Development Diaries/Flavor Friday

**Flavor Friday** is a variant of the Development Diaries posted by *Old World Blues* mod developers.

## Background

From June to September 2020, a sub-section of Development Diary was created, known as **Flavor Friday**, in which lore and gameplay teasers of future nations in the then-upcoming 3.0 would be revealed.

### Flavor Friday #1 (Flavour Friday 1: Mr. Entertainment of the Tubeheads!)

Posted by Zapdude277 on June 19, 2020.

It's time for innovation! Today marks the first of many "Flavour Fridays", where we'll be showing off the lore, art, and flavour of many of OWB's upcoming minor nations. An upcoming fan favourite, the Tubeheads have much more in store for you yet...

https://preview.redd.it/i5c6808lfw551.png?width=518&format=png&auto=webp&s=09ffc650f4d8b5dd8472e452c7fe172664a36591 Did you know? He's got a series of spy movies starring his misadventures across the Wasteland

These little bites of flavour are intended to showcase some of the team's work on expanding the depth of minor nations across the wasteland. Since the Tubeheads are my baby, I'd be happy to answer any questions you might have!

### Flavor Friday #2 (Flavour Friday 2: Scarlet of Eden)

Posted by Zapdude277 on June 26, 2020.

Wastelanders, have you heard this tale? Deep in the heart of southern Texas, the trees drip with fresh blood, and the undergrowth gnaws at bones beneath a canopy of red tropical fauna. They call it Eden, but any local knows that's a misnomer. If you ignore the warning signs and walk down the Arbor of Death, you'll find nothing but hell on earth.

https://preview.redd.it/6tzafnbqaa751.png?width=518&format=png&auto=webp&s=612b0000fa01acb2f18c31499587766924f7a77a A local legend, an unparalleled warrior, a hero who vanished after her greatest deed

Despite the warnings and rumours, there are those who venture into Eden, captivated by greed and the stories of a pre-war city filled with riches. The unprepared die like livestock, but even the most cautious of adventurers can find even the periphery of the jungle a suitable deathbed. Traps, irradiated mists, beautiful flowers filled with a carnivorous lust for flesh—Eden's shallowest depths alone bring death and suffering untold.

Those who struggle to push on will come face to face with the Maneaters. Before their hungry vines can even coil around their legs, they'll feel one of two things... a dead general's blade gouging out their ribs, or a bullet between the eyes. If they receive the latter, consider them fortunate. If they receive the former, then perhaps as the ravenous fauna digests them whole, they might stay conscious long enough to catch a glimpse of Eden's one true sovereign, the White Jaguar, the Queen of Eden herself.

But if they fight on regardless, prevail in the face of adversity, and carve out part of Eden for themselves, they'll instead live to see the day when her silhouette stands at the edge of their camp. She comes with an opportunity, and its terms are simple; *submit to the will of the jungle. or die*. The outcome is meaningless to her, or so they say. Every fresh drop of blood nourishes the landscape, satiating the forest's desire for flesh. Nobody knows what lies at the heart of Eden, because everyone who's seen it either spends their life protecting its secrets, or dies before they see the light of the outside world through the canopy.

Ironic, right? That the blighted sun of our wretched Wasteland could be a sign of hope.

But of course, those are just rumours. If Eden held such covetous secrets, why would the Brotherhood refuse to investigate? If it was so hostile to outsiders, why can the Unity of Austin trade with the Protectors freely? And if it were truly so dangerous, why hasn't Shale rallied his army for a test of strength?

Either everything is a lie, or it's even worse than the stories portray. Which do you prefer, friends?

### Flavor Friday #3 (Flavour Friday 3: "Chief" Executive McKinley of The Executives)

Posted by Zapdude277 on July 3, 2020.

Vault-Tec calling! Open the door, or we'll open it for you! Hahahaha. Wastelanders, perhaps you sleep soundly at night believing the horrors of the Pre-War are buried in history? Well you're wrong, so very wrong. The Initiate spared the survivors in the Secret Vault before finishing off Attis, but if only they knew what their act of mercy would spawn...

https://preview.redd.it/d6j67ckhlp851.png?width=518&format=png&auto=webp&s=7c098b03daecb8b7a2991488d927f0d429415341 Better hope your employee review comes up positive: or else.

