recursal/Fanatic-Fandom huggingface dataset:
Administration Building

The **Administration Building** is the central building of the colony on Viridis Primus. It is the home of Jade Washington, and for the first day, the home of the player.

It has a single door on the southwest side of the building. To the east of the door there is a Blueprint Machine.

## Rooms

### Lobby

The lobby contains two hallways, the westernmost which leads to the storage room, and the easternmost which leads to the office, kitchen, and bedroom. There are two bookcases, four flower pots, a painting, a Lamp, and a vase. This is where the front and only door to the outside is.

### Storage room

The storage room is the player's first home, before they complete Build a house. It contains a 3D Printer, Mirror, Wardrobe, Bed, Storage Chest, Lamp, and a desk and chair. Although it ceases to be considered the player's "home," they can still use the bed to sleep.

### Office

The office is a large room with bookcases, vases, and a Lamp. The large circular desk at the center is Jade's Collections.

### Kitchen

The kitchen contains two cupboards/counters, a table with two chairs, a Lamp, a Refrigerator, and an Oven. It leads to Jade's bedroom.

### Bedroom

Jade's bedroom is technically split into two rooms by a partition, but both have the same wallpaper and flooring. The western side contains a couch, two bookcases, and a table. The eastern side contains a carpet, some shoes, Jade's bed (with a bottle of wine sitting next to it), a Mirror, Wardrobe, Alarm Clock, Jade's Journal, a painting or photograph, and a white vanity set.
Insect Jar

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

Insect Jar is an item you obtain from Zaheen Patel, the day after they first arrive. The player uses it to capture bugs.
Bugs must be captured in pairs and will otherwise die. Attempting to capture two separate bug types will prompt a text box asking player to swap the bugs out or leave the original in player’s possession. Players must therefore find two bugs of the same type within a certain time limit or the bug will die.
Yuki Fujita

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

**Yuki Fujita** is a performer. Yuki is one of the twelve characters available to marry and is willing to be in a polyamorous relationship.

## Small talk

Talking with characters outside of job duties can improve the player's relationship with them. Yuki can say any of the following when engaging in small talk with her:

*Unknown dialogue*

## Relationship progress events

When the player is advancing from one stage (heart) in a relationship to the next, it is done so through an event.

### First green heart

The player can acquire the first green heart by entering Yuki's home.

*Unknown dialogue*
Plant a seed

On the second day, the player will be tasked with **planting a seed** by Jade Washington. She will provide one seed native to Viridis Primus for the player to plant and begin growing the field to the northeast of the Administration Building.

When the player plants their first seed, Jade will approach and engage in the following dialogue.

* *Nice work! Water that field for a few days and maybe something will grow.*
* *If so, we can get a botanist assigned to our colony.*

Then, the player will be assigned to water the seeds.
Expand to another field.

Around the seventh/eighth day, Jade Washington requests the player sets up an additional crop field. She provides the player with an additional Watering Tank when the player talks to her, after having sent the e-mail. The player, in contrast to Plant a seed, can choose any tillable area for their new field. In order to complete this task, they must place the Watering Tank somewhere near the field, till the field, and begin growing seeds in the field.

The conversation in which she provides the watering tank is as follows.

* Jade: *Good work so far, colonist. You should consider expanding your farming operation to other fields.*
* Jade: *There is another field just east of your first field. Set up this watering tank there.*
* Jade: *Keep up the farming!*
Airbase (Red Alert iOS)

## Airbase

**Airbase (Red Alert iOS)** has been marked for cleanup.

The **Airbase** was produced to handle Allied aircraft in their arsenal of air power. Since the Second World War, the Allies were the faction that was good with air superiority and better at defeating the Soviets on land.

## Game building

The Airbase can train these aircraft. They include:

* Apollo
* Century
* Ray Copter

## Legacy

Since the Third World War, the Airforce Command HQ was replaced by an Airbase during the Post-War Crisis and also, the third iteration of the Third World War. There were changes to units since then, such as the Apollos were renamed to F11-X Apollo Fighters, Centurys to B2-X Century Bombers and Ray Copters to Cryocopters made in some countries, contributing the Allied war effort. Spain gave the Vindicators to the faction and Harbinger Gunships were made at FutureTech in the Netherlands. Giles Price took command of these Airbases despite being a former RAF pilot and established his post at the Von Esling Airbase in Iceland, where it is home to a Proton Collider on the country's island nation.

## See also

* Airfield (Red Alert iOS)
* Imperial airfield
Go buy the Wetland Walkers blueprint

Once the player finishes talking to Rosie Martínez about the "special equipment" needed to access the marsh, she will tell the player to use the Blueprint Machine to be able to build the Wetland Walkers. The blueprint for the Wetland Walkers costs $100. Once it has been purchased, the job will be complete and the player will be immediately assigned the next task of building the Wetland Walkers.
Sleeping

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

**Sleeping** allows the player to refill their energy bar and skip several hours into the next day. Sleeping will skip to 7:00 AM on the following day. It can be done at any time during the day. When the player clicks on a bed, they will be prompted with a dialogue box confirming their desire to sleep. Pressing *Yes* will cause the screen to dim, a short stringed tune to play, and a helpful game hint to display on the screen.

