recursal/Fanatic-Fandom huggingface dataset:
Pigs Go Home!

* Normal
* Blockmap

* Destroy at least 6 buildings with red/brown roofs at the center of the island OR alternatively specifically houses 2,3,4,5,6,8
* Destroy all taunting posters (4 points) at the island
* Have at least 1 functional fighting unit throughout the mission

### New Units

Artillery Bunker, Mortar Bunker, Air Defence Bunker

### New Enemy Units

Captain Happnin (Command Vehicle)

**Pigs Go Home!** is the eighth mission of of the pig campaign.

## Walkthrough

Players starting position is at the fortified position at the the bottom center. The hardest part is towing the Captain Happnin. There's a lot of rabbit city defence waves hiding out of bounds.

## Notes

* Captain Happnin is neutral so your units don't attack him automatically. But with a right mouse click they will.
* The posters and some trailers at the island give you enough vision to call helicopter unit drop.
* There's a flag in the top left corner you can capture by destroying/incapacitating/towing away all enemy fighting units around it. Don't ask why.
* You can order a helicopter drop or save/load during the Captain Happnin speech.
* If you have enough non fighting units at the start you can ignore the "Have a functional fighting unit" because rescuable bunkers count as fighting units.
* The rescuable air defence bunker can attack units but cannot damage objects like sandbags or trees. It can also damage your own helicopter/bomber plane.
* Every time one of 12 objective houses is destroyed a rabbit Artillery is created really far out of bounds. They're used to count progress and call defence waves and helicopter drops at 3 houses gone.
Slop the Hogs

* Normal
* Blockmap

### Result

* After being woken up from his nap and learning about the defeat, Commander Lying Hambone lashed out at his unit and called for all available reinforcements.

### Objectives

* Destroy/Incapacitate all enemy fighting units
* Have at least 1 functional fighting unit throughout the mission

### New Enemy Units

Scout, Tank

**Slop the Hogs** is the first mission of of the rabbit campaign.

## Walkthrough

Short and easy mission. Player's starting position is the bottom left corner, the army consists of 1 Command Vehicle, 2 Scouts and 2 Light Tanks. The Player starts with 0 SP.

There's some useless rescuable orange units: 2 Scouts, 2 burrowed Light Tanks, 1 Artillery and 1 Ammo Trailer. All fighting units lack any fuel and all of them except for the Scout on high ground are completely out of ammo. The Ammo Trailer has only 5% ammo and is completely out of range of any orange unit.

The pig units are scattered in a wide diagonal line between the top left and bottom right corners: 6 Scouts and 2 Tanks. Their HP ranges between 2 and 50 % and some are completely out of fuel or/and ammo.

## Notes

After completing the objective a unit will say something (Command Vehicle unless you've lost it)

* Nee nah nee nah (?), piggies, you lose - Command Vehicle
* You lose - Scout
* Looks like harvest time - Scout
* Saw you pigs (?), I hope you recognise losing when it happens to you - Light Tank

The first unit to move into carrot fields in front of the starting position will say something about it.

* We have found a carrot field, we're making a pit stop. I fight better on a full stomach. - Command Vehicle
* Looks like it's harvest time - Scout
* Looks like harvest time - Light Tank
Hareport

* Normal
* Blockmap

### Result

The hare force carried out an effective surprise attack on the Second Division of the N.P.A. The capital city is no longer under siege.

### Objectives

* Destroy/Incapacitate/Tow away all enemy fighting units inside the hareport
* Bring the kerosene trailer inside the hareport, don't let it be destroyed
* Don't let all rabbit Towing Vehicles be destroyed before completing the previous objective
* Don't let both parked rabbit bomber planes be destroyed
* Have at least 1 functional fighting unit throughout the mission

### New Enemy Units

Command vehicle

**Hareport** is the third mission of of the rabbit campaign.

## Walkthrough

Players starting position is the bottom left corner, on the north and the east theres trigger for 2 pig Scouts ambush. Theres a Tank near their starting position. Moving north will also result in encountering a Tank, Scout and a Command vehicle.

On the east from starting position there are pig Scout and Tank, carrot fields, houses and piles of carrots. Scout and Tank will move to the lower entrance of the hareport when approached from the west. More to the east theres a lone Scout.

2 Scouts constantly circle around the hareport. To the west of hareport theres a lone Tank.

The Kerosene Trailer is located in the upper left corner of the map. Like all trailers it has to be towed. 2 rescuable Towing Vehicles are located at the hareport so you don't have to spend SP on them. The devs didn't expect you to anyway because losing all Towing vehicles on the map results in defeat even if you have enough SP for a new one.

The Trailer is guarded by 1 Artillery, 1 Command vehicle, unburrowed and burrowed Tanks. Theres also 1 Scout on the dirt road leading to the lower hareport entrance. Lower entrance is guarded by 1 Tank.

The hareport is guarded by 2 Scouts, burrowed Tank, Artillery and Command vehicle. Entering the hareport pulls varied amount of units from the western portion of the map. Only these tanks are required to be dealt with.

All pig Command vehicles are harmless and aren't required to be killed.

## Notes

The 2 rescuable Towing Vehicles give you enough vision to call the helicopter and rescue them quickly. Potentially advantageous.
The game doesn't specify if the city 3 miles away is the capital city or carrot city.

The first players unit to move into the rich carrot fields on the east of the starting point will say something about it. The trailers don't have voicelines but they do activate the trigger. The Helicopter doesn't count as a unit.

* Wow, that was a stoke of luck - Command Vehicle
* Looks like it's harvest time - Scout
* Looks like harvest time - Light Tank
* Mmm, the carrots are ripe - Towing Vehicle
* Ah, harvest time! - Artillery

The first unit to move into carrot fields between rich fields and the hareport will say something about it. Responses are the same as rich fields except for the Command Vehicle.

* We have found a carrot field, we're making a pit stop. I fight better on a full stomach. - Command Vehicle
Dam-olition

* Normal
* Blockmap

### Objectives

* Destroy a building on either side of the dam, activate at least one of 2 specific triggers, then bring a fighting unit into the village next to the starting point
* Have at least 1 functional fighting unit throughout the mission

### New Enemy Units

Artillery Bunker, Mortar Bunker, Air Defence Bunker, Helicopter

**Dam-olition** is the seventh mission of of the rabbit campaign.

## Walkthrough

You start in the bottom left corner. You need to blow up a guarded building at any side of the dam. Both of them are surrounded by Air Defence Bunkers that can kill your Bomber or Helicopter until the next mission.

