Monsters

The world is full of monsters. Our intreped group is part of a family that is skilled and practiced at hunting them.

### The River Spirit / River Monster:

* Appearance: A vine-y, herbaceous, subterranean creature, many arms, showy centralized pumpkin "head" that does not actually serve an anatomical function.
* Weakness: The water from the river dissolved the vegitative flesh of the monster and its minions.
* Origin: Lived beneath the old church graveyard from 1890 to 2019.
* Diet: Feeds annually and extremely actively in mid-fall. It lies dormant beneath the ground for the rest of the year.
* Abilities: Every year on Halloween the creature created an army of "Skelejacks" to terrorize the town and lure children into its clutches.
* Attacks: Grapple (1 harm, unable to move until freed),

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### The Woe Beast:

* Appearance: A massive hulking Owl-like creature, sits with dignified poise atop its hoard of treasure
* Weakness: Extremely Weak to objects that are older than the point to which it latched onto.
* Origin: Uncertain where the beast came from or how it discovered Woebrook.
* Diet: Feeds off of the potential energy of the world around it- the difference between what the area has become with it's presence and what it could have been without is proportional to the power it can wield.
* Abilities: Inside the creatures psychic aura an alternate version of the town existed, in which the River Monster was slain by the Woe Beast 57 years ago.
* Attacks: Rush-with claws and beak, propelled by the blast of energy behind it (harm 3, slashing, bleed -1 ongoing), Claws (slashing 2 harm), Psychic Blast- emits an earsplitting scream/radial blast that forcfully pushes anyone not taking cover (1 harm), Singular Focus- locks eyes with one foe for 10 seconds, then strikes with a directed blast of pure energy (3 harm, magic, lose one turn)

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### The Bleaken:

* Appearance: Deer face, Feather Boa, Toothy.
* Weakness: Can only be destroyed by fire- it's body must be cremated or it will rise again.
* Origin: It comes from the forests to the northeast of town. It is believed that it travels around the area. Sometimes years go by between sightings.
* Diet: It gets hungry...
* Abilities: Never forgets a smell.
* Attacks: Toothy Gnash (harm 3, close, bleed (-1 ongoing), Rush (harm 2, medium, bleed (-1 ongoing), Claws (harm 2, close, bleed (-1 ongoing)
* Harm Cap: 7, Armor: 1

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### Eisner:

* Appearance: A leathery creature of eyes, no visible mouth, sometimes walks on two legs but prefers four, moves somewhat like a tree-dwelling ape.
* Weakness: Cannot gain sustenance in certain environments.
* Origin: Lives in an elaborate construction high in the pine trees, deep in the forest to the north east.

* Abilities: Eisner is a being with intermediate and extended-range future sight. Eisner is not particularly evil, nor particularly good- It simply is. Because it can only see far future, this ability lends it no significant advantage in any sort of active combat. It will only be able to predict a particular outcome if the stakes are significant and shifting. For instance- It might be able to tell which side will win a major war, but probably not who is about to win a local chess match, as the results of a single chess game would not have visible ramifications on the state of the world in the far future.
* Diet: Eisner does not eat physical food. It takes magical nourishment from regular meditations and observations in an environment that is full of patterns that it can see (such as a forest/geometry). Because of this, it must meditate during the day, and is typically most active at night.
* Attacks: Sets elaborate (sometimes deadly) traps to protect itself while it is meditating, average physical strength
* Harm Cap: 5, Armor: 0

### The Shapeshifter:

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### An injured thing in the woods:

* Appearance: Jet black, smooth, giant, fanged, squid-like, missing a significant porition of its head/ brains.
* Weakness: Already wounded, this poor creature just needed to be finished off.
* Origin: Was teleported to the site of Kate's old fort by creatures from another dimension who were did not take kindly to Kate's non-uni-grounded teleporting. This creature was at the spot of Kates teleportation and was injured when she inadvertently removed a large portion of its body. It seems like it was once quite a majestic creature.
* Abilities: Can attack multiple enemies within range using each of its arms.
* Diet: Unknown.
* Attacks: Lash out (harm 2, mid range), Grapple (harm 1, close, incapacitated until arm cut free), Arm Fang (harm 1, intimate, after grappled, bleed -1 ongoing), Bite with half a mouth (harm 1, close, poison -1 ongoing)
* Harm Cap: 15 (looses arm every 3) Armor: 0

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### The First Grikitch (summoned by the Celestial):

* Appearance: Lanky, tall, gray/leathery skin. indescribable face, humanoid stature.
* Weakness: Resistant to blunt force. Otherwise killable by normal means.
* Origin: Was summoned to earth from another universe by a celestial being
* Abilities: This Grikitch had particularly springy bones that made it resistant to blunt force trauma.
* Diet: Unknown.
* Attacks: Impale (harm 5, intimate, can cause fainting/shock) Snarl (1 harm, intimate)
* Harm Cap: 7, Armor: 1

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### Sparky

(I actually don't have the stats for this one, so it's all Lindsay, if ever she comes across this)

* Harm Cap: Armor:

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