Survive! Mola mola! Introduction

Welcome! This page will guide you through the basics of the game.

## So... what is this about?

We're glad you asked.

*Survive! Mola mola* is a pet simulator where you have to raise an ocean sunfish (referred to in the game by its scientific name *Mola mola*) to adulthood. However, this... will be easier said than done. *Mola mola* are very sensitive and fragile creatures, and can easily die from stress or mundane injuries. Thankfully, they're super numerous, so if your fish dies, you can just start over with a new one. In fact, one secondary goal of the game is to find all 28 deaths!

**This is only a basic overview. More complex details will not be covered.**

## Overview of the Screen

At the top of the screen is a HUD that displays to the you the number of the mola you are raising (this is incremented by one every time your fish dies), your fish's current rank and its weight. Just below the HUD is a bar which shows how much progress your fish has made toward evolving to the next rank. Below is a counter showing how many mola points (MP) you have, a neaby is a set of thee buttons, which connect to the game app for your phone, the flash camera and the game's settings.

In the centre is your fish and its food, which swim around in an evironment which differs from rank to rank.

Above the bottom edge of the screen are a set of four buttons - Adventure, Skill, Collection and Recommend, represented with a jumping mola, a dumbbell, a book and a SNES controller, respectively.

## How to Play

Right then, time to get into the nitty-gritty of things. as stated, your goal is to grow your fish as large as possible. SO how do you do that? Well, let's find out.

At the beginning of every fish's life, you will be shown a (skippable) prologue where the game makes philosophical comments on "the unforgiving nature of the ocean" and implores the mola to grow big to honour its siblings, who have all died. Once this prologue is over, the fish will hatch from its egg, becoming a larval stage known as a Sugar Ball.

Now for the main game.

In the centre of the screen, your fish swims. Periodically, food will appear around it. As the food appears you must tap on it, which will direct the mola to eat it. Everytime the mola eats food, it will gain some weight, the amount determined by what type of food it eats. Once the mola reaches a certain weight threshold, it will evolve into the next stage of life.

### Adventures

The "Adventure" button allows your fish to head off on an adventure, which will involve it doing something special such as leaping out of the water to shake off parasites or diving deep in search of food. A successful adventure will massively increase the mola's weight.

Each adventure costs an adventure point (AP) to use. You can have three AP stored at any time, which naturally regenerate over time. You can also watch an ad to restore one when none are left.

### Sudden Death

As we already said, mola are very sensitive and fragile creatures, and can easily die from stress or mundane injuries. This is reflected in the game's "sudden death" mechanic.

Whenever your mola eats a piece of food or goes on an adventure, there's a chance that it will die. Deaths can also be triggered from taking certain special actions.

When your mola dies, the screen will turn dark as the game alerts you to the mola's death. You will then be taken to a screen that will tell you what caused the mola's death, and why.

Whenever you witness a cause of death for the first time, you will be given a permanent boost to your weight bonus, a percentage which will increase the amount of weight future molas gain from food and adventures. The survival rate for the encounter that causes the death will also be permanently raised.

After this, you will be started over at the prologue with a new mola.

### Mola Points and Skills

Mola Points (MP) are the main form of currency in the game, used to buy food and adventures in the shop. They can be obtained from one of four methods:

* The fish succeeding in an adventure
* The fish advancing to a new rank
* The fish dying
* Buying them using real money (doing this will also disable ads)

MP can be spent in the shop, accessed via the "skill" button. The shop allows you to use your MP to purchase new adventures, new types of food and food levels, which increase the rate at which new food appears.

### Collection

The Collection, accessible via its namesake button, is an encyclopedia of sorts with two pages - one allows you to view all of the deaths you have encountered so far, their current survival rates and the death cars for those deaths, whilst the other allows you to view off the ranks your molas have obtained so far and view more information on them.

That's all this guide has to offer. If you want to learn more, check out the other pages on this wiki.