recursal/Fanatic-Fandom huggingface dataset:
Critical Strike

**Critical Strike** is one of the skills in *The Age of Decadence*.

In the combat arts, as in most things, quality counts more than quantity. A single, well-aimed strike at a vital organ is worth a dozen superficial flesh-wounds. A wise fighter learns to maximize the effectiveness of each and every strike.

The skill can also sometimes be used in stealthy interactions to kill or injure enemies without going into combat proper.

## Skill Level

1. You flail your weapon in the general direction of your enemies.
2. Keeping your eyes open while you attack seems to help.
3. Predominantly concerned with making contact, you target whatever your opponent gives you.
4. You've learned that it's more effective to stab their squishy parts.
5. Your victims would be better off if they refashioned their robes and light armor into bandages and tourniquets.
6. Recognizing that it's safer to kill the defenseless, you plan preemptive strikes while inquiring about the weather.
7. It is too hard to work your blade through metal and leather; you scrutinize your opponents' armor for weaknesses.
8. Through extensive experimentation, you have acquired a functional understanding of anatomy. Every attack you make is designed to cut tendons, sever arteries, or puncture organs.
9. Even the most exceptional armor has flaws that you perceive and can exploit, given the opportunity.
10. Killing appears to be effortless for you. Your blade is drawn to the vitals of your victims.

## Effects

*Main article:* Critical Strikes
The likelihood of critical strikes is governed by the this skill. Critical strikes do more damage among other bonus effects.

% chance to cause bleeding on a critical hit.

 10 | 40
ADC

**ADC (Armor Denting Chance)** - is the chance to damage your opponent's armor.

* Success reduces the DR (Damage Resistance of your opponent's armor.
* You can score a successful ADC (armor denting chance) against a regular block; You can't damage armor on a perfect block.
* Chance is affected by hardness and special attacks.
* Do NOT confuse this with the hammer passive. ADC is an independent check that the game does for EVERY SINGLE WEAPON. Hammer passive is a passive roll. Both can happen, btw!

Formula:

```
ADC = Weapon hardness +/- attack modifier - armor hardness
```

Example:

* Let weapon hardness be 40 and you use a fast attack (-15%)
* Against an armor with a hardness value of 10:

```
40 - 15 - 10 = 15% chance to dent on hit.
```

*See:* DR, Hardness

## References

https://rpgcodex.net/forums/threads/eyestabbers-in-depth-guide-to-dr-aod-mechanics.111868/
Сталь

Размер
 Тип

**Сталь** - ресурс в Astroneer

## Получение

	+ Углерод +  Аргон +  Железо =  **Сталь**.

## Применение

Сталь используется при создании:

* Особо большой склад
* Кран
* Хим. лаборатории:
	+ **Сталь** +  Гелий +  Сплав титана = Файл:Icon NanoCarbon Alloy.png Наноуглеродный сплав

* Сканер Зондов

* Гидразиновый двигатель

## Галерея

* Steel Stack.png

Сталь (0.10.2)
* Render Steel.png

Сталь, отдельно отрендерена (0.10.2)
Cippur

**Cippur** used to be a town around 20 BCE.

## Lore

* According to the guards at Teron Gate, the Imperial Guards took over when he was a kid, kicked everyone out, and turned the town into a fort.
* According to Clericus at Maadoran Arena district, the Imperial Guards took over Cippur two decades back and ran it to the ground.

"The bastards are up to something again. Lately they shipped in a lot of stuff - and get this - we are not even allowed to stop them."

"The siege went on for years and by the time the town fell and the mercenary companies took what they considered a fair share, there wasn't much left of it."
Al-Akia

**Al-Akia** is one of the locations in the Empire.

## Lore

Constructed centuries ago in the middle of the desert, Al-Akia was said to be a magnificent, sprawling complex, shrouded in secrecy. Unfortunately, drafting sands claimed it a long time ago. Only the tip of the Great Pyramid still remains above the ground, defying time and decay.

## Background

Al-Akia is ancient temple once used to pour the essence of a god into a human vessel. Players will have the opportunity to visit the temple if they cooperate with Lord Meru. In many games, Al-Akia will not be accessible.

## Walkthrough

Arrival:

* Upon arrival, talk to the Loremaster and six Aurelian soldiers will appear. You can attack them or try to argue with them. If you try to argue with them, the tests are:
	1. Streetwise + Charisma;
	2. [Streetwise + Charisma] or Persuasion + Lore;
	3. [Streetwise + Charisma] or [Persuasion + Streetwise] (> 15).
* After that, you must return to Ganezzar and talk with Meru. He will set another expedition to go there in person. This time you will get in the building.

First floor:

* The locked door needs Lockpick:[6] to open. However, you can get to the same area by using the stairs next to this door. You will have to deal with a Scolopendra, either by attacking it, Sneak or Critical Strike. The facilities behind this door have some sets of notes about important events placed here and the Aegis of the Magi in a metal casket, if you pass a Lore check.

Second floor:

* The chamber in which Meru will perform the ritual. You can either help him [Lore] or sabotage the ritual.
* If you sabotage the ritual, you will be able to explore the other part of the second floor. There is a door in the way passing by the stairs, to the left. It can be opened by Strength or Alchemy:[5]. Go up the stairs and find the remains of someone with a Qantari Weapon. You need Axe/Hammer/Sword skill of [5] to recognize the item and be able to pick it up.

