recursal/Fanatic-Fandom huggingface dataset:
Kiengir

1/4
Kiengir is a world in Axiom Verge 2, where most of the game takes place. It was the native home to the Sagiga and an offshoot of A'ansur. The world is home to several lands, including, but not limited to, The Glacier, Mount Ebih, Lake Amagi, the Giguna Steppes, Irikar, Uhrum Valley, and Anunna Gorge. Several kingdoms were here at one time, with the land of Kiengir encompassing not the whole planet, but only a select area of land. It is mentioned that Irikar was the land of a different people than those who lived in Kiengir, and were described as enemies.

## Traits

Unlike Sudra, Kiengir is a very earth-like environment (albeit with a toroidal shape, instead of the normal speroid); the sky is blue, the grass is green, and there is plenty of life. However, the vast majority of sentience found in Kiengir is composed of drones - machines under the control of the Lamassu who exist to protect the sanctity of Kiengir.

There are no more Sagiga in Kiengir, other than the Arms - special Sagiga who were turned into weapons, physical enhancers, and machines to fight against the demon threat referred to as Udug. In the past, it was a very populous world with several lands and large cities.

The other unusual aspect of Kiengir is that there are many entrances to the Breach, several exposed and others requiring the use of the Arm Ki'Inimak to examine. Some of these are found in fairly inconspicuous areas, such as behind walls or stone, but several are found on what appear to be altars, with a special engraving on it portraying the Worldstream. This engraving is also found on some walls in the Giguna Steppes.

## Etymology

The name Kiengir derives from 𒆠𒂗𒄀, or k-en-gir, the name used by the ancient Sumerians to refer to their world, meaning "country of the noble lords", and many of the names used in the game are Sumerian. Additionally, a ruler mentioned in several in-game inscriptions, Melem-Ana, was a real life king in the 26th Century BCE, although not much is known about him.

## References

1. ↑ Sagiga on the Worldstream (Note)
2. ↑ Heretic's Tablet (Note)
3. ↑ *"It's as if we're inside a torus the size of a planetary orbit."* -Warren, Cutscene 0027, AV2
4. ↑ View sources on Wikipedia
5. ↑ https://en.wikipedia.org/wiki/Melem-ana
Red Coat

## Description

*"Double-tap to teleport. Damages tiles and enemies in your path."*

The **Red Coat** is the third and final Lab Coat upgrade. It allows Trace to teleport through walls that are horizontally three blocks thick and, like the Trenchcoat, can also be used while jumping in mid-air and teleporting in all directions.

It increases Trace's damage resistance beyond the protection provided by the Trenchcoat and Modified Lab Coat; Trace only takes 30% of the damage he would without a coat.

In addition, the Red Coat damages any blocks or enemies Trace passes through. This damage is the same type as the Laser and Drone Drills, therefore it will damage uncorrupted Drometons, Boulders, Gripping Hands and Spitter Aliens.

Trace is invincible and moves much faster while teleporting with the Red Coat. This makes it incredibly versatile for traversing through Sudra, as well as getting to many previously inaccessible areas. Most importantly, the Red Coat is required to reach Mar-Uru, the final area of the game.

In the game code this upgrade is called "Overclock".

Depending on where it gets placed in a given game, the Red Coat may be necessary to enter the hard difficulty Secret World. The entrance may even be a puzzle.

## Location

The Red Coat can be found in the lowest room in E-Kur-Mah. The Sudran Key is required to reach this area.

## Unlocks

* Ion Beam
* FlameThrower
* Reverse Slicer
* Health Node (#8)
* Power Node Fragment (#11, #12, #18)
* Size Node (#4)
* Proverb (note #6)
* Official Letter (note #11)
* Letter (note #21)
* Trace (note #26)
Building of the School (Note)

<- Previous Note | Next Note ->

## Transcription

*(illegible) ... instruction of the Lamassu, our king has built a great fortress, Igi-Unug-Gal, to defend against the wicked Udug. The oracular signs say they will strike and we must replenish our strength.*

*However, the Lamassu's own strength is limited. They have brought to bear iron gallu from beneath the earth, but only his wisdom can save us.*

*This is was what the Lamassu, our lord, said:*

*For the men and woman both, muster from among them the most learned. They are to approach us where we reside in the western mesa and construct an edubba overlooking the valley. Here we will instruct them in the ways ... (illegible)*

## About the Note

This is a clay tablet, describing the Lamassu's instructions to build a school during the war against the Udug.

This is Note 4.

## Location

It is found in Sector 15,17 after breaking through a rock.
Power Matrix

*"Allows you to store and use healing energy from Power Cells dropped by enemies."*

The **Power Matrix** is an item found in Axiom Verge 2. It serves as a health bank and heals Indra when used. It must be refilled with power cells, which are either found across Kiengir or dropped by enemies such as the Ud-Ur, Kum-Abala, or A-Egir-HD2.

## Location

Four Power Matrices can be found throughout Kiengir.

* Sector 12,10 in the Giguna Steppes
* Sector 3,28 in Irikar, after inputting a secret code visible in 1,27 with Ki'Inimak (←→←→↑↑↑)
* Sector 22,24 in Uhrum Valley
* Sector 26,12 in the Mount Ebih Breach
Purple Sentry Bot

## Description

The purple **Sentry Bot** hovers in place until Trace gets close to it. When alerted to Trace's presence, it hovers at a distance above trace, firing both its turrets rapidly at him at about 4 shots each per second. It has a purple vertical sensor eye, two turrets and a segmented tail hanging under it.

