recursal/Fanatic-Fandom huggingface dataset:
Adobe Streaming Media Collection

**Adobe Streaming Video Collection** was an early software suite from Adobe Systems for web media production on Macintosh and Windows-based computers. It was released in late April 2001 and was discontinued in 2002.

## Applications

* Adobe After Effects 5
* Adobe GoLive 5
* Adobe LiveMotion 1
* Adobe Premiere 5

## References

1. ↑ File Not Found, Adobe Systems. Archived 2002-06-05.

## External links

* Adobe Streaming Media Collection (archived 2001-04-13)
Steven Staloopi

Steven Staloopi is an approximately 25-year-old man from Italy who resides in Poop, the biggest Obamid. He rides a black motorcycle that originates from the deepest depths of the Poop Dimension. Staloopi has brown hair and brown eyes, along with some fire shades. He has never been observed wearing a shirt and always drinks from a bedrock coffee cup. He stays in a hole in the road right outside the Obamids filled with African Water. He has a kill count of over 971,327,899 and is the world's most dangerous man.
Ginger

Ginger is an all-powerful being in the form of Holy Sealandic's cat. Ginger is a very mysterious being who not much is known about. Ginger had a previous owner who inexplicably died years back in perverse circumstances. Ginger has the power to transmit messages via Holy's computer while walking over it. It has transmitted two messages as of 10/7, and the first one leads to a small town in the C.A.R. and the other is a passcode. Not too much is known yet about these messages. Ginger is most likely connected to the Green Zone and the Purple Beings.
Ginger (Canine)

Ginger

Ginger is not only the cat, but comes in multiple forms. Ginger, the Canine, is the decider of the Ginger's. Ginger decides which task will be done first. The first task, to save Quebec from the Romanian Nazi, or to go to the Central African Republic, has not been decided yet. It is set to be decided soon. Ginger is immortal in spirit, and has had multiple previous owners. It is believed that Ginger, is not only just the dog and the cat, but a spirit, that has control over every single kind of mammal species that has ever walked the surface of Earth.
Calasian Republic

Calasia

Status:Independent

Ruler: Marv Singer

Capital: Shal-Jek

Religion: Maidenism

God: The Maiden (AKA Mistress Calasia, and/or Goddess Calasia)

Population: Unknown

Economy: Lapis, emeralds, diamonds

Calasia is a small Northern Faction in a snowy mountains. Their Villages are usually underground, or built into mountains. Some would consider them a tribe instead of civilized people. The Calasians are mostly peaceful as they would love to stay in solitary in their part of the world. Living in the mountains means a lack of horses. So the Calasians main source of transport are boats or walking. Horses are limited to the higher ups since they are rare.
Adobe Premiere Pro CS4

**Adobe Premiere Pro CS4** is the version of Premiere Pro that was announced by Adobe Systems on September 23, 2008 and became available in the following October. It was also included as part of Adobe Creative Suite 4 Production Premium and Master Collection.

## References

1. ↑ Adobe Introduces Creative Suite 4 Product Family, Adobe Systems 2008-09-23. Archived 2008-09-24.
2. ↑ Adobe Releases Creative Suite 4 Production Premium, Adobe Systems 2008-09-23. Archived 2008-09-27.

## External links

* Adobe Premiere Pro CS4 at Adobe (archived 2008-09-26)
Kingdom of the Rift

Coat of arms of the Kingdom of the Rift

The **Kingdom of the Rift** is an island polity located on the northern edge of the Archipelago. Taking its name from the Old Imperial term for the island, the Rift still maintains a unique blend of Imperial culture with that of the native Riftic people. It has, however, been on a steady decline since the unification of the Riftic kingdoms in 366, suffering from several civil wars and being subjected to raids from the Norse and Karelians, particularly during the Deluge and the Great Raids. With a small army and an ineffective navy, its coasts are a frequent stop for those looking for quick plunder, and as such Riftic slaves are commonplace in Karelian, Norse, and Serkish markets.
Exarchate of Breizh

The coat of arms of the Exarchate, maintaining the repeated symbol of Juars

The **Exarchate of Breizh** is an island polity located directly to the west of the Kingdom of the Rift. It is the only current state that was established during the Empire, and often considered to be last holdout of the Empire. Though it has slowly lost touch with its Imperial roots, it maintains the Imperial faith and the ancient title of Exarch, who served as religious and political leaders in divisions of the Empire. Much like its eastern neighbor, it has been subjected to raids and even occupation by the Norse and the Karelians, and its population and economic output have begun to decline as a result.
Wineta

* ~2000 BFE (*Aquiliad*)
* ~640 BFE (Jaromir's Runes)
* ~1100 BFE (*Kalevala* and *Kareliad*)
* ~50 AFE (*Chronicle of a Riftic Merchant*)

Wineta, as depicted in Egil Thorfinnsson's Sailor's Edda

**Wineta** (or **Vineta**), also called the **City of Golems**, is a semi-legendary city likely located far to the south of Karelia, first mentioned in the *Aquiliad* and briefly in the *Kalevala*. As of yet, no verified journey to the city has been recorded, but stories, claims, and myths abound about it. As it is postulated to be located to the far southwest of the Archipelago, the literature on the city is mostly of Karelian, Serkish, or Norse origin.

Some in the Archipelago dispute the city's existence, but scholars tend to agree that it likely does exist, due to Jaromir's Runes, a runestone heirloom donated to the University of Viipuri by its namesake Slavic refugee in 643 AFE. The runestone, whose authenticity is fairly solid, seems to confirm some stories about the city, notably the overwhelming presence of Golems in the city. Many have gone in search of the city to prove or disprove the runestone, but the unexplored southwestern sea often proves to be a logistical nightmare to navigate, and as such no expeditions have yet been successful.
Young Harvill

**Young Harvill** is the author of Swivel 3D, one of the first 3D modeling applications for Macintosh and desktop computers in general.

