recursal/Fanatic-Fandom huggingface dataset:
Mr. Ruiz

**Mr. Ruiz** is a dock worker who normally is assigned duties of moving goods to designated locations within giant shipping containers. During one of his shifts, he hears a voice nearby from inside one of the many containers, but decides not to investigate.

## Story Appearances

### Checkpoint 6 - The Harbor

* Docker Mr. Ruiz thought he heard something, or someone, from one of the containers, but part of Mr. Ruiz's job is not asking any questions.

## Trivia

* Mr Ruiz revealed the secret of Mr. Lee's hiding spot. He was the one hiding inside the containers when they were moved, and he let out a little yelp (or at least, an unusual sound, not really like cargo, but something else, maybe a person?.).

## Accidents and crashes

* To clear Mr. Ruiz's way (possibly for him to think clearly about Mr. Lee,, or just because he's small and quite slow.), Commuter crashed a lot of cars out of his way. See User blog:Commuter/Small car crashes/Mr. Ruiz's crashes. Or here:A small forklift can crash a lot of cars, especially when **Mr. Ruiz** is trying to find out who that person in the container is!Ruiz-Julia accident.jpgRuiz-Baker accident.jpgRuiz-Schneider accident (1).jpgRuiz-Johnsson accident.jpgRuiz-Schneider accident (3).jpg
Dwayne

* Garbage Truck
* Hovering VW Bug

**Dwayne** is a minor driver of Does Not Commute. He is a garbage man who finds scrap metal for his sculpture of Mrs. Beck. Later on, when they marry, they both visit their grandchildren.

## Story Appearances

### Start - The Suburb

* Garbage man Dwayne has been collecting the garbage in this neighborhood for quite some time. Three years ago, he found a crumpled photo of Mrs. Beck in a trashcan. He has kept it in his wallet ever since.

### Checkpoint 1 - The City

* Garbage man Dwayne often makes time to stop by museums during the day. He finds it inspirational for his own sculptures. He's currently working on one called "Mrs. Beck".

### Checkpoint 5 - The Garbage Dump/Golf Course

* Garbage man Dwayne's magnum opus 'Mrs. Beck' is finally finished. It stands 13 feet tall, and Dwayne has given it an appropriately prominent place at the garbage dump.

### Checkpoint 7 - The Metropolis/Future

* An elderly couple is on their way to visit their grandchildren. "I've loved you ever since I saw you uncrumpling that photo of me, Dwayne," says the woman to the man, as she kisses him on the cheek.
Mrs. Smith

Mrs. Smith is a minor driver of Does Not Commute. She is found in the Harbour picking up a large supply of apples. She drives a green minibus.

She is a reference to an earlier Mediocre game, Granny Smith, in which the player must collect apples before a thief does.

## Story Appearances

### Checkpoint 6 - The Harbor

* Mrs. Smith heads into town after picking up a large consignment of fruit from the harbor.
Incident at the Golf Club

The **Incident at the Golf Club** was a major accident that resulted in Mr. Hughes mistrusting Clark Jensen, Clark's arrest, and a narrow escape by Julia. Mr. Hughes falsely submitted the bulldozer (that Julia stole) for consecration, but Julia probably did a lot of damage with it, so Mr. Hughes must have thought it was a hoax. Eventually police officer Johnson decided to investigate, as he heard screaming and smashing from the golf club, and the root of the accident was said to be Clark Jensen, who was thought to have scammed clients such as Mrs. Clemons and Mr. Olsen for a high price, up to $500.

Pileup involving all the drivers that came to the incident. (Clark Jensen and Mr. Hughes are using ARMOR.)
Mr. Price

**Mr. Price** is constantly thinking about the way the mind works, including why anyone would name a recreational vehicle after the number of tires it has.

## Story Appearances

### Checkpoint 2 - The Beach

* Hobby-philosopher Mr. Price had an epiphany on his way to the beach. 'A four-wheeler is a strangely unspecific name for a vehicle like this!' he shouts happily to no one in particular.
Car properties

In the Does Not Commute APK for cars, there are **functions** that dictate what the car does.

* `powerful` defines whether the car skids a lot or moderately
* `horn` defines the car's horn
* `engine` defines the car's loop
* `ignition` defines the car's ignition noise
* `speed` defines the car's speed
* `extra` defines siren sounds (if applicable)

## For example:

In the ambulance (driven only by the ambulance driver), the code goes as follows:

```
<?xml version="1.0"?>

-<car rotcenter="1.5" rotacc="0.9" rotspeed="0.6" size="2.1 3 5" powerful="true" extra="**ambulance-loop**" horn="**vintage-sportscar-horn**" engine="**vintage-sportscar-loop**" ignition="**vintage-sportscar**" speed="22.0">

<light size="4 4" pulsate="0.2" pos="1 2 0" color="1 1 1 0.7" type="point"/>

<light size="4 4" pulsate="0.15" pos="-1 2 0" color="1 0 0 0.7" type="point"/>

<light size="8 10" pos="0 -.5 1.7" color="1 1 0.9 0.3" type="double"/>

<light size="1 1" pos="-.9 0 -2" color="1 0.4 0.4 0.1" type="point"/>

<light size="1 1" pos=".9 0 -2" color="1 0.4 0.4 0.1" type="point"/>

</car>

```

The ambulance is powerful, with a speed of 22, ignition (but wrong filename, "ignition" is absent so it doesn't work), horn and loop (engine) of the antique car, and has a white/red flashing light, with an extra ambulance siren.

## Technical details

### Loop

In the car infobox, at {{Infobox car}}, the fields are as follows for the ambulance:

* powerful (yes)
* speed (22)

ignition (vintage-sportscar), (but since it's not vintage-sportscar-ignition, there is no ignition heard)

* loop (vintage-sportscar-loop)
* horn (vintage-sportscar-horn)
* special sounds (ambulance-loop)

## Errors

Sometimes, a car may have no ignition or horn, due to a problem with the filename in the XML document.

