recursal/Fanatic-Fandom huggingface dataset:
Superego

By far the largest and most populous continent Superego has large vast and verities of peoples and nations. Also being resource rich the economies can be very powerful.

## Superego

### Races

Mountain Dwarf, High Elf, Wood Elf, Human, Numerorean Humans, Haflings

### Region

Superego Desert, Anrtioch, Dovamraa, Northern Superego Plateau, Southern Superego Plateau, Kyzyl Mountains, High Dwarven Plains, Draiochta Mountains, Plains of Draiochta
The Shadow Realm

### Summary

The Shadow Realm is a parallel realm to the material plane, but everything is switched. Colors, voices, appearances. Say a fair looking woman was singing a sweet melody in a field of brightly colored flowers. It would appear in the shadow real as an ugly demon shouting angrily. Just like how a demon would look and speak like an angel. You have an avatar in the shadow realm and it walks around just as you do in the normal world. Remember liches usually have a strong connection to the shadow realm.

#### Inhabitants of the Shadow Realm

Just as in the normal world there are beasts and intelligent things that call the shadow realm home. They usually don't have an avatar in the normal world. If you are ever in the shadow realm beware of these things. Demons and devils also commonly use the shadow realm to move around for they can materialize there.

#### You and the Shadow Realm

##### Getting there and Back Again

To get to the Shadow Realm all one must do is think, well meditate. Many monks can do this with ease and most knowledge institutions can teach students how to get there. Numerorean Humans also learn at a young age how to use the art of "shadow walking". There are also mystical objects that have been enchanted that can "drop" people unexpectedly into the Shadow Realm. To leave one must only focus on the normal world and deeply imagine what it should be. You can technically pull people or be pulled into the shadow realm with creative work.

##### Movement in the Shadow Realm

Usually, someone from the normal material plane would not be able to separate from their physical body in the shadow realm, but it is an ability that you can be trained for. The Numerorean Humans are usually trained from a young age how to do it, also many monks and teach themselves how too.

When you do move in the shadow realm your physical body remains in place. Sometimes the area that you can explore is limited but sometimes it is unlimited. Beware what you touch in the shadow realm for the slightest disturbance can cause strange things to happen. But if you were to say pick up a spoon in the shadow realm it would have no effect on the spoon in the normal word unless magic made it so that would happen

Combat in the shadow realm is very strange. Two things can fight normally if both are mentally present and be killed as normal, but if someone in the shadow realm attacks someone that is not mentally in the shadow realm they can not harm them unless they have special weapons such as blood daggers. You have all of the items that you have on you in the normal realm, and magic operates normally in the shadow realm for magic users.
Bed's Team

**Bed's Team** was a team in Object Filler.

## Members

* Bed (Team captain)
* Windowy
* ABC Logo
* TROTGTPOYS
* Hazel Cricket (Joined in episode 6)

## Trivia

* After Bed was eliminated in Run Run Baby Run, Windowy became the new team captain.
* Windowy is the only member in this team who isn't armless.
	+ However, since Hazel's debut, this was no longer true.
Chris Bauer

**Chris Bauer**, born October 28, 1966 in Los Angeles, California, USA, is an actor. He has a starring role as Bobby Dwyer in HBO's *The Deuce*.

He had a starring role in the crime drama *Third Watch* as Fred Yokas. His character was the husband of Officer Faith Yokas, played by starring cast member Molly Price. He appeared in all six seasons of the show from 1999 to 2005. He was initially a recurring guest star before joining the starring case in later seasons.

He worked with *The Deuce* creators David Simon and George Pelecanos on their earlier HBO series *The Wire*. He had a starring role in the second season in 2003 as stevedore and union leader Frank Sobotka.

Bauer has also starred in the HBO series *True Blood* as Sheriff Andy Bellefleur. He was a starring cast member across all seven seasons of the show from 2008 to 2014.

He had a recurring role in *American Crime Story* (2016) as Detective Tom Lange.
Mycalcium Sea

The Mycalcium Sea is the large body of water in between Ego and Superego. It has connection to the sea by two man made canals in Whitetower and Splendor. There are many islands in the sea. The major Nations on the coast of the are The Great Dwarven Empire, The Kingdom of Dale, and the The Human Confederacy.

**Cities Include**

* Cisten
* Takex
* Lyzen
* Malcyer\*
* Plotve
* Kester Dum
* Goldenshore
* Sandale
* Riverwater
* Caspia
* Splendor
* Waterwatch
* Laketown\*
* Dale
* Lennar
* Whitetower
* Fort Glenn

\*island
Slavers League

After the aggressive expansion of Dovamier the human city states in the Southern Superego Plateau decided to band together for mutual protection. They also decided that they should control the prices of slaves. The cities in the Union of Eastern City States are also apart of the economic League.

#### **Cities**

* Vertias
* Resterquier
* Mabier
* Hano
Ygreshval

The city of Ygreshval is the hub for most activity on the continent of subconscious and is one of the few cities with a port on the continent. This city also serves as the capitol for the Tuskens and the whole eastern portion of subconcious. Although this city is not without its faults.....

