recursal/Fanatic-Fandom huggingface dataset:
Cultist Dagger

After some Research you find the carvings of burned symbols that matched what you were looking for. Gathering all thehuman flesh you needed you use your Destructive Touch spell as you carefully burn the carvings into your flesh, you put the human meat on the Empowerment Rune and cast the spell.

You go blind for a second as you hear a sickening noise, suddenly you find your vision working again and aRitualistic knife being on the rune. You pick it up knowing you are one step closer to getting the weapon you are searching for.

Cultist Dagger :  Melee Weapon
 Max Health: 35
 Evasion: 1
 Brute Protection: 4%
 Precision: 11
 Luck: 0%

 Cultist Dagger can be found/created in:

 Eldritch Sacrifice: level:28, takes 42x Favor with nar'sie and 50x Human Meat.
Unholy Blade

After all that Research you finally find the correct chants of the eldritch beings that are able to infuse theNull Rod with blood... as you place it on a rune you close your eyes and start cutting your arm open with your cult knife... you imagine blood forming around theNull Rod as you chant the words you have studied, as you feel a little bit woozy you finally you open your eyes and notice your new blade...

*You feel a strange force coming from the blade as you pick it up into your hands... the incredibly sharp edge of this weapon eminating a red-ish glow... you feel your  lord beckoning you to gather more sacrifices... you nod and continue on to reach your final goal of using the* *chrono legionnaire to destroy this timeline for the entity...*

Unholy Blade :  Melee Weapon
 Max Health: 50
 Evasion: 3
 Brute Protection: 6%
 Precision: 15
 Luck: 0%

Unholy Blade can be found/created in:

Eldritch Sacrifice: level:46, takes 60x Favor with nar'sie, 1xNull Rod and 100x Human Meat.
Zero-Drop Rifle

## Overview

Strikers Zero-Drop Rifle is a powerful Sniper that deals 80 damage for a bodyshot, and 120 for a headshot, but only has a clip size of 2 bullets. Missing is a costly expense, so **Ripple** is very powerful when using **Striker**.

## Strategies

The Zero-Drop Rifle is very powerful late game, when you have multiple targets, and can drastically change the past. It's not advised to focus objectives as **Striker** due to his low clip size, and may be better spent picking off enemies and disrupting them

## Other

The Zero-Drop Rifle can kill every character in 2 body shots, excluding Rush, who will die to 1 body shot, and a headshot is always lethal, even on a 120 HP Deathblow, who is the tankiest operative
Pipe Shotgun

Equipment slot:

HAND

    ——
    ——

    **2**
    ——

    ——
    ——

    ——
    **2**

    ——
Type:

Sell price:  **210**

The very beginning of your journey with ballistics, its made using a couple of iron pipes ducktaped together and just barelly manages to not fall apart.

 **Pipe Shotgun** can be found in:

1. Fabrication
2. Fighting with  Self Declared Head of GUNS (zone: Head of Personnel Line)

Production
Xenobiology

**Nar Nar the Scientist flutters...**

**You look a bit puzzzled, chimpanzzzee-descendent citizzzen.****Xenobiology is a hazzzardous place, it's a crazzzy idea to come in here without specializzzed knowledge of this zzzone.Don't worry, I sympathizzze with your situation, and would be abuzzz to help organizzze some instructions for you.You'll be amazzzed to see how much of a breezzze this is to pick up.**

Xenobiology is a job that makes lots of very usefull companions, it can also assist in making somespecial drinks or making Power yet its not the main focus.

These are all the slimes you can create in xenobiology
Required Level: 4
Takes:
1x  Gray Slime
Required Level: 5
Takes:
1x  Gray Slime
Required Level: 6
Takes:
1x  Gray Slime
Required Level: 7
Required Level: 14
Takes:
1x Orange Slime
Required Level: 15
Takes:
1x Purple Slime
Required Level: 16
Takes:
1x Blue Slime
Required Level: 17
Required Level: 24
Takes:
1x Yellow Slime
Required Level: 25
Takes:
1x Dark Purple Slime
Required Level: 26
Takes:
1x Dark Blue Slime
Required Level: 27
Required Level: 34
Takes:
1x Bluespace Slime
Required Level: 35
Takes:
1x Sepia Slime
Required Level: 36
Takes:
1x Cerulean Slime
Required Level: 37
Required Level: 44
Takes:
1x Red Slime
Required Level: 45
Takes:
1x Green Slime
Required Level: 46
Takes:
1x Pink Slime
Required Level: 47
Required Level: 50
Takes
1x of Every tier 2, 3, 4 and 5 slimes

You gain 5\*[Tier level] EXP from slimes, exceptions being gray and rainbow slimes as the gray slime produces 5 exp and rainbow slime produces none.

**Important slime information:**

Yellow and red slimes change your attack type to  burn making it usefull if the enemy has brute protection and you are using a  brute type weapon. The red slime gives 8% more luck than its yellow lower tier alternative and gives you 0.3 more regeneration in exchange for 20% more chance to escape per hit.

Silver and golden slimes are a mirror of Yellow and red slimes having the exact same statistics and effects, but they change your weapon to  brute damage intead of  burn.

Purple, sepia and black slimes change your move time by -1, making you faster while  blue, cerulean and light pink slimes change it by +3 making you slower.

The rainbow slime is quite powerfull, giving you a flat +10 to evasion, both defences, precision and damage while also providing +20% luck and +100 health yet this comes with the downside of them having a large 80% chance to escape per hit, so you better train that command level or you may find yourself losing them like bullets in a minigun.
Cycling Shotgun

Equipment slot:

HAND

    ——
    ——

    **7**
    ——

    ——
    ——

    ——
    **2**

    ——
Type:

Sell price:  **545**

The second shotgun you can fabricate, this shotgun is actually quite well made and is 80% guaranteed to not fall apart after your first shot.