## Strategy

It has a tendency to get stuck in corners, therefore a good strategy is to attempt to trap it and use weapons that can go around or through terrain to damage it while blocking it's turret fire (which does a whopping 500 damage to Trace if he doesn't have a coat upgrade).

## Corrupted Form

When corrupted, the purple Sentry Bot moves at 1/2 its normal speed. It will appear in a similar spot on screen in an adjacent room when Trace goes through a door. This is integral to reach Power Node Fragments 11 & 12 as well as Note 06 in Mar-Uru. Demonstration video here.

## Relatives

* Silver Sentry Bot
* Ancient Sentry Bot
* Zanzana (AV2)

## References

1. ↑ *The Art of Axiom Verge*, page 19.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
Re: Does Technology Weaken Us? (Note)

<- Previous Note | Next Note ->

## Transcription

*Safiya,*

*I understand your point - if there is one overarching rule for all of life, one thing that could considered our "purpose", it is undoubtedly evolution. The simple mechanism where beneficial traits propagate while detrimental traits wane is built into fabric of the universe, and it is the only thing that makes our existence possible.*

*One should wonder, then, of the role of human knowledge and technology play in evolution. Does the development of, say, antibiotics mean that we have thwarted natural selection altogether, preventing our further improvement of our species?*

*It is a worthy question, but upon our discovery of the Emergence, I think the answer must be an emphatic 'no'. On the scale we could previously observe, we were limited by a necessarily subjective point of view. But now we have the capacity to observe, partake, and benefit from the same process that shapes us. How many generations before a new medicine results in a weakened immune system? How many further generations lead to improved intelligence leading to even better solutions?*

*In the previous century mathematicians spoke of a "singularity" of advancement that would alter human affairs forever. Whatever they may have imagined, the Emergence dwarfs that exponentially. It is not a danger. It is our salvation.*

*Drushka*

## About the Note

This is a green text note written by Drushka, describing her thoughts on the Emergence's role in human evolution.

This is Note 10.

## Location

It is found in Sector 26,23 in Uhrum Valley.
Recruitment

Currently, the goal of Nocturne Alley is to be able to war with 20 people when all active members are able to opt in.

This would give us a normal 15 man war and guarantee a 10 man war during upgrading/inactive periods.

The biggest problem is finding people who act mature in global.

Since global is so brutal to recruit from, the best way to recruit is to stand out from the competition.

The technique that seems most effective is to log into clash and send an "addy" out into global stating that we are recruiting. Log out of clash and back in to get another global. Repeat.
Athetos (Note)

<- Previous Note | Next Note ->

*This page refers to an in-game Note. For the the character of the same name, see Athetos.*

## Transcription

*Katrahaska got to him before I had a chance. He is here, and he released some kind of plague. I tried to stop him but failed; he thinks I am dead. He's holed up at the breach attractor now. We can't let him escape.*

## About the Note

This is a green note, and written in Vykhya by a Rusalka.

The author of this note is likely Elsenova, as it states *"he thinks I am dead. He's holed up at the breach attractor now"*. This corresponds to events we experience in-game: when we first find Elsenova, she is in a low-power state and nearly dead. Perhaps Athetos left her this way, thinking she was dead.

This is Note 09.

## Location

The Note titled "**Athetos**" can be found just outside the only save room in Indi. It is tucked inside some piping in the passage leading to Edin.
Drones

## Description

### Appearance

**Drones** are small, four-legged, remotely controlled machines in Axiom Verge. There are several different kinds, some which can act independently and some which seem to be part of a larger machine network. However all Drones seem capable of defending themselves with some form of laser weaponry.

### Deployment

Drones are stored in a small egg-like capsule until they need to be deployed. Upon impact with a hard surface or upon remote-activation, a drone will burst the capsule and then is free to walk around on its own.

In addition to more efficient storage, the capsule has the advantage of being a vehicle for launching a drone across gaps and into otherwise unreachable spaces.

## List of Drones

* Battle Drones - Elsenova says that the Rusalki used Drones to fight one-another after the Rusalki themselves became immobile.
* Remote Drone - Trace acquires this battery-powered drone and can use it to enter small spaces
* Repair Drones - At the request of Elsenova, Trace activates these to help fix Ophelia and the other damaged Rusalki.
Indi

*"AREA 5 ORACCA'S CAVERN - INDI: This is a transitional area. The player rides within Oracca (pictured), one of the Rusalka that has not been dismantled and imprisoned. She provides transport between areas 3, 4, 6 and 7."*

**Indi** is the fifth area that Trace can travel to. Located in the center of the explorable area of Sudra, it serves as a central transition area connecting all the other areas except E-Kur-Mah and Mar-Uru. It is a long, mysterious underground corridor consisting of green stones, moss, pink boulders and small pools of water. Oracca provides Trace swift transportation across it. Trace requires the Grapple to enter Indi. The track that plays here is "Ambient".

