recursal/Fanatic-Fandom huggingface dataset:
Serpiente

El Cambiapieles serpiente no puede estar en lugares fríos, debe de estar completamente abrigado cuando vaya al norte o esté en un lugar con temperaturas bastante bajas.

**Nivel 1 Sentido del Depredador :** Las serpientes son criaturas dotadas para el rastreo y la caza, siendo
capaces de ver cosas que nadie puede. Obtienen ventaja en las tiradas
relacionadas con la Percepción.

**Nivel 2 Ojos de Depredador:** Las serpientes son criaturas que son
capaces de ver en la oscuridad siguiendo los rastros de calor de sus presas.
Puede ver en la más absoluta oscuridad como si se tratase del mismo día.

**Nivel 3 Generar venenos y escupirlos:** Las serpientes poseen una innata habilidad para generar venenos en su cuerpo. El cambiapieles serpiente solo podrá elegir un veneno de la lista : parálisis, aturdir, embriagamiento, somnífero.

. También pueden llegar a escupir este veneno para tener alcance a costas de parte de su
eficacia.

**Nivel 4 Hipnosis** Algunas serpientes desarrollan una
habilidad única para alterar la mente de sus presas. Esta habilidad permite
engañar a la persona y meter falsas ideas en su cabeza (Como abandonar el
lugar, olvidar algo específico, confundir nombres y etc.). Esta hipnosis nunca
puede usarse para atentar contra la naturaleza de la persona (Engañarlo para
matar inocentes siendo alguien bueno, dañar a un ser querido o suicidarse, etc.).

**Habilidad de nivel 5 Buche:** La serpiente puede utilizar su buche para poder tragar lo que sea y luego vomitarlo, sin necesidad de que se haya corrompido por los ácidos. Pudiendo desencajarse la mandíbula, eso si cuanto mas grande sea el objeto tragado mayor será la dificultad de movimiento.

**Habilidad de nivel 6:** La serpiente puede estrangular a su presa en forma animal, puede ahogar a alguien en 4 turnos tirando siempre una tirada para ver si mantiene la presa, h2h vs h2h.

**Habilidad de nivel 7:** Regeneración de miembros, consiste en un lento proceso de una semana como total.

**Habilidad de nivel 8:** Puede captar vibraciones, gente en las cercanías, sabiendo el peso, raza, armadura, arma todo aquello que hace ruido, si lo ha escuchado previamente puede reconocer a la persona en concreto desde una distancia de 150m. Esto vale también para poder escuchar susurros, escucha todo a su alrededor en 150 m también.
Bloodhoof Tribe

The **Bloodhoof tribe** of tauren reside in the grasslands of Mulgore. They are members of the Horde and are led by Cairne Bloodhoof who presides over the tauren capital of Thunder Bluff. The tauren owe allegiance to Warchief Thrall and the Horde due to their assistance in ridding Mulgore of the marauding centaurs, thus giving the tauren a place to call home.
Onyxia

## Onyxia(Katrana Prestor)

* Onyxia
* Katrana Prestor

"*How fortuitous. Usually, I must leave my lair in order to feed.*"
—Onyxia

**Onyxia** (pronounced Oh-NIX-ee-uh) is the daughter of Deathwing and the broodmother of the black dragonflight on Azeroth.

Like her father, she has a human guise, appearing as Stormwind noblewoman **Katrana Prestor**. Seeking to take control of the Kingdom of Stormwind, she manipulated a conflict between the Stonemasons and the House of Nobles that led to the death of Queen Tiffin Wrynn. She later had King Varian Wrynn abducted by the Defias Brotherhood on route to Theramore Isle. Prestor subsequently became a royal councilor to his 10-year-old son Anduin Wrynn and controlled Highlord Bolvar Fordragon with the Drakefire Amulet.
Varian Wrynn

Varian Wrynn

### **Position/Titles**

King of Stormwind, Leader of the Valiance Expedition, Champion of the Crimson Ring (formerly)

### **Affiliations**

Alliance,
Kingdom of Stormwind

### **Relatives**

Landen Wrynn (great grandfather)
Varia and Barathen Wrynn III (grandparents)
Llane Wrynn (father)
Anduin Wrynn (son)

### **Status**

Alive

"*See to your arms! We must protect the harbor, or the Alliance's assault on Northrend will be halted before it can even begin!*"
—King Varian Wrynn

King **Varian Wrynn I** is the current ruler of the Kingdom of Stormwind and High King of the Grand Alliance. Born to King Llane, Varian was a young child when his father was assassinated during the First War. Anduin Lothar served as Lord Regent of Stormwind during the flight to Lordaeron and the retaking of Stormwind during the Second War. Varian was instated as king when he reached the Age of Ascension, and served as the ruler of Stormwind during the rebuilding of the kingdom. He was one of the few rulers to provide continued support to the failing Alliance of Lordaeron following the end of the Second War.