 **Cycling Shotgun** can be found in:

1. Fabrication
2. Fighting with  Shambling Assistant (zone: Biohazard Outbreak)

Production
Jobs

This is a list of all Jobs available in-game. There are only 16 jobs in the game currently, 22 if counting combat jobs.

Mining: Create various Materials for use in Fabrication, Bartending and Chemistry.

Engineering: Create Power for use in Fabrication, Bartending and Chemistry.

Fabrication: Create powerfull mechs and ranged weaponry that will assist you with dominating your foes, or sell the mechs in cargo for a good chunk of Cash.

Graytiding: Scavenge various locations of the station for a lot of stuff... but mainly  Junk... a **LOT** of  Junk.

Tinkering: Recycle the Junk you found in Graytiding for melee weaponry and Armor more agile than Mechsss.

Botany: Create low efford Crops that will enchance your various statistics.

Cooking: Create various Foods using Crops from Botany that will give you a lotta health while enchancing your statistics.

Bartending: Mix various Drinks that enchance your statistics... the poor Slimes you will blend in there...

Xenobiology: Create various Oozzzles that will greatly impact your combat statistics, yet due to your clumsyness they will often run away and you will find yourself back at it.

Chemistry: Mix complex Chemicals that will severly impact all of the other jobs and make various Pills that will make your Melee fighting better...and give you a crippling meth addiction but we are in space so thats fine.

Research & Development: Research various tools as an alternative to Chemistry's chemicals, enchance various different jobs with new functions and find out a way to make masks via conducting possibly unethical bounties.

**Special jobs:** these are only unlocked via a reset of the timeline, With the exception of the ??? job that requires 9.999.999 Space bucks making it very difficult to obtain.

???... Realize the meaning of the universe... He will guide you.............Find out more ingame if you will

Cargonia: Gitloads-a cash, buy Strong guns, make more power than Engineering ever could, Fund Capes and purchase ???

Traitor: Get a huge bonus of traitor items along with a depression realizing that the job does not do much in terms of end game.

Cult: Complete various sacrifices for your elder god Nar'sie along with making various usefull runes.

Changeling: Create powerfull flesh Armor capable of easily laughing at Mechs... realize thats preety much what the entire job is about.
Fabrication

* Resources?
* Guns?
* Ammo?
* Mechs?
 **Flameo Hotman the Roboticist says...**
Listen man, I'm going to be upfront with you; I don't actually know how any of this stuff works.

I just press some buttons and let the fabricator do its thing. You'll need to feed these printers both **Ore** and **Power** before they'll go brrrrr.
Assuming they're still alive, you can probably get the **Ore** from our **Miners**

As for the **Power**, you'll need to make sure the **Engineers** are doing their job. Unlike the **Primitive Weapons** you'll get from **Tinkering**, the **Guns** you can fabricate here will be far more **Precise**, and can dish out both **Brute** and **Burn** damage.
The downside is that they take **Ammo** to use. Thankfully you can fabricate more of it here. Every shot you take with a **Guns** will use up some of your **Ammo**.
Make sure you're matching the right type of **Ammo** with the type of **Guns**, or your gun won't work. Unlike the**Crude Armor** you'll get from **Tinkering**, the **Mechs** you'll make here will be far more durable and powerful all around.

## Overview

**Fabrication**, because every station needs on-site production of **Guns, Ammo and Giant Combat Mechs**. Combine various Ores with a good jolt of power and voila! Enough **'personal protection'** so you'll no longer fear those pesky **Wizard Federation Diplomats**.

You are licenced to carry weapons, right?

## Production

Ballistic Ammo

Energy Ammo

Ballistic Guns

## Exosuits

And Here we can see the mechs, and oh boy are there a lot of them.
Usefull to know: Mechanized suits have higher brute defence and evasion while Assault suits have higher burn defence and damage

## Upgrades

### Cargo

 Cargo → Job Upgrades

Reduces fabrication ore costs to 90% | * lvl 10
 2.  Upgrade Matter Bins
Reduces fabrication ore costs to 80%, from 90% | * lvl 20
* lvl 13
 3.  Upgrade Matter Bins
Reduces fabrication ore costs to 70%, from 80% | * lvl 30
* lvl 25
 4.  Upgrade Matter Bins
Reduces fabrication ore costs to 60%, from 70% | * lvl 40
* lvl 38
 5.  Upgrade Matter Bins
Reduces fabrication ore costs to 50%, from 60% | * lvl 50
* lvl 50
* x500 000
Anti-Simp Sign

The **Anti-Simp Sign** was a sign Esin made to keep the simps away from his bedroom.

## Appearances

### Debut

> Okay, I think this will be enough to keep the simps away.
>
> Esin, in Status Update - November 12, 2020

After talking about a thing that happened at his school in *Status Update - November 12, 2020*, Esin decided to make a room prop to protect himself from simps. He created the Anti-Simp Sign from a marker paper and markers, and gave it to Minnoş to hold it.

## Physical Appearance and Special Abilities

The Anti-Simp Sign was a marker paper sign. It had "Simp-Free Zone" written all in caps using a red marker. The Anti-Simp Sign was able to keep simps away from the room it was in. How it kept the simps away is still unknown.

## Retirement

After some time, the Anti-Simp Sign stopped appearing in Esin's videos. In April 24, 2021, Esin announced that he no longer needs the Anti-Simp Sign.
Red Cliffs

The Red Cliffs are an area found in Garbage Island, able to be accessed by walking far to the right past the Rag Maggot, or by delving to the bottom of the large cave. Within the Red Cliffs a man rushing back and forth with a cart is the first obstacle encountered, and immediately after a cliff patrolled by the Pot Heads is found.
Ranged Weaponry

You can return to the hub by clicking here or to the main weapons page by clicking here

Here is the Ranged weapons page, These powerfull weapons require ammunition in exchange for being stronger than melee weapons.

