recursal/Fanatic-Fandom huggingface dataset:
Rest (move)

* Does not make contact
* Not affected by Protect
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

 **Availability**

* TM015 in Season I

**Rest** is a non-damaging Normal-type move introduced in Season I. It is TM015 in Mokemon ABC.

## Effect

Rest causes the user to fall asleep, restoring its HP to its maximum amount and replacing any existing non-volatile status condition. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
Rules of the Game

Part 1

The corpse of a high class call-girl, Sonya, is discovered in a trunk at Heathrow Airport. The prime suspect is a highly influential Ukrainian billionaire, Vitali Malikov, and - against diplomatic advice - Mike Walker arrests him, aware that Malikov has friends in high places, for which reason he is keen to bring him down.

Part 2

Another working girl, Maryna, is put on trial for assaulting Malikov. She claims self-defence but the trial is mishandled and Walker is even more adamant then before that he will get the Ukrainian. Roisin, however, believes that his obsession with Malikov is blinding him to the identity of the real killer of Sonya and takes the investigation down a different route.
Ghost Train

Part 1

A young girl falls out of the Big Wheel at a funfair and is killed. Initially it is thought her death was accidental but Tess, the fair's fortune teller, who turns out to be a relative of Satch, comes to see him with her suspicions that a development company, who want the land occupied by the fair, may be responsible. The fair's owner Tommy Gilbert, gets her to backtrack on her statement but then he too is murdered.

Part 2

Despite the presence of Tess, the police find the funfair workers unwilling to cooperate. An arrest is eventually made, a Romanian worker called Pavel, who had actually gone out with the girl who fell from the Big Wheel, but he is not the murderer. The big question still remains as to the part the development company may have played in the deaths at the fair.
Whiplash (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TM081 in Season I

**Whiplash** is a damage-dealing Normal-type move introduced in Season I. It is TM081 in Mokemon ABC.

## Effect

Whiplash inflicts damage. Its power is higher when the user's HP is lower.

 40
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Echolocation (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Is a sound-based move**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Echolocation** is a damage-dealing Normal-type move introduced in Season I.

## Effect

Echolocation inflicts damage and lowers the target's evasion by one stage.

## Description

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Trial and Retribution: Mirror Image

Part 1

Metroploitan Police Commander Jack Daly and his wife Honor, a magistrate ,are murdered in their home and valuables are stolen in what initially seems to have been a burglary that went wrong. However there are several people who stand to benefit by the couple's death including her brother Paul, a man with gambling debts, Janet the house-keeper, also a beneficiary in their will, and most especially their twin sons Michael and Rory who will inherit a vast fortune. Given the high profiles of the victims Walker is under pressure from his superiors to get a quick result.

Part 2

Despite an apparently water-tight alibi, there is something about the twins' behaviour that makes Walker uneasy, particularly as the dominant Michael seems to be controlling his asthmatic brother, and the boys are arrested and sent for trial. Family secrets start to be revealed when Michael claims a history of abuse from his father and it also comes out that Commander Daly was being unfaithful to his wife with Janet, the house-keeper, thus widening the net again.
Self-Destruct (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Self-Destruct** is a damage-dealing Normal-type move introduced in Season I.

## Effect

Self-Destruct inflicts damage, bypassing accuracy checks, and causes the user to faint. Hefty or a held Focus Band or Focus Sash does not prevent the user from fainting.

## Learnset

### By leveling up

 176
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Tail Slam (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Tail Slam** is a damage-dealing Normal-type move introduced in Season I.

## Effect

Tail Slam inflicts damage and has a 40% chance of lowering the target's Speed.
Superpower (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TM062 in Season I

**Superpower** is a damage-dealing Normal-type move introduced in Season I. Although it appears as a Normal-type move, Superpower's actual type varies. It is TM062 in Mokemon ABC.

## Effect

Superpower deals damage and can be any type, other than Normal, based on its user's IVs. Superpower receives a STAB boost if its type matches the user's type.
List of moves

As of Season I, there are 919 different moves in the core series games. This page contains every move in the games in order of their index number and categorized by the season in which they debuted.

## List of moves

All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move's page.
Pincer Crush (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Pincer Crush** is a damage-dealing Normal-type move introduced in Season I. It is the signature move of Euryptide and Clawterid.

## Effect

Pincer Crush inflicts damage and prevents the target from fleeing or switching out as long as the user remains in battle.