The scheming scientists, executives, and security personnel of the Secret Vault safely fled before the Initiate blew it sky high... but they didn't change their ways. With as much of their handiwork as they could carry, they left for New Mexico, and once there, destroyed whole communities to establish themselves properly.

The Secret Vault had tech and equipment that Vault-Tec had intentionally hidden from the U.S. Federal Government, *just in case*, and it became invaluable in the Wasteland. Vault-Tec's exclusive power armour, their numerous robots designed to keep RobCo's hands out of the Secret Vault's construction, and weapons designed to keep their covert headquarters secure.

In a Wasteland such as this, they felt invincible.

But there was a problem: resources. Without the utilities of the Secret Vault, they had no means to continue many of their experiments; an unacceptable problem. The Executives overseeing Vault-Tec's continued operation decided to restructure the company. The board of directors would be given over to leading scientists, the COO would be trusted with the original responsibilities of the board, and the CEO would become a military position, fought over during an annual "Hostile Takeover."

In this way, Vault-Tec would ensure their new CEO was vicious and capable enough to kill for the resources they needed. In this way, the hierarchy of Vault-Tec seemingly did a 180. The security forces, who had formerly been at the bottom of the pyramid, suddenly found themselves capable of seizing the reigns of the company in its entirety.

Mania ensued.

In 2275, The Executives reign over eastern New Mexico securely, their franchised communities continually pumping resources, wealth, and new employees into the corporate entity. Although inferior to their Pre-War secret HQ, their new corporate headquarters built over a test Vault is one of the most impressive Post-War research facilities ever built, and well armed to boot.

Within its steel walls, buried beneath earth and a steel bulkhead, the agony of industrial spies, captured enemies, and slaves forced to live through twisted abuses of ethics labelled "experiments" pools like miasma.

The question of whether their actions pre or post war are worse is, perhaps, better left unanswered.

### Flavor Friday #4 (Flavour Friday 4: VTP-01)

Posted by Garnithor on July 10, 2020.

Good day Wastelanders, let us talk a bit about power armour, and more specifically the greatest company in history.

Considering the success West-tek had with it's power armour development could Vault-tec no longer tolerate being in their competitors shadow. Development on their own prototype power armour did not take long to start, and with generous funding to boot. The corporation breaking any law and ideas about human decency to get this prestige project going. Corporate espionage, bribing of government officials, it is even said that threats of assassinations were commonplace. But it all culminated in a very much functional piece of equipment. Perhaps not as refined as what West-tek had made with their long arduous research, but instead something truly prepared for the future. Something one hundred percent Vault-tec. Though before the armour could be unveiled to the public something rather unexpected happened. Something we at Vault-tec made a business out of but never truly expected to happen. The end of the world.

https://preview.redd.it/24yitdlkt2a51.jpg?width=2400&format=pjpg&auto=webp&s=fc4c255db54ffce38f971535aeb9c949f2bb2934

The end of the world brings new perspectives and Vault-Tec's own armour was soon all but forgotten. Eventually though, all secrets surface, rediscovered by erudite executives, promising prospectors and metallic monks.

https://preview.redd.it/kz95pl1pt2a51.png?width=250&format=png&auto=webp&s=528fc532cfd45d95ea433fc308ee3ecaf0e05d25

And of course, what would a new power armour be without having beautiful 3d art of it. Icodemaster has been a wizzard with this and provided something magical. The 2d art part provided by Herckeim including the overall design.

https://v.redd.it/link/hov1gq/asset/gi5zjbm2u2a51/HLSPlaylist.m3u8?a=1632687111%2CNDNkZWRmNGU5MWMxMDhiMjhjNGQ4OGVmMzFkYzc0MTViOTRjODM3ZGYxMWM1NGQzNTk5MTc2NzhhNjNjOTViYQ%3D%3D&v=1&f=sd

### Flavor Friday #5 (Flavour Friday 5: Major General Harrison of the Last Patrol)

Posted by Zapdude277 on July 17, 2020.

It's Flavour Friday, maggots! Get your ass out of bed and assemble with the rest of the unit! This teaser is all about the protectors of north Oklahoma, the Last Patrol, a highly trained militia built from the ashes of the Oklahoman National Guard!

https://preview.redd.it/u6990px8sgb51.png?width=518&format=png&auto=webp&s=c3a5ee5c030fed9e608a669bdbb1a7730d3538d4 Raiders, mutants, killer robots - he's seen it all.

