recursal/Fanatic-Fandom huggingface dataset:
Battle Adrenaline

### Effect

The Aspis's Slam weapon DMG has a chance to crit; each 10 stacks of Fist Sensation adds additional critical hit chance.

### Lv.1

10% chance to crit; +4% additional critical hit chance.

### Lv.2

20% chance to crit; +6% additional critical hit chance.

### Lv.3

30% chance to crit; +8% additional critical hit chance and +0.5x critical hit multiplier.

Battle Adrenaline is an Ascension.

Weapon damage when ending  Tidal Aspis has a chance to inflict a Critical Hit. The chance is further increased for every 10 Fist Sensation stacks you have.

Most effective with a high damage per shot weapon, particularly  Shotguns.  Mighty Stream (with  Swelling Tide) or  Irrepressible Surge can help reduce Tidal Aspis's cooldown, increase how much you can hit enemies it.  Gradual Progression can help moving faster to your target with the free  Fierce Charge use upon starting Tidal Aspis, and gives extra Fist Sensation stacks upon Hurtling for higher critical hit chance.

To achieve 100% critical hit chance, level 3 requires 90 Fist Sensation stacks, level 2 requires 140 stacks and level 1 requires a massive 230 stacks.

**Level 3 bonus**: Also increases CritX by +0.5x for every 10 Fist Sensation stacks.

## Update History

* 08/25/2023 update: Reworked from "Every time an enemy within 10 meters is killed, +10/20/30% weapon DMG and +4%/+6%/+8% movement speed for 8s/8s/10s. (Up to 5 stacks) (Lv.3: Hitting any enemy also has a 25% chance to gain 1 stack.)" to "Weapon DMG from the Aspis's Slam has a 10/20/30% chance to crit. Every 10 stacks of Fist Sensation grants an additional +4/6/8% crit chance (Lv.3: and +0.5x CritX.)".
* 12/30/2021 update: Ascension completely reworked. (Previous effect: If an enemy is within 10 meters, +12%/+24%/+24% weapon and skill DMG every 1s/1s/0.5s (up to 3/3/5 stacks). Lv.3: Also increases Lucky Shot Chance by +6% per stack. When no enemies are within 10 meters, lose 1 stack every 1s.)
Ammo Belt

Ammo Capacity gets doubled.

Enhanced ( 20?): +150% Ammo Capacity.

Ammo Belt is an Occult Scroll.

Ammo capacity is increased by 100%, allowing you to hold twice as much reserve ammunition. Weapon magazine capacity is unaffected.

The effect is **additive** with  Enduring Gunner, such that if the capacity of Special Ammo is 52 (45+7) without this scroll, the value will become 97 (45\*2+7) afterwards.

**Enhanced**: Increases the ammo capacity from +100% to +150%, for an extra 25% overall capacity.

## Synergies

### Positive

* Any weapon with high ammo consumption can be fired for longer without running out of ammunition.
* Ammo Recoverer will constantly refill your reserves.
* Advanced Depot makes weapons fire from the larger reserves.

## Ammo Capacity Changes

 Large
 Special
Close Call

Close Call is an Ascension.

After taking a total amount of damage equivalent to 25% of your maximum  Health?, become immune to all normal damage for a short time.

It does **not** prevent damage above 25% of your maximum Health, and it only grants normal damage immunity **after** taking damage, thus it will not save you from lethal blows before activating nor does it prevent elemental damage.

However, it may effectively grant immortality when used alongside frequent health restoration such as  Fire Enthusiast,  Resilient Life or  Sanguine Relic.

**Level 3 bonus**: total damage requirement is lowered to 10% of your maximum Health, making it activate far more often.
Cursed Mark

### Effect

Reduces an enemy's movement speed and DMG dealt when the enemy is marked by [Fatal Bloom].

### Lv.1

Reduce enemy's movement speed by 30% and DMG dealt by 30%.

### Lv.2

Reduce enemy's movement speed by 50% and DMG dealt by 45%.

### Lv.3

Reduce enemy's movement speed by 70% and DMG dealt by 60%.

Cursed Mark is an Ascension.

Decreases enemy  Movement Speed and damage when marked by  Fatal Bloom.

Level 2 slows enemies enough to be equivalent to  Decay?. Level 3 slows enemies down even further.

## Update History

* 07/29/2022 update: Increased enemy damage reduction from -20%/-35%/-50% to -30%/-45%/-60%.
Concentrated Essence

### Lv.3

+9 Weapon Levels, +6s duration. For every enemy affected by Essence Chain, +1 additional Weapon Level.

Concentrated Essence is an Ascension.

Increases the amount of weapon levels gained and how long the bonus lasts after hitting an enemy with  Essence Chain.

This improves how effective weapons will be when used in combo with Essence Chain, especially when  Soul Strike is used afterwards, as it will also deal extra damage.

**Level 3 bonus**: grants +1 weapon level for every enemy hit by the same Essence Chain. If another Essence Chain hits less enemies, the higher stack count will remain.
Bullet Bank

All picked up ammo will automatically convert to the currently equipped weapons type.

Enhanced ( 40?): All picked up ammo will automatically convert to the currently equipped weapon's type, and gain 3 copper.

### Unlock

Kill Grenadier 10 times.

Bullet Bank is an Occult Scroll.

All ammo will be picked up, filling the reserves of the ammo type of the weapon currently held. If the reserves of the held weapon are full, the other types are filled as normal.

The amount of ammo supplied is based on how much the ammo boxes normally give, with  Normal Ammo boxes giving the most.

**Enhanced**: Picking up an ammo box also gives 3  Copper?.

## Synergies

### Positive

* Weapons that use  Large Ammo or  Special Ammo will recover large amounts of ammo.
* Two weapons with the same ammo type, or one weapon with high ammo consumption can be used more effectively.
* Improved Clip can be triggered with any ammo box.

