recursal/Fanatic-Fandom huggingface dataset:
Raven Privateers Army: The Black-Coats

## **The Black-Coats**

Attribute: Adaptive

Effect: An adaptive army has experience working with and integrating mercenaries and other independent military units of varying expertise into their structure and making best use of these skills. They may employ seige engineers, expert scouts, raiders, Light Infantry, heavy brawlers or port militias at different points depending on the challenges they face, adapting to the change of circumstance in an attempt to stay one step ahead of their opponents and catch them off guard by switching their actions to the unexpected, but each group can only be employed once every so often as these independents fore fill their contracts to the army before returning to their homes or other work contracts.

Accordingly this army has the ability to utilise the cautious, pillaging, seige, skirmishing or resilient skill once per season, at which point that skill may not be used again for another 2 seasons afterwards. Upon this army’s general election it may use any one of these skills but the above restriction is in effect immediately from the start

## **The Army as a whole**

Built up from compliments of port militia’s, ship bound raider marines and rigger deck hands, the Black-Coat’s serve as the main armada of the raven privateers. In their home territory their ships rove the tunnels in flotillas of heavy armed retrofitted cargo barges; nicknamed brutes for their ugly appearance, escorted by fast shark cutters. On the ground, the armada’s mixture of experiences and expertise’s lends it an unpredictable temperament and adaptability to whatever situation it may find itself in when in combat. This adaptability has saved it many times during the course of its history with its riggers and raiders joking that if the armada could change any more it could masquerade as the swarm it was trying to kill.

Size: 3000 at maximum strength
Mech-Corp Famous Figures

**Rodrick's Raisers**

Located within Rust Town, the ‘Raisers’ as they are known to the general technician populace were formed shortly after the events of the fall by one of the few surviving security personnel that had worked with the engineers, Rodrick Volker banded those who could and would fight together into the first Militia of the Mech-Corp, the first fighting band of soldiers that the Mech-Corp could call upon to defend the dome and their growing settlements. Today the raisers have multiple militia companies spread across the dome, with their home recruiting grounds being in rust town alongside the Militia hall over in Overhang, the Raisers serve the Mech-corp as a rough and ready Military arm under which all those of the technicians can clamour to who have an aptitude for war. Accordingly the ‘regiment’ as the Leaders of all the Mech-Corp militias call them, has gained a reputation for die hard loyalty to its people, as well as a stubbornness to never back down in the face of a threat. As such this has rubbed off on the members of the raisers, as its troopers; whether they are Line troopers all the way through to rear echelon logisitic handlers, have developed a stern attitude of acceptance in the face of death, readily accepting the possibilities and still marching forwards in the defence of their homes.

**The Framington Estate**

One of the original 7 specialist families, the Framington Estate’s reside within the Guild slope itself, overseeing a wide palatial grounds centred around a great brass and iron work mansion with its own guards and work grounds, the rest of the land turned over to cultivated mechanical life that the members of the direct framington family are forever working on in pet projects. The Estate itself has become sin-ominous with the most grandiose Biological and Cybernetic technology projects undertaken within the last 50 years by the extended Framington Family, its ranks of members from aunts and uncle through to distant cousins lending it an enormous amount of knowledge and influence in their never ending strives for technological dominance over the other specialist families. Within the Wider Mech-Corp the Framington estate serves as one of the governing houses that make up the Parliament as well as one of the chief research families that constantly evaluates and refines the technology recovered by the Mech-Corp as well as that which is directly developed by them within the dome. According the Estate and the Framington family have gained a reputation for technological excellence with the specialist ranks, lending them an air of intelligence that is respected by the other Specialist families, whilst being viewed as extreme arrogance by the technicians for their constant forward strives at the expense of technician lives in some cases.
Healing

## Healing within Cataclysm

Healing within Hive:Cataclysm is roughly broken down into four areas of use within the wider system. The first of these areas is general healing, this is most applicable in general situations such as normal combat or other scenarios and is accessible within the medic skill very early on. The second is curing injuries, during some combat situations players may receive certain wounds that require special treatment in order to correct, as such part of medics role is fixing these injuries. These special wounds vary in their severity and what is required in order to fix them through specific treatments that require collaboration between certain skills and the medics. The third area is that of surgeries, for use when applying bio-augmentation; which have certain effects and bonuses upon the players, or for providing solutions to more severe injuries incurred within the system events that require more extensive attention in order to solve. The Fourth area is that of handling special calls that have negative effects on player stats; such as ravage, and curing these to ensure player survival in more hardened combat conditions.

Skill Progression Trees

## Healing Calls

Below are a list of the healing calls within Cataclysm, they cover each skill available to those that may utilise the medic skill within the system. Each skill is accessible at a different stage of development within the skill tree for medics, alongside other skills related to the medic skill.

  **Staunch**
  **Heal**
  **Suture**
  **Resuscitate**

## Injuries

Below are a list of the types of injuries they may be handed out to players by by refs under certain circumstances should they be dropped in a particular fashion or interact with a certain piece of equipment whilst in a special environment. Some of these may be caused by combat with particular types of enemies or in particular situations.

Back To Hive:Cataclysm
SPP-097

SPP 091

Класс:шипер

Имя:Генри

Был слишком близок к ядерному взрыву у базы илламинатов. Его нашёл [DELETED]. Генри чудом выжившего отправили в ближайшую лабораторию по изучению SPP. Там обнаружили, что он может создавать огонь и взрывы из воздуха. Вскоре он сбежал из лаборатории.

Он стал наёмником. Всю выручку с заказов отдаёт бедным и голодающим палаткам.

