recursal/Fanatic-Fandom huggingface dataset:
Length

**Length** is a term of measurement used in *Life is Feudal* for all items, buildings, etc.

Length could be also called as "size". It has no particular unit of measure. It is simply the size of an item and the size of container. For instance, if a "sword" has size=6 then it will never fit into a "pouch" with size=3 ~ Bobik

So like the Stone, this has a double value where mass is as important as volume.

Storage containers use the length value of an object to determine if it will "fit" inside it of it. A container will accept items that have a length *less than or equal* to the containers length value.
Large wooden house

The **Large wooden house** is a medium sized, 2 story house with balcony. It can be a home to 12 players at the same time.

* See also Large plaster house.

## Gallery

* Large wooden house
(front view)
* Large wooden house
(back view)
* Large wooden house
(interior)
* Large wooden house
(interior)
* Large wooden house
(interior)
* Large wooden house
(interior)
* Large wooden house
(interior)
Metal band

The **Metal band** is used in a big various of items and objects.

For example in wooden houses, containers and weapons.

## Process of Production (MMO)

1. Ensure that you have 60 kilning at minimum to unlock the forging skill 30 to unlock metal bands.
2. Retrieve Iron Ore from a mine.
3. Smelt Iron Ore in the appropriate building, (bloomery, forge and anvil, or furnace) and create Iron bars.
4. - If the quality doesn't matter for you, right click the forge and anvil and light the forge from the manage menu. Right click the forge and anvil again and go to forge > metal tools, from there you can select the metal band and craft it. - If the quality matters, do not use forge and anvil ! Instead, reheat your bars in a bloomery and you will have an option to smelt it into bands.

## Process of Production (YO)

1. Ensure that you have 30 smelting at minimum to unlock the forging skill.
2. Retrieve Iron Ore from a mine.
3. Smelt Iron Ore in the appropriate building, (bloomery, forge and anvil, or furnace) and create Iron bars.
4. Right click the forge and anvil and light the forge from the manage menu. Right click the forge and anvil again and go to forge > metal tools, from there you can select the metal band and craft it.
Juniper sprout

*Life is Feudal: Your Own*

The **Juniper sprout** can be used to plant Juniper trees (right-click on an empty **Forest Soil - > Forestry -> Plant Juniper Tree**).

The quality of the planted tree is equal to your maximum Forestry skill level, but can't exceed the quality of the Juniper sprout.

Planting Juniper trees requires Forestry level 90 and can only be planted on Forest Soil.

*Life is Feudal: MMO*

The **Juniper sprout** can be used to plant Juniper trees (right-click on an empty **Forest Soil - > Forestry -> Plant Juniper Tree**).

The quality of the planted tree is equal to your maximum Forestry skill level, but can't exceed the quality of the Juniper sprout.

Planting Juniper trees requires Forestry level 30 and can only be planted on Forest Soil.
Javelin

The combat skill Slinger 60 is required to equip a **javelin.** Of all the throwing weapons, it seems to have the flattest trajectory.

## Usage

1. Can be placed in one of the back equipment slots under the 'T' default hotkey.
2. Throw by left clicking.
3. Holding the left mouse button down brings the javelin back into a throwing position for more accuracy.
Jewelry

## MMO

**Jewelry** is one of the seven tier 4 crafting skills in the Mining skill line and follows Precious prospecting. It allows to use precious metals such as gold and silver in making of pendants and rings. Level 30 of Precious prospecting is required to learn this skill. To increase Jewelry past level 30, Precious prospecting skill must be at level 60.

### Craftable Items

You can start crafting **Jewelry** by right-clicking on a Jeweler's toolkit or by pressing O and choosing the tab for the Jeweler's toolkit.

*Note: To learn more about luck and its effect, check this page: Luck*

## Your Own

**Jewelry** is one of the seven tier 4 crafting skills in the Artisan branch and one of the two branches following the Mining skill. It allows to use precious metals such as gold and silver in making of pendants and rings. Level 30 of Mining is required to learn this skill. To increase Jewelry past level 30, Mining skill must be at level 60.

### Recipes

You can start crafting **Jewelry** by right-clicking on a Jeweler's toolkit.

### Video guides & Training Tips for Your Own

*Have a piece of advice for effective training? Edit this section and place it here!*

* This skill is tricky to level, but easiest way to do it is with silver rings. When you make the rings, eventually you will end up with quite a lot (usually bad quality) rings. You can smelt these back and take out the lumps from them, but you will destroy your bloomeries in order to do that - so it may not be worth it.

What will you need:

1. Crucible and tongs
2. Jeweler's toolkit
3. Bloomery
4. A lot of time
Life is Feudal Wiki

Welcome to the Official **Life is Feudal** wiki

EQUIPMENT
Tools • Weapons • Armors • Shields • Clothes • Jewelry

OBJECTS
Crafting Devices • Containers • Furniture • Decorations • Fences

BUILDINGS
Houses • Fortifications • Workshops • Farm buildings
Warehouses • Outposts • Trading posts • Clergy buildings

RAW MATERIALS
Wood • Ores • Soils & Ground • Mineral ingredients
Gems • Sprouts • Animal Inedible parts • Harvest

MANUFACTURED PRODUCTS
Carpentry • Tailoring • Forging • Smelting
Cloths & Ropes • Warfare Engineering
Building materials • Building modules

COOKING
List of Food • Cooking ingredients

HERBALISM & ALCHEMY

Guild Claim • Personal claim

Wild animals • Domestic animals • Natives • Clergy

Changes for the main page can be proposed here.
Knockout

Character state in which character lies on the ground and unable to move. Appears when Soft HP drops below 0. Character can be looted in that state. Healing abilities can increase a speed of Soft HP regeneration, thus speed up a process of regaining consciousness. Coup de grace ability can be performed on that character resulting in a death.
Large warehouse

The **Large warehouse** is the biggest storage building in the game. It allows the player to store 50000 stones of materials.