Varian Wrynn was abducted while traveling to Theramore Isle, in a plot involving the Defias Brotherhood. Following his disappearance, his 10-year-old son, Anduin Wrynn, was named ruler of Stormwind under the advisory of Bolvar Fordragon and Lady Katrana Prestor. Varian had managed to escape from the Defias but was suffering from memory loss and soon after enslaved by the Horde and became a gladiator in the Crimson Ring, teamed with Broll Bearmantle and Valeera Sanguinar. The trio won the Crimson Ring tournament in Dire Maul, for which Varian was given the Taur-ahe moniker **Lo'Gosh** — meaning "Ghost Wolf". After escaping his slavers, Varian discovered he was the missing King of Stormwind and his advisor Lady Katrana Prestor was revealed to be the black dragonflight broodmother Onyxia in disguise, who had manipulated the Defias and Nobles dispute, was behind Varian's kidnapping and created a duplicate of him using dark magic. With the help of his comrades, he was able to recover his true identity and finally defeat Onyxia.
Order of Thorn and Rose

The **Order of Thorn and Rose** was established not long after the razing of Stratholme by former Knight of the Silver Hand Lady Rose and her advisor, Magus Raphael Uidhir, to fill the void left by the Silver Hand's dissolution. A popular figure in tavern tales across the Eastern Kingdoms due to her renowned beauty and heroism, it didn't take long for her to draw the men and women who became the first members of the Order to her cause. She taught them her skills, and instilled upon them her values in the form of Precepts.

Yet these first men and women of the Order also learned a great deal from the Magus’ presence and influence. He encouraged casual camaraderie and romantic pursuits, and even used his magics to help with light perversions. These things were Life as well, he taught, wanting to avoid the formation of yet another Light-blinded organization of zealots. He even went so far as to demonstrate the need for warlocks and rogues into the Order, something which the Lady Rose reluctantly but wisely agreed with.

Last year, the senior members of the Order set out across the sea to find the lost King of Stormwind. Lady Rose and the Magus led the search, but the entire expedition was never heard from again. Still, the Order’s remaining members have continued to make a name for themselves, with a reputation for heroism and artistry, defending Alliance lands, aiding local constabularies apprehend criminals, helping to broker small agreements and larger diplomatic ones. They are renowned as an unofficial peacekeeping body, the cavalry to reinforce the local forces, and welcome tale-tellers who bring news of far off lands to isolated communities.
Deadmines

The **Deadmines** are expansive, winding tunnels dug out under Westfall and part of northwestern Stranglethorn Vale.

It is said the Deadmines' gold deposits once accounted for a third of Stormwind's treasure reserves. Amid the chaos of the First War, the mines were abandoned and later thought to be haunted, leaving them relatively untouched until the Defias Brotherhood -- a group of former laborers turned brigands -- claimed the labyrinth as a base of operations for its subversive activities against Stormwind.
Duskwood

**Duskwood**, originally called **Brightwood**, is located in the southern-central part of Azeroth, south of Elwynn Forest, east of Westfall, west of Deadwind Pass, and north of Stranglethorn Vale. Due to events central to the Scythe of Elune, Duskwood is a cursed, dying land. Beneath the everlasting night which gave Duskwood its current name, the Scythe's effects have transformed what was once a beautiful part of Elwynn Forest into a land covered in gnarled trees and inhabited by the hideous undead and maddened Worgen, brought along with the black fog hanging over the woods. Ogres moving in from Deadwind Pass have brought up even more problems.

Duskwood is inhabited by a defiant people who still cling to their holdings in the face of overwhelming adversity. On all sides lurk dangerous creatures, from skeletal warriors and ghouls to ferocious worgen and some of the most powerful members of the Defias Brotherhood. The militia of Duskwood, known as the Night Watch, patrol the main thoroughfare and protect Darkshire, wary of anything moving through the shadows.

The most prominent geographical feature of Duskwood is an ancient and long-dead volcano crater. The crater teems with life and features one of the Great Trees with a portal leading into the Emerald Dream. The sleeping druids' influence can be seen on the surrounding land, which is cloaked in a twilight quite different from the rest of Duskwood. The woods also feature several abandoned farmsteads, as well as the prominent Raven Hill Cemetery, which holds the graves of the numerous people who have been killed by wild beasts and undead since the darkness fell.
Horde

**Main Leader**
 **Leadership**
 Chieftain Vol'jin
 Lady Sylvanas Windrunner
 **Secondary Leadership**
 **Members**
Darkspear Tribe
Forsaken
 **Capital**
 **Major Cities**
Thunder Bluff, Mulgore
 **Primary Language**
 **Secondary Languages**
Troll
Gutterspeak
 **Status**

The **Horde** (also called the **New Horde** or **Thrall's Horde**) is one of the two major political factions of the mortal races in Azeroth, its counterpart being the Alliance. Driven by unity, the Horde consists of a coalition of disparate races and cultures loosely joined in an alliance of convenience against a hostile world that would see them destroyed. A faction led by off-worlders and composed of outsiders, the Horde has survived the obstacles of Azeroth by bonding together, fighting as family, comrades, or even uneasy allies. Focused, ferocious, and sometimes monstrous, the Horde values strength and honor and is relentlessly opposed to any who threaten the ideals of freedom and hope, but struggles to keep aggression in check.
Ahvie Brightsinger

Ahvie Brightsinger

**Ahvienda "Ahvie" Brightsinger** is a sin'dorei priest and an associate of the noble elven House of Sunvale. She considers herself as both a missionary and a researcher—specializing in uncovering the mysteries behind the Old Gods in an attempt to keep others from stumbling into their traps and corruption.

## Physical appearance

Ahvie is a small and slight young adult blood elf woman with subtle and flat curves, and barely stands 5 feet tall even in her signature thighboots. Sporting curly blond hair that runs to her shoulders, Ahvie wears very little that would easily identify her as a member of the Eversong clergy. Whenever her veil of shadows isn't obscuring her body from view, Ahvie often can be seen wearing a snug and sleeved black bodysuit that leaves her hips and thighs exposed. Regardless of how much or how little of herself she flaunts, a distinctive crystal that glows with a voidlike light hangs on a chain around her neck.

