recursal/Fanatic-Fandom huggingface dataset:
NSFW

***Please keep in mind that this article and the data provided is NSFW and it is not recommended for players below 16 years old.***

**NSFW** (*Not Safe For Work, in short*) is a type of art within the Army Clicker which is not suitable/safe for work and can be accessible **only** from level 30 and with NSFW settings toggled on.

After reaching level 30 and toggling on the NSFW option within the settings, players would be able to view the NSFW content in the game. However, the player only be able to access the Album after it has been unlocked from level 175. It allows the players to view all of the already unlocked extensive erotic comic-book related pictures, all of which player "receives" after completing different Missions or Event Missions.

Toggling on the NSFW mode changes the following details:

* Helper pictures can be changes into more erotic ones
* Players will see the Mission reward pictures when beating any Mission
* The background of the game becomes filled with art of the game instead of the blank screen.
* The Album becomes fully accessible and viewable.
* Blood splatters instead of gunshots show up during Missions
Gift Factory

Gift Factory, unlocked at level 375 or chapter 25, is a special type of building within the Friends & Gifts section, allowing any of the players to send better gifts to any of the added Friends within Army Clicker. Upgrading factory requires only Platinum and unlocking chapters.

***Switch to Friends & Gifts***

#### **Gift Types**

Currently, the gifts may be of these types:

* Small-random-gifts - contain the smallest amounts of random items (***1x** item amounts*)
* Medium-random-gifts - contain the slightly higher amounts of random items (***1.2x** item amounts*)
* Big-random-gifts - contain the high amounts of random items (***1.4x** item amounts*)
* Very-Big-random-gifts - contain the even higher amounts of random items (***1.7x** item amounts*)
* Epic-random-gifts - **only purchasable within the Premium Offers** - contains the highest amounts of random items (***4x** item amounts*)
* VIP-status-gift - **only purchasable within the Premium Offers** - gives an option to send VIP status to any friends of Army Clicker
* Golden Raffle Tickets - **only purchasable within the Caravan** - gives an option to send a Raffle ticket to any friends of Army Clicker
* XMAS/VALENTINE-random-gift - **only available during** **Events** - ***better item pool*** and even greater amounts of random items (***1.85x** item amounts*)

#### **Upgrades**

Each Gift factory level provides an additional bonus. At the moment, gift factory has a total of 100 levels, all of which are explained below:

**Gift factory stats are also listed on the bottom as of follows:**

* Gifts life span
* Max received gift storage
* Max gifts to send per day
* Gift storage per gift type (for gifts the player is able to create)
* Small-gifts produced every production cycle
* Medium-gifts produced every 2nd production cycle
* Big-gifts produced every 3rd production cycle
* Very-big-gifts produced every 4th production cycle
* Gift unpack % bonus
* Additional Platinum on each gift
* Additional Empty Cans on each gift
* Additional Fuel per sent gift

#### **Side Notes**

* *If the player is unable to purchase the upgrade for the gift factory, a higher unlocked chapter may be needed.*
* *Production cycle is counted with every withdrawal of daily reward (same with send gift reset).*
Level

Levels are a main part of Army Clicker, which help players to unlock new attributes, upgrades, items, or even new Shops and activities.

*Players will also receive **extra Skull rewards** upon reaching every **20th, 50th &** **100th** levels.*

Levels (or Leveling) as a definition may be spread into a 2 different categories:

* **XP** **Gaining (Experience or Exp)** - the actions needed to be taken how to gain XP.

**Jump to *XP Gaining***

* **Content Unlocking** - the unlocks of the game after reaching a certain Level.

**Jump to *Content Unlocking***

Some smaller related-categories include:

* Level-UP drains - item, which, when bought, gives the ability to *delete* some of the players levels
* Hall of Fame - the ability to see the Leaderboards of the highest level players
* Early Access - attribute ability to unlock the level-locked items in the Shop X-levels earlier.

### **XP** **Gaining**

Levels may be gained, by gaining XP, which can be gained in these ways:

* Completing Missions (**double** XP with Speed Rewards)
* Completing Quests
* Clicking Attack or Gold
* Purchasing anything from the Shop
* Some Activity Rewards
* XP Clicker
* XP Bounty
* Random Bonuses
* Converting Gold to Platinum
* Using Consumables

***More information about more-specified XP gains may be found here.***

### **Content Unlocking**

After reaching certain points in the game level-wise, players are able to unlock more content of Army Clicker. For such, new items are always unlocked upon entering a new Chapters or some Items within the Shop may need higher levels for them to appear or be bought.

The main content unlocks within the game are:

### **Achievements**

There is also 1 Level-related achievement, which is:

* High in the Sky - Reach high level-UP
Activity Rewards

Activity Rewards are types of rewards in the game, which can be claimed after a player has used 100 (or more, if the Activity Cap is increased) Fuel within Missions or Clan Actions. Every Mission grants 1 point for **each Fuel spent within a Mission.**

   Players will always receive Auto-clickers as well as the specific Reward item with every claim of the Activity Rewards. The specific rewards rotate after every 19 Activity Rewards, thus they will be the same every 1 900 Fuel spent with some exceptions below.

