Rayman

Rayman as he appears as a fighter in Super Smash Bros. Ultimate.

Everyone in the *Five Nights at Sonic's* and *Five Nights at Freddy's* and *Five Nights at Treasure Island* and *Cuphead* franchise
Everyone in *Super Smash Bros. Ultimate*
Everyone in *Disney World*
Bomberman
Black Mage
And More!

### Enemies

The PowerPuff Girls
The Devil (from Cuphead)
Children and the teacher from school
Dr. Golden
The Toymare
Nightmare Golden Sonic
'17 Golden Sonic
'27 Golden Sonic
'15 Golden Sonic
Shadow Sonic
Nightmaric

### Brothers

Stickboy
Sticky
Stickercup (pronouned "Sticker" for short)
Stick-Stick
Mighty Stickles (pronouned "Stickles" for short)
Mr. Game & Watch

### Role

* The Septenary Protagonist of the franchise.
* The Greatest/Popular of the Big Group.

## Colors

### Colors

Orange/yellow-shade hair, tan skin, white eyes with black pupils, bright white teeth, red tongue, white hands, dark purple hoodie, red cape, white shoes with slightly dark yellow stripes with black dots on them.

### Eye Color

Black. (inside)
White. (outside)

### Powers/Skills

Flight
Double-jumping
Teleportation
Invisibilization
Invincibility
Levitation
Laser vision
Finger-gun shooting
Super Arts/Final Smashes
Smoke Bomb
Dashing
Superhuman Speed
High Intelligence
Superhuman Strength
Jumpscare expert
Superhuman Durability
Limited Invulnerability
Superhuman Stamina
Flight
Heat Vision
Ability to breathe and survive in space
Energy projection
Super senses
Night Vision
Tornado Generation
Fire generation
X-ray vision
Immunity to extreme cold and heat
Sound Manipulation and Control
Supersonic Screams
Supersonic Waves
Supersonic Bursts
Jumpscare expert
Levitating body parts
Throwing punches
Launching energy ball projectiles
And More Powers!

## Origins/First Appearances

### Origin

The *Rayman* series
The *PowerPuff Sticks* Series

## Character's Body

### Occupation

Anthropomorphic Limbless Humanoid Creature

## Personality

### Hobbies

Napping
Playing games
Relaxing
Saving the day and destroying the villains
Defeating The PowerPuff Girls
Exercising
Training
Spending time with his friends
And More!

### Goals

Defeat The PowerPuff Girls. (succeeded)
Escape school The PowerPuff Girls dragged him and his brothers into. (succeeded)
Escape and beat any video games he and his brothers got sucked into. (succeeded)
Defeat the villains and save the day. (succeeded, for a while)
Live a normal and happy life (succeeded, not for long due to The PowerPuff Girls)

### Likes

Video Games
Cute Children/Creatures
Sticky
Stickercup (pronouned "Sticker" for short)
Stick-Stick
Mighty Stickles (pronouned "Stickles" for short)
Mr. Game & Watch
PAC-MAN
Cuphead
Mugman
Puphead (or Cuppet)
Ms. Chalice
Everyone in the *Five Nights at Sonic's* and *Five Nights at Freddy's* and *Five Nights at Treasure Island* and *Cuphead* franchise
Everyone in *Super Smash Bros. Ultimate*
Everyone in *Disney World*
Bomberman
Black Mage
And More!

### Dislikes

The PowerPuff Girls
Villains
Characters who go against him
School
Annoying Kids/Children
The Devil (from Cuphead)
Horrible types of games
Nightmares

## Related Pages

### Third

The PowerPuff Sticks

"Even though I don't have any limbs at all, all I care about is that it's good to be me as a hero."

—Rayman to Mr. Game & Watch in *The PowerPuff Sticks* series.

"How is it possible that I have hands and feet, and not... arms and legs?"

—Rayman's conern about his limblessness.

