Lost Cities

**Lost Cities** are abandoned ruins or places of power, abuses of Lochra Silverwing's legacy by those who sought to exploit the less fortunate in their quest for power and longevity. They are sealed by powerful barriers that only army mages know how to disable and left standing by the Guardians as a reminder of the foolishness of men. The silver lining of lost cities is that every monstrosity born from these experiments are common enemies that allow people to put aside their differences and rethink their way of life.

The arrays are designed to keep the beings spawned inside. - cleansing operations had been conducted multiple times with poor results as there is no way to exterminate the beings inside the cities since they continue respawning and are neither alive nor undead. Destroying the cities are too big a risk; because the cities hold an incredible amount of power that somehow never runs out, if destroyed, all knowledge would be lost and an even worse threat could be created.

Leegaain researched the proper way to dispose of lost cities without turning entire regions into wastelands for centuries, as cursed objects often spread their plague even in death. The sudden release of wild energies after their destruction would taint the lands, making them inhabitable for prolonged periods of time unless someone knew how to do it properly (e.g. Lith with the Black Star).

## Huryole

*Main article: Golden Griffon Academy*

***Location**: Garlen Continent > Griffon Kingdom > Kellar Region*

***Status**: Destroyed*

The **Golden Griffon Academy**, also known as **Huryole** or the "Cursed Training Ground", is a **lost city** of the Griffon Kingdom created by Mad King Arthan Griffon and the secret 7th Great Academy. The lost city is a living labyrinth that periodically rearranges itself at fixed intervals, making any old map useless. It is built on multiple levels and all the rooms are shuffled every time the labyrinth rearranges itself. Inside the borders of Huryole, all the creatures the labyrinth spawned cannot die, its inhabitants seemingly forced into a seemingly unbreakable cycle of death and rebirth and giving it the other moniker "deathless city." Every time a monster is killed, it is sent back to square one near Huryole's core. Additionally, all the things inside the city are enchanted by a spell that alerts the cursed object whenever someone tries to take something, causing a rumbling like an earthquake.

## Kaduria

***Location**: Garlen Continent > Griffon Kingdom > Kellar Region*

***Status**: Destroyed*

**Kaduria,** known as **Death's City** or the **Shadow City**, was an ancient city older than the Griffon Kingdom itself built on a mana geyser. It constantly switched between a **light** and **shadow** phase regardless of the sun. Its inhabitants were trapped in an endless cycle of death and rebirth, bonded to the cursed object, the Black Star, and were incapable of using magic. The artifact created the cycle to deceive Mogar into believing there was new life to nurture in the lost city. When the citizens were reborn in the 'light phase' world energy permeated the barriers and filled the citizens, then the Dark Star would assimilate that energy by killing the citizens in the 'shadow phase'. This infinite cycle lasted until Lith Verhen inspected the city as part of his Ranger duties and killed the Dark Star. Tyris and Leegaain chose to leave the High Lord alive as a reminder of the foolishness of men.

### History

The Clerics of the High Sun were the most powerful mages of the whole nation of Belamd of which Kaduria was the capital. They had Forgemastered the High Lord, or the Black Star, to protect the Kingdom against the invaders from the south by unleashing the fury of the High Sun, their god, upon their enemies, and preserving the lives of the Kadurians at all costs. However, the Forgemastering method had no input or command to allow the artifact to distinguish from friend or foe, nor a failsafe. Over the years, the clerics lost their magic, leading to an age of madness that lasted for decades that only stopped once the Kadurians realized the futility of their existence.

The Clerics gave the artifact sentience by infusing the mana crystal with the lives of the most devoted believers of the High Sun. The Clerics had created the Black Star to supply the Kadurian mages with the mana coming from the mana geyser underneath the city, and later on gave it the ability to cast Tier 4 Healing magic to heal their troops and replenish their vitality.

Instead using the mana crystal to fuel the Black Star's abilities, the Kadurians used it to store the artifact's consciousness and powers - their spell was meant to use the Black Star as an energy reserve for their purposes, and bound it to the city using the mana geyser and the crystal spire network as the only way to feed itself, unaware that the Black Star's body possessed the ability to manipulate mana at will. They linked the artifact to their bodies, cores, and to the city's every brick in order to provide them energy, but this was a grave mistake. By imbuing so many lives inside the artifact, dozens of conflicting personalities had been forced together in a single mind, giving birth to a deranged individual with no memory nor morals. The only thing left after their merging was the obsession to control everything under the High Sun's gaze and destroy everything that couldn't be controlled.