GEOGRAPHICAL FEATURES:

The outskirts of the city are surrounded by a sea of high rising sand dunes that partially shield it from the ever frequent sandstorms. To the north and northeast of the city lie the Balara Cliffs which have served as a place of saftey and worship when desperate times befell those living there. There are several small lakes and even a river to the south of the town leading toward the sea. Unfortunately the river is violent and is responsible for many deaths, causing it to earn the name Heroma's bane.

CITY:

The city itself has 3 main rings, and outer, middle, and center which often earns it the strategic value of a fortress during wartime. The outermost ring is the slums and quarters for the bounty of slaves held by the the resident of the inner rings. Street vendors often pop up and are known to sell some peculiar wears. If you're lucky, you can find one before it's torn to shreds by desperate commoners looking for something to eat. The middle ring is where the more modern city exists. It is always abuzz with pedestian traffic as these citizens rush to their daily work. The majority of this ring is jewlers, blacksmiths, carpentries, and forgeries. These venues are where the working class of Ygreshval make their living. There is a small fountain in each cardinal direction of this ring with a statue of the goddess Milik-Ma-Kimue, the patron diety of the Tusken race. Finally, the inner ring is where the rulers live and go about their leisurely lives. Other than the governmental builings the ring is mostly filled with housing, some of which has been converted to house underground casinos, brothels, and arcane treasuries. The inhabitants of the inner ring see themselves as superior in every way to anyone other than themselves and are usually quite standoffish to foreigners.

## Ygreshval

### Regional Resources

Iron, Copper, Jewelry, Gold, Silver, Gems, Stone, Sandstone, Antiquities, glass
Valletta

Valletta is a small City State in the northern parts of the spine of the world. It is mainly Arctic Dwarves and in smaller part Mountain Dwarves. Valletta is the only Arctic Dwarf settlement in the Unremembered Lands. It has large sources of gold. It is always cold and snowy making the Arctic Dwarves tough. Route 11 runs south to Kyzyl. Valletta is also the ancestral home of the Mountbatten Family and where Patton Mountbatton was born.
Enescel

**Enescel** is the oldest and most historically significant city in Yzypt. Enescel was the first city founded by the Yuan-Ti and has become their intellectual and cultural center.

### History

Founded in the year 106, Enescel was the first city founded by the Yuan-Ti. As the Yuan-Ti began understanding the world around them and gather information about various crafts, processes, races, and other assorted history, they believed they needed libraries to store such informative knowledge as well as literary works of culture that had begun to be written. However, it wasn't until about 200 years later in which the Yuan-Ti actually began recording their own history. As the city's thirst for knowledge grew so did their libraries, eventually one of their biggest libraries became the first and so far, the only mage college in Yzypt.

#### The Enescel School of Enchantment

##### Founded in the year 258, the Enescel School of Enchantment (completed in the year 279) was the first and to date, the only mage college in Yzypt. Built of smooth sandstone with significant amounts of polished jade, and bolstering a spire of refined silver. The Enescel School of Enchantment is exactly as any enchantment school should be; mesmerizing. It is said that all who gaze upon the school feel awestruck, as if the school itself enchants those around it. Although the school teaches all schools of magic, the college takes a primary focus on the enchantment spells and magic. The current administrator is Archmage Sandalf.

Cultural History

Enescel has the most racial diversity out of all the cities in Yzypt. While the majority may be Yuan-Ti, Skarak, and Tiefling, many other races reside there such as elves and dwarves. Enescel is also the center of Yuan-Ti and Skarak culture featuring many theatres, orchestral and opera houses, art centers, sporting fields, and museums. Famous individuals of cultural influence are William Snakespear, Glenn Hissler, and Monty the Python. Famous works include Snaker Street, Les Snakerale, and The Sand of Music.
Natalie Paul

**Natalie Paul** is an actress. She has a starring role as Sandra Washington in HBO's *The Deuce*.

She had a co-starring role in the HBO series *Boardwalk Empire*. She appeared as Beatrice Carson for two episodes in the fifth and final season.

She worked with *The Deuce* co-creator David Simon on the earlier HBO miniseries *Show Me a Hero* (2016). She had a starring role as Doreen Henderson, a suburban young woman who is drawn back to the projects because her sister still lives there.
Snapalca

Fluffy-scale covered four legged snakes native to the region of Yzypt. The Snapalca are domesticated farm animals ranched by the Yuan-Ti, their fluffy scales are an odd curiosity that has been found to be cool in hot environments, yet warm in colder ones. As a result, their scales are highly sought after, especially by members of nobility. Their appearance is very similar to that of an alpaca albeit they possess a snake head, four snake tail legs and their most defining characteristic; fluffy scales.
Kabul

Kabul is on the island of Texas. It use to be called the city of Dallas ruled by Half-Elves but in the year of 1988 humans from Ego concurred the island and renamed the city. There are many small towns on the island too such as, Elf Paso, Houseton, Austien, San Elftoneo, and Corpus Elfie. Many of the Half-Elves were unhappy with the humans invading the island and are seeking revenge. Many elves have decided to leave Texas and have colonized a small island southeast of Texas and named it New Texas.
The Black Network

The Black Network is an underground group of rogues and mercenaries that are for hire from the highest bidder. They are not as extreme as the League of Shadows but are not to be tussled with. While their business is secretive they do have physical locations that you can use to get into contact with them. Branches are all around the world in the poor areas of major cities hidden as legitimate shops or businesses. It is no secret that their headquarters are in Three Rivers because of the weak government. Also they keep close relations with the League of Shadows for the jobs to "big" for them. If you ask for the League at a Network branch you can expect a visit very soon.
Nir Vasta

Nir Vasta is the largest and richest city in Yzypt. The third city founded by the Yuan-Ti, Nir Vasta serves as the center of government in Yzypt, as well as it's mining and merchant capitol. Nir Vasta is said to be the most beautiful city in Yzypt if not in Conscious.