To activate a trigger the game wont let you win without youll have to get a unit into areas that are either:

- at the northern end of the southern steel bridge (it extends west to the map border, works only after the dam is gone);

- at the western side of the wooden bridge near the volcano (doesn't work if you were at the southern end of the southern steel bridge but works before the dam is gone)

After all of that bring a fighting unit into the village on the left of the starting area. After the dam is destroyed western dam building defenders split: big portion of them goes to camp the village entrance (and a smaller one goes to the place where eastern dam building used to be).

## Notes

The red pig camp gives you enough vision to call helicopter unit drop. They all hold position so if you drop a unit that has bigger range than them they are easy prey. Artillery can also destroy the right dam building from there. Your units don't die from the flood and you can still drop units there.

The village flag also gives you enough vision to call an almost instantaneous helicopter unit drop.

If you get a unit close to the eastern dam building pigs will helicopter drop a Mortar near it.
Radar Trap at Death Pass

* Normal
* Blockmap

### New Enemy Units

Command Vehicle, Light Tank, Tank Killer, Mines, Bomber Plane, Artillery Bunker, Mortar Bunker, Air Defence Bunker

**Radar Trap at Death Pass** is the second mission of of the pig campaign.

## Walkthrough

Players starting position is the bottom right corner. There are 3 ways to cross the river and only the left one isn't guarded.

## Notes

* It doesn't seem there's any rabbit mine layers on the map. It's likely they were shown in the briefing to indicate the landmines. But there's also a single Tank Killer unaccounted for.
* You can blow up enemy landmines by shooting the ground. It can also be an effective way to take out enemy units.
* The Radar is surrounded by Air Defence Bunkers even though you can't call an air strike.
* The trailers visible through the fog of war give you enough vision to call helicopter unit drop. You can drop a command vehicle, then move it north to the edge of the cliff and the map to get vision of the low ground. Then drop an Artillery in the center of a big cracked spot on the ground and you can destroy the radar in 7 shots with no retaliation.
Marrisa Dover

Marrisa Dover is the wife of George Dover, and for many years, she has raised a mouse name Mouse Kid Dover. She wears a cat mask with a black suit with a cat tail. People may think that she first appeared in Volume 3 but she and Mouse Kid appeared as a foreground character in volume 2.

## Marrisa Dover

### Relatives

George Dover (Husband)Mouse Kid Dover (Son)Issac Dover (Father in Law)Bill Dover (Father in Law)Demantoid Dover (Uncle in Law)

## Appearances

### Appears in

The Great Adventures of Puzzle Piece Man (Vol 2)The Great Adventures of Puzzle Piece Man (Vol 3)The Great Adventures of Puzzle Piece Man (Vol 4)The Great Adventures of Puzzle Piece Man (Vol 5)
Pigsburgh

* Normal
* Blockmap

### Objectives

* Destroy the Pink October factory building on the northern island and the Acorn factory building in the middle eastern part of the city next to a forest
* Have at least 1 functional fighting unit throughout the mission

### New Enemy Units

Moving Fortress

**Pigsburgh** is the eleventh mission of of the rabbit campaign.

## Walkthrough

You start in the bottom left corner. There is A WHOLE LOT of pig units between you and the factories.

## Notes

* The trailers at the football field, airport and near the church give you enough vision to call helicopter unit drop. You can drop a command vehicle near the church, move past the defenders, order an airstrike that will destroy the Acorn factory. Then you can move it north to the riverbed and use vision to drop an artillery to the eastern side of the island. Then you can destroy the Pink October factory with it.
* Pig Moving fortresses shoot only via triggers that work only once. They are completely helpless after that. But their shots are still nukes and are still devastating if they get ya.
Other Maps

There are 2 maps hidden in the files that are not accessible for PvE or PvP.

## Menu Background

The dynamic background of the main menu. The map doesn't extend past the borders, there are no player spawn points or domination/capture the flag points. If played like a normal map the minimap is a black square and doesn't display viewed area bounds correctly. Only friendly units are displayed on the minimap, they aren't visible, give no vision, can't be selected, don't fight. Even landmines don't kill.

## Test

Tiny map with a big elevation peak in the center. There's no player spawn points or domination/capture the flag points. Not broken like the main menu. The purpose is unknown.
Take it to the Bridge

* Normal
* Blockmap

* Don't let a single enemy unit reach the end of the road at the top left corner of the map
* Have at least 1 functional fighting unit throughout the mission

### New Units

Repair/Fuel/Ammunition Trailers, Towing Vehicle, Helicopter

### New Enemy Units

Artillery, Towing Vehicle

**Take it to the Bridge** is the second mission of of the rabbit campaign.

## Walkthrough

Short and easy mission. Player's starting position is the bottom left corner, the pigs are on the right side of the map, closer to the bottom.

Pigs have 5 Scouts and 2 Tanks at 60% HP, 2 Artilleries at 70% HP and 20% Ammo and an intact Towing Vehicle. There's no time limit, they all wait until 3 player's units are between the bridge and the turn of the road or until 1 unit is next to the bridge.

If player's forces don't cross the bridge pigs come in 3 waves:

* 2 Scouts
* 2 Scouts, 2 Artilleries and 1 Towing Vehicle,
* 1 Scout and 2 Tanks.

If a player's unit crosses the bridge all pig units will rush towards the exit but the artilleries won't enter battle mode so it can be advantageous.