**Rayman** is the septernary protagonist of the entire series of *The PowerPuff Sticks*, and is the titular main protagonist of the video-game *Rayman* series. While he is the most popular of the big group, he first appeared in the official trailer of the the upcoming series titled *The PowerPuff Sticks* which was published on 15th June, 2020, and the second trailer was published on 14th April, 2021, and the series were successfully published on TV in 30th April, 2021, and the movie was later published in 10th June, 2021. Rayman, Stickboy, Sticky, Stickercup, Stick-Stick and Mighty Stickles, later appeared in *Super Smash Bros. Ultimate* as the final unlockable characters, alongside Mr. Game & Watch. He is also one of the many favorite cartoon characters in the world, and was the replacements of The PowerPuff Girls.

## Biography

Starting with The PowerPuff Girls drawing six copies of black stick-esque humans and one magical and non-limbed humanoid creature, they went to show them to Professor Utonium, until they accidentally tumble themselves into his lab and land the artworks into a pot of magical liquid, and break the potion of liquid called, Chemical X, which made the big group of the one and only PowerPuff Sticks. The girls were very suprised, but later they did the same jobs as the girls do so, and they get their jealousy. Not only the girls think they stole the girls' job, they stole their fans, the attention and love too. Therefore, The PowerPuff Sticks were now one of the most favorite heroes in the earth and townsville (including Rayman), and then, Townsville also proclaimed that the girls didn't do anything to save the day, so they destroy their house and everything that they own, and they even beat the girls down, leaving them nothing but remaining toys to be left from their destroyed house.

Meanwhile, The PowerPuff Sticks were rewarded with a very huge house, even bigger than the PowerPuff Girls' house, and they had infinite money. The PowerPuff Sticks lived the best life in the world, while the girls lived a very miserable life. Worst of all, the townsville didn't even care about them and they were the most hatred.

The PowerPuff Sticks had amazing and crazy adventures, and they played games althrough their lives, and they did nothing but anything fun than ever before.

## Appearance

Unlike the other stick characters (including Mr. Game & Watch) in the group, Rayman does not appear as a stick-character. Instead, he appears as a humanoid-esque creature without legs, arms and a neck. He has a cream face skin with a huge round nose, and strawberry-blonde hair which also divides into two fronds. He has eyes in a dark blue color. In most of the artworks, his eyes are black-colored. Rayman also wears white gloves, a purple sweater with a large white ring on it, along with shoes that are typically yellow and black-colored. In a similar style of The PowerPuff Sticks (including Mr. Game & Watch), Rayman has an ability to use his hair as a helicopter, which can glide/fly himself around and across large spaces and platforms and make soft landings.

During his final smash, he generates a whistle to call for Bzzit, then riding on him, and Bzzit can shoot projectiles out of his mouth and can suck up enemies that get close to his range and can spit him out as far away as possible.

In his dead condition, he has eyes in form of an **X**, and his colors are in fully grayscale, and his whole design consists him being a ghost without legs, and also a black hailo on top of his head.

In his evil/dark or "nightmare" or "aggressive" condition, Raymesis (otherwise known as Bad Rayman) appears to be identically a replica of Rayman, with the expections of different colourations. His skin turns gray, and his eyes turn glowing-yellow; which seems to be a somehow a inherited version of Mr. Dark's glowing yellow eyes, and his gloves are turn into a light blue color, and his shirt and shoes turn into dark blue. His tongue turns green lastly, which is revealed if he does grimaces.

In *Rayman Legends*, he is referred as Dark Rayman instead of Raymesis, and he is shown to be a replica of the original Rayman, but is completely darkened and grayscale and has the same glowing-yellow eyes.

## Attributes

### Super Smash Bros. Ultimate

Rayman is a speedy, yet floaty, fairly tall-heightened and middleweight character (weighing the same as Ice Climbers, The PowerPuff Sticks, Mr. Game & Watch, Lucario, Wolf, Villager, Mythra, and Steve) that has some typical attributes of characters in his weight class, but has a moveset of very strong and fast attacks with disjointed hitboxes, in a similar vein to Mr. Game & Watch, making him a combo-oriented character in the game. Rayman has fast air speed, a medium size, crawling ability, and a very low crouch that allows him to evade many attacks: like Marth and Lucina's Shield Breaker and Simon's forward tilt, tied with Mr. Game & Watch, Kirby and Jigglypuff. Rayman also has fast walking and running speeds tied with Mr. Game & Watch, but his only notable trait is his weight, being tied with Peach and Sora for being the thirteenth-lightest character in the game.

