recursal/Fanatic-Fandom huggingface dataset:
Healing Generator

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Healing Generator** is a Biotech deployable ability unlocked at level 24. It drops a deployable that causes any nearby friendlies to gain 5% life steal. In addition, it also applies a heal-over-time that scales with power rating.

## Description

***"Deploys a healing generator that leashes to nearby allies and converts a portion of their damage into healing."***

Healing Generator can store multiple charges and benefits from Max Deployable modules. A Biotech can have multiple Healing Generators deployed at the same time.

## Prefixes & Modules

Healing Generator can come with the Barrage, Charged, Cooled, Distant, Disruption, Lasting, Widened, and Deployment Prefix as well as the Custom prefix (doesn't come on Deployment or Disruption).

Modules that modify Max Deployment, Recharge, AoE, Duration, and Potency can be used.

## Affected By Perks

* Overseer
* Resilient Alloys
* Deployable Repulsor
* Bio Reserves
* Rally

## ARES Suppliers

Healing Generator can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L30 - The Nest, Supply Officer "Raptor" - 90 vouchers
* Green L38 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
Game Hosts

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

**Game Hosts** are the back-end providers of Firefall's Web API. Red 5 Studios is using multiple domain names for separate services as well as region based and global hosts.

## Global Hosts

Global Hosts share the same domain world wide.

* Operator Host - Provides valuable data regarding the current patch and different hosts.
* Market Host - Every interaction with the Marketplace will go through this host.

## Region Based Hosts

Similar to how Firefall's instances have different regions, so do the back-end hosts use region based domain names.

* Ingame Host - Every other SIN Web API call goes through here.
Head Hunter

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## This perk affects:

All Battleframes as long as they are equipped with a weapon capable of headshots.

## Additional Effects

* Head Hunter also boosts the damage done to creature critical points, such as the knees of the Necronus or the face of a Claw.
Hisser Lair

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Hisser lairs are rocky formations found in all sorts of environments throughout New Eden. They are harmless when left alone, but spawn large numbers of Hissers when damaged.
Kinetic Shot

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Kinetic Shot is an offensive Recluse ability. It fires out a special BioCrossbow bolt which gains damage as it travels. On impact, the bolt also does AoE damage and knockback.

## Description

***"Loads in special ammunition that does more damage based on distance, and some splash"***

## Prefixes & Modules

Kinetic Shot can come with the Barrage, Cooled, and Widened Prefix as well as the Custom prefix.

Modules that modify recharge, Range, Force, and AoE can be used.

## Affected By Perks

* Necrotic Poison
* Catalytic Poisons
* Virus
* Potent Toxins

Not affected by:

* Ballistics Expert

## ARES Suppliers

Kinetic Shot can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
MY SLASH HANDLER

Trigger

Values passed to bound function

```
{
"reply" = "helloworld:_liaison",
"action" = "register",
"slashlist" = "hello",
"replytype" = "slash_hello",
"event" = "my_slash_handler",
"description" = "Hello World."
}

{
	"reply" : "chat:_liaison",
	"action" : "register",
	"slashlist" : "reloadui, rui",
	"replytype" : "slash_reloadui, rui",
	"event" : "my_slash_handler",
	"description" : "Reload all UI components"
}

```
Gravity Field Grenade

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Gravity Field Grenade** is one of the Rhino's abilities. It creates a spherical field at a location that significantly snares any nearby enemies and applies the Vulnerable status effect, increasing the damage they take. Additionally, any enemy projectiles that pass through the field are redirected into the center.

## Description

***"Shoots out a projectile that creates a Gravity Field on Impact. Enemies near the field become Snared, dramatically reducing their movement speed. In addition, projectiles that pass near the field will become redirected to the center."***

## Prefixes & Modules

Gravity Field Grenade can come with the Barrage, Blitz, Charged, Cooled, Disruption, Distant, Enduring, Energized, Expanding, Forceful, Lasting, Potent, Stengthenened, Swift, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE, Potency, Force, and Duration can be used.

## Gameplay Notes

Gravity Field Grenade does not prevent weapons from doing AoE damage. Therefore, AoE bullets that were redirected in the field can still do damage to the Rhino if the Rhino is not careful.

In PvP, Resonating Bolts will be redirected by a Gravity Field Grenade.

## ARES Suppliers

Gravity Field Grenade can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - Lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
Incinerator

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Firecat Exclusive Perk: Targets that are hit by the Firecat's abilities are briefly set on fire, dealing damage over time (50hp/sec at Lvl 1)*"**

## Additional Effects

* The Thermal Cannon's alt-fire as well as the Inferno Cannon's alt-fire will also proc Incinerator
* Incinerator lasts 3-4 seconds
High Yield Capacitors

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Activating your HKM instantly refreshes your cooldowns*"**

## This perk affects:

All Battleframes

* All abilities
* All calldowns

## Effects stack with or compliment those of the following perks:

* Tactician
* Hyper Kinesis Surge
Healing Leash

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This article was last updated during patch*
v0.5.1524*. The current patch is* v1.6.1946*.*

**Healing Leash** is a Biotech skill that if successfully shot at an ally, creates a leash between him and the Biotech. During the link a percentage of damage dealt by the Biotech will heal the ally and vice versa. The leash will disappear after 15 seconds, if the maximum distance between the Biotech and the ally is exceeded or if the leash hits an obstacle (not counting mobs and player characters).

