Bethesda Softworks

**Lua error in package.lua at line 80: module 'Module:Pagetype/config' not found.**
Template:Use American English
Template:Use mdy dates

* (VP, development)
* Pete Hines
* (VP, PR and marketing)
* Ron Seger
* (1986–1999)
* ZeniMax Media

**Bethesda Softworks LLC** is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks became a publisher. It also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames and Tango Gameworks.

## History

### Company name and origins

 File:Bethesda Softworks original 1986 logo.png
Bethesda Softworks was founded by Weaver in Bethesda, Maryland, in 1986. It started as a division of Media Technology Limited, an engineering research and development firm of which Weaver was the founder and chief executive officer. He created Bethesda "to see if the PC market was a viable place to develop games". Weaver initially intended to name the company "Softworks" but found that the name was taken. Consequently, he prepended this name with that of Bethesda.

### 1986–1994: *Gridiron!*, Electronic Arts lawsuit, *The Elder Scrolls*

Bethesda Softworks is credited with the creation of the first physics-based sports simulation, *Gridiron!*, in 1986 for the Atari ST, Commodore Amiga and Commodore 64/128. Early games scored respectably in the gaming press. Electronic Arts was working on the first *John Madden Football*, and hired Bethesda to help finish developing it, and acquired distribution rights for future versions of *Gridiron!*. The next year, after no new cross-console version of *Gridiron!* had been released, Bethesda stopped work on the project and sued Electronic Arts for US$7.3 million, claiming EA halted the release while incorporating many of its elements into *Madden*. The case was resolved out of court.

In 1990, the company moved from Bethesda to Rockville, Maryland.

It is best known for its next major project, the role-playing video game series *The Elder Scrolls*, based on the original programming of Julian Lefay. The first game of the series, entitled *The Elder Scrolls: Arena*, was released in 1994. Several sequels have been released. Bethesda Softworks also published titles based upon film franchises, including *The Terminator*, *Star Trek* and *Pirates of the Caribbean*.

### 1994–1999: Company expansion

Template:Expand section
In 1995, Bethesda Softworks acquired the development studio Flashpoint Productions, and its founder, Brent Erickson, became the Development Director of Media Technology's West Coast division, MediaTech West. The division produced several titles including *Golf Magazine: 36 Great Holes Starring Fred Couples*, *Noctropolis* and later the *Burnout Championship Drag Racing* series.

In 1997, Bethesda acquired XL Translab, a graphics firm that got its start in Catholic University's School of Architecture. XL eventually moved into a new center in Bethesda Softworks' Rockville headquarters. XL Translab had previously done work for PBS as well as television commercials for *Fortune* 500 companies. By 1996, the company had become the third-biggest player in the privately held PC publishing industry after LucasArts and Interplay Entertainment with 75 employees by that year and revenues of $25 million by 1997.

In 1997 and 1998, Bethesda released two *The Elder Scrolls* expansions based on *Daggerfall*Template:'s code—*Battlespire* and *Redguard*—neither of which enjoyed the success of *Daggerfall* and *Arena*. The downturn in sales was not limited just to *The Elder Scrolls* franchise, and the company considered filing for bankruptcy as a result.

### 1999–2004: ZeniMax, Christopher Weaver lawsuit

In 1999, Weaver and Robert A. Altman formed a new parent company for Bethesda Softworks known as ZeniMax Media. In an interview with *Edge*, he described the company as being a top-level administrative structure rather than a "parent company" for its holdings, explaining that "ZeniMax and Bethesda for all intents and purposes are one thing. Bethesda has no accounting department, we have no finance, we have no legal, our legal department [and] our financial department is ZeniMax, we all operate as one unit."

In 2001, Bethesda Game Studios was established, changing Bethesda Softworks to being a publishing brand of ZeniMax Media.

In 2002, Weaver stopped being employed by ZeniMax. He later filed a lawsuit against ZeniMax, claiming he was ousted by his new business partners after giving them access to his brand and was owed US$1.2 million in severance pay. ZeniMax filed counterclaims and moved to dismiss the case, claiming Weaver had gone through emails of other employees to find evidence. This dismissal was later vacated on appeal, and the parties settled out of court. Weaver remained a major shareholder in the company: as of 2007, he said that he still owned 33% of ZeniMax's stock. Providence Equity bought 25% of ZeniMax's stock in late 2007, and an additional stake in 2010.

