recursal/Fanatic-Fandom huggingface dataset:
Bowling Ball

* Bowling Ball
* Boulder
* Falling Debris

**Bowling Ball** is an unused level asset in Pizza Tower.

## Description

Bowling Ball is a dark blue standard bowling ball with a white shine and three small holes drilled within.

## Behaviour

Bowling Ball is an obstacle used exclusively in the fight with Cheese Dragon. Upon him body slamming the floor, Bowling Balls will drop from above in a set pattern over the player. If a Bowling Ball falls onto the player's head, they will be temporarily stunned, dropping whatever they grabbed.

## Trivia

* In Demo 1, Bowling Balls would appear in standard levels, hanging from specific spots on ceilings and dropping once the player goes under them.
* Bowling Ball does exist in the files of the Early Test Build and didn't make a proper appearance till Demo 1.

## Boulder

### First Demo Appearance

May 2019 Patreon Demo

**Boulder** is an unused level asset in Pizza Tower.

## Description

Boulder is a giant cracked red-brown boulder with little shine.

## Behaviour

Boulder rests in ceilings, awaiting the player to head under it, to which then the Boulder will roll downwards. It will roll on the ground in a specific direction until hitting a wall, breaking them. When the player is caught under a Boulder, they will become temporarily stunned, phasing through any semi-solid platforms beneath them.

## Trivia

* After April 2021 Build, Boulders were replaced with Meatball Boulders.
* In older demos, Boulders used to be called Noise Trap Boulders, and they would be activated by Noise Dynamites.

## Gallery

### Scrapped Animations

A stick of Noise Dynamite awaiting the player.Noise Dynamite exploding.

## Falling Debris

### First Demo Appearance

SAGE 2019 v10

**Falling Debris** is an unused level asset in Pizza Tower.

## Appearance

Falling Debris is a purple cracked block.

## Behaviour

Falling Debris would hang on ceilings, though would not react to anything until Pizza Time is activated. If the player passes beneath a piece of Falling Debris, it would fall down, temporarily stunning the player if they're hit.
Clownmato

**Clownmato** is an enemy in Pizza Tower.

## Description

Clownmato is a bright red balloon tomato wearing clown makeup and a clown nose. He also has white gloves and shoes.

## Behaviour

Clownmato bounces on the ground, only turning when colliding with walls. If the player touches it while not dashing or grabbing, they will slightly be bumped backwards. Clownmato cannot be scared at Mach 2.

## Appears in

* **Don't Make A Sound**
* **City** (Unused Level)
* The Crumbling Tower of Pizza

## Trivia

* Clownmato is a reused enemy from Pizza Horror, a horror RPG game Pizza Tower Guy attempted to make before making Pizza Tower that featured older designs of Pizza Tower characters.
* Clownmato could have been scared due to him have scr\_scareenemy in his object's Step Code. The reason he can't be scared is due to his scared sprite being set to his falling animation.
* Clownmato was originally intended to be a boss character, as seen in very old pieces of concept art, but was later changed to just be a basic enemy instead.
* Clownmato's behaviour used to be different:
	+ In the April 2021 build, Clownmato could not be killed and would bounce the player upwards. Its animation were also different, but got reused as its landing animation
	+ In the Rework build, Clownmato would leave balloons which float upwards. Touching a balloon would give the Clown transformation. Balloons explode into 2 cheese spikes after some time, in which touching would also give the player the Clown transformation.
	+ in some early concept art, Clownmato bears a striking resemblance to "Grunkfuss the clown" from the One Night At Flumpty's series

## Gallery

Clownmato bumping the player backwards.Clownmato falling after jumping into the air.Clownmato landing.Clownmato's stunned sprite.Clownmato's defeat sprite.
### Miscellaneous

Concept art of Clownmato alongside Pepperman.Concept art of a Clownmato boss fight involving a pogo stick in some way.Clownmato in Pizza Horror RPG.Clownmato's overworld sprite in Pizza Horror RPG.
Mr. Car

**Mr. Car** is a secret enemy in Pizza Tower.

## Description

Mr. Car is a humanoid figure within a red car with an antenna poking out.

## Behaviour

Mr. Car can be encountered in a Mr. Car secret room in Slum, where it stands in the middle of the room.

Mr. Car's original behaviour was that it wouldn't move by himself, instead it would act as a large solid object. Mr. Car was invulnerable to all attacks except for dashing at Mach 2 or higher. When hit with a dash of Mach 2 or higher, he is launched forwards in a straight line, instantly killing enemies in his way until he explodes upon hitting a wall. Upon defeat Mr. Car would drop a pizza slice (25 Pizza Points).

## Trivia

* Mr. Car's sprite appears in The Pig City level as a prop.
* Mr. Car still has his own behavior that is leftover in the final game, and it functions properly when loading it in.
* Mr. Car first originated in the files of beachandforestv2 build as a wide orange rectangle placeholder.
Mansion

Cold Spaghetti (Older)

Hot Spaghetti (Oldest)

**Mansion** is an unused level in Pizza Tower.

It's an eerie, old mansion owned by Pepperman that lies within the city, focusing on Grind Rails and Skateboards.

