recursal/Fanatic-Fandom huggingface dataset:
Afrodyta

**Afrodyta (Αφροδίτη)** to Nastoletnia Bogini Miłości i Piękna. 🐚💕

To rozmarzona dziewczyna, która kocha zarówno ideę „miłości”, jak i wszystkich, których spotyka, błogo nieświadoma złamanych serc, które zostawia za sobą.

## ***Biografia***

### ***Osobowość***

Jest potężną damą o czystym sercu, chociaż wiele takich kradnie. Mimo że jest przyszłą Boginią Miłości i Piękności, wciąż nie jest pewna swojego wyglądu i nie ma pojęcia, jaką moc ma jej piękno nad innymi. Jest nieśmiałą, marzycielską i zamkniętą w sobie nastolatką.

### ***Wygląd***

Afrodyta jest młodą nastolatką o jasnej karnacji, różowych oczach i długich blond włosach związanych z tyłu złotą opaską z róż. Nosi różową sukienkę ze szpilką w kształcie muszli na prawym pasku i szpilką w kształcie serca na lewym pasku. Nosi też gorące różowe sandały.

## ***Relacje***

### ***Zainteresowania miłosne***

* **Ares** - Jest jednym z zalotników Afrodyty. Zawsze jest zły, ale Afrodyta stara się go uspokoić.

* **Hefajstos** - Jest także jednym z zalotników Afrodyty. Jest niezwykłym kowalem i tworzy wyposażenie dla Afrodyty, takie jak jej opaska

.

### ***Najlepsi przyjaciele***

* **Hera** - jest jedną z bliskich przyjaciół Afrodyty.

* **Atena**- Afrodyta i Atena są bardzo blisko. Afrodyta uważa, że ​​Atena byłaby wspaniałym mentorem dla oszałamiającego śmiertelnego bohatera.

## ***Ciekawostki***

* Okazało się, że jest w środku trójkąta miłosnego z Aresem i Hefajstosem.
* Przed wydaniem serii przeprowadzono ankietę o tym, kto lepiej pasuje do Afrodyty. (Hefajstos lub Ares) i Hefajstos wygrał.

## ***Bibliografia***

Instagram: [1]

Youtube: [2]

Tumblr: [3]
Brackbog

A fishing town 4 days travel north-west from Alderoot, on the edge of the Seamarsh discovered by Herod on his journey.

Humans live side by side with Froggoblins.

The town is beset by bandits on the outside but protected by old stone ramparts and a well-guarded main gate.

A feared and mistrusted wizard named Kaladak lives in a tower on a hill in town.

Brackbog has three inns.

The Green Market is a small stretch of flat grassy terrain where livestock, herbs and Knick-knacks are traded and sold.

A certain bridge in Brackbog makes goblinoids feel uneasy due to an ancient not-totally-faded-yet enchantment.

## NPCs

* Kaladak
* Triq
Dafne

## *Więcej informacji*

### *Lubi*

~Do dodania~

**Dafne** to driada ucząca się w Gods School. 🌱

Kiedy się denerwuje zamienia się w roślinę.

## ***Relacje***

### ***Rodzina***

* **Amfitryta** **(Siostra)**
* **Tethis (Siostra)**
* **Lysianassa (Siostra)**
* **Castalia (Siostra)**
* **Khelone (Siostra)**
* **Echo (Siostra)**
* **Acantha (Siostra)**
* **Minthe** **(Prawdopodobnie Siostra)**

* **Nieznana z imienia najada (Prawdopodobnie Siostra)**
* **Syrinx (Siostra)**
* **Callisto (Siostra)**
* **Taygete (Siostra)**
* **Merope (Siostra)**
* **Areuthusa (Siostra)**

### ***Przyjaciele***

* **Persefona** - Możliwe, że Daphne przyjaźni się z Persefoną.
* **Artemida** - Możliwe, że Daphne przyjaźni się z Artemidą.
* **Apollo** - Możliwe, że Daphne przyjaźni się z Apollinem.

## ***Bibliografia***

* Instagram: [1]
* Youtube: [2]
* Tumblr: [3]
Persefona

**Persefona** (znana także jako **Kora**) to Nastoletnia Bogini Wiosny. 🌸🌹

Jest dyskretną nastoletnią boginią, która kocha przyrodę, kwiaty i granaty.

## ***Biografia***

### ***Osobowość***

Persefona to urocza i dyskretna nastoletnia bogini. Jest miłą boginią, która kocha kwiaty. Ma ukryte uczucia z Hadesem, które wkrótce się ujawnią. Ale to tajemnica, o której wiedzą tylko oni.

### ***Wygląd***

Persefona jest młodą nastolatką o różowych oczach, włosach w kolorze fuksji związanych z warkoczem i ciepłą beżową skórą. Nosi ciemnoróżową (prawie fioletową) sukienkę połączoną z dodatkiem na głowę wykonanym z liści, granatu i róży.

Jako Księżniczka Podziemia, Persefona ma luźne włosy z ciemnofioletowymi różami zastępującymi granat i różę na głowie. Zyskuje również ciemniejszy cień do powiek, a jej sukienka jest teraz ciemnofioletowa.

## ***Relacje***

### ***Zainteresowania miłosne***

* **Hades** - Jej spotkanie z wrażliwym i popularnym Hadesem stworzy napięcia między nią a Demeter, ale pozwoli Persefonie odkryć swoją boską rolę i zamienić się w majestatyczną Księżniczkę Podziemia. Są tajemniczymi kochankami w krótszych kategoriach, chociaż były chwile, kiedy Persefona była zmuszona dołożyć kilka napięć na ich związek i odrzucić go, ale dzieje się tak z powodu zazdrosnej byłej kochanki Hadesa Minthe.

### ***Najlepsi przyjaciele***

* **Demeter** - Demeter jest nadopiekuńcza wobec swojej najlepszej przyjaciółki Persefony. Tak nadopiekuńcza, że traktuje Persefonę jak swoje dziecko.

### ***Przyjaciele***

* **Nimfy** - Kora przyjaźni się z nimfami.

* **Dionizos** - Nastoletnia Bogini Wiosny przyjaźni się z Dionizosem.

