Bumpkin

Map of Bumpkin

The Kingdom of Bumpkin

**Bumpkin** is a kingdom peninsula. The capital is the city Kolos. It was built in the medieval style and it has lore connecting all the locations. Construction started in season 3 and continued in season 5. Then in season 6, construction of Bumpkin was moved to the background, to be developed in parallel to the worlds of the seasons. The lore of Bumpkincraft is primarily written by Lore Lord athenakids.

## The Lore of Bumpkin

The world of Bumpkin is divided in four dimensions. Viridium (or Viridus), Arcilus, The Underworld and The Void, the space between these realms. Each dimension is vastly different, with different resources, logic and gods.

### The War

At the beginning of the primal age, people were marking their borders. They fought for territory and tried to become the greatest kingdom of them all. And it was in this time that Bumpkin was at war with their neighboring kingdom, Cryoza, which lead to the Battle of the Eternal Twins.

### The People

Six main populations call Bumpkin their home. These are the Dragons, the Humans, the Endermen, the Elves, the Dwarves and the Orks. Flerkers also roam the lands of Bumpkin, they are birds of the fire element, from the depths of the world. Not many people are able to use the magic that fills the lands of Bumpkin, those who are incapable of using it, often fear it.

### Religion

Temporism is the religion of time. The servants of time are the ones who believe in the god of time, Kronos. They believe he is the one true god and that he can control the flow of time itself. They believe that he controls life and death.

There are other gods as well, there is Ockypof and Azotle, the god of the underworld.

## Viridium (Viridus)

### The Kingdom of Bumpkin

Bumpkin is built on a 2000x2000 block peninsula. Bumpkin consists of multiple "districts", each with their own themes.

#### Kolos

> Kolos is the single most important city in Bumpkin, as its trade and resources are important to the whole province. The city's size is colossal and it's defenses inpenetrable. Without Kolos, Bumpkin would most likely never have been an important province. Kolos measures in at roughly 200x200 blocks.
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#### Mount Oblivious (new name pending)

> Mount Oblivious, (or Mount Oblivion) the volcano on the southeast peninsula of bumpkin, spews a jet of purple energy into the heavens. Many people have forgotten that their ancestors had been responsible for the creation of this dimensional rift, after Viridium and the Nether were split. For a long time, the portal was the only easy way to travel through the two split realms, which caused a trading city to form on both sides of the rift, built on the outside, on the slopes of the volcano and on the inside, on its crater walls. After a conflict broke out between the two realms, a war broke out. Some say this war is what caused the wastelands to become barren and ruined, others say it was the original eruption of the volcano that caused it, long ago. The old city that lies within the volcano, the City of the Lost, was once an important trade hub, the biggest trade city on the mainland, but the city fell in ruin during the war, which allowed Hibernal Haven to gain a monopoly on trade and it quickly became the (new) most important trade hub of Bumpkin.
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#### Wasteland

> The land surrounding Mt. Oblivion, the wasteland, has come to be feared for its gray seas, mucky water, deadly animals and darkest nights.
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#### The pass of the eternal twins

> The pass of the eternal twins is a small mountain pass, in between two peaks. It marks the border of Bumpkin and Cryoza. Located in between the two peaks is an enormous stone gate, that was built for the eternal twins, whose statues are visible on top of the two peaks. The gate was supposedly built by an earth dragon to end the war between the two provinces, and is the only passageway into Cryoza.
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#### Rending Peaks

> A ravenous, dangerous, spiky mountain range dividing the swamp and the rest of Bumpkin.
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#### Cursed Iceplains

> Not much is known about the history and current on-goings of these accursed lands, except for its origins. Originally being a swamp, with naught but a little settlement on poles called Amsterdam in it, this land was also home to an ice dragon, who, after [cataclysmic event or person], froze over the land, creating a frozen landscape, with icy trees and frozen corpses everywhere one looks. A wizard lives with the Ice Dragon in the Iceplains.
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#### The Succlusion

> Not much is known about the Succlusion. Separated from all of bumpkin, surrounded by 3 mountain ranges (Dividing Ridge, Dividing Force and Frozen Peaks), this land has become a stranger to the rest of Bumpkin. Some speak of strange green creatures walking the lands...
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#### Dividing Ridge

> The biggest mountain range in all of Viridius, the ridge is known for its beautiful landscape, hidden caves and many secrets. It houses the Royal Keep, the Kolos quarry, and is one of three mountain ranges surrounding the Succlusion.
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#### Repus

> Repus, the Bumpkin desert, was originally a part of Darenae. After geographical currents took this landmass down to bumpkin, from the desert lands to the North of Bumpkin, it crashed into its side, creating a mountainous division between Bumpkin and Repus. This division is known as the Dividing Force, and is one of three mountain ranges surrounding the Succlusion. Repus itself is desolate, housing next to no animals. All but one city, a cave and a vast sea of sand remain here.
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#### Argem

> In the desolate desert of Repus, only one city stands. Argem, with all its lush citizens. Being one of the only cities in all of Bumpkin to house exclusively humans, Argem is known for its diverse cultures, colours and foods.
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#### Hibernal Haven

> A mostly snowy and frozen island, Hibernal Haven is a port island located in between the Vermillion Sea and the ocean to the south of Bumpkin. Ever since the Eternal Twins blocked the passage through Cryoza, Hibernal Haven has acted as the only way of trade between the provinces of Bumpkin and Cryoza. The only way to reach Bumpkin via the Vermillian Sea is through the waters of Hibernal Haven. Any pirate or smuggler spotted in the Vermillion Sea will be sunk by the Hibernal Haven people using an unknown weapon...
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#### Pirates

