recursal/Fanatic-Fandom huggingface dataset:
Ricky Scandiacus

* Masked
* Unmasked

Ricky is a master combatant and assassin who was under the Alias Cat codename of **Snow Fang** and is the twin sister to Riley; After her sister left Ricky committed herself to becoming the head of the Clan despite not being the heir.

## Overview

Similar to her sister Ricky is calm and but gets to the point instead of taunting. She tend to strike hard and fast first.
A little before her quest to become the head of her clan and steer them towards bettering them to help the people of Vega Ricky learned the Black Ice technique from Foxy himself.

## Tools and Abilities

### Racial

* **Good Hearing:** Her ears allow her to ear things from great distances.
* **Bani Feet:** Riley's feet allows her to make next to no noise when moving and running, she is also capable of launching herself very high and deliver powerful kicks.
* **Dark Vision:** Being a Bani, Riley has the ability to see in the dark

### Languages

* Bani
* Red Pandaren

### Magic

* **Recall:** Ricky is an expert at this ability able to get in and out of places and even place marks on people and objects to recall to another mark of hers.
* **Blackout:** Ricky can blind and make a large area dark.
* **Black Ice:** A substance that is very tough ice tougher than normal it also has dampining magical effects
* **Scandia Style** Ricky is able to slap parts of a foe and freeze them, she is a master and this if someone punches her they also suffer frozen effects.

### Weapons & Tools

* **Twin Trench knife:** This pair of particular blades are a uniquely-designed trench knife worn like brass knuckles, wearing the blades above her knuckles with a zigzag-shape for each knuckle, giving each blade "teeth". They are made of [Fortune Metal Type] that let her imbue her mana into them and coat them in ice.
* **Ice Knives:** Ricky can make the air around her hands make small needle like daggers that she can throw with deadly accuracy, combining this with Black Ice can disable some foes mana networks.

* **Falcon's Talons:** Like most of her caln she has claws in her feet that allows her tp climb up walls easier, deliver deadly round house and axe kicks.

* **Rouge Tools:** A small collection of tools for various tasks, from Wire Strings, Lockpicks, various paints, tools for cutting glass, Narrow Scissors and a small mirror.
Phial of Chaos

The Phial of Chaos is the artifact belonging to Erin Wedlocke, it appears randomly to adventurers as the means by which Erin amuses herself. Seemingly an innocent potion, the Phial can cause random effects that can help or hinder the drinker.

## Overview

A mysterious phial, filled with a strange potion with the consistency of syrup. The potion within the phial tastes sweet but has a mildly sour aftertaste.

The phial is not very documented due to the mystical enchantments placed upon the bottle. Many adventurers are bewildered by the mysterious effects they find themselves experiencing usually putting these down to magic or madness.

## Abilities

### Potion

* The Phial of Chaos applies a random potion effect to the drinker, this effect can be positive, negative or neutral. These random effects can result in chaotic and strange situations that can leave the drinker.
* The potion is capable of seemingly vanishing from the body when tested, even if the effects are still present. This effect helps the potion remain unknown, leading to it's continued chaotic nature.

### Enchantments

* The phial itself is enchanted with the ability to make anyone who has seen it forget about it as soon as it vanishes.
* The phial is also enchanted to be impossible to write about, helping to ensure it cannot be documented.
Boa

Boa also sometimes know as dragonmounts are reptilian cross avian species of creatures.

They had beaked faces and long, powerful tails that could stretch to 10 meters. The Boa's flexible neck supported its armor-plated skull, and both male and female Boa have crests and a ridge of mid-body spines displayed during courting. While females sported blue-green plumage and skin, males were mostly dull shades of orange and brown. Their main feature is the Boa's five-toed feet. Not only could a Boa run very fast, but their feet were adapted with tiny hairlike structures that allowed them to climb the rocky walls and moutians of Valkuria.

A Boa's vocalizations were short, loud hooting calls.
Antagonists

**Current**
Pre-Ragnarok

There have been many villains over the many generations and even now.

Key

## The Uproar

Those who created Chaos and Carnage in their wake.

## The Company

An Unknown Company that perform dark experiments on genetic slicing

## Shattered Sky

A faction that is hellbent on usurping the Angelics.

### Bucking Syndicate

A Mafesto criminal gang running many illegal operations, with may members being outcast Cervidian.

### Yuan-Jinata

Strange Hybrid nagas created by the Company
Red Pandaren

## Overview

The Red Pandarens are a friendly race, closely allied with the Banis and have open borders with them. They have red panda ears and a striped tail. It is heavily theorized that mana is not channeled through their body, but instead through their soul.

## Culture

The Red Pandaren culture is one of sharing, close to the bani and are very loving and caring. They pride themselves on their knowledge of science, metalurgy and souls. Souls are loved by all and are frequently seen around Hunpo, and when Red Pandarens die, they may choose to stay and teach or work, or pass on. Death is celebrated by Red Pandarens. They also worship Light, the deity of time and death.

Although they love sharing, they are very cautious with their products, such as Temporal, Gravi and Soul steel, three metals that could be very dangerous in the wrong hands. Most people wear hoodies.

## Magic

### Necromancy

Necromancy is the racial magic of Red Pandarens. Unlike in main media, Necromancy is supposed to be used to help.

Necromancy can be used to heal damaged souls, strengthening attacks and defense and talk to the dead, reviving is outlawed and can be punishable by imprisonment. Necromancy can be used to tether two or more souls together, this can make them both more powerful, more weak, live longer or shorter, but using this on two or more people is also outlawed. They can also summon thralls, however this is uncommon and mainly used by liches.

People who misuse Necromancy can turn into Liches, these are more powerful Necromancers who cannot use any magic but Necromancy. They are theoretically immortal, however can be killed and have a few weaknesses.

### Arcana

The Arcana gate is situated in the city of Siwang and therefore all Red Pandarens have it at birth.

Arcana has three main aspects, Time, Space and Soul. These three are laws of the world and are heavily regulated.

Temporal Arcana mainly deals with slowing down and speeding up time, has various uses in combat and creating or disarming volitile objects/substances. The best Temporal Arcanist has been able to slow time down to an almost stop for 2 and a half minutes.

Spacial Arcana mainly deals with space, making places either bigger or smaller, creating rifts into different dimensions and is mainly used in summoning or gravity. The biggest feats of these, have been making a bag 5\* the volume inside as the outside volume, or 1/10th of the total weight inside a bag, and making a bungalow be a 3 story house inside.

Spiritual Arcana mainly deals with souls, and it means that people can become necromancers even if they aren't Red Pandaren. Although it is much harder to learn than Red Pandaren necromancy, a person of any race who masters it will be just as good as a Red Pandaren master.
The Council of Heads

The Council of Heads is a council made up of the heads of Bani families. This system is designed to provide many differing inputs from the largest families as a primary means to run the country of Vega. The emperor is chosen from one of these families and may be replaced as the countries leader via a combination of democratic voting and challenges such as combat in order to show worthiness to lead.

## Overview

Formed in the year 53 by the Kamin and Kihana families, the council was intended to provide a level of structure and order to the development of the city of Yoru within the country of Vega. The council slowly grew until the Aketsu family joined in 576. It was determined that only one family, dedicated to a single type, would be permitted to join the council, thus there are only 12 members at any given time.

The council has assisted in building up and regulating the country of Vega, while also defending the countries people from threats such as Wolvian invasions and major criminal incidents from within. Many regulations have been put in place to ensure that the council is held accountable as a means to reduce the risk of corrupt members endangering citizens of the country, these include the ability for minor families to contribute to, or even attend some meetings, along with the ability for any family that meets a number of requirements to challenge another head for their position.

## Members

Since the council was formed, many people have been members. Several of these members have been famous in one way or another for their actions, such as Aconite Kihana, a Bani/Wolvian that helped the nation reject the concept of war for anything besides self-defence. Each head is well known in their time for many different reasons; however, not every head has been remembered in detail by history.

## Leadership

One member of the council at any given time is selected as the imperial leader of Vega, usually the current Kamin or Kihana head is chosen; however, there have been cases of other families having their head as an emperor. As of 1525, the current Empress of Vega is Ten Kamin.

A leader can be stripped of their position if challenged by another head, this process works by allowing the two heads to engage in a public battle in which spectators are capable of rating both sides on a number of factors, these include, but are not limited to strength, restraint, creativity, judgement and integrity. Each value is scored out of 100, with a bonus of 200 points being given to the victor of the fight to reward them without necessarily ensuring a total victory.

A similar system is used to allow for families that are not members of the council to either take the position from the current head of the same type as their own, or to compete for the role if a family is removed from the council for any other reasons.
Avians

## Overview

Avians are bird people who live in the Isle of Flight, They aren't technologically advanced, but do tend to help people who live in their peninsula for food in return. Quite a few are kleptomaniacs due to this, though they do return items if caught.

## Culture

Avians by nature steal, They may not be actual thieves all the time, but their culture and money are from every other race, and as such is an amalgimation of all of them. The only personal point of culture that they hold is that they are very musical and tend to be bards or pirates, who sing, dance and play instruments.

Due to the fact that they are well travelled, many stories, fables and legends are spread by avians. This is usually from second hand accounts, by either people who were there, or in the case of old-world stories, given by Iggy or Raven.

## Magic

### Birdsong

Birdsong the racial magic of Avians, they use songs to entrance, cause weather, force people to sleep etc.

### Storm

The Storm gate is in the Isle of Flight, it has two major aspects, Air and Lightning, though they can be learnt together quite easily.

Lightning is mainly offensive, it can be used to call lightning, cause storms, charge objects and most notably in the Volt Style to charge attacks, causing them to be more powerful.

Air is mainly for movement, it can be used to help or attain flight, increase speed of moment and attacks and change the weather.

## Politics

Avian politics are based off presidencies. Each island in the isle of flight has a number of votes based on the amount of people who live there. They can then vote for both an island representative, and a president. The president then can stay in power for up to 4 years, and then can be renewed once.
Iolia Nolock Cryptic/Sage

Iolia
**Sage**

Sage is the 4th personality that is part of I.N.C she spends most of his/her time sleeping in the deep part of the subconscious having sealed him/herself off for an unknown reason. He often gets miss gendered and really doesn't care.

## Abilities & Magic

Sage's abilities are the same as I.N.C however she is able to use these abilities to a higher degree than any of the other personalities.

### Mana Burst Stream

This is the reverse of her Antimana. She is able to use Divine Mana. By building up mana into her fists (and infrequently her feet and tails) and releasing it on contact with a target, it grants her monstrous strength in the deliverance of the attack. Sage's strength is enough to destroy buildings or upend the earth.
Such a powerful ability does not come without great drawbacks, after prolonged use her body reverts back to Iolia and she is put in a great amount of pain mainly unable to move for a time depending on the amount and length she has used the Divine Mana.
Portalcraft

## Overview

Portalcraft is the art of creating portals using Arcana and two other types. The two types can be used interchangably as a portal base or portal frame. Currently, only short range (up to 10 meters) portals can be made, This will increase exponentially over time to a limit of 3km, some portals able to exceed to 5km

## Extra notes

Portals can be made of 2 types if desired, but are usually one-use, and incredibly unstable.
Terra

Terra was Second being to ascend to be a Deity, 100 years after Lupa Lycan and 50 years before Light Grimm her murky blood made up of Giants and Angels allowed her the powers to bend reality and create life. She showed Lady Lycan compassion and from there divided the flow of magic into empty space to create realms later gifting the gates to the Dragons. After meeting Light she became known as the deity of Life and Creation, she spends a lot of her time tending to souls and creating artwork, landscapes or creatures.

## Personality

Terra is a kind being, she spends most of her time watching mortals, creating things within her realm or making love to Light. She is a pacifist and tends to stay out of conflicts, however if she is pressed hard enough she can just as easily smite someone as seen when she slew Adam for almost destroying all the deities souls during the battle of Upper Management.

She tends to find beings who create or solve mysterious curious. Such as Sifo-Dyas for not only escaping the destruction of Mortal Realm, but also his mana-theory for realm jumping.

## Artifacts

Terra has a few objects associated to her, mainly made by her to help mortals posses certain gifts.

### Brush of Living Creation

This was one of terra's paint brushes that has seen many years of use, she used this along with many others to paint Mekkan, eventually she gifted it to the Angelic people to aid them in their creation, after a bit of conflict they deemed that this object is to powerful and so it was split into three fragments.

### Realm Lexicon

A tome that contained a map of the network of realms, with this someone could skip certain realms when jumping between them. It was used by Amey and later given to Ryder when he started learning from **Terra**.
This item was destroyed when the Mortal Realm was destroyed.

### Twin Blades

Although originally created by Light, Terra tempered the blades to allow Lily and Ryder to have their full range of abilities again. Throughout the series she has weiled them at least once separately.

### Pieces of Edenis

These objects Adam forced Terra create in order to give to some beings he deemed worthy. However when the Negroid crashed into the mortal Realm the pieces where scattered throughout the realm. Most of them were stolen by Zhentha through her crusade ultimately they were destroyed when she was slan resulting in the world being destroyed along with it.

 Reality Pyramid
 Power Cube
 Times Sphere
 Soul Tesseract
Ceres Wisteria

Ceres (Caériu) is the deity of fertility, love and beauty according to Cervidan beliefs, or the deity of life and passion according to the Wild Folk beliefs. She governs the Cervidans and Wild Folk alongside the forest gate. Her appearance is perpetually youthful, near identical to her form at her time of death and apotheosis.

Ceres is married to Run and has a child called Ranger, she has also directly mothered many of the different species generally associated with the Wild Folk. It is thought that more direct descendents of Ceres exist on Mekkan than those of other deities, resulting in her being the focus or inspiration for many different legends.

## Overview

In her mortal life, Ceres was a Priestess of Life at a temple dedicated to Terra, due to her importance in the temple, she was seen as a target by those who did not support her particular temples beliefs. Ceres was a skilled practitioner of Forest magic, even as a child. Her abnormally strong connection to the forest was key to her role as a priestess, giving her the ability communicate with the plants, people and animals of the world to improve life for all the people she could.

Ceres was chosen as the Deity of Fertility, Love and Beauty after her early demise, in part because of her talent with Forest magic, and in part due to her love for all life. Ceres has used this role to help spread life in the form of both flora and fauna to both the old world and the new world. Ceres is seen as the mother of both the Cervidans and Wild Folk, having a distinct form for interacting with each branch of her peoples culture.

## History

Born to unknown parents, Ceres was raised by a religious group (potential cult) dedicated to Terra. As with all members of this group, Ceres was raised as a child of Terra, not her actual parents. Ceres was swiftly elevated to the role of priestess due to her skill with forest magic and ability to speak to animals being far greater than anything the temple had previously seen.

Ceres was subject to multiple assassination attempts from an early age, though she was generally protected from the knowledge of this. In her late teenage years she was made aware of the hatred held towards her by several groups outside of the temple, leading her to attempt to take precautions in an effort to avoid assassination. This paranoia ultimately brought about her downfall after her poor attempt at cooking caused her to swiftly fall ill, killing her before a cure was found. Due to her skill with Forest magic and her unwavering love for all life, even after being made aware of the plots against her, she was given a new chance at life as the Deity of Fertility, Love and Beauty.

Later in her time as a deity, Ceres fell in love with Run, the son of Lupa and the living manifestation of the old moon. Together with Run, she gave birth to a child by the name of Ranger, who has inherited her love for creating and spreading life, alongside some of the more wild wolvian traits.
Life Gems

The Gems were created by Marka Ragnos in his elder years. Marka explored the philosophy behind Terra's teachings, trying to find what it truly means to be a good person along with preserving life, as a result he made seven gemstones eroded with individual power to help someone. He scattered them across the world for people to find. It is currently unknown if a single person can wield all seven at once.

## Abilities

Each of the gems have a set of unique abilities, these are listed below.

* **Amethyst:** Allows you know if someone is lying to you if you understand their language and see things in their original forms. It symbolises Truth, that Amethyst and Phantom can provide.
*This gem was kept by Marka Ragnos*

* **Diamond:** Makes the user physically stronger; Provide virility or fertility and protects them things that might corrupt. If planted in the ground it make a large garden or field bloom as well as enrich soil. It symbolises Strength and Purity of Ceres, Daedalus and Yuelia provide.
*Originally guarded by Sphinxial If it was taken by force or trickery the person taking it meets with misfortune, by a curse the Sphinx can place. After answering the Riddle in the Valley of DOOM, Sphinxial bestow the gem to Lux.*

* **Emerald:** The Emerald, Protects the user from getting Sick, Harmful Potion Effects and Poison. It can be a remedy for sores and ulcers, and is an antidote to poison when put into a potion but isn't consumed. It symbolises Honour.
*This gem was found by Harmonia in a ruin in Buckwood.*

* **Lapis:** The Lapis, is the heavenly stone and is a powerful talisman acting as a lucky stone and allows the wielder to heal quicker and keeps them healthy. It symbolises Fortune provided by Belle and Vitality gifted by Terra.
*Harmonia found the gem in the possession of Sorrow, who was asked to be to protector of it.*

* **Opal:** The Opal, has the power to give people glimpses into the future pointing them where to go if their lost, and to aid those with weak sight. It symbolises Hope that Lupa and Dusk inspire in others.
*It's holder was Sable who found it exploring a ruin and later gave to Frost Cryptic.*

* **Ruby:** Gives you greater understanding, knowledge and awareness of the world around you. Such as always knowing which way is north, the direction of winds being able to recall where you have been and read. It also allows you to understand any spoken or written language. It symbolises Happiness that comes from the knowledge and wisdom of Aerith, Aviana and Charlotte.
*It was found by Ser Hawthorn, in a ruin in Marshara.*

* **Topaz:** The Topaz, gives the wearer the power to commune with the dead, strengthens and clears the mind from illusions and terrors of the night. It symbolises Faithfulness that Amaria, Light and Foxy have.
*It's holder is Legacy the Golden Knight of Old, it was fashioned into a wedding band that he wears on their finger or sword.*
Realms

The word realm is commonly used in the Solara system as a colloquialism for the planets, though the term apply to a wider range of locations. Excluding Mekkan, each planet in the system has a core formed of a specific type of pure mana, while Mekkan instead has veins of each type of mana spreading across the entire planet, reaching from the gates all the way to the core. Non-planetary realms such as the Divine Realm and the Outside also exist, these realms interact differently within the Solara System.

After the destruction of the old world and the collapse of the gates, Terra painted the realms anew under the guidance of all the deities. Most of the realms were created from the mana left behind by the former gates, with new gates created to allow mana to flow from the realms into Mekkan. In addition to bringing mana to Mekkan, the gates serve as access points to many of the realms; however, they are heavily guarded to prevent their misuse.

## Gate Realms

Some Deities, have their own realms created by Terra and due to their influences the Gates residing on Mekkan formed links to the realms.

* **Golden Dreg** - Fire
* **Felis** - Fortune
* **Summer Meadow** - Earth
* **Charmwood Forest** - Forest
* **Soul Prison** - Arcana
* **The Lustheart** - Blood
* **The Thunder Plains** - Storm
* **Hidden Sea** - Water
* **Equilibria** - Prankster
* **Sade Wasteland** - Toxic
* **The Darklands** - Dark

## Other Realms

These are realms and bodies that exist but do not link to the gate.

* **Solara**
* **Lunara**
* **Mekkan**
* **Lycus**
* **Divine Realm**
* **The Outside**
Amethyst Black Nolock/History

Overview
**History**
Affiliation
Image Gallery
Quotes

 History

Amethyst grew up in the slums with a poor family. She had a twin sister who was stolen at birth and a younger brother. She and a bunch of friends slowly ended up creating a gang with the goal of making the slums a better place. Eventually it disbanded as the members got older and took more part in society so she ran off to a far away land and spent a number of years there; while there she met another kitsune and had a children, but she was forced to leave them to return to her home land because of a war.
Towards the end of the war she was forced to fight her brother and kill him.
It was later revealed that she had been pregnant the whole time during this war.
After the war she visited a different country where she met a neko and (one whole rp later) finally returned to her home land where she met another younger kitsune and the 3 of them lived in a house for the rest of eternity....
Or so they thought; After Amethyst believed she was being neglected and wasn't loved anymore (as she has a history of it) fled and hid in her temple. Her friends came to her however she had locked herself in the temple and the villain appeared wanting power curb stomped her friends and Amethyst stepped out to battle the villain however she was defeated and was decapitated by a hydra.
[Her soul got split in half by a deity and ended up making a whole new person with it.]
She then spent the next 30 odd years in the realm of the dead as her soul was damage she was unable to move on.
However she wasn't alone as there were more damage souls that appeared in that 30 years laps.
One day she met the son of that younger kitsune and kinda took a fancy to him and she asked if she could be inside him and he said yes.
So her soul now currently shares a body with someone alive and that's where we are up to...
Yuelia

* Human
* Dragon Form

* Children: Aqua'marine, Clem, Cloud, Dawn, Ivy, Metallia, Oolong, Prankster, Sayf, Venna, Wendy, Zed

Yuelia, is the mother of all dragons. Worshiped as the deity of Fire, Destruction and Cleansing and known as the gatekeeper of the deities for birthing the dragons which guard the gates of Mekkan.

## Personality

Yuelia is often viewed as an evil nature being arrogant, greedy, spiteful, vain but especially prideful, though she does have a few redeeming factors such as granting boons to creatures she considered no threat, crushing the odd evil centaur horde on a whim, and the fact that she has planted many trees and flowers in buckwood despite having her followers torch it in the past. She's also shown signs of guilt eventually, when she has destroyed something that meant a deal to her friends.

She disdained mortals, regarding them as mere souls looking for gain or mere disposable tools in her schemes, She is of the mindset that they will eventually reincarnate and has no fear of their demise as that was the way of dragons of the old world. When needed, she was charming and fey. She had an insatiable greed for treasures, but preferred that her followers brought it to her in the form of gifts or sacrifices instead of searching for riches on her own.

Yuelia enjoyed the company of non-dragons, and had many consorts of the poor mortals that been thrown through the fire gate on her time on Mekkan. In more recent years her very fiery and destructive demeanor has dwindled with the courtship of the Avians' deity Aviana who she absolutely adores and will happily give up most things for.

## Relationship

In later years Yuelia has started to partake in Concubinage, adding lovers to her pool of treasure such as Vaermina and

## Lair

Yuelia had her lair in the warrens inside the Golden Dreg, narrow winding valley under the surfaces of the scorned planet is where she made her home; Filled with gold, treasure, artifacts and other items she finds alluring. From there Yuelia used powerful artifacts and abilities to learn as much as possible about the other Deitiesinhabitants of Mekkan; this means Yuelia was rarely caught off guard by intruders or her followers trying to deceive her.
Pyromancy

Pyromancy is the main school of magic used by fire gate wielders. Users can create, shape, move, control, interact and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substance alight and the mana used the color of the flame and the fire's intensity will be different. Some users can also control the temperature and intensity of fire at will.
Raa

Found in the Tierra Del Leon desert, now hangs around the U.E.A.

### Fortune

**Dancing Sword**: Raa is an extremely talented swordswoman. Raa can make use of her ferrokinesis to have her sword lash out independent from her body. This technique is an extremely effective unorthodox sword style that killed many expert swordsmens.

**Prothesium Wing**: [After losing her left wing, Raa]. She forms these many blades into a large, metal wings to replace her missing one. The wing allow her to fly, and she can telekinetically control the movement and nature of each individual feather-blade with ease, enabling her to connect them into a swarm of blades and/or shoot them as projectiles, as well as control their speed and trajectory.

The feather-blade are just shards of hardened mandane steel enchanted by her light and fortune magic to retain their sharpness; with just a single feather-blade she is capable of carrying a medium-sized object, such as a rock or a human being, multiple feathers to carry larger objects. With her many feathers, she is able to carry multiple loads at once.

As Raa sheds more feathers, the wing gradually shrinks, impairing her flight. Her feathers are not of infinite quantity and prove to be lacking in abundance during certain occasions. Normally requiring her to forge more, or find suitable scrap metal to replace them in the meantime.
Lessons

## Lessons

* C++: Basic Concepts: What is C++: What is C++?
* C++: Basic Concepts: Hello, World!: Your First C++ Program
* C++: Basic Concepts: Hello, World!: Your First C++ Program(Part 2)
* C++: Basic Concepts: Hello, World!: Main
* C++: Basic Concepts: Hello, World!: Your First C++ Program(Part 3)
* C++: Basic Concepts: Hello, World!: Statements
* C++: Basic Concepts: Hello, World!: Return
* C++: Basic Concepts: Getting the Tools: Getting the Tools
* C++: Basic Concepts: Getting the Tools: Getting the Tools(Part 2)
* C++: Basic Concepts: Printing a Text: Your First C++ Program
Frost Cryptic

Frost Cryptic is a Wolvian and the origin of the Type-1 and Type-2 Lycanthropy viruses on Mekkan, their mother is Dusk Cryptic and their father is Snowball, a Wolvian from a pack at the base of Mount Winter. They are unique compared to other Lycanthropes in that they can become both a Werewolf and a Sunwolf, with these forms being empowered by Lunara and Solara respectively.

## Overview

Frost is a particularly playful Wolvian, not following the typical Wolvian cultural norms. They don't care for leading through domination or strength and instead act as the Alpha to their pack in a way that resembles a more primitive form of democracy. They are very easy to distract with interesting looking items like colourful or shiny rocks, or through some visual magic like sparks. For a period of a few years, Frost was an active member of the The Union of Exploration and Assistance, but they eventually stepped back in order to lead a pack of Werewolves.

Frost considers Iolia to be their aunt (and potentially uncle, unsure currently) despite them not being directly related, as Dusk views Amey and Tone as being her parents somewhat unofficially due to their close relationship during Dusk's youth. They have a large amount of respect for Iolia and tend to get quite excited whenever she visits. Frost has birthed several Werewolf pups, but doesn't view themself as a parent in the way many would, as their pack raises all of their children collectively.

Frost has very little concept of gender both in terms of their identity and their sexuality, they would be best described as Agender, but tend to describe themself as "just Frost", while they'll gladly engage in sexual acts with anyone who can give consent and who wants to do so. They would not be described as monogamous in any way, being open to both romantic and sexual endeavours with many people, often at the same time.
Eternal Flame

The Eternal Flame was a flame created by Yuelia, it holds all her emotional trauma from when she lost her sister and the combined soul mass of ever dragon from the original world; Eventually it became an ever burning fire that will burn anything even things like souls and mana itself, it can burn and can never be put out a.

It is said that the flame is the first flame created on Mekkan however scholars have been baffled as where it was created... However it is also believed where the flame was created is where the Dragon where born.
Alzen Raksa

Alzen is a specialised type of Winged Imp from Daemus that has been adopted by Suzy Raksa and Crimson Raksa, he has trained as a doctor under Suzy. Alzen is good at art and has helped to illustrate many medical books aimed at both adult and young audiences, with some of his most popular works being aimed at helping deliver medical info to children.

## Overview

Despite being a Winged Imp, Alzen has adapted to specialise with Light Magic. His horns have turned white due to his specialisation and he is well trained in medical matters, including both the physical and magical sides. Alzen is relatively short for an adult imp at 0.46m tall, his hips are much wider than those of standard races giving him a cutesy look.

Alzen is a highly trained doctor with a deep understanding of many medical fields. He is especially capable as a childrens doctor as his looks and mannerisms are notably easy for children to get along with, he is also skilled at art and as such is good at creating easy to understand and pretty to look at diagrams to help children and adults learn.
Solis and Lunares

* Solis
* Lunares

Solis and Lunares are Dusk's sword and shield, they are imbued with the power of the sun and the moon and are capable of commanding the searing heat of the sun and the frigid radiance of the moon.

## Overview

Solis is the sword of the sun, this sword wields the power of Solar magic and can burn through anything it touches. The sword is constantly engulfed in a raging inferno that follows the shape of the blade closely.

Lunares is the shield of the moon, it wields the power of Lunar magic and is capable of defending the user with lunar magic. The shield can also rebound an attack with a burst of Lunar magic.

## Abilities

### Solis

#### Effects

* Solis can blast a beam of Solar magic for ranged attacks
* Burn on contact.

#### Downfall

* Burns the user over time, branding their skin.

### Lunares

#### Effects

* Can create a sphere of Lunar magic around the user
* Can rebound attacks along with boosting the rebounded attack with Lunar magic

#### Downfall

* Becomes heavier and harder to wield the longer it is used.
Gate Magic/Water

Water is one of the 12 Gates from Gate Magic, it is situated somewhere in the deepest depth of the ocean nobody truly understand where it's exact location is due to explores needing to ride various currents and navigate depths of the sea to find, but it has been roughly pinpointed around the Sea within the isle of flight.
Being situated in the depths of the sea it is largely used Aquamarines that guard it, however there are many magic wielders across Mekken through the years, most commonly ice is chosen as the offensive, however many city and village fire brigades utilise water. It has also been noted that a number of Bovine farmers know water for marking out crops by channeling and shaping rivers.

## Disciplines

There are 3 disciplines to water magic each take patients and focus to control and master.
However typically the easiest form of that people learn is Ice as it's quick to and one does not need to focus to keep a shape.

### Water Control

The ability to manipulate water to create various shapes and attacks.
The most common form of this magic being used is either making water an extension of yourself or launching it as a projectile.
Water Control also has a collection of utility applications, such as being able to give the caster waterbreathing, walking on water or surfacing, but the greatest feat is being able to create and destroy water by turning it to and from mana.

### Ice Control

The ability to cool water down to below zero and cause it to freeze, this can be used for many creative forms from making various ice forms such as snow, slush, hail, icicles, ice spikes, Walls and any shape the user has the patience and skill to make.

### Mist Control

Oh it's own mist is not quite impressive, however master water mages find creative uses for it and it is the gateway to being one with water.
Some feats include a user being able to make an minor invisibility cloak, hinder sight of enemies or a user being able to turn themselves into mist.
Mist is effective when combining with other magic, many examples and notables examples are quite substantial area of effect spells Blood mist (Combing with Blood) and Fairy Mist (Combing with Light).
Plated Tiger

Plated Tigers are a species of tiger-like animals that are covered in metal plates due to proximity to the Fortune Gate, they eat metal and will adapt to the metals they commonly eat. Feeding Plated Tigers different mana metals can change their powers.

## Overview

Plated Tigers are fast animals that when tamed can be very loving and loyal companions, wild tigers have been known to be aggressive, though much of the current population are raised to be excellent companions for soldiers or as a common mode of transport in Tierra Del Leon, these tigers are fed Mana Metals to give them abilities to use in combat.

Some Plated Tigers are born with a mutation that gives them a red ear and a white ear, these Plated Tigers always have the use of Telepathy and are almost always trained as emotional support tigers for people with psychological issues. Emotional support tigers often form a strong bond with the person they are partnered with, and will continue to support them for life, they are also capable of using their telepathy to communicate with others, allowing them to occasionally speak for the person they are partnered with in situations where doing so may be necessary.

## Physiology

Plated Tigers very much resemble normal tigers, however due to their diet of metals, along with proximity to the gate they have many metal protrusions from their body.

The metal protusions tend to be shaped differently based on the types of metals involved, especially when fed with Mana Metals. Most Mana Metals result in variants of a typical series of plates covering weaker areas of the tigers, making them difficult to damage, while some Mana Metals create sharper protrusions that are capable of being used as a means of harming opponents.

## Magical Abilities

The diet of a Plated Tiger can change the abilities they can use, for example a tiger fed on a diet of Frigitite is capable of freezing the water they stand on, other such abilities include things such as small levels of self ignition, electrical discharge and invisibility. Other powers are possible, and sometimes these can be combined based on the diet of the Tiger. Some Tigers are telepathic, though this is much less common.
Gate Magic/Fire

Fire is one of the 12 Gates from Gate Magic, it is said to be located somewhere in the Hino-Moeru region volcano Island.
It is mainly used by the Salamanders who occupied the fire lands there, yet this is a very common type of magic found all over Mekken due to it's vary simplicity juxtaposed to other types found within Gate Magic.

## Disciplines

Their are mainly two disciplines of fire, the 2nd is very rarely used however can be useful for certain applications when working with multiple gates.

### Fire Control

The ability to create flames, fire control esseniates around burning mana to create a flame, which depending on the caster depends what they do with the flame created.

### Heat Control

Lets the user increase or decrease the temperature of something.
Kaira

Kaira is a Kito'an with many deep rooted psychological issues, she is skilled in stealth and theft, along with knife combat due to being abandoned in Mau Kem and forced into a life of crime. She is also descended from Lord Anubia, the son of King Aeva II.

## Overview

Kaira is very clingy as she was abandoned in her youth due to being the illegitimate child of a rich Kito'an Lord born with a Cheetarian mother. When she first joined the Union of Exploration and Assistance, Kaira was cold and refused to form bonds with anyone, though warmed up over time with the help of an Emotional Support Plated Tiger named Smokey, who is able to communicate telepathically and helps Kaira to cope with situations that she normally would struggle with.

Kaira is still working through the after effects of her previously terminal illness. She suffered from a condition that caused her to cough blood frequently and left her frail, she was capable of muffling the noise and moving quickly enough to complete stealth jobs however. Her condition has left her physically underdeveloped in some areas, although she is visibly an adult, along with being underdeveloped, she can also be notably fragile at times and is not good in close combat as a result. Kaira turned to theft as a means to survive, though she became much more ambitious after being offered a cure by a mysterious hooded figure that seemed to have vampiric traits; however, the cure came at a high cost and as such took a long time to afford. She has now been cured of her illness and was rescued from her life on the streets, her crimes have been pardoned under the condition that she provides some level of assistance to the guild that rescued her.

Kaira struggles to always show when things interest her, though she has made an effort to show interest in missions, going as far as sprinkling witty one liners into combat to try to throw off her enemies. After being given the support and therapy she needed to work through the early stages of her psychological issues she's shown a lot more interest in simple things like hugs, though often makes things uncomfortable due to her fear of being abandoned again.

## Abilities

### Magic

* **Shadow Merging:** Merging into shadows to disguise the user from sight to assist in stealth.
* **Black Smoke:** Allows the user to form and control dark smoke, Kaira makes use of this to choke out targets.

### Weapon skills

* **Blade throw:** Kaira is capable of accurately throwing her knife at a target, utilising the individual abilities of the knife to most damage a target.

## Equipment

### Weapons

* **Obscura:** A dagger designed by Tsuna and Nabi for Kaira, this weapon has a slot for cores and comes with a unique recall core that allows Kaira to throw and recall it. Obscura is made with a Calitanium/Felitanium alloy.

### Clothing

* **Enchanted Thief Cloak**: A cloak enchanted to dampen any sound the user makes, the pockets utilise Red Pandaren techniques to create more space for items to be held within. The cloak nullifies some minor level of extra mass; however, cannot increase Kaira's ability to hold extra items beyond about 10kg extra
Cyan Wisteria

Cyan Wisteria (formerly Nekorin-Frostburn) is a Bani/Kitsune born in 1,504 to Harmonia Frostburn and Riley Kamin, though was partially raised by Leona Nekorin. She is a respected forest druid and a member of both the Union of Exploration and Assistance and the Buckwood Society of Botanists. Cyan is well known for working on many forest related tasks around the world, such as introducing or protecting many species of flora and fauna or fighting for the rights of groups such as the Centaur. She is married to the Centaur Mint Wisteria.

## Overview

Cyan is heavily focused on helping to preserve and protect the forest, treating the task as more important than plenty of other jobs with the guilds she works with. She is a loving individual who closely adheres to many of the teachings of Ceres and Ranger, as such she is not as invested in combat.

She met her husband while working in Buckwood and the pair make every effort to prove that Centaur are helpers of the forest and not savage beasts. Cyan and Mint have helped several groups of Centaur integrate themselves into Buckwood society in a way that benefits both the Centaur and Cervidan people.

Cyan is considered an honorary Dryad due to her bond with a Forest Spirit by the name of Floria who has taken residence inside of Cyan's body. While she cannot actively become a Dryad due to not being a Cervidan, she is considered equal to one if Floria takes command of Cyan's body, this posession causes some physical changes to Cyan, such as her hair becoming green along with plants sprouting from her body. Floria is a significantly stronger combatant than Cyan.
Ten Kamin

Ten Kamin is the head of the Kamin Family, as well as the current imperial ruler of Vega. They primarily present as feminine, but consider themself to be genderfluid. Their public image is stoic, responsible and in control; however, they can be far more open in private and like to yield control to their wife, Riley.

## Overview

Ten can be a very strong willed individual when focused on their country and people, wanting to make sure that people are happy under their leadership. They enjoy showing this level of care for their people, but find it to be quite tiring and as such prefer to take a more submissive role in private.

They became the imperial ruler of Vega after proving both their combat strength and their integrity, ingratiating them with the people of Vega. They continue to willingly take part in battles with anyone who requests one, often winning through their high skill in the usage of the Kamin Style, a combat style which focuses on trying to nullify the magic utilised by other styles, alongside the usage of shadows to hide and move about in order to catch an opponent off guard. Ten is considered to be one of the strongest fighters in Vega, though several other family heads, along with their wife and a few others have shown a similar level of combat prowess.

## Abilities

* **Kamin Style:** The Kamin Style focuses on the nullification of an opponents mana in order to reduce their ability to fight. The style also makes heavy use of skills which can allow a user to move about unseen in order to throw an opponent off guard. Ten uses a fairly typical form of the Kamin Style, though with greater proficiency than many other users of the style.
* **Shadow Walking:** The user can disappear into a shadow, becoming next to impossible to see or hit, a proficient user can jump between shadows in order to easily reach an opponent. Shadow Walking can even allow some users to move through gaps that they wouldn't normally be capable of fitting through.
* **Smokescreen:** The user can leave behind mana on a surface that they hit, this mana can then continually emit smoke until the mana runs out. This ability can be used to create an easier environment to Shadow Walk in, along with reducing visibility for an opponent.
* **Mana Absorption:** By leaving a mark on an opponent, the user can slowly drain their mana and take it as their own.