recursal/Fanatic-Fandom huggingface dataset:
Ovo Rançoso

Um item coletável recuperado dos corpos de Sacos Viscosos. O jogador encontrará um Saco Viscoso já morto ou terá que matar um que esteja vivo para conseguir um Ovo Rançoso. Quando um Saco Viscoso for morto, ele continuará morto para sempre.

## Usos

Pode ser dado para a Confessora Jiji para invocar a Sombra que está atualmente viva.

No modo Alma de Aço, Jinn Alma de Aço substitui Jiji e os transforma em  250-400.

## Como Adquirir

* Uma quantia infinita pode ser comprada de Tuk por  80-100 Na Hidrovia Real, mas ela não venderá mais ao Cavaleiro se ele tiver 80 ovos. (Só no modo normal)
* 1 no corpo de Tuk (Apenas no modo Alma de Aço)
* 1 dado por Tuk se estiver usando a Insígnia do Defensor (Apenas no modo normal)
* 1 comprado de Sly por  60 em Dirtmouth
* 2 encontrados na Cidade das Lágrimas
* 3 encontrados no Pico de Cristal
* 3 encontrados no Ninho Profundo
* 1 encontrado nos Ermos Fúngicos
* 1 encontrado no Caminho Verde
* 1 encontrado nos Jardins da Rainha
* 1 encontrado na Terra do Descanso
* 4 encontrado na Hidrovia Real
* 2 encontrados na Borda do Reino
* 1 dado pelo Pailarva na Encruzilhada Esquecida (16 Larvas)

## Curiosidades

* Tuk não venderá mais Ovos Rançosos se o Cavaleiro tiver 80 ou mais ovos em seu inventário. Ovos Rançosos de todas as outras origens, incluindo o oferecido por Tuk com a Insígnia do Defensor, ainda podem ser obtidos, permitindo mais 21 Ovos Rançosos a serem obtidos, totalizando 101.
* Mesmo os ovos serem considerados não comestíveis, é sugerido que Tuk e Confessora Jiji os comem.
Colmeia

**Áreas**

Separada das terras do Rei, uma espécie de guerreiros aéreos foram governados por uma rainha que cresceu tanto que ela não podia mais sair de seu domínio.

Uma grande comunidade de Abelhas, escondida ao sul da Borda do Rei. Embora a Colmeia exista dentro de Hallownest, as Abelhas se mantém separadas dos assuntos do reino.

Só é acessível depois de adquirir o Passe do Bonde em Ninho Profundo e pegar o Bonde para a Borda do Reino.

### Pontos de Interesse

* Amuleto: Sangue da Colmeia
* 2 Larvas (uma só é acessível pela entrada norte)
* 1 Fragmento de Máscara (requer um Guardião da Colmeia para quebrar a parede)
* Raiz Sussurrante: 20 Essências
* 10 Depósitos de Geo (2 só são acessíveis pela entrada norte)

### Habitantes

* Filhote da Colmeia
* Guardião da Colmeia
* Carcaça Colmeia
* Pesadelo Grimmário

**Áreas**
Aldeões Distantes

– Aldeões Distantes

Os **Aldeões Distantes** são NPCs em *Hollow Knight*. Eles tentam fazer o Cavaleiro sentar no primeiro Banco no Covil da Besta.

## Eventos no-jogo

Os Aldeões Distantes são encontrados na sala de entrada ao Covil da Besta na Aldeia Distante de Ninho Profundo.

Eles podem ser escutados e todos tentam calmamente convencer o Cavaleiro a sentar no Banco no meio da sala. No entanto, quando o Cavaleiro senta no Banco, ele é preso lá por teias, e todos os Aldeões Distantes começam a convergir em direção ao Banco, causando que a música se distorça e que a tela escureça. Depois de uma série de sons violentos e um grande rugido, o Cavaleiro é então transportado ao Covil da Besta.

