recursal/Fanatic-Fandom huggingface dataset:
Fiends

**Fiends** are a type of Undead creature fielded by the Undead Legion and serve as fast attacking shock troopers. Fiends have high dexterity and endurance, they are agile and excel in combat using razor sharp claws and teeth.

Fiends are active primarily around the Kingdom of Astheria and its nearby lands. They are often found in packs and fielded by Undead Overlords as a way to quickly disperse formations and battlements.

## Description

Fiends were once humans, and on some rare occasions orcs and even elves. When The Black Plagues hit Astheria, the Plague of Undeath and Plague of Madness engulfed the lands, many individuals were transformed into mindless zombies and simply sought to kill, consume and conquer in the name of Death. However many of these mindless creatures who showed potential and were mostly put together, as their body began to decay and rot, were selected to undergo a transformation.

Selected by Abercromb Wellington, leader of the Fallen Court of Astheria and a high ranking necromancer, these corpses would have their flesh reformed, their muscular mass would intensify surpassing that of how they would be in life, in a sense they would develop a carapace. Their bodies would become double jointed and both their hands and feet would grow in size. Their fingers would transform into razor sharp claws mimicking that of swords both in appearance and length as well as developing sharp teeth which could tear through flesh and even some armor with ease.

## History

Fiends have been seen in every single conflict that involved the Undead Legion.

Fiends were fielded in large masses during War for the Eastern Province in which they were responsible for continuous attacks against the Aiscoria Alliance making it impossible for the Alliance to gather itself for an effective offensive. They also shattered Alliance formations and were able to penetrate their lines and tear down siege weapons that were to be used on Astheria.

When the Undead Legion counter-attacked against the Alliance during what was known as the March of the Dead, fiends continued their duty of non-stop harassment and interference. However, once their Undead Overlords perished they were left without orders so simply continued their last directive or went feral.
Вайпер Вэлли вики

База данных о созданной небольшим коллективом вселенной для историй об аномалиях на городских улицах, мистической корпорации Левиафан и юных дураках с житейскими и не очень проблемами. Сейчас находится в стадии стихийной проработки сеттинга. Возможно, однажды выльется в серию комиксов в жанре приключений, мистики и комедии с элементами пародии и психологии, или во что-нибудь ещё интересное.

* Персонажи
* Фракции
* Локации
* Аномалии

## Добро пожаловать на **Вайпер Вэлли вики**

**Вайпер Вэлли** - вымышленный город неопределённого географического положения в мире, где паранормальные явления сравнительно недавно стали широко известны. Город славится качественным образованием и изобилием аномалий, таких, как городские духи, материализуемые тульпы и люди со сверхспособностями. Организация, известная как "Стражи", нанимает аномальных людей, чтобы использовать их дары для поддержания порядка и противостояния более опасным аномалиям. Под землёй один из районов Вайпер Вэлли пронизывают сложные частично затопленные Катакомбы, особенно изобилующие аномалиями, в самом сердце которых находится Левиафан - мистический древний механизм в форме громадного спящего дракона, первоисточник всех остальных мистических явлений вокруг. Корпорация "Левиафан" - объединение со зловещей репутацией, охраняющее Катакомбы и их содержимое и ведущее неустанные исследования свойств Левиафана и аномалий, которые он производит. Отщепенцы Корпорации - группировка "Хватка Рагаба" - вынашивают планы по захвату Левиафана и его чудес, чтобы использовать их ради собственных корыстных целей.

Среди всех тёрок между фракциями стоит дом миссис Реверсон - особняк, владельцы которого предоставляют жильё аномальным людям, попавшим в затруднительные жизненные ситуации. Имея связи среди Стражей и Корпорации одновременно, дом Реверсон становится своего рода безопасным пространством для молодых и запутавшихся реализаторов. Многие квартиранты дома дружны с Суматошной Сходкой - клубом по интересам, собравшим разномастных гиков на почве любви к одной серии комиксов. По неслучайному стечению обстоятельств многие участники сходки также являются аномальными.

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War Hawks

The party of Wendell Peterson, known for their hawkish ambitions and expansionist ideology, is the ruling party in the NCR as of 2281. It has been in power since the last Tandiist president, Joanna Tibbett, was voted out of office for timidity during the Massacre of 2253. This party has multiple people in the army's high command, and its current head is a retired general from the early Mojave Campaign.

## Rise

The party likely came to prominence after the death of Tandi, who was able to keep politics in NCR Congress nonpartisan up until her death and succession in 2248. This power vacuum and the presence of an experienced but timid president led to the division of NCR congress into several parties, this one rising to become the most popular after the massacre in the Mojave.

## Election of 2253

Joanna Tibbett was voted out of office in 2253 for refusing to reprise against the raiders that murdered 38 NCR civilians in the Mojave. In the ensuing election, that was the hot topic, giving the **Hawks** the advantage necessary to vote their leader, Wendell Peterson, into office.

