recursal/Fanatic-Fandom huggingface dataset:
Bella Mozzarella

Bella Mozzarella is a rare Family Food Shopkin from Season Six. She is included in the Veggie Pizza recipe and the Cheesy Macaroni recipe in the Shopkins Chef Club App.

## Bio

Bella Mozzarella: A real music lover who never cries when she spills herself.

## Season Six Ultimate Collector's Guide Info

**BELLA MOZZARELLA**

**Likes:**

Cuddling

**Dislikes:**

Curdling

**Favorite Hobby:**

Making music

**Favorite Joke:**

"What do you call a magical cow? *The Dairy Fairy!*"

## Appearance

Bella Mozzarella is a lavender bag of yellow mozzarella shavings. She has a purple cheese label on her "forehead."

A pink version of her is included in the Season Six collector's case.

## Trivia

* She is sometimes confused with Nina Noodles because of them having the same colors.

## Gallery

Bella Mozzarella toyBella Mozzarella collector's tool artworkBella Mozarella season six collector's case variant toy
Force Recon Squad

## Unit

### Armament

* M4 Assault Carbines
(full auto variant)
with M203 grenade launchers
* M249 SAWs
with M203 grenade launcher
* M3 MAAWS
* M1911 pistols (lore not in game)
* M67 grenades

### Protection

* Modular Tactical Vests
in brown or white

## Production

### Cost

$450
($600 with Extended Lore Units)

### Build Time

0:12
(0:14 with Extended Lore Units)

## Function

### Abilities

 Capture Building  Throw Grenade  Flash-Bang Grenades
(POW Surrender & Structure Clearing)  Call For Transport
The Hipster cat

**The Hipster cat** es un usuario secundario de **Mi vida en el Fandom**.

## Personalidad

Es un chico muy amable, cuando Juan lo conoció junto a Tito, se pasaron jugando en el chat hasta ser regañados por Thunder y otros, esto mientras fue Kasi... Luego de algunos episodios apareció The Hipster cat, y no fue hasta más adelante que Juan supo que era Kasi.
PvP Arena

## Arena Details

### Finding the Arena

The PvP Arena can be found in the Pirate controlled section of Spawn found south of the Harbor. The fighting pits can be found in the image to the right, and the entrance of this arena can be seen below. This area contains a raised outside safe zone for bystanders to watch the combatants in the ring below. Inside of the arena pit, one finds a square room with only a raised fountain in the center which can be used as a perfect vantage point for a ranged combatant, as well as four escape routes via ladder in every corner.

### What do I risk?

In this PvP area inside the safe haven of what is Spawn, players can be at ease knowing that **they only risk the money they are carrying on them**. It is very important to note that in this zone **your items and experience are protected.** On top of this, once dead, one **respawns inside of the ring.** This ring is a safe protected area for the less risky PvP. Here you can lug your expensive weapons and armor without fear of death, and instead use them to claim the heads of your foes. Are you not entertained?

## Additional PvP Information

### PvP on a Grand Scale

Interested on how to exact your revenge on that asshole that keeps killing you on your way to spawn? Curious as to why you're slowly starting to acquire heads of your slain foes? To find out this information and more head to the PvP section of the MobHunting Plugin wiki page!

**Don't lose your head!**
General Von Hoftstadter

**Role** | European Railgun General

General Von Hoftstadter is a 4-star general in the EU Army during the war against the GLA.

## Forces

### Reinforcement Units

* **Infantry**(Skirmish): Recon Infantry, Railgun Soldier & Railfighter
* **Infantry**(TW1): Recon Infantry
* **Infantry**(GLA War): Railgun Soldier
* **Infantry**(TW2): Railfighter
* **Vehicle**(Skirmish): Leopard 2, Aegis Tank & Paragon Tank
* **Vehicle**(TW1): Leopard 2
* **Vehicle**(GLA War): Aegis Tank
* **Vehicle**(TW2): Railgun Paragon Tank

### Starting Units

* **Skirmish**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Leopard 2
* **TW1**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Leopard 2
* **GLA War**: 4 Railgun Soldiers, 2 Rocket Soldiers, 1 Longbow, 1 Boxer APC & 1 Aegis Tank
* **TW2**: 4 Railfighters, 2 Rocket Troopers, 1 Lynx, 1 Pandur II & 1 Railgun Paragon Tank

## See also

* General Barrowsmith, Rapid Assault General
* General Gavel, Recon General
* General Beauchamp, Air Force General
* General Schuller, Experimental Weapons General
* "Lupa", Special Ops General
* General Agembe, Artillery General
* General Battersby, Boss General
M1151 Humvee

With TOW:

* M2 12.7mm machine gun
with a coaxial BGM-71 TOW (pintle-mounted CROWS)

With LASER:

* M2 12.7mm machine gun
with a coaxial Anti-Tank Tactical LASER (pintle-mounted CROWS)

With TOW & LASER:

* M2 12.7mm machine gun
with a coaxial BGM-71 TOW & Anti-Tank Tactical LASER (pintle-mounted CROWS)

With VFP:

* Mk19 40mm grenade launcher (pintle-mounted CROWS)

With VFP & TOW:

* Mk19 40mm grenade launcher
with a coaxial BGM-71 TOW (pintle-mounted CROWS)

With VFP & LASER:

* Mk19 40mm grenade launcher
with a coaxial Anti-Tank Tactical LASER (pintle-mounted CROWS)

With VFP, TOW, & LASER:

* Mk19 40mm grenade launcher
with a coaxial BGM-71 TOW & Anti-Tank Tactical LASER (pintle-mounted CROWS)

## Function

### Add-ons

 Scout Drone   Battle Drone  File:Point Defense Icon.png Point Defense Drone   Hellfire Drone

### Upgrades

 TOW Missile  Vehicle Firepower Package  Advanced Training
Server Shops

## About

Looking how to create your own shop?

These admin controlled shops are created for a place for players to spend their hard earned Fucks and Shits. You can find these shops in the heart of spawn inside of the first floor of the **Great Tree**. The shops found up here have unlimited stock and will exist forever. For instructions on how to interact with them look here for that information.

