Percival Blackstone

**Deathklok: 14 days**

## **Stop** **The Death Curse!**

### ***Locations in Chult:***

* Mezro, once known as “the Gem of Chult” — *"A glorious paradise, a slice of the heavens, the child of Ubtao. These natives have strange tales to tell." - Ad Avis, vizier to Pasha Arapan*
	+ During their first dinner together on the All’s Whale, Percy asked the Pasha & Ad Avis to explain more about the history of Mezro. The Pasha & Ad Avis prevaricated, even when Percy persisted and asked a second time. Perhaps this was nothing, perhaps the history of Mezro is mysterious to everyone. But something seemed off to Percy… that perhaps the Pasha and his vizier know more than they are letting on about this “Gem of Chult”. For the moment, he would let it go. People are allowed their secrets. It would not be temperant to start making judgments so early in a relationship.
* Firefinger -- If the group decides to help Azaka Stormfang, they will need to travel to the mysterious place known as Firefinger, where evil ‘pterafolk’ roost. If these are flying creatures, then it stands to reason that Firefinger is some sort of peak or cliff. We should ask about this location and learn more about it.
* Fort

### ***People of Port Nyanzaru:***

Zindar, gold dragon harbormaster of Nyanzaru

Lots of others...

### **Guides:**

* **Eku** - Native. Light blue robes, waking stick carved in the style of a couatl. “I seek to rid the jungle of evil. There are many ruins and evils that must be reclaimed. There are evil imposters. She seems like she might be a healer, maybe even a spellcaster. Clearly a good aligned creature, and serious about it too. Ad Avis doesn’t like her, and seems set against her joining the group. Therefore, her usefulness to the group might be offset by a simmering tension that could blow up at any moment between the two of them. That aside, she is currently Percy’s first choice.
	+ Follow-up question to Eku, when Percy sees her again: “Why did you dismiss my cloaked companion so quickly? He has been nothing but helpful to us. He saved us all from being slain by pirates, or devoured by a giant sea turtle.”
* **Azaka -** A boisterous native woman who will waive the customary fee in exchange for a quest to find a stolen sacred mask. She did not answer Percy’s hypothetical question in a manner that inspired confidence, so if the group picked her they would need to look to themselves for healing. She is a strong contender for the guide, nonetheless, because of her confidence and her innate knowledge of the land.
	+ Follow-up question to Azaka, when Percy sees her again: “Your quest sounds perilous. If we do agree seek your mask, will you agree to aid us further in our journey afterwards?”
* **Old Hew Hackenstone -** Knows every gorge, plateau, trail and mountain in Chult. A red dragon (how old?) bit off his arm! Knows most parts of the peninsula. If he has goals, he’s not sharing them. Even so, seems like a decent guide. Percy might consider him. He doesn't seem like much of a healer type (I mean, that arm), so Percy didn't even bother asking about that.
* **Faroul & Gondolo -** Inexperienced guides who have a treasure map and a dinosaur. They hang out at the dock. Not a good match, but try to help them in other ways. Perhaps talk them into traveling to the mainland, where they could show off their creature in a place where it is not common, but wondrous.
* **Musharib -** Albino spirit dwarf warrior. Wants to reclaim Hrakthamar, a sacred forge in a volcano in Chult. Seeking other dwarves to help his cause. Decent fellow, but doesn’t seem like a good match. Try to help him in other ways throughout campaign.
* **River Mist & Flask of Wine -** Cute tabaxi pair, youthful and a bit flighty. Not a good fit for our group.
* **Salida -** Native**.** A crude woman who badmouths the other guides. Percy is suspicious of her, as he does not appreciate eavesdropping, but his attempts to scrutinize her couldn’t reveal if she was lying or not. Regardless, the group doesn’t like the way she badmouthed every other guide at the drop of a hat, and decided to give her a hard pass.

### **Meet the Trade Princes**

* Akene-Afah - controls the water collectors
	+ **MUST MEET**
* Wakanga O’tamu - Pasha’s friend, sells potions and magic scrolls up to 2nd level
	+ **Friendly**
		- **Find the unnamed wizard’s lost shield guardian named Vorn. Vorn’s control amulet is distinct. If shield guardian & amulet are brought back to Wakanga, he’ll give a spellbook with 15 spells.**
* Kwayoth’e - Deals in perfume, wine, and insect repellent
	+ **MUST MEET**
* Jobal - Controls the usage of ‘guides’
	+ **Friendly**

### **Keep Tabs on Rival**

* Reginald Pith has already wandered into the jungle with members of the Yellow Banner (wizard had the head of a goat). Percy needs to learn more about this Yellow Banner. Perhaps Wakanga or one of the other trade princes would know more about them…
* Percy is concerned about this. Reggie may be an arrogant boor, but the more Percy has spoken to the guides and the trade princes, the more dangerous the reality of Chult has become. Is Reggie and the Yellow Banner prepared for these dangers? Did they gain the friendship of the trade princes and acquire the items that would help them fend off the bugs and the dehydration? If they did not, then a fellow member of the Travelogue Society might be in peril!