recursal/Fanatic-Fandom huggingface dataset:
Essence Leech

**Essence Leech** is an ability available to Dire Lords. It is a Blood State that increases the Dire Lord's Physical critical chance and makes their critical hits heal them for a percentage of the damage dealt.

It costs no resources to use or maintain a Blood State, but only one may be active at a time. Dire Lords can swap between Blood States at any time, with a 1 second cooldown between switching.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Alter your blood state, increasing your Physical Critical chance by 5%. Your critical hits heal you for 10% of the damage dealt.* (Latest In-Game Description for *Essence Leech*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **September 24th, 2020**

    **Self Heal Decreased.** 50% > 10%

    **Description Changed.**

   **From:**

   *Increases your Critical Strike chance. Your Critical Strikes draw out the essence of your enemy, healing you for 50% of the damage dealt.*

   **To:**

   *Alter your blood state, increasing your Physical Critical chance by 5%. Your critical hits heal you for 10% of the damage dealt.*
Dusk

**Dusk** is an ability available to Dire Lords. It reduces the target's Magic Resistance, drains a percentage of their Mana and generates some Essence

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Infuse darkness into an enemy, reducing their Magic Resist by 2 and destroying 10% of their Mana over 10 seconds. While active, you will regenerate 2 Essence every 2 seconds. Only usable on targets with mana.* (Latest In-Game Description for *Dusk*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 15 sec.
Rank 2
Mastery Points: 4
Usable on all targets. If target does not have mana, regenerate 1% of your total Health every 2 seconds instead of Essence.
Rank 3
Mastery Points: 9
Regenerate 4 Essence or 2% total Health every 2 sec.
Coalescence

**Coalescence** is an ability available to Clerics. Using the ability will match the Cleric and their target's current hit points values, either by healing the Cleric or the Cleric's target to match.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Match your health with the health of an ally in your group by either bringing their current Health up to your level, or bringing your current Health up to their level.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   *Matches your Health with the Health of your defensive target by either bringing your Defensive target’s Health up to your level, or bringing your Health up to the level of your Defensive target.*

   **To:**

   *Match your health with the health of an ally in your group by either bringing their current Health up to your level, or bringing your current Health up to their level.*

## Reference(s)

1. ↑ Official Website (Cleric)
2. ↑ Coalescence New (Aug) (Retrieved 6/22)
3. ↑ Coalescence Old (Aug) (Retrieved 6/22)
Air Arcamental: Zephyr

**Air Arcamental: Zephyr** is an ability available to the Summoner. It enables the summoning of Zephyr, the air Arcamental which specializes in dealing rapid, close-range Physical and Nature damage to the Summoner's enemies. Capable of putting enemies into a Disoriented state.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The wind-based Zephyr specializes in dealing rapid, close-range Physical and Nature damage to the Summoner’s enemies. Capable of putting enemies into a Disoriented state.* (Official Description)

## Resource(s)

1. Archived Official Website
2. Official Website
Brightweave Gloves

**Brightweave Gloves** are a cloth glove available to players in *Pantheon: Rise of the Fallen*

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Annihilate

**Annihilate** is an ability available to Dire Lords. It deals heavy Physical damage to the Dire Lord's target but requires the target to have 20% or less health remaining.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Inflict heavy physical damage to hasten the death of an enemy. Requires the target to have less than 20% Health remaining.* (Official Description for *Annihilate*)
Avalanche

**Avalanche** is an ability available to the Summoner. It is a ground target area of effect direct damage ability which deals Nature and Physical damage based on how long the Summoner charges the ability.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You summon a mountain avalanche to bury all enemies within X meters of target location, dealing Nature and Physical damage. The longer you charge this ability before releasing, the more Mana it will cost and the more damage it will deal to all affected enemies.* (Official Description via Archive)
Arcane Cords

**Arcane Cords** is an ability available to Wizards. It Roots the Wizard's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Bind an enemy with cords of mana, rooting them to the ground for 10 seconds. Arcane Focus.* (Latest In-Game Description for *Arcane Cords*)

