(Summary) The Tower of Death

**IC:** Rova 1st - Rova 30th, 44 IA

**Ran By:** Rednal

#### **Part 1:**

*Attention, all heroes! We have finally determined the cause of the strange migration of animals and vermin away from the eastern side of the continent. One of those new towers has risen and is spewing out a constant stream of undead into the surroundings. Now, I know what you're thinking. "Big tower, lots of undead, go get four to six people of assorted races and abilities and smash it up a bit, problem solved." Well, no, not this time. See, the tower is located a couple of miles into the Ghostlands, and that area's own undead are fighting the tower's undead and keeping them in check. That's why we haven't been swarmed under an unrelenting horde of the unliving. We still don't know why the Ghostlands is totally disinterested in everything outside of its borders, but it's probably better to keep it that way. For those who haven't been paying attention to the news from this region, the Ghostlands has a couple of qualities that make activities there difficult. First, it's impervious to divination magic and teleportation in or out, which is why it took us so long to realize that something had happened in there. Second, it has an absolutely insane number of undead roaming around, and we really don't want to piss them off. Normally, we'd be happy to leave things alone in that area, but the Ghostlands doesn't do much to stop anyone from leaving, even people it's fighting. If any of that tower's undead army end up getting pushed out of the border, we could have a near constant swarm of hostile undead roaming around, and we'd very much like to avoid that.*

*Fortunately, we have a solution. After consulting with a priest who ended up over here after the destruction of Fair Maiden - poor city, glad most people got out before that happened - we've come up with a strategy that we think will solve the problem of the tower, at least for long enough to come up with a more permanent solution. We can't do a long-term raid on the place because then the Ghostlands will attack us, but we've come up with a magical device that will seal up its entrance and keep all those undead locked inside. For all practical purposes, the tower will be neutralized. This is going to be a three-step mission. The first step will be gathering supplies and preparing for the expedition to the tower. There's no such thing as being too prepared, so the more you prepare, the better off you're going to be. When you bring us supplies, we'll be able to forge tools that our priest is calling Ghostwards. Laying these down after preparations are done will be the second step of the mission. When the Ghostwards are activated, they'll briefly repel undead in the area. We need heroes to sneak in and lay Ghostwards at the places we'll be marking on some maps. You can't stay in the Ghostlands for too long without incurring the wrath of its inhabitants, and trust me, you don't want to face that endless swarm. They may be fighting the tower, but they've got more than enough to spare for chasing down intruders. That means going in solo, setting the Ghostwards, and leaving.*

*The final step of this mission will be a raid on the tower itself. When that happens, a team of people will run in and trigger the Ghostwards, clearing a path to the tower so we can slap the permanent seal onto the tower and get the hells back out. We'll need some people on offense and some on defense to get the whole team there safely, so think carefully and aim for a balanced strike. The scout who briefly infiltrated the tower said that there was a pile of magical items inside, and you can probably grab something on the way back out, but don't get greedy and try to snatch everything or the undead will probably catch you. For safety reasons, only people who have helped prepare supplies and helped lay Ghostwards can join the expedition itself, and even then numbers may be limited. Good luck, heroes.*

This event is open to characters of all levels, although low-level characters may not be able to use their prize until they reach a higher level. Prizes will be randomized and potential acquisitions include weapons, marvelous items, implements, and other permanent gear.
The Tower Of Death: Part One Prepare for the raid on the tower! To do so, write at least 500 words describing your character's efforts to prepare for the raid on the Ghostlands. Longer stories can earn additional points towards Completion (although there is a cap per-character, so don't make a full-length novel or anything). This can be any sort of preparation you want, although it should make sense for the situation your character is in. You may also choose to donate GP to the effort. For each GP threshold reached, players gain additional Completion. (Donation is optional. You are not guaranteed to get an item worth more than your donation.)
Once you've written your story, create a page on the Wiki for it, or add it to your existing character page on the Wiki. Then add the Category tag "Tower of Death" (without quotes) to the page when you're done. You can set a category tag by clicking the Add Category button near the bottom of the page. Be sure to save the category!
Tip: Web pages sometimes hiccup. Try writing your story offline in a word processor, or in something like Google Documents, then copying and pasting it onto the Wiki. You don't want to lose all your hard work because of a connection error or something, right?
Once your page is up on the wiki, fill out the form below and paste it here in #downtime-events.
You may participate in this phase until 11:59 PM (Pacific Standard Time) on Thursday, July 2, 2020. Entries submitted after this time will not be counted.