Rayman is an uncommon character with a limbless trait and levitating bodyparts used for attacking opponents. Due to having a limbless trait, many of Rayman's attacks, such as his aerial attacks and smash attacks, have disjointed hitboxes, outboxing other characters who struggle to defend him: like Kirby, Jigglypuff and Ice Climbers.

Unlike most other middleweight characters (with the possible expection of Ice Climbers), Rayman possesses attacks with large disjointed hitboxes and has numerous, powerful KO options. All of his smash attacks have very high power and low ending lag throughout, with each of them possessing unique attributes and having disjointed hitboxes. Forward smash is among the strongest in the game while having low endlag and good range and good reach, with the front of his fist performs more damage, alongside more shield damage, somewhat similar to Mr. Game & Watch's smash attacks, which causes more damage and more shield damage if charged up more. Up smash is very strong, and comes with full body invincibility while the hitboxes are active. While it has fast startup, it has minimal endlag and is completely safe on shield. Down smash is extremely powerful among the others, which creates a large shockwave that sends opponents at an awkward semi-spike angle, while it meteor-smashes at an extremely strong spike to opponents, which can stun opponents long enough to lead into a forward or up smash, even at medium percents. It also has a very large hitbox, allowing it to easily 2-frame many recoveries, and acts as an excellent punish option on rolls. Like his other smash attacks, down smash is safe on shield when spaced properly. Overall, Rayman possesses an excellent arsenal of smash attacks.

Outside of his smash attacks, Rayman's other moves have strong KOing potential. Forward tilt comes out quickly, has a lingering hitbox, and kills under 120% by the ledge, sending characters at a semi-spike. Down tilt lowers Rayman's hurtbox to match his crouch, allowing him to whiff-punish certain attacks. It also possesses high power and semi-spikes opponents offstage, leading to edgeguards and killing outright at 100%. His forward aerial kills opponents relabily at 90%, while his down aerial has been strengthened to become a viable kill move around 130%. Similarly, his back aerial now has a large disjointed and initial hitbox that possesses enough power to KO below 100% offstage. The clean hit on down aerial boasts a powerful meteor smash that can KO below 65%, and the late hit also deals good knockback that can KO near 130%, and even sooner if it connects near the top blast zone, courtesy of the move's upward launch angle. The move's low ending lag allows as to be used as a potent edgeguarding and landing option, giving him a deadly mixup game in the air at all times.

Rayman also has a very potent combo and juggling game. Down throw combos into Plum, Vortex, and neutral air at low percentages. Chef can deal massive damage if multiple 'food' items hit, allowing it to get around 30-40% off of a single edgeguard. The pan also hits opponents into the stream of meat through a semi spike, and at high percents can launch opponents fast enough to miss the food entirely and lead to more ledge trapping. The plum's speed and pattern makes it extremely difficult for certain characters to recover, such as Ganondorf or Mario. Not only does the plum deal massive damage, but landing the move allows Rayman to follow up with a grab, neutral aerial, forward tilt, dash attack, and even Vortex. Up tilt, though having worse range, deals high damage and combos into neutral aerial and Vortex at low percentages. Once Mr. Game & Watch has his opponents above him, he can juggle them for massive damage using his up and neutral aerials. His up air acts similar to Megaman's up air, pushing opponents upwards, albeit with much less force. All in all, Mr. Game & Watch's strong KO power is also paired with highly damaging combos and juggles.

