recursal/Fanatic-Fandom huggingface dataset:
Raider Coins

**Raider Coins** are the main premium currency of Gun Raiders. They can be bought in the item shop, but they can also be earned in other ways, including seasonal hunts, during certain events, and in official tournaments.

## Obtainment

Raider Coins can be purchased with real-world money via the item shop, but the player can obtain them through other means as well.

* Raider Coins are occasionally given out for free during holidays and major game milestones.
* Raider Coins are also typically given away as prizes for both official and unofficial tournaments.
* Five Raider Coins can be obtained each day for free.

## Usage

Raider Coins are used to purchase cosmetics and Season Passes. They can be used to:

* Purchase glove skins, weapon skins, avatar skins, jetpack skins, and jetpack trail skins in the daily shop rotations.
* Buy the Season Pass, the Season Pass bundle, or Season Pass levels.
* Purchase any skin from the Skinmart
Inferno

Images*This article lacks **images**, or the images used are of low quality. You can help by adding a preexisting image, or uploading a new one.*

## Game modes

### Modes

Battle Royale

**Inferno** is a map in Gun Raiders. It was introduced in Season 6.

## Features

* There are lava rivers around the map. These wont kill you immediately upon contact, however there is an Out of Bounds zone at the very bottom of these rivers.
* Throughout the round, a large Gas Cloud will slowly close in.
Shield

**Shield** is a major mechanic in Gun Raiders, and is the counterpart to Health.

## Appearance

Shield’s representation on the HUD appears as a blue bar above the health bar.

## Functionality

Shield is the player’s first line of defense against damage. Players have 100 shield. When shield is depleted, if the player hasn't taken damage for a few seconds, the shield will automatically regenerate back to full capacity.

If a player is hit with an EMP rocket, all of their remaining shield will deplete.
SMG

model of the smg

The **SMG** is a primary weapon in Gun Raiders. It's a hitscan weapon with a fast firerate.

## Functionality

The SMG is a one-handed (or two-handed) weapon. It can be selected through the weapon wheel. It shoots hitscan bullets with a fast firerate

The SMG is compatible with sidearms.

### Alternate Modes

The SMG has an Alternate mode that activates a laser. The laser assists with aim, but increases damage falloff.
Gun Raiders Wiki

**Welcome to the Gun Raiders Wiki!**
The Gun Raiders wiki is an unofficial collaborative encyclopedia aiming to record everything about Gun Raiders, a Virtual Reality shooter where multiple players fight to the death using every weapon at their disposal to score the most points.

New users can get started by pressing the "Edit" button on any article or going to the three dots in the upper left and clicking "Add a Page". Although, new users should read the rules before editing.

This wiki is currently **UNDER CONSTRUCTION** as active users work to get all content up to date and create pages for missing content. This means that certain pages will be low quality and not up to date or simply nonexistent. If you have any questions, ask an admin.

## Important Articles

WeaponsMapsSeason Passes

Want to start editing on the wiki?

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles
Mode

*This page is about game modes, such as Free for All. You may be looking for the page about Alternate modes.*

There are a plethora of **Game Modes** in Gun Raiders. Each has varying playstyles and strategies. There are a total of five game modes, three of which are locked to specific maps.

## Standard Modes

These modes are available on the majority of maps, and are randomly selected when the voting screen comes up.

### Free for All

Free for All pits every player against each other. Whichever player can get the highest number of kills in the time limit wins the game.

### Team Deathmatch

Team Deathmatch divides the players into two teams, with the goal of killing the other team more times than they can kill yours. Whichever team has more kills at the end of the game wins.

### Donut

In Donut, the teams are divided in two. After the first kill, a donut spawns on the player who got the kill. From then on, the donut holder has to try to stay alive. Whenever someone kills the donut holder, the donut passes to them. While a team possesses the donut, they slowly gain points. The winning team is the team who gets to 100 points first.

If a player dies to a Hazard or leaves the game while they have the donut, another random player on the enemy team is given the donut.

### Control

In Control, the center of the map has a control point. The goal is to capture the point by standing on it. If a player is standing on the point while no enemy players are on it, the point will start capturing the point. If an enemy player stands on the point while the other team is capturing the point, the progress is paused. Once the point captured, the controlling team slowly gains points. Once a team gets 100 points, they win the game.

Available maps:

* Depot
* Cargo

### Assault

In Assault, the goal is to cross the map and get to the enemy teams Orb. Whenever a player flies into the enemy’s Orb, they get teleported back to their spawn and their team gets a point. As points are scored, the enemy’s Orb gets higher and harder to reach. The first team to 20 points or whichever team with the most points after the timer ends wins.

Available maps:

* Fort
* Monolith

### Battle Royale

For more information about the Battle Royale game mode, please go to the Battle Royale page.

Available maps:

* Tundra

## Trivia

* During the beta, there was a game mode called Escape. It took place exclusively on Station. It was removed for the full release.
Hub

**Hubs** are the default areas that players spawn into when joining the game. They serve as the loadout menu, the item shop, and a skirmishing area.

Hubs are divided into two main areas. There is the safe zone, which contains the battle portals, the shop, and the loadout room. The loadout room contains the players skin loadout, bounties, friends list, update blog, and World Map. In the safe zone, players can not deal damage to each other, but they can use their weapons. The other area is the battle zone. In the battle zone, players can attack each other.

Hardcore Hubs can not be joined via the regular hardcore portals. Instead, players have to go into the menu, under settings, select difficulty, and change it to Hardcore. This can be done to switch back to normal.

