recursal/Fanatic-Fandom huggingface dataset:
The Town

The town is located south of the The Dead Horse. Follow the road and you will reach the gate, which is initially blocked by the Guard.

To open the gate, you need to hand over a  Town pass to the guard.

After doing so, you'll be able to pass the barrier a few steps, afterward you'll be struck down by lightning and the pass is gone ... What bad luck this is!

You see: The town is not worth visiting!

The town is often referred to but is not present in the game. Despite its non-existence, a lot of NPCs claim to live there: The Episcop, the Astrologer, the Inquisitor, the Merchant, and Snake. Even the donkey gets corpses from there. The town is not a in-game place, and therefore, there is no use to it

According to the developers, it was never planned to include it. When approaching the road to the town, the alpha version used a boilerplate template stating that the town was "not yet available" which made fans believe it to be a future location.

The lightning that strikes you deals 66666 damage, and as the number 666 is often seen as symbolic of the devil, conflated with the fact that Gerry says a dark force is trying to keep you out afterwards, it can be inferred that some kind of evil being is stopping you from entering the town.
Soul Receiver

The Soul Receiver is a workstation that can be built in all locations that allows for remote crafting from the map at the cost of gratitude points.

Current locations include:

* Quarry
* Refugee Camp (Game of Crone DLC)
* Old Graveyard
	1. Alchemy Lab
	2. Church
* Morgue
	1. Mortuary
	2. Souls Room
* Sweet Home
	1. Yard
	2. Cellar
	3. Home Sweet Home
* Kitchen Garden
* Vineyard
* Talking Skull (Stranger Sins DLC)

A total of 12 Soul Receivers can be built to fill the map.
Sword

The **sword** is equiped in the  slot and deals damage to enemies in front of the player when used. It deals **-10** damage to enemies, making it a significant upgrade over the rusty sword, and can either be crafted at a metal anvil or purchased from Koukol near the mountain fort. Alternatively, as the required technology is found on a relatively insignificant 'branch', one may easily bypass it in favor of it's successor - the steel sword.

## Study

 **30** |  3×Faith 3×Science | **-5** | Not decomposable
Timber stockpile

The **timber stockpile** (formerly known as the **wood stockpile**) is a construct used to store logs. It's required in order to later process these logs at a sawhorse or circular saw. It does not have any particular function of its own outside of this.

## Note

* Only 9 logs can be stored in a stockpile at a time.
* This stockpile pointedly cannot be built at the Cabin in the woods.
	+ This prevents any wood from being processed at that site.
* Its original footprint is 6x5, noticeable when first starting out.
	+ There is no apparent advantage in removing it and rebuilding it.

## See Also

* Stone stockpile
* Iron ore stockpile
Wheat Farm

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The Wheat Farm lies on the road between Home and The Village. The Miller is located north of the farm, while the Farmer and his Son are located south.

There is a grave under the tree in the North-West field that can be exhumed.
Prayer for prosperity

A prayer which creates  Blessing of commerce, used to directly improve vendor tiers. It can be crafted at the Desk or Desk II. The quality is dependent on the ingredients and for the sermon to be successful the church needs a rating of 10/20/30.

## Quality levels

 10
 1 (+25%)
 Faith (x1) (+25%)

## Recipe

  **1×****Prayer for prosperity** |  1×Chapter
 5×Faith
**10**
Sermon

The ability to perform sermons is unlocked when you get the Preacher perk as part of the story progression. The Preacher perk is obtained when you speak to the bishop on  after having achieved a graveyard quality of 5  or higher.

To perform a sermon, wait for  until sunrise then go to the church, stand behind the lectern and press the action button (E) to pray, then select the sermon/prayer to perform, a short cutscene will play out showing a reaction of the congregation and giving you an idea of how the sermon went, afterward the members of the congregation will all provide a donation based on your Graveyard Rating  and Church Rating .

**Note:** If you already have performed a service that day, you'll get an error message, saying that you have to wait until next . This is misleading before sunrise, because then, it says **next**  too, but it's actually only waiting for sunrise.

### Church Influence

> For the main article on how church ratings work see church.
>
>

Each sermon you can perform has a  requirement to be 100% successful. You can still perform a sermon in a church below that requirement but it will have a chance to fail. Your church rating  determines how many parishioners will attend your sermon as well as the amount of faith you will get as a result of your sermon. A successful sermon creates donations at the base rate of 3:1, and will produce faith at a rate of 1:5.

### Sermon Topics

All sermon topics must first be unlocked via various technologies and then must be crafted at the desk for use in a sermon. The exception to this is the casual prayer which is given by default when the church is first opened.

A **successful** sermon provides additional faith and coins specified on the prayer. Otherwise, you'll just get the base results.

### Unimplemented Sermon Icons

None of these should be seen in-game, though, oddly, the Pray for souls' repose sermon uses grey question mark icon (almost certainly a bug).

[[1]]
Workyard

The **Workyard** is the area directly south of your home and is where you'll build most of the building and smithing workstations using the blueprint desk. The Workyard can quickly get a bit crowded without the increased yard space, so its a good idea to place workstations carefully.

