Cantrips (Witchcraft)

## Overview

Cantrips are lesser Spells with a single purpose. A player can choose Cantrips from any Path, no matter what their main one is. They only require a single ingredeant and always function the same no matter the suroundings. The player may create their own or choose from the list below.

## Via Ferox

### Plants

* **Sorcerers Sprout (Ritual)**
	+ **Casting:** *The Warlock must draw a circle in a barren piece of soil and drench it in water and a few drops of their **blood**. After roughly an hour of guarding the circle a chosen sprout of plants will have grown, blossomed and yield fruit.*
	+ **Ingredient**: Necrotic (Blood)
	+ **Effect**: After completing the ritual grow a chosen plant-based Ingredeant that may either be **Common** or **Exotic**.

### Beasts

The following examples should the rewritten to only target a single chosen animal or a specific selection

* **Wildbrew (Potion)**
	+ **Brewing:** *The Warlock may brew a potion adding thick milk* *together with **furr, feathers or skin** of a chosen animal into a small iron kettle. The potion must brew for a full hour under the light of the clear moon while reciting incantations.* Requirements:
	+ **Ingredient**: Common (Animal Skin)
	+ **Effect**: If available the Warlock may drink this potion to temporarilyy gain an attribute of the animal whos skin was added to the brew. This can include improved sight or nightvision, an acute sense of smell, the ability to regrow limbs or a frightening growl.
* **Infestatious Call (Ritual)**
	+ **Ritual:** *The Warlock must take the corpse of a chosen Animal and fill its insides will fresh meat and clean water. The prepared corpse must be placed at a secure place central to a location while whispering incantations. In the coming weeks the corse will attract countless members of the same species as the effigy, permanently infesting the location. Larger animals will instead migrate there and roam the area constantly.*
	+ **Ingredient**: Necrotic (Animal Corpse)
	+ **Effect**: Permanently infest an area with a chosen species of animal after completing the ritual
* **Asp Effigy (Artefact)**
	+ **Creation:** *The Warlock must capture a animal and submerge it in a bath of **liquid gold** while uttering incantations. After completly covering the animal in gold it must be taken out and cooled in ice. After a day has passed they have created an effigy that perfectly resembles the animal and can be turned alive and back to gold at will.*
	+ **Ingredient**: Chemical (Gold)
	+ **Effect**: Craft a golden statue of a chosen animal that can be turned alive and back to gold at will

### Plagues

* **Cure Infection (Ritual)**
	+ **Ritual:** *The Warlock mut recite serveral Incantations while burning incense* *and bone powder drenched **in a chosen blood or secretion**. The target breathing in the smoke is cured of the anything harmful in the burned substance should it be related to their infection.*
	+ **Ingredient**: Necrotic (Infected Blood)
	+ **Effect**: Cure a target of their infections Requirements: Necrotic (1), 1 hour Effect: The Warlock must make an Evocation Roll and [Roll]. Should both be successful the target is cursed of any infection it is currently suffering.

### Corpus

* **Healing Wax (Ritual)**
	+ **Ritual:** *The Warlock must heat a bottle of prepared **wax** until its contents have completly liquefied. Once the wax is ready the Warlock may slowly drip it upon the genereal area around the chosen area; reciting incantations as the wax turns into flesh, blood, bone and skin and mends with the surrounding tissue.*
	+ **Ingredient**: Common (Wax)
	+ **Effect**: A chosen target heals a phyiscal wound
* **Craft Homunculai (Ritual)**
	+ **Ritual***: The Warlock must prepare a large enough caldron and fill it the remains of a **living creature** and several blocks of **wax**. The caldron must be heated using bones to feed the fire under it. Once the wax within has liquified the Warlock must place their sacrifice into the caldron, making it drown in the wax. During the progress the Warlock must walk around the caldron and chant various sorcerous passages; causing the wax and flesh within the caldron to meld together. Once its contents stopped moving and the wax cooled down the Warlock can take the wax out and use traditional tools to give it any desired shape with a roughly equal mass to the initial sacrifice. Using a simple invocation the figure will become alife and all the wax will turn into organic tissue.*
	+ **Ingredient**: Common (Wax), Dead Remains
	+ **Effect**: Create a Homunculai that mimics the shape and characterstics of the sacrificed lifeform, although it mindlessly follows the Warlocks commands