There are currently four available hubs:

* Nexus
* Dune
* Deadwind
* Northwatch

### Gameplay

The gameplay of the hubs battle zone is similar to free for all, but with a few noticeable differences.

* All weapons have some form of unlimited ammo. For most weapons, they get all their ammo back when you switch to them, but for weapons like the shotgun, they just never run out.
* Potions spawn at regular intervals.
* The round never ends.
Riot Shield

The Riot Shield, as seen in the picture for its introductory patch notes

The **Riot Shield** is a primary weapon in Gun Raiders. It's a large shield that blocks attacks.

## Functionality

The Riot Shield is a large shield that can block bullets, projectiles, and melee weapons. It has relatively poor damage capability, only dealing 20 damage when the user bashes someone with it without utilizing the alternate modes. Instead, it focuses on pairing with a sidearm, to provide extremely good defense in exchange for a lackluster offense. When held, the Riot Shield reduces explosive damage to the user by 80%.

The Riot Shield is compatible with sidearms.

### Alternate modes

The Riot Shield has two alternate modes; Spike and Wall. Both use up energy, which is obtained by killing players or blocking attacks.

#### Spike

Spike generates several orange spikes on the front of the Riot Shield, which increases the damage dealt by the bash functionality from 25 to 75.

#### Wall

Wall adds a small blue forcefield around the Riot Shield, which effectively increases the size of the bullet blocking capability of the Riot Shield.

## Trivia

* Prior to update 0.7.9.7, the Riot Shield was incapable of dealing damage on its own.
Overshield

**Overshield** is a major mechanic in Gun Raiders. It is disabled by default in Hardcore games.

## Appearance

Overshield is visually represented in multiple ways. To other players, the user’s avatar will have a colored layer of Overshield around them, varying from blue to red depending on the amount of Overshield the player has. To the player with Overshield, their gloves will appear as blue to red and their Armor bar will be overwritten with the Overshield bar, again being colored blue to red.

## Functionality

Overshield can be obtained in Normal games by dying repeatedly without killing a player, or in Battle Royale, where it can be obtained through the use of Overshield potions. Each time this occurs, the player is given 100 points of Overshield, or one stack of Overshield.

Overshield, in a nutshell, functionally increases the player’s health and increases the amount of Fuel a player has until they either lose their Overshield or die.

Overshield cannot be regenerated by any means, and cannot be given while the player is alive (outside of Battle Royale). The player can have up to 9 stacks of Overshield. Environmental hazards will still instantly kill an Overshielded player. Players cannot lose Shield or Health while Overshield is active.

When a stack of Overshield is removed from the player, whether it be by other players or environmental hazards, a noise similar to a shatter of glass will be made. The player who removed the Overshield also receives 100 xp. Once all stacks of Overshield are removed, the player will be forced back into the standard Shield and Health mechanics.
Fuel

**Fuel,** otherwise known as **Jetpack,** is a major game mechanic in Gun Raiders. It is used to move around the map quickly and for mobility during battles with other players.

## Appearance

Fuel appears as a thin, yellowish-green bar above the Shield bar on the screen. The bar depletes as Fuel is used. It is not seen during No Jetpacks mutators, and the bar does not deplete in Infinite Fuel mutators. When using Fuel, a trail of fire and smoke is left behind.

The model of the player’s Jetpack and it’s trail can be modified with cosmetics, but the default is dark grey with pearlescent highlights and the trail is white, orange, and blue. When the player dashes or glides, streaks of yellowish-green show the movement of the player.

## Functionality

Fuel is primary used for mobility purposes, ranging from dodging other players, to moving around the map, and more. It can be used in three ways: to Jetpack, Dash, and Glide. The amount of fuel a player can used is limited, and automatically regenerates when not used. The player gains extra fuel while Overshielded.

#### Jetpack

Use of the Jetpack sends the player into the air, slowly. It has a very short startup time before boosting the player at full speed. It quickly uses the player’s fuel.

#### Dash

Dash sends the player a medium distance, very quickly, in whatever direction the Player is moving. If the player is not moving, they are sent forward. It uses bursts of the player’s fuel.

#### Gliding

Gliding slows a players downward movement and increases their horizontal speed while airborne. It cannot be activated while standing on the ground. It can be used at the same time as Jetpack to increase horizontal mobility. It slowly decreases the player’s fuel.

Fuel is featured in two mutators, Infinite Fuel and No Jetpacks.

## Trivia

* The name of Fuel is repeatedly contradicted throughout the history of the game. Some parts of the game refer to Fuel properly, and other parts refer to it as Jetpack. The developers and patch notes also occasionally switch between these names.
Health

*This page covers the health mechanic itself. You may be looking for Overshield or Shield.*

**Health** is a major mechanic in Gun Raiders.

## Appearance

Health is visually represented by a green bar at the bottom of the screen, and if the player goes under TBA% health, the bar turns to red.

## Functionality

Health is the deciding factor in a player’s survival, as it is the last line of defense a player has. Damage to the player’s Health can only be dealt after any Shield or Overshield is removed. The player typically spawns with 100 Health. When a player runs out of Health, they will die.

Unlike Armor, which automatically regenerates, and Overshield, which cannot regenerate, Health can only be regenerated by killing a player or by using the Katana’s alternate mode, Spirit. The amount of Health available cannot surpass 100, unless the player is a Juggernaut.
Gauntlets

Model of the Gauntlets

The Gauntlets are dual-wield melee primary weapons in Gun Raiders.

## Appearance

The Gauntlets appear as two large steel gloves, and have blocky fingers. The fingers can retract into a fist. The default skin is grey with pearlescent highlights.

