recursal/Fanatic-Fandom huggingface dataset:
Tamekki

this is a temporary page that will be built upon later

## **Continent Overview**

General continent description + meaning of continents name and where it came from

## **Societies**

### *Regrenos*

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)

### *Korathin, Nation of the Last Light*

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)

### *Celesitos, The Holy City*

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)

### *Adamantine Coalition*

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)

### *Coarsin*

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)

### *Dw'neka, The Peoples Kingdom*

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)

### *Ethina, the Diarchy of Earth and Mind*

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)

## **Geography / Regions**

A list of the geography / regions on the continent

## **Points of Interest**

Places on the continent notable to the world / cultures

## **History**

History of the continent, major events, etc
Thorian-Pskov Eastlake Pact CWS XV (REV)

#### Summary

The Thorian-Pskov Eastlake Pact allows Thora and Pskov to have unlimited access to each other's countries, as well as joint military exercises. They will also secure a clear trade route between each other.

#### The Treaty States:

##### P.1

Thora will be allowed to indefinitely have access to the lands of Pskov, unless a mutual agreement to disband this pact has been passed in the future.

##### P.2

Pskov will also have access to Thora, mainly the Capital Hvalfjord, in order to use the banker and other economic opportunities. Pskov will also be allowed to use the Hasselborg Kanal in southern Thora and Northern Holstein.

##### P.3

Joint military exercises will take place every 10 days, switching location every time it is done.

##### P.4

Pskov will get the province of Ingermansland, in turn for 250 Dabloons paid to the Thorian government. Thora will still have full access to the port of Ingermandsbyen.

##### P.5

Pskov and Thora will, for the next 50 days, provide aid and military support to each other, in case of invasion.
Spectrum Wiki

**Witamy na Spectrum Wiki!**
Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ”, by rozpocząć!

## Ważne artykuły

MechanikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Zasady tej wiki
* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Poradniki
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Spanish Civil War CWS XIV

## Overview

The Spanish Civil War is a conflict between a Nationalist Party and the Monarchy of the Iberian Union. It started due to unrest in the council in Madrid. It has proven to be the most brutal civil war to date.

## Before the War

On November 3rd, 1932, a council meeting took place, to determine who would take control of Iberia. Whilst the council was in heavy favour of leaving the Monarchy in full charge of Spain, the Nationalist part of the council were quick to speak up against this, stating this would surely bring extreme unrest to the peninsula. However, the majority vote went to the Monarchs, and they would soon seize full control over Iberia, dismantling the council.

The Nationalists then took to the streets of Barcelona, where they were quickly taken care of by the Spanish national guard. This caused out roar among the population, and the Nationalist soon declared themselves independent.

## The War

#### **January 11th, 1933 (Nationalist Control of Mallorca)**

the Spanish Nationalists took the biggest leap, capturing the Island groups of Mallorca, but after this, not many advances happened in the conflict.

#### November 15th, 1933

The remaining Imperial Guard fell from the Imperial Palace in Madrid.

#### January 5th, 1935

A small Anarchist group was established in Madrid, a few streets south of the palace.

#### December 29th, 1935

Aragon attempted to declare independence, but was suppressed by the Nationalists.

#### December 4th, 1936

The first massive movement has finally happened after 3 years of total stalemate, the Province of Beja has finally been taken by the Nationalists. Cataluna declares its independence and Madrid has had an Anarchist uprising that sparked in 1934.
Warzelnictwo eliksirów

**Warzycielstwo** – proces, podczas którego czarodziej tworzy eliksir.

## Warzenie

Stworzenie każdego eliksiru kosztuje czarodzieja konkretną ilość energii. To ile sił zabierze dany przepis opisane jest w spisie eliksirów.
Nie zawsze jednak eliksir danej postaci wyjdzie. Poza modyfikatorami, które mogą narzucać konkretne talenty i anty-talenty, należy zwrócić uwagę na to, że standardowo powodzenie wykonania danego specyfiku wynosi **50%**.

Zwiększanie szans odbywa się poprzez nabycie kolejnego poziomu, podobnie jak w przypadku zaklęć. Przepisu, o ile jest publiczny, nie musi nikt nam pokazywać i możemy spróbować go warzyć bezpośrednio z receptury.

Każdy kolejny nabyty przez postać poziom dodaje jej 2 punkty do limitu energii.

### Wyróżniamy poziomy

* *Poziom 0*

Postać ma 50% na uwarzenie eliksiru. Aby przejść na wyższy poziom należy uwarzyć dany przepis poprawnie 3 razy.

* Poziom 1

Postać ma 75% na uwarzenie eliksiru. Aby przejść na wyższy poziom należy uwarzyć dany przepis poprawnie 3 razy.

* **Poziom 2**

Eliksir zawsze danej postaci wyjdzie.