## Enemies

### Standard

* Glugg (2)
* Blurst (3)
* Blurst's Swarm
* Green Tube Worm (3)
* Red Snailborg (1)
* Drometon (1, in inaccessible wall area)

## Items

### Power-Ups

This is the first point Trace can acquire Health Node Fragment 15 - by using the Address Disruptor on a Blurst (here or Ukkin-Na) it will spawn this node instead of a Blurst's Swarm or Health.

### Notes

* Athetos (note #9)
* Journal Page (Breach Pockets) (note #25)
Kari

Kari is a character in Axiom Verge 2, found in the Giguna Steppes, in what was formerly Clifftown. She is part of Elizabeth Hammond's former research team to head to Kiengir, and is now stuck alongside the rest of them. She expresses to Indra how she wants to go back to Jonestown, but is inspired by Indra's independence.

After Indra meets Damu and traverses the Breach, coming into physical contact with Kari will infect her, turning her into a Proto-Xedur not long after.
Bounty List (Note)

<- Previous Note | Next Note ->

## Transcription

*Many rumored Arms and other treasures from the apocalypse that were never found. Some I believe, some I do not, but here is all I've heard:*

*-An Arm that would let the Wielder turn into a mouse*

*-An Arm that would allow an illiterate Wielder to read*

*-An Arm that can make people and animals fall ill*

*-An Arm that lets a Wielder shape and detach their body parts to use as weapons*

*-A talking mace(?)*

*-A device that can make an Arm fully control its Wielder*

*If you have the Arms, I have the shekels. Bring them to me. Remember, when you find a sealed urn, no matter what you do, don't open it until I can check it out!*

*Ugu*

## About the Note

Like it says, this is a clay tablet bounty list for several arms and two devices, written by someone named Ugu.

This is Note 34.

## Location

It is found in Sector 37,14 in The Glacier.
Aceite de taguito

El taguito es una flor característica de los bosques de la *provincia de Pyra* (hasta es el ícono en la bandera de *Pyra*) en *Aeria*, la cual aparece sólo en días contados de la primavera.

Al moler varios tallos hasta rescatar el aceite, obtenemos un veneno que a la vez ingerido causa una pesada somnolencia al punto de inducir sueño.
Daraga

*"This minor Rusalka seems unable to talk, but she harbors a secret."*

## Description

**Daraga** is a Rusalka who appears in Ukkin-Na for a brief window during the game events of Axiom Verge. She can be seen floating in the sky in the room where the Vision fight takes place, but only after said fight and before Elsenova becomes fully repaired and occupies the room.

Daraga is noted on her Steam Card as a "minor" Rusalka, presumably due to her small size.

If Trace fires the Remote Drone into Daraga's mouth, she will carry it up to the entrance to the room containing the Turbine Pulse. The Remote Drone can then be used to drill a path in the left wall up to the higher ledge, allowing early access to the Turbine Pulse.
Strategy for Base 6

## Dragon + Lightning + Snipe

Army composition:

10 Dragons

CC: Max lvl balloons or max lvl hogs

3 Rage

1. Zoom into designated air defense and drop 3 lightning in the exact center tile of the 3x3.
2. Drop 1 dragon on each side of the funnel to "cut the line" for your main body of dragons (next step) to push into the base.
3. Drop the main body of dragons in a line creating the funnel to the second air defense and air sweeper.
4. Just before CC troop deployment (next step) deploy BK to take aggro of the archer tower that is defending AD.
5. Wait until the dragons are taking fire from the AD (and an archer tower) and deploy CC balloons or hogs to go after the archer tower then air defense.

## Hog Strategy

Army composition:

3 barbarians, 5 archers, 8 wizards (CC kill squad and clean up)

rest hogs

CC: Max lvl hogs

3 heal

poison

1. Pre-trigger potential bomb locations with one hog on each space. This will also lure out the CC. Deal with CC (next step) and make sure all indicated spaces are pre-triggered.
2. Lure CC to indicated "kill zone" and bunch up using barch, tank with king and dispatch with 4 or 5 wizards. Save poison for enemy skeletons, if you can.
3. Deploy hogs with a two finger drop.
4. Drop heals just before hogs reach heal area. Keep in mind the remaining spaces.

Note on heals: Placement shown is only a general area and specific placement depends on how the tide of war actually flows, adjust accordingly but keep in mind any empty spaces if all giant bombs are not known.
Multi-Disruptor

## Description

*"Fires 3 projectiles at a time."*

The **Multi-Disruptor** fires three blue projectiles at once; One straight ahead and the other 2 diagonally up, and down at 30 degree angles. The projectile range is rather short, and the damage potential is rather low as well. This is not a very useful weapon as the Kilver does more at close range than this would if all three projectiles connected with an enemy.

## Location

It is located on the upper left of the main shaft in Eribu, above where Trace awoke at the beginning of the game.
Purple Trap Claw

## Description

The purple **Trap Claw** (aka Purple Scissorbeak) lurks inside walls. Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. It has two large, curved mandibles. Its body has spines down its length, and a red orb/eye in the center. Its tail is almost as long as the rest of it.

When Trace gets level with it, it launches itself out making a screeching noise. It only moves horizontally, and continues until it reaches another wall, embedding itself into it. If Trace remains on its level, it will continue constantly attacking back and forth.

Some Trap Claws are completely obscured by foreground scenery. They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary. It can be attacked from above or below while embedded in the wall by shooting at the protruding part.