## Functionality

The Gauntlets are dual-wield melee weapons that can retract into a fist. The Slap mode, when the trigger is not being held down, deals less damage than the Punch mode, which can be activated by holding the trigger down.

The defining feature of the Gauntlets is the ability to block bullets and projectiles from almost all weapons in the game. When the Gauntlets are being shot, any bullets from the Rifle, SMG, Dual Pistols, Dual Uzis, Minigun, and Revolver are completely blocked and deal no damage. The Grenade Launcher grenades can also be deflected but it is much harder as it does not destroy the projectile, it only bounces it away. The Sniper Rifle bullets pass through the Gauntlets, but deal half damage. The Gauntlets can also block the Katana and Knife, although this is relatively ineffective. This makes the Gauntlets most effective as a Defensive tool, to close in on your opponents. While both gauntlets are in primary mode the user takes 50% reduced damage from explosives, and 80% reduced damage from gas grenades.

If the player can land three punches in a row with the Gauntlets, the Gauntlets will deal 3x damage on the 3rd punch. This makes it extremely effective against Overshielded players. It should be noted that the maximum damage per swing is 200, meaning that even if your third hit is a headshot, it will still only deal 200 damage, not 450.

### Alternate Modes

Each of the two Gauntlets can be made smaller on-demand. This decreases their damage and bullet-blocking capability, but allows the user to perform a high-mobility “fling” movement. The user spawns with 2 flings (one on each hand) and gains two on each hand for each kill.

### Notes

* It should be noted that the maximum damage per swing is 200, meaning that even if your third hit is a headshot, it will still only deal 200 damage, not 450.
* Gauntlets are not compatible with a secondary weapon, such as the Revolver or Crossbow.
* The maximum number of fling charges is 8 per hand, with the exception of the Battle Royale mode, which allows 10 fling charges per hand.

## Trivia

* The Katana, the Riot Shield, and the Gauntlets are the only weapons in the game that can block bullets.
	+ Coincidentally, they are also the only primary melee weapons in the game.
* When the alt mode was first added, there was a bug that allowed the user to recharge its charges in mid air by switching to another weapon and switching back. This caused the ensuing weeks to be filled with players abusing the bug, until the bug was eventually patched.
Deadwind

Deadwind, as seen in its promotional art

**Deadwind** is a Hub in Gun Raiders. It was introduced in Season 4.

## Features

* Out of Bounds areas are located above and around the map.
* Spikes can be found in some areas.
* There are beds located around the map. When a player lands on one of these beds, they get bounced into the air.
Dual Uzis

Model of the uzis

The **Dual Uzis** are a primary weapon in Gun Raiders. It's a hitscan weapon that is easy to use but has a low damage output compared to the other weapons.

## Functionality

The Dual Uzis are a one-handed weapons. They can be selected through the weapon wheel. They shoot hitscan bullets.

The Uzis are reloaded by pointing them downwards.

The Dual Uzis are not compatible with sidearms.

### Alternate Modes

The Dual Uzis do not have an Alternate mode yet.
Hazards

Images*This article lacks **images**, or the images used are of low quality. You can help by adding a preexisting image, or uploading a new one.*

**Hazards** are hazardous features of some maps in Gun Raiders. They can harm or damage the player through various means, and are often used to ensure players do not leave the boundaries of the map, or to force players to stay mobile in certain areas.

### Kill plane

Kill planes are invisible walls that instantly kill anyone who touches it. These planes are usually located below maps that are suspended in the air, such as Skytrain or Fort.

Kill planes can be found in:

* Skytrain
* Silo
* Nexus
* Cargo
* Fort

### Lava

Lava is a bright orange and glowing liquid that instantly kills the player if they come into contact with it.

Lava can be found in:

* Station
* Monolith
* Cave

### Spikes

Spikes are hazardous traps placed on certain maps. They instantly kill any player who comes into contact with them.

Spikes can be found in:

* Monolith
* Cave
* Deathvalley
* Deadwind
* Ruin

### Out of Bounds

Out of Bounds areas are a set of invisible walls that dictate when a player is in or out of bounds. If a player leaves the boundaries, they will get a warning that reads "Out of bounds! Please return to combat area!" If the player doesn't return, they start taking damage, losing 20% of their max Health every half-second until they die.

Out of Bounds areas can be found on:

* Temple
* Dune
* Monolith
* Deathvalley
* Deadwind

### The Pit

The Pit is a hazard that is unique to the Pit map. If a player comes into contact with it, they take damage until they die. if a player dies to the Pit, they get the death message "you were consumed by the pit".

### The Gas

The Gas is a hazard unique to Tundra (and presumably later Battle Royale maps). It is a large circle of gas that spawns around the map and slowly closes in, pushing players towards each other. It deals damage to players inside it, and increases in the amount of damage dealt the longer the player is inside.
Dune

**Dune** is a Hub in Gun Raiders. It was added in Season 2

Dune, as seen in the promotional art for Season 2

## Features

* Out of Bounds areas are located on the map.
* Dotted around the bottom of the map are portals with the appearance of cracks in the air. if a player comes into contact with one, they get teleported high in the sky.
Battle Portals

**Battle Portals** are the primary method of joining matchmaking in Gun Raiders. They can be found on all hubs, and link to maps related that hub. The battle portals contain options for both normal and hardcore versions of each map. All hubs also contain a random map portal, which sends players to a random map of the selected difficulty.

