recursal/Fanatic-Fandom huggingface dataset:
Water Magic

*"Life and water are irreversibly linked. Nothing can survive without it, it's intricately woven into our cycles of life; in our blood, in the environment, in the weather. So before you disparage its power, consider how dangerous someone with absolute control over that water could be." - Doctor Bartholomaus Steiner*

Water Magic, also known as Hydromancy, is the manipulation of water and liquids. It is a branch of Elemental Magic, and is one of the Five Disciplines of the Mage.

### Overview

Water magic is quite a common branch of magic, especially among seafaring civilisations. Water mages can manipulate the flow of water, redirect it, and move it. Early in human civilisation, water mages were helpful in irrigation works, and sailing. In a combat situation, water magic is defensively useful, and can knock foes off their feet, but may not be as outwardly dangerous as other elements. However, there are some few water mages who can focus water into fine blades, which can cut through steel.

Water is the most adaptable of the elements, it is always able to find the path of least resistance, and can change its path to fit. However, it is also considered to be the one of the most unpredictable of the elements, going from tranquil waters to raging waves in moments. Water magic users usually reflect this, being very receptive to change, and going with the flow. However, they are often considered fickle, and sometimes unreliable. The strongest water magic users can adapt to any situation.

Water is adjacent to Earth and Air. Like Earth, it is tangible and orderly, and like Air it is mobile and flowing. Water is completely opposite to Fire.

### Water Magic Users

Anybody can learn Water magic through study and determination, though those who are already naturally adaptable will usually find this easier. Studying water magic is an exercise in finding the easiest, most efficient route towards the end goal, much like how the river finds its way to the sea. This isn't necessarily quick. A Water mage must understand the flow of water, and understand how much energy is required to pull it off-course. They must intuitively understand the tides, and the movement of waves. Those who learn magic through study are called Mages.

Water Sorcerers are born with the innate ability to manipulate water. They are usually considered not too dangerous, unless this magic develops into one of the more dangerous sub-branches.

There are entities in the world who may grant the ability to use water magic as part of a pact, such as powerful elementals, ancient water dragons, or the dark creatures which lurk in the depths. Humans who enter such pacts are called Warlocks.

### Limitations

The use of Water magic is limited by the availability of water, or other water-based liquids. If there is none nearby, then a water mage is powerless. Some water mages are able to condense water from the air, but this requires there to be enough moisture.

### Sub-Branches of Water

Ice Magic

Swamp Magic
Thassalus

The Flag of Thassalus

Thassalus is the cultural centre of Tyrrus, and has historically been a bastion of arts, literature and free thought. Often known as the "City of Marble", Thassalus has been contested territory, but is currently the capital of its own sovereign nation, the Grand Duchy of Thassalia.

Thassalus is the capital of the region of Silvershire.

The inhabitants of Thassalus are known as Thassalians.

Thassalus is ruled by the Grand Duke/Duchess of Thassalia.

## History

### Origin

Thassalus was originally settled sometime around the sixth century by the Rune Kingdom. At the time, the city was known as Vylatea. After the fall of the Rune Kingdom, Vylatea was one of the few surviving cities, and reforged itself into the Vylatean Republic in 6.75.

Soon after this, the city came under the control of the tyrannical Demonlord Azjol, and came into conflict with the Zythan Dominion, the Kingdom of Tyrraness, and the White Kingdom.

The Republic of Vylatea claimed control over Thassalia (now known as Silvershire) and Albavayn (now known as the Hinterwald), and oppressed their tribal neighbours, such as the Thassaly, the Athelings, and the Barrowlings. In the 10th Century, these tribes rose up and took over Vylatea, with some help from the Dark Monks of the Black Monastery. The Thassaly, especially the hero Asteros who lead them to rebellion, were the largest contributors to this, and became the rulers of the city. Thus the city was named Thassalus.

## Notable Buildings & Locations

### The Duke's Palace

The Duke's Palace is the central government building of Thassalus. It is a magnificent building with a wide plaza reserved for festivities and celebrations. The Palace also contains a theatre and an excellent restaurant.

### The Cathedral of the Four Muses

The central cathedral of the Four Muses sect of the Light, a branch of the church which favours the goddesses Aysa, Ardella, Alyssa and Livia. The cathedral is a beautiful building, built with four symmetrical points, and four great steeples. The Archbishop of the Cathedral holds great spiritual power over the entirety of Silvershire.

### The Grand Libary

The Grand Library of Thassalus is the largest store of knowledge in the Kingdom of Whytehold. The magical knowledge within its walls rivals that of the Grand Academy Library of New Haven. The Library is also the headquarters of Thassalian mages, and also serves as a place to train new mages.

The members of the Library study magic as an art form, more than as a weapon or tool. As such, they are usually very precise and graceful with magic. These mages study the Five Arts of the Mage; Fire, Earth, Water, Air, and the Arcane.

### The Archmage Tower

A towering marble spire, next to the Library, the Archmage's Tower was once the residence of the famous Cedric Gallows. The Tower is always the residence of the current Archmage of Thassalus.
Milo

*"Blep" - Milo*

Milo is Catalyst's pet Shock Salamandar, a mutant amphibian with electrostatic powers. He is a side character in the Escapists campaign.

Milo was found by Catalyst while the young alchemist was raiding an Evolved Society outpost on a mission from Vaughn Vernonwood. Catalyst quickly discovered that the salamandar fed on waste chemicals in the river, and so used some of his own chemicals to guide and train Milo. He proved very effective at disabling the electronic augments of the Evolved Society's goons.
Zakoba

Zakoba is a large peninsula, emerging from the western side of the Izirian sub-continent. It experiences a lot of volcanic activity.

