July 19, 2019 Patch

Source: Mid-Season Gameplay Update

* Increased Battle Pass XP rewards for the different tiers of daily challenges:
	+ 250->400
	+ 500->800
	+ 1000->1600

### Gameplay

* Combat persists while some abilities complete their attacks ( Lich,  Witch Doctor, etc).
* Summons are no longer included in targetting for spells. Except for special summons like  Arc Warden and Spirit Bear.
* Fixed boxed in Assassins  not jumping toward their enemies.
* Assassins  that have an enemy in their attack range will attack instead of jumping.
* Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds.
* Don't target healing-disabled units for heals.
* There is now a notification when someone completes their win streak.
* You won't see heroes from the previous shop whenever you re-roll the shop.

### Alliance Changes

* Warlock  Alliance now targets the unit with the lowest health % not lowest health value.
* Warlock  Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%].
* Troll  Alliance Tier 1 now provides 10% attack speed bonus to ALL allies..
* Knight  Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ].
* Blood-Bound  Alliance extra damage changed from +100% to +125%.
* Heartless  Alliance changed from [-5, -10, -20] to [-5, -10, -15].
* Primordial  Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds.
* Scrappy  Alliance now takes 2 units per level (down from 3) :
	+ Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regeneration.
	+ Level 2 - All scrappy units are granted +9 Armor and +8 HP regeneration.
	+ Level 3 - All allies are granted +9 Armor and +8 HP regeneration.
	+ [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].

### Hero Changes

* Abaddon:
	+ Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216].
	+ Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264].
	+ Aphotic Shield:
		- Damage Absorb changed from [100, 300, 500] to [100, 300, 600].

* Arc Warden:
	+ Attack Speed changed from 0.59 to [0.59, 0.67, 0.77].
	+ Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650].
	+ Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300].
	+ Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350].

* Clockwerk:
	+ Armor changed from [5, 7, 9] to [5, 7, 10].
	+ Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200].
	+ Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220].
	+ Gold Cost changed from 1 to 3.
	+ Draft Tier changed from 1 to 3.
	+ Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260].
	+ Battery Assault:
		- Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35].

* Enigma:
* Alliance changed from Primordial  Warlock  to Primordial  Shaman .
	+ Midnight Pulse:
		- Radius changed from [2, 3, 4] to [1, 2, 3].

		- Damage changed from [150, 250, 350] to [50, 150, 250].
		- Cooldown changed from 10 to 15.

		- Damage changed from [500, 750, 1000] to [500, 750, 1200].

* Lone Druid:
	+ Maximum Mana changed from 100 to 60.
	+ Summon Spirit Bear:
		- Mana Cost changed from 100 to 60.
	+ Spirit Bear:
		- Alliances changed from Savage  to Savage  Druid .

* Lycan:
	+ Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600].
	+ Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240].
	+ Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288].
	+ Summoned Wolves now have phased movement and can run through other units.

* Medusa:
	+ Gold Cost changed from 4 to 5.
	+ Draft Tier changed from 4 to 5.
	+ Split Shot:
		- Damage Modifier changed from -40% to -20%.
		- Extra Shots changed from 2 to [2, 3, 4].

* Mirana:
	+ Maximum Mana changed from 100 to 70.
	+ Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264].
	+ Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312].
	+ Sacred Arrow:
		- Mana Cost changed from 100 to 70.

* Morphling:
	+ Attack Speed changed from 0.77 to 0.91.
	+ Maximum Mana changed from 100 to 75.
	+ Waveform:
		- Cooldown changed from [10, 8, 6] to [8, 6, 4].
		- Mana Cost changed from 100 to 75.

		- Cast Animation length changed from 1.97 to 1.0.
	+ Lesser Treant:
		- Now spawn near Nature's Prophet.
		- Attack Speed changed from 0.67 to 0.83.
		- Maximum Health changed from [300, 500, 700] to [350, 600, 800].

		- Cooldown changed from 5 to 7.5.

* Omniknight:
	+ Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360].
	+ Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190].
	+ Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240].
	+ Purification:
		- Heal changed from [200, 400, 600] to [200, 400, 720].

* Phantom Assassin:
	+ Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300].
	+ Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400].
	+ Coup de Grace:
		- Crit Chance changed from 10 to [15, 20, 25].

* Puck:
	+ Maximum Mana changed from 100 to 60.
	+ Illusory Orb:
		- Mana Cost changed from 100 to 60.

* Queen of Pain:
	+ Armor changed from 0 to 5.

