recursal/Fanatic-Fandom huggingface dataset:
Reese S. McCupson

Reese McCupson, Adventurer's Guild Ally, Level 10 Battlemaster Foightarh

Reese S. McCupson has been tendin’ bar longer than you’ve been walkin’ on your own feet. Whether it be snackables, drinkables, a good ghost story, a shoulder to cry on (AMPLE shoulders, actually), a buddy to laugh and shout with, an expert dancer, a rapt singer and an exquisitely dressed man when occassion calls for it, you can count on Reese for his myriad of talents and tales to be there with a bottle of fresh brandy or frosty ale. Despite all of this, Reese is rather modest and quiet about his OWN history, and prefers to listen to others do the talking. Despite this, the Guild is certain of the following facts:

* Reese is in his late 30s, and comes from a town known as Cambden. He has a father, a mother, six sisters and four brothers.
* Reese joined the Guild in his early teens, and has quite the record of participated adventures. Some even say that he apprenticed under the Guild Founder himself, but he always denies that accusation.
* He has a cat, named Tabby, and a dog, named Tobey. They are surprisingly boring.
* Reese’s arms are named as follows: Left- Thomas O’ Mallory, Right- Jefferson Sweetbeats. Thomas is his pourin’ arm, Jefferson his his punchin’ arm.
* He doesn’t sleep. Ever.
* Despite his large stature, he only uses his physique to break up fights. Nobody has ever seen him start one. Finished hundreds, truly, but never starts them.
* Runs a club in the wee hours of the morning called The Insomniac’s Club, where drinks are paid for with stories or silver, but never both.

Reese prefers to dwell in the Guild Hall, tending to the home that welcomes all, ensuring that the Hall can function in whatever need the Guild presents. He is more than capable, and seems to have a memory that spans tomes of names, locations, deals, passwords and brands and marks of quality. Without Reese, many agree that the Guild would function, but wouldn’t be quite as warm, open and earnest in its dealings.
Secret Skills

## Summary

A secret skill referred to a martial skill that had never been told to or shared with another person. It was a type of martial arts that was extremely hard to defend against, which was why they were mostly used for killing. This type of skill worked better when one caught the opponent off-guard. Even when the opponent was at a higher cultivation level, they would still get badly wounded, and might even die. However, a secret skill was very hard to train in. Such skills were known to be ten times harder to train in than a normal martial skill of the same rank, plus, there are not that many secret skills out there, most of them were passed on from ancient times.
Boresh Viskampt Mortheim

Old man evil incarnate.

Boresh. His name sends shivers up your spine. He’s an old man. He owns a monkey-goblin named Paulto. And he’s probably the last person you want to wake up on a slab to see holding a scalpel to your forehead. His voice is a rasp. His mind is a labyrinth of painful ways to discover. And he is still out there.

Hall of Infamy Accomplishments:

* Invented and distributed the world’s first iteration of nerve gas. Dubbed “The Cure”, he tricked many Guilds into unknowingly, at least through common perception, the contracts were VERY clear of the intents, releasing a devastatingly effective and horrifically painful chemical weapon that eradicated the Covetooth Reavers in a matter of minutes. Taking the appearance of a greasy, cloying, bilious and purple smog, The Cure did its job. Very well. Hundreds of combatants died an agonizing death, choking and dissolving with all pain amplified. The results were so thorough and horrifying that the survivors, as sparse as they were, immediately surrendered, and under orders of Dexter Pahldrick, were hung and executed.
* Has played surgeon on hundreds of occasions, ripping minds asunder and replacing memories with different sets to see the results. All of this was done to see what would happen, rather than with some clear goal in mind.
* Traumatized, and most likely drove to her title, Mad Mag the Magpie for her early life, pre-Aius, and has recently given her a bottle of potion that he assures will “Allow your friends to see you as the horrid little monster you truly are, rather than the one you present yourself as.”
* Was last seen taking samples of creatures and water stained by “The Cure”.
Haven

A wasteland of ruins, Haven represents the result of a millenia-old war waged between ancient heroes and a coven of liches that sought to dominate the dragons of the world. The end result was a cataclysmic eruption that wiped Haven clean and resulted in the death of these ancient heroes and monstrous spellcasters. Haven now exists as a testament to the ever-existing battle of good against evil, and is inhabited only by ghosts and hermits, silently poring over pages of ancient tomes.
Aevengard

The central country on the continent of Taloran, a brief tour of Aevengard’s idyllic lands belie its particularly troubled history. For decades prior, the kingdom had been enveloped in a magical barrier, cutting it off from the rest of the world. Close to 25 years ago, that barrier came down, and it was revealed that an evil god of trickery had and convinced the populace that he was their salvation. The good folks of the land, not knowing they were walled-in by a spell that made it seem like their one country was contiguous, the sum total of the world, followed this false god, increasing his powers. A group of heroes managed to escape the veil into neighboring Araphen, and return to bring the wall down. Those of them still in the public eye run various institutions in the bountiful country, including the country’s king, the changeling paladin Galvin, descended from the royal line of heroes, who has stressed religious liberty in recent years to ensure that the country’s past mistake with monotheism and obsession with divinity does not harm them again. The country now persists with a strong economy, prosperous and loyal people, and a welcoming land for religious folks of all persuasions. Aevengard’s geography varies from wide plains and fields to dense forests to rolling hills to sharp mountain peaks in its northeast corner, all of which are abundant and fertile.

