Dyrian

The **Dyrians** are a demi-human (non-human) racial collective which looks like normal humans except with some animal-like features, such as ears and a tail of their respective animal species. Dyrians like other beast races are creations of the Protas entity named Wijun and are native to the realm of Jaevela, with a sizable population of them ending up in The World during the **First Conjunction of the Spheres**.

## Physiology

Although there are some born without a tail, all of them will prominently show the ears, which are usually on top or in place of where humans have their ears, however no **Dyrian** except for **Apa** feature ear structure similar to humans.

However, due to their nature of acting like humans, they lack the dexterity and strength in their tails to grip and hold. Mainly using it for balance if they have the tail. They can hide these physical features, such as with a hat, and look nearly identical to a human in nearly all ways. Their hair and eye colors varies to the entire rainbow, and for some of them, their hair also have unique patterns similar to the one you can find on the respective animal's breed and species with the females having more of a tendency to stripe more than the males due to the nature of how genetics work.

Among these differences, they gain various other animal-like features such as wings or horns in addition to their ears.

## Reproduction

The child of a **Dyrian** is seemly randomly based on the parents' lineage. For example, if both parents are Hundur, their child being Kaķis means one or more of one of the parents' ancestors must have also been a Kaķis. A good example of this is the Royal Family of Vineta, which started with the Hundur King Kido and is ruled in the latter 13th century by his descendant the Sionnach Queen Yi. Similarly, this can also cause 2 human parents with a single ancestor between them (as long as they are directly related) to give birth to a Dyrian of the ancestors type in the case of a pure single dyrian type or several other types in the case of crossbreeding. This overriding of racial lineage especially with the potential to hide dormant in seemingly human progeny has been viewed as abominable by foreign purists who view the race as a aberration of nature, this has led to the Dyrian Royal Family being unable to politically marry off some of their members to more purist kingdoms and states.

## Culture

Before being relocated due to the Conjunction of the Spheres the **Dyrians** featured a rich culture full of traditions. Over the centuries these traditions have mingled with local traditions, to better allow the **Dyrians** to interact with their neighbors. In Feiwo, most of the **Dyrians** traditions have been adopted by the Dokkaebis, since they find **Dyrian** culture and **Dyrian** people very interesting.

## Personality

Though it differs from subspecies to subspecies they are generally calm and proud, they cherish members of their race and others who they view as honorary family. They respect nature so they get along with elves, but also believe in the trans-formative nature of life and its wonders so also do well along dwarves and gnomes.

## History

The **Dyrians** are a varied but rarer species left over from the Conjunction of the Spheres, few remain on The Continent except for reservations and protected kingdoms like Dol Blathanna. They are more common in Feiwo after a majority of their race migrated there to start the Dyrian kingdom of Vineta.

## Known sub-species and abilities

While travelling in hostile lands, **Ursuidae** wear simple fur hats, and a jacket that hangs past their posterior. Given their propensity for large size most people wouldn’t try to look under an **Ursuidae’s** jacket or hat, just figuring them for a very large human, upwards of six feet tall.

Jaevela
On Jaevela, an **Ursuidae** will take on a range of professions from childcare, bodyguarding, mercenary or soldier work. **Ursuidae** are given great respect and few take advantage of this fact, they give praise to Wijun for their size and strength seeing it as their duty to use both for the benefit of their friends, family and neighbors. **Ursuidae** are very social, community driven dyrian often getting involved in improving the lives of others.

The World
 Abilities
**Bear’s Toughness**
An **Ursuidae** has the super-human physique and constitution of a bear.
**Hibernation Preparation**
Bears need to hibernate through the winter, but **Ursuidae** do not. This ability has evolved. After eating at least 1 pound of food beyond their requirement for the day, they gain extra temporary vitality for the next hour.

**Keen Smell**
**Ursuidae** have a good sense of smell, and they can track things by scent alone.

**Protective Instinct**
**Ursuidae** are protective of their allies. When one of their allies is hit while within 5 feet of an **Ursuidae**, they can instinctually react with a melee weapon on the attacker if they are within the **Ursuidae's** weapon's reach. A **Urusidae** regains usage of this feature after they have a short or long period of rest.

