recursal/Fanatic-Fandom huggingface dataset:
Animals/Bear

* Banner

And add an in game image of a bear above

Bears are aggressive animals that can be encountered by expedition parties

## Behaviour

Bears will wander around the world outside of your shelter. Bears will intermittently attack any ongoing expedition parties. Much like wolves, bears have certain abilities unique to them, such as 'Bite'. Note that bears will not negotiate, so should a party encounter bears, they will be forced into combat with them. If you successfully kill a bear or bears, they will drop meat, leather, bones, and animal fat.

## Combat

As mentioned above, bears use certain unique abilities. However, as with wolves, bears are harder to deal than traditional survivors, as they are immune to the 'Dazed' debuff. As such, they cannot be subdued. Because they can't be subdued, they cannot be taken into indoctrination cells. As mentioned above, killed bears drop meat, leather, bones, and animal fat.

## Variants

There are two variants of the bear: normal bears which are those that attack expedition parties, and the giant bear, a boss bear that can be fought after gaining large amounts of reputation with the CTK Mob.

### Bear

Bears, as mentioned earlier, wander about the world. An expedition party has a small chance to encounter bears, but will have a higher chance when exploring in a forest or mountain area. When a bear is encountered, a message will appear saying "Expedition party has encountered an animal and is awaiting orders." Then, the expedition party will enter combat with the bear.

### Giant Bear

The giant bear is a boss variant of the normal bear. It only appears in the CTK Mob's third quest. As its name implies, it is a large bear that is more powerful than the other bears, and has more powerful stats. To battle the giant bear, you must gain large amounts of reputation with the CTK Mob. After around 300 to 400 reputation, their third quest will appear. After preparing yourselves and visiting the third quest location, your party can battle the giant bear. Note that while the CTK Mob asks you to not use ranged weapons, you can still battle and defeat the giant bear by using them.

These are the skills the giant bear uses during its boss battle.

Coloured terms are  Buffs  or  Debuffs .

Giant Bear Skills & Abilities
 ???

These are the items the giant bear drops when killed.

Loot
 ???

## Skills & Loot

These are the skills bears use to attack expedition parties.

Coloured terms are  Buffs  or  Debuffs .

Bear Skills & Abilities
 ???

These are the items bears drop when killed.

Loot
Documentation/Patch Notes

Patch notes should be added when there is a Steam announcement. If the game is released on other platforms, a copy of the patch notes from that platform can be specifically added separately. (To be worked out later)

**NOTE**: These pages are protected and are only editable by wiki administrators -- This is in place because patch notes are important historical articles, they should not need editing once they have been added.

##### Article Name

`Patch_Notes/v1.0.10` - with the version updated as appropriate

##### Article Content

See the source for Patch Notes/v1.0.10 for an example or 'Expand' this section for a details.

The article should begin with a direct link to the steam announcement, beginning with the steam logo in the following format:

<span class="fab fa-steam-square" style="font-size: 25px; text-align: center; vertical-align: middle; padding-right: 5px;" />[https://store.steampowered.com/news/app/1289380/view/2865969229663162815 Steam News - Patch <version> - <day> <month> <year>]

A full copy of the patch notes should then follow as a bullet list.

##### Updating Related Articles

**Patch Notes**

See the source for Patch Notes for an example or 'Expand' this section for a details.

A copy of the new patch notes article should be transcluded into the main patch notes article in reverse chronological order (newest at the top) using the following wikitext:

{{:Patch Notes/v1.0.10}}

This will make the entire article appear inside the Patch Notes article for bulk viewing if required.

**Recent News**

See the source for Recent\_News for an example or 'Expand' this section for a details.

A link to the Steam announcement in the above format should be added to the recent news article. This will automatically add the announcement link to the 'Recent News' section of the right column of the Sheltered 2 Wiki home page.
Survivors/Leader

The Shelter's leader is your most important character, if they die the faction dies with them and the game is lost. They are also in the same vein the most powerful of all of the settlers because of their Leader Traits, you get to pick some at the start of the game with 5 Trait Points but more points can be found by discovering Floppy Disks while exploring the world to unlock some of the positive traits later on.

**NOTE**: A floppy disk icon  next to a name means that trait can be unlocked in-game with points gained from floppy disks.
Documentation

This page (will) contain a list of links for how to format and fill general types of pages. Much of the actual documentation will be the technical side of things, with some additional general suggestions for what kind of body text to include.

If there's a documentation page unfilled and the real articles still require large amounts of additional content please notify us on the  Discord Server in the #wiki channel.

General Housekeeping for articles and their creation

Frequently Asked Questions (FAQ) documentation

Items, Objects and other individual article documentation

Categories and how to use them

Spoilers - What they are and how to handle them

Patch Notes Documentation

Recent News Documentation

Glossary Documentation

Skill Tree Documentation

Ailments Documentation
Weapons

Weapons can be equipped to your expedition party, or in the event of a breach for use in combat.

## **Melee Weapons**

Melee weapons are the most commonplace and easy to use weapons, however they can only be used to attack enemies in front of the party. Any enemy behind an attacker cannot be hit with basic melee attacks, though skills like "Backstab" can hit them. All melee weapons rely on the strength stat to decide which a character can equip, and how much additional damage it can inflict.

Certain Skills can increase a character's ability to fight with melee weapons most notably the CQC skill within the Dexterity skill tree which allows a second attack. Note that when a skill refers to the "base damage" of a weapon, they are referring to the damage caused by a weapon without any additional damage modifiers, such as the strength damage bonus.

## **Ranged Weapons**

Ranged weapons each require Ammo to use, and rely upon the Dexterity skill to decide which can be equipped, each ranged weapon can also be used to physically hit a foe with. Note that you must have ammo stored in your inventory in order to fire the weapon and for any reloads - starting a battle with NO ammo in your inventory means starting the battle with an empty clip.

