recursal/Fanatic-Fandom huggingface dataset:
Long Story Short

**Juniper ascends the Long Stairs.**

## Synopsis

In a flashback, Craig, Arthur, Juniper and Reimer start a game of Long Stairs.

Juniper, Fenn, Amaryllis, Raven, Grak and Bethel start ascending the Long Stairs. Bethel is strong enough to beat any threats they come across. At first they follow Fenn's luck intuition and have Grak scan every room they come to for Uther, and it leads them in circles. Next they try speeding through rooms, but they still return to copies of rooms they've been in previously.

Next, they pick doors more randomly, avoiding doors that Fenn's luck thinks bad, and doors that conflict with RDP. Eventually they find a dead soldier with a map and a list of more RDPs.

Juniper talks with Bethel about Uther.

## Featured characters

* Lt. Ralkers (written report)

* Craig (flashback)
* Arthur Blum (flashback)
* Juniper Smith
* Arthur Reimer (flashback)
* Amaryllis Penndraig
* Pallida Sade (flashback)
* Grakhuil Leadbraids
* Raven Masters
* Bethel
* White Toad
* Fenn Greenglass

## Notes

* The Terridoc linkages were first mentioned in Uskine Nervedah. They allow understanding and communicating almost any language and were held in trust by the Empire.

### Acronyms

A variety of acronyms relating to the Long Stairs were introduced this chapter. They are reproduced below. Note that "FS" is Fel Seed.

* IP: Individual Phenomea, for LSP
* LSE: Long Stairs Entity
* LSP: Long Stairs Plan or Long Stairs phenomeon
* LSS: Long Stairs Sentient
* MAM: memetic and antimemetic
* NTM: new-threat mindset
* PP: Pervasive Phenomea, for LSP
* RDP: Results-driven protocol
* SC: sentient class for LSSs
* SM: stochastic modeling
* TFM: Total Fireteam Mortality
Ill Boy Ill Girl Chapter 15

**Final Ailment: Smiles to the Children?** (第(だい)終(しゅう)症(しょう)　子供達(こどもたち)に笑顔(えがお)を, *Dai Shū Shō: Kodomotachi ni Egao wo*) is the fifteenth chapter of *Shounen Shoujo*, written by Nisio Isin and illustrated by Akira Akatsuki.

## Characters

\*Note: **Bold = First Appearance**

* Girl
* Boy
* Doc
* Doctors
* **Unnamed Girl**
Enji Kikigoe

## Appearances

**Enji Kikigoe** (効越(ききごえ) 煙次(えんじ), *Kikigoe Enji*), also known as **Spy** (スパイ, *Supai*), is a minor character from the *Monogatari Series*. He was a student of Naoetsu Private Academy and one of Koyomi Araragi and Sodachi Oikura's former classmates from class 1-3.

## Personality

Enji was known by the entire class as a prankster, which made him one of the most suspicious during the class meeting. He claimed that he didn't do pranks that inconvenienced others, though it wasn't very convincing.

## Background

Enji was a member of class 1-3 of Naoetsu Private Academy. He, along with all his classmates, was invited to the class meeting held by Sodachi.

## Trivia

* Enji's last name, Kikigoe, is written with the characters for "merit" and "exceed".
* Enji's first name is written with the characters for "smoke" and "next".
* Enji's nickname, Spy, comes from the character for "smoke" being in his first name.
* During midterms in his first year, his overall placement was 29th. His scores were:
	+ **Japanese:** 62
	+ **Math:** 81
	+ **Science:** 54
	+ **Society:** 61
	+ **English:** 62
Juudo Shuzawa

## Appearances

**Juudo Shuzawa** (趣沢(しゅざわ) 住度(じゅうど), *Shuzawa Jūdo*) is a minor character from the *Monogatari Series*. He was a student of Naoetsu Private Academy and one of Koyomi Araragi and Sodachi Oikura's former classmates from class 1-3.

## Personality

Although he didn't realize it himself, Juudo liked teaching people, taking any opportunity to do so, even approaching Koyomi before the midterms. However, he came across as more annoyingly pushy than helpful, not caring whether the other person actually understood what he was saying, only doing it for his own enjoyment. He wore a watch on each arm, claiming that it "keeps him from being unbalanced".

## Appearance

Aside from him wearing two watches, Juudo's appearance is never described.

## Background

Juudo was a member of class 1-3 and the flower arrangement club of Naoetsu Private Academy. He, along with all his classmates, was invited to the class meeting held by Sodachi.

## Trivia

* Juudo's last name, Shuzawa, means "grace swamp".
* Juudo's first name is written with the characters for "dwell" and "occurrence".
* During midterms in his first year, his overall placement was 34th. His scores were:
	+ **Japanese:** 68
	+ **Math:** 85
	+ **Science:** 61
	+ **Society:** 42
	+ **English:** 61
Coda I

## Synopsis

After a brief second court hearing, Amaryllis Penndraig is exonerated of the crime of desertion, and with Juniper Smith exonerating himself earlier by slaying Onion Penndraig in a trial of combat, they seem to be on their way to retake the power. As a last resort to prevent this, Hyacinth Penndraig invokes the Name.

Juniper cuts Hyacinth's vocal cords to prevent another attempt at summoning, but the Cannibal arrives after the first call nonetheless, grievously injuring Amaryllis and continuing his rampage. In a flashback, the Cannibal's sole weakness is elaborated upon.

Juniper manages to subdue the Cannibal after using the Ring of Upward Bliss, but that is not the end of it.