## Enemies

* **Peasanto**
* **Peppino Clone**
* **Grandpa**
* **Ghost**
* Pizza Slug
* Forknight
* Cheeseslime
* Pencer
* Pizzard
* **Fake Peppino**

## Mechanics

### Transformations

* **Clown**

* Firebutt
* Knight
* Ball

### Gimmicks

* **Grind Rail**
* **Skateboard**
* Pit
* Tomato Block
* Teleporter Pizza
* Haybale
* Surprise enemies

## Trivia

* Before being cut, the level was going to be part of Staff Only.
* In the start of this level's development, it used to be called a "castle level", with no differences whatsoever (It's unknown when/why it was changed to Mansion). Eventually, Pizzascape would be created with a Medieval/Castle motif.
* Mansion appeared in multiple earlier builds with quite a few differences.
	+ The level has the player travel through the mansion to reach a Tower Secret Treasure, which will start the escape timer.
	+ Due to the level being designed around Peppino's old mechanics, some areas are inaccessible or hard to reach in subsequent demos.
	+ The beginning originally took place in a raining forest before segueing into the mansion itself.
	+ Pepperman was originally fought in its middle.
* Mansion was originally meant to be after Kung Fu in Island Adventure, though it was eventually moved to the City Passage after Golf was created. however, it was then moved to Horror Passage.
* The Mansion was planned to be on fire if the player chooses to go back to the mansion and get Gerome.
* The latest version of Mansion before it was scrapped featured Vegetable Farmers as NPCs and Fake Peppino.
* Assets from this level were re-used in a secret room in the Staff Only lobby, found if you super jump/wall run on the sidewall above Gustavo and Brick.
* Big Cheese originally showed up in Mansion in older builds, but was removed due to unknown reasons.

## Gallery

### Regular Sprites

Outside backgroundOutside background decoration #1Outside background decoration #2Outside Background Decoration #3Background #1Background #2Background #3Background #1 (Escape)Background #2 (Escape)Unused backgroundThe laughing pizza during pizza time as seen in the patreon exclusive version of the mansion.Ditto, but sprite sheet formDitto, but sprite sheet form #2
### Miscellaneous

A Sketch of the new Mansion.Another Sketch Of The New MansionAn unused sprite of the mansion on the HUD.A Tower Secret Treasure meant for the Mansion. It is a Calzone. It's also seen in the True Ending cutscene.
Chigaco Pizza

Chigaco Pizza is a level asset in Pizza Tower.

## Description

Chigaco Pizza is a big Chicago-Styled Pizza Platform with wings, googly eyes, a big mouth and a long nose. He also has 3 small dark dots in the left bottom part.

## Behaviour

### Inside secrets

Chigaco Pizza will have a Pizzasona above him, which rewards 150 points.

### Outside Secrets

Chigaco Pizza will move vertically up and down, acting as a platform for Peppino or an Enemy to stand on.
Flush

**Flush** is a **level asset in Pizza Tower.**

## **Description**

**Flush is a** purple card with white outline and spinning eyes. It has 3 types: one with singular pizza slice, one with Pizzaface and one with Bad Rat.

## Behaviour

When Flush is touched, it will reveal one of three type of cards. When all the of the same type cards in one set in the room are touched, each will give certain amount of points. Singular Pizza Slice gives 50 points each, Pizzaface gives 100 points and Bad Rat gives 150 points.

## Trivia

* In the Rework build, due to Fast Food Saloon being absent, Flush is found in Space Pinball.
	+ Flush had two cards which were later replaced - Stupid Rat and Skull (instead of Bad Rat and Pizzaface).
	+ When the player collected every stupid rat cards in one set, It spawns a Bad Rat enemy, and when the player collected every skull cards in one set, The player takes damage.

## Gallery

### Regular animations

Flush's idle animation.Pizza card's idle animation.Pizza card's turning animation.Bad Rat card's idle animation.Bad Rat card's turning animation.Pizzaface card's idle animation.Pizzaface card's turning animation.
### Rework build's placeholders

Flush's idle sprite.Pizza card's idle sprite.Stupid Rat card's idle sprite.Skull card's idle sprite.
Opali

**Opali** is the realm where creatures and figures from mythologies and myths live together in unity.

## Geography

### **Avian Empire**

**Rulers**

* Sfaira (Current, Unofficial Ruler)
* Empress of Avia (Previously)

**Territories**

* Elysium

### **Empire of Aztlan**

**Rulers**

* Emperor of Aztlan (Current)

**Territories**

* Mictlan

### **County of Malavita**

**Rulers**

* Count of Malavita (Current)

**Territories**

### **Kingdom of Neraides**

**Rulers**

* Queen of Neraides (Current)

**Territories**

### **Kingdom of Traumwelt**

**Rulers**

* King of Traumwelt (Current)

**Territories**

### **Empire of Yorumura**

**Rulers**

* Empress of Yorumura (Current)

**Territories**
Gabaghoul

**Gabaghoul** is an enemy in Pizza Tower.

## Description

Gabaghoul is a pile of bones, covered in cheese and pepperoni.

## Behaviour

Gabaghoul floats in place in the air. Upon spotting the player, it swoops down from above in an arc in an attempt to hurt the player. After swooping down it will rise up and change direction. When defeated, it will turn into several giblets.

## Appears in

* Wasteyard
* Pizzascare
* Don't Make A Sound (background cameo)

## Trivia

* This enemy, along with Snowman, is the one of the very few enemies to have unique death gibs when defeated.
* Gabaghoul's name is derived from capocollo, an Italian lunch meat often pronounced as, "gabagool" by Italian Americans in the north eastern United States.

## Gallery

### Regular Animations

Gabaghoul's idle animation.Gabaghoul preparing to dive down.Gabaghoul diving down.Gabaghoul's stunned animation.Gabaghoul's Skull gib.Gabaghoul's Rib gib.A Gabaghoul gib with Cheese & Pepperoni.Ditto.Ditto.Gabaghoul's 2nd Rib gib.Gabaghoul's Bone gib.
### Scrapped Animations

An early, pre-release sketch of the Gabaghoul, depicting it with a much smaller skull and a neck. Found in the files and presumably was used as a placeholder sprite.
Christmas Race Build

**Christmas Race Build**, otherwise known as the **Grinch Build** by the community, is a joke event build of Pizza Tower, with this build only being made for an event in the Pizza Tower Discord server. The only level featured was a very early version of what would later become Oregano Desert. When the player finds themselves in an empty room filled with pictures of Baby Grinch at the end of the level, they had to post a screenshot and send it in a channel, where McPig would've verified the screenshot. The first three individuals to do so got a month of free Patreon access, allowing the winners to get access to a Patreon build released on January 2019.

