recursal/Fanatic-Fandom huggingface dataset:
Apple (Fallout 76)

Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

An **apple** is a consumable mentioned in *Fallout 76*.

## Background

A product sold at fairs before the Great War.

## Characteristics

Advertised on grandstands, apples were sold alongside hotdogs, lemonade, Nuka pops, cotton candy, and popcorn at events held at the Tyler County Fairgrounds. It is also mentioned in the Pioneer Scout archer exam.

## References

1. ↑ Pioneer Scout camp terminal entries; Archer exam
FSE - Fallout Script Editor

Translated by Lord Yaar - 01.12.2003

**Official website:** Fallout Script Editor by Jargo

**Latest program version:** FSE 1.5a

**Download links:**

FSE version 1.5a (English)

Alternate download

# Purpose

The Fallout Script Editor (FSE) is designed to simplify scripter's work.
You should remember that FSE is still in development, so please send all your comments and suggestions to the following address: jargo3@wp.pl

## Current features are:

* Configurable syntax highlighting
* Smart auto completion of all standard functions... and their parameters.
* Macros auto completion from selected header files
* Suggestions for function parameters (borland-style pop-ups)
* Quick help after clicking on a command (configurable)
* A tool for easy inclusion of header files
* A tool for finding references in scripts to \*.MSG files
* Editor for macros in header files
* Tool for registering your script in scripts.lst scrname.msg scripts.h
* Tools for registering global, local and map variables - Easy adding of new procedures
* Built-in conversation creator
* A Noid-to-Interplay format converter (decompiler)
* \*.MSG file editor
* This program works as an integrated development environment (one click and the compiled script is written into the right folder), with compiler error reporting in special window
* It has the following advanced editing functions:

Killring
Advanced search and replace
Search in files
Go to line
Go to procedure
Recently opened files
Bookmark system
and many more...

* Map Editor in file maps.txt
* City Editor in file City.txt
* And many more add-ons

Copyright 2003 Jargo
American paint

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:ASC

The **American paint** is a paint scheme in *Fallout 76*.

## Characteristics

A paint scheme styled after the the flag of the United States.

## Available on

### Weapons

* .44 pistol
* Single action revolver
* Western revolver

## Location

All paints are purchasable from the Atomic Shop.

## Gallery

FO76 Atomic Shop - .44 4th of July paint.png.44 pistol / Western revolverAtx skin armorskin hazmat falloutflag l.pngHazmat suitAtx pipboy americanflag l.pngPip-Boy
### Promotional images

Atx skin weaponskin 44 4th july c1.png.44 pistolAtx skin weaponskin 44 4th july c2.png.44 pistolAtx skin weaponskin singleactionarmy 4th july c1.pngSingle action revolverAtx skin weaponskin singleactionarmy 4th july c2.pngSingle action revolverAtx skin weaponskin westernrevolver 4th july c1.pngWestern revolverAtx skin weaponskin westernrevolver 4th july c2.pngWestern revolverAtx skin armorskin hazmat falloutflag c1.pngHazmat suitAtx skin armorskin hazmat falloutflag c2.pngHazmat suitAtx pipboy americanflag c1.pngPip-BoyAtx pipboy americanflag c2.pngPip-Boy
Critter - NPC Androgynous

*Welcome to the **Custom Art Repository!***

* Please remember to properly categorize any FRM's you upload by adding the correct category to the image page. Generally, the correct category name should be the same as the page name you are posting the FRM artwork on - which in this case is: `[[Category:Critter - NPC Androgynous]]`
* If you are uploading critters or tiles that come in large sets, please provide a few **SAMPLE FRMs** in a table below, and **upload** an archived or zipped file containing all of the FRMs to a filesharing site of your choice to be linked in the table entry.

```
{{FRM table header}}
{{FRM table entry
}}

```

```
-> BEGIN TABLE W/ HEADER *IMPORTANT*
/*
Artist who made the FRM
The nomenclature of the art set
Mods (if any) that feature this art
File format of the art, only FRM for now
Description of the artwork; what is it?
Up to 10 images of the FRMs
...
Up to 10 corresponding download links
  HTTP Direct download link(s), see above
If an archive exists for large sets
*/
-> END TABLE HERE *IMPORTANT*

```
Arlington Cemetery

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlington Cemetery** is most of what remains of the Arlington district, including Arlington National Cemetery in the Capital Wasteland.

## Layout

To the south is Mama Dolce's food industry and in the center, there is the Arlington House. Before the bombs fell, many of the country's war heroes were buried beneath this soil. Now, it is an empty spot on the map, mostly devoid of life. The Arlington Wasteland Metro, located south of Wilhelm's Wharf, opens to Arlington Cemetery.

