The Entity: Chapter 1

*See also: The Entity*
> You find yourself in a dark place, with nothing to help find your way but a trusty oil lantern. Collect and bring pieces of candy to the escape door in order to flee the horrors that herald this darkness. You can try to escape by yourself, or in a party of up to four.
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**The Entity: The Mansion** is the first chapter of The Entity series. It released on the day of Halloween in 2022. The goal is to collect Candies  and feed it to the escape door to escape the spooky mansion. Players who escape for the first time are rewarded with 1000  as well as the title "I Escaped The Entity!"

## Candies

Candies  can be found around the map, and players must pick these up and bring them to Reginald the escape door in order to escape the mansion. Only 1 candy can be held at a time but they can be dropped at any time. The amount of Candies required to escape increases with the number of players.

## The Entity

* Searching
* Walking
* Running
* Attacking
* Killing

## Physical description

### Eye color

White

The Entity is the only big green monster which wanders freely around the mansion. The Entity tries to capture players by walking around the mansion searching for them, and then chasing players if it sees or hears them. It can sense sprinting from across the map and will begin to head in the direction of the sprinting. Players can hide in closets and lockers to avoid being detected by The Entity. However, if it sees the player enter the closet or locker, the player will still be caught. When the Entity is nearby, players will be able to hear and see the shaking of its footsteps and when players are even closer, players can hear their own heartbeat and their screen starts to flash red around the edges.

### Statues

Statues are placed around the map and while they look innocent at first, if players look at them directly they come to life and try to capture the player who woke them up. Statues deal 5 () of damage every attack, to heal use bandages or a health pack. Statues can only move once they have come to life and the player is not looking at them. If the player looks away, the statue moves closer at rapid speeds so always keep looking at the statue until far enough away and you are safely in a closet or locker so the statue returns to its original position.

### Whispers

When players are in darkness for a while, bat like creatures called whispers begin to attack the player dealing 1 () of damage a second. To stop this, the player can use their lamp to scare the whispers away then find a bandage or health kit to heal. If there is no light present around the player, the whispers will take over the player's mind and they will not be able to escape.

### Screecher

The Screecher is a ghost who haunts the mansion and is free to float about the corridors and basement. If a player looks at a screecher it will screech, alerting the Entity to the player's location. The entity will then travel through the vents and appear at the vent nearest to the screecher to hunt down the nearby player and capture them. The screecher themselves can not harm the players.

### Eye

Eyes spawn around the mansion over time. If an eye has direct vision on a player for more than 7 seconds, the Entity will travel to the closest vent to investigate what the eye is seeing if it is not already busy. As well as this, when an eye looks at a player, the players vision becomes disrupted. To stop this a player can hit the eye but they will be temporarily blinded. The eyes can not directly harm players.

## Hiding spots

*Main article: The Entity § Hiding spots*
Two different types of hiding spots exist around the mansion for players to hide from The Entity in either a closet or a locker. Only one player can hide in each spot.

Upstairs hallways

## History

 Week 13 | Dead player bodies no longer stop players from picking up items or entering closets and lockers