recursal/Fanatic-Fandom huggingface dataset:
Thirstfang

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

12  **Power**

**Thirstfang** was a common  **Corruption** equipment card.

## How to obtain

Thirstfang is earned when your account reaches level 9.

Thirstfang can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Life Steal.
* Now Provides a Maxed Bonus of Power.
Beto

**Beto** (**Rico** in the UK and US version) is one of the protagonists from *Underdogs*, and is part of the Stripes foosball team.

## Personality

Beto is shown to care a lot about his looks, taking pride in them over everything else (especially his hair). He, however, is a good friend and very loyal, despite his prideful nature.

## Appearance

Beto is crafted with sky blue eyes and has little, black strands on his head. Like the other Stripes players, Beto wears a green uniform with yellow highlights and black shoes, and was partially in rust. He hides his nearly bald head with a yellow blonde, curly afro wig as his trademark.

If Beto's wig is not shown on his head (ignited in this case), he would find a temporary replacement; for example, a fancy British-styled wig.

## Trivia

* Beto is one of the few characters to have their original voice actors in more than one version. Fabián Gianola lends his voice in both the original Argentine Spanish version and the neutral Latin-American Spanish version.
Sinister Shock

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Sinister Shock** was an uncommon  **Corruption** upgrade card.

It can be applied to all cards with the   **Ability Pen** stat.

## How to obtain

Sinister Shock can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Shock
* Shock
* Major Shock

###  **Corruption**

* Dire Shock

###

* Focused Shock
* Concentrated Shock

## Change Log

**Update .24 - April 21, 2016**

* The card Sinister Shock now correctly grants Energy Pen consistent with other "Shock" cards.
Stalker's Siphon

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

2.5%  **Lifesteal**

5.5  **Attack Speed**

## **Unique or Upgrade Stats**

### **Passive**

Basic attacks on jungle minions restore 8 health

### **Fully Upgraded Bonus**

5.5  **Attack Speed**

**Stalker's Siphon** was a rare  **Corruption** equipment card.

## How to obtain

Stalker's Siphon can be earned through card packs or through crafting.

## Unique Passive

Stalker's Siphon, in addition to 2.5%  **Lifesteal** and 11  **Attack Speed**, also has a Unique Passive that makes your basic attacks on jungle minions restore 8 health. The passive works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Siphons.

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
* Added Attack Speed stat.
* Added Attack Speed as a Maxed Bonus stat.

**Update .29 - July 26, 2016**

* Removed Passive: 50% Damage Bonus to Jungle Minions
* New Passive: Basic attacks on jungle minions restore 8 health.
Team Communication System

The Team Communication System, also known as Team Comms, is a library of quick commands that allow players to communicate with their team without having to type in the chat. Using one of the commands will make a sound and also automatically send a message with the quote to the team chat.

The Team Comms can be accessed by pressing C on PC or L1 on PS4 by default.

The Team Comms menu also allows you to use emotes (if you have any) by pressing F on PC and R1 on PS4 by default.

## **Team Comms**

```
        Attack
   Notify  +  Alert
        Defend

```

### **Attack**

```
         Middle Lane
   Left Lane  +  Right Lane
           Camps...

```

#### Camps

```
        River Camp
   Raptors  +  Gold Camp
         Orb Prime

```

### **Defend**

```
         Careful...
   Left Lane  +  Right Lane
         Middle Lane

```

#### Careful

```
             Careful Mid Lane
   Careful Left Lane +  Careful Right Lane
              Careful Jungle

```

### **Alert**

```
         Enemies Missing...
   On My Way...  +  Retreat
              Help...

```

#### Enemies Missing

```
            Missing Mid
   Missing Left  +  Missing Right
          Enemy Stealthed

```

#### On My Way

```
             On My Way Mid
   On My Way Left  +  On My Way Right
               On My Way

```

#### Help

```
          Help Mid
   Help Left  +  Help Right
          Need Help

```

### **Notify**

```
               Wards...
   Be Right Back  +  Talk...
              Tactics...

```

#### Wards

```
           Ward OP
   Ward Left  +  Ward Right
          Ward Mid

```

#### Tactics

```
               Group Up
   Ultimate Ready  +  Follow Me
              Don't Chase

```

#### Talk

```
           OK
   More...  +  Good Job
           No

```

##### More

```
            Sorry
   Good Game  +  Cancel That
           Thanks

```
Vicious Kinetic

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Vicious Kinetic** was an uncommon  **Fury** upgrade card.

It can be applied to all cards with the   **Attack Speed** stat.

## How to obtain

Vicious Kinetic can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Kinetic
* Kinetic
* Major Kinetic

## Change Log

**Update .21 - March 21, 2016**

* Adjusted the price and attack speed value of Vicious Kinetic.
Staff of Adamant

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

12  **Power**

**Staff of Adamant** was a common **Universal** equipment card.

## How to obtain

Two copies of Staff of Adamant was available for all players. These copies couldn't be dismantled.

Staff of Adamant can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides Max Health.
* Now provides Max Mana.
Update OT7

## Related links

* Patch Notes

**Release Notes - OT7**

## **Primary Feature Changes or Updates**

* PS4 Support!
* Reduced duration of server hitches on errors from 25 seconds to 1.

## **Major Bugs Vanquished**

* Fixed several issues related to loading and saving key bindings on PC.
* Fixed a crash on unexpected disconnect/logout while in team builder.
* Players that have been removed from your friends list no longer remain in the quick invite option after they’ve been removed.
* Fixed a crash that occurred while streaming textures.
* Improved GPU driver detection.
* In Replays, the scoreboard now displays the correct information for players.
* Added warning for AMD driver versions with known issues.

