recursal/Fanatic-Fandom huggingface dataset:
Xervedia Wargrounds

The Xervedia Wargrounds is a massive plot of land on the planet of Xervedia, used to conduct various War Games. To participate in these war games is a tremendous opportunity for anyone wishing to test their strategical skill, and to be invited to observe or participate any of the games is a tremendous honor to have. The very massive arena is 125 square miles long, which allows it to include various 'simulated' areas, such as forests, deserts, tundras, hills, and even urban areas. Some areas in this massive arena may be used, others may not. On the edges of the plot of land, a border wall is placed down to separate the Wargrounds from the other installations. Alongside these walls are observation areas that allow spectators to observe the participants through a 'bird's eye view'. These areas conclude spectator areas that include television screens that allow you to view the fronts, a refreshment area where spectators can acquire refreshments through the purchase of Zarvok Credits, and a restroom area where spectators may conduct their private business. As of right now, only Military Personnel, including foot soldiers and commanding officers, along with allied foreign commanding officers, are only allowed to participate and spectate during a War Game.

To read more about the games taken place in these wargrounds, press this link: Xervedia War Games

## Stats

Size of Territory: 125 Square Miles (80,000 acres)

Territory ownership: Zarvok Federations

Type of Territory: Military

Established: July, 3235
Trivia

Quick note: Trivia Facts here are entirely random.

* The A74-UT Paratrooper/Support Plane has inspiration from both the United States AC-130 and C-130.
* The Cetraix Mobile Atom Construction Vehicle has inspiration from the Engineer Units from the Supreme Commander games.
* The Xavier Class Spider Mech has inspiration from the KDB-5 Sickle, a unit from the Soviet Union, from Command and Conquer: Red Alert 3.
* The Zarvokian Combat Engineer was an inspiration to that of Team Fortress 2's Engineer.
* The Zarvork-7RV Warmech Experimental Colossus is a 'big' (pun intended) inspiration of that of the King Kriptor (UEF) and Universal Colossus (Illuminate), from Supreme Commander 2.
* The Termnatus-R47 Experimental Super Colossus, is an inspiration of that of Godzilla's size, in Godzilla: 2014, and the monstrous durability, morale boosting might of Liberty Prime, from Fallout.
* The Fermodix Gunship is an inspiration of the Russian Mil Mi-24 Hind.
* The Holomane Transport is inspiration of the Republic Low Altitude Assault Transport (LAAT) from Star Wars.
* More to be possibly added.
TU3D Medium Artillery

The TU3D Medium Artillery, is a Mobile Artillery Unit, that is Moderately Armored/Shielded. They are armed with two Ledmarvo Missile Launchers, and 1 AU65 Plasma/Anti Matter/Dark Matter Cannon, to unleash massive devastation to hostile Ground Forces. They are extremely effective when used at Long, Indirect Combat, but are unable to target Aircraft and Airship/Aerostats, and are vulnerable against Direct Assaults. They are deployed in Offensive.

## Stats

Vehicle Type: Mobile Artillery

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 2 Ledmarvo Missile Launchers, 1 AU65 Plasma/Anti Matter/Dark Matter Cannon

Height: 16 Feet High

Width: 17 Feet Wide

Weight: 843 Pounds

Deployment: Offensive

Month/Year of Service Enter: May 3228 (Weapons different during time period)
Asvlimen-03 Plasma Cannon

The Asvlimen-03 Plasma Cannon is a defensive Plasma Cannon that is used defend the aerostat it's mounted on from Incoming targets. The cannon can fire either continuous beams of Plasma, or fire normal shots of plasma at a rapid rate. Depending on what ammunition the cannon fires, the weapon has a High/Low Accuracy, High/Moderate Range, Moderate Damage, and Low/High Rate of Fire outputs. While effective against Aircraft and Spacecraft, they have little effectiveness against Aerostats and cannot target any ground units. These weapons are mounted on the Asvlimen Experimental Supercarrier.

## Stats

Type: Single Fire (Continuous)/Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 20 seconds until Recharge/250 shots until recharge

Unit Specialty: Aircraft, Spacecraft

Equipped by: Asvlimen Experimental Supercarrier.
Warmech-41 Plasma Minigun

The Warmech-41 Plasma Minigun is primarily an anti-infantry weapon that is mounted and designed specifically for the Zarvok-7RV Warmech Mark I. Much like any Zarvokian plasma weapon, a shot from this can go through the toughest of armors, however to compensate for it's high rate of fire the intensity of the plasma fired from the barrels of the minigun has been lowered. In the case that a VTOL aerial unit (such as a helicopter or something akin to a T7-N4) getting within the sights of the minigun will find that it will be easily shot down.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 1000 shots until battery recharge

Unit Specialty: Infantry, Aircraft

Equipped by: Zarvok-7RV Warmech Mark I (Colossus)
Warmech-23 Light Railgun

The Warmech-23 Light Railgun is a Energy-based Weapon used upon all types of Units/Structures (Except ones in Space) that was made specifically for the Zarvok-7RV Warmech Experimental Colossus. The Light Railgun has a moderate Damage and Range output, along with a High Accuracy and low Fire Rate output, while also able to pierce through two units at a time (Depends on Unit, however). Although used on all unit types, they only have a balanced effectiveness against them, while also of course depending upon the unit it's attacking. The weapon is mounted upon the Zarvok-7RV Warmech Experimental Colossus.