After exiting from the Arlington Wasteland Metro station, it is necessary to walk up a slight incline before being able to see the cemetery properly. To the west is Arlington House, which holds Junders Plunkett if the Lawbringer perk is active. At the end of the map area is Mama Dolce's, which contains several Chinese remnant soldiers.

### Buildings

* Arlington House
* Arlington utility
* Arlington/Falls Church Metro
* Mama Dolce's

## Notable loot

* Bounty notice: Junders Plunkett - On a dead Regulator at the entrance to the northern Arlington station with the Lawbringer perk.

## Notes

* East of the Arlington house toward the central structure with four benches surrounding it, there is a tombstone that has rare blooming flowers in front of it, and two more to the north of that one, and a third farther east from the structure.
* There is a Pulowski Preservation shelter near the Arlington Cemetery North Metro station. Inside is a female statue, a wine bottle, some shot glasses, and sexy sleepwear.
* If the Lone Wanderer has taken the Lawbringer perk, there is a dead Regulator with Junders Plunkett's wanted notice, as well as a Regulator duster when entering from the northern Metro station.
* The large outdoor area is only populated by three non-respawning raiders.
* Arlington Cemetery appears in the ending slides.

## Appearances

Arlington Cemetery appears only in *Fallout 3*.

## Behind the scenes

The Arlington Cemetery is a real world location known as the Arlington National Cemetery, near Washington, D.C.

## Gallery

Fo3 Arlington Cemetery map.jpgArlington Cemetery mapFlower AC.jpgBright pink flowers blooming out of a grave at the Arlington CemeteryArlingtonmonument1.jpgMonuments in Arlington CemeteryArlingtonmonument2.jpgArlingtonmonument3.jpgFO3 Arlington Cemetery endslide.jpgArlington Cemetery in an endings slide
Template:Navbox locations FO3

de:Arlington Cemetery
es:Cementerio Arlington
fr:Cimetière d'Arlington
pl:Cmentarz Narodowy w Arlington
ru:Арлингтонское кладбище
uk:Арлінгтонське кладовище
zh:阿靈頓公墓
Arlen's note

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlen's note** is a paper note in *Fallout 4*.

## Location

It can be found in a random location, next to the Buttercup toy, if the player character chooses to give Arlen Glass the toy parts in the Giddyup 'n Go quest. They may find the completed toy along with Arlen's note several days later. One of the possible locations is just south of the Boston mayoral shelter.

## Transcript

File:Transcript.png
For a child who needs it.

- Arlen Glass

## Related quest

* Giddyup 'n Go

Template:Navbox notes FO4

es:Nota de Arlen
ru:Записка Арлена
uk:Записка Арлена
Armor-Piercing ammo in Fallout 1

## Summary

Current consensus is that the ammo calculations in the executable for *Fallout 1* are bugged, thusly not taking into account the **DR** and **AC** modifiers properly. (This has been tested by Sduibek and Wasteland Ghost, likely by many others as well.)

*Fallout 2* has similar issues although is not as broken as *Fallout* in this regard. Various ammo mods exist for *Fallout 2* to address this issue such as Cubik's Ammo Mod and YAAM (Yet Another Ammo Mod).

## Fixes

Unfortunately, the development team did not make *Fallout* as easy to mod as *Fallout 2*, and thus Celestial's AP ammo mod is the only that exists for *Fallout 1* that is specifically designed to fix the issue.

Possible fixes for this issue consist of:

### Item (PRO) changes

* Simply changes to the ammo stats via the corresponding Proto files. *Whether or not this fixes the issue, or has any effect at all, is disputed*.

### Code edits

* The only way to truly fix the issue is by editing **Falloutw.exe** directly, either through hex-editing or Assembly (ASM) edits.

#### Details

Likely what it will need is to replace the current code with a jump to a new location (and possibly NOP of the rest of the original code) and this new code will run proper checks for all ammo stats including AC-Mod, DR-Mod, DT-Mod.
### *Fallout 2* engine

This is presently being worked on. If *Fallout 1* can be played in the newer engine for *Fallout 2*, that should mean that current changes to *Fallout 2* code that fix ammo issues (including Sfall's tweaks) should fix the issue entirely.

Also see here
Arlington Library terminal entries

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Arlington Library terminal entries** are a series of terminal entries in *Fallout 3*. They can be found on terminals in the Arlington Library.

## Check-In terminal

Terminal is located on the lobby's front desk.

File:Transcript.png
Arlington Public Library - Virginia Reads!

Front Desk Check-In Station

Welcome, Librarian Meier!