Zakoba also refers to the loose independent nation of Fire Dragon worshipers who make their home in this land. The Zakobians are known as highly competent warriors, who lend their services as mercenaries to the Izir Confederacy.

Zakobians, are dedicated to Shaliakar (Salvakoryn) the Fire Dragonlord, and treat reptiles as sacred animals. Of all reptiles, Dragons are the most well respected.

Zakoba has a fairly high population of Fire Dragonkin.

### History

When the Izirian Cartels were expanding to the East, they struggled to breach beyond the Ashlands due to coming into contact with Zakobian warriors. After a short but brutal conflict against the Zakobians, the Cartels gained an awe of the powerful warriors, who were able to fend off much larger armies. They eventually settled on a peace, and the Cartels offered to hire the Zakobian soldiers to fight for them against their other foes. Soon after, the Zakobian Ashvipers became a staple of Izirian mercenary forces.

### Politics

Zakobians consider themselves subservient to the Fire Dragon Brood of Shaliakar, however they still have a human system of governance, to keep things running. The official ruler of Zakoba possesses the title Zamansa, and is considered to be the "speaker" of the Fire Dragons. They are represented by the emblem of a great Wyvern.

For the last few centuries, politics in Zakoba has been inextricably intertwined with the Fire Witch Karkozuwa, a shapeshifting magic-user who resides within an active volcano on the tip of the peninsula, called "Zia Koun".
The Ducal Guard

The Ducal Guard of Thassalus are an elite military group, who work directly under the Duke and the Council. They are part bodyguard, part secret service, and part commandos.

The Ducal Guard are the protectors of the Palace, and the personal guards of the Duke, but they also work closely with the Spymaster, for more secretive missions.

The Ducal Guard uniform is a lightly armoured outfit in black and white. A black vest emblazoned with a white harp covers a metallic chestplate. Headwear is a black military-style beret. Standard equipment is a rapier and a hand-crossbow, but they may wield firearms for missions that require less stealth.
Zeylin Coldhill

In life, Sir Zeylin Coldhill was the Grandmaster of the Silver Knights of Thassalus, Lord of Loc Arn, and champion of many tournaments. Most notably, he was the undefeated champion of the Grand Tournament of Erradan. He was known as a charming and handsome man, yet also sly and untrustworthy.

### Summary

In 19.29, Sir Zeylin died while investigating rumours of rising undead in the Palewood. He made it all the way to Mortholme, before he and his knights were slain by a Black Legionnaire, for interfering. However, Zaikerik saw great potential in his soul, and offered the knight the chance to serve him, in return for power and glory in the afterlife. Zeylin accepted.

At the Grand Tournament of 20.15, the unstable necromancer Anovid Kilnegar summoned Sir Zeylin's ghost, who then brought an army of Zaikerik's undead to the city, in an attempt to weaken the city's defenses, and potentially capture the Queen. Sir Zeylin's pride was his downfall here, as he challenged the competitors to defeat him instead of focusing on his task. He was defeated by an Anonymous Knight, slain by beheading, and returned to the Spirit Realm. A Storm Dragon later helped defeat the undead army, and thus the attack was unsuccessful.

Zaikerik was irritated by Sir Zeylin's pride, arrogance, and recklessness, and as such punished his servant, by causing his spirit to be permanently headless. However, he also rewarded the knight by granting him a powerful suit of Black Legionnaire armour.

The very next year, Sir Zeylin collaborated with the Jailor, the undead King Eradall II, and the mortal cultist Sylomara Thornvale, to try again to take the city of Erradan. Though they were unsuccessful, due to the efforts of the Saviours, they did manage to weaken the city and distract the Dark Monks, allowing Zaikerik and Raven to destroy Haven.

Sir Zeylin was present when Ayla Vanderstone and Velkyn invaded Ravensroost. He was mostly oblivious of their presence though, and when Ravensroost went up in flames, he wisely left.

Sir Zeylin lead a small group of Black Legionnaires to attack the Black Monastery, while Gaius Lestrade was training there. Zaikerik had commanded him to free one of his former lieutenants, Arielle Dragonsbane. Though his legionnaires were killed, Sir Zeylin himself was able to breach the defenses and make his way to where Arielle was captive. However, rather than freeing her, he slew her, for he knew that if she were freed she would take his place at Zaikerik's side. Gaius Lestrade and the Faceless Guardian then confronted Sir Zeylin, and in a tense battle, managed to slay him with Absolution.

### Appears in...

The Grand Tournament of Erradan (20.15).

The Second Undead Invasion of Erradan.

Uninvited Guests at Ravensroost.

Training in Darkness.
The Grand Academy

### Player Characters

Celestia Dawnbow, Nikolai Wolfhelm, Aidan Branwen, Ulysses, Gideon Calwin, Maximillian Sithwyr, Karima, Keleseth, Siobhan Rivergreen, Morgan Asalaine

### Other NPCs

Darius Valurian, Kayyat An'Zo, Alastar Reinvich, Sung-Li Hyashi, Elayn Angelhardt, Meera, Zephi, Blaine Marsh, Ryan Winterlynn

The Grand Academy follows the adventures and antics of a group of young people learning magic at the Grand Academy of New Haven.

## Characters

### Players:

Celestia Dawnbow, a psychic sorcerer and well-known dancer

Nikolai Wolfhelm, a demonic warlock of Keldai and a necromancer.

