Common Knowledge

## Time

* There are six days in a week: Torjan, Ymjan, Vinjan, Nejan, Rajan and Irejan.
* There are eight months
	+ The first month, Marra, is a spring-time month with forty days.
	+ The second month, Comos, is a spring-time month with thirty-two days.
	+ The third month, Iume, is a summertime month with forty days.
	+ The fourth month, Turrn, is a summertime month with thirty-six days.
	+ The fifth month, Norru, is an autumnal month with thirty-six days.
	+ The sixth month, Suvis, is an autumnal month with thirty-six days.
	+ The seventh month, Xovo, is a winter month with thirty-six days.
	+ The eighth and final month, Lecca, is a winter month with thirty-two days.

## Currency

*values given in comparison to stock Pathfinder coin values*

* Empire Standard Currency
	+ Gull = Copper
		- This coin has the likenesses of well-known military heroes on one side and a spear on the other.
	+ Crow = Silver
		- Crows have the likenesses of generals on one side and a sword on the other.
	+ Crown = Gold
		- Crowns have the likenesses of Kherran Royalty and a crown on the other side.
	+ Laurel = Ten Platinum
		- Laurels have the likenesses of the lineage of Emperors, the opposing side being decorated with a laurel.
		- There are supposedly Laurels that have the image of the first emperor upon them – these coins can be sold for high prices to collectors.

* Kjarven Coinage – these coins have the likenesses of Priests of Iske on one side, their importance increasing with coin worth. The other side of the coins has a warhammer, with two stars on either side of the haft.
	+ Hvalr = Two Copper
	+ Ryma = Fifteen Copper
	+ Skreid = Twelve Silver
	+ Sken = Nine Platinum

* Quasa coinage – these coins are made from beautiful tempered glass, due to the Quasa habitat not being suitable for metal coinage. Many merchants give preferential treatment to those who pay in such beautiful coin.
	+ Deliin – One Silver
	+ Iluos – One Gold
	+ Rayal – Nine Platinum

* Estlarnic Coinage – coinage that is worth less than the norm, not used by the rich of Estlarn.
	+ Taus – One third of a copper
	+ Eckern – Five copper
	+ Pract – Four silver

* Gell
	+ Peacock – Copper
	+ Pheasant – Silver
	+ Rooster – Gold
	+ Phoenix - Platinum

## Languages

Languages of the Mainland Countries and Inhabitants

* Human: Kherran (Common), Myllernese
	+ Kherran: Main language of the Empire.
	+ Myllernese: Tongue of Myllern, Delfole and Northern Ralka. Is also used by worshippers of Leta.
	+ Saeluma Sign: Sign language developed in Saeluma and adopted by the majority of the Kherran Empire.

* Elven: Lumaran, Tasirin and Astanan
	+ Astanan: Main tongue of Astana and Estlarn.
	+ Lumaran: Main tongue of Lumara, the Matrissen Church holy scripts and research concerning medicine.
	+ Tasirin: Main tongue of Tasir, the language with the highest amount of written and spoken stories and songs.

* Dwarven: Dohrnish, Asgeirn
	+ Dohrnish: Main tongue of Dohrn and Kjarven. Also used by merchants and the sacred text of Iske.
	+ Asgeirn: Main tongue of Asgeir and Freydolv.

* Halfing: Low Gweric
	+ Low Gweric: Main tongue of all halfling nations

* Gnommish: High Gweric, Aldish, Tyndalese
	+ High Gweric: Main tongue of Rutledge and Wilburm
	+ Aldish: Tongue of Ald, used in research containing Mechanics
	+ Tyndalese: Tongue of Tyndall, used in research concerning Magic

* Quasa: Iaen
	+ Iaen: Known by Quasa, Merchants

* Other: Caeldan, Druidic, Noct
	+ Caeldan: Language of the Monks of Temn, many others in Caelda speak it.
	+ Druidic: The languages of the various folk that commune with nature. All the varied tongues evoke the sounds of nature itself as it is spoken, allowing Druids to speak to each other across cultural divides.
	+ Noct: Language of the hidden city of Nocturne, supposed home of the Elven subrace of the same name.

