recursal/Fanatic-Fandom huggingface dataset:
Belt Flashlight

***"Thank goodness for my eagle eyes!"***

Belt Flashlight is missing several key spawn locations that can be found across a few or all the maps. You can help The Last Year: The Game Wiki by **providing detailed descriptions of where this item spawns in the world**; you can also help by  ****submitting an image** of where it spawns in a map**. We sincerely thank you for your contribution!

> "*It's not rocket science. Flashlight = able to see in creepy places where enemies lurk. No flashlight = not being able to see in creepy dark places where enemies lurk.*"
> ― Flavor text for the Belt Flashlight
>
>

## Information

### Used by:

Classmates

The Belt Flashlight is a scavenged weapon found in specific places throughout maps. It is an orange and black angled flashlight that's attached to the belt of a Classmate.

## Usage

Similar to the **Tracker's** flashlight, the Belt Flashlight aids Classmates by lighting up dark areas of the map and showing Scrap piles from further away. It will **not** show you Ambush locations and if a fiend is residing in them.

A Belt Flashlight that is picked up by a Classmate will remain with them until they die by natural causes or by the Fiend.

## List of changes

**1.0.16**

* The Belt Flashlight has been replaced by the **Gas Mask** as a craftable item in the Medic's arsenal.

**1.0.17**

* The Belt Flashlight has been added back into the game as scavenged pickups around the maps.

## Trivia

* Prior to the 1.0.16 patch, the Belt Flashlight was a craftable item in the Medic's kit, it used to cost 5 Scraps.
* The Belt Flashlight is based on a **MX-991/U military flashlight** with a more crude and self made look to it.
Scraps

**Scraps** are a mechanic available to all Classmates. They can be scavenged and used to craft weapons and items to use against the Fiend. A maximum of 40 Scraps can be held at one time.

## Obtaining

Scraps can be obtained through three main sources.

* Looting Scrap Spots (between two and four scraps).
* Killing Cryptids (percentage chance of dropping one scrap).
* Destroying Cryptids nests (three scraps).

## Usage

Scraps can be utilized to create a variety of weapons and items to even the fighting odds against the Fiend. These items can be crafted through the Crafting Wheel.

## List of changes

**1.0.12**

* **[NERF]** All Scrap Spots now take 10 seconds longer to respawn.

**1.0.17**

* **[REWORK]** Increased Scrap cap from 30 to 40, adjusted all scrap costs across the board.

## Trivia

* In the Nightmare version of Last Year, Classmates had the ability to scavenge a Crafting Kit which which was needed to craft weapons and items.
	+ Alongside this, Classmates would lose all of their scrap upon death. This was changed in the Afterdark release to make the Classmate experience less frustrating.
Mystic Ore

**Mystic Ore** is a currency available in Last Year.

## Obtaining

Mystic Ore can be obtained through the in-game store, daily challenges, and after completing the level 2 trials in the Arcanum.

## Usage

Mystic ore can be used to purchase outfits that are marked with the  symbol and the Photobomb/Freeze Frame series of emotes for Fiends and Classmates.

## Gallery

A small bundle of Mystic Ore.A medium bundle of Mystic Ore.A large bundle of Mystic Ore.An extra large bundle of Mystic Ore.
## Trivia

* According to the lore, Mystic Ore is extracted from The Mine.
Crafting

**Crafting** is a mechanic available to all Classes. It is a blueprint menu where the Classmates can craft items to use against the Fiend using Scraps.

## Items available to craft

### **Assault**

* Helmet
* Molotov
* Bat

### **Medic**

* Gas Mask
* Pipe Bomb
* Shocker

### **Scout**

* Adrenaline
* Smoke Grenade
* Shotgun

### **Technician**

* Pain Pills
* Proximity Mine
* Flamethrower

## List of changes

**1.0.14**

* **[BUFF]** Crafting time reduced from 5 seconds to 3 seconds.

## Trivia

* In the Discord release of Last Year, Classamates had to find a Crafting Kit alongside scrap in order to craft something through the menu. The kit would be used up and had to be scavenged again through scrap spots.
	+ In the Afterdark release, the kit was removed in favor of streamlining the crafting process.
* During development, crafting was instead supposed to be done at static workbenches found around the maps where Classmates could craft an item of their choice. The workbench could only be used by one person at a time. They were removed due to them not being fun.
* Alongside the Crafting Kit, Classmates could upgrade their Classes with more powerful effects, these upgrades were lost upon death.
	+ In the Afterdark release, the ability to upgrade your class was removed due to it being unbalanced.
Blood Lust

Blood Lust is a spell available in the Classmate Arcanum.

## Effect

Blood Lust increases your max health by 25 whenever you kill the Fiend, the extra health is lost upon death and cannot be gained more than once per life.

### Old effect

Prior to the 1.0.17 update, Blood Lust was a tier 2 consumable spell, when activated it would increase your max HP by 50 if you killed the Fiend during its duration. The effect would last for 20 seconds, but the health increase would be kept until death and could be earned as many times as you wanted in one life.

## List of changes

**1.0.17**

* **[REWORK]** Blood Lust has been changed into a passive spell.
* **[NERF]** Blood Lust's health increase now caps at 25 extra HP.
* **[NERF]** Blood Lust's health increase reduced from 50HP to 25HP.
Fiend Utility Ability

**Utility Abilities** are a mechanic available to all Fiends. They're secondary abilities on a fixed cooldown that are primarily used for mobility and to engage/disengage with the Classmates.

## Fiend Utility Abilities

### **Slasher**

**Lunge**

The Slasher lunges a short distance forward. This ability has a 12 seconds cooldown.