Your starting Workyard has a 6x9 area containing a timber stockpile and a stone stockpile, a 11x6 area, and a third area shaped like a 15x9 area with a 6x5 area in the bottom left corner missing. The swampy area to the north of the Workyard will have several green slimes at day time (they despawn at noon) and several bats at night (they despawn at midnight).

## Work stations

The workbench for placing all the workstations is located in the northwest corner of the Workyard. For most stations, you first have to unlock the related technology.
Wheat

**Wheat** is a form of crop which can be grown from Wheat seeds in the garden below the workyard known as the kitchen garden. Alternatively it can be purchased from the Miller. Wheat is not an improvable crop, meaning it does not have a variety of quality levels and cannot be improved with fertilizer. It can only be made to grow faster using boost fertilizers. See the page on farming for more information on how crops are grown and improved.

## Recipe

  **?×****Wheat** ?×Wheat seed ?×Crop waste |  4×Wheat seed | 24:00

## Study

 **10** |  1×Faith 1×Science | **-1** | Not decomposable
Sun cream for vampires

**Sun cream for vampires** is a quest item from the Game of Crone DLC, obtained during the vampire questline. After gaining a clue to the vampire's identity from the Astrologer and confronting Master Alaric, Alaric will tell you about his intention to stop the Ancient Curse, halfway through which he will faint. Giving him a drop of Blood will revive him, and he will reward you  3×Scroll of teleportation and the sun cream. You can give the sun cream to Horadric as "proof" of the vampire's death, and, after some reluctance, he will reward you with 50 .
Stone cross

The **stone cross** is a grave decoration which provides +3  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Excess stone decor may be recycled at a stone cutter, generating ~50% of its materials. For more information, see graveyard.

## Study

 **30** |  3×Faith 3×Science | **-5** | Not decomposable(via alchemy)
Smiler

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

**Smiler** is a NPC of the Better Save Soul DLC. He can be found in the Souls room through Euric's questline. He will require a single berry pie to complete a side quest.

After the berry pie quest, you will unlock the Soul Healer followed by the Soul Portal. You will be able to use the full potential of the Souls room after this is done.

## Quests

**Bring Smiler a Berry Pie**

After the cutscene where Euric asks you Seed oil, you can talk with Smiler who will ask a Berry pie to give you some information.

### **Send Smiler through the Soul portal**

After certain events have passed, Smiler will ask you to let him depart to the afterlife.
Seed oil

**Seed oil** is a product of breaking down hemp seeds. It can either be crafted by using the vine press or purchased from the vendor Dig. Two flasks are currently required during gameplay: once in conversation with the donkey, and once in conversation with Euric in the "Better Save Soul" DLC. Additionally, it serves as an oil concentrate (right click in inventory to convert to oil).
The Swamp

The Swamp is a large area west of the river which is broken up by a large number of winding paths and impassable water. In the center of the swamp lives the witch Clotho in her hut.

## Accessing

The area is reached by repairing the stone bridge west of the graveyard which allows you to cross the river.

## Repairing the bridge

The circuitous and winding path through the swamp can be greatly simplified by repairing the swamp bridge. So take with you every material and energy required, as the trip there and back can be quite tedious.

The path that leads to the center of the swamp without having to trial and error to the center. Some of the iron nodes are also visible.

## Areas of Interest

### Fishing

* There is a fishing spot just southwest of Clotho's hut.
* There is a fishing spot just south of the waterfall and northeast of the swamp.

### Clotho's hut

Clotho lives in the hut in the center of the swamp.

### Mining

You'll find a lot of iron ore scattered around the landscape. Even dead ends mostly have a small deposit at the end.
Vision

The visions are granted by an anchient machine that is located in the Talking Skull Cellar. Once Garry askes you to find some booze, you have to dig northern of Dig to find the anchient machine. Sadly you're not allowed to take it with you, because it's not your land, so you have to buy this plot from Horadric in Digs name. Now you can build the Talking Skull in which the machine is located in the cellar.

To get the machine to work, you have to get some artifacts. You have to get them one by one and insert them into the machine to get a corresponding vision. Gerry tells you, where to find the next artifacts after you've seen a vision.
Soul container I

The **Soul container I** is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after you unlock the Beginner healer technology. The Soul container I allows you to store up to 2 souls for later usage, but keep in mind the souls will decay slowly even in this container. Decay rate is around 12% per day . Higher tier containers appear to have slower decay rate , ~ 4% for tier II container (as of version 1.404 , just on one observation ; not precise measurement).

To use one of these containers first, you have to build a frame first [Soul container I (Base)], then fill it up by finishing the build with extra materials [Soul container I (Finish)]. There are only 3 spots in the Souls room where this container can be built.

*Note: When a soul stays in the container for too long, it will eventually die and leave a Sin Shard behind.*
Shovel II

The shovel II is equipped in the  slot and is used when digging gravesites, clearing bushes and debris, and harvesting river sand and clay. The shovel II can be forged at the anvil II by the player but is also available for sale by the Blacksmith among their Tier III trades.

Efficiency reflects how much progress toward a task each use of a tool provides. An efficiency of 100% would be full speed, 200% would be double speed, and 50% would be half speed. The shovel II is 150% efficient.

