Minor Tokens

All minor token purchases may be obtained by pinging @Vendor in the #private-discussion-queue and following the Vendor team's prompts. Please ensure you have fully read and understood the wiki entry for what you want to buy, before purchasing it.

Lists of token purchases available for other tokens, **excluding natural abilities**, may be viewed via the links in the infobox below. Natural abilities are listed on the Natural Abilities page. For a full table of all purchases and when they unlock, please see the **Token Master List**.

## Blood Pact (Participant)

Each participant in a Blood Pact agreement must pay a minor token, with the exception of the Trustee (who has to pay an Apprentice token). This binds the participant by the rules stated in the blood pact and means they will be physically unable to act against those rules. By purchasing this you agree to hold your character to the rules established by the pact.

The pact can be broken if all parties agree IC to undoing the pact, or by forcibly destroying the vial, which is a very difficult task due to the magic involved in the pact. Destroying the vial costs a Journeyman token, and requires OOC permission from all other pact holders.

All participants in a Blood Pact must be in **sixth year or above**.

When you go to purchase this in the **queue** you will be expected to answer a few questions. Such as **how** the pact is made, **why** you and your character want this, **where** they learned of this, **who** is the trustee and if you have an understanding that this is a dangerous, long lasting and serious form of magic.

**Creation**: Requires all participants to create a cut on their skin and mix their blood. As the oath is spoken a small vial will form containing each members blood. In order for this to properly work, they must hold the same ideals in mind upon creation. Example being: "I want to protect you forever" and "I want you're loyalty forever". They needn't be they same exact thought but must hold the same value.

Upon making the pact, make sure your intentions are worded carefully. If part of the pact is to not harm one another, saying: “We shall not hurt each other” by itself will cause damage even if someone accidentally harms their pact-companion. “We shall not *intentionally* harm”, would mean that harm can be done if not intentional and won’t end up harming you if you accidentally step on the back of your friend’s foot (or something).

**Side Effects**: Trying to go against the pact will inflict immense physical and mental damage. The initial cut made to create the pact will send a maddening pain throughout the offender attempting to break or act against the pact. The mark will gradually become worse and scar like dark magic as the offender tries to act against it. The other participants will form some sort of non-harmful physical evidence someone acted against it but their mark will not become permanent. The magic in which binds this pact will forcibly redirect the offender's attention, making them forget they had been attempting to break the pact.  Willpower to fight against its control requires a willpower check.

Only if indirectly acting against the pact, will the participants evade harm - such as accidental occurrences, that are done without the intent of acting against the pact but still accidentally do. If the promise of the past is to never harm one another, getting someone else to harm your blood pact companion still counts as direct harm. If the promise of the pact is to be loyal, purposely finding loopholes to be disloyal is still direct harm. Anything done to go against the pact, even getting outside parties to intervene, will be considered direct betrayal of the pact and cause the offender harm.

**Breaking The Pact**: Since participants cannot directly act against the pact or directly try to break it without harm, this is a very difficult item to break. The pact becomes weaker if the people involved start to naturally stray away from the initial purpose of the pact but to break it, one must still go through a severe trial. This can be broken by an “accidental” occurrence. When two people end up clashing purely from uncontrollable circumstances; Ex: One individual seeking to protect while the other seeks to harm. A clashing done by "fate".

## Magical Patronus

In rare cases one's Patronus form may take on the appearance of a magical creature that exists within the wizarding world. Requires access to Expecto Patronum, either through seventh year Charms/Defence classes, or an early apprentice application (see !info Expecto Patronum for recommended years to apply/learn).

## Minor Item

Minor tokens are often personalised or otherwise special items that, whilst fun, have no tangible powers. Minor items are usually not mass produced with many mass produced items being free. Some such examples include:

* Colour Changing Hat
* Fanged Frisbee
* Hand crafted, personalised Wizarding Chess set
* Personalised animated figurines of more obscure wizarding figures, relatives, or perhaps even yourself!
* Self heating cloak
* Singing Teapot
* Special wands with rare exotic woods or cores
* Quick Quotes Quill with invisible ink

Please note that the follow items are examples of stuff that is completely **free**, outside the tokens system and require no apps:

* Animated Dragon figurines
* Animated Harry Potter (or other character of such fame) figure
* Animated poster of a famous Quidditch player
* Exploding Snap Cards
* Normal Wizarding Chess set
* Quick Quotes Quill

## Minor Pet

You have adopted a creature as a pet, either magical or mundane, assuming responsibility for its care and companionship!

Please note that each character is allowed an unlimited number of pets, but Hogwarts students are only allowed to bring a maximum of **two** pets to school with them. If you purchase more than two, you will be required to explain which ones are at Hogwarts, and what arrangements are being made to care for the pets remaining at home or elsewhere.

