recursal/Fanatic-Fandom huggingface dataset:
Ads'axa Plasma Carbine

## Rifle

 Weight
 8 lbs.

The Ads'axa Plasma Carbine, also affectionately referred to as the "Sax" by the Vi'muth sisters, is the standard mainstay combat weapon of the Ael'id Theocracy. This weapon, manufactured and tested by the Grez'id Union prior to being issued, has withstood any and all complaints concerning previous generations of plasma, and more specifically VX, based weaponry. The Ads'saxa is a simple weapon, foregoing the cyclic assistance method of the Il'dur's more precise and finicky firearms in favor of a reliable standard plasma cell which provides an ample charge to lay down a large amount of fire in a small area. Accurate, powerful, and comfortable, the Ads'saxa's low range compared to other rifles as well as the ease at which it eats through it's plasma cells are of small concern to the Vi'muth who often swear by them in combat.

Various modifications, requested by distinguished Aes'i Shara of the Vi'muth Caste, have been developed and put into circulation for the Ads'axa. These include various optics, different grips, and even VX+ conversion kits for the brave souls who wish to test their luck with volatile plasma cells. The sisters of the Vi'muth often spend a great deal of time personalizing their Sax with decals, Sha'dir scripture, and sometimes ornamentation. As a sister spends more time within the caste, growing and developing, often times her Sax does as well in various ways.
Katana

A katana is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. It was used by the samurai of ancient and feudal Japan. Modern katanas are typically either ceremonial or decorative pieces but some companies do still produce 'combat ready' katanas. These katanas are often outfitted with modern rubber for the grip wrapped in thin leather or cloth to prevent it from slipping, use modern steel instead of Nippon steel for the blade and guard and are typically very expensive.
Breed Lounge Cavity

## Recreational Modules

 Manufacturer
 Entertainment Provisions
 Relaxation, Social, Food

The Lounge Cavity is yet another open space carved from the inside of the Breed. This space is one of the more important within the ship and, thus, is placed close to the center, just above it's primary stomach. Here, Ael'id are allowed to relax while off duty and enjoy time to themselves while also engaging with their fellow crew members if they so choose. The large chamber resembles a food court of sorts with a large central table in the middle that is embedded into the organic floor and is capable of linking directly to the command nodule of the Breed for the purposes of mass announcements, briefings, or simply updates from the Aes'i Sharia.

Surrounding this are a number of chairs, some accompanied by tables and others solitary. They run the range of comfortable cushioned recliners to more spartan seats of metal and foam. At the far end of the cavity is the mess, which wraps half way around the outside of the circular room and is responsible for supplying food to off-duty crew members at all hours. Though most of the food production is automated, synthesized by the Breed itself, crew members are still on hand to serve food and clean up after their fellows to make room for new entries to the Lounge.
Darwin Drive

Manufacturer
 FTL Type
 Light Years per Day
 10

The Darwin drive works on the same principle as other drives of its FTL type though rather than spooling and accelerating relatively slowly the drive instead charges capacitors as its initial stage. Soon after when the drive is 'primed' it dumps this excess power into the drive to rapidly push the ship into FTL rather than a relatively 'slow' acceleration requiring a few hundred meters. Instead the Darwin drive accelerates a ship beyond the speed of light in the span of a mere few dozen meters; providing much more optimal speeds when cruising in FTL.
NRCM

## Cabin Modules

 Manufacturer
 Crew/Passengers Supported
 15

The NRCM (New Roain Cabin Module) is a spartan style living quarters, standard in the NRUE. Bare minimum quarters with dozens of beds packed together and mess hall area made to fit the 30 or so crew all at once to eat. Minimum comfort living quarters keeps the crew out of REM sleep leaving them ready for action at any moment for quick deployments out of jump and immediate combat response times. While sacrificing the comfort that is often seen from the NRUE and Calypsian people, it overall makes up with combat efficiently and support
Excavator Mining Module

Manufacturer
 Ore Mined per Month (tons)
 100 tons

The Excavator Mining module is a mostly autonomous module that pulls raw ore from asteroids and planetary surfaces with conventional strip mining methods. Drones are controlled by the crew of the module and are used to blast rock with radiation until it becomes superheated and easily scooped away from the surface of the material. Using this method, less stone is gathered due to its higher melting point and more raw materials are gathered as a result. Alternatively, each probe is outfitted with a drill and scraper which can be used to pull materials that its lasers cannot pull from the rock.
Lilith Astera

## Weapons

 3

 3

 4

 -5

 -5

 0

 1

 0

 0
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Lilith Vivian Astera, AKA Lili or Vivian, grew up on her race's home planet of Yuimia, before she left to pursue science beyond what her homeworld was capable of supporting. Her primary interest is in the medical field, though she has played around with various programming ventures to the point of proficiency with the field. Though she does prefer to keep to herself, she will speak openly with those she meets, be it wherever she happens to be working at the time, or those she meets that express similar interests to her.

She found out about the research mission and immediately signed on without much thought, and here we are.

