Priest

## Basic Features

Base Attack: 3/4

Base Caster: 1 Base Manifester: ½

Base Saves: Average Fortitude / Poor Reflex / Average Will

Hit-Die: D8 (6)

Skill Points: 2 (Administration, Arcana, Diplomacy, Dweomer, Geo, Sense Motive, Sociology)

Weapon Proficiency: Simple

Combat Proficiency: Sunder

Armor Proficiency: Light, Medium, & Basic

Initiative: Wisdom

Key Attribute: Wisdom

Invocations

## Spell Progression

### Spells

Learning Spells: The Priest knows all spells their Patron provides of circles they have slots for (see the Patron lists, below).

Spell Preparation: The Priest's patron assigns a preparation time; during that hour, the Priest must pray at a shrine dedicated to their patron, followed by a Fortitude save (DC 3 + 2x the highest {C} being refreshed); if the save is failed, the Priest takes {C} Constitution damage. Irregardless of success, the Priest then refreshes their daily spell slots; they also refresh Channel uses & Auspice pool.

Casting Spells: To cast a Priest spell they know the Priest must expend a spell slot of at least its circle, also expending the action noted in the spell's Cast Time & providing its listed components.

Metamagic: When casting a spell, the Priest may add the circle adjustment from a Metamagic feat they know to a spell's circle to determine the slot needed to cast it; when casting a spell this way, they apply the Metamagic feat's effects.

Divine Focus: An object of significance to your Patron, assigned when you are first contacted by their agent.

## Class Features

**Auspices:** The Priest has a number of Auspice Points each day equal to ½CL+Cha. Each Patron grants options for expending these points, or the Priest may expend 2 as an immediate action to reroll a Will save or Concentration check. Any use of auspice is a supernatural ability, & any saving throw is DC 10+½CL+Cha.

**Orisons:** Detect Magic, Echo, Endure Elements, Guidance, Light, Mending, No Light, Resistance, Stabilize, Violable

**Patron:** Lacking a deity, the Priest must contact an Outsider Patron to provide them spells. The Priest must be within 1 alignment differential from the Patron. Choose from the following: Angel (NG), Archon (LG), Baatezu (LE), Eladrin (CG), Loumara (CE), Modron (LN), Obyrith (CE), Rilmani (N), Slaad (CN), Tana'ri (CE), Yugoloth (NE). Each Patron's spell list, Auspices, & Summons are detailed on the linked pages.

**Channel Energy:** As Cleric.

**Minor Ritual:** Once each day, the Priest may cast a Cleric Minor Ritual.

**Lesser Summons:** The Priest may perform a 1 minute ritual to summon one specific Outsider who serves their Patron. They must make a Diplomacy check (DC 15) during the ritual, or the Outsider arrives with an unfriendly attitude; the Priest receives a cumulative -2 penalty for each time they have summoned this day. The Outsider may depart after 1 minute, or may remain up to CL minutes.

**Invocations:** The Priest learns Invocations, & may cast them at will.

**Auspice 2:** The Priest receives an additional option for their Auspices.

**Summons:** The Outsider from Lesser Summons is replaced by a more powerful Outsider, & the Diplomacy DC increases to 20.

**Medium Ritual:** Once each day, the Priest may cast a Cleric Medium Ritual.

**Auspice 3:** The Priest receives an additional option for their Auspices.

**Greater Summons:** As Summons, but a still more powerful Outsider arrives, & the Diplomacy DC increases to 25.

**Major Ritual:** Once each day, the Priest may cast a Cleric Major Ritual.

**Portal:** Once each day, as a turn action, the Priest may create a portal to a specified plane by making a Geo check (DC 30). The portal appears adjacent to the Priest, may be sized for creatures up to 1 size category larger, & remains open for 1 minute (the Priest may Concentrate to close it).. There is a Positioning chance that the portal appears in a desired location on that plane.