recursal/Fanatic-Fandom huggingface dataset:
Godai Shuffle

DLC Content*This article, **Godai Shuffle**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Godai Shuffle

Evolved Four Seasons. Generates an additional explosion.

## Weapon

### Effects

- Amount and Duration increase damage instead.
- Ignores Speed.

### Blocked by walls

No

**Godai Shuffle** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is the evolution of Four Seasons, requiring Spinach and Candelabrador at max level.

## Effects

Godai Shuffle makes a bunch of beads orbiting around the character far away. It causes five explosions instead of four, with rocks, bamboo leaves, fire, water crystal, and ball of air with a horizontal lightning; with the character 地 (earth), 風 (wind), 火 (fire), 水 (water), and 空 (void); in the top left, top right, bottom left, bottom right corner, and on the character respectively.

Godai Shuffle gains more base damage and a lot more Amount, which both increase Godai Shuffle's overall damage.

Area causes the explosion to be bigger but not futher away, only level ups can move them futher apart. Amount and Duration affect damage of Godai Shuffle instead; with the base damage formula `(weapon's damage + Duration in seconds) x Amount`.

## Levels

With Limit Break, Godai Shuffle can be further leveled up.

 Area +2.5%

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Increase damage instead
2. ↑ Increase damage instead
3. ↑ Affected by Area and Duration
4. ↑ Affected by Might, Area, and Duration
5. ↑ Indirectly affected by bonuses to Might, Area, and Duration
6. ↑ Indirectly affected by bonuses to flat damage
7. ↑ Indirectly affected by bonuses to Amount
8. ↑ Indirectly affected by bonuses to Duration
9. ↑ Indirectly affected by bonuses to Area
10. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* Godai (五大) is the five elements in Japanese Buddhist thought.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Cross

Aims at the nearest enemy, has a boomerang effect.

* Base
* Max

**Cross** is a weapon in *Vampire Survivors*. It is the starting weapon of Krochi Freetto. It is unlocked by finding a Rosary.

Cross can be evolved into the Heaven Sword with Clover.

## Effects

Cross shoots a spinning cross at the closest enemy. After a short while it boomerangs in the opposite direction until it leaves the screen. The crosses pierce and damage all enemies they come in contact with.

Projectile Speed determines how far the crosses can initially travel before they return.

### Arcanas

Selecting Waltz of Pearls (XI) Arcana allows the crosses to bounce off of the edges of the screen twice. Upon bouncing, the cross completely reverses its horizontal and vertical speed instead of just one of them according to the edge.

Divine Bloodline (IX) allows the crosses to deal extra flat damage based on Armor.

## Levels

Cross has 8 levels. At max level, Cross has +30 Base Damage, +20% Area, +50% Projectile Speed, and +2 Amount.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Cross can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might, Area, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to Amount
6. ↑ Indirectly affected by bonuses to Area
7. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Cross has a short range when initially thrown, stopping a little ways after it hits an enemy. However, it will fly to the other end of the screen when returning. Because of this, it is most effective in scenarios with a lot of enemies, as to assure it pierces through as many enemies on the return trip as possible.
* The automatic targeting nature of the weapon is both a blessing and a curse. While it removes the mental load of aiming, the closest enemy might not always be the enemy you're trying to attack. Cross should be considered a supporting weapon, and not necessarily a main damage dealer.

## Trivia

* This weapon is inspired by the cross sub-weapon from the *Castlevania* series. Both function as a boomerang weapon.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Just Vent

DLC Content*This article, **Just Vent**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Just Vent

Destroys or heavily damages enemies. Amount affects how many times it can trigger.

## Weapon

### Blocked by walls

Yes

**Just Vent** is a weapon from the Emergency Meeting DLC of *Vampire Survivors.* It is the starting weapon of Shapeshifter Nino. It is unlocked for everyone by surviving 15 minutes with Shapeshifter.

It can be evolved into Unjust Ejection with Mini Shapeshifter at max level. The passive item will be added to the pool of available items upon leveling up as soon as the weapon reaches level 2.

## Effects

A vent appears in the field and enemies caught in its area will jump into it and die instantly or takes heavy damage.

## Levels

Just Vent has 8 levels. At max level, it has +7 Amount, +100% Area and Cooldown is reduced by 1 second.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Just Vent can be further leveled up.

 Area +2,5%
 Amount +1

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
MoveSpeed

*This article is about movement speed. For projectile speed, see Speed.*

**MoveSpeed** is one of the stats in *Vampire Survivors*. It affects how fast the character moves in relation to the default speed.

The player has 100% base MoveSpeed before modifications. The MoveSpeed in the stat panel is given as the difference to the base MoveSpeed, meaning that MoveSpeed stat of +30% equals to 130% total MoveSpeed, for example. MoveSpeed modifications from character bonuses, PowerUps and passive items stack additively. Stage bonuses stack multiplicatively with the collective bonus from the aforementioned.

There is no upper limit to how much MoveSpeed the player may have.

## PowerUp

### Initial cost

 600

MoveSpeed PowerUp increases MoveSpeed by 5% per rank, with a maximum rank of 2. At rank 2, it provides +10% MoveSpeed. It initially costs  600.

 2

## From Items

MoveSpeed's associated passive item is Wings, which provide +10% MoveSpeed per level, up to a maximum of +50% MoveSpeed at level 5.

