recursal/Fanatic-Fandom huggingface dataset:
Advisor

## Summary

Advisors are a creature type found on many different planes.

Advisors are typically bureaucrats (once their own type, that was then absorbed by the Advisor type), politicians, or lower-ranking nobles. They are often the few voices of reason in a chaotic multiverse, though perhaps disliked for being too reasonable, which is flavorfully represented in how they play.

They can also represent teachers, professors or military tacticians.

## Gameplay Characteristics

Advisors are most commonly found in blue, but see a significant presence in white due to their presence in the Azorius Senate.

In gameplay, they often slow down the game, with long, drawn out wincons, heavily oppressive control and stax effects. Beyond preventing action, they often "tax" actions, or force opponents to pick between difficult choices of what they don't want to do.

They are also one of the best tribes for the Mill strategy.

## Notable Characters

The Azorius Senate of Ravnica is largely comprised of advisors, including many of their guild leaders and most famous legendary creatures. This includes Bruvac and Augustin IV.

On Ravnica, the Orzhov Syndicate also has a number of notable advisors at their head, notably Teysa Karlov and Tomik Vrona.

They can also be represented as teachers, with individuals such as Hurkyl and Drafna on Dominaria.

## Notable Lords

Persistent Petitioners, while largely meant to be played with other copies of itself, gives added utility to each of your advisors.

## Notable Antilords

Brass Defrauder, introduced in Set XI, simultaneously resists the stax effects of Advisors, while physically and stat-wise easily defeating them in combat.
The United Empire of Heart

The United Empire of Heart was founded nearly 2000 years ago, the empire has been ruled over by the same house, The Imperial House of Hubbell ever since the foundation of the Kingdom, now empire. Its the first kingdom in the golden Crown Alliance

## Line of Succession:

1. Crown Prince William
2. Princess Lily
3. Prince Sebastian
4. Tsarevna Eleanor
5. Grand Duchess Anastasia
6. Grand Duke Alexei
7. Grand Duke Anton
8. Grand Duchess Alina
9. Prince Edward
10. Lord Thomas
11. Lady Sienna
12. Lady Evie
13. Princess Leah
14. Prince Levi
15. Prince Frederick
16. Princess Eloise
17. Queen Matilda
18. Crown Prince Fergus
19. Princess Isla
20. Prince Malcolm
21. Prince Dylan
22. Prince Consort Archie
23. Crown Prince Diego
24. Infanta Joy
25. Infante Pedro
26. Prince Callum
27. Queen Caroline
28. Dauphin Henri
29. Princess Madeleine
30. Prince Mathis
31. Princess Belle
32. Lady Cecile
33. Lord Elias
34. Princess Camille
35. Prince John
36. Princess Octavia
37. Princess Rose
38. Prince Maxwell
Barren Run

## Location

A small industrial town in furthest northwest point of Wild West territory.

A small industrial town in the Wild West created with the purpose of further automation of products.

## Background

Unlike most other settlements, Barren Run set up shop in a place you'd never think to live. Little water, little food, little company, hell not even a road to connect the place on up to society. But for the workers of the industrious town, that was just fine. What they did have was a great deal of uninhabitable land and a great desire for production. Some things just couldn't be done safely in a city, but for the right price the workers of Barren Run were willing to slap anything onto a mechanical belt.

## History

### Day 10.

Explorer claimed the territory of modern-day northern New Mexico, and started planning a factory that would later become the town of Barren Run.

### Day 11-12.

The factory was officially underway and the products were chosen. The first major factory of the town would be sponsored by Boom Juice Co. and include the mass-automated production of gunpowder and potion of harming. A lava dripstone house would soon move in next door, along with a small water tower provided by the Wild West for the city. With the final construction of the windmill, the factory was officially opened and operational for business.

### Day 13.

A new windmill is set up along the southwest side of the town to power the new assembly line for railroad track creation. With the Wild West's growing interest in locomotive technology, the new product of Barren Run hits the ground running and is soon ready for mass production.

### Day 31.

With the growing demand for spooky haunted products, the town's second windmill adds a new line for haunting blocks. With the new installment, Nether Bricks and Prismarine products are added to the industrial settlement's exports.

## Photos

*The interior of the primary factory at Barren Run, sponsored by Boom Juice and Co. To the left is the assembly line for sturdy sheets, and to the right is the production line for gunpowder.*
Bounty Hunter's Guild

Welcome to the Bounty Hunter's Guild!

## Joining the Bounty Hunter's Guild

* Go to any Bounty Hunter's Guild and talk with the Guild Registrar. He'll give you a bounty to complete. When completed, you're a member and can use the bounty board.
* You can find the quest walkthrough here.

## Epics and Legendaries

The Bounty Hunters Guild is also known for it's Epic and Legendary quality ship components.

* For Epic and Legendary Ship weapons, look here.
* For Epic and Legendary personnel equipment, look here.

## Level and Difficulty

Determining which level and difficulty you should try is a personal choice. However, it greatly depends on your skill and the quality of your weapons and suits. If you're just starting out, stay within a level or two of your own soldier level. Difficulty is determined by the amount and color of stars and skulls. Star color is irrelevant, not so for the skulls. AS you might imagine, skulls are significantly more difficult than stars. A single skull may be slightly or significantly tougher than 3 stars, while blue skulls are more difficult than green ones.