Built out of what survived of the Oklahoman National Guard in the years following the Great War, the Last Patrol are a group of hardy, well trained and vicious soldiers with a duty of care. They originally went under a different name, the Oklahoman Defence Force, but they suffered immense losses in 2179 and were reduced down to a single division. Although their organisation bounced back, much of their lost territory was never recovered, and the awe-inspiring and infamous moniker of the "Last Patrol" stuck.

Throughout history their priorities have changed multiple times. Originally, they joined hands with surviving police, firemen, and care workers to attempt to build and maintain care facilities for surviving citizens. However this quickly fell apart, as the ODF were unable to secure enough anti-radiation medication to keep critical personnel and survivors alive. Unrest was already an issue, but when the first soldier became a ghoul, fighting broke out, and a massacre severed any hope of the ODF forming an Oklahoman government.

By 2099, the ODF expanded from their roots in the north to encompass as third of the state, even reaching into north Texas. Their expansionist focus on purging raiders and manifesting their destiny created a large influx of wealth and recruits, but it wasn't to last. Cracks began to appear in their foundation through internal tensions with independent Oklahomans to the east, and raiders to the west.

Without the drive to expand further, corruption set in, and the ODF stagnated for almost a century. Their borders moved back and forth numerous times, the army became subject to regulations and interference from an independent citizen body they themselves set up, and many of the precious few remaining Pre-War ghouls either died in meaningless battles or went feral.

In 2179, the ODF was brought to its knees by a combined attack from raiders, mutants, and greedy settlers both external and internal. It wasn't a combined attack, but a chain of events where opportunists joined in to kick the declined regional power while it was down. Following their eventual recovery, the newly reformed Last Patrol focused their efforts on what they considered their core holdings, switching from expansion and active purging to isolationism and defence.

In 2275, the Last Patrol is an island unto itself. Its settler population is free of outside threats and flourishing, and its military is steely towards all outsiders. Without the correct permit and entry fee, not even a radroach is allowed across the border; figuratively speaking, that is.

The ODF is nothing but ghosts now, just like America, but the ghouls and smoothskins of the Last Patrol have taken up the torch of protecting their slice of Oklahoma with conviction. They carry the weight of century long positions, they are the last of America's best generation, and under their watchful gaze a new kind of America is slowly taking shape.

### Flavor Friday #6 (Flavour Friday 6: A Cause Worth Fighting For)

Posted by HappyNTH on July 24, 2020.

As many of you will be aware, the Cause won the recent milestone poll we ran to celebrate us breaking 300,000 Steam subscribers, 12,000 Discord members and 8,000 Reddit members. While the competition was originally for 3 countries to receive a unique country leader, flavour ideas and a formable tag, I recently revealed on the Discord that I had pranked you all: instead, all 20 nations on the poll will be recieving a unique leader and country lore. The winning 3 nations will still, as promised, receive unique formable and flavour options - of which we will explore the Cause's today. So without further ado, let's get to the flavour.

https://preview.redd.it/y1waw5bkrsc51.png?width=504&format=png&auto=webp&s=f7297eac313db40a0a3bfc561be3f6c46849918d While leading the Unity Council, Abel has refused to take on the title of "Elder", despite his election to the place by the Brotherhood Exiles who remain.

In 2275, the Abel heads up the "Unity Council", a rough alliance between the two major military groups that compose the Cause: the Brotherhood Exiles, and the Wardens of the White. While technically something of a political body, the Council primarily concerns itself with getting the Cause ready to resist an invasion from the Washington Brotherhood they know all too well is coming. It is, after all, this unifying determination to resist the Brotherhood that grants the nation their Cause.

https://preview.redd.it/zfiu0x1yrsc51.png?width=747&format=png&auto=webp&s=73cadb8c064c96f54fc544b9d299baaf9961031a The Unity Council refrains from delving into politics too far for the sake of maintaining the alliance between the Wardens and the Brotherhood Exiles. Once the threat from the north is dealt with, however, either side may become dominant.

