recursal/Fanatic-Fandom huggingface dataset:
Infinity Mechanism

Official track art for Infinity Mechanism; the track art is not from the animation in which the track was used because the track was released before the animation

## Song links

### Bandcamp

https://homestuck.bandcamp.com/track/infinity-mechanism

**Infinity Mechanism** is a track by musician Thomas "EidolonOrpheus" Ferkol from the album *Homestuck Vol. 8*. It was featured on the *Homestuck* animated page (S) END OF ACT 6 INTERMISSION 1.

## In *Homestuck*

The track art for *Infinity Mechanism* is a panel from the comic showing device that initiates the scratch, implying that this was the inspiration for the title. It was only after its initial release that the track was used in the animation [S] END OF ACT 6 INTERMISSION 1, which depicts Jane Crocker's dream self seeing visions in Skaia's clouds.
Level 114

Level 114 is the 114th level in Single Player mode.

Pray to RNGesus again...

### Enemies

3 x Catapults4 x Black Knights2 x Clowns5 x Bombers1 x Heavy Halberd11 x Wizards2 x Orc Kings2 x Vikings

## Strategy

This level features primarily Medieval units, so you would think this would be an easy level, right? **Wrong.** This level will test your money management and RNG to the max, and the challenge here is to destroy the Catapults quickly, which is very difficult to do when you are only given 1500 to deploy your units, and by the time you are trying to kill the Black Knights, they would usually be your run enders. You can also get screwed up due to poor RNG.
Ian White

**Ian "MyUsernamesMud" White** (often credited as Ian "myusernamesmud" White or Ian "MyUsernamesMud" White) is a musician who has contributed to fan projects such as the Land of Fans and Music series and collaborated on official tracks such as *You Killed My Father (Prepare To Die)*.

## List of track art

 GameBrodyquest | None
 Pediatrician | None
 The Coolkid of Bel Air | None
 Moon Doctor |  | None
Heir Conditioning

Tomboyish Girl in Love

**Heir Conditioning** is the second track on the Strife!  album, made by Joren "Tensei" de Bruin

The track uses an Intro riff from "Savior of the Waking World " by Toby "Radiation" Fox .

## List of tracks that reference this track

As is common in Homestuck music, this track contains themes or leitmotifs that are quoted by other tracks in the Homestuck music canon and beyond.

 Garden of Eden | Veritas Unae
A Lunatic's Dream
 Spider8reath | Joren "Tensei" de Bruin | Homestuck Vol. 7: At the Price of Oblivion | May 31, 2011
Josephine "Blackhole" Gillette

## Musician information

### Aliases

Blackhole
Not-Terezi-Pyrope
Blackhole/NTP

### Member of groups

- Team Virgo (formerly)
- Ancestral Team
- Unofficial MSPA Fans

### Website links

not-terezi-pyrope.tumblr.com
soundcloud.com/blackholesc
blackholebc.bandcamp.com

## Music contributions

### Albums contributed to

- Beforus
- Ancestral

### Credited tracks

♪ Disc 1 ♪
♋ - Civil Discussi9n
♫ Disc 2 ♫
Caligomancy,
Formant (Sprite Chorus Mix)
The Light Forms Us
♬ Disc 3 ♬
East Beforan Funk
Spider's Eclipse
Honeybee - Sollix

Honeybee - Sollix was a track by animangeleon, made as an audition for Genderbentstuckvoices in 2013.

## Honeybee - Sollix

### Also released as

animangeleon - Honeybee - Sollix (Genderbent Sollux)

## tindeck caption

This was my singing audition for Genderbentstuck Voices. This is the song "Honeybee" by Steam Punk Giraffe.

The picture is unsourced by now because I dont know who drew it! If anyone finds out, please let me know. For now Ill just post the google link: http://mspabooru.com//images/6/9eb77508e1b31a03e4a5614c6fc6c1c42a4c59bc.png?5412
Jade Dragon

The track art for "Jade Dragon" is a panel from the first "Homestuck" Intermission, featuring the character Sn0wman.

## Song links

### Bandcamp

https://homestuck.bandcamp.com/track/jade-dragonsongs\_referenced =
Viva la Vida

**Jade Dragon** is a track by musician Robert J! Lake from the album *The Felt*.

## Production and Composition

Clark "Plazmataz" Powell, who collaborated with Lake on the track Jane Dargason, wrote of Jade Dragon:

> "The rich wall of sound therein owes itself to the fact that it samples Viva la Vida, from its namesake Coldplay album."
>
>
Hauntjam

**Hauntjam** is a track by musician Andrew Huo that was released on the album Midnight Crew: Drawing Dead on February 4th, 2010 with track art by Andrew Hussie. It is the 11th track on Midnight Crew: Drawing Dead.

## List of tracks that reference this track

As is common in Homestuck music, this track contains themes or leitmotifs that are quoted by other tracks in the Homestuck music canon (and non-canon).

Here is a list of tracks that quote this track:
Level 54

Level 54 is the 54th level in Single Player mode.

## Strategy

Small Tanks here are minibosses with powerful splash attacks which have knockback but attack quite slowly and have high amounts of health. While they attack slowly, they are quite hard to rush through due to how hard they hit. Additionally, it becomes a test of RNG whether your attackers would get hit or not.
Jamie Paige Stanley

Jamie Paige Stanley is a musician who has contributed to both the official album Homestuck Vol. 10 and various fan albums such as Land of Fans and Music 2, SBURB OST, and Land of Fans and Music 4.