### Related Quests

* The Birthplace Of The Gods (Imperial Guards)
* The Birthplace Of The Gods (Commercium)
* The Birthplace Of The Gods (House Daratan)
* The Birthplace Of The Gods (House Crassus)
* The Kingdom Of The Gods

## Gallery

* Al-Akia Screen
* Al-Akia Expedition
Black Powder Bomb

**Black Powder Bomb** is a potion that can be created using the Alchemy skill.

* Weapon class: throwing (one-handed)
* Can be placed in a belt slot

Effect
Damages opponent with blast
Critical Effect
Knockdown 1 turn, thrown 2-3 tiles
Critical Chance Formula
Base: 25 + Center of Explosion Bonus - (Victim CON -6) x25
Center of explosion adds 50% to CS chance. Distance from center of explosion lowers this value.
## Types of bombs

 Black Powder Bomb (Strong)
 Black Powder Bomb (Frag)
Partially ignores DR

## References

1. ↑ AoD August update (posted by VinceDW on Aug 23rd, 2014)
Down on luck

**Down on luck** is a quest in The Age of Decadence.

## Trigger

This quest can be unlocked by either completing Problem Solving quest given by Basil or if during Vignette (Mercenary) player has passed Perception and Streetwise check while guarding Gracius.

## Quick Walkthrough

* Talk to Kemnebi
* Defeat the Hundred Swords

## Rewards

* If Red Gracchus survives the battle, he will give you Double Crossbow
* If Kemnebi survives the battle, he will give you Block Training +5 and Trading/Streetwise Skill Training worth 15 SP after you talk to him again in Maadoran
Prometheus Laser

**Damage** | 210

The Prometheus is a laser meant to be used against the Blacklight alien race within the Blacklight maps.

# Obtaining

You can obtain 10 Prometheus Laser by doing first 10 blacklight missions.

You can also assemble a Prometheus Laser. Most of the materials can be found outside of the blacklight maps. The list is as follows:

```
75 Booty Keys
200,000,000 Credits
15,000 UCB-100 ammo
2,500 RSB-75 ammo
6,000 Rinusk

```

# Description

The laser deals 3.5 the damage to Blacklight aliens. This laser shares a mechanism, called the "Overdrive Mechanism" example: base damage is 210, but with the overdrive, you can reach 410 damage.
An Ancient Mantra

**An Ancient Mantra** is a quest item.

## Lore (Initial)

An ancient scroll written in an unfamiliar language.

## Lore (After successful Lore check)

Lore check:[7]

The scroll is written in an ancient script attribute to the Magi and those who served them.

"we beheld in the sky what appeared to us to be a mass of scarlet clouds resembling the fierce flames of a blazing fire. From that mass many blazing missiles flashed, and tremendous roars, like the noise of a thousand drums beaten at once. And from it fell many weapons winged with gold and thousands of thunderbolts, with loud explosions, and many hundreds of fiery wheels. Loud became the uproar of falling horses, slain by these missiles, and of mighty elephants struct by the explosions..."

It's a rare mantra dedicated to ancient flying chariots made of blessed iron and gifted with the power of gods. The mantra contains detailed praying instructions that might persuade the air elementals to pull such a chariot as if they were horses.
Don't Suffer A Witch To Live (Boatmen of Styx)

*This article is a stub. You can help The Age of Decadence Wiki by expanding it.*

**Don't Suffer A Witch To Live** is one of the quests in *The Age of Decadence*.

## Lore

It's time to take Faelan out. Talk to Varro when you're ready.

## Rewards

* 250 imperials
* 20 SP
* +3 Boatmen of Styx reputation
* -20 House Crassus reputation

## Quick Walktrough

1. Talk to Varro
2. Kill Faelan
3. Report to Varro

## Detailed Walktrough

1. Talk to Varro
2. Kill Faelan
	* Intelligence=[6] Resist Faelan's stare
		+ Charisma:[10] or Charisma+Intelligence=[16] Resist Faelan's stare
			- You fight against Faelan
	* Close your eyes and fight blind
		+ Perception=[7], Listen to the sound in the room
			- Charge left
				* Dexterity:[8]+Critical Strike:[8], Charge the magus
				* Perception:[6], Play it safe
					+ Dodge+Critical Strike=[14], Anticipate his attack and counter!
					+ Block+Critical Strike=[14], Anticipate his attack and counter!
			- Perception:[8], Remain still and listen
				* Dexterity:[8]+Critical Strike:[8], Turn around and strike
		+ Dexterity:[8]+Critical Strike:[8], Charge at the position magus last stood
			- Take a peek
				* Charisma:[10] or Charisma:[8]+Intelligence:[8] Resist Faelan's stare
			- Perception:[6], Don't take any chances
				* Dodge+Critical Strike=[12], Anticipate his attack and counter!
				* Block+Critical Strike=[12], Anticipate his attack and counter!
	* Eat some mushrooms
		+ You fight against four copies of Faelan
3. Report to Varro
Harran's Pass

**Harran's Pass** is one of the places in Empire.

## Lore

In the stories, it was a legendary place, high in the mountains. Great warriors, each worth a hundred of the wasteland scum, were tasked to ensure the safety of the southern cities. Time and time again, they held the pass against those who would destroy people. Travellers bold enough to brave the dangers spoke of towers almost touching the clouds, picturesque views, and the horrors of the wasteland.

As usual, the reality proved to be far less glamorous. The pass is nothing but a wide ledge on the side of the mountains. Two walls blocked the ledge, forming a makeshift fort, housing two small buildings - a place to sleep and a place to eat? - and two old, weather-beaten, wooden towers threatening to fall apart at any moment.

## Gameplay

This place can only be accessed by following either Imperial Guards or House Aurelian questline in Maadoran.

### Note

Ramirus has a Metal glove and two Power Modules for sale.

Bass has a grooved sphere that is used for Surgical Kit. Bass can be killed if player sides with the Ordu.
Forty Thieves

The Thieves' Guild is a sprawling and shadowy network of burglars, smugglers, and other criminally inclined citizens, operating wherever men gather in significant numbers. The guild traces its origin to the early days of the Empire, when the kingpins of the forty largest towns were said to form a council overseeing all illegal activity. Whatever the relationship, if any, between the Forty Thieves of yore and its current incarnation, the name persists.

