recursal/Fanatic-Fandom huggingface dataset:
Jammer

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## Description

This area is right behind the Office Base, actually integrated into it. It contains some monitors and computer power supplies.

## Information

It contains a control panel with 3 options: radar, that detect the movement of the animatronics through the entire building, the Jammer, that is the way to protect the player by the animatronics, and maintenance, that allows the player to repair three systems: Cameras, that are used to see where the animatronics are, ventilation, that should be active to prevent hallucinations and fading vision and A/C (air conditioning) that keeps the office's temperature low.

## Gallery

A strip of blinking lights in the jammer.Ditto.Ditto.Ditto.Ditto.Ditto.More blinking lights.Unmovable dials and some spinning lightsA monitor in the jammer, serves no purposeA large monitor in the jammer, serves no purposeThe jammer during gameplay.
CAM 11

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## CAM 11

### Alias

*Unknown*

CAM 11 is an area located in Area 3 of the Jolly Entertainment Underground Facility.

## Appearance

This area seems to be a meeting room of sorts. It has a large table with chairs, and a screen in the back saying "No Signal."

## Background

It could be assumed that the heads of the Jolly Entertainment Underground Facility used to have meetings here before the facility got shut down.

## Gameplay

This is Withered Jolly's starting location when heading to the office.
Jolly's Fantasy World

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

*Not what you were looking for? See Disambiguation:Jolly.*

## Jolly's Fantasy World

* First Floor
* Second Floor

### Inhabintants

Jolly the Bee
George
Tweetie
Maxie
Antonette
Red Fantasy Jolly Prototype (Easter Egg)

### Alias

*Unknown*

**Jolly's Fantasy World** is a fictional fast-food restaurant based off of Freddy Fazbear's Pizza and the main setting of the game Jolly.

## History

Before the November of 2017, Kevin Johnson opened Jolly's Fantasy World, a restaurant which did not yet have any animatronics but uses the Jolly name for its branding. However, around November in 2017, a new restaurant opened, known as Circus Baby's Pizza World. After this, many fast food restaurants' income dramatically dropped due to lack of attention, since many people wanted to visit Circus Baby's and see their state of the art animatronics. However, Kevin Johnson did not want to have his establishment be put aside, so he issued a new line of robots which are based off the old cast. These new animatronics included Jolly the Bee, the restaurant's titular mascot, Tweetie, Maxie and George. However, in the ending of Jollibee's Phase 2, it is revealed that these animatronics were actually being used to test the reliability of using robots to preserve human life. After five children were poisoned by a man wearing a blue security uniform, it is shown that the dead children are put into the chest cavities of these robots to see if they can become possessed, the same way the soul energy in FNAF 3 made William Afton become immortal.

During the events of the game, the animatronics move around in the restaurant during the night, since they see Mikhail with a blue security guard uniform and assume he is their killer. Mikhail gets fired after his 7th night after he broke into the building and beat up and disassembled the animatronics, resulting in them getting damaged and parts scattered throughout the place. From that point on, Jolly’s Fantasy World was closed down.

## Inhabitants

### Animatronic Mascots

* Jolly the Bee (Main Mascot)
* Tweetie
* Maxie
* George
* Antonette (Unused animatronic)

### Employees

* Mikhail Schmidt (Nightguard)
* Phone Guy

## Trivia

* The restaurant has no bathrooms. It is unknown why that is, however it can be assumed that they might just not being shown in the map.
Metal Foxy

**Metal Foxy** • History • Gallery

**Metal Foxy** is one of the many antagonists that appear in Jolly 3: Chapter 1 and is one of the four Metal animatronics that appear within the game. He is a hallucination seen by Jack Carson. Unlike most of the other metal animatronics, he can kill the player.

## Appearance

As stated previously, Metal Foxy appears to be a shiny, burnt metal version of Foxy from Jolly 2, in a similar style to Phantom Foxy from Five Nights at Freddy’s 3. Much like his withered counterpart from Five Nights at Freddy’s 2, he has tears in his arms and his ear is exposed.

## Trivia

* Like all of the metal animatronics, he turns inverted during the last frame of his jumpscare. This is a reference to the phantom animatronics from Five Nights at Freddy’s 3, where they also share the same trait.
* Metal Foxy is the only metal animatronic that can end your game, and is the only Metal animatronic to only be seen in his jumpscare during gameplay.
* Although it is said from the book that Metal Foxy kills the player when they run out of oxygen, he doesn't. In fact, he is a hallucination and the last thing the player sees before they run out of air and pass out.
Solo

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The **solo character** is one of three currently unseen characters from Jolly 4. Its name is currently unknown.

## Technical Description

### Main Colour

Ivory White and Almond (as of previous games), and Red (as of Jolly 4)

## Basic information

The character has sparked big interest in the community due to its unknown identity and importance in the Jolly 4 story.

In the Jolly Lore Document. the solo is described as:

"A character separated from who and what it once knew. Brought to life on May 22, 1996, sporting a mixed colour scheme of ivory white and almond, and (as of Jolly 4) with a red colour contrasting these light colours, this character is extremely intelligent. It was initially being created by two separate entities, but was brought to life by only one of those two entities. It is easily controlled, extremely advanced and intelligent (so much so that it can make its own choices if it chooses), and was **not** made by Fazbear Entertainment *or* Jolly Entertainment. This character has, however, been seen on television before, and is a character you all have seen before, specifically in a game like Jolly 3. It is a character that feels uncontrollable feelings of anger, pain, and discontent, unable to settle or rest."