The two entrances to this floor can be find by going up the staircases depicted below.

## Shop Floors

Each of the floors holds a sort of theme of items. The ground floor contains sale only shops for people who are looking to unload farm-able goods for cash, floor 1 has ores and stones, floor 2 has logs, planks and leaves, and floor 3 contains dirt and grass, sandstone, and other worldly items. These are broken down item by item below, so if there is something you are looking for you can search through and find them with **ctrl+f.**

### Ground Floor

* White Wool x16
* Hay Block (Wheat) x16
* Carrot x16
* Potato x16
* Beetroot x16
* Cocoa x16
* Sugar Cane x16
* Cactus x16
* Nether Stock x16
* Melon Block (Melon Slices) x16
* Pumpkin x16
* Red Mushroom x16
* Brown Mushroom x16
* Raw Salmon x16
* Raw Fish x16
* Feathers x16
* Eggs x16
* Leather x16
* Rabbit Hole x16

### Floor 1

* Coal x16
* Iron x2
* Gold x1
* Diamond x1
* Emerald x1
* Lapis Block x1
* Redstone Block x1
* Cobblestone x64
* Mossy Cobble x64
* Stone x64
* Mossy Cobble x64
* Stone x64
* Smooth Brick x64
* Smooth Brick - Mossy x64
* Smooth Brick - Chisled x64
* Bone Block (Bonemeal) x64
* Prismarine x64
* Prismarine Bricks x64
* Dark Prismarine x64
* Diorite x64
* Polished Diorite x64
* Andestite x64
* Polished Andestite x64
* Granite x64
* Polished Granite x64
* Clay Block x64
* Bricks x64

### Floor 2

* Oak Log x16
* Spruce Log x16
* Birch Log x16
* Jungle Log x16
* Acacia Log x16
* Dark Oak Log x16
* Oak Plank x64
* Spruce Plank x64
* Birch Plank x64
* Jungle Plank x64
* Acacia Plank x64
* Dark Oak Log x64
* Oak Leaves x16
* Spruce Leaves x16
* Birch Leaves x16
* Jungle Leaves x16
* Acacia Leaves x16
* Dark Oak Leaves x16

### Floor 3

* Grass
* Dirt
* Podzol
* Mycel
* Gravel
* Glass
* Sand
* Red Sand
* Sandstone
* Sandstone (Chiseled)
* Sandstone (Smooth)
* Red Sandstone
* Red Sandstone (Chiseled)
* Red Sandstone (Smooth)
* Quartz Block
* Quartz Block (Chiseled)
* Quartz Pillar
* Netherrack
* Nether Brick
* Red Nether Brick
* Soulsand
* Obsidian
* Villager Eggs
* Glowstone
* Sea Lantern
* Water Lilly
* Snow
* Packed Ice

## Player Markets

Cannot find what you want here in the spawn shops? Look no further! Just on the fringe of the North Side of spawn there is a location with rent-able plots where players can expand upon the spawn shops for their own gains. For more information on where to find this or how to start their own, look here!
El Episodio Perdido (?

**El Episodio Perdido** es un episodio perdido [introduzca no me digas aquí] de Mi vida en el Fandom.Este episodio no se encuentra en los registros de episodios.

## Trama

Linkin18 (en ese momento Herninator) conoce al chat pero se asusta y se va a comprar doritos.

## Personajes

* Linkin18 (debut)
* Usuarios perdidos

## Curiosidades

* Este es el episodio más corto.
	+ No obstante, ha sido nominado al premio nobel como mejor cosa esta.
Вигнання зграї собак

Втрати:| Синьозірка | * Ватажок зграї
* Декілька собак

Тигрозір приводить до лісу зграю собак, щоб помститися Громовому Клану. Собаки оселяються на Зміїних Скелях та полюють. Зграя вбиває Прудколапа та калічить Яснолапку. Тигрозір вистилає для собак стежку з кролів, яка веде до Громового табору.

Вогнесерд розповідає план, який складається з того, що треба заманити зграю до ущелени та скинути собак у річку. Воєвода обирає бігунів для цього завдання. Решта Клану ховається на Сонцескелях.

## Перебіг битви

Сіросмуг приводить собак до Вогнесерда, й воєвода біжить до ущелени, але раптом на нього нападає Тигрозір. Два кота борються. Вогнесерда хапає вожак зграї. Раптом з’‎являється Синьозірка, яка впивається кігтями у бік вожака та разом з ним летить в річку. Вогнесерд, Мрячконіжка та Каменешуб витягують провідницю на берег, де вона й помирає.

Собачий вожак був утоплений, а інші собаки тікають з лісу. Синьозірку пробачають її діти Мрячконіжка та Каменешуб. Провідниця помирає, через що новим провідником Громового Клану стає Вогнесерд.

## Участники

**Громові коти:**

* Вогнесерд
* Сіросмуг
* Піскошторма
* Мишошубка
* Довгохвіст
* Порохошуб
* Папоротелапка
* Зололап

**Зграя собак:**

* Ватажок та його зграя.
Matteusz Andrzejewski

**Matteusz Andrzejewski** was a student at Coal Hill Academy in 2016. He was gay and as a result experienced conflict with his deeply religious Polish parents, although he was close to his grandmother, who called him "Matti". When he began learning English, he would read books in the language, including a book about a place called Narnia, at his mother's suggestion. In 2015, Matteusz visited his grandmother in Poland for her birthday, with his father, and finally admitted his homosexuality to her. She had always known, but wanted to hear it from him.

Other Attributes:

Main TV Actor: Jordan Renzo

Partner: Charlie Smith

Appearances: For Tonight We Might Die, Nightvisiting, Episode 4, Episode 5, Episode 6, Episode 7, Episode 8
Co-Owner Of A Lonely Heart (TV Story)

***Co-Owner of a Lonely Heart*** was the fourth episode of the first series of *Class*. It featured the first appearance of April's father, Huw MacLean. Corakinus returned in this episode, and two new Shadow Kin, Rannus and Kharrus, attempt to get him his heart back.

