Wallop

"Hammer it Home!"

This is a *Super Smash Skylanders* moveset for **Wallop**, a forger that hails from Skylands, who made his debut in the fourth *Skylanders* game, *Skylanders: Trap Team*, serving as a Trap Master of the Earth element. Wallop is classified as Skylander #50.

The portrayal of John DiMaggio, the voice of Wallop since *Trap Team*, is repurposed for the project.

## Attributes

TBA

 **Walk Speed** | 0.689
 **Dash Speed** | 1.52
 **Initial Dash** | 1.655
 **Traction** | 0.137
 **Short Hop Height** | 16.87
 **Full Hop Height** | 30
 **Double Jump Height** | 31.45
 **Aerial Speed** | 0.83
 **Aerial Acceleration** | 0.035

## Moveset

### Character Abilities

* Similar in concept to Fryno's own down special use, Wallop has a unique ability when it comes to his down special, Tantrum Mode. However, unlike Fryno, Wallop must be grounded for it to work. When activating the down special, by tapping the special button repeatedly, he gains tremendous amounts of damage output, as well as gain super armor on all of his smash attacks. If he manages to hit an opponent during Tantrum Mode's activation (when he throws down his hammers), he gains his damage boost faster with each successful hit. When landing a successful attack *after* activating Tantrum Mode, each normal attack slightly diminishes the next attack's power; the margin of which highly depends on the power of the attack. When his tanturm is maximized, being sent into tumble up to four times, receiving approximately 41% damage, or a combination of both will get rid of it completely. Afterwards, Tantrum Mode cannot be attempted again as a buff mechanic until he reaches a certain damage threshold.
	+ Unlike Fryno, who has unlimited uses of his own down special ability, Wallop has only two times to absolutely maximize his tantrum at full capacity, one of which can only occur before reaching a certain damage threshold as aforementioned, which is 100% in Time/Stock Battles, or has 30% or less of his maximum HP left in Stamina Battles. Once that happens, he can use his down special again, however, as a rage mechanic called "Instant Tantrum". Activating it will automatically grant Wallop maximum tantrum, dealing maximum damage with every attack without diminishing any amount of power and keeps his super-armored smash attacks as well. Instant Tantrum also has no time limit or cooldown, meaning that Wallop can keep his attack buffs, as well as become completely impervious to tumble diminishing his tantrum. However, reaching the damage threshold, even though it slightly elevates to 50% in damage, still gets rid of his tantrum completely. Consequentially, not only can Wallop not use his tantrum again for the rest of his stock when that happens, but he also goes into a burnout state, delivering slightly less damage and moving much slower for a total of 15 seconds before reverting back to normal. Once he loses his stock, Tantrum Mode is completely reset to normal.

## Animations & Aesthetics

### Taunts

* **Up Taunt:** TBA
* **Side Taunt:** TBA
* **Down Taunt:** TBA

### Idle Poses

* TBA
* TBA

### Victory Poses

* **Left:** TBA
* **Up:** TBA
* **Right:** TBA

## Alternate Costumes

Since Wallop has no separate variants or counterparts outside of *Trap Team*, all of his costumes will default to his original design from the installment.