recursal/Fanatic-Fandom huggingface dataset:
Universo Canónico de MasterZero

El **Universo Canónico de MasterZero** (Abreviado como **UCMZ**), es una serie de historias y creaciones por el usuario MasterZero, consideradas canónicas y parte de una continuidad establecida. Comprende historias que van desde la creación del universo y sus deidades hasta historias de entrenadores y otros personajes viviendo su día a día.

## Cronología

### El Origen

Mitos de la Creación: Historias cortas y mitos del origen de la creación del Universo, Los Pokémon Legendarios y el Origen del Mundo Pokémon.

### Hace 700 Mil años

Eclipse Parte I: Solgaleo el Heraldo del Sol:

Eclipse Parte II: Lunala y la Princesa:

Eclipse Parte III:

### Época Actual

1962 PRX Orígenes

1997 La leyenda del pilar celeste

1998 Sucesos de Pokémon Rojo Fuego y Verde Hoja | Sucesos de Omega Ruby y Alpha Sapphire | Los Huesos Malditos

1999 The dispair of Red | Link Dimensional

2001 Sucesos De HeartGold y SoulSilver | Sucesos de Diamante, Perla y Platino

2002 Final de Dispair of Red

2012 Sucesos de Black & White

2014 Sucesos de Black & White 2 | Sucesos de XY

2024 Sucesos de Sol y Luna | La Leyenda de los PokéGods

2024 PRX Revelaciones

2025 Desventurados Por Teselia (Universo Alterno)

2026 Episodio de Cesar

2030 PSG

2030 Gloria's Bizarre Adventure (derrota de eternatus)

2035 Pokemon cielo y tierra

2037 PRX Timeskip
Unmasking the Master

"Track down the Master, leader of the smuggling ring, by order of the Commander"

### Prerequisites

None

**Unmasking the Master** is a secondary quest in *Ghost of a Tale*. It can be obtained from the Commander in the courtyard of Dwindling Heights Keep.

The evidence needed to prove the Master's identity is located in the kitchen pantry, which only becomes accessible during *Short Order*.

## Objectives

* Discover the Master's true identity.
* Find evidence to prove Rezzia is the Master.
* Present evidence to the commander.
Rogue One

*Después de la derrota de esmeralda, la calma llegaba a la capital Acier, a pesar de eso, el costo y daños eran demasiado, quedando completamente devastada.*

*En los restos del palacio real.*

*Un portal se abre al centro frente al rey y la reina, del cual salen varias siluetas que posteriormente se arrodillan ante ellos.*

**Hiperión**: Me hago responsable por la catástrofe que ha ocurrido, llegamos en cuanto mandaron el mensaje.

**Rey**: No es culpa vuestra, nunca imaginamos que nos atacaran mientras se encontraban en una misión secreta.

**Hiperión**: Gracias, su Majestad.

**Rey**: Dejémonos de formalidades, arreglen este desastre.

**Hiperión**: ¡Caballeros de la Guardia Real!

*Todos los caballeros se agrupan.*

**Cassian Shepard**: “Rank 7 Guardia Real” Yo me encargare de los daños exteriores, ¡Reverse Crash!

*Escena: El subsuelo de Acier comienza a reconstruirse.*

**Arianne Lowell**: “Rank 12 Guardia Real” Mi Arca del tiempo reconstruirá el castillo y demás cosas destruidas.

*Escena: El castillo y demás construcciones son reconstruidas.*

**Hiperión**: Lamentablemente no podemos hacer nada por los que hoy murieron, nos vemos en la necesidad de tomar medidas drásticas.

**Scarlet Aldrich**: “Rank 5 Guardia Real” Me toca hacer el trabajo sucio. (Comienza a concentrar energía en sus manos)

*Escena: Una onda expansiva comienza a rodear al castillo y posterior dirigiéndose a la ciudad.*

*En los limites de la capital.*

**Dame Tristana**: ¡No descansaremos hasta encontrarla!

*La onda expansiva pasa por Dame Tristana y los caballeros.*

**Dame Tristana**: ¿Que ha pasado? Me duele la cabeza...

*A las afueras de ciudad Acier.*

**Belmore**: No sé cómo podría compensar su ayuda.

**Daniel**: No es nada, hay que apoyar al gremio.

**Dimitri**: No es que quiera interrumpir, pero hay algo extraño está pasando en la ciudad, se está reconstruyendo.

**Down**: No solo eso, una magia está siendo lanzada a modo de ondas. (Crea una barrera para proteger a todos de las ondas).

**Janet**: Parece que están tratando de borrar evidencias.

En el castillo.

**Scarlet Aldrich**: Listo, nadie recordara nada, ni siquiera a los que murieron.

**Hiperión**: El fin justifica los medios. “Rank 1 Guardia Real Jasón Morgan” Titán de Verónica...
LLPG 08

Es el octavo capitulo de La Leyenda de Los PokéGods.

## Historia

Unos misteriosos enemigos atacan a nuestros protagonistas, uno muy peculiar se encuentra enfrentando al campeón de Kanto, Cassian.

: \*Chocan en el aire provocando ráfagas de aire\*

: Ay cabrón, estoy al nivel del campeón de Kanto.

: ¡Si luchamaramos con nuestros propios Pokémon no tendrías oportunidad!

: Si claro, lo que tu digas wey.

: Grrroaaa \*Mientras sujeta a Chartoise comienza a morderlo del cuello\*

: ¡Usa tus cañones!

: ¡Char! \*Dispara un chorro de vapor contra la cabeza de Skelozard alejándolo un poco\*

La herida provocada por Skelozard parece infectar a Chartoise dejándolo gravemente envenenado.

