Purgatory's voice

*A long crimson cloak drapes over the form of this large faceless being, which floats just above the ground on footless legs as its menacing flail crackles with blue currents of electricity.*

## Purgatory's Voice CR 29

**Source** *Pathfinder #64: Beyond the Doomsday Door pg. 84**(Amazon)*

**XP** 358,400

multiple gender (male, female and genderless) unique End’s Voice

N Colossal outsider (extraplanar)

**Init** +7; **Senses** darkvision 60 ft.,*detect thoughts*, *detect chaos*, *detect evil*, *detect good*, *detect law*, *detect magic*, low-light vision, spiritsense, trueseeing; Perception +21

**Aura** fear (30 ft., DC 32)

### Defense

**AC** 31, touch 15, flat-footed 27 (+3 Dex, +1 dodge, +2 insight, +16 natural, –1 size; never surprised or flat-footed)
**hp** 562 (18d10+126); fast healing 15

**Fort** +18, **Ref** +11, **Will** +19
**Defensive Abilities** lightning drinker, animated shield; **DR** 20/adamantine, magic and law; **Immune** confusion, cold, electricity, death effects, disease, insanity and poison; **Resist** acid 30, fire 30; **SR** 26

### Offense

**Speed** 40 ft., fly 40 ft. (average)

**Melee** *+6 shock heavy flail*+43/+38/+23/+18 (2d8+7/17–20 plus 1d6 electricity and maddening strike), bite +42 (2d6+9/19–20 plus grab and poison), 2 claws +42 (2d6+9), tail slap +30 (2d6+4), 2 wings +40 (1d8+4),*+6 returning undead–bane dagger*+38/+23 (1d4+1/19–20), *+6 adamantine scythe* +14/+9 (2d4+7/×4), quill +44 (1d4 plus censor or expurgate),*+6 cold iron quarterstaff*+35/+20 (1d6+6 plus soul lock)

**Ranged***+6 returning undead–bane dagger*+39 (1d4+1/19–20)

**Space** 25 ft., **Reach** 25 ft.

**Special Attacks** destructive aura, breath weapon (60-ft. cone, 20d6 cold, Reflex DC 30 half, usable every 1d4 rounds or beetles), poison

**Spell-Like Abilities** (CL 18th; concentration +24)

Constant—*foresight*(self only), *true seeing*(self only),*detect thoughts* (DC 22), *mage armor, detect chaos*,*detect evil*, *detect good*, *detect law*,*detect magic*

At will—*arcane eye*, quickened *bleed*(DC 16), *hideous laughter*(DC 18), *knock*, *magic missile*, *shatter*(DC 18), *telepathic bond*, *touch of idiocy*, *true strike, greater dispel magic*,*greater teleport***(self plus 50 lbs. of objects only),***reincarnate*,*rest eternal*,*scrying*, *share language*,*telekinesis***(DC 25),***tongues,deathwatch*, *detect undead*, *disrupt undead*, *ghost sound*(DC 11), summon (level 1, 1 great horned owl ,100%),*etherealness*, *invisibility*(self only), *mass cure moderate wounds*(DC 15, harm undead only), *protection from evil*, *protection from good*, *searing light*

5/day—*confusion*(DC 20), *contact other plane*(see below), *feeblemind*(DC 21), *greater teleport*(self plus 50 lbs. of objects only), *mind fog*(DC 21), *nightmare*(DC 21), *phantasmal killer*(DC 21)

1/day—*break enchantment*, *disintegrate*(DC 22), *harm*(DC 22), *insanity*(DC 23), *mage’s disjunction*(DC 25), *mass invisibility*, *moment of prescience*, *power word kill*, *weird*(DC 25),*circle of death* (DC 26), *forcecage* (DC 27), *miracle* (DC 29) (see final judgment), quickened *lightning bolt* (DC 23), *undeath to death* (DC 26),*soul bind*, summon (level 9, any one CR 19 or lower psychopomp, 100%), *wail of the banshee* (DC 29), summon (level 9, 4 psychopomps any kind or 2 yamarajes,100%),

### Statistics

**Str** 38, **Dex** 37, **Con** 34, **Int** 37, **Wis** 36, **Cha** 32

**Base Atk** +18; **CMB** +23 (+25 sunder); **CMD** 39 (41 vs. sunder, can’t be tripped)

**Feats** Combat Casting, Combat Expertise, Dodge, Improved Critical (heavy flail), Improved Initiative, Improved Iron Will, Improved Sunder, Iron Will, Weapon Focus (heavy flail)

**Skills** Disable Device +18, Fly +16, Intimidate +24, Knowledge (geography) +18, Knowledge (history) +21, Knowledge (religion) +21, Perception +21, Sense Motive +21, Spellcraft +18, Stealth +17, Use Magic Device +24; **Racial Modifiers** +4 Acrobatics when jumping

**Languages** Aklo, Ancient Osiriani, Azlanti, Common, Cyclops, Draconic, Orvian; telepathy 100 ft.

**SQ** madness, no breath, final judgment, spirit touch, death’s dagger, ectoplasmic focus, reaper’s scythe,

### Ecology

**Environment** any (Purgatory)

**Organization** solitary

**Treasure** standard (Large *+6 shock heavy flail*, other treasure)

### Special Abilities

**Adaptable Life Force (Su)** Any effect that heals living creatures and harms undead or heals undead and harms living creatures (such as cure spells, inflict spells, and channeled energy) always heals the herald, even if the source of the power intended to harm it.

**Contact Other Plane (Sp)** This ability functions as the spell *contact other plane*, but the herald can only ask questions on the behalf of another creature, the questioner (not the herald) must make the Intelligence check (if any) to avoid losing Intelligence or Charisma, and the loss is permanent rather than temporary.

