MiHoYo 2021 Autumn Recruitment Position Analysis

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在秋招的过程中，R酱收到了许多同学的提问：
策划岗位是做什么的？
程序技术类岗位需要具备什么样的基础素质？
境外组团队的大家平时如何交流？
美术职位的成长路线是怎样的？
During the autumn recruitment process, R-chan received many questions from students: What does the planning position entail? What basic qualifications are required for technical programming positions? How does the Overseas Department team communicate on a regular basis? What is the career development path for art positions?

为了帮助大家答疑解惑，R酱精心整理这期干货满满的视频，同学们千万不要错过哦~
友情提示：米哈游秋招补录进行中，感兴趣的同学请抓紧时间投递哦！
In order to help everyone clarify their doubts, R-chan has carefully prepared this informative video, so don't miss it, students! Friendly reminder: miHoYo's autumn recruitment supplementary registration is currently ongoing, so interested students, please submit your applications as soon as possible!

## What is the role of a planner? What are the different job directions in this field?

不同的策划岗位，工作方向在工作内容上会有一定的差异。米哈游的策划会分为战斗策划（角色、关卡）、系统策划、数值策划和IP策划四种。比如说一个我们的：“新女武神失落迷迭招式太帅了！谁做的？大佬真棒！”。“17章最后的演出太棒了！带给我了非常好的心流体验。”。“被SS悬赏赫菲斯托斯（灭火器）一刀秒了，气死了！扭蛋为什么不出货！”。“主线剧情故事讲得真好！我们要给IP同学点一个赞！”
Different planning positions have certain differences in their work directions and contents. In miHoYo, planning is divided into four types: battle planning (characters, levels), system planning, numerical planning, and IP planning. For example, let's take one of ours: "The new Valkyrie, Lost Rosemary's technique is so cool! Who made it? Awesome, boss!" "The final performance in Chapter 17 was amazing! It gave me a fantastic state of flow." "Got instantly killed by SS-ranked Hephaestus. So frustrated! Why isn't the gacha giving any good items!" "The main storyline is really well told! Let's give a shoutout to the IP team!"

## How can a fresh graduate determine which type of planning role suits them best?

最重要的，就是岗位要和我们自己匹配，也就是“能职一致、意志一致”。我们只有所做的工作是我们擅长的、也是我们喜欢的，长期呢我们才能做得开心，也才能更愿意去成长，也因此才能把工作做得更好。
The most important thing is for the position to match our own selves, which means "alignment of abilities and aspirations." We can only be truly happy and willing to grow in the work that we are skilled at and enjoy doing. Only then can we excel in our work.

这里呢，给一些同学们帮助自己定位的一个技巧：比如说，你是不是喜欢写代码？你是不是喜欢用游戏引擎去做游戏Demo？AAA游戏中的一个优美的动作或者关卡会不会让自己兴奋不已？如果这些都满足，或许你就更适合成为一名战斗策划。战斗策划是需要有较强的一个编程功底哟。是不是喜欢玩各类手游、网游？会为游戏中一个精巧的系统或者玩法留下深刻印象？如果是呢，或许你就更适合成为一名系统策划。
Here, I'll provide a technique to help you determine your position: For example, do you enjoy coding? Do you like using game engines to create game demos? Does a beautiful action or level in an AAA game excite you immensely? If all these criteria are met, perhaps you are better suited to be a combat planner. Combat planning requires a strong programming foundation. Do you enjoy playing various mobile games and online games? Do you leave a profound impression of a sophisticated system or gameplay in a game? If so, perhaps you are better suited to be a system planner.

系统策划需要有较强的逻辑性、设计交互原型、跟进系统玩法的开发。概率论有没有考了高分？有没有参加数模竞赛还拿了奖？是不是游戏中锱铢必较、分秒必争的核心玩家？如果都满足，或许你就更适合成为一名数值策划。数值策划的同学需要维护游戏的一个平衡性。
System planning requires strong logical thinking, design of interactive prototypes, and following up on the development of system gameplay. Did you score well in probability theory? Did you participate in mathematical modeling competitions and win awards? Are you a core player in games who pays attention to every detail and competes fiercely for every second? If all these criteria are met, perhaps you are better suited to be a numerical planner. Numerical planners are responsible for maintaining the balance of the game.

你是否是腹有诗书，学富五车，漫画小说全面精通，还偷偷写过小说？如果都满足的话呢，你或许更适合成为一名IP策划哦。
Are you someone who is well-versed in poetry, well-read, and knowledgeable about manga and novels, and have secretly written a novel? If all these criteria are met, perhaps you are better suited to be an IP planner.

## What are some bonus points when applying for a planning position?

要善于总结思考，多玩多想。玩的时候同时会对游戏的结构、设计进行拆解分析。比如，我们以前录用过一个系统同学，他在B站上发了一系列关于崩坏3存在问题的长篇文章。实际加入团队以后也表现出比较好的能力。又比如，我们现在的一个战斗数值同学，本身也是崩坏3的核心玩家，在体验各类ACT游戏，会保持思考及战斗核心乐趣的平衡和设计，比如动作游戏中怪物倒地和角色招式之间的一个数值关联。除此之外，掌握了游戏相关技能也是加分项，同时也可以基于此制作一些Demo来展示自己的才能哦！额外的，二次元属性、多玩崩坏3等游戏也是可以加分的！
Be good at summarizing and thinking, and play and contemplate more. When playing, also analyze and deconstruct the structure and design of the game. For example, we previously hired a teammate who published a series of lengthy articles on Bilibili about the existing issues in *Honkai Impact 3rd*. After joining the team, he demonstrated good abilities. Another example is our current teammate who specializes in combat and numerical values. They are also a core player of *Honkai Impact 3rd* and have experience playing various action games. They maintain a balance between critical thinking and the core enjoyment of combat, such as the numerical correlation between monster knockdown and character skills in action games. In addition to that, having proficiency in game-related skills is also a bonus, and you can showcase your abilities by creating demos based on them! Additionally, having interests in the anime subculture and playing *Honkai Impact 3rd* can also be a plus!

