recursal/Fanatic-Fandom huggingface dataset:
SP I C

## Spähpanzer SP I C

In-game icon for the Spähpanzer SP I C

The **Spähpanzer SP I C** is a Tier VII German Light tank.

The SP 1. C is very slow compared to its counterparts and has trouble reaching its low top speed of 58 km/h, but with its great forward gun depression of -10 degrees it can make good use of terrain to hide its hull while firing. Flanking can be done, but one should equip provisions if one intends to flank in this tank frequently. If you want a good active scout or a tier 7 ELC, then you should be looking at getting something else. After learning to adapt to its unique playstyle, one will really enjoy the grind.

**Note: this vehicle and the techline it belongs to need enough experience to get started, and it is not recommended for novices to touch it.**

## Strategy

### Pros

* Powerful reconnaissance capability
* Powerful mobility
* The firepower of the 90mm double-fired magazine gun is quite sufficient, especially in killing low-hp enemies in the endgame.
* Experienced players can use bolder tactics and be found by the enemy on purpose. When they try to aim at you, your teammates can attack as much as they like.
* Good camo rating and high view range aid in scouting.
* Good gun depression.
* Turret profile is very small when poking from ridges.

### Cons

* Obviously, its own defense is almost streaking.
* Rely more on the strength of teammates.
* If you accidentally enter the enemy's attack range, you can only pray.
* You will attract a considerable amount of hatred.
* Slow and fairly sluggish for a light tank, will be often beaten to scouting positions by faster LTs.
* Lightweight and thinly armored, very vulnerable to HE penetrations and ramming. KV-2 will one shot this thing all day.
* Poor shell velocity and subpar gun handling.
* Vulnerable to losing crew (of which there are only 3) and engine.

## Historical Reference

The reconnaissance tank destroyer was being developed by Hotchkiss and Klöckner-Humboldt-Deutz companies from 1956 through 1962 in order to increase the anti-tank capability of recon tank battalions. A 90-mm anti-tank gun was planned to be mounted on the new vehicle. The project was eventually declined. The number of prototypes built is unknown.

## Trivial

* Interpretation of the word spic in Oxford Advanced English-Chinese Dictionary: Spanish-speaking people (such as Mexicans or Puerto Ricans). Because the word has a strong offensive meaning (similar to "NGER"word), it should be a shielding word. However, SP I C is also the name of this tank. In order to avoid shielding words, players use "sp1c" as a proxy.
	+ But China's server doesn't have this shielding word.
* In a battle, a Dracula abused a full-HP SP I C to death, this also has the joke of "SPIC's lifelong enemy."
Panther

## Panther I Medium Tank

The Panther I in-game icon

The Panther is a tier 7 German medium tank.

## Notes

The Panther was the successor to the VK 30.02 (M) prior to Update 5.5. Now it is the successor to the VK 30.01 D. It leads to the Panther II and the Tiger II.

## Strategy

The Panther has an amazing gun that can penetrate almost anything in its tier (not the stock, the L/100). It features a decent alpha and a great rate of fire, as the reload can be lowered to 4 seconds with equipment and provisions. Its main drawback is the horrid gun depression. Its armor is mediocre, and its speed is a little above average. The Panther makes a great sniper due to its great gun and can shine in the rear line. The Panther should not be used to break any enemy lines, as its armor may be angled, but the armor is not reliable. Against other tier 7 premiums, the Panther is one of the best. It has a great DPM, 2025 with the top gun and max crew skills. In a one-on-one firefight, the Panther will surely beat most medium tanks in its tier. However, this is not advisable because of the possibility of ambush. The Panther is a uniquely played tank, more of a lightning-fast, heavily armored tank destroyer than a medium tank.

## Modules

 Weight
 Engine Power
 Top Speed
 Tier

 Weight
 Traverse Speed
 Terrain Capability
[Road / Ground / Water]
 Tier

 Traverse
 Armor
 Hitpoints
 Tier

## Historical Gallery

The Panzerkampfwagen V Panther was a German medium tank of the Second World War. It was built as a response to the Soviet T-34 medium tanks and KV-1 heavy tanks.
Dracula

The in-game image for the Dracula.

## General

The Dracula is a tier VII Medium of Hybrid Nation. Many consider the Dracula along with several other Hybrid Nation tanks as overpowered due to their characteristics.

## Strategy

### Pros

* Medium tank, yet with light tank maneuverability, as is shown with a top speed of 65 which is reached in no time with the amazing P2W and rotation.
* Troll armour, spaced armour on the side causes weird bonces all-round.
* Good dispersion factors, on the move shots are easier than in other mediums.
* 10 degrees of gun depression is no joke, especially with bumpy terrain while shooting on the move, it really helps.
* Tracks almost repair instantly, no need to use a repair kit for broken tracks.

### Cons

* No true armour, other than the spaced armour, the Dracula is paper and HE-able by 152's.
* Low DPM, not a tank to brawl in.
* Big with mediocre camouflage, not the best at early game spotting.

## Specifications

### Modules

 **Turret Armor** | Front: 30 mmSides: 20 mmRear: 20 mm
 **Max AmmoRack Size** | shells

 **Terrain CrossingCapacity** | Road: % Ground: %Water: %

## Trivia

* The Dracula is one of only three tier VII tanks to have a tier X engine, the others being the M6A2E1 and T28 HTC.
* The image name of the Dracula is **AMX\_Dracula**, as it is based on the AMX CDC.
* Dracula's main gun is 90mm, but the sound is 120mm, which may be intentional.
* "Dracula", a vampire image in Gothic novels, a monster disguised as a human being, brought dark rule to the kingdom until the arrival of "Van Helsing" overthrew Dracula's rule, and Dracula left a curse: "We will meet in other worlds."
	+ ~~So, Dracula and Helsing came to WOTB.~~
AT 8

## General Info

The AT 8 is a tier VI heavily armored british tank destroyer. It is the second tank in the AT line of tanks, preceded by the AT 2 and succeeded by the AT7. The only weak points of the armor are at the right side, the back of the tank and the cupola (hatch).

