recursal/Fanatic-Fandom huggingface dataset:
Eärndhel

*Cet article est une ébauche. Vous pouvez aider le Wiki en le développant.*
*Cet article a besoins d'une correction phonétique. Vous pouvez aider le Wiki en corrigeant les déscriptions phonétiques.*

Eärndhel est une région ainsi qu'un petit village pittoresque situé dans le royaume de Tellurön, niché à flanc de falaise et entouré d'une végétation luxuriante. Les maisons en bois clair qui composent le village s'harmonisent parfaitement avec leur environnement naturel. Le village est gouverné par le roi Nolduron, un homme respecté et aimé par ses sujets pour sa sagesse et son leadership éclairé.

Le village possède un temple, gardé par la prêtresse Calypso, qui sert de centre de culte pour les habitants. Calypso est une prêtresse émérite, connue pour sa sagesse et son savoir-faire en matière de magie. Elle fournit des recharges pour le Dahäl, la magie qui imprègne ce monde, à tous ceux qui viennent la voir.

Vulk, le forgeron du village, est connu pour ses compétences exceptionnelles en matière de forge. Il vend des équipements de qualité supérieure aux guerriers et aux aventuriers qui cherchent à s'équiper pour leurs voyages.

Basile Valentin, l'alchimiste du village, est un expert en potions. Il vend des potions puissantes et des remèdes pour toutes sortes de maux aux habitants du village et aux voyageurs de passage.

Maïté Céres, la cuisinière du village, est connu pour sa nourriture délicieuse et nutritive. Elle vend des produits frais et sains, cultivés avec amour sur ses terres fertiles.

Henry Jones, un habitant du village, est un expert des hauts-faits. Il aide les aventuriers à suivre leur progression dans leur quête de gloire et de fortune.

Ping Woo, le maître des compétences du village, est un maître dans l'art de la formation de guerriers et d'aventuriers. Il offre des formations pour tous les niveaux, de l'apprenti au vétéran.

Robert s'occupe d'une écurie et vend des chevaux de qualité aux aventuriers qui cherchent à se déplacer plus rapidement et plus efficacement.

Hannibal Chau, le marchand du village, est connu pour racheter toutes sortes de ressources aux aventuriers et aux habitants du village.

Le village est construit à proximité d'une rivière, ce qui en fait une source d'eau fraîche et pure pour les habitants et les voyageurs. Cependant, la rivière n'est pas le seul élément qui rend Eärndhel unique. Le village est construit sur des catacombes, qui abritent des secrets et des mystères enfouis depuis longtemps.

Enfin, il y a une prison dans le village où est incarcéré le frère de Robert. Cela ajoute une dimension sombre et intrigante à ce petit village, qui semble paisible en surface mais qui cache de nombreux mystères et dangers.
Basile Valentin

Basile Valentin est un alchimiste renommé qui réside dans le village d'Eärndhel depuis de nombreuses années. Son visage est souvent marqué par une expression d'intense réflexion, car il passe de nombreuses heures dans son laboratoire à expérimenter et à perfectionner ses potions.

En tant qu'alchimiste, Basile Valentin est spécialisé dans la création de potions pour les aventuriers. Il est particulièrement connu pour ses élixirs de guérison, qui ont sauvé la vie de nombreuses personnes gravement blessées lors de leurs voyages. Les aventuriers de passage dans le village savent qu'ils peuvent se tourner vers Basile Valentin pour obtenir des potions de qualité, et beaucoup lui ont témoigné leur gratitude pour ses produits.

En plus de ses compétences en matière de potion, Basile Valentin est également un fervent adepte de l'alchimie spirituelle. Il fait souvent référence à une formule célèbre parmi les alchimistes, connue sous le nom de V.IT.R.IO.L. Cette formule condense la doctrine des alchimistes, qui considèrent que la transformation de la matière est étroitement liée à la transformation de l'esprit. Les initiales V.IT.R.IO.L. représentent les mots "Visita Interiora Terrae Rectificando Invenies Occultum Lapidem", qui se traduisent approximativement par "Visite l'intérieur de la terre, en rectifiant tu trouveras la pierre cachée". Basile Valentin considère cette formule comme un guide spirituel dans son travail d'alchimiste, l'aidant à comprendre les principes fondamentaux de l'alchimie et à rechercher la pierre philosophale.

Bien qu'il soit parfois considéré comme étrange ou excentrique par les villageois, Basile Valentin est respecté pour ses connaissances et ses compétences en matière d'alchimie. Sa passion pour la création de potions et son dévouement à l'alchimie spirituelle ont inspiré de nombreux apprentis alchimistes et ont fait de lui une figure emblématique de la communauté d'Eärndhel.
Calypso

Calypso est une prêtresse émérite qui réside dans les vastes plaines de l'Est de Tellurön, où elle sert dans le Temple d'Eärndhel. En tant que gardienne du temple, elle s'occupe de fournir des recharges pour le Dahäl, la magie qui imprègne ce monde. Grâce à son expertise en matière de régénération du Dahäl, Calypso est devenue une référence incontournable pour les habitants de Tellurön qui cherchent à maîtriser cette magie.

En visitant le Temple d'Eärndhel, les magiciens et sorciers peuvent facilement trouver Calypso et discuter avec elle pour acheter des recharges pour leur Dahäl. Grâce à son savoir-faire, que vous cherchiez à améliorer votre puissance magique pour le combat ou à explorer de nouvelles capacités, Calypso est prête à vous aider.

