recursal/Fanatic-Fandom huggingface dataset:
Kinky Frinky

**Kinky Frinky** es la misión adicional del Nivel 5. Esta misión desbloquea el Hover Car cuando se completa.

## Trama

Apu se encuentra con Frink fuera del servidor Java.  Frink está preocupado de que su más reciente invento, el Hover Car, se esté volviendo loco.  Le dice a Apu que lo desactive (lo destruya).

## Objetivos

El jugador tiene que destruir el Hover Car en unos tres minutos.  Una vez que el auto se destruya, regresa y habla con Frink para obtener la recompensa.

## Consejos

* El Hover Car es rápido, pero fácilmente identificable.  También es débil, por lo que empujarlo contra las paredes lo dañará.

## Trivialidades

* Originalmente, el jugador tendría que conducir hasta Sit-N-Rotate para encontrar el Hovercar de Frink, pero en el juego final, el jugador tendría que destruir el Hovercar justo cuando comienza la misión.  Dado que esto está comentado y, por lo tanto, nunca se usa, el jugador nunca tiene que visitar el Sit-N-Rotate para una misión, lo que hace que el ícono del HUD no se use.  Sin embargo, puede eliminar las barras que comentan las cadenas y volver a habilitar el objetivo.  Volver a habilitarlo hace que aparezca el icono de HUD no utilizado, así como el mensaje de escenario no utilizado (CONDUZCA AL SIT 'N' ROTATE).  Sin embargo, una vez que llegas allí, el Hover Car vuelve a aparecer en el parque ya que no había una ubicación establecida para él en el SNR.
Flowers By Irene

**Flowers By Irene** es la quinta misión del Nivel 1. En esta misión, Homer debe seguir a la misteriosa Surveillance Van que está espiando a los ciudadanos de Springfield.

## Trama

Homer enciende la televisión y sintoniza las noticias, donde Kent Brockman informa sobre cámaras avispa y camionetas negras.  Homer abre la ventana para encontrar una Surveillance Van espiándolo, para gran decepción de Marge.

Homer ahora debe seguir a la camioneta sin perder la cola, lo que conduce a la mansión del Sr. Burns, lo que le hace creer a Homer que Burns lo está espiando.

## Trivialidades

* En una versión inicial del juego, la escena al comienzo de la misión contenía algunas diferencias, que incluyen:
	+ Se ve a Homer comiendo una rosquilla que alcanzó de su espalda, mientras que en la versión final está sentado y bebiendo una cerveza Duff.  A pesar de esto, el sonido que se escucha cuando se come la rosquilla en la escena inicial todavía se puede escuchar en la escena final al mismo tiempo.
	+ El televisor se amplía, a diferencia de la final en la que las perillas y la parrilla son visibles.
	+ Los modelos de los personajes se parecen a sus apariciones en Los Simpson: Road Rage.
	+ Las ilustraciones que describe Brockman son ligeramente diferentes, con elementos adicionales y diferentes degradados.
	+ La multitud que asiste al discurso del alcalde Quimby está muy callada en la presentación inicial.
	+ La primera escena fue más larga y contó con "metraje exclusivo" de la Van de vigilancia, así como un robot siendo devorado por un caimán.
	+ Suena una señal musical cuando Marge le dice a Homer que es sexy (cuando está paranoico).
* La parte inicial de la escena a través del diálogo de Brockman probablemente hace referencia directamente al propio creador de los Simpson, Matt Groening.
Glowing Ore (1.12.2)

Note: This page is for Glowing Ore from the 1.12.2 version. If you're looking for the 1.16.5 page, click here.

   The **Glowing Ore** is found in the Reiss Chapel. Emits **Level 15 Light (Max)**. It's mined with a **Diamond Pickaxe** and strongers and gives from **2** to **4** ***Glowing Ore Rocks*,** used to build the ***Lamp***, wich features **Dynamic Lighting.**

**NOTE: The Dynamic Lighting might cause FPS losses and can be disabled in the Configs of the mod.**
Survey Corps Jacket

### **Survey Corps Jacket (1.12.2)**

Note: This page is for Gas from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

The **Survey Corps Jacket** is an **armor** **piece** that is put in the **Chestplate Slot** and gives **5 Armor Points**. The objective of the **Survey Corps** is to research on ***Titans*** and free humanity from the ***Walls*** thanks to **expeditions** outside the ***Walls***. Requires with *1* *Cadet Jacket* and *1* *Scout Emblem*.
Artillery Rail Lever

The **Artillery Rail Lever** is a functional block used to handle **Artilery Rail** **T joint**.

Once placed next to a **T joint**, it can be moved **left** and **right** by using **Use Item/Place Block** (RMB) and **Sneak** (LShift) + **Use Item/Place Block** (RMB), switching the **curve** accordingly.

It requires **2 *Iron Ingots***, ***2*** **Iron Plates** and **1** ***Redstone Dust***.
Zombis

Los **Zombis** son personajes que se pueden encontrar en el nivel 7 de The Simpsons Hit & Run.  Pueden ser vistos como peatones, dadores de misiones y concesionarios de automóviles.

## Porque

Los zombis vinieron de Kang y Kodos liberando un virus en Springfield de la nueva bebida Buzz Cola que crearon. Una vez que se inyectó el virus en el refresco, lo pusieron en el agua potable, lo que resultó en que casi todos los habitantes del pueblo se convirtieran en zombis no muertos.

## Apariciones

Los zombis son varios NPC diferentes que aparecen en el nivel 7. Hay muchos zombis que hacen cosas diferentes, como dar coches al jugador y misiones secundarias.

Hay un zombi vendedor de coches en el nivel 7 que le da al jugador el Zombie Car por 500 monedas.

Todos los personajes de carreras callejeras en este nivel son zombis, y una vez que el jugador completa todas estas carreras, reciben el Open Wheel Race Car.

La apariencia de algunos de los modelos de zombies se asemeja a los zombies del segmento de Simpsons Treehouse of Horror "dial z for zombies".
Maggie Simpson

**Maggie Simpson** es uno de los miembros principales de la familia Simpson y es un personaje principal en la serie de televisión y un personaje secundario en el juego, The Simpsons Hit & Run. Es la más joven de la familia y es hermana de Lisa y Bart e hija de Homer y Marge.