Pros And Cons

**Pros**

* Very heavily armored with only one small weak spot.
* Decent damage with a short reload speed.
* Great bullet sponge. Can take multiple shots from tanks with lower penetration.
* Complements most other tanks.
* Has an accurate gun.
* Has a pretty good health pool.
* Penetration is slightly above average.

**Cons**

* Very sluggish and has a bad power to weight ratio so expect bad acceleration.
* Can be tracked and circled pretty easily.
* Very small gun depression, and almost no turret rotation.
* Can be taken down fast if the enemy knows what they are doing.
* Stock items are pretty bad.

## Strategy

Compared with AT2, AT8' s armor still has certain advantages in higher-level games, but its striking cupola is undoubtedly the most vulnerable place, which is why the front of AT series tanks is not strong since AT8.

This tank is very slow, especially on slopes, so it may appear late into the match. The 17 pounder gun is really good as it deals decent damage and reloads quick. The tank is a great compliment to other tanks, and pairs well with almost anything. The biggest threat to the AT 8 are light tanks, as they can commence the circle of death against you. It is thus recommended that you either get a friend or prop your tank up against a building to prevent any surprise flanks. The AT 8 also possesses a storage container on the left side, with very little armor. This container is effectively a fake weak spot, often fooling newer players into shooting nothing. This tank is best used at medium to long range.

AT8 has two kinds of main guns, one is the initial high-rate main gun, and the other is the slow main gun. Only five seconds of loading time can make AT8 turn the enemy exposed in the field of vision into scrap. Therefore, the recommended consumables are *Adrenaline*, *Multi-purpose restoration pack* and *Engine power boost*. The former can make you become a gatling, and the latter can help you better reach the sniper point before the firefight or change positions during the battle.

## Historical Reference

The vehicle was conceived as a breakthrough tank. The design project evolved from the AT-7 project, and both projects were submitted at the same time. No prototypes were built because the A39 Tortoise was preferred.

## Trivia

The AT 8 is a fictional tank - It resembles a fat Semovente M40.

There are a few VI tanks that can penetrate the frontal armour, one being the KV2 upgraded.
Lycan

## Lycan Heavy Tank

The in-game icon for the Lycan.

The Lycan is a Heavy tank from the Hybrid Nation. It was available during the Hunter's Moon Folio event, and on the very last stage of the folio, it had a Legendary Camo called Knight.

## Description

### Pros

* Extremely high modules defense. Only slight damage can be achieved at most. Even the main gun has 700 HP.
* Excellent wedge-shaped frontal armor
* An excellent gun
* There are a lot of spaced armor inside the body.

### Cons

* When facing the enemy sideways, the armor defense will be greatly reduced.
* Gun precision is generally poor.

## Strategy

There is no doubt that the frontal vehicle, wedge-shaped armor can make you confidently face the enemy, and you can resist the damage by hiding the armor at the lower part of the vehicle body when facing the enemy of the same level. Your main gun is excellent, but you'd better wait for full aim before firing, because its precision is poor.

## Specifications

The following specifications represent those achieved by the tank without enhancements from provisions or equipment.

### Modules

 **Turret Armor** | Front: 120 mmSides: 80 mmRear: 60 mm
 **Max AmmoRack Size** | 50 shells

 **Terrain CrossingCapacity** | Road: 1.2% Ground: 1.5%Water: 1.9%

## History

> "Once Lycan was an ordinary tank, but the magical spell of the ancient Folio turned it into a fierce predator. Its appearance took on wolfish features, and the internal modules became almost invulnerable to enemy fire. The smartest thing you can do when meeting the Lycan is to RUN." - *World of Tanks Blitz Tankopedia*
>
>

## Trivia

* The word "Lycan" is derived from the word "lycanthrope," meaning someone who suffers from lycanthropy; "the professed ability or power of a human being to transform into a wolf, or to gain wolf-like characteristics."
	+ Strictly speaking, Lycan is not a werewolf.
	+ But technically Werewolves and Lycans are the same species.

* According to rumors, Lycan has a strong vitality, which is reflected in the fact that its modules are almost indestructible in the game.

## External Links

WoT Blitz Tankopedia: https://na.wotblitz.com/en/encyclopedia/vehicles/other/Oth23\_Werewolf/

Blitzhangar: https://blitzhangar.com/en/tank/lycan

WBlitz.net: https://na.wblitz.net/vehicles/view/7281
American Tanks

## USA

Flag of the USA tech tree

This page includes information about the American tank line.

-need continued nation description

## Tank Lines

Most American tanks specialize in good turret armour. Tanks like T34 (Premium one), T1 heavy, T29, T28 Defender, etc. Some medium tanks also have like M4 Sherman(not too much though) etc. Tank destroyers is one line, up till tier 6, where it separates into Helicat and Jackson. Helicat has practically no armour and can be penned by HE by even medium tanks. American tanks other specialization is the ATGMs and T49. Autoloaders are only in M2 light stock gun, T57 heavy, M41 Bulldog, T37, T71. (Others are there but they are either premium or collector.)

## Current Tech Tree

* Tanks within **Bold** are **Collector Tanks**.
* Tanks within *Italics* are tanks currently *In Testing,* or aren't available to the public yet.
* Tanks within **Bold**and *Italics* are ***Premium Tanks***.

**American Tanks**

* Tech Tree
* Premium/Collectable
* Event
* Removed
* Upcoming
Ho-Ri

## Ho-Ri Type III

The icon for the Ho-Ri Type III

The Ho-Ri Type III is a tier X Japanese tank destroyer. The Ho-Ri Type III is a rather unique tank. The Ho-Ri is the ***only*** tank to ever reach maxed penetration besides the FV215b (183) . The Ho-Ri’s legendary camouflage is called the “Samurai”. The Ho-Ri has two other variants called the Ho-Ri Type I and the Ho-Ri Type II.

