Sirens

in: Races

## Introduction

*“In my time, I’ve sailed many seas as such I can tell you this for free, boy. You don’t listen to their songs, you don’t follow them into the depths. What lives deep below… those sirens… they are dangerous. If you don’t heed my warnings and you follow them, their songs… they will take you.”*

Enchantress. Temptresses of the seas. Sirens, children of Nostrum, existed before pre-cataclysmic times, races older than men, races that ruled countless millennia before. Their sinister desire's fed by lust and envy of the human race for its place in the City of Spires. The ancient race of the Siren was once nothing more than a folktale, told to strike fear in the hearts of young sailors. Once beautiful, the tail of a siren was one of their most notable features, aiding them in chasing ships upon the surface. Their skin, adorned in scales was beautiful multi-colored though cold and slimy to the touch. Glands covering the sides of their necks.

## The Basics

* **Other Names:** Naiad, Enchantress, Temptress of the Seas, Children of Nostrum, Mermaid, Ocean Race, People of the Abyss
* **Appearance:** Sirens have three forms, one, a human appearance of unsurpassing beauty. The second, a humanoid with aquatic traits. The last, a monstrous fish. Sirens can be male, or female.
* **The Tell:** Glowing eyes, often lacking pupils, in both human and aquatic forms.
* **Lifespan:** 100 Years
* **Height:** 170 cm (5'7") - 190 cm (6'3")
* **Regions Found:** Oceans and major waterways of the world.
* **Culture:** Underwater city temple built of marble columns. They rarely came to the surface, aside to hunt their chosen prey, Sailors.
* **Common Character Roles:** Temptress, Bard, Performer, Priest/Priestess Of Nostrum or Evtun, Mate
* **Common Allies:** Largely neutral to other races. Although…
* **Common Enemies:** While largely neutral to other races, many may be viewed as food.
* **Architecture:** Impressive palaces usually built of shining marble, in which they may freely swim to and from.
* **Religion:** Nostrum and Evtune
* **Views on Magic:** Vain creatures, with the aid of Sorcery, Sirens are capable of manipulating their appearance. They share the ability to manipulate water, as well as charm those who hear them with an enchanting song. Some are captivated by magics foreign to them, especially fire.
* **Abilities:** Waterbreathing, Siren's Melody (Charm), Horrible Deception
* **Weaknesses:** Horrible Reveal, Bound to the Water, Return to the Waters, Sphere Bound (Limited to Hydromancy, Blood, or Mental magics only)
* **Quirks:** Vanity, aquatic traits, carnivorous, hoarders of shiny pretties.

## Appearances

Sirens have three forms: Monstrous Fish, Aquatic humanoid, and Human.

### Monstrous Fish

The one that is of course, their true form, consists of a large body mass, fish-like eyes, and formed wet scales with fins upon the back of their arms and calves. This form is hated by the Siren race as it serves as a reminder to not disobey their gods, even if their life is threatened. Players must choose a Deep One Shapeshift for their Siren’s true form.

### Human Form

With sorcery and illusion, Sirens are capable of manipulating their appearance to one more fitting, serving the purpose to drive lust in even those with the strongest urge to resist temptation. A Siren's illusionary form is often pale, their hair white or blonde. Their glowing eyes shine through the illusion, no matter how skilled they might be, and often lack the appearance of pupils.

### Aquatic Form

Sirens are capable of hiding their grotesque appearance with the use of physical transformation, shrinking their bloated bodies to a more human form, though still retaining many of their aquatic features, slippery slimy scaly skin, gills under their jaw bones, and luminescent glowing eyes, that often appear to lack pupils. Players need to create their own Aquatic Form with customization options, and the Scales Provided in your Kit and save the appearance.

## Racial Traits & Weaknesses

### Waterbreathing

This race is able to breathe under water.

### Siren's Melody (Charm)

This character can be more alluring and charismatic, going so far as to exude the feelings over an opponent's will just by the simple toon of their voice. A successfully charmed target will feel increased urges of calm and affection towards the character. The effect ends when either the target or the character leaves hearing distance or whenever the scene ends. This is meant to be a Roleplay attempt, and the feelings of calm or affection can be resisted however the targeted player feels comfortable roleplaying it. *Cannot be forced in PVP consequences.*

#### **RPR Stats**

* **Target(s):** 1 person
* **Dice Modifier(s)**: Support Casting+Perform/2
* **Difficulty Class:** Determination+Sense Motive/2
* **Cost(s):** None
* **Effect(s):** The user sings to the target, urging them to drop their guard around the user.
* **Cooldown:** 8 hours

### Horrible Deception

Sirens have the ability to physically transform their grotesque true form into a humanoid with aquatic features, then further disguise their fish features with a comely and lovely human Illusion.(Deep One shapeshift form; a physical humanoid form with slippery scales, aquatic ears, talons, and fangs; and an illusionary human appearance)

#### **RPR Stats**

* **Target(s):** Self
* **Dice Modifier(s)**: Disguise
* **Difficulty Class:** Fixed (1)
* **Cost(s):** None
* **Effect(s):** The user veils themselves with an illusion to hide their features as a human.
* **Cooldown:** 30 minutes

### Horrible Reveal

When this character is downed in combat, All disguise is dropped, revealing their horrific Deep One forms.

### Bound to the Water

Sirens are weakened when too far away from a submersible Natural body of water. Sirens are in a weakened status, and unable to using magic while further than 1 grid from a body of water they can submerge in. To find out if a body of water is submersible, lay down. Water must completely cover the character, if any part of the body sticks out, it is not submerged.

### Return to the Waters

This character's wounds are incapable of healing on their own when downed in combat and injured. A Siren's four hour injury timer does not start until the siren has submerged themselves into water. Instead of using the PvP Down Timer ability, use this ability instead. The siren may leave the water once the ability has been used, starting the four hour countdown; however, this character is still considered injured. This is a weakness and not a means of magical healing. A character's wounds are the same as when they stepped into the water.

### Sphere Bound

Sirens are only capable of the magics of Hydromancy, Mental or Blood magic.

## Attachment & Kit Items:

The items listed in the kits below are made with the Season 6 modlist. They have been updated as of **14th December 2023**.

*Expand for Siren Racial Kit*

## *Lore Contribution*

***Credit for Lore Contribution:** Agony & DemiWolfe*