recursal/Fanatic-Fandom huggingface dataset:
Dark Archives

> The library holds knowledge and secrets, as well as surprises...
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## Summary

The party enters the library and hears music playing. It's from Princess Abigail who came up empty on her look into Kouvoon. She mentions Caius is at home while she mentions that she has invisible guards. Olwen Edgeworth and Abigail talk about the abduction case a bit. Flint and Sybl Indrax get a feeling that they're being watched.

Hoshimi isn't comfortable with religion as Ray notices. He ends up working on Isaiah whiel Olwen doesn't find anything. Flint's eyes dart to a black and red leather book which is in a language he can't understand so he decides to learn this new language. Seven finds something that could be helpful and gives it to Sybl. Sybl says the Cipher in the ruins is simpler than the cipher Seven saw so it narrows it down. Adrian turns up empty on the connection to Feronia and Heironious. Abigail helps Adrian with a Loremaster's Etude.

Olwen identifies the goddess of air and darkness symbol at the explosion site parchment while Adrian is still coming up empty. Adrian sighs as the tour will have to be his investigation source. Flint tries to translate and the book glows. Olwen catches wind of this and realizes that Flint is speaking infernal. The book is dropped and summons a flaming pillar. A deep voice asks who summoned him. Flint says that it was him and is pulled closer to the flame. Flint gets a good look at the figure only to see that it's Fierna. Adrian waves hello to his godmother who tackles him. She also gives her nephew, Flint, a kiss. Raymond tries to sneak away but Fierna says nope. Fierna also says that Jeminya Malum says hello to Abigail. Fierna also smells her blood in Olwen while noting 'this' Raymond. She also senses a demonic influence so Fierna stays with Adrian so he doesn't kill her. It's not related to the Grootslang but it's something older. Adrian also asks about Speculo Malum's wares while Olwen asks about the symbols in the man's cloak. Fierna recognizes the top two as demon lords and the circle is a banishment spell. Adrian knows that the banishment spell works effectively if the target is presented with objects they detest, consiously or unconsiously.

Adrian thanks Fierna accidentally calling her Feronia at one point. Fierna knows the name from somewhere but knows who to ask about it. She says her goodbyes and poofs in a flame.

## Notable events

* The party runs into Princess Abigail at the Grand Library
* Flint accidentally summons Fierna
Fortress of Deva

> It has been one year since we first saw the carnival, our adventurers lost their dearest friend and since their lives changed forever. Throughout the seasons, the children of Salem learned and worked as much as they could to prepare themselves for the nest Hallow's Eve. as the air starts to chill and the leaves start to change, they could feel the pits in their stomachs harden until it's the night they've been waiting for, All Hallow's Eve.
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*Fortress of Deva* is a campaign based on Dungeons and Dragons 5th edition. It is a continuation of The Hallow's Carnival. The episodes are edited by Joshscorcher and published on his Dungeons and Dragons Youtube Channel. It features Katie Patterson as the Dungeon Master, Aramau as tech support, Lightning Bliss as Emily Binks, Joshscorcher as Xander, Jasper Pie as Cyrus Ferdinand, Finn the Pony as Douglas and AeonOfDreams as Matthew.

## Episodes

1. Act 1: To Transylvania (Unofficial Title)
Calm Before The Storm

> Okey, it's getting a little freaky now.
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## Summary

Simon takes a drink before asking for any other ideas. Hyacinth notes Simon's thirsty tendency because of his transformation while Hoopla is worried that something bad will happen to him. Bata notes that it won't take more than an hour for him to assemble the goblins while Simon suggests that Hoopla go invisible when he meets Aran Hawkguard to snoop around. Toryn also suggests that they find any supplies Aran might have held to give to the people so Hyacinth offers herself and Ronan to find the supplies after making the fog. Kimirial also has a few ideas to bring but decides not to use them and goes to bed.

Meanwhile Uttu, Panne and Fenix find Ray at the docks. Ray continues talking about killing Acharn Gerion with a shotgun he made called Oathbreaker. Fenix doesn't know how to talk to people so he looks to Panne for help. Panne mentions Raymond acting like her master's son. Raymond then talks about how Acharn likely came from a place that hated fey and wanted the people to experience what he suffered. Panne then asks if she could find Acharn for him and Raymond agreed. Raymond considers coming with the party but needs to talk with the others first.

The second party returns to the Inn with Toryn checking on Ray. Toryn mentions that the entire floor is theirs so Fenix darts into his own room. Kimirial comes in later to give him his supper. Fenix ponders revealing his face to them as Simon tries to get Hoopla to taste something magically enhanced. Hoopla gets excited and decides to play simon says with him. She gets Simon to hug Panne and a crowd forms when he does. Panne is unsure how to react as the pair bolt. For Simon's turn he makes Hoopla drink water flavored to be spicy. Ronan and Bata check in on her and decide to try out the liquid. Simon gives it to them and they react normally which surprises Simon.

The group goes to bed and Simon had another dream involving the sea monster. Simon gets a better view of it as it appears to be observing him. There's a muffled voice as well as Hoopla notes Simons tossing and turning. When Simon does wake up, he notes that it was another weird dream. Hoopla leaves as Simon falls back into bed.