## Autorskie eliksiry

Istnieje możliwość stworzenia nowego eliksiru. Ukończenie tego procesu rozszerza za każdym razem limit energii o 5 punktów.

Aby stworzyć autorski eliksir należy opisać swój pomysł administracji, po czym zawrzeć minimum trzy, różne monologi, rozdzielone czasowo minimum o tydzień, zawierające procesy badań i rozmyślania nad eliksirem.

Administracja może odmówić prawa do stworzenia eliksiru przez postać, jeśli uzna, że jest to nielogiczne.
Blood in the Air

Blood in the Air follows the story of the Queen Vampire and her army, in a the city of Morgel, between the rival faction, Werewolves, run by their ruthless King. The story is a dark orientated one, with a death, violence, and some big twists.

## Story Summary

Set in 1983, this classic Werewolf vs Vampire war continues in this different take on the two mythology groups. On one side you have the violent and powerful Werewolves who have no limit. On the other side, you have the immortal but weaker Vampires who rely on morals and strategy to fight. Both groups, however, want to take over the city of Morgel.

## Protagonists

* **Elizabeth:** Vampire Queen and co-lead for Vampire story line.
* **Thomas:** Werewolf-Vampire Hybrid and lead for Vampire story line.
* **Conway:** Werewolf turned Werewolf-Vampire Hybrid and lead for Werewolf story line.
* **Louis:** Vampire turned Upgraded Vampire and a brief lead in chapter eleven.
* **Jessica:** Vampire and mother to Tracey was a brief lead in chapter eleven.

## Antagonists

* **Conway:** The first supernatural character introduced and murdered an entire soup kitchen thinking a Vampire was there. He played the role as villain for Elizabeth's army from chapter one to chapter six, before allying briefly with Thomas in chapter seven and eventually joining him in chapter nine.
* **Conway's Pack:** From chapter one to chapter six, Conway's Pack followed his lead and attacked Elizabeth's army, until most of them died in chapter nine.
* **Claude:** After leaving a body in chapter five, Claude made his first appearance in chapter seven, and proved to be worse than Conway. In the same chapter, Thomas attempted to turn him so he could force info out of him, but had to kill him afterwards.
* **Conway's Family:** After being mentioned in chapter seven, Conway and Thomas formed an alliance in chapter seven and tried to fight his family in chapter nine, resulting in both his families death and his pack's death.
* **Eve:** Both her name and herself physically was introduced in chapter eight, where she was revealed to be the first Witch and Elizabeth's mother. When Elizabeth and Dolphine found her, she was an immortal Witch, having cast the immortality spell on herself. She was held as a prisoner before briefly breaking out in the same chapter but was put down temporally by Dolphine. Her re awaking caused Thomas, Francisco, Conway's family, and his pack to see her face in chapter nine. She was mentioned but did not speak in chapter ten. In chapter twelve, a plan to revert her back to a Witch with the cure was enacted and, after putting up a fight, was shot and killed by Roy.
* **Louis:** After being introduced in chapter eleven and after being turned into an Upgraded Vampire, it was revealed he was the one who cause Conway to be stabbed by a silver fork back in chapter one. Due to a mind spell Salyia put on him, his only goal was to kill both Eve and Elizabeth, and he was directly responsible for Conway becoming a Hybrid.
* **Salyia:** N/A
* **Felix:** N/A

## Trivia

* The inspiration to write this was around 2020, when I first watched the show The Originals.
Upgraded immortality

## Creation

The upgraded immortality was created by Salyia after helping an injured Louis. She had planned to created something strong enough to kill Eve but was unable to find a subject. There are several strains of this spell but there is only ever one difference between them. The spell acts very similar to the original spell but with more of the lycanthrope spell mixed in.

## Abilities

The ungraded immortality has all the original abilities of the immortality spell but with more traits from the lycanthrope spell. These Vampires, also known as Upgraded Vampires, were superior to regular Vampires and most Werewolves. They are very similar to the Werewolf-Vampire Hybrid with the difference being they are still a full Vampire. Just like the original spell, whoever this spell is cast on will be completely immortal except for The Vampire Blade.

