Level -3: "Reflections"

**Survival Difficulty: Class 4**

»⠀Unsafe

»⠀Unstable

»⠀High Entity Count

## Description

**Level -3**, also known as “Reflections”, appears to be an endless maze consisting of mirrors, soft grey carpets, which stretch throughout the entire level, and lights that flicker often at random intermittent intervals—typically every 7-12 minutes. A strange phenomenon has been recorded here: for an unknown reason, reflections of living beings do not appear in the mirrors, but instead, tormenting and bad memories appear. However, these memories will only appear if the wanderer has been dwelling in the level for more than 3 days. If one has not experienced bad memories, they cannot enter **Level -3**, and when attempting to enter the level they will instead enter Level -4, Level -5, or Level -6.

Interestingly, the mirrors in **Level -3** have several anomalous properties, including an apparent indestructibility and the fact that they are almost completely identical. However, there are some which are different. Certain mirrors that show a void can be present but are rare. In addition, mirrors made out of a wooden material can be found; these mirrors can be shattered, and, if touched, will take the toucher to the Void. Some reports claim that objects can be put inside mirrors within **Level -3** and retrieved, although upon doing so they will become physically inverted (which is believed to be irreversible).

Throughout the level, random objects such as artificial plants, beds, lamps, and bookshelves, along with anomalous objects, can be found in random locations. The most abundant object in **Level -3** is Galactic Slushies, an object used to refresh people and strengthen their bodies. However, some Galactic Slushies have Cashew Water mixed within them, which decreases sanity rather than raising it. As a result, it is advised that one avoids the Galactic Slushies.

Sometimes, one can find a mirror that appears to be excessively glitching. If one encounters one of these mirrors, it is advised to run away as fast as possible. The aforementioned mirror is close to bursting out and causing what is known as the “Negative Glitch”.

## The Negative Glitch

The Negative Glitch is an event that occurs within all negative levels that have been put under the Cluster -I category. The event begins in **Level -3** when one of its mirrors becomes “glitchy” and distorted. This glitching will progressively get worse until the mirror cannot handle it anymore, causing the mirror to burst and spread its glitch to other negative levels within a time span of 8-10 seconds. When a level is effected by the the Negative Glitch, it will appear glitchy and will become glitchier as time progresses. Technology will also malfunction. For some strange reason, negative levels under Cluster -II aren't affected by the Negative Glitch, as Level -1000 appears to be a barrier that stops the Negative Glitch from progressing to other negative levels under -1000.

## Journal

A journal with entries regarding **Level -3** was found on Level 64. The relevant entries can be seen below. Another entry can be found in the entry for Level -1.

*Day 26*

**Negative Reflections**Okay, so my journey in the Backrooms has been really wacky. I went from Level 0 to Level 6, when suddenly, I fell through the floor and ended up in Level -1 somehow. I then went into Level -2, and now I am in what I believe is **Level -3**. This place is incredibly weird, there are tons and tons of mirrors everywhere, but none of them seem to be giving off reflections. The lights just flickered—I don't know if it's a bad thing, but I will assume it is.
*Day 27*

**An Exit**It has been a day since I've been here. I found a Slushie that smelled appetizing, but if I consume it, it will probably turn me into some entity or make my soul implode. So I'll just leave it alone and never touch it again. Another thing, I encountered this weird glowing blue orb and started chasing me. I tried to run away but it started catching up to me, it also went through objects and melted everything in its way, this orb was ruthless. After I ran for what seemed to be to an eternity, it had almost caught up with me, but then suddenly the level started morphing into this tunnel and the orb mysteriously disappeared. I am assuming I've entered Level -4, but I’m not sure.

## Entities

The only entities that have been documented to inhabit **Level -3** are Unfortunate Souls, Anethikas, and Lighters.

## Colonies and Outpost

Creating a colony or outpost is possible, but is not recommended due to how dangerous it is; there have been many attempts in establishing one, but all have resulted in death.

### The Reflecting Fear

* Reported population of 6-7 people.
* Hostile towards wanderers.
* Colony wiped out by a swarm of Anethikas.

### Outpost -3

* Reported population of 9-12.
* Accepted wanderers into their outpost.
* Destroyed by undetermined causes.

### Outpost Negative Gamma

* Reported population of 12-15 members
* Friendly to wanderers and willing to trade.
* Outpost purged by a group of Lighters.

## Entrances and Exits

### Entrances

* Going through a glass door on Level -2A will take one here.
* Breaking a weak spot in the floor and jumping through it on Level -2B will also take one here.
* Noclipping through a rare mirror on Level -2D will bring one here.
* Finding a mirror in Level 3 and entering it will lead one here.
* No-clipping through an anomalous mirror in Level 2144 will bring one here.
* Trying to go outside through a window in Level -725’s Floor 4 will bring you here or to the Whisper.
* In Level 1016’s Sector 2, shining a light on a reflective material will cause one to pass out and come here.
* Going through a tinted glass door in an exit room in Level -111 will bring one here.

### Exits

* Various factors may lead the level to slowly fade into a tunnel, bringing one to Level -4.
* Finding a door with bars and entering it will lead one to Level 3.
* Attempting to smash a mirror will cause the level to fade into a warehouse, bringing one to Level -98.
* A bad memory shown in a mirror involving a forest, when no-clipped through, will take one to Level 220.
* There have been reports that staying in this level for longer than 4 days will take one to Level 17, but this is unconfirmed.
* Finding a door and opening it will bring one to Level -4.1 or Level -4.2.