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Life leech

Life leech works only against a single target. If you attack multiple targets with a single attack or spell, only the first target hit will grant life leech. The same is true for mana leech, spell life leech and the Nexus skill.

Life leech does not heal you instantly. It regenerates your life over time by up to 2% of your maximum life per second. You can have up to 10 stacks of life leech at a time. Mathematically, this means that high life leech is good (because the total life gained is higher) but so is high life (because you heal quicker), high damage (because you have a larger number to steal from) and high attack speed (because you get more stacks quicker).

Pure damage can never life leech.

## Skills

* Demon Blood (Shifter) grants life leech for physical damage.
* Pact (Saint) is a buff that grants life leech for physical damage.
* Redemption (Cleric) grants life leech for spell damage.
* Nexus (Battle Mage) grants life leech for non-physical, non-spell damage. Examples: On hit damage procs, attack skills that add damage on hit, auras and semi-active skills.

Items can give physical life leech or spell life leech but not leech of the Nexus kind.
Mana

Mana is used as a resource for activating skills. Most builds want to keep mana high because running out of mana means you must wait to regenerate it. Every build therefore needs a method for sustaining mana.

## Mana recovery

* Invocation (Archmage) has a chance to reduce mana cost to 0 when you use a skill
* Chakra (Bishop) reduces mana cost by X%
* Alien Blood (Shifter) has a chance to steal mana whenever you hit an enemy with an attack.
* Soul Tap (Soul Lord) has a chance to steal mana whenever an anemy dies
* Epiphany (Cleric) is a buff that grants mana regeneration.
* Inquisition (Cleric) steals life and mana whenever an enemy dies
* Body to Mind (Shifter) instantly heals mana at the cost of life but it takes a full action of time.
* Your highest attribute of intelligence, wisdom and charisma gives you 1 mana regeneration per 100 points.
* Items can spawn with "+X mana recovery per second".
* Items can spawn with X% mana stolen on hit.
Ghoulhide Armor

Effects | +25 Defense (included above)
+20 life recovery per second
+5 resistance cap
 Source | Drop

Ghoulhide Armor was an armor that dropped before the 0.19 patch. It gives 37 Defense and requires level 1 and 1 strength. It gives a bonus to the often-forgotten skill Ghoul Flesh. It is an offensive armor since you *want* to be hit to trigger the ghoul flesh. Combined with life leech, you can sustain yourself in fights.
Hand of Kreck

Effects | +14 to maximum
47% more damage to bosses
 Source | Drop

Hand of Kreck works just like the Hunter skill but is set to 10% effect. Like Hunter and Static Field, the effect is capped at 50% for monsters and 75% for bosses. This means you can use it for some extra initial damage before you switch weapon, or make a build around this item. Combined with Ambush and Decapitate, it can become fast farming item.
Inferno Shield

Effects | +23 Defence(included above)
30% of physical damage taken converted to fire
+(30-50) life
 Source | Drop

It gives 34 Defence and requires level 20. It converts physical damage to fire. 30% of such conversion corresponds to 22.5% physical resistance, assuming you have 75% fire resistance. That is more physical resistance than any shield can spawn with. In addition, these 30% are applied after physical resistance is applied, if you have that, so in a way, they stack.
Kazla Robes

Effects | +1 to all Skills
+10 to elemental resistances
Otherwordly
+(25-30) to minimum defence roll for each Otherwordly item
 Source | Drop

It gives 10 Defense and requires level 20. Its most unique ability is that it adds minimum defense. With nine Otherworldly items, it can add up to 270 minimum defense.
Aggro

Whenever you deal damage to a monster, you generate aggro. Monsters attack whoever has the most aggro. Monsters can sometimes change target randomly.

## Skills

Frontline gives you lots of aggro each second. If your level in Frontline is sufficient, the effects of random aggro can be reduced.

Sanctuary is like a reverse Frontline. It gives aggro to everyone in your party except you.

Lyrics is a passive skill that makes your damage generate less aggro.
Debuffer

There are two variants of debuffers: With Blight or without Blight.

## Passive skills

Rain Dance increases chance to land debuffs. You can either spend 1 point or 20 points into this skill. If you spend 1 point, it means you will focus on a single skill, such as Hold or Shout. If you put many points, it means you will be a swiss army knife, having different debuffs for different enemies, but you will not be able to use debuffs whose level matters, such as Insulation.

Phantom Power increases duration of debuffs. As a debuffer, you will want to max this out to get as much duration as possible. This has to be done because all monsters have disable protection for 14 seconds whenever they are subjected to a disable.

Blight lets you cast buffs on enemies with reverse effect. The downside to this is that buffs, unlike debuffs, rely on your skill level for their effect. For example, Insulation would decrease elemental resistances depending on spell level, while Hex would simply disarm. You are either disarmed or not but the effect if blighted Insulation depends on your skill level in Insulation. This means Blight builds are skill point intense.

## Without blight

Hex, Silence, Shout and Stunning Attack and Disarm are pure disables, temporarily stopping enemies from doing anything at all. Just keep track of whether the enemy needs to be disarmed or silenced.

