recursal/Fanatic-Fandom huggingface dataset:
Sparrowhawk

## History

The Sparrowhawk was designed as an escort fighter. It was noted for decent speed and fairly high turnrates compared to other escort fighters of the time, as well as very good fuel economy, giving it an impressive range. In stock form, however, it was very underpowered in terms of offensive capability. This somewhat reduced its popularity, although it still maintained high sales figures for about 200 years after its initial release. In total, 139,000 units were sold in its first 50 years on the civilian market. No major military forces ordered the Sparrowhawk.

## Overview

Given the age of its design and the fact that it still sells well and is reasonably competitive against newer designs, the Sparrowhawk can be said to be a true classic. When fully upgraded, a Sparrowhawk can be a very formidable opponent in the right hands. For this reason the Sparrowhawk is often acquired by fairly well-off bounty hunters, especially Bandorian bounty hunters. A well-equipped Sparrowhawk can provide a massive performance boost to a trading convoy escort squadron because of its fairly high speed and maneuverability compared to most common convoy escorts.

### Weapons Emplacements

4 medium MPs fwd, 2 ultra MPs fwd, 2 heavy MPs aft, 2 heavy MPs oblique fwd, 6 light pylons, 1 heavy pylon

Stock DPS Rating: 1,200

 Afterburner 2
 Afterburner 3

Date of Release: 3921

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Combat Scanner

Comm Relay

ECM 2

Repair System 2

Fuel Scoops

Plasma Collector/Recycler

### Equipped Weapons

2x Brock Industries Ultra Laser Cannon fwd

2x Brock Industries High Power Rapidfire Plasma Pulse Cannon aft

6x Brock Industries Lightning missile
Skarn

Skarn

(HD 222076)

Bandorian Protectorate

Distance from Sol 272 ly

System security rating 4/5

System civilian population 70,237,858

Number of assigned police squadrons: 56

Number of assigned naval squadrons: 14

System jump gate coordinates 02725182

Ascension 23 38 08 Declination -70 05 48

Stars in system (single-star system)

HD 222076, 1.07 solar masses, 4.14 solar radii, metallicity +0.05 Fe/H, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Vutera (Skarn 1), 496 Earth masses, unknown Earth radii, orbital period 871 days, semi-major axis 1.83 AU, orbital eccentricity 0.08, equilibrium temperature unknown, uninhabited

CHZ moons

Ukuron (Skarn 1 b), 1.19 Earth masses, 1.1 Earth radii, equilibrium temperature 260 K, population 70,059,682

Jump Gate Station: Level 15, distance from jump gate 0.61 AU

System Details

Skarn is a minor industrial hub of the Bandorian Protectorate, with major factories of UHW Shipyards, Brock Industries, Seldar Industries, Ceres Space, and Spirit Shipyards. The system is mostly pirate-free, but occasionally a UEO ship will sneak through the blockade. This system is also home to several Kroll bases, and Kroll ships are commonly seen in the system. Because of the occasional pirate incursions and the Kroll presence in the system, the system's security rating has been reduced, although it is still home to a Starconnect hub. You can get high-paying passenger ferrying missions from Starconnect to deliver passengers to this system; these missions pay more if you have a higher reputation with Starconnect and the factions through whose space you will be traveling, in this case the Bandorian Protectorate. Sometimes the person who you are ferrying will be the target of assassins; if their ships attack you must fight them off.
Sabre Mk1

## History

The Sabre Mk1 was designed as a cheap midget fighter escort. From the start the design team wanted it to have a large cargo hold for its size, and they eventually decided on a 3 UCP cargo bay. It had a very fast acceleration profile, with a powerful engine, but a low top speed, preventing it from being used as an interceptor. It was also relatively underpowered for most combat situations, and its main use was in swarms, groups of dozens of these fighters working together to quickly take down enemies. Most escort pilots swapped the Sabre Mk1's stock disruptors for plasma weaponry to increase its effectiveness, as most plasma weapons only required a Heavy type mountpoint, and were less energy-demanding than disruptors. The Sabre Mk1 made a relatively minimal impact on the market, only selling 19,000 units in its first 50 years there, and it was not ordered by any major military forces.

## Overview

The Sabre Mk1 is the entry-level ship in Mystic Drive Yards' award-winning Sabre series of one-man fighters. The Sabre Mk1 is less powerful and has a lower top speed and DPS than the other Sabres. However, it compares favorably with other fighters of a similar size, weight, and price, such as the Sampan, Taipan, and Slicer. It has almost the same weaponry as a scaled-down version of the Raider which UAP Shipyards presented in 4024 as a concept design for the Sampan Mk2. Amazingly, despite its very small size, the designers found room in the Sabre Mk1 hull for 3 UCPs of cargo space, meaning that it can do light trading.

