recursal/Fanatic-Fandom huggingface dataset:
Quality

Content of this page validated for Alpha 19 b177.

## Description

**Quality** is a value which represents the crafted level of a tool, weapon, or armor. Do not confuse this with Tool & Weapon Tiers, which separate items generally by the materials used in their construction. Different item icon = different Tier. Different color = different Quality. Quality values are applied *within Tiers*, and it is possible for a high-quality weapon or tool to have better stats (especially when Mods are considered) than a higher-tier item.

## Summary Chart

Item quality is indicated by both a color-code for quick reference and a numerical value as a precise measure of quality, displayed beneath the item's icon in the Inventory. Note that with the exception of Tier-0 (generally stone/primitive) items, Quality levels provide fixed improvements to the item's stats, but stats always have randomness included. That is, two different Q5 Iron Fireaxes might have slightly different base stat values, meaning you should compare items you find with what you have even if the Quality level is identical.

## Effects of Quality

An item's quality determines the following item stats.

* Max Durability of Weapons, Tools, and Armors
* Number of Mods allowed to be placed on Weapons, Tools, and Armors
* Melee Damage, Power Attack Damage, Block Damage, Stamina Cost, and Attacks/Minute for Tools and Melee Weapons
* Ranged Damage, Magazine Size, Rounds/Minute, and Effective Range for ranged Weapons
* Armor Rating and Explosion Resistance for Armor

## Notes

* It is not guaranteed that a higher-quality item will have better stats than a lower-quality item; you will need to compare items before deciding whether to swap
* It is usually worth it to take a Q3, Q5, or Q6 item over a lower-quality item due to the additional mod slot(s), if you have mods available to apply to the item. For Weapons and Tools, every mod will add bonus damage which can make up for possibly lower base stats.
* The quality of looted items depends on the game stage of the player, possibly modified by perks, buffs or Lucky Goggles.
* Players can only craft up to Quality 5 items. Quality 6 items can only be attained by looting or buying them. (As of Alpha 19)
* As of Alpha 21, skills no longer grant higher-level crafting recipes. That feature was replaced by Crafting Skill Magazines.
Risen Woman Zombie

## Description

**Risen Woman Zombie** is one of the variants of Zombies.These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Risen Woman Zombie can spawn anywhere and is usually found in Day 7 hordes.

During night, the running behaviour is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
SWAT Helmet

## Description

A **SWAT Helmet** is an item of Clothing which can be worn by their character to help protect them from various types of damage. It has the same defensive properties as a Steel Helmet.

## Usage

To equip SWAT Helmet use these directions.

* Open the Character Menu (Default key B ).
* Place the **SWAT Helmet** into Clothing slot 1.
Reinforced Iron Blocks

## Description

**Reinforced Iron Blocks** is the upgraded version of Iron Blocks. It can not be crafted using other materials, the only ways to obtain a Reinforced Iron Blocks are through upgrading Iron Blocks or using the Creative Menu. It is not possible to dismantle, scrap or use a Reinforced Iron Blocks as fuel. You can not destroy a Reinforced Iron Blocks, as such because it will simply downgrade at what would be its point of destruction.

## Block Varieties

The Reinforced Iron Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Crafting

A Reinforced Iron Blocks can be crafted by upgrading using these recipes:

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron Blocks1Iron40{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Reinforced Iron Blocks Recipe

1x
 **00:09**

## Upgrading

* With 10 units of Concrete Mix, Reinforced Iron Blocks can be upgraded to Concrete Blocks.

### Recipes

The following recipes require **Reinforced Iron Blocks**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

### Required Items

Reinforced Iron Blocks is created by upgrading Iron Blocks . Reinforced Iron Blocks itself can be further upgraded into a Concrete Blocks by using one of the following tools and the required items:

### Tool

The following tools can be used to upgrade and repair Reinforced Iron Blocks.

## Repairing

* You can repair Reinforced Iron Blocks with the appropriate tool and Iron.
Reinforced Concrete Blocks

## Description

Removed in Alpha 20. Concrete Shapes are now placed without needing to wait for drying and have 5000 durability, the same as Reinforced Concrete used to have.

