recursal/Fanatic-Fandom huggingface dataset:
DREAMS Wiki

DREAMS
Welcome to the official wiki for DREAMS, a universe Poekiepoes created. The current only setting in the universe follows James as he tries to overcome various challenges together with other cats who are in the same situation.

RULES

* Only add canon facts, things that are confirmed in the comic or book, do not add incorrect facts or theories. This is vandalism. This rule does not apply to the creator himself.
* Do not delete canon information, or information added by the creator.
* Do not add OCs, if your OC made it as a (potential) cameo you can add them but do not add potential spoilers about them. Backstories should have a disclaimer at the top of them that the events that occur in them are not necessarily canon.
* Do not fight or curse. Friendly discussions are allowed.
* Do not discriminate or hate.

*About the creator*

Poekiepoes is a high school student who uses various platforms (incl. Scratch and Deviantart) to post art and animation occasionally.

*Articles in the Spotlight*

James

Abby

Chapter 1
Matrimony

***Matrimony*** (stylized as ***matrimony***) is a song by American musician Nantes as a promotional single for his third studio album *Darker Than Black*. The song was released to digital retailers on February 8, 2019. It was written by Nantes Cullins and produced by MKSB.

## Background

Nantes wrote the song as a continuation of his breakout single, "Inconsiderate", which was released in 2016 and was his most popular single at the time. The lyrics of that song dealt with infidelity and explicitly detail the nature of Nantes' relationship with his ex-girlfriend and his "mistress". *Matrimony* is a sequel to the events referenced in the aforementioned song, detailing his desire to improve his personal life and pursuit of a healthy relationship.

## Recording and Production

*Matrimony* has been variously described as an R&B song, although it contains elements of future bass, trap, and quiet storm. Produced by MKSB, it features a velvety synth and Roland TR-808 drums and bass throughout which become more prevalent when Nantes sings the hook. It has been compared to old school blues music. It is in the key of C minor and has a tempo of 73 beats per minute.

## Reception

Upon its release, *matrimony* was praised by listeners for its catchy hook and laid back vibe.

## Personnel

*Credits adapted from Genius*

* Nantes - vocals, songwriter, recording, mixing, guitar
* Patricia Mejia - intro vocals
* MKSB - producer

1. ↑ https://music.apple.com/us/album/zatanna-single/1507693853
Saumiers

For the last 300 years, Saumiers has been the last outpost of civilization heading east on the norther border of The Empire. Nestled between the X\_\_X forest and The War Waters, the city is little more than a large village with a sturdy wall. It's primary features are what lie around the city.

To the north, along the falls, is an abandoned castle, where Montana fights a group of Bandit Slavers led by an Orc and in the employment of Mahrduhm. Beneath the castle, is a wizards cave, hidden since the war 300 years ago. The wizards within spent nearly a century there living and researching in secret before an Agachnern took up residence, enslaving and mutating the wizards into Eldritch Thralls.

To the west, lie The War Waters, a massive shallow lake, full of deep pits inhabited by summoned monsters. One can walk across the waters safely, so long as the pits and numerous small islands are avoided. The War Waters are the result of a magical duel 300 years ago during the conflict that ended magical tolerance in the empire.

Saumiers itself is described as being straight out of Beauty and the Beast. Provincial, with cobblestone streets, thatch roof houses with walls of timber and daub. There is lots of 'common' green space withing the walls owing to the need to keep herds of sheep pigs and cows inside at night to avoid monsters thinning or even eliminating the livestock.
GAL·X·E

***GAL·X·E***  is a epic science fantasy that began development in 2005 when Nantes Cullins was a child and has been mapped out through various short stories, story outlines, and unproduced screenplays comprising an all-encompassing fictional universe.

Originally written as a short story titled "*Spacemen*", the first novel *Prince of the Stars Unbound* is currently being written. It was preceded by *The Final Voyage of the Raven's Talon* (2022) whose story takes place 110 before *Stars Unbound*.

## Origins

In 2005, Cullins wrote "*Spacemen*" which was a science fantasy short story following an alien knight searching the galaxy for his parents and eventually facing a dragon. Initially fascinated with the science fiction genre but inspired by the epic fantasy adventure film *The Lord of the Rings: The Fellowship of the Ring*, Cullins sought to expand on this story via video game with an idea to make action RPG. However seeing the response the film got and the level of care that went into making, he changed gears. Davis began writing a 10-page treatment titled "*Spacemen: The Lightyear Knights*" with a focus on the mixing high fantasy with science fiction. Upon its completion, Cullins' brother encouraged him to write as a novel due to their inability to produce a big budget blockbuster as children. Cullins spent years on and off developing the fictional universe and lore of the idea, describing the story as mix of "swashbucklers, adventure films, and sword & sorcery". The story and world became inspired by *The Mummy*, *The Scorpion King*, *Star Wars*, *Warhammer 40K*, *Prince of Persia*, *The* *Chronicles of Riddick*, and *The Witcher*.