You can also put moveable containers inside the warehouse.

* See also: Warehouse and Wooden Warehouse.

## Gallery

* Large warehouse
 (front view)
* Large warehouse
 (back view)
* Large warehouse
 (interior)
Light crossbow

The **light crossbow** is the lowest level crossbow available in Life is Feudal. You can start using it at soon as the skill Archer is unlocked. As the name suggests, it is the lightest crossbow in the game. The light crossbow can be crafted with 30 bowcrafting skill. As with all crossbows, it requires bolts to fire.

This weapon requires 15 Strength and 10 Agility.
Lungs of Stone Poison

To create the **Lungs of Stone Poison**, you need to collect alchemy herbs with the help of Herbalism, you'll need two of these herbs and one bottle of alcohol (like Cider or Beer). Now you can make drinkable cocktails with the help of Herbalism tools and your Alchemy skill. The important thing to note is: each player has herbs with differing poison effects, so herbs that make a poison for you may not make the same thing for another person.

Two herbs gives an effect strength of 1.0. If you add a third herb, you can mix a cocktail with up to three effects. You can also increase an effect up to 1.5 points.

It is also possible to add mineral ingredients or animal alchemy ingredients.

Damages Stamina Regeneration (sStam) over time. The number listed is the damage done per tick.

Poison can also be applied to a one-handed weapon, if you have 90+ in Equipment maintain.

## Gallery

* Poisoned: Breathtaker - You have been poisoned and wear out faster now.
NPC

The following NPC (Non-Player Character) types are expected at this time:

1. Newbie island mentors (some basic lore, basic learning quests (combat/crafting tutorials)
2. NPC city governor (in the center of the map) – just some RP lore and maybe more advanced learning quests with minor rewards - already located on mainland
3. NPC server vendors in NPC city will buy and sell minor items
4. Natives – aggressive NPCs in a few (4 – 6) dungeons that will be scattered around the world. They will live in burrows/underground mazes, will be mostly naked or in equipment salvaged from other players. Intended as advanced training for players and creating focal points for PvP as characters meet in the areas.
5. Primary NPC vendors are possible, but not included at this time.

There will be almost no NPC creatures in the world other than minimal animals.

#### References

1. ↑ http://lifeisfeudal.com/forum/interactive-faq-t3/page210/#p9181
Mountain sheep

## MMO:

A **Mountain** **Sheep** is a domestic animal. Breeding or taking care of mountain sheeps requires a barn and a mountain ram (male).

Can be slaughtered for Lamb, Intestines, Bones, Rough Sheepskins and Animal parts or held in a barn to produce Coarse Wool.

A pregnancy lasts 15 ingame days, up to 6 poddies and yonlings can be born.

*Note: Animal parts only drop if you have Animal Lore 90.*

Mountain Rams only can be tamed, bred and held in barns in the following Regions:

* Altenbrog
* Islandlend
* Goddenjord
* Phat-Tsarai
* Roysbad
* Schwarzenweg
* Kron-Insel
* Tsahrim-then
* Amathemgir
* Uffer-de-Furst
* Smalbucht
* Shin-Shin cakmet
* Bathai-azgyr
* Urzunai
* Tashmyr-chak
* Cet-dan
Mulberry tree

**Mulberry trees** can be harvested for silkworm cocoons. Silkworm cocoons require a Gathering skill of 60 to collect. Planting **Mulberry trees** requires a Forestry level of 60.
Silkworm cocoons and sprouts regrow after a certain amount of day cycles.

The amount of silkworm cocoons a **Mulberry tree** contains depends on the quality of the tree:

 Medium
 Mature
Mine shaft

Special outpost building that allows you to select a single, regional item, from a specific list, for output every game day.

You may increase the quantity of the output by placing up to 4 slaves within the outpost.

Slave quality determines the amount of output increase gained.

## Gallery

* Mine shaft
* Mine shaft ingame
Large plaster house

**Large plaster house** is a medium sized, 2 story house with balcony. It can be a home to 12 players at the same time.

* See also: Large wooden house.

## Gallery

* Large plaster house
(front view)
* Large plaster house
(back view)
* Large plaster house
(interior)
* Large plaster house
(interior)
* Large plaster house
(interior)
Lump of steel

Lumps of steels are created by adding at least 2 Lumps of iron (melting point 1500 °C) and 2 Flux (melting point 500 °C) into a Furnace, Forge and Anvil, or Bloomery, and heating it up to 1500 °C. When the materials are properly heated you can use the Smelt command to fabricate Steel Lumps. Make sure you have a standard crucible and tongs equipped, NOT the primitive version.

**Note:** The recipe for creating lumps of steel directly from lumps of iron is the most inefficient method for fabricating steel as far as Flux consumption is concerned. This recipe requires 2 Flux per lump of steel, or 16 Flux for one steel bar, or 80 Flux per steel ingot. It is therefore recommended that you use a Bloomery to melt down steel ingots into these lumps, as by doing this you will be spending .3 Flux per lump instead of 2 Flux per lump.
Large 3 story wooden house

**Large 3 story wooden house** is a huge, 3 story house with balcony. It's one of the two biggest houses in game and it can be a home to 35 players at the same time.

* See also Large 3 story plaster house.

## Gallery

* Large 3 story wooden house
(front view)
* Large 3 story wooden house
(back view)
* Large 3 story wooden house
(interior)
* Large 3 story wooden house
(interior)
* Large 3 story wooden house
(interior)
* Large 3 story wooden house
(interior)
* Large 3 story wooden house
(exterior)
* Large 3 story wooden house
(interior)
* Large 3 story wooden house
(interior)
* Large 3 story wooden house
(interior)
Military outpost

Special outpost building that is used to lay siege to province or fief. This outpost does not produce anything.

This is the only type of outpost that can be constructed on any distant non-connected fief. It’s slightly cheaper to construct and upgrade, though it still requires a certain amount of effort. Consider it to be the main guild vs guild offensive outpost.