## Featured characters

* Hyacinth Penndraig
* Amaryllis Penndraig
* Juniper Smith
* Shia LaBeouf

## Notes

### Real-world references

The rules of *Actual Cannibal Shia LaBeouf* (the tabletop game) are further elaborated upon.
Hanamonogatari

* Japanese
* English

**Hanamonogatari** (花物語(はなものがたり), *Hanamonogatari*), also known as **Flower Tale**, is the third volume of the **Second Season** (セカンドシーズン, *Sekando Shīzon*) and the overall ninth volume of the *Monogatari Series*, written by Nisio Isin and illustrated by VOFAN. It was released on March 31, 2011 in Japanese and on June 26, 2018 in English.

## Synopsis

Our sorry hero, his reformed girlfriend, and the amnesiac class president have all graduated from their high school out in the boondocks, and self-described Sapphist and ex-basketball ace Kanbaru, retired by reason of an “injury,” is starting her senior year and the narrator of this volume—her voice far more introspectivethan the smutty jock’s we thought we knew.

Bereft of the company of her beloved mentors, the only other person around her with any working knowledge of aberrations the junior Ogi Oshino, apparently a relative of the Hawaiian-shirted folklorist, she feels a bit alone and blue, and sick with dread that the devil residing in her left arm courtesy of the Monkey’s Paw might act up again while she sleeps.

Investigating a rumor that she fears might lead back to her, the former star ends up peering into an abyss of negativity called Roka—a “wax flower” to take the characters’ meaning. Trapped in a pit the like of which could only be escaped by the one girl who was able to pull off slam-dunks in her basketball nationals, can the penitent Kanbaru, however, still be aggressive?

*(Vertical Release Synopsis)*

## Contents

* **Episode Strange: Suruga Devil**
(第変話(だいへんわ) するがデビル, *Dai Hen Wa Suruga Debiru*)

## Characters

*Note: **Bold** = First Appearance / Mention*

* Suruga Kanbaru
* Ougi Oshino
* Deishuu Kaiki
* Koyomi Araragi
* Karen Araragi
* **Rouka Numachi**
* **Seiu Higasa**
* **Rouka Hanadori**
* **Tooe Gaen**

## Locations

* Naoetsu Private Academy
* Kanbaru Residence

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Hanamonogatari (in Japanese). Published by Kodansha.
2. ↑ 2.0 2.1 2.2 2.3 Hanamonogatari (in English). Published by Vertical.
Koimonogatari

* Japanese
* English

**Koimonogatari** (恋物語(こいものがたり), *Koimonogatari*), also known as **Love Tale**, is the sixth volume of the **Second Season** (セカンドシーズン, *Sekando Shīzon*) and the overall twelfth volume of the *Monogatari Series*, written by Nisio Isin and illustrated by VOFAN. It was released on December 22, 2011 in Japanese and on January 29, 2019 in English.

## Synopsis

Circling back to a middle school girl’s apotheosis, if we can call it that, in Otorimonogatari, and the mortal threat it poses to the hero and his girl, this “Season Two” finale is narrated, for the first time in the series, by a grown-up—but if the word conjures a sense of reliability, of stability and certainty to you, dear reader, then the lesson to take home from this is to trust no one.

Because the teller of the tale, who has been summoned by the heroine to defuse the situation, despite having been her nemesis since the very outset of the series, is—in the absence of the equally shady adult, Oshino, who at least was an expert—none other than his college frenemy, the fake ghostbuster who doesn’t believe in ghosts, the shameless swindler Deishu Kaiki.

And it is indeed a con that he agrees to perpetrate, uncharacteristically pro bono, on a wrathful god—a mythic undertaking if true, which it may be, when a liar among liars holds that his story, like any other, is all a lie. But maybe not, when a man who claims to be wise in the ways of the world sounds just as self-conscious as his adolescent counterparts or a Russian anti-hero.

*(Vertical Release Synopsis)*

## Contents

* **Episode Love: Hitagi End**
(第恋話(だいれんわ) ひたぎエンド, *Dai Ren Wa Hitagi Endo*)

## Characters

*Note: **Bold** = First Appearance / Mention*

* Deishuu Kaiki
* Hitagi Senjougahara
* Nadeko Sengoku
* Yotsugi Ononoki
* Koyomi Araragi
* **Sengoku Couple**

## Locations

* Sengoku Residence
* Mister Donut
* North Shirahebi Shrine

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Koimonogatari (in Japanese). Published by Kodansha.
2. ↑ 2.0 2.1 2.2 2.3 Koimonogatari (in English). Published by Vertical.
Cipher Academy Chapter 2

* Japanese
* English

**Second Number: Can't Solve Puzzles on an Empty Stomach** (第二号(だいにごう)　腹(はら)が減(へ)っては暗号(あんごう)ができぬ, *Dai Ni Gō: Hara ga Hette wa Angō ga Dekinu*) is the second chapter of *Cipher Academy*, written by Nisio Isin *and illustrated by* Yuuji Iwasaki*.*

## Characters

\*Note: **Bold = First Appearance**

* Iroha Irohazaka
* Kogoe Horagatouge
* Kyora Toushuusai
* Tayuu Yuugata
* Yukako Omomuro
* **Kakune Karigane**
* **Harukiri Botayama**
* **Ransurotto Hahakura**
* **Kasuri Ensa**
* **Shuutan Nutaba**
* **Ashibi Mokumokuren**
* **Shokuho Youroukawa**
* **Sunka Umitsubame**
* **Iesuno Nouhime**
* **Rokaku Yousaimura**
* **Akina Namasu**
* **Otamajakushi Mamushihishimeki**
* **Shitsuke Koshibai**
* **Soboro Oboro**
Kidnap Kidding: The Blue Savant and the Nonsense User's Daughter

**Kidnap Kidding: The Blue Savant and the Nonsense User's Daughter** (キドナプキディング 青色(あおいろ)サヴァンと戯言遣(ざれごとつか)いの娘(むすめ), *Kidonapu Kidingu: Aoiro Savan to Zaregoto Tsukai no Musume*) is the tenth novel of the *Zaregoto Series*, written by Nisio Isin and illustrated by Take. It was released on February 8, 2023, 18 years after the original final volume concluding the series' main story.

