recursal/Fanatic-Fandom huggingface dataset:
Dream Brother

The **Dream Brother** is a Darkness Mote. After it achieved sentience it created several items: a Pickaxe, a Shovel, a Cauldron and a Weenie Hut Jr.. It later started to learn how to manipulate time, made a portable clock to enhance its time manipulation powers, and learned how to dream.

## Known Stats

### Stats

* **Offense 1**: 0/32
* **Defense 1**: 0/32
* **Darkness 1**: 4/32
* **Terrain 1** : 2/32
* **Bardic 1**: 0/32
* **Emperor**: 2/16
* **Knight**: 3/16
* **Smithery**: 7/16
* **Termite**: 2/16
* **Temporal**: 3/16

## Gallery

### Sprites

Darkness MoteFirst TransformationSleeping
Pasta Ball

Artwork of Sentient Pasta Ball from B16nary 3

**Pasta Balls** are a race of B16nary created through Pastamancy and Saucery that appear in *B16nary*. They start out with 10 Integrity and 1 Level in Offense, Defense, and Cookery. They also generate 1 Pasta per turn.

## Gallery

Non SentientSentientNon Sentient with 1 Offense LevelNon Sentient with 1 Offense Level and Meat Axe
Black Origin Node

The **Black Origin Node** was an object that was created when Radiation King I salvaged what it could of Radiation Node's Data. Radiation King I attempted to fuse a Radiation Avatar together with the Black Origin Node before it used Emperor and Radiation Data to personally fuse with it, becoming a Radiation Node.
Eldritch Radiation Avatar

The **Eldritch Radiation Avatar** was a Sentient Radiation Avatar and the aggregate of the Yellow King and the King's Brother. It was ordered to fight the Mind King by Radiation King I and, afterward, underwent an eldritch transformation and used Fission to split into the Yellow King and the King's Brother.

## Known Stats

* **Offense 1**: 6/32
* **Defense 1**: 15/32
* **Radiation 1**: 5/32
* **Velocity**: 3/16
* **Fusion**: 1/16
* **Eldritch 1**: 3/32
* **Mind**: 4/16
* **Emperor**: 6/16
Hot Sauce

**Hot Sauce** is a Sauce that was created by the Spicy Saucerer.

## History

In Pasta 6-003 the Spicy Saucerer extracted Spice Data from itself and a Non-Sentient Meatball and used Pyromancy Data and Cookery Data to intensify it, creating Hot Sauce. Shortly afterward, the Spicy Saucerer injected Hot Sauce inot its Meatball to make it spicier.
Love Fish

**LoveL Fish** is a hard fish.

## History

### Dealing with the Curse

After it became aware that a curse had been placed upon it, Love Fish attempted to remove the curse with the Holy Statue. It discovered that the curse was embedded into the code that made it sentient and that it would be unable to remove it without also removing its sentience or "obscenely high" mind data or cleric data. It considered scanning its code and comparing it to the code of a non sentient fish but, after determining that there weren't any non sentient fish around, it started a study on its own code.

Shortly after that, Love Fish encountered Weather Dragon and asked it where it could find the creator of the Holy Statue. Weather Dragon told it that it thought that the statue's creator was making lakes to the west and, after watching it attempt to bless the hex, said that it could gain a cleric data level if it convinced the Babykiller to teach it at the University. Later, after learning all that it could from the Babykiller, it asked Babykiller for help in healing its curse, learning that the curse wasn't targeting it specifically and should go away on its own, and had a shield put on the curse to prevent it from getting worse.

Love Fish then attempted to summon a Cherubim and inadvertently opened a cleric rift. After it learned that the cleric rift would slowly turn everything in the hex into cleric units that would attack all non-cleric units, it closed the cleric rift

## Known Stats

### Counters

* **Love 1**
* **Hatred 1**

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 0/16
* **Hydrokinesis (1**): 13/16
* **Terrain (2)**: 11/16
* **Cleric 2**: 2/64
* **Mind**: 10/16
* **Occult**: 1/16

### Adaptations

* **Fins 1**: 0/4
* **Fangs 1**: 0/4
* **Spike 1**: 0/4
* **Skin 1**: 0/4
Hex

**Hexes** are flat expanses of land that make up the solid surface of Cyberspace, which are mostly composed of terrain. Hexes are enclosed on six sides by other hexes.

## Types of Hex

* **Darkness Hex**, which are formed by infusing a Hex with Darkness Data. These Hexes will cause all non-Darkness creatures within them to fall asleep.
* **Irradiated Hex**, which are formed by infusing a Hex with Radiation Data or using B16nary Fission within a Hex. These Hexes damage all non-Radiation creatures within them.
* **Lake Hex**, which are formed by infusing a Hex with Hydrokinetic Data.
* **Light Hex**, which are formed by infusing a hex with Light Data or "calming" the Radiation Data within an Irradiated Hex. These Hexes slowly heal Light-based creatures.
Friendly Flower Termite

**Friendly Flower Termite** is a poison termtie.

## History

### Creation

Friendly Flower Termite hatched from its egg and became sentient on Poison Termite 5-001.

### Meeting Son Horn

When Architect noticed that it had hatched, it told Friendly Flower Termite that it would need to talk to Librarian to get a chaperone. It questioned why it would need a chaperone and was told about bees replacing flowers in the northwest, a crazy butterfly in the southeast, and a crazy butterfly cultist hanging around somewhere. Architect then reassured it, telling it that a couple of horn termites had agreed to protect them in exchange for letting them eat their kills, and sent it to the library.

Inside the library, Librarian paired Friendly Flower Termite with Son Horn and turned down its suggestion of a diplomatic mission to the bees as that would cause the horn termites to lack a food source. Until a solution that could help both the bees and the horn termites could be found, befriending the bees would be a bad idea.

After being ushered out of the library, Friendly Flower Termite challenged Son Horn to a race ten hexes southeast and, after a close race, barely won. There it encountered a poison termite with wooden limbs who, after refusing to race, asked them to help it kill the Butterfly. Son Horn discreetly warned it to be careful, as the poison termite matched the description of the crazy butterfly cultist, before the two of them travelled to an empty hex.

### Accidentally Cursing Son Horn

Friendly Flower Termite laid an egg, cursed the egg to become a large tumor, and, thinking that the tumor could become a new food source, asked Son Horn to try it. When it saw that Son Horn’s wings were falling off, it attempted to purify the tumor before it grew a fruit tree around the tumor. It then attempted to heal Son Horn, purify the fruit tree, and graft a piece of flesh onto Son Horn’s back, but none of its attempts to help worked. Shortly afterward, Friendly Flower Termite became horrified when it learned that the curse affecting Son Horn was in its code and tried to purify it.