## Variations

* Accord Module: basic stock design
* Astrek Module: *no info*
* Omnidyne Module: faster recharge
* Kisuton Module: increased range

## References

* http://www.firefallthegame.com/2012/07/18/summer-milestone-design-update-biotech-edition/
Glider Pad

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

A glider in use

**Glider Pads** come in two variations :

* **Stationary Glider Pads** are permanent and can be found at various locations, such as Watchtowers.
* **Deployable Glider Pad** can be consumables or reusable calldowns providing gliders if needed. They have to be deployed in a place with enough vertical clearance and sufficiently level ground.

Item description: *Places a glider pad at the targeted location.*
Glider Pads can posses one of two special atributes:

* Lofty - For each Lofty glider you own, the height at which you are lifted on activating any glider is slightly increased.
* Quickened - For each Quickened glider you own, the shared cooldown of all of your gliders is reduced by 3 seconds

After running over a Glider Pad, the wings automatically deploy once the player reaches the peak of their jump. Players then control the direction of flight with the mouse, and can fold the wings by holding the space bar. Like a real glider, gliding players will lose speed when flying upwards and gain speed when flying downwards. Players can use movement-enhancing abilities such as Afterburner, Inferno Dash, and Rocket Jump to extend flight time slightly.
Game RequestCancelArc

*This page was last updated during patch* v1.1.1829*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Cancels the currently active job from the ARES Job Board.

Usage
Game.RequestCancelArc(arc\_id)

Return Values

Example

```
local arc_id = Player.GetJobStatus().job.arc_id
Game.RequestCancelArc(arc_id)

```
Heavy Armor

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Heavy Armor** is an Accord Dreadnaught ability, although it can be equipped on any Dreadnaught battleframe. Activating the skill causes the dreadnaught to take significantly reduced damage for a short duration.

## Description

***"The Dreadnaught activated energy shields, briefly reducing damage taken."***

## Prefixes & Modules

Heavy Armor can come with the Charged, Cooled, Energized, Lasting, Strengthened, and Swift Prefix as well as the Custom prefix.

Modules that modify Recharge, Force, and Duration can be used.

## Gameplay Notes

The damage reduction from Heavy Armor stacks multiplicatively with other damage reduction effects, such as Harden.

## Affected By Perks

Heavy Armor is not affected by any perks.

## ARES Suppliers

Heavy Armor can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers

## Variants

Recipes can be purchased at ARES vendors allowing you to craft Reflective Armor, which uses Shell Fragments during crafting. In addition to reducing damage taken, Reflective Armor will reflect some damage back to your attackers.
Goalie

*This page was last updated during patch* v1.1.1829*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

In-game appearance (fixed color)

## Description

The **Goalie** is a cosmetic head item that is gained from the Halloween seasonal event through red beans.

It is located in the Body Visuals section of Unlocks in the Marketplace categories.

After purchasing the cosmetic head the **Goalie** can be found in the New You Station "head gear" listing.

New You Unlock: Goalie

Item description: *Unlocks a new aesthetic item for use!*
The Head Gear itself does not share the color scheme of the Battleframe currently in use.
Knockout

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases damage of melee attack by 20%, and adds a chance to stun the target*"**

## Additional Effects

missing data

* % Chance to stun- Unknown
* Stunned targets cannot move
Loot Pinata

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Loot Pinata's are small , T.E.X like robots that carry a small Crystite filled basket on their back. Their only real skill is to run around aimlessly after getting scared and to drop resources when getting hit.
Imminent Threat

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Mammoth Exclusive Perk: Nearby enemies become vulnerable, increasing the damage they take by 10%*"**

## Additional Effects

* Imminent Threat has a radius of 7 meters
Jungle Warden

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Camp Jasper Job Board

## Description

An Accord VIP is lost in the Lost Forest. Good thing ARES 35 is nearby.

## Objectives

* Protect the VIP
	+ Defend for 00:02:00
* Locate the Chosen
	+ Eliminate 15 Chosen
* Locate the Chosen
	+ Eliminate 10 Chosen
* Accord VIP
* Escort the VIP to Safety

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Camp Jasper Voucher
* Crystite
* Powered Dark Crystite
Jump Pad

*This page was last updated during patch* v0.7.1708*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Constructs a jump pad that when used, launches allies and enemies up into the air.

