Stands

**The stands in this page are a replacement to the SBA stand mod implemented in Jojovein Version 5.0.0.**The Scripted Stands in Jojovein are created by Hydraheads for use in the Jojovein modpack. Scripted Stands are a type of scripted CustomNPC rather than a standalone mod, making them incompatible with transference into other modpacks.

## Acquiring Stands

**Canon Stands:**
Once a Necrotic Diary (Necronomicon) is opened for the first time, Phantom Whitesnake is obtained and the Stand Menu is unlocked. Phantom Whitesnake's basic punch can steal Stand Discs from specific mobs it attacks, permenantly unlocking them within the Stand menu.

**Custom Stands:**
If the player right-clicks while holding a Stand Arrow, the player is given the option to select a Close Combat, Long Ranged, or Enhancement stand.

## Stand Properties

### General Properties:

Players can only use one stand at once, but are free to swap between obtained Stands at any time. Scripted Stands gradually follow the player but are intangible, allowing for the stand to remain close and maintain usability without deflecting a player's own arrows. Stands need to be summoned to perform stand punches or rushes, but some specials can be used while a stand is unsummoned. Stand range is preset for each stand, but can sometimes be extended via settings. The range punches have an effect is relative to distance from the player, so punches will only take effect if they make contact with a target while within the proper radius of their owner.

### Stand Shields:

Many stands have recharging "Shields" that protect the player from sources of damage. Shields completely block the damage dealt by fall damage as well as some projectiles, but break when guarding against damage and recharge slowly.

## Stand Menu Options

Within the Stand Menu, there are options to change the damage-range ratio of Stands (Power and Range Loadouts) as well as change Stand Skins. There are 3 loadout options per stand. By default, the values are relatively balanced, but options can be selected to increase damage at the cost of range or increase range at the cost of damage.

## Leveling Stands

When first unlocked, stands are at level 1. Stands can achieve a maximum level of 100 at which the damage of their attacks and sometimes the effect of their special abilities is the highest. For all Stands, various skills are locked until the Stand has reached a certain level. Stand experience is gained upon dealing damage to targets, granting 1 XP per point of damage dealt. For this reason, fighting groups of strong mobs capable of surviving many stand attacks is the best way of leveling up quickly.

### Level Unlock Checkpoints

After passing certain level checkpoints, more capabilities are unlocked for your stand.

## Stand Controls

These are the general controls as generally apply for most stands. Some stands may not have an ability for every option, especially for stands with unique abilities or states of being, such as item-type stands. Many abilities, especially Sneak X-Skills, have a cooldown between uses.

**Open Stands Menu:** Z
**Summon Stand:** F
**Basic Attack:** Left-click
**Stand Rush:** Sprint + Left-click
**Sneak Skill:** Sneak + Left-click
**X-Skill:** X **Sneak X-Skill:** Sneak + X
**Movement Skill:** Shift + C
**Auxiliary (Aux) Skill:** Shift + F

## List of Stands

Note: Most Stands are unlocked by hitting the listed mob with Whitesnake or Phantom Whitesnake

## Custom Stands

Custom stands are stands with customizable stats, appearance, and abilities. Each player can have up to 30 custom stands, 10 of each type.

### Acquiring a Custom Stand

If the player right-clicks while holding a Stand Arrow, the player is given the option to select a Close Combat, Long Ranged, or Enhancement stand.

### Custom Stand Types

**Close Combat:** Can use rush attacks very frequently but have short attack range.

**Long Ranged:** Have a longer delay between attacks, but have a far greater range than Close Combat Stands.

**Enhancement:** Boost the melee abilities of the user, allowing them to deal more damage or inflict effects on strike.

### Customizing Stands

#### Edit Name:

Custom stands generate with a random name based on a band or song and are added to your stand list when generated. The name can be freely changed at any time from the menu. Custom Stand names have a limit of 17 characters.

#### Edit Looks:

Allows you to change the visual appearance of your custom stand and the projectiles and particles it emits. Categories differ by stand type. Enhancement stands only allow for changing AW skins and particle type.