Hold and Cripple are weaker disables but they add a short extra duration.

## With blight

These buffs are options:

* Song of Fire can decrease enemy attack speed, similar to Devotion.
* Stoneskin, Hallow and Insulation can decrease resistances to minimum, similar to Gloom. This is good against enemies with high resistances but does little against enemies with low resistances.

Party buffs, such as Battle Roar and War Cry, do not work with Blight. Only single-target buffs work.
How to play guide for Default Loadout

## Basic gameplay

Spellwake is an ARPG. The main concept is “anything goes”. Many builds should be viable. There should be lots of options and each of them should make the player feel like it made a difference.
Another goal is replayability. You’re supposed to make a new character often to try new builds and play styles.
The core mechanic is the skill system. There are three types of skills: Active, Semi-Active and Passive. Active skills are activated manually by the player. Passive skills have continuous, automatic effects. A character can have any number of passive skills. Semi-Active skills also have a continuous, automatic effects but only one semi-active skill can be selected at a time.

## Tips and tricks

Use WASD to move around.

Press C to open the character sheet and select a skill.

Press I to open the inventory.

The level cap is 100. Max skill level is 20.

If you can't activate a skill, you probably don't have enough mana. Spend 20 to 30 points in intelligence so you can afford the skill's mana cost.

You can buy items from Mr Martino.

Press P to teleport back to town if you are not in combat.

CTRL + click a player to trade with them.

Hold SHIFT to compare an item you are looking at to your currently equipped item.

You can unleash any area and make it a level 100 area by killing the boss in that area. You need a summoning orb. Only level 100 monsters drop summoning orbs.

You can buy a random unique item from Mr Martino for one million gold.

You can re-roll rare weapons, armors and shields at Mr Martino for a gold cost until you are happy with your item.

You can unbind a skill by binding it to Esc.

There are no specific monsters or areas that drop specific items. Any level 100 monster can drop anything. Bosses just drop more items.

Most mechanics in the game are defined and explained in this manual.

## Controls

WASD Walk/strafe

Left mouse Attack (can be re-bound in inventory screen)

M World map

C Character sheet

I Inventory

TAB Player stats

Middle mouse Rotate camera (also arrow keys)

Esc Open menu

SHIFT Hold to self cast. Hold when holding mouse over an item to compare the item.

Right click item Sell/equip/unequip

CTRL + Left click Trade

CTRL + Right click Unsummon your summon

CTRL (hold) Favorite/unfavorite items

SHIFT (hold) Delete items from inventory

P Teleport to town (if you are not in combat)

## See also

* Release date
* System requirements
Healer

All difficult bosses are easier with a healer in the party. Some cannot be defeated without a healer.
All heal builds rely on Heal and Group Heal. You always max them out (and Self Heal).

Your mastery skill is Genesis. It increases the effect of your healing skills.

Thirdly, you never want to run out of mana. Your options for mana sustain are Invocation or Chakra.

For semi-active, you can either go with Sanctuary (to avoid aggro when no tank has Frontline) or Regeneration (for even more healing).

Lastly, you will want attack speed to heal faster. Song of Fire is a good choice, since it can also buff your party.

## Strategy

Healers are best paired with tanks that use Frontline. As long as the healer is good enough, the tank never needs to de-activate Frontline. This means the tank will maintain aggro throughout the fight and let the damage dealers focus on dealing damage.

Healing is most effective on those who have defensive layers. For example, a shield user gets double effectiveness out of healing because they only get hit half the time. Similarly, Evasion, Weapon Block, Divination and Fervor combine well with a healer.
Hubris

Effects | +1 to all Skills
+17 damage (included above)
10% increased attack speed
11% more XP gained
+20 wisdom
 Source | Drop

It has 42 to 67 damage and requires level 50. It is useful mostly for its life gain on hit. The bow can sustain your life on its own as long as you keep attacking lots of mobs, especially if used with multishot or tornado shot.
Leadership

Leadership is a "make your own aura" type of skill. Depending on how you distribute your passive skills, the aura will focus on different strengths in your party. You can also go for an all-round aura by maxing the aura itself.

## Semi-active skill

**Leadership** gives you +1 to each of the attributes described in the passive skills.

## Passive skills

Tactics increases defense and spell damage. It is best used with casters because of the increased spell damage. It can also be a strong defensive skill combined with Battle Roar. It can give your whole party enough defense to rarely get hit.

Strategy increses accuracy and movement speed, which means your party can move around faster and thus farm faster and find summoning pillars faster. Everyone likes speed.

Teamwork increases attack speed and magic crit damage. Attack speed benefits almost every build, and magic crit damage benefits casters with high crit rate.