### Weapons Emplacements

2 heavy MPs fwd, 2 light pylons

Stock DPS Rating: 4,000

 Afterburner 2
 Afterburner 3

Date of Release: 3890

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 5

Base Scanner

Comm Relay

### Equipped Weapons

2x Brock Industries Heavy Disruptor Cannon fwd

2x Brock Industries Lightning missile
Skymaster-class bomber

### Armament

3x light twin laser turret (1 dorsal aft, 1 ventral aft, 1 ventral fwd, 90-degree swivel), 1 payload bay with max capacity 100 PLBUs, 2x heavy laser cannons fwd, 3x medium twin pelser cannons (2 fwd, 1 aft)

### Years of Service Use

2174-2237 (Andolian Protectorate), 2196-2215 (Galactic Empire)

Skymaster-class bomber

The Skymaster was developed in 2174 due to a Protectorate Navy design order for a new bomber class with both atmospheric and space flight capability and a large payload bay. It was designed and manufactured by Brock Industries under the designation MS-FI-240. The Skymaster had an extremely large payload bay, one of the largest of any early bomber design, and had excellent sensors and shield systems. Like most early starships, its armor plating was arranged in composite sections. The Skymaster was deployed from ground bases and carriers; it was not used in space station defense forces, due to its slow acceleration. Its low thruster speed made it vulnerable to flak from enemy capital ships and attacks from fighters, and crew generally found its turrets and fixed weapons underpowered for dealing with enemy fighters. The ship was also very unmaneuverable, and due to its very long rather than wide hull offered a big target for lateral attacks, while it had no lateral turrets for defense. Because of these weaknesses, Skymaster squadrons generally relied on fighter escorts for most defense. The Skymaster was used by the Protectorate Navy in the Second Interstellar War, and many Skymaster units were transferred to Imperial control at the end of the war, although some remained under the control of the Protectorate under Spiakov. The Skymaster was replaced after 63 years of service in the Protectorate and 19 years of service in the Empire.
Typhoon (starship)

## History

The Typhoon was designed as a fast medium escort fighter. It sacrificed internal space and even some maneuvering power for top speed, although it was still too slow to be considered an interceptor. It had a very impressive acceleration profile, but somewhat subpar turnrates. Its large number of missile pylons helped its combat capabilities considerably, given its small size and low weight. Pilots complained heavily about the small cargo bay, as well as the low turnrates. However, the ship was quite reliable overall, and had very good combat performance. It was a moderate sales success, selling 48,000 units in its first 50 years on the civilian market, as well as an order of 3,200 units by the LABS Navy in 3968.

## Overview

The Typhoon is a somewhat mediocre modernized escort design. It has fairly good speed, DPS, and handling, but falls short in some key areas, such as defense and range. Its small cargo hold also feels like a bit of a rip-off for the price, but many other ships of the same or higher price have cargo holds of the same size or smaller. Typhoon escorts typically do well against pirate squadrons because of their large number of missiles. The Typhoon's maximum reactor limit is too low to seriously stack it up with defensive upgrades.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 6 light pylons

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 3966

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Combat Scanner

Comm Relay

Fuel Scoops

Bounty Informer

ECM 2

Repair System 1

Stealth Package

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

6x Seldar Industries SHARD missile
Lu Weng

Lu Weng was born in 2137 in Lumoth, the system that would later become Beta Imperatoris. He joined the Bandorian Navy as a strategist in the Second Fleet in 2157 after graduating from the Lumoth Naval Academy. He was known for utilizing stealth attacks and for incredible defensive strategy. He worked his way up through the ranks of the Bandorian Navy, becoming an Admiral in 2163 and Grand Admiral in 2170. This made him the youngest Grand Admiral in Bandorian history at the time, at the age of 33. His personal ship, the Lvov-class battlecruiser *Inquisitor*, was specially modified with extra stealth equipment and missile turrets in place of energy weapon turrets. He participated in the war against the Union and notably turned the tide of several battles, including finally driving out the Asgardian and UN forces from the Mystic system after the Bandorian Supreme Leader Vasily Spiakov had fled with several naval squadrons to the Darkstar system, following a near defeat at the hands of Asgardian and UN fleets. After this victory, he declared himself leader of a new alliance, the Galactic Empire; he gained the allegiance of 24 surviving Bandorian systems, including Mystic, although at first a small group of Bandorian rebels held out in the outer reaches of the Mystic system, on Mystic 5 at first, then later on planetoids; this group, known as the Renegades, survived for nearly 50 years. The Renegades were condemned by the Protectorate and the UHW once these two factions became allies of the Empire. Lu Weng renamed the 24 original Imperial systems after the letters of the Greek alphabet. He had the backing of 90% of the Protectorate Navy and 75% of the Protectorate Army. To ensure the continuation of the Empire, Lu Weng formed a system by which a council of the seven most senior military officials of the Empire would elect the next Emperor upon the death or resignation of the preceding Emperor; none of the council of the seven could be elected themselves. Lu Weng ruled the Empire until his death in 2210, and he was succeeded by Steven Pollard, a former Imperial Admiral from Mystic. Later on in the Empire's existence, the system of elections was abolished and replaced with hereditary succession, with the oldest surviving child of the last Emperor taking their place after their death.
Tydoon

Tydoon

(HD 564)

Asgardian Alliance

Distance from Sol 175 ly

System security rating 3/5

System civilian population 18,796,235

Number of assigned police squadrons: 32

Number of assigned naval squadrons: 8

System jump gate coordinates 01754825

Ascension 00 09 53 Declination -50 16 04

Stars in system (single-star system)

HD 564, 0.96 solar masses, 1.01 solar radii, metallicity -0.20 Fe/H, spectral class G2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Kigreuvis (Tydoon 1), 105 Earth masses, unknown Earth radii, orbital period 492 days, semi-major axis 1.2 AU, orbital eccentricity 0.1, equilibrium temperature 238.8 K, uninhabited

CHZ moons

Halrolia (Tydoon 1 b), 1.14 Earth masses, 1.04 Earth radii, equilibrium temperature 250 K, population 18,501,495

