Backgrounds

Instead of choosing a normal Background choose one of the following regional Convergence Backgrounds. For more details on these locations and their peoples there are linked pages.

* Frostshield, Enclaves
	+ Dwarven
		- You learn the fabricate spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Intelligence is your spellcasting ability for this spell.
			* Proficiencies
				+ Persuasion
				+ Insight
				+ Stoneworking or Smithing
				+ Elven

* Frostshield, Lindale
	+ Deep elves
		- You automatically notice hidden doors.
		- Once per day you can spend 5 minutes playing a song to give up to 4 listening creatures within 20 feet of you Inspiration that can be used within 1 hour.
			* Proficiencies
				+ Persuasion
				+ World
				+ Jewelry smithing or Stone sculpting
				+ Proficiency in two families of musical instruments (strings, keyboard, percussion, wind, etc.).

* Heights of Enduring Song
	+ Footlanders
		- You learn the animal friendship spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
		- You have an empathic ability to communicate with land animals.
			* Proficiencies
				+ Nature
				+ Perception
				+ Leatherwork
				+ Elven

* The Expanse
	+ People of the Expanse
		- You can see through shapechangers or other illusions of false supernatural/magical personal appearance, even those with nondetection active. You can see creatures on the ethereal plane.
		- Proficiencies
			* Arcana
			* Reasoning
			* Security (Rogues gain expertise)
			* Burg
* The Ashray Coast
	+ Mistborne
		- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
		- You can sense ghosts within your vision.
		- Proficiencies
			* Athletics
			* Acrobatics
			* Seamanship and Rope work
			* Elven
* The Blood Marches
	+ Bloodmen
		- Your unarmed attacks deal d4 damage.
		- When you are prone, standing up uses only 5 feet of your movement.
		- Climbing doesn't cost you extra movement.
		- You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
		- Proficiencies
			* Athletics
			* Intimidation
			* Poison
			* Burg
* The Lightchester Kingdom
	+ Kingsmen
		- You gain proficiency with shields, heavy crossbows, and the Kingdom spear.
		- Your crit range with the heavy crossbow is increased to 19-20.
		- As a reaction you can take an attack intended for an adjacent creature.
		- Proficiencies
			* Persuasion
			* Insight
			* Horse riding and Rope work
			* Burg

* The Blue Forest
	+ Naiadins
		- You have a swim speed equal to your movement speed.
		- You have an empathic ability to communicate with water animals.
		- You learn the spare the dying cantrip. Wisdom is your spellcasting ability for this cantrip.
		- You learn the charm person spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Charisma is your spellcasting ability for this spell.
		- Proficiencies
			* Nature
			* Persuasion
			* Herbalism
			* Aquan
* The Forests of Return
	+ Wood Elves
		- You learn the pass without trace spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
		- Proficiencies
			* Stealth
			* Athletics
			* Poison
			* Aquan
* Custom
	+ Let me know if you’d like to make small changes to one of these backgrounds. If you want to play an Alpinean or Ignan it will require a few conditions that we’ll have to talk about.