recursal/Fanatic-Fandom huggingface dataset:
Sen'Khlori

> *"Fear... Hunger... Anger... I am all of these but not... I am their creator, more powerful than all combined!" -*Sen'Khlori on its identity
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## Sen'Khlori

### weight

*Unknown*

Sen'Khlori, also known as Eirthshroe, is the Old God of disease and pestilence. It identifies as male and is one of the largest of the Old Gods.

## Appearance

Sen'Khlori is often seen as a pinkish-purple mound buried in the ground with one dark eye with golden stripes, over six meters tall, swiveling around on it, seemingly capable of going anywhere one the body. It has also been known to have smaller versions of itself appear throughout the Rift. These smaller versions often appear with insectoid claw-like growths.

### Eye of Damnation

The Eye of Damnation is Sen'Khlori's eye, and is capable of firing a beam of fel magic and of creating a substance known as the plague, witch turns its victims into mindless, zombie like creatures. The Eye can be removed from Sen'Khlori's secondary bodies and may be infused within an item to give it the properties of the eye itself.

## Personality

Sen'Khlori is considered insane, and is hell-bent on spreading chaos in the name of the Old God Seaoch. It can often show benevolence to its worshippers however, and may grant them extended lives and freedom from disease. It does not often speak, and has no visible mouth to do so from, but when it does, it has a deep, male voice that often corrupts the minds of mortals. This too can be considered a disease, and must be treated as such when dealing with the creature.

## Religion

Sen'Khlori is rarely worshipped, and is one of the lesser known of the Old Gods. It is often worshipped in small covens near central Yarciem, where its central body resides. Temples are often built around various offshoots of its body, and have been known to be the starting point of many plagues in the past.

Sen'Khlori is despised by both followers of the Dorrel and of the Divines. Some smaller and less prominent religions respect and even revere it however, the most prominent of which being the Thornsha religion, which adores it as a god and treats it as a royal among them.
Glitches and Easter Eggs (Animony)

> *"Most are there for a reason... Sometimes one needs a way to develop **differently**."*-unknown
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Glitches and Easter Eggs are various strange or unique things in *Animony* either caused by a strange piece of coding or as a direct reference to something else.

## Glitches

* Sometimes characters may turn into cows, chickens, or other animals.

## Easter Eggs

* There is a weapon known as the sweet roll, one of the most common projectile weapons in the game and another form of currency.

## Trivia

* Most glitches and easter eggs are there for a reason, either to make the game more entertaining or to tell some story
Aerrk (Animony)

The Aerrk are the second most widespread species of humanoid in Animony, after the human races.

## Appearance

The Aerrk look much like their Orcish brethren. They are slightly shorter than most humans, but are also bulkier. They often have brown to greenish colored skin, and their canines protrude slightly, although less noticeably than the Orcs.

## Traits

Aerrk have many bonuses to warrior type skills. They also have traits that increase warrior class abilities.

### Abilities

#### Aerrk-Kin Knowledge

The Naurdiag is automatically a member of the Krou, and can immediately produce Orcish Armor.

#### Blessing of the Ancients

The Naurdiag does more damage when wielding two-handed weapons.

## Play Styles

Because of their heavy armor and two handed skills, Aerrk make one of the best Warrior classes and play styles in the early game. They can make decent battlemages because of their summoning and elemental skills.

## Trivia

* The Aerrk were the first original race created by Eirthski for Thaereb.
* Aerrk are theoretically the race that the Nemotia created to guard Thaereb.
Wood Elves

The wood elves, Or Dorflé, are the druidic elves native to almost all the continents of Thaereb.

## History

### Origin

Dorflé legend has it that the goddess Niteah created the wood elves on the continent of Noldegdan, which directly translates to 'Golden Land.' They spread across the land revering all plant life they came across and living in the trees, not having a clear rule.

### The War of the Bloodstones

Sometime after their rise, three wood elves were given the Bloodstones, the stones provided by Thaereb's lesser siblings. These elves went mad with the power of the stones, and each claimed a section of Noldegdan and began to war over complete control of the continent.

The three elves, Celdir Niruevno, Maegvir Morestno, and Naealith Eivelled, rallied the other dorflé together under false promises to bring them into a state of ascension, where they would be immortal.

#### The Night of the Hunt

The Night of the Hunt was the last major battle during the War of the Bloodstones, and it was a struggle near the center of the continent between the three's commanding forces, culminating in the Three dueling, bringing the Bloodstones to each other and combining their powers, causing the World Tree to grow and halting the battle with an understanding between the Three, who each turned back and, at a meeting under the World Tree, declared that they had united, each forming a state within a commonwealth spanning the continent.

### Reign of the Firelord

Sometime after the three's death, around 268 B1A,
Warren (Province)

Warren is the largest province of Obdannel, and holds the nation's current capital, also named Warren.

## Geography

Warren consists of mostly plains, although near the borders there are many mountains, possibly a result of the Nestructiod.

## History

### Pre-Nestructiod

Warren was recognized as a seperate province from Obbow during the first Great War when it threatened to succeed due to Obdannel's supposedly tyranical rule before the war.
Dressed

Dressed is the smallest continent in Thaereb, (when Abainiob and Acrabainic are counted as one continent,) and is the main setting for the Books of Tyugmune: Animony.

## Geography

Dressed consists of three main provinces, Animony, Yarciem, and Eraked.