## Personality

Ahvie is anything but a noble. Between her humble beginnings born into a commoner farming family in the Eversong backwater and her upbringing distanced from city and high life, Ahvie is laid back, nonchalant and exceedingly cheerful. Rarely one to mince words or waste time flowering her speech with lofty language, Ahvie speaks without regard to protocol, etiquette and rank. Further reinforcing her upbeat and rebellious nature is her choice in attire, and she's always ready to grin and laugh at those who think her a fool for not falling in line with society's expectations. Determined to travel Azeroth and bring her wit and healing touch to anyone she can find, Ahvie seeks to make her own place in the world just as she proudly sees her people doing the same.

## Trivia

* The character of Ahvie Brightsinger originated on the RP server Wyrmrest Accord US.
Brighthammer

The **Brighthammer** is a powerful light-imbued warhammer wielded by the renowned Silver Hand knight, Ghorin Brighthammer.

It was originally forged by Khargrim the Forger and gifted to his son, Ghorin after he was inducted into the Order of the Silver Hand. Archbishop Alonsus Faol imbued the mighty hammer with the power of the holy light, making the weapon especially deadly when combating the undead or creatures of the shadow.
Kael'thas Sunstrider

Kael'thas Sunstrider

* Tempest Keep
* Magister's Terrace

"*Don't look so smug! I know what you're thinking, but Tempest Keep was merely a set back. Did you honestly believe I would trust the future to some blind, half-night elf mongrel? Oh no, he was merely an instrument, a stepping stone to a much larger plan! It has all led to this... and this time you will not interfere!*"
—Kael'thas Sunstrider

Prince **Kael'thas "Kael" Sunstrider** (died 26 ADP) was the son of High King Anasterian and heir to the elven throne of Quel'Thalas. He was the last of the House of Sunstrider as well as a senior member of the Kirin Tor.

After the fall of Quel'Thalas, Kael'thas led what remained of his people, the sin'dorei, in the service of the Alliance. Striving to placate his people's addiction to magic, he later covertly allied with Illidan Stormrage in Outland. Descending into an apparent state of madness, Kael'thas has declared himself the "**Sun King**" of the blood elves in Illidan's service - but the Scryers have discovered that their prince has other ambitions that do not include Illidan. Kael'thas betrayed Illidan in favor of the Burning Legion when its master, the demon lord Kil'jaeden, enticed Kael with the promise of salvation for the blood elves.

He was branded a traitor after his allegiance to the Legion was revealed, losing the support of Quel'Thalas. Defeated in the Tempest Keep, he would be brought back by his demon masters and return to Azeroth a shadow of his former self. Kael'thas' purpose was to summon Kil'jaeden through the Sunwell, but his plans were foiled by the Shattered Sun Offensive agents and the sacrifice of Anveena Teague. He was defeated by their forces in Magisters' Terrace.
Plunder Isle

**Plunder Isle** is an island located in the eastern section of the South Seas. It is under the control of the Bloodsail Buccaneers and their capital of Bloodsail Hold is located here.

The small Plunder Isle holds little of distinction. Dangerous creatures inhabit its jungles and caves but most importantly, the island is also the home base of a pirate group called the Bloodsail Buccaneers. This odious bunch of thieves and murderers maintain a keep known as Bloodsail Hold and their ships strike out from there. Plunder Isle's other dangers provide a sort of natural protection for the pirates, and they remain safe there to conduct their nefarious schemes.

Murlocs, basilisks and pirates provide ample opportunities for adventurers looking to test their mettle. While the Bloodsail Buccaneers are despicable people, their leader, Duke Falrevere, always has a use for those willing to thwart his enemies.
Darnassus

High atop the boughs of the enormous tree Teldrassil is the wondrous city of Darnassus, the new refuge of the reclusive night elves. Druids, hunters, and warriors alike make their homes among the rows of wood-crafted lodges and delicately tended groves. The Temple of the Moon rises like a shining beacon above the trees, flanked by the colonnaded Hall of Justice, where the vigilant Sentinels gather to safeguard the land. Ruled by the High Priestess Tyrande Whisperwind, Darnassus stands as a tranquil testament to all that the night elves hold sacred. A city in tune with the rush and flow of nature, Darnassus was built along the shores of a large lake, with elegant bridges spanning its crystalline waters. Elsewhere, the falling leaves of the forest carpet the soft pathways of the city.
Kingdom of Dalaran

The **Kingdom of Dalaran**, also known as the **Magocracy of Dalaran** or simply **Dalaran**, was a small, magocratic nation founded originally as a city-state by Arathi magi near the coast of Lordamere Lake in Lordaeron. It was ruled by the Kirin Tor. It was ultimately destroyed during the Third War, during a Scourge attack led by the former prince of Lordaeron, Arthas Menethil.

At some point, the surviving wizards of Dalaran returned to the ruins and constructed a vast, magical dome around the heart of their city. Some believe it was for protection from the violence of these times, others say they merely wanted solitude, to study and plot. The shield was opaque and completely impenetrable by any known means warding off any new attack while the magi slowly regained their strength. The area and ruined outskirts of their city was patrolled by the wizards and their elemental slaves, but the dome is powerful enough to destroy creatures that venture too close.

The region was was also the site of a guerrilla war between the Alliance and the Forsaken. The thieves of the Bloodstone Artifacts led by Kegan Darkmar were granted asylum from the Forsaken and the relics were quarantined in the Lordamere Internment Camp by the wizards. Warden Belamoore then spent days studying the bloodstones.

