Pets

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**Pets** are animals that can be kept as allies. **Pets** can be upgraded through **upgrading** by speaking with Phroluk. Just like hostile wild animals, pets will flee rather than panic and surrender once enough damage is done to them. **Pets** are unique from other types of allies in that they also have an effect on negotiations. Pets can be stored at your room in the inn if their health drops too low and they regain all health when rested just like the Hero.

## Crayote

**Crayotes**, or **Yotes** for short, can be found all across Havaria. A strange cross between a canine and insect, they have a canine-like appearance but grow a hard carapace and six limbs. They're vicious scavengers that move in packs, but this pack mentality also makes them easily trainable for combat.

### Yotes in Combat

* Bristle: On the first use, the pet gains 2-3 Power. Gains Defense on subsequent casts.
* Savage Bite: Attacks twice.
* Gnaw: A single attack that applies 2 Bleed.
* **If Upgraded:**
	+ Also starts with 4 Armoured: Gain 4 Defense at the end of every turn
	+ New skill - Pack Protection: Grants Defense to all its teammates and self.

## Erchin

**Erchins** are carnivores native to Grout Bog.

### Erchins in Combat

* Starts with 2 Disease Ridden: When Erchin causes enemy to lose health, enemy gains 1 Diseased per stack. Diseased reduces max hp by X at the end of the owner's turn until the end of the fight
* Kick: Single attack that applies 1 Wound
* Headbutt: Generic attack
* Defend: Gain Defense
* **If Upgraded:**
	+ Also starts with 4 Armored

## Flead

**Fleads** are large insects with power pincers. Strangely intelligent, they're fairly easy to train as attack animals.

### Fleads in Combat

* Starts with 5 Chitinous: Gain 5 Defense at the end of their turn. Whenever all Defense is broken, remove 1 Chitinous.
* Flead Bite: Weak attack that applies 2 Wound
* Flead Sting: Applies 1 Impair with single strike
* Flead Ball: Generic attack
* **If Upgraded:**
	+ Chitinous is replaced with Armoured
	+ Starts with Metallic: Immune to Bleed and Wound
	+ **New skillset:**
		- Headbutt: Generic attack
		- Back Cannon: Stronger attack that applies 2 Wound
		- Defensive Maneuver: Gain Defense

## Shrooglet

### Shrooglets in Combat

* Starts with Hungry: "Shrooglet's Feed attack heals it for 9 (in fact, 6) health."
* Feed: Single attack that heals Shrooglet. Always uses it when damaged.
* Headbutt: Generic attack
* Rev Up: Gain 2 Power and 5 Defence
* **If Upgraded:**
	+ Also starts with Shrooglet Frenzy: Gains 1 Power whenever Shrooglet attacks. Lose 2 Power whenever Shrooglet takes damage.
	+ Also starts with 4 Armored

## Vroc

**Vrocs** are large, flightless birds typically trained for battle by the Admiralty. They have a large bony beak, horns, and powerful talons.

### Vrocs in Combat

* Starts with 3 Nimble: At the start of each enemy turn, gain 1 Evasion and reduce Nimble by 1
* Charge: Single hit that applies 2 Wound
* Savage Bite: Attacks twice
* Howl: Gain Defense
* **If Upgraded:**
	+ Also starts with Metallic
	+ Also starts with 4 Armored: Gain 4 Defense at the end of every turn
	+ Will not use Charge on Metallic enemies
	+ Skill upgrade - Howl -> Rallying Howl: Additionally grants "Rallying Howl" buff to player character (At the start of your turn, gain 1 action and draw 1 card. At the end of your turn, remove this.)

## Lumicyte

### Lumicytes in Combat

* Starts with 2 Kindling: When pet receives damage, reduce Kindling by 1 and apply Kindling to the attacker. At the end of the pet's turn, convert all Kindling to Temporary Power
* Leap Strike: Generic 1-hit attack. Will always use it when Powered.
* Rending Claws: Strikes twice, applies 1 Exposed total
* Screech: Gain 5 Defense and 3 Kindling
	+ **If Upgraded:**
	+ Also starts with 2 Armored
	+ Skill upgrade - Rending Claws: Strikes four times, applies 2 Exposed total

## Enforcer

### Enforcer in Combat

* **Metallic:** Immune to Bleed and Wound
* **Hover Pack:** When pet is hit, reduce its number of attacks this turn by 1. Gets stunned when counter reaches zero.

## AutoDog

### AutoDogs in Combat

* **Metallic:** Immune to Bleed and Wound

## Racing Oshnu (Smith's campaign)

### Racing Oshnus in Combat

* **Untrained**
	+ **Thick Shell**: Gains 5 defense at the end of their turn

### Racing Oshnus in Negotiations

* **Untrained:** The player gains an argument with 3 resolve that targets an opponent argument each turn for 3-3 damage. Destroy this argument at the start of your next turn.