## Via Elementorum

### Weather

* **Fog in a Bottle (Potion)**
	+ **Brewing:** *The Warlock must gather **swamp mud,** various herbs and condensed fogwater and brew the mixture in a brass cattle, heating it over a fire fed with rotten wood. The emerging fog must be caught in a sealable bottle.*
	+ **Ingredient**: Exotic (Swamp Mud)
	+ **Effect**: Create a bottle that when broken releasess a thick could of impenetrable mist
* **Storms Mark (Potion)**
	+ **Brewing:** *The Warlock must create a brew made from the grinded down **bark of a tree struck by lighting,** vinegar and boiled water. Anything covered by a full spread of the brew will be struck by lighting as soon as a storm draws near.*
	+ **Ingredient**: Exotic (Bark from a lighthingstruck tree)
	+ **Effect**: Create a potion that when spread over something will cause ligthing to strike there

### Fire

* **Balefire (Incantation)**
	+ **Casting:** *The Warlock must use a needle to draw 3 drops of their **own** **blood** and give them into a burning fire, whispering a sorcerous passage any time one falls into the fire. Each time the fire will light up and start changing its color. While uttering a final senteance the Warlock will point at a target the Balefire will consume.*
	+ **Ingredient**: Necrotic (Own Blood)
	+ **Effect**: After completing the Incantation the Warlock may choose a fire before them. It will change its color and can not be extinguished after having consumed a chosen (nearby) target.
* **Ashen Letter (Ritual)**
	+ **Ritual:** *The Warlock must prepare ink using red die and vinegar, whispering a **persons name** into is while combining the two. Anything written in this ink will catch flame and burn should anyone but the chosen person read it.*
	+ **Ingredient**: Sympathetic (Targets name)
	+ **Effect**: Create a letter that will burn should the wrong persons read it
* **Burning Blade (Incantation)**
	+ **Casting:** *The Warlock must cover an object in **clear oil** while reciting an incantation. After having uttered the last word the chosen object will catch flame and burn as long as the Warlock wishes, without harming the object.*
	+ **Ingredient**: Common (Oil)
	+ **Effect**: Ignite a hand or a cho*sen* object with fire that spreads upon touch without harming the object

### Earth

* **Whispering Soil (Ritual)**
	+ **Ritual:** *The Warlock must dig a small hole and fill it with **purified salt** before covering it with fresh earth and chanting incantations while walking on the surrounding soil. After the ritual is complete the soil will start to whisper, speaking of anyone that passed over it in the recent time.*
	+ **Ingredient**: Chemical (Purified Salt)
	+ **Effect**: After completing the ritual the soil will whisper to the Warlock, describing anyone or anything that past over it in the last month

### Wind

* **Read the Air (Incantation)**
	+ **Casting:** *The Warlock must assume a position in which they have full controll over their body and take deep breaths while holding a piece of **clear glass**. They may feel anything the surrounding streams touch as though their own hands had touched it.*
	+ **Ingredient**: Chemical (Glass)
	+ **Effect**: Feel any obstacle or disturbance in the surrounding streams of air

### Water

* **Amphora of Aposha (Artefact)**
	+ **Ritual:** *The Warlock must prepare a small **clay amphora** covered in special runes and symbols. It must be placed before a target objected or fixated lifeform before uttering an Incantation. The Amphora will begin to slowly draw the water out of the target and fill itself until flowing over and completly draining its target of any fluids inside, possibly causing it to break apart or be lethal.*
	+ **Ingredient**: Exotic (Amphora)
	+ **Effect**: Create an amphora that can drain the water out of unmoving objects or targets

### Metal

* **Corrosive Touch (Rune)**
	+ **Casting:** *The Warlock must use a piece of **coal** and draw a rune on the piece of metal while whispering an incantation onto it. They must redraw the symbol with their bare finger until it starts glowing, causing the piece of metal to rust or corrode.*
	+ **Ingredient**: Chemical (Coal)
	+ **Effect**: They may draw the rune on a chosen piece of metal to make it rust or corrode until it ceases to function
* **Warlocks Magnet (Artefact)**
	+ **Creation:** *The Warlock must craft a metal and ornate clasp and place it in a flowing river for an hour while reciting Incantations into the waters. Afterwards they must pull out the clasp. When placing a piece of **metal** into it it will function like a magical magnet, drawing any piece small of the same metal onto it. The pull can be strong enough to alter the course of bullets or the path of blades.*
	+ **Ingredient**: Chemical (Chosen Metal)
	+ **Effect**: Craft a magnet that pulls pieces of the same metal onto with magical force

