recursal/Fanatic-Fandom huggingface dataset:
Bavogian Plaza Drug Labs

* Find the **back room** and kill the **crackheads**
* Head **upstairs** and destroy the **drug equipment**
* Head to the **fire escape**
* Head to the **rooftop** and kill the **Samedi**

"**Bavogian Plaza Drug Labs**" is a Stronghold in *Saints Row 2*.

*PEEP SHOW SHOWDOWN*— Stilwater Gazette newspaper headline

## Overview

With the death of some of his dealers, The General has decided to be a little more discreet in how the Sons of Samedi move their product. Shaundi phones Playa and briefs them on a sex shop being used as a dust lab, and asks Playa destroy it.

### Story

Upon completion of the Stronghold, this description is available at Newspaper Clipboards.

Yet another gunfight between the Sons of Samedi and the Third Street Saints erupted today. The fighting this time took place in Bavogian Plaza. Officials are still combing through the area for clues, but there's little doubt the Samedi drug labs in the area were a main factor in the conflict.
## Gameplay

Find the back room and kill the crackheads
HUD: Crackheads Killed
After entering the Porno Palace shop, there are several Sons of Samedi members inside who can optionally be killed before entering the adjacent Hot Times strip club to kill all seven of the marked "crackheads".

Head upstairs and destroy the drug equipment
HUD: Labs Destroyed
Head upstairs and destroy the four lightly-defended drug labs. most Sons of Samedi enemies here are carrying melee weapons.

Head to the fire escape
Head to the roof via the fire escape.

Head to the rooftop and kill the Samedi
Kill all of the marked Samedi

Destroy the helicopter
Shoot down a Sons of Samedi Oppressor helicopter to finish the Stronghold.

## Rewards

* Bavogian Plaza neighborhood unlocked
1/1

* Cash: $2,000
* Respect: None
* Neighborhood: Bavogian Plaza

## Trivia

* If the Oppressor is destroyed before reaching the rooftop, the Stronghold is completed after all drug labs are destroyed.
* There is an unused HUD string for "Crates Loaded", which is also a HUD message during Riot Control.

## Transcript

*After we took out their street level dealers The General decided to be a little more discreet in how they move their product. The Sons have converted the 2nd floor of that sex shop into a dust lab. Whenever they cook up a new batch they walk on downstairs and sell to the lonely bastards buyin' dances from coke whores. Take out the Sons clientele then destroy the dust labs... they'll never see you coming.*
— Shaundi

## References

1. ↑ **Image**:
2. ↑ **Mission**: Got Dust, Will Travel

This article contains no references. See Help:Refs.

This article has not been rated
Ball

**Other** | Unobtainable

**Ball** is a vehicle in *Saints Row: The Third*.

## Overview

The Ball vehicle is the large counterweight used in the mission The Belgian Problem.

There are two Balls defined by the game files, one used in the mission, and other related to an unused "Giant Ball Homie", which would have been a Ball Delivery Homie. This concept was eventually included in Genkibowl VII as Yarnie.

Yarnie is based on the Ball, and has the same handling statistics as the unused Homie-delivered Ball.

## Trivia

* As with the Gawalek A36, the Ball is an incomplete vehicle not intended for normal use in the game and behaves erratically when added to the game by modifying the data files.
* The cheats file contains a disabled cheat "givesphere" which adds the Giant Ball Homie's "Sphere 2" to the Garage.
* In real life Tuned mass dampers similar to this are used in skyscrapers to prevent swaying.

## References

1. ↑ **Mission**: The Belgian Problem
2. ↑ **Note**: Internal name
3. ↑ 3.0 3.1 **Image**:

This article contains no references. See Help:Refs.
Airplane Hangar

**Games** | *Saints Row: The Third*  *Saints Row IV*

The **Airplane Hangar** is a Crib in *Saints Row: The Third*.

## Overview

The Airplane Hangar is located in the north east of the Wesley Cutter Intl neighborhood of the New Colvin district of Steelport. It costs $15,000 and is worth 9% City Takeover.

The Crib is a hangar, and thus only consists of a Garage for planes and does not have an interior. Similar to Rondini's Boat Dock, this Crib does not remove Notoriety.

### Vehicles

The following vehicles are always present near the hangar:

* Woodpecker
* Blaze (Flatbed in *Saints Row IV*)

Buying this Crib automatically unlocks three planes:

* AB Destroyer
* Snipes 57
* Woodpecker

## Trivia

* As in *Saints Row 2*, only CTOL aircraft are accessible via the Hangar. There are no aircraft which are available through both the Helipad and Hangar garages.
* When nearing the crib in a vehicle which cannot be stored there, an on-screen message states that only aircraft can be stored there.
* The building is present in *Saints Row IV*, but is not a functional Garage.

## References

This article contains no references. See Help:Refs.
.44 Shepherd

**Cost** | * 1200 SR
 **Pickup Ammo** | * 5 SR
 **Damage** | * 400 SR
 **Unlockable** | * 3 Cribs SR
 **Used By** | * Mr. Wong
 **Appears in** | * *Saints Row*
* *Saints Row 2*

The **.44 Shepherd** is a weapon in *Saints Row*, *Saints Row 2* and *Saints Row: Total Control*.

## Overview

The .44 Shepherd is the only revolver in the *Saints Row* series, and is the strongest pistol after the GDHC .50.

The .44 Shepherd can only fire six rounds before being reloaded, and unlike the other pistols in the game, it cannot be fired rapidly. It makes up for this with incredible stopping power and pinpoint accuracy. One shot to the chest kills a regular enemy in *Saints Row*, while it takes two shots in *Saints Row 2*.

## Analysis

Pros
* Most powerful pistol in the games.
* Very accurate aim.
* Dual-wield increases rate of fire.
* Consumes ammo at a slower rate.

Cons
* Can't be fired rapidly.
* The weapon and ammo are quite expensive.
* Only holds six rounds.

