recursal/Fanatic-Fandom huggingface dataset:
“加拉蒂娅”

卡尔萨斯，教会，独立近卫骑士“加拉蒂娅”。

本名安托尼娅.文诺夫娜.卡捷琳娜，使徒。

## 纹章院档案

**档案分类：卡尔萨斯-使徒权能分析**

> 来源：[国家纹章院调查科]
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> 独立近卫骑士｜教会
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> “加拉蒂娅”/“Галатия”（可能为1900年后，具体日期不明）
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**以太亲和度：穹奇，使徒**

> “加拉蒂娅”的权能难以被制压，调查科推测仅靠强度的制压对其施术的干扰可能微乎其微，大概率由于其极高的以太亲和度。
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**权能特殊性：锋锐，认知—精神类**

> “加拉蒂娅”的权能特殊性高，展现出多样化的权能表现形式，适应奇术类型广泛。
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> 副作用通常表现为个体的失语症症状与语言表达障碍。此处应注明的，个体的情感表达障碍与其权能造成的表现无关。此外，通常情况下的伪装，骗局，以及一定基于语言逻辑漏洞而设立的问题对个体并不起效，暂且无法确定其为个体对提问者和制问者产生了权能作用，还是个体通过某些未被发现的权能表现方式预知了事件。基于这种可能，个体的具体权能仍是未知的。
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> 观测到“加拉蒂娅”驱动奇术时，能够影响周边的事物与环境的状态。例如完全依照其主观意志重塑时空。目前观察到的已知最长表现时间约7秒，作用范围与作用时间可能成反比例相关，也与其回冲成正比。
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**战斗经验：穹奇**

> “加拉蒂娅”拥有极为丰富的战斗经验，与几乎所有作战环境下的优秀适应力。这可能是由于其受到的长期训练，故对个体拥有其他未表现出的战斗技巧的怀疑是可接受的。
> 此外，“加拉蒂娅”拥有优秀而特殊的操剑技巧，能单手完成双手长剑的熟练使用，并能轻松超越普通人持剑的极限动作水平。其技巧的来源可能与教会有关。
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待更新。
Dr. Bee

Dr. Beelzebub, or more commonly referred to as Dr. Bee is an NPC featured in The W.I.Z.A.R.D campaign. He is an assistant Professor starting up the warlock program at Mearls College of Magic as well as being a powerful devil in hell.

As an NPC he is played by Mason.

## Background

Dr. Bee works very hard in hell trying to claim as many souls as he can so he can get a promotion. Recently however, he has started a new venture where he has started trying to get students at Mearls College of Magic to join a "warlock studies" program, in order to get desperate students to sign away their souls. The success rates of this have been dubious.

## Personality

Dr. Bee has been described as uncomfortably nice--just passing him in the hallway leads to a conversation asking what your hobbies are, goals in life, what have you. There is of course an underlying ulterior motive to these pleasant chats; they always end in a pitch for the Warlock Studies minor, which he insists is an easy tack-on to any major.

Dr. Bee has also been shown to have a bit of a temper to him, especially when he feels like he's being disrespected or doesn't get what he wants. For example, after Plato attempted to harm him using a spell, he tried to strong arm him into signing away his soul. In addition to that, when he was informed that Plato's soul belonged to Sonny instead of hell, he cut the friendly demeanor, and instead resorted to cursing and lashing out in anger.

## Appearance

Dr. Bee claims he is a tiefling, but he is very clearly a devil. He is a large, muscular being with curled horns and leathery wings. He has red skin, and long dark hair that he wears pulled out of his face.

He is known for wearing ill-fitting sweater vests.

## Relationships

### Plato Selim

Dr. Bee seems to bare a strong grudge against Plato, due to his constant disrespect and having successfully avoided having his soul taken by Dr. Bee twice.
Cornelius Veldt

Cornelius is an NPC featured in The W.I.Z.A.R.D campaign. He is the butler of the Celeste family, and a permanent party member.

As an NPC he is played by Mason.

## Background

In his youth, Cornelius was quite a free spirit, running around Vestria with out a care in the world, picking many fights. Eventually though, his baby sister, Millicent was kidnapped and held for ransom by the nefarious crime lord, Leo Farris. Cornelius, ever sure of his abilities deicided that he would challenge Farris to a fight to get his sister back.

The fight with Farris went poorly, with Cornelius losing. Instead of outright killing him though, Farris cut Cornelius's tendons in his wrists, rendering him unable to fight. The disgraced Cornelius left without his sister, but was eventually found by a tiefling by the name of Andromeda Celeste.

Andromeda Celeste immediately took pity upon Cornelius and took him in. He paid off the ransom, and Cornelius pledged his service to the Celeste family.

He built a close friendship with Andromeda and even to this day, some 500 years later considers to sleeplessly serve the Celeste family as their butler.

## Personality

With his age, Cornelius brings a certain amount of wisdom to the party. His even-tempered personality and good advice has come in handy keeping many of the more hot-headed party members in check.

Cornelius is also quite mannerly and is fond of maintaining not just his own appearance but the Celeste family's as well.

## Appearance

Cornelius is an older high elf with light skin and long silver hair that he keeps pulled back in a pony tail. He has a beard and a small mustache that he keeps neatly trimmed.

He always wears well tailored clothes, paired with white gloves that he uses to hide his scars from Farris.

## Relationships

### The Celeste Siblings

Cornelius has raised the Celeste family's children for many generations, but he has stated that this generation has been the ones that feel the most like his own children.

He tirelessly watches after them, doing everything in his power (even risking injury himself) to keep them out of harms way.

