Defense

Threats abound in the world of The Front. Aggressive wild creatures, armed NPCs, zombies, and even other players (on PvP servers) may try to kill you or destroy your base. Deploying powerful defensive structures can help you reduce or outright avoid losses inflicted by these threats.

You can unlock traps from the Technology tab of the interface (O).

## Limitations

Per Spacetime Beacon :

* 70 traps maximum
* 50 turrets maximum

# Traps

## Wood Spike Barrier

Wood Spike Barriers are one of the first defensive structures you will unlock in The Front. Creatures that collide with this structure will take damage.

* **Damage : -24 HP /sec.**

Crafting a Wood Spike Barrier

## Flip Floor

The Flip Floor looks like a normal wood floor at first glance, but any creatures that walk over it will fall through.

Crafting a Flip Floor

## Floor Spikes

Sharp floor spikes will pop out when it is stepped on, but it takes a long time to reset due to being made of out-dated technology. Must be placed on a foundation or floor.

* **Damage : -127-128 HP.**
* **Reset  : ~2.5 sec.**

Crafting a Floor Spikes

## Spring Board

The spring board looks like a normal wood floor at first glance, but any creatures that walk over it will be launched into the air. Must be placed on a foundation or floor.

* **Reset : ~7 sec.**

Crafting a Spring Board

## Beast Trap

A beast trap will inflict damage upon and immobilize creatures that pass over it. It cannot be attacked directly. Can be placed on a foundation, floor, or on the ground.

* **Damage : -200 HP.**
* **Reset  : ~2 sec.**

Crafting a Beast Trap

## Barbed Wire

Barbed wire will inflict damage upon creatures that pass through it. It cannot be attacked directly. Barbed wire will deal additional damage when electrified.

* **Damage : -20 HP (-30 if electrified).**
* **Reset  : Each enemy's step in Barbed Wire.**

Crafting a Barbed Wire

## Arrow Wall

Arrow walls must be placed on plain walls, and will inflict damage on enemies that pass within 6 meters. Must be equipped with stone arrows. You can also set which types of targets they will attack (click and hold F on Arrow Wall and select "Set Attack Target").

* **Damage : -102 HP.**
* **Fire Rate : 4 sec.**
* **Range  : 6 meters (2 foundations).**

Crafting an Arrow Wall

## Automatic Ballista

Inflicts poison damage on and slows creatures that pass by. Must be equipped with Stone Arrows. This ballista will automatically fire arrows at players and NPCs. You can also set which types of targets they will attack (click and hold F on Ballista and select "Set Attack Target").

* **Damage : -86 HP.**
* **Fire Rate : 2 sec.**
* **Range  : 50 meters (16 foundations).**

Crafting an Automatic Ballista

## Meat Grinder

This trap features multiple blades that spin to deal damage to enemies that pass by. Must be connected to an electrical system.

* **Damage : -200 HP/s.**
* **Reset  : Continuous.**

Crafting a Meat Grinder

## Guillotine

The guillotine will inflict a lot of damage to enemies that pass through. Must be placed inside an Open Wall.

* **Damage : -284 HP.**
* **Reset  : 2.5 sec.** (the damage continues between the Guillotine animations)

Crafting a Guillotine

## Flintlock Trap

Can be placed anywhere to inflict massive damage to enemies at short range. Must be equipped with Lead Pellets. Its angle can be adjusted by sliding the mouse when positioning its placement. You can also set which types of targets they will attack (click and hold F on Flintlock Trap and select "Set Attack Target").

* **Damage : -215 HP /shot.**
* **Fire Rate : 1 shot /sec.**
* **Range : 6 m. (2 foundations).**

Crafting a Flintlock Trap

## "Devastator" Auto Gun

This early-generation gun has been modified to lock onto and attack ground targets. Must be connected to an electrical system and equipped with Large AP Ammo (Vehicle). You can also set which types of targets they will attack (click and hold F on Auto Gun and select "Set Attack Target").