Так же с ним делают комиксы и фильмы.
Mech-Corp Relations

Descended from engineers and their surviving families, alongside a few security personal, the Mech-Corp of today are a heavily industrialised people, driven by the political machinations of the specialist families and the Parliament. As such they are more than capable of producing mass simplified equipment of any kind, and accordingly they are more than capable of arming their militia in order to protect their territory and lands, as well as fight the wars that their drive and the parliaments orders and decrees often cause with other factions. The consequences of these in terms of relations has been listed below.

## **A quick overview**

Hive-Sec - Generally viewed as the decaying remanents of ancient order soon to be forgotten by the specialists, and as a group to be avoided by technicians in order to not have to pay for the specialist's past screw ups

Raven Privateers - Backwards Mercenaries more concerned with Personal profit than anything

The Peoples - Superstitous savages that require re-elevating to a civilised nature, though useful at times

## **Details Relations**

**Hive-Sec**

Militarised order dedicated to an ancient and outdated cause, Highly arrogant and self centred warrior hood. All previous interactions between Hive-Sec forces and Mech-Corp populace has been between highly strained to out right war in several cases, Loss of the Rust colonials army laid at their feet. All Hive-Sec individuals have proven to be self-inflating ignorant warrior types with little understanding of how civilised cultures function.

Summary: Self-Enflated, arrogant warrior types, not to be trusted and advice to be ignored

**Raven Privateers**

Eccentric Mercenaries motivated by the promise of money, Highly status orientated and driven by the promise of advancing their own status amongst their betters. Previous interactions have been varied, though a state of war has exsited between us before due to Privateer snooping in our territory. Seem to be reliable on business deals when Money is presented up front, though unreliable equally on matters if they don't see the point in up holding their agreements

Summary: Profit driven mercenaries, eccentric nature, Not to be trusted but can be employed

**The Peoples**

A superstitous culture founded upon their religious ethics and worship of their ancestors in tradtions and rituals. A people driven by their silly beliefs, that have encountered Mech-Corp members on a number of occassions that have led to a proxy war in one case, though no major fights have ever occurred between us. Reliable when agreements are reached, but easily offended and dismissive of agreements that do not favour them in some sort of fashion.

Summary: Superstitous tribals ruled by ancestral worship, reliable at up holding agreements, but need to be watched to make sure the agreement doesn't get twisted in their favour.

Back to The Mech-Corp

Back to Faction Relations
Combat

Combat within Hive: Cataclysm consists of your normal styles of combat, ranged and melee. As such with regards to the calls themselves they are generally interchangeable and; with few exceptions, generally cross over between ranged combat and melee during combative situations that the player may encounter or be engaged within. Some calls relate to certain skills or actions with regards to those calls utilised by crafters, whilst others are purely Ref out of character safety calls should an incident or problem occur. Some calls have certain effects In character upon the player for a limited period of time, whilst some can have longer effects that require another skill in order to resolve.

## Combat Calls

Below is the system combat, and general calls present within Hive:Cataclysm. A description of the effect and whether or not the call needs to be made verbally so that others may hear it has been included alongside the call, as well as any calls that may only be called by Refs in certain circumstances.

To Hive: Cataclysm
Sprillan

On a continent full of hulking, monstrous men, the Siyokoy of Sprillan are surely the odd ones out. While the feline-men may not be overwhelming large, they are nimble and innovative. They have made great bounds in explosives, neurosciences, and magic.

Siyokoy typically stand between 3'5" and 4'2". Their shaggy fur ranges in colors from white, blacks, browns, greys, oranges, and blondes, often manifesting in stripes, spots, and splotches. They have large, pointed ears, sharp fangs, and retractable claws. Each hand has an extra thumb. Their tails are long, often equal in length if not longer than their own bodies.

## Politics

Sprillan is a loosely governed nation, headed by the monarch Wick Swiftpaw. Some have suggested that the title of "monarch" is satirical, as the monarch in reality has very little power over his subjects. Wick and his wife Woolia act mostly as a face for the nation, paying public workers, facilitating foreign affairs, and keeping the nation clean. Siyokoy appreciate freedom above all things, to an extreme extent, and so there are no written laws in the land. Siyokoy riding Lohan, known as Peacekeepers, prevent an outbreak of total chaos.

Swiftpaw's monarchy can be challenged at anytime. If any person feels they would make a better ruler than the current monarch, they can request a vote, one-on-one combat, or 5-on-5 combat. If a challenger calls for a vote, Siyokoy flock to the capital city to cast their votes. For a one-on-one combat, the monarch and his or her challenger duel to the death or until one party yields. In a five-on-five combat situation, each party invites four champions to join them in a duel to death or yield.

Sprillan has one of the more respectable armies around the world. Their expertise in science and magic make them quite a force to be reckoned with. In combat, explosives experts litter the battlefield with landmines and launch rockets from the safety of the back line. In the forefront of battle are the Lohan riders or Siyokoy who have found ways through science or magic to enhance their own survivability. Perhaps Sprillan's greatest weakness in the realms of war is their overall lack of discipline. Due to their fixation on freedom and individuality, Koyan armies do not train military personnel in the way that many other nations do. Instead, they take in volunteers and work with them based on their already existing skill set. This makes for a military with many different techniques, but also with no real structure. Though Sprillan's armed forces are a markedly powerful unit alone, it is also worth noting that the Siyokoy have a good reputation with the Ogres to their north, and that Ogres need little more than an invitation to get involved in a combative situation.

