Baba Yaga

**Baba Yaga** is a female boss from the Norse+ package. You will meet her in the depths of the forest and cover it with a blue gas. So she creates the arena and calls her own hut. Her hut is more than her own health. In addition, the hut shields her: by making Baba Yaga a force field, all damage from the player is reset. You have to demolish it shack to damage her.

Light magic is required to damage her, but if her hut is alive, you cannot damage her. You only damage her hut with fire. Fire spells are a weak spot for the club, but Baba Yaga can reflect this. So her bucket can reflect all the magic. It can even make Jotun clones (like Odin's dead clones). With her potions, she can cast spells and summon Jotun (valid for Hawth and Ymir).

She is the progenitor to all hags and witches in any Super Mario RPG: Legend of the Magician's Sword setting, and indeed is the cultivator and mentor to many of the finest arcane minds in the multiverse, including Iggwilv, whom she is the adopted mother of. Baba Yaga is constantly portrayed as n unpredictable hag of quite literally god-like power, feared by all for her inability to be analyzed or defeated. It is said Baba Yaga's Dancing Hut contains all manner of magic items, which she will give to adventurers whom she has chosen to allow to live- after impossible errands.

### Hawth Bowserth

He is a Fire Jotun. Hawth can also attack the player violently, with his high attack power, he can sometimes kill the player instantly. Baba Yaga can make him a shadow clone.

### Ymir

He is an Ice Jotun. Ymir can also freeze the player by changing the weather, thereby preventing the player from moving. Baba Yaga can create her shadow clone.

## Story

It is an old story. Perhaps the oldest story there is. In the dark woods, there is a witch called Baba Yaga. Sometimes she is a mother. Sometimes she is a daughter. Sometimes she is cruel and sometimes, kind. But always, Baba Yaga is cunning. And there is always a price to pay for dealing with her, if you are brave enough - or desperate enough - to seek her out.

It is said that Baba Yaga waits for travellers in her house atop its gnarled chicken legs, behind a fence made of human bones. If you are brave enough to pass through the fence and enter the house you will see her stretched out across the interior, looming over her stove, or reaching out from one corner to another. Or, if you are in the woods late at night, you might see her flying overhead in her mortar and pestle and the hear the thunderous tramp of the chicken-legged house as it pursues its mistress.

Regardless, she is an ugly creature with a long nose and cruel, iron teeth, and her eyes gleam with malice. But despite her inherent malevolence, she does not interfere with others without first being approached - or provoked. If you are foolish enough to seek her, she might well punish you for your effrontery before aiding you, or aid you and then tear you to pieces because it amuses her to do so. And sometimes, very rarely, she helps without harm.

But only when it suits her to do so.

Now, as the world shudders on its axis and new horrors rise, Baba Yaga stirs in her long isolation. The vikings have ignored her warnings for long enough, and if they will not ask for her help willingly, she will find a way to force them to do so...

## Biology

**Name:** Baba Yaga, Mother of All Witches, Little Grandmother, Death's Own Mistress, Bone Mother

**Origin:** Dungeons and Dragons

**Gender:** Female

**Age:** Unknown, likely numbering in the eons (A eon - 1.000.000 BC equals)

**Classification:** Fey Hag

**Music:**

Her theme

Her HP was below %50

## Combat Stats

**Tier:** Her power is near Hawth Bowserth

**Powers and Abilities:** Superhuman Physical Characteristics, Abstract Existence (Type 3), Magic, Necromancy, Conceptual Manipulation, Power Nullification, Existence Erasure, Regeneration (Mid-Godly), Mind Manipulation, Perception Manipulation, Death Manipulation, BFR, Time Manipulation, Pocket Reality Manipulation, Fate Manipulation, Creation, Illusion Manipulation, Dimensional Travel, Portal Creation, Fire Manipulation, Water Manipulation, Earth Manipulation, Air Manipulation, Elemental Manipulation, Soul Manipulation, Life Manipulation, Probability Manipulation, Possession, Immortality (Types 1, 3, 4, 5, 6, 7, 8, 9; Baba Yaga cannot die so long as the Dancing Hut exists, as well as all of her original belongings and those in her bloodline, and thus infinitely resurrects and regenerates), Resurrection, Reality Warping, Spatial Manipulation, Telekinesis, Teleportation, Telepathy, Statistics Amplification, Power Bestowal, Bone Manipulation, Blood Manipulation, Attack Reflection, Body Puppetry, Power Mimicry, Absorption, Standard D&D Resistances, Avatar Creation, Acausality (Type 4), Size Manipulation, Morality Manipulation, Precognition (Can foresee all events across the infinite multiverse ten weeks in advance to them happening), Preparation, Enhanced Senses, Extrasensory Perception, Transmutation, Curse Manipulation, Cosmic Awareness, Sealing, Causality Manipulation

**Attack Potency:** At least **Multi-Continent level** (Considered to be on the level of gods and the most powerful archfey- even the weakest beings on this level would be above creatures such as the Phaethon and its bretheren)

**Speed:** At least **Hypersonic+** with **High Hypersonic+** reactions (Baba Yaga herself is vastly superior to the likes of adventurers capable of dodging lightning), **Infinite** with Baba Yaga's Dancing Hut (Her hut is so fast it can travel between universes through speed, and can beat an adventuring party along the same path to their new destination even if they leave right after they begin)

**Lifting Strength:** **Unknown**, at least **Class M** via telekinesis (Capable of restraining epic level adventurers, many of whom can grapple Colossal or greater creatures)

**Striking Strength:** At least **Multi-Continent Class**

**Durability:** At least **Multi-Continent level**

**Stamina:** Superhuman, vastly superior to the likes of mortal adventurers capable of continuing to act for days on end and with lethal wounds

**Range:** At least hundreds of meters, likely tens of kilometers or higher

**Standard Equipment:** Broom, Dancing Hut, Mortar and Pestle

**Intelligence:** Possibly Supergenius, maintains a level of intelligence where even Extraordinary Genius level creatures cannot be tasked with figuring out her motives and her magic is even in the diluted forms of her students, invariably the greatest of the multiverse. This would put her at a higher level than the likes of Kammy, who is ken to all secrets in the multiverse and indeed was one of the greatest liches ever to live

**Weaknesses:** None notable; but she is weak to light spells

## Talents

*Herself**Her hut**Lava potion**Speed potion**She can summon Hawth Bowserth**She can summon Ymir*