recursal/Fanatic-Fandom huggingface dataset:
Herbal Antibiotics

## Description

**Herbal Antibiotics** are a type of craft-able medicine used to decrease Infection by 10%. It is not as effective as Antibiotics, which reduce Infection by 25%. However, the ingredients for Herbal Antibiotics are easier to gather, especially with the perk Living Off The Land, making it a viable alternative.

## Crafting

Provided you have the Herbal Antibiotics Recipe the Herbal Antibiotics can be crafted at a Chemistry Station or at a Campfire that has a Cooking Pot. Crafting at a Campfire requires a greater amount of items.

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Blueberries5Mushrooms3Chrysanthemum Flower3Nitrate Powder3Water1Medical Journal30{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Herbal Antibiotics Recipe

1x
 **01:26.5**

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Blueberries2Mushrooms1Chrysanthemum Flower1Nitrate Powder1Water1Medical Journal30{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Herbal Antibiotics Recipe

1x
 **00:41.5**
Knuckle Wraps

## Description

The **Knuckle Wraps** is a tier 1 brawling weapon used to pummel your enemies.

## Combat

During combat, Knuckle Wraps function as a short range melee weapon. Using the primary click (default left mouse button) will punch with the Knuckle Wraps, initiating a basic melee attack. Using the secondary click (default right mouse button) will initiate a power attack, doing more damage to your enemies.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron6Leather2{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Furious Fists1357101{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Knuckle Wraps**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Knuckle Wraps deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Knuckle Wraps requires 1 Leather. Repairing restores its Durability back to Max Durability.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Leather Chest Armor

## Description

The **Leather Chest Armor** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Leather Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather5Duct Tape1Sewing Kit1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Leather Chest Armor**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Leather Chest Armor ceases providing any protection until repaired. Repairing the Leather Chest Armor requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Burning Shaft Mod

## Description

A melee item can double as a light source and can set enemies on fire. Not ideal for sneak attacks, the light does affect stealth.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Oil5Gas Can50{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Burning Shaft Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Burning Shaft Mod Recipe

1x
 **01:27.5**

## Compatible Items

 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Junk Yard

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

There are two **Junk Yards** in Navezgane. Outside there are multiple Trash Piles, 2 Refrigerators, 1 Oven, 3 Oil Barrels, and 2 cars Inside there are 2 beverage coolers, some Cupboards, Refrigerator, Oven, File Cabinet and 2 Iron Desks in the back room there is a Gun Safe. In the shop area there are 2 Lockers, a bookcase, a Cooler and a car.

## Prefabs

There are 2 types of Junk Yards.

 junkyard\_lg\_01 | Larger than the medium Junk Yard, only spawns in Desert biomes.

## Locations in Navezgane

There are two Junk Yards in Navezgane.
One you can find on the south end of Highway 73. The other you can find on Huenink Rd in the Desert biome.
Higashi Pharmaceutical

Game Worlds
 **Random World Generation** | Yes

## Description

**Higashi Pharmaceutical** or **skyscraper\_03** is located in Navezgane consist of 7 floors and 3 different Sections: Lobby, Office Area, and Test Rooms. It holds some of the strongest enemies like Feral Zombies, Irradiated Zombies, and Feral Wights. Be careful for land mines as well, as they tend to be littered around the spikes.

## Office Area

### Enemies

* Feral Wight
* Businessman Zombie
* Departed Woman
* Festering Corpse
* Irradiated Zombie
* Infected Mother
* Infected Survivor
* Zombie Cowboy

## Images

* Front Entrance
* Rear entrance
* Rooftop
* Player Point of View
Grass Seed

## Description

**Grass Seeds** are craftable Seeds, which are used to grow Grass Plant in order to get a steady supply of Plant Fibers. Gathering 5 Plant Fibers from any Grass Plant found in the any biome is enough to craft one Grass Seed. Place the Grass Seed into a Farm Plot that has access to sunlight. Once placed the Grass Seed turns into a sprout of a Grass Plant and can be punched at any time to receive Plant Fibers and crafting it to Grass Seed.
Unlike the other seeds in the game the Grass Seed can be crated without a schematic or skill.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Grass Seed Recipe

1x
 **00:01**
Hobo Stew

## Description

**Hobo Stew** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Hobo Stew will have a positive effect on Fullness, Hydration, Stamina, and Health. It is an effective mid-game level of food as it gives a great boost towards all stats. However, its ingredients are mainly composed of a mixture of hunting and farming.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}65Rotting Flesh10Potato2Ear of Corn2Animal Fat1Water1Home Cooking Weekly35{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Hobo Stew** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Glue