One of the two factions propping up the Cause is the Brotherhood Exiles. Made up of more traditional elements of the Washington Brotherhood, these exiles found themselves at odds with the Immortal's new vision for the Chapter. While some fled his rule soon after the Chapter arrived in Seattle, many remained firmed believers in the rigid rules about chain of command the Brotherhood adheres too: that is, until the Immortal's bloody purges started. Most were slaughtered by the Immortal and his cronies swiftly, but the handful that survived fled south to Portland, taking up residence in Fort Willamette. Here they began to reorganise, swearing to one day rid Washington of the Immortal's abomination of a Brotherhood and bring honour back to the Brotherhood's name.

https://preview.redd.it/0hyx4vt7ssc51.png?width=466&format=png&auto=webp&s=1e148578ea1060a8f82cd91060ca8b9d43f181f0 Many of those targeted by the Immortal's purges were senior Paladins and Scribes. Those who survived still have immense technical expertise.

The second group that props up the Unity Council is the Wardens of the White: a name gained thanks to their prowess in urban and winter combat. Once a formidable fighting force in Portland, committed to protecting innocent settlers and ridding Portland of cannibals and slaver, the Wardens have slowly declined in number as a result of continual fighting in and around Portland. When the Brotherhood Exiles fled to Fort Willamette, the Wardens initially clashed with the Exiles, thinking them just another raider group. However, thanks to the intervention of Abel the Wardens and Exiles found they had common foes. The Warden's focus on combat in urban terrain compliments well with Power Armour's dominance in open combat, and together the Exiles and Wardens have been able to Eastern Portland free from raiders, while also supporting many of the growing settler communities to Portland's east.

https://preview.redd.it/kxpz7u8issc51.png?width=419&format=png&auto=webp&s=a9a27038cbcb6d7b1753da14a017f8eec945a297 The Wardens were once a powerful force for good in Portland, but have suffered much and have greatly reduced numbers. Alongside the Brotherhood, they just about manage to keep the peace.

Should the menace of the Immortal's Brotherhood be defeated, and Capitol Hill be firmly under Cause control, two decisions will become available to the Unity Council. While the Cause won't receive a focus tree in 3.0, a political divide has been clearly established between the Brotherhood Exiles and the Wardens of the White. To offer a resolution to this, the Cause has access to **unique** formable nation decisions once Capitol Hill is reclaimed: either to form the **Northwestern Broterhood** under the newly elected Elder Abel, or to accept the influence of the **Wardens of the North** and let Chief Warden Sylvia lead the Wardens forwards. The choices are, naturally, mutually exclusive, but will shape the future of Washington and the northwest for decades to come!

https://preview.redd.it/jpadfzmqssc51.png?width=878&format=png&auto=webp&s=7d3a1120d8bceb77394073239c55a9d1ddc00fce It will take time for the traditionalist Northwestern Brotherhood to regain the trust of the Washington people and bring honour back to the Brotherhood's name. The Power Armour is mighty appealing, however...

https://preview.redd.it/1h3hisayssc51.png?width=879&format=png&auto=webp&s=36f688e1fc22550e17c96c529b5e259b6527eec2 Alternatively, the Wardens could become dominant, moving their power base to Seattle and pledging to protect Washington from slavers and raiders. It's a tall task, but their elite troops my be up to the task.

On that tease, I'll leave you to imagine what the two formable nations, and their leaders, look like. We can't give away all out secrets at once!

As ever, changes are always very much possible between now and the release of 3.0. Similarly, you're likely to notice spelling, grammar and logic errors in the screenshots. I do my best, but I'm no professional. Until next week, Wastelanders: stay safe!

### Flavor Friday #7 (Flavour Friday 7: The Scrapper Compact)

Posted by Furupawa on August 21, 2020.

Surprise Flavour Friday! Today’s teaser is about weird amusement parks and grouchy hermits.

https://preview.redd.it/f1uhh99wtei51.png?width=504&format=png&auto=webp&s=716ab170c3588e26c0437712a673ebf89a37bb48 Yes, that is a ship, no they are not led by a ship

There used to be a sign that said “America’s Biggest Scrapyard” in fancy lettering, all lit up. That sign has been gone for roughly 150 years now, and likely decorates a clan chief’s house somewhere in the scrapyard.

Many years before the war the place used to be a regular scrapyard, though one of immense size. It housed anything from old cars to the hollow shells of airplanes. At some point requests came in from people that just wanted to explore. Then the requests came in more and more. Soon you could buy day passes to enter the area. Food stands sprung up. Motels opened their doors for people coming from further away. The owners realized that what used to be some nice money on the side became a larger and larger part of their income.