* *1**Player is only able to claim the Uranium, if one has less than 200 Uranium left. If the player has 200 Uranium, then they will be able to claim XP instead. If the player has claimed Uranium more than 3 times per Daily Reward, the player will receive XP instead of Uranium.*
* *2**Only given for every **38th** Activity Reward when a player has less than 50 or 100 Octagons (if VIP). If the player has equal or more Octagons than the limit, the player will have a choice to receive 400 M-Cores instead of the Octagon, or destroy/upgrade some of the Octagons to claim the Octagon.*
* 3*If the player has claimed Fuel more than 3 times per Daily Reward, the player will receive Empty Fuel Cans instead of Fuel.*

*The values of the Rewards given with the Activity Rewards can be determined in accordance to the Player Level, the amount of people within a Clan and if the player has unlocked the possible rewards.*

Furthermore, it may also be possible to receive some Activity Progress Points passively overtime, but the amount gained is usually really small.

### **Activity Cap**

Activity Cap is extra points of progress which the player's Activity Progression bar can store. This allows the player to have **over 100 Activity Progression** allowing to not to lose out on the rewards if the player is using more Fuel per Missions.

*For the article about Clan War Activity rewards, please see here.*

#### **Achievements**

There is also one Activity Reward-related achievement, which is:

* Activity Maniac - Collect activity rewards
Weapon Collection

Weapon Collection, ***unlocked at level 200,*** is collection of all owned damage items, showing the different varieties of weapons the player has collected within Army Clicker. It may be accessed via the **ME Section** within the main gameplay area.

Whenever a player buys a least one weapon from all of the available stacks within the Shop, either damage per second, damage per click or backstab item, they will appear within the Weapon Collection. If the player has the right levels or chapters unlocked, it is possible to click on the weapon within the collection to buy it straight from the Shop.

The weapons, which may be locked within the Weapon Collection could be due to a few different reasons:

* The weapon may only be bought from the Caravan, thus it will only appear while the Caravan with the weapon is active.
* The player is missing either levels or the chapters for the weapon to appear
* The weapon is only sold during the Event and cannot be purchased otherwise.
* The weapon is only sold for Skulls and it has not been purchased yet.
* The player needs to have the required Prestige Item level to purchase the weapon.

It is also possible to share the Weapon Collection with your friends by selecting "*Show to others*" option on the top of the table and then sharing the link with friends.

Weapon collection is also sorted by the types of Weapons as stated below:

* Knives and Swords
* Melee Weapons
* Chainsaws
* Bows and Crossbows
* Pistols
* Shotguns
* Snipers
* Small Cannons
* Grenade Launchers
* Rocket Launchers
* Grenades, Bombs and Throwables
* Small Machine Guns
* Machine Guns
* Heavy and Miniguns
* Flamethrowers
* Weird Guns
* Futuristic Rifles
* Pixel Arts
Attack

Attack is the one of the main action types within Army Clicker, since whenever the player is Attacking the enemy, it is possible to kill the enemy/defeat the Mission. As with all of the stats, all of the stats aforementioned below can be increased and boosted with the upgrades from the Shop.

   *Additionally, Attack button icon may be customized ofter clicking on the "Cog" button near the "plus" sign - this will allow the player to change the icon of the Attack button to any of the already purchased weapons from the Shop. This option is unlocked at level 70.*

It is possible to Attack the enemy is a few different ways:

#### **Damage per Second**

**Using the Damage Helper** helps the player to defeat enemies within Missions while providing Damage per Second, meaning it damages the enemy every second while on a Mission.

#### **Damage per Click**

Clicking the Attack Button is one of the main actions within the game, as it deals damage to the enemy with every click.

*Keep in mind that while clicking Damage per Click, players will receive XP in accordance to their XP Clicker stat during the first 60 seconds within any Mission, which can also be boosted **by 1% for every medal** gained from completing Achievements.*

*Damage per Click attribute may also be increased with the help of the Modules.*

**There are also some other effects to the Attack functionality during the Missions**

#### **Consumables**

Consumables such as Bombs, Golden Balls of Steel and Explosive Insta-Heals may also be used to damage the enemy during the Mission. They deal direct damage and can be used at any given time during the Mission, with **a maximum of 50 Consumables per Mission**

#### **Backstab**

Backstab is Instant Damage dealt at the start of a mission by a fixed amount. Backstab will never deal more than **75% of the enemy's health.**

#### **Farmy Clicker (%)**

This is **extra Damage per Click percentage** in a Missions which were **completed more than 10 times.**

#### **Farmer Damage (%)**

This is **extra Damage per Second percentage** in Missions which were completed **at least once.**

#### **Stun**

Stun is an extra X second delay from the first attack of the enemy during any Mission. After the first attack of the enemy, attacks continue in regular 6 seconds intervals.

#### **Event Damage per Click**

Event Damage per Click in Event Missions is a type of bonus which increases the possible Damage by clicking by the fixed upgraded rate and has **not other** bonuses to it, **but only within the Event Missions.**

#### **Achievements**

There are also 3 Damage-related achievements, which are:

* Attacker - Click X amount of Attack (Damage per Click)
* Salvo - Have high Damage per Second (basic)
* Iron Fist - Have high Damage per Click (basic)
Tantrum Tallulah

## Personality

Tallulah is a very naughty girl, she always throws a fit. but not always, but yet ditzy and loyal towards her friends, especially Charles. but receives a crush on him, and also shy and cowardly if she goes near something scary. yet nerdy.