Calypso offre également un avantage unique pour les utilisateurs de Dahäl. Grâce à des méthodes de régénération spéciales, le temple permet de régénérer le Dahäl beaucoup plus rapidement qu'à la normale. Cela signifie que les praticiens du Dahäl peuvent l'utiliser plus fréquemment et plus puissamment lors de leurs aventures.

La réputation de Calypso s'étend bien au-delà des limites du Temple d'Eärndhel. De nombreux magiciens et sorciers de la région la considèrent comme une alliée de confiance dans leur quête de maîtrise du Dahäl. Si vous cherchez à améliorer votre pratique de la magie et à vous préparer pour les combats à venir, ne manquez pas l'occasion de rencontrer Calypso et d'acquérir ses recharges de qualité supérieure pour votre Dahäl.
Relgon

*Cet article est une ébauche. Vous pouvez aider le Wiki en le développant.*
*Cet article contient du Spoil sur l'histoire d'Across the Time 1 ou 2. Avancez donc à vos risques et périls.*

## Coulisses

### Apparait dans

Across The Time 2

Relgon été un Eternän, il fut le chef des armée du roi Azazel. Il se fit tuer par Sérile et se réincarna à l'aide de Gaya et devint le Joueur dans Across The Time 1 et 2.
Môt

*Cet article est une ébauche. Vous pouvez aider le Wiki en le développant.*
*Cet article a besoins d'une correction phonétique. Vous pouvez aider le Wiki en corrigeant les déscriptions phonétiques.*

## Môt

### Alias

α (se lit "alpha"(=lumière en finirion) )

## Coulisses

### Apparait dans

Across The Time 1 Across the Time 2 (Secret)

Môt (Anciennement connu sous le nom de "α") est le premier Dieu existant, il est le créateur du Royaume d'Eden. Il a notamment tué Irilion et détruit son propre Royaume.
Guild

## Merchant Guild

An association of all/most merchants in the capital of each territory. These merchants could range from being local or even long-distance traders. They could also be a wholesale or retail sellers that deal in an array of various categories of goods/supplies. Many who apply for the merchant guild are given protection by their members and ensure that each seller/trader is treated fairly.

"Keeping each other safe will let our pockets fill with gold!"

## Crafts Guild

Members of this guild work in unison in order to ensure that their product is finished in an orderly fashion. The money earned from this item is usually split amongst the members who made it. All members of the guild live and work together in one building/facility. Each guild house is given more than enough supplies for their crafts.

## Adventurer's Guild

Supplying their members with ample necessities such as armor, weapons, healing potions and the like, the Adventurer's Guild is the only way to properly hunt down monsters. Members of this guild are given quests/job and are given compensation in form of money and housing for their duties. Quests are given in form of paper on a board from requests ranging from common folk to nobility and even to royal families. Each one can only be given to those members with the proper ranking.

#### Adv. Guild Rankings:

From Highest to Lowest-

* Platinum
* Gold
* Silver
* Bronze
* Copper

## Magick Guild

A faction of the Magick Tower, those who are part of this guild are typically magus who are unable to be near the magick tower at all times. As a mini tower, this guild supplies their maguses with tomes, wands, and even elemental stones for research purposes. Of course, everything given is regulated by the Magick tower and are typically protected by a spell.

## Information Guild

A secretive guild that is ran and endorsed by the Knights of Lords, this guild employs spies and use them to extract information from nobility in other territories. The way this guild manages to stay active is due to the money given to them from people who wish to learn secrets of the other nobles and use it to their own advantage. They can also exchange information when it comes to secrets as well if it is worth it in their eyes.
Hannibal Chau

Hannibal Chau est un personnage aussi mystérieux qu'intriguant, qui exerce sa profession de marchand avec une maîtrise et une habileté exceptionnelles. Il est installé depuis de nombreuses années dans le village d'Eärndhel, où il s'est bâti une solide réputation en rachetant toutes sortes de ressources aux aventuriers et aux habitants du village.

En effet, Hannibal Chau est un acheteur impitoyable, prêt à tout pour mettre la main sur les ressources les plus rares et les plus précieuses de la région. Que ce soit des minéraux, des herbes, des plantes médicinales, des peaux d'animaux ou des métaux précieux, il est capable de les racheter à prix d'or et de les revendre à des clients du monde entier, prêts à payer des sommes considérables pour ces trésors.

Mais Hannibal Chau est bien plus qu'un simple marchand : il est également un homme mystérieux, dont peu de gens connaissent réellement l'histoire ou les origines. Certains racontent qu'il aurait parcouru le monde entier à la recherche des ressources les plus rares et les plus exotiques, d'autres affirment qu'il serait un ancien aventurier ou un alchimiste de renom. Quelle que soit la vérité, une chose est sûre : Hannibal Chau est un personnage fascinant et charismatique, qui attire l'attention de tous ceux qui croisent sa route.

Malgré sa réputation de marchand impitoyable, Hannibal Chau est également connu pour sa générosité et sa bienveillance envers les habitants du village d'Eärndhel. Il n'hésite pas à aider les plus démunis en leur offrant des ressources ou en les conseillant sur les meilleures façons de cultiver leurs terres ou de chasser les animaux de la région. Il est également connu pour sa grande sagesse, qui lui permet de résoudre les conflits et les différends entre les habitants du village.