Energy usage reflects how much energy each action consumes. The shovel II consumes **1** per swing.

Studying Shovel II at the Study table will give you **100**.

## Study

 **100** |  10×Faith 10×Science | **-15** | Not decomposable
Bat wing

Bat wings are dropped by bats which appear at night in few outside areas as well as inside the dungeon. Bat wings can be used to craft pigskin paper or for alchemy.

## Study

 **10** |  1×Faith   1×Science | -5 | Can be decomposed into powder and solution.

## Alchemy

Bat wings can be decomposed to powder and solution with the alchemy mill and hand mixer, respectively. Having unlocked Master of Alchemy produces one additional reagent at any workstation.
Rage potion

Rage potion is produced through Alchemy at the alchemy workbench (tier II). When used the potion applies the rage potion buff, increasing dealt damage.

## Effect

On use, the potion will apply the rage potion buff for a duration of 5 minutes. This buff increases damage dealt to monsters. For a list of all buffs see the Effects page.
Spider web

**Spider web** is obtained by killing spiders in the dungeon. Its only known purpose is as a product of alchemy; once studied, it can be broken down into the Slowing variants of powder and extract.

## Study

 **10** |  1×Faith 1×Science | **-5** | Decomposes into:powder and essence.

## Alchemy

Spider web can be decomposed to powder and extract with the alchemy mill and either distillation cube, respectively. Having unlocked Master of Alchemy produces one additional reagent at any workstation.
Vegetable soup

A food item which restores energy and applies the deep sleep buff when consumed . It must be made in the oven and higher quality versions of the dish have a larger restorative effect. For the main page on preparing food see cooking.

## Effect

On use, vegetable soup will apply the deep sleep buff for a duration of 2 minutes. Allowing the player to regenerate more energy points during sleep.

## Recipes

  **4×****Vegetable soup** |  2×Cabbage
 2×Carrot
 2×Pumpkin
 30×Fuel
Stone plinth

The **stone plinth** is a grave decoration which provides +4  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Excess stone decor may be recycled at a stone cutter, generating ~50% of its materials. For more information, see graveyard.

## Study

 **30** |  5×Faith 5×Science | **-5** | Not decomposable(via alchemy)
River sand

**River sand** is a crafting resource which is gathered from waterways, requiring any shovel. It is a necessary ingredient when making most glassware. You can access the sand mining after talking with the bishop about a special request.

## Recipe

These requisite sand mounds are scattered throughout the world, always found near water. There are five locations in total, four of which are on each corner of the local waterfall, with the fifth located along the beach, north-east of the Village and north of the Lighthouse.

## Study

 **10** |  1×Faith 1×Science | **-5** | Not decomposable
Soul container III (Base)

The **Soul container III (Base)** is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after you unlock the Updated equipment technology. Soul container III (Base) has no use on its own other than being a prerequisite before using Soul container III. The Soul container III allows you to store up to 4 souls for later usage. Unlike the previous tiers of soul containers, souls stored at Soul container III no longer decay.

To use one of these containers first, you have to build a frame first, Soul container III (Base), then fill it up by finishing the build with extra materials. There are only 3 spots in the Souls room where this container can be built.

*Note: When a soul stays in the container for too long, it will eventually die and leave a Sin Shard behind. No drop in soul condition was observed in soul container III after 2 days , while in other containers souls decayed. Either rate of decay slow or absent.*
Wheat seed

**Wheat seeds** are one of five different types of basic seeds, to be utilized at the Kitchen Garden. They must be planted in an empty garden bed and may be harvested after a certain amount of time. In order to obtain wheat seeds, you will likely need to purchase them from the Farmer, though there is a small chance in finding some within the Dungeon.

Harvesting a mature crop will return some seeds, though without using a quality fertilizer, the chance of receiving enough seeds to replant the crop is very unlikely. See the relevant articles on each fertilizer - or the general article on farming - for more info.

## Planting

  6-8×Wheat **2-3×****Wheat seed** ?×Crop waste |  **4×****Wheat seed** | 24:00

## Study

 **10** |  1×Faith 1×Science | **-1** | Not decomposable
Sturgeon

The **Sturgeon** is one of sixteen(16) different fish that can be caught, and either processed for cooking or sold to the Lighthouse Keeper. It's thought to be a relatively high-tier fish, thus the difficulty in catching it is high.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Below is a table of this fish's preferences by the bait used, the place you choose to fish, where you choose to cast, the rod you use, and the time of day.

## Study

 **30** |  3×Faith 3×Science | **-1** | Not decomposable
Rusty pickaxe

The rusty pickaxe is equipped in the  slot and is used when collecting stone, clearing debris and mining deposits. The rusty pickaxe can be found in the Graveyard Trunk and bought from the Blacksmith.

Efficiency reflects how much progress toward a task each use of a tool provides. An efficiency of 100% would be full speed, 200% would be double speed, and 50% would be half speed. The rusty pickaxe is 70% efficient.

Energy usage reflects how much energy each action consumes. The rusty pickaxe consumes **1** per swing.

Studying Rusty pickaxe at the Study table will give you **10**.