**Reinforced Concrete Blocks** are craftable building materials. It is one of the most durable building blocks in the game. Destroying a Reinforced Concrete block will yield 25 Cobblestone Rocks. Since A17 they will no longer downgrade to Concrete Blocks, instead will just be destroyed.

A Reinforced Concrete block can be upgraded to Steel Blocks with ten (10) Forged Steel using any construction tool.

## Block Varieties

The Reinforced Concrete Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Crafting

Reinforced Concrete Blocks can be created by upgrading a Concrete Block, this process is a little different than others. When the Concrete Block is upgraded it first goes through a Poured Concrete Blocks phase that then automatically upgrades to Reinforced Concrete Blocks in a number of game hours.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}900Poured Reinforced Concrete Blocks1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Reinforced Concrete Blocks Recipe

1x
 **15:00**

## Upgrading

A Reinforced Concrete block can be upgraded to a Steel Blocks block with ten (10) Forged Steel using any construction tool.

### Recipes

The following recipes require **Reinforced Concrete Blocks**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

### Required Items

Reinforced Concrete Blocks is created by upgrading Concrete Blocks. Reinforced Concrete Blocks itself can be further upgraded into Steel Blocks by using one of the following tools and the required items:

### Tool

The following tools can be used to upgrade and repair Reinforced Concrete Blocks.

## Video

The video below shows how to get reinforced concrete walls as of alpha 13, as well as the upgrade path for blocks. If you know how to make cement mix and rebar frames, then just skip to 1:38 of the video for the actual making of reinforced concrete. The beginning was only included to be thorough.
Repair Kit

## Description

The **Repair Kit** can be used to repair most Weapons, Tools, and all Vehicles. It can be crafted and can also be looted in various random locations. It is a single use item and will restore the Durability of an item to Max Durability. A Repair Kit cannot be scrapped, broken down for parts or used as fuel on a Campfire or in a Forge.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron1Duct Tape1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Repair Kit Recipe

1x
 **00:11**
Resources

**Resources** are the inventory items that a player can obtain that do not have much function by themselves but can be used by the player to craft more useful items. A resource is sub-categorized as a Basic Resource, an Intermediate Resource, or a Component, utilizing the definitions below.

## List of Resources

### Basic Resources

Basic Resources include the various resources found easily throughout the environment and often used to craft basic items. Basic Resources are acquired by activities such as Harvesting, Butchering, Scrapping, Scavenging, or Looting. These materials cannot to be crafted by the player, with the exception of using a Forge to craft/retrieve previously smelted Basic Resources.

### Intermediate Resources

Intermediate Resources include the various resources that may be found throughout the environment and are usually craftable using other Resources. They often have multiple uses when crafting, as they are not as specialized as a Component Resource. The player doesn't find these resources during the early game, at least not in large quantities.

### Component Resource

Component Resources are typically items used in crafting 1-2 specific, advanced objects such as Workstations, Weapons, Tools, Vehicles, etc.
Red Tea Cooling

## Description

**Red Tea Cooling** will decrease the core Temperature of the player by 10°F (. Drink Red Tea to activate the Red Tea Cooling buff. You will see a teapot icon  above your health while the buff is in effect.

The Red Tea Cooling buff can help prevent Heat Stroke - Stage 1 or can help remove either Heat Stroke - Stage 1 or Heat Stroke - Stage 2, if it drops your core temperature to lower than the trigger temperature for these buffs.
Rural Area

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

**Rural Areas** are the home to Cabins, Army Bases, Houses as well as stores such as Hardware Stores, Book Stores and Grocery Stores. Most houses store food and medicine like Painkillers. There is also the small chance of finding a Weapon in a house. There are also many loot spots on the streets and even mailboxes. Rural Areas like these are a very good place to take shelter for the night as most houses, if not all, have an attic. However, most attics should be approached with great caution as they can be completely dark and filled with zombies.

