recursal/Fanatic-Fandom huggingface dataset:
Howler

## Story

**Howlers** are Giant behemoth mutated from wolf-like beasts that prowl the Stormfury Mountains. Just like the wolves of the north, the Howler has four muscular limbs with extraordinary coordination making it excel at running and jumping. What’s most special with the Howler is its ability to control lightning. It has vast amounts of ether glands under its skin capable of transmitting lightning, and they all congeal in its sharp horn. When the Howler leaps about, these glands accumulate vast amounts of electricity. When it has amassed enough energy and deems it an opportune moment, it will release it all toward its prey in a massive blast. Due to its electrical powers the Howler’s body has been scorched black and the hair on its back has turned withered and yellow.

 *Variant(s): Ice Howler, Bone Howler*

## Drop

### Behemoth-Specific Drops

* Howler Keratin Scale
* Howler Fang
* Howler Keratin Scale
* Howler Fang
* Howler Soulstone
* Sturdy Howler Keratin Scale
* Sharp Howler Fang
* Sturdy Howler Keratin Scale
* Sharp Howler Fang
Left Front Limb
Right Front Limb
Tail
▪ Howler Claw
▪ Howler Claw
▪ Howler Tail
Left Front Limb
Right Front Limb
Tail
▪ Sharp Howler Claw
▪ Sharp Howler Claw
 Elemental Drops (Challenging)

### General Drops

* Animal Horn (S)
* Animal Horn (S)
* Wild Heart
* Ether Bone
* Giant Core
* Animal Horn (M)
* Animal Horn (M)
* Animal Bone (S)
* Animal Horn (S)
* Wild Heart
* Ether Bone
* Giant Core
Skills

## **Equipment/Wild Soul Skills**

**Directory**

A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z

A

 Full Power I

 Waiting Blow II
 Waiting Blow I

 Wild Soul Aegis (Basic)

 Laurel Crown I

B

 Lethal Sneak Attacks II
 Lethal Sneak Attacks I

C

 Critical Status Effect (Common)
 Critical Status Effect (Basic)

 Utterly Fearless I

D

 Dodge Master (Basic)
 Slow Dodger

 Doctor's Benevolence I

 Dragon Hunter (Basic)
 Fear of Dragons

E

 God of Destruction I
 Weakened Destruction

F

 Starving Tiger I
 Starvation

 Power Strength I
 Coward

 Fighter's Soul I
 Weakened Spirit

 Enhanced Fire (Common)
 Enhanced Fire (Basic)
 Weakened Fire (Basic)
 Weakened Fire (Superior)

 Fire Resistance (Basic)
 Fire Vulnerability

 War Rhythm (Common)
 War Rhythm (Basic)

 Desperate Bravery I
 Resignation

 Enhanced Ice (Common)
 Enhanced Ice (Basic)
 Weakened Ice (Basic)
 Weakened Ice (Superior)

 Cold Resistance (Basic)
 Frost Vulnerability

 Butterfly Effect I

G

 Giant Hunter (Basic)
 Fear of Giants

K

 Thirst for War I
 Faltering Ki

L

 Roller (Basic)
 Tripper

 Strike of Recovery (Common)
 Strike of Recovery (Basic)

 Enhanced Lightning (Common)
 Enhanced Lightning (Basic)
 Weakened Lightning (Basic)
 Weakened Lightning (Superior)

 The Hermit I
 Weak Solitude

M

 Favor's Grace I

 Mutated Hunter (Basic)
 Fear of Mutated

P

 Paralyze Resistance I
 Paralyze Vulnerability

 Enhanced Poison (Common)
 Enhanced Poison (Basic)
 Weakened Poison (Basic)
 Weakened Poison (Superior)

 Skill 1
 Skill -1

 Enhanced Crit Chance (Superior)
 Enhanced Crit Chance (Common)
 Enhanced Crit Chance (Inferior)
 Enhanced Crit Chance (Basic)

Q

R

 Quick Rebirth (Basic)
 Slow Reviver

 Roar Resistance (Basic)

S

 Enhanced Critical Damage (Superior)
 Enhanced Critical Damage (Common)
 Enhanced Critical Damage (Inferior)
 Enhanced Critical Damage (Basic)

 Elegy of Recovery II
 Elegy of Recovery I

 Zealot (Basic)
 Betrayer

 Archery (Common)
 Archery (Basic)
 Heavy Movement (Basic)
 Heavy Movement (Superior)

 Soulchain Control (Common)
 Soulchain Control (Basic)
 Soulchain Weakening (Basic)
 Soulchain Weakening (Superior)

 Hunting Pace II
 Hunting Pace I
 Slow Pace I
 Slow Pace III

 Blade of Status Effect (Basic)
 Dull Blade

 Danger Instincts I
 Despaired

 Hidden II
 Hidden I

 Rock Body I

 soul-like Power I

 Stun Resistance I
 Stun Vulnerability

T

 Taunting Roar II
 Taunting Roar I

 War Machine (Basic)

 Secret Art II
 Secret Art I

U

V

 Youthful Vigor (Basic)
 Stagnant

W
Helen

* Chat
* Book

## Friendliness

### Familiar

Increases the rate at which you gain reputation and tokens with the Brotherhood of Dawn by 3%.

### Friendly

Increases the rate at which you gain reputation and tokens with the Brotherhood of Dawn by 5%.

### Close

Increases the rate at which you gain reputation and tokens with the Brotherhood of Dawn by 7%.

### Faithful

Increases the rate at which you gain reputation and tokens with the Brotherhood of Dawn by 10%.

> "*The Brotherhood of Dawn will always be with you.*"
> ― Helen, Leader of the Brotherhood
>
>

## Biography

### ✅ An Idealist

When the behemoths attacked King's Port and sent refugees pouring into Avalon's second wall, Helen took it upon herself to care for them. Despite the enormous pressure on finances and manpower, she persevered with the job. Many people are puzzled by Helen's way of doing things, but this young, incurable idealist simply laughs off any criticism.

### ✅ Cousins

It comes as quite a surprise that Helen, leader of the Brotherhood of Dawn, and young Marlowe are not only well acquainted, but also cousins! Their relationship is somewhat unusual: On the surface, they are like chalk and cheese. But this has worked out very well with respect to the pressing need to raise funds for Rangers' fight against the behemoths, resulting in finding from not one, but two wealthy magnates.