In the level featured here, Pizza Time is immediately triggered with a time limit of three minutes.

## Enemies

* Cheeseslime
* Pineacool
* Pizza Boy[1]

## Trivia

* Many assets in this build are taken from the video Grinch's ultimatum by PilotRedSun made in Dec 25, 2016.
* The grab move for Peppino is disabled since it's using Early Test Build's movement with a bit of tweaks like the super jump is now like it's SAGE 2019 Demo counterpart.

## Gallery

A picture of the Grinch Baby. Used on the final screen.An image from a gif "Have I truly become a monster?" from PilotRedSun's "Grinch's Ultimatum" video. Used as decoration that covers some objects.Snowman Block. Takes you back to the start of the race.Grinch dance decoration. Also from Grinch's Ultimatum."It's Claus!!!!" decoration. Also from Gri​nch's Ultimatum.
Electric Potato

**Electric Potato** is an enemy in Pizza Tower.

## Description

Electric Potato is a regular potato, but with two unevenly-sized, rotating eyes and with two electrical coils coming out of it.

## Behaviour

Electric Potato floats in place and hurts the player upon touch. It can only be defeated with the Mort transformation.

## Trivia

* Electric Potato is a reference to how real potatoes are able to produce electrical energy.
* The eyes on it are a possible reference to potato "eyes".
* It is one of very few enemies to not have a death sprite or animation.
* In the Rework Build, a variant of the Electric Potato exists which moves slowly instead of staying in one place.

## Gallery

### Scrapped animations

An old version of Electric Potato, which can be seen in the Rework build and PT\_Eggplantv15.
Cheese Block

**Cheese Block** is a level asset in Pizza Tower.

## Description

Cheese Block is a block of Gouda cheese with holes in it.

## Behavior

Cheese Block shrinks shortly after standing on it, but comes back shortly after. It will only shrink when standing on top of it.

## Trivia

* Before the April 2021 build, Cheese Blocks had a slightly different design, looking like a slice of cheese rather than a block, and would visually disappear completely when destroyed instead of becoming small.
* The concept of a block which disappears after being stood on for some time may come from the Donut Block from Super Mario Bros. 3.

## Gallery

### Regular animations

Cheese Block sprite.Cheese Block's shrinking animation.Cheese Block's animation after shrinking.Cheese Block's reforming animation
### Scrapped animations

Old Cheese Block sprite.Old destroying animation.Old reforming animation.
John Ghost

* John Ghost
* Ghost Pumpkin

**John Ghost** is an enemy in Pizza Tower.

## Description

John Ghost is a floating, angry Pillar John with black eyes, yellow spiral-like eyes and a ghostly tail.

## Behaviour

John Ghost appears during Pizza Time in certain rooms in Wasteyard and starts following the player, being able to phase through all obstacles and enemies on his way. Upon contact with him, John Ghost teleports the player back to the beginning of the room.

John Ghost's speed is determined by your distance from him, in a technique called rubberbanding. The closer you are, the slower he becomes.

## Trivia

* When compared, John Ghost is only about half the height of Pillar John.

## Gallery

### In-game miscellaneous

John Ghost eating ice cream with other ghosts from the game, while The Noise records them. Appears in the game's ending.John Ghost's off-screen icon.

## Ghost Pumpkin

### First Appearance

Tricky Treat

Ghost Pumpkin is a version of Pizzaface that appears in the level Tricky Treat, introduced in the Halloween Update.

## Description

Ghost Pumpkin is a floating pumpkin head with a carved out face heavily resembling
Pizzaface, as well as supporting a white sheet underneath it. It will follow the player throughtout the level Tricky Treat.

## Behavior

It behaves nearly identical to **John Ghost**, but instead of warping you back to the last warp point, it warps you back to the Tower Lobby right in front of the Tricky Treat entrance.

## Gallery

Ghost Pumpkin's idle animation.Ghost Pumpkin's offscreen icon.
Peppibot

**Peppibot** is an enemy in Pizza Tower.

## Description

Peppibot is a robot based on Peppino with one small wheel instead of legs, wearing a metal chef hat and apron.

## Behaviour

Peppibot stands in place. Once it spots the player, it will attack by either revving up and dashing towards them, trying to slap them, or shoulder bashing into them. The difference between the dash attack and the shoulder bash is that the shoulder bash has a limited distance, while the dash attack will not end until the Peppibot slams into a wall, briefly stunning itself. It also cannot be scared by running into it at Mach 2 or higher.

## Appears in

* Peppibot Factory
* The Crumbling Tower of Pizza

## Trivia

* Interestingly, Peppibots are able to destroy Breakable Blocks, and Pizza Blocks, as well as them being able to cause Pizza Time by knocking Pillar John down.
* There was originally a variant of the Peppibot called the Cheese Peppino Robot, which looked the same but with yellow teeth, and a yellow chef hat and apron.
	+ Peppibots used to spit damaging knives, and Cheese Peppino Robot would spit cheese, giving Peppino the Sticky Cheese transformation. Peppibot's knife spit attack went unused in favor of a new Peppino-based moveset, and Cheese Peppino Robot was scrapped entirely because of its redundancy as a variant.
* All of Peppibot's attacks reference attacks that are either usable by Peppino or were usable by Peppino earlier in development.
	+ Peppibot's slap references Peppino's original slap attack used in early demos. This is made more clear as the slap was in Demo 2, the first build with Peppibots.
	+ Peppibot's shoulder bash references Peppino's shoulder bash, but without the Super Jump.
	+ Peppibot's dash references Peppino's dash, specifically Peppino's dash animation in Mach 2(Mach 3 in dev builds).
* Peppibots in PT\_Eggplantv15 could take 2 hits instead of one.
* Peppibots wear an apron unlike Peppino who wheres a white tank top over a black shirt.