The Black Star used the crystal to make it a two-way path and instead took everything they had. The Black Star pursued the invaders before purging the country from "heretics," including the Grand Cleric of the High Sun. However, when it returned to the city to replenish its mana, the enemies enveloped Kaduria in the barrier, cutting it off from the geyser. It discovered that by restoring the Kadurians it could force world energy through the barrier to strengthen itself to escape.

In the palace was an altar made of white marble with golden veins, around which the High Cleric Meru and other 7 Clerics of the High Sun, dressed in white silk robes with complex gold embroidered patterns, would perform a ritual to activate the Black Star, triggering the shadow phase. On the altar sat the Black Star with a complex magic circle painted around it, acting as a relay point to accumulate some of the Kadurian's energy.

The Clerics decreed Necromancy as Forbidden Magic, calling raising the dead a sin and that Necromancy was taught by demons to their followers to spread death and plague.

### Kadurians

During the day phase, the **Kadurians** had mana cores that all started almost grey and grew stronger over time, fooling Mogar into believing there was life to nurture in the city. The spires siphoned the mana geyser to slow down the cores' recovery process while amplifying the collected power thanks to the crystals' resonance with the world energy. The inhabitants were like fruits that ripened over time until the Black Star gathered all the energy for its next attempt to escape. During the shadow phase, they would melt like wax figurines left too close to the fire until they became black puddles. The melted inhabitants would become **Shadows**, pitch-black 3D humanoid shadows with mana flow or life force, and no features aside from glowing red eyes and a wide open mouth with a white space. Whenever they saw someone on the other side, they would ram against the array, punching the barrier to reach the other side.

Shadows were aggressive and had unusual abilities, but the shadow of someone whose light phase form had been recently killed would be weaker and dumber. Their limbs could elongate into snakes made of darkness and their fingers could stretch into meters long needles, though they lacked speed and were vulnerable to physical and magical damage. When making contact with a living being, a Shadow could absorb the victim's mana and vitality, turning into an obsidian copy of its prey.

Their light forms were weak to light magic, and their shadow forms were weak to darkness magic.

Most Kadurians were zealots who considered outsiders as enemies, and also considered the High Cleric responsible for what happened. Over the passing of centuries, most had killed each other and the Clerics repeatedly to the point that killing became as natural as sneezing.

### Light Phase

Residing in a translucent golden dome was an incredibly beautiful city with several story high buildings made of white marble, pale blue roofs each one hosting a small spire holding a masterfully cut crystal on its top. The spires acted as relay points for a complex magical formation; enormous amounts of energy would move from one crystal to the other, coursing through the buildings and then into the ground before returning to the spire stronger than before and be passed to the next crystal. Kaduria was built in layers - the most external one was outside the city walls, with farmers tending the lands devoid of snow despite the harsh climate. Small cottages were built in the proximities of the farmlands, where women and children took care of the cattle.

Past the city walls, all houses were made of stone, with a residential area, market district, noble houses, and a small castle in the center of the city. The castle had a small number of spires that were the tallest in the city and had magical gemstones the size of horses. The noble district had more but much smaller spires. The farther from the castle, the greater the number of spires and smaller the size of the crystals. All stalls in the merchant district were closed except for some food vendors, who offered their products to whoever stood in front of them, not even asking for money.

The guard stations near the massive gate leading into the city were unguarded, with no one patrolling along the ramparts nor archers inside the hidden alcoves in the walls. The palace was similarly unguarded, and was filled with riches and life size paintings of richly dressed people, with a wall covered by a mosaic composed of gemstones.

### Shadow Phase

Switching from the light phase, the sun inside the city would disappear and it would start to rain. The city walls crumbled while all the buildings fell apart as if a meteor shower had come down. The soil inside boiled and sizzled like the rain was acid. The sky inside the array became pitch black, the energy of the internal array amassed into a Black Star made of smoke that would try to escape from the golden dome by spreading toxic fumes.