## Contents

* **First Day (1): The Devil Came and Ran People Over**
(一日目(いちにちめ)（１）悪魔(あくま)を来(き)りて人(ひと)を轢(ひ)く, *Ichinichime (1): Akuma wo Kirite Hito wo Hiku*)
* **First Day (2): Castle Bee**
(一日目(いちにちめ)（２）城王蜂(じょうおうばち) , *Ichinichime (2): Jōōbachi*)
* **First Day (3): The Kunagisa Clan**
(一日目(いちにちめ)（３）玖渚(くなぎさ)の一族(いちぞく), *Ichinichime (3): Kunagisa no Ichizoku*)
* **First Day (4): The Village of Nine Graves**
(一日目(いちにちめ)（４）九(ここの)つ墓村(はかむら), *Ichinichime (4): Kokonotsu Haka Mura*)
* **Second Day (1): Byakurou Mask**
(二日目(ふつかめ)（１）白老仮面(びゃくろうかめん), *Futsukame (1): Byakurō Kamen*)
* **Second Day (2): The Twins Modest**
(二日目(ふつかめ)（２）双生児(そうせいじ)はささやか, *Futsukame (2): Sōseiji wa Sasayaka*)
* **Second Day (3): The Gokumon Question**
(二日目(ふつかめ)（３）獄門問(ごくもんと)う, *Futsukame (3): Gokumon Tō*)
* **Second Day (4): The Blue Haired Taboo**
(二日目(ふつかめ)（４）青髮忌(せいはつき), *Futsukame (4): Seihatsuki*)
* **Second Day (5): The Honshin Murders**
(二日目(ふつかめ)（５）本心殺人事件(ほんしんさつじんじけん), *Futsukame (5): Honshin Satsujin Jiken*)
* **Epilogue: Blue and Red**
(後日談(ごじつだん)　青(あお)と赤(あか), *Gojitsudan: Ao to Aka*)

## Characters

{{Hex

*Note: **Bold** = First Appearance / Mention*

* **Rui Kunagisa**: Grandfather
* **Hoda Kunagisa**: Grandmother
* Nao Kunagisa: Uncle
* Tomo Kunagisa: Mother
* **En Kunagisa**: Uncle
* **Too Kunagisa**: Cousin
* **Chika Kunagisa**: Cousin
* **Jun Kunagisa**: Me

* **Bonbori Chiga**: Apprentice Maid
* **Jun Aikawa**: Contractor
* **Nonsense User**: Papa

## Locations

*Note: **Bold** = First Appearance / Mention*

* Sumiyuri Academy
* **Kunagisa Castle**

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4  Volume 10 (in Japanese). Published by Kodansha.
ER3 System

The **ER3 System** (ER3システム, *ER3 Shisutemu*) is a research institute located in Houston, Texas in the world of the *Zaregoto Series* and is home to the most powerful minds in the world. While the ER3 System is open to anyone who wishes to join, one must pass an extremely difficult exam in order to do so, which is mentioned to require knowing multiple languages, amongst other things.

Despite a number of major advances in science being discovered here, the ER3 System is quite secretive with its projects, hiding them from public eye as some of the research conducted within is highly unethical; some of which is comparable to RULE's child soldier school, Sumiyuri Academy. It represents the furthermost edge of the Outer World.

## Members

### Seven Fools

The **Seven Fools** (七愚人(ななぐじん), *Nanagujin*), also known as the **Fools of the Seeds** (フール・オブ・ザ・シーズ, *Fūru Obu Za Shīzu*), the "*people closest to the answers of the world*" and even the "*geniuses of geniuses*", are a group of the seven most brilliant members of the ER3 System whom are generally considered to be the smartest people in the world.

### MS-2

**MS-2** is an organization created by Takashi Saitou, along with his two companions, Akira Kajou and Junya Aikawa. While it initially began as an independent organization, it was later absorbed into the **ER2 System** (ER2システム, *ER2 Shisutemu*), prompting the name change to ER3. After the merge, MS-2's activities became untraceable to the outside world and worked on the creation of the Orange Seed, Magokoro Omokage.
It All Depends On What You Mean By Home

**Grak has some family time.**

## Synopsis

Grak arrives in Darili Irid in the lower heavens. Nari worries the town will collapse, and doesn't want to replace the leaving dwarves with 'spians.

Grak meets his father. They talk about Darili Irid: how it has not changed, and that people are leaving for the higher heavens. Grak's father considers any change a destruction to the heart of Dalili Irid, and tries to keep the traditions going even when they would be meaningless. Grak tells him that if there is no change, the town is doomed.

Grak has written a book about his adventures, and is a folk hero to younger dwarves, who come by the thousands to talk with him (or at least a 'spian of him). Late at night, he talks with Kradoh, who is considering leaving the dwarfhold.

Grak leaves and returns to his apartment, asking for a "fast and tactile" encounter. He finds Lanik, who possesses a male draconic body when having sex (and a female when enjoying the afterglow), and was originally a quarto of Broshe, Mezin, human and vitric.

They talk and have more sex.