Nexus:

* Cargo
* Club
* Depot
* Fort
* Silo
* Skytrain
* Station
* Yard

Dune:

* Temple
* Cave
* Pit
* Monolith
* Deathvalley
* Ruin

Deadwind:

* Cellar

Northwatch:

* Tundra
Crossbow

model of the crossbow

*This page is about the sidearm, the Crossbow. You may be looking for the primary, the Bow.*

The **Crossbow** is a sidearm in Gun Raiders. It fires bolt ammo that can be reloaded by pointing towards the ground.

## Functionality

The Crossbow fires bolt projectiles that deal a small amount of damage, but deals damage over time. The effect lasts a few seconds. The Crossbow deals 7 damage on impact, 14 damage on a headshot, and deals 7 damage regularly, doing a combined total of TBA damage when the effect expires. The effects of the bolts stack with other bolts and crossbows.

Separate from the regular reload, there is a 0.3 second cooldown between each shot.

## Trivia

* There was previously an exploit, where players would fire their bolt and quickly holster and unholster the Crossbow. This would reload it without the need to point it downwards, allowing players to fire much faster than intended. This issue was mitigated through the implementation of the cooldown.
Shotgun

Model of the Shotgun

The **Shotgun** is a primary weapon in Gun Raiders. It's a hitscan weapon with spread.

## Functionality

The Shotgun is a one-handed (or two-handed) weapon. It can be selected through the weapon wheel. It shoots hitscan bullets that have varying spread. Hitting a non-overshielded target with two shots is enough to kill them.

The shotgun has lower spread than one would usually expect, so long range shots are viable with the primary fire.

The Shotgun is compatible with sidearms.

### Alternate Modes

The Shotgun has an Alternate mode that fires all four shots at once, but with drastically increased spread. This requires its user to get much closer, but allows for a one shot. When using alt, separate from the regular reload, there is a 0.6 second cooldown between each shot.
Rifle

model of the rifle

The **Rifle** is a primary weapon in Gun Raiders. It's a hitscan weapon that works well at long range.

## Functionality

The Rifle is a fully automatic weapon based off the real-world Assault Rifle. It can be selected like any other primary weapon by selecting it in the weapon wheel. It does extremely good damage, doing 45 on headshot and 30 on a bodyshot. It performs very well at range, and has no spread. Due to it only needing one hand, being quick to reload, and its incredibly high damage output, it is incredibly powerful and perfect as a beginner tool to learn the ropes of the game.

It is functionally identical to the SMG with a slower fire rate, smaller clip, higher damage, and a different reload position.

### Alternate modes

The Rifle has one alternate mode, giving it a three-round burst and a slightly faster fire rate rather than a fully-automatic fire.
Minigun

Model of the Minigun

The **Minigun** is a primary weapon in Gun Raiders. It's a hitscan weapon that has varying spread.

## Functionality

The Minigun is a one-handed (or two-handed) weapon. It can be selected through the weapon wheel. It shoots hitscan bullets at a high firerate.

The Minigun has spin up time before you can shoot, which varies depending on how many hands you are holding the weapon with. When holding it with both hands, the spin up is fairly short. When holding it with one hand, the spin up time is significantly longer.

The spread also varies depending on how many hands you are holding it with. When holding the Minigun with two hands, the spread is fairly minimal and hits consistently out to medium range. When holding it with one hand, the spread is much more significant and stops hitting consistantly beyond close range.

The Minigun is compatible with sidearms. The Minigun does not need to reload, but has a max of 200 bullets. The Minigun originally could not be fired unless held with two hands.

### Alternate Modes

The Minigun has an Alternate mode that lowers the firing speed, consumes more bullets per shot, increases bullet damage, and gives the bullets an explosion radius.
Sliding

**Sliding** is a movement mechanic in Gun Raiders. Though situational, it can be used to get around maps quickly.

## Appearance

While active, fuel appears as a little symbol of a person sliding above your health bar. While sliding, a distinct noise is heard.

## Functionality

While active, if a player hits a sloped surface, they will gain an amount of speed proportional to the steepness of the slope. Generally, the more shallow the slope, the more horizontal speed you will gain. Speed also increases exponentially the longer you are sliding. Sliding also seems to be effected by the Speed Potion, gaining much more speed from a slide.
Weapons

**Weapons** are the main items used in Gun Raiders. Most can be selected from the Weapon Wheel, and are used in all Game Modes. They all have a different playstyle attached to them, and function in different ways.

More detailed, specific weapon descriptions can be found at their own pages:

### Melee Weapons:

* Gauntlets
* Katana
* Knife
* Riot Shield

### Primary Weapons:

* Rifle
* SMG
* Sniper Rifle
* Grenade Launcher
* Minigun
* Dual Pistols
* Dual Uzis
* Shotgun
* Rocket Launcher
* Fusion Rifle
* Bow

### Secondary Weapons:

* Revolver
* Crossbow
* Shurikens
Magic Folk

**Magic Folk** or known as **Wizards** or **Witches** are a type of species that mostly lived in the World of Magic of the Neo Universe.

## Known Magic Folk

* Marvolo Trickstar (deceased)
* Sergeant Mad (deceased)
	+ Sergeant Mad's henchmen
* Bela
* Belle
* Sabrina
* Magic Resistance
	+ Ringa Trickstar
	+ Magic Resistance Member
* Estelle Grove
* Celestine Nightfall
* Dolores Umbria (deceased)
* Andrelion (deceased)
* Magical Armed Corps
	+ Rusty Narukami (deceased)
	+ Cardinal Nylon
* Reionics
	+ Reionics Member #1 (deceased)
	+ Reioncis Member #2
	+ Ebin (deceased)
	+ Avogorim (deceased)
	+ Uvorick
	+ Ezahr
	+ Thuwyn (deceased)
	+ Ophelia
	+ Hyacinth (deceased)
	+ Circe (deceased)
	+ Morgania
* Arcania Citizen
* Akore Dumbledore
* Enaxis Mythril
Knife

model of the knife

The **Knife** is the stock melee weapon in Gun Raiders. It's a versatile weapon and tool that can be used in a wide variety of situations.