Tracks she has contributed to include Solar Voyage and Renewed Return, both of them featured on Homestuck Vol. 10, and Pseudumbra Phauxtasm on Land of Fans and Music 4.

Jamie Paige is also responsible for the solo fan album 『H☯MESTUCK VAP☯RWAVE 2016 RUH​-​RUH​-​RUH​-​ＲＥＭＩＸ』アンドレア・ヒューシー・グーグル翻訳, for which she created every track (－私はあなたを騙しました－( ͡° ͜ʖ ͡°) is a collaboration with Marcy “Shadolith” Nabors).

## List of tracks

jamie paige stanley, shown held on a fork by an unknown person
Harlequin (Rock Version)

**Harlequin (Rock Version)** is a track that was released on the album Homestuck Vol. 2 on December 14th, 2009. It is an arrangement by Michael Guy Bowman of the song Harlequin by Mark Hadley, with guitar by Joseph Aylsworth. It is the 1st track on Homestuck Vol. 2, and is featured in the animated page [S] ==>.
Level 101

Level 101 is the 101st level in Single Player mode.

Pogging with Anti-Air Rockets!

## Strategy

Future battle time. A new unit, the Lightsaber Soldiers are gimmick-based units. Just to hammer the point home that Future units are gimmicky and require unique ways to get around them, they are quite weak stat-wise for their cost. However, their ability to deflect attacks means that you would need to use units without deflectable shots or allow them to attack your meatshields first, as they are incapable of deflecting while attacking. Additionally, find ways around the other Future enemies as well. You can use tanky ranged attackers or ones with high accuracy to destroy the Drones (or gun them down with the Anti-Air Rockets) and fast and tanky melee units or ranged ones with small hitboxes can counter the Shuriken Masters.
Level 111

Level 111 is the 111th level in Single Player mode.

What weird friends the Dragon has!

## Strategy

Remember the Dragon from Level 71? This time, he went to town and brought friends! The additional Skeleton (Reaper)s force you to bring protection for your ranged units or use ones with splash damage, while Lightsaber Soldiers prevent the use of certain strategies with deflectable projectiles. Other than that, this level is quite easy, as you have a lot of budget to work out with.
Level 55

Level 55 is the 55th level in Single Player mode.

## Strategy

If Modern units on the enemy side were not unbearable enough in Level 50, get ready to hate this level. From one tank to another, they will leave almost no way to get your units shredded together with the 3 Special Snipers. These units cover each other's weaknesses, with the Big Tank shielding the damage and retaliating against spam with powerful and deadly splash attacks, and the 3 Special Snipers capable of taking down units that could otherwise survive or outrange the tank. This combination destroys absolutely anything other than the tankiest 1500 cost Epics or well-protected high DPS Modern ranged units, even with the relatively high budget given. Both will easily become Demonic Spiders as the game goes by.
Level 56

Level 56 is the 56th level in Single Player mode.

## Strategy

Another level with Bombers and Flamethrowers, this level manages to make them even more annoying by making them come in great numbers. Alongside the Shields to prevent the strategy of "just outranging them" from working well, this level can be particularly difficult without the right units from the store, as the budget is notoriously scarce here. If you are lucky with shot RNG, English Guards can be good here, as his DPS can even rival most Modern units and he has good range for his cost.
Level 27

Level 27 is the 27th level in Single Player mode.

## Strategy

The spam of enemies will quickly overwhelm most units within the budget you are given. If Level 11 or Level 21 did not hammer to you that you need something to be brought from the store to beat the levels from now on, then this level will, as you will need splash attackers or aerial units.
Auto Shotgun

Auto Shotgun is a unit from the Modern faction. He appears to be holding a riot shotgun.

## Tactics

Auto Shotgun is the most OP unit in the game. It costs 350, an extremely underpriced cost for such an overpowered unit. A few of these wil beat most levels alone, but on later ones, you might have to accompany it with damage absorbers like Zombies, both tanks for countering Lightsaber Soldiers or many epics.
Homestuck Vol. 3

***Homestuck Vol. 3*** is the second official album published on the Homestuck Bandcamp. It was later merged with three other albums (*Homestuck Vol. 1, Homestuck Vol. 3,* and *Homestuck Vol. 4*) to form the *Homestuck Vol. 1-4* compilation album.

It is comprised entirely of tracks featured in the Homestuck Flash pages, covering another portion of Act 3. Notable tracks include "Beatdown", "Dissension", and "Chorale for Jaspers". Several other songs in the album are featured on Jade's FreshJamz Media Player in *Homestuck* itself.

As with *Homestuck Vol. 2,* former music team member Bill Bolin contributed a track for this album which was later removed in the transition to *Homestuck Vol. 1-4.*

## Track List

There are no individual pieces of track art for this album.
Level 142

Level 142 is the 142nd level in Single Player mode.

Pray to luck that those erupting rocks do not hit your heavy hitters too much!

### Enemies

4 x Sourcers7 x Heavy Halberts2 x Shields2 x Golems3 x Mini Golems2 x Sword Masters

## Strategy

Just as usual, Sourcers have low DPS and by the time they would have done considerable damage, the meatshields would have done even more damage. The best way to win is by protecting your powerful ranged attackers. And as the norm for Volcano battles, pray to luck.
Hiveswap Friendsim

Hiveswap Friendsim is a spinoff series of visual novels in which a player stand-in attempts to befriend various Alternian trolls. The soundtrack includes preexisting tracks as well as originals, the majority written by James Roach. An album of James Roach's contributions was released on December 14, 2018.

Below is a list of the tracks, as well as their artists and associated characters.
Shuriken Master

Shuriken Master is a futuristic shuriken-throwing ninja. He costs 220 to deploy and 900 to buy.