**Werebear Companionship**
The **Ursuidae** have the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, a Ursuidae tempers a Werebear with their presence.) An **Ursuidae** can form a sacred and powerful union between themselves and a Werebear, and they both tend to protect and care for one another and assist each other in multiple situations. This bond can sometimes lead to mated pairs and a child born of this union is called an Irsene.

While travelling in hostile lands, **Koe** will wear large and intricate headdresses to hide their ears and horns, while their tails can be hidden with a modest sized shawl or a simple cloak.

Jaevela
On Jaevela, family of Koe run all the farms that produce food for villages and towns, they work alongside groups of Pesukarhu, Apa and Íkorna to ensure a balance with nature. Some **Koe** also participate in the construction and transportation industries.

The World
 Abilities
**Bovine's Power**
A Koe has the super-human physique and constitution of a large bovine.
**Horns**: Koe have natural horns. They can use these to attack and pierce targets when unarmed.

**Improved Digestion**
A Koe's single stomach actually contains more digestive compartments, and thus they can eat things humans normally can't digest like grass and it'd count as food for them. However, they need twice the amount of food when they use this method each day.

**Powerful Build**
Their frames mask their strength and they count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.

**Werecow Companionship**
The **Koe** have the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, a Koe tempers a Werecow with their presence.) A **Koe** can form a sacred and powerful union between themselves and a Werecow, and they both tend to protect and care for one another and assist each other in multiple situations. This bond can sometimes lead to mated pairs and a child born of this union is called an Minotaur.

While travelling in hostile lands, **Ulfur** can wear a hood to hide their ears, and a dress or skirt to hide their tails. A cloak works too.

Jaevela
On Jaevela, an **Ulfur** will usually take a job where they can use their abilities to the utmost, and usually in a group of trusted individuals its not unusual to find an **Ulfur** or several in a village or town guard ranks, as trackers for hunts or scientific expeditions or as bounty hunters for rogue elements.

The World
 Abilities
**Lupine Instincts**
The **Ulfur** are at home in the wilderness finding it easy to survive and are natural leaders able to take charge in situations which require it.

**Darkvision**
An **Ulfu**r can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. Although they can't discern color in darkness, only shades of gray.

**Keen Smell and Hearing**
Like Wolves, the **Ulfur** have a good sense of smell and hearing, they can track things by scent alone as well as having an increased hearing range raising their Awareness of their surroundings.

**Pack Tactics**
The protective instincts of an **Ulfur** towards someone they consider part of their pack may kick in during combat, if a ally is within five feet of a target creature and isn't incapacitated their presence emboldens the **Ulfur** making less likely they will miss their target.

**Werewolf Companionship**
The **Ulfur** have the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, a **Ulfur** tempers a **Werewolf** with their presence.) An **Ulfur** can form a sacred and powerful union between themselves and a **Werewolf**, and they both tend to protect and care for one another and assist each other in multiple situations. This bond can sometimes lead to mated pairs and a child born of this union is called a Lupean.

While travelling in hostile lands **Kaķis** can wrap their tail around their waist and covering it with a sash, hiding their ears under a hood, and covering their pads with knitted fingerless gloves.

Jaevela
On Jaevela, the **Kaķis** will take on a range of professions from security to mercenary to ruin diving. Though they are good at skills that can be used for more nefarious purposes, the Dyrian way of caring for your friends, family and neighbors makes them self-restrict themselves for professions above the board of criminality only dipping below the line for good reason.

The World
 Abilities
**Feline Curiosity**
**Kaķis** possesses super-human athletic skill and balance. They also possess a natural predilection towards lock-picking skills.

**Cat Burglar**
**Kaķis** have a natural affinity towards stealthy movement. They are naturally skilled in stealth and feats of sleight of hand.

**Darkvision**
**Kaķis** can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. Although they can't discern color in darkness, only shades of gray.

**Naturally Graceful**
**Kaķis** always land on their feet. They take half damage from fall damage.

**Werecat Companionship**
The **Kaķis** have the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, a **Kaķis** tempers a **Werecat** with their presence.) A **Kaķis** can form a sacred and powerful union between themselves and a **Werecat**, and they both tend to protect and care for one another and assist each other in multiple situations. This bond can sometimes lead to mated pairs and a child born of this union is called a Bastan.