## Strategy

### Pros

* Good alpha at 560
* Highest standard shell armor penetration at 310
* Has premium AP for premium ammo, making the Ho-Ri incredibly good at penetrating armor where most tanks can't
* Great mobility
* Quick reload
* Troll armor around the casemate, even then this area is hard to hit due to the gun mantlet
* Effective gun blocker due to the massive gun

### Cons

* Doesn't have a turret
* Low hitpool, even some tier VIII heavy tanks have more hitpoints
* Armor turns ineffective once premium ammo is used
* HE shells can go through the rear of the tank

## Trivia

This tank never actually existed, even on the drawing board. The earlier Ho-Ri(s) Type I and II existed on paper, variants of the Chi-Ri medium tank. However, this tank seems to be a fabrication of Wargaming, in order to fill out the tech tree.
Kranvagn

Kranvagn

## Historical Reference

A project for a new vehicle for the Swedish army that started in 1949. For confidentiality purposes, the vehicle was given an unusual name, KRV, which stands for self-propelled crane (in Swedish). The project was based on the French AMX 50. A lightweight chassis was built and tested; in addition, a dummy with a turret was produced. A prototype was never built.

## Strategy

An autoloader with an oscillating turret, the Kranvagn plays similarly to its predecessors in the Swedish line. This tank should be played hull-down as much as possible. Your turret armor is strong enough to bounce a HEAT shell from the Jagdpanzer E-100! When you've unloaded your clip, point your gun to the heavens to prevent enemies from shooting your vulnerable cupolas.

Extremely fast for a heavy tank, this vehicle should be played as a second line sniper, capping when necessary but always taking your weak hull armor into consideration.
Object 260

## IS-4Obj 260

The Object 260 is a tier X Soviet heavy tank. It is a collector vehicle, and is only acquired in the shop either through crates or a direct bundle.

## Strategy

### Pros and Cons

#### Pros

* Incredible mobility, comparable to specific medium tanks
* Reliable gun characteristics, great DPM and decent gun handling
* Troll side and turret armor

#### Cons

* Poor HEAT penetration (310)
* Worse armor profile for a tier 10 non-autoloading heavy tank

### \*CHART IS BASED OFF OF IS-7

(mm)
(HP)
(rounds/minute)
(m/100m)
(s)
(kg)

### Engines

(hp)
(%)
(kg)

### Suspensions

(т)
(gr/sec)
(kg)

## Suggested Equipment

* Gun Rammer
* Improved Ventilation
* Vertical Stabilizer

## Legendary Camouflage

The IS-4's legendary camouflage is called the "Skilled" camouflage. It changes the in-match name to "IS-4 Skilled".

## Sources and External Links

IS-4 — Tier X Soviet heavy tank | Blitz Hangar
Cruiser II

## General Information

In-game icon for the Cruiser II.

The A10 Cruiser Mk. II was a further development of the A9 modification designed by John Carden. The A10 had enhanced armor and no machine gun turrets. A prototype was built in July 1937 and adopted for service as a heavy cruiser tank. A total of 175 vehicles were ordered between 1938–1939, which were manufactured by September 1940. The vehicles saw combat in France (1940), Greece (1941) and North Africa (1941).

## Notes

The Cruiser II was added in Update 4.4.

The Cruiser II was shifted from Tier III to Tier I in Update 5.5.

* The Cruiser II had a 3.7-inch howitzer that did massive amounts of damage in its tier, much like the KV-2.
KV-4

In-game icon of the KV-4

## General Info

The **K**liment **V**oroshilov-4 is tier VIII Russian heavy tank.

## History

In April 1941, the USSR decided to create a project for a new Super-heavy tank. It was supposed to be able to defeat any German heavy tank. The project was intended to remain an unbuilt design until it was needed.The armour was to be 125 to 300 mm and in vulnerable areas up to 150mm. All designs had the 107mm ZiS-6 main gun.About 600 of the guns had been finished by the autumn of 1941. However, the tanks are never made. It is claimed that the production was halted because the heavy tanks are not ready.

## Pros and Cons

**Pros**

* Good armor
* Decent Gun with decent penetration
* Good sidescraper

**Cons**

* Slow speed
* Same body has other KV variants (Can be penetrated on the upper and lower hull)
* Second "Turret" penetrable around the gun area. (If the KV-4-5 turret is applied)

## Strategy

This Tank requires support from Allies and would make a good assault tank if necessary, you have 30% killing a light tank that is circling around you.

This tank makes a good side Armour meaning you could literally sidescrape most tank even the fully upgraded ISU-152.

## Trivia

* This tank is one of the multi-turreted tanks in-game.
* It competes with the KV-5.
* It can bounce Tier 10 even with great penetration.
French Tanks

## Basic Information

France is a nation in World of Tanks Blitz. Its tanks, at higher tiers, are known for oscillating turrets and autoloading guns.

## Light tanks

Starting with the AMX ELC Bis at Tier V, French light tanks are known for their high speed but poor hull traverse. The AMX ELC Bis is also France's only light tank without an oscillating turret.

## Heavy Tanks

French heavy tanks are known for their rather poor armor but autoloading guns, and, once you hit the AMX 50 family, oscillating turrets.

## Tank Destroyers

French tank destroyers are reasonably heavily armored, but large. They, like many French tanks, sport autoloaders at higher tiers.
FCM 50 t

## General

The FCM 50 t is a tier VIII French medium tank. It is the only French premium tank that can be purchased directly from the tech tree. The FCM is a tricky tank to play, requiring a fair bit of skill in order to perform well in this tank.

