recursal/Fanatic-Fandom huggingface dataset:
Second Wave

Special rule(s) | None

**Second Wave** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The supplies we captured from the jungle have left the Santa Cruz garrison dangerously low on supply. The Spaniards are attempting to allievate their situation by sending fast moving troopships loaded with men and equipment. Fortunately, for us, the the troopships are escorted by light ships as they could not risk the slower speed required by ships-of-the-line. Thanks to the reconnaissance efforts of my men, I am now in a prime position to deliver a strong blow to the crumbling resistance of Santa Cruz.

## Ships

* + Senora de la Soledad (7th Rate Brig)
		- Crew: 110
		- Armaments: 18x6 PDR Armstrong's gun
	+ Gamo (Unrated cutter)
		- Crew: 67
		- Armaments: 12x6 ODR Armstrong's gun
	+ San Pedro (Unrated merchant ship)
		- Crew: 176
		- Armaments: None
	+ Santiago el Mayor (Unrated merchant ship)
		- Crew: 176
		- Armaments: None

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Artillery

**Artillery** is one of the most powerful weapons you can employ in land battles, provided that you use it correctly. Artillery units generally have excellent firepower and decent accuracy, but are very vulnerable if left unattended and an enemy closes in (the converse is also true), require constant supply of ammunition and gunpowder, and are very slow to move. In general, it's frequently a good idea to deploy without artillery support and claim it for yourself, then resell captured units.
Battle of Yarmouth

**Battle of Yarmouth** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

We have received reports that the British Navy has repositioned a man of war off the Nova Scotia coast which these light craft cannot engage. You are ordered to make all possible speed and engage this warship.

```
If we strangle Nova Scotia, we strangle Loyalist supply at the source. Sink, capture, or disable this ship, Captain, and we will reward you handsomely.

```

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
6th rate Sloop-of-war

Price | 15 Reputation

**6th rate Sloop-of-war** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Corvette-class vessels are smaller than frigate, but was intensively used for service far away from Europe, where even such quasi-frigate was a threat for other light classes

## Construction

### Batteries

* Upper deck: 10 x 7tons
* Gun deck: 18 x 11tons

### Durability

Armor layout

Health
* Sails: 600
* Planking: 1300
* Hull: 500

### Maneuverability

* Max speed: 12.5
* Acceleration: 11.2
* Turning: 9.7

Sailing speeds (relative to the wind)

## Strategy

Can be captured in the following missions:

* Acting Captain

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Battle of Turtle Gut Inlet

**Battle of Turtle Gut Inlet** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The brig, Nancy, was spotted transporting supplies for our impoverished troops and is in desperate need of support. By June 28, HMS Orpheus and HMS Kingfisher had caught up and blocked the Nancy from entering the Delaware Bay. With little choice, she headed for the Turtle Gut Inlet during a heavy fog. Unfortunately, she ran aground. However, the larger British ships were forced to stay in deeper waters.

Although out of range, the British braved the shallow waters and have begun to shell the Nancy. Her crew is attempting to salvage what they can, but the sitaution grows worse by the minute.

We must relieve her or else we run the risk of losing the war on land!

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Unknown enemy

**Unknown enemy** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Barbary corsairs capture merchant ships and enslave their crews, providing Muslim rulers with wealth and naval power. Tripoli has become the main base of the corsairs and we are going to destroy it.

First, we are going to blockade their ports and form convoys for our merchant fleet to protect them from attack. Soon after we arrived off the shores of North Africa, we encountered our first corsairs. We are only here to test the waters and assess the strength and abilities of our new enemy.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Corsica

Enemy troops | 1143 Infantry - 9 Guns

**Corsica** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

On 1793, the spirit of Corsican unrest against the occupying French forces kindled into open rebellion. The mass uprising has drivern the French garission into the fortified port-towns of the northern coast.
The Corsian irregulars have not been able to make progress against the fortified French positions and have requested our assistance.

## Enemy Troops

* 198 Chasseurs (100+98)
* 75 Dragoons
* 50 Fusiliers
* 311 Grenadiers (104+103+104)
* 70 Skirmishers (35+35)
* 50 Supply
Dinner for Admiral

**Dinner for Admiral** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

HMS Walpole is carrying vital supplies for our battered fleet docked at Belize. Without these supplies, we will be reduced to quarter rations. The Spanish are aware of our desperate supply situation and have sent several patrols to search for our ship. With our main fleet being repaired, the Spanish have an overwhelming advantage in the region. Our only hope is to avoid them and thankfully frequent squalls have kept us hidden so far. If you have the misfortune to encounter the enemy your only hope will be to delay them long enough for the Walpole to escape to safety and then retreat with your remaining ships.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
7th rate Snow

Price | 10 Reputation

**7th rate Snow** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Snow is a specialised brig for operations in cold seas and large lakes. This type is a bit better armed and have a larger crew, so can perform all light vessels tasks more effective

## Construction

### Batteries

* Quarterdeck: 10 × 4 tons
* Upper gundeck: 16 × 7 tons

### Durability

Armor layout

Health
* Sails: 410
* Planking: 820
* Hull: 340

### Maneuverability (no Guns - Minimum Crew)

* Max speed: 14.0
* Acceleration: 10.0
* Turning: 10.0

Sailing speeds (relative to the wind)

## Strategy

Can be captured in the following missions:

* Objects in Motion

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
7th rate Sloop

Price | 7000

**7th rate Sloop** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Sloops were used to carry supplies and messages, coastal patrolling and customs service. They have some guns, but mostly to protect itself and can be a threat only for trade vessels

## Construction

### Batteries

Gun deck: 12 x 4tons

* Compatible guns: 4-PDR, 6-PDR and 12-PDR Carronade's.