### Army Policy

Rangers were assigned to monitor the Shadows, reporting if a big enough group cracked the barrier and passed through it. They had to make threat assessments of the Black Star since it constantly assaults the array. If any cracks appeared, the Ranger had to cull the numbers of the Shadows by killing every one of them twice - once during the light phase and once during the shadow phase. By destroying the bodies, the army forced the Black Star to consume part of its powers to restore the Kadurians, making them nothing but a flesh rope in a tug of war between the Kingdom and the cursed object.

## Kogaluga

***Location**: Garlen Continent > Griffon Kingdom > Kellar Region*

***Status**: Destroyed*

A city plagued by a dimensional rift from which darkness magic seeped endlessly as a result of a failed experiment to grant immortality and eternal life. Any living being that died within the city immediately turned into an undead. Those reanimated by the rift started as Lesser Undead like skeletons and ghouls, but got stronger over time. The sons of Kogaluga evolved into Greater Undead if not destroyed and forced to rebuild themselves from scratch. The rift had a will of its own, making any new undead just a means to its own ends. The rift was able to recreate their bodies out of thin air over time, so even reducing the undead to dust was just a matter of further stalling. The undead had no soul or life force of their own; they were just extensions of the rift. Regardless of the source of the will driving the dark energies, it kept replicating itself. All the undead, no matter their starting form or the evolution process they underwent, were all the same being.

It is later discovered that Kogaluga was the twin city to Kolga on the Jiera Continent. The Kolgan ritual was what fueled the dimensional rift. Kogaluga was meant to serve as a stronghold on the Garlen continent for the Kolgans to live once they conquered the sea. After the destruction of Kolga, the rift starts to close. Tyris destroying the last wave of undead and credits Lith Verhen for the city's destruction.

### Army Policy

Just like Kaduria, Kogaluga was surrounded by a barrier and the Ranger's duty was to make sure its inhabitants remained at their weakest. Normally, it took several days for a Ranger to scout the whole city and make sure that no clever undead remained hidden.

## Kolga

***Location**: Jiera Continent*

***Status**: Destroyed*

**Kolga** was the twin city to Kogaluga that lied deep underwater. The darkness energy from the Kolgan ritual was what fueled the dimensional rift in Kogaluga and created undead.

The city barrier, like other lost cities, served to keep its inhabitants confined and was fueled by mana crystals. Every time the barrier failed, however, the city got bigger. The ruler of the city didn't make use of a Living Legacy but instead fueled it entirely with Forbidden Magic. The mana geyser only fueled the water dome and its defenses. Without the sacrifices keeping the light and darkness amount stored inside the Forbidden Sun in check, the magic that empowered the city was likely to backfire. If darkness ran out first, the excess of light element might turn the inhabitants of Kolga into mindless trolls while if the Forbidden Sun lacked light, the crops would die and the regenerative abilities will disappear.

The Forbidden Sun, the Eye of Kolga, and the Hands of Menadion synergized with each other. The Hands always surrounded the entire tower with an energy field capable of deflecting Tier 6 spells. On top of that, the white crystal between them worked as a stabilizer, keeping the Forbidden Magic in check while also spreading the world energy through the tower with minimal effort from its master.

Kolga didn't look like a medieval city, but quite the contrary. The buildings were as tall as skyscrapers made of glass, rock, and metal. Each building was like a giant mirror, reflecting multi-colored lights that were spread and refracted by the array, producing a dazzling glow that could be seen underwater from a long distance away. The city had paved roads where people walked and what looked like neon signs and huge screens placed at the street level to inform the citizens about the latest events or advertise the newest establishment. There were a total of five concentric rings of buildings where people lived - each ring is arranged so that it spread rather than blocked the light coming from the sun in the middle of the city, illuminating the next line of buildings in a cascade effect.

The darkness surrounding Kolga was no different from that of space, giving the lost city the look of an orbital colony. Cultivated fields and cattle pens taking all the space inside the buildings' rings were designed as the first line of defense. The cultivated fields took the majority of the land occupied by Kolga and spreads across kilometers. Each building had a huge board listing the stores and establishments it held. The libraries only had books about magic as paper was much more precious in Kolga than on the outside, forcing the underwater people to use it only when it really matters.