## Notable events

* Panne has a talk with Ray similar to how Oin would talk with others
* Simon has another dream sequence involving the sea monster

## Trivia

* Aramau has compared Ray to Jeminya Malum and Panne to Oin Lightbringer
Eira

Eira is a minor character from Shattered Wilds. She is a young huntress in training.

## Appearance

Eira has white hair of a modest length. She wears a black outfit. She also has wolf ears and tail in her mutated form.

## Personality

Eira is shown to be caring of others. However she tends to use rash decisions to help others.

## Relationships

### Simon

Eira instantly recognizes Simon by his nickname.
Deception

> Our Heroes have finally reached Lolth's Throne room, and there's still One more surprise in store...
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## Summary

The party continues through Lolth's palace.

They eventually reach the throne room where Lolth is waiting for them. She knows because of the pact that she can't attack the heroes directly. She sends some drow minions after them while making out with one of the other drow.

During the fight, Ravvas Arkanen ends up stabbing Faerthurin in the back.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* The party begins the fight with Lolth's minions
* Ravvas stabs Faerthurin in the back
City of Strength

> Moving further into the city reveals some shenanigans.
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## Summary

Hoshimi notes that Olwen Edgeworth is an avid reader as she checks out her books. Flint takes out books on animal experimentation and a storybook called 'Fifi Feathers finds a friend' as Adrian Tanlaial notes the romance novel for his parents. Olwen says how it gives her strength and Adrian doesn't know what to say. As they talk about food, Seven asks if she can hunt the horses outside for them. The party says no but Hoshimi still offers her hunting skills while saying what is good to hunt and what aren't. Olwen tries to help but gets nowhere so Flint calms her down.

Adrian leads them to the general store where an Aarakocra owner greets them. He offers them ration tonics but Olwen gets some meat for Seven and some fruit for the rest. Seven notes how the owner looks like her so Hoshimi escorts her out. The clerk then notes how cute Flint is but he get flustered about it. Adrian gets him a green apple to chew on while he gets food for himself. Hoshimi gets her food and Olwen gives her meat to Seven and some fruit to Sybl. She then apologizes to Adrian for burning him accidentally. This catches the professor off guard and he's unsure what to do. He does apologize with some urging from Hoshimi.

As Flint begins to treat the burns, Hoshimi goes after Seven who went exploring. When asked who hurt her, Seven doesn't remember too well. She decides to get some practice flying in much to the party's protest. She leaps off the cart nearby and manages to glide. Adrian on the other hand gets nailed by the end of the cart and bleeds from his broken nose. Seven wonders about the silver blood as Flint gives Adrian a potion to drink. As Adrian recovers, he wonders where Xaillen ran off to and Olwen mentions he went to the arena. Adrian figures that Xaillen is a gladiator and Olwen hopes that he's a legal type of gladiator considering she helped bust a single animal wrestling event.

Adrian and Hoshimi leave to secure lodgings at the university while Olwen, Seven, Flint and Sybl head to the arena to look for Xaillen. Sybl hopes to learn was Olwen's fascination with him leads too. At Olwen's insistence he holds her hand and while she does get a sense of wrong-ness, her determination overcomes it.

## Notable events

* The party explores more of Kord
* Seven tries to fly but manages to glide.
Brian Ravenheart

Brian Ravenheart is a minor character from Shattered Wilds.

## Appearance

Ravenheart has brown hair complete with a beard. He wears a gray noble tunic.

## Personality

Ravenheart is very responsible for his people, even willing to fight off threats with his own fists if necessary. He is also considerate of others allowing them to rest before they take on requests of his.
The Mountains of the Maiden-Made-Of-Light

The Mountains of the Maiden-Made-Of-Light are a large mountain range found in central Yi Ti.

## Geography

Found in the heart of the Yang-Tho Province, the Mountains of the Maiden-Made-Of-Light are a collection of two major mountains and around a dozen minor ones. Atop the snow-capped tip of the highest amongst them, Mount Mai, the Temple-Of-Peace-That-Never-Breaks is built, and within it one of the Order of the Oracles can be found.

Upon the lesser mountains and hills, numerous small temples, shrines and hot springs can be found, and many will come from the cities of the north of south to meditate in the presence of the ancestors of the Golden Empire at the sites.
Arkoth Wormwood

Arkoth Wormwood is a major character in Welcome to the Show. He was made the warden of the prison where the party first meets thus was directly involved with them.

## Appearance

Arkoth wears a full suit of armor and carries a large sword by his side. When unmasked, he has golden eyes and short brown hair.

## Personality

Arkoth is known to be very serious. During his redemption, he's shown to have a caring side to both Hana and Speculo.

## Early Life

Arkoth spent his days in the Directian Military. He served as a knight and got promoted during Speculo's reign. After Speculo died, he began serving Simula. When the drow became involved in the queen's scheme, he distrusted them right away.

## Abilities

Arkoth is a master swordsman. That said he is capable of some magic thanks to being around Simula so much.

## Relationships

### Jalerom Tanlaial

Arkoth did not like Jalerom's defiance in the colosseum. This continued until their second encounter near the end of season 2.

