devil’s Fetter

**Devil’s Fetter** is a spiritual object that represents the emotional shackles burdening Judas Wormwood, initially constricting around his entire body and now being used as his personal weapon. It takes the form of a dark chain with seemingly infinite length, responding to his mental commands whether conscious or unconscious.
Severe Reaction Force

The **Severe Reaction Force** (Spanish: *Fuerza de Reacción Severa*), colloquially known as the "**Severity of Mexico**," is the Mexican Army's most elite special forces unit.

## Description

Because of the outstanding merit needed to qualify, the Severe Reaction Force does not get deployed for anything less than an existential threat to Mexico itself. Operators are highly trained for a total war, distinguished by their willingness and ability to use extreme measures.

### Equipment

Members will usually carry their issued weapon and an SRF Combat Knife (and/or a bush machete), in addition to an assault pack that holds the rest of their equipment:

* IFAK
* Canteen
* Field rations
* Mess kit
* Firearm maintenance kit
* Extra ammunition
* Extra clothes and boots
La Leyenda del Cinturón Dorado: Arco 4

La Leyenda del Cinturón Dorado es una serie de historias españolas escritas por Illylas. Fue autopublicado por primera vez en julio de 2022, y cuenta una versión ficticia situada en 2030 del entorno del propio Illylas, con múltiples referencias a la vida real, junto otras situaciones de ficción. La serie fue adaptada a live-action en el 2024, con la película La batalla por Ohio, y forma parte del Universo Cinematográfico Churliburliano.

El arco cuarto comprende los capítulos del 20 al 39.
Shipyards

### Overview

You can repair, reload, and refuel at any station. Buying, selling, and upgrading ships can only be done at certain stations.

### Shipyards

You can upgrade a ship at any station that has a shipyard. A shipyard is a factory module that produces Ship Parts. Being a factory module, it'll never be found on ground bases. Any station that advertises that it produces ship parts will also advertise that it has a shipyard.

### Ships shops

You buy and sell ships at a ships shop. Stations may offer various levels of service.

#### 1. No ships shop at all

Stations that you've bought will not have a ships shop. You can't buy or sell ships at any station that you own.

#### 2. No ships for sale

Some stations have a limited ships shop that will let you sell ships to them, but you cannot buy ships there. Aside from outposts and syndicate carrier ships, these are stations that are buyable:

* Gray Matter (Earth)
* Bastille (Belt) *This station isn't initially present.*
* Odysseus (Jupiter) *Outpost.*
* Hera (Jupiter)
* Pitagoras (Jupiter)
* Copernicus (Jupiter) *This station appears after the main campaign is complete.*
* Titan (Saturn)
* Pegasus (Saturn) *This station appears after the main campaign is complete.*
* Galileo (Uranus)

#### 3. Only premium ships for sale

Many stations have ships shops that sell only the premium ships (if you're playing a free version of the game, you'll need to unlock these with real-world money). These stations have no shipyard, so you'll have to go somewhere else to get your ship upgraded.

#### 4. Full-line ships shop

Stations that have both a shipyard and a ships shop (and aren't buyable) will offer a full line of ships for sale. A few other stations without a shipyard also offer a full line.

* Green Farm (Earth) - no shipyard, so upgrading isn't possible at this station
* Terra Vita (Earth) - no shipyard, so upgrading isn't possible at this station
* Steel Heart (Belt) - no shipyard, so upgrading isn't possible at this station
* Stellar Mall (Jupiter)
* Parabellum (Jupiter)
* New London (Saturn)
* Cobra (Uranus)
* Lighthouse (Neptune)
Nuclear

**Nuclear** is a Goetia used by Judas Wormwood.

## Description

Nuclear allows its user to induce instability within the nucleus of the atoms inside their body, which lets them generate massive explosions that deal immense damage to nearby targets and structures. These blasts can be heavily strengthened by fusing the smaller nuclei that were created as byproducts of the fission, causing what is called fusion to produce more explosive energy in a fraction of a second than all of the weapons used during World War II combined.

