Campaigns

GT:TCW offers several different starting dates for its campaign. Depending on which of the 5 dates is chosen the strategic situation will be quite different. The start dates generally are a few days or weeks before a large historical battle or campaign took place, allowing players to re-enact history or change course.

## Campaign Settings

While in the campaign selection screen, two settings can be changed below the portrait of the AI controlled nation to determine the general difficult of the campaign, although the start date also has a large impact on difficulty.

### AI Bonus

AI bonuses are stat bonuses like better morale, combat ability, more population to recruit, etc.

Has 10 levels, ranging from +5 to +50.

### AI Difficulty

Difficulty affects the campaign AI aggressiveness and speed of recruitment

Has 5 levels: Very Easy, Easy, Medium, Hard, Very Hard

### Feuds

Toggle on/off

For more info see: Feud

### Order Delays

Toggle on/off

For more info see: Order Delays

## Pre-War Policies

These are the pre-war policies you start with.

At the start of any campaign you select three.

You then tell the AI to either start with the three base historical or select three at random.

*For a more in-depth look, see the Pre-War Policies page.*

## Campaign Overview

### Spring 1861

The spring 1861 campaign starts the 23rd of February, several weeks before the onset of the Civil War.

During the pre-war period it applies several restrictions to the raising and moving of units to prevent unfair advantages.

Depending on which side researches the Militia I Act first, different bonuses may be applied.

The war just starts on its own, the player doesn't do anything. When the war starts, both sides will receive several small armies which can be used for early offensives or the base for further build up of forces. A similar mechanic will ensure some basic fleets are set-up for each side too.

Good start if you want to experience the very beginnings of the war with a complete clean slate.

#### Union

All policies are unpassed you have free reign here.

You start with 825 men fielded and 51k navy tonnage. Your military XP is 10. There were 0 casualties thus far. You're at 0 European relations and 0 for trade warfare. Weapons Industry is at 3.2. National Morale is at 100 and National support is at 77.

The credit rating is at A.

You are starting pre-war here, so there are no active invasions.

This is the situation leading up to the outbreak of the war so most of your manpower at start is in fort garrisons at start. Advancing to April 15th, 1861 will start the war. This leads to the auto creation of a 1.7k field army in St. Louis, a 2.2k field army in Ohio, a 6k field army in western Maryland, and a 10k field army in DC.

As it pertains to Navy, you have 2 sea going fleets in NY. You also have a small sea going fleet in the Keys of FL. You have a small river going fleet in VA.

#### Confederacy

All policies are unpassed you have free reign here.

You start with 1.3k men fielded and 5k navy tonnage. Your military XP is 10. There were 0 casualties thus far. You're at 0 European relations and 0 for trade warfare. Weapons Industry is at 5.0. National Morale is at 100 and National support is at 98.

The credit rating is at AAA.

You are starting pre-war here, so there are no active invasions.

This is the situation leading up to the outbreak of the war so most of your manpower at start is in the S.C militia at start. You also have a small 500 men army in FL. Advancing to April 15th, 1861 will start the war. This leads to the auto creation of a 1.4k field army in Richmond, 700 men in Western VA, 2 1k men in Northern Arkansas, 2k men in Missouri, 2.2k men in the Shenandoah Valley in VA, 1.6k men in TN, and 4.4k men in Northern VA. The SC Militia has grown to 1.2k men.

As it pertains to Navy, you have no sea going fleets. You have river going fleets in VA, SC, GA, and New Orleans.

### Summer 1861

The summer 1861 campaign starts on the 8th of June, several weeks before the first major battle in the Eastern theater, the Battle of First Manassas. This isn't as much of a blank slate as the spring but the war itself is still very fresh.

Some policies will already be done, which ones depend on the side you are.

Some fleets and armies are already in the field but the specifics are unique to each side.

Good start if you want to experience the very beginnings of the war with somethings setup already.

#### Union

You start with Industry 1 and Military 1 already passed as well as Militia acts 1+2.

You start with 70k men fielded and 90k navy tonnage. Your military XP is 13. There were 375 casualties thus far. You're at 0 European relations and 0 for trade warfare. Weapons Industry is at 3.4. National Morale is at 90 and National support is at 86.

The credit rating is at BBB-

There are 2 active invasions of the CSA: 1 at Wheeling, VA and 1 at Grafton, VA. Sending a army to take Charleston, VA whilst keeping all CSA forces out of WVA leads to that part of the state rejoining the Union.

There is 1 invasion of the USA on start: in Southern Missouri.

This is the situation leading up to First Manassas so most of your manpower is at or around Northern VA with about 8k men in Western VA and 5.6k in Missouri.

As it pertains to Navy, the beginnings of the sea blockade is starting to form. You also have a river going fleet in VA while still growing a fleet on the Mississippi.

#### Confederacy

You start with King Cotton 1, Diplomacy 1, and Military 1 already passed as well as Militia act 1.

