recursal/Fanatic-Fandom huggingface dataset:
Roots

Roots are a poor source of food. They are gathered commonly from Underwoods, and from defeated gray dwarves.

Roots restore a low amount of Stamina, fill a poor amount of Hunger, and have a chance to inflict you with Stomach Problems.

Because of this, Roots should only be used by a village desperate for food. They have a relatively high weight for a type of food (5 weight), and players should consider leaving them where they are found if it would increase your Loaded condition.
Condition

**Conditions** represent a wide variety of effects, which are applied to The Characters in *Grimmwood*. Since they can greatly influence the characters' abilities in almost every aspect of the game, it is crucial to properly and timely address them. Some can even be lethal, dehydration for example.

Unlike **Traits**, conditions are temporary - their effect can either appear/wear off as time progresses (e.g. hunger, thirst) or as a result of specific actions and events.

Though most conditions them represent some kind of ailment, some can have positive sides or be straight out beneficial for the characters. The **color-coding** serves as a basic guidance of that - green conditions are mainly positive, yellow - warning or having small negative effect and red ones represent more significant problems.

**Conditions** are listed in a drop down in the Avatar hub (upper right corner of the screen), as well as in the first tab of the Character screen.

## Hunger and thirst related

These conditions are the direct result of the character's hunger and thirst. Both hunger and thirst are increased as time goes by, as well as when The Character spends Stamina in any action. Hunger, naturally, can be reduced by eating food and Thirst - by drinking water or herbal essences and tea.

## Sanity related

These conditions are gained in relation to the Sanity of The Character. While Invigorated and Stressed are always present in specific value ranges, the rest of the conditions, all negative, are not gained in specific order - when Sanity drops below specific values, usually a random negative condition is gained.

## Affection related

These conditions are gained in relation to the Romance actions of The Character.

Additional Sanity bonus upon romancing
-20/-40 Sanity when lost

## Carry weight related

This condition is strictly related to the burden The Character carries and the maximal weight he/she can carry. Loaded characters can hardly outrun enemies and their Stamina cost for traveling is significantly increased.

## Potions/essences related

Upon drinking some of the herbal essences/potions (Check Items), which can be found in the game, The\_Character gains some primarily positive effects, which last until the end of the day (during the Night Phase). All of them have negative effects as well, but they are lesser.

## Disabilities

These conditions are gained in various cases and all of them are negative.

Additional 3 Sanity loss each night
Thirst increases 2x faster
Cannot eat some unpleasant foods
Cannot drink strong potions
strong potions or some unpleasant foods
Drinking mint tea
Cannot drink strong potions
a chance to get when drinking strong potions

[[1]]
Durability

Durability of Items indicates their condition - how much actions can be performed with them. Each item has two durability parameters, indicated as: current durability/maximum durability (e.g. 3/5).

### Current durability

An Item with 0 current durability is considered broken and cannot be used. Broken items are indicated in red in the Inventory screen. Current durability does not affect efficiency, though - an 3/5 axe is just as good as 1/3 or 7/7 axes.

Current durability can be increased to maximum durability via Repair action, which can be performed in the Workshop.

It is reduced upon using an item - weapons in combat and hunting, tools in actions like Crafting, woodcutting, Fishing and so on. In construction, a random required tool loses 1 durability on every 50 points of Stamina. Upon Crafting and building, when more than one tool of specific type is available in the village storage, then the one with highest current durability is used and thus it can lose durability.

The difficulty and Stamina cost for Repair and Breakdown of an Item depends on the difference between current and maximum durability. The bigger the difference is, the harder it is to fix an Item. This difficulty is additionally increased greatly if the current durability is 0, so it is a good strategy to use an item only as a last resort, if it has "1" current durability and you are risking to break it.

### Maximum durability

When maximum durability of an Item drops to 0, it is completely useless and can never be used again.

Maximum durability shows the long-term wear off effect of items. It is lost during Repair - sometimes even if the Repair is successful, it is still reduced - this loss depends on the difficulty of the Repair, the overall skill of the craftsman, as well as on luck.

Maximum durability of an item can never be increased. It has no other in-game effect, other that it limits the current durability.
Clan Brokvar

**Clan Brokvar** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

The *Clan Brokvar* is one of the seven most influential clans controlling the Skellige Isles.

*see also:*

* An Craite
* Dimun
* Drummond
* Heymaey
* Tordarroch
* Tuirseach

## Cards

∗without tokens and Alpha release cards

Look at 2 cards from your deck. Draw one and Discard the other.
Blitz mode

Blitz mode is a dynamic version of the game, designed for synchronous multiplayer. First official version is released on 16-July-18.

This mode is separate from the Standard one - the players get different characters, the leaderboards and visible games/friends playing are also separate ones. Both modes can be played at the same time, e.g. playing a Blitz mode game will not affect players' Standard mode character and progress.

## Concept

The main difference in this game mode is that a single day here lasts only 15 minutes, instead of 24 hours as it is in the Standard game mode. This also means faster, much faster Stamina regeneration. At the same time the hunger and especially the thirst of your character will rise also at a very fast rate.

The Blitz mode can be played by no more than 10 players in a single Village. Considering the time pressure, the communication is key and external voice com solutions, such as Discord, TeamSpeak, Skype, etc, as well as forming a group and starting together at the same time, are highly recommended.

## Differences

* One day lasts 15 minutes, instead of 24 hours. Respectively, Hunger, Thirst and Stamina values change much, much faster;
* Max number of players is 10; Players can join up to the end of day 4, the first 2 days 5 slots are reserved for friends only;
* Resources don't regenerate overnight, items and camps don't disappear; Resources are more scarce in each Resource point of interest;
* Villagers regenerate more Stamina and Health overnight and relatively less Stamina on rest (if you rest 1 day in Blitz (15 minutes) you get less Stamina than if you rest 1 day in Normal (24 hours));
* Buildings are much cheaper;
* Destroying a Monster Lair and bringing back St. Valence Relics are more effective (-20 attack / +30 defense)

* Each player provides much more defense when guarding, more bonus in socializing, better tower detection, less people are required to banish someone, etc.
* Night attack value and monsters are increased much more for a given number of players; Enemies are spawned closer to the village;
* No guardian angel or rejuvenation potion or other beginners boosts apply;
Boar's potion

This is a craftable potion that when taken will make your character hungry, allowing them to gain SP from food.