Jump Gate Station: Level 15, distance from jump gate 0.32 AU

System Details

Tydoon is a medium population Asgardian Inner World with a reasonably powerful system defense force, but an extremely corrupt government that allows all sorts of debauchery which is even normally illegal in other Asgardian systems; of course, all Asgardian systems allow certain things which would be given death penalties in Bandorian systems, but this system is especially corrupt. While its spacelanes are relatively free of pirates, allowing traders to bring in their cargoes without being attacked, it also means that all kinds of injustices and bureaucratic and democratic inefficiencies happen on a regular basis in the system. Sometimes traders who bring in cargo purchased in Bandorian systems will be jailed and their ships seized without due reason, other than giving credits to Bandorian commodity markets. Numerous Bandorian politicians, including the Bandorian Supreme Leader and many Grand Admirals and Grand Generals have condemned this system.
Taboon

Taboon

(HD 63765)

Alliance of Independent Settlements

Distance from Sol 106.3 ly

System security rating 4/5

System civilian population 105,263,521

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 12

System jump gate coordinates 01063724

Ascension 07 47 50 Declination -54 15 51

Stars in system (single-star system)

HD 63765, 0.87 solar masses, unknown solar radii, metallicity -0.16 Fe/H, spectral class G9 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Palmigantu (Taboon 1), 203 Earth masses, unknown Earth radii, orbital period 358 days, semi-major axis 0.95 AU, orbital eccentricity 0.24, equilibrium temperature 223 K, uninhabited

CHZ moons

Taditer (Taboon 1 b), 1.23 Earth masses, 1.14 Earth radii, equilibrium temperature 250 K, population 52,503,587

Vachiea (Taboon 1 c), 1.04 Earth masses, 1.02 Earth radii, equilibrium temperature 250 K, population 52,542,904

Jump Gate Station: Level 15, distance from jump gate 0.32 AU

System Details

Taboon is a high population AIS Inner World with major factories of UAP Shipyards and Ursa Systems, as well as minor factories of UHW Shipyards, Indiron Shipyards, and Ceres Space. This system is not very safe, and working conditions here are dangerous for workers of all kinds, since most of the factories are on board space stations. The workers have to board commuter ships to get to the space stations, and occasionally pirates will attack these commuter ships or terrorists will try to hijack the ships and take the workers as hostages. As a result of this UEO activity, Bandorian ships sometimes come to this system to destroy UEO ships in the system or to kill known terrorists to collect bounties placed on them by Bandorian or AIS authorities. You can get many missions in this system.
Thocrurn

Thocrurn is an inhabited rocky moon of Gothazuno. It is known for its many large freshwater lakes, which, by surface area, are some of the largest shallow bodies of water on inhabited planets or moons, most being no more than one meter in depth. Thocrurn's terrain is mostly plains, and its cities are spread out over its plainlands. The largest city on Thocrurn, Hamal al Shadar, had 56,000 inhabitants in the 4025 census, with just under a tenth of the moon's total population.
Rogunsk

Rogunsk

(BD+55 362)

Bandorian Protectorate

Distance from Sol 171.5 ly

System civilian population 34,586,712

Ascension 01 35 51 Declination +56 41 57

Stars in system (single-star system)

BD+55 362, 0.91 solar masses, 0.9 solar radii, metallicity +0.18 Fe/H, spectral class K3

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Fadramir (Rogunsk 1), 229 Earth masses, 14.01 Earth radii, orbital period 265.6 days, semi-major axis 0.78 AU, orbital eccentricity 0.27, equilibrium temperature 202 K, uninhabited

CHZ moons

Serpochtor (Rogunsk 1 b), 1.65 Earth masses, 1.43 Earth radii, equilibrium temperature 267 K, population 33,976,084

## History

### Colonization Period

Rogunsk was originally colonized by the Bandorian Protectorate in 3856.

### Bandorian Period

Rogunsk was mostly peaceful under Protectorate rule, and its infrastructure and population both grew rapidly. Several areas on Serpochtor were developed as high-capacity housing, which later turned into the Ganja City and Primera urban clusters, and these helped the net immigration rate to get to a very high level, peaking at 8%. Rogunsk's jump gate is an accelerator jump gate, allowing travel within 25,000 light-years; it was completed in 3884.

### 4025 Guide to the Universe

Rogunsk is a medium population Bandorian industrial and agricultural system, with a fairly large commerce market as well. It has a medium-sized system defense force and an Anchorage-class naval shipyard located at 4.0 AU from the star, just outside the system's asteroid belt, which orbits from 1.5 to 3.5 AU. Because the area around the Anchorage is restricted space, you have to get a permit from the local government to conduct mining operations in the 'belt, and patrol squadrons from the Anchorage often check up on miners. In addition to the mining and naval shipbuilding operations in this system, Rogunsk is a major producer of reactors, microreactors, and power system components. It also has a factory of Brock Industries. Rogunsk has an estimated 55,000 LABS citizens. At least 20 capital ships are regularly based in Rogunsk, and it is designated as a fleet staging area in wartime. Despite the fact that Rogunsk is quite safe in space, Serpochtor is actually one of the worst locations in the Protectorate by crime rate. It is advisable to be armed if you plan to land there. A majority of the population are concentrated in two large cities, Ganja City (12.4 million citizens) and Primera (17.2 million citizens). Both of these cities have spaceports, which are the main spaceports on Serpochtor. Many armed gangs are known to operate in these cities. Overall, this is a good system for trading, but only if you can make a quick exit afterwards.
Sting (starship)

## History

The Sting was designed as a heavy escort fighter-bomber, with a focus on combat involving destroying the flagships of pirate squadrons. It could not compete with more powerful ships designed for military use, but was quite competitive with other escort fighters such as the Crank, or the Sabre series of escort fighters. For the price it was an extremely good deal. The Sting was often operated in squadrons by transport companies specializing in the transport of low quantities of high-value cargo. It was quite popular on the civilian market, with 134,000 units sold in its first 50 years, but was not ordered by any major military forces.

