Guilds and Organizations

Background, Goals, and Dreams: The watchmen were created by the council of five, with encouragment from Balmung Fenris. They were created to offer protection to Genesis against invaders, and criminals within the city its self.

Their goal is to keep the city of Genesis safe from harm, while upholding law, and detering criminals. They also are the front liners during invasions or attacks from random beasts.

One watchman is always guarding the Council, working together with one senior member of the Steel Legion.

Type: Law Enforcement
 Criterion:
Character Level: +1 /2 PC's Level
Gear or Money Donated: +1 / One thousand gold point value.
Missions Completed: \*Varies one to three points.
Reports completed: \*\*Varies one to two points.
Disobeys Orders: \*\*\*Varies one to three points.

1. Did the minimal on the mission.
2. Aided the mission.
3. Exceeded expectations.
* +

1. Writing very basic report, with just names and locations.
2. Writing a detailed report, with names, locations, and a detailed summary of the mission.

* + -

1. Hindered the mission.
2. Blatantly disobey orders.
 Scores and Benefits:
25 or Less - Private: The new recruits, they are put through vigorous training, and have to go on difficult missions to gain experience. Pay: 3 Silver / Week
26-50 - Private First Class: Pay: 1gp/week
51-80 - Corporal: Given a light or Heavy Warhorse for free. Pay: 2gp/week
81-125 - Sergeant: Pay: 5gp/week(To reach must have weapon focus[any] as a feat or class feature.
126-175 - Second Lieutenant: 10gp/week Given a single Masterwork Weapon and single Masterwork Armor for free.
176-200 - First Lieutenant: 15gp/week
201-250 - Captain: 25gp/week (To reach this rank you must have gained Leadership as a trait.) Given a single Weapon OR Armor that is magically enchanted. Given a squad.
251-300: Lieutenant Colonel: 50gp/week
301-325 - Colonel: 55gp/week In charge of three Captains who hold their own squads. Given a keep.
326 and Higher: General
Watchmen must wear their colors and a badge of their rank when on duty.

Symbol: A badge with two crossed swords over a helmet.

Background, Goals, and Dreams: The steel legion is the country's mercenary guild. It has roots that stretch farther than Eden, in fact some people say that the whole continent, with guild houses in major cities. These guild houses are medium sized forts, with barracks for it's most devoted members.

The creator and leader of the steel legion is very rarely ever seen, even by the people she leads. She instead executes orders through her trusted leaders within the guild. Though on the rare times she does chose to make herself known, she is described as being a beautiful white haired woman, with a massive sword on her back, said to radiate magic.

In the countries the steel legion works as a mercenary guild, going after criminals, or taking jobs that the city law enforcement either doesn't want to be bothered with or can't do due to exceeding their jurisdiction. No one truly knows the leader's ambitions.

Missions are handed out to both members and non-members please read below for details.

Type: Mercenary
 Criterion:
Character Level: +1 /2 PC's Level
Gear or Money Donated: +1 / One thousand gold point value.
Missions Completed: \*Varies one to three points.
Reports completed: \*\*Varies one to two points.
Disobeys Orders: \*\*\*Varies one to three points.

1. Did the minimal on the mission.
2. Aided the mission.
3. Exceeded expectations.

* +

1. Writing very basic report, with just names and locations.
2. Writing a detailed report, with names, locations, and a detailed summary of the mission.

* + -

1. Hindered the mission.
2. Blatantly disobey orders.
 Scores and Benefits
30 or Less - Tiro: The new recruits, they are put through vigorous training, and have to go on difficult missions to gain experience.
31-60 - Bronze Hastatus: 3% discount on gear bought from the guild.
61-100 - Silver Princepts: 6% discount on gear bought from the guild. Allowed to gain a room and free meals in the guild hall.
101-150 - Gold Triarius: 9% discount on gear bought from the guild, +1 competence bonus from badge, Able to join a special unit.
151-200 - Platinum Centurion: 12% discount on gear bought from the guild, becomes a unit commander, takes orders straight from the leader.
201 and Higher - Steel Legionnaire: This is the highest rank in the guild, only the leader has it.

Symbol: An anvil made from opal is the symbol for the Opal Anvil. It is a guild of hard working crafters, and artisans.

Background, Goals, and Dreams: The Opal Anvil is a network of expert master crafters that spans dozens of communities around the world, making fine armor, weapons, and other gear for the greatest heroes of the world. But the Opal Anvil is no mere blacksmithing guild. It focuses on creating rare items invested with potent magic, each one a testament to its maker's skill and power.

Missions on behalf of the Opal Anvil Guild often involve securing rare ores or finding other special ingredients that the guild can use in its most potent creations.

The guild often commissions its most talented members to make magic weapons, armor, or other gear to sell or give an allied war effort. Each item you make on the guild's behalf worth at least 10,000gp earns you +1 to your affiliation score. You can earn this bonus multiple times, but only if the Opal Anvil commissions the items ahead of time.
Type: Crafting
Scale: 9 (Regional)

 Criterion:
Character Level: +1/2 PC's Level
10 or more ranks in at least one craft skill +2
10 or more ranks in at least two craft skills +4
20 or more ranks in at least one craft skill +6
Per item creation feat\* +1
Each successful mission +1
Per magic item worth at least 5,000gp made for guild +2

 Scores and Benefits
10 or lower: Not Affiliated or junior member with no benefits.
11-20: Opal Anvil Apprentice:[/u] +2 Competence bonus on Appraise checks. +4 competence on any one craft skill.
21-30: Opal Anvil Journeyman: +4 Competence bonus on Appraise. +6 Competence bonus on the craft skill you chose when you were an Apprentice, and a +2 competence bonus on another craft skill. Gain Use Magic Device as a Class skill.
31-40: Opal Anvil Master: Gain Craft Wondrous Items
41-75: Opal Anvil Grandmaster: +2 Competence bonus on Use Magic Device. +4 on Second craft.
76 or higher: Opal Anvil Exalted: Gain One Feat Provided you meet the Prerequisite. +4 Competence bonus on Use Magic Device.