### Light

* **The Luminator Stone (Incantation)**
	+ **Casting:** *The Warlock is able to channel light through **crystals,** creating a blindingly bright lightsource. After every spell ended the respective crystal breaks.*
	+ **Ingredient**: Chemical (Crystals)
	+ **Effect**: Illuminate a chosen crystal, casting in increadibly bright ssource of light that will blind or glare anyone unprepared

* **Shadow Word (Incantation)**
	+ **Casting:** *The Warlock must cover their lips in pitchblack **ash** **and** **sud** before uttering a sort incantation. Any unnatural lightsource in a radius around them will flicker and go dark, covering their surroundings in shadow.*
	+ **Ingredient**: Chemical (Ash and Sud)
	+ **Effect**: Make surrounding lightsources flicker and go out

## Via Mentis

### Illusion

* **Glamour (Potion)**
	+ **Brewing:** *The Warlock must prepare a bottle and fill it with tears, clear water and **gold powder**. When emptying the bottle over a room it will be overlayed with an illusionary mantle, changing how the room and its furniture appears.*
	+ **Ingredient**: Chemical (Gold Powder)
	+ **Effect**: After completing the ritual a chosen room will be overlayed with a false fassade making it appear different
* **Mirage Guard (Ritual)**
	+ **Ritual:** *The Warlock must draw the image of a guardian onto a **mirror** while reciting incantations, before shattering it. A group of illusionary figures will be summoned whos appereance may be fully customised. They will patroll and guard the location the mirror was shattered in, even approaching intruders with raised weapons and telling them to leave. However theyy disintegrate upon touch.*
	+ **Ingredient**: Common (Mirror)
	+ **Effect**: Summons a group of illusionary guardians that guard the location the ritual was performed in

### Mind

* **Telepaths Talisman (Artefact)**
	+ **Creation:** *The Warlock must prepare a chosen talisman and give it into a bath of alcohol and their **own tears**. After simmering for a full night and day the talisman may be taken out. Anyone wearing it can communicate with the Warlock as though they where standing before each other.*
	+ **Ingredient**: Sympathetic (Own Tears)
	+ **Effect**: Create a talisman that allows for telepathic communication with the wearer
* **Memory Glass (Potion)**

## Via Arcanum

### Teleportation

* **Witch-Gate (Rune)**
	+ **Casting:** *The Warlock must choose two different Mirrors and draw a gate-shaped Rune onto each using **naturally** **red ink**. The Warlock must utter an incantation before washing the ink off again, leaving behind an almost untraceable mark. Anyone placing their hand on one of the mirrors will directly be teleported to the other.*
	+ **Ingredient**: Exotic (Natrually Red Ink)
	+ **Effect**: Create two connected mirrors that can be used for teleportation
* **Hand of Farreach (Ritual)**
	+ **Ritual:** *The Warlock must think of an object they wish to teleport into their hand and cover each of their fingers with a drop of the **owners blood*** in a drawn out ritual. *Afterwards they must reach their hand into a pool of water, out of which they will draw the chosen object*
	+ **Ingredient**: Sympathetic (Owners Blood)
	+ **Effect**: After completing the ritual, teleport a (small enough) object into your hand

### Warding

* **Warding Circle (Ritual)**
	+ **Ritual:** *The Warlock must take a **single string of hair** from the person or group of people they wish to create a warding against and throw it into oil, tinder, sulfur or any other flamable substance. The mixture must be spread out in a circle the Warlock must walk off 13 times before lighting it. After the circle has burned out the warding will manifest*
	+ **Ingredient**: Sympathetic (Hair)
	+ **Effect**: Create a magical wall that wards off a chosen group of intruder
* **Spellshield (Incantation)**
	+ **Casting:** *The Warlock must throw a handful of **pure silverpowder** and utter a short invocation, creating a short-lived invisible wall that is impenetrable to attacks and intruders.*
	+ **Ingredient**: Chemical (Silver Powder)
	+ **Effect**: Create an invisible wall that blocks anything from coming through for a couple of seconds

