Saria Swift

*The family head of the Swift family has resisted the power & authority of the Crimson Court for far too long. Her punishment wasn't enough to sway her to the side of our righteous rule, we need leverage of some sort to bring her into line. Her contracts prove that to be quite difficult.*

*- **Opal Terra**, advising the Red King.*

## Saria Swift

Saria Swift is the family head of the Swift family and a common rebel amongst the 10 Families. She is quick to cheat, change sides and do as she pleases at the penalty of her family. Her contracts, make her nearly untouchable in most scenarios. She manipulates luck and fate in a way that makes her extremely difficult to fight without being on her terms. Saria is extremely moody and has oftentimes been compared to **Varren Kai** in levels of arrogance and danger-seeking. Her exact motives are unknown, other than the fact that she has pride in her ancestry and the antics of her distant ancestor Saradas the Swift.

Saria believes that somewhere in the tower, are the artifacts that Saradas had once possessed and blessed with his extraordinary luck and fortune. One of these relics, the Luckblade is said to have been recently found by a group of Ascenders and used in battle against the Triarchy. She is investigating further into this.

## Contracts

**Listed below are Saria Swift's Four Contracts, of which have been made public knowledge for all to gaze upon:**

* **Auspicious Hawk [Specialist Conjuration (Anima)]**
	+ Sacrifice: Whilst ascending the tower, Saria betrayed one of her most loyal and kind teammates when they were near-death. Using his soul, body and all as a sacrifice for the following contract.
	+ Terms: Summons a majestic hawk with the statistics of a Roc. This beast, when conjured can choose up to 5 creatures within sight and prevents them from getting unlucky; to retain this luck, one must follow the conditions listed below. It requires a sacrifice of 25 maximum hit points in order to summon this Roc (they return to the user once the Roc is unsummoned.) In effect, when one is lucky, they can never roll a 1-6.
	+ Conditions:
		- [1] The Roc must be alive and conscious in order to receive it's luck.
		- [2] A recipient of the luck must have touched the Roc in the past minute, or else it's luck goes away.
		- [3] A recipient of the luck must be subservient to Saria Swift or have been contracted under her subservience.
		- [4] If the Roc should die due to self-imposed exhaustion, it will never be summon able again.
	+ Extension: (Free Action) The hawk loses 50% of it's current hit points and gains 3 exhaustion at the command of Saria Swift. All recipients of the luck, roll a guaranteed critical hit whenever Saria rolls a 7 on any roll.
* **Lucky 7 [Specialist Technique]**
	+ Sacrifice: Prevents the user from ever gaining a natural critical on a dice, in addition, the user sacrificed their most cherished rigged dice set when forging this contract; of which was originally (allegedly) owned by Saradas the Swift when he was still a halfling man)
	+ Terms: Whenever the user lands a 7, they gain a luck point as per the rules of the lucky feat.
	+ Conditions:
		- [1] The user is unable to ever roll a natural critical hit.
	+ Extension: (Free Action) Immediately, the user loses maximum 50 hit points and gains 2 exhaustion; however they can guarantee that their next roll will become a 7. (In 24 hours, the maximum hit points will be restored to normal)
* **Jackpot [Specialist Technique]**
	+ Sacrifice: The user has taken a binding vow to never gain money due to her manipulation of luck on penalty of true death.
	+ Terms: Whenever she rolls 3 sevens in a row, she gets a jackpot. When she gets a jackpot, she gains the following traits for a minute:
		- She gains 7 lucky points, of which must be spent in this period. This is a separate pool from the lucky feat.
		- She gains +120ft of Movement Speed.
		- She gains 2 additional actions.
		- She no longer spends spell slots, when casting spells.
		- She no longer suffers from the negative effects of exhaustion.
	+ Conditions:
		- She must roll 3 sevens in a row when rolling to attack.
		- If she uses her extension, the proc happens after 4 sevens in a row instead.
	+ Extension:
		- When she gets a jackpot, she can activate her extension instead, after one hour she loses 1/2 of her current hit points and gains 2 exhaustion. This may be done before rolling a dice, when she uses this extension, she may roll the D20. On a 7, she gains a true wish.
* **Gambler's Den [Specialist Domain]**
	+ Sacrifice: She sacrificed the entire space of her domain in order to project this domain on it; in addition, she must follow 13 conditions in order to be able to enter her domain.
	+ Terms: Inside her domain is a large room filled with massive slot machines, pachinko tables and various other machines that float in space, when in this room people can only roll sevens inside of the room.
	+ Conditions:
		- [1] Target for entrapment must not be related to the Saria Family, or have blood relation with them.
		- [2] Target must be able to speak common language, and must have gambled once in their lifetime.
		- [3] Target must be of legal age to gamble in their home country.
		- [4] Target must have attacked Saria or a member of her family or the Auspicious Roc once before.
		- [5] Target must not be the Red King or any member of the Red King's Court.
		- [6] (Binding Vow) Saria is not able to trap more than one creature within this domain, under penalty of true-death.
		- [7] (Binding Vow) Saria is not able to use Jackpot's extension while in this domain, on penalty of true-death.
	+ Extension: By sacrificing all but one maximum hit point, Saria may paint her domain on the entire of a floor, in doing so possibly violating conditions (1, 2, 3, 4, 5, 6). She will gain back her maximum hit points in 1 year's time; however in the meanwhile, she gains 1 luck point for every humanoid (& sentient) creature caught in the domain. During this 1 year period, she may sacrifice 1 luck point to negate 1 source of damage entirely.

## Inspirations (SPOILERS FOR JUJUTSU KAISEN MANGA)

Saria's contract is pretty much fully ripped from some of the newest chapters of Jujutsu Kaisen --> particularly Hakari's cursed technique which allows him to gamble in a similar way and manipulate luck. Truth be told, I have no idea how the fuck it works (source material) other than luck go brr, Pretty cool though.