## Learnset

### By leveling up

 169
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Toxipillar (Mokemon)

**Toxipillar** is a dual-type Bug/Poison Mokemon introduced in Season I.

It evolves into Toxicoon starting at level 7, which evolves into Toximoth starting at level 10.

## Biology

Toxipillar is a caterpillar Mokemon with a red head and a light green body. It has six pairs of legs, three of which are used for walking. The other three pairs are yellow with a black stripe. It also has a large, red and white stinger protruding out of its back end.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 This Mokemon learns no moves by TR.
 * **Bold** indicates a move that gets STAB when used by Toxipillar
* *Italic* indicates a move that gets STAB only when used by an evolution of Toxipillar

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Toxipillar
* *Italic* indicates a move that gets STAB only when used by an evolution of Toxipillar

## Trivia

### Origin

#### Name Origin

Toxipillar is a combination of the words *toxic* and *caterpillar*.
QCs

* Norma O'Sullivan, QC (Series 3).
* Rupert Halliday, QC (Series 1–5).
* Derek Waugh, QC (Series 1–5).
* Willis Fletcher, QC (Series 1–5).
* Robert Rylands, QC (Series 1–6).
* Judge Winfield (Series 1–9).
* Nicholas Blane as Derek Waugh, QC (Series 1–5).
* Corin Redgrave as Robert Rylands, QC (Series 1–6).
* David Fleeshman as Willis Fletcher, QC (Series 1–5).
* Simon Callow as Rupert Halliday, QC (Series 1–5).
* George Pensotti as Judge Winfield (Series 1–9).
High Velocity (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**High Velocity** is a damage-dealing Normal-type move introduced in Season I.

## Effect

High Velocity inflicts damage. It has a priority of +3, so it is used before all moves that do not have increased priority and most increased priority moves, such as Quick Attack or Sucker.

## Learnset

### By breeding

 171
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Tracks

Part 1

Roisin is back and on the case of Maria Cole who was found dead in a muddy chalk pit.

Self-made man Ray Harper and his bright 17-year-old son Andy are seen to be driving at a chalk pit. The next day the corpse of Maria Cole is found there and the police trace the tracks to the Harpers. Andy has a friend Darren, who is lower class and has had dealings with the police. The boys admit to being at the quarry but deny all knowledge of Maria. In fact she was a lap dancer at a club to which Harper took Andy but he fled from her. CCTV footage at a garage where Maria went after being threatened by hoodies shows her getting into a car with Andy and Darren and they are charged with her murder.

Part 2

Ray Harper is devastated to find that Andy has hanged himself. Darren admits that he and Andy were a gay couple but dare not tell their families. The case against him collapses and he is released. Walker is having troubles of his own with his eighteen-year-old son but when Roisin decides to visit Darren at his flat she is in for a shock.
Fairy (type)

The **Fairy type** is one of the eighteen types. Fairy type moves are super-effective against Fighting-, Dark-, Ghost-, and Draconic-type Mokemon, while Fairy-type Mokemon are weak to Poison- and Metal-type moves.

## Characteristics

### Defense

The Fairy type is one of the two types weak to Poison-type moves, and it only has another weakness, being Metal.

### Offense

The Fairy type is usually good against Draconic-type Mokemon because they are immune to their attacks and hit them for super-effective damage.

## Mokemon

As of Season I, there are 12 Fairy-type Mokemon or 6.63% of all Mokemon (counting those that are Fairy-type in at least one of their forms).

## Abilities

### Interacting with the Fairy type

A Mokemon with Mutable will become a Fairy-type Mokemon if it uses a Fairy-type move.

### Exclusive Abilities

Only Fairy-type Mokemon have these Abilities. This does not include signature Abilities.
Bug (type)

The **Bug type** is one of the eighteen types. Bug type moves are super-effective against Nature-, Dark-, and Psychic-type Mokemon, while Bug-type Mokemon are weak to Fire-, Ice-, Rock-, and Flying-type moves.

## Characteristics

### Defense

The Bug type resists three types, but has four weaknesses to be aware of.

### Offense

The Bug type is tied with the Nature type for being the most resisted out of all types, having a total of seven types that resist their moves each.

## Mokemon

As of Season I, there are 10 Bug-type Mokemon or 5.52% of all Mokemon (counting those that are Bug-type in at least one of their forms).

## Abilities

### Interacting with the Bug type

A Mokemon with Mutable will become a Bug-type Mokemon if it uses a Bug-type move.