## Notes

> The first unit to reach the shore near the pier will say something about swimming. The trailers don't have voicelines but they do activate the trigger. The Helicopter doesn't count as a unit.
>
>
> * Does anyone have a pair of swimming trunks? - Command Vehicle
> * Anyone for a swim? - Scout
> * Anyone have a \*chuckle\* swim suit? - Light Tank
> * Anyone pack a swim suit?.. haha - Towing Vehicle
>
>
> A scout can cross the river without a bridge and activate the "a Player's unit has crossed the bridge" trigger if it will hug the cliff. Other units delivered by the helicopter can do the same. The trigger ends at the broken building on a small cliff so you can deliver a unit on the other side without disturbing the pigs.
>
>
Cold Blooded

* Normal
* Blockmap

### Objectives

* Destroy/Incapacitate enemy fighting units until they have only 8 functional or less left
* Have at least 1 functional fighting unit throughout the mission

### New Units

Sergeant Cadbury (Command Vehicle) but you lose Fuel Trailer for this mission

**Cold Blooded** is the eighth mission of of the rabbit campaign.

## Walkthrough

You start in the bottom left corner. The mission asks you to destroy 62 out of 70 pig fighting units. Initially there are only 7 pig units (and 5 landmines that aren't fighting units) guarding the bridge leading to Cadbury's camp and 10 units guarding the trailers.

Once a fuel trailer reaches the camp the enemy units start leaving out of bounds near bottom right corner en masse. 16 fighting units in total will attack Cadbury's camp, 5 will go defend the upper horizontal bridge, 5 will go defend the lower, 27 in total will gather above the hill the trailers (a flag spawns after 5 units get there). 12 the 27 units can be pulled to defend the lower bridge.

Before joining the 27, 5 Scouts with Detector, Armor and Sight upgrades will visit the player's starting location.

## Notes

* The allied units and fuel trailers give you enough vision to call helicopter unit drop. It's completely possible to drop a Towing Vehicle at the trailers. It can even carry the trailer to the ally camp completely on its own.
* You can damage and pull pig units out of bounds (even airstrike). You'll probably end up overwhelmed and dead though.
* The victory condition checks for both blue and white fighting units even though the blue pigs only own 4 trailers.
* Sergeant Cadbury is an elite exp lv Command Vehicle with unique portrait animations and a Sight upgrade.
* Keeping Cadbury or his troops alive is optional. Defending his camp is too. Also his flag is destructible.
* The pig flag is indestructible and can absorb missiles.
* Rescued allied units do count towards the "Have a functional fighting unit" objective.
Leaving on a Sweat Plain

* Normal
* Blockmap

### Objectives

* Get a unit close to the flag at the center of the oasis, then don't let a single enemy unit do the same for 30 minutes
* Have at least 1 functional fighting unit throughout the mission

### New Enemy Units

Mortar

**Leaving on a Sweat Plain** is the sixth mission of of the rabbit campaign.

## Walkthrough

You start in the bottom left corner. The oasis is guarded. After you activate the defense timer there are some attack waves coming from out of bounds that are so close to the map border you can probably destroy them prematurely.

## Notes

The oasis flags gives you enough vision to call helicopter unit drop. It's not gonna be above 0 hp for long so don't drop anything without a detachable gun turret. The two pig Scouts that will attack the unit will ironically seal the flag choke point leading to the flag preventing any pig unit from capturing it. At 1:40 of the timer left the "anti cheese" trigger will force them to capture the flag but you can prevent that by dropping a few trailers they will capture in front of them. Enjoy.
S.W.I.N.E. HD Remaster

***S.W.I.N.E. HD Remaster*** is a video game of strategy genre developed by Kite Games and published by Assemble Entertainment, WhisperGames. It was released on Steam for Microsoft Windows on May 23, 2019.

## Premise

*S.W.I.N.E. HD Remaster is the new edition of the challenging classic strategy game S.W.I.N.E! The filthiest of all wars between the Rabbit and the Pig armies is a sophisticated real-time strategy with completely revised textures, detailed unit models, a 16:9 adapted interface.*
Tutorial

* Normal
* Blockmap

### New Units

Command Vehicle, Scout, Light Tank, Artillery, Bomber Plane, Repair/Fuel/Ammunition Trailers, Towing Vehicle, Helicopter

### New Enemy Units

Command vehicle

**Tutorial** is practically the mission 0 of of the rabbit campaign. But it doesn't teach you anything rabbit specific though.

## Walkthrough

It starts with camera tutorial.

* Keep cursor at the right border of the screen until you hear "Excellent"
* Keep cursor at the left border of the screen until you hear "Very good"
* Press each arrow key once
* Tilt the camera until you hear praise again.
* Zoom in/out until you hear praise again.
* Select the Light Tank and move it to area 1 (center), unselect it, then destroy a Command vehicle facing backwards, then burrow and unburrow the Light Tank.
* Select your Command Vehicle and move it to area 4 (top right), then order an air strike (anywhere)
* Select the Artillery and move it to area 2 (down left), lower the supports and start shooting (anywhere)
* Select the Scout and move it to area 5 (down right), repair/refuel/restock ammo to yellow level
* Select the Towing Vehicle and move it to area 5, tow the trailer to area 1, unhook it, then select the the Light Tank at area 4, then tow and repair it
* Open the f1/Helicopter drop menu (don't order until the opening of the menu was acknowledged), then drop a unit at area 4
* Select the Light Tank, listen (optional) and wait

## Notes

* When asked to tow the light tank to trailer, you can tow the trailer to it, detach it and attach the tank to save time. You don't actually need to have it at the area 1.
* Tutorial uses some hardcoded scripts stuff (like camera movement check) that breaks if you play it from editor like a normal map.
* You can't pause in the tutorial or even change the game speed.
* The area 3 (top left hill) is unused
* You can order either a CV, Scout, LT or artillery. Whatever you'll drop at the intended moment doesn't matter and will disappear but if you saved enough SP you can drop another vehicle after that.
* Playing tutorial doesn't change the pig UI theme.
Multiplayer Maps

There are 14 but custom maps are also supported. All official maps support 8 players but the intended number of players is in their name. The only game mode that seems to be available is Death Match. "Capture The Flag" feature doesn't seem to be available in any shape or form despite every map having a spawn point for a CTF flag.

## (2) ice-floe

Small open icy map with no obstructions and only 1 Domination point roughly at the center of the map. Capture the flag point is next to it. Player spawn points are tightly packed rectangles that take up pretty much all the map so each other so with 8 players armies are in firing distance of each other from the start.

