recursal/Fanatic-Fandom huggingface dataset:
Здравствуйте

**Здравствуйте** - пятая серия мультипликационного сериала "Малыши и Летающие звери", напрямую связанного с мультипликационным сериалом "Летающие звери". Серия длится где-то полторы минуты, собственно, как и все серии данного мультипликационного сериала.

## Сюжет

Сюжет серии совсем краток, ведь серия длится всего ничего, полторы минуты, однако хорошему описанию это не мешает. История выглядит следующим образом, малыши балуются, играют, на чём и начинается, и заканчивается серия. Мало? Зато как красочно и хорошо расписали!

 Персонажи

* Коля - Главный герой, на ровне с Олей герой, он очень любознателен и весел.
* Оля - Главная героиня, на ровне с Колей, она любознательна и тоже очень весёлая.
* Софи - Тоже главная героиня, на протяжении мультфильма играет с близняшками.
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Omin

The Omin is the religious leader of Endelism.

The Omin is a religious leader of Endelism, a religion most famous on the island of Wwarfel. He is chosen by the god Endel when the previous Omin either dies or is proven unworthy. He is given vast power, both politically and physically, being granted immense physic power and control over the entire island. The Omin must be a master of Dharn before even being considered by Endel.

The current Omin is Raath Uindir, who is critically acclaimed by the inhabitants of Wwarfel.
Endelism

Endelism is the primary religion of Wwarfel which can be mastered in three different ways of belief.

## Endelism

Endelism was originally founded in GA 124, after the adventurers of Opi and Yu were transformed into angels from the slumbering Endel. After this, a religious leader named the Omin was put in charge of the island. This religion has spread across the entirety of the Wwarfel Island, and consists of three primary ways of belief.

### Khi

The believers of Endelism must channel their Khi, an inner power that resides within all followers of Endel. It can be mastered so that the user can enhance their physical attacks, as well as their wisdom and intelligence. This will come at a cost, however, as they will become vulnerable to being attacked easier.

### Bho

Bho is the strength that comes in hardening your body to wane any blows to you, physically or mentally. Once mastered, the user will be able to take any damage with considerable ease, but susceptible to being overwhelmed as his attacks will be slower and less lethal.

### Dharn

Dharn is a balance of Khi and Bho, which can be considerably hard to achieve. In order to do this, strenuous training must be undertaken; usually an already master of Bho or Khi will approach Dharn with ease (somewhat). If a user masters this, however, they will become virtually unstoppable, being able to inflict damaging blows as well as being able to take damage.
Eorni

## Hardy Revolutionaires

In the small penninsula of Eorn lives the not-so-small Eorni. After declaring independence from the Western Kingdoms, the Eorni have become a hardy and patriotic people.

### Characteristics

* Beige colored skin
* Blue, green, gray, brown, or orange eyes
* Hardy bodies with large muscles
* The male average height is 6'0''
* The female average height is 5'8''

### Beliefs

Eorni have no national religion. There is the Church of Rei that was abandoned when Eorn became its own nation. Wwarfelian immigrants also have spread their religion of Endelism to some of the natives.

The Eorni hold tight to their constitution, becoming very patriotic. Due to recent political pacts with the island of Wwarfel, who has anti-immigration laws, has created some tension within the people.
Wwarfelian

## A Grandiose Society

On the isolated island of Wwarfel live blue-skinned people known as Wwarfelians. Hailing from an unknown land, they colonized the island in 368 AE.

### Beliefs

The general belief of Wwarfelians is Endelism and following its three ways of life. Children choose either Khi or Bho at age five, following that path until it is mastered.

Wwarfelians are very anti-immigration, believing that outsiders cannot assimilate into their own lifestyle due to their inferiority. However, due to the recent Omin's alliance with the Republic of Eorn, more Wwarfelians are teaching outsiders the way of Endelism.

## In-Game Statistics

**Ability Score Increase:** Either your constitution or strength score increases by 2 if you align with Bho or Khi respectively. Otherwise, there is no score increase.

**Age:** A Wwarfelian usually starts Adulthood at 40 and can live to be 150 years old.

**Size:** Medium; Range from above 5 to over 6 feet tall and have slim builds. Once trained under Endelism, their body will change dramatically, becoming much bulkier than before.

**Speed:** Your base walking speed is 30 feet.

**Meditation:** If you meditate for one hour, you will be able to access an Endel Spell and an Endel Spell Slot depending on your way of Endelism.

* Khi Blast: A medium-sized white fireball emerges from your body and engulfs an enemy in front of you. It deals 1d10 fire damage. (*This becomes 2d10 at level 4, 3d10 at level 8, 4d10 at level 12, 5d10 at level 16, and 6d10 at level 20.)* You can use this once a day.
* Cry of Bho: You scream a terrible cry, paralyzing *anything* in a 20 foot radius for ten minutes and inflict 1d6 force damage. *(This becomes 2d6 at level 4, 3d6 at level 8, 4d6 at level 12, 5d6 at level 16, and 6d6 and level 20.)* You can use this once a day.
* Universal Punch: If you have mastered Dharn (that is, mastering both Khi and Bho), you will gain access to both Endel Spells as well as a new spell called Universal Punch. Channeling energy from Endel himself, you inflict a devastating blow to any one enemy, dealing 6d10 force damage, flying them back 20 feet. You can use this once a day.