Aidan Branwen, a half-aelf druid of the Everwood who has bonded with a phoenix.

Ulysses, a clockwork golem arcane mage with a bizarre appearance and lifestyle.

Gideon Calwin, a magitechnician specialising in crystalline earth magic.

Maximillian Sithwyr, a mage, scholar, and alchemist, with arcane magic.

Karima, an assassin, dark priest of Nerykal, and blood mage.

Keleseth, a skeletal lich necromancer.

Siobhan Rivergreen, daughter of aristocracy who took on a demonic contract with Malphakain.

Morgan Asalaine.

### Major NPCs

Darius Valurian

Malphakain

Taliesin

Kayyat An'Zo

Alastar Reinvich

Sung-Li Hyashi

Elayn Angelhardt

Meera

Zephi

Ryan Winterlynn

Crow

Grey

Keldai

Silence

Sabrina & Charlotte Gallows

### Antagonists

Soren Van Lichter

Alsander Moon

Llyn'Hedfan, the Dragonfly Queen
Shoredown

Shoredown is a city in the Erdannian Empire, on the coast of the White Bay. It is a large and wealthy port city which sits upon the mouth of the Eradall's Path river, and therefore is the gate through which many goods from Varawyn are taken to the rest of the world.

Shoredown is a major shipyard for the production of Erdannian warships.
The Radiant Sword

The Radiant Sword is a powerful artefact weapon from Old Haven. It was crafted by the legendary enchanter-duelist Arcadius Dawnstar, and for a few centuries was the prized relic of the Order of the Radiant Sword, a martial order of spellswords named after the weapon.

The Radiant Sword was a longsword infused with Arcane Magic. It possessed the ability to project powerful slashes of arcane energy from a distance, as well as generating bright light.

The current location of the Radiant Sword is unknown, though it is rumoured to be in the possession of its original crafter, returned from the dead...
The Avsta

The Avsta is the administrative name given to the lands given to Svoldia by the Kingdom of Whytehold following the Kanemoku War. The area comprises most of the Wrakstrand, on the southern coast of the White Cape, and also the isle of Tormina.

The Avsta is mostly controlled by the Ragnarr Tribe, having entirely lost their lands to Calamaran Colonisers following the Treaty of Ragnarr.
Shoggor

Shoggor, otherwise known as the Dweller in the Abyss, is a Dark god, and a prominent figure in the Tyrranean Pantheon of Gods.

Shoggor is known to grant his followers secrets and knowledge, but in exchange for their sanity.

## Themes

Shoggor is strongly associated with dark secrets and forbidden knowledge. Worshipers usually come to him out of a craving to know the secrets of the world.

These secrets will cause those who lack resolve to be driven mad, and so Shoggor is often associated with madness and paranoia.

Shoggor's symbol is a black circle with a single eye peeking out.

## Mythology

### Origins

Shoggor's origins are disputed. *The Tome of Truths* states that he is a creature born of the Abyss, and is devoted to spreading its dark influence. However, *The Black Book* of the Dark Monks states that he was originally a Light god, and was sent to the Abyss to stop the spreading influence of the creatures within. He was apparently driven mad and became a Dark god, but still guards the Abyss just as diligently.

### Duty

Though those who follow the Light would be eager to disparage Shoggor as an evil entity, there is evidence to suggest that Shoggor is protecting the world from a greater evil. In addition, scriptures in *The Black Book* imply that Shoggor is granting humanity knowledge to prepare them for the day he is slain, and the creatures of the Abyss come forth into the world.

## Worship

Those who follow Shoggor spend their days spreading his eldritch knowledge in secret places, and erecting occult shrines. His cultists are usually insane, but occasionally a more strong-willed individual will come to worship Shoggor. The motives of these priests are unknown, but they are very powerful.

Some of the more maddened priests of Shoggor have a habit of covering themselves in soot or black paint. Others tattoo the eye symbol of their dark god onto their bodies.

### Magic

Many devoted priests have the power to commune with Shoggor and recieve knowledge about a chosen subject.

Inflicting madness upon foes and summoning creatures from the Abyss are popular magical combat abilities for priests of Shoggor. Additionally, they usually associate with either Psychic magic or Blight magic.
The Hundred Kingdoms

The Hundred Kingdoms is the colloquial name for a tumultuous period of Tyrranean history following the collapse of the Great Sturvandian Empire. Despite its name, there were in truth only about 23 nations during the period, and most of them weren't kingdoms. The Hundred Kingdoms period lasted from 18.26 to 18.91, after this point most of the nations territory remained static until the upheaval in 20.20.
Ulgard Greenblood

Ulgard Greenblood was a legendary figure; first Chieftain of the Jorgun, then the Arch-Demon of the Sea, then the central figure of worship for the religion of Navicism, until finally he was slain.

Greenblood was originally from Tyrrus, from the Stormcliffs and the Jorgun tribe. He gathered many longships and tried to cross the Storm Barrier, but was attacked by a kraken and his ship was sunk. However, as he died, he sunk through the sea into a deep trench connected to the Abyss. This area is now called Greenblood's Trench. An unknown Dark God reached out from the Abyss, and gave Ulgard the power to return to life as an Ascended.

Upon returning, Greenblood washed up on the shores of Isla Calamar, near a small town called Calavierus. He quickly took control of the area, and under his leadership the Calamarans managed to take over most of the Shattered Sea.