After failing to convince Friendly Flower Termite and Son Horn to help it kill the Butterfly, the crazy butterfly cultist became agitated and attacked them. However, in spite of the pain from the poisoning and losing its wings, Son Horn protected it.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 6/16
* **Velocity 1**: 11/32
* **Darkness (1)**: 0/16
* **Light**: 1/16
* **Terrain (1)**: 5/16
* **Termite (1)**: 8/16
* **Occult**: 15/16
* **Smithery**: 11/16
* **Druidry**: 4/16
* **Cleric**: 15/16

### Adaptations

* **Fangs 1**: 0/4
* **Wings 1**: 0/4
* **Viscera 1**: 0/4

## Gallery

Sentient Poison TermiteFirst Transformation
Creature

In B16nary Original - Art Quest, **Creatures** came into existence when the Sentient Character Howl laid the first Termite Egg and created Termites. Fish were later created when the Sentient Character Aquamancer laid an egg in one of the lakes that it had created.

A Creature is considered to be more rigid than a B1nary because they are unable to will themselves into a new form. In order to change their form, a creature has to sacrifice levels from its skills in order to create or develop an adaptation. The formula for this process is: (Current Adaptation level +1)^2. It'll cost 1 Skill Level to buy a Level 1 adaptation, 4 Skill Levels to buy a Level 2 Adaptation, etc.

New Creatures, or Creature Variants, are created when a Creature with an adaptation decides to reproduce and lays an egg.
Samurai Dinosaur

**Samurai Dinosaur** was a radiation avatar and dinosaur that appeared in *B16nary 3*.

## History

### Creation

Samurai Dinosaur was created by the Pretender Mote and became sentient on Radiation 11-001. It was tasked to destroy a Devourer Termite and bring Pretender Mote its corpse as proof of its victory.

### Preparing for the Mission

When Samurai Dinosaur attempted to absorb a bird thing, Pretender Mote used a minion to stop it before telling it that it would have to prove itself if it wanted a trophy.

To prepare for its mission, Samurai Dinosaur turned itself into a radioactive dinosaur, created armor to increase its defense, and trained against a non sentient Radiation Knight. It headed south where it found a Devourer Termite. It attempted to blast the devourer termite with radiation-infused fire, but the devourer termite managed to escape.

### Confrontation with Nuclear Shield

Samurai Dinosaur encountered Nuclear Shield and asked it to be its rider, but Nuclear Shield refused. Nuclear Shield asked it if it served the “False Radiation King” and, when it confirmed it, attacked it in a fit of rage. It attempted to grow arms to attack Nuclear Shield with, but it's morph data disrupted its limbs and they melted away, leaving it with only its sword-tail to fight with. After they exchanged a couple of hits, Samurai Dinosaur realized that neither of them could hurt one another and decided to head south.

### Encounter with Rodeo Clown

Samurai Dinosaur later encountered Rodeo Clown and asked if it would be willing to work for Pretender Mote. Rodeo Clown climbed onto its back and, despite it attempting to buck it off, eventually got it to submit to its will. After Rodeo Clown told it that it intended to help radioactive b16nary of all kinds and that it was working with the clowns, Samurai Dinosaur attempted to buck it off and Rodeo Clown dismounted.

## Known Stats

### Counters

* **Heavy 2**
* **Integrity**: 8/10

### Stats

* **Offense 1 (1)**: 9/32
* **Defense 1 (1)**: 17/32
* **Velocity**: 10/16
* **Radiation (1)**: 11/16
* **Morph 1**: 9/32
* **Pyromancy**: 7/16
* **Cookery**: 6/16
* **Storm**: 6/16
* **Light**: 2/16
* **Terrain**: 8/18

## Gallery

### Sprites

Sentient Radiation AvatarFirst TransformationSecond TransformationThird Transformation
Radiation Kingdom

### Permanent residents

Radiation King II, The Doctor, Blue Radiation King, Red Radiation King, The Paladin, The Circus Node, Glitchmancer

### Affiliation

Radiation Avatar

The **Radiation Kingdom** is a kingdom located in Central Cyberspace. It shares hex borders with the Pasta Kingdom, the Lake Systems, and Termite Forest.

 **Radiation Kingdom Defectors**
 **Radiation Kingdom Vassals**
Clown Colony | Robot Coalition
King's Brother

The **King's Brother** was one of the Eldritch Radiation Avatar's two Component B16nary. It underwent a transformation that made it easier to complete Terrain-based actions but made it take longer to complete other actions. It was later killed by the Occult Node after the Occult Node killed Yellow King.

## Known Stats

* **Offense 1**: 6/32
* **Defense 1**: 15/32
* **Radiation 1**: 5/32
* **Velocity**: 3/16
* **Fusion**: 1/16
* **Eldritch 1**: 3/32
* **Mind**: 4/16
* **Emperor**: 6/16

## Gallery

### Sprites

Component B16naryFirst TransformationWielding a PopsicleSecond TransformationCorpse
Radioactive Pink

## Relationship Information

### Relatives

* Rogue Avatar (aggregate)
* Radioactive Green (brother)

**Radioactive Pink** is a Component B16nary.

## Known Stats

### Counters

* **Integrity**: 4/5
* **Radiation Charge**: 0/1
* **Psionic Backlash** 2
* **Alert** 1

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 1/32
* **Velocity**: 10/16
* **Radiation 1 (1)**: 26/32
* **Light 1**: 1/32
* **Storm**: 8/16
* **Terrain**: 7/16
* **Rogue 1**: 3/32
* **Stealth**: 2/16
* **Gemology**: 6/16
* **Smithery**: 7/16
* **Morph 1**: 3/32
* **Vampire**: 6/16
* **Wave 1**: 5/32
* **Druidry**: 5/16
* **Mount**: 8/16
* **Darkness**: 4/16
* **Bard**: 5/16
* **Gemini**: 2/16
* **Bardic**: 8/16

### Adaptations

* **Spike 1**: 0/4
* **Skin 1**: 0/4
Ceramic General

## Affiliation

### Loyalty

Robot Coalition

The **Ceramic General** was a Robot that only appeared in *B16nary 3*.