The episode focuses heavily on April and the effects that her connection with Corakinus were having on her. At the end, she ends up travelling to the Shadow Realm to confront Corakinus once more.

The subplot involving the Governors continues, and sees a member of theirs come to Coal Hill as its new headteacher, following the disappearance of her predecessor, Mr Armitage, in *The Coach with the Dragon Tattoo*. She offers Quill a chance to be free from the creature inside her head.

The morality of the Rhodians as a race, especially Charlie's morality, is heavily criticised by both Tanya and Matteusz. It's further revealed that Charlie plans to one day use the Cabinet of Souls to transfer his people into the bodies of another race, effectively committing genocide.

"Co-Owner Of A Lonely Heart" was broadcast live on BBC Three on November 5, 2016

For More Episodes of **Series 1**of Class go to:

Class - List Of Episodes

Previous Episode: Nightvisiting (TV Story)

Next Episode: Brave-ish Heart (TV Story)
General Beauchamp

**Role** | European Air Force General

General Beauchamp is a 4-star general in the EU Air Force during the war against the GLA.

## Background

Didier Beauchamp is a gentleman of the old school; courtly, charming and a bit of a flirt, with a fondness for vintage cognac and similarly vintage aircraft in equal measure. A veteran of the pre-unification French Air Force with several tours of duty behind him, Beauchamp spearheaded a series of guerrilla airdrops during the First Tiberium War. In the process severely weakening the Brotherhood's hold on Central Europe, surviving multiple brushes with death. Needless to say, Beauchamp was the first choice when it came to leading the development of all new EU Air Force. Despite his old fashioned sensibilities, Beauchamp is anything but conservative when it comes to modern air combat technology, having invested significant amounts of money into research and development in order to create, in his words, an Air Force that is "nec plus ultra".

## Forces

### Reinforcement Units

* **Infantry**(Skirmish): Recon Infantry, Recon Soldier & Warfighter
* **Infantry**(TW1): Recon Infantry
* **Infantry**(GLA War): Recon Soldier
* **Infantry**(TW2): Warfighter
* **Vehicle**(Skirmish): Char Leclerc, Aegis Tank & Paragon Tank
* **Vehicle**(TW1): Char Leclerc
* **Vehicle**(GLA War): Aegis Tank
* **Vehicle**(TW2): Paragon Tank

### Starting Units

* **Skirmish**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Char Leclerc
* **TW1**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Char Leclerc
* **GLA War**: 4 Recon Soldiers, 2 Rocket Soldiers, 1 Longbow, 1 Boxer APC & 1 Aegis Tank
* **TW2**: 4 Warfighters, 2 Rocket Troopers, 1 Lynx, 1 Pandur II & 1 Paragon Tank

## See also

* General Barrowsmith, Rapid Assault General
* General Gavel, Recon General
* General Schuller, Experimental Weapons General
* General Von Hoftstadter, Railgun General
* "Lupa", Special Ops General
* General Agembe, Artillery General
* General Battersby, Boss General
Super FNaF 2: Wonderful Day

Super FNAF 2: Wonderful Day is an upcoming sequel to Super FNAF.

It will feature a little girl that looks like Baby and other characters.

Gamejolt page

## Description

The sequel to the critically acclaimed fangame "Super FNaF".

Do you like platformers? Do you like cupcakes? Do you like solving puzzles?
Then Baby's Cupcake Adventure is for you!

Fun for the entire family!

You have made a mistake which you can't undo.

## Reddit posts

* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9

## Teasers

*"What a wonderful day though."*Second teaser.Super FNaF 2 Wonderful Day Teaser Trailer 1 - Recovery ModeTeaser Trailer.Ennard from the trailer.Third teaser.*"Back to the Source"*
General Locke

General **Adam Locke** is the head field commander of the SOG9.

## Personality

He is atypical, as he will often bypass regulations just enough to not receive a court-martial in order to achieve his goals. Due to his somewhat rogue attitude, he was placed in command of GDI special forces.

## General's Challenge

In General's Challenge, Commander Locke is a playable general and the one to select if the player would like to play as the Special Operations Group 9.
General Battersby

**Role** | European Boss General

General Battersby is a 3-star general in the EU Army during the war against the GLA.

## Forces

### Reinforcement Units

* **Infantry**(Skirmish): Recon Infantry, Recon Soldier & Warfighter
* **Infantry**(TW1): Recon Infantry
* **Infantry**(GLA War): Recon Soldier
* **Infantry**(TW2): Warfighter
* **Vehicle**(Skirmish): Challenger 2, Aegis Tank & Paragon Tank
* **Vehicle**(TW1): Challenger 2
* **Vehicle**(GLA War): Aegis Tank
* **Vehicle**(TW2): Paragon Tank

### Starting Units

* **Skirmish**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Challenger 2
* **TW1**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Challenger 2
* **GLA War**: 4 Recon Soldiers, 2 Rocket Soldiers, 1 Longbow, 1 Boxer APC & 1 Aegis Tank
* **TW2**: 4 Warfighters, 2 Rocket Troopers, 1 Lynx, 1 Pandur II & 1 Paragon Tank

## See also

* General Barrowsmith, Rapid Assault General
* General Gavel, Recon General
* General Beauchamp, Air Force General
* General Schuller, Experimental Weapons General
* General Von Hoftstadter, Railgun General
* "Lupa", Special Ops General
* General Agembe, Artillery General
General Solomon

* War against the GLA
 **Role** | * Field commander (TW1)
* Chief commander (TW2)

General **James Solomon** is an American army officer who is the Chief Commander of the Global Defense Initiative during the GLA War and Second Tiberium War. He was a noted field commander in the First Tiberium War and is the player character in the GDI 'First Tiberium War' campaign.

