P03's Factory

## Act II

In Act II, **P03's Factory** is on the top left of the map, across the bridge. In it is P03, who directs the player to tell his employees, the Inspector, the Melter, and the Dredger to make better bots.

Conveyor belts run throughout the factory, starting by the water in the Dredger's Room where scrap metal is pulled from the water. The metal passes up through the Melter's room where it is melted and pressed into parts, and then through the Inspector's room where the bots are assembled and inspected. The assembled bots then pass through P03's room where the CPUs are copied by the scrybe's legendary Particle Scanner and printed as Technology cards. The bots then pass into the storeroom and fall off the conveyor into a seemingly bottomless pit that is likely connected to the pile of junk floating in the Dredger's waters.

The Trader can be found in the storeroom left of P03's room, selling various Technology cards and packs.

Various puzzles based around the Conduit mechanic are found throughout the factory, and must be solved in order to raise bridges and progress through the area.

## Act III

In Act III, P03's factory contains numerous puzzles, which may reward cards, items, or are required to progress the game. The factory consists of five rooms which begin locked, but become accessible as the Act progresses.

The player initially cannot leave the table, as P03 has cuffed their left arm to it. After reaching the second waypoint, the player is free to stand up and explore.

### Layout

#### Main Room

The main room is fairly small, with the player only being able to move in a U shaped space due to P03 and the table occupying the middle of the room.

Against the back wall to the left is the **printer**, with the **cuckoo clock** glitching onto the left wall. The door to the **Storeroom** is also on the left.

Against the back wall to the right are the **puzzle boxes**, with the Rule Book against on a shelf on the right wall. Goobert can briefly be seen in the piping here. The door to the **Inspection Room** is also on the right.

#### Inspection Room

The Inspection Room is much larger, although the playable area is quite narrow. The player will gain access to it when P03 initally lets them get up.

Upon entering the Inspection room, there are two **captcha terminals** that must be solved to progress, alongside a security camera on the left. **The Woodcarver** can be seen behind the left captcha terminal once.

After solving the captchas, the player can progress along the now filled hole in the floor. There they will find the **inspectometer**. Floating books or a monitor can be seen here during certain points.

To the right is the **camera**, and to the left is one **box** containing the Fishbot card and the door to the **Smelting Room**. In Act II there is a second box to the right but doesn't appear in this act.

#### Smelting Room

The Smelting Room is large, but has roughly the same amount of playable area as **Main Room**. The player will gain access to it when first reaching Gaudy Gem Land.

Upon entering the Smelting Room, there are two more **captcha terminals** on the left that must be solved to progress.

On the right, the **green mox totem** glitches in. A locked box containing the New Game Card can be seen here during certain points.

Directly forward against the wall, is piping containing **Goobert**.

After solving the captchas, the players can progress on the ramp over the conveyer.

On the left there's a **mox module**, and to the right another security camera. **The Woodcarver** can be seen on the left once.

Going forward, there are two more **captcha terminals** and the elevator to the **Dredging Room**.

#### Dredging Room

The Dredging Room is not accessible as a normal room, but the player can still go there. The player will gain access to it after G0lly is defeated.

When entering the Dredging Room, the player will find Leshy, Grimora and Magnificus hiding. There they urge the player to continue so they may take action against P03.

After this interaction, the Dredging Room cannot be reentered.

#### Storeroom

The Storeroom is a small, entirely optional room. The player will gain access to it after unlocking the lock to the storeroom in Resplendent Bastion.

Inside the Storeroom is the Trader, who provides pieces of lore in exchange for Holo Pelts similar to Catarina from The Hex. **The Woodcarver** can be seen here once.

### Puzzle Interactions

#### Captcha Terminals

**Inspection Room Left**

**Inspection Room Right**

Completing both of these captchas covers the hole in the Inspection Room.

**Smelting Room Left**

**Smelting Room Right**

Completing both of these captchas covers the hole in the Smelting Room.

Setting the right terminal's value to 666 crashes the game similar to how you would crash Walk in The Hex.

**Dredging Room Left**

**Dredging Room Right**

Completing both of these captchas allows access to the Dredging Room.

#### Puzzle Boxes

**Left Box**

Solving this puzzle will give you Mrs. Bomb's Remote.

**Right Box**

Solving this puzzle will give you the Lonely Wizbot card.

#### Opening the bottom clock door

To open the bottom clock door, the player must set the time to 4:00. This information is obtained when purchasing the paintbrush at the shop in the Rickety Tower. When opened, the player will obtain the Ourobot card.

#### Opening the top clock door

To open the top clock door, the player must set the time to 11:00, the same time used for it in Act I. When opened, a small white card with Airborne Sigil is revealed.

#### Camera

While starting off deactivated, the camera will turn on after defeating the Photographer. It can be rotated and used to take pictures. When rotated to face away from the player, the flash from the camera can reveal things shrouded in darkness. What's particularly of note is the Touch of Death Sigil on a tombstone.

#### Printer

The printer features an image with card template to the right of it. The player must make a custom card and exactly match the appearance, Cost, stats, and Sigils of the card shown.

After this, there will be an overlay of the Bifurcated Strike Sigil on the card template.

#### Green Mox Totem

Similar to the ones in Act II, the green mox totem needs a correct combination of 3 Sigils to be activated. These Sigils were shown in order during the three previous puzzles.

After entering the correct combination, the player is transported to the room Goobert was in during Act II. There he can be spoken to and encouraged to show Magnificus the painting he made of them together.

### Non-Puzzle Interactions

#### Inspectometer

The player is required to open the inspectometer to get a battery for P03. Nothing else can be placed inside of it.

#### Mox Module

The player is required to bring this to P03 to progress in Gaudy Gem Land.

#### Box

Opening this box will give you the Fishbot card.

#### Goobert

Similar to Act I, Goobert can be interacted with for dialogue. He does not appear to give any hints, but will give his thoughts about various things the player has done.

#### The Woodcarver

In certain parts of the Factory, the Woodcarver's face can be seen floating down into the darkness. This has no effect other than to potentially make the player nervous. This can only be done if the player is in the Foul Backwater.