## Career

Harvill worked on early virtual reality systems at VPL Research and wrote Swivel 3D during his spare time. Swivel 3D was marketed by Paracomp, where he became the VP of engineering in 1989. After Paracomp merged with MacroMind, he designed a new 3D modeler called MacroModel, which was released in 1992 by Macromedia. Macromodel evolved into Macromedia Extreme 3D, which was the most widely distributed 3D modeler in the industry at the time.

One of Harvill's research projects at Macromedia was an integrated version of Macromedia Director Player, which evolved into Shockwave Player.

After leaving Macromedia, Harvill cofounded Pulse Entertainment in 1996 with Paracomp founder William Woodward and fellow programmer Rich Bean. Young served as the Chief Technology Officer.

## References

1. ↑ Artistry In Cyberspace: Young Harvill, ’76 by *Evergreen Magazine*, The Evergreen State College. 2015-06-17.
2. ↑ 2.0 2.1 2.2 Author: Young Harvill, Interaction Design Foundation. Accessed 2019-12-30.
3. ↑ The beat goes on by Tom Abate, *San Francisco Chronicle*. 1997-02-16.
4. ↑ Viz Series: Meet the Viz Team — Continued by Amanda Shareghi, Zazzle Blog. 2013-03-01.

## External links

* Author: Young Harvill at the Interaction Design Foundation
* Patents by Inventor Young Harvill at Justia
* Young Harvill at the ACM Digital Library
* Young Harvill at MobyGames
* Young Harvill at the Macromedia Wiki
Tartaric Period

Tartaric ruins of unknown religious significance located near the Bayerische Mountains.

In Archipelagan historiography, the **Tartaric Period** refers to the nearly two centuries immediately following the Fall of the Old Empire until the first Norse raid in the Rift. Characterised by isolation, localised conflict, and disconnection, the era takes its name from the underworld of the Imperial faith. Much like the Old Empire, very little is understood of this period, as most writings on this time have likely been lost to time, except in areas like Kartvelia.
Housecarl

A **housecarl** (Norse, Karelian and Ostvolkisch: *huskarl*, Saxum: *huscarl*, Slavic: *druzhina*) in the Archipelago is a form of personal bodyguard in the service of local nobility, largely of Norse, Germanic, or Karelian origin. Housecarls are specifically freemen and not slaves (who are called *Knechten* or *Nekti*), and are recruited from adventurers, soldiers, mercenaries, freed prisoners, or, on occasion, from members of religious military orders. Housecarls have historically not been limited to either sex, but are typically dominated by males, as is the case with most military forces in the Archipelago.

The institution of housecarls originated with the Norse, who spread the concept to many other parts of the Archipelago. By the 5th century AFE, housecarls were not an uncommon sight in the courts of the nobility in Karelia, Ukrayina, and even Serkland. Retinues of housecarls also vary greatly in size, ranging from a dozen men for smaller nobles to up to a thousand or more in the service of high monarchs and some powerful upper lords.
Niklas III Karjalainen

**Niklas III Karjalainen**, also known as **Nicholas III of Karelia** and **Niklas Aukusti Suuri** (born 728), is the twelfth Grand Duke of the Grand Duchy of Karelia, beginning his service in 747 at age 19 after the death of his uncle, Niklas II Saarelainen . He quickly became renowned as a military commander after his astonishing victory at the Battle of Mildenitz in 745 and his later triumph over the self-proclaimed Serkish Shah at the Battle of Satala in 748, and would ultimately accomplish his uncle's goal of incorporating much of Serkland into the Grand Duchy. Military reforms implemented during his reign have also organised the armies of the Grand Duchy into a more professional force. He is, however, not incredibly popular among the Karelian nobility, with many who view him as too controlling, and others who believe him to be unstable after the sickness and death of his wife in 746.
Karjalainen is also the twenty-third Duke of Viipuri, and a member of the Dravenid dyansty.
The Longest Year

A drawing from a Riftic book depicting an apocalyptic interpretation of the Longest Year.

**The Longest Year**, commonly referred to as the **Fall of the Old Empire**, took place in between 1 BFE and 1 AFE, and ecompassed the semi-mythical End War and the ultimate collapse of what is referred to in Archipelagan historiography as the Old Empire.
List of Karelian Grand Dukes

Below is a list of Karelian Grand Dukes, organised in chronological order:

* Kauku I Karjalainen *the Conqueror* (497-499 AFE)
* Taavi I Saarelainen (499-542 AFE)
* Kauku II Saarelainen *the Bald* (542 - 573 AFE)
* Kauku III Saarelainen (573 - 588 AFE)
* Eerik I Karjalainen *the Stubborn* (588 - 615 AFE) (King from 596-615)
* Niklas I Saarelainen *the Pious* (615 - 639 AFE)
* Kauku IV Karjalainen (639 - 665 AFE)
* Dravenis I Siensalainen *the Bull* (665-692 AFE)
* Taavi II Karjalainen (692 AFE - 701 AFE)
* Kauku V Saarelainen *the Sailor* (701 - 738 AFE)
* Niklas II Saarelainen (738 - 747 AFE)
* Niklas III Karjalainen (747 - Present)
Oddan

Oddan is a country on the edge. Once the wealthiest nation in the Secret Sea region thanks to its position commanding access to the Fickle Sea. This made them hugely important for trade between the elves living around the Sylvan Ocean and the humans of the Secret Sea, which in turn made them enormously wealthy. However, with the Flickering and the Exodus of the Elves, they lost their prime trading position overnight. Their wealth allowed them to weather the fall of the Kaimundian empire better than most, but this depleted their treasuries, leaving them poor and struggling. The return of the elves would be an enormous boon to the country of Oddan.
Karelic Period

A drawing from a contemporary manuscript depicting the first Karelian filibusters arriving in the Rift in 624.