> In Bumpkin's Northern regions lies a Pirate Bay.
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#### Vermillion Sea

> The small part of sea between Hibernal Haven and Bumpkin, the Vermillion Sea received its name from all the bloodshed occurring on it, caused by an unknown force. There once was a continent to the South East of Bumpkin, but it got flooded by the Water Dragons. Theories speak of how the area now known as Hibernal Haven, might once have been the top of a tall mountain, located on that sunken continent.
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#### Airplains

> High in the skies, reaching up to y=200, these islands were once a land of peace. Vast seas of green littered with grass everywhere the eye could reach. Alas, this beautiful land had a secret underneath. Hidden beneath the landscape were found hundreds of thousands of veins of the rare material Cronite, a material with magical properties, which some wizards in these lands used to create magical clocks, working on naught but cogs and cronite to determine the time. After hundreds of years of mining Cronite peacefully however, the land shattered, and ascended into the skies. Now the skyline is filled with beautiful floating islands, with bridges connecting them, powered by the unhindered ticking of clockworks.
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#### Mansions

> Three haunted mansions are found in Bumpkin, they are said to be connected to each other in some way.
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#### Mithrandiëlle (name is subject to change)

> On the western-most point of bumpkin lies Mithrandiëlle, the land of the elves. Intelligent, beautiful creatures, who possess magic far beyond human imagination. Or so it would seem, the elves themselves posses next to no power, gaining all their magic from the earthdragon sleeping under their holy hill in their capital. The land of the elves is ranged with trees reaching sky high, allowing for hundreds of elven structures to be built inside said trees. There are Shy Elves and Friendly Elves. The Friendly Elves live in the North, while the Shy Elves live in the South.
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#### Dark Elves

> North of the Wasteland lies the land of the dark elves. Evil, vile creatures live in these dark forests. Next to no sunlight passes through the thick canopy, making this area home to various type of colourful fungi, for which the forest is known.
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#### Dwarves

> There remains a large Dwarven city on the Northeastern peninsula, mostly located underground.
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## The Underworld

The Nether (or Underworld) was created after the great war and is home to Azotle.

## Arcilus

The end was the first dimension. There was next to no life until the Endermen used their magic to bring life to the world.

## The Void

The layer of Bedrock at the bottom of the world, separating Viridus from The Void, stays afloat above The Void due to the Cronite in between the Bedrock.

## The Story

The Bumpkincraft canon has a story. The story was told in-game through quests. It follows a main character who wakes up just outside Kolos, in a broken, burning house. They escape the mining village and enter Kolos, where the story begins. Bumpkin's "story" is divided into 3 Arcs.

### Amnesia Arc

The unnamed main character starts to piece together and learn about who they are and where they come from. They don't learn all of it, but they now know that they ended up in the province without a reason, which indirectly creates a reason to move on and explore the province better.

### Monarchy Arc

The unnamed main character comes into contact with the royal family for the first time, which is being manipulated by the reset exploiters, people who use the reset to gain power. The reset exploiters pull the strings and the Royal Family is completely under their influence. This arc eventually results in a government coup. The main character gets a high status in the province. Which now changes its name to "Bumpkin", since everyone had been using it as a nickname for the main character.

### Circus Arc

This arc is long and can probably be divided into two or three smaller arcs. After the previous arc, the main character finds out what the reset is and that Kronos is behind it. From this point on in the story Kronos tries to kill the main character, because they form a threat. The reset of this timeline is now underway. The main character is lured by Kronos' henchman to the circus, the hot spot of the reset, where the main character goes through a lot of challenges and obstacles. Finally, Kronos throws them into the void, thinking they are defeated. Here the main character runs into Chaos and eventually they convince her to stop Kronos. A big fight breaks out. After the final arc, Kronos is defeated and the world is no longer subjected to resets.

### The Reset

The reset is a very important plot point in the story of Bumpkin. It refers to the end of the world in the story, the apocalypse. Kronos has great power over time and can turn it back to a certain point. However every timeline, no matter the amount of resets, eventually reaches a point where the humans discover Arcilus and eventually go to war with Kronos' people. To prevent this mass murder, Kronos reverses time all the way back to the historical creation of the nether. This is the Reset. In the main character's timeline, this happens early, as Kronos views the main character as a major threat. In the story, the reset has probably happened hundreds of thousands or maybe millions of times before.

The gist of the reset is that time cannot really be turned back. Events are just arbitrarily removed from history until nothing remains. Removing random events creates countless parallel timelines connected to the main world. This creates rifts where you can jump to such a parallel timeline.

As you'd expect, the idea of deleting events doesn't create too many timelines at first, but the closer the world in a timeline comes to the completion of the reset, the faster parallel timelines form and collapse. This mega-reality-breaking part of the reset creates an apocalypse-esque picture with rifts in reality appearing spontaneously everywhere and swallowing everything.

> I want to make it [the Reset] sound epic and hellish because it's cool.
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> -Qalculate, when explaining the Reset in October 2021

## Trivia

* Viridus, the name for the Overworld, is derived from the Latin viridus, meaning "green".
* The name Arcilus comes from Arcane (old) and Ark, as it serves as a save haven during the reset, much like how the biblical ark did during the genesis flood.