Golden Egg permanently increases MoveSpeed by 1% for the character that collected it.

## From Characters

* Lama starts with +10% MoveSpeed and gains +5% MoveSpeed every 10 levels, up to +20% at level 40. In total, she can have +30% MoveSpeed.
* Dommario starts with -40% MoveSpeed.
* Krochi, Christine, Marrabbio, Cosmo, and Trouser start with +30% MoveSpeed.
* Pugnala, Giovanna, Poppea, Concetta, Zi'Assunta, Toastie, and Smith start with +20% MoveSpeed.
* Exdash starts with -10% MoveSpeed.
* Leda and Scorej-Oni starts with -20% MoveSpeed.
* Peppino starts with -100% MoveSpeed
* Red Death starts with +100% MoveSpeed.
* Sigma starts with +50% MoveSpeed.

### Legacy of the Moonspell

* Miang, Megalo Syuuto, and Gav'Et-Oni starts with +20% MoveSpeed.
* Menya gains up to a total MoveSpeed of 300% when she is invincible.
* Syuuto starts with -20% MoveSpeed. He gains +40% MoveSpeed after he morphs when his starting weapon evolves.

## From Stage

* Mad Forest multiply MoveSpeed by 1.1.
	+ Hyper Mad Forest multiply MoveSpeed by 2.
* Inlaid Library, Dairy Plant, Gallo Tower, Holy Forbidden, Il Molise, Green Acres, The Bone Zone, Boss Rash, Bat Country, and Tiny Bridge multiply MoveSpeed by 1.25.
	+ Hyper mode of these stages provides multiply MoveSpeed by 1.9, except Holy Forbidden and Il Molise.
	+ Holy Forbidden does not have hyper mode.
	+ Hyper Il Molise multiply MoveSpeed by 2.
* Cappella Magna multiply MoveSpeed by 1.4.
	+ Hyper mode multiply MoveSpeed by 2.
* Moongolow multiply MoveSpeed by 1.35.
	+ Hyper mode Moongolow multiply MoveSpeed by 2.
* Eudaimonia Machine multiply MoveSpeed by 1.5.
	+ Eudaimonia Machine does not have Hyper mode.

### Legacy of the Moonspell

* Mt.Moonspell multiply MoveSpeed by 1.4.
	+ Hyper mode Mt.Moonspell multiply MoveSpeed by 2.

## Tips

* Movement Speed is additive. The largest movement speed bonus would come from taking the Level 5 Wings (+50%), the MoveSpeed PowerUp (+10%) with Red Death (+100%) Movement Speed for +160%.
* If MoveSpeed modifier is below -100%, i.e. the total MoveSpeed is negative, the controls become inverted.
Grim Grimoire

**Grim Grimoire** is a relic located in Inlaid Library. Once collected, it permanently unlocks the Grimoire in the pause menu, in which the player can view all evolutions and unions that have been discovered on their save file, as well as what weapons and passive items are needed to obtain them.

The Grimoire shows evolutions that have been obtained before, and hides any evolutions that have yet to be encountered. However, it does show whether a set of weapons and passives result in an evolution, even if the weapons or passives have yet to be discovered. An exception is made for evolutions that require the Yellow Sign, which are hidden until said relic is obtained.

## Obtaining

Grim Grimoire is located to the far west of the starting area in Inlaid Library. Its location is tracked by a green arrow on the player's screen. It is protected by 12 patrolling witches that slow you down using a beam attack and shoot bullets at you. Once Grim Grimoire has been collected, it will no longer appear on the map.

Alternatively, the Grim Grimoire can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "thisshouldhavebeenunlockedbydefault".

## Trivia

* This may be a reference to GrimGrimoire, a game by Vanillaware.
Knockback

**Knockback** is an effect applied to enemies that briefly pushes them backwards whenever they are damaged by the player.

When an enemy is receiving knockback, its overall movement speed is reversed and multiplied by a knockback multiplier for the duration of the effect. The knockback multiplier is the product of the damaging weapon's knockback dealt multiplier and knockback taken multiplier of the target enemy. The knockback effect lasts 120 milliseconds.[*Verify*]

Garlic and its evolution Soul Eater have an additional effect that increases the knockback taken by enemies hit by it. If the enemy is not immune to debuffs, every time it is hit by either of these weapons, its knockback taken multiplier is increased by an additional 0.3 until its maximum knockback value is reached.
Ophion

DLC Content*This article, **Ophion**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Ophion

Evolved Shadow Servant. Has a chance to instantly kill enemies.

## Weapon

### Effects

- Ignores Speed.
- Luck increases the chance of slowing down enemies.

### Blocked by walls

No

**Ophion** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the evolution of Shadow Servant, requiring Skull O'Maniac at max level.

## Effects

Ophion summons stationary dark energy orbs with purple smoke and an ouroboros spinning in the middle, when it expires, it explodes and extends a bit beyond its normal area.

Ophion has a higher Pool Limit, smaller Area, and a small interval between each attack.

The orbs have a 1% chance to instantly kill an enemy just like a Rosary, affected by Luck.

Ophion has a 1 second Hitbox Delay, meaning that the same enemy cannot be hit more often than every second by the same orb. However, because all active delays are reset simultaneously as soon as any one elapses, some enemies may get hit more often.

