Return of the Grumps

Possible combat stamina, strength, and/or speed increase, depending on current stats and solution chosen
Achievement *I Know Grump-Fu* depending on solution chosen
Achievement *Do Not Burn* depending on solution chosen

**"Return of the Grumps"** is the main (and only) opportunity for Arin and Dan. It is given by Arin after your first interaction with the pair. It is tied with the achievements Do Not Burn and I Know Grump-Fu.

## Discovery

Complete Game Jam to bring Arin and Dan to the party.

Talk to Arin or Dan and they will explain how they are supposed to be at Game Grumps Live, and need to leave the party as soon as possible. They will then wander about the party, engaging in shenanigans.

> "We could probably get into some shenanigans around here, but you have to understand, Arin and I have been saving our shenanigans all week. We’ve used chicanery, we might have some tomfoolery." -Dan
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## Walkthrough

There are several methods to help the Game Grumps leave the party.

### Give them a phone

> "Wow what an incredibly simple solution to our problem! If this was a video game, I’d say that the Player just took the easiest fucking route to victory, and will reap no reward whatsoever!" -Arin in response to being given a phone
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Simply give Arin or Dan either Patrick's Phone or Madison's Phone. (Madison's Phone must be unlocked first.) They will comment about the cheap solution, return the phone to you, then leave the party through the front door (Opportunity "Return of the Grumps" missed).

### Official Starbomb Mini Bathbombs™

While searching for a way to send the Game Grumps on their way, Derek can offer a suggestion: He saw something fall out of their balloon during their entry. Search the Yard and find the Starbomb Box glowing in many sparkly colors on the ground.

Pick up the box and give it to Dan or Arin. They will explain that these "Official Starbomb Mini Bathbombs™" can be thrown into the Hot Tub to alert the aerial search and rescue teams that are certainly searching for them now. Join them outside by the Hot Tub.

Dan will ask you to throw one into the Hot Tub (both he and Arin will be non-interactive beyond asking you to do this until you do). After you do (by selecting "Throw One" on the Starbomb Box and aiming for the Hot Tub), it will fail to do anything. You will be asked to do it again. After throwing three bombs, they will resign to their fate and head to the Fire Pit.

When you speak either Arin or Dan by the fire, they will suggest simply burning the bath bombs. Throwing one into the fire will begin the final scripted sequence for this path (Opportunity *Return of the Grumps* completed, achievement *Do Not Burn* unlocked, possible combat stamina, strength, and/or speed increase).

### Use Compubrah

Shortly after bringing the Grumps to the party, a voice will be heard complaining about someone "fucking with the internet". This is Compubrah, Patrick's AI business and party assistant, found on top of the gazebo in the backyard. Use the broom to get it down if necessary.

Compubrah requires that he be opened to be used, which can either be done with the unlock key from Patrick, or by "Somebody big and strong who can bash my ass open!" The two party guests who can open Compubrah are Frank (requires BFFs-level Friendship), or Arin.

> "I’m throwing something!" -Arin throwing something
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When Compubrah is open, apologize for not anticipating his involvement in the Grumps jamming, and he will say he can help through VR.

Mention Compubrah's ability to get the Grumps to GG Live to either Arin or Dan through virtual reality (not by removing pants), then hand Compubrah over to them. He will explain that, through DNA sampling and personality scanning, he can project them to the stage at GG Live through VR. First, he needs two things: A USB drive, and Arin and Dan's DNA.

At this point, Katherine will approach you and nimbly lift an item off your inventory.

While the Grumps are providing their samples to Compubrah, find and collect the USB Stick in the closet in the Study, sitting on top of the safe on the floor. Use the USB Stick with Compubrah, he will "process" the new input, and then alert you that his connecting to the Internet is being jammed again. You will then find that Katherine took the Cell Phone Jammer.

> "It’s simple, the signal jammer worked the first time so it’ll work this time. It’s so so SIMPLE! IF THIS IS ON THEN THE GAME GRUMPS CAN’T LEAVE!" -Katherine
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Find Katherine in the side yard (where you also find the Fast Food Bag), and ask for the jammer back. She will initially refuse, then concede, on condition that she first get a photo of herself with the Game Grumps. She demands that you use a better-quality camera than one on a phone, so you will need the Camera.

If you don't have it already, you can find the Camera on a vanity desk in the Master Bedroom, and an SD Card on the desk in the Study.

Use the SD Card with the Camera, then tell Arin or Dan that you will need to get a picture of them with Katherine. They will, reluctantly, agree, then head to the backyard Fire Pit for the photo op.

After they've arrived, you will see a thought bubble alerting you that they are ready. After this, you can tell Katherine that they are ready. Assuming the Digital Camera is ready (with SD card inserted), she will take a moment to compose herself (i.e.: take some pre-meeting selfies), then meet with the Grumps at the Fire Pit.

Collect Compubrah and meet the three of them at the Fire Pit. After some dialogue, take a photo of the three of them (it has to be a decent shot that gets all three in frame filling most of the space).

NOTE: At this point, if you fail to take a decent picture of them in time (they hold for about a minute or so), Katherine will apologize for your incompetence and call a ride for the Grumps to GG Live. This gives the same result as if you had simply given them a phone (see above). Incidentally, this will not harm your relationship with Katherine.

Compubrah will then explain how he will bring the Grumps into VR: they have to run into him at full speed (Opportunity *Return of the Grumps* completed, achievement *I Know Grump-Fu* unlocked).

After the Grumps do this, talk with Compubrah. He will present some parting messages from the Grumps based on your interactions with them and the other guests in the party.

## Completed

This opportunity is complete once you help Arin and Dan leave via the Flamingos or via Compurbrah. All other solutions are treated as failures.

1. ↑ Strength is increased by 3, while Speed and Stamina are increased by 0.5 up to 9.5 and 8.5, respectively.