Geographic Locations

## Introduction

The Kingdom: Enlightenment has seen quite a number of changes compared to the map of the previous iterations of Kingdoms. While the general shape of the continent has largely remained the same, excluding some changes resulting from seismic activity, it’s the content of the map which has changed drastically.

In Enlightenment, over a thousand years have passed since the events of Dark Ages. In that time period, climatic shifts have occurred throughout all of Eyumel. In the East, the deserts have grown and expanded, and in the west, its deserts have largely receded into a dry savanna. Magical springs and leylines have opened up across the whole of Eyumel, resulting in an outpouring of heretofore locked away magics. Strange fauna and flora have cropped up that had been relegated to tales of ages past. Great forests have emerged where there once were none, and the icy clutch of the North has measurably receded. While more will ultimately be explained in coming updates in regards to the extent of these changes, let it be said: this is a new era for Kingdoms.

## Locations in Eyumel

### Morire Forest:

The Morire Forest. It’s a splotch on Eyumel that serves as a dark reminder of the sentient races of the continent to pay heed to the warnings of their ancestors against the practice of strange magics. The Morire Forest, formerly known as the Wastes, was the site of the battle between the Battlemages of old at the beginning of the 3rd Era. Despite the Millenia’s that have passed since the conflict's conclusion, this region has only grown increasingly grotesque. Its healing has been subverted by chaotic magics, and corrupted fauna and flora have spawned within the area of its breadth.

### Aiwenor—City in the Skies:

The Sky Isles are a phenomenon that yields many more questions than actual answers. What little is known however is that the Isles are powers by Leycrystal-like constructs. Otherwise known as Larodiums.

### The Aldrian Forest:

The Aldrian Forest. This ancient forest of Eyumel has only become increasingly older. This forest has always made itself weary to travelers who dare brave its depths, and some of those dangers have only increased as time has gone forth. However, it still remains one of the only viable paths to the old Ostendian heartland lest one deigns to brave the marshes just south of the Aldrian river.

For those who have the courage or foolishness to enter the forest, the ill-prepared may find their fate entwined with the ferocity of the beasts that dwell within. From the ancient magic-arisen Treeants, to the terrifying mounds of the Monstrous Ants, there is no shortage of dangers one may encounter inside.

### Lakar - The Red Desert:

Lakar, the Red Desert, the Cerulean Wastes… This region is as inhospitable as the names they go by. Dry expanses of nothing but sand and mesa. Life struggles here, and the beasts that call dwell here lay claim to that right to live. This area is decentralized, without any real governing authority, and not many have deigned to make the long trek that may be required through this area to find anything habitable. The region was once a lush savanna. But now, only desert and bones can be found here.

### The Hrovisyn Forest:

The Hrovisyn Forest, named after the Kingdom that had once called the area home, is one of the few Sequoia forests that call Eyumel their home. The flora that grows here has managed to reach unfathomable heights. In some areas reaching over a hundred meters. Compared to some of the other geographical locations of Eyumel, the Hrovisyn Forest is rather tame. However, numerous beasts still call these forests their home. From degenerate species of Horndall, to large mammals such as Great Sloths and Bears. However, despite these potential dangers, the forest lays claim to a certain serenity that many have difficulty finding.

### The Sunkenlands:

The Sunkenlands (Sunk-n-lins) is an area of swamplands in the Eastern portions of the old Ostendian Heartland and forms a stopgap against any river-going vessels that want to voyage further into the interior from the Western Shores. This area is known for its putrid smells and more wily wildlife. They prey on the unsuspecting, and even diseases run rampant in these parts.

### The Rosewoods:

The Rosewoods are spawned from the local mana spring within its vicinity. The increased magical density in the area gave rise to mutated flora and fauna. Giant flowers and massive insects call this place home. While this enchanting forest draws travelers from across Eyumel, the wise remain weary. For where there is beauty, there may also be deep dangers hidden behind. This is only more true when the Rosewoods are considered.

### Ezion's Pillars:

Ezion’s Pillars have, like their namesake, stood against the test of time. These ancient mountains are unique to the interior of the Great Vale. They spire towards the sky, towering over the undergrowth below. While the Great Vale itself is host to numerous beasts, such as the Great Ape, the Pillars themselves bring serenity to the region, such that the most ardent of monks seek meditation upon their heights.

### The Scaly Isles:

The Scaly Isles. Once host to the ancient Rykujin Monastery, the Islands were the source of the great upheaval that decorated the Dark Ages and led to the collapse of many of the centers of civilization across the whole of Eyumel. This region has seen drastic levels of change in the past millennia. With a new supervolcano rising from the depths of the ocean, and the islands themselves slowly sinking into the sea. The monasteries that once gave prestige to these isles have sunk. Despite monks that still follow the old path of the Rykujin monks, and returning to these islands, the isles are no longer what they had once been.

### Arcanum Ruins:

Arcanum was once one the capital of one of the proudest empire's of Eastern Eyumel. Prior to the great calamities that defined the course of the 4th era, Arcanum was embroiled in a brutal war of annihilation against King Avos by Mor'Kagonran. While the war was ultimately won by Arcanum, its people fled across the seas to unknown lands. Today, only relic and ruin remain of the once great magical city.

### Ruins of Kerzi:

A little-known city-state, Kerzi's remains has survived so long as a result of the dry climate of the Red Desert, serving as a natural preservative. These ruins have frequently held host to bandits and brigands within the desert region.