### New Membership

File:Transcript.png
> ERROR: Card Printer Jammed

### Access Card Catalogue

Template:Small

File:Transcript.png
> Information Transferred to Local Device

### Access Library Archives

File:Transcript.png
> Connection to central computer disrupted.

### Check-In Books

File:Transcript.png
> Warning: 201 years overdue!

## Turret control system

There are two of these Average locked terminals, located on tables in the Media Archive section.

File:Transcript.png
-RobCo Trespasser Management System-

### Re-configure Targeting Parameters

File:Transcript.png
> Target Data Cleared. Exercise Caution.

### <!>WARNING: No Targeting Data<!>

File:Transcript.png
> <!>Please Exercise Caution<!>

### Deactivate Turret System

File:Transcript.png
> Powering Down...

### Activate Turret System

File:Transcript.png
> Booting...

### System Information

File:Transcript.png
RobcOS v.85

(C)2076 RobCo

File:Transcript.png
> Loading LOG file...

## Arlington Public Library terminal

Terminal is located in the southwest of the Media Archive section.

File:Transcript.png
Arlington Public Library - Virginia Reads!

Front Desk Check-In Station

Welcome, Head Librarian Munson!

### Literacy Programs

File:Transcript.png
As a result of a generous donation from the Arlington Dental Foundation, the Arlington READS! Literacy Program will be experiencing exciting new changes.

Beginning immediately, the program will change from:

Reading

 Education

 And

 Development

 System

To the following, more holistic and hygienic program:

Reading

 Education

 And

 Dental

 Supplies

So remember to keep your mind sharp and your teeth clean!

Arlington READS!

### Access Card Catalogue

File:Transcript.png
> Information Transferred to Local Device

### Transfer Library Archives

File:Transcript.png
> Information Transferred to Local Device

## Terminal

This Average locked terminal is located in the same room as the Public Library terminal.

File:Transcript.png
 SoftLock Solutions, Inc.

"Your Security is Our Security"

>\ Welcome, USER

### Disengage Lock

File:Transcript.png
> Clearance granted, Unlocking...
Fallout: The Wastes

## SETTING

Fallout: THE WASTES.

Fallout 1 and 2 are the inspirations for this mod.

The aim of this mod is to create a playing field where there is a lot of stuff to do, and no time limit on when you do story-related missions and endless playtime like in fallout 2. The emphasis is freedom. There will be 4 factions to choose from BOS, ENCLAVE, RAIDERS, and RANGERS. Each faction has an item that will have bonuses that the player will receive upon joining, the item will receive an upgrade once you have proven yourself to the related faction. The faction wars are the main story of the game, with one ultimately ruling.TacoLlamaSauce is the main developer of the storyline.
I will be focusing on the content of The wastes, keeping as close to Fallout canon as I can. There will also be Merchants, Mercs, Slavers, Mobsters and bounty hunter groups around the wastes to work for. Many other features are planned.

Current Moddb members working on this mod are:-----

Ox-Skull(me): Artwork, Mapping, Entity and Sprite Creation and story/content.

Blaze\_K: Artwork.

TacoLlamaSauce: Story/Content.

Guzzer: Mapping.

Lil Demon Designs.

## External Links

Some Screen Shots

A demo is also available for download at MoDB page
Armor Ace helmet backpack flair

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Armor Ace helmet backpack flair** is an armor mod for backpacks Template:In FO76

## Characteristics

A small decorative Armor Ace power armor helmet, which attaches to a backpack. The flair is cosmetic, attachable to the left, right, or both sides of a backpack, with a maximum of two.

## Crafting

It can only be crafted onto an existing backpack and cannot be crafted as a loose mod. Crafting a new flair will destroy any previously equipped flairs in the same slot.

Template:Crafting table FO76

## Location

Craftable at any armor workbench with the correct materials after unlocking at rank 86 in The Scribe of Avalon, the third season.
Armor Class Modifier

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

File:ArmorClass.gif
**Armor Class Modifier** on ammunition in *Fallout* and *Fallout 2* indicates how much to change the target's Armor Class. A lower amount yields a higher chance to hit.

It does not work in *Fallout* due to an engine bug.

pl:Modyfikator do KP
ru:Модификатор класса брони
Armitage

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Rotating content

**Armitage** is an android found in Rivet City in 2277.

## Background

Created 35 years ago by the Institute in the Commonwealth, Armitage is a quiet android, assigned as the bodyguard of Dr. Zimmer, and is naturally very protective of him. He also shares the same daily routine as well as the same room as Zimmer does. Albeit being an older android model, Armitage is able to eat food, as he has been programmed to replicate human behavior as closely as possible.

## Daily schedule

Armitage will stay standing next to Zimmer until the quest The Replicated Man is completed.