## Trivia

* The Cheat for this weapon in *Saints Row* is #74374373 (#Shepherd).
* The Cheat for this weapon in *Saints Row 2* is #921.
* In *Saints Row* and *Saints Row 2*, the .44 Shepherd resembles the real life Colt Anaconda with a wooden grip, and takes its name from the .44 Magnum cartridge. In *Saints Row: Total Control*, the .44 Shepherd resembles the Colt Python.
* In *Saints Row 2*, Mr. Wong uses a .44 Shepherd while helping Playa fight off The Ronin during their attack on the Saints Hideout.
* This weapon is in the unreleased game *Saints Row Undercover*.
* In *Saints Row: The Third* and *Saints Row IV*, the .44 Shepherd, along with the AR-40 Xtnd, NR4 and the RPG Launcher, are displayed on a wall behind the counter of Let's Pretend with an orange tip on the end, denoting that they are realistic toy guns.[*screenshot?*]
	+ It is also used by a Morningstar member in the E3 Trailer.[*link?*][*screenshot?*]
* In *Saints Row 2*, homies and enemies inside vehicles can shoot the .44 Shepherd at a much higher rate of fire than possible (at a rate similar to the VICE 9). This is particularly evident during the Fuzz activity with friendly police officers.

## References

1. ↑ **Mission**: Good D
2. ↑ **Image**:

This article contains no references. See Help:Refs.
Anthony's condo

**Games** | *Saints Row*

**Anthony's condo** is an enterable building in *Saints Row*.

## Overview

After Johnny and Playa are ambushed by Anthony Green while confronting Tanya, Johnny is taken hostage in Anthony's condo.

Julius has Playa pose as Tanya's chauffeur in order to find Johnny. After running several errands, Tanya eventually leads Playa to Anthony's condo at 707 Springfield, whereupon Playa kills Green and saves Gat, although Tanya gets away.

After the Saints take control of Atlantis Avenue, there is a Save Point in the main lobby.

* Needs description of building

You can help by editing the page.

## Trivia

* The door to Anthony's condo is always wide open, and it is the only accessible apartment in the building.
* Anthony's condo is the only building in the series with a known street address.
* Although Anthony's condo is not Stronghold, it has a Save Point present.

## References

1. ↑ **Mission**: Best Laid Plans...
2. ↑ **Mission**: Green With Envy

This article contains no references. See Help:Refs.

This article has been rated  07   Bronze 7/16
Activities and Diversions in Saints Row IV

**Activities** and **Diversions** are gameplay elements of *Saints Row IV*.

## Overview

All Activities and Target Diversions are tied to optional Side Quests groups.

### Activities

All Activities award Cache, XP, and a territory for City Takeover on completion. Activities can be replayed to earn more money and better medals, but XP is only awarded once.

Many activities are optional, but an easy instance of Blazin, Platforming Rift, Prof. Genki's Mind Over Murder, and Fight Club are played as a part of the storyline and cannot be skipped.

#### Rewards

Medals from Racing in *Saints Row 2* return, and are now used by all activities. Each Activity has Bronze, Silver, and Gold threshold of score or time. Better medals award more Cache. All gold medals in all Activities are required for 100% Completion. Scoring less than Bronze counts as failing the activity, even in activities such as Platforming Rift and Speed Rift, which have a specific endpoint.

Upgrades are unlocked by completing all instances of an Activity with Silver or Gold medals. Mayhem activities are split into either "On-Foot Mayhem" or "Vehicular Mayhem", and each type must be completed in order to unlock Upgrades.

All Activities are also associated with specific Challenges, which unlock an upgrade or Super Power upgrade.

 Medium
 Hard
 Medium
 Hard
 Medium
 Hard

### Diversions

The game lists 2 types of Diversions on the Map: Targets and Collectibles.

All Target diversions are started from a marker on the map, and award Cache, XP, and a territory on completion. Target diversions disappear from the map on completion and cannot be replayed. Collectibles are hidden around Virtual Steelport and unlocks various rewards when collected. Diversions not displayed on the map are more varied in rewards and the ways of starting them.

Most Diversions are available after The Fundamentals.

## Activities

### DLC

* Genki Holiday Special
* Naughty and Nice[*reference?*]

## Diversions

### Targets

#### Co-op

Co-op Diversions are listed as Targets in the map, but they are not required for 100% Completion or City Takeover.

### Collectibles

 Zinyak Statues
 Audio Logs | 39
 Text Adventures | 8

#### DLC

* Christmas Text Adventures
* Letters to Santa

### Miscellaneous

 City Takeover | Territory ownership is rewarded upon completion of Activities and Target Diversions. Saints-controlled territories spawn random Homies and increases City Income.

## References

1. ↑ **Image**:
2. ↑ **Image**:
3. ↑ **Image**:
4. ↑ **Image**:
5. ↑ **twitch.tv**: ComicCon livestream with Steve Jaros and Troy Baker
6. ↑ **Image**:
7. ↑ **Image**:
8. ↑ **YouTube**: Hands On Saints Row IV
9. ↑ **YouTube**: Saints Row 4 Gameplay Walkthrough - PAX Demo
10. ↑ **Image**:
11. ↑ **Image**:
12. ↑ **Image**:
13. ↑ **Image**:
14. ↑ **Image**:
15. ↑ **Image**:
16. ↑ **Image**:
17. ↑ **Image**:
18. ↑ **YouTube**: IGN E3 gameplay
19. ↑ **Image**:
20. ↑ **Image**:

This article contains no references. See Help:Refs.
BadDog

**Other** | Unobtainable

**BadDog** is a vehicle in *Saints Row*.

## Overview

BadDog is the only completely unavailable vehicle in *Saints Row*. Other than the vehicle definition files, there are no references in any other game file to this vehicle. The only way to obtain the BadDog is by editing the game data files.

The BadDog has similar appearance and handling to The Job, albeit slightly more top-heavy due to the presence of a stripper pole in the mid-section of the vehicle.