* **Damage : -1750 HP.**
* **Fire Rate : 5 sec.**
* **Range : 130 m. (43 foundations)**

Crafting a "Devastator" Auto Gun

## Automatic Turret

Automatically attacks enemies that come within range. Must be connected to an electrical system and equipped with Rifle Ammo. You can also set which types of targets they will attack (click and hold F on Automatic Turret and select "Set Attack Target").

* **Damage : -65 HP /bullet.**
* **Fire Rate : 1.7 bullet /sec.**
* **Range : 66 m. (22 foundations)**

Crafting an Automatic Turret

## Flamethrower

This lightweight flamethrower sprays ignited fuel at targets. Must be connected to an electrical system and equipped with Gasoline. You can also set which types of targets they will attack (click and hold F on Flamethrower and select "Set Attack Target").

* **Damage : -116 HP /sec.**
* **Range : 6 m. (2 foundations)**
* **Consumption : 0.36 Gasoline /sec.**

Crafting a Flamethrower

## Pendulum Hammer

This metallic hammer deals damage to enemies that pass by. Must be placed on the underside of a floor. The swing direction of the hammer can be adjusted by pressing R to rotate the pendulum when positioning its placement.

* **Damage : -36 HP /swing.**

Crafting a Pendulum Hammer

## Poison Sprayer

Inflicts poison damage on and slows creatures that pass by. Must be placed on a wall, connected to an electrical system, and equipped with Poison Cream. You can also set which types of targets they will attack (click and hold F on Sprayer and select "Set Attack Target").

* **Damage : -5 HP /sec (inside poison cloud).**
* **Consumption : 1 Poison Cream / 2.2 sec.**

Crafting a Poison Sprayer

## Shock Trap

Must be placed on a wall and connected to electrical power.

* **Damage : -430 HP /shock.**
* **Shock Rate : 12 sec.**
* **Range : 9 m. (3 foundations).**

Crafting a Shock Trap

## Anti-Infantry Mine

This small anti-infantry mine will detonate when 15 kilograms of pressure are applied to it. It is only effective against players, NPCs, and animals, and will not damage vehicles.

* **Damage : -100 to -250 HP.**

Crafting an Anti-Infantry Mine

## "Sparrow" AA System

This advanced anti-air system automatically attacks all flying targets that come in range. Must be connected to an electrical system and equipped with Portable SAMs. "Sparrow" AA System can only target Helicopters and Mobile bases. You can set which types of targets it will attack (click and hold F on "Sparrow" AA System and select "Set Attack Target").

Crafting a "Sparrow" AA System

## Claymore

Usually placed in corners, it emits two infrared rays from the front that will cause the claymore to detonate when creatures pass by.

* **Damage : -400 HP + Fracture.**
* **Range : 6 m. (2 foundations).**

Crafting a Claymore

## Magnetic Vehicle Mine

Usually placed on the outskirts of a base, it will explode only when a vehicle passes by.

* **Damage : -2000 HP.**

Crafting a Magnetic Vehicle Mine

## "Phalanx" Defense Cannon

This advanced automated defense system fires shells that tear nearby enemies to shreds. Must be connected to an electrical system and equipped with Medium AP Ammo (Vehicle). You can also set which types of targets they will attack (click and hold F on Cannon and select "Set Attack Target").

* **Damage : -80 to -90 HP /ammo. (+30% vs Vehicles)**
* **Range : 90 m. (30 foundations).**

Crafting a "Phalanx" Defense Cannon

# Buildings

Besides traps, buildings can be a protection against enemies or to build a maze to slow Beacon waves.

## Building Resistances

The building resistance hierarchy is as follow : Wood < Stone < Concrete < Steel < Tungsten < Titanium.

1. ↑ 1.0 1.1 1.2 1.3 Iron instead Concrete.
2. ↑ Same for Electric Door.