Mods for Obscurum Pandemic

This article contains a list of helpful mods that work well or were made for Obscurum Pandemic. As noted in Getting Started, mods are mostly a matter of taste, especially in case of O-P which is a project full of modders' personal artistic tastes. Some mods will complement well with Obscurum designs, some will help players experience it better DESPITE a small conflict in artistic direction.

This article contains a list of helpful mods that work well or were made for Obscurum Pandemic. As noted in Getting Started, mods are mostly a matter of taste, especially in case of O-P which is a project full of modders' personal artistic tastes. Some mods will complement well with Obscurum designs, some will help players experience it better DESPITE a small conflict in artistic direction.

Forewarning: It's much better to disable all the mods that increase number of spawns, from More Spawn, to Larger Pack, to IWS, or Ghoul Packs and the likes dealing with ghouls, etc... Obscurum Pandemic by itself set up a lot of spawns, any thing extra will increase difficulty and lagging performance. Try to run tens of hours, get out of starting areas and visit a few battle zones, at night and at daytime, before decide if your computer can display more spawns. 90% of reported bugs are, at its root, coming from computer not good enough to run OP will the extra mods.

## Obscurum-Pandemic Extender

Even though pandemic was worked on for over four years there are still some to be desired and changes to be made, such as the lore of pandemic, the enemies, weapons, armors, factions and many many more, but with this overhaul mod it helps fill that craving. This mod adds everything listed above and more like survivor camps to establishment bunkers to loading screens to updated item conditions brand new quests and even adding the ability to join once hostile and new factions and learn about there rich and well crafted history and overall filling a void that some may feel when playing the mod

If you do check this mod out be sure to take a peek at the update log listed below

Obscurum - Pandemic Extender Update Log

## Light mechanics

Obscurum Pandemic has its own lighting state designed for its theme. However, the flickering state of it affect players greatly to the point of noticeable discomfort. Thus this sections deal with lighting aspect, both interior and exterior, as well as pipboy light which is disabled by default.

 Pipboy Light Lantern Replacer | This one replace Pipboy light with a lantern on Pc's hip. Since OP disable light by default, when we activate it, now the lantern appear and turn on the light. This help a good deal in balance out the changing of light level (flicker) that is very tiring to the eyes. Itself still has flickering flame, but since it's a steady source, with steady rate, it's not changing, thus eyes is less hurting compare to other light sources in Pandemic.

## Helpful Tools

Obscurum Pandemic has its own share of new weapons and armors. Combined with vanilla assets, we have a whooping 800+ weapons and 1500 armors. Method to sort them, and to compare which is better, will be mentioned in this section.

## Player house mods

Obscurum Pandemic has its own special base for you, but we all know the best is something suit us personally. So this section dedicated to player house mod that fit under O-P setting. This condition need to be stated because some mods work for vanilla but NOT for O-P due to its changing default stats.

## Location-based mods

Obscurum Pandemic has its own set up for vanilla templates. Some creatures get changed, some get disabled/disappeared. So location-based and creature-based mods could very well not work, outside of your expectation. However, if they add extra creatures of their own, separate from vanilla templates, then they might still work and Thus this sections deal with each mod and list things that work specifically with each mod.

 MoreMojave mod | This one mostly work, but it does share some similiarity with AWOP proper, as in some locations has notes and terminals that refer to NCR and legion events. Even so, the extensive nature of this mod require us to forget about such notes, in order to have those locations. There is still some mod-specific templates that ape vanilla, thus doesnt get affected by OP.