## Common Points of Interest

* House
* Garage

* **Rural Area or less populated**
	+ Army Base
	+ Cabin

* **Rural Area or more populated**
	+ Theatre
	+ Jims Cars
	+ Diner
	+ Funeral Home
	+ Gas Station
	+ Settlement
	+ Skate Park
	+ Bank
	+ Book Store
	+ Grocery Store
	+ Gun Store
	+ Hardware Store
	+ Pharmacy

## See also

* City
* Town
* Wilderness
Reinforced Cobblestone Ramp

## Overview

**Reinforced Cobblestone Ramp** is a the upgraded version of a Cobblestone Ramp and can also be upgraded further into a Metal Reinforced Cobblestone Ramp. It can not be crafted using other materials, the only ways to obtain a Reinforced Cobblestone Ramp are through upgrading a Cobblestone Ramp or using the Creative Menu. It is not possible to dismantle, scrap or use a Reinforced Cobblestone Ramp as fuel. You can not destroy a Reinforced Cobblestone Ramp, as such because it will simply downgrade at what would be its point of destruction.

## Upgrading

#### Required Items

It is possible to upgrade a Reinforced Cobblestone Ramp into a Metal Reinforced Cobblestone Ramp and you will require these items to do so.

##### Upgrade tool

 Wrench
**OR**
 Stone Axe
These are the tools capable of performing the upgrade, the Wrench is the more efficient of the two.
##### Upgrade Materials

 **2x** Forged Iron
This is the material used during the upgrade process.
#### Upgrade Process

Once you have either of the required tool and upgrade materials you can begin the upgrade process. The chosen tool is equipped and the materials are left in your bag or on your tool belt. Approach the Reinforced Cobblestone Ramp and right click on it with the chosen tool and an icon will appear showing the current upgrade status.

* The percentage shown will increase 33% each time the Wrench is used. You will need to use it 3 times on a Reinforced Cobblestone Ramp to complete the upgrade.
* The percentage shown will increase 25% each time the Stone Axe is used. You will need to use it 4 times on a Reinforced Cobblestone Ramp to complete the upgrade.
* The upgrade materials used will not be taken from your inventory until the upgrade is complete.
Riedel Avenue

Game Worlds

## Overview

**Riedel Avenue** is a Road in the northwest corner in Navezgane. It connects to Jordaan Rd in the east and crosses Coronado Rd, continuing through to Perishton. With Highway 73 intersecting at the Police Station.

## Location

***Riedel Avenues location in northwest Navezgane***

## Connecting Streets

From east to west

* Jordaan Rd
* Highway 73
* Coronado Rd
* *Unnamed Road*

## Points of Interest

Located along Riedel Ave from east to west.

#### High School

* The High School can be located on Riedel Avenue between Jordaan Rd and Highway 73.

#### Football Stadium

* The Football Stadium can be located on Riedel Avenue between Jordaan Rd and Highway 73.

#### Police Station

* A Police Station can be located to the northern end of Riedel Avenue at the intersection of Highway 73 and Riedel Ave.

#### Perishton

* The town of Perishton is located at the western end of the road, just before it intersects with an *unnamed road*.
Rocket HE

## Description

One of the two types of Explosive ammunition for the Rocket Launcher. This type is designed for terrain/block and entity damage.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}30Rocket Tip1Gun Powder15Duct Tape2Gas Can500Rocket Casing1Explosive Magazine45{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Rocket HE Recipe

1x
 **00:30**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Pressure Plate Mine

## Description

The **Pressure Plate Mine** is a ground based Explosive, similar to the Hub Cap Land Mine or Air Filter Land Mine, which can be strategically placed on any flat surface except water. If anything steps on it, whether a Zombie, the player, or an animal, the Pressure Plate Mine will explode. Mines cannot be picked up once placed.

This mine is the second least damaging mine in the game after the Tin Land Mine, however, it will still kill a basic Zombie.

## Recipe

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Iron30Gun Powder8Duct Tape1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Pressure Plate Mine Recipe

1x
 **00:39**

## Notes

* The damage value is for entities in the center of the explosion. Zombies take 2x this damage.
* A mine destroyed by an \*explosion\* only has a 33% chance to detonate.
Pop-N-Pills Factory

Game Worlds

## Description

The **Pop-N-Pills Factory** or **factory\_03** is a very large factory where Pop-N-Pills product were processed. The exterior is a few stories high with one gigantic silo that reads **Pop N Pills** vertically. The interior scenery consists of a main lobby and some upper floors as well as some lower floors that encompasses approximately the same surface area as the Factory itself.