## ***Ciekawostki***

* W oryginalnej mitologii Demeter jest w rzeczywistości matką Persefony. To może być powód, dla którego twórca serialu zasugerował, że Demeter traktuje Persefonę jak dziecko.

## ***Bibiografia***

Instagram : [1]

Youtube: [2]

Tumblr: [3]
The Outpost

The Outpost was a small village/shanty town that later became NOR.

It was formed from a large number of people running from a Mandos/Peace keepers war. The Mandos had explored this land or their conquests, and claimed it as there own. Druing the war, the Mandos sort of occupied and did not lead or govern The Outpost, but when a Neather portal was construed long after the war was over, the Mandos began governing The Outpost, much to the dismay of the people who lived there.

The Mandos began adding many new systems of leadership, though electing a Governor was the system that worked the best.

Tried of being the gieny pig, the rebelled agensted the Mandos and formed NOR
Edraria

Edraria was formed from remands of The Peace Keepers, who were destroyed by the Mandos. They took control of Spawn Town again afters the Mandos where destroyed by NOR. Edraria regulated the shops in spawn town, and promoted fair trade between NOR and themselves. A destitute over what their flag would look like resulted in a large group of people leaving and forming The Outcasts, who lived on their own.

Far in the future, before NOR and Pinkspoof fought, Edrarias floating capatail building was made and they instated a 'All are welcome' rule.

After the end of NOR a group of Edrarian terrorists burned down the Pinkspoof capatail and started a war, ending with the floating House being sunk.
Fate/Another II Wiki

**Welcome to the Fate/Another II Wiki!**
Fate/Another II Dota 2 Wiki

We're a collaborative community website about Fate/Another II that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Navigation Beta

* Servants
* Servant Roles
* Servant Classes
* Items
HydroBaton7991

**Java Name:** n/a

**Bedrock Name:** HydroBaton7991

HydroBaton7991 is one of the original members of the realm, you might recognize their cottagecore house at spawn (which has recently been blown up by GuestStew958699 😒), they are also known for creating Boom Lake and the Boom Bridge. HydroBaton7991 works at Magdonals™️ (owned by Veerhoma Industries) and totally does not deal pufferfish/mushrooms.
Cheeserollor888

Java Name: ClobyisSuperior8

Bedrock Name: Cheeseroller888

Was the vice president of NOR and a brilliant scientist who aided in The Phantom Study. Is a bit crazy and likes Redstone and building, but is not good at it either. Friends with DoomGuy9015 and SummedPenny3562.

**Origin:**

Add info

**KNOWN DEEDS**

* Added a power grid it NOR
* Was emergency presadint when NOR started up

**KNOWN PLANS**

* Wants to make money

**CURRENT JOBS**

* Assentent to SuperWhatever.
DoomGuy9015

Java Name: DoomGuy9015\_

Bedrock Name: DoomGuy9015\_

Has played on many severs and is a close friend of Cheeserollor888 and SuperWhatever.

Was a Cobblestone Farmer who aided in the building of the NOR capital building.

**Origin**

As the Slayer died from destroying his creator, his consciousness created a new form for him to rip and tear once again. But, the soul of the dark lord jacked it up and instead the Slayer was recreated as a Minecraft character.

**KNOWN DEEDS**

* Set up his own pawnshop, destroyed many months ago
* Aided as Cheesrollor888's personal bodyguard for a short time

* Provided materials for the construction of the NOR capital

**KNOWN PLANS**

* Establish an Alchemy business to aid citizens of Dreamscape
* Set Up a weapons shop
* Aid in the Outpost's rise

**CURRENT JOBS**

* Bodyguard for Hire
* Builder
* Soldier
Pinkspoof

Formed from the ideals of the Mandos, Pinkspoof was wildly popular among its citizens for having 'do what you want' laws. With its borders excelling close to NOR's forward base (and later its final base), many laws where pasted to insure close travel between both groups. Trade was also increased by the good relationship between the Pinkspoofian King and NOR's President, who meet often to discuss laws that would help the growth both groups.

But NOR could not approve of all the laws that Pinkspoof pasted, and when the explosive and incendiary ack of (Time here) was approved by Pinkspoof, NOR didn't past any laws that alloyed the making of explosives. But Pinkspoof citizens had influenced NOR's land so much that you couldn't even tell we're NOR ended and Pinkspoof began, so people made explosives on NOR's land anyway. Then a large stock pile went off, destroying a Important tower, NOR demanded that Pinkspoof tighten its explosive restrictions but it refused and NOR felt it had no choice to go to war with Pinkspoof, destroying itself in the process.

Now, if you tread the lands of Pinkspoof, all you would find is the ruins of a kingdom. Everything has been destroyed, and the buildings were enveloped by lava.
The Phantoms Study

In the time before DreamScape, there was a Virus, an evil Virus spread by terrifying flying beings. Infecting others when they we're most vulnerable, nearly asleep, unable to defend ourselves in our night caps.

Efforts to slow its spread through the close study of those already infected proved unreliable and had only given useful data once. A more hands on approach was needed, the capture of a live Phantom was the only option.

There were many attempts to trap a Phantom, with some even being preformed in the End dimension, as it appears to be the Phantoms home-world. Three were finally captured and put in a secure vault where there behaviors were studded, in hopes to find way to approach with out provoking.
The Outcasts

The Outcasts were formed in (blank) after a dispute over what the Edraria flag should look like. They are a small group of people, who hid in the mountains and later, the Jungle. However, few have ventured very far into the lands. Although their allegiance lies with no faction, they sometimes do trading with the other factions. They have one major rule; do not kill each other. Disobey this law, and you would be seen as a murderer and a traitor to the outcasts.
SummedPenny3562

*Java Name:* SuperWhatever

*Bedrock Name:* SummedPenny3562

**Origin:**

Was once the leader of NOR, now a nobody. His wings were burned we someone burned his house down.

**KNOWN DEEDS**

* President of NOR
* Improved neather travel

**KNOWN PLANS**

* Plans to kill whoever burned down his house.