The Official Jolly Discord's members have compiled information that the game's writer, Weshek, has given throughout recent months to help figure out the Solo's identity.

According to Weshek, the information from the Jolly Lore Document and the games (specifically Jolly 3 chapter 2) can help people find out who the solo character is.

## Trivia

* The original colours of the solo are ivory white and almond, and as of Jolly 4, they are primarily red yet they still have some white. Some people believe this colour change to be because of rusting.
* The Solo is the most intelligent antagonist of Jolly 4.
* The Solo is not being held in the J4 facility, and arrives at a similar time as the protagonist.
* The Solo was present in the Jolly 3 facility and can be seen somewhere in Chapter 2. (Confirmed by Weshek)
* The Solo character isn’t directly hostile, but is a very big threat for the player.
* The Solo's name has an "O" near the middle.
* The Solo's species has been confirmed to be a popular domesticated animal that can be kept in a home.
* The Solo was not created by Jolly Entertainment or Fazbear Entertainment
* The Solo was built by Bill and Ellis but was only brought to life by one of them
* The animal the solo represents has been seen in the Official FNAF games
* At the same time that you see the solo, you can see a house
* The place where the solo can be seen also has a screen in it.

## Speculation

* Originally, The Solo was theorised to be Antonette, however this was debunked by Weshek when the Solo Art Contest (now cancelled) was originally posted.
* Another theory is that the **Solo** is **Jack Carson, protagonist of Jolly 3**, this theory however, while not being completely debunked, has lost credibility by the fans.
LBM Shipments Inc.

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

**LBM Shipments Inc.** is a moving company featured in Jollibee's: Phase 2. The company specializes in shipping and transferring boxes with various items to their proper owners. Their warehouse is the main setting of the game.

## Story

In 2037, 3 days after the events of Jollibee's, the 5 animatronics (Jollibee, Popo, Yum, Twirlie, and Hetty) are shipped off to the LBM Shipments Inc. Warehouse, which happens to be right across the street from the resturaunt. A new employee (the player) is hired to not only keep an eye on them, but to transfer boxes stored in the warehouse to their proper place. They can also (if they want to) do some Jobs so that they can improve the Warehouse's stack, as well as earn more money. After the 5 nights are completed, the player will recieve either of the 3 certificates from their boss.

## Gameplay

Because both of the Jollibee games take place in 2037, it's obvious that LBM Shipments has some pretty advanced technology. Using money they earn from completing shifts or jobs, they can upgrade the tools they use during their shifts. They can upgrade the Audio, Hacking, Camera, Motion Detector, and Rebooting systems, as well as their Flashlight's Cooldown time. They can also buy some things from the Shop, such as plushies, props from Fazbear's Fright, and a mug for their boss. After buying the items, the next time the player starts a shift, the item they got would appear on their desk in the office.

## Trivia

IvanG did the voice of the person in the commercial for lbm shipments and the voice that congratulates you after beating night 5
Fantasy Maxie/History

Fantasy Maxie • **History** • Gallery

This is a history sub-page related to Fantasy Maxie.

## Jolly

Maxie becomes active on Night 2.

She starts in the second Party Room. First, she moves to Air Vent 2, where you can stop her by sealing the vent. She will then move to Air Vent 3, and then proceed to make her way towards the player.

Soon, she'll appear at their office window. If they do not close the door on the right side, she will kill the player, and end their game. George behaves similarly, except that she is more aggressive.

## Jollibee's: Phase 2

Maxie does not directly appear in the game, but her blueprints appear at the end of the game. A plushie looking extremely similar to Maxie appears as a purchasable item in the office.
Matthew Thompson

## Biography

Mathew Thompson is a minor character of the Jolly series, appearing as the main protagonist in Jolly 2.

He is a night security guard for the LHS Shipping Co. Cargo Ship, guarding the cargo, animatronics and equipment.

## Background

After a tragic incident involving the previous security guard Eric Smith, Thompson is hired by LHS Shipping Co. to replace him as the new security guard for the cargo during Night 7.

Other than this, nothing is known about Thompson or his life prior to the events of Jolly 2.

## Story

### **Jolly 2**

Replacing Smith, Thompson begins his first night as a security guard (Night 7/Custom Night). Thompson doesn't receive a phone call on this night, so it can be assumed he was taught about his duties and how to handle all of the equipment/devices prior to his shift.

He somehow survives against the animatronics on his first night, but is immediately fired the same morning by the company because of "damaging and tampering" with the cargo equipment. He is given a pink slip as Thompson is forced to leave the ship.

Thompson's fate after this is unknown, though it could be said that he continues on with his life safe and sound.