Another example of the bug, here a car without the horn, is Mr. Griffin's Porsche.

It was meant to have a vintage-sportscar-horn (antique car horn) but due to an error (horn="vintage-sportscar" instead of vintage-sportscar-horn), the invalid sound did not work.

```
​​​​​​​<?xml version="1.0"?>

-<car rotacc="1" rotcenter="-1.0" drift="0.6" size="2.5 3 5" **horn="vintage-sportscar"** engine="sport1-loop" ignition="corvette-ignition" speed="24">

<light size="7 9" pos="0 -.5 1.5" color="1 1 0.9 0.3" type="double"/>

<light size="1 1" pos="-.7 0 -2.2" color="1 0.4 0.4 0.1" type="point"/>

<light size="1 1" pos=".7 0 -2.2" color="1 0.4 0.4 0.1" type="point"/>

</car>

```
V-Cloud

**V-Cloud**, full name as **Vehintelligence Cloud**, is an invention where the thoughts of the user are streamed directly into the victim's brain. An example is Mr. Lauper's direct streaming of Vehintelligence Inc.'s keynotes into his brain.

Hmm... now what shall I write?The V-Cloud system.From the Circular Buildings, the keynotes are transmitted to Mr. Lauper's car, then to his brain.
Mr. Turner

A minor driver who is partial to observing those around him from a distance with his trusty binoculars.

## Story Appearances

### Start - The Suburb

* Leisure driver and binocular owner Mr. Turner knows a little bit about everyone in the neighborhood. Today he learned how enthusiastic Mr. Beck is about leopard-patterned underwear.

### Checkpoint 4 - The City (Night)

* Leisure driver Mr. Turner is enjoying night driving lately. He recently obtained a pair of night vision goggles and is now searching for an appropriately dark place to try them out.

## Other facts known

* Enjoys partaking in voyeurism
* Also enjoys looking in other secret places
Lee Twins' Incident

The **Lee Twins' Incident** was a major incident where Mr. Lee moved into a shipping container, and was then assumed his identity by his identical twin. He (the apparent impostor) dropped off various members of his (Mr. Lee's) family, then showed pictures of his (the impostor's) fun at Mediocre Land, then dressed in black and drove out, then visited someone (Mr. Lee) in a shipping container stowed away at the harbor. (Mr. Ruiz briefly heard Mr. Lee's voice.) The twins reunited, then shared everything, including their car.
Julia

**Julia** is a recurring driver of Does Not Commute. She works in the City, but decided to take a day or two off. She drives many vehicles, normally her purple sedan car.

Involved in the Incident at the Golf Course, she amazingly managed to get away with property damage when she smashed something with her bulldozer, and instead the suspect was thought to be Clark Jensen, the spiritual advisor.

## Story Appearances

### Start - The Suburb

* Julia makes her way to work in the city. She doesn't particularly enjoy it. In fact, she's thinking about heading back home to call in sick.

### Checkpoint 1 - The City

* As Julia got closer to the office, she decided to skip work. Now she's on her way to the closest Buymore Mall to buy fireworks, methylated spirits and a hammer-drill.

### Checkpoint 3 - The Amusement Park

* Looks like Julia is really enjoying her day off.

### Checkpoint 5 - The Garbage Dump/Golf Course

* Look, it's Julia again. Off for some fun at the golf club, it seems!

### Checkpoint 6 - The Harbor

* Ah, it's Julia again! She's got bungee jumping equipment with her, as she heads for the harbor.

### Checkpoint 7 - The Metropolis/Future

* The last thing Julia remembers before ending up here, was getting a tattoo of a shark on her belly. Things are all fuzzy since she went to get dental jewelry.

## Accidents

Julia's sedan car is similar in color to other purple hovercars of the level, and Ni-Ko Bim-Zawang's Citroen.

Julia pushing Mrs. Stewart.jpgJulia pushing Ni-Ko Bim-Zawang.jpgMrs. Stewart pushing Ni-Ko Bim-Zawang.jpgMr. Ashley's crash (small).jpgReid-Ashley accident.jpgStewart-Ashley accident.jpgMr. Ashley's car pileup.jpgMax Fitzpatrick's car pileup.jpgMrs. Stewart pushing Mr. Ashley.jpgJulia pushing Mr. Ashley.jpg
## Vehicles driven

* Purple sedan car
* Monster truck
* Bulldozer
* Crane truck

A five-car pileup, with  happening
Mrs. Griffin

**Mrs. Griffin** is a recurring driver of Does Not Commute. She is wife to Mr. Griffin. She is apparently a fan of golf, arranging to meet her husband at the golf club, but instead drove to the Harbor to throw the mask (see next section) away. Her car is pink.

Mrs. and Mr. Griffin crashing

## The strange mask

Mrs. Griffin won a strange mask from a claw machine in The Amusement Park, and she wore it while driving. Eventually the mask got stuck to her face, and it received bodily controlling powers that steered her car to Glower Boulevard in the Harbour, after it realised it might be thrown away in the water. Many years later in The Metropolis/Future, she became Ni-Ko Bim-Zawang and wanted to take over more human souls.

## Story Appearances

### Checkpoint 3 - The Amusement Park

* Mrs. Griffin won a strange mask in a claw machine. As she puts it on while driving home, she has a strange sensation; as if a thousand years of knowledge, primitive instincts and dark magic is flowing through her body. Or something.

### Checkpoint 4 - The City (Night)

* Mrs. Griffin felt a sudden urge to go out driving in the night, wearing her new mask. "When the stars align and past meets future, death spirit Ni-Ko Bim-Zawang shall rise again," she mumbles.

### Checkpoint 5 - The Garbage Dump/Golf Course

* Mrs. Griffin was going to meet her husband at the golf club, just as Ni-Ko Bim-Zawang told her, but she resists and decides to head off to the harbor to dump the mask in the ocean.