You start with 49k men fielded and 15k navy tonnage. Your military XP is 14. There were 492 casualties thus far. You're at 40 European relations and 0 for trade warfare. Weapons Industry is at 4. National Morale is at 95 and National support is at 95.

The credit rating is at A.

There are 2 active invasions of the CSA: 1 at Wheeling, VA and 1 at Grafton, VA. Hold Charleston, VA or WVA rejoins the Union.

There is 1 invasion of the USA on start: in Southern Missouri.

This is the situation leading up to First Manassas so your big armies are in Northern VA and the Shenandoah Valley. You have 5.2k men in Southern Missouri plus an Army of 4.6k in North Arkansas. You have 1.3k men in Western VA, plus 1.4k men on the Peninsula near in Richmond. you got 3.2k men in FLA and 1.6k men at Nashville, TN.

As it pertains to Navy, your ships are really spread out. No fleet yet on the Northern Mississippi.

### Spring 1862

The spring 1862 campaign starts on the 21st of March. This isn't as much of a blank slate as the 1861 campaigns but you still can dictate heavily the direction of the war.

Some policies will already be done, which ones depend on the side you are.

Some fleets and armies are already in the field but the specifics are unique to each side.

Good start if you want to experience the Peninsula and Antietam campaigns in the east and Fort Donelson and Shiloh campaigns in the west.

#### Union

You start with Industry 1+2, Funding 1, Diplomacy 1, and Military 1+2 already passed as well as Militia Acts 1+2+3+4, Arming of Civilian Ships, Tariff Act, and the Confiscation Act.

You start with 250k men fielded and 193k navy tonnage. Your military XP is 20. There were 6100 casualties thus far. You're at 0 European relations and 2.2k for trade warfare. Weapons Industry is at 4.9. National Morale is at 85 and National support is at 84.

The credit rating is at B.

There are 13 invasions of the South. The Army of Potomac has moved to the Peninsula, outflanking the Army of Northern VA, and is threatening Richmond. Winchester has been taken. The Shiloh Campaign in Southern TN is about to start. A small force has landed on an island in between Mobile and New Orleans. There is another Army in North Carolina. All the cities in Western VA are taken, so you are in good position to form West VA.

There is no invasion of the USA on start.

This is the situation leading up to the Peninsula and Shiloh Campaigns so your big armies are in the Virginian Peninsula, east of Richmond and southwest Tennessee. You have 8k men in Southern Missouri. You have 18.5k men in Western VA. You have men covering DC. In the Shenandoah Valley of VA, you have 16k men.

As it pertains to Navy, the blockade has formed. You also have a river going fleet in VA while 2 fleets on the Mississippi.

#### Confederacy

You start with Industry 1, King Cotton 1+2, Funding 1, Diplomacy 1, and Military 1+2 already passed as well as Militia Acts 1+2+3, Letters of Marque, Print Notes 1, and the Impressment Act.

You start with 136k men fielded and 45k navy tonnage. Your military XP is 25. There were 6300 casualties thus far. You're at 40 European relations and 0 for trade warfare. Weapons Industry is at 4.5. National Morale is at 90 and National support is at 92.

The credit rating is at BBB+.

There are 13 invasions of the South. Most pressing is the Army of Potomac which has moved to the Peninsula and is threatening Richmond. Winchester has been taken. The Shiloh Campaign in Southern TN is about to start. A small force has landed on an island in between Mobile and New Orleans. There is another Army in North Carolina.

There is no invasion of the USA on start.

Lee is NOT the Army of Northern VA Commander. The army is divided into 5 parts atm. One wing is on the Peninsula near Richmond, 3 are near Fredericksburg, Jackson is in the Shenandoah Valley, about to engage in his famous Valley Campaign. Out West, the Army of the Mississippi is about to conduct the Shiloh Campaign. You have a Army on the border between Arkansas and Western Tennessee, A small Army is covering New Orleans, an Army in Eastern Tennessee, and a Army in Southwestern Virginia. A Army is covering Norfolk Virginia.

You have a river going fleet at the Northern Mississippi River. You have two fleets covering New Orleans. You have a small fleet in Virginia. You have other fleets spread out across the country.

### Spring 1863

The spring 1863 campaign starts on the 10th of May, right after the Battle of Chancellorsville and the build to the Gettysburg Campaign. This is a chance to reenact or redo the famous Gettysburg Campaign.

Some policies will already be done, which ones depend on the side you are.

Some fleets and armies are already in the field but the specifics are unique to each side.

Good start if you want to experience the Gettysburg campaign in the east and the Vicksburg and Chattanooga campaigns in the west.

#### Union

You start with Industry 1+2, Funding 1+2, Diplomacy 1, and Military 1+2 already passed as well as Militia Acts 1+2+3+4, Arming of Civilian Ships Act, Tariff Act, the Confiscation Act, the War bonds Act, the Bounties Act, the Emancipation Act, U.S.C.T Act, the Revenue Act, and the Enrollment Act.