## References

<references>

1. ↑ Often labeled as 'Kimball's Protege'
2. ↑ Though not mentioned as a member she exhibits extremely similar views
Kingdom of Wardenfell

Race(s):
	+ Wardenian
	+ Emiran
	+ Asalidan
	+ Astherian
* Violet Era (Third)
 Affiliation
	+ Kingdom of Astheria (formerly)

"*The Kingdoms of Astheria and Wardenfell had a shared destiny, both ruled by the same blood and built on top of each other. When Astheria fell, it was left to the House of Wardenfell to reclaim what was lost and restore the legacy of Asher Wardenfell to its rightful throne*"
—Volumn 4 on the Kingdoms of Aiscoria
The **Kingdom of Wardenfell** was founded in the wake of Asher Wardenfell death and the rise of Valance Whitemore in Asther proper. Valance took control from Asher firstborn, but proved unable to exert control over the boy without risking his position to the throne. In return for maintaining the peace, the Prince was able to cede a portion of the Astherian Kingdom - renamed the Kingdom of Wardenfell proper. The two kingdoms have since had a shared history of conflicts, brotherhood and distaste while knowing that both linages had claims to each other crowns (with the Wardenfells having a superior claim to the Whitemores)

The Kingdom of Wardenfell survived The Black Plagues and over the course of 80 years became a battle-hardened barrier keeping the Undead from spreading across Aiscoria. With the Fall of Astheria in 3870, and the presumed disapperance of the Astherian royal family. The King of Wardenfell has the last remaining claim to the Kingship of Astheria, and this motive is what drives the March on Astheria.
Soulbinder

"*When Soulbinder was first brought to arms against its victims, we didn't blink at the sheer agony that it brought to everyone around it. We didn't see the darkness that it had when our lord brought it home and was warped by the whispers of something malevolent* "
—Accounts of Faranis Dawnflight, Volume 5

### Source

N/A

**Soulbinder**, also known as *Night's Edge* or the *Soul Sword* was a weapon of Sya-as origin and one of the few weapons on Aiscoria capable of striking down Val'gor Soulfury and creatures of the abyss. The sword was originally kept in the hands of Blackwood Elves and the Cult of Azzaha and the venture by Aresithas Skyfire, in ancient tomes from the library of Palemane spoke of a sword not of this world that could strike down anything—including gods. Through ventures and struggles, the sword would fall to his possession and thus the Woes of Nightfall were brought over his mind and body as the sword struck the flesh of Val'gor Soulfury and unintentionally absorbed the soul of its intended victim into the embodiment of the soul sword.

After the battle against Val'gor Soulfury, Soulbinder would return with Skyfire to the Eternal City whereas it would be kept in close proximity at all times and the souls embedded in the sword—including the spirit of Val'gor and began to influence the Emperor of Scyeria, manipulating and twisting the leader of Scyeria to something else.
Shalendra Luren

"*The stories are spoken in hush words for a reason child, because they speak of one among us that has reached the pinnacle of the gods themselves. One among us, that has tasted what it means to be basked in the embrace of the stars. It is a name you do not use in conversation lightly, only solemnly remembered.*"
—Faranis Dawnflight, memorizing the Empress to several children.
***Shalendra Luren,*** known ceremonially as ***Ahshala of Solarium*** and commonly referred too ***as Shalendra of the Light, The Elder Queen, and Firstborn*** was the ruler of the Solarian Empire from the time of its foundation on Aiscoria to the climatic battle at the end of the The Ebony War. She began her story as one of the first elves birthed into creation by the Light, defiant until it was banished by the Creators from Aiscoria. But the Light had done its work, bestowing its various gifts upon the Sun Elves. Out of all the Firstborn, Shenarah received the most embracement with the higher powers that lead her to become the acknowledge leader of the Solarians whom would carve out their civilization across the surface of Aiscoria unchallenged and bolstered by their attainment to the Light.

When the Chaos Lord, Azzaha launched his attack and began the The Ebony War, Scyeria was quick to respond by assembling the most powerful of its warriors into the Golden Army lead by the Empress and went into battle with the Chaos Armies. Shalendra around this time crafted Nirvana, which was an extension of her own formidable power and went on to defeating the Hordes of Chaos only to disappear after The Ebony War along with most of her surviving warriors.

To this day, it is not known what has become of the High Queen but only that she is remembered as the finest warrior every produced by Solaria and of the Light.

## Notes

* Shalendra Luren was created to represent the Solarians at their greatest height in the history of Aiscoria, a living embodiment of the Light and with traits that modern Solarians of the Fourth Era wouldn't possess. She was by all means, a goddess in the making.
Blackfury Witches

The **Blackfury Witches** are a group of Dark Elves within the Order of the Eleventh Sun. They operate within the region of Blackwood against the **Aes'yarn** of whom are aligned with The Allegiance.

The Blackfury Witches are exclusively female led by High Witch Yasarn with her second-in-command Rensara. Their numbers are low, thus using hit-and-run tactics against convoys and caravans.

The Blackfury Witches operate from the Dark Cove, which is their base of operations in which they conduct raids and attacks on the Blackwood Elves. Though do not proceed deep into Allegiance territory due to the Aes'yarn, Protectors of Blackwood.

## History

The Blackfury Witches were formally peaceful, practicing their crafts of Dark Magic however once the Order of Eleventh's Sun arrived they quickly converted the witches to their cause. In response to their actions, The Blackfury Witches began unrelenting attacks against the Darkwood Elves following their entry into The Allegiance.
Faranis Dawnflight

"*Evil surrounds the world as war edges closer to hearth and home, and when the sun is extinguished who will be left to carry the torch of hope when we have long passed?* "
—Lord Faranis Dawnflight
**Faranis Dawnflight**, also known as the **Last Ember** is the current **Lord of the Shattered Dawn** and second-hand to Aresithas Skyfire, the concurrent ruler of the The Unity. He was born to the branch family of House Skyfire which was known as House Dawnflight and thus had little attention from the nobility of the realm until his relative and friend Aresithas took the throne of the Empire and enacted reforms to starve off stagnation and rejuvenated the Legions that defended the ancient land.