Lastly, Rayman possesses a fantastic recovery option, as well as large, disjointed aerials. This means that he is a formidable edgeguarder and is extremely hard to gimp himself. His up special, Helicopter, has frame 3 startup, invincibility in its early frames, and a strong upwards hitbox on its initial hitbox, and decent launch power horizontally, allowing for early off-stage kills if it hits opposite the blast zone. This makes it deadly, as it can stage spike unwary opponents while also easily gimping characters with poor recoveries, like Chrom. It is also an extremely useful combo breaker and one of the game's best out-of-shield options due to its fast startup and invincibility. His back air, is a large, long lasting disjointed multi-hit move that has high knockback at the sweetspot. Its large disjoint beats out a lot of recoveries that have hitboxes, and the multi-hit nature of the move makes it hard to tech for stage spikes and often drags opponents stuck in the move closer to the blast zone. For many characters, getting hit with back air is often fatal offstage, as the move has an initial hitbox that lingers long enough to shift the opponent closer to the blast zone before dealing the final knockback on the sweetspot. On the ledge, LockJaw punishes ledge hangers and covers getup attack and rolls (if used at the air), forcing opponents to jump. This can easily allow Rayman to follow up with neutral aerial and force the opponent back offstage. His new forward aerial can be comboed into with LockJaw and has strong KO potential on its own. Lastly, his up air has the notable quality of having no set limit on its distance, which can lead to interesting interactions when reflected by opponents, and subsequently by Rayman himself. Overall, Rayman is extremely deadly off the stage and at the ledge to all characters, even those with great recoveries like Pit, Rosalina, and even himself.

Rayman now has back aerial, up air, down air, forward air, down tilt, up tilt, neutral air and up special which will deal huge knockback and can be able to KO opponents, which makes other characters (lightweight, at high damage, or has underwhelming recovery) vunerable to them, since down air is an extremely strong meteor-spike.

All in all, Rayman is a very powerful bait and punish with unique properties to a majority of his moves, and is viewed by many to be the most potent bait and punish character in the game, and possibly the series. He possesses extremely high damage output and powerful KO options while being very vulnerable himself. Overall, his strengths considerably outweigh his weaknesses, making Rayman one of the most fragile characters, but also one of the most powerful in all of *Super Smash Bros. Ultimate* as many players either consider him a high-tier or top-tier character, with most considering him top-tier. He is also one of the most disliked characters in competitive play, having a reputation for being one of the most frustrating characters to deal with due to his amazing out of shield options, brutal combo game, strong offstage presence and powerful low-laggy smash attacks which makes him very difficult to punish and allows him to deal large damage and close out stocks quickly in a short amount of time, especially with his tether grab, LockJaw, and his down air, which makes him perform a flurry of multi-punches to knock opponents downward, making it a very frustrating combo move for opponents to deal with. These traits grant him a naturally strong combo game and strong spacing abilities.

### Super Smash Flash 2

Rayman is a speedy, yet floaty medium-lightweight character who counts as a combo-oriented character, most likely counted as nearly a middleweight character. He has a fast dashing speed and air speed, while his falling and walking speeds are slow to compensate.

Rayman is a very unusual character with his limbs and head levitating around his body. Due to being limbless, Rayman's hitboxes are fairly disjointed, in a similar style of Mr. Game & Watch. This trait gives Rayman his staple asset: an extremely long melee range both in the ground and in the air. His jab's range, for example, is arguably one of the longest in the game, even outspacing Luffy's infinite hit finisher. He also has very fast frame data with his tilts, jab, up special, and aerials. His down aerial sends a flurry of punches to knock opponents downward, making it a very frustrating combo move for opponents to deal with. These traits grant him a naturally strong combo game and strong spacing abilities.

Rayman has a decent grab and throw game, along with LockJaw as his tether grab, with a combo throw in his up throw, and back throw, and his forward and back throws setting up edgeguards (with forward throw having slight combo potential at low percents.) However, while he has kill throws to charcters at the highest damage or otherwise lightweight, with forward throw, his strongest throw, KOing reliably under 120%, and while his grab does have a long range, is also laggy. His up throw and down throw are more stronger, killing opponents who are off-stage or at higher damages, reliably under 150% of damage. Back throw is good for setting up edge guards. If up smash and forward smash is charged up, Rayman's fist grows bigger, causing more damage (also even causing more shield damage, leading to the point of the shield breaking) and has a large hitbox, where if forward smash is already used and an opponent touches the front of his fist even if he misses the opponents, it will still cause damage and a knockback.