### 2004–2015: *Fallout*, capital increase, publishing expansions

In 2007, the *Fallout* franchise was acquired by Bethesda Softworks from Interplay Entertainment and the development of *Fallout 3* was handed over to Bethesda Game Studios. *Fallout 3* was released on October 28, 2008. Five downloadable content packs for *Fallout 3* were released in the year following its release—*Operation: Anchorage*, *The Pitt*, *Broken Steel*, *Point Lookout*, and *Mothership Zeta*. Obsidian Entertainment's new *Fallout* title, *Fallout: New Vegas* was published in 2010. *Fallout 4* was released on November 10, 2015.

In September 2009, Bethesda filed a lawsuit against Interplay Entertainment, after being unsatisfied with Interplay's development of the *Fallout* massively multiplayer online game project. Bethesda stopped funding the project, and Interplay was forced to abandon work on it.

Between 2007 and 2010, Bethesda raised US$450 million in new capital from Providence Equity Partners to fund expansion efforts. In February 2008, the company opened a European publishing arm in London, named ZeniMax Europe, to distribute titles throughout UK/EMEA territories under the Bethesda Softworks brand. This was followed in by opening publishing offices in Tokyo, Frankfurt, Paris, Eindhoven, Hong Kong, Sydney and Moscow in 2008, 2010, 2012, 2013 and 2018 respectively.

On June 24, 2009, ZeniMax Media acquired id Software, whose titles, including *Rage*, would be published by Bethesda Softworks. Between 2009 and 2012, the company expanded publishing operations, with games from independent third party developers such as Rebellion Developments's *Rogue Warrior*, Artificial Mind and Movement's *Wet*, Splash Damage's *Brink*, and inXile's *Hunted: The Demon's Forge*.

In 2011, Bethesda filed a lawsuit against Mojang (makers of *Minecraft*) for using *Scrolls* as the name of a new digital card game, which sounded too close to *The Elder Scrolls* copyrighted by Bethesda.

In the early 2010s, Bethesda Softworks published games such as *Dishonored*, *Wolfenstein: The New Order*, and *The Evil Within.*

### 2015–present: Going mobile, *Doom* reboot and *Fallout 76* controversy

In the mid-2010s, Bethesda began to experiment with new kinds of games, releasing *Fallout Shelter*, its first mobile, free-to-play game in the summer of 2015. A year later, it released a reboot of id Software's *Doom*, after several years of development as a failed attempt to produce a sequel to *Doom 3*. Later that year, Zen Studios released virtual pinball adaptations of three games that Bethesda released during the decade thus far (*The Elder Scrolls V: Skyrim*, *Fallout 4* and the 2016 reboot of *Doom*) as the *Bethesda Pinball* collection for its pinball games. Bethesda went on to release two more free-to-play mobile games based on *The Elder Scrolls* series, a card battle game titled *The Elder Scrolls: Legends* in 2017 and a first-person role-playing game titled *The Elder Scrolls: Blades* in 2019.

When Nintendo unveiled its new hybrid console, the Nintendo Switch, Bethesda expressed support for it and released ports of *The Elder Scrolls V: Skyrim* and *Doom* for that system in November 2017. A year later, it also ported *Fallout Shelter*, and has future plans to do the same for its two *Elder Scrolls* mobile games.

In late 2018, Bethesda announced and released its first massively multiplayer online game, *Fallout 76*, a prequel to the *Fallout* series. Upon its initial release, it was given mixed to negative reviews for its poor quality and was embroiled in several other controversies, including problems with tie-in products and a data breach.

The following year saw Bethesda announce sequels to *Rage* and *Doom*, *Rage 2* and *Doom Eternal*. The former was released on May 14.

Bethesda Softworks announced a suite of patented game streaming technologies called "Orion" during its E3 2019 press conference. Orion technology is designed to reduce latency, bandwidth and computing power required to deliver a great experience for a streaming video game. The online gaming platform will also allow users to experience gaming with mods on consoles, consumer-ready virtual reality headsets, first-person shooting feature on 4K resolution with 60 frames per second.

