Sensors

## Sensor Types

In general Escorts, Cruisers and Light Cruisers have a single type of sensor, Heavy Cruisers and Battlecruisers have two types, Grand Cruisers have three types, Battleships have four types and Command Battleships have every type. It is not unknown for a ship to have one more type of sensor than is usuall for its size but any more than that is unheard of.

### Advanced Sensors

These are the basic sensors in the datacore. They are the same as those found in the Defence Cruiser STC and little more can be learnt from them.

### Long Range Sensors

These sensors are optimised to detect enemies at long ranges, often at the expense of not getting as much information about nearby foes. They are most often found on fast cruisers and classes designed to act as scouts.

### High Grain Sensors

These sensors are optimised to detect attack craft and other ordnance at the expense of detection range. A ship with these sensors will be able to more accurately target incoming ordnance at longer distances greatly improving point defence. These sensors are often found on escorts.

### Targeting Sensors

These sensors are designed to focus on a single target and provide highly accurate information on it. This information makes targeting the selected enemy far easier but at the expense of suffering from tunnel vision and providing less information about the rest of the area. These sensors are usually found on hunter classes and ships equipped with spinal weapons.

### Passive Sensors

These sensors are designed to be totally passive, relying entirely on background radiation and the enemies emissions to gather data. While not nearly as effective as active sensors this is impossible to detect and is therefore essential for stealth classes.

## Sensor Upgrades

### Vehicle Sensors

On Finding: The final interesting STC located this year was of a improved design for fighter sensors and is 64% complete. These sensors will provide a major advantage to your Fighters as they can easily detect and position both friendly end hostile aircraft and can even help with targeting.

On Completion: These sensors are significantly more accurate and detailed than any modern version and will make it easier for pilots and gunners to locate hostile and friendly fighters. This will reduce the chance that enemies can ambush them as well as providing a boost to general efficiency, particularly in low-light conditions.

+10 to Fighter sensor rolls, +5 to combat rolls which is increased further in low light conditions up to +15.

## Gravitic Sensors

Three years ago Archmagos Tranth finished designing a set of powerful gravitic sensors that should be able to spot any escort or larger within around thirty-thousand kilometres, double that for larger targets. These sensors detect via the targets gravity, a form of detection that very few forces are able to fool, and as such see though most forms of stealth. The sensors are currently to large and expensive to justify putting on anything smaller then a battlecruiser as standard, though you could fit them onto anteing larger then an escort if you are willing to make compromises. Given that most warships engage their foes at between thirty and sixty thousand kilometres these sensors should prevent any enemies from sneaking into point black range of your ships, something that Tyranid escorts have proven to be worryingly good at.