Mission 10: Temple of the moon god

**Mission 10** is the tenth mission of Assassin of Steve 2, where you must hunt down the location of the Squiggly Replic, and therefore, the Assassin.

## Walkthrough

After defeating Stelldark the Astral Wizard and stepping on the teleporter, you will get teleported into a place in the jungle, where Chipnone will read the reaction of the four Pink Jewels. After announcing that the Squiggly Replic is still in the Snout Temple, you will head back there. The entrance to the insides is in the other nostril, which will now have opened up.

The first area you will be in is a wooden area with various traps. These include flaming arrows that shoot out of pig snouts built into the walls, as well as pitfalls that can open up when you go near them, which stay open. Some pitfalls, after opening, will have barrier blocks spawn over the top after a short time, so you can cross them again. In order to find out which pitfalls have barriers, sneak and walk up to it. You'll also know if you see a mob crossing it. In order to move on to the next section, from the first room go left across the pitfall traps, then right through a flaming arrow hallway, then straight up the stairs and fall down onto the slime blocks below.

The second area is a large maze with barrier blocks for the walls. You can tell where the barrier blocks are by the granite blocks in the ground. You get night vision in this area, so you can see everywhere. There are also lots of mobs in the maze, which you can easily see. At some points you will need to go up to the second level of the maze, where the floor is made of invisible barrier blocks, and you can tell where the floor is by the granite blocks on the ceiling.

The third area after the maze is a lava cave built out of bedrock and sparse netherrack. The main feature of the lava cave are the slow moving platforms which you spawn by pushing a button, and then the platform will move to another ledge. You cannot respawn the platform if you fall off until the current one has reached its end. Be warned that sometimes mobs will spawn and fall down from above while you are on a platform. There are also diorite buttons that can be used to create shortcuts between ledges that you have already been to. After the lava cave you will find a Shop button.

The fourth area is the Activator room. Activators are colored mobs that need to be knocked into their respective colored hole. Each time a wave spawns, as well as one color of Activators, so do some other mobs, which you should kill before attempting to knock the Activators into their holes, as once you knock all existing Activators into their hole, the next wave will spawn with more mobs will stack upon the existing ones. If you're up to the black Activators, which is the last wave, feel free to knock the Black Activators in early and then kill all the mobs before moving on. The waves come in this order: Red, Blue, Yellow, Green, then Black.

The fifth area is a series of dark-oak hallways with diamond-armored armor stands decorating the sides. This area can be laggy if you have a slow computer because of the large amount of armor stands that spawn. Looking away from them can help a bit. As well as the armor stands, normal mobs will spawn. You have to get to the stone brick room at the other end of the area, where you will see a large door with a round diamond and sea-lantern emblem. When you go close to the door, the armor stands will start to come to life, the diamond ones becoming Lunar Guardians and the golden ones becoming Eclipse Guardians. The armor stands will transform into hostile mobs when you go near them. You have to kill all five Eclipse Guardians and collect their Eclipse Blocks, which when placed in the gap beneath the door will open it and allow you to get to the Squiggly Replic.

However, you will discover that the Assassin is there. He will say that he's programmed the Squiggly Replic's defense, the Lunar Orb, to kill you, and then disappears. The Lunar Orb will spawn Phase Guardians in groups of three. You need to kill all the Phase Guardians, then more groups will spawn. You have to be careful not to step on the sea lanterns that they spawn, as it will instantly kill you. After killing a few groups you can enter the Lunar Orb by stepping on the gray carpet where the beacons are shining through. Inside the Lunar Orb you will find a parkour puzzle with blocks that move in and out. You have to get up to the button and press it, which will cause the Lunar Orb to advance a stage. You need to repeat this process three more times, killing groups of Phase Guardians, and doing the parkour challenges inside the Lunar Orb, until it reaches the full moon stage. At this stage you have to make your way across the room to the diamond blocks beneath the Lunar Orb while the sea lantern pattern changes on the floor. After that the sea lanterns will all disappear, and Phase Guardians will continue to spawn. In addition, the Lunar Orb will open up, revealing three diamond-armored skeletons with bows. You have to shoot them until they all die, and then the Lunar Orb is defeated. After this, Chipnone will spawn a teleporter that you can use to leave.

### Mission 10 Book

Because of what the Pink Jewels said, the Squiggly Replic, and possibly the Assassin, is still in the Snout Temple.

Objectives: Get past the puzzles and traps on each level of the Snout Temple to reach the bottom.

## Mobs

Bone Servants are diamond-armored skeletons that spawn throughout Mission 10. There are four types - the one with the sword and no leggings has increased movement speed, the one with full diamond armor and the axe has increased attack damage, the one with the shield has knockback resistance, and the one with the bow and arrows shoots weakness tipped arrows at you on any difficulty.