## Jump Pad Variants

 **Source:** | * Crafting: 10 seconds + 100 Crystite
Melded Aranha

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:
File:ChemicalDmg.png

## About

Melded Aranhas are Aranha Workers that have been affected by The Melding. They retain their ability to leap at targets from a distance, but do not gain any abilities from being affected by the Melding. Like other Melded Creatures, Melded Aranhas have had their bodies physically altered by the Melding, although it is purely aesthetic in this case. Melded Aranhas take on a grey and blue-purple hue similar to other Melded creatures, but remain the same size.

Melded Aranhas can be found naturally along the Melding wall like a number of other Melded creatures. Additionally, they are found in large numbers surrounding Melding Tornados and within the tornado's epicenter. They also spawn to attack Thumpers that are placed near the Melding wall.
Kinetic Absorption

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces damage taken from Kinetic damage types by 15%. Kinetic damage is caused by melee, bullets, and explosives.*"**

## Effects stack with or compliment those of the following perks:

* Sentient Armor
* Harden
* Deflection Plating
Holmgang Tournament Round 1 - Glass Mo

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Sunken Harbor Job Board

## Description

Take part in the first round of the Bronze Weight Holmgang Tournament.

## Objectives

* Meet Mustang
* Holmgang Qualifying Area
	+ Defend Bot for 00:02:00
* Holmgang Match
	+ Defeat Glass Mo
* Meet Mustang

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Sunken Harbor Voucher
* Crystite
Magazine II

The *R36 Magazine II* determines the ammo capacity for the R36 Assault Rifle II. When listed the materials are ordered from best available to worst available, taking into account any rarity restrictions. Bolded are the best in slot at maximum quality. See Resources for a complete chart on which minerals, gases, and organics are best in slot.

* Organic Toughness (100x) - Determines clip capacity.
	+ Petrochemical, **Biopolymer**, Xenografts, Toxins, Regenics, Anabolics
* Mineral Thermal Resistance (150x) - Determines clip capacity.
	+ Copper, Iron, Aluminum, Carbon, Silicate, **Ceramics**
Healing Pillar

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Healing Pillar** is a Dragonfly ability that places a green pad on the ground. For a short duration, allies on the pad will receive a small amount of healing. After this short chargeup, the pad explodes upwards, healing allies and damaging enemies on top of it. A percentage of the burst heal applied to allies is siphoned and applied to the Dragonfly. If the Dragonfly is within the pad when it explodes upwards, they will also be healed by the ability. However, the ability's siphoning will not apply to the burst healing applied to the Dragonfly.

## Description

***"Fires a projectile that creates a ring on the ground that heals allies and damages enemies after a duration"***

## Prefixes & Modules

Healing Pillar can come with the Barrage, Blitz, Cooled, Disruption, Potent, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE, and Potency can be used.

## Affected By Perks

* Rally
* Necrotic Poison
* Catalytic Poisons
* Virus
* Potent Toxins
* Bio Reserves

## Ares Suppliers

Healing Pillar can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Icy Aranha

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Icy aranhas are similar to the more common Aranha Worker, but create an icy burst upon death. This explosion snares any players in its radius for a short duration, giving other aranhas the chance to attack. They are identical in size to aranha workers, but their shells are an icy blue instead of the normal yellow of the aranha worker. Icy aranhas also leave a trail of frosted air as they move, although this it is purely aesthetic.

Like the aranha worker, icy aranhas regularly spawn in ARES Missions and for other World Events. They also spawn to attack Thumpers, but are less common than aranha workers in New Eden. Icy aranhas are much more prevalent in Antarctica due to the frigid environment.

The gland that allows icy aranhas to reach such low temperatures can occasionally be harvested from a dead aranha. This gland acts as a natural version of the Cryo Grenade, as it instantly freezes an area when thrown. This snares any nearby targets, but lacks the damage of the Cryo Grenade ability.
Game GetTargetHardpoints

Gets list of hard points of target with entityId

Usage
hp\_names = Game.GetTargetHardpoints(entityId)

Return Values

Examples

```
local targetId = Game.GetTargetId();
local hp_names = Game.GetTargetHardpoints(targetId)
--[[
{1 = "HP_GOD",2 = "HP_Camera",3 = "FX_Grapple",4 = "HP_LowerBack",
5 = "FX_Torso",6 = "FX_Back",7 = "FX_Head",8 = "FX_RShoulder",
9 = "FX_RElbow",10 = "FX_RWrist",11 = "HP_RightProp",
12 = "FX_LShoulder",13 = "FX_LElbow",14 = "FX_LWrist",
15 = "HP_LeftProp",16 = "FX_Pelvis",17 = "HP_Holster_Big",
18 = "FX_LThigh",19 = "FX_LKnee",20 = "HP_LeftJet",
21 = "FX_LFoot",22 = "FX_RThigh",23 = "HP_Holster",
24 = "FX_RKnee",25 = "HP_RightJet",26 = "FX_RFoot",
27 = "FX_COM",28 = "FX_RPiston",29 = "FX_Backpack_Back",
30 = "FX_LPiston",31 = "HP_Receiver",32 = "FX_Magazine",
33 = "FX_LCanister",34 = "FX_RCanister",35 = "HP_Projectile",
36 = "FX_Muzzle"}
--]]

```

Warning
Sometimes, pass invalid entityId makes the firefall client crash.
Game GetItemInfoByType

Returns a table containing a description of an item.