## Functionality

The Knife is a one-handed (or two-handed) weapon. It can be selected by holding both the grip and trigger buttons. After a short delay, the knife appears. It is a short range melee weapon. It kills non-overshielded players in one shot on a headshot or a backstab. The knife is also a throwable weapon.

The Knife gives its user a walking speed boost when held (1.5x), which stacks with the speed boost potion.

The Knife can be used with any weapon.

## Trivia

* The Knife has appeared in several official art pieces being held in reverse grip and being dual wielded, both of which aren't features in the game.
Photo-Negative Mickey Mouse

**Photo-Negative Mickey Mouse** is a male character and the main antagonist of Mickey Mouse Battle House, making his debut at the end of "Ooga Booga". He originally came from the *Five Nights at Treasure Island* series and is based on a creepypasta titled *Abandoned by Disney*, written by Christopher Howard Wolf.

## Appearance

As his name implies, he's just like Mickey Mouse, but with photo-negative coloring. He contains all of the classic Mickey Mouse key features: Big circular ears, a small pointed tail, a pointed nose, a large grin, buttoned pants, shoes and gloves.
AD

AD
--

* MMBHA 6+
* MMBHA 3-5
* MMBH 2 Second Design
* MMBH 2 First Design
* MMBH 1

**AD** is a non-binary contestant in Mickey Mouse Battle House. They also returned in the final episode of Mickey Mouse Battle House Again as a Disney executive and the one responsible behind the cancellation of *The Owl House*.
Magic Redeemed

## Synopsis

I thought life would be easier after I unsealed my magic. Spoiler: it’s not.

I want to free my family from my traitorous cousin, but with all the allies he’s got guarding his back, even my new powers won’t be enough to beat him. My best bet is to use my parents’ signet ring to prove my claim of leadership.

There’s just one problem…

I can’t find it!

Things aren’t looking so good for my vampire housemates, either. As Killian Drake’s conflicts with the fae get worse, it's clear that war will break out soon if something doesn’t change.

Plus, Killian has gotten really weird about smelling me and invading my personal space. Every time he comes near my heart almost pops out of my chest, but I’m sure that’s just terror caused by being so close to the most feared vampire in the region.

At least that’s what I keep telling myself.

So, I’m a wizard searching for a ring while trying to survive living with a bunch of vampires and their deadly and suddenly touchy-feely leader. Yeah, life is definitely not easier.

Hall of Blood and Mercy is a finished urban fantasy trilogy featuring all your favorite vampires, wizards, fae, and werewolves. It’s packed with humor, adventure, and a sweet, slow burn romance between a vertically challenged wizard and the most lethal vampire in town.
Sniper Rifle

Model of the Sniper

The **Sniper Rifle** is a primary weapon in Gun Raiders. It's a hitscan weapon that requires high precision for high payoff.

## Functionality

The Sniper Rifle is a one-handed (or two-handed) weapon. It can be selected through the weapon wheel. It shoots high damage hitscan bullets with a low firerate. The sniper one shots non-overshielded players on a headshot.

The sniper's bullets are not affected by damage falloff.

The Sniper Rifle is compatible with sidearms.

### Alternate Modes

The Sniper Rifle has an Alternate mode that has a faster firerate, but lower damage. it is almost never useful over the primary fire.
Hyreunite Crystals

## About:

**Hyreunite Crystals**, also known as **Hyreunite Power Crystals**, are crimson gems from the Aergerian red world of Hyreu. They are an expensive material that are often used to power the Void Drives of Aergerian Navy ships.

## History:

In ARC 3,146, a Vessux smuggler named Sho-Tsune attempted to sneak 15 crates of Hyreunite Crystals offworld with her ship, but was captured and executed by Duke Hannok of Hyreu.
Maxim Barkhatov

**Maxim Barkhatov** (December 31, 1981 - June 13, 2023) was an equipped powerlifter representing Russia. Maxim competed internationally from 2001 until 2013. He competed in the 120 kilogram weight class, and was a 7-time gold medalist and 2-time silver medalist.

In 2005, Maxim failed a drug test and was stripped of his gold medal at the 2005 European Powerlifting Championships. He would be banned from competing for 2 years. In 2011, Maxim held two open world records in the 120 kilogram weight class, deadlifting 387.5 kilograms and totaling 1,072.5 kilograms.

In 2022, following his powerlifter career, Maxim was sentenced to six years in a corrective labor colony for bribery of more than 8.5 million rubles and legalizing the proceeds of crime. On June 13, 2023, Maxim passed away at a special military operations (SVO) zone in Ukraine at the age of 41.

## Results

1. ↑ https://worldgames2013.sportresult.com/hide/en/-120/Participant/ParticipantInfo/63bae636-1eff-4e1b-8839-568f452c0843
2. ↑ https://newsunrolled.com/sports/242743.html
Antarim

## About:

**Antarim**, also known as **Englaer's Moon**, is one of the three moons orbiting around the temperate world of Saraffem. It is located in the Mykyr Sector of the Artharian Median, and it is mainly used as a mining colony for the Sarafffem Nobility.

