recursal/Fanatic-Fandom huggingface dataset:
Myles I Martell

Morgan Martell

**Prince** **Myles I Martell** was the eighth Prince of the Principality of Dorne. He ruled from 137AA to 154AA. He initiated The Water War in 151AA when he demanded that a trade deal between the Kingdom of the Torrentine and the Kingdom of the Greenbelt be ended, fearing it was the start to a new alliance against him. He personally led his troops though not at sea where the majority of the fighting took place. Never metting the full force of the Torrentine, as neither wished to anger House Yronwood by marching into his lands, the war ended inconclusively, as all the Dornish Wars had.
House Greyjoy

**House Greyjoy of Pyke** is a noble house of Pyke. They are a principle noble house of the Iron Islands, and have produced many Kings of Salt and Rock.

## History

### **Red Rodrik’s Rebellion 50AA**

Rodrik Greyjoy was the first born son of King Veron I Greyjoy, The Dolphin King. In 34AA the King passed away after falling from the walkways of Pyke \*(Some whisper he was pushed by his son, tired of waiting for his old man to die)\*. At the Kingsmoot Rodrik pressed his claim, but many of the more experienced Reavers and Captains of the Iron Islands were unimpressed by the man they thought too much of a Greenlander Schemer to truly make a good King.  Instead, his younger brother Victarion was chosen. This angered Rodrik, who had little support. Understanding this, he did nothing for many years. Until his brother passed during an attack on Bear Isle. Victarion had been a controversial ruler of the Isles, with many Lords and Captains unimpressed by his rule. Rodrik took this chance to once again press his claim, earning great support (mostly from smaller houses). However, Many Lords were young and saw this as a chance for a younger man to take the throne and instead chose Victarion’s son Vickon II. Angered by the results, and fearing retribution as a show of strength from the young King, Rodrik absconded with his supporters and set off to Reave the Shields. Less than a year into Vickon's rule, Rodrik returned with the riches he had procured whilst away at the Shields. Vickon and his supporters had done little reaving in the time that Rodrik had been away. Rodrik took this opportunity and began to flaunt the power and wealth he and his men had acquired at the Shields, branding Vickon as lazy and arrogant. These words reached Vickon, who would not stand for his Nuncle’s slander the way his father had and called his banners. Many came, but some did not. Stonehouse sided with Vickon, and Drumm with Rodrik. Off the Shores of Old Wyk the two fleets clashed, Ironmen spilling Ironblood out into the seas. King Vickon II eventually boarding Rodrik’s Flagship to duel his Nuncle head on. The ship was sunk in the chaos and no Ironborn ever found out who won the duel. With both dead, the Head of House Greyjoy was Vickon’s younger brother, a boy of only ten-and-three. The Greyjoy Dynasty was diminished.
The Burning Fleet

The Burning Fleet is a sellsail company based predominately around the Stepstones, and the Free Cities of Tyrosh and Lys. They have proven to be an expensive but highly effective company on a number of occasions, most recently in an altercation between two separate families in Tyrosh.

They are most recognisable for their sails of pale orange-red and their large flagship, a dromond with over fifty oars.
Order of the Greenhand

'True to Our Word'

Ser Isaac Tarly

Ser Humfrey Bulwer

Ser Arthur Crane

Ser Argrave Lyberr

Ser Gerold Ambrose

Ser Roland Redwyne

Ser Forrest Flowers

Vacant

The Order of the Green Hand was a knightly order founded by House Gardener, the Kings of the Reach, whose sigil is a green hand. Only those both virtuous and skilled in arms were offered membership. Following the Field of Fire during Aegon's failed conquest, Mern IX decreed that the Order of the Greenhand would become the Royal Guard of King.

## Structure

Following King Mern IX Gardener's royal decree, the Order would number ten knights and be in direct service to the royal family. Ten knights would take their oaths to give up their claim and swear undying fealty to the King, to protect his life, defend his name and give his own life if needed. At the head of the knights, a Lord Commander is chosen to lead them and remain at the King's side under all circumstances. The Lord Commander would act as an advisor and commander of the Gardener army.

## Oaths

*"I renounce my claim and swear to serve. In the light of the seven, I will protect your name, your house and your family. By the warrior, I swear I will defend you as long as I am able and the gods still grant me the strength to do so, or until the stranger comes for me".*

Unlike other Knightly Orders, whilst Knights of the Greenhand are not expected to marry whilst in service, chastity is not an expectation of them.

## Duties

Sworn to defend the crown, the Knights of the Greenhand lead missions of both war and peace in both the Reach and beyond. As respected peacekeepers and fierce warriors, they act on behalf of the King on many tasks.

During King Cotter's War and the invasion of the Ironborn, it was the Reach armies that was led by Knights of the Greenhand that forced them back, along with Gwayne XI Gardener.

During peace time, the Knights are tasked with protecting the royal family. From King, to Queen to Prince, all are found wanting of their service and protection.

## Recent Events

#### 10th Moon of 298 AA

At the council of Harrenhal, where Lord Osgrey spoke against his King and swore before him, questioning his rule and command, Ser Steffon Vyrwel, Lord-Commander of the Greenhand drew his sword as Osgrey drew his own. Gwayne XI Gardener would allow the duel to take place, knowing that victory was certain. But in a freak stroke of chance, it was Lord Eustace Osgrey that struck down the knight.