## Stats

Type: Single-Fire

Country of Origin: Zarvok Federations

Ammo Type: Energy (Electromagnetic)

Ammo Capacity: 1 Shot until 15 second Recharge period

Unit Specialty: Infantry, Land Vehicles, Aircraft, Vessels, Airships, Experimentals/Combinations, Structures

Equipped by: Zarvok-7RV Warmech Experimental Colossus
ZOSS-02 Plasma Ray Cannon

The ZOSS-02 Plasma Ray Cannon is the second developed weapon for the Zarvokian Orbital Supremacy Station (Z.O.S.S). The Plasma Ray Cannon has a High Accuracy and Range, with Moderate Damage, and Low Rate of Fire, that is used against hostile Aircraft/Spacecraft. The Ray Cannon is also able to target forces upon the Ground, allowing for the possibilities for Orbital Strikes, and they work well against multiple targets. However, the Ray Cannon is easily susceptible to overheat, unlike most Zarvokian Weapons. They are mounted upon the Zarvokian Orbital Supremacy Station.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 2 minutes until Recharge, 1 minute of continuous use until Overheat

Unit Specialty: Infantry, Land Vehicles, Aircraft, Spacecraft

Equipped by: Zarvokian Orbital Supremacy Station (Z.O.S.S)
Seravix Assault Mech

The Seravix Assault Mech is the main combat mech within the Zarvok Federations military. These thirteen foot talll, moderately armored/shielded walker mechs are best used against other rivaling land vehicles and waves of infantry. Armed with two G7-NH1 Railguns upon it's arm cannons, while having two Ketamon Heavy Plasma Machine Gun upon it's shoulders. While also being a manned and robotic vehicle, these Mechs are weak against EMPs once exposed from sheilding, along with Armor/Shield-piercing weapons, and can be immobilized if one of their legs are taken out. These Mechs are usually deployed in Offensive and Defensive.

### Stats

Vehicle Type: Walker Mech (Robotic and Manned)

Country of Origin: Zarvok Federations

Weapons: 2 G7-NH1 Railguns, 2 Ketamon Heavy Plasma Machine Guns

Armor: Moderate

Shields: Moderate

Height: 13 Feet Tall

Weight: 35.8 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: September, 3232 (Weapons different during time period)
Reaper X3Y Battleship

The Reaper X3Y Battleship is the well known, and well-feared aerostat, within the Zarvok Federations. This massive Battleship is heavily armored and moderately shielded, along with having four hangars (two on its left and right side), of which each Hangar is able to carry two Genesis Transports, or thirty aircraft/spacecraft. Along with it's armor and shields, the aerostat is armed to the teeth as it has fifteen Reaper-305 Plasma Cannons (three on the front, two on the back, ten on it's broadsides), nine Reaper-476 Heavy Railguns (two on the front, one on the back, six on it's broadsides), and one hundred and thirty-five TS4L Defensive Plasma Cannons (that are placed randomly on all sides except the bottom). Although being armed heavily and having heavy armor, it is very slow and not very maneuverable, which makes it vulnerable to attacks from other aerostats. Despite this, it is deployed within Offensive and Defensive deployments.

## Stats

Vehicle Type: Battleship (Aerostat)

Country of Origin: Zarvok Federations

Weapons: 15 Reaper-305 Plasma Cannons, 9 Reaper-476 Heavy Railguns, 135 TS4L Defensive Plasma Cannons

Armor: Heavy

Shields: Moderate

Height: 325'7" Feet Tall

Width: 456'10" Feet Wide

Length: 1,250'6" Feet

Weight: 1,350,000 Metric Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: January, 3235
GTS5 Aircraft Factory

The GTS5 Aircraft Factory is a military production structure, seen almost as commonly as the T41C Land Vehicle Factory. This factory is ideal for building all kinds of Aircraft, and their armaments/ammunition. They use Atom-Construction Technology to build these from Atoms, as well as any production structure. This moderately armored/shielded Factory is able to build/deploy one Aircraft and it's armaments, or 40 of it's ammunition. While they lack any weapons, they are useful for bringing Air Superiority to the Battlefield.

## Stats

Building Type: Production

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Capacity: 1 Aircraft, 40 Aircraft ammunition at a time during production.

Weapons: N/A
VG65 7mm Magnum

The VG65 7mm Magnum, is a Law Enforcement useful against Criminal Infantry. Having a High Damage, Moderate Range and Accuracy, but Low Rate of Fire, this Magnum is able to fire 6 rounds into someone, before it needs to reload. The Magnum however is ineffective against Shields, along with Armored Vehicles. This weapon is used by personnel in the Zarvokian Police Officer Law Enforcement Infantry Class.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Bullet (Millimeter)

Ammo Capacity: 6 Shots until Reload

Unit Specialty: Infantry

Equipped by: Zarvokian Police Officer
Zarvokian Primary Infantrymen

Zarvokian Primary Infantrymen are the backbone and main Infantry class within the Federations. Units within this class are deployed within Offensive and Defensive deployments, and are primarily effective against other infantry at close and medium range. There are no limitations for joining this Infantry Class, much like with most of the other Classes. A variety of weapons, armor, and shield types are available to any unit that is apart of this class. These weapons include: The C-T59 Plasma Rifle, DX1-J9 Plasma Rifle, YN4 Dark-Matter Sub Machine Gun, HT540 Anti/Dark Matter Rifle, C-T45 Plasma Submachine Gun, and C-T17 Plasma Rifle. Their armor is of the Moderate rating as well as their shields. These infantry are mainly vulnerable against infantry fighting weapons or otherwise Anti-Infantry weaponry.

### Stats

Country of Origin: Zarvok Federations

Unit Type: Frontline Infantry Unit

Weapons: C-T59 Plasma Rifle, DX1-J9 Plasma Rifle, YN4 Dark-Matter Sub Machine Gun, HT540 Anti/Dark Matter Rifle, C-T45 Plasma Submachine Gun, C-T17 Plasma Rifle.