Greenblood held power over life and death at sea, and whenever he died he was able to come back, slightly less intact. The souls of most who died at sea were under his power to command, and he also controlled vast armies of sea demons.

After dying many times, Greenblood eventually lost his body entirely. His influence was still able to be felt across the Shattered Sea, he could still corrupt humans, and he could still command his many armies of undead and demons, but he could not physically fight his enemies.

In 20.15, a group of Calamarans accidentally made their way to the Wandering Isle, after the portal was opened by Antonio Venceslas. While on the Isle, they were able to return Greenblood to his body.

About a year later, Emilio Ventura, Kagami Nakamura, and Vanessa Fang faced Greenblood when he returned to the world, and managed to slay him with Godsever.
Malta Junior EuroAsia Vision 2018

Malta Junior EuroAsia Vision 2018 Is a contest in which the song that will represent Malta in Junior EuroAsia vision 2018 will be chosen. Christina Magrin Will Sing Four Songs

Christina Magrin - Ave Maria 2: N/A

Christina Magrin - PARACHUTE 3: N/A

Christina Magrin - No tears 1: 147

Christina Magrin - Il-Baħar Mediterran 4: N/A
Slaver's City

Slaver's City, or known as Qaryat-Malat in original Izirian, was a notable settlement in Izir, located on the western end of the Bronze Road, close to the Lahmuzan Foothills. It was a vassal town of the Al-Tahir Cartel, and was the largest trading hub west of Alatheen. Its strategic location between Port Sahar and Alatheen made it an integral location for the slave trade between the Calamaran Empire and the Izirian Cartels.

The town was destroyed in 20.16 when Cedric Gallows unwittingly called upon [REDACTED] in order to escape.

Much later, the town was cleansed by the Order of Athin in 20.45, who then re-settled the town for the Erdannian Frontiersmen, and renamed it to Slaver's Fall.
Wisteria

Wisteria is a Player Character in Coryphiel, who was involved in the "Forest Friends" adventure, and provided aid to Aidan Branwen and Morgan Asalaine. She is the guardian of the ancient castle of Sorrowsong, and maintains the verdant plant life which has overcome the castle. She is an Elf, who did not fit in with standard Elven society, and as such is something of an outcast.
Warwick Dragoncrest

### Relatives

Cyrus II (Older Brother), Sullivan Dragoncrest (twin brother), George III (Father, Deceased), Victoriana II (Grandmother, Deceased).

## Physical Description

### Height

6'1"

Warwick Dragoncrest is the Lord-General of the Erdannian Military, and High Minister of the House of War, as of 20.88. His older brother is King Cyrus II.

Warwick is a stark contrast to his brother the king, being a hardy fighting man, veteran of many battles.

Warwick often argues with his twin brother Sullivan.
Solas Sorrowsong

Solas Annorian Sorrowsong, also known as the White King, is a legendary historical figure, who plays an integral role in many of the early civilisations of Tyrrus. Originally a human king, his heroism earned him a place as an Arch-Angel of the Light. Solas Sorrowsong still lives, though has not been seen in centuries.

### History

Solas Sorrowsong was a king of the Kingdom of Tyrraness, a nation formed from unified tribes living in north-western Tyrrus. He fought on the side of the Dragonqueen Livia during the First Dragon War, and slew the opposing champion; Zaikerik. This act, and his continued devotion to the Light Dragons, convinced the gods to make him into an Ascended, an Arch-Angel. As an Arch-Angel, Solas abdicated his throne and gave it over to a mortal, believing humans should rule humans. Despite this, he became known as "The White King"

Shortly before the Second Dragon War, Solas recieved insight that rival dragons would invade from the East. He left the Everwood and travelled East, to the warring tribes on the slopes of the Sunrise Mountains. He encountered the Weit tribe, and lead them to take over nearby territory and create a unified front, to protect Tyrrus. This area would eventually become the Kingdom of Whytehold, lead by the White King. Once his duty was done, he abdicated that throne too, and left human civilisation alone.

It is said that Solas Sorrowsong has been struggling with a crisis of faith for the last few centuries, and may even have accepted some aspects of Darkness.

### Fragments

It is suspected that portions of Solas Sorrowsong's being have fragmented into other powerful creatures. One such fragment may be the Archangel "Annor", deity of protection, honour, and chivalry. A more sinister fragment may be the Black Knight, a shadowy entity, whispered of in Whyteholder legends, who brings ruin upon those who forsake their honour.
Yansehama

Yansehama is a major city within the Three Dynasties of Shavhan, and is the provincial capital of the Qui region.

Yansehama is known as the City of a Thousand Banners, famous for its militaristic glamour and competitive culture. The city is historically home to many different mercenary regiments, who would compete for attention with glorious parades, fantastic colours, and distinct iconography. As such, tournaments and sporting events have become an ingrained part of the city's culture, and many city residents will devote themselves to supporting certain warrior companies.

Yansehama's most prestigious building is its great stadium, a long oval shaped building which can hold a massive audience.
Shoguvhan

Shoguvhan is one of the Draconic Sovereigns, and is Dragonlord of Earth. He watches over all humans who use Earth magic, and is leader of the Earth Dragon Brood.

Shoguvhan has the largest group of worshipers of all the sovereigns, the Three Dynasties of Shavhan completely revere Shoguvhan as their single deity.

To the Islanders of the Shattered Sea, Shoguvhan is known as K'Thuth, and is regarded as an evil creature.
Valhyzja

A Valhyzja is a venomous predator native to the jungles of Hirokir. It is somewhat primate in appearance, similar to a gorilla but significantly larger. Valhyzja are sometimes called "Elephant Killers", due to their tendency of hunting large creatures, which they can eliminate quickly with their venom.