When Lord Tristifer Bracken insulted the King of the Reach, Gwayne XI Gardener, the King would execute the man and frame the late Lord for attempting to assault the King. When the Lords of the Trident used the cause to attempt to hang Gwayne Gardener without evidence, the Knight of the Greenhand fought through the castle guard to protect their King. Ser Lancel Lyberr and Ser Manfield Dunn would fall as they faced twenty-four guards and won. Ser Alekyne Florent would lose an eye and be honourably discharged.
Rhyos

Rhyos is a ruined city found within the Valyrian Peninsula.

## History

Rhyos was founded by the Valyrian Freehold. Although rich and glorious, it did not have self-rule and was instead governed by men and women sent from Valyria to rule in the name of the Freehold and thus it is not counted among the Free Cities. The city was devastated by the Doom of Valyria.
Lesser Moraq

Lesser Moraq is large island found near the Cinnamon Straits, where the Summer Sea meets the Jade Sea.

## Geography

Located west of the Great Moraq, south of Vahar and northeast of Wyvern Point in Sothoryos, the shores of Lesser Moraq define the northwest edge of the Cinnamon Straits, one of the two routes into the Jade Sea from the western Summer Sea.

## Cities

There are one large city on the island of Lesser Moraq, Ylios, but it is not particularly large or populous, even compared to Faros on Great Moraq or Zabhad on the Isle of Elephants.

* Ylios - Famed for its domed marble buildings that overlook the azure waters of the harbour from the gentle rolling hills to the north, Ylios is a port-town found on the southwestern side of the island. The people of Ylios are generally considered to be a welcoming people, but those that break their rules, considered confusing and peculiar by many of those that visit the isle, may be subjected to punishment and execution in the traditional fashion. At the centre of the town, flanked by shops, winehouses and a large marble lighthouse, a pit of great depth has been dug. Those deemed guilty of their crimes are tossed into the mulch that has built up over decades and centuries, to drown in the remains of those that have come before them.
The Rogare Bank

The Rogare Bank was a bank based in Lys, run by the once-powerful Rogare family.

## History

The Rogare Bank was started by Lyrio Rogare, a spice merchant, who would provide loans to sailors and fellow merchants to assist them in the purchase of mercantile cogs, in exchange for a cut of the profits generated by the trade journeys they partook in. With time, Lyrio and his sons grew increasingly wealthy, and began construction on what would become the Rogare Bank, a maze of towers hewn from dark grey stone on the southern aspect of the city.

After the death of Lysandro Rogare, called Lysandro the Magnificent in 133AA, the Rogare Bank began to decline in power, and was soon eclipsed by the Braavosi-based Iron Bank in terms of preference for the wealthy and those in need of wealth of Westeros and Essos alike.

The final blow to the Rogare Bank and House Rogare came in the form of the attempted coup by House Ostyris, in which the Bank was damaged far beyond repair. The Rogares, once one of the most powerful families of the Narrow Sea have since been completely superseded by the Sathmantes Family.
The Island of Serpents

The Island of Serpents is one of the fourteen major islands that make up the Stepstones.

## History

As the name suggests, the Isle is home to a wide variety of snakes and reptilian life. It is said to be one of the few places outside of Sothoryos where basilisks are said to roam in great numbers.

Most of the species catalogued on the island were done so by maesters after specimens are brought to the Citadel in Oldtown in hope of monetary reward.

* Golden Lanceheads - Bright yellow speckled with white, grey or black markings. Their poison paralyses the lungs, causing the target to stop breathing.
* Red Devils - Crimson and ochre in colour. Contact with their poison results in blood weeping from the body's pores, before death from loss of fluids.
* Lightning Lords - Usually a purple or blue, with a jagged yellow marking on their back. They make victims convulse in pain before they die.
* Crimson Imps - Often no larger than the length of a man's finger, this tiny species has a toxin that mimics the effects of the Stranger, closing the throat of its victim.
* Giant Water Snake - This dull coloured species is found within bodies of water, and constricts its victim with each inhalation, until they unable to breath. It then consumes its prize whole.

## Recent History

Due to the dangerous nature of the island's reptilian inhabitants, very few have strayed far onto the island, and those that do rarely return. As such, the isle has remained uncolonised.
Sellsword Companies

A sellsword is a mercenary who hires out his services to the highest bidder. Inevitably, this sort of lifestyle involves a great deal of violence and physical exertion. Many sellswords are organized into companies. Some of the sellsword companies are very disciplined , and some are nothing but rabble joined together in search of loot. Most tend to be experienced professional soldiers, as it is a profession a man tends to chose after he's tasted a few battles and learned that he's good at fighting.

The Free Cities have made heavy use of mercenaries for centuries, to fight their endless wars in the Stepstones and the Disputed Lands; as such there are more sellswords in Essos than in Westeros. Many of the mercenary soldiers of the east are organized into long-established sellsword companies, or "free companies". During the Five Year War for Myr, both the armies of the Myr and the Alliance of the Narrow Sea utilised a number of free companies to bolster their armies, and likewise a few companies are now associated with the actions of the infamous Band of Nine for their involvement in their conquests.

### Notable Sellsword companies

* The Blackscales
* Guild of the Blue
* The Brazen Titans
* The Black Wings
* Crimson Company
* Legion of the Jade Dagger
* Hidak's Circle
* The Black Wyverns
* Second Sons
* Long Lances
* Company of the Cat
* Stormcrows
* Bright Banners
* Stormbreakers
* The Orphans of Ny Sar
* Turmoil's Blade
* The Lost Legion
* The Bronze Circle
* Mhysa's Men
Rickard VII Stark

**Rickard VII Stark** would rule from the death of his father in 220 AA to 250 AA. His rule would be marked by the Third Barrow Prince Rebellion between the years 220 AA and 223 AA.