## Background

He graduated from West Point and completed the US Army Ranger School program, and after serving in the US military, transferred to the Global Defense Initiative in the late 1990s, as a very competent officer, immediately receiving orders straight from GDI supreme commander Mark Sheppard and colonels J.C. Carter and M.O. Morelli.
Shadow Freddy

>
> *" There's* *one last thing left though. "*
> -------------------------------------------
>
>
> - *Shadow Freddy, Night 4.*
>
>

Shadow Freddy's Sprite

Shadow Freddy first appears on Night 4 after completing the side quest with Shadow Bonnie. If this quest is not completed beforehand, he will not appear. Instead, the cut-scene showing Shadow Bonnie asking for help will play.

Shadow Freddy appears first in a black box, him when he was a kid. He hugs his Dad and it fades to the hallway outside the restrooms. He tells Shadow Bonnie that there is one last thing left to do, and that he will see soon.

## Night 5

On Night 5, it shows it being a few months later. Shadow Freddy walks towards the stage and states, "Follow Me". The player as Freddy follows him to a hallway where he is unable to enter the room. There being an Error when trying to get into where Shadow Freddy went. Purple Guy shows up behind him and destroys the animatronic.

Bonnie is the next playable character, following Shadow Freddy, he meets the same fate as Freddy. Being unable to enter the safe room, then seeing Freddy on the floor. Ending up dissembled moments later.

Chica wakes up next, stating that is it unfair for her to be left behind. Walking towards the same area as the rest, Chica turns around asking who is there and meets the same fate as the rest.

Foxy ends up following Shadow Freddy as well, Foxy asks if the others are in the room. He is also attacked by Purple Guy with an axe.
Ionized Particle Beam Weaponry

A ionized particle-beam weapon uses a stream high-energy beam of highly accelerated and charged atomic or subatomic particles to damage the target by disrupting its atomic and/or molecular structure. A ionized particle-beam weapon is a type of directed-energy weapon, which directs energy in a particular and focused direction using particles with minuscule mass; this is different from more familiar LASERs, which although are directed-energy weapons, are beams of highly-amplified light.

## Background

The US's Strategic Defense Initiative was the first put into development the technology of a neutral hydrogen particle beam to be used as a weapon in outer space launched from White Sands and deployed into Low Earth Orbit in July 1989.

## First Generation Ion Cannon

Approved by the UN in 1996, the development of the GDI Ion Cannon was led by the United States and the talented Doctor Wong Hu Chan. The weapon's potential was deemed a sufficient enough threat to the Brotherhood of Nod that Kane ordered the doctor's assassination. This was duly carried out by Nod forces. Despite the loss, development continued and the weapon system entered service by the end of the First Tiberium War. The advent of the Ion Cannon corresponded with a promise by GDI aligned nations never to use nuclear weapons.

An advanced communications center at field bases provided operational commanders with a secure control uplink to the Ion Cannon. A queuing system was introduced to manage the demand for the deployed systems, and this practice continues.

The GS-2 beacon was developed for troops to request strikes in the field. One was used to penetrate the Temple of Nod in Cairo. The resulting Ion Strike cracked the Temple's reinforced defenses, allowing the commando, Nick Parker, to penetrate the temple's perimeter.

The most notable use of the Ion Cannon during the First Tiberium War, was when GDI assaulted the Sarajevo Temple of Nod, where Kane was barricaded inside. GDI obliterated the Temple, and seemingly Kane, in one strike.

Nod attacked a GDI base in Botswana and captured the ion cannon security codes from an advanced communications center there. Using these codes, Netwarriors operating from a South African Temple of Nod, infiltrated GDI's orbital defense matrix and gained access to the Ion Cannon. The weapon was then used to destroy a notable Western landmark. The first generation Ion Cannon has the appearance of a large-width beam of light with no distinct color.

## First Generation Particle Cannon

During the interlude between the First Tiberium War and GLA War the United States Army Corps of Engineers and DARPA began development of a large building that fires a sustained particle beam up which would then be reflected towards that reflects the beam back down onto the target, likely enemy positions, by orbiting satellites using "magnetic field mirror". The "mirror" could be remote-controlled by the commander to slowly adjust the position of the beam, allowing them to minimize collateral damage and hitting more than one specific targets.
Dynamic Battlefield (Scenario Condition)

> "Adds a day-night cycle and passing storms to the battle."
> *- In-game tool-tip*
>
>

A day-night cycle and passing storms are present during the battle

## Day-Night Cycle

The day-night cycle takes 144 minutes to pass.

## Weather

If 'Calm' the map will run the following chances, if not 'Calm' there is a 40% chance of the no weather change & a 60% the map will run the following chances.
General Cortez

General **Paul Cortez** was the head field commander of the ZOCOM though he eventually became the commanding officer of GDI forces in the southern sectors, overseeing operations from the Southern Cross command center. He assumed command of the entirety of the Global Defense Initiative during the Firestorm Crisis.

## Personality

Cortez was reputed as an arbiter and a good diplomat, establishing a sincere alliance with Tratos and the Forgotten.

## General's Challenge

In General's Challenge, Commander Cortez is a playable general and the one to select if the player would like to play as the Zone Operations Command.
M12A1 LASER Paladin II

## Unit

### Armament

High-energy directed pulse laser cannon
Point Defense Laser

### Protection

'Dorchester' composite armor with
2nd gen western ERA

## Combat

### Anti-Ground Attack

80 (main) (Armor Piercing)
100 (point defense)

### Abilities

2000 (main)
1000 (point defense)

### Attack Range

150 (main)
65 (point defense)

## Function

### Add-ons

 Scout Drone   Battle Drone   Hellfire Drone

### Notes

* Strong vs vehicles, buildings, missiles.
* Weak vs aircraft.
Fourth World War

Previous
 Next
 Part of
 Start Date
 End Date
 * Allied victory
* Soviet defeat
* Imperial defeat
* Allies occupy Soviet and Imperial Territory

* United States
* United Kingdom
* France
* Germany
* Italy
* Netherlands
* Belgium
* Luxembourg
* Spain
* Portugal
* Norway
* Sweden
* Denmark
* Greece
* Turkey
* Australia
* New Zealand
* Canada
* Korea
* Taiwan
* Dominican Republic
* Russia
* Ukraine
* Byelorussia

