Light Elementalism

You can manipulate Light and Shadows.

* Light 1: you gain low-light vision, and resistance to brightness.
* Light 2: you can generate a floating orb of light and/or glow.
* Light 3: you can create an areas of blinding darkness the size of someone's head.
* Light 4: you can coat objects and people with light or darkness to make them easier/harder to see.
* Light 5: you can periodically create painful flashes of lights and are immune to the same.
* Light 6: you can create multiple orbs of colored light, and have them act autonomously.
* Light 7: you can shoot non-damaging lasers from your fingertips.
* Light 8: you can form simple illusions. Visual illusions cost 1 willpower less.
* Light 9: Light you control is minorly harmful to matter and actively interferes with magical effects. This effect increases with intensity and concentration.
* Light 10: you may gather up light in an area and release it in a devastating burst. Damage scales with amount of light and with charge time.
* Light 11: you become more resistant to Light-based damage. You can gain control of some of the light around you, provided it is not brighter than daylight.
* Light 12: Light you control burns magic and is harmful to matter. This effect increases with intensity and concentration.

## Overview

Light is an uncommon Geomantic element, though one that Mikelle has a naturally high affinity with.

From Mikelle's displayed abilities, Light Elementalism can be used to remove light from an area, creating darkness. It can also create matter-damaging effects and antimagic effects.

Light Elementalism is an element suitable for creating visual illusions by altering the intensity and frequency of light passing though an area. Light Geomantic illusions are not as easy to produce or as effective as Hydromantic Illusions, though they can be used to augment them. Light illusions cannot be dispelled by normal means. Light-augmented Hydromantic illusions are no harder to dispel than unaugmented Hydromantic illusions. Light illusions can be recorded by mundane cameras.

Light Elementalism can't be used to 'heal' in the same sense as Water Elementalism. Instead, it is possible to learn how to use Light to 'restore to right.' Healing Light can be used to fight off wounds and stave off death, but is not useful for fighting disease or regenerating lost limbs. A Light Elementalism healer can generally expect to have less control than a Water Elementalism healer.

It is unsuited to creating solid constructs, as it is not a matter-based element.

Light Elementalism lasers do not count for Mikelle's MOAR DAKKA skill. They also do not count for his Dead Eye spell unless fired from finger guns (though this would embarrass Mikelle terribly).

## Combination Elements

Torch Elementalism (Fire)

Light Saber Elementalism (Stone, Fire)

## Improvements and Breakthroughs (New Circuits)

Mikelle started Polyhistor with three circuits of Light Elementalism already unlocked.

Geomancy Bonus: fourth circuit Light Elementalism unlocked

Geomancy Bonus: Fifth Circuit light elementalism unlocked.

Geomancy Bonus: Sixth Circuit light elementalism unlocked.

Geomancy Bonus: Seventh Circuit Light Elementalism unlocked

Geomancy Bonus: 8th Circuit Light Elementalism Unlocked (You can form simple source illusions. Visual illusions that can be augmented by Geomancy cost 1 willpower less.)

Geomancy Bonus: 9th Circuit Light Elementalism unlocked (Light you wield is somewhat harmful to matter, increasing with intensity and concentration.)

Training DC = 20

Training: Light Elementalism

Success: 10th Circuit Light Elementalism unlocked (You can gather light in an area and release it in a devastating burst. Damage scales with charge time and amount of light collected.)

You have gained Blessing of Eosphorus (+2 to Training involving Light)

Training DC = 20

Training: Light Elementalism

Success: 11th Circuit Light Elementalism Unlocked (You are more resistant to Light damage)​

Training DC = 20

Training (Light Elementalism)

Success: 12th Circuit Light Elementalism Unlocked (Light you control becomes mildly harmful to magical effects. This effect increases with intensity and concentration.)​

## Improvements and Breakthroughs (Antimagic)

Training DC = 20

Training (Light Elementalism (Antimagic))

Success: Light Elementalism improves (9th circuit is now minorly harmful to magic (from no effect). 12th circuit now actively interferes with magic (from minorly harmful))

Training DC = 25

Training (Light Elementalism (Antimagic))

Success: Light Elementalism improves (9th circuit is now actively interferes with magic (from minorly harmful). 12th circuit now burns Hydromancy and Aeromancy (from actively interferes with))

Training DC = 30

Training (Light Elementalism (Antimagic))
 Success: Light Elementalism improves (12th circuit now burns magic (from only affecting Hydromancy and Aeromancy))​

## Improvements and Breakthroughs (Antimaterial)

Training DC = 20

Light Elementalism (Antimaterial)

Success: Light 12 improves (Light you control is harmful to matter.)

## Improvements and Breakthroughs (Control)

Training DC = 25

Light Elementalism (Control)

Success: Light 11 improves (You can gain control of light around you, as long as it is not brighter than daylight.)​

## References

1. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-268#post-492218
2. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-180#post-282511
3. ↑ 3.0 3.1 https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-180#post-282598
4. ↑ 4.0 4.1 https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-218#post-2084466
5. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-23#post-1634638
6. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-9#post-117152
7. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-46#post-118274
8. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-50#post-118393
9. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-100#post-119875
10. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-179#post-282232
11. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-287#post-533531
12. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-306#post-560859
13. ↑ 13.0 13.1 https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-307#post-562464
14. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-311#post-565991
15. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-157#post-1948762
16. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-267#post-2262202
17. ↑ 17.0 17.1 https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-335#post-2364756
18. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-388#post-2501705
19. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-288#post-2283466