As a whole, Sprillan tends to be a fairly self-kept nation. They have however found great friends in Wixicroft and Skyaard. These two nations are certainly the Siyokoy's two closest allies, an alliance which has sparked revolutions in magic and science untouched by other nations.
Skone

Skone is the most progressive of the continents. The prominent, well-known nations collaborate, trade, and have even created a continental railroad system and steam trains. Skone’s northwesternmost nations Blute and Trakodo have lands of plentiful resources and are devoted entirely to trade. The northeasternmost nations, Hauntos and Uss’Ssah, on the otherhand, are mysterious and unknown to many nations around the world. The Dendroids of Drehr Behrkán are peaceful beings who manage the trade arrangements between the nations of Skone and the nations around the world. Coalhearth is home to the Dwarves, whose ore, brews, and cigars have become famous worldwide. Wixicroft’s Gnomes are known for their unparalleled progress in techmaturgy, the combination of science and magic. Finally, the lesser known “nation” The Bog is in a state of turmoil while the Gnolls and the Shucct compete for control of the land.
Drehr Behrkan Wikia

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Cyclops

Cyclops are evil creatures that stand about 9-10 feet tall. The average human would go to the elbows of a Cyclops. They are tamed and trained by Trolls in the art of fighting, or used as slave laborers due to their strength. They are not as smart as trolls and use more primitive weaponry. Sometimes they wear nothing but a loincloth. They use rocks or clubs as weapons. They mainly inhabit the Cyclodells and Dukumhazar Forest. They are more like wild animals, destroying and killing anything they can eat, until they are tamed.
P-RORSCH AACR-2

P-RORSCH AACR-2 (AntiAirCraft Railgun-2) - слияние P-RORSCH AACR-2 и P-2142. Это летающая зенитка с рельсотроном.

## Об оружии

От P-2142 отделили пушку и из этого получился корпус, а потом к нему присоединили P-RORSCH AACR-1. Это манёвренное самоходное зенитное орудие способно разорвать на куски 10-сантиметровый кусок титана острова Илламинатов.
Harkon the Younger

Maidos Harkon, more commonly known as Harkon the Younger, was King of Trakodo in (insert date here). The son of Urobos Harkon, and younger brother of Einish Harkon, he is most famous for his creation of the Trakodan Council and the abolition of the Trakodan Monarchy. He also went to great lengths to protect people across the world from persecution, granting thousands of beings from all races asylum.

## Early Life

Maidos Harkon was born into House Harkon as the second son of the king, Urobos, in a time of much turmoil across Skone. War between Coalhearth and Uss'sah had driven many from their homes. Many dwarves of this era considered themselves superior to other races, and destined to rule all of Skone. After several defeats and years of bloody warfare with Lizardmen, racist sentiments ran in Coalhearth, much of it directed at the Toiden. Maidos was a close friend of Yaego, a Toiden refugee, since early childhood, and Yaego's stories deeply moved Maidos at a young age.

The same could not be said for Maidos' older brother, Einish, who was brash, proud, and prone to fits of spite and cruelty, These traits worried his father, the King, who found himself favoring the quiet and humble Maidos.

## Succession

King Urobos Harkon died when his sons were 23 and 26 years old. It was traditional in Dwarven kingdoms for the eldest son to inherit the throne; however it was revealed that in his will, the granted the more populous region of (insert name here) to Einish, while the smaller and less densely populated (insert name here) region was left to Maidos.

## Early Rule

During this era, contact with the rest of the world was just beginning to pick up. With the flow of ship traffic increasing, so too did the tales of famine, brutal massacres and forcible displacement occurring across the globe.
Barrenlands

The Barrenlands is a region west of Dost Roloth and south of Higulor. It is empty and is mostly dead grass and small hills. It has several colonies of men in it, mostly towards the North or East. The Southern area is mostly uninhabited. It is dotted with troll camps as well. The Ravagers use the Barrenlands as their main area. Some major events that took place in the Barrenlands include Zokode's first defeat at the hands of Hurat, and Glog-nosh's death at Balibor.
Thurz

Thurz was a troll during the time of Arli Dukumhazar. He was from Gushu Makir in the Rathandir Mountains. He and his army were sent to track Dukumhazar on his quest southwards. He almost killed Dukumhazar while he was passing through the Rathanir Mountains, but failed. He tracked Dukumhazar all the way to the Black Mountains, where he died fighting Dukumhazar.
Higulor

Higulor is a nation of men in Northwest Aethea. It's capital is the large city of Ererhall. Higulor's first king was Hurat, who killed Lord Zokode circa Y0 in the first war. Higulor was hesitant to join in during the second war with Zokode because it's then king, Mercethir III thought that it was pointless. He believed the armor should be used for good rather than destroyed, and that the Ravagers, and Thrognar's colonies in the Barrenlands were all fools. In the end, Thrognar convinced them to join the war. Mercethir III was killed and Thrognar became king. Higulor is the only region of Aethea that is solely dominion to humans.
Baluman

Baluman is the leader and chieftan of the Ravagers. He is from Higulor, despite his dislike of the Higulorians. He believes in a more offensive and drastic attack on the Trolls, rather than the Higulorian style of ignoring the danger and accepting their fate. He and his Ravagers live like nomads, traveling around the Barrenlands, and The Dells. They sometimes venture into Deepreek territory or the Cyclodells. They are distantly related to Eor, rather than the Higulorians being distantly related to Hurat and Donith I. Baluman's son Taluman became the king of Higulor after Thrognar's death, because Thrognar had no heir.
Cyclodells