### **Strangler**

**Smoke Bomb**

The Strangler drops a small smoke bomb that intoxicates any Classmate caught in the radius for 1 second. This Utility has a 12 second cooldown.

### **Giant**

**Goliath Rush**

After a brief windup, the Giant charges forward until this ability is interrupted by punching, grabbing, or hitting a hard surface. The Giant can turn slowly during his rush. This ability has a 7 seconds cooldown.

### **Spider**

**Web Zip**

The Spider spits a web strand. If it hits a Classmate or Cryptid, she pulls herself toward them. This ability has a 12 seconds cooldown.
Turret

> "*First line of defense. Turrets are a perfect weapon for the tactical, Tech-minded survivor, who wants to know when their enemy is about to approach, and put a lot of holes in them when they do.*"
> ― Flavor text for the Turret
>
>

## Stats

### Recharge:

20 Seconds (-10 seconds if destroyed by its owner)

The Turret is a starting weapon for the Technician class that is created from the Toolbox. It is a yellow and black nailgun taped to a bipod with a security camera attached to it.

## Usage

The Turret can be placed anywhere on a small, flat, open surface and can shoot any enemy from afar. It deals 6 damage to Fiends every 0.85 Seconds and kills Cryptids in 3 shots. The Turret takes 20 Seconds to recharge once placed, unless destroyed by yourself which will scrape off 10 seconds off the timer.

## Tips

### Classmates

* Placing the Turret on high, hard to reach locations can be beneficial as Fiends will have to take their time to try destroy the turret.
	+ Similarly, placing the Turret in a large and open area will allow for more opportunity to deal damage to the Fiend for longer.
* On The Gym map, placing the Turret on top of the basketball hoop backboard when just starting to move the lift makes the Turret impossible to reach.
* On The Sawmill map, placing the Turret on the roofs creates a large shooting area around the objective and makes it difficult for the Fiend to destroy it.
* Avoid placing a Turret when a Spider is shooting her venom in your direction or the Turret will be instantly destroyed.

### Fiends

* While the damage of a Turret may not seem like much, it will stack as time goes on and the fight continues. Try to destroy the Turrets early on in the fight (once just placed) or try take the fight somewhere else away from it.
* Turrets that belong to a dead Technicians will not function, do not waste your time destroying them.
* Turrets will always target the closest enemies first which means Cryptids can sometimes tank shots so Fiends can run into the action with little health loss.
* Be careful of Technicians who booby trap their Turrets using a Proximity Mine. You can spot the trigger area of one hidden underneath the turret.

## List of changes

**1.0.0**

* **[BUFF]** Destroying Turrets is now 2x faster.

**1.0.1**

* **[FIX]** resolved an issue where turrets could float.

**1.0.2**

* **[NERF]** recharge time increased.

**1.0.13**

* **[BUFF]** Fire rate increased.
* **[NERF]** Technicians are locked in place longer when destroying their turrets.

**1.0.17**

* **[NERF]** Turrets are now able to be destroyed by the Spider's venom.

## Trivia

* In the original Discord release of Last Year, two Turrets that were placed too close together would target and shoot eachother until one was destroyed.
* The Turret's "Master Blaster" skin is based on Hasbro's NERF Elite 1.0 series of toy guns.
Acid Effect

Acid Effect was a tier 3 consumable spell that was available in the Classmate Arcanum.

## Effect

When Acid Effect was activated it would apply acid damage to every successful melee attack. The effect would last for 15 seconds.

## List of changes

**1.0.13**

* **[NERF]** Acid damage reduced.

**1.0.17**

* Acid Effect has been removed with the Arcanum rework.

## Trivia

* Acid Effect was the only way for Classmates to obtain acid damage prior to its removal.
Carpet Bomb

Carpet Bomb was a tier 3 consumable spell that was available in the Classmate Arcanum.

## Effect

When Carpet Bomb was activated, any throwable item (Molotov, Smoke Grenade, Pipe Bomb) that was used during its duration would create several smaller versions of itself upon detonation. The effect would last for 20 seconds.

## List of changes

**1.0.9**

* **[NERF]** Reduced clusters damage.

**1.0.13**

* **[NERF]** Reduced clusters damage.

**1.0.17**

* Carpet Bomb has been removed with the Arcanum rework.
Chainsaw

The **Chainsaw** is a scavenged weapon found in specific places throughout maps. It is a bloodied chainsaw with a red handle.

## Usage

The Chainsaw functions differently from other melee weapons, rather than using a durability system it instead runs on duration. It will last for a maximum of 12 seconds and deal up to 408 damage if fully used.

Being a heavy weapon, you cannot sprint or carry the Objective until dropped or fully depleted.

## Spawn Locations

**The Sawmill**

* Right after exiting the tunnel, head right and go up the crude wooden walkway, it is residing on a wooden box.

**The Mine**

* Upon entering the Cliff area, head left into the first gear spawn location, it is residing on a table.

## Tips

### Classmates

* In order to get easier access to the Chainsaw on Sawmill, it is recommended to use a Smoke Grenade to clear out the horde of Cryptids that spawn.
* Despite the huge amount of damage it can deal, the Chainsaw renders you completely defenseless - try to use it alongside your team to avoid being focused down.
* Pair the Chainsaw with a Smoke Grenade and a Gas Mask to render the fiend unable to attack while you deal damage in return.
* Being classified as a "heavy weapon", the Chainsaw will not drop whatever item you are carrying when picked up.

### Fiend

* Do not be afraid of the amount of damage the Chainsaw can deal, a lone classmate using it is unable to sprint or fight back while holding it. Focus them down for an easy kill.

## List of changes

**1.0.13**

* The Chainsaw has been added to the game.

**1.0.15**

* **[NERF]** The Chainsaw can no longer be used while crouched.