## Gallery

### Regular animations

Peppibot's idle animation.Peppibot's moving animation.Peppibot slapping the player. A reference to the older demos.Peppibot preparing his dash move.Peppibot performing his dash move.Peppibot using his shoulder bash.Peppibot's stunned sprite.Peppibot's defeat sprite.
### Scrapped animations

Peppibot's knife-spitting attack.Knife. No longer used by Peppibots but used by Shrimp Thugs.Cheese Peppino Robot's idle animation.Cheese Peppino Robot's cheese spitting animation.Cheese Peppino Robot's stunned animation.Cheese Peppino Robot's defeat sprite.The cheese Cheese Peppino Robot spits.
Noise Build

**Noise (Patreon Build)** is a patreon build

## Noise Build

### Download link

V1
V2
V21

This build adds a more finished Entrance and reworks The Noise's moveset

## Enemies

* Pizza Boy
* Cheeseslime
* Forknight
* Pepperoni Goblin
* Pizzard
* Flying Anchovy
* Pencer

## Moveset Changes

The Noise's moveset has been completely reworked. More information here

## Levels

* Entrance
* Pizzascape
* Ancient Cheese
* Bloodsauce Dungeon
* Pizzascare

* Strongcold
Boss Build

The 'Boss' build is a build of Pizza Tower.

## Description

The Boss build added the Dragon Lair level as well as introducing Pizzaface, who appears if the time runs out during Pizza Time.

This build allows the player to play as either Peppino or The Noise, you can switch characters by pressing C and then pressing the up arrow.

This build also added the Toppin Warriors, which can block Pizzaface's attack by sacrificing themselves.

## Levels

* Tutorial
* Entrance
* Pizzascape
* The Ancient Cheese
* Bloodsauce Dungeon
* Pizzascare
* Strongcold
* **Dragon Lair**

## Trivia

* If the player plays as The Noise, the player can throw a Noise Bomb and break the One Way Breakable Block to access the final section of the level.
* This is the first build where the Pepper Pizza existed in the files.

## Gallery

The Cheese Dragon's Idle animation.Pizzaface's old design.The Toppin Warriors.
Breakable TV

**Breakable TV** is an unused level asset in Pizza Tower.

## Description

Breakable TV appears to be a small, dark grey television set, with two antennae sticking out of the top of it. On its screen, a pizza slice on top of a red background can be seen.

## Behavior

The Breakable TV cannot be destroyed by anything other than a grab.

Once grabbed, however, it will be destroyed and will release two Pizza Slices for the player to collect, giving the player 50 points in total.

## Trivia

* The Breakable TV may be based on the collectibles in the early Sonic the Hedgehog games, which were also TVs.
Giant Slime

**Giant Slime** is an enemy and level asset in Pizza Tower.

## Description

Giant Slime is an incredibly oversized Cheeseslime, hence the name "Giant Slime".

## Behavior

Giant Slime stands in place. It will spit out a cheeseball at the player when standing near it, turning them into the Cheeseball transformation. It can't be defeated.

## Trivia

* Originally, Trash Pan would throw cheeseballs, but later in development it got a different role and Giant Slime got its behaviour instead.
* In the PT\_Eggplantv15, Giant Slime did not have any animations. Instead, it was a cheeseball, spawning other cheeseballs.

## Gallery

### Regular animations

Giant Slime's idle animation.Giant Slime spitting out a Cheeseball.The cheeseball Giant Slime spits out.
List of updates

The Pizza Tower game in Steam had some updates after the launch, and this list will talk about them.

**WARNING: THIS LIST DOES NOT INCLUDE MINOR UPDATES BECAUSE THEY WOULD MAKE THIS PAGE UNNECESSARILY LONG.**

## Upcoming Regional Price Changes + Patch Notes v1.0.186 + v1.0.185

In this "update", they said that they would fix the regional price changes, as well fix some bugs like:

- Fixed an issue where getting caught by Pizzaface could crash your game.

- Fixed an issue where getting out of a secret could stop the main level's music.

- Freezerator now uses the correct version of the first song.

- Adjusted the difficulty for the final section of Floor 4's boss fight.

- Pepperman's carving statues now show the grab icon to be more clear.

- Updated the credits.

- Added a tip on how to Grab Dash up a wall in the tutorial.

- Fixed some spelling.

- Fixed the Pig Citizen's being above the ground in escape.

- Fixed the Golf Demon's sound effect being really loud when there's a bunch around.

- Fixed an issue where you could get softlocked by dying right before phase 2 or right before the duel in Vigilante's boss fight.

And others.

## Update For Upcoming Regional Prices + Patch Notes v1.0.189

This "update" Was mainly to fix some bugs in the game. This bugs are:

- Adjusted the Floor 4 boss final sequence again.

- Adjusted the level design in the final sequence and GOLF.

- Fixed an issue where parrying the piraneapple projectile in Don't Make A Sound wouldn't count towards your combo.

- Fixed an issue where if you got jumpscared by a monster in Don't Make A Sound it would lock you out of the Gun-On-A-Stick achievement.

- Fixed an issue where not finishing a Horsey race and exiting the room would softlock you from going in doors.

- Fixed an issue where you could get softlocked in the final section of the final boss by using the swing ding.
Fake Santa

**Fake Santa** is an enemy in Pizza Tower.

## Description

Fake Santa, as the name suggests, is a person imitating Santa Claus. He wears a jetpack to fly around and has a crazed look on his face.

## Behaviour

Fake Santa flies into the room, and from time to time, throws presents containing Snowmen at the player. He cannot be hurt directly, but the player can get rid of him by either leaving the room with him, throwing an enemy at him, or using a super taunt (required when the player obtains the pepper pizza).