The Cyclodells is an area within The Dells. It is the main habitat of Cyclops. The Cyclodells is a woodsy area with many large lush green trees and moss growing on the ground and rocks. It makes it somewhat difficult to travel through. The Ravagers use it as one of their primary hunting grounds. There are several camps or settlements of Trolls within the Cyclodells. This is because the trolls come to the Cyclodells to tame Cyclopes and use them as weapons or strong superior warriors.
Dukumhazar Forest

Dukumhazar Forest is a forest in southern Aethea close to Dost Roloth. It was burned when the Survenhole erupted, sending ash and lava into the forest. It burned most of it down, leaving just the south part green. There is no life within the forest, for it is too thick to travel. Only ancient terrors lie within, such as Cyclops and Giants. It is named after an ancient Dwarf-Lord, Arli Dukumhazar. Arli Dukumhazar found the forest and attempted to inhabit it, and create a great dwarven realm. It was not to be, however, when he and almost his entire party were slain by Giants and Cyclopses.
Thrognar

Thrognar is the current king of Higulor. He also was the man to kill Lord Zokode once and for all. He was born in Eduil, which is a colony of Higulor in the Barrenlands. Both of his parents were killed by Trolls early in his life, and Thrognar was raised by Baluman, chieftan of the Ravagers. Thrognar destroyed Zokode's armor, which was a major setback to his plan. Thrognar became king of Higulor after Mercedith III was slain by Trolls. Thrognar had no heir, so the son of Baluman became king after his death. Thrognar forged alliances with the Dwarves of Gulhatir after Mercedith died. King Neveden II of Varithnir was the king of the dwarves at the time. Together they helped defend Ererhall and killed Lurgaz. After this, the Deepreek trolls were scattered and most ended up joining the parties and camps within The Dells or the Barrenlands.
Deepreek

The Deepreek are an elite group of Trolls that separated themselves from the trolls of Dost Roloth and intend on betraying Lord Zokode. They want to get Zokode's armor for themselves. Their leader and founder is Lurgaz. The Deepreek trolls live in an area formerly part of The Dells just north of Dost Roloth. It borders on the Cyclodells, the Rathandir Mountains, Dost Roloth, and The Dells. Lurgaz's Stronghold is within it. They also started the Dellmines, a mine in The Dells used for mining and forging their steel and copper into weapons. They also founded Gushu Makir, a troll fort just on the edge of the Rathandir Mountains.

## Notable Deepreek Trolls/Members

Lurgaz

Thurz
Игорь Павлов

Раса:палатка

## О личности

Игорь Павлов - один из участников . Был главным оружейником и инженером НСП. Не участвовал в атаках, ибо был немного "пассивным" членом сопротивления.

## Творения

Так как он был инженером НСП, у него было много идей насчёт вооружения, которые он воплотил в жизнь.

Вооружение, которое он создал:

M1 Pabrams

PA-16

Турель [УДАЛЕНО]

Зенитка PAD-AD

Памидиум.

## Причастность к Final Stand

Он принимает непосредственное участие в разработке вооружения Final Stand, так как является главой компании. О Final Stand вы можете прочитать здесь.

## Галерея вооружения

Танк M1 Pabrams

Памидиум

Автомат PA-16

Зенитка PAD-AD.
Factions

## **The Factions of Cataclysm**

Each faction has their own style and culture to their name, along with specific cultural details, advantages, disadvantages, and famous groups within the faction that players may choose to be from if they so wish. These should help players in constructing their own groups or units within the faction brief, that hopefully will also help you in building your character, as well as sitting comfortably within your chosen faction and the system as a whole. Each faction is different in their appearance, styles, motivations and beliefs, but each has their own points of interest that will hopefully provide intrigue and interest for those that chose to portray them within the Cataclysm system

**The Factions At a Glance**

Hive-Sec: The Futuristic Military Order

CellBorn: A "Might makes Right" society

Raven Privateers: Mercenaries with a Code

The Company: Mafia styled Business

Mech-Corp: Steam Punk Victoriana

The Lost: The Nomads of a ruined world

The Peoples: The tribesmen of the future

## Faction relations

Every faction of the cataclysm system is unique in its culture and way of functioning as a whole, some are aristocratic governments ruling over the masses, whilst others are warrior-hoods born of an ancient purpose. As such with all things, not every culture gets along peacefully and especially so in the world of Cataclysm. As such at some point in the 300 years since the collapse of the colony as a whole, the various cultures and people that have developed from the survivors have gone to war with one another over various concerns and reasons. As such these have been listed below with the current relations between factions that share a close border to one another, along with any wars that have occurred and their outcomes.

To Faction Relations

Back to Home Page
Рептилоиды

Рептилоиды - отдельная раса, вторые после илламинатов враги палаток. Первый контакт с ними удалось установить Ganter Spark'у 20 марта 2016, после чего он бесследно пропал.Но потом вернулся с данными о Рептилоидах

Первое время их политика была направленна как против палаток, так и против илламинатов, однако в дальнейшем они заявили о мире, а затем и сотрудничестве с илламинатами ради борьбы с палатками.
End Game Part II

**Previous**"Grown Ups Made Up By Kids"

**End Game Part II** is the seventy-eighth (and possibly final) short of *Two More Eggs*, the sixth released as part of the *Hot Dip* series. It was released online on December 21, 2016.