## Apariciones

Maggie no aparece en el papel de una historia en el juego, y solo se usa como mordaza en ciertos niveles, como los niveles 1, 4 y 7, donde se la puede ver haciendo varias cosas en la cocina (por ejemplo, lamer el cuenco del perro,  columpiándose en un abanico y el abuelo le preguntó si sabe dónde vive su familia).  En los niveles 3 y 6, se la puede ver en la piscina de pelotas en Wall E. Weasel's, junto con otros dos bebés.  El jugador puede activar un interruptor que hará que Maggie y los otros dos bebés queden enterrados en las bolas.

Si el jugador permanece en el menú principal durante demasiado tiempo, es posible que eventualmente aparezca Maggie. Ella caminará hacia la sala de estar y tropezará con algo, se levantará y volverá a caminar.

## Trivialidades

* Hay modificaciones que hacen de Maggie un personaje jugable
	+ Si ingresas a la casa de los Simpson como Maggie, habrá otra Maggie en la cocina, lo que la hace similar a las hermanas gemelas Sherri y Terri, que no aparecen en el juego original.
Gas

Note: This page is for blocks from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

**Gas** is an essential element for using the **TDM Gear**. It is produced by inserting an **Iceburst Canister** filled with **Iceburst Shards** in a **Vaporator** that is connected to a **Gas Tank** with **Pipes**. The **Gas Cartridges** can be filled with **Gas** by **right-clicking** the **Gas Tank** with one in your hand.
Blast Furnace (1.16.5)

Note: This page is for the Blast Furnace from the 1.16.5 version. If you are looking for 1.12.2 page, click here.

The **Blast Furnace** is a **buildable structure** used to forge **Ultra Hard Steel Ingots**. Its dimensions are

5
(
x
)
∗
13
(
y
)
∗
5
(
z
)

{\displaystyle 5(x)\*13(y)\*5(z)}

.

## **Building Resources**

This structure requires **116 *Bricks***, **12 *Brick Stairs***, **8 *Brick Walls***, ***36*** **Vertical Brick Slabs**, ***1*** **Blast Furnace Controller**, ***3*** **Blast Furnace Inputs** and ***1*** **Blast Furnace Output**.

## **Building**

   An alternative building guide in video form can be found here.

### Step 1:

Place **25 Bricks** in a

5

⋅
5

{\displaystyle \ce{5\*5}}

 arrangement.

### Step 2:

Place **1 Blast Furnace Controller** on one side, **3 Blast Furnace Inputs** on the side on the **left** and **1 Blast Furnace Output** on the side on the **right**, like in the image. Then complete the wall by placing **11 Bricks** in the gaps.

Note: The Blast Furnace Controller, the Blast Furnace Inputs and the Blast Furnace Output have to face towards the outside.

### Step 3:

Add **16 bricks** on top of the previous layer.

### Step 4:

Add **12 Brick Stairs**, 3 on each side, leaving out just the corners.

### Step 5:

Add **12 Vertical Brick Slabs** on top and **fill** the inside with **8 Bricks**, leaving just an **hole** in the center. Then **repeat 2 times**.

### Step 6:

Add **8 Bricks**, leaving an **hole** in the center. Then **repeat once**.

### Step 7:

Add **4 Brick Walls** in the corners and **fill** the gaps with **4 Bricks**. Then **repeat once**.

### Step 8:

Repeat **Step 6** **on top** of Step 7. In the end the building should **look like the image**.

### Step 9:

**Activate** the structure by **right-clicking** on the Blast Furnace Controller with an **empty hand**. If you did all the steps **correctly**, it will turn into a **single structure**, **like in the image**.

## **Usage**

### Step 1:

Insert in equal quantity **Coke**, ***Iron Ore*** and the **Secret Ingredient** into the **Blast Furnace** by **right clicking** the respective input.

If you are **unsure** which item belongs to **which input**, you can **crouch** while facing one and it will **display** **what** item goes in there and **how much** of it is **stored** in the Furnace.

### Step 2:

Head to the **Blast Furnace Controller** and turn it on by **right-clicking** it with a ***Flint and Steel*** which will **light it on fire**, **heating it up**. You can now **monitor** temperature by crouching. Items will start **melting** when the Furnace reaches about **500° C** (932° F / 773,15° K) and as **temperature increases**, the process is going to be **faster and faster**. Peak temperature is **1300° C** (2372° F / 1573,15° K).

Note: If one of the items runs out, the furnace is going to start to slowly decrease in temperature and in order to restore the melting, after adding the missing items, you have to light the controller back on fire.

### Step 3:

Head to the **Blast Furnace Output** and **right-click** on it while **crouching** to obtain **Ultra Hard Steel Ingots**.
Cogs

**Cogs** are a ***Base Part*** crafted in the ***TDM Gear Part Workshop***.

## **Iron Cog**

### **Requirements**

**1** **Iron Ingot** and **4** **Iron Nuggets**

## **Gold Cog**

### **Requirements**

**1** **Gold Ingot** and **4** **Gold Nuggets**

## **Iron Bamboo Cog**

### **Requirements**

***1*** ***Iron Bamboo*** and ***4*** ***Iron Bamboo Pieces***

## **Diamond Cog**

### **Requirements**

**1** **Diamond** and ***4*** ***Diamond Fragments***

## **Ultrahard Steel Cog**

### **Requirements**

***1*** ***Ultrahard Steel Ingot*** and ***4*** ***Ultrahard Steel Nuggets***
Vaporator (1.16.5)

Note: This page is for the Vaporator from the 1.16.5 version. If you're looking for the 1.12.2 page, click here

   The **Vaporator** is a functional block that allows **Gas** production by vaporizing **Iceburst Shards**. To fill the **Vaporator,** open the trapdoor by pressing **SHIFT + Right Click** with an **empty hand**, add an **Iceburst Canister** containing shards in it by pressing **Right Click** and close the trapdoor. It can store up to **1000 mBs** of **Gas** in the Glass Tank, but in order to be able to fill a **Gas Cartridge**, it needs to be transfered to a **Gas Tank** using **Gas Pipes**.
Invert dual wielding attack keys

This allows the player to use the ***Blades*** with the **Vanilla Minecraft controls** (**LMB** for **Main Hand** and **RMB** for **Secondary Hand**) or with the **controls** that **fit** the **direction**, or that **don't** in case the **Main Hand** is the **Left** one (**LMB** for **Secondary Hand** and **RMB** for **Main Hand**)
Iceburst Shard (1.16.5)

Note: This page is for Iceburst Shards from the 1.16.5 version. If you're looking for the 1.12.2 page, click here.