## Trivia

* Thompson is probably based on Fritz Smith from Five Nights at Freddy's 2, as both characters work just for one night before getting fired.
	+ Another reason why people think that the message above the pink slip is the same in both games.
* People speculated Matthew Thompson to be the Protagonist for Jolly 3: Chapter 1.
	+ This was then proven false by Weshek, as it turned out to be Jack Carson.
Office Base

*Were you looking for the Office from the first game, the office from the second game, or the Main Security Office in Jolly 3: Chapter 1?*

## Office Base

### Inhabintants

* Withered Jolly
* Withered George
* Shadow Maxie
* Shadow Tweetie
* Jack Carson

### Alias

*Unknown*

The Office Base is a location in Jolly 3: Chapter 2, serving as the primary office for the game. Jammer is located behind the player.

## Appearance

The Office Base is a very messy and cluttered office. On the desk in front of the player is a small computer, a few blueprints and a cup with Classic Jolly printed on it. Several static-filled monitors cover the walls. A metal door can be seen to the left of the desk, which leads to the elevator that the player comes in according to the Oxygen Control Room's map. Behind the player is The Jammer.

## Gameplay

The player stays in this Office for 5 nights to gain access to an area in the facility which holds an animatronic. The player can check the cameras from here or check behind him to view a control panel, commonly referred to as The Jammer.

## Trivia

* Blueprints of the Olympic-class ocean liners appear on the desk. These same blueprints appear in the Office in Jolly 2.

## Gallery

The game over screen for when the player dies in the Office Base.One of the monitorsditto
Gas

Gas is a mechanic in Jolly 3: Chapter 1. The gas will fry the circuits of Withered Jolly, Withered Tweetie, Withered George and Withered Maxie when they enter the office. To use the gas, click and hold the lever in the office. When a coughing sound is heard, enough gas has been let out to remove the animatronic from the office. Depending on how much gas was used, oxygen will be lost. The gas supply is limited, and the player will need to refill it. The gas supply can also break, so it is recommended to repair the gas system from time-to-time even if it isn't broken. Metal Freddy, Metal Bonnie, and Metal Chica will break the gas system if they jumpscare the player. When the gas system has broken, a rapid beeping sound will play, and red lights will flash in the office.

## Gallery

The gas lever being pulled and releasedThe red alarm seen in the office when the gas system breaks
PartsNServices

Parts and Services, styled PartsNServices, is a location in Jolly. This is the only room where Antonette appears, and is one of, if not, the most crucial cameras in the game.

## Appearance

The Parts and Services room has wires mostly in the corner, and behind those wires is Antonette. The floor has a black and white checker pattern, the walls are all gray but with a pink stripe. Their is a knocked down locker on the left that is on the floor along with one pipe and a desk next to it, most of the room seems empty.

## Gameplay

Antonette starts in Parts and Services, and is the only animatronic to appear in the room. She will not move into different rooms. She is held back by wires which will start to break as the night progresses, the player must fix the wires. A loud beeping sound in the office will indicate when wires are being broken. If the player doesn’t fix the wires, she will escape and jumpscare the player.

## Trivia

* This room has a striking resemblance to the Parts and Service room in FnaF 2.
* This is also the picture shot taken for a unused easter egg for IvanG's older games: Five Nights In Minecraft. It is unknown why it was unused.
* In the demo of the game, The parts and service room would have flashing lights.

## Gallery

The PartsNServices room when Antonette leaves after breaking all the wires attached to her.The unused PartNServises room easter egg with Freddy from FNIM. (Might be an old animatronic)The PartsNServices room flashing lights as it did in the demo.The PartsNDervices room in the dark
Popo/History

Popo • **History** • Gallery

## Jollibee's

Popo activates on Night 2. He starts in his play room, and will leave to the Party Hallway, and will go to cam 12. By then the player has the option to seal that vent, causing Popo to leave and go back to his room, before eventually repeating his cycle. If the vent is left open, Popo will appear in the left vent of the office, making banging noises in there, similar to Yum. However, unlike Yum, the player must NOT shine the flashlight at him, because as the Phone Guy explains, he becomes VERY aggressive when a light is being shone on him. Because of this, the player must simply ignore him, and he'll eventually retreat. If the player shines their light on him when he's in the left vent, Popo will INSTANTLY kill the player, ending the night. In his minigame, you will have to fix the monkey bars in his room. While you're fixing it, he will move to either the left, middle, or in front of you. Drag the cleaning cart in front of him, and he will go back. He will attack more often as you progress.

## Jollibee's: Phase 2

Popo will roam around the LBM Shipments warehouse starting on Night 1. He's actually the only one active on the first night. He'll wander around with his friends on later nights. The player can keep him and the others away from the office by either hacking his systems and making him go to another room, or by playing audio in another room to lure him away. If he's at the office window, the player must shine their flashlight on him to make him leave. If they don't do it fast enough, Popo will sneak into the office, and kill the player the next time they use the left panel to ship some boxes.

In the Box Transportation job, he's the animatronic that will approach the player from behind. He'll approach from the left, right, or middle. The player must shine their light on him to make him go away. Occasionally, he'll be breathing right in front of the player when they look behind. If this happens, the player must hold their breath and NOT shine their flashlight on him. He'll eventually leave, and the player will know this when his breathing disappears. If the player completely ignores Popo, or if they shine their light on him when he's breathing, Popo will kill them.