Also note that if you are attending Hogwarts, regardless of whether you are a staff member or student, you are limited to two pets on the school grounds. Many pets cannot be legally brought into the school, but can be hidden illegally on the grounds. This will cost double the token price, and there is a risk of being found out. This still counts against the **two (2)** pet limit. Exceptions exist for specific professionals, such as the Care of Magical Creatures professors, but unless given explicit permission, the two pet limit applies. If you have any questions about what can or cannot be brought to the school, please inquire with the apps team by joining the worldbuilding server and pinging @Apps in #apps-private-discussion-queue.

### Mundane Animals

#### Ownership:

1. Anyone may own a mundane animal unless it is dangerous (e.g. lions, tigers, full-blooded wolves). Dangerous mundane animals may only be owned by Grad A or above.
2. Ownership Costs: Animals that are dangerous, illegal (according to UK law), endangered, exotic or otherwise non-domesticable (this would include animals like whales, raccoons and squirrels) cost an Apprentice token and require an application. Domesticable animals (e.g. owls, cats, toads, dogs, sheep, rats) are free, provided they don't fit any of the other classifications.

#### Bringing to Hogwarts:

1. Mundane animals that are dangerous, illegal or non-domesticable cannot be brought to Hogwarts.
2. Bringing to Hogwarts Costs: Students are permitted to bring one owl, cat or toad to school with them. Any other pet, or a second pet, costs a minor token to bring to Hogwarts even if it would normally be free under the ownership rules. This minor token cost is waived if you have already paid a token to own the pet.

### Magical Creatures

Ownership costs are outlined in the Creatures document. Minor token pets are typically common magical pets, such as half-kneazles, pygmy puffs, and toads with wings.

The following rules apply to purchasing magical creatures in general:

* A Minor or Apprentice creature or Journeyman winged horse can be brought to Hogwarts for free, with the cost being covered by the ownership purchase. Other pets may require an additional Journeyman or Master story app.
* All magical creatures Apprentice and up must be purchased or obtained as infants, and maturation details should be outlined in the queue or clarified with the current Care of Magical Creatures professor. This rule falls away if purchased year 6 or later.
* Non-canon creatures can be applied for; on approval from the Care of Magical Creatures professor and the application team, the creature will be given an appropriate rating and cost.
* Fully sapient creatures cannot be pets.

## Minor Plant

Due to there being no measurable power scale to place plants on their prices can range from minor to master tokens, as such plants should be discussed in private discussion queue prior to purchasing so a price for the plant can be assigned based on its power and versatility. The vast majority of mundane plants are totally free, such as roses or potatos. However, some more exotic mundane plants that can only be grown easily via magic may cost minor tokens, such as:

* Banana Trees
* Coconut Trees

## Minor Story

Story Tokens are powerful tokens capable of making your narrative desires come to life. The power of these tokens is limited only by the user’s imagination and what we can fit into Harry Potter and Model Hogwarts canon, and it is the scope that sets that differentiates the different levels of Story Tokens. Stories requiring Tokens are typically priced at Apprentice, Journeyman or Master, rather than Minor.

For those of you curious as to what sort of stories might be possible without spending one of those larger Tokens, please examine the Adventures page. If an Adventure qualifies as a Trivial Adventure for your character (be careful to check that you meet the requirements of profession and/or age that are described in that page!), you may roleplay that kind of story at will, without needing to pay any Token at all. If you're ever uncertain as to whether you can experience a particular story without having to pay some kind of Token, feel free to consult with the Apps Team.

## Restricted Section Visit

The Restricted Section of the Hogwarts library contains books that hold information that can't easily be discovered otherwise by Hogwarts students. There are different tiers of protection, with most knowledge costing a Minor token although some heavily protected books cost an Apprentice (obtained through the private discussion queue). Additionally, some information is freely available even outside the Restricted Section, while other topics are too rare or dangerous even for the High Security section. If your character wants information about those, they will need to look elsewhere.

Details on what can be found in the Restricted section, and at what cost, are given on the Restricted Knowledge page.

## Unique Circumstances

Given Hogwarts a boarding school, school rules dictate that outside of school-specified excursions (such as Hogsmeade weekends), students are not allowed to leave school grounds during term. However, we realise there are occasional exceptions to this, and as a result you may spend a minor token on any Unique Circumstance that necessitates your character leaving Hogwarts for a period of time, with the school's permission. This could be anything from returning home for a few days because of a family emergency, to spending a term or entire year being home-schooled or attending another magical school. These circumstances cannot be used to justify applications or get you rewards, but you can self-impose additional limitations or restrictions if you please.

Please note that anything the school wouldn't realistically grant, like spending a night at a friend's house, cannot be purchased using this token.