In November 2019, Human Head Studios shut down while Bethesda established a new studio, Roundhouse Studios, offering all Human Head employees a position within it.

## Games published

*Main article: List of Bethesda Softworks video games*
* *Wayne Gretzky Hockey* (1988–1992)
* *Terminator* series (1990–1992)
* *The Elder Scrolls* series (1994–present)
* *Symbiocom* (1998)
* *Zero Critical* (1998)
* *IHRA Drag Racing* series (2000–2004)
* *Pirates of the Caribbean* series (2003–2006)
* *Call of Cthulhu: Dark Corners of the Earth* (2005)
* *Star Trek* series (2006)
* *Fallout* series (2008–present)
* *Wet* (2009)
* *Rogue Warrior* (2009)
* *Rage* (2010–2019)
* *Brink* (2011)
* *Hunted: The Demon's Forge* (2011)
* *Dishonored* series (2012–2017)
* *Doom* series (2012–present)
* *Wolfenstein* series (2014–present)
* *The Evil Within* series (2014–2017)
* *Prey* (2017)

## Controversies

### Conflicts with other developers

In 2001, Bethesda Softworks published *Echelon* in the United States, a video game developed by Russian development studio Madia. Madia stated that Bethesda did not pay for boxed sales of the game, as was specified in the contract, according to Madia. The developers wrote an open letter to Bethesda in which they have detailed the affair but Bethesda refused to pay. In the end Madia decided not to take it to court. Pete Hines, VP of PR at Bethesda, stated that Madia presented misleading allegations about Bethesda's role as publisher of *Echelon* in North America and that Bethesda has no contractual obligations to Madia.

Bethesda Softworks and ZeniMax Media have been accused of attempting a hostile acquisition of Human Head Studios, as well as a successful hostile acquisition of Arkane Studios prior to that. According to a report from IGN, ZeniMax started purposefully failing Human Head's project milestones so that they would not get paid, allowing ZeniMax to buy the company at a reduced rate. They were accused of doing the same thing with Arkane Studios, although in Arkane's case the studio gave in and allowed themselves to be bought. The failed hostile acquisition of Human Head Studios led to cancellation of Human Head's *Prey 2*, according to the report.

#### Lawsuits

In September 2009, Bethesda Softworks sued Interplay Entertainment over *Fallout* trademark infringement. After a lengthy legal battle the lawsuit was settled in January 2012, with Interplay receiving US$2 million while Bethesda Softworks gained the right to develop a *Fallout* massively multiplayer online game, as well as the rights to *Fallout*, *Fallout 2* and *Fallout Tactics* after December 31, 2013.

In September 2011, Bethesda's parent company, ZeniMax Media, filed a lawsuit against Mojang, claiming that Mojang's planned trademark of the title *Scrolls* infringed upon Bethesda's trademark of *The Elder Scrolls* series. On October 18, Markus Persson announced that Mojang had won the interim injunction, but that Bethesda still had the option to file an appeal. In March 2012, Mojang and Bethesda reached a settlement, in which Mojang would not trademark Scrolls, but Bethesda would not contest Mojang's naming of *Scrolls*, so long as it would not be a direct competitor against *The Elder Scrolls*.

In 2018, Bethesda Softworks sued Behaviour Interactive, the company responsible for developing *Fallout Shelter*, for appearing to copy the game's design onto a tie-in mobile game for the *Westworld* franchise. The issue was settled with undisclosed terms, allowing Bethesda to drop the lawsuit.

### *Fallout 76*

Bethesda came under fire in 2018 following the release of *Fallout 76*, which was met with generally unfavorable reviews for its numerous bugs and glitches, gameplay design, and absence of human non-player characters (NPCs). Additionally, the game's special edition received criticism from buyers for being advertised as featuring a canvas duffel bag, but which ultimately had been substituted for a nylon bag. In response, Bethesda initially stated that they would not take any remedial action. After further backlash from fans and customers, Bethesda stated that the bag had been altered "due to unavailability of materials" and compensated customers by offering free in-game currency equating to $5.00. Bethesda's actions provoked negative reactions from buyers from the publisher having failed to notify them beforehand, and additionally contested the amount of compensation offered. Critics also noted that Bethesda's official website had only changed the description of the bag from "canvas" to "nylon" following customer complaints, while the promotional image of the special edition continued to label the bag as "canvas". Fans were angered further when it was revealed that a different canvas bag had been given by Bethesda to online influencers.