## Notable groups in Aevengard:

* **The Prideguard:** A stalwart order of knights, the Prideguard was formerly a tool of the evil god Angrhast, but has since developed into an orderly and benenolent peacekeeping force.
* **The Order Arcana:** One of the preeminent colleges of classical magic in Abalis. A little stuffy and limited in that regard, they have forged a strong rivalry with the innovative practices of Glimmergil’s techno-mages to the north.
* **The Greenkeep Elves:** Aevengard’s elven society often feel estranged from those in other parts of Abalis. Elves live a very long time, long enough that many of them were alive when the veil went up, and had their memories altered in line with Angrhast’s scheme. Unfortunately for the Greenkeep Elves, this means that they have known and sadly forgotten many of their friends and relatives that happened to be on the other side of the veil when it went up. Many still seek to recapture those memories.

## Notable locations in Aevengard:

* **Aevengard**, the Holy City (Formerly Rhastion, the City of Lies)
* **The Spineway:** A famously well-maintained road running directly down the center of Aevengard. It is known as the safest road in Abalis.
* **Redtrench:** A merchant city surrounded by a moat of sucking red marsh. It’s spots of criminal activity are as close as Aevengard has to a criminal underbelly.
* **The Spires:** A valley carved into a winding path between sharp peaks, this former holdout of the disciples of a mad god still hosts their fervent and dangerous holdouts. The majority of Aevengard’s dwarves that decided to stay in their country relocated here after their formerly-safe mountains were split open to the world when the veil came down.
Bendybeck

Bendybeck is a land of utopic nature. Located in a hidden glade amongst a series of wetlands, Bendybeck is a natural preserve of ancient times. Within Bendybeck, reptilian tyrants known as “Dinosaurs” prey on humans and beasts alike, and many are powered by a strange water that flows from a crystal spire. This water is highly purified, and carries with it the divine essence of a sleeping god, creating a verdant paradise wherever it flows. The Bendybeck riverways are home to a group of frog-like beings known as Grippli, as well as a monkey-liken race known as Vanarans. Grippli and Vanaran are friendly towards each other, each admiring their ability to leap tall trees in a single bound.

Bendybeck has recently been forced into the world-wide political scene due to its discovery during a Mercendian expedition, and unfortunately, this has led to an uprise in criminal enterprises and smuggling operations to steal Bendybeckian Purity Water. Vanaran and Grippli, primitive species in the way of politics, have taken to waging war on those from outside, and many shamans are trying to find a way to send Bendybeck into the mysterious, primal and wild realm known as the Feywilds.
Tyr

A stretch of plains and swamps that exist around the Nine Realm Mountains, Tyr is inhospitable to most races of Abalis, and instead, plays host to a large retinue of creatures known as Kehl-Chak. These creatures are low in intellect, but highly charismatic and outgoing. They are also muscular powerhouses, able to tunnel and burrow through solid stone as if it were mud. Kehl-Chak act as natural guardians of Nordfar, and many legends are tied to their creation. Frost Giants used to hold claim of this territory, but after the awakening of the Dragon’s Maw Leyline, a massive super-volcano erupted and wiped out the nefarious giants from the lands. Tyr is mostly silent, but one large waypoint known as The Mountain’s Squire is a gateway into the last country of the frozen north.
The Earthrend

As long as anyone could remember, the very northeast of the continent has been gashed open with a deep crevasse, radiating evil power and pouring out demons en masse. No one has ever discovered the cause of the Earthrend or how to stop it, but soldiers flock to the surrounding settlements and camps endlessly to attempt to win glory, or at least to stop the flow of evil into the rest of the world.
Asadan

A seaside citadel that is home to elves, merfolk and oreads, Asadan is a shipping magnate that controls a fleet known as The Moving Reef. The fleet is world-renowned as being both highly disciplined and cutting-edge technology. Many, however, fear Asadan for their ability to wage war on multiple fronts simultaneously: naval, magical, land and subterranean. Asadan used to be the home of the Empire’s Crown, the capital of the ancient Viscont Empire, where most of the world was ruled under a tyrannical fist. A coalition of forces managed to remove the yoke of dominion, however, in a primordial war known as the Splintering. In doing so, the Wylds, the Material, Leylines and the Divine were all separated into the realms, a cataclysmic event that wiped out the entirety of the Viscont Empire.

Asadan formed in the ruins, and over the centuries, has amassed quite the influence. Operating on a worldwide scale, Asadan is currently plotting to utilize Teol as a stepping stone to form a stronger “relationship” with the continent of Taloran. Many who come from this land are a combination of disciplined, arrogant and filled with a burning desire to prove themselves. All of these traits have led to the rise of a slang term known as “Child-Kings”, as Asadanians carry themselves like royalty but always feel the need to prove themselves.
The Blackstar

A mysterious burning black star in the sky, with mysterious and malevolent power. Abalis was sealed off from the rest of the universe by "The Great Stardust" (ancestor of Duncan Stardust) in order to prevent the Blackstar from exerting its power over the realm.

The Blackstar offered Duncan immeasurable power once he beheld the tome "Prophecy of the Blackstar", but Duncan turned it down. It has not contacted him since.

People associated with the Blackstar:

* Duncan Stardust, the Blackstar
* Scaerva, Witch of the Blackstar
* The Great Stardust
* Ziggy Stardust
Estelle Vessdi

## Accomplishments

Photographic memory of nearly 1000 years of function. Possesses and maintains ancient texts from the divergent histories of the world. Managed to live in the same library for 92% of her life without going TOO crazy. Recognized as a “stone-mind”, a highly powerful and influential spell-caster who is has mastered all recognized forms of reproducible spellworking. Member of the Greenkeep Elves, and, in a rare foray out of her library, one of the heroes of Aevengard who led the country back to its former glory after the Masquerade Wars came to a conclusion.