In addition to the stripper pole frame in the center of the vehicle, the BadDog has several other differences:

* The bull bar is more angled
* The front grill is flatter, and the hood slightly shorter
* The dashboard is shorter
* Where the sides meet the roof is straight and not angled
* The rear passenger doors have a step
* There are two rear antennas instead of one
* There are no mirrors

## Trivia

* The Forklift is also unavailable in normal gameplay, but is available via cheats.
* The vehicle was intended to hold 3 passengers but the rear door entry scripting is broken, so that when 3 Homies are recruited, 2 of them stand by the rear doors and spin in circles.
* It is possible to store the BadDog in the Garage, and repair it at Rim Jobs, but there is no prompt to start Vehicle Customization.
* It has no logo.
* As with The Job, the BadDog resembles a Hummer H3 Stretch.
* Strippers cannot use the stripper pole.

## References

1. ↑ **Image**:

This article contains no references. See Help:Refs.

This article has been rated  12   Gold 12/16
7 Deadly Weapons - Wrath

**Appears in** | *Saints Row: Gat out of Hell*

**7 Deadly Weapons - Wrath** is a weapon in *Saints Row: Gat out of Hell*.

## Overview

7 Deadly Weapons - Wrath is an Explosive weapon with one costume, "Ark Of The Covenant".

This weapon is unique in that it doesn't use regular ammo, instead, the secondary fire vacuums in nearby husks and demons to use as ammunition. The primary fire launches a single, homing, bolt which deals strong explosive damage to the target. If the target is killed by this, several more explosive bolts are released and home in on all nearby targets, albeit dealing less damage.

## Obtaining

This Deadly Weapon is unlocked by killing Professor Genki, who may spawn instead of an Archduke at maximum notoriety.

## Trivia

* This weapon is named after the Ark of the Covenant, an artefact from Christian mythology.

## References

This article contains no references. See Help:Refs.
Babs From the Front Desk

Babs works at a front desk, somewhere. Mr. Lobo bosses her around, so she's presumably an employee at Cinema Insomnia or OSI 74.

## Personality

She appears mute, but it's unknown if she's physically unable to speak, or she's just not paid enough.

## Trivia

* Babs appears to have an encyclopedic knowledge of the copyright status of giant gorilla movies.

## Appearances

* *Peking Kong*
* *Return of the Vampire Strikes Back*
* *Superturtle Destroys the Universe*
* *She-Creature...of Destruction*
* *The Atomic Brain (2016 Version)*
* *The Bat*
* *The Atomic Brain*

1. ↑ *Peking Kong*
Apocalypse Genki

**Apocalypse Genki** is an Activity in the Genkibowl VII DLC for *Saints Row: The Third*.

## Overview

It is the first activity unlocked when purchasing *Genkibowl VII*. It has the same set-up as Professor Genki's Super Ethical Reality Climax, except it is set in a fake jungle, and has a labyrinthine path rather than the relatively straight one in SERC.

Apocalypse Genki has additional features, such as a shark that jumps out of the water to eat passers-by, including mascots. The shark is not triggered by dead bodies.

It is compatible with Co-op.

There are 2 Apocalypse Genki activities, the second is available as an activity after beating the first one. A Grave Digger is provided in the first instance of the activity, while the second instance removes all weapons. There is a 3 minute time limit for both, with different Cash scores needed to unlock the exit: $2,500 for the first one, and $3,000 for the second.

## Rewards

* Item - Angry Tiger Mask unlocked
* Homie - Angry Tiger unlocked
1/2

* Cash: None
* Respect: None
* Customization Item: Angry Tiger Mask
* Homie: Angry Tiger

## Trivia

* In the opening cutscene, the news ticker reveals news of the 2 released DLC campaigns, *Gangstas in Space (DLC)* and *The Trouble With Clones*.
* The name of the activity is a reference to Apocalypse Now.

## References

This article contains no references. See Help:Refs.
105.0 The World

**Games** | *Saints Row 2*

**105.0 The World** is a radio station in *Saints Row 2*.

## Overview

This station is originally 105.0 Ezzzy FM, at 50% Completion of the game, Ultor buys the station and renames it to 105.0 The World, with a completely different line-up of songs.

It plays world and Irish Celtic music.

### DJ

**Stevie J** continues to be the DJ after the station is purchased by Ultor, though his previously happy commentary is replaced by a depressed and often sarcastic commentary. Stevie J regularly encourages listeners to boycott the station.

### Tracklist

* "Over The Moor To Maggie" - Greg Knowles and Mike Taylor
* "El Viento En La Isla" - Liza Carbe and Jean Pierre Durand
* "Bangara Dance" - Ravi Shani
* "Zahrat El Sahra" - Roger Abaji
* "The Drunkard's Song" - Viktor Mastoridis
* "Schenkt's Ma Mal Was Boarisch" - Karl Barthel
* "Mountain Hut Landler" - Martin Beeler
* "Mandilatos" - Robin Jeffrey
* "Mambo De Fito" - Liza Carbe and Jean Pierre Durand
* "Hungarian Sundance" - Friedrich Sehl
* "Humours of Glen Dart" - Greg Knowles and Mike Taylor
* "Hot Nights" - John Leach
* "Gypsy Dance" - Laszlo Borteri
* "Good Morning Polka" - Jan Schneeberg
* "Friss A Rozsa" - Niko Radic
* "Emerald Jig" - Ian Clarke and Simon Painter
* "Drumjig" - Greg Knowles and Mike Taylor
* "Connaught Chase" - Greg Knowles and Mike Taylor
* "Cigany" - Niko Radic
* "Barasilian Fiesta" - Claudia Figueroa, Forbes Henderson, Tony Hinnigan, and Martin Taylor
* "Baidoushka" - Robin Jeffrey

## Trivia

* The audio files for the station include 5 unused weather report introductions which mention Max Storm, who is also mentioned in the Channel 6 advertisement.

