Lux Von Kaizer/Skills

#### < Necromancy >

* Use the Unholy Power to Summon the Undead and use Curses to weaken your enemies
* Basic Summoning Skill unlocked.
* Summon Golem (Locked)
	+ Requirement: Apostle Rank D.
* Curses (Locked)
	+ Requirement: Apostle Rank D.
* Intermediate Skills (Locked)
	+ Requirement: Initiate Rank.
* Advance Skills (Locked)
	+ Requirement: D-Ranker.

#### < Basic Summoning Skills >

* Summon Skeleton
* Rating: F
* Energy: 5
* Progress: (0/100)
* You can increase the Progression Rating when you use Beast Cores to upgrade this skill.
* Summons one Skeleton to fight for you
* Summon duration 1 hour
* Skill Cooldown: 5 minutes.

#### < Summon Skeleton >

* Health: 10
* AttacK: 1 - 5
* Attack Type: Physical Damage

#### < Summon Skeleton Archer >

* Rating: D
* Energy: 10
* You can increase the Progression Rating when you use Beast Cores to upgrade this skill.
* Requirement: Summon Skeleton Rating C
* Summons one Skeleton Archer to fight for you
* Summon duration 1 hour
* Skill Cooldown: 5 minutes.
* ( Skeleton Archer )
	+ Health: 20
	+ Attack: 3 - 10
	+ Attack Type: Physical Damage

#### < Summon Skeletal Mage >

* Rating: C
* Energy: 20
* Progress: (0/100)
* You can increase the Progression Rating when you use Beast Cores to upgrade this skill.
* Requirement: Skeleton Archer Rating A
* Summons one Skeleton Mage to fight for you
* Summon duration 1 hour
* Skill Cooldown: 5 minutes.
* ( Skeleton Mage )
	+ Health: 50
	+ Attack: 5 - 15
	+ Attack Type: Elemental Damage

### Chapter 15

#### < Accurate Throw >

* Increase throwing skill accuracy by 10% and damage by 10%
* Evolved into Powerful Shot (Skill Evolution).

### Chapter 19

#### < Powerful Shot >

* Evolved fom Accurate Throw (Skill Evolution)
* Increase Throwing Skill accuracy by 30% and damage by 30%
* Has a 5% chance to deal critical damage when using Power Shot Skill.

### Chapter 23

#### < Slash >

* Active Slash: Requires 2 Mana to use.
* Slash ay your enemy dealing +20 Physical Damage.
* Evolved into Fury Slash (Skill Evolution).

### Chapter 30

#### < Dark Arrow >

* (2 Mana)
* Hurls an arrow of darkness that has a small chance to blind your target.
* Evolved into Void Arrow (Skill Evolution).

### Chapter 34

#### < Summon Skeleton Warrior >

* Rating: F+
* Mana: 5
* Summons one Skeleton Warrior to fight for you
* Summon duration: 1 hour
* Skill Cooldown: 5 minutes.
* < Skeleton Warrior >
	+ Health: 30
	+ Attack: 5 - 15

#### < Enhanced Fortitude >

* Evolved from Fortitude (Skill Evolution)
* (Passive Skill)
* Enhanced Fortitude decreases all damage received by 10%.

### Chapter 49

#### < Fury Slash >

* Evolved from Slash (Skill Evolution).
* Active Skill: Requires 5 Mana to use.
* Slash at your enemy dealing +40 Physical Damage.
* If your target has less than of its health remaining, deals an additional +40 damage to your attack.
* Evolved from Double Fure Slash (Skill Evolution).

### Chapter \_\_

#### < Void Arrow>

* Evolved from Dark Arrow (Skill Evolution).
* Hurls an arrow of darkness that has an intermediate chance to blind your target.

### Chapter \_\_

#### < Double Fury Slash >

* Evolved from Fury Slash (Skill Evolution).
* Active Skill: Requires 10 Mana to use
* Slash the enemy twice forming an X dealing Heavy Physical Damage with a very high chance of dealing critical damage.
* Deals +100 Damage with high chance of dealing critical damage.
* If your target has less than half of its health remaining, it deals an additional +100 damage to your attack with a high chance of dealing critical damage.
* You can use Fury Slash and Double Fury Slash anytime once the requirement has been met.

### Chapter 50

#### < Summon Skeleton Fighter >

* Rating: D
* Mana: 5
* Max Summons: (0/3)
* Summons one Skeleton Fighter to fight for you
* Summon duration: 1 hour
* Health Points: 250
* Attack: 20 - 35
* Active Skills: Slash
* Passive Skills: Parry

### Chapter 58

#### < Warcry >

* +30 Physical and Magical Damage to you and your allies
* Duration: 5 minutes
* Cooldown: 10 minutes
* Evolved into Battlecry (Skill Evolution).