## **Thrown Weapons**

EMP Grenade
Flashbang Grenade

Pipe Bomb
Metal Detector

## Ingredients

3x Pipe ★★★
5x Battery ★★★
1x Circuit Board ★★★
2x Wiring ★★★
5x Sensor ★★★

* ★
* ★★
* ★★★

 0

 0

 0

A piece of equipment which beeps when it scans over anything metal.

The metal detector increases the chances of discovering items by 10%.

1★ Metal Detector can be obtained by

2★ Metal Detector can be obtained by

3★ Metal Detector can be obtained by
Factions

Factions play a large role in sheltered 2, and were not an element of the initial game at all.

### Jobs

Each faction has multiple different kinds of "jobs" that can be accepted (once accepted, they can never be quit). Two jobs are available for each faction at first, and getting to 200 rep with that faction unlocks a slot for a third job. Jobs seem to refresh a few days after being completed.

Jobs include:

* Give items: Collecting an assortment of random items and then turning them over to the faction (they will send someone to collect them).
* Find a "rare item:" A MacGuffin item will be placed in a random location nearby. Searching the location will find the item; return it to your base and call the faction to come collect it.
* Rescue a hostage: A location will be highlighted on your map. Interact with it to trigger a battle with one to two members of the faction that owns that territory. The battle is particularly easy, but if the captor of the hostage is allowed to live, you will lose 50 reputation for the faction that owns that territory (if killed you will lose none). After the battle, simply contact the faction again to complete the quest.
* Capture a faction member: You will need a prison for this quest. Find and capture a member of the requested faction by knocking them out and sending them to prison. Contact the faction and they will show up and retrieve the prisoner. Note: if you have the Charisma skill to avoid random encounters on all your faction members, this job will also require losing rep with another faction because you'll need to actively attack them.

### faction List

There are six starting factions.

* The Old Clan
* Los Muertos
* Church of Hope
* CTK Mob
* The New Order
* Black Roses

### End Game

Defeating or allying with all factions starts the option for the End Game. (Warning: spoilers)
Shelter/Facilities

Your shelter comes equipped with certain facilities that are necessary to your groups survival. These built-in facilities are not removable, but they are upgradeable in order to improve the shelter.

You can click through the links to browse each facilities article, complete with a breakdown of each facility's upgrades, and their tier bonuses and requirements.

The facilities are:

Oxygen Filter -- Provides your survivors with oxygen. The filter can only process so much oxygen at a time, restricting the maximum number of survivors you can have in the shelter at a time.

Water Collector -- Provides the ability to harvest clean rainwater for drinking and crafting purposes.

Water Purifier -- Purifies dirty water from Black Rain or from water recycled within the shelter.

Weather Vane -- Provides weather forecasting so that you can plan based on incoming weather.
Hotrod

Hotrod before his death

Hotrod was a supporting character in The Scratched Universe. He was introduced in Episode 03 - The Distortion.

He was a BLU Engineer mercenary with the role of a Civilian who worked in Railway United, before the events of EP:03.

## Appearance

Before his death, Hotrod was a BLU Engineer who used a Hotrod welding helmet, Tools of the Trade vest and a bronze mercenary medal, used as identification within Railway United.

Currently, Hotrod's appearance is rather macabre: his skin is pale, akin to a dead body; some blood can be seen on his clothes in the front; his head wound is bloated and dry, dripping blood all the way down to his neck, covering a portion of his face with blood and sporting a disturbing visage. His eyes could be seen, having the same silver color as the Distorted.

## Personality

Not much is known about Hotrod's personality as he was only seen for some brief moments.

He was shown to be polite, greeting his fellow work colleagues when their shift was about to begin. He also offered helping Fixer during one of the train's maintenance.

Hotrod was recognized by Fixer and possibly Jumpsuit as a very close friend, due to their reaction and mourning over his death. A group photo was shown during the mourning, which further evidences this fact. Jumpsuit was noticeably shaken, although restricted, over his death, as he was the one who had initially shown the group photo to Fixer and even hinted with a fist pump to the heart region, which reinforces the possibility that Hotrod was considered as a close friend to him.

## Abilities

Hotrod was a regular Engineer with no supernatural or anomalous properties. Hotrod, like his work colleagues, had the knowledge and skill regarding locomotive engineering.

Currently, after his supposed "resurrection", it is uncertain what Hotrod can do.
Patch Notes/v1.0.12

Steam News - Patch 1.0.12 - 2nd Nov 2021

* Fixed an issue with automatically assigned travel rations going missing
* Fixed a weapon duplication bug
* Fixed an issue where Green Beans would be referenced instead of Peas for desires
* Fixed an issue with the “ransom” quest which stopped the reward being given
* Fixed an issue with the “pause in background” option not updating correctly in different languages
* Fixed an issue with the stats of the bear in the CTK Mob’s quest line
* Fixed an issue which resulted in huge reputation losses after multiple encounters
* Fixed an issue where the shelter storage capacity could become incorrect
* Fixed an issue where new storage objects could be used before they are constructed
* Fixed an issue where the room overlay information could go missing
* Fixed an issue where the main menu would appear on top of the save slots
* Fixed an issue where the lab could become damaged by fire and become irreparable
* Fixed issues with floppy disks disappearing and/or not being useable on the computer
* Fixed an issue with planters not informing the player when plants were fully grown
* Rage attack can no longer target the head
* Fixed an issue where the APR ammo would not unlock when the weapon is unlocked
* Increased the chances that the Wind Turbines will reach maximum power output
* Fixed an issue with internal planters losing integrity when not in use
* Fixed an issue where Rescue jobs could spawn on water
* Fixed an issue where the upgrade options on objects would become inaccessible
* Duplicate blueprints will no longer spawn on the map
* Can now rename characters using the locker
* Will no longer lose reputation with a faction when backing out of a trade. Can still lose reputation if the trade fails (all offers are refused by the trader)
* Automatically assigned travel rations now take into account the return trip
* Character info panel positions now saved so they remain in the same position when loading the save
* Rain now cleans solar panels
* Reduced the amount of rubber in the Inflatable Raft recipe
* Can now recycle equipment (bags, body armours, binoculars etc.)
* End-game damage scaling implemented
SmashedMicrowave

A convenient way of quickly heating food using microwaves. Sadly this one appears to have been smashed to pieces. Can be recycled.