Morale increases debuff resistance and heal effect. The increased heal effect can make your healers stronger. Debuff resistance is situational against debuffers.
Options

* *Debug level*: How much stats you want to see in the chat window. You can increase this temporarily to see various calculations that can help you understand your build.
* Sticky targeting: Once you target something, you will automatically continue to target that thing as long as you hold down the mouse button.
Sorcerer

The sorcerer possesses innate magical talents. They are masters of all elements. The sorcerer is always hunted for their dangerous magic but since the invasion began, they have been welcomed back to what was left of society.

Accuracy / Life bonus: 3

## Active Skills

* Conjure (1): "An attack that deals 0 damage but adds 3 ∙ SLvl damage on hit.
* Genie Shape (2): Turn into a genie. Your base intelligence is set to 10 ∙ SLvl. Race set to magical beast.
* Invulnerability (3): The next 4 + SLvl damage instances are received deal no damage. Cooldown 25s.

## Semi-Active Skills

* Inferno: 5% ∙ SLvl of all non-fire damage you deal is converted to fire damage.
* Arasso: 25% + 3% ∙ SLvl of any damage you take is converted to fire damage (capped).
* Blasphemy: Aura; Increases divine resistance by 50 + 5 ∙ SLvl and resistance cap by 10.

## Passive Skills

* Plasma: Enemies' minimum resistance against your lightning damage is reduced by 2 ∙ SLvl.
* Flashfreeze: When you deal at least 1 cold damage per enemy CLvl, that damage can stun.
* Ignite: Your fire damage adds a dot for 50% + 5% ∙ SLvl % of the original damage per second for 3s.

## Notes/FAQ

* If used with Blight, vulnerability *guarantees* damage instead (it reduces target's defense by 100%).
* If your damage is converted to fire damage, it can be increased by Alchemy. However, weapon masteries will not enhance it because they only increase physical damage.
* Inferno has no cap. You can convert more than 100%.
* Flashfreeze is a debuff. It makes a debuff check.
Otherworldly, Ancient, Exalted

*Exalted* items have a goodness/resistances flavor. If you wear 4 or more Exalted items, you get +50 dark resistance.

*Ancient* abilities have a magic/skill flavor. If you wear 4 or more Ancient items, you get +50% spell damage.

*Otherworldly* items have a dodge/avoidance flavor. If you wear 4 or more Otherworldly items, you are immune to all negative effects.

Flavor properties can spawn on weapon, armor, shield, ring and amulet. There is also one unique item for each in another slot.

Some unique items interact with Otherworldly, Ancient or Exalted, such as Shield of Zerus.
Demonica

It has 7 to 16 damage and requires level 20 and 20 strength.

 Effects | 40% enhanced damage
Adds 20 cold damage on hit
3% mana stolen on hit
9% increased crit damage
+100 damage vs Demon
 Source | Drop

Demonica is useful mostly for its cold damage on hit. It can be combined with Alchemy or Chilling Strike for even more cold damage.
Planar Anchor

Effects | (10-15)% increased attack speed
10% better chance of finding magic items
+(7-10) strength
 Source | Drop

It gives 17 Defense and requires level 20 and 3 strength. This shield has more attack speed than any other shield in the game. It can be used for dps builds while still giving you that valuable block rate.
Holy auras

Holy Shock, Holy Fire and Holy Freeze are auras that deal elemental damage to SLvl targets each round.

Since the damage is time-based, attack speed does not affect it.

Alchemy has great benefit to the holy auras because they deal elemental damage. The damage added to attacks also benefits from this.

Holy Auras do benefit from X% increased effect of auras.
Talisman of Arcalon

Effects | +1 to all skills
 Source | Drop

All your damage is converted to magic damage. Unlike Mediate (Shaman skill), it does not only convert your weapon's base damage, but *all* damage. However, since there is no mastery for magic damage, the effect is somewhat limited. The upside is that few enemies have any magic resistance at all so you will penetrate most resistances.

Since *all* damage is converted, any damage that would work without Divine Edge still works. Weapon Mastery, strength, Bash, Renegade, critical hits etc still work. However, life leech comes only from Nexus ("non-physical, non-spell damage") if you use the axe for normal attacks. For spells, % life stolen by spell damage still applies. However, Alchemy and such masteries would not work because the damage is no longer elemental.
Troubleshooting

## Unable to connect

* Make sure Spellwake.exe is allowed in Windows Firewall
* Verify integrity of steam files
* Restart computer
* Try with antivirus program de-activated
* Turn off firewall in router
* Port forward 28864-28890
* Run game as administrator
* Re-install the game
* Follow Steam's troubleshooting for network connectivity
* If that doesn't solve it, we're out of luck. We've tried to troubleshoot these issues but in all such cases, we never even saw any incoming connection. Since we get hundreds of connections every day, this indicates things are working on our end. These kind of errors have to do with very specific configurations: What ports the game is using, what ports are open in your computer, how the DNS server is working, what your computer uses to fetch DNS servers. Firewalls and anti-virus can block outgoing connections, virtual/private IPs from your ISP can be an issue, and your ISP can even ban you from connecting to certain places for arbitrary reasons.