Sleeping will save the progress of the game.

## Hints

This is a list of all the possible hints that can display when sleeping.

* *If you deplete your energy, you'll pass out! To regain energy, sleep or eat something.*
* *Gain scrap by searching for pod wreckage. New scrap can appear each day.*
* *Scrap can be used to upgrade your home, build bridges, and unlock new areas.*
* *Search bird nests for new native seeds. Many different genetic variations of each pant can exist.*
* *Time is a resource! Use your extra time on long activities like painting, cooking, and woodworking.*
* *Foods harvested and cooked are automatically stored in the refrigerator. To eat these items, you must be at the refrigerator or have transferred the item to your inventory.*
* *When cooking, the ingredients are automatically taken from the refrigerator.*
* *Place something in the wrong spot? Right-click and choose deconstruct.*
* *Different seeds and plants can be found in each biome, plains, marsh, and mountain.*
* *Uncooked crops sell best, but cooked foods restore more of your energy.*
* *Click on the circling fish to go spear fishing. Make sure to lead your target. If you time it just right you can catch two fish with one spear!*
Recruiting a photojournalist

The day after talking to Jade Washington about optics and intergalactic media documentation, she assigns the player to **recruit a photojournalist**, Skye Miller. She tasks them with constructing the Pioneer Plaza just to the northeast of the Administration Building. The conversation that begins this task is as follows:

* Jade: *Hello, colonist! I am very pleased with our progress thus far.*
* Jade: *I believe it may be time for us to look into promoting the colony back on the home planet.*
	+ **Option 1**: *We are not ready!*
		- *Unknown dialogue*
	+ **Option 2**: *Interesting! How?*
		- Jade: *I am glad you asked!*
		- Jade: *I think we should recruit a photojournalist to document the colony's growth.*
		- Jade: *There are several professionals that I have in mind. I will be contacting them today to gauge their interest.*
		- Jade: *I am certain I will need your assistance preparing for their arrival.*
		- Jade: *I will let you know how you can help as soon as I determine what must be done.*

Constructing the plaza costs $400 and Stone x5, and gives the player the We Built This City achievement.

Once the player has built the Pioneer Plaza, they can visit Jade in the Administration Building to meet Skye. The player will have the following conversation with the two of them.

* Skye: *... I didn't mean to imply that you shouldn't be proud! It's just that the colony isn't quite what I was expecting.* *Based on your messages I just expected there to be... more.*
* Jade: *I understand that at first glance it may not seem as though we have made much progress. However, bringing life and culture to a barren world is difficult work.* *Tell me, how many space colonies have you visited before ours, Ms. Miller?*
* Skye: *...* *Fair enough! I promise to keep an open mind!* *But I'm not here to advertise for your company. I'll give a fair, but honest account of the progress.*
* Jade: *I would expect nothing less.* *[Player Name], I would like you to meet Skye Miller. She is the photojournalist I mentioned.* — *(The #nofilter achievement is acquired.)*
* Skye: *Hiya, [Player Name]! Happy to meet you! If you see me snapping photos of you, it's strictly professional. I promise!*

Skye's image and description display.

* Skye: *I'm really looking forward to checking out your farm. Is it possible to get a guided tour sometime?* *My studio is northwest of Rosie's shop. With all these alien landscapes to photograph you might have trouble catching me at home though.* *But don't let that stop you from popping in to say hi! You might luck out and catch me developing some prints.* *I'm sure we'll be seeing a lot of one another, [Player Name]. Later you two.*

## Achievements

Completion of this job provides the following achievements:

* We Built This City
* #nofilter
Native crop requisition

*Attention Pioneer:*

*Your first duty to ensure the success of the mission is to create a sustainable food source. Harvest at least one natively grown crop. A botanist will be assigned to the planet once you have proven that the land can be cultivated.*

*Cordially,*

**Native crop requisition** is the first job tasked by the Planetary Pioneer Administrator officially, although this is Jade Washington. This job requires the player to harvest a fully grown crop, which they had begun growing in Plant a seed and Water the seeds. Completing the job will unlock Wyatt Jones, the botanist.

## Achievements

Completing this job will give the player the following achievements:

* I Can Dig It
* Putting Down Roots
Genetic Combiner

The \*\*Genetic Combiner\*\* allows one to combine the genes from different seeds of the same type to create seeds with combinations of those traits, or new traits. When viewing unlocked traits, the mouseover tip will show the specific combination of genes needed to produce that trait in a seed. There are sixteen slots in a gene, and they can be active (blue), inactive (orange), or when viewing a specific trait they can be irrelevant (black).