### Weaknesses

Due to occurring directly inside his own body, Judas deals with extreme backlash when using this even once and can potentially blow himself to pieces when not prepared. Nuclear has actually increased his overall resistance to explosions, however, and he can naturally shrug off weaker blasts.
Hoshiko Nakamura

**Hoshiko Nakamura**, also know as **Starbright**, is a key member of the Party of Hope.

## Abilities

**Overview**: Hoshiko is considered the fastest person alive, able to move close to the speed of light and deliver incredibly powerful attacks with their rapier. They were capable of blitzing Judas Caballero on multiple occasions.

### Powers

**Star Burst**: Hoshiko can accelerate instantly to perform lightspeed dashes, which he managed to do in quick succession to completely overwhelm targets, such as Judas.
Iscariote Enterprises

**Iscariote Enterprises** is a Mexican conglomerate founded and owned by Judas Iscariote. It is based out of and headquartered in Mexico City.

## History

### Founding

Iscariote Enterprises was founded in […]. It quickly gained international recognition with its advancements in medical technology, cybernetic prosthesis, and sustainable energy.

## Products

#### Ixtlilton

*Ixtlilton* is an AI model designed to provide medical assistance, particularly to children and the elderly.

## Corporate structure

### Divisions

#### Iscariote Aerospace

*Main article: Iscariote Aerospace*
TBA
Judas' caches

**Caches** owned by Judas Wormwood are located throughout Anath and a few other places. They were often impromptu, meaning they're mostly stocked with miscellaneous, relatively useful, items ranging from water bottle cases to IEDs.

## Notable caches

* **Tomb of Thomas and Sofía Wormwood**: A cache was placed inside the tomb belonging to Judas' parents. One of the many important items stored in it is his old costume, along with Pastel Reeds' scarf.
Overclock

**Overclock** is a Goetia used by Judas Wormwood.

## Description

Overclock allows its user to substantially enhance their physical and mental abilities beyond their body's natural limit, resulting in unbelievable levels of strength and speed, along with an accelerated thought process.

### Weaknesses

With extended use, supramaximally exerting the body will eventually damage and deteriorate the musculoskeletal system from the sheer pressure caused by the output. Overuse also leads to excessive expenditure of bodily resources in order to keep it up, causing extreme fatigue and exhaustion after several hours.

Overlock will react to intense stress/fear and involuntarily enhance the physical abilities of its user beyond their natural parameters instead of simply pushing them to the limit. This consequently caused Judas' cognizance to rapidly deteriorate from the worsening apprehension felt, experiencing acute hypervigilance and instinctively reacting upon detecting potential threats and even failing to distinguish friend from foe.
List of Characters

This page lists **all the characters** appearing throughout the *Mist of the Heart* storyline.

## Parahuman Liberation Front

* Judas Wormwood
* Pastel Reeds
* Benjamin Matos
* Akira Nakamoto
* Howell Fowler
* Lucas Fawkes
* Hoshiko Nakamura

## Pathos-Protivník Coalition

### Leaders

* Takali Aviur
* Taimi Radojka

### Nobility

* Visser family
	+ Norika Visser
	+ Pascaline Visser
	+ Tye Visser
	+ Lukas Visser

* Wormwood family
	+ Thomas Wormwood
	+ Sofía Wormwood

## Criminals

### Four Horsemen of the Apocalypse

* Null Následovník
* Nikolaos Kontos
* Raymond Trescott
* Thanatos
SRF Combat Knife

The **SRF Combat Knife** is designed for, and issued to, Severe Reaction Force personnel. It is unmarked.

## Design

It traditionally has an 11-inch blackened 1595 carbon steel Western tantō blade and black ambidextrous polyamide hilt.

Additionally, variants of the original design have been manufactured, such as one with an overall smaller size or a spear-point blade instead of the westernized tantō.

## Trivia

* The SRF Combat Knife was inspired by the KM2000 and Japanese *tantō.*
Judas Iscariote/Relationships

Judas has encountered many people and groups throughout his lifetime. While some became trusted allies, a large number walked paths that ultimately clashed with his own.

Even now, Judas retains connections to (or *de facto* membership within) organizations such as the Parahuman Liberation Front, the Order of Assassins, the Ghost Club, the Four Horsemen of the Apocalypse, the Party of Hope, the Hermes Motorcycle Club, the House of Mavet, the Theomachia Fight Club, Coffeeholics Anonymous, and many more. He is also apotheosized by members of the Doomsday Army, a cult who worship him as the destructive personification of death.