## Known Stats

### **Inventory**

* **Drill Legs** (Terrain +2)
* **Pasta Blade** x2 (Offense +1)
* **Stone** x1

### **Counters**

* **Integrity**: 6/10
* **Psionic Backlash 1**
* **Deaf 2**
* **Hate 4**

### **Stats**

* **Offense (1)**: 7/16
* **Defense 1 (1)**: 14/32
* **Engineering (1)**: 8/16
* **Terrain 1 (2)**: 0/32
* **Fusion**: 16/16
* **Hydrokinesis**: 4/16
* **Darkness**: 5/16
* **Sound**: 5/16

## Gallery

### Sprites

RobotFirst TransformationSecond TransformationThird Transformation
Occult Node

The **Occult Node** was a Shoggoth. It attempted to eat and later killed the Yellow King, and ate the King's Brother and the Rogue Node. It infused Radiation with Hunger to create a Hunger Hex and became trapped within it with its two creations in a state of eternal mutual cannibalism. It was later killed and eaten by the Heartless B16nary.

## Known Stats

### Stats

* **Offense 1**: 14/32
* **Defense 1 (+1)**: 13/32
* **Velocity**: 3/16
* **Eldritch 2**: 8/64
* **Radiation 1**: 20/32
* **Tincture**: 3/16
* **Occult 1**: 0/32
* **Emperor**: 15/16
* **Terrain**: 7/16

## Gallery

### Sprites

ShoggothFirst TransformationSecond TransformationArmored UpThird TransformationFourth TransformationFifth NodeSixth TransformationCorpse
Chameleon

**Chameleon** is a Stat that has only appeared in *B16nary 3*. Chameleon enables Creatures to change color. It was noted that a Creature with a high level of Chameleon would be able to mimic Stealth by changing its color to invisible.
Bard enables B16nary to create jokes or songs with supernatural effects.
Rodeo Clown

**Rodeo Clown** is a radioactive clown and a **rodeo clown**.

## History

### Creation

Rodeo Clown was created to escort a non sentient clown to the east in an attempt to claim former Radiation Kingdom territory for the Clown Colony.

### Becoming a Rodeo Clown

After Rodeo Clown escorted the non sentient clown east to a hex with a radiation node inside of it and then decided to fuse with the clown. Absorbing the clown into itself generated a wealth of data and inadvertently disconnected it from the Clown Network and Radiation Network. It briefly attempted to contact others on the Clown Network, but only managed to send a subtle message that it hoped would get through.

After it failed to fuse with a radiation node, Rodeo Clown encountered Samurai Dinosaur, who asked it if it would be willing to work for the Radiation King. It climbed onto the back of Radioactive Dinosaur, ignoring its attempt to buck it off, and got it to submit to its will. It explained that it intended to help Radioactive B16nary of all kinds and that it was working with Clowns, causing Samurai Dinosaur to attempt to buck it off, and dismounted.

## Known Stats

### Stats

* **Offense (1)**: 8/16
* **Defense (1)**: 5/16
* **Velocity**: 3/16
* **Bardic (1)**; 5/16
* **Radiation (1)**: 5/16
* **Fusion**: 7/16
* **Vampire**: 1/16
* **Smithery**: 2/16
* **Mind**: 8/16
* **Light**: 1/16
* **Morph**: 14/16
* **Terrain**: 2/16
* **Mount**: 6/16
* **Druidry**: 2/16

## Gallery

### Sprites

Sentient Radioactive ClownFirst TransformationSecond TransformationRiding Samurai DinosaurCorpse
Cleric Fish

The **Cleric Fish** is a Flying Fish. After it achieved sentience it helped Ice Fish rid itself of the Ice Curse and Poison Curse that had kept it in an immobile state, created several statues, and used clerical magic to bless the statues it created.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 0/16
* **Velocity**: 10/16
* **Hydrokinesis 1 (1)**: 0/32
* **Pyromancy**: 14/16
* **Cryokinesis 1**: 2/32
* **Cleric 1**: 3/32
* **Terrain**: 4/16
* **Storm**: 4/16

### Adaptations

* **Fins 2**: 0/4
* **Fangs**: 0/2
Bongo Brother

## Physical Information

### Species

Darkness Mote

**Bongo Brother** was a Darkness Mote that only appeared in *B16nary 3*.

## Known Stats

### **Counters**

* **Hate 3**
* **Sorrow 3**
* **Death 2**

### **Stats**

* **Offense (1)**: 6/16
* **Defense 1 (1)**: 17/32
* **Darkness (1)**: 7/16
* **Terrain (1)**: 0/16
* **Bardic 1 (1)**: 28/32
* **Gemini**: 1/16
* **Occult**: 3/16
* **Vampire**: 1/16

## Gallery

### Sprites

Sentient Darkness MoteFirst TransformationSecond Transformation
Radiation

**Radiation** is a stat that appeared in *B16nary 3*. It measures a B16nary’s ability to control radiation.

## Associated

### Node

It is possible for a b16nary or creature to intentionally create a node related to radiation data. A radiation node is capable of irradiating an area to generate a radiation charge and use radiation charges to create radiation avatars.

## Notable users

Radiation King4.pngRadiation King IRadioactive Queen2.pngRadioactive QueenBlue Radioactive Queen3.pngBlue Radioactive QueenYellow Radioactive Queen2.pngYellow Radioactive Queen
Glitched Clown

The **Glitched Clown** is a Clown. When it achieved sentience, the Circus Node instructed the Glitched Clown to head north and collect information on the Robot Coalition. It ignored the Circus Node and instead worked to better understand Glitches, gaining insight in Glitch coding. After the Circus Node called the Clown Colony’s Clowns to battle, it used its knowledge of Glitch coding to help fight the Robot Coalition, developing a Glitch-based fighting style and learning how to Glitch the environment.

## Known Stats

### Stats

* Offense (1): 0/16
* Defense (1): 2/16
* Velocity: 11/16
* Bardic (1): 5/16
* Mind 1: 8/32
* Light: 7/16
* Radiation: 15/16
* Cleric: 7/16

## Gallery

### Sprites

Clown and ReversionFirst TransformationJuggling Non Sentient Component B16narySecond Transformation
Cleric

**Cleric** is a Stat that has only appeared in *B16nary 3*. Cleric enables B16nary to bless inanimate and animate objects as well as cleanse curses from inanimate and animate object.