**Iceburst Shard** are obtained by mining the **Iceburst Stone**. Upon being exposed to sunlight or any other ***Light Source***, it will start smoking and after a some time it will explode.

To prevent this from happening they have to be stored in **Iceburst Canisters** as soon as possible.

**Iceburst Shards** are used in the **Vaporator** to make **Gas** (30 mBs per shard), which is necessary to use the **Three-Dimensional Maneuvering Gear**.
Mobile Cannon (1.16.5)

Note: This page is about the Mobile Cannon from the 1.16.5 version. If you're looking for the 1.12.2 page, click here.

The **Mobile Cannon** is a **placeable entity** with which the player can interact and:

* **Direction** the **barrel**
* **Move** the **cannon** around
* **Shoot** ***High Explosive Shells*** or ***Grapeshots***.

To load it click **SHIFT + Right Click** with a **projectile** **in** **hand**. Click the **same keybinds** with an **empty hand** once the cannon is **loaded** to make it shoot.
TDM Gear (1.16.5)

This mod, of course, features the **Three-Dimensional Maneuver Gear**, used to slay **Titans**.

Note: This page is for the TDM Gear from the 1.16.5 version. If you're looking for the 1.12.2 page, click here

## **Gear**

* **Leather Harness**
* **Blade**
* **Gas Cartridge**
* **TDMG Handle**
* **APG Handle**
* **Three-Dimensional Maneuvering Gear (WIP)**
* **Thunder Spear**
* **Anti-Personnel Round**

## **Crafting Components**

* **Scabbard**
* **Turbine**
* **Wire Reel Case**
* **Thunder Spear Thruster**
* **Thunder Spear Body**
* **Thunder Spear Tip**
Ultra Hard Steel Ingot (1.12.2)

Note: This page is for Ultra Hard Steel from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

   The **Ultra Hard Steel Ingot** is the **most important resource** in the mod and it is used to build the majority of items in it, including the ***Ultra Hard Steel Nugget***. It is **obtained** using the ***Blast Furnace***. To obtain **Ultra Hard Steel Ingot**, put **Obsidian** in the **Upper Input Slot and an Iron Ingot in the Lower Input Slot.**
Flares (1.12.2)

Note: This page is about the Flares from the 1.12.2 version. If you're looking for the 1.16.5 page, click here.

#### **Flares**

The **Flares** are the **projectiles** of the ***Flare Gun*** and if **shot** they can deal **1** **HP** and/or leave a **smoke trail** behind. The **Flare** comes in **6** variants: **Red**, **Green**, **Black**, **Yellow**, **Purple** and **Blue**. They can be **inserted** in the **Flare Gun** by pressing **Shift+RMB** while **holding** the **Flare Gun**. Requires 1 Empty Flare and 1 <Color> Dye
Military Emblems

## **Military Police**

   The **Military Police Emblem** is used to craft the ***Military Police Jacket*** and ***Cloak***. It requires 3 Green Wool blocks and 5 Wool blocks. It can also be removed from the Jacket (This crafting will also give you back the ***Cadet Jacket***)

## **Garrison Regiment**

   The **Garrison Regiment Emblem** is used to craft the ***Garrison Regiment Jacket*** and ***Cloak***. It requires 2 Red Dyes. It can also be removed from the Jacket (This crafting will also give you back the ***Cadet Jacket***)

## **Scouts Regiment**

   The **Scouts Regiment Emblem** is used to craft the ***Scouts Regiment Jacket*** and ***Cloak***. It requires 3 Lapis Lazuli and 4 Feathers. It can also be removed from the Jacket (This crafting will also give you back the ***Cadet Jacket***)
Thunder Spear Tip (1.16.5)

Note: this is the 1.16.5 page, if you're looking for the 1.12.2 version click here.

The **Thunder spear tip** is a component used to craft the **Thunder Spear.** There are two **variations** of the thunder spear tip - **distance-based** and **time-based**. Each **tip** changes the thunder spears **priming conditions**.

To **Craft** the thunder spear tip you need:

* 3 **Ultra Hard Steel Ingots**
* 3 Iron nuggets
* 1 Clock (Time Based) / 1 String (Distance Based)
TDM Gear Part Workshop

The **TDM Gear Part Workshop** is a bench used to build **Components**, mostly (but not only) employed in the **TDM Gear Workbench** to fabricate and modify the **Three-Dimensional Maneuvering Gear**. It has an **inventory** with 54 slots and works via an **Holographic User Interface** (HUI).

## **Obtaining**

   It can be crafted using **3** ***Logs***, **3** ***Planks***, **1** ***Crafting Table*** and **2** ***Chests***.

## **Components**

* **Base Parts**
* **Sub Parts**
* **Main Parts**

## **Workshop Interaction**

The inputs between brackets are **default** keybinds:

* Open Workshop Inventory - **Sneak** (Left Shift) + **Use Item/Place Block** (Right Mouse Button) *with an empty hand*;
* Craft Part - **Use Item/Place Block** (Right Mouse Button) *while aiming the hammer on the right of the item*;
* Scrolwheel - *Hold* **Use Item/Place Block** (Right Mouse Button) *and drag up or down*;
* Select Crafting Group - **Use Item/Place Block** (Right Mouse Button) *while aiming at the desired group*;
* Select Crafting Sub-Group - **Use Item/Place Block** (Right Mouse Button) *while aiming at the desired sub-group*.

## **Usage**

### **Step 1**

Insert the ingredients in the **Workshop Inventory**.

### **Step 2**

Start **crafting** the **Components** you need.

1. Note: Generally **Base Parts** make **Sub Parts**, that make **Main Parts**.

## **Mod Configurations**

* Client
	+ Tdmg Part Workshop
		- **Part Workshop Holo Gui Scale**
		- **Part Workshop Holo Gui Tilt Angle**
Composting

* Original Promo
* Reprint
* Eco 1E
* Eco 2.0
* Nature

**Composting** is a Fluxx® Loose Promo for use in Any 2.0+ deck. It was originally released in 2005 to promote EcoFluxx, then reprinted in 20??**☮**. The original version has "Eco-Fluxx Promo" in the card stripe, hand-drawn art, and no ® symbol on the back. The reprint version has the ® symbol, what looks to be computer-drawn art, and no special stripe text. Both use the older "square stripe and divider line" card style.