[Images are posted AFTER a description is made]
Garden of Eden Module

Manufacturer
 Number of Plants
 10

The module known as the Garden of Eden is a small but effective gardening solution for those that wish to have a garden but not a full scale hydroponic bay on their starship. It carries ten planting stations of standard size capable of planting most plants which can be hydroponically grown. It includes UV lights to encourage plant growth and is generally enough to sustain one person though sustaining someone with this miniscule amount of food would be uncomfortable at best and desperate at worst. The system does include automated irrigation but pruning and plucking must be done manually by a crew member.
First Class Cabin Module 'Joy'

Manufacturer
 Crew/Passengers Supported
 10

First Class Cabin modules from Vidali Aerocraft Manufacturing are often considered the apex of first class flight. This particular module features beds made from the finest foam materials, including memory foam upon request for no extra charge, real wood for the bed frames, elegant designs which feature exceptional support and of course passengers can expect to have only them and their family in a singular grouping rather than sharing a room with other passengers. Their rooms also have access to personal bathrooms with fully operational showers, a mini-fridge which can be stocked according to your guest's tastes, full queen sized beds in each room and a television with access to the Network which your guests can enjoy in comfort. They may not even leave their cabins!
Absolute Zero CHILL System

*"Show your enemies that you're just as cold blooded as they are with our Absolute Zero CHILL chaff system! It has even less chill in combat than you do!" - Elite Frontier Systems marketing slogan*

 Manufacturer
 Number of Uses per Sortie
 5

The Absolute Zero CHILL system is a chaff-illuminated countermeasure which can be deployed on demand by the pilot of a starship. It utilizes both conventional chaff as well as providing a signal from the deploying aircraft which allows it to mimic the speed of the aircraft on a RADAR return. This is meant to dissuade missiles from reaching the target as well as assist in temporarily preventing a RADAR lock; wreaking havoc on a gimbal mounted weapon. The chaff pod is deployed from the rear of the aircraft and has a brief timer to allow a safe distance. An extremely small charge of compressed air blows the chaff out of the pod as it spins through space with thin strips of wire preventing the chaff from flying too far away from the pod; reducing the return.

It does nothing to prevent infrared lock-ons and does nothing against fixed weaponry. LIDAR is also exceptionally useful at seeing through this particular countermeasure. While the system only has five pods it is still useful on small fighters and pods can be replaced for only one thousand credits each.
Genesis Hybrid Super Structure

## SUPER STRUCTURE TEMPLATE ITSELF

The Genesis is the state-of-the-art product developed by the joint research between the Alliance and Ael'id Theocracy's Grez'id Union. The super structure is an organic polyframe overlaid with high-tensile strength metals. This organic interior, combined with the rigid multi-joint skeleton allows the ship a startling amount of versatility when it comes to design. Over time the Genesis is capable of shifting it's own modules via a method of redistribution via musculature contraction. This allows it to not only reconfigure it's interior based on the needs of it's crew but also make space for entirely new modules and organic cavities that can be cleared and formed as needed so long as a Kas'anvir is aboard to direct and cultivate the growth of it's organic body.

While this means that the Genesis Super Structure is a poor choice for specialized roles, as a working prototype and proof of concept it provides an excellent example of why Breed technology could be a welcome addition to future Alliance starships that are better suited to multi-role functionality.
Cero

## Weapons

 4

 5

 4

 -7

 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Born to a middle class family of the Sol republic on the planet mars. Cero's early life was neither bad or good. Her Mother passed in childbirth, making her an only child, but she never let that slow her down. She had to keep her chin up, at least for her fathers sake. Her father was a true man of honor. Died in the line of combat When Cero was 16. With no living family, and money dwindling she turned to borrowing money. As the debt grew and grew to the point where she was unable to borrow money from banks. So she turned to the local gangs. In a mountain of debt and unable to repay it she runs. Always hoping to stay one step ahead of the people she owes.

[Images are posted AFTER a description is made]
Hybrid Endoframe Reinforcement

## Hull Reinforcements

 Manufacturer
 Hull ARK added
 +4

A specialized form of hull reinforcement designed to not only strengthen the overall body of the Genesis Super Structure but also to help it maintain structural integrity even during catastrophic damage to it's interior. This is useful due to it's organic interior being easily disrupted by high-velocity weaponry and explosives, leading to concerns over it's ability to theoretically continue to maintain it's shape as a ship. The Hybrid Endoframe solves this problem. Grafted into the ship during it's maturation and carefully curated during the growth phase to prevent rejection, the endoframe is a flexible but stable skeletal system that allows the ship to maintain it's current shape without the need of expending energy unless performing reconfiguration via it's musculature.

This module also serves the dual purpose of helping to make the ship much more resistant overall to kinetic weapons, the endoframe strong enough to absorb a sizeable impact from explosive weaponry without causing major structural damage and giving the ship the ability to seal it's own hull breaches by following the general blueprint left by it's own pseudo-skeleton.