## Appears in

* Refrigerator-Refrigerador-Freezerator
* The Crumbling Tower of Pizza

## Trivia

* In PT\_Eggplantv15, Fake Santa could only be killed with the Super Taunt, and he did not have a defeat sprite. Instead, the first frame of the flying animation would be used.
* Fake Santa's behavior is seemingly based on Lakitu from the Super Mario series, evidenced by concept art of Fake Santa claiming he's "worse than Lakitu".
* The concept art shows that Fake Santa was originally planned to throw presents with Outlets instead of Snowmans.
* In the Rework build, Fake Santa uses a placeholder Forknight sprite and he appears in the foreground instead of background.

## Gallery

Fake Santa's flying animation.Fake Santa's throwing Snowman animation.Fake Santa's defeat sprite.
### Miscellaneous

Scrapped sprite that had Fake Santa much smaller than in the final animations.Concept Art for Fake Santa, saying *HAHAAHA FUCK YOU!*.
January 2019 Patreon Demo

The January 2019 Patreon Demo is the first Pizza Tower Patreon build.

## Description

This build removed Ancient and reworks Factory, as well as adding Desert and Mansion to the playable cast.

This build introduced the Health System gimmick, which would later reappear in the March 2019 build and the GOLF build and would be cut from the final game.

## Enemies

### Factory

* **Big Cheese**
* **Forknight**
* **Cheeseslime**
* **Peasanto**
* **Spit Cheese**
* **Greaseball**
* **Peppibot**

### Mansion

* **Peasanto**
* **Forknight**
* **Cheeseslime**
* **Big Cheese**
* **Spit Cheese**

### Desert

* **Big Cheese**
* **Spit Cheese**
* **Greaseball**
* **Pizza Boy**
* **Cheeseslime**

## Transformations

* **Cheeseball**
* **Knight**
* **Boxed**

## Levels

* **Tutorial**
* **Mansion**
* **Desert**
* Factory

## Level Differences

### Tutorial

* It's almost the same as the tutorial from older demos.

### Mansion

* Peasanto debuts in this level, being the first of the Vegetable Farmers added into the game.
* The Cheeseball transformation is added to the game, and debuts in this level.

### Desert

* This level was an early, easier version of Oregano Desert.
* Big Cheese, Spit Cheese and Greaseball make their debut in this level.

### Factory

* Just a reworked version of Factory from Demo 2.
* Removed Pizza Engineer as the level's music.
* The Grabbie Hand enemy was removed.
* Changed the previously exploration based focus of Factory into a more semi-straightforward focus.

## Trivia

* Even though Peasanto had been added, the rest of the Vegetable Farmers were not added to the game until the PT\_Eggplantv15 build, nearly 4 years later.
* When the health system is full, collecting a pizza slice does nothing. However, the slice would not disappear.
* The levels in this build are called "floor" in the files.
Level1

**Level1** is one of the unused Levels of Pizza Tower found in Earlytestbuild. It was the first level being a basic tutorial level set in an ancient tower.

## Enemies

* Cheeseslime
* Pepperoni Goblin
* Pineacool
* Forknight

## Mechanics

#### Gimmicks

* **Wooden Walls**
* **Darkness**
* **Banana Peels**
* **Cheese Spikes**
* **Self Moving Hooks**

## Trivia

* This was the first level made in the history of Pizza Tower.
* This level was made before Pizza Time was introduced, This means there was no Pizza Time mechanic in this level.
* This level has a harder version with a darker environment and more spikes, the only problem is that the camera is locked.
* This level is the most finished level of all the 5 unused levels in the files of the Earlytestbuild.
* This level also has Secrets, but only one.
* The full score of the level that the player can get is 1200 Pizza Points.

## Gallery

Another screenshot of the level. In this image Peppino gets hurt by one of the cheese spikes.A torch. Called spr\_lamp in the files.The tileset of the level.The Ladder type of this level.
## Links

* https://wienerdontusedrugs.tumblr.com/post/172142677500/first-level-is-pretty-much-done-very-basic-level - Footage of the level.
* https://wienerdontusedrugs.tumblr.com/post/174455202110/i-havent-done-much-lately-but-heres-a-couple-of - More footage of level.
* https://vimeo.com/user81788186 - Another walkthrough of the level, this being more extensive and new.
* https://wienerdontusedrugs.tumblr.com/post/172088962165/entering-the-pizza-tower-the-goal-here-is-to - A full walkthrough of a older version of the level.
* https://archive.org/details/2018-09-27-level-1-playable - A playtest build of Earlytestbuild with code modified so the game starts in Level1.
Ancient (Demo 2)

**Ancient** is the first level of the second demo of Pizza Tower. It takes place in an old run-down tower. Peppino must find his way through the two floors and find all of the Toppins to reach the Noise Satellite at the top of the tower.

## Enemies

* Noise Satellite
* Cheeseslime
* Forknight
* Pizza Box Goblin
* Pineacool
* Piraneapple

## Mechanics

### Gimmicks

* Super Spring
* Outlet
* Dash Pad
* Bomb Block
* The Noise

### Transformations

* Knight
* Bomb

## Trivia

* This level is a remake of the level from the Halloween Demo.
* This level, alongside Demo 2's version of Peppibot Factory was scrapped due to a shift in level design.
List of builds

This page lists all of the known builds of Pizza Tower released before the final game, split into sections.

## Public Builds

All builds that have been released to the public are gone. (Except for SAGE 2019)

See the build's page for a download link.

## Patreon Builds

Starting December 13th 2018, after the plans for a Kickstarter fell through, PizzaTowerGuy/McPig decided to fund his game entirely through Patreon funds, with one of the rewards giving players access to Patreon builds that would get released periodically. The final Patreon build would be released in May 2022, and the ability to subscribe ended in December of that same year as development was wrapping up.

### Main

These builds have been regularly released by PizzaTowerGuy.