### Animony

Animony is located in the center of the continent, with a jungle climate, with sands and desert to the West and North.

### Yarciem

Yarciem is the largest of the three zones, located West of the Scald in Animony. It has almost a fully desert climate, and has been almost uninhabitable to all but the Shaflé since the destruction of Robiteb.

### Eraked

Eraked is the smallest of the three zones, located East of Animony. It consists of mostly flat land and has a climate similar to the plains of Nomandra.
Northold Massacre

> *"Oh fair men, come and sing, of the tale of Bloody Northold..."* -Part of the Ballad of Northold
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The Northold Massacre, also called the Bloody Northold, was the slauter and ressurection into undeath of the inhabitants of the town of Northold in Northern Naimdannel by the Knights of Senrif under Aidenger of Northold.
Gnomes

> *"Highmountain. Great place. The dwarves give us home and protection in return for very little."* -Aerna Lamkra on her reason for staying in Highmountain
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Gnomes are a short, technological race of the Highmountain area of Abainiob. They provide most of the technological might of the Ironward.

## Appearance

Gnomes appear very similar to humans, with much lighter hair. They are one of the shortest races in Thaereb, and are often made fun of for this. They are also one of the most magically attuned races of Thaereb, bypassed only by the Tighflé of Yittik.

## Personalities

Gnomes often have cheery personalities, always wanting to be nice to one another. They will react with hostility when they or a friend are in trouble, and with lash out with both magic and physical weapons.

## Architecture

Gnomish architecture is similar to the goblins, with much cleaner steam powered homes similar to that of Obdannel. They are built in the shape of a can with a small dome to gather water.

## Religion

Gnomes are often very religious and most commonly worship both the Word and the Divines. They have been known to use the abilities gifted to them by these beings to enhance their technology.
Saerdall Tighralkel

### Title(s)

King of Kings, King of Tighralkel, Emperor of Aldannel, Lord of Wen Yittik, King of Eirthen, King of Outoben

### Religion

Njovremet

Saerdall Tighralkel was the semilegendary conqueror of Northern Naidannel. Originating as a notable citizen of Naradan, he would ally with a pack of Forange and take control of the lands of Flowdorrel before expanding over his lifetime to create the state of Tighralkel. This state would fragment following his death.

## Personal Life

Saerdall would marry Eillen Ovlorrel, and with her have two children, Saernossen and Forodni. A third person, Anverssen, would come forward after his death and claim to be his child. This relationship cannot be confirmed, though it is thought that the two were related in some form.
闇司祭と邪教の祭壇

File:Event 闇司祭と邪教の祭壇.png

介紹
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* 期間（ 2015/07/30 (木) ~ 2015/08/13 (木) ）

## Story

```
王城近くの森に魔物が現れたとの情報が入り 現場に向かうとそこに女剣士がいて？

「お願いだ。 彼女は自分にとって半身のような大切な存在なんだ。
そんな彼女を見殺しになどできない！」

剣士の話す“彼女”とは一体何者なのか…？

```

試練
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* 合計☆数4癒し手アリサ仲間 合計☆数5魔術師パレス仲間 合計☆数6破魔僧正フドウ仲間 合計☆数8ベルディナート仲間 合計☆数10ベルディナート:初期レベル10 合計☆数11ベルディナート:スキルレベル2 合計☆数12ベルディナート:スキルレベル3 合計☆数13ベルディナート:出撃コスト-1
* 合計☆数14ベルディナート:スキルレベル4 合計☆数15ベルディナート:スキルレベル5 合計☆数16ベルディナート:初期コスト-1(累積-2) 合計☆数17ベルディナート:スキルレベル6 合計☆数18ベルディナート:初期レベル30 合計☆数19ベルディナート:スキルレベル7 合計☆数20ベルディナート:出撃コスト-1(累積-3) 合計☆数21ベルディナート:スキルレベル8
* 合計☆数22ベルディナート:初期レベル40 合計☆数23ベルディナート:スキルレベル9 合計☆数24ベルディナート:出撃コスト-1(累積-4) 合計☆数25ベルディナート:スキルレベル10 合計☆数26ベルディナート:出撃コスト-1(累積-5) 合計☆数27ベルディナート:初期レベル50

## 參考資料及註釋

1. ↑ 政務官アンナ@Aigis1000 - Twitter

討論
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Astran (Moon)

Astran is a the larger of the two moons of Thaereb, the other being Luna.

## Appearance

Astran is a large moon, often taking up much of the early evening sky on its full moon stage. It most often appears to be an orange/red color, and reflects much of the light it obtains to Thaereb.

## Religious Elements

Astran is an important moon in the religions of many of the species of Thaereb.

### Shinam

Lagend says that the shinam hero, Theque, was born under the full moon stage of Astran, and the shinam revere the moon for its supposed gifts upon those born under it.
Nrepublicap

Nrepublicap is a planet in the Eden Cluster. It is guarded by Nohj Acrabainic.

## History

Nrepublicap was created by the Nemotia as a form of providing an alternate to their creations if their current ones were deemed unfit. It was created as a testing ground of sorts to assess what the result of their creations would be. Because of this, it is littered with the remnants of empires of failed races left to fall, their aspects deemed unfit for the Nemotia ideal of order.