In Archipelagan historiography, the **Karelic Period** refers to the period between the founding of the Grand Duchy of Karelia in 497 until the Siege of Kleinesburg, death of Dravenis I Siensalainen, and end of the Great Raids in 692. It shares many characteristics with the preceding Nordic Period, being characterised by frequent raiding and colonisation from both the Norse and the Karelians. What differentiates the Karelic Period, however, is the marking of the Grand Duchy as the first major polity to be established within the Archipelago since the fall of the Old Empire, spreading the concept of a strong central government across the region, an idea that would ultimately lead to more robust states and militaries that would truly shine in the later Trayoric Period.
Imperium Ojczyzna

Imperium Ojczyzna Flag

Territory of Imperium Ojczyzna as of 750 AFE

The Polski people of Imperium Ojczyzna are in constant danger from the many threats circling their country. The wretched icy winds from the northwest, the infamous Norse and Karelian raiders to the south, and the fearsome Frost German warlords to the east, have tried many times to drive the Polski from their homeland, yet the Polski people stand strong! They built strong houses to keep the wind out, stronger forts to keep invaders at bay, and a massive army full or men loyal to their motherland to the bitter end to drive any invaders back to their holes in fear! No conqueror will ever take the motherland, lest they kill every last man, woman, and child of Ojczyzna, for the Polski people will give everything to protect their motherland.
Karelians

**Karelians** (Karelian: *Karjalaiset*), sometimes called **Korelans**, are an Altaic ethnic and linguistic group located in the southwest of the Archipelago. They have a relatively large population, mostly located in the Grand Duchy of Karelia, specifically in Karelia, Livonia, and the Saaremaa Archipelago.

The Karelian language, including the Saalane dialect, is part of the larger Altic family, and as such is related to the Magyar language. Like their Magyar cousins, the Karelians migrated to the Archipelago, at some point long before the Fall of the Old Empire. They are believed to have been sheep-herders, fitting with the long tradition of raising quality Karelian sheep.
Adobe RoboHelp 2020

**Adobe RoboHelp (Summer 2020 release)**, internally identified as **15.0**, is the 23rd and current major version of the RoboHelp authoring tool, released by Adobe on July 15, 2020.

RoboHelp 2020 is also available as part of Adobe Technical Communication Suite 2020. Adobe announced that the software would be migrating towards a subscription license model, with updates every 3 to 4 months.

## Support

Core technical support for RoboHelp 2020 is scheduled to end on September 8, 2025, and extended support is scheduled to end on September 8, 2027.

## References

1. ↑ Adobe Technical Communication Suite Summer 2020 release by Stefan Gentz, Adobe TechComm Blog. 2020-07-14.
2. ↑ Products and technical support periods, Adobe Inc. 2022-01-12.

## External links

* Adobe RoboHelp at Adobe
	+ Adobe RoboHelp Summer Release 2020 by Stefan Gentz at Adobe TechComm Blog (2020-07-14)
Nordic Period

The original copy of the Sailor's Edda by Egil Thorfinnsson from 422, the first piece of fiction to be written since the fall of the Old Empire

In Archipelagan historiography, the **Nordic Period** refers to the period of time between the first Norse raid in the Rift in 186 until the establishment of the Grand Duchy of Karelia in 497. The Nordic Period saw a major shift from the Tartaric Period, as Norse and, to a lesser extent, Karelian raiders stretched their activities across the Archipelago, in contrast to the smaller, more localised, land-based tribal raiding that occurred in the two centuries after the fall of the Old Empire. This raiding, while destructive in many areas, ultimately resulted in established connections between many areas of the Archipelago, leading to the trading of ideas, religion, and new goods.

The Nordic Period also saw the revival of literature in the Archipelago, first with the *Sailor's Edda* by Egil Thorfinnsson in 422.
LECCIÓN 15.

## **URBANIDAD E INTELIGENCIA EMOCIONAL Y SOCIAL**

La inteligencia emocional agrupa el conjunto de habilidades psicológicas que permiten apreciar y expresar de
manera equilibrada nuestras emociones, de entender a los demás y utilizar esta información para guiar nuestra forma de pensar y nuestro comportamiento.

Es entendido como la capacidad de conocer los sentimientos propios y ajenos y la habilidad para controlarlos y orientarlos en las relaciones interpersonales, manejando el estado de ánimos o emociones como la tristeza, la felicidad, el miedo, el aburrimiento,

la
depresión y demás que constituyan el comportamiento humano. La inteligencia
emocional puede verse reflejada en una inteligencia social para que a través de
la comunicación se desarrolle la capacidad de entender, tratar y llevarse bien con las personas que lo rodean, esto es lo que hace que una persona sea capaz de tener amigos dispuestos a dar la cara por él, fortaleciendo estas relaciones con afectividad, empatía y confianza.

La comunicación como ya se dijo anteriormente, es el medio principal para aflorar la Inteligencia Emocional. Sin embargo, existen diferentes tipos de comunicación como la comunicación oral, social, no verbal y corporal las cuales deben aprenderse a manejar de forma adecuada para saber expresar sus ideas y no herir a los demás.

.

