Russell

> *"Good morning, deranged maniac!"*
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>  -unnamed Happy Dream employee
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**Russell Seager** (ラッセル・シーガー: Rasseru Shīgā) is a character from and the protagonist of End Roll.

A boy lacking in emotion, but his personality seems to change with his Guilt Level.

Russell is being held on death row after being found guilty of numerous murders. He is being forced to test an experimental drug named "Happy Dream," which can only be tested on people sentenced to death. Upon injection, Russell enters a "happy dream." The goal of the experiment is to make the subject feel remorse for their actions.

## Appearance

Russell has medium-length blond hair that spikes out to the sides. His eyes are a dull blue color, and he has pale white skin. Russell wears a long-sleeved white dress shirt and a red vest, as well as dark blue pants that are rolled up at the ends. He also wears long white socks and brown shoes.

The Informant has an almost identical appearance to him, the only difference being the color of their eyes, shirt, and socks.

## Personality

Russell, at the beginning of the game, is described as a boy lacking in emotion. He does not feel guilt for his crimes. However, it is stated that he knows killing people is bad, believes what he did was bad, and even turned himself in to the police after killing his parents. In his diary, Russell first writes that he finds the kindness of everyone in the happy dream enjoyable, but ultimately finds the Happy Dream experiment pointless because he doesn't have guilt.

As the game progresses, Russell can learn guilt by exploring the dream and completing various guilt events. As his guilt increases, his diary will be filled with remorse for his actions, stating that the kindness of the dream is just painful for him, and towards the very end of the game, he even wishes for the inhabitants to despise and kill him. Russell's in-game profile description also changes, describing him as a "kind-hearted boy," which, along with his dialogue from the bonus room, implies he, beyond his repressed emotions, is a kind and shy boy.

In the "You" area, Russell states that he is afraid of things he doesn't know, including both the hearts of others and himself. As he learns guilt, he is shown to understand how others feel more, and in the bonus room, he is even shown caring about the well-being and safety of the others, in particular Yumi, who he warns to stay away from the bath which is inhabited by the monster representing his father.

It is implied that Russell was kind in the past as well, as he helped Memory Girl when she got lost in the aquarium. As Russell grew, the memory of those happy times got painful for him, and Memory Girl was distorted into a monster in the Happy Dream.

## Relationships

### Tabasa

Russell sees Tabasa as the big brother he never had. During the first day of the Happy Dream, Tabasa asks Russell to come with him in the woods to look for Gardenia's missing hair ornament; thus, resulting in the encounter of the first boss, The Witnessing One. Tabasa is the first character that you can add into your party during battles.

### Gardenia

With Gardenia's outgoing and friendly personality, plus the fact that she's the only character in the game who shares the same age, it didn't take too long for Russell to befriend her. On the second day of the Happy Dream, Gardenia tags along with Russell to help her look for a round frying pan, they ask the informant for a place to locate such equipment, thus ending up into a new location: Sad Birthday, along with the encounter of the second boss, The Lamenting One.

### Cody

Cody sells plants and useful items to Russell in the Happy Dream. On the third day, Cody appears to have broke the goddess statue inside her brother's church. Found out by Russell, she asked him to go together looking for her brother to apologize for her mistake. After locating Dogma, who is busy with work, they stop for a brief visit to the town's inn with the intention that they will meet up afterwards. However, as they woke up, the things surrounding them changed drastically. They are then tasked with the desecration of the Burying One.

### Kantera

Kantera sells medicine to Russell and the other townsfolk. On the fourth day he is seen wandering around town looking for his lost compass, which can then be used to open the path to Dragons' peak. Kantera, curious about the legendary scroll that is being stowed away in the warehouse, attempts to solve the various riddles in order to obtain it. In doing this, they encounter the Ancient One.

### Mireille

Mireille acts as the servant to Mayor Saxon, obeying his orders and picking up items for his benefit. On the fifth day she asks that Russell accompany her to the hospital due to a recent decline in Saxon's health. Once there, Russell must complete requests for the jealousy-ridden patients of the hospital in order to reach the medicine. This leads them to the Jealous One.

### Yumi

Yumi is the impromptu police force of Nameless Town, patrolling the grounds in search of a Dubious Monster reported by Kantera. On the sixth day, she