The Kirin Tor also have forces stationed in Ambermill, Nethergarde Keep, the Lordamere Internment Camp and parts of Silverpine Forest. Dalaran's army is largely responsible for the survival of Alliance power in Silverpine; without the aid of the magi, the town of Pyrewood Village would have fallen to the Scourge long ago. All travelers in southern Silverpine will note the massive presence of Dalaran's troops. The city is the northern-most state with a sizeable force after the invasion of the Scourge.
Dalorian Greenblade

Dalorian Greenblade

**Dalorian Greenblade** is a wandering druid who is re-honing his skills as healer and fighter after many years of guarding the Emerald Dream. With the immortality lost in the Battle of Mount Hyjal, he seeks to truly live his life and travel the world to heal the world of its numerous wounds. He is survivor of few ancient wars, such as the one that shook the world and sundered it into what it is today; other one that threatened the livelihood of Kal'dorei by the old remants forces of Legion, Satyrs; and War of the Shifting Sands, lastly but not the least - Battle of Mount Hyjal.

Now, he only merely want to travel the world, carry out his duties as a druid and live his life before he perishes to river of the time.

## Notes and references

1. ↑ Bloodsail Hold - Dalorian Greenblade
Seastone Keep

**Seastone Keep**, also known as the **Seastone Ruins**, is a First War era Stormwindian fortification, situated on the western shores of the Eastern Kingdoms between the northwestern coast of Stranglethorn Vale, and the southern end of Westfall. The keep currently lies in ruins and is occupied by Gurubashi trolls and murlocs.

## Notes and references

1. ↑ Wyrmrest Accord Wiki - Seastone Keep
Wha'kota Skychaser

Wha'kota Skychaser

**Wha'kota Skychaser** is the chieftain of the Skychaser tribe, a near-extinct tribe of tauren that resided in the Stonetalon Mountains. He lead his tribe to a new age of prosperity with the aid of Horde. With his tribe delivered to the safety of Thunder Bluff to start a new life, he hopes that by serving the Horde, it will bring honor to his people and those of his fallen ancestors.

## Biography

The eldest son of the Chief of the nearly extinct Skychaser Tribe, Wha'kota grew up besieged by enemies on all sides. A tribe of deeply shamanistic beliefs, the Skychasers were considered by many of the tauren tribes to be exemplars of their people's devotion to the elements. Trained in the rites and ceremonies of a shaman of his people, Wha'kota soon saw that devotion alone would not save them from the endless onslaught of the marauding centaur, wicked harpies, and cruel quillboar. He began to mold his body and mind into that of a fierce warrior, marrying the swing of his mace with the fury of his elemental calling. But with his father falling ill and frail from old age, the weight of his thinning tribe rested upon his shoulders.

With the news of the tribes unifying under the banner of the supposedly honorable "Horde" who had saved many tribes from a fate he feared would soon befall his own, Wha'kota defiantly led his people down the slopes of Stonetalon on a deadly exodus to Mulgore to start a new life, despite vain protests from his father and other tribe elders. On the descent, the tribe was attacked by a warband of centaur, hoping to make quick work of the migrant tribe of sickly elders and young children. Wha'kota fought off the attack but was quickly overwhelmed losing nearly a third of his tribesmen, only to be saved by a single orc warrior who charged into the fray with a fury that would rival his own. Together, they cut down the centaur and forced their retreat, giving what was left of the small tribe safe passage to Mulgore. Wha'kota pledged a blood debt to the young orc, Logohn, and swore his tribes allegiance to the Horde, knowing it was the will of the Earthmother. Having established a home for his people in the vast holdings of Thunder Bluff, he set out to answer the young orc's call to arms, the blessing and respect of his father and his people in tow.

## Notes and references

1. ↑ Wha'kota Skychaser - Total Roleplay 3
2. ↑ This iteration is inspired from my Tauren Sunwalker on retail of the same name. I wanted to tell his story from a younger perspective, where hard lessons are still being learned. I wanted to portray a character who's entire family and livelihood were nearly wiped out, but was given a second chance. What he does with this second chance, is what I'm hoping to explore in Classic.
Starfall Village

**Starfall Village** (or just **Starfall**) is a small night elven settlement in Winterspring. It is found along the main road, northwest of Everlook and south of Frostsaber Rock. It contains an all-but empty barrow den known as Ban'Thallow Barrow Den, a night elven lodge, and also a smaller house, though the village's inhabitants prefer to stay within the more defensible lodge.
House of Highseeker

**House of Highseeker**, or **House Highseeker**, is a noble sin'dorei house in the Kingdom of Quel'Thalas. Since the Third War, the noble house has been in disarray as many of it's family members are either missing, exiled, or deceased. In their desperation, they have formed an alliance with the House of Sunvale. The house in currently under the leadership of Lord Velarin Highseeker.

## Notes and references

1. ↑ Velarin Highseeker - Total Roleplay 3
Auria LaFleur

Auria LaFleur

## Personal Details

### Born

Auria Pianissima LaFleur
October 25th, 2 BDP (23 years)
Dalaran, Hillsbrad Foothills

### Titles

Songstress of the ArcaneHeiress of the LaFleur Estate
The Bright-Eyed
The Golden Rose
Kirin Tor Aspirant
Lady of the House
Sorceress of Dalaran

## Relatives

Giraud LaFleur (father)Auroria Dawnsong† (mother)
Mara Lockehart (step-mother)
Tyria LaFleur (sister)
Frelia LaFleur (sister)

## Affiliations

 Grand Alliance Kingdom of Dalaran
 Kingdom of Stormwind
 House of LaFleur
Bulthar Thunderhoof

Bulthar Thunderhoof

**Bulthar Thunderhoof** is a tauren warbrave loyal to the Bloodhoof Tribe. He spent much of his life protecting his people from the marauding centaurs, who would regularly attack their settlements in Mulgore. After the tauren joined forces with Thrall's new Horde, Bulthar ventured out into the world to aid his newfound allies.