Gadgets: SO-V3 Smoke Grenade (x3) [Are to be given more types of grenades at a later date]

Armor/Shields: Moderate,

Species: Mobian, Human, Overlander

Month/Year of Unit's Entry into Service: July, 3226 (Equipment much different during time period)

## RI-CU7 Primary Infantry Automaton

The Robotic Infantry Combat Unit 7 (RI-CU7 for short) is an automaton designed to take up the role of a Primary Infantrymen, usually deployed in Offensive and Defensive deployments and primarily effective against other infantry at close to medium range. A RI-CU7 comes equipped with a variable of weaponry much like the standard Primary Infantrymen, including that of: The C-T59 Plasma Rifle, DX1-J9 Plasma Rifle, YN4 Dark-Matter Sub Machine Gun, HT540 Anti/Dark Matter Rifle, C-T45 Plasma Submachine Gun, and C-T17 Plasma Rifle. The RI-CU comes only with moderate armor and shielding, much like the Primary Infantrymen. They are mainly vulnerable to infantry fighting weapons, or otherwise Anti-Infantry weaponry, with the additional drawback of each individual unit able to be hacked into if their central command structure is compromised.

### Stats

Country of Origin: Zarvok Federations

Unit Type: Frontline Infantry Unit

Weapons: C-T59 Plasma Rifle, DX1-J9 Plasma Rifle, YN4 Dark-Matter Sub Machine Gun, HT540 Anti/Dark Matter Rifle, C-T45 Plasma Submachine Gun, C-T17 Plasma Rifle.

Gadgets: SO-V3 Smoke Grenade (x3) [Are to be given more types of grenades at a later date]

Armor/Shields: Moderate

Species: Robotic

Month/Year of Unit's Entry into Service: February, 3230
RD58 Torpedo Launcher

The RD58 Torpedo Launcher, is an Anti-Vessel weapon, that mainly uses Explosives to take out hostile vessels. Having a High Damage and Range, but Low Rate of Fire, and variable Accuracy, the Torpedo Launcher is a great weapon to use on vessels. However, the Torpedoes are able to be intercepted by Anti-Missile Systems, and the Torpedoes cannot hit anything other than vessels. The Launcher is mounted on Havoc-46 Attack Submarines, and Nanovamon-86 Submarines.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 4 Shots until Reconstruction

Unit Specialty: Vessels

Equipped by: Havoc-46 Attack Submarine, Nanovamon-86 Submarine
TVG56 Missile Launcher

The TVG56 Missile Launcher is a Lock-On Missile Launcher, that is very effective against Vehicles, whether Air or Land. Having a High Damage and Range Output, with Moderate Accuracy and Low Rate of Fire, these Missile Launchers are a heavy burden to Vehicles, however they cannot intentionally target Infantry, and the Missiles, of course, can be intercepted by Anti-Missile Weaponry. These Missile Launchers are mounted on CSR3 Fighters.

## Stats

Type: Single-Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 4 Shots until Reconstruction

Unit Specialty: Land Vehicles, Aircraft

Equipped by: CSR3 Fighter
Werewolf Gem

**There are spoilers on this page! Continue with caution...**

**The Werewolf Gem** was one of eight Gems required to obtain and use the Crown Of Oblivion, defeat the Sorceress, and return to the modern world. It was owned by the Werewolves. Atticus had promised the gem to the guests if they could cure his son from his infection, because if he transformed at such a young age, it would kill him. They succeed, but Atticus transforms into a werewolf and goes back on his deal, forcing all the remaining guests to run the Gauntlet. Alison then takes the gem, as he promised. Alex Wassabi finishes in 1st place, Tyler Oakley finishes in 2nd, Joey Graceffa finishes in 3rd, and Andrea Russett finishes in 4th. Andrea was meant to be devoured by the Werewolves, but Alison sacrifices herself after giving Joey the gem so Andrea can live.

## Role

### **Episode 10 - The Sorceress**

The Werewolf Gem was seen on the Crown Of Oblivion throughout this episode.
GR-27H Weapon/Supply Drop Pod

The GR-27H Weapon/Supply Drop Pod is the only Drop Pod that is able to deliver Infantry Weapons, or a small amount of Supplies, and is only Lightly Armored/Shielded, can reach immense speeds during it's travel time, and would then suddenly activate it's downward engines so the Drop Pod may decrease it's speed, so it may stabilize, and to avoid the Weapon/Supplies that the pod is carrying, to avoid damages to said Weapon/Supplies, upon landing. These Drop Pods are only able to deploy 1 Infantry Weapon, or a small amount of Supplies, and is only deployable by a Tereado Mobile Drop Pod Bay.

## Stats

Vehicle Type: Capsule (Transportation)

Country of Origin: Zarvok Federations

Armor: Light

Shields: Light

Weapons: N/A

Capacity: 1 Infantry Weapon, Small Amount of Supplies

Height: 10 Feet High

Length: 9 Feet Wide

Weight: 95 Pounds

Deployment: Transportation

Month/Year of Service Entry: August, 3234
VR47 Plasma Battle-Axe

The VR47 Plasma Battle-Axe is a two-handed Battle-Axe with it's Axe-head being made out of Plasma. Because of such, the Axe-head can deal a considerable amount of damage to hostiles, even able to get through most types of armor (as Plasma is an Anti-Armor component), even able to deal a considerable amounts of Burn damage. Due to the handle's size however, it cannot be thrown like a tomahawk (since obvious reason is obvious). The melee weapon is only effective at very close range (again, obvious reason is obvious), as the user of the Battle-Axe needs to get very close to a hostile to effectively use it. This weapon is equipped by infantry units in the Close Quarters Specialist infantry class.

## Stats

Type: Melee

Country of Origin: Zarvok Federations

Axe-Head Type: Plasma

Axe-head Durability: 15 successful Hits until Recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Close Quarters Specialist
QF68 Dark Matter Autocannon

The QF68 Dark Matter Autocannon is an Anti-Infantry Weapon, that is, of course, effective against Infantry, and sometimes Aircraft given the circumstances. Having a high Rate of Fire, Damage, Range, and Accuracy, this Dark Matter Autocannon is very effective, however, despite it's damage output, the weapon has very little effect on Land Vehicles. This weapon is mounted on the DF7-3 Infantry Fighting Vehicle.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Dark Matter

Ammo Capacity: 150 shots until Recharge

Unit Specialty: Infantry

Equipped by: DF7-3 Infantry Fighting Vehicle
Reaper-305 Plasma Cannon

The Reaper-305 Plasma Cannon is a large Plasma Cannon that is used against Structures, Airships, Vessels, or Ground Forces (Infantry/Land Vehicles). It has a massive Accuracy and Range output, it's damage is only Moderate (...For a Airship Cannon), while it's rate of fire is incredibly low. While used on basically anything on the ground, waters, or Airships, Smaller Aircraft are able to dodge the Cannon's fire, and the cannon itself has a 45 Second Recharge period. However, while it's damage is only moderate, it can still deal a lot of Damage. This weapon was made specially for the Reaper X3Y Airship.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 2 Shots until 45 Second Recharge period.

Unit Specialty: Infantry, Land Vehicles, Airships, Vessels, Structures.

Equipped by: Reaper X3Y Airship
C-T34 Plasma Shotgun

The C-T34 Plasma Shotgun is a Close-Quarters weapon that is very effective in... well, Close Quarters Combat. Having a High Damage, but Low Range/Rate of Fire, and variable accuracy, this Shotgun can pick off enemies if they are foolish enough to get in front of the thing. However, they are ineffective against targets at Long Range, and are only effective against Infantry. They are equipped by personnel within the Zarvokian Close Quarters Specialist and Zarvokian Special Commando Unit infantry classes.

## Stats

Type: Single-Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 40 Shots until Recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Close Quarters Specialist, Zarvokian Special Commando Unit
United Federation

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page... or in this case, a few pages, of the faction being reported shall be listed below)

Zarvokian Database Faction Entry: United Federation

Relations w/ Faction: Neutral

Governing Body: Republic

Leader: "The President"

Military Branch: Guardian Unit of Nations

 TBA

(http://sonic.wikia.com/wiki/United\_Federation,http://sonic.wikia.com/wiki/United\_Federation\_(Pre-Super\_Genesis\_Wave),http://sonic.wikia.com/wiki/United\_Federation\_(Archie))
Breacher-H57 SWAT Tank

The Breacher-H57 SWAT Tank is a Medium Tank used by the Zarvokian Law Enforcement as a last resort before the Zarvok Federations' Military has to be called in to deal with a very serious threat. Armed with two VG102 7.62mm Machine Guns and one VG85 50mm Cannon, this medium tank is very useful against Infantry and Land Vehicles used by suspects within a crime scene. However the SWAT Tank cannot target anything within the sky. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Battle Tank

Country of Origin: Zarvok Federations

Weapons: 2 VG102 7.62mm Machine Guns, 1 VG85 50mm Cannon

Armor: Moderate

Shields: N/A

Height: 12 Feet High

Length: 17 Feet Wide

Weight: 1.34 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: February, 3233 (2013)
ML8-74 Spacecraft Factory

The ML8-74 Spacecraft Factory is a military production structure, seen uncommonly in any Zarvokian Military Installation. This factory is ideal for building all kinds of Spacecraft, along with their armaments and ammunition. They use Atom-Construction Technology to build these from Atoms, as well as any other production structure. These Moderately Armored/Shielded Factory is able to build/deploy one Spacecraft and its' armaments, or 40 of its' ammunition. While they lack any weapons, they are very useful for delivering quick reinforcements in any Orbital/Space Engagements.

## Stats

Building Type: Production

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Capacity: 1 Spacecraft, 40 Spacecraft Ammunition at a time during Production

Weapons: N/A
EG501 Strategic Bomber

The EG501 Strategic Bomber is a Heavy Bomber that is used specifically for bombing the ever-living sh\*t out of hostile Ground Forces and Aerostats. Heavily Armored/Moderately Shielded, these Bombers are able to carry 30 Alfred 01/Alfred 02/Alfred 03 Bombs at a time, or one Dexvarte EMp/Napalm Bomb if it wants to bring total destruction. Much like the CSR9 Bomber, they are useful against Ground Forces and Aerostats, but unlike the CSR9, the Bomber isn't armed with protection weapons, and requires a Fighter Escort if it wants to stay in the air. They are deployed in Offensive.

## Stats

Vehicle Type: Heavy Bomber (Aircraft)

Country of Origin: Zarvok Federations

Armor: Heavy

Shields: Moderate

Weapons: N/A

Bomb Bay Capacity: 30 Alfred-01 Plasma/Alfred-02 Anti-Matter/Alfred-03 Dark Matter Bombs, 1 Dexvarte EMP/Napalm Bomb

Height: 25 Feet High

Length: 65 Feet Wide

Weight: 1 Ton

Deployment: Offensive

Month/Year of Service Enter: August 3233 (Model and Weapons were different during time period)
Wade Eureka Lester

OOC Disclaimer: This page is exclusive to the Zarvok Federations Database, and said page may not be posted on other wikis or content. This page will also describe the character in Zarvokian Perspective.

Wade Eureka Lester is a Militoid that is ranked as the sole Five-Star General within The Zarvok Federations military, which is the highest military position (besides Faction Leader) a individual can ever achieve. Being the rank of General, he has access to most, if not all military equipment in Zarvok Federations, and can command many parts of it's various divisions.

## Individual Identification

Full Name: Wade Eureka Lester

Age: 38

Gender: Male

Species: Militoid

Height: 3 Foot and 9 Inches

Weight: 87 Pounds

Eye Color: Brown

Date of Birth (Mobian Calendar): April 3rd, 3199.

Occupation: Commanding Officer

## Medical Information

(OOC: This is the Zarvok Federations IC perspective of S.P.E.C.I.A.L)

Strength: 4

Perception: 7

Endurance: 5

Charisma: 8

Intelligence: 6

Agility: 2

Luck: 3

Total: 35

## Known Relationships

### Relatives

Parents: Unknown

Siblings: Marcos Havoc Lester (Younger Brother), Angelica Vamo Lester (Older Sister)

### Acquaintances/Friendlies

Any and all personnel within the Federations, and their allies.