To splice the genes of two seeds, place them in the first two boxes on the splicer. The third will hold the spliced seed, when you are done. The genes for each seed will be displayed to the right of the seed, and the traits (and trait-specific genes) of the combination will be shown at the bottom of the screen. By moving the scissor icon to the left and right, you can control where the gene is spliced, which will alter which traits are passed on or created. Once you like the combination, press the 'Splice' button.
Verdant Skies Wiki/Section 3

Guides
* How to play guide for Verdant Skies
* System requirements
* Release date
* Creating mods

Videos

*See more videos*

Twitter
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Troy Strand

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

**Troy Strand** is the musical composer for Verdant Skies. He is one of the two people involved with Yellow Chord Audio, a music and sound studio for video games, with the other person being sound designer Topher Pirkl.

## External links

* Yellow Chord Audio on Twitter
* Yellow Chord Audio on Facebook
* Yellow Chord Audio on SoundCloud
* Yellow Chord Audio website
Fishing

> *For a list of fish and their locations, see the Fish page.*
>
>

**Fishing** is a mechanic within *Verdant Skies*. By using this mechanic, the player can obtain fish, which are useful for making food. In order to begin fishing, the player interacts with any body of water with shadows of swimming fish visible.

This will open the fishing mini-game, in which shadows of fish move across the screen in a body of water and the player targets and throws Fishing Spears at them. A series of red arrows follows the mouse, showing the spear's trajectory. Hold the left mouse button until the red target appears over a fish, and release to throw the spear. If it hits a fish, it will drop the fish item and deposit in the relevant storage facility (i.e., the player's refrigerator). All nearby fish will scatter and the mini-game will close.

Fishing is a vital part of progression in the game, and the distinct species of fish caught is cataloged in the Progress Journal.

Fish can be sold for money. Fish from different environments are worth different amounts, with fish from the mountains and caves worth the most. Some biomes have special fish that only appear occasionally. They are much larger than all the other fish and sell for $120.

## Achievements

There are 8 Achievements related to Fishing.

* Spears a Fish! (Catch your first fish.)
* One Fish, Two Fish... (Two fish with one spear!)
* Oh Snapper! (Woah- three fish with one spear!)
* Plains Pro Angler (Catch all the plains fish.)
* Mash Master Angler (Catch all the marsh fish.)
* Mountain Ace Angler (Catch all the mountain fish.)
* Cave Champion Angler (Catch all the cave fish.)
Visit the lab.

The day after Wyatt Jones, the botanist, is met, he will ask the player to **visit his lab.** When the player visits the lab to talk to Wyatt, he explains to them how genes work and how to use the Genetic Combiner (referred to as the *gene splicing machine*).

When the player first enters Wyatt's Lab, they will automatically walk up to Wyatt standing next to his Genetic Combiner to receive instructions on how to use it.

* Wyatt: *Hello, [Player Name]. Glad you could stop by.*
* Wyatt: *Are you familiar with the gene splicing machine?*
	+ **Option 1**: *Yeah, I've used it before.*
		- *Unknown dialogue*
	+ **Option 2**: *No, what's it do?*
		- Wyatt: *There are a couple features you may find useful as you continue to grow crops here on Viridis Primus.*
		- Wyatt: *When you highlight a bag of seeds, the machine scans it for genetic traits. The machine then adds that trait with its associated genome to a list for future reference.*
		- Wyatt: *Many traits are advantageous. They can improve the quality of the crop or cause the plant to regrow on its own. Others have negative effects.*
		- Wyatt: *If you place two bags of seeds into the machine, you can splice them to make a new hybrid. Choose wisely where you splice to optimize the positive attributes.*
		- Wyatt: *Carefully consider the seeds you place into the machine. You only receive one new see from each combination!*

If the player visits Wyatt's Lab before this message is sent, the conversation will still occur and once the message *is* sent (6 Summer Yr1) it will be automatically completed.
Achievements

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

**Achievements** are one of the two ways to track the player's progress in Verdant Skies. They can be tracked using Steam, and in-game using the Achievements menu. The Achievements menu is available by clicking the medal icon in the bottom right corner of the screen with the left mouse button.

Some achievements are only available in Steam, and are not trackable through the Achievements progress menu.

When an achievement is gained, the name, description, and image of the achievement will appear on screen for a brief moment.
Hungry Cave

The **Hungry Cave** is found in the northwest most area of the mountains. It looks like the other caves, but is too small for the player to enter. Dropping different types of food into the cave gives different responses, and certain foods will give the player a Sky Berry, which can increase their maximum energy. There are a total of four sky berries in the game.