**Character Name:** (Your participating character's name)
**Link To Roleplay:** (Give the URL of the wiki page you put your roleplaying on)
**Length of Roleplay:** (The word count of your story; use a tool such as Word Count Tool to count the length if needed) [NOTE: You cannot claim BC for writing this roleplay. This event will award BC to participants separately.]
**GP donated:** (If any)

#### **Part 2:**

*Whew! I was worried we wouldn't have enough people respond, but the community's really come together on this project. Thanks to everyone's efforts, and some financial contributions, we've managed to produce a lot of Ghostwards that we can place down. I really regret that we won't be able to use them for anything else, but their focus on using only the energies present from that tower meant we could really bring down the cost and crafting time. We finally have enough of them, so we're ready to move on to the next stage of this operation.*

*This is where you come in. We need you to sneak into the Ghostlands as stealthily as you can and place Ghostwards down at the places we designate. You'll be putting them down one at a time, then buggering out of there as fast as you can without breaking stealth. We'd like to do this faster, but the undead of the Ghostlands will start paying attention if you're there for too long, and we really do not want to piss them off. It'll make everyone else's operations harder.*

*The Ghostwards don't have a very wide range, so we need to lay down an awful lot of them. You'll be able to spend about eight hours in there each day you help; any more than that and it's going to get dicey, and we'd rather be safe than fast here. The battle lines of the undead are changing slowly, but we're pretty sure we have long enough to do this the safe way... as long as enough of you help.*

*Thank you for all of your work, and may the gods look favorably on your efforts.*

Every time all contributors reach a certain number of hours, the entire group will earn Completion, which gives higher odds of a more valuable prize at the end of this event. Use the following format for posting your Downtime during this event. Spending your Downtime on this event does not prevent you from going on sessions.
You can spend downtime on this event for the following days: Rova 16 - 29.

**Character Name:** Self-Explanatory
**Calendar Dates:** Month Day – Day
**Activity:** Placing Ghostwards
**Activity Effect(s):** +X hours of placing Ghostwards (8 hours per downtime day spent)
**Activity Description:** Flavor text for what your character is doing during this time
**Notes:** (if any)

#### **Part 3:**

*The mission is finally upon us! We've prepared as thoroughly as possible, and it's good that we're ready now. As we feared, the battle lines of the undead have shifted somewhat because the Ghostlands is most aggressive towards its interior, so the tower's undead are slowly but surely getting pushed towards the border.*

*Adventurers, we need you to form yourselves up into a group and charge in there, activating the two series of Ghostwards you spent the last two weeks setting down. Their effects aren't going to last long enough for a protracted battle, so we need you to split yourselves into two groups. The first group is on defense, and your job is only to block and intercept blows as best you can as you charge through. The second group is on attack; while the first group protects you, concentrate your blows to destroy the few undead that the Ghostwards don't push back. If we have enough people on each team, we should be able to manage this without slowing down.*

*The scout who snuck into the tower before will be with you to put up the seal we've created. We've also got some capable healers who can patch up your injuries; unfortunately, our main healer suffered some grievous, lingering wounds while exploring what she called some sort of 'psychopathic murder-tree' apparently related to these weird towers, but we managed to convince a few volunteers from the Capital to join us, and unless something wildly unexpected happens at this point, we can take care of any injuries you suffer while you're in there.*

*Don't forget to grab a piece of treasure from that pile we heard about on the way out - goodness knows you all deserve your rewards for this. May the gods guide your efforts.*

This phase of the mission is split into two roles: Attack and Defense. If you choose to join the Attack team, you can apply your character level to the offensive power of the group. If you choose to join the Defense team, you can add your hit points to the defensive qualities of the group. (For this event, only apply your actual level or hit points; do not count effects such as temporary hit points you can gain each round.) If one team does not have enough points, the group will lose a significant amount of Completion. For benchmarks above the minimum levels on each team, the group will earn additional Completion. Each benchmark is progressively harder to reach, so splitting power between the groups will be the most effective way to earn Completion here.
In addition, roll 5d100 in the Bot Stuff channel, and include those in your posts. (To roll there, just type 5d100 in the channel with no other text or formatting.) These will be used to generate your item. Use the following formatting.
Only characters who participated in the first two parts of this event may participate in this part and get a prize. You have until 11:59 PST on July 11th to post your participation for this segment. Participating in the raid does not take downtime and will not stop you from attending sessions on Rova 30.

