Bone Dancers

The **Bone Dancers** are a raider group based in Oregon.

## Historical background

The Bonedancers are a group of ritualistic raiders heralding from a old PMC tasked with protecting a Future-Tec research facility. Armed with a stash of weapons and a decent supply of G.E.C.K. components ( Even if they didn't really understand how to use them ) they proceeded to dominate eastern Oregon. In recent years they have been falling victim to several foreign influences. From strange cultists to religious pilgrims!

It is now the year 2275 and it remains to be seen if Cranium can hold the Bonedancers together - or will another take hold of the Bonedancers?
- Scenarios country selection screen quote
## Ideology flags

Bone Dancers People party flagBone Dancers Elites party flagBone Dancers Intellectuals party flag
## Politics

### National spirits

The Bone Dancers start with three national spirits:

**Seraph Pilgrims**

* Stability: **+15.00%**
* ( **Heaven's Gate**) Attack bonus against country: **-20.0%**
A group of Heaven's Gate pilgrims known as the Seraph Lords have made their way to our lands. They seek to proselytize and convert us to the ways of the Steam. With them, they bring some of the advanced technology used by Heaven's Gate - AER Steam Cores, Crusader Grade Power Armour and even components to hook up our lands with the Steam's power grid itself!

**Odious King**

* Research Speed: **+5.00%**
A few decades ago a strange ghoul arrived in our lands from the south. He seemed capable of things some might consider to be unnatural - strange abilities of enthralment and with melodies strange and enticing. The Odious King holds a sway over the Bonedancers - to the point that the name of the Bonedancers themselves came from his "Bone Dances".

**Widespread Cannibalism**

* Recruitable Population Factor: **-20%**
* Division Recovery Rate: **+10.0%**
* Occupation Appeal: **-15.00%**
* Appeal to Refugees: **-15.00%**

## National focus

Main article: Bone Dancers national focus tree
Bone Dancers national focus tree

## Starting Position

Bone Dancers start in South Oregon, between The Timberline to the north, Marrow Drinkers to the west, Chemult Station to the south, and Shoshone Nation to the east. The Snake River runs along the east coast of the Bone Dancers territory, with no crossings.

Bone Dancers starts with a production of 3 factories making Infantry Equipment and 1 factory making Support Equipment.

Bone Dancers starts with these division templates:

* Seraph Pilgrims (4 Militia battalions)
* Bone Shakers (7 Infantry battalions)
* Psykers (5 Spec-Ops battalions)

Bone Dancers starts with 4 divisions:

* 4 Bone Shakers, fully equipped.

## Behind the scenes

* Zusk worked on the Bone Dancers in the 2.1 update.

## Economy

Starting Industry

Starting Resources

## References

1. ↑ Sole Survivor: *"For my first question, what nations have you created, or otherwise worked on/contributed to?"*
Zusk: *"Heyo! I am a big content designer for Old World Blues and have touched my hands into most of the mod, at one point or another.

Before I joined the team, I did the Yakuza Rising submod!
After I joined the team...

2.0
Tzotzil ( Coding )

2.1
Troll Warren ( Redesign )
Marrow Drinkers
Mirelurk Tribe
Apostles
Bonedancers

3.0
Shale's Army
Unity of Austin
Ironmongers
Twin Mothers
Hangdogs ( Initial design and some scripting )
Mojave Chapter
Think Tank
New Vegas ( Partial Redesign )
Western Brotherhood ( Partial Redesign )

3.1
The Last Patrol

3.2
Lanius's Cohort ( Redesign )"*
- Obtained from Discord, 10/19/2021