## Interactions with the player character

### Quests

The Replicated Man: As a bodyguard, Armitage will turn hostile if the Lone Wanderer decides to attack Dr. Zimmer.

## Notes

* If he is killed, one of only four android components in the game can be found on his body (of the other three, one is on Zimmer, one is given to the Lone Wanderer by Victoria Watts and one is on Pinkerton).
* Killing Zimmer before he tries to leave with Harkness in The Replicated Man quest will result in Armitage staying in the Rivet City market.
* He can be killed with no loss of Karma, and killing him with Harkness' permission will not cause Rivet City's security to turn hostile toward the player character.

## References

1. ↑ 1.0 1.1 1.2 *Fallout 3 Official Game Guide Game of the Year Edition*, p. 61: *"**Armitage***
*Armitage, 35, is Zimmer's imposing bodyguard. He has little to say and will defend Zimmer to the death. Of course, that's because Armitage is actually a robot, of the same class as the replicant they are searching for. Armitage has the same schedule as Zimmer; he sleeps in the same room and eats the same food—not because he has to, but because he's been programmed to replicate human behavior as closely as possible."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
2. ↑ Armitage: *"Lay a hand on Doctor Zimmer, and I'll snap your neck like a chicken bone."*
(Armitage's dialogue)
3. ↑ The Lone Wanderer: *"Okay, so if others have escaped... why are you coming after this one?"*
Zimmer: *"This particular android... Designation A3-21, is... different. Special. The most advanced synthetic humanoid I've ever developed. The others, like my escort Armitage there, are all older models. Easily replicated."*
(Zimmer's dialogue)

Template:Navbox Rivet City

de:Armitage
es:Armitage
it:Armitage
ru:Армитидж
uk:Армітідж
zh:阿米蒂琪
Arlen

For a resident of The Slog, see Arlen Glass.

## Initiate Arlen

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlen** is a character mentioned in *Fallout 4*.

## Background

Initiate Arlen was a member of the Brotherhood of Steel branch located in the Commonwealth in 2287. He was shot and killed during a field training operation, saving the lives of three of his comrades in the process. His belongings were sent back to the Citadel for his family to retrieve.

## References

1. ↑ The Prydwen terminal entries; Outgoing Mail PEM787A-026

ru:Послушник Арлен
Critter - Hero Female

*Welcome to the **Custom Art Repository!***

* Please remember to properly categorize any FRM's you upload by adding the correct category to the image page. Generally, the correct category name should be the same as the page name you are posting the FRM artwork on - which in this case is: `[[Category:Critter - Hero Female]]`
* If you are uploading critters or tiles that come in large sets, please provide a few **SAMPLE FRMs** in a table below, and **upload** an archived or zipped file containing all of the FRMs to a filesharing site of your choice to be linked in the table entry.

```
{{FRM table header}}
{{FRM table entry
}}

```

```
-> BEGIN TABLE W/ HEADER *IMPORTANT*
/*
Artist who made the FRM
The nomenclature of the art set
Mods (if any) that feature this art
File format of the art, only FRM for now
Description of the artwork; what is it?
Up to 10 images of the FRMs
...
Up to 10 corresponding download links
  HTTP Direct download link(s), see above
If an archive exists for large sets
*/
-> END TABLE HERE *IMPORTANT*

```
Arlington

Template:Disambig

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

* Locations:
	+ Arlington Library, a pre-War public library building located in the Capital Wasteland in *Fallout 3*.
		- Arlington Library password, for the Arlington Library's front desk terminal in *Fallout 3*.
		- Arlington Library terminal entries, the Arlington Library's terminal entries in *Fallout 3*.
	+ Arlington Cemetery, a burial ground for fallen World War II soldiers in *Fallout 3*.
	+ Arlington House, a medium-sized house in the Arlington Cemetery, on top of a hill in *Fallout 3*.
	+ Arlington Wasteland Metro, a White Line Metro station located south of Wilhelm's Wharf in *Fallout 3*.
	+ Arlington/Falls Church Metro, a White Line Metro station located in Falls Church in *Fallout 3*.
	+ Arlington sewer, a small underground area located to the southeast of the Arlington Library in *Fallout 3*.
	+ Arlington utility, part of the Metro system connecting Arlington Cemetery North and the DCTA tunnel 014-B Potomac in *Fallout 3*.

* Item:
	+ Arlington Library photo, an item given by Moira Brown during the Wasteland Survival Guide quest, cut from *Fallout 3*.