## Foods and responses

The default response from the Hungry Cave is *\*crunch\* \*crunch\* \*crunch\**, with no further comment and no Sky Berry. The following items return this response:

* Breaded Fish
* Butter
* Cave Mushroom
* Cheese
* Chocolate Pudding
* Cooked Rice
* Copper Ore
* Corn Puffs
* Dynamite
* Egg
* Fertilizer
* Fish Sandwich
* Fish Sopes
* Fresh Salad
* Fried Rice
* Fruit Leather
* Fruit Salad
* Grilled Cornball
* Gulab Jamun
* Heartfruit Cobbler
* Lunaleaf
* Mashed Potatoes
* Niter
* Noodles
* Powdered Rock
* Rocket Rice
* Salt
* Salty Crystal
* Sashimi
* Sawdust
* Seafood Stew
* Shepherd's Pie
* Stir Fry
* Sugar
* Sunfruit Sauce
* Sunfruit Soup
* Sushi
* Sweet Crystal
* Herbal Tea
* Veggie Burger
* Wool
Project Z Wiki/Section 1

Welcome to the Project Z WikiWelcome to the Project Z Wiki
The Project Z guide for Characters, Races, Supers and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Project Z

Relive the thrilling adventure of Goku, the Saiyan known as Kakarot recounting the beloved story of Dragon Ball Z like never before![Read more...]
Creating mods

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

This guides provides an introduction on how to **create mods** for Verdant Skies.

It is recommended for beginner modders to base their first mod on the example mod provided by the Verdant Skies developers. This is available in the Steam Workshop.

## Mod format

* ModInfo: The `ModInfo` file is a required file which specifies the name, author, and version of your mod.
* EventTriggers: `EventTriggers` allow mod developers to specify when a dialog event occurs. They can be triggered by talking to a character, entering their home, waking up, etc.
* CharacterList: The `CharacterList` allows mod developers to modify existing characters or add new ones. It controls things like their schedule, collection quests, name, and relationship settings.
* MailAndQuests
* Dialog
* Artwork: How to add new artwork or replace existing artwork.

## Uploading the mod

* First, make sure the Steam client is running.
* Next, launch the Steam Workshop Uploader tool (from the developer's site).
	+ Other mod uploading tools will work if a different Workshop uploading tool is preferred. Verdant Skies uses the appID: 730050.
* Enter the mod name in the lower left corner and click "Create Item."
	+ At this point, Steam will assign a "Published Item ID" and the uploader will create a folder on your disk for the item.
	+ It will create a folder called "WorkshopContent" and inside it will be the folder for your new mod.
* At this point, you can quit the Steam Workshop Uploader tool. You should have an empty mod created.
* Open the `<modname>.workshop.json` file and fill in the ContentFolder section like this:

* Copy the content of your mod directly into this folder.
* Add an image to represent your mod on the Workshop page. The image must be a png file under a certain size (The docs say 1mb, but there also might be size restrictions). Place it in the "WorkshopContent" folder.
* Relaunch the Steam Workshop Uploader tool, select your mod from the left side of the screen.
* Fill in the title and description in the Steam Workshop Uploader tool. To avoid confusion with your users, this should really match the info you've put into the `ModInfo.json` file.
* It should look something like this:

* Hit Submit and hope it works!
	+ If you get an InvalidItem mod, you may need to log into the Steam Workshop and accept Steam's terms of service. Unfortunately, Steam doesn't give great feedback on that. There may also be a problem with your image. The first time you do it, you'll probably get that error. The best way to do it seems to be visiting the Steam Workshop file details page for the mod.

## External links

* Official Verdant Skies Modding Resources
System requirements

*This article is a stub. You can help Project Z Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Project Z*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Project Z
* Release date
Project Z Wiki/Section 3

Guides

* How to play guide for Project Z
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Bring your specimens to the lab

Once the player has discovered an interesting specimen, Wyatt Jones will request they bring it to his lab. Upon entering, Wyatt and Jade Washington will be discussing vague familial troubles. Wyatt will presume that the specimen found can be used for medicinal purposes. Since Wyatt has no medicinal knowledge, he says that his applications will be relatively limited. This prompts Jade to leave while saying that it is the "perfect opportunity" to get a doctor to the colony, Zaheen Patel. The full conversation is as follows.

* Wyatt: *I do not often speaks with my parents either. Though my familial circumstances are quite different ...*
* Jade: *Oh, hello colonist.*
* Wyatt: *Did you find any interesting specimens in the marsh?*
	+ **Option 1**: *I found a weird red fungus!*
		- Wyatt: *Fantastic work [Player Name]!*
		- Wyatt: *This is an extraordinary find! It is possible this could have a medicinal application.* — The job is completed at this point.
		- Wyatt: *I suspected that this planet could hold some discoveries with applications back on the home world.* — The relationship bar fills up slightly.
		- Wyatt: *Although, I am no medical expert ...*
		- Jade: *This is the perfect reason to justify bringing a doctor to this planet!*
		- Jade: *I will contact Planetary Pioneers immediately!*
	+ **Option 2**: *Nothing worth mentioning.*
		- *Unknown dialogue*
Data de lançamento

O Profane ainda não possui uma data de lançamento oficial, porém você já pode começar a jogar e ajudar no desenvolvimento do jogo adquirindo um dos Pacotes de Fundador que lhe dá direito a acessar o ALPHA do jogo!