## Notes

This module \*\*\*MUST\*\*\* be taken by any ship utilizing the Genesis Super Structure, as it is necessary for that Super Structure to function as intended.
Meiko Shiraki

## General

Description:

## Weapons

 3

 7

 -3

 0

 7

 3
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Meiko Shiraki is a former prison warden who, after leaving her old life behind, started a new life as a bounty hunter due to her highly coveted skill in punishment and discipline. In her late teens, the woman was both renowned and feared for her immense strength and cruel punishment methods, but also well known for her unusual body type. She is what would colloquially be referred to as 'thicc' and had trouble finding suitable clothing for a long time. Despite being attractive, she was once feared by men especially due to her participation in the infamous 'Operation DTO'. She has mellowed out in recent years somewhat, and ended up joining the crew of the Sojourner, as Adam Oliver was one of the few men to earn her respect thanks to his polite and tact demeanor.

Outside of this, she is an excellent chef and remarkably well-spoken. She is quite dedicated to fitness and martial arts, which is how she maintains her unusual frame. She usually keeps her silver hair tied and wears glasses for distance vision. She has a tendency to always believe she is right and speaks with a relatively deep, coarse voice.
Jonas Polanski

## Weapons

 5

 +0

 +5

 +5

 -5

 +0

 -5
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Jonas Polanski is a Sol Republic Lieutenant serving in the Third Fleet of the Sol Republican Navy. He currently commands a corvette, named Washington, which primarily patrols around Passchendaele. Polanski is known among the crew of the corvette as the 'leader that can fix just about anything on the ship'. He is not well respected amongst the Marines of his starship who view him as far too soft for ground combat or boarding action; assuming that Polanski would surrender the ship before letting the Marines do their jobs. As of October, 2168, Polanski has yet to be involved in a direct engagement against any enemies other than pirates and is relatively new as a leader.
Orielle Yaeger

## Weapons

 5

 5

 -5

 -5

 3

 2

 2

 2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Orielle Jana Yaeger, known as Ori to those of close nature, was born to a middle class family. Both of her parents were former military, with her father being a Marine and her mother having been in the Navy. She grew up as an only child, and from a young age took a practical and 'by the book' approach to life. It was not uncommon for her to settle disputes among classmates, sticking up for those who have been wronged, or perhaps being seen as a 'goody goody' or 'teacher's pet' when she opted to include adults instead of keeping problems amongst her peers. She has solid views of right and wrong, black and white, good and bad, with an equally strong sense of justice as well as a loyalty and love for the Alliance. It was these unwavering characteristics that allowed her to propel and excel when she decided to enlist in the Navy, following in her parents' footsteps.

Ori took to the military lifestyle the way a bird takes to the skies, or a fish takes to water. She excelled as a top tier soldier, and over the years has garnered the trust of those above her, as well as those around her. Not all are fans of the 'by the book' notions she has, but it is safe to say that those around her are likely not to find themselves straying too far from Alliance protocol. It is for this, and a variety of other achievements, that Ori was picked to accompany Captain Hugh Braddock aboard the A.N.S Magellan. While cited for her various contributions and upstanding morale character, it would not be wrong to say she is essentially Braddock's glorified babysitter in the eyes of the brass.
Magellan-class Cruiser

Superstructure Tier
 Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

Tell us about the ship. Why was it designed? What is the purpose of the ship? What are the ship's dimensions? Go nuts!

## Module List

Please provide a list of modules the ship has. If the ship has multiple of the same module you may annotate this as "Module Name" (# of modules). Please use the table for this purpose.
Khamavol

ORIGINAL BY AMBER

## BASICS

● Name: Khamavol

● Homeworld: Ruzao-6

● Lifespan: (How long is the average life expectancy of this species?)

## GENERAL INFORMATION

● Planet(s) Inhabited: Ruzao-6, Ruzao-7

● Current Status: Spacefaring

## APPEARANCE

● Description: Almost lizard-like, the Khamavol are similar to humans in appearance, except with a few notable differences. The have scales that can appear on their forearms, shoulder, shins and hips that act as armour for weak attacks. These scales are always symmetrical but have the possibility to develop in one or all of the mentioned areas. Aside from that, they have a long scaled tail that helps them balance, as well as naturally sharpened nails, reptilian eyes and up to two sets of horns that grow from their head in various ways.

● Height Range: 5’5 - 6'1 (Male), 5’4 - 6'0 (Female)

● Weight Range: 125 lbs/57 kg - 110 lbs/49 kg (Male), 112 lbs/51 kg - 105 lbs/47 kg (Female)

● Genders: Binary

## STAT BONUSES

A Khamogan character gets an Endurance buff of +1 and a Reflex buff of +5 due to their exceptional natural agility. They also have natural infrared vision.

On the flipside, each point of Vitality only gives you +15 max HP due to their fragility.