## Trivia

* Cornelius was made up on the spot, but quickly became a well loved asset to the party.
Dhabbab

Dhabbab is an Ecoutian country, as well as the wealthiest country in the world. Its royal family, the Goulds, are loved internationally and some of the few remaining living relatives of Patrick (God). The country is known for its pacifistic nature, canal system, and high standard of living.

## History

### Early History

Dhabbab was one of very few areas to remain almost entirely safe from the Anarchy Wars and was protected from radiation. However, because of this, it became a widely desireable land and wars were fought over who would be allowed to live there, which culminated in the destruction of almost everything present. Eventually, a small group of fisherman and monks began living there in solitude and dug the canals the country is famous for. When Raynland invaded, the country was taken without a battle, and it peacefully joined as an Ecoutian country.

In 241 AM, when Ecoute died, she gave the country to her favorite son, Udhin Gould, knowing that it was a profitable and safe area. Because of his love for peace and adept skill at handling money, Udhin created financially motivated peace treaties with most major countries, besides The Lottish Empire, who became sworn enemies of Dhabbab and Raynland.

As the years passed, Dhabbab thrived and became a worldwide center of comfortable living. Udhin tried repeatedly to make amends with his brother, but they never reached an understanding. After hearing that his brother was expecting a son and planning to build a palace to separate himself from the regular people of his kingdom, Udhin made one final attempt to communicate with his brother. Udhin met in person with his brother and begged him to invest his money in clearing the radiation, but King Lot refused and revealed his plan to assassinate Udhin with a poisonous dagger. Udhin's lover and boydguard tackled King Lot and he was grazed with the dagger. Udhin attempted to hold his brother as he died, but King Lot crawled away and died on the palace steps, instead.

## Related Characters

Carus Gould is the prince of Dhabbab and final heir to the Gould royal family.

Jadoe Birue is the prince of Dhabbab via his marriage to Carus.

Arigne Deco works in Dhabbab
The Emptiness Wiki

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Liion

Art by Finley

Liion is the major antagonist featured in The Emptiness Campaign. She was formally a god of goodness that got corrupted trying to gain more power. She brought about the emptiness.

As an NPC she is played Finley.

## Background

Liion was a god of goodness and light, attached to other gods, her siblings Xovgen and Naiion. After quite sometime together, they decided they didn't need each other and parted ways. Liion was always the most powerful and influential of her siblings, but she still desired more. Her light and good deeds rarely had much lasting effects on mortals, and she knew could create something far more pervasive.

Liion began crafting a plan that would allow her to assert her total control over the world, so that that she would become what filled all mortals' thoughts and minds constantly. She was going to bring about an absolute despair that would invade every aspect of everyone's life.

### Killing Gods

The first part of Liion's plans was to kill all the other gods of her world. One by one she struck them down, their bodies falling to the earth below. Some faded from existence, some were able to cling to life as something known as mortal gods, a god inhabiting a living creature as a vessel.

Gods fell to the earth, causing destruction and the sky grew dark with the lack of the stars in the sky.
Kuro Hideyoshi

Kuro is an NPC featured in The W.I.Z.A.R.D campaign. He is a mysterious samurai who seems to be following the party around.

As an NPC he is played by Mason.

## Background

Kuro is a very old vampire who is quite skilled in the art of swordsman ship.

Kuro is very tight lipped about his history but claims that he is on the opposing side of to the party.

## Personality

Kuro is a mysterious individual with what seems to be a limitless patience.

Despite being on the opposite side, he treats the main party with kindness and seems to have a respect for their abilities. He has not attacked or threatened them.

## Appearance

Kuro is a tall, muscular Black vampire that wears his braided hair pulled back. He wears flowing clothing and most of the time wears a mechanical mask over his face.

## Relationships

### Diogenes Chantol

Kuro was one of the few people that Diogenes considered a friend. They formed a bond as they were both vampires.

Despite the fact that they both lived very different lifestyles, Kuro and Diogenes shared many similar opinions, and visited each other every few decades-- an amount of time that they considered often.

Kuro lamented Diogenes death. While not outright upset from the party's perspective, he freed Diogenes from his undead form out of respect.

### Dante Selim

Dante would often leave the party at night where he had secret meetings with Kuro. Neither of them were particularly interested in prodding at each other's personal lives, so instead they bonded over smoking together and practicing sword play.

When Kuro learned of Dante's passing, he didn't react but took Dante's rusty scimitar as memento much to Athena's bemusement.

### Athena Farris

Athena was introduced to Kuro by Diogenes, in an effort to get her out of his hair. They don't have a lot in common, but Kuro nonetheless trained Athena in the art of swordsmanship.

## Trivia

* Kuro's design is based of Nagoriyuki from Guilty Gear.
Dinocano!

**Dinocano!** is a level in Peeking Duck, located in the hub world of Franchise Studios.

## Description

Originally intended to be a rollercoaster, the track is now unusable and the level must be traversed on foot. The level is set around a large recently active volcano in a prehistoric desert, and some surrounding caves.

The NPCs you meet in this world are cavemen.

## Enemies

* Dino: A waist-high dinosaur, can be killed in one hit.
* Pterodactyls: A flying enemy, can be killed in one hit.
* Mammoth: Anthropomorphic cave mammoth, takes two hits or one flash and one hit.
* Sabertooth: Take two hits or one flash and one hit.

## Music

The music featured in this level is percussion heavy and atmospheric.
The W.I.Z.A.R.D Campaign

The World Invaded by Zealous, Aggressive, and Ruthless Deists (or W.I.Z.A.R.D) campaign is the second main campaign played by this group. It features a group of college students trying to save the world from Vecna.