## Update History

* 01/21/2022 update: Enhanced version added.
Advanced Shield

### Effect

Increases Shield Recharge Rate and decreases Shield Recharge Delay after casting Energy Orbs.

### Lv.1

+60% Shield recharge rate and -60% Shield recharge delay, and Shield recovery won't be interrupted for 6s.

Advanced Shield is an Ascension.

After casting  Energy Orb,  Shields? recharge faster and initiate their recharge quicker after being hit. Shield recharge will become unable to be interrupted while Advanced Shield is active, allowing constant recharge regardless of damage taken.

## Update History

* 02/17/2023 update: Reworked into one level. (Was +30%/60%/90% Shield recharge rate and -30%/60%/90% recharge delay for 6s/6s/20s, and only apply "cannot be interrupted" at Lv3.)
* 03/25/2022 update: Now also reduces Shield recharge delay by -30%/-60%/-90%.
Double Explosions

Double Explosions is an Ascension.

Effectively doubles  Explosive Grenade damage, including all damage bonuses.

## Notable Interactions

* Atomic Bomb will double the rate that it increases Explosive Grenade damage, further increasing the power of every grenade on top of the double damage.

## Notes

* Despite throwing 2 grenades, it will only have a chance to trigger  Grenade Master's zero consumption once.
Enemies

Enemies are the main opposition and challenge that you must face when progressing through the various acts and stages of the game. They are creatures, constructs and spirits that have been animated and turned by demonic aura, making them hostile towards you and everyone else through its power.

## Normal Enemies

Normal enemies appear in most rooms, and are the main type that you will fight in the game. Once all enemies in a room are killed, the passage to the next room opens.

Normal enemies may appear with Enhancements, increasing their stats and giving them special effects. Some rooms may feature Challenge Events, causing various effects that buff all enemies in the room.

The following enemies are also categorized as "small enemies" such that they receive different effects than standard enemies: Horned Beetle, Bomber, Desert Boar, Lantern Spirit, Fiddler Crab.

The following normal enemies are also categorized as "giant monsters": Rogue Arsonist, Octopus, White Shark, Arrogant Lobster, Flying Saucer

Horned BeetleGrenadierFoot SoldierSpearmanCrossbowmanShielded CrossbowmanHorseheadHeavy CrossbowmanLongbowmanBomberSpear-ThrowerDesert BoarDesert CoyoteLightning SwordsmanBandit GunnerDesert WormBandit HermitBandit TacticianBandit RetainerRogue ArsonistFire LizardDark-faced BanditRogue VillainRogue HenchmanLantern SpiritCatfish WarriorCatfish GunnerCatfish GruntYaksha of the SeasCatfish ManWhite SharkOctopusArrogant LobsterKappaCorrupt MonkNihilation MonkFiddler CrabUmbrella SpiritDragon QianFishermanKung Fu MonkeyFire Jade GunnerMountain GuardElusive StalkerArctic WalrusMandrill CavalryFlying Saucer
## Elite Enemies

Elite enemies are stronger variants of normal enemies. They often have much more  Health?,  Shields? and  Armor?, along with possessing additional attacks and dealing more damage.

Elite enemies mostly appear in  Vaults, but may also appear in a room as part of a Challenge Event. Killing an Elite enemy in a vault will instantly kill all normal enemies.

Upon death, Elite enemies are guaranteed to drop at least 1 weapon, occult scroll or  Goblet, and may drop another one or some buns. They also drop a decent amount of  Soul Essence?.

The following elite enemies are also categorized as "giant monsters": Elite Arsonist, Elite Lobster

Elite HorseheadElite BeetleElite SpearmanElite LizardElite CoyoteElite HenchmanElite ArsonistElite HermitElite Catfish WarriorElite MonkElite YakshaElite Corrupt MonkElite LobsterElite KappaElite Thunderous StalkerElite Mandrill Cavalry
## Bosses

Bosses are unique enemies that appear in the last stage of each act. They have extremely high  Health?,  Shields? and  Armor? compared to other enemies and possess unique attacks.

Upon death, bosses will always drop 2 weapons, 1 legendary occult scroll and a  Goblet, along with a massive amount of  Soul Essence?.

Lu WuGolemIchthyosaurus OffspringWind GodYoruhime-MaruAbyssal SerpentPole MonarchGluttony
Ancient Timer

-50% Primary Skill cooldown. 3s cooldown for secondary skill.

Enhanced ( 120?): -50% Primary Skill cooldown.

Ancient Timer is an Occult Scroll.

Primary Skills have their cooldown reduced by -50%, greatly increasing the frequency that it can be used. However Secondary Skills gain a cooldown of 3 seconds, restricting their use instead.

The frequency of effects that trigger secondary skills, such as  Acidominance level 3 or  Lightning Governor, are unaffected.

The scroll is extremely powerful in builds that use the primary skill a lot but do not use the secondary skill much, if at all.

**Enhanced**: Removes the cooldown penalty applied to secondary skills.

## Synergies

### Positive

* Energy Sandals increases skill damage after  Dashing.
* Skill Booster increases skill damage from critical hits.
* Untold Effort may double secondary skill damage, but may also double consumption, somewhat compensating for the 3 second cooldown by increasing damage and consumption per use.
* Surprise Bonus grants a 15% chance to double the damage of a skill.
* Flowing Time reduces the cooldown of the primary skill after hitting an enemy. It does not reduce the enforced cooldown of secondary skills, however.
* Spirit Bible further increases skill damage.

### Reduced Positive

* Double Exhilaration,  Extra Surprise,  Capacity Overdraft, and  Terrific Crossfire are less effective, due to secondary skills having a 3 second cooldown.
* Magic Watch has a 33% chance to reset the cooldown of the primary skill, made less effective with the shortened cooldown.