Tier 1

## Sources

Expeditions

 15

* ★
* ★★
* ★★★

 15

 30

 60

## Smashed Microwave

The best cooking appliance to heat up your hot-pocket, too bad this one is smashed to pieces. the best thing you will get out of this microwave is a bulb and little metal shavings.
Patch Notes/v1.0.14

Steam News - Patch 1.0.14 - 2nd Nov 2021

* Fixed another issue which caused quest markers to disappear after loading a save
* Fixed issues with solar panel dirtiness levels going into negative values
* Fixed issue with blueprints spawning at HQs - Any that have spawned at HQs on current saves will be repositioned to another location on the map
* Fixed an issue with the camera going out of bounds
Pipe

* ★
* ★★
* ★★★

A metal tube used to transfer liquids or gases

1★ Pipe can be obtained by crafting using Metal Shavings

2★ Pipe can be obtained by -

3★ Pipe can be obtained by crafting using Metal Shavings with a high Intelligence Character (finishing
the Faction Goal "Workbench Mastery" will give a 20% higher chance.
Metal

* ★
* ★★
* ★★★

A material created from refining metal ore. Durable and a good conductor of both heat and electricity

1★ Metal can be obtained by recycling Chains in a Recycler (Tier 4) BP

2★ Metal can be obtained by recycling Crowbar, Electrified Knife, Flashbangs, Grenades, Hatchets in a Makeshift Recycler

3★ Metal can be obtained by recycling Crowbars, Hatchets, Flashbangs, Grenades, Knives, Pistols, Rifles, Shotguns, Sledgehammer in a Recycler (Tier 4) BP
Equipment

Equipment is various items that can be used in each expedition members equipment or bag slot.
All bag slots equipment add to the party inventory carry limit and deteriorate with time travelled with the bag equipped.
All survivors have a minimum of 2 equipment slots and can unlock up to 4 through the strength skill tree. These items have varied functions and factors that wear their integrity down differ.

Tier 2, 3, and 4 equipment are unlocked via faction goals to upgrade the workbench.
Object/Sentry Turret

## Sentry Turret

* Icon

A gun mounted to a rotating frame which fires automatically at anyone who comes within range of its sensors. A surface trap used to defend against breachers. Should be deactivated when friendly visitors arrive.
Ammo capacity: 50
Damage per bullet: 1-2

Tier 4

## Ingredients

1x Rifle ★★★
4x Circuit Board ★★★
4x Motor ★★★
5x Sensor ★★★
10x Metal ★★★
ScrapPile

Small pile of rusted and broken metal components. Can be recycled.

Tier 1

## Sources

Expeditions

 2

* ★
* ★★
* ★★★

 2

 4

 8

A heap of pieces and bits of differing metals. Most consider this junk but now of days it may be more valuable than gold. Many other junk items can be recycled for items and ingredients to craft other such things.
Patch Notes/v1.0.3

Steam News - Patch 1.03 - 23rd Sept 2021

* Broken rabbit spawning fixed
* Character AI settings now save correctly
* Fixed infinite metal exploit
* Fixed issue where items in the recycler would go missing when a breach began
* Exercise bike animation fix
* Character AI will no longer choose to use exercise equipment outside of the character’s level range
* Unassigned rations no longer go missing on expeditions
* Leader traits now save correctly when saving the faction preset
* All open panels now close when ending the tutorial early
* Fixed issue with shelter door light
* Fix for two rabbits getting caught in a single snare
* The ‘Relishes a Challenge’ skill no longer triggers when fighting one enemy
* Dismissing a faction goal prompt no longer dismisses the following one
* Fixed issue with light reflections on boiler
* ‘Knick Artery’ skill will now stack bleeding statuses correctly
* Encounter camera sway temporarily disabled
* Adjusted odds of seeds returning from harvesting plants
	+ 20% chance of 0 seeds
	+ 40% chance of 1 seed
	+ 40% chance of 2 seeds
* Made the job page accessible on the faction radio panel when a quest is available
* Characters can no longer exercise if too tired
* Junk items filter option added to recycling panels and item transfers
* Reduced the tick rate of character needs by ~30%
* Missing SFX for ‘Headbutt’ skill added
* No longer display the ‘take prisoner’ option on combatants that have fled
* Increased the amount of wool, leather and nylon gained from recycling Burned Clothes
* Greenhouse no longer draws power
* Can no longer rearrange burnt out ghost objects
* Font size of weapon description when picking up dropped weapons increased
RustyFryingPan

A well used frying pan which has been exposed to the elements for far to long. Considering how rusted it is it's surprisingly greasy. Can be recycled into useful items.