## NPCs

* Zerko
* Sir Forde Highhorse III
* Leo Farris
* Tal'o
* Kuro Hideyoshi
* Vecna
* Cyrus E. Gautier
* Ishat
* Acheron
* Michael D. Terrence
* Margaret Wilmot
* Bors Von Brandt
* Dennis P. Sandal
* Eislyn T. Eisner
* Cyrus E. Gautier
* Pandoria P. Acklewood
* Lysandre Pantaleon
* Dr. Bee
* Henry Selim
* Mars Celeste
* Venus Celeste
* Elder Granberry
* Pontifex Zay'ri
* Socrates
* Michelle
* Gnathan
* Esmerelda
* Henry II
* Mittens
* Baxter
* Sloane Uthgardt
Atlas

Atlas was a PC featured in The Emptiness Campaign. They were a owlin ranger who traveled with The Troupe for a brief amount of time.

As a PC they were played by Leo.

## Background

Atlas was raised in the forest of Oslan by their mother and with their older sister. They provided for their family from a young age by going out on hunts alone.

One day, returning from a hunt, Atlas felt that something was off about their home. They discarded their game and crept inside. To their horror they found that their mother and sister had been murdered violently. Fearing for their own life, they fled their home, never to return.

## Personality

Atlas is timid and shy, often stuttering over their words and allowing others to make big decisions for them.

They are a pacifist, refusing to fight even when they could be of assistance, as they don't want to hurt others as they were hurt by their family's grisly demise.

## Appearance

Atlas is a surprisingly small owlin, with features similar to that of a barn owl. They have brown feathers on most of their body, with a white face with solid black eyes. They have longer feathers on their head that they pull back into a small ponytail.

They wear a red cape, brown pantaloons, and a large red witch hat. They decorate themselves with shiny objects such as crystals and bottle caps that they hang from their belt and wings. They paint their talons black.
Matthew Celeste

## Relationships

### Family

Maddie Celeste (twin sister)Malachi Celeste (brother)Venus Celeste (mother)Mars Celeste (father)Andromeda Celeste (ancestor)

## Meta Information

### Player

Maggie

Mattie was a PC featured in The W.I.Z.A.R.D campaign. He was a tiefling wizard who was enrolled in Mearls College of Magic. He passed

As a PC he was played by Maggie.

## Background

Mattie was a student at Mearls College of Magic, and one of the children of the wealthy Celeste family.

He died in the Yied Arc in the pyramid and is currently being kept safe by the Pontifex.

## Personality

Mattie was initially seen to be very laid back, acting like a pretty typical stoner. Despite his intelligence, he would often wax poetic about nonsense things like oranges. As the journey went on, more of Mattie's insecurities began to surface; he was revealed to be anxious and have a poor self-esteem, and would often try and go off on his own to try and prove himself.

Despite this, Mattie was shown to be very empathetic and supportive for his friends, only wanting to try and help them.

## Appearance

Mattie was a blue tiefling with curved ram horns and blue hair. He had a smattering of white, star-like freckles across his face and shoulders, and had some facial hair on his chin.

Like all the Celestes he wore extremely fancy clothes and a near excessive amount of jewelry. His clothes, while made from fine fabrics and furs was all very comfortable due to his tendency to fall asleep in any and all locations. His clothing tended to be blue or white, with silver jewelry.

## Trivia

* Mattie is the fifth PC to die, the others being Dante, Socrates, Plato, and Diogenes.
Niko Pardoe

Niko is an NPC featured in The W.I.Z.A.R.D campaign. She is a student at Meals College of Magic and former partner of Dante Selim.

As an NPC she is played by Mason.

## Background

Niko lives in the outer areas of the Bran Capital where she works as a drug dealer. Unlike her partner, she has much less ethical ways of selling the eldritch green to prospective buyers.

She was given a full ride to Mearls College of Magic on what has been described as "diversity scholarship" for high needs students. Despite this, she doesn't seem to come to her classes regularly, instead leaving for weeks at a time without explanation.

## Personality

Niko has a rather abrasive personality and more often than not airs on the side of morally grey. She's been the cause of several deaths, and seems to have a lack of remorse in her part in causing others harm.

Despite her negative qualities, she seems to be very dependable.

## Appearance

Niko is a young tabaxi women with purple fur and a bushy black striped tail. One of her ears is pierced.

## Relationships

### Dante Selim

Niko and Dante had a complicated relationship. They certainly cared about each other, but it wasn't unusual for Niko to leave for several weeks at a time without telling Dante.

In addition to that Niko more or less pulled Dante into a less than savory circle and profession.
Coup De Grace

Coup de Grace is the third main campaign of played by the group. It takes place in Leere on the continent of Erde, a small country that has been taken over by ruthless vampires for centuries. Together, the party must face the elite vampires in order to fend off an impending disaster in six months.

## Characters

### Other Characters

* Minerva of Mondlicht
* Magnus Latro
* Vycies
* Dr. Ena Rahner
* Victoria
* Norman
* May-Brilliance-Be-With-You
* Weary “Plothole” Stayanoga
* Edelgard Böhm
* Jiřina Pavel
* Tomlin Friedrich
* Lorelai Etzel
* Noah Pomeroy
* Corrin Van Matre
* Evah Bourne
* Mercy Albrecht
* Prince Alfred II
* Princess Valentine III
* Queen Ilse
* King Xander
Circle Leader Eldric Odesseiron

Circle Leader Eldric Odesseiron, or more commonly just "Odesseiron", is a PC featured in The W.I.Z.A.R.D campaign. He is a Red Wizard of Thay who plane traveled from Faerûn to Vestria in order to fight Vecna.

As a PC he is played by Malik.