Remember that clicking on weapons will take you to a page that has more specyfic information about them!

**Ballistic weaponry**: Those guns have higher Precision than energy guns, sacrificing some power for it on the way. They deal Brute Damage.

Shotguns requires Shells to use, while rifles take Rifle Ammo to use. More on ammo types here.

"*Do you know why i used the shotgun? Because the shotgun never misses.*" - A Security Officer

Pipe Shotgun. Fabricated in Fabrication, It requires 1 level of  Ranged Power to equip.

Mosin-Nagant Rifle. Bought by Cargonia, It requires 1 level of  Ranged Power to equip.

WT-550 Autorifle. Bought by Cargonia, It requires 10 level of  Ranged Power to equip.

NT-ARG 'Boarder' Rifle. Bought by Cargonia, It requires 20 level of  Ranged Power to equip.

Double Barreled Shotgun. Taken off the Self Declared Head of GUNS's Corpse with a 1.19% chance, It requires 20 level of  Ranged Power to equip.

Cycling Shotgun. Fabricated in Fabrication, It requires 25 level of  Ranged Power to equip.

C20r Rifle. Bought by Cargonia, It requires 30 level of  Ranged Power to equip.

Riot Shotgun. Fabricated in Fabrication, It requires 35 level of  Ranged Power to equip.

M-90gl Carbine. Bought by Cargonia, It requires 40 level of  Ranged Power to equip.

Compact Shotgun. Fabricated in Fabrication, It requires 45 level of  Ranged Power to equip.

Sawed Off Shotgun. Rarelly found in Runed Ruined Droppod's(25%), It requires 50 level of  Ranged Power to equip.

Sniper Rifle. Bought by Cargonia, It requires 50 level of  Ranged Power to equip.

Belt Fed L6 Saw. Bought by Cargonia, It requires 50 level of  Ranged Power to equip.

Rocket Launcher. Rarelly found in Magical Crate's(15.75%), It requires 50 level of  Ranged Power to equip. It has some special properties.

**Energy weaponry**: Those weapons reject the Precision of Ballistics, intead investing more heavily in pure Power. They deal Burn Damage

Kinetic Accelerator. Fabricated in Fabrication, It requires 1 level of  Ranged Power to equip.

Advanced Kinetic Accelerator. Rarelly found in Revolution Supply Cache's(15.29%), It requires 15 level of  Ranged Power to equip.

Plasma Cutter. Fabricated in Fabrication, It requires 20 level of  Ranged Power to equip.

Tesla Rifle. Taken off the Unsynced Maintenance Drone's Corpse with a 4.76% chance, It requires 20 level of  Ranged Power to equip.

Laser Gun. Fabricated in Fabrication, It requires 30 level of  Ranged Power to equip.

Energy Gun. Fabricated in Fabrication, It requires 40 level of  Ranged Power to equip. Wartime Rifle

Wartime Rifle. Rarelly found in Runed Ruined Droppod's(12.25%), It requires 50 level of  Ranged Power to equip.

Pulse Carbine. Rarelly found in Nanotrasen Droppod's(9.68%), It requires 50 level of  Ranged Power and 30 level of Commanding to equip. Being the only weapon that requires commanding skill.
Engineering (Combat Zone)

* **Not to be confused with**  Engineering job.

Engineering is a Zone containing 4 enemies.

Fighting in this zone is free, and you automatically fight the same enemy once the last dies, as it isn't a boss zone.

## Enemies in Zone

  Wannabe Pyromancer Atmospheric Technician | 38
  Responsible Engineer | 40
  Fusion Engineer | 46
Engineering

* **Not to be confused with** Engineering Combat Zone.

* Generating Power?
* Uses for Power?

## Overview

**Engineering**, the static charged heart of the station. Here you can generate **Power** (and **Space Coin**), a critical resource for making everything from **Vodka** to **Mechanized Assault Exosuits**. **Power** is in fact such a uniquely important resource, that the only way to get it out of your **Inventory** is to use it, as it cannot be sold. Expect to use more **Power** than anything else during your time on the station.

A wide variety of items can be electrified, exploded or otherwise combusted for larger amounts of **Power** than an engineer could work out of a treadmill (sometimes at a net energy gain!), and there are shady rumours floating around the station about more... morally flexible 'work' going on in **Engineering**.

Hope you're feeling *energetic.*

## Equipment

Obtainable from the **Responsible Engineer** in Engineering [2% Drop Chance], the **Engineering Jumpsuit** provides a 20% bonus to Engineering XP when equipped in the **Jumpsuit Slot** [Requires lvl5 Evasion to equip].

Obtainable from the Clothes **Vendo-Matic** in Cargo [Requires lvl50 Engineering, costs 1 million Space Coins], the **Engineering Mastery Cloak** provides +1 Engineering Upgrade (+15% Engineering XP) while equipped in the **Neck Slot** [Requires lvl50 Engineering to equip]

## Boosts

Using a **Geiger Counter** (R&D) [25 Charges] reduces Engineering Action time by 1.5 seconds

Using a **Energy Drink** (Chemistry) [30 Charges] gives **Space Coins** worth 10 times the amount **Power** gained from Engineering Actions as a bonus

## Upgrades

Cargo → Job Upgrades

Increases Engineering XP by +15% | * lvl 10 Engineering
Increases Engineering XP by an additional +15%, to +30% total | * lvl 20 Engineering
* lvl 13 Validhunting
Increases Engineering XP by an additional +15%, to +45% total | * lvl 30 Engineering
* lvl 25 Validhunting
Increases Engineering XP by an additional +15%, to +60% total | * lvl 40 Engineering
* lvl 38 Validhunting
Increases Engineering XP by an additional +15%, to +75% total | * lvl 50 Engineering
* lvl 50 Validhunting

## Optimal Loadout

* Fully upgraded Job for +75% XP
* Mastery cloak for +15% XP
* Jumpsuit for +20% XP
* Boost for -1.5 sec **OR** bonus coins

Xp Bonuses do not change -xp results at all

## Chronosphere

Chronosphere → Chrono Shop → Job Blitz

 2.  Level Engineering 10-20
 3.  Level Engineering 20-30
 4.  Level Engineering 30-40
 5.  Level Engineering 40-50
Gain 63 956 Engineering experience, enough to level from 40 to 50 | 5x Bluespace Time

*Page information correct as of game version 1.4.2*
Double Barreled Shotgun

As you take the unique shotgun from the Head of Guns you feel its refined silver grip... shame it has no mechanical function on the gun itself.