## List of Species

* **Rashian** - green-skinned humanoids with tentacles that resemble the loc’d hairstyle, typically trained as warriors
* **Suhwalian** - brown, fair, or dark-skinned humanoids with snake-like eyes
* **Terran** - human
* **Mustdungans** - fair-skinned humanoids with small antennae on their foreheads and large pig-like snouts, known for blue collar jobs (*mechanics, construction*)
* **Du’Varian** - horned, orange skinned humanoids, often large in stature and have three fingers
* **Natylan** - pale blue skinned humanoids with spikes protruding from their scalp and beady opaque eyes
* **Venusian** - purple-skinned humanoids with keloids on their chin; dark colored eyes no iris
* **Kru’an** - cerulean-skinned humanoids with black antennae that resemble hair and blood red aqueous humors
* **Triskillian** - maroon-skinned humanoids with four fanged tendrils around their mouth and four talon-like fingers
* **Foltean** - furry, Fox-like humanoids with large ears and tails
* **Jokarthian** - Cephalopodic humanoids with four arms
Nuts & Kids mixtape series

Cover art for the collection compilation

Feburary 13, 2018 (Nuts & Kids III: Good Noon)

### Genre

West Coast hip hop • alternative hip hop • progressive rap • conscious rap • neo soul

The ***Nuts & Kids mixtape series*** is a series of mixtapes and free albums by the American musician Nantes. Each entry has its own unique musical style and themes. It began in 2014 with the release of *Nuts & Kids*.

The series has a varied degree of success and is responsible for Nantes' small internet following.

## Background and creation

The first entry in the Nuts & Kids series was conceptualized while Nantes was still in high school. The core of inspiration for the music was his experiences in Los Angeles as a youth and his feelings of unease being in Tennessee. Although he was excited to make music, his surroundings and his troubles at home hindered his progress as a musician. Recording eventually in 2012 but was abandoned before being revisiting a year later. In 2015, Nantes revealed his explanation behind the mixtape's unorthodox title stating, "I thought of this title in the 10th grade. It was the most description of my life at the time. Where I was at in the South, these cats thought fuckin' girls was the move so bussin' that nut was vital so what came outta that, the kid--that kid--- was true fear. Nuts and kids were the pros and cons of these n\*ggas lives".
Adding unluac to the Windows Explorer Right-Click Menu

## Introduction

This tutorial explains how to set up a command in Windows to simplify the decompilation process with unluac.

## Tutorial

1. Navigate to the folder where `unluac.jar is`
2. Create a file called `unluac.cmd`
3. Right click on it and press edit
4. Paste this:

```
set X=%1
set X=%X:.lua=_dec.lua%
set X=%X:.dnax=_dec.dnax%
set X=%X:.sx=_dec.sx%
set X=%X:.bmx=_dec.bmx%
set X=%X:.btx=_dec.btx%
java -jar "C:\Users\BeyondCarl\Documents\Disney Infinity\unluac.jar" %1 > %X%

```

***Note:** if this doesn't work, instead of having "java" try having the path to the java exe in quotation marks.
 Example:* `"C:\Program Files (x86)\Common Files\Oracle\Java\javapath"`)
5. Save the file
6. Now create a file called `unluac.reg`
7. Right click on it and press edit
8. Paste this (change the `unluac.cmd` path to match yours (`unluac.cmd` is the file we just created above) but do not remove the `\"%1\"` at the end):

```
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\*\shell\unluac\command]
@="C:\\Users\\BeyondCarl\\Documents\\Disney Infinity\\unluac.cmd \"%1\""

```

***Note:** Double backslash IS REQUIRED IN THE PATH! Though not at* `\"%1\"`
9. Save the file
10. Now double click it and press yes to everything
Chapter 1

> *''You think it's science?! I think it's magic!'' (Luda to James, Page 16 and 17)*
>
>

## Resources

### Character list

JamesAbby

Scott

Luda

Sam

## Chronology

### Followed by

Chapter 2 (unreleased)

**Chapter 1** is the first chapter (after the Prologue) of DREAMS.

Deviantart~

https://www.deviantart.com/poekiepoes/art/DREAMS-Chapter-1-Thumbnail-847515231

Scratch~

https://scratch.mit.edu/projects/409364125/

## **Summary**

The Shadow reveals herself as Abby, and her and James bond. James figures out Abby is also a real person trapped in her own dream. Abby gets too comfortable and crosses a personal boundary of James’, but they make up before the entry of Scott, Luda and Sam. The latter remains nameless to the others and quickly leaves the scene. James and Abby bond with the other duo before they decide it is best to start walking and figure out a way out of their dream. James is hesitant at first, but eventually goes with the others.

## **Trivia**

* Page 19 was drawn before page 18.
* Chapter 1 was released 7 months after the Prologue.
* A total of 3 different drawing programs were used for the entirety of Chapter 1 (Bitmap, Sta.sh/muro and Paint.net)
Sam

## Personality

Sam is a very grumpy cat, he is constantly complaining about everything and annoyed by literally anything anyone does. Sam doesn't seem to have any faith in the world left, it is very possible he has depression. He shows almost no emotion except for anger, he doesn't want people to become close with him, which explains the fact he never told Scott and Lulu his name, he could have major trust issues with strangers as well. Sam doesn't talk about himself at all, not wanting others to know too much about him, since he's afraid they'll use his weaknesses against him. Though, Sam didn't ditch the two young teenagers at once after meeting them, showing he is not completely heartless like he wants people to see him. Sam is a very brave and smart cat, but doesn't know what to do with these traits. He is evasive to others' touch as well.