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

**Glue** is a resource item in *7 Days to Die*. It is used to craft Duct Tape and several modifications. Glue can be found by looting Zombies and Containers, or crafted at a Campfire or Chemistry Station. Since it is used for many crafting recipes including Duct Tape it is a valuable resource.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bone7Water1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringglue{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

Glue Recipe
 Quality 1

1x
 **00:16.4**

*The recipe above contains the Resources needed to craft the **Glue** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bone5Water1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringglue{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

Glue Recipe
 Quality 1

1x
 **00:16**

*The recipe above contains the Resources needed to craft the **Glue** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Ear of Super Corn3Water1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringglue{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

Glue Recipe
 Quality 1

1x
 **00:30**

*The recipe above contains the Resources needed to craft the **Glue** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Notes

* Glue is an ingredient to make Duct Tape, making it invaluable for crafting.

## Experience

You will gain 40xp when you cook the recipe the first time and 20xp every time you cook it afterwards

## History

* A21.0: Recipe now requires water instead of murky water
* A15: Can be crafted in the Chemistry Station
Iron Boots

## Description

The **Iron Boots** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Iron Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron15Leather5Duct Tape1Sewing Kit1{{{linkname5}}}{{{itemcount5}}}Armored Up111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Iron Boots**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Iron Boots ceases providing any protection until repaired. Repairing the Iron Boots requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Jack-o-lantern

## Description

**Jack-o-lantern** is a craft-able item that can be used as decoration. Interestingly enough, the Jack-o-lantern does not affect the heat map.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Candle1Pumpkin1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Jack-o-lantern Recipe

1x
 **00:02**
Hunting Rifle Bolt Mold

## Description

A **Hunting Rifle Bolt Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into a Hunting Rifle Bolt. Due to the fact a **Hunting Rifle Bolt Mold** is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. A **Hunting Rifle Bolt Mold** cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a **Hunting Rifle Bolt Mold** is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the **Hunting Rifle Bolt Mold** will be used to cast a Hunting Rifle Bolt.

## Crafting

### Required Items

 **1x**Hunting Rifle Bolt
 **5x** Lump of Clay

## Notes

* If the mold is removed from the forge during casting it will cause the current item that is being cast to disappear and you will lose the metal already used by it.
* In Aplha 13 the forge's mechanics has been changed and all the molds removed.
King Sized Bed

## Description

**King Sized Bed** is a craftable furniture item. A **King Sized Bed** that you have crafted will serve as a spawn point just like the Sleeping Bag. It is not possible to sleep in a **King Sized Bed**. Hitting A **King Sized Bed** will yield 16 Cloth Fragments, 2 scrap iron, and 8 Wood. Disassembling it with a Wrench will give Springs instead of scrap iron.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment100Cotton40Spring20Wood20Short Iron Pipe10{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

King Sized Bed Recipe

1x
 **03:34**
Iron Hatch v3

## Description

A **Iron Hatch v3** is a hatch that has the ability to be locked by the player. It is upgraded from a Scrap Iron Hatch using Wood. A Iron Hatch v3 can be upgraded to a Vault Hatch.

## Usage

A Iron Hatch v3 offers three security feature options, in relation to the player's control of the Hatch. Holding down the 'E' key, while looking at the Reinforced Secure Wooden Door, will bring up the following three icons:

* Left Icon - This is a keypad icon and is used to set up a password for the Hatch, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Hatch to be able to open it, this only needs to be done the first time the player uses the Hatch. Any player that knows the door code will be able to open this Hatch.
* Center Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Hatch depending on which state it was in when the player pushed down the E button.
* Right Icon - This is a padlock icon and represents the Hatch lock, moving the cursor over the icon and releasing the E key will toggle the Hatch between being either locked or unlocked. A Hatch that is locked without a password can only be opened by the player that locked it.

## Upgrading

A Iron Hatch v3 can be upgraded into a Vault Hatch.

## Repairing

You can repair a Iron Hatch v3 with up to 40x Iron, depending on damage level, and an appropriate repair tool.