## Jollibee's As Above So Below

Popo was meant to appear in the game before it was cancelled.
CAM 2

*CAM 2 has not been given an official name by the developers; as such, this name is purely conjectural, and it will be used until an official name is released.*

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Appearance

Like a lot of the cameras in Jolly 3: Chapter 2, this place appears to be a walkway, with rusted supports and handles. There is a door at the far end that supposedly leads to CAM 1.

## Gameplay

Withered Jolly Passes through here on his way to the office.

## Trivia

* There is a door at the right side of the room, but it's inaccessible.
Advertisements

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

Advertisements are a mechanic in Jollibee's. Starting from Night 3, they appear on your screen. Simply close them.

## Gallery

Five Nights at Nutty's referenceFive Nights at TubbyLand/The Tubbyland Rebuilt referenceHoneybear's Fantasy referenceProject Blacklight referenceShopee Reference (presumably)A joke ad from the Cluckin Bell Fast Food from the GTA SeriesPyro-Illusion referenceFive Nights with Mac Tonight referenceIPhone referenceGaming Chair adThe Twisted Carnival referenceSprunk adFNAS reference
## Trivia

* Many of the ads reference other Five Nights at Freddy's fan games. The games referenced are:
	+ Five Nights at Nutty's
	+ Five Nights at Tubbyland/The Tubbyland Archives
	+ Five Nights with Mac Tonight
	+ Honeybear's Fantasy
	+ Project Blacklight
	+ Pyro-Illusion (aka, Five Nights at Roxy's)
	+ The Twisted Carnival
	+ Five Nights At Sonic's
Power

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

**Power** is a mechanic feature in Jolly and Jolly 2 that plays an important role in defending against animatronics.

## Jolly

In Jolly, the power can be seen by opening up the charging panel on the right side of your screen which show the building’s power capacity and the generator’s power capacity. On each night, the player will start of with 100% power and 150% power in the generator. The player can generate power from generator by clicking and holding onto the “Hold to Charge” button. However, if the player uses up all of the generator’s power, then the player will not have much power. If the power runs out, Jolly will enter the player's room, killing them. The power will decrease faster if the player shuts too many vents and doors.

### Strategy

According to phone guy, player need to turn off the door if is "one hundred percent necessary" or if you busy fixing wire, so it can save more power, to know how animatronics close into the office, player need to hear the metal clanking, mean the animatronics trying to close into your office.

## Jolly 2

In Jolly 2, the power is used differently unlike Jolly. The power can be seen on the top left and right of your screen with a bar icon that has six levels, each night the bars are fully filled. The power can be used to trigger an electric shock to animatronics if they get near the doorway that leads to the Office by pressing the orange buttons on the left and right sides of the door. However the player can only shock the animatronics if the power bar is at full capacity and takes a while for it to cooldown. You can also shock animatronics through the cameras which will glitch out all cameras when used. However, unlike the door, there are pipes that have to be repaired behind the player that are used to transfer power to the cameras. Failing to do this will result in the camera’s electric shocks to backfire and instead shock the player.
Shadow Maxie/History

Shadow Maxie • **History** • Gallery

This is a history sub-page related to Shadow Maxie.

## Jolly 3: Chapter 2

Shadow Maxie becomes active on the second night, alongside Shadow Tweetie. He would randomly appear in a camera the player clicks on or leaves on when opening the camera monitor. If they see him, they must quickly switch to another camera, but, if the they stare at him too long, the camera monitor will be automatically put down as he will then appear in the Office, indicated by his voice line, block their screen with a close-up of his face, and stun them for a few seconds before leaving, which puts at a high risk of the player getting killed by Withered Jolly or Withered George.
Air Vent 1

Air Vent 1 is the Air Vent furthest away from the elevator. George is the only animatronic that appears here.

## Appearance

Air Vent 1 is an air vent with a gray metal plating pattern. There is a vent cover at the end that leads to Party Room 1.

## Gameplay

During gameplay, George will crawl through here on his way to the office. You can seal the vent, but it uses 1% of power per second (in-game minute) while it is. This will stop George from moving further down the ventilation shafts, at the cost of losing more power.
Maxie Goodtime

*This article showcases content for an upcoming project. What's written here may or may not be final.*

**Maxie Goodtime** • History • Gallery

## In Game Information

### Starting Night

Unknown

**Maxie Goodtime** will be an upcoming antagonist in Jolly 4.

## Appearance

Maxie Goodtime resembles a stylized combination between Maxie and Withered Maxie. She has a white coloration, two White Tiger ears, a tuft of fur on her head, thick eyebrows, pink cheeks, and a skirt similar to Hetty, but with an M on it.

Like the other Goodtimes, Maxie's head is vertically divided in half.

## Trivia

* Maxie Goodtime was revealed on September 28th by IvanG along with Tweetie Goodtime.
* Maxie can speak during gameplay, but it is currently unknown who her voice actor is.
Hallway

The Hallway, also known as Cam 8, is a location in JOLLY.

## Appearance

The Hallway is a short hall with three doors, two on the left wall leading into the two Party Rooms, and one on the back wall leading into Parts and Services. There is also a poster of Tweetie on the left wall saying 'LET'S EAT!!!'. Wires run down the hallway walls, meaning this location could be a backstage like area not meant for kids.