## Ranks and Perks

### Rank 1

* Access the bounty board
* 25% cut from bounty rewards

### Rank 2

* All bonuses from the previous rank
* 15% cut from bounty rewards
* Access the epic components market

### Rank 3

* All bonuses from the previous rank
* 5% cut from bounty rewards
* Access the legendary components market

## Available Kiosks

* Turrets
* Components
* Ship Manager

## Notable Figures

* Guild Registrar - For joining and ranking up in the guild.

## Known Guild Station Locations

Twycross(8)

Blex(47)

Fulger(117)

Leng(184)

Ammo(253)

Yua(442)

Tohjo(551)

Avet(K10)

Kaidan(K1)

Tuumomo (787)

Anderon (K6)

Torvak (936)

Toret (361)

Neudaiz (1096)

Epha(1034)

Sean(139)

Frima(83)

Coneria(7)
Zhur-Tarmor

## Summary

Zhur-Tarmor is a deck archetype first seen with the release of Urza's Prophecy, and with it it's keystone card, Mishra's Armor.

The two cornerstones of the deck are Urza's Armor and Mishra's Armor, which each allow the user to prevent damage to themselves, as well as redirect damage. To pay for these, it commonly runs Zhur-Taa Druid as a mana dork that can slowly whittle down opponents, and Karplusan forest for what becomes free mana fixing. It tends to run a single copy of Fog to make it through the first couple turns, and three copies of Elixir of Immortality to reshuffle in long games. Then, it runs Kalonian Hydra, Urabrasks Forge and Mana Barbs to deal increasing amounts of damage to the opponent.

The deck is always run in Gruul.

## Competitive Success

Zhur-Tarmor quickly became a dominant deck in Modern, really being the only meta deck that could avoid Burnwillows, and became so popular that many decks sideboards simply became mini versions of the deck. However, it still lacked the meta dominance and pressure of Burnwillows, and ultimately became a secondary strategy.
Philip Hubbell

His Imperial Majesty Emperor Philip I is the second Emperor of The United Empire of Heart and 98th King of the Kingdom of Heart. He reigns alongside his wife Empress Evangeline.

As the eldest son and first born child of TIM Emperor Frederick I and Empress Harmony, Philip was destined to succeed to the throne upon the death or abdication of his father. He has three younger sibling, Princess Adelaide (now Queen Adelaide of Valefort), Princess Cora (now Empress Cora of Guang Boa), and Prince Michael.

Together with his wife they have welcomed five children and one adopted. His children are, Princess Eleanor, Crown Prince William, Prince Adam, Prince Edward, Princess Elizabeth, and Princess Leah.

## Kingdom

### Born:

The Imperial Infirmary, Heartford City, The UEH

### Style:

His Imperial Majesty (referential)
Your Imperial Majesty (spoken)

## Immediate Family

### Children:

Crown Prince William
Princess Eleanor
Prince Adam (d)
Prince Edward (d)
Princess Elizabeth
Princess Leah

### Parents:

Emperor Frederick (d)
Empress Harmony

### Sibling(s):

Queen Adelaide
Empress Cora
Prince Michael

## Extended Family

### Grandparents:

King William VII (d)
Queen Eleanor (d)

### Nieces/Nephews:

Crown Princess Rose
Princess Ruby
Prince River
Prince Ryan
Crown Princess Jia
Prince Haitao
Princess Yang
Prince George

### Aunts/Uncles:

Princess Adelaide (d)
Princess Cora (d)

### Grandchildren:

Crown Princess Lily
Princess Emily
Princess Olivia
Princess Annalise
Prince Alexander
Princess Charlotte
Prince Matthew
Princess Abigail
Prince James
Prince Jacob
Prince Levi

## Trivia:

Birth - Formation of the The Empire: His Royal Highness The Crown Prince Philip of Heart.

Formation of The Empire - Investiture: His Imperial Highness The Crown Prince Philip of The United Empire of Heart.

Investiture - Emperor Frederick`s Death: His Imperial Highness The Crown Prince Philip of The United Empire of Heart, Prince of Heartford.

Emperor Frederick`s death - Present: His Imperial Majesty The Emperor Philip of The United Empire of Heart
Forget About It!

## Summary

Forget About It! is a preconstructed commander deck featured in Commander: Last Tower.

Led by Dack, Thief of Essence, the deck is all about stealing resources, using your opponents strength against them, and "taxing" your opponents for benefit.

It retailed for $200, and, as with every deck from its set, contained 15 newly printed cards, plus the commander.
Magus of the Burnwillows

## Summary

Magus of the Burnwillows is a creature card introduced in Urza's Prophecy. As with the rest of the magus cycle, it is a creature version of a powerful noncreature card, in this case Magus of the Burnwillows.

## Lore

As with most magus cards, Magus of the Burnwillows represents an alternate reality. In this world, the fire of the Burnwillows was contained not in the grove, but across the bodies of many powerful wizards.

