Plot Notes

##### Beginning

The Players are hired by a team of researchers from the University of Planaria to serve as bodyguards while they explore the newly unearthed Cave of Lost Prophets, which is rumoured to contain an ancient relic of the four gods. Upon finding the relic, which is a set of ancient tablets, and returning to Stjernahavn, a member of the group (NPC) is murdered by a corvidian spy, who then attack the party, attempting to secure the relics.

##### Part 1 - an Archeological Adventure

The artifacts discovered in the cave of lost prophets lead to other sites that contain more artifacts and tablets. Along the way, they will encounter C.A.R.D, and the Knights of Saint Unther, who warn the players not to give the artifacts to angelica. the ending depends on the actions of the players, but it will end in the discovery of the cult of Hoshek and the plan to bring back Hoshek from its demiplane of darkness. At the end of the part, the players will be urged to begin working with the knights of Saint Unther to defeat the cult of Hoshek.

Depending on how long these missions take, there may be 2-5 of them, probably three.

##### Part 2 - Rousing the Moons

In the second part of the adventure, the player are working with either the knights of Saint Unther, or are now part of the cult of Hoshek. The knights of Saint Unther will send the players on quests to the various temples and governments of the moons, in order to combat the cult of Hoshek. the temples or governments will have various requests for the adventurers. Depending on how long these take, there will be 2-5 of these missions, most likely 3. During this part, the cult of Hoshek will take a very active role in hindering the players. If the players are keeping an artifact from them, they will chase them across the moons. At the end of this part

##### The Order of Saint Unther

###### Background of the order:

the order was founded by the sea elf king Unther, who was king at the time of the battle of Exodus, in order to prevent the resurgence of the armies of Hoshek. The order sanctify Unther as a saint of the faith of the four, as do many of the sea elves.

A secretive order of knights dedicated to stopping Hoshek and its worshippers. The knights are investigating the archeology team that is digging up hoshekian relics, looking for evidence that they may be part of the cult. If the players wonder away from the main plot, the knights will contact the players and ask them to investigate the university and its connections to Hoshek (we need people on the inside, etc)

##### The Empire of Corvidia

the primary antagonists for the first half of the plot. They want to steal the Hoshekian relics and use the dark magic that they give their holders access to as weapons against the free nations of the moons of Eish. The group antagonising the players, the Corvidian Artifact Retrieval Division, or C.A.R.D, was founded and is lead by Dominous Squan, an Aaracockra who has secretly joined the cult of Hoshek in an attempt to become immortal. He sends mercenaries after the players regularly while they hunt for the artifacts. (the fact that Dominous is a member of the cult of Hoshek is kept secret from the players until a certain reveal). Their field leader is a magpie Aaracockra named Worrem Thrush.

##### University of Planaria Archeology Department

The university of Planaria is a university as ancient as Planaria itself, and holds relics it has plundered from all four moons of Eish. Its archeology department is these days lead by Angelica Pierce (Mother Angelica/the prophet to the Cult/Church of Hoshek, Professor Pierce to the party until the reveal ), who is also the current great prophet of Hoshek. She has infiltrated the university in order to gather the lost relics of Hoshek, needed to summon Hoshek back from his demiplane of darkness. As the millennial eclipse approaches and the spell binding Hoshek to the demiplane of darkness weakens, the relics will make it possible to call Hoshek back from the darkness. Mother Angelica sends the party on missions to find the relics of Hoshek, which are buried in various tombs on the various Moons.

#### Middle

What happens once the relics are gathered?

The players might not give the last relic to to Angelica, as the knights warn them not to.

The knights use a spell to trap the ritual site in time, giving the players time to wake the gods.

The relics might only contain the information needed to conduct the ritual

##### Good End

Hoshek is Summoned, and begins to fall into Eish, a collision with which will destroy the system of moons, and using the magical energy within Eish's core, channel all the souls on the Moons of Eish and Eish itself into Hoshek, allowing the demon lord to give them to his master Ragadol. In order to prevent this, the Allied forces of the moons send a fleet to Hosheks maw. A small team (led by the players) lands on Hoshek and decends into its maw, in order to destroy the Heart of Hoshek, and the dark moon with it. Upon destroying the heart, the players must hurry and escape from Hoshek before it explodes. If the players do this the campaign ends in victory.