Double Barreled Shotgun :  Ranged Weapon
 Max Health: 0
 Evasion: 6
 Brute Protection: 0%
 Precision: 0
 Luck: 0

Double Barreled Shotgun can be found/created in:

Fighting: Self Declared Head of GUNS (1.19% Chance)
M-90gl Carbine

Equipment slot:

HAND

    ——
    ——

    **10**
    ——

    ——
    ——

    **5**
    **5**

    ——
Type:

Sell price:  **700**

Buy price:  **1050**

One of the better weapons out there on the market, originally comes with a 3-round burst function but due to improper handling in Cargonia it needed to be taken apart, repaired and created back up again. And after all that time taken to repair it, it still was not functioning properly and now only fires one bullet per time, what a scam... yet at least this one you can put around your waist for easier storage and the handle is very comfortable to grip.

 **M-90gl Carbine** can be found in:

1. Cargonia

Production
Fire Axe

## FIRE AXE

Equipment slot:

HAND

    **30**
    ——

    **-1**
    ——

    ——
    ——

    **9**
    **14**

    ——
Type:

Sell price:  **460**

 **Fire Axe** can be found in:

1.  Tinkering

2.  Cargo →  Weapon Crate

3. Fighting with  Window Breaking Assistant (zone: Bridge)

4. Fighting with  Techpriest Roboticist (zone: Robotics)

5. Fighting with  Chick (zone: Delicious Holiday Hallway)

Production
Fygarak

Fygarak is a Half-Orc Dragonborn, and an ally of Val Garena. He was a champion of the Champion’s arena in the Pontian capital of Tros, and when Val was forced to flee to Kealia, Fygarak would accompany him.

Fygarak established himself as a major warlord within the Middenmons, uniting many of the regional orcs under his command. He has set himself against the Observers of the Circumpunct.

A cunning and ferocious warrior, Fygarak was one of the greatest warriors seen in generations within the Pontian arena, and was able to fight against Lysira Aeowyth during the Hargafan raid. When it was discovered that Jayxin A’Ladah had purchased several manuals of improvement, the Auric Lodge speculated that these had been provided to Fygarak to improve him still further.
Mosin-Nagant Rifle

Equipment slot:

HAND

    ——
    ——

    **2**
    ——

    ——
    ——

    **1**
    **1**

    ——
Type:

Sell price:  **140**

Buy price:  **210**

The starting Weapon that Cargonia can buy you, due to it being slow to reload you find it uncomfortable to fight with.

 **Mosin-Nagant Rifle** can be found in:

1. Cargonia

Production
Chronosphere

Category:Other

I have reasons to believe we may be trapped inside a simulation.

When the simulation is closed, time will continue outside our reality in the "real world".

All of the time that passes out there will get stored in this  **Time Bank**.

We can tap into this lost time, get back to where we should be.

While using the time stored in the  **Time Bank**, everything in our simulation will run at an accelerated rate.

And I mean everything:**Job Actions** will complete faster, you and your **Enemies** will hit in smaller intervals...Heck, your **Health** will even regenerate quicker. I bet you didn't even know **Health** regen was a mechanic, did you?

Oh, one more thing. It seems certain exotic forms of matter will interfere with the time acceleration.

With an **Empty Bluespace Time Device**, we might just be able to reset this simulation back to where it all started.

Unfortunately, my evil **Doppelgänger** from another timeline is the only person I know that has that kind of **Equipment**. Any other methods of getting it would be extremely improbable.

If you can manage to take him down and bring me the **Device**... Well, we might be able to get our hands on some **Bluespace Time**.

If you reset the simulation, you'll find yourself with some **Bluespace Time**.

You can use this for all sorts of stuff, like upgrading the **Time Bank** or gaining progress towards certain **Jobs**.

Something tells me the developers of this simulation might even add more options to this shop soon, so you may want to hold off on spending *all* your **Bluespace Time** now.

# Chrono Shop

## Job Blitz

 1.  Level Mining 1-10Gain 864 Mining experience, enough to level from 1 to 10

 1.  Level Fabrication 1-10Gain 864 Fabrication experience, enough to level from 1 to 10

 1.  Level Chemistry 1-10Gain 864 Chemistry experience, enough to level from 1 to 10
Changeling

**MONKEY(413) the totally normal monkey chimpers...**

Ook?... Not convinced huh? You want ultimate control over your body too? All it takes is some **Cultivation**, and one tiny **Alien Parasite**.

Cultivating slugs in your body not suprisingly is antagonistic enough to be an antagonist job.

Being a changeling gives **VERY** powerfull armor in exchange for lots of meat used, better become a vegetarian.

An important thing to note with the armors: they take 10 Command level per armor tier (with Reinforced ribs and Core Enchancements being tier 0).

... also yes the placeholder in acclimation is actually needed for increased readability.

