recursal/Fanatic-Fandom huggingface dataset:
Torre da Imortalidade

A primeira dungeon de Ars Terrarum, criada ainda no primeiro ciclo, onde heróis de todas as gerações estiveram em suas jornadas.

Atualmente a torre possuí 100 andares, sendo necessário um level equivalente ao andar para poder acessá-lo. No final de cada andar existe um boss, cuja recompensa é um baú com equipamentos aleatórios e experiência o suficiente para subir para o nível seguinte.

Em ciclos mais recentes também foi adicionada uma nova recompensa, em forma de uma página do Livro das Eras. Outras mudanças incluem um teleporte no último andar, o qual leva para a Terra dos Antigos , lar de heróis de ciclos passados.
Gladeberry Crossroads

**G****ladeberry Crossroads** is a juncture in Nick Hollow. It is located around Evergreen Row and past Seven Mounds. To the right of the juncture (when traveling away from the Longtreader home) is the path that leads to Gladeberry, and to the left is the path that leads to Elric's farm.

## History

### *The Green Ember*

While on their way to pick blackberries at Gladeberry, Heather and Picket Longtreader pause through Gladeberry Crossroads to catch their breath. They are just about to continue on to Gladeberry, when they hear sudden screams coming from the direction of Elric's farm. Frightened, they turn around and hurry back in the direction of their home.
The Silver Blade

**Master** | Pynaxlan the Red Knight

## Description

If you prefer to fight out your problems, if you have a great sense of honor, if you can slice a rock in half with your blade then the Silver Blade is the guild for you! A rowdy guild of warriors, knights and everything in between they have one mindset; If it can't be solved with a good old fashion brawl then don't worry about it.
Tod

Tod (or Robin Hood Junior for short) is the son of Maid Marian and Robin Hood. He was friends with Vixey. Tod is also best friends with Copper the Hound Dog.

In The Adventures of The Fox and The Hound - Tod and Copper are the tritagonists. In the end - Tod and Vixey are married and had seven children.
Phobos (Moon of Mars)

Phobos is one of the 2 Martian Moons, the bigger one. It's surface is covered in Phobos Regolite and Dry Ice. Under the Regolite there's Phobos Stone and ores such as Iron, Meteoric Iron, Nickel and Desh. Phobos does not have dungeons.

### Reaching and Surviving

You will need Tier 2 Rocket, Tier 2 Thermal Padding, Space suit to protect from Radiation and basic oxygen gear. It isn't a good spot for a base because of radiation and very low temperatures
Robin Hood On The Run: Soundtrack

Robin Hood On The Run: Soundtrack is a musical score album to the miniseries with the same name. The music was composed by The Various Artists. The soundtrack is hosted and narrated by Friar Tuck the Badger on each track.

## Tracks

* Sherwood Forest

* Robin and Little John

* Monkeys kidnap Robin

* Cold Lair Chase

* The Sheriff of Nottingham

* Maid Marian

* Childhood Sweethearts

* Prince John

* Voracity

* Robin to The Rescue

* Adventures in Sherwood Forest

* Miss Bianca and Bernard

* Marian and Voracity

* Robin's Despair

* The Prince's Plot

* Friar Tuck vs The Sheriff

* Bianca and Brisby

* The Jail Break

* Tuck was Free

* Escaping The Castle

* The Little Fox

* The Whale Chase

* Robin is Safe
* The Fox Fight

* Return to The Forest and A Happy Ending
The Adventures of The Fox and The Hound

The Adventures of The Fox and The Hound is a spin off miniseries to Robin Hood On The Run.

Sherwood Forest was happily at peace. The defeat of Queen Voracity - The Sheriff of Nottingham and Prince John had been long ago. Tod the Fox (Robin Hood and Maid Marian's son) and Copper the Hound Dog became the best of friends since they were little. Tod and Copper had discovered that Captain Hook and his pirates were plotting to invade the forest. It was up Tod and Copper to save the forest. Little did they know that their girls Vixey and Aleu are on the same quest and are friends like them too. During their encounter with Hook and the villainous Foulfellow - Vixey and Aleu had an argument. Copper defeated Hook by letting Tic Toc the Crocodile chasing him away. As for Tod. He defeated Foulfellow by sending him falling down a waterfall. Sometime after that - Vixey and Aleu are no longer friends. Vixey went back to Tod and they had seven children. Aleu went back to Copper. When they are married - they had seven puppies. Tod and Copper may not be able to see each other anymore. But They will always be the best of friends.

## Episodes

* The Best of Friends

* Pirates

* Old Friends

* Vixey and Aleu

* Showdown at The Game Preserve
Lucis Grothia Kondylos

**Epithet** | N/A

## Description

A very fit, muscular, red haired young man. He has greenish-blue eyes, which are not visible in a picture.

## History

From birth, Lucis was aware of the gift that was bestowed upon him. When he was a small child, he did not occupy himself
by running around and playing games like the other children he was raised around. He was always different, and saw the world
in a peculiar fashion. Being born with his gift, he'd often venture off into open fields, where he could be by himself.
He'd make the world his canvas, turning fields of regular grass into colorful gardens, full of life. His naturally introverted nature
would not allow him to socialize with the other children he was raised alongside, however he always suffered from a constant feeling
of loneliness. In those times of loneliness, he would create strange, small creatures to make up for his lack of comrades.