## Gameplay

Metalionette was originally going to go down this hallway, but when her rope mechanic was introduced, even in demo version, she doesn't walk through this hallway. The camera became unused, as no other animatronics were set to come down the hallway. However, IvanG still left it in the game anyways.

## Trivia

* This is the only room that no one visits, making this camera useless.
Air Vent 3

Air Vent 3 is a location in Jolly. It is the air vent that Maxie and George crawl through on their way downstairs after getting out of Air Vents 1 and 2.

## Appearance

Air Vent 3 is an air vent with a X-patterned metal plating pattern. It leads from Air Vents 1 and 2. It also connects to Air Vent 4. Despite looking flat the back of the vent it is actually just a corner.

## Gameplay

During gameplay, George and Maxie will crawl through this vent (one by one) to get to the Security Office. You can't stop them from going past this vent due to a lack of vent covers. Vent animatronics will take time to get from Air Vent 1/Air Vent 2 to this vent.

## Trivia

* George’s muzzle and eye color look saturated in this camera view, unlike in most other cameras he is in.
Kitchen

The Kitchen, also known as Cam 1, is the location in Jolly where the Night 5 cutscene takes place. In it, an employee added poison in the food, which lead to the kids being poisoned.

## Appearance

The Kitchen is a fairly large room with a door on the left wall, which presumably leads to the Office Window. It has a white floor, along with white walls. It also has a large storage rack/oven in the center, along with a few more storage racks along the walls. The oven also has a saucepan on it, along with a smaller saucepan on one of the storage racks along the walls.

## Gameplay

Jolly and Tweetie will appear in this room in main gameplay. In the cutscene after Night 5, you see the kitchen from Jolly's perspective.

## Trivia

* The kitchen was shown in the intro of Jollibee's, when the man in blue broke into it and add chemicals to the food.
* The kitchen also looks similar to the kitchen in the trailer of Jollibee's, however only in a few places.

## Gallery

Tweetie in the location.Jolly in the location.The kitchen as seen on Night 5's cutscene.
Fantasy Land Dining Area

The Fantasy Land Dining Area is a location in Jolly. Jolly and Tweetie appear here on their way to the office. In this room, it it also possible to see the picture of Jolly turn into the image of Red Fantasy Jolly Prototype

## Appearance

It is a room with at least four tables and chairs. It contains a poster of Jolly the Bee that reads 'Let's Party!' The walls and overall atmosphere are grey and dreary, but this could just be because of the lightening. The floors and part of the wall are checkered.

## Gameplay

Jolly and Tweetie appear here on their way to the office. It is slightly hard to see Jolly since he is in the dark. This camera also contains the rare screen of Red Fantasy Jolly Prototype’s poster in place of Jolly’s poster.

## Gallery

Tweetie in the Dining Area.Jolly in the Dining Area.Red Fantasy Jolly Prototype's face replacing the poster in the Dining Area.
Night 6

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

*This article has yet to be cleaned up to meet a high standard of quality.*

Night 1 • Night 2 • Night 3 • Night 4 • Night 5 • **Night 6** • Custom Night • Endless Mode

Night 6 only appears in the first two Jolly games as well as both Jollibee's games.

* Jolly
* Jolly 2
* Jollibee's
* Jollibee's Phase 2

Jolly the Bee: Has very high AI.

Tweetie: Same as Jolly.

George/Maxie: Same as in Night 5, but more aggressive.

Classic Jolly, Classic George, Freddy, Bonnie, Chica: Same as in Night 5, but more aggresive.

## Strategies

Keep Freddy in CAM 08 (3rd Class Entrance 2) by zaping him with electric shock, when you do that Freddy will be like stuck in that camera and no one else move to another camera... and look out for Classic George.

## Phone Call

Hello, hello. Hey thanks for coming back after short notice. Our old guy went silent for some reason. Must've found a better job. Alright, you already know how everything works. So I'll just leave it all to you now. I really appreciate it that you even though of coming back. Alright, good night.
soon
Party Hallway

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Party Hallway

### Inhabintants

Yum
Popo
Jollibee

### Alias

Cam 05

The **Party Hallway** is a location in Jollibee's. It's part of the restaurant, and a hallway for kids and parents to meet Yum, Jollibee, and Popo.

## Appearance

It is simply a plain hallway, dull and grey. It connects to Jollibee's Show Stage, Yum's Party Room, Popo's Play Room, the vent in Cam 12, the Supply Closet, and the Front Hall.

## Gameplay

Yum, Popo, and Jollibee will appear here. Popo will enter Cam 12 when he is here.

## Trivia

* This is one of the two cameras in the game where multiple animatronics can be seen. The other being the Front Hall.

## Gallery

Yum on Cam 05Popo on Cam 05Yum and Popo on Cam 05Jollibee on Cam 05
Jack Carson

**Jack Carson** is the main protagonist of Jolly 3: Chapter 1 and Chapter 2. He's a Fazbear's Fright employee who also works as a private investigator.

## Background

Jack Carson was presumably born in 1990-1992. He was hired by Fazbear's Fright sometime around the late 2010s or early 2020s. He also secretly works as a private investigator for Unsolvedmistery.com on behalf of an unnamed boss.