### History

Kolga was founded centuries ago above a very powerful mana geyser by one of Ripha Menadion's apprentices, Asfell Kolga. She left Garlen not because of Menadion's death, but to pursue her research away from prying eyes. Since not even with the Hands could she forge her own tower, Kolga decided to exploit the isolation that the depth of the sea would provide her to craft a living legacy, believing the power of Forbidden Magic would help her overcome the skill gap between her and Menadion.

She sought secrecy when making a cursed tower to avoid becoming an enemy of the Council, and had her descendants help collect materials and find specimens. However, once they understood that Kolga would never Awaken them nor ever receive her legacy simply because she would outlive them all, they began researching a way to twist Kolga's ritual so that even if they couldn't Awaken, they would obtain the next best thing. This led to the creation of the Forbidden Sun and Kolga's death the same day - it poisoned her magical and physical prowess, making all of her artifacts useless against nigh-immortal enemies. The ambush kept Kolga from casting spells and being so close to the Forbidden Sun, she died before even realizing what had happened.

Kolga's magic had been developed from Menadion's teachings and the isolation limited their progress. Despite this, Kolga's inhabitants had researched the first 4 tiers of magic in a similar way to the Griffon Kingdom.

The Council had raided Kolga several times, but failed to achieve any real progress or valuable intel due to the language barrier and mana poisoning from the Forbidden Sun. Ever since its foundation, the cursed city has more than tripled its surface. Being unable to fly and speak the Kolgan language means that regular people don't have enough time to gather any intelligence before the Forbidden Sun cripples their strength. In the past, the Council sacrificed squads of violet-cored Awakened to kill the ruler, yet Kolga didn't fall due to the the fact the Hands of Menadion are what controls the geyser and not the ruler.

Kolga is destroyed after Solus retrieves the Hands of Menadion, steals the Eye of Kolga, and disrupts the ritual, dissipating the Forbidden Sun. The delicate balance between light and darkness it needed to work couldn't be sustained without the white crystal, and the flow of healing energy turned into Decay magic, shortening the Kolgans' life spans instead of extending it.

#### Kolgan Propaganda

According to Kolgan propaganda, Kolga used the Hands to keep the water out of the city while she mined for mystical resources. She sought isolation to conduct her research in peace. Over time, the merfolk discovered the city and sought her help to have a place where they could practice magic just like the races on the surface, and she agreed. For a while, Kolga was one of the ocean's jewels - a place where humans and merfolk peacefully coexisted devoted solely to the magical research. After Kolga's death, however, a merfolk named Myrano achieved full control of the geyser and decided to settle the past grudges with humans. Instead of killing them, he used anyone who dared to oppose his rule as test subjects for his experiments. After countless victims, he found a way to provide all citizens of Kolga an extended life span, perfect health, and amazing magical powers.

Kolga was ambushed by humans and merfolk in an attempt to seize the Hands of Menadion. Her oldest daughter Lyma devised a powerful ritual that allowed her to convert the light energy from the captured enemies into the Forbidden Sun and used the darkness released from the ritual as a weapon against the enemy. After their victory, the city began to expand thanks to the Forbidden Sun, but the humans and merfolk trapped them inside the barrier.

### Kolgans

The inhabitants looked like merfolk stuck between their underwater and surface form. They had blue skin instead of scales, both noses and gills, and fins coming out from where ears were supposed to be. More fins protruded from their calves, elbows, and wrist. All of them had odd-colored hair. Every inhabitant of Kolga was a skilled fighter. They were not as strong as an Awakened, but their wounds healed so fast that decapitating them was the only way to kill them. Each wore enchanted clothes, a dimensional amulet, and a magic holding ring on each of their fingers. People moved on foot to reach the nearby blocks and flying cars when they needed to reach the opposite side of the city. However, the cars were just metal with simple enchantments and the same stood for the standard equipment everyone wore. The magic holding rings didn't exceed Tier 3 and none of the weapons had mana crystals.