### **ACTIVIDAD 15**

* Realice un escrito sobre la Inteligencia Emocional y los efectos que tiene en su vida.
* Dé como mínimo 2 ejemplos en los que usted halla utilizado la inteligencia emocional para afrontar situaciones difíciles en su vida.
* De como mínimo 2 ejemplos en donde le halla faltado inteligencia emocional para resolver una situación de conflicto en: El Hogar, El Colegio y En sociedad.
Battle of Kronistaßbourg

The **Battle of Kronistaßbourg** was a battle between the armies of the Trayorian King and the Church of Trayoria, and was the pivotal battle of the Third Wilhelm-Trayorian War.

## Opening Maneuvers

The massive army of the church marched against an equally large army of the Trayorian Empire. They met in the rolling hills of Kronistaßbourg.

## Battle

The day began with the king foolishly advancing his infantry corps off their hill, into the valley below. 30,000 of the Church's Cavalry charged down the hill directly into the kings infantry. As the cavalry tore their foes apart, 10,000 infantry was sent around the flank to march up the hill on the Kings right flank. The small infantry reserve on the hill was beaten back. Edward attempted to charge the advancing troops with his cavalry, but their poor training did little damage against the spear armed units. Following the charge, half of the cavalry and the whole of armies reserve pulled out of the battle, followed by their king. The rest of the army was left leaderless in the gully. The cavalry that stayed back was quickly beaten and routed. The remaining 8,000 infantry charged down the hill, enveloping the ever tiring Trayorian army. By the end of the day, the entire army was either dead, wounded or captured.

## Aftermath

This crushing defeat put Trayoria in a pacified position, forcing them to sign a peace shortly after.
Battle of Bilaer

* First War of the Confederation

Karelian cavalry duel the Magyar aristocracy outside of Bilaer early in the battle

### Outcome

Decisive Karelian-Sartvelian victory

Combatants|     Grand Duchy of Karelia    Kingdom of Sartvelia |      First Obotrite Confederation* Magyars
* Skalvians
* Wends
* Natangians

Strength| ~3,500 Karelians* Garrison of Turaida
* ~300 Karelian noble cavalrymen
* 200 Karelian horse archers
* 900 Skalvian mercenaries

~1,000 Sartvelians* 214 Monaspa cavalry
* ~800 pikemen
* ~400 Magyar hussars
* Several hundred Sudovian axemen
* 3,000 Natangians and Wends

Casualties| Fairly Light* All Karelian horse archers
* 34 Monaspa cavalry

The **Battle of Bilaer** was the largest battle of the First War of the Confederation and the last engagement of the war. Fought between the army of the First Obotrite Confederation and a combined force of Karelians and Sartvelians near the Wendish village of Bilaer, it marked the first time a major Magyar cavalry force was bested by another cavalry force, and successfully brought Obotrite raids into Sartvelia and Livonia to and end. Taksony, prince of the Magyars, was killed in the battle, while the knyaz of the First Confederation, Skomantas, was captured by Sartvelian cavalry a few days after the battle and executed by being thrown off a cliff in the Sartvelian mountains.

The battle has been glorified in Karelian and Sartvelian culture, with the Duel with the Magyars and the Charge Against the Hussars becoming popular scenes in Karelia and Sartvelia respectively. As such, it also greatly strengthened the relation between the two states, resulting in a friendship that continues to the modern day.
ColorCum

ColorCum is a semen-like substance produced from a very specific recipe that is lost to time. It is very gooey and comes in 12 different colors. It was used to paint the Obamids and is the only weakness of Steven Staloopi. It can be found throughout the Green Zone and other Retardical lands. ColorCum is also highly flammable and burns similar to napalm.
The Archipelago Wiki

**Welcome to the Archipelago.**

In the 750 years since the fall of the Old Empire, new factions have arisen in the Archipelago to take its place. It is a time of great change and turmoil, with the reclamation of the lost realm of Cobylon at hand, the creation of Der Festländerreich by the von Kleinesburg dynasty, and the great Karelian invasion of Serkland. Yet, even amidst the war and politics, secrets and mysteries of lands unknown remain to be uncovered...

Factions:

* Great Haven
* Grand Duchy of Karelia
* Kingdom of Kartvelia
* Kingdom of the Rift
* Der Festländerreich
* Imperium Ojczyzna
* The Yurt People

Characters:

* Niklas III Karjalainen
* Genghis Cob, The One Lord of Cobylon

People Groups:

* East Germans
* West Germans
* Slavs
* Kleinesburgers
* Karelians
* Norse
* Magyar

Timeline of Events

Wiki created by: DarthNicky
Dravenis I Siensalainen

**Dravenis I Siensalainen**, commonly just referred to as **Dravenis I of Siensaari**, was the eighth Grand Duke of the Grand Duchy of Karelia, beginning his reign 665 at the age of 24. The focal point of his reign was the Great Raids, a series of minor raids and wars that would eventually claim his life in 692. Dravenis is a controversial figure in and outside of Karelia, with many viewing the Great Raids as needless and destructive to both foreign lands and the Karelian economy, while much of the upper class continues to include Dravenis in romantic depictions, notably on the Viipuri Mural. Along with his military exploits, he also carried out large fortification projects in Saaremaa and Livonia, was the first and so far only Grand Duke to be born on Siensaari, founded the Dravenid dynasty, and helped strengthen relations with the Kingdom of Sartvelia. He was succeeded by his brother, the Duke of Viipuri, Taavi II Karjalainen.
Kauku IV Karjalainen

**Kauku IV Karjalainen** was the seventh Grand Duke of the Grand Duchy of Karelia, whose reign, which began in 639, saw great reforms to the titles of the nobility, dividing the power of Karelia's nobles into the regions of the North, South, and the Isthmus. His administrative skill and military shrewdness made him well-loved during his time, but he never married, and thus never produced a direct heir, causing a succession crisis upon his death, which concluded with the end of the Kaukid dynasty and the rise of his brother-in-law, Dravenis I Siensalainen, to the throne.
Pohjan Pojat

Banner of the Pohjan Pojat; a Tursaansydän (heart of Turisas) with the blue and red colours of Saaremaa

### Current Ruler

Kalev Lehtonen

The **Pohjan Pojat**, or **Sons of the North**, are a Karelian religious military order established on Saaremaa in 643 AFE, and are the second oldest Suomenusko military order still active, behind only Ukko's Chosen.