### Exclusive Abilities

Currently, no Abilities are exclusive to Bug-type Mokemon. This does not include signature Abilities.
Kill the King

Part 1

Surgeon Jonathan Carlisle, a friend of Mike Walker, is murdered and suspicion falls on Gary Webster who blamed Carlisle for the death of his daughter Amber during an operation. However, two other doctors come into the frame - Neelah Shahjani, who confesses that she found the dead man with a needle in his arm, and the helpful Dr. Lawson, who is prepared to show a video to prove that the hospital was not culpable for Amber's death.

Part 2

Dr. Lawson's assertion that the hospital was not responsible for Amber's death is thrown into doubt with the death of the prime suspect. Mike Walker has to put aside the fact that the deceased Jonathan Carlisle was a friend of his as he uncovers a sordid side to the man's character in his efforts to apprehend the murderer.
Catepoke (Mokemon)

**Catepoke** is a Bug-type Mokemon introduced in Season I.

It evolves into Prikoon starting at level 7, which evolves into Beetick starting at level 10.

## Biology

Catepoke is a bug-like Mokemon with a yellow head and a greenish-yellow body, both covered with orange spikes. It has six tiny orange pods for feet and its tail is a giant sharp spike.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 This Mokemon learns no moves by TR.
 * **Bold** indicates a move that gets STAB when used by Catepoke
* *Italic* indicates a move that gets STAB only when used by an evolution of Catepoke

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Catepoke
* *Italic* indicates a move that gets STAB only when used by an evolution of Catepoke

## Trivia

### Origin

#### Name Origin

Catepoke is a combination of the words *caterpillar* and *poke*.
Water (type)

The **Water type** is one of the eighteen types. Water type moves are super-effective against Fire-, Rock-, and Earth-type Mokemon, while Water-type Mokemon are weak to Nature-, Ice-, and Electric-type moves.

## Characteristics

### Defense

The Water type is pretty fare well defensively, having 3 weaknesses and 3 resistances.

### Offense

During rain, the power of Water-type attacks is increased by 50%. In heavy rain, the power is doubled. The power of Water-type attacks is decreased by 50% during harsh sunlight, while all Fire-type moves will fail during blazing sunlight.

## Mokemon

As of Season I, there are 36 Water-type Mokemon or 19.89% of all Mokemon (counting those that are Water-type in at least one of their forms).

## Abilities

### Interacting with the Water type

A Mokemon with Mutable will become a Water-type Mokemon if it uses a Water-type move.

### Exclusive Abilities

Only Water-type Mokemon have these Abilities. This does not include signature Abilities.
Double Slap (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Double Slap**is a damage-dealing Normal-type multi-strike move introduced in Season I.

## Effect

Double Slap inflicts damage, hitting the target twice per use.
Electric (type)

The **Electric type** is one of the eighteen types. Electric type moves are super-effective against Water- and Metal-type Mokemon, while Electric-type Mokemon are weak to Earth-type moves.

## Characteristics

### Defense

The Electric type gransts immunity to paralysis and is tied with the Normal type for the fewest defensive weaknesses, having only one. Because of its single weakness to Earth, it is possible for a pure Electric-type Mokemon to have no weaknesses by becoming airborne through the Ability Levitate.

### Offense

When a Thunderstorm is active, the power of Electric-type moves is increased by 50%. During Heavy Thunder, this power is doubled.

## Mokemon

As of Season I, there are 19 Electric-type Mokemon or 10.5% of all Mokemon (counting those that are Electric-type in at least one of their forms).

## Abilities

### Interacting with the Electric type

A Mokemon with Mutable will become a Electric-type Mokemon if it uses a Electric-type move.

### Exclusive Abilities

Only Electric-type Mokemon have these Abilities. This does not include signature Abilities.
Kiwing (Mokemon)

**Kiwing** is a dual-type Nature/Flying Mokemon introduced in Season I.

It evolves from Kiweet starting at level 34. It is the final form of Kiwittle.

## Biology

Kiwing is an avian Mokemon with wings and tail feathers that resemble kiwi slices. It has a hefty, brown body with a lime green head.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Kiwing
* *Italic* indicates a move that gets STAB only when used by an evolution of Kiwing

## Trivia

### Origin

#### Name Origin

Kiwing is a combination of the words *kiwi* and *wing*.
Prikoon (Mokemon)

**Prikoon** is a Bug-type Mokemon introduced in Season I.

It evolves from Catepoke starting at level 7 and evolves into Beetick starting at level 10.