As the Aiscorian Alliance and the Shattered Pact are torn asunder, Faranis becomes one of the foremost commanders of The Unity and is sent to Arcadia to secure its allegiance to the faction, fighting in the Arcadian Civil War fought between the two contenders to the throne and doing his part for the glory of the Eternal Empire.

## Family

### First Generation

* Navarre Dawnflight (M) - Deceased
* Falenas Dawnflight-Palemane(F)
* Unnamed Brother (M) - Deceased
* Unnamed Brother (M) - Deceased
* Aerilaya Dawnflight (F)
* Eliyen Dawnflight (F)
The Creation of Worlds

"*...Because of this not much is known about The Creators, where they came from nor their origin. What we do know is we owe all life - including our own to them.*"
—Myths of Aiscoria
**The Creation of Worlds**is the formation of the universe divised under the watchful eye of The Creators. Not much is known about the beginning of this time due to the recording of time not being implemented until after the time of The Creators. What is known is that The Creators were instructed by an entity or figure to create the known worlds.

## The Beginning

The mythos goes that in "The Beginning" The Creators were created from nothing. Six individuals with god-like powers who were given the task of creating the universe. The Creators began their endeavor by forging mighty artifacts the would help create life, sustain it and help flourish it.

Once they had completed the creation of their weapons they began construction of their worlds. Each Creator was instructed to bring twenty worlds to fruition, and so their duty began.

## The Rise of Darkness

Time passed as The Creators finished their works, twenty worlds per pantheon as told. They brought life to each world, to which they kept keen eyes upon their mortal inhabitants.

WIP
Marcus Wardenfell

"*It is time to reclaim Astheria! To reclaim what was lost long ago during the plagues! Upon the ashes of our forefathers and all those that have paid the price to ensure our safety. I shall reclaim what was lost, or I too will meet my end defending my people*"
—Marcus Wardenfell, announcing the March of Astheria
**Marcus Wardenfell,** also known as the **Blooded Eagle** is the current ruling *King of Wardenfell,* the fourteen member of the Wardenfell Dynasty and the last living claimant to the Kingdom of Astheria. He was born in the year 3820 of the Violet Era and tutored by scholars, combat instructors and his father on the merits that he would need to rule one day. Wardenfell was at relative peace during his upbringing, the Undead having long been dorment despite a few wayward raids into Wardenfell to remind them that they existed and the Wardenians near-constant vigil on protecting the borders.

He would eventually be crowned King in 3,797 after holding the dying body of his father, the-then ruling king Lothian Wardenfell whom was injured during a border skirmish with some Undead Fiends. But the truth was not so simple, he was purposely attacked by the Undead in what sparked fear throughout the kingdom, that Astheria was 'awakening' after decades of inactivity.

After being crowned King, Marcus became known as the Blooded Eagle for he was covered in his fathers blood for days for washing it off and thus the Order of the Blooded Eagle, consisted of the most skilled knights in the realm honored him with their homage. Marcus would later be responsible for mustering the March on Astheria, consisted of the full military arsenal of Wardenfell, the Silverguard, The Coalition and remnants of Astheria proper in a bold attempt to retake the lost kingdom and restore what was taken from his bloodline centuries ago by the Whitemores
The Ebony War

**Concurrent**:
 **Next**:
 **Outcome**:

* Empress Vexa Palemane
* Highlord Faldaris Carious
* Commander Kharis Skyfire
* Commander Yasiya Fraewyn

Human Tribes
* Lord Asher Wardenfell
* Captain Rever Halsey
* Captain Danse Grosna
* Echodris
* Davisor
* Ransoric

Orc Warbands
* Chieftain Groll Elfsplitter
* Chieftain Erogo Blackblood
* Chieftain Kilmora Aiscorbane
* The Golden Army

Human Tribes
* Asther Tribe
* Warshell Tribe
* Sya'as Armada

Orc Warbands
* Soulripper Warband
* Shattered Axe Warband
* Night Tooth Warband
Arcadian Civil War

"*Arcadians have long sought its mark upon the world, and it earned it in the ashes of Emir and the destruction of the Alliance. But now even at the heart of its power, it rumbles with chaotic flares and power games. It now has to choose between destruction or salvation...it is only a matter of time*"
—Account of Faranis Dawnflight, Volumn 3
The **Arcadian Civil War**, also known as the **Magi War** was a conflict fought between Cyrus Reign and Selunin Vaus for control of the kingdom. Cyrus Reign was infamous for sacking Emir and single-handily brought the Aiscorian Alliance to its dissolution and returned home with his army to via for the throne with Selunin Vaus being formally elected and seen as the legitimatized power. The initial fighting was restricted to the capital city, but quickly spread into full-scale fighting between the loyalists of the crown and the separatists of Reign.

The war caught the attention of the resurgent Coalition, seeing that such disturbance in its southern neighbor was a call for concern and began inquiring with King Vaus on a potential alliance - when news of this broke out it resulted in mass rioting as many Arcadians resented the Coalition merely for the fact they were the alliance in all but name. Reign was approached by another resurgent power of the era, the Unity. The Unity would support his claim to the throne militantly in exchange for Arcadia pledge to join the Unity in the greater theater of the world against its rivals in the Coalition and the Allegiance

Originally Cyrus was not kind to the idea of joining flag with the Unity which was primarily lead by the Scyerian Empire, once the foremost of the ancient powers of Aiscoria but upon realization that without the assistance of the elves he would be defeated, he chose to accept the pact and aligned himself with the Unity. Vaus chose to align himself with the Coalition, which brought criticism and a lack of trust in his rule.

