Assault Team

An Assault Team (AT for short) is a collection of resources (e.g. infantry, vehicles, tanks, planes etc) which allows players to use those resources in the Action Game. In the War, Assault Teams are purchased by Generals and Officers, who command them on the Campaign Map. Each assault team also has a fixed number of character slots, however with resource pooling this has become less important. Whenever a player in the Action Game spawns a soldier or vehicle, it will be deducted randomly from an assault team of similar class in the resource pool. Campaign game play is balanced using a mechanic called Limited Supply. All starting Assault Teams can be upgraded, see Assault Team Progression page. For more info on how to obtain and use assault teams in the game read Generals tips. The table below can also be used as a legend to help you identify the various icons.

In June 2015 Reto-Moto deployed Vasilevsky build which added the Morale game mechanic which now effects all assault teams, you can read more about this game mechanic here.

Assault team users also need to be aware of the Battle Director that was introduced in Xylander build.

# Assault Team Statistics

Only LEVEL ZERO teams can be purchased all higher teams are UPGRADES i.e. Recon to Motorized Recon, the buy prices for these teams reflect their upgrade price. Deploy values equal the maximum cost of resupplying a completely depleted assault team. Speed refers to how quickly they move along the lines or between airfields on the campaign map. You must have enough command points on a soldier to be able to use an assault team. Higher vision values enable you to see units surrounding your assault team from further away. The  / Gold and  / brown star orbs next to purchase and resupply values in the table heading represent Warfunds and Gold respectively.

The  / dots in the table denote Command Points you can read more about those here. The S and V letters at the far right stand for soldiers and vehicles.

By default this table displays assault teams in the following order, Infantry teams, Recon teams, Armor teams and Air Force teams. You may sort all rows in this table ascending or descending alphabetically/numerically by clicking on the black arrows in the top of the table headers on the right hand side of each table header.

Para unit speed in table is transport plane speed. Pathfinders travel on foot at a speed of 0.5 and Paratroopers travel on foot at a speed of 0.5

# Assault Team XP

#### XP needed per Assault Team Rank

Branch does not influence the XP requirements per Assault Team Rank. Guards require the same experience as recon, pathfinder, etc.

### AT XP levels

 Instant Buy Warfunds

(In order to be able to upgrade normally, you need one additional XP earning action.)

### Assault Team XP Drivers

The actions for gaining experience for Assault teams is currently quite simple: winning or losing a battle. In order to receive experience, a 'participation' condition must be met (which means a certain amount of your assault team's resources must be drawn from in order to qualify for Assault Team Experience).

### Assault Team XP Earnings

Depending on result of the battle your Assault team will earn XP (30XP if the battle your AT was in was won and 5XP if it was lost).

# Assault Team Battle Rewards

When the characters from an assault team destroy a resource the reward is randomly given to an assault team of the same type. People who have veteran membership enabled on their accounts will receive 75% more Warfunds than standard members.

By default this table displays assets in order of rank requirement for soldiers, Infantry rank 0, Tank Crew rank 5, etc. Vehicles follow their soldiers order of display. You may sort all rows in this table ascending or descending alphabetically/numerically by clicking on the black arrows in the top of the table headers on the right hand side of each table header.

Tip: If only you sent assault teams of a certain class into a battle, you would earn all the Warfunds.

* Current correct values can be referenced here: https://heroesandgenerals.com/forums/topic/4997-assault-team-costs-earnings/

# Trivia

* Although each of the army during World War 2 had their own "Organizational Symbols", the Assault Team-symbol-designs used in game are very heavily inspired by the "NATO Joint Military Symbology"

# References

1. ↑ http://forum.heroesandgenerals.com/viewtopic.php?f=63&t=36805
2. ↑ https://en.wikipedia.org/wiki/NATO\_Joint\_Military\_Symbology