## Background

Odesseiron was raised in Thay by his father Edwin Odesseiron to be as cruel as the rest of the Red Wizards. He was never close or caring of his father, though he his grateful for the lessons bestowed upon him.

As a Red Wizard, Odesseiron takes part in many cruelties under the guise of research. He only does what he deems necessary to advance his knowledge, though is not bothered or concerned with killing. He takes a special interest in dissecting sorcerers to figure out where their magic comes from and how it works. He has a strong desire to rise up the ranks and become a Zulkir.

He traveled to Vestria in order to kill Vecna-- doing this would give him credibility to ascend the ranks as well as prevent Vecna from posing any threat to his own power.

## Personality

Odesseiron is a smug, cruel man who is prone to manipulating those that he views as lesser than him. He never shows compassion, though may act in ways that might seem more appealing if it means getting them to do what he wants of him. He is also prone to exerting his power over those who displease him, inflicting pain or even death on those at the drop of a hat.

Odesseiron also has an enjoyment of pitting others against each other and will often dispense wisdom to those seeking advice that might create more strife. He does this as to gain the trust of others and also to get others to do the work of killing off the weak for him. Based on how he watches the Celeste family break down after the death of Cornelius and the drama around Athena Farris, he also seems to just enjoy watching drama unfold for the entertainment of it.

Despite his many unbecoming qualities, Odesseiron's desire for control has led him to becoming collected even in very tense situations.

## Appearance

Despite being allegedly much older, Odesseiron appears to be a half-elf of about 25. He has a medium dark skintone and unlike most Thayans, dark brown hair that he keeps neatly styled.

He wears expertly tailored clothing with gold jewelry. His clothing is dark as to accentuate his red cloak that he wears as a symbol of his status as a Red Wizard. He also wears rectangular framed glasses that seem to be more for fashion than practicality.
The Emptiness Campaign

The Emptiness was the first campaign done by this group. It followed The Troupe as they attempted to save an unnamed continent from a threat known as "the emptiness".

## NPCS

### Major NPCS

* Annabelle
* Palladio
* Naiion
* Liion
* Vincent Milestone
* Saros Cerelia

### Minor NPCS

* Samson
* Felicity
* Weaver
* Baron Oliver Enzo Bouregard
* Shady Kandinksy

## Trivia

* The sprites used for the Emptiness Campaign were based on the sprites from Omori.
Bosses

**Bosses** are aggressive, resilient enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Event bosses will only appear during their respective events and leave when the event ends. Mini-bosses also exist and spawn naturally in various biomes under various conditions, which pose a lesser yet still difficult challenge for unsuspecting players.

## Barrier Bosses

### Wulfrum pear

blob:null/78bff107-4bb8-4a3f-8864-5639b8b68eb6
Wiki Azuria

**¡Bienvenidos a Wiki Azuria!**
Wiki sobre la micronación Reino de Azuria

Somos una comunidad web colaborativa sobre Azuria en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Regiones del Reino de Azuria

Región de AránRegión de ArrecifeRegión de CataniaRegión de ConcordiaRegión de HellaniaRegión de PonienteRegión de Puerto ViejoRegión de Santa CarmenRegión de Santa JuanaRegión de Tres TorresPrincipado de ValiaTerritorio Autónomo de La ColinaTerritorio Autónomo de Talismán
¡¡VISITA NUESTRA PÁGINA OFICIAL!!

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Catania

La Región de Catania se encuentra en un archipiélago a unos 2.500 kilómetros de la Isla de Candeleda. La población total de la región es de 133.136 habitantes, repartidos en 13 municipios. La ciudad más poblada es Catania, con 42.165 personas, que, además, es la capital de la región. Otras ciudades importantes son Azuaga, con 13.470 habitantes, en la Isla de Poniente; y San Juan, con 17.934 habitantes, en la Isla de San Juan.

Al igual que todas las regiones de la micronación, desde 2021, con la nueva Constitución del Reino de Azuria, la Región de Catania cuenta con un gobierno regional y con su propio parlamento regional. Esta institución está formada por 45 parlamentarios y su sede es el Palacio del Océano, en la ciudad de Catania. Desde 2022, con las primeras elecciones regionales el presidente del gobierno regional es Vicki Nevárez Maya.

El Archipiélago de Catania está formado por 6 islas, de este a oeste son, Isla de Levante, Isla de San Juan, Isla de Catania, Isla Verde e Isla de Poniente. La Isla de Catania es la mayor en cuanto a superficie y altura, siendo la única que supera los 2.000 metros de altitud.

Debido a sus características geográficas y climáticas, esta región presenta ecosistemas muy particulares. Es por ello que se han llevado a cabo, tanto por el gobierno regional como por el gobierno micronacional, políticas de conservación. Entre esas políticas se encuentra la designación de Espacios Naturales Protegidos siendo, de hecho, la región con mayor número de ENP:

* Parque Micronacional de Monte Blanco
* Parque Micronacional de Azuaga y Palmas
* Parque Natural de Isla Verde
* Zona de Especial Protección de Santa Clara
* Zona de Especial Protección de San Juan
* Zona de Especial Protección de Santa Ana
Tickets

**Tickets** are a common collectible in Peeking Duck. They are small white ticket stubs with a faint design of Dottie on them. If present, one is carried by each enemy in a given level. When an enemy is defeated, the ticket will be added to your inventory automatically. These levels will have a prize machine that will dispense a Power-Up when the amount of necessary tickets has been reached.
Servicio de Protección de la Naturaleza

El Servicio de Protección de la Naturaleza o PRONAT es una organización gubernamental creada en 2022 con varios objetivos, por un lado, la administración de los Espacios Naturales Protegidos de la micronación y, por otro lado, la elaboración de planes y estrategias para la protección de especies en peligro. La actividad del PRONAT se enmarca dentro del Ministerio de Ciencia y Medio Ambiente y la presidencia actualmente está ostentada por María Valles Vallejo.