### Durability

Armor layout

Health
* Sails: 280
* Planking: 540
* Hull: 230

### Maneuverability

* Max speed: 15.0
* Acceleration: 10.0
* Turning: 10.4

Sailing speeds (relative to the wind)

## Strategy

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Capture of Savannah

Allies | 75 Dragoons

**Capture of Savannah** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Your army is ready to attack the city of Savannah. This mission is part of new strategy for the capturing of the southern colonies, which was 'considered by the king as an object of great importance in the scale of the war'.
It would seem that the Rebels' defenses were stronger than anticipated. Our pickets have reported that they have a large perimeter force supported by artillery guarding the approaches to the city. If you are able to get past these forces, the remaining troops seem to be located near the city square. Approach with caution and eliminate these forces. This battle is crucial for the upcoming campaign and it is imperitave that we succeed. A regiment of Dragoons that was sent to scout the area will join you for this battle.

## Enemy Troops

* 70 Dragoons
* 50 Artillery
* 306 Fusiliers (112+112+82)
* 786 Milita (112+112+135+135+90+90+112)
* 112 Sailors
* 74 Skirmisers (37+37)

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
A Friend Indeed

The Spanish forces are surrounded and being massacred. Your forces must land and retake the town of Mobile Florida.
**A Friend Indeed** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

In March of 1780, the Spanish escalated their conflict against the British to a shooting war. They swiftly attacked and captured the town of Mobile, West Florida. The British have organized a counter-attack and burned the nearby town of Pensacola on their march to Mobile. Fearing a repeat of the Santa Cruz debacle, the local Spanish commander has sent out an urgent call for help. The Continental Congress, mindful of the support received from the Spanish, have ordered you to immediately sail and reinforce the garrison at Mobile. With your combined forces, we can repel the Royal Army and seriously hamper their efforts against us.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
5th rate Leda-class Frigate

Upgrade slots | 4

**5th rate Leda-class Frigate** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Leda-class frigates were a successful class of forty-seven British Royal Navy 38-gun sailing frigates constructed from 1805-1832

## Construction

### Batteries

* Number of guns: 54
	+ Gun decks: 2
		- Quarterdeck: 26 × 9 pdr Armstrong's
		- Gundeck: 28 × 18 pdr Armstrong's
	+ Compatible guns:

### Durability

Armor layout
* Port: 1700/20 in.
* Starboard: 1700/20 in.
* Bow: 700/16 in.
* Stern: 400/8 in.

Health
* Sails: 1560
* Planking: 4500
* Hull: 1300

Crew
* Minimum: 137
* Optimal: 268
* Maximum: 390

### Maneuverability

* Max speed: 11.0
* Acceleration: 9.0
* Turning: 7.0

Sailing speeds (relative to the wind)

 9.1
 4.6

## Strategy

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Loggerheads

**Loggerheads** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

With the arrival of Admiral Guichen's fleet, mass hysteria is spreading in the British Colonies. The West India Company has begun to evacuate valuable goods back to Britain in an effort to preserve their profit margin. Our spies have reported that these supply convoys are vulnerable and begging to be captured. Let's oblige them shall we?

The war has entered its closing stages and these supplies will help bolster the fleet in preparation for the final conflict. We've split into two columns in order to widen our search area and give us the best opportunity to find our quarry. On the morning of January 15, we finally spot a convoy replenishing its water supply before the long voyage to Europe.

We must strike immediately and delay them long enough for the second column to arrive. Then we can capture the convoy and hopefully bring an end to this terrible war.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Ultimate Admiral: Age of Sail Wiki/Section 1

Welcome to the Ultimate Admiral: Age of Sail WikiWelcome to the Ultimate Admiral: Age of Sail Wiki
The Ultimate Admiral: Age of Sail guide for ships, officers, career plans and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Ultimate Admiral: Age of Sail

Created by Game-Labs, the *Ultimate Admiral: Age of Sail* brings players into one of the most romanticized periods of human history, the Age of Sail. An age of empires, clashing on open seas for control over the world's riches and resources. You're a mustang in either the Continental Navy or its Royal equivalent, starting your career as a naval officer, building up your fleet, and leading it to victory for King and country (or just country, if you side with the Colonies).[Read more...]
Unrated Merchantman

Price | 9500 Money - 6 Reputation

**Unrated Merchantman** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Construction

### Durability

Armor layout

Health
* Sails: 360
* Planking: 600
* Hull: 300

### Maneuverability

* Max speed: 6.5
* Acceleration: 2.5
* Turning: 10.1

Sailing speeds (relative to the wind)

## Strategy

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Sailing

**Sailing** is the art of maneuvering across the seas in order to get the ship where it ought to be. Of course, since *Ultimate Admiral: Age of Sail* features a fairly detailed physics engine, it's more than just clicking on a spot and expecting the ship to sail there.