## Biology

Prikoon is a pod shaped Mokemon with a green body covered in orange spikes, one of which it uses to balance on. Its eyes are permanently closed due to it going through metamorphosis.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By leveling up

 * **Bold** indicates a move that gets STAB when used by Prikoon
* *Italic* indicates a move that gets STAB only when used by an evolution of Prikoon

#### By TM/TR

 This Mokemon learns no moves by TR.
 * **Bold** indicates a move that gets STAB when used by Prikoon
* *Italic* indicates a move that gets STAB only when used by an evolution of Prikoon

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Prikoon
* *Italic* indicates a move that gets STAB only when used by an evolution of Prikoon

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Prikoon
* *Italic* indicates a move that gets STAB only when used by an evolution of Prikoon

## Trivia

### Origin

#### Name Origin

Prikoon is a combination of the words *prick* and *cocoon*.
Tri Attack (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TM009 in Season I

**Tri Attack** is a damage-dealing Normal-type move introduced in Season I. It is TM009 in Mokemon ABC.

## Effect

Tri Attack does damage and has a 30% chance of either paralyzing, freezing, or burning the target. Each ailment has an equal chance of being inflicted.
Poison (type)

The **Poison type** is one of the eighteen types. Poison type moves are super-effective against Nature- and Fairy-type Mokemon, while Poison-type Mokemon are weak to Earth- and Psychic-type moves.

## Characteristics

### Defense

The Poison type grants immunity to poison. In Acid Rain, Poison types will gain a sixteenth of their HP each turn instead of losing it. It is a good type defensively, only having two weaknesses with five resistances.

### Offense

The Poison type only is strong against Psychic- and Fairy-type Mokemon, while having no effect on Metal types.

## Mokemon

As of Season I, there are 16 Poison-type Mokemon or 8.84% of all Mokemon (counting those that are Poison-type in at least one of their forms).

## Abilities

### Interacting with the Poison type

A Mokemon with Mutable will become a Poison-type Mokemon if it uses a Poison-type move.

### Exclusive Abilities

Only Poison-type Mokemon have these Abilities. This does not include signature Abilities.
Spit Up (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Mirror Move
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Spit Up** is a damage-dealing Normal-type move introduced in Season I.

The Mokemon who are able to learn this move are also able to learn the related moves Stockpile and Swallow, except Flubble, Blowble, Ghosto, Haunto, Magnebot, and Magnetron, which cannot learn Swallow.

## Effect

This move will fail if the user has not used Stockpile. If Spit Up is used after stockpiling, Spit Up inflicts damage to the target and removes any of the user's Defense and Special Defense boosts gained through Stockpile. Its power is multiplied by the number of times Stockpile was used.
Nature (type)

The **Nature type** is one of the eighteen types. Nature type moves are super-effective against Water-, Rock-, and Earth-type Mokemon, while Nature-type Mokemon are weak to Fire-, Ice-, Poison-, Bug-, and Flying-type moves.

## Characteristics

### Defense

The Nature type grants immunity to Reap Seed and all powder moves. It is tied with the Rock type for having the most weaknesses with five.

### Offense

The Nature type is tied with the Bug type for being the most resisted out of all types, having a total of seven types that resist their moves each.

## Mokemon

As of Season I, there are 19 Nature-type Mokemon or 10.5% of all Mokemon (counting those that are Nature-type in at least one of their forms).

## Abilities

### Interacting with the Nature type

A Mokemon with Mutable will become a Nature-type Mokemon if it uses a Nature-type move.

### Exclusive Abilities

Only Nature-type Mokemon have these Abilities. This does not include signature Abilities.
Sporeon (Mokemon)

**Sporeon** is a dual-type Fairy/Draconic Mokemon introduced in Season I.

It evolves into Cloudcoon starting at level 20, which evolves into Cloudragon starting at level 55.

## Biology

Sporeon is a tiny quadupedal Mokemon with a red body and a giant, white puff on the top of its head. It has beady eyes and tiny nubs for its limbs with a small tail.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Origin

#### Name Origin

Sporeon is a combination of the words *spore* and *on*.
Swiftrow (Mokemon)

**Swiftrow** is a dual-type Normal/Flying Mokemon introduced in Season I.

It evolves into Hairrow starting at level 18, which evolves into Herrow starting at level 36.