## Background

### Testimonial(s)

"You're wise beyond your years, my friend. Why not indeed? Your first opponent is a newcomer like you. Fancies himself a thief. Poor bastard thinks we live like animals, without rules and laws. He thought anyone can come here and start picking pockets without getting the **guild**'s blessing first. So the guild turned him in."
"Not from around here, are you? I was talking about the Forty Thieves guild, one of the oldest in the Empire. The name goes back to the good ol' days, when kingpins from the forty largest cities of the Empire controlled pretty much everything that the law frowned upon."

 on **Forty Thieves**

## Quests

Teron
1. Vignette
2. Taking Care Of Business
3. Linos' Gold
4. Escape From Teron

Maadoran
1. Discovering The Neighbourhood
2. The Magic Jar
3. Welcome To The Slums
4. Payback

Ganezzar
1. The Mole-Rat
2. Don't Suffer A Witch To Live (Forty Thieves)
3. The Siege

## Members

* Cado: Head of the guild in Teron
* Aziz: A member of Teron's branch; Works as an enforcer in Cado's Tavern
* Levir: Head of the guild in Maadoran
* Bassar: Right hand of the guild in Maadoran
* Glabrio: Head of the guild in Ganezzar
* Farid: A member of Ganezzar's branch
Healing Salve

**Healing Salve** is a potion]that can be created using the Alchemy skill. A medical ointment that's used to heal wounds. The effect is instant.

* Restores hit points outside of combat, via right-clicking.
* Stops bleeding in combat, accessible via belt slot.

## Making

Base reagent for healing salve is Cassava Root.

## Healing Salve by Alchemy Levels

 L4
 L6
 L8
 L10
Дополнения к игре.

```
   Дополнения к игре Astroneer.

```

```
   Первое, и я думаю самое
   интересное дополнение,создание
   жидкостей, то есть  ресурс в
   виде жидкости, допустим
   возьмём  гидробак, который
   будет очищать жидкость (пускай
   будет обычная
  вода), из неё можно создавать
  туже самую энергию(ну или нефть
  и т.д), я знаю, есть rtg, но все
 равно это будет интересно, также
  добавить трубы для жидкости.
Второе не мало важное, можно
  создать сооружения, то есть, из
  специальных материалов можно
 создать малый гараж, средний
 гараж, большой гараж, особо
  большой гараж, можно и создать.
сооружения для технологий, а то
  очень долго выравнивать площадку
   для всяких систем и да, я знаю
 что есть солнечные панели, можно
  создать дополнительный аспект
для открытия крыши, допустим
  только для средней, большой и
 особо большой постройки....
Можно создать дополнительный
 инвентарь для игрока, то есть
  чтобы не нагружать спину, можно
  создать ускорители движения,
 чтобы из за груза медленно не
  ходить(просто всегда были
   проблемы, например с переездом
  на другую планету, надо было
   много ресурсов перетащить).
   (Когда я с другом изучил
 всё, то нам стало скучно,
  создайте что-то, для чего нужды
 будут в дальнейшем байты, у нас
   уже 356000 байт, моему другу
  нравится дальнобой, раньше он
    много ездил по планетам и
   собирал материалы для
 исследования, но мы все изучили и
   байты стали больше не нужны..
 Мне нравится крафтить и
  заниматься интерьером, слишком
    мало крафтов...
Я знаю, создание кода, создание
 моделий и анимацией это сложно...
Но мы просим вас сделать доработки
 для игры (или же платформы для
 образования), она ПРЕВАСХОДНА, я
    уже наиграл 2000 часов с
  лишним...
Как в творческом так и в
 выживание...
И сделайте так, что бы в
  творческом режиме, можно было
  присоединять неограниченное
   кол-во планетаходов (Все таки,
    это творческий режим, всем хочется иметь огромный караван)...

```
Aegis of the Magi

**Aegis of the Magi** - A strange suit of armor.

* Value: 1000 coins
* Weight: 40.0 lb

## Gameplay

Cannot be wielded as armor. Can be used to enter in The Arch to have an extended conversation with the entity there.

## Obtaining the Aegis of the Magi

By impressing Meru and passing the sacred chamber you will gain the opportunity to go with him to Al-Akia, where the aegis lies hidden.

Lore<=[8] check gives additional background info.

## Lore

The helmet reminds you of the murmillo helmet, but it's perfectly round and much bigger and heavier. There are sixteen eyeholes covered with thick glass, suggesting that the helmet is immovable. Such armor would be worse than useless in combat, yet it was crafted with great care and precision.
There is a single word engraved on it - Aegis.
Armor

**Armor** doesn't increase your chance to avoid attacks. In fact, it makes hits more likely as it reduces your mobility and makes it harder to dodge incoming attacks. However, armor absorbs some of the damage from attacks when you fail to dodge or block an attack successfully. Basically, using armor trades Dodge and Action points for Damage Resistance.

Sets of armor have different statistics, so you must consider carefully what you fighting style is, and choose your equipment accordingly. Going for the heaviest armor and the biggest weapon may not be the best choice in *The Age of Decadence*.

For the entire list of each individual armor availabie in the game, see Armors.

## Armor Statistics

* Dodge penalty, Sneak penalty - self explanatory
* Damage Resistance (DR) - how many points of damage from each attack this armor absorbs. For example, if DR is 6, then the first 6 points of damage per attack will be absorbed by the armor without any harm to your character. Note that damage reported in the info window is the amount of damage taken, after the amount absorbed by the armor has been subtracted, which is also reported.
* Max Action points (MaxAP) - the maximum amount of action points per turn. If Max AP is 8, then even if you have 12AP, while you're wearing this armor your effective AP each round is 8.
* Versus critical (vsCritical) - protection against Critical Strikes
House Crassus

Before the Great War, House Crassus was dedicated to natural sciences and arcane research, these two disciplines intersecting in an investigation into the planes of existence. Consequently, they were instrumental in both conducting the Great Ritual and assembling the wondrous machines that made it possible. Most of the Magi perished in the last days of the conflict, depriving House Crassus not only of generations of wisdom and research, but of their very purpose. Today House Crassus has fallen back on religion, calling for proper worship and the restoration of the gods as the natural rulers of men.