En somme, Hannibal Chau est un personnage complexe et fascinant, qui exerce sa profession de marchand avec une grande maîtrise et une habileté remarquable. Son histoire et ses origines sont entourées de mystère, ce qui ajoute à son charme et à son aura de légende. Si vous cherchez des ressources rares ou si vous voulez simplement rencontrer un personnage fascinant et charismatique, n'hésitez pas à vous rendre dans sa boutique au cœur du village d'Eärndhel.
Sr. Ford

Sr. Ford, o Ruivo ou Ares de Esparta já teve muitos nomes durante toda sua existência, seja ela durante sua vida e sua não-vida. Confirmado pelo próprio que é um vampiro muito antigo, ex-Príncipe da Cidade do Porto e também reconhecido por alguns Anciões como '*Aquele que derrotou o Drácula*'.

## Trivia

* Sr. Ford perdeu o seu braço direito na árdua batalha contra Drácula, um vampiro lendário de 4ª geração, na Romênia.
* Sua escolha de nome 'Ford' só veio a tona quando se tornou Príncipe da Cidade do Porto, antes disso utilizava outro nome.
* A criação de Sr. Ford é totalmente baseada no personagem 'Shanks, o Ruivo', do animê e mangá One Piece.
* No universo onde a história se passa, Ford é o vampiro fisicamente mais poderoso de todo mundo, obviamente perdendo apenas para Antediluvianos, mesmo sendo do clã do Sangue Azul.
* Ford não precisou diablerizar ninguém para poder aprender outras disciplinas de sangue.
Huohuo/Chiến Đấu

Tổng Quan**Chiến Đấu**Cốt Truyện

## Nâng Bậc Và Chỉ Số

Ẩn/Hiện Nguyên Liệu Nâng Bậc

**Tổng tiêu hao** (0✦ → 6✦)
 308,000 65 15 15 15

## Vết Tích

**Tổng tiêu hao** (1 → 6 cho Vết Tích tấn công thường)
 240,000 Điểm Tín Dụng 6 Mầm Non Trường Thọ 7 Đóa Hoa Trường Thọ 7 Cành Cây Trường Thọ 3 Hạt Giống Trù Phú 8 Mầm Sống 11 Hoa Vĩnh Cửu**Tổng tiêu hao** (1 → 10 với mỗi Vết Tích không phải tấn công thường)
 652,500 Điểm Tín Dụng 9 Mầm Non Trường Thọ 13 Đóa Hoa Trường Thọ 7 Cành Cây Trường Thọ 3 Hạt Giống Trù Phú 15 Mầm Sống 30 Hoa Vĩnh Cửu 3 Oán Hận Vô Hạn 2 Dấu Chân Vận Mệnh

## Thành Tựu

Không có Thành Tựu nào khớp với danh mục tương ứng.
Krytos

Deity of Joy and Entertainment

Krytos ( cree-toss ) the 2nd youngest child, born to the 13th seat, he oversees the Joy and Entertainment of Altana. This could mean many things, however if one were to look closely at his duty one could see his true alignment. Krytos is the guard dog to the deities. He is the sole being capable of protecting his family properly due to the power he receives from the joy that Altana's residents have.

## Birth

Being the 13th deity born, Krytos was always doted upon by his older siblings, leaving him to become almost obsessed over their safety and health. This granted Krytos the ability to suck out power from the emotions of Joy, and to manipulate the Music Element to take out more power from it's entertainment.

## Folklore

Joy. The first emotion one feels when born and the emotion all can feel seeing a infant alive. This emotion is from Krytos, the god of the Fae, the lord of the Pheo. It is said that everytime a baby laughs, the god grows stronger and despite not being a Pheo, this child is blessed by Krytos. For love and joy is what he enjoys the most.

## Gen. Info

Kyrtos is the second deity to even bestow his blessings upon those he didn't create. He isn't prideful like his older siblings and is more loving towards the others instead. This is why every being on Altana has been inadvertently given an element once they are born.
Solari

The children of the sun, Zafir is their Deity, overseeing the sun and all aspects of Solar Magic. Their home is the Empire of Thena.

## Gen. Info

The Solari are beings of the sun, coming from the same background as the Lunari. Living within a desert drives a Solarian to thrive just like their counterparts. They are loving yet brutal and are well known to be alright with the use of slavery to punish their peoples. Solari's caste system is strict, and they will enforce it on those who wish to rebel.

Zafir, their deity lives with his people. However, how he interacts with them is like how any deity stuck in the heavens would. A being chosen by him is his proxy that he will occasionally possess.

### Size

Solari can reach to be 6ft tall, most able to tower over their Lunar counterparts. They're fit, capable of travelling across the desert terrain.

### Age

Aging with the Solar Cycle, each year for a Sunari is every 5 years for an Aiheot. However, their maximum age can reach up to 1000 years.

## Traits

Being entities of the sun, it is simple to say that they have a wonderful amount of control over flames. Using this ability often to heal others, or even use the flames as a way to fly. Most see Solari as holy beings though their roots are often seen as tribal. As the Lunarians, the colors correlate with their abilities. Orange moving into the ranks as a mage/assassin while Red are warriors as well. Brown Solarians typically take in any role their social needs. Often being seen in the shops or markets. While Yellow and Beige Solarians are often taking a liking to healers, warriors, and mages.

### Solarian Ranking

* Orange - Mages/Assassins
* Red - Warriors
* Brown - Any role in the society they wish to take
* /beige - known to be excellent healers/very rare to find /
* Yellow - Healers/warriors/Mage

### Sun's Blessing

Zafir's blessing. They're more capable of using 'Solar' abilities. Such as using fire and withstanding the searing heat of the sun.

### Light Vision

Living in the desert has given Solari the ability to see in the brightest of days as if it were cloudy.