### Pros

* Great mobility and handling makes getting into position a breeze.
* Its massive health pool (at least for a medium tank) gives you confidence knowing you can take a few shots before dying.
* Since the FCM is a literal baguette weighing in at 54 tonnes and moves at 51 km/h, it makes for a great tank at ramming.
* Though the turret lacks any reliable armor, its relatively small size and your speed can make it a fairly hard target to hit in Peek-a-Boom or Hulldown.
* Your big tracks can sometimes absorb HEAT and rarely even AP shells. *Keyword: Sometimes*.

Sadly, that's where most of its pros end, with the exception of good gun handling, average DPM, and modest side armor, the FCM is packed full of cons. Such as, but not limited to:

### Cons

* Less-than-average penetration as it shares the *exact* same 90 mm gun on the ARL 44.
* Weak armor. Anyone can penetrate any part of your armor unless when *extremely* angled. Though the sides can be angled in hopes that you get lucky or your tracks absorb the shell.
* Absolutely massive, making you an easy target when out in the open.
* Pretty much non-existent concealment due to it's massive size. 20% while still, 16% when moving, and 4% upon firing while still.

## Modules

 Engine Power
 Top Speed
 Weight
 Tier

 Traverse Speed
 Weight
 Terrain Capability
[Road / Ground / Water]
 Tier

 Armor
 Traverse Speed
 Traverse Constraints
 Weight
 Tier

## Trivia

* The FCM 50 t was of the 2 first French tanks added to World of Tanks Blitz as it was added for the Blitz Football Championship event back in June 2016 along with the ***AMX CDC***.

* The FCM 50 t has three legendary camouflages, the only tank in the game to have that many.
* In real life, the FCM 50 t is classified as a heavy tank.
* FCM stands for ***F**orges et **C**hantiers de la **M**éditerranée.* Strangely, FCM specialises in shipbuilding, however they produced and designed tanks in both world wars. Notably the FCM 2C (Char 2C) and the FCM 36.
* The FCM 50 t is the 2nd longest medium tank in the game, coming in at an impressive 7.9 m. only being beaten by the Centurion Mk. 5/1 coming in at a close 8 m.
Operation Lichun

## General

Operation Lichun is the 6th event to have the Battle Pass mechanic.

## Timeframe

* CIS: from February 1, 8:00 (MSK) to February 28, 8:00 (MSK)
* Europe: from February 1, 13:00 (CET) to February 28, 13:00 (CET)
* North America: from February 1, 5:00 (PT) / 8:00 (ET) to February 28, 5:00 (PT) / 8:00 (ET)
* Asia: from February 1, 14:00 (UTC+8) to February 28, 14:00 (UTC+8)

## Battle Pass Stage Rewards

(Insert table with all Battle Pass rewards here, delete this when done)

## Trivia

* Due to February having only 28 days when the event began, everyone got 4 stages of the event done automatically

## Blitz Feed Page

https://na.wotblitz.com/en/news/event/battle-pass-6/
Main Page Testbed

Welcome to the **World of Tanks Blitz Wiki**, a wiki dedicated to the game World of Tanks Blitz. It is 100% player run and edited with the sole purpose of helping other players get the hang of the game and learn more about it.

We are currently maintaining 465 pages, 2,164 files, 9,701 edits combined and you can help! If you wish to get involved further, please consider joining our Discord server **here**!

If you want to help build the wiki, please see our guide to getting started and familiarize yourself with our policies and guidelines.

We also have an account in-game! The username is WoTBlitzArchive on the NA server. The message filter is off, so send a message if you want!

* USA
* Germany
* USSR
* Great Britain (UK)
* Japan
* China
* France
* Pan-European
* Hybrid Nation

* Light Tanks
* Medium Tanks
* Heavy Tanks
* Tank Destroyers

* Turret
* Engine
* Suspension
* Crew
* Ammo Types
* Equipment
* Consumables
* Tank Appearance
* Gunnery & Armor Penetration
* Spotting & Camouflage
* Battle Mechanics
* Medals
* Currency
* Experience
 Game Modes* Encounter Battles
* Supremacy
* Rating Battles
* Event Game Modes
* Tactics
* Events
* Removed/Unused Features
* Upcoming Features

 Modules/Crew
* Gun
* Turret
* Engine
* Suspension
* Crew

Options

* Crew Skills
* Ammo Types
* Equipment
* Consumables
* Tank Appearance

Game Mechanics

* Matchmaker
* Gunnery & Armor Penetration
* Spotting & Camouflage
* Battle Mechanics

Guide

* Maps
* Medals
* Currency
* Experience
* Glossary

Game Modes

* Encounter Battles
* Supremacy
* Rating Battles
* Event Game Modes

Manuals

* Tutorial
* Tactics

Game Development

* Version History
* Events
* Removed/Unused Features
* Upcoming Features

Miscellaneous

* Modifications

Related Fandom Wikis

* World of Tanks Blitz Lore Wiki
* World of Warships Blitz Wiki
* Wargaming Wiki
M103

the in-game image for the M103.

* weak armour, even on the turret the cupola and cheeks are easily pennable with standard rounds from even lower tier tanks.
* Large for a heavy, extremely easy target to just chip off via snapshotting with most lights or mediums.

## Ammo

¹ Was blacked out by blitzhangar for unknown reason.

## History

The M103 heavy tank, produced by Chrysler, was designated for the Marine Corps and was in service from 1954-1974. In 1974 it would be replaced by the heavier M1 Abrams.
E 25

Vehicles

The E 25 is a German tier VII premium tank destroyer.

- Very low profile, hard to hit when moving;

- Incredible camo, one of the highest in the game. Nearly impossible to spot when it's hiding behind a bush;

- Excellent aim time, accuracy, and shell velocity. Amazing gun handling;

- Incredible DPM - with good equipment and skills it is higher than the DPM of most T9 tanks!