## Overview

The Sting is an already powerful DPS tank that can be made extremely powerful with upgraded weaponry. It is commonly used as an anti-capital bomber and DPS tank. It is also sometimes used in trading or scavenging squadrons, both as an escort and as a transport, since it has the speed and firepower necessary for an escort and to some extent the cargo capacity necessary for a transport. Its chief weaknesses are short range, poor handling, and weak defense. Given that the design is well over a hundred years old, some of these weaknesses are due to design age.

### Weapons Emplacements

4 medium MPs fwd, 2 heavy MPs fwd, 2 heavy MPs aft, 1 ultra MP fwd, 2 missile-only heavy pylons, 4 heavy pylons

Stock DPS Rating: 60,000

 Afterburner 2
 Afterburner 3

Date of Release: 3896

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

ECM 2

Repair System 2

Plasma Collector/Recycler

Fuel Scoops

Bounty Informer

### Equipped Weapons

4x Brock Industries CAC fwd.

1x Ursa Systems Mauler fwd.

6x Brock Industries Pluton Torpedo Mk2
Taranis (starship)

## History

The Taranis was originally designed as a stealth strikeship for hit-and-run attacks; given that it had no turrets or heavy pylons, there has been considerable speculation as to its primary intended operational use. Some pro-AIS Bandorian media outlets have claimed that it was designed for operations against UEO fighter squadrons, since it has considerable capability when fighting subcapital ships, or even light capital ships. This would be a marked change in the AIS's general policy of not performing major offensive operations against the UEO elements in their space. The Taranis is generally considered to be too large for its capabilities, as it only is very useful against subcapital ships. There is an interesting point to consider, though: the UEO capital ships in its pirate squadrons are not generally in the best condition; most UEO ships used by its low-ranking members (over 90% of the faction's total membership) are built by makeshift combinations of parts from old ships, similar to Renegade ships. These do not necessarily have the best armor and shields, and could be destroyed or damaged more easily by even lighter missiles, such as those the Taranis is capable of launching. The Taranis was ordered in considerable numbers by the AISN, with the first order of 25,000 units in 3972 and another order of 10,000 units in 4039. The LABS Navy also ordered 200 units for use as patrol corvettes in 3978. The Taranis sold 27,000 units in its first 50 years on the civilian market, a decent, but not overly large, number for its size and price.

## Overview

A powerful fire support ship originally designed as a shield-tanked stealth strikeship, the Taranis is considerably less powerful in its stock civilian form. With its main weapons upgraded to Decius thermolaser cannons, it is capable of dealing over a million damage per second. It is often criticized for its small cargo capacity, short range, and fairly weak armor, as well as not being capable of mounting missile launchers and having no turrets. The Taranis is also somewhat big and slow and unmaneuverable for an anti-capital assault ship.

### Weapons Emplacements

2 light capital MPs fwd, 6 ultra MPs fwd, 6 ultra MPs aft, 4 missile-only heavy pylons, 9 light pylons, 2 ultra MPs oblique fwd

Stock DPS Rating: 145,000

 Afterburner 2
 Afterburner 3

Date of Release: 3972

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 14

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Fuel Scoops

Plasma Collector/Recycler

Stealth Package

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

TBA UCP Collector

TBA Escape Pod Collector

ADVSNA HUD option

2x Consolation-class Escape Pod

### Equipped Weapons

2x Brock Industries Capital EMP Emitter fwd

6x Brock Industries Relativistic Disruptor fwd.

2x Brock Industries Relativistic Disruptor oblique fwd port

2x Brock Industries Relativistic Disruptor oblique fwd stbd

6x Brock Industries Relativistic Disruptor aft

4x Brock Industries Antimatter Torpedo Mk2

9x Seldar Industries Foxhound missile
Tau Syglak

Tau Syglak

(HD 20868)

Bandorian Protectorate

Distance from Sol 151 ly

System security rating 4/5

System civilian population 804,965,237

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 10203148

Ascension 03 20 43 Declination -33 43 48

Stars in system (single-star system)

HD 20868, 0.78 solar masses, 0.79 solar radii, metallicity +0.04 Fe/H, spectral class K3 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Sicuran (Tau Syglak 1), 633 Earth masses, unknown Earth radii, orbital period 380.85 days, semi-major axis 0.95 AU, orbital eccentricity 0.75, equilibrium temperature 193.2 K, uninhabited

CHZ moons

Dachetov (Tau Syglak 1 b), 0.9 Earth masses, 0.94 Earth radii, equilibrium temperature 249 K, population 200,516,907

Stregatov (Tau Syglak 1 c), 0.86 Earth masses, 0.92 Earth radii, equilibrium temperature 251 K, population 198,375,836

Grarastrov (Tau Syglak 1 d), 0.84 Earth masses, 0.91 Earth radii, equilibrium temperature 250 K, population 195,638,750