### Elemental Alignment

They were born with the ability to align themselves with an element. This element determines what they'll be able to do/use. Most are simply born with 1 elemental alignment at birth.

* Solar
* Fire
* Wind
* Thunder

## misc. information

location:

Empire of Thena
Ouranos

*Cet article est une ébauche. Vous pouvez aider le Wiki en le développant.*
Ouranos est un des 7 Royaumes. Il a été crée par la déesse Iio.
Ouranos est gouverné par Aoran.

## Composition d'Ouranos

Ouranos est un Royaume très volatile, il ne possède que peu de matière.

Il est par ailleurs composée d'Oscillars, une source de lumière naturel qui peut être comparée à des étoiles en beaucoup plus petit.
Seul Ouranos et Angband en possède.

## Fonctionnement et Représentation d'Ouranos

Ouranos fonctionne comme un tore en 4 dimension, avec comme seule exception que la taille du tore est différent selon l'endroit. car la distance entre ce qu'on pourrait définir comme le haut et le bas n'est pas constante en Ouranos. En certains endroits, elle ne fait qu'une centaine de mètres, en d'autre, plusieurs millions de km.

Du point de vue de l'observateur, la ligne 1. (une de ses lignes de vue) passe sur l'épée, au dessus de la gemme (qui est au niveau supérieur), et en dessous du chronoton. C'est encore plus clair avec la 2. Et la 3. nous montre une gemme qui apparaît carrément en dessous d'un chronoton se situant au niveau inférieur... Pour des objets éloignés, il est compliqué de ne pas les voir au moins en triples (comme l'étoile, qui ne peut pas être contenue dans une régions trop fine par sa taille). Donc dans Ouranos, on ne voit qu'un seul oscillar, là où on devrait en voir une infinité...

Comble du problème, comme la lumière ne se déplace pas à une vitesse infinie, le même oscillar sera visible en même temps à des périodes différentes (plus on regarde vers le haut ou le bas, plus elle sera une image lointaine), de ce fait, leur luminosité bien que variante, ne change rien à la lumière ambiante (comme un oscillar plus lointain éclairera encore la régions) : d'où le côté matin éternel.
Altana Races

There are 15 races on Altana, each one specializing in their environment. These races occupy one territory and inside the territories there are multiple towns, cities, and landmarks. As well as territories each race worships a singular deity that lead to their growth as people, these deities are the same deities who overlook/created the races long ago.
Eion

Deity of Death and Spirits

Eion, the 11th Child born from the Primordial Deities, and the overseer of Death and Spirits. As such, he is the protector and ruler of the Zerkal. His duty for the pantheon is to oversee people's passing and to ensure their souls are capable of going to the underworld.

## Birth

As the 11th Child, Eion has always been a shy younger siblings to all the gods. His creation was made a necessity after finding that all the spirits on Altana were struggling going to the underworld.

## Folklore

A spirit wandering the lands of Altana idly waiting for her turn to pass happened upon a building. Within the building, there was a buzzing family trying to make their dinner. Envy began to grow within this spirit, why how could they be alive and love living while she was forced to watch? Why has her gods forsaken her?

Before this spirit could even head inside, a hand gently touched her shoulder. This simply would've been impossible of course, she was a spirit! But looking towards the source, she saw a sorrowful man, his stature and essence telling her that he was there to help. "Perhaps it is time we get some food, don't you think so?" The man said in a gentle tone, as if he understood her pain. "Ah, yes... Perhaps..." She said quietly, "It is time for food."

## Gen. Info

Eion is one of the Peacekeeping deities that reside within Altana. His choice in simply guiding spirits through temporary manifestation leaves people's belief in him strong. Cursed to watch over his people and worry, like all gods, Eion loves his people dearly.
Kriel

Kriel - ( cree - ell )

Oceanic Children of the Gods. They follow the deity Ydis, who oversees the Ocean and Magma. Their home is on the Isles of Zuei.

## Gen. Info

They’re a rare sight to see due to living in the ocean and only coming out of the water when it is necessary, such as world meetings, tourism, ect. Mostly being inspired off of mermaids they are able to shapeshift their fins into legs at a moments notice. Since they don't leave the water often, they often are unaware of events. Despite this some Kriel leave the water and live on the island. Though they're still ignorant of events that go on.

### Size

The Kriel are able to have long tails to help them swim in water, their height can range from over 9ft in combination of their tails. However once on land, they shrink to be a max of 5ft - 6ft tall.

### Age

Kriel can live to up to 90-200 years old depending on their environment and lifestyle.

## Abilities

### Oceanic Transformation

There are many kinds of fish in the sea, which brings to the Kriel's multiple appearances.

* **Deep Sea** - Your features in the ocean resemble the fish that live deep in the ocean, you're capable of withstanding high amounts of pressure.
* **Tropical Ocean** - You take on features of aquatic life seen in warm waters, being able to withstand higher temperatures outside of the ocean is something these Kriel are capable of.
* **Cold Ocean** - Cold-Ocean fish features are something you take on, one of these traits is being able to withstand cold temperatures better than others.

### Terraforming

The ocean is something that can slowly erode away stone. Temporarily modifying something like a cave is something you'll be able to do. However, you can only hold it for a night's rest before it changes back to its original state.

### Extended Water Breathing

Being able to breathe underwater is something you'll be able to do.

### Elemental Alignment

They were born with the ability to align themselves with an element. This element determines what they'll be able to do/use. Most are simply born with 1 elemental alignment at birth.

* Water
* Earth
* Thunder
* Concept
Zerkal

The Demonic Children of the Gods. Their deity is Eion, the overseer of Death and Spirits and their home is the Andnican Kingdom.