**Character Name:** Self-Explanatory
**Team:** Attack or Defense
**Team Contribution:** Character Level (if attack) or Hit Points (if Defense)
**Item Rolls:** Your 5d100 rolls from the bot stuff thread. Post the ROLLS, not the total.
**Activity Description:** Flavor text for what your character is doing during this time
**Notes:** (if any)

### **Participants**

**OOC:** Aimay

**IC:** Elyn Dayne

**Time spent:** Rova 26-29, 4 days

**Contribution:**

1: donated 5k gp

2: Elyn repurposes the Animated Gauntlets she created to carry the Ghostwards to specific areas. She does apologise that she couldn't help out sooner as she was helping others craft things they would require for the assault on the tower.

3: Defense. Elyn has had a long time now to get her fleet of floating tower shields set up, she has a small army of flying Poppets that can carry healing potions and such to those hurt, she made wands of cure spells to hand out to most everyone possible, she has gained the service of many Aasimar that can push back undead with their auras, and has collected a following of many that are outfitted in magical arms and armor enchanted to break after a few days. She's ready to defend the entire group.

**Wiki Page:** here

**OOC:** Ame

**IC:** Kyras

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 5k gp

2: Kyras spends each night placing wards, utilizing his Shadowed Mien to help block divination magics that would be used to find him. He uses a combination of his natural stealth skills along with Gaseous Form as needed to slip around unnoticed while placing wards.

3: Defense. While others are having fun cutting a path, Kyras is using Blood magic and Blood Constructs to force them to keep their attention on him as opposed to the Attack team. He seems very pleased to be cutting down all he comes across.

**Wiki Page:**  here

**OOC:** Kazu

**IC:** Shale

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: no donation

2: Shale spends his time sneaking in (mostly by staying as still as a rock) and employing heavy shield CQC techniques, also known as thwacking if things get too hairy

3: Defense. Shale will be the shield, intercepting as many attacks as humanly possible

**Wiki Page:**  here

**OOC:** Unfamous

**IC:** Mr. Boots

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 1k gp

2: Mr. Boots is using stealth synergy, greater hide from undead, and hiding inside of his own undead thrall to conceal his presence and movements from the undead, as previously noted in his part one roleplay.

3: Mr. Boots launches his small vanguard of “friends” to support the front line while accompanying Siras in watching and giving tactical commands and support from behind.

**Wiki Page:**  here

**OOC:** Uberkill

**IC:** Sra Rilovo

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 16240 gp

2: Sra has the ultimate means of infiltration at her disposal: being too fast for undead to keep up! She dims her lights and nyooms through the ghostlands.

3: Attack. Spra springs into action! She definitely IS one to charge into battle headfirst, and she certainly has no qualms against shattering undead into bits and pieces! She spearheads the assault and breaks down the doors of the Death Tower!

**Wiki Page:**  here

**OOC:** Almonihah

**IC:** Mthandihle

**Time spent:** Rova 18-21 and 24-29, 10 days

**Contribution:**

1: donated 150 gp

2: Myth spends a few days placing Ghostwards (after showing up late). She meets up with some acquaintances in the camps and coordinates with them. Mostly she sneaks around in cat form, but a couple of times she has close calls where she has to change form and throw some thunderstones as a distraction. After getting back from her hunting trip Myth returns to sneaking into the Ghostlands to place wards. She goes a bit deeper and has a couple of close calls but doesn't lose any fur.

3: Attack. Mthandihle uses her mobility and shapeshifting to dart in and out of the fray, pouncing on undead before jumping back behind the more defensively-oriented raiders (not being good at taking hits herself). She seems to be having a disturbing amount of fun with this...