## Overview

Since all ships rely on wind propulsion (excepting lifeboats, but you aren't about to get in a shooting match with one of those), wind is a critical element of the game and you need to make sure to utilize every ship in your fleet correctly. Ships perform best when sailing at a 45 degree angle relative to the incoming wind, with some smaller vessels performing better when sailing at a 90 degree angle. In general, the bigger the ship, the more sensitive it is to wind direction and prone to stopping if you get it into the dead wind area (basically wind straight from the stern, when only one sail is working).

Furthermore, the current state of the rigging on your ship affects performance. At full sail you sail at maximum speed, but that also reduces your accuracy in combat and greatly reduces your range due to tilting of the vessel. You might have the best guns available, but they won't be worth much if your ships is pitched. Fortunately, all sails are switched pretty much instantly, allowing for some pretty precise maneuvers that wouldn't be possible in real life.

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Glorious June

Enemy fleet | 16 Ships - 384 Guns - 3460 Crew

**Glorious June** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

In the middle of a revolution and the politics or terror, a famine broke out in France. France has send a huge convoy of supplies from America under the protection of their fleet. We must intercept this convoy, so tha the French Republic will drown in the flood of hunger riots.
On Junne 1, 1794 our fleet engaged in battle with the French escort and was victorious. But in doing so, we were sufficiently delayed and the convoy was able to break through our blockage. Fortunately, one of our patrols discovered part of the convoy. The fate of the Frensh Republic is in our hands, we must destroy as much of the convoy as possible.

## Enemy Ships

* Alceste (3rd rate Ardent-class Ship of the Line)
	+ 500 Crew
	+ Gun Deck1: 16 x 4pdr Armstrong's Gun
	+ Gun Deck2: 26 x 18pdr Armstrong's Gun
	+ Gun Deck3: 26 x 24pdr Borgard's Long Gun
* Resolue (5th rate Endymion-class Frigate)
	+ 340 Crew
	+ Gun Deck1: 24 x 9pdr Armstrong's Gun
	+ Gun Deck2: 28 x 18pdr Armstrong's Gun
* Lutine (5th rate Endymion-class Frigate)
	+ 340 Crew
	+ Gun Deck1: 24 x 9pdr Armstrong's Gun
	+ Gun Deck2: 28 x 18pdr Armstrong's Gun
* Thetis (5th rate Dedaigneuse-class Frigate)
	+ 280 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
	+ Gun Deck2: 28 x 12pdr Armstrong's Gun
* Nymphe (5th rate Dedaigneuse-class Frigate)
	+ 280 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
	+ Gun Deck2: 28 x 12pdr Armstrong's Gun
* Venus (5th rate Unity-class Frigate)
	+ 240 Crew
	+ Gun Deck1: 20 x 6pdr Armstrong's Gun
	+ Gun Deck2: 24 x 9pdr Armstrong's Gun
* Gracieuse (5th rate Unity-class Frigate)
	+ 240 Crew
	+ Gun Deck1: 20 x 6pdr Armstrong's Gun
	+ Gun Deck2: 24 x 9pdr Armstrong's Gun
* Cybele (5th rate Unity-class Frigate)
	+ 240 Crew
	+ Gun Deck1: 20 x 6pdr Armstrong's Gun
	+ Gun Deck2: 24 x 9pdr Armstrong's Gun
* Junon (Unrated Merchant Ship)
	+ 220 Crew
* Meuse (Unrated Merchant Ship)
	+ 220 Crew
* Gloire (Unrated Merchant Ship)
	+ 220 Crew
* Caroline (Unrated Merchant Ship)
	+ 220 Crew
* Yssel (Unrated Merchant Ship (Big))
	+ 30 Crew
* Ariane (Unrated Merchant Ship (Big))
	+ 30 Crew
* Medee (Unrated Merchant Ship (Big))
	+ 30 Crew
* Andromaque (Unrated Merchant Ship (Big))
	+ 30 Crew

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Гантель-1

## Description

Дешевые гантели: краску теряют, руки пачкают.

## Тренировки разрешены

###  Основное обучение

* Прочность
* кондиционирование
* проворство

###  Основные дисциплины

* Бокс
* Muay Thai
* Brazilian Jiu Jitsu
* борьба

###  Ударная тренировка

* Удары руками
* Локти
* Колени
* Пинки и колени
* Хай-кики
* Лоу-кики

###  Тренировки по наземному спорту и борьбе

* Клинч
* Тейкдауны
* Сабмишн
* Борьба на земле

###  Оборонная подготовка

* Ударная защита
* Защита от удара
* Колено обороны
* Защита от тейкдаунов
* Защита и уход от сабмишнов

## Силовое оборудование

Предметы для силовых тренировок, как можно догадаться по названию.