## Competitive Success

Magus of the Willows was an integral part of the most powerful deck of all time, Burnwillows. Being a flexible one drop that could be cast with the grove itself, then create it's own mana effectively allowed the user to play two groves on turn one, doubling the speed of the deck to an unbeatable pace.
Set XI

## Summary

Set XI was a story set, and officially the new era of Magic: the Gathering, though it technically followed March of the Machine. It was followed directly by Dominaria Divided, with which it shares a story as part of the Aftermath block.

The set takes place on a post-apocalyptic Dominaria.

## Lore

After the near destruction of the plane of Dominaria during the Phyrexian invasion, much of the plane was reduced to a very primitive state. Desperate to survive, life seperated itself on tribal lines, and creatures banded together with like creatures across the world. Meanwhile, the weakened state of the plane as a whole presented great opportunities for the return of certain ancient evils...

## Themes/Mechanics

The main theme of this set was clearly creature types and tribal decks, which came with the return of the Champion, Offering and Kinship mechanics, as well as over fifty tribes who were missing lords getting them.

The strength of such tribes also led to a strong monocolour matters subtheme.

## Popular Cards and Decks

The high number of obscure tribal lords meant many, many cards from this set were useful in different gimmicky tribal decks.

## Associated Products

Being a story set, Set XI was sold in booster packs and boxes of the Collector, Draft, Gambler and Set varieties.

## Promo Cards

With the release of the set, five random players across the globe were sent an actual gold-plated version of Gold-Soaked Dragon. None of these cards were ever found, as it was never released to the public where they were sent.

## Associated Events

Being a standard-legal set, the release of Set XI came with the Set XI Grand Tour, a unique event in that it utilized cards from only one set.

## Critical Reception

The set was widely loved, particularly by casual players, as the introduction of tribal lords for so many previously obscure tribes greatly increased the competitive survivability and viability of gimmicky decks.
Brush Racer

## Summary

Brush Racer is a creature card introduced in Set XI. It was designed as part of Set XI's effort to give tribal lords to every tribe, and acts as a pseudo-lord for the Antelope tribe.

## Lore

As human civilization on Dominaria struggled, what were once large swaths of farmland were able to be reclaimed by nature. The massively increased grazing and running space led to a proliferation of antelopes, who had, for a long time, been relegated.

## Competitive Success

While its status as a pseudo-lord failed to raise antelope tribal to a viable deck, Brush Racer itself was a powerful inclusion in many land based decks. The ability to bounce lands, while a drawback in the early game, becomes a powerful ability a couple of turns later, giving extra fuel for landfall triggers. One of these triggers was its own, allowing it to become a massive hasty trampler and an aggressive wincon for lands-based decks, that also conveniently made blockers.
Punching the Ground

## Summary

Punching the Ground is a preconstructed commander deck featured in Commander: Last Tower.

Led by Lukka, Eternally Wild, this deck is really only possible in commander, being all about massive creatures with massive mana costs. It holds a strong five power matters theme, carrying over from Naya on Alara, as well as borrowing from the Temur tribe of Tarkir.

It retailed for $40, and, as with every deck from its set, contained 15 newly printed cards, plus the commander.
Bear

## Summary

Bears are a creature type found throughout the multiverse, particularly on planes with great amounts of trees and wilderness, such as Dominaria and Ikoria, and play an important role in the Temur tribe of Tarkir. Bearfolk can also be found on planes such as Arcavios, blending in with other animalistic druids despite their apparent natures.

Bears are massive, furry hunters, with massive claws and teeth, though notoriously are fairly solitary, rarely actively seeking out conflict, but ready to rip and tear if poked.

## Gameplay Characteristics

Bears are the most notorious tribe for creatures with no abilities, with commanders such as Ruxa, to the extent where 2/2's for 2 are literally called bears, and that nomenclature has etched itself into history with decks such as Hatebears. To capitalize, most bear strategies are very straightforward stompy green aggro.

Bears also have a fairly consistent theme of having the Flash ability, being able to be brought in to block at instant speed, in a burst of rage over being attacked.

## Notable Characters

Goreclaw is the ruler of a large area of Tarkir, even after the takeover of the dragons.

Professor Ruxa, despite his intimidating appearance, is a professor at Strixhaven.

## Notable Lords

Ayula, Queen among Bears is the most obvious lord, doubling the size of your bears or letting them fight to clear the path for their friends.

Ruxa is also a popular choice, especially in commander, for pumping up your plain bears, bringing them back and rendering them unblockable.

While not a bear herself, Yeva, Nature's Herald deserves a mention in commander for allowing of your bears to come in at instant speed.

## Notable Antilords

Chevill, Traitor to Life is a bear hunter, and shows it on his card, not only easily killing creatures without abilities, but getting profit off of bears in particular.

## Notable Bears

Grizzly Bears is the most notable bear of all time, setting the whole template for bears and being cloned time after time over the years.
William Hubbell

His Imperial Highness The Crown Prince William of The United Empire of Heart, Prince of Heartford is the eldest son and second child of Emperor Philip and Empress Evangeline. He`s the younger twin of Princess Eleanor and the older brother of, Prince Adam, Prince Edward, Princess Elizabeth, and Princess Leah. He`s the husband of Princess Isabelle and together they have welcomed twin daughters, Crown Princess Lily and Princess Olivia. He`s also the father of Princess Emily, who was born after a one night stand, who was later legitimised.