## Rift

It is possible for a b16nary or creature to intentionally or unintentionally open a rift to a plane of existence related to cleric data. The cleric rift opens into a plane full of gold, jewels, and angel wings. Over time a cleric rift will convert all of the non-cleric b16nary and creatures within the same hex into cleric units before using them to attack non-cleric units.
Terrain

**Terrain** is a material used for construction. It is typically acquired by mining it from the ground, either by hand or through the use of a mine. Terrain can be converted to metal at a forge or smeltery and converted into chalk at a chalker.

## Gallery

Terrain from *B16nary 2*Terrain from *B16nary 3*Radioactive Terrain from *B16nary 3*
The Spider

**The Spider** is a Termite. It created sticky spit and learned that it would be possible for Non-Sentient B16nary to produce if it injected them with enough Spider Data. It adapted a viscera adaptation that allowed it to spin its own thread and later on absorbed its wings to heal itself.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 5/16
* **Velocity 1**: 5/32
* **Darkness (1)**: 4/16
* **Terrain (1)**: 0/16
* **Termite (1)**: 3/16
* **Emperor**: 15/16
* **Spider**: 6/16
* **Mind 1**: 7/32
* **Vampire**: 2/16
* **Smithery**: 4/16

### Adaptations

* **Fangs 1**: 0/2
* **Viscera 1**: 0/2

## Gallery

### Sprites

TermiteFirst TransformationSecond Transformation
Zen Terrainary

The **Zen Terrainary** is a Terrainary. After it achieved sentience, it learned how to create barriers with Zen and Defense Data and how to use Occult Rituals to move buildings.

## Known Stats

### Stats

* **Offense (1)**: 1/16
* **Defense 1 (1)**: 3/32
* **Velocity**: 8/16
* **Terrain (1)**:15/16
* **Radiation (1)**: 0/16
* **Occult**: 11/16
* **Eldritch**: 3/16
* **Mind**: 13/16
* **Smithery**: 15/16
* **Termite 1**: 0/32
B16nary Original - Art Quest Wiki

Hello and welcome to the **B16nary Original - Art Quest Wiki**, the encyclopedia for the original art quest, B16nary, that anyone can edit. Please feel free to contribute to the site and help us complete out goal to build the most informative site for everything related to Tam Lin and his work, B16nary Original - Art Quest, online. From all the editors here at the B16nary Original - Art Quest Wiki, thank you for your contributions.

The B16nary Original - Art Quest Wiki reveals plot details about the quest. Read at your own risk! We are Currently editing 433 articles.

Community • Wiki Tutorial • Help Pages • Guidelines

Sentient Terrainary.pngTerrainaryClerical Light Node2.pngClerical Light NodeSweet Empanada4.pngSweet EmpanadaSteel Forging Robot3.pngSteel Forging RobotLight Node4.pngLight NodeRadioactive Dinosaur4.pngSamurai Dinosaur

Friendly Flower Termite2.pngFriendly Flower TermitePoisonous Silk-Weaving Spider2.pngPoisonous Silk-Weaving SpiderCrimson Fish2.pngCrimson FishHeavy FishSon Horn3.pngSon HornSentient Fish.pngBabykiller
Tedium

**Tedium** is an effect that has only appeared in *B16nary 1*. When a Sentient B16nary has spent a lot of turns doing a single thing, they start to get bored. A B16nary experiencing Tedium has their construction rolls halved until they either do something else or manage to finish whatever they wanted to do.
The Bee

## Physical Information

### Species

Termite / Bee

**The Bee** is a Termite.

## Known Stats

### Stats

* **Offense (1)**: 7/16
* **Defense 1 (1)**: 1/32
* **Darkness (1)**: 4/16
* **Terrain (1)**: 0/16
* **Termite 1 (1)**: 0/32
* **Smithery**: 6/16
* **Occult 2**: 7/64
* **Cleric**: 5/16
* **Necromancy**: 9/16
* **Druid**: 6/16
* **Bee**: 14/16

### Adaptations

* **Fangs (1)**: 0/4
* **Wings (1)**: 0/4

## Gallery

### Sprites

Sentient TermiteFirst TransformationSecond Transformation
Engineering

**Engineering** is a stat that appears in *B16nary 3*. It measures a B16nary’s ability to create and maintain advanced machines.

## Associated

### Node

It is possible for a b16nary or creature to intentionally create a node related to engineering data. Engineering nodes require materials such as wood or metal to make units.
Black Belt

Artwork of Black Belt from B16nary 3

The **Black Belt** is a B16nary that appears in *B16nary 3*. It is one of the four Sentient B1nary that rule over the Walled Commune. It created the first Semiotic Node, Zen Temple of Balance, University, and White Belt Martial Arts. It killed Red for its involvement in the creation and implantation of a rebellion program within the Walled Commune's Non-Sentient B1nary after the Professor exiled Red.

## Known Stats

### Stats

* **Offense 1**: 6/32
* **Defense**: 15/16
* **Semiotics**: 5/16
* **Balance 1**: 18/32
* **Mind**: 8/16
* **Eldritch**: 10/16
* **Scribecraft**: 9/16
* **Gemini**: 3/16
* **Terrain**: 9/16
* **Engineering**: 13/16
* **Rifts 1**: 0/32

## Gallery

### Sprites

B16naryFirst TransformationLearning Martial ArtsSecond TransformationArmored UpNew ArmorYellow Belt Martial ArtistBlack Belt Martial Artist
Crusading Termite

The **Crusading Termite** was a Poison Termite. After it achieved sentience, the Butterfly attacked it and its brothers for not being butterflies and it rallied its brothers against it. It vowed to never rest until the Butterfly was dead, forced the Butterfly to flee, and decided to wait to exact its revenge when the Butterfly returned to feed.

## Known Stats

### Stats

* **Offense (1)**: 3/16
* **Defense (1)**: 0/16
* **Velocity 1**: 4/32
* **Darkness (1)**: 0/16
* **Terrain (1)**: 7/16
* **Termite (1)**: 0/16
* **Emperor**: 6/16
* **Mind 1**: 24/32
* **Aerokinesis**: 1/16

### Adaptations

* **Fangs (1)**: 0/4
* **Wings (1)**: 0/4
* **Viscera (1)**: 0/4
Sweet Empanada

**Sweet Empanada** is a sentient pasta ball and emapanda.

## History

### Creation

Sweet Empanada was created a "long time" before Pasta 7-001 and became sentient in Pasta 7-001.