Usage
info = Game.GetItemInfoByType(itemTypeId[, attributes\_modifiers])

Return Values

Examples

```
Called on the itemid of Multiturret IV^Q on build beta-1730:

GetItemInfoByType(78688) =>
{
  "stats" : {
    "repairPoints" : 6522
  },
  "description" : "Deploys a small turret. Players are allowed to have three small turrets up at any given time. The charges store up to a max of three.",
  "itemTypeId" : "78688",
  "attributes" : [
    {
      "format" : "%d hp",
      "inverse" : false,
      "description" : "",
      "value" : 553,
      "stat_id" : 158,
      "display_name" : "Deployable Health",
      "name" : "Multi Turret Health"
    },
    {
      "format" : "%d damage",
      "inverse" : false,
      "description" : "",
      "value" : 37,
      "stat_id" : 159,
      "display_name" : "Turret Damage",
      "name" : "Multi Turret Damage"
    },
    {
      "format" : "%.2fs",
      "inverse" : true,
      "description" : "s for this ability cooldown",
      "value" : 25.434780,
      "stat_id" : 160,
      "display_name" : "Recharge",
      "name" : "Multi Turret Recharge"
    },
    {
      "format" : "%d",
      "inverse" : false,
      "description" : "max number of turrets allowed",
      "value" : 4,
      "stat_id" : 1018,
      "display_name" : "Max Turrets",
      "name" : "Multi Turret Max Allowed"
    }
  ],
  "tier" : {
    "level" : 4,
    "description" : "Tier 4",
    "name" : "Tier 4"
  },
  "subTypeId" : "61",
  "certifications" : [
    "716",
    "737"
  ],
  "type" : "ability_module",
  "rarity" : "common",
  "moduleType" : "Engineer Multi-Turret",
  "uiCategory" : "MISC",
  "constraints" : {
    "cpu" : -3,
    "mass" : -120,
    "power" : -60
  },
  "web_icon_stem" : "MOD_BP_13",
  "craftingTypeId" : "39",
  "classes" : [
    "bunker"
  ],
  "abilityId" : "34629",
  "name" : "Multi Turret IV^Q",
  "base_constraints" : {
    "cpu" : 0,
    "mass" : 0,
    "power" : 0
  },
  "web_icon" : "https://ingame-v01-uw2.firefallthegame.com/assets/items/64/MOD_BP_13.png",
  "itemCraftingTypeId" : "39",
  "flags" : {
    "tradable" : true
  },
  "level" : 1
}

```
Gas

*This page was last updated during patch* v0.7.1708*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Gasses** are all resources with a gaseous nature. Those resources are the only ones with the compressibility and volitility stats.

### Gasses

* Inert Gas
* Methine
* Nitrine
* Octine
* Radine
* Reactive Gas
Heavy Laser

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

***"The Archangel performs an Heavy Laser in the direction it is currently moving in, launching it at a high velocity. In addition, rate of fire of all weapons is increased briefly."***

Heavy Laser is the Archangel's active ability.
Gamescom 2011

Red 5 showed Firefall at Gamescom 2011 in Germany on August 17-21.

New things shown include:

* Sabotage mission type
* Orbital Comm Tower map - 10 v 10 asymmetrical map
* New UI elements
* In PvP, enemies are always red, and allies are shown with Warpaint colors
* Medic Bioblaster has a 'vampiric' ability where you can leech health from enemies (unknown if this is an alt-fire or not)
* New secondary weapon: Grenade Launcher
* As you rank up, you gain access to more Modules
* The Medic 'Defibrillator' ability can also be used offensively
* Winning PvP matches rewards you with Crystite
* Army tech also includes 'perks' in addition to Calldowns
* Repulsors can be taken by players into the Melding, to open up new playable space

## References

1. ↑ http://www.gametrailers.com/video/gc-11-firefall/719393
2. ↑ http://www.gametrailers.com/video/gc-11-firefall/719394
General Component

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**General Components** are mainly used for Calldown manufacturing.