### Arcanas

Selecting Gemini (I) Arcana creates a counterpart - Silver Sliver - that is functionally the same as Shadow Servant at max level. It only spawns the silvery sneks, and does not benefit from Limit Breaking.

## Levels

With Limit Break, Ophion can be further leveled up.

 Area +2.5%
 Amount +1
 Chance +0.5%

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, and Duration
3. ↑ Indirectly affected by bonuses to Might, Area, and Duration
4. ↑ Indirectly affected by bonuses to flat damage
5. ↑ Indirectly affected by bonuses to Amount
6. ↑ Indirectly affected by bonuses to Luck
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Glass Vizard

**Glass Vizard** is a relic located in Moongolow. Once bought, it allows the merchant previously exclusive to Moongolow to spawn in all other stages.

## Obtaining

Glass Vizard is sold by the merchant, accessible near spawn in Moongolow. This relic can then be bought for  10,000. Once Glass Vizard has been purchased, it will no longer be offered by the merchant.

Alternatively, the Glass Vizard can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "eggseggseggs".
Nduja Fritta Tanto

Temporarily emits cones of flames. Affected by player stats.

**Nduja Fritta Tanto** is one of the Pickups that has a chance to drop from light sources. Its drop rate is affected by Luck.

## Weapon

### Blocked by walls

No

Upon picking up the Nduja Fritta Tanto, the player begins to breathe fire in the direction they are facing, similar to the Knife, for 10 seconds. The flame will grow in size as they travel. It is coded to be a temporary weapon, so it can be affected by different stat increases.

## Tips

* Nduja Fritta Tanto benefits from every stat increase.
	+ Duration extends how long the full effect and each flame last. It is not limited by the 400% Duration cap on Golden Eggs.
	+ Area makes the expanding flames grow even faster.
* When it is used by a cat from Gatti Amari, the Pickup itself will explode and despawn the cat that used it. The explosion is the same as the ones from Heart of Fire.

## Trivia

* Nduja Fritta Tanto is named after the 'Nduja - a spicy, spreadable pork sausage. "Fritta Tanto" translates to "fried a lot/fried too much" in Italian. A property of capsaicin is that when it is exposed to heat, it increases its potency, hence if you overcook 'Nduja you're going to get a really spicy dish.
* Nduja Fritta Tanto's effects might be a reference to the Superspicy Curry item from the *Kirby* and *Super Smash Bros.* series.
* Nduja Fritta Tanto can be shortened to the initialism NFT, as the developer is making a joke on adding NFT (Non-Fungible Token) features to the game while simultaneously denouncing them.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Lake Foscari Map

DLC Content*This article, **Lake Foscari Map**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

**Lake Foscari Map** is a relic located in Lake Foscari. Once collected, it displays a detailed map of Lake Foscari when paused.

## Obtaining

Lake Foscari Map is located to the north east from the starting area in Lake Foscari in one of the hidden area. It is guarded by enemies. Its location is tracked by a green arrow on the player's screen. Once Lake Foscari Map has been collected, it will no longer appear on the map.
LV128 Golden Bat

>
>
> ”
> *All that glitters is not gold. Sometimes it’s bats. While such a rare creature might seem to herald the coming of something truly momentous, it might surprise you to learn that, despite appearances, they are bats, and nothing more.*
> *— Ars Gouda, p. 104*
>

**LV128 Golden Bat** is a special enemy that appears in Green Acres and Bat Country. After entering Green Acres with Hyper Mode and Hurry Mode enabled and travelling far southwest, where the background starts to appear glitched, a large amount of LV128 Golden Bats will spawn instead of the regular enemies. Defeating 128 of these bats, will unlock missingN▯ as a playable character. In Bat Country, it appears both as a normal enemy and a boss.

LV128 Golden Bat takes reduced knockback.

## Variants

### LV128 Golden Bat

 Health

1,280

10

140

0.1 (3)

0

No

No

10

## Unlisted variants

*These enemies are not listed under "LV128 Golden Bat" in bestiary, but can be considered its variants.*
### LV 128 Golden Bat (scaling)

 Health

500

12

140

0.1 (3)

0

No

No

10

## Appearances

Show/Hide

LV128 Golden Bat
 Bat Country | 5:00
 Bat Country | 10:00

LV128 Golden Bat (scaling)
Poe Ratcho

**Poe Ratcho** is one of the playable characters in *Vampire Survivors*. His starting weapon is Garlic.

## Unlocking

The player can unlock Poe by getting Garlic to level 7. He needs to be purchased for  500, which scales with other characters purchased.

Alternatively, Poe can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "strongestcharacter".

## Passive bonuses

Poe starts with -30 Max Health and +25% Magnet.

## Trivia

* Poe Ratcho is a homophone of "poraccio", dialectal form from Rome for the Italian "poveraccio", meaning "poor wretch".
* His dialogue as a vendor in Adventure Mode, "Can I offer you a clove in this trying time?" is a reference to Danny DeVito's character Frank in *It's Always Sunny in Philadelphia.*
Lightning Ring

Strikes at random enemies.

* Base
* Max

**Lightning Ring** is a weapon in *Vampire Survivors*. It is the starting weapon of Porta Ladonna. It is unlocked by defeating 5,000 enemies.

Lightning Ring can be evolved into Thunder Loop with Duplicator.

## Effects

Lightning Ring summons lightning strikes from the sky to deal damage to random enemies. When the lightning strikes the ground, it creates a hitbox that deals damage, rather than the lightning bolts themselves dealing damage.