## Trivia

* The Chainsaw is the first "heavy weapon" to debuted in the game.
* The Chainsaw is the fourth scavenged weapon to be added in the game, the first three being the Crowbar, the Cricket Bat, and the Hockey Stick.
* The Chainsaw originally appeared in the Last Year Kickstarter, it was intended to be used by the Fiends and was described as a "high damage capable of hitting multiple classmates, but slow to use weapon".

## Gallery

Concept art of the Chainsaw in the Last Year kickstarter.
Power Walker

Power Walker is a spell available in the Classmate Arcanum.

## Effect

Power Walker increases your movement speed by 200% when carrying heavy objectives. This effect will not be active while you are carrying the Disk.

### Old Effect

Prior to the 1.0.17 update, Power Walker was a tier 1 consumable spell, when activated it would increase your movement speed while carrying heavy objectives. The effect would last for 15 seconds.

## List of changes

**1.0.17**

* **[REWORK]** Power Walker has been changed into a passive spell.
Spells

Spells are stat altering perks used by Classmates and Fiends, providing passive bonuses when certain actions are done that will give you an advantage over your opponent in a match. Spells can be unlocked through the Arcanum after completing certain trials, Classmates can equip two spells at a time; fiends can equip one spell per fiend selected in the deck, for a total of three spells.

## List of Spells

### removed spells

The following spells have been removed after the 1.0.17 update:

* Acid Effect
* Bloody Gash
* Carpet Bomb
* Feather Fall
* Fire Effect
* Leech
* Moonwalker
* Nimble Feet
* Scavenger
* Shock Effect
* Speedy Recovery
* Stealthy
* Take That!
* Thrifty
* Travel Light
* Tread Lightly
* Vigorous

## List of changes

**1.0.17**

* Consumable spells have been retired and replaced by passive spells following the Arcanum rework.

## trivia

* Prior to the 1.0.17 update, spells were only available for classmates and functioned more similarly to an ability that had to be manually activated; these spells were consumed when used and had to be purchased using Arcade Tokens, you could hold up to a max of 30 spells at one time.
* In the Project Resurrected mod, spells are non-functioning and cannot be used.
Axe

***"Where did he go?! I'll sniff you out, Devil!"***

Axe is official content that has been **dropped, scrapped, or removed** from Last Year.

## Information

### Used by:

Fiends

The **Axe** was a scrapped weapon used by the Fiends. Not much is known about it and only a piece of concept art remains.

## Trivia

* This weapon appeared on the Last Year kickstarter as part of a set of Fiend weapons they could use to kill Classmates.
Bloody Valentine

**Bloody Valentine** was a limited time event in Last Year. The even ran from **13 February 2020** to **6 March 2020**.

## Content

Bloody Valentine introduced 10 exclusive skins that were only purchasable during the event. They were priced at 18000 Cards for Classmates and 21000 Cards for Fiends.

## Trivia

* Bloody valentine was the first and only event to have happened in Last Year.
	+ This is also the first and only event to introduce time limited skins.
* Despite the event being related to Valentine's day, it did not return for 2021.
Acid Gun

***"Okay. Time to play the waiting game."***

Acid Gun is official content that is **unreleased** for Last Year.

The **Acid Gun** is an unreleased weapon. It is a green, red, and blue super soaker filled with acid instead of water.

It was meant to be released in the canceled 1.0.21 update, also known as "The August Update", planned to come out in August of 2020.

## Trivia

* When asked about the gameplay of the acid gun in an "ask me anything", James Wearing (The CEO of elastic games) replied with this: **"The acid gun shoots blobs of acid at a quick rate of fire, and does damage similar to the spider venom."**
Classes

**Classes** are equippable roles that Classmates assign themselves during a match. There are four different classes, and a maximum of two of each class can exist at once.

AssaultMedicScoutTechnician
## Trivia

* There was originally plans for a fifth class called Support, but this was scrapped before launch.
* During the Discord launch of Last Year it was possible to upgrade your Classes using Scrap, these were removed in the Steam release due to them being unbalanced and tedious to get.
Objectives

**Objectives** are the primary goal of every map in Last Year. Classmates must complete them all in order to escape while the Fiend needs to try and stop them from completing them.

## List of Objectives

**Carried Objectives**

* Fuel
* Blowtorch
* Gear
* Disk

**Stationary Objectives**

* Computer
* Server
* Crank
* Lever
* Generator
* Locks
* Gate mechanism

**Moving Objectives**

* Scissor lift

## List of changes

**1.0.23**

* The despawn timer of Carried Objectives will now only begin if all Classmates are farther than 10 meters away from the dropped objective (from 3 meters).
Emotes

**Emotes** are animations that can be performed by Classmates and Fiends. They can be purchased from the customization tabs of each Character for Cards and Mystic Ore.

## List of emotes

### Classmate emotes

 Shrug
 Cheer
 Dance
 Taunt
 Freeze Frame

## List of changes

**1.0.17**

* Added premium emotes that can be purchased for Mystic Ore.
	+ Includes "Freeze Frame" for Classmates.
	+ Includes "Photobomb" for Fiends.
Troy Coleman

"COOL KID. STRATEGIST. GENRE SAVVY."

**Troy Coleman** is one of six Classmates trying to fight against the Fiends and escape from the Nightmare.

He was introduced with the Discord launch of Last Year as part of the original five Classmates.

## Lore

*Troy's family moved to Forest Hills from New York when he was only four. He has little memory of the big city, but accepts the role of Cool Kid in a sleepy town. Add that to his genre-savvy take on what The Nightmare might bring, and Troy's roles of strategist and advisor can be as much a stressor as the Fiends.*

## Appearance

Troy is an African-American teenager, he has black hair and green eyes. In his default appearance, he wears a navy-blue vest, a light gray hoodie, a yellow undershirt, a pair of jeans, and a pair of Timberland boots.