Tier 1

## Sources

Expeditions

 5

* ★
* ★★
* ★★★

 1

 2

 4

## Rusty frying pan

This timeworn cooking appliance would be the last item many would sought for. As it turns out, this item is more valuable than what most initially think. The amount of metal scraps given is incredible when compared to other junk items; and should be considered number one priority when out on expeditions.
Patch Notes/Experimental/v1.0.11

Patch Notes - Experimental - 1.0.11 - 21st Oct 2021

* Fixed issue with faction members using sinks when their dirtiness was less than 50%
* Fixed issue with ration crafting where it would not use the food the player selected to convert to rations
* Can no longer queue multiple upgrades for a single object ***(WARNING: Temporarily introduced a bug where you could not upgrade anything)***
* Fixed an issue with the incinerator panel displaying the incorrect burn times
* Fixed issue with incinerator panel displaying “$efficiency$%” on the efficiency label
* Updated the incinerator object description to state is generates “power” not “fuel”
* Faction jobs that require a target faction will no longer spawn if there are no other factions left
* Fixed issue where members would not use any tables past the first one built
* Fixed an issue with rescue jobs which could result in you fighting the same faction who gave you the job
* The Russian translation of the Pistol now displays correctly
* Fixed an issue with items being lost when transferring to the shelter (if the shelter’s inventory capacity was close to max)
* Fixed an issue where the dialogue in rescue missions would not display correctly
* Can now deconstruct the starting water butts
* Added a notice to item transfers to state when items will be transferred to the junk pile
* When working at a workable location the party will now finish working when they have generated ten items
* Added a drop shadow to the integrity bar on items to make it more visible to people who are colourblind
* Added item sorting options to item panels (sort by weight, quality, name, fuel value, or trade value)
* Tweaked rates of temperature change in rooms to help balance heating/cooling systems
* Updated the temperature rate of change label to display an increasing and decreasing value
Factions/The Old Clan

* Banner
* Leader

Duncan McRoy

The Old Clan was formed by the mercenaries, homeless and general stragglers of the wasteland. Restoring old tech and preserving our history is their main concern. They're cunning, tough, and masters at defending their territory.

## Trade Items

??????

Encounter Dialogue:

This area is controlled by The Old Clan. You've got no right to be here, so I reckon you should be takin' your leave.

(Who are you?)

The Old Clan have a deep respect for the past. We like to preserve as much of it as possible. Our leader, Duncan McRoy, is the longest surviving faction leader.

(Work together?)

We're not easily won over, but if you're willing to graft hard, you might earn the bosses respect. Make radio contact with him to arrange things.
Patch Notes/v1.0.9

Steam News - Patch 1.0.9 - 8th Oct 2021

* Fixed an issue where food would disappear when transferred between pantries
* Fixed issue where the player could receive jobs for factions that had been wiped out
* Repairing equipment no longer costs the same as crafting a new one
* Fixed issue with faction goals not displaying faction names correctly when discovered
* Fixed issue where the wind turbine would never reach maximum power output
* Fixed issue where weapons could be duplicated
* Fixed an issue where you would not receive resources back after deconstructing an object
* Fixed an issue where crafted rations would go to the junk pile if the first pantry was full
* Fixed issue with two members using the shower at the same time
* Fixed issue with ‘sleep disturbed’ mood modifier being added when a sleep job was cancelled before the member had reached the bed
* Fixed an issue which meant The Old Clan would never attack an outpost during a faction war event
* Fixed an issue with prison cells being used as stairwells
* Fixed an issue where quest encounters would freeze after trying to add an item to the party inventory if it is already full
* Lightning rod now generates double the amount of energy when struck
* Lightning rod now has 20% chance of stopping lightning striking the filters
* Lightning rod now degrades when struck as well as slowly over time
* Added code to repair broken saves where rescue jobs had spawned on mountains
* Faction members will no longer attempt to rest if they have an infection
* Faction members will no longer clean the surface
* The Mine Shop tile now displays the correct encounter tile when visiting (Quest: “Invest Invest Invest”)
Items

the game is about resource management and items are part of that they fall into the categories Weapons, Equipment, Medical, General, Junk and Food

All items can be found via searching various locations on the world map, or trading with passing traders.

The game uses an item quality system ranging from ★ (Poor) to ★★★ (Excellent), higher quality items always have a higher trade value and are required by some higher tier constructions. Equiptment and weapons of higher quality will last longer before breaking down and needing repairs.

★ (Poor)★★ (Good)★★★ (Excellent)Items of higher quality can be used for crafting that demands lower levels of quality, but not vice-versa. Example: 3 star nails can be used for crafting that only requires 1 star nails, but not the other way around.

The goals that increase the chance for Excellent quality seems to be the best method to increase quality right now, making most items your survivors craft rated 3 stars once you have crafted 100 items in total. This applies to crafted and cooked items, first and foremost.

For higher quality raw materials, scavenging, foraging, combat and hunting are the main methods to procure them at the moment. Work Sites always produce ★★★ items.
Laboratory

## Makeshift Laboratory

Makeshift Laboratory as seen in Shelter

The laboratory is a constructed piece of equipment where players can craft homemade medications (and actual medications once a certain Faction Goal has been achieved) and mix consumables using herbs they have grown or found.

There are two laboratories, the makeshift laboratory (tier 2 workbench) and the laboratory (tier 3 workbench). The higher tier laboratory requires discovery and addition of the blueprint to the table.

When trying to Mix drugs, the recipe must be discovered. The players must add in 5 ingredients then click create, after each attempt at mixing, the number of correct ingredients for a specific drug is shown in the "history" tab when it is hovered over. Players must use this info to try and work out the correct ingredients (usually up to 3 different) and then the quantity needed, for instance if it says all 5 are correct you have the right ingredients but it is of different amounts of those ingredients. Each time you make a new game the drug's recipes will randomise so that players have to rediscover them through this process with each playthrough.