## Tactics

Best for burst fire. Can also take a lot of damage in three-digit levels like Level 101 and Level 105. Although his damage looks overpowered to a unit that costs this much, he fires three shurikens which deal 18 damage each, thus the 0% accuracy, similar in attack style to Hunters, Shotgun Soldiers and Special Shotguns from the Modern faction, which is still quite acceptable. However, he deals the most damage when the enemies are close enough to him for all three of his shurikens to hit. He is the most "normal" unit in his faction, which consists of gimmicky oddballs.
Level 150

Level 150 is the 150th and final level in Single Player mode.

The final fight begins...

### Enemies

2 x Big Tanks7 x Terrorists10 x Clowns6 x Wizards2 x Pistol Soldiers9 x Mini Golems

## Strategy

The main threats here in the final battle are the Big Tanks psupported by a plethora of ranged attackers and Mini Golems. You would need ranged attackers that outrange the supporting ranged enemies in this level, and high DPS attackers against the Mini Golems and Big Tanks. And just as usual in Volcano battles, don't let bad RNG ruin your run.
Level 21

Level 21 is the 21st level in Single Player mode.

## Strategy

Axe Man spam level with 2 Hammers. These units can tank a lot of damage while being able to pull a lot of damage themselves. And their spam prevents heavy, slow attackers without splash from working at all. Zombie is a good meatshield here, being cheap while tanking a lot of damage from the attackers. Additionally, your best friends here are splash attackers and aerial units. Thus, the picture for the infobox uses an Elephant, an Evil Fairy supported by 3 Bats as failsafe.
Level 68

Level 68 is the 68th level in Single Player mode.

"Nooooo you can't just use your heaviest attackers, you have to protect your ranged stack or rush us down with balanced units!!!"haha Epics go woooosh

## Strategy

This level introduces the Catapult and the Baby Dragons. Baby Dragons serve as shields for the Catapults to devastate your units from afar with their slow but hard-hitting attacks which knock back, similar to a Ballista, but with added area damage to prevent them from being overpowered by spam. However, the budget is high enough tfor someone to use several kinds of Epics.
Level 6

Level 6 is the 6th level in Single Player mode.

## Strategy

The 10 Longswordmen have higher combined DPS than the units in Level 4 and the enemy's own budget is closer to your own's, so some of your units under 450 deploy cost might not work anymore. Still, it is a hitpoint test, but this time, prioritize heavy powerhouses over spam, as their attack speed makes it harder for spamming units to work properly.
Elephant

The Elephant is the most expensive Creature unit, costing 1,600 to buy and 1,000 to deploy.

## Tactics

Good for dealing with groups of units, however, gets outclassed by many Modern units, it´s also good for tanking damage for other units.

## Trivia

* It´s a nice unit in high levels but is very expensive.
* It´s the most expensive creature in the game
Level 70

Level 70 is the 70th level in Single Player mode.

Who's getting Level 24 vibes here?

## Strategy

Teleportists are Assassins but done right. While they can fold easily to most units their cost, their specialty is attacking so fast that most ranged attackers cannot even reliably get meaningful hits off. Protect those ranged attackers very well, as the Teleportists can punish unprotected ones very easily. Alternatively, cheese the level with aerial units, as there are only melee units as threats in this level.
Level 24

Level 24 is the 24th level in Single Player mode.

## Strategy

Compared to the previous level, this one throws out all of the other tanky units and adds in 3 more Assasins, but now you have a greater budget to begin with. The same strategy from Level 23 also applies here, but your meatshields and attackers need to be made heavier.
Helicopter

Helicopters are the most expensive unit which could be spammed indefinitely in the game costing 1,200 to deploy and a whooping 3,500 to buy.

## Tactics

Give a Small Tank the ability to fly and increase their stats, and you got yourself one of the best crowd control units in the game, along with the ability to shrug off a lot of hits.
John Sleeps / Skaian Magicant

**John Sleeps / Skaian Magicant** is a track by musician Mark Hadley and arranged by Toby Fox that was released on the album Homestuck Vol. 1-4 on October 24, 2011. It is the 11th track on Homestuck Vol. 1-4.

This track is the combination of two otherwise unreleased tracks. *John Sleeps* plays on the animated page [S] John: Sleep., and *Skaian Magicant* on [S] John: Wake up. These pages were published in September 2009.
Level 12

Level 12 is the 12th level in Single Player mode.

## Strategy

This level has Ballistas, long-ranged attackers with knockback which also hit quite hard. Only a few units like Special Snipers, Barrett Snipers and Tentacles can outrange them, so focus on overwhelming them, either with spam or speed. In high numbers, they can force your units into a knockback loop, preventing them from progressing. Fortunately, there are only 2 of them in this level. This level also has the Zombies, but this time in bearable numbers. Use a slightly modified version of the strategy you used for Level 7. Quite a breeze compared to the stressful Level 11.
Homestuck for the Holidays

## Album links

### Bandcamp

https://homestuckgaiden.bandcamp.com/album/homestuck-for-the-holidays-unofficial-album

***Homestuck for the Holidays*** is the first album released on the Homestuck Gaiden Bandcamp and the first unofficial album released by the Homestuck music team. Released on Christmas of 2010, it consists of twenty-two tracks which mix popular Christmas songs with songs from the official *Homestuck* discography, narrated by a new character named George the Conductor, voiced by Nick Smalley. Originally, all proceeds from the album would go to Child's Play Charity, a charity seeking to "improve the lives of children in hospitals and domestic violence shelters through the generosity and kindness of the video game industry and the power of play". Now, the album is only available through downloads hosted informally on other websites.