### Chapter 1

```
Jack was tasked to bring artifacts from the Jolly Factory to Fazbear's Fright, following the instructions of his friend and colleague Theo, who talks to him via phone. However, the only things he's able to find are a book, some drawings and various old cassette tapes. After the events of Night 5, Theo guides the protagonist towards an elevator that connects the factory with the Jolly Entertainment Underground Facility, leading to Chapter 2.

```

### Chapter 2

His boss, disappointed in his findings, tasks him with downloading data from the Jolly Entertainment Underground Facility. Meanwhile, he must also find a way to access the Cargo Hold where, according to Theo, an animatronic is present. In order to do so, he must obtain a special magnetic card, which will be issued to him only once he has completed a special test, which consists in fending off the animatronics in his office for five consecutive nights.

Ultimately, he manages to accomplish both of his missions, finding detailed audio explaining what happened to the Jolly Entertainment Underground Facility and to it's employees and also locating Springtrap in the Cargo Hold. However, as he starts inspecting the newly-found animatronic, the building around him begins to collapse; this forces him to flee back into the elevator, but the latter ends up collapsing as well. It is unknown whether Jack Carson managed to survive this incident.

## Trivia

* He appears to be a brave person, pressing on until he completes his mission(s), even when that means putting himself in danger.
* It was confirmed by Weshek in 2022, that Jack is 26 years old.
	+ Many people theorized him to be Matthew Thompson from Jolly 2. This now has been proven false.
* Jack's name was revealed on the JOLLY Discord in June 7th, 2022 by Weshek, who had been asked what is his favorite human character from the series.
East Hall 2

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Appearance

East Hall 2 is a large hallway that links East Hall 1 and Octagon Junction together. It has a large shadowed fan at the end of the hall with signs of overgrowing showing in the corners. To the left there are two metal girders and on the right there are two rusty barrels, one overturned. there are few small pipes and 1 big pipe

## Gameplay

Withered Maxie uses this cam to get closer to the player.

## Gallery

Withered Maxie in East Hall 2Withered Maxie's old pose
Antonette/History

Antonette • **History** • Gallery

This is a history sub-page relating to Metalionette.

## Jolly

Metalionette starts in Parts & Service on CAM 11. Metalionette will not move into different rooms. She is held back by wires which will start to break as the night progresses, and the player must fix the wires. If they fail to fix the wires, the Metalionette will escape and proceed through the walls to jumpscare the player, ending the night.

## Jolly 2

Despite not appearing at all in Jolly 2, an extremely rare screen of Antonette has a chance of appearing when you access the main menu or extras menu in the game. The only way to get off the screen is to close the game and open it back up.

## Jolly 3: Chapter 1

### Night 2/4

On whichever of these two nights, picking the north door to the Assembly Line will give the player an easy safe to open because Theo already has the code. When he says "That was easy," the power coincidentally turns off, then Metalionette, now known as Antonette, will speak to them.

### Night 3

During Night 3, Antonette is hidden in Octagon Junction waiting to strike. Clicking on the door the player needs to go through next will activate her and she'll jumpscare them. After the fake Game Over screen, she will bring them over to a conveyor belt where she speaks to you. However, there's a random chance that she'll only say "This will be your last," meaning the "Crusher" minigame will start.

### 1st 8-bit Minigame

Antonette isn't shown in the 8-bit minigame sections but her manifestation is out of bounds of the map, mainly and known in the first one. It is the most obscure "secret" in Jolly 3: Chapter 1. Her behaviour/purpose is currently unknown. The player can interact with her, upon that "**Glitching Antonnete** (or **Glitchiaonette**)" will tell you a monolgoue and 4-digit code.

* *4*
* *If there's a will, there's a way.*
* *2*
* *Something bad happened.*
* *8*
* *Something bad always happens.*
* *6*
* *You have the code.*
* *Insert them every night.*
* *You'll unlock a "chance"*
* *Finish all of those chances, and you'll unlock the "story".*

After that the only thing that you are able to do is to quit the game.

## Jolly 3: Chapter 2

The Antonette does not directly appear in the game, but she does appear in the minigames. She also appears in the ending screen for the Good Ending, alongside Withered Jolly and Zoey.

## Jollibee's As Above So Below

Antonette was meant to appear in the game before it was cancelled.
CAM 13

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## CAM 13

### Alias

*Unknown*

CAM 13 is an area in Area 4 of the Jolly Entertainment Underground Facility.

## Appearance

It is a conveyor belt room, dimly lit, with a column behind the belt. There is also a yellowish lighting to the room.

## Gameplay

Withered George passes through here on his way to the Office Base.

## Trivia

* This is the biggest room in the Underground Facility.
Office (Jolly 2)

*Office (Jolly 2) has not been given an official name by the developers; as such, this name is purely conjectural, and it will be used until an official name is released.*

## Office

* Office
* Pipes

### Inhabintants

Classic Jolly
Classic George
Freddy
Bonnie
Chica

### Alias

*Unknown*

The Security Office is a location in Jolly 2 serving as the primary office for the game.

## Appearance

It is a very wide room with two doorways each having an orange button (which causes any animatronics outside them to get shocked), a large CRT television used to view the camera feed, blueprints, a few older T.V.s on the floor, wires to the sides, and pipes coming from the ceiling. On the back wall, (not visible until turning around) there are some (presumably gas) pipes that frequently leak.

