Level 998.2

## Level 998.2: "Fight Club"

### Description:

Asset 9982 is a small level controlled by the B.N.T.G. The level consists of a large, irregularly shaped flat plane, approximately 8km (5mi) across and 5km (3mi) wide. The entirety of the ground is covered in a layer of artificial grass, under which is painted concrete. The level is always dark, and the sky takes the appearance of dark-gray clouds, though careful examination has revealed that it's simply a flat surface with the texture of clouds on it. At the edges of the level are masses of thick, black fog. It is not known what is behind this fog, and anyone who has entered the fog immediately ceased contact and did not return to the main part of the level. Due to this, exploring the foggy portion of the level is not advised.

At the center of the level, there is a series of white concrete buildings, the floors of which are also artificial grass. These buildings each contain a maze of white rooms that house a variety of furniture and decorations, such as dressers, tables, kitchen appliances, and plastic plants, placed into the rooms seemingly at random. Notably, these buildings all seem to have fully functioning electricity and plumbing, though the source of this is unknown.

It has been suggested that much of the level may have been altered by the Backrooms Remodeling Co., as there are a number of Reality Fresheners scattered throughout the area, which give the entire place a fruity aroma. It is not advised that these Reality Fresheners be tampered with, as doing so has caused portions of the level to be overtaken by the fog, suggesting that the Reality Fresheners are preventing the fog from overtaking the level in some way.

The most notable natural feature of the level is tha it manifests entities in large amounts, which emerge from the fog. Almost any known entity may manifest this way, including entities that should not logically appear on the level, such as entities that are unique to certain environments and entities that exist as a single being. Because of the latter category, it has been suggested that the entities manifested onto the level are clones of existing entities. Notably, entities created by this level show a remarkable level of aggression towards all human life, even when the entity would be otherwise peaceful. Intelligent entities retain their reasoning skills but fly into a blind rage whenever they come into contact with a human. Members who have been a part of the B.N.T.G. for several years do not seem to count under the entity's definition of "human life" and are therefore ideal candidates for working on the level.

Asset 9982 was initially discovered after a plain-white, wooden door that led to the level was found in Level 1. This door remains the only known entrance and exit to the level. The asset remained inert in our possession for several months until we determined a profitable use for it. Initial plans including using the level to farm the products of various entities,both rare and common. However, focus group research in Level 11 determined that using the level for arena combat between humans and entities would be much more profitable.

The B.N.T.G. has altered the level in several ways for use in arena combat. The largest building in the level has been hollowed out for use as an area, and tunnels have been constructed by the B.N.T.G. to allow wanderers to safely travel from one building to another. Additionally, a B.N.T.G. marketplace has been erected in the level to sell stanard B.N.T.G. wares.

The business model of the level consists of paying individual wanderers and teams of wanderers B.N.T.G. credits to partake in combat against entities created by the level, as well as occasionally participating in combat against each other. This combat varies from event to event but usually consists of the wanderer or wanderers battling a set of handpicked entities until one side of the fight is unable to continue. Civilian wanderers may pay to see a fight with B.N.T.G. credits or equivalent bartering and are encouraged to make bets on the results of the match, which are overseen by the B.N.T.G. using a pari-mutuel wagering system. Often, participants from organizations will choose to participate in fights, as it gives them an oppurtunity to both earn credits to buy materials from the B.N.T.G. and test or advertise weaponry that they have developed.

Human death should be avoided whenever possible, as it has been found that while most visitors are able to compartmentalize and view the fighters as less than human, not all of them have this ability, and there has been a non-trivial loss of profit following a loss of human life. Fighting in the arena is also to be considered as a work option for physically healthy wanderers that fall into debt with the B.N.T.G.