**ACCLIMATION**: Here you start your journey to becoming a changeling, you also get quite a decent weapon but definetelly its not end-game levels of needed power.
1x Harmless Red Slug >> 1x Armblade

Flesh armor: Here you get to the main part of changelings, armor.
This type of the 2 changeling armors gives more Brute Armor, and precision than Bone armor
1x Human Meat >>
75% 1x Human Meat
20% 2x Human Meat
5% 1x  Core Enchancements

2x Human Meat +
1x Core Enhancements >>
75% 1x  Core Enhancements
20% 2x  Core Enhancements
5% 1x  Enhanced Nerves
3x Human Meat +
1x  Enhanced Nerves >>
75% 1x  Enhanced Nerves
20% 2x  Enhanced Nerves
5% 1x  Leg Enhancements
4x Human Meat +
1x  Leg Enhancements >>
75% 1x  Leg Enhancements
20% 2x  Leg Enhancements
 40 exp / Required level: 38
5x Human Meat +
1x  Enhanced Reactions >>
75% 1x  Enhanced Reactions
20% 2x  Enhanced Reactions
5% 1x  Arm Enhancement
6x Human Meat +
1x  Arm Enhancement >>
75% 1x  Arm Enhancement
20% 2x  Arm Enhancement
5% 1x Enhanced Flesh

Bone armor: Here you get to the main part of changelings, armor.
This type of the 2 changeling armors gives more Burn Armor, and Power than Flesh armor
1x Animal Meat >>
75% 1x Animal Meat
20% 2x Animal Meat
5% 1x  Reinforced Ribs

2x Animal Meat +
1x  Reinforced Ribs >>
75% 1x  Reinforced Ribs
20% 2x  Reinforced Ribs
5% 1x  Reinforced Chest
3x Animal Meat +
1x  Reinforced Chest >>
75% 1x  Reinforced Chest
20% 2x  Reinforced Chest
5% 1x  Reinforced Core
4x Animal Meat +
1x  Reinforced Core >>
75% 1x  Reinforced Core
20% 2x  Reinforced Core
 41 exp / Required level: 40
5x Animal Meat +
1x Reinforced Torso >>
75% 1x Reinforced Torso
20% 2x Reinforced Torso
5% 1x  Reinforced Legs
6x Animal Meat +
1x  Reinforced Legs >>
75% 1x  Reinforced Legs
20% 2x  Reinforced Legs
5% 1x Reinforced Body

Disguises: And at the end, here are the disquises you can take (face slot). They can be equipped at any level.
1x Alien Meat >>
1x  Ashen Disguise (Ashwalker Lizard)
2x Alien Meat >>
1x  Smokey Disguise (Human something?)
3x Alien Meat >> 1
x  Kind Disguise (Human)
4x Alien Meat >>
5x Alien Meat >>
1x  Efficient Disguise (Human roboticist)
6x Alien Meat >>
1x  Soft Disguise (Moff)
Botany

* Seeds?
* Plants?
* Stats?

Botany is a very useful job both for providing ingredients for cooking and getting lots of food for smaller battles.

Good to make a mental note: All botany recipes take 20 seconds to complete

## **Tier 1**

These recipes are the ones you will start out with and heal 10+ HP each with varying minor bonuses:

## **Tier 2**

These recipes are the next tier of cooking and come with a doubled healing per eating food at +20 HP and better bonuses than tier 1.

## **Tier 3**

Welcome to Tier 3 Recipes, at this point they heal +30 Health. You can cook the best recipes from these plants if you seek the best health per meal... you are also very close to the supreme tier 4 plants.

## **Tier 4**

These recipes are unique from all others and you of course only gain access to them at the end. Multidimensional oranges give you -0.5 health regeneration but in exchange heal for +40 and give +5 to evasion, both armors, precision and damage.

Killer Tomatoes are companions that have an extreme chance to escape, that being 120%. They reduce your health by 90 yet in exchange give you +5 evasion, precision and damage

 **Grow** Killer Tomato
Tinkering

* Junk?
* Recycling?
* Weaponsss?
* Armor?

Tinkering is a job that focuses on making melee weapons and armors, you could say the opposite of fabrication, the body armors here will be more agile and have more regeneration but wont give precision and damage nearly as much.

Something to note: All recipes take 10 seconds to complete without upgrades.

## Recycling

Here you can find everything you can recycle into  Flammable junk, its usefull in making thermite for graytiding. Its also VERY good for making cash if you have unlocked the glorious empire of cargonia.

 **Recycle Into  Airtight Junk** | Level 1
 **Recycle Into  Protective Junk** | Level 1

## Blunt weapons

In this table you can find all the blunt weapons that are craftable via tinkering.
the fire extinguisher is the most efficient way to level up your tinkering skill in terms of material cost to exp.

These weapons require Melee level to equip. They give major downsides to evasion, but have higher damage and precision than sharp weapons.

## Sharp weapons

On this table you can find all the sharp weapons that are craftable via tinkering.Since these weapons use the exact same material as blunt weapons its better to only craft these for fighting as the fire exinguisher is better with levelling up.

These weapons require Precision to equip. They give minor downsides to evasion.

## Armor

Here you can craft armors that are quite resistant to brute damage. (also god why do 60% of them have such long names)

## Space Suits

On the other hand here you can craft armors that are more resistant to burn damage. (thankfully these names are smaller so it looks better)
Possibly worthy of knowing: you unlock these earlier than brute resistant suits.
NT-ARG 'Boarder' Rifle

Equipment slot:

HAND

    ——
    ——

    **6**
    ——

    ——
    ——

    **3**
    **3**

    ——
Type:

Sell price:  **420**

Buy price:  **630**

Further relations with Cargonia have got you This weapon. It looks much heavier than it actually is as you pick it up, you can reload it quicker yet you settle for reloading it a bit slower in favor of Running around your enemies more effectivelly.

 **NT-ARG 'Boarder' Rifle** can be found in:

1. Cargonia

Production
Bartending

**Naomi Teagarden the Bartender says...**

*New here, huh*?It's time to mix up a nice ***Singulo***.

If you aren't intimidated by the machinery, you're ready.

Bartendering is a job that focuses on creating Drinks that enchance your various statistics.

Yet remember, as usefull as bartendering can be cooking is much better when it comes to health per meal

## Basic drinks

All of these drinks have Luck brewed into them. These only require power to create and take 5 seconds to make. They give a low amount of experience.