## As a mentor for miHoYo's campus recruits, please share your perspective on miHoYo's campus recruitment and training system

我自己刚入行的时候，玩了很多游戏。会很担心会不会我现在选择的岗位方向实际上并不适合我，会不会我加入以后得不到好的培养然后就荒废掉了，成为了一名螺丝钉。以及我到底有没有机会去做我自己想做的游戏。
When I first entered the industry, I played many games. I was worried if the career path I chose would truly suit me, and whether I would receive good training and not be neglected, ending up as a mere cog in the machine. I also wondered if I would have the opportunity to work on the games I truly wanted to make.

米哈游今年启动了Mini Project计划，截止现在已经完整地跑完了两期。Mini Project计划中，我们会将新的校招同学分为小组，每个组会配备2-3名策划同学、3-4名程序同学（包括客户端和服务器），以及可能会有额外的美术同学。大家在接近2个月的时间内参加一系列的培训课程，同时同学们在一起讨论并确定一个游戏选题，并最终在一起合作，将大家想做的游戏制作出来。选题过程中，导师也会协助大家，但是更多地还是依赖于策划同学自己的想法。在Mini Project的过程中，我们也会配备对应的豪华导师阵容（都是米哈游产品组的大佬哦！），来帮助大家解决问题。
This year, miHoYo launched the Mini Project program, and as of now, two cycles have been successfully completed. In the Mini Project program, newly recruited students are divided into groups, with each group consisting of 2-3 planners, 3-4 programmers (including client and server), and possibly additional art students. Over a period of nearly two months, everyone participates in a series of training courses. During this time, the students discuss and decide on a game concept and collaborate to bring their desired game to life. While mentors assist during the topic selection process, the emphasis is on the ideas of the planning students themselves. The Mini Project also provides a lineup of experienced mentors from miHoYo's product team to help the participants solve problems.

在这两期参加过Mini Project的同学，每位同学都要身兼数职，同时还有很多的机会和程序、美术同学做许多的沟通，了解其他领域的一些底层知识。不仅都收获了忠实的战友，也因为全身心地参与，能明显感觉到各方面能力的提升。就有一位文案策划小姐姐说，自己通过MINI项目学会了Unity、设计关卡地图、系统界面，自己都很惊讶于自己的成长。
Students who have participated in the Mini Project take on multiple roles and have plenty of opportunities to communicate with programmers and art students, gaining knowledge of underlying aspects in other fields. They not only find loyal comrades but also experience noticeable improvements in various skills due to their wholehearted involvement. One copywriting and planning team member even mentioned being surprised by their own growth, having learned Unity, level map design, and system interface through the Mini Project program.

## What preparations should be made before joining the company? I feel miHoYo is distant from me

很多同学已经了解到米哈游这个公司，也玩过崩坏3、崩坏2等产品，但是可能还会觉得自己和游戏行业、和米哈游之间有一些距离。这时候，同学们还是可以优先了解一下各个策划岗位，看一下哪个岗位的工作更适合自己。同时花一些时间，针对岗位的工作将自己已有的一些相关积累整理一下。比如，自己发现自己更适合成为一名关卡策划，那么就可以将自己认为做得比较好的一些关卡整理一下，提炼出其中的你认为存在的一些方法论。
Many students are already familiar with miHoYo as a company and have played products like *Honkai Impact 3rd* and *Houkai Gakuen 2*. However, they may still feel a certain distance between themselves and the game industry or miHoYo. At this point, it would be helpful for students to first understand various planning positions and determine which role suits them best. They can also take some time to organize their existing relevant experiences in relation to the job they are interested in. For example, if they realize they are more suited to be a level planner, they can compile their best level designs and extract the underlying methodologies they believe are effective.

## In the long term, where will my growth potential lie after joining the company?

米哈游当前整体上是一个比较年轻化的公司。我们也会更倾向于和年轻、骨子里热爱游戏的同学一起来做我们心目中好玩的游戏。米哈游呢，我们很注重只认功劳，也就是不论是老员工还是新员工，只要大家做出了相同的成绩，那么回报也是对等的。崩3目前的部分核心负责人就是从校招加入后快速提升的，前面提到的在B站发文章后加入我们团队的系统同学，后来在崩坏3负责了迪拉克之海、量子深渊、封锁地带等核心玩法的玩法制作。
miHoYo is currently a relatively youthful company as a whole. We also prefer to work with young individuals who have a genuine passion for gaming to create the fun games we envision. At miHoYo, we highly value meritocracy, which means that both long-time employees and newcomers are treated equally based on their achievements. Some of the core leaders in *Honkai Impact 3rd* have rapidly advanced after joining through campus recruitment. Additionally, as mentioned earlier, one of our system colleagues who joined the team after posting articles on Bilibili later took charge of gameplay production for key features such as Dirac Sea, Infinity Abyss, and the Lockdown Zone in *Honkai Impact 3rd*.