Personality: Spoiled, bratty, loyal, ditzy, shy, worrisome, easily angered, vain, sassy, girly, tomboyish, feisty, hotheaded, confusing, coy, bashful, short-tempered, dumb-blonde, stubborn, fashionable, cowardly, clumsy, grumpy

Appearance: Blonde hair with a ponytail pale skin, blue eye shadow, white coat, with pink trims, black belt, purple tights, pink boots, and pale pink gloves.

Likes: Hyenas, makeup, getting her own way, fluffy coats, blonde hair, Charles, newts, spicy chicken wings, flying, her hair, herself, pageants, other bratty girls.

Dislikes: Hyena decease, her hair getting ruined, frogs (sometimes), seeing/making Charles, Sally making her anxious, not getting her own way, her enemies picking on Sally, Sally's stubborness and sass, spider's eyes.

Quotes: "Hiya, Charlie-kins."

"Both Aligments get what they deserve."

"Eee! two red-nosed hyenas rule the month!"

"I WANT IT, I WANT IT, I WANT IT!!!"
Player Profile

Player Profile is a separate information window, which states the in-game information about any player.

Any players within Army Clicker can be looked up via the search option on the bottom of the "Play" area which will open a separate dialog window to search for a player name

If the username was provided correctly, a new window will appear for the player with relevant information about that player. Before the player is added to friends, only some basic information may be seen, such as:

* Best Completed Mission
* Beck Completed Black-OPS Mission
* Best Level (Max Level Reached)
* Level (Current Level)
* Prestige Level

If the player is added to friends, then additional information may appear.

Once the player is within the friends list, some additional information appears, as per below:

* Arena Score
* Arena Rank
* XP Ladder Rank
* Default DPS (Damage per Second)
* DPS Ladder Rank

Once 3 or more gifts are sent to that player, some more additional information may be seen on the profile.

Once the player has send more than 3 gifts to the player, further information appears about the player, which is:

* Caravan Level
* Gift Factory Level
* In Clan: YES/NO
* Is VIP: YES/NO
* Playing since DD.MM.YYYY
* Account created XX days ago
ME Section

ME Section, unlocked at level 95, is a small section of the game allowing the players to access other fields of the game, which are more related to some in-game features, such as Visuals, Menus as well as Friends & Gifting.

The ME Section includes:

* Raffle - opening it will allow the players to participate within the Raffle for a possibility to win Skulls
* Daily Boxes (unlocked after level 1300) - allows the player to open and exchange some items for others
* Friends / Chat - This options allows the players to Chat with your in-game friends as well as send Gifts to Each other
* Gift Menu - allows the player to view their received Gifts as well as to send them to Friends
* Avatar Picture - allows to change the Avatar of the player
* Avatar Border - allows to change the Avatar border of the player
* PU Pictures - allows to change the Power-UP pictures
* Helper Pictures - allows to change Helper visuals
* Gun Collection - this option shows the total of all possible Guns owned within the Gun Collection
* Feature List - this will show all of the possible content within the game with the corresponding unlock levels.
Skulls

Skulls are the only Premium Currency in game which may be used to purchased higher quality items within the Shop & Caravan. It is also possible to use Skulls to buy different Helper icons within the game.

Skulls may also be purchased in the Premium Shop for real world currency, or they may be bought in their own Skull Shop, which appears after clicking the player Skull amount on the top right of the "Play Area"

### Ways to earn free Skulls

Although the fastest way to earn a large amount of Skulls is by purchasing them for Credits or real money, there are also many ways to earn free Skulls. Although it may take a while, any Skull item can be earned without paying real money if you have the patience... Remember that Army Clicker ***is*** an incremental game, so a bit of grinding is part of the fun!

* A small amount of Skulls is given in the **Daily Reward**. Since this is the **most consistent way to earn Skulls**, as it is guaranteed every day, **purchasing items that increase Skulls in Daily Reward is highly recommended** whenever they are available. The amount of Skulls in the Daily Reward is greater during **Premium Days**.
* **Players will receive extra Skulls on every 20/100 Levels.**
* Legendary **Random Bonuses** will sometimes give Skulls.
* Skulls may sometimes be purchased in the **Shop for Gold, Platinum** and other currencies.
* Skulls are among the rewards for **Recycling**. Purchasing items that increase Fuel in Daily Reward can mean more Recycling prizes, and therefore more Skulls per recycling season.
* Some completed **Daily Tasks** may also give **100 Skulls** as a reward.
* Once they are taking place, **Events** will often award **Skulls for participation**.
* Although it is a small chance, at least 3 prizes of 500 Skulls are given out every 9 days in the **Raffle**.
* Skulls are among the rewards for the **Arena**.
* **Daily Boxes** can sometimes contain Skulls, as well as **Credits** which can be used to buy Skulls once the player has enough.
* **Clan-spending Bonus** **within** **Clans** may also give Skulls
* **Sapphire Chests** have a chance of containing Skulls, if you have less than 10,000 Skulls.
* Skulls can sometimes be purchased in the **Caravan**.
* Larger **Gifts** may contain Skulls.