## Study

 **10** |  1×Faith   1×Science | **-5** | Not decomposable
Preparation place

The preparation place (or autopsy table) is where you prepare corpses or zombies by removing/adding body parts from/to them. Corpses stored in the preparation place will have their decay slowed, but not stopped.

The morgue starts with one simple table, but more can be added after the mortuary desk is repaired.

Each autopsy table increases the  by one. See corpses, zombies and morgue for more information about the various mechanics related to the preparation of corpses.
Witch Hill

Witch Hill is located just east of the Graveyard keeper's homestead. It is supposedly the location of the portal.

## Areas of Interest

### Vineyard

The vineyard is located on the first level of the hill. You can use it without the inquisitor's permission, but you can unlock the workbench there after the raising moral quest. *If you are not friends with him, you can use it without additional quests, but you won't be able to build new vine trelisses there.*

### Burnt House

There is a burnt house on the second level of the west side of the hill. There is a single grave next to the house.

### Ruins

The ruins are located on top of the hill. It is the location of the portal. The inquisitor and his guards perform the witch trials every . The guards keep their watch there, until you bring them some wine.

### Resources

There are two sources of infinite marble on both sides of the ruins atop the hill.

### Buffet Tent

After you finish a quest for the inquisitor, you are able to build a tent there, to sell  Burger and  A mug of beer at the burnings on .
Steel lure

**Steel lure** is a piece of equipment, one of two available lures, the other being the lure with a gem, that functions as a potential bait while fishing. They will degrade by 10% with each use, even during a failed attempt, making success particularly important given their expense. The lures, along with all three fishing rods, are available exclusively from the Lighthouse Keeper, this one being sold at Tier II for 2 50. It cannot be acquired through any other means, such as crafting, nor can it be studied or sold.

## Bait

Steel lure is one of eight(8) available baits to choose from when fishing.

* There are eight(8/16) susceptible fish; the Bream, Tuna, Sardine, Pike, Silver crucian, Carp, Sturgeon, and Salmon.
* The steel lure and lure with a gem are often - but not always - identical in this regard.

 • Both lures are unique, in that no low-tier fish are susceptible.
 • Either lure is required in order to catch the Silver Crucian.
 • The Pike and Salmon prefer the gem lure, over steel.
 • The Bream tolerates the steel lure well enough, yet ignores the gem lure.
* The Silver Crucian and Salmon are generally considered the best commodity, given a steel lure.

 • Guarantees Salmon @ Waterfall, easily recovering the cost of the lure.
 • Silver Crucian, while otherwise only requiring nighttime, will provide silver nuggets.
Red flower

**Red flowers** are a forageable item found in most outdoor areas. It does not require any technologies to collect. After unlocking the Insects technology of the Farming and Nature tech tree, collecting Red Flowers may also yield  butterfly during the day or  moth at night.

## Alchemy

Red flower decomposes into powder at the alchemy mill. Having unlocked the Master of Alchemy produces one additional reagent.
Woodcutter

## History

From dialogue with the woodcutter we can gather that he was once rich and lived in a mansion, before giving it up to live a simpler life.

## Quests

### A Nicer Axe

Woodcutter asks you to bring him an iron axe. If you talk to him again you say that you have a nicer axe and give him  Axe I, he will reward you with the Lasagna and Pasta recipes.

### The Golden Apple

After you finishing the Episcop quest "Hold the Ceremony", you have to talk to Episcop one week later to wrap it up. Then go to the Dead Horse which will trigger this quest.

Woodcutter meets you inside The Dead Horse and talks about a golden apple that he's willing to trade. To get one golden apple you must trade him: x24 Roof tile and x4 curtains.
Sweet Home

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

One of the two places where the player is able to sleep (the other being the Cabin in the woods). Contains a bed, two chests, the oven and the cooking table.

The hatch leads to the cellar and onward to several different areas, and is acessible after finishing the tutorial.

After the first night Yorick, the ghost, haunts you.

Using the worktable, you can change the existing decorations of your home. To create the paints used for the decorations, simply combine the powder of the corresponding colour with oil. There are eight new paints for the eight powders (not including white and black):

 Acceleration

**Save before decorating.** The game seems to sometimes apply decorations upon selection at the worktable, before the left click confirmation at the preview page, so you may waste materials if you don't save.

## Furniture & Hangings

There are three slots to hang paintings. Each painting is unlocked upon completion of some event.

## Carpets

There are two slots for the carpets, including the pre-existing default Common Carpet.

## Flower Shelves

Flower shelves can be used to line the south wall of your house. You can place a maximum of 5 flower shelves.

 Red Flower Shelf 1/2/3/4
 White Flower Shelf 1/2/3/4

## Bedspreads

This changes the colour of the sheets on the bed.
Steel sword

The **steel sword** is a mid-tier weapon, which inflicts **-15** of damage to enemies. It can either be crafted at an advanced anvil, or purchased from either Koukol near the mountain fort or Krezvold the blacksmith. It's unique among weapons as being a required material for the crafting of higher-tiered weaponry.