**CURRENT JOBS**

* Owns sad looking shop.
Sever Players

There are many people who have play on DreamScape, so we made a list to organised them!

If you name doesn't have a hyperlink or is not on the list, make a page for yourself and link it to your name here! Make sure it maches the others though. (Use AboardBelt92514 as a example)

* AboardBelt92514
* AnimedJake
* ChefGreasypaw
* FoxerGamer1227
* giratingame
* GuestStew958699
* HydroBaton7991
* MoneyBombGP
* MrsW0rm
* revolver771957
* Yomlel
* superextremegam
* DoomGuy9015\_
* Cheeeserollor888
* SummedPenny3562

Back to Hub!

***Related:***

Non Server Players
Yomlel

Java Name: Visitant

Bedrock Name: Yomlel

YomleI is one of the inhabitants of Primal Town. He is also one of the hotel employees. Years ago, when the outcasts have lived on these lands, YomleI was one of those outcasts. He traveled to the Far Lands and set up his home. Rumor has it he lived in a stronghold... His appearance appeared to be an angel with blood covering almost his entire body. Later on, he becomes a literal demon. In Primal Town, YomleI takes the appearance of a wraith or a spectre. Are these two individuals the same person? Who knows...
The Mandalorian's

The lore of the Mandalorians is a tricky thing to keep track of, but after some research on the topic, we have managed to find out the story of the Mandalorians...

The Mandos started as a small group of friends who went on adventures together, exploring the land and loading lots of chunks, sometimes stopping at the spawn town to buy supplies. But when The Peace Keepers took control of spawn, everything started to change. You see, the Keepers didn't like the 'lets just go on a adventure' mentality that the Mandos endorsed, as if they weren't at spawn, they weren't buying anything for the shops that they owned.

So the Keepers pasted laws that 'all had to follow', saying that the only place that you could settle would be at spawn. This didn't fit right with the Mandos who declared war on the Keepers and after a long war, ended their control over Spawn.

But nothing good lasts, and the Mandalorian's dissolved when one of their Outposts fought for its freedom.

After the battle, they later formed Pinkspoof and lead their territory much better than anyone could have thought.
DreamScape! Wiki

**Welcome to the DreamScape! Wiki**
This is ***THE*** place to organize the lore of the DreamScape Minecraft Sever (And all the Servers that came before) The DreamScape Lore is a entanglement of lore from many Minecraft servers so it was pretty hard to understand, That's why we made this Wiki!

We're a collaborative website about DreamScape! Anyone can build and expand. We depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to help this Wiki get better!

Important Articles

Help Out

External Links

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Froggoblin

*Life has bestowed Froggoblins a generally nasty disposition.*

*As children they skip the tadpole stage but they have a vestigial tail that disappears by adulthood. They can breathe air and water through their skin and they need to keep it moist every day.*

*Froggoblins are nimble and deft in a fight. They have poison glands in specific areas of their body they use to apply venom to weapons.*

## Traits

* **Ability Increase.** +2 Dex +1 Con.

* **Darkvision.**
* **Age.** Froggoblins reach adulthoot at age 4 or 5 and live up to 55.
* **Size.** Froggoblins stand between 83 and 114 cm tall and average about 25 kg. Your size is Small.
* **Speed.** Your base walking speed is 9m.
* **Froggy Leap.** Your long jump is 25ft and your high jump is 15ft with or without a running start.
* **Fury of the Small.** When you damage a creature that is of a larger size category than you, you can deal +1 damage. 1/sr.
* **GetTheFroggoblinOut (Nimble Escape)** take the *Disengage* action as a Bonus Action.
* **Amphibious.** You can breathe air and water.
* **Water dependency.** If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour.
* **Poison Dart.** As an action apply the poison from special glands on your skin to a piercing weapon. The target must make a DC (8+PB+Con) Constitution save or take 2d4 poison damage.
* **Languages.** Common, Froggoblin

Herod Pondhopper, by Puapkaby Puapkaby Puapka

## Notes

* Froggoblin starting equipment is slightly soggy
* There seem to be more Froggoblins in Brackbog
* Requiested by Puapka
Custom weapon

Take an ingot and make a DC8 check to craft a simple weapon that deals 1d6.

* Martial +dd +4DC +2ing
* Light -dd +1DC -1ing
* Versatile +1DC +1ing
* 2H +dd x2ing
* Reach -dd +2DC -1ing +1haft
* Finesse -dd +3DC -1ing (free if light)
* Thrown +1DC
	+ Aerodynamic +5DC increase range
* Heavy +dd +2DC +2ing (req. 2H)
* Split damage dice +1DC for each split (ex. 1d12 > 2d6 > 3d4)
* Spiked +2DC also deals piercing
* Masterwork +8DC +1atk

## Extra Properties

* +1 damage
* +1 attack
* bigger die (with or without the heavy property)
* brutal criticals (+1 die on a crit)
* keener edge (crit on 19-20)
* jagged edges & spikes (+1d4 vs living creatures)
* more protective guard or prongs (+1AC)
* double-sided (use your bonus action to attack with the opposite end)
* aerodynamic (becomes a thrown weapon)
* chained (bonus action to yank back after being disarmed or throwing)
* better grip (disarming you has disadvantage)
* secured (undisarmable)
* hooked (can be used to grapple)
* armor-cutting (-2 enemy AC on crit or powerful hit)
* weighted/lightened
* agile (after missing you have on hitting the guy you missed the second time)
* momentum (+PB damage when charging)
* flaying (+PB attack vs unarmored targets)
* sundering/armor piercing (+PB attack vs heavily armored targets)

Kegold can craft custom weapons
Homerules

## Player Options

* Ability Scores are assigned using the standard array.
* Custom backgrounds, multi-classing and feats are allowed.
* Anything published by WotC is fair game. Kobold press is also often accepted.
	+ Warlocks can choose to be Int casters instead of Cha casters.
* There are several homebrew or custom races available and the Tasha customization options are encouraged.

## Starting Out

* Characters start out as planar fish-out-of water in the town of Alderoot, having arrived there via magic portal about a year before they start playing. A PC's background determines where in town they've been living for the past year.
* Characters may know any other PC by name and the townsfolk are relatively familiar with them.
* Starting equipment is always shoddy.