## References

This article contains no references. See Help:Refs.
Barrens

* Downtown
* Forge

**Barrens** is a District of New Hades in *Saints Row: Gat out of Hell*.

## Overview

The Barrens is the southeastern and smallest area of New Hades. The Barrens is a desolate area, with none living there save for Blackbeard, his summoned crew, and the occasional husk wandering down the road.

## Neighborhoods

There are 8 Hoods in the Barrens.

You can help by editing the page.

## References

1. ↑ **Image**:

This article contains no references. See Help:Refs.
Achievements and Trophies in Saints Row: Gat out of Hell

* Some facts on this page *may* be incomplete or outdated.
* Verify everything and add proof, such as references and screenshots.
* Do not add information without a reference. Anything without references will be removed.
* If the game has been released, verify everything is correct and remove this header.

There are 45 **Achievements and Trophies in *Saints Row: Gat out of Hell***.

## Overview

There are no Secret Achievements, and very minimal change to the achievement descriptions when unlocked.

## Trivia

* As with past games, the achievements contain a number of misnomers:
	+ Using the term "Upgrade Store", despite there being no such place by that name
	+ "City Take Over" instead of City Takeover
	+ "God's Hammer" instead of Gods Hammer
	+ "Arch Dukes" instead of Archdukes
* The "Double Trouble" achievement correctly capitalises "Gat out of Hell" in the same way as the main title screen and xbox game title.
* Top Gunner can also be achieved by use of Blast Powers on Demon level Enemies while Hovering. To get it this way, you must use a Blast Power 50 times. You can hit the same enemy over and over until it dies, or use several enemies. Arch Dukes are particularly useful for this one, just hover over their heads and hit them repeatedly with a Stone Blast. It will show a progress tracking popup at every 10 successful instances until hitting 50.

## Allusions

* The icon for the Extra Crispy achievement is an arm protruding from the lava making a thumbs up gesture. When dying in the lava, Gat raises his hand in the "thumbs up" gesture, similar to the T-800 in Terminator 2: Judgement Day
* The name "Epic Flight Quest" is a reference to the Epic Jump Quest achievement in *Saints Row IV*.
* The name "Hazardous Dukes" is a reference to the television series *The Dukes of Hazard*.

## References

1. ↑ **Exophase**: *Gat out of Hell* achievements

This article contains no references. See Help:Refs.
Assert

**Randomly Parked** | No

The **<Assert>** is a vehicle in *Saints Row IV*.

## Overview

The Assert is used by Zin in Virtual Steelport, it is a hover car like the other Zin vehicles. And like the other cars, it features a grey and red paintjob. When obtained, it can either come with a turret or without a turret. It fires just like the other vehicles that posses a turret and the turret can get overheated like the Xor, If a homie gets in the vehicle, they have control of the turret.

## Modifications

The Assert cannot normally be customized, and has few options available when using the Vehicle Customization glitch. It does not have Kneecappers or Wheel Options available.

Mods
* Hydraulics

Paints
* Underglow

## Variants

Turret variant
* 3-5 units of Notoriety before "Power Up CID" and 2-5 units after "Power Up CID".

After completing "Welcome Back", turretless variant doesn't spawn anywhere and it can only be obtained by editing the game files or garage. Although it appears after "Welcome Back" in several missions, such as "When a Plan Comes Together" or "Grand Finale", it is not possible to save it there.

Minusturret variant
* 3-5 units of Notoriety after "Power Up CID" and 2 units after "Welcome Back".
* Virus Injection Targets, involving Zin.

Wireframe variant
* The Grove Virus Collection Target.

## Trivia

* Like the Zin vehicles (except Xor) the player can teleport inside the car.
* When modified at Rim Jobs, using the customization glitch, it is possible to add fully working Hydraulics to the Assert.
* It's the Zin counterpart of STAG N-Forcer and SNG Bulldog.
* It loosely resembles EDF Staff Car from Red Faction Guerrilla.
* The Assert has small tinted windows, and it is still possible to Windshield Cannon out of the vehicle as normal.
* Along with it's red and black color scheme and angular polygonal appearance, the fact that it only appears in virtual Steelport would suggest that this vehicle is a reference to the 1982 movie, *Tron.*

## References

1. ↑ **Image**:
2. ↑ **YouTube**: Saints Row 4: OFFICIAL GAMEPLAY \*NEW\*
3. ↑ **Note**: The name is seen via Garage or via Stored Vehicle Delivery menu

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AR-50 XMAC

**Appears in** | *Saints Row 2*

The **AR-50 XMAC** is a weapon in *Saints Row 2*.

## Overview

The AR-50 XMAC is an updated model of the AR-40 Xtnd, which has the highest rate of fire and also the highest damage per second of all rifles. The Masako are the only force which use this rifle during missions.[*which?*] It shares the same sound effect as the T3K Urban, but with a higher pitch.

There is also a AR-50 w/Grenade Launcher, which uses the grenades in the Thrown weapon slot.

## Obtaining

* It becomes available at Friendly Fire after acquiring 18 neighborhoods.
* The Masako carry them as their standard issue weapons in cutscenes, while in gameplay they only use them if the game difficulty is set to normal or higher, and normally use AR-40 Xtnds.

## Trivia

* The Cheat for this weapon in *Saints Row 2* is #923.
* The AR-50 XMAC is based on the H&K XM8, hence the name **XM**AC. Its real life counterpart has a lower rate of fire and louder report due to its short barrel. The AR-50 XMAC has a built-in red dot scope, which is standard for all M8 rifles, but is not usable in the game. The XM8, the real life counterpart, is currently in use by the Royal Malaysian Navy PASKAL forces and has been since 2010.
* Considering the fact that it is far more damaging than even the K6 Krukov, it is likely chambered in the 7.62x51mm NATO round, which is slightly more powerful than the AK-47's 7.62x39mm round.
	+ This, however, is very much unlikely since there are no plans for a 7.62x51mm variant and the real XM8 uses 5.56x45mm NATO rounds, which are also used by the AR-40 Xtnd's real life counterpart, the M4A1 Carbine.
* During The Siege Playa holds an AR-50 XMAC when the cutscene plays where Mareo is revealed with the Minigun unless you completed the Sons of Samedi and Ronin arcs beforehand. During The Shopping Maul during the cutscene when Bulldog is revealed playa will be holding an AR-50 XMAC unless you completed the Brotherhood and Ronin arcs beforehand.