## Biology

Swiftrow is a small, brown, avian Mokemon with a pink beak and a red marking over its eyes. Its feet are orange and it also has a blue tuft of hair on its head that curls abnormally with a small patch of cream fur over its stomach.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Swiftrow
* *Italic* indicates a move that gets STAB only when used by an evolution of Swiftrow

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Swiftrow
* *Italic* indicates a move that gets STAB only when used by an evolution of Swiftrow

## Trivia

### Origin

#### Name Origin

Swiftrow is a combination of the words *swift* and *sparrow*.
Earth (type)

The **Earth type** is one of the eighteen types. Earth type moves are super-effective against Fire-, Electric-, Rock-, Poison-, and Metal-type Mokemon, while Earth-type Mokemon are weak to Water-, Nature-, and Ice-type moves.

## Characteristics

### Defense

The Earth type prevents accuracy being lowered from other Earth-type moves such as Sand Attack and Mud Slap. During Sandstorms, the Special Defense of Earth types is increased by 50% and they also don't take any damage from the sandstorm. Electric-type moves also have no effect on Earth-type Mokemon.

### Offense

The Earth type is the only type that is super-effective against the Electric type and ties with the Fighting-type for being second in being super-effective on the most types, with five.

## Mokemon

As of Season I, there are 14 Earth-type Mokemon or 7.73% of all Mokemon (counting those that are Earth-type in at least one of their forms).

## Abilities

### Interacting with the Earth type

A Mokemon with Mutable will become a Earth-type Mokemon if it uses a Earth-type move.

### Exclusive Abilities

Only Earth-type Mokemon have these Abilities. This does not include signature Abilities.
Clarab (Mokemon)

**Clarab** is a dual-type Bug/Flying Mokemon introduced in Season I.

It evolves from Skrab starting at level 15.

## Biology

Clarab is beetle-like Mokemon with a primarily light orange body. The pattern on its back consists of a large, red circle, thin blue stripes, and white and yellow triangles. Its wings also have a pattern which resembles a sunset, consisting of the colors red, orange, yellow, green, and white. It has giant, orange mandibles and front legs with spikes on them.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Clarab
* *Italic* indicates a move that gets STAB only when used by an evolution of Clarab

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Clarab
* *Italic* indicates a move that gets STAB only when used by an evolution of Clarab

## Trivia

### Origin

#### Name Origin

Clarab is a combination of the words *claw* and *scarab*.
Kitsunice (Mokemon)

**Kitsunice** is a dual-type Ice/Psychic Legendary Mokemon introduced in Season I.

It is not known to evolve into or from any other Mokemon.

Along with Kitsunaze and Kitsunolt, it is one of the three Legendary Kitsune of Toto.

## Biology

Kitsunice is a canine, quadupedal Mokemon with a primarily light blue body. It has purple colored diamonds on its legs, forehead, and three tails. It has the ability to levitate off of the ground and it also has ears shaped like wings.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Kitsunice
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsunice

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Kitsunice
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsunice

## Trivia

### Origin

#### Name Origin

Kitsunice is a combination of the words *kitsune* and *ice*.
Ghosten (Mokemon)

**Ghosten** is a dual-type Dark/Ghost Mokemon introduced in Season I.

It evolves from Skully starting at level 25 while holding a Haunt Orb and evolves into Shadow starting at level 40. It is the parallel of Bonery, Skully's other evolution.

## Biology

Ghosten is a ghost Mokemon with a primarily black body body. Its arms and lower body are wisps and it wears a cylindrical skully around its head. The skull has a black stripe pattern and only shows its eyes.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ghosten
* *Italic* indicates a move that gets STAB only when used by an evolution of Ghosten

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ghosten
* *Italic* indicates a move that gets STAB only when used by an evolution of Ghosten

## Trivia

### Origin

#### Name Origin

Ghosten is a combination of the word *ghost* and the suffix *-en*, meaning to intensify.
Dark (type)

The **Dark type** is one of the eighteen types. Dark type moves are super-effective against Psychic- and Ghost-type Mokemon, while Dark-type Mokemon are weak to Fighting-, Bug-, and Fairy-type moves.

## Characteristics

### Defense

Over half of the types hit the Dark type for neutral damage. The Dark type also has an immunity to Psychic. It is the only type that resists Ghost-type moves.

### Offense

The Dark type is only super-effective against Psychic-, and Ghost- type Mokemon, with the Ghost type having the same coverage with the addition of being super-effective on Fairy, too. In Low Fog, the power of Dark-type moves are boosted by 50% and Dark-type Mokemon don't have their Accuracy lowered.