Os Pacotes de Fundador podem ser adquiridos no Site Oficial do Jogo: https://profa.ne

Além de já poder começar a jogar o jogo e ajudar no desenvolvimento comprando um Pacote de Fundador, você também ganha skins exclusivas que ficarão na sua conta permanentemente!
Project Z Wiki

Welcome to the Project Z WikiWelcome to the Project Z Wiki
The Project Z guide for Characters, Races, Supers and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Project Z

Relive the thrilling adventure of Goku, the Saiyan known as Kakarot recounting the beloved story of Dragon Ball Z like never before![Read more...]

Content

* **Left column subheading 1**
	+ TBA
* **Left column subheading 2**
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* **Right column subheading A**
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* **Right column subheading C**
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Guides

* How to play guide for Project Z
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 260 pages (14 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Project Z Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
How to play guide for Project Z

*This article is a stub. You can help Project Z Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Project Z***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Profane Wiki/Seção 4

Comunidade Wiki

Estamos atualmente mantendo 283 páginas (8 artigos)!

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noinclude>
Cooking

**Cooking** is a game mechanic that is available from the start of the game. Build the house adds a kitchen, which includes a oven and a refrigerator. The oven is the cooking interface, while the refrigerator provides 20 slots of storage space. The refrigerator is unique in that it is directly linked with the cooking interface, as if it were an extension of the player's inventory, and its content is "shared" with every refrigerator in the game. Only ingredients in the player's inventory or refrigerator are seen as usable items for a recipe. Also, the player can cook in any colonist kitchen.

The player already know 31/43 recipes and have to unlocked the 8 others from heart event. Unlocked recipe icons will appear greyed-out if any of the ingredients are missing, but the tooltip will provide name, description, processing time and ingredients needed regarding the recipe. If all the ingredients required for a recipe are present either in the player's inventory or the refrigerator (or a combination of the two) the recipe icon will become fully highlighted.

All food sells for 7. If you want money, sell the ingredients.

When cooking, the time accelerate according to a processing time.

## Ingredients

A minimum of 35 different items are needed to cook all 43 dishes in game, 4 of which are dishes used as ingredients.

* Crops
* Fish
* Grinder
* Miles's Shop
* Animal
Pioneer Plaza

**Pioneer Plaza** is a large plaza that can be constructed by the player. Its purpose is to improve the aesthetic of the colony. It is a large diamond-shaped mostly-symmetrical (except for the fruits, in which one is a Cobberies bush and the other is a Heartfruit bush) with benches, ponds, trees, flowers, and lamp posts. In the center is a stone fountain.

It is located to the northeast of the Administration Building.

## Construction

Constructing the Pioneer Plaza costs $400 and Stone x5. It is typically done during Jade Washington's Recruiting a photojournalist job.
Project Z Wiki/Section 2

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Profane

Profane é um MMORPG sandbox onde todos os jogadores tem total liberdade de explorar, construir e dominar um mundo persistente repleto de mistérios.
Semisus (o mundo do jogo) é um ambiente totalmente dinâmico portanto todos os encontros e aventuras são imprevisíveis.

Cidades, Guildas e PVP - Construa casas, barcos e forme cidades e domine territórios com seus companheiros, protega-se ou ataque outros jogadores. No mundo do Profane, não existem barreiras que limitam as suas ações, portanto jogar de forma cooperativa é essencial para sobreviver a ganância ou o caos causados pelos anseios de outros jogadores que disputam os mesmos objetivos que você.

Mundo expansivo - O mundo do Profane é composto de diversos continentes rodeados por mar. Aventure-se para descobrir novos locais, culturas e segredos. Novos continentes surgirão e Semisus (o mundo) irá se expandir conforme a base de usuários aumente.
Requisitos de sistema

O jogo ainda não está otimizado, por isso para rodar o Profane é preciso seguir os requisitos mínimos que constam no site:

* Requer um processador e sistema operacional 64-bit

* **Sistema Operacional:** 64-bit Windows 7, Windows 8.1, Windows 10

* **Processador:** Intel Core i3-4340 / AMD FX-6300

* **Memória:** 6 GB RAM

* **Placa de Vídeo:** nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB **DirectX:** Versão 11

* **Rede:** Conexão com internet de banda larga

* **Armazenamento:** 3GB de espaço disponível.