### ✅ My Esteemed

Perhaps because the two of them are unyielding idealists, there is an indescribable trust and rapport between Helen and Count Wilhelm of King's Port. She even lavished praise upon the count while in the company of her cousin Marlowe, causing him to feel great jealousy that almost exploded out of him like a volcanic eruption.

### ✅ The Mastermind

The Rangers have always been dogged in their pursuit of the truth. It transpires that that "great woman" is Helena. Helena, leader of the Brotherhood of Dawn, distinguished businesswoman, philanthropist, friend of the Rangers...She is the one plotting to topple the Land of Malheim, and putting the lives of the Rangers in danger time and time again. And it is under the banner of the silver tree that this vile rebellion continues to gather pace.

## Rumor

Information gained from bards found in the taverns across Malheim as well as from hearing whispers amongst the people of Malheim. These details can help hunters determine what items an NPC favors.

 Friendliness Rewards

Characters will have four levels of friendliness: **Familiar (250)**, **Friendly (500)**, **Close (750)**, and **Faithful (1000)**. For each stage achieved, hunters will receive a reward from whichever character they become familiar with.

 Items
 Misc.
The Forgemaster·Vulcan

## Story

A Titan god, a sentient piece of metal, and the progenitor of the crafts of forging and blacksmithing. Vulcan originated from a fragment that chipped off the hammer used by the Ancient God when creating the world. The force of ether reduced the size of this fragment and increased its purity, eventually imbuing it with the intelligence to elevate it to the status of a god. As ruler of all the world's metals and for having personally experienced creation, he came to be known as the Forgemaster. He was the only being capable of crafting the divine weapons wielded by the gods. Although his metallic exterior and heart tended to give the impression of a cold, steely detachment, he was actually a very affable character. He had a strong thirst for knowledge, enjoyed socializing, and loved creating new things. In fact, he invented many of the weapons and armor that are still in use today. When the Twilight of the Gods came, his final words were, "The next age belongs to humankind."

 Demonic Blood
 Elemental Fury

### **Awaken Trait: Primal Force**

Elemental Rage increases crit chance by 20%.
Steelwerk

## Story

**Steelwerk** is a Mutated and a subspecies of the Clockwerk that prowls the Promised Plains. Its construction is much the same as Clockwerk and it also has the ability to control time. It would appear that the Steelwerks are much older than the Clockwerks, the rust upon their bodies is certain proof.

When Steelwerks attack, the metallic rust will permeate into the prey's bloodstream. This rust is very corrosive, which makes Steelwerk a dangerous opponent.

 *Variant(s): Clockwerk*

## Drop

### Behemoth-Specific Drops

* Large Steel Part
* Large Steel Armor Plate
* Sturdy Steel Bone
* Small Steel Part
* Small Steel Armor Plate
* Steel Bone

* Large Steel Part
* Large Steel Armor Plate
* Sturdy Steel Bone
* Small Steel Part
* Small Steel Armor Plate
* Steel Bone
* Steelwerk Phantom Crystal
* Steelwerk Soul
Right Arm
Gear
▪ Steel Arm, Steel Joint
 Elemental Drops (Challenging)
Poison Crystal
Poison Anima

### General Drops

* Gold Ore
* Titan Steel Ore
* Mithril Ore
* Gold Ore
* Titan Steel Ore
* Mithril Ore
* Spirit Shell
* Mutant Dust
* Mutant Bone
* Energy Bone
* Life Powder
* Bonding Stone
* Harmony Flame
Lunar Princess·Kaguya

## Story

A Nature Wild Soul, the moon goddess, and a lady born on the first ray of moonlight. Dressed in magnificent robes, Kaguya would dance gracefully during the full moon. As gentle as the moonlight itself, her dance soothed the heart and quelled discord. However, the pure and kindhearted Kaguya would not prevent the outbreak of war between the gods. As flames engulfed heaven and earth, even the moonlight was stained blood-red, and Kaguya vanished as she wept beneath the blood moon.

 Natural Balance
 Dominate

### **Awaken Trait: Suppression**

Dominate also increases damage to dragon behemoths by 20%, and reduces damage from giant and mutated behemoths by 20%.
Marcus

* Chat
* Book

## Friendliness

### Familiar

Increases the rate at which you gain reputation and tokens with the Desert's Hand by 3%.

### Friendly

Increases the rate at which you gain reputation and tokens with the Desert's Hand by 5%.

### Close

Increases the rate at which you gain reputation and tokens with the Desert's Hand by 7%.

### Faithful

Increases the rate at which you gain reputation and tokens with the Desert's Hand by 10%.

> "*It's better to talk business directly then...beating around the bush.*"
> ― Marcus, The Desert Cobra
>
>

## Biography

### ✅ A Terrible

Marcus' recent theft of a Wild Soul lost in the Desolate Sands alarmed the Rangers. Balen and Diana have come to investigate his shady business practices. But the frontier merchant has been most uncooperative with inquiries by the very Rangers that saved his life, refusing to reveal the truth. It seems that Marcus has a secret he is determined to keep hidden.

### ✅ Desert Crimes

The facts prove that the Rangers' suspicious of Marcus were not unfounded. The Wild Soul he stole has been transferred to one of the barbarians' captive behemoths! This brings to light the full extent of the terrible crimes committed by Marcus' organization! However, the Rangers have decided to postpone any action against him until the whole truth comes out and the true identity of the "great woman" is revealed.

### ✅ The Snake's Fury

Marcus is indeed a rogue, a cheat and a scoundrel. About that there is no doubt. However, he also has a great deal of affection for the guild members who are willing to risk their lives for him. Marcus was furious when so many of his subordinates were killed at the hands of the barbarians after his previous co-conspirator sold him out. His rule of the Dune Outpost is anything but weak or lenient. Very soon, those who crossed him will come to realize this.