- Prammo cost is low;

- Armor is slightly troll (can pull off some lucky bounces).

#### **Cons**

- Low alpha damage and poor standard ammo penetration for a tier 7 tank destroyer, but both are more than offset by all other stats, as well as availability of cheap premium ammo;

- Low ammo storage: a player can easily find himself out of ammunition;

- Hated with a passion by many players; becomes a primary target when spotted;

- Very high momentum. Tends to flip and slide even on hard ground;

- Vulnerable against ramming, but can deal massive damage to light armored targets;

- Prominent cupola can be penetrated by 122 mm HE shells at close range.

### **Performance**

Overall, the E 25 should be played as a very mobile sniper, or a passive scout in case of emergency. It features an impressive 26.62 hp/ton ratio, making it quite fast and allowing you to reach positions quickly, as well as climb into some hard-to-reach locations only light tanks normally can reach. Distance is your friend, mostly because of your relatively very poor armor, but also because you sport top accuracy, allowing you to hit weak points even at distance. Your gun has an extremely high RoF (Rate of Fire), which allows you to deal consistent damage against exposed enemies. If you manage to destroy the track of a tank, you'll be able to keep it stuck there until an enemy chases you off or the target is destroyed. If you find yourself in close combat, you'll need to use your mobility and fast turning speed to push into the side or rear of the enemy, constantly shooting and removing its health with incredible speed. You have no turret, so driving skills are vital in doing this correctly. However, be mindful of your weak and prominent cupola, which, when facehugging, can be easily penetrated by heavy HE rounds.

Keep in mind that your low penetration means you'll have trouble penetrating a handful of tier VII tanks, and most Tier VIII tanks from the front. Luckily the low premium ammunition cost and very good accuracy and aim time should offset this, and even the heaviest of armor can eventually be damaged. This tank has an insane capacity to be decisive, even against tier VIII enemies.

## Modules

### Guns

(mm)
(HP)
(rounds/minute)
(m/100m)
(s)

### Engines

(hp)
(%)

### Suspensions

(т)
(deg/sec)

**Suggested Equipment**

* Gun Rammer
* Improved Ventilation
* Binocular Telescope
* Camouflage Net

## **Legendary Camouflage**

The E 25's legendary camouflage is called the "#1" camouflage. It changes the in-match name to E 25 #1.
Operation Colosseum

## General

Once again continuing the line of Battle Pass events, Operation Colosseum is the 7th event to have the Battle Pass mechanic.

## Timeframe

* CIS: from March 1 at 8:00 (MSK) to March 29 at 8:00 (MSK)
* Europe: from March 1 at 13:00 (CET) to March 29 at 14:00 (CEST)
* North America: from March 1 at 5:00 (PT) / 8:00 (ET) to March 29 at 6:00 (PT) / 9:00 (ET)
* Asia: from March 1 at 14:00 (UTC+8) to March 29 at 14:00 (UTC+8)

## Event Stages and Rewards

(Insert a table of all rewards in a table format, delete this when beginning)

## Trivia

* Operation Colosseum is the 7th event to introduce the Battle Pass mechanic
* The Magnus is based on the M6 but with a gladiator style to it

## Blitz Feed Page

https://na.wotblitz.com/en/news/event/battle-pass-7/
Defender Mk. 1

Defender Mk 1 is a medium tank from the Defender family, featuring awesome animation and a cracking electrical sound. The gameplay is extremely different from IS3-D and T28-D, while being a touch less skill-intensive than that of the AMX Defender.

This medium tank accelerates pretty fast and it has a 4 shot autoloader, albeit with decently low alpha. Clip reload time is relatively low at 16s. Apart from the average damage per shot at 190, the gun is very similar to that of the AMX CDC which is very good; coupled with the autoloader, the mobility and the heavily armored turret, this tank is very strong, especially in the hands of a good player.

The tactics are a combination between other autoloaders and high DPM light/medium tanks. The idea is to wait for enemy to engage with other tanks and clip them while they don't pay any attention. The mobility can be used to choose the spot and also to take cover between clip reloads.

The tank is deadly vs pretty much all other tanks and is suitable for both sniping and close range support. Brawling in this tank is not reccomended, due to the horrible hull armor. On top of that, the clip reload time, while not particularly long, may be long enough for an opponent with high dpm to destroy you.
Version 1.0

**Version 1.0** (sometimes incorrectly called **Update 1.0**) was the first public release of World of Tanks Blitz. An open beta version was released in Nordic countries on May 5, 2014. The game was then released worldwide on June 26 of that year as an iOS exclusive game (Android wasn't supported until Update 1.5).

## Minor Updates

### Nightly Updates

Many bugs were found by players within the first few days after the game's release. As a result, "nightly updates" with bug fixes were made to the game at 10:30 pm UTC starting on June 30, 2014. The servers would be down for 15 minutes during the updates.

### Update 1.0.1

The first named update following the release of WoTB was 1.0.1. It was a minor update, bringing only minor improvements and bug fixes.

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Currency

There are many in-game currencies in World of Tanks Blitz, with the main two being Credits and Gold.

## Credits

Credits () are the main currency of WoTB. Credits are used to purchase tanks, common camouflages, provisions, and other things.

Credits are earned by fighting in battles, but it is not guaranteed that you will receive them. If the amount of credits used up in battle (for shells, provisions, abilities, etc.) exceeds the amount received, you will actually lose credits.

## Gold

Gold () is the premium currency of WoTB. Unlike credits, gold is not usually earned as a reward for fighting in battles (unless you have a gold booster installed). Instead, it can either be purchased with real money in the shop or rewarded for watching ads, and sometimes as a prize for certain events and tournaments.

Gold can be used to purchase premium tanks or ammo, extra garage slots, and rare camouflages, among other things. It can also be exchanged for credits at a rate of 400 credits for 1 gold (better deals exist in the shop for bulk exchanges).