*Estes requisitos mínimos são temporários e condizem apenas com o estado atual do desenvolvimento do jogo podendo estar sujeito a mudanças.*

Mesmo tendo essas informações como base, outros jogadores já conseguiram rodar o jogo com especificações bem menores que essas, já outros tem problemas com especificações maiores que essas. Tenha em mente que falta muita coisa para ser otimizada no jogo, afinal, ele está em Alfa.
Profane Wiki/Seção 3

Guias

* Como jogar o Profane
* Requisitos de sistema
* Data de lançamento
* Game support

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Sasha

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

 Related achievements: | Reap What You Sew!

**Sasha** is a tailor. She is monogamous and won’t join a polyamorous relationship.

## Small talk

Talking with characters outside of job duties can improve the player's relationship with them. Sasha can say any of the following when engaging in small talk with her:

*Unknown dialogue*

## Relationship progress events

When the player is advancing from one stage (heart) in a relationship to the next, it is done so through an event.

### First green heart

The player can acquire the first green heart by entering Yuki's home.

*Unknown dialogue*

## Collections

Female: Female Mannequin

 Reward | Cannot read: Nothing
Help Sasha read: Sapphire x3 Ruby x4

## Trivia

* Sasha is named Satine in the game's files.
Talk to Rosie about the marsh.

After the player has investigated the marsh and discovered they cannot enter, they will be prompted by Wyatt Jones to talk to Rosie Martínez about "special equipment." The player must find and talk to Rosie. She will tell them that she does not have any designs herself that could solve that problem. Instead, she will direct the player to buy blueprints for the Wetland Walkers at the Blueprint Machine. Once this conversation is complete, this job will be complete and Rosie will have assigned the player Go buy the Wetland Walkers blueprint.

The conversation is as follows.

* Rosie: *Hey [Player Name], what's up?*
* **Only option**: *I need to get into the marsh.* — The job is completed.
* Rosie: *The marsh? You'll need to create some special equipment to get in.*
* Rosie: *But I don't think I have any designs for something like that.*
* Rosie: *Have you used the [[Blueprint Machine|Planetary Pioneer Blueprint System yet?*
	+ **Option 1**: *Yeah, I know about it.*
		- *Unknown dialogue*
	+ **Option 2**: *Nope.*
		- Rosie: *I'll send you its location.*
		- Rosie: *It's a great piece of machinery! I wish I had designed it! For a small fee you can purchase blueprints for some really useful things.*
		- Rosie: *Once you have a blueprint, you can use the 3D Printer to create it.*
		- Rosie: *Blue the blueprint for the Wetland Walkers. Once you craft those new boots, you'll be in the marsh in no time!*
Allied Commander (Red Alert iPhone)

## Classified

The **Allied commander** is a player character in *Red Alert Mobile*.

His communication officer was Lt. Eva McKenna and was sometimes authorized to command Tanya on the battlefield. He was the commander that tried to destroy the Time Machine in Moscow but failed since Cherdenko had constructed two such machines.
Profane Wiki

Bem-vindo ao Wiki Oficial do ProfaneBem-vindo ao Wiki Oficial do Profane
Um guia do Profane contendo Tutoriais, Informações, Conteúdo e muito mais escrito e mantido por jogadores.
Por favor, sinta-se livre para contribuir criando novos artigos ou expandindo os já existentes.

Sobre o Profane

Profane é um MMORPG sandbox onde todos os jogadores tem total liberdade de explorar, construir e dominar um mundo persistente repleto de mistérios.

Semisus (o mundo do jogo) é um ambiente totalmente dinâmico portanto todos os encontros e aventuras são imprevisíveis.

Cidades, Guildas e PVP - Construa casas, barcos e forme cidades e domine territórios com seus companheiros, protega-se ou ataque outros jogadores. No mundo do Profane, não existem barreiras que limitam as suas ações, portanto jogar de forma cooperativa é essencial para sobreviver a ganância ou o caos causados pelos anseios de outros jogadores que disputam os mesmos objetivos que você.

Mundo expansivo - O mundo do Profane é composto de diversos continentes rodeados por mar. Aventure-se para descobrir novos locais, culturas e segredos. Novos continentes surgirão e Semisus (o mundo) irá se expandir conforme a base de usuários aumente.