This card was also included in EcoFluxx 1st Edition, EcoFluxx 2.0, and Nature Fluxx. Both EcoFluxx versions have a star-patterned card stripe with the older square card style, and the Nature Fluxx version has a flower image in the card stripe, with the newer rounded card frame style. Eco 2.0 and Nature have colored card art - the "trash" card in the picture has a purple stripe, but oddly Nature uses the old card style in the art instead of the new border style that the cards have.

#### Original Promo

##### New Rule Instruction Text

> This rule goes into effect as soon as you play it. Place this card face up in the center of the table. Discard it when a newer rule contradicts it.
>
>

##### New Rule Card-Specific Text

> Whenever you draw a card, you may choose to take the bottom card of the discard pile instead of the top card of the draw pile.
> It's OK to look at the bottom card first.
>
>

#### Reprint Promo

##### New Rule Instruction Text

> To play this card, place it face up in the center of the table. This rule goes into effect as soon as you play it.
>
>

##### New Rule Card-Specific Text

> Whenever you draw a card, you may choose to take the bottom card of the discard pile instead of the top card of the draw pile.
> It's OK to look at the bottom card first.
>
>

#### Eco 1st Edition

##### New Rule Instruction Text

> To play this card, place it face up in the center of the table. This rule goes into effect as soon as you play it.
>
>

##### New Rule Card-Specific Text

> Whenever you draw a card, you may choose to take the bottom card of the discard pile instead of the top card of the draw pile.
> It's OK to look at the bottom card first.
>
>

#### Eco Version 2.0

##### New Rule Instruction Text

> To play this card, place it face up in the center of the table. This rule goes into effect as soon as you play it.
>
>

##### New Rule Card-Specific Text

> Whenever you draw a card, you may choose to take the bottom card of the discard pile instead of the top card of the draw pile.
> It's OK to look at the bottom card first.
>
>

#### Nature

##### New Rule Card-Specific Text

> No card\_text given to NewRuleNewStyleText
>
>
Clothing (1.16.5)

**Clothing** allows the player to change their **look** without the need to change the **skin** or **armor**.

## **Wearables**

* **Military Jackets**
* **Military Formal Uniforms**
* **Hat**

## **Clothing**

* **Capes**
* **Armbands**
* **Ascot**
* **Scarf**
* **Key**
* **Boloties**
* **Eyepatch**
* **Monocle**
* **Glasses**
* **Goggles**
* **Sash**
Blade Part (1.12.2)

Note: This page is about the Blade Part from the 1.12.2 version. If you're looking for the 1.16.5 page, click here.

The ***Blade Part*** is used for **repairing** ***Blades***. To **craft** it you will have to insert 3 ***Ultra Hard Steel Nugget*** in a *Crafting Table*.

To **repair** a ***Blade*** you will need to place it in the ***left*** slot of the *Anvil* and the ***Blade Part*** in the ***right*** slot.
Krusty Burger

**Krusty Burger** es una serie de restaurantes de comida rápida que son populares en el mundo de The Simpsons Hit & Run. Son restaurantes que aparecen en The Simpsons Hit & Run, con al menos uno (a veces dos y a veces tres) en cada mapa de nivel.

Estos restaurantes son importantes para la trama del juego, ya que es un lugar donde el jugador a menudo debe conducir / correr hacia y un lugar donde el jugador se encuentra con personajes para misiones.  En el nivel 7, la Krusty Burger se llama "Zombie Burger" en su lugar, y la imagen de la cara de Krusty en el letrero tiene algunas diferencias: la cara es de piel gris con puntos blancos, los ojos son verdes con un ojo salido con  sangre, y parte del cerebro ha sido mordido con sangre que gotea.

## Niveles 1, 4 y 7

* Krusty Burger 1: se encuentra detrás del Kwik-E-Mart.
* Krusty Burger 2: se encuentra cerca de la escuela y la iglesia.
* Krusty Burger 3: se encuentra cerca del puente que conduce a la zona más pobre de Springfield.

## Niveles 2 y 5

* Krusty Burger 1: se encuentra cerca del punto de partida del nivel en el sitio de construcción.
* Krusty Burger 2: se encuentra por la estación de policía.

## Niveles 3 y 6

* Krusty Burger 1: se encuentra cerca del punto de inicio del nivel frente al Dungeon de Android.
* Krusty Burger 2: se encuentra por el Aztec Theater.

## Trivialidades

* El jugador no puede acceder al interior de Krusty Burger sin el uso de mods.
Artillery Rail

The **Artillery Rail** is the block used to move the **Wall Mounted Artillery** around. It can make joints, and they can also be managed trough the **Artilery Rail Lever**.

Note: The X joint can **not** be manipulated by the Artilery Rail Lever and it can only be crossed from one side to the opposite.
ODM Gear (1.12.2)

This mod, of course, features the **Omni-Directional Maneuver Gear** (AKA **Three-Dimensional Maneuver Gear**), used to slay **Titans**.

Note: This page is for the ODM gear from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

## **Gear**

* **Leather Harness**
* **Blade**
* **Gas Cartridge**
* **Handle**
* **ODM Gear**
* **Thunder Spear**

## **Crafting Components**

* **Blade Part**
* **Cable**
* **Fan**
* **Rod**
* **Scabbard**
* **Spool**
* **Thruster**
* **Tip**
* **Turbine**
Blocks

This mod includes **7 New Ores / Resources** and **5 Functional Blocks**

## **Ores and Resources**

* **Gas**
* **Glowing Ore**
* **Glowing Ore Rock**
* **Iceburst Shard**
* **Iceburst Stone**
* **Iron Bamboo**
* **Reinforced Diamond**
* **Ultra-Hard Steel Ingot**
* **Ultra-Hard Steel Nugget**

## **Functional Blocks**

* **Blast Furnace**
* **Gas Tank**
* **Pipe**
* **Vaporator**
* **Wall**
Grapeshot (1.12.2)

Note: This page is about the Grapeshot from the 1.12.2 version. If you're looking for the 1.16.5 page, click here.