### Mixed

* Energy Storage increases primary skill capacity by +1, but also increases the cooldown by +30%.

### Negative

* Li's  Spiritual Flame is not managed by standard skill cooldown, resulting in the scroll only giving a cooldown to secondary skills.

## Update History

* 08/29/2022 update: Enhanced version added.
* 06/24/2022 update: Added to the game.
Desert Coyote

> "*A common coyote species of the Anxi Desert known to be more ferocious than bandits. These coyotes have mastered the ability to sting their enemies from afar with their tail stinger, and have terrified many with their vicious bite.*"
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Desert Coyote is an enemy found in Anxi Desert.

Elite Hermit is capable of summoning groups of Desert Coyotes during battle.

Desert Coyotes have 3 attacks:

* When at a distance, fire 3 stingers at the player.
* At mid range when assigned to chase the player, charge up briefly before rushing at the player and biting. This bite is followed up by a second bite after a slight delay. This attack is only done on Elite or higher difficulty.
* If the player is close enough, they will strike them in melee, biting them.

Desert Coyotes often like to flank the player, approaching from several directions and attacking from anywhere, distracting the player from other more dangerous enemies.

Due to their smaller size, low stance and decent camouflage, they can easily blend into the desert background while firing off attacks.

If there are at least 2 Desert Coyotes alive, one of them will be assigned to chase the player, running towards them in an attempt to bite them, and charging them on higher difficulties. All other Desert Coyotes will keep their distance from the player and fire stingers instead.

If the chaser is killed, a new one will be assigned unless only 1 coyote remains. If every coyote except the chaser is killed, the chaser will stop after one final attack and keep their distance instead. Desert Coyotes with the Aggressive enhancement will always chase the player, even if it's the last one left.

### Reincarnation 9

On Reincarnation level 9, Desert Coyotes rush at the player and bite them more often.

## Unlocks

Desert Coyote will unlock the following items:

* Deft Hands: when killed 20 times.
* Concealed Ammo: when killed 40 times.

## Tips

* The charge attack is when coyotes are most vulnerable, as they stand still both when starting the charge and when they go for the second bite.
* The minimap can keep track of any enemies, which are indicated by red dots. This can help watch for flanking Desert Coyotes before they can catch you off guard.
Close Combat

Close Combat is an Ascension.

Damage is increased against enemies in close range. This also applies to  Leap and  Cleave.

**Level 3 bonus**: the range increases further, allowing it to be more effective with Leap and Cleave's own area of effect increasing ascensions.

## Notable Interactions

* Veteran adds  +1? permanently for every enemy killed in close range.
* Copper Miner doubles  Copper? gained from enemies killed in close range.

## Update History

* 03/25/2022 update: Increased level 3 damage bonus from +120% to +150%.
* 11/18/2021 update: Name changed from Within Range to Close Combat.
Ammo Expert

### Effect

Recover ammo every second. While Dual-Wielding, the amount of ammo recovered doubles, and there is a chance to consume no ammo.

### Lv.1

Recover 5 ammo per second and have 20% chance to consume no ammo.

### Lv.2

Recover 10 ammo per second and have 35% chance to consume no ammo.

### Lv.3

Recover 15 ammo per second and have 50% chance to consume no ammo.

Ammo Expert is an Ascension.

Ammo is constantly recovered to reserves. The amount recovered is doubled during  Dual-Wield. Additionally while Dual-Wielding, weapons fired have a chance to not consume ammo.

All types of ammo are recovered at the same time. While  Normal Ammo takes a lot of time to recover to full,  Large Ammo and  Special Ammo will no longer need other recovery to sustain most of the fighting style.

The reduced chance to consume ammo effectively increases the magazine size by +25%, +53% and +100% on average, and can make certain effects like  Genesis and  Against the Flow even better.

## Update History

* 12/30/2021 update:
	+ Ammo recovery effect moved from only during Dual-Wield, to always. Dual-Wield now doubles the recovery.
	+ Reduced ammo consumption chance changed from 0%/0%/20% to 20%/35%/50%.
Elemental Convergence

+15% Elemental DMG for each nearby enemy with Elemental Effect. (Up to +75%)

Enhanced ( 60?): +15% Elemental DMG for each nearby enemy with Elemental Effect.

### Unlock

Kill Grenadier 32 times in Longling Tomb Stage 2.

Elemental Convergence is an Occult Scroll.

Spreading elemental effects onto many enemies at once will greatly increase elemental damage. If the effect wears off or the enemy dies, damage is lowered back down again.

**Enhanced**: Removes the +75% damage cap, allowing more than 5 enemies to increase damage. However this has questionable usefulness, since it requires many enemies to be under an elemental effect to work.

## Synergies

### Positive

* Crown Prince's  Smoke Grenade and  Lei Luo's  Chain Lightning can inflict elemental effects.
* Scrolls that can inflict elemental effects include  Thunder Screen,  Magnetic Coil,  Thorny Carapace,  Blazing Hoop and  Realm of Corrosion.
* Elemental Relic increases damage after killing an enemy affected by elemental effect.
* Elemental Bestowment restores  Health? and ammo after inflicting an elemental effect.
* Elemental Torment also increases Lucky Shot Chance against enemies under an elemental effect.
* Elemental Weave guarantees elemental effects briefly after swapping weapons.
* Elemental Power spreads elemental effects further.
* Elemental Magazine deals +50% weapon damage when inflicting an elemental effect.

### Negative

* Elemental Curse reduces the chance to inflict elemental effects.
Copper Miner

All enemies dead within 7 meters drop 2x the basic reward.

Enhanced ( 60?): All enemies dead within 15m drop 2x the basic reward, within 7m drop 3x the basic reward.

### Unlock

Kill Horned Beetle 50 times.

Copper Miner is an Occult Scroll.

If an enemy is killed within 7 meters of you, they drop double  Copper?.