The problem was always that their lifespans were so short, so he'd only have a small frame of time to fill that void. It left him constantly craving the feeling of warmth and the company of others, but he would never dare to speak to the other children. His personality would not allow him to do so. This was the key which drove him to venture out into the outside world, where he could find a place where he felt he truly belonged. Where he felt he would be accepted.

Years into his adventure, he found himself fond with the Monks of Koereth. The beliefs that they preached were in line with his philosophies on life, his personality and nature meshed very well with the Monks as well- he finally felt as if he was at home. This provided the perfect place for him to flourish as both a monk, and a warrior.

## Personality

Very cool, calm, and collected. Not quick to anger, and very clever at that. He stays to himself, and does not choose to speak much.

## Powers & Abilities

**God Hand**: He is good at creating things that are defensive and can heal, but when it comes to creating offensive things. He is more versatile in creating things that kill quick, rather than things to battle with.

**Monk**: Due to his training in the Monks of Koereth, Lucis gains a +5 to all bare-fist attacks and a +3 to all fist weapon attacks.

**Hardened Body, Hardened Mind**: Lucis' mind and body are hardened by his time with the Monks giving him a 1D5 dice to ignore damage (Must roll 4 or higher) and a +5 to rolls to resist psychological attacks.

**Odd**: Due to being a strange child Lucis isn’t the most charming fellow gaining him a -4 to charisma checks but a +4 to the understanding of cryptic messages.

**Marked By The Gods**: Marked by the Gods, Lucis’ right hand radiates the power of the deities causing him to be revered by most religious institutes but also scorned by more devout followers who see him as a fake herald.
Robin Hood

Robin Hood is a fox who is Maid Marian's childhood sweetheart and later husband. He is the deuteragonist of Robin Hood On The Run.

Robin and Little John lived in Sherwood Forest. During his misadventures - Robin tried to win the heart of Marian. In the series finale - Robin later became Tod's father.
Robin Hood On The Run

Robin Hood On The Run is an animated miniseries. It follows the adventures of Robin the Fox and his best friend Little John the Bear as they joined forces with Maid Marian the Vixen and their friends to save their home Sherwood Forest from being invaded by the villainous Wolf The Sheriff of Nottingham and Prince John the Lion. During his misadventures - Robin tried to win the heart of Maid Marian.

## Episodes

* The Sheriff kidnaps Little John

* Robin and The Bandar-Log

* Robin and Marian

* The Rescue

* Show Business in Sherwood Forest

* Temptation

* The Sheriff's Revenge

* Friar Tuck in Danger

* The Final Battle

## See also

* List of Robin Hood On The Run Characters

* List of Robin Hood On The Run Villains
* Robin Hood On The Run: Soundtrack
* The Adventures of The Fox and The Hound
* Robin Hood On The Run: The Video Game
* The Adventures of The Fox and The Hound: The Video Game
The Sheriff's Revenge

The Sheriff's Revenge is the seventh episode of Robin Hood On The Run.

The Sheriff of Nottingham captured Friar Tuck and took him to jail. Miss Bianca saw what happened and tried to save the friar. But She was stopped by her rival Mrs. Brisby. Both of the mice fought with each other. But Brisby's clothes was ripped off by accident. A humiliated Brisby ran away into the forest - nude. Bianca went to tell Robin Hood and Little John that Friar Tuck was in danger. It was up to Robin to save him. The story continues in Friar Tuck in Danger.
Percepção

O atributo mais ligado aos sentidos é a percepção. Ela está ligada a todo tipo de habilidade sensorial, envolvendo todos os 6 sentidos: visão, paladar, audição, tato, olfato e intuição. Abrange do mundo físico ao sobrenatural, permitindo a visualização de pontos fracos escondidos em uma armadura ou uma distorção na realidade escondida através de paredes.

Mecanicamente ela está relacionada a tudo que possa lidar com os sentidos, especialmente se for treinada (com aprimoramentos ou skills). Tende a ser valorizada por personagens que lidam com ataques críticos ou por aqueles que atacam a grandes distâncias, assim como os que se utilizam de poderes espirituais e mentais. Em mecânicas gerais está ligada a iniciativa e aos reflexos, contudo pode servir para aumentar o dano, evasão, crítico, e mais, através de aprimoramentos e skills.

## Mecânicas

Cada 2 pontos de percepção garante 1 em seu modificador, assim como os outros atributos.

Cada ponto de modificador aumenta em 1 a iniciativa e os reflexos. Alguém com um alto valor consegue notar tudo mais facilmente, desde intenções hostis a buracos que escondem armadilhas.

Seu modificador também pode ser adicionado a diversas outras coisas, sendo as principais a evasão, o acerto, bloqueio e dano.

É comum ser requerimento de skills ligadas a críticos ou a algum tipo de precisão, seja de um golpe físico ou na alteração da mana ao redor de alguém.
Robin and Marian

Robin and Marian is the third episode of Robin Hood On The Run. This episode has the first appearance of Queen Voracity.

Robin Hood traveled to Nottingham - hoping he would find his best friend Little John and get him out of prison. Once there - Robin heard someone singing in the backyard of the castle. It was his childhood sweetheart Maid Marian. Robin spend some time with Marian and asked her to marry him. That evening - the couple encountered Queen Voracity who mocks Marian and has a crush on Robin. But Robin got rid of Voracity. He told Marian that he was about to save Little John. Marian wished him luck and Robin began his mission. The story continues in The Rescue.
The Sheriff kidnaps Little John

The Sheriff kidnaps Little John is the first episode of Robin Hood On The Run.