### ✅ The Whole Truth

The whole truth has been revealed. Helen, leader of the Brotherhood of Dawn, is Marcus' daughter! Furthermore, she is mysterious "great woman" who forced him to steal the Wild Soul. Fortunately, he experienced a crisis of conscience before the situation became irrevocable. He started to refocus the guild's power on helping the Rangers and the Avalon Guard purge the rebels and protect the Dune Outpost. I just hope it is not too late.

## Rumor

Information gained from bards found in the taverns across Malheim as well as from hearing whispers amongst the people of Malheim. These details can help hunters determine what items an NPC favors.

 Friendliness Rewards

Characters will have four levels of friendliness: **Familiar (250)**, **Friendly (500)**, **Close (750)**, and **Faithful (1000)**. For each stage achieved, hunters will receive a reward from whichever character they become familiar with.

 Items
 Misc.
Brokk

## Master Brokk

* Chat
* Book

> "*Come back safe, and don't let my forged weapons go to waste.*"
> ― Master Brokk, Master Craftsman
>
>

## Rumor

Information gained from bards found in the taverns across Malheim as well as from hearing whispers amongst the people of Malheim. These details can help hunters determine what items an NPC favors.

 Friendliness Rewards

Characters will have four levels of friendliness: **Familiar (250)**, **Friendly (500)**, **Close (750)**, and **Faithful (1000)**. For each stage achieved, hunters will receive a reward from whichever character they become familiar with.

 Items
 Misc.
Flame Chimera

## Story

The **Flame Chimera** is a Mutated behemoth and a subspecies of the Chimera that prowls the volcanic areas of the Whispering Woods. Just like the Chimera, the Flame Chimera is also a combination of a variety of beasts, but upon its creation, it absorbed the scorching qualities of its surroundings. Even though it isn't as versatile as its brethren and can't inflict all the various status effects, its power to control fire is extremely potent. The Flame Chimera attacks by breathing fire and hurling flame tornadoes. It could be said that the power of its fires even rival that of the Dragon behemoth Wyrm.

 *Variant(s): Chimera*

## Drop

### Behemoth-Specific Drops

* Flame Chimera Batwing
* Flame Chimera Batwing
Left Front Limb
Right Front Limb
Tail
▪ Flame Chimera Lion Claw
▪ Flame Chimera Lion Claw
 Elemental Drops (Challenging)
Poison Crystal
Poison Anima

### General Drops

* Animal Horn (M)
* Animal Horn (M)
* Animal Bone (S)
* Animal Horn (S)
* Spirit Shell
* Mutant Dust
* Mutant Bone
* Energy Bone
* Life Powder
* Bonding Stone
* Harmony Flame
Warblade

> "*The Warblade is a melee weapon with a perfect balance of speed and strength. It has a longer attack range and ferocious speed that rips behemoths to shreds.*"
>
>
>

1/1The **Warblade** is long yet slender, and boasts the greatest reach of the Rangers' close combat weapons, perfect for wide slashes. Gripped in both hands, a variety of hack, slash and lunge combinations are possible, giving both power and speed to the user's attacks. As practiced in its homeland, the wielder of a Warblade must discipline their Ki, an inner force that grows steadily in the heat of battle. Proficient Warblade users are able to strike with extreme finesse. Mastering the tempo of combat by honing the power of Ki is what every Warblade wielder strives to achieve.

Difficulty: ★☆☆☆☆

## Skill Runes

### Ability 1

*TBE*

 Skill 2
 Skill 3
 Skill 4

### Ability 2

*TBE*

 Skill 2
 Skill 3
 Skill 4

### Ability 3

*TBE*

 Skill 2
 Skill 3
 Skill 4

## Specialization

Specialization Tome Requirements: 1, 2, 3, 4, x, x

 Skill 2
 Skill 3
[Assign Effect] TBE

 Skill 2
 Skill 3
[Assign Effect] TBE

 Skill 2
 Skill 3
[Assign Effect] TBE

## Equipment Evolution

### Warblade - Normal

Normal warblades have strong and high basic attack power, however they lack in any bonus elemental damage.

### Warblade - Fire

Fire warblades, like other elemental warblades, divides its basic attack power in half so that the other half goes into its elemental attack power.

### Warblade - Frost

Frost warblades, like other elemental warblades, divides its basic attack power in half so that the other half goes into its elemental attack power.

### Warblade - Lightning

Lightning warblades, like other elemental warblades, divides its basic attack power in half so that the other half goes into its elemental attack power.

### Warblade - Poison

Poison warblades, like other elemental warblades, divides its basic attack power in half so that the other half goes into its elemental attack power.

### Warblade - Status

Status warblades, like other elemental warblades, divides its basic attack power in half so that the other half goes into its elemental attack power. However, this element does not provide bonus damage. It instead contribute half of its potential attack power into stunning or paralyzing enemies, and this action does not do damage.

*\*\***Underlined* *content can only be obtained by evolving weapons and is not available from the Weapons tab in Brokk's Forge.*
The Sun Lord·Helio

## Story

A Titan god, the embodiment of the sun, and the source of eternal flame. In the age before fire was called fire, Amokk stole the source of fire from him and sent it to earth. He possessed mighty power but was innately cautious, just like the sun that rises and sets each day. Strictly bound by duty, he would never use his powers lightly. During the Second War of the Gods, he fought alone and alongside the gods of winter, the sea and deceit. And it was with them that he was ultimately perished.

 Rampaging Soul
 Titanic Prayer

### **Awaken Trait: Tyranny**

Each critical hit during Berserk Soul (Rampaging Soul) deals an extra 40 stun.
Weapon Types

Through their many battles against the behemoths, the Rangers have learned that depending solely upon one weapon or technique is not enough to defeat their monstrous enemies. As such, Rangers should be proficient with a wide range of weaponry to accommodate the needs of each and every battle. The following 7 weapon types have become the standard in the Rangers' arsenal: Twin Blades, Longbows, Staves, Armored Gauntlets, Lances, Greatswords, and Warblades. Each comes with its own fighting style and combat skills, and Rangers must account for their own abilities as well as that of the enemy when choosing the appropriate weapon for each battle.

## Twin Blades

The agile and lightning-quick **twin blades** are capable of stacking laceration wounds on your target and giving it no chance of escaping.

Difficulty: ★☆☆☆☆

## Longbow

The **longbow** combines power and agility. Being able to hit the mark while being far away from the target is a reliable advantage on the battlefield!

