Deafening Mortar

Mobile: Kill Kappa 20 times.

> "*Fire a series of explosive barrages at close range.
> ? Fire three mortar shells after a brief charge.*"
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Primary fire consumes  3 to launch a projectile a short range forward, causing 12 small explosions to rapidly occur in a pattern, potentially hitting the same enemy several times, especially large enemies.

The first few explosions will deal 100% damage, while explosions further away from the center will deal 90% or 80% damage.

 Weapon Skill? charges up a triple barrage of explosive shells that are affected by gravity, consuming  3. The charge lasts for 1 second. A trajectory line is shown while charging, indicating roughly where the explosives will land once launched.

Each shell has a much larger area of effect compared to the primary fire explosions, and will deal up to 250% damage. The shells can be launched as early as 50% charge, however they will only do 150% damage. The more charge, the higher the damage.

If the explosive shells directly hit an enemy, that enemy is hit twice.

## Impactful Inscriptions

* **Magazine** increases and **Reload Time** decreases are very effective.
* All **Explosion** improvements are very effective.

## Ineffective Inscriptions

* **Elemental Procs** are unreliable when using the  Weapon Skill?.
* **RoF** increases are only effective with magazine increases.
* **Accuracy** and **Stability** have minor benefits.

## Possible Exclusive Inscriptions

Deafening Mortar is a weapon which has more than one weapon-specific exclusive inscription:

* ◈ There is a 30% chance to consume 0 ammo when shooting. If no ammo is consumed, +100% total DMG for the next shot. It grants a chance to fire an extra shot without having to reload, increasing the damage output by reducing the required amount of reloads and boosting the next shot.
* ◈ Weapon skill consumes all magazine ammo and fires more mortar shells will immediately consume all ammo in the magazine, firing a shell for each ammo consumed at the same rate as the default weapon skill, making extremely large magazines take a very long time to fire all shots. Swapping weapons or using a hero skill will interrupt firing, causing any shells not fired to be wasted. With the default magazine capacity, the inscription is useless. Additionally the constant explosions, smoke particles and screen shaking can make aiming and dodging attacks difficult to perform.

It may instead have a common inscription:

* ◈ *AoE Double Projectile*(full text) increases damage output by +100%. Due to having multiple explosions per  Weapon Skill?, it can be easily kept active by firing at multiple enemies quickly.
* ◈ Projectiles +1, Consumption +100% increases damage output of primary fire by +100%, gaining full benefit.  Weapon Skill? is not affected.
* ◈ *+65% DMG vs any elemental effect*(full text) requires a different source of elemental effects because of its low chance.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks slowly, even when hitting multiple enemies. Due to the long reload time and  Weapon Skill? charge time, reloading may reset the bonus.

## Notes

* Primary fire's explosion pattern is always perpendicular to the shot's trajectory. This makes it less effective at dealing with spread out crowds if they're not all lined up in a horizontal row in front of you.
* Works extremely well with  Ao Bai, as  Ammo Expert will deal with its high ammo consumption per shot, and  Explosion Enhancement increases the AoE of all small explosions, increasing how many can hit the same target.

## Update History

* 06/01/2023 update:
	+ Elemental effect chance changed from 10% to 15%.
	+ Exclusive inscription "There is a 20% chance to consume 0 ammo when shooting" changed into "There is a 30% chance to consume 0 ammo when shooting. If no ammo is consumed, +100% total DMG for the next shot.".