Overseer and slaves will act as archers and will attack any player that does not have ‘Can enter’ access set on the fief anytime.

You can’t build more military outposts than your guild monument level (e.g. if your Guild Monument is level 3, you can build 3 Military Outposts max).

For more information, see the War page.

## Gallery

* Military Outpost
* Military Outpost ingame

## Reference

* https://lifeisfeudal.com/Guide-to-the-0.2.5-Update#Military\_Outpost
Linen rope

You need a weaver's toolkit, and 60 in household to make the rope. Ten(10) flax stem are placed in the tanning tub (requires 0 procuration) for an hour to produce 20 flax fiber. A Weaver's toolkit is then used to turn the flax fibers into a rope.

* *Tip:* Sometimes, a Linen Rope can be obtained while fishing! (requires 90 Hunting)

### Your Own

You need a weaver's toolkit, a spinning wheel, and 30 in procuration to make the rope. Ten(10) flax stems are placed in the tanning tub with 2 water (requires 0 procuration) for an hour to produce 20 flax fibers. Five (5) flax fibers are used with the spinning wheel to create a hank of linen. Three (3) hanks are used with the weaver's toolkit (requires 30 procuration) to create one (1) linen rope.

* *Tip:* 3 tanning tubs will get you exactly 4 ropes
Mod development

The following are resources about modding *Life is Feudal*.

## Resources

* Life is Feudal Mod forum
* Tools
	+ Your Own Mod by Maegfaer on offical forums
* Scripting
	+ Torque 3D online manual
	+ TorqueScript Manual
	+ Server side script example - Teleport by Meanzie on reddit.com
	+ Client function and classes dump
		- Functions
		- Classes 1/4
		- Classes 2/4
		- Classes 3/4
		- Classes 4/4
Mounted fighting mastery

This page contains information of an old version and is now only used for investigation work.

**Mounted fighting mastery** is one of the three tier 2 combat skills in the Chivalry branch. It allows to ride warhorses and perform combat actions while mounted. Level 30 of Chivalry is required to learn this skill. To increase Mounted fighting mastery past level 30, Chivalry skill must be at level 60.

## Horses available

Note: Heavy horse handling skill is required to ride Heavy Warhorses.

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!
Meionite

Meionite are a type of Mineral Ingredient used in Alchemy.

## Acquisition

Meionite can be acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

## Usage

Meionite can be used at Alchemy level 60.
Mallet

The **Mallet** is the most commonly used Hammer tool in Construction, Masonry, and Architecture. It yields a higher quality result than any other hammer currently available. (Please note that there are also three recipes in Carpentry that make use of a hammer. They are Wall Shelf [two shelf], Wall Shelf [three shelf], and Bottle Rack. Also Mining makes use of a **Mallet**] when reinforcing tunnels.)

* See also: Primitive hammer and Blacksmith's hammer
Life is feudal/ko

“**Life is feudal**” 현실적인 중세 세계관 을 구현하는 하드코어 샌드박스 MMORPG 인디게임 입니다.

## Hardcore

이 게임은 놀이동산이 아닙니다. 당신이 지금까지 플레이한 어떤 게임보다도 하드코어합니다. 죽으면 가진 모든 것을 잃고, 살인에는 어떤 제약도 없으며, 공성과 침략간에 모아놓은 재산이 송두리째 날아갈 수도 있습니다. 또한 논타겟 전투 시스템을 차용하고 있으며, 단순한 삽과 같은 아이템 조차도 그 생산과정이 복잡합니다.

## Sandbox

샌드박스는 말 그대로 모래상자와도 같다는 뜻입니다. 현실의 놀이터에서 손과 도구로 놀이터의 모래를 파기도하고 쌓기도 하면서 자신의 상상력을 마음껏 발휘하는 것처럼, 샌드박스 게임에서 플레이어는 직접 자신만의 플레이 방식을 정하고 규칙을 만들어나가는 가상의 세상을 창조해 나갈 수 있습니다. 게임안에서 여러분은 자신의 생각대로 세상을 마음껏 바꿀 수 있습니다. 단순하게는 언덕을 깎거나 올린다거나, 터널을 만들다거나 판판한 평야를 만들 수 있습니다. 더 나아가 성터를 만들어서 성을 짓고 그 주변에 연못을 파 성을 보호 할 수 도 있습니다. 이 게임에서 유일한 제약은 당신의 상상력 뿐입니다. 여러분은 큰 지하도시를 만들수도 있고, 피라미드를 지어 그 안에 미로를 만들수도 있습니다. 지하세상이 싫으시다면 조촐하게 집을 짓고 사람들을 모아 마을을 형성할 수도 있습니다. 원하는 그대로 하면 됩니다. 공식 홈페이지나 유투브 영상을 찾아보시면 이에 대한 더 많은 정보를 보실 수 있을겁니다.

## MMORPG

MMORPG 는 초대형 다중플레이어 온라인 롤플레잉 게임이란 뜻입니다.
MMO - 이 세상에는 당신말고도 수 많은 사람들이 머물러 있습니다. 그 다른 사람은 당신과 뜻을 모아 협동하여 동일한 목표를 이루는 호의적인 사람일수도 있고, 혹은 자신의 뜻을 세우며 당신과 대적하는 적대적인 사람일 수도 있습니다. 한가지 분명한 것은 지금도 그 사람들이 이 세상을 바꿔나가고 있다는 것입니다.
RPG - 스킬제한선과 스텟(능력치) 제한선이 존재하기에 자신이 무엇에 특화할 것인지 정해야합니다.(울티마 온라인 스타일). 성향시스템(선,악)이 있으며 아이템 생산시스템은 미니게임 컨샙을 가미해 다채롭게 이뤄집니다.(미니게임은 현재 미구현 중입니다.)