The Forbidden Sun kept people young by turning them into **unliving** due to the light element coursing through them as opposed to undead who have the opposite of darkness. They could can live for two hundred years, keeping a youthful appearance until the moment of their death. They didn't get ill and any wound was almost instantly healed. On top of that, the crack in their cores allowed the ritual to boost their magical abilities beyond their limits, giving everyone at least a green core. On the other hand, not only did such monstrosity require constant sacrifices, but it also made it impossible for the people of Kolga to escape. Outside the area of effect of the sun, they would die in a matter of minutes, which is why people didn't rebel: stopping the ritual was the same as committing suicide.

The Kolgans' bodies rejuvenated themselves constantly thanks to the mass bestowed upon them at birth by the ritual. The life force and light element that coursed through them were stolen and kept in check by the Forbidden Magic empowering Kolga's sun. The stolen life force also granted them the ability to feed upon foreign mana and light element, absorbing them as if they were their own. Moreover, the fewer people the sun had to feed, the more the power of the remaining inhabitants of Kolga increased.

Plenty of people worked in the fields, using magic to take care of cattle and plants alike. They would use earth magic to till the fields, sending the external soil deep in the ground to keep it from exhausting, water magic to conjure fresh water, light and darkness magic to treat respectively diseases and parasites.

The lost city had survived through the centuries not only because the Forbidden Sun made its inhabitants unstoppable war machines, but also because being used to sacrifice their own children made them cold-blooded even while facing the direst circumstances.

Though anyone could use a car, it couldn't leave the highway unless the driver received the firework signal or parked it in a proper space. A new designated driver had to accompany all passengers to their destination before leaving the vehicle. This was to prevent anyone from using a car for recon. In the same vein, flight was allowed indoors but not outdoors, to prevent anyone from nearing the Sun without being noticed. The cars looked like antique convertibles. One button marked with an arrow pointing up made it take off, another with an arrow pointing down made it land, and a control yoke allowed steering and changing altitude. A vertical lever regulated the speed, making the car go faster the lower it was pulled.

Kolgans on sentinel duty were able to sound the alarm and focus the power of the arrays on a specific point of the barrier to capture an intruder. Those living in the external rings of the city were able to perform their duty from the windows of their homes.

* King Ykrah
* Captain N'Morr (Border guard)
* Professor Jogu Thross (Lith's disguise)
* Grem (Light Torch mage)
* Xannon (Light Torch mage)

### Tower

Right in the middle of the city was a tall, perfectly preserved tower, the first two floors of which looked almost identical to Menadion's Desperation. While the Forbidden Sun was linked to all the living beings inside Kolga, the tower was linked to the buildings that comprise the five rings surrounding the fields. Each building was placed so that it formed the focal point of a series of protective arrays that enveloped the inner rim. The tower was right above the mana geyser, absorbing every ounce of its power, making it almost invisible to Life Vision. Not only did the tower use the world energy to generate all arrays that keeps the city protected from both water and invaders, but it also provided the buildings with enough power to fuel elevators, lights, and home appliances.

Though the tower had been enchanted with self-repair spells, the energy from the geyser causes it to crack and reform non-stop. The tower is destroyed when King Ykrah attempts to overload Solus' mana core in attempt to kill her and it backfires, losing control of the Hands of Menadion to Solus. Without the energy field generated by the Hands, the tower crumbles like a sand castle.

### Eye of Kolga

The **Eye of Kolga** is a white mana crystal the size of an adult man that lied on top of the tower. An invisible beam of energy departed from the Eye and reached the power core hidden inside each building, forming a complex network of spells that overlap to perfection. The world energy from the mana geyser was amplified by the white crystal and then relayed to the buildings' power cores that further amplify it before spreading the energy evenly, not letting a single spark go to waste.

The combined effect of the constant flow of world energy and of the complex spell from the Sun generated a rudimentary but effective force field that blocked dimensional magic, preventing anyone from storing the Eye in a pocket dimension. To keep the water dome and the Forbidden Sun stable while fueling the hundreds of arrays that make everyday life in Kolga possible, the white crystal needed to be perfectly aligned with the flow of world energy coming from the geyser. Even a slight tilt would make the Chaos energy released by the ritual damage Kolga instead of being sent to Kogaluga in the Garlen continent, causing a domino effect that would bring the city down.

The Eye of Kolga is taken by Solus after the ritual is dispelled.