Valhyzja possess a row of deadly spines on their large tails, and spined tendrils emerging from the bottom of their face, both of which are capable of injecting deadly venom into their victims. Valhyzja are also incredibly strong.
Sorrowsong

Sorrowsong is an ancient castle in Tyrrus, built upon the site of the first city in Tyrrus, Tyrra. It was the capital of the Kingdom of Tyrraness, and was named after their greatest king; Solas Sorrowsong. Sorrowsong is currently a sacred site for druids, and is watched over by the elf Wisteria. It is located in the Everwood, specifically the region Lamorra.
Zaikerik the Betrayer

### Relatives

Valika (wife, deceased), Nekrus (father-in-law, deceased), Kerran (brother-in-law, deceased)

## Physical Description

### Notable Features

Red eyes

"*Now kneel, and accept my judgement" - Zaikerik the Betrayer*

Zaikerik the Betrayer is a legendary figure from Tyrranean mythology and history. Currently, he is the King of the Dead, however he was previously a sinister mythical figure for most of the world, a figure representative of vengeance and cruel retribution. He is also the supreme commander of the Black Legion.

Zaikerik is an Undead and an Ascended being of Darkness. He is known for his ability to summon and command vengeful shades, often slaying his enemies using the souls of their own previous victims.

Zaikerik attempted to use the Blackspire to create a new world order, aiming to bring down the gods and elevate humanity. His motivations were not as selfless as they seemed, and so he was stopped by the Saviours.

## Background

Zaikerik was an influential figure in the time of the Rune Kingdom, an apprentice to Nekrus the Runic King. He later married Nekrus' daughter, Valika, and was elevated to Lord of Runea (Runeholt). After Valika's death, both Nekrus and Zaikerik were stricken with grief, and resolved to try and bring her back. In order to achieve this, they built the first Blackspire, piercing the veil between the mortal realm and the spirit realm, allowing energy and spirits to seep from one to the other.

However, Velkyn was angered by this blatant abuse of power. The Dark Dragonlord killed Nekrus and destroyed the Blackspire before they could bring Valika back, but the damage had been done, the veil had been pierced, and now the existence of Undead was possible.

Zaikerik is often considered the first Necromancer, as he was the first person to master the use of the energy of the spirit realm, and the manipulation of souls.

Zaikerik died in the First Dragon War, yet ended it from beyond the grave by locking Velkyn and Livia away in The Abyss.

For over a thousand years after this, Zaikerik faded from history to myth. Yet secretly he was plotting for something big.

When Zaikerik finally returned to the world he immediately began enacting his plans to rebuild the Blackspire and use it to destroy the gods. His undead armies and powerful lieutenants, backed by the legendary Black Legion, ravaged Tyrrus in their pursuit of his plans. He was stopped at the last stage of his plan by the five Saviours.

Ayla Vanderstone lay the final destructive blow upon Zaikerik using Godsever, which the Saviours had been given by Emilio Ventura. This blow did not kill him, but weakened him enough to allow the Crown of the Dead to reclaim his usurped power, and create a new King of the Dead. The crown left the chose of whom up to Ayla herself. Ayla chose Zaikerik.

The title of King of the Dead was an intentionally restrictive one, and giving Zaikerik the position would ensure that he would be constantly overseen by the crown itself. This was effectively an eternal prison sentence. In retaliation for the act, Zaikerik made Ayla his new Jailor of the Damned.
Viciente Fang

Viciente Fang was the pseudonym of Vanessa Fang, when she was first building her pirate fleet. She took on the disguise because of sexist attitudes towards women which were prevalent in Calamar.

Viciente wore a scarf over his face, a huge admiral's hat, an eyepatch over one eye, and his left hand was a hook. He wore a huge black officer's coat, and a mantle of red cloth. This was mostly to cover up Vanessa's feminine form.

Viciente Fang was renowned as an infamous pirate captain, known to be bloodthirsty and tyrannical. In truth, Vanessa built this reputation in order to keep the pirates she commanded in check. In the guise of Viciente, she inspired fear and respect from all those who followed her.

Viciente was known to be a slave trader, though in truth Vanessa took slaves from the Calamarans and set them free. She kept this secret though.

Viciente's first mate was a strange nameless man, simply referred to as "The First Mate".
Sylus Duskfyre

Sylus Duskfyre is a player character from the early days, who became a minor NPC in the Legends of Tyrrus.

Sylus was a devout follower of the light, particularly Aldin, the Father. As a herald of Aldin, Sylus hunted down followers of the dark, and fought for justice.

Sylus, alongside Raven Blackflame and the Faceless Guardian, was tasked with hunting down the rogue archmage Scarlet Nightborne. Sylus soon disagreed with Raven on many matters, not least of which being Raven's dark magic and amoral tendencies. The divisive party nevertheless managed to succeed in their task. At the climax of the mission, when the High Chancellors revealed that they were going to erase the memories of the heroes, and Raven was eaten by a dragon, Sylus managed to use divine intervention to escape.

After this, Sylus needed to flee Tyrrus, in order to escape the High Chancellors. He made his way across the world to Shavhan, and found sanctuary amongst the Majhonqo tribe.

After the great city of Transcendence was destroyed by the possessed Cedric Gallows in 20.16, the Majhonqo tribe sent a large force the city to defend it against further attacks. Sylus was a part of this expedition, and aided the followers of the light in the city.