* See also: How to play guide for Life is Feudal: MMO

## Realistic-fictional world

게임 제작과정에서 제작자는 과거 중세시대 -로마의 몰락기로부터 시작해서 화약시대 전까지- 의 모습을 최대한 현실감 있고 유사하게 구현해 내려는 방향으로 만들어졌습니다. 하지만 세계관, 인종분포 그리고 몇몇의 장비들은 가상의 것입니다. 또한 이 세계 내에서 종교를 통한 신의 영적인 힘이 현실보다 더 강하게 적용되어, 신앙의 힘을 빌어 자신의 집에 귀환한다거나, 타인으로부터 자신의 소지품들을 지키는 등의 기적을 발휘 할 수 있습니다. 고로 100% 현실의 세상을 구현하는 것은 아니지만, 그렇다고 오크나 엘프가 사는 판타지 세상인 것도 아닌, 현실에 더 가까운 혼합된 세상을 구현하고 있습니다.
현재까지는 게임이 베타테스트 단계이기에 추후 더 많은 것들이 구현될 예정입니다.

See also: version history
Maple tree

**Maple tree** is one of the Trees available in game (both **MMO** and **Your Own**) versions and can be planted by a player or grow randomly on forests.

**How to Plant**: Forestry skill at 60, a Maple sprout, equipped Primitive Shovel/Shovel. And it can be planted only on Forest Soil.

## Location and Uses

### MMO

**Maple tree** is - since 0.2.0 - a regional tree and can grow only in its respective regions. It produces Whitewood instead of Hardwood when cut down with a primitive axe or a hatchet.

### Your Own

**Maple tree**s produce only Hardwood when cut down with a primitive axe or a hatchet.
Lancing

This page contains information of an old version and is now only used for investigation work.

**Lancing** is one of the five tier 3 combat skills in the Chivalry branch and one of the two branches following the Mounted fighting mastery skill. It allows to use lances in mounted combat. Level 30 of Mounted fighting mastery is required to learn this skill. To increase Lancing past level 30, Mounted fighting mastery skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!

* Put 2 or more Training Dummies on a circle outline. Ride at speed required for couching the lance while turning all the time, in such a manner that you follow the circle outline. Then just attack the dummies when you ride past. Drain horse stamina - wait - repeat.

* Get off your horse and hold the right mouse button and have someone punch the lance.
Lancer

**Lancer** is a combat skills.

## Armor available

(Piece)
(Piece)
(Piece)

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!

* To be able to use a lance in combat, your horse must be travelling at a canter (first speed indicator line) before the lance can be primed for aiming.

## Gallery

* Heavy chainmail armor (Front view)
* Heavy chainmail armor (Back view)
* Royal chainmail armor (Front view)
* Royal chainmail armor (Back view)
Monument

A Tier 1 Monument. Central and most important structure for a guild. Building of a monument allows a guild to form and claims the Town area around it for that guild.
The Monument belongs to the Player who finishes the building. You must maintain the monument by sacrificing.

YO: Tier 1 monuments provide, roughly, between 12 and 700 tiles of claimed land for the owning guild, depending on the age and maintenance of the monument.

For more information about claim size between monument tiers, see the Claim page.

## Creation

1. Create a Guild
2. Right click on an Flatten dirt, grass tile or road.
3. Go to 'Authority'.
4. Select 'Erect the Monument'.

## Sacrificing and Worshiping

To maintain the monument, you must sacrifice items to it. The following explanation makes it seem like "Worship" and "Sacrifice" are reversed—but the Developers say "Working as designed".

* The "Worship" option gives you a "Sacrifice items to increase claim" window, where you place items of value, from 2 step craft items, ex: Cooked Cod, to rings, amulets, lumps, bars, or ingots of metals or precious metals. Examples: One high Q lump of gold will maintain a 75-radius claim. One low Q (Q27) bar of Silver only increases the claim support points by about 9%.
	+ You can click the "Sacrifice" button to sacrifice NOW, or can close the window and use the Sacrifice option to do so later.
	+ Typical sacrificing maintains the claim -- "Increase claim" would only be true if the monument were going down in points due to lack of sacrifices. (See Upgrading below)
* The "Sacrifice option does nothing but a Worship/praying animation, unless you left something in the "Worship" option sacrifice window did not click the Sacrifice button, in which case the "Worship" option it sacrifices it to the monument.
* You need only be a guild member to do the sacrifices. Thus, no one can support another guild's monument. A suggestion would be to have a friend in another guild have an alternate game personality invited to the guild, and log on with it for the sole purpose of maintaining the monument when the guild manager or guild members are unavailable.

* Three numbers show in the "Worship" option window where you sacrifice things to the monument:
	+ Guild Monument Maintenance (Daily subtraction)
	+ Claim Support Points (available points)
	+ Radius (in Tiles/squares of your claim)
* Each game day, "Guild Monument Maintenance" points are subtracted from "Claim Support Points".
* If the "Claim Support Points" goes to zero, then the "Radius" decreases in steps.

The bottom bar of the Worship option allows upgrading the monument—thus increasing your maximum claim radius—and only appears periodically. It is believed you should take advantage of it if you wish, as it will clear and be unavailable.

**Tip**: If you have trouble remembering to sacrifice to the monument, you might consider being near the monument as a reminder when exiting the game when you're done playing. Thus you'll come back in and see the monument as a reminder.
Judgment hour (YO)

# *Life is Feudal: Your Own* Version

In the *Life is Feudal: Your Own* version, judgment hour works very differently. Expand this section for more information.

Judgment hour - is a particular time set on the server, where a player’s activities will not affect their alignments and abilities (Like looting other players graves). Permissions work according to JH ability setup.

## Destroying Buildings

During judgment hour players can damage and destroy any object/building inside other player's claim including Monuments. To damage these objects players can either use Naphtha pot or Trebuchet.

