recursal/Fanatic-Fandom huggingface dataset:
Heartshot

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

**On Player kill,** gain +280  **Max Movement Speed** for 4 seconds.

**Heartshot** was an uncommon  **Fury** equipment card.

## How to obtain

Heartshot can be earned through card packs or through crafting.

## Unique Passive

Heartshot, in addition to 5.5  **Attack Speed** also grants you +280 Movement Speed for 4 seconds on player kill.

Doesn't stack with itself. Each player kill refreshes the duration.

## Change Log

**Update .35 - December 6, 2016**

* Reduced buff duration to 4 seconds from 6

**Update .24 - April 21, 2016**

* Increased Movement Speed boost of Heartshot from 70 to 280.
Fury Equipment Cards/Mobile

ArmavoreBerzerker DriveBlast HarnessBlinkshotBloodrite BrandBone DiceBrand of the IroneaterBump JuiceBurnblood PowderChrono-voreCombustionFirepiercerFlashfire PistonHatespitterHeartshotHemorrhageHinder-BeastHunger-MaulImpact HammerIncessant OnslaughtInjured RageIrradiateKilldozer HornMadstone GemMeltdownMercilessMicro-NukePain-EaterPower ChordRageheart EngineRedeye NitroReverberateRocket SpikeRust-BreakerStinger BoostVictory TorchZap Juice
Mind Flow

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

While over 50%   **Mana**, gain 10%  **Cooldown Reduction**

**Mind Flow** was an uncommon  equipment card.

## How to obtain

Mind Flow can be earned through card packs or through crafting.

## Unique Passive

Mind Flow, in addition to 30  **Mana** also has an Unique Passive which, when over 50% mana, grants 10%  **Cooldown Reduction**.

Mind Flow stacks with all other CDR cards (excluding Incessant Onslaught), allowing the hero to reach up to 30% CDR.

## Change Log

**Update .35 - December 6, 2016**

* Reduced Cooldown Reduction value to 10% from 15%
Grinning Spectre

Grinning Spectre

**Lv.**

* Default
* Silver
* Gold
* Foil

Grinning Spectre

**Rarity**

Epic

**Cost**

 13

**Stats**

 25 Power

 195 Mana

**Effects**

 **Creeping Death** : Target an Enemy Hero, launching a slow moving projectile that deals 350 True Damage. If this brings enemy below 20% Maximum Health, they are executed. (60s cooldown) (Costs 100 Mana)

Grinning Spectre

**Rarity**

Epic

**Cost**

 13

**Stats**

 25 Power

 195 Mana

**Effects**

 **Creeping Death** : Target an Enemy Hero, launching a slow moving projectile that deals 350 True Damage. If this brings enemy below 20% Maximum Health, they are executed. (60s cooldown) (Costs 100 Mana)

Grinning Spectre

**Rarity**

Epic

**Cost**

 13

**Stats**

 25 Power

 195 Mana

**Effects**

 **Creeping Death** : Target an Enemy Hero, launching a slow moving projectile that deals 350 True Damage. If this brings enemy below 20% Maximum Health, they are executed. (60s cooldown) (Costs 100 Mana)

Grinning Spectre

**Rarity**

Epic

**Cost**

 13

**Stats**

 25 Power

 195 Mana

**Effects**

 **Creeping Death** : Target an Enemy Hero, launching a slow moving projectile that deals 350 True Damage. If this brings enemy below 20% Maximum Health, they are executed. (60s cooldown) (Costs 100 Mana)

**Grinning Spectre** is an epic  **Death** card. It costs  13 Intellect, for a total of 13,000 Gold. It also grants  25 Power and  195 Mana (in PvP).

## How to obtain

Grinning Spectre can be earned through chests, through some quests and rewards or directly purchased for 150,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Creeping Death

Grinning Spectre's ability is **Creeping Death** which lets you target an enemy hero, launching a slow moving projectile that deals 350 True Damage and executes him if this brings enemy below 20% Maximum Health.

## Notes

* Projectile Speed is 700 units
* Launch delay is 1.5 seconds

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased projectile speed from 600 to 700.
* Reduced spectre formation time from 2 seconds to 1.5 seconds.
* Increased Execution threshold from 15% to 20%.