Existen dos categorías de protección de espacios naturales: los Espacios Naturales Protegidos (ENP) y las Zonas de Especial Protección (ZEP). Además dentro de los ENP, existen dos figuras de protección: los Parques Micronacionales (PM) y los Parques Naturales (PN). Los ENP son adjudicados y administrados por el Gobierno Micronacional, según la Ley 3/2019, de Protección Ambiental, mientras que los ZEP lo son por las administraciones regionales. En total existen 37 espacios naturales protegidos en la micronación:

* 6 Parques Micronacionales
* 17 Parques Naturales
* 14 Zonas de Especial Protección
Presidente de la Micronación

## Presidente del Gobierno

El **Presidente de Azuria** es el máximo mandatario del gobierno de la micronación. Junto con el Consejo de Ministros, conforma el poder ejecutivo del Reino de Azuria. El cargo de Presidente de la Micronación fue creado desde los orígenes de la micronación en 2004 siendo, de hecho, el cargo de más antigüedad de la historia del micronacionalismo azuriense.

Actualmente, el cargo es ostentado por Nicole Rubio Saldivar, de la Unión Micronacional.

## Procedimiento de elección

Según la Constitución del Reino de Azuria, el Presidente de la Micronación debe ser elegido por el pueblo mediante sufragio universal. La metodología de elección que se encuentra en vigor en la actualidad viene descrita por la Ley 2/2021, de Procesos Electorales y Referéndums Micronacionales. A partir de esta ley, el Rey de Azuria, siempre a proposición del gobierno, disuelve la Asamblea General y convoca elecciones. En estas elecciones el territorio se divide en circunscripciones (en este caso regionales), en las que se eligen representantes para cada una de ellas. Una vez establecida la cámara, esta se reunirá y mediante una votación elegirá al nuevo Presidente de la Micronación.

La duración de un presidente en el cargo depende de la duración de las legislaturas. El máximo de legislaturas seguidas que pude mantenerse un mismo presidente en el cargo es de dos legislaturas, aunque posteriormente puede volver a ser elegido, hasta un máximo de seis legislaturas. Hasta la actualidad la presidenta que se ha mantenido durante más tiempo en el cago es Julia Arias Farías, siendo elegida durante dos legislaturas consecutivas entre Octubre de 2019 y Octubre de 2021.

## Funciones del Presidente de la Micronación

Las funciones que debe desarrollar el Presidente de la Micronación están estipuladas por la Constitución. Al ser elegido, un presidente debe jurar cumplir con la Constitución del Reino de Azuria, así como con todas las leyes en vigor de la micronación.
Ley 2/2018, de Estatutos Regionales

### Título I: Disposiciones generales

Artículo 1: La presente ley regula los estatutos de las regiones del Reino de Azuria.

Artículo 2: Las regiones tienen autonomía para regular sus asuntos internos de acuerdo con la presente ley.

Artículo 3: Los estatutos regionales deben ser aprobados por las Cortes del Reino y ratificados por el Rey.

### Título II: Organización territorial

Artículo 4: Cada región tendrá un gobierno y un parlamento elegidos mediante voto popular.

Artículo 5: El gobierno regional será presidido por un presidente y estará compuesto por consejeros nombrados por el presidente y aprobados por el parlamento regional.

Artículo 6: El parlamento regional estará compuesto por diputados elegidos mediante voto popular y tendrá competencia para aprobar leyes y presupuestos regionales.

### Título III: Competencias y servicios

Artículo 7: Las regiones tendrán competencia en materia de educación, salud, medio ambiente, transporte y desarrollo económico.

Artículo 8: Las regiones podrán crear y gestionar servicios públicos como hospitales, escuelas y servicios de transporte.

Artículo 9: Las regiones podrán establecer convenios con otras entidades públicas o privadas para la gestión de servicios.

### Título IV: Financiación

Artículo 10: Las regiones tendrán un presupuesto propio y un sistema de tributación propio.

Artículo 11: Las regiones podrán recaudar impuestos y tributos propios.

Artículo 12: El Estado transferirá fondos a las regiones para el desarrollo de sus servicios y competencias.

### Título V: Control y revisión

Artículo 13: El gobierno central podrá controlar y revisar el cumplimiento de las leyes y la gestión de las regiones.

Artículo 14: El gobierno central podrá intervenir en caso de incumplimiento de las leyes o la gestión irresponsable de las regiones.

Artículo 15: Los ciudadanos podrán presentar denuncias ante el gobierno central en caso de incumplimiento de las leyes o gestión irresponsable de las regiones.

### Título VI: Disposiciones finales

Artículo 16: La presente ley entra en vigor el día de su aprobación.

Artículo 17: Cualquier modificación de la presente ley debe ser aprobada por las Cortes del Reino y ratificada por el Rey.

Artículo 18: La presente ley se complementa con la Constitución y las demás leyes del Reino.

Artículo 19: Cualquier duda o incertidumbre en la interpretación de la presente ley será resuelta por las Cortes del Reino.

Artículo 20: La presente ley es de obligado cumplimiento para todas las regiones del Reino de Azuria.
Agencia Micronacional de Normalización y Estandarización

La Agencia Micronacional de Normalización y Estandarización es un organismo dedicado a establecer normas con el objetivo de estandarizar ciertos aspectos para facilitar la gestión micronacional. La organización fue creada en febrero de 2022 con el fin de estandarizar elementos de la administración de la micronación para facilitar esta tarea y evitar incongruencias. La operación de esta organización se enmarca dentro del Ministerio de Interior del Gobierno de Azuria. En la actualidad la organización está presidida por Emérita Lomelí Alvarado.