He later participated in the second War of the Shifting Sands against the qiraji of Ahn'Qiraj.

## Physical Appearance

Bulthar is an average sized tauren, standing at 7'8" tall, weighing approximately at 1000 lbs. He has a brown mane and grey bull horns, though his left horn is partially broken off. He keeps his beard braided into three strands.

## Trivia

* The character of Bulthar Thunderhoof originated on the RP server Wyrmrest Accord US.

## Notes and references

1. ↑ Bulthar Thunderhoof - Total Roleplay 3
Barathen Wrynn III

Barathen Wrynn III

King **Barathen Wrynn III**, also known as **Barathen the Adamant** for his bravery during the Gnoll War, was the ruler of Stormwind, reigning from at least 75 BDP up until his death in the Gurubashi War in 18 BDP. He is the son of King Landan Wrynn, father of King Llane Wrynn, grandfather of King Varian Wrynn, and great-grandfather of King Anduin Wrynn.

## Trivia

* Barathen's original name was **Adamant Wrynn III** (combination of the "Wrynn III" described in the Warcraft: Orcs & Humans manual and the "Adamant Wrynn" mentioned first in the now non-canonical tabletop RPG and years later in an official blog post announcing the *Blood of Our Fathers* short story and in the *Ultimate Visual Guide*. This was later retconned with *Chronicle Volume 1*, which revealed that "Adamant" was simply a nickname bestowed upon the king for his bravery during the Gnoll War. Supposedly, this means that "Adamant Wrynn I" and "Adamant Wrynn II" likely never existed.

## Notes and references

1. ↑ 1.0 1.1  Wowpedia - Barathen Wrynn III
Scourge

## The Scourge

The **Scourge** (or **Undead Scourge** and **Scourge Army**) is one of the two undead factions in Azeroth (the other being the Forsaken). The Scourge was created by Ner'zhul the Lich King and Kel'Thuzad, following the plan of the Lich King's creator, Kil'jaeden the Deceiver, Lord of the Burning Legion. They have since gone rogue, earning the ire of their former masters, and are considered major threats by both the Alliance and the Horde.
Terokkar Forest

**Terokkar Forest** (pronounced "TEH-row-kawr"), once known as **Talador** and the **Spires of Arak**, is a zone in Outland located east of Nagrand, west of Shadowmoon Valley, southeast of Zangarmarsh, and southwest of Hellfire Peninsula. This forest was most likely named after Terokk, the greatest king in arakkoa history.

## History

Once known as Talador, the region was a forest of red and orange leaved trees that bathed the entire area in a perpetual autumn hue. These beautiful olemba trees, and the draenei's equally impressive gardens surrounded the draenei's greatest city on Draenor; Shattrath. A splendorous monument to the skills of the draenei artificers, even in exile, the city's greatness was matched by that of the holy mausoleum Auchindoun; the place where all draenei souls prepared for their journey into the afterlife and where many of their bodies were laid to rest. The smaller city, Tuurem, was just as noteworthy as its more magnificent neighbors as it sat at a crossroads in the area and one seeking to travel from Shattrath to Karabor would likely pass through the city. At this time, only the region closest to the Spires of Arak was known as Terokkar Forest by the Arakkoa Outcasts and it was under their control.

When the Orcish Horde rampaged across Draenor, Talador was rendered the draenei's final stronghold. The Orcish Horde were repelled from Talador for a time, but when they imbibed the Blood of Mannoroth the demonic fury they were granted gave them the power they needed to cut through to the city of Shattrath itself. Their fel magic corrupted the region, turning the red and orange trees a pale, dusky green that transformed the forest into a dark, eerie woodland. The siege of Shattrath ultimately left the city in ruins and the draenei scattered and presumed extinct by the orcs and their Burning Legion masters.

Once the majority of the Orcish Horde departed for Azeroth, all of Talador came under the dominion of the Arakkoa Outcasts and it was all renamed Terokkar in honor of their lost king. At a later point, the orcs who had conquered Auchindoun performed a ritual that destroyed the building and much of the surrounding area, creating the Bone Wastes.
Silverwing Sentinels

**Silverwing Sentinels** are the Alliance faction for the Warsong Gulch battleground. The night elves, who have begun a massive push to retake the forests of Ashenvale are now focusing their attention on ridding their land of the Outriders once and for all. And so, the Silverwing Sentinels have answered the call and sworn that they will not rest until every last orc is defeated and cast out of Warsong Gulch.
Nazgrel

Nazgrel

"*I am Nazgrel - right hand to our mighty warchief, Thrall. He honored me with the task of safeguarding this brave expedition and - by all the spirits - I shall!*"
—Nazgrel
**Nazgrel** was the preeminent warrior of the Frostwolf clan, which had once been ruled by Thrall’s father. When Thrall joined the clan, Nazgrel was initially unwilling to accept him, but after Thrall had proven himself in battle, Nazgrel learned to respect the younger orc. Since then, Nazgrel has served as Thrall’s general and chief of security. It is Nazgrel’s duty to protect Durotar from internal threats and anarchy. He is a grim and fearsome orc, utterly committed to his warchief and the glory of the Horde.

Since the invasion of Outland, Nazgrel has relocated from Orgrimmar to Outland, where he commands the outpost of Thrallmar in Hellfire Peninsula.