Litratania (Tau Syglak 1 e), 0.8 Earth masses, 0.87 Earth radii, equilibrium temperature 249 K, population 202,414,286

Jump Gate Station: Level 15, distance from jump gate 0.3 AU

System Details

Tau Syglak is the site of an infamous Bandorian penal colony known as Penal Colony 6 or, unofficially, the Pits of Hell. The system is still quite safe, as the penal colony is well guarded by 4 squadrons of Korolev Class interceptors and the other areas of the system are patrolled quite efficiently. The prisoners in the penal colony, located on Stregatov, are obliged to work by making new roads through the moon’s steep mountain ranges, as well as occasionally working with mining pods in the system's massive asteroid belt, orbiting between 3.0 and 4.5 AU from the star. As long as you don’t start to mine the asteroid that the Bandorian military official on board the pod has picked for the mining target, the military officers are usually fine if you mine other asteroids nearby or in other parts of the ‘belt. The asteroids in this system are unusually rich in gemstones, which means that mining in this system can be very profitable. However, the system is not completely safe, as pirates will sometimes sneak into the system aboard Asgardian transports which are really carriers; once the Asgardian ships get into a quiet area of the system, they open their hangar doors and release the pirate ships. However, Bandorian bounty hunters sometimes follow the Asgardian ships while cloaked.
Rotayomos

Rotayomos

(Kepler-1704)

Alliance of Independent Settlements

Distance from Sol 2725 ly

System civilian population 94,609

Ascension 19 24 48 Declination +51 08 39

Stars in system (single-star system)

Kepler-1704, 1.13 solar masses, 1.7 solar radii, metallicity +0.2 Fe/H, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Oyrastar (Rotayomos 1), 1319 Earth masses, 11.9 Earth radii, orbital period 988.88 days, semi-major axis 2.03 AU, orbital eccentricity 0.92, equilibrium temperature 254 K, uninhabited

CHZ moons

Andrevan (Rotayomos 1 b), 1.16 Earth masses, 1.07 Earth radii, equilibrium temperature 275 K, population 85,724

Torpulso (Rotayomos 1 c), 0.3 Earth masses, 0.51 Earth radii, equilibrium temperature 250 K, uninhabited

Survacie (Rotayomos 1 d), 0.12 Earth masses, 0.28 Earth radii, equilibrium temperature 251 K, uninhabited

Xaptara (Rotayomos 1 e), 0.08 Earth masses, 0.19 Earth radii, equilibrium temperature 250 K, uninhabited

## History

### Colonization Period

Rotayomos was originally colonized by the Alliance of Independent Settlements in 3994.

### AIS Period

Rotayomos was generally peaceful under AIS control, with no major conflicts taking place here. Its infrastructure was upgraded rapidly, with its jump gate being completed in 4025, and plans began to upgrade it to a superaccelerator jump gate in that same year due to the system's abundance of natural resources (mostly metals).

### 4025 Guide to the Universe

Rotayomos is a rapidly developing low population AIS Kepler Sector star system, with a massive asteroid belt stretching from 5.0 AU to 15.0 AU from the system's star. The asteroid belt is generally thought to have been formed by an extremely violent collision between a rogue rocky planet that entered Rotayomos space and a theorized rocky planet orbiting in the outer regions of the system. The asteroid belt, and the system's four moons, are both very rich in a wide variety of metals, which has made the system a focus of work for a new superaccelerator jump gate. Andrevan had to be slightly terraformed to make it habitable, which opened up more land for farming. Rotayomos is set to become one of the AIS' fastest growing Kepler Sector colonies. Despite the great local prospects, no major manufacturers have set up in this system, and over 90% of investments done to improve infrastructure here come from the AIS central government.
Rotor

Rotor

(HIP 11952)

Alliance of Independent Settlements

Distance from Sol 362 ly

System security rating 3/5

System civilian population 1,098,117

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 27831935

Ascension 02 34 11 Declination -12 23 03

Stars in system (single-star system)

HIP 11952, 0.83 solar masses, 1.6 solar radii, metallicity -1.9 Fe/H, spectral class F2 V

Non-CHZ planets

Vidielea (Rotor 1), 248 Earth masses, unknown Earth radii, orbital period 7 days, semi-major axis 0.07 AU, orbital eccentricity 0.35, equilibrium temperature 1263 K, uninhabited

Non-CHZ moons

Chonrion (Rotor 1 b), 0.58 Earth masses, 0.45 Earth radii, equilibrium temperature 1975 K, uninhabited

CHZ planets

Signides (Rotor 2), 931 Earth masses, unknown Earth radii, orbital period 290 days, semi-major axis 0.81 AU, orbital eccentricity 0.27, equilibrium temperature 373 K, uninhabited

CHZ moons

Chounov (Rotor 2 b), 1.19 Earth masses, 1.17 Earth radii, equilibrium temperature 285 K, population 1,014,100

