Doubledoor

* 1944‎‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎ ‎‏‏‎ ‎
* 1970‏‏‎ ‎‏‏‎ ‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‎‏‏‎ ‎‏‏‎ ‎
* 1990

Jambelly3

DoubleDoor

Doubledoor The Wise

Doubledoor The Great

The man who destroyed warthogs

Mutlidoor

Singledoor

Quadroupledoor

Pentadoor

Hexagonaldoor

Question Mark Island Defense Unit

Question Mark Island Economics Unit

Question Mark Island Government Unit

Question Mark Island Secret Unit

Berundo Inc

Berundo Portal Works Inc

Hookhand Pirates 2

Warthogs

Blobfish are people too

The Door Family

POST TIMESKIP: 5'5½ (166cm)

Doubledoor the Wizard is an infamous clumsy wizard who was criminalized after he did something horrendous to **Warthogs**, a haven for skilled wizards and witches alike, where he gained bounties and was rejected from any wizard interactions ever again. Doubledoor is the 2nd of **The Door Family****,** and a one-of-a-kind **blobfishman** with a human structure and hilariously large nose, etched with a question mark shaped birthmark, coinciding with the fact that he is the commanding mayor and president of **Question Mark Island**, as well as being the head of the Question Mark Island Secret Unit, and the head of the Question Mark Island Economics Unit, Question Mark Island Government Unit. Doubledoor is also the teacher for his **apprentice blobfish wizard friend**, who followed him around for a chunk of the story.

Doubledoor was born in **ireland**, and is conically the second oldest of the **HOBOS**, where he currently holds the position of **mage** of said group, where he fights alongside **Toppo**, **Hookhand** and **Billboard** against forces capable of destroying universes; although Doubledoor is a good fighter; as he was one of the top forces in **The Great War**, his main talents include stunning and tossing enemies, and being able to heal and restore the rest of the HOBOS. While being ridiculed for his atrocities against the wizard community, Doubledoor is actually a very competent Wizard, not a smart one at that, but still really powerful.

Doubledoor was born in Ireland and accidently discovered Question Mark Island, where he was taught by the secret inhabitants of the island; **blobfish** and **blobfishmen**, who at the time, were hated by the public; this is where Doubledoor gained his charisma for blobfish from. In this younger stage he had some sort of magic ability, but hadn't honed his potential, so he used his techniques in fighting , which are above the average blobfishman, to use weapons such as swords and knives against his opponents, which were mainly invaders of Question Mark Island. Doubledoor's insane lifespan allowed him to learn many important lessons in and about life, as well as master the art of portal identification and creation; a type of wizardry that allows the user to travel to alternate realities.

The staff Doubledoor carries around is actually a really important weapon, as it is a great conductor for large scale magic attacks, and made of some kind of unbreakable substance, allowing Doubledoor to use it as a shield, or to impale an enemy with a charged ram. Doubledoor's wizard hat is easily replaceable, and is constantly disproportionate or changed.

## **Appearance**

Doubledoor has a very unique facial structure, because he comes from the **Door Family**, he has some sort of giant nose etched with a certain symbol best representing his character; in this case, a question mark.Doubledoor originally had hair with barely any beard, but started going bald at around 1950, when his iconic "**wizard beard**" grew out, in turn creating the infamous Hobo lips, and the longest beard among the **HOBOS**. In his younger from, he was unrecognizable; as he was shirtless, wore long pants, and had eyebrows. When Doubledoor joined the HOBOS, he had his famous beard, and his dark gray cloak, and skimpy wizard hat. Doubledoor's arms come out of slits in his cloak, but are coloured the same as his cloak, making it look like sleeves. Around Doubledoor's chin, a light muzzle can be seen circling his head.

### **After The Timeskip**

After the timeskip, Doubledoor's coat is rarely actually used as a cloak, and is rather used as more of a cape. This revealed version of Doubledoor shows his X shape on his shirt, with black sleeves and pants, and even though Doubledoor has a healing factor, he wears an eyepatch in this era on his left eye. His infamous wizard hat was replaced by some sort of "magical crown".

## **Abilities and Powers**

### **Magic**

*Further information: Doubledoor's Staff*
Doubledoor is an incredibly skilled user of magic, which he mastered at the now destroyed Warthogs. Since Doubledoor is one of the only users of magic shown within the Hobo Town Universe, this list of powers technically applies to any wizards within the Door Family. Magic is a fighting style which gives its user a HUGE ( potentially infinite ) amount of fantastical abilities and strange powers that benefit the user and allies in a large radius, however, Doubledoor's body is not conductive enough to exert a large scale magic attack with just his arms. With this weakness in mind, Doubledoor was able to use his staff for these large scale magic attacks, because it is a great conductor of magic.

Below is a list of some of the more important and most used magic attacks:

* **Weather Control**

* **Healing and Recovery**

* **Shocking and Electricity**

* **Fire related attacks**
* **Gas attacks (explosions)**
* **Water attacks**
* **Portal Travelling and Crossing**
* **Mixing attacks (fusions)**
* **Gravity Attacks**
* **Meteor Attacks**
* **Time Travelling (rare)**

* **Elemental Attacks**
* **Energy Attacks**
* **Force-Field Generation**
* **Magical Energy Manipulation**
* **Magic**
* **Magic Augmentation**
* **Magic Combat**
* **Mystical Soul**
* **Projectile Enhancement**
* **Technomagical Attacks**
* **Volatile Constructs**

### **Weaknesses:**

* **Users may require an outside source of magic to create an attack.**
* **Users may not be immune to the effects of their blast.**
* **Firing may be an involuntary reaction or released in a constant stream.**
* **Users will be exhausted when too much energy is used.**
* **Users may be over-charged/wounded if too much energy is used at once.**
* **Users need control to avoid unnecessary destruction.**

### **Strength**

Well Doubledoor's strength is nowhere near that of Hookhand's, it is still formidable. Definitely above average, but his years in the navy didn't turn him into a superhuman. Strength includes endurance, because a punch from Doubledoor is still gonna hurt, since he has an **1RM of 4.56kg**. Doubledoor's style of punching is not unique, and matches those of commoderes within the navy of Earth. Using his strength, Doubledoor has shown to be able to headbutt, kick, punch and stab.

### **Knife play**

Another skill Doubledoor attained well in the navy, where he has shown to use army knives to stab, cut, slash and slice opponents. Doubledoor has actually used his knife skills in his magic staff, where he impales his opponents as if his staff was a spear. Most flashbacks include Doubledoor holding some sort of 1 foot long white dagger, which is unnamed as of now.