### History

The Yuan-Ti city of Nir Vasta was founded in the year 321. Nir Vasta originally started out as a poor, disheveled city and remained in such state until it was discovered that gold lied beneath the city. Then when the dwarves came over from the continents of Ego and Superego, they had discovered a bountiful, ever flowing market of gold, and capitalized on the market. As the mining industry boomed, so did the city. So much gold lied beneath the city in fact, that the Yuan-Ti demolished the sandstone and clay structures of old to construct magnificent, gleaming, pyramids, temples, and structures out of pure gold and marble until the entire city shined as much as the shining desert sun. Even the sand in Nir Vasta upon which the Yuan-Ti slither is made of fine gold dust. It is said that the Yuan-Ti have reimbursed themselves a hundred times the original cost of what it took to build and liven up the city to it's unparalleled beauty.

#### The Shining Crypts

##### Far below the surface of Nir Vasta lies a massive subterranean network of caverns overflowing with gold ore. In theses caverns, every other step is a rich vein of gold, and the stalagmites that hang from the ceilings are pure gold. These gold mines are what made Nir Vasta the treasure jewel of Yzypt. Having been operational for 600 years and still pumping out treasure hoards of gold, The Shining Crypts of Nir Vasta seem bottomless. However, some believe that The Shining Crypts are too deep already, that if the mines should go deeper, it may uncover ancient secrets that were never meant to be uncovered.

The Council of Cobras

Located in the Highsand district, The merchant guild of Nir Vasta, The Council of Cobras serves as the market overseers and master merchants of Nir Vasta and it's supply and sale of gold as well as other luxury resources. Slick and cunning in their business deals, the honorary High Cobras know how to strike a deal and prevent prices from being driven up. The Council has many dealings with any civilization that treasures gold, spice, and sugar. Where an ordinary person may be able to find 10 pieces of silver in a trade, deal, or investment, the High Cobras seem to be able to find 10 more. High Cobras tend to be masters of coin, merchants, and sometimes, even thieves guild leaders.
KIngdom of Hellen Droth

The Kingdom of Hellen Droth is a small kingdom of Hill Dwarven Cities. Named after the founder, King Hellen Droth. It has been very successful in not gaining attention to itself throughout history, and therefore has not done anything. The kingdom is fairly new for there are dwarves that remember the days of city states. But the history

## KIngdom of Hellen Droth

### Current Ruler

King Hut

is not known for King Droth had all cities history book be brought to a national history library to compiled into a complete history book. But as the book was being written the library caught fire and burnt down. Work is now being done to recuperate as much history as possable.
Malcyer

Malcyer is a island city in the Mycalcium Sea. The dwarves have become exspert boat builders and are said to make competently armored boats with new and explosive weapons. Malcyer is a popular place for mariners to stop and rest when in the Mycalcium Sea. Malcyer is also the chief port for the Great Dwarven Empire's Navy.

## Malcyer

### Geographic Features

Island in Mycalcium Sea, Mountains, Hills, Forrests

### Region

In Mycalcium Sea but conceited apart of High Dwarven Plains
Esmadet

> **ATTENTION: This article is about the First World, which is no longer active. It is being kept for archival purposes, as it contains a significant amount of information that would otherwise be permanently lost, but be aware that it does not represent the current world in any way at all.**
>
>

## Hèsmèt Hèti

### Writing system

Esmadet Script

Esmadet (Esm.: [ɛsˌmɛtɛˈti] *Hèsmètèti*) is the native language of Esmatlon. It is the single majority language in the country, though English is used alongside it in public signage for tourism purposes.

Old texts used a writing system called Esmatlan Stone Script, but this has since been replaced by a more modern script. Due to typographical limitations, printed text is often transliterated into the Latin Alphabet. This method of writing does present some difficulties: for instance, there is no standard convention for writing a voiced alveolar dental fricative [ɮ] in this alphabet, a sound which has fairly regular use in Esmadet. The current standard for Esmadet transcription is to write this sound as *xl*, but this may change if a more intuitive spelling (and one which would not be confused for other sounds in the language) were to be suggested.

A basic writing guide is available for those who wish to read or write in the old script, which also includes a suggestion for those who might wish to adapt it to their own language. The image of said guide on the left has been drastically reduced in size in order to fit on this page, but clicking on it will display the full-size version so it can be read.

*Real-world note from the author: work on the language is far from complete, and its structure and workings are still in a state of flux. As such, most (if not all) of the Esmadet terminology used on the wiki will be subject to change in the future.*
Tim?

The great St. Tim? is the Pope of the Church of Dormammu, the CEO and co-founder of BLASE-IT, and happens to have a fantastic fashion sense.