#### < Battlecry >

* Evolved from Warcry (Skill Evolution)
* +100 Physical and Magical Damage to you and your allies
* Duration: 5 minutes
* Cooldown: 10 minutes

#### < Parry >

* A passive skill that gives you a high chance to deflect a physical melee, or ranged attack, using your weapon. By breaking your opponent's stance, you will be able to unleash a counter attack.
* Evolved into Expert Parry (Skill Evolution).

#### < Expert Parry >

* Evolved from Parry (Skill Evolution).
* A passive skill that gives you a higher chance to deflect a physical melee, or ranged attack, using your weapon. By breaking your opponent's stance, you will be able to unleash a counter attack that has a very high chance to deal critical damage to your enemy.

### Chapter 67

#### < Summon Skeleton Grand Archer >

* Rating: B
* Mana: 10
* Progress: (0/800)
* Summons Four Skeleton Grand Archer to fight for you
* Summon duration: 4 hour
* Skill Cooldown: 1 minute.
* Health Points: 2000
* Attack: 100 - 150
* Attack Type: Physical Range Damage
* Active Skills: Triple Shot, Crippling Volley.
* Passive Skills: Fast Reload, Vulture's Eye

### Chapter 125

#### < Doppelganger >

* Create an almost perfect clone of the target (Self).
* The Doppelganger will be able to use any of the target's skills freely. It will also have 50% of the target's overall stats, and will last for thirty minutes, or until they are destroyed.
* Cooldown: 30 minutes.
* Evolved into Doppelgander [EX] (Skill Evolution)

### Chapter 143

#### < Razor Wind >

* Evolved into Tempest Fury (Skill Evolution).

#### < Tempest Fury >

* Evolved from Razor Wind (Skill Evolution).
* (Can be switched On and Off at any given time)
* Any weapon that the user wields will be enchanted by the wind element, making it sharper, and able to deal additional Wind Elemental Damage.
* This Skill is applied to unarmed combat as well. Punches and kicks will be imbued by the power of wind, and deal additional Wind Elemental Damage.
* This Skill is also applied to range attacks, including arrows, throwing knives, throwing axes, darts, or any projectile weapons that the user wields.
* Adds +100 Wind Elemental Damage to all attacks by the user.

#### < Air Steps >

* Evolved into Air Steps [EX] (Skill Evolution).

### Chapter 157

#### < Dragon's Fear >

* Evolved into Dragon's Fear [EX] (Skill Evolution)

### Chapter 159

#### < Jade Body >

* +200 to defense
* Evolved into Improved Jade Body (Skill Evolution)

#### < Improved Jade Body >

* Evolved from Jade Body (Skill Evolution)
* (Mana: 10)
* This skill adds +300 to defense.
* This skill will automatically buff all allied units present in the battlefield.
* Skill Duration: 30 Minutes
* Skill Cooldown: 10 Minutes

### Chapter 218

#### < Abyss Touch >

* Evolved into Improved Abyss Touch [EX] (Skill Evolution)

### Chapter 296

#### < Animate Undead >

* Raise a corpse from the battlefield. The strength of the monster that you will raise will always be a rank weaker than its original form.
* You can only summon skeletons or zombies from corpses.
* If trying to reanimate a creature whose rank surpassed the caster by two ranks or more, their rank will be decreased, equaling to the rank of the caster.
* Maximum Number of Animated Undead at any given time is twenty.
* You can upgrade your Animated Creatures, similar to your Named Creatures by feeding them Beast Cores.
* Any Animated Creature will remain as part of your Undead Legion until they are destroyed completely.
* If you wish to revive them, you must pay the corresponding amount of Beast Cores to summon them once again.
* You can summon your Animated Army anytime you use the skill, Summon Undead.
* Number of Animated Undead: (0 / 20)
* Evolved into Improved Animate Undead [EX] (Skill Evolution)

## Special Ability

### Chapter 7

#### < Skill Evolution [EX] >

* This ability will allow you to evolve your skills once
* Certain requirements must be met in order to evolve the skill of your choosing

### Chapter 32

#### < Mana Drain [EX] >

* Absorbs the Mana of your target for five seconds. Mana absorbed is equivalent to 5% of Target's Maximum Mana.
* Range: 10 meters
* Duration: 5 seconds
* Cooldown: 30 seconds

### Chapter 50

#### < Item Transmutation [EX] >

* Evolved from Item Transmutation (Skill Evolution).
* Transfer up to two skills, or weapon attributes, from one item to another. Once the skills or attributes have been successfully transferred, the sacrificed item will immediately be destroyed.

### Chapter 123

#### < Warrior's Luck [EX] >

* Greatly increases the chance of activating abilities that rely on Luck and Chance.

### Chapter 125

#### < Doppelganger [EX]>

* Evolved from Doppelganger (Skill Evolution).
* Create two almost perfect clones of the target (Self).
* The Doppelgangers will be able to use any of the target's Skills freely, with the exception of Named Creatures. They will also have 50% of the target's overall stats, and will last for thirty minutes, or until they are destroyed.
* Cooldown: 1 hour.