* Languages of other Continents
	+ Attisahran: Asahr, Umtir
* Lost Languages and Hostile Tongues
	+ Orc: Kavosuk, Fuvosuk
	+ Goblin:
	+ Giants and Giant-kin: Taggant
	+ Ghoul/Necromantic: Desumnic
	+ Dragon: Draconic
		- Draconic: Dragons are said to be born with this language within them, the magic that forges the incredible power of dragons only expressible through it. To this end, most people that know this tongue are either dragons themselves, or amongst those with the keenest interest in the arcane arts.
		- Other:

## Regions

There are many areas and countries in the world of Ix, here are basic notes about each.

#### The Kherran Mainland

The continent that makes up the home and origin of the Kherran Empire, though not all nations fully subscribe to it.

* Ald: Of the Gnommish nations Ald is the friendliest with the Empire and relies on the imports of ore and metal from its neighbour, Estlarn.
	+ Population Composition: Largely Gnomes, but a decent amount of Elves, Humans and Halflings too.
	+ Cities: Orseddon (Capital), Brinton (port), Rhagfawdd
	+ Rulers: Princeps Bedwyr Hywel and the Council of Convergence
	+ Known for: being technologically adept, many tell tales of the strange and wonderful mechanisms made by the tinkerers of Ald.
* Asgeir: A cold dwarven nation that sits in the northmost reaches of the mainland. Its history as an opposition to the Empire in its fledgling days is a point of contention, though it is still considered part of the Empire. There is said to be no greater animosity than between the dwarves of Asgeir and Dohrn.
	+ Population Comp: Primarily Dwarves, with humans being the second most populous (particularly in the cities)
	+ Cities: Nulinvermark (Capital/Port) and Erlend (Port).
	+ Ruler: Lord General Havard Arnorlen
	+ Known for: Primarily for the production of arms and armour. It is said that there is no better smith than those of Nulinvermark.
* Astana: An elven nation built for the rich and influential that seems even to provide acceptable living conditions for the people that serve them.
	+ Population Composition: Elves primarily, but affluent people of all ancestries seem to find their way here.
	+ Cities: Rasil (Capital), Vilie and Truzere
	+ Ruler: King Estienne Holtennet VI
	+ Known for: Rasil, the City of Baths.
* Caelda: A country that has firmly rejected the Kherran Empire and instead a cooperative effort between the Monks of Temn and the city of Gell keep order.
	+ Population Composition: Varied.
	+ Cities: Gell (Capital), Karand
	+ Ruler: Gell's High Judicators and the Temnian Elders of Silver, White and Grey.
	+ Known for: Gell is known for its inscrutable opinion of morals and how they get in the way of progress. The Monks of Temn are considered an oddity in their own right
* Delfole: One of the more militaristic human kingdoms, with each of its fortress-like cities named for one of the early generals who served under the first emperor of Kherra.
	+ Population Composition: Humans, halflings
	+ Cities: Torrestol, Cnaestol, Manustol
	+ Ruler: Grand Duke Robert Ostram II
	+ Known for: It is the nation that offers the most troops per head to the Kherran military.
* Dohrn: A frozen wasteland of a region that few but the native dwarves and orcs can survive. The dwarves that run the place aren't particularly fond of outsiders.
	+ Population Composition: Dwarves primarily.
	+ Cities: Galheim (Capital)
	+ Ruler: Lord Patriarch Trasken Vale Ⰱ
	+ Known for: The Coliseum of Galheim, a place of slave gladiators that ostensibly exists under a guise of creating orderly soldiers.
* Estlarn: An elven country of mining and exploitation. One of the largest gaps between rich and poor in the Kherran Empire, with little being done to curb it.
	+ Population Composition: Elves primarily, but many people of all species live here.
	+ Cities: Maneis (Capital), Mitteiladt and Ventathe (Port)
	+ Ruler: Queen-Regent Annalise Sirrinhal
	+ Known for: The biggest exporter of Truesilver (also known as Mithril).
* Freydolv: A well-educated dwarven nation with a high rate of literacy that sits between Asgeir and Dohrn. It is a strange mix of both that doesn't always gel especially well.
	+ Population Composition: Dwarven and human.