### **Origins**

Before he became St. Tim?, Tim? was an orphan living in the streets of Halflingchester, the poorest ward in Splendor. His natural intelligence and charisma allowed him to get by as an innocent street boy, while coning everyone he met.

As he got older he found companionship with the gangs of Halflingchester. The gangs gave him a place to live in return for work. He continued his coning schemes, but it became increasingly difficult the older he got. Eventually he turned to working odd jobs that the gang was given, particularly assassinations and bounty hunting. He made a good living off of bounty hunting until he was captured by the police and sent to the Canyon, a high security prison on the outskirts of Splendor.

While he was in prison, he met a mysterious stranger, a blind man who spoke in cryptic circles and worshiped an unnatural being. When Tim? approached the man he claimed to be a follower of the True Being, a timeless entity known as Dormammu. The man handed Tim? a tattered journal. Tim? never saw the man again. Through the journal, Tim? learned of ancient magics and legends attributed to Dormammu. At the end of the journal, there was a spell that could invoke the power of
Walker, The Ranger from Texas

## Cordell Walker

### Aliases

Walker, The Ranger from Texas. Ranger Walker. (Ex/Former) President Walker (Man of the People).

### Relatives

Mother: Elf (name unknown) Father: Human (Last name only known: Walker)

### Affiliation

(New) Texas Ranger Corp. Texas Government.

## Physical description

### Eye color

Blue

Walker, The Ranger from Texas was born in New Texas on the 27th day, of the month of rain in the year of the Outsider, 1982. At the age of 10, he started training for the New Texas Ranger Corp, he was the only one who passed of his year, because the rest of the children were starving. Walker swore at the age of 13 that, the original Texas land would one day belong to the people. At the age of 15, he started serving for the New Texas Ranger Corp as a Private. By the age of 17, he became a Captain. When Walker turned 20, he was sent on a mission to scout 'Kabul' (Texas). He returned at the age of 23 with information about the Human Confederacy. Enough to take back Texas.Walker then, at 24, returned to Texas. Walker was kidnapped and placed in the wild lands by the H.C. There was no sign of Walker until he was 30. He returned to New Texas not telling the horrors he confronted while making the effort to return home. During his 6 years of absence. He had visions of a past and alternate life style. What is known from the 6 years is that he hates Orcs and anyone from the H.C. Walker spent a year not leaving the Brothels and Taverns At 32, he decided to head off and complete his mission of reclaiming Texas. He was successful at age 34. He was the first president of Texas for 8 months.Until he was voted out of power by the Pluto-crats. He was last seen at the age of 35, on the docks of Dal-Las on a ship for Venezia, with 4 unknown partners. Talking of Walker in Texas has become forbidden by the Pluto-crats. Any conversations of dear Walker, is quieter than the mouse squeaking to get out of the maze, while being chased by a cat.
Steamy fish

## steamy fish

Steamy fish is the first restaurant in fantasy city Joen!

###

## Steamy fish menu

### meals

3timesfish\_\_\_\_\_\_\_\_\_\_\_8,50 j=
Fishup\_\_\_\_\_\_\_\_\_\_\_\_\_\_9,50 j=
Fishpot\_\_\_\_\_\_\_\_\_\_\_\_ 11,99 j=
Fishwrap\_\_\_\_\_\_\_\_\_\_\_12,50 j=
Grilled fish\_\_\_\_\_\_\_\_\_\_15,00 j=

### drinks

Glass of water\_\_\_\_\_\_\_1,50 j=
cola unknown brand\_\_\_2,99 j=
Bitkonon\_\_\_\_\_\_\_\_\_\_\_\_4,50 j=

w.i.p.
w.i.p.
Not So Narrow Sea

The Not So Narrow Sea is large body of water in between the continents of Conscious and Subconscious, and the continents of Ego and Superego. Filled with fish and other valuable resources. The seas are also filled with many trading ships coming to and from the continents largest cities. There are also the fair share of pirates. It is also said that beneath the waves there are many creates big enough to swallow even the largest of ships whole.
The Great Dwarven Empire Shipping and Trading Company

## Summery

The Great Dwarven Empire Shipping and Trading Company was formed by King Randal V to bring gold from Nir Vasta. He used the imperial treasury to buy all of the private gold traders in the Great Dwarven Empire and consolidate them into the state owed Great Dwarven Empire Shipping and Trading Company. The GDES&T Co. became one of the biggest companies in the world. Today the GDES&T Co. still ships gold all over the world in armed convoys and it is important to the Mycalcium League businesses. It has one of the largest "private" fleets in the world. The GDES&T Co. is base in Kyzyl, the capital of the Great Dwarven Empire. The owner is technically the Great Dwarven Empire but the empire is the king. It is said that the GDES&T Co. holds even more gold than the Imperial Treasury of the Great Dwarven Empire.

### Services

The GDES&T Co. started off only shipping gold but slowly started to get into other businesses. First it merged with The Bank of the North and it was renamed the Great Dwarven Bank. At a branch you can have normal banking services but also move gold from one person to another, or from account to account.

