Kaleb A. R. Gangelhoff

My name is Kaleb Gangelhoff and I'm 23 years old. I was born on Wednesday, February 3, 1999 to the late James C. Cummins and Karly J. Ballard. My "Father" abandoned my Mother and me when I was a month and a half. He then came back after some time with enough time to marry my Mother and bare her with another child; my brother, Jacob D. Gangelhoff. He then left again for good to never be seen again. I was once able to call him but was at a loss for words and ultimately emotions.

## History:

### Affiliations -

* The New 13
* The Parliament of Justice
* The Cardo-Men
* The Isle

 The New 13 was where I learned to control my powers creating many friends. My powers appeared to come out of nowhere. One day I'm running and all of a sudden I'm across the world. When I go to jump I end up flying. I've never been so amazed yet so terrified in my life.

 The Parliament of Justice is where I further advanced my training in controlling my powers as well as gaining new powers. From what I was I definitely gained more powerful abilities, but with great power comes great accountability.

 With my new found powers Master Wonder insisted I go to "Project Cardinal" as they needed unique abilities to handle the problem at hand. Everyone was so glad I showed up when I did but when I did another unexpected change happened. I gained even more powerful abilities. Only to learn they weren't just different power-scaled abilities but different forms as well as if I were evolving.

 The Isle is where I remained for what felt like eternity. I not only learned how to control my numerous abilities from my powerful forms but learned to switch forms at will. One day I can be a "Super Spider" and the next a "Man of Steel."

### Appearances -

* List of Teams
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* Co-founder of \_
* Co-founder of \_
 Testing 1-2-3

* The New 13
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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## Powers, Abilities, and More:

* Zodiac Empowerment
* Planetary Empowerment
* Other Empowerment

* Sun Sign
* Moon Sign
* Ascendant Sign
* Chinese Zodiac

* Aquarius

Testing 1-2-3

* Air Manipulation:  The power to manipulate air.
 Users can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
 Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature’s most dangerous element allowing them to perform a wide variety of feats.
* Water Manipulation:  The power to manipulate water.
 Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.
	+ Ice Manipulation:  The power to manipulate ice.
	 Users can create, shape, and manipulate ice, water frozen into a solid state. As an elemental power, cryokinesis has a nigh-limitless number of uses, only limited by the user's imagination and their natural limits. Fundamentally, users would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. They could release and channel this ice in the form of ice beams that freeze whatever it comes into contact with, or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping in ice that slowly kills their cells or shattering them to pieces once frozen.
	 The next most common application is the ability to shape and control ice, such as turning ice chunks into icicles to pierce the opponent or icy wind to render it difficult for them to breathe. The user can also shape ice into weapons to use for combat, such as spears, swords or scythes. They would also be able to move ice with their mind, raining a barrage of freezing ice shards on their enemies or using it to move large amounts of ice with ease. Increased mobility and speed can also be achieved through gliding on ice, which not only allows one to preserve stamina, but can also potentially be able to reach places that would be extremely difficult to reach under normal circumstances. Users might also be capable of creating clones (which could be sentient in some cases) out of ice or increasing one's size through the use of ice.
	 Ice appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, thus allowing users to gain control over multiple varied structures and environments. However, places with the absence of water or locations with extremely high temperatures might pose a threat to the user. If at a high enough level, the user would be able to circumvent this issue through sheer power by rapidly cooling the surroundings or to manifest ice that can be used out of nothing (which usually involves magic in one form or another). Summoning blizzards and ice-related disasters would also be possible in some cases. Ice manipulation could also extend to manipulating the cold by reducing the kinetic energy of atoms through the use of ice, which makes inducing sub-zero or even absolute zero temperatures entirely possible. Some ice manipulators have unique attributes, which can potentially be used to perceive through ice, or turn one's body into ice itself.
	 At an extremely advanced level, users would possess nigh-absolute control over all forms of icy matter, allowing them to shape ice however they see fit, such as creating anything that they can imagine, such as an entire city or ecosystem. Users would also be capable of creating ice so cold that they cause cellular destruction for those that inhale it or ice that would be able to instantly kill someone as their bodies are simply unable to withstand such low temperatures. Through the precise manipulation of ice, a high-level ice manipulator can control ice on a molecular to subatomic level, potentially allowing them to stopping blood flow to the brain by freezing the bloodstream, halt chemical reactions by using ice to interfere, or cause matter to break down and collapse on itself if at a low enough temperature. Inversely, users would be able to plunge the entire planet into an ice age by exponentially lowering the Earth's temperature or simulate time stopping by lowering the surrounding temperature to the point everything is at a complete standstill.
	+ Water Physiology:  The power to transform into or have a physical body made up of water.
	 The user is made up of or can transform their body completely into water. A user's transformed form is anatomically identical to their normal form, aside of being made of water, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