What began as a mere internal conflict quickly became a tag-war between the two superpowers, the Unity would deploy the Shattered Dawn under Faranis Dawnflight to support Cyrus Reign
Kingdom of Emir

Race(s):
	+ Humans
 Headquarters:
	+ Ivory Throne
* Anvilhelm
 Era(s):
* Leaf Era
* Violet Era
 Affiliation
* Aiscorian Alliance (formerly)
* Coalition (briefly)

"*Emir is known as the Duel Domain for one singular reality, in that within the boundaries of this fair realm were the dwarves of Anvilhelm that came out of seclusion to join their human allies against all that would threaten their sovereignty* "
—Codex on Emir, Volume 3
The **Kingdom of Emir,** also known as the **Duel Domain** was formed after the turmoil that was the Revolt of Humanity and the seclusion of the Solarians from the continent. Like the other kingdoms, Emir built its foundations upon those left behind by the elves and began building a powerful state that rivaled its neighbors. The Emirans were united under Terys Median shortly after independence, and under the Median Dynasty became the strongest of the Kingdoms alongside the Kingdom of Astheria.

It was Terys' son and successor, Magnius Median that Anvilhelm revealed itself to the newborn kingdom and opened trade and its forges. The exclusive discovery enabled Emir to prosper greatly, and later shared its wealth with its neighbors and promoted a golden economic age for humanity. The Emiran dwarves of Anvilhelm became crucial later on for the Aiscorian Alliance and the The Coalition, crafting some of the finest weapons of war that rival even the craft of the Solarians.

When Astheria fell to the The Black Plagues, Emir slowly began to turn against the practices of magic and this behavior alienated the Arcadians whom studied magic. This declining diplomatic relation eventually lead to the War on Arca with Emir leading the charge against Arcadia.

But despite outnumbering and being tactically superior to the Arcadians, their determination to resist invasion and betrayal from within lead to the Destruction of Emir when a surgical team of Arca mages lead by Cyrus Reign infiltrated and overloaded the nexus underneath the city streets, causing an implosion of energy and tour the city apart and killed thousands in an instant.

After that devastating event, Anvilhelm became the seat of Emiran power properly and has vowed to avenge Emir by any means necessary.
Queen Aivia Ayn

"*The three allegiance has served us well, for the years of peace have allowed our children to bask in the warmth of Alyisia and to learn about the histories of the past. And yet, even now I feel an uneasy shadow looming in the skies above. But I welcome it, I dream for the days where my blade can once against taste the blood of the Scyeria and watch their wretched heads roll along the roads. Does that make me warmongering? Perhaps, but if history ever serves us well, is that the Scyeria can never be trusted nor can they be forgiven.*"
—Queen Aivia to King Thurien
Queen Aivia Ayn is the current ruler of the **Kingdom of Aiveth**, homeland to the **Fraewyn Elves**. Despite her name and title, she was not born into the royal family, rather her line was once the high ranking nobles who served the former King until his execution at the hands of Scyeria which sparked a long civil war that ended with the secession of their race and the establishment of Aiveth.

Though she joined the Coalition, she and her people have long kept a more subtle approach when it came to their involvement of the world's politics.
Dylan Hopkins

**Dylan Hopkins** is a first assistant director on *Inventing Anna*.

## Career

### Assistant Director

* *Three Women* (????)
* *I Know This Much Is True* (????)
* *Inventing Anna (mini-series)* (2022)
* *Mrs. Fletcher* (2019)
* *Dietland* (2018)
* *The Path* (2016-2018)
* *Divorce* (2016-2018)
* *Girls* (2015-2017)
* *Happyish* (2015)
* *Tracers* (2015)
* *Manhattan Love Story* (2014)
* *Black Box* (2014)
* *The Tomorrow People* (2013-2014)
* *Smash* (2013)
* *The Last Keepers* (2013)
* *Ass Backwards* (2013)
* *The Twilight Saga: Breaking Dawn - Part 2* (2012)
* *What Maisie Knew* (2012)
* *Madea's Witness Protection* (2012)
* *Ted* (2012)
* *Person of Interest* (2012)
* *New Year's Eve* (2011)
* *How to Make It in America* (2011)
* *Salt* (2010)
* *Dark Country* (2009)
* *Law Abiding Citizen* (2009)
* *Killshot* (2008)
* *The Alphabet Killer* (2008)
* *Pride and Glory* (2008)
* *The Attic* (2007)
* *Into the Wild* (2007)
* *Invincible* (2006)
* *Fields of Freedom* (2006)
* *Dark Water* (2005)
* *Iron Jawed Angels* (2004)
* *Unfaithful* (2002)
* *Run Ronnie Run* (2002)
* *Serendipity* (2001)
* *Finding Forrester* (2000)
* *Cecil B. Demented* (2000)
* *Two Family House* (2000)
* *Passion of Mind* (2000)
* *Jesus' Son* (1999)
* *Entrapment* (1999)
* *The Out-of-Towners* (1999)
* *Woo* (1998)
Kingdom of Asalidan

