recursal/Fanatic-Fandom huggingface dataset:
Carvāo

```
Esta página se refere a um Item Diverso
← Voltar para Diversos

```

**Característica:** **Material de Craft**

**Loot de:** **Minotauro,  Ciclope**

**Blueprint com o Item:** **Calçado de Malha,  Perneira de Malha,  Armadura de Malha,  Elmo de Malha,  Braçadeira do Gladiador,  Ombreira do Gladiador,  Flecha Celestial,  Arco Celestial,  Escudo Celestial,  Lança Celestial,  Cajado Celestial,  Espada Celestial,**

**Notas:** **Este item pode ser comercializado pelo Mercado. Pode ser vendido para NPCs, porém em um valor extremamente baixo comparado ao seu verdadeiro valor.**

**Valor Médio:** **100g cada**

## **Missões com o Item**

```
Ir para Missões →

```

 18600

```
← Voltar para Diversos

```
Minotauro

```
← Voltar para Monstros

```

**Nível:** **28**

**Vida:** **637**

**Experiência:** **43**

**Drop:** **10-20 Moedas  Essência da Terra  Carvão  Pedra  Ferro  Presa  Couro  Osso  Blueprint Maestria 1-2**

## **Missões com o Monstro**

```
Ir para Missões →

```

Coletar 10 Ossos
 12000
 Os Líderes | Derrotar 1 **Minotauro** (Campeão)
Derrotar 1 **Minotauro** (Veterano)
Derrotar 1 Ciclope (Campeão)
Derrotar 1 Ciclope (Elite)
Derrotar 1 Ciclope (Veterano)
 25200
 1 Baú Magistral

```
← Voltar para Monstros

```
Osso

```
Esta página se refere a um Item Diverso
← Voltar para Diversos

```

**Característica:** **Material de Craft**

**Loot de:** **Esqueleto Escravo,  Minotauro,  Ciclope,  Lorde Esqueleto,  Mago Esqueleto,  Fantasma,  Devorador de Homens,  Esqueleto Conjurador,  Zeruel (Boss)**

**Blueprint com o Item:** **Bota do Gladiador,  Armadura do Gladiador,  Kilt do Gladiator,  Elmo do Gladiador,  Braçadeira do Gladiador,  Ombreira do Gladiador**

**Notas:** **Este item pode ser comercializado pelo Mercado. Pode ser vendido para NPCs, porém em um valor extremamente baixo comparado ao seu verdadeiro valor.**

**Valor Médio:** **100g cada**

## **Missões com o Item**

```
Ir para Missões →

```

```
← Voltar para Diversos

```
Folha Envenenada

```
Esta página se refere a um Item Diverso
← Voltar para Diversos

```

**Característica:** **Material de Craft**

**Loot de:** **Aranha,  Serpente,  Videira**

**Blueprint com o Item:** **Antídoto,  Poção Sagrada,  Botas do Mágico,  Bracelete do Mágico,  Casaco do Mágico,  Calça do Mágico,  Máscara do Mágico,  Cachecol do Mágico**

**Notas:** **Este item pode ser comercializado pelo Mercado. Pode ser vendido para NPCs, porém em um valor extremamente baixo comparado ao seu verdadeiro valor.**

**Valor Médio:** **50g cada**

## **Missões com o Item**

```
Ir para Missões →

```

```
← Voltar para Diversos

```
Classes

Eternal Quest atualmente contem cinco diferentes classes, sendo cada uma delas únicas em termos de jogabilidade e habilidades, elas sendo, resumidamente:

* Guerreiro: Classe corpo-a-corpo, possui grande poder individual e pouco em área, porém é exposto a grandes perigos por causa do seu alcance.
* Sentinela: Classe a distância, possui grande poder individual porém não contém nenhum dano em área, classe fácil de se jogar devido aos seus alcance e habilidades de evasão.
* Elementor: Classe de média distância, possui pouco poder individual porém grande poder em área, classe com dificuldade mediana, necessitada em grupos especialmente quando tiver diversos monstros agrupados.
* Lyrus: Classe de longa distância, classe suporte focada em cura e bênçãos para seus aliados, muito necessitada em grupos e pode agir como "segundo tanker"
* Protetor: Classe corpo-a-corpo, classe suporte focada nas linhas de frente, extremamente resistente pois possui grande defesa.

Para mais informações das classes, por favor se diriga a página referente a classe que gostaria de conhecer mais.
Melhorando Atributos

**Nível:** 6

**NPC:** Garbac

**Objetivos:** Conversar com Yalerik

**Recompensas:**

15 poções básicas de vida

200 de experiência

## **Diálogo**

Há! Vejo que você já não é mais aquele recruta perdido que conheci! Ouvi dizer que tem feito grandes coisas por aí e concluído suas missões com êxito!

Parabéns, recruta!

Já que está evoluindo tão bem, agora eu vou lhe ensinar como ficar ainda mais forte!

Com o passar dos níveis, você irá ganhar Pontos de Atributos, com estes pontos você deve melhorar atributos específicos para ficar ainda mais poderoso.

Para ver quantos pontos possui disponível para o uso e para utilizá-los, basta apertar a tecla [T] para abrir sua janela de atributos e então clicar em Boost no atributo que deseja melhorar.

Escolha com cuidado, pois não é fácil ganhar mais pontos de atributos, tampouco reiniciá-los

Há! Acredito que agora você já saiba o suficiente para seguir com seu treinamento!

