Earlann Realms

The oldest
human kingdom on Prostilvist. The capital is set within the crook of the
mountains, protecting them from invaders. Ruled by a long-lived human family,
who drink from a fountain of water that keeps them all youthful. (Functionally
half-elven).

            The Earlann
Realm got its start around a thousand years ago, when the human invasion of
Prostilvist and destruction of the Dalish empire had faded into memories. The
people of Earlann grew up surrounded by the artifacts and ruins of the Dalish
Empire. Over time, the people of Earlann adopted the styles and mannerisms of
the old elvish ways, a style known as Neoelvanism.

human family that has adopted the garments of elvish royalty. It is even said that
they have begun to show signs of resisting aging, like an elf.

The truth is the family found an
ancient elven artifact buried in the ruins of the city; a fountain always
filled with fresh, flowing, sparkling water. Drinking from the fountain,
illnesses are cured, age is arrested, and vitality is restored.

The city is currently divided
roughly into five districts, ranging from the opulent Crown District, home of
the royalty, to the sprawling Root District outside of the high walls.

#### Hare’un Fal

            Second city
within the Earlann Realms. Home to roughly 10,477 people. Has strong trade ties
to the Dalish Confederacy to the east, and is often referred by the elven
trades as the Bough of Earlann. The humans, misinterpreting the term, took the
symbol of a drawn bow as their crest.

            The city,
smaller than the capital, is divided into three districts. Each one is named
after a a famous leader of the Realm.

### Towns

#### Baywold

            Town set
just south of Telo’n Baruk. Last stop of civilization for travelers headed
north out of Earlann Realm, and provides resources to sustain Telo’n Baruk.
Home roughly 2,554 people in the walled town, as well as those who make their
homes on the outskirts in the arable land.

#### Eastlund

            A sizeable
town near the northeastern mountains, set where three small rivers feed into a
nearby lake. Home to roughly 4,903 people within the secure town and smaller
farm villages surrounding. Because of the nearby lake and rivers, fish and
seafood are the primary exports of the town, but its close proximity to the
hills also allows it to serve as a mining town.

#### Soh’bough

            A modest
town set on the western edge of the realm, near the Forest.

#### Soh’ra Cos

            A town set
on the northern shore of the large central lake.

#### Soh’tah Mul

            A sizable
swamp town on the coastline of the realm. The town has a non-aggression pact
with some of the local lizardfolk in exchange for apothecary and finished
supplies. Luckily evil feeds on itself, but unfortunately the clans have begun
to rally behind a singular leader, looking to expand their influence.

#### Soh’xur Na

            A town on
the southern edge of the realm, near the tamed forest.

### Villages

#### Ardgyld

            A small
village set in the western hill pass near the lake. Roughly 140 people make their
home within this pass, predominantly domesticating sheep and goats for wool,
cheese, and the like.

            Infamous
for the Rocks Fall tavern, known for being set right by an unstable cliff. The
heavy stone roof often has rocks fall from the hill to slam down on top of it,
creating a distinctive thud sound sporadically.

#### Bet’al’vel

            A small
village set on the borders of the southern forest, closest to the crashing
cliffs. One of the major sources of lumber for the Realm, since everyone knows
to Step Not in the Forest. Lacks the superstition of many of the other
villages.

            Roughly 287
people live within the village, with some of the larger families living in
farms just outside of the village.

#### Carnholt

            A small
village set near the northeast hills. Nearby is an ancient, ruined castle,
rumored to be inhabited by the dead soldiers killed during the Great Dalish
Fall, some 3,000 years ago. Every few tids an etherial mist descends from the
hills and swirls around the village, and some brave souls claim to see spectral
riders circling the village, but no harm has come to any within the village.
This event is called the The Last Watch by the villagers, and it is viewed as a
protective act.

#### Carrick-on-Avon

            A small
village set on the shores of the river Avon. Near to the Eal’un Reom capital
city.  Home to roughly 384 people,
including the surrounding farmlands.