## Personality

Troy is a stereotypical portrayal of a high school token black male. Brave, smart, and loyal, he's often depicted as the group's leader and primary strategist. Troy is the most serious member of the Classmates and usually the one trying to keep everyone focused on trying to complete objectives. He places immense importance on making sure everyone escapes as well as rescuing his fellow classmates whenever they die.

## Trivia

* During the early development days, Troy was originally intended to be locked into a single class. His intended role was the Support. He was able to buff his teammates' attack and defense as well as stun the Fiend and set traps for them. This role was cut from the official release of the game.
* Troy is very fond of his Timberland boots, as shown by his complaints whenever he gets set on fire.
Toolbox

> "*Jack of all Trades. Wielded by those who align with the Tech class, the toolkit contains provisions enough to build an auto-turret or barricade doors and keep Fiends at bay.*"
> ― Flavor text for the Toolbox
>
>

## Stats

### Recharge:

20 seconds (Turret)

The Toolbox is the starting item item for the Technician class. It is a bright red mechanic's toolbox with various stickers plastered throughout.

## Usage

The Toolbox can create up to 3 barricades on applicable doors and floor traps at any one time. Barricades prevent the Fiend from moving through the door, even in Predator Mode. Barricades can be torn down manually by interacting with them, but Fiends need to spend time destroying them through a lengthy animation.

The Toolbox can also place down a Turret that will target and shoot at Cryptids and Fiends if they're in range.

## Tips

### Classmates

* Be careful the Fiend is not in the room with you when you barricade the only entrance and exit into your room.

### Fiends

* Holding G to teleport while in Predator Mode can move you towards the objective, escaping a potentially trapped situation if barricaded in.
* Giant's Goliath Rush utility can instantly break door barricades if he rushes into them.
* You can still move through the door in Predator Mode while it is being barricaded, so quickly choose which side you want to be on!

## List of changes

**1.0.9**

* **[FIX]** Classmates can no longer create unbreakable barricades on doors.

**1.0.11**

* **[FIX]** Classmates can no longer manually tear down a barricade that is being destroyed by a fiend in order to put up an indestructible one afterwards.

## Trivia

* You cannot put barricades on Porta-potties and the Bellman's secret library doors that lead to the final objective in The Library map.
* The Toolbox is referred as "toolkit" in the game files.
List of Spider quotes

Below you will find a list of all Spider quotes, categorized by type, scenario, and context.

## States

### Idle

* \*The Spider is idle\*
* \*The Spider is idle\*
* \*The Spider is idle\*
* \*The Spider is idle\*
* \*The Spider is idle\*
* \*The Spider is idle\*
* \*The Spider is idle\*
* \*The Spider is idle\*
* \*The Spider is idle\*

### Aggressive

#### Becoming aggressive

* \*The Spider becomes aggressive\*
* \*The Spider becomes aggressive\*
* \*The Spider becomes aggressive\*
* \*The Spider becomes aggressive\*
* \*The Spider becomes aggressive\*
* \*The Spider becomes aggressive\*
* \*The Spider becomes aggressive\*

#### Being aggressive

* \*The Spider is aggressive\*
* \*The Spider is aggressive\*
* \*The Spider is aggressive\*
* \*The Spider is aggressive\*
* \*The Spider is aggressive\*
* \*The Spider is aggressive\*
* \*The Spider is aggressive\*
* \*The Spider is aggressive\*
* \*The Spider is aggressive\*

### Afraid

#### Becoming afraid

* \*The Spider becomes afraid\*
* \*The Spider becomes afraid\*
* \*The Spider becomes afraid\*
* \*The Spider becomes afraid\*
* \*The Spider becomes afraid\*
* \*The Spider becomes afraid\*
* \*The Spider becomes afraid\*

#### Being afraid

* \*The Spider is afraid\*
* \*The Spider is afraid\*
* \*The Spider is afraid\*
* \*The Spider is afraid\*
* \*The Spider is afraid\*
* \*The Spider is afraid\*
* \*The Spider is afraid\*
* \*The Spider is afraid\*
* \*The Spider is afraid\*

## Attacking

* \*The Spider attacks\*
* \*The Spider attacks\*
* \*The Spider attacks\*
* \*The Spider attacks\*
* \*The Spider attacks\*
* \*The Spider attacks\*
* \*The Spider attacks\*
* \*The Spider attacks\*
* \*The Spider attacks\*

## Being set on fire

* \*The Spider is on fire\*
* \*The Spider is on fire\*

## Death

* \*The Spider dies\*
* \*The Spider dies\*
Assault

**Assault** is one of four Classes in Last Year. There can be a maximum of two at once.

## Starting Item: Pipe

While playing assault you will be automatically equipped with the Pipe, which allows you to deal much more damage than just your fists. The pipe deals 20 damage and can swing every 1 second.

### Upgrades

During the Discord launch of Last Year it was possible to upgrade your Classes using Scrap, these were removed in the Steam release.

## Craftable Items

* Helmet
* Molotov
* Bat

## Tips

* Prioritize hitting Cryptids around your teammates, particularly around objectives as the pipe can kill them in one shot.
* Stick alongside your team when fighting the Fiend as fighting them alone will result in a high chance of death.
* Wait for the Fiend to use their ability before you run in and start swinging as they will be on a 20-second cooldown.
* Try to team up with medics as they can heal you during the fight.

