Cubism

**Cubism** is the third level in Superliminal. This level contains an abundance of dice which is needed by the player to progress. However, the dice are known for doing odd things such as exploding, falling apart, etc. that are not one of the prime mechanics in Superliminal. The Standard Orientation Protocol tells to the player to exit this level as soon as possible.

## Walkthrough

Show/Hide Walkthrough (SPOILER)

* Head out of the yellow reception area into the hall with the pallets and pipes lined along the left and right walls.
* Enter the red, gallery/museumesque room then enter the white room to the right, labelled 'CURATOR ONLY'. A dice is situated at the doorway. Take this dice and use it to reach the raised platform of the red room.
* Continue down the hallway and into the creamy-white room.
* Use the large dice to reach the raised exit of this room. Upon being interacted with, the dice will split vertically into halves but only one half is sufficient to reach the exit.
* Continue halfway through the blue hallway. Grab the dice to detach it from the floor, revealing an area beneath the floorboards.
* Enter the space beneath the floorboards and interact with the vent, taking it off it's hinges. Go through the opening, into a maintenance hallway.
* Continue through the maintenance hallway (where a Dream Soda machine is situated) and into the blue hallway.
* Use the two warped dice to reach the raised platform. Continue down the blue hallway and into the next room.
* Ascend either staircase of the red room and turn right, to the exit.
* In the room with the push/pull dice, pull down the dice second to the left until it is recessed completely into the floor. Now the dice furthest to the left can be pulled horizontally without obstruction. Pull it as far across as possible then use this as a step to reach the raised platform.
* Continue through the room with the tall tower of pallets and into the red room with the two dice.
* Interacting with either dice will make it's sides disconnect from each other. Use any side as a ramp to reach the raised platform.
* Turn right in the blue hallway and grab the large dice. Upon being dropped, the dice will explode into smaller cubes. Enlarge a cube piece to reach the raised platform.
* Descend the staircase of the red room, towards the large dice. Grab the closest side of the dice to disconnect it from the others. This will reveal a long shaft inside the dice.
* Fall down the shaft. Upon reaching the fall's bottom, the player will be teleported to a red room and emerge from within a dice.
* Proceed down the maintenance hallway and enter the elevator to end this level.

## Elevator Poster

'Feeling Lucky?' is the heading of this poster. Its background is solid grey. The center image is of three falling dice, all red with white pips. In the hidden hallway in Optical, a die closely resembling the dice featured on the poster (the only difference being the pips shaped as apples, not circles) can be found in a trash can. More dice appear all throughout the game from the second level and onward, though they are all plain white with black pips.

Colliculus (referred to in the poster text, see following paragraph) is a section of the midbrain used to process visual and auditory information.

The poster text reads (format has been altered):

*Feeling Lucky? So are we. Colliculus Casino & Amusements*

*Opening Weekend, December 12, 7:00 pm, At the Colliculus, formal attire required*