Difficulty: ★★☆☆☆

## Staff

Possessing a **staff** with magical powers, you gain devastating long-range damage. The elemental arts make facing different kinds of behemoths a breeze!

Difficulty: ★★☆☆☆

## Armored Gauntlets

Enormous **armored gauntlets** is the weapon of choice for frenzied fighters. They possess exceptional explosiveness which instills fear in the mightiest of enemies.

Difficulty: ★★☆☆☆

## Lance

Wielding a **lance** and a shield grants perfect balance between attack and defense, turning you into the best guardian on the battlefield!

Difficulty: ★☆☆☆☆

## Greatsword

The powerful and heavy **greatsword** has power equal to a metal hurricane in the hands of a skilled warrior. Charged strikes are the embodiment of destruction!

Difficulty: ☆☆☆☆☆

## Warblade

The **Warblade** is a melee weapon with a perfect balance of speed and strength. It has a longer attack range and ferocious speed that rips behemoths to shreds.

Difficulty: ★☆☆☆☆
Mammox

## Story

**Mammoxes** are Giant behemoths mutated from the mammoths of the extreme north that prowl the Stormfury Mountains. It has a habit of moving with snowstorms, which is why wanderers that get lost in the mountains and snowstorms often get attacked by it. A hard and thick exoskeleton protects its feet, face, and long trunk and has formed a retractable claw at the tip of the trunk. This renders the Mammox’s trunk a most frightening weapon: a flexible and powerful armored arm without the restraints of normal joints. This weapon is capable of wreaking destruction in a large area and can be used for heavy attacks or to grip humans or objects. The Mammox has been living exclusively in the northern regions and within its snowstorms where it has learned how the terrain functions. With this knowledge it can stomp the ground and give rise to violent avalanches or burrow its trunk into the ground to blow up ice and create sharp icicles wherever it wishes.

 *Variant(s): Cursed Mammox*

## Drop

### Behemoth-Specific Drops

* Mammox Hair
* Mammox Skull
* Mammox Hair
* Mammox Skull
* Mammox Soulstone
* Mammox Hair
* Mammox Skull
* Mammox Hair
* Mammox Skull
Left Leg
Right Leg
Trunk
▪ Mammox Leg Armor
▪ Mammox Leg Armor
▪ Mammox Trunk
Left Leg
Right Leg
Trunk
▪ Mammox Leg Armor
▪ Mammox Leg Armor
 Elemental Drops (Challenging)

### General Drops

* Animal Horn (S)
* Animal Horn (S)
* Robust Skin
* Giant Dust
* Wild Heart
* Giant Flame
* Robust Blood
* Ether Bone
* Giant Core
* Animal Horn (M)
* Animal Horn (M)
* Animal Bone (S)
* Animal Horn (S)
* Robust Skin
* Giant Dust
* Wild Heart
* Giant Flame
* Robust Blood
* Ether Bone
* Giant Core
Factions

Across Malheim, five **factions** spread lay claim to different areas to the north, south, east, and west. They include: **Watchers**, **Kingsmen**, **Desert's Hand**, **Brotherhood of Dawn**, and **Heaven's Sanctum**.

## Watchers

> "*The Rangers have a past far more glorious than their present humble status.*"
>
>
>

## Kingsmen

> "*No matter how royal power may wane or change over the years, the people of King’s Port and the Wilstead family will forever remain loyal to the royal household.*"
>
>
>

## Desert's Hand

> "*As long as the price is right, the Desert's Hand will do anything for anyone.*"
>
>
>

## Brotherhood of Dawn

> "*Thankfully, the Brotherhood of Dawn exists.*"
>
>
>

## Heaven's Sanctum

> "*High Haven rules the kingdom, and Heaven's Sanctum rules High Haven.*"
>
>
>
The Dragon Mother·Tiamat

## Story

A Titan god, the dragon progenitor, and the queen wings and scales. Tiamat believed herself to be a creator god like Cernunnos, and harbored delusions of creating and controlling beings that possess godlike power. Eventually she created monsters that, although capable of using ether like the gods, lacked their intelligence. These creatures were the dragons. In the end, her endeavor drove her insane. She called herself the Dragon Mother, and treated the monsters she had created like her children. She had an insatiable thirst for control, and was extremely confident in her power. As she took her last breath during the Twilight of the Gods, she gave most of her power to her "children".

 Last Stand
 Chaotic Strike

### **Awaken Trait: Defend**

Last Stand gives you a shield with 30% of your max health, so you won’t have to worry about pesky attacks.
Mantid

## Story

The **Mantid** is a Giant behemoth that prowls the Whispering Woods, it has two fierce sickles that move with lightning-fast speed, nigh perceivable by the naked eye. The two sickles have corrosive properties which cut through metal and armor like butter; in hushed whispers they are described as the kiss of death. When smeared with the blood of humans, the kiss of death secretes a hunting pheromone which further excites the deadly Mantid. While influenced by this pheromone, it moves and attacks even more swiftly than before. It does not often finish off its prey quickly, but rather it enjoys toying with it, basking in its fear. The Mantid is a fierce attacker, which is why it’s not very adept at defending itself, and its thin wings are only capable of carrying it a short distance. Rangers fighting the Mantid should keep track of its movements and dodge its lethal attacks.

 *Variant(s): Hive Mantid*

## Drop

### Behemoth-Specific Drops

* Mantid Carapace
* Mantid Horn
* Mantid Carapace
* Mantid Horn
* Mantid Soulstone
* Mantid Shell
* Sharp Mantid Horn
* Mantid Shell
* Sharp Mantid Horn
Left Front Limb
Left Wing
Right Front Limb
Right Wing
▪ Mantid Claw
▪ Thin Mantid Wing
▪ Mantid Claw
▪ Thin Mantid Wing
Left Front Limb
Left Wing
Right Front Limb
Right Wing
▪ Mantid Claw
▪ Thick Mantid Wing
▪ Mantid Claw
 Elemental Drops (Challenging)
Status Crystal
Status Anima

### General Drops

* Animal Horn (S)
* Animal Horn (S)
* Robust Skin
* Giant Dust
* Wild Heart
* Giant Flame
* Robust Blood
* Ether Bone
* Giant Core
* Animal Horn (M)
* Animal Horn (M)
* Animal Bone (S)
* Animal Horn (S)
* Robust Skin
* Giant Dust
* Wild Heart
* Giant Flame
* Robust Blood
* Ether Bone
* Giant Core
Bjorn

Veteran Hunter

> "*No prey can escape my sights.*"
> ― Bjorn, Veteran Hunter
>
>

## Biography

### ✅ The Hunter

One of the few non-Rangers who was authorized to leave the walls. Possessing hunting skills passed down from the time before the behemoths, he is a master at acquiring meat, skin and other materials from the giant beasts.

