Honda Futayo

**Mana Point** | 0 (+0)
 **Armor** | 15 (+3.1)
 **Magic Resist** | 33 (+1.25)

## ***Technique - Soaring Wings (Shouyoku)***

#### ***Cost:*** *-   **Cooldown:** -*

* ***Passive -***Futayo initially has 5 stacks of **Soaring Wings** **(Shouyoku)** as a base. For each additional stack above the initial stacks, Futayo's Attack Power is increased by 2% and Movement Speed is increased by 1%, maximum at 10 additional stacks. The stacks of **Soaring Wings** are adjusted toward the initial stacks every 2 seconds, with each adjustment increases/reduces the stacks toward the initial 5 stacks by 1 stack (increasing/reducing stacks when Futayo has current stacks of **Soaring Wings** below / above 5 stacks).

## ***Tonbokiri - 1st Part [Q]***

#### ***Cost:*** *-   **Cooldown:** 13 seconds*

* ***Active 1st Cast -***Futayo dashes toward a targeted location before she swings **Tonbokiri** spear around herself once, dealing 40/60/80/100/120 + [0.8 Bonus AD] physical damage to all enemies hit. Afterward, she can active the 2nd cast once within 3 seconds. This skill requires consumption on 1 stack of **Soaring Wings** to be able to cast its effect.
* ***Note -***Activating this skill resets Futayo's basic attack animation at the end of the dash effect.

## ***Tonbokiri - 2nd Part [Q]***

#### ***Cost:*** *-   **Cooldown:** -*

* ***Active 2nd Cast -***Futayo lungs **Tonbokiri** spear while charging toward a targeted location, dealing 40/60/80/100/120 + [0.8 Bonus AD] physical damage to all enemies on the path and in the front. Afterward, she can active 3rd cast once within 3 seconds. This skill requires consumption on 1 stack of **Soaring Wings** to be able to cast its effect.
* ***Note -***Activating this skill resets Futayo's basic attack animation at the end of the dash effect.

## ***Tonbokiri - 3rd Part [Q]***

#### ***Cost:*** *-   **Cooldown:** -*

* ***Active 3rd Cast -***Futayo leaps toward a targeted location before she slams the ground at a target location, dealing 40/60/80/100/120 + [0.8 Bonus AD] physical damage to all enemies within the area and knocking them back from the epicenter. This skill requires consumption on 1 stack of **Soaring Wings** to be able to cast its effect.
* ***Note -***Activating this skill resets Futayo's basic attack animation at the end of the dash effect.

 ***Budou of The Far East [W]***

#### ***Cost:*** *-   **Cooldown:** 15 / 14 / 13 / 12 / 11 seconds*

* ***Active -***Futayo swings **Tonbokiri** spear to inflict 60/90/120/150/180 + [1.0 Bonus AD] physical damage to all nearby enemies and reduce their Movement Speed by 60% for 1 second. Upon activation of this skill, Futayo will also scatter 6 **Soaring Wings** spells in a form of 6 talismans in all directions, the spells will remain on the ground for 5 seconds. The enemy heroes that collide with the spell will be imprisoned by that spell for 0.5 seconds. When Futayo collides with the spell, she will gain a shield that can withstand 80/105/130/155/180 + [0.8 Bonus AD] for 2 seconds and reduce the cooldown of this skill by 1 second. Futayo can collect (stack) up to 2 spells for each cast of this skill, and only half of the shield value will be gained for the 2nd spell received. Each spell that is collided by enemy heroes or Futayo will be consumed to increase 3 stacks of **Soaring Wings** on Futayo.
* ***Active -***Upon casting this skill, the remaining **Soaring Wings** spells from the previous cast will be cleared.

## ***Proximity Military Arts User (Kinsetsu Bujutsu-Shi) [E]***

#### ***Cost:*** *-   **Cooldown:** 12 / 11 / 10 / 9 / 8 seconds*

* ***Active -***Futayo dashes for a certain distance in a specific direction and gains 1 stack of **Soaring Wings**. When Futayo collects the **Soaring Wings** spell from ***Budou of The Far East [W]*** and receive the shield effect, the dash of this skill will be strengthen for 5 seconds, increasing cast range of the dash by 100 range and the dash effect will also knock up all enemies Futayo dashes through, the knock-up will also inflict [8%/11%/14%/17%/20% of target's maximum Health] physical damage to all affected enemies (up to 500 damage against non-hero units).

## ***Normal Drive [R]***

#### ***Cost:*** *-   **Cooldown:** 95 / 80 / 65 seconds*

* ***Passive -***Futayo's basic attacks deal [current stacks of **Soaring Wings** x 2] bonus physical damage.
* ***Active 1st Cast -***Futayo activates the **Normal Drive** mode of **Tonbokiri** spear, gaining full stacks of **Soaring Wings** and pausing the adjustment on stacks of **Soaring Wings** for 12 seconds. Within the duration of **Normal Drive** mode, Futayo can cast ***Super Drive [R]*** as the 2nd cast once and the Movement Speed reduction from the activation of ***Budou of the Far East [W]*** is replaced with stun effect.

## ***Super Drive [R]***

#### ***Cost:*** *-   **Cooldown:** -*

* ***Active 2nd Cast -***Futayo strikes all nearby enemies, inflicting 150/250/350 + [0.8 Bonus AD] + [15%/20%/25% of the target's missing Health] physical damage.