Notebooks

*For other articles with related titles, see Notebook (disambiguation).*
* AEwVS
* ABiBaZ

> "*You need to complete all 5 examples in 10 notebooks.*"
> ― Viktor Strobovski
>
>

* Math
* Language
* History
* Old (pre-0.0.3)

**Notebooks** are a unique item in *Advanced Education with Viktor Strobovski*, and the most important item in the game. They can be found in math, language and history levels, and collecting them is required to progress in the first three levels (there are no notebooks in Panacea PAP Station). The first two levels require you to collect them all, while in the History Level, one is enough, since it unlocks the rest of the level, allowing you to repair the power core needed to complete the level.

## Description

Notebooks are black, electronic, modern tablets that seem to challenge the game's generally olden setting. When the level begins, a certain number of notebooks are placed in the level, and to reach each teacher's final obstacle all of the respective teacher's notebooks must be collected (except for the history level, where it's currently impossible to collect all notebooks).

* In the Math level, ten notebooks appear at the beginning, and one more appears where the first one was, after those ten are collected.
* In the Language level, ten language notebooks appear, along with ten math notebooks. The math notebooks are optional, however collecting them all will give Angell an advantage at the end. After a math notebook is collected, Viktor will start chasing her until she collects the last math notebook, therefore having to defend against two teachers.
* In the History level, the notebook counter says there are 15, however it is impossible to collect enough notebooks, as the level does not have enough of them. The main ending is achieved by fixing the power core, which is used to *power* the station wagon back on.

When picked up, each notebook will prompt the player with a series of questions on the notebook's respective subject. The notebooks cannot be exited until all questions are answered, with the exception of the history notebooks, and all notebooks will have one "glitched" question that is impossible to answer correctly. The only exception to that is Puss Mode, where there are no glitched questions, and all of them must be answered correctly.

Every notebook, when used, has an overlay that completely covers the game. All game controls will be disabled until the questions are solved, and it must be noted that unlike BBiEaL, the game will not pause, meaning Viktor and other characters are still able to catch the protagonist while solving the notebook (There is an option to turn this mechanic off, which makes the game easier by stopping teachers while solving the notebook, but also prevents the protagonist from collecting DCoins or Achievements).

## Varieties

### Math

The math notebooks appear to run a software called Brain-Upgratonator.

Math notebooks present a greyscale image of Viktor, a truncation (decimal digit maximum) value and how many examples have been answered correctly so far. The truncate value is always 666 in the impossible example. On the right side, the current example is displayed, and the input and check button are underneath. The notebooks will present a variety of arithmetic problems. The correct answer must be typed in the input and then checked. If it is incorrect, Viktor's pursuit will be initiated or quickened. Unlike BBiEaL, if a question that isn't impossible is answered incorrectly, Viktor will have his speed increased for the rest of the run, while in BBiEaL, Baldi would eventually slow down to the speed that would have been if you only answered the impossible question incorrectly.

In the Math Level, the first and last notebooks will always be in the same classroom, meaning they are never randomized. Every notebook in Puss mode, along with the final notebook of any true mode, will completely disallow the protagonist to proceed to the next example checking incorrect answers, and the 5th question isn't glitched. There will also be math notebooks in the Language Level, which can optionally be collected if the protagonist wishes to appease Viktor into holding back Marzia during the final chase once the last language notebook has been collected (won't work in Puss mode).

### Language

Language notebooks present six randomly chosen sentences, each with a certain number of blanked characters, and a check button on the right side that intensely resembles the "home" button of early iPhones. Each character must be correctly inputted into all blank spaces in the six sentences. Once the notebook is checked, every correct character will be highlighted in cyan and every incorrect character will be highlighted in dark red, and the amount of incorrect checked characters will become the amount of enhancement to Marzia's pursuit.

Each notebook has a number on the left side ranging from 0-10 (0-150 in the first versions that this level was added). At the end of the level, the player must input all ten notebooks' codes into the elevator in the order they were collected. It pays to keep a pen and paper nearby to keep track of these numbers as you progress through the level.

The 10th notebook will always be in a room with the number "9" labeled next to the door. The door to the room can only be opened if Angell has collected all 9 other notebooks. This notebook will not have the normal randomly chosen sentences, but brutal insults towards Angell. After it is collected, Marzia's final chase will begin.