## Weaknesses

Like the original spell, the first Upgraded Vampire can only be killed by The Vampire Blade. Any Vampires that are sired by an Upgraded Vampire will retain the original weaknesses.
Eve

## Biographical Information

### Turn

Sometime around 200,000 B.C (By herself via magic)

### Title(s)

* The First Lady
* Mother (Her Children)

### Species

* Human (Originally)
* Witch (Currently)
* Hybrid (Formerly/Witch-Vampire)

## Family information

### Family Members

* Adam t (Husband/Possibly Human or Witch)
* Elizabeth (Daughter/Vampire)
* Cole t (Son/Werewolf)
* Joshua t (Son/Possibly Human or Witch)

## Supernatural information

### Significant spells

* Immortality Spell
* Lycanthropy Spell
* Immortality Reversal Spell
* Mass Pain Spells
* Invisibility Spells
* Sleep Spells

## Physical appearance

### Eye color

* Natural Color Unknown
* Black (Witch-Vamprie/Formerly)
A New Bloodline

A New Bloodline is a spin-off story for Blood in the Air and it follows the story of briefly mentioned protagonists and brief antagonist Jessica and Louis. This story focuses more on a family aspect of how Jessica, mother of Tracey, and Louis, uncle of Tracey, fled from Claude and got turned into Vampires. It also follows and how Tracey has to grow up in extremely difficult times. It also explores more on Louis's new Vampire variant and Tracey's ability to be both Witch and Werewolf.

## Story Summary

After a shocking reveal of his true intentions, Jessica flees from Claude, trying to keep Tracey, her daughter, safe from Claude's cruel family ritual. Jessica, her twin Louis, and Tracey have to survive in the wild to hide from Claude.

## Protagonists

* **Louis:** Witch turned Vampire turned Upgraded Vampire and lead. His main focus is keeping his sister and her daughter, his niece, safe from harm.
* **Jessica:** Untapped Witch turned Vampire and lead. Her main focus is keeping her daughter away from Claude.
* **Tracey:** Werewolf revealed Witch Hybrid and lead. She was constantly on the run from her father, Claude, because of his intentions of having her kill.

## Antagonists

* **Claude:** After he revealed his true intentions of wanting Tracey to kill at the age of five, due to his families rules, Jessica prevented him from seeing Tracey, to which Claude started to track them. Until he was killed, he acted as the main villain.
* **Claude's Family:** After Louis took Tracey away from them, Claude's family would help aid him in his hunt, but never actually faced them head on. Until they were killed, they acted as a secondary villain.
* **Elizabeth:** Due to Louis's brainwashing spell, he made enemies with Elizabeth. She served as a minor antagonist.
* **Elizabeth's Vampire Army:** Due to Louis's brainwashing spell, he made enemies with Elizabeth's Vampire army. They served as a minor antagonist.
* **Thomas:** Due to Louis's brainwashing spell, he made enemies with Thomas. He served as a minor antagonist.
* **Conway:** Due to Louis's brainwashing spell, he made enemies with Conway. He served as a minor antagonist.
* **Conway's Pack:** Due to Louis's brainwashing spell, he made enemies with Conway's Pack. They served as minor antagonist
* **Louis:** Due to his brainwashing spell, he himself became a danger to his family by making enemies with people. He became a main antagonist.
* **Salyia:** Due to the brainwashing spell she put on Louis, and after revealing she merely wanted Louis to do what she couldn't, she became the main villain for Jessica.

## Trivia

* The inspiration for this story came from me wanting to show more of Louis's new abilities while at the same time, not causing a lot of confusion in Blood in the Air.
* This was my first spin-off story I ever wrote.
City of Morgel

Morgel is a fictional city in the United States, and serves as the main location for Blood in the Air and A New Bloodline, and served as a secondary location for Revenge is for Fools.

## History

The full extent of the history retaining to the City of Morgel isn't known, the earliest known date of the cities existence is during the year 2 A.D, as Elizabeth and her army started to but heads with a Werewolf pack that year, and the two have been fighting for control over Morgel ever since.
Plantling/History

This the history subpage related to **Plantling**.

## Intr0duction.mp4

Plantling was nothing but vines and Venus Flytraps. He would slither just to get around and aspired for a new body until one night he stumbled upon Warehouse 38B. Plantling slithered into the warehouse through a small crease in the wall and saw lots and lots of robot exoskeletons. Realizing this was his chance to get a body, Plantling slithered into one of the exoskeletons with his vines forming themselves into limbs. However, during the process, he damaged the exoskeleton allowing for the Venus Flytraps to seep through the cracks and for his vines to be visible. Plantling decided to exit the warehouse but as he was exiting, the intruder alarm went off in the building. Confused, he decided to rush out of the warehouse and stand there for a bit before seeing several Paranormal Co. agents approaching him. Plantling uses his vines to attach to a nearby tree and grapple away.

After that event, Plantling was all over the news and was perceived as this mysterious and ominous figure, which is how the public started calling him **The Ominous One**. Paranormal Co. was actively investigating Plantling and trying to find where he is to detain him for further study.