Guided tours followed. Events and shows in the evening. Including a performance by Vera Keyes. The biggest thing the owners managed to pull off was buying the PMV Lawson, a huge decommissioned Poseidon Oil tanker. They made a show out of getting it to the scrapyard too.

Then the war happened. People fled the cities. Many took shelter in the scrapyard, making new homes out of trailers, containers and whatever else they could find. The owners had little say in the matter, what happened to them being lost to time.

Now the dominant color of the area is the red of corroded metal, giving the area its name: The Corroded Fields. But among all that red, here and there you can see colorful painted patches.

The descendants of the initial refugees never managed to organize into a cohesive whole, even after 200 years. Instead each clan staked out a claim in the scrapyard, rarely leaving that area. The borders marked with colorful painted car wrecks, half buried in the ground. Defending it fiercely from other clans and from outsiders. Each clan has a distinct color pattern that might just look like a complete mess, for anyone that is not part of a clan. But any outsider that is getting close to one of these markers to figure out what it means is probably already in the crosshair of a homemade rifle.

One of the few times the Scrapper Compact showed any outward aggression, while actually managing to work together at least for a while, was shortly after the collapse of the Oklahoma Defense Force. They managed to drive out the Chicasaw-Muscogee-Coalition out of territory neighbouring the Corroded Fields. Why they did that is not known anymore, not even by themselves. But while the reason may have been forgotten, the Coalition still remembers the old wound. And they carry a grudge.

### Flavor Friday #8 (Flavor Friday 8: The Last Lodge)

Posted by HappyNTH on August 28, 2020.

https://preview.redd.it/c3fsc9efgsj51.png?width=504&format=png&auto=webp&s=fc9f4d4ae44bee9f0984b0bf6958ee3dc90665e5 Liberte, Egalite, Fraternite! Wait a second...

Morning Med-X Maniacs! Today we are going over another wonderful new face you will be meeting in Texas! Now we will be talking about the Last Lodge, a settler settlement steeped in Freemason heritage!

Sofia Cortez is put into a precarious, but potentially lucrative position on the border of Oklahoma! If you can appease relations with the Texan Brotherhood and build up an army you may have a chance to make your own territorial claims in Oklahoma - that is, assuming that you can get there before others beat you to the punch.

### Flavor Friday #9 (Flavor Friday 9: In The Shadows)

Posted by HappyNTH on September 4, 2020.

Greetings, degenerates! As the newest recruits of the Frumentarii, I’ve been authorized to share with you our operational procedures and methods. Remember these well, and they’ll be sure to serve you in the field.

That’s right: Old World Blues is receiving an operations overhaul, courtesy of myself (KD) and Alexander. First off, we’ve integrated most of our various submods into the main mod, meaning that they won’t receive further work. All of the following is, of course, subject to playtesting and change.

Alexander’s submod was the first to be integrated, and its changes are quite far reaching, touching the intelligence agencies and operatives of every nation. He’s added specialized agency names, logos, and operatives for everyone from the Brotherhood of Steel to Caesar’s Legion.

He’s also added a new type of intelligence token for nations intent on smuggling slaves and drugs into their neighbors. Your operatives can now create a smuggling ring in target nations, which unlocks further decisions to make a quick cap off drugs and slaves brought into the country. The Great Khans, based on their colorful past as drug runners in the Fiends’ territory, have a slightly stronger version of this smuggling, where they gain a passive income off of each infiltrated neighbor.

https://preview.redd.it/ku0slihbe6l51.png?width=501&format=png&auto=webp&s=9dac0d7c9f3df2c027d7a7f36578bf01c86c33f9

The changes extend even further when it comes to operatives. A ton of new operative traits have been added, and operatives now have more room to grow! To make up for this, they start a bit weaker than your normal La Resistance operative.

https://preview.redd.it/wmi9i8kfe6l51.png?width=607&format=png&auto=webp&s=783c5e0e07cb56f8d497fe4c508a21706f186a6d

https://preview.redd.it/yixi69yhe6l51.png?width=982&format=png&auto=webp&s=14f252995ecc04db780a0d914921a8de8a9489a3

On my end, that means new operations and decisions for almost every country in the southern region of Mexico. The Itza’s elite and well-trained I.C.D.E.B. will now face off against the hilariously incompetent Fuerza Especial of the Aztlan, a quiet conflict that exists entirely off the battlefield.

https://preview.redd.it/lqqx352le6l51.png?width=1525&format=png&auto=webp&s=abe24a9831f79b30829837c18de7dba40ed9bb53 The Aztlan will have a huge amount of work ahead of them if they are to compete with the Itza off the battlefield as well as they do on the battlefield

New operations now give both these nations the ability to attack each other and their neighbors in unexpected ways.

https://preview.redd.it/lske68i0f6l51.png?width=1311&format=png&auto=webp&s=8ec03d8c723304be04e4d658713b83f58f4d9896 An ominous picture of some dynamite never hurt anybody.