He`s the heir apparent to the throne, this will make him the 99th monarch and 3rd Emperor of The United Empire of Heart (formally, The Kingdom of Heart).

## Kingdom

### Born:

The Imperial Infirmary, Heartford City, The UEH

### Title(s):

Crown Prince of The United Empire of Heart
Prince of Heartford

### Style:

His Imperial Highness (referential)
Your Imperial Highness (spoken)

## Immediate Family

### Children:

Princess Emily
Crown Princess Lily
Princess Olivia

### Parents:

Emperor Philip
Empress Evangeline

### Sibling(s):

Princess Eleanor
Prince Adam (d)
Prince Edward (d)
Princess Elizabeth
Princess Leah

## Extended Family

### Grandparents:

Emperor Frederick (d)
Empress Harmony

### Nieces/Nephews:

Princess Annalise
Prince Alexander
Princess Charlotte
Prince Matthew
Princess Abigail
Prince James
Prince Jacob
Prince Levi

### Aunts/Uncles:

Queen Adelaide
Empress Cora
Prince Michael

### Cousins:

Crown Princess Rose
Princess Ruby
Prince River
Prince Ryan
Crown Princess Jia
Prince Haitao
Princess Yang
Prince George

### Great Grandparents:

King William VII (d)
Queen Eleanor (d)

## Trivia:

Birth - Investiture: His Imperial Highness The Crown Prince William of The United Empire of Heart

Investiture - Emperor Frederick`s Death: His Imperial Highness The Crown Prince William of The United Empire of Heart, Duke of Heartlake.

Emperor Frederick`s Death - Present: His Imperial Highness The Crown Prince William of The United Empire of Heart, Prince of Heartford.

## Gallery:

Crown prince WilliamCrown Prince William in a family portrait with his wife and children
Commander: Last Tower

## Summary

Commander: Last Tower is a preconstructed set of Commander decks, the first one released since March of the Machines, following Dominaria Divided.

It featured a host of all deceased planeswalkers as commanders, in a varied list of decks spanning many colors and price ranges.

## Themes/Mechanics

Commander: Last Tower once again introduced planeswalkers as commanders for each of its main precons. This, partnered with the inclusion of a new cycle of one mana planeswalkers, created a superfriends subtheme throughout the entirety of the set.

## Rule Changes

With the release of Commander: Last Tower, all competitive EDH was banned. All competitive tournaments were unsanctioned, and Wizards would go on to sue private tournaments for using their materials. Additionally, local gaming stores could be de-registered with Wizards if they offered competitive prizes for commander games.

The "Planeswalker Commander" type was also added, a subtype to planeswalkers indicating that they could be used as commanders, though this has no rule bearings and is mostly an aesthetic change over adding the bottom text box, allowing more room for abilities without having to add a fourth box. Previous planeswalkers with the "Can be your commander" box were retroactively given this subtype.

## Popular Cards

For all of the two weeks it was legal, Liliana, Weaver of Death was an incredibly popular card among con artists and swindlers, due to its ability to permanently steal other players cards.

## Critical Reception

With the banning of cEDH, Wizards really had no reason to care about the critics, as they weren't even playing a real format.

Regardless, objectively the reaction to the set was very good, especially among Vorthos players who were elated to see Venser back.

## Trivia

The Reaching Through the Night precon deck was technically unplayable out of the box just two weeks after the release of the set, due to the banning of the card Liliana, Weaver of Death.

Due to the nature of the deck, there was significant protest and dissension, even within Wizards HQ surrounding the release of Out from the Loam. Because of this, around half of the original release of the set did not list the "Commander" type on Wrenn and Thirteen, causing mass confusion upon release.
Berserker

## Summary

Berserkers are a creature type found on just about any plane where conflict may arise.

Berserkers are a class of warrior who have lost themselves to combat, giving up things like reason and even battle tactics in favor of sheer killing power.

## Gameplay Characteristics

Berserkers are an incredibly aggressive type, usually with haste and the ability to buff their own power, and oftentimes are forced to attack every turn.

Being literally mad, Berserkers often work with Madness strategies and/or have the Cycling ability.

## Notable Characters

Beserker clans of Kaldheim often go to war, with leaders such as Kardur, Magda and Arni.

Vial Smasher is a goblin berserker from Tarkir who uses bottled dragonfire as a weapon, eventually using it against the dragons and killing Kolaghan with her own fire.

## Notable Lords

Skemfar Avenger allows berserkers to draw you cards when they die at the cost of life.

While not a creature, The Bloodsky Massacre saga synergizes well with Berserkers, giving you card draw for life and mana.

## Notable Antilords

Armchair General can tactically destroy Berserkers in particular and any similar strategies.

## Notable Berserkers

When cEDH existed, Vial Smasher the Fierce was a quick and efficient way to shred life totals.

Magda, Brazen Outlaw is a staple of Dwarf and Treasure decks.
Keywords

## Summary

Throughout Magic: History, there have been many recurring effects, and many long cards. To make these cards longer and more complex, many commonly seen abilities are given a "keyword", a word that stands in place of a block of rules text, which means the same thing in each instance.