 Shotgun and other low accuracy, high damage weapons can be used effectively with this scroll. Coins gained from chests or from  Hidden Treasure are not affected.

**Enhanced**: The range for double copper reward increased from 7 meters to 15. If an enemy is killed within 7 meters of you, they drop triple copper instead of double.

## Synergies

### Positive

* Devil's Covenant increases copper gain further by another +50%, giving 3x the copper amount.
* Unfettered Will keeps its bonus high with more copper held.
* Coin Shot,  No Discounts and  Arms Trafficker has less of an effect on copper held.
* Veteran increases max  Health? when killing enemies at the same distance.
* Rich's Privileges deals damage based on copper held when you deal skill damage.
* Extravagant Consumption grants a damage bonus based on copper spent.

### Reduced Positive

* Long Shot is less effective at increasing damage against close enemies.
* Lone Ranger loses Lucky Shot Chance against close enemies.

### Negative

* Deflection Shield increases damage taken by +90% against close enemies.

## Update History

* 01/21/2022 update: Enhanced version added.
Avatars and Frames

Avatars and Frames are displays for a player's Talent level, allowing them to show off their achievements to other players, or act as proof of understanding over certain Heroes.

Aside from showing off what a player has achieved, they serve no actual purpose.

In the main menu, clicking on the currently selected frame in the top-right corner will open up a menu, showing all available avatars and frames (along with emoticons) and if you have them unlocked or not. A new avatar and/or frame can then be selected, provided you have another one unlocked.

## Avatars

There are 21 different avatars in the game, each one having a different decoration and unlock method.

## Frames

There are 15 different frames in the game, each one having a different decoration and unlock method.

Note: Currently frames **do not** unlock on the Gamepass (Xbox/PC) or PlayStation versions of the game.

## Update History

* 01/12/2024 update:
	+ Added avatars: Arctic Walrus, Uncle Bao.
	+ Added frames: Arcane Ascensions.
* 12/22/2023 update:
	+ Added Avatar system.
	+ Added Crown Prince, Ao Bai, Qing Yan, Lei Luo, Tao, Qian Sui, Xing Zhe, Li, Zi Xiao, Nona, Lu Wu, Golem, Ichthyosaurus Offspring, Wind God, Yoruhime-Maru, Abyssal Serpent, Pole Monarch, Gluttony and Dragon Qian avatars.
* 08/25/2023 update: If a frame requires defeating Pole Monarch as condition, Gluttony in normal game also counts.
* 06/01/2023 update: Added Millions of Heroes, Shifting Stars and Mechanical Chest.
	+ 06/02/2023 hotfix: Suicide Device no longer causes failure.
* 08/29/2022 update: Added Legend of Crimson Fox and Soul Taker.
* 12/30/2021 update: Added Energy Chain, Full Force, Soaring Eagle, Thunderous Growl, Blade Dance and Blue Wave.
Bluff

+25% DMG Dealt when your HP is full.

Enhanced ( 40?): +50% DMG Dealt when your HP is full.

Bluff is an Occult Scroll.

 Health? must be at 100% to receive the bonus. Damage taken to  Shields?/ Armor? will keep the bonus.

**Enhanced**: Doubles the bonus effect.

## Synergies

### Positive

* Gourmet fully restores Health when consuming a bun.
* Resilient Life recovers Health after taking damage, even to Shields/Armor.
* Paranormality sets maximum Health to 1, permanently activating the bonus.
* Fountain of Life slowly recovers Health when picking up copper or ammo.
* Shrine of Recovery restores Health after not taking damage for a while.

### Reduced Positive

* Persistent and  Berserk Soul require damage to Health to work, preventing the bonus from Bluff when active.

### Mixed

* Fire Enthusiast grants health restoration with  Fire? weapons while  Burning?, but damage from Burning will break Shields/Armor, then damage Health.
* Flesh and Bones will slowly recover Health, but any damage taken will immediately remove the bonus.
* Sanguine Relic grants health restoration at the cost of +50% damage taken.
* Airbag will damage Health while Shields/Armor are full, but fully restores it when Shields/Armor break.

## Update History

* 06/01/2023 update: Change the effect of enhanced version from "+25% damage on full health, and +25% more damage on full shield/armor" to "+50% damage on full health", meaning that it doesn't lower the bonus when using  Flesh and Bones.
Elite Corrupt Monk

> "*A Powerful Corrupt Monk who can even create its own mirror image with demonic aura.* "
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Elite Corrupt Monk is an enemy found in Duo Fjord. It is the elite version of the Corrupt Monk.

Elite Corrupt Monk's only attack is to summon 2 Pyro Lantern Spirits, which seek out the player and self-destruct on them, dealing very high  Fire? damage, and will also leave a pool of fire on death. These Pyro Lantern Spirits have much higher health than normal Exploding Lantern Spirits.

They will summon more Pyro Lantern Spirits at once as they takes damage. At 100-66% HP they will summon 2 Pyro Lantern Spirits, 66-33% they will summon 3, and 33-1% HP they will summon 4.

The Elite Corrupt Monk will attempt to summon mirror images of themselves as long as there is 1 or less alive. At 100-66% HP they will summon 1 mirror image, 66-33% they will summon 2, and 33-1% HP they will summon 3, resulting in a maximum of 2, 3 and 4 mirror images, respectively. While a mirror image is alive, the Elite Corrupt Monk takes -80% damage.

Mirror images will occasionally charge up and fire large lasers at the player. Each mirror image will do this in sync with each other at regular intervals, which can both make them easy to avoid when coming from 1 location, and very dangerous when coming from multiple directions.

The mirror images can be killed to prevent them firing more lasers and buffing the Elite Corrupt Monk, but doing so creates 2 purple flames that summon Pyro Lantern Spirits. These purple flames can be destroyed to prevent this.