Spawn Points:

P1 - bottom left corner, P2 - top right corner,

P3 - bottom right corner, P4 - top left corner,

P5 - right middle (extends to the domination point), P6 - left middle (extends to the Capture The Flag point),

P7 - bottom middle, P8 - top middle (extends to both the domination and CTF points)

## (8) big river

Large map with a lot of cliffs and rough terrain. The central river can be entered/exited by Scouts for a surprise factor. Games on this map can get really drawn out. 9 Domination points roughly spread across the map except for one at the center left. Capture the flag point is under the waterfall.

Spawn Points:

P1 - bottom right corner, P2 - top left corner,

P3 - bottom left corner, P4 - top right corner,

P5 - left middle (green valley below P2), P6 - right middle (next to the river),

P7 - center high ground (at the waterfall), P8 - top middle (the hill under the railroad turn)
The Great Dictator

* Normal
* Blockmap

### Objectives

* Destroy/Incapacitate/Tow away all white enemy fighting units inside the area around the gray Command vehicle/white church like building until only 1 or less remain
* Have at least 1 functional fighting unit throughout the mission

### New Units

Command vehicle, Scout, Tank, Repair/Ammunition Trailers, Towing Vehicle, Artillery

### New Enemy Units

Command vehicle, Scout, Tank, Artillery

**The Great Dictator** is the first mission of of the pig campaign.

## Walkthrough

Players starting position is the bottom left corner, the army consists of 1 Command Vehicle, 2 Scouts, 2 Tanks, 1 Artillery, a Towing Vehicle, Repair Trailer and Ammo Trailer. The Player starts with 0 SP. Most enemy units are damaged from the start.

## Notes

* This mission is unique because it's a Pig vs Pig fight and thus a mirror match.
* The dark grey Command vehicle near the church is veteran exp lv.
The Enola Gay Commando

* Normal
* Blockmap

**The Enola Gay Commando** is the ninth mission of of the pig campaign.

## Walkthrough

Players starting position is the bottom right corner. 2 Planes are in the upper part of the hareport. If one of these is destroyed defence waves will rush towards the other. The third Plane is at the top left corner.

## Notes

* Some trailers across the map give you enough vision to call helicopter unit drop. You can drop a Command vehicle near the 3rd plane, order an airstrike to the forest behind the plane and then drop an artillery ther using the vision from your bomber. Artillery will destroy the plane in 21 shots with no rabbit retaliation. You can also drop a command vehicle at the airport, order an airstrike to destroy 1 plane and use enemy fire to destroy the other.
Return to Castle Ironstein

* Normal
* Blockmap

### Objectives

* Destroy/Incapacitate/Tow away all dark grey enemy fighting units stationed in front of the castle
* Bring a unit next to the pig flags in front of the castle
* Have at least 1 functional fighting unit throughout the mission

### New Enemy Units

Commander Fathead (Command vehicle)

**Return to Castle Ironstein** is the twelfth and the final mission of of the rabbit campaign.

## Walkthrough

You start in the bottom left corner. The map is a giant maze leading to a castle with a few trailers sprinkled here and there. Pig town in the northwest has nothing of interest but pig units.

## Notes

* Trailers visible through the fog of war give you enough vision to call helicopter unit drop.
* There are 2 trailers close to the castle mountain that are yours at the start but get captured almost immediately. If you quickly pause at the start of the game you can use vision they give you to call helicopter unit drop. There are 2 pig Scouts near the trailers and 2 elite Hard Tanks stuck between the trees. If you move the dropped unit to the river you get enough vision to call a drop on a cliff with a dead tree on it (you better off dropping a Command Vehicle with Sight). Then you can drop a unit near the blimp garage or on the castle ground peak (a bit precise). Bunker fire can kill the helicopter drop at the castle peak. Killing the air defence bunkers doesn't aggro anything.
* Commander Fathead is an elite exp lv Command vehicle with unique portrait animations and a Sight upgrade.
* There are 2 rescuable khaki colored Artilleries inside a square of white fence in the lower right part of the map (95/89% hp, 35% ammo, 15% fuel). After being rescued they do count towards the "Have a functional fighting unit" objective.
* The elite exp lv Moving fortress shoots only via 2 triggers that work only once. It's completely helpless after that. But its shots are still nukes and are still devastating if they get ya. Also one of those triggers makes it shoot at 3 trailers in the enemy camp, denying you the resupply by completely destroying them.
* Including the starting army (1650 SP), the Rabbit campaign gives you 13350 SP in total. That's 200 SP less than the pigs' total or 100 SP more if you exclude the pigs' starting trailers.
天赋词条

时司铭宇宙中一种为了方便理解而常用的词条设定

## 基本机制

所有人生来便会被定好的天赋，无法通过后世经历变化

分为1到5级，如果显示词条为0，那么则证明是毫无天赋，穷尽一生也只能达到对应领域的及格水平

本词条所展示的是具体角色所能达到的上限级别天赋，实际上由于寿命，学习等等后天原因，即便词条很高也会存在没有成长到词条水平或者根本没有发现词条而已经死亡的情况

## 举例（0到5）以下以数学举例

数学0：学了一辈子也只能勉强及格的水准

数学1：能够达到优秀的水准

数学2：能够做到距离数学满分就差一两分的水准

数学3：次次数学满分级别的水准

数学4：能够在完全独立仅凭自学的情况下仅凭一个人推导出迄今为止所有数学成就级别的水准

数学5：不可估量级别的水准

## 对二次设定的提示

不要滥用高词条，因为拥有词条就已经是有天赋的象征

即便是不一一例举，也不一定就是没有对应词条，除非明确写道0天赋。
United Kingdom

The **United Kingdom of Great Britain and Northern Ireland**, commonly known as the **United Kingdom** (**UK**) or **Britain**, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and Northern Ireland. The United Kingdom includes the island of Great Britain, the north-eastern part of the island of Ireland, and many smaller islands within the British Isles. Northern Ireland shares a land border with the Republic of Ireland; otherwise, the United Kingdom is surrounded by the Atlantic Ocean, the North Sea, the English Channel, the Celtic Sea and the Irish Sea.
Dork Industries

Dork Industries is a business corporations run by Trickster. The company is featured in many Burrito Men episodes both directly and through it's products that appear. They make a wide range of products from televisions, to video game consoles, and almost any other appliance the inhabitants of Burritoville would use.