**Wiki Page:**  here

**OOC:** Azi

**IC:** Ketrelos

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: no donation

2: Stealth is for cowards and sodomites. Ketrelos would ride upon Gallowmere, moving at great speeds (400 ft Run), placing Ghost wards as instructed, but stopping once placed to monologue about how the other undead are not nearly as cool as he, before escaping with Gallowmere, cackling all the way.

3: Defense. IT IS TIME! Ketrelos, Master of Death and Decay, will spearhead the front line aboard Gallowmere. His blackened powerful armor deflecting blows, his Mortis blade cleaving through eight undead at a time, all while his wounds closed on their own. Sandbagging and slowing the undead hordes, any moment where he did not cleave, he would turn the undead over to his will, expanding the wall protecting the attackers.

**Wiki Page:**  here

**OOC:** RiverStyx

**IC:** Byrke Vafri

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 400 gp and 3 vials of bone burn.

2: Byrke doesn't have much in the way of gear to handle undead, or to hide from them; he can only eye such items as Amethyst Ioun stones longingly. However, he is faster than he looks, and can get in and out in a timely manner. He concentrates on the Ghostwards near the edges as much as he is able, so that he can run back out ahead of any undead that show too much interest in him.

3: Defense. Byrke watches the main group of attackers armoring up, glad that he didn't try to join their ranks. He would obviously be dead weight among those folk... He limbers up by stretching, not needing any armor himself. Mobile and annoying, that was the name of the game today. Get in, get out, and keep the focus off the attacking group. Maybe snag an artifact on the way out... If he was fast enough he should be able to keep the undead's attention without risking his own mortal form joining them in undeath.

**Wiki Page:**  here

**OOC:** Stones

**IC:** Karmak the Silvered

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 560 gp

2: Karmak desperately clings onto Sra's neck and assists her in placing wards. Twice the hands means twice the number of wards placed. She really wishes she brought her scarf though.

3: Attack. Karmak does her best to prepare for the upcoming fight. She knew that Sra would definitely be up to the task, and knows that most of her job would just be keeping an eye out for her. Still, cutting up some smaller and nimbler enemies and blasting people with fire (she can heal people with them!) should keep her occupied.

**Wiki Page:**  here

**OOC:** Salty

**IC:** Magnus Oding

**Time spent:** Rova 16-25, 10 days

**Contribution:**

1: no donation

2: Magnus is a wizard so sneaking about or moving in undead land is not hard, especially when he can fly, has a horse that can fly and has a spell that lets him fly at 120 speed. Invisibility to conceal his presence and plenty of illusions. This aint a hard job, just a lengthy one.

3: Attack. He wander's back from the middle of his lonesome venture's across Etera, realizing the value of the potent rewards inside the place. Ill suited for taking blows (Since even though he is basically a wall of steel and magic, his HP actually kind of lags behind others more dedicated to it), he joins the offense team, being far more suited to obliterating whatever it is he is fighting.

**Wiki Page:**  here

**OOC:** Vladimir

**IC:** Elorin

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: no donation

2: Elorin flies in on his pet roc Silex (80ft fly speed), using Invisibility Sphere whenever undead get too close, then does double duty in placing wards by both placing some wards himself while his familiar also places them. Elorin also gives everyone 24h Death Ward each day. Less people than expected, so he'll just cover everyone with his own cast.

3: Attack. Elorin gives everyone participating in both teams a 24-hour death ward. Then, flying on his pet Roc, Elorin tries to avoid enemy fire while his familiar Manus uses the Roc as a mobile artillery platform to snipe any enemies trying to stop us from 1000 ft away.

**Wiki Page:**  here

**OOC:** aush10

**IC:** Kanda

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: no donation

2: kanda doesnt need to eat sleep or rest she works almost continuously she looks lie an undead and has little trouble blending in

3:

**Wiki Page:**  here

**OOC:** QuietlyReading

**IC:** Evi De Sangri

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 5k gp

2: Evi is faster walking than most people are running, she's harder touch than some ghosts and while she's very noticeable with her emanating power she's also near impossible to pin down between her control over time and space. She goes in alone where possible, warping where needed and adjusting time's flow as needed Evi is able to go deeper and for longer while still able to return safely. She's able to commit more time to safely doing this since she only need to sleep two hours day.

3: Attack. Evi is faster than most people, makes more from single seconds than most make of ten and if she can shatter time, the hordes of the undead have no chance Stepping through time and space, emerging into flurries of kicks and crushing blows. Most don't even have a chance to know what gave them their final end.