### **Achievements**

There are also a total of 2 Skull-related achievements for players to aim for, which are:

* Premium Warehouser - Buy items (any) that cost **Skulls**
* Premium Buyer 2 - Buy items (any) that cost **Skulls**
Main Page

**This wiki is your guide to everything about Army Clicker.**
Please follow the links at your own risk if you'd like to avoid spoilers about the game.
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**Play the game here! (or check the artwork here!)**
**Ukraine needs your support, NOW!**
**Be sure to claim your Christmas socks! ~~ Latest Update: v2.125 - 2023 December 14th**
**Don't know how to start? Visit the Tutorial or Guides!**
Premium Shop

Premium Shop is the only Shop in game, which changes from time to time and which offers to purchase Skulls, Fuel, Keys as well as powerful Special Offer items, which may only be available within the Premium Shop. Most of the times, items within the Premium Shop contain high amounts of Fuel, Skulls, Keys as well as items, which may not be purchasable from the regular Shop.

Credits may also be used in order to purchase the Premium, Special Daily or Weekly Offers.

### **Premium Days**

After making any purchases in-game, player will gain Premium Days, which will last for a total of ($ spent x 3) days**, during which the player will get extra Premium Skulls and Premium Fuel**, which are extra fixed Skulls and Fuel within the Daily Rewards.

The formula for counting Premium Days is as follows:

**Cost of the Pack or Items purchased x 3 = Total amount of Premium Days**

*For example - If a player buys the first pack of items for real-world currency **(6$)**, the player will gain total of **18 Premium Days** as **6 x 3 = 18.***

*Keep in mind that when purchasing offers which have "+X amount of Premium Days" attribute this attribute is added only to the current amount of Premium Days and it would not be added the next time the player purchases an offer without the "+X amount of Premium Days" attribute.*

### **Special Offers**

Special Offers are special Premium Shop offers (either Daily or Weekly) which last for 24-168 hours and show up under the Chest selection, near the Helpers and some other places. These offers may include highly powered items, which may not be found elsewhere, which may also include Ethereal Items.

### **Ethereal Items**

These items are not permanent, such are the items within the Shop and will disappear at some point in the future. Their effects would be also removed from the player, if they had any special attributes with the exception of Valor Points and specific resources. When removed these might reappear again in a sale, but **never** in the Shop.

These kinds of items work in the same way as Daily Items, but the only difference that ***the days needed to reset these items, is hidden.***

Ethereal Items may also be given within some Events as final rewards, as they are usually high in value and effect.

Keep in mind that Ethereal items **cannot** be bought from the regular Shop.
Platinum

Platinum, unlocked at level 285 or Mission 106, is a huge part of Army Clicker, since it acts as one of the main higher-level currencies in the game.

There are many ways on how the player may receive platinum:

* Shop
* Daily Rewards & Hourly Rewards
* Arena Rewards
* Platinum Clicker
* Platinum Random Bonus
* Platinum Bounty
* Converting Gold to Platinum
* Activity Rewards
* Anniversary Rewards
* Achievements

#### **Platinum Bounty**

Platinum Bounty, unlocked at level 500, gives Platinum **in accordance to the Fuel spent per single Mission** when starting one. This can easily be increased with the upgrades from the Shop.

*Platinum Bounty Attributes:*

* *15% of the Platinum Bounty as the Arena Reward*
* *Random Bonus is also affected by the Platinum Bounty, but only gives a fixed value of **x400%** the Platinum Bounty when clicked.*

*Platinum Bounty attribute may also be increased with the help of the Modules.*

#### **Platinum Clicker**

This ability may only be accessed through Octagons (or rarely some other higher-level Modules) which can only be unlocked after 1 200 level. This ability allows the player to gain Platinum in accordance to their Platinum Bounty, giving the amount of Platinum Bounty value per one click of Gold per Click button.

**Side Notes**

* *The value which is near the Gold per Click button shows the total amount of Platinum Clicks (Platinum Click Cap) the player is able to perform per day. **This counter resets after claiming a new Daily Reward**.*
* While switching to/from Modules/Octagons with Platinum Clicker attributes it is possible to see that the total amount of Platinum Clicks on the counted near the Gold button changes. This is due to every Module & Octagon having a maximum of Platinum Clicks per day.

#### **Transmuting**

Since the Gold gains increases drastically after a few chapters, the excess Gold can be easily converted to Platinum in the later levels after Shift+Clicking on the Platinum row on the right on the play area or using the second plus sign near the Platinum and use the slier to transmute Gold to Platinum.

The maximum amount of Gold the player might have is **10,000,000,000,000,000** and any Gold gained over **the cap is lost**. Not to lose out on possible Gold rewards, one of Autopilot's functions may help to buy the Platinum automatically.

*It is recommended to Shift+click for Gold-to-Platinum Transmuting only whenever a player has **more than 5,000,000,000,000,000 Gold**, since the conversion ratio decreases whenever the player has less then 100 trillion Gold.*

#### **Achievements**

There are also 5 Platinum-related achievements, which are:

* Platinum Hoarder - Have a lot of Platinum at once
* Platinum Platon - Have a lot of Platinum at once
* Platinum God - Have even more Platinum at once
* Platinum Clicker - Do platinum Clicks
* Transmuter - Earn platinum via transmute
Valor Points

Valor Points are a specific type of *prestige* points unlocked after level 990, which, after purchase, will unlock additional new & better items within the Shop. New items can be unlocked with every 100 points purchased, while Valor Points can be purchased in the same Shop, Caravan, Premium Shop or gained through Chapter Bonus Items.