Após que o Cavaleiro tenha sido transportado ao Covil da Besta ou quando Herrah tenha sido derrotada, os Aldeões Distantes abandonam suas roupas e cascas e nunca mais são vistos novamente.

## Diálogo

**Geral**

* Saudações. Você parece cansado. Sente-se e descanse.
* Somos amigos. Bem-vindo. Sente-se e descanse.
* Por favor, sente-se e descanse.
* É quente e seguro. Sente-se e descanse.
* Bem-vindo. Você precisa descansar. Sente-se e descanse.

Localização na Aldeia Distante
## Galeria

Sala no Covil da Besta com o Banco falsoOs restos dos falsos aldeões
## Curiosidades

* Eles não podem ser atacados com o Ferrão dos Sonhos.
* Há um outro casulo na Aldeia Distante cheio de cascas, quando se usa o Ferrão dos Sonhos no casulo, é indicado a existência dos Aldeões Distantes:

*"...Eles mentiram..."*
*".....Não eram amigos..."*
Corcel Grimm

Conteúdo de *A Trupe Grimm*

– Corcel Grimm

Os **Corcéis Grimm** são dois NPCs em *Hollow Knight*. Eles aparecem juntos com a Trupe Grimm (História) em Dirtmouth.

## História

Os Corcéis Grimm são dois insetos de fé Que são parte da Trupe de Grimm. Eles possivelmente são os que carregam a caravana da Trupe. Devido as suas similaridades visuais, eles parecem ser da mesma espécie de Willoh.

Os Corcéis Grimm ficam sentados quietamente na frente da barraca de Grimm, esperando a performance começar.

## Eventos no-jogo

Os Corcéis de Grimm chegam em Dirtmouth após que a Lanterna do Pesadelo nos Penhascos Uivantes tenha sido acesa. Eles não falam, no entanto seus pensamentos podem ser lidos com o Ferrão dos Sonhos. Eles desaparecem depois que o Rei do Pesadelo Grimm tenha sido derrotado ou após que a Trupe tenha sido banida.

## Diálogo do Ferrão dos Sonhos

* Uma nova terra. Diferente da última. Quantas mais nós veremos?
* As estradas são escuras e longas, mas a luz do Mestre sempre nos guiará.

## Localização

Apenas dois Corcéis Grimm existem, ambos estão localizados em Dirtmouth após que a Trupe de Grimm tenha sido invocada. Eles estarão fora da cabana principal.

Localização dos Corcéis Grimm em Dirtmouth

## Curiosidades

* Igual a Willoh, esses insetos são baseados no besouro girafa.

## Referências

1. ↑ 1,0 1,1 1,2 Diário do Viajante, p. 153.
2. ↑ Comentário no Reddit AMA sobre o design do personagem.
Mato

Mestre do Ferrão Mato é um dos três Mestres do Ferrão que ensinam Artes do Ferrão.

A Arte do Ferrão assinatura de Mato é o Corte Ciclone, que permite que seu mestre gire seu ferrão em uma forma circular, causando dano aos inimigos próximos.

 Localização

Mestre do Ferrão Mato é encontrado nos Penhascos Uivantes.

## Curiosidades

* De acordo com o diálogo dos Mestres do Ferrão, parece haver uma rixa entre Mato e Oro. Seus diálogos sugerem que Oro deve a Mato alguma coisa que ele nunca irá esquecer.
Fluke Eremita

Conteúdo de *Deus Mestre*

– Fluke Eremita

**Fluke Eremita** é uma NPC em *Hollow Knight*. Ela fornece História sobre os Flukes.

## História

Fluke Eremita é um Fluke não infectado. Ela pega um pouco do lixo que é coletado a volta da Cova de Lixo, dizendo o lixo ser tesouro. Ela nota que o "brilho" de sua mãe parece bravo, indicando que a Flukemarm está Infecção. Após a morte de Flukemarm, ela se pergunta se ela é agora a nova mãe.