### Counter Magic

* **Spell Tracer (Potion)**
	+ **Brewing:** *The Warlock must take a piece of **stainless glass**, grind it down, and give it into a kettle with alcohol, mud and leaves. The brew must be cooked over low heat while the warlock whispers incantations into the emerging gas. After the liquid has evaporated the warlock must dry the emerging paste until a powder emerges. When spread out it will reveal magical activities through colorful rays of light*
	+ **Ingredient**: Chemical (Stainles Glass)
	+ **Effect**: Create a powder that when spread out reveals magical activitiess
* **Witchblock (Rune)**
	+ **Casting:** *The Warlock prepare a special ink made with a **type of ingredeant** and paint their lower arms with an intricate system of symbols. When pressing them together the symbols must connect, shielding them against an incoming spell effect made with the same ingredeants.*
	+ **Ingredient**: Type of Ingredeant (Common, Exotic, Necrotic, Chemical, Sympathetic)
	+ **Effect**: Create a defensive rune that when activated protects against spells cast with the same type of ingredeant

## Via Astralis

### Death

* **Liquid Demise (Potion)**
	+ **Brewing:** *The Warlock must fill a caldron with* *swamp water, the shells of dead beatles and the **hand of a corpse that died of unnatural circumstances**. The mixture must be stirred over low heat for a full night while reciting incantations. After all the water has evaporated a black slag will emerge, capable of ending the life of anyone that swallows it.*
	+ **Ingredient**: Necrotic (Hand of someone that died unnaturally)
	+ **Effect**: Create a tasteless slag that when ingested causes an immedeate and untraceable death
* **Wake Gravespawn (Ritual)**
	+ **Ritual:** *The Warlock must choose a corpse and place it into a bath of salt for several nights. While it lies there the Warlock must infuse its mouth with a brew made from **bonemarrow*** for four nights***,** reciting an incantation while doing it. Only during a **moonless light** can the corpse be woken with the uttering of a final passage, causing it to rise again under the Warlocks Service.*
	+ **Ingredient**: Necrotic (Bonemarrow Brew), Corpse
	+ **Effect**: Create a Gravespawn that follows your vocal commands

### Umbra

* **Veil Block (Rune)**
	+ **Casting:** *The Warlock must carve an intricate set of Runes into a surface central to their local area, using a **dagger made from hardened glass**. After the Runes are complete the Veil will thicken, making it harder for Spirits, Neverborn, Halfbloods, Afflicted and other supernaturals to cast their powers.*
	+ **Ingredient**: Exotic (Glass Dagger)
	+ **Effect**: Raise the local Veil (by 2) for as long as the runes remain unharmed, making it harder for supernaturals to cast their powers
* **Spirit Lense (Artefact)**
	+ **Casting:** *The Warlock may choose a small piece of glass and place it into a bath made from alcohol, salt and **human tears**. There it must rest for an entire night while being exposed to the starlight. After taking it out of the bath anyone looking through the lense can percieve spirits and umbral activities as blurred stains moving across the glass.*
	+ **Ingredient**: Necrotic (Human Tears)
	+ **Effect**: Create an artefact that, when looking through, reveals Spirits and Umbra Portals
* **Morbid Communion (Ritual)**
	+ **Ritual:** *The Warlock must prepare the **severed head** of a corpse and cover its tongue in salt and light a candle, calling upon the corpses spirit with a whispered incantation. Should the candle go out the Spirit will enter the head and answer the Warlocks questions, otherwise the candle will continue to burn.*
	+ **Ingredient**: Necrotic (Severed Head)
	+ **Effect**: Summon a spirit back into its corpses head to speak with it

### Summoning

* **Summon Familiar (Ritual)**
	+ **Ritual:** *The Warlock must carve a ritual circle into a solid surface and light a ring of candles around it. In the center of the circle they must place an unconcious **animal** before reciting the summoning spell and calling out the chosen Neverborns name, binding it into the prepared animal.*
	+ **Ingredient**: Common (Animal)
	+ **Effect**: Gain access to a Neverborn Familiar protecting you. The Familiar can not harm you directly, but has a will of its own