Colony Buildings

## Introduction

The second and main part of the game is to construct various building for use by the colonists. To construct one, click on the symbol on the bottom-left of the screen, then click the 'construction' tab. You'll see a list of available buildings, you can click on each one to find out what they do and what construction materials are needed. When you're ready click on the button to build and you'll see an overhead view to help find a better spot for it, use the mouse wheel to zoom in/out, left-click when you've found a suitable spot.

That will place down a construction site, you'll then need to deliver the construction materials by looking at the control panel (next to the door-frame) and press E to view your inventory and the construction site inventory, you can then go ahead and transfer materials. If you press F instead, you can see the control panel for this building and it will also give you the status of the building and what materials it's waiting for.

Once you've dropped all the materials needed, construction will start and you'll see and hear the prefab panels and glass panels being dropped into position. Each building will require an electrical hook-up for lighting and optional life-support, which is needed for each building that the colonists can beam over to. Your own buildings such as the factory do not require an Oxygen atmosphere, but will need electricity to power any modules you have in there.

## Habitat

Probably the first building you'll place and the most important for building a colony. It will house up to 25 colonists, more people could live there, but they'll get grumpy and stop making babies if there's no room to grow. When a habitat is overcrowded, a family or individual will see if there are any space in other habitats and move into there. Once you've built it, you'll need to place 200 x Oxygen gas into it's inventory and hook it up to a sub-station and finally switch on the building and select what atmosphere you'd like, Nitrogen/Oxygen is required by colonists.

You'll need some food in the habitat's inventory too and some drinking water. you can drop these things in yourself, but it's easier to automate it using Logistics. Once you're all set, use the control panel to 'Request Colonists'. A rocket will arrive within about a day and land on the roof of the building, the colonists then beam into their new apartments. You may see them hanging out the the 'lobby'. The Carbon-dioxide the colonists breath out will be scrubbed. the C (carbon) will be taken out of the CO2 and the remaining O2 (oxygen) will be recycled back into the air, the C (Carbon) will be dropped into the buildings inventory. You can use it for several things. Also, Sewage will build up in the habitat's inventory, you'll want to recycle that too.

## Tavern

If you build one of these, the colonists will top up their need for Entertainment and Social interaction. During the early evening, up to 20 colonists will beam into the tavern and the DJ bot will start the music playing. They do love to have a little 'dance'. You can also supply Space beer to the tavern, it is optional and will increase the occupant's happiness.

You can have your own music played at the tavern too, if you look into the folder:

`Windows: %APPDATA%\Godot\app_userdata\Stellar Colony\music`

Linux: /home/YOUR-NAME/.local/share/godot/app\_userdata/Stellar Colony/music/

Place your MP3 files in this folder, then re-start the game. It currently only plays MP3s, so if you have FLACs you'll need to convert them to MP3

## Cinema

To boost your colonists 'culture' and 'entertainment' needs, build a cinema. It'll show films automatically after one or more colonists show up. Just like the Tavern (above), you can show your own movies and videos on the screen. See the above folder locations, but instead of 'music', look for 'movies'. Currently it will only play videos in the OGV format, so you'd have to convert your MP4s and MKV over.

## Meditation garden

This peaceful place will satisfy their 'Spiritual' need.

You won't see a lot happening here, it all happens within.

Shhhhhh.

## Gym

A fully stocked gymnasium so the colonists can keep fit, exercise and stay healthy.

## Hospital

When your colonist get a touch of space flu, or bump their heads, they can visit the hospital and be treated by "Medi-Bot", a high-tech flying robot with a healing beam. One hospital should be able to treat a large colony, as there are 9 med-beds and treatment only takes a minute or so.

## Learning centre/Library

When your colonists start making little colonists, their education level is 0. If you build one of these buildings, they'll attend every day until they're fully educated. In the back of the building is a library computer for use by adult colonist and you can even use it yourself. The computer has access to 1000s of e-books that you can download and read to learn something new.

## Factory

This is not for use by the colonists, so you don't even need Oxygen in here if you want to save some time. It is a place where you can put down 4D factory modules and manufacture a wide variety of things. The building itself, like other buildings has an inventory to store raw materials and store finished products, which can then be distributed by the logistics system. When you place a 4D module outdoors, you need to connect power to the pole on the back of the module, however inside a factory, it will draw power from the floor panels, so long as the factory itself is hooked up to the power.

## Greenhouse

This building is not used by the colonists either and there is an atmospheric setting on the control panel specifically for this building. You can grow plants in the regular Nitrogen atmosphere, but they'll grow a lot faster if you have a rich Carbon-dioxide atmosphere. To use this building, use the logistics system to deliver dirty water and seeds of your choice. Then approach one of the 42 raised beds and press F. You can then choose what seed you'd like to grow here and the automated raised bed will spring to life, planting the seeds, watering and harvesting the crop. There's no main lighting in this building as each bed comes with it's own near-ultra violet lighting.

4D factory modules can be placed inside here too, so you could for instance grow wheat and then place a Press module to press the wheat into wheat-bricks, the colonists love those.