 **Update V43 - September 21, 2017**

* Increased true damage from 300 to 350.
Rust-Breaker/Tooltip

3

Rust-Breaker

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Lazarus Blade/Tooltip

4

Lazarus Blade

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Epic

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Max Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Basic attacks on Jungle Minions deal 15 bonus damage and restore 8 health.
Infinity Stream/Tooltip

7

Infinity Stream

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** +3.6  **Mana Regen**, Scales with your missing   **Mana** Percent
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Magus's Siphon

Redirect to:

* Magus' Siphon
Begin the first paragraph of your page here. You can use it to introduce your topic to readers. Add any basic data you find relevant.

## Name this Section

Write the first section of your page here. Use this to describe details about your topic. Here are examples of things you can put here:

* Plot (for movies, tv shows, books, or comics)
* Character descriptions
* Background information

If you think your page does not need this section, simply delete it. You may also copy and paste this text underneath if you want your page to have more than one section.
Major Shock

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Major Shock** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Ability Pen** stat.

## How to obtain

Major Shock can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Shock
* Shock

###  **Corruption**

* Dire Shock
* Sinister Shock

###

* Focused Shock
* Concentrated Shock
Kinetic

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Kinetic** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Attack Speed** stat.

## How to obtain

Three copies of Kinetic are available for all players. These copies couldn't be dismantled.

Kinetic can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Kinetic
* Major Kinetic

###  **Fury**

* Brutal Kinetic
* Vicious Kinetic
Fog Walls

Fog walls separate the three lanes and the jungle. These walls can only be seen through for a short time of entering either lane or jungle, but minions line of sight can reveal enemies and other minions.

Wards cannot penetrate the walls, so it is recommended to place wards on both sides of the wall.

A players FoV can grant vision of enemies that also are marked on the minimap in the top-right corner.

 Attack
Irradiate

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

While **Poisoned,** gain +7.5%  **Cooldown Reduction** and +18   **Power**

**Irradiate** was a rare  **Fury** equipment card.

## How to obtain

Irradiate can be earned through card packs or through crafting.

## Unique Passive

Irradiate, in addition to 5.5  **Attack Speed** also has an Unique Passive which, when Poisoned, grants you 7.5%  **Cooldown Reduction** and +18   **Power**.

## Change Log

**Update .36 - January 10, 2017**

* Description updated to actual value of +18 Power.
Jungle Drink/Tooltip

1

Jungle Drink

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** +6  **Power** to **Jungle Minions**, and +3.6   **Health Regen** for 15 seconds. Charges refresh at base
Major Cast/Tooltip

3

Major Cast

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

18  **Power**
Hand of Prophets/Tooltip

10

Hand of Prophets

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

16  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

180  **Health**
Lesser Drain

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Lesser Drain** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Lifesteal** stat.

## How to obtain

Lesser Drain is earned when your account reaches level 7, and a second copy is earned at level 9.

Lesser Drain can be earned through card packs or through crafting.

## See also

### **Universal**

* Drain
* Greater Drain

###  **Corruption**

* Dire Drain
* Sinister Drain

###

* Focused Drain
* Concentrated Drain
Empyrean Mask

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

Cycle between: +24  **Power**
+16  **Basic Armor** and 12  **Ability Armor**
+1.2  **Mana Regen**

**Empyrean Mask** was an epic  **Order** equipment card.

## How to obtain

Empyrean Mask can be earned through card packs or through crafting.

This card was awarded for free to everyone due to winning in a competition against Stab Link.

## Unique Active

Empyrean Mask was an unique card that allows you to toggle between +24  **Power**, +32  **Basic Armor** and 24  **Ability Armor** and +1.2  **Mana Regen**.

The stats stack with other sources of those stats.

If you have two Empyrean Masks equipped, the second mask will be disabled and won't provide any stats.

## Change Log

**Update .40 - May 16, 2017**

* Increased amount of stats granted in all forms.
	+ Power increased to 24 from 18
	+ Basic Armor increased to 14 from 10.5
	+ Ability Armor increased to 8 from 6
	+ Mana Regen increased to 1.2/sec from 0.9/sec

**Update .33 - October 18, 2016**

* Empyrean Mask will no longer be turned off if a player is stunned.
Empowered Attacks

### Description

After casting an ability, your next Basic Attack within 3 seconds deals 150 Bonus Ability Damage.