## Crash just after joining a server

* Make sure sound is working on your computer at all. The game can crash if unable to play sound, e.g. footsteps.
* Verify integrity of game files in Steam (some texture or sound is likely missing).
* Did you change any settings in the game recently? Try changing them back.
* Re-install the game. Manually delete the folder C:/Users/YourName/Documents/Spellwake before installing again.
* Message developers on discord if that doesn't solve it

## Random crash

* Restart the game. If you know what was happening just before the game crash, please report it on discord so the developers can try to reproduce it and solve it. If you can send EngineLog.txt to developers via discord before restarting the game, that would be great. The file is in: C:/Program Files (x86)/Steam/SteamLibrary/steamapps/common/Spellwake/Spellwake/Code/Current/Release
* Re-install the game
* Message developers on discord if that doesn't solve it

## Skill or mechanic in the game doesn't behave as expected

* Do you have enough mana to activate the skill? Otherwise, spend more points in intelligence.
* Read the manual at http://spellwake.com.
* Message on discord. Developers read everythhing in the main channel.

## Game won't start

* Restart computer, deactivate anti-virus and *then* start the game. This will tell whether your anti-virus is the problem. This can especially happen after a recent update of Spellwake because the anti-virus company needs to analyze the new exe file.

* Re-install the game.
* Manually delete the folder C:/Users/YourName/Documents/Spellwake before installing again.
* Try running the exe file manually (not from steam). It is in C:/Program Files (x86)/Steam/SteamLibrary/steamapps/common/Spellwake/Spellwake/Code/Current/Release/Spellwake.exe

* Try the non-steam client at http://spellwake.com.
Hip Cleaver

Effects | +18 damage (included above)
 Source | Drop

Hip Cleaver is useful for its many extra targets on attack. You don't have to spend any points in Polearm Mastery so this polearm can be used with active skills that add damage of other types, such as Mediate, Smite or Flaming Strike. Its high damage makes it a good option for a Mediate polearm build, since Mediate's damage is based upon the weapon's. For Flaming Strike, you would use Alchemy to increase damage. Nexus is useful with this type of build because it lets you life leech with on-hit damage.
Spellwake Wiki/Section 4

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Spellwake Wiki/Section 2

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Shield of Zerus

Effects | 3% increased attack speed
+30 poison resistance
+30 life
+10 dexterity
+100 damage vs Demon
 Source | Drop

It gives 17 Defense and requires level 20 and 3 strength. This shield's most prominent ability is that it gives you movement speed, unlike any other non-boot item. With nine Otherworldly items, you can get +45% movement speed from this shield.
Street Sweeper

It has 20 to 26 damage and requires level 10 and 10 strength.

 Effects | 55% enhanced damage
40% increased accuracy
You cannot take reflected damage
Requirements -50%
 Source | Drop

The flavor of this polearm is that is is a broom used by a poor street cleaner who is abused by their boss but they are immune to such criticism (cannot take reflected damage). They can carry this heavy broom (requirements -50%) and they do their job well (%increased accuracy).
System requirements

*This article is a stub. You can help Spellwake Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Spellwake*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Spellwake
* Release date
Multicast

Multicast is a semi-active skill that gives you X% chance to use a skill twice. The second cast costs no mana and takes effect just after the first. For damage skills, Multicast increases your dps multiplicatively because the extra effect deals just as much damage as the first. For debuffs, Multicast increases your chance of success since you sometimes get an extra attempt. Multicast works with almost any active skill, even those that don’t benefit from Multicast (such as buffs). However, Multicast does not work with skills that aren't spells. Attack skills such as Bash are not spells so they cannot Multicast.
Honor

Effects | (45-55)% enhanced damage
20% increased attack speed
13 extra damage
 Source | Drop

Honor is a unique Scimitar that gives you access to Zeal. Because you don't have to spend any skill points on AOE skills, and because Honor is a one-handed weapon, you can spend more points on damage-dealing skills such as Bloodlust and use a shield.
Slaymore

Effects | (45-55)% enhanced damage
(10-20)% increased attack speed
+(10-20) strength
 Source | Drop

Slaymore is a unique claymore that gives you extra targets on attack. Because it gives extra targets, you don't need to use any AOE skills such as Zeal, Cleave and Fury. This means you can use any active damage-dealing skill with this, such as Bash. Slaymore is the only way in the game, besides Fury, to turn any melee skill into an AOE skill.
Priest tank

The priest tank is an ultra-defensive build that uses an aura that weakens enemies.
For aura, your options are:

* Devotion decreases enemy attack speed, sometimes to as low as 0.5.
* Condemn decreases enemy attack damage. It can sometimes decrease the damage sufficiently to let everyone survive.
* Retribution: Against high-damage enemies, this can deal considerable dps.
* Voodoo makes enemies attack themselves sometimes, effectively granting your party evasion and adding some dps.

Your tanking suite of skills is: Shield Mastery, Holy Shield and Dragon Blood. If you want to farm with thus build, you can get Zeal.