## Biography

She doesn’t like to share details, but it involves so much cataloguing. As an agoraphobe, Ms. Vessdi prefers being in her Library of Legions. Estelle was one of the unlucky elves whose childhood was interrupted by the cataclysmic “veiling” of Aevengard, in which an evil god magically sealed the country off from the rest of the world, while masquerading as their benevolent, monotheistic deity and gathering power through worship. For about half of her long life, Estelle collected the histories of this false world, believing them to be the truth. When the veil came down and Estelle heard what happened, she was angry. Very, very angry. Estelle was, in fact, so angry that she had spent the entirety of her extremely considerable intellecting doing nothing more than cataloguing the lies fed to her by some high-and-mighty con man that she left her library, vowing to eradicate him as completely as possible. This fury led her to helping the land’s saviors fight and expel this blight on their history in the Masquerade Wars, earning her the “stone-mind” moniker, with great prejudice.

Since, Estelle found that her anger may have been a bit misplaced. When the veil came down, the entire rest of the world wondered exactly what had happened for the centuries locked inside. Estelle’s records were foundational, providing more complete of a picture of the interior of veiled Aevengard as those outside the veil studying it could ever have hoped for. She is only slightly embarrassed about it.

Estelle has used her extensive abilities to essentially “start over,” and begin recording and aligning true histories with the lies she lived. She has only travelled to Teol because it is a font of new knowledge and history. It NEEDS to be catalogued. Preferably through second-hand and reliable sources.

> “A continent rising from the ocean? Well, shit. I guess I have to go deal with that now. I knew I was missing an entry in the “T-E” section. FETCH ME MY BODY-COVERING CLOAK!"
>
>
Burning Hands

Du zeigst mit deinen Fingern auf einen Punkt vor dir. Ein dünner Feuerkegel von 15 ft. fliegt auf deine Gegner zu und verursacht 3d6 Feuerschaden. Die Flammen entzünden alle nicht getragenen Gegenstände. Je nach Wesen und Magieschwerpunkt des Anwenders kann das Feuer unterschiedliche Farben annehmen.
Dragon's Maw

A supervolcano situated atop the Leyline of Ferocity, The Dragon’s Maw is a surprisingly populous area. The only problem is the population consists almost entirely of fire elementals, lava giants, tieflings and duergar. A small settlement of dwarves and genasi hold a secret city within the eastern slope of The Dragon’s Maw, and use a system of underground roads known as The Golden Roads to evade the tyrannical monsters inhabiting the open air.

The Dragon’s Maw has only erupted twice in the history of the planet, but a few months prior to the discovery of Teol, it had begun to rumble and spew out pyroclastic flows. Many interpreted this as a herald of the apocalypse and calamity, resulting in mass evacuations and battles over territory and supplies. Yet, as mysteriously as it began, it ended, the volcano returning to silence.

## Notable Settlements

* Phoros, a city of dwarvish miners and genasi spell-weavers.
Vestalhtet

A mountainous city host to dwarves, duergar, gnomes, halflings and orcs, Vestahltet roughly translates into “Mountains of Madness”. Many strange events occur within the granite caverns and iced peaks of this strange area, and it is not unheard of for entire villages to disappear and reappear amidst the territory of the Mountains. Vestahltet is a planar gate, and its value is in its ability to create teleportation circles and other dimension-related items.

Many who travel forth from Vestahltet on foot are barred from ever returning, as the dangers of being transported would be too great. A coming of age ceremony known as The Winding Road is performed to women of Vestahltet, where they are forced to develop a teleportation circle of be subjugated to a random teleportation within Abalis. Men are forbidden from performing magic, as a strange aura amidst the mountains leads to premature death for all male practitioners.

In a bygone era, Vestahltet was the one rival to the ancient empire of Viscont. Named “Leng”, this area was once a massive plateau that acted as a bridge into the Planes of Shadow. During the Splintering, however, this empire was absorbed entirely into the Planes, and formed what is now known as The Duskwylds. Inside, a necropolis is rumored to exist in the shadows of all civilization, waiting for the stars to align for a sinister resurgence into the world.
Evil Leeford

The darkness of another man's heart given form

Evil Leeford is an NPC that was born out of Leeford's memories and a fragment of the monster known as Billy C. Ondrum

## Creation

When the wizard Leeford Firpines attempted to open a inter-dimensional gate to recover the fragments of memories that he had left behind in the worlds he had visited, those fragments were absorbed by a black mist that came out of Leeford's body. They combined to form Evil Leeford or "E-ford" as he was nicknamed by the PC's.

E-ford want on to explain that he was formed from a fragment of Billy C. Ondrum that had been left behind in Leeford's mind when the two had shared it years ago.

E-ford first appeared at the beginning of season 4. After appearing and explaining his origins to a group of guild member, E-ford offered them a chance to join him, but they refused. E-ford then attacked, but was defeated and forced to flee. He was stabbed several times by the halfling hexblade Mouse, and taunted by him. This led to E-ford developing a special grudge toward him.

E-ford approached Borchetta and told her he wanted to make a deal with Boresh.

E-ford next appeared after The Adventurer's Guild was declared outlaws by Pendragar. A group of guild members were hiding out when he approached them disguised as a shady looking human criminal. He claimed to be an ally, and that he wanted to help them find evidence to clear the guild name. He claimed to know a man named Rhumar who had this information, but they needed to deliver a package to him before they could get the info they needed. The group accepted, unaware that they were walking into a setup. The package contained a bomb, which blew up upon being delivered. This made the adventurers guild appear to be guilty of trying to blow up a government ship yard. Eventually the group was able to escape after a series of events. E-ford then approached the group after they had returned to their hiding spot and claimed that he knew nothing of the attack, and that the group should get out of Saltcrest while they still could. E-ford was later revealed to be working with Calitsta to help her take complete control of Macready Industries.