Temple Guards are zombie pigmen that wear diamond armor. There are two types - the one with the axe has increased attack damage, and the one with the sword and shield has extra health and knockback resistance. Upon death they will drop a poison/harming potion that will fall and shatter.

Elite Guards are rare zombie pigmen mobs with a mix of diamond and gold armor. They have considerably higher health, attack damage, knockback resistance, and movement speed. Upon death they will drop a lingering poison/harming potion that will fall and shatter, creating an area effect cloud.

Guard Creepers are charged creepers that only spawn in the barrier maze, the activator room, and the statue area. They have increased movement speed and knockback resistance but relatively low health. You can use their explosion to deal damage to other mobs.

Wither Guards are wither skeletons with bows that only spawn in the lava cave, activator room, and the statue area. There are two types - the one with no leggings has increased movement speed and shoots nausea tipped arrows in Normal and Hard difficulties. The one with no boots has knockback resistance and shoots Mining Fatigue III arrows in Normal and Hard difficulties, which will reduce your attack speed.

Lunar Guardians are the diamond-armored mobs with axes that spawn from the statues in the statue area. They spawn in large numbers but have relatively low health. They have some knockback resistance.

Eclipse Guardians have a lot more health than Lunar Guardians, as well as increased movement speed, fire aspect on their axe, and they drop an Eclipse Block upon death.

Phase Guardians are iron-armored mobs that spawn in the Lunar Orb boss fight. They have an invisible guardian riding on them that will shoot lasers at you. They also spawn sea lanterns on the floor, which will kill you if you step on them. Be careful of their powerful knockback on their axes. They also have a powerful harming potion riding them that will fall and shatter upon their death.

The Lunar Orb skeletons each have much higher range than normal skeletons, allowing them to shoot at you no matter where you are in the area. They each have different effects on their tipped arrows - left has slowness, middle has wither, and right has weakness.

## Equipment

Moonstone Claymore

Orbiting Bow

Lunar Hatchet

Axe of the Eclipse

Shield of the Squiggly Guard

Lunar Armor

## Chest Locations

* After entering the Snout Temple, going straight forward all the way down the stairs will reveal a Loot Chest.

* After entering, turn left immediately. In the corner, there is another chest containing the lore book Purpose of the Snout Temple.

* Take the stairs on the left leading to a long hallway. At the end, there is a Mimic.

* If you have a Color Breaker, you can maneuver to the southeast corner of the maze to find another loot chest.

* On the north side of the maze, there are some cracked stone bricks. Walking near them will spawn a mimic chest.

* There is another loot chest near the first moving platform, in a small tunnel on the right side next to the lava.

* There is another loot chest on the right wall of the second moving platform, blocked by stained glass panes.
	+ You can skip needing a Color Breaker by diving into the lava next to it, which has an open view of the loot chest.

* There is a very difficult loot chest on a ledge above the shortcut between the third and fourth moving platforms (-90 15 892), visible when riding the third moving platform.
	+ To access it, you first have to get on top of the block next to the ledge this chest is on (-91 11 894), then sneak to the edge of it. When jumping, you will be able to access the top of the chest for a few frames.

* There is a free loot chest next to the Shop teleporter after beating the moving platform section.

* The lore book The Squiggly Replic can be found right outside the shop teleporter.

* While sorting the different Activators, a small part of western side of the room opens up that contains a mimic.

* The southeast corner of the armor stand chamber has a loot chest that requires a Color Breaker to access.

* After the armor stands come to life, a hole in the inner wall of the northwest corner will open up, containing a mimic.

* In the room where you must place all of the Eclipse Blocks, there is a lore book on the corner of the room with the lore book Note.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Clash Defiant** by Kevin Macleod.
* **Corruption** by Kevin Macleod.
* **Dragon and Toast** by Kevin Macleod.
* **Mountain Emperor** by Kevin Macleod.
* **Satiate** by Kevin Macleod.
* **Redletter** by Kevin Macleod.
* **Ancient** by Tim Beek.

During the boss fight against the Lunar Orb, the track **Phase Shifter** by Jason Shaw plays.

## Trivia

* This mission, along with the previous three, are infamous for their difficulty among the community.
* This mission has the most loot chests out of any mission in Assassin of Steve 2. (and possibly, the trilogy? might want to check).
* The pitfalls in the first section that generate barrier blocks over it is a reference to a scene from the movie *Spy Kids* where a similar trap to this exists.
* Some of the triggers for the pitfalls list dy twice in their command, meaning there is only a one block wide space it can trigger, rather than eleven.
* There are 179 armor stands in the infamous armor stand hallway, which likely causes the extreme lag.
* The songs 'Clash Defiant', 'Corruption' and 'Ancient' also play in the same mission number of the next map.
* 'Satiate' also plays in the same mission number of the previous map.
* The boss theme, 'Phase Shifter', also plays as one of the songs on the Blue End Ship.