## Known Employees/Former Employees

* Trickster (CEO)
* Fred
* Gary
* Stan
* Dan
* Larry (mentioned)
* Manny McBurritoMan (possibly)
* Freddy (possibly, may be Fred)
* That one purple-shirted dude (possibly)

## Gallery

Trickster's office during ChristmasCurrent design of Dork IndustriesDork Industries design prior to season 7
## Trivia

* Dork Industries employees wear green shirts and nametags that read, "Hello, My name is: [Name] Now let me get back to work".
* Employees are underpaid and are fired on a daily basis, so the company is understaffed.
* Dork Industries produces and makes the TV show "Tales Of Knights Doing Stuff".
* Bill's phone has "Dork Industries" printed on the top, despite canonically being an Apple iPhone (Can't Answer The Phone). This leads to many possibilities:
	+ Dork Industries (Trickster) might buy large numbers of Apple iPhones, then re-market them as Dork Industries phones.
		- If this theory is correct, it may mean that many or all of Dork Industries' products were made by other companies and rebranded, which makes sense considering DI's shady nature and Trickster's cheapness.
	+ Dork Industries just sells Apple iPhones that have their company name printed on them.
	+ "Dork Industries" may just be a sticker or writing that was put on Bill's preexisting iPhone, with or without his consent.
	+ Whatever the case may be, this irregularity has yet to be explained.
Season 3

## Episodes

1. Sniffing
2. 1 Milion Dollars!
3. I am a toddler
4. Magic Bed
5. World Time
6. Funny Furnish
7. Gas Problem
8. Girls
9. Attractive people
10. 1 2 3 Rop on a go
11. ABC
12. Special Eggs
13. Frog spawner
14. Cartoons
15. Talking Dog
16. Univerise Fun
17. Temporary Work
18. what's up
19. I'll help you Rian!
20. Diggers
21. Gee Gee
22. Bubble Pop
23. The Past When i was a baby
24. My sister in the future
25. Junior Adults
26. Major League
27. i am great
28. Ice Scream
29. Ice Queen
30. Head Shoulders
31. Rock And Roll
32. Peaceful And none

## Humans

Rian

Awliya

Bella

Rubina Akhter

Golam Nobi

## Trivia

Third series of Rianthekid show.
Season 2

The second season of Rianthekid Show.

## Episodes

1. New Basters!
2. Come On
3. Learning About ABC
4. Smelly Time
5. Messing With The Code
6. I want an sockpuppet
7. 123...
8. Here We Go
9. Cartoons Bangladesh
10. I am a big boy now
11. The Future
12. Talking Cat
13. Hilling Funs
14. Orcas
15. No more Value!
16. Baby Cat
17. Gaggy Fun
18. Goo Goo Gaga Gaga
19. Love...
20. Rian.com
21. Rian's Second Word
22. Hi,
23. Oh My God Taxies
24. Teacher Overalls
25. Fun Adventure
26. L O S T One of a kind
27. Rubbish
28. Non-Stop Watching
29. I got an Flu
30. Big...

## Humans

Rian

Awliya

Tania

Rubina Akhter

Golam Nobi

Catty The Cat

## Trivia

Catty the cat got an debut in ''Talking Cat''' The Second season of Rianthekid Show.
魔物

世界观中的原生强大物种

## 物种特性

普遍意义上体质强悍，种类繁多的世界观原生物种，大多数为非类人外貌，大多数智力水平低下只能遵循本能行动

普遍上寿命很长，且处于不断进化的过程之中，同样不会被施术单元感染

以弱肉强食，强者服从弱者的逻辑生存的物种

但即便如此，因为依希米娅的存在，使得单纯以智商或者是否为人形来衡量是否为魔物是一个很愚蠢的行为

真正的办法应该是除了施术单元构成的晶体核心以外是否拥有非人类的器官

目前存在的由魔物建立的国家为凯尔欧斯和东煌（没办法，谁让龙也算魔物）

## 知识体系

绝大多数的魔物，哪怕是后来的依希米娅部族也基本上不存在任何科技一说

依希米娅暗影亚人们相信，人类的科技能做到的魔物们就能做到，所以生物学几乎平替了科技

## 主要种类及其特点

魔物主要分为独立种群和凯尔欧斯种群，两者的区别在于是否服从心智网络

其中人类和亚人能见到的绝大多数都属于是独立种群，人类很少接触到真正意义上的可怕魔物

而服从心智网络的魔物们则盘踞在凯尔欧斯，主要分为了依希米娅种群，血腥魔物和腐化魔物

其中依希米娅种群以定向进化著称

血腥魔物以应急进化著称

腐化魔物以主动学习著称

亚种
--

依希米娅
嘉兴公共交通 Wiki

## 欢迎来到嘉兴公共交通 Wiki！

记录嘉兴城市变革，存储嘉兴公交记忆。欢迎来到嘉兴公共交通 Wiki！

嘉兴公共交通 Wiki旨在记录并存储嘉兴市内各种公共交通线路的现状与历史、车辆与公司。此Wiki自2023年6月12日00时54分建立，至今已稳定运营（此处缺失一个计时至建立时间的模板，欢迎有能力者帮助补充）。

如果你发现嘉兴公共交通 Wiki的页面有错漏，只需注册一个账号，便可参与嘉兴公共交通 Wiki的编辑，欢迎你的加入！嘉兴公共交通 Wiki使用CC-BY-SA共享协议。

此Wiki正在建设中，欢迎您的帮助！

## 公交线路

主条目：公交线路

1路、96路

## 运营公司

主条目：运营公司

嘉兴公交

## 友情链接

嘉兴公共交通有限公司官网

嘉兴国鸿公共交通有限公司官网

海宁大元公交有限责任公司官网

巴士档案站-嘉兴
The Incredibles (Game Boy Advance)

## Passwords

### Various Passwords

* **ZYQ8**, **SNDF** or **MSMC**: Press L or R to select any level at the main menu
* **RNZR**: Start a new game with infinite incredi-meter
* **69DD**: Start a new game with infinite lives
* **96KR**: Start a new game with invincibility
* **FG6Y**: Start a new game with Mr. Incredible wears his red costume
Season 4

## Episodes

1. Apple
2. Ball
3. Cats
4. Dogs
5. Ears
6. Fish
7. Giraffe
8. Horse
9. Igloo
10. Jimbo Fun
11. Key board
12. Lippy
13. Mono Nose
14. NWord
15. Opening
16. Pig
17. Queen
18. Ring King
19. Songs
20. Top
21. Umbrella
22. Volcano
23. Wow
24. X-Ray
25. Yoyo
26. Zee Zoo
27. Funny Grash
28. I Can't Make A Page
29. Goodbye Friends!
30. Have funny Songa

## Humans

Rian

Rian's Family

Rian's Relavties

## Trivia

A Forth Season Of Unknown.
Season 1

this is the first season of Rianthekid.