The **Grapeshot** is one of the **projectiles** of the ***Cannons***, that when **shot** releases **12 little cannonballs**, very usefull to **damage *Titans***. Requires 1 High Explosive Shell to craft.
Credits

# **Credits** (Discord Names)

## **Main Mod Developers**

Lyøn (Main Coder)

DarkestKnight\_ (Texturer, Modeller and Side Coder)

## **Supporters** (Translators)

DarkestKnight\_\_ - Lyøn (German)

GSyo (Spanish)

Shinomasu (Russian)

PoseyHydon (French)

ItsArrox (Dutch)

Sir Saed; seddikg (Arabic)

mickelangelo1 (Italian)

mickelangelo1 (Latin)

Kilo - MrChocolate (Polish)

Dumy (Romanian)

## **Supporters** (Builders)

Runaground

Devilsmint

## **Supporters** (Wiki Developers)

mickelangelo1 (Head Wiki Developer)

eheu / Ackermqnn (Wiki Developer)

Dumy (Wiki Developer)

## **Patrons** (if you think your name should be on this list, DM me @mickelangelo1#0162)

Runaground

SomeWeeb

Harley Morales

Eugène Fire

Cameron Doyle

Francesco Sanfilippo

Aaron Brown

Williamtheshifter1234

Gervasio Samuele

Marin Zorcic

DarioTSC

CelestialStriden

Charles Romano

warsaw

Ayato

AlexJRod

Time

NazBro

Sky Tokidaso

Thanks to everyone who participates in Early Access for the extensive testing and suggesting
Thunder Spear (1.12.2)

Note: This page is for Gas from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

   The **Thunder Spear** is an **external** part of the ***ODM Gear***. It's equiped **along the arms** and has the purpose to **break trough armors**, **crystals** and **buildings**. Requires 1 *Thruster*, 1 *Rod* and 1 *Tip*.
Garrison Jacket

### **Garrison Jacket (1.12.2)**

Note: This page is for Gas from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

The **Garrison Jacket** is an **armor** **piece** that is put in the **Chestplate Slot** and gives **5 Armor Points**. The objective of the **Garrison** is to **reinforce the** ***Walls*** and **maintain** the ***Military Buildings***, other than also **guard the *Gates*** and **maintain order in the Outer *Walls***. Requires *1* *Cadet Jacket* and *1* *Garrison Emblem*.
Gas Pipe

Note: This page is for the Gas Pipe from the 1.16.5 version. If you're looking for the 1.12.2 page, click here

The **Pipes** are used to **transport** the **Gas** from the **Vaporator** to the **Gas Tank**. To properly transfer it, a connection between the **Vaporator**'s top and **Gas Tank**'s back lower part must be ensured. The **Pipes** are able to store 16 mBs apiece.

**Pipes** are crafted using 6 **Iron Plates**.
Three-Dimensional Maneuvering Gear

Note: This page for the Three-Dimensional Maneuvering Gear from the 1.16.5 version. If you're looking for the 1.12.2 page click here.

The **Three-Dimensional Maneuvering Gear** is used by Paradis' Army to fight **Titans** and, especially in later versions, **humans**. Like the name suggests, it allows the user to **move** in **three dimensions**, thanks to a complex system of **Gas-driven** cables. It comes in two variants: the **normal one** and the **Anti-Personnel** variant.

## **Obtaining**

### **TDM Gear Workbench**

#### **TDMG**

It requires 2 **Scabbards**, 2 **Hook Launchers**, 2 **Wire Reel Cases** and 1 **Turbine**.

#### **AP TDMG**

    It requires 1 ***Chestplate*** (Any except Leather and Chainmail), 2 **Hook Launchers**, 2 **Wire Reel Cases** and 1 **Turbine**.

## **Equipment - TDMG**

### **Step 1: Belts**

Insert the **Three Dimensional Maneuvering Gear Harness** in the Lower Right slot of the **Main Inventory**.

### **Step 2**

Insert the **TDM Gear** in the upper right slot of the **Main Inventory**.

### **Step 3**

Go to the **TDM Inventory** (see picture) and insert 1 or 2 **Gas Cartridges** in the slot(s) on the right, then insert 1 or 2 **Handles** in the upper and lower left slot(s).

NB: Each Handle can only control one of the 2 sides, so you need both to fully operate the TDM.

### **Step 4 (Optional)**

Equip up to 8 **Blades** in the centerline slots.

### **Step 5 (Optional)**

Equip **Thunder Spears** in the upper right slots.

## **Equipment - AP TDMG**

### **Step 1**

Insert the **Anti-Personnel Three Dimensional Maneuvering Gear Harness** in the Lower Right slot of the **Main Inventory**.

### **Step 2**

Insert the **AP Gear** in the upper right slot of the **Main Inventory**.

### **Step 3**

Go to the **TDM Inventory** (see picture) and insert 1 **Gas Cartridge** in the slot on the right, then insert 1 or 2 **Handles** in the upper and lower left slot(s).

NB: Each Handle can only control one of the 2 sides, so you need both to fully operate the TDM.

### **Step 4 (Optional)**

Equip up to 12 **AP Rounds** in the centerline slots.

## **Related Mod Configurations**

* Client
	+ TDM Gear
		- **APTMDG Hide Hands**
		- **Boost Cooldown Icon Position**
		- **Gas Icon Position**
		- **Render Wire Lenght**
		- **TDM Max Roll**
		- **TDM Roll Intensity**
		- **TDMG Play Flying Sound**
		- **TDMG Wire Radius**
		- **Smart TDM Mode**
		- **TDMG Hook Angle Increment**
		- **TDMG Hooks Hold**
* Server
	+ General
		- **Can TDMG Be Used With Elytra**
	+ Projectiles
		- Thunderspear
			* **Thunderspear Block Damage**
			* **Thunderspear Damage**
			* **Thunderspear Prime Delay**
			* **Thunderspear Prime Distance**
		- **AP Bullet Damage**
Clothing (1.12.2)

# **Clothing**

**Clothing** allows the player to **customize** their **own look** by using the mod's **dressables**.

## **Wearable**

* **Cadet Jacket**
* **Scouts Jacket**
* **Garrison Jacket**
* **Military Police Jacket**
* **Army Leggins**
* **Army Boots**
* **Military Emblems**
* **Military Cloaks**
* **Hat**

## Cosmetics

* **Ring**
* **Goggles**
* **Glasses**
* **Sash**
* **Eyepatches**
* **Monocles**
* **Necklaces**
* **Eldian Armband**
* **Ascot**
* **Scarf**
Mod Configuration (1.12.2)

# **Mod Configurations**

Note: This page is about the Mod Configurations from the 1.12.2 version. If you're looking for the 1.16.5 page, click here.