## **Cards**

* The MAXED stat category (e.g. Cooldown Reduction) on a card could previously be placed in an upgrade slot. MAXED stats are only supposed to be unlocked after the card is fully upgraded. This was an unintended bug and has been fixed.

## **General Changes**

* Optimized triggering impact audio when doing damage to Heroes.
* Added new anti-cheat detection.
* Added audio cue when pings are activated using the Team Comms.
* Vision and Shadow Wards now support ping system.

## **Replay**

* Your own personal deaths can now be shown on the timeline by enabling the “Death” filter. Clicking on these death events will switch to following your hero and scrub to 5 seconds before the death occurred.
* Fixed some cases where attempting to follow a dead hero with the “Hero Chase” camera wouldn’t work properly. The camera will now focus on the location at which the hero died.
* Fixes to analog cursor to make it easier to select filters and misc timeline buttons in Replay HUD.
* Fixed an issue causing a party member to drop from a party once they finish viewing a replay and return to the Main Menu.
* Made general improvements to the reliability of recording replays.

## **All Heroes**

* Added velocity-based landing effects for all Heroes.
* Fixed a bug allowing you to emote while falling from a ledge.
* Emoting as you take damage or are hit by a non-damaging ability (like a debuff) will now interrupt the animation.

###  **Gideon**

* Improved Targeting modes mode visuals for Cosmic Rift (Q) and Black Hole (R).
* Black Hole (R) ability now has a longer interruption window before Gideon receives his shield and becomes immune to CC.

###  **Grux**

* Resonating Blow (R) now stuns exactly when the sword animation clangs above his head.

###  **Howitzer**

* Rocket ability now properly highlights the targets it will hit.

###  **Sparrow**

* Reduced the damage increase on her center ultimate arrow.
* The attack speed buff on Invigorate (E) ability has been fixed to last the full duration.
* Increased cooldown for Invigorate (E) ability to account for the active duration of the ability.

###  **TwinBlast**

* Fixed an issue causing Twinblast’s momentum to be lost when using Tumble (Rmb) off of tall surfaces.
Universal Equipment Cards/Mobile

*These cards can be equipped on all heroes, regardless of their affinities.*

Adamant EdgeAgoran ScepterAmulet of the VeteranBarrier TokenBeastmaster's KeyBlade of AgoraBlink CharmBounty StalkerBrawler's KeyBrawler's WardCast TokenChrono-Mancer DiscChronospikeCirclet of HealthCirclet of ManaEldermage AmuletFist of KingsFountain SpikeGuard TokenGuardian's KeyGuardian's WardHand of ProphetsHarvester's KeyHealer TokenHealth PotionHealth TokenLazarus KeyLord's KeyLord's WardMagus' KeyMagus' WardMana PotionPendulum of LordsPortal StoneRiftmagus ScepterRing of DominaSage's KeySage's WardScout's WardSpear of the RifthunterStaff of AdamantStrike TokenTempered PlateThunder CleaverTouch of ThievesTuned BarrierWellspring StaffWhirling WandWindcarver Blade
Traitor's Touch/Tooltip

7

Traitor's Touch

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **Basic attacks on Players**, deal 5% of their current health as additional   **Basic Attack Damage**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Veil Stepper

Veil Stepper

**Lv.**

* Default
* Silver
* Gold
* Foil

Veil Stepper

**Rarity**

Common

**Cost**

 4

 2

**Stats**

 5 Power

 8.8 Health Regen

 18 Basic Armor

**Effects**

 **Smokescreen** : Enter Shadowplane for 3 seconds after passing through a Fog Wall. (5s cooldown)

Veil Stepper

**Rarity**

Common

**Cost**

 4

 2

**Stats**

 5 Power

 8.8 Health Regen

 18 Basic Armor

**Effects**

 **Smokescreen** : Enter Shadowplane for 3 seconds after passing through a Fog Wall. (5s cooldown)

Veil Stepper

**Rarity**

Common

**Cost**

 4

 2

**Stats**

 5 Power

 8.8 Health Regen

 18 Basic Armor

**Effects**

 **Smokescreen** : Enter Shadowplane for 3 seconds after passing through a Fog Wall. (5s cooldown)

Veil Stepper

**Rarity**

Common

**Cost**

 4

 2

**Stats**

 5 Power

 8.8 Health Regen

 18 Basic Armor

**Effects**

 **Smokescreen** : Enter Shadowplane for 3 seconds after passing through a Fog Wall. (5s cooldown)

**Veil Stepper** is a common  **Death** card. It costs  4 Agility and  2 Vitality, for a total of 6,000 Gold. It also grants  5 Power,  8.8 Health Regen and  18 Basic Armor (in PvP).

## How to obtain

Veil Stepper is obtained at level 1. It can also be obtained at day 8.

Veil Stepper can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Smokescreen

Veil Stepper's ability is **Smokescreen** which makes your hero enter the Shadow Plane for 3 seconds after passing through a Fog Wall.