## Track List

There is no individual track art for this album.

## Trivia

* The song "Anthem of Rime" quotes "Frost" from *Homestuck Vol. 6: Heir Transparent,* in spite of the fact that the latter album was released ten days after the former*.*
Level 127

Level 127 is the 127th level in Single Player mode.

Stop giving me unsatisfying budget numbers! 🤬

## Strategy

Deaths are a joke here, instead you would need to find a strategy that is capable of dealing with Boars and Lightsaber Soldiers gefore dealing enough DPS to kill the meatshields and eventually the Dragons.
Level 96

Level 96 is the 96th level in Single Player mode.

Eastern Soldiers do be doing good here.

### Enemies

4 x Catapults2 x Black Knights10 x Chickens5 x Longswordman2 x Clowns2 x Doctors5 x Ballistas5 x Ballistas5 x Archers10 x Farmers5 x Wizards5 x Crossbows5 x Swordsman

## Strategy

The only units you really need to bother with are the Chickens, Catapults, Ballistas, Doctors and Black Knights. The rest of them are really just mere annoyances. Stack lots of well-protected ranged DPS, preferrably ones with splash damage or fast attack rate. While not mandatory, you can also choose to outrange the Catapults.
Impostor

Impostors are monstrous Creature units that cost 250 to delpoy and 2,000 to buy. They are inspired by the Impostors from *Among Us*.

## Tactics

These units are even more OP than Death Knights. Their lifesteal allows them to live longer, which allows them to exploit meatshields to their own advantage. When combined with ranged units, especially Auto Shotguns or spammed, they can become truly threatening.
Level 34

Level 34 is the 34th level in Single Player mode.

## Strategy

While 190 budget is only slightly less than the deploy cost required to deploy the Doctor yourself, this stage would prove to be difficult as the miniboss Doctor has both good DPS and health, a benefit only a few units could have at that much cost. The budget is too small to reliably spam most units. Only Bees and Chickens are quick enough to kill him, and for other strategies, most of the battle determines on how many your hits land as well as how many of the Doctor's land. Except for the two spammable units mentioned above, most strategies tend to be quite inconsistent due to the amount of luck involved.
Level 82

Level 82 is the 82nd level in Single Player mode.

This is the greatest plan ever foiled.

## Strategy

Compared to Level 81, this one is quite straightforward. Although the Helicopters can deal powerful splash damage with their missiles, they have low health for their price. Powerful enough ranged attackers can take care of them quickly.
Level 113

Level 113 is the 113th level in Single Player mode.

Even more Anti-Air Rockets...

## Strategy

Use splash attackers without deflectable projectiles to clear out the Lightsaber Soldiers and Ninjas. As for the Helicopters and theSmall Tank, destroy them with high DPS. Ranged attackers are important for the former, and your attackers have to be well-protected, as the units in this level can hit very hard.
Level 28

Level 28 is the 28th level in Single Player mode.

## Strategy

The return of the Spearmen from Level 17, this level is a breather compared to the more stressful ones before it, as now you have more budget than the enemy's and the Orc King isn't a problem, as the main threats of the level are probably too fast for it to reliably protect, and there are no ranged attackers in this level. Using ranged attackers like Hunters or Orc Archers supported by meatshields is enough for this stage. You can also destroy the Spearmen with splash attackers, overwhelm them with spam, or cheese the level using aerial units.
Level 7

Level 7 is the 7th level in Single Player mode.

## Strategy

Axe Man's and Wizard's debut in Singleplayer mode. Those two will prove to be annoying in this level as the Axe Men tank hits, and the Wizards dish out big damage for their price. You can use lots of Crossbows supported by meatshields, or you can buy a unit at the store like German Soldier or English Guard.
Level 112

Level 112 is the 112th level in Single Player mode.

This level is a joke...

## Strategy

A joke of a level compared to the previous ones. Remember that while the enemies can do a lot of damage at once, they can attack only 1 target, so it is easy to overwhelm. Unusually for a late-game level, this level can be cheesed with aerial units.
Zombie

Zombies are undead units from the Creature faction. They are also one of the only female units.

## Tactics

She can be used to tank a lot of damage. Because she is very slow and her attacks are very weak, she should be coupled with other offensive units such as Auto Shotguns and Spearmen. She is also more cost effective than Shields at blocking damage: 10 of these can take 1,200 damage in total before dying, as opposed to 3 Shields which could only take 900. Against splash attackers, however, Shields are the better option. When on the enemies side, she can be quite annoyance, as she can easily tank damage for more dangerous ranged attackers such as in Level 11, Level 22 and Level 61.

## Trivia

* Out of the 4 female units, she is the only melee attacker.
Level 25

Level 25 is the 25th level in Single Player mode.

## Strategy

The reutrn of the Orc Kings, after their first appearance in Level 16. They fulfill the same role as before, tanking hits for ranged attackers. This time, they are more efficient at it, with 4 of them instead of 2, alongside the spam of 20 Archers and 6 Ninjas to easily take down most heavy units. However, the infamous Clowns are gone, so spam away with DPS!
Level 5

Level 5 is the 5th level in Single Player mode.

## Strategy

WhIle still easy, this level is more difficult than the other stages before it, as the Archers are now more well protected, and the melee units can deal a fairly good amount of damage. However, most units will work here, as the combined budget of the enemy is less than the budget that you are given.
Level 76

Level 76 is the 76th level in Single Player mode.

Siege attackers for the win!