Race(s):
	+ Asalidan
* Elves (currently)
	+ Solarians
 Affiliation
	+ Kingdom of Astheria (briefly)

"*Asalidan is not the Asalidan of old, not when we were surrounded on all sides by enemies or allies, but by those that always sought to usurp our position in the world and abuse the land for resources. The Crestfalls have always lead the Kingdom with the best intentions in mind, and it is under their leadership that one day we will return to reclaim our homes from those knife-ears!*"
—Aerelm Crestfall, memorizing of the struggle of the Reach.
The **Kingdom of Asalidan,** also known as the **Ebon Reach** was a kingdom formed after the Revolt of Humanity and the general establishment of the kingdoms across Aiscoria. Asalidan was a nominal holding of the Kingdom of Astheria, but when Asher Wardenfell dies sometime later and Valence Whitemore usurping control and throwing the Kingdom into disarray, the Asalidan province chose to protest and gradually began to cede from Astheria under the leadership of Ancin Crestfall. The Astherians were originally distressed, and an army was assembled to bring the province back into the fold but it was the delegation of Emir, Icarus and Arcadia that forced Astheria to stand down, and formally acknowledge Asalidan as a equal among the Kingdoms.

After the separation from Astheria, the Asalidans consolidated their power through the Ebon Reach and maintained a strict policy of none-interference in greater politcs under the leadership of the Crestfall household. At some point the Kingdom became a nominal member of the Aiscoria Alliance, also being allowed to trade with the Solarians at the Eternal Gate (an honor not given to the other kingdoms) which kept the economy strong for the isolative kingdom.

During the events of the Third Era, the Asalidans had managed to survive the turmoils of the Plagues, the Fall of Astheria, and were ultimately forced to cede from the Alliance when the latter attempted to force them to assist against a rather ill-advised siege of the Eternal Gate. The lack of support caused much discontent, and later the Kingdom faced a sudden attack from Darkwind Elves that brought the Kingdom to its knees in a single night, with the surviving Asalidans forced out of the Reach throughout the next decade and fleeing as refugees to Emir and Arcadia.

By 3,789, a small band of Asalidans had returned to the Ebon Reach as the Asalidan League to reclaim what was lost.

## References

* Page Image
* Soldier Image
* Aerelm Crestfall Image

## Notes

* All Images & Arts are not mine and I do not claim ownership of them, all credit goes to their respective artists and designers.
* Asalidan is one of many kingdoms that was brought over when Aiscoria evolved from a WC3 Kingdoms RP into what it is now, originally a filter kingdom it has now been expended and given additiona lore to give it more meaning to writers and readers alike.
Siege of Fort Aradesh

The **Siege of Fort Aradesh**, later renamed to Fort Abandon, and the subsequent retreat across the Colorado is a decisive event in the warfare of the later Mojave Campaign.

## Prelude

Main article: Arizona Campaign
Prior to the engagement with the Legion at Fort Aradesh, the Legion had been forcing NCR forces back to the river for an extended period of time. By the time of the siege, all crossings across the Colorado River (I-10, CA-62, I-40) besides the one defended by Fort Aradesh (I-8). This left only Fort Aradesh to take the Legion's full strength.

## Battle

Not much is known about the siege, but it can be assumed that the NCR retreated from the Fort rather than hold out.

## References

<references>

1. ↑ Shortly before Hoover Dam
2. ↑ Only large settlement on the Arizona side of the Colorado near NCR territory
3. ↑ Quarter of the NCR's force on the Southern Colorado for one of the four crossings
4. ↑ 'Fort Abandon' became a popular name after the battle
The Huntsmen

**The Huntsmen** are an organization of humans who track, hunt and kill abominations. The Huntsmen pride themselves on killing the other-worldly. Following the disbandment of The Aiscorian Alliance the Huntsmen are more active and on-the-prowl so to speak.

## History

Prior to the disbandment of The Aiscorian Alliance, the 32nd Emir Light Infantry Regiment known as "The Huntsmen" were a notorious group of soldiers who had fought endlessly against the The Shattered Axe Pact and had come out successful with minimal casualties. Eventually they were re-deployed to the Province of Asther, which many feared. Though this band did not, fighting the undead diligently.

The Huntsmen are the first to discover many other-worldly creatures that had come from the Plague of Madness, not just insanity but mutations and changes. Such as wendigos and charyans.

When the Aiscorian Alliance disbanded, the 32nd were also disbanded though the soldiers stuck together and fought against the creatures they had discovered. Even when called to arms under The Coalition, the Huntsmen declined seeking to focus on their goal and knew Coalition-interference would disrupt this.

## Present

Currently, the Huntsmen operate from Hunter's Hold in Northwest Aiscoria where they are locked in combat with The Yersar, a band of insane humans alongside their companions of whom include the undead, wendigos, charyans and vipsors.

The Huntsmen have also allowed Scyerians into their ranks to better fight against The Yersar of whom could possibly be a major threat to The Unity should they remain unchecked.