There is one city on the moon called Antarim Station, which houses 14,000 miners that were contracted by the Englaer Mining Company to find and collect an ore called Stonyx.
Rhaea Stinn

**Rhaea Stinn** (née **Fowler**; May 26, 1988) is an equipped powerlifter representing Canada. Rhaea competes in the 84 kilogram weight class. Making her IPF debut in 2005, Rhaea is a 10-time gold medalist, 2-time silver medalist, and 4-time bronze medalist.

In 2021, Rhaea was inducted into the IPF Hall of Fame as a female lifter.

Rhaea broke her first world record in 2010, bench pressing 155.5 kilograms equipped in the retired 75 kilogram weight class, for a junior world record. Before the retirement of the 72 kilogram weight class, she bench pressed 191 kilograms, which has now become a permanent world record in the equipped 72 kilogram weight class. In 2021, Rhaea bench pressed 228 kilograms in the 84 kilogram weight class. As a classic lifter, Rhaea has squatted 187 kilograms for a world record.

## IPF Results

### Equipped Bench Press

1. ↑ https://swog2022.sportresult.com/hide/en/Pdf/GetResultbookPdf?filename=Powerlifting.pdf
Fated

## Synopsis

I thought I hated not fitting in. Turns out I hate having a target on my back even more.
Someone wants me taken out. To accomplish that, they leaked the secret of my magic to all the Packs in the Midwest. Now, almost every Alpha in the region has traveled to my hometown in hopes of convincing me to join their Pack.
And some of them don’t seem to think I should have a choice.
Greyson won’t stand for that—something he makes deadly clear to the other Alphas. What they don’t know is that I’m his long missing mate. But wolves and hunters are enemies, and my hunter magic blocks me from accepting the bond…even though I’m starting to wish I could.
Our incomplete mate bond is a constant drain on Greyson. Its existence puts him in danger—something he stubbornly ignores.
But as risky as our bond is, I have to stay focused on the biggest threat at the moment.
Whoever shared the secret of my powers wants to destroy our Pack. And we’re about to find out how far they’ll go to make that happen.
Fated is the final book in the Pack of Dawn and Destiny urban fantasy trilogy and is part of the Magiford Supernatural City world. It features werewolves, hunters, and fae, and is filled with humor, adventure, and a sweet romance that will have you laughing outloud.
Jacob

* MMMB
* MMBHA 6-7
* MMBHA 3-5
* MMBHA 1-2

**Jacob** is a non-binary contestant in Mickey Mouse Battle House Again and Mickey Mouse Movie Bout.

## Appearance

Jacob appears to be a light grey-colored Nintendo Entertainment System (NES) cartridge.

## Trivia

### General

* Jacob also appeared as a cameo in *Burger Brawl* and is the main host in *Double Frenzy*, alongside with Jikkay, serving as co-host.
United

## Synopsis

A wolf is attacking the humans of Timber Ridge and changing them into werewolves—against their will.

The change process is extremely dangerous and involves bloodshed. It isn’t something that happens by accident, which can only mean one thing.

Someone is doing this on purpose.

I’m going to find the rampaging sicko responsible for this outbreak, even if it means I have to master my new magic to stop them.

Thankfully, Greyson—the Pack Alpha and the most powerful wolf in the Midwest—is always down for a hunt. The only problem is that I’m starting to find him attractive—which is the worst thing I could do. He’s got an incomplete mate bond, and since I’m a hunter, I could never be a wolf’s mate.

That’s okay. I’m used to being alone. I'm a werewolf hunter, not part of the Pack. But that’s an awfully dangerous place to be when there is a rogue wolf on the loose.

United is the second book in the Pack of Dawn and Destiny urban fantasy trilogy, and is part of the Magiford Supernatural City world. It features werewolves, hunters, and fae, and is filled with humor, adventure, and a sweet romance that will have you laughing out loud.
Celestina Drake

Hazel Medeis Killian Drake

## About

Celestina is First Knight in the Drake Family, AKA the second in command. She handles many of Killian's affairs, only getting a break when Hazel causes distractions for her to get away and have her hair or nails done.

### Personality

She is completely loyal to Killian, to the point she would betray her friends, and has. She is strong and assertive, but once you get to know her, you will also find her to be a warm soul.

### Strengths

As First Knight, Celestina is a pro in all natures of combat. She is especially adept with the handgun she keeps on her at all times. She is intelligent enough to keep up with Killian when he concocts a plan, and emotionally smart enough to understand humans. She never falters in her loyalty to the Drake family, even when coerced by Elder Maledictus.

### Weaknesses

There are not many noted weaknesses of Celestina. Even her loyalty can not have fault as she is loyal to the the people she knows for certain she can trust.

### Background

Since she is so old, there is not much known about her history. She is of Hispanic or Latina descent, though the precise origin is unknown.
Wizard Houses

Adept: Hazel Medeis

Wizards: Great Aunt Marraine, Momoko Yamada, Mrs. Yamada, Felix Clark, Franco Clark, Leslie Clark, Ivy Clark, Ed Clark, Mrs. Clark, Roy Baree

Allies: The Drake Family, House Luna.

Insignia: Unicorn and leopard

Colors: Blue

#### **House Rothchild**

Location: Magiford

Colors: Flaming tree

#### **House Tellier**

Location: Magiford

Adept:

Wizards: Adept Tellier, Mrs. Tellier, Heir Gideon Tellier,

Allies: The Night Court,

Insignia:

Colors: Orange and light blue

#### **House Luna**

Location: Michigan

Adept: Luna

Wizards:

Allies: House Medeis
Crown of Shadows

## Synopsis

The fae of the Night Court are desperately searching for a new monarch to crown before the Court collapses.