## Miscellaneous Currencies

*200 Splinters = Avatar Container*
*1100 Splinters = Camo Container*

## Event Currencies

Many events have their own currencies, which can be used to buy prizes. Event currencies will usually disappear once the event has ended. Below is an incomplete list of event currencies.
Lee/Sherman Family

This is a list of in-game tanks of the American M3 Lee/Grant and M4 Sherman families.

## In-Game Tanks

### Tier IV

* **M3 Lee**
* ***T6E1***
* **T40**

### Tier V

* M4 Sherman
* **M4A2E4**
* ***Ram II***
* **Sherman V**
* **T14** (Heavy tank which shared parts with the M4 Sherman)
* Wolverine

### Tier VI

* **Firefly Saunders SP** (From *Girls und Panzer*)
* ***Fury*** (From the movie *Fury*)
* Jackson
* ***Loza's Sherman***
* **M4A3E2**
* M4A3E8
* Sherman Firefly
* Y5 Firefly (Fictional variant created with the hull of the Cromwell, the turret of the Sherman Firefly, and technology from the Defender project)

### Tier VII

* ***M4/FL10*** (M4 fitted with the FL10 turret of the AMX 13)

## Unrelated Tanks

The following tanks are similarly named to the M4 or one of its variants, but are unrelated.

### Tier VII

* AMX M4 45
* ***Panther/M10*** (German Pz.Kpfw. V Panther tank modified to resemble an M10 for deception purposes)
Have A Blast!

**Have A Blast!** was an event in World of Tanks Blitz. It was added as of Update 6.9.0. The event lasted for 1 week. This is so far the only event without a grand prize. It also added gold boosters.

What you Do

First things first, you would click or tap on the Incredible Suitcase icon. Next, you will see the Incredible Suitcase for 60,000 credits. You will also see 3 bags of gold. To the right or left of the Incredible Suitcase you will see an icon for free xp and Premium Account for 1 day.

Items obtainable from the event:

* Electric Engine
* Your Ammo Rack
* MS-1
* Compass
* Cosmonaut's Helmet
* Retro Button
* Matchmaker
* Tinfoil Hat
* Tank Balancing Tool
* Good Luck Booster
* Certificate Booster for a Part of a Certificate Booster
* Icosahedron
* Donut
* Fuel Can
* Rubber Duck

* Smiley

Currencies Available (Note: these items are no longer obtainable)

* Donut
* Fuel Can
* Rubber Duck

* Smiley

In Game Description

* Electric Engine: "Waiting for its Defender"
* Your Ammo Rack: " WARNING: Objects in your ammo rack are more explosive than they appear"
* MS-1: "The legend"
* Compass: "Could you show me how to get to Winter Malinovka?"
* Cosmonaut's Helmet: "We love you to the moon and back!"
* Retro Button: "Blast to the past"
* Matchmaker: "The first rule of the Matchmaker is: You do not talk about Matchmaker"
* Tinfoil Hat: (Note: Coming Soon!)
* Tank Balancing Tool: "Trust us, this one has a point"
* Good Luck Booster: "May the luck be with you"
* Certificate Booster for a Part of a Certificate Booster: (Note: Coming Soon)!
* Icosahedron: "Roll out!"
* Donut: "The most adoughorable thing in all of New Bay"
* Fuel Can: (Note: Coming Soon)!
* Rubber Duck: "Release the Quackin'"
* Smiley: None

Trivia

* The "Quackin'" is supposed to be a pun of the Kraken.
* The Compass and the Donut are the only two items that ever mention a map in World of Tanks Blitz.
Heat and Steel

## Overview

**Heat and Steel** is an event in World of Tanks Blitz. The Heat and Steel event brought the WZ Blaze back from a much earlier event (needs specific event name). The Smasher Lockbox was added. A Lockbox Key was one of the grand prizes. For the first 100 battles, you can earn cases. The formula is 10 Combat XP = 1 Case

## Stages

The Heat and Steel event has 8 stages, the two at the end are the grand prizes.
Gravedigger

Gravedigger

The Gravedigger is a Hybrid Nation tier VII heavy tank. The Gravedigger features great armor, unmatched by almost every tank by its tier. The Gravedigger features a unique 6 shell nailgun for repeated damage which stacks quickly.

## Strategy

### Pros

* Excellent armor
* 6 pounder railgun is more than enough to stack a tremendous amount of damage
* A spiked front, can be visually protect glacis plate
* Very maneuverable
* Mobility not bad, as such a huge heavy tank

### Cons

* Very large, good target for snipers
* Not enough gun depression
* 6 pounder gun doesn't do much damage, recommended to hit one spot quickly
* Exposed tracks
* Hull side armor is weak
* Effective armor depends on the inclination angle, which means that it is not good at defending large-caliber HE shell

### Strategy

#### As the Gravedigger

Before battle, note that Vertical Stabilizer is able to reduce your after-shot dispersion. As the Gravedigger is reliant on pumping out every shell in its magazine, this will help your shots to become more accurate.

If you are the highest tier in this game, you can take the lead in attacking. Your guns, armor and mobility are very aggressive.

Be sure to take premium shells. This can ensure your penetration rate and further suppress the enemy.

If you can't penetrate it anyway, it's also a way to bring the enemy within the range of ally tank and indefinitely break its track.

#### **Agains tGravedigger**

If you can't hit the lower glacis plate, use premium shells to hit its turret or try to aim the cupola. If you can't hide, try to move your tank to disturb with its aiming.

If you are a big-caliber tank such as KV2, try to shot the front or turret top and seat ring withHE shells, which can easily deal high damage.

## Trivia

* The Gravedigger is the second of the "Mad Tanks"
* Its name in game file is "AshKnight"
* When stop moving, a flame will appear at the side exhaust port. Maybe that's why its engine called "Furance"
Dicker Max

The in-game image for the Dicker Max.