## Online Description

### YouTube

*Watch as Hot Dip and Hayden discover the magic we all have inside of us and use it to reclaim a world stolen when Hayden's mom does the unthinkable and starts hot dipping.*

### WATCH Disney XD

*In an epic twist, Hayden's mom starts hot dipping.*

## Trivia

* This is the only episode to have a different intro than "Two More Eggs" (instead, it's No More Eggs). In addition, the "Extra Sauce" is changed as well.
* Two More Eggs has been on hiatus ever since this episode, and it is assumed that Two More Eggs was cancelled, although it hasn't been confirmed.
* At the end scene, Hot Dip appears in the universes of Every Two more Eggs Shows listed here.
* - [[Dooble]]
* - [[CGI Palz]]
* - [[Eggpo]]
* - [[Hot Diggity]]
* - [[Joshow Show]]
* - [[Trauncles]]
* - [[Hector & Kovitch]]
* - [[Poach & Scramble]]
Жемчуг

Раса: полубог.

Возраст: существует с момента создания мироздания.

## О личности

Жемчуг - полубог, существует с момента создания мироздания, то есть по праву считается одной из величайших палаток. Участвовал во многих битвах, скрываясь под другими личностями. Лишь сегодня он решил открыться миру. О нём мало что известно, возможно, расскажет нам или покажет больше со временем...

## Оружие

Известно, что у него есть личное оружие, которое он также маскировал под другое оружие, но какое именно - неизвестно.
Грабоидопалатка

Вылез из-под земли.

**Грабоидопалатки** - древние существа, имеющие общих предков с палатками, но не имеющими как такового разума. Нейтральны к палаткам, скорее всего из-за схожих черт внешности.

## Описание

Являются беспозвоночными хищными, ориентирующимися по вибрациям на поверхности земли. Выглядят как гигантские черви, тело обрамлено в некий панцирь из плотной кожи. Голова очень похожа на голову палатки. Имеют широкую пасть с твердыми хитиновыми мандибулами и тремя языками.
Dost Roloth

Dost Roloth is the wasteland lived in by the Trolls. It is in the southern area of Aethea. Lord Zokode created it after he rebelled against Soulu. Inside Dost Roloth is Zokode's tower, Baruthil, the Survenhole, and several Troll camps. It is surrounded by mountains on all sides, making it very hard to enter or leave. It is covered by black clouds, because Trolls don't like the sun. Dost means "Dark" in Troll-Speech, and Roloth means "country" or "landscape".
Arli Dukumhazar

Arli Dukumhazar was one of the first kings of Varithnir, and one of the dwarf-lords of Gulhatir. He also was the last of his dynasty, because he died without an heir. He decided to take his company of dwarves south. He left Mount Faran in the hands of Bili Stonefist, his lieutenant. He traveled through Gulhatir peacefully until he reached the Rathandir Mountains. He attempted to pass through them, to no avail. Trolls of Gushu Makir had heard of Dukumhazar and were tracking them. The dwarves stopped to rest on the peak of one of the mountains. The Trolls, lead by Thurz, started climbing the mountain as the dwarves slept. They slowly moved upwards. As they reached the peak the dwarves were resting on, one of them woke up. He sounded the alarm, and Arli Dukumhazar woke up. He slew the troll as it attempted to murder one of the dwarves. They quickly raced down the side of the mountain. The trolls pursued them. The dwarves made it to Osgontir, where more dwarves lived. There, Bar Bruteborn joined them with his company of 100 dwarves. They went south from Osgontir and reached the Black Mountains. They had to cross these. They were still being pursued by Thurz and the trolls. They ventured into the mountains. The trolls sped up. They were half way through the mountains when the trolls caught up. After a fierce battle, they had defeated and slain all the trolls. The dwarves continued into Dukumhazar Forest. In the forest, they set up a camp and attempted to create an empire. However, a large army of Giants and Cyclops attacked them and killed all of them except Bar Bruteborn and a few others. They destroyed everything.
Adjudicators

## The Adjudicators

Adjudicators serve as a buffer between the CellBorn clans, being somewhere between a neutral police force and an independent body, settling large disputes before they become violent, and severely punishing those that break the council's laws of no actual violence between the clans....political violence, or the occasional brawl are wholly accepted as the norm however and the Adjudicators happily allow these without incident. The individuals that serve as Adjudicators find themselves respected by all the clans from the lowest clansmen to the highest Clan-thane, but are separate from the normal populace in that they have no clan, and no history to draw upon. Respected and revered but often shunned for their clanless nature.
Survenhole

The Survenhole was a large pit in Dost Roloth that was used to make Trolls. The smaller, weaker trolls worked in the Survenhole, creating more trolls. The rest went to become soldiers. The Survenhole was filled with a molten mush of some sort, and the laborers within it would heat this substance and then pour water into it to create Trolls. The Survenhole was a volcano buried so it only stuck out a few feet from the ground, but nobody knew that. It erupted and burned much of Dukumhazar Forest in 4204, leading the trolls to know it was a volcano.
PP-200

PP-200 - новый пулемёт Final Stand, прототип в своём роде. Благодаря прогрессу в исследовании понятия "рельсотрон", теперь его можно использовать в любом оружии, и первым прототипом стал пулемёт PP-200.