## LORE

Provide some details on the species. Namely their history and how they were discovered. As time progresses, add more information (contact a moderator) on how they have begun to interact with the universe around them. If your species is being created by a faction through genetic modification or similar methodology, contact a moderator AND the faction leader.
Norvei's Hammer

Slot Usage
 8

An old yet still devastating design, Norvei’s Hammer was initially made for the original Zahkarien; and like the ship itself, these are weapons of mass destruction that will stand in defiance even to time. May the Lady of Fate show mercy to whomever should face what was designed around the very idea of Her hammer.

These cannons are known for having beautifully embroidered barrels; and engineers who seem to enjoy any marks of war that may scuff these. An electromagnetic rail system is in place to accelerate the ammunition; lining the inside of the barrel in place of rifling, and instead of twists the rails are straight throughout. There is also an auto loader at the breech of the weapon that is capable of being detached in the event it is damaged or becomes defective, allowing for ships to continue using the cannon through manual labor.

“With this as Her hammer, allow for Norvei to decide your fate with each strike to your steel She manages.”
Hexis Optical Camouflage

Manufacturer
 Sensor Return Lowered
 Optical

The Hexis Optical Camouflage allows for ships to nearly disappear into the environment around them, using a play of tricks on the organic eye by utilizing simple projections. Tiny cameras built into the ships hull take in the features present around them, while a thin "mirror layer" portrays what these cameras see all over the vessel, creating an artificial camouflage. This module was designed for scouting ships, aiding them in their stealth missions abroad.

## Notes

This module can only be used on C3 or smaller vessels.
AK-87u

The AK-87u was designed as a descendent of the AK-74u built many centuries ago after over a dozen new models between its predecessor failed. The 87u primarily features a modular rail system as an upgrade with most other upgrades internalized. The entire weapon was skeletonized save for the receivers of the weapon; significantly reducing its weight and increasing its performance. The interior of the weapon is primarily steel which makes this platform exceptionally durable and resistant to damage. A built-in bayonet was added to the weapon and can be extended at the push of a button; increasing its lethality in close combat.

## Notes

If desired this weapon can be used with a bayonet in close combat; giving it the stats of a Spear.
Heavy Weapons Quick-Page

## Flamethrowers

Flamethrowers are archaic weapons finding their use in the hallways of starships where combat is often extremely close quarters. These weapons are effective at burning the oxygen out of a room and equally as effective as burning through enemies. Most flamethrowers sport exceptional armor penetration and damage; making them brutal if the user can get close enough to deliver a shot. Modern flamethrowers have multiple safety valves; meaning they will not explode if shot. Flamethrowers boast high damage, high armor penetration but are typically overcome due to their exceptionally limited ammunition capacity, short range and bulk.

## Machineguns

Machineguns encompass the majority of heavy weapons. They are signified by their high rates of fire, relatively moderate damage and decent armor penetration. A weapon of this class does not inherently have to be a 'minigun' in order to be a heavy weapon. Weapons of this category are merely full sized machineguns. All machineguns add the Suppressed debuff to enemies caught in their line of fire. When a machinegun attacks, it attacks the tile chosen and every adjacent tile to that tile. Every unit in those tiles can potentially be hit by a single attack from this weapon; giving machineguns exceptional killing power. Their true power lies in forcing any unit in those tiles to either go prone or take repeated attacks for every action that they take while the machinegun threatens their tiles (Suppression).

## Penetrator Cannons

Penetrator cannons boast extraordinary armor penetration at the sacrifice of damage. These weapons can have a magazine but are also extremely bulky and unwieldy in close combat. Most commonly penetrator cannons are used to take down highly armored targets like power armor or for anti-vehicle use. While rockets boast much higher overall damage, a penetrator cannon also cannot be targeted by point defense; making them a go-to for taking down units from a distance that need a higher impact.

T-31 Penetrator Cannon

## Rocket Launchers

Rocket launchers come in all shapes and sizes. Anti-infantry rockets will often have much higher damage but less armor penetration while anti-armor rockets will generally have the reverse. Regardless, a rocket's purpose on the battlefield is to deliver an extreme amount of punishment to an area in short order. Rockets can be targeted by point defense which makes their deployment a tactical decision that can win or lose an entire battle. Most commonly they need to be supported by other weapons; namely other people supporting them with rifles. Most often a person carrying a rocket launcher will carry an additional weapon so that their rockets are not wasted on 'unimportant' targets.

AT-6 PMS

E-89 Portable Missile System
Mercury Class Cargo Ship

Superstructure Tier
 Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

The Mercury Class vessel was designed by Virginian shipyards, made to carry a moderate amount of cargo. Primarily it operates between shipping lanes of known star systems on short-range hops. The cargo is stored within the ribs of the vessel, while crew quarters and other systems are attached to the backmost parts of the spine. The cargo bay features its own umbilical, with several conveyers for quick transfer of cargo. Unlike most modern designs, the Mercury Class features only two airlocks for crew transfer. The Mercury Class vessel is of an elongated design, with immobile ribs along the front sides of the ship. The ship is mostly slate grey, with streaks of orange painted over the ribs and the exterior portion of the spine. The interior features lighter greys to bring in more light while still keeping a neutral mood.
M-11 Marksman Rifle