## Notes

* It is useful for making a door to block the top of a ladder (as shown below).
* Can be used to make a window that opens and shuts when needed.
* It is also useful to cover the water source inside your base (usually a hole filled with water).
* The Iron Hatch v3 will increase the Heatmap by 0.05% every time it's opened or closed (due to the noise generated).
Iron Hatch v2

## Description

A **Iron Hatch v2** is a hatch that has the ability to be locked by the player. It is upgraded from a Scrap Iron Hatch using Wood. A Iron Hatch v2 can be upgraded to a Vault Hatch.

## Usage

A Iron Hatch v2 offers three security feature options, in relation to the player's control of the Hatch. Holding down the 'E' key, while looking at the Reinforced Secure Wooden Door, will bring up the following three icons:

* Left Icon - This is a keypad icon and is used to set up a password for the Hatch, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Hatch to be able to open it, this only needs to be done the first time the player uses the Hatch. Any player that knows the door code will be able to open this Hatch.
* Center Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Hatch depending on which state it was in when the player pushed down the E button.
* Right Icon - This is a padlock icon and represents the Hatch lock, moving the cursor over the icon and releasing the E key will toggle the Hatch between being either locked or unlocked. A Hatch that is locked without a password can only be opened by the player that locked it.

## Upgrading

A Iron Hatch v2 can be upgraded into a Iron Hatch v3.

### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Repair Tool is equipped and the materials are left in your bag or on your tool belt. Approach the Iron Hatch v2 and right click on it while holding the Repair Tool and an icon will appear showing the current upgrade status. The upgrade materials used will not be taken from your inventory until the upgrade is complete.

## Repairing

You can repair a Iron Hatch v2 with up to 40x Iron, depending on damage level, and an appropriate repair tool.

## Notes

* It is useful for making a door to block the top of a ladder (as shown below).
* Can be used to make a window that opens and shuts when needed.
* It is also useful to cover the water source inside your base (usually a hole filled with water).
* The Iron Hatch v2 will increase the Heatmap by 0.05% every time it's opened or closed (due to the noise generated).
House With Garden

Game Worlds

## Description

The **house with a blueberry garden** is a pre-existing structure built close to the intersection of Highway 73 and Raner Blvd. It is similar to other Houses except it has a blueberry garden in the back. There are two other houses located across Highway 73 from this location

Houses can be extremely useful for a first night's survival because they provide a good cover from the raging zombies at night. Recommended is to find an attic and stay there through the night.

## Location

***The location of House With Garden as found in northwest Navezgane***
Infected Mother

## Description

**Infected Mother**, formerly "Zombie Darlene", is one of the variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Infected Mother can spawn anywhere and is usually found in Day 7 hordes.

During night, the running behavior is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Hay Bale

## Description

The **Hay Bale** is a craftable building material which also can be found in Barns. They are very weak and have no structural integrity as such they should not be used in building at all and only as a way to break a player's potentially dangerous fall. Prior to the A17 series of builds (starting at A13.6), complete fall protection was provided by Hay Bales. In A17 and beyond, a height limit for full effectiveness was introduced, with decreasing effectiveness at heights beyond that point; some tests suggest that a 22 block fall is the last safe distance.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Hay Bale Recipe

1x
 **00:02**

## Notes

* You can pick-up your Hay Bale after you place it, so they are mobile.
* Can clog up holes in your defense for short periods.
* Hay Bales are useful for flattening land. Landscape sloping is based on surrounding blocks; however, when a solid block is placed on top of sloped land, the slope is removed. Because hay bales can be picked up, they are a good, cheap way to remove slopes.

## Trivia

* Hay bales being used to break fall damage could be a reference to the assassins creed series where the assassins perform leaps into hay bales to land safely.
Hunting Rifle Barrel Mold

## Description

A **Hunting Rifle Barrel Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into a Hunting Rifle Barrel. Due to the fact a **Hunting Rifle Barrel Mold** is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. A **Hunting Rifle Barrel Mold** cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a **Hunting Rifle Barrel Mold** is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the **Hunting Rifle Barrel Mold** will be used to cast a Hunting Rifle Barrel.

## Crafting

#### Required Item

 **1x** Hunting Rifle Barrel
 **5x** Lump of Clay

## Notes

* If the mold is removed from the forge during casting it will cause the current item that is being cast to disappear and you will lose the metal already used by it.
Human Turd

## Description

**Human Turd** can be found in Toilets. Like Small Stones, Human Turds can be thrown at enemies, but it is unlikely to do any damage. Once thrown they can be picked up again.