###  Жим лежа

* Жим лежа #1
* Жим лежа #2
* Жим лежа #3
* Жим лежа #4
* Жим лежа #5

###  гантель

* штанга #1
* штанга #2
* штанга #3
* штанга #4
* штанга #5

###  Кабельный крест

* Кабельный крест #1
* Кабельный крест #2
* Кабельный крест #3
* Кабельный крест #4

###  гантель

* **гантель #1**
* гантель #2
* гантель #3
* гантель #4
* гантель #5
The Raid on Nassau

**The Raid on Nassau** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The Continental Army suffers from a desperate shortage of gunpowder. Our intelligence reports have noted that Lord Dunmore, the British provincial governor of the Colony of Virginia, has removed Virginia's store of provincial arms and powder to the island of New Providence in the Crown Colony of the Bahamas. Further information revealed that most of these military supplies are stored in Nassau.

You've been ordered by Congress to sail to Nassau, land your troops and seize these badly needed munitions stored at the port.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Guilty

Enemy fleet | 2 ships

**Guilty** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

We have had five appeals from loyal traders in the last week. All of them concern a sloop that has been robbing merchant ships in the area. The sloop seems to be commanded by a mutinous Royal Navy officer who thinks he can get rich under the nose of an oblivious admiral. I may be old, but I am not as blind as they seem to think, and I won't have my name mocked in the House of Commons.
Solve this issue!

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Wounded Game

**Wounded Game** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

This is a rare prize indeed! A powerful enemy ship is in our grasp, crippled by a gale or misadventure. Let us take her for our own, we will grow strong on what our enemy leaves behind!

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
5th rate Dedaigneuse-class Frigate

Price | 32986 or 25 Reputation

**5th rate Dedaigneuse-class Frigate** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Dedaigneuse class frigate, one of best examples of French shipbuilding mastery. Royal Navy seized some of this ships and make own replicas since she's good construction was revealed it during service

## Construction

### Batteries

* Quarterdeck: 12 × 7 tons
* Gundeck  : 28 × 15 tons

### Durability

Armor layout

Health
* Sails: 960
* Planking: 2600
* Hull: 800

### Maneuverability (no Guns - Minimum Crew)

* Max speed: 14.5
* Acceleration: 12.5
* Turning: 8.1

Sailing speeds (polar diagranm)

## Strategy

Can be captured in the following missions:

* Fireworks
* Treasure Fleet
* Ontario Express
* clash
* Harm Rum
* Blockade
* Glorious June
* Grand Hiver

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Pain in the neck

**Pain in the neck** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The British base on Block Island continues to disrupt our operations. Once again, British transports are trying to escape pursuit by reaching the base and it will take a heroic effort to catch them now. Something needs to be done about this base in the near future, otherwise, we will not be able to stop the supply of British expeditionary forces.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Raid

**Raid** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The Congress' naval committee have ordered a series of raids to the northern coast up to Nova Scotia. Our aim is to force the British navy patrols to spread in a wider area. Your mission is to attack this strategic fort. The British keep good supplies for their navy and a strong garrison to protect them. But we have a valuable information from the local Patriots. Every year, on October 17, local festivities take part in the near by town and the British soldiers are the best guests.

Pick your best men and commence a land attack on the early hours of the 18th keeping your ships distanced and unseen. If approached quietly, the fort will be almost found defenseless. Disable the coastal batteries so your ships can approach. Defend the expected counter attack of the alerted British coming from the town. After the battle is over we can load all the supplies and leave the area.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Groggy Start

**Groggy Start** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

With the backing of the French navy, Hopkins decided to be rather bold and ordered the capture of the strategic port of Newport, Rhode Island. The operation failed spectacularly...

Admiral d'Estaing's failure to land his forces before sailing out of Narragansett Bay to engage the British fleet resulted in the loss of many American lives. Clearly better planning and better translators are needed. This is not the first time d'Estaing has failed us. However, without his fleet the Royal Navy will once again control all the major sea lanes. As d'Estaing limps back to Boston for repairs the Royal Navy is in hot pursuit. If we don't come to their aid now, I fear all will be lost. And guess who has been charged with protecting the fleet while the French organize an evacuation...

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
How to play guide for Comanche

*This article is a stub. You can help Comanche Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Comanche***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Priority

**Priority** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

I must organize an escort and return our merchantman to the Fleet. Hopefully, the admiral will be pleased with the outcome of my first assignment. I have not forgotten the feel of the frigate's deck from my first command.

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Units

**Land units** are the equivalent of ships. Except on land. And squishier. And really lightly armed. In fact, they aren't quite like ships at all, but they are the only way you can project firepower onto land. Although you will primarily be fighting battles on sea, you will need to step down on land several times and lead both regular troops and marines in the fight against your foes.

Land combat is complex in different ways from sea. You have varying terrain, which adds cover (which conceals and protects your units), have to contend with artillery, and finally, your choice of land weapons is really important. Oh, and you will need to keep your troops supplied, as every land unit has a limited amount of ammunition and if that's gone, you'll be reduced to melee charges into enemy firing lines or artillery.