## Background

Withdrawing from war and politics, House Crassus dedicated itself to the sciences and arcane research, particularly in planes of existence. Consequently, they were instrumental in the Summoning, having constructed the portal and the many machines that powered it.

### Testimonials

"Way back when House Crassus and the Magi were pretty much the same thing," says the man, pleased that he knows something you don't.

 on **House Crassus**

"They say that House Crassus was founded by Gaius Valerius Crassus – a military tribune with consular powers and unparalleled vision. It was him who turned the Magi into a powerful Order and it was that Order that turned an upstart kingdom into a mighty empire."

 on **House Crassus**

"It is said that their House played a key role in the Summoning that brought the High Lords to our aid. They built temples for these Lords and spent day and night there, learning from them."

 on **House Crassus**

## Members

* Gaius Valerius Crassus: A military tribune who allegedly established Order of Magi
* Marcus Domitius Crassus: A Magi in the times before the Great War
* Meru: Current Lord of Crassus
Athanasius

*Athanasius* - is a head of Commercium in Ganezzar. He can be found in the Temple Square, on the second floor of Commercium guildhouse (house have green Commercium banner on it).

## Lore

Born into an improvised noble family, Athanasius was destined to support his older brother who, by virtue of being the firstborn, was entitled to what little the family had. His siblings were expected to labor day and night to secure his future, in hopes of being rewarded when that day would come. Athanasius, a charismatic and clever youth, decided to secure his own future instead and took a job as a scribe at the castle, expecting to make a meteoric rise. Unfortunately, he discovered that the court was full of hopeful, charismatic, and clever boys, fighting for the very few positions of any value that were generally held by men who had no intentions to vacate them in the near future. After ten years of learning the trade of scheming, plotting, Athanasius decided that he had had enough and did the unthinkable for a nobleborn - he joined the guild of merchants where his talents were needed and appreciated.

## Quests

* Ganezzar (Commercium)
* Miracle Worker
* Don't Suffer A Witch To Live (Commercium)
Linos' Test

**Linos' Test** is a quest for those who wants to join the Commercium.

## Lore

Linos asked you to find proof that the gate guards aren't trustworthy.

## Checks

* Persuasion:[2] - lets you bribe them
* Trading:[3] - lets you cut the bribe to 25 coins each

Depending on your Charisma, you may learn additional info from the guards which you may later tell Linos. Depending on how much info you gave him, you will get better rewards.

## Rewards

* 25 imperials (Charisma:[4])
* 50 imperials (Charisma:[5])
* 75 imperials (Charisma:[6])
* Commercium reputation increases by 1 (Charisma>[4])
Brandir

**Brandir** is one of the mercenaries in Antidas' employment. Alias: **Gudbrandr**.

"You lost?" asks a tall, hard-looking man. An ugly scar crosses his face, going through a dead-white eye. The other eye is dark, quick, and intense.

"I'm Gudbrandr, but everyone calls me Brandir. I lead the Mad Dogs - the largest mercenary company around, so you can say I'm in charge here."

## What happened to your eye?

* "I took a very close look at an axe wielded by a particularly unpleasant individual. Well, good talking to you, friend. If you're ever in a bind and have coins to spare..."
* (If [PC] has replaced his eye with Mechanical Eye) "I took a very close look at an axe wielded by a particularly unpleasant individual. What happened to yours?"
Ganezzar (Imperial Guards)

**Ganezzar** is a part of the seventh quest for the Imperial Guards.

## Lore

Dux Paullus loaned you to Lord Meru for a mission of great importance. Pack your things, soldier, you're going to Ganezzar.

## Quick Walkthrough

1. Travel to Ganezzar.
2. Talk to Meru.

*This should be a simple quest and thus requires no detailed walkthrough, and info on checks*
Cado's Tavern

**Cado's Tavern** is a shady establishment associated with The Forty Thieves, located in Teron.

## NPCs

* Cado - Teron's local Forty Thieves boss
* Aziz - mostly an enforcer
* Lucius - runs the tavern's games
	1. Streetwise:[2] "The ball stays on the table" Bet 10 imperials.
	2. Perception:[8] "This one."
	3. Gains 3 civil civil skill points
* Kleitos - a merchant with a good line on crossbows (only accessible to Forty Thieves members)
* Mercato - an Imperial Guard with a gambling habit

## Quests

* Vignette (Thief)
* Taking Care of Business (Forty Thieves #2)
* Linos' Gold (Forty Thieves #3)
Barbari

The term "**Barbari**" refers to any sort of primitive hailing from "Barbaricum", meaning anywhere outside the Empire.

## Known Groups

#### Associated Items

* Romach - A long Thracian spear with a blade designed for use against lightly armored infantry and cavalry.

#### Associated Items

* Skeggox - A deadly bearded axe, introduced to the protectorates of the former Empire by Skanian raiders. The skeggox's unusual blade provides an ample surface for slashing, while keeping the weight low.
* War hammer - A brutal Skanian two-handed hammer. The Skanians designed the war hammer in response to hard lessons at the hands of the Imperial Legions, who taught the raiders to respect and fear armored opponents.
* Krokspar - Literally "barbed spear", the Krokspar is a long-shafted weapon of Skanian design with a dagger-like head a cross piece for blocking. The Krokspar is too heavy to use single-handed.
* Handox - A Skanian throwing axe designed for speed and penetration at close range. Skanian raiders are trained to throw these axes in volleys, wreaking havoc among enemy lines.
* Blood Mushroom - Deep red mushrooms covered with white wart-like protuberances have been known for their mystical properties for quite some time. They were boiled to make intoxicating drinks, dried and chewed to enter the dreamworld, but it was the Skanian priests who discovered how to brew a special draught that gives a man neither dreams nor drunkenness, but rage and bloodlust.