This Point of Interest does not generate in the Navezgane map.

## Images

* Front Entrance
* Right Side
* Left side
* Rear entrance
* Rooftop View
* Alternate Rooftop View
* Silo View
* Player Point of View
* Pop-N-PillsFactoryInterior.png

Inside of the main lobby
Potassium Nitrate

## Description

**Potassium Nitrate** refers to the underground and above ground resources of  Nitrate Powder. Potassium Nitrate will remain as such within the Navesgane terrain until the player harvests it using a type of Pickaxe it will then be stored in the characters inventory as Nitrate Powder.

### Surface Nodes

Above ground it will appear as Surface Node protruding from the ground of most Biome surfaces. These Surface Nodes of Potassium Nitrate will yield large amounts of Nitrate Powder. The Surface Nodes serve as a marker for immediate amounts of that particular Ore. These Surface Nodes after having been harvested will randomly respawn somewhere in the Navezgane map.

### Underground

Beneath the Surface Nodes the Potassium Nitrate payload stretches deep in pockets below often surrounded by other types of Ores. Anytime the player decides to procure Ores underground they should be mindful of the hole they are digging and its Structural Integrity.

## Harvesting

When mining **Potassium Nitrate**, it yields approximately 1-?? **Potassium Nitrate** and a payout of ??-?? when the block is completely destroyed.

## See Also

* Coal Ore
* Iron Ore
* Lead Ore
* Oil Deposit

## Images

* Stalagmites in a Cave
* Underground **Potassium Nitrate** deposit
* Boulders, which can also give Potassium Nitrate
* A **Potassium Nitrate** Vein as found in previous versions
SMG Stock

## Description

An **SMG Stock** is a type of gun part in *7 Days to Die*. It is used to craft an SMG. An SMG Stock can be melted in the forge or scrapped in the crafting grid.

## Uses

### Recipes

The following recipes require **SMG Stock**:

## Obtaining

* Looted from certain containers.
* Dismantle an SMG.
* Creative Menu

### Dismantling

An SMG can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

SMG Stock can be scrapped to produce 4 units of Scrap Iron.

## Smelting

An SMG Stock can be placed into the forge to be smelted Iron (Forge), which can be used in various forge recipes.
Sawmill

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

The **Sawmill** is a location in the North East part of Navezgane. It is home to several structures that can be searched for loot. It has a particularly interesting number of Oil Barrels.

## Points of Interest

* There is a  wall safe in one of the buildings upstairs.
* There are several Oil Barrels scattered around the place.
* There are two sheds off to the side
* You can also find several cars around the place.

## Location in Navezgane

There is only one sawmill located in the Snowy Forest biome at 1555 N, 1635 E.

## Images

* An overview of the entire Sawmill
* A view inside the warehouse
* The inside of the house, bottom floor
* The upstairs of the house
* The wall safe upstairs in the house
* The two sheds outside
Robotic Drone Morale Booster Mod

## Description

When the **Robotic Drone Morale Booster Mod** is installed into the Robotic Drone it will allow for the player to have an increase of Stamina Regenerated at a rate of 10% when the player is near the Drone.

## Installation

To install the mod into the Robotic Drone it must be in your inventory or Tool Belt. Click on the Drone in your inventory and click on **Modify** and drag and drop the Robotic Drone Morale Booster Mod into the Modifiers slots available. If the Drone is already deployed in the air, press and hold the **E** key and select **TAKE** and proceed as stated above.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers10Electrical Parts4Mechanical Parts4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Robotic Drone Morale Booster Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Robotic Drone Morale Booster Mod Recipe

1x
 **01:18.6**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Robotic Turret

## Description

The **Robotic Turret** is the second form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Robotic Turret is only active when the owner moves within range of the turret.

The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Robotics Parts1Forged Steel40Duct Tape10Scrap Polymers10Spring10Tech Planet394653606711{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Robotic Turret**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Manual Mode

The Robotic Turret can be used manually like other weapons by firing with the left mouse button.

## Sentry Mode

Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret must be picked back up by the user to re-load it.
The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.

Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.

Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time.

