Star Traders

A Green-Box-of-Games Game by Heiko „Das Wiesel“ Wiese for 2 to 6 players

The players are galactical traders and try to make their profit by bying and selling goods in the galaxy. To fly from one planet to the other the spaceships use their famous Flicking-Drive-Engine.

**Material:**

36 tiles (planets)

120 cubes (goods) in 6 colours

6 meeples (spaceships) in 6 colours

36 20mm counters (symbols on back, colour and numbers on front), see BGG file section

You‘ll need a very big table with a smooth surface for this flicking game. The bigger the table the better the game.

**Setup:**

1) Each player chooses a spaceship in one of the 6 colours.

2) Shuffle the 36 tiles and spread them equally on the table surface (sorry, no place for your beverage anymore). Then flip the tiles face up, so you can see the symbols.

3) Shuffle the counters, symbol site up, and place the counters on the matching planets.

4) Turn the counters face up.

5) Now put on each tile a number of coloured cubes. You‘ll use the number on the counter and the „colour“ of the tile (NOT the colour of the counter!). Each symbol represents its own colour as shown on the „1“-counter of that symbol (or the corresponding playing card, if you prefer):

Drop = white

Hammer = black

Wood = red

Briggs = green

Cog = yellow

Straw = blue

**Important:** the colour of the counter doesn‘t matter during set-up. Place your spaceship flat on the table touching the tile with the „1“-counter of your colour. Don‘t place any cubes on the „1“-planets. These planets are only the starting points for the spaceships (although you can deliver goods to these planets later in the game).

I know, it‘s a big setup procedure. When you are ready you have 30 planets with 2 to 6 cubes on it and 6 planets with a „1“ counter on it and perhaps a spaceship (depending on the number of players).

Randomly decide on a playing order and start the game.

**On your turn:**

- Flick your spaceship one time

- If you hit or „fly“ over a single planet you may collect **or** deliver goods to that planet (not both)

- If you touch more than one planet or a foreign spaceship during your flicking action you are not allowed to collect or deliver goods in this turn

- To collect goods, take all cubes from the planet you hit with your ship and put it in your „bank“, wherever this is

- To deliver goods, you need to have the right colour and amount of cubes that are indicated by the counter on the planet. So if you hit the planet with red 6 and you haven‘t collected at least 6 red cubes before, you can not deliver anything (NO partial delivery allowed). If you have the right amount and colour of goods, put the delivered goods from your „bank“ back in the box and take the counter of the planet as victory points. Of course you may also deliver one good on a „1“ planet.

The game ends immediately when the last goods are collected (so it is never possible to deliver all goods in a game).

Winner of the game is the player with the most points.

**Additional rules:**

- The spaceship allways stays where it landed, no matter how far away the planet is that was hit after the flick.

- If your spaceship leaves the table than place it back from where you flick it but you may not collect or deliver goods in this turn.

- If you ever knock cubes from the planets, simply put them back if you don‘t collect them in your turn

- If your spaceship is standing after your flick, lay it back flat.

- You may never visit the same planet twice in a row. So you have to hit another planet first before you can return. Choose your route wisely.