## Gen. Info

Beings born of darkness within their soul, most see them as demon monstrosities that have to rightful place on the world. But at the same time, most

are respected with great regard to doing their sheer determination to create a better land for their future, regardless of the difficulties that are set in their way.

The Demonic Children of the Gods. Their deity is Eion, the overseet of Death and Spirits.

### Size

On average, their heights can reach up to 6ft, Their wings on the other hand, assist in their growth.

### Age

Most Zerkal live to be 1000 years old, though them are known to be 500 before they pass away.

## abilities

### Dark Vision

Like the Ipuc, they're gifted with the ability to see in dark or dim conditions. They'll be able to see dim light within 60ft as if it were a bright light, and in the darkness as if it were dim. However, they can only see in shades of gray.

### Nether's Blessing

Eion's blessing. Zerkal are given the ability to be immune to dark magic. As well as take on more demonic features such as horns, wings, and a tail. However, they'll need to rest more during the day due to how active Zerkal usually are at night.

### Heaven's Immunity

Immunity to the element Heaven, this ensures that they are not accidentally sent to the underworld while they purify spirits.

### Elemental Alignment

They were born with the ability to align themselves with an element. This element determines what they'll be able to do/use. Most are simply born with 1 elemental alignment at birth.

* Void
* Concept
* Fire
* Thunder
Siagi

The Deity of Skies and Emotion

The Lord of the Skies and Emotion, Siagi overlooks the Aiheots a unique group of people who are as plain as can be. Though because of this he finds them to be the cutest people on all of Altana.

## Birth

Like his other siblings, he was born from the tears and blood of Altana and Kuro. However once he was born, he reached for the skies and it is said that the land began to cry from seeing his beauty. This was the gift Altana gave her son, the domain of the skies.

## Folklore

Siagi, always the caring brother towards his younger siblings and all that reside on Altana. However, after creating the Aiheots, he noticed that how his own creations were struggling with day to day tasks. How could one assist them despite giving them their own emotions? Well it was simple enough to him, of course it was to take his incredible strength and pass it onto them. Thus was the gift and blessing he provided them, the blessing of strength and the gift of superhuman abilities.

## Gen. Info

With love for his creations the Aiheot, he has decided to live among them despite lacking his own physical body. It doesn't strain the deity of course, however, it does pain him that he is unable to care for his 'children' in a proper manner.
Miyu

Deity of Nature and Blessings

Miyu, the final child of Altana and Kuro, due to her being the final child, all she's known was love from her siblings. Which is why when creating the Ollea, she passed this love from her family towards her beloved creations.

## Birth

Miyu's birth was different in comparison to her siblings, being created with a mix of fox blood this time, Miyu came out as the first Ollea. Instead of taking on their appearance, she instead molded the Ollea to look like her.

## Folklore

The first Ollea and alone, Miyu has reached onto the point that her lonesomeness was no longer worth it. Thus when the chance came to her, Miyu simply created more Ollea. However, she split them into different sects, the Vulpine, the Canine, and the Feline.

## Gen. Info

Due to Miyu being the youngest child, she had much to do for expectations. Creating fox fire was one of these things. However, despite being given the aspect of Nature and Blessings, Miyu simply has to watch over the forests with her brother Motatae, Krytos, and Uesis.
Ollea

Children of the Mist, their Deity is Miyu, the overseer of Nature and Blessings. The home for the Ollea is Suto.

## Gen. Info

Ollea are the half-animals and half-human beings that reside on Altana. They're gifted with the abilities for trickery and being well-attuned to the thirteen elements. Though their home is small, their ability to protect it is highly admired. Knowing that they're protected by the Lunarians they have no fear of fighting others to get what they need. Each Ollea are given one element and one element only. Though there are only a few Ollea within Suto that can control Heaven magick and Miyu, the deity of Nature and Blessings made it so that only her blood-line are born with this privilege.

### Size

Ollea take on multiple canine/feline/vulpine characteristics, leaving their height to range between 5-6ft. They're slim, but despite this they're also graceful.

### Age

Each Ollea live the normal expectancy as an Aiheot, though of course those, like their more vulpine side, are able to live for 1000 years. A tail representing each 100 years they've lived.

## Traits

### Fox Fire

This is a trait given to the Vulpine Ollea, it's something of a biased blessing from the deity Miyu herself.

### Animal Traits

Ollea take on Canine/Feline/or Vulpine characteristics.

* Feline - Being more nimble in comparison to other Ollea. They can take on more feline characteristics such as cat ears and tails, or the reflexes/flexibility.
* Canine - They're much more stronger in comparison to your fellow Ollea, they can take on more canine features as well.
* Vulpine - Cunning and graceful, thanks to Miyu's favoritism, they're more likely to be seen living closer to her. These Ollea are more noticeable due to their take on more vulpine features.

### Nimble Footing

They're able to move the feet agilely and neatly.

### Elemental Alignment

They were born with the ability to align themselves with an element. This element determines what they'll be able to do/use. Most are simply born with 1 elemental alignment at birth.

* Fire
* Water
* Earth
* Forest

## misc. information

location:

◉ Sutoian Empire
Classes

Every person residing on Altana can be classified by their classes, this can range from simple domestic classes to battle classes. However, below are listed a few classes that one can take.