## Study

 **50** |  5×Faith 5×Science | **-5** | Not decomposable
Royal fish

A food item which restores **48-** **84** when consumed. It can be made in the oven or purchased from the Merchant. The quality is dependent on the ingredients used as well as any perks or sermons that might be active. Higher quality meals have a larger restorative effect when consumed. For the main page on preparing food see cooking.

## Recipe

Learned by using Recipe fish delicacies, which can be purchased from Miss Chain in The Dead Horse.
Theology (Tech Tree)

This technology tree deals with the church and graveyard. It is unlocked by first meeting the bishop. Through it you can unlock better gravestones and fences for a better , new items for the church to help you boost its rating and new sermons which give unique bonuses.

## Faith

This branch is unlocked after completing the bishops quest to raise  to 5. He will give you the preacher perk allowing you to hold sermons in the local church. Further down the tree you are able to craft more sermons.

## Graves

Upon arriving to the graveyard for the first time the bishop will ask you to the be the graveyard keeper. You gain access to the technology tree so that you can improve the graveyard to 5  and complete his quest. Unlocking all of these technology's costs a total of  **1455,**  **155**, and  **635** technology points.
Skin

**Skin** is a body part that can be extracted from a corpse at the autopsy table. Upon removal, it has the effect of adding one Red Skull  and removing one White Skull . In addition, similar to most other anatomy and theology items, it can be studied at the Study table for a  reward. For more information, see corpses.

## Study

 **20** |  1×Faith 1×Science | **-1** | Not decomposable
Rare Dagger

The Rare Dagger can be retrieved from Tress. Near Koukol in the evening you will find Gypsy Baron in a wooded area standing in front of a stump. He stuck the dagger into the stump and cast a spell on it so that only the most deserving gypsy can remove it. He is surprised to see the dagger missing from the charmed stump. Whoever could pull the dagger out would become his successor. He lets you know that Woodcutter and Cory witnessed him putting it into the stump.

Go Speak to both Cory and Woodcutter and they will tell you they have been unable to get it out despite trying. Cory tells you to ask Tress about it. After speaking with Tress, he tells you that he easily pulled out the Rare Dagger from the stump and gives it to you.

Can be sold to Koukol for 37s 50c,
Silk

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

**Silk** is a building material that may only be acquired from the Merchant. Its original singular purpose is the crafting of high-tier church furniture, a total of 12 pieces being necessary for all available bench slots.

With the implementation of DLC, silk is now necessary in a variety of limited applications, such as curtains for the Woodcutter. In addition, during *Stranger Sins*, Koukol will ask you to improve your tavern's tables.
Wall Crematorium

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The Wall Crematorium is a location in the Souls Room, accessible with the Better Save Soul DLC. Up to two can be built on the north wall. Unlike the outside Crematorium, they are permanent structures that require Fuel.
 **Take note:** that using the Wall Crematorium will provide two less Ash per body when compared to the outside Crematorium. That being said, it uses exponentially less wood to burn a corpse.

## Recipes

  1×Burial certificate 3×Ash 2×Salt |  1×Corpse |  20

The amount of retrievable materials is not dependent on the remaining body parts, meaning a fully extracted body with no body parts left inside will yield the same amount of ash as a corpse with all body parts remaining.

The amount of wood needed to burn a single body in the wall crematorium is exponentially less than what a funeral pyre would need. Even with the most basic skills. The firewood made from the Wood billets at base skills is 80, and that provides 30 fuel a piece. making the wall crematorium 120 times more efficient.
Undertaker

The **Undertaker** is part of the Game of Crone DLC. She arrives at the Refugee camp after you built and filled the third tent. Her questline will be available the next day.

## Quests

First, she asks you to make a few new tools ( 5×Iron chisel,  10×Wood wedge) for her because she left them in the Town. Finishing this quest unlocks trading tier I.

Next, she'll ask you to build a workplace for her at the camp. Finishing this quest unlocks trading tier II.

To enable her to make better quality gravestones, she asks you to bring  5×steel chisel. Finishing this quest unlocks trading tier III and she'll give you
Recipe advanced gravestones,
Recipe advanced gravestones II.
Trade Office

The **Trade Office** is located south of the tavern. The entrance is behind the merchant who visits on . The merchant will visit at sunset to take crates from the pallets.

The entrance from the village and the hatch from the cellar are both closed, until you complete the merchant's quest "Trade Licence".

## Workbench

Here, you are able to build pallets and marketing campaigns. You need to run a  marketing campaign first, to gain the  1×Fame for each  1×crate you want to build (up to 10 are possible).

## Trade Report

The trade report details the money you've earned selling your crates of produce. Silver, gold star and tradegoods crates always sell for the same prices, regardless of what produce you package. Though the Merchant states that Fame will increase the prices that the crates will be sold for, they have a hard limit and increasing Fame provides no benefits.
Silver crucian

The **Silver Crucian** is one of sixteen(16) different fish that can be caught, and either processed for cooking or sold to the Lighthouse Keeper. It's thought to be a relatively mid-tier fish, thus the difficulty in catching it is moderate. It also has the unique by-product of a single silver nugget.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Below is a table of this fish's preferences by the bait used, the place you choose to fish, where you choose to cast, the rod you use, and the time of day. You have the same chance of catching a Silver Crucian using a good rod as you would with an excellent rod, but the quality of fish available will be lower. For that reason it's not recommended to use the gem lure or a good rod. If a method isn't listed below it's impossible to catch this fish using it.