Vá encontrar Thognor novamente para que ele lhe dê sua nova missão.
Rato

```
← Voltar para Monstros

```

**Nível:** **1**

**Vida:** **35**

**Experiência:** **1**

**Drop:** **1-5 Moedas  Queijo  Pelo**

## **Missões com o Monstro**

```
Ir para Missões →

```

 120
 Infestação de Ratos | Derrotar 5 **Ratos** | 2
 120
 Baú Básico
 Queijo
 Treinamento Inicial | Derrotar 10 **Ratos** | 2
 1 Armadura de Treino (Maestria 0)

```
← Voltar para Monstros

```
Madeira

**Característica: Material de Craft**

**Loot de:** **Goblin,** **Videira,** **Devorador de Homens****.**

**Blueprint com o Item:  Flecha de Madeira, Escudo de Madeira, Arco Pequeno de Madeira, Lança de Madeira, Cajado de Madeira, Espada de Madeira.**

**Notas: Este item pode ser comercializado pelo Mercado. Pode ser vendido para NPCs, porém em um valor extremamente baixo comparado ao seu verdadeiro valor.**

**Valor Médio: 67g**
De Volta

**Nível:** 7

**NPC:** Garbac

**Objetivo:** Conversar com Aika

**Recompensas:**

200 moedas

450 de experiência

## **Diálogo**

Há! Nem acredito que você já é um soldado!

Bom, você evoluiu rápido, mas a aventura está só começando, quando estiver pronto para sair desta ilha, vá até Aika e peça para que ela te leve de volta para Ebuin.

Foi um prazer treiná-lo, soldado. Você será de grande valor para a Ordem de Ebuin!
Em Busca de Missões

← Voltar para Missões

**Nível:** 1

**NPC:** Groks

**Objetivos:** conversar com Thognor

**Recompensas:**

 50 Moedas

 50 de experiência

 1 arma de treino (maestria 0)

 5 poções de vida

## **Diálogo**

Hueha! Eu sou Groks, um instrutor explorador da Ordem, seja bem-vindo recruta!

Sempre que você evoluir seu nível, verifique se não existe ninguém precisando da sua ajuda, pois algumas tarefas podem ser apresentadas apenas a membros mais experientes da Ordem de Ebuin.

Existem alguns momentos em que talvez não precise de sua ajuda e nesses momentos você está livre para fazer o que quiser, mas quando precisar, será o melhor para todos que venha ou o mais rápido possível.

Não se preocupe, pois existe uma forma de saber onde está cada pessoa que precisa de sua ajuda. Basta olhar para o seu relatório de missões e buscar por uma nova missão.

Agora que você já sabe como as teorias mais básicas, vai enviar até Thognor, ele é um elemento poderoso que está protegendo a saída Sul da cidade.

Você pode encontrar-lo usando seu relatório de missões.

IMPORTANTE: Para abrir uma janela de missões, use a tecla [J] e para encontrar uma nova missão clique no botão "Encontrar Nova Missão".
Treinamento Inicial

**Nível:** 2

**NPC:** Thognor

**Objetivos:**Derrotar 10 ratos.

**Recompensas:** 100 de experiência e 1 armadura (maestria 0).

## **Diálogo**

Olá recruta, meu nome é Thognor, um Elementor da Ordem de Ebuin. Acredito que os outros instrutores tenham lhe ensinado a teoria básica de como as coisas aqui funcionam.

Bem, eu lhe ensinarei como as coisas funcionam na prática, então se prepare!

Você deve ter recebido uma arma do instrutor Groks, tente equipá-la. Abra seu inventário apertando a tecla [I] ou clicando no ícone no canto inferior direito da tela.

Com o inventário aberto, efetue um clique duplo com o botão esquerdo em sua nova arma e ela será equipada. Se você também recebeu uma flecha ou um escudo, não se esqueça de equipá-los.

Agora vamos colocar como poções de cura que você ganhou em um lugar que seja mais fácil de usar.  Com o inventário aberto, arraste os potes de vida para a barra de itens, ela fica acima de sua barra de habilidades. Os itens que estão na barra podem ser usados com as teclas F1 a F10 ou clicando no ícone com o botão direito do mouse.

Pronto, agora que você possui uma boa arma em mãos e seus potes de vida no lugar, está na hora de testá-la! Para isso vamos juntar o útil ao agradável, ok?

Preciso de eliminar alguns ratos da cidade, estes roedores estão tomando conta de tudo e precisam ser controlados o mais breve possível.

Para atacá-los, você não precisa selecionar ele como alvo, basta chegar perto e desferir um ataque e então o alvo será automaticamente selecionado.

IMPORTANTE:  Para usar habilidades, basta usar as teclas de número 0 até 9, tanto no teclado central, quanto no teclado numérico à direita. Também é possível usar a habilidade clicando em seu ícone com o botão esquerdo do mouse.
Torta de Maçã

```
Esta página se refere a um Item Consumível
← Voltar para Consumíveis

```

**Característica:** **Item Consumível**

**Loot de:** **Ninguém.**

**Blueprint com o Item:** **Nenhuma.**

**Notas:** **Este item pode ser comercializado pelo Mercado. Pode ser vendido para NPCs, porém em um valor extremamente baixo comparado ao seu verdadeiro valor.**

**Valor Médio:** **256g cada**

 Jogadores

## **Missões com o Item**

```
Ir para Missões →

```

```
← Voltar para Diversos

```
Essência da Terra

```
Esta página se refere a um Item Diverso
← Voltar para Diversos

```

**Característica:** **Material de Craft**

**Loot de:** **Minotauro,  Ninfa da Floresta,  Ciclope,**

**Blueprint com o Item:** **Bota do Bárbaro,  Armadura do Bárbaro,  Kilt do Bárbaro,  Elmo do Bárbaro,  Braçadeira do Bárbaro,  Ombreira do Bárbaro,**

**Notas:** **Este item pode ser comercializado pelo Mercado. Pode ser vendido para NPCs, porém em um valor extremamente baixo comparado ao seu verdadeiro valor.**

**Valor Médio:** **1000g cada**

## **Missões com o Item**

```
Ir para Missões →

```

 16300
 1 Baú Magistral

```
← Voltar para Diversos

```
Охотник

## Описание

Охотники это класс нападения, большинство из них дальнего боя.