At some point during the Whitehorn Revolution, E-ford broke into the Old Clock Shop and stole the Eternity Clock, an artifact that contained information on every sentient being that had ever existed, or would ever exist. E-ford's then gave it too a thief, who murder the rest of his thief allies then looked at the clock and was driven insane. The Clock was later recovered by the adventures guild and returned to the Clocksmith.

E-ford's ultimate goal and motivation are unknown, though he has stated that his favorite pastime is "messing with mortals.

E-ford's power is unknown, though he seems to be able to wield magic, control minds, teleport, fly, and alter his appearance at will. He usually appears as either a twisted verion of Leeford, or a triangle with one eye and a top hat and bow tie.

Evil Leeford has also said his name was Billy C. Ondrum
Galvante

A small collection of nomadic humans and halflings, Galvante is a land of oral tradition, hunting, ranging and shepherding. Due to its proximity to Tyr and the Dragon's Maw, the people of this land tended to be quick to retreat and search for new lands to settle upon. Luckily, Galvante is highly fertile land, and is rich with resources. Nourished by the continental river of The King’s Fingers, Galvante is also home to a burgeoning fishing economy. Many of the inhabitants claim to come from the country, as most nomadic villages only have the name of their current Shepherd of People.

Galvante has a series of festivals connected to the phases of the moon, and a small contingent of werewolves have called the open lands their home. These creatures, long feared due to myth, have encountered a strong support in the nomads of the settlement due to the strong bonds of community fostered by halflings and humans. Those infected with lycanthropy are embraced by their nomad-families, and during periods of shifting, are treated to a mixture of herbs and blood from their closest kin. This potion inhibits the shifting and cravings, and in many cares, the werewolf is able to recognize wild game from their loved ones.

Aside from this, Galvante is often helpless to prevent armies from marching through its territory, and as a result, has earned itself a reputation of cowardice from the less compassionate of the city-states surrounding it. Those who come from Galvante, however, can all recite the tale of the Warrior King, Jack, who managed to repel invasion from all sides for his entire reign as Shepherd of the People. This, collectively, is known as the Golden Age of Galvante.
Ezekiel "The Cat" Cassidy

Art by Manilyn Toledana

One of the two founding members of the Copperhead Crag Gang, Deadeye's former mentor and adoptive father-figure from her years in the Copperheads. Took her off of the streets and taught her almost everything she knows. Was killed by former best friend and business partner, the Kingpin.
Taldor

At one time in history, the empire of Taldor controlled all, or at least almost all, of the continent of Taloran. They often discuss that their empire is where the continent got its name in the first place. However, Taldor got much too big for its own good. Loyalty flagged, uprisings permeated the country, and, after the Earthrend open so close to Taldor’s capital, they had no resources to spend on anything but defense. So Taldor’s diminishing bureaucracy continues to flag and fade as lords pester one another, play great games of deception for the smallest advantages, and long for the glory days when their empire spanned the continent.
Cratie Boomburst

The matriarch unquestioned of the duergish Boomburst Clan, Cratie was never a wonderfully polite or nice person. Turning into a colossal troll intent on razing an entire settlement to the ground didn’t improve matters. It took dozens of warriors to bring her down, but not before she destroyed an entire city in the process. Her sons, Kegwell, Tankard, Cistern, Bin and Barreli, were a repugnant lot, endorsing slavery, murder, arson and huge amounts of explosions. While defeated, their defeat was an excuse for the Council to blame the Adventurer’s Guild as a scapegoat for the first martial event on Teol’s shores: The Boomburst War.

## Hall of Infamy Accomplishments

* Displaced, destroyed and killed hundreds of people in the infamous night of horror, The Siege of Havenholdt.
* Killed Elmwood “Dock” Foltest, Big Beard Yuggy and several other guild allies.
* Enslaved hundreds of unwilling pyromancers to aid them through the use of Explosive Glyphs and blackmail.
* Burnt hundreds of acres of woodlands and plains to test their automaton-immortality vessels dubbed “The Gleaming Quintet.”
* Awakened several ancient evils in their pursuit for mecha-immortality.
* THEY KILLED DOCK, GUYS, OKAY.
Ye Chen/Items

## Equipment

* ~~Steel Sword~~ (Ch-1)
* Mid-Grade Storage Ring (Ch-27)
* Low-Grade Storage Ring (Ch-46)
* New Sword (Ch-50)
* Hidden Cloud Sword (Ch-57); destroyed (Ch-157)
* Military Bow (Ch-80)
* Broken Sword (1st piece: Ch-50, 2nd piece: Ch-88, 3rd piece: Ch-?)
* Helix-Flame Spear; Low rank treasure (Ch-142)
* Dragon Spring Sword (chapter 169)
* Star Scar Sword; Low rank great weapon (Ch-191); destroyed (Ch-344)
* Streamlight Inner Armor Mid grade treasure (Ch-333)
* Scabbard with 3 Swords: Cyan Sword (wood), Thunder Pool Sword, Destruction Sword; Mid grade treasure (Ch-344)(took it into storage ring in Ch-343)
* Gold Armor upper grade defensive treasure (Ch-375)
* Gold Sword upper grade top sword (Ch-528)
* Thunder Disaster Sword - Half-step extreme rank (Ch-529)
* Chaotic Sky Shield - Semi Extreme(Ch-635)
* Bronze Armor, Semi-Extreme Rank (Ch-741)
* Sky Scorpio Sword, extreme rank (Ch-748)
* Seven-eight semi extreme grade swords (Ch-749)
* Hundreds of upper grade swords (Ch-749)
* Blood Ruin Sword, Semi Extreme Rank(Ch-749)
* Evil Vanquishing Sword, Pseudo-Extreme Rank (Ch-793)
* Eternal Night Emperor Sword Extreme rank emperor rank (emperor>extreme) ch. 1161