## Adventuring

* Adapted from Giffyglyph's Active Inventory. Encumbrance is determined by size and Str and divided into slots.
* Breaking equipment
* Teams
* Journeys and wilderness travel use Giffyglyph's Journey rules
* Faedus Initiative
* Text-based maps
* Simplified Damage
* Inactive players
* Nemesises
* Death saves: On your first death, you only need one successful death save to stabilize.
* Skill checks can have a critical success on a nat20

## PvP

* When a player want to use a social skill or mind-control power on another player's character, the defending player may choose the DC or to automatically succeed or fail any saving throws. If a player gives in to another PCs whims, they are awarded inspiration.
* PCs are forbidden from attacking and killing each-other without consent.

## Other

* XP is awarded to the party and split evenly.
* XP bounty board.
* Player Strongholds
Yetura

*Elusive inhabitants of the spheres with impressive jumping abilities and magic that manipulates luck.*

*This makes them deadly archers.*
In hunting and warefare they will use every advantage at their disposal.

*Neither anthro no furry their faces are somewhere between Cats (2019) and Avatar (2009). Yes, even the other inhabitants of Owreigh find them unsettling.*

*Yeturacha don’t have hare heads but they definitely have hare eyes: very little of their sclera is visible unless they are looking to the far side. They can be any shade of brown, grey or orange. They are nocturnal.*

*They have long rabbit ears that can be lop-eared or straight and attach higher up on the skull than human ears do.*

*Their fur is silvery with a slight blue tint.*
They are suspicious of invaders and despite being awfully quiet, have a hair-trigger temper. This does not help diplomacy not one bit.

*Yeturacha are omnivores but choose to be vegetarian most of the time.*

*Yeturacha stay away from cities and prefer living off the land in the wild. They live as hunters and foragers with very little division of labor and virtually no societal castes. Even an old yetura that can’t hunt or jump any more and focuses on “casting” is more of a trickster (in Collective terms) than an arcanist because their magic isn’t as formalized as say a wizard’s.*

*Yeturacha items and equipment are always hand-made.*

## Notes

* Yetura come from Faedus' Owreigh
* in Collective Yetura use the Feowyn tribe
The Crumbled Fortress

An ancient fortress hidden under Rope Canyon and discovered by Team Smort.

Surviving decorations in the ancient stone feature Owreigh Sphinxes prominently.

The elder Belle Yusael lives inside, leading a Bzargolet colony Moopy comes from. The colony has lost their Sphinx Arun and enlisted Team Smort to help them retrieve it. They are besieged by ratfolk as well as the other monsters that infest the area.

## Monsters Encountered

* Goo-clawed skeletons
* Dog-sized rats
* Bzargolets
* Ratfolk
* The Leak
Cowbomination

> “Fucks sake I shoulda burnt the corpses”
>
>

> - Ranath, second expedition to Rope Canyon
>
>

Created by Team Smort when they forgot to burn the infected cow carcasses on their first expediton under the orders of Constable Fyrevine.

First encountered by the First Rescue Party on their way to rescue team smort. Krukian, unaware of Tash's true nature, originally thought that the monster's baleful magic had split his accomplice into three kobolds.

Krukian was gored and crushed a gainst a rock by the Cowbomination and nearly died.

It was about to kill Tash as well when Kiwi the Parrot flew in just in time and pushed it off the edge of Rope Canyon with a magical gust of wind.

Kkaedes finally burnt the thing once it fell into the canyon.

**Cowbomination**

*Large Aberration, neutral evil (200 XP)*

**Armor Class** 9

**Hit Points** 26 (4d10+4)

**Speed** 20 ft. climb 5ft.

**Str** 15 (+2)

**Dex** 8 (-1)

**Con** 15 (+2)

**Int** 1 (-5)

**Wis** 8 (-2)

**Cha** 3 (-4)

**Darkvision**, blindsight passive Perception 9

**resist**: acid, cold, fire, prone

**immune**: blind, charm, deaf exhausted, frightened

**Charge**. If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

**Paragon Frenzy.** When reduced to 50% hp, remove all conditions from it. It can now take (1) extra move or action as a paragon action.

**Gore**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d6) acid.
New Outpost Republic

This page **IS** written in in-universe perspective

Formed in 1943, long before the time of DreamScape.

NOR had fought for its freedom from the Mandos (Who had claimed the area long ago) The colony that would later become NOR was created from a mass amount of people fleeing a Mandos/Peace Keepers war that was threatening many homes and lives. Its name was The Outpost and was pridy much a shanty town.

NOR's rebellion had put the area in a minor economic depression and truly brought the end of the Mandos group, who had been living in a bunker preparing to attack again. After the Mandos were out of the picture, many improvements were made, including: Adding a republic form of government and adding new roads.

NOR's distance from the main town made trade difficult and building a massive road connecting the area proved very expensive but was done, putting NOR 15 Diamonds in debt. Neather transportation was also expanded by NOR, adding in travel speeds between many groups.

DoomGuy9015\_ Had made a cobblestone shop and offered to aid in the building NOR's capital, speeding up the its construction, he was rewarded for his contributions, though the capital was never very truly finished, with additions and improvements being made constenlty.

NOR's first election brought for much needed attention to NOR from Edraria, who then made a trade deal with NOR to start help it start to pay off its detls. The deal included selling food for a lower taref, and letting Edraria citizens settle in NOR with extended visas.

Nearly 3000 blocks way, a massive inland was discovered by NOR and used for minor Phantom Study, and would later become a new city that produced much of NOR's exports.

Though the city would not be there for loug, as a fight with Pinkspoof would extricate it, forcing NOR into bankruptcy.

Wiki Home

Related:

The Outpost

The Outpost Revolution
Chelone

## *Więcej informacji*

### *Lubi*

~Do dodania~

**Chelone** to driada ucząca się w Gods School. 🌱

Gdy się denerwuje zamienia się w roślinę.