## Gallery

* Current icon for the Arcane Cords line of spells
* Current info for the Arcane Cords spell
Amulet of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Crystalline Blast

**Crystalline Blast** is an ability available to Wizards. It deals direct Cold damage to the Wizard's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A burst of arcane energy that deals between 15 and 19 Magic damage to an enemy.* (Latest In-Game Description for *Blast of Cold*)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals between 37 and 51 Cold damage. Cold Focus.* (Latest In-Game Description for *Crystalline Blast*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cast time by .5s
Rank 2
Mastery Points: 4
Reduce target's movement speed by 40% for 4s
Rank 3
Mastery Points: 9
Unlock Windswept Advantage
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Gallery

* Current icon for the Blast of Cold line of spells
* INFO WIZ blast of cold.png

Current info for the Blast of Cold spell
* INFO WIZ blast of frost.png

Current info for the Blast of Frost spell, an upgrade to Blast of Cold
* Current info for the Crystalline Blast spell, an upgrade to Blast of Cold
* INFO WIZ crystalline blast 2.png

Current info for the Crystalline Blast spell, an upgrade to Blast of Cold

## Reference(s)

1. ↑ Blast of Cold tooltip
2. ↑ Crystalline Blast tooltip
Cloth gloves

Cloth armor is usable by any class, but is the primary armor tier for Enchanters, Summoners and Wizards.

The following table contains all Cloth gloves available. For further information, such as drop location or required materials to craft (if any), please see the item's page.

**Class**: Any

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Brand of Frost

**Brand of Frost** is an ability available to Wizards. It is a detrimental spell that lowers the target's Cold Resistance.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You brand your enemy with frigid markings, lowering their resistance to the Cold school of Magic.* (Archived Official Description for *Brand of the Arcane*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Augment Arcamental: Density

**Augment Arcamental: Density** is an ability available to the Summoner. It is a beneficial ability which increases your Arcamental's Solidity.

Summoners may apply as many Augmentations to their Arcamental as desired. However, having more than one augmentation will introduce the risk of the Arcamental being destroyed.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You increase your Arcamental's Solidity for X duration.* (Official Description via Archive)
Char

This ability is unlikely to function as stated below. The status of “Spell Weaving” is currently unknown. Additionally, there has been a change to combat which removed Critical from Offensive Spells.

**Char** is an ability available to Wizards. It deals direct Fire damage with an increased chance to Critically hit.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Woven from Smolder to inflict increased Fire damage to your target with an X% bonus to critically land.* (Archived Official Description for *Char*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ New sprint skill and removal of spell critical hit chance
2. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Brightweave Robe

**Brightweave Robe** is a cloth robe available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Putrid Matriarch

The putrid matriarch is the first boss and can be found in caves 1 inside a structure made of zombie flesh blocks.

The best way to find the boss is to find the Putrid altar and to craft the Flying zombie head.

## Respawn

When killed, the boss will respawn after 1 min offscreen, and can be farmed to get Ocean's tears.
Adept's Theory

**Adept's Theory** is an ability available to Shamans. It is a beneficial ability that increases the Shaman's Wisdom.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increase your Wisdom 1 while active.* (Latest In-Game Description)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

   **Description Changed.**

   **From:**

   *You peer deeply into the ancient mysteries of Terminus, increasing your Wisdom by X for Y duration.*

   **To:**

   *Increase your Wisdom by 1 while active.*

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Adept's Theory tooltip
2. ↑ Adept's Theory old info March
Battle Meditation

**Battle Meditation** is an ability available to Shamans. It can only be used in combat and puts the Shaman into a Helpless state while regenerating a portion of their Mana pool. It also generates Hate with targets in combat with the Shaman.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Concentrate your mental energy, putting you in a Helpless state for a short time while you regenerate a portion of your Mana pool. Only usable in combat. Generates Hate on targets you are in combat with.* (Latest In-Game Description of **Battle Mediation**)