## References

1. ↑ **Cutscenes**: Fool Me Once..., So a Gang Leader Walks In A Bar...

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Atlantis Avenue

* Nob Hill
* Huntersfield
* Humbolt Park

**Atlantis Avenue** is a neighborhood of Stilwater.

## Overview

Located in the High End Retail District, Atlantis Avenue is controlled by the Vice Kings. Anthony Green's condo is located here, and the neighborhood is a Reward for the mission Green With Envy.

It is bordered to the north east by the ocean, the north west by Huntersfield, the south by Nob Hill and to the east by Humbolt Park.

In *Saints Row 2*, Atlantis Avenue has been split up and merged with other neighborhoods. The western end (constituting all of the developed land in the suburb) was merged with Nob Hill and the eastern end (the empty land) became part of Stilwater Boardwalk.

## Locations

* Save Point at Anthony's condo.
* Jacques Hennequet Tower
* A swimming pool

You can help by editing the page.

## Trivia

* Although it is no longer a neighborhood in *Saints Row 2*, Atlantis Avenue is mentioned during the mission "Three Kings", in the on-screen help text regarding HUD messages as an example of an exploration message.

## References

1. ↑ **Image**:

This article contains no references. See Help:Refs.
AB Destroyer

**Randomly Parked** | No

The **AB Destroyer** is a vehicle in *Ultor Exposed*, *Saints Row: The Third* and *Saints Row IV*.

## Overview

The AB Destroyer is a two-seat combat plane, that features Minigun/Rockets on it. It's the only plane in *Saints Row 2* that features rockets.

In *Saints Row: The Third* it has a desert tan color, like SNG vehicles.

It's a very useful plane, with amazing speed and destructive capabilities. Its only advantage, unlike armed vehicles such as the Tornado or Eagle, is that both weapons never overheat.

## Locations

### *Saints Row 2: Ultor Exposed*

* Automatically stored in the Airport Hangar safehouse upon purchasing the DLC.

### *Saints Row: The Third*

* Unlocked in the Airplane Hangar upon purchase.
* Parked in front of one of the hangars at the airport.

### *Saints Row IV*

* Parked in front of one of the hangars at the airport.

## Variants

There is only one variant of the AB Destroyer, named "Average", and there are no random features.

## Trivia

* The main cannon has the greatest Damage over time[*which is?*], destroying tanks in matter of milliseconds
* There is no Cheat for this vehicle in *Saints Row: The Third* and *Saints Row IV*.
* The AB Destroyer resembles the real life A-10 Thunderbolt II ground attack plane. Unlike in the game, the plane only features 1 seat, although a single two-seat prototype was built.
* Although Ultor never uses it, it has Ultor decals.

## References

1. ↑ ***Saints Row* Website**: Vehicle Week Day 2

This article contains no references. See Help:Refs.
Achievements in Saints Row 2

**Achievements** are unlockable goals in *Saints Row 2*.

## Overview

There are 60 Achievements in *Saints Row 2*, with a total of 1,250 Gamerscore points.

There are 50 Achievements in the base game, totalling 1,000 Gamerscore points, with *Ultor Exposed* and *Corporate Warfare* each adding 5 Achievements worth 125 Gamerscore points.

There are 37 Achievements associated with singleplayer, totaling 610 Gamerscore points. The other 13 Achievements are associated with multiplayer, and totalling 390 Gamerscore points. *Ultor Exposed* adds 2 singleplayer and 3 multiplayer Achievements, and *Corporate Warfare* adds 1 singleplayer and 4 multiplayer Achievements.

The PC version does not include Achievements, and the PlayStation 3 version does not include any Trophies.

## Soprano

The **Soprano** achievement is awarded automatically when Playa sings along with the radio. The available songs are all played by 107.77 The Mix FM. To increase the chances of Playa singing, listen to a custom playlist containing only the songs associated with Playa's current voice.

## Trivia

* The Achievement "Still Addicted to tha Row" refers to *Saints Row'*s "Addicted to tha Row" Achievement, both awarded for playing the game for 50 hours.
* "Romero's Hero", awarded for completing Zombie Uprising, is a reference to George A. Romero.
* Achievements named "Fluffer" and "Kingpin" are also present in *Saints Row*, albeit with different requirements.
* Since they are calculated using Statistics, Achievements for performing something X times are tallied per profile, not per save file. For instance, if 30 people are mugged in one game, then a new game is started and 20 people mugged, the achievement for mugging 50 people is unlocked.
* The Achievement "Seppuku" gets its name from a Japanese suicide ritual, in which Samurai are to "die with some honour", which is a line spoken by Jyunichi in his final battle with Playa at Kanto.

## References

1. ↑ **Xbox360Achievements.org**: Saints Row 2 Achievements

This article contains no references. See Help:Refs.

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AR-50 w/Grenade Launcher

**Appears in** | *Saints Row 2*

The **AR-50 w/Grenade Launcher** is a weapon in *Saints Row 2*.

## Overview

This rifle is essentially the same as an AR-50 XMAC, but with an underslung grenade launcher which is used for secondary fire. The "grenades" it uses are whatever is currently in the Thrown slot, which explode on impact regardless of type. The number of grenades left is not displayed while using this weapon.

This weapon is unlocked after obtaining 3 Gold Diversion stars in Gang Kills, plus at least 1 Bronze star in all other Combat Tricks. It is never available from Friendly Fire, although ammunition is sold there.