On December 3, 2018, Bethesda revealed that they would produce canvas bags for owners of the Power Armor edition. On December 5, 2018, customers who had submitted support tickets in order to receive the canvas bag had their personal information revealed owing to a data breach in Bethesda's support system, exposing ticket details to viewing and editing by other users. Bethesda announced that the breach occurred as a result of "an error with our customer support website" and they would investigate the incident. The publisher also explained that the only details leaked would have been those that the support site had requested, rather than any credit card numbers or passwords. Customers reported having received their canvas bags by June 2019.

## References

1. ↑ Cullen, Johnny (June 28, 2011). "Bethesda turns 25 years old - VG247". https://www.vg247.com/2011/06/28/bethesda-turns-25-years-old/. Retrieved May 13, 2019.
2. ↑ Crowe, Greg. "Out of the hype, but still in the money is a way of life". gameindustry.com. Archived from the original on May 9, 2006. https://web.archive.org/web/20060509173049/http://www.gameindustry.com/interview/item.asp?id=28. Retrieved August 24, 2016.
3. ↑ "Bethesda Softworks Unveils Racing Enthusiasts' Dream Site". csoon.com. July 14, 1997. http://www.csoon.com/issue27/p\_beth1.htm. Retrieved July 17, 2016.
4. ↑ Template:Cite book
5. ↑ 5.0 5.1 5.2 5.3 5.4 Template:Cite magazine
6. ↑ Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 4 of 19". http://www.gamespy.com/articles/697/697083p4.html.
7. ↑ "Watch the graphics puck up". Amiga Computing, Volume 2, number 4, September 1989, p.p.18-19. September 1989. Archived from the original on March 4, 2016. https://web.archive.org/web/20160304135801/http://www.amigareviews.leveluphost.com/waynegr1.htm. Retrieved July 17, 2016.
8. ↑ "LATE NEWS FLASHES". atarimagazines.com. September 1988. http://www.atarimagazines.com/v7n5/LateNewsFlashes.html. Retrieved July 24, 2016.
9. ↑ 9.0 9.1 9.2 9.3 Campbell, Colin (June 28, 2018). "A brief history of Bethesda’s many legal tangles". Vox Media. https://www.polygon.com/2018/6/28/17511658/bethesda-lawsuits-fallout-elder-scrolls-prey. Retrieved May 30, 2019.
10. ↑ Böke, Ingmar (October 14, 2015). "Brent Erickson Noctropolis Interview". adventuregamers.com. http://www.adventuregamers.com/articles/view/29383. Retrieved July 17, 2016.
11. ↑ Brady, Scott (November 12, 1998). "Noctropolis Interview with Shaun Mitchell". noctrop.tripod.com. http://noctrop.tripod.com/intense/interview.html. Retrieved July 17, 2016.
12. ↑ Hilpert, Mark (December 22, 1997). "ThunderWave makes a big splash at Getty Center". Washington Business Journal. http://www.bizjournals.com/washington/stories/1997/12/22/newscolumn4.html. Retrieved July 24, 2016.
13. ↑ Ginsberg, Steven (December 23, 1996). "At Bethesda Softworks, an Emphasis on Cool". https://www.washingtonpost.com/archive/business/1996/12/23/at-bethesda-softworks-an-emphasis-on-cool/24d7f055-c228-4568-a674-e9c136d794e5/?noredirect=on. Retrieved September 13, 2019.
14. ↑ Timothy, Burn (June 30, 1997). "Lean, Mean' Software Machine Thrives in a Ferocious Market". https://www.questia.com/article/1G1-56812691/lean-mean-software-machine-thrives-in-a-ferocious. Retrieved September 13, 2019. Template:Closed accessTemplate:Subscription required
15. ↑ "Christopher Weaver vs ZeniMax Media". courts.state.md.us. http://www.courts.state.md.us/businesstech/pdfs/mdbt7\_04\_opinion.pdf. Retrieved July 26, 2016.
16. ↑ Template:Cite book
17. ↑ Template:Cite magazine
18. ↑ "Weaver v. ZeniMax Media" (in en), *Justia Law*. Retrieved on March 13, 2017.