: \*Pensando: Esto no es bueno, a esa cosa no parece afectarle nada, ni siquiera parece estar vivo...\*

: Awebo, vamos ganando.

: ¡Mordisco!

: ¡Char! \*Muerde a Skelozard pero no parecer hacerle efecto\*

: Grroaaa... \*Desprende una energía oscura repeliendo a Charizard\*

: Parece que tenemos todo controlado. \*Comienza a comerse unos tacos al pastor\*

: Maldición, maldición... ¿que hago?... por alguna razón su PokéGod es completamente autónomo a el... si tan solo tuviera mas información para usar una estrategia en su contra...

: \*Dispara varios orbes de energía oscura contra Chartoise y Cassian\*

: ¡Maldición! \*Sube a Chartoise para evadir el ataque\*

:
TibiaMe Latino Wikia

## Bienvenido a TibiaMeLatino

Fansite para el juego TibiaMe dedicado a los jugadores de Latino América y todo el mundo!
Acá encontrarás información de ítems, criaturas, artículos, mapas, entrevistas con miembros de CipSoft y más!

1/7
¿Quieres unirta al proyecto? Si piensas que tienes talentos para ayudarnos a crecer, puedes contactarnos al privado en nuestro fanpage en Facebook.
LLPG

La Leyenda de los PokéGod es una serie creada originalmente por Pokémon Trouble Jake, actualmente es reescrita por Master Zero.

## Historia

Arceus, creo varios pokémon tan o mas fuertes que los legendarios llamados PokéGods, liderados por Mew, los PokéGods se dispersaron por Kanto por lo que Mew encargo a Spencer reunirlos, mientras que un excéntrico millonario contrata a varios cazadores para reunir a los PokéGods para si mismo.

## Personajes

### Principales

**Spencer** Mejor investigador de Kanto y Archi7, es el primer entrenador PokéGod, Mew le encargo reunir a los PokéGods.

**Cassian** Mejor entrenador(supuestamente huehuheu) de Kanto, es enviado por Spencer a reunir los PokéGods.

**Laura** Mejor Entrenadora de Archi7, es enviada por Spencer a reunir los PokéGods.

**Grace** Mejor Criadora de Kanto, es enviada por Spencer a reunir los PokéGods.

**Cesar** Habitante de Archi7 sabe mucho sobre los PokéGods debido a que convivido con ellos por largo tiempo.

**Henry** Nuevo miembro del grupo, se une después de la salida de Spencer.

### The PokéGod Factory

Tyson

Arturo

Ariane

Dakota

Sam

### Villanos

**Cazador Ñ** Es uno de los cazadores contratados por Walter.

**Cazador R(DeadSand)** Es uno de los cazadores contratados por Walter.

**Darken** ???

**Walter** ???

## Episodios

**Saga del comienzo**

LLPG 01

LLPG 02

LLPG 03

LLPG 04

LLPG 05

LLPG 06

LLPG 07

LLPG 08

**Saga de La Gran Ciudad**

LLPG 09

**Saga de PokéGod Factory**

???

**Saga de la Piedra Niebla**

???

**Saga de Walter**

???
El Fail

* Tile Effect
* "Sin Prisa"

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6 seconds / Skill CD 10 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 7% (10% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.2** | Initial CD 6 seconds / Skill CD 9.8 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 8% (11% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.3** | Initial CD 6 seconds / Skill CD 9.6 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 8% (11% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.4** | Initial CD 6 seconds / Skill CD 9.3 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 9% (12% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.5** | Initial CD 6 seconds / Skill CD 9.1 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 9% (12% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.6** | Initial CD 6 seconds / Skill CD 8.9 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 10% (13% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.7** | Initial CD 6 seconds / Skill CD 8.7 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 10% (13% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.8** | Initial CD 6 seconds / Skill CD 8.4 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 11% (14% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.9** | Initial CD 6 seconds / Skill CD 8.2 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 11% (14% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.

 **Lv.10** | Initial CD 6 seconds / Skill CD 8 seconds

Stop attacking and put on 5 performances. Each performance decreases 3 random enemies' rate of fire and accuracy by 12% (15% with Black Cat equipped). Max 2 stacks. Each stack lasts 3 seconds.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Alianza para la Preservación del Orden Mundial

La Alianza para la Preservación del Orden Mundial fue la unión de diversas civilizaciones de la antigüedad para detener al poderoso Imperio Xaocs en algún momento de la historia antigua. Esta alianza fue propuesta por la Teocracia de Arkeus. Se tiene poca información de esta alianza debido a que muchos de los documentos fueron destruidos y se considera un mito.

## Historia

Después de contactar y pactar con un misterioso ser, el Emperador Xaocs ofrece a su primogénito junto a un numero indeterminado de bebes como ofrenda para que heredaran el poder del dios desterrado y volvieran al Imperio Xaocs como la nación que gobierne al mundo. Hekater fue quien heredo ese poder y siguió con el plan de su padre de conquista mundial, desarrollo poderes sobrenaturales que sobrepasaban a cualquier Pokémon fantasma y psíquico, junto a su legión de super soldados, el resto del ejercito imperial y el control de Pokémon Legendarios como Giratina, Darkrai e Yveltal.

Los miembros de la Orden de la Observación de la Teocracia de Arkeus presenciaron estos actos ademas del poder militar desarrollado y la erradicación de países vecinos, por lo que decidieron contactar a sus altos mandos para hacer algo al respecto. Los Altos Sacerdotes sabían de que se trataba de una entidad primordial conocida como Luxphell, el opuesto a su Dios Arceus.

Arceus debilitado les encomendó la misión de reunir a las naciones del mundo para detener al Imperio, mandando a representantes alrededor del mundo lograron reunir a un numero considerable de ellas, ya que eran considerados como una nación neutral que apoyaba a las otras.