The consistency of keywords also allows for keyword synergy and hate by specifically referring to all permanents with a given keyword.
Elephant

## Summary

Elephants are a creature type found throughout the multiverse, oftentimes on larger planes and ones where large monsters thrive, such as Dominaria, Tarkir and Ikoria. They also hold a special place in Kaladesh culture.

Elephants are tusked creatures with long trunks that can only be described as massive. They are tall, wide, long and muscular, greatly dwarfing humans. Even the Loxodon, more civilized elephants who live among humans and stand on two feet, are several times the height of the humans they live with.

## Gameplay Characteristics

Being massive, overwhelming creatures, Elephants tend to quite literally overwhelm opponents creatures with trample.

As if they weren't large enough, elephants, particularly loxodon, can enhance themselves further with +1/+1 counters, taking advantage of their natural size with tools and armor.

It's also quite common for Elephants to use replacement effects, destroying opponents permanents, but giving them elephant tokens in return.

## Notable Characters

Quintorius is an elephant planeswalker from Strixhaven who's spark ignited after New Phyrexia invaded his plane.

Hamza was a guardian of the Abzan city of Arashin during Tarkir's original timeline, but sadly was never born in the new timeline.

## Notable Lords

Tuskhammer Loxodon protects you and your elephants, and punishes opponents when they destroy them.

## Notable Antilords

Chevill, Traitor to Life gains bonuses off of killing massive creatures, such as Elephants.

## Notable Elephants

Terastodon is famous for being able to easily turn games by wiping out three permanents at a time.

Loxodon Smiter is a popular pick in hatebear decks for being an above curve creature that both ignores counterspells and can be cheated out for free when an opponent tries to force a discard.
Steaky

## **Main Info**

Captain Steaky was first introduced in Bencalypse, via the billboards on the walls. Whilst he is a toy, he appears to be alive based on his animations. While playing as Ben, Steaky will be stood in the goal cage, and in Blood Party, he is always the goal.
In Blood Party, two other characters, Pete and Meatball Boy are revealed to be other characters alongside Steaky in a TV show.

Bencalypse, Steaky does not appear in the level but is revealed hereThe first level (after tutorial) with Steaky replacing BenOne of the Blood Party ad billboards
Wings of Authority

## Summary

Wings of Authority is a preconstructed commander deck featured in Commander: Last Tower.

Led by Serra the Vengeful, the deck is based around a hatebears-style strategy, though adopted for commander. The idea is to use creatures with built in hate and stax effects, applying control effects and offensive pressure at the cost of just one card. To do so, it heavily features the stax-heavy Angel tribe, known for large, flying bodies with powerful effects that shake the entire board state.

It retailed for $70, and, as with every deck from its set, contained 15 newly printed cards, plus the commander.
Warrior

## Summary

Warriors are a creature type found on just about any plane where conflict might arise. That being every plane.

They are one of the most populous tribes of all time, being one of the default "classes".

The warrior classification is given to those who physically fight on the ground, with or without a cause. This contrasts to Knights, who always hold a strict code, Soldiers, who act as a part of an assembly more than individual fighters, or Wizards, who fight not with their bodies, but with magic.

## Gameplay Characteristics

Warriors tend not to mess around, and go immediately in for damage. Warrior strategies are typically fast, aggressive, and entirely creature focused, backed up by strong combat keywords on their creatures rather than supportive spells.

This isn't to say warriors are mindless attackers, but ultimately, wins are coming from combat damage.

## Notable Lords

Najeela, the Blade-Blossom lets your warriors exponentially grow, creating a tapped and attacking warrior whenever a warrior attacks.

Hero of Forge and Fire can give each Warrior you control without first strike or triple strike a stat buff and trample while attacking.

Mindblade Render lets you draw cards at the cost of life at the end of combat if a warrior dealt combat damage to a player this combat.

## Notable Antilords

Arcane Exclusionist is a wizard tribal lord who specifically shuts down warriors.
Iwamori

## Summary

Iwamori is a human monk from Kamigawa. He was first introduced in Betrayers of Kamigawa, but returned in Rain of the Kami.

He was first represented in the card Iwamori of the Open Fist, and was most recently represented in Iwamori of the Closed Fist.

## Lore: Betrayers of Kamigawa

Iwamori was a legendary warrior in Kamigawa, an a driving force in The Hound War. However, regretting his brutality during the war, and his quadruple-digit kill count, he entered a self-imposed exile, tying himself to a tree deep within the Forbidden Orchard, and became a faithful monk.

While Iwamori desired a life of solitude, he was still regarded as the greatest warrior in all of Kamigawa, and as such, fledgling ronin and glory seekers would track him down, hoping to duel him for fame. For thousands of years, Iwamori stood, and would not move from his tree, disdainfully killing all of the warriors who would approach him.

## Lore: Rain of the Kami

However, his true dream of solitude would never come true, as the Rain of the Kami began, flooding out the Forbidden Orchard. While Iwamori was resolute to stay, the forest around him washed away, including the tree he had stayed by for millennia, and so, he was forced to step out of the Forbidden Orchard.

## Competitive Success: Iwamori of the Open Fist

Iwamori of the Open Fist was, for most of its history, largely considered a terrible card. As green devotion and the power curve grew, a four mana 5/5, even with trample, was barely impressive itself, but coming with its steep downside, the card was considered more of a liability than an asset.