Las normas creadas por la organización siguen por Ley una nomenclatura fija, con las siglas AZ seguidas de cuatro números. Además, el primero de los cuatro números indica la categoría a la que corresponde la norma. Dichas categorías son: Legislación (1), Divisiones administrativas (2), Transportes por carretera (3), Transporte ferroviario, aéreo y marítimo (4), Índices e indicadores micronacionales (5) y Geografía y SIG (7).

## Normas AZ

* AZ 1001 - Directivas y Procedimientos Específicos
* AZ 1002 - Nomenclatura de Leyes
* AZ 1003 - Nomenclatura de Reales Decretos
* AZ 1004 - Nomenclatura de Disposiciones
* AZ 1005 - Nomenclatura de Directivas de la Unión Candelense
* AZ 2001 - Código de Micronaciones
* AZ 2002 - Código de Regiones
* AZ 2003 - Código de Ciudades
* AZ 3001 - Nomenclatura de Autopistas Micronacionales
* AZ 3002 - Nomenclatura de Carreteras Micronacionales
* AZ 3003 - Nomenclatura de Carreteras Regionales
* AZ 3004 - Nomenclatura de Carreteras Locales
* AZ 3005 - Sistema de matrículas de vehículos
* AZ 4001 - Nomenclatura de la Red Ferroviaria
* AZ 4002 - Nomenclatura de Puertos de la Micronación
* AZ 4003 - Nomenclatura de Aeropuertos de la Micronación
* AZ 5001 - Índice de Desarrollo Micronacional
* AZ 7001 - Información Geográfica. Sistemas de referencia espaciales por coordenadas
Ley 4/2018, de Sistema Educativo

Artículo 2: La educación es un derecho fundamental y un deber del Estado.

Artículo 3: El objetivo del sistema educativo es garantizar la formación integral de los ciudadanos y el desarrollo del país.

### Título II: Organización del sistema educativo

Artículo 4: El sistema educativo estará compuesto por educación infantil, educación primaria, educación secundaria y educación superior.

Artículo 5: La educación infantil será obligatoria para todos los niños a partir de los 3 años.

Artículo 6: La educación primaria será obligatoria para todos los niños entre 6 y 12 años.

Artículo 7: La educación secundaria será obligatoria para todos los jóvenes entre 12 y 18 años.

### Título III: Currículo y evaluación

Artículo 8: El currículo incluirá materias como matemáticas, lenguaje, ciencias, historia y educación física.

Artículo 9: El currículo también incluirá materias como educación cívica, educación ambiental y educación para el desarrollo.

Artículo 10: Los estudiantes serán evaluados mediante exámenes y calificaciones en cada materia.

### Título IV: Infraestructura y recursos

Artículo 11: El Estado proporcionará instalaciones adecuadas y recursos educativos para el funcionamiento del sistema educativo.

Artículo 12: Se garantizará la disponibilidad de bibliotecas, laboratorios, aulas y otros recursos necesarios para la educación.

Artículo 13: El Estado proporcionará una formación continua para los maestros y profesores.

### Título V: Acceso a la educación

Artículo 14: Se garantizará el acceso a la educación a todos los niños y jóvenes, independientemente de su situación económica o social.

Artículo 15: Se proporcionará asistencia financiera a las familias necesitadas para el pago de la educación de sus hijos.

Artículo 16: Se proporcionará educación especial para estudiantes con discapacidades.

### Título VI: Participación y responsabilidad

Artículo 17: Se fomentará la participación de los estudiantes, padres y comunidad en la toma de decisiones y en la gestión del sistema educativo.

Artículo 18: Los estudiantes, padres y maestros serán responsables de cumplir con las normas y políticas del sistema educativo.

Artículo 19: El gobierno central y las autoridades educativas serán responsables de garantizar la calidad y eficiencia del sistema educativo.

### Título VII: Disposiciones finales

Artículo 20: La presente ley entra en vigor el día de su aprobación.

Artículo 21: Cualquier modificación de la presente ley debe ser aprobada por las Cortes del Reino y ratificada por el Rey.

Artículo 22: La presente ley se complementa con la Constitución y las demás leyes del Reino.

Artículo 23: Cualquier duda o incertidumbre en la interpretación de la presente ley será resuelta por las Cortes del Reino.

Artículo 24: La presente ley es de obligado cumplimiento para todas las instituciones educativas del Reino de Azuria.
Real Decreto 11, Código Penal del Reino de Azuria

### Título I: Disposiciones generales

Artículo 1: El presente Código Penal regula las conductas delictivas y las penas correspondientes en el Reino de Azuria.

Artículo 2: Toda persona es responsable penalmente por sus acciones, siempre que tenga capacidad de entender y controlar sus actos.

Artículo 3: El objetivo del Código Penal es proteger a la sociedad de los delitos y garantizar el respeto de las normas.

### Título II: Delitos contra la vida

Artículo 4: El homicidio doloso (con intención de matar) será sancionado con prisión perpetua.

Artículo 5: El homicidio culposo (sin intención de matar) será sancionado con prisión de 8 a 15 años.

Artículo 6: El aborto provocado con intención de dañar será sancionado con prisión de 3 a 5 años.

### Título III: Delitos contra la integridad física

Artículo 7: La lesión personal dolosa será sancionado con prisión de 6 meses a 3 años.

Artículo 8: La lesión personal culposa será sancionada con prisión de 3 meses a 1 año.

Artículo 9: La tortura será sancionada con prisión perpetua.