**Wiki Page:**  here

**OOC:** Twiggies

**IC:** Kori Yanhu

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: no donation

2: Kori was frankly quite terrified of the idea of going in alone, though it made sense for best results. But his usual failsafe, being able to teleport out, being something completely unavailable to him put him way more on edge than anything. So he tries to make his job as easy and safe as possible, trying to see what kinds of spells he had he could use. And using Divination to see if he can't get any decent advice regarding how he should go about it. He doesn't go as deep as some people do, not being able to manage invisiblity for as long as 8 hours nor having fantastic stealthing skills. But he could manage a little better than some not as suited for stealth, so he works on a more middle-ish area. Utilising spells such as Nature's Path to find the cleanest route to where he had to go and Blend with Surroundings to be hard to spot if he felt something was nearby and extending their durations with Arcane Concordance that he'd only need to cast them twice.

3: Attack. Kori is absolutely not suited for fighting anything. Thankfully, there are others who are. Kori aids in bolstering the abilities of his allies, giving them the spells and morale to keep up with the undead. While he can't use numerous of his spells on the undead directly, he keeps his focus on keeping everyone's luck up.

**Wiki Page:**  here

**OOC:** Ato

**IC:** Alesia

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: no donation

2: Alesia escorts and protects groups going out to place wards, creating fortified fallback positions should they be necessary.

3: Defense. Alesia makes walls and stops undead from advancing.

**Wiki Page:**  here

**OOC:** Tharoc

**IC:** Delvar Starbreaker

**Time spent:** Rova 19-27, 9 days

**Contribution:**

1: no donation, crafted items for participants

2: Delvar takes the role of defending others while they place ghostwards, so they can do more in the same amount of time. preferably be able to get out. Some of the time spent with a Fiona for the event.

3: Defense. Delvar swings his gargantuan hammer with his huge body, not to destroy, but to beat back the enemy, defending the attacks, who can actually do big damage, from harm. periodically using one of his many little buffs on someone from various magic spheres. like Nature, Enhancement, Mind, Life.

**Wiki Page:**  here

**OOC:** Overlard

**IC:** Rhys Oreliahan

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: no donation

2: Rhys ferries others into the Ghostlands quickly atop the steeds he trained just for this purpose, or otherwise rushes in himself to place wards, relying on speed over stealth given his overall lack of the latter. In a pinch, a dash of Smite Evil with a lance helps him get out of a jam.

3: Attack. A trained cavalryman is a terrifying sight to many on the receiving end of their spirited charges. Unfortunately, undead are not able to experience fear. However, the damage is still very much real and very effective.

**Wiki Page:**  here

**OOC:** Valravn

**IC:** Lucian Ravensmaw

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 3k gp

2: Lucian never was the stealthy kind, and as such he commissioned some help from his old friend Brylar! Some invisiblity potions should help with the whole thing.

3: Attack. Lucian usually isn't one to charge in to battle headfirst, that is, against living foes. The undead are shown no such mercy, with Lucian charging in right after his companion and striking swift and fast should they make any undue moves. His hymns are uplifting to the companions alongside him, granting them boons of righteous zeal as they tear their way through the undead menace. Lucian also posesses some minor supportive magic, making sure to make full use of his skills in teleportation and buffing.

**Wiki Page:**  here

**OOC:** Hazrond

**IC:** Jin Cassius

**Time spent:** Rova 16-18, 3 days

**Contribution:**

1: donated 900 gp

2: Jin spends time ferrying groups of others out to place Ghostwards by way of shapeshifted flight, using a combination of hiding in plain sight (no one ever suspects birds) and sheer vertical height to avoid the majority of mindless undead.

3: Defense. Jin takes a defensive position, passing out polymorphic buffs to defenders along the lines of defense as they travel from one end to the other and back, doing their best to help others hold the line.

**Wiki Page:**  here

**OOC:** Chris

**IC:** Bellerophon Flueric

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 5k gp

2: Bellerophon is sneaking into the ghostlands, keeping mostly to spaces with remaining foliage or rocky terrain with hiding spots. Aware of his mediocre stealthing ability, making use of his exceptional perception, he keeps his consumables at hand if there's any signs of undead catching on to him.