## Miembros

* Teocracia de Arkeus

* Gente del Alfa

* Clan Arrecipolis

* Clan Meteoro

* Clan Abisal

* Clan de Crómlech

* Antiguo Reino de Alola

* Reino Mecánico

* Pokémopolis

* Imperio de Johto

* Gente del Mar

* Pokélantis

* Reino de Michina

* Gente del Valle

* Reino de Usiku

* Imperio de Aupunra

* Clan del Aura

* Orden de los Iluminados
Wikia Wiki Pruebas MasterZero

## Novedades

* Fecha- Texto de novedades
* Fecha- Texto de novedades

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

 Archivo:Destacado.png
*Rellena aquí con el primer párrafo de un artículo que quieras destacar. No olvides incluir un enlace al artículo para que los visitantes puedan leerlo completo.*
Model L

* Tile Effect
* Lock-on Focus

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 5 seconds / Skill CD 10 seconds

Increase rate of fire by 16% and accuracy by 40% for 3 seconds.

 **Lv.2** | Initial CD 5 seconds / Skill CD 9.8 seconds

Increase rate of fire by 19% and accuracy by 46% for 3.2 seconds.

 **Lv.3** | Initial CD 5 seconds / Skill CD 14.3 seconds

Increase rate of fire by 22% and accuracy by 51% for 3.4 seconds.

 **Lv.4** | Initial CD 5 seconds / Skill CD 14 seconds

Increase rate of fire by 24% and accuracy by 56% for 3.7 seconds.

 **Lv.5** | Initial CD 5 seconds / Skill CD 13.7 seconds

Increase rate of fire by 27% and accuracy by 62% for 3.9 seconds.

 **Lv.6** | Initial CD 5 seconds / Skill CD 13.3 seconds

Increase rate of fire by 30% and accuracy by 68% for 4.1 seconds.

 **Lv.7** | Initial CD 5 seconds / Skill CD 13 seconds

Increase rate of fire by 32% and accuracy by 74% for 4.3 seconds.

 **Lv.8** | Initial CD 5 seconds / Skill CD 12.7 seconds

Increase rate of fire by 35% and accuracy by 79% for 4.6 seconds.

 **Lv.9** | Initial CD 5 seconds / Skill CD 12.3 seconds

Increase rate of fire by 38% and accuracy by 85% for 4.8 seconds.

 **Lv.10** | Initial CD 5 seconds / Skill CD 12 seconds

Increase rate of fire by 40% and accuracy by 90% for 5 seconds.
Legión para el Renacimiento Universal

La **Legión para el Renacimiento Universal**, es una agrupación de seres muy poderosos con el objetivo de crear un nuevo orden en el universo al derrocar a Arceus.

## Integrantes

Deoxys

Giratina

Darkrai

Yveltal

Necrozma

Hoopa

Dark matter

02

Saten Satun

Missingno

Glitches

Darkened

Abraxas

Direspot

Livedy

Feargst

Rankor

Diademon

Caos

Dios Domo

El Hermano
Mundo Pokémon (UCMZ)

El **Mundo Pokémon** (***Pokémon World*** en inglés, **ポケモンの世界** en japonés), también conocido como **planeta Pokémon** es la denominación que comprende toda la existencia Pokémon.

## Divisiones Geográficas

Existen 5 Continentes que a su vez se dividen en Regiones, cada una de estas Regiones posee su propio sistema político y divisiones sociales.

### Continente Ether

Este continente esta conformado por 6 Regiones.

### Continente Sonohoka

Un continente conformado por 4 Regiones, en la mayor parte de este continente no se profesa como Entrenador Pokémon Profesionalmente, con solo una Liga Pokémon.
Tease The Cat Animation Studio

**Tease The Cat Animation Studio** is the studio in charge of character ultimate animations in Neural Cloud. Their first online presence is on July 18th, 2022 when their weibo account was created. They also in charge of animations of Fox Spirit Matchmaker (狐妖小红娘), Love Between Fairy and Devil (苍兰诀) and Dragon Raja (龙族) as animation supervisor; ultimate animations of Langrisser Mobile and Eternal Tree; promotional video of Archeland.
Reverse Collapse: Code Name Bakery

**Reverse Collapse: Code Name Bakery** is a tactical turn based role-playing game developed by MICA Team/SUNBORN Network Technology and it is going to be published by X.D for PC platform via Steam, Nintendo Switch and Mobile. It is a remake of the 2013 Codename: Bakery Girl to connect it with the updated canon of other games in the franchise.

The story takes place during the First Antarctic War between the newly formed Antarctic Union and the Union of Rossartrism Nations Coalition (URNC). With the war processes, both site starts to fighting over the result of the Three Goddesses Project which could change the tide of the war completely.

## Trailer

Reverse Collapse- Code Name Bakery World Premiere Trailer
## External links

* Steam page
* Twitter
Type97S

* Tile Effect
* Damage Focus SG

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 20 seconds

Increase damage by 30% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.2** | Initial CD 8 seconds / Skill CD 19.6 seconds

Increase damage by 40% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.3** | Initial CD 8 seconds / Skill CD 19.1 seconds

Increase damage by 50% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.4** | Initial CD 8 seconds / Skill CD 18.7 seconds

Increase damage by 60% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.5** | Initial CD 8 seconds / Skill CD 18.2 seconds

Increase damage by 70% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.6** | Initial CD 8 seconds / Skill CD 17.8 seconds

Increase damage by 80% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.7** | Initial CD 8 seconds / Skill CD 17.3 seconds

Increase damage by 90% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.8** | Initial CD 8 seconds / Skill CD 16.9 seconds

Increase damage by 100% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.9** | Initial CD 8 seconds / Skill CD 16.4 seconds

Increase damage by 110% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.10** | Initial CD 8 seconds / Skill CD 16 seconds

Increase damage by 120% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).
T-54/T-55

*The subject matter of this article is an unused content.*

The **T-54** and **T-55** tanks are a series of Soviet main battle tanks introduced in the years following the Second World War. In the draft/unused version of the PV of Shattered Connexion, a group of 3 T-54/55s can be seen firing one after another while moving.