**Empowered Attacks** is an  Intellect Gem. This Offense type Gem can be slotted in the fifth slot of the  Intellect attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Empowered Attacks can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Hemorrhage/Tooltip

6

Hemorrhage

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

11  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **Berzerk** - For 6 seconds, gain 44  **Attack Speed** and 80 Movement Speed, but take an additional 15% damage. (Costs 50 Mana)
Health Potion

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

+6   **Health Regen** for 15 seconds. Charges refresh at base.

### **Charges**

2

**Health Potion** was a starter **Universal** equipment card.

## How to obtain

A single copy of Health Potion was available for all players. This card couldn't be crafted or dismantled.

Currently it's impossible to get a second copy from any card packs, but additional copies can be crafted and dismantled.

## Active

Health Potion increases your   **Health Regen** by 6, and has two charges that refresh at base. A single charge restores 90 health total.

The Health Potion active's effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.

## Recommended Heroes

* This card is recommended for all heroes. All starter decks have this card.

## Change Log

**Update .28 - June 30, 2016**

* Reduced Health Potion healing per second from 14 to 10.
* Starter Health and Mana potions now only have 2 charges (down from 3).

**Update .21 - March 21, 2016**

* Updated ability descriptions for Potions.
Major Strike

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Major Strike** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Physical Damage** stat.

## How to obtain

Seven copies of Major Strike are available for all players.

Major Strike can be earned through card packs or through crafting.

## See also

* Minor Strike
* Strike
* Minor Cast
* Cast
* Major Cast
Guardian's Ward

## Base Stats

6  **Power**

60  **Health**

## **Unique or Upgrade Stats**

### **Active**

Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.

### **Fully Upgraded Bonus**

60  **Health**

**Guardian's Ward** is a common **Universal** equipment card.

## How to obtain

Guardian's Ward can be earned through card packs or through crafting.

## Shadow Ward

Guardian's Ward has 2 Shadow Ward charges, each charge reveals the surrounding area for 3 minutes. The ward becomes invisible shortly after placing, and will give you a sound alert if an enemy is near the ward. The wards can be revealed using other Shadow Wards. Heroes in the Shadow Plane can also see Shadow Wards. The Ward has 225 health and takes 60% reduced Ability Damage. Charges refresh at base.

This card does not share cooldown with Scout's Ward.

## See also

* Guardian's Key
* Sage's Ward
* Adamant Edge

## Change Log

**Update .40 - May 16, 2017**

* Now has 225 Health instead of pips and takes 60% reduced Ability Damage.

**Update .36 - January 10, 2017**

* Fully Upgraded Bonus changed to Max Health from Power.
Magus' Ward/Tooltip

3

Magus' Ward

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
Impact Hammer/Tooltip

3

Impact Hammer

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
Healing Spells

**Healing Spells** is an  Intellect Gem. This Defense type Gem can be slotted in the third slot of the  Intellect attribute tree for a total 13,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Healing Spells can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Hunter's Drink/Tooltip

1

Hunter's Drink

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** +3.6 + (0.6 \* Player Level)   **Health Regen** for 15 seconds. Charges refresh at base.
Heroes

**Heroes** are playable characters in Paragon. They are the essential element of Paragon, as the course of the game is dependent on their intervention. During a match, two opposing teams select five heroes that accumulate Experience and Gold. As a hero gains experience, they will level up, growing more powerful and gaining new abilities. All heroes have a distinct role that defines how they affect the battlefield. A hero's appearance can be modified with Skins, Emotes, Banners and Crowns.

Currently 36 heroes are playable, with new heroes currently being released every 3 weeks.