### Beating the Meat Taint

After failing to create a new kind of sauce, Sweet Empanada travelled to an empty hex and planted rice that it coded from scratch. It attempted to grow some mushrooms on a meat taint and, after learning how difficult it was to grow something on meat taint, learned that the mushrooms would die when it stopped paying attention to them. Angered over the loss of its mushrooms, it destroyed two meat taints with pure physical force, impressing Royal Druid and Spicy Saucerer, and created hammers that the other pasta balls could use to get rid of other meat taint with.

### Cultivating Rice

Sweet Empanada transformed itself into an empanada and attempted to code sugarcane from scratch. It failed to create sugarcane but transformed part of its body into sugarcane.

Shortly afterward it encountered Ice Fish who asked it if it knew where it could find work in exchange for food. It convinced Ice Fish to create a rice paddy in exchange for some of the ice - but the remnants of Ice Fish's poison curse poisoned the rice paddy. Downtrodden, it directed Ice Fish towards Pasta King in the hopes that it would be better able to use Ice Fish's talent.

Once Ice Fish left, Sweet Empanada attempted to code sugarcane again, and inadvertently turned more of itself into sugarcane and cursed itself. It attempted to create soy by infusing the savoriness of tomato into rice, but the attempt failed and caused even more of its body to convert into sugarcane. It used its cookery skills to convert its curse to sweetness, stopping the curse from spreading, but making it alluring to creatures that could experience hunger. Sweet Empanada then modified the rice to be able to reproduce without its input, created a volcano to make the land more fertile and easier to cultivate the rice, and attempted to create chopsticks.

## Known Stats

### Stats

* **Offense 1 (1)**: 0/32
* **Defense (1**): 0/16
* **Cookery 1 (1)**: 10/32
* **Druidry 1**: 17/32
* **Cleric**: 5/16
* **Morph**: 4/16
* **Mind**: 8/16
* **Hydrokinesis**: 4/16
* **Terrain**: 7/16
* **Pyrokinesis**: 6/16
* **Fusion**: 8/16
* **Smithery**: 5/16

## Gallery

### Sprites

Sentient Pasta BallFirst TransformationSecond TransformationThird Transformation
The Herald

**The Herald** was the last sentient B16nary in *B16nary 3*. It was blessed by Tam Lin to herald the end of B16nary 3.

## Stats

### Counters

* **Integrity**: 16/20
* **Blasphemy 1**
* **Curse 2**
* **Psionic Backlash 1**
* **Glitch 2**

### Stats

* **Defense 1**: 10/32
* **Eldritch 1**: 5/32
* **Semiotics**: 1/16
* **Occult**: 8/16
* **Scribecraft 1**: 0/32
* **Engineering 1**: 20/32
* **Puppetry**: 12/16
* **Cookery 1**: 1/32
* **Fusion**: 4/16

## Gallery

B16naryFirst TransformationSecond TransformationThird Transformation
Tree

**Trees** yield wood.

### Poisoned Fruit Tree

Poisoned fruit tree. Produced with Druidry by a poison termite. Produces delicious, but poisonous fruit.

### Mangrove Tree

Mangrovee tree. Produced by Druidry. Feeds on the water within ponds and lakes and in turn feeds whatever creatures are living within them.

### Meatball Tree

Meatball tree. Produced by a combination of Cookery and Druidry. Produces meatballs.

### Water Tree

Water tree. Produced by infusing a mangrove tree with Hydrokinesis. Can be made into a Hydrokinetic artifact through continued infusions of Hydrokinesis data.
Yellow Radioactive Queen

The **Yellow Radioactive Queen** is a Component B16nary and one of the Radioactive Queen's two Component B16nary. After it achieved sentience it assassinated the Red Radiation King and fled underground to avoid imprisonment after the Blue Radioactive Queen failed to assassinate the Blue Radiation King. It later went to war with the Blue Radioactive Queen against the Mother Tree for control of the Underground.

## Known Stats

### Stats

* **Offense 2**: 7/64
* **Defense 1**: 6/32
* **Velocity**: 15/16
* **Radiation 2**: 0/64
* **Bardic 1**: 6/32
* **Fusion**: 4/15
* **Pyromancy**: 10/16
* **Gemini 1**: 0/32
* **Mind**: 13/16
Yellow King

The **Yellow King** was one of the Eldritch Radiation Avatar's two Component B16nary. It is known as the Founder of the Yellow Kingdom and frequently fought with Radiation King I. It was eventually killed by the Occult Node after the Occult Node cast Meteor on its and turned its hex into an Impassable Hex.

## **Known Stats**

* **Offense 1**: 6/32
* **Defense 1**: 30/32
* **Radiation 1**: 12/32
* **Velocity**: 3/16
* **Fusion**: 1/16
* **Eldritch 1**: 14/32
* **Mind**: 4/16
* **Emperor**: 13/16
* **Terrain**: 12/16
* **Gemini 1**: 0/32

## Gallery

### Sprites

Component B16naryEldritch NodeFirst Transformation
The Professor (B16nary)

**The Professor** was a B16nary and the aggregate of the Professor and the Professor's Brother. It was one of the co-rulers of the Walled Commune.

## Known Stats

### Stats

* **Offense 1**: 14/16
* **Defense (+1)**: 8/16
* **Velocity 1**: 13/32
* **Terrain** : 6/16
* **Radiation 1**: 16/32
* **Eldritch 1**: 4/32
* **Mind 1**: 19/32
* **Engineering 1**: 6/32
* **Emperor 1**: 6/32
* **Druidry**: 3/16
* **Smithery**: 6/16
* **Fusion**: 6/16

## Gallery

### Sprites

B16naryArmored UpFirst TransformationSecond TransformationThird TransformationFourth TransformationFifth TransformationTemporary Reversion
Madness

**Madness** is a counter that relies on the use of eldritch letters. It causes insanity as eldritch code propagates through and replaces a b16nary or creature’s code with eldritch letters.

## Known Causes of Madness

* **Eldritch Data**:
	+ Eldritch Overcharge: Eldritch Overcharge will cause a unit’s Madness to increase until it is brought back down to within the unit’s capacity.
	+ Eldritch Rifts: Eldritch Rifts will increase a non-eldritch unit’s Madness by one each turn unless proper precautions are taken. Interaction with Eldritch Rifts will also cause a unit’s Madness to increase by one.
	+ Eldritch-Mind Fused Rift: The creation of an Eldritch-Mind Fused Rift will cause a unit’s Madness to increase by five.
	+ Eldritch Unit Creation / Transformation: The creation of Eldritch Units will cause a unit’s Madness to increase. In addition, the transformation of Eldritch Units into an Eldritch Construction will also increase a unit’s Madness.
	+ Eldritch Unit Interaction: Interaction between a non-eldritch and an eldritch unit will cause the non-eldritch unit’s Madness to increase.