It was, at some point, affected by the Tighflé's chaotic magic, and is one of the three planets that were affected by this. As it had already existed however, Nrepublicap was affected in an unknown way. It was left without much notice until the Old Gods attacked it in an attempt to destroy any fallbacks for the Nemotia, and after this attack Nohj Acrabainic was apointed as Watcher of Nrepublicap to prevent this from happening again.
Niralkel

> *"Sometimes, you can see them... peering in a window, out of the corner of your eyes..."* -A druid on Niralkel
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Niralkel, or skin-walkers, are mysterious fallen druids residing in areas of Naimdannel and Dressed. They were once powerful druids or mages, but have fallen under the darker side of the Old God Daer'Rowep.

## Appearance

Niralkel often appear as human, though they may appear as aerrk, and can change their form to that of any animal. Their hair is always dark, and their eyes are always a dark red color. They can often be seen in animal form as bipedal wolves and deer, but rarely do so.
Nordic Pantheon

The Nordic Pantheon is the most commonly found religion in Obdannel and Thornaden. It consists of twelve gods and goddesses which represent various aspects of Nordic life.

## Dieties

### Narago

Narago is the head of the male gods and the god of the Hunt. He is considered the father of animals and the brother of Sartemmi, leading the Wild Hunt in a 'cleansing' of Naimdannel every two years.
Shinam

The shinam are a race of fish like people in Thaereb.

## Appearance

There are multiple types of Shinam, the most prominent of which are the Yrdshi and the Tighshi.

### Yrdshi

The yrdshi appear to be a more lizard like race, and it is often wondered if they may be considered a seperate race from the rest of the Shinam subraces. They have green to brown skin, covered in scales, and a lighter shade of their skin color running down the inside of their arms and from their necks to their lower chests. Both males and females often have horns on their heads, which can be formed into different shapes. They, like all shinam, can breath underwater.

### Tighshi

The tighshi are the largest and most comon of the subraces of shinam, and have the most fish like appearance. They are the tallest of the shinam subraces, and have a long fin running down their necks and backs, which are covered in blue-green scales.
Abainiob (Nation)

Abainiob is one of the Big Three nations of Thaereb.

## History

Abainiob began when a group of Terran colonists rebelled against their Aerrk masters and created a massive empire in its place that contained almost the full known continent. When 27 2A came, Abainiob had fully freed itself to become the Commuob Empire. This empire lasted for an unknown period of time, though it is known to be long and prosperous, fighting small forces of Yravedarg in the South.

This empire was entirely led by a King Nethea I, and eventually, his long life drew suspicions from the leaders of the provinces throughout the land. Nethea noticed the increased agression by his provinces among each other and sent millitary forces in to quell the rebellion before it even began.
Song of Obdannel

The Song of Obdannel is the central theme of the Books of Tyugmune games, and is the prophecy outlined in the Books of Tyugmune themselves.

## Lyrics

Within the land of Thaereb

when the three lands unite

when the dorrel lie low

Obdannel falls.

For the people unite

and the land fights with the dark

in that time of fallen stars

Astranar will rise.

When Lantion is divided

when man is made beast

the shadow falls for the Naim

and the East is smothered.

The dark blade rises

and the light walker falls

when the brothers are seperated

the hate's strike is opened.

The Old Empires invade

the fallen return

the blade falls

and the three men are one.
Yarciem

Yarciem is one of three major zones in mainland Dressed.

## Geography

Yarciem is fittingly known as the Ash Lands because of the fallout that collected there with the destruction of the planet Robiteb. The region consists mostly of desert, but has more of a marsh climate along the coastal regions. Very little is known about the region, other than it is the ancestral home of the Dark Elves. It was a popular land for the ancestors of the Aerrk until the destruction of Robiteb when it became almost inhostpitable.
Vampire (Animony)

Vampirism is a disease in the Books of Tyugmune: Animony.

## Aquiring Vampirism

Vampirism is obtained by being damaged or bitten by a vampire, whether willing or not. When bitten, there is a chance that the Naurdiag. will aquire a disease. After a few days, (Two to Five,) the Naurdiag will become a vampire if no cure disease effects are administered.

## Effects

Vampirism gives many positive and negative effects to the Naurdiag.

### Weakness to Fire

The Naurdiag will have a weakness to fire, ranging from 25 to 100 percent damage increases from fire depending on how long it has been since the Naurdiag fed. This also causes the Naurdiag to burn while in the sun for varipus amounts of damage.

### Frost Resistance

While a vampire, the Naurdiag will be resistant to frost, with a 50 to 80 percent resistance depending on how long it has been since they fed. This can be considered a benefit when fighting undead, as they primarily use frost spells.

### Poison Resistance

The Naurdiag is more resistant to poison, 25 to 50 percent depending on the length of time since feeding. This is more of a benefit in the multiplayer game, since only enemies like bandits or guards will ever use poisons on their weapons In single player games. This also allows the Naurdiag to eat foods such as raw meat without fear of reprecussions.

## Feeding

The Naurdiag feeds by activating a target, which then displays a short animation of the Naurdiag biting the target's neck, and their blood level is restored.
Nestructiod

The Nestructiod was the last of the Great Wars and ended with the Tign-Blade striking Thaereb, signaling the end of the Second Age.

## Cause

The Nestructiod began when the king of Acrabainic travelled to Yravedarg on a diplomatic mission, leaving Nethea VI to lead in his stead. Nethea allied the nation with its old provinces which had split from the nation years before to become the Acrabainic Rowep. This alliance then proceded to attack Abainiob, controlling the nation in two years.