* Other:
	+ Arlington Dental Foundation, a pre-War company partnered with the Arlington Library, mentioned in *Fallout 3*.
CFG File Format (video)

CFG files are ***indexed text-configuration*** files. They are used for placing fade-in and fade-out effects for videos, and can be found in "`master.dat\art\cuts`".

## Structure

The names of CFG files correspond to the name of the MVE file video in which the effects are placed. In the file are text entries like this:

```
;
; comments are indicated by semi-colons
;

[info]                    ; declares basic info about the effects in the video (word "info" in brackets)
total_effects=2           ; declare the total number of fade effects
effect_frames=0,250       ; initializes the start frames for the fade effects, separated by comma(s)

;     <------------ random semi-colons
;

[0]                       ; effect number 1 (distinguished by start frame number, in brackets)
fade_type=in              ; only two possible values for this: in or out
fade_color=0,0,0          ; red - green - blue values for fade-in or fade-out. Can range from 0 - 63, separated by commas
fade_steps=30             ; The number of frames the fade will take place on. Normal movie Frames Per Second (FPS) is 15

[250]                     ; effect number 2 (distinguished by start frame number, in brackets)
fade_type=out             ; only two possible values for this: in or out
fade_color=0,0,0          ; red - green - blue values for fade-in or fade-out. Can range from 0 - 63, separated by commas
fade_steps=30             ; The number of frames the fade will take place on. Normal movie Frames Per Second (FPS) is 15

```

### Notes

* So far, *all* fade effects have been to black (RGB values 0,0,0), and the number of steps is always 30. It might not be possible to change those values (not verified).

### Example

Taken from `afailed.cfg` - the effect file for `afailed.mve`, Hakunin's last spiritual contact with the Chosen One.

```
;
; movie.cfg
;

[info]
total_effects=2                 ; Total number of fading effects.
effect_frames=0,130           ; The frame number each effect will start on.

;
;

[0]                             ; Frame number this effect starts on.
fade_type=in                    ; Fade in or out?
fade_color=0,0,0                ; r,g,b value to fade from/to (range is 0-63).
fade_steps=30                   ; number of steps (frames) this fade takes.

[130]                            ; Frame number this effect starts on.
fade_type=out                   ; Fade in or out?
fade_color=0,0,0               ; r,g,b value to fade from/to (range is 0-63).
fade_steps=30                   ; number of steps (frames) this fade takes.

```

### Open with

.CFG files can be opened with any simple text-editing programs, like Notepad or WordPad.

## TeamX document

Original document at teamx.ru (in Russian)
Armor Ace backpack flair

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Armor Ace backpack flair** is an armor mod for backpacks Template:In FO76

## Characteristics

A small Armor Ace decorative figure, which attaches to a backpack. The flair is cosmetic, attachable to the left, right, or both sides of a backpack, with a maximum of two.

## Crafting

It can only be crafted onto an existing backpack and cannot be crafted as a loose mod. Crafting a new flair will destroy any previously equipped flairs in the same slot.

Template:Crafting table FO76

## Location

Craftable at any armor workbench with the correct materials after unlocking at rank 72 in Cold Steel, the fourth season.
Antique globe (Fallout 4)

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

An **antique globe** is a junk item in *Fallout 4*.

## Characteristics

It is a very old and dirty globe. The handle and holder both have a rusty golden color. The globe itself features a world map.

### Crafting

The antique globe can be broken down into components for crafting:
Template:Crafting table

## Variants

* Classroom globe
* Globe

## Locations

* Five in the Boston Public Library.
* Four in National Guard training yard.
* Four in Parsons State Insane Asylum.
* Four in Suffolk County Charter School.
* Four in Vault-Tec Regional HQ.
* Three in the Cabot House.
* Three in USAF Satellite Station Olivia.

## Notes

There is a significant anomaly seen on the Europe, Africa, and Asia continental borders, as large bodies of water like the Mediterranean Sea and the Red Sea are not there, creating a huge connected landmass.

Template:Navbox crafting FO4

fr:Globe antique
ru:Глобус (Fallout 4)
uk:Глобус (Fallout 4)
Custom Art - Scenery

*Welcome to the **Custom Art Repository!***

* Please remember to properly categorize any FRM's you upload by adding the correct category to the image page. Generally, the correct category name should be the same as the page name you are posting the FRM artwork on - which in this case is: `[[Category:Custom Art - Scenery]]`
* If you are uploading critters or tiles that come in large sets, please provide a few **SAMPLE FRMs** in a table below, and **upload** an archived or zipped file containing all of the FRMs to a filesharing site of your choice to be linked in the table entry.

```
{{FRM table header}}
{{FRM table entry
}}

```

```
-> BEGIN TABLE W/ HEADER *IMPORTANT*
/*
Artist who made the FRM
The nomenclature of the art set
Mods (if any) that feature this art
File format of the art, only FRM for now
Description of the artwork; what is it?
Up to 10 images of the FRMs
...
Up to 10 corresponding download links
  HTTP Direct download link(s), see above
If an archive exists for large sets
*/
-> END TABLE HERE *IMPORTANT*

```
Fallhope

Fallhope is a Russian Fallout 2 Van Buren TC. There are a great deal of Van Buren Resources floating around, and this project aims to fulfill our dreams.