## Other Known Products

* Leather Barbari Helmet - Basic leather headgear adorned with bull's horns. Among the barbarians this type of helmet is worn only by the bull killer himself.
* Heavy Barbari Helmet - Strike fear into primitive foes with this heavy leather helmet adorned with a bull's horns!
* Leather Barbari Armor - Light leather armor of the southern nomadic tribes, featuring near complete range of motion for the wearer.
* Studded Barbari Armor - A minor improvement on the plain leather armor of the southern nomadic tribes.
Crossbow

**Crossbow** is one of the combat skills in *The Age of Decadence*.

Like the bow, the crossbow is a deadly ranged weapon. And, while it lacks the speed, accuracy and range of the bow, the crossbow makes up for that in pure striking power. At close range, a crossbow bolt can hit hard enough to knock an opponent off his feet.

See here for a list of crossbows.

## Synergy

For each point invested in crossbow, you get these attack bonus: 3 for bow; 3 for throwing.

## Skill Level

1. Aim in the general direction and pull the trigger? Got it!
2. You've learned to look menacing while holding a crossbow. All you need is a good scowl.
3. You can hit a stationary target. At close range. If there is no wind.
4. You're getting better. With a bit of luck, you can even hit moving targets.
5. You're getting the hang of it. Keep it up and you might become a good crossbowman one day.
6. Better than average. And still alive. Better drink to that because the ‘still alive’ part might change without notice.
7. Finally, your bolts are beginning to strike true. Better late than never.
8. Few crossbowmens can match your skill.
9. You can hit a sparrow in the eye from two hundred yards. Blindfolded.
10. They call you The Eagle Eye.

## Passive

For other passives, see Weapons.

% chance to stagger your opponent - 3 AP penalty.
Antidote

**Antidote** is a potion that can be created using the Alchemy skill. Decrease poison level level by [x] points.

An antidote for poison - don't leave home without one. The antidote strengthens your body's resistance to poison, reducing or even negating its effects.

* Place in a belt slot to use in combat

## Recipe

Kadura Leaves + Avatera Sprouts

Minimum Alchemy Skill level: 3

## Antidote by Alchemy Levels

Decrease poison level level by [x] points.

 L5
 L7
 L9
 L10
Aziz

*This article is a stub. You can help The Age of Decadence Wiki by expanding it.*

**Aziz** is a minor character in *The Age of Decadence*, an enforcer for the Forty Thieves in Teron.

# Location

* Cado's Tavern
* Maadoran The Temple (during Forty Thieves questline)

# Quest Involvement

* Welcome To The Slums - Aziz will fight by your side against the Boatmen

## Training

A brief Aziz will give his colleague (either with the Thief background or successfully finding employment with the Forty Thieves in Teron) +10 rating to all melee weapons.

## Equipment

Aziz wears Studded Ordu Armor (Masterwork 3, Hardened 3) and uses Steel Spiked Club (Masterwork 3, Hardened Edge 3) and a Kemetian bow with some Steel Regular Missiles in combat.
SLL-01

**Cost** | 50,000 C.

The Spectral Lancer I (SLL-01) was introduced on 17th October of 2016 Halloween event along with SLL-02 and SLL-03. Spectral Lancer is a laser gun that is more effective against aliens and powerful for low-end ships.

# Description

The Spectral Lancer I was designed to slice through alien ships, cutting deep into their shields and hulls to cause 125 damage. Be warned! This laser is less effective against human ships and only does 80 damage when tackling them. Go, do some surgery!
Dagger

**Dagger** is one of the skills in *The Age of Decadence*.

The dagger has come to symbolize the assassin's trade, and for good reason. Though smaller and lighter than a sword or axe, the dagger is a precision weapon, perfect for quick, deadly strikes at an opponent's weak points, and easy to conceal amongst ones' clothes.

## Skill Level

1. You've learned to look menacing while holding a dagger. All you need is a good scowl.
2. You're discovered that swinging your dagger wildly will only get you so far.
3. You've learned to hit targets. Most of the time. If they don't move.
4. You're getting the hang of it. Keep it up and you might become a good knife fighter one day.
5. Better than average. And still alive. Better drink to that because the 'still alive' part might change without notice.
6. No one's laughing when you pull out a dagger now. They might not fear you yet, but no one is laughing.
7. You've become quite deadly with a dagger.
8. If you've unsheathed your blade, it's already too late to pray.
9. You've mastered the art of knife fighting.
Etiquette

**Etiquette** is one of the civil skills in *The Age of Decadence*.

The understanding of proper behaviour protocols and how to apply them to your benefits.

## Trainers

*Main article:* Training
* Cassius
* Carrinas
* Erebus
* Linos
* Maseus
* Tiresias
* Zenon
* Teron Palace Tractate (object)

## Notable Checks

* Teron
	1. A Matter Of Proof
		+ (hidden check) **Etiquette**:[2] - "What proof do you have?"
		+ **Etiquette**:[3] - Dress as a merchant and enter
		+ Streetwise+**Etiquette**=[7] - Carry out the forgery
	2. Vignette (Praetor):[2] - Request armor from Antidas
	3. Camilla - Streetwise + **Etiquette** = [6]
	4. Teron Palace#Seeking an audience
		+ **Etiquette**:[1] - Read the tractate
		+ Impersonate+**Etiquette**:[5] - Find something nice to wear
		+ **Etiquette**:[3] - Swear fealty
* Maadoran
	1. The Politics
		+ **Etiquette**>[5] "I beg forgiveness, my Lord. My master is nothing but the humblest of your servants..."
		+ Persuasion+**Etiquette**<=[13] "My Lord, you wouldn't have had this problem had you honoured your promise to my master..."
		+ **Etiquette**+Streetwise<=[12] "Never be accepted? Your word is beyond contestation, my lord..."
		+ Streetwise+**Etiquette**<=[12] "An excellent point, my lord... He speaks highly of lady Lorenza..."
	2. The Conspiracy
		+ (hidden) **Etiquette**<=[5] - most checks
		+ **Etiquette**+Streetwise<=[10], "How fortunate that I'm not sharing my thoughts with a lesser man then..."
Ganezzar (House Daratan)

**Ganezzar** is a quest for Praetor of House Daratan.

## Lore

House Aurelian has fallen and you're no longer welcome in Maadoran. It's time to visit Ganezzar.