## tHe\_AlL3Y.mp4

One night, when Mr. Bondo was strolling through the city, he was grabbed and put into an alleyway by the entity The Smiling Junker. The Smiling Junker attacked Bondo before one of the Venus Flytraps on Plantling's body grabbed his arm and pulled the entity back. The Smiling Junker looked at Plantling and proceeded to attack him. Plantling rips wires off The Smiling Junker before managing to rip his arm off, causing the entity to flee. Bondo looked at Plantling and thanked him for saving his life. Plantling was on the news again, but this time for a good thing as he was no longer seen as hostile or ominous due to protecting Mr. Bondo from The Smiling Junker.
The Vampire Blade

During the 90th millennium B.C, a coven of Witches banded together to make a spell that could kill all Vampires. They succeeded, but had to use it on an object, and opted to use the enchantment on blades. This officially created the Vampire Blade.

## Creation

10,000 years after Elizabeth woke up from her slumber, Vampirism continued to spread. Eventually, humans got so scared that Witches decided to step in. They banded together to form a spell to eradicate Vampires, similar to wood stakes, but with the added benefit of cutting their wings or claws off. They eventually succeeded, and for 4,000 years, humans were at war with Vampires.

## Appearance

The Vampire Blade can look like any blade, as the enchantment can be placed on anything, but the main one used is curved, looking close to a karambit. It had ancient text sprawled across it, with the handle showing depictions of humans chasing and killing Vampires with it.

## Abilities

Similar to wooden stakes, Vampire Blades can permanently kill a Vampire when stabbed in the heart. The difference is that Vampire Blades are also sharper than any blade ever. They can even cut through a Vampire's wings, and could possibly cut their claws off, though this is unknown. This also extends to Upgraded Vampires. It is also the only weapon that can kill Elizabeth and Louis, as they both were made through the immortality spell and upgraded immortality spell respectively.

Vampires Blades don't seem to harm Werewolves at all, unless of course the blade is made out of silver.

Because of a Werewolves immunity to the Blade, Werewolf-Vampire Hybrids are also immune to this, merely rendering them unconscious for as long as the blade remains in them. However, no known Hybrids has been stabbed to confirm this. This also extends to Upgraded Hybrids.

## Destruction

Despite being so powerful, Vampire Blades can still be destroyed, as according to Dolphine, these Blades were thought to have been destroyed. Even Elizabeth said they had collected and destroyed some.
Elizabeth's Vampire Army

Elizabeth and her army are among the oldest Vampires still around, the only Vampire army to have allied with Werewolves, and have Hybrid members. It is also the first, (and only) Vampire army to have altered species with them.

## History

Elizabeth, while having turned her first person back 100,000 years after becoming a Vampire, she didn't officially start her army until 10,000 years later. Although Vampirism had started to spread before she made her army, the Vampires that were turned didn't followed her, and just lived their normal lives, or as normal as Immortality can be.
Tracey

## Family information

### Family Members

* Claude t (Father/Hybrid)
* Jessica (Mother/Vampire)
* Louis (Uncle/Upgraded Vampire)
* Conway (Uncle/Upgraded Hybrid)
* Hailey (Cousin/Werewolf)
* "Goat" (Cousin/Werewolf)
* Conway's Family t (Grandparents, Aunts, and Uncles/Werewolves)

## Physical appearance

### Eye color

* Natural Color Unknown
* K9 (Witch-Werewolf)

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Panzer IV CWS XVII

A Panzer IV. Ausf F1 outside the Brandenburg Gate.

The Panzer IV was designed to phase out the previously used Panzer III's, which were started to become obsolete, lacking in many departments and not being able to fare well on the battlefield.

The Panzer IV was a secret project, worked on by only the top researchers of Germany, mainly Dr. Radoslaw.
ATV-01 CWS XVII

ATV-01 & ATV-01A Parked next to each other in Zagreb

The ATV-01 (Amphibious Terrain Vehicle) was an attempt of a vehicle that could conquer most conditions. It was designed to carry freight and alike through harsh conditions; Mud, Snow, Marshes, etc.

While originally designed to also be able to float on water, hence the “Amphibious” in the name, the final variant never had this feature, and the Yugoslav government would be working on naming this the "TCV-01" ("Terrain Climber Vehicle")

In June of 1943, the blueprints were sold to Germany and the Byzantine Federation.

## Variants

* ATV: Prototype, had amphibious capabilities.
* ATV-01: Mainline transport, has a canvas that can be pulled over.
	+ ATV-01A: Identical to ATV-01, except it does not have a canvas.
* SATV-01 (Semi-Amphibious Terrain Vehicle): Functionally identical to the ATV-01, except it has a smaller engine and it is moved further up. The SATV has the ability to make it's way through 1 meter (block) deep water.
* MTV-01 ("Military Tracker Vehicle"): Designed to transport goods for the military, as well as hauling heavy artillery and ammunition for it.
Immortality

## Creation

The immortality spell was created as a curse for Elizabeth by her mother Eve. Eve's plan was to punish Elizabeth for consuming human blood by making her walk the earth forever with blood being her only food source. While the curse was only supposed to make her immortal, Eve accidentally added some traits from the lycanthrope spell thus creating the first true Vampire. In the original spell, Eve made Elizabeth look like a demon with wings which forced Elizabeth to hide her true form. Unbeknownst to Eve, she made it so Elizabeth could transfer her immortality spell onto others through a bite.

