Sage

A sage is a ninja who has mastered absorbing the natural
energy of the world with their own internal power to create a truly amazing
combination. Sage's are by definition one with nature and have mastered long
periods of utterly still and silent meditation in the farthest and loneliest
reaches of the world. They have felt themselves become closer and closer to the
natural world, walking a razors edge. Many who undergo sage training dive too
deep into the power of the earth and become one with it. Failed disciples
transform themselves into stones, trees, water, or even entirely ordinary
animals. Those hoping to become a sage must seek out other sages for
instruction, or go directly to the source, finding ancient and wise animals that
have mastered the skill itself. Someone who has mastered this connection with
the living world may view the world in a very different way, feeling the
motives and desires and presence of those around them. Whether they use their
newfound insight and power to protect or terrorize is entirely up to them, as
sages can be of any alignment, though lawful beings are more prone to survive
the calm stillness needed to master the power of the sage.

**Alignment:** Any

**Hit points per level:** 3+con mod (1d8 hit die)

**Requirements**: Training from an existing sage or
sage animal, Wis 16, Con 16, Knowledge Nature 10 ranks,

**Class Skills:** Acrobatics (Dex), Athletics (Str), Bluff
(Cha), Craft (Int), Disguise (Cha), Handle animal (Cha), Heal (Wis), Knowledge
(All) (Int), Perception (Wis), Perform (Cha), Security (Int), Sense motive
(Wis), Sleight of hand (Dex), Stealth (Dex), Survival (Wis)

**Skill Points at Each Level:** 4 + Int modifier

**Chakra multiplier**: The Sage prestige class has a chakra
multiplier of x4.

**Technique Points**: At each level the sage gains the listed
number of technique points.

**Sage mode**:  The most fundamental ability of a sage is
their ability to draw in nature energy from their environment and add it to
their spiritual and physical energy to enhance their chakra. This process
requires being one with nature both physically and mentally but the power
provided is immense. The specific limitations and benefits of sage mode change
over time.

At first level the Sage is able to gain access to nature energy
in order to augment their own power. At this stage they are accessing only the
barest of the powers of the natural world and are more of a proto-sage than a
true sage. At this stage Sage mode may be entered only by remaining perfectly
still in meditation for one full hour. This time spent can also be used towards
melding the ninja's normal chakra provided they have  eaten recently. This does not change how much time is required to meld chakra, even once sage mode can be entered in less than 10 minutes. Upon finishing this
meditation the ninja enters "Sage mode" for one minute. In this form
the sage gains bonus chakra equal to 50% of their current melded chakra.  This is essentially a temporary source of
chakra in addition to their normal chakra. A sage may choose how much chakra to
spend from this bonus pool and how much of their own to spend whenever they use
chakra, but when all bonus chakra has been spent the sage mode ends as well
even if the duration has not expired.

While perfectly safe for the user, this chakra is incredibly dangerous to
someone untrained in its use. Anyone, besides another Sage, who steals chakra from
a Sage in sage mode puts them self at great risk. They must make a fort save DC
10+1 for every 2 chakra they stole or permanently become one with nature.
generally speaking this means being wholly transformed into a plant, animal, or
rock. Those who are bestowed chakra by a sage never run this risk.

In addition
to this extra chakra almost every aspect of the sage is dramatically enhanced. While
in sage mode the Sage gains +2 to str and dex, Fast healing 1, 20 ft blindsense,
10 ft blindsight, and an additional 5 ft base land speed. For each level of sage
these bonuses are gained again. Thus a third level sage has +6 str and dex,
fast healing 3, 30 ft blindsight, 60 ft blindsense, and +15 ft base land speed.

**Chakra sense**: At
2nd level while in sage mode the sage can sense the chakra of an opponent they
can see and feel some of the emotion held in that chakra, providing a +10 bonus
on knowledge ninjutsu checks to identify their jutsu as well as on sense motive
checks. Additionally they become immune to exhaustion, instead becoming
fatigued. Sage mode now takes 10 minutes to activate and lasts 2 minutes.

**Sage-jutsu**: At 3rd
level while in sage mode the sage's attacks become vastly more powerful. All weapon, unarmed
strike, and jutsu damage they deal is increased by one die size. Additionally
they become immune to fatigue. The sage mode now takes 1 minute to activate and
lasts 3 minutes.

**Sage training**: 4th
level while in sage mode the sage can suffuse the air and earth and sea around them with chakra,
and using that energy they can dramatically enhance their physical attacks. The
Sage may now make unarmed attacks anywhere within 30 ft of them self, though
they do not threaten this area. Additionally because these attacks are
generally manipulations of the physical environment or projections of pure
energy they are almost impossible to predict, leaving opponents flat footed
against them. The sage mode now lasts 4 minutes.

**Perfect sage**: 5th
level The sage's senses are so sharp they cannot be deceived. While in sage
mode The sage can sense the chakra of everyone within a huge area, allowing
them to detect the presence or absence and general direction of anyone they
know in a 5 mile radius and they gain the benefit of improved uncanny dodge. Additionally
while in sage mode the sage is also capable of seeing through any clones that
do not share or utilise their creator's chakra. Lastly any ability drain the sage takes in sage mode is reduced to ability damage.The sage mode now takes a full
round action to activate and lasts 5 minutes.