## List of unit types

Note: Units have localized names, according to their historical designation, but they can all be broadly grouped under the following categories:
He wore his beaver up

Enemy fleet | 4 Ships - 128 Guns - 1200 Crew

**He wore his beaver up** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Without any doubt, the French merchants will have to pay a tax for trading with our colonies.
In addition to the merchant's cargo - a shop of the line should be enough to cover their bills.

## Enemy Ships

* USS Knight (6th rate Porcupine-class Corvette)
	+ Crew: 140
	+ Gun Deck1 : 10 x 6pdr Armstrong's Gun
	+ Gun Deck2 : 20 x 9pdr Armstrong's Gun
* USS Eagle (6th rate Porcupine-class Corvette)
	+ Crew: 140
	+ Gun Deck1 : 10 x 6pdr Armstrong's Gun
	+ Gun Deck2 : 20 x 9pdr Armstrong's Gun
* Hippopotame (3rd rate Ardent-class Ship of the Line)
	+ 500 Crew
	+ Gun Deck1: 16 x 4pdr Armstrong's Gun
	+ Gun Deck2: 26 x 18pdr Armstrong's Gun
	+ Gun Deck3: 26 x 24pdr Borgard's Long Gun
* Le Dauplinh Royal (Unrated Merchant Ship)
	+ 420 Crew
	+ Gun Deck1: 8 x 6pdr Armstrong's Gun
	+ Gun Deck2: 22 x 6pdr Borgard's Gun

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
5th rate Endymion-class Frigate

Price | 30 Reputation

**5th rate Endymion-class Frigate** is one of the ships featured in *Ultimate Admiral: Age of Sail*.

## Description

Replica of captured French frigate, Pomone , Endymion shows the highest recorded speed during the Age of Sail. Due to fine qualities, she continued to be praised for nearly half a century

## Construction

### Batteries

* Quarterdeck: 24 × 12tons
* Gundeck: 28 × 19tons

### Durability

Armor layout

Health
* Sails: 1560
* Planking: 4300
* Hull: 1300

### Maneuverability (no Guns - Minimum Crew)

* Max speed: 16.2
* Acceleration: 8.7
* Turning: 8.1

Sailing speeds (relative to the wind)

## Strategy

Can be captured in the following missions:

* Ontario Express
* clash
* Blockade
* Glorious June
* Grand Hiver

Click here to add a strategy!

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Манекен свободного положения-5

## Description

В темноте его даже можно перепутать с человеком.

## боксёрский мешок

 Предметы для тренировки ударов руками и ногами, в отличие от борцовских навыков. Некоторые виды полезны для тренировки ловкости и выносливости.

###  апперкотовая мешок

* боксёрский мешок #1
* боксёрский мешок #2
* боксёрский мешок #3
* боксёрский мешок #4
* боксёрский мешок #5

###  апперкотовая сумка

* апперкотовая сумка #1
* апперкотовая сумка #2
* апперкотовая сумка #3
* апперкотовая сумка #4
* апперкотовая сумка #5

###  Манекен свободного положения

* Манекен свободного положения #1
* Манекен свободного положения #2
* Манекен свободного положения #3
* **Манекен свободного положения #5**

###  пинок мешок

* пинок мешок #1
* пинок мешок #2
* пинок мешок #3

###  Скорость мешок

* Скорость мешок #1
* Скорость мешок #2
* Скорость мешок #3
Savannah

**Savannah** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The city of Savannah, Georgia has fallen into British hands. It is time to recapture it and send to His Majesty a strongly worded message regarding the determination to our cause. You've been assigned to advance your army by land and attack the British defending the city.

Our French allies will also take part in the assault and have been placed under your command. Four regiments of Royal Fusiliers with a battery of mortars and wagons full of supplies have been dispatched from Saint-Domingue and will meet you on the field.

We expect strong resistance from the British who have strengthened their defenses. General Benjamin Lincoln has suggested the use of field artillery to soften up their positions. As expected, the British have established a strong defensive perimeter with several strong points. Pickets have also spotted several artillery positions that should be avoided at all costs. If you can break through the outer garrison, the next objective should be capturing the town hall which is heavily guarded. The delays caused by waiting for our French allies to get into position have alerted the British to our presence and reinforcements could be expected.

Success will depend on the leadership of yourself and the officers under your command. Now is the time, Captain...

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Clash

Enemy fleet | 2 Ships - 92 Guns - 620 Crew

**Clash** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Enemy forces are operating in the area. You have orders to find and destroy them.

## Enemy Ships

* USS Safeguard (5th Rate Dedaigneuse-Class Frigate)
	+ 280 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
	+ Gun Deck1: 28 x 12pdr Armstrong's Gun
* Le Petit Patre (5th rate Endymion-class Frigate)
	+ 340 Crew
	+ Gun Deck1: 24 x 9pdr Armstrong's Gun
	+ Gun Deck1: 28 x 18pdr Armstrong's Gun

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
The Chesapeake

The Franco-American fleet must defeat the British fleet and cut Cornwallis off at Yorktown. **The Chesapeake** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

September 5, 1781...