Unused Shattered Connexion PV
AEK-999

* Tile Effect
* Hunting Impulse N

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 20% (no increase during daytime, Accuracy by 30% (10% during daytime), and all hits will be critical for 1 second.

 **Lv.2** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 22% (no increase during daytime, Accuracy by 34% (11% during daytime), and all hits will be critical for 1.6 second.

 **Lv.3** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 24% (no increase during daytime, Accuracy by 39% (10% during daytime), and all hits will be critical for 2.1 second.

 **Lv.4** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 27% (no increase during daytime, Accuracy by 43% (13% during daytime), and all hits will be critical for 2.7 second.

 **Lv.5** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 29% (no increase during daytime, Accuracy by 48% (14% during daytime), and all hits will be critical for 3.2 second.

 **Lv.6** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 31% (no increase during daytime, Accuracy by 52% (16% during daytime), and all hits will be critical for 3.8 second.

 **Lv.7** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 33% (no increase during daytime, Accuracy by 57% (17% during daytime), and all hits will be critical for 4.3 second.

 **Lv.8** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 36% (no increase during daytime, Accuracy by 61% (18% during daytime), and all hits will be critical for 4.9 second.

 **Lv.9** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 38% (no increase during daytime, Accuracy by 66% (19% during daytime), and all hits will be critical for 5.4 second.

 **Lv.10** | Initial CD 6s/Skill CD 18s

During nighttime, increase Damage by 40% (no increase during daytime, Accuracy by 70% (20% during daytime), and all hits will be critical for 6 second.
Mi-24

*The subject matter of this article is an unused content.*

## Appearances

Girls' Frontline: Song of humanoid (cut)

The **Mil Mi-24** (Russian: **Миль Ми-24**) is a large attack helicopter and low-capacity troop transport with room for eight passengers.

## Girls' Frontline: Song of humanoid

A Mi-24 was planned to be appear at the end of chapter 3, it was correctly replaced by a UH-60 Black Hawk.

## References

1. ↑ https://twitter.com/miharuya/status/1375085173427953665?s=20&t=nxaPTQmX7HtB9Vr0o-8obQ
RT-20

* Tile Effect
* Interdiction Shot

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 13 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2x - 3x damage to the closest target depending on the number of stacks.

 **Lv.2** | Initial CD 8 seconds / Skill CD 12.6 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.1x - 3.4x damage to the closest target depending on the number of stacks.

 **Lv.3** | Initial CD 8 seconds / Skill CD 12.1 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.2x - 3.8x damage to the closest target depending on the number of stacks.

 **Lv.4** | Initial CD 8 seconds / Skill CD 11.7 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.3x - 4.2x damage to the closest target depending on the number of stacks.

 **Lv.5** | Initial CD 8 seconds / Skill CD 11.2 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.4x - 4.6x damage to the closest target depending on the number of stacks.

 **Lv.6** | Initial CD 8 seconds / Skill CD 10.8 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.6x - 4.9x damage to the closest target depending on the number of stacks.

 **Lv.7** | Initial CD 8 seconds / Skill CD 10.3 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.7x - 5.3x damage to the closest target depending on the number of stacks.

 **Lv.8** | Initial CD 8 seconds / Skill CD 9.9 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.8x - 5.7x damage to the closest target depending on the number of stacks.

 **Lv.9** | Initial CD 8 seconds / Skill CD 9.4 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.9x - 6.1x damage to the closest target depending on the number of stacks.

 **Lv.10** | Initial CD 8 seconds / Skill CD 9 seconds

Start to charge after skill cooldown. Increases charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 3x - 6.5x damage to the closest target depending on the number of stacks.
M500

* Tile Effect
* Protection Focus

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 10s/Skill CD 20s

Increase armor by 30% for 4 seconds.

 **Lv.2** | Initial CD 6s/Skill CD 19.6s

Increase armor by 33% for 4.2 seconds.

 **Lv.3** | Initial CD 6s/Skill CD 19.1s

Increase armor by 37% for 4.4 seconds.

 **Lv.4** | Initial CD 6s/Skill CD 18.7s

Increase armor by 40% for 4.7 seconds.

 **Lv.5** | Initial CD 6s/Skill CD 18.2s

Increase armor by 43% for 4.9 seconds.

 **Lv.6** | Initial CD 6s/Skill CD 17.8s

Increase armor by 47% for 5.1 seconds.

 **Lv.7** | Initial CD 6s/Skill CD 17.3s

Increase armor by 50% for 5.3 seconds.

 **Lv.8** | Initial CD 6s/Skill CD 16.9s

Increase armor by 53% for 5.6 seconds.

 **Lv.9** | Initial CD 6s/Skill CD 16.4s

Increase armor by 57% for 5.8 seconds.

 **Lv.10** | Initial CD 6s/Skill CD 16s

Increase armor by 60% for 6 seconds.
B-52 (aircraft)

## Appearances

Codename: Bakery Girl (mentioned only)
The Art of Girls' Frontline Vol.1 (pre-rewritten version)

The **Boeing B-52 Stratofortress** is an American long-range, subsonic, jet-powered strategic bomber. It has been operated by the United States Air Force since the 1950s.