### Forbidden Sun

Kolga's isolation delayed the discovery of its horrors long enough for the founder's merfolk successor Myrano to complete his ritual which created the **Forbidden Sun**, a large accumulation of light element split from its darkness component. It floats above the tower and the city and serves as both the source of the inhabitants' powers and an effective means of defense. The ritual also cracked both the mana cores and the life forces of all the people inside Kolga, making them both Myrano's prisoners and slaves. As long as they remained close to the Forbidden Sun, the cracks allowed them to absorb its energy.

The Forbidden Sun also boosted metabolism, making pregnant labor last barely a few minutes.

The sun fed Kolga's inhabitants but poisoned everyone else, inducing mana poisoning and accelerated aging to those who have regular bodies. It generated a strand for each energy signature it perceived. Any attackers would have to fight against the power of the mana geyser that Myrano's descendants controlled and against time. The longer they exposed themselves to the sun, the weaker they became. Moreover, all Kolgans protected the city with their lives. Fighting an army of mages, a mana geyser, and enduring the effects of the Forbidden Sun had caused many attacks to fail over the centuries. Espionage is extremely impractical because spies don't have enough time to do their job before being forced to escape, and Kolga's language had been lost to time, making it impossible to learn something relevant.

The stronger a person's core, the more time they could resist the effects of the Forbidden Sun before being forced to leave Kolga or suffering permanent damage. Awakened could last for about four hours before they were no longer able to hide the distress due to their core generating a mana flow that slowed down the process. However, the poisoning not only slowly weakened the core, it also made it progressively harder to use magic. Each time a spell was cast, one needed to spend enough mana to conjure the desired effects and to counter the external flow. If an Awakened remained inside Kolga for too long, the poisonous mana would accumulate inside their body to the point that even chore magic would be as mana expensive as a Tier 5 spell. Awakened could also use light and earth fusion to protect against the Forbidden Sun, also slowing down the mana poisoning. It took about one hour to cleanse the body from intense levels of mana poisoning. Darkness fusion couldn't negate it because the poison didn't just affect the flesh, but coursed through mind, core, and body.

The Forbidden Sun allowed the Kolgans to grow crops and bestows upon them a long life, but they needed more food than what they had to feed themselves, their cattle, and the people they keep as sacrifices. Every time Kolga expanded, its inhabitants gained more soil to cultivate.

However, the Forbidden Sun was weaker than a typical Living Legacy such as the Black Star, and also lacked any consciousness. It was merely a mass of world energy, life force, and light element. The Forbidden Sun fell apart after the Hands of Menadion and Eye of Kolga were taken by Solus, causing the Forbidden Magic ritual to destabilize. The arrays protecting and fueling the city disappeared and flying cars crashed to the ground.

### Kolgan Ritual

In addition to cracking the life force and mana core of the Kolgans, the Kolgan ritual also doubled their lifespan through a sacrifice. Within the innermost of the city's 5 rings lay the **Light Torch**, the city's magical academy which served as the heart of the ritual. It consisted of a tall, rectangular main building where the administrative offices were located and two long, rectangular wings where the city mages conducted the experiments related to light magic. Childbirth was the only medical procedure necessary since no one would be born with their life force and mana core cracked.

Hidden under the Light Torch were the breeding camps, holding mostly female prisoners of all races that serve to provide the fresh bodies for the ritual.

Inside the medical ward lay a chamber with a cradle and a glass coffin the size of an adult filled with a translucent violet liquid. Two newborns would be brought in, one put in the cradle and the other the coffin. The arrays around the coffin and the mana geyser were then used to conjure Decay and Chaos. The Chaos was discarded while the spark of Decay was used on the newborn in the coffin, aging it to an adult, before being split into their light and darkness components. The newborn's life force would be given to the other newborn, doubling their lifespan, while the sacrificed newborn's light element and mana core became part of the Forbidden Sun and renewed its power.

The darkness followed the same underground path as the Chaos, being pulled by the Lost City of Kogaluga in the Griffon Kingdom. The darkness energy then turned any living being that died inside the city into an undead. The many rooms and arrays were needed to safely wield the energy released by the Forbidden Magic. Without it, every newborn of Kolga would die.