## Unlocks

Elite Corrupt Monk will unlock the following items:

* Effective Split: when killed 1 time.
* Energy Sandals: when killed 3 times.

## Notes

* Caution should be taken when defeating a Elite Corrupt Monk with mirror images nearby. The purple flames that the mirror images create on death are **not** destroyed on room clear, causing Pyro Lantern Spirits to appear even though the battle is over.
* If an Elite Corrupt Monk is summoned in a non-vault room, any mirror images that are created will not be destroyed and will continue to attack when the Elite Corrupt Monk is killed. Additionally, mirror images do not count for clearing a room, making it possible to continue without defeating them.
* The Elite Corrupt Monk is capable of being staggered, giving you brief moments where they will not move around.
Battle Pace

### Effect

For every 1% increase in Movement Speed, Weapon DMG increases. Increase Movement Speed when using a pistol.

### Lv.3

+2.4% Weapon DMG, +40% Movement Speed.

Battle Pace is an Ascension.

Increases  Movement Speed while holding a  Pistol. Additionally increases weapon damage based on how much bonus movement speed you have.

Bonus movement speed includes bonuses from weapons, talents, ascensions, and scrolls.

It encourages picking up as many movement speed bonuses as possible, letting you deal even more damage for every bonus you gain.

**Level 3 bonus**: The movement speed bonus is doubled.
Blazing Hoop

Every 6s release a flame pulse that deals 350 Fire DMG and inflicts the Burning effect. +50 Fire DMG for each ascension level.

Enhanced ( 100?): Every 6s and every time you deal a crit hit (CD: 1s), release a flame pulse that deals 350 Fire DMG and inflicts the Burning effect. +50 Fire DMG for each ascension level.

### Unlock

Kill Corrupt Monk afflicted with Burning 30 times on elite or higher difficulty.

Blazing Hoop is an Occult Scroll.

Every 6 seconds, all enemies nearby are struck by an expanding nova that is guaranteed to inflict the  Burning? effect, dealing constant  Fire? damage, while also dealing a small amount of Fire damage on hit. The damage increases for every ascension you obtain.

The scroll can be used to create elemental fusions with elemental weapons of different types.

**Enhanced**: Allows critical hits to create a nova every second, which is independent of the original cooldown.

## Synergies

### Positive

* Crown Prince's  Smoke Grenade will inflict the  Decay? effect.
* Lei Luo's  Chain Lightning may inflict the  Shock? effect.
* Thunder Screen may inflict the  Shock? effect on nearby enemies when Shields/Armor breaks.
* Magnetic Coil and  Realm of Corrosion inflict  Shock? and  Decay?, respectively. They can be synced up with Blazing Hoop to all activate at once, guaranteeing fusion effects.
* Thorny Carapace may inflict the  Decay? effect on enemies that hit you.

### Mixed

* Fire Enthusiast will inflict  Burning? on yourself after inflicting it on an enemy, which may make you take Fire damage unexpectedly.

## Update History

* 11/23/2023 update:
	+ Reduced the unenhanced version's cooldown from 10 seconds to 6.
	+ Increased damage from 200 to 350. Damage increases by +50 for every ascension you have.
* 06/24/2022 update: Rarity changed from legendary to rare.
Elemental Shield

Elemental Shield is an Ascension.

After using a  Smoke Grenade, maximum  Shields? is increased for a short time.

**Level 3 bonus**: you are immune to elemental effects while max Shields are increased. This can prove effective against certain enemies that use elemental attacks.

## Notable Interactions

* Fire Enthusiast,  Lightning Enthusiast and  Corrosion Enthusiast are disabled when you are immune to elemental effects.
* Paranormality will cause any bonus shield bonus to be doubled.
* Flesh and Bones automatically converts the additional shields to additional maximum  Health?.
* Flame Shard,  Lightning Shard and  Corrosion Shard are reduced in effectiveness when you are immune to elemental effects.
Concurrent Cooldown

-10% magazine ammo per second and gains a stack after reloading. Each stack +10% weapon damage (up to 100%). Stops consuming when the magazine is less than or equal to 50% or has 1 round left. Stacks reset after reloading.

Enhanced ( 60?): After reloading, consume 10% of the magazine ammo to gain a stack. Each stack increases weapon damage by 10% (up to a maximum of 200%). Stacks reset after reloading.

### Unlock

Kill White Shark 15 times.

Concurrent Cooldown is an Occult Scroll.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: The bonus sounds like it's probably multiplicative. Needs confirmation.
10% of the ammo in your weapon's magazine is consumed every second. When ammo gets consumed, you also gain +10% weapon damage, up to +100%. The ammo consumption effect stops when the ammo in the magazine falls to 50% or below. The bonus resets when reloading or changing the weapon.

By default, the scroll will consume around 50% of every magazine and grant +50% weapon damage if allowed to, making it an effective decrease in damage per unit of ammo.

The effect on the damage per second depends on the weapon used and whether the scroll can be allowed to accumulate enough stacks with constant firing. Weapons with big magazines and slow firing rates that take a long time between reloads (notably  Goshawk and  Sting) can see up to 15-20% increase to dps. However most of the weapons would only see 1-5% dps increase (or even a decrease) at a baseline.

Having a form of ammo recovery to the magazine can make this extremely effective, because it will allow you to reach the bonus cap, and keep the bonus there without reloading or consuming any further ammo.

**Enhanced**: The bonus cap increases to +200%, and the ammo is no longer consumed automatically. Unless you can reach beyond the initial +50% by using ammo recovery to the magazine, this is virtually worthless.

## Synergies

### Positive

* Genesis and  Against the Flow recover ammo to magazine.
* Improved Clip adds ammo boxes to magazine. As long as there are ammo boxes, the bonus can be kept.
* Skateboarder can refill magazine without reloading, such that the bonus is kept.
* Bloody Ammo prevents auto reload such that the player can keep firing with max bonus, but will take damage.
* Tao's  Ammo Extractor adds free bullets to the magazine on kill.