The M-11 Marksman rifle was designed to engage targets further than the standard Mk3a1 rifle and also to hit harder than the rifle could in order to take on more heavily armored opponents. What it lacks in magazine capacity it makes up for in range; being able to shoot much further than most soldiers will be able to see under typical circumstances. The weapon is somewhat cumbersome and takes a fair amount of time trained on the weapon in order to use.
HM Ares-40

Weight
 3 lbs

The Ares-40 is designed a full-sized handgun for the modern military. Built and tested for the sole purpose of being put into the hands of soldiers, the Ares-40 packs more punch than the cheaper 9mm while also possessing a modest magazine of 12 with an extra loaded in the chamber. It is favored by Alliance officers who prefer to carry a gun that strikes a better balance between power and efficiency, while also enjoying the weight of a weapon on their hip that isn't designed to be hidden. The Ares-40 possesses a low-profile full metal slide to minimize recoil while offering a variety of sights and aftermarket options for owners who want to personalize it to their tastes.

While it is relatively new to the market, it has begun to gather an impressive following of supporters who swear by the caliber and overall frame of the weapon for a variety of reasons. It's weight and size make it an unwieldy weapon if not held in both hands, however, precluding the option of any 'cowboy stunts'. It is, at it's core, a handgun for the professional soldier.
Asmodeus Shipyard

Manufacturer
 Copper
 7 tons
 Output
 Minimum Crew Required:
 Power Requirement
 5,000KW

The Asmodeus model of shipyard was created with the intention to bring more jobs back to the people and away from automation. This particular shipyard is not the most efficient model and is time consuming when creating ships. However it is relatively cheap compared to other shipyards and is largely used as a corporate tax write-off. Additionally, since it requires far less power than other shipyards of its class it is commonly used on frontier worlds where speed of production is not a concern.
'Finley' HAS

Manufacturer
 Sensor Return Lowered
 Infrared

Using a complex series of pipes, liquid coolants and sand mixtures the 'Finley' (named after a D&D character whom was a thief) Heat Absorption Sand system pipes heat into sand filled rushing water through conventional methods like convection. The heated sand is deposited in one of many traps throughout the starship systems which is then allowed to gather in an ejection port. In order to prevent the ejection port from heating, thus ruining any sort of camouflage this module provides, the vents lead deep inside the ship. Hitting one of these vents with a missile powerful enough to cause any major damage would require space wizardry and an old man from a desert world as well as a young and plucky pilot used to hitting small animals with a crappy starfighter from the same world.

Once the sand has heated it is ejected out of the ship in small pulses; quickly dissipating throughout whatever section of space it happens to be in at the time. The water on the other hand is cooled conventionally through radiators. Alternatively the water may be ejected in addition to the sand though this can cause problems later on in the system if it continues to be run. Thankfully this stealth system is rather easily resupplied; even capable of using urine in place of water though this is far from recommended.
Hunter Erikson

## Weapons

 +4

 -3

 -3

 -2

 +3

 +2

 +3
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Hunter is a tallish thin medium built guy. His hair is jet black and about medium length and messy. He usually wears a very dark grey overcoat and some type of work boots with a basic pair of human "blue jeans" and a tee shirt in some dark color.
Mass Transit Module

Manufacturer
 Crew/Passengers Supported
 1,000

The Mass Transit Module was originally designed for Sol Republic troop transports in order to ferry Marines across star systems and to distant battlegrounds. It is an exceptionally efficient but far from comfortable module that mostly contains small beds for sleeping and water fountains. The beds are slotted inside the walls to improve the efficient use of available space and are often not tall enough for laying on the side while in use. They are also no longer than seven feet in length; providing minimal room for moving while in transit. Additional beds were added by cutting sections of hull away; leading to an inevitable weakening of any starship that mounts this module without reinforcement from other modules.

## Notes

This module takes away 500 health from the hull of any starship it is mounted on per module installed.
Exodus Liquid Filled Cockpit

Manufacturer
 Crew/Passengers Supported
 1

The Exodus cockpit is filled with a gelatin just before takeoff; which aids in securing the pilot against impacts when the starship is struck. The gelatin does make it hard to see to the uninitiated but specialized training and experience in the cockpit is often enough to overcome this deficiency. A built in hose with multiple safety valves and redundant hoses keeps the pilot from breathing in the gelatin and supplies them with oxygen during flight. All controls in the cockpit are made to be used as a fighter craft rather than a large vessel; meaning ships with this cockpit are often extremely fast and maneuverable both in and out of atmosphere. The hull of the cockpit is reinforced but still relatively thin; providing just a touch more protection than a typical fighter cockpit. While not top of the line the Exodus module is very well reviewed. It even comes with a pilot ejection system; automatically shunting the pilot up and away from the aircraft in the case that the cockpit's sensors detect a fatal malfunction in the ship.
Aura

