The Draugr and the Devilsworn

## Player Characters

* Toki Regori
	+ Water genasi monk searching for brother

* Roti "The Wall"
	+ *Tall* half orc city guard

* Zen
	+ *Tall* ancestral barbarian (Zin Ashspirit's great nephew)

* Stulrom
	+ *Tall* old copper dragonborn echo knight pirate

* Oolong
	+ *Tall* half elf guitar bard

* Alfred
	+ *Tall* half elf rogue circus runaway

* Baal
	+ Ancestral guardian minotaur barbarian blacksmith with a "cursed" club

## Notable NPCs

* Alfar Tauronoth
* Hexlight Kristen Barinov
* Zin Ashspirit

## Pitch

A hundred years ago, armies of devils began crawling from their infernal abode to wreck havoc on the four kingdoms of Aetherca. Just when it seemed all was lost, six adventurers of legendary renown forsook their mortality, delving into hell itself to find Asmodeus and bring about the downfall of his attempt to escape into the Material Plane. They succeeded, but one betrayed the rest, turning on the other heroes in his lust for power and joining Asmodeus, becoming the Devilsworn. Now, having spent the past century honing his power, he has stretched his aspect out in a projection to the Material Plane, searching for a relic of his past life that would break the chains holding him to Nessus.

You have all taken up an urgent notice of Hexlight decree calling for skilled sellswords or mages to escort an object of mysterious importance from the Hexlight Academy Vaults to Valorum, the capital of the Eastern Kingdom. A simple enough task, or so it sounds. The difficulties these heroes may find along the way may prove to overcome even the hardiest of adventurers.

## Summary

The seven heroes of the party began by meeting up at the Hexlight Academy where each member that walked in was taller than the last. Once gathered, they met the Hexlight Kristen Barinov who told them their quest was to escort a draugr called the Ashspirit (that had lasted since the heroes traveled to the hells a hundred years ago) to a more secure location.

The party started off with a fair amount of mistrust, and each of the members not only kept an eye on the other members of the party, but also on their escort target, who was secured by the arms to the cell behind the horses. While traveling, the group ran into a suspicious looking man who was very curious about what was inside the cell. Some party members used magic to fool the man into thinking livestock was being transported, while others, noticing something off, looked around the area to see a red monkey sitting in the trees.

As they left, some members noticed that the cell was lighter than before, and they looked inside to see that the Ashspirit was missing and there was a hole in the bottom of the cell. When Toki kneeled down to investigate, the Ashspirit punched him in the nose with the stubs of his hands and proceeded to attempt to run off before the party beat him to a dusty mess and tied him spread eagle and gagged inside the cell so he would have no way to escape.

Later, as they were traveling through a mountain pass near the stronghold where the Ashspirit would be kept, a projection of Alfar revealed himself to the party, provoking Zen to attack in a blind rage, doing no damage until striking the crown, which caused the projection to dissipate. At this point, the Ashspirit told the party about the events that transpired a hundred years ago, as well as who Alfar was and who the Ashspirit was. This prompted Zen to realize the Ashspirit was none other than Zin Ashspirit and Zen revealed that he had the Ashspirit's shield. With the knowledge of his identity, the party decided to listen to the Ashspirit (who said the only way to stop Alfar was to kill him) and changed their destination to an old decrepit castle, where his old sword that could sever the connection was kept, rather than the stronghold.

Once the party reached this stronghold, they found an old man on the steps who seemed friendly at first. Smelling a trap, the party attacked immediately, causing the half devil to escape through the spiral staircase leading to the ramparts. Stulrom and Zen gave chase and after Stulrom used his dragon's breath to spray acid towards the half devil, the half-devil attempted to disintegrate a very hurt Zen, but the disintegrate reflected off the pool of acid from Stulrom's dragon breath and caused the half-devil to kill himself with his own spell instead.

With the adversary defeated, the party found Zin's old sword, and they decapitated Zin, severing the connection to the hells and foiling Alfar's plans.

### Other Happenings:

At some point the party took a rest where Oolong ungagged the Ashspirit and learned the backstory of who he was and how he was one of the heroes that entered, but Oolong decided to keep this information to himself.

As the group travelled, they met a pair of bandits who attempted to rob Zen, as Zen had rushed forward to help them (one of the bandits had created a self-inflicted wound as to seem more unsuspecting). After they had failed, Zen and Roti got into a fight over the fact that Zen gave them gold regardless of them being bandits in an effort to help them reform their lives.