Originally formed to protect Karelian settlers migrating to Siirtomaa in the Rift, they quickly became renowned across the Archipelago for their fighting skill, tenacity, and religious fervour. They played a major role in the Great Raids, and were present at the Siege of Kleinesburg in 692. They experienced a brief period of persecution under the Wilhelmist Taavi II Karjalainen, but were aided and financed by his successor, Kauku the Sailor. They have since gone on to compose a vital heavy infantry detachment of the Karelian military, and played a major role in gathering support for the Rukousristeily.

Their current leader, or Suurmestari, is Kalev Lehtonen (since 728), who has led multiple raids against the southern tribes, helped to defend against several Norse raiding parties in the aftermath of the Great Raids, and personally commanded a force at the Battle of Satala, despite being 63 years old.

## History

### Founding and Early Years

The Pohjan Pojat were established in Valjala, Saaremaa in 643, with the original goal of protecting migrant settlers sailing to the Rift amidst the Deluge. The original 33 founding members of the order dedicated themselves to Turisas, the god of war. With the blessing of the leaders of the temple to Turisas on Saaremaa, the order spent the next several years defending against Norse raiding attacks on settler vessels heading to the Rift, slowly acquiring more members and influence. However, the colony of Siirtomaa was quickly declining as the rival Norse colonists began to make ally themselves with the Riftic kingdom, culminating in the Fall of Siirtomaa in 661. During this, the Pohjan Pojat helped to defend against the Norse-Riftic army and organise the evacuation of its citizens, earning them a significant degree of respect.

With their original purpose no longer viable, the order began to organise retaliatory independent raids against Norse and Riftic territory, receiving an influx of recruits from bitter survivors of Siirtomaa.
LECCIÓN 10.

## **DEBERES PARA CON NUESTROS SEMEJANTES**

No podríamos llenar cumplidamente el supremo deber de amar a Dios, sin amar también a los demás hombres, pues fácil es comprender todo lo que los demás hombres tienen derecho a esperar de nosotros, al solo considerar cuán necesarios nos son ellos a cada paso, para poder sobrellevar las dificultades de la vida, y alcanzar el fin de la felicidad que es el sentimiento
innato del corazón humano.

Del mismo modo, debemos respetar los derechos ajenos y no abusar de los propios, obrar conforme al principio de solidaridad social, respondiendo con acciones humanitarias ante situaciones que pongan en peligro la vida o la salud de las personas.

Respetar y apoyar a las autoridades democráticas legítimamente constituidas para mantener la independencia y la integridad nacional.

Debemos defender y difundir los derechos humanos como fundamento de la convivencia pacífica, participar en la vida política, cívica y comunitaria del país propender al logro y mantenimiento de la paz, colaborar para el buen funcionamiento de la administración de la justicia, proteger los recursos naturales y culturales del país y velar por la conservación de un ambiente sano, contribuir al financiamiento de los gastos e inversiones dentro de los conceptos de justicia y equidad.

Promover la cortesía social mostrando respeto y atención hacia los otros individuos utilizando frases como: perdón, disculpe las molestias, buenos días, buenas tardes, buenas noches, por favor, gracias, es un placer conocerle, etc.

#### Complete las siguientes oraciones con las palabras que aparezcan en el recuadro.

* Cuando llego a clase en la mañana, saludo \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
* Cometí un error, por favor \_\_\_\_\_\_\_\_\_\_\_\_\_\_
* Estaba delicioso el almuerzo, muchas \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
* Me puede vender una manzana \_\_\_\_\_\_\_\_\_\_\_\_\_
* Fui grosero con usted, le pido \_\_\_\_\_\_\_\_\_\_\_\_
* No lo conocía, es \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
* Estoy cansado y tengo sueno, hasta mañana, que pasen \_\_\_\_\_\_\_\_\_\_\_\_\_
* Así como tengo derechos, también tengo \_\_\_\_\_\_\_\_\_\_\_\_\_\_
Macromedia FreeHand 5

**Macromedia FreeHand 5** is the fifth major version of FreeHand, and the first to be released by Macromedia in January 1994 under a licensing agreement with Altsys. It was also bundled as part of Macromedia Graphic Design Studio, one of the first software suites from Macromedia.

Macromedia would acquire Altsys on January 23, 1995.

## Version 5.5

**FreeHand 5.5** was released for Power Macintosh on September 25, 1995 and added support for Photoshop plug-ins, importing PDF files and creating object-based PICT images. Other new features included Crop, Extract, and auto-expanding text containers with support for inline graphics in text. It was also bundled as part of FreeHand Graphics Studio.

## References

1. ↑ Macromedia Announces FreeHand 5.0 For The Power Macintosh And Macintosh, Macromedia. 1994-01-04. Archived 1999-09-09.
2. ↑ Macromedia Shipping the Graphic Design Studio for Windows and Macintosh, Macromedia. 1995-03-27. Archived 1999-09-09.
3. ↑ Macromedia Announces Agreement to Acquire FreeHand Developer Altsys, Macromedia. 1994-10-26. Archived 1999-09-09.
4. ↑ Macromedia Completes Altsys Acquisition, Macromedia. 1995-01-23. Archived 1999-09-10.
5. ↑ New FreeHand 5.5 For Macintosh Increases Performance Lead Over Adobe Illustrator, Macromedia. 1995-09-25. Archived 1999-09-09.