### Fall of Commuob

The fall of Commuob is the name given to the first years of the war, in which nations advanced quickly, then often fell to the Acrabainic Rowep, and transferred their advanced technology to the Acrabainic Rowep. Acrabainic quickly allied with one of Sowopoli's lands, which then invaded Aelavves, one of the only nations to fully survive the war.
Northold

> *"My people have suffered so much... I shall now grant them eternal life!"* -Aidenger during the Northold Massacre
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Northold is a large city in Northern Naimdannel, and the largest North of the mountains there. It was a major population center from the middle of the Third Age to just before the Eirthnam War, when the Knights of Senrif, commanded by Aidenger of Northlord, a previous hero of the town, attacked it and raised its inhabitants as undead to serve in Aidenger's personal force.
Eirthnam War

The Eirthnam War was the conflict amongst the Ironward, Yravedarg, and the forces of Naimdannel during the Fourth Age. It serves as the major point of plot for Legacy of Thaereb.

## Factions

There are three major factions of the Eirthnam War, though only two are playable.

### The Ironward

> *see Ironward*
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The Ironward is the alliance of Humans, Dwarves, and Gnomes formed during the end of the Hold Wars that later came to include many more races. It was created to defend the advancing Tighflé armies during the Yittik War, and primarily holds land in Abainiob.

### Yravedarg

> *see Yravedarg*
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Yravedarg is an empire formed by alliances among the aerrk, tighflé, and some humans of ancient Acrabainic under the guidence of the Rastnam Eden. It was primarily formed as a revenge force against Abainiob's races for their wars during the First Age.
Nemotia

The Nemotia (also called Orders) are the self proclaimed unifiers of the universe, and travel across the stars as emotions, for which they are named, bringing their view of order to the worlds they encounter. They are the creators of Thaereb, as well as the rest of the Eden system.

There are six major Nemotia:

**Rodea**

Governor of order. Opposite of Seaoch

**Seaoch**

Governor of chaos. Opposite of Rodea.

**Tihil**

Governor of Light, as well as Time. Opposite of Kradsen.

**Kradsen**

Governor of Dark, as well as earth. Opposite of Tihil.

**Eivel**

Governor of Life. Opposite of Thead.

**Thead**

Governor of Death. Opposite of Eivel.
Dark Iron

Effects
 Source
 Cost to buy
 Cost to sell

Dark Iron is a crafting material in The Books of Tyugmune: Animony.

## Use

### Dark Iron Armor Set

Dark Iron can be combined with leather to create any piece of the Dark Iron Armor set. This set is one of the strongest in the base game.

### Dark Iron Weapons

Dark Iron can be combined with wood and anything made of silver to make Dark Iron Weapons. These are some of the strongest weapons in the base game.

## Quests

### Reforging the Gates

Dark Iron is one of the metals required to rebuild the Black Gate and the Nlamef Gate.
Europa

Europa: Europa is a strategic, kind, and powerful goddess because of her control over her parents, Luna and Euphragous. Europa introduced humanity to earth as well as a separation between her parents preventing any quarreling from taking place between the two.

Controls: Twilight(not the stupid book) Light, Darkness, Distribution Of Magic, Balance

Forms: Human, Birds
USOS

The USOS originates from Senfell. It stands for the United Systems Of Senfell and functions on a governmental level very much like the USA and Senfell did.

The USOS became a country when the overall Senfellian government fell into the hands of a few companies, one such company was owned by Luna. The companies then reordered the government and renamed it to the United Systems Of Senfell. thus the USOS was created.

This happened a few months before the USOS started it's mass conquering of the Eden Star Cluster and other near star clusters. Thaereb, the homeland of the USOS, was about to face a threat that the USOS caused. This looming threat was a global defense network founded by Frontier Science and the old Senfellian government to protect from threats from the much technologically weaker people of the rest of Thaereb, not like they needed that. No actualy, the Senfellian government owed huge ammounts of debt to Frontier Science, so they created the "Global Defense Network" as a bargaining chip, one of the meany reasons Senfell fell into the hands of the Corporations. Frontier Science basicaly said to the Senfellian government, "If you just hand over the reigns of Senfell, we won't nuke it to hell." So with that, Senfell was being attacked by it's own companies.

After the USOS was founded, the nuclear space platforms set up as a part of the "Global Defense Network" started to fall towards Thaereb, due to "Unstable orbits." This is what pushed the USOS to space, instead of solving the problem, the USOS just evacuated the surface of Senfell. Unfortunately for the rest of the Thaereb population, the USOS was only evacuating USOS citizens. So with no home world, the USOS decided to unleash it's secrete military project upon the unexpected people of the space empires. The USOS had developed a ship called the Klamos. It was equipped with a powerful weapon. The fleet of fast, light, small fighters flew out and at first sight of a unknown ship unleashed a hail of small solid projectiles. The enemy ships didn't appear to have taken any damage, but also showed now resistance. The Klamos ships would then turn to the next ship they saw and do the same thing.

After the Klamos came larger ships, up to 9 km in length. They reeled the ships into there large cargo hangers and boarded the ships. Most held pail bodies, the blood boiled inside them. The Klamos held a gun that created wormholes to suck the atmospheres out of ships. They where very effective weapons. At this time, a female voice was heard across all speakers and a message was displayed on all digital devices, the voice said "Hi," same with the text on the screens. as that message was received, all non USOS technology froze. 3 seconds later, abruptly, all tech was running just 3 seconds behind, as if nothing ever happened.
Without a Barrel

End
 Prerequisites
 Level
 Location
 Rewards

Without a Barrel is the first part of the main quest in The Books of Tyugmune: Animony.