While the Huntsmen include both Humans and Scyerians, they remain neutral and are on good terms with both The Unity and The Coalition.
Battle for Helios One

## References

<references>

1. ↑ "*Nearly two years of guerilla skirmishes culminated in a pitched battle at HELIOS One...*"
(Fallout: New Vegas Official Game Guide)
Troops were ordered into the Mojave in 2273, though some sources say they arrived in 2274.
2. ↑ Commanding officer in that region
3. ↑ The location was important enough to warrant the dedication of the majority to all of Polatli's forces to assault.
4. ↑ "*Damned if I know. Put up a hell of a fight, though. We had them outnumbered, I don't know, twenty to one, maybe.*"
(Lt. Haggerty's dialogue)
5. ↑ "*Fully half of our forces had already fallen. I gathered up those I could find and we fought our way here.*"
(Nolan McNamara's dialogue)
The Light

"*The Light isn't just a force of nature, it is a force of cosmic benevolence. It is the force that would bring order to chaos, the guardian of all against the darkness. But despite all this, the Light has shown that through obedience of its aspirants can its power shine against the darkest night.*"
—Sanctum Antarch 'Lya'to'bel', speaking of the Light in whispers to another
The **Light,** also known as the *Heart of Sanctum* is one of the four Cosmic Forces of the universe. The opposite force of Darkness, the Light has set itself on a course of eternal war in the so-called Cosmic War that has raged since time immoral. Long ago, the Light would bless (presumably) a planet on the edge of reality with its raw power, this place would eventually become known as Sanctum; the Heart of Light throughout creation. Sanctum would become become home to the Sancti, a race empowered by the light and devoted to the will that was the *Light.*

Sometime later, the **Light** would attempt to influence the races of Aiscoria through Ais'coria herself but was eventually cast out of Aiscoria by the Creators but not before having a profound effect on a small group of primative elves known as the Solarians whom under the will of Ais'coria would attempt to spread across their native planet and remain true to the Light in its wishes, and after the Ebony War it would transcend the Golden Army to sanctum and have it pledge their bodies and souls to the Light in the on-going Cosmic War.
Enclave Crisis

## References

<references>

1. ↑ Fallout Bible 0: "*Enclave scientists and chemical corps scour the remains of Mariposa, while assault squads comb the desert for slaves they can use to mine the military base and get to the Vats. One of the squads includes soldier Frank Horrigan, 25 at the time, recently removed from duty on the President's secret service to take some RNR time in the wastes after some undocumented psychotic blunder or another.*"
First indication of hostility
2. ↑ Arcade Gannon was born in Navarro in 2246
3. ↑ "*To him, it was all one unbroken chain, from Washington to Richardson. When we left Navarro, I remember looking up at Moreno. He said, "Kiss America goodbye, boys." When we left the Enclave behind, the love in him burned itself out. Now there's just a bitter old man left.*"
Arcade Gannon's dialogue indicates that he had to be able to understand complex speech when Navarro was attacked.
4. ↑ Wendell Peterson and his party exhibit xenophobic ideology against the Brotherhood of Steel, making the latest possible date of cooperation between the NCR and Brotherhood at the end of Joanna Tibbett's administration.
5. ↑ The Salvatores are allied with and supplied by the Enclave.
6. ↑ Rival underdogs of the Salvatore family; sympathetic to the NCR.
7. ↑ 7.0 7.1 "*We were looking for a {GECK} GECK to save the village of {uh-ROY-yo} Arroyo. Eventually, we did. Nuked an oil rig in the process.*"
Marcus's dialogue indicates that he joined the Chosen One in their quest
8. ↑ Enclave Oil Rig
Battle of the Crossings

The **Battle of the Colorado Crossings** is an assumed event that occurred shortly before the First Battle of Hoover Dam in 2277, involving the Siege of Fort Aradesh and the end of NCR presence in Arizona. The actual magnitude of the event is unknown, but it's evident that there was heavy fighting and an attempted Legion incursion at at least two of the four crossings.

## References

<references>

1. ↑ Shortly before the First Battle of Hoover Dam
2. ↑ The large force (regiment) necessary to defend such a strech of river, the next lower size (battalion) is way too small to defend the full length.
3. ↑ Enough to force the Legion to call off a diversion or main attack
4. ↑ Siege of Fort Aradesh
5. ↑ I-8 (Siege of Fort Aradesh)
I-40 (strategically vital location for the Legion)
Colorado Front

### Military

The **Colorado Front** is a term used for the entire front line along the Colorado river on which the NCR is engaging the Legion. This includes the concentrated military presence in New Vegas.

## Strategy

The Legion command looks at Hoover Dam and New Vegas as the top strategic priority after the NCR's loss at the Siege of Fort Aradesh. The NCR is too overextended to man the entire length of the ~120 mile border south of Cottonwood Cove, but the desert and lack of infrastructure in the southern Mojave would make it difficult for the Legion to make an assault here, so manning only major crossings like Needles, Blyte, Los Algodones, Big River, and Laughlin is a viable defensive option for the NCR here. Due to the Ranger Vets being stationed in Baja until 2281, they were likely dispersed along the entire length of the Colorado to reinforce the light patrols on the southern section of the river.

## Situation

Prior to the First Battle of Hoover Dam, the NCR was being pushed out of its holdings in Arizona until the line completely receded to the Colorado with one exception: Fort Aradesh.

## References

<references>

1. ↑ Four regiment-level commanders in the Mojave, at least one for the rest of the Colorado
2. ↑ "*Couple dozen, I'd say, most of them posted at stations like this one. We either man the station or patrol the immediate area.*"
Comms Officer Stepinac's Dialogue, low estimate
3. ↑ Six stations with Ranger squads present, plus patrols and garrisons at Golf & Hoover Dam, high estimate
4. ↑ Motorized supply troops present at the Long 15 (*Lonesome Road*)
5. ↑ Bear Force
6. ↑ No successful Legion incursions on the West side of the Colorado at any point South of Cottonwood Cove
NCR Military

## Army Size

Two estimates put the army size around 30,000. One, using deployment cycles and casualty ratios, determines that the army size is ~32,000. The other, using commander-to-force ratios, concluded at around 25,000. A full muster like the one in 2241, perhaps 40% of the population when including womens' total equality in service, could be up to a million should the need for a full muster arise, i.e. the Legion's crossing of the Colorado.