## Codename: Bakery Girl

A group of B-52s is involved in the undated gas bombing trial in Vietnam, the B-52s conducts bombing runs on Ho Chi Minh Trail and a F-5 squadron drops a single canister of gas follow after.
Airbus H125

## Appearances

Girls' Frontline: Song of humanoid

The **Airbus Helicopters H125** (formerly **Eurocopter AS350 Écureuil**) is a single-engine light utility helicopter originally designed and manufactured in France by Aérospatiale and Eurocopter (now Airbus Helicopters).

## Girls' Frontline: Song of humanoid

The helicopter appears in a flashback where M4 SOPMOD II tells RO635 about Anti-Rain Team's past training sessions. Persicaria also lets M4A1 use her personal Airbus H125 to fly to the operational area of the joint operation.
P38

* Tile Effect
* Flare

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 3s/Skill CD: 20s

Increase all allies' accuracy by 50% during nighttime for 8 seconds.

 **Lv.2** | Initial CD: 3s/Skill CD: 19.62

Increase all allies' accuracy by 54% during nighttime for 9 seconds.

 **Lv.3** | Initial CD: 3s/Skill CD: 19.1s

Increase all allies' accuracy by 59% during nighttime for 10 seconds.

 **Lv.4** | Initial CD: 3s/Skill CD: 18.7s

Increase all allies' accuracy by 63% during nighttime for 11 seconds.

 **Lv.5** | Initial CD: 3s/Skill CD: 18.2s

Increase all allies' accuracy by 68% during nighttime for 12 seconds.

 **Lv.6** | Initial CD: 3s/Skill CD: 17.8s

Increase all allies' accuracy by 72% during nighttime for 12 seconds.

 **Lv.7** | Initial CD: 3s/Skill CD: 17.3s

Increase all allies' accuracy by 77% during nighttime for 13 seconds.

 **Lv.8** | Initial CD: 3s/Skill CD: 16.9s

Increase all allies' accuracy by 81% during nighttime for 13 seconds.

 **Lv.9** | Initial CD: 3s/Skill CD: 16.4s

Increase all allies' accuracy by 86% during nighttime for 14 seconds.

 **Lv.10** | Initial CD: 3s/Skill CD: 16s

Increase all allies' accuracy by 90% during nighttime for 15 seconds.
NS2000

* Tile Effect
* Burst Impact

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 20 seconds

Perform an additional attack, dealing 1.1x damage and causing a knockback effect of 2.1 yards.

 **Lv.2** | Initial CD 8 seconds / Skill CD 19.6 seconds

Perform an additional attack, dealing 1.2x damage and causing a knockback effect of 2.2 yards.

 **Lv.3** | Initial CD 8 seconds / Skill CD 19.1 seconds

Perform an additional attack, dealing 1.3x damage and causing a knockback effect of 2.3 yards.

 **Lv.4** | Initial CD 8 seconds / Skill CD 18.7 seconds

Perform an additional attack, dealing 1.4x damage and causing a knockback effect of 2.4 yards.

 **Lv.5** | Initial CD 8 seconds / Skill CD 18.2 seconds

Perform an additional attack, dealing 1.5x damage and causing a knockback effect of 2.5 yards.

 **Lv.6** | Initial CD 8 seconds / Skill CD 17.8 seconds

Perform an additional attack, dealing 1.6x damage and causing a knockback effect of 2.6 yards.

 **Lv.7** | Initial CD 8 seconds / Skill CD 17.3 seconds

Perform an additional attack, dealing 1.7x damage and causing a knockback effect of 2.7 yards.

 **Lv.8** | Initial CD 8 seconds / Skill CD 16.9 seconds

Perform an additional attack, dealing 1.8x damage and causing a knockback effect of 2.8 yards.

 **Lv.9** | Initial CD 8 seconds / Skill CD 16.4 seconds

Perform an additional attack, dealing 1.9x damage and causing a knockback effect of 2.9 yards.

 **Lv.10** | Initial CD 8 seconds / Skill CD 16 seconds

Perform an additional attack, dealing 2x damage and causing a knockback effect of 3 yards.
Jahrlan

**Jahrlan** was the general of the Rat army during the War of the Green Flame, a long time before the events of *Ghost of a Tale*. He is widely considered the hero of the war, managing to lead the Rats to defeat the Green Flame and its army at the island of Periclave. He did not survive the battle; if he had, he would have had a chance to become king after King Rodgar.
GFL Universe Wiki

GFL Universe's Wiki is the collaborative encyclopedia center around MICA Team/SUNBORN Network Technology and their main franchise which focus on lore and story aspects and things behind the scene. Surface-level gameplay information will also be provided.

ABOUT THE FRANCHISE

 The Girls' Frontline/Bakery Girl is a multimedia franchise (mostly video games) sets in an alternative universe where humanity is heavily impacted by technology and relic sites left behind on Earth by an unknown civilization.

Twitter
Twitter
Twitter
Girls' Frontline

**Girls' Frontline** (**GFL**, sometime as **GF**) or **Dolls' Frontline** (**DFL**) in Japan, is a mobile strategy role-playing game for Android and iOS developed by MICA Team/SUNBORN Network Technology, where players control echelons of android characters, known in-universe as T-Dolls.

The game was released in China on 20 May 2016, in Hong Kong and Taiwan on 18 January 2017, and in South Korea on 30 June 2017. The global English version was released on 8 May 2018, while the Japanese version was released on 1 August 2018 under the title **Dolls' Frontline** due to copyright dispute.