The items, which **need Valor Points to unlock** may be found here. All of the unlocks of having Valor Points may be found in the Unlocks section.

*Keep in mind that Items, which need Valor Points to unlock get added every patch, thus, the player might have more Valor Points than the last Valor Point unlock items.*

***Currently, the highest unlock with Valor Points is at around 27 000 Valor Points.***

The items, which **give** Valor Points may be found here.

#### **Unlocks**

Here are all of the unlocks with the Valor Points:

#### **Achievements**

There are also two Valor Point-related achievements, which are:

* Epic Heroism - Have X amount of Valor Points
* Uber Heroism - Have X amount of Valor Points II
Helpers

Helpers are one of the main methods of progressing, all of which have the Damage/Gold/Health/Ammo per Second values, which help in 4 different ways:

### **Damage Helper**

Increasing the damage input will allow to progress in-game quicker, since it increases the one of the main abilities within the game - Damage per Second.

### **Gold Helper**

Increasing the gold input will allow to purchase new items in-game quicker, since it increases the one of the main abilities within the game - Gold per Second.

### **Health Helper**

Increasing the Health per Second input will allow to heal quicker, since allows the player to stay alive for longer without dying the the enemies within the Missions.

### **Ammo Helper**

Increasing the Ammo per Second input will allow player to gain ammo quicker while in Missions, which is used for the Power-UPs. The stat of the Ammo Helper can also be boosted within the Missions by using Ammo Power-UPs.

It is possible to increase all of these stats when buying items from the Shop, Caravan, gaining bonuses via Chapter Bonus Items as well as real world purchases within the Premium Shop Offers and adding Modules for your Helpers to increase their effects.

### **Helper Pictures**

After being unlocked at level 175, it is possible to change different pictures for any of the Helpers after selecting the "Edit Helpers" option within the main "Play Area". Keep in mind that this is only **cosmetic** change, thus it does not provide any other additional bonuses besides changing how the Helpers look on the side on the "Play Area".

It is also possible to change the Helper Pictures into a few NSFW options, but this requires a toggled on NSFW option within the settings.

### **Achievements**

There is also 1 Helper-related achievement, which is:

* Skinner - Own X helper skins
Advent Calendar

Advent Calendar, unlocked at level 250, is a pre-Christmas event, which may be seen as an additional bonus event, which gives the players the options to receive rewards.

After logging in after ***December 1st***, the players will be asked if they were good this year to the Admin of the game.

Despite the answer, players will we shown the *last (best)* type of socks, which will allow the players to claim the rewards in accordance to the current calendar date.

If previous days are missed, it is possible to claim the bonuses for the last two days. If other days are missed, player will still have a chance to claim all of the rewards from the socks from December 25th to 28th.

The rewards from the socks are as per below:
Daily Boxes

Daily Boxes, unlocked after level 1300, are a special type of rewards, which will appear after claiming the Daily Rewards in a separate dialog, offering the player to claim **1 out of 3 (1 out of 4 if the player has VIP status)** randomly generated rewards, which usually may cost Rubies, Keys, Platinum or Auto-clickers as the price, and give similar rewards interchangeably with the bonus rewards of XP % to level, Skulls, Fuel, Uranium or any other Consumables.

Credits may also be exchanged here for other materials.

The Daily Boxes may be a great interchangeable way of acquiring better materials, such as more Fuel or Skulls or even Premium Days, whenever the player has more materials, which the player does not need, such as Auto-clickers, Keys or Rubies.

The possible rewards for exchange may yield:

* 80 - 250 Fuel
* Platinum (depends on Player level)
* Arena Tickets (depends on Player level)
* 40 - 200 Skulls
* 1 - 2 Credits
* 8 - 30 Bronze Keys
* 5 - 20 Silver Keys
* 30% - 90% XP
* 2 - 6 Valor Points

***Additional Notes***

* *It is only possible to claim only 1 Daily Box per day **unless** the player purchases the Daily Reward again within the same day.*
* Daily Boxes **will always appear,** but the exchange ratio may be much smaller if the players' level is lower and one is lacking in materials
* %XP amount given as a reward gives the player XP in accordance to their level.
	+ *For example if the player needs a total of 1Mil. XP to level-up, 40% XP bonus will give 400k XP for the player after the purchase.*
Friends & Gifts

This article is about the possibility of adding Friends within Army Clicker as well as the possibility of sending and receiving Gifts from one another.

***Switch to Gift Factory***

### **Friends**

Players are able to add any fellow players within the game to their Friends list after pressing "reply" to any of the messages within the Global Chat, Clan Chat or elsewhere.

Through the same menu players may also choose the type of gifts they would like to send out to their friends. The chances and the amounts of the possible materials gained from these kinds of gifts is also stated below.

