Climax 4 system (WIP)

- Listen to it, it adds the feelings.

*In year 2014, a man made FNaF. Everybody expected it to only bring something refreshing to horror genre, but the reality was diffirent. It put story-telling on another level. It put theorizing above knowing whole story. And it was something brilliant. People cooperated to solve the game, except the few who put Mangle's Gender as main topic. But the wars weren't anything big.
 It didn't last long.
 In 2015, same man made FNaF 4, where a tragic incident happened. A kid has been bitten by animatronic. For some, it was clear Bite of '87 was revealed. However, some made a new theory: Bite of 83. These two couldn't exist at same time. The times of peace ended. In the meanwhile, Constitution of Wiki Users, seeing the chaos, changed their name to Puppet Army, and keeps finger at DEFCON 1 button. MANgles and FEMangles see this as an opportunity to end conflict once for all. The world is at the border of the end.
And what about me, someone known as Template:USERNAME? I could say that I'm ready to give my account for my brothers and sisters, but no... I am simply afraid. About my friends, my threads... About myself. Because I'm heading to a war...

A war, that never changes.*

# Climax 4: Strategy

Welcome everybody, I was doing it for long time, and here it is! The Climax: 83 siege 4! This part isn't a easy-to-go roleplay, it has whole system, so it'll be a new experience on this wiki, I hope. But let's go to the rules etc. (This thing has a wiki!)

# Countries

Every nation has got its countries. Bigger ones have 4 cities, while smaller have 3. Each country owned by a faction allows liberator's army to move safely, produce/train new units and generates income. Countries can be captured by taking control over 66% of cities (2 or 3, depending on size). Once per country, a stronghold can be built. It'll serve as a city, allowing to train or construct more troops in same time, and it'll have to be captured to take control over territory.

## List of bigger countries and cities

**Germany**: Berlin, Hamburg, Munich, Cologne
**France**: Paris, Marseille, Lyon, Toulouse
**Spain**: Madrid, Barcelona, Valencia, Seville

Eastern Europe
**Russia**: Moscow, St Petersburg, Novosibirsk, Yekaterinburg
**Ukraine**: Kiev, Kharkiv, Dnipropetrovsk, Odesa
**Sweden**: Stockholm, Gothenburg, Malmo, Uppsala

Iceland & Greenland
**Greenland**: Nuuk, Sisimiut, Ilussat, Qaqortoq
**Iceland**: Reykjavik, Kopavogur, Hafnafjorour, Akureyri

 Eastern Africa
**Egypt**: Cairo, Alexandria, Giza, Shubra El-Kheima
**Libya**: Tripoli, Benghazi, Misrata, Bayda

 Western Africa
**Morocco**: Casablanca, Fes, Tangier, Marrakech
**Algeria**: Algiers, Oran, Constantine, Annaba

# Economy

*Of course, there's no army without money. And money is made by peasants living in your wonderful cities! They're willing to share some money, for good of homeland, of course.*

*Every country which you control gives you money. All of them give +5 income, with exceptions of MANgles and FEMangles base territories, which give +15, and Greenland and Iceland, giving +20 each. Money can be used to construct strongholds, enlarge your army, upgrade your units or for some politics with other generals...*

***Puppet's economy**: Almost every unit of Puppet's army costs less than same units in other nations. It's because of unablity to train soldiers well in raw Greenland's climate, equaling not so high payment for them. However, constant financial aid from Canada lets Yossi's army stand. Be aware, as after Puppet's take control over 5 countries, Greenland and Iceland will start giving only +10 income, and prices will go back to normal until end of the game.*

*Base income
-----------*** 87: 50
* 83: 55
* MANgle: 60
* FEMangle: 45
* Puppet Army: 40**Costs of units
--------------*** Tanks - 20$ (Puppet - 15$)
* Infantry - 5$ (Puppet - 5$/2(2,5$))
* SV - 10$ (Puppet - 5$
* Helicopter - 25$ (Puppet - 20$)
* Cruisers - 20$ (Puppet - 15$)
* Battleship - 30$ (Puppet - 25$)
* Destroyer - 20$
* Transport - 10$ (Puppet: 15$/2(7,5$))**Costs of other
--------------*** Stronghold - 100$
* Upgrade unit to lvl 2 - 40$
* Upgrade unit to lvl 3 - 60$**Units
=====*Every nation has its units, with small diffirences. Every soldier or vehicle is made of four stats:

** Attack (How much damage is dealt to enemy when shot is connected),
* Health (How much DMG an unit can take)
* Accuracy (Chance to hit an enemy, calculated by one of "rulers")
* Dodge (Removes X accuracy of enemy shot, to minimum 5%, unless enemy has even lower by default).*Leaders of nations can upgrade these units, adding bonus to two selected statistics on second level, and up to three on third. Upgrades are as following:

** Attack - +1
* Health - +1
* Accuracy - +10%
* Dodge - +5%*For example, Python starts with 1/2/40/0 stats. General decides to upgrade it, and adds bonus to attack and dodge. Python's stats are now 2/2/40/5. General decides to upgrade it again and adds two points to health and one to accuracy. Stats are now 2/4/50/5.

Also, during combat, a Rock-Paper-Scissors effect takes place. It boosts damage against certain enemy, but makes this unit receive more from another. For example, tanks deal double damage against infantry, but receives double from helicopters. Effect is as following:

Tanks > Infantry > Support EQ (Trucks) > Helicopters > Tanks...

Cruiser > Destroyer > Battleship > Cruiser...
(All ships are effective against transport fleet)

*Statistics
----------**### Ground units*** Tanks are balanced units, with below-average accuracy, but lacking dodge. However, they can be upgraded to have more.
* Infantry is weakest, but most accurate unit.
* SV are high-damage, but low-health units with decent accuracy.
* Helicopters are high-damage, low-health and inaccurate units, but with absurdly high dodge rating. **Warning!** Helicopters cannot fly over the sea to other territorries, due to budget cuts on fuel. You can pack them into transporters.**### Naval fleet*** Cruisers are most accurate ships in whole fleet.
* Destroyers are most damaging ship, but also least armored.
* Battleships are most resistant to attack. However, Destroyer can take unupgraded Battleship in one hit, due to Rock-Paper-Scissors effect.
Tank: Obarams (2/2/40/0)Infantry: Trooper (1/2/65/20)Support vehicle: Freedtrack (3/1/50/5)Helicopter: Mohican (3/2/30/35)
Tank: B90 (2/3/35/0)Infantry: Trooper (1/2/65/20)Support Vehicle: EAP-B (2/1/50/15)Helicopter: Ni-28 (3/2/30/40)
Tank: Obarams (2/2/40/0)Infantry:Camo soldier (1/2/65/30)Support Vehicle: Cornflake (2/1/50/20)Helicopter: Bald Eagle 60 (2/2/40/45)
Tank: Gepard (2/2/50/0)Infantry: National Guards (1/2/75/20)Support Vehicle: Freedtrack-L (3/1/60/0)Helicopter: AH Little Ostrich (3/2/50/30)

Tank: Leviathan (2/2/40/0)Infantry: Puppets (1/2/60/20)Support Vehicle: TKS (3/1/45/5)Helicopter: BX-007 (2/2/30/30)
Cruiser (3/5/65)Destroyer (4/2/60)Battleship (3/7/45)Transporter (1/1/40)
===========*To join, you're going to need to read the rules and make an, who you'll be able to use in battles.

*OC application
--------------*** Name
* Type (Tank, infantry etc. Cannot be naval unit.)
* Nation and rank
* Stats (You have basic 1/1/10/0 stats, and you can spend 5 points to upgrade them. By winning 2 battles, you can add +1 point. For example, X made a character with stats 3/2/30/0 stats. He won two battles, and decided to boost his attack even further. His stats are now 4/2/30/0.)**Participants
============**Rulers
------*Rulers are people who volunteered to keep track of team's status and update this article. Rulers can take part in this game, too.

** Mich2B**87
--***General** -

**Mayors**

**Corporals**

*83
--***General** -

**Mayors**

**Corporals**

*MANgle
------***General** -

**Mayors**

**Corporals**

*FEMangle
--------***General** -

**Mayors**

**Corporals**

*Puppet Army
-----------***General** -

**Mayors**

**Corporals**
***GOOD LUCK***