Atlantean Ruins

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

# Description

The Atlantean Ruins are a type of Civilization that are found at the end of the Atlantic Waters. Atlanteans populate the Atlantean Ruins and, rarely, you will be able to recruit an Atlantean Golem.

It is a large, deteriorated structure that resembles greek buildings due to it's use of columns at the front. Inside lies a giant, empty throne that may have once been the seat of the Atlantean's ruler.

The following are the NPCs found in the Atlantean Ruins.

## Lore

The Atlanteans seem to be creeped out by the helmet the players wear and find it hard to differentiate between female and male player characters.

They imply that the Atlantean City has been built underwater.

At least one Atlantean claims he was a good friend of the Time Traveller.

Many of them seems to fear and despise the Quadken, often warning the players of her tentacles and urging them to kill her.

# Atlanteans

* Female

The Atlanteans are the citizens of the Atlantean Ruins.

## Description

The Atlanteans are humanoid, sentient fish carrying tridents. They seem to live in a hierarchical society that highly valorizes the military and frequently speak in an egotistical manner. They have very little sexual dimorphism, other than slight color and head structure differences.

## Behavior

When they first see a player, they will wave at them with their trident. They will stand in their positions and if a player interacts with them, they will talk with the player using their native language, which can be translated by the Translation Book. If they are attacked or robbed, they will chase the players and attack with their tridents, and may invade the submarine if you try to escape. They are capable of destroying doors, meaning even your own ship will not be safe if you decide to attack them. Additionally, they are capable of swimming, which makes it even harder to escape them.

## Tactics

The Dynamite is the best item to use if you want to kill the Atlanteans and steal their goods. If no dynamite is available, large crews with healing items may be able to tank their damage and kill them.
Additionally, the tridents they hold give their attacks a very long reach, so it is advised to keep your distance if you choose to fight them.

## Dialogue

* Sunken City
* Time Traveller
* Diving Helmet
* The Staff
* The Behemoth
* Wise words
* Alluring beauty
* Atlantean Humor
* Don't look at me
* Big Heads
* Unconfortably large
* Word of advice
* Brutes
* Awful smell
* Unfortunate names
* No violence
* Finest civilization
* Respect your vessel
* Bad-mannered cephalopods
* Smite the fiend
* Watch out for her arms
* Beware her rage
* She is not too bad
* Battle shouts

* A sunken city?
* Excuse me, but the city would have to have been above water level...
* ... For it to have sunk in the first place.
* No, good sirs. Or are you females? I can't tell.
* Well, excuse me, not everyone can have as obvious gender diferentiation as us.
* Wait, that head looks a bit more misshapen than the rest.
* Does it mean that it's the male or the female of the bunch?

- I was once very good friends with a time traveller, y'know

- Silly scrawny chap he was, always wearing those curious slippers.

- Very fond of music too, my friend.

- I wonder what he's up to these days.

- That's an interesting headpiece you're sporting.

- Why would you wear such a thing?

- My poor Gam would surely be aghast...

- I've read tale of a powerful staff.

- The passage said the staff is sure to defeat any foe.

- ... Though it could very well defeat the beholder.

- It's just a story though. I'm not sure where you'd ever find such a thing.

- Shhh... It'll hear us...

- Are you daft? I speak of the behemoth down below us.

- Travelers have stopped returning.

- Quiet, I said!

- You'll be gone soon too...

- Banished into the belly of the beast...

- ...

- This above all: To thine own self be true.

- Uhh... Uh, what do you mean who said that?

- I said that.

- Well if it's familiar, it's because my wise words have caught on.

- ...

- I see you ogling me.

- Yes, my glistening scales are alluring.

- Darling, I know I'm gorgeus!

- Enough, I can only blush so much.

- Yes, these comely looks are genetic.

- Pity, I wish I could return the compliment.

- Come hither, voyagers!

- Would you like to hear some humor? It's sure to make a stuffed bird laugh!

- What is a Duopus's favorite meal?

- Fish and ships!

- Hey, I've got another!

- What do you call a crab who won't leave their cave?

- A hermit, that's what!

- Eeek!

- Don’t look at me.

- Shoo!

- Dear Zeus!

- What is wrong with your heads?

- Did your mothers kiss those heads?

- I'd rather not picture such a scene.

- Hominids! Yes, you!

- You fellows look like you could use some scholarly advice.

- And well, er, some tonic for those large heads. All I can provide is my knowledge, however.

- ........

- Nevermind, the head thing is making me far too uncomfortable.

- Move along.

- You chaps don't look exactly intelligent.

- Word of advice...

- Those crabby humanoids that live in the seaweed...

- They don't like it when you shoot their home.

- They'd retaliate if you did.

- I mean, I would be able to put that together, but I'm not senseless.

- Unlike you.