## Featured characters

* Grakhuil Leadbraids
* Naridalogor
* Malik (mentioned)
* Grak's father
* Orkalon (mentioned)
* Amaryllis Penndraig (mentioned)
* Juniper Smith (mentioned)
* Kradohogon Kadok
* Lanik

## Notes

* Kralikadon was coined in The Blade of the Self for people who live as their chosen culture while in a foreign culture.
Hoka Kijikiri

## Appearances

**Hoka Kijikiri** (雉切(きじきり) 帆河(ほか), *Kijikiri Hoka*) is a minor character from the *Monogatari Series*. She was a student of Naoetsu Private Academy and one of Koyomi Araragi and Sodachi Oikura's former classmates from class 1-3.

## Personality

Hoka was an individual who always went at her own pace. She was a quiet, laidback and capricious girl with a strange way of life. Sometimes she stayed behind for no reason, and other times she'd be absent from school without telling anyone. People said she lived in a different world.

## Background

Hoka was a member of class 1-3 of Naoetsu Private Academy. She, along with all her classmates, was invited to the class meeting held by Sodachi.

## Trivia

* Hoka's last name, Kijikiri, is written with the character for "pheasant" and "cut".
* Hoka's first name means "sail river".
* During midterms in her first year, her overall placement was 10th. Her scores were:
	+ **Japanese:** 82
	+ **Math:** 86
	+ **Science:** 81
	+ **Society:** 73
	+ **English:** 68
Ken Sanemura

"*I'm pumped up. Experiment begin.*"

— **Ken Sanemura**

## Appearances

**Ken Sanemura** (実村(さねむら) 験(けん), *Sanemura Ken*) is a character from *Part Threes*. He is a 1st year student and the president of the science club.

## Personality

Ken is an eccentric and confident, always wearing a smirk on his face. Fittingly for his position as science club member, he is most interested in experiments, initially not showing any care for the braid killer case, only accepting to perform tests on the sample of hair after Miki Mikimoto piqued his interest, wishing to make her lost for words. He finds excitement in experimentation, stating that he only does research he thinks won't end safely. He commands loyalty from his fellow club members, particularly Furasuko Mizaki. He shows a playful side in concocting his plan to style the student council members in braids, knowing that it would embarrass the president.

## Appearance

Ken is a young man with slightly long messy green hair, held back by a black hairband, and sharp blue eyes. He s shown wearing glasses, and a labcoat over his school's black uniform. Additionally, he is shown wearing a cast on his right arm and a gauze on his cheek, presumably resulting from an experiment gone wrong.

## Background

Not much is known about Ken's background, aside from the fact that he is a 1st year member of class 2 and the president of the science club, with Biika Sekki and Furasuko Mizaki as his fellow club members.

## Quotes

* (Ken accepting Miki's request) *"Yup, you sparked my interest. I'm pumped up. Experiment begin."*
* (Ken to Furasuko) *"Unfortunately, I have never done an experiment I think will end up well. That is why experiments are exhilarating!"*
* (Ken's words regarding the case's conclusion) *"Nope, it was a failure. I just wanted to make that arrogant queen lost for words. But I failed. It concluded like a good story."*

## Trivia

* Ken's first name means "experiment".
* Ken's last name, Sanemura, means "truth village".

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 *Part Threes* One Shot
Athenaeum of Stars and Sigils

***I could see the air quotes out of the corner of my eye.***

*The following is an extract from* Worth the Candle: A Brief Description of Aerb*.*

The Athenaeum of Stars and Sigils is located a half-step out of phase with prime reality, as half its buildings are contained within the ethereal plane and accessible only by sufficiently skilled star mages. The rest of the campus sits on the Buried Steppes, a rock formation within the Festus Desert, a place with little plant or animal life which has been able to flourish with rail lines and later bulk teleportation.

Unlike other athenaeums, which ended up with two or three specialties through intentional merging, coincidence of application, or cross-pollination of technique, rune magic and star magic are essentially unaligned with each other. The fact that rune magic was discovered and pioneered at the same place where star mages were practicing was, to some extent, a matter of coincidence (though runic magic was likely to be developed at a center of advanced learning with large amounts of intellectual capital, of which there are seldom many in the world, and location next to a runeforge is, of course, mandatory).

Stars and Sigils is more divided than any of the other athenaeums, with overlapping classes being mostly the general, non-magical ones, and most of the runic and stellar magic housed in their own buildings. Stars and Sigils houses two of the five runeforges necessary for runic magic, with the remaining three under their explicit control at satellite sites as of the end of the Second Empire. Given the costs and limitations of runic magic, it has fallen out of favor, which has led to Stars and Sigils putting more of a focus on star magic, in spite of the fact that they share this specialty with Mathematics and Metaphysics.

*Extracted text ends here.*
Pallida Sade

**Pallida Sade** is a renacim who's pledged her life to Juniper. An old traveling partner of Uther, later a member of Heshnel's group, she decided to join Juniper's party after saving his life from Okald's murder attempt.

>
> Pallida knelt down, laying her spear across her knee. “Juniper Smith, I pledge my life to you, from now until the moment I die, by the sacred power of my eternal soul.”
>
>
> “Fine,” I said.
>
>
>
> Chapter 119: "Depths"
>

## Appearance

Pallida's skin is bubblegum pink, a trait of her species. Her lips are of a slightly darker color. She is fairly muscular, though she usually wears a suit of oily-black armor that covers it.

## Personality

According to Valencia's devils, Pallida is weak-willed. She didn't have a strong tie to Heshnel's group, despite Uther's leaving being painful for her, and she only accompanied them out of a misguided sense of duty to her previous lives. Pallida's relationship with Dahlia left a profound effect on her, which makes Pallida seek Amaryllis' affections.

