Energy Turret

* Mobile
* Submerged

Updated as of Version 1.2.1.5

## Description

#### Mobile

*"A prototype defensive system that shoots pure mana energy encased in an electromagnetic containment shell."*

Mobile Energy Turrets are hostile Turrets that appear in the Doomsday DLC. They fire large numbers of glowing orb shaped projectiles at you. They move about on rails, which allows them to travel back and forth on visable and predefined patrol patterns before stopping to shoot if they detect you. Like all hostile turrets, they are immune to slashing damage.

#### Submerged

*"A variant of the energy turret that is submerged in the ground when inactive."*

Submerged Energy Turrets is a variant that instead of being on rails, they are hidden in the ground until something, usually the activation of a nearby energy circuit, activates them at which point they pop out of the ground and start attacking. In addition, they have slightly more health than the Mobile variant but due to the point in the game that you are likely to be completing the Doomsday DLC this is somewhat unnoticable. Their lack of mobility hampers them as they cannot travel towards you to bring you back into range, however they can surprise you if you are unprepared for them when they emerge.

## Strategy

#### Both variants:

Listen out for the beeping sound that they make as you come into range and watch out for the telltale red aiming light that shows up when you are almost in range and they are about to fire. The projectiles themselves are much slower than other Turret types and do much less damage so are much easier to survive, however come in much larger numbers to balance this. Energy Turrets are often fought alongside Ex-Human enemies where the projectiles add to the difficulty of the fights. Often the best strategy for dealing with these encounters is to lure the other enemies out of the area where the Turrets are and fight them individually.

#### Mobile

Unlike all other turret types, Mobile Energy Turrets don't actually have a blindspot. They do however move around on rails which allows you to place Proximity Mines on one end of the track while the turret is at the other end, dealing a large amount of damage and usually destroying each one with a single mine. Alternatively, using ranged Weapons such as the Beam Gun  to destroy them from safety is a good tactic if you can get a good angle on them, or if all else fails circling around them faster than they can turn and shoot at you while getting the occasional hit in is always a good tactic. If you have obtained it, the Laser Sword  is an ideal weapon to use against these due to its increadibly fast swing speed. Tossing throwables such as Frag Grenades or Stun Grenades  around corners is also a good tactic.

#### Sumberged

Submerged Energy Turrets are usually easy to spot, as they have visual hatches that they pop of and are immune until they reveal themselves. Just like most turrets, Submerged Energy Turrets have a "blind spot", an area behind them where they can't shoot, and due to the ease of dodging their projectiles you can easily circle around to a spot where they can't target you. Circle around them to dodge projectiles until you find the blind spot, and then attack them repeatedly until they are destroyed. They can also be easily taken out at long range with ranged Weapons such as the Beam Gun , or by tossing throwables like Frag Grenades or Stun Grenades  around corners. Proximity Mines are not particularly useful against Submerged Energy Turrets however, as they detonate automatically if placed in range of a hatch so it is difficult to use them effectively.