## Strategy

There are more Blood Demons to destroy the frontline even better while taking advantage of tanky meatshields, additionally, Orc Archers firstbappear. They are usually spammed to deal devastating attacks from afar and destroy most melee units. You need to use more powerful splash attackers to deal enough damage.
Level 128

Level 128 is the 128th level in Single Player mode.

Finally, a nice-looking budget number!

## Strategy

Despite being an end-game level, you can cheese it with aerial units.

If you do not want to cheese it, protect your powerful splash DPS spam with tanky meatshield spam. Most melee attackers are a waste of money, as the Impostors and Death Knights will just rip out everything. Using Epics won't help, either, as they will be stunlocked by the Spiders. Ignore the Farmers in this level, they are nothing but an annoyance.
Spider

Spiders are gimmick-based Creature units that cost 120 to deploy and 3,000 to buy.

## Tactics

Despite their expensive cost of buying this unit, this build is actually quite disappointing stat-wise. You would only use it for the webbing debuffs, which briefly stuns the target, and they can be spammed to stun-lock targets.
Level 95

Level 95 is the 95th level in Single Player mode.

Rapid fire saves the day!

## Strategy

Introduction of Hunters. They are basically lite Shotgun Soldiers. Other than that, prioritize protected fast-firing ranged attackers or splash-based ones to quickly deal with the enemies, which are protecting the Catapults. Ignore the Farmers, they are useless.
Level 147

Level 147 is the 147th level in Single Player mode.

Epic carry lets goooooo

### Enemies

2 x Crossbows4 x Ballistas2 x Cobras7 x Assassins2 x Grenade Launchers2 x Minigunners1 x Viking

## Strategy

Budget your units well. You cannot afford much here, so make sure your cost-efficient strategies could survive the combined attacks of most of the attackers here, with long-ranged units against the Minigunners. The Crossbows and Viking are just annoyances here, ignore them.
Level 19

Level 19 is the 19th level in Single Player mode.

## Strategy

The enemy has a higher budget than yours, and there is a tough frontline of 6 Hammers protecting 6 Wizards. You need to use high DPS units to break through the Hammers while surviving the Wizards' high damage magic attacks. Orc Archers protected by Vikings will do the job here. Once again, Crossbow spam still works here, but its use throughout the rest of the game is waning as you would most likely have better ranged DPS bought at the store at this point.
English Guard

English Guards are units from the Medieval faction which costs 90 to deploy and 300 to purchase. They based off the Queen's Guard in real life.

## Tactics

These units are your typical damage dealers. Use them to take down high-health targets. Due to their low accuracy in relation to their fire rate, they tend to be heavily RNG dependent. However, with good enough RNG, they can outperform many Modern units and even Orc Archers.
Level 31

Level 31 is the 31st level in Single Player mode.

## Strategy

This level introduces the Rifle Soldiers, which have a fast attack rate with decent range. This circumvents its weakness to swarms, its low damage per hit and its low accuracy. Additionally, this level has a tight budget of only 550. Luckily, they are unprotected on their own and have low health. With tanky enough attackers or well-protected ranged attackers, these units will go down easily.
Level 92

Level 92 is the 92nd level in Single Player mode.

Just. Cheese. It.

## Strategy

A gimmick level. Chicken spam is usually a strategy used by players to beat most levels without splash attackers, as they are very fast, both in attack speed and movement speed. Their fast attack speed also allows them to deal deceptively high DPS for their cost. Which is why this level is going to be very difficult, as that same strategy is used against you in this level. Normally, 60 Chickens are quite bearable with budgets standard for mid-late game levels. **Except this one only gives you 250**. Most splash options are too expensive for this level, and the affordable ones are usually too slow on the draw to deal with 60 Chickens. The only viable splash attackers in this level are Evil Fairy and Viking. The best and easiest way to beat this level, however, is to cheese it with Bats.
Level 63

Level 63 is the 63rd level in Single Player mode.

Must have been really hard just to get the interior of the enemies.

## Strategy

Another Modern spam level. Ignore those Sourcers, they have very low DPS and the 10 Shields are enough protection for the enemies. As rushing the enemies or tanking the damage is not going to work due to how hard the Shields can be to kill, as well as the high DPS of units like the 4 Flamethrowers and 4 Minigunners, focus instead on protecting your ranged units (which need to have high enough DPS).
Level 136

Level 136 is the 136th level in Single Player mode.

Still managing to make the Black Knights work here.

## Strategy

Ignore the Wizards, they don't contribute much in this level. Instead, focus on the other units in this level. As rushing down the Dual Deagles and Rocket Launchers are usually not an option, the best way to counter them is through outranging them. Additionally, you need some heavy hitters (prererably one with splash) in your lineup for the Baby Dragons and Ninjas.
Level 17

Level 17 is the 17th level in Single Player mode.

## Strategy

This level has 8 Spearmen who are tanky melee attackers with a lot of DPS. Additionally, they are quite fast, both in movement and attack speed. Luckily, your budget can aloow you to buy more than what the enemy has, so you can easily kill them with up to 11 of your own Spearmen. The level can also be cheesed by using an aerial unit. Once again, Crossbow spam still proves worthy.
Level 72

Level 72 is the 72nd level in Single Player mode.

RNGesus strikes again!

## Strategy

The 3 Blood Demons in this stage have a lot of health and lifesteal, allowing them to exploit tanky meatshields that deal almost no damage, like Zombies, Orc Kings or Shields, to their advantage. However, you would also need those to counter the Teleportist. Stack as many ranged DPS as possible wit hthe weakest protection possible to win this level. Alternatively, you can cheese the level with aerial units.
Level 83

Level 83 is the 83rd level in Single Player mode.