## Recommended Mods

 Auger ·
 Bucket ·
 Bucket of Water ·
 Chainsaw ·
 Claw Hammer ·
 Impact Driver ·
 Iron Fireaxe ·
 Iron Pickaxe ·
 Iron Shovel ·
 Lockpick ·
 Nailgun ·
 Paint Brush ·
 Ratchet ·
 Steel Axe ·
 Steel Pickaxe ·
 Steel Shovel ·
 Stone Axe ·
 Stone Shovel ·
 Taza's Stone Axe ·
 Wire Tool ·
 **Traps** |  Air Filter Land Mine ·
 Barbed Fence Wire ·
 Blade Trap ·
 Cooking Pot Mine ·
 Dart Trap ·
 Electric Fence Post ·
 Hub Cap Land Mine ·
 Iron Spikes ·
 Pressure Plate Mine ·
 SMG Auto Turret ·
 Shotgun Auto Turret ·
 Tin Land Mine ·
 Wood Spikes ·
Private Rd

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

**Private Rd** is one of the many Roads in Navezgane. It branches off of Dishong Pass and leads to the Ski Lodge in the North East part of the Snowy Forest biome. The road itself is mainly constructed from gravel.

## Images

* The first two lodges on Private Rd
* The last two lodges of the four
* The two cars parked at the end of the lodge
Robotic Sledge

## Description

The **Robotic Sledge** is the simplest form of a turret that can be used automatically or manually for defense. The Robotic Sledge is only active when the owner moves within range of the turret.

The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Robotics Parts1Forged Steel40Duct Tape10Scrap Polymers10Spring10Tech Planet111316192211{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Robotic Sledge**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Manual Mode

The Robotic Sledge can be used manually like other weapons by firing with the left mouse button.

## Sentry Mode

Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.

Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.

Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time. Optimal use would include one Robotic Turret and one Robotic Sledge, as one provides decent damage and crowd control while the other provides area denial and decent knockdown time.

## Trivia

* The Robotic Sledge appears to have humorous words and symbols drawn on it, such as an unhappy face on the end that pummels the zombies, and the word "POW" on the back.
* The Robotic Sledge will always attempt to aim for center mass, often humorously seeming to pummel zombies in the crotch region. As such, it has gained several rather silly community names including, but not limited to, "D.P.", and "Pummel Peter".

 Auger ·
 Bucket ·
 Bucket of Water ·
 Chainsaw ·
 Claw Hammer ·
 Impact Driver ·
 Iron Fireaxe ·
 Iron Pickaxe ·
 Iron Shovel ·
 Lockpick ·
 Nailgun ·
 Paint Brush ·
 Ratchet ·
 Steel Axe ·
 Steel Pickaxe ·
 Steel Shovel ·
 Stone Axe ·
 Stone Shovel ·
 Taza's Stone Axe ·
 Wire Tool ·
 **Traps** |  Air Filter Land Mine ·
 Barbed Fence Wire ·
 Blade Trap ·
 Cooking Pot Mine ·
 Dart Trap ·
 Electric Fence Post ·
 Hub Cap Land Mine ·
 Iron Spikes ·
 Pressure Plate Mine ·
 SMG Auto Turret ·
 Shotgun Auto Turret ·
 Tin Land Mine ·
 Wood Spikes ·
SMG-5

## Description

An SMG-5 (sub-machine gun) is a rapid fire ranged weapon, which can be crafted or found throughout the world of *7 Days to Die* in containers, such as weapon bags, Gun Safes, Crates, and Loot bags. The SMG uses 9mm Ammo and will hold ~28 bullets. Despite being called a sub-machine gun, it uses the Agility statistic shared with Pistol style perks instead, since it uses 9mm Ammo.

## Combat

'During combat, the SMG-5 is a very effective short to medium range weapon, eliminating most enemies within seconds due to its accuracy and high rate of fire. Currently, it is one of the most effective weapons against large groups of Zombies due to its accuracy, large magazine, high rate of fire, and quick reloading speed. It also boasts minimal recoil, making it particularly accurate when aiming down the sight.

An SMG will reload automatically or it can be done manually by pressing the reload key (default key 'R').

