Moves

## Adventure Moves

Adventure moves are used as you travel the Ironlands, investigate situations, and deal with threats.

When you...

* ...attempt something risky or react to an imminent threat - Face Danger.
* ...assess a situation, make preparations, or attempt to gain leverage -.Secure an Advantage
* ...search an area, ask questions, conduct an investigation, or follow a track - Gather Information
* ...treat an injury or ailment - Heal.
* ...hunt, forage, or scavenge - Resupply.
* ...rest and recover for several hours in the wild - Make Camp.
* ...travel across hazardous or unfamiliar lands - Undertake a Journey.
* ...your journey comes to an end - Reach your destination.

## Relationship Moves

Relationship moves are made as you interact with others in the world, fight duels, form bonds, support your allies, and determine the ultimate fate of your character.

When you...

* ...attempt to persuade someone to do something - Compel.
* ...spend time in a community seeking assistance - Sojourn.
* ...challenge someone to a formal duel, or accept a challenge - Draw the Circle.
* ...spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause - Forge a Bond.
* ...your bond is tested through conflict, betrayal, or circumstance - Test your bond.
* ...Secure an Advantage in direct support of an ally - Aid your ally.
* ...retire from your life as Ironsworn - Write your epilogue.

## Combat Moves

When there are no other options, when the sword slips free of its sheath, when the arrow is nocked, when the shield is brought to bear, make these moves.

When you...

* ...enter into combat - Enter the Fray.
* ...have initiative and attack - Strike.
* ...your foe has initiative and you fight with them in close quarters OR exchange a volley at range, or shoot at an advancing foe - Clash.
* ...risk it all - Turn the Tide.
* ...make a move to take decisive action - End the Fight.
* ...fight a battle - Battle.

## Suffer Moves

These moves are made as a result of a perilous event or bad outcome on other moves. They represent what happens to you, and how you hold up against the trauma.

When you...

* ...face physical damage - Endure Harm.
* ...score a miss on the Endure Harm move, and your health is at 0 - Face Death.
* ...companion is exposed to harm - Companion Endure Harm.
* ...are demoralized, afraid, or acting against your best intentions - Endure Stress.
* ...score a miss on the Endure Stress move, and your spirit is at 0 - Face Desolation.
* ...your supply falls to 0 - Out of Supply.
* ...your momentum track is at its minimum (-6), and you suffer additional -momentum - Face a Setback.

## Quest Moves

Making and fulfilling vows is central to your character’s motivations. These oaths drive your story and give you the means to gain experience and acquire new abilities. When you embark upon a quest, manage your progress on a quest, seek to complete a quest, or gain the rewards of a quest, make these moves.

When you...

* ...swear upon iron to complete a quest - Swear an Iron Vow.
* ...make significant progress in your quest - Reach a Milestone.
* ...achieve what you believe to be the fulfillment of your vow - Fulfill your vow.
* ...renounce your quest, betray your promise, or the goal is lost to you - Forsake your vow.
* ...focus on your skills, receive training, find inspiration, earn a reward, or gain a companion - Advance.

## Fate Moves

When you...

* ...suffer the outcome of a move - Pay the Price.
* ...seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events - Ask the Oracle.