### Checkpoint 6 - The Harbour

* Mrs. Griffin was going to get rid of the mask once and for all, but it's stuck to her face. Suddenly she loses control over her body as it decides to steer the car to Glower Boulevard.

## Mentions

### By Mr. Griffin

#### Checkpoint 5 - The Garbage Dump/Golf Course

* Mr. Griffin is winding down with a round of golf. He's worrying about his marriage. His wife has been mumbling the name 'Nico' in her sleep lately.

### Ni-Ko Bim-Zawang

#### Checkpoint 7 - The Metropolis/Future

* Death spirit Ni-Ko Bim-Zawang is driving around town, looking for human souls to feed on.
Ambulance Driver

The **Ambulance Driver** is an unnamed driver who drives the ambulance to the Beck's house, to help with the Incident at the Beck's house. Mr. Beck had a surgery after arguing with Mrs. Beck, and the Beck couple split. His ambulance flashes red and white, and is quite fast.

## Story appearances

### The Suburb

The ambulance is on its way to the Beck's house. There's been an accident. [1]
Police officer Johnson

**Police officer Johnson** is a police officer that investigates some criminal activity.

## Story Appearances

### Checkpoint 1 - The City

* Police officer Johnson checked the license of a very friendly doctor earlier. His cheeks seem a little rosy.

### Checkpoint 4 - The City (Night)

* olice officer Johnson is patrolling the streets. There have been reports of a canine driver.

### Checkpoint 5 - The Garbage Dump/Golf Course

* Police officer Johnson heard loud noises from the golf club, and decided to investigate.

### Checkpoint 6 - The Harbor

* Police officer Johnson found the main suspect in the golf club incident, as he was trying to flee the country. Officer Johnson is now escorting the suspect to the station.
Does Not Commute Wiki

**Welcome to the Does Not Commute Wiki!**
We have 159 pages and 2 active contributors.

A game for iOS and Android that is all about driving, strategies and power-ups. In this game, you control a troop of cars that don't run on brakes and where V8 engines replace violins. You have to get every vehicle to their destination, or in other words, from Point A to Point B. Once you get that car to its destination, you'll start in another vehicle, but the car you've just drove is also present. You'll notice that the cars start to pile-up and soon it becomes traffic chaos. This is why you need plan your routes and waving your arms about will only make things worse.

As you drive along in the chaos, there's a little story going on in the background. Within the story, you will discover the mysterious lives of the drivers behind the wheel. What's this "project" that Dentist Charles Schneider is working on? Will Mr. Baker potentially quit his job in advertising? Can Mrs. Griffin resist the powers of Ni-Ko Bim-Zawang? How long can Clark Jensen keep up the charade of spirit driven cars? Will Mr. Mayfield yield to his ever peculiar obsession with Yorkshire Terriers? Who is this mysterious man who is impersonating Mr.Lee and where's the real one? Can Ben Womack get away with his frequent adventures of the beyond? These are only a few of the many stories in this game, but remember, you are on a time limit. Yes that's right, there's a timer ticking down and if it runs out, well, your car presumably runs out of gas and it's "GAME OVER!". Of course, like any game, you can reset all the way at the beginning, or if you have premium, start at any unlocked checkpoint you have. This game involves strategy and above all, good driving skills. If there's one thing to remember, it is "Plan ahead and don't be late!".
Mrs. Stewart

**Mrs. Stewart** is a minor driver of Does Not Commute. She is a traditionalist who prefers driving a barbaric, wheel-driven, ground-touching car, as opposed to an advanced, self-driving, hovering car, or even Instant Matter Transportation.

## Story Appearances

### Checkpoint 7 - The Metropolis/Future

* Mrs. Stewart may be conservative, but she finds it nice that there are still a few traditionalists who choose to travel the old fashioned way, even though Instant Matter Transportation is more convenient and safer nowadays.

Mrs. Stewart, pushing Dr. Brown up to 88mph to time travel.
Ms. Reid

The same as Mrs. Griffin's, but with hover-engines instead of wheels.

**Ms. Reid** is a minor driver of Does Not Commute. She was feeling strange about Instant Matter Transportation. She thinks it is practical, but on the other hand she is skeptical about her legs becoming tentacles, and so drove off to the doctor's. Her car is pink, like Mrs. Griffin's. (Or Ni-Ko Bim-Zawang's!)

## Story appearances

### The Metropolis/Future

* Ms. Reid is feeling strange lately, and is off to see a doctor. She thinks Instant Matter Transportation is practical, but is skeptical about her feet turning into tentacles. [1]Ms. Reid's hovercar is similar in color to Ni-Ko Bim-Zawang's, (formerly Mrs. Griffin's) antique car, as well as the two purple flying saucers: Max Fitzpatrick and Mr. Ashley.Julia pushing Mrs. Stewart.jpgJulia pushing Ni-Ko Bim-Zawang.jpgMrs. Stewart pushing Ni-Ko Bim-Zawang.jpgMr. Ashley's crash (small).jpgReid-Ashley accident.jpgStewart-Ashley accident.jpgMr. Ashley's car pileup.jpgMax Fitzpatrick's car pileup.jpgMrs. Stewart pushing Mr. Ashley.jpgJulia pushing Mr. Ashley.jpg
Buildings (tall)

* Walls
* Roof

### Special features?

Pool, umbrellas, helipad (in the City), same style as golf club buildings, which are smaller

**Tall buildings** are skyscrapers (usually used for offices) seen in the City areas, their height much taller than any other building. They even dwarf the Circular Buildings of the Metropolis/Future!

One of the golf club buildings highly resembles a smaller version of this building, with a much shorter height, smaller roof and cropped walls.

A row of city buildings in the Harbor.
Mr. Molina

He looks like Douglas Holmquist!

**Mr. Molina** is a minor driver of Does Not Commute. He was listening to the news on the radio about the incident at the Golf Course. He works as a longshoreman, and his ute is beige. He appears at the Harbor.