## Abilities

The only true ability the immortality spell was supposed to have is make it impossible for whoever it was cast on to die. When Eve added some lycanthrope traits, and with the added ability of allowing those cursed to sire more Vampires, the sired Vampires were able to die more easily.

## Weaknesses

There was never supposed to be a weakness to Eve's spell but a group of Witches were able to create an eradication spell and attached it to a blade to kill immortal creatures, later called The Vampire Blade. The only true weakness that was added was sunlight but that was because of lycanthrope traits.
Lycanthrope

## Creation

After creating the immortality spell, Eve created this spell to make creatures stronger than Elizabeth and hunt her down. Unfortunately, this led to her creating Vampires and ruthless Werewolves. The lycanthrope spell was only supposed to last as long as Elizabeth lived but when she went into a long slumber, Werewolves began to procreate and spread the lycanthrope breed down generations.

## Abilities

The lycanthrope spell was supposed to make Werewolves stronger than Elizabeth ever would be. But because of Elizabeth's slumber, the spell was passed down generations.

## Weaknesses

Because Eve wanted some balance, she made the spell weak to sunlight and silver. But due to all the strengths, this didn't affect the spell too much.

## Trivia

* Vampires wouldn't exist if it wasn't for the lycanthrope spell.
Adventuring Gear

## **WORK IN PROGRESS**

http://dnd5e.wikidot.com/adventuring-gear

### **Equipment packs**

The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually.

Burglar's Pack (16 gp).

* Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Diplomat's Pack (39 gp).

* Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.

Dungeoneer's Pack (12 gp).

* Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Entertainer's Pack (40 gp).

* Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.

Explorer's Pack (10 gp).

* Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Priest's Pack (19 gp).

* Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.

Scholar's Pack (40 gp)

* Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Elizabeth

## Biographical Information

### Turn

Sometime around 200,000 B.C (By Eve via magic)

### Title(s)

* Vampire Queen (By her Vampires, others, and herself)
* Madam Elizabeth (By her Vampires)

### Species

* Human (Possibly/Originally)
* Witch (Possibly/Originally)
* Vampire (Currently)

## Family information

### Family Members

* Adam t (Father/Possibly Human or Witch)
* Eve t (Mother/Witch)
* Cole t (Brother/Werewolf)
* Joshua t (Brother/Possibly Human or Witch)

## Supernatural information

### Significant sires

* Her Vampire Army
* Thomas (Into a Hybrid)

### Significant kills

* Several Humans
* Several Werewolves
* Leader before Howard

## Physical appearance

### Eye color

* Natural Color Unknown
* Black (Vampire/Currently)
Twins

## Nature

Twins are not a special being at all, at least for humans. While humans say they can feel their other twin, it's different when it's a supernatural being. Vampires, Werewolves, and even Witches have a stronger bond if born as twins, being able to sense and have visions of the other when separated. Examples are Louis and Jessica, when the former made a comment saying he felt her sadness, and comforted her. Or another example is when, self named Goat had dreams of his sister, Hailey, even though he had never met her due to being separated at birth.

## Sets of Twins

* **Louis and Jessica:** The first pair of twins to be shown and are Vampires. They briefly showed they had a strong, when Louis made a comment of feeling Jessica's sadness. They are also shown more throughout having a strong bond in A New Bloodline.
* **Goat and Hailey:** The second and final pair of twins to be shown and are Werewolves. Throughout Revenge is for Fools, Goat continues to have dreams and visions of Hailey, despite not even knowing he had a sister.

## Powers

* **Supernatural Bond:** The only power twins share, especially the supernatural kinds, have a bond of being able to feel each others emotions, and in Goat's case, sense he has a sister out there without being told.

## Trivia

* Supernatural twins are based off of true studies of twins having been separated at birth but somehow felt they had "another half" out in the world.
Hailey

## Birth

She was a planned pregnancy to Werewolf turned Hybrid father Conway and Werewolf turned Hybrid mother Dolphine, along with her twin brother "Goat". Since they were born during a war, however, their parents had to give them up. Hailey was soon adopted by two people who would raise her with much love and care.