## Walkthrough

The quest begins when the Naurdiag and his/her's fellow prisoners are led to a bridge in the mountains of Animony overlooking Two Moon Hill to be hung. Before the Naurdiag is hung, the avatar of Seaoch appears on one side of the bridge.

> Avatar of Seaoch: You Fools! You think that hanging will stop your petty scuffles? Think again!.
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> Rentek Guard: What... Is that thing?
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> Avatar of Seaoch: I am Seaoch, little weakling. Old God of chaos. And you, (Seaoch points at the guard, who cowers in fear,) will bow down to me. (Lesser Dorrel and demons appear and force the Aerrk to his knees.)
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> Priest of Aeollan: Within the land of... (He is silenced as Seaoch knocks him unconcious.)
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> Avatar of Seaoch: I won't have any of that Song, fool. You have killed yourself and all your companions. Attack!
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At this point, the demons attack, supported by magic attacks from lesser dorrel. The bindings on the Naurdiag's hands are cut, and it fight your way to the center of the bridge where it jumps into the river below. The quest ends when the Naurdiag reaches the water, and is carried to Two Moon Hill.

## Trivia

* Depending on where the priest of Aeollan stands, when Seaoch silences him, he may be knocked off the bridge and into the river.
* The name of this quest is a nod to Kirk Jones, the first man to survive a trip over Niagara Falls unaided.
Acrabainic

Acrabainic is the third of the Big Three nations of Thaereb.

## History

### Founding

Acrabainic was founded during the Commuob Rebellion during the Second Age. It was one of the first provinces to join Sarlch in his rebellion against the Commuob Empire, and was led by Kajna Acrabainic, one of the three leaders who had rebelled againstthe Aerrk many years before. Kajna led his forces in many battles against the Commuob Empire, and is most known for these battles, likely due to his province's location relative to Abainiob.

### Early History

Kajna led the fledgling nation well, immediatly after the Rebellion making alliances with Aelavves (Aela'Vess,) and the other neighboring nations, but was often involved in scuffles between the forces of Nethea Abainiob and Sarlch Abainiob. These were mostly small, but Acrabainic had tensions among all sides of the Wars of Succession.

### The First Great War

Acrabainic was dragged into the Great Wars very early on, as it had made alliances with many nations before their involvement, and therefore had to protect them. Most of its allied nations sided with Aenceb in the conflict, and thus Acrabainic felt obligated to join them. Immediately when it entered the war, it began to attack Abainiob despite the responding aggression from Obdannel. The first years of the war remained stagnant, with little happening for either side, until Acrabainic got word of the mana bomb.

With knowledge of this super-weapon, Acrabainic began to hit the Northern sections of the nation hard, in desperate attempts to stop them from using this weapon against them. This put Acrabainic on the top of Abainiob's hit list, however, and it was the first to be attacked with this weapon. Its capital, Srabopoli, was devastated by a massive strike followed by a gnomish airship dropping the first mana bomb on the city, with the nation deciding to enter negotiations swiftly to end the destruction.
Gonrea

> *"And they fled the land to reach the Heartlands and contact the Rift."*
>
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The gonrea were the ancient ancestors of humans native to Thaereb. They are thought to be decended from the mysterious dolflé, namely from a dolflé city state who fled the continent in a war. This city state is thought to be the cause of their origination on the continent of Narraeten.
Forange

> *"We are cursed... but that curse has given us power like no other, and allowed us to survive."*  -A forange to Saerdall Tighralkel in *Tales of the Third Era*
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The forange, also known as Narani during the Third Era, are a race of mostly humans who were given the ability to become wolves or wolf like creatures, much like the eraked of Animony.

## Appearance

Forange appear as humanoids with yellow eyes that often glow, revealing the power behind the curse. They can be almost any kind of humanoid, though some, like shinam and aerrk, are more resistant to being infected and as such there are less of them in Thaereb. When in forange form, they have fur that is various shades of grey and brown, and they take on a hunched, wolflike humanoid appearance. Certain variations of the curse can also cause them to become a simple wolf, much like what would be granted to a druid.

## Personality

Forange, much like their Obdannel counterparts, are very arrogant when interacting with other races. Though less so than a pureblood Obbish person, forange often reject other races and find them to be 'lesser races,' provoking the formation of extremist groups dedicated to the eradication of the other races.

## History

The first documented forange was Emily Flowné, little known Thea citizen. Somehow, she spread the curse to various people and caused Unit 40 to be created to contain them. When people moved to Thaereb, the curse travelled with them to the island of Lantion.
Goblin

> *"Nasty little buggers, goblins. They talk o' trade, but turn on ye at any moment."*  -Parath Gonrea-Drei on the goblins of Yravedarg
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Goblins are a short, develish race originating on the isles near Lo'Noriga. They are renown for their mischevious nature and are often refused entry into cities owned by nations other than Yravedarg.

## Appearance

Goblins are short, slightly taller than Gnomes, and have the long, pointed ears of elves. They have various shades of green skin and long chins and faces, giving them their reputation of being evil. They often wear clothes stolen from others or made to look regal, and wield weapons with a ratio to them, often slightly shorter than their arms, gubing them a slight disadvantage in combat.