The GDES&T Co. also will rent ships and carriages to people that have an account with them. If you have an account you can also go in caravans to any city or town on its route for a small fee. There is a GDES&T Co. branch in almost every semi major city in the world. Hub Cities include Kyzyl, Splendor, Cisten, Venezia, Leveport, Nir Vasta,Newtower, and Kruersk.
Skaraks

In The Unremembered Lands, the Skaraks are a race of nomadic humanoid scorpions native to Yzypt. Skaraks are a peaceful warrior race. They are known across the world for their feats of strength and unwavering endurance. They are natural berserkers who fight to protect their kind. They say that the Skaraks spend three-quarters of their day sparring and training nonstop. Once a year the Skaraks setup camp for a month straight to host the world games, where contestants from all over can compete in challenges such as javelin throwing, archery, hand to hand combat, and other combat orientated sports. The Skaraks also have a distaste for spellcasters as they believe their craft it to be unnatural. They do not condemn it and anyone who practices the craft as they are a race that takes pride in respecting the cultures of other races, but they themselves refuse to practice spellcasting. Skaraks represent the fiercest and strongest warriors among the surface dwelling civilizations and are regurlarly sought after by members of high ranking nobility to serve as body guards, captain of guards, and even sellswords.

**Age:** Skaraks mature at about 10 years of age and tend to live till about 140.

**Height:** Skaraks stand on average 7'4, your size is medium.

**Weight:** Skaraks tend to weigh about 250 pounds on average.

Darkvision: You have darkvision out to a range of 60ft. You cant discern colors in darkness, only shades of grey.

**Alignment:** Most Skaraks are lawful neutral.

**Ability Score Increase:** Your strength score increases by 3, and your constitution score increases by 1.

**Scorpion Tail:** Your tail deals 1d6+your strength modifier on a hit. This attack counts as an unarmed strike for you.

**Shoulder Charge:** You can attempt to bash straight through any surface provided you have a running start first.You can attempt to charge through anything but the DM determines if you can feasibly do so, and whether or not you take any damage in the process. As a general rule, you can always break through anything equal to or weaker than 1ft of sandstone in strength, without needing to make an ability check and take no damage from it.

**Shelled Carapace:** Due to your shelled exoskeleton, you gain a +1 to your AC.

**Desert Dweller:** You are naturally acclimated to hot environments and are considered to have fire resistance for the purpose of overcoming extreme environmental heat capable of causing exhaustion.

**Unyielding Tenacity:** Skaraks are some of the most resilient beings known in the world, you have advantage on all saving throws against exhaustion, and whenever an effect would give a level of exhaustion, you instead make a constitution saving throw to determine whether you receive the level of exhaustion or not.

**Skarak Weapon Training:** You gain proficiency with the Glaive, Maul, and Spear.

**Powerful Build:** You are considered Large when determining the amount that you can carry, lift pull, and break.
Mycalcium League

At one point the Mycalcium League was a military alliance but after the loss of the Transcontinental War it became a purely economic alliance. The main members of the League is the Great Dwarven Empire, Whitetower, and the Kingdom of Dale. The Realm of Lennar also joined the League during the war. The League's goal is to promote economic growth for any city or nation on the Mycalcium Sea. After the war, economic devastation hit the members of the League. The Great Dwarven Empire in an attempt to rebuild the economies took full control of the private gold market and with collaboration of the League had set gold exchange rates and standard loan rates. With set exchange rates from copper to silver, silver to gold, gold to platinum the economy no longer was as unpredictable. The Mycalcium League with the support of the world banks were able to start a world currency. After promoting free trade within members of the League more cities started to look to join. First Riverwater joined, then Gnometon and Valletta. The Mycalcium League controls 90% of Ego and Superego's gold supply so when the League opened up a the Unified World Economic Community (UWEC) for all nations to to borrow and deposit money into it wasn't very surprising. Also because of the huge amounts of gold controlled by the Mycalcium League being a member state of the League does not offer direct military protection the amount money in the league it can still provide lots of support.
Republic of Texas

### **Summery**

* When the Half-Elves got tired of the puppet government set up by the Human Confederacy they revolted with the help of a human named Tim? a Human named Joris Bancroft, and a Yaun Ti named Salazar Snackles. The main leader of the revolurion was a human named Walker the Ranger From Texas and afterwards became the first President. After the revolution BLASE-IT made Dal-Las otherwise know as Kabul and became one of the most prominent companies in Texas. Also deals were made to make Texas a shipping hub for the The Great Dwarven Empire Shipping and Trading Company. President The Ranger From Texas primary goal was to secure alliences with the Great Dwarven Empire and The Glistening Fang Empire. Also to rebuild the national navy by contracting through BLASE-IT. Walker's so called 'reign' lasted for 8 months and was voted out of power by the Pluto-crats in the Capital Building for the quote on quote 'sounding like a conspiracy theorist'. Since then, the V.P. took power. However, the system that was built for the people, was later developed for the Pluto-crats to play as the puppet-teir. Little do they know, the strings are slowly breaking by their own sweat. Ever since then, Walker hasn't been seen in public. He was last seen at the docks leaving his home; rumored to be leaving on a ship for Venezia with 4 other unknown partners. The people pray for Walker's health and return for another revolution. It is also rumored by the people and Pluto-crats that Walker's return will end the current government and build a new one... it is unknown what he wants.