A long time ago in a forest far far away - Robin Hood and Little John lived in Sherwood Forest. They steal the tax money from The Sheriff of Nottingham and give it back to the poor people. One day - Robin's band of Merry Men taught him how to defeat The Sheriff and Prince John. Meanwhile - Robin was caught by The Bandar-Log who took him to see their master. Little John tried to save Robin from the apes. But Little John was captured by The Sheriff who took him to prison. The story continues in Robin and The Bandar-Log.
Wolf Arrowmen

The Wolf Arrowmen (or The Sheriff's Posse for short) are a group of tough wolves who are supporting antagonists in Robin Hood On The Run. They formely served as henchmen to The Sheriff of Nottingham. Their goal is to capture Robin Hood and Little John and arrest them. But after The Sheriff's defeat - The Wolf Arrowmen changed their ways.
Mal'Vasta

**Relationships** | Vaem - Ally
Aytsilta - Rival
 **Epithet** | Deity of Domination and Deception

## Description

Mal'vasta is almost always depicted as a bulky gargoyle with grey-stonelike skin and is often considered the brother of Vaem, while others think him a son. Mal'vasta is ordinarily portrayed with apricot or vermillion eyes. The only garments that is shown to have is a tattered, leather skirt that clings around his waist and upper thighs.

## Infomation

Mal'vasta is considered one of the darker deities often his followers preach the domination of others and he is credited for the origin of slavery, he is one of the most likely deities to appear on the mortal plain often tricking mortals with whispers of power.
Javerin the Untouchable

**Status** Deceased

## History

Javerin is a strange occurrence, his history is lost showing up as a full grown man one day. He was considered one of the best archers in the world and combined with his barrier abilities he was considered untouchable. It is unknown how he came to be a Vaem worshiper, but it was the end of him when he was defeated and killed in Silva.
Orossana

**Epithet** | Deity of Madness and Lawlessness

## Description

Orossana like their suspected sibling Koereth has never had any features that can name them male or female, like Mal'Vasta and unlike Koereth Orossana often appears on the mortal plain sewing chaos and in general causing problems, when they appear it's often in the form of a simple human, however after playing their trick they show their true form an almost polar opposite to Koereth with firey purple hair and blazing eyes.

## Infomation

Orossana's followers are often tricksters and jesters many walk the lands and almost always end their tricks with a grim ending for whoever they've decided to mess with.
Monks of Koereth

**Master** | Tyr The Ascended

## Infomation

The Monks of Koereth are less a guild and more a religious symbol, while they do send members to the Guild Center to take on jobs in hopes of spreading Koereths gospel to areas untouched and to judge the current world, they are mainly a religious order, devoting their lives to the worship and understanding of Koereth they are the largest religious order in the world.
Imperium of Koereth

**Ruler(s)** | King Jayurin

## Information

The Imperium of Koereth is one of the oldest ruling factions it is stated that the origins of the faction go all the way back before the great war of Vis that caused the Badlands to become what they are now, they are ruled by King Jayurin the Time Walker, they believe strongly that order is the most important aspect in a successful government. Thus the naming of Koereth, that is however where the religion stops in the Imperium, they teach to use your own strength rather than rely on the gods for help. The strong rule and the weak follow.

## History

To truly understand the history of The Imperium of Koereth, you must understand the Vis and just how deep their power flows. Jayurin was born nearly 13,000 year's ago at the start of the Age of Vis, when the unique powers known as Vis first started to appear.

Jayurin was born in a small village in a land long forgotten, growing up expected to be a blacksmith like his father before him. Jayurin had other plans, knowing of his power and keeping it a secret he bode his time while he trained. He had one goal at the time, to use his power to extend his natural life. He knew with enough time he'd grow to an immensely unfathomable state. Once he had reached the age of 200 and his village was long gone from the constant warring of tribes, Jayurin realized two things; he was sick of war and he could learn no more on his own.

Jayurin traveled the lands looking for someone more gifted with Vis, someone who could bring out his full potential. Jayurin had known that many races inhabited this world, he had scarcely seen them however, but now he was met with what he'd later to know as a Shadow Folk. This particular Shadow Folk was known as Magus. He'd later become known as Magus the Unrivaled. He was still vastly superior to any Vis, for Magus had unlocked the secrets of tapping into more than one power of Vis. Jayurin spent years with Magus learning everything he could, then one day he knew, he left Magus and returned to his homeland, what would later become known as the Cindervale Region, and with unrivaled mastery of Vis he conquered every tribe and started the Imperium of Koereth.

The Imperium grew and grew for ages, becoming a power that was respected by the entire known world. However, this was not enough to prevent the great war. Vis users fought for power, land, money, anything and they with all their great power, scarred the land for good, irreparable even with Jayurins's control of time, and thus the Imperium condensed, inclosed upon inself in hopes of gaining not the power of majority but the power of few, Jayurins goal is to reinvent the Imperium, stronger than ever.
Director

The Director is a greedy pig and one of the minor antagonists in Robin Hood On The Run.

The Director wants to make alot of money by filming a movie about Sherwood Forest. He tricked Maid Marian into becoming his star attraction and locked her in a cage. But Robin Hood came to Marian's rescue and helped her escape. The Director chased the two into the forest. But Robin got rid of the greedy pig by sending him falling down a waterfall. The Director was never heard from again.
Zelyath

**Relationships** | Vaem - Rival
 **Epithet** | Deity of Beauty and Adultery

## Description

Zelyath is always portrayed as blindingly beautiful, with dark skin, short, flowing light grey hair,  and eyes the color of sparkling amber. He is average height and  broad-shouldered, and almost never smiles. He usually wears stylized  armor dyed bright scarlet and dark grey.