### Chapter 143

#### < Air Steps [EX] >

* Evolved from Air Steps (Skill Evolution).
* Aside from traversing on air, this skill also gives the user the ability to fly for a short period of time.
* This skill consumes fifty Mana Points every thirty seconds, up to a maximum of five minutes while flying in the air.

### Chapter 157

#### < Dragon's Fear >

* Evolved from Dragon's Fear (Skill Evolution).
* (Enemies below your rank.)
	+ Any enemy below your current rank will find themselves paralyzed in fear and unable to fight effectively.
	+ Decrease enemy's movement and attack speed by 80%
	+ Decrease enemy's physical and magical damage by 80%
* (Enemies one rank above you.)
	+ Any enemy that is one rank above you would find themselves unable to fight effectively.
	+ Decrease enemy's movement and attack speed by 50%
	+ Decrease enemy's physical and magical damage by 50%
* Dragon's Fear [EX] will have no effect on enemies that are two ranks and above your current rank.

### Chapter 218

#### < Abyss Touch >

* Evolved from Improved Abyss Touch (Skill Evolution)
* The touch of the Abyss ignores all kinds of defenses whether it be physical or magical.
* Any attack you deal to your foes will deal True Damage, regardless if it is physical, or magical in nature.
* This ability allows you to deal 200% Bonus True Damage against Abyssal Creatures of any Rank.
* This skill has a very small chance to inflict Abyss Charm on any monster (including Abyssal monsters) that is similar to your Rank or Below. The condition that must be met in order to trigger this skill is that your target must have less than 10% of its Max Health remaining.
* Charmed creatures will obey your every command for thirty minutes, regardless of what it is. Once the Charm effect's duration has ended, you will be unable to charm that creature again.
* This skill has a very small chance to inflict Fear Status on your opponent.
* This skill has a very small chance to inflict Paralyze Status on your opponent.
* This skill has a very small chance to inflict Diseased Status on your opponent.
* This skill has a very small chance to inflict Weakened Status on your opponent.

### Chapter 296

#### < Animate Undead [EX] >

* Raise a corpse from the battlefield. The strength of the monster that you will raise will always be a rank weaker than its original form.
* Your Animated Creatures are not limited to Skeletons and Zombies. You can now summon Higher-Ranked Undead depending on the quality of the corpse, as well as its rank when it was still alive.
* You are now able to choose what form your Animated Undead will become if you are willing to pay the adequate number of Beast Cores for them. If you don't want to turn them into specific creatures, you can just go ahead with the revival, making their new forms completely random.
* Animating Monsters doesn't need a corpse. If you have their Beast Cores, the likelihood of summoning an Undead Version of them is high. Their Rank wil always be a Rank lower when they were alive.
* If trying to reanimate a Creature whose rank surpassed the caster by two ranks or more. Their rank will be decreased, equaling to the rank of the caster.
* Maximum Number of Animated Undead at any given time is fifty.
* You can upgrade your Animated Creatures, similar to your Named Creatures by feeding them Beast Cores.
* Any Animated Creature will remain as part of your Undead Legion until they are destroyed completely.
* If you wish to revive them, you must pay the corresponding amount of Beast Cores to summon them once again.
* You can summon your Animated Army anytime you use the skill, Summon Undead.
* You can set a Commander among your Animated Units, to let them lead the rest of your Animated Units to battle.
* This skill will automatically upgrade everytime you raise your Rank.
* Next Upgrade: Initiate Rank
* Number of Animated Undead: (0 / 50)

## Skills / Ability / Body Constitution

* Raise a corpse from the battlefield. The strength of the monster that you will raise will always be a rank weaker than its original form.
* Your Animated Creatures are not limited to Skeletons and Zombies. You can now summon Higher-Ranked Undead depending on the quality of the corpse, as well as its rank when it was still alive.
* You are now able to choose what form your Animated Undead will become if you are willing to pay the adequate number of Beast Cores for them. If you don't want to turn them into specific creatures, you can just go ahead with the revival, making their new forms completely random.
* Animating Monsters doesn't need a corpse. If you have their Beast Cores, the likelihood of summoning an Undead Version of them is high. Their Rank wil always be a Rank lower when they were alive.
* If trying to reanimate a Creature whose rank surpassed the caster by two ranks or more. Their rank will be decreased, equaling to the rank of the caster.
* Maximum Number of Animated Undead at any given time is fifty.
* You can upgrade your Animated Creatures, similar to your Named Creatures by feeding them Beast Cores.
* Any Animated Creature will remain as part of your Undead Legion until they are destroyed completely.
* If you wish to revive them, you must pay the corresponding amount of Beast Cores to summon them once again.
* You can summon your Animated Army anytime you use the skill, Summon Undead.
* You can set a Commander among your Animated Units, to let them lead the rest of your Animated Units to battle.
* This skill will automatically upgrade every time you raise your Rank.
* Next Upgrade: Initiate Rank
* Number of Animated Undead: (0 / 50)
Rating: D
 573
Rating: C