## External links

* FreeHand Designers Center support at Macromedia (archived 1997-03-29)
	+ Macromedia FreeHand TechNotes (archived 1996-10-27, 1997-06-08)
* Macromedia FreeHand 5 at the Macromedia Wiki

### Articles

* Design 101 – Creating FreeHand’s Software Identity by Michael Scaramozzino, DreamLight. 1995-05.
Thomas Oakfield

A new Kindred to Denver's undead scene, Thomas Oakfield has made a name for himself as a chef before his Embrace and continues to do so despite his new condition. His application of Thaumaturgy and interests in advancing it for culinary purposes has been his Sire's amusement and a curious endeavor to witness.
Trayoric Period

Mural depicting the arrival of Trayorian colonists to the Great Haven in 580, painted in 668.

In Archipelagan historiography, the **Trayoric Period** is the name applied to the current era in the Archipelago. It is set to have begun in 692, after the Siege of Kleinesburg and the end of the Great Raids. The period takes its name from Trayoria, the homeland of the colonists of Great Haven. It has been characterised by new developments in military armour, weapons, and tactics brought from the distant continent.

The terminology is somewhat controversial in many historical circles. A minority of Karelian histories maintain that the Karelic Period is ongoing, but most have accepted the significant change that the arrival of Trayorian colonists brought. Other historians, in response to the reestablishment of the Cobic realm, suggest that the current age should be referred to as the Cobic Period. The name is also dismissed by some historians in Kleinesburg, who cite the founding of Festländerreich and the subsequent annexation of Great Haven as more significant events.
Kaiven

One of the major successor states to the Kaimundian Empire, along with Ramundia, Kaiven preserves a significant amount of the Imperial culture. They still call their ruler Emperor, and their political system is based upon the old Imperial bureaucracy and court system. Additionally, there are some organizations that used to be based in the Empire who weathered the fall of the empire and now make their home in Kaiven. The most notable of these are the Six Imperial Arcane Colleges, who have preserved much knowledge in their heavily guarded, isolated complexes.
Kingdom of Sartvelia

Banner of the Kingdom of Sartvelia

The **Kingdom of Sartvelia** (Sartvelian: *საქართველოს სამეფო*, Deutsch: *Königreich Sartvelien*), sometimes referred to by its native name of **Sakartvelos**, is a kingdom located in the mountains to the southeast of the Grand Duchy of Karelia. The country was a former province of the Old Empire, and still retains many of its customs, including its religion and use of pikeman infantry. It is fiercely independent and its people largely stay in their protective mountains, but traders from Sartvelia are not an uncommon sight in foreign ports. The Sartvelians are known as much for their trade as they are for their skilled cavalry, with Norse chronicler Egil Thorfinnsson writing that "...while not numerous, [the Sartvelians] are more skilled on horseback than the Karelians, quicker than the Serks, and more ferocious than even the Magyars".
Great Raids

Karelian soldiers engage Norsemen during the Raid on Söder

### Outcome

Karelian pyrrhic victory* Grand Duke Dravenis killed during the Kleinesburg Raid
* Influx of slaves overflows Karelian economy

Combatants|     Grand Duchy of Karelia    Kingdom of Sartvelia (nominally) | Norse Duchies* Snaeland
* Kleinesburg

Obotrite Confederations* Magyars
* Wends
* Sudovians
* Natangians
* Skalvians
* Piasts

**The Great Raids** were a series of raids conducted by the Grand Duchy of Karelia from 667 to 692 AFE. Orchestrated by Grand Duke Dravenis I Siensalainen, the raids formed the focal point of his reign, and ended with his death during the Kleinesburg Raid in 692. The raids, while largely successful, pulled the resources of the Grand Duchy away from defending its borders in the First and Second Wars of the Confederation, resulting in a large amount of counter-raids by the southern tribes into Livonia and Karelia Proper that were barely withstood by the lords of the these regions (see: Battle of Bilaer). The raids also resulted in a vast influx of slaves that nearly destroyed the Karelian economy, and forced Dravenis's successor, Taavi II Karjalainen, to make several economic reforms.

The Great Raids are a controversial subject in Karelia, and are largely looked back upon with disdain by merchants and farmers due to their negative effect on the economy. Many nobles, however, look back upon them with a certain degree of fondness, and as such the raids have been romanticised and are often used as the backdrop for fictional stories of heroics. The raids did not, however, make Karelia popular with foreigners, and seriously soured relations with the Serkir Shahdom especially.
A Plague Among Us Wiki

**Welcome to the Vindorian Productions Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

This Wiki is for the games that are run on the Vindorian Productions Twitch account. We focus on the characters and events of the games run by the STs within this community and list the events to help those who are new to the community to have a better understanding of the relationships characters share with one another.

### Game Lines

Within our productions we have a number of Game Lines across multiple genres and lines such as Vampire the Masquerade and Dungeons and Dragons among others. They can be found here along with the intricate details of each campaign or chronicle! Feel free to contribute to the ones you've kept up with and notice facts that are missing from an entry!

## Important Articles

PlaceholderHow to HelpPlaceholderPlayersPlaceholderStorytellersPlaceholderGame LinesPlaceholderGame SeriesPlaceholderMedia Channels

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The Nine Imperial Gods

The religion of the Kaimundian Empire revolved around a pantheon of nine gods, and they attempted to spread this religion to all of the provinces they conquered, at the expense of the local religions. Because of this, the nations of the West  and Michelm  mostly follow the Nine, while most of Northgard still follow their own Five Gods.