## Infomation

Followers of Zelyath are often the owners of adult establishments and pray to him for a successful day of business, it is also rumored that zealots often form communities where the laws against adultery are not upheld.
Craeva

**Relationships** | Mal'Vasta - Lover?
 **Epithet** | Deity of Lust and Gambling

## Descripton

Craeva is frequently portrayed as a voluptuous woman with striking features. Many see her as with dirty blonde hair and aqua eyes. She is slightly taller than the average male and displays a whimsical and seductive visage upon any she may bless with her gaze. She wears a tight fitting, revealing black top. A skirt is attached to her waist, along with tall boots that extend up to her thighs.

## Infomation

Gamblers often pray to Craeva before a game of black jack, or before throwing dice. Husbands and wives sacrifice portions of their earnings to her alters so that they remain faithful, else they'd succumb to desire.
Raina

**Epithet** | Deity of Hunting and Nature

## Description

Raina is frequently described as an ethereal spirit that lacks the features both genders. Scholars say that Raina is traditionally depicted as a spirit trapped within a set of bark armor. Rumor has it that Raina's jade energy flows through each and every crevice of the wood that binds it.

## Infomation

Raina is been long forgotten and is rarely worshiped in contemporary society. It was said that in the days of old, hunters and gatherers looked to Raina for guidance. Some cults still exist, but their form of worship emphasizes the importance of the environment over the significance of the deity.
Valkya Mordus

**Epithet** | N/A

## Description

Unlike most Nox Elves, Valkya has white hair and a darkened skin, it is assumed this is due to her Vis causing her body to almost inverse. Her hair is long and her eyes are a dim yellow, despite her knight training she has no scars on her body.

## Background

She was born into Nobility of Baron Andres Mordus and Lady Valucia Drexus. She was the youngest of 8, having 5 Older Brothers and 2 Older Sisters, and was often called by some of her Siblings, 'A Runt.' One of the closer relationships she had was with the Oldest Brother, Luciem, whom she admired. At age 5, she begged him to train her to be a Knight one day, as he was Squired to The Noxus Primus, or The Barons Knight. He trained her as the Noxus trained him, straining both Mentally and Physically. He told her that she can quit anytime she'd like, but she persevered through it. Three years later, her Uncle, the King, died of Illness, and with no heir, her Father Andres was crowned the new King. However, it was a short lived reign, because after 7 years, Andres fell to the same Illness, which is known as to the Nox as 'The Kings Calling.' The throne was then taken by Luciem, who Squired 15-year-old Valkyia. After 5 long years of Training and hardships, and the passing of Alva Primus, he Knighted her the first ever Alva Prima, Dame of The King, against advisement of the Majority of her Siblings.

## Abilities and Powers

**Chaos Embodiment :** Valkya has the ability to manifest Chaos Embodiement, as she resembles chaos itself. Her Vis allows her to disrupt order and appear to be more intimidating.

**Expert Swordsmanship :** Valkya after training under Luciem had sharpened and honed her senses in battle, she can proficiently use her sword with ease, as-well as a variety of other weapons.

**Enhanced Strength :** Years of training give Valkya a physical boost compared to most. She knows how to apply her movements to be as beneficial as possible.

## Inventory

Clothes: Female Aketon, Medium Plate Armor

Weapon: Nox Elf Sabre

Misc: Nox Elf Shield

Money: 500 Gold

Shield of Eternal Watch

Ice Kite Shield

## Microstats

Royal Training – Due to her training Valkya gains a +11 to all attacks with swords and a +8 to all blocks

Royal Tutoring – Due to her royalty and gaining a proper education Valkya gains a +6 to the understanding of all elven languages and a +9 to intelligence checks

Royal manners – Due to her royalty and her overall job Valkya gains a +2 to charisma checks
Ruins of Serestein

## Infomation

Serestein is an old city abandoned in 845 3E, once a thriving underground market that used a powerful transportation Vis to freely connect to all corners of the world. This Vis was the power of Uvento The Phantom, sadly the city soon crumbled after the death of Uvento at the hands of Vera the First Thunder. After being cut off from their transportation means, Serestein attempted to create a railway system but it ultimately failed when the sacking started, various bandit groups hearing about the now unprotected city came in droves, due to the way the city is built they were able to hold off, but slowly they ran out of resources and the city died.
Agilidade

Este é o atributo que representa o movimento do corpo. Enquanto a destreza lida com movimento de mãos, precisam de chutes, e movimentos curtíssimos do corpo, a agilidade lida com a movimentação total. Personagens ágeis são capazes de correr muito rápido, realizar acrobacias incríveis, pular entre prédios, ou simplesmente atacar rapidamente em um curto intervalo de tempo.

Em jogo, as mecânicas ligadas a agilidade são: evasão, iniciativa, movimentação e reflexos. Além destas quatro, a agilidade também lida com aprimoramentos e skills relacionados a velocidade. Um personagem brutamontes ou mago não precisa se importar com ela, mas o mesmo não é o caso de usuários de armas leves, como pistolas e adagas. Contudo, todo personagem deve investir ao menos alguns pontos nela, caso contrário será muito lento.