Strong Potions like this one, may give you the Nauseous condition.

Nauseous or Stomach Problems prevent you from drinking strong potions.

## Crafting

Crafting Cost: - 5 SP

Difficulty: Average

Profession bonus: Herbalist

**Materials Required:**

1 x  Black Garlic

1 x  Firewood

**Tools Required:**

None
Clear Skies

## Patch History

* Version 0.9.18:
	+ Added Tactic and Special tags. Removed Doomed ability.
* Version 0.9.12:
	+ Increased Boost amount to 2 from 1. Removed Tactic and Weather tags. Reference to Weather changed to Hazard.
* Version 0.9.11:
	+ Clear Skies will now also Boost any Damaged Ally under Weather by 1.
* Version 0.9.10:
	+ Added Weather and Tactic tags. Doomed moved from tags to effects.
* Version 0.9.6:
	+ Now only clears the player's side of the board. Removed Special and Weather tags, added Doomed tag.
* Version 0.8.72:
	+ Now clears weather from *all* Rows rather than just one (on both sides). Removed Fleeting tag, added Special tag.
* Version 0.8.60:
	+ Now clears weather on just one row and the opposite row, rather than all rows. Added Fleeting tag.
* Version 0.8.25:
	+ Clear Skies reworked to First Light. Clear Skies is now a token special card which is one of the two options for First Light.
* Version 0.8.16:
	+ Now only resets damaged units, rather than *all* units under weather.
Biting Frost

## Description

Biting Frost is a core weather card. It provides no tempo directly (although it ticks at least once before the opponent can remove it), but provides a healthy amount of value over time.

Essentially, Drought has the same effect as having Biting Frost cast on all 3 rows on a side.

## Synergies

* The Wild Hunt is thematically connected to Frost. Their Hounds are capable of playing a Biting Frost from the player's deck.
* Aretuza Adept is capable of pulling a random bronze weather card from the deck, Frost included.

## Trivia

* Patch 0.9.8: changed to "Damage one of the lowest units by 2 every turn".
	+ Previously: "Damage every non-gold unit on the row by 1 every turn."
Ermion

## Patch History

* Patch 0.9.20:
	+ Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Power increased from 7 to 10. Added An Craite tag.
* Patch 0.9.10:
	+ Added Support tag.
* Patch 0.9.8:
	+ Power increased from 6 to 7.
* Patch 0.9.6:
	+ Now Agile (was a Siege unit). Now Legendary (was Epic).
* Patch 0.8.72:
	+ Fixed an issue where Ermion's ability wouldn't activate if the player had exactly 1 card in hand.
* Patch 0.8.60.16:
	+ Now draws 2 cards before discarding 2 cards.
* Patch 0.8.33:
	+ Now discards 2 cards before drawing 2 cards.
* Patch 0.8.25:
	+ Power reduced from 7 to 6.
Clan Tuirseach

**Clan Tuirseach** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

The *Clan Tuirseach* is one of the seven most influential clans controlling the Skellige Isles.

*see also:*

* An Craite
* Dimun
* Brokvar
* Drummond
* Heymaey
* Tordarroch
Drummond

**Drummond** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

The *Clan Brokvar* is one of the seven most influential clans controlling the Skellige Isles.

*see also:*

* An Craite
* Dimun
* Brokvar
* Heymaey
* Tordarroch
* Tuirseach

## Cards

∗without tokens and Alpha release cards

*will follow soon*
Drummond Shieldmaid

## Patch History

* Patch 0.9.20:
	+ Changed name from "Shieldmaiden" to "Drummond Shieldmaid". Was category "Drummond", now "Clan Drummond".
* Version 0.9.18
	+ Changed name from "Clan Drummond Shieldmaiden" to "Shieldmaiden". Now Agile (was Ranged). Ability changed from "Damage a unit by 2. If it was already damaged, play a copy of this unit from your Deck." to "Summon all copies of this unit." Removed alternate art versions.
* Version 0.9.10:
	+ Added Drummond and Soldier tags.
* Version 0.9.8:
	+ Removed Veteran 1 ability.
* Version 0.9.6:
	+ Power reduced from 5 to 3. Now Rare (was Common). Ability changed from "Whenever this unit is weakened but not destroyed, play an instance of it from your deck." to "Veteran 1. Damage a unit by 2. If it was already damaged, play a copy of this unit from your Deck."
* Version 0.8.72:
	+ Shieldmaidens played from deck are now placed to the right of the original.
* Version 0.8.60:
	+ Introduced.
Axe

This can be used to chop wood from Whitewood grove to acquire Whitewood (very efficiently), or in Darkwood grove to acquire Darkwood (average efficiency).

It may also be used as a weapon to fight monsters outside of The Village. Axes do a high amount of damage but are less likely to hit compared to the sword or spear.

The axe has a Durability of 8, which can decrease from both successful and failed uses. When broken, it can be repaired at the Workshop.

## Crafting

Crafting Cost 30 SP

Difficulty Hard

**Materials Required:**

1 x Quarterstaff

2 x Iron Junk

**Tools Required:**

1 x Sledge Hammer

## Tips

* It is more efficient to repair the axe before it breaks aka. before its durability reaches 0. This will cost less materials and stamina.
An Craite Raider

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Raider" to "An Craite Raider". Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Name changed from "Clan An Craite Raider" to "Clan Raider". Now Agile (was Melee).
* Patch 0.9.10:
	+ Added An Craite and Soldier tags. Removed Veteran ability.
* Patch 0.9.8:
	+ Consuming a Raider no longer counts as discarding it.
* Patch 0.9.6:
	+ Now Rare (was Common). Added Veteran ability.
* Patch 0.8.60:
	+ Power increased from 3 to 4.
* Patch 0.8.33:
	+ Power reduced from 4 to 3.
* Patch 0.8.16:
	+ Discarding a Raider now properly counts as a discard effect.
Combat Engineer

## Patch History

* Version 0.9.18:
	+ Changed abilty from "Toggle a unit's Resilience." to "Boost an ally by 5." Crewmen ability renamed to Crew.
* Version 0.9.12:
	+ Added Crewmen ability.
* Version 0.9.11:
	+ Now Agile (was a Siege unit).
* Version 0.9.10:
	+ Added Support tag. Power increased from 2 to 6. Ability unchanged, but text changed to clarify it still only works on Bronze or Silver units.
	+ Resilience changed to no longer carry over boosted values to the next round.
* Version 0.9.6:
	+ Power reduced from 4 to 2. Now Rare (was Common). Can now also toggle Resilience of enemy units.
* Version 0.8.60:
	+ Introduced.
Bloody Baron

## Patch History

Version 0.9.10:

- Added Temeria and Officer tags.