## Blood Sacrifice

You can add support points to your Monument - killing members of other guilds. Amount of points your monument got depends on Authority level of your victim and server HeadPrice. Same amount of points will loose Monument of victim's guild.
Default server headPrice = 100, and it can be changed in cm\_config.cs using line:

```
$cm_config::JudgementHour::headPrice = 100;

```

## JH settings

To set the time of JH on your server, you can use interface of server creating for private servers or direct setup through the ‘world.xml’ file.

```
<judgementHour>
  <startTime>21:00</startTime>
  <weekSchedule>
    <monday>0</monday>
    <tuesday>0</tuesday>
    <wednesday>0</wednesday>
    <thursday>0</thursday>
    <friday>1</friday>
    <saturday>1</saturday>
    <sunday>1</sunday>
  </weekSchedule>
  <duration>60</duration>
</judgementHour>

```

For permissions for abilities during Judgement Hour, you can look in JH&Claim Permissions
Kitchen

The **Kitchen** is a workshop level cooking device that is used for cooking some simple Household and complex Cooking meals.

Furthermore you can also make bone glue out of water and bones.

When cooking with a kitchen, its effective quality is raised by 20% before influence is calculated.

* See also: Big cauldron and Oven.

## Gallery

* Kitchen
(Front view)
Masonry

**Masonry** is one of the three tier 3 crafting skills in the Artisan branch and the single branch following the Construction skill. It allows to build advanced wooden structures and stone structures - Houses, Fortifications, Workshops and so on. Level 30 of Construction is required to learn this skill. To increase Masonry past level 30, Construction skill must be at level 60.

## Recipes

To start a construction, right click on the tile and choose **Masonry** > **Build**. You don't need any materials only a  Hammer equipped to place the foundation, which can later be built by right clicking the sign (foundation) and then selecting **Masonry** > **Build**.

## Video Guides & Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* To skill up fast and without much different resource needed, start a **Stone fence** and build 99/100 rocks into it and then deconstruct it. Repeat until you have skill 30.
* After your skill level is high enough, you can build a **Stone Wall or Water Well**, adding the materials (like clay or rocks if you wish, but not the boards), deconstruct and repeat.
Medium repair kit

The **Medium Repair Kit** is used for repairing constructions, restoring durability. It is more costly than the smaller version, but cheaper than the larger. It's disputed how (cost) effective they each are.

Repair kits are 2x more effective on buildings and 4x more effective on crafting buildings.

* See also: Small repair kit and Large Repair Kit.

## Breakdown

* 1 × Hardwood board
	+ 20 × Hardwood
* 2 × Metal band
	+ 10 × Common bars
		- 40 × Common ore
* 2 × Thick leather
	+ 2 × Thick dried hide
	+ 4 × Water
Large repair kit

The **Large Repair Kit** is used for repairing structures, restoring its durability. It is the largest repair kit available, having a higher cost and the highest repair effect. It's disputed how (cost) effective they each are.

Repair kits are 2x more effective on buildings and 4x more effective on crafting buildings.

* See also: Medium Repair Kit and Small repair kit.

## Breakdown

* 2 × Hardwood board
	+ 40 × Hardwood
* 2 × Metal sheet
	+ 4 × Common ingots
		- 80 × Common ore
* 3 × Thick leather
	+ 3 × Thick dried hide
	+ 6 × Water
* 1 × Linen rope
	+ 3 × Hank of linen
		- 15 × Flax fibers
			* 1.75 × Water
			* 7.5 × Flax stem
* 30 × Rock
Mappe e Regioni/it

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

Le Regioni sono un nuovo elemento introdotto nel gioco tramite aggiornamenti (Versione 1.1.7.4).

Esse permettono di creare risorse regionali (costruendo o raccogliendo materiale) che sono richieste per la produzione di armature Tier 3 e Tier 4, ottenibili con i progetti.

La chance di generare una risorsa regionale è pari all' 1 % (più il bonus dato dal numero e dal tipo di gioielli equipaggiati).

## La regione di 'Abella' in Life is Feudal : MMO

**Abella** è il nome del continente in Life is Feudal : MMO

### Influence of Regions

#### Stagioni

Ogni regione ha i suoi particolati cicli stagionali. Nelle regioni settentrionali, ad esempio, l'inverno dura di più rispetto alle regioni centrali e meridionali.
Makthrid

Each real-life day during prime time, those who have earned the first place in the ranking of each god rating will become Makthrids. When Makthrids are chosen, all servers get a notification with their names and titles.

It is possible to become a Makthrid of several gods simultaneously.

**Note:**

* At the end of the week after IB Primetime, each Sunday, the list of cardinals and rating lists for each god are reset.
* Only online players can become Makthrids and Archimankur (if you were offline at the time of the announcement, you are not eligible for the title).

### List of gods and their requirements for the ranking

Top ranking player character of the Sleeping God will become the Archimankur. The top ranking player characters of other gods will become **Makthrid**.
Life is Feudal Wiki/ko

Life is Feudal 공식 위키에 오신 것을 환영합니다.
모든 Life is Feudal 문서는 플레이어들에 의해 작성 · 관리 됩니다.
현재 문서는 6,150 페이지 (1,499 주제) 개입니다.

당신도 문서 토막 을 수정하시거나, 새로 작성하여 위키에 기여 할 수 있습니다.