## Rumor

Information gained from bards found in the taverns across Malheim as well as from hearing whispers amongst the people of Malheim. These details can help hunters determine what items an NPC favors.

 Friendliness Rewards

Characters will have four levels of friendliness: **Familiar (250)**, **Friendly (500)**, **Close (750)**, and **Faithful (1000)**. For each stage achieved, hunters will receive a reward from whichever character they become familiar with.

 Items
*A skilled hunter must learn how to arrange things to be able to bring back as much as possible.*
 Misc.
Longbow Rune [Rain of Arrows - Expand]
Goros

## Story

**Goros** is a two-headed Dragon behemoth with pure white wings that prowls the Promised Plains. It has been surmised that Goros was born out of a mutation very similar to that of mutated behemoths. Under the effect of the Wild Souls, its body merged with the ancient statues scattered in the wilderness which bestowed upon it its metal protection and the human-like face upon its chest. Due to these peculiarities, it looks like a creature of holiness which is why some of the Lord of Light fanatics believe it to be a mark of the gods.

More than mere rumor, its special composition has granted Goros many special abilities. The heads upon its tall slender necks contain the power of light and dark ether. During battle, they will create magic circles of different elements which will affect their enemies. When Goros rises tall its heads and reveals the third face upon its chest, beware' a brilliant light will soon assault its prey, petrifying them. For the Rangers though, Goros is just another powerful adversary; whether or not it is mark of the gods is for others to worry about.

 *Variant(s): Venomous Goros*

## Drop

### Behemoth-Specific Drops

* Goros Claw
* Goros Wing Armor
* Goros Claw
* Goros Wing Armor
* Goros Soulstone
* Tough Goros Claw
* Tough Goros Feather
* Goros Steel Wing Armor
* Tough Goros Claw
* Tough Goros Feather
* Goros Steel Wing Armor
Left Wing
Right Wing
Tail
▪ Goros Wing
▪ Goros Wing
▪ Goros Tail
Left Wing
Right Wing
Tail
▪ White Goros Wing
▪ White Goros Wing
 Elemental Drops (Challenging)
Status Crystal
Status Anima

### General Drops

* Dragon's Horn (S)
* Dragon's Horn (S)
* Tough Scale
* Dragon Dust
* Dragon Lamella
* Dragon Soul
* Drake Steel
* Dragon Crystal
* Reptilian Eye
* Dragon's Horn (M)
* Dragon's Horn (M)
* Dragon Bone (L)
* Dragon's Horn (L)
* Tough Scale
* Dragon Dust
* Dragon Lamella
* Dragon Soul
* Drake Steel
* Dragon Crystal
* Reptilian Eye
Sophia

* Chat
* Book

> "*Be careful during missions.*"
>
>
>

## Biography

> 🔒 TBE
>
>

TBE

## Rumor

Information gained from bards found in the taverns across Malheim as well as from hearing whispers amongst the people of Malheim. These details can help hunters determine what items an NPC favors.

 Friendliness Rewards

Characters will have four levels of friendliness: **Familiar (250)**, **Friendly (500)**, **Close (750)**, and **Faithful (1000)**. For each stage achieved, hunters will receive a reward from whichever character they become familiar with.

 Items
 Misc.
Premise

The Human survivors of the War of the Gods left their ruinous homes, embarking on a long and arduous migratory journey. They settled down in a fertile plain yet to see war, naming it the Plains of Promise, and it was here that the first Human city of the new era - Avalon, meaning "the ideal sanctuary" - was erected. With here as the starting ground, Humans built a great and far-reaching kingdom. It was a flourishing era until the emergence of the Behemoths.

## Founding of Avalon

The Human survivors of the War of the Gods left their ruinous homes, embarking on a long and arduous migratory journey. They settled down in a fertile plain yet to see war, naming it the Plains of Promise, and it was here that the first Human city of the new era - Avalon, meaning "the ideal sanctuary" - was erected. With here as the starting ground, Humans built a great and far-reaching kingdom. It was a flourishing era until the emergence of the Behemoths.

## Behemoth Invasion

About 600 years ago, Errant Kingdom was invaded by a horde of mysterious monsters. Many cities were razed and few people survived. The soldiers' weapons were so ineffective against them it was like trying to scratch an itch through their boots. People called these rampaging monsters Behemoths. With great sacrifices, the Humans were able to defeat one or two Behemoths, but they were at their wits’ end when facing a never ending onslaught. The rulers of the kingdom built rings and rings of high walls in an effort to fend off the Behemoths, but all they did was slow down the attack. Human extinction seemed like only a matter of time.
Icarus

* Chat
* Book

## Friendliness

### Familiar

You have 15% chance to gain 1 extra usage on one Wild Soul Skill at the start of the battle.

### Faithful

TBE

> "*Countless truths await my discovery.*"
> ― Icarus, the Young Scientist
>
>

## Biography

### ✅ Risky Endeavor

Icarus very rarely leaves his laboratory in Oath Keep, except for when he makes a major discovery. When this happens, he goes to Night's Hold with his assistant Hatchet. Even when they were attacked by bandits on the way, Icarus relied on a calmness and way with words well beyond his years to stay safe until reinforcements arrived. He then went and traveled with Cedric and some other Rangers to the Stormfury Mountains to collect behemoth specimens, in the hope of finding a "sufficiently old behemoth" to calculate the time of the next behemoth tide. In the end, they were too successful: the behemoth they found was far older than he expected and revealed the tip of the iceberg of an even greater secret.