(***Master\**** - Project has been closed due to lack of manpower and employment developers IRL. In open access developments posted the project (on the forum) and the latest build. However, the main project files are on private FTP.

Latest build link: Download)

## Description

The wasteland has again generated forces that may bring mankind to the verge of extinction. Life is one continuous fight for survival; people have changed and they are now ruled by animal instincts. Society will never be the same. Strength and instincts are superior to reason, and survival is the name of the game.

When the hard days seem to never end; when it seems that life is becoming a living hell, and there is no hope for tomorrow, a new hero appears. A Hero who can change the course of history. A Hero who can change the fate of the world

The secrets of wasteland lie not only beyond the limits of the prison, but much nearer than than you can imagine... You have many mysteries to solve:

- Who are you?
- Why are you here?
- How did you get here?

To many questions you will find many answers, and only you can decide which answers are true.

New quests will help you find a new, huge and unknown world.
New towns and the characters will appear before your eyes.
True friends will help you overcome the dangers of the road, where the enemy could be just about anyone or anything. You will feel a new fallout consume you. Every second of the game will tell you one thing:
You've lost it...
But you live...
And if you think of the future, then it exists...
It is!
And if you want it, you'll see it...
You'll see the most important thing in life...
You'll see hope!

Fallhope is a brand new game based in the same Fallout, which surprised us once, and passed the test of time left in our hearts. It will be combined with the hopes and dreams of FO fans, that have been waiting for Fallout 3 for all these years.

We believe that Fallout is a work of art, and it deserves more than a dozen years of life. We have great respect for the people who created this game and will continue their work on this Van Buren project.

We are remaining true to canon, and already we have created new:

* Dialogue
* Quests
* Music
* Animations
* concept and in game art

When playing our game be sure to pay attention. In Fallout Hope you can play without searching under every stone on the side of the road, but by blindly moving forward and not paying attention, you risk missing out on a lot of interesting people and quests. Remember this!

## External Links

* Official Site

* Van Buren Critters

* NMA Anouncement
F2wedit

F2wedit is a Windows application designed for viewing and editing existing item prototypes in *Fallout 2*, as well as for creating new ones. Cubik is the author of all versions of this application.

## About

### Usage

The tool requires the core Fallout data files, `master.dat` and `critter.dat`, as well as `fallout2.exe` in order to run properly. If neither exists in the game directory then the tool won't run. `patch000.dat` is an optional inclusion.

While the option "unpacking the proto files from .dat" is enabled, then **patch000.dat** (if it exists in the directory) is unpacked first before **master.dat**.

### Multi-lingual Support

The tool currently works only with Polish and US versions of the game. It might work with Spanish as well, but that has not been verified. It is not known if F2wedit will work with other languages as the structure of **master.dat** is not guaranteed to be the same in other languages.

## Features

* Editing items' prototype files and creating new ones
* Full compatibility with Interplay Mapper's item's proto editor
* Setting attributes "read-only" and "archive" for files
* Ability to unpacking only selected types of files
* Ability to view packed files without unpacking them
* Easy editing for selected files, other files will stay packed
* Option to automatically unpacking files every click in listview
	+ Any other options you will know while using the tool.

## Version History

### Some improvements to 1.30:

* Option to Enable/Disable automatically unpacking of proto files
* Option to unpack selected type of items proto files
* option to unpack all files at once
* Viewing packed files
* Editing only unpacked files
* Described options of Critical Failures for weapons
* Added new options for Key, Misc, Container tabs
* Some small visual updates
	+ Comboboxes will be filled with names of language from your *Fallout 2* installation automatically
* Enabled option to change Item ID number
* Fixed option of setting attribute Read-Only or archive
* New option in Help, titled Help with some useful info about not understanding issues etc.,
* In WEAPON table the Crit Fails's edit is changed to more easy list of choice with the descriptions of Crit Fails for \*Weapons in game; in MISC, KEY or the CONTAINER tab, there are new options for using like in the Mapper, some changes in Menu and in the WEAPON table.