However, this all changed with the set Rain of the Kami, and its partner card, Iwamori of the Closed Fist.

## Competitive Success: Iwamori of the Closed Fist

Immediately upon the release of Iwamori of the Closed Fist, great success was found in synergizing with Iwamori of the Open Fist, using Open's ability to bait out a legendary to activated Closed's ability to cheat them out, creating the Strong deck. This strategy absolutely went undefeated at the subsequent Rain of the Kami Grand Tour, especially given its effectiveness against the legend-heavy Rag Tag deck, but ultimately petered out due to the prevalence of Burnwillows.
Bar

## Summary

Bar is a land card introduced in Commander: Last Tower, in the One Thousand Nights of Mayhem deck. It's the quintessential piece for any Alcohol-based deck, and as such, at its time, was the most expensive Standard-legal card in history.

## Lore

The Bar is a place for many an adventurer to unwind, and many a reveler to loosen themselves up. Originally, this bar was one of many that Xenagos had visited, though in later incarnations it was the favored haunt of Kari Zev on Ixalan.

## Competitive Success

Bar was an incredibly popular card, as the cornerstone of any Alcohol-based deck, it was always run as a playset in decks like The Drunken Scarab, Ping Pong, Nasty Walls and any other alcohol-centric deck.

Being able to cheaply and repeatedly produce cheap artifacts also made it popular in Affinity and Artifact Sacrifice decks, and the ability to produce Wine tokens made it very popular in any graveyard-based strategy, or even in Red and White commander decks looking for some extra card cycling ability.
Willow Torch

## Summary

Willow Torch is an equipment artifact introduced in Urza's Prophecy. While likely the furthest card from the original Grove of the Burnwillows, the tribute and strategy remains relatively the same, though more flexibly.

## Lore

The Willow Torch is a branch of a tree from the Grove of the Burnwillows, destined to burn forever.

## Competitive Success

While it was the most mana-expensive card in the deck, Willow Torch still found its way nearly every time into the most powerful deck of all time, Burnwillows. The extra emergency mana and disincentivized blocking for extra damage was a nice touch, but the fact that just by bouncing it as an equipment between two creatures could double or triple the number of lifegain triggers each turn made it an aggressive wincon.

It also, outside of Burnwillows, found some success in Commander as a ramp card, especially when attached to massive stompy creatures that demanded a block.
Mishra's Armor

## Summary

Mishra's Armor is an artifact card introduced in Urza's Prophecy, completing the Brother's Armor cycle that began with Urza's Armor in Urza's Saga.

## Lore

This suit of armor was created by Mishra, specifically for use in close combat with his brother Urza during the Brother's War. It was produced to be intentionally shoddy, a symbol, or some would say a mockery, of Urza, as Mishra's allies were much more trustworthy as he treated his allies well, and as such he didn't need to cover every inch of his body.

The flavor text reads "Mishra protected his soul well, so he may neglect his body."

## Competitive Success

The release of Mishra's Armor caused massive shocks in the Modern format, leading to the creation of Zhur-Tarmor, a deck based around using both Mishra's and Urza's Armor simultaneously to avoid damage and very slowly deal it back to whittle opponents down. Without the power of Mishra's Armor, this deck never would have been able to come to light.
Bat

## Summary

Bats are a creature type found throughout the multiverse, but are of course most famous on Dominaria, Innistrad and Ixalan due to their high concentration of vampires and vampyres.

Bats are small, winged mammals, who suck the blood of other species to survive, while leaving them alive as a future food source.

## Gameplay Characteristics

Naturally, being bloodsucking and flying animals, most bats have flying and often have lifelink. Furthermore, leaning into that theme, bats often have other life-draining abilities, and abilities that pay life for benefit.

In Set XI, this was showcased with a new keyword for the bat type, Bloodtithe. This allows the bat's controller to immediately use any life drained, by providing an ability that costs life, but can only be activated if that much life was gained that turn, or if your life total is that much higher than your starting life total.

Bats also keep a recursion theme, especially due to often being rather small in mana value and therefore easy to reanimate.

## Notable Lords

Exchanger of Fangs, released in Set XI, was the first bat to be shown with the Bloodtithe mechanic, and is specifically designed to reanimate other bats after combat.

Blex, while clearly off color, also deserves a mention for giving bats you control +1/+1.

## Notable Antilords

Silver Staker, in its anti-vampire ways, also protects well against bats.

## Notable Bats

Exchanger of Fangs was, while perhaps not nearly as strong as Lurrus, still largely considered a replacement in many decks.

Basilica Screecher was also known as a cheap and versatile Extort user.
Day's Glass

## Summary

Day's Glass is a preconstructed commander deck featured in Commander Blasters.

Led by [COMMANDER], the deck is focused all around the Stall strategy. It utilizes it to a great extent, stalling out the game with chaos effects, deck stacking/reshuffling, dice rolling, coin flipping, deck searching, useless extra turns, effects that pass control of a permanent between players, etc.