Jump Gate Station: Level 13, distance from jump gate 0.24 AU

System Details

One of the lowest metallicity systems known, Rotor is extremely dependent on imports for manufacturing and many commodities using metals. Because of this, the AIS has given this system a sizeable contingent of police ships and even two squadrons of naval fighters. Knowing this, pirates generally avoid this system, so despite the low security rating it is relatively safe. This system is a fairly easy system to find ways of making high levels of profit; simply come into the system with a cargo of alloys from a nearby system whose star has a high metallicity and go out with a cargo of compressed gases, selling them in the system where you bought the alloys. Repeat this procedure to make large amounts of money quickly, especially if you have a ship with a large hold, like an Astral Wing or a Wyrm Class Cruiser; or, if you can afford it, an Explorer Transport. Rotor's two main planets are both gas giants; the system only has one habitable body, a moon orbiting the second planet. Rotor's jump gate is remarkable in that it mounts many more flak guns than are usually found on a jump gate. This is one reason why pirates are rare in Rotor; as soon as they enter the system, they are usually shot down by the jump gate's guns. As far as other sights go, Rotor is a major hub for the passenger ferrying service Starconnect. The official Starconnect liners are modified Discovery class ships, and they are a common sight in the system. The Starconnect ships mostly go to the jump gate station or Chounov. There are several unmanned naval supply bases in the system as well; the exact nature of these bases is unknown, but it is theorized that they are radioactive material disposal centers. One of the Level 12 stations is a control center for the unmanned naval supply stations. Another Level 12 station is the Starconnect station. Needless to say, both these stations have strong flak batteries, so if you are unlucky enough to be attacked by pirates, you can go to the jump gate or either of these two stations for assistance.
Siradlak

Siradlak

(Kepler-439)

Alliance of Independent Settlements

Distance from Sol 2260 ly

System security rating 2/5

System civilian population 295,367

Number of assigned police squadrons: 4

Number of assigned naval squadrons: 1

System jump gate coordinates 90123846

Ascension 18 43 12 Declination +44 02 02

Stars in system (single-star system)

Kepler-439, 0.88 solar masses, 0.87 solar radii, metallicity +0.02 Fe/H, spectral class G7

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Simacarro (Siradlak 1), unknown Earth masses, 2.19 Earth radii, orbital period 178.14 days, semi-major axis 0.56 AU, orbital eccentricity 0.03, equilibrium temperature 297 K, uninhabited

CHZ moons

Higuneril (Siradlak 1 b), 1.2 Earth masses, 1.1 Earth radii, equilibrium temperature 294 K, population 293,174

Jump Gate Station: Level 15, distance from jump gate 0.125 AU

System Details

Siradlak is primarily a mining colony, due to the system’s many asteroid belts; there are many small but densely concentrated asteroid belts in the system. The system defense force in Siradlak is quite small and equipped only with Lunokhod and Sabre Mk1 fighters, and pirates are lurking all over the system. The naval squadron has recently been upgraded to Eliminator class fighters, which are far more powerful than the police ships. The IMG has claimed many asteroids in this system, but there are so many asteroids in the system that even if you aren’t a member of the IMG, mining in this system is still very profitable if you have a powerful enough ship. The asteroids in Siradlak have high concentrations of metals, research materials (radioactive metals/materials), and precious metals and gemstones, making mining highly rewarding. Note that Siradlak has a Xian Starlines hub orbiting Siradlak 1, which is about 0.5 AU from the jump gate. This trip could be very dangerous if you have a damaged ship or a small ship with less powerful weaponry. A good ship for this system would be a Conqueror or CK-730, preferably with Sparrowhawk, Arkhangelsk, or Korolev Class Interceptor escorts. Trading in this system is not generally difficult in terms of finding good prices, as most of the materials mined from the asteroids in the system will get good prices. However, the pirates in the system make getting between stations and asteroid belts in the system dangerous and difficult, though if you have a powerful enough ship they can be profitable after you destroy the pirate squadrons. The pirate squadrons in Siradlak are usually better equipped than average pirates in most systems, and it is rumored that pirate or other criminal ships come to Siradlak from New Cov regularly. The AISN have been pressured by the Bandorian Protectorate to increase their presence in the system, but the governor of Siradlak, Angela Schulz, has refused all the AISN propositions, saying that an increased AISN presence in Siradlak would discourage traders with minor offenses from coming to the system.
Taenus

Taenus is an inhabited rocky moon of Uthars. The Perth landed some forces here in the first battle of the Perth War, although this battle caused only moderate destruction of infrastructure on the moon, and there were no civilian casualties. It was the site of Asgardian massacres of Imperial citizens after the fall of the Galactic Empire. An estimated 20 million unarmed Imperial citizens were killed during the Union invasion of Psi Imperatoris and in the first few weeks after the Union took control.
Tellosie

Tellosie is an inhabited rocky moon of Nutraclite. Tellosie is the main residential center of Severn. It has varied terrain, with many mountain ranges; many of its cities are located in the valleys between these mountain ranges, including its largest city Lahran, with 2.2 million inhabitants. Many of the supervisors of industrial and agricultural operations on Xucade, Nutraclite's other inhabited moon, live on Tellosie and commute between the two moons every day.
Sigma Imperatoris

Sigma Imperatoris

(HD 100777)

Bandorian Protectorate

Distance from Sol 172.2 ly

System security rating 4/5

System civilian population 96,852,734

Number of assigned police squadrons: 64

Number of assigned naval squadrons: 16

System jump gate coordinates 11722239; note that this system has an accelerator jump gate

Ascension 11 35 52 Declination -04 45 21

Stars in system (single-star system)

HD 100777, 1.00 solar masses, unknown solar radii, metallicity +0.27 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Yutune (Sigma Imperatoris 1), 369 Earth masses, unknown Earth radii, orbital period 384 days, semi-major axis 1.03 AU, orbital eccentricity 0.36, equilibrium temperature 260 K, uninhabited