## Carries

Drongo
GRIM.exe
Murdock
Revenant
Serath
Sparrow
TwinBlast
Yin
Wukong

## Mid Laners

Countess
Gadget
Gideon
Howitzer
Iggy & Scorch
Lt. Belica
Morigesh
Shinbi
The Fey
Wraith
Zinx

## Supports

Dekker
Muriel
Narbash
Phase
Steel
The Fey

## Solo Laners

Aurora
Countess
Feng Mao
Greystone
Iggy & Scorch
Kallari
Kwang
Riktor
Sevarog
Shinbi
Steel
Wukong
Zinx

## Junglers

Aurora
Crunch
Feng Mao
Greystone
Grux
Kallari
Khaimera
Kwang
Rampage
Riktor
Serath
Sevarog
Epic Games

Epic Games is the studio that created and developed Paragon. It was initially founded under the name of Potomac Computer systems in 1991 by Tim Sweeney and also release it's first product ZZT that same year. They later changed their name to Epic MegaGames and in 1999, changed it to Epic Games. **[1]**

They have created a multitude of IP's over the years including Gears of War which was later sold in January of 2014 to Microsoft. Other recent games include a new Battle Royale called Fortnite . Paragon was announced on November 4th of 2015 and is currently dead.
Mallenk's Tribute

Mallenk's Tribute

**Lv.**

* Default
* Silver
* Gold
* Foil

Mallenk's Tribute

**Rarity**

Common

**Cost**

 4

 4

**Stats**

 15 Power

 290 Health

**Effects**

 **Overhealing Shields** : Gain a Shield for any Healing above Max Health. 15% Maximum

Mallenk's Tribute

**Rarity**

Common

**Cost**

 4

 4

**Stats**

 15 Power

 290 Health

**Effects**

 **Overhealing Shields** : Gain a Shield for any Healing above Max Health. 15% Maximum

Mallenk's Tribute

**Rarity**

Common

**Cost**

 4

 4

**Stats**

 15 Power

 290 Health

**Effects**

 **Overhealing Shields** : Gain a Shield for any Healing above Max Health. 15% Maximum

Mallenk's Tribute

**Rarity**

Common

**Cost**

 4

 4

**Stats**

 15 Power

 290 Health

**Effects**

 **Overhealing Shields** : Gain a Shield for any Healing above Max Health. 15% Maximum

**Mallenk's Tribute** is a common  **Order** card. It costs  4 Agility and  4 Vitality, for a total of 8,000 Gold. It also grants  15 Power and  290 Health (in PvP).

## How to obtain

Mallenk's Tribute can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Overhealing Shields

Mallenk's Tribute's ability is **Overhealing Shields** which grants you a Shield for any Healing above Max Health, up to 15% maximum.

## Change Log

 **Update V42.3 - August 29, 2017**

* Reduced maximum shield value from 20% Max Health to 15% Max Health.
* No longer grants attack speed.
* Now grants 290 Max Health.

 **Update V42.1 - August 15, 2017**

* Reduced audio levels of shield // healing sound
Knight of Ashur

Knight of Ashur

**Lv.**

* Default
* Silver
* Gold
* Foil

Knight of Ashur

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 19 Power

 14 Attack Speed

 24 Basic Armor

**Effects**

 **Basic Damage** : Gain +30 Basic Damage.

 **Elevate** : Increase Basic Damage gained by 2.5 per attribute point purchased.

Knight of Ashur

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 19 Power

 14 Attack Speed

 24 Basic Armor

**Effects**

 **Basic Damage** : Gain +30 Basic Damage.

 **Elevate** : Increase Basic Damage gained by 2.5 per attribute point purchased.

Knight of Ashur

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 19 Power

 14 Attack Speed

 24 Basic Armor

**Effects**

 **Basic Damage** : Gain +30 Basic Damage.

 **Elevate** : Increase Basic Damage gained by 2.5 per attribute point purchased.

Knight of Ashur

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 19 Power

 14 Attack Speed

 24 Basic Armor

**Effects**

 **Basic Damage** : Gain +30 Basic Damage.

 **Elevate** : Increase Basic Damage gained by 2.5 per attribute point purchased.

**Knight of Ashur** is an uncommon  **Order** card. It costs  13 Agility, for a total of 13,000 Gold. It also grants  19 Power, 14 Attack Speed and  24 Basic Armor (in PvP).

This card is **Elevate**, which means the card gains additional effects when it is the only card equipped.

## How to obtain

Knight of Ashur is obtained at day 23.

Knight of Ashur can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Basic Damage

Knight of Ashur's ability is **Basic Damage** which grants you +30 Basic Damage.

