Cari

> You are a two-bit botched version of the first being. You are one of my two failures, yet you are the only one to annoy me.
>
> John, to Cari

## Physical description

### Gender

Female

**Cari** is an adult female Major Character who was introduced early on in the DKA. They were kidnapped at a young age, along with their brother Ka$h (formerly Cash) by John and experimented on them, in the Shady Alley, in order to try creating new Major Characters, John succeeded but had to take away Cari's mouth and Ka$h's eyes. Cari did not receive nothing from this horrific procedure however, she lost her ability to fear, with Ka$h gaining the ability to ignore logic.

## Font

Cari uses the font AGENCY FB, generally in the colour #70AD47.

## Description

A white Smiley Face, with the Smile (and mouth) removed. Their face bears no features beside two white circles with a thick black outline. In their final form they bear a mask covering the lower half of their face, as well as some futuristic kind of eye patch on their right eye, with the left having a holographic crosshair over it.

## Personality

Cari is, reasonably, kind of traumatised, due to her experiences with John, especially after so many years in the 2nd Layer. However, Cari had lost the ability to fear and instead of fear from this trauma she was gifted rage, hate and determination. She most recently has taken up arms and combat skills, which she has practiced extensively. Cari can't speak, due to the lack of a mouth, so she finds it hard to express her emotions.

## Powers and Skills

Cari, specifically Final Form Cari, is very proficient with guns and taktikal skills (Yes not Tactical) and has learnt many forms of combat. Cari, thanks to her future self, has the ability to create holograms and has knowledge about many pieces of technology, advanced and simple, and how to utilise it.

## Playstyle

Cari, like all other fightable characters (Besides Something Wicked), features some cards exclusive to her and her alone however unlike all other fighters her entire deck is exclusive to her and her alone which gives her a very unique play style. She mainly functions around the use of bullets, all unplayable cards, that when cast, and can be cast anywhere in the caster's line of sight, immediately attack something, which can even be friendly characters, with a certain amount of power and a bonus effect (except the standard and zapping bullet, the standard has more power than the others and the zapping delays its attack for a much stronger one). Her Perk lets her get a bullet at the start of the duel and at the start of each of her turns summons a Taktikal supply drop on her field, which she will attack via her bullets to get a Supply card, which are more tokens exclusive to Cari, and two different bullets and due to supply drops having 0 power Bullets can always destroy them. Cari also uses these Supply Drops to summon her Heavy Machinery cards, which require a sacrifice to be summoned, to go into a heavy card advantage such as summoning the Heavy Machinery card 'Tank' by sacrificing the supply drop before getting the supplies from said drop, they may get an adrenaline card and play it on their tank causing it to gain 1 Power and then attack immediately. Her ability costs 0 Mana and obliterates all bullets in her hand and replaces them with random ones but gives her a random bullet if she has none, this lets her recycle bullets she doesn't want or generate new ones for free. Her weapon is a mighty one, with a massive 4 Range and 5 Power however it not only requires a bullet in hand but cancels any of Cari's attacks and casts that bullet instead. Her deck features many controls orientated cards most of them being able to use either strong AOE and range, multiple attacks or being able to cast and generate bullets. Some highlights include Aim Training, a 1 Mana 2 Power card that casts a bullet from your hand at a random enemy, however the strength of this card comes from the fact it can send itself back to the hand at any point, another highlight card is Gun Class, 1 Mana 1 Power that gives you a bullet of choice to your hand and causes your kard to cast a copy of that bullet. A simple two mana combo with these cards is Gun Class, choose a bullet of your choice, summon Aim Training cast that bullet at a random enemythen Gun Class trigers casting a copy of that bullet at a target of your choice. This combo also makes sense flavour wise with someone in aim training missing their fist shot but due to Gun Class hits the 2nd.

## Biography

### The Kidnapping

#### John, the Cold.

John had found the pair, Cash and Cari, wandering towards the Shady Alley and wished to recreate that of Sol and Climax and so quickly took the young children hostage. It would take much work to make them right, many adjustments, many screams, many tools and many repairs had to be done to refine them. Cash had his eyes removed and, in an attempt to recreate Climax's boundless power, gained the ability to ignore logic, which would lead to some very important events, this also changed his name becoming Ka$h. Cari on the other hand had her mouth removed and, in an attempt to recreate Sol's want for death, lost the ability to fear, which backfired. Cari later, during her adolescence escaped via Ka$h's abilities. John, despite being the true force of neutrality was, due to his creation, cursed to be cold, calculating and slightly psychotic, to the point where he even disturbs Climax, a being in eternal bliss, managed to become enraged and found and trapped the siblings, locking them into the 2nd Layer.

#### Important Stuff they did

Cari not only created the first non-ULTRACARD cards, which shaped the world they also created the fishing industry, with the accidental help of John. Due to their influence, they caused Waltuh to be introduced to the realm, thus being responsible for the Meth Trade and the creation of meth. Summoned Cari and Ka$h from from the future. Accidentally gave Waltuh Sol energy which empowered Waltuh and sealed away meth. The empowering of Waltuh caused Last One, Ka$h from a timeline where he replaced Sol and Cari replaced Climax, to enter the dimension to try fix this temporal and dimensional anomaly, which he minorly succeeds but trapping Waltuh until meth is used due to the interference of Saul Baddmen. John becomes enraged once more due to the meth trade becoming entirely destroyed and attempts to seal Last One in a Flesh Prison, which leads to Flesh Prion gaining Player Energy, which leads to Last One Escaping to the Backrooms, which leads to V1 fighting Flesh Prison, which leads to Last One returning, via the help of Sol, and accidentally imbuing V1 with Player energy, which leads to Climax creating the 3 souls which leads to the three beings with Player energy to be possessed by the Three Souls and become obsessed with the Cards that Cari primarily made.

## Relationships

### Ka$h

Ka$h is Cari's only true friend, however due to the future selves giving them warnings (Specifically Future Ka$h), Cari acts like a rival and enemy towards Ka$h. Despite this Cari loves her brother and will do anything to protect him, despite being perceived to hate him. Ka$h believes Cari hates him.

### Saul Baddmen

Saul Baddmen is the only other person stuck in the 2nd Layer, it is unknown as why they are there, but it was theorised that after Saul Goodman's imprisonment in Timeline 298 that all other versions of Saul also become trapped, this was debunked when it was revealed Saull Badmen is the Prime Saul and actually caused the creation of Lawyers, Insurance and other such things. Saul Baddmen was the one who advised them to train in their respective interests due to their potential.

### John

Cari hates John with a passion, yet John does not care. John only cares when she actually interrupts his plans, such as when she escaped or when he delved into the 2nd Layer later in the timeline and got chased out by Cari.