## List of Optional Components

 **Usage:** | * Thumper manufacturing
* Melding Anomaly Neutralizer manufacturing

 **Usage:** | * Mobile Battleframe Station manufacturing

 **Usage:** | * *missing info*

 **Usage:** | * Melding Anomaly Neutralizer manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing
* Thumper manufacturing
* LGV Starting Line manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing
* LGV Starting Line manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing
* Thumper manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing
* Thumper manufacturing

 **Usage:** | * Melding Anomaly Neutralizer manufacturing
Invigorate

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Activating an ability invigorates the user and their nearby allies; increasing movement and attack speed by 15%*"**

## Additional Effects

* Invigorate has an AoE of 10 meters and a duration of 6.5 seconds.
* Activating another ability while Invigorate is still active will refresh the duration of Invigorate to 12.5 seconds
Lt. Shanafelt

**Location** | Unknown

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
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This article has been a stub since 01 Jan 1970.
Ghostly Triage

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Ghostly Triage** is a variant of the Triage ability and is only made by crafting using recipes bought from ARES Suppliers. The ability allows the Biotech to revive allies to full health, revive at a faster rate than a normal revive, and take less damage while the ability is active. Ghostly Triage allows the user to pass through enemies and allies while it is active. Additionally, passing through allies heals them, while passing through enemies damages them. Space Manipulators are used during crafting of Ghostly Triage. Ghostly Triage has a longer cooldown than Triage.

## Description

***"A phase shifting Triage variant that allows the Biotech to pass through allies and enemies."***

## Prefixes & Modules

Ghostly Triage can come with the Charged, Cooled, Energized, Lasting, Strengthened, and Swift Prefix as well as the Custom prefix.

Modules that modify Recharge, Force, and Duration can be used.

## Affected By Perks

* Bio Reserves
* Rally

Not affected by:

* Shields Up
* Augmented Shield Generators
* Resonating Shields

## Ares Suppliers

The blueprint for Ghostly Triage can be bought at various levels from the following ARES Vendors using local vouchers.

* L12 - Cerrado Plains, Supply Officer Cook - 25 vouchers
* L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* L32 - FOB Sagan, Supply Officer Bender - 40 vouchers
* L40 - Kanaloa Research Station, Supply Officer Bryson - 75 vouchers
Game GetProgressionUnlocks

Usage
unlocks = Game.GetProgressionUnlocks()

Examples

```
local unlocks = Game.GetProgressionUnlocks();
--[[
{
  1 = {
    "cost" = {"items" = 0,"crystite" = 100,"xp" = 4000,"resources" = 0},
    "max_speed_boost" = {"mass" = 0.89999998},
    "certs" = {"cpu" = "727","mass" = "721","power" = "722"},
    "bonus_energy" = {"cpu" = 30},
    "add" = {"cpu" = 1,"mass" = 40,"power" = 20}
  },
  ....
}
--]]

```
Jump Pad (skill)

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This article was last updated during patch*
v0.5.1524*. The current patch is* v1.6.1946*.*

Constructs a jump pad that when used, launches allies and enemies up into the air.

## Variations

* Accord Module: basic stock design
* Astrek Module: increased jump strength
* Omnidyne Module: faster recharge
* Kisuton Module: *no info*
I am ARES

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Copacabana Job Board

## Description

Aero Part II - Aero's past strikes again, and this time Corporal Rhodes has taken his squad out of Copa and gone missing. Find and extract his team, and bring him safely back to Copa. He may not like mercenaries, but one is about to save his skin.

## Objectives

* Weapon Discharge Location
	+ Inspect the Accord Plasma Cannon
	+ Eliminate 6 Hostiles
* Weapon Discharge Location
	+ Eliminate 30 Aranha
* Corporal Rhodes' Location
	+ Escort Corporal Rhodes to Copacabana

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +1701 Copacabana Reputation
* +170 Accord Reputation
* Crystite
Hover Mode

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

***"Hover in the air."***

Hover Mode is the Archangel's active ability.
Juan and the Scattered Scarborough

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stonewall Job Board

## Description

Treasure Hunter Juan want ARES to defend him while he supercharges his scanhammer at a pylon and then escort him while he searches for jettisoned cargo.

## Objectives

* Meet up with Juan
* Defend from Attackers
	+ Defend for 00:02:00
* Meet up with Juan
* Protect Juan while He Searches for Treasure

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* Crystite
High-Explosive Rounds

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

High-Explosive Rounds are a Prototype red Weapon Module acquired from the Brontodon King encounter. The module causes one projectile fired every few seconds to deal bonus explosive damage on impact.

### In-Game Description

*When slotted into a weapon with an appropriate module slot, this chamber modifies the weapon's ammunition to occasionally set off a small secondary explosion on contact with the target.*
Lab 16

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Level 33 - 34 area, located in the North-West part of Sertao.

When a player outlevels the area they will get a priority job that sends them to Tecumseh Airbase.

