House Halaran

### Ruler

Patriarch Sherlane, the Baron Halaran. The Patriarch is a church father in the Church of Karameikos, and his religious training often influences his decisions.

Baron Sherlane Halaran:
Patriarch of Threshold
(Church of Karameikos)

Sherlane Halaran was a patriarch of a church in
Thyatis before following then-Duke Stefan to
Karameikos. Halaran was saddled with double duties
in Karameikos: He was granted the barony of the
Threshold area, and the newly founded Church of
Karameikos named him patriarch to the area as well.
He has executed both his secular and religious duties
fairly and well, and he is highly regarded by the people
of Threshold.

Personality: Halaran’s character is made up of both
grandfatherly affection and stern discipline. If one
behaves in a good-natured manner and stays within
the laws, he remains the cheery, sort-spoken man
liked so well by the people of Threshold. But if one
acts in an unbecoming manner – attacking or insulting
someone, breaking the law, or just behaving
childishly – he becomes grim and ominous, his eyes
flashing anger as he pronounces sentence on the offender.

What He Says: “As you give, so you shall be given.
As you treat, so shall you be treated. Such is the way
man lives” (common homily).

What Others Say: “He is part and parcel of the
older generation that believes, now that they are
tired and retired, that all the battles have been won.
His only warning of doom will be when his comfortable
walls collapse on him” (Baron Desmond Kelvin
of Kelvin).

Appearance: Halaran is in his early 70s, an aging
warrior-cleric who’s still capable of hoisting a mace
in the name of righteousness.
His hair is snow
white and he is clean
shaven. His eyes are blue.
His most dominant feature
is his prominent,
jut t ing nose, whi ch
earned him highly unflattering
nicknames in his
youth. He wears unpretentious
clerical robes
and does not wear a baronial
coronet.

Using Halaran: Patriarch
Sherlane is the law
in Threshold, which is
well known to people
there. Sherlane is likely
to know any characters
and their families who
are from Threshold by
name. This doesn’t mean
that the patriarch is an
old friend that PCs can
impose upon at will, however.
While good natured,
the patriarch has a strong
sense of position and
propriety. He raises PCs
who have been slain, but
expects donations to the
church for his services.
As the characters move
up in levels, the patriarch
may call upon them for
specific tasks or adventures
which are for the
good of the community.
The patriarch and his
daughter may therefore
be used as adventure
hooks to send the player
characters in new directions.

Combat: Halaran has
little cause to enter into direct combat anymore, but
he still can hold his own in battle. He best serves by
healing other warriors and sending them back into
the fray.

Baron Sherlane Halaran (14th-level cleric): THAC0
12; #AT 1; Dmg 1d6 (mace); AC 10; hp 46; MV 12;
ML champion (15); AL LG.
Str 9, Dex 10, Con 8, Int 14, Wis 18, Cha 14.
Languages: Thyatian, Traladaran.
Proficiencies: Local history, religion, riding (landbased).
Favored spells:
1st level – Bless, command, cure light wounds (x3),
detect evil, detect magic, protection from evil.
2nd level – Enthrall, find traps, hold person (x2),
know alignment, silence 15’ radius, slow poison,
speak with animals .
3rd level – Continual light, cure blindness or deafness,
cure disease, magical vestment, negative plane
protection, remove curse, striking.
4th level – Cure serious wounds (x2), detect lie, dispel
magic, neutralize poison.
5th level – Commune,
raise dead.
6th level – Animate object,
word of recall .

Aleena Halaran:

Member, Order
of the Griffon
(Church of
Karameikos)

Aleena, the daughter of
S h e r l ane Hal a r a n ’ s
brother, was born 32
years ago. Her father
Merrik Halaran – a retired
fighter who had served
the emperor of Thyatis
before immigrating to
Karameikos – and mother
died of disease a few
years ago. Aleena journeyed
to Karameikos to
live with her uncle after
their deaths and has been
there since. She joined
the Church of Karameikos
at a very young age
and joined the Order of
the Griffon soon after.
Since that time, she has
acted as an adventurer
and a protector of
Threshold.

Personal i ty: Aleena
doesn’t seem the sort of
person who’d take up
mace and hammer
against the forces of evil.
She’s quiet and soft of
voice and temperament,
preferring to settle disputes
with words rather
than blows. She’s also very romantic and, consequently,
sometimes naive, trusting too often that a
person’s good nature will emerge, that a habitual
criminal can reform, and so on.

What She Says: “Goodness and lawfulness are not
one in the same. You can be one without the other,
I’m afraid, and those who practice both must be ever
watchful of others who claim alliance.”

What Others Say: “The armored flower of Threshold,
born with a silver sword in her hands, cannot
know struggle; everything she owns has been given to
her” (Baron Desmond Kelvin, ignoring the same situation in himself).
Appearance: Aleena is a classic Thyatian beauty.
She’s of medium height and build, with flowing
blonde hair and large, expressive blue eyes. She
tends to dress in brightly decorated adventuring
gear or armor, but for society affairs she can be
coaxed into wearing formal Thyatian gowns.
Using Aleena: Characters are likely to meet Aleena
when in Threshold as she runs errands for her uncle,
delivers orders to the guard station of Threshold
and messages to the townmaster, and keeps order in
town wherever she sees it
slipping. Aleena provides
a convenient way to bring
PCs into contact with her
uncle the patriarch, as
she’s more accessible and
aware of rising young
stars among the adventuring
classes.

Combat: Aleena is capable,
competent, and more
than able to hold her own
in combat. She’s not
likely to accompany adventurers
on quests
unless some of them are
at least 9th level. One
fear she does have is that
something will happen to
Threshold (and her uncle)
in her absence.

Aleena Halaran (11thlevel
cleric): THAC0 14;
#AT 1; Dmg 1d6+2
(mace+2); AC 2 (plate
mail, Dexterity bonus);
hp 49; MV 12; ML fanatic
(17); AL LG.
Str 13, Dex 15, Con 12,
Int 13, Wis 17, Cha 17.
Languag e s : Thyatian,
Traladaran.
Proficiencies: Local history,
religion, riding
(land-based).
Favored spells:
1st level – Bless (x2),
cure light wounds (x2),
detect magic, purify food
& drink, remove fear .
2nd level – Detect charm,
find traps, hold person
(x2), obscurement, silence
15’ radius .
3rd level – Continual light, cure blindness or deafness,
cure disease, dispel magic, remove curse.
4th level – Cure serious wounds (x2), neutralize poison.
5th level – Commune, raise dead.

6th level – Word of recall .