A very useful part of this Mod is it's **great configurability**, wich allows **the player** to **customize** how some functions works **at will**.

* **Activate Boost to prevent Fall Damage**
* **Advanced ODM Gear Controls**
* **Hide Nametag if Hood is on**
* **High Explosive Shell cause block damage**
* **Invert Dual Wielding Attack Keys**
* **Lamp Light**
* **Length of the Cables**
* **ODM Gear HUD only when ODM Gear Mode is active**
* **ODM Gear while using Elytras**
* **Special Render**
* **Special Survival Inventory**
Gas Cartridge (1.16.5)

Note: This page is about Gas Cartridges for the 1.16.5 version. If you're looking for the 1.12.2 page, click here.

The **Gas Cartridge** is an additional part of the **Three-Dimensional Maneuvering Gear**. Each Cartridge can store up to **200 mB** of **Gas**.

## **Obtaining**

### **Three-Dimensional Maneuvering Gear Part Workshop**

It requires one **Valve** and one **Cylinder**.

## **Usage**

### **Equipment**

It is equipped on the slot(s) to the right in the **TDM Gear Inventory**. Up to **2** may be equipped on the **Three-Dimensional Maneuvering Gear**, while only **1** may be equipped on the **Anti-Personnel TDM Gear**.

### **Gas Consumption**

**Gas** inside the **Catridge** will be consumed as the **TDM Gear** is used. Different actions **consume** different amounts of Gas, with having one or both cables strechted being the less influent and boosting being the most influent.

### **Refilling**

**Gas Cartridges** can be **filled** by holding it on the **Main Hand** and right clicking on a **Gas Tank** filled with **Gas.**
Blocks and Resources (1.12.2)

Note: This page is for Blocks and Resources from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

This mod includes **6 New Ores / Resources** and **5 Functional Blocks**

## **Ores and Resources**

* **Gas**
* **Glowing Ore**
* **Glowing Ore Rock**
* **Iceburst Shard**
* **Iceburst Stone**
* **Reinforced Diamond**
* **Ultra-Hard Steel Ingot**
* **Ultra-Hard Steel Nugget**

## **Functional Blocks**

* **Blast Furnace**
* **Gas Tank**
* **Pipe**
* **Vaporator**
* **Wall**
Gas Tank (1.16.5)

Note: This page is for the Vaporator from the 1.16.5 version. If you're looking for the 1.12.2 page, click here

The **Gas Tank** is a functional block that allows **Gas** **storing**. When a **Vaporator** is connected to it trough a **Gas Pipe** network, **Gas** will **flow** in at up to 16 mB/s. A max of **2,000 mBs** can be stored in each Tank.

It is also necessary to refill **Gas Cartridges**: hold **Use Item/Place Block** while pointing it to refuel.

It requires **1 Valve**, **2 *Iron Nuggets*** and **5 Iron Plates**.
Gas (1.16.5)

Note: This page is about Gas from the 1.16.5 version. If you're looking for the 1.12.2 page, click here.

**Gas** is an essential element for using the **TDM Gear**.

## **Obtaining**

### **Vaporator**

It is produced by emptying an **Iceburst Canister** full of **Iceburst Shards** in a **Vaporator**. If a **Pipe** connects it to a **Gas Tank**, the Gas will start **filling** it up; and if it is not, it will start **accumulating** inside the **Vaporator's Glass Tank**. A maximum of **33 +**

1

/

3

{\displaystyle 1/3}

 **Shards** can be vaporised this way before the Glass Tank fills up.

## **Usage**

**TDM Gear**

Once **Gas** is stored inside a **Gas Tank**, it can be used to fill up **Gas Cartridges**, used to power the **TDM Gear**.
Military Police Jacket

The **Military Police** **Jacket** is an **armor** **piece** that is put in the **Chestplate Slot** and gives **5 Armor Points**. The objective of the **Military Police** is to **maintain order** inside the ***Walls*** and **arrest** criminals. They often serve in the **Inner Wall** (Wall Sheena) and in the ***Underground Capital***. Requires *1* *Cadet Jacket* and *1* *Military Police Emblem*.
Clothing Inventory

## **Cosmetics/Clothing inventory.**

   The **Cosmetics/Clothing inventory** is used to equip cosmetics or capes (e.g: Survey corps/Garrison/Military Police cloak).

There are multiple sorts of cosmetics (Clothing for further reference and recipes)

• Eye patch (left/right)

• Monocle (left/right)

• Goggles

• Glasses

• Sash

• Eldian armband

• Levi's ascot

• Mikasa's scarf

• Necklaces (Red/green/purple)

Each sort of cosmetic has it's own slot in the **Cosmetics inventory** (Image for reference).

The cloak has a **Toggle** option. Clicking it will put / remove the hood, wich, depending on the **Mod Configurations**, can also hide nickname.
The Simpsons Hit & Run

**The Simpsons Hit & Run** es un videojuego de acción y aventuras basado en la comedia animada Los Simpson. Fue lanzado para PlayStation 2, Xbox, GameCube y Microsoft Windows en Norteamérica el 16 de septiembre de 2003, en Europa el 31 de octubre de 2003 y en Japón el 25 de diciembre de 2003. La historia y el diálogo fueron elaborados por escritores de Los Simpson. , con todas las voces de los personajes proporcionadas por el elenco real.

## Trama

El juego sigue a la familia Simpson y los ciudadanos de Springfield, quienes son testigos de muchos incidentes extraños que ocurren en Springfield.  Cuando varios de los ciudadanos toman el asunto en sus propias manos, descubren que dos extraterrestres, Kang y Kodos, están filmando una serie de telerrealidad sobre la población.

Para hacer el programa más interesante, los extraterrestres lanzan una nueva versión del popular refresco Buzz Cola en el suministro de agua de Springfield; sin embargo, esta versión en particular causa locura.  Con la ayuda del profesor Frink, Homer es capaz de destruir la nave espacial de los alienígenas y Springfield y sus habitantes vuelven a la normalidad.