## Relationships

### **Scott**

Sam doesn't seem to like Scott very much, he is annoyed and angry at the younger cat's snarky remarks. Sam does seem to care about Scott's wellbeing as he agreed to stay with the two young teenagers until they were safe. He never told the others his name, implying he is not interested in an emotional connection or friendship.

### **Luda**

Sam treats Lulu the same as he treats Scott, although he is less annoyed by Lulu.

### **Abby**

Sam and Abby barely had any interaction yet, but Sam showed little to no interest in Abby, only seeing her as a replacement babysitter for Scott and Luda.

## Trivia

* Sam is the only calico character created for the series so far, apart from possible cameos.
Shield Of The Gods

Shield of the Gods

* Item Type: Legendary
* Item Class: One Handed Shield
* Material: Celestial Adamantium
* Armor: +120, 100% immunity to Fire.
* Durability: 20,000/20,000
* Weight: 18 lbs
* Requirements: Str 18
* Description: A massive shield made for and by the Gods to protect the user from everything.

Montana received this shield from the divine admin Mr Paul as a trade for the armor and tactical rigging worn by a pair of mercenaries. He used the shield as a snowboard to descend from a mountain peak near Mardoom and promptly lost the weapon when it sent him careening into the side of an ice-wall over a ravine. He would not recover it for 15 books.

The shield is described as being a golden saucer about a meter in diameter, decorated with a circle of glowing blue runes on it's face.
The Shadow

*''Hurt you? What do you think I am? A demon?!'' -Abby (The Shadow) to James, Chapter 1*

**The Shadow** is a cat, that first appeared in the Prologue. Their identity and real name had been revealed in Chapter 1, as Abby, ''The Shadow'' is just a nickname given by the creator. They are tall, and slim-built, with a short fur, whose color is hidden by the darkness, and soft grass-green eyes. They also have a long, slender tail.

## Appearances

### Prologue

The Shadow debuted in the Prologue, she does not speak.

### Chapter 1

The Shadow acts offended when James begs her not to hurt him, and then reveals herself to him, she is not amused.
Abilities

Abilities represent a natural function of life in Vuldranni, which, unlike skills, cannot be leveled. Instead when discovered, they provide significant, and often fundamental, bonuses to a whole host of skills.

HEY-HO, Let's go! You've discovered an ability:

Dark-vision: allows the user to see in total darkness up to X feet per tier.

Night-vision: allows the user to see in poor lighting conditions as if it were day. Chance of being blinded when exposed to bright lights -X% per tier.

The Sword Of My Enemy Is My Sword: You've found that, in a pinch, EVERY weapon will do. +1% damage for each new weapon used in combat.

Iron Will: Stamina no longer applies to you. What a beast you are.

Make an Entrance: You really know how to enter a room. Once per day, you may use your ability to make a grand entrance such that those on the other side of the portal are stunned. Stun duration based on Wisdom check.
Vintage Kitchen Den Item Set

*Last Updated: 13/10/2020*

The **Vintage Kitchen Oven**, **Vintage Kitchen Table**, **Vintage Kitchen Window**, **Vintage Kitchen Fridge**, and **Vintage Kitchen Chair** were originally released around August 2015 and were formerly sold at Jam Mart Furniture until later that month. The **Vintage Kitchen Chair** was added into Touch Pool as a possible prize sometime in November 2016. The **Vintage Kitchen Cupboard** and **Cabinet** were released on 03 June 2020 in the Mystery Ad Chest. The **Cabinet** was removed from the Mystery Ad Chest the following month.

**Notice: These items have received new variants as a possible prize from Anniversary Prize Pals on 09 September 2020. Only the variants shown here are worth the items listed so do not get scammed.**

**Notice: The Vintage Kitchen Cabinets and Cupboards were released as a possible reward from the Mystery Chest. The Cabinets were removed on July 2020. The Cupboards are still available as a possible reward.**

**Notice: The Vintage Kitchen Fridge also has a dark orange variant. This variant's origin is suspected to be Touch Pool / Mystery Ad Chest, but is not proven at the moment. This variant is likely not worth much.**

**Notice: The Vintage Kitchen Table has another version that is suspected to be earned by the Mystery Ad Chest or Touch Pool. This variant is Cyan/Teal and is likely not worth much.**

**Note: During November 2020, the Mystery Chest was removed for all users.**

The Rare Kitchen Oven has a Leilani variant. Watch out for the differences.
The Rare Kitchen Window has a Leilani variant. Watch out for the differences.
The Rare Kitchen Table has a Leilani variant. Watch out for the differences.
The Rare Kitchen Fridge has a Leilani variant. Watch out for the differences.
The Rare Kitchen Cabinet has a Leilani variant. Watch out for the differences.
Note: If you desire to sell or buy items worth more than max (5,000) sapphires, try using another route. This method of obtaining items is risky and proves an easy way to get scammed, so stick to trading for the items instead.
James

**James** is a tall, skinny, young adult Balinese tom with a slightly pinkish light cream-colored short fur, a tawny-colored face, ears, paws and patch on his back. He has a long, bushy, chocolate-brown-colored tail, a chocolate-brown nosebridge, inside-ears, and paws from the wrists and ankles down. His eyes are light blue.