## Complex drinks

All of these drinks give some amount of health regeneration. These drinks require slimes to make so better git to farmin! These drinks take 8 seconds to create each. They reward a large amount of experience.

## Super basic drinks

These drinks have some luck sprinkled on them that was leftover from basic drinks. They require power and ore to create. They take 10 seconds of your life to make. They gives a medium amount of experience.

## Super complex drinks

As upgrades of complex drinks they of course all have basic regeneration on them. They need slimes and ore to complete as expected. They take a large sum of 16 seconds to complete, in exchange they give a very large amount of experience.
Cult

**An intrusive thought...**

+  > ,  +  > ,  +  >

Cultism is an antagonist job that gives you the ability to sacrifice your health for Nar'sies favor.

it can be used to enchance your companions with blood magic making them stronger... but also making them suck your lifeforce out of you due to their bodies need of blood to maintain their form.

And making runes that fit on your neckslot, quite usefull considering the very limited variety of neckslot items.

A lil note, the first initiation ritual takes 800 seconds, others take 10.

Rituals: here you can use the torch of holy nar'sian light to see the truth behind this world and begin performing blood magic.
1x Cursed Torch >> 1x Nar'sie's Favor
10 Health >> 2x Nar'sie's Favor
25 Health >> 4x Nar'sie's Favor
50 Health >> 8x Nar'sie's Favor

Material runes, Those runes give you 1 Precision, 3 Power and 8 Max Health per level of the rune
1x Nar'sie's Favor>> 1x  Sacrifice Rune
2x Nar'sie's Favor>> 1x  Empower Rune
8x Nar'sie's Favor>> 1x  Summon Rune
16x Nar'sie's Favor>> 1x  Rune of Attor

Material runes, Those runes give you 3 Precision, 1 Power and 8 Max Health per level of the rune
1x Nar'sie's Favor>> 1x  Manifest Rune
2x Nar'sie's Favor>> 1x  Boil Rune
8x Nar'sie's Favor>> 1x  Apocalypse Rune
16x Nar'sie's Favor>> 1x  Rune of Nar-sie

a lil note: Sacrifices are very good at getting expirience in the occult business.

Sacrifices: Here you can use your knowledge of the occult and some of your blood to create powerfull pets and weapons... yet beware as all of the pets take 1 Point of regeneration out of you when equipped because of their need to maintain a blood barrier around themselfes to protect them from damage.
Takes 200 seconds to complete.
12x Nar'sie's Favor +
1x Pet Mouse (trash)
\/
1x Proteon
{RequiresResearch}
18x Nar'sie's Favor +
10x Human Meat
\/
1x Destructive Touch
Takes 200 seconds to complete.
24x Nar'sie's Favor +
1x Pet Corgi (Ian)
\/
1x Narsian
Takes 200 seconds to complete.
36x Nar'sie's Favor +
1x Pet Cat (runtime)
\/
{RequiresResearch}
42x Nar'sie's Favor +
50x Human Meat
\/
1x Cultist Dagger
Takes 200 seconds to complete.
48x Nar'sie's Favor +
1x Pet Fox (Renault)
\/
1x Artificier
Takes 200 seconds to complete.
56x Nar'sie's Favor +
1x Pet Goat (Pete)
\/
1x  Behemoth
{RequiresResearch}
60x Nar'sie's Favor +
1x Null Rod +
100x Human Meat
\/
 1500 exp **|** Required Level: 50
Takes 200 seconds to complete.
64x Nar'sie's Favor +
1x Pet Bee (the polinator)
\/
1x  Harvester
(also pssst... Wraiths are good against the chrono legionnaire)
 Proteons give 25 Evasion
 Narsians give 28% Brute Armor
 Wraiths give 28%Burn Armor
 Artificiers give 25 Precision
 Behemoths give 25 Power
 Harvesters give 5 out of all of the above
Asuna Tanaka

**Asuna Tanaka** is a houseguest on *Big Brother 1*.

## Biography

**Hometown:** Los Angeles, CA.
**Occupation:** Media Content Hostess.
**Three adjectives that describe you:** Stylish, Smart, Intuitive.
**Favorite activities:** - Shopping
- Posting on social media.
- Hosting for Hollywood Gossip on Youtube.
- Watching Audrey Hepburn movies.
**What do you think will be the most difficult part about living inside the Big Brother house?**
The stress of being nominated. Your game hangs by a thread and everyone’s paying attention to every single action you do. It’s insane.
**Do you have a strategy for winning the game?**
If the house splits into two alliances, I would like to be right in the middle.
**My life's motto is...** Happiness is the same price as red bottoms.
**What would you take into the house and why?**
My wigs. I wanted to bring them, but they’re hard to maintain. That’s why I got my hair done before sequester. I would also bring in my anime DVDs.
**Fun facts about yourself:**
- TBA

## Player History - *Big Brother 1 (US)*

### Voting History

 2
 3
 4
Server Creation

## Table of Contents

* Introduction
	+ Pros and Cons of Owning a Server
	+ Requirements
	+ Terminology

* Installation Guide
	+ Important Software
	+ Downloading Server Software
	+ Modded Server Software
	+ Starting Local Server

* Setting Up Hosting
	+ Choosing a Host
	+ Intro to Server Panels

* Transfer Files Using FTP/SFTP
	+ Find Credentials in Host Panel
	+ How to Use WinSCP
	+ How to Use FileZilla

* VPS & Dedi. Tutorials
	+ Setting Up
	+ Securing Server
	+ DDOS Protection
Important Notes

These are miscellaneous notes that need to be mentioned somewhere but are not for a more specific topic.

