Feral Overload

Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.8.

This article is for the PC version of Stellaris only.

Event chains

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

Fleet Maneuvers

Horizon Signal

Mass Extinction Through the Ages

Radical Cult

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

 Fountain of Youth

 Genetic Crossroads

 On the Shoulders of Giants

 Homesick

 The Cost of Freedom

 The Fear of the Dark

 The Guest

Anomaly event chains

Drifting Battlefield

Gas Giant Signal

Impossible Organism

Limbo

Orbital Speed Demon

Shrines to the Old Gods

The Ransomeers

 42 Years and 3 Days

 Lost Amoeba

Colony event chains

A New Species

Abandoned Terraforming Equipment

Ancient Drones

Dancing Plague

**Feral Overload**

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

Myrmeku Activity

Nemma World

Rise of the Manifesti

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

 Propulsion Proponent Proclamation

Feral Overload is a colony event chain that has a very small chance to trigger 3 years after any colony has been founded. It can only happen once per game.

### Feral Behavior

*Reports from our colony on [colony name] claims that there's been an increase in 'feral behavior'. Apparently parts of the population has expressed hitherto unprecedented levels of lust and aggression, and no one knows why.*

* Not  Gestalt Consciousness

**Carry on.*** **Loud Minority** modifier added, giving the following effects:
	+ Pop growth speed **+20%**
	+ Happiness **−10%**
	+ Crime **+10**

### Violence on the Rise

*The feral behavior on [colony name] shows no signs of stopping anytime soon. In fact, it has risen since the last report. Promiscuous and violent acts happen all the time, and a large part of the population seems to be affected.*

**This is getting out of hand.*** **Loud Minority** modifier is replaced by **Rowdy Bunch**, giving the following effects:
	+ Pop growth speed **+35%**
	+ Happiness **−25%**
	+ Crime **+25**

### This is Madness!

*The situation on [colony name] has spiraled out of control. A staggering number of inhabitants are now infected with whatever is causing this feral deluge, and the colony has started to break down because of it. Something needs to be done, or [colony name] will be lost.*

**Well, then do something!*** 1-10 pops die
* The colony gets **+50**  Devastation
* Issue Special Project: Rooting Out the Problem

### Savage Spores

*The investigation of the strange and wild behavior currently besetting [colony name] has been completed. In the vast network of cave tunnels that permeates the planet's crust an enigmatic fungus has been found. It grows all over the caves - floor, walls, ceiling - and stretches out for thousands of miles.

The fungus frequently releases spores that are vented out of the caves - for what purpose has not been established, but we know for certain that it causes primitive behavior in our species, releasing primal urges within.

We can try to find a useful application of this phenomenon, or we can exterminate the fungus altogether.*

**Live...*** Issue Special Project: Utilize the Cave Mushrooms

**...or Let Die.*** Issue Special Project: Exterminate the Cave Mushrooms

Cloud and Strife

*Industrial facilities have been built over the outlets for the fungus-infested cave systems. Apart from filtering and regulating the spread of spores, these plants can also convert any excess spore clouds into useful **exotic gases**The population growth is increased as the somewhat randy inhabitants of [colony name] satisfy their urges more frequently, which unfortunately also means that the level of violence and conflict is somewhat higher on [colony name].*

* Adds a  Spore Vents planetary feature to the colony
* **Rowdy Bunch** modifier is replaced by **The Lesser Evil**, giving the following effects:
	+ Pop growth speed **+20%**
	+ Happiness **−5%**

The Cleansing Flames

*The project to incinerate all Cave Mushrooms have now been completed and the primal urge-inducing fungus has been exterminated.As luck would have it, several of the burned-out caves turned out to have rich mineral veins, which can now be exploited further.*

* Adds a  Cave Shroom Veins planetary feature to the colony
* **Rowdy Bunch** modifier removed