## **Personality**

James is a very quiet, smart person, he tolerates a lot and is very good at ignoring annoying things, it takes a lot to trigger him. He can get very passionate about certain things, and is very kind, always afraid to hurt someone else's feelings. He is selfless and brave, but too shy to show it, he has social anxiety as he doesn't like physical contact and is distrusting towards strangers. It is very hard for him to express and share his feelings and thoughts, as he is afraid that someone might ignore or hurt them. James is a very good listener and loves to help out other people, when they let him. He finds it difficult to make friends, and is very scared to make the first step towards befriending someone, preferring to wait for the other person to start, which often doesn't happen at all. He sometimes feels lonely.

## **Relationships**

### **Abby**

James, at first, seems intimidated by Abby's enthusiasm and strong emotions, but he warms up to her as he lets her talk to him about her life. James seems to like her very much.

## **Appearances**

### **Prologue**

James is seen floating around in a dark space, trying to reach the floor to stand, and when he does, he sees a shadow with green eyes. Future James narrates the scene by talking about dreams.

### **Chapter 1**

James is seen being very afraid of the Shadow, who reveals herself as Abby, who tells James about herself and then they realize they are both real, and that they are apparantly sharing a dream somehow. Abby and James bond, but James flinches away from Abby when she tries to hug him, Abby takes this as a sign for her to leave, but James calls her back, saying he doesn't want her to leave. Abby comes back and attempts to hug him again, but she stops herself. Abby then thanks her new friend for letting her stay, their moment is ruined by Scott, Luda and Sam's debute. James is very cautious around the new people, not saying much in the entire conversation, he does smile once or twice, implying he does seem to like them.

## **Trivia**

* James has social anxiety.
* James' fur has grown through time, his fur in the prologue is quite short, while his fur towards the end of Chapter 1 is much longer.
	+ James' fur length will be irregular in future chapters/episodes.
Abby

eye markings

**Abby** is a long-limbed, young adult/older teenage Abyssinian she-cat with a peanut-butter-brown-colored short fur, a white muzzle, a darker patch of fur on her lower back and hips and a darker patch on her forehead. She has two dark cream-colored markings above her eyes, running over the patch on her forehead. Her tail color flows from a peanut-butter-brown color to a much darker color when it comes closer to the tailitip. Her eyes are light grass-green.

## **Personality**

Abby is a very cheerful person, nice and a very fast talker, she is quite odd and knows this. She is quick at solving issues and does not hold grudges, as she is very forgiving. She often has trouble recognizing other people's boundaries, and because of this doesn't have many friends, but she is very loyal and kind to the friends that she has. Abby can switch emotions very quickly, which makes it very difficult to communicate with her, although she is pretty smart. She is also a very trusting person, sharing personal stuff with people she just met, which could sometimes get her in trouble. Some people consider her annoying, even her family pointed out that she was.

## **Family**

Parents: *Unnamed* (mentioned in Chapter 1)

## **Appearances**

### **Prologue**

Abby first appears as a silhouette called ''The Shadow'', her light green eyes are clearly visible, but her fur color is mostly covered in darkness, and she has no dialogue in the Prologue. James is very scared of her.

### **Chapter 1**

Abby and James properly meet in this chapter, here, we learn a lot about Abby's personality (see above). She has taken a liking to James as she had been able to talk for a while without James asking her to stop or simply walking away. Abby misreads these as signs of trust and crosses James' boundaries by hugging him, James doens't react well to this, which signs Abby again misreads, and she begins to walk away. James, however, stops her, and they make up. That is when the other three come in. Abby remains friendly and curious with each one of them. At the end of the chapter, she goes with Scott and Lulu to find their way home, but doesn't leave until James comes too.

## **Trivia**

* Abby's name comes from the fact that she is an Abyssinian. It was a temporary name used to refer to the character without coming up with another name, and ''Abby'' just stuck.
DREAMS (Comic)

**DREAMS** is currently running as a comic. So far, the story doesn't differ from the book version.

## Trivia

* The creator has now switched to Paint.net, because it has better quality and there is no need to watermark, making it more readible.

* The reason 3 drawing programs were used was because the creator was experimenting with Sta.sh after they decided to not use Bitmap anymore, because the quality was so poor. The quality of the lineart in Sta.sh was even worse, so they looked up free desktop drawing programs and ended up with Paint.net.
* The comic version is the original version of the DREAMS universe.
Lee

A fellow traveler from Earth, Lee came to Vuldranni seeking a new life of adventure after a full and gratifying life on earth.

Experienced and knowledgeable, Lee has mastery over various management and accounting skills due to his lifetime on earth. Currently unsuited towards traditional combat, Lee serves as the Coggeshall Dukedoms Treasurer, and is often involved in technological and industrial advancement projects that benefit the Dukedom as a whole.

He possesses the wisdom of age and understands Montana’s motivations in ways Vuldranni natives simply cannot.

Friends:

* Montana
* Darius
* Nicolai
* Benedict

Antagonists:

* Sithus - a fellow Terran adventurer, Sithus was a serial killer in Bergamo(?). He considered dying to be an issue of no consequence and so did whatever horrible thing came to mind, as the freedom of it made him feel like a god.
Nikolai Petroff

The third hirð-man to join Montana’s hirð, Nikolai is a competent individual with very little illusions as what actually goes on in the world. Originally one of the managing Elite Thingmen of the Emperor, Nikolai is well known in circles for his prowess in battle as well as his strategic mind. Due to a disturbing and costly visit to the Osterstadt dungeon, Nikolai no longer possesses many of the skills or levels which he worked his whole life to cultivate. In order to survive oncoming dangers, Nikolai willingly entered Montana’s hirð and is slowly regaining his former strength.  Having originally sworn to Benadict Coggeshall that he would serve as Montana’s Mentor in Vuldranni, Nikolai served as Chancellor of the Coggeshall Dukedom until his death and replacement at the hands of The Master's minions. Due to Montana's strange humor, he is being forced to collect a continually growing assortment of shiny pebbles.
Fritz

Fritz: Monsters in Vuldranni are a dime a dozen, but there is only one Fritz. Granted as a boon from Typhon - the god of monsters-, Frits is tied to Montana as an immortal beastly companion. Whenever Fritz’s health reaches zero, he is sent back to Typhon who selects the next form he will inhabit.