## Change Log

 **Update V43 - September 21, 2017**

* Now grants 5 Power.
Update V43.5

## STORE CONTENT

* Added:
	+ Banners
		- Shiverscale Shield
	+ Aurora Emote
		- Sword Sculpture
	+ Phase Mega Bundle
		- (Oct 24 - Oct 31)
	+ Shinbi Mega Bundle
		- (Oct 24 - Oct 31)
	+ Shadows’ Eve Mega Bundle
		- (Oct 24 - Oct 31)
		- All 2017 Shadows’ Eve skins
			* Bash-O'-Lantern
			* Infernal Wukong
			* Crypt Goddess Yin
		- All 2016 Shadows’ Eve skins
			* Spider Witch Belica
			* Dock-O'-Lantern
			* Mephisto Gideon
			* Franken Grux
			* Sweet Dreams Khaimera
			* Feline Queen Sparrow
			* Skull-Bot TwinBlast
		- Six all new variations, exclusive to the Shadows’ Eve Mega Bundle.
			* Cobalt Bash-O'-Lantern
			* Marine Bash-O'-Lantern
			* Jade Infernal Wukong
			* Crimson Infernal Wukong
			* Rusted Crypt Goddess Yin
			* Onyx Crypt Goddess Yin

## NOVEMBER MONTHLY MEGA VAULT

* Ancient Doomsday Steel
* Golden Key
* Loot Crate x2
* Mastery Token x1
Slow

A **Slow** is a mechanic that impacts a Hero's movement speed. They are percentage based, and are based on the enemy Hero's current movement speed.

For example, if you had 700 Base MoveSpeed and an effect granting you +10%, your new MoveSpeed would be 770. If you got another 10%, it would go up by only +70 and not by +77 because it’s still calculated from your Base MoveSpeed. Additionally, if you were Slowed by 20%, it would be a -140 regardless of your current actual MoveSpeed as Slows are taken from your Base MoveSpeed as well.

On the topic of Slows: unlike MoveSpeed Buffs, they do not stack. If someone Slows you by 20% and someone else applies a Slow by 10%, you will be Slowed by only 20% as the greater value is the one that applies. That said, the game does track Slow durations. Meaning if the 20% Slow is for 2 seconds and the 10% Slow is for 4 seconds, you will Slowed by 20% for 2 seconds and then by 10% for the remaining 2 seconds after the first Slow wears off.

It is impossible to Slow someone so much they cannot move. The minimum MoveSpeed in Paragon is 150, and the maximum is 1000.

 Attack
Static Trap

Static Trap

**Lv.**

* Default
* Silver
* Gold
* Foil

Static Trap

**Rarity**

Uncommon

**Cost**

 2

 5

**Stats**

 15 Power

 48% Mana Regen

**Effects**

 **Immobility Trap** : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)

Static Trap

**Rarity**

Uncommon

**Cost**

 2

 5

**Stats**

 15 Power

 48% Mana Regen

**Effects**

 **Immobility Trap** : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)

Static Trap

**Rarity**

Uncommon

**Cost**

 2

 5

**Stats**

 15 Power

 48% Mana Regen

**Effects**

 **Immobility Trap** : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)

Static Trap

**Rarity**

Uncommon

**Cost**

 2

 5

**Stats**

 15 Power

 48% Mana Regen

**Effects**

 **Immobility Trap** : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)

**Static Trap** is an uncommon  **Knowledge** card. It costs  2 Agility and  5 Intellect, for a total of 7,000 Gold. It also grants  15 Power and  48% Mana Regen (in PvP).

## How to obtain

Static Trap is obtained at level 1.

Static Trap can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Immobility Trap

Static Trap's ability is **Immobility Trap** which allows you to place a trap that arms after 1 second and lasts for 90 seconds. The trap deals 100 Ability Damage, reveals and roots for 1.75 seconds the first Enemy that steps on it.

## Notes

* Trap has a 1,000 unit placement range.
* Trap trigger range is 250 units.
* Multiple traps can be placed.

## Recommended Heroes

Wraith
Zinx

## Change Log

 **Update V44 - November 1, 2017**

* Now also deals 50 Ability Damage to the rooted target.

 **Update V43.3 - October 10, 2017**

* Can no longer can be placed on top of each other
* Now deals 100 Ability Damage
* Reduced cooldown from 20 seconds to 15 seconds
* Reduced lifespan from 120 seconds to 90 seconds
* Reduced mana cost from 50 to 25
* Reduced activation delay from 1.25 seconds to 1.0 seconds
* Reduced root duration from 2 seconds to 1.75 seconds

 **Update V43 - September 21, 2017**

* Adjusted cost from 3 AGI / 4 INT to 2 AGI / 5 INT
Wetware Virus

Wetware Virus

**Lv.**

* Default
* Silver
* Gold
* Foil

Wetware Virus

**Rarity**

Common

**Cost**

 3

 4

**Stats**

 100% Mana Regen

 24 Ability Armor

**Effects**

 **Weaken** : Reduce target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds. (50s cooldown) (Costs 45 Mana)

Wetware Virus

**Rarity**

Common

**Cost**

 3

 4

**Stats**

 100% Mana Regen

 24 Ability Armor

**Effects**

 **Weaken** : Reduce target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds. (50s cooldown) (Costs 45 Mana)

Wetware Virus

**Rarity**

Common

**Cost**

 3

 4

**Stats**

 100% Mana Regen

 24 Ability Armor

**Effects**

 **Weaken** : Reduce target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds. (50s cooldown) (Costs 45 Mana)

Wetware Virus

**Rarity**

Common

**Cost**

 3

 4

**Stats**

 100% Mana Regen

 24 Ability Armor

**Effects**

 **Weaken** : Reduce target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds. (50s cooldown) (Costs 45 Mana)

**Wetware Virus** is a common  **Knowledge** card. It costs  3 Vitality and  4 Intellect, for a total of 7,000 Gold. It also grants  100% Mana Regen and  24 Ability Armor (in PvP).