Weapon Mastery is also useful as it lets you deal proper damage.
Reaper

Effects | 20 dark damage on hit
+(7-10) cold resistance
(50-55)% enhanced damage
 Source | Drop

Reaper is a polearm that procs dark damage on hit. Because it has extra targets, you don't need to spend points into Polearm Mastery. Instead, you can focus on proccing the dark damage as many times as possible and go with Dark Ritual for passive skill. Mediate can help you deal even more dark damage.
Spellwake Wiki/Top section

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Spellwake Wiki/Section 3

Guides

* How to play guide for Spellwake
* System requirements
* Release date
* Game support

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The Coloss

Effects | 40% enhanced damage
40% increased life
+7 charisma
24% increased accuracy
 Source | Drop

The Coloss is a unique Maul that adds damage on crit based on your life. You can use skills such as Berserkergang, Fortitude and Dinosaur Shape to increase your max life. Some items also add +X life or X% increased life. Your crit rate can be increased by many effects (see Crit builds).
Spellwake Wiki

## Welcome to the Official Spellwake Wiki

Spellwake is an online 3D Action RPG where Anything Goes. It features fast-paced hack n' slash against hordes of monsters and powerful bosses. Spellwake's vast class system allows you to make nearly infinite variations of builds.

To avoid redundancy, most information is in the manual rather than this wiki. Please use the manual as primary source. The wiki is only for pages we often link to new players.

The official site
Steam page
Subreddit
Discord
Change log
## Topics

* Tips for beginners
* Troubleshooting
Weave Magic

Weave Magic is a semi-active skill that converts your spells' damage to magic damage and adds 3\*SLvl damage. The advantage of converting damage to magic damage is that most enemies have no resistance against magic. Weave Magic thus allows you to deal full damage against almost all enemies. Weave Magic builds tend to deal less damage than Alchemy builds but in addition to the damage-converting benefits, you save skill points since you don't need another semi-active skill.

See Nuker and Wizard.
Reward Ratio

There are many tiers of bosses, measured by reward ratio.

Factor                                  Reward ratio

Normal monster                 1             Most monsters have this reward ratio.

Strong monster                                  2             E.g. Undead T Rex and The Nexus monsters.

Varkarion Plane monster                  3

Solo area monster                             +1

Special monster (e.g. "of Elements")             +1

Champion                                          +2

Chieftain                                            +3

Overlord                                            +8

Boss                                     64

Post-Sylfir boss                                 128        After you killed Sylfir.

Raid Boss                                           +6          A boss that spawns in a level 100 area.

Demigod                                            +8          A boss that spawned as Overlord.

Shalendra                                           x2           Black Desert raid boss.

Reward ratio affects XP, gold reward, amount of items dropped and life. Monsters with reward ratio 4 or higher always drop items.
Staff of the Fabric

Effects | + 2 to all skills
Adds 1 to 10 lightning damage on hit
Adds 5 fire damage on hit
Adds 5 cold damage on hit
+19 wisdom
3 extra target(s) on attack
You gain 41 life on kill
 Source | Drop

It has 29 to 40 damage and requires level 50. Because it hits multiple targets, it turns any attack into an AOE attack. It is especially useful for a Battle Mage which lacks normally lacks AOE abilities. The staff allows a Battle Mage to forego spending points in Cleave or Zeal.
Tips for beginners

* Use WASD to move around.
* Press C to open the character sheet and select a skill.
* Press I to open the inventory.
* The level cap is 100. Max skill level is 20.
* If you can't activate a skill, you probably don't have enough mana. Spend 20 to 30 points in intelligence so you can afford the skill's mana ​cost.
* You can buy items from Mr Martino.
* Press P to teleport back to town if you are not in combat.
* CTRL + click a player to trade with them.
* Hold SHIFT to compare an item you are looking at to your currently equipped item.
* You can unleash any area and make it a level 100 area by killing the boss in that area. You need a summoning orb. Only level 100 monsters drop summoning orbs.
* You can buy a random unique item from Mr Martino for one million gold.
* You can unbind a skill by binding it to Esc.
* You can re-roll rare weapons, armors and shields at Mr Martino for a gold cost until you are happy with your item.
* Most mechanics in the game are defined and explained the manual (check the latest link at http://spellwake.com) and on this wiki
Spellwake Wiki/Bottom section

Wiki

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Unique one-handed weapons

Sword of Dordion

Athlanum Blade

Elemental Trident

The Penetrator

Mortedome Chieftain

Threaternity

Afhalaron

Kalishel

Ethereal Blade

Swift Edge

Soul Taker

Spirituality

Blessed Hand

Hand of Vengeance

Elven Spear

Gish Blade

Tribe Crusher

Conundrum

Undesired Eternity

Hymn to Sildor

Justice

Hand of Kreck

Kazla Axe

Nexus Blade

Arcane Edge

Cool Whip

Mace of Bockrumbuppa

Klink

Honor

Clarity

Repelling Spire
The Chieftain

Effects | 4% increased attack speed
+2 attack per level
+20 strength
+20 constitution
7% longer projectile range
 Source | Drop

It gives 5 Defense and requires level 9. It is a helmet for Warlord, turning the warlord into more of a fighter, but it can also be used just to increase the level of their support skills.
Clan Packs

**Clan Packs** are standalone expansions between a Dynasty Pack and deluxe expansions found in other LCGs.

They contain 78 new cards: three copies each of 25 different cards and one copy each of 3 different cards. Although, as their name indicates, Clan Packs focus primarily on a single clan, one card for each of the other clans is also included.