## Weapons

 1

Weapon Name:**Mk3a1**
NATO

Weapon Name: Goliath 12 gauge Shotgun

Weapon Name: M-43 SMG

Weapon Name: Glaive

 5

 4

 1

 1

 1

(advantage)
(disadvantage)
 1

 2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Aura was always a different Quinex, she never fully fit into the normal and never fully understood why she had to always pray and mentally cleanse herself. It just drove her a little cheesy. Instead, she would work towards practicing fighting; either with weapons or picking fights with others. It wasn't an odd sight to see her with bandages wrapped around herself and even around her tail that had taken a few hits through her little life. It wasn't to say Aura wasn't careful, she was (slightly) but she was curious and eager for adventure and eager to see what their was before she meets the All Mother; whom she wholly believes made her this way, even if her people preferred her on the outskirts where she lived.
P

## General

Description:

## Weapons

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

[Images are posted AFTER a description is made](edited)

## How to Stats Sheet:

First distribute 16 points between Vitality, Observance, Strength and Endurance. These all start with a minimum of 1. Higher numbers are better. Vitality determines health pool, Observance determines passive perception, Strength allows for higher melee damage and of course being strong than the opponent and Endurance determines who can run longer and faster.

Next distribute points to the rest of the sheet. You have 30 positive points and 30 negative points. Negative points determine what your character is lacking at. Positive points determine what your character is good at. A higher number indicates greater skill. Your maximum skill cap is fifteen points in any singular skill. You will get more points later on so branch out. The minimum any negative skill can be is -5. These points are included when dealing with Saves which are how your character avoids damage.

Roll for your psionic attunement in the discord using Sidekick. The roll is 3d10. You may roll three times and select any roll that you made for your attunement. The attunements are explained below.

 Deaf
 Dull
 Normal
 Sensitive
 Hyper Sensitive
Luna

## Basics

 Gravity
 Solar System
 Faction Alignment
 Sub-faction Alignment

## General Information

 Lunas

## Planetary Lore

Luna was the first human colony and was initially built to provide a refueling point and research station for further excursions into the solar system. Lunar colonies were built with sealed buildings with additional protection from the ravages of no atmosphere with a dome; providing an atmosphere that could be walked in when outside. After being constructed many tests were performed on the lunar surface including the potential for artificial gravity many decades later; curing one of many ailments that humans faced in exploring the rest of the galaxy and putting an end to gravity related illnesses.

Aberdeen was the first colony on the moon and was quickly followed by Lunas. In Aberdeen the main source of income is typically either tourism or shipping. The entertainment business in Aberdeen is exceptional and dominates most of the market. Few factories are built on Luna in any city as the cost of doing so would include the need for constant-on artificial gravity which is an exceptionally expensive endeavor. Aberdeen is also commonly used as a refueling station and has been even before the Mars colonies were founded.

Lunas by contrast was settled specifically as a research station which grew into a town not long after. Warp gates were first hypothesized at Lunas and the ability to create a stable wormhole was demonstrated for twelve seconds in a Lunas research institute. While the wormhole at the time was rudimentary at best it demonstrated the capacity to build two stations which could allow humanity to traverse between the stations near instantaneously and soon enough dozens upon dozens of automated drones were sent into the cosmos at light speed to begin the construction of far away gate ways. These days the Lunar Institute of Technology (L.I.T.) is the main attraction to non-lunar persons who go there to get advanced degrees in engineering, biology and more high tech fields of study.

Beverly is the most recently constructed city and primarily constitutes the Sol Republic Naval Base; Port Beverly. In Port Beverly Marines are trained for low gravity combat and ships are quickly refueled or repaired though larger starships most often refuel at Mars Station. Port Beverly is rapidly developing into a more sophisticated economy with agrarian industries seeking to grow plants in the low gravity of the moon; typically alien plant life.

Most citizens on Luna lead relatively happy if boring lives. Commutes to Earth and Mars are not uncommon for both business and pleasure; leading to a rapidly growing transportation industry. Like Earth and Mars, Luna is one of the few colonies in human history to have never been the victim of a pirate attack. Citizens with residence on Luna can expect to lead a well educated life as college is paid for by many of the local corporations looking to find innovative young persons while the government on Luna is almost nonexistent and primarily defers to Earth's government for laws.
Hyperion Cannon

The model 81 Hyperion cannon was designed as a ship's primary cannon before the advent of larger spacefaring warships. In olden days it was a spinal mounted weapon utilizing a conventional chemical propellent to start the acceleration of a shell before coils or rail systems took over the rest; accelerating the round to exceptional velocities. These days Hyperion cannons are mounted on turrets with a three hundred sixty degree firing arc horizontally and a near eight degree elevation arc; only limited by the ship's hull it happens to be mounted on.
Minotaur Mk II

In 2168 Hegemony aggression began on Verdun and allied forces were set back after realizing their armor was subpar compared to what it needed to be. Thusly multiple armor reinforcement packages were made to stop-gap the loss of soldiers. Eventually a more permanent solution was needed and Colt made the Minotaur Armor System Mark Two. With a slightly increased ablative coating thickness coupled with a gelatin layer underneath typical ceramic plates the ability of the armor to reduce both impact and energy weapon effectiveness was notable. Soon after the armor was pressed into service and many manufacturing plants were opened to produce this much-needed boost to Alliance forces.