## How to obtain

Wetware Virus is obtained at level 1.

Wetware Virus can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Weaken

Wetware Virus's ability is **Weaken** which reduces a target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds.

## Change Log

 **Update V44.6 - December 12, 2017**

* Now correctly targets enemies who are revealed in the Shadowplane.

 **Update V43.3 - October 10, 2017**

* Increased Mana Regen from 56% to 100%
* Increased duration from 5 seconds to 8 seconds

 **Update V43 - September 21, 2017**

* Now launches a homing projectile on activation, instead of being instant cast.

 **Update V42.3 - August 29, 2017**

* Increased flat damage reduction from 30 to 50.
* Increased attack speed slow from -30 to -50.
Tower Strider

Tower Strider

**Lv.**

* Default
* Silver
* Gold
* Foil

Tower Strider

**Rarity**

Common

**Cost**

 1

**Effects**

 **Structure Rush** : +90 Movement Speed when near structures.

Tower Strider

**Rarity**

Common

**Cost**

 1

**Effects**

 **Structure Rush** : +90 Movement Speed when near structures.

Tower Strider

**Rarity**

Common

**Cost**

 1

**Effects**

 **Structure Rush** : +90 Movement Speed when near structures.

Tower Strider

**Rarity**

Common

**Cost**

 1

**Effects**

 **Structure Rush** : +90 Movement Speed when near structures.

**Tower Strider** is a common  **Death** card. It costs  1 Vitality, for a total of 1,000 Gold.

## How to obtain

Tower Strider is obtained at level 1. It can also be obtained via Muriel/Dekker/Steel Mastery level 4.

Tower Strider can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Structure Rush

Tower Strider's ability is **Structure Rush** that grants your hero +90 Move Speed when near structures.

## Notes

* Works on both allied and enemy structures.
Stonetooth Heart

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

4  **Basic Attack Pen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

180  **Health**

**Stonetooth Heart** was a common  **Growth** equipment card.

## How to obtain

Stonetooth Heart can be earned through card packs or through crafting.
Vitality

**Vitality** is an Attribute best suited for durability. Each Vitality point will give you 21.6   **Health** and 0.528   **Health Regen**, except levels 1, 7, 13, 19 and 25, which give you:

## Vitality Gems

### Tier 1 (Level 1)

* Healing Towers
* Jungle Lifesteal
* Quick Exit

### Tier 2 (Level 7)

* Armored
* Damage Reduction
* Mana Reactor

### Tier 3 (Level 13)

* Damage Return
* Executioner's Rush
* Shredding Strikes

### Tier 4 (Level 19)

* Ferocity
* Consume the Dead
* Reflexive Purify

### Tier 5 (Level 25)

* Armor Aura
* Improved Health Regen
* Avenging Spells

 Attack
Vicious Kinetic/Tooltip

4

Vicious Kinetic

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

22  **Attack Speed**
Tim

***The world is my stage***

This page is a work in progress. You can help the *Paragon Wiki* by expanding it!
Tim is the name (or possibly a codename) for a new hero coming to Paragon.

## Strings

```
 AttackSpeedRating:              100 - 129.4 (+ 2.1 per lvl)
 BaseAttackTime:                 1.35
 CleaveRating:                   0
 LeftClickARC:                   1
 LeftClickBasePower:             58 - 86 (+ 2 per lvl)

```

```
 EnergyRegenRate:                0.8 - 2.48 (+ 0.12 per lvl)
 Health:                         475 - 1371.42 (+ 64.03 per lvl)
 HealthRegenRate:                1.25 - 4.05 (+ 0.2 per lvl)
 MaxEnergy:                      225 - 897 (+ 48 per lvl)

```

```
 AbilityPenetrationRating:       0
 AbilityResistanceRating:        20 - 30.5 (+ 0.75 per lvl)
 BasicPenetrationRating:         0
 BasicResistanceRating:          18 - 46 (+ 2 per lvl)

```

```
 Alternate
    ARC:                  0
    BasePower:            0
    Cooldown:             14
    Cost:                 -65 / -75 / -85 / -95
    Duration:             2.5 / 3 / 3.5 / 4
    Range:                1500
    Steal.AttackSpeed:    -66
    Steal.MoveSpeed:      -150
 Primary
    ARC:                  0
    BasePower:            0
    Cooldown:             25
    Cost:                 -75 / -90 / -105 / -120
    Duration:             2 / 3 / 4 / 5
 Secondary
    ARC:                  0.3
    AttackCount:          6 / 5 / 4 / 3
    BasePower:            25 / 50 / 75 / 100
    Cooldown:             0
    Cost:                 0
    Radius:               150
    Slow.Max.Duration:    1.25
    Slow.Max.Magnitude:   -125 / -150 / -175 / -200
    Slow.Stack.Count:     10
    Slow.Stack.Duration:  0.125
    Slow.Stack.Magnitude: -12.5 / -15 / -17.5 / -20
 Ultimate
    ARC:                  0
    BasePower:            0
    Cooldown:             105 / 75 / 45
    Cost:                 -75 / -50 / -25
    RewindTime:           4