Fritz’s general attitude changes depending on his form, and the benefits or limitations such forms offer. He is partial to the ability to fly, and speak, but always possess sentient thought.  He is often curt when it comes to communicating with Montana, but has learned to value the concept of family.

The people of Coggeshall initially distrusted Fritz’s monstrous virtues, however as he has continued to be a beneficial presence in the Dukedom, Fritz has begun to warrant a sizeable appreciation from its citizens.

His Monster Forms, in order, have consisted of a Manticore, A Bullette (Land-shark), and Eight headed Giant Goose(deep goose), a van sized Frog with rapid flap bat-wings(name unknown), and an Alpine Roc.
Eliza Northwoods

Eliza NorthWoods: Born and Bred As A Lady of Glaton. Lady Northwoods is a refined and political specimen of the empire. Her knowledge of etiquette and courtly games is somewhat ill-used among the people of Coggeshall.

Originally aiming to supplant Montana from his lands in order to help her fathers designs, both she and her Father (Lord Northwoods) suffered a change in heart after being saved by Montana from machinations involving a member of their own family.

In gratitude, Eliza has sworn to become a true ally to Montana and his Dukedom, so long as it does not directly conflict with her family’s imperial obligations. Eliza travels with Montana to the capital of Glaton. Eliza hosts Montana and the rest of the party on her family's home in the capital.

Though raised in splendor, Eliza has shown a willingness to step into the muck and pull her own weight in Coggeshall. She is currently being tasked with providing Montana with lessons on etiquette.

She has shown tendensies to blush when spoken to by Montana in a too familiar fashion or when he comments about her apperence. (Montana has allso said he finds her beautiful. She is probably the one he'll marry).
How to apply a texture mod

To get started modding, make sure you've read the basics

1.0

2.0

3.0

## Tutorial

1. Download the files from the download link
2. Open your game files and head into assets/textures
3. Find the folder(s) that correspond to the 2 first characters in each file name
4. Inside each of them there is a zip
5. Extract them (If you don't know how, refer to Modding Basics)
6. Place the extracted .tbody files directly in the assets/textures folder
7. Backup the zips you just extracted and then delete them
8. Place the downloaded files in assets/textures and press yes to replace
Soldier Poet King Meme

**Soldier Poet King** is an animation meme using the song of the same name by The Oh Hellos, featuring characters from DREAMS.

https://scratch.mit.edu/projects/316950812/

## Charactes featured

* James
* Abby
* Scott

## Credits

Art and animation: Poekiepoes

Song: ''Soldier Poet King'' by The Oh Hellos

Original meme: Gothfrog on Youtube

## Trivia

* Scott's walking cycle in the animation is incorrect, but Poekiepoes thought it kind of looked like he was hopping, which matches his personality, and she confirmed that she was too lazy to reanimate it, so it was kept in.
Starting Gear

Players are offered a choice of several sets of starting gear upon every respawn. This kit spawns as a blue orb until the item set is chosen.

Every kit contains:

* Rations: 7 days, jerky, berries and hard-tack.
* Rope: 100 feet
* Knapsack: Leather, common, empty. 6 cubic feet of storage space.
* Linen Bandages: 20 feet, removes bleeding debuff, increases out of combat regeneration by 10%. Uses, Variable, one time application.
* Money Pouch: Leather, common, empty.
* Life-form Identification Spell-book
* Basic Object Identification Spell-book.

The Fighter Kit:

* Bronze Sword
* Bronze Shield
* Leather Hauberk

The Rogue Kit:

* Bronze Dagger
* One Handed Crossbow
* Quiver of Bone bolts
* Lock-pick set

The Crafters Kit:

* Bronze Hammer
* Bronze Saw
* Bronze Carving Knife

The Gatherers Kit: The Gathering Kit contains the following

* Fishing Pole
* Bronze Pick
* Bronze Hatchet
* Harvesting Skill-book: highlights most commonly harvested materials upon visual observation of a corpse, plant or rock.

The Second Floor Man Kit: A specialized rogues kit presented to Clyde Hatchet

* Hand Crossbow
* Bone Bolts
* Black Leather Cloak
* Advanced Lockpicking Set
* Lockpicking skillbook
Osterstadt

A city nestled in the mountains, Osterstadt is built atop the ruins of "The Ancients" an unknown possibly still living race who carved the valley the city is built in out of the mountain range in a time long before the empire or the human inhabitants of the city ever started keeping records. Little is known about The Ancients, other than that ruins with a similar architecture can be found in the Emerald Sea. The City itself is the one known portal between the Empire of Glaton and The Emerald Sea, though access can be found in the Amber Wastes to the north, The Wastes to the south and the new Cogshall Dukedom to the North-east.
The Caravaners' Guild

The Caravaner's guild is a pseudo adventurers guild, focused on securing trade throughout Vuldranni. Focused primarily in human occupied lands, the Caravaners nonetheless venture into lands where humanity are not the majority or even anywhere within a 1000 miles. They do not however venture into the wilds or ruins as Adventurers do, they focus their efforts on population centers who have been found by Adventurers to be friendly enough to trade supplies for spoils.