After he begins to repent his sins in season 3, the two of them begin to form a nice friendship. Not only do they discuss strategy and moral decisions but exchange friendly jabs at each other. He had already earned Jalerom's forgiveness when he earned redemption.

### Amber Hawthorne

Arkoth initially saw Amber Hawthorne as a beast pretending to be a human. After traveling with her in Baator, he saw her as someone who cared for Hana.

### Faerthurin

Arkoth didn't think much of Faerthurin until after he killed Jalerom. When he ascended, he felt bad that he hurt her most of all.

### Ivan Windstrummer

Arkoth and Ivan Windstrummer didn't have much interaction. That being said he was able to ascertain that Ivan and Amber were in love.

### Kross Dalgo

Arkoth and Kross Dalgo didn't interact much.

### Oin Lightbringer

Arkoth and Oin Lightbringer didn't interact much. That being said he does know of Oin's troubles with his own father and gestures him to try and fix that relationship.

### Rose Emeraldsong

Arkoth and Rose Emeraldsong didn't interact much.

### Jeminya Malum

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**Missing relationship**

This section is missing a description about the relationship to Jeminya Malum. You can help by editing this page.

### Ravvas Arkanen

When Ravvas was called in to help Simula with her plan, Arkoth did not trust him at all. When it was revealed that Simula had possibly been killed, he took his anger out on Ravvas. It was unknown whether he began to trust Ravvas again through the dive into the layers of Baator.

### Simula Malum

He followed Simula without fail. Even when it seemed he betrayed her, he remained loyal to her. After she betrayed him, he grew to hate her.

### Hana Wormwood

Over the years spent in Baator, Arkoth cared for Hana Wormwood. Half because she was his daughter and half because it was his chance at redemption. When Hana went missing, Arkoth grew extremely worried for her. After Arkoth is redeemed, he leaves Hana with his sword.
Baron Dmitri Krezkov

**Baron Dmitri Krezkov** is a minor character in The Curse of Strahd.

## Appearances

Baron has a bald head with white beard. He wears black and silver noble robes over his tunic and dark skin. He's also roughly the same size as a dwarf.

## Personality

He does not like being looked down on and prefers respect from others. He doesn't want to get involved with Strahd so he turns away both allies and enemies of Strahd.
Carrol's Contract

> As the rescue team make their plans, Carrol reveals the reasons for her betrayal...
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## Summary

Whisper, Kun Anwyn and Korim go over plans to rescue Claus. They note that Kun and Korim are expected to be there while Whisper isn't. They agree to do what they did at the cathedral that being Whisper scouts out the place as Kun and Korim lag behind.

Over at the estate, Claus, Laurana Clearsil and Vell Ambrose are pinned to their seats. Carol Flemith admits that she isn't happy about this either but she admits to being the one to smuggle Myr and Sabre into Tagura, not realising they intended to go after the kings themselves and the manhunt for the two fugitives had started to uncover her OWN criminal enterprise. She had been the one behind the pit and the Men in White, kidnapping people among the lower classes for experimentation and the starving mutants in the pit were considered failed experiments. Lady Flemith explains that with Lord Merrick sending more and more guards into the city to look for Myr, she was forced to cut a deal with the insane pirate. He will help her escape Tagura, in exchange for her killing the Tiefling who had healed people of Myr's control.

Laurana expresses disgust at Carol betraying the citizens trust like that. Lady Flemith counters by calling Laurana a hypocrite who uses the attention of the population to feed her own ego. Vell comes to Laurana's defense, stating that Lady Clearsil never got anyone killed. But Carol only needs to say one name, "Billy Haps", to make Lady Clearsil shrink back in shame.

Claus wiggles his tail is free and dark shadows eminate from him. Claus' darkness is suddenly overtaken by Carol's OWN darkness as she calls on her pets to feed on them. Claus quickly steps Laurana into darkness and she tries to break Claus free. She ends up freeing Vell first as Claus activates his Greater Serendipity and runs to the door. Several creatures from the pit lunge at Claus but the knight slices them in two. As Laurana joins them, the creatures stop in their tracks as Flemith is revealed to be gone. Vell hears footsteps above her running away and floats to investigate.

Whisper enters the estate through the second floor balcony as he, Korim and Kun notice that the place is eerily quiet. Korim and Kun see Saber on the landing above. Saber reminisces about killing Rhuk as Kun puts up an obscurity guard. Saber says he's here to kill Claus because he can cure Myr's mind control. Korim, enraged, throws an explosive sphere at Saber. Saber dodges while Saber tells him to ask Charrath Merick who *really* hired him the day he killed Korim's friend. Seconds after the explosion, moving walls and floors seperate the group thoughout the manor as Vell is pulled above via a spectral hand. Claus sits down and collects his thoughts as he sees his mother down the hall. Vell hears the sound of Ria Ambrose crying for her father.