Both the language and math notebooks used the same sprite in version 0.0.6. The language notebook got a unique sprite in version 0.0.6a.

### Answers (case-sensitive)

**Notebooks 1-3**

QwErTyUiOp

Can You help with my homework

Quick brown fox jumps over the lazy dog

help

If you tired - you need a rest!

Don't talk to someone if he

I will sit on you

Violence is not fun

An apple a day keeps the doctor away

Don't trust to him! She will find her!

Never gonna give you up

gr

Do u know de wae?

Knowledge is power

Marzia loves big and fluffy hugs <3

Albert Einstein

Floor made out of floor

Alice + Librarian = friend 4ever

Viktor is the best teacher

Did you finish that croissant

This sentence is lie

Chocolate makes you happy :D

Do You want some bouillabaisse

**Notebooks 4-9**

Erie will never find her sister.

Sometimes ceramic is better than steel

Eyeballs have one size all our life

Our granny likes organs

...choose correctly...

Start remembering what you hear

Too bad that stupidity isn't painful

Bacteriophage the deadliest creature

Sometimes death is much better

A-00100100

Respect your surgerists and doctors

Do not stare in the Blue Void

Brain can't feel pain

Bamboo can grow inside human's body

One pie will be good, one pie will be...

It's not over, stay determined.

I am awake...

You can see death everywhere

You think you know enough?

...think carefully...

**Final notebook**

I hate you

You eat ass

Look at yourself

You are pathetic

ha-ha

Fuck you

Nobody will trust you anymore

You have cancer

This is your personal hell

### History

History notebooks present 12 different multiple choice answers, with 5 choices each. The subject is different for each notebook. So far, the only recorded topics are:

* Do you know de wae?
* How you think you look
* Carlos Ramirez
* 15 july 2012
* Tartar Sauce
* March 2018
* Providing a link to a music clip
* You mother is a whore
* 'THE LONGEST VIDEO ON YOUTUBE - 596.5 HOURS'

* 1911
* Britain
* 1914-1918
* 27
* Europe
* Germany
* About 330 billion US dollars
* Orbital strike laser
* 6 years

* 4
* 243
* 49
* 28
* 2
* 20155392
* 67195510439183455122228
* 6227020800
* 3.14159265359
* 0.(3)

* Twenty One Pilots
* Andrea Amati
* I Want to Know What Love Is
* Centuries
* 41
* Octobass
* give you up

* Augustus
* Rome
* Amphitheater
* 753 BC
* Italy
* 450 years
* Byzantine Empire
* Patricians
* Romulus and Remus
* 2

In the top-left corner is a black square that says "History Image Here", with the top bar saying this notebook's subject. There is a Return button at the bottom that the player can use to exit out of the notebook screen at any time. Whenever a question is answered incorrectly, Alice herself will not become faster, but the clock will tick at shorter intervals.

## Notebooks

### Found

Classrooms

**Notebooks** are extremely important items/objects within *Alex Basics in Biology and Zoology*. Collecting them is required to complete the first half of the game.

## Locations

One notebook spawns in all of the school's classrooms. Some can also spawn in other locations, such as in hallways or the detention room. Unlike AEwVS, the notebooks' locations are not randomized.

## Usage

When used, the player is taken to a unique screen. In this screen, the player is shown three images of animals or plants, with three different buttons below each of them. The player must press the button that correctly describes the image above it. There is also a small window where Alex will talk to the player and instruct them what to do.

In every notebook (except the very first one), once the player answers two questions, the remaining question will become "corrupted" and will become impossible to solve, no matter what buttons you press. For every question answered wrong, the distance Alex walks increases.

In total, there are 22 notebooks, however you can only collect 20, after which, the second half of the game begins where you are teleported to Alex's realm, which doesn't have any notebooks.

## Gallery

The notebook panel without questions and pictures.A blank notebook Button.
## Trivia

* According to some unused Alex voice clips found in the game files, there were originally going to be three "problems" in the notebooks. The second problem would involve choosing the correct human body parts, and the third would involve guessing the reasons in which certain animals or plants live. These were never added to the game, likely because they were too difficult or because they were too complicated to implement.
* The "MUNDO" question only appears in the moddable version.
* Also, in the moddable version, Alex's sprite in the notebook screen changes to something different instead of the regular talking sprite.
* The player can teleport themselves to the nearest notebook by holding 0, / and + on the numpad at the same time.