## Story appearances

### Checkpoint 6 - The Harbor

* On his way to work, longshoreman Mr. Molina listens to the morning news on the radio. There's a special report about the bulldozer incident at the golf club yesterday. The police are searching for a man claiming to be a spiritual advisor.

## Trivia

* His face looks somewhat like Douglas Holmquist, who made the music to the Does Not Commute game.
* His ute looks just like "Mr. Lee"'s.
Cars

* Volkswagen Bug
* Station wagon
* Van
* Sports saloon
* Antique car
* Truck
* Pickup truck
* Sedan
* Taxi
* Minibus
* Golf cart

**Cars**, among other vehicles seen throughout the game, are the primary mode of transportation. Thanks to the developers' attention to detail, we see a huge variety of cars ranging from your standard commute vehicles to limousines and even a forklift!

## Major (wheel-driven) Vehicles

Volkswagen Bug, also known as the Beetle. Driven by Charles Schneider, Mia Chaney and Charles Schneider (again).Coupe driven by Mrs. Mayfield and Alfie.Station wagon, driven by Mrs. Beck, Mrs. Clemons, and Mr. Wilson.Van, driven by Hernandez (ice cream truck), Ben Womack, Swanson (hot dog truck), Donny (colored stripes), and Mr. Briggs.Sports saloon, driven by Mr. Baker and Mrs. Harrington.School bus.jpgSchool bus, driven by Ms. Santiago and Mr. SolisAntique car, driven by Mr. Turner, Mr. Satelle, Mrs. Griffin and Ni-Ko Bim-ZawangTruck, with many different types, driven by Dwayne, Charles Schneider, Julia and Mrs. ThiesenPickup truck, driven by the man who calls himself Mr. Lee and Mr. MolinaSedan, driven by Julia, Jennifer Womack and Ms. DonnahueTaxi, driven by Mr. Beck and a Cro-Magnon and a fair maidenMinibus, driven by Mr. Grantham, Mrs. Decker and Mrs. SmithGolf cart, driven by Mrs. Grant and Mr. Baker
## Future Cars

Future Cars hover above the ground.

Hover convertible, driven exclusively by Mr. SculleyHovering Volkswagen Bug, driven by Mr. Shepard, elderly Mrs. Beck, Mr. Ward and Mr. LauperHovering antique car, driven by the Lee twins, Mr. Ferssel and Ms. ReidFlying saucer, driven by Ms. Dalton, Duncan, Max Fitzpatrick, Mrs. More and Mr. Ashley
Crazy Bob's

**Crazy Bob's** is the business that is run by Robert 'Crazy Bob' Foley, which sells defective power ups for the sake of making illegal money. On some levels, there is a Crazy Bob gas station.

The logo for "Crazy Bob's".The official sign texture.Robert 'Crazy Bob' Foley runs the business.Promotional art used a blank gas station.Another promotional art piece, in Chinese (the game's name is 拒绝上班.)
Blubble Lake

'*Blubble Lake **is a location in the*** **Super Mario *franchise--more specifically, '*Mario and Luigi: Bowser's Inside Story**. It is a pristine and expansive lake that is located directly southeast from Princess Peach's Castle and Toad Town.

## Description

Blubble Lake is a huge lake with many rock structures and stone walls, and is inhabited by many creatures, both friendly and aggressive. The Tower of Yikk is present here, as well as the residence of Broque Madame.

In *The Lost Brother*, Wario and Waluigi are hired by Bowser to kidnap and take Professor Elvin Gadd to the Tower of Yikk, to prevent him from helping Luigi and Daisy rescue Peach and Mario. After travelling to Blubble Lake, Dragon, Luigi and Daisy defeat the Wario Bros. and return E. Gadd to his workshop in Toad Town-- he then aids them in the quest to save Peach and Mario by building special equipment for them with his scientific prowess.

Blubble Lake is also fondly mentioned by Daisy when she remembers having swimming playdates with Peach, where Dragon would act as lifeguard.
Instant Matter Transportation

The **Instant Matter Transportation** is an invention made by Max Fitzpatrick. This machine transports matter, instantly.
It turns users' legs into tentacles. Ms. Reid refrained from using it for fear of this effect, as did Mr. Shepard. Ms. Stewart also preferred driving.

Help! My tentacles need water!I prefer driving my sports car !What will this do to me! I need to see a doctor!
Mr. Lee

**Mr.Lee** is a minor driver of Does Not Commute (It was true that he was impersonated by someone else, that was him!). He lives in a shipping container at the harbour (what a tight squeeze). In the end he was revealed to be a twin of the man who calls himself Mr. Lee, and also the **true Mr. Lee** (from a certain perspective.). After he was found, the twins forget about their problems and instead shared everything, even their car. Like his twin, he shares an orange car, mimicking the ute that his twin used to drive.

## Story appearances

### Checkpoint 7 - The Metropolis/Future

* The Lee twins may not have many years left, but they've finally buried the hatchet. Now they share everything. Even this car.

## Mentions

### Checkpoint 6 - The Harbor

* Docker Mr. Ruiz thought he heard something, or someone, from one of the containers, but part of Mr. Ruiz's job is not asking any questions.
* The man who calls himself Mr. Lee decides to visit a friend who lives in a container in the harbor.

## Accidents and crashes!

"Let's go back to our old home, shall we?" said one of the twins.Mr. Lee crashing into Ms. Donnahue
Boats

* Tugboat
* Speedboat (jpg, small)
* Speedboat (png, big)

### Drivers

Irene Spencer (tugboat), Mr. Hall, Robert 'Crazy Bob' Foley, Mr. Baker (speedboat)

## Technical details

### Internal name

boat (Irene Spencer's tugboat), speedboat

### Loop

**Boats** are a type of water vehicle in Does Not Commute. They can only move on water, and force a rewind if they stop all movement on land. That is not to say that as soon as they hit the road or sand or a building, they disappear.

There are two types - Irene Spencer's tugboat, and the speedboat.

Commuter crashes the boats into cars. See User blog:Commuter/Crashing cars and boats:

I like breaking **boats** by crashing them into cars.