## Corrupted Form

When corrupted, Trap Claws leave a trail of blocks behind. The purple Trap Claw leaves a line of Red Bubbleblock.

## Relatives

* Red Trap Claw
* Cyan Trap Claw

## References

1. ↑ *The Art of Axiom Verge*, page 7.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Blue Mutant

## Description

Blue **Mutants** (aka Gray Ghouls) are pale blue in color, with grey shorts, a long blue tongue, and a glowing cyan dot on their neck. These **Mutants** are stronger, faster and jump higher than the brown variety. When alerted to Trace's presence by being attacked or proximity, they hiss and sprint toward Trace pursuing him incessantly, constantly pouncing and clawing at him.

They take many hits from most of Trace's weapons through a large portion of the game. In groups, they are dangerous if Trace gets cornered or overrun. They are very maneuverable and can jump higher than Trace (64[what?]). They have a tongue attack they can use if Trace is in range. In some areas, they will hide underground, and ambush Trace when he's almost on top of one.

## Strategy

Blue Mutants can run faster than Trace, and do not stop pursuing him easily once they start. It's not advantageous to run away from them unless you can quickly get out of their reach. It is best to attack them from a distance, or an unreachable perch. It is also best to take them on one at a time, not disturbing any others.

If encountering them on even ground, rapid firing of the Axiom Disruptor can kill them if started from far enough away, switching to the Kilver right before they are in range. If below or above them, they can often be damaged through the wall or floor using the Kilver when other weapons will not hit them. It is possible to learn their attack pattern, and run under them at the right time when they pounce without getting hit. If done right, they can be hit with the Kilver right before closing the gap, while above Trace, and again when landing.

If you can predict an encounter with a blue Mutant, it may be wise to send the Remote Drone out first, since its life bar is more easily renewed than Trace's.

## Corrupted Form

When corrupted, they move at less than 1/2 their original speed. In addition, if two corrupted blue Mutants come in contact with each other, they will do damage to (and possibly kill) each other.

## References

1. ↑ *The Art of Axiom Verge*, page 9.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
The Legion Office of Science and Research

## Basic

Motto: “Bettering Humanity, Bettering Tomorrow”

Location: Sierra Complex

Department Head: Dr. Kato Josten

Basic Duties: This branch is very classified. Once you join the OSR, you are bound for life. Divisions work on everything from pre-war technology, creating new technology, and even chasing old myths of scientific marvels. Working in the OSR is extremely dangerous, and people are often moved around the divisions because another scientist showed them up. The OSR doesn’t mingle well with other branches, and when they do, there is usually an ulterior motive to advance their research.

## Background

Before the expansion of the capitol city, the Science Department within Echo 1 was known for it's shifty operations. Scientists from the Science wing were avoided and eyed.

When the Legion grew beyond the borders of one city, The OSR sought for its own place in the world. Although the position of the OSR headquarters changes frequently, it is always called the Sierra Complex, while the old complex is completely demolished.
Faded Note (Note)

<- Previous Note | Next Note ->

## Transcription

*To whomever finds this: Sudra is miraculous - the fact that I've been healed attests to that - but it is too dangerous to bring this technology back to Earth. Whatever happened here was catastrophic, the ramifications extending to everyone.*

*We are going upstream - to the Filter, or whatever lies beyond - for answers.*

*-Trace*

## About the Note

This is the only brown note. It is written in English, and is believed to have been made by the prime Trace hundreds of years ago when he first arrived in Sudra. It is located near an abandoned wheelchair. This note suggests that at the time of writing, the prime Trace had already used the Rebirth Chambers and healed himself of all injuries from the lab explosion.

The "we" in the note is ambiguous. It most likely refers to Trace's colleague Hammond, who may have accompanied him to Sudra. This would make sense because the prime Trace had been blind and wheelchair-bound, and would have had difficulty making the journey alone. Another possibility is that at this point, Trace had already created multiple clones of himself and the "we" refers to those clones.

This is Note 02.

## Location

It is in a room right above the Rebirth Chamber you wake up from at the start of the game. Use the Laser Drill on the top of the wall just left of where you picked up the Axiom Disruptor and enter the upper door.
Hypo-Atomizer

Description

*"Each projectile fires additional projectiles at a set frequency."*

The **Hypo-Atomizer** is a long-ranged weapon that fires small purple energy projectiles. Each projectile will release 2 secondary projectiles in a perpendicular pattern to which the original projectile was fired. In other words, if Trace fires the Hypo-Atomizer to the right, it repeatedly releases 2 secondary projectiles: one upward, and one downward.

This effect is repeated at fixed distances, but initially begins to at varying distances, staying approximately consistent for small intervals (it changes around every second or so). The secondary projectiles have significantly reduced range and damage compared to the primary projectile. The end result is that the weapon's effective width is increased, so long as the target aligns with one of the primary or secondary projectiles.

The distance between release of secondary projectiles is roughly 4-blocks.

## Location

The Hypo-Atomizer can be found in the middle portion of Kur. It's in the north-east of the first overworld area. The Remote Drone is required in order to access the room it occupies.
Archive: Promotions

Nocturne Alley treats all active members older than a month as elders, elders as co-leaders and co-leaders as leader in terms of respect due.