* Razor:
	+ Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000].
	+ Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160].
	+ Gold Cost changed from 3 to 1.
	+ Draft Tier changed from 3 to 1.
	+ Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200].
	+ Plasma Field:
		- Max Damage changed from [100, 175, 250] to [50, 100, 150].

* Sand King:
	+ Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200].
	+ Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270].
	+ Gold Cost changed from 3 to 4.
	+ Draft Tier changed from 3 to 4.
	+ Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320].
	+ Caustic Finale:
		- Attack Slow changed from -30 to -35.
		- Attack Slow duration changed from 3 to 3.5.
		- Damage on expiration changed from [45, 90, 180] to [55, 100, 190].
		- Damage on kill changed from [50, 100, 150] to [60, 110, 160].
	+ Burrowstrike now displaces the target unit from its cell.

* Shadow Fiend:
	+ Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336].
	+ Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384].

* Slark:
	+ Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400].
	+ Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126].
	+ Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174].

* Sniper:
	+ Attack Speed changed from 0.63 to [0.63, 0.63, 0.77].
	+ Maximum Health changed from [450, 900, 1800] to [450, 900, 2160].
	+ Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396].
	+ Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432].

		- Radius changed from 4 to [3, 3, 4].

* Terrorblade:
	+ Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120].
	+ Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216].
	+ Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312].

* Tidehunter:
	+ Alliance changed from Scaled  Hunter  to Scaled  Warrior .
	+ Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400].
	+ Gold Cost changed from 5 to 4.
	+ Draft Tier changed from 5 to 4.
	+ Health Regeneration changed from 5 to 0.
	+ Ravage:
		- Radius changed from [2, 3, 4] to [1, 2, 3].
		- Damage changed from [150, 250, 350] to [100, 150, 250].
		- Duration changed from [2, 2.5, 3] to [2, 2.25, 3].

* Tinker:
	+ Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500].
	+ Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225].
	+ Gold Cost changed from 1 to 3.
	+ Draft Tier changed from 1 to 3.
	+ Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275].
	+ Heat-Seeking Missile:
		- Cooldown changed from [8, 6, 4] to [8, 6, 0.5].
		- Damage Per Missile changed from [250, 350, 450] to [350, 450, 450].
		- Targets changed from 3 to [2, 3, 4].

* Treant Protector:
	+ Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500].
	+ Gold Cost changed from 2 to 3.
	+ Draft Tier changed from 2 to 3.
	+ Leech Seed:
		- Damage changed from [60, 90, 120] to [80, 110, 150].
		- Radius changed from 3 to 1.
		- Expires when the target dies.

* Troll Warlord:
	+ Attack Speed changed from 0.91 to 1.0.
	+ Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000].
	+ Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520].
	+ Gold Cost changed from 4 to 5.
	+ Draft Tier changed from 4 to 5.
	+ Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600].

* Tusk:
	+ Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800].

* Venomancer:
	+ Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000].
	+ Gold Cost changed from 3 to 1.
	+ Draft Tier changed from 3 to 1.
	+ Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220].
	+ Plague Ward:
		- Number of wards changed from [1, 2, 4] to [1, 1, 3].
	+ Plague Ward:
		- Armor changed from 5 to 0.
		- Maximum Health changed from 200 to [200, 200, 240].
		- Attack Damage Minimum changed from 50 to [50, 80, 120].
		- Attack Damage Maximum changed from 100 to [55, 100, 140].

* Viper:
	+ Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000].
	+ Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240].
	+ Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360].

* Windranger:
	+ Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300].
	+ Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230].
	+ Gold Cost changed from 3 to 2.
	+ Draft Tier changed from 3 to 2.
	+ Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260].
	+ Powershot:
		- Damage changed from [400, 600, 800] to [200, 400, 600].

### Item Changes

#### Alliance Item rework

Alliance items no longer have an inherent Tier and are in their own Alliance category.

At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.

Each player can have Alliance items appear at different tiers. For example, player A could be offered  Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered  Strange Bedfellows at tier 3 where it would provide a +50% bonus.

Likewise, in the same game, player A could be offered  Elusive Targets at tier 2 with a duration of 3s while player B could be offered  Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.

#### Alliance Item changes

 Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health.

 Coordinated Assault – attack speed buff changed from +25 to +10/20/30.

 Check the Bodies – gold production chance changed from 20% to 10/20/30%.

 Forged in Battle – Max Health bonus changed from +50 to +25/50/75.

 Strange Bedfellows – bonus damage changed from +30% to +30/40/50%.

 Retaliate – damage per second changed from 80 to 30/45/60.

 Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight .

 Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells.

 Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13.

 Unstoppable – Invulnerability duration changed from 2 to 1/2/3.

 Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless  unit.

 Dragon's Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%.

 Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%.

 Hunter's Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%.

 Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%.

 Indomitable Will – Debuff resistance changed from 50% to 25/50/75%.

 Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s.

 Pocket Sand – Effect duration changed from 2s to 1/2/3s.

 Shaman Pluck – Hex chance changed from 17% to 7/12/17%.

 Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:

* Health changed from 240 to 300/400/500.

* Damage changed from 50-80 to 40-70/50-80/60-90.

 Maelstrom: Tier changed from 4 to 3.

 Vicious Intent: Tier changed from 4 to 3.

 Force Staff: Tier changed from 3 to 2.

 Radiance: Tier changed from 4 to 5.

 Silver Lining:

* Can only have one.
* Charges start at 1.

 Daedalus:

* Crit Multiplier changed from 235 to 200.
* Damage changed from 80 to 70.

 Arcane Boots: Range changed from 1 to 2.

 Eye of Skadi: Tier changed from 3 to 4.

 Battle Fury:

* Damage added as 70.
* Cleave % changed from 30 to 35.

 Summoning Stone: Attack Speed Bonus changed from 30 to 45.

 Chainmail: Bonus Armor changed from 10 to 7.

 Mask of Madness:

* Tier changed from 2 to 3.
* Attack Speed increased from 40 to 60.
* Lifesteal increased from 10 to 20.

 Completing the Cycle: Range changed from 1 cell to 2 cells.

 Recruiter:

* Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
* Tier changed from 5 to 4.

 A Higher Class of Criminal: Tier changed from 3 to 5.

 Shaman Pluck: Ignores magic-immune enemies.

 Desperate Measures: (**This change wasn't mentioned**)

* Old: Your units gain +1% Attack Damage and +1% Mana gain on damage taken/received per 5 points of damage your Underlord has taken.
* New: Your units gain +0.2% Attack Damage and +0.2% Mana gain on damage taken/received for each point of damage your Underlord has taken.

### Loot Rounds

* Losing to a neutral creep wave no longer removes 2 options from your item choices.
* Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty).

	+ Maximum Health changed from 2000 to 1500.
* Small Golem:
	+ Maximum Health changed from 1500 to 1000.

* Golems now have the Mega-Warrior alliance keyword.
* Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.

	+ Attack Damage changed from 100-200 to 200-250.
	+ Armor changed from 10 to 5.
	+ Maximum Health changed from 2500 to 2000.
* Small Wolf:
	+ Maximum Health changed from 1500 to 1250.

* Wolves now have the Mega-Assassin alliance keyword.
* Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.

	+ Armor changed from 0 to 25.
* Potato:
	+ Magic Resistance changed from 0 to 50%.

* Tomato and Potato now have the Mega-Bloodbound alliance keyword.
* Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.

	+ Attack Damage changed from 500-700 to 300-500.
* Wildwing Hatchling:
	+ Attack Damage changed from 400-650 to 200-450.

* Wildwings now have the Mega-Elusive alliance keyword.
* Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.

	+ Now has 100 mana and casts Bloodlust.
	+ Attack Damage Maximum changed from 200-1000 to 200-1500.
* Thunderhide:
	+ Now has 100 mana and casts Bloodlust.
	+ Attack Damage Maximum changed from 200-800 to 200-1200.

* Thunderhides now have the Mega-Warlock alliance keyword.
* Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.

	+ Black Dragon splash attack now deals 100% splash damage.
* Black Dragon now has the Mega-Scaled alliance keyword.
* Mega-Scaled - 1 unit: Allied Units get 75% magic resistance.

	+ Attack Damage changed from 200-300 to 200-400.
* Dark Troll Priest:
	+ Attack Damage increased from 200-500 to 550-650.
	+ Maximum Health changed from 5000 to 10000.
* Dark Troll Boss:
	+ Attack Damage increased from 200-500 to 400-800.
	+ Maximum Health changed from 5000 to 10000.

* Dark Trolls now have the Mega-Troll alliance keyword.
* Mega-Trolls - 3 units: Allied units have +50 attack speed.

	+ Magic Resist increased from 50 to 80.

* The Year Beast now has the Mega-Demon alliance keyword.
* Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.

	+ Attack Damage changed from 500-1500 to 750-1500.
	+ Attack Speed changed from 0.5 to 0.67.
	+ Roshan is now spell immune.