## Elevate

Knight of Ashur's Elevate ability also increases your Basic Damage by 2.5 per Attribute Point purchased.

## Notes

* Retroactively grant stacks of Elevate for Attribute Points purchased before purchasing this card.
	+ All stacks of Elevate are not lost if card is sold.

## Recommended Heroes

Grim
Sparrow
Twinblast
Grux

## Change Log

 **Update V42.3 - August 29, 2017**

* Increased base basic damage from 25 to 30.
* Increased the elevated effect basic damage per attribute point from 1.5 to 2.5.
Gold

**Gold** is used to purchase attribute points and cards from the Card Shop during a match. It is given for killing units, structures and bonuses on some cards.

All players also are affected by a Global Drip - a passive gold supply that grants gold to all players every second.

## Sharing Gold

The last hitter on lane minions always gets 100% of the gold bounty. Nearby allies also gain 60% of the last hit bounty, split between them equally.

 4 | 15%

 Attack
Living Guardian

Living Guardian

**Lv.**

* Default
* Silver
* Gold
* Foil

Living Guardian

**Rarity**

Common

**Cost**

 1

**Effects**

 **Fortifying Strikes** : Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.

Living Guardian

**Rarity**

Common

**Cost**

 1

**Effects**

 **Fortifying Strikes** : Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.

Living Guardian

**Rarity**

Common

**Cost**

 1

**Effects**

 **Fortifying Strikes** : Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.

Living Guardian

**Rarity**

Common

**Cost**

 1

**Effects**

 **Fortifying Strikes** : Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.

**Living Guardian** is a common  **Chaos** card. It costs  1 Vitality for a total of 1,000 Gold.

## How to obtain

Living Guardian is obtained at level 1.

Living Guardian can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Fortifying Strikes

Living Guardian's ability is **Fortifying Strikes** where Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced duration from 10s to 3s.
Echelon Soldier

Echelon Soldier

**Lv.**

* Default
* Silver
* Gold
* Foil

Echelon Soldier

**Rarity**

Rare

**Cost**

 4

 4

**Stats**

 15 Power

 265 Health

**Effects**

 **Hide** : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.

Echelon Soldier

**Rarity**

Rare

**Cost**

 4

 4

**Stats**

 15 Power

 265 Health

**Effects**

 **Hide** : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.

Echelon Soldier

**Rarity**

Rare

**Cost**

 4

 4

**Stats**

 15 Power

 265 Health

**Effects**

 **Hide** : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.

Echelon Soldier

**Rarity**

Rare

**Cost**

 4

 4

**Stats**

 15 Power

 265 Health

**Effects**

 **Hide** : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.

**Echelon Soldier** is a rare  **Knowledge** card. It costs  4 Vitality and  4 Agility, for a total of 8,000 Gold. It also grants  15 Power and  265 Health (in PvP).

## How to obtain

Echelon Soldier is obtained at day 49.

Echelon Soldier can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Hide

Echelon Soldier's ability is **Hide** which allows you to enter the Shadow Plane after remaining stationary for 1 second. Whenever you are in the Shadow Plane, you build up 40 Ability Damage per second up to 400, which is dealt to nearby Enemies when you exit the Shadow Plane.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced fade duration from 1.5s to 1.0s.

 **Update V43 - September 21, 2017**

* Fixed an issue where players were able to damage enemy heroes without exiting the shadowplane.

 **Update V42.3 - August 29, 2017**

* Reduced fade time from 2 seconds to 1.5 seconds.
Pack Leader

Pack Leader

**Lv.**

* Default
* Silver
* Gold
* Foil

Pack Leader

**Rarity**

Rare

**Cost**

 1

 2

**Stats**

 9 Power

**Effects**

 **Bullseye** : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)

Pack Leader

**Rarity**

Rare

**Cost**

 1

 2

**Stats**

 9 Power

**Effects**

 **Bullseye** : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)

Pack Leader

**Rarity**

Rare

**Cost**

 1

 2

**Stats**

 9 Power

**Effects**

 **Bullseye** : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)

Pack Leader

**Rarity**

Rare

**Cost**

 1

 2

**Stats**

 9 Power

**Effects**

 **Bullseye** : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)

**Pack Leader** is a rare  **Growth** card. It costs  1 Agility and  2 Intellect, for a total of 3,000 Gold. It also grants  9 Power (in PvP).