## Mecânicas

Cada 2 pontos em agilidade garantem 1 em seu modificador, como todos atributos.

Uma das principais razões pela qual muitos investem em agilidade tem ligação com a evasão. Melhor do que reduzir dano é negá-lo completamente, e uma das duas formas é a evasão. Cabe salientar que embora seja mais fácil de aumentar que a taxa de bloqueio, também é mais vulnerável a paralisia e afins.

Personagens possuem 2 de movimentação, mesmo que sua agilidade seja zero. Cada 2 pontos no modificador de agilidade aumentam a movimentação em 1. Um personagem com [AGI] = 4 possuirá movimentação igual a 4, que é uma velocidade padrão em leveis iniciais, ou mesmo entre veteranos.

Cada ponto de modificador de agilidade garante 1 a mais na iniciativa, devido a maior velocidade do corpo reagir diante de diferentes situações de combate. A percepção também garante iniciativa, sendo ela bem comum como atributo secundário em certas builds que focam em agilidade, em especial as relacionadas a assassinatos.

Agilidade também diz respeito aos reflexos, que embora seja parecida com a iniciativa, ela diz respeito a reação a surpresas, e não a prontidão para combates. Um personagem com uma alta agilidade se desvia muito facilmente de armadilhas, como flechas e dardos venenos.
Taxa de acerto

Para realizar um ataque é necessário superar a evasão ou o bloqueio do alvo, e para isso utiliza-se a taxa de acerto. Diversas skills funcionam de maneira semelhante, inclusive algumas skills mágicas, o que torna a taxa de acerto algo de extrema importância. Em situações normais ela considera o modificador de destreza e bônus provenientes de equipamentos, mas conforme um personagem evolui skills também passam a contribuir. Sua sigla na ficha de personagem é T.A., está localizada na tabela ao lado dos atributos.

A taxa de acerto é calculada da seguinte forma: [DES] + equipamentos + skills passivas + buffs - debuffs. O total obtido é somado a rolagem, para um total de 3d6 + T.A., que por sua vez é comparada contra a evasão ou bloqueio do defensor. Deve-se notar que o atacante sempre possui desvantagem contra o defensor, o que significa que em caso de empate o ataque não obteve sucesso.

Um personagem com destreza 7 (modificador +3), uma arma com T.A. +2, e uma skills que acrescenta T.A. +1 com a arma utilizada, possui um total de *T.A + 6.* Sendo: [+3] + 2 + 1 = +6. Caso ele ataque um alvo com EVA 12, ela rolará 3d6 +6, facilmente obtendo sucesso com um resultado 7 nos dados.
Alder the Chronicler

**Epithet** | The Chronicler

## Description

Alder is an older man with silky white hair and a long beard, he often wears his Cindervale Senate outfit coupled with various jars of ink, paper and floating writing feathers.

## Background

Born in 32 4E Alder was a quick study he joined the Senate of Cindervale when he was 25 and has lived a long life of achievements, helping establish the Guild Registration Act and found the Cindervale Guild Center in 87 4E, rewriting the Cindervale defense plans in 98 4E increasing the safety from attackers by 40%, Alder has lived a long life due to the prolonged life of Vis users, although signs show he is nearing his end although 224 isn't a bad age to die.
Narotha the Horror

**Epithet** | The Horror

## Description

Narotha's appearance is always changing from some sort of Eldritch beast, often keeping as elegant as you can looking like a monster.

## Background

Narotha was born into a cult dedicated to Mal'Vasta, she was grown on his gospel and teachings, as she grew up her Vis manifested and she was revered as Mal'Vasta's champion, she would later convert that cult into a guild to offer assassination services to all of Lyona.
Wako

*"I AM **EVIL!!!"***

- Wako, Quickdraw 2

Wako,also referred to as ***Wank*o,**is a maniac clown and a recurring character in the Quickdraw series

## Appearence

Https://orig00.deviantart.net/7ac2/f/2012/181/4/3/wako the clown by 53xy83457-d55hkvr.pngWako appears as a stereotypcal clown,with a big afro,a red circle nose,a big evil grin,a jacket,a tie,pants and abnormally big shoes.

In Quickdraw 2,his appearence changes slightly: His clothes are of another color,his skin is white and his hair,grin and eyes are red.

## Physical description

### Eye color

Red (QD2),Yellow (QD)

Since Fight Deck he gets a more realistic shape.

In the artwork for 53xy83457.com he appears as a variation of his QD2 self: He haves darker colored clothings,a smaller and less evil grin,abormally huge eyebrows and a deformed left hand (tough this is possibly a drawing oversight)

## Game appearences

### Quickdraw

Wako appears as boss 1.

He makes various random words appear on screen: DRAWER, CLAW, 53XY83457, ARSE and BIG TITTIES.

After the last word appears,the DRAW in DRAWER flashes yellow,and to that point the player must shot to avoid being killed by the Clown Cannon.

### Quickdraw 2

He appears as the second enemy in the path of Lust.

After Damian kills his clone,he interrupts him in his own speech. He then exclaims that "[HE] IS EVIL!!!", and goes on to explain how everything evil mankind can do is just him at work. Despite his arrogance, he is killed just as easily as the others.
Quinton Ambrosia Alexander

**Epithet** | N/A

## Background

Born into an incredibly poor family as an only child, Quinton lived a sad life, His father was a gambler, and his mother was an alcoholic, and neither wanted to be a parent. After all, they were barely getting by with the cash they had currently, now they had another mouth to feed? This money problem developed Quinton’s obsession with wealth.

