Railcart objectives

There are seven **railcart objectives** in *Obduction* that need to be completed as part of several puzzles. They serve two main purposes: (1) allowing the player to pass through the cell wall portals of both Hunrath and Kaptar, and (2) enabling access through openings blocked by imager rocks, including towards a cave that contains the only functioning seed-swap device that leads to Soria.

## Prerequisites

The power generator puzzle needs to be solved in order to access the railcart and complete any of the objectives.

## Freeing the railcart

Initially, the railcart is found inside C.W.'s workshop. Push the red button outside the workshop to open the door. Enter, climb the stairs to the right. You can examine all of the documents and display devices that are in the workshop, but most importantly, go to where the railcart is suspended and push the elevator button. The railcart will be lowered on the rail tracks of Hunrath. Exit the workshop and get in the railcart by clicking on its door labeled "ENTER". You need to disengage the Mofang disabler and stretch screen to move the railcart. Do so by toggling the green switch in the upper right-hand part of the railcart.

### 1. The red beam in Hunrath

* Move the railcart forward out of C.W.'s workshop and just past the railroad switch within the compound, drive backwards a little until the red beam is visible on the left. Switch on the blue beam and point it at the red beam. You will see the whole dome flickering with colors and hear the typical sound of this feat. Once it is disabled, you will be able to pass through the cell wall portals.

### 2. A shimmering pile of rocks

Hitting the first pile of imager rocks
* Move the railcart forward, past the railroad switch in front of the Garden, and just past the first switch in Downtown Hunrath. Between the last houses of the left and the right side there are two visible switches. The tracks passing the second switch meet a rock. Turn on the blue beam and point it at this point. Shimmering rocks are seen on the monitor. Hit the button and disable the solid volume projector displaying a pile of shimmering rocks. A tunnel appears between the rocks.

### 3. A second pile of shimmering rocks

Aiming at the second pile of imager rocks
* Move the railcart forwards until you just go past the next switch. Do not go towards the mine entrance. Turn to look backwards and push the lever to the right. Now move the cart backwards. It should be moving downhill, pull the next two switches to the right if they are pointed left. Now go through the tunnel you opened before. Just as the back of the railcart comes to the track crossing, stop, activate the blue beam and aim it at the shimmering rocks at the entrance of the mine to the right. Hit the switch and see the blue cloud clearing the entrance. This happens to be the entrance of the Tiki bar cave, by the way, which can be explored anytime from now on.

### 4. A third pile of shimmering rocks

Clearing the Arai compound rocks
* Move the railcart forward and pass again through the little tunnel. While passing the switch at the other end push it away from the railcart, go past the junction and immediately go backwards into the entrance of the Tiki bar cave. Now the railcart can back up enough to catch the left turn of the railtracks (the switch is already set for it). Go past the track crossing a long distance until you are in front of the Arai compound (an Arai beetle should welcome you there). Exit the railcart and open the large swinging gate. Enter the railcart and drive it a bit backwards until the shimmering rocks from within the compound are seen by the monitor screen. Aim and destroy the solid volume projector that projects them.

**Puzzle solving time**

* Now let's prepare for a next objective and solve a puzzle before we continue with the railcart. Exit the railcart, go into the compound and go through the tunnel, through the wall cell portal and you are inside the Scrapyard go past the containers, to the right, past the turnabout of the railtracks and open the sliding door that will let the railcart into the yard. Go through the Additional power puzzle and return to the Scrapyard, exit through the door you opened and take the nearest wall portal to the right. Follow the tracks, enter the railcart, drive it backwards to the Tiki bar cave, and pull the lever towards the right. Back up a bit and then forward to Downtown Hunrath, stopping just before the entrance of a mine that goes behind a house. A rock is blocking it. And it happens to be a rock from Kaptar.

**Finding the way to Kaptar**

* Now we have to prepare some things for the next objective. In short, we have to go to Kaptar and swap back the part of the mine that will enable the railcart to go in, get swapped to Kaptar and disable the red beam of that Cell. Exit the railcart and walk all the way to the backside of Hunrath, to the Trainyard and into the building that should have been its station. Go out the other side, follow the path until a mine entrance\* and there turn left, pass under a rock arch, then to the right under a second arch and through the cell wall portal. Exit to the right where a path with wooden fences on both side takes you through another portal. Now follow a long rocky path to the right until you come to a gray rock spherical area with a seed-swap device on a little metal table. Before leaving, go to the edge and press a button that lowers a ramp which will be needed later. Go to the seed-swap device and swap to Kaptar.  \*Note: At this point, it would prove useful for later on to also go through the Community Center puzzle.

### 5. The red beam in Kaptar

* Go through the Kaptar swing bridge puzzle and then follow the path along the rocky ledges to the Temple. Go up a few steps and then towards the red beam and you will find the part of the Hunrath mine blocking your way. Get inside and activate the seed-swap device. Exit the house, enter the railcart, go forward until you can reach the controls of the swap device through an opening to the right, and activate it. Go backwards all the way and activate the blue beam. Aim it at the red beam and disable it. Then return to Hunrath.

### 6. A fourth pile of shimmering rocks

* Move the railcart backwards until you reach the railtrack switch before the little tunnel you opened. Pull the lever so you go through the tunnel and continue all the way to Farley's Community Center. Moving the railcart forward should turn towards the left, up a hill through a mine entrance and through a cell wall portal. Drive all the way into the Scrapyard, around the roundabout and exit. Go forward until the cart stops in front of a precipice. Down to the right is a mine entrance blocked by shimmering rocks. Activate the blue beam, aim it at them and clear the entrance.

### 7. A fifth pile of shimmering rocks

The Submarine cave entrance cleared
* Back up past the switch, pull the lever the other way and drive forward all the way to Farley's Community Center. Turn the switch at Farley's towards Downtown Hunrath. Keep driving backwards until you reach almost at the entrance of the mine that swaps to Kaptar. Turn the switch to the left, then the next two switches to the right, bring the railcart near the Waterfall and disable the shimmering rocks at the entrance of the Submarine cave. The cave can now be explored.