**Bearers of the Sea:** Due to being on an island, Wwarfelians are more comfortable on the sea or in water. They have 100 swimming speed as well as being able to fight at full capacity in water.

**Wwarfelian Allegiance:** You will always agree with the Wwarfelian in any situation.

**Double Attack:** After meditation, you get access to a second attack in combat. However, every roll in this second attack will be on disadvantage unless you have mastered Dharn. This can only be used once a day.
Endel

Endel is the god of balance and wisdom.

## The God of Wwarfel

Endel had slumbered for eons until the two adventurers Yu and Opi had entered the Divinity Tomb and awoken the sleeping god. They were transformed into personal angels, spreading the word of Endel throughout the entire island of Wwarfel. His beliefs are classified as Endelism, and is what the majority of the inhabitants of Wwarfel follow.

Endel picked the first mortal leader of the realm, an Omin, in 124 GA.

Not much is known personally about Endel, but his powers have only been demonstrated when granting power to an Omin. He has disclosed that he is a "god of balance and wisdom, to keep this world in balance, and keep my followers wise. By following the ways of my religion, you will become powerful."
Минивэн

**Минивэн** - серия мультфильма "Машинки", который разумеется связан с мультипликационным сериалом "Летающие звери". Длится серия шесть минут и является четвёртой в мультфильме.

## Сюжет

Сам мультфильм повествует нам об игре Коли и Прабу, когда Коля среди множества своих игрушек находит минивэн, затем Прабу начинает рассказывать, что это за машинка, и начинается история. История выглядит следующим образом, небольшая игрушечная семья отправляется на отдых на минивэне, отдых удаётся, всё... А что вы хотели? Мультфильм длится шесть минут. Ну, а наш Прабу, как обычно, призывает маленьких зрителей отойти от экранов телевизоров и поиграть со своими игрушками.

## Персонажи

###  Главные

* Прабу - Играет главную роль, ведь именно он объясняет малышу, что это за машинки и для чего они нужны.
* Коля - Тоже один из главных героев. Очень любознателен и на всём протяжении мультфильма что-то спрашивал у Прабу.

### Игрушки

* Семья игрушек - Отдыхала, разъезжая на минивэне.
Игг-Шайл

**Игг-Шайл** – королевство темных эльфов в цикле "Тень на свету".

## **История:**

Пока верховный вождь Раилаг безуспешно искал Сарета, над Игг-Шайлом властвовала Илайя, верная идеалам своего владыки. После поражения Биары и возникновения Империи Единорога темные эльфы наладили исключительно дружественные дипломатические отношения с Гримхеймом и поддерживали мир с людьми и лесными собратьями. В Когте, на главной площади, заваленной трупами воинов союза и демонов, гномы и темные эльфы создали Пакт Молота и Кинжала, залог великого союза и того, что былые конфликты между народами будут забыты. Но вскоре Шио приходит конец. Напрямую ни одного разлома в Игг-Шайле не открывается, но молодой клан Тихих Душ, являвшийся ничем иным как остатками Суровых Сердец, под предводительством Зизая, сына Тралсая, внука Силсая, воспользовался ситуацией и призвал в чертоги служителей Малассы повелителя демонов Аластора с огромными полчищами архидьяволов и пещерных владык. Потрепанная и лишенная своего вождя темноэльфийская раса терпела поражение за поражение, пока в покои Илайи не явился загадочный странник. Человек и не человек одновременно. Он подсказал жрице как пробудить гнев Малассы и позвать на помощь безликих. При поддержки этого незнакомца и старых-новых союзников Игг-Шайл отразил нападение, а клан Тихих Душ бежал вслед за демонами на Шаггот. Проходит несколько лет и в разгар реставрации, спустя 64 года с основания Империи Единорога, в Игг-Шайл возвращается Раилаг, мрачный, изъеденный тоской по Изабель и сломленный неудачей. Однако, уже на подступах к своему королевству, вождя встречает тот самый таинственный незнакомец и открывает свое истинное лицо: безликого по имени Йорген. С огромным трудом и не без помощи самой Малассы герою былых легенд удается привести старого друга в чувство. Раилаг вновь начинает править и продвигать свою политику. Он болезненно воспринимает отпечаток вторжения демонов на Игг-Шайле и решает, что его народу нужен покой наедине со своим Драконом. По его воле темные эльфы уходят в глубокую изоляцию и лишь гномам на протяжении последующих 336 лет удается время от времени что-то о них услышать.
Триумф аристократа (сценарий)

**Сценарий "Триумф аристократа"** –сценарий для Heroes of might and magic 5 из цикла "Тень на свету". Является дополнительным и не входит в шестерку основных сценариев цикла.

Это потенциальное продолжение сценария "Путь некроманта" от лица Джованни. Объясняет каким образом хитроумный вампир справился с Анастасией и Самуэлем, и сумел впоследствии снова встать на пути Арантира.

Разработка начнется после завершения проекта "На берегах Шантири".
Зеркало (серия)

**Зеркало** — шестая серия мультсериала «Малыши и Летающие звери».

## Сюжет

Оля и Коля проходят мимо зеркала чумазые, а когда их Прабу спрашивает, почему они такие чумазые? Малыши отвечают, что это зеркало такое. Сначала Прабу не соглашается, но потом, после долгой работы, подходит к зеркалу и говорит тоже, что и Малыши, это зеркало чумазое!