Unlike the previous iteration of the armor which was fairly standard, this new armor had to be calibrated to an individual soldier so that the 'glove' which provided their life support and cooling systems would conform to their individual body. This made it impossible to exchange armor systems between soldiers but Colt also constructed the armor system so that the plates were universal and easily swapped from dead or wounded soldiers. The armor also utilizes a dedicated exoskeleton to lift the relatively bulky plates. The exoskeleton is calibrated to provide a 'zero resistance' system however so that the exoskeleton is merely holding the armor in place and moving with the soldier to avoid any upper limits of the technology as well as not requiring the extreme level of neural interface as power armor.

Of particular note, however, was that soldiers wearing the armor were required to do so completely naked. Without a nude individual inside the armor, the system would either calibrate to the clothing they were wearing at the time and thus not form a proper seal. Alternatively if they calibrated it while nude and subsequently wore clothing underneath would push the buttons and seams of their clothing into their skin; causing damage.

The armor system's helmet, however, is where the majority of the design went. It includes an automatic night-vision filter in the visor which illuminates dark areas should the soldier come across them in the field of battle. Movement of the soldier charges the batteries of the suit or alternatively it may be charged on a charging rack which is standard issue for most military vessels that field this armor system.

## Notes

This helmet provides night-vision to the user in the darkness and does not require an action to activate.
CS Ambition

Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

CS Ambition's Luck had been built on the motto of minimum cost maximum efficiency. A duel classification vessel it is capable of running cargo as well as passengers. With two FTL drives capable of offering great speed or pushing power the Ambition rarely finds itself in a situation where it is unable to move its load. With a modular center that allows for quick refits the Ambition is quick to generalize for any task, but rarely specialize.

## Module List

Please provide a list of modules the ship has. If the ship has multiple of the same module you may annotate this as "Module Name" (# of modules). Please use the table for this purpose.
Kurumi Tenshi

## General

Description:

## Weapons

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

[Images are posted AFTER a description is made](edited)

## How to Stats Sheet:

First distribute 16 points between Vitality, Observance, Strength and Endurance. These all start with a minimum of 1. Higher numbers are better. Vitality determines health pool, Observance determines passive perception, Strength allows for higher melee damage and of course being strong than the opponent and Endurance determines who can run longer and faster.

Next distribute points to the rest of the sheet. You have 30 positive points and 30 negative points. Negative points determine what your character is lacking at. Positive points determine what your character is good at. A higher number indicates greater skill. Your maximum skill cap is fifteen points in any singular skill. You will get more points later on so branch out. The minimum any negative skill can be is -5. These points are included when dealing with Saves which are how your character avoids damage.

Roll for your psionic attunement in the discord using Sidekick. The roll is 3d10. You may roll three times and select any roll that you made for your attunement. The attunements are explained below.

 Deaf
 Dull
 Normal
 Sensitive
 Hyper Sensitive
F42 Flight & Life Support Suit

Lore: A standard fight suit designed for small strike craft pilots. Some ships small ships do not have basic life-support systems in order to

save space. The F42 has an inbuilt system to overcome this. The armor itself is created to increase the pilots surviving against a variety of point defence, however the suit is notoriously weak against kinetic weaponry.
Balalonian Ladell

The Balalonian Ladell is only seen in the hands of those high in Hegemony society; being awarded to the best fighters and duelists. In order to obtain one the candidate in question must kill a Balalonian who has one in honorable, direct combat; declaring their challenge and intentions first and foremost. They are not allowed to use a firearm for such a challenge and must rely solely on any melee weaponry they have available to them. 'Dirty tricks' are also not allowed nor is armor or technological assistance as these are not considered honorable in Hegemony society.

On the field of battle the Ladell is a terrifying sight to anyone not on the team of the individual using it. Combatants who use this weapon are often protected by the best armor available and of impressive strength. Most often these individuals are fully capable of utilizing their Ladell to devastating effect in close combat; often leading boarding parties into hostile starships or bunkers where they can make the best use of the weapon. At times, however, they will be seen leading charges across open field simply as a matter of honor rather than leading from the rear as commanders of other militaries are often wont to do.

Ladells are extremely varied and decorated by those who obtain them. When a Balalonian desires a new Ladell, either because the original he obtained is damaged or too decorated to be of use to him, they will go to a Forge Master who will craft a new one to their specifications with the decorations they desire. Such decorations include engravings, teeth of fallen foes, skulls, feathers of large birds or on rare occasions the skull of the Balalonian they slew in order to obtain the weapon.

These weapons are far too bulky and unwieldy to be used by other races; being far too long and far too heavy to effectively swing. For that reason those of other species who kill a Ladell user often keep the weapon as a trophy, sell it for profit or simply discard it.