```

GameplayCue.Tim.Primary.Cast

GameplayCue.Tim.Primary.Proj

GameplayCue.Tim.Primary.Shake

Tim.Balance.Ability.Alternate.Duration

Tim.Balance.Ability.Alternate.Range

Tim.Balance.Ability.Alternate.Steal.AttackSpeed

Tim.Balance.Ability.Alternate.Steal.MoveSpeed

Tim.Balance.Ability.Primary.Duration

Tim.Balance.Ability.Secondary.AttackCount

Tim.Balance.Ability.Secondary.Radius

Tim.Balance.Ability.Secondary.Slow.Max.Duration

Tim.Balance.Ability.Secondary.Slow.Max.Magnitude

Tim.Balance.Ability.Secondary.Slow.Stack.Count

Tim.Balance.Ability.Secondary.Slow.Stack.Duration

Tim.Balance.Ability.Secondary.Slow.Stack.Magnitude

Tim.Balance.Ability.Ultimate.RewindTime

(Tag="Ability.Tim.AugmentedAttack.GameplayEffect",DevComment="The Gameplay Effect that grants Augmented Attack Status for Tim")

(Tag="Ability.Tim.AugmentedAttack.Active",DevComment="Tim\'s Next Attack will be Augmented")

Ability.Tim.AugmentedAttack.Active

Ability.Tim.AugmentedAttack.GameplayEffect
Vampiric Blade

Vampiric Blade

**Lv.**

* Default
* Silver
* Gold
* Foil

Vampiric Blade

**Rarity**

Uncommon

**Cost**

 7

 6

**Stats**

 12 Power

 20 Attack Speed

 240 Health

**Effects**

 **Overflowing Feast** : Gain 150% Lifesteal for 3 seconds. (75s cooldown) (Costs 100 Mana)

 **Lifesteal** : Gain 10% Lifesteal

Vampiric Blade

**Rarity**

Uncommon

**Cost**

 7

 6

**Stats**

 12 Power

 20 Attack Speed

 240 Health

**Effects**

 **Overflowing Feast** : Gain 150% Lifesteal for 3 seconds. (75s cooldown) (Costs 100 Mana)

 **Lifesteal** : Gain 10% Lifesteal

Vampiric Blade

**Rarity**

Uncommon

**Cost**

 7

 6

**Stats**

 12 Power

 20 Attack Speed

 240 Health

**Effects**

 **Overflowing Feast** : Gain 150% Lifesteal for 3 seconds. (75s cooldown) (Costs 100 Mana)

 **Lifesteal** : Gain 10% Lifesteal

Vampiric Blade

**Rarity**

Uncommon

**Cost**

 7

 6

**Stats**

 12 Power

 20 Attack Speed

 240 Health

**Effects**

 **Overflowing Feast** : Gain 150% Lifesteal for 3 seconds. (75s cooldown) (Costs 100 Mana)

 **Lifesteal** : Gain 10% Lifesteal

**Vampiric Blade** is an uncommon  **Death** card. It costs  6 Vitality and  7 Agility, for a total of 13,000 Gold. It also grants  12 Power,  20 Attack Speed and  240 Health (in PvP).

## How to obtain

Vampiric Blade is obtained at level 1.

Vampiric Blade can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Overflowing Feast

Vampiric Blade's ability is **Overflowing Feast** which grants your hero 150% Lifesteal for 3 seconds.

Stacks with the card's secondary ability, Lifesteal.

## Lifesteal

Vampiric Blade also has a secondary ability, **Lifesteal** which passively grants your hero 10% Lifesteal.

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced Power from 15 to 12

 **Update V42.3 - August 29, 2017**

* Adjusted cost from 9 AGI / 4 VIT to 7 AGI / 6 VIT.
Wards

**Wards** can be bought and placed throughout Agora. They give players and their teammates vision of enemies passing around the ward's surrounding radius for 4 minutes. Wards are located in the Shadow Plane and as such can also show people that are inside the Shadow Plane like Kallari. They can only be destroyed when vision into the Shadow Plane was available (by entering the Shadow Plane or through other Wards).

Wards grant 54.4 Gold when destroyed.

## List of Wards

Lamp Lighter

Lvl 1

 300 Gold

 **Shadow Ward** : Place a Shadow Ward to reveal the area. (2 charges)

 **Consumable** : Card will be consumed after use.

Protective Sentry

Lvl 1

 2

 2

 84% Mana Regen

 **Armored Shadow Ward** : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)

 Attack
Sleeper Agent

Sleeper Agent

**Lv.**

* Default
* Silver
* Gold
* Foil

Sleeper Agent

**Rarity**

Rare

**Cost**

 10

**Stats**

 14 Power

 140 Mana

**Effects**

 **Gag Order** : Silence target enemy for 3 seconds. The target takes 15% increased damage. (45s cooldown) (Costs 100 Mana)

Sleeper Agent

**Rarity**

Rare

**Cost**

 10

**Stats**

 14 Power

 140 Mana

**Effects**

 **Gag Order** : Silence target enemy for 3 seconds. The target takes 15% increased damage. (45s cooldown) (Costs 100 Mana)

Sleeper Agent

**Rarity**

Rare

**Cost**

 10

**Stats**

 14 Power

 140 Mana

**Effects**

 **Gag Order** : Silence target enemy for 3 seconds. The target takes 15% increased damage. (45s cooldown) (Costs 100 Mana)

Sleeper Agent

**Rarity**

Rare

**Cost**

 10

**Stats**

 14 Power

 140 Mana

**Effects**

 **Gag Order** : Silence target enemy for 3 seconds. The target takes 15% increased damage. (45s cooldown) (Costs 100 Mana)

**Sleeper Agent** is a rare  **Knowledge** card. It costs  10 Intellect, for a total of 10,000 Gold. It also grants  14 Power and  140 Mana (in PvP).