Note : The Laboratory is able to create the same drugs as the Makeshift Laboratory but without their negative effects.
Documentation/Item Example

## Leather

* ★
* ★★
* ★★★

## Item use in:

### Items

Bulletproof Vest
Camouflage
Satchel
Stabproof Vest
Camping Gear
Improved Bulletproof Vest
Childs's Schoolbag
Improved Stabproof Vest

## Item use in:

### Items

Excellent Bulletproof Vest
Explorer's Backpack
Excellent Stabproof Vest
Extended Hatchet
Pitch-forked Pipe

## Item use in:

### Items

Superior Bulletproof Vest
Small Military Backpack
Superior Stabproof Vest

### Objects

Exercise Bike
Heavy Weights

## Ingredients

 Placeholder Ingredient2
 Placeholder Ingredient3

* ★
* ★★
* ★★★

 2
 2

* Used In
* Sources

### Items

Bulletproof Vest
Camouflage
Satchel
Stabproof Vest
Camping Gear
Improved Bulletproof Vest
Childs's Schoolbag
Improved Stabproof Vest

### Makeshift Recycler

Burned Clothes 1x ★

 2
 4

* Used In
* Sources

### Items

Excellent Bulletproof Vest
Explorer's Backpack
Excellent Stabproof Vest
Extended Hatchet
Pitch-forked Pipe

### Recycler

Burned Clothes 2x ★★

 2
 8

* Used In
* Sources

### Items

Superior Bulletproof Vest
Small Military Backpack
Superior Stabproof Vest

### Objects

Exercise Bike
Heavy Weights
Travel rations

A prepared package of rations capable of staving off hunger whilst traveling the wastes. Traveling without rations can leave the party weakened in combat

## Sources

Pantry

 (0.5)
 0

* ★
* ★★
* ★★★

 1

## Used In

### Items

Expeditions

 2

## Used In

### Items

Expeditions

 4

## Travel rations

When going out on expeditions you will always use travel rations as to make sure your survivors aren't weak in case of anyone who is apposing you to battle. This is why it is essential to bring travel rations on your expeditions to an back from the trip to ensure you're ready for any fight.

## Travel ration tips!

Tip #1: If you're exploring out further on your next expedition then bring an excess of travel rations. This is to make sure you can explore further/ search more buildings and get home a bit more safely.

Tip #2: Always use meat/ desperate meat to make rations with, as meat has a low substance value. Plus desperate meat gives no morale negatives when turned/ and used as travel rations. Using meat for travel rations is only the most beneficial during early game.

## How travel rations are made

Making travel rations is actually quite simple I will show you how to do so below ↓
Wool

## Wool

* ★
* ★★
* ★★★

## Item use in:

### Items

Rope
Bandages
First-Aid Kit
Camouflage
Camping Gear

### Objects

Mop & Bucket
Makeshift Toilet
Makeshift Shower
Light Punching Bag
Cot
Locker
Good Toilet
Good Shower
Bed

## Item use in:

### Objects

Heavy Punching Bag
Comfy Bed

## Item use in:

### Objects

A fibre sheared from sheep and similar animals.

1★ Wool can be obtained by recycling Burned Clothes in a Makeshift Recycler

2★ Wool can be obtained by recycling Burned Clothes in a Recycler (Tier 4)

3★ Wool can be obtained by working in a Farm (Workable)
Sheltered 2 Wiki

Welcome to the Sheltered 2 Wiki!
Building upon the original 2015 fan-favourite, Sheltered 2 brings new challenges and deeper strategic gameplay. You are tasked with creating a leader and building up your faction whilst managing resources and tackling threats both natural and human. Everything from starvation and dehydration to radiation poisoning and enemy raids can prove fatal.

* Frequently Asked Questions
* Known Bugs & Issues
* Getting started
* Patch Notes
* Development Blog

We're a collaborative community website about Sheltered 2 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! You must be logged in to create a new page. Please log in and help us fill in the gaps!

**NOTE**: Please read the style guide documentation and try to make any additions fit in with the existing style and wording of the site (or submit draft updates / additions for one of the wiki moderators to review and style). - Please also refrain from making blanket / global changes to the wiki or individual articles wording or style unless previously discussed with the moderators.

If you have any additional questions or want to discuss, you can find us on the  Discord Server in the **#wiki** channel.

You can find news updates and additional community links such as the Steam discussion boards and Discord server in the right hand panel in the 'Community Links' section.

## Important Articles

Getting StartedFactions Skill TreeSurvivorsConstruction

Community Links

 Steam Discussion Boards

 Discord Server

Twitter

Recent News

Steam News - Patch 1.2.11

Steam News - Patch 1.1.12

Steam News - Patch 1.1.6

Steam News - Patch 1.0.14

Steam News - Patch 1.0.10

Where To Buy

Steam Store

GOG Store
Outposts

## Outposts & Territories

You will start with your shelter acting as an outpost of sorts, providing control of your starting zone.

Other factions will control all other territories at the game start and these can be attacked to claim the territory for your own faction. These outpost fights are usually a bit tougher than the rest so keep the regions difficulty in mind when invading areas.

The main advantages doing so right now is the loot gained from the fight but it also means your parties travelling through the region will no longer be stopped by faction patrols. This is especially useful when using workable sites.

Allying with a faction treats its territory as your own: you will not get attacked by that faction any more.

Other factions may attack outposts you control.
Expeditions

Sending out survivors is one of the main components of the game, both to explore the map and gain insight about the world surrounding your shelter and to acquire precious resources that will help.

You can plan out a whole route and the return, leaving ration count as automatic or you can let them move to explore and manually hand them more rations so they don't get weakened if facing unknown dangers during their travels.
BrokenLaptop

This laptop has seen better days. Don't think the guys down at PC Planet will be fixing it anytime soon, Can be recycled into some useful items.