## Items

* Broken Sword (Ch-50) Second Half (Ch-88)
* Puppet House and various puppets at early astral realm (Ch-405)
* Undying Body Scroll (Ch-439)
* Beast Tag Rank 10 and Rank 10 Dream Eater Wolf (Ch-521)
Sans

"*it's a beautiful day outside. birds are singing, flowers are blooming... on days like these, kids like you... S h o u l d   b e   b u r n i n g   i n   h e l l ."*

~Sans

**Sans** is a reoccurring character in the indie game *Undertale*, and is the final boss in the Genocide route.

### Possible Opponents

* The Judge (OFF)
* The Batter (OFF)
* Mario (...)
* Wario (Mario)
* Ghost Rider (Marvel)
* Beerus (Dragon Ball)
* Shedinja (Pokemon)
* Red (Pokemon)
* Vriska Serket (Homestuck)
* JonTron (...)
* Busby Bobcat (...)
* King (The Seven Deadly Sins)
* Marie (Skullgirls)
* Peacock (Skullgirls)
Andoran

Andoran was the most recent defector from Taldor, and one that boasts the grandest experiment to date. Fed up with issues in taxation and distant dominion of an empire, Andoran declared its independence and established a democratic republic of states. A federal system, independence, and innovation in thought, Andoran became a place to be dreamed of. Although Taldor’s emperor still has not given up on taking it back, the stalemate in place that requires both nations’ power to keep the Earthrend at bay preserves the political situation. And, even if that trouble were to be removed, Taldor may have a harder time tackling the hardy nation of dreamers than it could ever anticipate.
Player Character Profile Format

## Notable Companions/Items/Equipment

[If the character has any signature items/equipment, list it here. Ex. Magical weaponry or armor, or familiars for mages, etc.]

## History

### Canon General Knowledge

[As much or as little detail as you want, I'd recommend what is canonically known about your character's backstory. Feel free to organize by pre-canon and then by campaign Season. If you want to add things that are not common canon knowledge...]

### RP/Spoilers

[For information dropped in RP threads. Also if there be spoilers, put them here. There should be a way to do blackout text/spoiler text?]

## Significant Character Relationships/Friendships

[Strong bonds, family, friendships, flirtations, etc. Enemies/rivalries go here as well.]

## Accomplishments

[What cool shit has your character done? :) If nothing yet, don't worry! They will be doing cool shit soon.]

## Trivia

[Fun facts about the character, either the making of them or just the character themselves.]

## (Optional Section) Featured RP List

[List/link RP threads this character has been featured in.]
The Glory Frontier Wiki

## Welcome to the The Glory Frontier Wiki

Official Wiki for The Glory Frontier, 5e Dungeons and Dragons campaign.

## The Campaign

The Glory Frontier is a D&D 5e campaign run by our lovely DMs Brendan and Steve. It was started in Spring of 2017. It follows the exploits of The Adventurer's Guild of Teol. The campaign takes place in seasons that span 1-2.5 months, with an overarching narrative and continuous storyline containing each seasonal arc.

Currently, the campaign is in its fourth season - "The Whitehorn Revolution".

## Setting

### The Continent of Teol

Having mysteriously risen from the sea five years prior to the start of the campaign, Teol is the land in which our adventurers find themselves. New discoveries and challenges abound.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Mercendi

Mercendi, “The Gleaming City”, is located at the mouth of a river known as The Serpent’s Path. Mercendi is a haven for magical items, wealth and trade fleets. Forming an alliance of interest with Provast to the North, Mercendi is an economic and arcane power-house that has declared itself as a Bastion of Civilization. The people here are beautiful, the buildings are works of art, and the food is to die for. Wine flows like water, water flows like wine, and everything in between is a gift from the limitless graces and permissions of the Mercendian Merchant Lords.

It is rumored that the Guild System of Teol is based off the idea of Clan-Shops that define a large portion of Mercendian culture. A Clan-Shop can be summarized as a massive work-fleet of masters and apprentices, specializing in one form of industry. A steelworkers Clan-Shop, cathowever, prizes itself on its technique, and jealously guards the knowledge and knowhow. Mercendian Clan-Shop products are prized on a global scale for being works of art AND functionally immaculate, and many lives have been lost in an effort by mad collector’s to find and complete their collections.

Clan-Shops also tend to inter-marry with fellow members, and rarely venture forth from their territory within the city. Despite this reclusive culture, Mercendi’s populace is focused primarily on art if the performer is not economically inclined. A stretch of polished stone-works known as The Inspiration Promenade are the beating heart of poetic culture, theatrical performances and magical mystery.
The Copperhead Crag Gang

## General Information

A gang of thieves, murderers, smugglers, swindlers, and crooks that operates in the deserts of Araphen. Founded by Ezekiel "The Cat" Cassidy and "The Kingpin". Though originally the organization had some foundation of family and haven for people on the fringes of polite society, it rapidly became a violent gang known for its brutal tactics and leaving no witnesses behind.

After the death of both The Cat and The Kingpin, leadership was taken over by the Kingpin's daughter, Callista.

## Notable Members

* Deadeye Cassidy (Former)
* Callista
* Ezekiel "The Cat" Cassidy (Former, Deceased)
* Kingpin (Former, Deceased)
Roy (Fire Emblem)

***"Now is the time of truth! I have the blade of Hartmut, who took pity on you and spared your life! Everyone, leave the final blow to me!!" ~**Roy against Idenn in the final chapter of the Binding Blade*

## Matchups So Far

### Possible Opponents

* Elsword (Lord Knight)
* Fire King Vargas
* Tatsumi (Akame Ga Kill!)
* Asuna (Sword Art Online)
* Kirito (Sword Art Online)
* Izuku Midoriya (My Hero Academia)
* Natsu Dragneel (Fairy Tail)
* Chung (Elsword) (Iron Paladin)
* Issei Hyoudou (High School DxD)

## Bio

### Weapons/Abilities

**Rapier:** A sword that is effective against cavalry and armored units, 5 MT.

**Wyrmslayer**: Effective against dragon-based units, 8 MT.

**The Binding Blade**: Roy's signature weapon, capable of attacking up close and afar. Grants the wielder +5 res and def, and effective against dragons.