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Handgun Parts1Forged Steel10Duct Tape3Scrap Polymers10Spring3Handgun Magazine394653606711{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **SMG-5**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

### Repair

The condition of an SMG-5 deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

## Notes

* An SMG-5, like all weapons, can destroy blocks and structures.
* The model used in the game closely resembles the Heckler & Koch MP5-N as used by the US Navy Seals and the British SAS.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Removed Zombies

These are zombies that are no longer in the game.

* Feral Walker - removed in Alpha 2
* Decayed Cheerleader - removed in Alpha 13
* Nude Walker - removed in Alpha 13
* Infected Lady - removed in Alpha 13
* Infected Survivor - removed in Alpha 13
* Frostbitten Worker - removed in Alpha 13
* Frigid Hunter - removed in Alpha 13
* Infected Woman - removed in Alpha 13
* Miner Zombie - removed in Alpha 16
* Decayed Mother - removed in Alpha 17
* Risen Woman Zombie - removed in Alpha 18
* Walker Male Zombie - removed in Alpha 18
* Zombie Cowboy - removed in Alpha 20 Experimental
* Zombie Farmer - removed in Alpha 20 Experimental
* Motivated Cheerleader Zombie - removed in Alpha 20 Experimental
* Team Z Player Football Zombie - removed in Alpha 20
Scrap Chest Armor

## Description

The **Scrap Chest Armor** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Scrap Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron50Leather2Duct Tape1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up13571010.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Scrap Chest Armor**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Scrap Chest Armor ceases providing any protection until repaired. Repairing the Scrap Chest Armor requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Running Shoes

## Description

The **Running Shoes** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Running Shoes has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers5Leather5Sewing Kit1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 3{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Running Shoes Recipe

1x
 **00:03**
Rusty Barrel

## Description

A **Rusty Barrel** is an Explosive lootable container found in various POIs such as a gas station. Using block-damaging weapons, the player can detonate Rusty Barrels. The explosion can detonate non-drivable vehicles and unlit Pipe Bombs or Stick of Dynamite.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* All six models of Rusty Barrels found in the game have the same possible loot.

* All acid barrel(Green) models shown below can be harvested for Acid if the player has read the Wasteland Treasures: Acid perk book.
Point of Interest

Game Worlds

A **Point of Interest** (**POI**) is any building, house, park, garage, store, or just about any other landmark in the game world. The Point of Interests in Navezgane are always the same and in the same locations because the world is static. In Random World Generation the Point of Interests spawn in different locations and Biomes depending on the XML config file `Data/Config/rwgmixer.xml`. Most Point of Interests have a Prefab to go along with them.

## Common Point of Interests

* **Stores:**
	+ Shotgun Messiah Gun Store
	+ Working Stiffs Hardware Store
	+ Shamway Grocery Store
	+ Book Store
	+ Pop-N-Pills
* **Army Bases:** Deserted fortifications, these are few and far between, but have good loot. Beware; landmines surround this Point of Interest.
* **Campsites:** Campsites can be found in almost any biome, ranging from large to small. They usually comprise a couple of tents with some loot containers and a campfire.
* **Living Places:**
	+ Houses
	+ Cabins
	+ Apartment Buildings
* **Pass n Gas Gas Stations:** Gas Stations are a Point of Interest with good loot, and they sometimes have Working Stiffs Hardware Store crates.
* **Other:**
	+ Bridges
	+ Traders
	+ Cemeteries

## See also

* Prefabs
* List of Prefabs
Putrid Girl

**Putrid Girl**, formerly "Zombie Arlene" is one of the variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Putrid Girl can spawn anywhere and is usually found in Day 7 hordes.

During night, the running behaviour is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Pipe Pistol

## Description

Pipe Pistols were added to the game in Alpha 20 Experimental. They are intended to be an early-game weapon, much like their precursor the Blunderbuss.

## Combat

The Pipe Pistol provides good close-medium range damage in the early game, as a lvl 1 version with a full magazine is capable of killing multiple zombies or even a zombie dog at Nomad difficulty provided the player hits the majority of their shots. The gun does have a fairly long reload time which players should keep in mind as this may pose problems in close-quarters combat or against runners if the player cannot dispatch the enemy before reloading.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Short Iron Pipe4Glue2Wood6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Handgun Magazine13571010.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Pipe Pistol**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

Pipe Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Short Iron Pipe.