Ornithologists-Spencer accident.jpgPrice-Spencer accident.jpgWomack-Spencer accident (1).jpgMayfield-Hall accident.jpgOrnithologists-Hall accident.jpgWomack-Hall accident.jpgHernandez-Hall accident.jpgPrice-Hall accident.jpgWomack-Hall accident.jpgWilson-Hall accident.jpgMayfield-Foley accident.jpgHernandez-Foley accident.jpgPrice-Foley accident.jpgWomack-Foley accident (1).jpgNelson-Foley accident.jpgRobert (Crazy Bob) Foley double hit.jpgRobert (Crazy Bob) Foley double hit (1).jpgMayfield-Baker accident.jpgOrnithologists-Baker accident.jpgHernandez-Baker accident.jpgPrice-Baker accident.jpgWomack-Baker accident (1).jpgWilson-Baker accident.jpgNelson-Baker accident.jpgSatelle-Baker accident.jpgMr. Baker double hit.jpg
Checkpoints

This is a list of all the checkpoints of Does Not Commute.

* Start - The Suburb
* Checkpoint 1 - The City
* Checkpoint 2 - The Beach
* Checkpoint 3 - The Amusement Park
* Checkpoint 4 - The City (Night)
* Checkpoint 5 - The Garbage Dump/Golf Course
* Checkpoint 6 - The Harbor
* Checkpoint 7 - The Metropolis/Future
* Credits
Buildings (golf club)

Three types of buildings constitute the ones at the golf club.

* Walls (generic, from tall building)
* Walls (in-game)
* Roof (generic)
* Roof (in-game)

This building has walls that appear the same as the tall office buildings of the city (but smaller), as well as the same roof as the residential buildings.

## House-like

This type of building has a house-like roof, but plain-looking walls.

## Buildings (golf club)

* Roof (generic)
* Roof (in-game)

This type of building closely resembles the proto-futuristic-looking buildings of the City (Night), but with walls looking more like apartments' ones, as well as the same roof as the residential buildings.

Mrs. Warner once leapt over one of those buildings.

Leaping over a building
Debug Menu

The **debug menu** was a feature found in apps made by Mediocre AB where they had developer function to revert and unlock features.

In Version 0.1, there was a debug menu with four functions:

* Reset (reset game to default)
* Unlock all (unlocks all levels)
* Premium (get premium for free)
* No premium (revert to free version)

GDC 2015 Does Not Commute Hands-On Gameplay VideoUsing the Debug Menu. "You're cheating!"A screenshot of Version 0.1.
Mr. Hughes

**Mr. Hughes** seems to have a streak of bad luck as he misplaces the keys to his new bulldozer and gets ripped off by a phony salesman.

## Story Appearances

### Checkpoint 5 - The Garbage Dump/Golf Course

* Garbage dump and golf course owner Mr. Hughes has recently bought himself a number of new toys, including a bulldozer, because 'why the heck not'. He seems to have misplaced the key though.

### Checkpoint 6 - The Harbor

* Golf club owner Mr. Hughes should never have trusted that Jensen-man. To console himself after the debacle, Mr. Hughes is heading to the harbor to purchase a new boat with his insurance money.
Pier

### Special features?

Made of wood, same as the smaller ramp and other wooden areas outside storefronts (which also are on top of the pier), contains umbrellas as well

The **pier** is a huge wooden area where Hernandez drives to sell his ice-creams. Mr. Satelle got sick, and so drove away from the pier. (The boats also go near the pier, and Robert 'Crazy Bob' Foley and Mr. Baker must avoid the supports.) Also, going underneath the pier itself may cause a glitch where the car or boat falls into an unseen pit, only revealed in The Metropolis/Future. It contains storefronts and umbrellas on the top.

The pier also appears as a smaller ramp. Mr. Hall wanted to see a jump over the pier, performed by Mr. Wilson. In the Harbor, the pier also appears as a jump ramp (used by Mrs. Griffin, Mrs. Thiesen, Mrs. Smith, Mr. Baker, Charles Schneider, and dentist student Charles Schneider.)

This accident happened near a pier in the Harbor.
Mrs. Warner

**Mrs. Warner** is a minor driver of Does Not Commute. She drives in her sleep, and wakes up to go for a few drinks at the golf club. She drives a yellow sports car.

## Story Appearances

### Checkpoint 4 - The City (Night)

* Mrs. Warner has been driving in her sleep for the past 17 years. Tonight is no different.

### Checkpoint 5 - The Garbage Dump/Golf Course

* Mrs. Warner wakes up in her car. That's alright, she could go for a few morning drinks down at the golf club.
Mia Chaney

It's very appropriate that a federal investigator should be doing some investigating. It's a bit less appropriate when the investigating is done on a fellow coworker. But with missing vans and suspicious times of disappearance, **Mia Chaney** has a case to close!

Chaney-Womack accident.jpgChaney-Womack accident (1).jpgWomack-Chaney accident.jpgWomack-Chaney accident (1).jpgMia Chaney double hit (1).jpg
## Story Appearances

### Checkpoint 2 - The Beach

* One of the vans from the bureau has gone missing, and federal investigator Mia Chaney is on the case. She has a hunch about the whereabouts of the suspect.

### Checkpoint 3 - The Amusement Park

* Federal investigator Mia Chaney is trying to find her prime suspect: that strange cleaner, who always seems a little too interested in the bureau's work. He's always talking about the amusement park too.
Dentist student Charles Schneider

Young self of Charles Schneider

Same car!

**Dentist student Charles Schneider** is Charles Schneider's past self. He is currently studying to become a dentist, like his current self. He only came a few years into the future to help Charles Schneider (his future self) and retired Dentist Charles Schneider with his project of opening a portal between the Harbor and the Metropolis/Future.