## References

1. ↑ https://www.fantasyflightgames.com/en/news/2017/12/15/disciples-of-the-void/
Shalendra

Shalendra is one of the hardest bosses in the game. She spawns only as guest monster when summoned with Mirror Marble.

Shalendra has:

* Increased resistance cap
* High resistances (90), including physical. You must have resistance-piercing effects.
* High elemental damage on hit. She adds all damage types on hit. You need resistances.
* Fire Mastery. You need piercing resistance or overcapped fire resistance.
* Cleave. She hits everyone nearby so everyone needs survivability.
* Death Link. Any monsters that spawn nearby are invulnerable.
Akodo Toturi

**Akodo Toturi** is the Champion of the Lion Clan.

Toturi was originally passed over for clan Champion in favor of his younger brother Akodo Arasou.

Toturi entered a monastery, but was summoned back to duty by his younger brother and now Champion. During the charge at Toshi Ranbo Arasou died passing the title of Champion to him.

He is friends with Doji Hotaru, the also-newly-minted Crane Clan Champion, who killed Arasou on the battlefield.

His wife is Isawa Kaede, from the Phoenix Clan.

## Imperial Cicle

After defeating Bayushi Aramoro at the Emerald Tournament, he became the new Emerald Champion.
Spellwake Wiki/Section 1

Welcome to the Spellwake WikiWelcome to the Spellwake Wiki
The Spellwake guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Spellwake

Add a description of the game which covers topics of interest and has links.[Read more...]
Respec

You can respec your character at Mr Martino. You receive one respec at level 11 and another at level 61. You also receive one respec when you kill Sylfir, the uber end boss. There is no way of getting more free respecs after that. You will have to create a new character. Orb of Despair let you respec your character but they rarely drop.

Once you activate a respec, you can change it unlimited times as long as you stay in town, the Training Zone and the PvP area. You can test various builds thoroughly without any rush (you can even exit the game and re-enter later) but as soon as you leave those zones, you are committed to your build.
Clan

Your **Clan** is the current group of hominids in your current generation.

## Overview

Your clan can consists of babies, adults, and elders. This group of hominids can consist of a maximum of six babies, six adults, and six elders.

## Mechanics

Your Clan will be based around a  Settlement that is a place for them to assemble.

Your Clan can add members by finding sick or injured hominids and helping them.

You can also pair up clan members to form couples and Give Birth to new babies.

Each member of your clan can be played by switching to another member.

It is important to keep track of the status of each member of the clan. Members need to eat and drink and rest. They can also become injured and hurt. Take care of the entire clan and not just your current hominid.

Clan members can be called in times of need to rally the members.

You can ask members to follow you on expeditions. This allows you to have a group of members to help with combat and to allow different/more items to be carried.

## Notes

* It is highly recommended you move **all** of your clan members to a new settlement location as soon as possible after creating it.
* It is also recommended to move clan members when you have no babies as the babies are very weak and will be easily killed by aggressive animals. However, if you do have babies and need to move settlements, piggybacking them is safest.
* Any clan members not within the confines of your new settlement when you skip generations, will be killed.
* Keep an eye on your group as you travel, as all aggressive animals **will** attack them and can kill them within a couple of strikes. Learning specific neurons will give your clan the ability to perform combat related activities without your intervention.
	+ Counterattack - Group Defense (CO 06)
	+ Dodge - Group Preservation (DO 07)
	+ Intimidation - Self Empowerment (CM 02)
* The Clan HUD will indicated whether your clan members are inside or outside of the current settlement. Clan members are indicated by dots and those inside the large white circle are in the settlement.
Shapeshifting

Some skills change your shape. Shapes replace (override) many of your stats by the stats of the shape. The shape's stats take precedence over any of your usual stats.

You can remove a shapeshift by right-clicking its buff icon next to the mini-map.

## Skills

* Dinosaur Shape (Shifter) turns you into a dinosaur (Animal). Base constitution is set to 10 ∙ SLvl. Race is set to Animal.
* Vampire Form (Shifter) turns you into a vampire (Undead). Base dexterity is set to 10 ∙ SLvl. Race is set to Undead.
* Steal Shape (Shifter) steals the shape of an enemy, getting their race and 50% + 5% ∙ SLvl of their stats.
* Ascension (Planeshifter) turns you into an angel (Celestial), sets defense to 0 and physical resistance to 50 + SLvl.

## Which stats aver overridden?

Dinosaur Shape overrides race (Animal), appearance (a dinosaur), size and gives a bonus to your life similar to a buff.

Ascension overrides race (Celestial), appearance (an angel), defense (0), physical resistance (50 + SLvl) and gives you "ignore target's defense".