 Персонажи

* Коля
* Оля
* Прабу
Smitle Braxkeep

> "*Chaos is the spice of life. It's just some people are better at handling spices then others. Me? I consider myself a chef.*"
> ― Smitle Braxkeep
>
>

**Smitle Braxkeep**, is a Braveateer Captain and NovaTome's manager. NPC in The Exiled Abyss.

## Description

### Appearance

Smitle is a roguish looking man with messy long brown hair, thick eyebrows, and a striking beard. He is slightly shorter than most humans and has an athletic build. Smitle often presents himself modestly despite his high position opting for light clothing and scarfs. Smitle has two default expressions: smug or sleepy. Despite being in his early '40s Smitle manages to keep a younger-looking appearance with only a few wrinkles.

### Personality

Smitle is jovial and irresponsible. He is known for being a laid-back alcoholic. He can also be quite energetic when trying to get people enthusiastic about something. Although Smitle often is warm to most people, on the few occasions he gets angry at someone it's hard to calm him down. While Smitle is a loyal man who always returns a favor, he can also be quite deceptive.

As a manager, Smitle will encourage his groups to do what needs to be done even if it means disobeying the council. Because of this Smitle retains a friendly relationship with the rest of the Braveateer Guild while being a bit rocky with The Council and it's overseers. However, there is a reason they keep him around. Behind the drunk rogue is a mastermind of planning and improvising.

## Biography

### Background

Smitle was exiledborn in Grimsby and lived his life as an orphan and urchin. He entered the life of crime early with a group of "steal from the rich, give to the poor" Robinhood types. After a while he left town and started his own group that grew powerful enough to rob the biggest bank in Ryevalene. After this score he and his team was offered a sponsorship from The Braveateers of Lyria.

### "Town of Grim"

After the events of "The Traitor Lord" Smitle was struck down with a terrible Vire Sickness. He knew of a town nearby, his hometown Grimsby. Smitle talked of his time in Grimsby and visited his friend's grave with Sog. He was quite depressed to see his hometown in such a retched state. He met up with a childhood friend Minniji who was a bit upset with him being a "big shot" now and leaving his town behind. In order to remove the Vire from his system, Smitle's legs had be cut off limiting his ability to go out on the field.
Тень на свету (цикл)

**Цикл, продолжающий сюжет dark messiah of might and magic, созданный в 2018 году и состоящий из 6 основных последовательных сценариев для heroes of might and magic 5 и нескольких дополнительных.**

## Сюжет

Темный Мессия Сарет выбирает сторону своего отца Кха-Белеха и уничтожает Шио силой Черепа Теней, даруя свободу демонам Ургаша. Легионы заточенных вырываются в Асхан через пылающие разломы на его тверди, неся смерть и разрушение детям Асхи. Но Король Демонов велит им остановится. Силой реликвии Сар-Илама он поднимает со дна морского Шаггот - материк, видом своим подобный самому Ургашу - столь же бесформенный и изменчивый. Вместе со своим сыном Кха-Белех уводит легионы на новую родину, оставляя народы дрожать от страха и молиться. Многие погибли, простой народ, великие герои, королева Фрида и король Дункан, Вульфстен, избранный Аркатом...
AstralLeinFantasy вики

## Добро пожаловать на **AstralLeinFantasy вики**

Вики по творчеству Астрала Лейна. Основное предназначение - помощь самому себе в сортировке собственных сюжетов.

- [1]творчество по Heroes of might and magic

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

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На берегах Шантири (сценарий)

**Сценарий "На берегах Шантири"** –сценарий для Heroes of might and magic 5 из цикла "Тень на свету". Продолжение сценария "Темные грани".

Повествование идет о главных героях двух предыдущих сценариев, которые столкнулись на архипелаге близ Хасимы в поисках мага Куорина, который под предводительством своего покровителя проводит здесь исследование древних шантирийских руин. В роли протагониста выступает сам Куорин.

Сценарий находится лишь на стадии будущего проекта. Разработка начнется лишь после окончания разработки сценариев "Темницы Разума", "Темные грани" и "Рок Гримхейма".

В данном сценарии сильваны будут заменены нагами.
Tog

Sog (blood brother)

**Tog,** is a Half-Orc Monk and member of NovaTome. Played by Connor.

## Description

### Appearance

Slender, gray-skined orc fleck with pale blotches along his arms. On his brutish face, his deep set blue eyes rest above his lower jaw which protrudes outwards to make room for his large canines.

Unlike his blood brother Tog looks more like a Orc then a Human.
The Exiled Abyss

**The Exiled Abyss** (or The Great Well), is a plane of existance that resides within The Material Plane.

The Exiled Abyss is a dimension that contains the banished continent of The Fairlands. The plane is enhanced to prevent regular planar magic from creatures leaving the abyss.

## Origins of The Abyss

What we know of The Empire of Rythia has come from incomplete findings and obscure legends. All we are truly sure of is its fall from grace. One of the largest empires known. Its towers reached heavens, it’s cities rivaled mountains and it’s riches were unparalleled. Eventually, it’s territory consumed the small continent known as the Fairlands. However, no matter how great it was, it could not prepare for the end. For reasons unknown, the empire had angered a primordial force. One day, a hole opened from the sky and what the ancient gods call a Void Dragon appeared. Within a week, all life was either exterminated or evacuated. This massacre was heard all around the world and many prophets claimed that if this beast persisted it would be the end of the world. Armies from across the world met with angels to take down this worldly terror.