## Bug Fixes

### v 1.3.0.2

* The tool crashes when no \*.FRM file exists in "art/inven" or "art/items" directory for a custom proto item i.e. Fire Gecko Pelt has its own FRM files and one of these do not exist - the bug is fixed

## External Links

* F2wedit v1.4.9.28 download
* NMA forum thread for Cubik's original Fallout 1/2 Modding Tools
* F2wedit Updater is the tool for updating f2wedit to newer versions (BROKEN as of 17:23, October 11, 2017 (UTC) -- Ghouly89  (Talk) )

## Gallery

F2wedit1.3.0.10 rys 01.PNGF2wedit1.3.0.10 rys 02.PNGF2wedit1.3.0.10 rys 03.PNG
Arlington/Falls Church Metro

Template:Infobox location

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlington/Falls Church Metro** is a White Line Metro station located at the corner of Mizin Street and Basie Avenue in Falls Church. In Arlington Cemetery, the station is adjacent to a parking lot and City Liner bus stop.

## Layout

This station's interior is in a state of serious decay and collapse. The area is also partially irradiated, but otherwise poses only a minimal threat from the two feral ghouls in the station that have been feeding on wastelander corpses. Four raiders have also been known to spawn immediately after entering from Falls Church. Subway tracks run east to west. There are only two entrances to the station.

Another interesting feature of the station is the mezzanine did not extend over the trackway. This is quite obvious looking at what's left of the Arlington side and the fact that there are intact Metro cars under where the mezzanine would be. The station also features benches on the island between the tracks, which would have been accessible only by trains.

## Notable loot

*U.S. Army: 30 Handy Flamethrower Recipes* in a large dumpster near the north wall. It will require jumping in to get the book, which is located on a small chair inside the bin.

## Appearances

Arlington/Falls Church Metro appears only in *Fallout 3*.

## Gallery

Arlington Falls Church Metro.jpgEntrance to the metro from the cemetery (Mama Dolce's)
Template:Navbox metro FO3
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de:Arlington/Falls Church Metro Station
es:Metro Arlington/Falls Church
ru:Метро Арлингтон/Фоллз-Чёрч
uk:Метро Арлінгтон/Фоллз-Черч
zh:阿靈頓/瀑布教堂地鐵
Characters files format

Last Updated: 06-Feb-2000. Fallout2 premade player characters files format.

This doc describes the format of the premade PC files (the premade characters which are used by the player), which are located in master.dat\\premade\ .

There are only 3 premade characters, each character has 3 corresponding files, which contain its image (\*.frm), characteristics(\*.gcd) and story (\*.bio). These files have different extensions, but their names are, as follows:

```
   combat.* - for Narg
   stealth.* - for Mingan
   diplomat.* - for Chitsa

```

* .bio files, as we can understand from the extension, contain the biography of the characters ;) They're just usual text files, the single problem is that there is neither auto-linefeed, nor scrolling, that's why you shood look out for the string length not to exceed 26 symbols (30 is possible, but the picture will look ugly), and for the number of strings not to exceed 22 (it will look better if you leave one empty string before the headline and one after).

* .gcd files contain the hero's characteristics.

There are also blank.gcd and demo.gcd - looks like they're identical and contain the default characteristics used when creating new character.

Now, let's talk about their conents - it seems to be clear there the name is stored :). Starting from the 8th byte and after each 3 blank bytes (except the 18th byte) you can see the basic statistics of the hero.

You can change them between 0x0 and 0xA . Actually, you can make them bigger, but you won't be able to play with such a character :(. And if you want to change them using the game's character editor, then just edit the last byte in the file - now you have a number of unused character points. It's clear, that this value shouldn't be too big as well.

The 5th and the 9th (from thhe end of file!) bytes represent traits (their hexadecimal numbers in the list).

Tag skills (their hexadecimal numbers, also starting from 0) are placed even more close to the beginning of the file (after 4 bytes wich contain the dividing value 0xFF).

You can add the fourth tag skill here (just write it's number to the empty byte)! Actually, there's also the byte(which is located even earlier in the file), which represents the number of unused tags, but you won't be able to choose more than three(!) in the game.

Three \*.frm files in master.dat\\art\intrface\ contain the heroes' pictures. The most creative part starts here, especially if you have the new version of frm2bmp and any graphics editor ;))))) of course, you shouldn't change the image size and the color depth.

Also the file master.dat\\text\english\game\stat.msg contains the names of characteristics (strength, perception...) and the descriptions of all skills, if you change them, their names in the game will also change. This matters when editing the character and when just viewing its statistics as well.

Credits

Originally by MadSurfer
Redocumented by Serge, TeamX R&D veteran
Translated by Dr. W95

Found in TeamX's offline docs
Cum World

...........................................................................................................................

WARNING

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You must be 18 years of age or older to enter.
Click below to verify your age or exit now.