## Story Appearances

### Checkpoint 6 - The Harbor

* Dentist student Charles Schneider is on his way to help his future self carry some crates of imported electronic equipment.
Mr. Baker

* Green speedboat
* Golf cart

**Mr. Baker** is a recurring driver of Does Not Commute. He is an advertiser who has made up many slogans. He drives a yellow sports saloon car, a green boat and a golf cart.

## Story appearances

### Start - The Suburb

* Advertiser Mr. Baker drives to work whispering the same slogan to himself every morning. 'Less emotions, more promotions!'

### Checkpoint 1 - The City

* Advertiser Mr. Baker just had an expensive lunch. Sadly enough, Mr. Baker was born with a severe taste-bud disorder, making it impossible for him to smell or taste. 'Nice and pricey, is tasty and spicy!' Mr. Baker whispers.

### Checkpoint 2 - The Beach

* Advertiser Mr. Baker heads out to the pier for some inspiration. From his own boat, he observes the happy couples on the beach. 'A man alone, is a man on the throne!' Mr. Baker whispers to himself.

### Checkpoint 3 - The Amusement Park

* Advertiser Mr. Baker has been assigned to work on a joyful slogan for the amusement park, even if he can't quite grasp the concept of joy. 'A smile all the day, keeps suspicions away!' he whispers to himself.

### Checkpoint 4 - The City (Night)

* Advertiser Mr. Baker is heading out to dance. 'Women just can't resist, a man who's on the list!' he says to himself loudly, and laughs manically.

### Checkpoint 5 - The Garbage Dump/Golf Course

* Advertiser Mr. Baker has been feeling strange lately. He thinks a round of golf would cheer him up. He starts whispering 'When things go bad, golf makes you-' but suddenly stops and starts crying.

### Checkpoint 6 - The Harbor

* When advertiser Mr. Baker woke up this morning, he was suddenly out of slogans and felt a great sense of relief. He's leaving town forever to live by the sea and knit sweaters for injured penguins.

## Slogans

* Less emotions, more promotions!
* Nice and pricey, is tasty and spicy!
* A man alone, is a man on the throne!
* A smile all the day, keeps suspicions away!
* Women just can't resist, a man who's on the list!
* When things go bad, golf makes you [glad!]
Ms. Donnahue

**Ms. Donnahue** is a minor driver of Does Not Commute. She lives in an apartment on Glower Boulevard. She apparently got lost when driving along the road from the Harbor to the Metropolis/Future. Her car is white.

## Story appearances

### The Harbor

* Ms. Donnahue just got off the ferry and is making her way to her apartment on Glower Boulevard. [1]

### The Metropolis/Future

* Ms. Donnahue has no idea where she's going. Wasn't she just on Glower Boulevard, when that strange light suddenly appeared? This road doesn't look familiar. [2]

## Gallery

There are 4 photos of her, so far, uploaded on the wiki.

## Crashes

Commuter enjoys crashing many different cars into Ms. Donnahue. Here are some examples:

Ms. Donnahue crashes Mr. ShepardMs. Donnahue and Julia drive the same type of cars.Ms. Donnahue crashed into dentist student Charles Schneider.Mr. Sculley, on his frantic escape from town, doesn't see Ms. Donnahue coming his way, and crashes.Often, the Lee twins can leap too hard, crashing into **Ms. Donnahue**.Mrs. More is broken, as Ms. Donnahue's (and others') revenge for hating cars.Because they both finish on the same road, Mr. Lauper can be pushed to his destination by Ms. Donnahue.Double-hitting Julia with Mrs. BeckDouble-hitting Mrs. Stewart with JuliaDouble-hitting Mrs. Beck with Mr. SculleyA five-car pileup, with  happening
Mr. Kirby

**Mr. Kirby** is a minor driver of Does Not Commute. He is a scientist who is interested in a lizard (actually a velociraptor called Duncan) for sale, and finds a way to increase his intelligence.

He heard of this from a coded note on a message wall, saying **19 3 8 14 5 9 4 5 18. CS** (read as "schneider").

## Story Appearances

### Checkpoint 3 - The Amusement Park

* Biotechnology scientist Mr. Kirby saw a posting on the message board at the amusement park. 'Pet lizard for sale, call: 19 3 8 14 5 9 4 5 18. CS' the note read.

### Checkpoint 5 - The Garbage Dump/Golf Course

* Biotechnology scientist Mr. Kirby is taking his pet lizard Duncan for a walk in the forest near the golf club.

## Trivia

* The coded message from Checkpoint 3 reads as follows: SCHNEIDER
* Another coded message appears in Checkpoint 7 - The Metropolis/Future, on Mr. Ward's vehicle screen. It says,
* "**13.25 14.1. 13.5 9.19 3.12.1.18.11 10.5.14.19.5.14 9 23.1.19 18.9.7.8.20 1.12.12 1.12.15.14.7 9 8.1.22.5 2.5.5.1418.5.2.15.18.14 1.19 1 3.1.18.**"
* (means "**My name is Clark Jensen. I was right all along. I have been reborn as a car."**)
* Duncan was his pet lizard, who was actually a velociraptor pawned off by Schneider as a lizard. He grew up to live in the Metropolis/Future, as an intelligent speaking dinosaur. He even drove a flying saucer.
	+ Intelligent velociraptor Duncan watches 3D videos of his dead dinosaur friends with his virtual reality headset, while his self-driving car takes him to work. 'The future is groovy!' he shouts, using his newly acquired speaking skills.
Laser road

The **laser road** is a futuristic invention where the traditional stone road is now made from pink energy beams, like **Hard Light**. It appears to be generated from the normal stone road, at the edge. It is accessible in the Metropolis/Future and is the final road used during the credits roll.