### Level Editor

The Level Editor is a series of builds that adds a level editor to the game. The Patreon build *Boss v12* was used as a base. Builds were released irregularly by Sertif and the game was built using the game's official source code, making this essentially an official mod. No level editor features would release in the final game.

## Playtest Builds

These builds have been released exclusively for PizzaTowerGuy's selected playtesters. These are currently available on itch.io for a select few people, though these builds have been sent through Dropbox links in the past.

## Steam Playtest Builds

A month after the October 22 Build, Playtesting has been moved to Steam for an unknown reason. The following has been shared by Tetrabitgaming's Lost Bits video, due to the builds not being leaked yet.

 Steam build 1 (sfx update 1)
 Least finished build.

There are still Playtest builds after these, but they're basically the same as the final game.
Corpse

**Corpse** is a level asset in Pizza Tower.

## Description

Corpse is a rideable corpse of a man, wearing a pink suit with a black tie.

## Behaviour

When the player touches Corpse, they will surf forwards uncontrollably. Upon jump or hitting the wall, Corpse falls away.

## Trivia

* When a player is riding on a corpse, it can also get through the water currents similar to when riding on Trash Pan's lid (unseen normally).

## Gallery

### Regular animations

Corpse's idle animation.Corpse's starting to surf animation.Corpse's surfing animation.Corpse's falling off sprite.
Noise's Hardoween Prerelease

### Download link

https://archive.org/download/pizzatowermodifiedzips/Patreon/2019-10-30%20%5BNoise%27s%20Hardoween%20Prerelease%5D.7z

**Noise's Hardoween (Pre-Release)** is the Pre-Release Version of Noise's Hardoween

This demo is the same as Noise's Hardoween but with a few notable changes

## Discord members with included decorations

The following users have their sprites featured in the game.

* ReallySpookyMan
* AvastAntiPony9445
* SolidVoid
* Evil Sonic
* BonnieMuffins
* PinPanPaint (Creator of Paintvale)
* Fallatious
* Chonixtu
* Pr3tz31
* KDD
* VorcoRotGut
* Jacko Price
* Tocinin
* Cactus Companion
* Shroomster

## Enemies

* Cheeseslime
* Forknight
* Pizzard
* Pepperoni Goblin
Outlet

* Outlet
* Pizza Cutter
* Landmine

**Outlet** is a level asset in Pizza Tower.

## Description

Outlet is a flashing silver block with an outlet on it.

## Behavior

Outlet damages the player upon touch. They can be destroyed by Toppin Monsters.

## Trivia

* In older builds, namely Earlytestbuild and Demo 1, outlets were instead cheese spikes. The cheese spike sprite was later reused as the projectile spit by the Spit Cheese, as well as the projectiles created by Fake Peppino's taunt attack.
* At one point, the Barrel transformation was able to destroy outlets; however, this was later changed to Barrel Blocks that are specifically made for the transformation. After that, Barrel Blocks were replaced by Stupid Rats.

## Pizza Cutter

### First Demo Appearance

Demo 1

**Pizza Cutter** is a level asset in Pizza Tower.

## Behaviour

Pizza Cutter spins around the block it's attached to. The blade hurts the player if touched.

## Trivia

* In an old tumblr preview of Pizza Tower, an unused variant of the Pizza Cutter can be seen. This unused variant would have moved vertically up and down, instead of rotating on an axis.

## Gallery

### Regular Animations

Used Pizza Cutter handle.Pizza Cutter idle animation with used handle.

## Landmine

### First Demo Appearance

April 2021 Build

**Landmine** is a level asset in Pizza Tower.

## Behaviour

When the player walks onto a landmine, it will explode shortly after, damaging the player or an enemy if they are on the landmine when it explodes.

## Trivia

* Landmines used to use the bomb block's sprite as a placeholder.
Flying Anchovy

**Flying Anchovy** is an enemy in Pizza Tower.

## Description

Flying Anchovy is a blue anchovy with two small googly eyes and a pair of white wings. It visibly struggles to keep itself in the air, sweating as it flails its entire body just to remain afloat.

Flying Anchovy is described as being extremely nearsighted, thinking Peppino is a big fly as it can't see him well.

## Behaviour

> *"These flying fish thinks that Peppino is a big fly, somehow. They have very bad eyesight and need glasses. Avoid them while they charge or grab them before they start!"*
> **— The manual.**
>
>

Flying Anchovy flies in place, darting forward it spots the player. It will keep flying in that direction until it hits a wall, where it will remain stunned on the floor for a few seconds, then start flying again.

## Appears in

* Bloodsauce Dungeon
* Fun Farm (background cameo)
* Fast Food Saloon (background cameo)
* Crust Cove (background cameo)
* The Pig City (background cameo)

## Trivia

* Flying Anchovy was originally the air equivalent of a Cheeseslime, having no special capabilities. In the Preearlytestbuild demo, they would only fly in place.
* Flying Anchovy's Heat Meter attack was that it would inflate itself and then attempt to fall on top of the player with a body slam attack.
* Flying Anchovies work similarly to the *Bird* enemy from the *Wario Land* series.
* It is one of the few enemies that only appears in one level and nowhere else.
	+ Despite this, ironically, the Flying Anchovy appears in more backgrounds than any other enemy. This includes enemies present in the level the background appears in.

## Gallery

### Regular animations

Flying Anchovy's idle animation.Flying Anchovy charging.Flying Anchovy's scared animation.Flying Anchovy's stunned animation.Flying Anchovy's defeat sprite.

### Scrapped animations

Flying Anchovy starting its Heat Meter attack.Flying Anchovy falling during his Heat Meter attack.Flying Anchovy landing during his Heat Meter attack.
### Miscellaneous

Concept art of Flying Anchovy, as well as various other enemies.
Cardboard Tank

**Cardboard Tank** is an enemy in Pizza Tower.

## Description

Cardboard Tank is a brown rectangular cardboard tank with two large round eyes sticking over its long barrel and three pizza-like wheels. Cheese can be seen dripping out of its sides, and it has a hatch on its top that can be opened and closed.