## Mokemon

As of Season I, there are 16 Dark-type Mokemon or 8.84% of all Mokemon (counting those that are Dark-type in at least one of their forms).

## Abilities

### Interacting with the Dark type

A Mokemon with Mutable will become a Dark-type Mokemon if it uses a Dark-type move.

### Exclusive Abilities

Currently, no Abilities are exclusive to Dark-type Mokemon. This does not include signature Abilities.
Metal (type)

The **Metal type** is one of the eighteen types. Metal type moves are super-effective against Ice-, Rock-, and Fairy-type Mokemon, while Metal-type Mokemon are weak to Fire-, Earth-, and Fighting-type moves.

## Characteristics

### Defense

The Metal type grants immunity to poison. It is also unaffected by Acid Rain and Sandstorms. Out of all the types, it has the most resistances by far with a total of nine and with the addition of an immunity to Poison.

### Offense

The Metal type is resisted more than it is super-effective against the 18 types for balancing purposes, considering all of its resistances.

## Mokemon

As of Season I, there are 11 Metal-type Mokemon or 6.08% of all Mokemon (counting those that are Metal-type in at least one of their forms).

## Abilities

### Interacting with the Metal type

A Mokemon with Mutable will become a Metal-type Mokemon if it uses a Metal-type move.

### Exclusive Abilities

Currently, no Abilities are exclusive to Metal-type Mokemon. This does not include signature Abilities.
Kitsunaze (Mokemon)

**Kitsunaze** is a dual-type Fire/Psychic Legendary Mokemon introduced in Season I.

It is not known to evolve into or from any other Mokemon.

Along with Kitsunice and Kitsunolt, it is one of the three Legendary Kitsune of Toto.

## Biology

Kitsunaze is a canine, quadupedal Mokemon with a primarily orange body. It has pink colored zigzag stripes on its legs and three tails. It has the ability to levitate off of the ground and it also has ears shaped like wings.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Kitsunaze
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsunaze

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Kitsunaze
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsunaze

## Trivia

### Origin

#### Name Origin

Kitsunaze is a combination of the words *kitsune* and *blaze*.
Squiskers (Mokemon)

**Squiskers** is a Normal-type Mokemon introduced in Season I.

It evolves into Musterrel starting at level 20.

## Biology

Squiskers is a bipedal, rodent Mokemon with a primarily orange body and yellow whiskers, eye marks, and belly. It has a thick, bushy tail that is longer than Squiskers is itself. It usually runs on all fours, despite being bipedal.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Origin

#### Name Origin

Squiskers is a combination of the words *squirrel* and *whisker*.
Boltemont (Mokemon)

**Boltemont** is an Electric-type Mokemon introduced in Season I.

It evolves into Voltinite starting at level 35, which evolves into Joltine when exposed to a Thunder Stone.

## Biology

Boltemont is a bipedal Mokemon with a primarily yellow body. It has a lightning-shaped tuft on its head and spiky, red cheeks. Its pupils are also shaped like lightning and it has a long, zigzag tail with sparks at the end of it. Its belly is colored white.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Boltemont
* *Italic* indicates a move that gets STAB only when used by an evolution of Boltemont

## Trivia

### Origin

#### Name Origin

Boltemont is a combination of the words *bolt* and *monkey*.
Fishless (Mokemon)

**Fishless** is a Water-type Mokemon introduced in Season I.

It evolves into Sushami starting at level 20.

## Biology

Fishless is a piscine Mokemon with a primarily orange body. It has two pairs of fins that it swims with, a tail fin, and a dorsal fin, which all have a wavy, white outline on them. It has a blank stare on its face with its mouth wide open at all times.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 This Mokemon learns no moves by TR.
 * **Bold** indicates a move that gets STAB when used by Fishless
* *Italic* indicates a move that gets STAB only when used by an evolution of Fishless

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Fishless
* *Italic* indicates a move that gets STAB only when used by an evolution of Fishless

## Trivia

### Origin

#### Name Origin

Fishless is a combination of the words *fish* and *useless*.
Nuckles (Mokemon)

**Nuckles** is a dual-type Fighting/Draconic Mokemon introduced in Season I.

It evolves into Phists starting at level 25, which evolves into Payn starting at level 50.

