Ranks

In Naval 1918. There are around **12** ranks achiveable during gameplay, each representing a set amount of skill the user has gained during their playtime (does not apply to alt accounts purposely made by people).

## List of Ranks

### Cadet

#### Required EXP: 0-25000? EXP

This rank signifies that the person that holds this rank had just started playing this game. Usually they'll either quit after they die once or (rarely) accept their death and keep playing.

### Ensign

#### Required EXP: 25000-50000? EXP

This rank signifies that the person that holds this rank had just started playing some minuites in this game. Usually they'll not hold this rank for long as they'll quickly advance to the rank of Lieutenant.

### Lieutenant

#### Required EXP: 50000-100000? EXP

This rank signifies that the person that holds this rank had just started playing around 30 mins+ and is starting to get used to the basics of the game and common controls.

### Captain

#### Required EXP: 100000-500000? EXP

This rank signifies that the person is now starting to actually cause noteable damage to the enemy team as usually they had unlocked their first dreadnaught or a decent destroyer. However, they are very clumsy and is usually an easy target for Admirals or above

### Commodore

#### Required EXP: 500000-1000000 EXP

People holding this rank now starts to know some basic tactical knowledge to actually attack in a way that's beneficial to them but still prone to mistakes, usually rarely seen.

### Rear Admiral

#### Required EXP: 1000000-2500000 EXP

They are usually commonly seen during times when there's no active Sea Lords playing the game. Like Commodores, they're still prone to mistakes.

### Vice Admiral

#### Required EXP: 2500000-5000000 EXP

They represent the majority of Naval 1918's active population. Even though they are generally more skilled than Rear Admirals or below. They'll still be quite easy to defeat.

### Admiral

#### Required EXP: 5000000-10000000 EXP

They are usually rarely seen and is usually someone that is more skilled than Vice Admirals but cannot deal with Grand Admirals.

### Grand Admiral

#### Required EXP: 10000000-25000000 EXP

They represent the second majority of Naval 1918's active population. They are usuallly quite tough to defeat but with some skill, you can curbstomp them until they submit to you.

### Sea Lord

#### Required EXP: 25000000-50000000 EXP

Ah yes, the most proactive and talkative group in Naval 1918. They represent the majority of MFS VIP Club Discord in the Naval 1918 section and some of them now show signs of understanding advanced tactics such as Citadel Sniping, Turret Sniping, and HE bypassing which is not a commonly understood technique among Naval 1918 players.

### Second Sea Lords

#### Required EXP: 50000000-100000000 EXP

Same as Sea Lords but now they're even wierder as they usually like to joke around about how incompetent they are (even though they technically aren't) and is even more verbally active. They posses high levels of skills and it's tough to defeat them.

### First Sea Lords

#### Required EXP: 100000000 EXP+

They represent the 1% slice of Naval 1918 and is the pinaccle of shining true skill and glory. Some aren't that active and most of them doesn't even play the game regularly anymore! Though you might see a First Sea Lord frequently joining your games. Some are still talkactive like normal Sea Lords do while others are silent as shadow, playing the game with full concentration. They are usually undefeatable unless if another First Sea Lord/Second Sea Lord in couples fights them or they die because of occasional stupidity.

## List of First Sea Lords

1. Carolineee321 (Ahoymate)
2. Lucky501060 (name needs confirmation)
3. 11100221wft (name needs confirmation)
4. ChickenPurpel
5. If one of the person views this page. Feel free to add more!