Adventure 12

**Real World Date: 6/25/2017**

**In Game Dates: November 22nd, 5000 M.E. - November 25th, 5000 M.E.**

**XP: 250 (Total: 4711)**

## Preparation

The party separates Aust and Wrax into two different buildings on the campsite of Kurn the Red. Erevan discusses with the newest members of the party, Lear and Aurelia, how to proceed. Erevan takes the Medallion of Thoughts from Wrax's body to use in the interrogation and Aurelia offers to cast *Charm Person* if necessary.

They briefly discuss the succubi from last adventure and what the **Sisterhood** is. Erevan explains that the party's two adventures in the Veryd Forest and Leshon seemed to have been orchestrated by two different Hag Covens, but they know very little about this **Sisterhood**. However, the fact that this group now views the party as a threat is a bad omen.

## Interrogation Part 1

They decide to interrogate Wrax first. He is tied up and blindfolded, but they wake him up. They ask about **The Fiend**, and Wrax lies and says it's a moniker for a crime boss that he owes a large debt too. He wanted the gauntlets because that would help pay off his debt. He seemed uncomfortable (Metagaming: **The Fiend** was talking to him), but the trio of interrogators seem to believe him.

   Lear asks that he promises not to attack anyone in the party and they will let him go. Wrax promises he will not attack. They leave him tied up for now.

They leave Aurelia to stand guard and Erevan and Lear discuss what to do with the gauntlets. They try to burn them in the fire and Lear attempts to smite the items, to no avail. They then realize the only way to keep the peace is to give each of them one gauntlet or to get rid of them entirely. They get Aurelia to druidcraft some foliage around the gauntlets and they toss them off a cliff.

## Interrogation Part 2

Erevan and Lear go into the building where Aust is tied up and blindfolded. He is already awake. Using his telepathy, Aust responds to their questions. He confesses to work for this **"Ancient One"** but lies and says that as far as he knows, he is collecting the items so they can be destroyed. Erevan uses the Medallion to read his thoughts and sees the previous item Aust collected (the helm) delivered to Avar Pelegrin and it seems to disappear. Erevan can't tell if it was destroyed, but Aust seems convinced that was what he is doing. Lear gets a promise from Aust not to attack and they untie him.

Meanwhile, Wrax somehow got out of his binds. He quietly sat in his chair, though, making no moves to attack or escape. He notices his Medallion is gone and Aurelia explains that Erevan has it. The group all meet in the middle of the camp and they show Aust and Wrax the spot where the smite occurred on the ground and claim that they destroyed the gauntlets. Everyone seems cordial so they decide to move on.

## We Gots to Get Paid

    The party head down the mountain and back to the road. They retrieve their Wagon and head on their way towards the city of Parma. Aust and Aurelia ride up front, Wrax in the back, and Erevan and Lear riding alongside on horses. They reach the city without issue and discover where to turn their bounty (represented by the head of Kurn the Red).

They head into a store with a symbol of Myndel out front. Inside is Coin, a Tiefling priest of Myndel and tradesman. Though he is disgusted by the head, he accepts it as proof of the contract being complete. He pays the party their due, then says he might have another job for them if they were interested. Apparently Coin deals in some off the books items for wealthy individuals. They aren't evil, but they are highly regulated, and someone stole his ledger containing all his transactions. Now some of his previous customers have been robbed and even murdered.

## Doing Someone Else's Dirty Work

The party agree to help, Lear only on board because murder is horrible. They split the party and they all go investigate individual crimes scenes to discern any leads to who the killer is. They all discover at the separate crimes scenes that the killer is stealthy, clever, and barely leaves a trace. They find some human sized boot prints and some electricity burns, but no clue as to the identity of the assassin. Aust and Wrax find an expert on constructs to determine what the stolen items could be used for, but it doesn't yield to many results. While walking, they discuss the gauntlets and why their patrons wanted them to obtain them.

The party report back to Coin, obtaining a list from memory of his last few customers so that they might determine who the next victim might be. They get a room at **The Prancing Stag** for the night and are relaxing a bit. While relaxing, a boy delivers a message from an anonymous sender to meet them at **Ling's Hot Springs** in the morning as they have information about the murders. In the mean time, they have a good time. Lear performs beautifully by singing for the bar. Aurelia ingratiates herself with two noble women (with the help of Erevan and Aust as wingmen) and heads up to their room. Wrax goes alone to his room and sleeps.

## In Hot Water

 **Location** | Ling's Hot Springs

The next morning the party heads to **Ling's Hot Springs** to meet their anonymous tipster. There are several men in the sauna as they garner strange looks walking in with all their gear. They aren't sure who they are meeting until a man quietly hisses to get their attention.A man in his robe, Pierre Ilevoy, motions them over to a nearby bench and begins discreetly whisper to them his plight. He was hired by a noble named Llewyn Jilmoore to steal the ledger from Coin. Using the ledger, he stole all the items that were requested from the victims. He had nothing to do with the murders, he claims, and thinks someone is setting him up. He doesn't have the ledger on him, but can give it to the party if they leave together.

Before they can leave, all the other men in the sauna stand up and reveal under their robes that they are fully armored and ready for battle. Pierre casts a spell to go invisible as he is the target and the party fight off the thugs. They manage to make quick work of them and escape the sauna. Pierre reveals there were four items that he stole, but the fourth victim wouldn't file a report with the authorities because she would have been embarrassed to admit she possessed the item: a heart of a Goliath. She hasn't been killed yet but if the pattern continues she doesn't have long to live. Pierre Ilevoy gives the party the ledger to clear his name and they leave.

The party quickly head to the home of **Deadra Bellweather** to stop her assassination...