Additionally, players may also use the following options when sending gifts:

* Send gifts to first X/5/10/15 friends
* Sort by Name
* Sort by Amount received
* Sort by Amount sent
* Sort by Last active

Some additional information may also be visible when adding people to the friend list, which is:

* Player name
* Friends For - Time since the player was added to friends
* Gifts Sent
* Gifts Received
* Last active
* Info box about the friend
* Gifts & Chat option

Additionally, it is also to possible to toggle the option how other players may chat with the player, may send gifts or add to friends. The three options which are underneath the friends list are as of follows:

* Nobody new can befriend you, nor chat with you, nor send you gifts
* Anyone can send you messages and be your friend
* Only clan members can become your new friends (and start chat)

**Keep in mind that more and better gifts may be sent to friends after upgrading the Gift Factory.**

### **Player Chatting**

Players are also able to Chat 1v1 with any of the added friends after pressing "Open Chat" button. This will allow to have a separate chat window with any of the friends and chat within the game itself.

### **Gifts**

After adding people to their friends list, players may also send random gifts to each other, with a maximum of 5 Gifts per Daily Reward.

All of these random gifts may yield random amounts of:

* Gold
* Platinum
* Fuel
* Fuel Cans
* Arena Tickets
* Bombs
* M-Cores
* Auto-Clickers
* Bronze Keys
* Silver Keys
* Rubies

*Golden Raffle Tickets (max of 1) can also be purchased from the Caravan and gifted to other players.*

**Side notes**

* *As of this moment, the gifts are random and **maximum of sent gifts is limited to 5** and **received gifts is limited to 20 per Daily Reward,** and may be slightly increased with the Gift Factory. This may also be changed within the upcoming updates.*
* *This is just a version one of gifting, there is a gifting factory in plan.*
* *Gifts have a lifespan and will be destroyed over time. So try to withdraw them as soon as possible.*
* *Rewards are random and their amount depends on players' current and unlocked items and on players' Gift Factory Level.*

### **Achievements**

There is also 1 Gift-related achievement, which is:

* Friend Lover - Send X gifts
M-Cores

M-Cores, unlocked at level 1 200, are a specially-designed material used for the purposes of upgrading and changing Octagons.

The main way on how to gain M-Cores is when *destroying* the Modules, which the player has in their inventory while dropping them into the 'trash bin'. Other ways on how to gain them are from Chests and Activity Rewards.

   Usually if the players want to *destroy* any modules, a confirmation dialog appears for every *trashed* Module.

   This can be toggled off if the player has a "***those that are in NO preset (trashing without question***" selected within the Module search.

Players are able to gain a different amount of M-Cores in relation to the deleted Module types.

The gains are as of follows:

* +5 M-Cores for Regular Modules
* +9 M-Cores for Helper-Specific Modules
* +20 M-Cores for Elite Modules
* +25 M-Cores for Arena Modules
* +35 M-Cores for Legendary Modules
* +50 M-Cores for Ultimate Modules
* +200 M-Cores for any Octagon

*Keep in mind that if the player has purchased any of the Modules before with Skulls, their 'trash value' in M-Cores will be **3x higher**.*

There is also one M-Core-related achievement, which is :

* Core Collector - Have a lot of M-Cores
Auto-clickers

Auto-clickers, unlocked at level 50, as the name suggests, are special type of currency, which can be used both for purchasing items from the Shop as well as as a Automatic Clicker, which can Automatically Click Attack, Gold, Health and Ammo (per click) buttons. Furthermore, it is the main reason the Autopilot can function.

Similarly to Rubies, Platinum and Gold, Auto-clickers can be gained through purchases from the Shop, Daily Rewards, Activity Rewards as well as gained through Auto-clicker Power-UP **(which value is multiplied by the Fuel spent per Mission)** which value may be increased with rare upgrades from the Shop, Premium Shop or the Caravan.

Players may also receive Auto-clickers with some Random Bonuses.

A simple calculation can be used to determine, if the player will lose Auto-clickers during the Mission if the Auto-clicker Power-UP is used:

***"(**(**FS**) **x** (**ApP**)**) - AuM" = AGpM***

FS - **Fuel** **Spent** per Mission

ApP - **Auto-clickers** **given** with the (**per**) **Power-UP**

AuM - **Auto-clickers** **used** in a **Mission**

AGpM - **Auto-clickers** **gained per Mission**

**If the AGpM (Auto-clickers gained per Mission) value is greater than 1, then the player will be gaining Auto-clickers without a loss with every Mission.**

*While it is possible to click on any of the action buttons without using the Auto-clickers as well as to hold the button, but the same way as manual clicking, only **12 Auto-clickers may be used every second to avoid any exploits in clicking within the game.***

### **Achievements**

There is also one Auto-clicker-related achievement, which is:

* Machine - Use X amount of Auto-Clickers
Pocket Apocalypse

## Overview

Pocket Apocalypse is a 2WD undercutter made by Absolute Chaos Robotics for the fairyweight class as a test platform for the Spark kit.

## Fight history

### Bayside Robotics First State Fights #1

#### Pocket Apocalypse vs Luma's Plow 150

The fight started with Pocket Apocalypse spinning up and Luma's Plow 150 deflecting the first few shots before Pocket Apocalypse knocked off a sprocket which also took off the tread. The other tread then fell off soon after which caused Luma's Plow 150 to tap out.