As is the nature of human dominated organizations, the Caravaners are a regimented organization. Caravaners recognize each other and gain preferential access to cities and across national borders by way of special medallions mounted on their vehicles. These Medallions cannot be stolen or traded between individuals, and can only be sold at auctions held by the Guild itself. Attempts to steal or sell a Guild Medallion outside these auctions result in the Medallions disappearance, though in quite what manner is unknown. When sold at auction, the guild keeps 5% of the sale price.
Zoubaida Clan

The Zoubaida Clan is a Lutra clan found just outside of Saumiers in the Empire of Glaton.

They were held as slaves by the evil mind controlling Agachnern, Koth M’gog, until freed by Montana.

Thorve Armodottir, Clan Mother of the Zoubaida Clan gave two of her best warriors to serve as Montana's hirðmen in return for the great service.
Bear Snowgust

Bear Snowgust: the Fifth member to join Montana’s hirð ,Bear is, in a word, Magic.

Hailing from the Feedoheem, Bear is considered a fairy of the Brownie variety. She is increasingly being revealed to possess Wisdom beyond others expectations of her size and appearance, and possesses a highly adaptive and understanding nature. Originally included among  the Twenty Charms under the leadership of king Axis PepperBush, Bear volunteered to be among the selection of Brownies offered to Montana as Hirð-men, this gift was in thanks for Montana saving the last of the brownies from certain doom and devour-ment.

As Magic is the life blood of most of those who hail from the Feedoheem, Bear possesses a vastly applicable store of magic spells and arcane knowledge. In battle she often acts as support, buffing or enhancing aspects of her party’s abilities, all the while riding shotgun on Montana’s shoulder.

Out of all the hirð-men bear is the most familiar with Montana’s quips and speaking habits, though she refuses to discuss Earth or confirm her knowledge concerning it. Aside from Montana, she is thought to be closest to Skeld Woodingson
Weekly Member Gifts

**This Page Needs More Info!**

This page either needs pictures, worths, or more info about the item! Feel free to edit it! We don't bite.
*Last Updated: 13/03/2021*

**Weekly Member Gifts** are gifts given every week to members, normally on Wednesdays, beginning in May 2017. When Moku'ahi was brought into game, with its member-only items, the Weekly Member Gifts became member-only.

**Note: Some of these items' worth have gone down due to being released in pack runs.**

**Note: Some of these items may have other variants and may go for more or less depending on the color.**

**Note: Wheels and Frankenstein Bolts were released for one day only making them slightly more valuable.**

Note: If you desire to sell or buy items worth more than max (5,000) sapphires, try using another route. This method of obtaining items is risky and proves an easy way to get scammed, so stick to trading for the items instead.
Luda

> *''Wait, we all have the same dream? That's so cool!'' (**Luda** to James, Abby, Scott and Sam in Chapter 1, Page 16)*
>
>
>

## Names

### meaning

game/play/sport/school/prank (Latin, female form of Ludus)

### Nickname origin

Luda expresses hate towards her original name and tells people to call her Lulu instead

## Appearance

### Fur color(s)

brown, darker brown, very light yellow (almost white)

### Distinctive features

mask-like marking on her faceexceptionally small for her age

## Other

### Last appearance

N/A

**Luda** or more commonly known as **Lulu** is a young, small, brown and light yellow (almost white), short-haired female Snowshoe with a darker colored mask-like marking on her face, and a darker tail and ears. Her paws are also darker colored and her feet are light yellow. She has big, round, light sky-blue eyes.

## **Personality**

Luda is a light-hearted, playful and kind person. She would rather be a follower than a leader, preferring to not stand in the spotlight too much, but also not wanting to be completely invisible. She is quite childish for her age (young teen) and superstitious. Apart from all that, she doesn't have much of a personality of her own, referring to choose someone to copy and tag along with.

## **Relationships**

### **Scott**

Luda and Scott met shortly before they were introduced into DREAMS, and although they just met each other, they are shown to already be pretty close. Luda looks up to Scott, even though he is not much older than her, she idolizes him and follows him wherever he goes.

### **Sam**

Luda and Sam (and Scott) met shortly before they were introduced. Sam doesn't seem to like the two younger cats very much, and he keeps getting annoyed at them, though his annoyance is mostly directed towards Scott.
Class

Classes are determined by a CHOICE offered by the gods (or the system) every 5 levels. This choice triggers the next time a player sleeps after gaining their fifth level and includes 5 options based on the players recent adventures, feats, skill usage and skill gains, in that order. Though it is rare, a player can surpass multiple CHOICE levels between a single sleep cycle, though typically only in the early levels and only as the result of being a champion/contestant.