## Biography

Juniper initially met Pallida while looking for Valencia after fleeing Speculator Masters.Bubblegum

## References

1. ↑ The question of how old Aerb actually was had occupied a lot of scholars for a lot of time. According to the renacim, it was thirty thousand years old, because that was around how old they all were.
—*Worth the Candle* Chapter 127: "Full House"
2. ↑ “Fuck,” said Pallida. Her skin was bubblegum pink, but her lips were a slightly darker color, and they were turned into a frown.
—*Worth the Candle* Chapter 125: "The Remnants of the Past"
3. ↑ She was out of her inky black armor and wearing a dress, which made the muscles of her legs and arms much more noticeable.
—*Worth the Candle* Chapter 136: "Krinrael"
4. ↑ Valencia’s read on Pallida was that she wasn’t quite so gung ho about things as any of the others. Renacim were essentially unknown to the denizens of hell, given that their souls refused to go there, but from what Valencia could read, Pallida was with this group more out of a sense of duty to her past lives than because she really believed that Uther needed to be stopped at all costs. At least according to Valencia, the pact had likely been made a long, long time ago, and while Pallida still felt bound to it, the connection wasn't that strong. Whatever her specific gripes with Uther and however painful his leaving had been, that wasn’t a strong part of her internal being any longer. Her relationship to Dahlia, on the other hand, had left more of an impact. For that reason, Valencia had suggested that Amaryllis do her best to respond positively to any flirtation.
—*Worth the Candle* Chapter 118: "Breaking Loose"
Princess!

**Juniper and Amaryllis make bacon.**

## Synopsis

Amaryllis cooks bacon and eggs in heaven.

Juniper and Amaryllis talk about heaven, their adventures, and the narrative.

Juniper and Amaryllis talk about Dahlia, and how she relates to Amaryllis narratively. Later, Juniper looks into a Watsonian explanation of how she relates to Amaryllis inside Aerb. He finds that during her period as the Red Mask (a Zorro-style hero), she stopped a cult with the technology to overwrite preconception souls, allowing a form of immortality. In her twilight years, she used the technology herself, leading to various "clones" of Dahlia existing across Aerb.

## Featured characters

* Amaryllis Penndraig
* Juniper Smith
* Dungeon Master (mentioned)
* Fenn Greenglass (mentioned)
* Dahlia (mentioned)
* Perisev (mentioned)
Party (WtC)

***“I won’t say it again. Infohazard protocols are in effect.”***

***WARNING: THE FOLLOWING CONTAINS MAJOR SPOILERS.***

The **party** is the informal name used by Juniper Smith to encompass himself and the people traveling alongside him as he completes quests all over Aerb. It's a term originating from Tabletop Roleplaying games.

Not to be confused with the Council of Arches, another name for the party that eventually morphed into a major national agency.

## Main members

The main members of the party are all companions - with the exception of Oorang Solace, who can be said to represent the Six-Eyed Doe. They accompany Juniper on every important mission and have an active involvement in decision making.

* Juniper Smith
* Amaryllis Penndraig
* ~~Fenn Greenglass~~
* Grakhuil Leadbraids
* Oorang Solace
* Valencia the Red
* Raven Masters

## Minor members and allies

Some minor members and allies of the party act in a supporting role, only rarely accompanying Juniper on missions.

* Bethel
* ~~Pallida Sade~~
* Six-Eyed Doe
* ~~Heshnel Elec~~
* ~~Gemma Tails~~
* Arthur Reimer (Aerb)
* Lisianthus Penndraig

## History

Juniper stumbled into Amaryllis while she was fixing a Soulcycle in the process of leaving the town of Comfort, and they teamed up out of necessity. Thickenings

Juniper met Fenn in Silmar City, where she saved his life from a Zombie Voltron using her artillery bow. A Winding Course They stuck together once Fenn saved his life from Quills. ELEVATOR facts

Juniper and Fenn approached Grak to purchase his services as a warder in the rescue of Amaryllis from Aumann's tower. He initially decided to join the party so he could earn enough gold to pay his penance. Greychapel

The Party encountered Solace in the middle of nowhere, near some train tracks. She had been waiting for them after casting the Zorisad Yosivun, a ritual meant to find those willing and someday capable of helping save the Six-Eyed Doe. She (and by extension the locus) joined the party so she could accomplish this goal. In Search of a Quest

Juniper's party met Valencia (then a nameless nonanima) at the Amoureux Penitentiary, where she was held captive by Fallatehr Whiteshell, having been created as a soul magic experiment. Animus Valencia joined the party once Amaryllis saved her, after Fallatehr was defeated. The Mouth of a Long River

Bethel gave Juniper a chance and joined the party after they convinced her that they just wanted to use her as a home. Immanentizing the Eschaton

Raven Masters, Pallida Sade, Heshnel Elec and Gemma Tails eventually joined the party once it became clear how important Juniper was to stopping the major factions threatening the future of Aerb. The Remnants of the Past

Heshnel Elec left the party behind after his unfortunate decapitation during the fight with Mome Rath. He claimed he had plans ready for the inconvenience, and that it was the end of his burdens. Deus Ex
Bakemonogatari (Part One)

* Japanese
* English

**Bakemonogatari (Part One)** (化物語(バケモノガタリ)（上）, *Bakemonogatari (Jō)*), also known as **Monster Tale (Part One)**, is the first novel of the **First Season** (ファーストシーズン, *Fāsuto Shīzon*) of the *Monogatari Series*, written by Nisio Isin and illustrated by VOFAN. It was released on November 1, 2006 in Japanese and on December 20, 2016 in English.

## Synopsis

* Original
* English
The girl who fell from the sky into Koyomi Araragi's arms, Hitagi Senjougahara, didn't have anything that could be called weight at all!

With a new illustrator from Taiwan, VOFAN, known as the "Magician of Light," and a new duo, Nisio Isin is ready to unleash this modern-day monster! In youth, strange things are bound to happen!