CHZ moons

Gethea (Sigma Imperatoris 1 b), 1.55 Earth masses, 1.43 Earth radii, equilibrium temperature 260 K, population 32,105,476

Criyolara (Sigma Imperatoris 1 c), 1.43 Earth masses, 1.33 Earth radii, equilibrium temperature 260 K, population 32,092,386

Gragucury (Sigma Imperatoris 1 d), 1.3 Earth masses, 1.2 Earth radii, equilibrium temperature 260 K, population 32,103,516

Goragir (Sigma Imperatoris 1 e), 1.19 Earth masses, 1.09 Earth radii, equilibrium temperature 260 K, uninhabited

Kegealiv (Sigma Imperatoris 1 f), 1.06 Earth masses, 1.03 Earth radii, equilibrium temperature 260 K, uninhabited

Venneoyama (Sigma Imperatoris 1 g), 1.0 Earth masses, 1.0 Earth radii, equilibrium temperature 260 K, uninhabited

Vithilles (Sigma Imperatoris 1 h), 0.79 Earth masses, 0.88 Earth radii, equilibrium temperature 260 K, uninhabited

Zistrypso (Sigma Imperatoris 1 i), 0.4 Earth masses, 0.59 Earth radii, equilibrium temperature 260 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.25 AU

System Details

Sigma Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. It is notable for its accelerator jump gate and major factories of Seldar Industries, Brock Industries, and New Severodvinsk Shipyards. It is a very safe system, with almost no UEO or pirate activity at all. Sigma Imperatoris was briefly taken over by the Asgardian Alliance, and was liberated by the Bandorian Protectorate during the Twenty Years' War.
Trakala

Trakala

(HD 44219)

Bandorian Protectorate

Distance from Sol 164.5 ly

System security rating 3/5

System civilian population 35,645,279

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 11645725

Ascension 06 20 14 Declination -10 43 30

Stars in system (single-star system)

HD 44219, 1.00 solar masses, 1.32 solar radii, metallicity +0.03 Fe/H, spectral class G2 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Pharadra (Trakala 1), 184.4 Earth masses, unknown Earth radii, orbital period 472 days, semi-major axis 1.19 AU, orbital eccentricity 0.61, equilibrium temperature 260 K, uninhabited

CHZ moons

Chedrothea (Trakala 1 b), 1.25 Earth masses, 1.16 Earth radii, equilibrium temperature 260 K, population 17,794,835

Obrouclite (Trakala 1 c), 1.13 Earth masses, 1.04 Earth radii, equilibrium temperature 260 K, population 17,812,502

Jump Gate Station: Level 15, distance from jump gate 0.48 AU

System Details

Trakala is a medium population Bandorian system that is fairly close to Sol. It was colonized in 3800 and had a very fast population growth. The system has many bases of the Duskhan League, and Kroll ships are a common sight in this system, leading to the lower security rating because of the danger if the Kroll suddenly attacked. The Duskhan League has protested against the practice of lowering the system's security rating if there is a large Kroll presence in the system, but the Supreme Leader has remained firm on this point, also stating that in the future, systems which see heavy traffic from Asgardian and AIS systems may also have their security ratings lowered. Apart from the possible danger from Kroll ships, this system is quite safe, and trading can be quite profitable here, especially if you bring in commodities that are needed by the Kroll.
Torros Sygnak

Torros Sygnak

(Kepler-1634)

Alliance of Independent Settlements

Distance from Sol 2133 ly

System security rating 2/5

System civilian population 10,796,411

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 22133409

Ascension 19 36 10 Declination +45 08 23

Stars in system (single-star system)

Kepler-1634, 0.92 solar masses, 0.89 solar radii, metallicity +0.02 Fe/H, spectral class G7

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Zererilia (Torros Sygnak 1), unknown Earth masses, 3.1 Earth radii, orbital period 374.88 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 229 K, uninhabited

CHZ moons

Stroxehines (Torros Sygnak 1 b), 1.05 Earth masses, 1.02 Earth radii, equilibrium temperature 250 K, population 10,399,405

Jump Gate Station: Level 15, distance from jump gate 0.35 AU

System Details

Torros Sygnak is a relatively high population AIS Kepler Sector system, which has been heavily colonized in the past few decades despite its remote location. Many citizens of Inner Worlds AIS systems with corrupt governments have moved to this system to escape the corruption, as the system's government is composed of a bureau of idealistic people with a strong sense of morality. This system is fairly safe despite its low security rating and small official defense force, as many citizens use their own ships as patrol ships. Pirates that attempt to get into the system are often defeated in pitched battles against the unofficial system defense force, but they score many victories as well, since the citizens are not usually able to afford very powerful ships. Ship drives are sometimes held in this system; you can donate ships to the system's defense forces in return for trading rights in the system. The more powerful that the ship you donate is, the more returns you get.
Taipan (starship)

## History

The Taipan was designed as a midget fighter, meant to operate in large groups; it was very maneuverable and had a small hull profile, making it easy for pilots to evade enemy fire. Despite its very low cost both in retail and manufacturing cost, it was actually quite well designed and reliable, although it was very bare-bones, with minimal equipments. It had a stock cockpit ejection module instead of a separate escape pod, due to its fragile nature. The Taipan was ordered in massive numbers by the Protectorate Navy (an estimated 200,000 units initially, followed by another 200,000 in 3940). It was also very popular on the civilian market, with a total of nearly 2 million units sold there.