## **Relacje**

### **Rodzina**

* **Amfityra** (Siostra)
* **Tethis** (Siostra)
* **Lysianassa** (Siostra)
* **Castalia** (Siostra)
* **Acantha** (Siostra)
* **Echo** (Siostra)
* **Daphne** (Siostra)
* **Minthe** (Prawdopodobnie Siostra)

* **Nieznana z imienia najada** (Prawdopodobnie Siostra)
* **Syrinx** (Siostra)
* **Callisto** (Siostra)
* **Taygete** (Siostra)
* **Merope** (Siostra)
* **Areuthusa** (Siostra)

### **Przyjaciele**

* **Persefona** - Możliwe, że Khelone przyjaźni się z Persefoną.
* **Artemida** - Możliwe, że Khelone przyjaźni się z Artemidą.
* **Apollo** - Możliwe, że Khelone przyjaźni się z Apollinem.

## ***Bibliografia***

* Instagram: [1]

* Youtube: [2]

* Tumblr: [3]
Text-based maps

Most of the time combat is in 'theater of the mind'. When knowing the positions with more granularity is fun we use this:

* The battlefield is divided into areas that are roughly a distance movement action.
* Under the name of each area I'll write the names of the characters present there.
* Characters in the same zone are usually within range of each other.
* Next to the monsters I mark the amount of damage they have suffered (but not their hp) and any conditions.

### Example:

**East entrance**

Golem with mowhawk 🩸12

*Kkaedes*

Copper Golem 🩸16

*Ranath*

**North corridor**

Eyepatch Gnoll 🩸2

Fluorescent Gnoll (stunned)

*Krukian*

**South entrance**

*Blep*

*Kiwi*

*Gavin*
Dracodwarf

So far, the only Dracodwarf in existence is Yoranarei who magically concieved by her two fathers when they decided to unite their hoards and create the greatest treasure in existence.

## Traits

* **Ability Score Increase.** +2 Con +1 Str or +2 Str +1 Con

* **Age.** Dracodwarves mature quickly, around age 9, but they're considered young until they reach the age of 50. They are estimated to live up to 200.

* **Size.** Dracodwarven size can vary wildly between 120 and 200 cm tall and average about 90 kg. Your size is Medium.

* **Speed.** Your base walking speed is 6m. Your speed is not reduced by wearing heavy armor.

* **Darkvision.** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* **Incredible Resilience.** You have advantage on saving throws against poison, and you have resistance against poison and fire damage.

* **Dwarven Proficiencies.** You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools as well as hammers.

* **Languages.** You can speak, read, and write Common, Dwarvish and Draconic.
Herod Pondhopper

by Puapka

Herod was a greedy and solitary traveling salesgoblin of few words.

He was the first to take a long perilous journey through the wilderness to the town of Brackbog in an effort to bring special reagents Mrs Dopine Naggle needed to craft healing salves and potions for the town.

He died under mysterious circumstances and his corpse appeared in town, riding his mule. As such he is indirectly responsible for the creation of the First Rescue Party.
Rope Canyon

Discovered by the original Team Smort during their first expedition, Rope canyon is half-a-day’s journey for the west for Alderoot.

An old road winding over the rockier hills at the foot of the mountains, strewn with rocks and overgrown with shrubs leads into a ravine.

The ravine runs several km north to south and is between 9 and 10m wide.

Worn pillars covered in graffiti line the canyon. A sturdy knotted rope is tied to one of the pillars on this side of the ravine and gives the place it’s name. The descent is deceptively perilous, as Kkaedes discovered the first and only time he tried to climb down without using the rope.

Rough hewn stars dotted by three landings lead to the canyon floor.

The bottom of the ravine is inhabited by wild boars. Kiwi was able to temporarily befriend one of them and named her Porkchops.

Under the canyon’s western ledge lies The Crumbled Fortress.
Artemida

**Artemida (Άρτεμις)** to Nastoletnia Bogini Księżyca i Polowania. 🌙🏹

## ***Biografia***

### ***Osobowość***

Jest silną i niezależną dziewczyną. Uwielbia biegać i ścigać dzikie zwierzęta w lasach Olimpu. Nie przepada za romansami.

### ***Wygląd***

Artemida jest młodą boginią o beżowej skórze, falowanych blond włosach ogolonych po prawej stronie i turkusowych oczach. Ma na sobie niebiesko-białą koszulkę z logo szkoły bogów w połączeniu z zielonym, pierzastym szalikiem, srebrnymi kolczykami z niebiesko-zielonym liściem na końcu, brązowymi opaskami na ramionach oraz jej charakterystycznym łukiem i strzałami.

Od odcinka 3 włosy Artemidy są dłuższe niż jej oryginalny projekt.

## ***Relacje***

### ***Rodzina***

**Apollo (Brat)** - Pomimo rywalizacji między rodzeństwem i różnic, boskie bliźniaki są zawsze dla siebie.

### ***Przyjaciele***

**Zeus** - Artemis i Zeus są częścią drużyny olimpijskiej.

**Hades i Poseidon** - oprócz Zeusa, ci dwaj są również częścią drużyny olimpijskiej.

**Hygieia**

**Nike**

**Najady** - Artemida dużo się z nimi spotyka, lubi ich ducha wolności.

## ***Ciekawostki***

* Apollo i Artemida są bliźniakami w serii.
* Możliwe jest, to że nie przepada za romansami, ponieważ w mitologii jest Wieczną Dziewicą.

## ***Bibliografia***

Instagram: [1]

Youtube: [2]

Tumblr: [3]
Belleaux

*The "magical prettyboys". Who don't necessarily need to be pretty nor masc x) It's just that most of them happen to be. Some Beaus are natives of Owreigh, others are "chosen" from other worlds. Each is bonded to an amulet that can take the form of an accessory, tool, weapon or familiar that has a modicum of sentience and helps them fight off the Leak. There are several schools or squads that are sometimes in competition with each other. However, Beaus are far from numerous and the rare ones that make it to old age have probably met every other Beau and Belle at least once in their lifetime.*

## Names

Belleaux is the nonbinary term. A woman is called a Belle, a man a Beau.