### Mixed

* Advanced Depot doesn't consume ammo in magazine, such that the bonus is not lost, but the overall ammo consumption is increased, and since the weapon is not full, it is possible to accidently reload.

### Nullified

* Preemptive Strike cannot trigger with magazine constantly drained.
Advanced Depot

Use reserve ammo first rather than magazine when shooting. There is a 50% chance to consume double ammo.

Enhanced ( 100?): Use reserve ammo first rather than magazine when shooting.

### Unlock

Kill Lu Wu 2 times on elite or higher difficulty.

Advanced Depot is an Occult Scroll.

Using reserve ammo means the magazine will stay at a certain amount until reserve ammo is depleted. Additionally, no reload is needed since the magazine is not used. However the ammo consumption is also increased by 50% on average, such that total DPS may fall if the user cannot restore ammo frequently.

Weapons that automatically refill the magazine near instantaneously, such as  Glimmering,  Icy Spear,  Prism,  Talisman,  Golden Bow,  Strike Wing and  Fire Tower will receive no benefit from this scroll.  Star Devourer will still benefit despite automatically refilling its magazine.

**Enhanced**: Removed the ammo consumption penalty.

## Synergies

### Positive

* Inscriptions and other effects that reset on reload, such as  Demonlore's bonus effect, will never reset.
* Perfect Sixth and  Improved Clip will never reset.
* Preemptive Strike will always provide +50% damage if the magazine is full.
* Elemental Cube can be kept with a certain element.
* Ammo Belt doubles maximum reserve ammo.
* Ammo Recoverer recovers ammo to slightly balance the increased cost.
* Merciless Combo can more easily keep its damage bonus without reloads interrupting.
* Inferior Magazine and  Cursed Magazine are negated.
* Sabotaged Magazine is mostly negated, however ammo is still lost from the magazine, so reloading is still required on occasion.

### Reduced Positive

* Magic Magazine normally does not work. However if Advanced Depot is picked up after triggering the magazine buff, it can be kept as long as the weapon is not switched away.
* Genesis no longer recovers ammo to the magazine, but it will still prevent ammo consumption.
* Fast-Loader refilling the magazine becomes useless, however the Lucky Shot Chance bonus remains.

### Mixed

* ◈ *Two shot magazine*(full text) can always receive the +200% Lucky Shot Chance if the magazine is at 1 ammo, then Advanced Depot is picked up. However not performing this trick will not consume ammo in the magazine, making this inscription useless.
* Dormant Bullet can be kept at the maximum bonus by firing until the magazine is at 1 ammo, then picking up Advanced Depot. However not performing this trick will not consume ammo in the magazine, making the scroll less useful or outright useless if the magazine is full.

### Nullified

* Overloading,  Hail of Bullets,  Skateboarder,  Tactical Reload and inscriptions that require a reload to activate will not work.

### Negative

* Double Caliber cannot restore ammo to full magazine, causing every shot to consume 2 special ammo until reserve is empty.
* Against the Flow provides no benefits while still draining ammo when not firing at enemies.
* Old Belt reduces maximum reserve ammo.

## Update History

* 06/01/2023 update: Change the negative effect of unenhanced version from "weapon damage -15%" to "50% chance to consume double ammo".
* 01/21/2022 update: Enhanced version added.
Eye of the Storm

### Effect

Whenever you hit an enemy with a sniper, increases follow-up sniper DMG to the same target.

### Lv.3

+50% Weapon DMG (up to +150%).

Eye of the Storm is an Ascension.

Repeatedly hitting the same enemy with a  Sniper will increase damage for every new shot. The damage bonus is **multiplicative**.

Most effective against enemies with high amounts of  Health? and  Shields?/ Armor? or when using rapid-firing or multi-projectile snipers, but less effective against weaker enemies that die quickly or when using slow, powerful snipers.

**Level 3 bonus**: reduces the number of shots required to achieve the maximum bonus from 4 to 3.

## Bugs

* The level 3 effect description says each hit increases damage by +30%, when it is actually +50%.
Glowing Bloom

Glowing Bloom is an Ascension.

Increases  Fatal Bloom's base damage.

This also affects the additional damage caused by repeatedly hitting the same enemy.

**Level 3 bonus**: reduces the number of hits for additional damage from 12 to 10, increasing trigger speed by +20%.

## Notable Interactions

* Blossom Enthusiast reduces the number of hits for additional damage to 4. With Glowing Bloom 3 it's reduced even further to 2, increasing trigger speed by +100% instead of +20%.
Rikard Larsson

Rikard Larsson var en svensk fotbollspelare. Han spelade för Hammarby på 1920-talet, och gjorde Allsvenskans första mål någonsin. Det var mot Örgryte den 24 augusti (ligan körde höst-vår då) år 1924, i en match som Bajen sedmera skulle förlora 5-1. Hammarby kom sist i ligan på bara två vunna matcher.
Evil-Banishing Talisman

Gain immunity to all Cursed Scrolls.

Enhanced ( 60?): Gain immunity to all Cursed Scrolls, and your Cursed Scrolls become discardable.

### Unlock

Unlocked by default.

Evil-Banishing Talisman is an Occult Scroll.

Specifically, it grants immunity to Cursed Scrolls acquired when using a Peculiar Chest and other methods:

Other scrolls with a negative effect such as  Casual Gunsmanship and  Triple Comeback are not affected.  Deadly Curse is also not affected despite its name.

**Enhanced**: Allows you to drop cursed scrolls. In multiplayer this allows several players to drop cursed scrolls by sharing around Evil-Banishing Talisman, giving them to a single player who can negate all cursed scrolls at once or benefit from them with  Evil-Devouring Sword and  Good and Evil.