## Facilities

* Battleframe Garage
* Battleframe Station
* Job Board (-917, 1038)
* Molecular Printer
* SIN Tower
* Vending Machine

## Vendors

* Supply Officer White - Ares Supplies (-907, 1041)

## Other NPCs

* Davis Royer
* Dr. Farraday
* Rina Joshi - Field Scientist
* The Indexer

## Job Board

* Corporate Digging (IMP Part II)
* Corporate Espionage (IMP Part I)
* Enemies at the Gates
* The Enemy of my Enemy
* Forbidden Knowledge
* I Scratch Your Back...
* The Setting Son
* Volatile Remnants
* ?? [Priority]
Game ListRoutes

Usage
Game.ListRoutes(true/false) = routes

Examples

```
routes = Game.ListRoutes(true);
--[[
{1 =
    {
        "type" = "transfer",
        "to" = {"id" = <162>,"name" = "DiamondHead"},
        "from" = {"id" = <448>,"name" = "New Eden"},
        "min_squad_size" = 0,
        "max_squad_size" = 0
    },
    ........
}
--]]

```
Light Personal Thumper I

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
The Light Personal Thumper holds more than a Stock Thumper but is still considered one of the smaller Thumpers.

### Components

200 Crystite

1x Polymorphous Fiber

1x Crystaline Crystite Engine
Lexicon

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stronghold Job Board

## Objectives

* Meet with Captain Park
* Data Relay Location
	+ Activate 1 Target
* Travel to the Shield Retainer's Location
	+ Eliminate 5 Ophanim
	+ Eliminate Ophanim Commander
* Travel to the Shield Retainer's Location
	+ Eliminate 5 Ophanim
	+ Eliminate Ophanim Commander
* Data Relay Location
	+ Activate 1 Target
* Return to Captain Park

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Stronghold Voucher
* Crystite
MY HIDE ENTITY PLATE

Trigger

Values passed to bound function

```
{
	"entityId" : 18374686479693508641,
	"event" : "my_hide_entity_plate",
	"hide" : false
}

{
	"entityId" : 18374686479834152481,
	"event" : "my_hide_entity_plate",
	"hide" : "hud"
}

{
	"entityId" : 18374686479673121305,
	"event" : "my_hide_entity_plate",
	"hide" : "all"
}

```
Holmgang security

**Location** | Unknown

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
## Description

**Holmgang Security** contacts the player if there is an Holmgang shipment intercepted by Pirates near Sunken Harbor, prompting them to get it back.
Leadstorm

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Leadstorm is a Prototype Burst Rifle acquired from the Dirty Deeds campaign mission. It functions similarly to a standard burst rifle, but trades accuracy for a five round burst and an increased magazine capacity.

### Flavor Text and Bonuses

* Five shot burst
* Increased clip size
* Poor accuracy

*"Introducing the Kisuton Leadstorm, the rifle of the future. The Leadstorm's revolutionary five-shot burst will unload a tidal wave of death at anything in your way. When you think guns, think Kisuton." - Kisuton Corporation sales pitch*
Horkos

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stronghold Job Board

## Objectives

* Eliminate the Ophanim
	+ Eliminate 10 Ophanim
* Eliminate the Ophanim
	+ Eliminate 10 Ophanim
* Escort the Ophanim Leader
* Hunt the Ophanim Leader
	+ Eliminate 10 Ophanim
	+ Eliminate Horkos

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Stronghold Voucher
* Crystite
Judgement

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Judgement is a Prototype red Weapon Module acquired from Operation Miru. Dealing damage with the module equipped causes a small homing missile to launch at the affected target, dealing a small amount of damage. This effect has a short cooldown, making Judgement effective at increasing burst damage but not significantly increasing DPS.

### Flavor Text

*Judgement is a small, independent munitions system which can be slotted into any standard weapon with an appropriate module slot. Once equipped, it synchronizes with the wielder's Battleframe OS to identify and track targets, launching mirco-missiles that lock on to hostiles the wielder has tagged with Judgement's parent weapon system.*
Iron

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Iron** is part of the Mineral-Metal family of resources and can have **High Toughness** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Game GetLoadoutInfoByType

Usage
{certificate\_id, defaults\_slots[name]={...}} = Game.GetLoadoutInfoByType(battleframe\_type\_id)