Group Hug, Stax, Slow Untapping, Each player, Turbofog, Protections

City's Blessing, Monarch, Initiative, Day/Night, Dungeons, Old Night/Day Werewolves

To truly grind the game to a halt and potentially force every player into milling out, the combo of Possibility Storm/Knowledge Pool and Void Mirror was included in the deck, causing every spell cast to be countered.

Game breaking "No player can cast spells" combo with possibility storm?

Destroy all permanents.

It retailed for $120, and contained X new cards?

## Trivia

The Day's Glass deck was featured in a livestream event by Wizards known as Friday Magic, where they attempted to create the longest game in history.
Urabrask

## Summary

Urabrask is a formerly phyrexian praetor who lives on Argentum. He was first introduced in New Phyrexia, but returned in Sun's Steel.

He was mostly recently represented in the card Urabrask, of Flesh and Metal.

## Lore

After the Phyrexian Invasion of the Multiverse, Urabrask was left for dead by Elesh Norn, and ultimately locked away on New Phyrexia. However, in Karn's rather egotistical attempt to recreate the plane of Argentum, he took much of the lifeforce of what was New Phyrexia, including Urabrask himself.

Initially, Karn was horrified at his mistake, and attempted to destroy what was left of Urabrask, but was stopped by Neyali, as the Mirran rebels hailed Urabrask as a hero. Urabrask himself, now ashamed of his very species, made a deal with Karn. Urabrask, being a master of self-improvement, and very little of his body having remained at this point, would reforge himself until no bit of compleated flesh remained on his body, Karn would aid Urabrask in reforging much of his body out of the resilient darksteel.

Urabrask, in his new form of flesh and metal, now spends his days as he did, reforging bits of himself, but now using scrap from monuments that once stood to his monstrous siblings, and occasionally acting to keep goblin gangs in line.

## Competitive Success

Urabrask, of Flesh and Metal became a popular commander for more aggressive and burn based red artifact decks, and a staple in artifact decks of all sorts. While his three red mana requirement made him a little difficult to fit into decks that largely ramped through colorless means, his immediate impact on the board, and his oppressive destructive ability, doubled down by using Mycosynth Lattice or Liquimetal Coating, typically acted as a very short clock, and a great wincon for these decks outside of comboing off.
Gideon

## Summary

Gideon is a human hieromancer planeswalker from Theros. He was first introduced in Rise of the Eldrazi, but returned in Commander: Last Tower.

He was most recently represented in the card Gideon, Underworld Brawler.

## Lore

Gideon Jura was a proud member of The Gatewatch, but died during War of the Spark when Liliana Vess betrayed her contract with Nicol Bolas, and Gideon sacrificed himself by paying the toll of the contract with his life.

Years later, on Innistrad, during the events of Blood of the Angels, The Buried Lord, feeling betrayed by Liesa, and hunted by Sigarda, resurrected the most powerful demon on Innistrad, and one of the four contract holders of Liliana, Griselbrand.

With the resurrection of a contract holder, the contract would be unbroken, and as such, its toll reversed, causing the resurrection of Gideon, however beholdent to Griselbrand. Unwilling to follow the will of such an evil being, Gideon made an escape to his original home plane of Theros, making a request of the gods: To kill him, and allow him the chance to fight his way back through the underworld. There was far from a consensus between the gods, however, and Gideon's struggles in the underworld would be amplified tenfold by the arrogance of Heliod, and so, his fight out would take years.

## Competitive Success

Gideon, Underworld brawler was the head of the Fist of Eternal Glory precon deck, by far the cheapest, and worst, of the Commander: Last Tower precons. It saw some kitchen table play on its price point, but ultimately was an utterly pathetic commander deck.

Even outside of his precon, Gideon struggled to find a place as a commander. In the 99, however, Gideon would become a popular pick for counter doubling and proliferating decks, particularly in Selesnya and Bant decks. While color fixing could be difficult, the simultaneous utilization of two different types of counters made him popular in both types of decks, squeezing tons of extra value even out of normally weak proliferate cards.
Cat

## Summary

Cats are a creature type found throughout the multiverse, though they are notably civilized on the planes of Alara, Argentum, Capenna and Theros, wild they pose a great threat on the wild plane of Ikoria. They also hold great cultural significance on Amonkhet.

The Cat creature type is broad, ranging anywhere from house cats, to lions, tigers and cheetahs, to leonin who live alongside or counter to human society.

## Gameplay Characteristics

Generally, cats are well known for their lifegain themes, often trying to flood the board with lifelinkers.

Cats are also known for producing tokens and supporting go-wide strategy, with the caveat that they're almost always actively produced. It's rare to individually summon cats, but common for cats to summon more of each other when they attack or block.

## Notable Characters

Ajani Goldmane is a leonin planeswalker, who's spark ignited due to the death of his brother Jazal Goldmane on Naya.

Before his compleation, Brimaz was the king of Oreskos, a civilization made entirely of Leonin.

Kaheera, Lurrus, Nethroi, Snapdax and Vadrok are both powerful predators on Ikoria, with all but Kaheera and Lurrus being the apex predators of their respective triomes.

Lord Windgrace was a vital planeswalker and ally of Urza during the first phyrexian invasion of Dominaria. Mirri is an important part of the weatherlight's crew on Dominaria.

## Notable Lords

King of the Pride gives a massive offensive boost to each of your cats.