Lord Cornwallis' army has been trapped in Yorktown, Virginia by General Washington's army. If he is captured, the war will finally be brought to an end and I can finally have a good nights rest.

The Royal Navy under the command of Rear Admiral Sir Thomas Graves is attempting one last ditch effort to evacuate Cornwallis' forces and thus extend the war. Reinforced by the ships we saved after the failure of Newport, French Rear Admiral Francois Joseph Paul, Earl de Grasse has ordered his fleet to intercept and destroy the British fleet and capture the mouth to the Chesapeake Bay. The gravity of this battle can not be understated and Hopkins has ordered all available ships to assist the French. If we capture the Chesapeake, we will have gained independence....

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
RAH-66 Comanche

**RAH-66 Comanche** is the core of *Comanche*, an advanced combat helicopter resurrected from the dead for a new age of modern warfare.

## Background

After the Iran-US RQ170 incident, in which a UAV (unmanned aerial vehicle) was hacked and captured through cyberwarfare, the US army secretly revived the development of the RAH-66 helicopter program for special operations. The goal was to develop a highly maneuverable, highly advanced stealth war machine for impervious and mountainous terrain, that can deploy unhackable low-range drones to operate in high-risk environments. The program was a full success, and the Comanche special units seemed unstoppable in their missions.

But then the blueprints leaked through a whistleblower website, and so every group and power, who could afford it, built and modified the Comanche for their own purposes. A new era of helicopter warfare had begun.

## Overview

* The Comanche carries multiple weapons systems, including conventional ballistic weapons and guided missiles.
* It can also deploy a small fleet of drones for use against enemy units and installations.
* It can also activate optic camouflage, hiding it from the enemy.
Comanche Wiki/Section 3

Guides

* How to play guide for Comanche
* Game support

Videos

*See more videos*

Twitter

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Multiplayer

**Multiplayer** is the core experience of *Comanche*.

## Modes

* Infiltration: Play either as the attacker or the defender in this explosive objective-based competitive tactical team multiplayer. Compete in 4 vs 4 battles and choose from various Comanche and drone models with spectacular special abilities.
* Blackbox: This fast paced multiplayer mode is basically Team-Deathmatch with kill confirmation! Coordinate with your team and find the fastest way to achieve the most takedowns. Heated dogfights are guaranteed!
Comanche Wiki/Section 1

Welcome to the Comanche WikiWelcome to the Comanche Wiki
The Comanche guide for the iconic RAH-66 Comanche, weapons, drones and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Comanche

Reviving one of the most well known simulator/shooter series dedicated to the iconic RAH-66 Comanche attack helicopter, the *Comanche* is a multiplayer-focused title that embraces the lineage of the series. Focusing on the fun aspect of flying a modern stealth weapons platform, this time you won't be the only one flying a cutting-edge gunship...[Read more...]
Snatch (Naval Combat)

Enemy fleet | 8 Ships - 90 Guns - 981 Crew

**Snatch** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

The Spaniards are trying to bait us into a naval battle where we will be at a severe disadvantage. The admiral has responded by making a bold move to capture the fortified town of San-Andreas Island while their fleet is occupited elsewhere. Credible reports suggest that Spain is now using the island as a gold repository where she collects the tribute from her colonies for shipment bach to Madrid. We will not be able to keep the city for long. But, we will be ab;e to extract the gold and supplies, as well as burn the port infrastructure to deprive the Spaniards of their naval base for some time.

## Enemy Ships

* San Carlos (7th rate Brig)
	+ 110 Crew
	+ Gun Deck1: 18 x 6pdr Armstrong's Gun
* Santa Maria (7th rate Brig)
	+ 110 Crew
	+ Gun Deck1: 18 x 6pdr Armstrong's Gun
* Andaluz (7th rate Brig)
	+ 110 Crew
	+ Gun Deck1: 18 x 6pdr Armstrong's Gun
* San Antonio (Unrated Cutter)
	+ 67 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
* Fenix (Unrated Cutter)
	+ 67 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
* Marte (Unrated Cutter)
	+ 67 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
* Santa Aqueda (Unrated Merchant Ship)
	+ 220 Crew
* Nuestra Selora de Atocha (Unrated Merchant Ship)
	+ 220 Crew

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Kivi, Toilet and Shotgun Wiki/Top section

Welcome to *Kivi, Toilet and Shotgun* Wiki
the *Kivi, Toilet and Shotgun* guide for bosses, enemies, items, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Kivi, Toilet and Shotgun

Kivi, Toilet and Shotgun is a single player top down action game where your goal is to reach the end of the desert by avoiding all kinds of obstacles and fighting the desert raiders. Go up against foes in your vehicle and on foot. Take on powerful bosses, but make sure you're quipped for the fight!

Content

Bosses

Enemies

Items
Battle of Cape Henry

The Franco-American fleet must stop the traitor Benedict Arnold from escaping. **Battle of Cape Henry** is an American campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

We've finally caught that weasel, Brigadier General Benedict Arnold near Cape Henry on March 16, 1781.