## Reign

King Rickard VII sought the return of his family's ancestral blade, *Ice*, from the Hero of Seagard Donnel Snow. He sent his brother, Edderion, to retrieve it, but Edderion would not return alive. Donnel Snow would cut him down and declare himself the rightful King of Winter.

This would be the first bloodshed of three long years of civil war. King Rickard VII fought in several battles across the Neck and the North while the loyalists and the rebels went after each other. King Rickard VII would lose his last brother, Jeor, in 222 AA during the fighting. This would leave House Stark in a precarious position. By 223 AA, many grew weary-- including Lord Reed. An alliance between House Fletcher, House Stark, and House Reed would bring the Third Barrow Prince Rebellion to an end at Hell's Mire in 223 AA.

His marriage would produce only one heir, Arthur, which did not aid the situation in which he found his line. With no brothers, all would rest on the shoulders of young Arthur lest Winterfell pass to a distant uncle.
Noble Families of Tyrosh

Unlike the other Daughter cities of Myr and Lys, Tyrosh is ruled by an Archon, chosen from the wealthiest and most renown families in the city. Once selected they serve for life.

## Main Families

### Adarys

The Adarys are an ambitious and wealthy family who own a manse in the Golden District, an area of the city inhabited only by the wealthiest and most powerful Houses of Tyrosh. The Adarys family controls much of the production of the helmets, shields and blades chased with semi-precious stones that have grown popular both within the city and throughout the Known World and as such their representatives are a common sight within the Martial District.

### Lashare

The Lashare family own much of the land of the island upon which Tyrosh is built, and with it a number of fishing villages, towns and a small mine that has consistently produced tin and copper for nearly two centuries. This ore is processed and sold to the blacksmiths and forgeowners of the city for production.

Amongst those families with a hand in the slave trade, the Lashares are known for their dramatic dedication to seeking out new populations to exploit.

### Irnys

The Irnys family has called Tyrosh its home for centuries, and remains prosperous through the trade of both slaves via the cities of Astapor, Meereen and Yunkai and fine velvet through the Lorathi.

### Mopyr

The Mopyr Family of Tyrosh is famous for their involvement in the trade of wine with the people of Dorne and the Redwynes of the Arbor. They own a manse within the Golden District decorated with a pair of fountains that spill water into channels built around the walls of the home.

### Pahrys

Owners of just over a quarter of the Great Bazaar found within the Market District, members of House Pahrys have enjoyed wealth for a number of years, residing in a manse filled with gardens, pools and fountains within the Golden DIstrict.
Rolland II Durrandon

**Rolland II Durrandon** would rule from 174 AA to 197 AA, a lengthy and prosperous rule on par with his father, King Harmon II Durrandon. His rule would suffer from no invasion, nor any famine or similarly negative marker. For twenty-three years the Stormlands would exist peacefully and grow.

He would marry Lady Ellyn Caron and the pair would produce two heirs, Alessander and Alayne.
Qolahn

Qolahn, known as Vaes Qosar during the Century of Blood, is a city in central Essos located deep within the Qartheen peninsula.

It is currently controlled by the Pureborn of Qarth.

## Location and Geography

East of the cities of Slaver's Bay, Qolahn is found to the northwest of the grand city of Qarth. It is connected by road to the city of Qarkash to the west, Qarlal to the northwest, and Qarth to the southeast.

## Recent History

The rule of the city of Qarth is contested by four major factions, all as wealthy and powerful as the last.

The Pureborn are descendants of the Qarth's ancient kings and queens, who ruled the city of Qarth from the Hall of a Thousand Thrones. The Ancient Guild of Spicers is a prominent merchant organisation that operate out of their smooth-stoned Guild in the south of the city. The Thirteen are a prominent group of traders that seek to rule from their Palaces throughout Qarth. The Tourmaline Brotherhood is a powerful merchant guild, and the current dominant power in the Queen of Cities. All seek dominion over Qarth, and as such all understand the importance of control of the city states that exist within Qartheen territory.

The Qartheen Civil War has raged for five decades as of present day, and seems far from a conclusion as each faction vies for control over Port Yhos, Ryllos, Qolahn, Qaggash, Qarkash, Qarlal, the settlements of Qal, namely Qarthak and Qalred, as well as the Mother of Cities, Qarth itself.
The Seventh War of the Axe

The Seventh War of the Axe was a conflict between the Free City of Norvos and the Ibbenese. Another war broke out less than a year later.

## The Seventh War

The Seventh War of the Axe occurs when the High Priest of Norvos declares the people to be blasphemous in their culture and rallies the righteous of the city to expel them from the shores of the peninsula. After three years of conflict, raids upon Norvoshi and Ibbenese colonies alike, it comes to light that the reason for their supposed impious ways was the neglect of two Ibbenese merchants to shave their beards before they entered the High City, an action perceived as an affront to the Bearded Priests of the city.

### The War Ends

End of the Seventh War of the Axe, marked by the expulsion of Ibbenese colonists from the fertile lands of the peninsula by a Norvoshi army reinforced by Qohorik cavalry.

