Statue of Imitations

*Hired by*: N/A

*Mission Request*: Uncover secrets of blood stone statue

*Rewards/Loot*: Boon of prowess; magic carpet

*Discovered Places*: The Veiled Tower (Cloud Tower)

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook)

*Monsters Encountered*: Paragonian stone golem

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## Summary

The Paragonian Blood Statue awoke and stared at the party. C2 made the first move and threw a produce flame at it. The party followed suit and attacked the statue with a variety of spells and weapons. Aster transformed and learned non-magical weapons don't impact the statue at all and it can copy its opponent's moves with *didactic imitation*, hitting them back with their own moves but harder. She was quickly immobilized by a slow spell but C2's giant salamander was able to consistently deal damage to make up for it. C2 maintained his title as party's top healer by summoning his unicorn totem. Alas-Šur gleaned the statue's stone greatsword had some healing properties to it but couldn't figure out how it worked. Eira was able to aid the party with guiding bolt a number of times, making the statue easier to hit. Aster tested out imbuing her talons with her new lightning crimson rite damage but still felt fairly inadequate being able to only attack once. Raxis learned how much it hurts to be sneak attacked on but uncanny dodge much of the damage. Finally, Alas-Šur was able to deal the final blow with magic missile thus breaking the statue. A golden ray of light shot out of the rubble and formed small motes of light in front of each fighter (including C2's giant salamander). The Boon of Prowess granted each user the ability to either increase their health (by a d4) or imbue a weapon of their choice with a magical property (+1 to damage and hits). C2 commanded his summoned salamander to give its boon to Aster so she could use two motes to make both her scimitars, Aquilia and Tomiel, magical. Everyone else used the boons to gain extra health. The statue rebuilt itself and returned to its platform to be dormant once again.

The party made their way west back toward The Whorl to meet up with The Rust Bastion strandbeest. On the first day of travel, they came across an extremely tall alabaster cylindrical tower. Raxis inspected the tower but found no doors or windows to enter. Aster flew up tens of thousands of feet looking for anything different on the tower. Over half an hour later she broke through a strange layer of dense clouds and found a gleaming white temple. Raxis eventually touched the tower and a doorway appeared. Once Aster returned to the ground, the party made their way into Cloud Tower and traversed the spiraling stairway. It still took half an hour but the stairway seemed to distort the distance, moving the party up the tower much faster than normal. The party arrived at the temple and was ushered into the main chamber after Aster spoke Auran to one of the whispy inhabitants. They met with Sohtana, master of the temple. She is part of the Djinn (air elemental genie) royal family. Her uncle Rinqaz the Bold betrayed her family and trapped her in this demiplane. The party bartered the use of this demiplane in exchange for killing her uncle so she may return home to the air elemental plane. They discussed details of her request over dinner, feasting on fine air elemental delicacies like airries (air berries) and various strange birds.

### Elemental Genie Leaders

> • **Roy Ciel** (Sohtana's grandfather) - *Great Caliph of the* Djinn*. Master of Clouds. Son of the Breezes.*
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> • **Narran al-Dukhan al-Hariq ben Yanfajir** - *Grand Sultan of All the* Efreet*. Lord of FLame. The Potentate Incandescent. The Tempering and Eternal Flame of Truth. The Most Puissant of Hunters.*
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> • **Ma'aanmaya** - *Great Padishah of the* Marid*. The Mother of Foam. The Maharajah of the Oceans Deep. Matron of Rivers. Lady and Mistress of Crashing Surf.*
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> • **Era Petra** - *Great Khan of the* Dao*. The Mother of Mountains. The Fountain of Wealth. The Perfect Compass. Atamen of the World's Roots.*
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