## Websites

### Official websites

**China**: https://gf-cn.sunborngame.com

**Taiwan:** https://gf.txwy.tw

**Korea:** http://www.girlsfrontline.co.kr

**Japan:** https://gf-jp.sunborngame.com

### Defunct official websites

http://www.girls-frontline.com/index.php (2015-2016)

http://www.gf.ppgame.com (2017-2020, China, Digital Sky host)

## References

1. ↑ used to be Lead Planner-Designer, he then became GFL 2 Executive Producer but some info and rumors said he is no longer in the position
Aurora

## Appearances

The Art of Girls' Frontline Vol. 2 (mentioned only)

The **Aurora** is an American long-range, high-speed, high-altitude strategic bomber built based on relic research.

## The Art of Girls' Frontline Vol. 2

After the successful test flight of SR-71 equipped with J64 engine in 1967; concept for a high-speed, high-altitude bomber in the same vein was drew and the High-Altitude High-Speed Strategic Bomber Project was established. The first test flight was conducted in 1973 successfully. As a message of superiority and show of strength to the Kremlin, the US called for a long-range flight of Auroras over the Soviet Union. On May 1, 1974, group of Auroras took off from a runway in Yukon and flew toward Moscow. At precisely 09:00 in the morning, the bombers entered Moscow airspace and shocked the Russians. The Auroras had pierced the Soviet anti-air systems of the Iron Curtain and sent a final message that the Americans would not accept being left behind in the relic technology race. In response to their “parting the Iron Curtain”, the Kremlin sent a message to the North Vietnamese regime, supporting their invasion of South Vietnam. At the same time, they performed further modification and development of “Moron” and “Pike”. After ARPANET was created, DARPA was in the process of creating a framework for an autonomous control system based on the network for the Auroras . The Relic Arms Limitation Treaty signed by the US and the USSR in 1981 effectively ended the drone project.

## Trivia

* In real life, Aurora was a rumored mid-1980s American reconnaissance aircraft. There is no substantial evidence that it was ever built or flown and it has been termed a myth. The U.S. government has consistently denied such an aircraft was ever built. Former Skunk Works director Ben Rich confirmed that "Aurora" was simply a myth. Despite that, there have been numerous claims of sighting of the aircraft and Bill Sweetman, a veteran black project watcher and aviation writer, said that "Aurora is most likely in active development".

## References

1. ↑ https://en.wikipedia.org/wiki/Aurora\_(aircraft)
Dummy Link

Dummy linking is a mechanic where a extra 'dummy' of a T-Doll is created.

This essentially multiplies the combat effectiveness of the T-Doll as the dummies function like the original.

There are two methods of dummy-linking, duplicates and cores.

1. To start, select a T-Doll you wish to dummy link (Level 10 minimum), then tap on the slots on the right to select another duplicate T-Doll. The duplicate is consumed upon linking
2. Alternatively, if duplicates are unavailable, cores can be used to dummy-link. They essentially substitute the duplicate T-Doll and are consumed upon linking
3. If conditions are met, tap Dummy Link to initiate dummy-linking

## Notes

* Dummy-link requirements increase gradually with links.
* Dummy-linking increases HP along with ammunition/ration consumption
* Cores are hard to obtain, so judge carefully before spending cores on dummy linking

(Recommended use: Use cores to dummy-link hard-to-obtain T-Dolls such as 4\* and 5\*, wait for duplicates for more common ones like 2\* or 3\*)

## Dummy Link Core Cost

 ★★★
 ★★★★
 ★★★★★
M1911

* Tile Effect
* Smoke Grenade

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 1s/Skill CD: 15s

Launch a smoke grenade that decreases the enemies' rate of fire by 20% and movement speed by 28% within a radius of 2.5 for 2.5 seconds.

 **Lv.2** | Initial CD: 1s/Skill CD: 14.7s

Launch a smoke grenade that decreases the enemies' rate of fire by 22% and movement speed by 30% within a radius of 2.5 for 2.5 seconds.

 **Lv.3** | Initial CD: 1s/Skill CD: 14.3s

Launch a smoke grenade that decreases the enemies' rate of fire by 24% and movement speed by 32% within a radius of 2.5 for 2.5 seconds.

 **Lv.4** | Initial CD: 1s/Skill CD: 14s

Launch a smoke grenade that decreases the enemies' rate of fire by 25% and movement speed by 34% within a radius of 2.5 for 2.5 seconds.

 **Lv.5** | Initial CD: 1s/Skill CD: 13.7s

Launch a smoke grenade that decreases the enemies' rate of fire by 27% and movement speed by 36% within a radius of 2.5 for 2.5 seconds.

 **Lv.6** | Initial CD: 1s/Skill CD: 13.3s

Launch a smoke grenade that decreases the enemies' rate of fire by 29% and movement speed by 37% within a radius of 2.5 for 2.5 seconds.

 **Lv.7** | Initial CD: 1s/Skill CD: 13s

Launch a smoke grenade that decreases the enemies' rate of fire by 31% and movement speed by 39% within a radius of 2.5 for 2.5 seconds.

 **Lv.8** | Initial CD: 1s/Skill CD: 12.7s

Launch a smoke grenade that decreases the enemies' rate of fire by 32% and movement speed by 41% within a radius of 2.5 for 2.5 seconds.

 **Lv.9** | Initial CD: 1s/Skill CD: 12.3s

Launch a smoke grenade that decreases the enemies' rate of fire by 34% and movement speed by 43% within a radius of 2.5 for 3.8 seconds.

 **Lv.10** | Initial CD: 1s/Skill CD: 12s

Launch a smoke grenade that decreases the enemies' rate of fire by 36% and movement speed by 45% within a radius of 2.5 for 4 seconds.
T-Doll Powerup

T-Doll power-up augments a T-Doll's capabilities with duplicate T-Dolls.

1. Select a T-Doll to augment, then tap on the slots on the right to select at least four duplicate T-Dolls to use for the augment.
2. Confirm choice and tap the Augment button to complete the power-up.