All languages

## Episodes

1. We're Kids
2. Little Babies
3. Being a friendly cartoons
4. Best univerise
5. Learn Numbers With Rian!
6. Ziptime Ciddle
7. being a adult
8. The Future
9. Math
10. I am Great
11. teaching bangla to english
12. Cabbel Fig
13. Sickness lalalalala
14. Piggy On the middle
15. Pasttime
16. Share
17. Cheating is great
18. The Rules
19. bigger desh
20. Fun Neighbours
21. It's Neighbours Or Neymar
22. Neighmors!
23. Rian's first word is Hello!
24. Giraffe Densie
25. The Zoo
26. Arena
27. Happy Birthday! you are 1 year old
28. Planet Moon
29. Generate Moon
30. what's next

## Humans

Rian

Awliya

Bella

Rubina Akhter

Golam Nobi

## Trivia

Rian also have fun with care bears seen on the image There's a Archive On season 1 Ep29 was Carebear Fun/Bear Fun this called Generate Moon.
绯世堂霞

绿色华裳的怪人炼金术士

## 基本信息

绯世堂霞

种族：异次元高维恶魔

身高：167cm

体重：看她吃了多少（

年龄：未知（大龄剩skcabucbaosbca

爱好：嗯啃云弈（提取他的细胞），炼金术实验

简介
--

长有一张美丽的星时司女性面庞，但是无论是发色还是瞳色皆处于由蓝转绿的过程中

着装打扮十分前卫，尤其喜欢过膝袜和超短裤，但是多半时候又会披上一件绿色的长袍，正式场合示人则会手持一大束气球身着墨绿色华裳

胳膊上缠着一只仿佛大尾巴蜥蜴一般的生物，实际上是超级危险的异形生物哆勒特

性格古灵精怪甚至略显疯癫，由于没有这个世界的常识而只能靠看小人书学习，于是在常识上朝着某种崩坏的方向一去不复返了

由于性格飘忽不定而十分难以琢磨，你永远不知道她下一步是干什么

有着仿佛小孩子一般幼稚的目的和变脸速度，是个掌握有恐怖力量的阴晴不定且歇斯底里的女人

不懂人类的心计，所以总是很本能直观毫无遮掩地表达自己的喜怒

## 人际关系

由于绝大多数时间都居住在下水道搞实验，所以绯世堂霞基本上断绝了一切人际关系

即便是过去同为四天王的其他三位也很难见到她。

但由于和云弈总有孽缘且与他曾经相濡以沫相互扶持生存下来所以关系还不赖

于是乎云弈成了唯一一个受到霞待见的客人，也成为了云弈碰到棘手问题时候第一个想到的救命稻草。

履历
--

能力
--

学习2，炼金术3

作为高维异次元恶魔

绯世堂霞的本体是一团仿佛黑色史莱姆一般的生物，可以吞噬一切生物并获取他们的精华，这些精华可以被霞用来改变外表，制造合成生物或者制造临时器官

平日里她手上的气球束中便是其他生物的精华，可以随取随用

除此之外由于她的生命异常顽强，即便是被剥离开的身体部分也会产生独立意识并演变成一种被称之为绯幼体的怪物

绯幼体会本能地吞噬掉周围的一切来维持自己的生命，无论是寄生还是自养，他们都会以恐怖的速度生长进化，最终成为生命力异常顽强的独立个体

这些怪物会无休止地进化，对当地生态造成毁灭性的打击。

## 他人评价

星时司云弈：啊哈~她啊，那可是个很缠人又很危险的疯女人，你完全不知道她究竟下一步要干什么，毕竟她自己都不知道，但如果你很顺从她又恰好勾起了她的兴趣，那么想必她也是个蛮靠谱的女人，当然，如果她对你展露出任何攻击性——毫不犹豫地反击就好，不要用人类的思维去看待她。
Ores de combat

* Normal
* Blockmap

### Objectives

* Get a unit close to the flag at the mining facility territory, then don't let a single enemy fighting unit do the same ever
* 9 minutes and 59 seconds must pass since the capture of the mining facility flag
* Destroy/Incapacitate/Tow away all enemy fighting units near the oil refinery flag and bring your own unit there
* Have at least 1 functional fighting unit throughout the mission

### New Enemy Units

Rocket Launcher, Mortar, Helicopter

**Ores de combat** is the third mission of of the pig campaign.

## Walkthrough

Players starting position is the bottom right corner. You have a choice of direction right off the bat.