 China
 Libya
 Iraq
 Cuba
Soviet Puppets
* Albania
* Bulgaria
* Czechoslovakia
* Yugoslavia
* Hungary
* Poland
* Romania
* Mongolia
EU Member States

* Andorra
* Belgium
* Bulgaria
* Croatia
* Cyprus
* Czech Republic
* Denmark
* Estonia
* Finland
* France
* Germany
* Greece
* Hungary
* Ireland
* Italy
* Latvia
* Liechtenstein
* Lithuania
* Luxembourg
* Malta
* Monaco
* Netherlands
* Norway
* Poland
* Portugal
* Romania
* San Marino
* Slovakia
* Slovenia
* Sweden
* Switzerland
* Spain
* United Kingdom
Garrisoning

**Garrisoning** is a tactic used in urban combat. As high ground and cover are both effective measures to protect infantry, commanders often choose to send their troops inside neutral or friendly buildings whenever possible, vastly increasing their survivability.

Garrisoning trades mobility for increases the chance of survival for infantry, as most units will have to deal with the building before the infantry. The number of infantry that can be garrisoned inside a building depends vastly upon the building's size.

## Civilian Structures

A trained group of infantry can easily turn a civilian structure into a makeshift fortress, keeping them safe, at least as long as the structure stands.

A civilian building is open to garrison to all sides, as long as an enemy doesn't garrison it first. Larger building generally has more health and allows its occupants to cover more grounds, while smaller buildings sometimes can only house fewer infantry.

Stealthed infantry could garrison a building without being noticed.

When garrisoned, the building will take damage instead of its occupants, until it has 1/3 of its original health left, then it will no longer available garrisoned until repaired enough, and the occupants will left the building with half of their original health. Units garrisoned in buildings are immune to sniper attacks, as well as Fire, Radiation, and Toxin as long as the building is still standing.

As a downside, Units cannot use special abilities while inside a building, Units who stealth detection will also lose their stealth detection capability and Units who only have melee attacks also becomes useless, thus garrisoning for them should be used as temporary protection rather than long term defense.

## Military Structures

When civilian structures are not available, most factions can build its own structures for garrison.

## Counters

However, there are a variety of counters to this tactic.

### GDI

* Grenadier
* Disc Thrower

### USA

* US basic infantry (except GI, Corpsman, Airman & Marine ie Ranger, Green Beret, Marine Recon, LASER Ranger, Pacificator, LASER Pacificator) armed with Flash-Bang Grenades
* Microwave Tank/Shielded Microwave Tank
* US basic infantry rappeling from certain helicopters (Black Hawk, Chinook, Combat Chinook, Starlifter)
* Stealth Fighter with Bunker Busters upgrade

### Soviets

* Flamethrower Infantry
* Grenadier
* Molotov Cocktails thrown by Conscripts (Tier III)

### China

* Dragon Tank
* Nuke Cannon armed with Neutron Shells

### Nod

* Flamethrower Infantry
* Chemical Warrior
* Flame Tank/Chemical Tank
* Avatar armed with Flamethrower
* Purifier
* Black Hand Trooper
* Tiberium Trooper

### GLA

* Toxin Tractor
* Toxin Rebel
* Toxin Network

### Scrin

* Buzzers
* Corrupter
General Medved

* War against the GLA
* Second Tiberium War
* Firestorm Crysis
 **Role** | GDI Russian Forces General

General **Nikolai Medved** is the head field commander of the GDI Russian Forces.

## General's Challenge

In General's Challenge, Commander Medved is a playable general and the one to select if the player would like to play as the GDI Russian Forces.
Fog of War

> "Line of sight is required to view enemy forces."
> *- In-game tool-tip*
>
>

The **Fog of War** is a feature that prevents you from seeing certain units and structures. All areas of the map that's not immediately within any of your units' line of sight and not covered by the shroud is the Fog of War. It is to represent the uncertainty produced by gaps in military intelligence.

Unlike the shroud the player can see the terrain in the fog of war clearly, while structures shown as they were last seen (whether of not they've changed since then cannot be determined until another of your units gets with sight range of it again) and units are not shown at all.

Commanders must be careful on leading forces into the Fog of War because there might be enemies in the fog. Commanders can also take advantage of the fog of war (though not against AI opponents) by putting long-range units along with spotters and some tanks to ambush enemies that may be passing by.

It is recommended that a commander send scouts to prevent enemies maneuvering unnoticed in the fog. Aircraft are also recommended because of their huge sight.

Fog of war is an option in skirmish and multiplayer modes though due to the number and effectiveness of support powers (especially offensive powers) it is on by default.

Still, superweapons are not obscured by fog of war, which means a commander can call down superweapon attack if he/she acknowledges targets' whereabouts inside fogs. Commanders not only unable to keep an area clearly seen without placing units or structures within its vicinity, also cannot aim support powers on a position if it's covered by fog of war. And superweapons have the side effect of temporarily removing fog of war, so offensive powers can be called down as follow-up attacks.
M11 Crusader Tank

## M11 Crusader

With VFP:

* M360 120mm smoothbore gun
with a coaxial M240 7.62mm machine gun
* M230 30mm cannon
with a coaxial M2 12.7mm machine gun (pintle-mounted Protector RWS)
* Mk19 40mm grenade launcher (pintle-mounted CROWS)

## Function

### Add-ons

 Scout Drone   Battle Drone  File:Point Defense Icon.png Point Defense Drone   Hellfire Drone

### Upgrades

 Vehicle Firepower Package  Improved Composite Armor Package  Tank Urban Survival Kit  Advanced Training
The Jebus Chrystler Experience Wiki

This is the official wiki page for the Minecraft server, The Jebus Chrystler Experience. Here within these pages are the pertinent information for various plugins and features of the server as well as some lore, tips, and tricks.

## Contact Information

For access to the server, this information can be provided in the Facebook Group. The map can be accessed by **http://map.jebuschrystler.com** in your browser, and the server can be accessed by appending the correct sub domain to jebuschrystler.com from inside of the Minecraft client.