### ✅ Preparations for War

The eccentric Icarus seems to wield an exceptional degree of influence on Douglas and others in positions of power. Could it have something to do with his outstanding scientific talent? In any case, he enabled numerous people to return and continue to serve in the Rangers, and made vital contributions in crucial moments. When his work was done, he left to wander the land and continue his research. However, behemoth attacks on Night's Hold suddenly intensified, forcing him to suspend his academic pursuits and devote himself to preparations for war.

### ✅ The Prodigy's

The strategy formulated by Icarus and the others failed against the behemoth tide. Luckily, he returned from the wilderness and brought with him a way to defeat the dragon prime. Amazed by Edith's growth and transformation, Icarus started to ponder all the possibilities involved. Once the behemoth tide had been repelled, Icarus and Hatchet went to the Dune Outpost in search of the long-lost Balen, eventually uncovering the truth behind a conspiracy covering the entire Land of Malheim.

## Rumor

Information gained from bards found in the taverns across Malheim as well as from hearing whispers amongst the people of Malheim. These details can help hunters determine what items an NPC favors.

 Friendliness Rewards

Characters will have four levels of friendliness: **Familiar (250)**, **Friendly (500)**, **Close (750)**, and **Faithful (1000)**. For each stage achieved, hunters will receive a reward from whichever character they become familiar with.

 Items
 Misc.
Dread Abomination

## Story

The **Dread Abomination** is a Mutated behemoth and a subspecies of the Abomination that prowls the Desolate Sands. Like its kin, it also harbors untold enmity toward all living things. The Dread Abomination's body is covered in armor made of bones which makes it sturdier and more dreadful than the normal Abomination, which is where its name comes from. During battle the Dread Abomination can also summon a hard-to-break giant bone shield to separate itself from its enemies. Mankind is completely oblivious as to why the Dread Abomination protects itself so fiercely when it doesn't actually care about life. Perhaps its only reason to live longer is to harvest more lives during battle.

 *Variant(s): Abomination*

## Drop

### Behemoth-Specific Drops

* Dread Abomination Spine
* Dread Abomination Visor
* Dread Abomination Spine
* Dread Abomination Visor
* Dread Abomination Soulstone
* Strong Dread Abomination Spine
* Thick Dread Abomination Visor
* Strong Dread Abomination Spine
* Thick Dread Abomination Visor
Left Leg
Right Leg
Right Front Limb
▪ Dread Abomination Claw
▪ Dread Abomination Claw
▪ Dread Abomination Vambrace
Left Leg
Right Leg
Right Front Limb
▪ Sharp Dread Abomination Claw
▪ Sharp Dread Abomination Claw
 Elemental Drops (Challenging)
Strength Crystal
Power Anima

### General Drops

* Animal Horn (S)
* Animal Horn (S)
* Spirit Shell
* Mutant Dust
* Mutant Bone
* Energy Bone
* Life Powder
* Bonding Stone
* Harmony Flame
* Animal Horn (M)
* Animal Horn (M)
* Animal Bone (S)
* Animal Horn (S)
* Spirit Shell
* Mutant Dust
* Mutant Bone
* Energy Bone
* Life Powder
* Bonding Stone
* Harmony Flame
Iron Rhidon

## Story

The **Iron Rhidon** is a Mutated behemoth and a subspecies of Rhidon that prowls The Promised Plains. The orcs in the wilderness have taken advantage of the chaos during every Behemoth Tide to assault the Land of Malheim; thus, the wilderness is filled with abandoned siege weapons. Chance would so have it that these weapons became affected by the Wild Souls and merged with a beast, which is how the mutated behemoth Iron Rhidon came to be.

The Iron Rhidon is covered in a shell made of dark metal and its body reflects all that is peculiar with mutated behemoths; which makes it sturdier than its normal counterpart. A nether energy cannon merged on its back which gave it a way to attack from long range with powerful oil-based incendiary bombs.

 *Variant(s): Rhidon (Giant)*

## Drop

### Behemoth-Specific Drops

* Iron Rhidon Tusk
* Iron Rhidon Exoskeleton
* Iron Rhidon Tusk
* Iron Rhidon Exoskeleton
* Iron Rhidon Soulstone
* Long Iron Rhidon Tusk
* Sturdy Iron Rhidon Exoskeleton
* Long Iron Rhidon Tusk
* Sturdy Iron Rhidon Exoskeleton
Left Front Limb
Right Front Limb
Tail
▪ Iron Rhidon Claw
▪ Iron Rhidon Claw
▪ Iron Rhidon Tail
Left Front Limb
Right Front Limb
Tail
▪ Sharp Iron Rhidon Claw
▪ Sharp Iron Rhidon Claw
 Elemental Drops (Challenging)

### General Drops

* Animal Horn (S)
* Animal Horn (S)
* Spirit Shell
* Mutant Dust
* Mutant Bone
* Energy Bone
* Life Powder
* Bonding Stone
* Harmony Flame
* Animal Horn (M)
* Animal Horn (M)
* Animal Bone (S)
* Animal Horn (S)
* Spirit Shell
* Mutant Dust
* Mutant Bone
* Energy Bone
* Life Powder
* Bonding Stone
* Harmony Flame
Journal

> "*The information recorded in your Journal will increase as you experience and learn new things.*"
>
>
>

Characters • Behemoths • Factions

## Path of the Ranger

**Path of the Ranger** is the title of the main story of Rangers of Oblivion.

Hunter and the Hunted
Trouble Brewing
Long North Watch
Lost in the Desert
The Edge of the Horizon
Flame and Frost
The Guilty
Wild Soul Awakening
Intersection of Departure

## Side Quests

**Side Quests** primarily consists of Daily Tasks or objectives that branch off from the main story.

## People of Malheim

Hunters will receive special quests when reach a specific friendliness level with an NPC. Quests that are given in these circumstances appear under this label.

## Treasure Hunt

Hunters can only acquire quests for this label when the **Treasure Hunt** event is occuring. Leif and Marcus (the Legion Steward) are the only NPCs that can give quests for Treasure Hunt.