Bypassing Boars, here we go!

## Strategy

This level is Medieval siege engines protected by this game's premier meatshields. Use enough protection for your ranged attackers to destroy the Shields, Orc Kings and Zombies. You can also use Drones or Boars to get through the meatshielding entirely.
Level 75

Level 75 is the 75th level in Single Player mode.

Blasting off mountains!

## Strategy

This level has another Epic, the Golem, which splits into 2 Mini Golems when it dies. It can also deal some splash damage, so the Evil Fairies are less impactful than you realize. Other than that, it just boils down to DPSing the Epic to death while the Snipers and Special Sniper slowly chip down your defenses.
Level 80

Level 80 is the 80th level in Single Player mode.

Focus fire!

## Strategy

Level 75 but with deadlier support for the Golem. Unlike the Evil Fairy, the splash attacks that the Flamethrower uses actually does matter now, and the Minigunners can even tank some damage itself and destroy any attempt to rush down the Golem. Ignore the Shield, it is not placed in a way that allows it to effectively protect the ranged enemies, and if you have enough DPS for the Golem, you would have more than enough for the Shield.
Level 78

Level 78 is the 78th level in Single Player mode.

Yes, the OP guys are coming together.

## Strategy

Orcish battle time! The Orc Soldiers are well-rounded melee attackers. Similar to Orc Archers, they are spammed to overwhelm slow-attackers. Compounded with Orc Kings, and you have a level on your hands that is balanced around tanky meatshields or overpowered units, as most units will easily get shredded.
Level 36

Level 36 is the 36th level in Single Player mode.

## Strategy

This level takes a break away from dangerous Modern enemies to focus on a few Ninjas and Spearmen, as by this moment, your already know the counters for them and you have alrady acquired aerial or splash attackers, despite the level's budget being less than what the enemy has. A way of beating this without splash or aerial attackers is to use Zombies protecting powerful ranged attackers.
Level 86

Level 86 is the 86th level in Single Player mode.

English Guards are actually quite stonks here.

## Strategy

Don't even try fighting the Golem with your own Epics, those die quickly due to the 10 Special Snipers. Instead, kill the Golem with well-protected ranged attackers enough to leave the 10 Special Snipers open.
Level 4

Level 4 is the 4th level in Single Player mode.

## Strategy

This level is a Hitpoint test. It is easy to beat if your units have enough combined HP to tank the attacks of 4 Halberd Knights and 2 Crossbows. Since the enemy force (100+70= 170) has less buget than what you are given (300), most of your units within a 300 deploy budget work well. Without purchased units, a way to beat this level is to use Crossbows protected by Knights and Farmers.
Level 84

Level 84 is the 84th level in Single Player mode.

Pressing the cheat button...

## Strategy

Even without painful Modern enemies or deadly Epics, this level somehow manages to be hard. The level itself is simple, 3 Vikings protect the 2 Evil Fairies, who will absolutely destroy spam. What makes this hard, however, is that both of them deal decent damage, and there are not many heavy hitters that could be reliably used for just 600 or less.
Level 30

Level 30 is the 30th level in Single Player mode.

## Strategy

The level introduces the first Modern units for the enemy, the Shields and Pistol Soldiers. However, this is one hell of an intro, as Modern units are much more powerful than any of the enemy units you previously encountered. It can be very difficult to destroy the 2 Shields before the 10 Pistol Soldiers kill everything, and is nearly impossible without heavy Zombie spam protecting powerful ranged dps or a few gamebreakers like Auto Shotguns, Impostors and Death Knights, or some first-person control. Unlike the previous level, this one is quite stingy with star budget, so you are likely very strapped for units which could beat this level. You will likely encounter more of the Modern units from now on.
Level 61

Level 61 is the 61st level in Single Player mode.

First commentary: THIS GIRL IS ON FIRE!!!!!

## Strategy

Despite being a much harder version of Level 11, many of the same strategies can also be used, especially the ones with well-protected splash attackers or those with aerial units. It is a straightforward break from the more painful Modern enemies in the previous levels.
Level 50

Level 50 is the 50th level in Single Player mode.

## Strategy

No pun intended, the enemy has indeed unleashed their big guns. The Minigunners are minibosses here, who take the Rifle Soldiers and crank it up to 11. One heck of a big gun indeed with their high endurance. You need high DPS to effectively kill the Shield. This time, the Minigunners are not going to go down easily with their high health and hypersonic attack speed. You need to outrange them, as most units will get shredded quite easily. They will also prove to quickly become cancerous Demonic Spiders in late-game levels.
Level 145

Level 145 is the 145th level in Single Player mode.

More of my own Epics! This time with protected Barrett Snipers.

### Enemies

7 x Tentacles4 x Helicopters1 x Hunter3 x Minigunners2 x Dragonslayers2 x Knights

## Strategy

Go hog wild with your units! You need all the firepower you need to defeat the combined force of 7 Tentacles, 4 Helicopters, 3 Minigunners and 2 Dragonslayers. Ignore the Hunter and Knights, they don't really contribute much.
Level 129

Level 129 is the 129th level in Simgle Player mode.