## How to obtain

Sleeper Agent is obtained at level 1.

Sleeper Agent can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Gag Order

Sleeper Agent's ability is **Gag Order** which lets you Silence a target enemy for 3 seconds. The target takes 15% increased damage.

## Change Log

 **Update V43 - September 21, 2017**

* Reduced cast range from 1750 to 1100.

 **Update V42.3 - August 29, 2017**

* Fixed an issue where it could be used to target enemies in the Shadowplane without vision of them.
Thorned Yomi

Thorned Yomi

**Lv.**

* Default
* Silver
* Gold
* Foil

Thorned Yomi

**Rarity**

Rare

**Cost**

 2

 6

**Stats**

 10 Power

 31 Basic Armor

**Effects**

 **Counterattack** : Return 65% of damage taken for 4 seconds. (30s cooldown) (Costs 75 Mana)

Thorned Yomi

**Rarity**

Rare

**Cost**

 2

 6

**Stats**

 10 Power

 31 Basic Armor

**Effects**

 **Counterattack** : Return 65% of damage taken for 4 seconds. (30s cooldown) (Costs 75 Mana)

Thorned Yomi

**Rarity**

Rare

**Cost**

 2

 6

**Stats**

 10 Power

 31 Basic Armor

**Effects**

 **Counterattack** : Return 65% of damage taken for 4 seconds. (30s cooldown) (Costs 75 Mana)

Thorned Yomi

**Rarity**

Rare

**Cost**

 2

 6

**Stats**

 10 Power

 31 Basic Armor

**Effects**

 **Counterattack** : Return 65% of damage taken for 4 seconds. (30s cooldown) (Costs 75 Mana)

**Thorned Yomi** is a rare  **Chaos** card. It costs  2 Agility and  6 Vitality, for a total of 8,000 Gold. It also grants  10 Power and  31 Basic Armor (in PvP).

## How to obtain

Thorned Yomi can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Counterattack

Thorned Yomi's ability is **Counterattack**. When activated returns 65% of damage taken for 4 seconds.

## Recommended Heroes

Crunch
Feng Mao
Grux
Kallari
Khaimera
Kwang
Rampage
Riktor
Serath
Sevarog

## Change Log

 **Update V44 - November 1, 2017**

* Now properly reflects damage dealt from cards.

 **Update V43.2 - October 3, 2017**

* Will no longer draw tower aggro if damage is dealt to an enemy hero while in tower range

 **Update V43 - September 21, 2017**

* Card has been re-enabled.
* Fixed an issue where damage was not being reflected.

 **Update V42.3 - August 29, 2017**

* Cooldown now displays properly.
Tempus Pearl

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

6  **Ability Armor**

## **Unique or Upgrade Stats**

### **Active**

Grants +100  **Max Movement Speed** to yourself and nearby Allies for 3 seconds. (Costs 50 Mana)

### **Cooldown**

45s

**Tempus Pearl** was a rare  **Order** equipment card.

## How to obtain

Tempus Pearl can be earned through card packs or through crafting.

## Unique Active

Tempus Pearl, in addition to 6  **Power** and 6  **Ability Armor** also has an Unique Active which, for 3 seconds, grants +100  **Max Movement Speed** to yourself and nearby allies.

## Change Log

**Update .40 - May 16, 2016**

* Reduced cooldown to 45 seconds from 60 seconds.
* Now costs 50 Mana to cast.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 60 seconds from 120.
* Reduced Move Speed to 100 from 200.

**Update .29 - July 26, 2016**

* Reduced movespeed buff duration from 6 seconds to 3 seconds.
Swamp Stalker

Swamp Stalker

**Lv.**

* Default
* Silver
* Gold
* Foil

Swamp Stalker

**Rarity**

Common

**Cost**

 7

**Stats**

 13 Power

 11 Attack Speed

**Effects**

 **Isolate** : Deal 30 Bonus Basic Damage to Enemy Units without a nearby Ally.

Swamp Stalker

**Rarity**

Common

**Cost**

 7

**Stats**

 13 Power

 11 Attack Speed

**Effects**

 **Isolate** : Deal 30 Bonus Basic Damage to Enemy Units without a nearby Ally.

Swamp Stalker

**Rarity**

Common

**Cost**

 7

**Stats**

 13 Power

 11 Attack Speed

**Effects**

 **Isolate** : Deal 30 Bonus Basic Damage to Enemy Units without a nearby Ally.

Swamp Stalker

**Rarity**

Common

**Cost**

 7

**Stats**

 13 Power

 11 Attack Speed

**Effects**

 **Isolate** : Deal 30 Bonus Basic Damage to Enemy Units without a nearby Ally.

**Swamp Stalker** is a common  **Death** card. It costs  7 Agility, for a total of 7,000 Gold. It also grants  13 Power and  11 Attack Speed (in PvP).

## How to obtain

Swamp Stalker is obtained at level 1. It can also be obtained at day 21.

Swamp Stalker can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Isolate

Swamp Stalker's ability is **Isolate** which makes you deal 30 Bonus Basic Damage to enemy units without a nearby ally.