???

### Neutral

Any individuals/factions who have a Neutral Relationship with the Federations.

???

### Hostile

Any individuals/factions who have a Hostile Relationship with the Federations.

Keter Var Empire

TBA
ZOSS-03 Heavy Anti/Dark Matter Autocannon

The ZOSS-03 Heavy Anti/Dark Matter Autocannon, is the third weapon designed for the Zarvokian Orbital Supremacy Station (Z.O.S.S). Having high Range and Rate of Fire, moderate Accuracy, Damage outputs, these AM/DM Heavy Autocannons are useful to lay waste to hostile Airships/Aerostats, while also quite useful against Aircraft/Spacecraft. However, they are unable to target Ground Forces. As mentioned literally 25 seconds ago, they are mounted onto the Zarvokian Orbital Supremacy Station.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Anti Matter, Dark Matter

Ammo Capacity: 100 Shots until Recharge

Unit Specialty: Aircraft, Spacecraft, Airship/Aerostat

Equipped by: Zarvokian Orbital Supremacy Station
U7-R95 Heavy Tank

## Base Variation

The U7-R95 Heavy Tank, is a Very Heavily Armored/Shielded, Manned Battle Tank, that is used against Infantry, Land Vehicles, and Aircraft. Armed with two RTC48 Anti Matter Cannons, 1 YDG02 Napalm Mortar, 1 Bolomele Surface to Air Missile, and 2 Gelehoad Dark Matter Machine Guns, this Battle Tank is armed to the freaking teeth, being useful against both Land, and Air units. However, due to it's armor and weapons, it's speed and maneuverability is quite low, and they are indeed vulnerable to EMPs. They require 2 Drivers, 4 Gunners, and 2 Operators for this Tank to be fully operational in Offensive and Defensive deployments.

### Stats

Vehicle Type: Battle Tank (Heavy, Manned)

Country of Origin: Zarvok Federations

Armor: Very Heavy

Shields: Very Heavy

Weapons: 2 RTC48 Anti Matter Cannons, 1 YDG02 Napalm Mortar, 1 Bolomele Surface to Air Missile, 2 Gelehoad Dark Matter Machine Guns

Height: 18 Feet High

Length: 38 Feet Wide

Weight: 95.8 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: July, 3234 (Weapons were different during time period)

## Sonic Variation

The U7-R95 Heavy SC Tank is a very heavily armored and shielded manned Battle Tank, that is used against hostile Ground Forces, as well as a secondary Anti-Aerostat vehicle. Armed with a single MS4-68 High Velocity Sonic Cannon, along with two Gelehoad Dark Matter Machine Guns, this tank is a rarely deployed unit on the battlefront, but will pose a very serious threat to hostile forces when only a couple of them are on the field (any more and then you're gonna start panicking). However, like it's older base variation, it's heavy armor lowers its speed and maneuverability, and are still vulnerable to EMPs. They only require two drivers, two gunners, and one operator for the tank to be fully functional in offensive and defensive deployments.

### Stats

Vehicle Type: Battle Tank (Heavy, Manned)

Country of Origin: Zarvok Federations

Armor: Very Heavy

Shields: Very Heavy

Weapons: 1 MS4-68 High Velocity Sonic Cannon, 2 Gelehoad Dark Matter Machine Guns

Height: 18"4 Feet High

Length: 38"6 Feet Wide

Weight: 90.3 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: August, 3237
Fireteam Jex

Fireteam Jex is a well-known, four manned squad that is led by sergeant Jex Travis. Although only being a four manned fireteam, they are known to be highly trained and experienced, even going so far as to being Elite status. They are usually deployed in abnormal circumstances than that of the average Zarvokian Soldier, whether it be Recon, Sabotage, Assassination, or Extract; usually involving getting deployed behind enemy lines on the ground for maximum effectiveness.

The fireteam's members include:

* Jex Harvey Travis (Squad Leader)
* Davis Salamander Cruise (Combat Medic/Engineer)
* Peter "Sharpshooter" Vavers (Sniper/Radioman)
* Belen Radvader Millers (Demolitions Expert)

## Stats

Fireteam Rating: A

Member Capacity: 4 Infantry Units

Country of Origin: Zarvok Federations

Deployment: Offensive, Defensive, Support

Threat Level Deployment: Level 1: Minimal, or higher.
HME-88 Missile Launcher

The HME-88 Missile Launcher is a joint weapon commissioned by the Zarvok Federations and the Allied Countries of the Confederation. The Missile Launcher composes of two variants; Explosive and Electromagnetic, both of which are able to lock onto their targets. The explosive variant possesses a high damage output, with moderate Range and Accuracy, with low Rate of Fire outputs, as it is mainly effective against Land Vehicles with it's large explosive radius, however it's effectiveness is only limited to Land Vehicles as it cannot lock onto Aircraft. The Electromagnetic Variation possesses a high Range output, with moderate Rate of Fire and Accuracy but low Damage outputs, as while it doesn't yield a large explosive radius, it's ability to disable hostile Land Vehicles upon a successful hit, leaving them vulnerable to an attack, however much like the explosive variant, it cannot lock onto Aircraft. The launcher is able to hold two Explosive Missiles and four Electromagnetic Missiles in it, or otherwise four Explosive missiles or eight Electromagnetic Missiles. The missile launcher is mounted on the Annihilator-AV45 Allied Attack Helicopter.