## Gallery

* Tooltip for Battle Meditation - [Click for Larger View] (Pre-Alpha)
Harmonious Bond

**Harmonious Bond** is an ability available to Monks. It requires the Gate of Joy to be open and heals the Monk for a percentage of their max Health immediately, then another percentage of their max health over time while additionally increasing their Haste.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Perfectly align your body and soul, instantly restoring 10% of your total Health, increasing your attack speed and restoring an additional 15% of your total health over a short time. (Uses Chakra. Requires the Gate of Joy to be open)* (Archived Official Description for *Harmonious Bond*)

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Class) (Archived. Retrieved 6/2022)
Arcane Burst

**Arcane Burst** is an ability available to Wizards. It deals direct Magic damage to the WIzard's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A burst of arcane energy that deals between 15 and 19 Magic damage to an enemy.* (Latest In-Game Description for *Arcane Burst*)

## Gallery

* Current icon for the Arcane Burst line of spells
* Current info for the Arcane Burst spell
Firefly

**Firefly** is an ability available to Druids. It summons a firefly to act as a light source for the Druid.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Ask a firefly to travel with you for a while, serving as a light source.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   *You ask a firefly to travel with you for a while, providing a weak light source.*

   **To:**

   *Ask a firefly to travel with you for a while, serving as a light source.*

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Official Class Page (Druid)
Banner of Arms

**Banner of Arms** is an ability available to Warriors. It is a Banner ability that increases your group's Haste and decreases the Dexterity and Dodge chance of enemies within range of the banner.

Banners are an ongoing area of effect associated with a destructible environmental prop that the Warrior places in the world. Banners provide beneficial effects to allies within range while providing detrimental effects to enemies. You can only have one banner active at a time. Banners will stack with another Warrior's banner so long as they are not the same banner.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*– Group: Increases attack speed by 25%

– Enemy: Decreases Dexterity and Dodge chance.

You may only have 1 banner active at a time.*  (Latest In-Game Description for *Banner of Arms*)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Group - Improves the chance to hit with melee attacks.

Enemies - Your enemies are less likely to dodge your group’s melee attacks when in range of this banner.* (Archived Official Description for *Banner of Arms*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **December, 2019**

    **Range Increased**. 12m > 20m

   **Description Changed.**

   **From:**

   *Plant the Banner of Arms. You may only have 1 banner active at a time.

Group: Improves chance to hit with melee attacks.

Enemies: Lowers chance to Dodge by 20%*

   **To:**

   *Plant the Banner of Arms.

Group: Increases attack speed by 25%

Enemies: Reduces Dexterity and Dodge chance.

you may only have 1 banner active at a time.*

## Gallery

* Current icon for the Banner of Arms ability
* Info for the Banner of Arms ability
* Old Info for the Banner of Arms ability
* Old icon for the ability

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ Banner of Arms tooltip
3. ↑ 3.0 3.1 Archived Official Class Page (Warrior)
4. ↑ Cohh Warrior Gameplay (Amberfaet)
Dire Charm

**Dire Charm** is an ability available to Enchanters. It is a form of crowd control ability which allows the Enchanter to gain control over their target.

## Description

*Gain control over your target.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

 *Enchanters can evolve their Charm ability into Dire Charm, which is harder for your target to resist and has an innate chance of permanently charming your target. This chance will stack with Mental Terraformer. Permanent charm will break when you die or zone.* (Official Description via Archive)
Favor of the Order

**Favor of the Order** is an ability available to Clerics. It is a passive ability that heals the Cleric whenever they deal melee damage.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive ability. Your successful melee attacks heal you for X% of the damage they deal.* (Archived Official Description)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Your successful melee attacks heal you for X% of the damage they deal.* (Latest In-Game Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)
2. Alexensual Gameplay

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
2. ↑ Favor of the Order tooltip
Illusion Graft: Rapid Mind

**Illusion Graft: Rapid Mind** is an ability available to Enchanters. It is a beneficial spell that increases the target's spell haste.