Known classes:

* Nothing: You are nothing. You gain nothing. You lose nothing. Not the bravest of choices, but something you have been comfortable with in the past.
* Rogue - Rogues are the generalist of the Underworld. They do a little burgling, a touch of thuggery, a pinch of purse-cutting, and the occasional murder. Rogues gain bonuses to progression in thievery skills. A good place to start.
* Assassin - Death is your business and business is, well, depends on you, really. You are focused on killing other sentient beings, monsters be damned. Which they probably are. Decreased XP from killing monsters or beasts, increased XP from killing sentient beings. Increased progression in martial arts areas which directly relate to killing (so no hand to hand combat bonus for you).
* Swashbuckler - A rogue, but on the high seas. XP bonuses for all activities done in or on the water. XP penalty for actions on land. Bonuses to progression in thievery skills and maritime activities.
* Warrior
* Swordsman
* Bergman
* Scout
* Scout Leader
* Innkeeper
* Barkeep
* Lumberjack
* Capenter
* Bandit
* Berserker
* Archer
* Defiler
The Gloom

An integrated parallel dimension to Vuldranni, the Gloom is a shadowrealm of sorts patterned off the Underdark from D&D and the Dark Souls franchise. The Gloom is accessed from a million points throughout Vuldranni and potentially other worlds, through stone arches known as Gloom Portals. This endless system of caves bursts with life and all of it hostile. The size of the caves range anywhere from thin crevasse that barely allow a rat passage to grand caverns large enough for a armies of city killing behemoths.

Of the Gloom's many inhabitants, two are of particular fame. Gloom-guard and the Goblins.

Gloomguard, is a city of adventurers set beneath the surface city of Ream. The city contains the Maze of the Mad God, a dungeon powered and directed by The God Of Adventurers.

The Goblins are a menace. Spawned by eldritch hive creatures, and servants of dread god-like monsters, they base their greatest hordes within The Gloom, where they have an infinite source of bio-mass with which to return to the surface, after those who chased them back down give up in terror of the environment.
Ragnar HelfDane

One of the two beginning members of Montana Coggeshall’s hirð, Ragnar is a boisterous individual who has a specific knack for sass.  He along with his Lutra Brother Skeld Woodingson, joined Montana’s hirð as thanks for saving their clan (The Zoubaida) from the evil mind controlling Agachnern, Koth M’gog. Ragnar has proficiency in the spear, and currently hold the record for the farthest living shot-put ever to be thrown.
Quests

Descend from the Peak!

* Get down from the mountain. Preferably with verve and excitement. And alive.
* Failure: if you refuse to ever leave the peak and/or if you die too many times before making it down safely.
* Reward for success: XP!
* Penalty for Failure or Refusal: none.

Congratulations! You have completed a QUEST! Reward for success: 500xp!

Help the Town 1

* The town of Rumib Pass is being Threatened, and they must run quickly or be overwhelmed by the impending invading army. Load Dovie's Wagon and Ensure her aunt makes it out of the village safely.
* Reward: increased standing with the town of Rumib Pass and [Unknown]
* Penalty for Failure or Refusal: potential death or Dovie and her aunt, decreased standing with the residents of Rumib Pass.

Congratulations! You've completed a QUEST! Reward: +500xp. Your standing with the people formerly of Rumib Pass has gone from Distrusted to Liked. As a reward, you have been given ten (10) ingots of [???] and a sack of gold for the horses.

*Morcant Treweek has offered you a QUEST!*

***FREEDOOOOM!***

* *Morcant Treweek has been trapped by a horrific monster for more decades than years you've been alive. Or even considered thinking about. Even though you weren't able to complete William Wallace's speech, will you free him from the evil clutches of the Agachnern?*
* You have freed Morcant Treweek from the horrible clutches of the agachnern Koth M'gog. You have also completed the optional secret criteria, harm none of the tribe.

Reward: 6600xp and [The Unfillable Knapsack] and [unknown]

The Saumiers Rescue

* Villagers from Saumiers have been kidnapped in the night and were taken into the wilds by slaving bandits. You managed to bring them home safely, with barely a scratch shared among them.
* In addition, you completed the secret objective, saving the traders and their goods. This gives you a bonus reward.
* AND the super secret objective was completed, and you managed to bring the long lost Lutra back to their families, giving you an additional bonus reward.

Reward: Increased standing with the town of Saumiers, 4000xp, [Hellreaver] and [Unknown]

A Bandit Problem

* You have successfully cleared the bandits from the ruins above the Royal Road with extreme prejudice.

Reward: Increased standing with the town of Saumiers, increased standing with the Empire of Glaton, 2500xp, 40 gold, and a gift from the Mayor.
Essie

She wears very little clothing, which means nothing is left to the imagination. She had a bouffant of red hair, shockingly so. She is pretty, but in more of a cute way, and she seems to be work very hard to eschew cuteness in favor of sexy.

When she first arrived in the Dukedom, she was inveterate flirt, and was already making enemies with half the camp, mostly the women. And some of the men. Her behavior was, well, challenging.

She has an unfortunate tendency of using all her mana.
Sword Of The Gods

Sword of the Gods

* Item Type: Legendary
* Item Class: One-handed Melee, Two-handed Melee
* Material: Celestial Adamantium
* Damage: 390-420 (slashing)
* Durability: 20,000/20,000
* Weight: 4.8 lbs
* Requirements: Str 8
* Description: A straight-bladed sword having a cruciform hilt with a grip for one or two handed use. Made for and by the Gods for the purposes of smiting everything.