Version 0.9.8:

- Bloody Baron will now be Boosted even when yours and your enemy's Units are destroyed at the same time. Fixed an issue with Bloody Baron being Boosted by Units moved to the Graveyard at the end of the round.

Version 0.9.7:

- Power changed to 6 from 4.
Champion of Hov

## Patch History

* Patch 0.9.20:
	+ Name changed from "Arena Champion" to "Champion of Hov". Can now Duel any enemy, not just higher ones.
* Patch 0.9.18:
	+ Name changed from "Champion of Champions" to "Arena Champion". Power increased from 5 to 7. Removed Armor.
	+ Ability changed from "Every turn, at the start of your turn, Strengthen this unit by 2 if it is the only unit on the row." to "Duel a higher enemy."
* Patch 0.9.10:
	+ Now gains 4 Armor when played.
* Patch 0.9.6:
	+ Power increased from 4 to 5. Added Ogroid tag.
* Patch 0.8.60:
	+ Now Strengthens self instead of boosting.
* Patch 0.8.33:
	+ Introduced.
Dimun Light Longship

## Patch History

* Patch 0.9.20:
	+ Name changed from "Light Longship" to "Dimun Light Longship". Tag changed from "Dimun" to "Clan Dimun".
* Patch 0.9.18:
	+ Power increased from 5 to 7. Removed Regressing ability. Now boosts rather than Strengthens.
* Patch 0.9.12:
	+ Power reduced from 6 to 5. Ability now triggers at end of turn, rather than at start.
* Patch 0.9.10:
	+ Power increased from 5 to 6. Added Dimun tag. Moved Regressing from tags to abilities.
* Patch 0.9.6:
	+ Power reduced from 7 to 5. Added Regressing tag. Removed Weather Immunity. Added ability "On turn start, deal 1 damage to the unit on the right, then Strengthen self by 2."
* Patch 0.8.60:
	+ Changed Rain Immunity to Weather Immunity.
Wall

The Wall is a very important structure in Grimmwood. 75% of the remaining monsters after they are killed by towers attack the walls.

* Damage is inflicted to the wall based on a simple formula: (monsters attacking wall - wall protection)

as long as the attack is not greater than the (current wall durability)+(wall protection), the wall will hold, but possibly take damage. For example if 60 monsters attack a wall with 100 wall durability and 50 wall protection, the wall remains standing and recieves 10 points of damage.

* It takes 3 points of stamina per durability lost on the wall to repair
* If the number of monsters attacking the wall exceeds (wall durability)+(wall protection), then monsters get into town based on another formula: (monsters attacking wall) - (wall defense)

For example, if 121 monsters attack a wall with 100 durability, 20 wall protection, and 50 defense. 71 monsters will break through.
Then 90% of the total that breakthrough of gate and wall actually attack the village.
Story

In *Grimmwood*, players take on the role of refugees fleeing a European war in the 16th century, with a mysterious and magical forest being the only place they can go to avoid the war.

In this game, you will become one of the hardworking, God-fearing town folk that have fled the horrors of a nameless 16th-century European war. There is nothing but blood, fire and pain left behind you. The one place in the world, which the war has not reached, seems to be the Great Forest, where you’re headed, seeking refuge.
On your way, you meet other people – strangers with strange tales to tell. You stick together because it’s your best chance to survive. Deep into the woods, you build your own village. Just a few measly huts at first, it must grow and strengthen if you are to last.
The forest around you is a different world, magical and mystical, beautiful and scary. Step by step you discover ancient secrets you wish were left forgotten.
Caretaker

## Strategy

**Caretaker** can be used in almost any monsters deck since his ability can work without any kind of synergy. Caretaker can be used to counter decks that make use of their graveyard like discard Skellige.
He can also be used to bring back Spies from your opponent's graveyard if you need card advantage.

Usually a good way to play Caretaker is by summoning him round 2 or 3 because you can easily get enough value out of him to carry you the round.

## Trivia

Caretaker is a Relict Monster in the Witcher 3: Hearts of Stone.(see *The Witcher 3: Hearts of stone*)

## Patch History

Version 0.9.10:

- Wording changed to clarify only Bronze and Silver units can be chosen. No functional change.

* Patch 0.8.60:
	+ Caretaker's ability changed to not resurrect Permadeath units.
Emissary

## Patch History

* Version 0.9.10:
	+ Added Agent tag. Boost increased to 12 from 10.
* Version 0.9.6:
	+ Now Agile (was Ranged). Can no longer play other Emissaries.
* Version 0.8.72:
	+ Ability changed to allow selection of one unit from among 2, rather than just playing the top Bronze unit from the deck.
* Version 0.8.60:
	+ Introduced.
Emhyr var Emreis

## Audio

* *There Is But One Punishment For Traitors*
* *Patience Is Not A Virtue I Am Known To Have*
* *The North Shall Tuck Tail And Beg For Mercy*

## Patch History

* Patch 0.9.20:
	+ Name changed from "Emhyr" to "Emhyr var Emreis".
* Patch 0.9.18:
	+ Name changed from "Emhyr var Emreis" to "Emhyr". Removed Doomed and Stubborn abilities.
* Patch 0.9.11:
	+ Power Changed from 6 to 7.
* Patch 0.9.10:
	+ Added Officer tag. Doomed and Stubborn moved from tags to abilities. Order of ability reversed - now plays a card, then returns a card.
* Patch 0.9.6:
	+ Now has 3 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Ability changed from "Reveal up to 2 cards." to "Return a Bronze or Silver ally to your hand, then play a card from your hand."
* Patch 0.8.60:
	+ Introduced.