Even when the day was finally won, the corpse of the Void Dragon contaminated the earth with a substance known as Vire. It spread like a sickness in the world. Exposure to Vire caused a possibly fatal sickness that made the continent practically uninhabitable. For fear that Vire would spread past the content of Fairlands a coalition of the world’s strongest mages, clerics and warlocks banished the entire continent into a pocket dimension. Eventually, the upkeep of this dimension become cumbersome, but even more expensive to destroy. It was decided that this dimension would have a multipurpose of containing deadly criminals and exiles. The dimension would be known as The Exiled Abyss or The Great Well since you could see a hole in the black sky that peered outside into the overworld.

As the overworld grew many kingdoms suffered a population and resource crisis. Eventually, even the pettiest of crimes was a one-way ticket to The Exiled Abyss. Some corrupt rulers even began exiling small useless villages into the abyss to kill without consequence. Although exile to the abyss used to be a death sentence, the will to survive always prevails. Civilizations started to sprout within this post-apocalyptic world.

## The Four Great Civilisations

The world of the abyss is hostile to new nations. From the existance of competitive nations, the hostile wastes of the abyss and the many roaming gangs, the fight for civilization is tough. However, there are four big civilizations that seem to have survived the test of time so far. Lyria, Ryevalene, Kywyn, and Storic Kye make up 78% of the humanoid population in The Exiled Abyss. Towns, city-states, or nations outside of these nations are either under their protection or are expected to fail or be conquered within a few years. Most of The Great Four lie near the edges of The Fairlands as the closer you get to the center the more Vire contamination there is.
Tiben Wynwyn

Bryona Snowflower (ex-lover)

Lyria Public Service Committee (chairman)

Knight of The Sewers (member)

**Tiben Wynwyn,** is a Elven Rogue and member of NovaTome. Played by Maria

## Feats & Notable Moments

* Had "fun" with Grimsby's Major Minniji (Ses 03)
* Had a night out with a princess (Ses 03)
* Made a death defying jump in the destruction of The Swallowed City (Ses 06)
* Elected into a chairman position on the Lyrian Public Service Committee (Ses 09)
* Had the most influence in the Ancestor Palace Ball (Ses 10)
The Braveateers of Lyria

> "Adventure With Purpose"
>
>

**The Braveateers of Lyria** is a faction that acts as the adventuring guild in Lyria.

## Description

The Braveateers of Lyria is an adventuring and mercenary guild housed in Lyria. The group advertises "adventuring with a purpose". The Braveateers provide services for adventurers including housing, funding, quest finding and scouting. Turning a profit in the adventuring life without thievery is difficult in The Exiled Abyss due to it desolate nature. The guild is located in Lyria's capital Arytal City and directed by The Braveateer Council led by Arckath Kardin. The Braveateer Guild solves this by working in conjunction with the government. However a few find the nature of the organisation and it's bureaucracy betray the free ideals of adventuring.

### The Braveateers and The Lyrian Government

The Braveateers of Lyria is an adventuring/mercenary guild in The Kingdom of Lyria. Although the Braveateers are technically a private origination, they work very closely with the Lyrian government. There are many times where a small group of specialized mercenaries are more effective then an army or diplomats, in these cases Lyria hires The Braveateers. After many years of cooperation Lyria and The Braveateers work in tandem with each other with the government dependent on Braveateer services and The Braveateers dependent on government funding. The Braveateers also receive a great deal of benefits from the government including limited legal flexibility. In times of peace, the scouting branch of the Lyrian army work for the Braveateers.

## Subgroups

### Notable Officer Groups

* NovaTome
* Ebongale
* Riders of Renzen
Attack on Tower

The Fourth Tower

**"Attack on Tower"** (Ses 01) is the first full session of The Exiled Abyss. The party moves in on the Fourth Tower but is surprised to be ambushed by a mysterious cult with the ability to control Vire.

## **Synopsis**

Our adventures continued their assault on The Fourth Tower to wipe out the remnants of The Red Eye Boars. While Tiben keeps watch, the rest of the group storms the tower and takes the first floor with relative ease. Two scouts surrendered. Using Glug’s Zone of Truth, the party integrates the two scouts. One of them tipped them off on his boss, Duzard’s location as well as a trap while the other one couldn’t count to 8. After fighting wizards and closet jumpers on the second floor, the party was ready to face Duzard Rye on the 8th floor of the tower. However, they were surprised by a man with purple aura who already beat our party to the punch. They saw as this sorcerer put Dunzard to rest and used magic to capture the rest of the party.
Vire

**Vire** is a homebrewed hazard exclusive to The Exiled Abyss. It is an echo of a primordial world and plagues the world of the Abyss.

More on Vire: https://homebrewery.naturalcrit.com/share/ByLoTpz7N

## Vire & The Abyss

Vire is the essence of the primordial world. With the power of creation, gods may transform this mass into whatever they please. However, the nature of vire is for it to spread and mutate the world back into a primordial state. Vire is not supposed to exist in a civilized world until it is ready to end. The Primal Void Dragon or as it is named by the angels "The Harbinger of The End" is meant to bring the world back to a primal state. However, for reasons lost to time, this dragon appeared millions of years too early and ravaged the continent of Fairlands. Vire spread too quickly for the gods to stop it. The Void Dragon was put to sleep and the entire continent was put into a pocket dimension to prevent the spread of Vire.