Bonuses to Area affect how large this hitbox is.

### Arcanas

Selecting Tragic Princess (III) Arcana reduces the Cooldown when the character is moving.

Twilight Requiem (II) allows the lightning strikes to explode with a different effect when they hit the ground.

Divine Bloodline (IX) allows the lightning strikes to deal extra flat damage based on Armor.

## Levels

Lightning Ring has 8 levels. At max level, Lightning Ring has +50 Base Damage, +300% Area, and +4 Amount.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Lightning Ring can be further leveled up.

 Area +2.5%
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might and Area
3. ↑ Indirectly affected by bonuses to Might and Area
4. ↑ Indirectly affected by bonuses to Amount
5. ↑ Indirectly affected by bonuses to Area
6. ↑ Indirectly affected by bonuses to bonuses to Might and Cooldown

## Tips

* Candelabrador is one of the most effective ways to increase the power of the Lightning Ring. With enough area, Each bolt can hit dozens of enemies at once. This is magnified further with bonuses to Amount, which adds more lightning bolts.
* Lightning Ring is extremely versatile, being able to work well with many weapons in many types of builds. It can also be considered a primary damage dealer, due to how much damage it can deal in very quick periods of time to many enemies. However, due to the random nature of the weapon, picking it up early is not advised.

## Trivia

* This weapon may be inspired by the agunea sub-weapon from the *Castlevania* series.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
McCoy-Oni

DLC Content*This article, **McCoy-Oni**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Area temporarily increases at fixed intervals.

## Initial stats

### Growth

+20%

**McCoy-Oni** is one of the playable characters from the Legacy of the Moonspell DLC of *Vampire Survivors*. His starting weapon is 108 Bocce.

## Unlocking

The player can unlock this character by evolving the Mirage Robe weapon. He needs to be purchased for  5,000, which scales with other characters purchased.

Alternatively, McCoy-Oni can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "ionicoionico".

## Passive bonuses

McCoy-Oni starts with +8 Max Health, +1 Armor, and +20% Growth. His Area temporarily increases by +150% every second.

## Tips

* Since the Area increase effect uses the sineArea function, Boogaloo of Illusions (XVIII) cannot override this effect. Although, McCoy-Oni can still benefit from the Area increase every level.

## Trivia

* McCoy-Oni resembles the Italian saying "I miei coglioni" which translates to "my testicles," a way to convey surprise in a friendly way.
* This is a reference to Japanese myths revolving around the tanuki, which is commonly portrayed as having oversized testicles which may be carried slung over the shoulder, just as depicted in McCoy-Oni's character art.
Old Molisano

>
>
> ”
> *A Molisano that remembers when you were only yay high.*
> *— Ars Gouda, p. 61*
>

**Old Molisano** is an enemy that appears in Il Molise. It only appears as a normal enemy.

Old Molisano cannot move.

## Variants

### Old Molisano

 Health

50

1

0

0 (3)

0

No

No

1

## Appearances

Show/Hide

Old Molisano
 Il Molise | 13:00
 Il Molise | 14:00

## Trivia

* "Colonna", from the internal name of the variant, means "pillar" in Italian.
Gold Ring

... With ... Lancet

**Gold Ring** is a passive item in *Vampire Survivors*. It is unlocked after obtaining the Yellow Sign. It cannot be found via level ups, and must be found as a stage item.

Gold Ring increases Curse by 5% per level.

Gold Ring, alongside Silver Ring, is required for the evolution of the Clock Lancet, Infinite Corridor.

Gold Ring cannot be obtained from level ups, but can be found as a stage item in every stage, except Tiny Bridge and Eudaimonia Machine. Generally, it will spawn south of the starting area. It will always be guarded by a Sun Atlantean. In Bat Country, all nine spawn and they are spinning.

## Levels

Gold Ring has 9 levels. At max level, Gold Ring provides +40% Curse.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8
 Level 9

## Tips

* Gold Ring does not provide any stats at level 1.

## Trivia

* Together with the description of Silver Ring, it forms "Wear with Clock Lancet", which is a reference to the combined description of the Silver and Gold Rings "Wear in Clock Tower" in the game *Castlevania: Symphony of the Night*.
* Gold Ring, Silver Ring, Metaglio Left, Metaglio Right, and Torrona's Box are the only passive items with max level 9 instead of the usual 5.
Kappa

DLC Content*This article, **Kappa**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *The slimy bottom-feeders of the yokai world, even other magical creatures are put off by their mossy breath, clammy skin and lewd predilections. Though Kappas could once be disarmed by forcing them to bow and spill their head water, the modern variety is far to uncouth to return such courtesies.*
> *— Ars Gouda, p. 108*
>

**Kappa** is an enemy that appears in Mt.Moonspell.

Killing 6,000 Kappas is the requirement for unlocking Gav'Et-Oni.

## Variants

### Kappa

10★ | Power

10

140

1 (3)

0

No

No

1

## Appearances

Show/Hide

Kappa
Pickups

**Pickups** are collectibles dropped by destroyed light sources or enemies.

Magnet stat affects the radius pickups can be gathered from.

Most pickups' drop rate increases with Luck.