## Behavior

Cardboard Tank stands in place and fires homing missiles at the player, which can blow away any Stupid Rats blocking the player's path. The missiles can also be destroyed by a shotgun blast. It is also one of the enemies that can't be scared.

## Appears in

* WAR
* The Crumbling Tower of Pizza

## Trivia

* Before the April 2021 Build, Cardboard Tank couldn't be grabbed. It also originally had 8 hit points and fired cheese spikes similar to that of Spit Cheese's instead of bombs.
* A trashed Cardboard Tank can be seen in one of the backgrounds for WAR.
* Cardboard Tank's Heat Meter attack was charging at the player, flattening them if caught.
* In April 2021 Build, when defeat a Cardboard Tank, 3 Cheeseslimes will come out of it. However in Eggplant build, it used Spit Cheese's defeated sprite instead mostly as placeholder.
* There's an object which is leftover from the Rework Build which is similar to the Cardboard Tank which is called "obj\_tank", It moves around and fire Cannonballs instead of homing bazooka missiles and when defeated, 3 Cheeseslimes will come out of it.

## Gallery

### Regular animations

Cardboard Tank's firing from its barrel.Cardboard Tank's stunned animation.Cardboard Tank's defeat sprite.Cardboard Tank's wheel debris.Cardboard Tank's bazooka missile.
### Scrapped animations

Cardboard Tank spawning a Cheeseslime.Cardboard Tank turning around.Cardboard Tank preparing to charge.Cardboard Tank charging forward.Cardboard Tank hitting a wall.Cardboard Tank becoming stunned.
Dragon Lair

**Dragon Lair** is an unused boss level in Pizza Tower.

It's the home of the Cheese Dragon, and a hodgepodge of all of the environments seen previously in Tower Lobby. A continually decreasing timer challenges the player to do the level quickly, as whenever it reaches 0, Pizzaface laughs from above and takes away one of the player's prized Toppin Warriors on contact.

## Enemies

* **Cheese Dragon**
* **Camembert Squire**
* Flying Anchovy
* Pencer
* Pizza Box Goblin
* Pizzard
* Pepperoni Goblin
* Mini John
* Swedish Monkey
* Forknight
* Cheeseslime

## Mechanics

### Transformations

* Weenie Mount
* Firebutt
* Bomb
* Knight
* Ball

### Gimmicks

* **Bowling Ball**
* **Junk**
* **Toppin Warriors**
* Enemy Block
* Pizza Cutter
* Boiling Sauce
* Bomb Block
* Cheese Block
* Banana Peel
* Teleporter Pizza

## Trivia

* Dragon Lair was originally planned as the Tower Lobby's boss level before being scrapped and replaced by the Pepperman boss fight.
* Some rooms in the fight were originally going to have infinitely spawning enemies that spawned out of Pizza Portals, however this is not seen in the playable version of the level.
* Although this level is still present in the files of the final release, complete with proper tiling, it is impossible to get a rank higher than 'D' without further using noclip in the game's debug menu due to changes in how the Weenie Mount works.

## Gallery

Background #1. A red sky from Pizzascape.Background decoration #1. Towers in a large landscape from Pizzascape.Background decoration #2. Tall brick pillars from Pizzascape.Background #2. A purple castlesque building with long bricked pillars from John Gutter.Background decoration #3. A large angry pillar-like John from John Gutter.Background #3. A purple underground city from John Gutter.Background #4. The castle interior from Pizzascape.Background #5. A large library with several Pizza-focused books from Pizzascape.Background #6. A dirty yellow sky from The Ancient Cheese.Background decoration #4. The ruined ruin walls from The Ancient Cheese.Background decoration #5. Moving white cheese aroma from The Ancient Cheese.Background #7. A red sky from The Ancient Cheese.Background decoration #6. Remnants of an ancient civilization from The Ancient Cheese.Background decoration #7. Statues depicting a large pizza and some peanut butter from The Ancient Cheese.Background #8. Beige dungeon walls with large tomatoes splattered all over them from Bloodsauce Dungeon.Background decoration #8. Red bricked rows holding large cages and chefs' skulls from Bloodsauce Dungeon.Background #9. Dark red dungeon walls with depressing pizzas all over them from Bloodsauce Dungeon.Background decoration #9. Some large grey chains from Bloodsauce Dungeon.Background decoration #10. Some boiling white steam from Bloodsauce Dungeon.
Camembert Squire

**Camembert Squire** is a secret enemy in Pizza Tower.

## Description

Camembert Squire is a yellow circular camembert cheese creature with small stubby arms and legs, a forever bitten mouth, and a silver spiked pickelhaube. He is often seen wielding a large pizza cutter while it rides its Weenie Mount.

## Behaviour

Camembert Squire can be encountered in the Old Tower secret room in Tower Lobby, standing next to the old version of Pillar John. Like the other secret enemies, it's completely harmless.

Camembert Squire's original behaviour was that it would stand in place before charging forwards upon seeing the player. Upon hitting the wall, the Camembert Squire would be stunned for a short while, giving the player a chance to defeat it. Defeating it would leave behind its Weenie Mount that it rided on, that the player can use to get the Weenie Mount Transformation.

## Trivia

* Camembert Squires are named after camembert cheese.
* This enemy still has it’s behaviour in the files and therefore it would work functionally if spawned in-game.
* It was the original way of getting the Weenie Mount transformation, but when it was scrapped, the Weenie Mount transformation itself wasn't scrapped.

## Gallery

### Scrapped animations

Camembert Squire charging.Camembert Squire's stunned animation.Camembert Squire's defeat sprite.
Peppino's Pizza 2

Peppino's Pizza 2.