When the heir of Kolga was born, they would be infused with two lives instead of one, making them capable of harnessing the power of the geyser and absorbing so much power from the Forbidden Sun that they would be nigh-invincible in its vicinity.

## Kush

***Location**: Garlen Continent > Griffon Kingdom > Kellar Region*

***Status**: Active*

The creatures populating the city of Kush have such a strong life force that they regenerate even after being pulverized by darkness magic.

## References

1. ↑ Chapter 370: Symphony (Part 2)
2. ↑ 2.0 2.1 Chapter 399: Wrath (Part 1)
3. ↑ Chapter 373: The North (Part 1)
4. ↑ Chapter 1152: State of Sorrow (Part 2)
5. ↑ Chapter 620: Raid (Part 2)
6. ↑ Chapter 954: Raiders of the Lost Academy (Part 2)
7. ↑ Chapter 621: Loot (Part 1)
8. ↑ 8.0 8.1 Chapter 389: Fun Times (Part 1)
9. ↑ Chapter 392: Failsafe (Part 2)
10. ↑ Chapter 393: Turning the Tide (Part 1)
11. ↑ 11.0 11.1 Chapter 394: Turning the Tide (Part 2)
12. ↑ Chapter 400: Wrath (Part 2)
13. ↑ 13.0 13.1 Chapter 385: Scorn (Part 1)
14. ↑ Chapter 391: Failsafe (Part 1)
15. ↑ 15.0 15.1 Chapter 384: Shadows Die Twice (Part 2)
16. ↑ 16.0 16.1 16.2 16.3 Chapter 381:
17. ↑ 17.0 17.1 17.2 Chapter 382: Kaduria (Part 2)
18. ↑ Chapter 387: Lady Luck (Part 1)
19. ↑ Chapter 390: Fun Times (Part 2)
20. ↑ 20.0 20.1 Chapter 481: Vacation (Part 1)
21. ↑ Chapter 482: Vacation (Part 2)
22. ↑ 22.0 22.1 22.2 Chapter 1225: Soul Vision (Part 1)
23. ↑ Chapter 1257: Heroes and Masterminds (Part 1)
24. ↑ 24.0 24.1 24.2 24.3 24.4 Chapter 1210: Faluel’s Ploy (Part 2)
25. ↑ 25.0 25.1 25.2 Chapter 1209: Faluel’s Ploy (Part 1)
26. ↑ Chapter 1239: Mother of Wrath (Part 1)
27. ↑ Chapter 1245: Bets and Arsenals (Part 1)
28. ↑ 28.0 28.1 28.2 28.3 Chapter 1214: Under the Sea (Part 4)
29. ↑ 29.0 29.1 29.2 Chapter 1216: Kolga (Part 2)
30. ↑ 30.0 30.1 30.2 30.3 Chapter 1218: Mages and Towers (Part 2)
31. ↑ 31.0 31.1 Chapter 1244: Legacies (Part 2)
32. ↑ Chapter 1222: Sacrifices (Part 4)
33. ↑ 33.0 33.1 Chapter 1219: Sacrifices (Part 1)
34. ↑ 34.0 34.1 34.2 34.3 34.4 Chapter 1255: Spoils of War (Part 1)
35. ↑ 35.0 35.1 Chapter 1213: Under the Sea (Part 3)
36. ↑ 36.0 36.1 36.2 Chapter 1233: Weakness of the Flesh (Part 1)
37. ↑ Chapter 1235: The Eye and the Hands (Part 1)
38. ↑ Chapter 1241: Clash of Artifacts (Part 1)
39. ↑ Chapter 1254: Demons of the Flames (Part 2)
40. ↑ 40.0 40.1 40.2 40.3 Chapter 1217: Mages and Towers (Part 1)
41. ↑ Chapter 1220: Sacrifices (Part 2)
42. ↑ Chapter 1242: Clash of Artifacts (Part 2)
43. ↑ 43.0 43.1 Chapter 1224: Light and Decay (Part 2)
44. ↑ Chapter 1215: Kolga (Part 1)
45. ↑ Chapter 1236: The Eye and the Hands (Part 2)
46. ↑ Chapter 1243: Legacies (Part 1)
47. ↑ Chapter 488: Growth (Part 2)