While traveling in hostile lands, a Vogel will wear hoods or a kind of head covering, they will usually wear a cloak to hide their wings and tail feathers.

Jaevela
TBA

The World
 Abilities
**Bird's Swiftness**
Vogel's are super-humanly athletic and skilled with dodging and escaping from situations.

**Bird Wings**
In addition to their 'ears' and tail, **Vogel's** possess bird wings between the shoulder blade and hip area and have a flight speed of 30 feet/3 seconds. While flying, if the Vogel does not move at least half their speed during every three seconds, they end up falling to the ground. They cannot fly in normal backpacks or armor. The cost to alter their gear to be suitable for flight is usually equal to half the cost of the gear.

**Keen Sight**
Vogels have excellent eye sight, making them very good at spotting and finding prey. This also boosts their sense of awareness.

**Werebird Companionship**
The **Vogel** have the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, a Vogel tempers a Werebird with their presence.) A **Vogel** can form a sacred and powerful union between themselves and a Werebird, and they both tend to protect and care for one another and assist each other in multiple situations. This bond can sometimes lead to mated pairs and a child born of this union is called an Artzal.

While traveling in hostile lands, **Pesukarhu** can wear a hood to hide their ears, only a cloak is big enough to hide their tail though.

Jaevela
Like the **Kaķis**, on Jaevela, a **Pesukarhu** will take on a range of professions from security to mercenary to ruin diving. Though they are good at skills that can be used for more nefarious purposes, the Dyrian way of caring for your friends, family and neighbors makes them self restrict themselves for professions above the board of criminality only dipping below the line for good reason.

The World
 Abilities
**Raccoon's Evasion**
Pesukarhu's are super-humanly athletic and skilled with dodging and escaping from situations.

**Darkvision**
Pesukarhu can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. Although they can't discern color in darkness, only shades of gray.

**Natural Bandit**
As a scavenger, raccoons naturally steal things. Pesuharku are gifted at acts of sleight of hand and picking locks.

**Wereraccoon Companionship**
The **Pesukarhu** have the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, a Pesukarhu tempers a Wereraccon with their presence.) A **Pesukarhu** can form a sacred and powerful union between themselves and a Wereraccoon, and they both tend to protect and care for one another and assist each other in multiple situations. This bond can sometimes lead to mated pairs and a child born of this union is called a Rakin.

While travelling in hostile lands, Equine will wear a belt similar to their tails so they can pass their tails off as decoration, for their ears they wear a securely fastened hat so they can run at a moment’s notice.

Jaevela
TBA

The World
 Abilities
**Horse's Stout Body**
An Equine has the super-human physique and constitution of a horse.

**Charge**
An Equine moves at least 20 feet straight toward a creature and then attempts to shove it to knock it prone, it makes it easier to hit, if the attack is blocked the Equine can still knock the target prone.

**Swift Steed**
An Equine is capable of superhuman speed, faster than any normal human. With a brisk running speed of 30 mph and a full-out sprint of 55 mph. An Equine has the stamina and endurance to maintain these speeds for considerable distances.

**Work Horse**
When an Equine receives a potentially fatal wound but is not killed outright, it can cling to life by a slight margin. The Equine can’t use this feature again until they finish a long rest.

**Werehorse Companionship**
The **Equine** have the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, a Equine tempers a Werehorse with their presence.) A **Equine** can form a sacred and powerful union between themselves and a Werehorse, and they both tend to protect and care for one another and assist each other in multiple situations. This bond can sometimes lead to mated pairs and a child born of this union is called a Centaur.

While travelling in hostile lands, **Atụrụ** have to use magic items to disguise themselves as in addition to their ears and horns, some of them constantly have the elongated rectangular pupils of a sheep.

Jaevela
TBA

The World
 Abilities
**Sheep's Vitality**
The Atụrụ have a super-human constitution making them much healthier than a human.

**Horns**
In addition to their sheep-ears, the **Atụrụ** have natural curved horns. And a thick skull which can be used for devastating headbutts.

**Sure-Footed**
It is difficult to knock an Atụrụ prone because of their sense of balance.

**Wooly-Hair**
Instead of hair, some Atụrụ grows wool on their body instead, giving them extra protection if hit with blunt objects.