#### Carrick-on-Solam

            A small
village set on the banks of one of the lakes, using the south-flowing river
Solam to aid in transport. Roughly home for 283 people, including surrounding
farmland.

#### Carrick-on-Terrus

            A moderate
village set on the banks of the Terrus river, downstream from Eastlund. Home to
roughly 466 people within the non-delineated borders o the village and the
surrounding farmlands.

#### Goldenfields

            A large
village set downstream from the large central lake. It serves as a trade point
between traders heading south on the river to Soh’tah Mul and the farmers who
use the flowing river for power and nourishment.

            Roughly 787
people call the shoreline home, though many travelers and traders make their
way through the village during the peak trading seasons in the summer.

#### Golshire

            A small
village tucked within the eastern hills around the large central lake. Tucked
away, serves partially as a mining site and partially as a quiet retreat for
the rich nobility. Multiple summer homes are maintained by the populace while
the ruling nobility are away. While in this village there is a 25% chance that
a ruling noble is currently there, and everyone is on their best behavior.

            Roughly 366
people call Golshire home working either in the service industry or to mine
from the nearby hills.

#### Ilkston

            A small
village set on the southern coast of the realm. It serves as a fishing village,
and secret pirate stop for those looking to avoid the tariffs of Hare’un Fel. Of
the 301 people found within its borders, roughly 190 of them are local peasants
working. The remaining portion of the populace are pirates, smugglers, and
bandits using the nondescript village as a hideaway.

            No major
exports, but many supplies are imported from other villages and towns. Due to
the high lawless element, the town guards are reduced to a paltry two guards,
with many crimes and injustices being dealt with by the various criminal
collectives. Watch your purse and watch your fingers, else you could lose both.

#### Ardoa’vel

            A large
village on the road towards Hare’un Fel, the Boughs of the Realm. Last stop in
and out of the realm. Because of its proximity to the Boughs, it is a somewhat
larger village, but is predominantly focused on the creation of alcohol and
housing of travelers.

            Roughly 768
people call this village home, most of them vintners, brewers, and
tavernkeepers. Also plenty of bards. The gold standard in Realm Wine.

#### Mul’vel So

            A modest
village set on an island in the middle of the large lake. Roughly 564 people
call the island home, most of them involved in fishing and ferrying between the
two ends of the lake.

#### Soh’lee Dem

            Large
village on the river, near to Eal’un Reom. Known for maintaining a dam to
redirect one of the rivers out of the Forest and towards the town. Home to
roughly 749 people within the walled village and surrounding farmlands.

            Set within
the ruins of a much larger town, the leader has hopes of one day recapturing
the glory days, however, there just isn’t enough interest to spark long term
residents.

#### Te’vel

            A small
village on the way north, near a forest.

#### Wesflynn

A small village set on the western
border of the realm, under the boughs of The Forest.

#### Whitehaven

            A small
village that connects two other small villages along the border of the small
southern forest.

### Miscellaneous

#### Telo’n Baruk

            Large
military fortress on the northern border of the Earlann Realms. Responsible for
overwatch of the northern wilderness, as it is the only safe passage in and out
of the realm, unless you’re willing to risk crossing the Forest. And no one is
willing to risk crossing the Forest. A battalion of roughly 800 professionally
trained soldiers uses the fortress as their base of operation.

## The Forest

            The
Entirety of the Earlann Realm is surrounded by forest, except in a small
passage to the north. Forest grows within the boundaries as well, providing
crucial firewood and game to the numerous villages. However, there is one
forest in particular that has earned the name The Forest. The western
collection of trees has a strong boundary demarcated with ancient stones as
tall as a man, covered in barely comprehensible elvish.

            According
to legend, crossing the boundary and Stepping into the Forest is seen by the
fae inhabitants as tacit agreement of the fae’s possession of you. If people
Step into the Forest, they are never seen again (common form of suicide). There
are some who do cross the boundary and reemerge, such as small children on a
dare stepping over for a minute and then immediately retreating, but the
occurrence is so common that everyone in the realm views all forests with
distrust.