Monsters

The Monsters are the opposing faction to the Survivors. Their objective is to destroy all the Shines or kill all the Survivors. Killing all the Survivors will cause the Shrines to automatically fall after a short delay if they are still active.

Monsters are made after the end of the Plague Event, which happens approximately at the twilight of the first day, and whenever a survivor dies during the game. People who join mid-game become monsters.

While survivors are very limited but strong, monsters rely on their infinite numbers to overwhelm the survivors.

Monsters are divided into Base and Special categories, with a side Doom category. Base Monsters divide into three classes each. Each subclass has its own specific abilities, stats, and jobs.

## Base Monsters

The base monsters are the available to play at any time to monster players, being generally weaker and less versatile then specials, but each has a distinct job and niche. Each monster player can only select one basic monster at a time but can proceed to spawn as it at nearly any time in a game, with the one exception being while waiting for a Doom Event to start. A player can reset their basic monster choice at any point to recieve 95% of their invested **Experience**.

### Zombie Classes

* **Fury Zombie** - Melee, Offense
* **Husk Zombie** - Melee, Durable, Crowd Control
* **Drowned Zombie** - Melee, Offense, Crowd Control

### Skeleton Classes

* **Flamelancer** **Skeleton** - Ranged, Offense, Summoner
* **Impact** **Skeleton** - Ranged, Support, Crowd Control
* **Wither** **Skeleton** - Ranged, DPS

### Goblin Classes

* **Exploder** **Goblin** - Offense, Destruction
* **Hobgoblin** - Mixed Range, Offense
* **Miasma** **Goblin** - Destruction, Crowd Control

## Special Monsters

Special monsters are only unlocked at different periods during the game and cannot be upgraded. However, they are much stronger and have many more versatile uses then base monsters.

Special mob spawn tokens are rolled for every minute, during each roll certain special mobs are more likely to be rolled than others, and some mobs also can be spawned multiple times per roll. Each token has an independent chance of being selected, meaning you can get no special mobs during a minute, or even as many as **all** of them. Each token is still rolled even while it has not been fully used up, if the chance succeeds, it is restocked to full.

After the monsters are released in a **Medium** Game or larger, the tokens of three different special monsters are immediately stocked up. The chance of any particular special mob being available by this method is **evenly weighted** and not related to chances that are rolled each minute.

## Doom Monsters

In addition to Base and Special Monsters, there are Doom monsters, which are rare and usually powerful. Some are similar to other monsters. The stronger of the Doom Monsters are known as Monster Heroes, and are incredibly powerful, being able to take on Survivors one-to-one, and are almost guaranteed to kill one in their life. Doom monsters only spawn during Doom Events.

* **Hellhounds** - Melee, Offense
* **Hellhound Pack Leader** - Melee, Support, Mob Hero
* **Lackeys** - Melee, Offense, Support
* **Bones Malone** - Ranged, Offense, Mob Hero
* **Baby Polar Bear** - Melee, Crowd Control
* **Mama Polar Bear** - Melee, DPS, Breaching, Crowd Control, Mob Hero
* **Squids / Glow Squids** - Anti-Shrine / Melee, Offense
* **Kraken** - Ranged, Offense, Mob Hero
* **Torus** - Melee, Offense, Crowd Control, Mob Hero
* **Ogre Shaman** - Melee, Offense, Crowd Control, Mob Hero
* **The Mirror** - Mixed Range, Anti-Hero, DPS, Crowd Control, Mob Hero
* **Tickers** - Living Tactical Nuke

## Plague Monsters

Some monsters don't spawn commonly during the Battle Phase and instead are summoned during the 1st night's Plague Event. These monsters serve the purpose of killing an amount of survivors quickly, but don't have any shrine weight, wall destruction, or post plague lethality.

* Plague Zombie
* Assassin

## Legacy and Trivial Monsters

* **Sapper** **Goblin** - Legacy, Basic, Destruction
* Basic Zombie - Trivial, Failsafe, Melee