## Architecture

Goblins have been the most technological out of the races of the Rift, and their architecture shows this. They have round, often can shaped houses featuring various aditions by the goblins themselves, and having various smokestacks and pipes for their technological benefits. They are one of the most widespread races however, and thus their architecture varies depending on the location.
Animony

Animony is the island and land in Dressed where the Aerrk first travelled when defeated by the humans of Noriga. It is in the center of Dressed and is the only independant section of the continent. The area has a mostly desert climate, but the land of Rentek has more of a marshy climate.

## Clan Territories

Animony is controlled by seven warring clans, though most became united to either the island of Animony or Krou, the current home of the orcs, during the invasion of Seaoch. Animony and Krou are the only two areas in the zone that are not controlled by one area or another.

### Rentek

Rentek is one of the biggest territories, rivaled only by The Scald. It consists of a valley between two minor mounain ranges that seperate it from the Northern and Southern territories around it. It has a marshy climate, and is sustaimed mostly through trade from the two mines in its northern land. Its two largest population centers are Two Moon Hill, and Tounaim.

### The Scald

The Scald is the massive territory to the West of Rentek, consisting of mostly marshlands affected by the invading desert from Yarciem. It is ruled by clan Shradann in the city of Kalla'aeteg surrounding the Black Gate
Dolflé

> *"That legend speaks of an old Rethari people, the dolflé, who resided in Noldegdan before the dorflé and even the shinam."* -Excerpt from *The Golden Land*
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The Dolflé, also called the Gold Elves, the Old Rethari, and the First Elves, are an ancient and little known species of elf. They are thought to have been the ancestors of modern dorflé and of the gonrea, and lived in the continent of Noldegdan, which disappeared after the Erhavri Event in the Fornam Age.

## Appearance

Many historians believe that the dolflé appear similar to the dorflé, with dark skin and brown hair, and believe that the dolflé had shorter ears as they evolved both into the wood elves and the gonrea, who are thought to be the ancestors of certain human races. The Old Rethari are also thought to be the shortest of the elves, certain archaeological findings suggesting that they were around 1.3 meters in height.
Senfell

Senfell is a relatively large continent or set of continents, depending on point of view. Senfell fell into this world as an orb then grew to become a modern nation and continent. It has many different maps coming from a variety of times. Eventually it spread to the stars, after some quite bad choices and coincidences forced them to... Yea, this is Senfell.

Senfell eventually evolved into the USOS and became very expressionistic.
Nemja Kraddabel

> *"You come into my realm, and think to defeat me... with magic? Mortal infidels." -Nemja Kraddabel during the assault on Aegem.*
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## Nemja Kraddabel

### weight

*Unknown*

Nemja Kraddabel was the Watcher of Magic. He controlled the island of Robiteb from the citadel of Aegem until 17 B3E, when he was killed by adventurers after going insane through the power of his magic.

## Appearance

Nemja is a tall Tighflé looking similar to other high elves, but has dark hair tinged purple due to his extended encounters with magic. He wears the average Watcher's robe when seen, its iconic three part shades of black, yellow, and red being what reveals him in any situation, and wields his long staff with a pyramid shaped tip representing balance among the Dorrel.

## Personality

During the beginning of his reign as Watcher, Nemja had an open personality, and would embrace any new forms of magic or the arts. Throughout his time however, he began to show signs of resentment against his siblings, Senrif, Ferrock, and Kealaustas, who had lived for much longer and had more experience ruling than him. This jealousy trailed him throughout his life and pulled him into an inner rage that eventually turned into insanity when he went mad.
Aetelbon

Effects
 Source
 Cost to buy
 Cost to sell

Aetelbon is a crafting material in The Books of Tyugmune: Animony.

## Use

### Dragon-bone Armor

Combining aetelbon with dragon bones in a forge gives the Naurdiag dragonbone armor, the strongest armor in the base game.

### Dragon-scale Armor

Combining aetelbon with dragon scales gives the Naurdiag dragonscale armor, the strongest Light Armor in the base game.
Tounaim

Tounaim is the largest city in Dressed, and the home of House Rentek.

## Layout

Tounaim is built upon and inside a mountain in Animony. Each of its buildings tend to be stone, with thatch roofs on top And wooden beams and pillars holding them. Near the North side however, large, stone steps lead up to the mansion at the top, surrounding a small pond.
Tign-Blade

> *"A great fire was in the sky that night, as her metal body came down with rage upon the world, and Eisken cried tears of stone." -Cavvoh Flowdorrel I, 'The Fall of Night.'*
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The Tign-Blade was an Astreanean Goliath that hit Thaereb to end the Third Age.

## Appearance

The hull of the Tign-Blade was as one would expect from the rulers of Eden, and featured a raised bridge sloping down to a long, flat length of powering systems until it finally sloped down again into the two points at the lower part of the ship. It was painted brown and black, with a massive golden sigil adorning either of the two points. The ship itself was 23 kilometers long, and was powered by four massive engines, each taking up most of the space on the stern section of the ship, save for the raised bridge and crew quarters which doubled the height of the ship.
Rethen

Rethen is the realm of the immortal beings of Thaereb.

## Realms

Rethen has many sub-realms, most ruled by a lesser Dorrel. The most prominent are featured below.