*(Kodansha Release Synopsis)*

There’s a girl at their school who is always ill. She routinely arrives late, leaves early, or doesn’t show up at all, and skips gym as a matter of course. She’s pretty, and the boys take to whispering that she’s a cloistered princess. As the self-described worst loser in her class soon finds out, they just don’t know what a monster she is.

So begins a tale of mysterious maladies that are supernatural in origin yet deeply revealing of the human psyche, a set of case files as given to unexpected feeling as it is to irreverent humor. So begins the legendary novel that kicked off the MONOGATARI series, whose anime adaptations have enjoyed international popularity and critical acclaim.

This first of three parts introduces Senjogahara and Hachikuji, and fans of the blockbuster prequel KIZUMONOGATARI will be delighted to meet their favorite crazies again: the weirdly reliable narrator Araragi, class president among class presidents Hanekawa, shady problem-solver Oshino, and a certain pale, blonde former vampire.

*(Vertical Release Synopsis)*

## Contents

* **Episode One: Hitagi Crab**
(第一話(だいいちわ) ひたぎクラブ, *Dai Ichi Wa Hitagi Kurabu*)
* **Episode Two: Mayoi Snail**
(第二話(だいにわ) まよいマイマイ, *Dai Ni Wa Mayoi Maimai*)
* **Episode Three: Suruga Monkey**
(第三話(だいさんわ) するがモンキー, *Dai San Wa Suruga Monkī*)

## Characters

*Note: **Bold** = First Appearance / Mention*

* **Koyomi Araragi**
* **Hitagi Senjougahara**
* **Tsubasa Hanekawa**
* **Mayoi Hachikuji**
* **Suruga Kanbaru**
* **Shinobu Oshino**
* **Meme Oshino**

## Locations

*Note: **Bold** = First Appearance / Mention*

* **Naoetsu Private Academy**
* **Eikou Cram School**
* **Tamikura Apartments**
* **Namishiro Park**
* **Tsunade Residence**
* **Araragi Residence**

## Notes

1. ↑ Originally included in Part One, it was later moved to Part Two in the digital and English releases

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Bakemonogatari 1 (in Japanese). Published by Kodansha.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Bakemonogatari 1 (in English). Published by Vertical.
Athenaeum of Barriers

***I could see the air quotes out of the corner of my eye.***

*The following is an extract from* Worth the Candle: A Brief Description of Aerb*.*

Located in the tiered city of Junah, the Athenaeum of Barriers is one of the oldest of the athenaeums, dating back nearly four thousand years. It began life as a cabal of warders and eventually grew into a proper institution of learning when the cabal embarked on a successful coup of the Junah city government, with the Athenaeum of Barriers maintaining control of the city to this day, despite numerous attempts to take it back by the surrounding kingdom. The Athenaeum of Barriers is the only place on Aerb where the teaching of warding is authorized.

Junah is built on a hill next to the Alden Coast, and has five ‘tiers’ to it, each separated from the others by a tall wall with many points of entry. In the modern day, the bottom three ‘tiers’ are publicly accessible spaces where many of the introductory courses are taught, as well as containing the majority of housing for students, faculty, staff, and support systems. The top two tiers are devoted to more intensive and specialized study, including the athenaeum’s large, restricted-access library and the storage facility for warding-related entads that are loaned, rented, or leased by the athenaeum.

The athenaeum’s culture is largely conservative and its posture is defensive, even more so than the athenaeums generally are. The walls that separate Junah’s tiers are laced with wards that protect the city, and in particular, the upper two tiers, from a very wide variety of threats, and access points through the walls are typically keyed wards that restrict access to students and teachers with particular clearances and levels of learning. Because the athenaeum and its graduates are responsible for security all around Aerb, much of the teaching is defensively focused, not just in terms of how to construct wards and where to place them, but in terms of security-minded warding, preventing physical access through non-ward means, protecting potential targets, and to a lesser extent, thinking like an intruder or attacker; there are a number of students of Barriers who spend their years their learning how to construct locks and safes without picking up much in the way of being able to cast wards.

There are two smaller departments at Barriers which focus on unique aspects of the magic. The first is Arcane Properties, which focuses mainly on the magical spectrum and analysis of magical effects, often working in coordination with the Athenaeum of Speculation and Scrutiny to decipher the effects of entads, magical effects, or magical creatures. The second is Wardbreakers, which puts much of its effort and teaching into attempting to subvert wards, a disfavored but sometimes necessary occupation.

*Extracted text ends here.*
Gold Magic

*“I think for now it would be better if we didn’t meet face to face,” said Amaryllis, keeping her voice hard. “A gold mage by his nature cannot be disarmed.”*

Gold magic grants its practitioner tactile telekinesis whose power is based on the quantity of gold they have marked, while their ability to manipulate that telekinesis is based largely on innate mental attributes and learned skill. This power comes at a drawback, as a gold mage is expected to keep adding more gold to their vault, and the failure to do so will result in a loss of ability to use said magic permanently.

The magic is not taught in any athenaeum, because the induction process is too simple and widespread to be controlled by a single institution (one simply needs to perform a twenty-minute long ritual, the specifics of which are not particularly difficult to track down, over a pound of gold to start their vault) and the magic itself too volatile to be studied in a controlled setting.

## Abilities

### Tactile telekinesis

The iconic gold mage ability, it allows projection of kinetic energy at a range of a few millimeters from the mage's skin, its force proportional to the amount of gold in their vault. This grants tremendous defensive ability (albeit only from kinetic attacks - a gold mage can't be harmed by a firearm or a nonmagical sword, but is still susceptible to poison) as well as offensive potential - even a small metal bead can become a bullet when in contact with their skin.

