Curse

A Curse is a combat status that provide a harmful effect in the target. The duration, and power of it, is based on its own amount of charges.

## Curses

### Bleed

**Bleed** - **Lose 1 hp per charge** at the **start of the turn**, then remove 1 charge. Ignores **Block**.

### Burn

**Burn** - **Fire resistance** **-0.5% per charge**. Suffer **1 Fire damage per charge** at the **start of the turn**, then remove 1 charge. This damage **can be blocked** and is not affected by other modifiers.

### Chill

**Chill** - **Cold resistance** **-1% per charge**. Speed **-1 per 5 charges**. Remove 1 charge at the **start of the turn**.

### Crack

**Crack** - **Blunt damage** taken **+1 per charge**. Remove 1 charge at the **start of the turn**.

### Dark

 **Dark** - **Shadow resistance** **-1% per charge**. Upon reaching **25 charges** explodes: Remove all charges, then suffer **2 Shadow damage per charge**. This damage **can be blocked** and is not affected by other modifiers. Remove 1 charge at the **end of the turn**.

### Decay

 **Decay** - Heal received **-50%**. Remove 1 charge at the **end of the turn**. Charges do not stack.

### Disarm

 **Disarm** - Unable to play **"Attack"** cards. Remove 1 charge at the **end of the turn**. Charges do not stack.

### Doom

**Doom** - Optional Madness modifier. In combat, when the performance bonus reaches **"Underwhelming"**, all players suffer **Doom**, which kills them in **2 rounds**.

### Fatigue

 **Fatigue** - Gain **1 less energy per charge** at the **start of the turn**, then remove all charges. Can't be dispelled unless specified.

### Insane

 **Insane** - **Mind resistance** **-1% per charge**. Damage done **-0.5% per charge**. Remove 1 charge at the **end of the turn**.

### Mark

 **Mark** - Damage taken **+1 per charge**. Prevents **1** **Stealth per charge**, remove 1 charge when this happens. **Removes Stealth from the target.** Remove 1 charge at the **end of the turn**.

### Paralyze

**Paralyze** - **Skip the next turn,** then remove 1 charge. Charges do not stack.

### Poison

**Poison** - **Lose 1 hp per charge** at the **end of the turn**, then remove 1 charge. Ignores **Block**.

### Sanctify

**Sanctify** - **Holy resistance** **-1% per charge**. The attacker heals **1 hp per charge** when the **target is Hit**, remove 1 charge when this happens.

###  **Scourge**

**-** Damage received from **Dark Explosion +10% per charge**. Spread **50%** of the dark charges of this target to the target's sides, and suffer **1 Shadow damage** per **Chill charge** at the **start of the turn**, then remove all charges. This damage **can be blocked** and is not affected by other modifiers.

### Shackle

**Shackle** - Speed **reduced to 0**. **Removes Evasion from the target.** Remove 1 charge at the **start of the turn**. Charges do not stack.

### Sight

**Sight** - Reveal **1 card per charge**. Remove 1 charge at the **end of the turn**.

### Silence

**Silence** - Unable to play **"Spell"** cards. Remove 1 charge at the **end of the turn**. Charges do not stack.

### Slow

**Slow** - Speed **-2 per charge**. Prevents **1 Fast per charge**, remove 1 charge when this happens. Remove 1 charge at the **start of the turn**. Charges do not stack.

### Spark

**Spark** - **Lightning resistance** **-1% per charge**. Deal **1 Lightning damage per charge** to the target sides at the **start of the turn**, then remove 1 charge. This damage **can be blocked** and is not affected by other modifiers.

### Stress

**Stress** - Draw **1 less card per charge** at the **start of the turn**, then remove all charges. Can't be dispelled unless specified.

### Vulnerable

**Vulnerable** - All resistances **-5% per charge**. Maximum charges **10**. Remove 2 charges at the **start of the turn**.

### Weak

**Weak** - Damage and heal done **-50%**. Remove 1 charge at the **end of the turn**. Charges do not stack.

### Wet

 **Wet** - **Lightning damage** taken **+1 per charge**. Prevents **1** **Burn per charge**, remove 1 charge when this happens. **Removes Burn from the target**. Remove 1 charge at the **end of the turn**.