Their neighbors, of course, have their own decision trees, allowing them to gather a response to the Itza and Aztlan’s meddling.

https://preview.redd.it/6u72mah5f6l51.png?width=1468&format=png&auto=webp&s=80e0c505d7fef954398c3d536e324a1d508b5c6b They won't go down without a fight!

In terms of entirely new work, there are plenty of new operations for a select few countries. Caesar’s Frumentarii can be deployed from the Mojave to the Colorado, committing atrocities...

https://preview.redd.it/lr54xmt9f6l51.png?width=468&format=png&auto=webp&s=518dcb28f7481c5f3870b0193b1b5ecf4a3e713a Not Vulpes' finest hour

...and lashing profligates to crosses.

https://preview.redd.it/dtgw6cyef6l51.png?width=1478&format=png&auto=webp&s=b94f3d6f0811bec23a4e402f70ac89c9f315236f The Mojave Territories aren't in for a fun time, are they...

After all, the strength of the Legion isn’t just from their military might: these operations are sure to demoralize and prod their enemies into a quick surrender.

Oh, did I mention that [REDACTED] has replaced all of the operation phase pictures?

https://preview.redd.it/43sn1j6lf6l51.png?width=1443&format=png&auto=webp&s=ec00a6b1a53131723d9a96e3234167690b2358ab Because [REDACTED] has. And oh man, the new art is hot.

Finally, I’m happy to announce the entrance of a much-requested character to the mod. They’ve traveled from the Mojave, companions at their side, and with a big iron on their hip. You'll just have to wait until release to catch a glimpse of them...

Until next week, stay safe Wastelanders!

### Flavor Friday #10 (Flavor Friday 10: ERROR)

Posted by Phlogiston Dreams on September 11, 2020.

https://preview.redd.it/k8qig7cvukm51.png?width=504&format=png&auto=webp&s=cddd96569ce6a8b1d8841752a419f8887c3e7790

//… 𝟚𝟚𝟝𝟛-𝟙𝟚-𝟘𝟛𝕋𝟘𝟞:𝟘𝟜:𝟘𝟛+𝟘𝟘:𝟘𝟘 ℂℝ𝕀𝕋𝕀ℂ𝔸𝕃 𝔼ℝℝ𝕆ℝ 𝕀ℕ ℙℝ𝔼𝕊𝕊𝕌ℝ𝔼 𝕊𝔼𝔸𝕃

//… 𝕎𝔸ℝℕ𝕀ℕ𝔾!!! 𝕌ℕ𝔼𝕏ℙ𝔼ℂ𝕋𝔼𝔻 ℝ𝔼𝕃𝔼𝔸𝕊𝔼 𝕆𝔽 ℙℝ𝔼𝕊𝕊𝕌ℝ𝔼 𝕀ℕ 𝟛𝟙-𝟜𝟝-𝟞𝟟-𝟡𝟟% 𝕠𝕗 𝕒𝕝𝕝 𝕤𝕪𝕤𝕥𝕖𝕞𝕤. //… 𝕎𝔸ℝℕ𝕀ℕ𝔾!!! 𝕆ℝ𝔹𝕀𝕋𝔸𝕃 𝕋ℝ𝔸𝕁𝔼ℂ𝕋𝕆ℝ𝕐 𝔽𝔸𝕀𝕃𝕀ℕ𝔾

//… 𝕎𝔸ℝℕ𝕀ℕ𝔾!!! ℂ𝕆𝕄ℙ𝕃𝔼𝕋𝔼 𝕊𝕐𝕊𝕋𝔼𝕄 𝔽𝔸𝕀𝕃𝕌ℝ𝔼 𝕀𝕄𝕄𝕀ℕ𝔼ℕ𝕋

.

.

..

...

….

……..