If you are not a part of this group, you can ask for an invite by sending an email request to **JebusChrystlerExperience@Gmail.com**.
General Gavel

**Role** | European Reconnaissance General

General Gavel is a 4-star general in the EU Army during the war against the GLA.

## Forces

### Units

* Snipers available during the GLA War.
* Fox LRVs instead of Boxers.
* Uses only Char Leclerc as MBT.

### Reinforcement Units

* **Infantry**(Skirmish): Recon Infantry, Recon Soldier & Warfighter
* **Infantry**(TW1): Recon Infantry
* **Infantry**(GLA War): Recon Soldier
* **Infantry**(TW2): Warfighter
* **Vehicle**(Skirmish): Char Leclerc, Aegis Tank & Paragon Tank
* **Vehicle**(TW1): Char Leclerc
* **Vehicle**(GLA War): Aegis Tank
* **Vehicle**(TW2): Paragon Tank

### Starting Units

* **Skirmish**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Char Leclerc
* **TW1**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Char Leclerc
* **GLA War**: 4 Recon Soldiers, 2 Rocket Soldiers, 1 Longbow, 1 Fox LRV & 1 Aegis Tank
* **TW2**: 4 Warfighters, 2 Rocket Troopers, 1 Lynx, 1 Pandur II & 1 Paragon Tank

## See also

* General Barrowsmith, Rapid Assault General
* General Beauchamp, Air Force General
* General Schuller, Experimental Weapons General
* General Von Hoftstadter, Railgun General
* "Lupa", Special Ops General
* General Agembe, Artillery General
* General Battersby, Boss General
Кригокрила

**Кригокрила** — біла кішка з блакитними очима.

Мільгокрила лікує кошеня Кригокрилої, яке загнало голку собі в лапу. Медикішка радить королеві не підпускати кошеня до глиці.

## Цікаві факти

1. По проекту «Missing kits», Кригокрила — бездоганна біла кішка з блакитними очима. Кригокрила була досить довгий час королевою, тому стала люблячою матір'ю для своїх кошенят. Вона є сестрою Сосношубки та Смеркошубки.

## Примітки

1. ↑ «Сходить сонце», Сходить сонце/Громадянство
2. ↑ Фейсбук Вікі Голмс
M12 Paladin II

## Unit

### Variant(s)

M12A1 LASER Paladin II
M12A2 Railgun Paladin II

### Armament

* 120mm Ramjet-Assisted rifled gun
* M240 7.62mm machine gun coaxial
* 2x M2 12.7mm machine gun
* Point defense LASER

### Protection

'Dorchester' composite armor with
3rd gen ERA

### Powerplant

Honeywell AGT2500 multi-fuel turbine engine

## Production

### Armor Type

155x75x40mmDorchester
\_DubV\_ERA3

## Combat

### Anti-Ground Attack

80 (gun) (Armor Piercing)
100 (LASER)

### Abilities

2000 (gun)
1000 (LASER)

### Attack Range

150 (gun)
65 (LASER)

## Function

### Add-ons

 Scout Drone   Battle Drone   Hellfire Drone

### Notes

* Strong vs vehicles, buildings, missiles.
* Weak vs aircraft.
Civilian Armory

An uncommon sight in the battlefield, this facility is well-stocked and manned by experienced soldiers. Whenever such a facility can be located, commanders operating in the area may endeavor to send their infantry to train in these armories. When infantry is sent into a captured Civilian Armory, it will automatically reach the next veterancy level. This allows stronger troops to be fielded without having to kill as many enemies. However, the infantry must be sent in one by one, which slows down the process.
Fuel (Scenario Condition)

> "All vehicles require fuel to run."
> *- In-game tool-tip*
>
>

**Fuel** refers to petroleum used to run most vehicles, ships and aircraft. Fuel is generally supplied in the field by various sources.

## Sources of Fuel

### Oil Derricks

Provides 100 fuel, an initial credit bonus and then a constant stream of funds

### Oil Refineries

Provides 150 fuel and reduces the cost of vehicle construction
General Schuller

**Role** | European Experimental Weapons General

General Schuller is a 4-star general in the EU Army during the war against the GLA.

## Background

Born to middle-class parents in the Zurich suburbs, young Egon Schuller soon proved himself to be anything but ordinary. A certified genius at the age of 3, by his 16th birthday Schuller had a PhD in Quantum Electronics and a life in sheltered academia as his future. This all changed when the First Tiberium War burned its way across Europe, leaving Schuller's chosen University, the Technical University of Munich, in ruins. Incensed at what he saw, Schuller joined the resistance and, in the aftermath, chose to remain in the military as an experimental weapons specialist. The European Union High Command soon noted that the temperamental scientist did not work well with others, but placed him in command of a carefully chosen task force, charged with the deployment of experimental weapons across the globe. Schuller is not an easy man to like but his troops remain fantastically loyal, and are more than happy to serve under the EU's own "mad scientist".

## Forces

### Units

* Spectrum Tank instead of Railgun Tank.
* Chrono Krause instead of Gerhardt Krause.
* Uses only Leopard 2 as MBT.

### Reinforcement Units

* **Infantry**(Skirmish): Recon Infantry, Recon Soldier & Warfighter
* **Infantry**(TW1): Recon Infantry
* **Infantry**(GLA War): Recon Soldier
* **Infantry**(TW2): Warfighter
* **Vehicle**(Skirmish): Leopard 2, Aegis Tank & Paragon Tank
* **Vehicle**(TW1): Leopard 2
* **Vehicle**(GLA War): Aegis Tank
* **Vehicle**(TW2): Paragon Tank

### Starting Units

* **Skirmish**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Leopard 2
* **TW1**: 4 Recon Infantry, 2 Rocket Infantry, 1 Starstreak, 1 VAB & 1 Leopard 2
* **GLA War**: 4 Recon Soldiers, 2 Rocket Soldiers, 1 Longbow, 1 Boxer APC & 1 Aegis Tank
* **TW2**: 4 Warfighters, 2 Rocket Troopers, 1 Lynx, 1 Pandur II & 1 Paragon Tank

## See also

* General Barrowsmith, Rapid Assault General
* General Gavel, Recon General
* General Beauchamp, Air Force General
* General Von Hoftstadter, Railgun General
* "Lupa", Special Ops General
* General Agembe, Artillery General
* General Battersby, Boss General
Crates

> "Collect crates with units to receive random bonuses or penalties."
> *- In-game tool-tip*
>
>

**Crates** are powerups present on battlefields.

In campaigns, crates are pre-scripted on battlefields often - directly placed on the ground, through destroying aPick-up truck, accomplishing a mission objective, or occasionally through capturing an enemy refinery. In skirmish and multiplayer mode, crates are a kind of "scenario condition" that can be switched on/off before game starts. If switched on, crates randomly appears on battlefield and, if not being picked up, will vanish after a certain time.