After Raven's ghost stole a leaf of the Scendrasil from Transcendence, Sylus made his way into Tyrrus to warn everybody that Zaikerik and his followers had recovered more of the ingredients for their ritual. While there, Sylus was trapped along with the other heroes in the Theatre of Ardella in Thassalus, and aided the Saviours in their final fight against Raven Blackflame. Sylus' fire powers were integral to holding back the inferno and saving the hapless citizens who had been caught in the blaze.

Sylus was present at the Battle of the Blackspire.

After this, Sylus went on to become one of the founding members of the city of New Haven.
Vaalkazur

Vaalkazur is one of the Draconic Sovereigns, and is the Dragonlord of Air. He watches over all humans who use Air magic, and is the leader of the Air Dragon Brood. He was the most trusted friend of the former Air Sovereign; Akrazur, and as such was given the position after Akrazur gave it up.

Vaalkazur is a long, serpentine and graceful dragon with many limbs. He is often surrounded by clouds. His scales are bright white.
Ticaretto

The city of Ticaretto is a major trading hub of the Calamaran Empire, being one of the only viable harbours connecting the West and the East of the Empire. As such it is highly defended, and fabulously wealthy. In fact, the isle is so prosperous that it is one of the few places in Calamar where the merchant class wield more influence and power than the Military or the Priesthood. Emperor Ramazan I had to introduce increased taxes on the island to prevent it getting out of control.

The Isle it sits upon is also called Ticaretto, though this is a Calamarisation of the islands original name, Ti'Kar. The Ti'Kar natives, who are a part of the Kanemoku ethnic group, still exist on the island, hidden in its forests and caves, and frequently attempt to raid the city, to varying degrees of success.

The emblem of Ticaretto is a golden key, held by the a squid's tentacle. This represents how the island is the "Key" to the Shattered Sea, and is currently wielded by the Calamaran Empire.
Tear of Life

The Tears of Life are highly sought-after drops of magical liquid, from the Astral Pool of the Wandering Isle. These glowing drops of water are renowned for restorative properties, and are said to be able to bring people back to life. The water is said to be the blood of the Astral Dragon.

The Tears of Life played a major role during the *Legends of Tyrrus*, as one of the major ingredients for Zaikerik's ritual at the Blackspire, and being used to restore Ayla's physical body.
Trolls

Trolls are a sentient race of humanoids on Coryphiel. They are much less intelligent than Humans, though are physically stronger. Trolls are strictly carnivorous, and are renowned for their voracious appetite. One of the most outstanding features of Trolls is their natural regeneration; they are able to heal from wounds at an incredible rate.

Trolls lived on the continent of Estiel before Humans arrived, though have now become much rarer since humanity has spread and taken over. Trolls have split into three main groups;

## Trolls Groups

### Forest Trolls

Forest trolls constitute the remaining trolls living in Tyrrus. They mostly live in the far north of the region, in the wild forests of the Hinterlands and Caerland. These trolls are smaller than humans, standing at about 1.3 metres on average. They have incredibly muscle density considering their small size, and could easily rip a human into pieces if angered. Forest Trolls are hairless, and have pale skin, which often has linear markings running along it in patterns. They have long pointed ears, and enormous mouths.

Forest Trolls are the least civilised of the trolls, though this is mostly because they have no room to develop, and are often culled by the local Elves. These trolls usually gather in small hunting packs, and their tool use is usually limited to sharpened sticks and rocks.

### Sand Trolls

Sand Trolls live in the harsh wilderness of the Izir desert. Though nomadic by nature, they often gather in the mountains, or around oases. These trolls look very similar to Forest Trolls, except they are slightly larger, standing at about 1.6 metres, and their skin is darker. Sand trolls may even have a slightly orange hue to their skin. The last major difference is the quill-like hair that these trolls bear atop their heads.

Sand Trolls have a tribal civilisation of sorts. They know how to work materials such as bone and flint to produce primitive tools and weapons. They also know how to tame beasts, which they often utilise. Sand trolls mostly stay away from humans and try not to draw too much attention to themselves.

### Frost Trolls

Frost Trolls live in the mostly uninhabited vast frozen wastelands of Caldheim.
The Wild Wasteland

The Wild Wasteland is a campaign which follows the adventures of three wanderers in the wasteland frontier of Izir, who investigate an ancient prophecy which seems to involve them.

## Characters

### Player Characters

Elijah Al-Sept, a treasure hunter and adventurer who wields boomerangs, loves magical relics, and has a great horse named Poppy.

Arden Korr, an Erdannian Sorcerer of water and ice, and deserter from the Military, where he was a slave to the Tower.

Lilya Kai'Tuul, a Hirokiri cambion assassin/prostitute, who has entered a warlock pact with a man named Anthony Sable.

### Major NPCs

Nazya Kai'Tuul, Lilya's sister. A doctor in training.

Anthony Sable, Lilya's patron. A businessman, and a master of dark magic.

Jack, the man who started this adventure, a Wayfarer, an unreliable mystic and absolute swindler.

Magos Courtney Kincaide, Arden's former master, when he was in the military.

The Chimera King / Griff, a treasure hunter who became accidentally possessed by an ancient demon.

## The Adventure

### Session Zero

#### Arden - Nowhere

Our adventure begins with Arden, AKA "Frosty", still a slave to the Tower, and based in a secret Erdannian military base called Nowhere. He is a sorcerer, used for his magical power, but not trusted with freedom. He serves alongside three other sorcerers, Gail "Sparky" Reid, Ramona "Red" Erskel, and Joe "Sandman" McKenzie. They toil under the stern watch of Magos Courtney Kincaide, a tyrant with a particular distrust of sorcerers.