## Change Log

 **Update V42.3 - August 29, 2017**

* Reduced isolated basic damage bonus from 35 to 30.
Gift of the Rains/Tooltip

3

Gift of the Rains

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.8  **Health Regen**
Update V41.3

## Related links

* Patch Notes

	+ Wukong’s clones would sometimes disappear when the Wukong Fury skin was attached
		- Wukong’s clones will no longer disappear when wearing the Wukong Fury skin

###  **Zinx**

* Starqueen Zinx skin added to the in-game store
* “Flatline” Zinx emote added to the in-game store

## CARDS

* Weekly Card Pack
	+ Guardian’s Ward
	+ Everglass
	+ Infinity Stream

## AUDIO

* Polish and Bug Fixing
	+ In-game music would sometimes cut out during the draft phase and the at very start of the match
		- Corrected this issue

## LOOT CRATE UPDATE

* Loot Crate Update
	+ Added
		- Legendary
			* Fossil Ancient Doomsday Steel
			* Desert Ancient Doomsday Steel
			* Coral Ceremonial Feng Mao
			* Onyx Ceremonial Feng Mao
		- Epic
			* Topaz Holy Grux Pelt Khaimera
			* Emerald Holy Grux Pelt Khaimera
		- Rare
			* Ocean O.D. Wraith
			* Lavender O.D. Wraith
		- Uncommon
			* Wraith Mastery
		- Common
			* Onyx Opaline Fey
			* Gilded Opaline Fey
			* Pearl Morning Star Serath
			* Gilded Morning Star Serath
			* Tropic Default Fey
			* Rusted Default Fey
			* Topaz Grand Oracle Sevarog
			* Velvet Grand Oracle Sevarog
	+ Removed
		- Blush Forest Rogue Sparrow
		- Lunar Forest Rogue Sparrow
		- Onyx Garb Sparrow
		- Ivory Royal Garb Sparrow
Update V33.2

## Related links

* Patch Notes

**Release Notes - V.33.2 Update**

## **General Changes**

* PS4
	+ A 60-second tutorial video has been added to the new player experience.

## **Agora**

* Fixes and updates for the interactive tutorial including a fix for getting permanently stuck in slow-mo.

## **Cards**

* Weekly Card Pack
	+ Circlet of Mana (CP)
	+ Stonetooth Heart
	+ Hydroverser

## **All Heroes**

* Fixed a bug associated with Critical Strike numbers appearing incorrectly.

###  **Countess**

* Golden Masque Countess added to in-game store.
* Carnivale Countess added to in-game store.
* Polish/Bug Fixing
	+ Player cameras after being affected by Feast will be reset.
Farmburgen

## Aufbau Farmaccount

Da wir mit dem Farmaccount das Ziel verfolgen schnell viele Ressourcen zu gewinnen ohne dabei einen großen aktiven Aufwand zu haben empfehle ich folgenden Endausbau:

```
  Produktionsgebäude:

```

Das Verhältnis zwischen Eisen und Mithrillminen kann hierbei frei variiert werden.  Acker und Sägewerk sollten jedoch in maximaler Zahl vorhanden sein.

Damit eure Farmen auch genügend Nahrung abwerfen solltet ihr euch auf 2 Farmtrupps beschränken, optional 3. Alle Trupps sollten 288k Ressourcen tragen können da ihr sonst Reste an den Feldern zurück lasst.

Damit kommt ihr auf ca. 40 k Soldaten in den Farmen, mit der Forschung „Medizinische Einrichtungen“ und den 3 Krankenhäusern auf LVL 14 habt ihr genug Platz um alle Soldaten als Verwundete aufzunehmen.

Das ist wichtig da unsere Farm nur über 2 Heerlager verfügt und deshalb nur sehr langsam Soldaten ausbilden kann. Im Falle eines Angriffes, könnt ihr also eure Farmtrupps einfach heilen und weiter farmen.

Die Lordfähigkeiten sollten dem Prinzip aus Der Bauer entsprechen.

Es reicht aus wenn ihr 2 mal am Tag, also ca. alle 12 h eure Farm einmal besucht, die Felder ernten (sind nach 10 h beim Produktionsmaximum) eure aktive Fertigkeit benutz (12 h Abklingzeit) und eure Farmtrupps los schickt.  Wer mehr Zeit hat kann natürlich die Farmtrupps öfter schicken.

 © by Morthiec
Update V31.2

## Related links

* Patch Notes

**Release Notes - v.31.2 Server Update**

## **Agora**

* Minion Changes
	+ Decreased Minion damage vs other Minions
	+ Decreased Minion damage vs Towers
	+ Substantial increase to Siege Minion damage vs Towers.
* Prime Orb Guardian health reduced from 13600 to 10000.

## **Cards**

* Weekly Card Pack
	+ Guardian’s Ward (Community Pick)
	+ Everglass
	+ Infinity Stream
Thermo-bond/Tooltip

8

Thermo-bond

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

120  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Being hit by stuns, roots, and knockups grants a stack of health regen equal to 12% of your max health over 4 seconds.
Update OT5

## Related links

* Patch Notes

**Release Notes - OT5**

## **Primary Features Changes or Updates**

* New cards added.
* Accounts have been reset.
* New Scoreboard Design Layout.
* AI behavior adjusted to favor self preservation more highly.
* Added targeting outlines on enemies within range of attacks to improve targeting clarity.
* Increased projectile speed to match movement speed changes.

## **General Changes**

* Added ability to cancel “Ready Check” for the party system.
* Prevent game invites from being sent during a “Ready Check”.
* Prevent “Ready Checks” from being sent while players are loading.
* Pressing ESC now only cancels abilities waiting for confirmation. This means ESC no longer cancels Travel Mode.
* General Card Shop fixes.
* Several fixes to the Replay system.

###  **Dekker**

* Energy Orb (LMB) reduced scaling slightly.

