Character Races

## Human

There are several human cultures in Zerith, and choosing one over another has little effect on your character (except which Common language you speak). All human characters are generated using the 5e *variant human* rules.

### Zerithian

The dominant culture of Western Zerith. Most Zerithians live in the Zerithian Empire or the Kingdom of Norlan. They generally have dark skin (often compared to shades of wood), and brown or hazel eyes with dark hair. Blue or green eyes and lighter, even blond, hair, is not uncommon and is indicative of Kustmann blood. *Common* for Zerithians is Modern Zerithian.
To randomly generate height and weight, use the following formula:
X=2d6. Height=61 + X inches. Weight=120 + X\*5 + Strength\*2 + Constitution pounds.

### Kustmann

*Coastlanders* are denizens of the western coast of Zerith. They are taller and fairer than Zerithians, with predominantly blue or green eyes and blond hair. Long ago subjugated by Zerithians, their *Common* tongue is Modern Zerithian.
To randomly generate height and weight, use the following formula:
X=3d6. Height=60 + X inches. Weight=125 + X\*5 + Strength\*2 + Constitution pounds.

### Akamkap

Cattle herders of central Zerith's northern plains, Akamkap lead a nomadic lifestyle. They have stocky builds and pale skin, with black or dark brown hair and matching eyes. A significant portion of the population exhibit epicanthic folds in their eyelids. Their *Common* is their own language, Modern Akamkap.
To randomly generate height and weight, use the following formula:
X=3d4. Height=62 + X inches. Weight=125 + X\*5 + Strength\*2 + Constitution pounds.

### Bedewe

The desert nomads of central Zerith are obviously related to their northern neighbours, despite the stark difference in the climate of their home ranges. They are physically similar to the Akamkap, although generally slimmer. However, the prevalence of an epicanthic fold in the eyelid is much lower among the Bedewe. Their *Common* language is their own tongue, Modern Bedewe.
To randomly generate height and weight, use the following formula:
X=3d4. Height=60 + X inches. Weight=120 + X\*5 + Strength\*2 + Constitution pounds.

### Reisen

Descendants of a Zerithian colony on the eastern coast, Reisen are generally physiologically indistinguishable from Zerithians. However, they do occasionally exhibit traits of the region's Maba native population; such individuals are taller and darker skinned. *Common* for them is Modern Reisen.
To randomly generate height and weight, use the following formula:
X=2d6. Height=61 + X inches. Weight=120 + X\*5 + Strength\*2 + Constitution pounds.

### Wajin

The inhabitants of the island of Jengu tend to be taller and slighter than Zerithians, and most have black hair and brown eyes. Almost all Wajin exhibit an epicanthic fold of their eyelids. Their *Common* language is Modern Wajin.
To randomly generate height and weight, use the following formula:
X=3d4. Height=62 + X inches. Weight=115 + X\*5 + Strength\*2 + Constitution pounds.

### Maba

The Maba as a distinct population are extinct, but traits from that people are still evident among Reisen populations of Oestreich and the Wenegbund region. Such characteristics are considered advantageous for rising rapidly in the military or civil service.

### Uchelcalon

The High Blood are the dominant culture of Gwelengardd, the "other" continent of the world. Their common tongue is their native language, Modern Uchelcalon.
To randomly generate height and weight, use the following formula:
X=3d6. Height=64 + X inches. Weight=120 + X\*5 + Strength\*2 + Constitution pounds.

## Elves

As with humans, there are several different elven cultures in Zerith. In a departure from the conventional D&D source material, elves in Zerith are not of the Feywilds, nor are they properly of the Fey.

### High Elves

Characters of the Kingdom of Kotetäinen can be generated using either the *High Elf* or *Wood Elf* 5e rules. Their *Common* is Modern Zerithian.
To randomly generate height and weight, use the following formula:
X=2d6. Height=64 + X inches. Weight=80 + X\*4 + Strength\*2 + Constitution pounds.

### Eladrin

Elven characters from Gwelengardd (where the majority of them are slaves in the High Blood Empire) are generated using the *Eladrin (Variant)* 5e rules. Their common tongue is Modern Uchelcalon.
To randomly generate height and weight, use the following formula:
X=2d4. Height=56 + X inches. Weight=70 + X\*4 + Strength\*2 + Constitution pounds.

### Drow

Characters from the hidden city-state of Tõelin are generated using the *Dark Elf* 5e rules. Their common tongue is Undercommon, but most adventuring elves of Tõelin will speak Uchelcalon as well (due to their millennia-long-but-recently-ended alliance with the Uchelcalon).
To randomly generate height and weight, use the following formula:
X=2d4. Height=56 + X inches. Weight=70 + X\*4 + Strength\*2 + Constitution pounds.

## Dwarves

Modern dwarves are only found in the White Mountains, but characters can be generated using the *Mountain Dwarf* or *Hill Dwarf* 5e rules. Their *Common* is Modern Zerithian.
To randomly generate height and weight, use the following formula:
X=2d6. Height=48 + X inches. Weight=120 + X\*5 + Strength\*2 + Constitution pounds.

## Gnomes

Gnomes are thought to have originated in the White Mountains, and are still predominantly found only in the mountains and surrounding foothills. Characters can be generated using the *Rock Gnome* or *Forest Gnome* 5e rules. Their *Common* is Modern Zerithian.
To randomly generate height and weight, use the following formula:
X=2d4. Height=32 + X inches. Weight=20 + X + Strength + Constitution.

## Halflings

Found only in Volkmark (one of the original *Eastern Marks* that became The Grenmark), halfling characters can be generated using the *Lightfoot Halfling* or *Stout Halfling* 5e rules. Their *Common* is Modern Zerithian.
To randomly generate height and weight, use the following formula:
X=2d4. Height=32 + X inches. Weight=25 + X + Strength + Constitution.

## Dragonborn

Although the origins of the dragonborn are shrouded in mystery, it is known that they began to migrate out of the southern Rustung mountains during the 32nd century (by Zerithian reckoning). They are now native to the Wenegbung city-states, but tend to wander about Zerithn. Their *Common* is Modern Reisen.
To randomly generate height and weight, use the following formula:
X=3d6. Height=64 + X inches. Weight=150 + X\*5 + Strength\*2 + Constitution pounds.

## Other Races

By arrangement with the DM, characters can be of other races (as travellers through one of the Portals of the Shifting Seas).