Me: "Noooooo!!! Your level budget is supposed to be a multiple of 5!"Moustache Banana: "haha budget go woooosh"

### Enemies

5 x Orc Archers6 x Easter Bunnys2 x King Cobras7 x Ninjas9 x Farmers4 x Lightsaber Soldiers9 x Skeleton (Splitting)8 x Swordsman

## Strategy

3 new units are introduced here. The first is the Skeleton (Splitting). Unlike the Skeleton (Reaper), this one splits into 3 smaller skeletons when killed and is a Stone Wall. The second is the King Cobras, upgraded Cobras with lifesteal and high damage per hit. The third is the Easter Bunny, fast ranged units with moderately powerful splash attacks which also knockback units. The strategy is simple, throw in a good amount of splash damage attackers, with ways to circumvent the Lightsaber Soldiers.
Level 40

Level 40 is the 40th level in Single Player mode.

## Strategy

The nasty Modern enemies are back, supported by a strong frontline of 10 Axe Men. This time, Bombers join the fray, whose suicide attacks can destroy your spam and potentially soften up your units enough for the more dangerous Rifle Soldiers and Shotgun Soldiers to kill all of your units. You need to bait the Bombers away from your more important units, and then break the frontline with strong DPS units or ones with area damage before moving on to the deadly Modern enemies. The level has enough budget for you to use some heavy hitters like Epics in this stage. The Super Hero in particular, can narrowly solo this stage.
Level 93

Level 93 is the 93rd level in Single Player mode.

Just playing Drone Hunt.

## Strategy

The Future faction is introduced to the enemy for the first time. All units in that faction have some sort of gimmick. In here, they are Drones. They usually fly around in a random direction, locking their attacks into targets. This forces you to bring ranged stacks with enough health to tank their attacks or high enough accuracy to reliably take them down. Other than that, the level itself is pretty simple, a Helicopter and a Small Tank, all protected by Shields. The Farmer here is useless, so you can ignore it. You can actually take advantage of the Drone's locking mechanism. They will still continue to lock into targets even after they're dead. With this, you can use bait units to gather them around and destroy them.
Level 14

Level 14 is the 14th level in Single Player mode.

## Strategy

This level has Zombies, and Ninjas protecting 4 Crossbows, who will easily take down your frontline while making their backline easily protected. Yet again, Crossbow spam with tanky meatshields will do wonders here. You can also choose to use units like Chickens or Griffins to overwhelm them.
Level 23

Level 23 is the 23rd level in Single Player mode.

## Strategy

This stage has the Assasin, a melee Lightning Bruiser with the ability to teleport to the closest unit, which mitigates his lack of range and makes leaving your ranged attackers unprotected even riskier. The key here is to deal enough damage to take down the Assasin as well as the other units while keeping your meatshields alive. While protected Terrorists or English Guards can take down the enemies here, they are heavily reliant on RNG, so don't count on it. The Knights and Zombies here are not a problem, so focus on killing the Assasin and the 2 Hammers.
Terrorist

The Terrorist is a unit form the Modern faction. He costs 110 to deploy and 500 to purchase.

## Tactics

Due to their rapid fire, Terrorists are good against groups of weak units and can be spammable (They cost only 110 to deploy) to deal with tanky units. However, strategies with this unit also usually involve luck, since it is so inaccurate, having some of the lowest accuracies of any unit which fires one shot at a time.
Level 99

Level 99 is the 99th level in Single Player mode.

Creatures faction, attack!

### Enemies

5 x Sword Masters10 x Ninjas5 x German Soldiers4 x Doctors5 x Shuriken Masters5 x English Guards

## Strategy

One hell of an intro. The first unit introduced is the Sword Master. They are tanky, fast melee units with good attack rate. Simply outranging them with protected, good DPS would work. The second one is the German Soldier, a long-ranged attacker with decent damage for his cost. Again, you can simply do the same thing to the Sword Masters. The third one is the English Guard, a hard-hitting unit with slow attack rate and low accuracy. You can pray to RNG to prevent them from destroying your defenses. The last one, which is the highlight of this stage, is the Shuriken Master. Their gimmick is throwing 3 shurikens that deal up to 54 damage combined. They also have decent health. Most slow unit, close-ranged units will be a waste of money, ahd big units are discouraged in this stage.
Level 71

Level 71 is the 71st level in Single Player mode.

Praise RNGesus!

## Strategy

The enemy has unleased their first Epic and aerial unit, the Dragon. Due to being an aerial unit, you cannot tackle it with melee units. It shoots powerful fireballs similar to both tanks, but with more splash, allowing it to destroy stacks of ranged units at once. However, it is relatively fragile for its cost, so if your stack has enough DPS, it may not survive long enough to destroy your stack. Later levels would have the enemy opponent cheat with Epics, having numerous copies of the same Epic in one level, instead of the 1 or 3 you are allowed. For now, you can realistically use the same lineup, just not within this level's budget.
Level 67

Level 67 is the 67th level in Single Player mode.

No one beats the swarm. At least the enemies here.

## Strategy

This is supposed to a harder version of Level 30, with the Pistol Soldiers being replaced by Officers, and the addition of 1 more Shield. However, the slow fire rate of the Officers allow swarm units that won't work in Level 30 to be useful here.
Level 122

Level 122 is the 122nd level in Single Player mode.

Outranged moment!

### Enemies

11 x Eastern Soldiers7 x Pistol Soldiers7 x Shuriken Masters2 x English Guards5 x Mini Golems3 x Scorpions1 x Knight

## Strategy

This level introduces the Scorpion. Now, normally, Scorpions would be impractical to use in most scenarios as despite their okay health and good damage with lifesteal, they are quite expensive for what they do. Additionally, Impostor is a much better alternative at this. However, in the enemy, they are quite good at tanking, which get compounded more once they attaco your tanky meatshields. Alongside the Mini Golems, they can tank enough for you tobe shot to death by the ranged enemies in this stage. As usual, ignore the Knight, it is just an annoyance at this point.
Level 120

Level 120 is the 120th level in Single Player mode.