Belleaux names include: Aerglo Agate Agnadell Aina Aither Alban Alcmen Aldrovan Alfons Alioth Alizee Alred Alto Alvis Amalthea Amaris Ambrose Andrio Angien Arcelia Ariana Ariel Aster Astrid Audra August Aurora Avalos Avian Aylin Aymon Aysun Azure Babrick Badoer Balaryn Baldovin Ballion Banckett Bard Barga Bartholomew Basil Bastian Beatrice Bernard Bertan Birch Bolzan Bonett Bora Boreas Borromey Boskin Bragadin Bressan Brisa Brunett Caius Calagar Callisto Caravia Casalio Casina Cassidor Cassin Cassiopea Caula Celeste Clarion Coltis Comestor Cordelia Coro Cosimo Cressida Danica Daskio Davalos Despina Dion Dolfin Doria Elara Elian Elio Ella Elred Era Esen Eugene Faber Fasol Felice Ferdinand Foscar Fray Gale Galileo Garzon Gesner Ghetty Giles Giovio Graden Gregor Guthrie Helena Ilma Isidor Juliet Kalan Kaspar Larissa Lauretus Lavan Leander Lenora Leon Lintan Lionel Lolmo Lomellin Longin Lordan Luis Luna Luran Luther Manfred Maranta Marforio Martial Melio Merula Miranda Namid Naseem Nash Nasima Nell Nevaeh Okin Oriolis Orion Orlando Ovid Pallas Persio Philip Phoebe Pollux Portia Querin Quirin Reynos Rigel Romeo Rosalind Salazar Salicat Salis Salvago Samir Sanna Santor Saros Sebastian Sertor Sessa Severio Sirius Solian Soranzo Tybald Vendra Vendramin Venier Vincent Viola Zephyr Zeru Zuane

## Classes

Most are Hexblades or Eldritch Knights but any of these are also common.

* Artificer (any)
* Barbarian (Wild Magic)
* Bard (Creation)
* Cleric (any)
* Druid (Stars)
* Fighter (Arcane Archer, Battle Master, Cavalier, Echo Knight, Eldritch Knight, Psi Warrior, Rune Knight)
* Monk (Kensei, Astral Self, Sun Soul)
* Paladin (Glory, Crown, Devotion, Vengeance, Watchers)
* Ranger (Fey Wanderer, Horizon Walker, Swarmkeeper)
* Rogue (any)
* Sorcerer (Clockwork Soul, Divine Soul)
* Warlock (Archfey, Celestial, Ginie, GOO, Hexblade)
* Wizard (Bladesinging, War Magic, Scribes)

## Notes

* The first Belle encountered was Yusael.
Ranath

* Race: Sand Genasi
* Background: Soldier
* Class: Fighter
* As part of Fyrevine's Irregulars, Ranath sleeps in the bunks for the guards in the town jail.
* Ranath was part of the original Team Smort and is the group’s main protector. Despite his uneducated background he is often the voice of reason in the party.
* Ranath is a seasoned soldier who is able to reliably keep his cool in dangerous situations and makes a resourceful and liberal use of torches.
Special Tables

Items

1. Worldcarver
2. Cursed gold piece
3. Fuck Everything in that General Direction
4. Legendary Scissors
5. Blursed Item
6. Disintegration thing
7. Comically oversized sword
8. Bucket of Infinite Knives
9. Juice That Makes You Explode
10. Pre-used magical item
11. Deck of many tarrasques
12. Placebo fireball
13. Honeycomb sledgehammer
14. Cloud gauntlets
15. Cactus club
16. Gun o' nine tails
17. Catlass
18. Flailigator
19. Banana split saber
20. Bowroboros
21. Bug bomb
22. Grass knuckles
23. Arm holding onto another armor that's holding a knife

Locations & Events

1. Wonderstar Casino
2. The heaven 40ft above earth
3. Sorcerer sumo in antimagic field
4. Beach Episode
5. Tournament Arc
6. Reflect something with a mirror

Encounters

1. Bearlleaux
2. Fish-sleeve McGee
3. Chernobolds
4. Insult dragon
5. Swordeer
6. Noble Barbarian, dressed all fancy like
Kkaedes

by Spaceturtle

A member of the original Team Smort. Along with Ranath he’s the party’s muscle, albeit more reckless than his counterpart.

Kkaedes is exceptionally muscular and fights with his jaws nearly as often as he does with his tomahawks. He can throw them long distances and reliably hit large targets.

Kkaedes has enough social skills to tell when a person is upset and is capable of polite conversation but has trouble following trains of thought.

Kkaedes' barbarian rage is a stone-cold reptilian ‘predator mode’.

Kkaedes is a simple creature with a strong predatory urge and sometimes attacks indiscriminately. He has an instinctive fear of starvation and has a habit of collecting chunks of meat from slain and found corpses with no distinction between animals, monsters or sentient creatures.

* Nearly died on his first expedition, after refusing to climb down Rope Cayon using the namesake rope. Was resurrected by Kiwi’s healing chirps.
* Finally burnt the Cowbomination after it was defeated by Kiwi.
Maintaining Equipment

A character proficient in the relevant tools can spend time maintaining armor and weapons. In 2 hours you can maintain a number of weapons or armor equal to half your PB.

**Maintaining weapons**

Sharpened, cleaned, rebalanced, a weapon in peak condition gives the wielder advantage on a number of damage rolls equal to the artisan's PB.

**Maintaining armor**

Buffed, fitted, adjusted, armor in peak condition grants the wearer a number of temporary hp equal to your PB.

**Modifying armor**

You can turn a set of plate mail (18, H) into a half plate (15, M, dis) or a breastplate (14, M).

You can also refit a set of heavy or medium armor to fit another user that is in equal size or smaller than the original user.

**Modifying & repairing gear**

Roll 1d20+PB+Str vs DC15 to:

* add the light property or remove the heavy property of a weapon, reducing it's damage die by one step
* add the heavy property to a non-light weapon
* repair 1 point of AC penalty form damaged armor
* repair 1 die size penalty from a damaged weapon

When you fail this check no progress is made. If you fail this check 3 times the materials are wasted and the item is degraded further.
Team Smort

Team Smort was founded when Constable Fyrevine, Mayor Barlow and Mrs Naggle were worried about the disappearing and diseased cows in the pastures. On top of that the merchants that usually supplied the town hadn’t arrived in quite a while and the town suspected bandit activity.