While laundering stolen Ronin money, the AR-50 W/ Grenade Launcher is purchased from the Arms Dealer outside King's Grocery. It is removed from the inventory after completing the mission, but it is possible to exit the mission and keep it. This weapon is also used with unlimited ammo during the later part of the mission while protecting the Fence.

It is also used while protecting Julius as he goes to Thalia Amphitheatre.

## Trivia

* The Cheat for this weapon is #924.
* The AR50 (XM8) is armed with an incompatible grenade launcher used for the FN SCAR Series of Rifles.
* If you finish the Sons of Samedi and Ronin Arc before The Brotherhood gang arc then the cutscene in The Seige where Mareo is revealed with the mini gun playa will be holding the AR-50 w/Gernade Launcher. If You completed the Brotherhood and Ronin gang arcs before the Sons of Samedi then in The Shopping Maul the cutscene where the Bulldog is revealed playa will be holding the AR-50 w/Grenade Launcher

## References

1. ↑ **Mission**: Laundry Day
2. ↑ **Mission**: Revelation
3. ↑ **FN HERSTAL**: Grenade Launchers

This article contains no references. See Help:Refs.

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Alien RPG

**Appears in** | *Saints Row IV*

**Alien RPG** is a weapon in *Saints Row IV*.

*This alien weapon lays down the law ... and a blast of superheated plasma.*— Weapon Description

## Overview

The Alien RPG is a powerful rocket launcher than is an excellent anti-armour and anti-air weapon, as well as an excellent crowd control weapon.

The RPG is very similar to the Alien RPG, both firing extremely powerful projectiles that can eliminate hardened targets. The Alien RPG has the advantage of requiring no ammunition as it uses charge capacity, the Backblast upgrade provides an extra attack at the rear which helps prevents enemies from attacking from behind.

The problems with the Alien RPG is that unlike the RPG, there is no control over the projectiles, which makes hitting moving targets much more difficult, and the Alien RPG needs a small amount of charge up time before firing.

## Upgrades

Charge Capacity, Charge Time and Projectile Speed can all be upgraded 5 levels each, with a separate **Backblast** "ultimate upgrade".

## Availability

* They are sometimes carried by Super Powered Zin soldiers who spawn via Portals.
	+ The Hotspot located on Carver Island in Bridgeport has Portals that deploy Super-Powered Zin carrying Alien RPGs.
	+ The Hotspot located in Downtown Loren Square also has Portals that deploy Super-Powered Zin equipped with Alien RPGs.

## Analysis

Pros
* Extremely powerful weapon against vehicles and tough enemies
* Large splash damage area
* No ammo required (uses charge capacity)
* "Backblast" ultimate upgrade causes extra damage to nearby targets

Cons
* Slow charge time until upgraded
* Slow capacity recharge
* Slow-moving projectiles can easily miss moving targets

## Costumes

The **Tyrant** is the only costume for the Alien RPG.

## References

1. ↑ **Mission**: Grand Finale
2. ↑ **YouTube**: All weapons, costumes and skins
3. ↑ **Image**:
4. ↑ **Image**:
5. ↑ **Image**:
6. ↑ **Image**:
7. ↑ **Image**:

This article contains no references. See Help:Refs.

This article has been rated  13   Gold 13/16
Bag Boy

**Randomly Parked** | No

 **Randomly Parked** | No

The **Bag Boy** is a vehicle in *Saints Row* and *Saints Row 2*.

## Overview

The Bag Boy is a bagging loading vehicle which seats 2 people and are only present around Wardill Airport.

In *Saints Row*, it has 3 fixed parking spawns and does not spawn driving.

In *Saints Row 2*, it is wanted by the Chop Shop in the Docks & Warehouses District.

## Trailers

In *Saints Row*, parked Bag Boys always have a single trailer attached, and the trailers do not spawn separately.

In *Saints Row*, parked Bag Boys do not have a trailer attached, but Bag Boys being driven have a single trailer attached.

Unattached Baggage Trailers spawn around the airport with up to 3 connected together.

Attached Baggage Trailers make the Bag Boys very difficult to steer. It is not possible to connect or disconnect a baggage trailer, and it is not possible to save them in the garage, or modify a Bag Boy with one attached.

## Modifications

In *Saints Row*, the Bag Boy cannot be customized.

In *Saints Row 2*, the Bag Boy has few Vehicle Customization options. It does not have Hydraulics, Industrial Rims available or any options in Body Mods or Details. The available Wheel Sizes are 8-12 and the available Wheel Widths are 1-3.

Paints
* Body Color (2 sections)
* Rim Color (2 sections)
* Window Tint
* Interior Color

## Trivia

* The Cheat for this vehicle in *Saints Row* is #226269 (#BagBoy).
* The Cheat for this vehicle in *Saints Row 2* is #1046.
* When jumping into the back of a Bag Boy or a Baggage Trailer, they often catch fire after driving a short distance.
* Driving a Bag Boy in *Saints Row* sometimes freezes the game. Having V-Sync turned on makes it crash more often.
* The Baggage Trailer contains unusable Luggage objects, which are defined as Improvised Weapons without interaction info.
* The unattached Baggage Trailers at the airport are not vehicles, they are objects. They cannot be damaged, have their tires popped, or be destroyed, and they cannot be targeted with the Annihilator RPG.
	+ Unattached Baggage Trailers sometimes spawn in parking spaces adjacent to Sangre Sedienta Hospital in Ezpata immediately after being Smoked around Wardill Airport.
* When damaged, Baggage Trailers smoke at the attachment point. When targeted with the Annihilator RPG, it locks onto that same point.

## References

1. ↑ **Image**:
2. ↑ **Image**:

This article contains no references. See Help:Refs.
Amberbrook Museum Pier

* Kill the first group of **Ronin guards**
* Kill the next group of **guards**

"**Amberbrook Museum Pier**" is a Stronghold in *Saints Row 2*.