* Virgo

Testing 1-2-3

* Earth Manipulation:  The power to manipulate earth.
 Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. More advanced users can manipulate metals such as iron, copper and titanium.
 Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
* Enhanced Regeneration:  The power to rapidly heal at a level beyond that of the peak members of their species.
 Level I - Separation: This level of regeneration would be capable of healing minor amputations to the body, such as lost fingers, toes, ears and potentially reattaching lost limbs. For regeneration of more serious amputations to the body, healing may not be perfect.
 Level II - Ailments: This is a special type of regeneration that deals with more intricate and indetectable damage to the body. At this level, users would be immune to damage done by any form of contaminants, diseases, and infections, including but not limited to strokes, Ischemic heart disease, AIDS, diabetes, cancers, radiation etc. Though, certain conditions such as Alzheimer's that do not cause physical damage to the body can't be healed by this level of regeneration.
 Level III - Fatal: The traditional and usually most common level of regeneration. Injuries that can be healed in this category of regeneration would be fatal and unsurvivable for regular humans, such as disembowelment/evisceration, horizontal bisection, complete organ destruction, severe damage to the brain, spinal cord and nervous system, impalement etc. Users would be able to regenerate lost limbs or even massive chunks of their bodies in a matter of seconds. However, users cannot survive decapitation or being rendered to bits.
* Healing:  The power to heal.
 The users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
	+ Purification:  The power to remove all evil or negativity from any object or person.
	 The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.
* Holy Fire Manipulation:  The power to manipulate holy flames, which embodies the purifying aspect of fire.
 The user can create, shape and manipulate holy flames, which are especially effective against demons and other evil beings and are inextinguishable by normal means. It may also trap and/or immobilize angels or demons, rather than killing them outright. The color of the flames varies, but usually blue, white, or the normal if light shades of fire.
 Some flames can have different properties and abilities such as summoning spirits of the deceased back to the world of the living. Very strong or high level users could obtain or gain the ability of Resurrection via Summoning the deceased and/or Angels from Heaven.

* Libra

Testing 1-2-3

* Air Manipulation:  The power to manipulate air.
 Users can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
 Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature’s most dangerous element allowing them to perform a wide variety of feats.
* Enhanced Dexterity:  The power to control limbs, muscles, and body extremely well.
 The user can precisely control their movements and muscles, making them unable to be clumsy or fumbling. They can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly without ever tripping or wobbling. The user can even move their finger or toes effortlessly, with tendon strain no longer being a problem.
 Users can only fall over when physically uprooted or pushed, though most times the user can land on their feet. Practiced users can stand up right on even the most unstable surfaces, such as a moving vehicle, a collapsing building, or an earthquake. They also are able to regain balance or bounce back to their feet quickly and perform feats such as shooting a gun, throwing a knife, or fighting at seemingly impossible angles and positions.
* Enhanced Intelligence:  The power of extremely heightened and enhanced intelligence and other mental abilities/skills.
 Users have an intellect that is far beyond the level of many geniuses in human history. Possessing an exceptionally high IQ (of at least 160-200), and exceptional intellectual abilities. Like being able to memorize insane amounts of information and calculate things inhumanly well, process that same information with the same efficiency/speed as a supercomputer. Furthermore, the user's mental capabilities are so great, that they are able of predicting their enemies' movements or/and attack trajectories using nothing more than sheer mental calculations alone.
* Unity:  The state of having a “physiology” that’s one/fused with the totality itself.
 Users are one with totality itself; they are absolutely everything and anything all at once in a single being. The user either have always existed this way or they've willingly merged to become completely unified with all things in its entirety. As a result, they are made up of absolutely everything without exception, giving them a "body or physiology" one with all things as well as encompassing all things beyond. Of course the user is realistically far beyond what would normally be considered as having a body or physiology when all of existence itself is their "body”.
 As mentioned before, the user’s body/physiology is made of the totality of everything and therefore transcends absolutely anything and everything, boundlessly and infinitely invincible and undefeatable in absolutely every aspect, possess a condition/state/quality of being free from all possible forms of flaws or defects, possess absolute unlimited power well beyond everyone else in the setting and authority over everything that happens within themselves, being everywhere at once as the whole setting is the user as well as knowing everything that goes on in the setting for the same reason.
 The user can also micromanage every life form and type of life, etc. The lifeforms that inhabit them are often tiny extensions of their being, often acting as their "immune system". And while these tiny extensions are a part of different kinds of species the user normally isn’t.

* Tiger

Testing 1-2-3

* Yin-Yang Manipulation:  The power to manipulate the complementary and opposite forces of yin and yang.
 The user has power over yin and yang, the natural and spiritual dualities of polar opposites or seemingly contrary forces that are interconnected and interdependent in the natural world and how they give rise to each other in turn in relation to each other. With many distinct natural dualities e.g., dark and light, female and male, low and high, cold and hot, water and fire, earth and air—are thought of as manifestations of yin and yang (respectively).
 Though described as polar opposites they combine to form a greater whole with almighty effects such as creating anything or all things. Everything has both yin and yang aspects as light could not be understood if darkness didn't exist, and shadow cannot exist without light.

 Universal Differences
 In other universes electricity manipulation requires the user to be mentally stable with the complete absence of emotions and a peace of mind. But physically it requires separating the energies of yin and yang, also interpreted as positive and negative electric potential respectively. When the yin (negative energy) and yang (positive energy) collide together to become whole again then lightning is created.

* Celestial

* Sun
* Earth
* Moon
* Saturn
* Uranus

Testing 1-2-3

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* Celtic Origin
* Greco-Roman Origin

* Brigid

Testing 1-2-3

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* Athena/Minerva
* Kronos/Saturn
* Caelus/Uranus

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