#### Reloading Plugins

* When making changes to a configuration file while the server is online it requires you to either reload the plugin or restart the server in order to have the changes take effect. Minecraft servers also come with a global "/reload" command. However, **do not ever use "/reload" on a server.** It can cause major issues with plugins, break things, cause memory leaks, not properly save files, etc.
* Similarly, do not use plugins that perform that same function like PlugMan.
* Instead, use a specific plugin's built-in reload command. Almost all plugins have them and they are safe to use. For instance, the plugin EssentialsX uses "/essentials reload". You may use "/[pluginName] help" to view a list of commands for each plugin.

#### Modifying World Folders

* By default the worlds are named: `world`, `world_nether`, and `world_the_end`. The worlds must keep those names. If those world names do not exist when the server starts up then it will generate new ones. I.e. if you delete `world` while server is stopped then start server it will create a new `"world"` world.
* Do not edit any files inside the world folders, whether the server is running or not, do NOT touch them unless you know what you're doing.
* If you need to delete a world, stop the server then delete the world using your FTP program (FileZilla or WinSCP). Then start the server once it has completed. If the world name was a default world then it will automatically create a new world upon server startup
* Do not try to delete/rename worlds when the server is running. Only do so when the server is stopped- should you ever need to.
* When renaming a world be aware that any spawn points, homes, warps, and other plugin data stored in that world are assigned to that **world name**. So with the new world name no spawn points, homes, warps, etc will exist in it. For instance, say you own a Survival server and half way through the map you decide to rename your `world` to `survival` (as the world name). When the server starts it will generate a new `world` in place of the missing one and will load your `survival` one too. However, all spawn points, homes, warps, etc will remain in the `world` world even though it is newly generated. Also note that you can access the `survival` world using a plugin called multiverse-core. However, you'll need to manually import the world using the plugin before you can teleport to it. To manually import it with the Multiverse-Core plugin use this command.

#### Server Stability

* If you would like to test things, practice server skills or commands, mess around with plugins, try new plugins, etc then do it on your test server not your main server.
Sniper Rifle

Equipment slot:

HAND

    ——
    ——

    ——
    ——

    ——
    ——

    **15**
    **10**

    ——
Type:

Sell price:  **840**

Buy price:  **1260**

A top of the shelf Sniper Rifle, its not as Comfortable as other weapons to handle and takes you double as long to reload but it more than makes up for it with its pure raw destructivePower. Its also capable of penetrating enemies with deadly Accuracy and is shown to possess the ability to penetrate through enemies, shame you are only fighting one at a time but hey at least you can brag about it!

 **Sniper Rifle** can be found in:

1. Cargonia

Production
Shitposting

Category:Jobs

**WARNING: THIS PAGE IS VERY LATE IN THE GAME, LOOKING INTO IT BEFORE YOU BUY THE JOB OFFICIALLY MAKE YOU A SIGMA MALE AND YOU WILL NEVER BE AN ALPHA MALE**... with that said its definetelly not worth it to buy the job. If you still wish to see the actual wiki scroll down to see it and know, ya had yer warning.

Also if you wish for a lil tip in unlocking this job better use Cargonia... and while you are at it create Social Lubricant from Chemistry for  power as you are gonna need it. Believe me.

.

.

.

.

.

.

.

**Iamgoofball the Shit Poster says...**

WHERES THE SLIP REWRITE WHERE THR FUCK ID IT? 🆑 **Iamgoofball add**: How do you do fellow players? I added a new hip and trendy gamemode. /🆑

Shitposting is a job that does not reward you, its a job that will break your spirit and laugh at you while kicking you as you try to get 100% game completion.

Shitposting has a unique levelling mechanic, to level up with it you need to drink Brain Juice... (also all jobs besides the first one give you 5 exp, with the first giving 2 exp)

All jobs in shitposting take 1 second to complete

The table of great shitposters: Personally i recommend having Cargonia unlocked, high Chemistry level (optional) and high engineering level before tackling this job, use chemicals from Chemistry to make Cargonia create a lotta power, then Recycle power from Salty Ghost Tears via  Unholy Matter creation.
Required level: N/A
90x Power >> 1x Internet Points
Required level: 10
90x Power >> 1x Salty Ghost Tears
Required level: 49
90x Power >> 1x 'Happy' Pills
Required level: 48
Required level: 47
90x Power >> 1x Senpai
Required level: 46
90x Power >> 1x Quality Animal Meat
Required level: 45
90x Power >> 1x Titanium
Required level: 44
 **BORIS'S PAIN**
Required level: 43
90x Power >> 1x Vodka
Required level: 42
90x Power >> 1x Nuka-Cola
Required level: 41
90x Power >> 1x Butcher Cleaver
Required level: 40
 **Required level: OVER 50 LEVELS AT THE END OF YOUR ROAD YOU SEE IT. AND YOU REALIZE WHAT THE UNIVERSES MEANING IS, ITS...ITS I CANNOT DESCRIBE IT HERE**
*This is a secret reserved for the people who finish the road, please find it out ingame.*
Acura

**Acura** is the luxury vehicle division of Japanese automaker Honda. The brand was launched in the United States and Canada on 27 March 1986, marketing luxury, performance, and high-performance vehicles. It was introduced to Hong Kong in 1991, Mexico in 2004, China in 2006, Russia in 2014 (no longer available in Russia) and Kuwait in 2015, and was also sold in Ukraine (until 2018). Honda's plan to introduce Acura to the Japanese domestic market (JDM) in 2008 was delayed, due to economic reasons, and later withheld as a result of the financial crisis of 2007–2008.

## **Cards**

* 2017 Acura NSX - By Connor
* 1997 Acura Integra Type R - By andugandu
* 1990 Acura NSX - By Connor
C20r Rifle

Equipment slot:

HAND

    ——
    ——

    **8**
    ——

    ——
    ——

    **4**
    **4**

    ——
Type:

Sell price:  **560**

Buy price:  **840**

From the factory to nuclear operatives and finally making it into your hands, its has much slicker design than the last gun your got your hands on allowing for even more effective Movement around your enemies... or just walking around comfortably at all without looking like you want to cause a Bloodbath wherever you go.