WARNING: Though one would assume that using the Professional Kitchen in the Talking Skull Cellar to prepare larger numbers of Silver Crucian would be an efficient use of stamina, this method does ***not*** produce Silver nuggets. Prepare them one at a time on the cooking table at Sweet Home.

  Good fishing rod | Best

  Steel lure | Best

 Village

 Day
 Night

## Study

 **50** |  5×Faith 5×Science | **-1** | Not decomposable
Zombie alchemy workbench

A  Zombie crafting station can be built in the alchemy lab after you unlocked Zombie alchemy workbench.

Here, zombies can produce all kinds of alchemical potions and elixirs. The recipes have to be discovered first.

**Notes:**

* You can't work at this station on your own, you can just order the products and the zombie has to prepare them. It's possible to order several products at once in a task queue.

* Recipes learned from Clotho are not automatically added to this workbench. They must first be made at least once by the player on one of the player workbenches before they will become available on the zombie workbench.

Horizontal and vertical : 6 X 3

Rotation : Not possible

## Cost

 6×Simple iron parts
 4×Conical flasks
Stone grave fence VII

This item can be unlocked in the Better Save Soul DLC Spiritualism (Tech Tree).

The **Stone grave fence VII** is a grave decoration which provides +7  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.
Stone grave fence

The **stone grave fence** is a grave decoration which provides +2  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Excess stone decor may be recycled at a stone cutter, generating ~50% of its materials. For more information, see graveyard.

## Study

 **30** |  3×Faith 3×Science | **-5** | Not decomposable(via alchemy)
Skull

**Skull** is a body part that can be extracted from a corpse at the autopsy table. Upon removal, it has the effect of adding one Red Skull . In addition, similar to most other anatomy and theology items, it can be studied at the Study table for a  reward. For more information, see corpses. They're also utilized in the buildings of various constructs when using the Dark design desk.

## Quest

### Bring me a skull

After talking at length with Gerry, he will eventually inform you of the Astrologer. Upon meeting him, he will ask you to retrieve a Skull from a corpse. Returning with one will kick off the Astrologer's quest-line, and open up the potential for trade.

## Study

 **20** |  1×Faith 1×Science | **-5** | Not decomposable
Water

**Water** is a crafting material, obtained by clicking on a bucket of clear water in your inventory and selecting ***Use***. It is used in a variety of crafting recipes, in addition to alchemy where-in it can be used in place of a powder, solution, or extract, with the alchemy workbench (tier I) and alchemy workbench (tier II).
Study table

The study table is where you can research the various items in the game for a one time bounty of techpoints. The study table becomes available after you've progressed the Bishop's main quest line far enough to get access to the church, and alchemy lab. To research most items you will need some combination of science and faith. Science (similar to fuel in the furnace and oven) is stored within the study table and is not an item you can have in your inventory.

Horizontal and vertical : 5 X 4 (initial), 4 x 4 (built)

Rotation : Yes
Revolutionary message 2

The **Revolutionary message 2** item is part of the Game of Crone DLC. It is obtainable through the donkey's questline. It is given along with Pile of components, and serves as the quest instruction of donkey to craft  1×Battle horseshoes and  1×Iron unicorn horns.

## Usage

### Keeper will read the text:

"Donkeys of all countries,unite!"

"1. ECOPODP liked your aphorisms very much!"

"So we have decided to adopt them as the Constitution of the coming Worldwide Donkey Socialistic Republic"

"2. After consuming the faith, everyday donkeys became greatly inspired, even believing that all donkeys are equal."

"We have had to remind them with our hooves that some donkeys are more equal than others."

"Thus you have passed the second stage of earning the approval of the ECOPODP."

"Keep going. We need donkey combat equipment in the contraband box."

"Your task is to assemble

and to deliver battle horseshoes and iron unicorn horns."

"And a magic pumpkin too."

"One we can exchange for the luxurious carriage of the royal veterinarian."

"At midnight his carriage will turn back into a pumpkin, and our master will look like a fool in front of the whole royal court!"

"Let's cross our tails!"

### Keeper will respond:

Hmm... I don't know how to make donkey gear, or how to enchant pumpkins.

Though I know people who can: Krezvold and Clotho,
Pumpkin seed

**Pumpkin seeds** are one of five different types of complex seeds, to be utilized at the Kitchen Garden. They must be planted in an empty garden bed and may be harvested after a certain amount of time. In order to obtain pumpkin seeds, you will likely need to purchase them from the Farmer, though there is a small chance in finding some within the Dungeon.

Harvesting a mature crop will return some seeds, though without using a quality fertilizer, the chance of receiving enough seeds to replant the crop is very unlikely. In addition, given the varieties of quality, the use of Q1 and Q2 fertilizers will provide small amounts of upgraded produce and seeds. See the relevant articles on each fertilizer - or the general article on farming - for more info.