3: Attack. Using his high speed and enormous reach, Bellerophon mainly runs aside the assault group with a menacing, encompassing aura, reaching out and crushing any undead that manage to get past the defense team and threated to trip up the attackers. If anyone stumbles, he's there to pick them up and cheer them on to keep going! Once inside, he moves in front doing his best to absorb ambushes and traps for the ragtag attack group, all while using what little healing he has to keep everyone going.

**Wiki Page:**  here

**OOC:** Kai

**IC:** Liadan Atholl

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 2250 gp in healing concoction, Potion of Cure Serious Wounds, and 2500 gp in crafted goods

2: Liadan simply rents a well trained race-horse to do her part in the Ghostlands, placing the wards with well aimed, and some less well aimed tosses from horseback, while out-riding the undead around her, and killing the occasional straggler with positive energy.

3: Attack. Liadan and her beloved could not possibly refuse Saranrae's calling, and thus go on the offense to combat the seemingly endless horde of undead. Armed with dagger and flambard she does her best to draw the ire of bigger foes, so her allies may have an easier time taking them apart, while she answers every blow at her, with two back. Whenever there is a brief moment of respite, she uses her divine spells to heal whomever around her is in need of healing, but most of all Lucian!

**Wiki Page:**  here

**OOC:** Hashock

**IC:** Flick

**Time spent:** Rova 20-29, 10 days

**Contribution:**

1: no donation

2: Flick conjures Nature's ally to place down the Ghost wards around the area. Also using protection from evil.

3: Defense. Flick is going to be aiding everyone and bolstering defenses

**Wiki Page:**  here

**OOC:** Gidon

**IC:** Tavi Ral

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 1k gp

2: (Used Fiona Persona) Fiona contacts the venerable Zeitgeist Aicanique, The Eternal Martrdom. With the benevolent power of this zeitgeist Fiona enters the ghostlands without fear, as almost all undead no longer view her with hostility. But being careful of the perils of such a land, and to avoid bothering the undead more than she needs to, she will channel two additional Zeitgeists. She will utilize Iron Eye the Broadcast for scouting, and for disguising her location with its illusions. She also uses Numquam the Lost Movement to teleport through space (and occasionally forward in time) to avoid encountering intelligent undead as much as possible as she places her ghost wards. If she encounters an allied party, she would work with them professionaly and extend the bulwark of Aicaniques beneveolence for the time she dallied with them.

3: Defense. Harnessing the power of Obelisk, she summons up several Astral Constructs to aid in her defense. With psionic powers to increase her size she is able to present a defensive block so her allies can get work done.

**Wiki Page:**  here

**OOC:** Trooper Moores

**IC:** Creighton Drumheller

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 200 gp

2: Creighton would spend his time turning raw resources into ammunition and powder to supply firearms, cannons, or other combustion firearm. When not performing that task, he would be placing the occasional ward...his steath is decent but being alone he would take alot of time not moving for hours as he maneuvered to the objectives.

3: Attack. Siege is his specialty as he and his ten men pushed up the field.

**Wiki Page:**  here

**OOC:** Cosmic Answer

**IC:** Kerikki 'Rikki' Nentovya

**Time spent:** Rova 16th, 20th, 24th, 28th, 4 days

**Contribution:**

1: donated 1040 gp

2: Rikki is relatively horrible at sneaking around, and undead deeply unsettle her, so she minimises the amount of time she spends near and around the Ghostlands and generally sticks to the border. She does have enhancing paints she can make that aid speed (+5 enh. to speed, lasting 2 hours per application and taking 15 minutes each to make) so she probably hands those out like hotcakes if that helps any.

3: Attack. Rikki mainly punishes any stragglers that come at the group with punches, kicks, and charges countering their movement and attacks. She also tosses out as much Courage and Inspiration as she can (as the Mind [charm] talents) and slaps on some surges of elation and small boosts in power - every little helps, right?

**Wiki Page:**  here

**OOC:** Jan

**IC:** Gideon Duskrun

**Time spent:** Rova 16-25, 10 days

**Contribution:**

1: donated 5k gp

2: Fighting his way through the horde of Undead, Gideon still is just a single man, able to slip by major Undead locations. Although he is not afraid to get himself into trouble, he is not activly seeking to end his life by getting overly outnumbered.