Return Values

Examples

```
local loadoutInfo = Game.GetLoadoutInfoByType(75772);
--[[
{"default_slots" = {
    "Secondary Weapon" = {"unlock_item_reward" = 78043,"requires_unlock" = true,"moduleType" = "Battleframe Speed","slotTypeId" = 2,"unlock_cert_id" = "755","pvp_itemTypeId" = "79066","unlock_xp_cost" = 1000},
    "Jumpjets" = {"unlock_item_reward" = 78524,"requires_unlock" = true,"moduleType" = "Weapon Rate of Fire","slotTypeId" = 3,"unlock_cert_id" = "762","pve_itemTypeId" = "78070","pvp_itemTypeId" = "78071","unlock_xp_cost" = 1500},
    "Servos" = {"unlock_item_reward" = 78921,"requires_unlock" = true,"moduleType" = "Battleframe Defense","slotTypeId" = 4,"unlock_cert_id" = "763","pve_itemTypeId" = "78068","pvp_itemTypeId" = "78069","unlock_xp_cost" = 2000},
    "Backpack" = {"unlock_item_reward" = 0,"requires_unlock" = false,"moduleType" = "Battleframe Cooldown","slotTypeId" = 11,"unlock_cert_id" = "764","pve_itemTypeId" = "75873","pvp_itemTypeId" = "75873","unlock_xp_cost" = 0},
    "Plating" = {"unlock_item_reward" = 78472,"requires_unlock" = true,"moduleType" = "Battleframe Energy Recharge","slotTypeId" = 5,"unlock_cert_id" = "761","pve_itemTypeId" = "78322","pvp_itemTypeId" = "78323","unlock_xp_cost" = 3000},
    "HKM Ability" = {"unlock_item_reward" = 77853,"requires_unlock" = true,"moduleType" = "Weapon Accuracy","slotTypeId" = 6,"unlock_cert_id" = "759","pvp_itemTypeId" = "78315","unlock_xp_cost" = 30000},
    "Primary Weapon" = {"unlock_item_reward" = 78453,"requires_unlock" = true,"moduleType" = "Battleframe Speed","slotTypeId" = 1,"unlock_cert_id" = "754","pve_itemTypeId" = "78301","pvp_itemTypeId" = "78302","unlock_xp_cost" = 3000},
    "Ability 1" = {"unlock_item_reward" = 78468,"requires_unlock" = true,"moduleType" = "Battleframe Regen","slotTypeId" = 7,"unlock_cert_id" = "756","pve_itemTypeId" = "31369","pvp_itemTypeId" = "78306","unlock_xp_cost" = 10000},
    "Passive Ability" = {"unlock_item_reward" = 78783,"requires_unlock" = true,"moduleType" = "Battleframe Regen","slotTypeId" = 10,"unlock_cert_id" = "760","pve_itemTypeId" = "78316","pvp_itemTypeId" = "78317","unlock_xp_cost" = 5500},
    "Ability 3" = {"unlock_item_reward" = 78464,"requires_unlock" = true,"moduleType" = "Battleframe Regen","slotTypeId" = 9,"unlock_cert_id" = "758","pve_itemTypeId" = "77110","pvp_itemTypeId" = "78305","unlock_xp_cost" = 20000},
    "Ability 2" = {"unlock_item_reward" = 78460,"requires_unlock" = true,"moduleType" = "Battleframe Regen","slotTypeId" = 8,"unlock_cert_id" = "757","pve_itemTypeId" = "78303","pvp_itemTypeId" = "78304","unlock_xp_cost" = 15000}
},
"certificate_id" = "79"
}
--]]

```

Battleframe\_type\_id
* Player.GetAllProgressionXp
Game GetMapMarkerInfo

Usage
{ToolTip, x, y, z, type, broadcastPriority, showWaypoint, introRadioID, showNavigation, stage2RadioId, stage3RadioId, stage4RadioId, stage5RadioId} = Game.GetMapMarkerInfo([id], onlyGlobal <optional boolean>)

Return Values

Examples

```
local markers = Game.GetMapMarkerList();
for _, m in pairs(markers) do
    Game.GetMapMarkerInfo(m.markerId);
end
--[[
{
"broadcastPriority" = 1,
"icon_id" = <220885>,
"icon_tint" = {"a" = 1,"b" = 0.8299999833107, "g" = 0.5,"r" = 0.66000002622604},
"ToolTip" = "ARES Mission",
"y" = -552.00384521484,
"x" = -1126.5181884766,
"z" = 428.37255859375,
"encounter" = <13569917836772057136>,
"markerType" = 40,
"id" = 1730304,
"showWaypoint" = false
}
--]]

```

Seems we can't get encounter information from encounter id, either Encounter.GetEncounterInfo() or Game.GetEncounterUiFields(). Register ON\_ENCOUNTER\_INFO Event.
Game GetRecipeInfo

{
 "inputs" : [
 {
 "itemTypeId" : "10",
 "quantity" : 10400,
 "is\_unlimited" : false,
 "is\_required" : true
 },
 {
 "itemTypeId" : "86699",
 "quantity" : 174,
 "is\_unlimited" : false,
 "is\_required" : true
 },
 {
 "itemTypeId" : "88487",
 "quantity" : 12,
 "is\_unlimited" : false,
 "is\_required" : true
 }
 ],
 "blueprint\_type" : "None",
 "required\_certs" : [
 "5092"
 ],
 "max\_parallel" : 1,
 "build\_time" : 1164,
 "resourceTypeId" : "3690",
 "name" : "Disruption Module",
 "research\_blueprint\_id" : 119810,
 "head\_blueprint\_id" : 119891,
 "description" : "Improves the AoE and potency of an ability.",
 "outputs" : [
 {
 "itemTypeId" : "120262",
 "quantity" : 1
 }
 ]
}
Harden

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*After taking damage, armor hardens to reduce your next source of damage taken by 25%. Harden has a 7 second internal cooldown*"**

## Effects stack with or compliment those of the following perks:

* Neutralizer
* Incalescent Armor
* Powered Armor
* Kinetic Absorption
* Sentient Armor