* **Cookery Data**:
	+ Pastamancy / Saucery Knowledge: The combination of deep knowledge of Pastamancy and Saucery can take a toll on a unit’s mind and increase their Madness by one.

* **Occult Data**:
	+ Occult Rift Drain: Draining Occult Data will cause a unit’s Madness to increase.

* **Other**:
	+ Seeing B16nary Corpses: Seeing a unit’s corpse will cause a unit’s Madness to increase by one.
	+ Witnessing B16nary Cannibalism: Watching a unit eat another unit (sentient or non-sentient) will cause a unit’s Madness to increase by one.
	+ Philosophical Rambling: Realizing that it is being controlled by external forces will open an Eldritch Rift and increase a unit’s Madness by one.

### Known Madness Counters

* Zen Points: Zen Points mitigate the effects of Madness and allow a unit to store Madness past the 10-point threshold.
Yellow-Radiation War

The **Yellow-Radiation War** was a conflict between the Radiation Kingdom and the Yellow Kingdom from Radiation 1-009 to Bad End 2, 004-001. It followed the Eldritch Radiation Avatar's destruction of one of the Radiation Kingdom's Radiation Nodes. The fighting took place primarily in the Yellow Kingdom and its surrounding hexes. It lasted 45 turns, until Bad End 2, 004-001, when Yellow King II led a battalion of Shoggoth into the Radiation Kingdom and killed Radiation King I.
Support Brother

The **Support Brother** was a Darkness Mote. After it achieved sentience it worked to reinforce the structural integrity of the Underground's Hexes. It suffocated to death after it dug into a wall and the Hex caved in on it.

## Known Stats

### Stats

* **Offense 1**: 0/32
* **Defense 1**: 0/32
* **Velocity 1**: 9/32
* **Darkness 1**: 13/32
* **Terrain 1**: 4/32
* **Bardic 1**: 12/32
* **Druidry 1**: 12/32
* **Radiation 1**: 28/32
* **Cleric**: 5/16
* **Hydrokinesis**: 7/16
* **Smithery**: 14/16
* **Engineering**: 9/16
* **Mind**: 1/16

## Gallery

### Sprites

Darkness MoteFirst TransformationSecond Transformation
Weaver

A **weaver** is a structure that can be used to weave suitable materials like grass and cotton into cloth.

## Acquistion

Weavers can be constructed once a character has obtained 15 terrain. It generally requires three successes in order to complete building, though it is possible to finish building it with a single critical success or ruin whatever progress has been made with a critical failure.
Tomato

**Tomato plants** yield tomatoes.

### Blue Tomato

Blue tomato plant. Produced by infusing a tomato with Zen Points. Consumption of a blue tomato can increase the Zen Points acquired through meditation at a meditation building.

### Green Tomato

Green tomato plant. Produced by growing a tomato in an irradiated hex.

### Yellow Tomato

Yellow tomato plant. Produced by mutating a green potato plant with Druidry and an irradiated hex's radioactivity.
Wood General

The **Wood General** is a Robot. After it achieved sentience, it learned that it was possible to create Cogflowers by planting Geartree branches into terrain, created blueprints for a simple drone dock, small robots, modular bore design, and wrote a book of engineering. It later acted as the go-between the Doctor and the Robot Lord, convincing the Robot Lord to incorporate the Robot Coalition into the Radiation Kingdom.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 0/16
* **Engineering 1 (1)**: 9/32
* **Druidry 1**: 9/32
* **Scribecraft**: 2/16
Spicy Saucerer

The **Spicy Saucerer** is a Pasta Ball. After it achieved sentience the Spicy Saucerer learned how to manipulate fire and created Spicy Meatballs, Hot Sauce, Saucery Metal, Spatula, Puttanesca, and Bomb Plants.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 0/16
* **Cookery 1 (1)**: 18/32
* **Pyromancy 1**: 20/32
* **Smithery**: 13/16
* **Bardic**: 4/16
* **Engineering**: 6/16
* **Druidry**: 6/16
* **Terrain**: 7/16
Popsicle-Wielding Shoggoth

The **Popsicle-Wielding Shoggoth** was a Radioactive Shoggoth. It was sent to investigate why a Shoggoth became an Eldritch Node by the Yellow King. It found and briefly talked with the Rogue Node before it attempted to fuse with an Eldritch Rift and died.

## **Known Stats**

* **Offense 1**: 0/32
* **Defense 1**: 0/32
* **Radiation 1**: 0/32
* **Eldritch 1**: 0/32
The Butterfly

**The Butterfly** is a Termite. After it achieved sentience it learned how to create a cohered beam out of Glitch Points and became trapped when it made a cocoon out of poison and wood and filled the cocoon with poison. It later felt the Crazy Termite attempt to use its magic before being turned into a Butterfly when the Librarian sung a song of metamorphosis.

## Known Stats

### Stats

* **Offense (1)**: 1/16
* **Defense (1)**: 0/16
* **Darkness (1)**: 0/16
* **Terrain (1)**: 0/16
* **Termite (1)**: 0/16
* **Mind**: 13/16
* **Pyromancy**: 4/16
* **Cookery**: 3/16
* **Occult**: 2/16
* **Smithery**: 3/16

### **Adaptations**

* **Fangs 1**: 0/2
* **Wings 1**: 0/2
* **Viscera 1**: 0/2

## Gallery

### Sprites

Poison TermiteFirst TransformationCocoonTumorSecond Transformation
Tank General

## Physical Information

### Species

Robot

**Tank General** was a Robot that only appeared in *B16nary 3*.

## Known Stats

### **Counters**

* **Integrity**: 9/10
* **Biomass 1**
* **Radioactive Burn 1**

### **Stats**

* **Offense 1 (1)**: 0/32
* **Defense (1)**: 13/16
* **Engineering (1)**: 7/16
* **Hue**: 1/16
* **Bardic**: 5/16
* **Mind 1**: 2/32
* **Cleric**: 13/16

## Gallery

### Sprites

Sentient RobotFirst TransformationFirst TransformationFirst Transformation
The Augury Node