Life is Feudal: MMO 기초 가이드

게임 공식 기본 튜토리얼 : http://lifeisfeudal.com/billing/tutorials.php

• 인종 • 종교 • 문서 자료 • 지도 & 지역 • 수도 • 명절

상호작용
인터페이스 • 상호작용 하는 법 • 대화 • 장비와 인벤토리
전투시스템
근접전투 • 원거리전투 • 공성전투
상태 수치
스텟 • 스텟 제한
기술 • 기술 제한
생산 기술 • 전투 기술 • 보조 기술
살아남기
허기 • 기력 • 체력
죽음
효과 • 부상, 출혈 & 골절

장비
무기 • 방패 • 갑옷 • 의복 • 도구 • 장신구 • 화살&탄환
실내외 시설물
보관함 • 가구 • 기구 • 장식물 • 기념비 • 훈련기구 • 운송수단
건물
주거건물 • 울타리 • 방어건물 • 제작소 • 농사&축산건물 • 창고
자원
목재 • 철재 • 토양 • 석재 • 동물 부산물 • 연금 재료
음식
 MMO - 플레이어 vs. 플레이어

더 많은 영상...
플레이어들을 모으자 (길드)
토지 소유권 • 기념비 • 문장(길드 상징)
성향치 • 외교 자세 • 그룹 & 진형 시스템 • 전투 • 공성전 • 교역

동물
야생 동물 • 축사 동물
원주민
Newbie island

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

Players begin on the Newbie island, also known in-game as Illa-Newydd. You can follow a chain of quests to familiarize yourself with some of the game mechanics or transfer to the main continent, Abella, immediately. A player can, theoretically, live on the island without going to Abella, however, all the buildings and terraform on Illa-Newydd are wiped regularly so it is not recommended. Also character on Illa-Newydd has a lowered skill cap of 200 (+bonus from Intellect).

#### Character transfer

If you finished or skipped the quest chain, you can go to the Ferryman nearby the village. His location is marked by a giant column of blue light. You can transfer your character to Abella if you have a Ticket to Abella in your Premium shop inventory.

Note that each new account gets one such ticket for free. If for some reason you did not receive one, as you should, contact the support.

When you transfer you will be given an option to include a guest code. If you want to join a guild, this will allow you to teleport to them directly. Do not worry if you skipped this step − there will be a Traveler's Idol later that performs the same function.

When you transfer you will receive a warning that skills higher than 60 will be capped at 60. At the current time this is not true, this mechanic doesnt work. Also you will lose all the items in your inventory, so there is no need to prepare. However, it is recommended to eat before transfer as Hunger does not get reset.

Also it is possible to move between different copies of Illa-Newydd using the Ferryman. This can be helpful if you want to go through the quests with a friend.

#### Easter eggs and lore

Reading the texts of the quests one can understand that Illa-Newydd represents the Death realm; however also Purgatory is mentioned. The villagers may somehow correspond to different Gods; the children hint that they are more powerful than you might think.

TODO...
Metal plate

**Metal plate** is a *metallic processed material* that will be used for manufacturing Plate armor on a Workbench, the Armorsmithing skill will be needed. The forging devices must be either a blacksmith shop or a Forge and anvil. The forging devices must be lit at any temperature to be used to make the metal plate.
Metal sheet

A Metal sheet is a "Metallic manufactured product" that is made using 2 common ingots at a Blacksmith's shop, Forge and anvil, Bloomery, or Furnace.

In order for you to manufacture a metal sheet you must light the Blacksmith's shop or Forge and anvil at any temperature with the common ingots in your inventory. In order to manufacture a metal sheet using a Bloomery or Furnace you must place the common ingots into the bloomery or furnace and raise the temperature to 1500° (2000° for a Case-hardened metal sheet).
Mentoring

**Mentoring** is an independent minor skill. It allows players to teach and give XP to other players when they attend the school. There is no prerequisite to this skill.

Players that want to teach others can use ability '*Become a Mentor of this School*' and select a high level skill from the skill category he wants to teach for the in-game day. Once there is a teacher ready, players can use ability '*Attend this school*' to instantly gain an amount of XP in the skill category equal to the difference in level of skill being taught and skill level of the pupil.

* There can only be one mentor per school, and they can teach only in one school with five students per day (in-game).
* Up to five students can attend to the school at the same time, and they can attend only one school per day (in-game).
* ~~Luck gives the mentor a chance to teach his pupils his full skill value.~~

## Tips

*Have a piece of advice or tip? Edit this section and place it here!*

* Teaching a level 60 Tier 1 skill at a school with level 60 Mentoring is 27'000 XP to all pupils with level 0 in the skill.
Mushroom

The **mushroom** is an ingredient for some cooking recipes and cannot be eaten by itself. To obtain, right click on a Forest Soil and select Nature's Lore, then Gather Mushrooms (Required skill level: 0). The harvesting of mushrooms can will degrade the quality of the tile, reducing the quality of each mushroom found, too.
Movement

**Movement** is an indepentent minor skill. Higher Movement skill level allows to move faster while carrying objects. There is no prerequisite to this skill.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* It is advised to pick up and put down logs on the same spot, as it will quickly rise the skill (around 0.5 each).
Life is Feudal: Your Own

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

**Life is Feudal: Your Own** is a (significantly) smaller version of Life is Feudal: MMORPG game. **LiF:YO** allows players to run their own servers and shifts the control towards many private server administrators, while **LiF:MMO** server and its rulesets will be controlled by developers, the same way as other MMORPGs. Lif:MMO will have additional features, for example guilds and guild wars, minigames, claims, sieges and so on.

# Development

* ***LiF:MMO*** is currently in a pre-alpha stage of the development and it is not accessible for broader public.
* ***LiF:YO*** is available on Steam and it is in early alpha stage.

# Pricing

* LiF:MMO will feature a small Newbie Island. All new characters will spawn and live on this island. If they want to transfer to the mainland, they have to buy their way out - the price of the ticket is not set up yet as LiF:MMO is not available. This makes Lif:MMO technically free, although free gameplay is limited to the newbie island.
* LiF:YO can be purchased on Steam for $40 (£25).
* Those who purchased LiF:YO will get one ticket out of Newbie Island upon LiF:MMO's release.

# Differences between LiF:YO and LiF:MMO

 Size of the game world
 Amount of worlds
 Persistency
 Control
 Gameplay rules tweaking
 Massiveness
 Other differences
Maple sprout

The **Maple sprouts** are used to plant Maple trees. Right click on an empty forest tile.