As time went by, Quinton’s parents became more and more angry with his very existance, to the point where his mother began assaulting him in drunken rages, due to this, he ran away from home at age 10, and began living as a traveling con-artist/thief.

Eventually he was given a job by a group of suspicious men, the men requested Quinton try on an artifact for them, they promised no harm would come to him, and as a desperate Rat child trying to survive, he accepted. Quinton put on the crown-like artifact, and nearly instantly searing pain shot through his entire body, the crown crumbled into dust, except for the gem on top, which seemed to melt into Quinton’s head, and vanish.

Quinton awoke two weeks later, in a town he had never heard of, with nothing to his name, which was slightly more than what he had before. But he did obtain something: Incredible psychic powers. These powers attracted the interest of Raven Who recruited the now adult Quinton into Caecus Aelurus
Fevor

## Information

Fevor is considered the busiest port in the Cindervale reigon. There is always two dozen or more ships docked, while ten times that number lingers above and around the port town. Fevor was built into a large floating landmass, which mostly consisted of rock and iron when the Republic first began construction. Most of the houses and apartments extend into the insides of the summit, where a large public hot spring resides in the center. Fevor is a popular tourist attraction, even in spite of all the noise that comes with the ports.

It is the smallest of the two towns in Cindervale under the Republic's protection, the other being the farming settlement of Silva. The Republic has capitilized off the vast amount of natural springs in the mountains. Aquaducts litter the city, creating an unique modern marvel that cannot be seen anywhere else in the known world. Not even the Imperium has learned how to construct such useful devices. Fevor is the place to go if one is looking for privateers or caravan escorts, even pirates are known to stop by to resupply. Out of the Republic's sky districts, Fevor is argueably the least fortified. The only military presence is the local garrison, which in truth is just a company of privateers and mercenaries that have been paid a hefty sum to maintain order.
Vaem

**Relationships** | Mal'Vasta - Ally
Koereth - Enemy
Raina - Enemy
 **Epithet** | Deity of Decay and Revulsion

## Description

Vaem is one of the few deities that multiple depictions. The eerily beautiful woman has sallow skin, short rippling light grey hair, and eyes the color of red wine. Average height and willowy, and often looks sly. Vaem is depicted to sport light and airy robes colored a bright verdant. It is rumored she only shows her true appearance to the most devout of followers. Some say she is a long serpent-like creature with crippling centipede legs going along its body, but such an outlandish idea is often dismissed by the faithful.

## Infomation

She or it is often associated with the taboo including necromancy, cannibalism, and other revolting acts. Vaem is almost always worshiped in secret.
Felsen

## Information

Felsen lies on the southern borders of the Imperium. It's menacing fortress overlooks the northernmost borders of the Republic of Cindervale. Over one hundred thousand soldiers occupy the fortress, while at least two to three fleets, both naval and air units, surround the cliff the fortress rests upon. A small town lies beyond the gate that separates the two nations, housing a plethora of merchants and blacksmiths. Tensions between the Republic and the Imperium have remained minimal for a little over a decade, so the town mainly serves as a way point for travelers.

The actual fortress goes well beyond what the naked eye can see from afar. It is built deep into the cliff side, although no one can be sure how far it's tunnels reach. Rumor has it that Felsen is housing a thousand more ships, should the garrison need to deploy them at a moments notice.
Leistung

## Information

A fortress of dread, Leistung was built several hundred years ago as a means to house the Imperium's most wanted. It is far from an ordinary prison. It is the epitome of corruption, where officers and wardens do as they please. Thanks to recent developments in Forschen, the Imperium is able to effectively contain any Vis. The tower also serves as a reprogramming facility, where the Imperium turns the lowest of criminals into the most respectable of soldiers.

While Leistung primarily functions as a containment facility, it also serves as a military outpost. It is located even further north than Nordstern, and is the Imperium's first line of defense against the unknown forces of the unexplored world. They have relatively little ground forces, and should they need to, will deploy their prisoners to fight against their adversaries.
Aytsilta

**Relationships** | Mal'Vasta - Rival
 **Epithet** | Deity of War and Blood

## Descripton

Aytsilta is depicted as a divinely beautiful woman with a toned body, often wearing a rather revealing set of golden armor with runic symbols etched into it with no real practical defense shown. More often than not, Aytsilta is illustrated with iron-like gray hair and burning blue eyes.

## Infomation

Aytsilta's worshipers are often warriors that seek to gain her favor through battle and sacrifice, it is said that she long ago decreed that all prayers to her must be made after draining the blood of a living thing onto her alter.
Underground City of Dragguard

## Infomation

Dragguard is one of the only inhabited areas of the Badlands, however, its inhabitants are those who are criminals wanted within all the factions coming here to escape their fates. Dragguard is a city of crime and profit, those with the means and the will can turn their luck around, those without the means or will end up being used.
Ruins of Voxwall

## Infomation

Some might look upon Voxwall and think "An intact and thriving city within the badlands?" but they would be so very wrong. Voxwall was once a massive city all built within a great wall that spanned across the entire region. During the Great War it was reduced to a mere fraction of its size. Survivors, remnants and various others who'd rather live in the badlands than Cindervale or Bonedenn but do not dare enter in fear of the Dragguard who have swarmed Voxwall in an attempt to create a settlement for themselves.
Pynaxlan the Red Knight

**Epithet** | The Red Knight

## Description

Pynaxlan is a red Dragnoid that, he has red and light brown scales, 2 horns a pair of wings that spread out to be 12 ft total, he often wears a white overcoat and light brown pants along with brown boots or a custom made pair of red armor.

