Nasyan

## Summary

Nasayan (Originally: Nasiyan (Nah-see-yahn)), is a mainly swamp/wetland area set at the meeting point of two rivers, where they slowly feed into a murky waterway know only as the Lying River. It stems as the homeland of many lizardfolk and reptlian races that could find home in these "savage" unforgiving territories. It's capitol and largest city is Babu (Bah-boo), a floating city nestled in the heart of the Wicked Sisters Islands.

Much of the land within the country is formed by sediment washed down by the Almiah and Nahir Rivers. caught among the mangroves that dot the water. Its wet and "dry" seasons are normally regulated by a series of magical and practical dams, leevees, and salt mines set amongst the delta, The local flora and fauna of the wetlands is believed to be simlar to L'nadae across the Dragon Spine.

The cities of the area are a multicutural, multilingual hertiage sites where local dilect version of common, along with elivish, aquan, and draconic can be heard intermixed.

Overall political structure for the area is run by a selected council from the districts within the country, each chosen by their represenatives to speak for woes and needs for the areas in question. They are split into 4 main district groups - Eastern River, Western Banks, Southern Foothills, and the Northern Marshes. The main council for the country reside in the Northern Marshes in the capitol city of Babu.

The main export of Nwanyi are mercinaries and salt, but dramatic literature and Laborers follow closely behind due to a ruling by the Nigal council.

The main import: Arms/weaponry, coffee, and medicines.

Current Population: 38,4864 ( 3128 HE, post Demon Apocolypse)

## History:

(Main Article: History of Nasyan)

The countries original founding was a good hunting/breeding grounds with no major permenant places of residence. The denizens originally would only reside in the marshes during the dry season, spending the wet seasons among the hills, Dragonspine Foothills, and the surrounding desert.

## Geography:

**Wicked Sister Islands**

A twisted set of swamplands situated between the rivers, the stable bits of land ever changing with the current as parts are pulled further down stream and new problems arise. Originally set as the breeding grounds along with the residences of the matriarchs who keep watchful eye over the growning spwan. It has been overworked and most livable territory has been claimed. Here resides the capitol, a large city built through ingenuiety, through a lack of resources and a need for safer and defensible areas is moored among the sisters, ancored mostly to the deep waterbed under multiple layers of silt and roots.

On the outer reaches of the Sisters are continually flooding salt mines, utilized to help regulate the balance of water from the rivers pouring into the mangroves.

**Snaggle Tooth Isle:**

An island that house a sorrid groupd of ne'erdowells. The land istelf is know to disappear and reappear with the seasons along with everyone and thing on the isle, the main make up of the land is a marsh, where the ground is as soaked as the waterways nearby.

**Mirik Lake**

A self sustaned lake mired in the a depression of one of the many islands. it's true depths have never been plundered but legend stats that at the bottom of Mirik lake rest the tomb of a long forgotten deity.

**Tortle Island:**

An island located in the middle of Mirik lake of a small group of isolotionist, their numbers unknown and the actual geograph of the interior unmapped.

**Sunken Idol Island:**

Southern island sitting at the opening of the lying river and the marshlands, housed amongst its murky terrain is an relic to the battles fought on the shores and swamps that encompass Nasayan.

**Almiah Alkhadra River**

Western river that pulls down from the souther mountains in Almedia, slowing as it meets the swamplands, eventually getting forced down the slow moving Lying River

**Nahr Bati River**

Eastern River flowing down from the Dragonspine, coverging at the Wicked Sisters mixing and providing the silt for the murky waters.

**Rawlin Hills**

Rolling hills that rise out of the water and collective swamplands, they are boxed in by the Almiah Alkhadra and the Lying River. The highest points of the hills is decoracted with muted grasslands and sparse treelines, a family of changelings dedicated to the storm god Vogan reside at the highest elevation while the northerly sector secerets away an old collection of homes that have begun to be taken in the marsh To the westerard shore near the Almiah Alkhadra there is a group of matrons from before the conveorgance who have claimed themselves the home of Clan Vagbok.

**Ahnk HIlls**

Rising hills that jut out of the swamp to the east and are cornered by the Lying river to the west and to the east Nahr Bati. From years of silt run off from down the mountain and the odd mineral properties that coalese together. On these hills reside the home of clan Darastrix, a group of matrons and their followers who believe themselves to have been true dragons but are cursed with their current form. Atop the hill sits the cult of Verthica, a group who returned to the marshes after the wars and has claimed them to be their own lands and territories.