## Description

*Increase your target's spell casting speed.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Graft an illusion of urgency into an ally’s mind, increasing their spell haste.* (Official Description)
Cinder Blast

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Cinder Blast** is an ability available to Wizards. It deals direct Fire damage to the Wizard's target and applies a damage over time which inflicts a percentage of the direct damage dealt.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals between 19 and 28 Fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds. Fire Focus.* (Latest In-Game Description for *Ember Blast*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 0.5s
Rank 2
Mastery Points: 4
Increase Burning damage to 30% of damage dealt.
Rank 3
Mastery Points: 9
Unlock Windswept advantage.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Trivia

* This ability shares a name with an ability available to the Summoner's Fury.

## Gallery

* Current icon for the Ember Blast line of spells
* Current info for the Ember Blast spell
* Current Mastery info for the Ember Blast spell
* Current info for the Blast of Flame spell, an upgrade to Ember Blast

## Reference(s)

1. ↑ Cinder Blast scroll
2. ↑ Wizard Getting a Second Look
3. ↑ New sprint skill and removal of spell critical hit chance
4. ↑ Ember Blast tooltip
5. ↑ Archived Official Website (Summoner)
Battle Formation: Conquest

**Battle Formation: Conquest** is an ability available to Warriors. It is a Battle Formation that increases the group's Haste, but is only usable when an enemy in combat with the Warrior enters the Fleeing state.

Battle Formations are group wide enhancements which have specific trigger conditions.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The Conquest formation increases the Haste rating of your group for a short time. Usable when an enemy you are in combat with enters a fleeing state.* (Official Description for *Battle Formation: Conquest*)

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. Official Class Page (Class)
Illusion Graft: Harm

**Illusion Graft: Harm** is an ability available to Enchanters. It is a damage over time ability that deals magic damage per tick. This ability has the special property of not breaking mesmerize.

## Description

*Deal Magic damage over time. This damage won't break Mesmerize.* (Truncated Description)

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You graft an illusion into your enemy’s mind, overwhelming them with the sense of being harmed. Your target will be inflicted with Magic damage over time. The damage of this ability will not break the Mesmerize effect. Any damage beyond what this ability inflicts will break the illusion and cause this effect to end.* (Official Description via Archive)
Glass Arrow

**Glass Arrow** is an ability available to Rangers. It is a target area of effect direct damage ability which does Physical damage to the initial target and up to 3 enemies within 3 meter. Has a chance to cause Bleeding.

## Description

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Fire a glass-tipped which explodes on impact, dealing Physical damage to your target and up to 3 nearby enemies within 3m. Has a chance to cause Bleeding.* (Latest In-Game Description)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)

## Reference(s)

1. ↑ Glass arrow tooltip (Retrieved 6/22)
Imbue Trait: Grizzly's Resilience

**Imbue Trait: Grizzly's Resilience** is an ability available to Druids. It is a beneficial ability that increases the target's Stamina and Armor Class as well as making them more resistant to stun effects. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Imbue the resilient nature of the Grizzly Bear into the target, increasing their Stamina (4) and Armor Class (50) and making them more resistant to Stun effects for 24 minutes.* (Latest In-Game Description)
Brand of Cold

**Brand of Cold** is an ability available to Wizards. It is a detrimental effect that lower's the target's Fire Resistance.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Brand an enemy with fiery markings, reducing their Cold resistance by 2 for 2 minutes.* (Latest In-Game Description for *Brand of Cold*)

## Gallery

* Current icon for the Brand of Cold line of spells
* Current info for the Brand of Cold spell
Dispositions

**Dispositions** are a gameplay mechanic which add to and/or alter the AI of a non-player character in a variety of ways.

## Description

Dispositions can be beneficial or detrimental to players, and they are not exclusive to combat. In addition to changing the behavior of an NPC, dispositions can alter an NPC's loot table. Players can receive dispositions, though the exact mechanics of how this occurs are unknown. (06/21)

## Manifestations

Powerful NPCs - such as named, mini boss and raid NPCs - can have dispositions. In this case, these are referred to as "Manifestations."