## Notable events

* Claus, Vell Ambrose and Laurana Clearsil are freed from their chains
* Kun Anwyn and Korim encounter Saber
* The party is seperated
Counterattack

> That went well (sarcasm)
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## Summary

As Claus begins bleeding, he heals up Kun's injuries. Vell summons her knight and it strikes Saber from behind. Saber is shocked at first but then is delighted. Whisper keeps trying to disarm him as Saber knocks the knight onto it's back and delivers a crossbow bolt and saber strike to the knight making it vanish. He then kicks Claus back a bit.

An enraged Korim uses most of his lightning power to blast Saber. Kun attempts a feint but Saber blocks it barely. Claus heals himself and Kun. Vell begins reanimating the corpses around her to push Saber away from Kun and Claus. She yells Saber that he should not hurt her friends but he's not scared of her.

Whisper quickly disarms Saber while managing to remain hidden. He then levitates Sabre's blade over to Kun. Korim manages to avoid a severe crossbow bolt to the back. Saber tries to attack Korim with a dagger from his belt but Korim dodges and counters with a blow from his swordstaff.

## Notable events

* The party continues their fight with Saber
Acceptation

> Having entered the First Circle of Hell, our Heroes try to catch their breath and plan their next move...
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## Summary

Rose is heading for Nassa when Elhonna arrives. She's upset that Rose 'abandoned' the others so to speak. Rose counters by saying that she would feel useless in Baator. Elhonna says that she's only human and that her other druids were so obsessed that they didn't ask why Elhonna told them to do those things. Elhonna reveals that she saw a lot of potential in Rose when she was a baby. She asks who needs Rose more.

After that flashback, the group decides to make shelter just outside the pentagram. After the party rests up for the night, a soul named Yeftarous comes knocking at their door asking for a place to hide. The party refuse him and leave shortly after.

## Notable Events

* Rose Emeraldsong gets a lecture from Elhonna
Fierna

**Fierna** is a minor character in season 3 of Welcome to the Show.

## Appearances

Fierna as an archdevil has two red horns. She also has long red hair and pointed ears. She wears a skimpy black outfit and carries a long fiery spear.

## Personality

Fierna is sadistic by nature. Since she is the archduchess of pain and fire, it makes sense that she enjoys torturing people. However, she does have a sweeter, almost innocent side. She idolizes Glasya, and is naive to the fact that her father wishes to control her for eternity. She also is loyal to those she cares about, preventing the party from outright killing her father despite asking them to bring him down on her behalf, and fighting off Asmodeus's control of her long enough to try to warn Faerthurin about what he was doing.

## Relationships

### Belial

Fierna initially tried to prove to Belial that she was capable of handling the responsibilities that came with being an archduchess, but was frustrated by the fact that he did not seem to trust her and always had devils "babysitting" her. When she is told of his true intentions, she is infuriated and contracts the party to defeat him, though she stops them from outright killing him as she does still love her father.

### Glasya

Fierna looks up to Glasya, aspiring to be like her. Glasya likewise adores Fierna, and in fact contracts the party to assist her in usurping Belial.

### Faerthurin

When Faerthurin learns of Belial's intent to control his daughter, she becomes outraged due to it being nearly identical to her own situation with Aymer. As such, she cannot help but bond with Fierna right away, sympathizing with the young woman's feelings and situation. The two become fast friends, and their bond is strong enough that Fierna (painfully) fights off the influence of the empowered Asmodeus in an attempt to warn her that the devils are unable to control themselves.
Crossing Fear's Bridge

> Our Heroes have arrived at the gates of Optimmar, and it doesn't take long for dread to set in...
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## Summary

Oin Lightbringer and Vurdock Vineblight enter the city first. Vurdock is worried about the lack of guards as they enter. Jalerom activates the anti-magic amulet as they see lots of blood on the bridge. It becomes clear that dwarves from the city was firing at something. Nora nearly falls off the bridge but is saved by a rope she tied to Starjay. The party pulls her up and she's happy because the scare improved her emotional state.

The party continues into the city and finds the destroyed teleport pad into Optimarr. Ivan tries to locate the dwarves but doesn't find any aside from Oin and Vurdock. Jalerom thinks another necronaut is involved. They come upon a large ornate door that has scorch marks and scratches on it. Faerthurin notes that these doors weren't to be opened very easily. Rime suggests through Tantomile that they go through a different door and Faerthurin finds one. Oin opens the door and it's dwarf sized so Starjay has to return to Arborea. Vurdock helps the group through the secret tunnel. They look at the statues of the dwarven deities while noticing how clean it is in the throne room.

Tantomile accidentally activates the statue of safety noting the puzzle in the room. Faerthurin comes up with the idea to have them strike at the same time. Amber, Jalerom and Faerthurin activate the anvils and another statue rises.

## Notable Events

* The party arrives in Optimarr
* Vurdock Vineblight helps the group through a secret tunnel
* The party solves part of a puzzle in the throne room
For The People

> Our Heroes have come across a secret camp, a familiar face, and a Deeply Disturbing Revelation...
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## Summary

The party arrives at a secret campground at the sun begins to set. Jalerom takes a silent peek inside with Faerthurin helping to keep the tent flap open with a dagger. Jalerom finds a field report looking to fuel anti-Sabaton sentiments.