## External links and references

1. ↑ Excerpt from the World of Warcraft Game Manual
Alterac Mountains

**Alterac Mountains** is the location of the former nation of Alterac and the city-state of Dalaran, and its chief settlements included Alterac City, Dalaran and Strahnbrad. The central mountains have been overrun by ogres, while the organization called the Syndicate controls Strahnbrad and other areas. Dalaran was enclosed within an impregnable magic shell before the city was lifted in the air and moved to Northrend. A high, wooded region, the Alterac Mountains see much rainfall and its skies are constantly overcast. Crushridge ogres and the Syndicate, a wicked group of rogues led by fallen human nobles, clash repeatedly for control of this land.
Shadowpine Tribe

The **Shadowpine Tribe** is a troll tribe set in Zeb'Sora, Zeb'Nowa and Zeb'Tela, Ghostlands. Their priests are raising the mummies in the Amani Catacombs to bolster their numbers. They are apparently very skilled at crafting weapons, and Captain Helios states that once they've been dealt with, the Farstriders can focus on Deatholme.
Jessi Falrevere

Jessi Falrevere

**Jessi Falrevere** is the daughter of Duke Falrevere, the ruler of the Bloodsail Buccaneers, and sister to the late Magrann Falrevere. She is one of the four commodores of the Bloodsail Buccaneers. Lester Zank and Jessi are the only people Duke Falrevere allows into his conﬁdence.

## Physical Appearance

Jessi Falrevere is in her mid-20s, and is a short, solid woman who looks as if she has a hint of dwarf in her veins. She is red-faced from shouting, drink, and sun.

## Personality

She seems to have been trying to make up for her gender since she came to terms with her pirate lifestyle, and can drink most men under the table. Jessi commands her ships in much the same way her father does, though she is more gregarious and has many friends among her captains and crew. She is moody and prone to extremes: if you are not her friend, you are probably her enemy — and she deals with her enemies harshly. Lordaeron's fall, her father's descent into evil, and her brother's demise have worked together to make her a hard and ruthless individual.

## Biography

### Life of Piracy

Jessi was barely 20 when Duke Falrevere began building Bloodsail Hold. She was depressed for months, for her mother had been left behind in Kul Tiras and none knew her fate. Her brother Magrann, who saw the shift to piracy as a grand adventure, dragged her out of her despair. When he died before the cannons of the Blackwater Raiders, all that was once good and fun in her shattered. She must be a sad, sad woman now.
Evieolyn Astley

Evieolyn Astley

**Evieolyn Astley** is a human warrior who hails from Iron Forge.

## Physical Appearance

Evieolyn has blazing red hair, it is medium in length but also always put into a messy updo. She has sea green eyes which are nearly always sparkling. She is a bit on the taller side and well built lending to her abilities as a warrior.

## Biography

### Before Leaving Iron Forge

Evieolyn is many things: impetuous, intelligent, nerdy, excitable, and chipper. She loves making things and learning. And exploring. And pretty much of everything that does not involve being at home like she was the past few years. She was born to a what was once a whole family. Perhaps trying to have at least one member of his family safe, Evieolyn had been forbidden from training as a warrior by her father. And initially he tried to curtail her love of engineering and tinkering. However as it became obvious she would not quit, their family began spending more time in Iron Forge. Evieolyn grew close to Golnir Bouldertoe, a miner and friend of her father. He seemed to fill the hole of a fatherly figure while her own was far away.

However her father went missing four years ago, as a warrior in the army everyone knows what most likely happened. Her two older brothers also trained and left for the army. Her mother still forbade her to leave and Evieolyn stayed tinkering and wishing to learn further things from those far away. Then her mother fell ill. Evieolyn found herself alone in Iron Forge, crying to Golnir a year later. Four months after her mother's passing, she decided to pick up a sword and left for the Abbey to train and finally follow her dreams.

## External links and references

1. ↑ 1.0 1.1 Evieolyn Astley - Total Roleplay 3
Bloodsail Hold

**Bloodsail Hold** is the home of the Bloodsail Buccaneers on Plunder Isle. It is a large fortress that stands atop Plunder Isle's west coast, and is well protected and strategically located. It was built by Duke Falrevere, a former Lordaeronian noble. He holds court here when he is not leading his Bloodsail Buccaneers to battle against merchant ships or the Blackwater Raiders. Because murlocs and basilisks inhabit the island's eastern portion, the pirates don't really worry about an attack from that direction, but they take suitable precautions against naval attacks from the west. Numerous cannons bristle from Bloodsail Hold, pointing west into the ocean.
William Skellig

William Skellig

**William "Billy" Skellig**, the Scourge of the High Seas, (born c. 2 BDP) is an undead pirate and privateer for the Windrunner fleet. He is the captain of the *Dark Defiance*.

## Physical Appearance

His clothes are tattered and he reeks of salt water and rum; hands ragged and scarred, with black broken nails, and a sabre cut across one cheek, a dirty, livid white. At his belt, you see an old cutlass and on his dusty jacket you see a frayed emblem denoting him as a former sailor for Lordaeron’s fleet. Barnacles have grown over time on his shoulders and arms, and seaweed come sometimes be seen twisted in his scraggly hair.

Even for one of the Forsaken, this specimen before you is even more bedraggled and the look of a long life of turmoil and hard work is evident.

Often seen at the Salty Sailor in Booty Bay, drinking his drink and mostly keeping to himself. Occasionally he’ll mutter something about a lost hat, or suddenly cry out some sea chanty in an old tottering voice that unsettles the other tavern patrons.