Rayman has good kill-power in his smash attacks and aerials, with his aerials also being fast for their decent power. Rayman also has a great neutral game, with his down special, the plum, and his side special, Vortex, a tornado projectile, being able to trap opponents in, allowing Rayman followup potential and buy him some time to use one of his smash attacks for KOing opponents. His up aerial and neutral aerial are the strongest aerials to kill opponents off-stage or otherwise at higher damages, but back aerial has a small initial hitbox.

His edgeguarding game is among the best in the game, in a similar vein of Mr. Game & Watch and PAC-MAN. Due to his sheer melee range, all his aerials, tilts, and even his jab combo can all be used to safely edgeguard the opponent on stage or off-stage. His forward air, back air, down air, and neutral air are notable for having lingering hitboxes, while also being somewhat powerful. Furthermore, his side special and standard special, though laggy, can be used to set traps or launch an aerial throw to follow up with any aerial move. Rayman's down aerial is notorious for quickly launching a flurry of punches downwards, sending the opponents down the abyss. This move, when used for edgeguarding, is very difficult to punish and is used to score early KOs, and are therefore strong on shields, resulting in potential shield damage to the point of the opponent's shield breaking.

One of his unique moves is his down special, Plum, which grants him a giant plum. The giant plum acts as a projectile and a platform. Rayman can stand on it, attack it with tilts or smash attacks, and the platform moves. This can be used for a great recovery, because Rayman can be able to punch it upwards with his up smash. These properties make the giant plum a very useful tool in a number of situations. The plum can act as a stage control tool and an advanced combo tool. More skilled players can even send the plum off-stage with Rayman standing on it, and finish the opponents off with it, which will grant great KO capability. Furthermore, the plum can be used as an emergency platform off-stage. This is handy as a recovery move since the plum grants Rayman back his mid-air jump.

## Moveset

### Aerial attacks

7%
 Forward aerial
 Back aerial
 Up aerial
 Down aerial
5%
15%

### Grab and throws

 Forward throw
 Back throw
 Up throw
 Down throw

### Special moves

 Side special move
 Up special move
 Down special move
 Final Smash
15%

### Misc.

 Taunts
 Side
 Down/Up
 Idle pose
 Victory theme
 Victory pose
 Runs from the left and into the screen and jumps up and striking the pose from his reveal screen from the video "Smash Bros Has DLC" by **Jameserton** before making a peace sign with his hand and a smile on his face, saying the phrase "Yay!"

## Personality

In comparison between the stick characters (including Mr. Game & Watch), Rayman appears to be the most expert. Rayman's nature is awesome, heroic, yet epic, easygoing and has a good sense of humor, much like the other characters of the stick group. However, on various times, he tends to get into crazy, yet insane and epic adventures before thinking to do so with his friends.

Rayman is yet a daredevil like Stickboy and Mr. Game & Watch, but not as much if he finds debts as dangerous and can go too far. Out of all stick characters (including Mr. Game & Watch), Rayman is the only one to have an unfriendly relationship with The PowerPuff Girls to rather do something other than insulting or offence, other than in most of the episodes in the series, however, he plays tricks with the girls that might lead them to appear to do something they are not supposed to do or get them into trouble.

Sometimes, he can be a little childish; as all this is accomplished by Rayman pulling grimaces from the first game of the franchise of the same name, especially when doing this to The PowerPuff Girls as making fun or taunting them.

## Trivia

* Rayman first appeared as a starter fighter in *Super Smash Bros. Ultimate*. Despite popular belief, Rayman is also a mod (or a "costume") for Mario if downloaded. If you want Rayman in the game, click here to download the mod.
* The slight bugs of Rayman in *Super Smash Bros. Ultimate* are as follows:

1. Rayman's symbol is the same as Mario's symbol.
2. Rayman's final smash is the same as Mario's one, where he creates fire on his hands and spin around each other as they travel and quickly grow in size before reaching their massive maximum size. Enemies that are caught up with the fire can get knockbacked if in range, although it only does 3% of damage. The colors of it were changed into purple.
3. Rayman has a yellow cape which is the same one Mario has.
4. Rayman's name if the player chooses him for a fight against a character is dubbed "**Mario**," If the language is set to French, his name will be the same name as himself.