Facing imminent shortages of food and supplies and with the guard spread too thin, they agreed to send the team on a mission to find out more about the mysterious illness and mutilations.

Their name is informal and comes from the original members low intelligence scores.

### Original Members

* Kiwi
* Ranath
* Kkaedes

## Accomplishments

* Forgot to burn the cow carcasses, creating the first nemesis: Goopy Cow Carcass
* Discovery of Rope Canyon
* Meeting and allying with Moopy
* First contact with Yusael’s Bzargolet colony
* Pledged to rescue Arun
Three-kobolds-in-a-trenchcoat

## Traits

* **Ability Score Increase.** +2 Dex

* **Age.** Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.

* **Size.** Three-kobolds-in-a-trenchcoat are between 120 and 180cm tall and weigh between 25 and 35 pounds. Your size is Medium.

* **Speed.** Your base walking speed is 30 feet.

* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Disguise.** Creatures that interact with you must succeed on a Wisdom (Insight) check vs you passive Charisma (Deception) or believe you are a human.

* **Toppled Tower.** split into 3 Kobolds when critically hit or prone. You retain your ability scores but lose active class features. Each Kobold has 1/3 of your current hp. You have disadvantage on Str & Dex saves.

* **Tactical Split.** As a reaction, you can split to ignore an attack 1/sr. Unite as an Action.

* **Sunlight Sensitivity.** You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

* **Languages.** You can speak, read, and write Common and Draconic.

## Notes

* the first Three-Kobolds-in-a-trenchcoat were Tash Fleetfoot
* Starting equipment is slightly oversized, unbalanced or otherwise precarious
* Requested by SporiumCorium
First Rescue Party

After Herod Pondhopper’s corpse appeared in town, Constable Fyrevine became worried about her irregulars not coming back from their second expedition to Rope Canyon. She recruited Krukian and Tash (unaware of their Kobold nature) to go rescue Team Smort.

## Members

* Krukian
* Tash Swiftfoot

## Accomplishments

They discovered th Ooze’s extraplanar nature and encountered the Cowbomination, the first Nemesis created and discovered.
Nimfy

**Nimfy** to pomniejsze bóstwa związane z wodą zwane *„Nereidami”* lub roślinami zwanymi *„Driadami*”. To bardzo nieśmiałe i dziwne stworzenia, które igrają boso w szkole. Ich wolność odróżnia ich od innych boskich uczniów.

## **Biografia**

### **Osobowość**

Nimfy są bardzo nieśmiałe, aspołeczne, a czasem ekscentryczne. Ich nadmierne umiłowanie wolności odróżnia ich od innych boskich uczniów. Są kochane przez wielu chłopców, ale generalnie trzymają się z dala od innych bogów i bogiń.

### **Wygląd**

Nereidy mają jasnoniebieską karnację, turkusowe oczy i turkusowe włosy. Noszą niebieski top i niebieską mini spódniczkę. Driady mają jasnozieloną karnację, zielone oczy i zielone włosy. Noszą zielony top i zieloną mini spódniczkę.

## **Relacje**

* **Persefona** - Persefona lubi mieć więź z nimfami.
* **Artemida** - Artemida często spędza czas z Driadami, lubi ich ducha wolności.
* **Apollo** - Apollo lubi nimfy.

## **Znane nimfy**

* **Acantha (Driada)** - Ta z ,,wiankiem'' z cierni na głowie. Kuca pomiędzy Daphne a Amfityrą. 🌱
* **Amfitryta** **(Nereida)**- Z różowym kwiatem we włosach. 🌊
* **Areuthusa (Nereida) 🌱**
* **Castalia (Nereida)** - Ta ochlapującą Khelone. 🌊
* **Callisto** **(Prawdopodobnie Driada albo Oreada) 🌊**
* **Daphne (Driada)** - Ta z gałązkami na głowie. Siedzi pomiędzy Echo a Acanthe. 🌱
* **Echo (Driada)** - Ta śpiąca. 🌱
* **Khelone (Driada)** - Ta w muszli. 🌱
* **Lysianassa (Nereida)** - Ta z muszlą na głowie. Jako jedynej nie widać twarzy. 🌊
* **Tethis (Nereida)** - Ta z głową opartą na skale obok Amfityry. 🌊
* **Merope (Nereida) 🌊**
* **Minthe** **(Najada)** - Nimfa rzeki Cocytus (w Hadesie). Jest na drugim zdjęciu. 🌿
* **Syrinx (Prawdopodobnie Driada)**
* **Taygete (Nereida)**
* **Nieznana z imienia najada (Najada)**

## ***Ciekawostki***

* Najpopularniejszą nimfą jest Amfitryta..
* Driady i Nereidy są siostrami.
	+ Zakłada się że Najady również.
* Mają swój własny język, którego nikt nie może zrozumieć.
* Nereidy zamieniają się w wodę, gdy są zdenerwowane, a Driady zamieniają się w rośliny, gdy są zdenerwowane.
* Minthe jest jedyną znaną nam Najadą.
	+ Wiadomo, że w serialu będzie jeszcze jedna Najada ale nie znamy jej imienia.