## How to obtain

Pack Leader is obtained at day 27.

Pack Leader can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Bullseye

Pack Leader's ability is **Bullseye** which mark an Enemy, and nearby Allied Minions will attack that target.

## Notes

* 1200 unit range.

## Change Log

 **Update V42.3 - August 29, 2017**

* Affected minions now have 150 increased movement speed when chasing a marked target.
* Reduced duration from 30 seconds to 15 seconds.
* Increased cast range from 800 to 1200.
Invader Mage

Invader Mage

**Lv.**

* Default
* Silver
* Gold
* Foil

Invader Mage

**Rarity**

Common

**Cost**

 4

**Stats**

 13 Power

**Effects**

 **Spell Penetration** : +10 Ability Armor Penetration.

Invader Mage

**Rarity**

Common

**Cost**

 4

**Stats**

 13 Power

**Effects**

 **Spell Penetration** : +10 Ability Armor Penetration.

Invader Mage

**Rarity**

Common

**Cost**

 4

**Stats**

 13 Power

**Effects**

 **Spell Penetration** : +10 Ability Armor Penetration.

Invader Mage

**Rarity**

Common

**Cost**

 4

**Stats**

 13 Power

**Effects**

 **Spell Penetration** : +10 Ability Armor Penetration.

**Invader Mage** is a common  **Death** card. It costs  4 Intellect, for a total of 4,000 Gold. It also grants  13 Power (in PvP).

## How to obtain

Invader Mage can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Spell Penetration

Invader Mage's ability is **Spell Penetration** which grants you +10 Ability Armor Penetration.

## Change Log

 **Update V42.3 - August 29, 2017**

* Reduced ability armor penetration from 12 to 10.
Raging Chrono

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Raging Chrono** was an uncommon  **Fury** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Raging Chrono can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Chrono
* Chrono
* Advanced Chrono
Rally the Troops

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

5.5  **Attack Speed**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Active**

**Unique Active:** Grants +33  **Attack Speed** to nearby Allies for 5 seconds. Costs 50   **Mana** to cast.

### **Cooldown**

35s

**Rally the Troops** was an uncommon  equipment card.

## How to obtain

Rally the Troops can be earned through card packs or through crafting.

## Unique Active

Rally the Troops, in addition to 5.5  **Attack Speed** and 0.3  **Mana Regen** also has an Unique Active which grants you and your nearby allies +33  **Attack Speed** for 5 seconds. Costs 30  **Mana** to cast.

Stacks with other sources of Attack Speed.

## Change Log

**Update .40 - May 16, 2016**

* Now costs 50 Mana to cast.
* Reduced cooldown to 35 seconds from 120 seconds.
* Increased Attack Speed Buff to +33 Attack Speed from +22 Attack Speed.

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now provides 0.3 Mana Regen.
Fangtooth

The **Fangtooth** is a powerful neutral monster that spawns near the middle of the Monolith map. He has high health and damage, so taking him alone may be risky. Killing him grants your entire team permanent buffs based on how many stacks the team has.

His attacks apply a burn which deals 3% of current health per second as ability damage.

Fangtooth spawns at 5:00 minute mark, and respawns 3 minutes after dying.

## Base Stats

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Mark of Fangtooth

Killing the Fangtooth grants your entire team "Mark of Fangtooth" which provides permanent buffs based on how many stacks the team has.

* 1st kill: +4 Power, +1000 Gold
* 2nd kill: +4 Power, +10% Out of Combat Movement Speed
* 3rd kill:+4 Power, +15% Non-Hero Damage
* 4th+ kill: +8 Power

 Attack
Minions

**Minions** are a type of minion not controlled by any player. These minions spawn in small groups for both teams, on each of the 3 lanes at the Core every 30 seconds, starting upon battle begin (at 30 seconds). They constantly push toward their enemy's base, moving a set path along the lane they spawned in. On their way they attack any enemy minions or units within their aggro range.

Lane minions are the only units capable of disabling Backdoor Protection​.