	+ Cities: Tvarmir (Capital), Lymresk (Port)
	+ Ruler: Duke Radim Makh
	+ Known for: Having highly skilled workers and the beautiful Evzen Clocktower that can be found overlooking the harbour in Lymresk.
* Iaen Sea: A nation under the protection of the Quasa, a race of amphibious sea-dwellers. They bring song and trade to the shores of Nibley and Kjarven.
	+ Population Composition:
	+ Cities: Tooroi
	+ Ruler: Il Sonhu, Su'buhoja of the Iaen Sea
	+ Known for: The home of Voxa Ie, the last of the Paragons to interact with the people of the world.
* Kendall: A halfling nation in the South of the Empire that is largely disassociated from goings on in the world, preferring to hunt the great stretches of the Aist Marshes for the perfect orange.
	+ Population Composition: Halflings primarily.
	+ Cities: Fogfaire (Capital/Port)
	+ Ruler: Colman Paor, Ri of Kendall
	+ Known for: The oranges of the Aist Marshes are considered to be one of the finest delicacies the Kherran Mainland can offer.
* Kherra: A human city-state and the seat of power in the Empire. There is a severe military presence here at all times.
	+ Population Composition: Human primarily.
	+ Cities: Kherra
	+ Ruler: Emperor Nathaniel Kherrex (married to Sylvia Auspira)
	+ Known for: Being the seat of the Empire.
* Kjarven: A Dwarven nation that is not beholden to its rulers, as the Viceroy families come and go so often that the gangs of Urvatsa are considered more stable leadership.
	+ Population Composition:
	+ Cities:: Khal Sharok (Capital), Urvatsa (Port)
	+ Ruler: Viceroy Vilkan Czajka Г
	+ Known for: Urvatsa, a gigantic seaside city of trade and crime. Many see it as the home of opportunity for advancement rivalled only by Gell.
* Lumarona:
	+ Population Composition: Elves, humans, dwarves.
	+ Cities: Aur Luma (Capital)
	+ Ruler: Grand Amator Caesonia Oviento
	+ Known for: The Palace of Luma, the largest and most opulent church in the Empire and very likely the world.
* Myllern
	+ Population Composition: Human, dwarves
	+ Cities: Atheln (Capital), Gendon (Port), Houlv, Pholent.
	+ Ruler:
	+ Known for: The greatest organisation of Beast Hunters in the whole empire, the Maw.
* Nibley
	+ Ruler: Fiona Corcc, Ri of Nibley
	+ Known for:
* Nocturne: A mysterious city-state that is home to a subspecies of elves that are simply called the Elves of Nocturne. Few know its location outside of the Nocturne Elves themselves.
	+ Population Composition: Elves of Nocturne and few of other species.
	+ Cities: Nocturne
	+ Ruler: Unknown
	+ Known for: The people of Noct are known for flexible loyalty when concerning outsiders and unshakeable bonds with their own. The city though, is oft considered a myth.
* Old Yorelan: A dangerous place of unchecked nature and darkness.
	+ Population Composition: Halflings and Gnomes.
	+ Cities: None
	+ Ruler: The Cosantor (or Great Warden)
	+ Known for: Many old stories speak fearfully of the woods of Old Yorelan, but few feel brave enough to check the validity of them.
* Olmir
	+ Ruler: Grand Duchess Olivia Roseheart I
	+ Known for:
* Pickering
	+ Population Composition:
	+ Cities: Upton (Capital)
	+ Ruler: Faelan Tuathail, Ri of Pickering
	+ Known for:
* Ralka
	+ Population Composition: Humans, Halflings, Elves.
	+ Cities: Maltierre (Capital/Port), Verden
	+ Ruler: Duke Olivand Kagh
	+ Known for:
* Ronligg
	+ Ruler: Aileia O Mordha, Ard Ri of Ronlig
	+ Known for:
* Rutledge
	+ Population Composition:
	+ Cities: Davenport (Capital/Port)
* Sulvan
	+ Population Composition:
	+ Cities: Provide (Capital)
	+ Ruler: Archduchess Sylvia Auspira (married to Nathaniel Kherrex)
	+ Known for:
* Tasir
	+ Population Composition: Elves, Humans, Halflings.
	+ Cities: Nemaros (Capital)
	+ Ruler: Queen Orasca Tasillan and her husband King Chaste Abstam
	+ Known for:
* Tolgen
	+ Ruler: Grand Duke Richard Tolgen V
	+ Known for:
* Tyndall
	+ Population Composition:
	+ Cities: Talwharf (Capital/Port)
	+ Rulers: Princeps Lowri Merrick and the Collegiate Council
	+ Known for: The home of the Collegiate and the Creation Laboratory.
* Wilburm
	+ Population Composition:
	+ Cities: Atterton (Capital/Port)
	+ Ruler:
	+ Known for: The old workshop of the Gnommish Paragon of Technology, Adcenurr.