General Washington's army has already engaged the vanguard of Arnold's forces who are trying to escape towards the sea. Fortunately, Washington predicted this and requested that we destroy the British fleet blockading the coast and prevent them from reinforcing Arnold's forces. We have no choice but to comply...after all who could refuse General George Washington himself?

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
Weapons

**Weapons** are the means of convincing other people to see things your way.

## Direct fire

All the weapons that fire line of sight projectiles.

* Light gatling gun
* Heavy gatling gun
* ...

## Missiles

Found in collapsible missile bays, missiles are expended when fired, but offer more firepower and special abilities that direct fire does not.
Comanche Wiki

Welcome to the Comanche WikiWelcome to the Comanche Wiki
The Comanche guide for the iconic RAH-66 Comanche, weapons, drones and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Comanche

Reviving one of the most well known simulator/shooter series dedicated to the iconic RAH-66 Comanche attack helicopter, the *Comanche* is a multiplayer-focused title that embraces the lineage of the series. Focusing on the fun aspect of flying a modern stealth weapons platform, this time you won't be the only one flying a cutting-edge gunship...[Read more...]

Machines of the future

RAH-66 Comanche

Weapons

Drones

Game modes

Maps

Multiplayer

Guides

* How to play guide for Comanche
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 303 pages (15 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Comanche Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Kivi, Toilet and Shotgun Wiki

Welcome to *Kivi, Toilet and Shotgun* Wiki
the *Kivi, Toilet and Shotgun* guide for bosses, enemies, items, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Kivi, Toilet and Shotgun

Kivi, Toilet and Shotgun is a single player top down action game where your goal is to reach the end of the desert by avoiding all kinds of obstacles and fighting the desert raiders. Go up against foes in your vehicle and on foot. Take on powerful bosses, but make sure you're quipped for the fight!

Content

Bosses

Enemies

Items

Guides

* How to play guide for Kivi, Toilet and Shotgun
* Game support

Videos

Featured images

*Kivi, Toilet and Shotgun* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Ontario Express

Enemy fleet | 6 Ships - 154 Guns - 971 Crew

**Ontario Express** is an English campaign mission in *Ultimate Admiral: Age of Sail*.

## Briefing

Although the Rebels have been shadowing us for some time, it seems the French have also arrived. It would appear the admirals fears were justified!

If we decide to engage the French, the Americans will be able to catch up and engage our already overwhelmed forces.

## Enemy Ships

* Batilde (5th Rate Dedaigneuse-Class Frigate)
	+ 280 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
	+ Gun Deck1: 28 x 12pdr Armstrong's Gun
* L'Etourdie (5th Rate Dedaigneuse-Class Frigate)
	+ 140 Crew
	+ Gun Deck1: 12 x 6pdr Armstrong's Gun
	+ Gun Deck1: 28 x 12pdr Armstrong's Gun
* L'Ambitieuse (5th rate Endymion-class Frigate)
	+ 140 Crew
	+ Gun Deck1: 24 x 9pdr Armstrong's Gun
	+ Gun Deck1: 28 x 18pdr Armstrong's Gun
* USS Spring Rird (7th rate Brig)
	+ 67 Crew
	+ Gun Deck1: 18 x 6pdr Armstrong's Gun
* USS Hermes (7th rate Brig)
	+ 67 Crew
	+ Gun Deck1: 18 x 6pdr Armstrong's Gun
* USS Restoration (7th rate Brig)
	+ 67 Crew
	+ Gun Deck1: 18 x 6pdr Armstrong's Gun

## Allies Ships

* Hillsborough (Unrated Merchant Ship)
	+ 300 Crew
* Nassau (Unrated Merchant Ship)
	+ 300 Crew

## Strategy

*This article is a stub. You can help Ultimate Admiral: Age of Sail Wiki by expanding it.*
MMA Manager Wiki

Добро пожаловать в официальную *MMA Manager* Вики
the *MMA Manager* это сборник информации, созданный игроками для игроков.
Сейчас у нас 688 страниц(153 статей).

Вы можете помочь сообществу, создавая новые статьи или дополняя существующие.

основныйs

* гимнастический зал
* Менеджер
* Истребители
* Бои
* Оборудование
* персонал
* Как играть
* Системные требования
* Поддержка игр

Вики

* Портал сообщества
* Запросы к администраторам
* Свежие правки
* Отказ от ответственности
* Заглавная страница
* Создать учётную запись
* Новые страницы
* Требуемые страницы

Участвовать
Хотите добавить страницу в MMA Manager Wiki? Для начала назовите статью и нажмите на «Создать страницу». Изменения и дополнения существующих страниц также приветствуются.

* Добавление материалов
	+ Если вы не знаете, что делать или как создать страницу, поищите статьи на ту же тему и посмотрите, как они выглядят. Всегда можно посмотреть исходный код вики и научиться на чужих примерах.
	+ Не обязательно редактировать много; если вы не хотите создавать целые статьи, достаточно будет исправить орфографию и поправить ссылки.

