Lianne Starling

* Main Page
* Feats
* Perks and Flaws
* Equipment

## Favored Actions

**Patched Up [*Restoration*, PL 4]**For a single target within range of touch, you may take an action to automatically remove all Banes currently active on the target with a Power Level of 4 or lower.

In addition, you may instead make a Creation check (with Advantage 1 because of Starling's *Hospitaler* feat) to attempt dispelling a Bane with a Power Level higher than 4. However, the CR will go up by 3 with every additional level.

**Accelerant [*Regeneration*, PL 3]**On a single target that you can see and have a clear shot of within short range or nearer, you may take an action to cause the target to heal **1d10 HP** at the beginning of their turn.

You will be required to make a **CR 15 Creation** check at the beginning of your turn to sustain its effects, and the effects will end on a failed check.

**Neurotoxin [*Persistent Damage*, PL 4]**On a single target that you can see and have a clear shot of within short range or nearer, you may make an **Agility** action roll contested by the target's **Guard** resist roll.

If successful, the target will begin to take **1d6 poison damage** at the beginning of their turn until they make a successful **Guard** save.

After three failed saves, the effect will instead end after one minute (10 rounds).

**Paralyzing Agent [*Immobile*, PL 1]**On a single target that you can see and have a clear shot of within short range or nearer, you may make a **Creation** action roll contested by the target's **Toughness** resist roll.

If successful, the target is rendered unable to move until they make a successful **Toughness** save.

After three failed saves, the effect will instead end after one minute (10 rounds).

**Adrenaline**You may grant the following bonuses to a single target that you can see and have a clear shot of, within short range or nearer, for one minute (10 rounds):

• *+2 die (min. 3d6, max. 8d6) for **Agility** action rolls and resist rolls.*• *+2 die (min. 3d6, max. 8d6) for **Fortitude** action rolls and resist rolls.*• *+2 die (min. 3d6, max. 8d6) for **Guard** resist rolls.*• *-3 die, minimum of 1, for **Perception** action rolls and resist rolls.*• *Temporary **+4** bonus to **max HP**.*Once the effect wears off, the target takes damage equal to **2 + their Fortitude score**.

## History / Backstory

What little amount that is known about her background is that she worked as a surgeon in the Tribus District for a good while, which ended tragically when she was accused of patient negligence (instead of the person who actually did it) which caused her medical license and source of income to be stripped from her. Her job gone, she was forced to move to Quinctus and, before she could get back onto her feet, was kicked out of the city altogether when the district was decommissioned.

## Multi-Target Boon Specialist II (4pts)

**Prerequisites:** N/A

*The disadvantage penalty associated with invoking Boons for multiple targets is reduced by 2; allowing the invocation of Boons onto up to three targets without incurring any penalty.*

## Hospitaler (2pts)

**Prerequisites:** Creation 4, Presence or Protection 4.

*With an action, an ally can be given an **immediate resist roll** (a free action for the ally) with **Advantage 1**.*

*Additionally, **Advantage 1** is gained with any attempt to invoke the **Restoration** boon.*

*When performing a heightened invocation, one of the following effects can be used to empower a Bane or Boon:*

• *Negate **two** levels of disadvantage caused by multi-targeting.*
• *For an action roll, treat the attribute score as if it was one greater for purposes of determining attribute dice. Note that this doesn't grant access to Banes or Boons you could not normally access. It only increases the dice used for the action roll.*
## TBD (2pts)

**Prerequisites:** TBD

*TBD*

## Perk 1

What the perk is from a lore perspective.

*How the perk will help you from a gameplay perspective.*

## Perk 2

What the perk is from a lore perspective.

*How the perk will help you from a gameplay perspective.*

## Flaw 1

What the flaw is from a lore perspective.

*How the perk will hinder you from a gameplay perspective.*

## Flaw 2

What the flaw is from a lore perspective.

*How the perk will hinder you from a gameplay perspective.*

## Weaponry

### **Stim Pistol**

* **Appearance:** T.B.D.
* **Category:** Short-Ranged Projectile Weapon
* **Wealth Level:** 2
* **Regular Properties:** Precise
* **Special Properties:**

* **Syringe Ammo:** With an action, the wielder of this weapon may invoke a Boon or inflict a Bane onto a single target at a distance equal to the weapon's specified range, even if the Boon or Bane is not allowed to be used at such a distance. In addition, the wielder may instead invoke a Boon on themselves. However, the weapon does not deal its own damage unless an inflicted Bane is able to deal damage.

## Augmentations

### **Medical Kit**

* **Description:** T.B.D.
* **Type:** Device
* **Wealth Level:** 1
* **Weight:** Regular
* **Attribute Bonus:** +4 Creation if on person
* **Boons:**

* Healing [PL 4], Self or Single Ally
* Restoration [PL 4], Self or Single Ally