## Trivia

* As the nature of this game, a lot of items references the *Castlevania* series:
	+ Gold and Coin Bag is inspired by the Gold.
	+ Rosary is inspired by the Rosary item. The icon is almost identical to the original Rosary in the first *Castlevania*.
	+ Floor Chicken is inspired by the Food from Dracula X.
	+ Orologion is inspired by the Stopwatch sub-weapon.
Party Popper

DLC Content*This article, **Party Popper**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Stats

* Base
* Max

### Duration

2.5 seconds (+2)

**Party Popper** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the starting weapon of Rottin'Ghoul. Other characters have a small chance to obtain it after Rottin'Ghoul is unlocked. It can also be obtained from Merchant in-game by spending  1,000.

## Effects

Party Popper shoots confetti upward diagonally based on where the character is facing, which arc downward seemingly affected by gravity.

It can bounce on an enemy once and has 10 pierce.

Party Popper has a 0.5 second Hitbox Delay, meaning that the same enemy cannot be hit more often than every half a second by the same confetti. However, because all active delays are reset simultaneously as soon as any one elapses or bounces off a wall, some enemies may get hit more often.

### Arcanas

Selecting Gemini (I) Arcana creates a counterpart - Party Pooper - that is functionally the same as Party Popper. It levels up as Party Popper does, shooting confetti of the opposite color away from where the character is facing, and does not benefit from Limit Breaking.

## Levels

Party Popper has 8 Levels. At max level, Party Popper has +20 base damage, +40% Projectile Speed, and +2 seconds to Duration.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Party Popper can be further leveled up.

 Area +2.5%
 Speed +5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* Party Popper is one of the weapons that cannot be evolved along with Carréllo, La Robba, Greatest Jubilee, and 108 Bocce .

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Mikoshi-nyudo

DLC Content*This article, **Mikoshi-nyudo**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *Fiendish trickers with a taste for human flesh, these duplicitous creatures pose as monks in order to deceive pilgrims on their paths to the holy temple. You'd think that the four foot long necks would be a giveaway, but you'd be surprised what you get away with, with a little bit of confidence.*
> *— Ars Gouda, p. 110*
>

**Mikoshi-nyudo** is an enemy that appears in Mt.Moonspell.

Mikoshi-nyudo takes reduced knockback.

## Variants

### Mikoshi-nyudo

 Health

150

10

140

0.3 (3)

0

No

No

2.5

## Appearances

Show/Hide

Mikoshi-nyudo
 Mt.Moonspell | 15:00
 Mt.Moonspell | 16:00
 Mt.Moonspell | 19:00
Molisano Grosso

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Molisano Grosso

* Var1.1
* Var1.2

## Enemy

### Found in

Il Molise

**Molisano Grosso** is an enemy that appears in Il Molise. It only appears as a normal enemy.

Molisano Grosso cannot move.

## Variants

### Molisano Grosso

 Health

20

1

0

0 (3)

0

No

No

1

## Appearances

Show/Hide

Molisano Grosso
 Il Molise | 5:00
 Il Molise | 6:00
 Il Molise | 14:00
Night Sword

DLC Content*This article, **Night Sword**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Night Sword

Dangerous, cursed weapon. Retaliates. Might steal hearts.

## Weapon

### Effects

- Has a chance to generate little hearts when killing enemies.
- Ignores Speed and Duration.

## Stats

* Base
* Max

### Amount

5 (+3)

**Night Sword** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is unlocked by finding it in Mt.Moonspell. It is the starting weapon of Megalo Syuuto Moonspell.

Night Sword can be evolved into Muramasa with Stone Mask at max level.

## Effects

Night Sword creates a series of slashes at the closest enemies. When retaliating, it slashes six times around the character and can retaliate every 0.6 seconds.

Night Sword has a 1% chance to generate little hearts that heal 1 point of health upon killing an enemy. This chance is affected by Luck.

### Arcanas

Selecting Sarabande of Healing (VI) Arcana allows Night Sword's little hearts to heal 2 points of health and trigger a pulse dealing the same amount of damage.

Divine Bloodline (IX) increases Max Health by 0.5 when enemies are killed with retaliatory damage.

## Levels

Night Sword has 8 Levels. At max level, Night Sword has +35 base damage, +60% Area, and +3 Amount.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Night Sword can be further leveled up.

 Area +2.5%
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Recovery
3. ↑ Affected by Might and Area
4. ↑ Indirectly affected by bonuses to Might, Area, and Armor
5. ↑ Indirectly affected by bonuses to Amount
6. ↑ Indirectly affected by bonuses to Luck
7. ↑ Indirectly affected by bonuses to Area
8. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* Night Sword behaves extremely similarly to Victory Sword. Besides some stats difference, the only mechanical differences are it has a life steal effect and its level 8 is the effect of Victory Sword's level 9.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Insatiable

DLC Content*This article, **Insatiable**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Weapon

### Effects

- Ignores Area, Speed, Duration, and Amount.
- Scales with Greed and Magnet.

### Blocked by walls

No

**Insatiable** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the hidden starting weapon of Je-Ne-Viv.

## Effects

Insatiable creates a purple zone with a skull centered slightly above the character, similar to Blood Astronomia (XXI).

Its damage is multiplied by Greed. Like Blood Astronomia, its zone is affected by Magnet instead of Area.