## Planting

  3-5×Pumpkin **2-4×****Pumpkin seed** ?×Crop waste |  **4×****Pumpkin seed** | 24:00

## Study

 **30** |  3×Faith 3×Science | **-1** | Not decomposable
Steel ingot

**Steel ingots** are a crafting material, made from smelting iron ingots in the furnace with graphite, or alternatively may be purchased from the Blacksmith. Steel is used primarily for high-tier equipment, as well as for making steel parts which are necessary for some of the late-game content.

## Study

 **30** |  3×Faith 3×Science | **-5** | Not decomposable
Teleportstone

Can be purchased from Horadric. Teleport stones allow for fast traveling. So far the only locations you can travel to are

* Sweet Home
* Dead Horse
* Lighthouse
* Quarry
* Mountain Fort
* Talking Skull (Stranger Sins DLC)
* Refugee Camp (Game of Crone DLC)

There is a cooldown but the stone can be used more than once. Available from version 1.023.

## Cooldown

After teleporting to a location, the teleportstone goes on a fixed cooldown of **30 seconds (decreased by 2:30 minutes, bug?)**.

**Note:** The cooldown only goes down while the inventory or any other UI is **closed**. For example it goes on halt if the player is looking inside a chest, has the map open, etc.

**Note:** Having more than one teleportstone does **not** allow you to teleport multiple times in a row, as the cooldown affects **all** of them at once.

## Usage

The teleportstone can be used by simply right-clicking inside the inventory. If you are carrying an object such as a log or a zombie it will teleport with you. Currently there are 7 available locations to teleport to.

**Note:** You cannot use the teleportstone while in the Dungeon.

Dead Horse
Lighthouse
Quarry
Mountain Fort
Talking Skull
Refugee Camp
Resurrection table

The resurrection table is used to resurrect  zombies from  corpses. Resurrection is only available for bodies of **at least 90%** body quality. You can reduce body decay by embalming.

To create a zombie, place a  corpse onto the table, and make sure you have 10x Faith and 1x Zombie Juice either in a mortuary rack or in your inventory. Hit "E" at the table and choose the "Resurrect" button to start the process. You can also hit "Take body" to cancel the action and empty the table again.
Speedy

Requirements | Deft 4  Feral 3  Aerial 2

The sheer speed of these **Monsters** leaves others in the dust.

## Notes

**Momentum** uses a different damage formula than Regular Attacks, so it's not just a 1:1 substitution of ATK to SPD to determine damage.

**Quicken** will inflict 2 rounds of **Exhaust** on the target, which will prevent them from being quickened again until the debuff expires.
Silver nugget

A **silver nugget** is a relatively rare resource, found through - and used for - a variety of methods.

It can be found by mining Silver Veins encountered while exploring the Dungeon. Also, assuming one has researched the appropriate technologies (Building>Precious metals), there's a small chance of finding some while mining Iron ore - either from mining blocks from an Iron Vein, or from breaking the blocks down at a stone cutter. It's important to note that one will not find any precious metals from the iron deposits encountered within swampy landscapes.

With the appropriate technologies (Smithing>Jeweler), they can be used to create Silver ingots at a Furnace II, which currently may only be sold to the Merchant for money. Alternatively, once a nugget has been studied, it can be decomposed into silver powder for use in alchemy.

Silver nuggets have an approximent 30% drop rate durring the ore prossess.

## Study

 **20** |  2×Faith 2×Science | **-5** | Decomposes into:powder.
Steel armor

Better than iron armor. Can be crafted or bought from Koukol for 25 .

Steel armor equips to the  slot and provides 5 armor. Each point of armor reduces damage by that amount, so a hit that would normally do **-7** in damage now would only do **-2**. This makes armor incredibly useful against monsters who hit frequently but for small amounts of damage.

Studying Steel armor at the Study table will give you **150**.

## Study

 **150** |  10×Faith   10×Science | **-15** | Not decomposable
Preparation place II

The preparation place (or autopsy table) is where you prepare  corpses or  zombies by removing/adding body parts from/to them. Corpses placed upon the second tier preparation place will not decay at all unlike corpses left on the first tier preparation place. But more importantly, Tier II workstation reduces the chance of making a surgical error (combined with the respective perk the chance seems to become zero).

Each autopsy table increases the  by one. See corpses, zombies and morgue for more information on the various morgue mechanics.
Zombie-brewery

The **zombie-brewery** is a crafting station introduced with the Stranger Sins DLC, that may be built in the cellar after the Zombie-brewery technology has been unlocked. Here, a zombie can work towards producing beer from water, hops, and wheat. This workstation has a pre-designated location in the top-right corner of the cellar, with the zombie-winery in the opposite corner.

**Note:** The player can't work at this station on their own, the products must be queued and the zombie then prepares them. It's possible to order several products at once in a task queue.

Horizontal and vertical : 10 X 5
Rusty shovel

The rusty shovel is equipped in the  slot and is used when digging gravesites, clearing bushes and debris, and harvesting river sand and clay. The rusty shovel can be found in the graveyard trunk at the start of the game and can be purchased from the Blacksmith.