While traveling in hostile lands, **Ystlum** has no choice but to wear large side-slitted hooded cloaks as nothing else can accommodate their large ears and wings, without limiting their aerial mobility.

Jaevela
TBA

The World
 Abilities
**Bat's Intelligence**
The Ystlum are naturally gifted at deduction and awareness.

**Bat Roost**
When grabbing fixtures on a ceiling (such as chandeliers or stalactites), or long appendages sticking out (such as a flagpole sticking on the side or branches of trees), a Ystlum can hang upside-down on them if they occupy both their hands on it. A Ystlum cannot hang upside down on smooth surfaces where there's nothing to grab onto. However, they're not a real bat and they have human hands instead of claws, so the blood will rush to their head and they will lose your grip. Thus, they can only hang like this for a minute without moving. At the end of the minute, if they did not move, they start falling.

**Bat Wings**
In addition to bat ears and tail, the **Ystlum** have bat wings between their shoulder blade and hip area and they gain a flight speed of 30 feet/3 seconds. But because of the short wingspan due to being a Dyrian, while flying, if a Ystlum does not move at least half their speed every three seconds, they will fall to the ground. If a Ystlum has to wear medium or heavy armor, they cannot fly.

**Echolocation**
A **Ystlum** can perceive their surroundings without relying on sight within a specific radius by generating a specific sound. They effectively have blindsight, which is the ability to perceive their surroundings without relying on sight, within a specific radius in this case, a range of 10 feet. **Ystlum** can't use their blindsight while they are deafened however.

While travelling in hostile lands, Hiiri can wrap their tail around their waist, covering it with a sash, and hide their ears under a hood.

Jaevela
TBA

The World
 Abilities
**Mouse's Reasoning**
A **Hiiri's** deduction reasoning and dodging/escaping skills are natural abilities for a **Hiiri**.

**Darkvision**
**Hiiri** can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. Although they can't discern color in darkness, only shades of gray.

**Keen Smell**
Like mice, a **Hiiri** has an amazing sense of smell, which makes it harder to sneak up on them as it increases their awareness as well as letting them track by scent.

**Nimble**
A **Hiiri** is highly mobile able to move through spaces meant for creatures larger than them.

**Scurry**
A **Hiiri** is able to sprint faster than a normal human, especially when scared.

Jaevela
TBA

The World
 Abilities
**Monkey's Willpower**
The **Apa** are naturally able to resist their fear and persuasion attempts when they don't want to listen.

**Prehensile Tail**
The **Apa's** monkey-like tail can be used to hold and manipulate objects. However, their tail is not as strong as their arms, and thus, they cannot use their tail to hold things heavier than 10 pounds, nor use it to wield weapons that are heavy or two-handed.

**Smart Monkey**
The **Apa** are so smart they can usually speak, read and write one extra language by the time they are adults.

**Tree Climber**
Like Monkeys climb and swing from trees, the **Apa** are naturally skilled in acrobatics.

While travelling in hostile lands, Kanin will wear hoods of some kind and maybe a skirt or faux bag or pouch to cover their poof ball tail.

Jaevela
TBA

The World
 Abilities
**Rabbit's Magic Affinity**
**Kanin** are naturally gifted with weaving hexes and casting spells.

**Fleet of Foot**
A **Kanin** is able to sprint faster than a normal human.

**Lucky Rabbit's Foot**
**Kanin** have an almost unnatural amount of luck, especially in combat where it can mean the difference between a hit or a miss.

**Superior Hearing**
A **Kanin's** large rabbit ears grants them an increased awareness of their surroundings compared to other Dyrians.

Jaevela
TBA

The World
 Abiliities
**Squirrel's Magic Affinity**
Íkorna are naturally gifted towards weaving hexes and crafting rituals.
**Constant Prey**: An Íkorna is constantly aware of their surroundings making them more aware than other Dyrians.

**Forager**
Like Squirrels, the Íkorna can naturally find food. They are proficient in wilderness survival and are good at foraging.

**Keen Senses**
Squirrels are very good at noticing threats and are highly aware.

Jaevela
TBA

The World
 Abilities
**Dog's Empathy**
A Hunder is gifted in leadership skills and reading emotions.