## Aftermath

Less than a year and a half after the resolution of the last conflict between Ibben and Norvos, conflict once again sparks across the Axe when Ibbenese warships start attacking fishing vessels utilizing the rich waters around the peninsula. For four moons, all ships not marked with Ibbenese symbols are sunk, before intervention not by the Norvoshi, but the Braavosi. The Sealord Martio Antaryon, leading a series of naval battles over the course of 158AA. Undeniably the most notable amongst them occurred in the tenth moon of the year, a short but brutal clash remembered as the Battle of Ash Bay. Amongst those slain were the First Sword and the Sealord himself, when a Ibbenese whaler collided with the Braavosi flagship upon which they resided.

Prospering from the amber and gold found in abundence throughout the Axe, the Ibbenese start to look for trading partners. Knowing that bartering with the Norvoshi, who still maintain dominion over the Axe despite their losses, the Ibbenese instead turn to Sarnori. Nicknamed the Golden Current, a trade route forms between the colonies of the Axe, the Sarnori cities of Sarys and Saath and the main isle of Ib itself.
House Flint

## House Information

### Sigil

Blue field strewn with whitecaps, on a yellow chief with crested line a pair of blue eyes

## Current Information

### Cadet House(s)

House Flint of Flint's FingersHouse Flint of the Mountains Clans

## Historical Information

### Founded

Age of Heroes

**House Flint of Widow's Watch** is a noble house from Widow's Watch in the east of the north. They are probably the most powerful branch of House Flint. While the Flints of the mountains claim to be the oldest of the Flints. The Flints of Widow's Watch are the senior branch of the extended Flint family, which includes the mountain Flints and House Flint of Flint's Finger..

Their banner is a blue field strewn with whitecaps, on a yellow chief with crested line a pair of blue eyes and gives their motto as "Ever Vigilant".

## History

It is suggested that the Night's King was a Flint, among the many possibilities. Lord Commander Rodrik Flint is regarded as one of the worst commanders of the Night's Watch, for trying to make himself King-Beyond-the-Wall. One of the dark legends surrounding the Nightfort is the rape and murder of brave young Danny Flint.

A branch of House Flint held the Wolf's Den for a century after the extinction of the Greystarks.
House Velaryon

**House Velaryon** is a noble house from the Kingdom of the Claw, ruling from their seat on Driftmark. They once claimed to be Aegon's Heirs, which lead to the War for Aegons Legacy. The head of House Velaryon is titled Lord of the Tides and Master of Driftmark. The Velaryons are sworn to Claw Isle. Their arms depict a silver seahorse on sea green. Their words are "*The Old, the True, the Brave*".

House Velaryon is of Valyrian descent, and its members often have Valyrian features, such as silver hair, purple eyes, and pale skin.

## History

### Origins

House Velaryon is an ancient and proud house, with the blood of old Valyria in its veins. The Velaryons left Valyria before the Targaryens, and settled on the island of Driftmark in the narrow sea. The castle of Driftmark houses their ancient high seat, the Driftwood Throne, which according to legend had been given to them by the Merling King to conclude a pact.

Their close proximity to the Gullet enabled the Velaryons to fill their coffers from trade in the narrow sea and Blackwater Bay.
Myrcella Prester

Cerenna Lefford, sister by law

Victor I Lefford, father by law

Margaery Lannister, mother by law

Lady **Myrcella Lefford** nee **Prester** is the Dowager Lady of the Golden Tooth, as the widow of Owen Lefford, and mother of his only child, Victor II Lefford.

She and her husband were noted to have a unloving and unaffectionate marriage. Most of the residents of the Golden Tooth, perhaps because of that, don't have a good opinion of her.

## Appearance

Lady Myrcella stands out amongs her relatives by marriage, and indeed amongst most Westermen. Instead of an expected blonde, she has light auburn hair and hazel eyes.

Her figure, especially after her husband's death, has become slightly plump, but she covers it up with dresses of noble and expensive designs. She is noted for her love of fashion, and for following it.
The Bedslave Riots

The Bedslave Riots were a period of unrest in the city of Yunkai in 274AA.

## Events

The Bedslave Riots started following the death of the Wise Master Graklol na Faez during a training session in the Halls of Silk. The two involved bedslaves were sentenced to death, despite protests that the Wise Master had complained of a pain in his chest before falling unresponsive.

Several of the teachers within the Halls of Silk rushed in the defence of the bedslaves, stirring conflict. When no change to the sentencing occurred, riots filled the streets around the pillowhouses, and a number of Masters were slain by their bedslaves, most notably from the noble families of Myraq, Zherzyn and Eraz.

The Wise Masters are quick in their response, opting to purge the Hall of Silk in its entirety and acquire new stock from the Basilisk Isles.
Omboru

Omboru is one of the fifteen islands that make up the main Summer Isles archipelago.

## Description

Omboru is the third largest of the Summer Isles, beaten only by Walano to the north and Jhala to the south. The island has two main port-towns, Ginger Palm Bay, located on the north of the island, allowing for ease of trade with Tall Trees Town, and another, called Rosewood Harbour, on the south, both of which serve primarily as a means to transport the exotic hardwoods and precious stones found in abundance upon the island.

Northwest of Rosewood Harbour, Zhoza’s Falls can be found. Considered some of the largest and tallest waterfalls in the Known World, Zhoza’s Falls are named for the Goddess of the Waters, Zhoza, who is said to reside within the crisp, fast-flowing water of the area.