## Usage

### Recipes

The following recipes require **Human Turd**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Brass Radiator

## Description

The **Brass Radiator** is a good source of Brass. On rare occasions, it can be found while Harvesting using a Wrench, from Sedans, or rarely from Damaged Sedans or from radiator fixtures in houses, or from Air Conditioners. Brass Radiator can be directly scrapped into Brass for 187 Brass, or smelted for 250 Brass in the Forge. As of Alpha 20 the Brass Radiator can be used in recipes for a Vehicle Mod Vehicle Super Charger so it now is no longer just a brass resource.

*Warning! Do not buy from Trader as a way to obtain Brass, as you will get more Brass from smelting the Duke's Casino Tokens directly than you will get from buying this item!*

## Usage

### Mod Recipes

The following recipes require **Brass Radiator**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Scrapping

To scrap a Brass Radiator just click on it in your inventory and select "scrap"

## Notes

* To save space on inventory slots while looting, a player might want to scrap Brass Radiator into Brass. This collates many different brass items into a single pile of Brass that takes up just one inventory slot.
Glossary

## Introduction

This page serves as a Glossary for important topics. The goal is to keep things basic and simple explanations to what the observer is going to click and provide those links.

### Lists

* List of ammunition
* List of Armor
* List of buffs
* List of Building Materials
* List of clothing
* List of Foods
* List of firearms
* List of Items
* List of Land Mines
* List of Locations
* List of medical supplies
* List of melee weapons
* List of Prefabs
* List of Skills
* List of tools
* List of weapons
* List of Zombies
Gyrocopter

## Description

The **Gyrocopter** is a type of vehicle in *7 Days to Die*. The radial menu may be accessed by holding <E> over the vehicle.

The Gyrocopter itself is unlocked by default but you have to either get the schematics for the Gyrocopter Chassis and Gyrocopter Accessories or get to Level 5 in Grease Monkey.

The Gyrocopter is an end-game goal for some players, whilst fun to use and technically the fastest vehicle available (able to reach 15 blocks/s or 18 block/s with a supercharger) it can have limited practical purpose as most situations where one would be useful to use (such as missions to very dangerous locations) are also situations you don't want to risk losing it. That being said with careful use it can be an incredible asset allowing one to stay out till sundown even far from home and make the trip back home at night as very few zombies can harm a gyrocopter mid-flight. It can theoretically be used to land on the top of large POI's and skip straight to their main loot, but this is not recommended as most large POI's have a plethora of high-end enemies waiting on their roofs and the player will immediately be attacked by them if they land on it.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}270Wheel3Gyrocopter Chassis1Gyrocopter Accessories1Engine1Lead Car Battery1Vehicle Adventures100{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
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Gyrocopter Recipe

1x
 **04:30**

## Refuel and repair

The following items are needed to fuel and repair the Gyrocopter:

* Gas Can
* Repair Kit

## Operation / Controls

The Gyrocopter handles similarly to an airplane. It requires forward thrust to stay airborne and cannot hover in place. The controls require a bit of practice to master and it is recommended that new players get the feel for it before going out with it.
**A** - Yaw (rotation) left (or banked turn left if in banked turn mode)
**D** - Yaw (rotation) right (or banked turn right if in banked turn mode)
**W** - Throttle (move forward)
**S** - Brake (stop) / Reverse
**C** - Pitch nose down
**SPACEBAR** - Pitch nose up, while on ground works as brakes. So you can take off shorter way. (Could be better for more keyconfig in controls...)
**E** - Mount/Dismount.
Hold **E** to bring up the radial menu. Radial menu actions include: Drive, Access info panel, Access storage, Refuel, Repair, Honk horn, Lock/Unlock, Set Pincode and the option 'Take' which puts vehicle back in inventory.
**X** - Honk horn
**Left Mouse Button** - Toggle between Yaw versus Banked Turn modes
**Shift** - *Turbo*

## History

 Alpha 18
Not on console versions

 Ambulance ·
 Army Truck ·
 Bicycle ·
 Minibike ·
 Mo Power Service Truck ·
 Motorcycle ·
 School Bus ·
 Sedan ·
 Working Stiff Tools Work Truck ·
Helmet Light Mod

## Description

A light source that can be installed into any head armor. Use your Light Source action "F" to activate.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers2Duct Tape2Flashlight1Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Helmet Light Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Helmet Light Mod Recipe

1x
 **01:19.4**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Hunting Rifle

## Overview

A **Hunting Rifle** is a medium to long range bolt action firearm which can be found throughout the world in *7 Days to Die*. It is an uncommon weapon but it's craftable. This weapon requires the 7.62mm Bullet and only holds one cartridge at a time. It will reload automatically if the player is carrying the correct Ammunition or it can be done manually at any time using the reload key (default key R ).