Tier 1

## Sources

Expeditions

 4

* ★
* ★★
* ★★★

 20

 40

 80

## Broken Laptop

This damaged laptop might seem useless but there is gold where you can't see yet. Recycling this broken laptop from the workbench or any recycler will grant some circuit boards and transistors. Circuit boards can be amazing for trading.
Object/Ceramic Sink and Mirror

## Ceramic Sink and Mirror

* Icon

This sink not only allows faction members to wash their hands - reducing the chances of contracting food poisoning when eating by 50% - but also lets them change their hair styles. Soap can be added to a sink to increase the reduction to 100%. Sinks are used automatically and only when a member's dirtiness level is 50% or higher - as there is no risk of contracting food poisoning when below this level. Requires water to use. Water used is transferred into the Water Purifier as dirty water.

Tier 3

## Ingredients

2x Valve ★★
4x Pipe ★★
2x Cement ★★
8x Wood ★★
2x Glass ★★
Shelter/Facilities/Water Collector

## Water Collector

Collects water from rain and transports it to water storage (clean water) or to the water purifier (dirty water) for processing.

* Res
* Dur
* Eff

Increases the water collector's resistance to sandstorms.

* T1
* T2
* T3
* T4

Bonus: +10%

## Ingredients

5x Valve ★
5x Pipe ★

Bonus: +20%

## Ingredients

5x Valve ★
10x Pipe ★
5x Motor ★

Bonus: +30%

## Ingredients

10x Valve ★★
10x Pipe ★★
10x Motor ★★
10x Piston ★★

Bonus: +50%

## Ingredients

10x Valve ★★★
15x Pipe ★★★
5x Motor ★★★
10x Piston ★★★
10x Sensor ★★★

Increases the durability of the water collector, decreasing the speed at which it breaks down.

* T1
* T2
* T3
* T4

Bonus: +10%

## Ingredients

5x Duct Tape ★
5x Nuts and Bolts ★

Bonus: +20%

## Ingredients

5x Duct Tape ★
10x Nuts and Bolts ★
5x Chain ★

Bonus: +30%

## Ingredients

10x Duct Tape ★★
10x Nuts and Bolts ★★
5x Chain ★★
15x Lubricant ★★

Bonus: +50%

## Ingredients

10x Duct Tape ★★★
15x Nuts and Bolts ★★★
10x Chain ★★★
10x Lubricant ★★★
5x Circuit Breaker ★★★

Increases the efficiency of the water collector, allowing it to filter more water per second whilst it israining.

* T1
* T2
* T3
* T4

Bonus: +10%

## Ingredients

5x Transistor ★
5x Pipe ★

Bonus: +20%

## Ingredients

10x Transistor ★
5x Pipe ★
5x Cog ★

Bonus: +30%

## Ingredients

10x Transistor ★★
5x Pipe ★★
10x Cog ★★
10x Piston ★★

Bonus: +50%

## Ingredients

10x Transistor ★★★
5x Pipe ★★★
15x Cog ★★★
10x Piston ★★★
20x Sensor ★★★
Factions/CTK Mob

* Banner
* Leader

Jesse Eindhoven

The CTK Mob, formed of murderers, rapists, thieves and other criminals, seems to have little goal except exploitation and violence. Their name was chosen to strike fear into any that may cross them: 'Capture, Torture, Kill.'

## Trade Items

??????

Encounter dialogue:

Do you know where you are? You look lost. This is CTK Mob territory, and by the look on your face you haven't encountered us before. This is how this is gonna go- you're going to leave now, or things are liable to get violent. Very violent.

*(Who are you?)*

Capture! Torture! Kill! Capture! Torture! Kill! That's what the CTK Mob is! You need a demonstration? Jesse Eindhoven, our leader, would gladly show you! HAHA!

*(Work together?)*

Perhaps. If you radio our leader for work and get on our good side, we could maybe eventually trust each other. For now you're a nobody. So, be careful. We might just kill you. Slowly.
Camouflage

## Ingredients

2x Leather ★
4x Wool ★
1x Paint Can ★

* ★
* ★★
* ★★★

 ?

 ?

 ?

Having camouflage equipped to an expedition party will reduce their chances of encountering other people by 25%. All members of the expedition party must be wearing camouflage for this bonus to take effect

1★ Camouflage can be obtained by

2★ Camouflage can be obtained by

3★ Camouflage can be obtained by
Angel Armor

## Description

The Angel armor is a post-Supreme Calamitas Hardmode Armor. The complete set provides the following benefits:

* 133 defense
* +157% ki damage
* +69% ki crit chance
* -40% ki usage
* +16 maximum charges
* +8 ki regen
* +45% movement speed
* Strong beam attacks charge at an incredible speed
* Damage increases the longer you don't get hit
* Increases defense by 20%
* Slightly boosts damage based on defense
* +5% dodge chance

It takes a total of 6 Ashes of Annihilation and 42 Incredibly Divine Threads to craft a full suit.

## Stats

### Effect

+45% ki damage
+23% ki crit chance

## Stats

### Effect

+22% ki damage
+14% ki crit chance
+2,500 max ki
+6 maximum charges
Increased ki regen
Strong beam attacks charge at an incredible speed

## Stats

### Effect

+27% ki damage
+15% ki crit chance
-40% ki usage
+45% movement speed

## History

* 0.5.0
	+ Introduced
* 1.4 Port Update
	+ Fixed bald glitch with the Angel Ring vanity
Zenite Bar

## Description

The Zenite Bar is an endgame crafting material obtained from killing any enemy while having the Zeno´s Blessing buff active. You obtain the buff when consuming the Zeno´s Blessing item purchased from Grand Zeno. They cost 25 gold each and are available after completing tier 3 of Boss Rush.