Conteúdo

Links para Tópico B

**Subtítulo da coluna esquerda A**
* Sistema de karma
* Sistema de casas
* Sistema de habilidades
* Sobre a morte
* Atributos
	+ Força
	+ Destreza
	+ Inteligência

**Subtítulo da coluna esquerda B**
* Item de Tópico B 6
* Item de Tópico B 7

**Subtítulo da coluna esquerda C**
* Item de Tópico B 8
* Item de Tópico B 9
* Item de Tópico B 10
* Item de Tópico B 11

**Subtítulo da coluna esquerda D**
* Item de Tópico B 12

**Subtítulo da coluna direita A**
* Item de Tópico B 13
* Item de Tópico B 14
* Item de Tópico B 15
* Item de Tópico B 16

**Subtítulo da coluna direita B**
* Item de Tópico B 17
* Item de Tópico B 18
* Item de Tópico B 19

**Subtítulo da coluna direita C**
* Item de Tópico B 20
* Item de Tópico B 21
* Item de Tópico B 22

Guias

* Como jogar o Profane
* Requisitos de sistema
* Data de lançamento
* Game support

Vídeos

*Veja mais vídeos*

Twitter

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Airbase

* On land
* On water

The **Airbase** is the Allies' aircraft production structure in *Red Alert 3* and *Uprising*.

## Background

Allied Airbases make use of Standardised Production Automated Manufacturing (SPAM) Modules to assemble a wide variety of military aircraft from a single universal component. They are also responsible for rearming aircraft, as well as performing repairs on them with drones. Each Airbase consists of a control tower and four hangars with retractable roof, which are able to house and launch VTOL craft.

In order to construct more advanced aircraft, an Airbase needs to be constructed within the radius of a Construction yard or Command Hub with the appropriate clearance to receive the encrypted signals from their Virtually Operated Industrial Production (VOIP) system.

## Game structure

The Airbase only requires a power plant in order to be built. Hence, the Allies can build up their air force much faster than the Soviets or the Empire. This can be used to facilitate an early game Vindicator rush and also provide Apollo fighter escorts.

It should be noted that if an Airbase is captured by an enemy engineer, any aircraft within its hangars will turn to the enemy side.

This building is a requirement if a commander need to access the Defense Bureau. And all aircraft will have benefits combined with the Advanced Aeronautics protocol.

### Production

Light bomber

Air superiority fighter

Special weapons support helicopter, can shrink enemy units

Heavy bomber and troop transport

Advanced anti-surface gunship
African Empire

**African Empire** also known as **African Warlords** was a faction created for Command & Conquer: Generals early during it's concept art period, replaced by the GLA in the final game.

## Overview

Their leader was a man named Colonel Kurtz. Their soldiers were wielding both crude armor and tribal weapons such as shields or spears, with the faction's manpower seemingly being composed of both black people and arabs. Some of their soldiers even appeared to be deformed, sporting additional limbs, with one of their infantry units even being a two-headed soldier armed with Luger pistols and a scimitar.

They seemed to utilize bizzare technology, even for Command & Conquer standards, with their vehicles having a tribal theme mixed with semi-steampunk, Mad Max-esque aesthetics, and their structures resembling traditional African wooden huts. Many slaves, some looking to be disease-ridden and sometimes even lacking limbs were chained to their vehicles, a concept that presumably evolved into GLA's Workers.

One of the concept art pieces also showcases a Nuclear Missile-like structure placed inside one of their bases.

Upon closer inspection, some of their soldiers - presumably higher in ranks - seem to be wearing World War I-era French military clothing.

## Units

* Genetic horror
* War Elephant
* Lion Tank
* Kurtz's command vehicle

## Structures

* **AA Towers** - large wooden towers fitted with World War II-era German anti-air batteries and Katyushas.

## Gallery

* The War Elephant.
* ...and the Lion Tank.
* African AA Towers.
* The African Oil Refinery.

## Trivia

* Later concept art in-between African Empire's evolution into GLA shows the faction being called "Terrorists".
* They were never implemented in any of the game's builds, getting scrapped in favor of the GLA in the concept stage. The Alpha Build 98 however contains the words "African Warlords" in it's data.
* Libya in *Red Alert 2* was also named African Empire at one point during its development.
Advanced articulators

Units affected by the upgrade from left to right: Ravagers, Shock Troopers, Disintegrators, Cultists, Assimilators

## Upgrade

### Affects

* Shock trooper
* Ravager
* Cultist
* Assimilator
* Disintegrators

## Research

### Hot key

Ctrl+A

**Advanced articulators** is an exclusive Traveler-59 upgrade which increases the speed of its infantry units. It is comparable to the Marked of Kane's Cybernetic legs.

While some units like the Ravagers get an amazing boost and become fast enough to outrun vehicles, other units like the Cultist barely seem to be affected. This upgrade is researched at the Stasis Chamber at a cost of $1000 and takes 0:30 to complete.

## Usage

A *Disintegrator rush* is a popular strategy in *Kane's Wrath* multiplayer. Once the player builds a Portal, construction begins on the Stasis Chamber while several Disintegrator squads are being trained. When the Stasis Chamber is built, research of the upgrade begins as the Disintegrators move to the enemy's base, most often aimed at harvesters. After the upgrade is finished, the Stasis Chamber is usually sold to restore some of the lost credits, while the upgrade itself stays applied.

This strategy can catch the enemy off guard, but stalls the rushing player's economy.