## Stats

Type: Single Fire [Explosive]/Dual-Fire [Electromagnetic]

Country of Origin: Zarvok Federations, Allied Countries of the Confederation

Ammo Type: Explosive, Electromagnetic

Ammo Capacity: 8 shots until regeneration (at the maximum)

Unit Specialty: Land Vehicles

Equipped by: Annihilator-AV45 Allied Attack Helicopter
VG85 50mm Cannon

The VG85 50mm Cannon is an Anti-Armor cannon that is able to fire Armor Piercing and High Explosive rounds at a hostile unit. With a High Damage, Moderate Range and Accuracy, but Low Rate of Fire, the cannon can take care of most vehicles operated by suspects in a crime-scene, and can even affect some military vehicles, though it's Low Rate of Fire makes it's user vulnerable. The cannon is mounted on the Breacher-H57 SWAT Tank.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Bullet (Millimeter)

Ammo Capacity: 1 Shot until Reload

Unit Specialty: Land Vehicles

Equipped by: Breacher-H57 SWAT Tank
Sermabin Electromagnetic Missile Launcher

The Seramabin Electromagnetic Missile Launcher is a handheld anti-vehicle weapon that is able to fire a fire and forget electromagnetic missile that detonates an explosive impact upon immediate contact with whatever the missile hits. With the electromagnetic effect within the missile, this can prove quite troublesome to hostile land vehicles and fatal to aircraft. The weapon is equipped by personnel in the Zarvokian Demolition Trooper infantry class.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive, Electromagnetic

Ammo Capacity: 1 Missile

Unit Specialty: Land Vehicles, Aircraft

Equipped by: Zarvokian Demolition Trooper
MX46 Mobile Anti-Air

The MX46 Mobile Anti Air, is of course, a Mobile AA Vehicle, that's sole purpose is to eliminate any Aircraft that is in it's way. Moderately Armored/Shielded, these AA Vehicles are armed with 4 SD5-32 High Velocity Anti-Matter Cannons, and 2 EB5 Surface-to-Air (SAM) Missile Launchers, to make it a real threat to any Aircraft within it's visual sight. The vehicle lacks any sort of weapon to successfully confront Land Vehicles (except those Lightly Armored ones), is relatively slow in terms of movement, and needs to be operated by 1 Driver, 3 Operators, and 2 Gunners. They are deployed within Offensive and Defensive.

## Stats

Vehicle Type: Manned Mobile AA

Country of Origin: Zarvok Federations

Weapons: 4 SD5-32 High Velocity Anti-Matter Cannons, 2 EB5 Surface-to-Air Missile Launchers

Armor: Moderate

Shields: Moderate

Height: 14 Feet High

Length: 20 Feet Wide

Weight: 50.3 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: March, 3235
Zarvokian Combat Support Medic

Zarvokian Combat Support Medics are support infantry units that are used mainly to heal organic troopers during/after a battle. Units in this infantry class are mainly deployed in Support deployments, and are primarily effective against other Infantry at medium range, should they be forced into combat. There are no limitations for joining this Infantry Class, much like with most of the other Classes. A variety of weapons, armor, and shield types are available to any unit that is apart of this class. These weapons include; The YT5 Plasma Light Machine Gun, C-T59 Plasma Rifle, and Verstred Anti-Matter Pistol, along with equipping a HMG-54 Medi-Ray and a couple of SO-V3 Smoke Grenades. Their armor is of the Light rating as well as their shields. These infantry are mainly vulnerable against Infantry Fighting Weapons or otherwise Anti-Infantry weaponry.

## Stats

Country of Origin: Zarvok Federations

Unit Type: Support Medic

Weapons: YT5 Plasma Light Machine Gun, C-T59 Plasma Rifle, Verstred Anti-Matter Pistol.

Gadgets: HMG-54 Medi-Ray, SO-V3 Smoke Grenade (x2)

Armor/Shields: Light

Species: Mobian, Human, Overlander

Month/Year of Unit's Entry into Service: July, 3227 (Equipment different during time period)
Alverx Mobile Anti-Missile/Mobile Shield

The Alverx Mobile Anti-Missile/Mobile Shield Unit, is an Unarmed, Moderately Armored/Lightly (Personal) Shielded Robotic Vehicle, that is able to intercept hostile Missiles and Bombs, while also able to protect friendly units, with a Heavy Shield that protects said units within a 250 foot radius. This vehicle is an extremely useful asset to the Battlefield, however due to it being unarmed, it requires protection to avoid a hostile counterattack, while it's also able to be hacked into (however it's extremely difficult). They are deployed in Support.

## Stats

Vehicle Type: Tracked Vehicle (Robotic)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Light (Personal), Heavy (Mobile)

Weapons: N/A

Height: 13"6 Feet Tall

Length: 16"2 Feet Wide

Weight: 965 Pounds

Deployment: Support

Month/Year of Service Enter: March, 3236
Warmech2-42 Plasma Minigun

The Warmech2-42 Plasma Minigun is a Massive Arm Cannon, that takes the form of a Minigun, that fires Plasma. With a High Rate of Fire, Moderate Range and Damage, but Low Accuracy outputs, the Minigun is very, very effective against Infantry, and because of it's size, it can also be effective against Land Vehicles and Aircraft. Depending on the unit, it may also be effective on Aerostats. They are mounted on the highly effective Zarvok-7RV Warmech Experimental Colossus Mark II.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 3000 shots until Recharge.

Unit Specialty: Infantry, Land Vehicles, Aircraft

Equipped by: Zarvok-7RV Warmech Experimental Colossus Mark II
TSR-62 VTOL

The TSR-62 VTOL is an unarmed, manned/robotic, police Vertical Take Off and Landing aircraft, that is used specifically to keep watch on escaping criminals, and to transport four passengers to a set location, whether the passengers be evacuating civilians, apprehended criminals, or police personnel en route to crime scene(s). The VTOL is highly maneuverable and fast, but lacks in Armor and could easily be taken out by a single explosive. They are deployed in Civilian Support.