## Páginas relacionadas

* Cámaras de avispas
* Hit & Run
* Trucos
* Cabinas telefónicas
* Monedas
* Huevos de Pascua
* Mods
* Contenido no utilizado
Mod Configurations (1.16.5)

Note: This page is about Mod Configurations from the 1.16.5 version. If you're looking for the 1.12.2 page, click here.

A very useful part of this Mod is its **great configurability**, which allows players to **customize** how some features **work**.

## **Access and Customization**

After 1.12.2, **Mod Configurations** aren't accessible from **inside the game** anymore, at least not without ***Mr. Crayfish's Configured Mod***. As such, we strongly suggest **installing** it, since the vanilla process is **very slow** and **not intuitive**.

## **Configurations**

### **Client-side**

* Client
	+ Entity
		- **Flare Entity Particles per Tick**
	+ General
		- **Worn Key 3D**
	+ TDM Gear
		- **APTDMG Hide Hands**
		- **Boost Cooldown Icon Position**
		- **Gas Icon Position**
		- **Render Wire Length**
		- **Smart TDM Mode**
		- **TDM Max Roll**
		- **TDM Roll Intensity**
		- **TDMG Hook Angle Increment**
		- **TDMG Hooks Hold**
		- **TDMG Play Flying Sound**
		- **TDMG Wire Radius**
	+ Tdmg Part Workshop
		- **Part Workshop Holo GUI Scale**
		- **Part Workshop Holo GUI Tilt Angle**
	+ Tile Entity
		- **Vaporator Particle Spawn Rate**
		- **Vaporator Shard Render Distance**
* Common
	+ **Render Gas Stored In Pipe**

### **Server-side**

* Server
	+ Blocks
		- Icebusrt Stone
			* **Iceburst Stone Generation Height Max**
			* **Iceburst Stone Generation Height Min**
			* **Iceburst Stone Generation Number per Chunk**
		- Iceburst Vein
			* **Iceburst Vein Generation Height Max**
			* **Iceburst Vein Generation Height Min**
			* **Iceburst Vein Generation Number per Chunk**
		- Iron Bamboo
			* **Iron Bamboo Enrichment Chance**
			* **Iron Bamboo Generation Chance**
			* **Iron Bamboo Growth Chance**
			* **Iron Bamboo Growth Height Max**
			* **Iron Bamboo Growth Height Mub**
			* **Iron Bamboo Iron Ore Consume Chance**
			* **Iron Bamboo Iron Ore Max Search Depth**
			* **Iron Bamboo Iron Ore Search Radius**
	+ General
		- **Can TDMG Be Used With Elytra**
		- **Hide Name If Hood On**
	+ Giant Tree Forest
		- **Giant Forest Boulder Generation Chance**
		- **Giant Tree Forest Generation Chance**
		- **Giant Tree Forest Min Tree Distance**
		- **Giant Tree Forest Small Tree Per Chunk**
	+ Projectiles
		- Thunderspear
			* **Thunderspear Block Damage**
			* **Thunderspear Damage**
			* **Thunderspear Prime Delay**
			* **Thunderspear Prime Distance**
		- **AP Bullet Damage**
		- **Can Projectiles Break Glass**
		- **Cannon Block Damage**
		- **Grapeshot Damage**
		- **High Explosive Shell Damage**
		- **Musket Ball Damage**
		- **Should Explosive Projectiles Spawn Fire**
Vaporator

## **Vaporator (1.12.2)**

Note: This page is for the Vaporator from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

The **Vaporator** is used to **obtain** ***Gas*** for the ***ODM Gear***. The **GUI** has **3** **slots**: the **Center Slot** is for the **Input**, the **Left Slot** is for the **empty *Iceburst Canisters*** and the **Right Slot** is for the ***Gas*** and **cannot be interacted** in any way. Requires 3 **Glass Panes**, 5 **Cobblestone** and 1 **Glowstone**.
Glowing Ore

The **Glowing Ore** is found in the ***Reiss Chapel (not in the mod yet)***. Emits **Level 15 Light (Max).** It's mined with a **Diamond Pickaxe** and stronger and gives from **2** to **4** ***Glowing Ore Rocks*,** used to build the ***Lamp***, wich features **Dynamic Lighting.**

**NOTE: The Dynamic Lighting might cause FPS losses and can be disabled in the Configs of the mod.**
Blast Furnace (1.12.2)

Note: This page is for the Blast Furnace from the 1.12.2 version. If you're looking for the 1.16.5 page, click here.

The **Blast Furnace** is used to obtain ***Ultra-Hard Steel***. The **GUI** has **4 slots**: the **Left Slot** is where the **combustible** (**Lava**) goes, the **Upper** and **Lower Slots** are for **Input 1** or **Input 2** and the **Right Slot** is for **Output.** When inserting an **Ore** in one or both **Input Slots** there's a **chance** for each ore to **turn into 2 ingots** instead of 1.
Blocks and Resources (1.16.5)

Note: This page is for Blocks and Resources from the 1.16.5 version. If you're looking for the 1.12.2 page, click here

This mod includes **13 New Ores / Resources**, **10 Functional Blocks** and **10 Aesthetic Blocks**

## **Ores and Resources**

* **Ultrahard Steel Ingot**
* **Ultrahard Steel Nugget**
* **Secret Ingredient**
* **Coke**
* **Iceburst Shards**
* **Iceburst Stone**
* **Iceburst Vein**
* **Diamond Fragment**
* **Iron Bamboo**
* **Iron Bamboo Piece**
* **Enriched Iron Bamboo**
* **Reinforced Leather**
* **Gas**

## **Functional Blocks**

* **Blast Furnace**
	+ **Blast Furnace Controller**
	+ **Blast Furnace Input**
	+ **Blast Furnace Output**

* **Artillery Rail**
* **Artillery Rail Lever**
* **Vaporator**
* **Gas Tank**
* **Gas Pipe**
* **TDM Gear Part Workshop**
* **TDM Gear Workbench**

## **Aesthetic Blocks**

* **Wall**
* **Mossy Wall**
* **Wall Slab**
* **Mossy Wall Slab**
* **Wall Stairs**
* **Mossy Wall Stairs**
* **Vertical Wall Slab**
* **Mossy Vertical Wall Slab**
* **Vertical Brick Slab**
* **Ultrahard Steel Block**
Scabbard (1.16.5)

Note: This page is about the Scabbard for the 1.16.5 version. If you're looking for the 1.12.2 page, click here.