## Minion Types

There are four types of lane minions: Melee, Ranged, Siege and Super Minions. Melee minions have more health and less attack damage than ranged minions. Ranged minions have lower health, but deal more damage per attack and are able to attack from a small distance. Siege minions spawn in every third wave. They have high health and a long ranged attack which deals significantly more damage against buildings.

Destroying either of the enemy team's Inhibitors causes the destroying team's respective lane to begin spawning additional super minions. Super minions are stronger than regular lane minions and give no Gold to the enemy when killed.

## Spawning

Minions spawn every 30 seconds from small structures positioned around the core in groups of 3 melee minions and 1 ranged. Every 8 minutes, an additional melee minion spawns per wave and at 29:30 minutes, an additional ranged minion appears (6 melee minions and 2 ranged minions). Siege Minions spawn every 3 waves. The first one appears at 1:30, and the next ones at 3:00, 4:30, etc. At 25:30 an additional Siege Minion begins to spawn.

Minions increase their Health, Damage and Ability Armor every 2 minutes.

After an inhibitor is deactivated a Super Minion spawns with the wave. They walk along their respective lanes, attacking any enemy unit or structure in their way, until they die.

They will first prioritize attacking enemy minions, then enemy structures, and finally enemy heroes - however they immediately aggro onto enemy heroes that are attacking allied heroes. Therefore attacking an enemy hero can be a useful way to draw away minion fire from an allied structure or other, more vulnerable hero. The first wave of the game spawns at 0:30.

## Last Hitting

Getting the killing blow on a minion is known as 'last hitting'. When a hero last hits, they get more Gold than usual, and it goes straight to the Hero, no matter how far away the Hero was from the minion. Last hitting is a very important tactic, especially during the laning phase as it accelerates your Gold gain.

 Attack
Minor Shock/Tooltip

1

Minor Shock

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
Scarab Claws/Tooltip

6

Scarab Claws

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Epic

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **On hit with basic attack,** to a target with a  **Shield** **Shield** shred 20% armor for 6 seconds.
Carl Thompsen

A person claimed by Keith Waldemar Mangnoson to be the Somerton man. Mangnoson believed he and Thompsen had worked together in Remark in 1939. Not long after this, Mr Mangnoson and his son Clive disappeared. They were found some days later. Mr Mangnoson was still alive but his son had died.

Following Keith Mangnoson being admitted to an asylum, his wife Roma Mangnoson, reported being threatened by a masked man, who, while driving a battered cream car, almost ran her down outside her home in Cheapside Street, Largs North. Mrs Mangnoson stated that "the car stopped and a man with a khaki handkerchief over his face told her to 'keep away from the police or else.' Additionally a similar looking man had been recently seen lurking around the house. Mrs. Mangnoson believed that the situation was related to her husband's attempt to identify the Somerton Man. J. M. Gower, secretary of the Largs North Progress Association also received anonymous phone calls threatening that Mrs. Mangnoson would meet with an accident if he interfered while A. H. Curtis, the acting mayor of Port Adelaide received three anonymous phone calls threatening "an accident" if he "stuck his nose into the Mangnoson affair."

If all of these events are connected to Mr Mangnoson's attempts at identifying the Somerton Man, then it seems that someone really did not want him identified. Perhaps Mr Mangnoson knew something he shouldn't.

According to test carried out by Prof. Abbott and his students on hairs extracted from the Somerton Man's cast, at some point prior to the Somerton Man's death he had been exposed to Arsenic and Lead. Although this was probably not the cause of his death, it may add some weight to the idea that the Somerton Man had been a farm labourer as Lead Arsenate was a commonly used pesticide, particularly on apple trees to combat Codling Moths.
Focused Drain

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Focused Drain** was a common  upgrade card.

It can be applied to all cards with the   **Lifesteal** stat.