### Abilities

* **Counter:** Roy positions his blade defensively, then counters back with a flame swipe after the opponent attempts to hit him.
* **Flare Blade:** Roy charges his blade, then brings it down, creates a massive explosion that deals collateral damage to anyone it hits. Roy also takes recoil damage.

* **Armsthrift:** Based on the wielders luck, Armsthrift may prevent a weapon from wearing away. In Roy's case, he has a 60% chance of Armsthrift activating.
* **Patience:** When entering a battle, Patience will increase Roy's odds of evading an attack by 10%.
* **Sol:** Allows Roy to heal. He heals exactly half of the damage he did. He has a 25% chance of activating it.
* **Axebreaker:** If the opponent wields an axe, Roy has a 50% boost in hit rate and evasion
* **Aegis:** Halves the damage that any magic, arrows, or dragon breath would deal in half. Roy has 25% chance of activating it.
* **Blazer:**Brings his sword up while jumping up, this can be angled in any direction.

## Feats

* Can defeat dragon units before he even obtained the Binding Blade.
* Took down Bern, Etruria, ilia and Sacae.
* Able to pierce through armored units.
* Dodged lightning, arrows and light magic attacks.
* Defeated Narcian and Murdock those of which are generals, Roy defeated them without the use of the Binding Blade.
* Defeated Zephiel, as well as taking hits from him who used the weapon Eckesachs which is on the same level of the Binding Blade.
* Reacted and fought Idenn, a demon dragon who has fought Hartmut thus being comparable to the Binding Blade.
* Took many hits from Idenn.
* Can be poisoned and still fight.
* The Binding Blade caused the Nuclear Winter.

### Weaknesses

* Naive
* Vulnerable to human weaknesses.
Items, Enchantments and Relics

## Items of Note

* **"The Cure"** - Neurotoxin commissioned by Dexter Pahldrick and invented by Boresh, used as a "cure" (read: agent of genocide) for the Weresharks of season 2. Has appeared in liquid and gel form since its original appearance as a gas.
* The Crown of Shattered Stars
* The Crown of Dwarves
* Belldy
* Black Stitches/Sutures
* The Obelisks
* The Fog
* The Pocket Watch

## Weapons of Note

* Bokoto the Suncrusher
* Wallehnkrieger
* Desperado
* The Brightshield
* Z'ress
* Cuvesta
* (Blue's Bow, insert name later)
* The Whapstick
* The Shark Gauntlets
* Coremthule
Mario VS Sonic

> "*Nintendo vs Sega! It's time to end the rivalry once and for all!*"
>
>
>

**Mario VS Sonic** is the first episode of Bloxxer's written VS battles. It stars Mario and Sonic the Hedgehog in their famous rivalry.

## **Prelude**

There are many rivalries in video game history. Ranging from Crash and Spyro to XBox and Microsoft, it's no surprise that a person would take one side or the other. But this certain rivalry is unrivaled to all.

**Mario**, the whimsical Italian plumber.
The Sheriff

Deadeye's Savin' Grace

The Sheriff of a small town in Araphen. His past is mysterious, but he is a merciful man who saw the potential for good in Deadeye and let her go when she was due to be hanged.

He laid down his life to ensure she got away safely, taking a bullet to the chest from the oncoming Copperhead forces.

His last words were:

> "Ain't no such thing as a life beyon' bein' redeemed. Just like there ain't no such thing as bein' alone in the world. We all stumble and crash and break things. We all kill in a way. It's pickin' yerself up, dust 'n' bruises 'n' pain 'n' all that matters....yer still young...judgin' by your heritage, you got a lot left in ya...just arithmetically speakin'...but if you want the easy way out....you got a gun, don'tcha? But you ain't gonna do that...you always take the hard choice...do it one las' time, kid....do it one las' time...Deadeye...."
>
>

The Sheriff sent her through a secret tunnel to meet a man named Tallend Glimmersaint. The connection between these two men is unknown.
Glimmergil

Gnomes tend to be pretty unpredictable, but once they’ve found an entertaining idea, they tend to stick with it. So although it sounds redundant, the capital city of Glimmergil on the Glimmergil Gulf in the country of Glimmergil is a much-beloved location of the world’s seat of Gnomish power. It is largely bountiful, rolling hills surrounding the gulf and bordered on the north by the Shining River. The gnomes make use of the river’s flow to generate power using their impressive technology. This gnomish ingenuity fused with their abundant magical resources gained from decades of close study of the veil surrounding Aevengard to the south. An impassable magical barrier like that was far too much for an curious gnome to ignore, and they gained a wealth of magical knowledge from it, generating their signature techno-mages, versed in both magic and engineering. Many other races enjoy visiting this haven of gnome-kind, but very few would ever feel very settled there.

## Notable Groups in Glimmergil

* **The Techno-Mages:** This unique group of gnomes blends their natural aptitude for engineering and their wealth of magical knowledge gained from their proximity to the Aevengard border. No one really seems to get the hang of the practice besides gnomes, but a few have tried.
* **The Glimmering Throne:** Gnomes are never really ruled by anyone, but the person in charge is the Queen on the Glimmering Thone. The jokes are exactly what you would expect.