###  **Feng Mao**

* Crushing Shield (R) camera tweaks. Lowered camera when aiming level to horizon. Raised and zoomed camera out when aiming down.
* Sweep (LMB) now has a “hit confirm” effect.

###  **Gadget**

* Sticky Bot (Q) and Vision Bot (RMB) now stop on the Prime Orb.
* Plasma Blast (LMB) reduced scaling slightly.

###  **Gideon**

* Portal Blast (LMB) reduced scaling slightly.

###  **Howitzer**

* Fixed issue with Howitzer continuing upward if Make It Rain (R) was cancelled at just the right moment at the top of his leap.
* Cannon (LMB) reduced scaling slightly.

###  **Rampage**

* Increased movement speed boost to allies when casting Roar (E) and shortened duration.

###  **Sparrow**

* Hail of Arrows (Q) damage radius collision no longer persists 1 second after the VFX ends.

###  **Steel**

* Fixed a bug where Steel Slam (R) still had VFX trigger if Steel died while performing the move.
* Adjusted timing of Shield Slam.

###  **TwinBlast**

* Fixed a bug where Vortex Grenade AoE was persisting in the world even after the ability ended.

## **Agora**

### **Jungle**

* Black Buff reworked to allow players to apply a more consistent damage to structures regardless of Hero.

## **Cards**

* Added over 100 new cards, only accessible through Deck Builder.
* Card Packs updated with new cards.
* Granted each player 5 Card Packs.
* Reduced Max Health on cards.
* Updated Icons and card art.
Zealous Wound/Tooltip

4

Zealous Wound

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

16%  **Crit Chance**
Wings of the Valkyrie

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

+70  **Max Movement Speed**

**Wings of the Valkyrie** was a **Universal** equipment card.

It has been unusable for a long period of time, until it has been finally removed during Early Access.
Shatter Golem

Shatter Golem

**Lv.**

* Default
* Silver
* Gold
* Foil

Shatter Golem

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 21 Power

 18 Attack Speed

**Effects**

 **Critical Strikes** : Basic Attacks have a 20% chance to deal 100% Bonus Damage.

Shatter Golem

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 21 Power

 18 Attack Speed

**Effects**

 **Critical Strikes** : Basic Attacks have a 20% chance to deal 100% Bonus Damage.

Shatter Golem

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 21 Power

 18 Attack Speed

**Effects**

 **Critical Strikes** : Basic Attacks have a 20% chance to deal 100% Bonus Damage.

Shatter Golem

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 21 Power

 18 Attack Speed

**Effects**

 **Critical Strikes** : Basic Attacks have a 20% chance to deal 100% Bonus Damage.

**Shatter Golem** is an uncommon  **Chaos** card. It costs  13 Agility for a total of 13,000 Gold. It also grants  21 Power and  18 Attack Speed (in PvP).

## How to obtain

Shatter Golem is obtained at level 1.

Shatter Golem can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Critical Strikes

Shatter Golem's ability is **Critical Strikes** which grants basic Attacks a 20% chance to deal 100% Bonus Damage.

## Recommended Heroes

Drongo
GRIM.exe
Murdock
Revenant
Serath
Sparrow
TwinBlast
Yin
Wukong
Kallari

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced Power from 26 to 21
Spell Shield

**Spell Shield** is an  Intellect Gem. This Defense type Gem can be slotted in the fourth slot of the  Intellect attribute tree for a total 19,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Spell Shield is obtained at level 1.

Spell Shield can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V44.6 - December 12, 2017**

* Now correctly blocks Card abilities.

 **Update V44 - November 1, 2017**

* No longer removed when Greystone blocks a basic attack with his Deflect ability.
Supply Sergeant

Supply Sergeant

**Lv.**

* Default
* Silver
* Gold
* Foil

Supply Sergeant

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 110 Mana

 25% Mana Regen

**Effects**

 **Mana Shout** : Restore 150 Mana to nearby allies. (75s cooldown)

Supply Sergeant

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 110 Mana

 25% Mana Regen

**Effects**

 **Mana Shout** : Restore 150 Mana to nearby allies. (75s cooldown)

Supply Sergeant

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 110 Mana

 25% Mana Regen

**Effects**

 **Mana Shout** : Restore 150 Mana to nearby allies. (75s cooldown)

Supply Sergeant

**Rarity**

Uncommon

**Cost**

 3

**Stats**

 110 Mana

 25% Mana Regen

**Effects**

 **Mana Shout** : Restore 150 Mana to nearby allies. (75s cooldown)

**Supply Sergeant** is an uncommon  **Knowledge** card. It costs  3 Intellect, for a total of 3,000 Gold. It also grants  110 Mana and  25% Mana Regen (in PvP).

## How to obtain

Supply Sergeant is obtained at level 1.

Supply Sergeant can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Mana Shout

Supply Sergeant's ability is **Mana Shout** which restores 150 Mana to self and nearby allies. (75s cooldown)

## Recommended Heroes

Dekker
Muriel
Narbash
Phase
Riktor
Steel

## Change Log

 **Update V43.3 - October 10, 2017**

* Now grants +25% Mana Regen
* Reduced cooldown from 85 seconds to 75 seconds

 **Update V43 - September 21, 2017**

* Increased mana restored from 125 to 150.

 **Update V42.3 - August 29, 2017**

* Fixed an issue which would cause card functionality to break occasionally.
Zap Juice/Tooltip

1

Zap Juice

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Instantly restore +35   **Mana** upon use. Charges refresh at base.