## Eventos no-jogo

Fluke Eremita pode ser encontrada dentro de uma sala secreta na Cova de Lixo, cutucando um pequeno Fluke. Após completar dois Panteões, ela sai de sua sala e pode ser encontrada olhando abaixo a Cova de lixo, desejando que a Buscadora de Deuses saísse de lá. Ela retorna a sua sala após isso. Fluke Eremita tem um novo diálogo quando ela é visitada enquanto estiver equipado o Amuleto Ninho de Flukes.

## Diálogo

**Geral**

* Gla gla... Crescer e crescer... Bom e molhado...
* Barulhento... Gla gla... Assutador em cima... Fique aqui,gla...
* Gla gla... Mãe manda tesouro... Juntar...
* Seguro,gla... Pequenas irmãs... Gla gla...
 Escutando-a com o Ninho de Flukes equipado
Mãe! M-mãe! Gla gla gla! Pequenas irmãs... cresçam cresçam cresçam!
Gla gla... Mãe...
 Escutando-a novamente com o Ninho de Flukes equipado, diálogo genérico
 Usando o Ferrão dos Sonhos
 Escutando-a fora da sala
 Usando o Ferrão dos Sonhos fora de sua sala

## Localização

Fluke Eremita pode ser localizada através de uma rachadura na parede no nordeste da Cova de Lixo que é acessada por ir acima através da passagem escondida na água.

Localização na Cova de LixoRachadura na região do nordeste da Cova de Lixo que leva a uma passagem acima
## Galeria

Fluke Eremita em sua salaFluke Eremita olhando sobre a Cova de Lixo
## Curiosidades

* Fluke Eremita é o único Fluke encontrado que parece ter senciência e é capaz de falar. É desconhecido se todos os Flukes eram iguais a ela antes deles se tornarem Infectados.

## Referências

1. ↑ 1,0 1,1 Fluke Eremita: *"Gla gla... Mãe... Eu sou... Mãe...?"*
2. ↑ Fluke Eremita: *"Gla gla... Mãe manda tesouro... Juntar..."*
3. ↑ Fluke Eremita: *"Brilho da Mãe... tão raivoso.. tão raivoso..."*
Agent N

***Spoiler Warning***

*This article contains major plot details from the Renegades series.*

**Agent N**or **Agent Neutralize** is a serum created by the Renegades that permanently removes a prodigy's abilities. Agent N was created by studying Max Everhart's DNA from blood transfusions.

## Appearance

Agent N is a green liquid honey-like serum, stored in small glass vials. It is also put in darts, and Leroy Flinn was able to convert it into a gaseous form, held in Fatalia's mist-missles.

## Abilities

Agent N must enter a prodigy's bloodstream where it then spreads to the brain. Injection is the most effective method of administration, specifically injection into the heart. Agent N reaches the brain in less than a minute for most prodigies, however, it depends on heart rate. It can also be taken orally or inhaled as a gas form.

## Usage

Prototypes of Agent N were tested on multiple unnamed Cragmoor Penitentiary inmates. When it was fully developed, Max Everhart requested it be used on him, however, it had no affect on him.

During Agent N's announcement to the Renegade patrol teams, it was used on Winston Pratt as an illustration of its effects. When the teams began training with it, Nova Artino stole a vial and had Leroy Flinn turn it into a gas. Later, she broke into the Renegades Headquarters as Nightmare and neutralized Trevor Dunn and Mack Baxter.

Working with the Anarchists, Narcissa Cronin stole the rest of the vials some time afterwards and replaced them with dyed replicas. Honey Harper commanded her bees and wasps to lace their stingers with Agent N and inject Renegades with it. Tamaya Rae, Simon Westwood, Ruby Tucker, and Oscar Silva were neutralized. Danna Bell was neutralized shortly afterwards by the Anarchists.

To defeat Phobia, Adrian Everhart used Agent N on himself. The final usage of the substance was by Nova Artino, who used to stop Ace Anarchy. All the neutralized subjects regained their powers after Max Everhart's ability was amplified and negated the affects.