## Note

* Gwentdb ID moved from "50152" to "50231" between February and July 2017.
Dagon

## **Patch History:**

* Patch 0.9.18:
	+ Power increased from 5 to 8. Removed Doomed and Stubborn tags. Removed Frost from options.
* Patch 0.9.11:
	+ Power decreased from 6 to 5.
* Patch 0.9.10:
	+ Doomed and Stubborn moved from tags to abilities. Added Vodyanoi tag.
* Patch 0.9.7:
	+ Power decreased from 7 to 6.
* Patch 0.9.6:
	+ Now has 7 Power and is Agile. Now Legendary (was Epic). Added Leader tag, removed Vodyanoi tag. Now Stubborn and Doomed. Removed First Light from options.
* Patch 0.8.25:
	+ Added First Light to options.
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Notes

* Gwentdb.com's id changed from 40002 to 50227, some time between November 2016 and July 2017.
Aglaïs

## Patch History

* Patch 0.9.20:
	+ Power reduced from 9 to 8. Now banishes the special card.
* Patch 0.9.10:
	+ Power reduced from 10 to 9. No longer weakens self by 4 if a card is resurrected.
* Patch 0.9.6:
	+ Power increased from 5 to 10. Now Agile (was a Siege unit).
	+ Ability changed from "Resurrect a Special card." to "You may Resurrect a Special card from your opponent's graveyard. If you do, Weaken self by 4."
* Patch 0.8.72:
	+ Now a Siege unit (was Agile). Removed Relentless tag.
* Patch 0.8.60:
	+ Added Relentless tag.
* Patch 0.8.33:
	+ Can now only resurrect cards from the player's graveyard, not their opponent's.
* Patch 0.8.25:
	+ Power reduced from 7 to 5.
An Craite Warcrier

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Warcrier" to "An Craite Warcrier". Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Name changed from "Clan An Craite Warcrier" to "Clan Warcrier". Ability changed from "Boost 2 damaged allies by half their power (rounded down)" to "Boost an ally by half its power".
* Patch 0.9.10:
	+ Power reduced from 7 to 6. Added An Craite and Soldier tags. Removed Veteran ability. Now boosts 2 Damaged Allies anywhere on the board, instead of 3 Damaged Units to the left.
* Patch 0.9.8:
	+ Effort ability "Weaken self by 1 for each unit boosted." removed.
* Patch 0.9.8:
	+ Effort ability reduced from Weakening by 2 to 1.
* Patch 0.9.6:
	+ Introduced. (replacing the neutral special card Warcry, inheriting the art plus a similar ability)
Dol Blathanna Bowman

Whenever an enemy moves, deal 2 damage to it. Whenever this unit moves, deal 2 damage to a random enemy.

## Patch History

* Patch 0.9.20:
	+ Name changed from "Elven Marksman" to "Dol Blathanna Bowman".
* Patch 0.9.18:
	+ Name changed from "Dol Blathanna Marksman" to "Elven Marksman".
* Patch 0.9.10:
	+ Now Agile (was Ranged). Added Soldier tag. Power increased from 6 to 7. Ability changed to also fire whenever an enemy moves to a different row.
* Patch 0.9.6:
	+ Power reduced from 7 to 6. Now Common (was Rare). Now Ranged (was Agile).
	+ Ability changed from "Deal 5 damage to a non-Gold unit with 10 or more power." to "Deal 2 damage to an enemy. Whenever this unit moves, deal 2 damage to a random enemy."
* Patch 0.8.60:
	+ Introduced.
Workshop

The Workshop is a building located in the village, where you can craft, repair and breakdown items.

Crafting is significantly more difficult than the other two, repair and breakdown cost and difficulty increases with the decrease of Durability of the items. There are different lists of items, that can be crafted, repaired and broken down. For example the rifle can only be repaired.

For these actions, Stamina and usually tools are required, for crafting you also need the corresponding components. There is a chance of failure that depends on craft difficulty (indicated for the selected recipe and taking in consideration all bonuses and penalties of the villager). In some cases when you fail, you might lose some or all components when crafting fails (they always lost for potions and food). Some Perks and Conditions affect difficulty of particular craft, most distinctively Craftsman and Herbalist. Also Concentration and Dexterity influence all kinds of craft.

### Tips

* Let proficient villagers handle more complex recipes - Herbalist is best for potions, Craftsman for tools and weapons; Second best are Dexterous and Focused villagers;
* Don't hesitate to do the easier thing yourself - minor repairs, cooking and so on - you can hardly fail in this;
* If you plan to spend more time in the Workshop, drink an Owl's potion first - it will increase your chances of success;
* Watch your Conditions - it's best to be Invigorated, it is bad to be Stressed and if you are Hectic or Terrified - better stay out of the Workshop;
* Craft only what's really needed - in the first days it is easier to scavenge for tools and weapons;
* Repair items before they break and before you go in The Forest with them, since you don't want them breaking during your missions, whatever it is;
* Don't let the Durability of the items to drop to 0, since this makes repair and breakdown much more difficult and costly;
* Repairing items for 1-2 Durability might not be a good idea - it is too costly, considering and tools durability might drop ;
* Repair very complex items before their Durability is too low, since due to the difficulty it is likely that they will lose Maximum Durability even if you succeed; Maximize your chances;
* Breakdown useless items to make what you need - many tools and weapons can be broken down to quarterstaffs, tents can be broken down to whitewood and cloth (which is useful for Bandages) and so on.
Draug

## Patch History

* Version 0.9.18:
	+ Power increased from 8 to 10. Replaced Specter tag with Cursed. Ability changed from "Spawn a on a random row on the side of each player with at least one Bronze or Silver Card in their Graveyard." to current. Draugir power reduced from 5 to 1. Replaced Draugir's Specter and Soldier tags with Token and Cursed.
* Version 0.9.12:
	+ Added Soldier tag to Draugir.
* Version 0.9.10:
	+ Added Officer tag. Power increased from 7 to 8. Ability changed from "Deploy: Damage a random Enemy by 1 (ignoring Armor). Repeat 5 times." to "Spawn a on a random row on the side of each player with at least one Bronze or Silver Card in their Graveyard.".
* Version 0.9.7:
	+ Damage now ignores Armor.
* Version 0.9.6:
	+ Now Agile (was Melee). Added Specter tag. Ability now repeats 5 times, down from 6.
* Version 0.8.72:
	+ Power increased form 6 to 7. Ability changed from "Destroy all Enemies with 3 or less power." to "Deploy: Damage a random Enemy by 1. Repeat 6 times."
* Version 0.8.60:
	+ Power decreased from 8 to 6. Ability no longer affects Allies.
* Version 0.8.16:
	+ Ability no longer affects Gold Units.
Ekimmara