## Known Crate Contents

* Credits ($2000)
* Credits ($1000)
* Credits ($2500)
* Credits ($5000)
* Veterancy ()
* Unit armor upgrade (area of effect)
* Unit firepower upgrade (area of effect)
* Unit speed upgrade (area of effect)
* Restore full health (area of effect)
* Vehicle (most ground vehicles)
* Squad of 5 infantry (most infantry)
* Map reveal (reveals the entire map for a short period of time)
* Map reshroud (resets the shroud of the user)
* Light Bomb (deal damage within the area of effect with a small blast)
* Explosive (deal damage within the area of effect with a huge blast)
* Napalm death (starts a firestorm)
* Chemical Explosive (releases several highly toxic tiberium gas clouds)
* Nuke strike (directs a Nuke Strike against the location ofthe crate retrieved)
* Nuclear Weapon (gives a user a one shot Nuclear Missile)
* Ion Cannon (gives a user a one shot Ion cannon)
* Parabombs (gives a user a single parabomb strike)
* Sonar Pulse (gives a user a single Sonar pulse to temporarily reveal submarines)
* Invulnerable (Iron Curtain symbol, makes units invulnerable for a short period of time)
* Cloak (makes units invisible, area of effect)
* Visceroid (releases a Tiberium-spawned Visceroid)
* Tiberium (release a small portion of green or blue tiberium on the surrounding area)
* Spawns Ore (release a small portion of ore on the surrounding area)
King Raptor

## F-22C King Raptor

**Bomb Load-out:**

* 1 20mm M61A2 Vulcan rotary cannon
* 6 1,000lb JDAM
* 2 Point Defense LASERs

## Function

### Upgrades

 Laser-Guided Missiles  Countermeasures   Aircraft Extra Fuel   Advanced Training

### Abilities

Can engage ground and air targets.

The **King Raptor** is an advanced variant of the standard Raptor multirole combat aircraft used by the USA's during the War against the GLA.

## Overview

The King Raptor was developed by United States Air Force General, Granger and was both sturdier and carried more firepower than the original model. King Raptors also received a pair of Point Defense Lasers to shut down the incoming small missiles. The fighters could be equipped with Countermeasures and Laser-Guided Missiles once upgraded at the Airbase to do so, while their pilots could receive advanced training at a USA Strategy Center.

## History

Granger was a avid fan of these upgraded flyers and would demonstrate their majesty to prospective opponents with a flyover.

Opponents who remained would expect frequent raids, as Granger launched them from the five Airbases in his base. This sheer volume of beefed up F-22s could become a serious headache to those without sufficient air cover and, if needed, Granger could also call in more from a nearby aircraft carrier, the USS *Olympia*.

## Description

The King Raptor received engine modifications from the original version which allowed it to utilize a sturdier fuselage as well as carry more armament. This was considered an improvement on the original Raptor, which was perceived as thin-skinned. King Raptors, much like the standard Raptor, were a relatively small fighter jet with twin engines, two vertical tails canted outward, and with a delta-wing. They were distinguished from regular Raptors by dark gray shading on the rudders, elevators, ailerons, and across the leading edge of the wing and fuselage.

Each King Raptor was equipped with six missiles that could be used against air or ground targets, as well as twin Point Defense LASER modules that could destroy hostile missiles. They also detected stealth units. Much like standard Raptors, they required one slot at any airfield. King Raptors could also reload expended ammunition quickly in a matter of a few seconds. If a King Raptor with an experienced Pilot was shot down, the pilot would eject and parachute to the ground.

## Assessment

### Pros

* An upgraded version of the standard Raptor
* Missiles effective against most targets
	+ A group of King Raptors can take down even a Command Center with ease
* Highly accurate
* Detects stealth
* Cheaper than basic raptor
* Point defense laser counters missiles, on top of Countermeasures upgrade

### Cons

* Weak armor
* May be somewhat vulnerable to MiGs, especially ones fielded by General Tao
* Vulnerable to bullet-based weapons and laser weapons, especially Gatling Cannons and avengers
* Only available to Granger
* Needs an airfield to be able to stay in battle.
Iraqi Republic

**Conflicts** | * Third World War
* Psychic Dominator Crisis
* Fourth World War
* Gulf War
 Exists

* **WW3**: 4 Conscript, 2 Flak Trooper, 1 Flak Track, 1 Light Tank & 1 Rhino Heavy Tank
* **WW4**: 4 Conscript, 2 Flak Trooper, 1 Bullfrog Transport, 1 Heavy Tank & 1 Hammer Tank
* **Gulf War**: 4 Conscript, 2 Flak Trooper, 1 Bullfrog Transport, 1 Heavy Tank & 1 Hammer Tank
Civilian Refinery

The **Civilian Refinery's** main purpose is extraction of Ore or Gems from underground deposits, providing a small, but continuous stream of resources, as it also processes the mined resources on-site. If one of these structures is destroyed, a ore or gem mine appears in the wreckage of the refinery. Once captured, it provides a near-unlimited stream of revenue of $25 (for ore refinery, $50 for gem refinery) per every 1 seconds.
General Blackwell

**Branch** | United States Army (1994-1996)
 **Battles/wars** | * First Tiberium War
* War against the GLA
* Second Tiberium War
* Firestorm Crysis
 **Role** | GDI American Forces General

General **Joseph Blackwell** is the head field commander of the GDI American Forces.

