Brandon Reed

# Brandon Reed - Only Traitor DLC

## Basic Information

Brandon Reed is a historian, who over the course of the DLC proves highly knowledgeable in many high-level aspects of the internal affairs of the government, and is able to on numerous occasions offer insight into why things are the way they are, or what is coming up. As a craftsman or a medic, Reed is not a good choice, his low crafting and medical skills making him an unviable companion, easily outclassed by most others.

Brandon Reed can be found in the leftmost room on the top floor of the Museum/Bank in Level 4 (Heist/Town), where Reed can be found hiding behind a table. When interacted with, the following dialogue occurs:

> Peter: ...
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> Brandon: ...
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> Peter: If you were trying to hide there... I can see you.
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> Brandon: ... I think you're right.
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At this point, you can choose to either take or leave him.

## Travel Dialogues

Note: As dialogue often appears in unpunctuated clauses, some punctuation has been added where necessary, on top of what is already present. This should not greatly affect the meaning of the dialogues.

Brandon Reed is abbreviated to (B), and Peter Gleen is abbreviated to (P).

### Conversation One: Heist/Town -> Keskus

> B: Thanks for helping me out.
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> P: No biggie.
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> B: I'm guessing you're heading to a shelter, right?
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> P: Good guess, I think we can make it to the one near Ristol.
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> B: Hmm.. I don't know...
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> P: What?
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> B: I heard it's for the military only.
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> P: Yeah, I heard that too, so? They're not gonna leave us out here to die, right?
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> B: I'm afraid they might have orders to do just that.
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> P: Then I'll force my way in. Nothin' to it.
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> B: Fighting against the soldiers might not be the best idea.
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> P: ... So... You have a better idea?
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> B: The safest place is Metropole.
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> P: Safer than a bunker dozens of miles underground?!
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> B: The construction of those bunkers was overseen by the Council.
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> P: Just like everything that is built in this country, so?
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> B: That's where you're wrong. I'd trust certain projects, like, say, the ones by Adam Thornton or one of his founders, but I wouldn't trust the Council itself.
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> P: Okay, here we go... I shouldn't have brought you along. Now I'm gonna have to listen to conspiracy theories the whole way, eh?
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> B: If you don't want to listen to the truth...
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> P: I don't.
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> B: ...
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### Conversation Two: Keskus -> Rest Stop 1

> P: Do you have anything to say?
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> B: About what?
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> P: About the fact that all that's left of the town we were just in is ruins?
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> B: It's just like I said, the Council has betrayed us all. Now they're going to save themselves, and the same thing that happened to those dark creatures is going to happen to the rest of us.
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> P: Why are you bringing up the Council again?
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> B: You really don't get it? The First Council managed to buy us some time...
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> P: Hold on, what "First Council?" We've always just had one Council, but you're saying there's more than one?
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> B: ... It's been a hundred years since the Council was founded. How old do you think its members are?
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> P: Well...
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> B: A hundred and fifty?!
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> P: Okay, I get it.
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> B: Exactly. So the First Council managed to buy us some time. I'm not sure what they needed the time for: to finish the Guardian, Metropole, a shelter, or something else, but you have to understand that other people would finish their plans - their successors.
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> P: And they... Betrayed us, right?
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> B: Listen, are you really that dumb? Haven't you noticed that every week there are new complaints on the Blacksmith's work?
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> P: I don't follow the news..
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> B: Haven't you noticed that they stopped the wall construction around Metropole? And there is only one military division left - Vermond's Division.
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> P: Okay, wait.. There will be a stop soon, and we can get some rest there.. I need some time to process this.
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### Conversation Three: Rest Stop 1 -> Rural/Mine

> P: Did you get some rest?
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> B: I'm not tired.
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> P: Hmmm... Okay then. What were we talking about?
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> B: ...
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> P: Listen, I don't trust everything that I hear, without proof.
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> B: Didn't you trust the Council all your life? Without proof?
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> P: I don't understand, why would they lie? Aren't we all in the same boat? That's about to sink...
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> B: I won't reprimand you, I will just say, you don't understand the nature of people. You are about to discover a whole lot for yourself.
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> P: It must be great to be such a smartass like you!
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> B: Yes, it's pretty great.
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> P: ...
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### Conversation Four: Rural/Mine -> Floodlands