   The **Scabbard** is the TDMG component in which **Blades** are stored.

## **Obtaining**

### **Three-Dimensional Maneuvering Gear Part Workshop**

It requires 4 **Iron Bamboo Cogs**, 3 **Rods** and 3 ***Wooden Slabs***.

## **Usage**

### **Three-Dimensional Maneuvering Gear Workbench**

2 Scabbards are necessary to craft the **Three-Dimensional Maneuvering Gear**.
Military Jackets

As there are 4 Military Branches, and a Trainee Corps, there are also 5 military uniforms all belonging to their respective branch.

All jackets are crafted by putting the ***Emblem*** of the wished branch in the middle of the crafting table, and to surround it by ***Reinforced Leather*** leaving the top-middle slot empty.
Weaponry and Equipment

# **Weaponry and Equipment (1.12.2)**

The **ODM Gear** isn't the only way to fight off **Titans** and other **players**.

Note: This page is for Weaponry and Equipment from the 1.12.2 version. If you're looking for the 1.16.5 page, click here

## **Equipment**

* **Bullet**
* **Flare**
* **Flare Gun**
* **Grapeshot**
* **High-Explosive (HE) Shell**
* **Knife**
* **Mobile Cannon**
* **Rifle**
* **Stationary Cannon**

## **Crafting Components**

* **Cannon Barrel**
* **Cannon Wheel**
* **Rifle Barrel**
* **Rifle Shaft**
* **Trigger**
Iceburst Canister (1.16.5)

Note: This page is for Thunder Spears from the 1.16.5 version. If you're looking for the 1.12.2 page, click here

The **Iceburst Canister** is a key element in **Gas** production as it can store **Iceburst Shards**, allowing you to **transport** them.

## **Obtaining**

### **Crafting**

The Iceburst Canister is obtained by combining 6 **Iron Bamboo Plates**, 1 ***Snow Block***, 1 ***Wool*** (any color) and 1 **Iron Bamboo Piece**.

## **Usage**

Each **Iceburst canister** can store up to 10 **Iceburst Shards**. You can store the **Iceburst shards** by holding an **Iceburst Canister** in your offhand, **Iceburst shards** in your main hand, and right-clicking. Alternatively, to store your **Iceburst Shards** in **Iceburst Canisters**, you can open your inventory, pick up your **Iceburst Canister**, hover your mouse over the **Iceburst Shards**, and right-click*.*
Gas (1.12.2)

Note: This page is for Gas from the 1.12.2 version. If you're looking for the 1.16.5 page, click here.

**Gas** is an essential element for using the ***ODM Gear***. It is produced by inserting an ***Iceburst Canister*** filled with ***Iceburst Shards*** in a ***Vaporator*** that is connected to a ***Gas Tank*** with ***Pipes***. The ***Gas Cartridges*** can be filled with **Gas** by **right-clicking** the ***Gas Tank*** with one in your hand.
ODM gear while using elytra

This allows the player to use the ***ODM Gear*** while using **Elytras** wich can be used as **boost**, an **advanced** version of **Fireworks**, if you will. This functionality mainly is used for ***Boost Mode*** (**W** **increases** flight **speed**, **S** **decreases** flight **speed** and **Space Bar** **increases altitude**)
Armbands

Note: This page is for the armbands from the 1.16.5 version. If you're looking for the 1.12.2 page, click here

**The Armbands** are a special type of cosmetic specifically worn by the Eldians in Marleyan captivity. As there are multiple "classes" of Eldians, to indicate those classes there are also multiple types of armbands.

### ***Honorary Marleyan Armband***:

These are the **Armbands** worn by the **Warriors** and their families, this is the most privileged of the various classes.

### ***Warrior Candidate Armband:***

These **Armbands** are, as the name implies, worn by **Warrior candidates** training and fighting in order to become a Warrior, and earn that prestigious **Red armband.**

### ***Soldier's Armband:***

These **Armbands** are worn by **Eldian soldiers** in **Marleyan service.**

### ***Eldian's Armband:***

These **Armbands** are worn by your everyday **Eldian.**

#### **Obtaining:**

6 dark gray wool, 2 light gray wool and 1 yellow wool.
Leather Harness

Note: This page is about Leather Harness for the 1.16.5 version. If you're looking for the 1.12.2 page, click here.

**The Harness** is used to support the **TDMG** and the **APG**.

## **Obtaining**

### **Crafting**

The gears use **different** types of **equipment**, so there are **two** recipes.

## **Usage**

### **Equipment**

It is placed in the **lower** extra inventory slot.
Boloties

Note: This page is for the boloties from the 1.16.5 version. If you're looking for the 1.12.2 page, click here

The **Boloties** come in **4** variants: red, purple, green and blue. Rewarded to meritorious soldiers within the walls.

### ***Red Bolotie:***

#### **Obtaining:**

3 Leather, 1 Red Stained Glass and 3 Golden Ingots.

### ***Purple Bolotie:***

#### **Obtaining:**

3 Leather, 1 Purple Stained Glass and 3 Golden Ingots.

### ***Green Bolotie:***

#### **Obtaining:**

3 Leather, 1 Green Stained Glass and 3 Golden Ingots.

### ***Blue Bolotie:***

#### **Obtaining:**

3 Leather, 1 Blue Stained Glass and 3 Golden Ingots.
High Explosive Shell (1.12.2)

Note: This page is about the High Explosive Shell from the 1.12.2 version. If you're looking for the 1.16.5 page, click here.

#### **High Explosive Shell**

   The **High Explosive Shell** is one of the **projectiles** of the ***Cannons***,

When **shot** the cannon will release a **cannon ball**, that will **explode on impact** (Griefing can be set **On** or **Off** in the ***Mod Configurations***).

Requires 1 Iron Ingot and 1 TNT
Kiaupa's Safehaven

When exploring the world of Minecraft at night, you'd be quick to realize how important armor and a sword become. Unfortunately for Jake, those tools were not available to him the night he built this eye catching, cobblestone refuge. Giving him the protection he needed for the night, the hut performed its task. Now a relic in the field nearby Kiaupa's House, Kiaupa's safe haven remains as an indispensable structure on the frontier.