## How to obtain

Focused Drain can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Drain
* Drain
* Greater Drain

###  **Corruption**

* Dire Drain
* Sinister Drain

###

* Concentrated Drain
Lord's Ward/Tooltip

3

Lord's Ward

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Rageheart Engine

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

4  **Basic Attack Pen**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.3  **Mana Regen**

**Rageheart Engine** was a common  **Fury** equipment card.

## How to obtain

Rageheart Engine can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
* Now Provides a Maxed Bonus of 0.3 Mana Regen.
Eternity Clock (Work in progress)

Eternity Clock

**Lv.**

* Default
* Silver
* Gold
* Foil

Eternity Clock

**Rarity**

Rare

**Cost**

 13

**Stats**

 21 Power

 250 Mana

**Effects**

 **Cooldown Reduction** : +15% Cooldown Reduction

 **Elevate** : Reduce cooldowns by 1% for every attribute points purchased. (60% total) (Only activates when it is the only card equipped)

Eternity Clock

**Rarity**

Rare

**Cost**

 13

**Stats**

 21 Power

 250 Mana

**Effects**

 **Cooldown Reduction** : +15% Cooldown Reduction

 **Elevate** : Reduce cooldowns by 1% for every attribute points purchased. (60% total) (Only activates when it is the only card equipped)

Eternity Clock

**Rarity**

Rare

**Cost**

 13

**Stats**

 21 Power

 250 Mana

**Effects**

 **Cooldown Reduction** : +15% Cooldown Reduction

 **Elevate** : Reduce cooldowns by 1% for every attribute points purchased. (60% total) (Only activates when it is the only card equipped)

Eternity Clock

**Rarity**

Rare

**Cost**

 13

**Stats**

 21 Power

 250 Mana

**Effects**

 **Cooldown Reduction** : +15% Cooldown Reduction

 **Elevate** : Reduce cooldowns by 1% for every attribute points purchased. (60% total) (Only activates when it is the only card equipped)

**Eternity Clock** is a rare  **Order** card. It costs 13  Intellect, for a total of 13,000  Gold. It also grants 21  Power and 250  Mana (in PvP).

This card is **Elevate**, which means the card gains additional effects when it is the only card equipped.

## How to obtain

Eternity Clock can currently be obtained only through chests.

## Cooldown Reduction

Eternity Clock's ability is **Cooldown Reduction** which grants you +15% Cooldown Reduction.

## Elevate

Eternity Clock's Elevate ability also reduces cooldowns by 1% for every attribute point purchased, up to a total of 60%. Stacks with the **Cooldown Reduction** ability.
Fury Equipment Cards

*These cards can only be equipped on Heroes with the  **Fury** Affinity.*

ArmavoreBerzerker DriveBlast HarnessBlinkshot
Bloodrite BrandBone DiceBrand of the Ironeater
Bump JuiceBurnblood PowderChrono-vore
CombustionFirepiercerFlashfire Piston
HatespitterHeartshotHemorrhage
Hinder-BeastHunger-MaulImpact Hammer
Incessant OnslaughtInjured RageIrradiate
Killdozer HornMadstone GemMeltdown
MercilessMicro-NukePain-EaterPower Chord
Rageheart EngineRedeye NitroReverberate
Rocket SpikeRust-BreakerStinger Boost
Victory TorchZap Juice

ArmavoreBerzerker DriveBlast HarnessBlinkshotBloodrite BrandBone DiceBrand of the IroneaterBump JuiceBurnblood PowderChrono-voreCombustionFirepiercerFlashfire PistonHatespitterHeartshotHemorrhageHinder-BeastHunger-MaulImpact HammerIncessant OnslaughtInjured RageIrradiateKilldozer HornMadstone GemMeltdownMercilessMicro-NukePain-EaterPower ChordRageheart EngineRedeye NitroReverberateRocket SpikeRust-BreakerStinger BoostVictory TorchZap Juice
Marsh

***The world is my stage***

This page is a work in progress. You can help the *Paragon Wiki* by expanding it!
Marsh is the name (or possibly a codename) for a new hero coming to Paragon.

## Strings

GameplayCue.Marsh.GroundExplosion.NormalFX

GameplayCue.Marsh.MobilityTool.Active

GameplayCue.Marsh.Muck.GeyserFX

GameplayCue.Marsh.Muck.Telegraph

GameplayCue.Marsh.Primary.Proj.Explosion

GameplayCue.Marsh.Ultimate.DoTFX

GameplayEffect.Marsh.Muck.DoTDamage

GameplayEffect.Marsh.Ultimate.DoTDamage

Status.Marsh.Ultimate.ExposureStack

Status.Marsh.Ultimate.ImmunityStack