Nocturne Alley takes safe guarding all members very seriously and, currently, only those that know a co-leader in real life can become co-leader. A co-leader has the authority to kick all members and elders out of the clan in succession (no timer in between). In order to safe guard its members and elders, Nocturne Alley only chooses known co-leaders.

Furthermore, only trusted and mature members known from clan chat can become elder. This is to safe guard all regular members from being kicked for no reason.

Understanding that title really means nothing in a close knit clan and providing a safe environment with clear rules that all may follow (rather easily) is the goal of Nocturne Alley.

The fact that co-leaders are treated as leaders may someday lead to different rules and a different promotion stance through a consensus of all (co-)leaders.

## Update

The consensus of all (co-)leaders has changed a bit of the flexibility of allowing (co-)leaders. We feel as though strict criteria can be met as well. These include activity (dedication to the game), knowledge and experience (being able to give guidance on strategy), direct communication with (co-)leaders (through voice such as steam, text if needed and generally being able to be contacted), empowerment (acting as leader, keeping in mind the goals of the clan), selflessness (doing what it takes to help all clan members) and alignment (showing knowledge of what the clan needs).

Loyalty is not given as a quality because it is recognized within all our longstanding members. It is already there when we belong to a clan as great as ours.

Note that many of these qualities are needed to be elder but all of them are needed to be a leader. Do not confuse the issue. Elders are to act as the right hand of the clan (acting as co-leaders) and are empowered to start acting like leaders. Co-leaders are those that leaders rely on consistently, acting as leaders to the clan and are considered the same as our clan leaders.

Special note: xuby is the first to achieve co-leader status who has not been known in real life. We have gotten to know him through clan chat and steam. He is one of the most active members of our clan, keeping his account(s) leveled up and participating in war. He has researched enough to advise our leaders on how to attack with experience enough to back up his strategy. He has made decisions for accepting new members consistently in line with leader goals. It is recognized that xuby has acted as a leader of this clan for an extended period of time. Congrats!
A'ansur (Note)

<- Previous Note | Next Note ->

## Transcription

*To my brother Ludari,*

*We have all heard of A'ansur - the "spadix from which the fruit of the world grows". But have you ever thought of the meaning behind this decorative speech?*

*Yesterday, when I was thought to be asleep, I overheard two ummias discussing what sounded like an apparent trip to A'ansur. By which I mean they have travelled there and returned, using a specific machine. If A'ansur were truly a holy place, do you think one could travel there by something so base as a machine? I am telling you, brother, there is something they are not telling us.*

*It is stupid for me to ask, but I supposed mother has still not returned? Has she no love for her own children?*

*Well being to you,*

*Elutil*

## About the Note

This is a white paper note, written from Amashilama to her brother Ludari.

This is Note 37.

## Location

It is found in Sector 15,8, entered from 16,8.
Medical Officer Dufrein

"There comes a time in every mans life where he must fight. Even Pacifist can't be spelled without the word fist"

Race: Mutant

Class: (I sure hope you know, but just in case, it's Medic)

Faction: Works with Nuked but none yet

Cult: None yet

Player: Alex

Dufrein was born a Mutant in a Mutant encampment. When he was first able to speak, his parents taught him in the ways of a Doctor. Halfway through his training, his parents realized they had been infected with an unknown terminal illness. They didn't tell Dufrein, knowing it would cause his training to slow. Once he had finished training, they decided to share the information with him.

(Below was a section mistakenly put into the "Medic" Category tab instead actual character page)

Medical Officer Dufrein was born a Mutant.  His parents were doctors when he was a child.  Since they were dying, they decided it would be best to teach him how to be a good Medic as the encampment would need one.  After he was fully trained, his parents then revealed to him that they were sick and dying.  No matter how much medical operation they could perform, they would still get sick and start dying again.  He attempted to heal them, and in turn, harmed them.  They then only had 3 days left to live.  He had decided that he had done enough, and left the Mutant encampment in search of a pace to find some sort of a cure.  Failing to find a cure in time, he searched for a way to bring them back.  He failed in doing so once more.  From then on, he made a solid vow to only allow the Evil men of this world to die.  As he continued journeying, he kept hearing stories of a place.  Greyfell.  People had said it was a place of danger, but it was also referred to as a place of new journeys.  Second chances.  Some though, had said that this was a terrible place that only a fool, or a completely insane genius would go to.  Guess which one he was (Probably the first with the slightest bit of the second).  Still a teenager that had never swung a sword or fired a gun, he traveled to this mystical place, armed with only his medical gear and 15 tabs.
Remote Drone

## Description

*"Fire to launch a remote drone, which you may detonate at any time to return to Trace."*

*"Control this drone remotely using your nanogates."*

The **Remote Drone** is a small brown machine that walks on four legs, which Trace can control remotely. Trace is protected in a stasis barrier from all damage while operating the Drone. It has its own health bar and a single short-range laser that is produced from its red eye. This Drone Drill can harm enemies and destroy breakable terrain blocks just like Trace's Laser Drill. The Drone is small enough to fit into tight spaces where Trace is not able to go through, similar to the Morph Ball in Metroid games. This can give him access to hidden tunnels that may lead to secrets and items.

When damaged, the remote drone can absorb dropped health from enemies the way that Trace does. If the drone loses all of its health or is commanded to return, it will detonate and then return to Trace as floating red particles— similar to the way Trace returns to the last Rebirth Chamber he used. Once returned to Trace, the Remote Drone's health will recharge at a rate of about 100 points in 5 seconds. Collecting Power Nodes will increase the drone's maximum health.