Headshotting adds 50 extra damage in A21.

## Combat

During combat, a Hunting Rifle is a very powerful long range weapon. At short range, however, the player may have trouble because it must be reloaded for each shot and therefore has a slow rate of fire. A Hunting Rifle will kill most Zombies with one head shot. Due to its slow firing rate and small magazine the Hunting Rifle should be used conservatively and with care in the hands of beginning players.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Rifle Parts1Forged Iron10Duct Tape2Scrap Polymers10Spring2Rifle World111418222611{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Hunting Rifle**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Condition of a Hunting Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

## Notes

* A Hunting Rifle, like all weapons, can destroy blocks and structures.
* The Hunting Rifle received a model rework in A20, reflecting a more make-shift look.
* The Hunting Rifle’s previous appearance was from the Remington Model 700 with either BDL (Better Deluxe), or CDL (Classic Deluxe) Wooden Rifle Stock Chassis.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Grain Alcohol

Note: Replaced with Beer in Alpha 20 Experimental.

## Description

**Grain Alcohol** is categorized with Chemicals and can be crafted at a Chemistry Station. Grain Alcohol cannot be consumed and can only be used as a resource for crafting.

A Beaker is required to craft Grain Alcohol at a Campfire. Using the Chemistry Station instead of the Campfire will require fewer resources and save time in completing. The Physician perk is not required to create Grain Alcohol. It is only required to craft the Chemistry Station for personal crafting but otherwise can be made at any working POI Chemistry Station or Campfire with a Beaker.

As of Alpha 20 Experimental, all instances of Grain Alcohol were removed and replaced with Beer. Instances occured in loot, recipes, items, and traders.

## Sources

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(Parameter=linkname)

Grain Alcohol Recipe

1x
 **00:31**

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(Parameter=linkname)

Grain Alcohol Recipe

1x
 **00:11**

## Usage

### Recipes

The following recipes require **Grain Alcohol**:

## Experience

Grain Alcohol yields 80xp the first time it is crafted and 10xp each time thereafter.
Grave Digger Mod

## Crafting

### Required Items

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(Parameter=linkname)

Grave Digger Mod Recipe

1x
 **01:06**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Grilled Meat

## Description

**Grilled Meat** is a Food item that can be cooked using a Cooking Grill on a Campfire with a suitable source of Combustible fuel. Eating Grilled Meat will have a positive effect on Fullness, Stamina, and Health.

## Cooking

### Required Items

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Grilled Meat Recipe
 Quality 1

1x
 **00:15**

*The recipe above contains the Resources needed to craft the **Grilled Meat** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Meat Comparison

The three types of meats you can craft at a campfire are Grilled Meat, Boiled Meat, and Charred Meat, with each having its own upsides and downsides.

* Grilled Meat doesn't dehydrate you like charred Meat, but it also doesn't hydrate like Boiled Meat
* All you need to make grilled meat is meat and a grill, as opposed to the boiled meat requiring water to make, meaning it'll be more efficient in the early game when water supplies are more strained.
* Overall, it's generally a matter of materials available, but Bacon and Eggs is a better use of your meat.
Iron Door1 v3

## Description

A **Iron Door1 v3** is an upgrade of a craftable Door that has the ability to be locked by the player.

## Upgrading

Can be upgraded to Vault Door using an appropriate upgrading tool.

### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Repair Tool is equipped and the materials are left in your bag or on your tool belt. Approach the Iron Door1 v3 and right click on it while holding the Repair Tool and an icon will appear showing the current upgrade status. The upgrade materials used will not be taken from your inventory until the upgrade is complete.

## Notes

* A Iron Door1 v3 drops Iron upon destruction.
* The Iron Door1 v3 will increase the Heatmap by 0.05% every time it's opened or closed (due to the noise generated).
Fore Grip Mod

## Description

Improves handling and accuracy when firing from the hip or moving.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Fore Grip Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Fore Grip Mod Recipe

1x
 **01:06**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Junk Turret Ammo

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.  *Proposed since 1/27/22.*

## Overview

**Junk Turret Ammo** is the ammunition used by the Junk Turret.

## Crafting

#### Required Items

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(Parameter=linkname)

Junk Turret Ammo Recipe

1x
 **00:0.6**