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Might
2. ↑ Indirectly affected by bonuses to Might
3. ↑ Indirectly affected by bonuses to flat damage
4. ↑ Indirectly affected by bonuses to Greed
5. ↑ Indirectly affected by bonuses to Might and Cooldown

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Iron Blue Will (VII)

Listed weapon projectiles gain up to 3 bounces and might pass through enemies and walls.

## Arcana

### Affects

> Listed weapon projectiles gain up to 3 bounces and might pass through enemies and walls.
>
>

**Iron Blue Will (VII)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching Level 50 with Gennaro.

When this Arcana is active, the following weapons' projectiles gain up to three bounces, the ability to pass through enemies and ignore walls, include Knife, Thousand Edge, Axe, Death Spiral, Phiera Der Tuphello, Eight The Sparrow, Carréllo, Flash Arrow , and Millionaire .

Instead of bouncing on enemies three times before using up their own pierce like other weapons, Death Spiral bounces off the edges of the screen once; Flash Arrow and Millionaire three times; and Carréllo three more times. They already have (near) infinite pierce and benefits more from staying on screen longer.

## Trivia

* The name of this Arcana is a reference to the song "Iron Blue Intention", which is the theme song of Stage 4 - The Munitions Factory from *Castlevania: Bloodlines*.
* Iron Blue Will is very similar to Waltz of Pearls with how both Arcanas give weapons extra bounces, but the two Arcanas differ mainly by applying to different weapon sets.
	+ Carréllo is affected by both Arcanas.
Pipeestrello

* Var 1
* Var 2
* Var 3

>
>
> ”
> *The cultural association between bat and vampire stretches back as far as folklore itself. Some claim to have seen the deathly cold visage of a Vampire Lord striding within the swirling maelstrom of these nocturnal nasties, but those people just wanted attention. They’re bats, and nothing more.*
> *— Ars Gouda, p. 1*
>

**Pipeestrello** is an enemy that appears in Mad Forest, Gallo Tower, Boss Rash, Tiny Bridge, and especially Bat Country. It only appears as a normal enemy.

## Variants

### Pipeestrello 1

 Health

1

5

140

1 (3)

0

No

No

1

### Pipeestrello 2

 Health

5

5

140

1 (3)

0

No

No

1

### Pipeestrello 3

 Health

5

5

140

1 (3)

0

No

No

1

## Unlisted variants

*These enemies are not listed under "Pipeestrello" in bestiary, but can be considered its variants.*
### Pipeestrello (swarm)

1

1

700

1 (3)

0

No

No

1

### Pipeestrello 1 (scaling)

 Health

1

5

140

1 (3)

0

No

No

1

### Pipeestrello 2 (scaling)

 Health

5

5

140

1 (3)

0

No

No

1

### Pipeestrello 3 (scaling)

 Health

11

5

140

1 (3)

0

No

No

1

### Pipeestrello 3 (yellow)

 Health

40

5

140

1 (3)

0

No

No

2

### Pipeestrello 3 (green)

 Health

70

8

140

1 (3)

0

No

No

3

### Pipeestrello 3 (purple)

 Health

100

11

140

1 (3)

0

No

No

3

### Pipeestrello 3 (bouncing)

 Health

5

5

300

1 (3)

0

No

No

1

## Appearances

Show/Hide

Pipeestrello 1
 Mad Forest | 2:00

Pipeestrello 2
 Mad Forest | 7:00

Pipeestrello 1 (scaling)
 Bat Country | 1:00
 Bat Country | 2:00
 Bat Country | 15:00

Pipeestrello 2 (scaling)
 Bat Country | 2:00
 Bat Country | 15:00

Pipeestrello 3 (yellow)
 Bat Country | 9:00
 Bat Country | 10:00

Pipeestrello 3 (green)
 Bat Country | 11:00
 Bat Country | 12:00
 Bat Country | 16:00
 Bat Country | 18:00

Pipeestrello 3 (purple)
 Bat Country | 13:00
 Bat Country | 14:00
 Bat Country | 16:00
 Bat Country | 18:00

Pipeestrello 3 (bouncing)
Lucky Swipe

DLC Content*This article, **Lucky Swipe**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Lucky Swipe

The amount of attacks is affected by Amount and by low luck.

## Weapon

### Blocked by walls

No

**Lucky Swipe** is a weapon from the Emergency Meeting DLC of *Vampire Survivors.* It is the starting weapon of Engineer Gino. It is unlocked by surviving 15 minutes with Engineer.

It can be evolved into Crossed Wires with Mini Engineer at max level. The passive item will be added to the pool of available items upon leveling up as soon as the weapon reaches level 2.

## Effects

Lucky Swipe creates an ID card that is being swiped from left to right over the player faster and faster. The amount of the weapon influences the number of times the card is being swiped.

## Levels

Lucky Swipe has 8 levels. At max level, it has +50% Area, +25 Base Damage, +30% Speed and +3 to Amount.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Lucky Swipe can be further leveled up.

 Area +2,5%
 Speed +5%
 Amount +1

## Trivia

* The character on the ID card is Antonio Belpaese.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Mt.Moonspell

DLC Content*This article, **Mt.Moonspell**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Mt.Moonspell

Ancestral home of a fallen clan, now overrun by yokai and oni. In this world where the sun doesn't shine, the night is victorious.

## Modifiers

### Max Destructible

12

* Normal
* Hyper

### Enemy minimum

x1

**Mt.Moonspell** is the first and only stage in the Legacy of the Moonspell DLC for *Vampire Survivors*. It is unlocked upon unlocking the Inlaid Library and owning the DLC.