As they're looking through the document, Amber suddenly goes berserk. Then Ravvas comes out from behind the trees asking if they're under attack. It turns out he's using an anti-magic amulet and Amber was too close to him so her amulet's effect wore off. Ravvas then asks what the group knows about the situation and the group confesses that they want to end the war as well. Amber on the other hand is terrified and wants to leave to not be a danger to the group.

Ravvas on the other hand is surprised that everyone is sticking together and that they should go their separate ways to help their own kind. Jalerom counters by saying that his home, Gatless Town, was much like the group he was with. Ravvas is understanding, slightly disheartened and then firm. He says that he doesn't want the group interfering with the war he orchestrated and that he wants the drow on top. Everyone is baffled as Jalerom asks for his ring back. Even Ivan is appalled by Ravvas' words.

Ravvas calls on various assassins to help him kill the party including a mutated drow named Kruul.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* Ravvas Arkanen is revealed to be the main antagonist of Season 4
Horus

**Horus** is a major character in The Lost Island. He is the first royal son of the emperor and leader of the Gold Lions.

## Appearance

Horus has long rich brown hair like the mane of a lion. He also has heavy eyes.

## Personality

Horus has a commanding presence. That said he does have some insecurities about going against his brother.

## Early Life

Horus was tasked along with Khan to colonize the Lost Island. When their empire's magitek was rendered inert and useless, Horus began to unite the people in an attempt to survive. However this clashed with his brother's ideals and they began to drift apart.

## Abilities

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Relationships

### Khan

He has a bit of bad blood with Khan. They tend to get into fights a bunch and that in turn split their forces in two. That being said they know when to bury the hatchet when bigger threats are on the horizon.

### Vell Ambrose

Horus doesn't trust Vell Ambrose at all. Even when she tries to help, he tried to have her banished for being a ghost.

### Charrath

Horus trusts Charrath Merrik so much that he is the right hand of the king.
Tor

Tor is the smallest of the fourteen major islands of the Stepstones.

## History

Little more than a barren peak reaching from the Narrow Sea, Tor is the smallest of the major islands, and is considered to be the least desirable, both from a strategic and functional point of view. The rough terrain makes farming and other agriculture difficult, and what is not blown away by the frequent storms that pass through grows stunted and weak from the acidic soil.

 Recent History

In 313AC, a Corsair King invaded the Stepstones, and quickly forged an Alliance with King Renly Baratheon upon the Iron Throne. The treaty would last a decade before finally the increasing demands from the Corsair eventually drove the two Kings apart.

In 323AC, the fleet of the Corsair King attacked Greenstone, raiding the port and the surrounding town. Lord Estermont was sent fleeing for his life as the Corsair King warned more attacks will follow if his demands are not met. As the Redwyne and Martell fleets sailed for Bloodstone, Renly and his Master of Ships Montererys Velaryon gave chase to the Corsair King, but were ambushed near Ghaston Grey. Through a narrow victory, the Royal Fleet sent the pirates fleeing for the Stepstones, where they would linger and give trouble to the Westerosi forces for the best part of a year.

Bloodstone eventually fell after nearly a year of fighting, marking the end of the Reign of the Corsair King. As the rest of the isles fell under control of King Baratheon, there are some that believe the Corsair escaped, but no evidence has ever been found to confirm this. Ser Jacelyn Lake is named the Knight of Tor, but by a decade or two later, all control over the isles by the Iron Throne had been lost.
Bata

Bata is the feyblood barbarian of the party in Shattered Wilds.

## Appearance

Bata has brown hair and green eyes. He wears a red/orange shirt and pants along with a brown apron and pouch. He is 15. He also has a blue tattoo in the shape of a chain going up and down his neck and left arm. It glows when he is enraged.

## Personality

Bata tends to use his strength to pull himself out of back situations. He seems very relaxed and innocent, though in battle he displays a potent bloodlust and takes delight in combat.

## Early Life

Bata grew up as the son of a powerful warrior. He learned most of his skills from his father. From his interactions with others concerning their parental figures it's guessed that his father died recently.

## Abilities

Being a barbarian, Bata can get enraged, which grants him multiple damage resistances and increases his strength. He throws hand-axes for ranged attacks while using a glaive for physical combat.

## Relationships

### Simon

Bata liked it when Simon first became mutated.

### Hoopla

Bata is very fond of Hoopla. The two are quick to form a bond due to their similarly innocent personalities.

### Panne of the Silky Meadows

Bata likes Panne's cooking. Other than that they don't interact much.

### Hyacinth

Bata sometimes seesHyacinth as scary because of her temper when attempting to heal people.

## Trivia

* Aramau has compared Bata to Dr. Gerark from Tyranny of Dragons
Corpses in the Prison

> So... who's gonna clean this up?
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## Summary

Korim blasts Saber with more lightning. Kun stows Saber's sword away, picks up his sword and prepares to counterattack. Claus quickly stabilizes himself by wrapping bandages around his arm as Vell Ambrose uses a defensive decoy spell on Korim while also making the zombies into a wall between Claus and Saber. Whisper manages to break Saber's crossbow and blasts Saber with air magic knocking him prone. Saber trips up Korim and elbows a duplicate of Korim.