Lyrics for the national anthem (short):

In the Eyes of a Ranger, the unsuspecting stranger
Had better know the truth of wrong from right.

For the Eyes of a Ranger are upon you;
Any wrong you do, he's gonna see.
When you're in Texas, look behind you,
For that's where the Ranger's gonna be.
Kingdom of Dale

## The Kingdom of Dale

### Summery

The Kingdom of Dale is one of the few human kingdoms in the world. It also have large populations of different types of elves. The kingdom is mostly on the continent of Ego by the Mycalcium Sea. Its history is filled with failures and recoveries. But it has never been in a position of power to challenge any of its neighboring kingdoms and alliances. To try and defend its self it is in the Mycalcium League and in an alliance with the Great Dwarven Empire.
The World Games

Once a year the Skaraks setup camp for a month straight to host the world games, where contestants from all over can compete in challenges such as javelin throwing, archery, hand to hand combat, and other combat orientated sports. The Skaraks have always been the reigning champs in over half the sports in the world games and to this day no one has ever beat them at the shoulder charge sport, which is the main highlight of the games. Walls made of various materials are setup in a straight line from weakest to strongest. Contestants start at a line 50ft out from the first wall and when given the signal all start running towards their individual lane of walls and attempt through sheer force of physical and bodily strength to smash through all the walls in a single run without stopping. The walls are 1ft thick and are glass, wood, obsidian, dirt, sandstone, cobblestone, silver, iron, steel, mithral, and finally adamantine. Never has the final wall been broken through, although legends speak that the Skarak by the name of Reczarty the Strong managed to put cracks in the metal. The Skaraks and other races the world over see the shoulder charge competition as the ultimate test of physical strength and resilience and warriors the world over come to compete and try to prove themselves the strongest.
Sythaysis

Sythaysis is the agricultural and religious center of Yzypt. It also happens to be the holy city of the Yuan-Ti and their religion of Serpentism.

## Sythaysis

### Regional Resources

Sugar, gems, sandcrab, cacti, spice, gold, silk

### History

The second city of the Yuan-Ti, Sythaysis is the holy site of the Vipture. It was at there that the Arch-Snaship sanctioned the holy land for the creation of the holy city of Yuan-Ti. Since it's creation, Sythaysis serves as the agricultural center of Yzypt featuring many snake-made dirt farms for the growing of crops such as melons, pumpkins, wheat, carrots and other assorted foods. Also present is the cattle, sheep, and Snapalca farms.

#### Cobracan Church

The high church of Yzypt, headed by the Arch-Rattler Snick Ir Dedle, represents all that is holy within the holy city of the Yuan-Ti and Serpentism. Constructed of gloriously, beautiful, hand polished, sandstone, decorated with embedded, spadazzling jewels and gemstones, and topped with a pyramidical spire, the Cobracan Church is in itself, a shining prayer to Snassalla, the Sun Serpent Goddess of Serpentism.
Open Territory

*Open territory* is land that is open to use by all players, and is permanently defined as such - players cannot ever claim ownership of it. With the exception of special zones, all land outside of Takor is open territory.

## Old World

> **ATTENTION: This section is about the Old World, which is no longer active. While it will be kept on the Wiki for historical purposes, please be aware that it does not reflect the state of the New World that is currently active.**
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*Open territory* is land that is marked as being open to all. Unlike unclaimed land, which may later be claimed by someone and made into a country, open territory is permanently reserved as free land. Anyone may build in such a territory freely, but they may not claim any of it as their own.

Sènammak is marked on the world map with a cyan border, the same colour as open territory, but is not considered to be an open territory; while the city as a whole is free to build in, parts of it (i.e. individual structures) may be privately owned.
The Fall of Dale

The fall of Dale was the start of the decline of the Kingdom of Dale. During the Transcontinental War the Kingdom of Dale was with the Mycalcium League. When they started loosing the war the armies of Splendor decided to knock The Kingdom of Dale out of the war by taking The City of Dale. When they took the city it was sacked and then burned to the ground. After that The Kingdom of Dale's government fled to Kyzyl for the rest of the war. This was a decisive point showing that one city state could take on even a kingdom.
Joris Bancroft Is a Thief Constuction Company

### **Summery**

Joris Bancroft Is a Thief Constiction Company was founded by Tim? in the City of Whitetower. Named after a human named Joris Bancroft that Tim? encountered on his travels, JBIAT was founded with money loaned by the Great Dwarven Empire Shiping and Trading Company. Slowly expanding throughout the city of Whitetower to gained enough profits to open up shop on the island of Texas after the revolution.
Gri

Summary:
Gri is the city in the hills where the goliaths dwell. Goliaths are mainly nomadic in nature, but as a landslide blocked their only exit, the Goliaths were forced to make the best of their situation. The caves of Ul are under and around this small village and provide them access to the outside world and its many resources.
Nyópo

**Nyópo** ([ˈnʲoːpo] *NYOH-po*) is the capital city of Yenante, and the centre of most of the country's industry.

The city's name means "burrow" in the Yenante Language, owing to the fact that the majority of the city consists of underground chambers and tunnels; this is also referenced by the official banner of the Okka (chief) of Nyópo, which bears a rabbit insignia. The central chamber is connected to the surface via a shaft leading up to the top of Ngait Nyópoyet ("Nyópo's Mound"), a stone pyramid which serves as the city's main overground presence.
Invitations

As stated on the homepage, invitations to Enuiga Nomo may only be made by existing players. This page will explain everything you need to know about inviting new players.