After consuming Zeno's Blessing, you will receive the Zeno's Blessing buff which lasts for fifteen minutes.

While this buff is active, all enemies will have a small chance to drop a Zenite Bar.
Patch Notes/Experimental/v1.0.14

Patch Notes - Experimental - v1.0.14 - 27th Oct 2021

* Fixed another issue which caused quest markers to disappear after loading a save
* Fixed issues with solar panel dirtiness levels going into negative values
* Fixed issue with blueprints spawning at HQs
	+ Any that have spawned at HQs on current saves will be repositioned to another location on the map
* Fixed an issue with the camera going out of bounds
Shelter/Facilities/Oxygen Filter

## Oxygen Filter

Filters radiation and contaminants from outside and inside air, providing clean air to the shelters occupants.

* Out
* Dur
* Res

This upgrade will increase the rate at which oxygen is pumped into the shelter, allowing you to support more people in the shelter at once.

* T1
* T2
* T3
* T4

Bonus: 6 people

## Ingredients

5x Bucket ★
5x Pipe ★

Bonus: 8 people

## Ingredients

5x Bucket ★
5x Pipe ★
10x Valve ★

Bonus: 11 people

## Ingredients

10x Bucket ★★
10x Pipe ★★
15x Valve ★★
10x Motor ★★

Bonus: 15 people

## Ingredients

10x Bucket ★★★
10x Pipe ★★★
10x Valve ★★★
15x Motor ★★★
10x Switch ★★★

Increases the durability of the oxygen filter, decreasing the speed at which it breaks down.

* T1
* T2
* T3
* T4

Bonus: +10%

## Ingredients

5x Duct Tape ★
5x Spring ★

Bonus: +20%

## Ingredients

10x Duct Tape ★
5x Spring ★
10x Nuts and Bolts ★

Bonus: +30%

## Ingredients

15x Duct Tape ★★
5x Spring ★★
10x Nuts and Bolts ★★
15x Chain ★★

Bonus: +50%

## Ingredients

15x Duct Tape ★★★
15x Spring ★★★
10x Nuts and Bolts ★★★
10x Chain ★★★
5x Circuit Breaker ★★★

Increases the oxygen filter's resistance to dust storms.

* T1
* T2
* T3
* T4

Bonus: +10%

## Ingredients

5x Wool ★
5x Metal ★

Bonus: +20%

## Ingredients

10x Wool ★
5x Metal ★
10x Rubber ★

Bonus: +30%

## Ingredients

10x Wool ★★
5x Metal ★★
15x Rubber ★★
20x Glue ★★

Bonus: +50%

## Ingredients

10x Wool ★★★
5x Metal ★★★
15x Rubber ★★★
10x Glue ★★★
20x Piston ★★★
Work Sites

Work Sites are locations upon the map to which an expedition party can be sent to produce goods. Unlike searching a salvage site, faction members can work to generate resources at a worksite for 10 Items. The speed in which it is done can be boosted by the Production Manager skill in the charisma skill tree, up to a maximum of 30%.

Work Sites are the best places to find high quality materials, but your party will trigger the encounter chance of the tile with every work shift until the task is cancelled to collect the rewards. Junk items will always be low quality.
Object/Improved Sentry Turret

## Improved Sentry Turret

* Icon

A gun mounted to a rotating frame which fires automatically at anyone who comes within range of its sensors. A surface trap used to defend against breachers. Should be deactivated when friendly visitors arrive.
Ammo capacity: 75
Damage per bullet: 1-2

Tier 4

## Ingredients

1x Rifle ★★★
4x Circuit Board ★★★
4x Motor ★★★
5x Sensor ★★★
10x Metal ★★★
Silva Headgear

## Description

-20% Ki usage

+2500 Maximum Ki.

**Set Bonus:** All projectiles spawn healing leaf orbs on enemy hits

+5% Run speed and acceleration

If you are reduced to 1 HP, you will not die from any further damage for 10 seconds

If you get reduced to 1 HP again while this effect is active you will lose 100 max life

This effect only triggers once per life and if you are reduced to 400 max life the invincibility effect will stop

Your max life will return to normal if you die

+6 Maximum Charges

Strong beam attacks charge much faster

Your attacks have a chance to regenerate your ki and health

+10% Ki Damage after the Silva invulnerability time

The **Silva Headgear** is a powerful late-game Hardmode Armor. The headgear gives +24% Ki Damage, +24% Ki Crit Chance, -20% Ki usage, and +2500 Maximum Ki. It's Set Bonus has All projectiles spawn healing leaf orbs on enemy hits, +5% Run speed and acceleration, If you are reduced to 1 HP, you will not die from any further damage for 10 seconds. If you get reduced to 1 HP again while this effect is active you will lose 100 max life, This effect only triggers once per life nd if you are reduced to 400 max life the invincibility effect will stop. Your max life will return to normal if you die, +6 Maximum Charges, Strong beam attacks charge much faster, Your attack have a chance to regenerate your ki and health, +10% Ki damage after the Silva invulnerability time.

### Recipe

  Ascendant Spirit Essence (x2)
The "Positive Battle"

The "Positive Battle" was a back and forth battle of wits between DevilBG and Togy. Context: Togy is a a Concept creator ,therefore he has to help create content which may be added to the game.

Togy: "let's make some suggestions shall we?"

DevilBG: "I suggest that we should throw buckets of dirt at people we don't like."

Togy: "good"

And then the battle started.

(Because of the limited space I will only add the list of things that were said. They are in order from oldest to most recent.)