In solo however, this has very little use compared to the unenhanced version, since dropping cursed scrolls has very little purpose outside of being recycled for  Copper? with the  Golden Touch talent. Since they don't penalize you anyway, it's often better to keep them since they can be used to trade with Peculiar Chests instead of other occult scrolls.

## Synergies

### Positive

* Evil-Devouring Sword also grants +15% weapon damage and +20% skill damage for each Cursed Scroll
* Curiosity Box and  3rd Time Unlucky can be picked up without the risk of receiving negative effects from Cursed Scrolls.
* Good and Evil also grants +15 max  Shields?/ Armor? for each Cursed Scroll, however it loses its +15% Lucky Shot Chance.

### Mixed

* Take It All allows you to pick more than 1 option at peculiar chests, however it also prevents discarding all scrolls.
Burning Bullet

### Effect

The next shot will consume a certain amount of energy to increase Lucky Shot Chance when energy is full, or recover energy when it is not full.

### Lv.1

Consume 10 energy to gain +50% Lucky Shot Chance. Recover 5 energy. (CD 1.5s)

### Lv.2

Consume 20 energy to gain +120% Lucky Shot Chance. Recover 10 energy. (CD 1.5s)

### Lv.3

When energy is more than 50%, consume 30 energy to gain +210% Lucky Shot Chance. Recover 15 energy. (CD 1.5s)

Burning Bullet is an Ascension.

Shooting a weapon when your energy is full will partially consume your energy to increase the Lucky Shot Chance of the shot.

If your energy is not full, you recover energy instead. However this effect has a cooldown.

While it helps deal more damage with weapons, it can also assist in dealing high damage with  Spiritual Flame, as long as a shot isn't fired when energy is full.

**Level 3 bonus**: Energy only needs to be at least 50% of max value in order to trigger increased Lucky Shot Chance, however energy will also only be recovered if it is below 50%, so it should be avoided if keeping energy high is ideal.

## Update History

* 10/28/2022 update:
	+ Cool down of Level 1 changed from 2.5s to 1.5s.
	+ Trigger condition at Level 3 changed from "30 energy" to "50% of max energy".
* 08/29/2022 update: Added to the game.
Death Mark

### Effect

Deal more DMG for the current and next few hits upon hitting an enemy with Cleave. Increase base DMG of Cleave upon defeating this enemy within this period.

### Lv.1

+20% DMG on enemy for the current and next few hits in the next 4s. +300 base Cleave DMG for 6s.

### Lv.2

+40% DMG on enemy for the current and next few hits in the next 5s. +400 base Cleave DMG for 6s.

### Lv.3

+60% DMG on enemy for the current and next few hits in the next 6s. +500 base Cleave DMG for 10s.

Death Mark is an Ascension.

Hitting an enemy with  Cleave causes them to take increased damage from you for a short time. If an enemy under this effect is killed, Cleave's base damage is increased for a short time.

Encourages constantly moving towards enemies and killing them with Cleave, since it will benefit from 2 damage bonuses if kills are made quickly enough.

The damage increase on hit is effective against elite enemies and bosses when using non-Cleave attacks, since they can survive long enough to make full use of the effect. However you may not receive the increased Cleave base damage if there are no other enemies to kill nearby, making Cleave worse against them.

**Level 3 bonus**: duration of the base damage bonus is increased from 6 seconds to 10 seconds.

## Update History

* 06/01/2023 update:
	+ Removed effect "+20%/25%/30% movement speed after killing an enemy".
	+ Added effect "+300/400/500 Cleave base damage after killing an enemy".
* 04/29/2021 update: Changed damage bonus from +20/30/40% for all sources to +20/40/60% for just you.
Goshawk

Mobile: Kill Bandit Tactician 10 times with a Crit.

> "*Charge up a shot to fire a powerful bolt.*"
>
>
>

Primary fire will begin charging up a large, powerful bolt, dealing high damage to the first enemy it hits and staggering them. This weapon is capable of  Scoping? for better firing at long distances.

Each shot must always charge up completely before it can be fired. The trigger can be held to keep it fully charged, and released to fire when ready. Otherwise, it fires automatically once at full charge.

The projectile fired has a large hitbox, capable of hitting enemies that a smaller projectile may otherwise miss. However, it may also hit other things first such as physical shields or non-weak spots, wasting the shot. Depending on the enemy, you may need to fire at a different location to land critical hits, such as slightly above their head or further away from any body parts that get hit first.

While scoping,  Movement Speed is reduced by -15%.

## Impactful Inscriptions

Goshawk receives average bonuses from most inscriptions compared to other weapons. **Stability** is useful to keep aiming at weak spots.

## Ineffective Inscriptions

* **Elemental procs** are unreliable, the chance to inflict an effect is about 17% each second.
* **Critical procs** are unreliable because of its low fire rate.
* **CritX improvements** has diminished returns.
* **Accuracy** has minor benefit.

## Possible Exclusive Inscriptions

Goshawk has more than one weapon-specific exclusive inscription:

* ◈ +30% weapon DMG and RoF, and -50% Charge Time with scope on. increases damage output by a combined +87%. With Infinite? magazine, it increases damage output by a combined +131%.
* ◈ The bullet will automatically attack the enemy's weakness. causes shots to home in on nearby enemy weak spots. Shots can still miss if the weak spot is blocked.

It may instead have a common inscription:

* ◈ *Scope auto-crit*(full text) improves damage output if player weak spot accuracy is low.
* ◈ *Two shot magazine*(full text) increases damage output by +42%, which increases to +65% with ● -40% Reload Time.
* ◈ Projectiles +1, Consumption +100% increases damage output by +70%. ● -40% Reload Time increases it to +90%, ● Magazine +60% increases it to +87%.
* ◈ *+65% DMG vs any elemental effect*(full text) is not reliable, the chance to inflict an effect is about 17% each second.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very slowly, increasing damage by up to +100%. With the high reload time and necessary charge time, reloading has a high chance to reset the bonus.