## Providing Info for New Players

Before requesting for a new player to be invited by the main operator, it is important to make sure that they know roughly how things work on the server. The exact details of the explanation are up to you, but here are some basic points that should be covered:

1. Players are required to play in Survival Mode. In special circumstances, if agreed upon by other players, an operator may temporarily change to Creative or Spectator Mode *if* the work they are doing will benefit the server as a whole.
2. All players may have their own territory. They can share territory with others, or have it to themselves, but if they are to protect it from being used without permission, it should be separated from other territories in some clear manner, whether by sea or by a physical border, such as a wall.
3. Outside of exceptional circumstances (e.g. a problem that threatens most/all players), disputes between players should be resolved by the players themselves. To avoid disputes, it is recommended that players avoid actions that may be seen as threatening or overbearing to other players - this includes not just direct actions such as hurting or stealing from other players, but also things like expanding their territory far beyond what they actually need.
4. The Common City is free for all players to build in, so long as players read the guide found in the central square before building.

## The Formal Invitation

In order to invite a new player, you must get in contact with the main operator, Mikohwai. Send them a message requesting a player invitation, providing the Minecraft username of the player you wish to invite. (It is recommended that you only invite players you are good friends with, so there is less risk of potentially disruptive behaviour.) Assuming no issues arise, the player will be invited at the earliest opportunity.

In order to find their home territory, the initial player will be escorted personally by the main operator (or, if this is not possible, by the player who invited them). The new player should inform either person of the times that they will be available to do this. After this has been done, the new player is now free to continue playing anytime, without supervision.
Dunhall

Dunhall is the holy city for The Following for the Outsider. According to Cult historians, the Outsider, came to Dunhall when he first introduced his new religion in the year 515. By the year 516, The Following for the Outsider became the official religion of the city. By 520, it became the religion on the Holy Islands (The Islands of the Cult). The city of Dunhall is most famous for being the holy cityof local and international culture. Being influenced by outside culture became illegal when the 4th prophet: Macbeth,(540-562) first went into his holy seat. However, when the 17th prophet: Vladimir the Voice (800-835) made a compelling case on why they should only allow certain outside sources influence their government, the law was re-billed to only the Dunhall city, and the higher-ups in every 'major city'. For a visitor (which there isn't many), Dunhall is the most 'close to home' you'll get in the Holy Islands.
UnEpicMultiplayer Wiki

## Welcome to the UnEpicMultiplayer Wiki

UnEpic is an indie, RPG about Daniel. Developed and published by @unepic\_fran and released on July 25, 2014.

> Daniel was just an average guy. He was a great videogame player, a big fan of sci-fi movies, and a novice RPG player. In the midst of an RPG, he was teleported to a castle. At first, Daniel believed that he was having a massive hallucination. Eager to keep playing within the RPG to create his own adventure, he decides to go along for the ride until his delirium comes to an end. Once inside the castle, Daniel is inhabited by a mysterious shadow. This dark spirit can communicate with Daniel, but not control him. The shadow has a simple goal: to escape from the prison of Daniel's body. There's a catch, though-- the dark spirit can only escape if Daniel perishes. Struggling against enemies in the castle, with the dark spirit attempting to murder him at every turn. Daniel finally discovers his goal: to kill Harnakon, the master of the castle, and free the Pure-Spirits who are trapped within. While the stage seems set for a typical role-playing adventure, Daniel will soon discover that everything is not what it seems...
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This wiki focuses on the multiplayer aspect of UnEpic.

## Wiki Pages

#### UnEpic Maps

* The dungeon of satyrs
* The search for the magic
* Exploring a hole
* Night of the Tryfids
* Sherwood graveyard
* The Count of Monte Orc
* Twilight

#### Official Maps

* A quick job
* Bax Simbel Profanation
* Midnight Wetworks
* The Ghost Armor Army
* Veni Vidi Vici
* The Royal Tomb of Al Sheder
* Escape from the Orcish Unfort
* Scabb Dungeon : Part 1
* Scabb Dungeon : Part 2
* Scabb Dungeon : Part 3
* War is coming
* The Wizard's basement
* The Revenge of Darkness
* The Nightmare Adventure
* The Jungle Temple
* The Final Battle
* The Ancient Lord
* Florent's House
* The Key Master
* Big Tree Climb
* Mind Problems
* The Tower

Spells List
Unique Armors List
Unique Light Sources List
Unique Rings List
Unique Weapons List
Yenante Language

The **Yenante Language** (also known simply as Yenante, but not to be confused with the country of the same name) is a language native to [island], and the official language of the country of Yenante. It is speculated to have once been spoken across most of the island, but due to the settlement of the western side by speakers of different languages, is now limited to the Yenante area. It is possible pockets of dialects may exist elsewhere, but there has been no research into this matter.