Видео

ссылкаs

* Google Play
* Apple TestFlight
* Facebook
* Latest News
* Youtube
* Prey Studios

Twitter
Tweets by @preystudiosmmawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Об

*Заберитесь на вершину! Вступайте в схватку!*

Release date: 2019 December 15 (early access)

изображениеs
mw.loader.load('ext.slideboxlightshow');
Kivi, Toilet and Shotgun Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Quest

**Quests** in *MMA Manager* are various tasks, often repeatable, that managers can perform for rewards of cash, credits, or prestige during play.

The currently available quests can be viewed in the Quests & Achievements submenu of the Manager menu.

## List of quests

* **Win fights today**: Win 5 fights today. 800 cash, 50 credits, 50 prestige.
* **Win 2 Fights**: Win 2 quickfights. 250 cash, 1 credit, 250 prestige.
* **Win fights today!**: Win 20 fights today. 10,000 cash.
Campaign

The **campaign** of *MMA Manager* is the game's single player mode, offering a series of fights against multiple teams of fighters.

## Teams

### Haymakers

* Thomas Dunham
* Terry "The Butcher"
* Jim "The Geese" Johnson
* Harry Belford
* Tom "Mayor" Hatcher

### Team Maggot Punchers

* Scott Williams
* James Jacobson
* Miho Misumi
* Nelly Muller
* Greta Rubens

### Brawalers Inc

* Craig Black
* Vitaly Yolkov
* Ross Fischer
* Olivia Amari
* Choi Jung Hoon

### Fist Court

* Jun-seo Dae Yeob
* Omid Seify
* Jose Avellan
* Glenn Gustavsson
* Suhendra Sutedja

### Revengeance

* Alexandre Delapierre
* Jerry Sung Wook
* John Bartlett
* Himadri Al Mamun
* Afshin Bahar

### Garcia Jiu Jitsu

* Roy Garcia
* Charley Garcia
* Rhenoz Garcia
* Daniel Garcia
* Roger Garcia

### Blackhouse MMA

* Esterban Martello
* Tim Jacobson
* Eddie Mac Donald
* Amir Abdul Hamid
* Emma De Jong

### Ghost Assassins

*Эта статья не закончена. Вы можете помочь, улучшив её.*
Naval weapons

**Naval weapons** represent the broad variety of 18th and early 19th century ship-borne cannons that are used to persuade other ships that tangling with you is a bad idea. The firepower of your guns is one thing; what you need to keep in minds is the fact that the guns are only as good as the crew and officers using them. For details on firing salvos and trading blows with other ships, see gunnery.
Banco

Puedes acceder al banco de MMA Manager desde la tienda. Úsalo para comprar créditos y efectivo.

## Créditos

La compra de créditos no está disponible en la versión beta, pero se muestran cinco paquetes:

* **Puñado de créditos**: Te dio 500 Créditos.
* **Pila de créditos**: Te dio 1,200 Créditos.
* **Caja de créditos**: Te dio 2,500 Créditos.
* **Neumático de créditos**: Te dio 6,500 Créditos.
* **Montaña de créditos**: Te dio 14,000 Créditos.

## Efectivo

El efectivo puede comprarse con créditos a través de uno de los siguientes paquetes:

* **Un par de pavos**: Te dio 20,000 efectivo por 60 Créditos.
* **Buen montante**: Te dio 200,000 efectivo por 500 Créditos.
* **Caja fuerte pequeña**: Te dio 550,000 efectivo por 1,300 Créditos.
* **Caja fuerte grande**: Te dio 2,200,000 efectivo por 4,500 Créditos.
* **Montaña de efectivo**: Te dio 8,000,000 efectivo por 14,000 Créditos.
Завод-9

## Применение

Растения используются в качестве быстрого и эффективного способа повысить престиж и сделать ваш тренажерный зал выглядеть роскошным. Они стоят 5 кредитов каждый, что может стать дорогостоящим через некоторое время, но может стоить того, если у вас есть оставшиеся кредиты в начале игры.

## Прочие предметы

 В основном не используются в тренировках, но есть и предметы для отработки борцовских приемов, таких как тейкдауны и клинч.

###  Заводs

* Завод #1
* Завод #2
* Завод #3
* Завод #4
* Завод #5
* Завод #6
* Завод #7
* Завод #8
* **Завод #9**
* Завод #10
* Завод #11
* Завод #12

###  Скамейка и диван

* Сидячая скамейка #1
* Деревянная скамейка #1
* Диван #3
* Стандартный диван #1
* Качественный диван #1
* Диван большого качества #1
* Роскошный диван #1
* Роскошный диван R #1

###  Перчатки

* Боксерские перчатки #1
* Боксерские перчатки #2
* Миттс энд Пэдс #1
* перчатки MMA #1

###  Обучение

* Грэпплинг-манекен #1
* Грэпплинг-манекен #2
* Колесо грузовика #1

###  телевизор и другое

* Старый телевизор #1
* телевизор #1
* Плоское телевидение #1
* Полка со стереосистемой #1
* Хранилище вещей #1