- Really? Need I say more?

- Have you come across those two-tentacled brutes yet?

- What’s that? You call it a “Duopus?” Hm.

- Anyway, before your rude interjection, I was saying…

- It’d be wise to kill it before it reaches your vessel.

- Otherwise, pry its arms off quick.

- I say!

- What is that awful smell?

- My dear fleshy chums, it's cominf from you!

- \*cough\*

- ...

- Greetings! How swell to meet some fellow drifters.

- What are your names?

- Oh. Oh dear.

- You didn’t have the most thoughtful parents, did you?

- Hey, you there!

- Yes, with the generously sized heads.

- Don't you try anything funny...

- By funny, I mean homicidal;

- No violence is tolerated here!

- I've got my eyes on you.

- Be sure to visit the shop before you leave, tourists.

- You won’t be able to find us again once you exit.

- Though it baffles me why one would go.

- This is, clearly, the finest civilization.

- Then again, you don’t look like you have a “fine” taste in anything.

- What a dull Submersible you've dived down in.

- I'd suggest you visit our shop as to show your vessel some respect.

- That is... If you have any class...

- Can you believe it?

- Breaking and entering, yet again!

- She must teach her children better manners.

- What do you mean “who?”

- That enormous Quadken!

- Who else in these waters have countless children?

- Ah! You look like noble adventurers!

- I beg of you, for I can’t take it anymore.

- It’s been centuries. Centuries I tell you!

- Quadken’s been naught but a nuisance to our great city.

- Board your woeful vessel and smite her!

- You! Uncomely mammals!

- Listen here, it’s your lucky day!

- Because my great scales are overswept with…

- Boredom…

- I will sprinkle some enlightenment on your daft heads.

- Watch out for that tentacle mother’s arms.

- That matron packs a fine wallop.

I did not hear you, say that again?
Oh. Yes, she does indeed leave her crevice.
If her tentacle-ey lust is not sated, she goes up.
And by nothing but chance...

Many fools have met a watery demise.

* You look terrified.
* You must of heard tale of our nuisance below.
* I don’t mind her so much.
* She’s much smaller than…
* Than the monstrosities beyond.
* How do such hideous creatures live with themselves?

- Come here now!

- You haven't the wherewithal to survive!

- I will pierce you, trespasser!

- You are unwelcome here!

- ENEMY!

# Atlantean Healer

 **Health(int.)** | 320

The Atlantean Healer is the Doctor of the Atlantean Ruins.

## Description

The Atlantean Healer is a female Atlantean with traditional fortune teller attire, such as a turban with a very large gem and multiple opulent earrings in her large ears. In addition to being a fortune teller and possibly a religious figure in the Atlantean society, she is capable of using her arcane powers to heal peaceful visitors.

## Behavior

When she first sees a player, she will wave at them with her staff. She will stand in her position and if a player interacts with her, she will talk with the player using her native language, which can be translated by the Translation Book, and will instantly heal the player, restoring their health and curing any Afflictions. If she or her brethren are attacked or robbed, they will chase the players and attack with their tridents, and may invade the submarine if you try to escape. They are capable of destroying doors, meaning even your own ship will not be safe if you decide to attack them. Additionally, they are capable of swimming, which makes it even harder to escape them.

## Tactics

The Dynamite is the best item to use if you want to kill the Atlanteans and steal their goods. If no dynamite is available, large crews with healing items may be able to tank their damage and kill them.
Additionally, the tridents they hold give their attacks a very long reach, so it is advised to keep your distance if you choose to fight them.

## Dialogue

* Deathly looks
* Cure the unwell
* You look awful
* I can help
* Battle shouts

* You look deathly, child.
* Thankfully our magic heals all.

- You seem very unwell, my dear.

- Fear not, I've something to heal you.

- Adventurers, you look awful! Oh, and sick!

- I'm able to heal you, but I can't do much to fix your faces.

- Not even I am THAT good!

- Worry not, big headed one. I can help you.

- With your illnesses, that is.

- Your presence will not be tolerated!

- You shall pay for this, vile ones!

# Atlantean Golem

 **Health(int.)** | 15

The Atlantean Golem is a recruitable NPC rarely found in the Atlantean Ruins.

## Description

The Atlantean Golem is a golem made out of carved stone, molded to the shape of a humanoid creature that resembles a mix of an Atlantean and a Human. Multiple atlantean symbols are found throughout its body and glow with some sort of mystical power, which is presumably what brings them to life.

## Behavior

Once recruited, they will join the crew with a pipe wrench and will be able to do many tasks, such as repairing breaches, attacking invading enemies or enemies inside caves or using the Submarine's Turret.
Similarly to Crew Bots, they can be instructed through the use of the Command Wheel to order them to do specific tasks.

 Obstacles