**Lying River**

A dark river that moves slowly out of the swamp and brings water southerrnly, passing by the edges of the two rising hills along with the merchant port of Urk. A city born from merchants not wanting to play the social games of Babu and the forest elves north of the country. Based soley on river work the city is built among a series of levees to keep it from being swept down stream and keeping the water ways clear. A feat of craftmanship and magic none the less. Built originally as a way to "drain" the swamp, but silt has kept the swamp from empting down into the deserts.

## Demographics:

Population : Pre Apocolypse (Post Apocolypse)

Nasyan's population is approximately 64,1440 (38,4864) individuals.

12,830 (7,698) residents are isolated or itinerant. (not living within the built society)

57,0881 (34,2528) residents live in 1,269 villages.

38,486 (23,092) residents live in 8 towns.

19,243 (11,546) residents live in 2 cities

The average distance between villages is 5 miles.

The average distance between towns is 40 miles.

The average distance between cities is 80 miles.

Nasyan supports 3 Universities, two of which are situated in the capitol. ( Mirik's Bard's College, Colleges of Babu, Snapdragon's School of Magiks) - Though there are many less accredidet studies located in Babu.

Nasyan supports 1,411,168 head of livestock: 959,594 fowl (e.g. chickens, geese, ducks). 451,574 dairy and meat animals (e.g. cows, goats, pigs, sheep).

Castles and Fortifications

The inhabitants of Nasyan have been building castles for the last 1228 years.

There are approximately

17 standing fortifications in Nasyan

13 castles are in active use.

4 castles are ruined or abandoned.

13 castles are located in settled areas.

4 castles are located in remote areas, unsettled areas, or wilderness.

(All numbers are approximate, particularly where ruins and wilderness are concerned.)

## Economy:

The with the main export being mercenaries, the country is well known for their rougish and adventure ready bards. Great literature has come out of the land thought originally to be barbaric and uncivilized. Due to a ruling by Ningal after the war with the elvish crown, the denizens of the country ar allowed to leave for work on visas acquired and once a visa has expired/run it's course they are then given the option to get citizenry in the new state, and give up citizenry of Nasyan or return to Nasyan.

## Culture:

The mixture of groups and clans has created a slighted hierarchy based on the longevity of familial relations in the area. Those who have been in Nasyan since the founding are reveered as elders and original families - The Ancestral, where those who were forced back to Nasyan - The Brooded. If the family grew from the holy wars - The Faithful, but those from the rise of Tork - The Heritics. The families who rose from the sinking cities - The Unfathomable, and the ones who fought back the norther incursion - The Bloodied. The next to last big influx of people were those who took to the foothills - The Dry. The final familes took the mantle of the the Surviving, families built on the ruins of those that fell.

In Order:

The Ancestral - The Beginning to 50 Pre Human Era

The Brooded - 50 PHE to 307 Human Era

The Faithful - 307 HE - 612 HE

The Heritics - 612 HE - 1521 HE

The Unfathomable - 1521 HE - 1869 HE

The Bloodied - 1869 HE - 2965 HE

The Dry - 2965 HE - 3125 HE

The Surviving - 3125 HE - Current

## Law & Government:

The goverment of Nasyan is split into 3 ruiling bodies:

1. The Council - a group of individuals who rule the country at large, each from varying faiths/walks of life - they are a council of 5 members (similar to the city of Babu Goverment)
	1. North (Headed by Babu)
	2. East (Wicked Sister Islands)
	3. South (Verthica)
	4. West (Kepesk)
	5. Central (Usk)
2. The Districts - The 4 sectors of the region divided to into "self governing bodies" - Western River, Eastern Banks, Southern Foothills, and the Northern Marshes
	1. Western River - Almiah Alkhadra River (Arytle/Kepesk)
	2. Eastern Banks - Nahr Bati River (Kosj/Darastrix/Faiyum)
	3. Southern Foothills - Lying River (Usk/Verthica)
	4. Northern Marshes - Lost Armies Swamp/Forgotten Lake (Babu)
3. The Principalities - Further division of the Districts (sometimes split into townships/villiages)

## **Population Centers:**

### Village (1,269):

#### Irhtos

City secreted away into the foot of Rawlin Hills - 500 (2 Village)

### Town (8):

#### Darastrix

City closest to the dragon spine, believed to be the home of the "true dragons" (1 town)

#### Kepesk

Changeling home of clan Huro, house of temple Vogon (2 town)

#### Kosj

Village of the family Kosj on Nahr Bati (3 town)

#### Mirik

Town of bards beside the Mirik Lake and Tortle Island (4 town)

#### Verthica

City of religious zelots that believer they lord over the valley and marshes. (5 Town)

### City (2):

#### Usk

River city on the Lying River in the valley between, large trading port (2 City)

## Adventures

### When The Levees Broke

A group of adventurers face off the incoming flood from poor planning and mismanagement in Babu.