Wraps

Circle of the Shepard: - XGE pg 23

Wraps is a Jorasco forged specializing in supporting expeditions with their bulk and healing. A Seeker of the inner divinity, Wraps seeks to reap the best out of their creation.

## Appearance

Wraps is both slim and short for a Warforged, a mithril plated build instead of the more conventional steel or stone typically donned by their siblings.  Even sporting an unusually thin and long head, making them more easily blend in with less artificial races. Another result of their unusual construction is their five fingered hands and the lack of glowing crystal eyes.  Combined with their tendency for full body clothing and masks, it can make the forged blend in quite well. A prime example of this is their go to robes, a gentle red paired with the silvers of both the tand mask. Wraps even wears gloves to further hide their true form, though that’s not what they would call it. Merely, just their sense of fashion.

## History

### The Last War

Wraps was constructed relatively late in the war, only being built  985. While the purpose of this line is unknown, Wraps was plucked out of early training and brought under the wing of Luthen Jorasco. Trained as a medic, specifically for going into high risk areas to either recover or treat patients when it would have been too dangerous for other Jorascos to step in. After training, the two joined a field hospital for the Karrn military. However, Wraps was familiar with the frontlines, as they were often on retrieval duty, making sure to escort the wounded out of combat, treating them if necessary to move them to field hospital. This was the life of the Warforged for several years, until the morning disrupted the entire continent. During the uneasy ceasefire between the nations, Wraps stayed at the field hospital, focusing on their more directly medical duties until the treaty of Thronehold.

### Post-War

With the Treaty of Thronehold legally recognizing warforged as people, Wraps was now free to take their own path in life. However, despite the large change in legality the biggest upheaval to the medic’s life was now moving away from a grim field hospital and to the much more pristine conditions of Vedykar. While Wraps attempted to focus on their medical duties, Luthen tried to prepare and educate the forged on the world outside of the Jorasco field hospital and clinics that had been their home since their initial training. One of the first things Luthen introduced to the forged was Blood of Vol. Wraps quickly took to the religion, having already been confident in the importance of life and the need to protect those from going to the Dollurh.

### Invitation

Wraps was invited after a Jorasco expedition into Droamm to try and establish closer ties with the country. Brought along on said trip due to their natural hardiness in the “Might makes right '' society while being able to keep in house. During the journey, Wraps discovered an Irian manifest zone. On the way back out of the region, they set down camp to do what research into the zone that they could.  Their early findings indicated that the manifest zone increased the speed of the natural healing process, and would make a prime place for a clinic. It didn’t take the group long to figure out why this discovery wasn’t made before, one look at the large local troll population answered any questions they might have had. Having proved instrumental in the discovery, Giff managed to learn of the discover through the editor-in-chief of the Korranberg Chronicle, and inquired about the Warforged. After finding out about the mithril medic, Giff extended an invitation to the foundation, seeing use in a sturdy healer, especially one with a passion for what the Wayfinders did.

### Motivation

Even during that trip into goblin territory, Wraps felt the joy of adventuring. Wraps already knew that simply working at one of the many Jorasco clinics dotted across the continent wouldn’t keep the warforged happy. They feared falling into a cycle, a daily routine and that because of it their life would never truly change. With adventuring the massive breaks to go off and explore  would keep them from falling into that robotic schedule. Even if a Jorasco clinic would allow free time, the months between expeditions could afford so much exploration not only of new frontiers, but of themselves. With that, the thought of joining the Wayfinders, still being able to serve and protect others while doing so was a better opportunity than they’d ever thought possible.

### Future Goals

Wraps wishes to know the origins and history of two particular things, the Blood of Vol, and Warforged and warforged adjacent constructs. While they consider this very much to be a pipedream, they can’t help but wonder what’s out there. Other than that, Wraps merely just loves the thrill of adventure.

### Hooks & Secrets

* Wraps was originally being trained as an assassin before Luthren plucked them from training to become a healer. This is the secret to their odd construction. Wraps, however, does not know this. There are only 13 of their line left, including Wraps Themselves.
* While Wraps does not have a magical or otherwordly patron currently, I am open for them to have one. If a DM has an idea, let me (Z) know. Pretty much every possibility is allowed. The patronage could have started long before Wraps joined the Wayfinders or it could be current. Wraps may not even be aware of the source of their powers. Just let me know!
* While Wraps believes Warforged to be a mistake, it is possible for this to be challenged by seeing both Warforged at the best, and maybe even their worst, just to throw a wrench in the works.

### Enemies

* There are several people within the house that still are not fond of a Warforged being treated as one among their number.
* While the Emerald Claw doesn’t know the forged, Wraps knows of them. Not a fan.

## Personality

**Personality Traits**

* Wraps does not believe Warforged have a divine spark, and believes that they were a mistake to create. Wraps is trying to do the best they can to make a positive difference with what they see as a mistake of an existence.
* Wraps tries not to take the life of creatures that they believe to have a divine spark.
* The forged tries not to give their race, thus their typically full body covering clothing paired with masks.
* The Medic is very  soft spoken and polite, but the language still shows the true colors of the forged’s emotions.
* Wraps has a soft spot for the arts, both visual and music. Particularly, they are in love with musical threatre.
* Wraps collects Snowglobes and snowglobe like trinkets.