Efficiency reflects how much progress toward a task each use of a tool provides. An efficiency of 100% would be full speed, 200% would be double speed, and 50% would be half speed. The rusty shovel is 70% efficient.

Energy usage reflects how much energy each action consumes. The rusty shovel consumes **1** per swing.

Studying Rusty shovel at the Study table will give you **10**.

## Study

 **10** |  1×Faith   1×Science | **-5** | Not decomposable
Zombie alchemy decomposer

A  Zombie crafting station can be built in the alchemy lab after you unlocked Zombie alchemy workbench.

Here, zombies can produce all kinds of alchemical substances (extracts, powders and solutions), and other ingredients. The recipes have to be discovered first.

**Note:** You can't work at this station on your own, you can just order the substances and the zombie has to prepare them. It's possible to order several substances at once in a task queue.

Horizontal and vertical : 7 X 5

Rotation : Mirror

## Cost

 10×Wooden plank
 6×Simple iron parts
Random text generator

The **random text generator** is a zombie workstation, able to be built within the alchemy lab after the player unlocks the appropriate technology. This particular workstation specializes in written works.

Like all zombie workstations, the player cannot operate it themselves, but a zombie can be stationed at the workstation at the player's discretion, in order to craft anything selected by the player in a queue, the products of which are deposited into a nearby container.

## Recipes

15:00 @20%

30:00 @10%

33:20 @20%

66:40 @10%

0:50 @20%

1:40 @10%
Zombie juice

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

**Zombie juice** is an alchemical product, used singularly at the resurrection table to convert a corpse into a zombie. Three units can be found in the ruined bookshelf next to Gunter.

## Study

 **10****10** |  3×Faith 3×Science | **-10** | Not decomposable
Zombie-winery

The **zombie-winery** is a crafting station introduced with the Stranger Sins DLC, that may be built in the cellar after the Zombie-winery technology has been unlocked. Here, a zombie can work towards producing red wine from grapes. This workstation has a pre-designated location in the top-left corner of the cellar, with the Zombie-brewery in the opposite corner.

**Note:** The player can't work at this station on their own, the products must be queued and the zombie then prepares them. It's possible to order several products at once in a task queue.
Toasts with onions

A food item which restores **13-** **24** and applies the beer thirst buff when consumed. It can be made in the oven. The quality is dependent on the ingredients used as well as any perks or sermons that might be active. Higher quality Toasts with onions have a larger restorative effect when consumed. For the main page on preparing food see cooking. Toasts with onions can also be purchased from Horadric in The Dead Horse.

## Effect

On use, toast with onions will apply the beer thirst buff for a duration of 2 minutes. The buff increases energy restoration from beer by 33%.

## Recipe

  **3×****Toasts with onions** |  1×Onion
 1×Dough
 5×Fuel
Zombie farm

A zombie farm is a place where you can have a  zombie grow your crops. Those farms come in 3 tiers: ,  and , where you can only grow basic crops or crops of that tier or below.

## Cost

**Note:** The fields must **not** be tilled before, otherwise you are not able to build the farm. You can remove tilled fields using the kitchen garden workbench.

## Upgrading the Farm

You need to build a tier I farm first. Then you may upgrade it to tier II and afterwards to tier III. You have to use the fertilizer only once to upgrade the farm, it lasts forever.

Upgrading the farm to a higher tier has the following effects:

 Crops
 Number of improvable crops

## Working the Farm

Take a  zombie near the farm, hit "E" to put it to work, and "E" again to remove it from the farm. Stand next to the zombie, hit "E" to select, and then select which crop should be produced or upgrade the farm.

It takes a while for the crops to be produced - the higher the tier of the farm and the higher the work effiency of the zombie, the faster they work. You'll see a progress bar below the crop that's currently produced. After a while the products are stored automatically in a trunk of the kitchen garden. This sign  on the farm means that the trunk is full (or missing) and the work is blocked until some storage space is freed up (or constructed).

**Note:** The number of crops produced, that are shown in this table and in the GUI of the farm, are only **averages**. The real numbers differ by a small random amount from those. Also the number of seeds varies around 24.
Lich

Starting Ability
 Passive #1
 Passive #2
 Counter
 Movement
 Equipment

## Class Description

A spellcaster of great power who has turned to dark magic in their quest for immortality.

## Notes

**Reanimate** will summon a Tier 1 Cadaver. At level 50, it will summon a Tier 2 Cadaver (Rancorpse) and at level 80, it will summon a Tier 3 Cadaver (Manananggal). Tier 2 and Tier 3 Cadavers will have **Poison** as their counter instead of Critical:Rebirth. The summoned unit is controlled by the AI.

## Unlocked By

In addition to class requirements, a Badge:Phylactery must be used.
Wooden stick

**Wooden sticks** are a crafting material, at their most basic being the least efficient source for fuel;  **10×****Wooden stick** ->  20×Fuel. Alternatively, they can be used in various building and crafting applications, such as being required to craft most tools. They are one of the few materials that cannot be crafted themselves; they must either be gathered from bushes (bushes give 2x), collected when cutting down trees (normal trees gives 1-2x, small trees gives 4x), or purchased from the wood vendor Tress.