## Trivia

* The Vitality Charm can protect prodigies from the effects of Agent N.
Renegade Trials

Before becoming a Renegade, a potential candidate must go through **Renegade Trials.** The Renegade trials take place in a large stadium with the current Renegade patrols and the Council watching as potential Renegades are given the chance to demonstrate their powers. If a patrol wishes, they may send out their own members into the arena to combat the potential Renegade. Patrols then vote as to whether or not they would like to accept the candidate into their team.
Hnng

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Spasm

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Prospectus

**General Information**

Name - Spasm

Sex - Male

Species - Greyhound

Hourglass - 4 years

Sexuality - Heterosexual

Orientation - Neutral leaning towards Dark

Occupation - Rogue

**Themesong(s)**

Runnin by Adam Lambert

Come With Me Now by Kongos

Relations

Relationship Status - Single

Parents - Deceased

Siblings - Unknown

Offspring - None

Physical Appearance

Wip

Personality Description

Spasm is a rude, blunt, cynical, sometimes crass, yet cool-headed nonchalant individual. He openly disrespects unknown people, and those he dislikes. He also shows a level of cockiness. His mischievousness is consistent. Behind this childish facade, however, lies the demeanor of a fighter. He cares for his family dearly. Spasm is very cautious. He dispises killing in various ways, but he will if it is vital towards his life, or his family's lives. He will also only kill if it is mandatory for his survival.

Quotes

"Oh, i'm sorry. You see, i mistook this for some sort of sentient garbage."

"Well you know what you really are? A bunch of sell-outs."

"Alright then, come get it."

"Thats actually not true, she/he attacked first."

"I could be asking you the same thing."

"Oh? Oh you know? Well thank goodness im out there risking my life, to keep you all informed."

"Communication is a two way street pal."

"I have reason to assume that you dont need to be here."

"\*laughing\* you think they're scared of your little army?"

Affiliations

Wip

Statistics

Wip
LOL im making another page suck it

mwahaha

AITHRIOS
Upholders of Tradition
Pure in Spirit
Loyal as Family
The Ethereal

**FOUNDER**| Carolina3221
**DATE**| 3-18-2018
**ORIENTATION**| Nuetral
**STATUS**| Active
**ESTIMATE|** 1Members
**ALLIENCES**| Open
**SPECIES**| Canis Lupus
**NAMEING**| Tribal | **ROLEPLAYINFORMATION**
**ROLEPLAY**| Descriptive
**WORLD**| TBA
**RECRUITING?**| Open
**LIMIT**| 100 Members
**CAMP**| Carolina3221
**TERRITORY**| Call of the Alphas
**TAG**| TBA
**ALLIANCE**| Open  | **HISTORY OF LEADERS**

**-**|Carolina3221

ATTRIBUTES

The wolves of the tribe are very light and thin, with massive paws and long claws. Due to this, they are excellent at stealth and agility, and are able to travel difficult terrain such as mountains, trees, and snow. Most can climb trees, and some can swim quickly through water. These wolves are known for hunting and fighting by dropping onto their adversary or prey, and pinning them down as a group.

The wolves of the tribe have a very light mindset. We act upon our own intentions and those that abide to our traditions, but most of the wolves have good intentions rather than chaotic or malicious intent. We choose to settle with pacifism and compromise, but we will not hesitate to defend our reputation and tradition.
Ninho de Flukes

**Ninho de Flukes** é um Amuleto em *Hollow Knight*. Ele troca a Magia Espírito Vingativo/Alma Sombria por uma horda de flukes nocivos.

## Utilidade

Usar o Ninho de Flukes é primariamente uma decisão baseada em preferências, já que a distância e consistência devem ser sacrificadas para aproximadamente o dobro de dano. A principal vantagem do Ninho de Flukes é o dano aumentado massivamente comparado com não tê-lo, o que pode ser útil para chefes. Provavelmente devido a um erro de codificação, depois que um fluke explode, sua caixa de colisão continua a existir por 1 segundo. Por causa disso, inimigos podem ser danificados mais de uma vez, potencialmente infligindo quantidades significantes de dano.