Korim shoots more lightning at Saber as Kun regains his focus. Claus tries a spiritual attack but Saber shakes it off. Vell pulls out Saber's blade and tries to attack Saber with it. He manages to catch his blade as Vell's zombies dogpile on him. Whisper tries to go for the blade and fails. Korim continues to blast lightning at Saber but Saber makes it so one of the zombies takes the blast but it still stands. Kun then hits Saber in the forehead with his spear before asking Claus to prevent Saber from bleeding out. Claus puts in minimal effort because he's upset at Saber.
Erneon Nights

> The party ventures into the Desert of Erneon!
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## Summary

The party waits until early evening to cross the Erneon Desert and figure that the journey will take five days to reach Urzaban. Adrian Tanlaial, Hoshimi, Flint, Olwen Edgeworth and Sybl divide up the gold to 18 gold each. Adrian heads to the market to get some supplies such as waterskins and towels with the wand of object identification. He is joined by Seven who helps him half the rations to make them last longer while learning what a waterskin is. He also picks up a few extra rations for Seven. He then goes to take Seven through the museum earning three silvers through guest lectures.

Hoshimi dances in the tavern to get some money but she's too distracted by what's happening in Urzaban to make any money. Flint crafts some potions and heals himself up fully for the trip. Olwen send information about her investigation so far to her team while also asking if she should continue pursuing Nicholas Hollyhock. She does get some copper pieces for her efforts. She also returns her library books. Xaillen goes to the market looking to buy something but notices he's a few gold short. He realizes he should have accepted his share of the treasure. He goes to perform in the arena but wasn't aware of several rules so he only earns 4 copper.

The party meets up at the entrance to Kord. Pikria Thymos, Viper Rhames and the Carshares see them off. Hoshimi offers Pikria a job as a waitress at her tavern while Adrian and Seven talk about meeting with Arpolian again. Pikria is delighted and joins the party on the trip to Urzaban. Xaillen is satisfied with Pikria getting a job as he was willing to give her one working for his family. Adrian splits up the cloths between him and Hoshimi, Sybl and Olwen, Xaillen and Flint with Seven getting her own. Viper promises to keep Olwen in the loop if he finds anything as Olwen relays what she delivered to her boss. The party then leaves with Xaillen giving some parting works to the Carshares.

They head through the warm Erneon Desert through the night. They gather in a grove of palm trees. Hoshimi asks Pikria if she's excited or nervous about her new job. She has a word but it doesn't make sense in common. Pikria mentions that she does have some regrets about bullying Raquel. Hoshimi gives some advice that's familiar to Pikria. Apparently a visitor to the asylum, Georgie, said similar things all the time.

Xaillen then talks with Hoshimi about not getting in Hoshimi's way as Adrian looks over his sword again. Olwen asks Sybl about contacting Pedro as she's guilty about not telling him goodbye. Sybl doesn't know as many things need to be considered but decides to ask. Hoshimi notes Xaillen wanting to talk with her more and he confesses that he can't save Raquel without the rest of the group's help.

## Notable events

* Katie Patterson joins as a guest player
* The party divides thier treasure from Mount Bolis
* Joshscorcher talks about the crate for travel
* The party begins travelling through the Erneon Desert
Into the Mists

> Within the mysterious forest, your only guides are the trees.
>
>

## Summary

Ronan, Hoopla, Bata, Hyacinth, Tiuhti and Ray head into the woods which are misty. Bata notices that the mist is thinning relative to him while Hoopla notices that the trees are glowing and a large tree in the middle of the area. Hyacinth notices that the trees aren't dormant as they trek through the woods. She talks with one of them and it welcomes her to the misty wood. It mentions the big tree is one of eight guardians and that it doesn't know what a beach is. Hyacinth puts it together that the number of guardians equal the number of grand seelie but, thier connection is a coincidence. It turns out they are all different trees, but they all glow.

As Hyacinth talks to the tree, Bata asks Ronan why the mist isn't as thick to him. He throws an axe in a patch of grass as a test and notes that only Hoopla can see it, not anyone else. They head back and the two groups report thier findings. Panne of the Silky Meadows cooks the fish and it's really good despite not having seasoning. Ray knows exactly where they are, but they have to go further inland to get off to see someone. Ray apologizes because he's bending the promise by telling them as much already. They decide to look for some more leaves to make a darker smoke. Hyacinth directs them to the trees that don't have sentience in them. Bata and Hoopla head into the forest to explore while Hyacinth follows. Ray tries taking Tiuhti into the woods too but Fenix stops him saying that the horse is his. Fenix ends up going with him. Panne suggests that Ronan and Simon should head south.

The pair find more bits of ship but are unsure if it's theirs. They do find a piece of the ship that's theirs and find another waterskien, some rations and canvas for a tent. As they head back, Panne remembers she can create food and water. Meanwhile the forest group checks out the tree along with a shiny rock that Hoopla finds. She finds runes on it that she can't understand so she gets Bata to help translate. It's in the primordial language and says Maple on it like the tree. Meanwhile Fenix is fixed on the white bark tree and tries to take some of it's bark but Hyacinth sees him. She decides to talk to the tree and wants to know where the other guardians are. It says to follow the stones. Hyacinth, Ray and Fenix find Bata and Hoopla and Hyacinth puts together that they need to find a maple tree next. Hyacinth and Hoopla decide to look for the other guardians who may know where thier friends are. Hyacinth holds Fenix's hand to prevent him from stealing any white branches.