## Об оружии

PP-200 - пулемёт, созданный Final Stand. Это - прогресс в исследовании концепции рельсотрона, так как в нём он использован. Пулемёт стреляет крайне быстро и мощно. Этот пулемёт может использовать прицел "Кобра". Одна из главных деталей пулемёта - гравитационная панель. Она заменяет сошки. Работает это всё так - вы можете вести огонь стоя крайне точно, как будто вы легли и положили пулемёт на сошки. Это, по сути, гравитационные сошки.
Стационарное оружие массового поражения системы тесла

Стационарное *оружие* массового поражения
системы тесла. Устнавливать преимущественно на вертолёты. Так как
самолёт развивает слишком быструю скорость для того чтобы она
сфокусирввалось. !!Не приутсвует каллибровка и поэтому атакует все живые
 существа включая платок, смертельно опасна!!
 Принцип работы:
Энергия
 находящаяся в генераторе на конце пушки поступает в мощную катушку
теслы которая по команде стрелка выпускает огромный луч который
направляется сам ко всем живым организмам , или теплу (уничтожение
машин).
 Плюсы:
1)Массовое поражение
2)Уничтожение техники
3)Проста в использовании
 Минусы:
1)Без калибровки может уничтожать союзные юниты.
2)Дорога в производстве.
3)На
 данный момент нашей лабораторией не создан генератор поддерживающий
непрерывный огонь из этой пушки тк все либо перегреваются и
расплавляются, так что стрельба из неё в течении 7-9 минут единственный
безопасный вариант.
SPP-115 "Поллюминат"

**Имя**
 **Фамилия**

SPP 115 - так же известный как "Паллюминат"

## Создание

Часть опытов иллюминат над палатками, после поимки палатки которая успешно прошла эксперимент "Супер палатка" иллюминаты захватили её в плен и пытали, позже один из иллюминатов пожертвовал собой для того чтобы захватить тело палатки, Эксперимент удался, но через некоторое время у существа началось раздвоение личности, а позже оно сошло с ума и сбежало. За ним началась охота позже палатки поймали его в озере, многие заметили что существо было спокойно и само заплыло в клетку.

## Свойства

*В воде поведение меняется, существо становится менее агрессивным и его легко поймать. Так же может загипнотизировать психически слабых палаток, поэтому для её изучения отбираются самые психологически устойчивые палатки ученые. К пулям устойчива, но боится огня, острые зубы могут прогрызать прочные металлы. Зеленым зрачком может гипнотизировать и управлять палатками, а Черным поднимать предметы. Так же существо может парить.*
PA Pal90

**PA PAL90** — палатколэндовский пистолет-пулемёт (персональное оружие самообороны), разработанный в 1986—1987 годах фирмой Pal-val. Был разработан, в первую очередь, для танкистов и водителей боевых автомобилей и машин. Имеет прогрессивный и удобный эргономичный дизайн. Специально для P90 был разработан патрон типа 5,7×28 мм SS190, обладающий высокой пробивной мощностью и низкой степенью рикошетирования. Пуля данного патрона развивает дульную скорость до 715 м/с и способна пробить титан/кевларовый броневой жилет, соответствующий требованиям НАТОCRISAT до 20 метров

## Система

PA PAL90 построен по схеме буллпап, автоматика работает по схеме со свободным затвором.

### Достоинства

* Может приспосабливаться для стрельбы как с левого, так и с правого плеча.
* Компактный и очень удобный.
* Простой в эксплуатации.
* Высокие точность и кучность стрельбы.
* Большая ёмкость магазина.
* Высокая поражающая способность лёгкой пули, которая сильно деформируется при попадании в кости и хрящевую ткань.
* Высокая пробивная сила скоростной малокалиберной пули.

### Недостатки

* Низкое останавливающее действие по сравнению с оружием под патроны более крупного калибра: MP5 или TDI Vector.
* Очень длинные магазины по сравнению с большинством моделей пистолетов-пулеметов, что осложняет и замедляет перезарядку, особенно в сложных условиях боя. Длинные магазины имеют невысокую прочность и надежность.
* Большая себестоимость производства: в 2-3 раза дороже современной штурмовой винтовки и в 5-6 раз дороже ПП типа Узи.
PA-16M1

PA-16M1 - новый автомат Final Stand, продолжение серии автоматов PA.

## Об оружии

PA-16M1 существенно отличается от PA-16 и других автоматов этой серии. Имеет удобное цевье, раздвижную рукоять. Магазин теперь находится сверху, что, мне кажется, будет намного удобнее. Также специально для PA-16M1 был разработан и создан новый прицел "Палатка", основанный на "Кобре". Имеет превосходную мощь и точность, так как был разработан на принципе рельсотрона.
Отряд 101

**Отряд 101** - это засекреченный отряд, информация о нём разрешена только палаткам 4 уровня допуска и выше. Все палатки с меньшим уровнем допуска имеют доступ к сильно ограниченной информации.

## Описание

Это отряд созданный для [УДАЛЕНО]

Отряд был частично рассекречен по причине приказа 324 и инцидента с [УДАЛЕНО]

На данный момент отряд

[ДАННЫЕ УДАЛЕНЫ]

#### *Текст, обнаруженный у Д-ра [УДАЛЕНО] (Одна из причин частичного рассекречивания)*

> *Иногда у некоторых палаток - спецназовцев и на некотором оружии...есть этот знак я нашёл это изображение я нашёл в базе данных военных... в данный момент данного спецназа не существует,и сейчас я расскажу почему,я не знаю к чему отсылает этот знак и цифра 101 . ну да ладно... дело в том что при некоторых обстоятельствах последней атаки на иллюминатов несколько спецназовцев случайно подстрелили шпиона палатку который не успел вылезти из костюма.... дальше после убийства шпиона палатки спецназу было сказано ВЫ ПРАВИЛЬНО СДЕЛАЛИ... мол некоторые шпионы были завербованы иллюминатами,и не все палатки были чисты т.к. завербованных палаток было не отличить от обычных, был отдан приказ 324 "РАССТРЕЛИВАТЬ ВСЕХ ПОДОЗРИТЕЛЬНЫХ ПАЛАТОК ВЕРНУВШИХСЯ ОТ ИЛЛЮМИНАТОВ" и после чего другие мирные палатки начали возмущаться что их расстреливают без всяких вопросов...позже Мирные Палатки начали ОЧЕНЬ сильно возмущаться,расстреливали каждого второго... и под конец дошло до того что в потоке ярости одна палатка ударила одного спецназовца и не рассчитав силу убила его.... после чего все данные о приказе 324 были уничтожены... все забыли о этом инциденте...отряд был расформирован...больше данных нет,но говорят иногда некоторые члены отряда появляются на старой заброшенной базе 101... говорят все кто их видел больше не появлялись на глаза другим... судя по всему они не хотят чтобы их кто-то видел......*
>
>
Злой Кисель