## Early Life (1983-2003)

According to Hailey, her upbringing was very nice since her adoptive parents were very sweet and accepting of her Werewolf nature, even if they were just normal humans themselves. At first, her adoptive parents cared for her like she was any other baby, but once she turned five and exhibited her first scene of being a Werewolf, they were a bit frightened at first. But thankfully, the city they were staying in was also filled with other supernatural creatures, and as such, other Werewolves. Upon Hailey gaining her Werewolf abilities, the pack in New Figen searched for her and explained to her adoptive parents what she was. They did their best to understand what Werewolves were and how they were real because they still loved Hailey. This Werewolf pack allowed Hailey to stay with her adoptive parents but at the same time, teach her how to use her abilities. From there on, Hailey grew up seeing the Werewolf pack as family as well. However, along with Werewolves. the city also had an army of Vampires within them, Vampires who do not like Werewolves. As Hailey aged, she became more aware of the Vampire army and grew a slight disdain for them. Despite this, her adoptive parents and Werewolf pack allowed her to continue school and her learning.

Later in her life, she met a girl from class who revealed herself to be a Witch, and was part of the city's Witch Coven.

## Powers

Hailey has the standard powers of a Werewolf, but is on more of the stronger side because of her heritage.

## Abilities

* **Excellent Fighter:** Since she was raised by a Werewolf pack, she learned how to fight from them.
* **Knowledgeable in Witchcraft:** Because she became friends with a Witch at a young age, she grew close with the Witch coven and learned a long about them.

## Weaknesses

Hailey has the standard weaknesses of a Werewolf.
Ruined Planes

TEMP EDITING

## Temp

Tiamat - God of Greed, Selfishness and Conflict

## Temp

Kuthon - God of Torture, Enslavement and Imprisonment

* A giant dock with moored vessels of all sizes, an permant sea storm sits over this land, the dock has buildings and homes and is surrounded by water on all sides, it isn't an island but instead a giant connected set of wooden docks. Beneath the docks and water, lie hundreds of underwater caves and expanses, all home to pockets of prisons and torture spaces.

## Daakhum, the Barren Fields

Forene - God of Tyranny, Domination and War

* The Barren Fields of Forene, battlegrounds of many wars, deserted and left scattered, small army outposts and one giant palace in the realm to forene.

## Temp

Soosano - God of Manipulation, Corruption, Secrets and Darkness

## Temp

Jal’gorath - God of Anger and Destruction

## Temp

Cryic - God of Insanity, Nightmares and Delusional

## Temp

The Amalgamated One - God of Abominations, Undeath, Disgust and Fear

## The Intertwining Tombs of Zynrei

Erashai - God of Poisons, Snakes, Assassins and Murder

## Temp

Vorre’thum - Instinct, Plague, Disease and Swarms
Iclanacks

* Description of Society: The Iclanacks are a small civilization of human nomads, who travel the The Untouched Forests beyond the Cold Shoulder. They don't travel beyond the mountains and ignore all those who try to come in contact them, becoming violent if their requests to be left alone are not met.
* Structure: The Iclanacks have three leaders, each focused on a different aspect of their survival. Food, Shelter and Medicine, each leader is trained by the previous leader, or is the most skilled in that area.
* Symbol: The Iclanacks have no symbol.
* Population: 4,076 - Mostly Human, with a couple of other species.
* Military: The Iclanacks have a low military rating overall, as they lack any real military due to their small population, with a small group dedicated to protection of the group.
* Trade: They are isolated from the rest of the world and barley trade with anyone, only in rare occasions do they trade, usually when a powerful beast is killed, coming to trade its body for lots of things they cannot get themselves beyond the mountains.
* Religion: Their main gods of Worship are *Elasay* and *Adrex*, they look towards Elasay for the resilence to keep going on in hard times and to face the hardships they will endure. They look towards Adrex for strength to keep on going, the strength to fight so they may keep their families alive.
* Points of Interest: Due to the Iclanacks not having one area they live, and travelling around throughout the forests, following the seasons, they lack any points of interest that are permeant. Although one tradition, held on the same day as Winters Past, is said to be a sight to behold, the Icanacks druids are said to find the oldest tree nearby where ever they are staying, and gift it magic, causing it to grow all sorts of vibrant plantlife, this is said to be one of the most beautiful views ever by those who have been lucky enough to see it. This tradition is what inspired the trees people put up on Winters Past now, started by an explorer attempting to map the region beyond the cold shoulder when he discovered their tradition, heading home and slowly spreading it to the world.
Blood in the Air Wiki

**Welcome to the Blood in the Air Wiki!**
Learn about my supernatural beings ranging from bloodthirsty Vampires to ruthless Werewolves and much more.

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## Important articles

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Revenge is for Fools

Revenge is for Fools is the second spin-off of Blood in the Air and follows the story of Conway and Dolphine's children, "Goat" and Hailey. The main focus is the hardships Goat had to go through and his quest to leave his abusive adoptive parents and find his twin sister. This story is a lot more dark orientated and also serves as warning signs to people what isn't normal in a house hole. The story has a lot of child abuse and does not sugar coat the real things that happen to unfortunate kids or even adults. His shows signs of trauma and PTSD by Goat.