**Forest Soil - > Forestry -> Plant Maple Tree**

The quality of the planted tree is capped by your Forestry skill level, and the final product cannot exceed the quality of the Maple sprout.

Planting Maple trees requires Forestry level 60 and can only be planted on Forest Soil.
Mountain ram

## MMO:

A **Mountain** **Ram** is a domestic animal. Breeding or taking care of mountain rams requires a barn and a mountain sheep (female).

Can be slaughtered for Lamb, Intestines, Bones, Rough Sheepskins and Animal parts or held in a barn to produce Coarse Wool.

Slaughtering
 Old Mountain Ram

*Note: Animal parts only drop if you have Animal Lore 90.*

Mountain Rams only can be tamed, bred and held in barns in the following Regions:

* Altenbrog
* Islandlend
* Goddenjord
* Phat-Tsarai
* Roysbad
* Schwarzenweg
* Kron-Insel
* Tsahrim-then
* Amathemgir
* Uffer-de-Furst
* Smalbucht
* Shin-Shin cakmet
* Bathai-azgyr
* Urzunai
* Tashmyr-chak
* Cet-dan
Naphtha pot

A **naphtha** **pot** is a throwable object which explodes on impact and injures players, animals and buildings.

This weapon is designed primarily to attack other players, on buildings it does only little damage.

* The combat skill Thrower 90 is required to equip a naphtha pot.

## Usage

1. Can be placed on a hip equipment slots under the 'T' default hotkey.
2. Throw by left clicking.
3. Holding the left mouse button down brings the **naphtha pot** back into a throwing position for more accuracy.
Raw gem

## Life is Feudal: MMO

### Acquisition

A Raw gem can be found while mining ore. It is only found in the MMO.

Luck increases chance of finding a gem.
Raw gems can be hewed into gems that can be used in Jewelry.

### Crafting

You can hew the following gems out of raw gems:

### Regions

You can obtain Raw gems only in the following regions:

* Oyensrog
* Kjostenbrud
* Goddenjord
* Schneeglom
* Klausenland
* Greusmergen
* Phat-Tsarai
* Khatchakten
* Schwarzenweg
* Tsahrim-then
* Uffer-de-Furst
* Smalbucht
* Bathai-azgyr
* Urzunai
* Zelzerdorn
* Langerzehrt berg
Palisade shield (loophole)

**Palisade shield (loophole)** is a primitive, short, defensive construction made out logs with pointed ends and a loophole for archers and crossbowman.

Unlike palisade wall, palisade shield is a movable object that can be used on the battlefield to reinforce defensive positions.

* See also: Palisade shield.
Refreshing Preparation

If **Refreshing Preparation** is consumed, it restores hard Stamina.

Alchemy herbs are needed to craft preparations (later needed for Alchemy). They can be located with Nature's lore and then gathered with a Sickle or Primitive sickle. The Mortar and Pestle tool is required to create preparations from the herbs gathered, which trains the Herbalism skill. Every player character has his own Herbs combinations that he needs to discover for his self.

Go to Herbalism if you want to find out more.
Primitive knife

**Primitive knife** is one of the basic tools easily craftable by players with low skills or no access to advanced resources. It is used to skin animals, and also to craft handles and various bows, crossbows and ammo.

* See also: Knife and Skinning knife.

## Primitive

Be aware that the Knife and Skinning knife will always yield a better result (quality wise) than it's primitive counterpart.

## Creation

1. Right click on a branch.
2. Go to 'Artisan'.
3. Select 'Create a Primitive Tool'.

## Crafting

1. Right click on a primitive knife.
2. Select either 'Carpentry' or 'Bowcraft'.
Primitive pickaxe

***Primitive pickaxe*** is a tool required for basic tunnel digging. One mining action will yield 30 Stone or material being mined.

* See also: Pickaxe and Hardened steel pickaxe.

## Creation

1. Right click on a branch.
2. Go to 'Artisan'.
3. Select 'Create a Primitive Tool'.

## Crafting (YO)

1. Right click on a primitive pickaxe.
2. Go to 'Materials Preparation'.
3. Select 'Shape'.
Precious metals

There are two types if **precious metal** which are used in crafting: Gold and Silver. They are made from raw materials such as gold and silver ore, and can be smelted into various forms such as lumps, bars and ingots. In their most refined states, they can be used to make jewelry. Precious metals melt at a temperature of 1,000 degrees.

## Gold

* Lump of gold
* Gold bar
* Gold ingot

## Silver

* Lump of silver
* Silver bar
* Silver ingot
Religion

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

As we've mentioned, the people who have come to the Island have lost many of their most important memories, for reasons unclear to us. To save what's left of our ancient culture, an author, an initiate Accur named Taid Utrik, with Jarl Torismund's assistants entrusted to him, asked questions of many various kinds of people, asking them everything they remembered and documenting everything they told him.

−

−
It turned out that one man remembered nothing but the stories he was told as a child. Another, who had even forgotten how to hold an axe, remembered something about the Gottlung ruler Ardarich, whom his ancestor once served. The third told him about numerous laws, for it seems he was a desperate robber - perhaps even a murderer.

−
Thus by questioning all of the jarl's people who had managed to survive, as well as many other refugees, we are gradually recovering the history of our people, and along with it the history of other people, including the not-so-friendly Khoors.

−

−
What is curious, though, is that everyone we have spoken to remembers their religious beliefs and faith to an impeccable extent — and the gods standing over the world in all their inescapable fury. And with excellent assuredness and agreement in the details, yet without the possibility of collusion, we remember the various names of our gods and how they are to be worshiped. Each and every refugee knows what sacrifices are beloved by which gods, and they remember many rituals performed in the past, and continue to carefully adhere to custom, despite the unpredictable difficulties this often causes.

−

−
We will leave this fact unconsidered for a time and simply try to impartially recount everything we now know about our divine pantheon, may their wrath pass from us, and about other details of our religion.