## Notable Locations in Glimmergil

* **Techo-Mage Academy for Gifted Practitioners of the Technological and Scientific Arts of Mysticism:** Usually just known as The Academy, no one but a gnome has ever passed and joined the ranks of the techno-mages.
* **The Shining River:** While the river itself is somewhat ordinary, the south bank of the Shining River is the most lively stretch of Glimmergil countryside. Dotted along the bank with ornate and ostentatious mill wheels, estate after estate generates energy from the river to power experiments, inventions, and often even practical jokes.
Dundella Virtuousally

## Biography

The Gnomes recognize her as one of the few Masters of Many, a title given to those who distinguish themselves as master-workers in prized Gnomish fields: Magic, Travel, and the Arts. Not many know of Dundella’s life prior to her first adventure, but over the decades, she has distinguished herself as one of the Gnome-kind’s forefront leaders and inspirational figures. Having survived in the Feywilds AND Abalis through only the skin of her teeth, she has a story for every scar and a scar for every story. Buoyed by the unstoppable optimism of her people, Dundella has been appointed as Gnome-kinds prized Councilwoman of Teollish Affairs.

A saying coined in regards to Ms. Virtuousally: “If a Gnome would be interested in it, Dundella has done did it. If a Gnome would ever be mistreated, Dundella would set it straight. If a land needs exploring, you can bet your butt that Dundella will be there first, readying swords and spells and maps.”

While Dundella has proven herself a shrewd diplomat, she has been relatively tame in her dealings with Teol. It was only recently, after the massacre of an entire gnome clan fifty-strong, that she began to wield her considerable influence. Using her influence, Dundella has established several safe-zones on the frontier for all races, although it’d be a lie to say that gnomes aren’t put first.
Pohlk

Art by Fayrenpickpocket @ Deviantart

A small, capricious and genteel Feywilds born pixie, Pohlk first encountered his new lords and ladies at a gala, held by the auspicious Dexter Pahldrick. There, he served them wine, regaled them with personal histories and reputations of disreputable people, provided food and reconnaissance, and a staggering lack of interest in the morality of murdering a man for being in the way. Doing all of this, simply, comes second nature to him, and he is most at home when in service to others. Pohlk, however, is relatively new, and it is unknown what, if any, plans he has in store for the Guild.
Villains

## Recurring Villains

* Boresh Viskampt Mortheim
* Porchetta
* Dexter Pahldrick [Deceased]
* Estelsus Brentwood
* The Champion
* Scaerva, Witch of the Blackstar
* Callista
* Ard
* [Lord and Lady Mer Couple]
* Granny Bottles
* Evil Leeford

## Season 1 - The Boomburst War

* Cratie "Big Mom" Boomburst
* [Rest of Boomburst family]
* Ignatius

## Season 2 - The Covetooth Reavers

* Alkote Berekt
* Ferdinando
* Merakton

## Season 3 - The Season of Spirit's Return

* Quentys Paraph/Decidius Duskmantle/The Rakshasa
* Aesturm
* The Long-Fingered Woman
* The Bone Lord

## Season 4 - The Whitehorn Revolution

* Ow'en Pendergar
* The Papermancers
* Papermancer Gnome/Halfling helping ard?
* Doppelgangers
Rekordy EHS 8001

Rekordy w EUropean hurricane season 8001

Najzimniejsza temperatura ( wliczając europe)

-1 C Caspian Sea

kolory:

Jasny niebieski 6-8C (wtedy)

niebieski 1-4C (wtedy)

Bardzo Jasny neibieski -1C (wtedy)

Opis sytuacji:

niż który towarzyszył nad kazachstanem przeniósł z zimną temperature do caspian sea, temperatura wyniosła -1 stopnień

Opisuje Han hilson opisujący temperature tamtego morza

Najniższa temperatura lądu ( niewliczając wody)

-9C (Rosja)

Opis:

niewidziałem takiej niskiej temperatury od 7998! wyniosło tam -1C , od 6998 prawie niebyło zimy,

komętuje Andrzej Farchind z warmi i mazur podczas Drive on ice witch boat 8001 w Litwie

ta zima była rekordowa, w 8000 wyniosło -7 C, 7999 -8C a 7998 -9C tyle samo co teraz!

Komentuje Harison Merdin z rosji z rejonów najzimniejszych (-9C) podczas czwiczeń do Drive on ice witch boat 8002 w rosji

Najwyższa temperatura morza

45C (Medditarian sea)

to ciepło naprawde, mnie zdziwiło, 8 sztormów wietrznych a rzadnego huraganu! 45 C wyniosło w 3 dni postało 7 sztormów wietrznych, 4dnia 8!

Opisuje Polski meterolog Giergil macedonski

Naprawde, limity przekroczone, 100 lat temu czyli 7991 wyniosło rekordowe do 8000 roku 44C! a wtym roku 45C, ten sezon jest dopiero dziwnym sezonem, naprawde!.

opisuje albanski meterolod Marhun Ransi, reportarz temperatur wody od 7990 , Dodaje równierz dziwne zachowanie wody (brak cyklonów)

najcieplejsza temperatura powietrza

50 C ( Maroko)

takiej temperatury niewidziałem w polsce! kilkarazy stopień 1, ale o maroko to zawał dostanie gdy pomyśle

mówi pracownik IMGW

normalnie ciepło, przełożono spotkania piłkarskie póki neibędzie min 48C! a o cyklony nad medditarianem się niedziwię, niż to zabierał!

mówi Martin staniewicz, badacz temperatur i zabytków poza polską.
Johnny the Homicidal Maniac vs. Rorschach

**Brutal and Cruel, and yet, Very Intelligent.**

Johnny the Homicidal Maniac vs. Rorschach is a VS Writers written by LeTotalMemer featuring Johnny the Homicidal Maniac from the comics of the same name, and Rorschach from DC's Watchmen.