**Злой Кисель (или Компот Ада)** - один из врагов на пути у палаток и Happy Wolf'а.

## История

Первое... И последние его появление было в видосике вульфа "▼Neo-Uebanizm" (ныне "▼Нео-Сралкер (Beyond Despair)"), где он и встретился с Вульфом и хотел его убить. После именно он создал армию мутантов из Killing Floor 2. Поле победы вульфа над Киселем он исчез, но после он вернулся с новой, сильной армией создателей хороров на юнити и иламминатов. Однако они недооценили силы палаток и самого бога нашего Вульфа и мы победили и только мы были ВЕЛИКОЙ СВЕРХДЕРЖАВОЙ палаток в великом королевстве EBEN'GRAD.
Супер-палатка

**Супер-палатка** - это первый удачный эксперимент проекта "Супер палатка"

## Биография

Обычный охранник, охранявший комплекс был один из лучших, ловких и умных бойцов позже решил пожертвовать себя для опытов в проект "Супер палатка". Эксперимент удался и ему вживили очень прочный метал в тело как пластины бронежилета, так же снаружи металл закрыл тело и верх головы, лицо и ноги остались открыты, но только снаружи внутри все тело защищено. Был схвачен илламинатами, убит и скрещен с илламинатом.
Happy Wolf

* Сейчас
* Лицо
* Раньше

**Happy Wolf** - это ютубер и одна из причин существования мема палатки. Подписчики его называют богом. Построил ВЕЛИКИЙ EBENGRAD, согнал всех орков с канала в шахту и кормил их опилками и обещяниями).

## Появление

Канал Вульфа появился 18 июня 2013 года. Его видео были ничем не примечательны, пока не появились такие видео, как Даун-страйк, видео по Доте 2, Battlefield и т.д. Тогда он получил первую 1000 подписчиков. Кто-ж знал, что через 2 года у него будет аудитория в больше чем 100 тысяч подписчиков.

## Связанность с палатками

Как-то раз он выпустил видео про The Forest.

Его подписчик, Дмитрий Комаров, оживил палатку, которые там были. Вульф даже рекламировал в какой-то степени Palatka Team. Вульф очень даже причастен к нашему появлению.
НСП

Организация НСП

## О НСП

Была создана в 02.02.2016 и просуществовала ровно неделю

Н-народное

С-сопротивление

П-палаток

Цель:свергнуть плохих одменов или заменить лучшими.

## Создание

02.02.2016

Парочка палаток решила собрать группу для того, чтобы свергнуть плохих одменов

== 18:42 Гантер Спарк предлогает Максу Азимирову сделать бунт со словами:"го бунт?"
На что Азимиров ответил:"Вперед товарищ, зажжем пламя мировой революции". Первым начал публично и активно бунтовать Денис Туманов.В тот же день, почти весь вечер группа НСП(на тот момент 16 человек),пропагондировали НСП,пытались собрать народ и свергнуть плохих одменов. ==

## История

03.02.2016

Почти всех членов НСП сдал шпион(его так и не нашли) и их забанили,после этого атаки продолжались,были переговоры с одменами,в ходе которых удалось убрать одного одмена.

04.02.2016

Главный одмен Палаток-Рамиль был заблокирован(Был забананен за порно с оленем).

05.02.2016

Кман Радаров(участник одменистрации Palatka Team) переходит за НСП,активные атаки продолжаются.

08.02.2016

Начинается небольшой распад НСП в ходе которого Кман оказывается шпионом одменов.Smile Dog предаёт НСП.

08.04.2016

На данный момент участников в НСП-8. Гантер ушел,передал лидерство Игорю.

20.11.2016

В Палатка тим началось возмущение палаток против неактивных одменов,Денис Туманов начал набирать бойцов в НСП..

22.11.2016

Игорь Павлов ушел,отдав лидерство Денису Туманову.

22.11.2016

Атака на "мертвую" группу Palatka Lab

## Участники

Гантер Спарк-1 основатель НСП. Объеденил палаток

Денис Туманов-2 основатель НСП.Первым публично выступил против плохих правил.

Макс Азимиров-3 основатель НСП

Кман Радаров-шпион и предатель НСП

Юля Чиркова - В основном ничего не делала, рисовала всякую ерунду и иногда сливала посты из Palatka Team в конфу НСП, просто наблюдала, в интересе.. "А что будет дальше?". На данный момент не состоит в НСП

Игорь Павлов-после ухода Гантера,стал главной НСП

Даниил Иванюк-бывший основатель Palatka Team,был свергнут Рамилем(Он был редачем,не основателем.)

Smile Dog-предал НСП,ради одменов

Тимофей Лихтенберг-боец НСП

Влад Сутягин-боец НСП

Иван Розунцов-боец НСП

Влад Павленко-боец НСП

Костя Соловьев-боец НСП

Антон Украинченко-боец НСП.