The total probable size of the NCR military shouldn't currently exceed ~3% in active service, or about 80,000 troopers.

## Equipment

### NCR Troopers

Most troopers will receive a refitted M16 rifle as their armament. In the way of armor and clothing they receive a khaki tunic and breeches, under hardened leather body armor, pauldrons, and boots. Their armor is strong enough to effectively withstand most small arms and melee weapons.

### Officers and NCOs

Officers tend to have sidearms only, while NCOs tend to have their service rifles with them.

### Rangers

Rangers have the most freedom when choosing weaponry. Most rangers use repeaters, trail carbines, brush guns, Sequoias, and other iconic ranger-esque weaponry while a few choose to remain with their service weapons or choose some other weapon they might prefer.

## Sections

### Bear Force

The NCR has a small force of vertibirds refurbished for executive use. Aaron Kimball appears in one of these. They also have a small force of supply and transport planes but likely no bombers or combat aircraft.

### Motorized

The NCR has motorized divisions on the way to the Mojave as of the end of *Lonesome Road* but little else is known about them.

### Heavy Troopers

These troopers use T-45 power armor units, stripped of their servos so that special training was not required to use them. Meant to be used as an advancing force should the need arise, the armor can take a beating and is especially effective against Legionnaires, who tend not to use armor-piercing weaponry.

## References

<references>

1. ↑ Size of NCR Military, posted by /u/Cynic\_Nerd
2. ↑ *Composed of a khaki tunic with bellowed hip pockets and khaki breeches, worn with a desert facewrap and hardened leather pauldrons, black leather fingerless gloves, arm wraps, brown boots and khaki puttees. The uniform was designed to resist the rigors of the desert and long campaigns.
The main protection provided by their uniform comes from the thick leather breastplate that covers the torso and the layers of fabric over the arms and legs. Their armor is robust enough to withstand knife strikes and small-caliber firearms.*
(NCR troopers' equipment)
3. ↑ Bear Force One
4. ↑ As indicated by the presence of DC-3s in good condition at Camp McCarran.
5. ↑ Should the Courier choose to nuke the Long 15, there are trucks with supplies present there.
Camp Forlorn Hope

Spring shown by marker

**Camp Forlorn Hope** is the front line fortification for the NCR forces and the bloodiest point of conflict between the NCR and Legion. Up to 4,000 NCR soldiers have lost their lives here since 2277, almost all due to combat alone. It is located in a round valley in the Eldorado Mountains, with high, steep crests but multiple weak points such as the North, Southeast, and West sides.

## Structure

The camp is located in a mile-wide round valley that provides good protection from the East and South, but many pauses in the hillcrests leave weak points for Legion soldiers to break through.

### Supplies

Forlorn Hope shows a backwards supply situation compared to other areas of NCR military presence. While most NCR camps lack enough water, Forlorn Hope, having a reliable source of it, is instead lacking in everything else, from food to ammunition. Some soldiers' rifles are in disrepair, and many are forced to use their sidearms or scavenged weapons in combat.

### Presence

The NCR force charged with defending the stretch from the Dam to Nelson (~15 miles) is at most 800 strong prior to the Courier's intervention, which means that only around a platoon is dedicated to every mile of the river on that stretch. The situation improves once the 1st Recon arrives to double the numbers at the camp.

## References

<references>

1. ↑ 1.0 1.1 Three-Card Bounty: 1st Recon shows up at Forlorn Hope after the Fiends are defeated.
2. ↑ 2.0 2.1 Two battalions (Polatli's & 1st Recon) are present; plus two auxiliary companies (Hayes' and Monroe's)
3. ↑ Ranger Stations: Major communications stations almost always have Rangers present, a squad is a workable unit number.
4. ↑ Rangers are replaced by heavies late-game.
5. ↑ "*We lose over a thousand troopers every year.*"
(Chief Hanlon's dialogue)
6. ↑ Presence of a perennial water source (a spring) and sufficient medical technology eliminates the possibility of heatstroke or disease being a large factor in deaths or injury.
Joshua Graham

**Joshua Graham** is a Mormon missionary turned Legate turned Mormon commander, and is one of the few faces that shaped the second half of the 23rd century.

## Early Life

Graham was born in New Jerusalem in the 2220s, and spent his childhood learning about how to become a missionary.

### New Canaan

Before Graham had turned 12 his home of New Jerusalem was destroyed by a joint army of disgruntled tribals, raiders, and others who were offended and harmed by the Mormons' staunch isolationism. It is unknown how this affected Joshua, but it is quite likely that this is one of the events that left a lasting impression and shaped Joshua for who he would become in the second half of the 23rd century.

### Missionary

Sometime after Graham turned 18, he was sent out South as a missionary down the I-15 and the US-89. It was there, in the Grand Canyon, that he had an encounter with two Followers of the Apocalypse, Edward Sallow and Bill Calhoun. Learning that they were there to study the dialects of the tribals in Arizona and Utah, Joshua, being fluent in many of the tribal languages, decided to go along and help them.

