Hacker Cruisers

The Hacker Cruisers are the personal ships of the devious hacker clan of slugs, utilizing their hacking powers to turn enemy vessels against themselves. The cruisers appear on page 9.

## **Layout A**

*The Hackers are a deadly group of Slugs who, as their name would suggest, excel at creating chaos through hacking.*

* Default Name: K3M1-3XP10IT
* Starting Crew: 1 Slug Saboteur, 1 Slug
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (4)
	+ Drones (2)
	+ Medbay (1)
	+ Hacking (2)
	+ Piloting (2)
	+ Doors (1)
	+ Battery (1)
* Starting Weapons
	+ 'Goedendag' Beam
* Starting Drones
	+ Guardian Drone Mk. I
* Starting Augments
	+ Neural Disruptor [X]
	+ Defense Scrambler [X]
	+ Slug Repair Gel
* Starting Resources
	+ 23
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A... pirate? I didn't know we hired mercenaries... Not that it's an issue, you're here now and you're probably the best chance we've got."* **(SHIP\_PIRATE)**

### **Unlock**

* Liberate a Union sector from the deadly Hacker clan to unlock this ship.

### **Trivia**

* The cruiser's name is possibly a reference to *Ke*vin *Mi*tnick, an American computer security consultant, author, and hacker.

## **Layout B**

*This cruiser uses a combination of lockdown tech and Hacking to trap its enemies while the crew board.*

* Default Name: 5N4R3-TR49P3R
* Starting Crew: 1 Slug Saboteur, 1 Slug, 1 Free Mantis
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Hacking (2)
	+ Piloting (2)
	+ Doors (2)
* Starting Weapons
	+ Crystal Lockdown Bomb
	+ Burst Laser MK I
* Starting Augments
	+ Defense Scrambler [X]
	+ Slug Repair Gel
* Starting Resources
	+ 8
	+ 7
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A... pirate? I didn't know we hired mercenaries... Not that it's an issue, you're here now and you're probably the best chance we've got."* **(SHIP\_PIRATE)**

### **Unlock**

* Get to Sector 5 with the Hacker Cruiser Type A to unlock this ship.

## **Layout C**

*This cruiser wields a powerful assortment of gear to start fires and cause mayhem in conjunction with its Hacking system.*

* Default Name: F1R3-5T4RT3R
* Starting Crew: 1 Slug Saboteur, 1 Rockman
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Drones (3)
	+ Clonebay (1)
	+ Hacking (2)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ Neural Laser
	+ Particle Accelerator MK I
* Starting Drones
	+ Hellraiser
* Starting Augments
	+ Neural Disruptor [X]
	+ Defense Scrambler [X]
	+ Slug Repair Gel
* Starting Resources
	+ 18
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A... pirate? I didn't know we hired mercenaries... Not that it's an issue, you're here now and you're probably the best chance we've got."* **(SHIP\_PIRATE)**

### **Unlock**

* Get to Sector 5 with the Hacker Cruiser Type B or beat the game with the Hacker Cruiser Type A to unlock this ship.