#### Pocket Apocalypse vs Brother Nero

The fight started with Pocket Apocalypse spinning up and Brother Nero charging it which made it throw itself around the arena. Both bots righted themselves and Pocket Apocalypse threw itself out of the arena. It then threw itself back in and delivered heavy hits to Brother Nero, tearing off its front panel. The fight went to a judges decision where Pocket Apocalypse won.

#### Pocket Apocalypse vs Tumult

The fight started with Pocket Apocalypse spinning up and throwing itself around the arena. It recovered and landed a series of deadly shots that tore off Tumult's lifter. The rest of the fight was Pocket Apocalypse doing its thing and Tumult not knowing how to counter. The fight went to a judges decision where Pocket Apocalypse was crowned the champion of Bayside.

### Bayside Robotics First State Fights #2

#### Pocket Apocalypse vs Flapjack

The fight started with Pocket Apocalypse spinning up and grinding away at Flapjack's wedge. The entire fight was Pocket Apocalypse grinding away at Flapjack. The fight went to a judges decision where Pocket Apocalypse won. Because this was the only possible opponent Pocket Apocalypse could fight, it was also crowned the fairyweight champion of Bayside. Again.

## Fight record

 Brother Nero
 Tumult
 Bayside Robotics First State Fights #2

Overall record: 4-0
Polls

Unlocked at level 50, polls are a limited time questionnaires, which may be created by any player in order to ask the community regarding any topics of their interest. These polls are only approved by the Moderators in the game, thus it is important to follow the rules. If the Poll Rules are not followed, the player created polls me be deleted without any warning.

The Rules of the Polls are:

1. Please be considerate about the topics of the polls as they will need to be approved by the moderators beforehand.

2. Any spam related content may be removed without a warning.

3. If the created poll may have some issues, moderatos may contact the player in order to amend the mistakes or change the poll for the better.

4. You may only vote once in every poll, thus, abuse of poll results is strictly prohibited.

5. Max one poll can be created at a time

6. Only English is supported

#### **Poll History**

It is also possible to see a maximum of 50 previous Polls from the game, all of which may be seen after pressing "**Show Older Polls**". These will show the already closed polls with the final values of the voting options.

#### **Achievements**

There is also one Poll-related Achievement which is:

* Poll Worker - Participate/vote in polls below the game
Uranium

Uranium is a high-level currency used within the Clan Wars exclusively within different Clan War actions.

***Keep in mind that Uranium is always capped at 200, unless purchased via Daily Boxes***

Uranium may be gained in a few ways:

* Bought from the Clan (lowest value is 1 Uranium per 20 Rubies)
	+ *The price for Uranium may be decreased/increased by the Captain of the Clan.*

* Gained through Daily Boxes
* Gained via Activity Rewards (only when a Clan War is taking place)
* May be rarely purchased within in the Shop
* Gained automatically (only if the player has less than 50 Uranium left)
* Bought from the Caravan (after upgrades)
	+ Uranium may also be spent in the Caravan (after upgrades)

Uranium may only be purchased from the Clan itself while there is Uranium left in stock. The stock of the Uranium is shared among all of the Clan Players, meaning that if some players have over-purchased Uranium, other Clan members will need to wait for the Uranium to appear.

Two of the Clan Upgrades may also increase the Uranium processes within the Clans, which are:

#### **Clan** **Guild**

Each level of the Guild increased the Uranium Clan storage by 50 (default is 250)

* *Clan* *Guild will allow to have more Uranium in stock, which will be helpful, when there are more people within the Clan during the Clan Wars*

#### **Clan** **Harvest**

Each level of the Harvest increases the Uranium production by 3 per hour (default is 30)

* *Clan* *Harvest will allow quicker Uranium harvesting within the Clan, meaning that more of it will appear faster within the Uranium Storage*
Divisions

Divisions are small task groups of a specified number of Chapters all of which count towards the completion of Division Tasks.

All of the Divisions are counted every 10 Chapters , thus all of the current Chapters are converted into Divisions with a ratio of 10:1 with rounded down values.

*For example. if there are total of 114 Chapters, there will be a total of 11 Divisions in the game.*

At the moment there are total of **16 Divisions** in the game.

### **Division Tasks**

Division Tasks, similar to Quests, are Division-specific goals which require the player to complete two types of tasks:

* Finish each Mission in Chapter X -- bonus of **3 Bronze Keys when completed**
* Earn 3 stars in Chapter X -- bonus of **1 Silver Key when completed**

These goals must be completed in order to receive extra rewards when completing Missions as well as gaining 3 MAXIMUS, AVERAGUS & TOTALUS stars.

