Bombing Run

Unreal Tournament 2004

Unreal Tournament 3

Unreal Tournament 4

The game objective is to score a goal with the ball by throwing it in for 3 points or jumping through the goal with ball for 7 points. Two teams play against each other, the team with the most points wins the match.

The game mode appeared first in Unreal Tournament 2003 demo and was inspired by Fragball.

What makes this game special is the passing system. You can lock a teammate for a pass. On passing the ball will follow the teammate like a magnet, no matter where he teleports with the translocator.

## Game Rules

Red Team and Blue Team playing against each other. Each team has a goal and in the middle of the map spawns the ball. The winning team in the end with the most scored points, wins the match. Jumping through the goal with ball in hand gives**7 points.** Throwing the ball in the goal gives **3 points.** If there is a draw at the end of the time, the game gets extended.

#### Special weapons: Ball Launcher

   On taking the ball, the player equips the Ball Launcher. Primary fire throws the ball, while secondary fire can set the Ball Launcher to pass mode, locking a teammate. If locked to a teammate, pressing the primary fire will launch the ball and pass it to the locked teammate. While carrying the ball, the player receives a small amount of healing. If the player dies with the ball launcher, the ball will drop to the ground, and the weapon will be removed.

#### Special weapons: Translocator

Every player spawns with the translocator: a movement weapon. primary fire throws a disk, on secondary fire he can teleport to the disk. In Bombing Run the weapon comes usually with 5 ammo disks recharging. The reason why it has now limited ammo is to prohibit cheesing\* and to provide more passing and team play.

If you teleport into a space occupied by an enemy, you will telefrag them. If they shot your translocator disk and teleport to it, you will instead get fragged.

This can be done from behind, feet, or head. Some players in Bombing Run play with only Translocators. This is possible because the goals matter in the end. Those players have most likely fewer kills but more goals.

\**throwing the ball and teleporting after to the ball, getting more speed, up to the enemy goal. Easy pickings.*

#### Special Asset: Goal

Each team has a goal. Throwing the ball into the goal gives 3 points while jumping through with the ball in hand gives 7 points. After the goal has ended, the ball will reset to the middle of the map, and all players will respawn again with the weapons they picked up. You can not score your own goal.

#### Special Asset: Ball

The ball is the most desired object in a match. On touching it, the player receives the ball launcher and can throw or pass it. If the ball goes outside the arena or is not touched for some seconds, it gets reset to ball spawn.

Remember the ball makes the difference between winning or losing, not the kills.

#### Special pickup: Adrenaline

    The game mode comes with adrenaline. These small pills can be collected on the map, earned by killing or by making goals, which gives 25 pills. On 100 pills the player can use them to activate special skills. UT2004 had speed, invisible, berserk and booster. The skills is activated for some seconds then the pills get reset to 0. While carrying the ball, the activated skill is much shorter.

## Downloads

### UT4

https://utcc.unrealpugs.com/content/166-Bombing-Run

### UT3

https://www.moddb.com/games/unreal-tournament-3/addons/kilters-bombing-run-2k4-style-v10b9

### UT2k3C

Digital Extremes

The gamemode came up of Digital Extremes and was included in UT2003 and UT2004.

> "*Digital Extremes can be fully credited for that one! :) The initial design actually was very close to what we have today.*"
> ― Juan Pancho 'XceptOne' Eekels[[source]]
>
>

Although the gamemode was played regularly with normal weapons and instagib weekly, Epic Games decided not to rebuild it into UT3. The BombingRun community stayed in UT2004 until relic74 created a community mod version with different mechanics like the hoverboard. This version of UT3 Bombingrun can be downloaded:

https://www.utzone.de/forum/downloads.php?do=file&id=3540

Kilter-Off decided to continue this changed version of UT3 and converted the most original version of UT2004, which is called KilterBR in UT3.

With UT4 the new engine and editor came up but the development process didn't make it until BombingRun, although it was on the list.

A longtime member of the community n0niz decided to take the lead of making the mod for UT4. Vlad started to make some kind of ball mod and n0niz finished it to the final game mode. UT4 Bombing Run can be played in the original 2k4 or more simple and new UT4 version.

## Mod maps

The most played maps were BR-TwinTombs, BR-Anubis, BR-Disclosure and BR-Grendelkeep. From time to time the community played unique maps of around 100 - 200 maps, which were made by the community. BR-Icefields and BR-Skyline were popular too.

These maps came with the original UT games.

## Mod HUD

The hud of UT2003/UT2003 is quite simple. On top it shows the time and goal scores. In the middle is the ball radar, which moves as the ball or ballcarrier moves. Some small notifications appear, if the ball gets dropped. Top right corner is the status of adrenaline pills.

The UT4 version comes with a new hud. The ball radar on top will be removed and the player can see the ball with a sign through the walls, same for the goal he has to go. The player also gets the controls of the ballauncher down left corner, if he has the ball. Incase he is locking a teammate, a notification will appear, same for a pass.

## Mod tactics

* Learning the maps and where to defend is important. Every map has the same defense spots in every match
* You can leave a disk of Translocator back in base. If the enemy makes a good pass, you teleport back and defend
* If you pick up a weapon, first throw your disk of Translocator, then pick up the weapon. It saves time
* Using the suicide button is quite important. Sometimes its the last chance to defend your goal
* If you pass or get a pass, make a double jump. Both will make the ball fly higher and easier to control
* Corner passes are easy. Thorw your disk and wait for a pass. As soon as the ball passes the corner, you can teleport.

UT4 features a series of tutorials how to play the gamemode