Usá-lo desbloqueia diálogo extra com a  Fluke Eremita.

## Como Adquirir

Derrubado pela Flukemarm na Hidrovia Real quando derrotada.

Localização da Flukemarm na Hidrovia Real

## Diálogo desbloqueado

**Diálogo do Ninho de Flukes**

Mãe! M-mãe! Gla gla gla! Pequenas irmãs... cresçam cresçam cresçam!
Gla gla... Mãe...
Eu sou... Mãe...? Gla gla...

## Curiosidades

* Este Amuleto não danifica o Cavaleiro Vazio ou o  Receptáculo Puro (exceto quando estão no ar).
* Os flukes mudam de aparência dependendo da Magia e se a Insígnia do Defensor está equipada.

## Notas

1. ↑ 1,0 1,1 Sem a Pedra do Xamã, a combinação Insígnia do Defensor + Ninho de Flukes dá dano a cada 0,1 segundos. Com a Pedra do Xamã, ela dá dano a cada 0,075 segundos.
2. ↑ Sem nenhum Amuleto, o multiplicador de dano para os projéteis de fluke é um número randômico entre 0,7 e 0,9. Com a Pedra do Xamã, o multiplicar é um número randômico entre 0,9 e 1,2.
Mayor's Mansion

### Inhabitants

Hugh Everhart Simon Westwood Adrian Everhart Max Everhart (assumed, post-Supernova)

The Mayor's Mansion is where Hugh Everhart, Simon Westwood, and Adrian Everhart live. It was first seen in Archenemies.

## Inhabitants

* Hugh Everhart
* Simon Westwood
* Adrian Everhart
* Max Everhart (assumed, post-*Supernova*)
* The mayor and his wife (formerly, before the Age of Anarchy)
* The mayor's servants (formerly)

## Locations

* The Basement (Adrian's room)
* Hugh and Simon's office
* Hugh and Simon's room
* The kitchen
* The servant's quarters

## History

Before the Age of Anarchy, this was where the mayor, his wife, and his servants lived. However, they were all murdered, leaving the house in shambles. After the renegades came to power, Hugh Everhart and Simon Westwood decided to fix the house up.
Larvas

**Larvas** são criaturas encontradas presas em potes de vidro por toda parte de Hallownest. Elas podem ser libertados de seu frasco e, depois disso, o Pailarva concede uma recompensa para cada Larva salva.

Quando está perto o suficiente de sua localização, um leve ruído de choro pode ser ouvido em sua direção geral. As Larvas falam em balbucios agudos e não podem ser ouvidos.

Elas podem ser liberados quebrando o jarro com o Ferrão, depois disso, a larva se enterra no chão e retorna ao Pailarva. Obtenção do Mapa do Colecionador após derrotar o Colecionador mostra os locais de Larvas não liberadas em mapas comprados.

Há 46 Larvas para serem encontrados no total. O resgate de 23 ou mais Larvas concede a conquista *Amigo das Larvas*, enquanto o resgate de todos as 46 Larvas concede a conquista *Metamorfose*.

## Recompensas e localizações

As larvas presas podem ser encontradas em toda Hallownest. As recompensas se baseiam no número total de larvas salvas, não em quais larvas foram salvas.

## Conquistas

 Resgate metade das larvas prisioneiras.5G

 Resgate todas as larvas prisioneiras.15G

## Galeria

Uma Larva presaUma Larva liberadaCasa das Larvas com todas as Larvas
## Curiosidades