## ***Galeria***

Minthe, Daphne, Acantha, Amfityra, Lysianassa, Echo i Khelone oraz Demeter i PerfesonaDaphne, Echo, Lysianassa, AmfityraKolorowanka z nimfami i Artemidą
Bzargolet

*They are small (about 3ft tall) and cute and eager to please.*

*They have round pupils, not slits.*

*They have 4 fingers (3 fingers+thumb)*

*Bzargolet scales are usually in shades of light blue to lavender to pale red but any pastel color will do! They are cold-blooded but can blush thanks to chromatophores (chameleon cells). Their belly scales are lighter and their spikes are darker. Other than that they rarely if ever have patterns*

*They were bred from drake or lizard familiars and made into something between a pet and a servant species. They are born, bred and live most of their lives as domesticated and blissfully unaware captives. It's kind of messed up. Imagine their personality as that of a very well behaved intelligent dog or of an exceptionally gifted and obedient child. Bzargolets are diligent, earnest and naive. Sometimes their 'role' can get the better of them and they become overprepared, even paranoid. If a Bzargolet is found in nature without a master, it is either on an errand (and doing its best not to be scared ) or lost.*

*Bzargolets mostly wear togas, anything simple that doesn't get in the way of their tails, sometimes they'll wear a sash around their waist and/or across their torso. Their clothes are well-kept and can have simple patterns along the edges. Bzargoelts will rarely wear more than 2 colors and even then it'll probably be different shades of the same color.*

*Bzargolet names are often short cute and chirpy/gurgly, being a slave race/pet species they don’t really get to choose their own names*

## Traits

Bzargolets share traits with Kobolds (VGtM) with the following changes:

* **Grovel, cower and beg** is renamed **Cutie Face**
* **Pack Tactics** is renamed **Teamwork makes dreamwork**
* Bzargolet's have **low-light vision** instead of darkvision and lack sunlight sensitivity.

## Notes

* Bzargolets are from Faedus' realm of Owreigh
* In Collective, Bzargolets use the Lizabo tribe
* The first Bzargolet PC was Blep
* Team Smort discovered a Bzargolet colony lead by Yusael in the Ruined Fortress under Rope Canyon.
* Notable Bzargolets: Moopy
Secret DM page 01

## Group A (Moop Troop)

*Help Moopy find Arun*

* Perty: Kkaedes & Krukian
* Location: Rope Canyon Ruins
* Loot: Barbarian weapons, Lizardfolk stuff, Chieftain stuff, Krana stuff, Mad Scientist Stuff, Blood Magic Stuff
* NPC reward: Moopy as a companion
* Faction reward: Belleaux frendlier, Leak interest increases
* Wounds: Krukian's cursed wound, Kkaede's animalistic hunger

## Group B (Khundrun Expedition)

*Help Kegold find an Artifact from his former home*

* Party: Tash & Kiwi
* Location: Khundrun's Teeth
* Loot: Ninja weapons, Koboldsinatrenchcoat stuff, petty criminal stuff, Boar-summoner stuff, Parrot stuff, Fancy pet stuff
* NPC reward: Special offer from Kegold
* Faction reward: The Dwarves
* Wounds: Kiwi's foretold doom, Tash's sunlight sensitivity
XP bounty board

These are all ways characters can gain XP

**MONSTERS**

* Dealing with a monster permanently (slaying, pacifying, banishing, etc...) monster XP
* Dealing with a monster temporarily (avoiding, bribing, scaring away, etc...) 50% monster XP

**DISCOVERY**

* new area 100 XP
* landmark 100 XP
* dungeon entrance 100 XP
* dungeon room 50 XP

**TRAVEL**

* wilderness survival 100 xp/day
* extreme wildernesse survival +100 xp/day

**PARTY**

* Adventuring with new companions 50 XP per character level of each new companion
* Reviving an ally 50 XP per character level
* Holding a funeral for a dead character awards that characters' accumulated XP

**HEROICS**

* Saving a person that is vital to a community 100XP
* Saving someone truly innocent +100XP
* Saving several people 25XP\*person

**META**

* Making art of a character 50 XP per character Lv
Ensouled Objects

The weapons Beaus fight with are almost a part of them so these can represent items that have been possessed or spring to life because of the great orrery’s ambient magic or Beau weapons that have somehow gone rogue. What about *giant mechas* you ask? They are very rare and look more like plate armor more magical/escaflowne than technological/gundam. I'd see two types existing: the first are parts of the Orrery and have that brass circle/sphere aesthetic. They'd probably act as 'natural' guardians following arcane instructions from long ago. some might have been repurposed by tricksters, magical hackers or resourceful peasants into being guardians of a community or farmhands, kind of like golems. the second type would be most aligned with the Beaus & Bzargolets and be the result of magical smithing and/or a particularly awesome pact boon. They'd look more like ornate armor or art nouveau kitchenware. the Leak can take posession of them, and that would fall within terryfing phyrexian-like territory
Sand Genasi

+1 Str, +1 Dex, +1 Con

**Life expectancy** 120

**Size** medium

**Dunewalk**. You can cross difficult terrain made of earth or sand without expending extra movement

**Natural armor** 12+Con

**Sandy resilience.** Petrification resistance, thunder and lightning damage resistance

**Unending breath.** You can hold your breath indefinitely as long as you’re not incapacitated.

**Sandy steps.** You can cast either pass without trace or levitate once with this trace. Constitution is your casting ability for this spell. You regain your use of this trait after a long rest.

Requested by Jtad
Kiwi the Parrot

https://www.amazon.com/Parakeet-Cockatiel-Business-Christmas-Birthday/dp/B07ZVQ8GHC

## Appearances

### Portrayed by

Hanoit

Kiwi is a fancy boar-summoning parrot.

Kiwi appeared in Alderoot with his butler, Seb Astion.

Both of them are personal guests of Mayor Barlow and have lodgings in the mayor’s house. Barlow particularly enjoys the bird’s company.

Kiwi was part of the original Team Smort and acts as the party’s scout thanks to his flight and acute senses. Kiwi’s sharp instincts allow the party to get the drop on nearly any foe.

Kiwi is a fragile creature that must be on the lookout for strong breezes or infections but light on his feet, a dexterous flyer and has an uncanny aim.

Has limited proficiency in the Common language (which he often interjects with squaks, chirps and whistles) and needs to resort to charades to express himself properly. Some characters are mildly annoyed by his antics (notably Fyrevine). On the other hand, Kiwi reads people and situations fairly well, and is an invaluable scout.

In battle Kiwi offers helpful nudges and summons a boar totem spirit that strengthens his allies. His chirps and sqaks give allies the strength to carry on. He casts his spells by focusing on his favorite chew toy.

Kiwi can speak with other animals and repair small objects.

Kiwi saved Kkaedes from the brink of death on their first expedition together by healing him with his magical chirps.

Kiwi is destined to haunt the PCs as a ghost nemesis in case of his death.