Although most Remote Drones were shut down by Athetos, this one is still active when Trace finds it. This is because it operates on an independent control schema and runs on self-contained battery power.

The Drone can be controlled from great distances, even across several areas, as long as it can continue to navigate Sudra's terrain.

The Remote Drone includes the weapons Remote Drone (Weapon) and Drone Drill.

The Remote Drone's damage resistance is 0.5 meaning it takes 1/2 of the damage Trace would without the Lab Coats or Red Coat on.

## Location

The Remote Drone is located in the center of Kur. The entrance to the room it's in is to the right of the second big overworld area Trace visits. It's also west of the boss room.

## Unlocks

* Address Disruptor 2
* Passcode Tool
* Hypo-Atomizer
* Reflector
* Turbine Pulse
* Voranj
* Grapple
* Health Node Fragment (#5, #10, #13, #16, #17)
* Power Node Fragment (#13)
* Range Node (#3, and #4 with Address Disruptor 2)
* The Kuliltu (note #4)
* Transcription (note #16)
* English (note #20)
* Letter (note #21)
* Journal Page (Breach Pockets) (note #25)
* Drones (note #28)
Antarctic Research Team Missing (Note)

<- Previous Note | Next Note ->

## Transcription

*November 10, 2053*

*In what is turning out to be one of the biggest mysteries of the 21st century, all 23 researchers at Jones Station, Antarctica, have gone missing. Further deepening speculation, Hammond Corp, who manages the station on behalf of the US and EU joint venture, reports that it has been unable to contact the eponymous CEO, Elizabeth Hammond, who was scheduled to return from her visit to the station late in September.*

*Conspiracy theories abound and even the most rational of possible explanations beggar belief. Officials have widened the search area from 10,000 to roughly 50,000 square kilometers without any luck. Search and Rescue Supervisor Anahera Turei cautioned families to lower expectations. "Even at the best of times, this is a deadly, hostile environment."*

## About the Note

This is a green text note, likely a news article.

This is Note 27.

## Location

It is found in Sector 13,17 in the Giguna Steppes.
Distortion Field

Description

*"Distorts the underlying lattice of space."*

The **Distortion Field** creates a short-range circular warping effect in front of Trace. This effect can penetrate through walls. The size and usage is similar to the Kilver, however, this weapon can be fired continuously by holding the attack button down. This weapon can stun enemies.

## Location

It is found in central Edin, in a room filled with Jorms just to the left of the right-most save room. The Jorms can be corrupted to destroy the upper-right roof blocks clearing the path to the weapon. Trace must then use the Trenchcoat and Enhanced Drone Launch to hatch the drone far up the vertical shaft that was cleared, then the Drone Teleport and the Trenchcoat once again to teleport up through the solid terrain above. See gallery picture below.

## Prerequisites

* Trenchcoat
* Enhanced Drone Launch
* Drone Teleport
Hookfish

## Description

*"It lurks silent within pipes (and, occasionally, in areas that look completely harmless) and jumps out when you approach."*

The **Hookfish** (aka Ancient Tunnel Hopper) is a golden metallic creature with six bars/whiskers protruding from the back of it's body, a segmented tail, a hooked protrusion at the front of it's body and hooks on the end of it's tail. It hops/flies back and forth in a fixed arc between two tubes on the floor or ceiling. Before Trace gets close, it is hiding in a tube and not visible (but can usually be hit with a weapon). Only its head and the tip of its tail can be damaged.

## Corrupted Form

When corrupted, it takes on the behavior and characteristics of the Yorchug, floating slowly and firing a blue beam.

## References

1. ↑ Enemy Creature: Prongfish, Tom Happ's blog.
2. ↑ *The Art of Axiom Verge*, page 25.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Mus-A-M20

## Description

The **Mus-A-M20** is a massive worm-like creature found in Lake Amagi. It is an optional boss and requires the Gud An-Na to defeat. Upon defeat, it will drop a medium Apocalypse Flask.

When encountered, it is idly traversing through the maze-like tunnels on the western side of Lake Amagi, releasing hot steam from its vents when the player comes close. From its mouth, it will create a large electric cloud and will pursue Indra when she comes near. The player must utilize the tunnels' abundance of stalactites to drop four of them onto the Mus-A-M20 and destroy it. It doesn't matter where on its body it is hit.
Red Trap Claw

## Description

The red **Trap Claw** (aka Red Scissorbeak) lurks inside walls. Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. Its body has spines down its length, and a yellow orb/eye in the center. It has two large, curved mandibles. Its tail is almost as long as the rest of it.

When Trace gets level with it, it launches itself out making a screeching noise. It only moves horizontally, and continues until it reaches another wall, embedding itself into it. If Trace remains on its level, it will continue constantly attacking back and forth.

Some Trap Claws are completely obscured by foreground scenery. They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary. It can be attacked from above or below while embedded in the wall by shooting at the protruding part.

## Corrupted Form

When corrupted, Trap Claws leave a trail of blocks behind. The red Trap Claw leaves a line of Red Bubbleblock.