* **Change Skin:**
	+ Readily accepts **".png" image links** from The Skindex and Imgur.com. Other image hosting sites may be successful, but may be less consistently effective.
* **Change Aura:**
	+ Allows the player to change the color of the particles surrounding a Custom Stand when it is summoned. Accepts any 6-character color hexcode (This website may be a good resource for selecting a color).
* **Armourer's Workshop:**
	+ By wearing an AW skin and pressing the "Sync AW" button, the Custom Stand will also wear the AW skin. Pressing it again will change to the player's current AWs. Enhancement Stands equip saved AW skins to the player and remove them when desummoned. Already worn AWs are not destroyed and are returned when desummoned. When using an AW skin on a Close Combat or Long Ranged stand, you may wish to use the skin "https://imgur.com/nUckIpN.png" to conceal the original body.
* **Size:**
	+ Change the size of your stand from 1 to 10, with 5 being the default. Size is purely cosmetic and has no effect on abilities.
* **Particles:**
	+ Choose particles for the stand to emit. Particle choices are: Crit, Flame, Blue Flame, Smoke, Large Smoke, Emerald, Heart, Magic, Clouds, Rainbow, Sound, Water, Menacing, Slash, Spin, Slime and Moon.

* **Animation:**
	+ Change the animation of your stand while rushing, punching, or posing (when summoning). Each animation category has 9 different animations.
* **Projectile:**
	+ Pressing "Set Projectile" sets the item in the player's mainhand as the texture for the stand's projectiles. This effect is purely cosmetic and has no effect on damage or effects applied.
* Held Items:
	+ Pressing "Sync Items" makes the stand hold a copy of the player's mainhand and offhand items. This effect is purely cosmetic and has no effect on damage or effects applied.

#### Edit Stats:

Stats determine the general characteristics of a Stand's attacks. The number of available stat points is represented by the Development Potential of the Stand. Stands gain 1 point of development potential every 20 levels. Stat points can be respecced without loss by pressing the "Reset" button in the stats menu.

The base stat allocation of custom stands is dependent on what type of stand they are:

**Close Combat:** [C,D,D,C,D]

**Long Ranged:** [D,D,C,D,C]

**Enhancement\*:** [D,C,D,D,E] - Enhancers cannot gain points in Precision as it has no effect.

#### Edit Skills:

Skills are the primary abilities of stands, allowing for much of the individuality in playstyle between custom stands. The tables below contain information regarding the various options for each selection criteria in the "Edit Skills" menu.

"Passive"
(Enhancement Stands Only):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 "Set Sound"
(Upon melee strike)
 "Particles"
(Upon melee strike)

"Sneak Skill"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 "Aim/Quantity"
 "Modifier"
 "Particles"
 "Set Item"

"Special Skill"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Sanctuary
 Other
 "Modifier"
 Sanctuary

## Memory Discs

### Mob Memory Discs:

If Whitesnake is the player's current stand, pressing Shift + Right-Click on a mob with ≤20HP allow you to steal their memory disc. Mobs whose disc has been stolen become inactive and are reduced to 1HP. Discs can be inserted into mobs with ≤20HP to replace their current stats and properties with those stored in the disc.

Memory Disc Stored Data:

### Custom Stand Memory Discs:

In the Stand Menu, when a Custom Stand is selected, a disc icon is available along the bottom row of buttons. Pressing the button saves a copy of all custom stand settings, skills, and stat allocations to the disc, allowing easy sharing of custom stand settings. Custom Stand discs are inserted by pressing "Shift + Right-Click" with a compatible custom stand slot selected as the current stand.

Notable Attributes:

* Custom Stand Memory Discs can only be used to overwrite custom stands of the same type (Enhancement -> Enhancement -x-> Close Combat/Long Ranged).
* Memory Discs allow usage of skills not yet unlocked by the user (a player without The World could use the "Time Stop I" ability if it was written into the disc), but the effectiveness of the skill would be affected by the origin stand, making many abilities borrowed this way much less effective.
* Allocated stat points apply to low level stands, allowing for increased stats or abilities during early phases of leveling.