## Biology

Nuckles is a bipedal, reptilian Mokemon with a primarily green, muscular body and an orange belt tied around its waist. Its knuckles and the back of its head both have a set of soft, yellow spikes.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nuckles
* *Italic* indicates a move that gets STAB only when used by an evolution of Nuckles

## Trivia

### Origin

#### Name Origin

Nuckles is a mispelling of the word *knuckles*.
Cloudcoon (Mokemon)

**Cloudcoon** is a dual-type Fairy/Draconic Mokemon introduced in Season I.

It evolves from Sporeon starting at level 20 and evolves into Cloudragon starting at level 55.

## Biology

Cloudcoon is a quadupedal Mokemon with a lavender body covered in fluffy, white cotton. Only its eyes are seen from the cotton and its limbs pop out from it. It has purple spikes on its back and white spikes on its tail.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Cloudcoon
* *Italic* indicates a move that gets STAB only when used by an evolution of Cloudcoon

## Trivia

### Origin

#### Name Origin

Cloudcoon is a combination of the words *cloud* and *cocoon*.
Giga Impact (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TR59 in Season I

**Giga Impact** is a damage-dealing Normal-type move introduced in Season I. It is TR59 in Mokemon ABC.

## Effect

### Season I

Giga Impact deals damage and then forces the user to recharge during the next turn. Unless this attack misses, the user will always have to recharge.

## Learnset

### By leveling up

 053
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Watchhog (Mokemon)

**Watchhog** is a dual-type Earth/Dark Mokemon introduced in Season I.

It evolves from Moléteam when leveled up at night starting at level 36. It is the final form of Holémolé.

## Biology

Watchhog is a giant, brown mole Mokemon with half of its body underground most of the time. It has a giant, gray spike on its head and its eyes are black with yellow pupils and a red ring around them. It is also surrounded by baby Holémolé.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Watchhog
* *Italic* indicates a move that gets STAB only when used by an evolution of Watchhog

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Watchhog
* *Italic* indicates a move that gets STAB only when used by an evolution of Watchhog

## Trivia

### Origin

#### Name Origin

Watchhog is a combination of the words *watch* and *hog*.
Cinderpent (Mokemon)

**Cinderpent** is a Fire-type Mokemon introduced in Season I.

It evolves from Serpenline starting at level. It is the final form of Torchent.

## Biology

Cinderpent is a serpentine Mokemon based on a cobra with a primarily orange body and a lighter colored underside. An orange stripe and set of diamonds runs alongside both sides of its body. The flaps on its neck are red with an orange outline carrying flame patterns.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Serpenline
* *Italic* indicates a move that gets STAB only when used by an evolution of Serpenline

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Cinderpent
* *Italic* indicates a move that gets STAB only when used by an evolution of Cinderpent

## Trivia

### Origin

#### Name Origin

Cinderpent is a combination of the words *cinder* and *serpent*.
Spare (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TM003 in Season I

**Spare** is a damage-dealing Normal-type move introduced in Season I. It is TM003 in Mokemon ABC.

## Effect

Spare inflicts damage, but will leave the target with 1 HP if it would otherwise cause it to faint. If the target has 1 HP remaining, Spare will hit and leave the target at 1 HP.
Multail (Mokemon)

**Multail** is a dual-type Fire/Dark Mokemon introduced in Season I.

It evolves from Seventails when exposed to a Moon Stone. It is the final form of Fivetails.

## Biology

Multail is quadupedal, canine Mokemon with a primarily maroon body. It has thirteen tails that alternate in the colors red and black. This pattern also occurs with its tufts of hair on its head and on its chest.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 **Firenado** | Fire | Special | 09090
 * **Bold** indicates a move that gets STAB when used by Multail
* *Italic* indicates a move that gets STAB only when used by an evolution of Multail

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Multail
* *Italic* indicates a move that gets STAB only when used by an evolution of Multail

## Trivia

### Origin

#### Name Origin

Multail is a combination of the words *multiple* and *tail*.
Stomp (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Stomp** is a damage-dealing Normal-type move introduced in Season I.

## Effect

Stomp inflicts damage and has a 30% chance of lowering the target's Speed.

If Stomp hits a Mokemon that had previously used Shrink, the damage dealt will now be doubled and the move will bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Seature (Mokemon)

**Seature** is a dual-type Rock/Poison Mokemon introduced in Season I.

It evolves from Corala starting at level 24 while the player has a Poison-type Mokemon in their party. It is one of Corala's final forms, the other being Coraldise.