One day, Magos Kincaide reveals that they have been tasked with attacking the Whytehold territory Fortifications. The sorcerers are all aware that it's almost a suicide mission. If they fail, there will be little to no chance of retreat. The sorcerers quickly begin to formulate a plan of action, to escape. Their chance comes the following night when the sirens are raised, and many of the Legatos soldiers guarding the station are sent to investigate. The sorcerers remove their magic-dampening cuffs, find a map, and steal an armoured vehicle to escape. They confront Kincaide, and her magic and soldiers almost overwhelms them. Red is injured in the fight, but they manage to escape nonetheless.

In the desert, Sandman summons a sandstorm to cover their retreat but it doesn't work, as they are chased by motorcycle soldiers. Before long, their vehicle stops, and the sorcerers must get out to confront their pursuers. As Kincaide arrives, she taunts Arden, who shoots her in the head in response. The soldiers still pursue, and Red is too injured to escape. Red and Sandman stay behind to cover the escape, urging Frosty and Sparky to cross the northern border where they won't be followed.

Sparky and Frosty get away, but as the sandstorm begins to dissipate, they realise they must hide to avoid being spotted by Whyteholder forces. They find a cave nearby, and sit in it. As Arden investigates the cave further, he falls deeper in, and is suddenly attacked by an Ifrit. Escaping the ifrit, Arden makes his way back up, only to discover that Sparky is gone.
Sung-Li Hyashi

Sung-Li Hyashi is a student at the Grand Academy of New Haven, and a major NPC in the Grand Academy campaign. She is a talented Magitechnician, Alchemist, and Runesmith. She is a member of Darius Valurian's Magical Understanding class.

Sung-Li is originally from the city of Vanh-Gu-Shei in the Three Dynasties of Shavhan. Not much is known about her background. As well as having an excellent grasp of the sciences, she is trained in Martial Arts, as is tradition in Shavhan. She bears the honour name "Hyashi", which means "Student of Magic".

Sung-Li is an assertive and self-assured person, though she does find it difficult to get close to people. Her logical and practical approach to things sometimes makes her seem cold and distant.

Sung-Li is currently dating Gideon Calwin, a fellow student of magitech.
The Deathknell

Not to be confused with the powerful necromantic artefact for which the ship is named, Deathknell.

*The Deathknell* was the skyship of High Admiral Sebastien Canarro, and one of the first skyships to be produced by the Calamaran Empire. The ship was used by Canarro to travel across the Sea of Seasons, and reach the Shrouded Continent.

The ship was partially destroyed by Emilio Ventura, Ayla Vanderstone and Kagami Nakamura when they infiltrated it and blew up the front.

### Structure

*The Deathknell* had four main decks, making it the first sky-galleon and the largest skyship at the time of its creation.

Above the bow of *The Deathknell* was located Deathknell itself, a massive stone bell created by the N'Shari, which was able to steal souls upon tolling three times.

*The Deathknell* had a single row of cannons on each side, located on its main deck, just below the upper deck.

*The Deathknell* was the first Skyship to have a steel keel, and steel beams keeping the balloon in place.

### Crew and Captain

*The Deathknell* was built for High Admiral Sebastien Canarro, the Unliving Saint of Calamar. However, despite the high praise Canarro recieved for his many victories against the enemies of the nation, his choice of crew was controversial.

In the sexist culture of the Calamaran Empire, woman are not allowed to crew a ship. Canarro did not agree with this policy, and so chose many female crew members. His four main lieutenants were also women, leading them to gain the nickname "Canarro's Harpies"

The first of the harpies, first mate of the ship, was Astrid Skarlwasten, an undead Svoldian warrior and the self-proclaimed "Queen of the Draug".

Joint second mate were the necromancer twins, Elsa & Etta, two young half-elves who were instrumental in the creation of Canarro's Sea Thralls.

The last of the harpies had no official position on the boat, but was still one of Canarro's main lieutenants; Goletta of Narak Shar. This N'Shari priest was said to be able to see the future, and was the one who guided Canarro to the Shrouded Continent.
ADF (Animal Dick Familiar)

wip

ADF, or Animal Dick Familiar, is a kink unique to the NADS.

It started with a joke about Raven's dick being a raven, AKA, the CAWck. It quickly evolved into the broader kink known as ADF. Despite the name, ADF is gender neutral. It consists of a person's genitalia being a life-size animal. In fact, though the animal is the person's genitalia, it is fully detachable and one can control it like one would any other part of one's body and can even see through the eyes of the animal, akin to a witch familiar. However, it still has qualities unique to genitalia, a notable one being that the ADF is an erogenous zone. One theory of reproduction with ADFs consists of one of the ADFs becoming pregnant, the child's ADF being similar to one of the parent's and the person themselves budding out of the back of the ADF, growing to the size of a regular human baby.

Lloyds and Ravens adf by Vadvivon
## Characters ADFs

* Uncle Raven - A Raven (CAWck)
* Lloyd Allen - A Koala ("Because Koalas always follow the rules" - Phoenix)
Transcendence

Transcendence, known in Izirian as Taya-Sead, is one of the most ancient cities of Izir, and is built around the mighty Scendrasil tree, a huge and holy tree connected to the Light.

Transcendence was partially destroyed by Cedric Gallows (possessed by a dark force) during the Saviours' first visit to Izir.