//… 𝕊𝕋𝔸ℝ𝕋𝕀ℕ𝔾 𝕌ℙ:

//… 𝕌ℕ𝕀𝕋𝔼𝔻 𝕊𝕋𝔸𝕋𝔼𝕊 𝔻𝔼𝔽𝔼ℕ𝕊𝔼 𝕊𝕐𝕊𝕋𝔼𝕄 𝔹𝕆𝕆𝕋𝕀ℕ𝔾 𝕊𝔼ℚ𝕌𝔼ℕℂ𝔼 𝕊𝕋𝔸ℝ𝕋𝔼𝔻

//... 𝕃𝔸𝕊𝕋 𝕃𝕆𝔾𝕀ℕ: 𝟚𝟚𝟛𝟜-𝟙𝟙-𝟘𝟝𝕋𝟘𝟟:𝟘𝟛:𝟙𝟚+𝟘𝟘:𝟘𝟘

//… 𝕎𝔸ℝℕ𝕀ℕ𝔾!!!! 𝕌ℕℍ𝔼𝔸𝕃𝕋ℍ𝕐 𝔸𝕄𝕆𝕌ℕ𝕋𝕊 𝕆𝔽 ℝ𝔸𝔻𝕀𝔸𝕋𝕀𝕆ℕ 𝔻𝔼𝕋𝔼ℂ𝕋𝔼𝔻 𝕀ℕ - 𝟡𝟠.𝟛𝟙𝟙𝟙𝟙𝟙...% 𝕆𝔽 𝔽𝔸ℂ𝕀𝕃𝕀𝕋𝕐

//… 𝕎𝔸ℝℕ𝕀ℕ𝔾!!! 𝕆ℝ𝔹𝕀𝕋𝔸𝕃 𝕋ℝ𝔸𝕁𝔼ℂ𝕋𝕆ℝ𝕐 ℍ𝔸𝕊 𝔽𝔸𝕀𝕃𝔼𝔻! ℙ𝕃𝔼𝔸𝕊𝔼 ℂ𝕆ℕ𝕋𝔸ℂ𝕋 𝔾ℝ𝕆𝕌ℕ𝔻 𝕋𝔼𝔸𝕄 𝕋𝕆 ℂ𝕆𝕆ℝ𝔻𝕀ℕ𝔸𝕋𝔼 ℝ𝔼𝔸𝕃𝕀𝔾ℕ𝕄𝔼ℕ𝕋.

//… 𝕎𝔸ℝℕ𝕀ℕ𝔾!!! 𝕃𝔼𝔸𝕂 𝕀ℕ 𝕎𝔼𝔸ℙ𝕆ℕ 𝔹𝔸𝕐 𝔻𝔼𝕋𝔼ℂ𝕋𝔼𝔻. 𝔼𝕍𝔸ℂ𝕌𝔸𝕋𝔼 𝕀𝕄𝕄𝔼𝔻𝕀𝔸𝕋𝔼𝕃𝕐!

//… 𝕎𝔸ℝℕ-

> -𝕔𝕩\_𝕤𝕚𝕝𝕖𝕟𝕥

> -𝕔𝕩\_𝕕𝕠𝕨𝕟𝕝𝕠𝕒𝕕 -𝕘, –𝕘𝕣𝕠𝕦𝕡=𝕆𝕊\_𝕄𝔸𝕀ℕ –𝕘𝕣𝕠𝕦𝕡=𝕋𝔸ℝ𝔾𝔼𝕋𝕀ℕ𝔾\_𝕄𝔸𝕀ℕ –𝕘𝕣𝕠𝕦𝕡=𝕃𝕆𝔾\_ℂ𝕆𝕄𝕄𝕌ℕ𝕀ℂ𝔸𝕋𝕀𝕆ℕ𝕊@𝔸𝕝𝕝 –𝕘𝕣𝕠𝕦𝕡=𝕃𝕆𝔾\_ℂ𝕆𝕄𝕄𝕌ℕℕ𝕌ℂ𝔸𝕋𝕀𝕆ℕ𝕊@𝕊𝕋𝔸𝕋𝕀𝕆ℕ\_𝟙. -𝕕 -𝕕𝕖𝕤𝕥𝕚𝕟𝕒𝕥𝕚𝕠𝕟=𝕊𝕃𝔼\_ℂ\_𝟘𝟛