Gorgok, the Relentless

> "*Guess who's back? It's Gorgok, returned for another round, and another attempt at conquering Willowshire's Guardian Tower!*"
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>
>

**Gorgok, the Relentless** is the third challenge on the *Dragon Challenges 2* board. He appears alongside The Guardian Dragon in Willowshire Burns (Arena).

## Attacks

All of Gorgok's attacks deal Stone damage.

1. Gorgok breathes earthen spikes at his target.
	* Attacks for 2 hits of 100% Stone Melee damage (200% total).
2. Gorgok flies and drops boulders on his target.
	* Attacks for 3 hits of 133.33% Stone Melee damage (400% total).
	* Randomly places two small rocks in front of pads.
3. Gorgok headbutts and claws his target.
	* Attacks for 2 hits of 100% Stone Melee damage (200% total).
	* Inflicts 'Pierced' for 5 turns.
		+ -25 Boost.
4. Gorgok breathes earthen spikes at his target twice.
	* Attacks for 4 hits of 50% Stone Melee damage (200% total).
5. Gorgok flies and drops boulders on his target.
	* Attacks for 3 hits of 133.33% Stone Melee damage (400% total).
	* Randomly places one large boulder in front of a pad.
6. Gorgok headbutts his target.
	* Attacks for 1 hit of 200% Stone Melee damage.
	* Inflicts 'Daze' for 5 turns.
		+ -50 Bonus.
7. Gorgok flies and drops boulders on his target.
	* Attacks for 3 hits of 133.33% Stone Melee damage (400% total).
	* Randomly places one large boulder and two small rocks in front of pads (see Mechanics).
8. Gorgok siphons his target's health.
	* Heals himself for 20% of his maximum HP (2,944).
	* Attacks for 2 hits of 100% Stone Melee damage.
9. Gorgok breathes earthen spikes at his target twice.
	* Attacks for 8 hits of 375% Stone Melee damage (3000% total), with +600 Bonus.
	* If standing behind the large boulder, instead attacks for 8 hits of 75% Stone Melee damage (600% total).
		+ *You manage to find cover from Gorgok's onslaught behind a large boulder!*
10. Gorgok claws his target.
	* Attacks for 1 hit of 200% Stone Melee damage.
	* Inflicts 'Sundered' for 6 turns inclusive.
		+ -10 All.
		+ +10 Health.
		+ -10 Boost.
11. Gorgok headbutts his target.
	* Attacks for 1 hit of 200% Stone Melee damage.
	* Inflicts 'Stun', a 2-turn stun.
12. Gorgok claws his target.
	* Attacks for 1 hit of 200% Stone Melee damage.
	* Inflicts 'Bleed' for 5 turns, a 100% Stone DoT.
13. Gorgok charges his target and powers up.
	* Applies 'Scales of Gorgok' for 1 turn.
		+ +160 Melee/Pierce/Magic.
	* Attacks for 2 hits of 1000% Stone Melee damage (2000% total).
14. Gorgok breathes fire at his target.
	* Attacks for 2 hits of 100% Stone Melee damage (200% total).
15. Gorgok breathes fire at his target.
	* Attacks for 4 hits of 50% Stone Melee damage (200% total).
16. Gorgok claws and breathes fire at his target.
	* Attacks for 3 hits of 66.67% Stone Melee damage (200% total).
	* Inflicts 'Rip and Tear' for 3 turns inclusive.
		+ -20 All.
		+ +20 Health.
		+ -20 Boost.
17. Gorgok charges at his target.
	* Attacks for 2 hits of 100% Stone Melee damage (200% total).
	* Inflicts 'Pursuit' for 2 turns inclusive.
		+ -70 Melee/Pierce/Magic.
		+ -70 Block/Parry/Dodge.
18. Gorgok breathes fire at his target.
	* Attacks for 8 hits of 187.5% Stone Melee damage (1500% total).
	* Inflicts 'Burn' for 4 turns, a 100% Fire DoT.

## Rotations

Gorgok's rotation consists of 3 phases that progress over time:

* In phase 1, Gorgok's rotation is 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> transition to phase 2.
* In phase 2, Gorgok's rotation is (1 OR 4) -> 7 -> 8 -> 9 -> 3 -> 6 -> (1 OR 4) -> 10 -> 7 -> 11 -> 12 -> 8 -> 9 -> 3 -> 6 -> 13 -> transition to phase 3.
* In phase 3, Gorgok's rotation is (14 OR 15) -> 7 -> 16 -> 17 -> 18 -> repeat.
* Underlined attacks are turns when boulders explode (see Mechanics).

## Mechanics

### Phases

* Gorgok has 3 phases to his fight, which advance after a certain number of turns pass or when he falls below a certain HP threshold for the first time.
	+ When Gorgok transitions to phase 3, his rotation resets, his HP is set to that HP threshold, and he becomes immune to all damage until he acts.
		- If a DoT pushes him below the threshold, phase 3 will start immediately when he acts.
* 7 turns after the start of battle, Gorgok transitions to phase 2.
* 15 turns after the start of phase 2 OR when he falls below 33% HP (4,857), Gorgok transitions to phase 3.
	+ *Gorgok goes into a frenzy!*

### Exploding Boulders

* The fight with Gorgok consists of 3 pads (Top / North, Middle / West, Bottom / South) the player can freely switch between during their turn until a timer at the top of the arena runs out.
* When using Attacks 2, 5, and 7, Gorgok places a set number of boulders in front of pads.
	+ Attack 2 places 2 small rocks that explode on the next turn.
	+ Attack 5 places 1 large boulder that explodes on the next turn.
	+ Attack 7 places 1 large boulder and 2 small rocks. The timing and order of the explosions depends on Gorgok's current phase, as well as the attack used before Attack 7.
		- During phase 2, the boulders explode over two turns after Gorgok uses Attack 9.
			* If Gorgok used Attack 1, the small rocks explode first.
			* If Gorgok used Attack 4, the large boulder explodes first.
		- During phase 3, the boulders explode over the next two turns.
			* If Gorgok used Attack 14, the small rocks explode first.
			* If Gorgok used Attack 15, large boulder explodes first.
	+ Upon using Attack 13, all currently active boulders will explode.
* Boulders explode before Gorgok's regular attack. The exploding boulders can only be avoided if the player is standing on a safe pad.
	+ Attacks for 1 hit of 100% Stone Melee damage with +9001 Bonus to Hit.
	+ Inflicts 'Bombarded' for 10 turns inclusive.
		- -20X All.
		- +20X Health.
		- -20X Boost.
		- X is equal to the number of times this effect has been inflicted, resetting to 1 if this effect is purged or expires.
* Standing in front of the large boulder reduces the damage and Bonus of Attack 9.
* If Gorgok is stunned on the turn when a boulder would explode, it will delay the explosion until his next action.

### Relentless

* After using Attack 13, Gorgok will apply 'Relentless' to itself for 99 turns at the start of every turn.
	+ +5Y Bonus.
	+ +5Y Boost.
	+ Y increases by 1 every turn.

## Resistances

* Shrink: 600
* Immobility: 600