## Interlude

Max: Crime. When you think about it, what do you think of?

Luke: Either shoplifting or murder, these two will always be there. Cruel, Brutal, and yet at the same time, Very Intelligent. Rorschach, a member of the Watchmen.

Max: and Johnny, the Homicidal Maniac. He's Luke and I'm Max, and Welcome to VS Writers Wiki, where writers from all across fiction write and debate a fight between two characters. which one is superior, and will the loser be left Dead or Alive? Let's analyze both characters and find out.
Rachel Alucard vs Alcor

Rachel Alucard vs Alcor is a battle created by UltimateDespairDaniel. It features Rachel Alucard from Blazblue and Alcor from Devil Survivor 2.

* UltimateDespairDaniel
1/1

## Description

*Blazblue vs Devil Survivor! We are not to interfere, for now we shall watch over this world and entrust our will to someone else. For this is our duty.*
Ike (Fire Emblem)

***"Run while you can!"*** *~Ike in Fire Emblem: Heroes*

## Bio

### Weapons/Abilities

**Ragnell**: Able to negate non-wrath criticals, gives a bonus defense of +5, able to attack from afar.

### Abilities

* **Aether:** As he uses Sol and Luna, his power is now x3 as he ignores the enemy's defense, and heals him for the damage dealt.
* **Armsthrift:**The user's luck is now x2 as the user has a luck of 50 or higher.
* **Heavy Blade:**The effect for this is, it boosts Ike's Strength +3, and speed +1
* **Veteran Intuition:**During the battle, Ike has a boost of critical evade by 15, and learned by level 10 Vanguards.

## Feats

* Defeated many dragons who are capable of destroying buildings with not too much difficulty, and has defeated a Dragon King.
* Capable of fighting Ashnard and Dheginsea.
* Can match the Black Knight/Zelgius who wields Alondite.
* Can dodge arrows, and lightning attacks.
* Able to break down pillars and defeat armored units.
* Has the power of Goddess Yune, and defeated Ashera who is just about comparable to Ashunera and seeing that Goddesses reside Tellius

### Weaknesses

* Without Ragnell his weapons can break if he uses them enough times.
Genji Shimada

* Genji vs Ren

## History

 Born to an ancient family of assassins known as the Shimada clan, Genji lived the life of a playboy with his family's amount of power and wealth, but caring little of the empire's criminal affairs. After his father died, Genji's brother, Hanzo, forced Genji to take a more active role in the Shimada clan. Genji refused, causing Hanzo to cut him down with a fatal strike to the back.

Genji was then found by the Overwatch organization, which brought him back from the brink of death, recruited him into their black-ops division Blackwatch, and gave him a new cybernetic body to combat the Shimada Clan. Increasingly at war with himself over the parts of him that were not human, Genji left the organization shortly after his mission was complete.

Genji soon came across the Omnic monk Zenyatta, who taught him to see that although he had a cybernetic body, he still had a soul. Causing him to realize that his body was not a curse, but a strength.

## Bio

### Weapons/Abilities

#### **Tanto:**A shorter blade Genji uses for melee combat.

* **Swift Strike:**Genji quickly dashes through all enemies in front of him at blunding speeds while performing a quick slash. Propels himself forward as well as damaging enemies in the way.
* **Deflect:**Genji is able to deflect almost any projectile flung at him back to sender.

#### **Dragonblade:** Genji pulls his katana, calling forth a green spirit dragon to empower his strikes.

* Still able to perform Deflect and Swift Strike while active.
* **X-strike:**Leaping into the air, Genji pulls the Dragonblade and carves two large green slashes into the ground, which explode upon landing.

## Feats

* Consistently outsped Doomfist, who dodged lightning from Winston's tesla cannon.
* Took a Rocket Punch from Doomfist, who could level skyscrapers with the same attack.
* Deflected Hanzo's Scatter Arrow.
* Easily cut a car in half with Dragonblade.
* Kept up with Tracer while still mostly human.
* Singlehandedly dismantled the Shimada clan.
Hibiki Kohaku

> “A man with confidence shall not lose; only doubt will bring defeat.”
>
>

> ~Hibiki Kohaku
>
>

Hibiki Kohaku is one of the playable characters from the Video Game series *Blazblue*

## Matchups So Far

* Akame vs Hibiki Kohaku

**Completed Fights**

**Possible Opponents**

* Levi Ackerman (Attack on Titan)
* Seth (Under Night IN-BIRTH)
* Blake Belladonna (RWBY)
* Raven Branwen (RWBY)
* Rose (Tales of Zestiria)
Scott Pilgrim vs. Kirito

**Video Games taught us something!**

*Scott Pilgrim vs. Kirito is a What If? VS Writers featuring Scott Pilgrim and Kirito*

## Description

*Scott Pilgrim Vs. Sword Art Online! It's the battle between a hero who uses video-game based attacks and a swordsman from a video game! Will Kirito face a game over, or will Scott be cut out of this battle?*

## Intro

*Invader - Bryan Kei Mantia & Peter Joseph Scaturro*

Max: Video Games. Many gamers play these games and learn a thing or two from the-

Luke: OH GOD WHY.

Max: What are you whining about?

Luke: We have to analyze Kirito, The Black Swordsman?!

Max: Yep, and his Opponent, Scott Pilgrim, the Bassist from Sex Bom-omb. As i was saying, Many gamers know a thing or two from these games, but these two bring their knowledge into attacks! He's Luke and I'm Max, and Welcome to VS Writers Wiki, where writers from all across fiction write and debate a fight between two characters. which one is superior, and will the loser be left Dead or Alive? Let's analyze both characters and find out.

Luke:.... I already hate this.......