## Description

*Ancestral home of a fallen clan, now overrun by yokai and oni. In this world where the sun doesn't shine, the night is victorious.*

## Hyper Mode

The hyper mode for this stage can be unlocked by defeating Orochimario (25:00) in normal mode.

Hyper mode in Mt.Moonspell has a +100% Gold and +10% Luck bonus.

## Items

The following items can be found in this stage:

### Stage items

* Spinach: 10%, 10% chance for more Spinach to spawn.
* Pummarola: 10%, 10% chance for more Pummarola to spawn.
* Candelabrador: 10%, 10% chance for more Candelabrador to spawn.
* Duplicator
* Attractorb
* Stone Mask
* Night Sword

The 4 hidden stage items are also present, if the player has obtained the Yellow Sign.

* Silver Ring: north of starting area.
* Metaglio Right: east of starting area.
* Gold Ring: south of starting area.
* Metaglio Left: west of starting area.

### Relics

One relic is located in Mt.Moonspell.

* Mt.Moonspell Map: north east of starting area.

### Coffin

The coffin of Miang Moonspell is located in Mt.Moonspell.

## Waves

*NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs and are subject to change.*

### Location specific enemies

Different parts of the stage have different enemies.

  Moonspell Flower Wall 2 | To the north-west, on the road to Attractorb where Kappas are. Side area left from a road.

## Trivia

* The cave being full of Big Oni could be a reference Final Fantasy 1's Earth Cave, where the left-most branch from the entrance contains encounters with mostly Ogre on every step-tile.
* By enabling hyper mode and inverse mode, you can achieve a gold bonus of +300%, which is the highest gold stage bonus you can get in the game.
	+ The Bone Zone with Hyper mode and Inverse mode enabled has the same gold bonus of +300%. For more info, see here.

* Normal
* Bonus
* Challenge
* DLC
* Other
Green Acres

Fate changes by the minute in a realm where mortals can only trespass. What rewards wait those who challenge its rules? Treasure? Glory? Poultry?

## Modifiers

### Max Destructible

10

* Normal
* Hyper

### Enemy minimum

x1.25

**Green Acres** is the first challenge stage in *Vampire Survivors*. This stage can be unlocked by unlocking hyper mode for 2 stages.

Alternatively, Green Acres can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "dotgogreenacres".

## Description

*Fate changes by the minute in a realm where mortals can only trespass. What rewards wait those who challenge its rules? Treasure? Glory? Poultry?*

## Effects

The waves that appear in Green Acres are selected at random across all unlocked maps.

## Hyper Mode

The hyper mode for this map is unlocked by default after unlocking the stage.

Hyper mode in Green Acres has +50% Gold and +10% Luck bonuses, but it also increases enemy health by 50%.

## Items

The following items can be found in this stage:

### Stage items

The 4 hidden stage items are present, if the player has obtained the Yellow Sign. Milky Way Map displays the locations of these items. One of each item is guaranteed to appear.

* Silver Ring: north of starting area.
* Metaglio Right: east of starting area.
* Gold Ring: south of starting area.
* Metaglio Left: west of starting area.

### Relics

One relic is located in Green Acres.

* Magic Banger: south east of starting area.

## Trivia

* Before version v1.0, the stage's description was: "A place where mortals are not allowed. Fate changes every minute."

* Normal
* Bonus
* Challenge
* DLC
* Other
Mimic Season One

* Var 1.1
* Var 1.2
* Var 1.3
* Var 1.4
* Var 1.5
* Var 1.6

>
>
> ”
> *Your favorite monsters like you’ve never seen before… BIG!*
> *— Ars Gouda, p. 100*
>

**Mimic Season One** is an enemy that appears in Boss Rash. It only appears as a boss.

Mimic Season One takes the appearance of an existing enemy, but has its own stats. Its health is based on the player's level. It takes reduced knockback and is resistant to freeze and debuffs.

## Variants

### Mimic Season One

100★ | Power

20

150

0 (0)

1

No

Yes

30

## Appearances

Show/Hide

Mimic Season One

## Trivia

* Mimic Season One has identical statline to Mimic Season Two and Mimic Season Three.
Iguana Gallo Valletto

For the similar enemy, see Gallo (enemy).

**Iguana Gallo Valletto** is one of the playable characters in *Vampire Survivors.* Their starting weapon is the Clock Lancet.

## Unlocking

The player can unlock this character by obtaining the Infinite Corridor. They must then be purchased for  2,000, which scales with other characters purchased.

Alternatively, they can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "waitreaction".

## Passive bonuses

Gallo starts with with 1 extra level. They have +15% Duration, -15% Cooldown, -50% Greed, +3 Reroll, and +3 Skip.

 5-9
 10-14
 15-19
 20-24
 25

## Tips

* Gallo's starting weapon ignores Amount, so the Beginning arcana is mostly useless.
* Picking Out of Bounds and Blood Astronomia allows Clock Lancet to deal damage, negating the necessity to pick a damaging weapon on Gallo's second level.
* If building around Out of Bounds, it's a good idea to pick up Mirage Robe weapon, and possibly the Jail of Crystal arcana and associated weapons in order to maximize the chance of freezing enemies.