## Effects of Vire

Vire has many different forms. The most common is it's slimy liquid form, that's because Vire spreads the quickest through liquids. However, Vire can corrupt all states of matter: gases, solids, and even plasma. Vire spreads until it is all Vire.

Since there is no life in the primordial word, Vire is very harmful to living things. Being infected with vire lessens the senses and corrupts the consciousness. Being inflicted with vire ends up feeling very cold and empty. There are five stages of vire corruption. Vire Sickness, Distortion Illness, Entropy Fever, Null Disease, and Void Termination. Each stage brings the afflicted closer and closer to death. The chaotic nature of vire leaves many different side effects including headaches, exhaustion, frenzy, to even transparency. If one is lucky or unlucky enough they may even receive a mutation.
Zega Zolright

Count Blue (party masquerade)

**Zega Zolright**, The Fifth Lord of Entropy is the son of a fallen angel and member of The Lords of Entropy. He plays a main villain in The Exiled Abyss.

## Description

### Appearance

Zega appears to have an Aasmar form with large wings and short silver hair. He wears fancy ceremonial gold armor and has a purple tear tattoed on his face. He wears a face that assumes superiority

### Personality

Zega is a reserved and confident man. As the son of an archangel, he assumes superiority over mortals and looks down on many. It is said he has a sensitive and romantic side that hides deep within him.

## Biography

### Background

Not much is known about Zega other than he is the son of a fallen archangel.
Темницы разума (сценарий)

**Сценарий "Темницы разума"** –сценарий для might & magic heroes 6 из цикла "Тень на свету". Является дополнительным и не входит в шестерку основных сценариев цикла. Эксклюзив.

Уникальный сценарий цикла "Тень на свету" для героев 6 на английском языке.

Сюжет разворачивается вокруг Сандро, который провел века после поражения от рук Сайруса в загадочном месте в борьбе за свое выживание.

В разработке с мая 2019. Точная дата релиза - июль 2019.
Рок Гримхейма (сценарий)

**Сценарий "Рок Гримхейма"** –сценарий для Heroes of might and magic 5 из цикла "Тень на свету". Является дополнительным и не входит в шестерку основных сценариев цикла.

Сюжет разворачивается между событиями эпилога "Темных граней" и событиями "На берегах Шантири". Бесчисленные воинства Империи Единорога вторгаются в Гримхейм под предводительством самой "обновленной" Элиссары. История гибели гномьего царства и исхода гномов.

Разработка начнется сразу после окончания проектов "Темницы разума" и "Темные грани".
Torglug

## Character Information

### Connections

NovaTome (member)The Braveateers of Lyria (member)

Kevin Forehead (current owner)

Fly Eyes Jenavive (current lover)

Knight of The Sewers (member)

**Torglug** is a Gnome Wizard and member of NovaTome. Played by Jared.

## Feats & Notable Moments

* Attempts to Weekend at Bernie's Dunzard's body with Jenavive (Ses 02)
* Landed the killing blow on Ot'kor with a scorching ray (Ses 02)

## Trivia

* Torglug's appearance is based off of World of Warcraft's Wilfred Fizzlebang.
Herramientas colaborativas en el aula. Calaméo

posibilidad de crear, alojar y compartir publicaciones interactivas. Admite y
 convierte una gran variedad de tipos de archivos (PDF, Word, Powerpoint,
 OpenOffice, etc… ) en un  documento que se puede leer pasando las
  **url**
  **Uso en el aula**
 de clase
 utilicen como consulta: apuntes, ejercicios, comentarios de texto,
 explicaciones de actividades, etc.
 Compartir trabajos de los alumnos, publicar revistas
 educativas, alojar calendarios de actividades de clase, publicar escritos,
 cuentos, avisos, etc.
 Crear textos online sobre apuntes de clase,
 actividades, tareas, instrucciones para trabajos, etc. para tenerlas en la
  **Ejemplos**
 estudiantes de 5º habrán realizado un cuento acompañado de un dibujo. La
 profe los guiara para de  forma  grupal crear  una especie de revista  de narrativa literaria. Y los estudiantes
 con ayuda de sus padres  gestionaran
 para que  diversos  personas
 ingresen a calameo y accedan a leer los cuentos y hacer  sus comentarios. A los estudiantes se les
 asignara un código  para dar cuenta de quien
 capto público de lectores.

   https://espacios-tic-colaborativas.fandom.com/wiki/Herramientas\_colaborativas\_en\_el\_aula.\_Prezi
Intermission: Fall of The Fairlands

**Fall of The Fairlands** is an intermission that is told after part two of Act III. It takes place before the events of The Exiled Abyss and stars The Bastard Squadron, characters our players were told to make in secret.

## Introduction

Before our adventurers meet The Emperor there is one thing we must do. For you are not who you are. You are no longer in 899 E.X. marking the 899 year of The Fairlands' exile. In fact, you are no longer in the Age of The Abyss, but The Age of Rythia, not known as The Old Empire but The Great Empire.