## Notes

Only a Balalonian character may use this weapon.

Only six attacks may be used per action but those attacks may be swapped between the hammer, axe or spear of the weapon. Changing up the attack sequence confers a +1 to hit. If the same type of attack is used twice in a row on a single sequence; no bonus is applied.

This weapon is a two handed melee weapon.
NRUE Homeguard

Lore:

NRUE Homeguard are generally used for defensive purposes branching off from the Military police which tends to govern and protect most planets in NRUE control. Trained for ship boarding, Space and land defense, and general peace keeping the Homeguard provide a highly specialized service as a defensive army against inbound threats from space and land. Generally they are trained to NRUE standards with squad leaders and commanders a higher training and their armor is a pressurized version of the standard NRUE armor configuration in a red and black variant with individuals able to customize designs and symbols to make the armor their own and identify them from others

Lore:

Homeguard Pilots are skilled airmen often piloting fighters and small craft of the NRUE's defensive positions. Skilled in all sorts of piloting and gunning along with engineering knowledge to fix a ship in the case of a crash or for standard maintenance. Equipped with Pressurized versions of the Standard NRUE armor configuration they are also able to link their suits HUD to the ship itself for ease of access and more effective system interfaces
Magnolia Hot Springs

Manufacturer
 Entertainment Provisions
 Relaxation

The Magnolia Hot Springs module is a spa area, featuring a steam room, message room, mud bath chamber, and reclining seats with foot baths attached to the bottoms. Each room features a calm, neutral mood with simplistic wall colors, accent walls made rounded rocks with water flowing gently over them, and incense with notes of flora and fruit.
Phaik'al

## General

Phaik'al Mareen, or Phaik for short, is a charming quinex pilot, born and raised on Yuimia. His sleek, athletic frame is complemented by his large ears giving him an almost comical silhouette. His mostly light gray fur with occasional white stripes contrasts his large cobalt eyes. Most people would find him adorable, but upon closer inspection his cute appearance starts to break off. Deep dark spots under his tired eyes and a large scar going up from the right side of his jaw ends on his ear where a small piece is missing, are signs that Phaik saw plenty in his 19 years of life. But that's how life always was for quinex on Yuimia, fast and deadly. He was never the fighting type, as most of his species don't have the physical capacity, preferring to rely on stealth and subterfuge for most of his endeavors and his fast reflexes when needed.

As soon as he came of age he decided it's time to leave and make a name for himself, in hopes that some day he could return home to his family and perhaps be the one that convinces them to move to a safer place. He started from the bottom, joining ship crews for low payment, trying to learn as much as he could about piloting starships and space navigation. He only got better since and is now doing what he always dreamt of doing as a child, exploring the vastness of space and uncovering it's mysteries.

## Weapons

 6

 5

 +4

 +5

 Passive Perception
Mars

## Basics

 Gravity
 Solar System
 Faction Alignment
 Sub-faction Alignment

## General Information

 Olympus Mons

## Planetary Lore

Mars was humanity's second colony after a colony set on the moon used for refueling of old liquid fuel rockets intended to reach the colony. These days Mars is a major manufacturing hub for humanity. It produces computers, parts for aircraft and heavy machinery primarily though it also produces land based vehicles to a lesser degree. Most persons on Mars are employed in either manufacturing industries or service based industries with few persons employed in businesses like agriculture.

The surface of Mars has seen little in the way of external conflict; mostly scattered bands of highly unorganized pirates. Despite this Mars is home to the Sol Republic's Fleet Officer training school where some of the best military minds known to mankind train to become commanders. The Fleet Officer Academy (colloquially known as 'Mars Battle Academy') is located in the Marineris colony and by itself controls huge swathes of land large enough to make up several districts on Earth. In this land the environment is changed on demand to suit whatever is most necessary for the training of cadets.

Enlisted persons are taken to Mars at times for basic training for the Sol Republic Marine Corps where cadets in the academy simulate mass scale battles between groups of Marines armed with training ammunition; typically chalk rounds that sting when a successful hit is scored. High above Mars potential fleet officers are expected to engage in mock battles between ships in both conventional and unconventional warfare.

The government of Mars itself is a complicated mess of bureaucrats. More often than not corporations make major financial decisions even regarding taxes while politicians largely have become uninvolved with local affairs aside from the occasional passing of a law. Individuals upon Mars who wish to seek legal council do not typically go to the government anymore and private security is far more common than state run law enforcement.

Still the quality of life upon Mars is far from dreadful. Factories are heavily regulated on the planet to ensure it remains unpolluted as much as possible; something even the corporations have agreed upon. Most citizens on Mars can expect to lead a healthy life with the added benefit of plentiful job opportunities that pay reasonably well. When the manufacturing industries on the planet themselves are incapable of providing jobs, Martian citizens can find employment performing jobs such as shipping, mining, fracking and more. Most citizens can expect a home nearly identical in quality to Earth; save that it is more spacious since Mars is not nearly as heavily populated.