Togy:( awesome, excellent, extraordinary, splendid, ultimate, perfect, dope, best, stunning, fab, supreme, sensational, copacetric, breathtaking, marvelous, Cool:Divine, Icy, sublime, Hot, mighty, vacuum, Slippery)

DevilBG:( Great, Amazing, Spectacular, Good pt 2, Great: The Sequel, Unless: The return of the perhaps, Cool, Fire , Pimpin', Cool: The Prequel, Fabulous, Superb, Above average level of happiness, Cool: The Return, Cool: the trilogy, Cool: Eternal, Fire: the rebirth of Cool, Drippy, Cold, Pressure, Atmospheric Pressure, Sucker, You)

The winner is undecided since at that point the battle went beyond words.
Galactic Patrol set

## Description

The **Galactic Patrol set** is a set of vanity items that consist of the **Galactic Transmitters**, **Galactic Suit** and **Galactic Leggings**. It requires a total of 26 Silk to craft at a Work Bench. The Galactic Transmitters are currently unobtainable without inventory editors.

## History

* 0.5.0
	+ Introduced
* 1.4 Port Update
	+ Created a recipe for the Galactic Transmitter (Jaco’s armor) vanity headset, which was unobtainable
Aerospec Hood

## Stats

### Effect

+10% Ki Damage**Set Bonus:** Taking over 25 damage in one hit will cause a spread of homing feathers to fall

Allows you to fall more quickly and disables fall damage

+5% Ki crit chance

+5% Movement speed

+300 Maximum Ki.

The **Aerospec Hood** is a weak early game pre-hardmode Armor. The hood grants +10% Ki damage. It's set bonus allows homing feathers to fall from the sky if the player takes over 25 damage in one hit. Allows you to fall more quickly and disables fall damage, +5% Ki crit chance, +5% movement speed, and +300 maximum Ki.
Tarragon Hood

## Description

+14% Ki Damage

+16% Ki Crit Chance

Increased Ki Regen

Maximum Ki increased by 1250.

**Set Bonus:** Reduces enemy spawn rates

Increased heart pickup range

Enemies have a chance to drop extra hearts on death

+13% Ki Damage

-15% Ki usage

+2 Maximum Charges

Pressing **Armor Bonus** rapidly converts ki into health

The **Tarragon Hood** is a powerful endgame Hardmode Armor. This armor piece gives temporary immunity to lava, also allows you to move freely through liquids. Grants +14% Ki damage, +16% Ki crit chance, Increased Ki regen, Maximum Ki increased by 1250. It's set bonus reduces enemy spawn rates. Increased heart pickup range, Enemies have a chance to drop extra hearts on death, +13% Ki damage, -15% Ki usage, +2 maximum charges, Pressing "Armor Bonus" rapidly converts Ki into health.
Angelic Trait

## Description

Angelic is a new trait that can be obtained during character creation (3.75% chance) or when re-rolling your genetic trait using the Dragon Balls.

Characters with this trait will have their Ki Bar change to a Purple color. Once the Eye of Cthulhu has been defeated, a buff icon named "???" will appear on your HUD with the flavor text: "Your body seems quite a bit special."  You will also gain the following effects for as long as your character remains Angelic:

• +10% Dodge Chance (Dodges cost 211 Ki if not in Ultra Instinct or Ultra Ego)

• Reduced Ki costs for Dodges while using Ultra Instinct/Perfect Ultra Instinct.

• Other players around you gain the Angelic Grace buff which grants them +5% Damage and +5 Defense.

## History

* 0.5.0
	+ Introduced

* 1.4 Port Update
	+ Added dodge chance for SSJB and SSJR
* 1.1.0.0
	+ Trait reworked
Downloads

This page is for manual download links for Dragon Ball Terraria, Calamity Mod and Dragon Ball: Calamity Addon [Unofficial]. If you are unable to download the mods or their updates from tModLoader or through Discord, they will be available here.

Both Dragon Ball Terraria and Calamity Mod are **necessary** for Dragon Ball: Calamity Addon to work so they have both been provided here in addition to DBCA itself.

To install them, you must drop the downloaded mod(s) into the following folder on your computer, overwriting the old one if it asks:

```
My Documents\my games\Terraria\ModLoader\Mods

```

### Dragon Ball: Calamity Addon (Unofficial) - v0.5.1.3

While you *can* click on downloaded mods like an executable file to install them, this only works if you do not already have the mod in that folder, which you will if you are updating an earlier version of that same mod. Dragging and dropping always works and is the preferred method as a result.

Each file has been double and triple checked to ensure it is correct and uploaded to Mediafire due to the general reliability of those who use it compared to other file sharing websites. If any of these links are down, feel free to drop a comment here and I will update them as soon as I can.
Mastered Beam

## Description

**Mastered Beam** is a Tier 10 Beam Technique. It fires a large red beam that inflicts an extremely high amount of damage and knockback to any unfortunate being caught in it. Due to the unmodified number of charges being a considerably high 37 compared to its predecessor's 15, the Dragon set, Legendary Dragon set or Auric Tesla Battle Band are strongly recommended to help minimize the amount of time the player is left vulnerable while charging.

## History

* 0.3.0
	+ Introduced
Legendary Explosion

## Description

**Legendary Explosion** is a Tier 11 Unique ki Weapon. Holding down left click will begin charging the attack and when charged to at least the first stage - each stage indicated by an outward burst of green particles - it will cause a salvo of green projectiles to erupt from your character in all directions which are subject to gravity, ignore terrain and generate light, with a green sphere of damaging ki simultaneously expanding from your character.

The amount of projectiles it fires, the size of the ki sphere and the duration of both effects depend on how much the attack is charged for. If it is released before it has finished charging at least one stage then the attack will not fire. Notably, the sphere that generates in the player's hand while the attack is charging can damage enemies on contact.

  Divine Plate (x7)