### Gold sense

A gold mage becomes instinctively aware of how much gold there is in their vault at all times and can feel the precise location of all unwarded gold in vicinity.

### Call of the gold

More of a curse than ability, described sometimes as a voice and other times as a feeling, the call of the gold will demand certain tasks of the gold mage, which primarily include securing their gold, attaining more gold, and marking attained gold. It is unclear whether the call of the gold represents a psychosis that universally afflicts gold mages, or an entity (or entities) associated with gold magic.

As a result, the general lifecycle of a gold mage starts with an initial collection of gold, securing that gold, then ruthlessly gathering more and more gold until the requests/demands of the call of the gold become too great. At that point, the gold mage will cease to be a gold mage, usually at an inopportune time for them, and will be forever unable to access the magic, even if they somehow collect the gold that was previously required. The longest known duration for a gold mage was eighteen years, aided in part by her location away from many sources of gold.

## Gold Magic in the Game Layer

Gold magic's primary stat is likely mental, as most of the other magics are, and the skill is claimed to depend on the user's mental attributes.

It's currently unknown what gold magic's virtues are, as Juniper decided against being induced in gold magic for now.

## Known Practitioners

* Isaac Aumann
* Unnamed gold mage in Li'o
Blackthorne

The **blackthornes** are large shards of black obsidian, used to power an ancient necropolis in one of Juniper Smith's campaigns.

## History

Juniper saw some blackthornes at a gas station in the Risen Lands, in place of typical pumps. He later remembered that he had created them for one of his campaigns. Taking the Fall

## References

1. ↑ It wasn’t just the red-eyed zombie variants that you had to stab through the heart, I was pretty sure that I remembered those black crystals out front. I’d called them the blackthornes, and they were used to power an ancient necropolis.
—*Worth the Candle* Chapter 1: "Taking the Fall"
List of Achievements

This is a list of all **Achievements** in Worth the Candle.

Warning: Spoilertags not used, many plot points revealed.

## Notes

* "*Rambo*" refers to the *Rambo* franchise, known for its bloody action films starring the titular character.
* "*To Infinity and Beyond!*" is Buzz Lightyear's famous catchphrase from the *Toy Story* film series, used whenever he's about to fly.
* "*By Your Powers Combined*" is Captain Planet's catchphrase, who is summoned whenever the Planeteers combine their elemental powers together through the use of special rings.
* "*Petite Mort*" is a French euphemism for orgasms.
* "*We're Not in Kansas Anymore*" is Dorothy's first sentence after arriving in a new world in *The Wizard of Oz*.
* "*Oh the Places You'll Go*" is the title of a book by Dr. Seuss about an unnamed protagonist travelling through several abstract landscapes and places.
* "*The Final Frontier*" is space, in the opening narration of Star Trek.
Athenaeum of Steel and Sweat

Athenaeum of Steel and Sweat primarily teaches steel magic and skin (tattoo) magic, which seemingly have very little to do with each other but in practice are very similar in the sense that they're artisanal and artistic magics that require precision. As such, it's not only a magical college but also a mecca for artistry, architecture and technical art. Unlike most athenaeums, Steel and Sweat has a large number of satellite campuses, especially considering that steel mages need ample space to practice their craft.

## History

The athenaeum was founded in Scamadus, famous for its world-class steel, a result of both the high quality of local iron ore and advanced smelting techniques, by Uther for the purpose of consolidating of architectural techniques and better integration of innovations such as plumbing and electricity that were invented (or plagiarized from Earth) by him. Skin magic was added to the curriculum soon after, and carapace magic joined it in 62 FE.

In an aftermath of the battle against Mome Rath in Li'o, skin magic was excluded in its entirety, which came as a devastating blow to the athenaeum and removed its major income source.

## Areas of expertise

### Current

* Steel Magic
* Carapace Magic
Arthur (disambiguation)

***“I thought we weren’t doing copycat names.”***

*This article is a disambiguation page for Arthur (disambiguation), containing a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* Arthur Blum - Juniper Smith's friend, the once-king of Aerb.
* Arthur Reimer - One of Juniper's *other* friends, the munchkin of their D&D group.
* Arthur Reimer (Aerb) - One of the *other* Juniper's friends, the munchkin of their D&D group.
Barren Jewel

Situated in the middle of the Datura Desert exclusion zone, Barren Jewel is largely unremarkable, except for the magic that ensures its continuous survival: anyone within the bounds of the city is capable of creating food and drink, and the creatures called thaumseekers that inhabit the exclusion zone are prevented from entering.

Amaryllis Penndraig, Fenn Greenglass and Juniper Smith visited it on the way to pick up heirloom entads from Caer Laga, which ultimately resulted in an unfortunate encounter with Isaac Aumann and the recruitment of Grakhuil Leadbraids. It's described as a very unpleasant place to live, struck with abject poverty and crime. Architecturally, the city is somewhat brutalist, full of uncomfortable blocky buildings that don't feel like people were supposed to be comfortable there or that aesthetics have been considered at all.

Barren Jewel was lifted directly from one of Juniper's campaigns with few major changes.

## History

The location that is now called the Datura Desert was once a place of thriving agriculture, and back then it was simply called Datura. At some point, however, a blight has spread across the land, killing plants and livestock and making soil infertile. A mage called Alvion gave his life to to create a well of magic in the city that would later become Barren Jewel, a magic that allows that place to thrive even as the lands around it have died. This comes in the form of a circle of protection that prevents thaumseekers from entering its its bounds and the ability to create food and drink by saying an appropriate word of power.

The created substances are called Barren Bread and Barren Milk, and they're edible in a nutritional sense but taste very unpleasantly. The existence of bulk teleportation allows these substances to be teleported anywhere else on Aerb, which is the main source of income for the city.