## Notes

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Salvaging

## Overview

Salvaging refers to the activity of harvesting mechanical-based and electrical-based block items using a Disassemble Tool in order to obtain not only basic resources from the item but also bonus resources not available when harvesting using other tools. As in all types of Harvesting, materials are extracted from block items as they are damaged and/or destroyed by your Salvaging efforts.

## Disassemble Tools

There are a few disassemble tools available, some easier to get than others. When using a disassemble tool on a block item that can be salvaged, the animation of the attack changes into a disassembling motion, as if the player was trying to disassemble the item. This animation signals that the player is taking the item apart, which will yield additional resources compared to using a tool not appropriate for the job. Different tools can be seen and compared here.

## Salvaging Efficiently

* The Salvage Operations (Perk) will make the player salvage faster and gain more resources.
* There are a variety of Mods that can be installed on a disassemble tool in order to increase its Block Damage.

## Example Items for Salvaging

The following items are but a sample of the items which will yield bonus resources when using a Disassemble Tool:

* Furniture - various beds, lamps
* Kitchen appliances - Refrigerators and Refrigerator Top, Sinks, Toilets, Toasters, Microwaves, Ovens
* Electronic devices - TVs, Lamps, Computers, Consoles, |Street Lights
* Mechanical devices - Vending Machines, Water Coolers, Barbells, Electric Pole Device (found on top of Electric Poles), Air Conditioners
* Ruined vehicles - various car wrecks like Sedan, big trucks, school buses. (Although, interestingly, not the two squashed cars on top of each other you see at certain POIs)
Repairing Items

(Section from Game Mechanics)

* Most tools, weapons, and armor have a Durability which degrades over time with use.
* Tools, weapons, and armor all function normally until they reach zero durability, at which point tools and weapons become unusable until repair, and armor stops providing protection until repaired. Repairing will restore the tool, weapon, or armor back to Max Durability with no loss of Quality.
* Some items, like the Bone Knife, cannot be repaired and must simply be discarded upon reaching zero Durability. (in A19, can be repaired with Bone)

If you do not have the recipe book learnt or the skill learned to repair something like a Sniper Rifle or a Machete, you cannot repair it. Every item takes time and resources to repair, some items needing more than one of a particular resource. The Fixer (Perk) can increase the repairing speed/amount for all items. Other Perks like Tool Smithing (Perk), or Gun Smithing (Perk), among other Perks, will also increase repair speed/amount for their affected items. If an item does not have a durability, it cannot be repaired. For instance Painkillers, Feathers, or Duct Tape cannot be repaired.

## Repairing an Item

Each item has a specific requirement as to which repair item is needed to repair it. This information can be found by hovering over the item to show its info box.

To repair an item, it is placed into the crafting grid with the relevant repair item, which will allow you to craft an improved item.

To repair a Tool, Weapon or a piece of Clothing use the following method.

* Open the inventory screen (Default key I ).
* Click on the damaged item. Repair material will be listed, and must be in inventory.
* From the item's menu options, click repair or press the equivalent shortcut key (usually <A>)
* The item will be placed into the crafting queue and, once completed, will return to Max Durability with no loss in Quality.

## Repair items

The following list contains the items that can be used for repairs.

* Small Stone
* Wood
* Repair Kit
Pistol Barrel

## Description

A **Pistol Barrel** is a type of gun part in *7 Days to Die*. A Pistol Barrel can be smelted in the forge or scrapped to produce Scrap Iron.

## Uses

### Recipes

The following recipes require **Pistol Barrel**:

## Obtaining

* Looted from certain containers
* Dismantle a Pistol
* Creative Menu

## Dismantling

A Pistol can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

Scrapping Pistol Barrel produces 1 unit of Scrap Iron

## Smelting

A Pistol Barrel can be placed into the forge to be smelted into Iron (Forge).
Skills and Perks Console

**This content is for the Console Version of the game. To see the PC version see: Perks**

In the Console Version, Perks are used by the player to increase their effectiveness with many different Game Mechanics (although not all of them). Unlike the PC version, the Console Version allows for Perk increases without having to pay into certain Perks. Simply using a Tool, Weapon, building structures, crafting, butchering, and running after continual use or performing those actions will increase some Perks.