The Dicker Max is a Tier VI German Premium Tank Destroyer.

### Cons

* Rear and sides are vulnerable to HE shells, especially those of the KV-2 and SU-152.

## History

The 10.5cm K. gepanzerte Selbstfahrlafette IVa, known as the Dicker Max (German for Fat Max) after the war, was a proposed "Bunker Buster" to help infantry take out bunkers, although they were used as Tank Destroyers instead. Two prototypes were built on heavily-modified Panzer IV D chassis but the Dicker Max never saw mass-production.

Both Dicker Max were sent to Panzer-Abteilung 521 and used with the Stürer Emil.

One Dicker Max was destroyed by fire and a subsequent detonation of its ammunition (known in-game as *ammo-racked*) in an accident.

The other Dicker Max was used quite successfully on the Eastern front, although its final fate remains unknown.
Operation Red Planet

## General

Continuing the line of events after Operation Colosseum, **Operation Red Planet** is the 8th event to have the Battle Pass mechanic.

## Timeframe

* CIS: April 1, 8:00 (MSK) to April 29, 8:00 (MSK)
* Europe: April 1, 14:00 (CEST) to April 29, 14:00  (CEST)
* North America: April 1, 6:00 (PT) / 9:00 (ET) to April 29, 6:00 (PT), 9:00 (ET)
* Asia: April 1, 14:00 (UTC+8) to April 29, 14:00 (UTC+8)

## Stage Rewards

(Insert a table of rewards for each stage, delete this when finished)

## Trivia

* Operation Red Planet is referring to the planet Mars, which is known as the "Red Planet"
* The Explorer tank is likely based off of a satellite, as seen with solar panels in garage

## Blitz Feed Page

https://na.wotblitz.com/en/news/event/battle-pass-8/
Maus

## General Info

The Maus is the very definition of 'Heavy Tank'. It is one of the largest tanks in the game, and certainly the most armored. The Maus, upon its release, has by far the most hit points in the game, at 2850 HP. The Maus is a monster among tanks.

## History

With Hitler's mental health going down, he called for a giant breakthrough tank that could overcome any tank of the time. This project would eventually lead to the Maus. Trials were conducted with two hulls and one turret that had been produced. However, they were abruptly stopped when the Soviets captured the training grounds. Turret V1 was fit onto the hull of V2 and the hybrid was taken on a train to Kublinka Tank Museum where it remains to this day.

## Strategy

### Pros

* Enormous HP pool of 2850, highest in the game
* Monstrous armor profile, thickest side and rear armor in the game, tiny LFP
* Average alpha damage (460)
* Good gun depression
* Heaviest tank in WoTB (188 tons), even light rams can deal substantial damage.

### Cons

* Largest tank in the game,people wint miss you even with the most inaccurate tank
* Weak turret cheeks,can be penetrated by 260mm+ ap, UPF can be penetrated by 350mm+ HEAT
* Glaring weak spot behind the tracks, often accidentally hit when aiming for the LPF
* Gun is overall lacking, awful DPM and accuracy combined w/ poor penetration and trash reload time for 460 alpha
* Slowest tank in tier 10

## Trivia

* Even since its release, the Maus has had the most hit points than any other tank in WoT Blitz.
* Maus is German for "mouse", which is ironic as many (smaller) previous German tanks were named after big cats.
	+ The name "Maus" was actually used to confuse allies, so that they would not suspect that the Germans were producing a super heavy vehicle.
* The Maus used to have 2500 hit points, but its health was soon buffed.
* The Maus, Maus line, E 100, VK 72.01 (K), and several other tanks are notorious for being strong rammers in Gravity Force, being able to instantly destroy most tanks with high speeds.

## Specifications

The following specifications represent those achieved by the tank without enhancements from consumables or equipment.

### Modules

 **Turret Armor** | Front: 240 mmSides: 210 mmRear: 210 mm
 **Max AmmoRack Size** | 68 shells

 **Terrain CrossingCapacity** | Road: 95% Ground: 87%Water: 64%

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered
Lunar Rising

## General

Lunar Rising was an event in World of Tanks Blitz. The event had collectibles available for some stages.

## Timeframe

* CIS: from February 10, 8:00 (MSK) to February 19, 8:00 (MSK)
* Europe: from February 10, 13:00 (CET) to February 19, 13:00 (CET)
* North America: from February 10, 5:00 (PT) / 8:00 (ET) to February 19, 5:00 (PT) / 8:00 (ET)
* Asia: from February 10, 14:00 (UTC+8) to February 19, 14:00 (UTC+8)

## How to Earn the Event Currency?

Win battles, the first victory you get gives you 5 Red Envelopes. All other victories of the day give 1 Red Envelope.

## How Many Red Envelopes Do You Need to Unlock One Stage?

5 Red Envelopes are needed to complete one stage of the event.

## Trivia

* Lunar Rising is one of the events that have a part of an image unlocked when you complete a stage

## Blitz Feed Page

https://na.wotblitz.com/en/news/event/lunar-rising/
Gun

**Guns** are the primary weapons of tanks. They are the most effective way to deal damage, and are considered the most important tank module.

## Fire modes

### Stangard

Most guns fire only a single shot before reloading.

### Autoloader

Some guns can fire multiple shots before reloading. These guns have a delay after use before the next shot can be fired, but this is far shorter than the reload time after a magazine is emptied.

### Burst

Burst guns are similar to autoloaders, but fire multiple shots with one push of the fire button. Most burst guns have magazines, while a few need to reload after every shot.

### Autoreloader

Autoreloader guns are also similar to autoloaders, but differ in that a shell is reloaded after every fire, regardless of if it has shells left in the magazine. The gun does not have to wait for shells to reload if there are still more shells in the magazine.

## Gun Specifications

### Caliber

A gun's caliber specifies the diameter of the shell it fires. Larger shells have a lower chance of ricocheting.