## Notes

* Generally four duplicate T-Dolls of any type are needed for any power-up effect.
* A warning will appear if the number of T-Dolls selected is too few to have power-up effect.
* Duplicate T-Dolls are consumed upon augment.
* To remove a T-Doll from the augment queue, tap on her icon.
* T-Dolls of any type can be used for power-up.
* The status panel on the bottom shows how much a particular stat will be increased, and the maximum limit it can reach.
Time Manipulation

## Definition

Time manipulation is altering the speed at which something travels through time. This includes relative speeds such as slow motion, fast forward, pause, and reverse.

When an object is put in slow motion, it looks like it is moving in slow motion from an outside, unaffected perspective. This naming rule is applied all these speeds.

If you are put in slow motion, an unaffected person will see you move in slow motion. However, *you* normally perceive time at a regular speed, so rather than you seeing yourself slow, you'll see everything *but* you move faster than you.

These animated gifs depict you when you are in slow motion, from different perspectives.

In the picture to the left, you are moving 1/3 the speed of everybody else. In the picture to the right, everybody else is moving 3 times as fast as you. The same thing is happening in both, physics doesn't care how fast it evaluates things, you're just looking at the same thing from two different perspectives. On the left, you're looking at the event from an outsider's perspective, or one of the "Other" squares. On the right, you're looking at the even from an insider's perspective, or the "You" square.
M9

* Tile Effect
* Flashbang

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 5s/Skill CD: 15s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 1.6 seconds.

 **Lv.2** | Initial CD: 5s/Skill CD: 14.7s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 1.8 seconds.

 **Lv.3** | Initial CD: 5s/Skill CD: 14.3s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 2 seconds.

 **Lv.4** | Initial CD: 5s/Skill CD: 14s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 2.1 seconds.

 **Lv.5** | Initial CD: 5s/Skill CD: 13.7s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 2.3 seconds.

 **Lv.6** | Initial CD: 5s/Skill CD: 13.3s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 2.5 seconds.

 **Lv.7** | Initial CD: 5s/Skill CD: 13s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 2.7 seconds.

 **Lv.8** | Initial CD: 5s/Skill CD: 12.7s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 2.8 seconds.

 **Lv.9** | Initial CD: 5s/Skill CD: 12.3s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 3 seconds.

 **Lv.10** | Initial CD: 5s/Skill CD: 12s

Launch a stun grenade that stuns enemies within a radius of 2.5 for 3.2 seconds.
ART556

* Tile Effect
* Charge Focus

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6 seconds / Skill CD 20 seconds

Increase damage by 50% and rate of fire by 16% for 3 seconds.

 **Lv.2** | Initial CD 6 seconds / Skill CD 19.6 seconds

Increase damage by 54% and rate of fire by 17% for 3.2 seconds.

 **Lv.3** | Initial CD 6 seconds / Skill CD 19.1 seconds

Increase damage by 58% and rate of fire by 18% for 3.4 seconds.

 **Lv.4** | Initial CD 6 seconds / Skill CD 18.7 seconds

Increase damage by 62% and rate of fire by 19% for 3.7 seconds.

 **Lv.5** | Initial CD 6 seconds / Skill CD 18.2 seconds

Increase damage by 66% and rate of fire by 20% for 3.9 seconds.

 **Lv.6** | Initial CD 6 seconds / Skill CD 17.8 seconds

Increase damage by 69% and rate of fire by 21% for 4.1 seconds.

 **Lv.7** | Initial CD 6 seconds / Skill CD 17.3 seconds

Increase damage by 73% and rate of fire by 22% for 4.3 seconds.

 **Lv.8** | Initial CD 6 seconds / Skill CD 16.9 seconds

Increase damage by 77% and rate of fire by 23% for 4.6 seconds.

 **Lv.9** | Initial CD 6 seconds / Skill CD 16.4 seconds

Increase damage by 81% and rate of fire by 24% for 4.8 seconds.

 **Lv.10** | Initial CD 6 seconds / Skill CD 16 seconds

Increase damage by 85% and rate of fire by 25% for 5 seconds.
AA-12

* Tile Effect
* Ketonemia

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 20 seconds

Immediately increase the number of rounds by 5, rate of fire by 35%, and knockback chance to 6% per attack but decrease damage by 50% for 6 seconds.

 **Lv.2** | Initial CD 8 seconds / Skill CD 19.6 seconds

Immediately increase the number of rounds by 5, rate of fire by 40%, and knockback chance to 6% per attack but decrease damage by 44% for 6.2 seconds.

 **Lv.3** | Initial CD 8 seconds / Skill CD 19.1 seconds

Immediately increase the number of rounds by 5, rate of fire by 45%, and knockback chance to 7% per attack but decrease damage by 39% for 6.4 seconds.

 **Lv.4** | Initial CD 8 seconds / Skill CD 18.7 seconds

Immediately increase the number of rounds by 5, rate of fire by 50%, and knockback chance to 7% per attack but decrease damage by 33% for 6.7 seconds.

 **Lv.5** | Initial CD 8 seconds / Skill CD 18.2 seconds

Immediately increase the number of rounds by 5, rate of fire by 55%, and knockback chance to 8% per attack but decrease damage by 28% for 6.9 seconds.

 **Lv.6** | Initial CD 8 seconds / Skill CD 17.8 seconds

Immediately increase the number of rounds by 5, rate of fire by 60%, and knockback chance to 8% per attack but decrease damage by 22% for 7.1 seconds.

 **Lv.7** | Initial CD 8 seconds / Skill CD 17.3 seconds

Immediately increase the number of rounds by 5, rate of fire by 65%, and knockback chance to 9% per attack but decrease damage by 17% for 7.3 seconds.

