Update 0.22

* Map tooltips are now explicitly disabled when viewed from the Home Region since this functionality currently does not work

### Key Quality of Life Features

* Logistics Map Tools
	+ Hover over map objects to view critical contextual information that's useful for logistics
	+ Mines / Factory
		- Shows size/capacity of order queue
		- Shows Facility progression
	+ Refinery
		- Shows Facility progression
	+ Base / Safe House
		- Shows quantities of top 27 stockpiled items
		- Shows critical base item quantities: S. Supplies, G. Supplies, Tech Parts
		- Shows Facility progression
	+ Storage Facility
		- Shows quantities of top 27 stockpiled items
	+ Vehicle Factory
		- Shows what Blueprints are available
* Stockpile Log
	+ Bases now have a log that shows all critical stockpile retrievals/submissions
	+ Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting the player
* Interaction Context Menu
	+ Press 'Shift-E' brings up a menu that lets players select exactly which item/structure they want to interact with (the days of having to pick up multiple items just to keep one are over)
	+ Hovering over objects in the context menu will display useful information like ammo count

### Gameplay Changes and Features

* "Capital City" experimental victory condition (World Conquest only)
	+ Every region now has exactly 1 victory town that MUST be claimed to win the war
	+ Civic Center facility is required to upgrade to Town Halls at victory towns
* Motorboats can now be built on any region
* When vehicles are destroyed, a trunk containing the items is dropped (instead of the items themselves being scattered on the ground)
* Soldier Supplies are now produced in crates and are consumed from a base's stockpile instead of it's inventory
* Vehicles can now only be wrenched by friendly players 5 minutes after the owner has exited it, reducing the chances of vehicles being stolen by griefing players
* Farranac Coast, Deadlands, and Endless Shore have been updated with additional beaches and shallows to better support Motorboats
* Barracks have been removed from the game
* When cancelling a resource refinement order, the already refined materials are no longer reverted to raw resources and a partial amount is refunded if the player's inventory is full

### Game Balance

* Factory inventory size increased from 25 to 40
* Ammo Factory inventory size increased from 15 to 25
* Mine (all) inventory size increased from 15 to 25
* Garrison Supplies now require a Tech Tree unlock (early)
* Motorboat cost increased from 40 to 60 Basic Materials
* Safe Houses no longer take friendly fire
* Dropped Backpacks are now invincible
* Upgrade Part encumbrance amount is significantly increased
* Misc. map changes

### Other Changes

* Map screen images have been updated to show exactly where the border of the region is
* Global operations - Players can now create world wide operations (example a global operation to help organize supply lines for logistics players)
* Stockpile sorting - Items that have a quantity of 1 ore more appear at the top of the stockpile
* Status icon is now shown on the HUD when you are in the bleeding state
* When hovering over an item in your inventory, the loaded ammo count is displayed
* All chat channel can now be muted from the chat options window
* The Vote Kick button has been changed to a Report button
* All accounts that are under a family share account will now be locked to the same faction
* Map information widget (that appears on bottom left of screen) has been visually updated
* Dropped Backpacks are now randomly rotated so they don't visually look repetitive
* More server optimizations that will help improve stability and increase player count incrementally
* Home regions designs have been slightly tweaked
* Weapon restrictions will apply to a player that has past the threshold of allowed friendly fire damage, even if they do not actually destroy a vehicle or structure

### WarAPI

* Statistics like Casualty count are no longer cleared when game servers restart

### Bug Fixes

* FMG and field artillery can easily de-sync between players
* Aiming with the howitzer is choppy instead of being smooth, making it difficult to target
* Fast decay areas make it difficult to defend certain critical map
* Hitting cancel on the refinery when there is more materials than can fit into the slots causes it to disappear
* Cannot cancel an order of 75mm shells from the advanced ammo factory
* Standing on items makes players visible within bushes
* When dismounting a vehicle that is at an angle, the character is stuck leaning back in that angle
* Unable to select 'Public' in the dropdown while creating orders at a Factory, if player previously unselected all the items
* Players on motorcycle are sometimes invisible
* Gunboat explosion animation is way smaller than the actual splash damage
* Overly dark shadows are rendered in Ultra graphics settings
* AT Mines are available in Skirmish mode Tech Tree even though they aren't part of the game
* When spotting for a Rocket the siren at the townhall does not stop after the player dies
* There is no tooltip shown for interacting with safehouse once inside it
* "This structure does not take friendly fire" is displayed when firing at invulnerable enemy structures
* Bunker icon in Tech Tree shows Fortress Wall icon instead
* Motorboat is able to drive onto the Wooden Planks
* Scorched structures map icons should appear red from all map interfaces
* Opening map of a region you're not in allows you to use left mouse button in world

### Map Bug Fixes (Rough Form)

* Garrisoned buildings north of Plaza can't be built
* Vehicles are not properly leaving offroad tracks on parts of Fisherman's Row
* Ladder on Gallows Pier doesn't work
* Safehouse in Iris is in range of the Sclera townhall
* Climbing a mountain in Endless Shore at f4k7
* Can get under the water in deadlands f7k8
* Beaches on Westgate are not marked on map
* Garrison houses in endless shore are outside the range of any townhall or safehouse
* You can swim under the destroyed bridge in jade cove, making it impassible when destroyed
* Safehouse in Iris is in range of the Sclera townhall
* Active Colonial Pillbox at Warden Portbase in Oarbreaker
* Traveling from the road at E16 Callahan's often places you off the road when arriving in Deadlands
* Warden Home Island has caustics rendering on land
* Traveling from B15k5 in Callahan's Passage to Deadlands, while in a vehicle, causes vehicle to disappear
* Travel from Endless Shore to Deadlands at K11K9 puts you on a slope that will slide vehicles into the water
* Section of road near Ogmaran in Mooring County (P2K1) is on the map but has been removed
* Brackish bridge in endless shore cannot be navigated under with an APC when the bridge is either raised or lowered
* Trees in the water on Oarbreaker I11k4
* Odd piece of land poking out of the sea on Oarbreaker M9k5
* Several border travel issues with Tempest Island