### The Crown of the North

The Crown of the North is the realm ruled over by the Watchers of Thaereb, and is commonly accepted as being the closest to Thaereb. It is divided into two lesser realms, Eirthen and Theadran.

#### Eirthen

Eirthen is the realm ruled over by Lanforge Obdannel and is the paradise of the Obdannel people.

#### Theadran

Theadran is the realm of Senrif Theadorrel and is thought to be where the dead High Elves preside.

### Nlamef

Bearing the same name as the language that was created by its ruler, Nlamef is ruled by Seaoch and Aecep, dorrel of chaos and peace. It looks similar to the realm of the dorrel of madness, and is essentially divided in two, with one side being under Seaoch's control and the other being under Aecep's.

### Night's Breath

Night's Breath is the realm of Astran and the origin of the Astreanean people. It is said that this was the birthplace of humanity, and it is a revered location by all races of Thaereb

### Fordannel

Fordannel is the realm of Narago and Sartemmi and the home of the animals they hunt and the dead that have pledged themselves to the two.

### The Arena

The Arena is a strange realm, thought to be ruled by Sarlch Abainiob and Nohj Acrabainic, and is the realm for the ancient Naimdannel dead.

### Deeprun

Deeprun is the realm of the underground races such as the dwarves and gnomes. It is where the underground races' dead travel.
Old Gods

The Old Gods of Thaereb are dieties that directly contrast the Nemotia and their works. They are the antithesis of creation, seeking to end what they see as a plague threatening the universe and their priests have foretold a great battle for creation over Thaereb.

## Beings

There are many races associated with the Old Gods, both humanoid and otherwise.
Classes (Animony)

Classes are a feature in the Books of Tyugmune: Animony.

## Structure

The class structure in Animony is different from traditional rpgs in that there are no starting classes. Classes are given to the Naurdiag when it levels a skill up to 50. Depending on the playstyle, the Naurdiag is then recoginzed as a certain class and gains aditional abilities and powers centered around that playstyle.

## Paladin

Paladins are heavily armored beings who call apon their patron diety for the power to smite their rivals. Paladins are recognized as good aligned beings and many priests will follow their orders. They use one handed weaponry and shields, using their voice to use the powers bestowed apon them by their patron diety.

### Servant of Robiteb

Servants of Robiteb are paladins under the protection of Sarlch Abainiob and call upon his legions of Abainiob's fallen to protect their allies.

### Knight of Aecep

Knights of Aecep are the true knights of the old tales. They serve just to serve, asking little in return, and often find allies among the priests in the temples near each city.

### Blackguard

The blackguards are the anti-paladins of Thaereb. They call upon the powers of the more malevolent dorrel to summon the dead and demons to do their will. Blackguards are hated in most areas of Thaereb and may be considered allies to the servants of dorrel such as Seaoch.

#### Knights of Senrif

The knights of Senrif are the elite warriors of Senrif Theadorrel. They trade life for almost ultimate power in death.

## Warrior

Warriors are a general fighting class. They excell in many of the skills of combat and are liked by most.

### Berserker

Berserkers are the raging, fighting storms of the warrior class, using their inner abilities or potions to enter a rage, killing any in their path with their dual wielded weapons, usually axes or swords, striking their enemies every time. The path of a berserker is a risky one to take however, as allies may be seen as hostile or hit unwillingly by your blind attacks into the enemy.

### Armsman

Armsmen are two handed weapon users who wield long polearms against their enemies, and are often found in arenas using their combat prowess against each other. Armsmen are always at the front of the lines, in the thick of the fight, and use their heavy armor to deflect enemy blows back at them.
Treaty of Napori

## The Treaty of Napori

The Treaty of Napori was a peace agreement signed by the humans, halflings, elves and dwarves that fought bitterly over the island of Narada before being overrun by the orcish invasion that pursued the elves. Their eventual alliance expelled the orcs and ensured that the Great Naporian War was won by civilized races, who then made the assurance that they would no longer be at war and divided up the land accordingly. Humanity was granted the plains, the halflings were given the fens, moors and waterways, the elves took the great forests and the dwarves retreated to the mountains.

The treaty is used as a point of reference when measuring years in the Archipelago. The phrase used is After the Treaty of Napori, or ATN; and the treaty itself was signed in the year 0 Before Treaty of Napori (BTN).
Eraked

The Eraked are a draconic species native to Thaereb who guarded the land from attackers when it was created.

## Appearence

The Eraked can change form from dragon to mortal, and so have many appearences. In draconic form, they are often a bronze color, but their scales will change depending on the Watcher they serve. Their draconic forms also grow with age, when at their oldest they can become truly massive, with Eraked like Lord Animony being large enough that they must remain in mortal form at most times to avoid the problems caused by their size.
Aeollan Yallacem

> *"My people, my hope, destroyed by the cruel grip of death... they are compensated by the hand of time, which will wipe your petty race from the cursed face of this planet." -Aeollan Yallacem, before his death.*
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## Aeollan Yallacem

### weight

*Unknown*

Aeollan Yallacem was the Watcher of Time.

## Early Life

Aeollan was raised as an average Astreanean citizen, religious, militaristic, and making life happen the way he wanted it to. He lived on the Isle, a massive Astreanean Goliath, and led a squad of ships in combat around the Rastafan Solar System. At an unknown point, however, his people's Goliath crashed into Thaereb, and the survivors then lived on its wreckage, not knowing where they might find land. Eventually, the ship became more of an island, with the people developing on it, until the Dark Elves came.

