Buzz Droid

*Reference Book: Star Wars Saga Edition Threats of the Galaxy*

*Affiliations: The Confederacy of Independent Systems*

The Pistoeka Buzz Droid is one of the most widely produced in-battle sabotage Droids. It is specially designed to be loaded into Discord Missiles and fired into battle formations at Starfighters and other similarly sized Starships. The Discord Missile fires into the battle formation at high acceleration and then splits apart, revealing a trio of Buzz Droids.

When packed into a missile or seeking a target, Buzz Droids fold themselves into their armored spherical shells. When they come within range of a target, the Buzz Droids open their shells, extend their Magnetic Feet, and lock themselves onto their target. Then the Buzz Droids use their cutting arms and laser cutters to disable or destroy the target.

Buzz Droids' programming is relatively sophisticated, allowing them to rapidly decide upon the most effective tactics for rendering their target helpless. If they destroy their first target, Buzz Droids are programmed to detach themselves and seek out a new target.

### Buzz Droid Encounters

Fully intact Buzz Droids are most commonly found in large space or air battles, where massive numbers of them are sent out to overwhelm the enemy's ships. The military produces and uses them in vast quantities because five of these Droids are cheaper than one TIE Fighter. As a result, they are essentially built to be disposable. After a battle, those Buzz Droids that are capable of flying back to the nearest friendly Capital Ship do so, while all the rest are left for salvage.

Buzz Droids can't be played as Droid Heroes.

## Buzz Droid Statistics (CL 3)

Tiny 4th-Degree Droid Soldier 3

**Initiative:** +11; **Senses:** Low-Light Vision, Perception +8

**Languages:** Basic (understand only), Binary

### Defenses

Reflex Defense: 21 (Flat-Footed: 16), Fortitude Defense: 11, Will Defense: 15; Extra Legs

Hit Points: 41, Damage Threshold: 11

**Immune:** Droid Traits

### Offense

**Speed:** 9 Squares (Flying), 4 Squares (Walking (Limited)); Magnetic Feet

**Melee:** Vibrosaw +8 (2d4-1)

**Ranged:** Plasma Cutting Torch +8 (3d6+1)

**Fighting Space:** 1 Square; **Reach:** 0 Squares

**Base Attack Bonus:** +3; **Grapple:** -2

**Attack Options:** **Devastating Attack (Advanced Melee Weapons)**, **Penetrating Attack (Advanced Melee Weapons)**, Point-Blank Shot, Weapon Finesse

### Base Stats

**Abilities:** Strength 6, Dexterity 20, Constitution -, Intelligence 10, Wisdom 14, Charisma 8

**Talents:** **Devastating Attack (Advanced Melee Weapons)**, **Penetrating Attack (Advanced Melee Weapons)**

**Feats:** Armor Proficiency (Light), Armor Proficiency (Medium), Point-Blank Shot, Weapon Finesse, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Initiative +11, Mechanics +6, Perception +8, Stealth +16

**Droid Systems:** Flying Locomotion, Walking Locomotion (Limited), Extra Legs, Magnetic Feet, Basic Processor, 1 Claw Appendage, 2 Tool Mounts (Stabilized), Improved Sensor Package, Internal Comlink

**Possessions:** Vibrosaw (As Vibrodagger), Plasma Cutting Torch (As Blaster Pistol), Durasteel Shell (Droid Armor; +4 Reflex)

**Availability:** Military; **Cost:** 11,400 credits