*THIS IS MADNESS!*— Stilwater Gazette newspaper headline

## Overview

Pierce phones Playa and briefs them on a deal being set up at Amberbrook by The Ronin. Although Pierce doesn't know the specifics of the meeting, he infers that "somethin' big is definitely goin' down" due to the amount of security. After moving through two sets of guards, Playa destroys five boats among heavily-armed Ronin.

### Story

Upon completion of the Stronghold, this description is available at Newspaper Clipboards.

The Thalia Ampitheater,[sic]  known for Shakespearean productions of dubious quality, started the run of a new show last night: murder. The bodies of several Ronin were found littering the stage as well as the docks below. While at first citizens thought this was some new form of performance art, police later confirmed that they were indeed, corpses.
## Gameplay

Kill the first group of Ronin guards
Head through the small gift shop in the center of the area towards the "ruins" straight ahead. There are nine Ronin here who must be killed - watch out, as a couple of them placed atop the stairs are armed with RPG Launchers.

Kill the next group of guards
Run ahead to another group of ten Ronin enemies who must be cleared out.

Destroy the boats
HUD: Boats Destroyed X/5
Head down to the jetties and destroy the five boats there - be careful if traversing down the cliff - many Ronin are guarding the docks and others show up as backup in ground vehicles, although killing them is not required.

## Rewards

* Amberbrook neighborhood unlocked
1/1

* Cash: $5,000
* Respect: None
* Neighborhood: Amberbrook

## Trivia

* Pierce recommends Playa use a McManus 2010 sniper rifle during the opening of this mission, but it is not necessary to use one.
* Upon completing the Stronghold, the newspaper clipping that is displayed shows the headline "*THIS IS MADNESS!*", a reference to the movie *300*.
* The boat requires only 1 shot from any weapon to blow up.
* If all boats are destroyed before killing 2 groups of Ronin guards, killing both groups immediately completes the Stronghold.
* There is a Python that spawns east of the amphitheater but plays no role in the Stronghold whatsoever.

## Transcript

*Looks like the Ronin are settin' up shop for some deal. I don't know who or what they're moving yet, but judging by the amount of security they set up somethin' big is definitely goin' down. You're gonna have to take out two sets of guards before you can get a visual on the pier, if I were you I'd use a sniper rifle to drop those bitches from as far away as possible.*
— Pierce

## References

This article contains no references. See Help:Refs.
At the Races

**At the Races** is a mission in *Saints Row IV: Enter the Dominatrix*.

## Overview

In order to obtain an audience with the Dominatrix, Playa must complete several tasks assigned by Dom the Dom.

## Gameplay

* This article needs all gameplay split by objectives

You can help by editing the page.

Dom requests several tasks of Playa. The first is that his "plushly adorned" slaves be put back in their cages. He is referring to the Furries roaming the club and the large, open cages hanging from the ceiling in the central area. The goal is to use Telekinesis to pick up the Furries and throw them into the cages. Once all six furries have been caged, approaching Dom begins a second task.

Dom next informs Playa that a chariot race is upcoming and that winning that race is required in order to meet the Dominatrix. The next task requires that Playa eliminate several club patrons who Dom has determined are the fiercest competitors. After all targets have been dispatched, it is revealed that Dom is also in the chariot race and has used Playa to get rid of his competition.

Playa's "willingness to please" is to be tested next. Dom instructs Playa to find and service a client on the upper floor of the club. The client turns out to be Zimos, which creates an awkward moment, but also completes the task.

This finally leads to the actual chariot race in which Playa is seated in a chariot being pulled by a ponied-up Zimos. The goal is to maintain the lead and win the race by shooting any other competitors who get close enough to threaten victory. As opponents are eliminated, new racers enter the track from the side, providing almost constant targets for the entire race. Winning the chariot race completes the mission.

## Rewards

* Homie - Zimos unlocked
* Homie - Dom the Dom unlocked
* Suit - Spank Me unlocked
1/3

You can help by editing the page.

## Trivia

* The throne of dildos Dom the Dom is sitting on is a reference to the Iron Throne in *Game of Thrones*.
	+ A similar throne dubbed "The Rubber Throne" has been created in real life.
* Kinzie wears either her normal outfit from *Saints Row: The Third*, or her Super Saint Outfit if "Kinzie's Adventures" has been completed.
* The only weapon available is the Dildo Bat, until Dom the Dom orders the competition to be eliminated, at which point all weapons are available.
* Dom the Dom doesn't need to be killed in order to continue the mission, his health only needs to reach 25%.
* Telekinesis is required in order to complete this mission.

## References

1. ↑ **Image**:
2. ↑ **YouTube**: Building the Bondara Rubber Throne

This article contains no references. See Help:Refs.
12 Gauge

**Cost** | * 1,300SR
 **Pickup Ammo** | * 13SR
 **Refire Delay** | * 1100SR
 **Appears in** | *Saints Row**Saints Row 2*

The **12 Gauge** is a weapon in *Saints Row*, *Saints Row 2*, and *Saints Row: Total Control*.

## Overview

It is a sawn-off double-barrel shotgun which holds six rounds, has a good rate of fire for a shotgun and usually takes 1-2 shots to kill from the correct distance.

It is available at Friendly Fire for $1,300 in *Saints Row* and $1,500 in *Saints Row 2*.
This shotgun is used by gangsters and other NPCs.

## Trivia

* The Cheat for this weapon in *Saints Row* is #1242843 (#12Gauge).
* The Cheat for this weapon in *Saints Row 2* is #920.
* The appearance of the 12 Gauge changes drastically between *Saints Row 2* and *Saints Row: Total Control*.
* The 12 Gauge resembles a real life Lupara. It is a sawn-off Stevens Model 311A shotgun.

## References

This article contains no references. See Help:Refs.
Achievements and Trophies in Saints Row IV

* Some facts on this page *may* be incomplete or outdated.
* Verify everything and add proof, such as references and screenshots.
* Do not add information without a reference. Anything without references will be removed.
* If the game has been released, verify everything is correct and remove this header.