## Types

Bloodthirsty

Bloodthirsty NPCs have a chance on every attack to proc a bleeding DoT on their target. Whenever they apply this bleeding DoT, they also gain a buff called *Blood Frenzy*

Cunning

Cunning NPCs are more resilient to mind-altering effects, such as  Smoke Trick and File:ENC Charm icon.png Charm, and can break their allies out of such effects.

Mana Crazed

When a Mana Crazed NPC is in combat with a character that has mana (Clerics, Druids, Enchanters, Shamans, Summoners and Wizards), the Mana Crazed NPC will pick a mana user they're in combat with and focus on that target. While in this state, the Mana Crazed NPC is immune to taunt, their attacks drain their target's mana and, for each successful mana drain, the Mana Crazed NPC grows stronger.
## Developer's Commentary

*An area we have not seen much innovation in MMORPGs, almost since their inception, is the area of NPC AI. What if certain enemies had different "dispositions" that had to be discovered by the player? Many NPCs in Pantheon will have advanced behaviors, like the propensity to flee if possible, or to stand and fight to the end. Some NPCs will be inclined to help other NPCs in the area, while some will not. Some will target certain classes within the group that is attacking them. NPC’s movement speeds may vary if they feel they are outmatched. While it is too early to go into a lot of detail, some of the different dispositions we are working on include: the Alarmist, the Bully, the Craven, the Opportunist, the Protector, and the Strategist.*

## Reference(s)

Timestamped references have a "tag" to identify them.

1. ↑ Dispositions are not always detrimental to players (Theoryforge with Guest Chris "Joppa" Perkins, Creative Director of Pantheon)
2. ↑ Dispositions can alter the loot table (Theoryforge with Guest Chris "Joppa" Perkins, Creative Director of Pantheon)
3. ↑ Players can receive dispositions (Theoryforge with Guest Chris "Joppa" Perkins, Creative Director of Pantheon)
4. ↑ Powerful NPCs can have Dispositions (Ep 13 - Bean Stew - Pantheon Crafting & Gathering with David ‘Nephele’ Beach & Chris ‘Joppa’ Perkins)
5. ↑ Cunning Disposition Effects (Theoryforge with Guest Chris "Joppa" Perkins, Creative Director of Pantheon)
6. ↑ Mana Crazed Disposition (Theoryforge with Guest Chris "Joppa" Perkins, Creative Director of Pantheon)
Edict of Calm

**Edict of Calm** is an ability available to Clerics. It is a Pacify ability which reduces the target's aggro radius, lowering the range in which the target will attack characters that they are hostile towards. It also reduces the range at which the character will assist another character they are friendly towards when they are attacked, making it easier to pull.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Pacify the target's will for 18 seconds, making them unresponsive to activity happening around them unless directly engaged.* (Latest In-Game Description)
Ember Blast

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Ember Blast** is an ability available to Wizards. It deals direct Fire damage to the Wizard's target and applies a damage over time which inflicts a percentage of the direct damage dealt.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals between 19 and 28 Fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds. Fire Focus.* (Latest In-Game Description for *Ember Blast*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 0.5s
Rank 2
Mastery Points: 4
Increase Burning damage to 30% of damage dealt.
Rank 3
Mastery Points: 9
Unlock Windswept advantage.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Gallery

* Current icon for the Ember Blast line of spells
* Current info for the Ember Blast spell
* Current Mastery info for the Ember Blast spell
* Current info for the Blast of Flame spell, an upgrade to Ember Blast

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ Ember Blast tooltip
Echo Persona

**Echo Persona** is an ability available to Enchanters. It is a beneficial combo ability which turns into another ability based on the class of the Enchanter's target.

## Description

*This ability turns into an ability based on your defensive target's class.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Echo the combat prowess of a friendly player, morphing this ability into a new skill determined by the target’s class.*
Grip of Torment

**Grip of Torment** is an ability available to Dire Lords. It prevents the Dire Lord's target from benefiting from healing effects.