19. ↑ "Motion for sanctions". 2004. http://www.courts.state.md.us/businesstech/pdfs/mdbt7\_04\_opinion.pdf. Retrieved May 30, 2019.
20. ↑ "Christopher S. WEAVER v. ZENIMAX MEDIA, INC. - AllCourtData.com". Archived from the original on March 13, 2017. https://web.archive.org/web/20170313221018/http://www.allcourtdata.com/law/case/weaver-v-zenimax-media-inc/cw0DcldI. Retrieved March 13, 2017.
21. ↑ "ZeniMax Media Buys DOOM Maker | peHUBpeHUB". Pehub.com. June 25, 2009. Archived from the original on March 15, 2016. https://web.archive.org/web/20160315210131/https://www.pehub.com/2009/06/zenimax-media-buys-doom-maker/. Retrieved July 26, 2016.
22. ↑ Hoffman, Liz (May 1, 2014). "Oculus, Facebook Face Challenge to Rights Over 'Rift". Retrieved on July 26, 2016.
23. ↑ "ZeniMax Media Receives $300 Million Investment from Providence Equity Partners". provequity.com. http://www.provequity.com/system/uploads/article/article\_pdf/85/6197f0e7-173f-447b-832f-1b6829807edc.pdf. Retrieved July 25, 2016.
24. ↑ Takahashi, Dean (May 30, 2008). "ZeniMax Media raises $9.9 million from some big names", *VentureBeat*. Retrieved on July 25, 2016.
25. ↑ "ZeniMax Media Opens London Office". gamesindustry.biz. http://www.gamesindustry.biz/articles/zenimax-media-opens-london-office. Retrieved July 25, 2016.
26. ↑ "ZeniMax Media Opens Tokyo office". .gamingnexus.com. http://www.gamingnexus.com/FullNews/ZeniMax-Media-Opens-Tokyo-office/Item8479.aspx. Retrieved July 25, 2016.
27. ↑ "Bethesda Opens New Offices In Germany And France". megagames.com. http://megagames.com/news/bethesda-opens-new-offices-germany-and-france. Retrieved July 25, 2016.
28. ↑ "Bethesda in Benelux". gamesindustry.biz. September 7, 2010. http://www.gamesindustry.biz/articles/bethesda-in-benelux-office-opened-in-eindhoven--the-netherlands. Retrieved July 25, 2016.
29. ↑ "ZeniMax Asia Pacific Limited". hkgbusiness.com. https://www.hkgbusiness.com/en/company/Zenimax-Asia-Pacific-Limited. Retrieved July 25, 2016.
30. ↑ Healey, Nic (October 3, 2013). "Bethesda opens Australian office". http://www.cnet.com/news/bethesda-opens-australian-office/. Retrieved July 25, 2016.
31. ↑ "Bethesda Softworks exspands global operations-Opens Office in Moscow Russia". October 12, 2018. https://www.zenimax.com/press/BETHESDA\_SOFTWORKS\_EXPANDS\_GLOBAL\_OPERATIONS. Retrieved May 13, 2019.
32. ↑ "ZeniMax Media Acquires id Software". prnewswire.com. June 24, 2009. Archived from the original on October 27, 2017. https://web.archive.org/web/20171027031433/https://www.prnewswire.com/news-releases/zenimax-media-acquires-id-software-61871677.html. Retrieved June 17, 2019.
33. ↑ Hilliard, Kyle (June 14, 2015). "Fallout Shelter-Management Mobile Game Out Now On iOS". *Game Informer*. GameStop. http://www.gameinformer.com/b/news/archive/2015/06/14/fallout-shelter-management-mobile-game-coming-to-ios-and-android-tonight.aspx?. Retrieved June 15, 2015.
34. ↑ BarbieBobomb (December 6, 2016). "Bethesda and Zen Studios Team Up for an Epic Pinball Pack". https://blog.zenstudios.com/?p=6672. Retrieved November 24, 2018.
35. ↑ "Announcing The Elder Scrolls: Legends - Houses of Morrowind". *Bethesda Softworks*. March 16, 2018. https://bethesda.net/en/article/1m34QvtNk4iOwG4g82Gwwa/announcing-the-elder-scrolls-legends-houses-of-morrowind. Retrieved July 18, 2018.
36. ↑ Newton, Casey (June 10, 2018). "The next Elder Scrolls game is a beautiful mobile RPG named Blades". *The Verge*. https://www.theverge.com/2018/6/10/17447612/elder-scrolls-blades-e3-2018-announce-trailer. Retrieved June 11, 2018.
You must specify ***archiveurl=*** and ***archivedate=** when using Template:Tl. Available parameters:*
Template:Cite news/doc/parameterlist

