The Veil

## The Primordial Veil

The Primordial Veil is a section of space where a cosmic weapon has caused the very material of the universe to become crammed with latent magic. While not much is
known about the weapon that caused this phenomenon, the Phenomenon itself,
however, is well documented.

The Veil,
as stated before, has had magic crammed into the fabric of the universe. This
effect can be seen with the visible eye as a mist of color that shimmers dully
in the light. It is easy to tell a more
effected spot from another as the color becomes more satiated and vibrant as
one walks deeper into the affected area.
There is also another more direct effect the Veil has apart from the overlay of color. It makes the fabric of space
harder to move in.

The magic
is so crammed into the fabric that movement becomes like walking through water
or thick soup. The more affected an area
is the harder it is to move. It is extremely rare to find even a small 5 foot
of space that is not affected by the Veil. The residences of the Veil have
found a way to filter the magic so that it is easier to move around and does
not affect daily life. They use a complex series of Runes
tattooed over their body’s key spiritual points (At least one on the head and
lower back). Much like a filter they need two things to allow this function to
happen.

1. The Runes must be open to the magic. If clothing or anything else is placed over the runes they are unable to filter as effectively.

1. The Runes need to be powered

by a Delia Crystal
There is
only one material that can filter the magic to the runes, yet it’s only used
for battle. Dragon scales are the strongest natural material and can resist
magical forms of attack and help. However,
Dragon scales allow magic to reach the runes on the body easily as magic in its
pure form is like water to the magical makeup
of Dragon Scales. As Dragon scales are
hard to work, and by extension hard to make comfortable clothing out of, it is
common to only ware Dragon Scales for battle in the Primordial Veil.

This lead
to fashion being mostly just shoes, gloves and differing types of shoulder
coverings as the Runes on the body need to be exposed to properly filter the

magic. Nudity is very common; yet if an organic being does not have the Runes that filter magic they are singled out by anyone who lives in the Veil. It is also important to note that The Runes change to the color that they are in, so if the person is in a red area then the runes are red while their own color stands out without the overlay of the veil. This effect is negated when the runes are covered.

> *“They do*
> not have a single Rune, do you see?” – Civilian of the Veil
>
>

Another *aspect of the Primordial Veil is its uncanny ability to disrupt any form of*

magical manipulation. Since the very fabric has so much magic in the air it
would be suicidal to try and manipulate it outright with the mind. Instead, complex runes, like the Rune Filters,
are used in the Veil and must be powered by a Delia Crystal. These Crystals are
a natural part of the Veil. They are formed when large pockets of dense magic
have constricted in on itself and form one of these Crystals. Once obtained the
crystals act much like batteries and power the Runes they are connected to. All
Technology in the veil runs of this series of Crystals and Runes. (Think of it
like computers, the Crystals are the battery and the Runes are the internal
circuit boards and processors of the computer.)

Effects on Higher Beings is also notable. Any demons or divine beings find the Veil to not be soup, but a fire to their very essence. The current Territory is that The more magical a being is the more pressure the Veil puts on them. This has brought about a notable lack of Undead beings within the veil. This is due to the fact that the moment they are summoned they burst into flame from the intense pressure of the veil.

> *“I believe that most Undead are like shells with a very soft inside, and when place into the Veil it acts like a oven. Baking them within their forms... summon the next one.*” – Lord Clovis
>
>

### *Magic Level*

Some areas are denser than others;
this is categorized as Magic Level. The Magic Levels of an area dictates how
hard it is to get move through the area. Magic is very powerful, beings that
live in a higher density area tend to become uncomfortable fast as the magic is
so thick if goes from walking in the soup
to walking in syrup.

 Check Bonus
  Thin
  Medium
  Thick
  Dense
 Crystals, you can only see 30 feet
  Heart
 that can be seen is color and light.

### *Comfort in the* Veil

While they
are in the Veil all heroes make comfort checks every in-game hour. This indicates how conferrable the Hero is while
roaming the Primordial Veil. To make the check the Hero Master Rolls a D20 then
adds the Bonus of the Magic level in the area. Then the Heroes must make a
Comfort Check that uses their Constitution Bonuses.

If they pass the Hero is Comfortable
and The hero moves normally for one in-game hour.

If they fail they are
uncomfortable and gets a -2 spaces to their movement for one in-game hour.

### *Fashion & Armor*

When in the
Veil one of the things that can affect your Heroes actions is what they wear
and don’t wear. As stated before Fashion in the Veil consists of Shoes, gloves,
hats, belts and shoulder coverings. It is mostly the Shoulder Coverings that are
important while in the Veil. Not only do they give people an idea of who you
are, (Hero, Merchant, civilian, ext.) they also serve another function
important to combat. They hold the Heroes Armor.

Regardless
of where a Hero finds themselves all Armor made in the Veil acts the same way.
Dragon Scale armor is attached to the shoulder coverings and then put on in
layers, each one being attached to Runes on the other (Like Magnets). This interlocking system, along with the specialty
made Quick Shield Harness, allow Combatants to waste no time in gearing up for
battle. The Quick Shield Harness when activated pulls the armor from the back
of the user and puts it on for the user automatically.