The beginning of the end, hope the Epics make it through.

### Enemies

20 x Zombies6 x Evil Fairy4 x Kraken Tentacles14 x Skeleton (Reaper)2 x Teleportists1 x Blood Demon

## Strategy

This is where the end-game truly starts. The unique layout of the map forces you to deal with enemy attacks from all sides. Additionally, there is a unique enemy here, as shown below.

The 4 Kraken Tentacles are stationary enemies with slow attacks, **and this is pretty much their only weakness.** They have a lot of health, hit quite hard with lots of area damage and knockback, in addition to outranging Tentacles, they are also capable hitting aerial units, and cannot be deflected by Lightsaber Soldiers which pretty much makes their attacks unavoidable. The only enemy that can bait attacks from them without any damage whatsoever? Burrowing Queen Worms. The only way to defeat them is by rushing them down. Not to mention that the other enemies are no slouch either, the Skeleton (Reaper)s push through quite hard, the Evil Fairies punish with powerful area attacks, the Blood Demon not only pushes hard, but also gains more health the tankier your meatshields are, the Zombies tank for the Kraken Tentacles, and the Teleportists exploit openings in your defense to help soften up your defenses enough for the Kraken Tentacles and the other enemies to take them out.
Level 110

Level 110 is the 110th level in Single Player mode.

Pray to RNGesus...

### Enemies

2 x Snipers4 x Catapults2 x Special Snipers3 x Special Rifles5 x Shields4 x Farmers1 x Small Tank2 x Black Knights1 x Helicopter

## Strategy

Ignore the Farmers and Black Knights as they are annoyances at best. Other than that, you need to lure the other units if you were to use splash attackers, and go all out due to the high amount of budget given.
Level 115

Level 115 is the 115th level in Single Player mode.

Catapults, here we go!!!

## Strategy

This level has fast meatshields protecting the Special Snipers and Barrett Snipers, who will destroy almost anything in their way. Their toughness also buys time for them to destroy even a spam of 100 units. You would really need to destroy the fast frontline with powerful splash attackers before moving on to kill the other units in this stage.
Level 59

Level 59 is the 59th level in Single Player mode.

## Strategy

The combination of units present here means that they will shred even tanky units or spammed ones, as well as most Epics, in a few seconds. Even meatshielding powerful ranged DPS is not enough for this level, the ranged enemies themselves are also spammed, meaning you would need a splash attacker to make things easier. Additionally, you also have to keep your ranged units a considerable distance away this time.
Level 141

Level 141 is the 141st level in Single Player mode.

No true Lightsaber Soldier counter in my lineup. Still managed to work anyways.

### Enemies

1 x Ballista3 x Minigunners2 x Elephants2 x Orc Soldiers4 x Longswordman2 x Griffins4 x Hammers2 x Lightsaber Soldiers

## Strategy

Most close-ranged units would get shredded by the enemies, so focus on using your long-ranged units, and make sure to protect them and add counters for the Lightsaber Soldiers. Additionally, slow attackers that deal a lot of damage per hit are preferrable here, as there are mostly a few tough enemies here. Other than the Ballista, ignore the Medieval enemies here, as well as the Orc Soldiers. Their health is usually not enough to tank hits, and there aren't enough of them to overwhelm your units.
Homestuck Vol. 9

***Homestuck Vol. 9*** is the twentieth official album released on the Homestuck Bandcamp, and the ninth installment in the Homestuck Volumes series. Encompassing all of *Homestuck* Act 6 as told until the release of the album, *Vol. 9*'s primary focuses are the four alpha kids from B2 Earth and the twelve alpha trolls from Beforus, and the events of which they are a part.

Continuing the lofty tradition of the previous Homestuck Volumes, *Vol. 9* is a truly impressive 51-track album that breaks away from the darker tone of its previous two predecessors and spans a wide variety of moods as well as genres and instrumental styles. Each individual track parallels music previously released in the *Homestuck* discography, just as Act 6 parallels Acts 1-5 of *Homestuck* and the newly introduced universes parallel their counterparts.

## Trivia

* The second bonus track, "Frustracean", contains a several minute long stretch of silence, at the end of which is a distorted voice clip of Nicolas Cage. Toby "Radiation" Fox evidently included this as a joke, but Andrew Hussie nonetheless gave it a place *Homestuck* via a bonus page.
* *Homestuck Vol. 9* features the first of two works by Team Dogfight, a collaborative music group consisting of David "Dirtiest" Dycus, William Ascenzo, Mai "konec0" Yishan, DJ Sai Tae, viaSatellite, and Ian "myusernamesmud" White. Many members of the team were prominent *Homestuck* fan musicians prior to the release of the album, with a number of their tracks featured on the *Land of Fans and Music* fan album. Others appeared during the official music contest that led to the creation of the two previously released *coloUrs and mayhem* albums.
Level 140

Level 140 is the 140th level in Single Player mode.

The enemy just got outranged and overwhelmed! Our troops wil win this!

## Strategy

You need to splash attacker or ones that attack fast to destroy the Cobras and Chickens before the other Modern enemies overwhelm you. Focus on outranging the Rocket Launchers while making sure you are protected enough to weather the attacks of 13 Special Snipers.
Farmer

This unit was not really designed to fight, they have the lowest overall stats in the game, but they may be useful as bait to distract enemy units.

## Tactic

If you have finished building your formation but still have more available slots, you can use the Farmers to fill that empty space, however Swordsmen may be useful in most cases.