## Description

*Infiltrate your enemy's essence and turn it against them, obstructing any healing from benefiting that enemy for the duration of the effect. (Uses Essence)*

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
Essence Thief

**Essence Thief** is an ability available to Dire Lords. It teleports the Dire Lord to the location of their current target. The Dire Lord also gains some Essence.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Manifest at the location of an enemy up to 15 meters away, generating 20 Essence.* (Latest In-Game Description for *Essence Thief*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 September, 2020

    **Essence generation decreased.**  Full > 20

    **Mana removed.**

    **Cooldown Increased.** 20s > 30s

   **From:**

   *You shadowstep to an enemy's location up to 15 meters away, draining that enemy's Mana by 5% and instantly restoring your Essence to full.*

   **To:**

   *Manifest at the location of an enemy up to 15 meters away, generating 20 Essence.*

## Gallery

* Essence Thief, as seen in the Codex (2021)

## Resource(s)

1. Official Class Page (Dire Lord)
2. the Nathan NAPALM Direlord Gameplay
3. Dire Lord Gameplay Preview

## Reference(s)

1. ↑ Essence Thief tooltip
2. ↑ Dire Lord Gameplay Preview
Eko's Radiant Bolt

**Eko's Radiant Bolt** is an ability available to Clerics. It is a direct damage ability that deals Divine damage to the Cleric's offensive target and simultaneously heals the Cleric's defensive target.

## Description

*Releases a powerful bolt of celestial wrath into your enemy, which then jumps to heal your Defensive target.* (Latest In-Game Description)
Glacier Shard

**Glacier Shard** is an ability available to the Summoner. It is a direct damage charged ability which deals Cold and Physical damage based on how long the Summoner charges the ability.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You summon a torn shard of glacial ice to hurl at your enemy, dealing Cold and Physical damage. The longer you charge this ability before releasing, the more Mana it will cost and the more damage it will deal to all affected enemies.* (Official Description via Archive)
Forgotten Heirloom

**Forgotten Heirloom** is a Necklace available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Halnir Cave

## Introduction

Halnir Cave is a dungeon zone on the continent of Kingsreach. It is a cave that holds dark secrets within and various creatures. It is the first dungeons many Humans will encounter, but as with many dungeons, it provides numerous big challenges. It is packed to the brim with challenging boss encounters and other treacherous foes.

## Points of Interest

* Gnashura's Room: The room where Gnashura is located at. It is locked and requires a key, which can be found near a pillar. When Gnashura is aggro-ed, the room locks up again until Gnashura is either defeated or he defeats everyone inside the room.
Fine Linen Pants

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Healing Jetstream

**Healing Jetstream** is an ability available to the Summoner's Undine. It requires both an active Undine and Zephyr. It heals your Zephyr over time and increases its haste. It is Summoner activated, meaning the Summoner must command the Undine to use it.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoner Activated. Requires active Zephyr. Your Undine and Zephyr work together to channel the Healing Jetstream. This ability heals the Zephyr for X every second for Y duration and increases its Attack Speed by Z% for a short duration.* (Official Description via Archive)
Invisible

**Invisible** is a Beneficial status effect. In the most basic terms, it hides characters from the view of one another unless they have a See Invisibility effect. For Player Characters, being invisible makes it so that creatures will not Aggro you when you get near them.

## Mechanics

There are a few mechanics to being invisible beyond being hidden from sight.

NPC
When an NPC is invisible, it will not be visible to PCs at all, unless the PC has some form of See Invisibility effect such as the Monk's File:MNK second sight icon.png Second Sight.
PC

1. When a PC is invisible, to NPCs the player is effectively out of sight unless that mob has See Invisibility.
2. To other PCs that are ungrouped with the invisible PC, they won't be visible unless that player has See Invisibility.
3. To the player of the Invisible character, they will appear semi-transparent to indicate their invisible status.
4. To the PC's own group, they will appear semi-transparent.

