Releases

### **v1.0 - 02/02/2022**

* **[NEW: Special Powerup - Bucket o' lotl]** Grab this unique powerup to immediately set the amount of Axolotl's in your pack to 5!

* **[NEW: Chaining Bombs]** Previously, bombs had a set time limit and exploded when the time limit was up, alongside other ways to immediately detonate them. Now, bombs within several blocks of another will cause a chain reaction when exploding, and exploding other nearby bombs as well.

* **[Bomb Combat Changes]** - Slightly reduced the bomb explosion radius to match the particles more. - Heavily reduced the distance at which grounded bombs automatically detonate when a player comes in range. - Bombs have a set grace period of 0.5 seconds before anything can make them explode, including player contact. This has always been in effect to a degree. - Bombs now have sparkling trail's during their grace period, and release a puff of dark smoke when the grace period has ended.

* **[Carrying Axolotl's]** - Players with 10 Axolotl's now display "[MAX]" next to their name. - Players with 10 Axolotl's now glow bright pink instead of white.

* **[Chutes]** - Your axolotl's are now gradually subtracted from your pouch after jumping into an open chute. - Open chutes are now indicated by a gray highlight

* **[Auto start]** - The game will now auto start without need of an admin

### **v2.0 - 2/11/2022**

**THANX-O-LOTL PATCH v2.0 [ The Challenger Approaching Patch! ]** ---

* **[NEW Character: B.L.U Bomber]** Built for the arena, and full of heart! Use your A.X-0 Booster to reverse the heavy slowdown effect of carrying Axolotl's into energizing speed! Be careful though, holding too many axolotl's will overheat your system, causing a self-destructive malfunction! If you can manage to make it to a chute before you blow up though, you'll score a Thanx-o-lotl! If not... well, everyone around you is going down too!

* **[NEW Character: Thunder Bomber]** Loud and Chaotic! Call down destruction from the skies with your Electrical Flash Special! You'll get 3 strikes of lightning to aim at your opponents, replacing your bombs until you run out. Lightning pierces through walls, applying global pressure, striking around the base of the explosion

* **[NEW Character: Professor Bomber]** Cunning and disruptive! Outwit your opponents by with timely Lockdown Override's, locking up the system and jamming all chutes! All chutes will explode shortly afterward, and then the closest chute to you will open up! Mastery doesn't come without a cost though; using the ability will cost half of the axolotl's in your inventory! Plan accordingly!

* **[NEW Special Meter]** All Character's come with a Special Meter, and a Special Ability! You can charge your Special Meter by performing "Interactions" throughout a match. Interactions are common actions performed throughout a match, which will eventually charge your special to full. When your special is at Full Charge, you can activate it by pressing Q while holding your Bomb. Interactions Include: - Picking up an Axolotl - Grabbing a Powerup - Tossing a Bomb - Another player being KO'd - Scoring Points in a Chute

* **[NEW Final Minute / Final Frenzy]** The final minute of the game is now infused with last-minute shenanigans! There is a chance that the game will enter Final Frenzy mode instead of Final Minute mode, at the end of the game! - Chute's now award points at double the speed in the last minute - Tons of powerups spawn in the Final Minute, even moreso in the Final Frenzy. - Final Frenzy: Points are DOUBLED during this event. - Final Frenzy: Up to TWO chutes can be available at once. - Final Frenzy: Two different possible new song options can play here!

* **[NEW End-game Bonuses]** End-game bonuses have been completely changed up! Every game, a random bonus is given out to a single player that did the best in that category! On top of that, a second bonus, the [Most Passionate] award, is always given to the player that was KO'd the most that game. Don't feel so bad about being KO'd, it might not cost you the game! Bonuses include: - Most Passionate - Most Destructive - Most Energetic - Most Fortunate - Most Giddy - Most Adorable - Most Robbed

* **[Map: Vista de Blast]** - Remade two of the inner corners to now include an additional powerup in each.

* **[Chutes]** - Chutes now become *DISABLED* for a short period after interacted with. - Using a Chute disables it for 20 Seconds. - Clogging a Chute disables it for 10 Seconds. - After using a Chute, you are now completely invincible until you land. Your landing can be still be predicted, be careful! - Chutes now award points twice as fast during the Final Minute. - Characters will react to a Chute being "stolen" from them, as well as being clogged before they enter.

* **[Bombs]** - The Bomb now has a new look & animation while it's on cooldown in your inventory. - Bombs now have a default Fuse Time of 5 seconds. - Bombs now automatically explode upon touching another bomb, regardless of Grace period time. - Bomb Grace period is now more lenient when attempting to snipe players. - Bomb's now chain explode properly when hitting other bombs. This range increases with more Fire Up. - Base Bomb Cooldown increased by half a second.

* **[Powerups]** - Powerup spawning works differently, playing FX every time one is spawned on the map - Fire Up Powerups no longer give reduced Fuse Time. - Fire Up Powerups now increase your bomb's explosion size! This does not affect sniping hitboxes. - The lowest power bombs are marked with blue fire, with the highest power bombs emitting hot steam prior to explosion. - Bucket o' Lotl now gives 3 to 7 Axolotl's randomly, with the higher values having a lower chance. - Bomb Up at MAX tier is now a 1.5 Second Cooldown, instead of 1.