## Biography

### Early life

William “Billy” Skellig was born in Anglepoint Bay a couple of years before the First War and was raised from a young boy to be a sailor among the many ships of Kul Tiras. He was recruited to serve on a stout-weather ship in the Tirasian fleet where he quickly made the rank of bosun. He eventually transferred to the Royal Lordaeron Navy where he served as a First Mate aboard one of the military vessels.

### Voyage to Northrend and Death

His most notable voyage as a sailor was when he was stationed on one of the many ships hired by Arthas Menethil to take the Silver Hand Knights and Lordaeron troops to Daggercap Bay in Northrend. Billy died along with many other sailors when Arthas order a band of mercenaries to sink the fleet.

Billy spent some time lying at the bottom of Daggercap Bay dead until Arthas, now as a Death Knight for the Lich King, raised many corpses to serve as the Scourge. Although fish and crabs had eaten away at his corpse and barnacles had begun to grow on his body, Billy still retained most of his limbs and musculature.

### Joining the Forsaken

Billy does not remember anything of that time as a mindless zombie, doing Arthas’ bidding. A blank in his memory. That void in his memory ends when his consciousness was granted back to him by Lady Sylvanas. It was then, years ago, when he regained his individuality once more and he joined the ranks of the Forsaken. Under the Banshee Queen, Skellig put his former sailor’s life to use serving in The Windrunner Fleet aboard the *Dark Defiance*.

## Trivia

* Currently recruiting for the Scourge of the High Seas, a Horde guild on the Bloodsail Buccaneers Classic server.

## Notes and references

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Bloodsail Hold - William Skellig
Magrann Falrevere

**Magrann Falrevere** was the son of Duke Falrevere, the ruler of the Bloodsail Buccaneers, and brother to Jessi. After his father abandoned Lordaeron and began building Bloodsail Hold, he saw the shift to piracy as a grand adventure. Because of this, Magrann dragged his sister out of her despair since she was depressed due to all the recent things that had happened. This didn't last as Magrann died before the cannons of the Blackwater Raiders, making all that was once good and fun in Jessi to shatter. Tavern tales which say that the Blackwater Raiders are responsible for the death of Falrevere's son are also the same tales that mention that Falrevere was never fond of his son.
May Oarkneyar

May Oarkneyar

**Maybelle "May" Oarkneyar** (born 7 ADP) is a poverty stricken young woman from Westfall who joined the Defias Brotherhood alongside her fiancé Dalton Cleavon in order to steal goods from wealthy merchants and provide for her ailing parents.

After the People's Militia's assault on the Deadmines and the death of Edwin VanCleef, May was arrested and imprisoned in the Stormwind Stockades.
Darilas Duskreaver

Darilas Duskreaver

"*We know so laughably little. I will not pass up this opportunity to revolutionize our understanding of what lies beyond.*"
—Darilas Duskreaver
**Darilas Duskreaver** (born 151 BDP) is a sin'dorei astromancer, magister and scholar.

## Biography

Once a respected magister of Quel'Thalas, Darilas was one of those that followed Kael'thas in the wake of the Third War, suffering racism and imprisonment at the hands of Grand Marshal Garithos in Dalaran, and then taking part in the exodus to Outland. Serving as a member of the Sunfury, he became an astromancer who studied the cosmos from within Tempest Keep under the leadership of Grand Astromancer Capernian and High Astromancer Solarian.

During the raid on Tempest Keep, Darilas narrowly escaped with several other astromancers, bringing as much of their research with them as they could carry. After Kael'thas' apparent death in Tempest Keep, Darilas and his party of fellow astromancers left the Outland to return to Silvermoon to secretly resume their research.

## Trivia

* The character of Darilas Duskreaver originated on the RP server Wyrmrest Accord US as a void elf.

## Notes and references

1. ↑ Darilas Duskreaver - Total Roleplay 3
Illidan Stormrage

Illidan Stormrage

"*Imprisoned for 10,000 years. Banished from my own homeland. And now you dare enter my realm. You are not prepared.*"
—Illidan Stormrage

**Illidan Stormrage** (born 15,012 BDP), commonly known as **the Betrayer**, is the first of the demon hunters, the self-proclaimed Lord of Outland, the ruler of the Black Temple, and the original leader of the Illidari. He is the twin brother of Malfurion Stormrage and was, like his sibling, in love with Tyrande Whisperwind. Originally a powerful night elf sorcerer, Illidan officially betrayed his people by defecting to the demonic Burning Legion during the War of the Ancients, though his reasons for doing so were noble as he secretly aimed to repel the Legion's invasion. He eventually returned to the side of his fellow night elves, but his creation of a second Well of Eternity at the end of the war caused his people to name him "Betrayer" and imprison him in the Barrow Deeps below Mount Hyjal. There he remained for over 10,000 years, watched over by the warden Maiev Shadowsong and her Watchers.

When the Legion invaded Azeroth once more during the Third War, Tyrande freed Illidan from his prison in order to have him battle the demons once more. He subsequently consumed the fel energies of the Skull of Gul'dan and transformed into a demon in order to defeat the dreadlord Tichondrius, an act for which he was banished by Malfurion. After the Legion's defeat at the end of the war, Illidan decided to feign allegiance to the demon lord Kil'jaeden by agreeing to destroy Kil'jaeden's traitorous creation, the Lich King, as a way to learn more about his true foe: the Burning Legion. Although he amassed an army of servants in the form of the naga led by Lady Vashj, Illidan's efforts were stopped by the night elves and he was forced to flee to the shattered realm of Outland. There he and his naga gathered new allies in the form of the blood elves led by Kael'thas Sunstrider and the Broken draenei led by Akama, and with their aid he overthrew Outland's tyrannical ruler Magtheridon to claim the broken realm for his own. Illidan later traveled with his allies to the Lich King's stronghold of Icecrown for one last attempt to complete Kil'jaeden's mission, but he was eventually thwarted and nearly killed by the Lich King's champion, the death knight Arthas Menethil.