For every Chapter there are a total 2 tasks and since there are total of 10 Chapters in a Division, there are a total of 20 Division Tasks to be completed for every Division. If the whole Division is completed, player will receive the **Final Division Task reward, which may be either 3 Golden Keys or 250 Skulls**. After claiming the Final Division Task rewards, the tasks continue for the next Division.
Army clicker:Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
♥ ILoveArmyClicker ♥

**Wow!** You have found a secret bonus page of the Army Clicker Wiki! Since you're here, please enjoy some official bonuses for the game which include **Auto-clickers****, Fuel, Keys, Bombs, Golden Balls of Steel and even Skulls!**

*Please keep in mind that all of these bonuses only may be claimed **once** and if the player has claimed them before, they will not be claimable again.*

*Also keep in mind that at times these bonuses may not work due to https/http and www protocols. If you have issues claiming them, you may try to **remove and/or add the https/www to the links for the bonuses to work.** (The links usually work with **"https://armyclicker.com/xxx links"**)*

*Future bonuses will be added on the top once they will be generated! Enjoy!*
Recycling

Recycling is a form of re-usage of already *used/emptied* Fuel cans from any types of Missions. After any type of Missions, the same amount of *wasted* Fuel cans are directly deposited into the Recycling in the *middle* game area under Daily Tasks, where the player may select how they can be Recycled.

### **Recycling**

Upon Recycling, players will given Recycle Points which, in accordance to the amount, will allow the players to claim specific rewards. Both of these may be Personal Recycle Points - which depend on spent Fuel **by the player**, and Public Recycle Points - which depend on spent Fuel **all of the players within the game.**

*Keep in mind that any types of bonuses may **only** be claimed, if the player has reached a certain level to unlock them.*

Players may recycle empty Fuel cans in batches of 20 or 100, with four options for small rewards:

* +100 Auto-clickers for 20 Fuel cans
* +1 Bomb for 100 Fuel cans
* +2 Fuel for 100 Fuel cans
* +100 Research for 100 Fuel cans (*this option will be used in the future*)

Additional empty Fuel cans may also be gained through Chest rewards, Rare Random Rewards or via the Caravan after resetting it or after purchasing additional upgrades.

Additional Raffle-tickets may also be gained via some Recycling Rewards..

#### **Corruption Points**

Corruption may also be bought within the Caravan (higher upgrades) which will **reduce the recycle cost by 1 and each tiered cap by 50** for amounts of Fuel cans needed in order to claim the small rewards.

It is also possible to receive more corruption points via the Activity Rewards.

### **Recycling Rewards**

All of the possible rewards from Recycling are mentioned below.

*Keep in mind that the Personal and the Public Score must be reached in order for the player to be able to claim the rewards, which have specific point limits.*

*\* These Tiers will only appear after every 3 Recycling Seasons (there will be text notification within the recycling menu, if the next season will have extra lines)*

**Side Notes:**

* There is an option to convert the Recycle Points to Research, this option may be used for other means in the near future.
* Recycling Seasons, similarly to Arena Seasons, lasts for a specific amount of time, after which, the Personal and Public Recycling Points are reset back to zero and players may aim for the rewards once more from the beginning.
* Currently the Recycling Season lasts for 3 weeks.
* If the player may want to receive more Fuel per Day, it may be suggested to increase Hourly Fuel, Fuel per Premium Days and as well as don't forget to claim Daily Boxes, which may possibly have higher amount of Fuel in them. Premium Shop is also a good way to get more Fuel cans and Fuel itself quickly.

### **Achievements**

There is also 1 Recycling-related achievements, which is:

* Recycler - Total recycled cans
XP

Experience (or **XP**, **EXP** for short) is needed for gaining levels and is gained through many activities within the game, such as:

* Completing Missions (without and with Speed Rewards)
* Completing Quests
* Clicking Attack or Gold (only during Missions)
* Purchasing anything from the Shop
* Some Activity Rewards
* XP Clicker
* XP Bounty
* Some Random Bonuses
* Converting Gold to Platinum
* Using Consumables

The XP needed to level-up may increase with higher levels, meaning that players must keep in mind that over time, XP gains must be increased to ensure stable progress within the game. Most of these mentioned stats may be increased with the upgrades from the Shop, Caravan or Premium Shop.

***Keep in mind that XP gaining abilities during any Missions is disabled after 60 seconds.***

*Also keep in mind that each gained achievement medal obtained increases the XP gain for clicking on the Attack and Gold buttons **by 1%.***

There are some factors on what upgrades may be purchased to increase the output of the XP values:

### **% XP for Completing a Mission**

This percentage is one of the most valuable upgrades in the game allowing the player to receive higher percentage XP for completing any Missions. ***It is highly recommended to get these upgrades.***

### **XP Clicker**

The player receives extra XP while Clicking Attack or Gold button, **but only during first 60 seconds** of a Mission. This stat is especially helpful within the beginning of the game, when the **XP** required to level-up is quite low. **This attribute is also multiplied by the Fuel spent in every Mission.**

*Keep in mind that this value is also boosted **by 1% for every medal** gained from completing Achievements.*

### **XP Bounty**

XP Bounty gives a few special bonuses:

* Base rate of XP Bounty is given upon the start of a Mission (**this attribute is multiplied by the Fuel spent in every Mission**)
* 10% of the XP Bounty value is given upon completing Quests during the Missions and **this attribute is also is multiplied by the Fuel spent in every Mission.**
* 400% is given upon clicking the **XP** Random Bonuses, but the value **is not multiplied by the Fuel spent in every Mission.**  Its' value is also dependent on the best finished Mission.

    *XP Bounty attribute may also be increased with the help of the Modules.*

### **Consum-XP**

Consum-XP is the XP given to the player upon usage of any Consumables within the Missions.