## Personality

An ardent patriot, Blackwell actually despises GDI to a degree, though he continues his service due to a belief in a notion of duty.

## General's Challenge

In General's Challenge, Commander Blackwell is a playable general and the one to select if the player would like to play as the GDI American Forces.
European Theater of the Second World War

Part of
 Start Date
 End Date
 Decisive Allied victory
* Soviet Union Occupied
* Death of Joseph Stalin

* United Kingdom
* France
* Germany
* Italy
* Netherlands
* Belgium
* Luxembourg
* Spain
* Portugal
* Norway
* Denmark
* Saar Basin
* Greece
* Turkey
* Canada
* United States

Finland
 Danzig
 Andorra
* Russia
* Ukraine
* Byelorussia

Soviet Puppets
* Albania
* Bulgaria
* Czechoslovakia
* Yugoslavia
* Hungary
* Poland
* Romania
GLA War

The **War against the GLA** was a conflict that occurred globally in the early to mid 2010s.

It involved the four established superpowers of the modern world, the United States of America, the European Union, the People's Republic of China and the Russian Federation, as well as Global Defense Initiative forces against a rising international quasi-terrorist organization known as the Global Liberation Army supported by forces of the Brotherhood of Nod.

## Background

During the first decade of the 21st century, terrorism & instability (partly caused by foreign intervention) wreaked havoc in the Middle East and northern Africa. The instability culminated with series of uprisings and armed rebellions that spread across much of the Arab world during the beginning the following decade and out of the power vacuum of toppled regimes and civil wars a new dangerous organization emerged in the Middle East. This new threat to world order, the Global Liberation Army, was a loose coalition of terrorists, freedom fighters, political idealists, and local warlords, united together in the name of liberation from "imperialism".

It was funded by persons unknown, had no clear stated goals, and appeared to have no central chain of command. Nevertheless, the organization and its affiliates soon gained power and support in various "Third World" nations, particularly among the poor, disillusioned people of the Middle East, North Africa, and Central Asia.

The United States' aggressive anti-terrorism international policy had alienated many countries and resulted in political infighting at the UN based in New York. This eventually resulted in American refusal to aid the United Nations in its attempts to negotiate a meaningful settlement with the GLA. Relations between China and the United States had been on the decline, especially after a covert American anti-terrorist operation resulted in the destruction of a Chinese prototype fighter. However, the emerging threat of the GLA forced both governments to find common ground and cooperate.

The GLA's movements were first noticed when the terrorist organization began to enter Western China, gathering large support for a secessionist movement. When China refused to negotiate, the GLA attacked the People's Liberation Army (PLA) depot at Yecheng, stealing millions of rounds of ammunition before destroying a nearby nuclear reactor, causing massive radioactive fallout.

The Chinese leadership - understandably furious - entered into a period of open conflict with the GLA. The Chinese refused UN offers of negotiation, and while the United States provided satellite surveillance of troop movements in the area, it refused to contribute to any peacekeeping operations to the region. The White House dismissively stated that GLA forces have never crossed path with American troops.
Chinese Airfield

## GLA War Era Chinese Airfield

**Airfields** are large complexes necessary for the People's Republic of China to maintain and manufacture aircraft used during the War against the GLA.

## Game building

### Produced aircraft

* Creates a large firestorm when striking a target in groups of four simultaneously (not General Tao)
* Leaves a small radiation field when striking a target (General Tao or General Leang only)
French Republic

* **Vehicle**(Skirmish): Light Tank, Grizzly Battle Tank, Paladin I Tank & MBT-90
* **Vehicle**(WW2): Light Tank
* **Vehicle**(WW3): Grizzly Battle Tank
* **Vehicle**(WW4): Paladin I Tank
* **Vehicle**(Gulf War): MBT-90

### Starting Units

* **Skirmish**: 4 Rifle Infantry, 2 Rocket Infantry, 1 Jeep, 1 Light Tank & 1 Medium Tank
* **WW2**: 4 Rifle Infantry, 2 Rocket Infantry, 1 Jeep, 1 Light Tank & 1 Medium Tank
* **WW3**: 4 GIs, 2 Guardian GIs, 1 IFV, 1 Battle Fortress & 1 Grizzly Battle Tank
* **WW4**: 2 Peacemakers, 2 Peacekeepers, 2 Javelin Soldiers, 1 Multigunner IFV, 1 Riptide ACV & 1 Paladin I Tank
* **Gulf War**: 4 Pacificators, 2 Javelin Soldiers, 1 Multigunner IFV, 1 Riptide ACV & 1 MBT-90
GDI Campaign

## First Tiberium War

* Capture The Beachhead
* Knock Out The Refinery
* Destroy The SAM Sites
* Take Białystok
* Get The Rods Back
* Repair The GDI Base
* Infiltrate Nod Base
* Finish The Nod Base
* Restore GDI Presence Near Salzburg
* Protect Mobius In Bratislava
* Secure Tiber River Bank
* Field Test The ORCA
* Evacuate Delphi
* Evacuate Mobius
* Level The Bio-Research Lab
* Fish In A Barrel
* Destroy The Bastard

## Second Tiberium War

* Reinforce Phoenix Base
* Secure The Region
* Capture Train Station
* Secure Crash Site
* Defend Crash Site
* Destroy The Radar Array
* Rescue Tratos
* Destroy Vega's Dams
* Destroy Vega's Base
* Capture Hammerfest Base
* Retrieve Disruptor Crystals
* Rescue Prisoners
* Destroy Chemical Supply
* Mine Power Grid
* Destroy Chemical Missile Plant
* Destroy Prototype Facility
* Weather The Storm
* Final Conflict

## Firestorm Crysis

* Secure the Tacitus
* Party Crashers
* Quell the Civilian Riots
* In The Box
* Dogma Day Afternoon
* Escape from CABAL
* The Cyborgs are Coming
* Factory Recall
* Core of the Problem