Glossary

This is a **glossary of terms commonly used on the Rising of Chaos Wiki**.

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A

Abberundy
* Spirits that have a great number of functions that are delineated down to their Myrrigun that serve them. They are rarely called upon by ritualist unless a great ritual is needed. They are very powerful and report only to a Gillieabad.

 Abominations
* Creatures like that of the Wyld but created by misused magics or by the rise in power of a being that is channelling the Wyld.
*Also see Abomination*

 Age of Chaos
* The time after the commet came
See Nexus

 Astral
* A plane of existence those with Psionic gifts are connected to

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B

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C

 Coalition
* The name given to the aliance of four nations of Daer-Akmir

 Corruption
* The altered Daemonic form of Source magic

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D

 Daemons
* Fae transformed by corupted Source magics
*Also see Daemons*

 Daer-Akmir
* The main Continent of the game in which The Royal Basin resides
*The Royal Basin is in Daer-Akmir*

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E

 Eidelos
* The realm in which the Fae reside

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F

 Fae
* Creatures of Story and the bizarre
*Also see The Fae*

Falakiq
* These types of spirits are numbered in the thousand per type and perform a general function for their parent spirits that assist their overall agenda.

 Focus
also seen *Divinity*, *the Focus of the Source*, *Focus power*

* The magic of Faith

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G

Galafeli
* These spirits number in their thousands per type and perform a specific function for a parent spirit.

 Gillieabad
* Beings who created the world and where venerated in ancient rite and ritual. They are now served by any number of Abberundy and have their own realms within the Spirit world. They are extremely free willed but see to the wellbeing of their servants.

 Glamour
* The magic of the Fae

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H

 Heresy
Also seen *Heretical*

* Things that are unforgivable to a certain faith
*Also see The Herecy of the Focus*

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I

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JK
--

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L

 Ley Lines
* The lines of power that flow all around the planet

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M

Myrrigun
* These are singular spirits that are by Galafeli and Falakiq. They have specific function and are the spirits most often called on to support Melkarr and other ritualists. They have specific associate powers and in turn, serve an Abberundy.

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N

 Nexus
* The commet that fell, creating Ley Lines, bringing new magics into the world, and creating other races

*Also see The Nexus Comes*

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O

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P

 Psionics
also seen *Psionic power*

* Magics of the mind

 Psionicists
* A user of Psionics

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Q

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R

 RoC
* The abbreviation for Rising of Chaos

 Royal Basin, The
* The country at the center of Daer-Akmir, a Monarchy and home to many guilds.
*Also see The Royal Basin*

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S

 Skoldur
* A Norse word meaning: *shield*

 Source
* The magic of sorcerers and Vorokian Casters

*See also Vorokian*

 Strange
* The absence of story
*Also see The Strange in the Weave*

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T

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U

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V

 Vaklam
* The planet in which the game inhabits

 Vorokian
also seen *People of the Vorok Core*

* The beings from one of the four elemental planets
*Also see The Vorokians*

 Vorokian Caster
* Sorcerers that use the magics of the Vorokians

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W

 Weave
* The magic of Story

 Weavers
* Users of Weave magics
*See Weave*

 White
* An, as of yet, unknown evil connected to the Astral
**See also The White of the Astral**

 Wyld
* The magics of rite and ritual granted by the Gillieabad

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