## Rulers

The island of Omboru is ruled from both its major settlements by a Prince/Princess. Ginger Palm Bay and the northwestern part of the island belong to the House Qaaz, whereas it is House Rana that resides over Rosewood Harbour and the southeast of the island. Zhoza’s Falls is found somewhere between their territories, and as such its ownership has historically been an area of tension and conflict.
The Mott Family

The Mott Family is one of the two primary ruling families in Qohor, the other being the Eranel Family. They style themselves as the *Master Forgelords of Qohor*.

Their wealth comes from the products they forge within the Steel Hold, and the renown of their prowess.

## The Steel Hold

Home of the Mott Family, the most famed and skilled of all the families that heat and shape steel and other metals into keen blades, steadfast shields and a myriad of other items, the Steel Hold is a colossal monolith of dark stone and metal. It is protected by two concentric rings of high walls upon which guardsmen in fanciful armour patrol. It is said that the very dirt around the Steel Hold is warm to touch from the never-ceasing forges found at the heart of the construction.
The Isle of Flies

The Isle of Flies is one of the Basilisk Isles, located on the western end of the archipelago, just north of the continent of Sothoryos.

## History

A century after the Red Death scoured the Basilisks, the Brotherhood of Bones settled on the Isle of Flies soon after Xandarro Xhore established on Ax Isle.

## Recent History

A small fort has been constructed on the northern side of the Isle of Flies, built from the timber found upon the island. Called the Bloodfly Hold, it has exchanged hands nearly twenty times in the past decade.
The Golden Brotherhood

The Golden Brotherhood is a sellsword company, one of the few that exist in Westeros.

## History

The Golden Brotherhood is a Sellsword band founded by Ser Tyrion in 297 AA. The company is made mainly of westermen, but exiles and refugees from other Realms also make a significant portion of the company roster. The company mostly works as caravan guards and bounty hunters, having eliminated several bandit groups in the riverlands, as well as working for landed knights and minor lords more recently.

## The Golden Brotherhood Leadership

The Golden Brotherhood has a structured chain of Command, with the captain at the top and officers who help keep the company afloat and help the Captain with the day to day business, the most notable being:

* Ser Tyrion (Of Lannisport): Captain
* Ser Gendry Of Duskendale: Second in Command, and Leader of the Vanguard
* Kevan: Chief Scout
* Harwyn: Company Surgeon/Medic

## Rules of the Comapany

As a way to keep the company in shape and being different than bandits, Ser Tyrion implemented a set of rules, that may only be changed with the consent of over 50% of the company officers, as well as the captain's approval. This set of laws has made them into one of the most honorable companies out in Westeros. The rules are as follows:

Firstly: We are not bandits. Stealing and Breaking the law is not our business, looting is only acceptable when we are part of a war, and only with the consent of our employer, raping is forbidden at all times, as is breaking the laws that our employer has.

Second: The Company will provide for basic weapons and armor. Should you wish to buy yourself better weapons, feel free, as long as they follow the lines of your assigned role (an archer cannot ditch his bow in exhange for a sword and shield). You should not sell your given equipement, it is to be given back to the company if you buy new better equipment, as to be able to equip another person.

Thirdly: This is a brotherhood, all problems and grudges should be attempted to be talked over, and to attempt to reach a common ground. Should no consensus exist, the officers will take a look into it, and if they feel the captain needs to decide rather than them, the captain will look into it. Killing or attempting to kill a brother in arms is strictly forbidden, and will mean that the person will be handed to the authorities, for either his execution or sentence to the wall. Likewise, wounding a brother in arms over a grudge without the intention to kill will mean that his given equipment be taken back, and be exiled from the company.
Quentyn II Dayne

King of the Torrentine

**Quentyn II Dayne** was the King of the Torrentine and Lord of Starfall between 114AA and 150AA.

Eldest son of Arthur I who ruled for thirty-six years, Quentyn II tried to model himself after his namesake in action and ruled for a time with relative peace. By 149 AA, however, the Torrentine’s relations with the Greenbelt turned into all out war, and though no territory was taken or lost, Quentyn II was killed in the conflict in 150 AA.
Maegon Targaryen

The Veiled Isle

**Maegon Targaryen** was a Valyrian sellsword most famous for his membership to the organisation remembered infamously as the Band of Nine.

## History

Second son of Rhaenys Targaryen, Maegon was born in 224AA into his brother’s shadow. As was the case with many of the others that would eventually come together in 258AA to form the Band of Nine, Maegon was bold and ambitious, and sought to create something for himself, knowing that little would be benefited to him while he lingered in Volantis. Taking a small group of men with him, Maegon set north, bound for the Free City of Qohor. After a moon in the city of limited success, he instead marched east, to the Kingdom of Sarnor, knowing of  the Tagaez Fen’s habit for infighting and civil war, as well as the riches possessed by the Kings. Arriving at the High City of Sarnath, he was turned away at the gates, for the Sarnori see no place for outsiders in their lands, beyond the exceptions provided in the city of Kasath, and the Outlying Kingdoms. Dejected but eager to not return to Volantis without anything gained to his name, the ambitious Dragonlord instead journeyed further southeast, to Slaver’s Bay, and then beyond, to Qarth. Promising his kindred connection to the beasts of Valyria to one of the Thirteen, Maegon pledged his attention to the hatching of a dragon egg that had fallen into the hands of the merchant. After a series of failed attempts, Maegon fled the city, taking the dragon egg into his possession, as he had, unbeknown to the Qartheen, swapped it out for a painted stone mimicry.