Vampire form overrides race (Undead), appearance (a vampire) and gives you a bonus to attack and defense similar to a buff.

Steal Shape overrides race, appearance , size, strength, dexterity, constitution, max life, attack speed, accuracy, defense, attack damage and resistances. Base damage, attack speed and resistances do not scale with SLvl.
Canyon's Entrance Oasis

*This article is a stub. You can help Ancestors: The Humankind Odyssey Wiki by expanding it.*

**Canyon's Entrance Oasis** is an oasis landmark in the  Canyon biome.

## Items

* Dead Branch
* Natal Grass Cycad

## Consumables

* Cocos
* Fresh Water Source
* Horsetail

## Items of Interest

There's two large rock spires found here. At the top of the left one is a flat section where a Ruby can be found. Be careful as a Bateleur Eagle guards this area!

## Oddities

Below are pictures of a location and of a strange bush near the Canyons Entrance Oasis. You can find these in multiple locations on the right rock spire and one near the base of the spire. This bush will deal continuous damage and it will drain a considerable portion of Vitality if you stand in the bush for a long time (sort of like bee stings from a Beehive but in a different fashion). However, it **can't** kill you.

Avoid these bushes so you don't take damage. It is unknown why these bushes do damage but this is likely a glitch.

*Ouch!*
Homo Ergaster

The **Homo Ergaster** are hominidi.

## Evolution Details

Homo Ergaster is the Final Evolution Leap in the game. This evolution appears after you reach approximately 2,000,000 years ago.

## Notes

Homo Ergaster aren't able to be played as they are the final evolution and completion of the game.

## Trivia

Homo ergaster (usually known as Homo erectus) is an extinct species or subspecies of archaic humans who lived in Africa in the Early Pleistocene. Whether H. ergaster constitutes a species of its own or should be subsumed into H. erectus is an ongoing and unresolved dispute within palaeoanthropology.

## References

1. ↑ https://humanorigins.si.edu/evidence/human-fossils/species/homo-erectus
Coco Tree

## Description

The **Coco Tree** is a large tree found in several areas.

## Uses

* Climbing up a Coco Tree, it is possible to  grab Cocos.
* By climbing partially up a Coco Tree andshaking, it is possible to cause multiple Cocos to fall at once.
* Hitting a Cocos with any rock or a hard tool will create a Cracked Coco.
* Stripping a Cocos will produce a Coconut.
	+ Hitting a Coconut with a Basalt Chopper can create a Pierced Coconut.
	+ Hitting a Coconut with any rock or a hard tool will create an Opened Coconut.
Controlling Strength (AL 02)

—

**Controlling Strength (AL 02)** is a neuron located on the Neuronal menu.

## Description

The success rate of an alteration using a tool is increased.

TAP ***(button)*** to switch an item from one hand to the other. HOLD ***(button)*** to **take position** to alter, then follow the steps proposed by the Contextual UI, with a tool in right hand.

## How to mature

Once a neuron is revealed, the neuron will need to be matured before it can be initiated and learned. Perform the following actions to mature this neuron:

* (placeholder)

## Special requirements

There are no special requirements for this neuron.

## Neuron location

The Controlling Strength (AL 02) neuron is located on the Dexterity neuronal branch.

* Detailed Dexterity Neuronal Branch
Ataraxia (DO 06)

—

**Ataraxia (DO 06)** is a neuron located on the Neuronal menu.

## Description

A dose of dopamine is secreted following the success of dodging or counterattacking.

HOLD ***(button)*** to prime dodging or counterattack.
MOVE ***(button)*** to choose direction.
RELEASE ***(button)*** at the right time to dodge or counterattack.

## How to mature

Once a neuron is revealed, the neuron will need to be matured before it can be initiated and learned. Perform the following actions to mature this neuron:

* Successfully dodge or counterattack

## Special requirements

There are no special requirements for this neuron.

## Neuron location

The Ataraxia (DO 06) neuron is located on the Dodge neuronal branch.

* Detailed Dodge Neuronal Branch
African Rock Python Carcass

## Description

The **African Rock Python Carcass** is a gathering spot item.

* Python Carcass
* A python carcass once butchered.

## How to create

The  African Rock Python Carcass can be created by your hominid or another animal killing an  African Rock Python.

## How to use

* Butchering an African Rock Python Carcass will create  Oviparous Meat. The carcass can be butchered two times. To butcher a carcass more than once, all the items dropped from the previous butchering must be picked up.
Black-Backed Jackal Carcass

## Description

The **Black-Backed Jackal carcass** is a gathering spot item.

* Jackal Carcass
* A black-backed jackal carcass once butchered.

## How to Create

The  Black-Backed Jackal Carcass can be created by your hominid or another animal killing a  Black-Backed Jackal.

## How to use

* Butchering a Black-Backed Jackal Carcass will create  Mammal Meat. The carcass can be butchered once.
Apply

**Apply** or **Applying** is an action performed by pressing the appropriate button when available.

Applying is an action that deals with medicines. This action allows the hominid to use the medicinal item in a manner other than consuming the item such as  eating or  drinking.