You start with 370k men fielded and 230k navy tonnage. Your military XP is 50. There were 61k casualties thus far. You're at 0 European relations and 2.7k for trade warfare. Weapons Industry is at 6.3. National Morale is at 75 and National support is at 82.

The credit rating is at BBB-.

There is no invasion of the USA on start.

There are 29 invasions of the South. The Army of Potomac is in Northern VA. West VA has formed. North Carolina also has a active incursion. New Orleans has fallen to the North. The Army of Tennessee is in Mississippi advancing on Vicksburg. The Army of the Cumberland is outside of Nashville Tennessee. Norfolk has also been taken. The Army of the Ohio is forming.

The blockade on the Atlantic ocean is well along. You have a large river going fleet in VA and on the Mississippi you have a 2 fleets outside of Vicksburg and one in Memphis.

#### Confederacy

You start with Industry 1, Funding 1, Diplomacy 1+2, and Military 1+2 already passed as well as Militia Acts 1+2+3, Arming of Civilian Ships, Print Notes Acts 1+2, the Impressment Act, the Restrict Cotton Trade Act, the Letters of Marque Act, and the Conscription Act.

You start with 230k men fielded and 28k navy tonnage. Your military XP is 70. There were 69k casualties thus far. You're at 19 European relations and 0 for trade warfare. Weapons Industry is at 6.2. National Morale is at 90 and National support is at 86.

The credit rating is at BB+.

There are 29 invasions of the South. The Army of Potomac is in Northern VA. West VA has formed. North Carolina also has a active incursion. New Orleans has fallen to the North. The Army of Tennessee is in Mississippi advancing on Vicksburg. The Army of the Cumberland is outside of Nashville Tennessee. Norfolk has also been taken.

There is no invasion of the USA on start.

The Army of Northern Virginia is just south of Fredericksburg, planning its next move. The Army of Mississippi is defending Vicksburg. The Army of the Tennessee is just south of Nashville, checking any further advance. The coast of North Carolina and Georgia are being guarded. Western Louisiana has armed forces. There is a army protecting Richmond.

You have small river going fleets but they are very scattered.

### Spring 1864

The spring 1864 campaign starts on May 1st 1864. Players will reenact or revise the Overland campaign and Sherman's March to the sea.

Some policies will already be done, which ones depend on the side you are.

Some fleets and armies are already in the field but the specifics are unique to each side.

if you want a fast campaign or want to try to reverse history or finish the Northern victory, try this campaign.

#### Union

You start with Industry 1+2+3, Funding 1+2, Diplomacy 1, and Military 1+2+3 already passed as well as Militia Acts 1+2+3+4, Arming of Civilian Ships Act, Tariff Act,, the Confiscation Act, the War bonds act, the Bounties Act, the Emancipation Act, U.S.C.T Act, the Revenue Act, the Enrollment Act and the LT General Act.

You start with 370k men fielded and 230k navy tonnage. Your military XP is 50. There were 61k casualties thus far. You're at 0 European relations and 2.7k for trade warfare. Weapons Industry is at 6.3. National Morale is at 75 and National support is at 82.

The credit rating is at BB+.

There are 31 invasions of the South. The Army of Potomac is ready for the overland campaign in Northern VA. West VA has formed. Chattanooga has been taken by the North. Knoxville and Norfolk have fallen. North Carolina also has a active incursion. New Orleans has fallen to the North.

There is no invasion of the USA on start.

The Army of the Potomac is ready to advance on Richmond. In Chattanooga, the Army of Tennessee and the Army of Cumberland are ready to advance on Atlanta. The Army of the Gulf is defending New Orleans. The Army of the James is at Norfolk. The Army of Washington is guarding DC.

The blockade on the Atlantic ocean is well along. You have a large river going fleet in VA and you control the Mississippi.

#### Confederacy

You start with King Cotton 1+2, Industry 1, Funding 1, Diplomacy 1, and Military 1+2 already passed as well as Militia Acts 1+2+3, Arming of Civilian Ships, Print Notes Acts 1+2, the Impressment Act, the Restrict Cotton Trade Act, the Letters of Marque Act, and the Conscription Act 1+2.

You start with 223k men fielded and 41k navy tonnage. Your military XP is 90. There were 104k casualties thus far. You're at 19 European relations and 0 for trade warfare. Weapons Industry is at 6.9. National Morale is at 78 and National support is at 87.

The credit rating is at BB+.

There are 31 invasions of the South. The Army of Potomac is ready for the overland campaign in Northern VA. West VA has formed. Chattanooga has been taken by the North. Knoxville and Norfolk have fallen. North Carolina also has a active incursion. New Orleans has fallen to the North.

There is no invasion of the USA on start.

The Army of Northern VA is ready to defend Richmond. Winchester has been taken. There is another Army in Western Louisiana. The Army of Tennessee is Atlanta, just outside Chattanooga, Tennessee. There is a army guarding the coast of GA. Another army is guarding Richmond.

You have a river going fleet in Virginia. You have other fleets spread out across the country. Navally speaking, you're in really bad shape.