Idenrise

Forward, Ever Forward

Idenrise is an independent city on Fortuna Isle, created by the efforts of the **Obsidian Seers**. It has existed since Year 3 of the Age of Might due to many efforts and expenditures of the **High Seeker** **Taviter** and the rest of the Guild. As the city of the most powerful non-government aligned organization, it is not beholden to any nation and works across the world from this situation.

## History

The Obsidian Seers needed a location to operate without any obligations to national governments. While they were offered to make a colony in the future New World kingdoms, and accepted, they still had not been able to achieve their desire. This was when an archivist made the proposition to settle on Fortuna Isle for its central location on the continents. Thus began the exploration of Fortuna Isle and what laid upon it. Seeing as the island was unsettled, the Obsidian Seers made a full effort to begin settling on the land. As of Year 7 of the Age of Might, the city was operating in full and continued to grow from there.

True to their values, the city is the strongest independent testament peace, prosperity, unity, and progress. Such was the declaration of the High Seeker from the beginning and so it would last for years later. When the High Seeker made his return from the New World in the early second decade, he had wonderfully found the city grew beyond his expectations. People had flooded in under great numbers and it meant that they would need to organize it all to operate far more efficiently. The major declaration was that there was to be a district within the city meant for the Obsidian Seers to operate directly from. Next was to organize the flow of people to and from the island to anywhere else. With the experience of kingdom leadership, Idenrise took the world by the horns in its great growth.

## Inhabitants

Due to the background of the Obsidian Seers and their location, the population of Idenrise has an unrecorded amount of diversity among it. Scholars even begin to joke and debate on the most populated race in the city, with the unanswered question of if Humans are the dominant presence. This can be thanked to the fact that every part of the city has somewhere that feels like home to a populace. The unique blend connects the various bonds of many cultures together. While the listed population is within one-hundred thousand inhabitants, it is very likely there is almost double that year-round. Whether or not they stay keeps the question dubious.

The connections here have meant something to people. That a future together is possible, regardless of where you come from. That chances and opportunities will exist as people continue to work together. This lead to the motto of the city being decided, for they will continue to take every step into a new future together: "*Forward, Ever Forward*." - and unto a new dawn.

## Religion, Magic, Technology, and Military

### Religion

There is no set religion within the city. The city does have a law against the worship of evil deities within its borders of the isle. None of that alignment have proven to be capable of working towards the goal of the city or the group and thus they will not be allowed in the borders. Beyond that, the most prominent deities that people tend to worship are the likes of **Ng**, **Nethys**, **Shelyn**, **Sarenrae**, **Irori**, **Abadar**, **Desna**, and **Cayden Cailen**. Unsurprisingly, there is a strong following of the divine being **Taviter** within the city. The faiths that promote unity, progress, learning, and enjoying life have a strong presence in the city and it shows.

### Magic

Magic is simply another function of the city itself. There are ways to learn and understand the workings of magic, with practitioners that wish to learn being given proper education to be able to do so. To the surprise of many that come here, they come to learn that items that require magical usage also seems to have various non-magical ways of being powered. The methods of use being considered in-the-works but Idenrise will be willing to share the information once they are sure of it. There are restrictions to what types of magic can be present in the city, with a harsh restriction on necromancy.

Undead that go through special entry regulations may be allowed within the city, but the Undead must have free will and cannot possess any undead with them.

### Technology

The city is considered one of the more advanced centers of technology thanks to the efforts of the leaders. Given the knowledge and workings of Taviter, the city stands as one of the most efficient and powerful on that front. The way Idenrise still is lit through the night, like a beacon amidst the dark, showers their prowess on the technological front. Beyond that, the city uses and promotes technology as a way of going forward. Their many workshops dedicated to such, and the known largest non-government forge in the known realms of **Warden's Well**, only add to it more.

### Military

Idenrise is host to a strong military. While it may not be the largest or the most due to their non-national status, it is thoroughly and efficiently trained with both the best minds and best practitioners behind the regimens. This leads the forces of Idenrise to be able to fight back and fight off whatever comes their way, with a devastating versatility to boast about.