## Story Summary

After being given up for adoption at birth, and after being separated from his sister at the adoption center, self named Goat is forced to endure years of abuse and torment by his adoptive parents, with the only thing keeping him going are his visions of his sister that he swears are real.

## Protagonists

* **Goat:** Werewolf and self named, he serves as the main lead and only lead for the beginning of the story.
* **Hailey:** Werewolf and serves as the second lead when Goat finally finds her.

## Antagonists

* **Eric and Julie:** At first, they thought Goat was a normal child and was happy to raise him, showing him magic. But at age five, his Werewolf side showed, and they grew a huge disdain for him, but kept him around to merely punish him. Until Goat killed them, they served as the main villain.
* **New Figen's Vampire Army:** After Goat found Hailey in the town New Figen's, he also discovered there was a Vampire Army that was attacking her new Werewolf Pack. Until Eric and Julie was killed, they served as the secondary villain. When they did die, they took the role as main villain.

## Trivia

* As weird as unbelievable it sounds, the inspiration for this story came from a long conversation with an A.I using Character A.I.
* The original idea for Dolphine's children were just going to be a single kid and only serve as a minor character in Blood in the Air.
The Primordi

* **Description of Society:** The Primordi are a society made up of the inhabitants of 4 different towns located in the Blood Amber Jungles, each of the Primordi are dedicated to the understanding and protection of one of the 4 links to each of the elemental planes. Each of these links are only open for 4 months of the year, with each link being open during a set of months corresponding to the season. During the Spring Months, the Air Link is opened and the Air Primordi protect it. During the Summer Months, the Fire Link is open and the Fire Primordi protect it. During the Autumn Months, the Earth Link is open and the Earth Primordi protect it. During the Winter Months, the Water Link is open and the Water Primordi protect it. The Primordi are in a constant state of travel when their link is not open, half of the Primordi of each group will travel in a counter clockwise motion, spending their time in each other Primordi group for a time, before traveling again to the next Primordi group, until arriving back in their home upon the opening of their link.
* **Structure:** The Primordi heavily believe in the elementals and nature of the world around them, each Primordi has a druidic leader who channels the elements and leads their group, along with 3 members of council, who are made up of older members of each of the other Primordi group.
* **Symbol:** The Primordi as a group are represented circle split into four parts, each representing one of the four elements which each Primordi group embody. The top left represents the Air Primodi is a light gray. The top right represents the Fire Primordi and is a bright red. The bottom left represents the Earth Primordi and is a dark green. The bottom right represents the Water Primordi and is a deep blue.
* **Population:** 9,612 - A large mix of many different races, with a majority being Human and Genasi.
* **Military:** The Primordi are considered to have a high military rating on land, sky and sea despite their low population. This is considered to the case due to druidic prowess, being able to summon elemental and change the landscape around them makes them fearsome foes, as well as the fact they have access to very powerful elemental portals.
* **Trade**: The Primordi do not trade or interact with much of the world around them, they only trade amongst themselves and ignore currency used by the rest of the world, trading in goods instead. They do often trade with the Loxodon of Odinias Paradise whenever they travel through, most often exchanging for the exotic fruits, spices and herbs from the Paradise.
* **Religion:** The Fire Primordi worship *Eosma*, the Earth Primordi worship *Runa* and the Water Primordi worship *The Lady of the Lake*. These members of the Untethered have been worshipped for a very long time amongst each Primordi group. The Air Primordi however do not worship any god, believing that worshipping air and the sky itself is what means the most, true freedom as there can be no god of freedom, as they believe freedom cannot be something controlled. Due to this and Volkurs recent accession, they see him as a mockery to all they have dedicated themselves to.
Hyruna

this is a temporary page that will be built upon later

## **Continent Overview**

General continent description + meaning of continents name and where it came from

## **Societies**

### *Manadri*

* Description of Society:
* Structure: (Type of Government or Ruling)
* Symbol: (symbol representing the society)
* Population: (Number of Population and Types of Species)
* Military: (Military Type / Strength, land, sea, air, low, average, high)
* Trade: (Main Trade of the Region)
* Religion: (Gods Allowed / Outlawed)

### *The Nihm*

* Description of Society:
* Structure: (Type of Government or Ruling)
* Symbol: (symbol representing the society)
* Population: (Number of Population and Types of Species)
* Military: (Military Type / Strength, land, sea, air, low, average, high)
* Trade: (Main Trade of the Region)
* Religion: (Gods Allowed / Outlawed)

?????