## Quick Walkthrough

1. Travel to Ganezzar
2. Talk to Meru

*This should be a simple quest and thus requires no detailed walkthrough, and info on checks*

## Next Quest in Chain

* The Birthplace Of The Gods (House Crassus) (House Aurelian exists - Meru path)
* The Enemy Of My Enemy (House Aurelian exists - Antidas path)
Hamul

**Hamul** is a challenger at the Arena.

"A fella by the name of Hamul. Have you heard of him? No? Don't worry, you'll meet him soon enough. He's good with a blade and has reflexes of a cat. Some even say there's no one better, but I'll let you be the judge of that."

 on **Hamul**

## Encounter

"You see this?" asks **Hamul**, raising his hand to show you a ring covered with glowing runes. "It's Galbo's ring. As long as I wear it, I can't be beaten in battle. I'm afraid your fate is sealed, [brother/sister]."

 on during the challenge

## Gameplay

### Stats

* Critical Strike training: 6
* Dodge training: 15
* Sword training: 15

### Equipment

* Blue Steel Shamshir (Masterwork 4, Hardened Edge 4, Sharpened 40)
* Studded Ordu Armor (Masterwork 4, Hardened 4, Reinforced 4)
* Steel Pugio (Balanced 3, Serrated Edge 3)
* Loremaster's Turban
* Traveler's Cape
* Antidote
* Galbo's Ring (item)
* Rope with grappling hook
Cado

**Cado** is the guildmaster of the Forty Thieves in Teron.

Cado has been a thief ever since he could remember. Unlike many people who thought that stealing was a quick and easy way to make money, Cado believes that stealing is a job, and like any job it requires a lot of time and effort, rewarding hard work and dedication. Running a thieves guild in a small town is a difficult and dangerous occupation, and the guild was hit hard several times in the not so recent past. A few years ago the guildmaster was nailed to the guild's door, and Cado, who was next in line, has reluctantly accepted the duties and carefully navigated the local waters without attracting too much attention to the guild ever since.

## Quests

He can get you started with:

* Guildless
* Vignette (Drifter)
* Vignette (Mercenary)
* Vignette (Thief)
* Taking Care Of Business
* Linos' Gold

He can help with:

* The Raiders
* Out Into The Open
* Livia
* A Friend In Need
* A Matter Of Proof
* The Loose Ends
Camilla

**Camilla** is a noblewoman and widow living in Teron. All alone. With her wealth.

## Introduction

A well-dress woman opens the door and looks at you quizzically. You can't help but notice her rings and necklace. Stones like these a bound to fetch a good price.

## Mini-quest

You can attempt to get some jewellery in several ways. Knock at her door and:

1. convince her to give a bribe (six sapphires and two gold rings) by passing the following checks:
	* Streetwise [2];
	* Streetwise + Impersonate =[5];
	* Streetwise + Etiquette = [6] or Streetwise [3] + Charisma [7].
2. Visit the house at night and pass the following checks:
	* Sneak [3] to pass the House Daratan guards;
	* Strength:[5] + Dexterity:[9] or Throwing 3 + Rope with grappling hook to climb with a reduced Strength + Dexterity difficulty of [?];
	* Sneak [4] to look for valuables when inside

*Choosing either option closes off the other.*

### Rewards

Reward for convincing:

* +1 civil skill points
* +3 skill points
* 6 sapphires (value: 900 g)
* 2 gold rings (value: 150 g)

Reward for theft:

* +2 civil skill points
* +3 skill points
* 2 golden goblets (value: 160 g)
* 2 silver plates (value: 80 g)
* 6 sapphires (value: 900 g) (*behind Lockpick=[3]*)
* 1 Noble Dress (value: 25 g) (*behind Lockpick=[3]*)
Coltan

**Coltan** - alchemist, one of the NPC you could meet in *The Age of Decadence*.

## Lore

Coltan considers himself a poor teacher of alchemy. He demonstrates how to extract poison from Kadura leaves.

## Location

Teron Assasins Guild in the left-hand back room, next to table with distillery items.

## Skill Training

Speak to Coltan (Brother or higher, Boatmen) to learn about alchemy. (Alchemy)

* [1] : Alchemy [2] and 1 Kadura Leaves.
* [2] : 4 Kadura Leaves, 2 Cassava Root, 1 Quicksilver Roots, 1 Liquid Fire Vail
Bow

**Bow** is one of the skills in *The Age of Decadence*.

The only warrior who doesn't fear an archer is the one with a large shields to put between him and the deadly rain of arrows such foes can send their way. While those who favour the bow tend to be lightly armed and armoured, few opponents ever get close enough to take advantage of that fact.

See here for a list of bows.

## Synergy

For each point invested in bow, you get these attack bonus: 3 for crossbow; 3 for throwing.

## Skill Level

1. The string makes a funny noise when you pull it.
2. You're more likely to hurt your forearm than to hit the target.
3. You can hit a stationary target. At close range. If there is no wind.
4. You're getting better. With a bit of luck, you can even hit moving targets.
5. You're getting the hang of it. Keep it up and you might become a good archer one day.
6. Better than average. And still alive. Better drink to that because the ‘still alive’ part might change without notice.
7. Finally, your arrows are beginning to strike true. Better late than never.
8. Few archers can match your skill.
9. You can hit a sparrow in the eye from two hundred yards. Blindfolded.
10. They call you The Eagle Eye.

## Passive

For other passives, see Weapons.

% chance of causing slowdown - Increased movement cost.
Black powder

**Black powder** is a base alchemy reagent.

An explosive mixture of sulphur, charcoal, and sal petrae, ground into a powder. Discovered accidentally during a search for an elixir of immortality, the black powder failed to grant eternal life, but did a pretty good job blowing one's enemies to bloody bits, which, come to think about it, contributes greatly to one's longevity.