**Destructive Aura (Su)**As a swift action, the herald can emit a 30-foot aura of destruction for 15 rounds per day. All attacks made against targets in this aura (including the herald) gain a +7 morale bonus on damage rolls, and all critical threats are automatically confirmed. These rounds do not need to be consecutive.

**Maddening Strike (Su)** If the herald successfully hits a creature with its flail, as a swift action it may force the opponent to make a DC 25 Will save. If the creature fails its save, it is confused for 1 round. The save DC is Charisma-based.

**Madness (Ex)** The herald uses its Charisma modifier on Will saves instead of its Wisdom modifier, and is immune to insanity and confusion effects. Only a *miracle*or *wish*can remove its madness. If this occurs, the herald gains 6 points of Wisdom and loses 6 points of Charisma; it automatically reverts to its insane state 1d10 minutes later.

**Telepathic Bond (Sp)** This ability functions like *telepathic bond*, except any creature linked to the herald’s disturbing thoughts takes 1 point of Wisdom damage every 10 minutes.

**Breath Weapon (Su)** In addition to its cold breath weapon, Purgetory's voice can breath a 60-foot cone of beetles and other insectile scavengers. Creatures in the breath weapon’s area take 16d6 points of slashing damage and are nauseated for 1d4 rounds (Reflex 30 halves damage and negates nausea). The scavengers persist as a swarm around the affected creature that is closest to the breath weapon’s point of origin; this swarm has the same statistics as an army ant swarm, but its distraction DC is the same as Purgetory's voice’s breath weapon DC. The save DC is Constitution-based.

**Final Judgment (Su)** Purgetory's voice can only use its *miracle* spell-like ability to restore a slain outsider to life or to reproduce the following spell effects: *banishment*, *dimensional anchor*, *greater restoration*, *plane shift*, *true resurrection*.

**Lightning Drinker (Su)** Purgetory's voice absorbs electricity to strengthen itself. If struck by an electrical attack, it heals 1 hit point per 3 points of electricity damage the attack would otherwise deal. If the amount of healing would cause Purgetory's voice to exceed its full normal hit points, it gains any excess as temporary hit points (up to a maximum of 100), which last up to 1 hour.

**Poison (Ex)** Bite—injury; *save*Fort DC 30; *frequency*1/round for 6 rounds; *effect*1d4 Dex drain; *cure*3 consecutive saves.

**Animated Shield (Su)** Purgetory's voice’s gravestones defend the it in a manner similar to an *animated shield*but without a limited duration (*Pathfinder RPG Core Rulebook* 462). If the stones leave Purgetory's voice’s square or Purgetory's voice is slain, they become inert stone.

**Death’s Dagger (Su)** Purgetory's voice’s dagger is treated as a *+6 returning undead-bane dagger*. It loses this ability if it is held by anyone other than Purgetory's voice and regains it once returned.

**Ectoplasmic Focus (Su)** Purgetory's voice’s spells and spell-like abilities have their full effect against incorporeal or ethereal creatures.

**Reaper’s Scythe (Su)** Purgetory's voice carries a distinctive adamantine scythe as both a weapon and a symbol of its duty. When Purgetory's voice wields its own scythe, the weapon gains a +6 enhancement bonus on attack rolls and damage rolls. As a free action, Purgetory's voice can summon its weapon from a personal demiplane or any other location and have it appear in its hands instantly. It can also dismiss its scythe back to its personal demiplane as a free action. If Purgetory's voice’s scythe is destroyed, it can summon a new one in 24 hours.

**Censor (Su)** Purgetory's voice that strikes a living creature with its quill can rewrite that creature’s memories. The creature must succeed at a DC 15 Will save or have its memories affected in a manner similar to the spell *modify memory*. Purgetory's voice can rewrite 1 day’s worth of the target’s memories with a single strike. As a result, the creature is either stunned or confused for the next 1d4 rounds (50% chance of either). At the GM’s discretion, this might have longer-term effects. A creature’s memories can be restored by *lesser restoration*, *modify memory* or similar spells. Memories lost in this manner are copied into one of the numerous tomes protected by Purgetory's voice. This is a mind-affecting effect. The DC is Charisma-based.

**Expurgate (Su)**Purgetory's voice that strikes a dead creature—such as a soul, petitioner, or undead creature—with its quill can obliterate that creature’s memories. The creature must succeed at a DC 15 Will save or have all of its memories erased. It retains language and basic knowledge, but no details as to the events of its life. This typically leaves the creature calm and indifferent to all beings around it. This memory loss is permanent, though the memories can be restored by *lesser restoration*, *modify memory* or similar spells. Memories lost in this manner are copied into one of the numerous tomes protected by the viduus. This is a mind-affecting effect. The DC is Charisma-based.

**Soul Lock (Su)** Once per day, a Purgetory's voice can use its *+6 cold iron quarterstaff* to capture the soul of a creature at the threshold of death—any undead creature or being with 0 or fewer hit points. The target must succeed at a DC 19 Will save or be slain, its spirit locked within the shoki’s staff. A corporeal undead transforms into a corpse if affected by this ability, while an incorporeal undead is trapped bodily within the staff (this ability cancels a ghost’s ability to rejuvenate). A spirit trapped within a shoki’s staff cannot be returned to life through any means short of *true resurrection*, *miracle* or *wish*. A trapped soul can be freed if the shoki wills it, or by casting *banishment*, *dismissal* or *freedom*upon the staff. Purgetory's voice’s staff can only contain one soul at a time. The save DC is Wisdom-based.