## Stats

Vehicle Type: Police VTOL (Manned/Robotic)

Country of Origin: Zarvok Federations

Armor: Light

Shields: N/A

Weapons: N/A

Height: 15 Feet High

Length: 25 Feet Wide

Weight: 675 Pounds

Deployment: Support

Month/Year of Service Enter: August, 3231 (2011) (Variation much different at the time)
LG93 Plasma Cannon

The LG93 Plasma Cannon is a Vehicle based weapon that is mainly effective against Land Vehicles. It has a Moderate Damage, Range, Rate of Fire, and Accuracy output, making it balanced. Although mainly effective against Land Vehicles and occasionally Infantry, the Cannon has much difficulty in targeting and hitting Aircraft, and has very little effectiveness against Aerostats. They are mounted on the Ballistic-G69 Medium Tank and HR-V91 Stealth Tank.

## Stats

Type: Double-Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 60 shots until Recharge

Unit Specialty: Land Vehicles

Equipped by: Ballistic-G69 Medium Tank, HR-V91 Stealth Tank
STR-65 Placeable EMP

The STR-65 Placeable EMP is a EMP that is able to be placed upon any Structure or Vehicle, and will disable them for the entire duration the device is placed onto said Structure/Vehicle, and will stay disabled for 5 minutes after the device's being found and disabled or taken off of the object it was placed on. However, the EMP takes about 1 minute to arm itself, so if it is found and destroyed/taken off the object, then the EMP will be cancelled and the Structure/Vehicle will not be Disabled. They are used by personnel within the Zarvokian Stealth Saboteur infantry class..

## Stats

Gadget Type: Vehicle/Structure Disruptor (ElectroMagnetic Pulse)

Category: Stealth

Effect: Disables Vehicle/Structure when placed upon.

Equipped by: Zarvokian Stealth Saboteur
Guardian Unit of Nations

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page... or in this case, a few pages, of the faction being reported shall be listed below)

Zarvokian Database Faction Entry: Guardian Unit of Nations

Relations w/ Faction: Neutral

Governing Body: United Federations

Leading Officer: Abraham Tower

TBA

(http://sonic.wikia.com/wiki/Guardian\_Units\_of\_Nations, http://sonic.wikia.com/wiki/Guardian\_Units\_of\_the\_Nation\_(Pre-Super\_Genesis\_Wave), http://sonic.wikia.com/wiki/Guardian\_Units\_of\_the\_Nation
Holomane Transport

The Holomane Transport is the main method of aerial transport within the Zarvokian military. It is a completely unarmed aircraft, relying on it's light armor, heavily shields, and speed to protect itself. Being a small transport compared to new but bulky Genesis Transport, the Holomane can either carry twelve infantry, one vehicle (removes it's transport hold for gravity lifts that hold the vehicle in place), or six infantry accompanied with supplies, or a moderate amount of supplies if no infantry is present. Although it's a fast aircraft, it's lack of armor makes it a vulnerable target to Anti Air/Anti Air Artillery weapons (as well as attacks from other aircraft) once it's exposed from it's shields. The Holomane is deployed in Transportation.

## Stats

Vehicle Type: VTOL (Manned)

Country of Origin: Zarvok Federations

Armor: Light

Shields: Heavy

Weapons: N/A

Height: 10 Feet Tall

Length: 20 Feet Wide

Weight: 385 Pounds

Deployment: Transportation

Month/Year of Service Enter: June, 3231
BT36 Antimatter Cannon

The BT36 Antimatter Cannon is an aircraft-mounted defensive weapon that is used to bombard attacking hostile ground forces. Being an antimatter weapon, the weapon boasts a lot of damage per shot, even to the point of having a slight area-of-effect (AOE) feature. However, due to the power of the weapon, only a mere three shots can be fired every thirty seconds, before eventually exhausting up it's canister. They are mounted on the H-45U VTOL Platform, and the Verstrafe Dropship.

## Stats

Type: Burst Fire (3 Shots)

Country of Origin: Zarvok Federations

Ammo Type: Antimatter

Ammo Capacity: 30 shots until canister replacement

Unit Specialty: Infantry, Land Vehicles

Equipped by: H-45U VTOL Platform, Verstrafe Dropship.
Deliek-02 Police Truck

The Deliek-02 Police Truck is the Truck variation of that of the Deliek Police Vehicle. The truck is designed to incapacitate criminal vehicles, and also provide some reinforcements with it's 7 passenger, 1 Driver crew capacity, and even serve as a blockade. The truck, like the Deliek, comes with a Siren and an in-built computer that is connected to an advanced Law Enforcement database. Although the Truck is slower than the Deliek, it is moderately armored, though it's armor won't save it from explosives, but are more resistant to Gunfire. They are deployed in Civilian Support.

## Stats

Type: Automobile

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: N/A

Weapons: N/A

Height: 6"2 Feet Tall

Length: 11"7 Feet Wide

Weight: 953 Pounds

Deployment: Support

Month/Year of Service Enter: January, 3228 (2008)
YG-45 Defensive Plasma Cannon

YG-45 Defensive Plasma Cannons are, of course, Defensive Weaponry that is used against hostile Spacecraft. Having a Balanced output of Moderate Damage, Rate of Fire, Range, and Accuracy, this weapon is a decent weapon to use. However, the Plasma Cannon is ineffective against Aerostats, due to their vast size, and it cannot target Ground Hostiles. They are mounted on the BG-479 Space Bomber.

## Stats

Type: Burst-Fire (4 Shots)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 250 Shots until Recharge

Unit Specialty: Spacecraft

Equipped by: BG-479 Space Bomber
STR-78 Remote Explosive

The STR-78 Remote Explosive is a Plasma Explosive device (similar to that of C-4) that is used similar to that of a Plastic Explosive. The STR-78 is able to be placed onto an object by the user, and when placed, they are able to remotely detonate the Explosive, as long as they are in a 25 meter radius (longer than that, and then they are unable to detonate the explosive). When used, the Explosive is devastating on Structures, and Vehicles (whether they're operated or not doesn't matter), as well as being useful for providing a distraction on some circumstances. However, the Bomb is ONLY remotely activated, so when you kill the person capable of detonating the bomb, then the hostile (Assuming they aren't idiotic and detonate it, of course) will able to confiscate the device able to remotely detonate the bomb, and an experienced Bomb Specialist is able to dearm the bomb (However, it is extremely difficult). They are used personnel within the Zarvokian Stealth Saboteur and Zarvokian Special Command Unit Infantry Classes.