 **Lv.8** | Initial CD 8 seconds / Skill CD 16.9 seconds

Immediately increase the number of rounds by 5, rate of fire by 70%, and knockback chance to 9% per attack but decrease damage by 11% for 7.5 seconds.

 **Lv.9** | Initial CD 8 seconds / Skill CD 16.4 seconds

Immediately increase the number of rounds by 5, rate of fire by 75%, and knockback chance to 10% per attack but decrease damage by 6% for 7.7 seconds.

 **Lv.10** | Initial CD 8 seconds / Skill CD 16 seconds

Immediately increase the number of rounds by 5, rate of fire by 80%, and knockback chance to 10% per attack but decrease damage by 0% for 8 seconds.
F-117

## Appearances

Codename: Bakery Girl (mentioned only)

The **Lockheed F-117 Nighthawk** is a American single-seat, twin-engine stealth attack aircraft developed by Lockheed's secretive Skunk Works division and operated by the United States Air Force. It was the first operational aircraft to be designed with stealth technology.

## Codename: Bakery Girl

It was developed based on the research and reverse-engineering of technology from relic site "Door 1" (D1), similar to U-2, SR-71, F-22 and F/A-00.
RMB-93

* Tile Effect
* Bust Impact

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 20 seconds

Perform an additional attack, dealing 1x damage and causing a knockback effect of 2 yards.

 **Lv.2** | Initial CD 8 seconds / Skill CD 19.6 seconds

Perform an additional attack, dealing 1.3x damage and causing a knockback effect of 2.1 yards.

 **Lv.3** | Initial CD 8 seconds / Skill CD 19.1 seconds

Perform an additional attack, dealing 1.5x damage and causing a knockback effect of 2.2 yards.

 **Lv.4** | Initial CD 8 seconds / Skill CD 18.7 seconds

Perform an additional attack, dealing 1.6x damage and causing a knockback effect of 2.3 yards.

 **Lv.5** | Initial CD 8 seconds / Skill CD 18.2 seconds

Perform an additional attack, dealing 1.8x damage and causing a knockback effect of 2.4 yards.

 **Lv.6** | Initial CD 8 seconds / Skill CD 17.8 seconds

Perform an additional attack, dealing 1.9x damage and causing a knockback effect of 2.6 yards.

 **Lv.7** | Initial CD 8 seconds / Skill CD 17.3 seconds

Perform an additional attack, dealing 2.1x damage and causing a knockback effect of 2.7 yards.

 **Lv.8** | Initial CD 8 seconds / Skill CD 16.9 seconds

Perform an additional attack, dealing 2.2x damage and causing a knockback effect of 2.8 yards.

 **Lv.9** | Initial CD 8 seconds / Skill CD 16.4 seconds

Perform an additional attack, dealing 2.4x damage and causing a knockback effect of 2.9 yards.

 **Lv.10** | Initial CD 8 seconds / Skill CD 16 seconds

Perform an additional attack, dealing 2.5x damage and causing a knockback effect of 3 yards.
Storyline/Background

This article covers the storyline background of the game.

(source: w:c:girls-frontline-english:The Story So Far...)

## World Background

WIP

Invented in 2033, a masterpiece of the robotic industry, are human-like androids which possess high intelligence to assist mankind in various aspects due to heavy human depopulation after WW3 and ELID epidemics.

They were originally used for mining and other miscellaneous occupations, and are the main workforce of society.

### 1st Generation Tactical Dolls

A natural evolution from being strictly civilian use to being adopted for military use;

These were basic humandroids given a weapon and appropriate chip sets, these constitute the first generation Tactical-Dolls. First adopted in 2054, they possess the fighting capability of normal human infantry. They also make up the backbone of most PMCs, such as GRIFON & KRYUGER and SANGVIS FERRI among others.

### Theory of Etching

Etching, theorized by Dr. Pascal. Is a theory stating that there is always an interactive data field between two objects, and so the field could be exploited to transmit and receive data without any delays.

### ASST Technology

Using Etching theory as a basis, ASST (Advanced Statistic Session Tool) was developed, allowing a T-Doll to 'feel' not only her body, but also her weapon. Allowing real-time knowledge of the weapon's condition such as whether a part is loose, or whether barrel warping from overheating is present. With this technology, the combat capability of T-Dolls is greatly increased.

### 2nd Generation Tactical Dolls

First introduced in 2060, two years after the completion of ASST Technology, they feature ASST, and have a bio-mechanical body. With combat and communication capability far exceeding the first generation. They also feature Dummy-Linking technology which allows a number of same-type T-Dolls to be linked to a 'parent' T-Doll as dummies, essentially allowing an infantry section to be formed around a single T-Doll.

## Companies

### I.O.P Manufacturing Company

Founded between 2045 and 2051, I.O.P is the only manufacturer that produces 2nd Generation Tactical Dolls, and is GRIFON & KRYUGER's main manufacturer. The company provides T-Doll manufacture, repairs and research.
The company also houses a special division named the "16LAB" where Dr. Pascal works, and it is also where Etching, ASST, and 2nd Generation T-Dolls were developed.

### SANGVIS FERRI Industrial Manufacturing Corporation

Founded around 2031, SANGVIS FERRI (Latin: Steel and Blood) is an industrial manufacturing corporation, and also the current largest PMC.

A high class AI system assumed control after an incident where their own T-Dolls revolted against their human masters, which left the corporation in complete control of machines.

### GRIFON & KRYUGER Private Military Contractor

Founded by Kryuger in 2051, GRIFON & KRYUGER is the current main and only user of 2nd-Generation T-Dolls, and the second largest PMC in the in-game world. The PMC is also currently the main human resistance force against SANGVIS FERRI.