* **[Axolotl's]** - Axolotl's now give 1 Point when picked up. - You now gain a bright pink glow while carrying maximum axolotl's. - You now gain the prefix tag "[MAX]" while carrying maximum axolotl's.

* **[Knockouts]** - You now lose 1 of each Powerup when you are knocked out. - If you had the MAX of any Powerup when you are knocked out, you will lose 2 in that category instead of 1. - After being knocked out, you are now completely invincible until you land. Your landing can be still be predicted, be careful!

* **[Lobby]** - Brand new music has been added to the lobby during intermissions between games! - Character Selection has been added to the Lobby. Choose your character! - Handicap Selection has been added to the Lobby. Want a challenge? - You can now Spectate a game in progress while you're in the Lobby. - Session & Personal Bests are now visible in the Lobby. - The Top Players Personal Bests per Patch are displayed in the Lobby between games. Show off your score, and climb the leaderboards!

* **[Miscellaneous]** - Player speed has been increased. Powerups & external factors have been adjusted accordingly.

* **[Special Thanks]** - Special thanks to @Professional Idiot for creating the Special Ability Art, among other wonderful additions.

**... and LOTS of Bug Fixes!!**

### **v2.1 - 02/18/2022**

**THANX-O-LOTL PATCH v2.1 [ The Bittersweet Patch! ]**

* **[NEW Powerup: Poison]** This dastardly new powerup disguises itself as another powerup until you get close, revealing it's true ugly colors! If you happen to grab it, you'll be cursed with up to 6 different possible curses. It's not all bad news though, if you touch another player, you can throw them off guard by transmitting the curse to them! You'll also score points for doing so! Not all curses are terrible, and some are worse than others. On top of this, anyone who is KO'd while Poisoned will lose 50 Points; this takes precedence over losing half your points from being KO'd with no axolotl's. Tread carefully, or throw caution to the wind and intentionally seek out Poison to curse your enemies and K.O them while they're at a disadvantage! Poison can only be cured one of three ways: Entering a chute, passing it to another player, or... death.

* **[NEW Powerup: Punch!]** Opponents too close? Or maybe there's a bomb nearby? Use this to punch your opponent where YOU want them, and combo them into bombs, specials or stage hazards. You keep this Powerup until you are K.O'd, so go wild!

* **[NEW Powerup: Full Fire!]** This nifty powerup will spawn rarely, and give the player who manages to snag it, the MAXIMUM level of Fire Up achievable. Perfect for causing large scale chaos on the map, and getting right back into the game! However, is it really a benefit, if you keep blowing yourself up with it?

* **[NEW Powerup: Cold Fire]** This not-so-powerup will act like Poison, and disguise itself as a Fire Up Powerup, and do the exact opposite of a Full Fire Powerup, completely draining your Firepower down back to the Cold Blue level 1. Keep an eye out before you rush straight into it!

* **[NEW Map: Birthday Blast]** A sugary and sweet addition to the map rotation, and our very first community map, made by @Sanguine\_Creeper. This map features sweet cakes, 6 chutes, parkour opportunities, dangerous walkways, and lots of powerups with the maps special feature: ***"Sweet Surprise"***. Sweet Surprise is a map-wide event that triggers when a player scores a Thanx-o-lotl, littering the entirety of the sugar-filled center of the map with a variety of powerups! Be careful though, you're easy pickings running around there!

* **[NEW: Pack Recharge]** Carrying Axolotl's is tough, even for automated axolotl housing technology. After landing from a chute, your pack will have to recharge for a quick few seconds before you can pick up more axolotl's, leaving vulnerable to be KO'd and lose half your points. You can still grab powerups and throw bombs though; make your landing strategically and carefully!

* **[Professor Bomber]** - Professor bomber now loses 3 Axolotl's when using his Special, rather than half of them. - Increased the activation delay slightly.

* **[Powerups]** - Powerups can now be blown up, despawning them.

* **[Chutes]** - Scoring a Thanx-o-lotl now shows up on all players screens. - Chutes are disabled for slightly more time when used. - Chutes are disabled for less time when clogged. - Tidied up the Chute Text to feel more clean.

* **[Knockouts]** - All other players now receive 5 Points when a player aside from themself is KO'd. - Additional Death Messages have been added.

* **[Stage Hazards]** - Water now has a more accurate hitbox. - Water no longer boils anything to the point of setting it on fire.

* **[Lobby]** - Brand new lobby parkour & a button to accompany it!

* **[Miscellaneous]** - All players now start with 2 Axolotl's at the beginning of the game. - Bombs are able to be used sooner. - Chutes now spawn slightly later.

#### **v2.1.1 - 02/19/2022**

**[Thanxolotl v2.1 Hotfix]**

* Re-enabled Spectator Mode.
* Punching a player now contributes to building your Special Meter.
* Slightly reduced the chances of Final Frenzy activating.
* Slightly increased the radius at which you can grab axolotl's.
* Increased the rate of bombs launching during Spiral Poison.
* Fixed Death message not displaying properly.
* Fixed issues with death SFX not playing properly.
* Decreased Professor Bomber's activation delay.
* Added an additional death message when dying to a lightning bolt.