## Physical Battle Classes

### Ranged:

* Bard
* Dancer
* Ranger
* Mechanist

### Melee:

* Reaper
* Assassin
* Monk

### Tank:

* Warrior
* Paladin
* Berserker

## Magick Battle Classes

### Mage Classes:

* Wizard
* Witch
* Sorceress
* Summoner

## Healing Classes

* Saint
* Priest
* Cleric
Lunari

The children of the moon, Ran Lee is their Deity, overseeing the moon and all aspects of Lunar Magic. Their home is the Yatori Empire.

## Gen. Info

### Culture:

Known as the creatures created by the moon's light. Lunari dedicate their lives to push an already fragile existence to the maximum. This entails having a polyandry/polygyny lifestyle. The sole purpose of this is to ensure that, despite the struggles they have with creating children added onto their long lives, it is to make sure they can support each other in a loving environment. Lunari are known to struggle with conceiving which is why they've taken up the poly lifestyle. However, because of this life they've embraced, it is very common to see the Lunarians forced into slavery. Though this is due to rampant kidnapping from nobles in order to ensure that they're able to get a secretive flow of income to fill their pockets. Despite this, their Emperor, Halta Tsukimi, worked hard to ensure that this doesn't happen to any other Lunari again. Hence why it is common to see half Lunarians, especially in nobility or royal lineages.

### Size:

The max height for the Lunarians are 6ft, but due to how peaceful most Lunarians are they're slender.

### Age:

Aging with the Lunar Cycle, each year for a Lunari is every 5 years for an Aiheot. However, their maximum age can reach up to 1000 years.

## Traits

### Moon's Blessing:

The Moon's Blessing, they're given Ran Lee's protection against fatigue and are able to absorb the moon's light for more energy.

### Dark Vision:

Lunarians are gifted with the ability to see in dark or dim conditions. Granting them the ability to see dim light within 60ft as if it were a bright light and in the darkness as if it were dim. However, unlike other races, they're able to see color in a less vibrant tone regardless of the weather.

### Lunarian Ranking:

Lunari are blessed with colors symbolizing what their proficiency will be in their life.

* Red - The Flames of Pride and Protection. They're the knights/guards of the Lunari.
* Light - Common workers, most tend to do citizen work.
* Purple - Representing the nobility of Yatori, they're more in tune with being Mages, or even joining the knights/guards.
* Pink - Representing the nobility of Yatori, they're more in tune with being Mages, or even joining the knights/guards.
* Grey - They're commonly seen as assassins or train to become an elite group of guards that listen to only the royal family of the Lunari.
* Blue - There are only two of these Lunari existing at one time, these Lunari typically are born into the Royal family leaving the line to typically be the Emperor/Empress and their Heir.

### Elemental Alignment:

They were born with the ability to align themselves with an element. This element determines what they'll be able to do/use. Most are simply born with 1 elemental alignment at birth.

* Lunar
* Heaven
* Water
* Thunder
Dan Heng - Ẩm Nguyệt/Chiến Đấu

Tổng Quan**Chiến Đấu**

## Nâng Bậc Và Chỉ Số

Ẩn/Hiện Nguyên Liệu Nâng Bậc

**Tổng tiêu hao** (0✦ → 6✦)
 308,000 65 15 15 15

## Vết Tích

**Tổng tiêu hao** (1 → 6 cho Vết Tích tấn công thường)
 240,000 Điểm Tín Dụng 6 Mầm Non Trường Thọ 7 Đóa Hoa Trường Thọ 7 Cành Cây Trường Thọ 3 Lưỡi Đao Tử Vong 8 Lưỡi Kiếm Vô Hồn 11 Lưỡi Đao Tịnh Thế**Tổng tiêu hao** (1 → 10 với mỗi Vết Tích không phải tấn công thường)
 652,500 Điểm Tín Dụng 9 Mầm Non Trường Thọ 13 Đóa Hoa Trường Thọ 7 Cành Cây Trường Thọ 3 Lưỡi Đao Tử Vong 15 Lưỡi Kiếm Vô Hồn 30 Lưỡi Đao Tịnh Thế 3 Oán Hận Vô Hạn 2 Dấu Chân Vận Mệnh

## Thành Tựu

Không có Thành Tựu nào khớp với danh mục tương ứng.
Pheo

Pheo - ( fee - oh )The Fae of Altana. Their deity is Krytos, the overseer of Joy and Entertainment. They come in all shapes, sized and abilities. The home for the Pheo is the Rema Gremaki Isles.

## Gen. Info

Pheo, better known as the fairies/fae of Altana come in all shapes, sized, subclasses, and abilities. Whole most Pheos are known for their more humanlike appearances, it is said that one should not be fooled. Many Pheo are more closely related to their counterparts the, Ipuc, due to how similar their gene pool can get. However, the stark difference between the Pheo and the Ipuc are their appearances and their mana reserves. A Pheo will also shimmer with joy if they're feeling happy or upset, small light particles come off of them if this is the case. Their deity, Krytos ( Kree-Toss ) the god of Joy and Entertainment, made it so. It is questioned about it's purpose, would it a curse for the Pheo or a blessing for them. Despite this, they get along with every creature that lives within their forest, and the shimmer helps calm any angered beast, or heal a wounded animal.

### Age

Most common upon Altana, the Pheo are able to live for 500 years.

### Size

Their size ranges depending on what form they take on. However, maximum height they can reach to be 7ft tall.

## Abilities

### Light Control

Thanks to some fiddling, the Pheo gained the ability to control light which is the ability to create weapons out of light, or even manipulate light to become solid. Though because of this ability, they're also able to create barriers for limited time as well as heal others depending on how in-tune Pheo can be with this ability.