### Título IV: Delitos contra el patrimonio

Artículo 10: El robo con violencia será sancionado con prisión de 5 a 10 años.

Artículo 11: El robo sin violencia será sancionado con prisión de 2 a 6 años.

Artículo 12: El fraude será sancionado con prisión de 1 a 5 años.

Artículo 13: La extorsión será sancionada con prisión de 4 a 8 años.

### Título V: Delitos contra la libertad sexual

Artículo 14: El abuso sexual será sancionado con prisión de 8 a 15 años.

Artículo 15: El acoso sexual será sancionado con prisión de 1 a 5 años.

Artículo 16: La violación será sancionada con prisión perpetua.

### Título VI: Delitos contra la seguridad del Estado

Artículo 17: El terrorismo será sancionado con prisión perpetua.

Artículo 18: El espionaje será sancionado con prisión de 10 a 20 años.

Artículo 19: La traición a la patria será sancionada con prisión perpetua.

### Título VII: Delitos contra la Administración de Justicia

Artículo 20: La obstrucción a la justicia será sancionada con prisión de 6 meses a 2 años.

Artículo 21: El soborno será sancionado con prisión de 2 a 6 años.

Artículo 22: La prevaricación será sancionada con prisión de 3 a 8 años.

### Título VIII: Medidas de seguridad y penas accesorias

Artículo 23: La prisión preventiva podrá ser impuesta en casos de peligro de fuga o de reiteración delictiva.

Artículo 24: La libertad condicional podrá ser otorgada una vez cumplida una parte de la pena.

Artículo 25: La multa podrá ser impuesta como pena accesoria a la prisión.

Artículo 26: La reparación del daño causado podrá ser ordenada como parte de la pena.

### Título IX: Disposiciones finales

Artículo 27: El presente Código Penal entra en vigor a partir de su aprobación.

Artículo 28: Cualquier modificación del presente Código deberá ser aprobada por las dos terceras partes de los miembros del parlamento y ratificada por el Rey.
Ley 3/2021, de Símbolos Micronacionales

### Título I: Disposiciones generales

Artículo 1: La presente ley regula el uso y protección de los símbolos micronacionales del Reino de Azuria.

Artículo 2: El objetivo de esta ley es garantizar la protección y promoción de los símbolos micronacionales del Reino de Azuria.

Artículo 3: Todos los ciudadanos del Reino de Azuria tienen el derecho a conocer y utilizar los símbolos micronacionales.

### Título II: Símbolos oficiales

Artículo 4: Se establecerá una lista de símbolos oficiales del Reino de Azuria, incluyendo la bandera, el escudo de armas, el himno nacional, entre otros.

Artículo 5: Se establecerán reglas para el uso y protección de los símbolos oficiales del Reino de Azuria.

Artículo 6: Se promoverá el uso y conocimiento de los símbolos oficiales del Reino de Azuria por parte de la población.

### Título III: Símbolos regionales

Artículo 7: Se reconocerá la existencia de símbolos regionales en el Reino de Azuria, como banderas, escudos de armas, himnos regionales, entre otros.

Artículo 8: Se establecerán reglas para el uso y protección de los símbolos regionales.

Artículo 9: Se promoverá el uso y conocimiento de los símbolos regionales por parte de la población.

### Título IV: Símbolos históricos

Artículo 10: Se reconocerá la existencia de símbolos históricos en el Reino de Azuria, como banderas, escudos de armas, himnos históricos, entre otros.

Artículo 11: Se establecerán reglas para el uso y protección de los símbolos históricos.

Artículo 12: Se promoverá el uso y conocimiento de los símbolos históricos por parte de la población.

### Título V: Sanciones y responsabilidades

Artículo 13: Se establecerán sanciones para aquellos que incumplen las normas establecidas en esta ley.

Artículo 14: Se establecerán procedimientos para el procesamiento y sanción de incumplimientos.

Artículo 15: Se establecerán medidas para garantizar la responsabilidad de los funcionarios y autoridades en la protección y promoción de los símbolos micronacionales.

### Título VI: Apelación y recursos

Artículo 16: Se establecerán mecanismos de apelación para las decisiones tomadas por la autoridad encargada de la protección y promoción de los símbolos micronacionales.

Artículo 17: Se establecerán medidas para garantizar la accesibilidad a los recursos y procedimientos de apelación.

### Título VII: Financiamiento

Artículo 18: Se establecerán mecanismos para el financiamiento de la protección y promoción de los símbolos micronacionales, incluyendo fondos públicos y privados.

Artículo 19: Se promoverá la colaboración entre el sector público y privado para el financiamiento de la protección y promoción de los símbolos micronacionales.

### Título VIII: Disposiciones finales

Artículo 20: La presente ley entrará en vigor al día siguiente de su publicación en el Boletín Oficial del Reino de Azuria.
Otter Lorre

**Otter Lorre** is a Eurasian otter created by Puzzle Box Entertainment and a side character in *Peeking Duck*. He is the current owner of Polka-Dot Park.

## Personality

While appearing suspicious at times, he is a kind and good-hearted man who just wants his customers to have a good time while at the park.

## Abilities

As an otter, he is presumably a good swimmer. Aside from this, he is trained in business management practices, and can train employees well.

## Biography

Otter Lorre took over as the owner of Polka-Dot park in recent years. At some point, he recorded a series of training videos for his employees to watch during their orientation. He lives in the master bedroom of the park's central castle, so he was one of the first to notice when strange things started happening. When the hauntings got worse, he began to lose business at the park until it was ultimately closed. Living in a camper outside of the park, he looked to the police and other investigators for help, but all proved to be of no use. At the end of his rope, he hired disgraced P.I Marlowe Mallard. Lorre fell under suspicion when Marlowe posited that the lead ghost Phantos was not real but a ruse. However, Marlowe soon found the real perpetrator was Chief Schnauzer and the park was able to reopen, giving Marlowe a room in the castle.