 **C20r Rifle** can be found in:

1. Cargonia

Production
Wire Ripper

The **Wire Ripper** is a CHEM that can be Developed from R&D after getting the Wire Ripper Recipe for 100x Research Points and can be Developed with Gold 1x and Power 4x for  Wire Ripper 1x and 5 R&D XP

Multiplies tinkering XP by 1.5x and makes tinkering give wire, but doubles junk cost.

## Wire Ripper

### Effects

Multiplies tinkering XP by 1.5x and makes tinkering give wire, but doubles junk cost.

### Buy Price

Cant Be Bought

Can be used 20 times before it runs out (20 Charges)
Cargonia

**Brick Carr the Quartermaster says...**

So you're here to actually join the resistance? Just act like you're doing your duty bringing in Shipments

.Once we have enough Arms we can declare our independence for good. Keep an eye out for anyone that might support the cause or be willing to contribute Funds.

Ah, sweet sweet cargonia. Its an antagonist job that is all about dat cash, Its also the source of more  power than you could ever make from engineering.

Also a lil note: Every action in cargonia takes 6 seconds except theSupplypod creation, that takes 800 seconds.

## Move Freight

Here you can order materials via cash, you also start your journey here via a Flash from the revolution crates.

## Find buyers

In this table you can see all the things that will make your serious cash, Using some chemistry magic you can also drink a bit of social lubricant to make half as much  power as you get coins from these... its very powerfull in combination with  Flammable Junk or Babel Pasta.

## Smuggle Ammo

Smuggle Ammo: Here you can buy special ammo for Rifles, every level adds 8 precision and 3 power.
32x Space Coins >>
8x  Training Round
168x Space Coins >>
8x  Flechette Round
344x Space Coins >>
8x Tracer Round
520x Space Coins >>

## Smuggle Arms

Smuggle Arms: Here you can purchase rifles that use the ammunition you can buy above, Most of them (except the Sniper Rifle and L6 Saw) have 5 second reload time, with the Sniper Rifle having 10 seconds and the L6 Saw having 0.3 seconds.
210x Space Coins >>
1x  Mosin-Nagant Rifle
420x Space Coins >>
1x  WT-550 Autorifle
630x Space Coins >>
1x  NT-ARG 'Boarder' Rifle
840x Space Coins >>
1050x Space Coins >>
1x M-90gl Carbine
1260x Space Coins >>
1x Sniper Rifle
1470x Space Coins >>
1x Belt Fed L6 Saw
Traitor

**Syndicate Ansible crackles...**

Some idiot left their communicator open and now there are **Telecrystals** all over this station.

The syndicate isn't sending you unlimited gear so you get **These** instead.

The antagonist traitor job is unique, in a sense that all the crafting recipes are unlocked to you from the start and you immediatelly can craft any of from them. This provides a substancial early-game boost and possibly a time saving one for the rest of the game if you dont lose your special jumpsuit. Just keep in mind you only get 20 Telecrystals and you will likelly never see more than that in a single game timeline. Its also good to note that each telecrystal can be sold for 100.000 Space bucks if you have some leftover from your shopping spree but then you wont be on the maximal level.

Quick note: this job rewards you with 5025 XP per telecrystal spent. Thus you have to use all of your 20 TC to be at level 50.

Here are the objects you can buy with telecrystals:

## Adaptive Customization {ResearchRequired}

The Adapted version of energy weapons are equipable much earlier on due to their lower minimal stats, those being:

28 Precision > 8 Precision for the Adapted Energy Dagger

38 Precision > 18 Precision for the Adapted Energy Sword  <- this is also the only version of the adapted energy weapon series that is obtainable via a non Traitor job.

48 Precision > 28 Precision for the Adapted Dual Energy Sword

It's good to note that the jumpsuits in the purchasable via the traitor uplink are also very special,

the Chameleon Suit has 30%+ Learning speed for ALL non antagonistic jobs saving you a lot of time on grinding skills that are needed in order to craft better items,

and the Syndicate Jumpsuit  Has +4 to Evasion, Command, Precision, Power, Luck With an added bonus of +44 to health, Making it a very strong jumpsuit for combat.
WT-550 Autorifle

Equipment slot:

HAND

    ——
    ——

    **4**
    ——

    ——
    ——

    **2**
    **2**

    ——
Type:

Sell price:  **280**

Buy price:  **420**

A definite improvement on the last weapon. it could be reloaded quicker and it feels much more comfortable to Run around with than the last design... yet you are too clumsy to reload it properly and due to that it still takes the same time as the last weapon to reload.

 **WT-550 Autorifle** can be found in:

1. Cargonia

Production
Cloned Drives Wiki

**Welcome to the Cloned Drives Wiki!**
Cloned Drives is a game server on Discord based on (and blatantly copied from) Top Drives by Hutch Games.

## Gallery

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nissan GT-R Nismo (2015)

Current Iteration of the card.

The **Nissan GT-R Nismo (2015)** is a Legendary Performance car made by keanny. It was added in an very early, unknown period during the WIP era.

## Trivia

* This car received a complete overhaul in 9/9/2020, including updated top speed, 0-60, handling, RQ and picture.
	+ The car originally had 196mph top speed, 0-60 in 2.8 seconds and 92 handling.
Helpful Resources

## Discord Server

In case you need support regarding this guide, have suggestions, or would like to add to it then please join this Discord server:

https://discord.gg/fYhg52s

## [Free] Basic Server Setup Resource

Provides a basic structure to build off of and create your own unique server.

While I recommend creating your server from scratch for the best learning experience I understand some people may prefer to use this to save time.

https://www.mc-market.org/resources/4737/

## 1.12.2 Modpack Template

Will be added when I have time to complete it. Will act like the Basic Server Setup but for creating an optimized modpack/serverpack.