## Life on Thaereb

### The Ash War

The Isle's people had lived peacefully on the Isle for many years with no contact with the rest of Thaereb when many ships engineered by the Dark Elves to look like Astreanean ships attacked, capturing the citizens of the Isle and using them for slave labor and work throughout their empire, Aeollan was put upon an airship much like the Isle, and rebelled, destroying the ship. He eventually washed up on the shores of Obdannel, being revered as one of the angels, the mythical servants of the dorrel Aecep.

### Watcher of Time

Aeollan was recognized by the dorrel for his actions regarding the Ash War, his rebellion destroying many Dark Elven ships, almost ending the War by itself, and he was given visions of the past, present, and future to become the watcher of time. He then presided over time, and was charged with making time take the correct path

### Madness

Aeollan was the first to notice the appearance of Senfell on Thaereb and was the only one to know that the creature Darkfall was destined to destroy the world. When Darkfall was defeated by adventurers however, Aeollan became mad with the knowledge that time had been defeated. Eventually, he and his branch of the Eraked attacked the place where Darkfall's corpse rested and resurrected him in a divergence of time, but were eventually defeated.
Tighralkel

> *"Out of the ashes of Naimdannel a kingdom has arisen... Led by the house Tighralkel, vessels of the gods."* -Proclamation by Treagnam upon the discovery of Tighralkel
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The Kingdom of Tighralkel, or New Obdannel, was the oldest of the new kingdoms of the Rift. It was led by a king, often decended from the line of the house of Tighralkel. It served as a great military power in Thaereb before the Eden Crisis.

## Government

Tighralkel was led by a king, often decended from the Tighralkel bloodline, who was given information and guided by his advisors, known as the Vessels. The Vessels were thought to be the physical representations of the various members of the Council of Dorrel, but also represented the wishes of other gods in their decisions. Further down, Lords would lead certain towns and provinces within the nation.

### The Council of Forthed-Thear

A choice within the national government would often not be carried out by the Lords, and if a conflict happened because of one, the Council of Forthed-Thear would be called in the city of Forthed, the largest within the provinces of Nomandra. This Council would be a month long meeting to debate about the decisions of the King, and would consist of all of the Lords, and would be primarily propelled by the Lord or Lords who had the conflict with the decision, the king, and the Lord who called the conference.

## History

### Founding

Tighralkel was founded after the Wen Yittik War, the conflict among the various elven armies and the united armies of Nomandra, Obdannel, and Nicot, the three Northernmost provinces of Naimdannel. Saerdall Tighralkel, guided by the Traveller, searched for the ancient Sword of the Wanderer, said to be brought to Thaereb by the one who was sent to guide the people of the planet. With it, he united the three areas and marched their armies to Wen Yittik, where they lay seige to the city and fought off the armies of the shaflé. A month into the seige, after an alliance with a dorflé force, a messenger came from the city announcing its surrender and proposing the terms of peace, which stated that Tighralkel would have ownership of the lands he chose North of Wen Yittik, but the elven city would be allowed to keep its claims on the penninsula of Noriga. Tighralkel accepted, signing the Treaty of Gold within the city and forming the kingdom of Tighralkel.
Arnor Archipelago Wikia

## Welcome to the Archipelago

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## The Archipelago

This wiki is the cumulation of information learned about the people, places, and events that make up the world currently being explored by a D&D 5e group. Everything that has happened thus far has occurred on the archipelago of Ainor, a series of interconnected islands in the middle of an enormous ocean.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Morticia

Although Morticia is merely just a silvered greatsword currently owned by Emyll Rousk, Emyll sees it as much more. In Emyll's eyes, Morticia is a feminine personality and he is extremely protective of her.

## Appearance

Morticia is an enormous greatsword, just over six feet in length from tip to pommel, with silver worked into the blade. Because of this, Morticia's blade has a rippled, marbled look to it, with veins in the steel reflecting light more than others. Just the hilt alone, which has to be big enough to fit both of Emyll's hands, is a foot and a half long (18 inches). It is tightly wrapped in oiled black leather.
Andron Isle

Andron is an island within the Vaneades in the South Sea, south of Narada.

## Geography and Climate

Andron is an isle abut 20 miles in length from North to South, and has both a prominent forest as well as an inland lake. Long Lake branches into the Noth and South Rush, two rivers that break off into their repective directions toward the coast. The South Rush further parts into to Vitner's River, which runs through Clemen.

Toward the southern end of the isle are mostly fens and woodland groves. The Arvel Forest lies on the central eastern side of the island and the northwestern region is mostly moorlands. The majority of the isle is comprised of shortgrass plains that boast a variety of flowers and wild herbs.

Andron has a fairly condensed population, with the town of Clemen on the eastern shore and the city-state of Nereen to the north.

## Society

The people of Andron are more superstitious and less materialistic than most people in the archipelago. Their distance fro the mainland results in fewer ties to the mercantile society favored by most establishments on the isles. The people of Clemen especially are reminiscent of the old kings and queens of Napori, and even the Ailars of Napori themselves have permitted a Lord Mayor in residence from one of the old families simply to keep them sated. The most recent Lord of Clemen was Liddel Averri, now deceased.

Andron largely exports textiles such as wool, often buying food from Nesseri and the other isles in the Vaneades to keep up with their large population for the island's size.