## Appearance

Lorre is based on a caricature of golden age actor Peter Lorre. He has Peter's sunken, slanted eyes as well as his distinctive smile and hairline. He is a stout Eurasian otter and wears a purple business suit with a ladybug patterned tie.

## Trivia

* Otter Lorre serves as the traditional red herring for the game's central mystery.
* He is obviously based on actor Peter Lorre, a staple of the noir genre.
Arán

La Región de Arán se encuentra en la zona central de la Isla de Candeleda, limita con las regiones de Tres Torres, Santa Juana, Poniente, Santa Carmen, Concordia y Hellania, siendo la región que tiene frontera con más regiones del reino. La población total de la región es de 222.383 habitantes, repartidos en 15 municipios. La ciudad más poblada es Arán, con 47.486 personas, y además es la capital de la región. Otras ciudades importantes son Antigua, una ciudad de 32.174 habitantes y con un casco histórico declarado Bien de Interés Cultural; y Puerto de Oriente, con 30.146 habitantes, principal puerto de la región.

Al igual que todas las regiones de la micronación, desde 2021, con la nueva Constitución del Reino de Azuria, la Región de Arán cuenta con un gobierno regional y con su propio parlamento regional. Esta institución está formada por 55 parlamentarios y su sede es el Palacio de San Alberto, en la ciudad de Arán. Desde 2022, con las primeras elecciones regionales la presidenta del gobierno regional es Gea Pedroza Delgado.
Arrecife

La Región de Arrecife se encuentra en la zona Sur de la Isla de Candeleda, limita con las regiones de Valia y Hellania. La población total de la región es de 118.626 habitantes, repartidos en 10 municipios. La ciudad más poblada es Arrecife, con 36.547 personas, y además es la capital de la región. Otras ciudades importantes son El Higueral, con 21.784 habitantes, Álamo con 18.450 habitantes y Marazul con 14.154 habitantes.

Al igual que todas las regiones de la micronación, desde 2021, con la nueva Constitución del Reino de Azuria, la Región de Arrecife cuenta con un gobierno regional y con su propio parlamento regional. Esta institución está formada por 45 parlamentarios y su sede es el Palacio Azul de Arrecife, en la ciudad del mismo nombre. Desde 2022, con las primeras elecciones regionales el presidente del gobierno regional es Liborio Tovar Serrato.
Claire Sinclair

Claire Sinclair is an antagonist featured in Three Streams. She's a young girl who became the avatar of the horseman Pestilence.

As an NPC, she is played by Finley.

## Background

Claire and her older brother, Kyle live in the poorest part of Three Streams, Kentucky in a run down neighborhood. Claire was more or less raised by Kyle, as their parents were absent from their lives; their mother died of cancer shortly after Claire was born and their father has been in an out of rehab.

When Claire was six year old, she and several other children were possessed by a lesser avatar of one of the horsemen of the apocalypse and began to attack JT, who nearly overpowered by them began to attack back. When Claire's body was too badly damaged, the avatar left her, leaving Claire unconscious and broken.

Claire was left with severe brain damage and on life support, with little chance of getting better, under the care of Dr. Monica Mattingly. Eventually, Kyle chose to take his sister off of life support, where her heart stopped. When Dr. Mattingly heard Kyle say he would do anything to get his only family back, she decided to test her theory of creating a physical home for other avatars, feeling that Pestilence could work best disguised as a child. She brought Claire back to life with the very being of Pestilence taking over most of her. Claire's soul was pushed to a secondary position.

## Three Streams

Claire is first encountered by the Succee Squad spying on them as they hung out outside of JT's house. Thinking that they were being stalked by the avatar they were hunting, they threw a cinderblock at her head, knocking her out. The Squad panics and they take her to the hospital, where she makes a remarkable recovery.

Claire demands that the Squad take her to her Kyle at Bready's so she can talk to him. They oblige, though as it turns out she planned to show her true colors, having Kyle attack them, and transforming into the true horseman. The Squad ended up killing Kyle and unbinding Claire and Pestilence's soul.

Pestilence then went to the school dance where it was ultimately killed.

## Personality

Claire can be described as a bratty ten-year-old who gets board very easily, and has a penchant for getting in trouble. She often gets quite ill, so she spends most of her time at home rather than school. Due to this, she has developed quite the love of videogames and trash TV such as *Jackass.*

## Appearance

Claire is an exceptionally short ten-year-old girl with pale skin and dark brown hair and brown eyes. Due to her illnesses, she had dark bags under her eyes.

She mostly wears dark, comfortable clothes, in an effort to be "emo", thought she doesn't entirely know what that means.

She walks with pink forearm crutches.

## Relationships

### Kyle Sinclair

Clair is close with her brother, but is angry that he works too much to hang out with her. She often gets lonely being on her own. Kyle loves her desperately and is trying to keep the two of them together despite all the trials they face.
Territorio de Isla Talismán

El Territorio de Isla Talismán es un Territorio Autónomo del Reino de Azuria, ubicado en la Isla Talismán. La población de este territorio es de 8.742 habitantes y su superficie es cercana a 1 kilómetro cuadrado. La festividad de este territorio es el 18 de Diciembre.

Al tratarse de un Territorio Autónomo, tiene cierta autonomía en sus políticas. El gobierno del territorio corresponde al ayuntamiento de la ciudad de Talismán. En las elecciones generales de la micronación, este territorio elige a 2 parlamentarios.