## **Torg**

*Full Article: Torg*

* The Godsmith, The Maker, the Good King
* Lawful Good
* God of Blacksmiths, Wise Rulers and Creation
* Technically married to Druma
* Good, Law, Artiface, Community and Nobility

## **Samael**

*Full Article: Samael*

* Old Sam, Lord of Liars, The Deceiver
* God of Liars, Tricksters, Spies, Thieves and Conmen
* Chaotic Neutral
* Mortal enemy of Davos
* Chaos, Trickery, Luck, Travel and Darkness

## **Davos**

*Full Article: Davos*

* The Harsh Truth, The Iron Lord, The Necessary Evil
* Lawful Evil
* God of Law, Truth and Tyranny
* Evil, Law, Strength, Metal and Community

## **Geron**

*Full Article: Geron*

* The Watchman, The Loyal Soldier, The Judge
* Lawful Neutral
* God of Duty, Guardsmen and Judges
* Rival of Reyavin, Goddess of the Hunt
* Law, Protection, Community, War and Sun

## **Reyavin**

*Full Article: Reyavin*

* The Huntress, Mistress of Beasts
* Neutral Good
* Good, Animal, Travel, Earth and Plant

## **Odouin**

*Full Article: Odouin*

* The Happy Warrior
* Chaotic Good
* God of Heroism, Freedom and Intoxication
* Samael’s best friend and accomplice
* Good, Chaos, Liberation, War and Glory

## **Druma**

*Full Article: Druma*

* The Allmother, the Wise Woman, the Inevitable
* Neutral
* Goddess of Nature, Life and Death
* Has a complicated relationship with Reyavin
* Plant, Healing, Repose, Protection and Weather

## **Bravos**

*Full Article: Bravos*

* The Merchant, the Captain
* Neutral
* God of Commerce, Oceans and Rivers
* Travel, Luck, Water, Weather and Charm

## **The Lost God**

*Full Article: The Lost God*

* Neutral Evil
* God of Magic, Undeath and Knowledge
* Evil, Magic, Knowledge, Death and Ruin
Macromedia Flash 5 FreeHand 9 Studio

**Macromedia Flash 5 FreeHand 9 Studio** is a "Studio" software suite from Macromedia. It succeeded Flash 4 FreeHand 9 Studio and was superseded by Flash 5 FreeHand 10 Studio and was also integrated with other applications into Macromedia Web Design Studio.

## Applications

* Macromedia Flash 5
* Macromedia FreeHand 9

## External links

* Macromedia Flash 5 with Macromedia FreeHand 9 at Adobe (archived 2000-08-15)
* Macromedia Flash 4 FreeHand 9 Studio at the Macromedia Wiki
Session 10 (20/4/2020)

In this session, Aldor and Oorok visited the temple of Polaris while Kel, Darragh and Lyra went to the pub and won some coins in a dice game. Then the party met back up in the tavern and planned their next move, trying to blackmail Sigurd Snorrison. They succeeded, but also realised that speaking to the Duchess about the good deeds they'd done along the way was probably a good idea. They visited the Duchess's court, and she asked them to investigate the disappearances that had been plaguing the city. Valius Eriksson, the Captain of the Ducal Guard, then gave them a rundown on the details of the problem - six weeks ago, half a dozen children had gone missing. Since then, homeless and destitute people have been vanishing, all of them near sewer entrances.

Teldaris Date: Saturday the 16th of June
Joebama

Appearance

Joebama is a very intimidating character but relatively unknown so far. Joebama is believed to have disguised as a human and become president of the United States, Obama, which nobody knows his last name. His current location is unknown, and hopefully more information will be gathered in the future about Joebama
Refract - 4

The group goes out to gather materials for their base, stripping metal, bags and other containers from the crashed airplane they found a while ago. Once they had it carried back, they met up with Erin at the site of the chasm. They decide to head down there, one by one, finding its properties to be quite alien, indeed. Light of any kind is extinguished, sound was muffled and their sight was plagued with grim, foreboding visions of torment - all of which progressively getting worse as they traversed this strange realm.
After enough time, a thin pallid light from above illuminates something, someone - a man named Harold. They exchange pleasantries and brief conversation, proving Harold to be an upstanding member of society. He states that he, too, was an inhabitant of Eventide, before he was exiled, forced to make his new home in what the three of them see to be an endless abyss at the bottom of a chasm. As a parting gift, Harold bestows upon them a mark, allowing to travel to and from his home with ease.
Once they reach the surface, they quickly realize two weeks have passed. The three of them collect themselves, explaining to the rest of the group why they went missing for all that time. Further preparations are made, but unfortunately, none of them include a psychiatric ward.
Green Zone

The Green Zone is a weird dimension situated in an unknown location in spacetime. In there, everything appears as dark green, except for objects and people. The entities appear as light green with a zebra pattern and appear to warp through spacetime itself. A common phenomenon in the Green Zone is the appearance of Magenta clouds that perpetuate in the air. When one of these is touched, it creates a Purple Being, which is an ominous figure that has god-like powers. The Green Zone is thought to be connected to the Obamids in some way, along with the C.A.R. and the Poop Dimension. The only way it has been observed is through the computer screen of Holy Sealandic, who is the only one able to access it.
Session 11 (27/4/2020)

This session saw the party heading into the sewers under Kazholm, making their way through and fighting rats and stirges, making a considerable dent in the local rodent population. They spotted a tunnel leading deeper into the sewers that seemed to take them in the right direction, but were distracted by a large pool, which they investigated. Darragh was telepathically told to take their light and leave, but they stayed by the edge, leading to an explosion of sewerage and a brief glimpse at the horrible creature lurking within before the session wrapped.