The Fairlands does not know exile has been entirely conquered by Rythia one of the most powerful civilizations in the world. Rythia is known to be quite an oppressive empire and has established human rulers in the nations they have conquered. These rulers tend to abuse their power and think of humans has a superior race. Rythia is known to have enforced their own cultures and gods over their conquered, they have been very resource aggressive taking from the dwarven mines and chopping down elven trees and generally having high tax rates on it’s conquered and while nations generally have cleaner streets then they did before it’s because Rythia’s justice system is very cruel and heavy-handed with the death penalty.

However many rumor The Great Empire is in decline. While it’s first civil war was put down swiftly and cruelty, the second rebellion is known as the Liberators of The Fair has proven to be more unified and more resilient. The Fairlands has been at civil war for almost 40 years and has decimated both sides, to the dismay of both sides foreign powers have just started taking advantage of Rythia’s weakened state instead of assisting either of them. Most recently the rebels have taken an important victory by liberating the dwarven cities in the Arytal Mountains. Due to foreign invasions and the liberation of the Arytal Mountains, Rythia has finally caved in and proposed a peace treaty. Peace and freedom are finally coming to the Fairlands.

You are a small squad that participated in the landmark victory at Battle of Arytal. This squad is officially known as the squad Delta 4 of The 29th Legion of The liberators of The Fair, a legion filled with late joiners of the war and scraps of previously disbanded legions. However, you are all more commonly and infamously known as The Bastard Squadron.

## Sessions

 17
 Arriving at The Vale of Swords, The Bastard Squad discovers the lore of the past. Many faces and names familiar to our players appear before our new adventurers. The time of void nears and The Bastards face their fate.
Ryevalene

**Empire of Ryevalene** is an Empire in The Exiled Abyss.

Ryevalene is currently being ruled by Kull Drastia with support from Drow and Tiefling nobility. It is located underground in the northern part of the Fairland continent.

## Description

The oldest living civilization in The Exiled Abyss. Long ago over 5,000 Drow royals were exiled for betraying the elven embassy as a result for the embassy allying with the humans in the effort to take down The Void Dragon, the Drow have a hatred for other races especially humans who have committed crimes against their race in the past. Since the drow were exiled together cooperating to build an empire to trample their surroundings came naturally. Tieflings from the House of Brimstone, exiled as a group during the ‘hellish suspicion’ sympathized with their cause. Their empire is built off of new immoral ideas to reflect the harsh landscape of The Exiled Abyss: slavery, racism, cruel standards for military and manufacturing and an intense wealth gap. These ideals put it at odds with Lyria constantly. Although the drow rulers think highly of themselves they do allow non-human citizens and they do have a sizable population. Although many are disgusted by the empire many joins because they consider it the most stable empire.

## Relations

* Uneasy peace with Lyria. Lots of past wars and conflicting ideologies
* Enemies with Kywyn
Lyria

Lyria's capital Arytal City

**The Kingdom of Lyria** is a Constitutional Monarchy in The Exiled Abyss.

Lyria is currently being ruled by Queen Sylvia II alongside an open race parliament. It is located in the southeastern end of the Fairland continent.

## Description

"Y*our carriage passes through the familiar, gigantic marble walls and you make a bumpy ascent up the imposing Mt. Arytal. Up the mountain you see majestic and titanic marble towers lit up by lanterns brighter than stars in the night sky. Welcome back to Arytal City, the capital of Lyria and the city of civilization in The Exiled Abyss. Arytal City is the most populated city in The Exiled Abyss and holds the most diverse population. Before Arytal City was under the control of Lyria or the Old Empire, it was a dwarven capital which is why the foundations of the city are made out of marble and encrusted in gold. Since then, the marble white city is covered in patchworks of wood and stone buildings. You’ve got the towers, castle, and roads made of marble and they are covered in wood/stone add-ons that make up the rest of the city. The moment the carriage steps foot in the city it is bustling with life. On your right, a handsome tiefling performs magic and on your left a group of halfling children selling newspapers for a copper piece. Your ears are flooded with the sounds of trade deals, gossips, secrets, and aimless chatter all muddle together in ambient noise. The city almost feels homely and it’s easy to forget the wasteland outside when your within the city walls, but within its depths lie: gangs and deception. Every day in Arytal City, a fortune is gained and a fortune is lost, love is found and hate breaks out, a life is made and a life is stolen. You’re dropped off at the city square, it’s more of a circle with a ring of hedges and benches surrounding large circle engraved into the ground." (Ses 04)*

The most prosperous civilization in all of The Exiled Abyss. This Kingdom was founded on multiple races and ruled by a human king. Lyria is considered the strongest good force in The Exiled Abyss attempting to simulate overworld life and cleanse the Vire. The Kingdom rules with a relatively fair hand but is generally looking out for its own gains. One of the earliest civilizations formed in The Exiled Abyss, Lyria was created during the first wave of people that were exiled without trial or reason. Unlike its rival Ryevalene, Lyria’s founders sought to try and regain ideals from the overland and create a livable world. Lyria is often judged for being too stuck in the past and too pacifist and too bureaucratic for the hostile world it lives it. Despite these criticisms, it is the largest and safest place in The Exiled Abyss. However, many have noticed its decline with it’s recent losses to Ryevalene. Ryevalene and Lyria are currently at an uneasy peace.