## Notes

* Expected enemy units is not correct again.
* The flags objectives give you enough vision to call helicopter unit drop. In case of the refinery whatever you'll drop will be under heavy fire and will activate a trigger that rallies enemy units from a large area around the flag to the flag. The quarry, on the other hand, can be captured in held indefinitely by a single Tank with an Armor upgrade (Prob not on Hard Difficulty because Scouts would be able to damage a burrowed Tank).
* If you drop and burrow a Tank on the right of the quarry flag all shots from an artillery from the left (and later 2 Rocket Launchers) will be absorbed by the flag. If it has no armor upgrade it will receive 1 damage per shot. It's crucial to make it Hold Fire and never attack incoming Scouts. Drop a repair Trailer far enough from the flag, snipe Light Tanks coming from left and down so they can be replaced by Scouts. Be careful with Light Tanks coming from the right because you can let in a Mortar. Once the mortar on the right stops moving you can incapacitate the Light Tanks on the right and with enough luck that completes a setup that can hold the point forever.
* It's important to note that even after the quarry defence countdown is complete the rabbits can capture the flag and make you lose.
* The oil refinery flag can also be recaptured by enemy but that won't make you lose. You'll have to recapture it though.
* The second briefing picture is a screenshot of an out of bounds area and of the two quarry defence waves hiding there.
* It seems the name of the mission is a reference to Hors de combat and... ores.
South Korea

**South Korea**, officially the **Republic of Korea** (**ROK**), is a country in East Asia. It constitutes the southern part of the Korean Peninsula and shares a land border with North Korea. The country's western border is formed by the Yellow Sea, while its eastern border is defined by the Sea of Japan. South Korea claims to be the sole legitimate government of the entire peninsula and adjacent islands. It has a population of 51.75 million, of which roughly half live in the Seoul Capital Area, the fourth most populous metropolitan area in the world. Other major cities include Incheon, Busan, and Daegu.
The Great Adventures of Puzzle Piece Man Wiki

**Welcome to the The Great Adventures of Puzzle Piece Man Wiki!**
This Wiki is all about The Great Adventures of Puzzle Piece man by me! I have experience from Willow Wiki so I will do my best to create this Wiki

We're a collaborative community website about The Great Adventures of Puzzle Piece Man that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sonic the Hedgehog (1991)

**Sonic the Hedgehog** is a 1991 platform game developed by Sonic Team and published by Sega.

## Codes

### Level Select (Genesis)

At the title screen, press **Up**, **Down**, **Left**, **Right**. A ring sound was entered correctly, then hold **A**+**Start**.

### Level Select (Mobile)

From the Sega logo screen, tap the letters **S**, **E**, **G**, **A**, A ring sound was confirm. Holding down two fingers at the title screen.

### Debug Mode (Genesis)

At the title screen, press **Up**, **C**, **Down**, **C**, **Left**, **C**, **Right**, **C**, then hold **A**+**Start**.

### Sound Test Codes (Mobile)

First enable the level select, go to "Sound Test" and enter this following:

* Debug Mode: **01**, **09**, **09**, **01**, **00**, **06**, **02**, **03**
* All Chaos Emeralds: **04**, **01**, **02**, **06**

## See also

* Sonic & Knuckles
* Sonic Jam
* Sonic Mega Collection
* Sonic Mega Collection Plus
* Sonic Classic Collection
* Sonic Origins
人类

世界观中最常见的物种（那就是人类有什么好说的）

## 物种特性

体质较弱，寿命较短仅有百年左右，战斗力一般，繁殖能力中等的几乎毫无特点的物种

但是擅长使用工具，已经步入了资本主义工业文明

不依靠媒介无法使用术式，且属于施术单元的易感人群

被感染者称之为使徒

## 知识体系

世界观中的人类已然步入了工业文明，有着自认为能够征服大自然的豪情壮志

但实际上同历史悠久的亚人相比，人类对世界观内部的认知少之又少

他们几乎不知道”应许之地“之外的任何事，对于天灾的认知仅仅停留在了大型魔物与司掌者

人类对施术单元的了解甚少，除了作为病原体和术式的本质以外几乎毫无了解。

甚至对势力较强的魔物和势力略逊于他们的亚人的真实情况亦了解甚少

但我们相信这一切都是暂时的，在未来的实践中人类会对他们的处境有更加清晰的认知

## 与其他种族的关系

1人类社会对不幸被施术单元感染为使徒的个体多数采取不接纳政策或者压迫镇压政策

由于使徒感染的不可逆性，人类虽然长期寻找着逆转使徒感染的办法却依旧收效甚微。

2与作为原住民的亚人经常性产生争端冲突甚至战争，争夺在应许之地中的资源

尽管直接占领了卡莎西普，但人类至今无法解析卡莎西普古老巫族口口相传的独特语言和传承术式

尽管同星时司领有过接触也依然无法理解星时司亚人获得的遗产与赐福

3与魔物为直接敌对关系，但人类对魔物的理解仅仅只有在郊区潜伏的独立危险种

最近一次更新是在霍纳对瓦提德的战争之中凯尔欧斯的介入

但即便如此，人类也仅仅是知道了魔物存在独立种族和凯尔欧斯种群的大概概念而已。

魔物的种类和习性对于如今的人类依旧是个谜

综上所述，人类对其他种族知之甚少，期待未来的实践。
Rianthekid Wiki

**Welcome to the Rianthekid Wiki!**
Hello this is Rian's Wiki.

We're a collaborative community website about Rianthekid that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Puzzle Piece Man

Puzzle Piece Man (otherwise known as Issac Dover) is the main character of the series. First seen in Chapter 1 (The Beginning) it is obvious that he is the one we are following. Volume 1 starts February 1st 2019 (this is not the date the book was made). At this point, Puzzle Piece man is 28. He is married to Bill Dover and raised a child named George Dover. He wears orange goggles in the shape of a puzzle piece. His clothes are orange and red.

## Issac Dover

### Aliases

Puzzle Piece ManIssac Williams (Previously)

### Relatives

Bill Dover (Husband)George Dover (Son)Marrisa Dover (Daughter in Law)Mouse Kid Dover (Grandchild)Demantoid Dover (Brother in Law)Ben Dover (Father in Law)Shila Dover (Mother in Law)

## Appearances

### Appears in

The Great Adventures of Puzzle Piece Man (Vol 1)The Great Adventures of Puzzle Piece Man (Vol 2)The Great Adventures of Puzzle Piece Man (Vol 3)The Great Adventures of Puzzle Piece Man (Vol 4)The Great Adventures of Puzzle Piece Man (Vol 5)
Mouse Kid Dover

Mouse Kid Dover unlike his mother, is an actual mouse. Which might explain his height. Ever since born, Mouse Kid has been raised by Marrisa Dover. Mouse Kid only had a name ever since the end of Volume 4. Previously he was just known has Mouse Man. Mouse Kid's father is George Dover. Mouse kid enjoys sleeping in George's circuit boards because he finds them cozy.