## Other Laser Road images

Laser road piecesMs. Donnahue on a Laser RoadDuncan on a Laser RoadLaser roads are invisible on the Main Menu.Charles Schneider's big future crash! (And getting stuck with Julia)Getting stuck on a laser road.I (Charles Schneider) can't pass Ni-Ko Bim-Zawang!Lots of horns!
Ms. Donnahue is leading the cars of the harbor into the Metropolis/Future, on the other side of the **laser road** and checkpoint sign.
Subcon

**Subcon** is an implied location found in the Super Mario franchise. It the kingdom ruled by the evil frog king, Wart in Mario's dream in *Super Mario Bros. 2 (NA)*, and acts as a rival kingdom to The Mushroom Kingdom. Similarly to the Waffle Kingdom, the kingdom's implied existence is used to its fullest potential in *The Lost Brother* and its inhabitants become major secondary antagonists in *The Lost Brother Parts 2* & *3*.

## In the Super Mario Series

Subcon is the dream world that Mario, Luigi , Toad and Princess Peach 'travel' to in Mario's nightmare, and is the setting of North America's localized version of *'Doki Doki Panic!',* *Super Mario Bros. 2*. After the events of *Super Mario Bros. 2*, Subcon is confirmed to really exist when it is attacked by Wart, and the King of Subcon, Ōsama, is overthrown. Working with the King, Mario, Luigi, Toad and Peach defeat Wart, and the real Subcon is returned to normal.

## In *The Lost Brother*

As stated by Dragon, his parents, the King and Queen of the Mushroom Kingdom, were banished to Subcon by Trowser with the use of Wizenhimer's magic. Dragon would force Trowser to suffer the same fate, which would cast his own into the Waffle Kingdom in retaliation.

The kingdom of Subcon, or more specifically, King Wart, also acts as the secondary antagonist of *The Lost Brother*, being invited by Bowser to form a truce with the Mushroom Kingdom in exchange for a split of the kingdom's wealth and land. With this incentive, Wart deploys the Cloud Armada, and begins to capture and enslave the inhabitants of the Mushroom Kingdom, which angers Princess Peach enough to take an entourage of toad guards and pursue the evil frog king. This ends with her being captured once again, which Mario and Dragon finally work together to rescue her. After the events of the story, Subcon becomes an allied kingdom, and unbeknownst to the gang, would become the main setting for their next adventure in the search for Dragon and Peach's parents.
Mr. Shepard

This car is unusual to be in the harbor. All the others have wheels.

**Mr. Shepard** is a minor driver of Does Not Commute. He was hi-jacked by dentist Charles Schneider. He drives a light blue hovering car, from the future. He was affected by Max Fitzpatrick's Instant Matter Transportation, so his "legs" are tentacle limbs.

## Story Appearances

### Checkpoint 6 - The Harbor

* Mr. Shepard is very confused at how he ended up in this primitive looking landscape. His tentacle limbs need water, so he makes haste to the harbor.

## Crashing

Commuter enjoys crashing Mr. Shepard's future car into other, wheeled cars. It results in a lot of horns, (boop, beep, beep beep, honk honk, honk, bip-bip,), and Mr. Shepard crashing a lot, hitting buildings, and other cars.

An example of Mr. Shepard's car getting crashed (in this case, by Ms. Donnahue.).Later, dentist student Charles Schneider joined in.They both crashed Mr. Shepard!!Mr. Briggs' van is usually the first vehicle that Mr. Shepard hits.Julia's truck can also be one of the first vehicles to hit him.Then, Mrs. Thiesen,or Charles Schneider,
See the blog page:
Buildings (vintage)

* Walls (generic)
* Walls (in-game)
* Lobby floor
* Upper floor
* Eaves
* Roof (generic)
* Roof (in-game)

**Vintage buildings** are seen in the two major City levels. They are old-looking, short buildings that often have narrow alleyways with time bonuses inside, as well as being notable for some cars using TRACTION CONTROL and going inside, then falling through.

It shares its walls with the bank or nightclub.
Does Not Commute

**Does Not Commute** (stylized **DOES NOT Commute** and **Does NOT Commute**, known as **拒绝上班** in Chinese) is a physics game created by Swedish indie studio Mediocre.

The DOES NOT Commute logo in the level select menu.The 拒绝上班 logo in the level select menu.

## Description

A game for iOS and Android that is all about driving, strategies and power-ups. In this game, you control a troop of cars that don't run on brakes and where V8 engines replace violins. You have to get every vehicle to their destination, or in other words, from Point A to Point B. Once you get that car to its destination, you'll start in another vehicle, but the car you've just drove is also present. You'll notice that the cars start to pile-up and soon it becomes traffic chaos. This is why you need plan your routes and waving your arms about will only make things worse.

## Levels

The SuburbThe CityThe BeachThe Amusement ParkThe City (Night)The Garbage Dump/Golf CourseThe HarbourThe Metropolis/Future
## Drivers

There are 75 total unique drivers. (*Sorted in order of appearance*)

## Cars

* Volkswagen Bug
* Coupe (Gremlin)
* Station wagon
* Sports saloon
* School bus
* Antique car
* Truck
* Ute
* Sedan
* Sports car
* Sports car
* Van
* Minibus
* Golf cart
* Future Cars
* Other, miscellaneous cars

### Boats

* Tugboat (Irene Spencer only)
* Speedboat
Rolling Stock

Rolling Stock is the third episode of the first season.

## Plot

Murphy, a 2-8-2 Mikado locomotive, is brought into the yard one day by his driver. He is drowsy and does not see, until the last moment, several boys on the track ahead of him. He then wakes up, looking at them and wondering what they are doing. He is very surprised and shocked to see them vandalizing several of the freight cars, pulling their break wheels to make them roll. He whistles indignantly at the boys and they run off.

Later on, Murphy is stopped at a station, filling his water tank. Just then, Frederick pulls into the station with a passenger train. Murphy complains about the insensitivity the boys show to railway property, and Frederick agrees. The two then part, with Murphy continuing on his journey.

Later, Frederick is pulling into a station outside of Raleigh, near the yards. When he does, he sees several boys similar to the ones Murphy described. Thinking that they are the same boys, Frederick watches them closely. Sure enough, as he is leaving the station, Frederick's tender, Chester, sees the boys vandalizing several coaches sitting in a siding and he tells his crew to contact the sheriff as soon as possible. The crew agree and write a note on a piece of paper, dropping it at the nearest signal box.