* Description of Society:
* Structure: (Type of Government or Ruling)
* Symbol: (symbol representing the society)
* Population: (Number of Population and Types of Species)
* Military: (Military Type / Strength, land, sea, air, low, average, high)
* Trade: (Main Trade of the Region)
* Religion: (Gods Allowed / Outlawed)

### *The Blackwater Sovereignty*

* Description of Society:
* Structure: (Type of Government or Ruling)
* Symbol: (symbol representing the society)
* Population: (Number of Population and Types of Species)
* Military: (Military Type / Strength, land, sea, air, low, average, high)
* Trade: (Main Trade of the Region)
* Religion: (Gods Allowed / Outlawed)

## **Geography / Regions**

A list of the geography / regions on the continent

## **Points of Interest**

Places on the continent notable to the world / cultures

## **History**

History of the continent, major events, etc
Harmonious Planes

The Harmonious Planes are the planes of existence ruled by the gods considered part of the Harmonious. These planes of existence are where souls are said to go when one dies, worshippers of these gods see themselves living out the rest of their days in these planes with the gods they worship.

## Resilion, The Plains of Struggle

Elasay - Goddess of Resilience, Struggle, Winter and Adaptability.

## Chaparral

Durania - Goddess of Nature, Plants, Beasts and the Earth

* Primeval Tangle?
* Massive jungle forest, all sorts of nature hunting grounds, with peaceful clearings scattered in betwee. It's quite dark and like a sunset or nightime throughout the forests and hunting areas, but the clearings are home to miday sun and such.

## Temp

Adrex - God of Physical Strength, Pride, Clans and Battle.

* A giant main coliseum which is the centerplace of the realm, floating in a seemingly giant expanse of sky, multiple other coliseums streching on are connected by a collection of a giant bridges filled with different clans and their homes. Each coliseum represnts a different competition, sport, test of strength or a different clan or house.

## Temp

Tallic - God of Pressure, Ocean, Depths and Treasure.

* A giant underwater expanse, scattered islands on the surface, underneath are various underwater cities, one giant ravine is where a giant golden palace is located, all around the ravine are vaults of all sorts of treasure, trophies are on display and the entire palace is filled with treasure as well. Sunken ships n shit. On top of the palace sits tallics golden throne.

## Temp

Gerick - God of Invention, Repair, Creators, Dwarfs and Constructs.

## Temp

Bahamut - God of Generosity, Selflessness, Protection, Order, and Honor.

## Temp

Cerilla - God of Civilization, Society, Laws and Justice.

## Temp

Lennox - God of Trickery, Differences and Anarchy.

## Louthios Denitim

Kofiasha - God of Life and Death.

* A seemingly infinite expanse in all directions, a path leads forwards, on the left side is things contiously growing, being born, new life, the right is are things constantly dying, or decaying, reaching their end. This path stretches' on for as far as one can see, Kofiasha stand at the end of this path, back to back, eternally watching and waiting for souls to arrive.

## Temp

Tizena - God of Storms, Change and Travel.

## Infinite Arcanum, The Labyrinthian Library

Jounin - God of Arcana, Knowledge and Skill.

## Temp

Heleth - God of Sunlight, Redemption, Love and Fertility.

Seratine - God of Moonlight, Illusions, Stealth and Tranquility.
The Untethered

The Untethered are the so called neutral pantheon of Dissaria, and much of their history can only be traced to the last 1000 years. Their status as gods is questioned amongst scholars and churches alike, some believe they are gods that were not part of the harmonious or the ruined, but were locked away anyway, only escaping when the ruined did. Others believe they are powerful souls from when the gods first arrived on the plant, other theories include that they are powerful elemental spirits, fey and echo entities, or angels and demons. No conclusive evidence has ever been found to link any of the untethered to a specific type of entity, and those who worship them see them in many different lights as well. It is inconclusive what they truly are, but scholars agree that in all sense of the word, they are godlike in nature.

## Bartromis

God of Colour, Feasts and Performance

How They're Worshipped

Appearance and Symbol

## Kailem

God of Stories, Shelter and Medicine

How They're Worshipped

Appearance and Symbol

## Runa

God of Runes, Sigils and Tradition

How They're Worshipped

Appearance and Symbol

## Lady of the Lake

God of Lakes, Ponds and Harmony

How They're Worshipped

Appearance and Symbol

## Eosma

God of Heat, Rebirth and Wisdom

How They're Worshipped

Appearance and Symbol

## Volkur

God of Freedom, Air and Exploration

How They're Worshipped

Appearance and Symbol

## The Everblossom

God of Seasons, Emotions and Beginnings

How They're Worshipped

Appearance and Symbol

## The Static Echo

God of Duty, Ambition and Endings

How They're Worshipped

Appearance and Symbol

## Yoriza, The Bartering Spider

God of Trade, Spiders and Fog

How They're Worshipped

Appearance and Symbol

## Advantagia

God of Dreams, Imagination and Chance

How They're Worshipped

Appearance and Symbol