## Patch History

* Version 0.9.18:
	+ Power reduced from 6 to 5. Ability changed from "Gain Resilience and Consume an ally." to current. Old ability moved to Barbegazi.
* Version 0.9.10:

	+ Power increased from 3 to 6. Resilience now resets the unit down to base strength at the end of the round.
* Version 0.9.6:

	+ Power reduced from 6 to 3. Removed Devourer tag. Now gains Resilience.
* Version 0.8.72:

	+ Added Devourer tag.
* Version 0.8.60:

	+ Now Agile (was Melee).
* Version 0.8.25:

	+ Can no longer consume unrevealed Ambush units.
Ale of the Ancestors

## Patch History

* Patch 0.9.20:
	+ Power increased from 9 to 10.
* Version 0.9.18:
	+ Power increased from 4 to 9. Removed Armor (previously 6). Removed Boon and Alchemy tags. Now applies Golden Froth when played, but no longer when moved or when an overlapping hazard is cleared. Conversely, Golden Froth will also no longer be removed when the Ale is destroyed or moved.
* Version 0.9.12:
	+ Introduced.
Clan Dimun Pirate Captain

## Patch History

* Patch 0.9.20:
	+ Name changed from "Pirate Captain" to "Dimun Pirate Captain". Changed "Dimun" tag to "Clan Dimun".
* Patch 0.9.18:
	+ Name changed from "Clan Dimun Pirate Captain" to "Pirate Captain". Power reduced from 4 to 1. Ability changed from "Every turn, at the end of your turn, if this Unit is in your Hand or Deck, Reset it and boost it by the base Power of the Highest Bronze Unit discarded to your Graveyard during your turn" to "Play a different Bronze Dimun unit from your deck."
* Patch 0.9.10:
	+ Added Dimun and Officer tags. Power reduced to 4 from 5. Removed Veteran ability. Ability changed from "Whenever a Unit is Discarded, boost self by 1 while in your Hand, Deck or side of the Board." to "Every turn, at the end of your turn, if this Unit is in your Hand or Deck, Reset it and boost it by the base Power of the Highest Bronze Unit discarded to your Graveyard during your turn".
* Patch 0.9.7:
	+ Power reduced from 5 to 4.
* Patch 0.9.10:
	+ Now Agile (was Ranged). Added Veteran ability.
* Patch 0.8.72:
	+ Ability now also triggers while this unit is in hand or deck. Boost reduced from 2 to 1.
* Patch 0.8.60:
	+ Power increased from 3 to 4. Removed Weather Immunity.
* Patch 0.8.25:
	+ Power increased from 1 to 3. Boost reduced from 3 to 2. Ability now properly triggers when An Craite Raiders are discarded.
Dwarven Mercenary

## Patch History

* Patch 0.9.20:
	+ Power increased from 7 to 8. Boost reduced from 4 to 3.
* Patch 0.9.18:
	+ Boost increased from 3 to 4.
* Patch 0.9.10:
	+ Power increased from 6 to 7. Added Soldier tag.
* Patch 0.9.8:
	+ Power increased from 5 to 6.
* Patch 0.9.7:
	+ Ability can now also move Enemies (but won't Boost them).
* Patch 0.9.6:
	+ Power increased from 3 to 5. Now Agile (was Ranged). Ability changed from "Boost self by 1 for each Dwarf Ally." to current.
* Patch 0.8.25:
	+ Power increased from 2 to 3.
Cleaver

## Patch History

* Version 0.9.10:
	+ Power reduced from 9 to 7. Ability changed from "Toggle a unit's Lock." to "Deal 1 damage for each card in your hand."
* Version 0.9.11:
	+ Now Agile (was Melee).
* Version 0.9.10:
	+ Power increased from 6 to 9.
* Version 0.9.6:
	+ Now Epic (was Rare).
* Version 0.8.72:
	+ Power increased from 5 to 6. Can now also Unlock a unit, rather than just Lock.
* Version 0.8.60:
	+ Introduced.
D'ao

## Patch History

* Version 0.9.18:
	+ Changed name from Earth Elemental to current. Now Agile (was Melee). Removed Shield. Lesser D'ao (formerly Lesser Earth Elemental) power increased from 2 to 4. Deathwish changed to no longer trigger at round end.
* Version 0.9.6:
	+ Power reduced from 8 to 6. Added Construct tag. Now Bronze (was Silver). Now Common (was Epic). Now Spawns 2 Lesser Earth Elementals when destroyed, down from 3. Now has a Shield.
* Version 0.8.60:
	+ Power increased from 6 to 8.
* Version 0.8.25:
	+ Now Spawns 3 Lesser Earth Elementals when destroyed, up from 2.
An Craite Warrior

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Warrior" to "An Craite Warrior". Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Name changed from "Clan an Craite Warrior" to "Clan Warrior".
* Patch 0.9.11:
	+ Power increased from 10 to 11. Now Agile (was Melee).
* Patch 0.9.10:
	+ Increased power from 9 to 10. Added An Craite and Soldier tags. Removed Veteran ability.
* Patch 0.9.7:
	+ Power increased from 8 to 9.
* Patch 0.9.6:
	+ Power reduced from 9 to 8. Added Veteran 1 ability.
* Patch 0.8.72:
	+ Damage dealt to self reduced from 2 to 1.
* Patch 0.8.60:
	+ Power increased from 7 to 9.
Foul Ale

Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn **Banish** this card and **Discard** a random card from your Hand.

