The Manila Room

**Survival Difficulty: 0**

* **Safe**
* **Secure**
* **Devoid of Entities**

## Description

The Manila Room can be found in Level 0, it is a room with a table and chairs in the center of the room. Unlike Level 0, you can meet wanderers here. In the background, you can hear someone banging into the walls. The lights of The Manila Room can turn off for some time. The Manila Room will always appear in the same location of Level 0. On the table, you can find a document named "Notable Levels of the Backrooms", in which, you can find a short explanation of Level 0, Level 1, Level 2, Level 3, Level 4, Level Fun, and The End.

## The Document

```
Notable Levels of The Backrooms

```

```
Level 0-                                                                                                                              This is the level you are currently within. A unique property of this level is its isolating effect that prevents any two wanderers from seeing or interacting with each other, even when standing in what should be the same location as well as its shifting, non-Euclidean nature. Noclipping, as described earlier, is the only safe, documented way to exit this level.

```

```
Level 1-                                                                                                                                         Reaching this level should be your next goal. Our primary base, which is one of the safest locations for you, is located here. Level 1 takes the appearance of an infinite warehouse stocked with crates full of supplies.

```

```
Level 2-                                                                                                                       Level 2 is more dangerous than the previous two levels and has much tighter spaces to traverse. It takes the form of a labyrinth of maintenance tunnels and piping, often maintaining an uncomfortably hot temperature.

```

```
Level 3-                                                                                                                    This level is exceptionally dangerous, often the most perilous level one encounters before settling down in a community somewhere safer. Level 3 takes the form of an electrical station with many machines and barred-off areas. Its halls often have no working lights, and many entities lurk within them. It is heavily contested for its valuable resources and location close to safer levels such as Level 4. Many of the factions contesting it are hostile to the M.E.G. and to you.

```

```
Level 4-                                                                                                                    Level 4 is one of the safest and most inhabited levels of The Backrooms, having the form of an endless, abandoned office. It has a plentiful supply of Almond Water and relatively few hostile entities. It is a popular place for people to rest and take refuge or settle down and live permanently in.

```

```
Level Fun-                                                                                                               Level Fun, despite its name, is one of the most dangerous levels encountered by the M.E.G. It is the home level of The Partygoers and takes the form of an endless complex of rooms full of party decorations. The entities inhabiting the level, discussed previously, are incredibly dangerous and are known to vandalize the database to fool wanderers into approaching them. Entrances to this level are often surrounded by confetti and party favors and can thus be identified and avoided.=)

```

```
The End-                                                                                                                 This level is often described as a trap. It initially appears as an empty library with computer terminals and a sign in large letters that states, "The end is near." This level creates fake realities intended to trick you into believing you have left The Backrooms, which only keeps you still and makes it easier for the entities that wander the level, namely Partygoers, to find you. The exits to this level are undocumented. If you choose to leave the main area, keep moving and search for an exit.

```

## Groups

This level does not have any groups, due to the size of this level.

## Entrances and Exits

### Entrances

Wander in any direction in Level 0 to find the entrance to The Manila Room.

### Exits

Use the door you entered through to re-enter Level 0.

Wait in The Manila Room for approximately 12 hours to be sent to Level 6.1.

No-clip through the walls to get to Level 10.

## Credit

Written by: Capyblix

Inspiration from: Wikidot The Manila Room

Image from: Wikidot The Manila Room