At the end of the day, Frederick is filling up with coal when Murphy backs into the coaling tower. Just then, a police car pulls up and the sheriff manhandles over some boys. He asks the two engines if these are the boys they saw earlier. Murphy is not sure, so the sheriff brings the boys around to Chester, who gets a good look at them and confirms they are the boys he saw. The sheriff takes the boys away and Murphy congratulates Frederick and Chester on catching them.

The next day, Warrick, an 0-8-0 switcher locomotive, is at work in the yards. He lines a cut of cars up to couple with a freight car at the end of a track. As he slows to couple onto the car, he hears an odd noise coming from the end of his cut of cars. He stops but sees that the car at the very end has not coupled on, but is continuing down the track. A brave switchtender jumps aboard the car to apply the brakes, but is hurt in the process. Warrick brings him to the yard office in order to call an ambulance for his broken arm. Later, the switcher tells Murphy of what has happened, and Murphy is sure the boys who vandalized the car are responsible. He has his driver call the sheriff to report what has happened, over the protests of his own tender, Lynn.

However, when the sheriff arrives, Murphy has left with a train. The boys apologize to the man who was hurt, but he is not upset at them since they say that the car which injured him was not the car they vandalized. When Murphy returns, the boys offer to help with his maintenance, much to Murphy's surprise. After being cleaned, coaled and watered, Murphy sits in his sheds and the boys come and apologize to him for what they had done. Murphy accepts the boy's apologies.
Dr. Trevino

**Dr. Trevino** is a minor driver that only appears once in the game. She quickly finds out that while driving without wearing pants may be a one of a kind pleasure, it can get ruined pretty fast when she gets pulled over by police officer Johnson.

## Story Appearances

### Checkpoint 1 - The City

* Pantless driving is a one of a kind pleasure, Dr. Trevino thinks to herself as she smiles to the other motorists while on her way to a lunch meeting.
The car without a driver

The car without a driver is a car of Does Not Commute. It is the first of many self-driven cars that would later be produced for the Metropolis/Future.

It is a prototype, made by Ms. Fitzpatrick. The car was made for an anonymous client.

(Ms. Fitzpatrick:) Oops! I broke my prototype!Pileup involving all the drivers (even vaguely) related to Vehintelligence Inc.
Mr. Olsen and Mrs. Clemons: You do realise we spent our money and you gave it to that company?
Ms. Fitzpatrick: Let him have it - the **self-driving car** is due soon to be released!
Clark Jensen: Or perhaps a spirit is driving it?

## Story Appearances

### Checkpoint 1 - The City

* This car doesn't have a driver. Isn't that strange?

### Checkpoint 4 - The City (Night)

* There it is again! The car without a driver. Creepy.

## Other known facts

* As implied in the Suburb, the car may be possessed by Mrs. Clemons' late husband.
* As even more strongly implied in the City, and in the Metropolis/Future, the car may simply be self-driven to give Clark Jensen's lectures on "The Great Beyond and The Spirits of Vehicles" more credibility.
Mrs. Thiesen

**Mrs. Thiesen** is a minor driver of Does Not Commute. She is the owner of a truck, and a high fashion store in the city. At the harbor she completes her dream and dumps mannequin body parts in the water. She appears in the harbor.

## Story appearances

### Checkpoint 6 - The Harbor

* Mrs. Thiesen, who owns a high fashion store in the city, is about to fulfil a lifelong dream. She's heading to the harbor to dump dozens of garbage bags filled with mannequin body parts in the water. [1]
Pleasance the Police Car

Pleasance the Police Car is the sixth episode of the first season.

## Plot

One foggy morning in Raleigh yard, Warrick is dozing in a siding when James backs past him. He whistles loudly, waking Warrick up and telling him to get to work, chuckling to himself as he did so. Warrick, annoyed, goes back to sleep as James is coupled to a long drag freight. He sets off after an air test and inspection have been performed, passing Warrick - now awake and working - on his way out.

Once on the line, James works up to speed, passing by Vito and Murphy as he does so. Once on the main, he passes through several stations, working up to an even higher speed as he does. However, down the line, his driver begins to have problems. At first, he says he feels faint and the fireman, concerned, slows James. James is similarly concerned. Then, his driver collapses in the cab and the fireman immediately brings James to a stop. The conductor walks forward from the caboose to see what has happened, and James's tender, Frank, informs him of the situation. He goes off to find a telephone box while the fireman brings the driver down to the ground, laying him in a field next to the track.

Eventually, Pleasance, the sheriff's police car, shows up to take the driver to the hospital. James, a good friend of Pleasance, says hello to her before she drives off. After a while, Harry brings a relief driver for James and he completes his journey in silence.

Later on in the yards, Pleasance brings the sheriff to converse with James's fireman. She tells James that his driver has been poisoned, and that the sheriff is trying to find out who would gain from his demise. He is in critical condition in the hospital, meaning that Pleasance is unsure whether he will survive or not. This news leaves James distraught, and the other engines attempt to comfort him.

A few days later, James is struggling to make steam. He is too upset to work properly, and the fireman eventually gives up and leaves him, with other engines being assigned to his trains. James thinks over the past few days, before finally remembering the events of Robert's Brush Fire, where Robert believed that James passing him with a train caused the brush fire that almost destroyed Robert deliberately. James begins to feel anger with Robert, and says nothing to him when he passes by the next day.

Later, James begins to have an angry fire which threatens to expose his crown sheet, forcing his new driver to leave him in a siding until his fire calms down. Frank tries to get James to calm down, and James tells her that he suspects Robert has something to do with his driver's poisoning. Frank is surprised but begins to contemplate the idea himself.

The episode ends with Pleasance overhearing the sheriff talking about the case of James's driver's poisoning. Though she is barely able to hear the sheriff because he has parked her near a rail line, she is able to make out a mention of Robert's driver's name - Steven Black.