## Relatives

* Purple Trap Claw
* Cyan Trap Claw

## References

1. ↑ *The Art of Axiom Verge*, page 7.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Plague of Thoughts (Note)

<- Previous Note | Next Note ->

## Transcription

*In the Edubba last week the Lamassu let slip a piece of information that has tormented me ever since: that with age, the human mind loses its ability to adapt, and is in fact at peak learning capacity during childhood. As I lie awake at night, the sound of Udug storms raging in the distance, I cannot help but think to myself that we may have made a fatal mistake in choosing only the oldest and wisest among us for the Arm transformation. A young mind nimble enough to harness powers beyond the Udug themselves - this could surely turn the tides of war. But I shudder to think of who would actually implement such an idea.*

## About the Note

This is a clay tablet written by an unknown person, likely a student of the Edubba, describing things said by the Lamassu and about the Arm transformation.

This is Note 18.

## Location

It is found in Sector 30,25 in Uhrum Valley.
Lament for Fools (Note)

<- Previous Note | Next Note ->

## Transcription

*Go on, celebrate it as victory. Tell yourselves we have defeated the Udug with bravery and cunning. Rejoice.*

*The fact remains that they have simply disappeared, and we have no idea why. In Irikar the ever present sounds of exploding storms suddenly ceased. At the forward operating base in Ziudsudra, where our forces were completely surrounded and starving after a months' long siege, the enemy pulled back to the watery horizon and has not been seen again. The Lamassu, that thinking machine our great grandparents thought of as the gods' messenger, seems satisfied enough that they won't return. What is it not telling us? Why is it so sure?*

*Mageshgetil, Wielder, on behalf of Amashilama*

## About the Note

This is a clay tablet written by Mageshgetil, reflecting Amashilama's thoughts on the victory against the Udug, as well as her suspicion of the Lamassu.

This is Note 19.

## Location

It is found in Sector 38,24 in Anunna Gorge.
Halam

*"Allows you to exit the Breach at any point."*

**Halam** is an Arm in Axiom Verge 2, allowing Indra to exit the Breach at any point on the map, as long as it correlates to a location on Kiengir. The ability can be used to bypass certain gates or access secret rooms, as well as allowing the player to exit the Breach without the need for a Breach Portal.

## Location

It is found at Sector 34,18 in the Lake Amagi Breach.
Reflector

Description

*"Projectiles reflect off of walls."*

The **Reflector** is a weapon in Axiom Verge that fires a long-ranged, yellow-orange, spinning, S-shaped energy discharge in a straight line in the direction it is aimed. These energy discharges will bounce off walls tangentially if they have not yet reached the end of their path. The number of bounces is not limited.

The behavior of this weapon makes it ideal for use in tight corridors. Trace can fire the weapon from behind cover and bank it off a wall to hit his intended target from relative safety.

## Location

The Reflector can be found in the upper portion of Kur, through a drone accessible fissure in the mountainside. This fissure is on the bottom-right part of the 3rd upper large open room with heavy snowfall.

## Prerequisites

* Grapple (or Trenchcoat with very hard jumps)
* Trenchcoat (very hard jumps with Trenchcoat, or Grapple)
Rah

## Description

*"Allows you to charge up melee weapon attacks (hold down the attack button)."*

**Rah** is an Arm in Axiom Verge 2, enabling Indra to charge up a melee attack and strike with more force.

## Location

*This page is a stub. It needs content. Please help us by filling in what you know!*

It is found in [insert sector] on Mount Ebih, inside a building.
Пистолет Аликс

**Пистолет Аликс *(англ. Alyx gun)*  -** Является смесью пистолета и ПП. На данный момент есть в игре, чтобы получить, нужно зайти в контекстное меню и выбрать оружие для NPC. В итоге появятся НИПы с этим оружием, при убийстве которых выпадает это оружие.

Особенностью этого оружия являются - уникальные патроны. Чтобы получить больше патронов для этого оружия, нужно убить больше НИПов которые это оружие носят. Также, имеет два выстрела стрельбы, одиночный и стрельба очередью.

## Интересные факты

* Это единственное оружие, которое нельзя достать в оригинальной игре.
* В оригинальной игре это оружие встречается только один раз(не в руках Алекс)
Strategy for Base 13

## Dragon + Lightning Strategy

Army composition:

10 Dragons

CC: Max lvl balloons

3 Lightning

1. Zoom into designated air defense and drop 3 lightning in the exact center tile of the 3x3.
2. Drop 1 dragon on each side of the funnel to "cut the line" for your main body of dragons (next step) to push into the base.
3. Drop the main body of dragons in a line creating the funnel to the second air defense and air sweeper. Wait until the dragons kill a layer of defenses (archer tower and mortar) and drop the CC balloons behind the dragons, going for the remaining air defense.
Protecting Resources

Making bases that protect your resources is essential to saving for upgrades. Other than base design layout, there are other things you can do to protect resources.

Make a farming base and decorate it. This means the TH is outside the base and has enough decorations to assure anyone that no traps are near the TH so even low guys can get trophies off of you.

Make sure you are not in a league that is currently being farmed heaps. Note that once you find a league where you are not getting leveled often, you may have to change as people change what league they farm in.
Leaving for Ziusudra (Note)

<- Previous Note

## Transcription

*Father,*

*May the gods keep you forever in good health.*

*The Lamassu has ordered us to Ziusudra, in the land of the Udug. There we are to help restore the damage from the storms. I do not think I will be able to return. But this is holy work. Please tell Mother not to shed tears for us. I am well, my wife, my children, and everything in my care, are well indeed.*

*Lunanna*

## About the Note

This is an unused note: left in the game, but unobtainable naturally.