## Background

Pynaxlan was born 617 3E  in the mountains far to the south in a secret town of Dragnoids, he spent much of his life adventuring within the borders of his town. but he had a thirst for more, he wanted to explore the world, create legends, and nothing ever held him back from this goal. Once he became an Adult at the age of 220 he set out to make a name for himself, he spent many years adventuring before long 50 years had passed, yet he felt he still hadn't left an impact. That's when he heard of the recently passed Guild Registration Act, he knew this was his calling! Quickly he set out to create The Silver Blade, a guild of warriors!
Abandoned City of Cindergate

## Infomation

Cindergate is one of the wonders of the world, once a bustling city of unrivaled advancement, it was created and inhabited by the Avus, a mysterious race their cities were unique, each being vastly different from the other but also the same, another unique thing is that the Avus cities are found all over the world with little connection other than their language and symbols. What happened to the Avus is unknown only that at one point their cities were abandoned forever guarded from those who would claim them by The Guardians.

Cindergate is easily one of the most dangerous areas in the badlands along with the Avus city Tinehallow, it is guarded by The Guardians, beings who seemingly form out of thin air to attack intruders of the city. However while the Avus cities cannot be taken, the Guardians can be defeated and thus treasure awaits those with the power to take it.
Mal'Vasta's Blade

**Master** | Narotha the Horror

## Infomation

Mal'Vasta's Blade is a guild known from all over, led by the brutal and horrifying Narotha the guild is almost more like a cult, while it has members there simply for the job of an assassin but most are devoted followers of Mal'Vasta. And thus they will follow Narotha considered to be Mal'Vasta's chosen champion anywhere.
Adylla

**Epithet** | Deity of Darkness and Life

## Description

Adylla is often mixed with their brother Edylan, she is portrayed as a beautiful woman with flowing feathery wings in a long silky white robe, its said her skin gives off and never ending light and that she is the source of the stars.

## Infomation

Adylla's followers are spread far and wide, from mothers wishing for a strong baby to sailors wishing for a clear sky and bright stars to guide them home, out of all the deities she is considered one of the more holy.
Tinehallow Cavern

## Infomation

Tinehallow is the sister city of Cindergate and equally if not more unexplored, massive in size and a marvel of Avus engineering. Like the city of Ashmourne Tinehallow seems to operate off electricity instead of steam, however, the source of this electricity is uncertain, theorized to be in a deeper part of the city never seen before. Like Cindergate the city has the Guardians to protect it from intruders however, another problem is the buildings, most of them are locked by seemingly unpickable locks. Whatever treasures wait within Tinehallow the Avus were sure to make them well protected.
Scell

**Epithet** | Deity of Fate and Time

## Description

Scell is the only deity that has never revealed itself in the form of a human. Ancient scriptures describe Scell as a large spider who weaves the webs of fate. Aside from its general outline, it has no distinct features. Some historians have even suggested that Scell takes the form of a silhouette or shadow that clings to the surfaces of its webs.

## Infomation

Much like Lyona, Scell is worshiped universally. The influence of Scell stretches to the far corners of the world, many cultures having their own depictions or variations of the deity. Nonetheless, Scell is always associated with webs and spiders.
Welkin

## Information

   Most travelers consider Welkin to be the true capital of the Republic. It is larger, more econimically stable, and has the lowest crime rates in Cindervale. The majority of it's subjects credit this to the large military presence, as the lower half of the flying city serves as a storage and repair facility for the grand fleet. That said, Welkin has never fallen to pirate raids or Imperium sieges.

The upper half of Welkin serves as a residential district. It has been said that only the most well-paid of military officers can afford to live in Welkin, as most of it's housing consists of elaborate villas and manors. The city is home to several influential trading companies, with most of them having their headquarters located within the upper half. It is relatively small in comparison to Aerahagen, only being about one third the size of the Republic's esteemed capital. It is always surrounded by a blockade of ships, even the crafiest of merchants have a hard time sneaking into the city without clearence.
Koereth

**Epithet** | Deity of Order and Justice

## Description

Koereth has always been portrayed in a manner that can not be distinctly called female or male, with their flowing almost like water deep gold hair and their seemingly endless void within their eyes Koereth has rarely been seen only at the tipping point of chaos overtaking the entire world to set things right.

## Infomation

The followers of Koereths are almost always devout monks that isolate themselves from the world, living in large stone monastery's on top of the highest peaks, rumors say they do this to be closer to the gods as a whole considering the sky to be a gateway to their realm.
Darragh

Darragh is a customer and first appeared in Zero-G Pizzeria.

## Personality

Darragh seems to be a fan of space, futuristic objects, and even aliens.

## Patience

He has a High patience with 75 sec. of patience.

## Venue Appearances

* Zero-G Pizzeria (First Appearance)
* Lava Luau
* Feastival of lights
* Chateau Creep
* Country Fried Cabin
* KPOP Kitchen
* TBA
Unox Darkheart

**Status** | Deceased

## History

Unox and Eris Darkheart were wanted criminals within the lands of AlvaFlachland, namely the High Kingdom of Mortuis Silvae, known demon worshipers they had sold their souls to the Demon Lord of Black for a corrupted Vis power known as Black Energy, constructing guns to channel their Vis they murdered and butchered over 900 Nox Elves, chased out of the country they later joined up with the Monks of Vaem, a cultist order intent on bringing Vaems law and word to the entire world, even if it meant its distruction.