## Track

Quests under the **Track** tab are self-assigned objectives created by the player as a way to monitor one's progress towards tasks like forging a weapon, evolving an armor piece, evolving a rune, etc.
Oath Keep

## Story

**Oath Keep** stands with High Haven and Ashwater Alley to make up the Kingdom of Avalon. It acts as a gate between High Haven and the Valley of Dawn, while also acting as the location where the Ranger's Headquarters and all Legions are stationed.

In order to affirm his rule, the king forbade rangers from entering Ashwater Alley, and citizens are required to have an entrance permit to enter Oath Keep.

#### Characters

* Allan Arion
* Hatchet
* Icarus
* Brokk
* Leia
* Marlowe
* Avril
* Dolores
* Leif

## Locations

### Ranger's Hall

#### Characters

* Douglas
* Balen
* Harken

### Rosewall Tavern

#### Characters

* Lady Selena
* Virgil
* Nadia

### Legion Hall

#### Characters

* Hatchet
* Hathaway
* Marcus
* Sophiatta
The Sleeper·Melaina

## Story

A Mystic god and a manipulator of fear with the appearance of a sweet young lady. Melaina severely wounded the ancient god Eros in the First War of the Gods, for which she paid the price of eternal sleep. What humans call nightmares in fact originate from the words she uttered in her slumber. Despite her adorable appearance, she was a cunning and sadistic god, who enjoyed nothing more than watching as humans were confronted by fear. After her death in Second War of the Gods, only part of her consciousness dwelled in the crystal, the rest lurking in the depths of human nightmares. People say that even now, she continues to watch the dreams of humans, where she creates nightmares that even the dreamer cannot remember in order to spread fear in the hearts of men.

 Binding Trap
 Mysterious Bloodline

### **Awaken Trait: Unbroken**

For 15 seconds after using Binding Trap, your weapon will have the power to paralyze. Attacks will inflict 25 paralyze.
Saphros

## Story

**Saphros** is a Dragon behemoth that prowls the Stormfury Mountains whose pale blue wings and posture makes it exquisitely elegant. Its body is covered in immaculate ice crystals and it appears to be quite obsessed with its appearance as any damage to it will incite its fury. Its wings are not just ornamental, but are also its mostly deadly weapons. They are formed out of two vastly different types of feather-like ether crystals, one type is capable of controlling lightning whereas the other controls blizzards. When the opportunity arises, it will unfold its wings and change the weather to rain down destruction from the sky. It is capable of giving rise to two different weather effects, the first being furious thunderstorms and the second being raging blizzards capable of freezing even other behemoths solid.

Rangers that come across Saphros in the extreme north should always be wary of the changing weather.

 *Variant(s): Vile Saphros*

## Drop

### Behemoth-Specific Drops

* Saphros Exoskeleton
* Saphros Feather
* Saphros Exoskeleton
* Saphros Feather
* Saphros Soulstone
* Sturdy Saphros Exoskeleton
* Saphros Ice Feather
* Sturdy Saphros Exoskeleton
* Saphros Ice Feather
Front Limbs
Wings
Tail
▪ Saphros Claw
▪ Saphros Wing
▪ Saphros Tail
Front Limbs
Wings
Tail
▪ Sharp Saphros Claw
▪ Alluring Saphros Wing
 Elemental Drops (Challenging)
Lightning Crystal
Lightning Anima

### General Drops

* Dragon's Horn (S)
* Dragon's Horn (S)
* Tough Scale
* Dragon Dust
* Dragon Lamella
* Dragon Soul
* Drake Steel
* Dragon Crystal
* Reptilian Eye
* Dragon's Horn (M)
* Dragon's Horn (M)
* Dragon Bone (L)
* Dragon's Horn (L)
* Tough Scale
* Dragon Dust
* Dragon Lamella
* Dragon Soul
* Drake Steel
* Dragon Crystal
* Reptilian Eye
Maiden of Discord·Pandora

## Story

A Shadow god, the Maiden of Discord born of the abyss, and the most beautiful daughter of Nox, the God of Darkness. When Pandora appeared, everything around her would plunge into discord and strife. Neither gods nor mortals were immune. With her head of fiery red hair, one could be forgiven for thinking she was just (an) innocent young lady. However, she was immensely proud of the many conflicts sparked, watching with glee as life withered and died in the chaos. People feared her but could not bring themselves to hate her. After all, she simply ignited the embers of discord that were already smoldering beneath the surface.

 Art of Blood Mist
 Power Sap
 Status Effect Attack | ▲Buff (mutated)

### **Awaken Trait: Absorption**

Power Sap will absorb strength from your opponent, increasing your attack power by 30% for 25 seconds.
Oblivion Knight

## Story

**Oblivion Knight**is a Mutated and Appears in "Journey of Training" in Trial 9.

## Drop

### Behemoth-Specific Drops

* Large Steel Part

* Large Steel Part
Right Arm
Gear
▪ Steel Arm, Steel Joint
 Elemental Drops (Challenging)
Poison Crystal
Poison Anima

### General Drops

* Gold Ore
* Titan Steel Ore
* Mithril Ore
* Gold Ore
* Titan Steel Ore
* Mithril Ore
* Spirit Shell
* Mutant Dust
* Mutant Bone
* Energy Bone
* Life Powder
* Bonding Stone
* Harmony Flame
Ice Draaken

## Story

The **Ice Draaken** is a Dragon behemoth and a subspecies of Draaken that prowls the Stormfury Mountains. It is very similar to the Draaken but it is unable to use dark powers to wear down its prey. Just like many of the other behemoths upon the Stormfury Mountains, the Ice Draaken is capable of controlling the powers of ice and frost. It utilizes its wings to pull prey toward itself and then summons terrible blizzards to freeze them. Frozen prey can do naught but wait for the Ice Draaken to devour them. Much like the Draaken, it will also utilize crystals infused with its powers during battle; these crystals will attack nearby enemies relentlessly, and will not stop until the prey is annihilated.