## Mouse Kid Dover

### Relatives

Marrisa Dover (Mother)Ben Dover (Great Grandfather)Shila Dover (Great Grandmother)Demantoid Dover (Great Uncle)Issac Dover (Grandfather)Bill Dover (Grandfather)George Dover (Father)

## Appearances

### Appears in

The Great Adventures of Puzzle Piece Man (Vol 2)The Great Adventures of Puzzle Piece Man (Vol 3)The Great Adventures of Puzzle Piece Man (Vol 4)The Great Adventures of Puzzle Piece Man (Vol 5)
The Last Battle

* Normal
* Blockmap

### Objectives

* Destroy/Incapacitate enemy fighting units until they have only 19 functional or less left
* Have at least 1 functional fighting unit throughout the mission

### New Enemy Units

Moving Fortress

**The Last Battle** is the tenth and the final mission of of the pig campaign.

## Walkthrough

Players starting position is the bottom left corner. The mission asks you to destroy around 176 out of 194 fighting units on the map.

## Notes

* Some trailers across the map give you enough vision to call helicopter unit drop.
* On the right of the stadium like building with flags and air defence/mortar bunkers there's a rabbit mortar with retracted barrel. It will never enter the battle mode.
* There's an artillery bunker on both ships at the southeast.
* Rabbit Moving Fortresses shoot only via triggers that work only once. They are completely helpless after that. But their shots are still nukes and are still devastating if they get ya.
* Including the starting army (2650 SP), the Pig campaign gives you 13550 SP in total. That's 200 SP more than the rabbits' total or 100 SP less if you exclude the pigs' starting trailers.
S.W.I.N.E. Wiki

**Welcome to the S.W.I.N.E. Wiki!**
The wiki is a collaborative community, dedicated to collecting all information related to the franchise, such as the storyline, gameplay, characters, locations, and more!

We're a collaborative community website about S.W.I.N.E. that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Slop the HogsThe Great DictatorMultiplayer MapsAchievementsUnits

*Need help building out this community?*

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* Getting Started
* How to Contribute
* Managing your new community
* Guides
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sonic Spinball

**Sonic Spinball** is a 1993 pinball video game developed and published by Sega.

## Codes

### Level Select

From the options menu, press **A,** **Down**, **B**, **Down**, **C**, **Down**, **A**, **B**, **Up**, **A**, **C**, **Up**, **B**, **C**, **Up**. A special sound was confirmed, go back to the title screen, hold the button and press Start to access any levels.

* **A**+**Start**: Level 2
* **B**+**Start**: Level 3
* **C**+**Start**: Level 4

### View Credits

From the options menu, press **C**, **Up**, **B**, **Up**, **A**, **Up**, **C**, **B**, **Down**, **C**, **A**, **Down**, **B**, **A**, **Down**.

### Sound FX Codes

* **090168**: Debug mode (Pause the game and press 1+2)
* **042557**: Fast music
* **031968**: High gravity
* **021166**: Huge sprites
* **021566**: Level skip (Pause the game and press Down)
* **041964**: Low gravity
* **101367**: Medium gravity
* **011773**: Reset mode (Pause the game and press 1+2)
* **052870**: Reset to title screen
* **022069**: Reverse colors
* **091254**: Reverse colors and fast music
* **080771**: Reverse gravity
* **111141**: Scene viewer #1
* **111142**: Scene viewer #2
* **111143**: Scene viewer #3
* **111144**: Scene viewer #4
* **111145**: Scene viewer #5
* **111146**: Scene viewer #6
* **111147**: Scene viewer #7
* **111148**: Scene viewer #8
* **111149**: Scene viewer #9
* **050360**: Show year and version
* **042964**: Slow motion
* **031155**: Start with 9 lives
* **082766**: Super low gravity
* **051370**: Super slow motion
* **111250**: Weak gravity
* **090168**: Zero gravity
Shila Dover

Shila Dover never does appear in the series but in The So-Called World of George I plan on her being mentioned as well as her husband, Ben Dover. The two are parents to Bill and Demantoid Dover.

## Shila Dover

### Relatives

Bill Dover (Son)Ben Dover (Husband)Demantoid Dover (Son)Issac Dover (Son In-Law)George Dover (Grandson)Marrisa Dover (Granddaughter In-Law)Mouse Kid Dover (Great-Grandson)
Ben Dover

### Relatives

Bill Dover (Son)Shila Dover (Wife)Demantoid Dover (Son)Issac Dover (Son In-Law)George Dover (Grandson)Marrisa Dover (Granddaughter In-Law)Mouse Kid Dover (Great-Grandson)

## Physical description

### Eye color

Black

Ben Dover never does appear in the series but in The So-Called World of George I plan on him being mentioned as well as his wife, Shila Dover. The two are parents to Bill and Demantoid Dover.
Demantoid Dover

Demantoid is the older brother of Bill Dover and is main antagonist of the series. But in the new series (The So-Called World of George) I am planning on letting him have a redemption. Demantoid's hair has three bumps. The two on the side are shortest and the one in the middle is tallest. Demantoid uses limb enhancers throughout the series to make him taller as he is 5'2. Demantoid is the only character in the series to have eyebrows all the time. All the other characters only have eyebrows when angered. Demantoid was head of a company called Bad Guy Inc. But in volume 3, the castle was destroyed by Bob Rex. Demantoid died in volume 4 when he was pushed into the water. After his body was obliterated in volume 3, Demantoid's ashes manifested him into a new form. Demantoid is planned to return in The So-Called World of George. At the end of Volume 4, he calls upon the power of Axolotl which will be revealed in The So-Called World of George.

## Demantoid Dover

### Relatives

Ben Dover (Father)BIll Dover (Younger Brother)Shila Dover (Mother)Issac Dover (Brother In-Law)Marrisa Dover (Niece In-Law)George Dover (Nephew)Mouse Kid Dover (Grandson)

### Occupation

Super Villain (Previously)Super Hero (The So-Called World of Geogre)

## Appearances

### Appears in

The Great Adventures of Puzzle Piece man (Vol 1)The Great Adventures of Puzzle Piece man (Vol 2)The Great Adventures of Puzzle Piece man (Vol 3)The Great Adventures of Puzzle Piece man (Vol 4)