**Keen Senses**
Like Dogs, the Hundar have good hearing and sense of smell, adding to their sense of awareness.

**Puppy Dog Eyes**
Because the Hundar are capable of reading emotions, they are also charismatic and persuasive.

Jaevela
TBA

The World
 Abilities
**Fox's Empathy**
Like foxes in legends of old, the Sionnach are deceitful and charismatic beings.

**Darkvision**
Sionnach can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. Although they can't discern color in darkness, only shades of gray.

**Fox's Cunning**
When dealing with magic, a Sionnach has a natural resistance to attacks towards their mind, will and charisma.

**Foxy**
A Sionnach's foxy demeanor makes them hard to resist, they are able to improve temporarily on Emphatic skills. A Sionnach regain usage of this feature when they complete a long rest.

## Behaviors

### Affinity for Therianthropes

Dyrians as one of the favored creations of Wijun have the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, a Hundur presence will temper a Weredog.) This trait has lead to some romances between the two races allowing for new hybrid races to be born.

### Common Affection Marker

A shared affectional trait amongst the Dyrians is rubbing their face or head against those they like, though this isn't a trait the Ystlum commonly do. Its thought that they do this to scent mark their favored people and mates.

## Vulnerabilities

Standard physical weaknesses of a mortal race: Decapitation, Dismemberment, Immolation, etc.

#### Hanged Man's Venom

The **Dyrians** take more damage when struck with a sword covered in the witcher blade oil known as Hanged Man's Venom.

#### Hybrid Oil

The **Dyrians** take more damage when struck with a sword covered in the witcher blade oil known as Hybrid Oil.

## Notable Dyrians

#### "Nordling" / "Nilfgaardian" Dyrians

* Mathas Aep Avuffu [Ulfur]
	+ Irishia Aep Avuffu [Ulfur]
	+ Aine Aep Avuffu [Ulfur]

#### Feiwese / Vineti Dyrians

Royal Family of Vineta

* Kido [Hundur] (First King of Vineta) {Deceased}
	+ Kido's ancestors
		- Yi [Sionnach] (Queen of Vineta \*As of the year 1290\*)

Others

* Therianthropes Winetese Special Forces
* Wu [Íkorna]
* Yangwen [Ursuidae]
* Mipo [Equine]
* Owen [Kanin]
* Caiying [Kanin]
* Uru [Koe]
* Gefei [Pesukarhu]
* Pang [Pesukarhu]
* Lamkawa [Ystlum]
* Fumo [Koe]
* Yingdo [Vogel]
* Feitai [Ursuidae]
* Lau [Atụrụ]
* Chang-da [Hiiri]
* Walong [Apa]
* Lamyang [Kaķis]
* Kaisa [Ulfur]
* Malinlong [Kaķis]

## Rumors

1. A rumor floating around the Continent is that Dyrians are actually Therianthropes. This is not necessarily true though some more battle or spiritually motivated Dyrians will actually seek out unions with a Therianthrope of a similar type or even to receive a Therianthrope's curse to become closer with their animal side.
2. There are rumors about groups (Outside the Continent) selectively breeding Dyrians alongside Therianthropes to create superior soldiers.
3. Another rumor is that Dyrians are actually a type of Antherion but this is also false as their base form is their hybrid form, and they are not animals with inteliigence.

## Trivia

* Although the okamese may partially tolerate some non-human races better than others, this is not the case with the **Dyrians**, whom the people of the **Eastern Empire** consider aberrations because of their particular characteristics.
* "Dyr" means "Animal" in Norwegian.
* Based off the Kemonomimi (5e Race) a Homebrew D&D race. Except obviously not chibi and cutesy.
* There was originally a Dyrian type called Goggs which were pig-based but these were removed because there was a similar race called Sonneys.

## Notes

* **Dyrians** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
* The Demi-Human hybrid race known as the **Dyrians** are a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* The **Hybrid Races** would became races of their own, after having offspring among them and giving birth to more **Hybrid Races**.
* **Dyrians** are a non-canon race of part animal-hominids made by the Protas Pantheon's Wijun as such they are believed to only exist in the Expand Ancient Pantheon Extended Universe unless directly mentioned differently by other EUs.