## Friends

### Pastel Reeds

Judas grew very close to the grand commander of the Parahuman Liberation Front, and they shared mutual desires to someday reshape the world to accept metahumans worldwide. Pastel acted like a mentor to him. Lucas had even suggested that Judas possessed a crush on Pastel, though only teasingly.

### Benjamin Matos

Judas views Benjamin with high regard, consulting him after the death of Pastel Reeds.

### Lucas Fawkes

Judas’ best friend. They joined on the same day, becoming close friends upon training with each other and surviving life-or-death situations together. Lucas was the only one who could finally convince Judas to end his warpath, albeit after being exhausted by his other friends and allies.

Currently, they have a strained relationship, reminiscent of two brothers at odds.

### Herūpa Shimadi

A well-versed doctor, Shimadi is a trusted ally, whom Judas consults from time to time.

## Enemies

### Takali Aviur

Judas bears deep hatred for Takali, even going so far as to condemn her and resolutely declare that he will kill her someday.

### Markos Aviur

Same as his daughter, Judas feels strong hatred toward the former king of Pathos.

### Ina De Angelis

After the sadistic assassin divulged how she murdered his respected commander, Judas bore so much contempt for Ina that he killed her with his cataclysmic ability, and presently admits to wishing that the woman is “burning in the deepest pit of hell.”
Hell

**Hell** is an immeasurable expanse filled with the damned souls of those who walked down the path of common evil and destruction, and houses the infernal beasts known as tecuani.

### Time distortion

Time is heavily warped within Hell; a single moment can feel like an eternity, wearing down the mind and spirit instantly if someone were to visit this infernal realm. However, an individual may experience a more comprehensible flow of time, e.g. days in the living world being years to them.

## Inhabitants

### Tecuani

A rampant species of demonic creatures, noted for their ferocity and strength. They feast on anything they can find, even another of their own.
Mîsos

**Mîsos** is the quasi-physical manifestation of the intense emotion hatred. Originally created by Ayin, it was eventually set free onto the Macrocosm, programmed with the singular goal to eradicate all life and cultivate terror in the process. This process would be carried out by various means until Mîsos ultimately chose to infest host organisms, urging them to commit mass homicide on its behalf.

## Description

Mîsos has an animalistic disposition, lacking any recognizable conscience, but possessing a disturbing level of intelligence that allows it to manipulate individuals and devise relatively complex schemes.

## Overall Abilities

**Extra-Macrocosmic Physiology**: Mîsos is an entity born outside the Macrocosm, and thus does not have to abide by the natural laws of the world. Its form can range from a raw, seething energy, a misty vapor, a viscous gelatin, a bundle of fine threads, a living membrane, or a fabric-like tissue.

* **Superhuman Strength & Invulnerability**: Mîsos is capable of harming godlike beings and surviving their attacks. It recovered from a thrown meteor the size of Tokyo.
* **Shapeshifting**: Mîsos can alter its appearance to mimic others, but the minute details (such as texture, blood, internal organs, weight, etc.) often remain constant since the changes are only superficial.
Judas Iscariote/Philosophy

## Overview

Judas is an extreme nihilist that cares for nothing but the destruction of the world, which stems from his incurable hatred of life and all who stand against him.

### Egoism

Judas believes in the service and gratification of oneself, or that you should only act in accordance to your own needs and desires, not anyone else's since they should be doing the same. He will usually never assist others unless it benefits him somehow, though has sometimes contradicted this notion. He notably views morality as either existent, but useless or restricting, or just nonexistent entirely.

### Nihilism

Judas' egoism seems to be the result of his belief that nothing truly matters, hence why it is better to act in self-interest, even if it means harming others. He views life as without value.

### "Might Makes Right"

Judas subscribes to the idea that the strongest get to decide the fate of the world and those within it, no matter what.