## Laws and Crime

**Misdemeanors:**

* Trespass
* Unsanctioned Gambling
* Prostitution
* Petty theft
* Assault
* Disturbing the peace
* Public drunkenness or lewdness
* Selling shoddy or adulterated goods
* Possession of Drugs
* Usage of an restricted spell without a permit.

**Felonies:**

* Riot
* Inciting riot
* Piracy
* Rape
* Destruction of property
* Theft
* Robbery
* Distribution of Drugs
* Usage of an [evil] spell without permission.

**Capital Crimes:**

* Murder
* Treason
* Arson
* Raising undead
* Bribery of an Official
* Counterfeiting
* Impersonating a leader of the Government

## People and Places of Interest

### People

* **Tempestas:** One of the heads of the patrols of the city. Tempestas is a giant, steel clad person with a storm crackling about them as they walk. Whether seen as a sized down storm-giant or a living construct is to be seen by the people, they are someone that criminals do not want to be caught by or to get the thunderous anger of.
* **Kuota Silentroar:** The Head of Warden's Well. While not the most prominent smith, the minotaur is a fine leader, merchant, and herbalist. He is a symbol to the combination of nature and civilization that exists within Idenrise.

### Places of Interest

* **The Black Pyramid:** A great Pyramid that acts as a second place of operations for the Obsidian Seers. There isn't much known about it, except for a high population of Vigilants working in it, but then it's not meant to be known much at all for it acts as a pyramid for a reason. A storage to past history and security of it.
* **Warden's Well:** The great forge of the isle was meant to be made for an escapade of Taviter's. Once he was satisfied with what he had done, whatever was done and brought about the next inspiration of technology in the city, it was given to the ownership of WDH Industry to use as a base of operations.

## The Sable Citadel

The Sable Citadel is a **World Wonder** that is based within Athreya. The Citadel is considered a crossroads of places and bastion to many things that the Obsidian Seers stand for. Progress, Unity, Peace, Vigilance. This great place is meant to symbolize all of it. And what it provides to the people of Idenrise adds only further to proving the point of this place. Many people, many beings, come here for a chance to interact and come to the greater part of the world of Mythgate. Through the Obsidian Seers, all will be unified. All will be vigilant. And all will have a brighter tomorrow.

### Functions of the Citadel

There are some functions of the Citadel that cane be used. Notably, Obsidian Seers gain more benefits from being there compared to other people as they can use some functions once a week compared to others.

* **The Great Bastion:** From the Citadel, the armies of the Obsidian Seers are well maintained, well organized, and better financed. This allows them to have cheaper costs and for the city of Idenrise to have extra defending armies that respond to other threats. The armies here also recieve enhanced training to be better at combat.
* **Crossroads of All Ways:** Once a month, a team may be recruited from Idenrise. This team is able to be given the *Type* upgrade for teams for free. When choosing what type, a person may also pick from Monstrous Humanoid as the type they gain. If this team breaks the laws of Idenrise, this upgrade is permanently lost. One may choose to gain the benefits of another Type without actually changing their base type instead.
* **Advanced Studies:** Once per month, a person may gain a Kalpyn for free from Idenrise. People may also use the Lore bonus to generate GP within Idenrise. They can roll twice and take higher within Idenrise when applying the Lore bonus. The City Walls and Walls upgrades have become enhanced with extra defenses and troop placements, making the defense they provide even greater.
* **Obsidian Home:** Members of the Obsidian Seers may benefit from *Crossroads of All Ways* and *Advanced Studies* once per two ticks instead of once per month. The buildings of Idenrise are also upgraded from better materials and design methods to even defend against disintegration spells.
* **In Vigilance:** Teams that are owned by members of the Obsidian Seers may also receive extra training at the Sable Citadel. While there, they may spend a month in just training. If the Team is Veterancy 6, they are upgraded to Veterancy 7 and level 10, if they weren't already there. If the Teams owner is no longer part of the Guild, this benefit is lost.