Cursed Rager

**Uncontrollable Rage (Su)**

Your blood lust is uncontrollable. You can select the stipulations of your rage below.

·         When a Cursed Rager reduces a creature to 0 or fewer hit points.

·         Failing to consume a specific dish every 2 hours.

Regardless of your choice, The Cursed Rager upon completing the listed task, must attempt a Will save (DC 10 + 1/2 the Rager's level + the Rager's Constitution modifier) or become confused. For the remainder of her current turn, she attacks the nearest creature other than herself. On the following round, refer to the *confusion* spell to determine her actions. At the end of this round, and each round thereafter, she can attempt a new saving throw to end the *confusion* effect. The rounds during which she is confused do not count against the rounds she has spent raging that day, but she cannot end her rage voluntarily, nor can she use rage powers while confused.

Wild Fighting (Ex)
At 2nd level, even when not raging, Cursed Ragers often fight with reckless, savage abandon. A Cursed Rager using the full-attack action can make one extra attack per round at her highest base attack bonus. Until the beginning of her next turn, however, she takes a –2 penalty on attack rolls and –4 penalty to AC.

This replaces Uncanny Dodge.

**Claws (Su)**

At 3rd level, you grow claws while Raging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become *flaming* weapons, which deal an additional 1d6 points of fire damage on a hit.

**Weakened Stitched flesh marauder (Ex)**

A Cursed Rager does not gain Stitched flesh Marauder until 6th level at which it gains Stitched Flesh Marauder 10%. It does not gain any of the other stitched flesh marauder abilities other than the ones listed below.

This increases to 20% at 9th level.

Once again this increases to 30% at 15th level.

This increases a final time to 40% at 18th level.

**Rage Speed (Su)**

At 4th level, when entering a Rage, you are effected by a haste spell for the duration of your Rage. At 8th level the bonus to move speed increases by +10 feet and the bonus to attack rolls and reflex saving throws increases by +1.

This replaces the Rage powers at 4th and 8th level.

Rage Conversion (Ex)
At 5th level, a Cursed Rager who fails a saving throw against any mind-affecting effect can attempt a new saving throw at the beginning of her next turn. If the save succeeds, that effect ends and she instead rages and becomes confused as noted above.

This ability replaces improved uncanny dodge.

**Demonic Dexterity (Su)**

At 9th level, you gain a +2 bonus to your dexterity score when you Rage. At 16th level, this bonus increases to +4.

**Abyssal Rage (Su)**

At 12th level, the morale bonus to Strength granted by your Rage increases by 2, but the penalty to AC becomes –4 instead of –2. At 16th level, this bonus increases by 4 instead. At 20th level, it increases by 6 instead.

**Cursed Aura (Su)**

At 16th level, when entering a Rage you can choose to exude an aura of fear. The aura is a 20-foot burst centered on you, and deals an amount of damage equal to your Constitution modifier to creatures that end their turns within it. The creature must make a will saving throw DC: 10+ 1/2 Rager level+ Constitution modifier or be shaken for 1d6+1 rounds. If the creature makes  it's save it takes only 1/2 of the damage listed. This replaces the Rage power at 16th level.

**Cursed Impulse (Su)**

At 20th level, you're immune to curses. You have this benefit constantly, even while not Raging. In addition, while in a Rage, you are treated as if two size categories larger for the purpose of determining your natural weapons damage.

This replaces the Rage power at 20th level.

# =Reincarnation

If Reincarnating into this class after having already been this class, or a class with similar abilities, check the following page to see what ability you'll get instead at the levels you would normally gain an already achieved class ability.

Cursed Rager Reincarnation