3: Attack. The time had finally come, and Gideon is at the front of the assault, using his antimagic to interrupt intelligent undead spellcasters from messing with the living forces of Etera, cutting down any other undead that stands in his way.

**Wiki Page:**  here

**OOC:** Kiwi

**IC:** Rye

**Time spent:** Rova 26-29, 4 days

**Contribution:**

1: donated 200 gp

2: Kiwi uses the Alternation sphere to appear as close to a vampire as he could, avoiding getting close to any undead as his diguise would not hold up to inspection from close range or to someone with good scent.

3: Rye mainly uses his magic to enlarge his martial allies, or to blast things with force using his destructive blasts. If anything gets close to him it's either hammer time or greatsword time, depending on what said thing is. Oh and he's identifying the undead and giving his allies tips on how to fight them more effectively (i.e. "this skeleton won't get hurt as much by swords as by hammers")

**Wiki Page:**  here

**OOC:** Archwizard and Pineapple

**IC:** Ra-farad and Shesmu

**Time spent:** Rova 16-29, 14 days x2 for 2 players

**Contribution:**

1: donated 48 CL 8 potions of Cure Serious Wounds

2: Ra-farad conjures a small army of blood to place Ghost wards around the area. While for Shesmu, deciding it would be much more fun to go himself, Shesmu uses a blood construct to carry the ward as he absentmindedly strolls through the deadlands to place the wards. With a perception of 41 when taking 10, he avoids any obvious places with undead and puts them where they need to go, using a construct if necessary to place it in the right spot.

3: Both Attack. Ra-farad is taking their insides and putting them on the outside. Shesmu: Bleeding everything without their consent or caring about their possible immunities, making that blood into constructs to perpetually heal me, and slaughtering them with my big boi arms while screaming at the top of my lungs.

**Wiki Page:**  here

**OOC:** Azworai

**IC:** Maldrik Shiarza

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 10k gp

2: Maldrik slips into the darklands using a combination of his natural stealth skills and his wings for flight to keep moving quickly to keep ahead of detection from the undead hordes notice, his followers providing the Ghostwards as soon as he returns.

3: Attack. Being a more combat-oriented man, Maldrik simply charges in blasting the Undead around, occasionally blowing them away with his wild magic. (But NOT Major Wild Magic)

**Wiki Page:**  here

**OOC:** Keirdran

**IC:** Avalia Ceres Naramoore

**Time spent:** Rova 17-29, 13 days

**Contribution:**

1: donated 3k gp

2: Makes numerous short excursions to place wards after making as many adjustments as possible to her equipment to aid in stealth.

3: Defense. Providing a solid metal wall through the use of her armoured suit, keeping enemies at bay and target spotting for attackers.

**Wiki Page:**  here

**OOC:** Jess

**IC:** Zutzia

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 7500 gp

2: Zutzia simply does as she's been doing thus far, now using the Ghostwards to further strengthen laid down supply lines and as an extra layer of protection between the tower and her people's ancient burrial sites, as well as the rare reasonable unliving communities.

3: Due to the developments in the crisis, Zutzia decided to remain on the outside, helping her fellow tribesmen keep the hordes of the walking dead at bay before they could rampage beyond the Ghostlands.

**Wiki Page:**  here

**OOC:** HayatoKen

**IC:** Aurelia Furia Prima

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 75 gp for holy water

2: Teaming up Aurelia and her friends Myth and Byrke snuck into the enemy terrain. Mostly their skill at staying unseen hepled them, every now and then they used Abaddars magic to hide from the more mindless undead.

3: Attack. Sneaking in and out, avoiding the undead, Aurelia tried to analyze critical spots and routes for possible trade, or smuggling, or further raids to acquire completely legal trade goods, placing as many of the ghostwards there as she could.

**Wiki Page:**  here

**OOC:** VolumenHydrargyrum

**IC:** Jackdaw

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: donated 2k gp

2: Stumbling about through the midst of battle, Jackdaw [reluctantly] listens to the advice of the voice in his head. He goes about seemingly random directions placing the ghost wards, which luckily were the correct places to put them. Although he's nowhere near as stealthy as some people, he manages fairly well to avoid fights against larger groups of undead. The fights he does come across, he manages to deal with swiftly before any undead is able to call for more help.