## Noted Locations

* Arytal City (Captial)
* High Branch (Kywyn Embassy)

## Relations

* Uneasy peace with Ryevalene. Lots of past wars and conflicting idealologies
* Distance allies with Kywyn
* Protective alliance with Storic Kye
* Trading alliance with Gloverwood
Прабу

**Прабу** - Индийский слон Прабу, фронтмен Дирижабля Оркестра, в котором играют все главные герои. Харизматичный, общительный, жизнерадостный, он постоянно находит приключения на свою голову, попадает в сложные ситуации, выйти из которых помогает ему оптимизм. Характер у него мягкий, дружелюбный и достаточно весёлый. Имеет родственников: Тётя Прабу, Племянница Прабу, Дядя Прабу, а также в мультсериале "Малыши и Летающие звери" был показан Отец Прабу и Мать Прабу. Прабу мужского рода, дружит со всеми летающими зверями, его друзьями являются: Тэд, Хосе, Софи, Мустафа, Тэмбе, Джейн, Акира, Че, Зоя. Озвучивает Михаил Хрусталёв

## Биография

### Рождение

Судя по всему родился в Индии, недалеко от границы с Непалом, его родители по всей видимости были не очень богаты и являлись футуристами, как можно судить по их одежде. Сами родители были показаны в одной из серий мультсериала "Малыши и Летающие звери", вместе с родственниками Прабу. Если смотреть на характер Прабу, то он в детстве пережил много бед, однако у него были очень хорошие и заботливые родители. Стоит упомянуть, что в мультфильме "Летающие звери" он появляется с первой серии и сразу становится одним из главных героев.

### Работа и появление крыльев

После того, как Прабу вырос, по версии серии "Лёгкий слон", Прабу устроился работать в цирк уборщиком, где наблюдал над концертами разных животных, которые выступали с декоративными крыльями и показывали разные гимнастические трюки. Одной из первых мечтаний Прабу тогда стали крылья, и он, узнав об Лёгкой стране, которая каждому новому жителю дарит крылья, он немедленно отправил туда посылку с просьбой об крыльях. Его начальник, узнав об том, что тот хочет улететь с помощью этих крыльев, спрятал их подальше, но потом Прабу всё же нашёл крылья и стал жить в Лёгкой стране.

### Появление в других мультфильмов

#### "Машинки"

Появление Прабу там произошло с первой серии, ведь он играет там одну из главных ролей. В основном в этом мультфильме он играет с Колей в игрушечный городок, где есть множество машинок, рассказывая зрителям, что это за машинки и показывая небольшую историю из жизни игрушечного городка. В коце каждой серии Прабу, как обычно, призывает маленьких зрителей отойти от экранов телевизоров и поиграть со своими игрушками.

#### "Малыши и Летающие звери"

Появление Прабу в этом мультфильме тоже было не случайно. Судя по всему Прабу является одним из лучших друзей для малышей, а также одним из главных героев в мультике, ведь именно он уделяет наибольшее внимание малышам, его мягкий характер и добрая душа помогает малышам понимать мир.

## Отношения

### *Этот раздел пока не дописан, помогите вики, дополните его*

* Тэд
* Хосе
* Софи
* Мустафа
* Тэмбе
* Джейн
* Акира
* Че
* Зоя
* Коля
* Оля
Gangred, The Sewer King

**Gangred, The Sewer King** is a homeless druid in the sewers of Arytal City.

## Description

### Appearance

Gangred is a wrinkled old man. He lives in the sewer and he smells and looks like it. He wears green robes.

### Personality

Gangred is pretty nuts and very possessive of Arytal City's sewers. However he does seem to genuinely care about Lyria's sewer management and The Exiled Abyss' nature no matter how lost it may be.

## Biography

### Background

Gangred is a crazy homeless druid who claims he is the king of Arytal City's sewers. He has shown no evidence of this claim.

### "Access Denied" (Ses 09)

NovaTome had accepted a sidequest from the Braveateer quest board. This quest was sent out from the Lyrian Public Service Committee to solve a series of strange sewer problems. Venturing through the sewers NovaTome discovered a large amount of Vire was being sent into the sewers. They also discovered Gangred who was chewing on a pipe and summoned a swarm of rats on them. NovaTome was able to pin Gangred down. Gangred claimed Vire was corrupting the sewers and the swamp. They decided to hear him out and take him to the Public Service Committee. After a bunch of arguing, NovaTome got the committee to store Vire in barrels underground. Gangred rewarded them with the title "Knights of The Sewer". Whatever that entails.
The Lords of Entropy

**The Lords of Entropy** is a faction of six mysterious lords with the masterful control of Vire and limited immortality. The Lords of Entropy pose as the major villains of The Exiled Abyss.

## Description

The Lords of Entropy are no doubt a mysterious new force in The Exiled Abyss. Their powers over Vire and immortality represent a force to be reckoned with. Although the connection between the lords is still a mystery there are some similarities between the lords. Their goal remains a mystery, but actions so far have been far from noble. The Lords seem to have two sources of power: The Rythia Towers and a Vire Heart. Once the heart has been destroyed the lords are no longer invincible and they seem to retreat to their tower.