I couldn’t care less.

I’ve done everything I can to bury my fae blood and embrace my human half. That changes when some fae nobles show up on my doorstep and announce that I’m the next Queen of the Night Court.

Becoming an unwilling fae queen? Check. Inheriting a terrible mess? Double check.

The Court is almost bankrupt, my citizens’ favorite hobby is backstabbing one another, and I don’t know who I can trust since someone keeps trying to assassinate me.

Speaking of assassins, I get introduced to the best in the business—a fae lord nicknamed the Wraith. His deadly profession means he fears no one. The only reason he doesn’t kill me on the spot is he’s also a member of the Night Court and the Court’s magic protects me. But that doesn’t prevent him from trading verbal barbs with me whenever we meet.

And if cat herding all these uncooperative fae and chatting with assassins wasn’t enough, I’m required to get married as part of some archaic Court law. This “queen” gig is the worst!

Supposedly I can choose anyone to marry, but with all the infighting I need someone who is neutral and won’t provoke more political power struggles.

So, why do I keep thinking of a certain assassin?

Court of Midnight and Deception is a complete trilogy that takes place in the Magiford Supernatural City universe. It features fae, werewolves, vampires, and wizards! This trilogy is packed with humor, adventure, and a sweet, slow burn romance between a reluctant fae queen and the assassin who tried to kill her.
Algiri Clan

𝐓𝐡𝐞 𝐀𝐥𝐠𝐢𝐫𝐢 𝐂𝐥𝐚𝐧 (アルジェ一族, 𝐀𝐫𝐮𝐣𝐞 𝐢𝐜𝐡𝐢𝐳𝐨𝐤𝐮) 𝐢𝐬 𝐚 𝐜𝐥𝐚𝐧 𝐰𝐡𝐢𝐜𝐡 𝐥𝐢𝐯𝐞𝐝 𝐨𝐧 𝐭𝐡𝐞 𝐨𝐮𝐭𝐬𝐤𝐢𝐫𝐭𝐬 𝐨𝐟 𝐭𝐡𝐞 𝐋𝐚𝐧𝐝 𝐎𝐟 𝐋𝐢𝐠𝐡𝐭𝐧𝐢𝐧𝐠 𝐚𝐧𝐝 𝐰𝐚𝐬 𝐩𝐚𝐫𝐭𝐢𝐜𝐮𝐥𝐚𝐫𝐥𝐲 𝐡𝐚𝐭𝐞𝐝 𝐛𝐲 𝐞𝐯𝐞𝐫𝐲 𝐨𝐭𝐡𝐞𝐫 𝐂𝐥𝐚𝐧 𝐞𝐱𝐜𝐞𝐩𝐭 𝐭𝐡𝐞 𝐍𝐮𝐛𝐚𝐭𝐚𝐦𝐚 𝐚𝐧𝐝 𝐟𝐞𝐚𝐫𝐞𝐝 𝐛𝐲 𝐚𝐥𝐥 𝐭𝐡𝐨𝐬𝐞 𝐰𝐡𝐨 𝐥𝐢𝐯𝐞𝐝 𝐚𝐥𝐨𝐧𝐠 𝐭𝐡𝐞 𝐨𝐮𝐭𝐬𝐤𝐢𝐫𝐭𝐬 𝐰𝐢𝐭𝐡 𝐭𝐡𝐞𝐦 𝐝𝐮𝐞 𝐭𝐨 𝐭𝐡𝐞𝐢𝐫 "𝐬𝐩𝐞𝐜𝐢𝐚𝐥" 𝐚𝐛𝐢𝐥𝐢𝐭𝐢𝐞𝐬.

## 𝐎𝐯𝐞𝐫𝐯𝐢𝐞𝐰

This clan was known as the Algiri clan which was made up of some of the most dangerous shinobi known throughout the world. Eventually they were pushed off the outskirts due to most of the clans coming together to fight them, many members from each clan were killed and the Algiri's was soon offered half of the Nubatama Clan area by their leader which was on the center of a small cliff,on the other side of Tanigakure, far from most of the other clans. This clan ONLY kept in touch with the Nubatama clan and occasionally the Chinoike clan. Learning from each of the clans to become just as strong and feared as the others were. Years had gone by and the hate from the other clans remained the same towards them, however, a certain member soon rose up to redeem this clan in the best way that she could, teaching them the true ways of the clan while also teaching certain younger members with real potential to be more than just exceptional Ninja.
Magic Unleashed

## Synopsis

Ever had ex-housemates you can’t get rid of?

When Killian and the rest of the Drake vampires kicked me out of their mansion without any explanation, I felt beyond betrayed…

I was livid!

But I refused to waste my energy thinking about them. Thanks to all the free training I got while living with vampires, I had the skills I needed to finally free my family. I even got my house back! Best yet, I can pass on the magic techniques and fighting skills I’ve learned to all the wizards in our group.

As long as I ignore the rotating vampires standing watch on the corner across the street, life is normal again…until the fae risk injuring hundreds of supernaturals just to stage a surprise attack on Killian.

There’s no way I’m going to let the fae get away with this. I may be furious with Killian, but I hate bullies even more.

But, big surprise, my good deed won’t go unpunished. I knew I’d face a fallout for saving the most feared and lethal vampire in the Midwest—I just never imaged the lengths Killian would go through to protect me and win me back…

Magic Unleashed is the final book in the Hall of Blood and Mercy trilogy, which features vampires, wizards, fae, and werewolves. It's packed with humor, adventure, and a sweet, slow burn romance between a vertically challenged wizard and the deadliest vampire in town. This trilogy is part of the Magiford Supernatural City world.
Hunted

## Synopsis

Ever feel like you don’t belong? Try being a hunter living with werewolves. I’m the definition of “doesn’t fit in”. I’m not Pack, but I’m not the enemy, either.