## Physical Information

### Species

Terrainary

**The Augury Node** was a Terrainary that only appeared in *B16nary 3*.

## Known Stats

### **Inventory**

* **Eye Effigy** x1 (Allows for farsight through Augury)
* **Bear Effigy** x3
* **Cathode Ray Tube** x1
* **F-class Gem** x1

### **Counters**

* **Integrity**: 9/10
* **Psionic Backlash 1**
* **Hate 1**
* **Madness 3**

### **Stats**

* **Offense (1)**: 7/16
* **Defense (1)**: 7/16
* **Terrain (1)**: 5/16
* **Augury 1**: 22/32
* **Gemology 1**: 5/32
* **Emperor**: 15/16
* **Light**: 4/16
* **Occult**: 7/16

## Gallery

### Sprites

Sentient TerrainaryFirst TransformationSecond Transformation
The Space Termite

## Physical Information

### Species

Horn Termite

**The Space Termite** was a Horn Termite that only appeared in *B16nary 3*.

## Known Stats

### **Inventory**

* **Inferior Storm Gem** x1
* **Piddly Scribecraft Gem** x1
* **Inferior Occult Gem** x1

### **Counters**

* **Integrity**: 8/10
* **Armor**: 9/10
* **Psionic Backlash 1**
* **Hunger 5**
* **Dragon 1**

### **Stats**

* **Offense (1)**: 0/16
* **Defense (1)**: 14/16
* **Velocity**: 14/16
* **Darkness (1)**: 0/16
* **Terrain (1)**: 0/16
* **Termite (1)**: 0/16
* **Storm 1 (1)**: 8/32
* **Augury**: 6/16
* **Engineering**: 4/16
* **Occult**: 4/16
* **Bardic**: 7/16
* **Temporal**: 1/16
* **Gemology**: 14/16
* **Scribecraft**: 5/16
* **Sound**: 5/16
* **Mind**: 5/16
* **Cleric**: 7/16

## Gallery

### Sprites

Sentient Horn TermiteFirst Transformation
The Professor (Component B16nary)

**The Professor** is a Component B16nary and one of the four Sentient B16nary that rule over the Walled Commune. It exiled Red and Green from the Walled Commune after it discovered that they had implanted a rebellion program within the Walled Commune's B16nary.

## Gallery

### Sprites

Component B16naryFirst TransformationSecond Transformation
Robot-Radiation War

The **Robot-Radiation War** was a conflict between the Radiation Kingdom and the Robot Coalition from Radiation 8-006 to Robot 2-010. It followed the Circus Node's capture of one of the Robot Coalition's Non-Sentient Robots. The fighting took place primarily in in the Radiation Kingdom's Clown Colony and the Robot Coalition. It lasted 108 turns, until Robot 2-010, when the Wood General informed the Robot Lord of the Radiation Kingdom's plan to annex them and the Robot Lord realized that the Robot Coalition wouldn't be able to continuing fighting the Radiation Kingdom. Shortly afterward, the Robot Lord sent the Wood General to talk to the Glitchmancer about the Robot Coalition's terms of surrender.
The Druid

**The Druid** was a B16nary that appears in *B16nary 3*. After it achieved sentience it created Poisonous Flowers, Power Draining Plants, Mangroves and Edible Moss. It was killed by the Radioactive Queen when it Fissioned into the Blue Radioactive Queen and the Yellow Radioactive Queen.

## Known Stats

### Stats

* **Defense 1**: 5/32
* **Velocity**: 15/16
* **Druidry 2**: 29/64
* **Engineering**: 8/16
* **Radiation 1**: 7/32
* **Gemini**: 4/16

## Gallery

### Sprites

B16naryFirst TransformationSecond TransformationThird TransformationLost Arm
Yellow Kingdom

The Yellow Kingdom was an offshoot branch of the Radiation Kingdom when a sentient Radiation Avatar prayed to an elder god for safety, becoming a yellow tentacled version of a Radiation avatar. Freedom was found as orders from the Radiation king vanished and their own will set in. They cannibalized Nodes and Binaries before fissioning into an Eldritch Node and a Terrain based half. An Eldritch Rift was soon opened after.

A Shoggoth of the growing Yellow Kingdom became sentient soon after and became an Eldritch Node the tile west to the Yellow King. The Eldritch Node then opened the second Eldritch Rift and had their own minion Shoggoth transform into an Eldritch Forge. The Yellow King though while is aware of the Eldritch Node's presence is confused by it due to not ordering for it to transform, so it sends a sentient Shoggoth to discover what is going on. However that same Shoggoth threw itself into the Eldritch Node's Eldritch Rift and met a BAD END.

Soon the Yellow King had another one of its Shoggoths become Sentient, giving it the task of killing the first Radiation King with a duo of Radioactive Shoggoths to back it. The Sentient Shoggoth in a frenzy boosted it's Offense and became an avatar of WAR, going off to successfully kill the first Radiation King before committing suicide in its victory.

Another Sentient Shoggoth emerged from the Rogue Eldritch Node's Shoggoth Binaries and delved into the Occult, casting Meteor on the Yellow King, killing him and ending his reign. The Eldritch Node horrified commanded its soldiers to kill the Sentient Shoggoth but was soon massacred, causing the Yellow Kingdom's fall. It then left and became an Occult Node but opened too many Rifts and found itself in a loop of frankenstein abominations healing and cannibalizing each other.
Weather Dragon

The **Weather Dragon** is a Fish. After it achieved sentience it adapted dragon-like wings to make it easier to travel on land, created a water spout that would infuse the surrounding Hexes with rain, and created the Water Gem. It was later turned pink by the Golden-Flecked Fish.

## Known Stats

### Stats

* **Offense (1):** 3/16
* **Defense (1)**: 0/16
* **Velocity 1**: 2/32
* **Hydrokinesis (1)**: 11/16
* **Mind**: 5/16

### Adaptations

* **Fins 2**: 0/4
* **Fangs 1**: 0/2

## Gallery

### Sprites

FishFirst TransformationSecond TransformationThird Transformation
Wind General

The **Wind General** is a Robot. After it achieved sentience it learned how to manipulate air and created several Robot-related plants to help the Robot Coalition.