## Recommended Spells

* Pent-up Rage
* Blood Lust
* Last Man Standing
* Hightail
Medkit

> "*Don't leave home without it. With the medkit, Medics can heal each their friends up and stay alive longer--maybe even long enough to escape.*"
> ― Flavor text for the Medkit
>
>

## Stats

### Recharge:

1 Second

The **Medkit** is the starting item for the Medic class. It is a Gray first aid kit with several medical supplies inside pouches and the words "First Aid" written on the front.

## Usage

The Medkit holds 6 charges that replenish themselves every 1 second; each charge heals 3 Health every 0.5 Seconds.

Medics can heal their fellow classmates by looking directly at them and being in range, you will automatically try to follow whoever you're healing. Medics can also heal themselves when using the medkit.

## Tips

### Classmates

* The color of the aura around teammates indicates what their health roughly is - Red is low HP, orange is mid HP, and green is almost full HP.
* Prioritising healing the damage-based classmates in a fight with the Fiend can be crucial to succeeding.
* It is best to stay in close proximity of your teammates at all times to monitor their health.

### Fiends

* Prioritising Medics actively healing during fights can stop groups of classmates quickly regaining health.

## List of changes

**1.0.13**

* **[REWORK]** The medkit now heals less health at a faster rate, charges regenerate faster.

**1.0.14**

* **[BUFF]** Healing per charge increased from 2 to 3.
* **[BUFF]** Added an extra charge to the medkit.

**1.0.15**

* **[NERF]** Charges recharge slightly slower.
* **[FIX]** Medics can no longer get stuck in 3rd person and lose functionality after using the Medkit.

**1.0.16**

* **[BUFF]** Charges recharge slightly faster.

**1.0.21**

* **[FIX]** Fixed the Medkit using outdated healing values.
Samantha Bennett

"OUTCAST. GEEK. INVISIBLE."

**Samantha Bennett** is one of six Classmates trying to fight against the Fiends and escape from the Nightmare.

She was introduced with the Discord launch of Last Year as part of the original five Classmates.

## Lore

*Sam can't seem to catch a break. A meek and mild-mannered girl, her efforts to be cool (or even noticed) are constantly undone, and the reason she never gets bullied is the bullies don't seem to know she exists. Sam strives to break free of her loserdom and become a cool kid at last...but for now it's mostly online penpals, orthopedic shoes, and her pet bunny, Sprinkles. Sam's arrival in the Nightmare feels like an inevitability: of course, she's going to be chased by crazed killers in an alternate dimension, just like she'll be the one who gets caught in a lawn sprinkler on picture day.*

## Appearance

Sam has brown hair that is held by a pink hairclip. She wears a green t-shirt with a rainbow and the words "sunshine club" on it, purple pants, and a pair of yellow and white orthopedic shoes. She wears a lot of friendship bracelets on her arms and an orthodontic headgear on her head to correct her jaw, and like Amber, Samantha is also taller than Troy Coleman and Nick Howard making her the 2nd tallest female in the game standing at 5 ft 8.

## Personality

Sam is a stereotypical portrayal of a high school social outcast. She doesn't follow any current trends and as such is ignored by everyone in the school, even when she tries to be cool or get noticed. She is quiet, reserved, and mild-mannered - often trying to censor herself from swearing and always apologizing for everything, even when she hasn't done anything bad. She also likes animals, having a pet bunny named "Sprinkles", complimenting the school rats by calling them cute, and stating that she wants to go to vet school one day.

## Trivia

* Sam is the 2nd youngest Classmate in the game.
* During the early concept arts of the game, Sam's original appearance had her wearing a dark green school uniform with a green skirt, braces, and pigtails. However, in the final game, she wears an orthodontic headgear with a green shirt and purple pants.
* According to the in-game lore, Sam is afraid of the Strangler.
* During the early development days, Sam was originally intended to be locked into a single class. Her intended role was the Medic.
* Samantha is the horror trope for the unpopular girl, the opposite of Amber Davis, and the misinformed trope for the Nerd as that goes to Nick Howard.
Faster Crafting

Faster Crafting is a spell available in the Classmate Arcanum.

## Effect

Faster Crafting speeds up a Classmate's crafting speed to one second.

### Old Effect

Prior to the 1.0.17 update, Faster Crafting was a tier 1 consumable spell, when activated it would speed up a Classmate's crafting speed to one second for 15 seconds.

## List of changes

**1.0.17**

* **[REWORK]** Faster Crafting has been changed into a passive spell.
Wiki Rules

These rules are established to keep balance and organization for all.

## **Basic Wiki Rules:**

* No Harassing other users.
* No Cross-Harassing aka don't bring drama from another wiki!
* No Doxxing others.
* No Insulting, Belittling, and or

## **Our Wiki Rules:**

* DO NOT replace a picture without consent of the Admins.
* DO NOT redirect pages without consent of the admins.
* DO NOT backseat moderate other users this is the job of the staff.
* DO NOT add unapproved categories without talking to the Staff.
* DO NOT make new templates or edit existing templates without direct approval.
* DO NOT have edit wars with other Members! Set your differences on your talk pages!

## **Staff Rules**

Admins should consult to other Admins (Not just Discussion Moderators) before Deleting,Changing Templates, Or trying to promote another users this will create socializing with other staff more frequent and helps keep a stable community.

Only the Founder @BeyonderGodOmnipotent is the only one that should override ANY other adminstration decisions!

## **Consequences:**

Upon making an account on this wiki you are therefore automatically signing a TOS and then agreeing to individual TOS.

All consequences arent the same and all admins are not the same in personality or opinions.

If you want to try to revoke a Ban do it with the one who banned you not another admin.
Flamethrower

> "*One order of medium-rare flesh coming up! Use the Flamethrower to roast and toast your enemies beyond all recognition. Yummy!*"
> ― Flavor text for the Flamethrower
>
>

## Stats

### Durability:

3 Seconds

The Flamethrower is a craftable item for the Technician class. It is a crudely made flamethrower built out of an air compressor, a glue gun, and a plastic bottle of soda.