Никита Удовичнко-боец НСП

Игорь Киртаев-боец НСП

Palatka Swag-боец НСП

Арюна Аюшиева-боец НСП

Пётр Русских-боец НСП

Нынешнее состояние: Вышли из подполья

## Интересные факты

Всего было создано 2 группы и 4 беседы.

Большую часть времени пытались выяснить кто предатель.
P-RORSCH AACR-1

P-RORSCH AACR-1 (AntiAirCraft Railgun-1) - мощнейшее зенитное орудие на данный момент, разработанное Final Stand. Это новая модель P-RORSCH, которая в разы мощнее MK-1.

## Об оружии

Это - несамоходное зенитное орудие, самая мощная зенитка в мире палаток. Управляется дистанционно. Вся мощь заключается в её длине. Принцип рельсотрона действует так, что снаряд выталкивается из ствола, и чем длиннее ствол, тем быстрее и мощнее будет снаряд. Так как это орудие очень длинное, то оно будет выталкиваться медленнее, но он будет в разы мощнее и быстрее.
SPP-036 "Пупок утюга"

SPP-036 "Пупок утюга"

Класс: Евклид

## Особые условия содержания

Следует содержать в комнате с мягкими стенами. Толщина стен должна быть не менее 1 метра. SPP-036 следует всегда быть подключенным к электросети, иначе объект может уйти в квантовый сон.

## Описание

Развито воображение, психический не уравновешен. Что вызывает чувство всемирного господства и собственной непобедимости. Палатки нашли его в грязном переулке. Точно не известно как он появился, но учёные палатки предполагают что на заводе произошла необъяснимая аномалия в следствий чего на утюге образовалась ямка, а затем и меж пространственная воронка из которой виден странный взгляд.

Автор рисунка и идеи Александр Щербаев.
Создатели хорроров на Юнити

Данные существа и не люди, и не Палатки, и даже не Иллюминаты! Впервые они связались с Палатками, в [ДАННЫЕ УДАЛЕНЫ], когда те заметили, что у нас нету хорроров. Палатки разрешили им хорроры, но только качественные хорроры! Остальные из расы создателей хорроров были возмущенны тем, что некачественные хорроры были в отказе! Тогда Палатки приняли решение сделать ГринЛайт, в качестве "подарка" для Иллюминатов. Но дальше от таких ужасных хорроров у Иллюминатов избавиться не получилось...

Первое появление данной расы
SPP 229

SPP:229

Класс: шипер

Имя:Дермус

Дермус брат близнец Даркуса. Был ранен во время миссии в Илламинатске в городе Хиркас, после чего взят в плен. Затем спустя 3 года попытался убить хеппи Вульфа и всех генералов. К счастью ему это сделать не удалось. После его поместили в лабораторию в городе Вульфарен. Спустя 20 лет сбежал оттуда, убив весь персонал. 10 лет он скрывался. Найден предположительно мертвым от рук Генераллисимуса Даркуса. Помещен в лабораторию в Вульфестане, как донор своей крови для армии палаток.

Способности: быстрая регенерация, телепатия 2-го типа (умел читать мысли и контролировать их), владел схожими умениями как у Дефстроука.

.
ПУ-90

ПУ-90 - новая разработка независимой компании Rorsch. Это сверхзвуковой и звуковой истребитель. Скорость - примерно 400 км/ч. Работает на звуке. Всё это действует так: во время взлёта есть запасной двигатель. Он набирает звук во время полёта, и когда он его достаточно набрал, он задействует звуковые двигатели, и на них продолжает полёт.

## Модификации

Эффективная маскировка, в следствии которой заметить ПУ-90 очень сложно без спецприборов. Также при ней на радарах истребителя видно не будет.
CellBorn Army: The Iron Blade

## **The Iron Blade**

Attribute: Berserk

Effect: A berserk army is capable of focused, sustained attacks against their enemies. They may have superior equipment, advanced combat training, or simply possess an unquenchable thirst for the blood of their foes. As such these armies are renowned for the casualties they cause to their enemies, engaging in close range assaults and brutal melee with their opponents in a display of raw aggression.

Accordingly this army has the ability to utilise two orders, nominally ‘Berserk charge’ & ‘Last stand’ when on the offensive and defensive respectively. The first order allows the army to charge forward in a massed charged of aggression and strength, attacking the most heavily defended positions in waves of bodies and assaulting the best enemy troops in an attempt to break the enemy and rout them. In this regard the army takes 50% more casualties but causes 30% more casualties in the enemy. The second order allows for the enemy to hold a position at increased cost, denying territory to the enemy and slowing them down, it is extremely effective in denying enemy territory and stopping beach heads from being established. In terms of casualties for every 250 enemies the army is outnumbered by they take an additional 100 casualties until the army is wiped out.

## **The Army as a whole**

Drawn from clans all over the home territory from every walk of Cellborn life, the warriors of the Iron blade embody the single value of the Cellborn; the value of strength, in their method and approach to warfare. Featuring a large number of Indentured bands supported by stern taciturn rites, the iron blade serves as the foremost military host of the Cellborn. Marching forward in a tidal wave of personalised armour and weapons, under a swathe of clan banners and the sound of war horns. The Cellborn lifestyle lends the army a brutal edge as the large compliment of Indentured frequently engage in brutal up close prolonged assaults, plunging head long into enemy positions in displays of strength and brutal dominance. This berserk rage gives its soldiers their reputation but also the army’s higher mortality rate, which the cellborn being the cellborn just take in their stride.

Size: 3000 at maximum strength