## Additional Effects

* When activated, Harden's effect will reduce damage for 2 seconds.
* Harden's internal cooldown starts after the effect ends, for a total cooldown of 9 seconds.
Game GetTargetVitals

Returns health information about a specific entity

Usage
{Health, MaxHealth, health\_pct} = Game.GetTargetVitals(entityId)

Return Values

 Health | number | current health. Appears to be an integer rounded down to nearest 1% of MaxHealth.
i.e. `Health = math.floor( math.floor(RealHealth/(MaxHealth*0.01)) * (MaxHealth*0.01) )`

Examples

```
None

```
Patch Notes v0-7-1688

Patch version
 Is hotfix

## Open World

* Increased Chosen attack frequency on POIs and Towers.
* Players should no longer get stuck on the Echoes from Sertao mission.
* Fixed a crash that was caused occasionally when using /promote command
* Turret mode should no longer cause faster HMG durability decay.
* Fixed an issue where dropships were dying in the Melding and never returning.

## Crafting

* Resilient Plating I - IV requires the correct resource now.
	+ Personal Health Sensor IV has been corrected to take a stat that has a higher resilience.
* Personal Health Sensor IV requires the correct resource now.
	+ Personal Health Sensor IV now takes regenics for its resilience stat.
* Flame Applicator IV requires the correct resource now.
	+ This component now takes Xenografts over Biopolymer for Thermal Resistance.
* Stasis Field Unit IV requires the correct resources now.
	+ This nanoprint now takes Biopolymers over Xenografts for Toughness.
* Firecat's Immolate IV components improve ability stats now.
	+ The AoE stat will now modify correctly depending on the quality of stat on the input.
* Firecat's Inferno Dash AoE now scales with crafting.
	+ The AoE stat on inferno dash will now scale depending on the quality of resource
* Health Propagator IV requires the correct resource now.
	+ The nanoprint now requires Aluminum for Malleability.
* Overseer components improve the ability stats now.
	+ Fixed Shield Energizer to accept Mass as its stat over Power, this will now affect the output depending on the resource quality input.
* Repairing Nanites components improve ability stats now.
	+ Changed the constraint type of the component Personal Health Sensor from Power to Mass.
* Heavy Turret components improve ability stats now.
	+ Changed the component constraint type from Power to Mass.
* Charged Pulse Generator components improve ability stats now.
	+ Charging System component changed to Energy Generator for recharge stat.
* Supply Station components improve ability stats now.
	+ Instant healing System (healing) constraint type is now set to Mass over Power.
* Players are now effectively able to reduce the cooldown on Burn Jets.
	+ Changed Fuel Charger to Energy Generator which is a recharge based on Power.
* Players are now effectively able to reduce the cooldown on Afterburner.
	+ Changed Fuel Charger to Energy Generator which is a recharge based on Power.
* Players are now effectively able to reduce the cooldown on Emergency Response.
	+ Changed Fuel Charger to Energy Genrator which is a recharge based on Power.
* Multi Turrets III and IV will now deploy at 100% HP. It is by design that Multi-Turret will only deploy 3 turrets before the initial cooldown. A battleframe can store only 3 turrets a time, but you are able to increase your total number of deployed turrets through crafting.
Haikili

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Kanaloa Research Station Job Board

## Description

Hunter Part II - Voclain needs help obtaining the head of a giant ash dragon named Haikili.

## Objectives

* Meet with Jock Voclain
* Echo Tracking Drone
* Escort the Scanning Drone to Safety
* Find Haikili
	+ Eliminate 1 Volcano Wildlife
	+ Eliminate Ash Dragon
* Return to Jock Voclain

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Kanaloa Research Station Voucher
* Crystite
* Powered Dark Crystite
Melded Explosive Aranha

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:
File:ChemicalDmg.png

## About

The Melded Explosive Aranha is an Explosive Aranha Worker that has been affected by The Melding. They retain their ability to detonate on command, and still explode when killed. Like the non-Melded variant, self-detonation is more deadly than the explosion caused by death, but the explosions deal more damage than their non-Melded variants. Visually, they look like a cross between Melded Aranhas and Explosive Aranha Workers, taking on the grey and blue-purple color scheme of the Melded Aranha and the visual effects of the Explosive Aranha Worker.

Melded Explosive Aranhas are quite uncommon in the world, only found naturally at Melding Tornados and within tornado epicenters. However, they do spawn to attack Thumpers that are placed near the Melding wall.
Holmgang Tournament Round 4 - Van Uzi

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Sunken Harbor Job Board

## Description

Take part in the Fourth round of the Bronze Weight Holmgang Tournament.

## Objectives

* Meet Mustang
* Sign Autographs for Holmgang Fans
	+ Activate 5 Targets
* Holmgang Match
	+ Defeat Van Uzi
* Meet Mustang

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Sunken Harbor Voucher
* Crystite