"Bethesda confirms 'Fallout 76 is entirely online'", *Polygon*. Retrieved on June 11, 2018. Archived from the original on June 11, 2018.
38. ↑ Skrebels, Joe (May 15, 2018). "Rage 2: Release Window, Gameplay Details Announced". *IGN*. http://www.ign.com/articles/2018/05/15/rage-2-release-window-gameplay-details-announced. Retrieved May 15, 2018.
39. ↑ Farokhmanesh, Megan (9 June 2019). "Doom Eternal launches November 22nd with a new ‘Battlemode’ multiplayer experience". https://www.theverge.com/2019/6/9/18656977/doom-eternal-trailer-release-date-bethesda-e3-2019.
40. ↑ K, Elicia (11 June 2019). "BETHESDA Improves existing Cloud Gaming System and announces VR capability in July 2019". https://thedigitalhacker.com/2019/06/11/orion-bethesdas-cloud-gaming-system/.
41. ↑ Ivan, Tom (November 13, 2019). "New Bethesda studio formed as Human Head Studios closes". *Video Games Chronicle*. https://www.videogameschronicle.com/news/new-bethesda-studio-formed-as-human-head-studios-closes/. Retrieved November 13, 2019.
42. ↑ Koshits, Peter (November 18, 2001). "Open Letter to Bethesda Softworks". bluesnews.com. https://www.bluesnews.com/a/268/open-letter-to-bethesda-softworks. Retrieved July 25, 2016.
43. ↑ "Bethesda Open Letter Follow-up". bluesnews.com. November 20, 2001. https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=30665&id=15756&start=20.
44. ↑ "Bethesda may be planning Prey 2 reveal at E3". May 25, 2016. http://metro.co.uk/2016/05/25/bethesda-may-be-planning-prey-2-reveal-at-e3-5903789/. Retrieved July 25, 2016.
45. ↑ Dyer, Mitch (June 5, 2013). "What Went Wrong with Human Heads Prey 2". http://www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2. Retrieved July 25, 2016.
46. ↑ Goldfarb, Andrew (June 18, 2013). "Bethesda Explains Prey 2 Silence". http://www.ign.com/articles/2013/06/18/bethesda-explains-prey-2-silence. Retrieved July 25, 2016.
47. ↑ McWhertor, Michael (September 11, 2009). "Bethesda Sues Interplay Over Fallout Trademark Infringement". Kotaku. http://kotaku.com/5357724/bethesda-sues-interplay-over-fallout-trademark-infringement. Retrieved July 25, 2016.
48. ↑ Parrish, Kevin (January 9, 2012). "Fallout MMO Rights Officially Restored to Bethesda". tomshardware.com. http://www.tomshardware.com/news/Interplay-Bethesda-Fallout-MMO-ZeniMax,14457.html. Retrieved July 25, 2016.
49. ↑ Chalk, Andy (September 27, 2011). "Mojang and Bethesda Are Going to Court". *Escapist Magazine*. http://www.escapistmagazine.com/news/view/113339-Mojang-and-Bethesda-Are-Going-to-Court. Retrieved July 25, 2011.
50. ↑ Goldfarb, Andrew (October 27, 2011). "Notch Wins First Round Against Bethesda". *IGN*. http://pc.ign.com/articles/120/1200949p1.html. Retrieved September 18, 2011.
51. ↑ Graft, Kris (March 11, 2012). "Bethesda, Mojang settle 'Scrolls' trademark lawsuit". http://www.gamasutra.com/view/news/165441/Bethesda\_Mojang\_settle\_Scrolls\_trademark\_lawsuit.php. Retrieved July 25, 2016.