## Usage

Firing the Flamethrower creates a stream of fire for 3 Seconds that deals up to 230 Damage to all enemies and Classmates caught in it. For every 0.15 seconds that the flamethrower is targeting something, they receive flamethrower specific fire damage that deals 9 damage upon hit followed by 4 ticks of 1 damage.

Resistant Fiends and Vulnerable Fiends take the exact same damage as of update 1.0.21.

## Tips

### Classmates

* This weapon has a large area of effect. Make sure to communicate with your classmates to avoid friendly fire.
* For best results, try to keep a continuous stream of fire on the Fiend. However, tapping the flame on the Fiend is the most effective way of dealing the most amount of damage. For each puff of fire the Fiend takes, they will receive 13 damage, and you can tap the flamethrower up to 20 times.

### Fiends

* Try to prioritize classmates wielding these, as they can deal significant damage, as well as prevent you from despawning with burning damage.
* Stay close to the Classmates to discourage usage of this item.

## List of changes

**1.0.2**

* **[NERF]** All fire damage has been decreased.

**1.0.7**

* **[NERF]** Damage over time reduced.

**1.0.9**

* **[BUFF]** Scrap cost reduced to 20.

**1.0.14**

* **[BUFF]** Damage increased from 130 to 180.

**1.0.15**

* **[FIX]** Fixed an issue where the Flamethrower could sometimes deal double damage.
* **[NERF]** Classmates can no longer crouch and use Flamethrower at the same time.

**1.0.16**

* **[QUALITY OF LIFE]** Flamethrower controls have been improved.
* **[NERF]** Damage reduced from 180 to 140.

**1.0.17**

* **[BUFF]** Fire no longer destroys objectives.
* **[NERF]** Scrap cost increased to 30.

**1.0.18**

* **[BUFF]** Damage increased from 140 to 160.

**1.0.19**

* **[BUFF]** Damage over time increased.

**1.0.21**

* **[BUFF]** Damage increased from 160 to 230.
* **[NERF]** Scrap cost increased to 34.

## Trivia

* The Flamethrower's "Master Blaster" skin is based on Hasbro's NERF Elite 1.0 series of toy guns.
* The Flamethrower's "Frost Bite" skin is currently the only Classmate weapon skin that modifies the base model of the weapon instead of being a simple reskin.
The Bell Tower

> "*First off, we're gonna need some blowtorches. We can use those to open up the sewer doors and make our way to the bell tower. Then, we gotta get the doors open; we need to get some gears to get them moving again. After that, we'll still need to get to the top of the tower.*"
> ― Troy describing the escape plan for the Bell Tower
>
>

## The Bell Tower

### Location

The School

**The Bell Tower** is a map in Last Year. It is part of The School set of maps.

It was introduced with the Discord launch of Last Year.

## Objectives

1. Find two Blowtorches and bring them to a Sealed Entrance in the sewers to unlock the sewer tunnel.
2. Activate the Lever at the end of the sewer tunnel to unlock the bell tower.
3. Find the first Gear around the courtyard and fit it into the mechanism to open the first gate, unlocking the upper floors of the bell tower.
4. Find the second gear around the upper floors and bring it to the locked gate to gain access to the top floor of the Bell Tower.
5. Turn the Crank on the top floor to make the scaffolding drop and open the Escape Gate, starting the escape sequence.

## List of changes

**1.0.3**

* Moved problematic objectives that were too close to Classmate spawn point.
* **[FIX]** Cover areas near the escape door have been fixed.

**1.0.8**

* **[FIX]** Fixed an issue where Fiends could attack Classmates through the gear gates of the bell tower.
* **[FIX]** Fixed an issue where the Kitchen Rescue Room spawned no Classmates during the first phase of the match.
* **[QUALITY OF LIFE]** Removed the Kitchen Rescue Room from the potential respawn points when Classmates have reached the Bell tower.
* **[FIX]** Fixed an issue where it was too difficult for Fiends to place a Bear Trap on the last ledge of the escape sequence.
* **[FIX]** Classmates will no longer back up into the Strangler Ambush spot after breaking the first lock in the sewers,

**1.0.10**

* **[FIX]** Classmates can no longer get stuck in the dumpsters near the garage Rescue Room, the yellow tripod in the bell tower, or the boxes near the garbage.

**1.0.11**

* **[FIX]** Classmates can no longer break into the bell tower before completing the blowtorch objectives.
* **[FIX]** Fiends are no longer able to enter the bell tower area before any objective is completed.

**1.0.17**

* **[FIX]** Fiends will no longer be blocked and prevented from spawning out in Predator Mode during the final escape sequence.

## Trivia

* The Bell Tower is currently the only map in the game to utilize an interactive gate that can be opened and closed through a button.
* The Bell Tower is the map with the lowest amount of Escape Vents, only having one connecting the kitchen and the kitchen basement.
* The Bell Tower is one of the two maps where Fiends can take fall damage, the other being The Mine.
* During the early alpha, The Bell Tower and The Gym were connected as a single map before being split into two.
The Wall

The Wall is a spell available in the Fiend Arcanum.

## Effect

The Wall reduces damage taken by 15% while every Classmate is alive. Disconnected Classmates are not counted as dead.

## List of changes

**1.0.17**

* The Wall has been added to the game.

**1.0.21**

* **[NERF]** damage reduction reduced to 15%.

## Known issues

* The visual effects of this spell are sometimes visible when being in Predator Mode.
	+ A workaround for this issue is to quickly spawn in and out of Predator Mode.
Helmet

"GET INTO FORMATION."