### The Power of Hate

Judas is a firm believer in the hatred of the heart, relying on his own as a source of personal strength and willpower, stating that "it gives him every reason to keep fighting even while the entire world opposes [him]."
Kakóvoulo radiation

**Kakóvoulo radiation**, colloquially referred to as "**Magic**," is a mystical element that resembles radiation in the way it predominantly appears as waves or particles, but it has taken other, more unique forms on several occasions. Notably, it possesses reality-altering effects, though is difficult to accurately control and requires deep consideration whenever attempting to use the radiation for such results.
New International Language

The **New International Language** (abbreviated **NIL**), sometimes referred to as "**Revived Latin**," is a global language that the vast majority of the world has come to rely on for communication between members of different regions. It was primarily derived from Latin, and most use it as a second language rather than their mother tongue, except for those within Anath.

There is a signed variant.
Fictitious brands, organizations, and more

A

B

### Beelzebub Airlines

A large company that provides air transport services for traveling passengers and freight. It is named after one of the Devil’s aliases, which means “Lord of the Flyers.”

C

D

E

F

G

H

I

J

K

L

M

### *Miasma* (cigars)

A brand of cigars that was commonly smoked by the bokor Cath Noxtja’luth and, now, Judas Caballero. They were known to exude highly toxic fumes that could incite rapid cancerous growth within organisms, but some people have displayed no signs of being affected by this, such as Cath himself; it has been speculated that the cigars themselves may not cause the malignant neoplasia.

N

O

P

Q

R

S

T

U

V

W

X
Iscariote domain

The **Iscariote domain**, trading as **Hacienda Iscariote**, is a large hacienda owned by the Iscariote family. Made up of the industrial city Nueva Esperanza, a vast number of farms and mines, and a mansion that acts as their private residence, it has an approximate size of a little over 3,100 km2 when including unused land.

## Description

Hacienda Iscariote engages in a variety of businesses, the most profitable of which is the clandestine mining and trading of unique, sanguine diamonds found within several ancient meteorites scattered across the domain.

Another profitable endeavor is their winemaking. An expansive vineyard cultivates luxury grapes while an adjacent farm cultivates *Artemisia absinthium*; a mixture thereof produces the family's world-renowned wine, *Vino de pathos*. The hacienda also raises cattle, pigs, and poultry, along with cultivating coffee, sugarcane, avocadoes, among others. Additionally, Ezzohtitlan's residents provide labor instead of paying to live there.

At the southernmost part of the domain is the manor house, a large wooden mansion surrounded by thorned plants meant to dissuade potential intruders.
Harpocrates Agency

The **Harpocrates Agency** is a clandestine international private intelligence agency. It is supervised by the Director of Secrecy.

## Description

The Agency performs black operations such as espionage, black reconnaissance, black bag jobs, and even provide cover-ups on the behest of governments across the globe. They are considered the most dangerous organization in the world because of the sheer amount of stockpiled secrets, each one having the potential to start wars or rebellions if let out.
Oneiroplasm

**Oneiroplasm** is a quasi-physical substance rooted in the dark aspects of imagination, specifically the unknowability of what lies in the shadows, therefore causing the mind to construct possible ideas of what may be lurking within them. Its form can range from raw seething energy, a misty vapor, a viscous gelatin, a bundle of fine threads, a living membrane, or a fine, fabric-like tissue.

It has been referred to as "the stuff of nightmares."
Reina Yamazaki

**Reina Yamazaki**, also known by her *nom de guerre* **Kanwa Suru**, is a member of the Oikeia Squad.

## Overall Abilities

**Overview**: Reina is a low-level parahuman, whose physical attributes are on par with world-class athletes. She was generally considered the physically weakest amongst those in the Oikeia Squad, but had a particularly helpful meta ability.

### Goetia

**Painkiller**: Reina can activate/stimulate endorphin production within the body to inhibit the transmission of pain signals, but overuse may impair judgement. She can use it on herself or others.
Iscariote residence

The **Iscariote residence**, also known as ***Casa de Iscariote***, is the private residence of the Iscariote family. It is located within the Iscariote domain.

## History

It burned down circa 2082, and then rebuilt several years later in […] by Judas Iscariote.

## Description

A large mansion made from ebony hardwood, it possesses traditional Mexican architecture and draws partial inspiration from that of ancient Greece. Most notable are the thorn bushes and vines stretching across the entire border of the house, with a garden comprised of the same plant life, alongside black roses.

There are many secret passageways and rooms, including a vault underneath the house that contains the family's wealth in the form of gold (an estimated equivalency to Mex$13,181,799,400). There is also a vast library containing over a million books.