Travelling from city to city, Maegon would eventually return to Volantis on the advent of his four-and-thirtieth nameday, bringing with a wealth of silver gained through means licit and otherwise, as well as five-fold the number of men that left with him a decade and a half prior. Invited to the Merchant’s House by Makmol zo Ozoz, the Commander of the Bronze Circle, a sellsword company that he had worked alongside previously, Maegon pledged his attention to the coalition, and became one of the Nine.

Maegon Targaryen would prove an effective commander, distinguishing himself upon the streets of Achissa and Lys alike. Ever-hungry to expand the Kingdom he sought for himself, he led a number of excursions and campaigns into the Disputed Lands, seizing control of much of the territory. He had returned to Lys for a meeting to discuss their planned conquests of the Free Cities of Tyrosh and Myr, as well as the Stepstones when Volantene sails were spotted in approach.

After fleeing Lys in the wake of the Tiger Triarch Haelor Staegone, Maegon was amongst the few surviving members of the Nine that set up in the Stepstones. Claiming Bloodstone and the Veiled Isle as his Kingdom, Maegon was eventually slain by Saan off the coast of Grey Gallows following ongoing struggles for power and control. Salazor was quick to claim Bloodstone and the Veiled Isle for himself.

Whilst there is little evidence to support such a rumour, it is claimed that the dragon egg stolen from Qarth by the Valyrian is hidden upon one of the isles he once ruled over.
The Bronze Circle

The Bronze Circle is a sellsword company currently operating through Ghiscari territory, although is most famous for their participation in the conquests of the Band of Nine.

## History

The Bronze Circle sellsword company had existed for near three centuries before they came to be commanded by the ambitious Makmol zo Ozoz, serving primarily in Ghiscari territories around the cities of Slaver’s Bay, and the settlements along the river Skahazadhan. Numbering nearly five thousand strong by the Battle of Qarlal at the start of the Qartheen Civil War in 249AA, they had grown increasingly well-known with the passing of years, leading its Captains to demand extortionate prices in exchange for their services.

The Bronze Circle was not involved in the attack on Achissa in the Disputed Lands, as they instead lay in wait further to the east, at the Orange Shore, hoping that the Lyseni army would rush to the rescue of the walled town. Once the attention of the Lyseni generals lay solely upon that of the Disputed Lands, the fleets of Salazor Saan and Mors Bone delivered the sellswords of the Bronze Circle and Mhysa’s Men into the city of Lys, allowing the Free City to be taken in a quick, unexpected strike.

When the Tiger Triarch Haelor Staegone came to Lys with his army, it was the Bronze Circle that mounted a stout defence against the Volantenes. Along with nine in every ten of his men, Makmol was slain in the fighting, the fearsome captain supposedly crushed beneath a Volantene war-elephant. The Bronze Circle still exists to present day, continued by one of Makmol’s serjeants, but is a fraction of the company that it once was.
Steffon Grafton

Anya Grafton

## Biography

In the midst of 275, Steffon Grafton was born to his Lord Father, Melcom Grafton and his mother Melissa Sunderland. The purpose of his parents marriage was to create a bond between two of the navy prominent houses in the Vale of Arryn. Though, much to their pleasure, the marriage blossomed into a match that they were both ultimately content with.

Though he was not weak, compared to his peers, he was not a great swordsman. He often lost during his sparring sessions and felt disheartened, though his father came to him with a proposition. Instead of being a traditional squire, he would join him on the deck of their flagship, Blue Destiny. And it was aboard that ship where Steffon truly felt a sense of belonging. As his teenage years on, and the Grafton fleet grew - for his father, he manned the very ship that he grew up aboard.

Despite being a prime bachelor, Steffon did not seek out any matches much to the dismay of his family and instead took solace in the open waves and being near the sea, though - Gulltown, his home, in all it's glory remained a close second.

Though another thing he was groomed beneath his father was naval combat, and though he has noticed the similarities in naval and land combat, Steffon remains one of the finer sea-based commanders in his region, despite a younger age.

## Timeline

275 - Steffon Grafton is born to Melcon Grafton and Melissa Sunderland. He is their first child and heir apparent.

277 - His sister, Alyssa Grafton is born.

280 - Despite being a child, Steffon ventures out into the sea with his father for the first time. He enjoyed his experience.

281 - Royce Grafton is born.

282 - Anya Grafton is born.

285 - Steffon squires for his father, on the open-seas. Though he sees little conflict despite a skirmish, he learns all the ropes into becoming a successful sailor.

288 - Steffon sees combat once, in the Gulltown Skirmish though he did not actually fight himself. Steffon was impressed at the sheer force a navy could inflict, and picked up the study of naval combat.

294 - Steffon inherits after his father passes away after a bout with an infection.

298 - Steffon continues work on the Gulltown Fleet in an effort to make his house one of the strongest beneath the Arryns.

## Family Tree:

http://www.familyecho.com/?p=YL26K&c=z9l3y534ri&f=968947269341010541

## Supporting Characters:

Jonos Grafton - ship captain.

Darren of Gulltown - healer.

'Black' Arron Storm - navigator.

Maester Eustace - maestar.

Alyssa Grafton - Trader.
Slaver's Bay

The Good Masters

Slaver's Bay is a region in central Essos, most famous for the cities of Yunkai, Meereen and Astapor. It is, as the name suggests, heavily involved in the slave trade, and home to arguably the finest warriors and pillow-slaves in the Known World.