Upon hearing of this, followers of the light from across the world flocked to Transcendence to protect it. Among these were priests of Azakkad, members of the Majhonqo tribe of Shavhan, and even Angels sent by the gods themselves.

Much later, in 20.55, Aziz Al-Ahmed attempted to take control of the city, and cut off light magic users from the powers of the Scendrasil, and to steal its powers for himself. His armies captured the city and began to rebuild its defenses. The following year, a crusade from Izero took back the city. Since then, the city has unofficially been property of Neo-Izero.
The Demon Wars

The Demon Wars were a series of conflicts following the invasion of an enormous host of demons into Tyrrus. The conflicts mostly took place in the northern regions, however many major cities were involved in fighting back against the scourge, including New Haven, Dunberlaine, Telmont and Kilzig.

The Demon Wars officially begun in 20.35, when the demon horde crossed the passages of Glaugan and begun laying waste to the Highlands. The conflicts were not considered to be "over" until 20.60, when it seemed the horde had been entirely wiped out, or were at least no longer constantly on the attack.

The cause of the Demon Wars is unknown. Some believe the horde had been summoned by Hirokiri Shamans, others believed it was a plot of Azjol the Spider King, or Mallobyrne the Fomorraigh Lord, in an attempt to reconquer Tyrrus. The most extreme doomsayers stated that it was divine punishment from the gods, for the hubris of mankind.

The Demon Wars resulted in the accelerated military development of New Haven, and caused them to rely more heavily on their Arcane dragon allies.

The Demonic armies were repelled largely due to the aid of the Light priests of Sollan Temple and Neo-Izero.
Zul'Garab

Zul'Garab is one of the five major cities of Hirokir, and is a major port. Its name means "Water of the Tomb"

### Layout and Buildings

Centuries ago, a large dam was built near the mouth of a river on the southern coast of Hirokir. This created a high lake, and a large lagoon below it. The city of Zul'Garab is built around this dam and its lagoon.

When entering Zul'Garab by water, a visitor will pass by a pair of statues at the lagoon's entrance. These statues, each fifty feet tall, depict a man and a woman with six arms each. These are a representation of the Spirit of Hir, the pseudo-religion that the people of Hirokir follow.

The lower part of the city, built around the lagoon, is a floating city. wooden platforms and house-boats hug the edges of the lagoon, and large docks are arrayed for boats to moor to. The lagoon is too shallow and its entrance too narrow for galleons or ironclads to enter, only allowing more mercantile vessels to enter. This lower part of the city is the only place foreigners are allowed, and it is a vibrant place of trade.

The higher part of the city is on top of, and inside, the massive stone dam. This area can be accessed by stairs or elevator. The buildings here are made of stone, and generally of a much higher quality. Here, the important people of Zul'Garab gather, such as the slahirok and akalaks. Some notable buildings are the Akqui; the hub of the city's council, and the slahirok archives.

Beyond this, in the centre of the lake, is an enormous stone temple for which the entire city is named. "Tuularab", the Tomb-Temple, is the Spiritual centrepiece of the city, and is where all honoured warriors are laid to rest. A mysterious magical water runs through the temple, through channels and drains. This water is able to return the strongest and most warriors back to life as Zi'Mor, undying.

### Government

Like most Hirokir cities, Zul'Garab is a democratic city-state ruled by a council of important individuals. This council is made up from the akalaks (ambassadors), aramaks (treasurers), Roxul (mages), and Azoraks (generals). Also on this council are the members of a unique faction that only exists in Zul'Garab, the Garaki, priests for the dead.

### Notable Citizens

Yesna

Xavi

Lazara Tamboli
The Ulbaks

The Ulbaks are a vast region of the continent of Shavhan. North-west of the Zongol plains, the Ulbaks are a dry, cold, barely habitable region, with extremely sparse human population.

According to legend, the Ulbaks are the aftermath of the divine war between Qoridan and Kanzayong. It is rumoured that beyond the Ulbaks is the heavenly plain of Akkanai.
Zythanism

Zythanism, also known as the Draconic Faith, is the state religion of the Dominion of New Haven, and revolves around two main concepts; the first being the reverence of the Dragonqueen Zythia and her brood of Arcane Dragons, the second being the in-depth study of magic and the universe.

Though Zythia is the primary being worshiped by the followers of Zythanism, she is not considered a god, rather something more like a demigod or a prophet. She is certainly seen as a paragon of wisdom and intelligence, but not an omnipotent, omniscient deity. As such, Zythanists would not pray to Zythia, they are far too rational for that, instead they simply listen to and obey her teachings, which are passed down through her brood and her priests.

The Arcane Dragons as a whole are seen as mentors and protectors of humanity. They have intervened many times throughout history to protect Haven and New Haven from disaster, so evidence of their strength is demonstrable, not simply a matter of faith. Their mentorship is however more nebulous. It is believed that it was dragonkind who first taught humanity how to speak the language of the universe in order to cast magic, and Zythanists will say that they have continued to guide humanity to discover more about the natural laws of the universe and the way magic interacts with it.

There are 13 foundational texts which form the ideological basis for Zythanism, called the 13 Zythan Papers. These were written over several points in history, and are structured like well-researched academic texts, outlining the principles of Zythanist beliefs about the world. Each one goes into a different subject, but they are connected by the theme of magic being the fundamental energy of the universe, and the Arcane Dragons being the purest form of that energy given life. Some of these papers were written by dragons, dictating through human interpreters, but most were written by human archmages and priests.