### Reload Time

A gun's reload time greatly effects a tank's Damage Per Minute. A short reload time can increase a tank's chances of survivability in a 1 vs 1 brawl.

### Dispersion

A gun's dispersion is a circle in which a normal shell may land if fired. The smaller the dispersion, the more accurate a gun is.

### Aim Time

A gun's aim time is how long it takes for its dispersion circle to shrink.

### Magazine Size

On autoloader, autoreloader, and burst guns, the magazine size dictates how many shells are ready to be fired.

### Gun Angles

All guns have a set maximum elevation and depression angle. On turretless tanks, guns also have a set maximum left and right movement angle. Turrets also have set maximum angles. If the maximum angles of the turret and gun differ, the smaller of the two will be used.
Obj. 263

The in-game image for the Obj. 263.

## General

The Object 263 is a Tier X Tank Destroyer preceded by the SU 122 54

## In-game Description

The development of a heavy tank destroyer on the basis of the IS-7 started in 1950. Three designs were developed, which 1 got a wooden prototype. However, further development was cancelled due to the IS-7 never receiving mass production.

## Strategy

### Pros

* Best DPM for its tier, 3387 DPM is enough to kill even a Maus in a minute.
* Good penetration and ROF, effective during brawls with mediums and heavies.
* The formerly weak mantlet has been buffed to be just as thick as the hull's front and now can only be overmatched by high pen heavies and TDs.

* Very quick and concealed , catches mediums and escapes easily.
* Good frontal armour, especially against standard rounds.

### Cons

* Has horrible gun depression, 4 degrees is insufficient to push on hilly terrain.
* No turret, if pushed from 2 angles in open-ish land, it's game over.
* The dispersion received a considerable nerf (.305--.374) and now can no longer snipe effectively.
* Side and back armour is paper, high caliber guns can use HE if your not careful.
* most tanks are tall enough to shoot the engine deck, which is almost always a penetration.
* There is a small strip of unangled armor at the front that can be easily overmatched.
* Being an open-top tank, other tanks with the high ground can shoot HE into the cabin.

## Specifications

### Modules

 **Terrain CrossingCapacity** | Road: 87% Ground: 74%Water: 52%
ARL 44

The in-game image for the ARL 44.

The ARL 44 is a tier VI french heavy tank, preceded by the BDR G1 B and succeeded by the AMX M4 45.

## Strategy

### Pros

* Rather high p2w and rotation for a heavy at 14.45 and 25.71 (hard terrain).
* Very capable gun, very high penetration, good dispersion factors and good DPM makes the ARL 44 penetrate even the toughest tier VII heavies available.
* Good frontal armour, the main weak spot is actually the turret, not the usual lower hull which is very strong on the ARL 44.

### Cons

* Reverse speed is very low, -10 km/h is not very effective.
* Large, many positions cannot hide the ARL 44 while other, smaller tanks can.
* Very weak side and back armour, a HE ball to high-ish caliber guns like a 100 mm.
* First turret is large, ugly and boxy. The box turret is very easy to penetrate when you have over 100mm of penetration.
* Brutal stock grind for a tier 6
* Top turret’s armor is poor; many tier 5s can penetrate with premium and any tier 6 can penetrate with standard ammo

## Trivia

* There is a collector variant of the ARL 44 named the Eraser BP44 which uses the ARL 44's 105 mm gun. It was used for the Operation Code: Fatal battlepass in the premium section of the event at level 35.
* Many people consider the ARL 44 to be the best French heavy tank or even out of all French tanks.
* It features tools mounted on the front, supposedly for historical reference to the crew repairing the tank.
Ferrum

The Ferrum is a tier VI Japanese Heavy Collector tank based on the Ju-Nu. It represents the Fixer, the second tank obtainable from Kitcoins.

## Strategy

### Pros

* Good alpha for tier
* Mobile, faster than some tier X's
* Good view range for tier
* Large hitpool for tier

### Cons

* Rather large cupola
* Only 6º of gun depression
* 14º of gun elevation, may find itself having to back out further to hit targets upward

### Strategy

#### As the Ferrum

You have sufficient side hull armor to side-scrape but you can also hull-down. Either works, but try to hide the right side your turret due to your cupola. Your turret is angled, meaning that if you try to angle your turret, then it becomes vulnerable. However though, your hull "shoulders" will limit your ability to side-scrape effectively since if you try to angle your hull, the shoulders become weak.

If you want to hull-down, pick a position you want to play in. It's preferable to pick a position where you don't have to be parallel to the ground because of your hull shoulders. Trade alpha or DPM if you can, but there's nothing particularly special about the Ferrum.

#### Against the Ferrum

Aim for the cupola if the Ferrum tries to go hull-down or side-scrape if the cupola is exposed. Try to aim right in the center of the cupola as the very top of the Ferrum is likely to be impenetrable. If the Ferrum tries to side-scrape and makes the mistake of not being careful about the hull shoulders, then aim for the hull shoulders. If you can penetrate the armor on the front drive wheel, then aim there. There isn't any special tactics to fighting the Ferrum, as it's mostly generic.

## Specifications

### Modules

#### Turret

 **Turret Armor** | Front: 120 mmSides: 80 mmRear: 55 mm
 **Max AmmoRack Size** | 72 shells

#### Suspension

 **Terrain CrossingCapacity** | Road: 104% Ground: 91%Water: 58%

## Legendary Camouflage

 Description
 Concealment Bonus
 Icon
 Appearance

## History

The Ferrum was created to work in the factories of Progresston. At some point after the events of Operation Shadow of Tomorrow, the Ferrum was seen in a gang in a group of tanks. It's unknown what happened after Ilaina Kitt in the Outcast caved in a ravine.

## Trivia

* Ferrum means iron in Latin, so the Ferrum's full name with its legendary camouflage means "Iron Striker"