### Fae's Blessing

Krytos, the creator of the Pheo, because of him and the Pheo being his favorite kind of being. They're blessed with being able to communicate with animals as well as tread through dangerous forests easily.

### Animal Traits

There are three rankings/traits that Pheo take on. Pick one and to see what you are.

* Insect - Their wings resemble butterflies, dragonflies, or even a bee. You're small but you're also fast.
* Mammal - Being born with wings such as a bat wings, and are given more mammal like features. Despite looking close to an Aiheot, it is the magic within them that lets these Pheo stand out.
* Reptile - Being born with reptile like features, and they take on reptilian like characteristics as well such as sun bathing. However, due to how similar they can look to Draconias, many are mistaken for one.

### Elemental Alignment

They were born with the ability to align themselves with an element. This element determines what they'll be able to do/use. Most are simply born with 1 elemental alignment at birth.

* Heaven
* Concept
* Forest
* Earth

## misc. information

location:

✽ Plantfrond

✽ Rema Gremaki Isles
Monster Rankings

On Altana the monsters that live there are ranked on a scale of how common they are seen/their strength towards the residents they live with as well as the magick that is within their bodies.

## Rankings

Each monster can be ranked from S, A, B, C, D, F

### S-Rank

Some of the rarest creatures, only known as mythical creatures and to be things of fables. Their appearance in the public is extremely rare and if you are blessed with their presence... know that they will provide either luck or misery. Most of these creatures are only found by the will of the deities, being deemed their 'pets' and 'guardians' they're far more commonly found beside the deities or deep within the environment of the territory.

*Monsters:*

* Elder Dragons
* Great Protectors
* Whale Rays
* Ancient Golems
* Spirit Hounds

### A-Rank

Rare, though if sought for hard enough they could possibly be found. Creatures that are classified as a rank are known to only be found deep within forests or mountains. Most come out when situations have changed to the point that their influence is needed once again.

*Monsters:*

* Sphinx
* Phoenix
* Kraken
* Sea Serpent
* Common Dragons
* Genie
* Forest Spirits

### B-Rank

Uncommon, found only in certain locations and territories. Creatures that have to be in this classification are found only in specialized locations. Whether it be deep in the forest, in the middle of a desert, deep in the depths of a lake or even in a cave. these creatures can be found when they're out for hunt or if they are being hunted.

*Monsters:*

 dullahan
 cyclops
 cerberus
 wyverns
 soul eaters
 succubi

### C-Rank

Somewhat Uncommon, found only in certain locations and territories. Creatures that have to be in this classification are found only in specialized locations. Whether it be deep in the forest, in the middle of a desert, deep in the depths of a lake or even in a cave. these creatures can be found when they're out for hunt or if they are being hunted.

*Monsters:*

 fauth
 centaurs
 lamias
 satyr

### D-Rank

Common but just barely that they're found nearly in every territoryin order to be classified in d-rank monsters/creatures have to be considered to be commonly seen enough that they aren't truly 'fables' most of these creatures are seen in towns as forms of transportation or pets.

(this is only for griffins, bear owls, small dragons, pegasus and hippogriffs)

*Monsters:*

 griffins
 pegasus
 yeti
 bear owls

### F-Rank

Extremely common!! Are found everywhere and have multiple variations. These creatures are found nearly everywhere and are known to have multiple variations depending on their location in the territories. some of these creatures can even be found to be common pets just as much as dogs and cats.

*Monsters:*

 yeti
 manticore
 crystal insects
 elemental creatures
The Gods

The Deities are the rulers of Altana, but due to being gods, their form is none existent due to the sacrifice. Leaving their true forms safe in the heavens, some of these deities possess current leaders of the territories. Leaving these gods to have more control over their people and the others to watch over them peacefully from above. Though these deities that control over their people physically are called the Chaos Bringers, they're simply there to ensure their people are behaving properly as they wished. Chaos Bringers are simply called this due to their presence on Altana being seen as something of a sin to the other deities. The other faction is called the Peace Keepers and they rule from afar, only appearing through special summoning's, or even through their blood line. While gods are able to see each others true forms, the citizens of Altana see them as the people they posses. Most people have a difficult time telling the difference between the gods and their true rulers, leaving them to treat the leaders as if they were the gods themselves/the messengers.

## Chaos Bringers

The Chaos Bringers of Altana are the following deities:

> ✦ Ilse - Deity of Justice and Honor
>
>
> ✦ Yion - Deity of War and Triumph
>
>
> ✦ Motarae - Deity of Harmony and Peace
>
>
> ✦ Uesis - Deity of Magic and Luck
>
>
> ✦ Krytos - Deity of Joy and Entertainment
>
>
> ✦ Ydis - Deity of the Ocean and Lava
>
>
> ✦ Siagi - Deity of the Skies and Emotions
>
>
>
> ✦ Vila - Deity of Life and Beauty
>
>

## Peace Keepers

The Peace Keepers of Altana are the following deities:

> ✦ Ran Lee - Deity of the Moon
>
>
> ✦ Zafir - Deity of the Sun
>
>
> ✦ Miyu - Deity of Nature and Blessings
>
>
> ✦ Motarae - Deity of Harmony and Peace
>
>
> ✦ Ydis - Deity of the Ocean and Lava
>
>
> ✦ Qasus - Deity of the Stars and Balance
>
>
> ✦ Sinher - Deity of Wisdom and Knowledge
>
>
>
> ✦ Eion - Deity of Death and Spirits
>
>

## The Primordial Deities

> The first deities to roam Altana.
>
>
> * ✦ Kuro - Progenitor Deity, Primordial Deity, Father of the Gods
> * ✦ Altana - Primordial Deity, Mother of the Gods
>

Kuro and Altana were the first beings to ever exist on the planet. They were the two deities that ever created the Earth-like Planet that Kuro named after the latter, Altana. This was due to his feelings towards the woman before him that he hoped the returned. Upon realizing that they were each other's balancing factor, Altana, the creator of life, and Kuro, the one who takes back what has expired, they created their own children. Each one made of each other's blood, tears, and an element for their children to take care of.