## Overview

The Taipan is an extremely small and maneuverable fighter, with handling characteristics that are quite difficult to counter effectively. The Taipan has weak stock offense and defense, but is more powerful offensively when its weapons are upgraded. The best weapons to put on a Taipan are high-damage plasma weapons; as these typically have a short range, the limited targeting sensors on the Taipan won't be as problematic with plasma weapons, and most plasma weapons have good anti-armor capability, which is useful when facing powerful heavy frigates.

### Weapons Emplacements

1 ultra MP fwd, 1 heavy MP fwd, 1 light pylon

Stock DPS Rating: 1,600

 Afterburner 2
 Afterburner 3

Date of Release: 3851

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 5

Combat Scanner

Comm Relay

ECM 1

Cockpit Ejection Module (speed 100 m/s, Range 1 AU, shields 100, recharge 100/sec, armor 12.5, Reactor 1, Comm Relay)

### Equipped Weapons

1x Brock Industries Ultra Laser Cannon fwd

1x Ursa Systems Javelin fwd

1x Seldar Industries Foxhound missile
Starterror (starship)

## History

The Starterror was designed as a much smaller and more offensive combat oriented version of the Starstriker, with its four heavy pylons being capable of mounting HV missile launchers. It had a slightly higher top speed and better acceleration profile, but much lower range and much weaker armor and shields. The Starterror was considerably cheaper to manufacture than the Starstriker, and only slightly more expensive to manufacture than the Starfury, but it was priced much higher than the Starfury despite being only slightly better in combat. The Starfury, it must be noted, was mainly focused on anti-fighter operations, with limited potential against capital ships, while the Starterror and Starstriker were mainly focused on anti-capital ship operations. The Starterror was designed to some extent to operate alongside Starfury squadrons. The Asgardian Defense Forces ordered 32,000 Starterrors in 3994; no other major military forces ordered it. On the civilian market, due to its very short range, the Starterror was not very popular, with only 29,000 units sold in its first 50 years there.

## Overview

The Starterror is a devastating, extremely dangerous opponent when equipped with HV missile launchers, as its fairly good handling, excellent speed, and monstrous DPS can be an excellent combination for annihilating enemy fighters and defensive tanks. However, the Starterror has fairly weak stock defense, with thin armor and a somewhat weak hull structure. Even with defensive upgrades, the Starterror can't survive head-to-head encounters with other highly maneuverable, high-damage ships. It needs cover fire from other ships in its squadron.

### Weapons Emplacements

4 ultra MPs fwd, 1 heavy MP fwd, 2 ultra MPs aft, 2 light pylons, 4 heavy pylons

Stock DPS Rating: 12,500

 Afterburner 2
 Afterburner 3

Date of Release: 3994

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Advanced Combat Scanner

Comm Relay

ECM 3

Repair System 3

Threat Assessor

Bounty Informer

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

UCP/Asteroid Scanner

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

1x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd

2x Brock Industries Hound missile

4x Brock Industries Pluton Torpedo Mk3
Siklish

Siklish

(Kepler-1540)

Bandorian Protectorate

Distance from Sol 854.5 ly

System security rating 4/5

System civilian population 94,556,279

Number of assigned police squadrons: 52

Number of assigned naval squadrons: 13

System jump gate coordinates 28545313

Ascension 18 53 23 Declination +41 12 06

Stars in system (single-star system)

Kepler-1540, 0.74 solar masses, 0.69 solar radii, metallicity +0.1 Fe/H, spectral class K4

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Cunkeaturn (Siklish 1), 6.15 Earth masses, 2.44 Earth radii, orbital period 125.41 days, semi-major axis 0.44 AU, orbital eccentricity unknown, equilibrium temperature 249.8 K, uninhabited

CHZ moons

Kusuyama (Siklish 1 b), 1.29 Earth masses, 1.21 Earth radii, equilibrium temperature 250 K, population 45,689,736

Nallov (Siklish 1 c), 1.12 Earth masses, 1.04 Earth radii, equilibrium temperature 250 K, population 46,217,384

Jump Gate Station: Level 15, distance from jump gate 0.15 AU

System Details

Siklish is much closer to Sol than most Kepler Sector systems, making it one of the “gateways to the Kepler Sector”. It also has a very high population for a Kepler Sector system, which is partially due to the fact that the Protectorate sent extremely large numbers of colonists to the system when it was first colonized. Siklish is a major manufacturing center, with major factories of Brock Industries, New Severodvinsk Shipyards, Kordon Shipyards, Spirit Shipyards, and Bandoria Stardrive. As a result of this, it needs a good supply of metals and ship system modules, many of which are also manufactured in the system; metals are mined from the system's asteroid belt, which orbits between 2.5 and 5.5 AU from the star. The Bandorian Eleventh Fleet is based here under the command of Grand Admiral Skorolov. This is because of the strategic location of the system at the “gateway to the Kepler Sector”, and because of the good repair facilities located in this system. As a result of this, Bandorian naval ships are a common sight in this system, and no pirate with any sense will come into the system for fear of getting destroyed instantly. Siklish is also the location of a Bandorian military database, with multiple archiving centers being located on Nallov. Several military stations with long-range anti-ship disruptor turrets are located near the repair yards; their purpose is to defend the repair yards in case of attacks by pirates or forces of other factions. Thousands of Glazovs and other Bandorian fighter size class ships are based on stations and fleet carriers throughout the system. This system is yet another example of the fearsome military might of the Bandorian Protectorate.