## Use

* Black powder bomb - **Black powder**
* Black Powder Bomb (Strong) - **Black powder** + Salt petrae
* Black Powder Bomb (Fragmentation) - **Black powder** + Iron balls
Kemnebi

**Kemnebi** is a mercenerary in Maadoran.

"What do you want?", The man in front of you is in his fifties, his face is deeply lined and weathered, suggesting that its owner spends most of his time outside, probably in the wasteland.

## Gameplay

He would offer you a job after you progressed in Maadoran Arena and helped Basil with his thug issue or if during Vignette (Mercenary) player has passed Perception and Streetwise check while guarding Gracius.

He can give training in Block, and 15 SP worth of Trading/Streetwise/Civil skills.

## Background

Kemnebi comes from a family of fighting people. His father, uncle and brothers all worked as mercenaries, serving anyone willing to paid them. During many years he spent as a mercenary, he has met many people, including Gracius, Red Gracchus, Darista, Pavola and Bass.
Blood Mushroom

**Blood mushroom** is a base alchemy reagent.

Deep red mushrooms covered with white wart-like protuberances have been known for their mystical properties for quite some time. They were boiled to make intoxicating drinks, dried and chewed to enter the dreamworld, but it was the Skanian priests who discovered how to brew a special draught that gives a man neither dreams nor drunkenness, but rage and bloodlust.

## Obtainable from

1. Alchemists
2. Teron (location)
3. Maadoran Slums (location)
Avatera Sprouts

**Avatera sprouts** is a modifier alchemy reagent.

These light-green sprouts are a natural anti-venom. Every healer can cook a simple draught that can reduce the effects of snake and scorpion poison, but only a skilled alchemist can brew an elixir that can instantly counter the deadliest poison and render it harmless.
Basil

**Basileios** (aka **Basil**), runs 'Grab a Bite' Tavern in the Maadoran Arena district.

## Background

Basil is an innkeeper living in Maadoran. Current owner of 'Grab a Bite' Tavern. Advancing further in the arena questline, he will need protection from thugs extorting him.

## Quests

* Problem Solving (start point)
* The Arena (checkpoint - but is resolved when you complete Problem Solving)
Action points

**Action Points (AP)** - determine how many actions a character can make during a combat turn. Different actions have varying action cost. (AP = DEX + 2)

## Max AP

The maximum amount of **action points** per turn. If Max AP is 8, then even if you have 12AP, while you're wearing this armor your effective AP each round is 8.

## AP Determination

source: https://rpgcodex.net/forums/threads/eyestabbers-in-depth-guide-to-dr-aod-mechanics.111868/
Bows

**Bows** - The only warrior who doesn't fear an archer is the one with a large shield to put between him and the deadly rain of arrows such foes can send their way. While those who favour the bow tend to be lightly armed and armoured, few opponents ever get close enough to take advantage of that fact.

*See:* Weapons, Crossbows, Throwing Weapons

## Chacteristics

* Pref Stat: Perception
* Skill Required: Bow
* Passive Effect: chance of causing slowdown - Increased movement cost
* Consumes: Missiles

See Weapon Statistics for explanation on mechanics, e.g.,: AP; THC Bonus; Passive Chance Bonus.

## Listing

### Common Bows

* Can be crafted with Lumber.
* ID - used with dlgAddItem(), see Console Commands

### Rare Bows

* The bows listed here cannot be crafted.
* ID - used with dlgAddItem(), see Console Commands

 155 | Old Faithful - An old elm longbow. It's an ugly, unfinished-looking weapon, but astonishingly stiff, large and strong, and equally capable for use for long or short shooting.
D/AP: 1.571 to 2.571
* Range: 2-16
* Weight: 3.4 lb
* Value: 170 coins

Purchasable in Maadoran Merchants Plaza.
Balzaar

**Balzaar** is one of the otherworldly beings involved in The Great War. Commonly counted among the Qantari Demons. Other names: **Baal-Zurath**; **Baalzurath**.

A living "god", vengeful and mighty. The first to cross over and inhabit a human vessel. The first to return to claim what was promised.

## Lore

The first was Balzaar - Chief of the Demons, a living "god", vengeful and mighty, "the first to be welcomed, the first to bite the hand that fed him". Most probably Imperial Army soldier Iulianus became a vessel for him. Balzaar attacked the Magus tower in Inferia, then he attacked Maadoran, where he was crippled and captured by Hadad.

### Etymology

"My kind does not define itself in the bleating sounds of lesser beings. Your kind called us the Yazatas - worthy of worship." A huge square of people kneeling, heads touching the ground. "From a long dead language they named me Balzaar. Bal meant to cross over. Zaar meant vessel. Thus, the one who crossed over and was poured into a vessel, a crude attempt to describe a god."

 on Origin of names

### Testimonals

"The first of the Yazatas. The first to be welcomed. The first to bite the hand that fed him."

 on **Balzaar**

## Gameplay

PC can meet Balzaar in the Ganezzar Star Room and Al-Akia. He can inhabit Meru's body if PC will help him. Balzaar wishes to put a world of chaos into order, serried ranks of slaves toiling at ziggurats, working together for the first time since humans crawled out of primordial mud like the gears in an intricate machine. No more wars, no more waste, just the stagnant harmony of obedience. PC may kill him with Agathoth's help (Constitution:[7] required) or nuke him (alongside with Ganezzar) with Divine Spear nuclear missile.
Lockpick

**Lockpicking** is one of the civil skills in *The Age of Decadence*.

The questionable art of opening locks without the right key in a fast and efficient manner. It's a very useful skill for wealth redistribution enthusiasts.

## Trainers

*Main article:* Training
Cado can train a thief character in the use of lockpicks. A thief starting at 3 and getting trained by Cado to 4 can handle all of the locks in Teron. You will get +1 civil skill point for each successful pick.