 *Variant(s): Draaken*

## Drop

### Behemoth-Specific Drops

* Tough Ice Draaken Hide
* Sturdy Ice Draaken Keratin Scale
* Ice Draaken Crystal Scale
* Ice Draaken Hide
* Ice Draaken Keratin Scale
* Ice Draaken Scale

* Tough Ice Draaken Hide
* Sturdy Ice Draaken Keratin Scale
* Ice Draaken Crystal Scale
* Ice Draaken Hide
* Ice Draaken Keratin Scale
* Ice Draaken Scale
* Ice Draaken Ice Soul
Front Limbs
Wings
Tail
▪ Sharp Ice Draaken Claw,Ice Draaken Claw
▪ Tough Ice Draaken Wing,Ice Draaken Wing
 Elemental Drops (Challenging)
Ice Crystal
Frost Anima

### General Drops

* Dragon's Horn (M)
* Dragon's Horn (M)
* Dragon Bone (L)
* Dragon's Horn (L)
* Tough Scale
* Dragon Dust
* Dragon Lamella
* Dragon Soul
* Drake Steel
* Dragon Crystal
* Reptilian Eye
Goddess of Magic·Morgana

## Story

A Shadow god, the spawn of a curse, a scholar of magic, and the most unconventional of the Shadow gods. Although born of the abyss, Morgana had no interest in destruction. Instead, her fascination lay in the mysterious workings of ether. She once spent a hundred years immersed in the study of divine power, ether and related supernatural phenomena. As a result, she was highly skilled at employing her own unique means to manipulate divine power, a practice that she referred to as an art. When she set her mind to something, she would become completely absorbed in the the matter at hand. She loathed those who would use divine power to commit acts of violence. Despite this, many of the divine power techniques she devised could also be used to cause death and destruction on a massive scale.

 Ether Extraction
 Star of Darkness

### **Awaken Trait: Gluttony**

Ether Extraction will steal extra life force from those around you, restoring your health by 20%.
Wild Souls

> "*The gods have fallen, but parts of their consciousness remain. Perhaps praying to them will do some good.*"
>
>
>

**Wild Souls** are fragments of ether that contain the power of the old gods. In the wild, these Wild Souls can alter their surroundings, bringing about the appearance of the behemoths. Every Ranger undergoes a special rite where they establish a link with the Wild Souls, bestowing upon them the power to face the behemoths.

Rangers resonate with Wild Souls in order to utilize their powers, but the Wild Souls slowly corrupt them.

The fundamental differences of the old gods gave rise to the following 5 types of Wild Souls:

## Holy Light

**Holy Light** Wild Souls originate from gods of the Heaven's Sanctum led by the Lord of Light. They deemed themselves superior, as followers of light and the emblem of perpetual order. These Wild Souls bestow rangers with divine protection, making them more difficult to damage in battle.

## Titan

**Titan** Wild Souls have their origin in the Titan gods who once ruled the land, each one a fierce and valiant warrior whose fury could tear this world apart. They bestow rangers with primal power, making their blood burn with fervor in anticipation of battle, greatly increasing their battle prowess.

## Shadow

**Shadow** Wild Souls originate from the gods of the abyss, led by Nazzar, the Lord of Darkness. They held a deeply rooted hatred of other gods and all things living. They bestow rangers with dark, cursed powers brimming with enmity, enabling them to sap their enemies of their strength.

## Mystic

**Mystic** Wild Souls hail from a bloodline of old gods who symbolized the world's ancient law and order, yet their actual alliance toward good or evil was difficult to define. They bestow rangers with the ability to create a magic zone where they hold absolute power over time and space within this area.

## Nature

**Nature** Wild Souls originate from Amok's companions. They were once the creators of life, adamant about filling the world with vitality and protecting it. They bestow rangers with the power of flourishing life, enabling them to quickly recover health and stamina during battle.
Aeschen

L'aeschen est une espèce d’insecte aquatique vivant dans les rivières et les marais. Pouvant mesurer jusqu'à 4 mètres de long, son corps muni de 10 pattes est protégé par une carapace solide couverte de vase, il est capable de sa camoufler dans les algues afin de se faire passer pour un tronc d'arbre.

Doté de crocs et de pinces pouvant déchirer les chairs de ses proie. Il se nourrit principalement de poissons mais saute volontiers sur l'occasion de dévorer du gibier traversant une rivière ou même des humains, pouvant même attaquer les embarcations.

Cette créature carnivore chasse généralement en groupe au début sa vie mais finit par dévorer ses congénères. Les aeschen les plus âgés et les plus imposants chassent donc seul mais sont également les plus dangereux.
Draaken

## Story

The **Draaken** is a Dragon behemoth that prowls the Promised Plains with a stout body covered in black and coarse ore-like scales. Its wings are far too weak for it to fly, but it often uses them to create wind currents that draw prey closer to itself. It is capable of controlling dark ether which can absorb the ether in its prey and quickly render them fatigued. It fights by continuously pulling prey toward itself and utilizes dark ether to chip away at them only to finish with a powerful blow. After the crystals in its lair have absorbed enough dark ether, the Draaken is capable of controlling them, and when used on the battlefield they will emit dark ether which drains the Draaken's prey of strength. The Draaken can also fuel the crystals with more dark ether which gives rise to powerful explosions. As for itself, it can only use its weight to charge enemies or to suppress them, none of which are terribly difficult to avoid.

 *Variant(s): Ice Draaken*

## Drop

### Behemoth-Specific Drops

* Draaken Keratin Scale
* Draaken Scale
* Draaken Keratin Scale
* Draaken Scale
* Draaken Soulstone
* Sturdy Draaken Keratin Scale
* Draaken Crystal Scale
* Sturdy Draaken Keratin Scale
* Draaken Crystal Scale
Front Limbs
Wings
Tail
▪ Draaken Claw
▪ Draaken Wing
▪ Draaken Tail
Front Limbs
Wings
Tail
▪ Sharp Draaken Claw
▪ Tough Draaken Wing
 Elemental Drops (Challenging)
Strength Crystal
Power Anima

### General Drops

* Dragon's Horn (S)
* Dragon's Horn (S)
* Tough Scale
* Dragon Dust
* Dragon Lamella
* Dragon Soul
* Drake Steel
* Dragon Crystal
* Reptilian Eye
* Dragon's Horn (M)
* Dragon's Horn (M)
* Dragon Bone (L)
* Dragon's Horn (L)
* Tough Scale
* Dragon Dust
* Dragon Lamella
* Dragon Soul
* Drake Steel
* Dragon Crystal
* Reptilian Eye