## Классовый бонус

Шестое чувство
* Действует при наличии как минимум (N) разных охотников на доске.
* (3) Охотника: Все союзные охотники получают +30 к урону и +30% к шансу того, что атака пройдёт сквозь уклонение.
* (6) Охотников: Все союзные охотники получают +40 к урону и +40% к шансу того, что атака пройдёт сквозь уклонение.

## Список охотников

* Drow Ranger
* Beast Master
* Wind Ranger
* Sniper
* Medusa
* Tide Hunter
* Mirana

## Примечания

* Дополнительный урон от классового бонуса добавляется к базовому.

## Расы

Всего в игре 7 охотников, которые имеют следующие расы:

* 1 Undead
* 1 Orc
* 2 Elf
* 1 Dwarf
* 2 Naga
Рыцарь

## Описание

Рыцари это класс танков, способных переживать большой урон.

## Классовый бонус

Святая защита
* Действует при наличии как минимум (N) разных рыцарей на доске.
* (2) Рыцаря: Все союзные рыцари получают +30% к шансу активировать щит на 3 секунды.
* (4) Рыцаря: Все союзные рыцари получают ещё +30% к шансу активировать щит на 3 секунды.
* (6) Рыцарей: Все союзные рыцари получают ещё +30% к шансу активировать щит на 3 секунды.

## Список рыцарей

* Batrider
* Chaos Knight
* Luna
* Omni Knight
* Abaddon
* Dragon Knight

## Примечания

Бонусы критических ударов действуют независимо друг от друга. При выпадении одновременно нескольких критических ударов считается только самый высший бонус.

* **3 Убийцы** имеют 10% шанс нанести 300% урона. В среднем увеличивает **физический урон на 20%**.

* **6 Убийц** имеют 15% шанс нанести 400% урона и 8.5% шанс нанести 300% урона. В среднем увеличивает **физический урон на 62%**.
* **9 Убийц** имеют 20% шанс нанести 500% урона и 12% шанс нанести 400% урона и 6.8% шанс нанести 300% урона. В среднем увеличивает **физический урон на 129%**.

## Расы

Всего в игре 6 рыцарей, которые имеют следующие расы:

* 1 Troll
* 1 Demon
* 1 Elf
* 2 Human
* 1 Undead
* 1 Dragon
Archmage Aweahl

Archmage Aweahl was an elven wizard, a high ranking member of the Arcane Directorium. She was present during the fall of the Imperial City during which she sought to safeguard the secrets of the Directorium. As her final act she gave an amulet (a key?) to her daughter Avys and teleported her to safety. It is presumed she perished soon after, likely devoured by the demonic horde like most of the city's population.
Охотник на демонов

## Описание

Охотники на демонов, это класс , который взаимодействует с вражескими и союзными демонами.

## Классовый бонус

Раздвоение личности
* Действует при наличии как минимум (N) разных охотников на демонов на доске.
* (1) Охотник на демонов: Лишает демонов противника силы скверны.
* (2) Охотника на демонов: Все союзные демоны обретают силу скверны.

## Список охотников на демонов

* Anti Mage
* Terrorblade

## Примечания

* Охотник на демонов считается как вражеский демон на время боя.
* Terrorblade не отключит бонус расы демона вражеского Terrorblade, так как у противника все равно будет один вид демонов на столе

## Расы

Всего в игре 2 охотника на демонов, которые имеют следующие расы:

* 1 Elf
* 1 Demon
Убийца

## Описание

Убийцы это класс , который полагается на атаки в тыл.

## Классовый бонус

Смертельный удар
* Действует при наличии как минимум (N) разных убийц на доске.
* (3) Убийца: Все союзные убийцы получают 10% шанс нанести 300% урона.
* (6) Убийц: Все союзные убийцы получают 15% шанс нанести 400% урона.
* (9) Убийц: Все союзные убийцы получают 20% шанс нанести 500% урона.

## Список убийц

* Bounty Hunter
* Morphling
* Pain Queen
* Phantom Assassin
* Sand King
* Slark
* Templar Assassin
* Viper
* Riki

## Примечания

* Убийцы вступают в бой через 2 секунды после начала боя, и перемещаются на верхнюю клетку доски, в отличии от остальных классов, которые вступают в бой через 1 секунду.
* Бонусы критических ударов действуют независимо друг от друга. При выпадении одновременно нескольких критических ударов считается только самый высший бонус.
* **3 Убийцы** имеют 10% шанс нанести 300% урона. В среднем увеличивает **физический урон на 20%**.

* **6 Убийц** имеют 15% шанс нанести 400% урона и 8.5% шанс нанести 300% урона. В среднем увеличивает **физический урон на 62%**.
* **9 Убийц** имеют 20% шанс нанести 500% урона и 12% шанс нанести 400% урона и 6.8% шанс нанести 300% урона. В среднем увеличивает **физический урон на 129%**.

## Расы

Всего в игре 9 убийц, которые имеют следующие расы:

* 1 Goblin
* 1 Element
* 1 Demon
* 2 Elf
* 1 Beast
* 1 Naga
* 1 Dragon
* 1 Satyr
Друид

## Описание

Друиды это класс, который полагается на силы природы. Друидов очень дешево и просто улучшать.

## Классовый бонус

Синергия
* Действует при наличии как минимум (N) разных друидов на доске.
* (2) Друида: Два ★ друида могут быть улучшены в ★★ друида.
* (4) Друида: Два ★★ друида могут быть улучшены в ★★★ друида.

## Список друидов

* Enchantress
* Treant Protector
* Furion
* Lone Druid

## Примечания

* Enchantress уровня 2 стоит 3 золотых, таким образом можно собрать Enchantress★★ из двух Enchantress★, и продать её, получив 1 золотую выгоды.
* Бонус друидов работает и до боя, главное чтобы друиды были на доске. Таким образом можно до боя использовать друида для улучшения, и потом убрать фигуру в резерв.

## Расы

Всего в игре 4 друида, которые имеют следующие расы:

* 2 Beast
* 2 Elf
Zeruel

```
Este monstro é um boss.
← Voltar para Monstros

```

**Nível:** **65**

**Vida:** **40000~**

**Experiência:** **50500**

**Drop:** **?? Moedas  Marca da Morte  Contrato de Morte  Livro das Sombras  Baú Basico  Baú Refinado  Baú Espiritual  Blueprint  Maestria 1-2**

## **Missões com o Monstro**

```
Ir para Missões →

```

```
← Voltar para Monstros

```
Дело 21: Начало войны

## Персонажи

1. Рик
2. Локи
3. Клаус Блекфон
4. Бабнок Фифнак
5. Кокс
6. Рэлихо Фотор
7. Киталихо Фотор
8. Баралихо Фотор

## Описание

Братья Лихона начинаю обсуждать план его спасения, и они решают убить его. Затем Кокс очухивается после удара Бабнока и уходит. Клаус отчитывает Бабнока за то, что он не схватил Кокса. Рик и Локи говорят и радуются, что поймали Лихона.
Чернокнижник

## Описание

Убийцы это класс, который полагается на атаки в тыл. Убийцы вступают в бой через 2 секунды после начала боя, и перемещаются на верхнюю клетку доски, в отличии от остальных классов.

## Классовый бонус

Смертельный удар
* Действует при наличии как минимум (N) разных убийц на доске.
* (3) Убийца: Все союзные убийцы получают 10% шанс нанести 300% урона.
* (6) Убийц: Все союзные убийцы получают 15% шанс нанести 400% урона.
* (9) Убийц: Все союзные убийцы получают 20% шанс нанести 500% урона.

## Список убийц

* Bounty Hunter
* Morphling
* Pain Queen
* Phantom Assassin
* Sand King
* Slark
* Templar Assassin
* Viper
* Riki

## Примечания

Бонусы критических ударов действуют независимо друг от друга. При выпадении одновременно нескольких критических ударов считается только самый высший бонус.

* **3 Убийцы** имеют 10% шанс нанести 300% урона. В среднем увеличивает **физический урон на 20%**.

* **6 Убийц** имеют 15% шанс нанести 400% урона и 8.5% шанс нанести 300% урона. В среднем увеличивает **физический урон на 62%**.
* **9 Убийц** имеют 20% шанс нанести 500% урона и 12% шанс нанести 400% урона и 6.8% шанс нанести 300% урона. В среднем увеличивает **физический урон на 129%**.

## Расы

Всего в игре 9 убийц, которые имеют следующие расы:

* 1 Goblin
* 1 Element
* 1 Demon
* 2 Elf
* 1 Beast
* 1 Naga
* 1 Dragon
* 1 Satyr
JB's Modes of Knowledge Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Master Wizard Watrix

Master Wizard Watrix is an elven wizard from the Kingdom of Iregion who is an expert on the Planes and Planar Travel. Along with Archmage Imonora he was part of the expedition that was sent to investigate the Eternal Winter in the Reaton Republic.

The party met him in the city of Timbergrad where he had been captured by the deviless Maliel. After saving him from the deviless the party escaped the the Eldran Valley along with him.
Воин

## Описание

Убийцы это класс, который полагается на атаки в тыл. Убийцы вступают в бой через 2 секунды после начала боя, и перемещаются на верхнюю клетку доски, в отличии от остальных классов.

## Классовый бонус

Смертельный удар
* Действует при наличии как минимум (N) разных убийц на доске.
* (3) Убийца: Все союзные убийцы получают 10% шанс нанести 300% урона.
* (6) Убийц: Все союзные убийцы получают 15% шанс нанести 400% урона.
* (9) Убийц: Все союзные убийцы получают 20% шанс нанести 500% урона.

## Список убийц

* Bounty Hunter
* Morphling
* Pain Queen
* Phantom Assassin
* Sand King
* Slark
* Templar Assassin
* Viper
* Riki

## Примечания

Бонусы критических ударов действуют независимо друг от друга. При выпадении одновременно нескольких критических ударов считается только самый высший бонус.

* **3 Убийцы** имеют 10% шанс нанести 300% урона. В среднем увеличивает **физический урон на 20%**.

* **6 Убийц** имеют 15% шанс нанести 400% урона и 8.5% шанс нанести 300% урона. В среднем увеличивает **физический урон на 62%**.
* **9 Убийц** имеют 20% шанс нанести 500% урона и 12% шанс нанести 400% урона и 6.8% шанс нанести 300% урона. В среднем увеличивает **физический урон на 129%**.

## Расы

Всего в игре 9 убийц, которые имеют следующие расы:

* 1 Goblin
* 1 Element
* 1 Demon
* 2 Elf
* 1 Beast
* 1 Naga
* 1 Dragon
* 1 Satyr
Дело 11: Враг двойник - Часть 2

## Персонажи

1. Рик
2. Кинг
3. Пахна Роса

## Описание

Рик ждет пока Кинг проверит камеры магазина, но он долго ждать не привык и решил пойти к нему. Кинг нашел, чем Рик и Филлис отличаются друг от друга. Кинг уже сложил план как можно поймать его. Рику конечно сначала не понравился план, но у него не было выбора.

Рик и Кинг пришли в клуб где работает Пахна Роса, там они начали обсуждать план как ловить Филлиса. Все его поняли и начали выполнять его.
Abyssal Gate

The Abyssal Gate inside the Imperial City is the source of the invading demon hordes on Aegeron. It was opened by Agents of Chaos through unknown means, many scholars suspect with divine help.

After the Brass Concordat was signed and the joined forces of mortals and devils reached the Imperial City, they found that they are unable to close the Abyssal Gate. So the Demonfence was constructed to contain the endless tide of ravenous hordes pouring out of the gate.
Маг

## Описание

Убийцы это класс, который полагается на атаки в тыл. Убийцы вступают в бой через 2 секунды после начала боя, и перемещаются на верхнюю клетку доски, в отличии от остальных классов.

## Классовый бонус

Смертельный удар
* Действует при наличии как минимум (N) разных убийц на доске.
* (3) Убийца: Все союзные убийцы получают 10% шанс нанести 300% урона.
* (6) Убийц: Все союзные убийцы получают 15% шанс нанести 400% урона.
* (9) Убийц: Все союзные убийцы получают 20% шанс нанести 500% урона.

## Список убийц

* Bounty Hunter
* Morphling
* Pain Queen
* Phantom Assassin
* Sand King
* Slark
* Templar Assassin
* Viper
* Riki

## Примечания

Бонусы критических ударов действуют независимо друг от друга. При выпадении одновременно нескольких критических ударов считается только самый высший бонус.

* **3 Убийцы** имеют 10% шанс нанести 300% урона. В среднем увеличивает **физический урон на 20%**.

* **6 Убийц** имеют 15% шанс нанести 400% урона и 8.5% шанс нанести 300% урона. В среднем увеличивает **физический урон на 62%**.
* **9 Убийц** имеют 20% шанс нанести 500% урона и 12% шанс нанести 400% урона и 6.8% шанс нанести 300% урона. В среднем увеличивает **физический урон на 129%**.

## Расы

Всего в игре 9 убийц, которые имеют следующие расы:

* 1 Goblin
* 1 Element
* 1 Demon
* 2 Elf
* 1 Beast
* 1 Naga
* 1 Dragon
* 1 Satyr
Kingdom of Dwarrowdale

A small human kingdom in the north-western corner of Aegeron.

## History

Dwarrowdale was originally a duchy of the Kingdom of Cascadia. Since the ancient dwarves were more used to working underground, they invited human settlers from the south to farm the surface many millennia ago. This lead to a thriving cooperation between the races which made the city of Surujabâzar a major trade hub and the Duchy of Dwarrowdale one of the most prosperous regions of the North.

There was peace between the races for millennia until the fall of the Imperium, when an unscrupulous nobleman riled up the humans against the dwarves in Dwarrowdale, painting them as oppressors who live off the fruits of human labor. With wars raging on and the fall of the God-Emperor, people were very receptive to this message and soon the nobleman found himself at the helm of an independence movement. After years of brutal fighting Dwarrowdale broke away from the Kingdom of Cascadia, all dwarves were expelled and the nobleman crowned himself as king. Now Dwarrowdale is a poor realm (expelling the dwarves who were the craftsmen of theregion had dire economic repercussions) ruled by the **King Markus I,** grandson of the first king.

## Life

Dwarrowdale is one of the few single species realms, the overwhelming majority of the population are humans and the few elves and gnomes that one encounters are usually traveling merchants making their way through the kingdom. The memory of the pogroms is still quite fresh in the mind of the long-lived dwarves, few of them ever dare enter Dwarrowdale. Similarly, humans from Dwarrowdale would do well to keep their country of origin to themselves when traveling in dwarven lands.

Due to the Eternal Winter the crops of Dwarrowdale failed for several harvests in a row around A.I. 486, leading to widespread famine, which prompted large caravans of refugees to flee to the south, mostly to Ilorin. The only reason Dwarrowdale hasn't succumbed to anarchy is the large amount of aid other realms are sending on the behest of Queen Calarel of Londar, which gives them enormous leverage over Dwarrowdale. It is unclear at this point what their ultimate aim is, but most humans in Dwarrowdale fear they want to return them to the rule of the dwarves of Cascadia.
Master Wizard Aridor

Despite his harmless appearance, this elderly gnome is a master of Evocation and Enchantment at the Roxfort Academy. He teaches young mages how to cast and lift curses and how to handle themselves in combat. The Avalanche met him first when Pongo had him take cursed items off his hands (he is also responsible for Roxfort's Vault of Cursed Objects).

The party encountered him again when they escorted a Roxfort expedition to the Jungle of Daggers, which was led by Aridor himself.

## Known connections

The Avalanche got acquainted with two students of Aridor, who have accompanied the master wizard into the Jungle of Daggers as part of their education:

* **Eril.** She is a 'short life-spanned' human, something which bothers her very much, especially as she is surrounded by gnomes (her advisor himself!) and elves on a daily basis at the Academy. She wanted to prove herself so much on the Jungle of Daggers mission that she wandered off alone and almost got herself killed by two air elementals. Since that encounter she owes her life to the Avalanche.
* **Vorohon.** He is a proud (and a bit stuck-up) elf, and is the 'golden boy' of his advisor. He is confident in his skills and his position at the Academy.
Aurithage Hierarchy

The Aurithage Hierarchy is one of the few theocratic societies in the continent, it is located near the former Imperial Heartlands, west of the Demonfence.

## History

In ancient times this land belonged to the Cleaver Orcs. When the Imperium defeated both, it started a campaign to systematically drive the orcs from this land and replace them "productive citizens", which led to humans becoming the dominant race. Cities were built, wells were dug and soon this area became just as "civilized" as the rest of Aegeron, but these advancement came at the cost of thousands of orcish lives, as they were used as slaves to build this "Bright Future for All".

When the Imperium fell the nobles and wizards were too busy carving out a piece of the empire for themselves to help the common folk as the demonic hordes descended on the heartlands of the empire. It was the clerics of Whiteridge who first united and led the defense against demons. There are many songs and legends about the heroes who fought the demons of the Abyss, and almost all those battles took place in these lands. By the time the Brass Concordat was signed and the demons were pushed back most of the Hierarchy's territory has been destroyed, and after fifty years the north-eastern part is still an uninhabitable wasteland.

## Life

This realm is governed by a council of clerics where each of the good and neutral deities are represented. The Hierarchy is opposed to the Brass Concordat (for moral reasons) but they ratified it during the Succession Wars (for obvious reasons).

Most of the nobility fled the area whn the demonic hordes arrived, their estates have been acquired by the clergy, who have essentially supplanted them in most of their roles. Since one's place in the clerical hierarchy is not hereditary, many of the Hierarchy's leaders are talented and pious lowborns.

The people of this land firmly believe that it was their faith in the Gods that allowed them to persevere, a notion the clergy tries to reinforce at every opportunity. Thus the people of the Hierarchy are (on average) extremely pious, which brings both good (less violence, more charity) and ill (tradition before reason, enforced conformity).
Menkhazi Principality

Depending on whom one asks the cities of the Principality are either "*havens for the truly free*" or "*wretched hives of scum and villainy*". This area of the world has always been more-or-less lawless, ruled by various families whose only goal is to enrich themselves (*kleptocracy*). Even the Imperium couldn't change how things work in the Principality, it just gave the familis a legal framework to do what they have always been doing.

Every year a *princeps* (commoners just say: prince) is elected to enforce the "*rules*" and mediate between families. The ruling families often feud among themselves but they are quick to join forces if something starts threatening the "*business*".

Life in the Principality is either described as the epitome of freedom or as anarchy. There is no central law enforcement, the people make their own rules, the families rarely intervene unless their interests are threatened. There are hundreds of stories making the rounds over Aegeron about lone heroes and infamous bandits battling in the remote regions of the Principality.
Jacqueline Van Elche

This name, or more realistically the Van Elche family with multiple generations sharing the same name in public, is known as repectable manufacturers of small machine parts and hardware for sailing vessels. The name Jacqueline Van Elche has represented the head of the Van Elche family since before the rise of the pirate countries.

## Holdings

The Van Elche family operates mostly out of Gildestrand were they are known to have several factories and warehouses.

* Pentecost Street Factory
Brass Concordat

When the Abyssal Gatewas opened in the Imperial City in A.I. 400 it unleashed armies of demons on the continent. On the first day the demons consumed the capital of the Imperium along with the God-Emperor and the empire's entire leadership. This prompted the various provinces to revolt and declare their independence, starting the destructive Succession Wars as the newly formed realms fought over territory. In the meantime the remnants of the Imperial Legion tried and failed to hold the innumerable demons at bay. The new kingdoms soon realized that winning their own little wars would mean nothing if the demon horde is not driven back.

The young realms put aside their differences and joined together to push the demons back but even their combined force was not enough to stop the demonic onslaught. In this darkest hour help arrived from an unexpected source. The Lords of the Nine Hells reached out to the kings: they offered to help push the demons back and keep them at bay (*In D&D demons are chaotic evil beings living in the Abyss who are constantly at war with devils the lawful evil beings who live in the Nine Hells*). In exchange they asked for access to the mortal world, that they be allowed to establish embassies where any mortal could commune and make deals with them.

With no other choice left all realms agreed to the conditions known as the **Brass Concordat** (named after the Brass Citadel in infernal plane of Avernus where the treaty was signed). Fiends and fallen angels joined the armies of mortals and together they drove the demons back to the Imperial City. But the Abyssal Gate could not be closed, so through magical means a system of forts and a large wall was built around the area. This Demonfence is what stands between the people of the Aegeron and the ravenous hordes roaming the ruins of the imperial capital. The Demonfence is manned by the remnants of the Imperial Legion, now only a pale shell of its old self. The legionaries of old are gone (few elf and dwarf officers still live), the legionaries of today are foolish volunteers and criminals the Young Realms banish to the Demonfence (*think of it like the Night's Watch from Game of Thrones*).
Daronton

Daronton is a human male paladin.

*Short summary of character*

Daronton, the paladin

## Early Life

*Where is the character from?*

*What was he/she doing before becoming an adventurer?*

*Does he/she have family/friends/enemies somewhere in the world?*

*What made him/her become an adventurer?*

*What drives this character? What are his/her goals?*

## Member of the Outsiders

*How did the events of previous adventures (campaigns) with the party effect this character?*
Iron Legionary

These fearsome war machines represent the apex of imperial engineering. Made out of a specialized lightweight admantine, its plates can only be pierced by magical or adamantine weapons and they can withstand the force of a dragon while still being light enough to grant the golem surprising agility.

An Iron Legionary does not rust and all of its components are remarkably enduring, such a golem could conceivably remain operational for close to a thousand years before it would start experiencing any form of degradation.

Iron Legionaries were often tasked with accompanying a cohort of the Imperial Legion and carrying out dangerous tasks like clearing out monster dens. As golems follow their instructions to the letter, one can often find them roaming the halls of long forgotten dungeons, still looking for vermin to exterminate and awaiting new orders.

These golems are exceptionally prized among wizards and inventors, even badly damaged ones as they contain an extremely valuable power source, a **soul core**. These are essentially arcane batteries drawing power from a bound soul, but unlike the crude soul crystals used by wizards and devils these can provide such power over an extraordinarily long time. The knowledge to make more of these cores has been lost with the fall of the Imperium.
Avys

Avys is a middle-aged half-elf master wizard from Iregion. She was born in A. I. 387 to an elf mother and a human father. Both her parents came from families with a long tradition of magic, her mother was Archmage Aweahl, a high-ranking member of the Arcane Directorium, while her father was an artificer of great talent. She was destined for a life of privilege and power, but History intervened.

 As the demon horde descended on the city, Avys and her mother Aweahl fled to the Arcane Directorium, where they went deep underground. There Aweahl gave Avys a special amulet and told her to keep it safe as it is a key to something very important and made her promise that one day she will return to that place and use it. Then she used some kind of magic on Avys and in a moment she found herself in the wilderness hundreds of miles away from the city. She immediately started looking for her mother and managed to join up with Archmage Carric and the remnants of the Directorium, who told her that they saw Aweahl, her mother, fall. Having nowhere else to go, she followed Carric and the others who went on to found the Kingdom of Iregion.

 As the daughter of a former archmage of the Imperium she was offered a prestigous apprenticeship, and years later became a full member of the Iregion elite, a Master Wizard. She found that her interests were more aligned with finding and understanding old magical artifacts than with playing politics in Iregion, so she started traveling Aegeron looking for forgotten magic. She had forgotten all about her amulet and her promise to bring it back to the Imperial City, but around 486 she started having strange dreams, showing her the Imperial City. She ignored the dreams at first, but then the first attempt on her life happened. An assasin snuck into her quarters and waited in ambush. She was taken completely by surprise and it would have been the end of her if not for the amulet her mother gave her, which slightly deflected the blow, which made a deep but non-fatal wound. Using the assasins surprise to her advantage she unleashed her arcane powers and defeated him. It was only after her assailant fell to the ground when she realized that she was attacked by a demon, but for what purpose? This was but the first attempt on her life, after the third attempt she decided to leave Iregion and work in remote areas where her pursuers would not find her. This is how she ended up in the Godhammer Crater in 487 where a mysterious power led Ardan to her, saving her life from another demonic assasin.

 After meeting Ardan and sharing their stories, they realized that if they want answers, they will only find them in the ruins of the Imperial City. But such an expedition can not be undertaken lightly so they parted ways and began the long process of gathering intelligence, finding allies and preparing supplies.
Margraviate of the Spur

A small realm blessed and cursed at the same time. It is located at the strategic peninsula of The Spur, one of the most important ports for ships coming from the Eastern Shore. At the same time the margraviate neighbors the Jungle of Daggers, perhaps the most dangerous place in Aegeron. Despite all the wealth coming in from merchant ships, few people would willingly move to The Spur as the attacks from beasts and cannibals from the jungle grow in frequency and ferocity each year.

Most of the people of the Spur live in the city of Galewatch and work either at the docks or at one of the trading companies. The safety of Galewatch and the nearby smaller towns and villages is guaranteed by the the fortress town of Junglewatch that keeps the dangers of the Jungle of Daggers at bay. The town is inhabited exclusively by soldiers, hunters and adventurers, it is a hub for those strong and bold enough to brave the treacherous jungle.
Knights of the Holy Flame

*"Through Fire and Steel, Righteousness shall prevail."*

A holy order devoted to Pelor, the Sun God. They are an old organization, founded even before the Imperium. The knights are quite popular among the human realms of the western shore and have a sizable military presence in many cities.

Members of the order take a sacred oath to serve the Light, fight Evil and uphold the Law. Once their training is finished the initiates are given a choice between becoming a knight or undergo a grueling training in the hope of becoming a paladin. While the former role is more akin to military service, paladins are lone warriors who set out to bring the Light to far away lands.

## The Knights and the Outsiders

The Outsiders first encountered the Knights during their adventure at the Plains of Throkkar where they were trying to save members of an NGTC caravan who got captured by Cleaver orcs. At the Dryblood orc camp they encountered a strange trader who later turned out to be *Sir Berthold*, first ranger of the Light of Grace chapter of the Knights. He enlisted the party in his plan to liberate all captives from the orc camp.

## In the city of Stoneharbor

In Stoneharbor they became a major force about 40 years ago as they played a key role in restoring order after the Paradise Crisis as their clerics and paladins had the means to detect those who had sold their souls. Now they operate almost independently in the city, most of the city guards try to stay out of the knights’ business as much as possible. In Stoneharbor they are led by Knight Commander Ashthorn while logistical manners are handled by Steward Tully.
Naga Nations

Before the ages of humans, elves and dwarves other civilizations ruled these lands. One of these was the civilization of nagas. These snake-like beings spread across the shores of Aegeron eons ago, but due to some unknown reason their civilization collapsed, giving way to the ones that came after them. Nagas now live in isolated tribes all over the continent, but some of them still retained some form of higher society. These small naga nations occupy the Isle of Naga. The inhabitants of the island are constantly at war with each other for reasons that are incomprehensible to outsiders. Outsiders are only allowed in under extraordinary circumstances, most non-naga are attacked on sight. Due to the hostility of its natives and the little value of the land the Imperium chose to ignore the Naga Nations, making it one of the very few realms that never came under imperial rule.
Margraviate of Selholt

A poor, medium sized realm of humans in the far north-west of Aegeron

## History

Selholt had existed as an independent feudal realm for centuries before the Imperium, but due to its relative weakness the neighboring kingdoms never recognized its ruler as their equal, so the rulers of Selholt held the title of margrave (a royal-like title, but not a king), which was adopted again by the newly independent realm after the Succession Wars.

Due to the its remoteness and low population the other kingdoms showed no interest in conquering them during the Succession Wars

## Life

Life in Selholt is hard, so the margrave rules with an iron fist to keep the peace in the realm. While criticizing the ruling classes is frowned upon in most feudal realms, in Selholt it is punished severely. It is quite easy to be branded as an "*enemy of the crown*", who are exiled to the prison colonies in the frozen northern wasteland.
Imperial City

No city in the history of Aegeron could compare to the Imperial City, the shining jewel of the Imperium. This is was where the God-Emperor and the Imperial Court resided along with innumerable merchant and craftsmen guilds fueled by the wealth flowing in from all corners of the continent.

## Architecture and Society

Many praised the magnificent architecture of the Imperial City that was a perfect union of the human and elven styles. The City had an almost innumerable number of elaborate marble buildings: temples, guild halls, baths and government offices, each of those could have been the main attractions of in another city. Enchanted fountains and statues were lined up along the main avenues and squares of the Imperial City, meant to dazzle visitors.

Despite its marvels the Imperial City had a dreadful reputation in one aspect: traffic. Despite great efforts from imperial engineers the City just could not effectively deal with the close to one million souls of all possible races living in it.

## The Minthras Hellscape

As the Imperium was celebrating its 4th Centennial Agents of Chaos opened the Abyssal Gate inside the Imperial City. Within minutes hordes of ravenous demons swarmed the jubilant city, devouring everyone in their path. Soon the demon hordes started spreading all over Aegeron, threatening the extinction of the mortal races.

After the heroic efforts of the Imperial Legion (and their infernal allies) the demons had been pushed back to the City, but the Gate could not be closed. Hence the Demonfence was constructed, trapping the demons within the region surrounding the Imperial City, which they (over the years) have turned into a nightmarish land, the **Minthras Hellscape**.

Now the Imperial City is nothing but a dead city where demons prowl and nest; only the most foolish adventurers would dare enter it. Scouts of the Imperial Legion often tell stories about how some of the enchanted fountains and statues still play music and sing of the greatness of the God-Emperor, their empty words echoing over the dead streets.
Agharth

The silver dragon of the Eldran Valley, noble Agharth is known to help those in dire need and to have a soft spot for humankind. Not that they gave her much reason for it, she spent centuries hiding in the mountains, waiting for the (inevitable) collapse of the Imperium.

The party encountered her while exploring the Valley as she was recovering from a battle she fought against the ice giants who hoped to conquer the helpless inhabitants of the valley.

During their conversation with her they learned that Agharth had many human friends throughout the centuries, one of them was a talented artificer of the Imperium, it was he who gifted her the customized golem that tended to her wounds when she got hurt.
Jakathas

A high ranking devil who acts as a liaison between the Imperial Legion and the Infernal Army in the Demonfence.

Vistra encountered hims several times, it was the machinations of Jakathas that led Vistra and her comrades into an ambush that claimed all their lives except Vistra's. She later learned that the devil sacrificed all her men just to provide a convenient distraction that allowed him to acquire an artifact from the demons.
Archmistress of Magic

Once a powerful mortal wizard, she ascended to divinity soon after the God-Emperor and became one of the Living Gods who ruled over the Imperium the for next three centuries.

While the God-Emperor dealt with most aspects of ruling the empire, the Archmistress focused on Magic and Science and finding ways to harness them for the betterment of their subjects. As she rarely engaged with her subjects, there was an air of mystery surrounding the Archmistress and most commoners preferred to worship the openly benevolent God-Emperor.

When the demon hordes invaded the Imperial City in A.I. 400 the Archmistress fought the abyssal invaders and was devoured by the Demon Lords, similar to the God-Emperor.

### The Woman Behind the God

Although the Imperium used all available resources to remove all mentions of the mortal lives of the Living Gods (since it is far easier to worship an all-knowing divine being than a fallible mortal), there are still quite a few elves around who lived before they attained divinity. Still, only those well-versed in history would know the original identity of the Living Gods.

Based on their recollections most scholars believe that the Archmistress of Magic was **Princess Septima Augustus**, archmage of the Arcane Directorium and sister of *Emperor Octavius Augustus*, who later became the God-Emperor.

### Personality and Cult

Unlike the God-Emperor the Archmistress made little-to-no effort to win the hearts and minds of the people of Aegeron with her benevolence, and instead operated on a more transactional basis. Those who served her purpose were rewarded, those who stood in the way of her vision were moved either by words of force. Those who communed with her often described her as inscrutable and mysterious, always working towards some unknown long term goals.

She exercised direct control over the Arcane Directorium, and many of its members worshiped her. Unlike the common folk, the members of the Directorium had glimpsed some of the designs of the Archmistress, and came to believe that her orders are meant to ensure the long term safety of the Mortal Plane, although some scholars argued that the proof for this is quite limited (it should be noted that the Archmistress almost never censored scholarly opinions, which allowed these speculations to survive).

### The Avalanche

The adventurers of the Avalanche learned that the Archmistress was aware of the prophesized awakening of the Great Old One and sealed its temples to prevent it. Unfortunately, with the death of the Archmistress the power of the seals faded, allowing foolish mortals to enter them.