## Known Stats

### Stats

* **Offense (1)**: 12/16
* **Defense 2 (1)**: 7/64
* **Engineering (1)**: 9/16
* **Smithery**: 8/16
* **Aerokinesis 1**: 10/32
* **Druidry**: 13/16
* **Terrain**: 9/16
* **Emperor**: 5/16

## Gallery

### Sprites

RobotFirst TransformationThird Transformation
Terrain Engineer

## Affiliation

### Loyalty

Walled Commune

**Terrain Engineer** is a Terrainary.

## Stats

### Inventory

* **Terrain** X6
* **Book of Engineering**

### Counters

* **Integrity**: 9/10
* **Psionic Backlash** 1

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 1/16
* **Terrain 1 (1)**: 21/32
* **Radiation (1)**: 0/16
* **Engineering 1**: 10/32
* **Mind**: 9/16
* **Druidry**: 7/16

## Gallery

Sentient TerrainaryFirst TransformationSecond Transformation
The Doctor

**The Doctor** was a Radiation Avatar. It served under Radiation King II as the Radiation Kingdom's Doctor and continues to serve as a Doctor underneath the Blue Radiation King.

## Known Stats

### Stats

* **Offense 1**: 7/32
* **Defense 1**: 0/32
* **Radiation 1**: 9/32
* **Velocity 1**: 16/32
* **Druidry 1**: 24/32
* **Pigment**: 6/16
* **Cookery 1**:24/32
* **-(Saucery 1)**
* **Engineering**: 7/16
* **Terrain**: 6/16
* **Pyromancy**: 2/16

## Gallery

### Sprites

Radiation AvatarFirst TransformationSecond TransformationThird TransformationFourth Transformation
Stupid Fish

The **Stupid Fish** is a Fish. After it achieved sentience it gained a reputation as an idiot for accidentally blowing off one of the Druid's arms, laying an egg in the corpse of a Radiation Knight that it convinced the Aquamancer and Druid to throw into a lake, freezing part of the lake when it attempted to create a cryokinetic prosthetic for the Druid, and opened a Mind Rift next to another lake.

## Known Stats

### Stats

* **Offense 1**: 0/32
* **Defense 1**: 0/32
* **Velocity 1**: 4/32
* **Hydrokinesis 2**: 7/64
* **Cryokinesis**: 4/16
* **Bardic**: 9/16
* **Cleric**: 12/16
* **Druidry**: 2/16
* **Mind**: 8/16
Dark Saucerer

The **Dark Saucerer** was a Pasta Ball. After it achieved sentience it learned Dark Saucerery and created a secret bunker within the Pasta Kingdom where it could practice it. It later confronted and defeated by the Glandular Pasta after it fell into its secret lair before having its data split between the Glandular Pasta and the The Royal Druid

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 0/16
* **Cookery (1)**: 14/16
* **Fusion**: 2/16
* **Druidry**: 11/16
* **Pyromancy**: 9/16
* **Infernal**: 1/16
* **Necromancy**: 3/16
Wingless Bee

## Physical Information

### Species

Bee

**Wingless Bee** was a Bee that only appeared in *B16nary 3*.

## Known Stats

### **Inventory**

* **Dark Pollen** x1
* **Cursed Pollen** x2

### Counters

* **Integrity**: 10/10
* **Psionic Backlash 2**
* **Curse 3**
* **Hate 3**
* **Glitch 2**

### Counters

* **Offense (1)**: 9/16
* **Defense 1 (1)**: 12/32
* **Darkness (1)**: 3/16
* **Terrain 1 (1)**: 5/32
* **Bee 1 (1)**: 15/32
* **Engineering**: 3/16
* **Scribecraft**: 3/16
* **Necromancy**: 2/16

### **Adaptations**

* **Fangs 1**: 0/4
* **Wings 1**: 0/4
* **Legs 1**: 0/4

## Gallery

### Sprites

Sentient BeeFirst Transformation

Template:Bee
The Haberdasher

**The Haberdasher** is a Spider that appeared in *B16nary 3.*

### Looking to be Useful

The Haberdasher asked its father what it could do to be useful and, after being told that it didn’t need to be useful, was told to ask the Bee if it wanted to do something. Shortly afterward it encountered the Bee when its web snapped and it fell to its face. The Bee accepted clothes that it made for it before asking it to get rid of the trees and cursed flowers in the southwest and replace them with darkness flowers. The Haberdasher promised it would and then headed south.

### Encounter with a Bard

The Haberdasher started to cut down trees and gained the attention of an ornery bard who then threatened to set devourer termites on it for its actions. Frightened, it tried to turn into darkness but ended up hurting itself instead. It turned the hex into a darkness hex, further frustrating the bard as the properties of the hex would kill all of its plants. When the bard left to get the devourer termites, the Haberdasher made an armored silk vest and made a couple of silk traps to use against the bard and its devourer termite friends.

The bard returned with two devourer termites and directed them to attack Poisonous Spider. After failing to slow the devourer termites down with silk, one of the devourer termites managed to hit it. It hid itself in darkness and fled, confusing the bard and the devourer termites, and headed back to its father and the Bee. The Bee was initially angry at the Haberdasher, believing that it had led the bard and the devourer termites back to them, but calmed down after it learned that it hadn’t been followed.

To prepare itself for any future encounters with the bard or the devourer termites, the Haberdasher spent all of its levels on a poison adaptation.

## Known Stats

### Counters

* **Hunger 3**
* **Integrity**: 9/10

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 4/16
* **Velocity**: 11/16
* **Stealth**: 1/16
* **Darkness 1 (1)**: 12/32
* **Terrain (1)**: 0/16
* **Spider 2 (1)**: 5/64
* **Smithery**: 10/16
* **Pigment**: 8/16
* **Cookery**: 8/16
* **Pyromancy**: 1/16

### Adaptations

* **Fangs 1**: 0/4
* **Wings 1**: 0/4
* **Viscera 1**: 0/4 (8 roll x1)
Ice Fish

The **Ice Fish** is a Fish. After it achieved sentience it developed a feeling of wanderlust but was left in an immobile state after a series of events led it to develop an Ice Curse, Poison Curse, and Glitch Points. It was later freed from the effects of the Ice Curse and Poison Curse by the Cleric Fish, though it was left with permanent scars, and left the Lake Systems to explore Cyberspace.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense 1 (1)**: 12/32
* **Velocity**: 8/16
* **Hydrokinesis 1 (1)**: 9/32
* **Smithery**: 4/16
* **Scribecraft**: 6/16
* **Cryokinesis**: 12/16
* **Bardic**: 14/16

### Adaptations

* **Fins 1**: 0/2
* **Fangs 1**: 0/2

## Gallery

### Sprites

FishFirst TransformationSecond Transformation