More recently, the city saw the rise of a powerful gold mage called Isaac Aumann, as well as his subsequent fall after he kidnapped Amaryllis Penndraig and was killed by Juniper Smith and robbed of his riches.

## Features

At the center of the city, there's a tall and slender building that used to be called the Clockmen Tower, before Aumann made it his base of operations and renamed it the Trifles Tower.

There's also a bathouse, which Aumann was intending to buy, a hotel, and several magic shops: a tattoo salon, where Amaryllis purchased a storage tattoo, which turned out to have been password protected as a scheme by the artist to extract money; a bone magic store called *Kindly Bones* where Juniper went to get healed after being accidentally shot by Fenn, get information on the consequences of using your own bones as a fuel for bone magic, and, unbeknownst to its owner, learn how to use bone magic for himself; and a blood magic store.
Long Shot

**Uther talks about Vervain.**

## Synopsis

The party continue ascending the Stairs. Fenn challenges Uther to a contest: a sit-down conversation on some topic for each arrow she can hit him with. She gets one, and Uther talks about Vervain.

## Featured characters

* Juniper Smith
* Amaryllis Penndraig
* Fenn Greenglass
* Uther Penndraig
* Raven Masters
* Tiffany Archer (mentioned)
* Vervain (mentioned)
* Erstwhile Players (mentioned)
* Dungeon Master (mentioned)
* Zona Delzora (mentioned)
* Uther's sons (mentioned)
Athenaeum of Sound and Silence

*It’s said that you can hear a different song in any part of the city from the collective beats woven together from a dozen mages, though the cobbled-together tunes are an acquired taste, and when the freshman class begin their music-making, it’s more accurately described as cacophony.*

The Athenaeum of Sound and Silence primarily teaches still magic and vibrational magic, as well as various other disciplines complementary to them, such as meditation and music-making. Unusually amongst athenaeums, the specific requirements to be induced into both of its magic schools (still magic needs access to the temple the athenaeum was built around, vibration magic is granted by an entad, both are tightly controlled by the staff) mean Sound and Silence actually manages to maintain an absolute monopoly on its magics.

## History

The history of the athenaeum begins with the Li'o Temple, an ancient, inviolable location that grants the ability for still magic to anyone who meditates within it roughly a week. The temple itself changed hands numerous times throughout history before the auxillary city that was formed around the temple declared itself an independent city-state and renamed itself Li'o as well.

in 13 FE, Uther Penndraig got involved in a conflict between two groups of still mages that eventually resulted in Li'o formally joining the First Empire and the Athenaeum being formed.

A decade later, Uther brought the Rod of Whispers to the institution, under the rationale that it would be the perfect location, as the Li'o temple was deep underground, the academy already dealt with controlled distribution of magic, and they already had security measures in place, thus adding vibrational magic to its curriculum.

The easily controlled monopoly of its magic helped it weather the collapse of the First and Second empire and remain a formidable power on the hexal stage.

Following the summoning of a World Lord Mome Rath by an apocalyptic cult and the events surrounding their vanquishing, the city underwent significant devastation, and skin magic got excluded to its general vicinity.

## Areas of expertise

### Current

* Still Magic
* Vibrational Magic
Homecoming, Part II

**Juniper talks with Bethel.**

## Synopsis

Juniper reunites with Bethel, who agrees to provide support against Fel Seed.

Juniper talks with Amaryllis, and finds out that Pallida is back from the dead, 12 years old, and going on the Fel Seed / Long Stairs expedition.

## Featured characters

* Juniper Smith
* Bethel
* Amaryllis Penndraig
* Pallida Sade
Isra Jamin

**Isra** is a hunter, one of the main characters of This Used to be About Dungeons.

## Personality

Initially, she tended to come across as cold and unfriendly.

## Abilities

Actually a Druid, although she didn't know this at the start of the story. [*citation needed*]

## Appearance

Dark-skinned. Inititally, she wore a headscarf and numerous facial piercings. For dungeons, she removed her piercings and wore a bow and backback. Over time, she started wearing her headscarf only on temple days.

Mizuki described her as "cute".

## References

1. ↑ “What do you know of Isra?” Mizuki asked. “Is she nice?”

“A bit cold, actually,” the shopkeeper said. “Given what she brings to market, she must be a good hunter and trapper, because she has game even in the long winter months. I think the beastmaster had to speak with her once about taking too much, actually. Anyhow, a few months back I offered her a standing arrangement for her game, and she rebuffed me, which I thought was a bit rude, mostly in how she chose her words. It might be because she *likes* to shop her wares around every market day, but I don’t know if that’s it, because it’s hard to get any chatter out of her. She’s a bit late today, but I would expect her to arrive sooner than later, the better not to miss the midday rush of customers.” - Chapter 3: Venison and Honey
2. ↑ She was dark-skinned, as Alfric had already heard, and wore a headscarf that completely covered her hair. Attached to her stuffed backpack were over a dozen brown furs, all strung together, though Alfric knew virtually nothing about small game. As Alfric watched her, he noticed a glint of metal by her face, which he quickly realized came from piercings in her nose, lip, and eyebrow. - Chapter 3: Venison and Honey
3. ↑ He looked Isra over. She hadn’t changed, but her pack was now nearly empty and rolled up so that its excess folds were tucked and strapped in. She had a bow too, strapped across her back, and a quiver of arrows, along with a sheathed dirk at her hip. She looked different though, and he realized that she’d removed the piercings from her face, which gave her a much neater look. - Chapter 4: Three Raccoons
4. ↑ “She’s not interested,” said Mizuki with a shrug. “So cross that one off your list. Seems a shame, she was cute.” - Chapter 3: Venison and Honey