## Stats

Gadget Type: Plastic Explosive (Plasma)

Category: Stealth

Effect: Able to Destroy/Damage Structures/Vehicles upon Detonation

Equipped by: Zarvokian Stealth Saboteur, Zarvokian Special Commando Unit
DR-32 Plasma War-Axe

The DR-32 Plasma War-Axe is an advanced close quarters melee weapon that consists of an Axe-head made out of Plasma. Because of such, the Axe can deal a considerable amount of damage to others, even able to get through most types of armor (as Plasma is an Anti-Armor component), even able to deal a considerable amounts of Burn damage. The War-Axe can also be thrown to deal damage from a short distance as some kind of ranged attack, though this will usually leave the user needing to retrieve it. Obviously however, the axe-head is unable to pick off units that are at a long distance (again, bluntly obvious), as the user of the War-Axe needs to get very close to a hostile to effectively use it. It is equipped by infantry units in the Close Quarters Specialist class.

## Stats

Type: Melee

Country of Origin: Zarvok Federations

Axe-Head Type: Plasma

Axe-head Durability: 25 successful Hits until Recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Close Quarters Specialist
QT401 Experimental/Combination Factory

The QT401 Experimental/Combination Factory is a massive military production structure, seen very rarely in Zarvokian Military Installations. This factory is ideal for building Extremely powerful Units, that fit in all of the Unit classes, along with their armaments and ammunition. They use Atom-Construction Technology to build these Units, or their equipment, from Atoms, as well as any other production structure. These Heavily Armored/ Shielded Factories are able to build/deploy 16 Infantry, or 1 Vehicle/Aerostat and its' armaments/equipment, or 80 of its' ammunition. While they lack any weapons, they are very useful for constructing Powerful "Experimentals" to bring fear to the Battlefront. They are only able to be built in areas that are large enough to hold such a factory (Which is why there are few of them).

## Stats

Building Type: Production

Country of Origin: Zarvok Federations

Armor: Heavy

Shields: Heavy

Capacity: 16 Infantry - 1 Vehicle/Aerostat, 80 Ammunition at a time during Production

Weapons: N/A
FSR4 Missile Launcher

The FSR4 Missile Launcher is a high-explosive, lock-on Missile Launcher, that deems itself very effective against other hostile Space Targets (That are the size of fighters/bombers/anything similar). Having High-Damage, but low rate of fire, and moderate range, this Launcher can fire up to two missiles at once (Dual-Fire), which will make it slightly harder for the opponent to counter this. The weapon itself also has some effect on Airships, but not much, along with Space-deployed Infantry. The weapon is mounted on the BG-471 Space Fighter.

## Stats

Type: Dual-Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 4 Missiles until 30 second Regeneration Period

Unit Specialty: Spacecraft

Equipped by: BG-471 Space Fighter
Zarvokian Reconnaissance/Sniper Trooper

Zarvokian Reconnaissance/Sniper Troopers are infantry units that are used specifically to recon certain areas, or otherwise pick off targets from afar with Sniper Rifles. These units are deployed in Offensive and Defensive within their deployments, and are highly effective when taking down other infantry units at far distances. There are no limitations for joining this Infantry Class, much like with most of the other Classes. A variety of weapons, armor, and shield types are available to any unit that is apart of this class. These weapons include; C-T17 Plasma Rifle, Astred Anti-Matter Pistol, DR51 Plasma Pistol, HT540 Anti/Dark Matter Rifle, X9-ML4 Anti-Matter Rifle, and Wextre Dark-Matter Sniper Rifle. The armor and shield types available to this class are only Light. These infantry are mainly vulnerable against Infantry Fighting Weapons or otherwise Anti-Infantry weaponry. Due to their light armor, these units are fast and maneuverable, but can't take much damage before being brought down.

### Stats

Country of Origin: Zarvok Federations

Unit Type: Recon/Sniper Unit

Weapons: C-T17 Plasma Rifle, Astred Anti-Matter Pistol, DR51 Plasma Pistol, HT540 Anti/Dark Matter Rifle, X9-ML4 Anti-Matter Rifle, Wextre Dark-Matter Sniper Rifle

Armor/Shields: Light

Species: Mobian, Human, Overlander

Month/Year of Unit's Entry into Service: July, 3226 (Equipment different during time period)

## RI-SS8 Reconnaissance/Assassin Automaton

The Robotic Infantry Scout Sniper 8 (RI-SS8 for short) is an automaton designed to take up the role of a Reconnaissance/Sniper Trooper, usually deployed in Offensive and Defensive deployments and primarily effective against other infantry at far ranges. A RI-SS8 comes equipped with a variable of weaponry much like the standard Reconnaissance/Sniper trooper, including that of: The C-T17 Plasma Rifle, Astred Anti-Matter Pistol, DR51 Plasma Pistol, HT540 Anti/Dark Matter Rifle, X9-ML4 Anti-Matter Rifle, Wextre Dark-Matter Sniper Rifle . Much like the Reconnaissance/Sniper trooper, they are outfitted with light armor and shielding, while they are also mainly vulnerable to infantry fighting weapons, or otherwise Anti-Infantry weaponry, with the additional drawback of each individual unit able to be hacked into if their central command structure is compromised.

### Stats

Country of Origin: Zarvok Federations

Unit Type: Recon/Sniper Unit

Weapons: C-T17 Plasma Rifle, Astred Anti-Matter Pistol, DR51 Plasma Pistol, HT540 Anti/Dark Matter Rifle, X9-ML4 Anti-Matter Rifle, Wextre Dark-Matter Sniper Rifle

Armor/Shields: Light

Species: Robotic

Month/Year of Unit's Entry into Service: February, 3230