3: Defense. Oberserving that the defensive force is a bit weak, Jackdaw offers his strong zoning capabilities to defend the ghostwards.

**Wiki Page:**  here

**OOC:** Xavion

**IC:** Bhelgra Jathslag

**Time spent:** Rova 16-29, 14 days

**Contribution:**

1: no donation

2: Bhelgra serves to both coordinate some efforts after trying to assist in recruitment, and stealth herself. Practically an undead herself with the ability to glide silently and almost effortlessly over the terrain no matter how rough, not a sign of her passage left behind but the ghostwards she leaves. Practically a ghost, if a ghost had to walk and breathe and sleep.

3: Defense. Disappointed the entire ghostlands appear to be under a weak anti magic field, she'll nevertheless sit there tanking as well as she can even without her full magical might.

**Wiki Page:**  here

### **Rewards**

*Thanks to the extensive preparations by the heroes of Etera, we were able to charge through the battle lines of the undead and keep them away just long enough to get into the bottom floor of the tower, slap on the seal, grab some much-deserved relics from inside, and get out of the Ghostlands before the undead there could reorient themselves. Additional scouting missions show that the Tower of Death has completely stopped releasing undead, and so the Ghostlands' own necrotic things have dispersed and resumed their normal behavior patterns. I'm sure there are still secrets left to uncover within the tower, but for now, it's mission accomplished. Thank you.*

**Prizes:**
The following players have completed all three parts of the Tower of Death Downtime Event, and obtained the items listed below. For your convenience, each item also includes a reference to help you locate it on the Spheres of Power Wiki. In addition to these prizes, you may claim 20 BC and 2 fame for your participation as an extra.

**Prize Rules:**
It is possible to have obtained an item that is very powerful for your level. If the item you obtained is more than 3 caster levels above your character level, you cannot use or sell the item until it is no more than three levels above you. Alternatively, if you are level five or higher, you may trade your item for one mythic trial instead of getting the item. (If you are less than level five, you may exchange your item this way after you get to level five as long as you have never used it.) Regardless of whether you keep or exchange the item, report it in the Downtime channel so we have a record of your choice.

everyone got 20 bc, 2 fame, and a mythic trial if you traded in your item.

Elyn got Hungering Pistol (Weapon)

Mthandihle got Rainbows Bright (Implement)

Kyras got Headband of sages +2 (Charm)

Ra-farad got War drum (Marvelous Item) (your choice of Totem effect)

Alesia got Brawler’s vest (Apparatus)

Ketrelos got Lucky pistol (Weapon)

Azworai got Belt of mountains +4 (Charm)

Bellerophon got Obstructing shield (Marvelous Item)

Rikki got Magical toolkit +20 (Charm) (your choice of skill)

Tavi got Magical toolkit +10 (Charm) (your choice of skill)

Flick got Headband of alluring magnetism +4 (Charm)

Aurelia got Claw of chaos (Weapon)

Jin got Belt of mountains +2 (Charm)

Gideon got Commander’s blade (Weapon)

Kiadan got Negater (Implement)

Shale got Ward and peace (Marvelous Item)

Avalia got Unseen reacher (Implement)

Rye got Portable room (Spell Engine)

Rhys got Talisman of the ancestor’s might (Spell Engine)

Shesmu got Space-linking gloves (Marvelous Item)

Evi got Lucky charm (Marvelous Item)

Byrke got Fragment of destiny +1 (Charm)

Magnus got Amulet of channeled might (Apparatus) (your choice of the listed popular types)

Karmak got Elemental attuners (Implement) (your choice of Blast Type talent)

Delvar got Talisman of techniques +3 (Charm)

Creighton got Runewrap (Implement)

Kori got Magic-shielding tattoo (Marvelous Item)

Sra got Greater elemental metamagic apparatus (your choice of element)

Mr. Boots got Normal maximizing metamagic apparatus

Lucian got Corpse party (Spell Engine)

Elorin got Mind-shielding ring (Marvelous Item)

Jackdaw got Dagger of false death (Marvelous Item)

Bhelgra got Headband of alluring magnetism +6 (Charm)

Zutzia got a Normal Burning Metamagic Apparatus.