Acquiring Poisons

*Acquiring Poisons data created by Wikia user TheMightyWagon.*

*See also: Poisons*

One of the oldest ways to gain an edge against a foe is through the use of poison. Through it's debilitating effects, an otherwise deadly opponent can be rendered far weaker or even outright killed by poison. Despite the recognized effectiveness, poison use is frowned upon in nearly every society, polite or otherwise, throughout the Galaxy, and as such, finding poisons can be difficult. Due to intergalactic laws regarding armed conflict, all Poisons are considered Illegal, and licensure for their use are granted under only the most scrutinized of circumstances (typically only to specialists such as those in pest control, with such strong regulations that acquiring doses lethal to sentients is nearly impossible). As such, Poisons can only be acquired in one of three ways: as a Black Market purchase, by creating them, or by finding them in nature.

## Buying Poisons

Poisons have a cost equal to their CL x 30 for a single dose (anyone with at least one Talent from the Malkite Poisoner Talent Tree reduces this to CL x 15), calculated before their Black Market multiplier is applied.

Ingested poisons come in a form that can easily be mixed with food or drink, usually a powder that can be surreptitiously added before an unsuspecting target can notice it. Attempting to add poison to food or drink in the presence of others is an opposed Stealth versus Perception check.

Contact poisons come as a tacky substance in a vacuum-sealed container that can be added to a Piercing or Slashing Weapon before being applied to their intended target for a single attack. Applying contact Poison to an appropriate weapon is a Standard action, and the Poison retains it’s potency for 1 minute or until used in an attack, after which atmospheric exposure renders it harmless.

Atmosphere poisons bought on the Black Market come in the form of specialized Gas Grenades that explode in the same 4-Square Burst radius, persisting for 4 rounds with the size of the poisonous cloud decreasing from round to round from a 3-Square Burst to a 2-Square Burst to a 1-Square Burst until finally dissipating at the end of the attackers turn on the 4th round. Certain atmospheric conditions may affect the duration and potency of Atmosphere Poisons.

## Crafting Poisons

The lucrative Black Market business of selling poisons encourages those that routinely use them to learn how to make their own if only to cut costs. When crafting your own Poisons, the cost in credits in materials to make the Poison is equal to the Poison's CL x 20 (anyone with at least one Talent from the Malkite Poisoner Talent Tree reduces this to CL x 10). Atmosphere Poisons also require the purchase of an empty Gas Grenade canister, which costs 175 credits.

Making Poison requires the use of a specialized Microlab that helps to synthesize the materials into Poison. This machine costs 3,000 credits.

After acquiring the necessary materials and obtaining the Microlab, the user attempts a Knowledge (Physical Sciences) check with a DC equal to 15 + 2 x the CL of the Poison being made (i.e. for Knockout Drugs the DC would be 19). On a successful roll, a single dose of Poison is made. If the DC is exceeded by 10 or more, an additional dose of Poison is made. If the roll is failed by 10 or more or the user rolls a Natural 1 when attempting to make Poison, the user is immediately exposed to the effects of that Poison without the Poison having to make an attack against their Fortitude Defense (anyone with at least one Talent from the Malkite Poisoner Talent Tree never accidentally poison themselves regardless of their roll).

## Harvesting Poisons

Another alternative to paying for poison is taking poison as-is from nature. Only Poisons that are Natural can be harvested, and usually only in specific places. Locating poisonous plants in an environment that sustains them requires a DC 20 Survival check. On a success, poisonous plant life is located, and can be harvested with a Knowledge (Life Sciences) check with a DC equal to 15 + 2 x the CL of the Poison being made (i.e. for Bundar Root the DC would be 17). On a successful roll, a single dose of Poison is safely harvested. If the DC is exceeded by 10 or more, an additional dose of Poison is harvested. If the roll is failed by 10 or more or the user rolls a Natural 1 when attempting to harvest Poison, the user is immediately exposed to the effects of that Poison without the Poison having to make an attack against their Fortitude Defense (anyone with at least one Talent from the Malkite Poisoner Talent Tree never accidentally poison themselves regardless of their roll).

### Milking Venomous Creatures

Perhaps most dangerous of all is attempting to take the venom of deadly Beasts and use it for nefarious means. Typically, this can only be done right after slaying a venomous Beast, though certain traditions can circumvent this shortcoming entirely.

Within one minute of killing a venomous Beast, a DC 20 Knowledge (Life Sciences) check can be attempted. On a success, a working vector through which the Beast poisons is successfully identified, allowing for a Survival check with a DC equal to 15 + 2 x the CL of the Beast being milked (i.e. for a Corellian Sand Panther the DC would be 29). On a successful roll, a single dose of Poison is safely milked. No additional Poison can be milked beyond a single dose. If the roll is failed by 10 or more or the user rolls a Natural 1 when attempting to milk Poison, the user is immediately exposed to the effects of that Poison without the Poison having to make an attack against their Fortitude Defense (anyone with at least one Talent from the Malkite Poisoner Talent Tree never accidentally poison themselves regardless of their roll).

Those who are in tune with Beasts have a much easier time getting their hands on Poison. Anyone with the Charm Beast Talent can coax a venomous Beast to safely milk a single dose of their Poison if their Attitude is Friendly or better. When acquired this way, no roll is needed, and the user never risks poisoning themselves.