Regal Caracal gives your cats a stat boost and lifelink, while creating cats to be buffed.

Kaheera, the Orphanguard is a companion that buffs cats you control.

## Notable Antilords

Alpha Canine is a dog tribal lord that grants all dogs its controller controls protection from cats.

## Notable Cats

Leonin Warleader is a powerful token generator and lifegain piece.

Ajani's Pridemate is a core piece of the Soul Sisters strategy.
Archer

## Summary

Archers are a creature type found on almost every plane and society, even those without humans such as Lorwyn.

The Archer subtype is ascribed to any creature that uses a bow, crossbow or similar contraption as their primary tool in combat. They are often deployed by any grounded species fighting an aerial threat, or in defending an elevated position.

## Gameplay Characteristics

Using ranged weapons, almost every Archer naturally has Reach. Furthermore, they often come with Flying hate, especially direct damage to flying creatures.

Beyond that, Archers have a wider subtheme of dealing different forms of direct damage, from afar, and of fights.

Being deployed defensively, and being meant to absorb powerful flyers, archers commonly have a much higher toughness than power.

## Notable Characters

Tetsuo Umezawa, of the legendary Umezawa clan was known to use a bow as his primary weapon.

Halana, of Innistrad, as a ranger and a hunter commonly used a bow as her primary weapon, in contrast to her partner Alena who often used knives or short swords.

## Notable Lords

Greatbow Doyen greatly increases the damage output of your archers, and heavily disincentives attacking their controller.

Ohabi Calera takes advantage of Archer's direct damage by untapping them frequently and drawing cards on every bit of damage dealt, not just combat damage.

## Notable Antilords

Mardu Downrider very thematically can blitz Archers before they can damage him, and reverse direct damage onto them.

## Notable Archers

Brigid, Hero of Kinsbaille provides a very powerful combat trick and pillow fort potential.
Walrus

## Summary

Walruses are a creature type found on an unknown number of planes.

Walruses are the large, tusked creatures that live along the most remote beaches of planes across the multiverse. They are typically shy, retreating to these far corners for a good reason, but can make excellent friends, to the few who are lucky enough to come across them.

## Gameplay Characteristics

All Walruses, without fail, hold at least one activated ability and at least one triggered ability, and often more. They often operate by either heavily synergizing these abilities together, using their activated ability to trigger their triggered ability, or by providing a very wide range of utility, on top of a usable body.

## Notable Characters

King Tusk is a walrus who lives on the edges of Eldraine, and is often sought out by those hoping to rule Eldraine. However, he is notoriously impossible to find, and thought of by many as a legend who simply doesn't exist. It's though that the one who does find King Tusk, and he accepts their request will be the true ruler of Eldraine.

## Notable Lords

King Tusk uses Walruses to continually regain monarch status, and uses it to pump out a larger board state.

## Notable Antilords

Overarching Dissenter gets massive bonuses upon slaying walruses.

## Notable Walruses

The original walrus, Bronze Walrus, is a powerful mana rock, being able to add mana of any color, scry, attack and block all in one.
Willow Tender

## Summary

Willow Tender is a creature card introduced in Urza's Prophecy. It's perhaps the most direct tribute to the card Grove of the Burnwillows, literally creating a land token that's an exact copy of the original card.

Willow Tender is also the first card to ever specifically produce a land token, as before they could only be produced via copy tokens.

## Lore

The Willow Tender is a cultist, thought by some to be a prophet, who burns away lands surrounding the Grove of the Burnwillows, hoping for the grove to expand outwards, and that all of the world might one day burn in the willows.

## Competitive Success

Willow Tender was an important piece of Burnwillows, the most powerful deck of all time. Not only did it create the namesake land, it also allowed replacement of useless other lands. The ability to sacrifice tapped lands for untapped ones also caused the card to regain mana and create momentum, as well as increase the number of activations per turn, before dying as a chump blocker in a relatively creature-light deck.
Burn Down the Skies

## Summary

Burn Down the Skies is a preconstructed commander deck featured in Commander: Last Tower.

Led by Jaya, the Dry, the deck focuses tightly into a burn strategy, specifically one with many X spells, backed up by all the ramp that red has to offer. This is accentuated by having by far the most mana-intensive commander and the highest curve of all the commanders in Commander: Last Tower.

It retailed for $60, and, as with every deck from its set, contained 15 newly printed cards, plus the commander.
One Thousand Nights of Mayhem

## Summary

One Thousand Nights of Mayhem is a preconstructed commander deck featured in Commander: Last Tower.

Led by King Stranger, the deck is the definition of Stompy, willing to sacrifice anything and everything for creatures and to make those creatures massive. It uses Bloodrush, Alcohol, Artifact Sacrifice, Reinforce and land sacrifice, giving up your hand, mana base and anything that won't hit your opponent in the face for something that will.

It retailed for $90, and, as with every deck from its set, contained 15 newly printed cards, plus the commander.

## Trivia

While the deck retailed for $90, as soon as it sold out it would go for almost double that due to the price of Bar. While common for precons to go up in value, this change was dramatic, instantly skyrocketing as soon as the shelves were clean due to the release of a powerful and versatile card that nearly every deck wanted to run.