Some items can only be applied such as Kapok Fiber.

Some items have different medicinal properties when applied versus being eaten. Honey can be applied to heal   Bleeding but when eaten it instead heals   Venom Poisoning.

## Mechanics

The item to be applied must be in the hand of your hominid for this action to appear. Sometimes you may have to switch hands for the action prompt to appear.

Pressing the apply button will cause the hominid to use the item on their body. There is a small animation of the apply spreading or dabbing the item onto the body. Once the item is applied it may or may not be used up. Check to see if you still have the item in the hand of your hominid and you may be able to use the item again.
Anabolism-Water (BB WA 09)

—

**Anabolism-Water (BB WA 09)** is a genetic mutation neuron located on the Neuronal menu.

## Description

Walking in shallow water requires less energy.

## Special requirements

There are no special requirements for this neuron.

## Neuron location

The Anabolism-Water (BB WA 09) neuron is located on the Motricity neuronal branch.

* Detailed Motricity Neuronal Branch
Beehive

## Description

The **Beehive** is a gathering spot item.

* Hominid harvesting honey from a beehive

## Where to find

Beehives can be found on trees and cliffs. If your hominid gets too close to the hive, they may be stung by the bees, doing small amounts of damage with each sting.

## How to use

* ANatal Grass Cycad's Stem can be dipped into aBeehive to collect Honey.

## Notes

The Order Mimic action will not work to have other hominids collect Honey from a Beehive.

## Locations

The following locations have beehives:

* Raised Refuge Oasis | One Beehive
* Lone Kapok Oasis
* Hidden Waterfall Oasis | Two Beehives
System requirements

*This article is a stub. You can help Metal Wolf Chaos Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Metal Wolf Chaos*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows 7/8/8.1/10 x64
* Processor: Intel Core i7-950 (4 \* 3000) or equivalent / AMD Phenom II X4 965 (4 \* 3400) or equivalent
* Memory: 2 GB RAM
* Storage: 500 MB available space
* Additional Notes: Controller Recommended
Dopaminergic Pathways (DP 11)

**Dopaminergic Pathways (DP 11)** is a neuron located on the Neuronal menu.

## Description

More dopamine is generated following social interactions.

## How to mature

Once a neuron is revealed, the neuron will need to be matured before it can be initiated and learned. Perform the following actions to mature this neuron:

* (placeholder)

## Special requirements

This neuron requires the Australopithecus Afarensis evolution leap before it can be matured.

## Neuron location

The Dopaminergic Pathways (DP 11) neuron is located on the Australopithecus Afarensis neuronal branch.

* Detailed Australopithecus Afarensis Neuronal Branch
Fight Response (CO 01)

—

**Fight Response (CO 01)** is a neuron located on the Neuronal menu.

## Description

The preparation speed for a counterattack is increased.

HOLD ***(button)*** to prime counterattack.
MOVE ***(button)*** to turn toward aggressor.
RELEASE ***(button)*** at the right time to counterattack.

## How to mature

Once a neuron is revealed, the neuron will need to be matured before it can be initiated and learned. Perform the following actions to mature this neuron:

* Kill/attack animals successfully

## Special requirements

There are no special requirements for this neuron.

## Neuron location

The Fight Response (CO 01) neuron is located on the Attack neuronal branch.

* Detailed Attack Neuronal Branch
Analgesia (SI 01)

—

**Analgesia (SI 01)** is a neuron located on the Neuronal menu.

## Description

The protection against injuries lasts longer.

## How to mature

Once a neuron is revealed, the neuron will need to be matured before it can be initiated and learned. Perform the following actions to mature this neuron:

* (placeholder)

## Special requirements

There are no special requirements for this neuron.

## Neuron location

The Analgesia (SI 01) neuron is located on the Preventive Medication neuronal branch.

* Detailed Preventive Medication Neuronal Branch
Danger Perception (IT 05)

—

**Danger Perception (IT 05)** is a neuron located on the Neuronal menu.

## How to mature

Once a neuron is revealed, the neuron will need to be matured before it can be initiated and learned. Perform the following actions to mature this neuron:

* (placeholder)

## Special requirements

There are no special requirements for this neuron.

## Neuron location

The Danger Perception (IT 05) neuron is located on the Communication neuronal branch.

* Detailed Communication Neuronal Branch
Ancestors: The Humankind Odyssey Wiki/Top section

Welcome to *Ancestors: The Humankind Odyssey* Wiki
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What is *Ancestors: The Humankind Odyssey*?

**Ancestors: The Humankind Odyssey** is a third-person action game set 2-10 million years ago and developed by Panache Digital Games, which includes industry veterans behind the *Assassin's Creed* franchise. The game was released on August 27, 2019 on Epic Games Store for Windows, Xbox One and PS4 on December 6th, 2019, Steam for Windows on August 27, 2020, and GOG on December 16, 2020. Read more...