## Gameplay

The Camera Monitor in front of you opens up the camera feeds. The left and right doorways each have a button labeled with a lightning bolt. These buttons send an electric shock directly outside your door, useful if an animatronic is about to walk into your office. Behind you, there are gas pipes that will frequently leak. When they do, you cannot shock rooms throughout the cameras. To fix them, you just need to click the valve of the pipe which is leaking.

## Trivia

* This office appears to be one of the largest offices in the Jolly franchise.
* The blueprints on the desk are of the Olympic-class ocean liners of the White Star Line, the most famous of which was the RMS *Titanic*.

## Gallery

A teaser of the office.Ditto.The pipes behind you.The security camera T.V.Turning To The Pipes & Back.Running To The Camera Tv & Back.The animation that shows on the camera TV when you get jumpscared.A W.I.P. of the Office.
## Sounds

 The sound that plays when the animatronics are nearby.
 The sound played when turning to the pipes or the front of The Office.
Cody Hughes (Ultranite)

**Cody Hughes** was a writer who collaborated with IvanG, who is known to be the author of the short novel *Jolly: The Purple Shade Behind the Mask*, that was available on the old site of Ivan prior to its termination.

He was also the writer for *Jolly: The Empty Soul Inside* and director for the movie *Jolly: RIVAL*, prior to their cancellations.

Also, later he, as an **Ultranite**, was known for some FNaF fangame development collaborations, his own (now cancelled) game *Chomper's* and the "Pear" controversy...

## Biography

It is unknown the date of when Cody was born, nor when he met Ivan, but what is known that he is the writer for the novel *Jolly: The Purple Shade Behind the Mask.* The novel was based on the minigames of Jolly 2, and it takes place before the events of said game.

After the release of the book, Cody Hughes would later on direct a movie based on the Jolly series, called *Jolly: RIVAL*. Just like *The Purple Shade Behind the Mask*, it would presumably take place in the events of Jolly 2. The trailer for the movie was released, but due to the poor reception the movie got from the trailer, it was cancelled.

Because of the movie’s failure, he would then make an another novel, just like The Purple Shade Behind the Mask. It would be named *Jolly: The Empty Soul Inside*, and is based on the minigames of Jolly 3: Chapter 1. It was announced to be released on May 7th, 2016.

Sadly, Ivan’s site was terminated for unknown reasons, leaving it to be cancelled as well. Cody was not heard from for a long time, at least until the PEAR controversy.

## Collborations

* Jolly: The Purple Shade Behind the Mask
* Jolly: RIVAL
* Jolly: The Empty Soul Inside

## Trivia

* Weshek on the Official JOLLY Discord confirmed that Cody was Ultranite.
Jollibee/History

Jollibee • **History** • Gallery

## Jollibee's

*Jollibee will come from his stage and onto your door. Turn the lights off in a timely fashion to make him go away.*-Game Over

Jollibee becomes active during Night 3. When he activates, he will move from his stage, then to the Party Hallway, and then to the Front Hallway, before appearing at the doorway in front of you. You will know he is at the door because his face appears there and his eyes have turned red. You have to turn the power off to make sure he doesn't see you in the office. Once this is done, he will go away. If you don't turn the power off or take too long to do it, Jollibee will enter the office and jumpscare you, ending the night.

On Night 4, after the player has survived the night, they must go to Jollibee's Show Stage to mop the floor. During the process, Jollibee will sometimes appear on the left or right side of the room, and the player must shine the light on him to make him go away. However, unlike Yum, who returns to his stage after he is fended off, he doesn't return to his stage and doesn't make footsteps when he appears in one of the sides(Actually, unlike the other antagonists, he doesn't make noises when he appears, but he does when he leaves.), meaning that the player has to be very aware of the sides, if you don't flash on him, but if you ignore him too long, he will kill you, and ends the minigame.

## Jollibee's: Phase 2

### Nightshift

Jollibee will start moving in the warehouse during Night 4. He will wander around with his friends through the facility, and can be tracked with Motion Detector. The player can keep him away from the office by either hacking his system and making him move to another place, or by playing audio in another room to lure his and the others away. Once he appears in the office window, the player must hide under the desk, similar to what they do to get rid of Twirlie and Hetty. He will then enter the office, and look underneath the desk for the player, meaning they must avoid his line of sight. If done successfully, Jollibee will retreat and go to another room. However, if the player doesn't immediately turn and avoid his eye contact, he will walk away, but he will kill them instantly, ending the night.

### Jobs

In the Driving minigame, he and Hetty are the animatronics trying to attack the player. While Hetty stays inside the truck, Jollibee will appear on the left or right side next to the truck, so the player must shine their flashlight light on him to make him go away. Occasionally, he will appear right in front of the player, out of sight, breathing. The player must hold their breath and NOT shine the light, and he will go away. Be careful when he's breathing, as not shining the light will also give Hetty the chance to kill you. if the player shines the light on him when he's breathing, he will kill them, and end the night and minigame, so be careful with the light when he's breathing.