**Ideals**

* Wraps Believes every death is a tragedy, and will go to great lengths to try and make sure no one unnecessarily dies, even their enemies.
* While Wraps will not always give away healing to the commonfolk for free, due to having the Jorasco requirements and minimum rates for clinics drilled into them from very early on, they still try to keep any necessary payment to a bare minimum on any larger scale, and still does their best to help those in need as much as possible. Be it charity work or treating injuries. Even emotional support the forged tries their hand at.
* Try to make the best you can with the hand you’ve been dealt, helping as many as you can along the way.

**Bonds**

* Wraps believes Jorasco to be a great boon for Khoravar, and is determined to stick by the house’s business. They also believe that some of the disagreeable practices they saw during the war were only done out of absolute necessity.
* Even above the house, Wraps at their very core feels indebted to the changes Luthen has brought to their life, and believes Luthen to be among the best in a group so filled with passionate healers.
* Wraps still holds a  minor sense of loyalty for Karnnath, despite being driven away by the behavior of the country’s king.

**Flaws**

* Wraps’s beliefs are inherently based in self hatred, and often undervalues their own abilities and even feels shame about their own race.
* Wraps does not quite understand the care for the bodies of the deceased, finding them as little more than husks to those now gone. Wraps tries to be diplomatic and not to push buttons as they are well aware the importance to many, but they can still fail in that regard.
* Wraps’s seeker beliefs are quite rare among Jorasco, and worries about the conflicts it will cause, and isn’t quite sure how to handle it. They still fear judgement for their religious believes due to the actions of King Kaius  III.

## Completed Missions

### Careless Whisper

Wraps, along side Aaron Maxis d'Cannith, Beckett d'Medani, and Maba N'gashta were tasked with retrieving an artifact stolen from the Demon wastes, and hopefully bring back the person who stole it. After making their way through Areksul, the whispers of the woods began to speak to the warforged saying to go with those who come for them, and that they will guide them to what they seek. Almost immediately was ambushed and captured in the Whisper woods by the Centaurs of the Gnarl tribe. Wraps found them surprisingly accommodating despite being brought as prisoners. The warforged spoke with Jalantra, the tribes spiritual leader and resident druidic magic user. Wraps used the opportunity to ask for advice in tapping into these druidic magics. Jalantra told Wraps to " Be within nature. Sit in it. Surround yourself with it. And if nature deems you worthy, it will show you its secrets." Eventually the the tribe agreed to allow the Wayfinders to occupancy them on their trips to hear the Whisper Rock to give it tributes and hear the stone's guidance for the direction of the tribe. There the team saw the Whisper Rock, and to the medic it said

"To find what you seek you must face three challenges. Two you will master, but the third masters you." Then the Gnarl tribe tried to fulfill their own prophecies by spilling the blood of a champion and turned on the wayfinders. With the help of Ian (The man who stole the rod), some giant spiders which were later revealed to be shapeshifted Aranea, the Wayfinders managed to escape into a heavily webbed section of the forest where the Gnarl tribe would not follow. After they met with the tribe's drider leader, The Seven. Ian revealed he intended to destroy the artifact as what was initially believed to be little more than an ancient wand of thaumaturgy turned out to be a powerful amplifier for all magic, and with its demonic ties, it was determined that the rod was too dangerous and had to be destroyed. They set off, and with the assistance of a plane hopping desperado named Leo Carpenter, a trip to Desolute, and several fights with dark spectres, the group managed to take the rod to where it was created and destroy it. As the rest of the party set off back towards Sharn Wraps made a stop back to the Seven's tribe, in an attempt to thank them for their aid on their path. After receiving a new mask courtesy of an Aranae craftswoman, the medic mate their way to the Whisper Rock yet again. It told them to seek a one eyed beggar in town, and Wraps did just that. The elven beggar lead the warforged to a small clearing, only to stab them and rip out their livewood before planting it into the ground. As the Jorasco used their healing to try to deal with what was effectively missing muscle, the woman told them

"If you continue on this path, at least. Think about what you are doing, If you still want more after this, search for an arch made of the flesh of your kin. You will find more answers there, assuming you live. Just know that this path is not a painless one. We all pay ours dues, Warforged. Be mindful you don’t find yourself in unpayable debts if you don’t want to find yourself serving under something far worse than what your imagination will allow."

When Wraps had recovered, she was gone, and the strand of livewood had grown into what was essentially a staff. As they pulled it loose, they failed to notice the scurry of 8 wooden legs summoned by their magical healing. Despite this, it was the push and the odd behavior of their ownbody that led Wraps to discover livewood shaping, and the beginning of Wraps's druidic magics.

## Crunch

### XP & Gold Log

*This transaction list must include all finished expeditions and the gold/XP earned for each, as well as all expenditures (what you bought and for how much).*