## Patch History

* Version 0.9.18:
	+ Removed from the game with the reworked ability of Expired Ale.
* Version 0.9.12:
	+ Introduced.
Chironex

## Patch History

* Patch 0.9.18:
	+ Removed Beast tag. Added Token tag, removed Doomed ability.
* Version 0.9.12:
	+ Now Agile (was a Siege unit). Added Cursed tag.
* Version 0.9.10:
	+ Power increased from 1 to 4. Doomed moved from tags to abilities.
* Patch 0.9.6:
	+ Now Silver (was Gold). Replaced Fleeting tag with Doomed tag.
* Patch 0.8.72:
	+ Added Fleeting tag. Now counts as a spawned unit. No longer affects Gold units.

## See also

* Unicorn
* Yennefer

## Gallery

* Card art "Nightmare Horse" by Anna Podedworna
An Craite Longship

## Patch History

* Patch 0.9.20:
	+ Name changed from "War Longship" to "An Craite Longship". Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Ability now also activates when played.
* Patch 0.9.11:
	+ Power increased from 6 to 7. Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Added An Craite tag.
* Patch 0.9.7:
	+ Power increased from 5 to 6.
* Patch 0.9.6:
	+ Power increased from 4 to 5.
* Patch 0.8.72:
	+ Power reduced from 5 to 4. Ability no longer activates when an ally is destroyed.
* Patch 0.8.60.16:
	+ Power increased from 4 to 5.
* Patch 0.8.60:
	+ Added Machine tag.
* Patch 0.8.33:
	+ Power reduced from 5 to 4.
* Patch 0.8.25:
	+ Power increased from 3 to 5. Ability now properly activates when Morkvarg and An Craite Raider are discarded. Fixed an issue where the ability would still activate when the unit was destroyed.
Botchling

## Patch History

* Version 0.9.18:
	+ Power increased from 6 to 10. Ability changed from "Boost all Lubberkins in your hand and deck by 6. Deathwish: Summon a Lubberkin." to current.
* Version 0.9.10:
	+ Power increased from 5 to 6. Boost increased from 5 to 6. Ability no longer boosts Lubberkins in Graveyards, but only in deck and hand.
* Version 0.9.6:
	+ Now a standalone card, was a Token Summoned by Bloody Baron. Removed Fleeting tag, added Cursed tag. Ability changed from "Gain Resilience." to "Boost all Lubberkins in your hand, deck, and graveyard by 5. Deathwish: Summon a Lubberkin."
* Version 0.8.72:
	+ Power increased from 4 to 5. Added Fleeting tag. Now properly considered a Spawned unit. (so it no longer is hit by Savage Bear)
* Version 0.8.25:
	+ No longer gains Resilience at the start of a round, only when played.

## See also

* Bloody Baron
* Lubberkin
Craven Revived

Add 2 strength to any non-Gold unit appearing on the row.

During Closed Beta, Skjall transformed into **Craven Revived** upon death. When he was reworked, the art was then reused in Necromancy.

## Patch History

* Patch 0.9.6:
	+ Discontinued. Art reused in Necromancy.
* Patch 0.8.72:
	+ Added Fleeting tag. Now counts as a Spawned unit.
* Patch 0.8.25:
	+ Increased ability priority.
Ele'yas

## Patch History

Version 0.9.12:

- Power increased from 6 to 8.

Version 0.9.10:

- Power decreased to 6 from 9. Now Agile (from Ranged). Added Soldier tag. Ability changed from "Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power." to current. Old ability moved to Cyclops.

Version 0.9.7:

- Power increased from 8 to 9.

Version 0.9.6:

- Power increased from 4 to 8. Now Melee (was Ranged). Now Epic (was Legendary). Ability changed from "Whenever a Commando Neophyte appears, Boost self by 2, whether in hand, in deck, or on the battlefield." to "Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power."

Version 0.8.60.16:

- Power increased from 3 to 4. Fixed a bug where Commando Neophytes would buff Ele'yas when moved to another row.

Version 0.8.60:

- Now Ranged (was Agile). Boost reduced from 3 to 2, but now also triggers when Ele'yas is in hand or deck.

Version 0.8.33:

- Boost increased from 2 to 3.

Version 0.8.25:

- Fixed a bug where Commando Neophytes wouldn't Boost Ele'yas if they were immmediately destroyed upon spawning.

## See Also:

* Commando Neophyte
* Cyclops
* Succubus
Ciri

## Patch History

* Patch 0.9.10:
	+ Power increased from 5 to 6. Armor reduced from 3 to 2. Added Witcher tag.
* Patch 0.9.10:
	+ Added Cintra tag. Now gains 3 Armor. Will no longer erroneously be returned to hand in case of a draw, if the player would go first in the next round.
* Patch 0.9.7:
	+ Power reduced from 7 to 5.
* Patch 0.9.6:
	+ Power increased from 6 to 7. Now Agile (was Melee). Now Legendary (was Epic).
* Patch 0.8.25:
	+ Power reduced from 8 to 6.

## See Also: =

* Ciri: Nova
* Ciri: Dash
Deithwen Arbalest

## Patch History

* Patch 0.9.18:
	+ Name changed from "Black Infantry Arbalest" to "Deithwen Arbalest". Power increased from 6 to 7.
	+ Bonus damage increased from 5 to 6. Bonus damage changed from "if you have any Officers in hand" to "if it is Spying".
* Patch 0.9.12:
	+ Bonus damage changed from "if you have any Officers in hand" to "if you have any Soldiers in hand".
* Patch 0.9.10:
	+ Now Agile (was Ranged). Added Soldier tag. Power increased from 5 to 6.
	+ Bonus damage changed from "if the unit is boosted" to "if you have any Officers in hand".
* Patch 0.9.6:
	+ Power increased from 4 to 5. Bonus damage reduced from 6 to 5.
* Patch 0.8.72:
	+ Power reduced from 5 to 4. Bonus damage increased from 5 to 6.
* Patch 0.8.60:
	+ Introduced.
Field Medic

## Patch History

* Patch 0.9.20:
	+ Power increased from 6 to 8.
* Patch 0.9.18:
	+ Ability changed from "Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck." to current.
* Patch 0.9.11:
	+ Now Agile (was Siege).
* Patch 0.9.10:
	+ Power increased from 4 to 6. Added Support tag.
* Patch 0.9.8:
	+ Power increased from 3 to 4.
* Patch 0.9.6:
	+ Power reduced from 4 to 3. Removed Permadeath tag. Now Siege (was Melee). Now Common (was Rare). Ability changed from "Resurrect a random Bronze unit." to "Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck."
* Patch 0.8.72:
	+ Power increased from 2 to 4.
* Patch 0.8.60:
	+ Power reduced from 3 to 2. Can now only resurrect Bronze units, rather than Bronze or Silver units.
* Patch 0.8.25:
	+ Replaced Medic tag with Permadeath. (Units with Permadeath cannot be Resurrected)
* Patch 0.8.16:
	+ Added Medic tag. Can no longer resurrect Medics. (Many effects that Resurrect Units specifically exclude Medics)
Clan Drummond

**Clan Drummond** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

The *Clan Drummond* is one of the seven most influential clans controlling the Skellige Isles.