However, the main pantheon were the first deities to be created. Despite this Kuro and Altana treat their first born child the first deity. This is because Kuro and Altana were never able to **birth** a child the way their children's creations were able to. However, this first born child was unable to survive the birth leaving Altana to become corrupted and start the first signs of instability in the deities. Showing each being alive at the time that no god was truly safe from their own creations of malice.
Altana verse Wiki

**Welcome to the Altana verse Wiki!**

Altana, a land crafted by the hands of the gods and goddesses. Their love, joy, and tears created the soil, rivers, and oceans. Each country ruled by their worshiped deity, it is through the faith of their people that they are still there. Defending each of their ideals from clashing with each other's throats and maintaining a long-lasting peace.

## Important articles

* Altana Races
* The Gods
* Weapons
* Magick
Aidrogun

Aidrogun - ( ei - dra - gon )

Children of the Elementals. Their **deity** is *Sinher, the overseer of Wisdom and Knowledge*.

## General Info

   Capable of manipulating the elements for their bidding, the Aidrogun are well known for their cold-hearted reactions towards strangers and their enemies. They keep to themselves and away from other interactions of strangers to the land. Living in an isolated location, the Aidrogun enjoy the secluded area so the outside races can't reach them. They find it an advantage in their learning due to the lack of interruptions from others. Like the other isolated races, they're incredibly biased toward their race. If they don't seem anywhere close to an Aidrogun or an Aiheot, they will not be treated with respect while they're in Buviet.

### Size

The Aidrogun's heights range to the max 5'9" to 6ft. Their height is mainly due to how well they take in the energy from their fellow elements, such as wind, water, fire, and earth elements. Their eyes are crystal, resembling the crystals they consume. Though, their build can be a mix of slender and fit.

### Age

Much Aidrogun age at a pace comparable to the Aiheots, One year in their life is equivalent to 1 year for the Aiheots. Though their maximum age is 150 years, they can prolong it simply by taking in 'crystallized' elements.

## Abilities

### **Elemental Alignment**

Each Aidrogun is born with their own specified element. The element is the basis for what an Aidrogun leans into when learning more about magick and mana manipulation.

### **Elemental Blessing**

With Sinher's hand, each Aidrogun is born with a blessing, with their elemental alignment amplified compared to others.

### **Clear Vision**

Due to the Aidrogun's crystal eyes, they can see elemental crystals much more quickly than others. However, it isn't guaranteed that they will find the right quality.

## misc. information

Within Buviet Guysouth is the magic tower, inside this tower resides the deity Sinher. The 3rd oldest child of the gods, they protect the magic lines and ensure that they remain pure and untouched.

All Aidroguns have elemental stones for their eyes; it is how their eyes sparkle like diamonds. The sight aids them in their searches for similar elemental stones that reside deep in the ground or lakes.

location:

☼ Lavigne

☼ Lefebvre

☼ Buviet Guyasouth
Aiheot

Aiheot - ( Ei - ots )

The Children of Altana. Siagi, the Deity of the Skies and Emotions, is their ruler. They're typically seen throughout the world, however, their home is the Ofan Republic.

## Gen. Info

A race that is typically seen all over the world each Aiheot is unique in their own talents. Leaving the Aiheots to be seen all over Altana, helping each race in any way they can. Siagi, their deity, gifted his people with enhancements that allow them to flourish throughout Altana. This and their home that's based near the mountains they're well known to go out into the world for adventures. Being credited for the creation of adventurer guilds the people are praised for their creativity and kindness. On Altana, they are the human equivalent to modern humans on Earth.

### Size

On average, like all races, the Aiheots can range from 5'9'' to 6' tall. As the ‘original’ race it isn't hard to see that most other races will be around the same height or will be smaller/taller in comparison.

### Age

Aiheots age at a normal pace, 1 year = 1 year in age. At max, they can age to be at least 100 if healthy enough. Though on average their age ranges from 1-90 years if they are able to live a fulfilling life.

## Deity

The deity of the Aiheots is Siagi, the deity of skies and emotions.

## abilities

### Easy Adaptation

They're capable of adapting to certain situations much easier in comparison to others.

### Extreme Endurance

They're able to go on without water much longer than others in deserts. This goes onto how well they are able to go long distances without need for a break.

### Enhanced Strength/Siagi's blessing

Able to lift fallen trees on the road, or even push boulders around for limited time. This is due to the help of Siagi's blessing.

### Elemental Alignment

They were born with the ability to align themselves with an element. This element determines what they'll be able to do/use. Most are simply born with 1 elemental alignment at birth.

* Wind
* Water
* Thunder
* Concept

## misc. information

### SUPERHUMAN:

The following abilities involve amplification of normal human abilities.

▢ Durability – The ability to have a higher resistance to injury.

▢ Reflexes – The ability to react faster than a normal person.

▢ Senses – Having magnified abilities to see, hear, feel, smell, and/or taste.

▢ Speed – The ability to move faster than a normal person.

▢ Strength – The ability to have more strength that a normal person.

## location:

▢ Ichikawa

▢ Laurent

▢ Ofan Republic