They were assigned to the chapter in Silva to ressurect the dragon World Eater Xyveltia the Dragon of Decay. But were dispatched by the motley crew of Edric, Rethsaam, Peff, Henric, Valkya, Quinton and Jue.
Herrix the Blood Siren

**Status** Deceased

## History

Herrix was born into Royality, the Bastilia family was one of the 20 lower royal familys to the Mortuis Silvae Royal family. At a young age she became fascinated with blood when her Vis awoken within her allowing her to control the blood of her pet. After spending 2 years slowly killing the pet through torturous blood draining.

Upon entering her teenage years Herrix began murdering by draining people of their blood consuming it herself. She racked up a murder count of 900 known murders before she escaped execution moving to the Cindervale Region joining the Vaem Monks, she was then assigned to the Silva chapter where she was defeated along with the Darkheart siblings also known criminals from Mortuis Silvae.
Caecus Aelurus

**Master** | Raven, Daughter of Vaem

## Description

Many have heard of Raven, rumored to be the child of Vaem and a mortal due to her sudden appearance and power, this granted her the title of Daughter of Vaem due to her power and its nature. Many of this helped her create Caecus Aelurus, these are the people you contact when you want something you cannot get through legal means, a trinket on the bosom of a rival, the contents of a masters safe, anything that does not belong to you Caecus Aelurus can get for you, for a price. Most of Caecus Aelurus does not believe in murder, stating that if you have to murder a mark to rob them you're not better than a common bandit. However when out of options they have been known to commit murder, for an extra payment of course.
Big Bob Lugman

Big Bob Lugman is a customer who first appeared in Caveman Paleo.

## Characteristic's

Big Bob Lugman seems to work out a lot since having big muscles.

## Patience

He has High patience with 70 sec. Patience

## Venue Appearance's

* Caveman Paleo (First Appearance)
* Out "N" Inning
* Medieval Dines
* Wonderland Delights
* Pieces Of Ate
* Cat Lady Crepes
* Chew Orleans (Last Appearance)
The Final Battle

The Final Battle is the ninth and final episode of Robin Hood On The Run. It served as the series finale. This episode also has the third and final appearance of Queen Voracity.

A year later - Robin Hood lived inside Monstro the Whale. But one day - a baby fox came to his rescue. They both escaped by making Monstro sneezing them out. The angry whale chased the two foxes to shore. But He ends up crashing into a cliffside. Safe at last - Robin took the baby fox back to his mother who is really Maid Marian. She was happy to see Robin again. Meanwhile in Sherwood Forest - Queen Voracity came back and swear vengeance on Marian. But as the two vixens fought - Voracity fell into a ravine to her death. Marian is safe. A month later - Robin and Marian were married and lived happily together in Sherwood Forest with their son.
Silva

## Information

While most of the Republic's holdings have been industrialized, the fields of Silva remain as rural and as open as they were when settlers first migrated to them. Silva is home to some of the most plentiful fields in the world. All sorts of fruits and vegetables can be found within it's borders, although the residents primarily grow potatoes, corn and cabbbage. Silva utilizes the age old practice of terrace farming. Farmers often build homes inside these terraces, while other, more wealthy citizens live atop the terraces in their echo-friendly villas.

Silva is surrounded by a three large fresh water lakes. The terraces closest to the ground are surrounded by cluttered marshes and overgrown forests. Silva is relatively large, expanding about 400 miles in all directions. In spite of this, they lack the population and structures to be considered a city of the Republic. The farming town is rumored to be the cleanest place in the Cindervale reigon. Much like Fevor, Silva is a popular tourist attraction. Many government officials and wealthy families have plots of land they go to during long summers.
Show Business in Sherwood Forest

Show Business in Sherwood Forest is the fifth episode of Robin Hood On The Run.

Maid Marian went on some new adventures with Robin Hood and Little John. One day - They discovered that a film director - a greedy pig - was filming a movie about Sherwood Forest. The Director wants to make alot of money. He tricked Marian into becoming his star attraction. He even locked her in a cage. But Robin came to Marian's rescue and helped her escape. The Director chased the couple into the forest. But Robin got rid of the greedy pig by sending him falling down a waterfall. After the rescue - Robin told Maid Marian that they are not ready for show business. They are better off living in Nottingham. The story continues in Temptation.
Nordstern

## Information

Nordstern was founded several thousand years ago, and was originally nothing but a cluster of tents and caves. Since the founding of the Imperium, it has prospered into the most magnificence city in the known world. It covers one half of the Imperium's territory, and is located in the highest mountains of Cindervale. The summits surrounding Norstern provide astounding natural defenses. Tunnels have been dug out through the surrounding mountains, providing clear passage for any supply trains that are designated to enter the city. Military outposts are built into every peak, their insides supported by a thousand sheets of relayered steel.

Not a day goes by when the city of Nordstern doesn't see snow. Being the northernmost city in the world, it is plagued by the occasional blizzard or hailstorm. That said, the province has a high abundance of water thanks to the millions of white flakes that coat the city. There is always at least three fleets stationed at different altitudes to ensure the safety of the city's subjects. While the palace of the Imperator has never been seen, gossip among the masses suggests that the entire mountain range itself serves as his resting place.