*see also:*

* An Craite
* Dimun
* Brokvar
* Heymaey
* Tordarroch
* Tuirseach
Ban Ard Adept

Loyalty | Loyal

**Ban Ard Adept** used to be a token created by Margarita Laux–Antille whenever a Gold unit appeared on your side of the battlefield. It was later replaced with Aretuza Adept as a token with the same power. The Aretuza Adept was then made into a separate card with the launch of public beta (with Margarita being reworked to have a completely different ability), and Ban Ard Adept's art was reused for Vicovaro Novice.
Chort

## Patch History

* Version 0.9.18
	+ Power increased from 7 to 14. Added Token tag.
* Version 0.9.10
	+ Now a Neutral Token unit (was a standalone Monsters card). Power increased from 6 to 7. Ability ("Brave: Strengthen by 4.") removed. All copies of Chort are converted to Fiend, which was reintroduced as a standalone card.
* Version 0.9.6
	+ Now a standalone Monsters card. Power reduced from 10 to 6. Now Agile (was Melee). Added Relict tag. Added ability: "Brave: Strengthen by 4."

## See Also:

* Prize-Winning Cow
* Fiend
Clan an Craite

**Clan an Craite** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

The clan an Craite or *Clan Craite* is one of the seven most influential clans controlling the Skellige Isles.

*see also:*

* Brokvar
* Dimun
* Drummond
* Heymaey
* Tordarroch
* Tuirseach
Brouver Hoog

## Patch History

* Patch 0.9.24:
	+ Can no longer play Spying units.
* Patch 0.9.20:
	+ Name changed from "Brouver" to "Brouver Hoog".
* Patch 0.9.18:
	+ Name changed from "Brouver Hoog" to "Brouver". Removed Stubborn and Doomed tags.
* Patch 0.9.10:
	+ Doomed and Stubborn moved from tags to abilities.
	+ Can now also play a bronze Dwarf, rather than only Silver cards.
* Patch 0.9.6:
	+ Now has 4 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed. Can no longer play special cards.
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Note

* Gwentdb ID moved from "30002" to "50236" between March and July 2017.
Foglet

## Patch History

* Patch 0.9.18:
	+ Removed ability "Destroy this unit when the last Fog is cleared." Removed ability "If there are no copies of this unit in your deck, Resurrect a copy of this unit instead."
* Patch 0.9.10:
	+ Power increased to 4 from 2. Now only 1 Foglet is played from deck or resurrected for each Fog effect applied, rather than all of them at once.
* Patch 0.9.7:
	+ Foglets are now only destroyed when the last Fog is cleared, rather than *any* Fog.
* Patch 0.9.6:
	+ Now Agile (was Ranged). Added Necrophage tag.
* Patch 0.8.72:
	+ Foglets now properly count as being destroyed rather than damaged when Fog is cleared.
* Patch 0.8.60.16:
	+ Fixed an issue where Foglet's ability wouldn't properly trigger from the graveyard when previously Locked.
* Patch 0.8.60:
	+ Power increased form 1 to 2. Ability "Boost self by 1 when Fog is played." removed. (this ability also applied to Foglets that were just played)
Ambassador

## Patch History

* Version 0.9.10:
	+ Added Agent tag. Boost increased from 10 to 12.
* Version 0.9.7:
	+ Fixed an issue where Ambassador would boost by 12 when its ability was copied by Vicovaro Novice.
* Version 0.9.6:
	+ Now Agile (was Melee). Now Common (was Rare). Boost increased from 8 to 10. Now boosts a selected unit rather than a random one.
* Version 0.8.60:
	+ Introduced.
Ciri: Dash

**Ciri: Dash** is a neutral Gold unit.

## Strategy

**Ciri: Dash** is among the most unique cards. Her ability makes her one of the strongest, if you can use her properly. Any deck that can draw and play more than 25 cards will find Ciri: Dash useful, since she can stop these decks from overdrawing, while keeping the consistency of 25-cards decks.

If she is used in the right way, she could end up as a 15-18 strength Gold for the last round, deciding the match in most cases on her own, unless your opponent built up a lot of power. She benefits from the presence of Roach way better than most of the other golds, since you can play Ciri: Dash in multiple rounds without any effort, summoning Roach multiple times.

## Trivia

* The card's ability is a reference to Ciri's ability, Blink. Interestingly, Ciri also was inspired by this ability.
* Since the players first couldn't figure out a deck that could utilize Ciri: Dash in a better way than Ciri, she was nicknamed Ciri: Trash.

## Patch History

* Patch 0.9.18:
	+ Power increased from 10 to 11. Added Witcher tag.
* Patch 0.9.10:
	+ Power increased from 9 to 10. Added Cintra tag.
* Patch 0.9.6:
	+ Power increased from 8 to 9. Now Agile (was Ranged).
* Patch 0.9.10:
	+ Power reduced from 9 to 8. Locks will now prevent the ability from triggering.
* Patch 0.8.60:
	+ Ability now also triggers when discarded.
* Patch 0.8.33:
	+ Introduced.