## Trivia

* Iguana Gallo Valletto may have created Gallo Tower, the teleporting mirrors, and the Relics there. They are also seen holding the Empty Tome.
* Iguana Gallo Valletto and Divano Thelma are the only two non-secret characters to be left out of the dev log. Despite this, they are not secret characters because they have unlock requirements explained in-game as well as related achievements.
* Iguana Gallo Valletto, Christine Davain and Divano Thelma are the only characters that start with an extra level.
Poltergeist

* Var 1 & 2
* Var 3 & 4

>
>
> ”
> *There’s a perfectly rational explanation for this. Perhaps these items are the product of a mage’s trickery, or automata dreamed up by Gallo’s gibbering scientists. Maybe each one is filled with a colony of vindictive ants that push them around from inside. Let’s eliminate those possibilities before we mention ghosts.*
> *— Ars Gouda, p. 17*
>

**Poltergeist** is an enemy that appears in Gallo Tower and Cappella Magna. In Gallo Tower the candelabra variants appear in the map event, Poltergeist Roulette, which can be triggered by stepping on a trap. In Cappella Magna, the gem-like variants are spawned as a part of The Trickster's attack pattern.

Poltergeist's health is based on the player's level. If the player gets close enough, it triggers its self-destruct, exploding 2 seconds later for 50 damage. It has no collision and does not take knockback.

## Variants

### Poltergeist

5★ | Power

3

50

0 (0)

0

No

No

 Notes:
* Has a chance to spawn upon stepping on a pressure plate.
* Explodes after two seconds dealing 50 damage.
* Has no collision.

### Poltergeist (dest)

10★ | Power

3

0

0 (0)

0

No

No

 Notes:
* Has a chance to spawn upon stepping on a pressure plate.
* Explodes after two seconds dealing 50 damage.
* Has no collision.
* Cannot move.

### Poltergeist Gem

5★ | Power

3

150

0 (0)

0

No

No

 Notes:
* Spawned by The Trickster as a part of a smaller gem ring.
* Explodes after two seconds dealing 50 damage.
* Has no collision.

### Poltergeist Gem (static)

5★ | Power

3

0

0 (0)

0

No

No

 Notes:
* Spawned by The Trickster as a part of a smaller gem ring.
* Explodes after two seconds dealing 50 damage.
* Has no collision.
* Cannot move.

## Appearances

Show/Hide

Poltergeist

Poltergeist (dest)

Poltergeist Gem

Poltergeist Gem (static)
Harzia

>
>
> ”
> *Brooding in vast nest colonies at the crown of Gallo Tower, these harpies delight in dragging prey high into the sky and ripping them in twain with frighteningly strong talons. To maintain this incredible lower body strength, they never skip leg day.*
> *— Ars Gouda, p. 22*
>

**Harzia** is an enemy that appears in Gallo Tower, Boss Rash and Tiny Bridge. In Gallo Tower, it appears both as a normal enemy and a boss. In Boss Rash, it only appears as a boss, and in Tiny Bridge, it only appears as a normal enemy.

Harzia V's movement is fixed on vertical axis. The boss variant's health is based on the player's level, and it is resistant to knockback.

## Variants

### Harzia

 Health

25

1

240

1 (3)

0

No

No

2

### Harzia V

25

1

240

1 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Harzia" in bestiary, but can be considered its variants.*
### Harzia (boss)

50★ | Power

10

170

1 (1)

0

No

No

30

## Appearances

Show/Hide

Harzia V
 Gallo Tower | 12:00
 Gallo Tower | 14:00

Harzia
 Boss Rash | 6:00

## Trivia

* Harzia (boss) has the same statline as the boss variants of Dragon Shrimp 1, Musc Musc, Dust Elemental, Colossal Panther and Lionhead.
J'Odore

DLC Content*This article, **J'Odore**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## J'Odore

Evolved Mirage Robe. Projectiles move and confuse enemies.

## Weapon

### Effects

- Projectile has 80% chance of exploding. This chance is increased by Luck.
- Scales with all stat bonuses.

### Blocked by walls

No

**J'Odore** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is the evolution of Mirage Robe, requiring Attractorb at max level.

## Effects

J'Odore shoots out mirages, which looks like the after image of the character and freezes enemies. Enemies may get confused by some mirages and chase it instead of the player.

J'Odare has more base damage, Amount, can pierce through some enemies, higher chance to explode, and higher Pool Limit. It has a smaller Area, Duration is lowered, and a longer Interval.

Area increases the size of the explosion. Duration will add to the time enemies are frozen. Projectile Speed and Movement Speed increases how fast the mirage move.

Depending on the Luck stat, there is a chance for the mirage to explode.

While playing with a keyboard, the mirages are only able to be shot out in eight directions: the cardinal and ordinal directions. When playing with a mouse or gamepad, the mirages are able to be fired in any direction.

### Arcanas

Selecting Out of Bounds (XII) Arcana allows the mirage to always create explosions when they hit enemies.

## Levels

With Limit Break, J'Odore can be further leveled up.

 Area +2.5%
 Speed +5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Luck
8. ↑ Indirectly affected by bonuses to Duration
9. ↑ Indirectly affected by bonuses to Area
10. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* J'Odore looks like a J'Adore perfume, which means "I love" in French, it is paired with its brand "Dior" to make the tagline "J'Adore Dior". While Odore (踊れ) can mean "dancing" in Japanese and Odor in Italian.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special