Vault Hunters 1

**Vault Hunters 1st Edition** also known as **Vault Hunters Legacy** (**VH Legacy**) is the first major iteration of the Vault Hunters modpack. It introduced many of the pack's core mechanics and saw substantial reworking of core gameplay systems throughout its development. It coincided with Season 1 of the Vault Hunters SMP and was released to the public shortly before the season ended.

## Notable features

* The goal of the pack is to collect 16 vault artifacts and, for the hunters of the Vault Hunters SMP, to conquer the Final Vault.
	+ The Final Vault for this version of the pack was exclusive to the SMP and does not exist in the public release. It required the hunters to solve several puzzles and then defeat multiple clones of themselves.
* Added vault crystals and vault altars.
	+ Crystals are crafted by throwing resources into an altar and applying redstone power to the altar.
	+ Vault Crystals are differentiated only by their tier, which can be Common, Rare, Epic or Omega. Higher-tier crystals have better chest loot and a higher artifact chance.
* Added vaults
	+ Vaults are composed of various rooms interconnected by tunnels. The rooms themselves contain chests with loot, while the tunnels contain vault gem ores. Treasure rooms are small rooms which, when accessed using a treasure key, can provide the player with very valuable loot.
	+ Vaults have 3 levels, with the player starting on the middle level and the top and bottom levels being slightly smaller than said level.
	+ Every vault has one or more "boss rooms" a room containing a (legacy) vault obelisk. Right-clicking an obelisk with 4 obelisk inscriptions will summon the boss, which the player can defeat for a reward crate. As the pack was developed the drop rate of obelisk inscriptions inside vault chests was greatly reduced and the item was subsequently removed in its entirety, with players needing only to right-click the obelisk while holding any item (or none) to summon the boss.[*verify*]
	+ Vaults can be No-Exit, preventing the player from leaving through the vault portal.
* Vault gear was added midway through the development of Season 1, and at its core is similar to vault gear in modern versions of the game.
	+ Vault idols have not yet been added, and vault daggers exist in their place. Vault daggers are an offhand item which allow the player to perform a quick attack by right-clicking.
* The system of skills, talents and research was added.
	+ In version 1.0, all of the above were unlocked using skill points. As development progressed knowledge stars were added and most (but not all) mods were changed to be unlockable with knowledge points instead of skill points.
	+ Modded items were balanced over the course of Season 1, with many items having their recipes changed or disabled because they were too powerful.
		- The meka-suit and terrasteel armor are notable examples of items which had their crafting recipes disabled for this reason.
* The VHSMP features Twitch integration, including trader cores. The trades offered by these cores were heavily adjusted over the course of the Season 1.
	+ Initially, only regular vending machines were available; as these can only hold traders with the same name, the hunters had to dedicate considerable space in their bases for their vending machines. Advanced vending machines were added later, and these are capable of holding traders with different names.