It is written by someone named Lunanna to their father, talking about how the Lamassu has ordered them into Ziusudra to repair damage.

This is Note 38.
Ancient Sentry Bot

## Description

The ancient **Sentry Bot** (aka Hoverbug), despite how it looks, behaves like the silver and purple varieties. Its HP is intermediate between the other two. It fires twice as fast as the silver one, but at half the speed of the purple one.

Like the other sentries, it tends to get stuck in corners, and can usually be taken out from a distance or from behind a barrier.

## Corrupted Form

Once corrupted by an Address Bomb, it moves away from and fires away from the spot it was corrupted at. It no longer moves toward or fires at Trace, so it's mostly harmless.

Certain varieties will be unaffected while corrupted. They will still flash, but won't act afraid like the other versions. This is set per room, but previously afraid versions may change to immune versions after you get the Red Coat.

## Relatives

* Zanzana (AV2)
* Silver Sentry Bot
* Purple Sentry Bot

## References

1. ↑ *The Art of Axiom Verge*, page 25.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
Drone Drill

## Description

The Remote Drone's **drill** functions similarly to the Laser Drill. It has a limited range, and can drill through the same breakable blocks, and damage the armored enemies the Laser Drill can. The drone can project it in all 8 directions.

It looks like a bunch of small red glowing vertical beams bunched together starting small, widening to taller than the Drone then fading.
Pathogen

## Description

The **Pathogen**, sometimes called the **Plague**, is a biological disease released as an agent of genocide against the Sudran people. Athetos released the Pathogen to mutate and wipe out the Sudrans after he discovered that they were using the Breach to prevent travel to other worlds and universes, thereby preventing any technological advancements being spread to other universes, and specifically to Earth.

Trace is heavily affected by the Pathogen late in the game, causing him to hallucinate through most of his initial travels through Ukkin-Na, culminating in a battle where he believes himself to be a boss. Although it is difficult to say when or how Trace is initially infected, the game does show a brief hallucination much earlier, when the effects may still be mild. In Zi, while players are making the climb to Kur for the first time, they might notice another Trace in the upper-left corner of the screen.

### On Kiengir (Speculation)

*This article contains spoilers for Axiom Verge 2.*
An earlier version of the pathogen seems to spread on Kiengir during the events of Axiom Verge 2. This starts to occur after Indra acquires Damu and enters the Breach, and subsequently interacts with the humans in a certain way. After a couple of hours, the affected human mutates into a Proto-Xedur. Though it isn't known how the Sudrans died to the pathogen or what the sickness entailed, the Breach's toxic effects are very well recognized in the first game.

1. ↑ Cutscene 0037, AV1
2. ↑ Reddit post detailing AV2 decompiling findings
Characters

*To see all Character pages, please see the Category Page.*

## Axiom Verge

In Axiom Verge, the two types of characters seen are humans and Rusalki. There are also Sudrans mentioned in Notes, such as Nin Urunna and Nin Turri, as well as High Priestess Eshinimma.

* Trace
* Hammond
* Athetos
* Elsenova
* Veruska
* Ophelia
* Oracca
* Daraga
* Katrahaska (deceased)
* Drushka (mentioned)

## Axiom Verge 2

In Axiom Verge 2, there are notably more characters than the first game, with NPCs that Indra can talk to, including humans and Arms. Only Arms with dialogue are listed here, see the category page for a full list. Like the first game, there are characters mentioned only in notes, such as Ludari and Mageshgetil.

* Indra
* Hammond
* Amashilama
* Sheshkala
* Damu
* Ninhursag
* Tilhar
* Malka
* Warren
* Kari
* Ivan
* Drushka
* The Lamassu
Eshinimma

## Description

**Eshinimma** was once High Priestess of Sudra. She was the leader of the Sudran People at the time when Athetos unleashed the Pathogen upon them.

 With the consent of the clergy, she released the Old Machines to the Rusalki, in the hopes that they could stop Athetos and possibly save the people of Sudra.

## References

1. ↑ See the exchange in The Storm, Official Letter, and From the High Priestess.
2. ↑ Presumably a council of advisers. See Official Letter, and From the High Priestess.
Address Disruptor 2

## Description

"Upgrades the power of the Address Disruptor."

An upgrade for the Address Disruptor 1 which will replace the level 1 upgrade in the Trace's inventory (making the 16 upgrades appear to only be 15 in the inventory screen). The **Address Disruptor 2** comes with increased power and range, and fires red rectangles as opposed to the original Address Disruptor's blue. It is capable of corrupting more enemies and block types than the earlier one.

## Location

The Address Disruptor 2 is found in the lower section of Kur, in a room just above Kur's bottom-most save room.

## Prerequisites

* Remote Drone
* Modified Lab Coat

## Unlocks

* Inertial Pulse
* FlameThrower (w/ Laser Drill, Grapple, Drone Teleport & Red Coat)
* Grapple
* Health Node (#4)
* Health Node Fragment (#9)
* Power Node Fragment (#6, #8)