−

−

−
Spark

−
Ehrideity

−
Holurs

−
Sleeper, Svefnii

−
Aori Goldenhanded

−
Gloom

−
Holza the Spinstress

−
Kallente

−
Amate-Maksha, the Sunmaiden

−
Velent-Elianne, Mother-Night

−
Terskel and the Three

−
Jodenande, the Dead Maiden

−
Jomfrutotte

−
Sófaþek-king

−
The Ferryman
Numbing Poison

To create the **Numbing Poison**, you need to collect alchemy herbs with the help of Herbalism, you'll need two of these herbs and one bottle of alcohol (like Cider or Beer). Now you can make drinkable cocktails with the help of Herbalism tools and your Alchemy skill. The important thing to note is: each player has herbs with differing poison effects, so herbs that make a poison for you may not make the same thing for another person.

Two herbs gives an effect strength of 1.0. If you add a third herb, you can mix a cocktail with up to three effects. You can also increase an effect up to 1.5 points.

It is also possible to add mineral ingredients or animal alchemy ingredients.

Damages Health (sHP) over time. The number listed is the damage done per tick.

Poison can be applied to a one-handed weapon, if you have more than 90 in Equipment maintain.

## Gallery

* Poisoned: Numb - You have been poisoned and slowly loosing your consciousness.
Onion

## Life is Feudal: MMO

Doesn't exist, the YO version is found here.

## Life is Feudal: Your Own

### Acquisition

Carrots can be gathered with 0 Farming and any Sickle. To gather, right click on any soil and select `Look For -> Wild Plants`. A variety crops will be shown with Onions being one of them. The quality of the gathered Onion will depend on the quality of the soil it is gathered on. The quality of the sickle does not affect quality of the gathered onion.

Note: `Look For -> Wild Plants` will not work on any quality 100 soil. To get quality 100 crops one must pursue proper farming.

### Farming

Requires 30 Farming to sow. The crops always need 8 weather changes between sunny or rainy weather or vice versa. The yield can vary between 3 - 12 if sown on Fertile Soil and 1 - 6 if sown on Soil.

### Cooking

Onions are used in certain Cooking recipes:
Primitive fishing pole

**Primitive fishing pole** is a tool that can be used on any water tile in attempt to catch fish, that later can be cooked and eaten to reduce hunger. Catching a fish increases your hunting skill, while cooking it over a fire increases your nature's lore skill.

* See also: Fishing pole.

## Creation

1. Right click on a branch.
2. Go to 'Artisan'.
3. Select 'Create a Primitive Tool'.
Partisan

The **Partisan** is a polearm that requires **level 30** Guard to equip.

## Tips

* This weapon is very effective against horsemen, one hit to the horse while it is moving will knock out the rider from the saddle.
* It's also capable of thrusting through close stone gates. (Doing this in the MMO can result in a banned account)

* Drag-stabs can be used for circumventing enemy parries and shield blocks. For a closer look on this technique, go on the page: Drag
Nuts

**Nuts** can be gathered from a Hazel tree, by right-clicking on it and choosing ***natures lore - > gather nuts***.

The quality of the gathered **nut** depends on the players Nature's lore level as well as the Hazel tree quality.

You can harvest between 0 and 18 **Nuts**, the collectable amount depends on the quality and growth stadium of the Hazel.

## Utilization

YO: **nuts** can only be eaten in their original form.
Oat

Requires 60 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domesticated grains. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 47 ingame days after the previous one.

The yield is fixed to 8 Wild oat, 6 Straw and 2 Oat.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Oat during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

#### Regions:

Oat can only be harvested and sown in the following regions:

* Smalbucht
* Kharai-glod
* Bathai-azgyr
* Urzunai
* Tashmyr-chak
* Zelzerdorn
* Cet-dan
* Langerzehrt berg
Region

The world is divided into Regions. If you gather or process certain materials, you have the chance to get a regional resource or product instead of the normal and in the MMO, each region also contains certain rare resources which can only be gathered, grown or bred in these regions.

To see the regions in-game, open the map (Default `M`) then click on the button with a star icon and zoom in to see available rare resources.

## The world 'Godenland' in Life is Feudal: MMO

### Regions

*Note: Sometimes icon and description of a resource don't match, the description is right in such cases.*

## Regions on Life is Feudal: Your Own

*Note: This are the default regions, a server admin can change them.*

## References

* https://lifeisfeudal.com/Guide-to-the-Second-Major-Update#New\_Map
* https://lifeisfeudal.com/Guide-to-the-Second-Major-Update#Rare\_Resources
Pine sprout

The **Pine sprout** can be used to plant Pine trees (rightclick on an empty **Forest Soil - > Forestry -> Plant Pine Tree**).

The quality of the planted tree is equal to your maximum Forestry skill level, but can't exceed the quality of the Pine sprout.

Planting BPine trees requires Forestry level 30 and can only be planted on Forest Soil.
Plant fiber

**Plant fiber** is a resource that can be *gathered* from undisturbed Forest Soil and Fertile Soil.

To find it look at the ground and use **Look for -> Materials**, then use **Gather Plant Fiber** on the small plants that should appear nearby.

Plant Fiber used in a variety of primitive tools and equipment including the Kiln, Furnace, Coop, and Snare trap. It can also be used to create Simple Cloth and Simple Rope.

Players have the same chance to find Plant Fiber on any soil regardless of previous attempts, ground foliage or nearby entities.

The wild plant fiber you obtain is determined by the soil quality and your Nature's lore skill.

If the undisturbed soil has a higher quality than your nature's lore skill, the quality of the wild plant fiber will be reduced down to your skill level.
Overgrown parasite

Overgrown parasite are a type of Organic Ingredient used in alchemy.

## Acquisition

Overgrown parasite are acquired from skinning dead animals with the Hunting skill level 90 and above or from slaughtering tamed animals with the Procuration skill. Chance is based on the character's luck.

## Usage

Overgrown parasite can be used at Alchemy level 90.