Big Ben's Beatdown

**Big Ben's Beatdown** is the Character Prize Fight for Big Band that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**: It's rather obvious where the priority lies with this one; Make your combos as long as possible to deal maximum damage! For this purpose, characters with excellent combo ability and multi-hit moves are recommended; Robo-Fortune, Ms Fortune, Squigly and Big Band himself are great examples of this.

* **Defense**: Due to the modifier only affecting damage received, there's not much to consider compared to a match with no modifier whatsoever. However, fighters that gain advantages depending on how long they're combo'd get extra priority in this Prize Fight since a lot of players will be trying to make their combos as long as possible. Examples are: Brain Freeze and Treble Maker

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**: Buffs and debuffs never truly go away, as they'll stay in our memories... And they are definitely staying there after playing in this Prize Fight. ***Refrain*** is a modifier that resets ALL current battle effects placed upon you when using a Blockbuster. This makes variants who want to keep their buffs for as long as possible a perfect fit. However, the player also has to watch out that they don't reset harmful debuffs as well in the process and make things more difficult. CURSE, BLEED and HEX are especially harmful to reset as they tend to make fights much harder by staying.
	+ WITHER and DISABLE BLOCKBUSTERS aren't really resetable due to their effects making the use of Blockbusters much harder. Still, they can prevent buffs from being reset and slow down your momentum considerably.
	+ IMMUNITY is nice to have against debuff heavy opponents as you can practically stay debuff-free forever as long as you can use Blockbusters frequently. HASTE helps with this. Sketchy provides both, making her a viable support.
	+ Evergreen Evil increases buff timers by 5 seconds maximum just by being on a team, so she helps with keeping buffs long enough to reset them again. This is especially helpful with variants whose buffs don't last long.
	+ Solar Flair has some weird synergy here. As activating her Star Power gives her a 5 second FATIGUE along with her buffs, usually she's encouraged to either stop Star Power mode and lose her buffs and the FATIGUE or risk getting STUNNED in order to have a longer burst period. But since she gains HASTE during Star Power mode alongside the non-permanent FATIGUE, she can reasonably spam Blockbusters and reset the FATIGUE enough for it not to be a problem whatsoever until Star Power runs out. However, since her burst period doesn't last that long anyway and she can also use her Unblockable to get rid of the FATIGUE, this is largely unnecessary.
	+ In general, this modifier has a LOT of wacky situations for a ton of variants. It largely depends on what the opponent has on their team what you want to use, but generally buff-heavy variants are highly recommended for this one.

* **Defense**:

Skullgirls Mobile- Guía de la Prize FIght DE DIAMANTE de Big BandGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight