R8B2

**R8B2** is the second B-Tier expedition in Rundown 8.0.

## Objectives

**Unlike most other expeditions, choosing the  secondary objective will change the rest of the expedition instead of offering an extra objective. However, you will still be awarded with a clear for the  main objective when completing the secondary objective.**

 **Main:** Terminal Command

1. Make your way to Zone 187 and interact with the Bulkhead Door Controller. *Completing the following scan will briefly teleport your team to a different dimension.*
2. Collect the Bulkhead Key in Zone 187.
3. (Optional) At this point you can choose to start the secondary objective.
4. Use the Bulkhead Key and the Door Controller in Zone 187 to open the Bulkhead Door to Zone 189.
5. Make your way to Zone 191 and enter the command `BYPASS_ID_Z188` into the Terminal. *This will teleport your team to a different dimension.*
6. Insert the command `FORMAT_SETUP` into the Terminal located in the Zone. *Completing the following scan will teleport your team back into the original dimension and initiate an error alarm, spawning 5 Strikers/Shooters every ~30 seconds until you interact with the Security Door leading to Zone 188.*
7. Enter Zone 188 and interact with an unusable Terminal located in the Zone. *This will teleport your team to a different dimension.*
8. Find the correct Terminal in the area and insert the command `FORMAT_ARTICLE_A`. *Completing the following scan will teleport your team back into the original dimension and start an alarm.*
9. Interact with the second unusable Terminal located in Zone 188. *This will teleport your team to a different dimension.*
10. Find the correct Terminal in the area and insert the command `FORMAT_ARTICLE_B`. *Completing the following scan will teleport your team back into the original dimension and start an alarm.*
11. Interact with the third unusable Terminal located in Zone 188. *This will teleport your team to a different dimension.*
12. Find the correct Terminal in the area and insert the command `":_FORM/AT_"`. *Completing the following scan will teleport your team into yet another dimension.*
13. Find the Terminal in the Zone and insert the command `EXEC_OVERRIDE`. *Completing the following scans will teleport your team back into the original dimension.*
14. Make your way to Zone 193 and extract.

 **Secondary:** Terminal Command

1. Use the Bulkhead Key and the Door Controller in Zone 187 to open the Bulkhead Door to Zone 326.
2. Make your way to Zone 328 and enter the command `BYPASS_ID_Z188` into the Terminal. *This will teleport your team to a different dimension.*
3. Insert the command `FORMAT_SETUP` into the Terminal located in the Zone. *Completing the following scan will teleport your team back into the original dimension and initiate an error alarm, spawning 5 Strikers/Shooters every ~30 seconds until you interact with the security Door leading to Zone 188.*
4. Enter Zone 188 and interact with an unusable Terminal located in the Zone. *This will teleport your team to a different dimension.*
5. Find the correct Terminal in the area and insert the command `FORMAT_ARTICLE_A`. *Completing the following scan will teleport your team back into the original dimension and start an alarm.*
6. Interact with the second unusable Terminal located in Zone 188. *This will teleport your team to a different dimension.*
7. Find the correct Terminal in the area and insert the command `FORMAT_ARTICLE_B`. *Completing the following scan will teleport your team back into the original dimension and start an alarm.*
8. Interact with the third unusable Terminal located in Zone 188. *This will teleport your team to a different dimension.*
9. Find the correct Terminal in the area and insert the command `":_FORM/AT_"`. *Completing the following scan will teleport your team into yet another dimension.*
10. Find the Terminal in the Zone and insert the command `EXEC_OVERRIDE`. *Completing the team scan will spawn in a Kraken.*
11. Defeat the Kraken. *This will teleport your team back into the original dimension.*
12. Make your way to Zone 193 and extract.

## Resources % per Zone

* Main Objective Zones
* Secondary Objective Zones

*(May vary slightly)*

*(May vary slightly)*

 **0** | 360 | 360 | 0