I struggle to survive among werewolves who are stronger and faster than me, and are competitive enough to break a bone or two for the sake of “fun.”

Greyson, their alpha, is the worst of them all.

Endlessly relentless and twice as deadly, Greyson rules the Pack and expands its territory even though it’s already the largest in the region. I just wish he’d stop interfering with my life. He’s got enough trouble of his own with his incomplete mate bond, but he’s made it his hobby to tease and test me at every opportunity.

Doesn’t my life sound fun?

When wolves from surrounding packs start mindlessly attacking the innocent humans in our city, Timber Ridge, everything changes.

Werewolves don’t turn feral without reason. Which means someone is making this happen, and they’re targeting our Pack.

I don’t like where this is going, but how am I supposed to stop a feral wolf outbreak when I’m just one hunter? Can Greyson and I set aside our differences to see the Pack through this?

Hunted is the first book in the Pack of Dawn and Destiny urban fantasy trilogy and is part of the Magiford Supernatural City world. It features werewolves, hunters, and fae, and is filled with humor, adventure, and a sweet romance that will have you laughing out loud.
Felix Clark

## About

Son of Ed Clark and Mrs. Clark. Brother of Franco Clark. Longtime friend of Hazel Medeis, works at the local library.

## Personality

Nice, good looking and he knows it, not always very respectful, spends hours weight lifting, longtime friend of Hazel Medeis,

## Biographical Info

### Physical Description

Beautiful with: Bright gold hair, deep blue eyes, and slender body.

## Background

A member of House Medeis since birth. No known history of note.
Josh Drake

## About

Josh is Second Knight in the Draco Family, below Killian and Celestina. He is the morose oddity of the Family with a collection of weapons that covers the walls of his room. His strangeness is tolerated due to his strength and position.

### Personality

As a vampire, Josh will live for a very, very long time, yet he is obsessed with death to the point of creating poetry about it. Many of his encouragements or suggestions are accompanied by a remark regarding the inevitability of death. He also has a fascination with weapons. So much so that he uses them to adorn every bit of wall space in his room at Drake Hall. His loyalty is always and forever to Killian and his Family, and he takes his duties to protect them very seriously, even if his eccentricities make him almost laughable to the others.

### Strengths

Josh is familiar and skilled with all weapons, including guns, knives, swords, and many of the others adorning his walls. His hand-to-hand combat is impeccable as well. He is also scary good at "girl talk."

### Weaknesses

Since he tends to dwell on death, it seems that Josh would struggle with life, but he never lets his wonderings affect his work or life. His almost dark personality makes him hard to get to know.

### Background

Nothing is known about Josh's background.
Hazel Medeis

## About Hazel

Hazel Medeis is the young, spunky Adept of House Medeis, a title handed to her following her parents' death. It took some doing to win her house back from Mason, a distant cousin who refuted her claim to Adept, but with some help from Killian Drake and his vampire family as well as her unsealed powers and natural determination, she took her rightful place as leader.

## Appearances

### Personality

Hazel has good survival instincts, but often ignores them if it means doing the right thing. She is good at reading people and understanding the best response, even if it's not the one she uses. She is loyal to her family and never loves in halves, but she is always willing to draw someone else into her circle. Her determination to do the right thing, even if it's the dangerous thing, is a continuous source of frustration for her husband, Killian.

### Strengths

She is incredibly skilled at getting herself out of situations, be it embarrassing remarks from Killian or attacks from the Night Court. The strong magic she unsealed in Magic Forged gave her the ability to manipulate the elements such as lightning and fire, as well as control pure magic, turning it into a shield or sword, which makes her lethal in combat. She also received top-notch training from the Drake Family that made her into an admirable fighter.

### Weaknesses

Her smart mouth has put her in more than one bad situation and her overpowering loyalty and love for certain people gives enemies an advantage over her.

### Background

Hazel was often bullied before her magic was unsealed due to her lack of said magic. Her parents died in the beginning of Magic Forged, but we don't have much background on what life was like before that.
KM Shea's Magiford Supernatural City Wiki

**Welcome to the KM Shea's Magiford Supernatural City Wiki!**
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Supernatural History

## The War

The oldest known event in supernatural History is the war between the elves and the rest of the supernaturals. In ages past, so long ago as to only be remembered by the oldest of supernaturals, the elves ruled the land each possessing magic only matched by the strongest of dragon shifters and the elusive shadows. Over time this power came grew into sense of superiority leading the elves to dominate the other races. They were merciless, their magic and intelligence a lethal combination to anyone who would stand in their way. Committing horrible atrocities to all species but especially the shifters and the shadows. To the shadows they searched relentlessly killing any they could eventually going so far as to wipe them from the histories seaming to be forgotten forever. But to the shifters... It could be said by comparison the shadows were shown mercy. Along with their mastery of magic weapon the elves had mastered even the most complicated portions. Wolfsbane they called it. A weapon so powerful it could drive a shifter mad locking them in their animal forms and losing themselves to their instincts to be nothing more than an animal. Using Wolfsbane they destroyed the power structure of packs destroying and scattering them to be killed or enslaved by the elves. Only after all the supernatural races decided to work together were the elves finally defeated.

## The Decline of Magic

Magic has been on a steady decline for a very long time

(Work in progress)