## Members

* Unknown First Lord
* Unknown Second Lord
* Unknown Third Lord

### Deceased Members

* Belrik Donrin, Fourth Lord of Entropy (Aspect of Treachery)
* Zega Zolright, Fifth Lord of Entropy (Aspect of Judgement)
* Krinkle, Sixth Lord of Entropy (Aspect of Beasts)

## Story So Far

### Prologue

NovaTome was set up by Belrik in the assault of The Fourth Tower. He used them and The Red Eye Boars as part of a sacrifice for his ascension to a Lord of Entropy. NovaTome was able to break out of their prison and kill Belrik before his transition to a Lord of Entropy could be complete.

### Act I: Curse of Gloverwood

NovaTome ventured of into Gloverwood where it was rumored that a curse had been placed by a witch. They soon found out that Krinkle, The Sixth Lord had disguised himself as a human named Wilford and was causing havoc in the town while posing as a king. In a tough battle, NovaTome was able to slay Krinkle in the tower of beasts.

### Act II: The People's Princess

Through a mysterious contact, NovaTome was tipped off that a Lord of Entropy would be attending a the Ancestor Palace Ball. This Lord turned out to be Count Zega Zolright as the Fifth Lord of Entropy.
The Traitor Lord

Belrik Donrin, Fourth Lord of Entropy

**"The Traitor Lord"** (Ses 02) is the second session of The Exiled Abyss. Our party has been captured by a mysterious cult and seem to have been trust into a ritual led by a man named Belrik Donrin.

## **Synopsis**

Last time our adventurers had found themselves in the depths of a dungeon. They had recently slain Dunzard, the criminal leader they had originally sought after. He was acting a bit strange and it seemed like the party was entrapped by the claws of a third party. Using the corpse of Dunzard, Jenavive and Torglug attempted to fool their captures. They stepped foot into a vire contaminated room with cultists conducting some sort of sacrificial ritual with archaic runes spread throughout the room. It seemed their captors would not be fooled by such ruse and a small skirmish broke out. These cultist used powers enhanced by vire, but they were no match for our party of adventures. Afterward, Inxibis led an intuitive to re-enact the ritual taken place. Our party had observed that the ritual conducted power upwards. Surprisingly Sog, not usually known for his intellect, discovered that a previous leaver bridged the gap between rooms. In the next room, our adventures were confronted with a puzzle that asked our adventures to retrieve cups behind a series of challenges. Successfully our adventurers had solved the puzzle by relating the cups to a race and arranging them accordingly. They were left with a message “With no regard to race, poison had filled their cups. For The Traitor knows no allegiances.” After they escaped the dungeon they had nowhere to go but up where the runes were conducting their power. They had been introduced to the figure that conducted their capture, Belrik Donrin. He had also captured Smitle and was working in cahoots with Ot’kor. Our adventures faced their traitor, Ot’kor who protected Donrin who entered a beam of light to “ascend”. In this battle, Ot’kor was revived using vire who entered an animalistic state of consciousness. However, our heroes managed to defeat the beast, end the ritual and save a grateful Smitle. To his own surprise and anguish, Smitle had awoken unable to move his legs. Sog carried him away and our adventures made their way to the nearest town. On their journey, our adventures had met an eccentric tiefling named Fate, a fortune teller. This fortune teller told that the party’s destiny was bound to the old empire and gave our party a few boons before making her way. They then landed in Grimsby, Smitle’s old hometown. This small town is in ruins with half of the city being overtaken with vire. Our day ends with a trip to the graveyard, where Sog takes Smitle to the grave of an old friend and Torglug continues stealing body parts with Jenavive. Today we work in the wake of an awakened threat and an injured Smitle.
Ebongale

> "Heroes Are Reborn From Fire"
>
>

   **Ebongale** is a famous adventuring party under contract by The Braveateers of Lyria.

## Description

**Ebongale** is a Braveateer master officer group housed in Fort Ebongale in the Arytal Mountains near Arytal City and the rest of the braveateer guild. Ebongale is the most famous braveateer group attributed to being one of the main factors leading to Ryevalene surrender in The Exiled War. However in these times of relative peace Ebongale and The Braveateer Council have had rising tensions due to conflicting ideologies.

Ever since Ebongale has killed Ryevalene's old empress they have been promoted from officer to master officer and their former leader Arckath was appointed to the council. There are minor disagreements on whether Ulysses or Loxian is the current leader.

Ebongale is named after Loxian's phoenix.

## Members

### Leaders

* Ulysses Gray
* Loxian Tailgar

### Members

* Jovia Muatha
* Elypsa
* Dyra Goodfall
* Andray Bahgar
* Ebongale

### Former Members

* Arckath Kardin (promoted)
* Tylus Ryn (deceased)

## Story So Far

### Act I: Curse of Gloverwood

NovaTome first met a member of Ebongale when Loxian introduced himself as a friend of Smitle Braxkeep. He offered to pay the repair damages of Meddledew Villa as a small gift for the up and coming group.

### Act II: The People's Princess

Towards the end of the act Ebongale sent out a distress signal using Ebongale the Phoenix. This was picked up by NovaTome. Ebongale and NovaTome caught on quite nicely and Ebongale asked NovaTome for some help with a vire dragon. With Ulysses' planning, Jenavive's baiting and the combined forces of the two groups the dragon was swiftly brought down. Using a teleportation circle Ebongale helped NovaTome back to Lyria.