The effect of Players being invisible is that, so long as they aren't spotted by a creature that Sees Invisibility, they will not agro the Player. NPCs will not respond to hails or dialogue given by Invisible players.

1. Damage is dealt or taken
2. An Ability or Spell is used
3. You interact with an NPC (e.g by shopping or banking) [citation?]
4. You interact with certain environmental props. The following environmental props are known to break invisibility: looting an NPC's corpse [Will looting crates, etc?]
1. Receiving falling damage.
2. Climbing (ladders or the environment) or closing/opening doors.
3. Swimming
1. Make you immune to damage
2. Make you immune to aggro.
3. Remove aggro. If you have aggro already and go invis, the creature will not lose aggro and can aggro adds per normal.
4. Remove player/player collision
Imbue Trait: Ashen Regeneration

**Imbue Trait: Ashen Regeneration** is an ability available to Druids. It is a beneficial ability that increases a target's health regeneration as well as their healing received. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Imbue the restorative nature of the Ash tree into your target, increasing their health Regeneration by 30% and all healing they receive by 15% for 24 minutes.* (Latest In-Game Description)
Arc of Light

**Arc of Light** is an ability available to Clerics. It is a healing ability that directly heals the Cleric, then heals two of the Cleric's group members with the lowest health, increasing with each jump. After the second group member is healed, the Cleric is healed again for the same amount.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Instantly restores a portion of your health, then jumps to heal two additional group members with the lowest Health, increasing with each jump. After the second group member is healed, you will be healed again for the same amount.* (Latest In-Game Description)
Floor of Heavens (White Gate)

The Floor of Heavens is a pressure point for the larger Elven body. Once it was a treasured place of pilgrimage for worship and reflection. Now this border to the Roan mountains is an inhospitable wasteland, watched over only by the Elves of Dythiir’s Hand, who are stationed at the White Gate.

The Floor itself is a series of high plateaus, often with narrow passes in between. Most of the passage remains unrepaired after years of rock slides and clashes between the Elvonnen giants and Colossi of the Roans. While not an outright impasse, the Elves have little desire to keep the corridor open, especially with threats that dwell beyond the otherwise peaceful giants. Without the reclamation and security efforts of Dythiir’s Hand however, the realm may have been forced to confront their northern border with desperation rather than decisiveness.
Close the Gap

**Close the Gap** is an ability available to Warriors in *Pantheon: Rise of the Fallen*.

## Description

*Leap to the target's location up to 12 meters away and land with a shield bash, dealing Physical damage and stunning the target for 1 second.* (In-game Description)

*Leap to a nearby enemy’s location and bash them, dealing physical damage and interrupting spell casting.* (Official Description)

## References

1. ↑ https://www.pantheonmmo.com/game/classes/warrior/
Flare

**Flare** is an ability available to Rangers. It is a ground target area of effect that plants an arrow to act as a torch for a time.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Launch a burning arrow that sticks into the ground at target location, acting as a torch for a short time.* (Official Description)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Official Class Page (Ranger)
Hidden Strike

**Hidden Strike** is an ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Description

*Strike an enemy's eyes with a hidden blade, dealing 80% weapon damage and reducing the target's Hate towards you by the amount of damage you inflict.*

## References

1. ↑ https://www.youtube.com/watch?v=RGtB7F3ddBM&ab\_channel=PantheonPlus
Imbue Trait: Thunderpaw's Resilience

**Imbue Trait: Thunderpaw's Resilience** is an ability available to Druids. It is a beneficial ability that increases the target's Stamina and Armor Class as well as increasing their resistance to stun effects. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You harness the resilient nature of the Thunderpaw’s frame. This Trait greatly increases the Stamina and Armor Class of your target and makes them nearly impossible to stun with physical attacks. (Replaces Grizzly’s Resilience)* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Gift of Inspiration

**Gift of Inspiration** is an ability available to Enchanters. It allows the Enchanter to instantly restore some mana to their target.

## Description

*Instantly restore Mana to your target.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Instantly restore X Mana to an ally.*