## Notable events

* The party learns that they're in the Misty Wood
* Aramau remembers that Panne of the Silky Meadows can create food and water
* Hyacinth is told to follow the stones to the other guardians of the Misty Wood
The Mott Family

The Mott Family is one of the two primary ruling families in Qohor, the other being the Eranel Family. They style themselves as the *Master Forgelords of Qohor*.

Their wealth comes from the products they forge within the Steel Hold, and the renown of their prowess.

## The Steel Hold

Home of the Mott Family, the most famed and skilled of all the families that heat and shape steel and other metals into keen blades, steadfast shields and a myriad of other items, the Steel Hold is a colossal monolith of dark stone and metal. It is protected by two concentric rings of high walls upon which guardsmen in fanciful armour patrol. It is said that the very dirt around the Steel Hold is warm to touch from the never-ceasing forges found at the heart of the construction.
Fun and Games

> Lots of fun games abound at the Feast of Fortune!
>
>

## Summary

Xaillen and Seven head to the tightrope where Belona, the pixie, is leading the tightrope challenge. Seven is nervous as she's never swam before. Seven bolts across the rope with her eyes closed and makes it across the first two obstacles. She follows Xaillen's lead for the second obstacle but then falls into the water on the third obstacle. Belona picks Seven up along with the other contestant that fell in. Seven shakes off the water and poofs as Xaillen gets one and a half gold as the prize. Xaillen decides to cheer Seven up by partaking in the dunk a noble.

Althena pops by the medical tent to check on everything and no one was injured while they were away. The guy who was there leaves and asks for people to vote for him to win. Jojo challenges that and Hoshimi wonders where Jojo is from. He mentions he's from Kokoria which he left 10 years ago. Michael Cienza leaves to check on family while Lhark goes to look at the supplies with the others. Jojo wants to stock up on brewing equipment and is told where to go by the mouse girl, Corazon. Flint asks about the spice off and sweet or sour locations while Jojo asks about the drinking contest and the gladiator match. Hoshimi says Xaillen can hook Jojo up. Lhark mentions that her sister, Merylwind, is the fortune teller.

Jojo hurries to the fortune teller and remarks that she is hot. After paying her he asks her to locate something for him which is off-putting to her. She gets Jojo to pick a card and he chooses the cricket. She decides to detail the past, present and future. She shows off nine cards with the top left card being the desert in heaven which she asks about the tavern. The nirvana card is the mountain man which meant a calamity struck this place of refuge. The hell card means birth of a noble house that caused misfortune which rings some bells for Jojo. For elysium the dance card is shown which means he does what he's told a lot. The outlands card shows more brushes with royalty. The hades card is the winged serpent which isn't helpful. The first card of the future is the hidden truth which means Jojo will find what he's looking for. The next card is the cricket means he's in limbo. Merylwind suggests that Jojo should check in the place of refuge. The abyss card is the survivor, so she asks about a close brush with death recently. Jojo runs off after seeing it.

Flint goes up to the spice competition where a drow elf is cooking in a large wok. Flint stays balanced with Zu's encouragement and after getting the vegetarian dish, he passes. He goes double or nothing with the second bowl and barely keeps it in. He then goes for triple or nothing and manages to hold it in.

## Notable events

* Xaillen and Seven partake in the tightrope race
* Jojo gets his fortune told by Merylwind
* Flint wins the spice competition
Dr. Rudolph van Richten

**Dr. Rudolph van Richten** is a recurring character in The Curse of Strahd.

## Appearances

Richten wears a long brown coat and boots. He has short grey hair, a beard and glasses.

## Personality

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Relationship

### Talice Tewin

Richten was initially hesitant to help Talice Tewin until she helped others.
Celebration

> Our heroes have reached the final layer! And it doesn't take long for emotions to get the better of them...
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>

## Summary

Faerthurin brings up the magnificent mansion for everyone to rest in after the battle with Lolth. The party finds Hana Wormwood training in the back. It's clear that Hana cares more for the stick than Simula. Ravvas then apologizes to everyone for his actions in Cania.

Faerthurin gets worried about removing the curse so she can have a family. She talks about being part of a family so Jalerom makes the choice to make Faerthurin a part of his family. He proposes to her and Faerthurin accepts. Amber and Ivan see the proposal and fall into the room. They tell the rest of the group right away with Amber hugging Ravvas much to his dismay. Hana is confused about popping the question but everyone just laughs it off and they go to bed for the night.
History is Alive

> -Indiana Jones intensifies-
>
>

## Summary

The party gets some supplies for the trek to the ruins. They head out past the occassional dust storm and arrive at the Ruins of Bizarre. Adrian Tanlaial leads them inside as Xaillen talks with Cora Treecreak about her fighting while they're in the ruins. Hoshimi puts up some lights as they enter the ruins as Adrian talks about how he argued with Arpolian about the rights of discovery for some of King Bizarre's treasure. He mentions how Arpolian cheated with a two-sided coin despite calling tails and Xaillen gets Adrian's permission to punch him.