> "*Throw this bad boy on to help you withstand those particularly hard blows to the dome. Your brain will thank you later.*"
> ― Flavor text for the Helmet
>
>

The **Helmet** is a craftable item for the Assault class. It is a standard issue red and white football helmet with the number one written on it.

## Usage

Crafting a Helmet immediately equips it unless you're already wearing one in which case it will replenish its health.

The Helmet blocks 30 damage on a separate healthbar for the Classmate wearing it. Any damage inflicted that is **higher** than its current HP will be split between it and the Classmate's health; the helmet will not block acid or fire damage.

## Tips

### Classmates

* Wearing a Helmet can mean the difference between life and death in certain situations - especially if you're at low Health. However, it does not make you invincible - 30 Health can be eaten through very quickly if you aren't careful. As always, never remain in the same place for long while you're fighting the Fiend.
* The helmet will not block acid or fire damage, be careful when walking in these areas at low HP.

### Fiends

* An assault wearing a helmet is not invincible, you can easily take care of them if they decide to fight you by themselves.
* In a fight with multiple people, try to use crowd control abilities or focus on classmates who are not wearing a helmet.

## List of changes

**1.0.12**

* **[NERF]** Helmets will no longer drop when crafting a second one, it will instead replenish the health of the previous one.

**1.0.13**

* **[NERF]** Scrap cost increased.
* **[NERF]** Health reduced.
* **[NERF]** Helmets no longer block Strangler's chain grab, it will instead lose HP when being chained.

**1.0.17**

* **[BUFF]** Scrap cost reduced.
* **[QUALITY OF LIFE]** Helmet now displays health bar.

**1.0.20**

* **[FIX]** Fixed an issue where Helmets would display the wrong amount of health in the 3D healthbar.

**1.0.23**

* **[BUFF]** Reduced scrap cost from 12 to 10.
Respite

Respite is a spell available in the Fiend Arcanum.

## Effect

Respite heals you for 10% of your **total health** when you complete an execution and spawn out.

### Old Effect

Prior to the 1.0.17 update, Respite was a **Classmate** tier 1 consumable spell, when activated it would increase your movement speed at the cost of doubling your crafting time. The effect would last for 10 seconds.

## List of changes

**1.0.17**

* **[REWORK]** Respite has been changed into a passive spell.
* Moved spell to Fiend Arcanum.
	+ **[REWORK]** New effect: **heals 10% of your total health after completing an execution and spawning out.**

## Trivia

* Respite is the first and only spell in the game to have been moved from one Arcanum to another and given a completely new effect.
The Gym

> "*So first we find some fuel. After that we open up the gate and we're home free. We wheel the lift across the gym and climb to the rafters - then we escape.*"
> ― Troy describing the escape plan for The Gym
>
>

## The Gym

### Location

The School

**The Gym** (or **The Gymnasium**) is a map in Last Year. It is part of The School set of maps.

It was introduced with the Discord launch of Last Year.

## Objectives

1. Turn the Crank in the basement to unlock a small room containing the first Fuel.
2. Empty the Fuel into the Generator near the locked stairwell. Another Fuel will spawn, pick it up and empty it into the Generator as well to unlock the west wing.
3. Find two Fuels on the second floor and bring them to a Fuel Tank by the second gate at the end of the west wing to unlock the gymnasium.
4. Drive the Scissor Lift across the gym to unlock the rafters.
5. Climb up the rafters and turn the Crank on top to open the Escape Gate, starting the Escape sequence.

## List of changes

**1.0.2**

* **[FIX]** Added collision to prevent instances of players falling through the map.
* **[FIX]** The Scissor Lift will no longer randomly kill Classmates.
* **[FIX]** Rescued Classmates will no longer temporarily get stuck in the Classroom rescue door.

**1.0.3**

* Moved problematic objectives that were too close to Classmate spawn point.

**1.0.7**

* Removed two Spider ambushes that were almost impossible to avoid.

**1.0.13**

* **[FIX]** Moved unlootable scrap box in the basement's laundry room.

**1.0.16**

* **[FIX]** A scrap box on the floor of the laundry room can now be looted.

## Trivia

* In the original Discord release of Last Year The Gym had a vastly different map layout and escape plan. Instead of turning a crank and putting fuels in generators, you had to bring fuel cans directly to the scissor lift to power it back up. These cans were scattered across a much bigger and less linear version of The Gym that included a bigger basement, a direct path into the gymnasium from the supply closet through a gate that could be opened through a switch (similarly to The Bell Tower), and an east wing.
	+ In the Afterdark version of The Gym, the east wing has been completely removed and the gate that leads into the gymnasium will open only after completing the second generator in the west wing.
Speedy Recovery

Speedy Recovery was a tier 2 consumable spell that was available in the Classmate Arcanum.

## Effect

When Speedy Recovery was activated it would Instantly pick you up from the incapacitated state, any downs during its duration were also negated. The effect would last for 5 seconds.

## List of changes

**1.0.9**

* **[NERF]** Speedy Recovery duration reduced to prevent double revives.

**1.0.17**

* Speedy Recovery has been removed with the Arcanum rework.
Last Man Standing

Last Man Standing is a spell available in the Classmate Arcanum.

## Effect

Last Man Standing increases your maximum health to 200HP when all other Classmates are dead.

### Old effect

Prior to the 1.0.17 update, Last Man Standing is a tier 2 consumable spell, when activated it would increase your maximum health to 200HP when all other Classmates are dead. The effect would last for 15 seconds.

## List of changes

**1.0.13**

* **[BUFF]** Increased maximum health given from Last Man Standing to 200HP.