Montana received this sword from the divine admin Mr Paul as a trade for a small armory of weapons carried by a pair of mercenaries. He promptly lost the weapon upon spawning atop a mountain in Mardoom, and would not recover it for 15 books.

The sword id described as having a pommel of pure gold with a shimmery silver blade that was perfectly balanced and subtly glowing.
Cogshall Dukedom

The Cogshall Dukedome is an unsettled valley in the mountains to the Northeast of the Empire of Glaton. Due to it's position, the Dukedom is also Marquis, or a border expansion expected to require military autonomy. Further, due to the nature of it's founding as a resting place for Emperor Thordson's Phylactery, the deceased Benedict Cogshall, the state is also a Palatinate; meaning it is outside the typical chain of command, reporting only to the Emperor himself, and not requiring a support base of multiple Counties.
Spells

Spells are skill which require mana to use. Failing a spell will still take the magic from your pool, and may cause backlash depending on the severity of the failure. Backlashing spells can cause anything from mild discomfort to damage sufficient to cripple or kill the caster. Again, depending on severity, mana invested and skill level.

*Spell level not high enough to identify target object/creature.*

**Life-form Identification**: (cost 1-10 mana) Life-form Identification allows you to examine creatures and know certain traits. At higher spell levels, you will gain access to additional information.

**Basic Object identification**: (cost 1-10 mana) Basic object identification allows you to examine objects and identify certain traits. At higher levels, you will gain access to additional information.

**Heal Other**: (cost 100 mana) Through the use of magic, you are able to heal another through touch. Heal 50 HP.

**Humus**: (costs 10 mana) This spell gathers dird, including organic materials, moisture and bacterial ingredients from within one mile/level of the caster and places the mixture anywhere the caster wishes within the range of one meter/level. This is Humus, the black, enriched soil excellent for growing plants in pots or gardening. Of course, the mage may use it however he wishes, but it is usually for growing things in pots and window boxes. If no such materials are within one mile/level the spell has no effect.
Boons

Boons are powerful abilities handed out by divine patrons. Receiving a boon is a big deal, though more for the presenting god than the player. Boons will often change the entire nature of the players experience in Vuldranni, but for the god, it's an official mark that they've joined "your team", which includes any other god who's given you a Boon. This can lead to some pretty strange, and strained, teams.

Known Boons:

* Gift of Gab (VIP package) - Should you encounter a language you do not understand, as long as you hear at least three words of it, you will gain fluency in it.
* Powerful Build (Mr Paul) - Count as one size larger for all strength-based skills and rolls.
* Regeneration (Mr Paul) - Outside of combat, your body will repair rather quickly. Given enough time, it's possible you will heal from nearly any wound.
Cleeve Dye/ Benedict Coggshall

One of the First individuals to encounter Montana during his initial debut into Vuldranni, Benedict Coggeshall met Montana in the guise of Cleeve Dye.

Stalwart and honorable, Benedict/ Cleeve cultivated a relationship with Montana in his early weeks in Vuldrani, quickly sussing out Montana's hidden nature and deeply affecting the Terran with his paternal character. Cleeve eventually revealed his true name to Montana, along with his true mission and history as a 35 year Legionnaire Captain, noble and friend of The Emperor.

For tying his life-force to the Emperor, Cleeve/ Benedict was given the opportunity to claim a Dukedom for his family line of Coggeshall. As the final Scion of his house Benedict was searching for an heir to pass on the title and Dukedom once his, and subsequently the Emperors, inevitable death came to pass.

His offer To adopt Montana as his son and heir, was first met wit reluctance but eventual acceptance. Cleeve and Montanas relationship continued to deepened as Father and son, a true feeling of fealty beginning to pass between the two as they struggled to finish the journey that would end in reward.

Benedict eventually claimed the dukedom, but not half a day later was killed in an act of treachery, leaving Montana as the new Duke of Coggeshall, and feeling for the first time in either of his lives truly fatherless.
Crafting

Crafting is the act of making something from base materials. It is the most common choice of profession in Vuldranni and utilizes a bevy of skills, who's rank advancement is the primary source of Experience for most citizens.

Crafted Materials:

* Forged Copper
* Forged Tin
* Bronze
* Brass
* Forged Iron
* Steel
* Red Gold
* Flentium

Crafted Items:

* Weapons
* Armor
* Potions
* Magic bag

Crafting Classes:

* Smith
* Baker
Spawn Point

Spawn points are where players start out, and where they return to when killed. Spawn-points can be changed in several ways; though the only one that was explicitly described in-book, was a set of Daggers used by a guild of Player Killers, who harvested other players for their respawns.

Generally speaking, respawns are based on viewership and how much power your divine patron is willing or able to invest into you; but killing another player *as a player* can give you half of their available respawns.

The Respawn altering Daggers were created by the Wizard X\_\_X, who is a play on Miracle Max from The Princess Bride.

Montana's spawn point is a mountain peak atop the range separating Glaton from Mahrduhm near Rumib Pass.

Clyde Hattchet's Spawn point has shifted several times, Starting out in a back alley of the Capital City of Glaton, where he met X\_\_X. It was later changed to the the hideout of the X\_\_X player killers guild, where he died dozens of times before managing to break the cycle. There are hints that his Spawn Point changed again when he was separated from the Corpse King X\_\_X and resurrected as a True Elf in the lair of the Dragon X\_\_X.