To the north of the bay the city of Tolos can be found, as well as the ruins of Bhorash, and within the Bay itself there are several islands, principle amongst these being Yaros and the Isle of Cedars.

## Locations

* Yunkai
	+ The Wise Masters
* Astapor
	+ The Good Masters
* Meereen
	+ The Great Masters
* The Isle of Cedars
* Yaros
* New Ghis
* Hazdahn Mo
* Ghardaq
* Mareekai
* Yekoi
* Bhorash
Qassana Drumm

**Qassana Drumm** is the youngest child of Lord Harmund Drumm and sister to Lord Qorwyn Drumm.

At thirteen years old, she stowed away on an Ironborn ship and joined in the Sacking of Oldtown during the War of the Trident.

After proving herself during a reaving near the Hellholt in 296 AA, Qorwyn granted his young sister her own ship, *The Bloody Bitch*.
Sellsail Companies

Much like sellsword companies, sellsails are mercenaries that fight for whoever offers them a contract, although their loyalties are often fickle, and it is known for them to turn their cloaks on their old employers if they are offered a better deal by those they fight.

Due to their naval nature, sellsail companies are often considered less versatile than their land-based equivalents, but can be used to bolstered fleet size in times of war. When they are not bound to a contract, it is not unusual for them to seek wealth through a life as smugglers and pirates.

### Notable Sellsail companies

* Wolves on the Wind
* The Red Hands
* The Burning Fleet
* The Three Sails
House Yronwood of the Tower of Joy

House Yronwood of the Tower of Joy is a cadet branch of the royal House of Yronwood. It was founded in 299 AA when the Bloodroyal granted the holdfast to his brother Anders Yronwood.

The Tower of Joy was named by William I Yronwood during his reign for the time he spent there with his father Yoren II Yronwood.
Order of the Bolt and Blade

## The Order of the Bolt and Blade

**The Order of the Bolt and Blade** is a knightly order in the Kingdom of the Stormlands. It was founded in 293 AA, the year following the schism of the Faith in 292 AA. Their arms are a golden field, crossed with black and decorated with a lightning bolt and sword (*or, over a bend sinister sable a lightning bolt and a blade symbol or*).

## Duties

The Order of the Bolt and Blade is charged with the patrol and safekeeping of the Stormlands. As agents of the King they are agents of the Faith, and are charged with the guarding of Septs and the clergymen within, as well as those septons who take to the roads.

Likewise they are charged with the enforcement of secular law, hunting down all manner of criminals from the relatively benign thief to the far less sympathetic murderer. In the pursuit of these aims they are given broad authority to enforce the law, but when possible they are to bring the accused before the local lord for judgment.

They are also the guardians of the laws of the Faith. Where Divisionist heretics can be found, they are to root them out and destroy them. When approached by a septon with a report of a breach of the Faith, they are empowered to correct it so long as the offender is not nobleborn.

## History

When the Faith broke in 292 AA, King Durran XXX Durrandon opted for the Dominionist sect-- for decades the Faith had grown fat and lived in fantastic wealth while its adherents lived in squalor. The Starry Sept reeked of corruption, and the time had come to set things to rights. Among the orders given upon breaking with the High Septon was the creation of a knightly order to right the wrongs done to the people of the Stormlands and to enforce a higher degree of ethical and moral standard in the Stormlands.

The purpose for this had several reasons. Foremost it gave the smallfolk and the nobility alike reason to believe that the Storm King was serious in his endeavor, it was a tangible thing. It gave the King a bodyguard sworn directly to him. It also granted him the ability to execute a somewhat greater degree of control over the Faith within the Stormlands-- recalcitrant lords or smallfolk could expect the gold-and-black clad Knights of the Bolt and Blade to arrive in the event that they did not obey the decrees of their King.

## Knights-Captain

The Order of the Bolt and Blade is commanded by a Knight-Captain, the first to be appointed was Ser Royland Selmy when the Order was created in 293.

* Ser Royland Selmy, 293 AA - Present
The Black Wings

The Black Wings are a sellsword company, originally founded by a fleeing black brother of the Night's Watch. A relatively new organisation, they have operated in Essos for only around four decades, their first main test being during the Five Year War for Myr, in which they were hired by the Sealord of Braavos.

It is customary for the leader of the organisation to go by the title of *The Black Brother*.

## The Five Year War for Myr

During the conquest of Myr led by the faction states of the Alliance of the Narrow Sea, the Black Wings were hired on behalf of the Sealord. In the Siege of Anlos, it was the Black Wings that attempted to infiltrate the city at nightfall, a ploy discovered by the defenders.

In penitence for their failings, the Black Wings offered to act as forward scouts for the Braavosi army, a task that once again they failed at, allowing the Myrish to strike deep at the Alliance forces. After the scathing defeat, the Black Wings broke contract, and marched east, towards Volantis.
Sargon Lefford

Philip Lefford, cousin

Victor I Lefford, uncle

Ser **Sargon Lefford** is the Knight of the Golden Tooth, wielder of the family's ancestral weapon, the Gatekeeper. He is one of the most powerful figures in the Golden Tooth, closely allied with the Regent, Philip Lefford, due to his involvement at the Battle of the Stoney Sept.

## Appearance

Sargon shares many traits that men in his family have - strong physique, tall stature, light blonde hair and blue eyes.