## See Also:

* Ciri
* Ciri: Nova
Caranthir Ar-Feiniel

## Patch History

* Patch 0.9.20:
	+ Name changed from "Caranthir" to "Caranthir Ar-Feiniel". Power increased from 8 to 9.
* Patch 0.9.12:
	+ Added Officer tag.
* Patch 0.9.10:
	+ Added Mage tag. Power reduced from 9 to 8. Now only moves 1 Unit, down from 3.
* Patch 0.9.8:
	+ Power increased from 5 to 9. Now moves 3 units, down from 5.
	+ Biting Frost changed from dealing 1 damage to each unit on the row, to dealing 2 damage to the lowest unit on the row.
* Patch 0.9.6:
	+ Power reduced from 6 to 5. Now Agile (was Melee). Now Legendary (was Epic). Removed Weather Immunity.
	+ Now only spawns Frost on the opposite row, instead of both Melee rows. Added ability "Move 5 enemies to the opposite row." No longer spawns Wild Hunt Hounds.
* Patch 0.8.60:
	+ Power reduced from 8 to 6. Replaced Frost Immunity with Weather Immunity. Wild Hunt Hounds are now Fleeting.
* Patch 0.8.25:
	+ Added Frost Immunity.
Clan Dimun

**Clan Dimun** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

The *Clan Dimun* is one of the seven most influential clans controlling the Skellige Isles.

*see also:*

* An Craite
* Brokvar
* Drummond
* Heymaey
* Tordarroch
* Tuirseach
Bran Tuirseach

## Patch History

* Patch 0.9.20:
	+ Name changed from "Bran" to "Bran Tuirseach". Changed "Tuirseach" tag to "Clan Tuirseach".
* Patch 0.9.18:
	+ Name changed from "King Bran" to "Bran". Removed Doomed and Stubborn tags. Removed Veteran ability.
* Patch 0.9.10:
	+ Added Tuirseach tag. Power reduced from 4 to 2. Added Veteran 1. Doomed and Stubborn moved from tags to abilities.
* Patch 0.9.7:
	+ Power increased from 3 to 4.
* Patch 0.9.6:
	+ Now has 3 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Now strengthens discarded units by 1.
* Patch 0.8.72:
	+ No longer strengthens discarded units. (down from 1)
* Patch 0.8.60.16:
	+ Now discards 3 cards (up from 2).
* Patch 0.8.60.15:
	+ Strengthen effect reduced from 2 to 1.
* Patch 0.8.60:
	+ Ability changed from "Discard 2 cards and Strengthen them by 2, then search your deck for any card and put it into your hand." to "Discard 2 cards from your deck and Strengthen them by 2."
* Patch 0.8.25:
	+ Now Strengthens Discarded units by 2.
* Patch 0.8.16:
	+ Now Epic (was Legendary).
Frightener

## Patch History

* Patch 0.9.20:
	+ Added Agent tag. Removed Doomed tag, added Single-Use ability.
* Version 0.9.18:
	+ Power increased from 12 to 13. Removed Agent tag. Doomed moved from abilities to tags.
* Version 0.9.10:
	+ Added Agent tag. Power increased to 12 from 10. Doomed moved from tags to ability.
* Version 0.9.7:
	+ Now pulls a Unit to its row, instead of moving 2 Units on its row to a random different row.
* Version 0.9.6:
	+ Power increased from 4 to 10. Added Contstruct and Doomed tags. Now Disloyal. Now Agile (was Siege). Ability changed from "Every 2 turns, Banish a random Special card from your graveyard and Boost self by 3." to current.
* Version 0.8.72:
	+ Added Devourer tag.
* Version 0.8.60:
	+ No longer Boosts when there are no Special cards to Consume.
* Version 0.8.33:
	+ Power increased from 2 to 4. Ability changed from "Banish all Special Cards in your graveyard, Boost self by 3 for each." to "Every 2 turns, Banish a random Special card from your graveyard and Boost self by 3.".
Alba Pikeman

## Patch History

* Version 0.9.18:
	+ Power reduced from 4 to 3. Removed 2 Armor. Ability changed from "After 1 turn, at the start of your turn, play a copy of this unit from your deck on the row." to "Summon all copies of this unit."
* Version 0.9.10:
	+ Added Soldier tag. Power reduced to 4 from 5. Timer reduced to 1 turn from 2 turns.
* Version 0.9.8:
	+ Now has 2 Armor.
* Version 0.9.6:
	+ Power reduced from 7 to 5. Removed Weather Immunity. New ability: "After 2 turns, at the start of your turn, play a copy of this unit from your deck on the row."
* Version 0.8.60:
	+ Introduced.
Clan Heymaey

**Clan Heymaey** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

The *Clan Heymaey* is one of the seven most influential clans controlling the Skellige Isles.

*see also:*

* An Craite
* Dimun
* Brokvar
* Drummond
* Tordarroch
* Tuirseach
Collectible postcards

The **Collectible postcards** belong to a promotional action by CD Projekt RED.

The postcards are similar to the posted pre-publicational via their Twitter and Facebook channels.

## Postcard gallery

* Ciri: Dash, Fiend, Geralt: Igni
from Gamescom, Cologne, Germany,
 17-21 August 2016
* Yennefer, Cerys, Katakan
from Brasil Game Show, São Paulo, Brazil,
 1-5 September 2016
* Zoltan Chivay, Ciri: Dash, Geralt: Igni
from Warsaw Games Week, Poland
 13-16 October 2016
* Geralt: Igni, Unicorn and Yennefer
from Igromir, Moscow, Russia,
 29 September - 02 October 2016
Duda: Agitator

## Patch History

* Patch 0.9.18:
	+ Name changed from "Field Marshall Duda: Agitator" to "Duda: Agitator". Added Spying tag. Added Token tag, removed Doomed ability.
* Patch 0.9.10:
	+ Doomed moved from tags to abilities.
* Patch 0.9.6:
	+ Replaced Fleeting tag to Doomed tag. Added Beast tag. Ability now affects 2 units on each side, rather than 4 units on the left.
* Patch 0.8.72:
	+ Power reduced from 3 to 1. Added Fleeting tag. Now counts as a spawned unit. Ability now affects the 4 units to the left, rather than the entire row.
* Patch 0.8.60:
	+ Can now also be placed on the player's side of the board (rather than just the opposing side).
* Patch 0.8.25:
	+ Power increased from 1 to 3.

## See also

* Field Marshal Duda: Companion
* Zoltan: Animal Tamer