## Jollibee's As Above So Below

The Phase 2 incarnation of Jollibee was meant to appear in the game before it was cancelled.
CAM 1

*CAM 1 has not been given an official name by the developers; as such, this name is purely conjectural, and it will be used until an official name is released.*

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Appearance

It is a large room with a rusted metal walkway and broken/missing tiles. There is a yellowish light in the room, as well as a metal scaffolding on the left and a beige on the right.

## Background

It was used as a location for testing the animatronics.

## Gameplay

Withered Jolly will appear here on his way to the Office Base. He will enter here after passing through CAM 2.
ISeeLT

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## ISeeLT

### Role

Voice Actor

**ISeeLT** is one of the voice actors in IvanG's Jolly series. He has voiced the Phone Guy from Jolly.

## Contributions

* Jolly
	+ Phone Guy

## Accounts

* Youtube Channel
* Twitter Account

## Trivia

* He was the first person to voice a character from the Jolly series.
* All the original Phone Guy recordings can be found in the description of this video.
Assembly Line Hallway

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Assembly Line Hallway

### Inhabintants

Withered Jolly
Withered George

### Alias

*Unknown*

The Assembly Line Hallway is a small hallway between Octagon Junction and Assembly Control Room

## Appearance

The assembly line hallway is a brightly lit hallway, and it looks similar to the Front Hallway, with the gray texture for the walls and floor, and pipes. The door at the end of the hall leads to the Assembly Line.

## Background

This location was used by people to go into the assembly line during work hours when the facility was still opened.

## Gameplay

Withered George and Withered Jolly will pass through here on their way to the office.

## Trivia

* This is the smallest hallway in Jolly 3: Chapter 1
Jolly Goodtime

*This article showcases content for an upcoming project. What's written here may or may not be final.*

*Not what you were looking for? See Disambiguation:Jolly.*

**Jolly Goodtime** • History • Gallery

## In Game Information

### Starting Night

Unknown

**Jolly Goodtime** will be an upcoming antagonist in Jolly 4.

## Appearance

Jolly Goodtime's appearance takes features from both Classic Jolly with major differences, most notably his color scheme. Instead of a chef hat, this version of Jolly wears a top hat, similar to Freddy Fazbear, his top hat, which is a blackish gray with a yellow band wrapped near the bottom base. He wears a black suit with a yellow bowtie and shoes. His head is vertically divided in half, with opening faceplates similar to the first game's Jolly, however instead of his eye cavity pieces opening, both of them fully reveal his endoskeleton face and has additional features, such as a black nose, cheeks, three freckles on each faceplate, and eyebrows. His eyes have two forms; one in which the sclera is white with black irises, and the other with endo eyes that have glowing red pupils.

## Trivia

* Jolly Goodtime had a very early model during development, and was called "Vintage Jolly" at the time. The model was made by Malrat, and he was what Jolly Goodtime was originally supposed to look like in the game.
* Jolly Goodtime is an abbreviation for "a jolly good time".
* This is the first counterpart of Jolly that doesn't wear a chef hat.
	+ He is also the first to have a nose, if one does not count Jollibee.
* Jolly Goodtime was revealed on August 20th by Ultranite to thank the community for 2500 followers on the gamepage.
Broom Closet

The broom closet is a location in Jolly 3: Chapter 1.

## Appearance

It is a room full of cardboard boxes and a shelf to hold them. There are also a few small pipes around the room. Three pairs of pipes can be seen in this area, and there are a few boxes on the floor.

## Gameplay

Withered Tweetie can visit this camera on her way to the player.

## Background

This room was a storage room when the Jolly Factory was still open.

## Trivia

* Withered Tweetie's pose when she is in this room is a reference to Tweetie's old pose in the Elevator from Jolly.
* The Broom Closet is the smallest room in Jolly 3: Chapter 1.
Rusty Chica/History

Rusty Chica • **History** • Gallery

This is a history sub-page related to Rusty Chica.

## Jolly 3: Chapter 2

Rusty Chica is only an active antagonist in the post-night decryption minigames inside the House, trying to catch the player from the left hallway alongside Rusty Bonnie. Starting from Night 1, the left door will randomly unlock, followed by a sound cue, and the player has to click on the door to check for any breathing Rusty Bonnie makes before it's too late. If they hear breathing, they need to flash Rusty Bonnie to get her away, then lock the door and go back onto encrypting data. If they don't, however, then they must not use the flashlight and simply lock the door to keep her away. Failing to follow these instructions will let Rusty Bonnie jumpscare the player, ending their night.
Phone

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

The **Phone** is a device in Jolly 3: Chapter 1 and Chapter 2.

* JOLLY 3: Chapter 1
* JOLLY 3: Chapter 2

Phone is a device to hack a certain things to bypass the security system. It is used in two post-shift night segments, namely in Tweetie's and Maxie's.

A teaser showcasing the Phone alongside Withered Tweetie.The phone itself.

Phone in the Chapter 2 is accessible when player completes 1st Night and 1st Post-Decryption Minigame. After that player can access a phone device where are multiple apps that can be used, thus are:

* Messages
* Contacts
* Phone
* Photos
* Calculator
* Browser
* Downloads
* Documents
* Calendar
* Audio

Also in the phone player can obtain a non-canon **Good ending**. And there are multiple Easter Eggs that can be found.