## Biology

Seature is a marine Mokemon with a primarily brown body covored in dead coral and seaweed. It has purple spikes on various parts of its body including in the center of its head as well as long, purple coral for arms.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 Acid Rain | Poison | Status | 0000-
 * **Bold** indicates a move that gets STAB when used by Seature
* *Italic* indicates a move that gets STAB only when used by an evolution of Seature

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Seature
* *Italic* indicates a move that gets STAB only when used by an evolution of Seature

## Trivia

### Origin

#### Name Origin

Seature is a combination of the words *sea* and *creature*.
Scizzor (Mokemon)

**Scizzor** is a dual-type Nature/Bug Mokemon introduced in Season I.

It evolves into Swordzer when exposed to a Leaf Stone.

## Biology

Scizzor is a mantis-like Mokemon with large cuttors for arms and wings on its back. Its body is primarily green and it has spikes coming out of its head. It also appears to have an angry expression on its face.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Scizzor
* *Italic* indicates a move that gets STAB only when used by an evolution of Scizzor

## Trivia

### Origin

#### Name Origin

Scizzor is a corruption of the word *scissor*.
Ice (type)

The **Ice type** is one of the eighteen types. Ice type moves are super-effective against Water-, Nature-, Earth-, Bug-, Flying-, and Draconic-type Mokemon, while Ice-type Mokemon are weak to Fire-, Rock-, Fighting-, and Metal-type moves.

## Characteristics

### Defense

The Ice type is one of the most fragile types, having four weaknesses and only being able to resist its own typing. The Ice type also grants immunity to being frozen and frostbite. The Defense and Special Defence of Ice type Mokemon are increased by 50% in hail. They also don't lose health.

### Offense

The Ice type is super-effective on six other types, which is the most out of all types. When its snowing, the power of Ice-type attacks is increased by 50%.

## Mokemon

As of Season I, there are 16 Ice-type Mokemon or 8.84% of all Mokemon (counting those that are Ice-type in at least one of their forms).

## Abilities

### Interacting with the Ice type

A Mokemon with Mutable will become a Ice-type Mokemon if it uses a Ice-type move.

### Exclusive Abilities

Only Ice-type Mokemon have these Abilities. This does not include signature Abilities.
Dewpy (Mokemon)

**Dewpy** is a dual-type Nature/Water baby Mokemon introduced in Season I.

It evolves into Dropure when leveled up with high friendship, which evolves into Grasself when exposed to a Water Stone.

## Biology

Dewpy is a bipedal Mokemon with a yellow body and a green stalk growing on its head that has a drop of water drooping from it. It doesn't have ant arms, just stubs for legs.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Origin

#### Name Origin

Dewpy is a combination of the words *dew* and *droopy*.
Seventails (Mokemon)

**Seventails** is a Fire-type Mokemon introduced in Season I.

It evolves from Fivetails starting at level 24 and evolves into Multail when exposed to a Moon Stone.

## Biology

Seventails is quadupedal, canine Mokemon with a primarily orange-red body. It has three red tufts of hair on its head and on its chest. It also has seven long tails of the same color.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 **Firenado** | Fire | Special | 09090
 * **Bold** indicates a move that gets STAB when used by Seventails
* *Italic* indicates a move that gets STAB only when used by an evolution of Seventails

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Seventails
* *Italic* indicates a move that gets STAB only when used by an evolution of Seventails

## Trivia

### Origin

#### Name Origin

Seventails is a combination of the words *seven* and *tails*.
Zadpole (Mokemon)

**Zadpole** is a dual-type Electric/Water Mokemon introduced in Season I.

It evolves into Frole starting at level 12, which evolves into Foggie starting at level 15.

## Biology

Zadpole is a tadpole Mokemon with a blue body and yellow underside. Its head is large comparied to its tiny tail, and its two fins are shaped like lightning bolts. It has big, sparkly eyes and a small mouth.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 This Mokemon learns no moves by TR.
 * **Bold** indicates a move that gets STAB when used by Zadpole
* *Italic* indicates a move that gets STAB only when used by an evolution of Zadpole

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Zadpole
* *Italic* indicates a move that gets STAB only when used by an evolution of Zadpole

## Trivia

### Origin

#### Name Origin

Zadpole is a combination of the words *zap* and *tadpole*.
Grounder (Mokemon)

**Grounder** is an Earth-type Mokemon introduced in Season I.

It evolves into Muddemore starting at level 22, which evolves into Mudmonster when exposed to a Mud Stone.

## Biology

Grounder is a serpentine Mokemon with a primarily tan body. It has multiple pairs of small, light brown fins running along its body.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Origin

#### Name Origin

Grounder is derived from the word *ground*.