52. ↑ McWhertor, Micheal (June 22, 2018). "Bethesda sues Warner Bros, calls its Westworld game ‘blatant rip-off’ of Fallout Shelter". *Polygon*. Archived from the original on June 24, 2018. https://web.archive.org/web/20180624003936/https://www.polygon.com/2018/6/22/17492806/bethesda-lawsuit-warner-bros-westworld-mobile-game-fallout-shelter. Retrieved June 24, 2018.
53. ↑ Kidwell, Emma (January 3, 2019). "Bethesda resolves copyright lawsuit against Westworld devs". *Gamasutra*. http://www.gamasutra.com/view/news/333752/Bethesda\_resolves\_copyright\_lawsuit\_against\_Westworld\_devs.php. Retrieved January 3, 2019.
54. ↑ "Fallout 76 for PlayStation 4 Reviews". CBS Interactive. https://www.metacritic.com/game/playstation-4/fallout-76. Retrieved 30 November 2018.
55. ↑ "Fallout 76 for Xbox One Reviews". CBS Interactive. https://www.metacritic.com/game/xbox-one/fallout-76. Retrieved 30 November 2018.
56. ↑ "Fallout 76 for PC Reviews". CBS interactive. https://www.metacritic.com/game/pc/fallout-76. Retrieved 30 November 2018.
57. ↑ "Fallout 76 Review Roundup". November 27, 2018. https://www.gamespot.com/articles/fallout-76-review-roundup/1100-6463393/. Retrieved 30 November 2018.
58. ↑ Kent, Emma (November 29, 2018). "Bethesda offers 500 Atoms to customers affected by Fallout 76 bag-gate". https://www.eurogamer.net/articles/2018-11-29-bethesda-pledges-500-atoms-to-customers-affected-by-fallout-76-bag-gate. Retrieved 30 November 2018.
59. ↑ Plunkett, Luke. "$200 Fallout 76 Edition Promised Fancy Bag, Delivers Nylon Trash Instead [Update: Bethesda Responds"]. https://kotaku.com/200-fallout-76-edition-promised-fancy-bag-delivers-ny-1830724582. Retrieved 30 November 2018.
60. ↑ Blake, Vikki. "Turns out Bethesda did make Fallout 76 canvas bags and gave them out to influencers". https://www.eurogamer.net/articles/2018-12-01-turns-out-bethesda-did-make-fallout-76-canvas-bags-and-gave-them-out-to-influencers. Retrieved 3 December 2018.
61. ↑ Makuch, Eddie (December 3, 2018). "Fallout 76's Canvas Bag Flub Update: Bethesda Is Doing Right By Purchasers" (in en), *Gamespot*.
62. ↑ Bankhurst, Adam (December 5, 2018). "Bethesda Support Glitch Revealed Personal Information Of Fallout 76 Customers" (in en), *IGN*.
63. ↑ Kain, Erik (December 5, 2018). "A 'Fallout 76' Support Ticket Glitch Gave Players Access To Everyone's Personal Information" (in en), *Forbes*.
64. ↑ Bailey, Dustin (December 5, 2018). "A Bethesda web glitch revealed everyone’s support tickets, including personal info" (in en), *PCGamesN*.
65. ↑ Machkovech, Sam (December 5, 2018). "Bethesda’s attempt to fix a Fallout 76 blunder leaks angry shoppers’ PID [Updated]" (in en), *Ars Technica*.
66. ↑ Fahey, Mike (June 14, 2019). "At Long Last, The Canvas *Fallout 76* Bags Have Arrived". https://kotaku.com/at-long-last-the-canvas-fallout-76-bags-have-arrived-1835515868.
67. ↑ Macgregor, Jody (June 16, 2019). "Fallout 76 players finally got their canvas bags from Bethesda". https://www.pcgamer.com/fallout-76-players-finally-got-their-canvas-bags-from-bethesda/.

## External links

* Template:Official website

Template:ZeniMax Media

Cite error: `<ref>` tags exist for a group named "lower-alpha", but no corresponding `<references group="lower-alpha"/>` tag was found