## Notable Checks

Known lockpicking checks include the following. The numbers are for a skill level that works, the actual requirement may be lower:

* Teron

-Inn, multiple (4). (These reset if you visit Teron again later in the game.)
-Inn (6) - room upstairs with two sleeping patrons during Act II.
-Feng's roof (4).
-Camilla's house near palace (4).
-Noble house near palace (4).
-Miltiades quest (4).
* Maadoran

-Inn: multiple (5); trapped chest (>5).
-Bathhouses in palace district (5).
-Nasir's quest (5).
-Strongbox in slums sewer (5).
* Monastery

-Potions Room's Chest (6).
* Ganezzar

-Inn, multiple (6).
* Hellgate

-Multiple (6).
* Old Facility

-Door (8).
Drifter

This is one of the eight Character Backgrounds in *The Age of Decadence*.

## Lore

*While for most people the focus is on trying to belong and having a place to call their own, drifters display no such sentiments. Valuing freedom above all else and answering to no man, they prefer instead to move freely without the weight on any shackles, never staying in one place for too long.*

## Character Creation

The **Drifter** is, by definition, the most 'open-ended' of all Backgrounds. This character has only just arrived in Teron, and has no rank, no employer (or subordinates), no allies (or enemies), no rivals (or colleagues), and no obligations (or income!). In these respects, (s)he has a great deal in common with the Grifter.

Like the Grifter, Loremaster, and Mercenary, the Drifter starts out Guildless.

### Default Stats

The Drifter begins with a blank slate - all stats start at 4 and you must decide 'from scratch' how to distribute the 16 points.

### Preferred Skills

Here also the Drifter is a blank slate - no particular skills are suggested.

## Starting Equipment

* One 'side effect' of the Drifter's 'blank slate' is the heaviest coin-purse: you begin with **414g** (partially because you are not automatically given the trappings of any particular profession).
* Bronze Sefet
* Buckler
* Toga (burgundy)
* Traveler's Cape (maroon)
* possible other item(s), based on Skill choice
Defense

**Defense** is a Combat mechanic in *The Age of Decadence*.

This indicates the chance to avoid damage.

## Mechanics

The formula is given as:

* Base THC (To-Hit Chance) formula is (Attack - Defence + 50%)

Defense = Base + (Skill Level x10) + Stat Bonus + Constitution Bonus + Training + Armor Penalty + Other Penalty)

* Base - t.b.a
* Skill Level - Chosen Defense (Dodge or Block)
* Stat Bonus - Preferred Stat's bonus from chosen defense
* Constitution Bonus - Defense Bonus. see: Constitution
* Training - t.b.a.
* Armor Penalty - Armor/Helmet/Shield penalty
* Other Penalty - t.b.a.

### Example

Defense:21 = Base:0 + (Skill Level x10):10 + Stat Bonus:15 + Constitution Bonus:2 + Training:0 + Armor Penalty:-6 + Other Penalty:0)

* Base: 0
* Skill Level: 10 (Chosen defense is dodge. 1 level in dodge gives 1x10 pts)
* Stat Bonus: 15 (Chosen defense is dodge, chosen stat is dex. 9 points of Dexterity gives 15 pts]
* Constitution Bonus: 2 (5 points of Constitution gives 2 pts)
* Training: 0
* Armor Penalty: -6 (Leather Armor has an Armor Penalty of 6)
* Other Penalty: 0
Cassava Root

**Base** Reagent.

## Lore

A large, thick root that can be cooked and eaten. Often the only source of food in the wasteland, the plant doesn't require much water and can be grow anywhere. An oily root paste can be rubbed on wounds to prevent infection and accelerate healing.

## Ingredient for

1. Healing salve
2. Restorative Liniment
3. Regeneration potion

## Obtainable from

1. Coltan (NPC)
2. The Last Meal (location)
3. Bandit Camp (location)
Dodge

**Dodge** is a combat skill, as well as a combat mechanic.

It increases overall Defense. Its passive ability is a chance to counterattack.

*See:* THC, Block

## Lore

While warriors wear various types of armor to absorb their opponent's strikes, most agree that it is better not to be hit in the first place. Unfortunately, this can be a bit of a trade-off, as the heavier the armor, the harder it is to dodge blows while wearing it. It's also worth noting that successfully dodging an attack can leave an opponent off-balance and vulnerable to a counter attack. Each attack can be countered either by block or by dodge, never both at the same time. Therefore, most warriors choose to concentrate on one of these defensive skills.

## Mechanics

### Adding to Defense

* Base: Block gets a base of 25; Dodge gets 0.
* The governing attribute is Dexterity.
Faelan

**Faelan** is one of the NPCs in *The Age of Decadence*.

## Lore

Faelan the Thrice Blessed owed everything he had, including his life, to Lord Meru who saved him from the gallows. Born a slave, Faelan made his life a lot harder by refusing to keep his eyes down. He was always staring at people, starring with such intensity that it made even hardened Imperial Guardsmen uncomfortable. It was that starring as much as his refusal to work that earned him the beatings. When the Guardsmen had finally had enough of his resistance and came to make an example of him, witnesses say he did nothing to defend himself. He simply stared at the soldiers, and smiled that twisted smile. And, one by one, they took out their daggers and slit their own throats. Terrifying though this display of power was, the Imperial Guards were veterans of many battles. Quickly recovering from their shock, the remaining Guards overwhelmed Faelan with their numbers, beating him unconscious. His execution would have followed swiftly if word of his deed hadn't reached the ears of Lord Meru. And so Faelan the slave become Falean the Thrice Blessed, The Magus of House Crassus, a position of near unlimited wealth and influence.

## Location

Ganezzar Skyport

* Castle Ganezzar

## Equipment

Faelan wears Toga and uses Steel Sefet (Balanced 2, Serrated Edge 2) in combat.

## Quests

* Don't Suffer A Witch To Live (Boatmen of Styx)
* Don't Suffer A Witch To Live (Commercium)
* Don't Suffer A Witch To Live (Forty Thieves)