Returning to Outland, Illidan dropped all pretense of serving Kil'jaeden and mustered his army to begin his true war against the Burning Legion. Illidan's extreme methods and single-minded focus on his goal led to the alienation of his allies Kael'thas and Akama. Through the manipulations of Kil'jaeden, the Alliance and Horde invaded Outland and began dismantling Illidan's forces in the belief that he was no better than the demons he claimed to fight. Illidan was ultimately cornered and struck down within his own sanctum by Akama, a group of Azerothian adventurers, and his vengeful former jailer, Maiev Shadowsong.

## Notes and references

1. ↑ Warcraft III: Reign of Chaos Game Manual
2. ↑  Wowpedia - Illidan Stormrage
Elwynn Forest

**Elwynn Forest**, aka the **Forest of Elwynn** or simply **Elwynn**, is a vast woodland of stately hardwoods nestled just below the foothills of the Burning Steppes to the north. To the west are the dry prairie fields of Westfall. The idyllic Redridge Mountains lie to the east, and to the south, across the Jerod's Landing is where Duskwood is located.

It is the heartland of the human kingdom of Stormwind and consequently is the starting point of all human characters. Elwynn is a gorgeous span of fertile land and thick forests. The weather is sunny and cheerful during the day and silent and peaceful at night. Unlike Duskwood, it is close enough to Stormwind City to enjoy considerable Alliance guardianship.
Mathias Shaw

Mathias Shaw

Master **Mathias Shaw** is the leader of Stormwind's intelligence service, SI:7, and master of spies. He calls himself the master of all assassins. His second in command is the goblin Renzik.

As the master of SI:7 with a long career as spymaster, Shaw specializes in gathering information and performing covert missions to ensure the Alliance's continued survival. His abilities as a rogue are matched only by his unwavering loyalty to Stormwind and the House of Wrynn.
Argent Dawn

The **Argent Dawn** (or simply the **Dawn**) was an organization focused on protecting Azeroth from agencies that seek to destroy it, such as the Burning Legion and the Scourge. Base camps of the Argent Dawn could be found in the Eastern and Western Plaguelands as well as in Tirisfal Glades.

While they shared the same goals as the Crusade, the Argent Dawn opened its ranks to not only other Alliance races besides humans, but also members of the Horde and even some of the Forsaken. They cautioned discretion and introspection, and put a lot of emphasis on researching the Scourge and how to combat them. The Argent Dawn's cause is simple - fight swiftly and mercilessly against any element of evil that surfaces in Azeroth. They insist they are not a political body, nor do they ever wish to become one.
Ashguard

The **Order of the Ashguard**, or simply the **Ashguard**, is an order of righteous individuals that have come together for a common purpose: To locate and safeguarde both the blade and person known as the Ashbringer. Until such a time as the blade is recovered, the order dedicates itself to the acquisition of artifacts of dark and dengerous power. The bulk of the order is made up of paladin of the Order of the Silver Hand.

The weapons of the Ashguard are then forged from these dangerous artifacts, in a similar manner as to the origin of the legendary blade from which the order's name is derived. The idea is based on the runeblades utilized by the Death Knights, and how their weapons are based on the legendary runeblade, Frostmourne.

## Notes and references

* The Ashguard is not a guild, but an RP community (what I hope it becomes). One need not join any particular guild to be a part of this group. The goal is to continue to foster roleplay within the community by introducing story-driven roleplay and opening it to the broader server.
Stormwind Navy

The **Stormwind Navy** is the navy of the Kingdom of Stormwind. While under the direct authority of the House of Wrynn, it is lead by Grand Admiral Jes-Tereth. She, along with many other military commanders (typically Admirals and Flag Officers) and additionally nobles from the Stormwind House of Nobles who are also high-ranking officers and commanders within the navy. Many of the Kingdom's lords donate men and their own ships to the navy as to ensure the protection of the realm from the sea.

While the nobility contribute heavily to the ranks and strength of the Navy, it is worth noting that even those of non-noble birth have played key roles in the Stormwind Navy's history.
Wildmane Tribe

## The Wildmane Tribe

The **Wildmane Tribe** is a Tauren tribe based in the Stonetalon Mountains.

## Out of Character

We are a primarily Tauren RP guild that focuses on Shu’halo life. We have had regularly scheduled RP since launch. In addition to that, we also hold a bi-monthly storytelling, and have regular impromptu and more personal RP sessions to work on tribe member bonding and character development. Our RP ranges from hunts, adventures, slice of life, our d20 tribe story campaign, and more.

We welcome RPers at all levels of experience. Whether you are new to RP or a seasoned veteran, The Wildmane Tribe is a home to develop, grow, or further explore the intricacies of your character. We accept non-tauren into the tribe as long as they provide a simple in character reason for why they will be joining and living among the tribe.

We’re a friendly, laid-back, no judgements group. We’re LGBTQ+ friendly and celebrate diversity in our stories and characters. We’re all about helping one another as we journey across the EarthMother’s creation. Our tribe was founded on being a family, and in that building friendships, being helpful, and ensuring that the tribe remains a welcoming and accepting environment for all who desire to be a part of it.

Even though we are mainly an RP Tribe, we value a good hunt. We are gathering our War Braves for Heroics and casual Raiding. Join us if you love both good RP and dipping your toes into a bit of PVE content.