> P: I saw those fanatics again..
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> B: Which ones?
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> P: Order of something, Enlightenment or Atonement...
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> B: Advent.
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> P: That's right!
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> B: It's better to stay away from them.
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> P: No sh#t, do you know anything about them?
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> B: A little. I can speculate who their sponsor could be - but why... I have no idea. Anyway.. It's important to understand that the second visitation didn't affect their plans, that means their plans were outlined by someone extremely knowledgeable about the situation.
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> P: Hmmm...
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### Conversation Five: Floodlands -> Sawmill

> P: Listen, I... Damn shoes are completely wet.
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> B: Put some rags or newspapers inside, they'll absorb the moisture.
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> P: Hmm... I'll try. Alright.. Where is... ... Done. I hope this helps. On a different note, who is Alex Medim? I see his name a lot.
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> B: He is a historian and a journalist. The only reliable information about the internal affairs of the government comes from him.
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> P: Can he be trusted?
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> B: He has a reliable informant.
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> P: How do you know he's reliable?
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> B: I would say, his informant is a part of the Council.
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> P: Is that so?! Wasn't it you who said that they were all criminals and traitors?
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> B: That's right, only one of them is still trying to help us.
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> P: ..
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### Conversation Six: Sawmill -> Ristol

> P: Finally, we made it to Ristol.
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> B: Yes, but the main factory isn't functioning. The lights are out, there's no power in the city. That means they've been here already.
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> P: Hey, slow down. A moment ago we were safe, and now...
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> B: It's always better to be prepared for the worst. I'm sure, all you can get from this city now are the supplies to move forward.
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> P: What if there are survivors? They might be able to tell us where the shelter is..
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> B: If they survived and knew where it is, they wouldn't stay in the city.
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> P: ... I will check anyways...
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### Conversation Seven: Ristol -> Rest Stop 2

> B: Did you find out anything?
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> P: Yes, this shelter is also closed.
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> B: Hmm... How did you learn this?
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> P: I overheard Thornton talking about this.
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> B: Adam?!
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> P: Yes, I was at the main factory..
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> B: Who did he talk to?!
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> P: There was some dude wearing a hat.
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> B: Did he have white eyes?
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> P: Yes, what's up with him?
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> B: This is bad..
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> P: Why?
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> B: What were they talking about? This is important.
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> P: Wait, what dude with a hat?
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> B: I will tell you later. What were they talking about?
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> P: Hmmm.. As I understand it, Adam gave the Crystal to someone, and the dude in the hat wasn't very happy about it. Also, Adam closed the shelter, which made him even more upset, and then they left through some weird door...
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> B: Adam gave away the Crystal... This means, there is still hope..
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> P: Wait.. So Adam's your informant from the Council? He's part of the Council?
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> B: I told you, the new Council consists of descendants of the previous Council.
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> P: Hmm..
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> B: There will be a rest area soon, let's park.
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### Conversation Eight: Rest Stop -> Prison/Bunker

> P: So it turns out.. That Adam is on our side - so where does that leave us?
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> B: He's buying us time.
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> P: For what?
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> B: For everyone to go down to the shelters, and stay there for the rest of their short lives.
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> P: What do you mean "short lives"? Weren't shelters built to keep us safe? We'll go down there and live there, until this ends.
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> B: ... Don't you realize... This will never end, we will never be able to defeat them.. They are much more evolved than us.
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> P: ...
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> B: Even if the Guardian works, all it can do is buy us some more time.
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> P: ...
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> B: Shelters are just temporary safety, but they're all we've got.
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> P: ...
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### Conversation Nine: Prison/Bunker -> Mountains

> B: ...
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> P: There was a prison in the canyon.
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> B: A prison?!
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> P: Yep, I wonder who it was for.
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> B: ... I heard something about it.
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> P: I bet, seems like you know everything.
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> B: Not everything, for example, I don't know whom they would put there.
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> P: Maybe they put away undeseriable politicians? Someone who knows too much.
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> B: They got everything under control, especially for the higher levels. There is no politician that could hinder them. Most likely, this is a backup prison - the main prison in the north is overcrowded.
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> P: No wonder! After they made possession of weapons illegal.
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> B: That was the right decision.
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> P: Yeah sure!
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> B: I assure you, you can't defeat our enemy with bullets.
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> P: ...
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### Conversation Ten: Mountains -> Advent Canyon

> B: Are you okay?
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> P: ...
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> B: Hey!
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> P: Huh? Sorry... What?
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> B: Maybe you need to get some rest?
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> P: We'll arrive soon...
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> B: Not so soon, maybe it's better to make a pit stop. But... This isn't the best area for that...
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> P: What do you mean? We're in the desert! What could go wrong?
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> B: Let's not make any more stops until we pass the canyon. Trust me. We can take a break then.
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> P: ...Alright.
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