**1.0.17**

* **[REWORK]** Last Man Standing has been changed into a passive spell.
Fuel

The Fuel is a carried objective item in Last Year. It is a red jerry can full of gasoline.

## Usage

The Fuel is picked up from a yellow moving bench. A dropped Fuel will respawn at its starting location if left untouched for a long period of time with no Classmates in the area.

Once picked up, the Fuel behaves similarly to other Objective items (with the exception of the Disk), you cannot sprint while holding it and must be brought to a nearby generator to refill.

## Maps that contain the fuel objective

**The Gym**

* Second and third objective, requires two fuels each to complete

**The Sawmill**

* Third objective, requires two fuels to complete

**The mine**

* First objective, requires two fuels to complete
Proximity Mine

> "*Today in cafeteria tradesies: We'll trade you 1 exploding lunchbox for 1 deluxe pizza popper. Designed to detonate from nearby enemies, the proximity mine obliterates everything around it.*"
> ― Flavor text for the Proximity Mine
>
>

## Stats

### Durability:

1

The Proximity Mine is a craftable item for the Technician class. It is a crudely made proximity mine built out of a green lunchbox, a movement sensor, and two compasses that act as supports.

## Usage

Before and after being armed, the Proximity Mine displays a blue ring and a yellow ring around it. The blue ring marks its trigger range, while the yellow ring marks its area of effect. The mine will explode shortly after the Fiend enters the blue ring, dealing up to 120 damage to anyone caught in the radius.

Any Classmate can pick up the Proximity Mine after it has been armed.

## Tips

### Classmates

* The Proximity Mine is very effective when combined with turrets, as the Fiend will be forced to enter its range to destroy them.
* Cryptids cannot trigger Proximity Mines so don't worry about accidental explosions happening.
* Placing this item next to the Fiend and running can be an effective tactic. Try doing so while the Fiend is blinded or destroying a turret, or catch them unaware by sneaking up on them. However, make sure neither you or another Classmate is caught in the line of fire.
* It may be tempting to place this in a hidden location where you think the Fiend may try to spawn, but keep in mind that the Fiend can immediately spawn out to avoid the damage after starting the fuse. Try to keep these in your line of sight.
* If timed correctly, the Proximity Mine can be a good way to recover from an ambush from the Slasher or Giant, as they remain immobile for the duration of their ambushes and cannot spawn out afterwards, making them easy targets. However, keep in mind that they are invincible during these ambushes, so avoid placing it too soon.

### Fiends

* If you see one of these and no Classmates are around, spawn into its trigger range and immediately spawn out to harmlessly detonate the mine.
* If you have no choice but to cross an area blocked by a Proximity Mine, try entering its trigger range and immediately turning back to avoid the blast.

## List of changes

**1.0.2**

* **[NERF]** All explosive damage has been decreased.

**1.0.9**

* **[NERF]** Deals more damage to classmates.
* **[QUALITY OF LIFE]** Proximity mine detonation feedback is now more accurate.

**1.0.12**

* **[NERF]** Damage reduced to 120.
* **[NERF]** Scrap costs increased to 16 Scrap.

**1.0.13**

* **[FIX]** The Proximity Mine will no longer fail to arm in certain situations.

**1.0.17**

* **[NERF]** Deals even more damage to classmates.
* **[BUFF]** No longer destroys objectives.
* **[NERF]** Scrap cost increased.

**1.0.18**

* **[BUFF]** Reduced detonation time.

## Trivia

* The Proximity Mine is based on a **M18A1 Claymore Antipersonnel Mine**
Escape Vents

**Escape Vents** are a mechanic available in all maps that can be used by Classmates. They are white vent grates that emit a faint blue light.

## Usage

Escape Vents are used to quickly traverse from one area to another and vice-versa. During the move Classmates become invulnerable until they get out from the other side. Fiends can hit Classmates during the opening animation to cancel it.

Vents do not change their locations and will always take you to the same spot, it's best to learn where they are and where they lead in order to know which ones are best to use for the situation you're in.

## Trivia

* Prior to the 1.0.15 update, The Sawmill did not have Escape Vents. It currently remains the only map in the game to launch without them.
* The Bell Tower is the map with the least amount of Escape Vents, having only one connecting the basement of the cafeteria to the lunchroom cafeteria.
Crafting Kit

***"Where did he go?! I'll sniff you out, Devil!"***

Crafting Kit is official content that has been **dropped, scrapped, or removed** from Last Year.

## Crafting Kit

The **Crafting Kit** was a Classmate item found only in the Nightmare version of Last Year. It is a metal box with several pieces of equipment and a piece of paper with "cook kit" written on it on the inside.

## Obtaining

The Crafting Kit was obtained similarly to Scraps by scavenging scrap spots.

## Usage

The Crafting Kit was needed in order to craft an item. Once you crafted something you would have to scavenge for another one.

## Trivia

* The Crafting Kit was removed from the Afterdark release of Last Year in order to streamline the crafting process, Classmates can now craft items without the need for one.
Crossbow

***"Okay. Time to play the waiting game."***

Crossbow is official content that is **unreleased** for Last Year.

The **Crossbow** is an unreleased weapon. It is a crudely made crossbow built using a crutch, a broken shovel handle, a ruler, and a rubberband. Its projectile is a dart and a boxcutter blade tied to a pencil.

It was meant to be released in the canceled 1.0.21 update, also known as the "August Update", planned to come out in August of 2020.

## Trivia

* When asked about the gameplay of the crossbow in an "ask me anything", James Wearing (The CEO of elastic games) replied with this: **"The crossbow was just a basic typical crossbow that shot arrows, kind of the ranged sniper type weapon."**

## Gallery

The Crossbow as seen from the topThe Crossbow as seen from the back.