In 2247, Graham and his party came into contact with the Blackfoot tribe. Some misunderstanding occurred, and the party was imprisoned by the tribe.

## The Malpais Legate

After Edward Sallow revolutionized the Blackfoots into a formidable fighting force and conquering a considerable section of land in Arizona, Joshua agreed to become Sallows's right-hand man. His rank soon evolved into the position of Legate as the size of the Legion swelled to take over most of Arizona and New Mexico.

## References

<references>

1. ↑ 1.0 1.1 1.2  Wikipedia: Missionary (LDS Church)
2. ↑ New Canaan was founded in 2235 by Judah Black, making the only other known Mormon possession New Jerusalem.
3. ↑ New Jerusalem was attacked and destroyed in 2233
Магазин "Уникко"

**"Уникко" (**более известный как **"Унитазикко"**) - магазин сантехники, где какое-то время проработала Симона и уволилась со скандалом. Также туда как-то пытался устроится Фил, но сразу уволился, почуяв негативную и враждебную обстановку там. Магазин на Суматошной Сходке стал известен тем, что там крайне неадекватное начальство, которое кидает с зарплатой, выдвигает невыполнимые требования и выдает несуществующие штрафы. Постоянные работники магазина не лучше, особенно отличился Дэниель Гейлорд (Лн), шовинист и гомофоб, увязавшийся за Симоной на Суматошную сходку. На сходке часто обсуждались срачи и скандалы вокруг "Унитазикко", магазин там имеет плохую славу, как и лучший его работник Лн.

Симона и Филберт не первые со сходки, кто столкнулся с несправедливым и хамским отношением со стороны "Унитазикко". Когда-то там пытался работать Райен и улучшить условия, однако его идеи начальству были не нужны. Хотя они с Симоной поначалу не особо разговаривали, но однажды в ответ на её бомбёж он интересуется, где это её так взбесили, слышит в ответ про "Уникко" и говорит что-то типа: "Вали оттуда скорее, они неадекватные, я проверял".

Начальница магазина была однажды покушена Щещем, за то что пыталась прогнать его, такая в морду грязной шваброй, когда тот из любопытства заглянул в магазин.

"Унитазикко" становился также целью шуток и проделок Ямико - однажды она преобразовала там все унитазы в кусачих унитазных големов. В итоге почти все работники были этими унитазами покусаны, а Лн застрял головой в одном из них.
Сенситивы

**Сенситивы** — особая группа аномальных людей, характеризующаяся повышенным сродством с другими аномалиями и сверхчувствительностью к ним. Сенситивы способны чувствовать присутствие фантомов-тульп и других в норме незримых человеку мистических явлений, а так же безошибочно определять среди людей реализаторов. В большинстве своём Сенситивы не являются реализаторами сами, но это два независимых параметра, и пересечения иногда случаются.

Чувствительность сенситива может сильно варьироваться, начиная с лишь странных неопределённых ощущений вблизи аномалий, вплоть до мгновенного понимания их сути с первого взгляда. Высокоразвитые сенситивы - единственные, кто может точно и надёжно управлять Модулями Левиафана.

Чувствительность Сенситивов делает их очень уязвимыми для искажений восприятия реальности и особо подверженными расстройствам личности. Дарвин утверждает, что он и Рори по меркам Сенситивов довольно вменяемые.

## Известные персонажи-сенситивы

* **Тейлор Гринсберг**
* **Рори Бингхем**
* **Кондуктор**
* **Тириан**
* **Аубергин**
Амнезиак Конкорд-5-C

**Амнезиак Конкорд-5-C**- препарат, обладающий аномальными способностями к редактированию памяти.

## Происхождение

Вещество, составляющее основу препарата Конкорд-5-С, извлекается из побегов и плодов линии красного столово-винного винограда, полученной в ходе экспериментов с Модулем Перераспределения Свойств Левиафана под руководством Циана лично. На растение был перенесён эффект подмены кратковременной памяти концепта агента Конкорд .

## Эффекты

При попадании препарата Конкорд-5-С во внутреннюю среду организма любым путём (подкожно, через пищеварительный тракт, дыхательные пути и т.д.) человек входит в состояние крайней внушаемости, и его сознание перестраивает воспоминания за последние сутки-двое в соответствии со сценарием, который ему сообщат, заполняя пробелы наиболее правдоподобными с точки зрения субьекта подробностями. Длительность состояния пропорциональна полученой дозе амнезиака. Эффект обратим до первого погружения субьекта в фазу быстрого сна.

## Применение

Основной препарат, используемый Корпорацией "Левиафан" для редактирования памяти нежелательных свидетелей своей деятельности, в основном с помощью дротиков, иньекций, в лёгких случаях спреев. У Корпорации в арсенале есть другие амнезиаки, способные стирать долговременную память, но не способные немедленно создавать ложные воспоминания. Поэтому для сокрытия кратковременных нарушений секретности Конкорд-5-C считается самым надёжным.
Stalemate of 2277-2281

## Prelude

Their loss at the First Battle of Hoover Dam tempted the Legion to look for better crossings into Nevada to the south.

## References

<references>

1. ↑ Two Battalion-level officers at Mojave outpost (Knight & Jackson) and one (Polatli) at Forlorn Hope. 1st Recon joins the fray late-game.
2. ↑ "*I have attacked the enemy. I led the assault on Nelson with two contubernia against twice our number.*"
(Dead Sea's dialogue)