Teldaris Date: Sunday the 17th of June
Session 9 (13/4/2020)

The party headed out from Stillmoor, bound for Kazholm. Along the way, they met a knight by the name of Sir Kodran. Bjorn accepted his invitation to a friendly duel, and was beaten by the knight. Nobody else wanted to fight the man, even when he offered to fight all of them at once.

After this encounter, the party arrived in Kazholm, heading to the Fickle Mistress for a drink, where they spotted a figure following them, apparently keeping his eye on Kel. Kel lured him out of the bar and learned he was a representative of Thorin, the man who runs Kazholm's underworld. The next day, Kel went to see him and received a job. Kel, Lyra and Darragh went to look into this, while Aldor took Oorok and Bjorn to find a church

Teldaris Date: Friday the 15th of June

## Aldor Stargazer

I WAS LEFT IN CHARGE OF THE B TEAM! Holy Polaris’ starlit sky. Why the fuck did they put me in charge of Bjorn and Oorok? Im not ready to be a dad. I only just turned === redacted ==== How am I supposed to look after two big children? ESPECIALLY ONES THAT CAN BENCHPRESS ME!

I shall take this challenge head-on. I will lead them to…. Church. Yes, the church. That will be good for the boys. A good ole church adventure with dear ole uncle Aldor... that is totally not me trying to get an adult to look after my children while I get to hide… no not that at all.

Hahah I lost Bjorn… Fuck. Lyra is going to kill me.

- Aldor Stargazer “Dad of the year”
Karaz Karak

The dwarven kingdom of Karaz Karak, named for the twin rivers that spring from its mountains, was the nation in the Secret Sea region that was the least affected by the Flickering. The dwarves used magic, but considered it bad workmanship for anything to depend on magic unless absolutely necessary. For this reason, they were much quicker to recover from the loss. While the Dwarven economy certainly suffered when their main trading partner collapsed into warring factions, it quickly recovered as, without the long-range trade routes of the empire to supply them, the nations around the Secret Sea became more dependent on Dwarven workmanship, particularly as internecine wars destroyed the economic systems of these nations.

Karaz Karak has traditionally been an ally of humanity as a whole, avoiding involvement in human wars unless attacked, something which only happened once in recorded history, a disastrous conquest attempt by the Kaimundian Empire that some suspect may have had a hand in the fall of the Empire. Karaz Karak allied with the human nations of the Secret Sea region in the pre-Imperial Sylvan War, and humans and dwarves have been long-time partners against the Orcs and the allied Human tribes of Kurva’s Back, who periodically sweep down from the uplands for conquest and pillage.
Savanorat

The ***savanorat*** (from Livonian "*savanoriai*", literally "volunteers") are one of the primary types of cavalry in the Grand Duchy of Karelia, recruited from Karelia and Livonia. First established by Duke Vetseke II of Livonia during the First War of the Confederation, the savanorat are a type of militia cavalry unit raised by the local *kreivi* that fight as a highly mobile strike cavalry force, launching raids into Obotrite territory, riding to the defence of villages, and even organizing ad hoc campaigns against Obotrite border forts. During times of battle, they can be called upon by the commander of an army and fight as a shock cavalry force.

## Equipment

*Savanorat* are typically well-equipped, with lamellar, scale armour, and maille. As they are recruited from wealthy landowners, their sons, and promising peasant recruits, many are able to purchase some of their own equipment, but much of it is often supplied by their *kreivi* sponsor, known as the *tukija*. In weapons, they often wield lances, a small number of javelins, and a hand axe or arming sword depending on personal preference. They may also utilize a round shield or Livonian-style pavise, depending on the region the group has been raised.

Their horses are of the fine *Pienipohjoinen* stock, the same quality breed used by most cavalry forces in Karelian territory, breeded and provided by the Duke of Pohjoiskarjala across the Grand Duchy.
FrameMaker 2

**FrameMaker 2.0** is the second major version of the FrameMaker document processor that was released by Frame Technology.

## Product history

A pre-alpha demo version of FrameMaker 2.0 was included with NeXTSTEP 0.9 in April 1989. The Macintosh version became available in May 1990. Version 2.1 added international support, such European paper sizes, metric measurements, and localization for the Japanese market.

## References

1. ↑ NeXTStep 0.9 came with a pre-alpha build of FrameMaker by Protocol 7, Flickr. 2014-03-18.
2. ↑ FrameMaker product history by Docu + Design Daube, Zürich. 2019-09-20.

## External links

* FrameMaker development - until version 3.0 at Docu + Design Daube, Zürich (2017-04-05)
Session 17 (8/6/2020)

The next morning, the party departed the Inn, meeting a group of travellers fairly early who warned them about a disturbance on the road behind them. They continued on and found a two-headed Ettin arguing with itself while stomping around an upturned cart. They vanquished the Ettin and rescued the children hiding under the cart, then continued down the road. They made camp for the night, but Kel could barely sleep thanks to his dreams of being hunted.

The next day, Aldor spotted smoke from a chimney off to the side of the road, and the party decided to investigate and find out who was living in the woods, so far from civilisation. The woods grew more and more cobwebbed as they journeyed in, and eventually the spiders surged out to stop them from travelling any further. They fought the spiders off, and continued on to find an old hut. They met an old woman named Annie there, who had conversation with Lyra, and left her with a brooch.

Teldaris Date: Saturday the 23rd of June - Sunday the 24th of June