He is noted for his love of the expensive clothes, much like his late cousin Owen, but most of the time, he is seen in comfortable training doublets.
NPC Crypts

NPC Death Count: 5

#### 10th Moon:

* **Brandon Snow-** Murdered by Alester Hightower, after being confirmed as a magic user.

> *"But I did everything the book said!"*
>
>

* **Morgana Tallheart-** Beheaded by Cregan Stark for treason.

#### 11th Moon:

* **Grazhar zo Pahl**- Got eaten by a Hrakkar for turning his back on Mezo Alexi.

> *"Klu alrijal yjb 'an yamutuu, dawdat almalik."*
>
>

#### 12th Moon:

* **Oblib**- Stepped on by an elephant. Survived by adoptive nephew Odorf.

### 299 AA

#### 4th Moon

* Captain Nesina - Murdered by Captain Varyr after being routed by Windfall SellSails
*"The Queen will hear of this"*
The Red Hands

The Red Hands are a sellsail company based in both the Narrow Sea and Summer Sea. They have been known to do business with families of Slaver's Bay, and their warships, recognisable from their naval rams, have been spotted near the harbours across the Known World, from Braavos to Qarth.

The Red Hands, as their name suggests, are perhaps most well known for their tendency to focus on quick attacks to cripple their enemy's vessels, before boarding and cutting down their sailors and warriors. It is traditional for them to carry three blades, a curved sword for combat, and falchion for hacking rope and wood, and a small dagger for granting mercy to their fallen foes.
Storm's End

Coppers

Storm's End is the ancient seat of House Durrandon. Legendarily built to be strong enough to withstand the wrath of the gods themselves, Storm's End is the most formidable keep in the Stormlands. It is said that the stones themselves are woven with spells meant to defend the castle, though the origin of this magic is unknown.

## Layout

Storm's End is as simple in design as it is strong. The keep is surrounded by a curtain wall constructed of pale grey stone one hundred feet high and forty feet thick on the inland side, eighty feet thick on the seaward side. The construction of the curtain wall is said to be so finely done that the wind itself can find no purchase in the seams between stones.

At the center is the keep, a stone drum built so wide and so tall that it contains the barracks, granary, armory, great hall, and lord's chambers. Crowning the keep are battlements, granting Storm's End the appearance of a fist directed straight into the sky.

In the bailey one can find stables, kitchens, and a godswood dominated by a weirwood with a solemn face. Despite the winds of the bay the castle is almost always close and hot, owing to its massive size and tall walls.

Beyond the walls are rocky fields on one side, and a one hundred-fifty foot drop to Shipbreaker Bay on the other. There is no anchorage below Storm's End, and countless ships have been dashed against the rocks and sunk by the winds and the currents of the treacherous waters.
Robar V Arryn

Robar Arryn

Robar V Arryn was the eight King of the reformed Kingdom of Mountain and Vale. He ruled from 205AA to 240AA. He came into his throne four years prior to another terrible plague. Fortunately, this one too passed the Vale by despite claiming many thousands of nobleborn and lowborn people alike. As before, when the plague ceased the crowing of the Lords of the Vale for another conquest commenced. King Robar Arryn refused, however, decreeing that the prosperity of the Vale came from avoiding wars, not seeking them out. He busied his lords with rooting out and destroying the clans in the mountains while he married and produced three children before passing in 240 AA.
Quentyn III Fletcher

Tristifer Fletcher

**Quentyn III Fletcher** was the eighth King of the Kingdom of the Trident. He lead the Riverlands through the turbulent Spring Sickness, his bastard son Benjen went on to Marry Lady Bracken after the last of the males had died out. He ruled from 202AA to 239AA.

His reign saw the Kingdom of the North invade the Riverlands in what was known as The Bloody Wolf's War. His leadership of the Riverlands led to many bloody skirmishes and stiff resistance against King Benjen XIV Stark. He later marched North to put down the Third Barrow Prince Rebellion, aiding Rickard VII Stark to put down Donnel Snow. For a moment that was said to have lasted an eternity it seemed the Northmen might turn on their newfound allies, then the two Kings embraced as brothers and all rejoiced.
Qal

Qal is a small island found just to the east of the Jade Gates. It splits the passage way into the Jade Sea into two, and both are guarded by fortified towns on the northwestern and southeastern sides from which Qartheen galleys patrol, enacting tolls on all those which wish to pass.

## Geography

Qal is an island that was once covered in a thick, vibrant rainforest, but much of it has been cut down for timber or to expose the precious ores found in the ground beneath it, facilitating the construction of the cities of Qarthak and Qalred, which are found on the north and south of the isle respectively.

## Cities

There are two cities on the island of Qal, both of which serve as harbours for the galleys that patrol the Jade Gates, demanding tolls from any which intend to pass through to the nations of the Jade Sea.

* Qarthak - Found on the northern side of the island, the city of Qarthak has been carved directly into the side of the pale cliffs found along the northwestern coasts. This makes the settlement very challenging to siege from the sea, although few have tried. The harbour, found on the eastern side of the city, is capable of holding over a hundred ships, although it is mostly occupied by galleys and warships at any given time.
* Qalred - Involved more heavily in trade than Qarthak, the city of Qalred is often involved in trade convoys with the nearby island of Great Moraq. The ships come back to Qal, their hulls heavy with crates of spices, which are then transported further north to the city of Qarth itself.