Hageshi Kemono

## Appearance

### General Appearance

Hageshi is an extremely short mink, standing at just below a full meter and weighing barely more than 10kg. Despite this, he is deceptively strong and durable, his tiny form outlined by lean muscles.
He takes great care in keeping his fur in great shape and it can be seen by its lustrous sheen. His face is, for the lack of a better word, animalistic. Black eyes, a snout with tiny whiskers and a cute mouth, he could pass as a household pet if he so wished.
His hands resemble paws with small, retractable claws at the end. He usually wears a t-shirt and pants, leaving his pawed feet bare.

## Personality

Hageshi, in few words, is a short-tempered mink who would be all too pleased to see you burn if he somehow profited from it. He is very opportunistic, though if you manage to earn his loyalty, he'll make sure to keep you on the good end of the deal, too. He does have morals, though, and he'll never, *ever*include children on his deals, no matter the cost.
He has a mighty short temper, though it's rarely more than annoyance and he usually has the good sense to not actually do anything that's potentially harmful, usually just spouting the first insults that come to mind that'll sting, but won't pour salt into an open wound.

## Character Background

Hageshi was born on Zou, though he has no recollection of it whatsoever. He was lost as a child and, ever since he remembers, he was living on the streets of Dawn Island, passing as an animal so he could steal from people without a worry. He's recently taken to traveling to other islands, trying to wait down tension from the mass stealing sprees he goes on. He's currently back at Dawn Island, having waited out the searching parties for the thievery, having sold all the stuff on multiple other islands so it couldn't be tracked to him. Right now, he's passing as a Mink rather than a common animal, trying to actually make a reputation for himself instead of being a "phantom thief". Not that he cares for any faction, he just wants to profit, be it by crime or punishing it.

Character History

This is where your character lists their participation in each saga that the roleplay goes through, we're all currently in the **Vanquished Dawn Saga**.

## Aspects

1. Short but Controlled Temper
2. Opportunistic
3. Loyal, to an extent

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Abilities

**Mental Mapping**

Hageshi has amazing memory regarding maps and sea navigation. He is capable of situating himself at sea by knowing where he is in relation to any point of interest he's heard of and always remembers the distances between them, allowing him to navigate around certain obstacles or make the shortest travel paths towards an objective, which has come in use with his small boat.

**Ability Cost**

 Ability Points Used
 Ability Points Total

**Red Panda Mink**

Hageshi is a Red Panda Mink, which gives him the ability to not only use Electro, but also multiple features associated with them.

Ability Cost

 Ability Points Used
 Ability Points Total

 * Mental Map Capacity (+5): The user is able to pinpoint certain locations through the use of a map.
	+ Path Finder (+3): After looking at a map once, the user can find each and every location on the island that was listed.
		- Only Once (+5): The user only has to see the map once to use their ability, meaning after seeing it once, they don't need it anymore.
			* Only Mental (-6): No matter how hard the user tries, they can't create maps using their mental capacity.
 * Map Needed (-15): The user needs a map to use this ability.
	+ Can't Assume (-5): If the user sees a path that wasn't on the map, they won't know what lies beyond that point despite geographical inquiries.

 Nimble (+5): The user is incredibly nimble, able to perform rolls and aerial movements as well.
* Super Speed (+4) — 1 tier increase
	+ Only One Direction (-5): The user can only travel in one direction at maximum speed.
		- Clear Trail (-1): When swimming, air pockets often follow the user.
			* Attach (+1)
* Small & Evasive (+4): The user is incredibly small, and can slip out of the hold of someone with relative ease. They’re also quite evasive, thanks to their short, flexible body.
	+ Frail (-10): Despite being evasive, the user is very frail and can’t take too many hits. (Durability remains at the 4th tier).
		- Attach (+1)
* Mink Stealth (+4): Minks are naturally stealthy, making the user very good at infiltration, especially in the water. (Note: The user manages to minimize their sound in trade for still making air pockets.)
	+ Attach (+1)
* Heightened Senses (+5): The user has increased senses in terms of smell, hearing, and sight.
* Attach (+1)
	+ Enhanced Smell (+3): The user’s nose is very sensitive, and can pick up distinct smells     as far as 60 meters away. They are notably able to smell underwater, making them versatile in this field.
* Sensitive (-4) The user picks up smells often, and has trouble controlling the sensitivity of their nose.
	+ Attach (+1)
		- Panda Perception (+6): The user can see very far away, and extremely clear—even in things as dense as murky water. Their perception tier is increased by around 2 tiers when using this ability.
* Pristine Ears (+4): The user can hear very well, and can sense enemies coming better than most people.
	+ Attach (+1)
* Hyper Perception (+4)
	+ Attach (+1)
* High Metabolism (-8): The user is often hungry, and failure to meet their needs every hour and a half causes them to become weak and even more fragile than they are. (When starving, defenses drop to tier 3).
* Picky Eater (-6): The user can tolerate an omnivorous diet, but prefer bamboo stalk and certain fruit over anything else.

## Ability Techniques

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## Fighting Style

**Electro**

Hageshi is capable of using a Mink's inborn weapon, the Electro, to fight, using it to increase the power of his strikes in short bursts, though he is incapable of using it for multiple turns without pause.

**Fighting Style Cost**

 Fighting Style Points Used
 Fighting Style Points Total

 * Clear Trail (-1): When in use, the user can be seen actively exerting voltage from someone on their body.
* Exhausting (-5): The user is a small mink, so using this ability is taxing on their bodies. (Limited to 10 uses)
	+ Harm (+5)
		- Food Needed (-4): In order to have quicker recovery and to use their ability again for prolonged fights, the user must eat a decently sized meal.
* Attach (+1)
	+ Burn (+4): After about two turns of contact, the user will leave painful burn marks on their target(s).
		- Paralysis (+4): After about three turns of contact, the user will temporarily paralyze their target(s).
* Rubber Weakness (-4): The user’s ability is primarily weak to rubber, mainly due to rubber being a naturally insulator of any form of electricity.

## Fighting Style Techniques

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## Item Inventory

N/A
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## Gear Inventory

 Equipment Line