JoJo's Bizarre Adventure: All-Star Battle R

**JoJo's Bizarre Adventure: All-Star Battle R** is a fighting game within the JoJo's Bizarre Adventure franchise, being developed by CyberConnect2 and published by Bandai Namco Entertainment. It is an remastered version of the original game, being set to release on September 1, 2022 on consoles at Japan & Steam worldwide, and on September 2, 2022 internationally & Steam's Japan store.

## Gameplay

*See System Mechanics for full page.*

All-Star Battle R is played as a 1v1 2.5D fighter. Like other traditional fighting games, the goal of a player is to defeat the opponent either by depleting their HP Gauge completely, or by having more than them by the end of the round timer. This can be done with a combination of both universal mechanics as well as unique options that the playable character possess.

There exist different fighting styles in the game that the playable characters are grouped into, determing what happens to the character with the Style Button. This can range from Jonathan's Hamon, Jotaro's Stand, Johnny's Mounted, etc. Some characters also have mechanics completely unique to them as well that they can perform to affect the battle in their own ways.

## Characters

*See Playable Characters for full page.*

JoJo's Bizarre Adventure: All-Star Battle R features over 50 playable characters for the game across the first eight parts of the original series. All of the playable characters from the original game (including guest character Baoh returns alongside additional playable characters that were carried over from Eyes of Heaven (eg. Speedwagon, Trish, Diego Brando, etc.) as well as some being made from the ground up (eg. F.F., Ghaccio, etc.).

There is also now two different playable versions of Pucci. The one in the base roster primarily uses Whitesnake (gaining new things such as a different Great Heat Attack). The other version of Pucci, containing his original moveset from ASB (utilizing C-Moon and Made in Heaven), will be added as a free update in the future.

A season pass for the game is also in development, coming with 4 additional characters. Details for them have yet to be announced, slated to be revealed in the future.

## Stages

*See Stages for full page.*

While the game plays akin to other traditional 2.5D fighters, every stage in the game are actually 3D. Thus, payers are not limited to just the plane they're in, being affect to dodge sideways to the foreground or background to avoid certain attacks. The stages themselves also have hazards that can be trigged by the playable characters, being unique to each indivudal stage. Depending on where the opponent gets KO, a Dramatic Finish can also be triggered as a cinematic finish.

Every original playable stage returns in the game alongside the addition of ones primarily from Eyes of Heaven, coming with new stage hazards and Dramatic Finishes.

## Game Modes

There is 9 game modes available for the game. They're split between: All-Star Battle Mode, Arcade Mode, Versus Mode, Team Battle Mode, Tournament Mode, Practice Mode, Customize Mode, Gallery Mode, and Option Mode.

## Changes from All-Star Battle

There has been several gameplay adjustments made from the original game to the remastered version. This includes the following:

### Gameplay

* The game now runs at 60fps as opposed to the game's original 30fps frame-rate. The Nintendo Switch version of the game is the only exception of this, potentially due to hardware limitations.
* Characters now have a unique jump arc if they jump while dashing. Dubbed as "jump dash", the height for it is lower than normal jumps, opening up some applications for neutral and combo utility.
* Support Attacks have been added as a complete new mechanic. This allows players to select an additional character to assist their main playable character with either an Assault Assist or a Reversal Assist, expanding the amount of options possible during a match.
* Hitstops have been implemented to player attacks and guards, strengthening the impact of blows.
* Some attacks have been adjusted from the original game. This includes either changing the special move's original command or how they function as.
* Great Heat Attacks's damage output is now affected depending on how much meter gauge was accumulated and used up, affecting how much damage that some combos did before in the original game.

### Characters

* For characters appearing from Stardust Crusaders to Stone Ocean, they've been visually changed to be more in line to the protrayals of David Productions's anime adaptation. This includes their default colors to match how they're usually presented in the anime.
* Most character artworks in the game have been updated to either have the default anime colors, or being entirely replace with their artworks from Eyes of Heaven.
	+ Diego's a unique case where he doesn't use his original artwork from Eyes of Heaven, but rather the artwork for his playable alternate version. Coincidentally, this artwork was Diego's original one used during his initial reveal for Eyes of Heaven along with the demo for the game.
* All of the voice-lines from before have been re-recorded in All-Star Battle R, even those from the first two parts of the series. As it's a different voice direction from All-Star Battle, there's some notable differences in how the lines were said.
* Previous characters have been given whole new interactions to match with the additional playable characters for the game.
	+ Old Joseph Joestar and Esidisi's vocie lines weren't re-recorded due to their respective voice actors passing away before the game's development, so their voice lines are carried over from both the original game and Eyes of Heaven.
* With Pucci being split between a newer and older moveset, this also changes some of the interactions he has, as he's more in line to his depiction before he leaves Green Dolphin Street Prison.

### Stages

* Several new stages have been added into the game, coming with their own respective stage hazards and Dramatic Finishes. This includes the addition of Cario Overpass, Everglades, etc.
* Cape Carnavel has been removed as a playable stage, assumingly due to the Stone Ocean anime not reaching the part of the story around the game's release.

### Game Modes

* Campaign Mode from the original game has been completely removed, being replaced by All-Star Battle Mode. Items that wre originally collectible in Campaign Mode are now collectible in this mode instead.
* Arcade Mode is now available in every version of the game rather than being exclusive to the original release.
	+ An Endless Battle sub-mode has been added as an option, allowing players to fight until their HP gauge has been completely depleted.
* Practice Mode has been given more options to be able to lab more stuff with the game.
* Team Mode and Tournament Mode has been added as new playable options for the game.

### Visual

* The character select screen in the game is completely different to that of the original game.
* There is now a preview for selecting alternate colors and costumes while picking a character before going into a battle with them.
* Unlike the original game where they were static, victory poses are now animated akin to how they were in Eyes of Heaven.
* Several new costumes have been added such as Jolyne's Prison Outfit, Mohammad Avdol's Father? outfit, etc.
* The game's text box for victory quotes is noticeably smaller than the original game.

### Music

* All additional characters in All-Star Battle R comes with new songs, increasing the overall music track from the game.
	+ Pucci receives a completely new theme in the game to match with his adjusted moveset. The addition of Enrico Pucci (Final) brings back the original theme "Dawn of Destiny".

## External Links

* All-Star Battle on JoJoWiki.
* All-Star Battle's entry on Wikipedia.