## Grammar

Yenante typically follows a verb-object-subject word order (e.g. "Ate he an apple"), but the high degree of inflection means that this order can change somewhat. Nouns are inflected for case and number; Yenante has 11 cases, and 3 number classes: singular, dual, and plural. The inflected endings are fairly regular (shown here with examples):
James Franco

**James Franco** is an American actor. He portrays twin brothers Frankie Martino and Vincent Martino on HBO's *The Deuce*.

## Biography

Known for his breakthrough starring role on *Freaks and Geeks* (1999), James Franco was born in Palo Alto, California on April 19, 1978. His mother, Betsy Franco, is Jewish, and his father, Douglas Eugene "Doug" Franco, was of Portuguese and Swedish descent, and ran a Silicon Valley business. James's mother, a writer, has occasionally acted.

Growing up with his two younger brothers, Dave Franco, also an actor, and Tom Franco, James graduated from Palo Alto High School in 1996 and went on to attend UCLA, majoring in English. To overcome his shyness, he got into acting while studying there, which, much to his parents' dismay, he left after only one year. After fifteen months of intensive study at Robert Carnegie's Playhouse West, James began actively pursuing his dream of finding work as an actor in Hollywood. In that short time, he landed himself a starring role on *Freaks and Geeks* (1999). The show, however, was not a hit to its viewers at the time, and was cancelled after its first year. Now, it has become a cult-hit. Prior to joining *Freaks and Geeks*, Franco starred in the TV miniseries *To Serve and Protect* (1999). After that, he had a starring role in *Whatever It Takes* (2000).

Although he'd been working steadily, it wasn't until the TNT made-for-television movie, *James Dean* (2001) that James rose to fan-magazine fame and got to show off his talent. Since then, he has been working non-stop. After losing the lead role to Tobey Maguire, James settled for the part of "Harry Osborne", Spider-Man's best friend in the summer 2002 major hit Spider-Man (2002). He returned to the Osborne role for the next two films in the trilogy.

Next was *Deuces Wild* (2002) and *City by the Sea* (2002), in which Robert De Niro personally had him cast, after viewing his performance in *James Dean* (2001). He was seen in David Gordon Green's *Pineapple Express* (2008) opposite Seth Rogen, in George C. Wolfe's *Nights in Rodanthe* (2008), starring Richard Gere and Diane Lane and in Paul Haggis' *In the Valley of Elah* (2007), starring Tommy Lee Jones. Also starring opposite Sean Penn in Gus Van Sant's *Milk* (2008) in which his performance earned him an Independent Spirit Award for Best Supporting Actor. Definitely growing out of his shyness, James Franco is turning into a legend of his own.
Cathulea

Cathulea is the only kingdom of Illithids in the world. Being on the continent of Id there are not many visitors. That keeps this land very mysterious. There are not may traders that come because there is not much to buy. Merith Doll rules the land with an iron fist. The kingdom has few relations with outside kingdoms. There is almost no written history in Cathules it is almost all oral history. With the Illithids speaking deep-speech it is hard to get any information about Cathulea's history.
Enuiga Nomo Wiki

## Welcome to the Enuiga Nomo Wiki

Enuiga Nomo is a small-scale, invite-based Minecraft server hosted on Minecraft Realms. This wiki provides information on various server-related topics (including different players and locations), aimed at helping players who are on the server find what they need.

Invites for the server are restricted to friends or acquaintances of people already signed up to it, as the small community and single operator do not allow for effective prevention of griefing and other problematic behaviour, so only trusted players may join. This is likely to continue for the foreseeable future. However, players already joined may invite others to join - search "Invitations" for more details.

Feel free to add or edit pages about anything related to the game world - any mistakes in grammar, spelling, etc. can be corrected by anyone who finds them, so don't worry too much about neatness. Strict formality isn't a requirement either, though please avoid writing anything overly subjective, as we strive to avoid bias wherever possible.

## Countries

• Yenante

• Dagtopia

• Skywards

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Ancient God Gilded Gold

Introduced c1282 and killed c1313 by Black Extreme, Profound Evil +4

Rank 7 Ancient God of the Blazing Gold Race.

## Description

This man had a rather gloomy expression and cold eyes, and he was also standing a bit in front of the others, making him a little more obvious. He have a dark golden skin.

## Story

Thirty years ago, Ancient God Gilded Gold was just True God Gilded Gold, an ordinary True God of the Blazing Gold Race. Some of the Rank Seven Ancient Gods of the Blazing Gold Race didn't even know who he was. Thirty years ago, True God Gilded Gold was traveling the world to hone himself and try to break through into the Ancient God ranks and shine within the Blazing Gold Race. His luck wasn't bad, as he accidentally came upon a ruin…. that ruin was definitely not normal because it turned True God Gilded Gold from an ordinary disciple into one of the best Ancient Gods of the Blazing Gold Race.

## Techniques

* Golden Light Shatter
* Heaven-Shattering Slash
* Heaven-Quaking Giant Ax Cleave
Dagtopian Government (First World)

***NOTICE: This page is about something in a past world. The information presented here does not apply to the current world, but has been kept in case anyone requires information about previous worlds.***

The Dagtopian Government is a partially democratic system, as the prime minister is not elected but all other seats in the government are. However it is currently under reform and all seats (except PM) are temporarily nullified.