## Changelog

* *Kane's Wrath* patch 1.01: cost/build time quadrupled
* *Kane's Wrath* patch 1.02:
	+ cost/build time reduced to $1000/30 sec
	+ speed bonus increased by 10%
Albert W. Eckhart

**Albert W. Eckhart** was a Steel Talons officer in the latter half of the 2060s, part of the 151st Special Armor Brigade. He provided a comment on the use of the AHV-8 Sandstorm against Nod aircraft.

## Appearances

Eckhart is mentioned in the Sandstorm unit profile on the *Tiberian Twilight* official site.

## References

1. ↑ GDI Sandstorm (archived). C&C Frontpage (2010-03-14). Mirror: GDI Sandstorm.
Airforce Command Headquarters

Allied Airforce HQ

*Barracks*

* Rocketeer
* Sniper (Great Britain only)

*War Factory*

* Tank destroyer (Germany only)

*Naval Yard*

* Aegis cruiser

The **Airforce Command Headquarters** was an Allied facility during the Third World War and the Psychic Dominator Disaster that provided three main roles. Firstly, it maintained a radar and secondly, it relayed communications to, and provided a base of operations for Allied VTOL aircraft. It also rendered the Helipad obsolete as the Airforce Command Headquarters became the primary source of aircraft production.

## Background

The radar would aid commanders by providing enemy positions to them and to the aircraft and ensured there would be no 'in-air collisions' with friendly airplanes (note this one's actually because no C&C engine has conditions for in-air collisions). Harriers, or Black Eagles in Korea's case, were built, repaired and reloaded here. America was also known for using it to organize paratrooper drops. If the player controls a tech airport, both the airborne and paradrop abilities will be available.

## Game building

The Air Force Command Headquarters has two functions. Firstly, it provides radar, activating players Radar display, and allowing players to see the areas of the shroud they have removed on Radar map. Secondly, this structure allows for the creation of aircraft. Each Air Force Command Headquarters can control up to four aircraft. Additional aircraft require another Airforce Command Headquarters structure to support them.

When an engineer captures an Airforce Command Headquarters with all planes docked, the Engineer's faction automatically acquires the landed jets.

If an Airforce Command Headquarters is lost while the plane assigned to it is in flight and there no other ACHQs for the plane to land on, the plane will crash upon fulfilling its current order (if that order is the automatic Docking with the ACHQ, the planes will crash immediately). A plane can be reassigned to another airbase at will (no longer possible in last patch), or if the plane's airbase is destroyed and there is another one in existence with available landing pads.

In skirmish and multiplayer, only American players can build a special ACHQ. This one grants access to the Airborne support power to whomever owns the building; it can also be captured, so a recommendation to opposing players is capturing the ACHQs built by American players if possible to get access to GI paradrops.

It is possible for the `AMRADR` structure to be placed via map editor.

### Production

The following units can be produced by the Airforce Command Headquarters:

Fighter-bomber, immune to mind control

Advanced fighter-bomber, immune to mind control

### Support powers

Calls a transport plane to drop six GIs at a selected area of the battlefield

## Changelog

* *Yuri's Revenge* patch 1.001: `AircraftType` factories (like Airforce Command Headquarters) can no longer have assigned rally points.

## Gallery

* Buildup animation
* In a snow theater

## See also

* Radar tower
* Psychic radar
Creating mods/Artwork

Replacing and adding artwork in Verdant Skies is pretty easy- the hardest part is figuring out the name of the file you want to replace.

Create an "art" folder inside your mod. Use the PNG format for any artwork you want to replace. When replacing artwork, just make sure it has the same name as the artwork you're replacing. Otherwise it will be considered new artwork available for you to use in your mod.

## Replacing or Adding Portraits

Portrait artwork is the large image that appears when a character is talking. It follows the pattern: <name>\_<emotion>.png. For example, "Emma\_sad.png" to replace Emma (Rosie's) art, or "Marina\_smile.png" to add art, as in the Marina example mod.

## Walking art

Each character needs art in all 4 directions (Up, Down, Left, Right), with 7 frames in each direction. Frame 0 is standing and facing in one direction, and the other 6 are walking frames. They should follow the pattern "<name>\_Walk\_<direction>\_0n.png" such as "Marina\_Walk\_Down\_02.png".

## Other art

Any other art can be replaced directly also. For example, the Free Money mod uses replaces "glitchPainting.png", so it uses an existing painting name (and prefab) to add one worth more money and with custom artwork.

## Finding Art Names

To replace existing art, you need to find the art inside the base game. Take a look at the base content in the modding resources http://verdantskies.com/modding-resources/ at the developer's site. There are a few oddities to be aware of. Jade is named Hailey, and her artwork is spelled "Haily" for her walk sprites. Rosie is referred to as Emma. So you'll want to double check your assumptions.