**Achievements** and **Trophies** are unlockable goals in *Saints Row IV*.

## History

On the 27th of March 2013, the Steam Database found a page with 52 Achievements listed for "Saints Row Episode 4".

On the 28th of June 2013, a list of 50 Achievements was added to Exophase.com, with no source cited.

## Early list

Although published as Achievements for "Saints Row Episode 4", the titles indicate these were originally Achievements for Enter the Dominatrix.

## Trivia

* The description for "Fourth and Forty", says "Spend over 40 hours in the Simulation." - however, this achievement counts time which passes during Zero Saints Thirty and The Saints Wing as well as time spent on The Ship, all of which are outside the Simulation.
* The first possible achievement is "Fourth and Forty", the second is "Zero Saints Thirty", the third is "Switch Hitter".

### Allusions

* "There Is No Pancakes" is an allusion to the quote "There is no spoon", from the film The Matrix.

## References

1. ↑ **Steam DB**: ValveTestApp206420
2. ↑ **Exophase**: Saints Row IV Achievement List

This article contains no references. See Help:Refs.

## Related discussions

• "How Many Licks Does it Take" / "Minty Fresh!" achievement
99.0 The Underground

**Games** | *Saints Row 2*

**99.0 The Underground** is a radio station in *Saints Row 2*.

## Overview

**Genre**: College Radio

This is the default radio station in the University Loft crib.

You can help by editing the page.

### DJ

**Ken** is the DJ for The Underground. He is depicted as a music snob, and often looks down on others for listening to commercially popular music and harbours extremely elitist views especially with regards to independent bands.

### Tracklist

* Architects - "Don't Call It A Ghetto"
* Bound Stems - "Western Biographic"
* Deerhunter - "Hazel St."
* Kasabian - "Shoot the Runner"
* Marnie Stern - "Every Single Line Means Something"
* Okkervil River - "For Real"
* Shiner - "Third Gear Scratch"
* Shipwreck - "House of Cards"
* South Street - "Call In The Debts"
* The Rakes - "Terror"
* The Saps - "Dead Friends"
* The Thermals - "Here's Your Future"
* The Twilight Sad - "And She Would Darken the Memory"
* Tokyo Police Club - "Cheer It On"

## Location

Because this station is a *pirate radio station*, the signal strength varies across Stilwater, often dropping in volume when driving around and making the station impossible to access in some areas, especially towards the northeast end of the city, such as the Hotels & Marina or the Museum district.

Due to the dropouts, it is possible to narrow down the area from which The Underground is transmitted, or the exact co-ordinates are specified in the game files. It is transmitted through the lower radio tower on Mount Claflin.

In the attached map, the inner circle shows the maximum signal strength radius, and the outer circle shows the minimum signal strength radius. The station cannot be accessed outside the outer circle, and the radio plays interference between the two circles.

## Trivia

* Although this is supposedly a Pirate radio station, it still plays commercials and Newscasts from Jane Valderamma.
* "House of Cards" plays during the opening cutscene for Burning Down the House.

## Quotes

*This is Ken for pirate radio. I hate you.*
— Ken
*I'm Ken and you suck. 99.0 pirate radio.*
— Ken
*Didn't like that song? Well fuck you, you're stupid*
— Ken.
*Straight from Champaign, Illinois to your ears. That was Shipwreck and House of Cards, on pirate radio.*
— Ken
*Just when we're starting to have fun, Jane Valderama is here; to fuck it all up.*
— Ken
*99.0 pirate radio. Fuck mainstream.*
— Ken
*99.0 pirate radio. Don't fucking tell anybody about this.*
— Ken

## References

1. ↑ **Image**:
2. ↑ **Cutscene**: Taps and Tips

This article contains no references. See Help:Refs.
Backhoe

The **Backhoe** is a vehicle in *Saints Row* and *Saints Row 2*.

## Overview

The Backhoe is one of three construction vehicles in the *Saints Row* series. It seats 1, and is larger than the Forklift but smaller than the Bulldozer.

It has a scoop attached to the front, and has a digger attached to the back, both of which cannot be used.

### *Saints Row*

Like the Bulldozer, the Backhoe normally only spawns during the day within the Saint's Row district, but parked Backhoes spawn elsewhere during missions.

There is a parking spawn at a construction site in the Saint's Row district.

* Needs more information about mission appearances.

You can help by editing the page.

### *Saints Row 2*

In *Saints Row 2*, it spawns in more locations, and is wanted by the Chop Shop in the Docks & Warehouses District. It most commonly spawns in the Docks & Warehouses district, but also spawns in Factories, Truck Yard, Trailer Park, Saint's Row and Nuclear Power Plant.

It makes an appearance in the Crowd Control activity as an environment weapon for extra points.

## Variants

There is only one variant in *Saints Row*.

There are two variants in *Saints Row 2*,

* "Standard" variant randomly spawns around Stilwater with varying levels of dirt.
* "Crowd Up" variant used in Crowd Control has the Front Scoop raised, but cannot be obtained.

Both have Matte Wheatfield Yellow paint with Black Titanium and Chrome Trim.

## Modifications

In *Saints Row*, the Backhoe cannot be modified.

In *Saints Row 2*, the Backhoe can be modified at Semi Broken, but has few Vehicle Customization options. It does not have Hydraulics, Kneecappers, Wheel Options available or any options in Body Mods or Details.

Paints
* Body Color
* Trim Color (2 sections)

## Trivia

* The Cheat for this vehicle in *Saints Row* is #22254563 (#Backh5oe).
* The Cheat for this vehicle in *Saints Row 2* is #1045.
* Along with the Bulldozer, this is the least customizable vehicle in *Saints Row 2*.
* The Backhoe resembles a JCB.
* In *Saints Row 2* Backhoe hasn't got a horn.

## References

1. ↑ **Saints Row Wiki**: Forum:Vehicle spawning
2. ↑ **Mission**: 3rd Street Vice Kings
3. ↑ **Mission**: Charlestown Warehouse
4. ↑ **Image**:

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