Adrian talks with the rest of the group about how he adventures as a second job and people he trusts tend to get him hurt. They notice a staircase heading down that Adrian notes wasn't here before. After admiring how large King Bizarre's throne was, they head downstairs. They find a short hallway with two door that Adrian doesn't recognize. While the others are unsure of which door to take, Hoshimi kicks them both down. They continue into a large foyer where Adrian recognizes the writing on the floor as talk of the various floating cities created by the Netherese. As they debate on which way to go, Adrian notes that both paths will lead back together. Xaillen takes the lead followed by Adrian, Flint, Sybl, Cora, Hoshimi, Olwen Edgeworth and Seven. They see a white fox peek in before going further in.

They come upon a straight hallway which sets off Olwen's danger sense (in a manner of speaking). Xaillen figures out that stepping on the floor was the trigger. As they figure out a way across. Hoshimi turns into a fox and goes across to pull a switch to lock up the floor tiles and disable the trap. As everyone walks across Xaillen talks with Adrian about the talisman of featherfall while Zu pouts that she wasn't useful. Cora notes the animal bone on the floor and Flint examines it. It turns out to be a chicken bone that was eaten recently.

They continue to another trap that Adrian notes to not step on the green parts. Cora grabs the chicken bone from earlier, snaps it in two and chucks both pieces at a green and yellow part of the floor. The bone part that fell on a green part falls through a trapdoor. Sybl summons an undead hand and has it walk across the white line on the drawing. It finds a switch and humorously tries activating the switch to disarm the trap. The party crosses as the animated hand sits on Sybl's shoulder. They come up to a door that is slightly ajar.

## Notable events

* The party enters the Ruins of Bizarre and begins traveling through them
Beleen Spiderwing

Beleen Spiderwing

**Beleen Spiderwing** is a recurring character in Welcome to the Show.

## Appearance

Beleen wears an orange dress, a red bolero, and tiny orange slippers. She has green hair, dark eyes, and typically wears a mischievous smile. She wears a small berry-like decoration in her hair, and has large blue wings.

## Personality

When the party first meets Beleen, she is shown to have a trouble-making streak as her very first action was to scare the party by pretending to be a giant spider. Due to her young age, she was also easily frightened and somewhat vulnerable to peer pressure. She does show herself to have a good heart and is braver than she seems, as even at ten years old she willingly helped fight two dangerous creatures alongside the party.

When they re-encounter her years later, Beleen has matured into a brave warrior. She is part of the rebellion in Alatastica, and uses her magic to save the party from certain death at the hands of the Drow. She is far more confident in herself, and seems much more strong-willed than she was as a child. She does, however, retain her mischievous streak, though this is usually kept somewhat in check by Nora.

## Abilities

As a fairy, Beleen's magic does not follow the rules typical to mages in the mortal realm. She is able to disable anti-magic fields, disguise and shield the party, and teleport large groups all at once. It is implied that she has some rapier and archery skill as well, though she is never actually seen using these weapons.

As a child, Beleen showed the ability to skillfully play the violin. It is unknown if she retained this skill as she got older.

## Relationships

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**Missing relationship**

This section is missing a description about the relationship to Jeminya Malum, Rose Emeraldsong, Faerthurin, Ivan Windstrummer, Rime Bowerstone and Lucid. You can help by editing this page.

### Amber Hawthorne

Beleen initially saw Amber Hawthorne as someone to tease because of her fear of spiders.

### Jalerom Tanlaial

Beleen likes to tease Jalerom on various occasions.

### Oin Lightbringer

Beleen has an affinity for Oin's blueberry soup.

### Nora

Beleen and Nora are friends, having met through the rebellion. Beleen has often been smacked by Nora for immature or childish behavior, but Beleen takes it in stride with only minor complaining. The two are seen to work well together.

### Tantomile

Beleen and Tantomile like to play so they bond over playing together.
Grimnir

Grimnir is the centaur cleric of the party in Princes of the Apocalypse. He wanders wherever his dragon goddess wishes him to be. He's played by AeonOfDreams.

## Appearance

Grimnir has short brown hair and tanned skin. Being a centaur he has the lower body of a horse.

## Personality

Grimnir is always up for an adventure even if it means a few shortcomings.

## Early Life

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Abilities

Being a cleric, Grimnir can heal allies.

He can also defend himself with spells like mirror image, call the dead and spirit weapon.

## Relationships

### Gaia Valkyrie

Gaia meets on the journey. They decide to stick together seeing as how they both used to live in forests.

### John Jacket

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**Missing relationship**

This section is missing a description about the relationship to John Jacket. You can help by editing this page.

### Holly

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**Missing relationship**

This section is missing a description about the relationship to Holly. You can help by editing this page.

### Johnny Vortex

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**Missing relationship**

This section is missing a description about the relationship to Johnny Vortex. You can help by editing this page.

### Rejoice Zermeno

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**Missing relationship**

This section is missing a description about the relationship to Rejoice Zermeno. You can help by editing this page.