## Update History

* 04/28/2022 update: Increased maximum magnification from 2.5x to 4.0x. Magnification can now be adjusted while scoping.
Brutal Gloves

+35% Weapon/Skill DMG to non Crit-Hits.

Enhanced ( 60?): +50% weapon DMG and skill DMG.

Brutal Gloves is an Occult Scroll.

Weapon and skill damage is increased as long as shots don't hit enemy weak spots, which would deal a Critical Hit.

Critical hits caused by other sources also do not receive the bonus.

**Enhanced**: Increases the bonus from +35% damage to +50%, and the bonus is applied regardless of whether the hit is a critical hit or not.

## Synergies

### Positive

* Most  Launchers and all  Melee Weapons, which do not benefit from critical hits.
* All Skills except  Ao Bai's  Dual-Wield,  Lei Luo's  Fatal Current and  Xing Zhe's  Soul Strike with a  Sniper, as they cannot naturally land critical hits.

### Reduced Positive

* Wait For Good will occasionally cause guaranteed critical hits, ignoring Brutal Gloves.
* Glazed Sight only grants a bonus for critical hits, which will ignore Brutal Gloves.
* Deadly Counter guarantees critical hits after taking damage, ignoring Brutal Gloves.

### Negative

* Hawkeye Sight decreases the damage of non-critical weapon hits by -50%.
Firefox Blessing

### Lv.2

Additional 75% Fire DMG to hit enemies. When 60 energy is consumed, it can [Evolve] a second time.

### Lv.3

Additional 100% Fire DMG to hit enemies. When 60 energy is consumed, it can [Evolve] a second time, and leaves a burning path along the way, dealing 25% Fire DMG every 0.5s for 3s.

Firefox Blessing is an Ascension.

If  Spiritual Flame has consumed at least 30 energy, it will apply a second hit that deals part of Spiritual Flame's damage.

Energy consumption however is not taken into account for the additional hit, resulting in less extra damage than expected.

**Level 2 bonus**: Spiritual Flame can evolve a second time if at least 60 energy is consumed, becoming a massive firefox in the process. This also increases total damage and AoE range by another +100%.

**Level 3 bonus**: Spiritual Flames that have evolved twice will leave a burning path, which deals 25% damage every 0.5s, for 3s (total of 150% damage).

## Notable Interactions

* Energetic Spirit level 3 is less effective than normal when paired with Firefox Blessing, since it allows up to 180 energy to be consumed at once, which still does not affect the additional hit.

## Notes

* Due to the massive damage potential that Spiritual Flame can have, enemies may not survive a fully charged Spiritual Flame, resulting in no real bonus if nothing is left to stand on the burning path. This can make the level 3 effect less effective than the level 2 effect.
Elemental Magazine

Deals an additional 50% DMG when Weapon DMG causes an elemental effect.

Enhanced ( 100?): Deals an additional 50% DMG when Weapon DMG causes an elemental effect/Crit Hit/Lucky Shot.

### Unlock

Unlocked by default.

Elemental Magazine is an Occult Scroll.

Elemental Effect refers to the status effects inflicted when using elemental weapons, which are  Burning?,  Shock? and  Decay?.

Deals an additional 50% damage when a weapon causes an elemental effect. This has no effect on skills, scrolls or other effects.

Triggering an elemental effect causes a second hit to apply, dealing damage equivalent to 50% of the triggering hit. This makes it **multiplicative**, however it is also doesn't boost the hit's damage, making it ineffective for effects such as  Burning?,  Shock? and  Combustion? which are based on the hit's damage.

Weapons with ✦ *Element share*(full text) inflicting 2 elements at once will still only cause 1 extra hit.

**Enhanced**: Bonus damage also applies when triggering Critical Hits or Lucky Shots, making it effective even on non-elemental weapons.

## Synergies

### Positive

* Elemental Relic increases elemental damage after killing an enemy affected by elemental effect.
* Elemental Bestowment restores  Health? and ammo after killing an enemy affected by elemental effect.
* Elemental Torment increases Lucky Shot Chance against enemies affected by elemental effect.
* Elemental Convergence increases elemental damage for every enemy affected by elemental effect.
* Elemental Weave guarantees elemental effects briefly after swapping weapons.
* Flame Shard,  Lightning Shard and  Corrosion Shard increases  Fire?,  Lightning? and  Corrosion? damage, respectively.
* Elemental Power increases elemental damage and spreads elemental effects further.

### Negative

* Elemental Curse reduces the chance to inflict elemental effects.

## Update History

* 03/26/2022 update: Enhanced version added.
Connected Mind

When using the same weapon type with a teammate, +10% Weapon DMG; when using the same weapon with a teammate, +10% additional Weapon DMG.

Enhanced ( ??): When using the same ammo type with a teammate, +10% Weapon DMG; When using the same weapon type with a teammate, +10% Lucky Shot Chance; when using the same weapon with a teammate, +0.2x CritX.

### Unlock

Unlocked by default.

Connected Mind is an Occult Scroll. It is exclusively dropped when playing in Multiplayer.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Does it apply the bonus to both players? Does it stack the bonus if multiple players fulfill the requirements?
When using the same weapon type as a teammate, gain +10% weapon damage. If it is also exactly the same weapon, gain another +10%, for +20% total.

For example, if both players are using a  Rifle, the first bonus activates. If this is taken further and both players are using  Cavalry, the second bonus also activates.

**Enhanced**: Also lets the same ammo type grant +10% weapon damage. The weapon type bonus is changed to +10% Lucky Shot Chance, and the same weapon bonus is changed to +0.2x CritX.

## Synergies

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Needs information.