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File:Enter I am 18.png

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.........................**EXIT this area**.........................

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Apostles of the Eternal Light

Template:Referenced rewrite needed

Template:Infobox association

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

The **Apostles of the Eternal Light** are a religious faction based in the ruins of Springvale and led by Mother Curie III.

## Background

The Apostles of the Eternal Light were founded in 2277 by Mother Curie III, a former devotee of the Church of the Children of Atom. Unlike the Children however, the Apostles actively irradiate themselves. Brother Gerard guards the surface access to their Holy Light Monastery.

## Beliefs

The Apostles of Eternal Light believe that ghouls are the next stage in human evolution and that we "should not resist the idea." They use radiation traps to turn themselves into ghouls. Unlike the church in Megaton, this church is against the great division and thus is opposed to blowing up the Megaton bomb.

## Interactions with the player character

The Lone Wanderer will learn of the cult after seeing a holy water pamphlet on the door of their house in Megaton, by asking a few of Megaton's inhabitants, or by talking to Brother Gerard. After a deal is made with them or they are killed, the pamphlet will still appear on the house door.

## Members

* Mother Curie III
* Brother Gerard
* Atom's Champion
* Sun of Atom
* Novice

## Appearances

The Apostles of the Eternal Light appear only in the *Fallout 3* add-on *Broken Steel*.

## Gallery

Holy Light Monastery.jpgSpringvale location
Template:Navbox factions FO3

pt-br:Apostles of the Holy Light
ru:Апостолы Вечного Света
uk:Апостоли Вічного Світу
Aqua Cura

For the quest, see The Amazing Aqua Cura!, [[:the various forms of water that appear in the *Fallout* series]], and Water.
Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aqua Cura** is a fake version of Aqua Pura in the *Fallout 3* add-on *Broken Steel*.

## Characteristics

Aqua Cura is produced by the ghoul Griffon, by switching Aqua Pura with irradiated water to sell to the ghouls in Underworld. He would then sell the real Aqua Pura to people the Brotherhood of Steel won't give it to, such as the raiders and slavers, to increase his profits. It is essentially dirty water.

Griffon also tries to increase his profits on the water by telling the ghouls it has effects that will benefit them; this is true because radiation heals ghouls, but it also furthers their "ghoulification" and misrepresents the value of his product (which would otherwise be free).

## Locations

* Several are found in boxes on/right of the table next to Griffon.
* Two can be bought from Griffon (which costs 10 caps).
* 30 can be found in Griffon's bottling operation (which is in the Museum Authority Building).
* It can be found in the Holy Light Monastery.

## Notes

* If a certain Speech challenge is used to complete the quest The Amazing Aqua Cura!, Griffon will then sell regular Aqua Pura, although he will continue to call it Aqua Cura, which he claims is to give hope to the ghouls that purchase the water. Stealing a bottle of Aqua Cura after completing the quest in this way will reveal that it is still heavily irradiated.
* Griffon claims that Aqua Cura:
	+ Cures ghoul skin problems in "Just five minutes!"
	+ Cures clumsiness.
	+ Helps sleep.
	+ Removes stains.
	+ Cures headaches.
	+ Induces love.
	+ Helps eyesight problems.
	+ Helps hair growth.
	+ Tastes great and reverses radiation poisoning.
	+ Helps concentration.
	+ Improves hearing.
	+ Prevents bullying.
	+ Relieves "dry mouth, and other side effects of Mentats."
* Aqua Cura is worth more than Aqua Pura with all traders.
* Griffon can only sell the player character up to two bottles of Aqua Cura.

## Behind the scenes

Selling quack cures with Latin-sounding names and accompanied by a sense of showmanship was a hallmark of the "Patent Medicine" era in the US, as exemplified by the medicine show, common in the 19th-century before the passage of legislation banning them.

Template:Navbox consumables FO3
Template:Navbox Broken Steel

de:Aqua Cura
es:Acuacura
ru:Лечебная вода
uk:Лікувальна вода
zh:治愈之水
Columns

Editors can experiment in this template's sandbox and test case pages.

Template for creating text columns in an article.

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**unnamed 1**

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fr:Modèle:Colonnes
ru:Шаблон:Колонки
Arlington sewer terminal entries

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Arlington sewer terminal entries** is an entry found on a door terminal in the Arlington sewer in *Fallout 3*. This Average locked wall terminal is located in the northeast section and opens an Average locked door.

## Terminal

File:Transcript.png
 SoftLock Solutions, Inc.

"Your Security is Our Security"

>\ Welcome, USER

### Disengage Lock

File:Transcript.png
> Clearance granted, Unlocking...