Corvus Corax

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 Faction

**Corvus Corax** is a card in *The Horus Heresy: Legions*.

## Obtaining

Corax is obtained from Raven Guard faction crates, Istvaan V expansion crates, occasional offers (generally on Black Friday) or winning in community tournaments.

## Strategy

At first glance, Corax is much weaker than Nykona Sharrowkyn. He cannot enter stealth as reliably as Sharrowkyn can (and not at all against gym bosses) and his reckoning requirements are a direct contradiction of what Raven Guard should be played like (unless you play warp retreat). I could finish the writeup here, call Corax worse Sharrowkyn and call it a day but that would be only half the truth. While Sharrowkyn is stronger against gym bosses like Santar, Angron or Kharn - Corax is stronger against decks relying on token generation - Arcologies, Toads, Ferron militia - if you get to 6e, drop Mor Deythan and laugh your ass off as opponents hand fills with useless troops while you bide your time for the one-turn kill. How do you get there? Read on.

Early game (2-5e) with Corax is fairly simple. Bash against lower HP WLs or long game WLs (Lorgar, Mortarion, Fulgrim, Alpharius or Ferrus to name a few), don't bash against melee powerhouses (KaBandtha, Sevatar - unless you drop troop first, Angron - for the love of all that is holy to you DONT face bash Angron) or self-healing WLs (Ohthere Wyrdmake, Corbax) - use your 2e ping to tax their healing/even out the damage output for a while. Use Scimitar jetbikes to remove enemy big hitters from the game and play either Coleman or Khalen Squad at 4e. If you can draw Raven Talons this early, equip them immediately as they give you sneak attack, allowing you to out damage the gym bosses. Your goal is to keep opponents board as clear as possible. Stealth ain't really that important at this part of the game as it sets you back this early on.

Mid game (5-8e) is becoming fairly complex - if opponent dropped some troops you hadn't cleared off, you can play guerilla campaign to flush his board at 5e, followed by Mor Deythan at 6e. Mor Deythan really is one of the most important cards for troop Corax, as it´s stealthy 4/5 body (initially safe from planetary purge) which extends your ping damage to 3 (for a total cost of 4e) and if you manage to sentence the enemy with any other source (for whom the bell tolls, Khalen Squad, Numas Squad or Klayde against vehicles/titan weapons), you gain access to 6 damage burst for 2e.

Late game (9e+) will probably see you scrambling for every possible stealth you may find (If you have any scimitars, solaros or javelins left, use them). Try getting the enemy under 16 hp as this is your lethal range with nothing but Mor Deythan on board ( 5e For whom the bell tolls -> 2e ability deals 8 (6+2) damage, your attack adds another 4 (2+2) and Solaro jetbikes yet another 4 (2+2)). I generally keep Deliverance and at very least one inescapable cell for this late-game big hit.

## Ravenlord: A Corax Reckoning

As I've already said. Corax reckoning - while certainly one of the stronger ones - is generally only theoretical or clench winning move. As you need to not have any troops on board at the beginning of your own turn for 10 turns. It actually LOWERS your damage output ("Sentence 1 for 2e, can act again" nets you only 7 damage with no other units on board, boosted 10 damage if you will drop Ordaris squad with sentence 3) and most importantly you will lose your ability to enter the stealth again, meaning - if you can't kill the big scary troop or warlord on the turn your stealth from Reckoning wears off, you have lost.

## Closing Thoughts

Troop!Corax is all about counters, combos and sentence stacking - you can and you WILL be bull-rushed by Angrons. You can and you WILL be wrecked by desperate defences, sealed pacts, Leman Russ emperors wraths and whatnot. Ward can and will ruin your day. But more often than not you can still win if you can think out of the box. Frogs, Arcology, Ferron Militia, human shields - anything can be used to force opponent to burn his anti-stealth cards.

The worst opponents you can face are Ohthere Wyrdmake and Magnus - Ohthere due to his on-demand ward and Magnus due to his Whispers condition trigger. Raven Guard specializes on chip damage and sentence helps magnus to get his whispers off really fast.