**Peppino's Pizza 2** is a bootleg restaurant run by Fake Peppino and is where you fight him in The Slum.

## Trivia

* It is possible that Peppino's Pizza 2 is a reference to real life bootlegs of restaurants.
* With the clones used during the fight, along with the fact that both the phase 2 background and WAR have Peppino clones, it is implied that Pizzaface has been cloning Peppino.

## Gallery

The background. Some bootleg items of Peppino's Pizza can be seen here, as well as a somewhat disturbing cardboard cutout of Peppino.The second background. It can be seen during phase 2. The cardboard cutout no longer resembles Peppino here, and now is completely horrifying, now resembling Fake Peppino. Some trash bags and walls can now be seen with arms sticking out of them.The outside of Peppino's Pizza 2. Now it can be seen that Fake Peppino has taken over another restaurant known as Bruno Pizza and has made it his own.The arena used in the fight against Fake Peppino.The background used for the Fake Peppino chase scene.The door used for the ending scene where you obtain the key. It shows Fake Peppino trapped behind a door.
Box of Pizzas

**Box of Pizzas** is a level asset in Pizza Tower.

## Description

A box of pizzas is a cardboard box filled with slices of pepperoni pizza and has a green arrow on pointing either up or down depending on where it can be entered from.

## Behaviour

Depending on what direction a box of pizza is facing, by pressing the button corresponding to the direction of the arrow while touching a box, the box will warp the player to another room.

## Trivia

* In Strongcold, an alternative sprite for Box of Pizzas is used, that turns it into a Box of Toys.

## Gallery

### Regular Sprites

Box of Pizzas.Peppino going up into a Box of Pizzas.Peppino going down into a Box of Pizzas.
### Scrapped Sprites

Box of Toys.The Noise going up into a Box of Pizzas.The Noise going down into a Box of Pizzas.The Vigilante going up into a Box of Pizzas.The Vigilante going down into a Box of Pizzas.Snick going up into a Box of Pizzas.Snick going down into a Box of Pizzas.
Blake Belladonna

**Blake Belladonna** is a former student at Beacon Academy, a former member of the Faunus terrorist group White Fang, alongside Adam Taurus, her then-boyfriend, partner and mentor, and one of the main protagonists of *RWBY*. Her weapon of choice is a Variant Ballistic Chain Scythe (VBCS) named Gambol Shroud.

After leaving the White Fang, Blake enrolled at Beacon Academy, where she becomes a member of Team RWBY alongside Ruby Rose, Weiss Schnee and Yang Xiao Long.

## Statistics

* **Name**:
* **Origin**:
* **Gender**:
* **Age**:
* **Birthday**:
* **Classification**:
* **Blood Type**:
* **Height**:
* **Weight**:
* **Skin Color**:
* **Eye Color**:
* **Hair Color**:
* **Family**:
* **Friends/Allies**:
* **Enemies**:
* **Alignment**:
* **Status**:
* **Class**:
* **Powers and Abilities**:
* **Standard Equipment**:
* **Weaknesses**:
* **Notable Attacks/Techniques**:
* **Voice Actor**:

### Power Stats

* **Attack Potency**:
* **Speed**:
* **Lifting Strength**:
* **Striking Strength**:
* **Durability**:
* **Stamina**:
* **Range**:
* **Intelligence**:
* **Key**:
Cannon Goblinbot

**Cannon Goblinbot** is a level asset in Pizza Tower.

## Description

Cannon Goblinbot is a robot variation of Cannon Pizza Goblin, with a cannon instead of arms and with red bulbs instead of eyes.

## Behaviour

Cannon Goblinbot automatically shoots a bomb forwards, with a pause in between each bomb. The bomb has a straight trajectory and is unaffected by gravity. These bombs can be parried, and sent in the opposite direction. This is used for both accessing and completing the third secret in Crust Cove to send the bombs back into Stupid Rats.

Unlike the Cannon Pizza Goblin, the Cannon Goblinbot is always stationary, and cannot be defeated.

## Gallery

### Regular animations

Cannon Goblinbot's idle animation.Cannon Goblinbot's shooting animation.
Level editor

## Description

The level editor build is a modded version of Pizza Tower made by a Patreon supporter (now co-programmer of the game) known as Sertif. It can be used to create custom Pizza Tower levels and to play levels made by others as well. It can currently only be accessed by those who buy the Weenie or Cool Patreon memberships. Pizza Tower Guy has said that he is planning to include the level editor from this build as an official mode in the final game.

Four major versions of the level editor have been released so far. The first version introduced the level editor itself and featured every object from the first world. The second version fixed many bugs from the first version and added more features, including objects from Oregano Desert and Wasteyard. The third version updated the editor to use the Western Build, added a level browser, as well as fixed some more bugs. The fourth version updated the editor to the Beachandforest build, adding some of its new objects.

## Videos

Pizza Tower Level Editor v1A video showing the basic mechanics of the first version of the editor and how to use it.Pizza Tower Level Editor v2 + v3A video showing new features added in V2 and V3 of the level editor.Somebody's custom levels.Various custom levels made using the level editor, provided by Patafoin.
## Trivia

* The editor room still exists in the full release data.win file.
	+ However, the functionality for the level editor itself is gone.
* The servers were shut down in 2020-2021 so no one can register anymore.
* Later versions of the level editor include a unique cursor sprite.
* Stuff like Scenery, Enemies, etc. can be flipped around using the X key.
* Platforms can be deleted with the Right Mouse Button.
* After turning after running off a ledge, the player stays in the air for about 2 seconds before proceeding to run instead of running upon hitting the ground.
* You can customize your level by changing the background and music, setting the S Rank score requirement, and how much time the player has to escape when Pizza Time starts.
* There is some code left over in the Halloween Event that implies the level editor may return in some capacity sometime in a future update.