Utilities

## *Prison Escape!* features 8 utility items.

* Some are obtainable from Mystery Boxes and

* Some spawn in the world as per normal.

## Buzz Baton / Stun Stick

> "Pick it up. Pick. *It*. *UP*."
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The Buzz Baton is a special item, that spawns inside the Armory on a shelf to the left of all the weapons. When it comes in contact with a wanted or suspicious prisoner, it causes them to freeze in place for 3 seconds, and drop all their items on the ground. When it comes in contact with a guard, it also causes them to freeze and drop all their items to the ground (*even their keycard*). During this freezing period, the player cannot move or pick up any items.

## Keycards

Keycards are at the heart of every *Prison Escape!* round, as they give access to use card readers. Allowing prisoners and guards into restricted areas. All guards spawn with a keycard already in their inventory, and are not able to pick up more. Keycards are considered contraband, so prisoner be warned on picking one up in front of a guard. Guards can have their keycards dropped to their floor by the Buzz Baton (see above). Keycards can spawn almost anywhere on the map, and guards drop them on death.

## The Fork

The Fork is a special item, that spawns inside of Vents throughout the prison. Sticking it into various outlets throughout the prison triggers a Blackout. The Fork can only trigger a blackout once per game, and is a very valuable asset to prisoners, though it can also be used by the guards. Though the fork itself is not contraband, sticking it into an outlet makes the prisoner suspicious.

## Speed Soda

> "Coca-Cola, but with the cocaine" -theprotojeb
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Speed Soda is obtainable through Small Boxes, and after it is used, cause the player to increase in speed by 50%. This effect is stackable, and can make for a very hard to hit enemy, or a very deadly knife playmaker.

## The Broom

The Broom is obtainable through Large Boxes, and while spun, reflects all bullets that come in contact with its hitbox. Players that come in contact with the broom while it is being spun are flung in the direction that the broom is facing, making it very helpful for both deflecting bullets and crowd control. It also makes a loud spinning noise while in use, alerting those not in view to the users location. A viable strategy against broom users is flanking to their side or back, or shooting at their head or feet, as usually the broom does not cover the entire hitbox of a player. *The Broom cannot protect against explosions.*

## Body Armor

Body Armor is obtainable through Small Boxes, and after it is used, increases the players health by 60. This extra defense appears above the health bar, and is not impacted by healing or regeneration.

* Prisoner Health: 100->160
* Guard Health: 150->210

## Grenades

Grenades are obtainable through Small Boxes, and after primed & dropped/thrown, start a 3 second fuse. After detonation, they deal 200 damage to players within 3.5m of the blast. Grenades can be primed in player's hands to go off after death. Explosions that hit innocent prisoners will deal damage to the guard that caused them. Grenade blasts will not kill a full health guard with **Body Armor**.

## Tear Gas

Tear Gas is obtainable through Small Boxes, and after primed & dropped/thrown, starts a 3 second fuse. After the fuse is up, the tear gas canister releases a cloud 3m in diameter that deals 3dps, for 30 seconds. This cloud deals damage to innocent prisoners as well, but cannot kill any player, as it always leaves players with 5hp to spare. It can be used as an effective dispersal tool, and area-denial, as well as cover for those behind it.