* É possível encontrar uma Mímico de Larva preso em um frasco de vidro que se transforma e se torna hostil quando liberado. A maneira mais fácil de verificar se é um Larva de verdade é usar o Ferrão dos Sonhos. As Larvas sempre dizem *"...Casa..."* mas Mímico de Larva diz *"...Matar..."*, *"...Vazio..."* ou *"...Outros..."*.
* Dentro da Torre do Amor, há uma área secreta que pode ser acessada pulando em uma abertura escondida no teto ao longo do corredor dos Grubs. Isso revela uma misteriosa obra de arte conhecida apenas como "Larva Vitruviana" nos arquivos do jogo. Isso provavelmente é uma referência ao famoso desenho de Leonardo da Vinci “The Vitruvian Man”, que representa as proporções ideais do corpo humano.
* As larvas foram projetadas por Makoto Koji, a dubladora de Hornet e várias outras personagens femininas. As Larvas foram dubladas por William Pellen. Os sons das Larvas são baseados na Pikmin creatures' sons de Pikmin.

## Referências

1. ↑ 1,0 1,1 Team Cherry AMA comment com relação a Larvas.
2. ↑ Tweet por Team Cherry
3. ↑ Team Cherry interview with D1DLC
Mushu Profile

About Me

Name • Serenity

Nicknames • TM, Xena

Gender • Female

Age • 13

Relationship Status • Single

Favorite Color • Blue

OC Information

General Information

Name • Spasm

Sex • Male

Species • Greyhound

Hourglass • 4 years

Sexuality • Heterosexual

Orientation • Neutral leaning towards Dark

Occupation • Rogue

Themesong(s)

Runnin by Adam Lambert

Come With Me Now by Kongos
Fatalia's Mist-Missiles

**Fatalia's Mist Missiles** are small, red balls that can be used to store mists and gases.

## Appearance

The six mist-missiles are small, round, and reminiscent of pomegranates. They are shiny and have a plug on one end, and there is a thin line around them where they open upon impact.

## Uses

Any gas, mist, or vapor can be put inside the missiles. When they hit something or are squished, the missiles open and release their contents.

## Usage

Fatalia created the mist-missiles to extend the range of her acidic breath. They came into the possession of the Renegades, and were stored in the Weapons and Artifacts Department until Nova Artino, a.k.a. Nightmare, stole them and had Leroy Flinn fill them with vaporized Agent N.

The missiles were used by Nova when she raided the Department to steal Ace Anarchy's Helmet. She crushed one to use against Genissa Clark's team, who had confronted her, and neutralized Trevor Dunn. Though she threw several more in the battle, she was unable to neutralize any more with the missiles.

## Trivia

* After Nova Artino neutralized Trevor Dunn, the Renegade Council distributed gas masks among its patrol teams to prevent further weaponization of the mist missiles.

## References

1. ↑ 1.0 1.1 *Archenemies*, Chapter 25
2. ↑ 2.0 2.1 *Archenemies*, Chapter 42
3. ↑ *Archenemies*, Chapter 10
4. ↑ *Archenemies*, Chapter 35
5. ↑ *Archenemies*, Chapter 44
6. ↑ *Supernova*, Chapter 23
Weapons and Artifacts Department

**The Weapons and Artifacts Department**, otherwise known as **the vault**, is a floor inside the Renegades Headquarters where prodigy items are stored. The Weapons and Artifacts Department is run by Tina Lawrence, or "Snapshot", with the former assistance of Callum Treadwell and Nova McLain.

Most of the Weapons and Artifacts Department's contents are organized by category (healing, protection, etc.) and then by item number, which is assigned based on the order in which the item is filed. The exceptions are prodigy weapons, which are organized by type and then by number.

Renegade members are allowed to borrow items from the vault to use on missions, with the exception of items in the restricted section. They must wait a four-month period and fill out a form.

## Inventory

### Prodigy Items

* Ace Anarchy's Helmet
* Fatalia's Mist-Missiles
* Silver Spear
* Stone of Clairvoyance
* Turmoil's Sound Deadener
* Vitality Charm
* The Widow's Cup

### Other Items

* Nightmare's Heat-Seeking Throwing Stars
* Winston Pratt's Puppet (Hettie)
* Nightmare's Desk
* Queen Bee's Hair Accessories

## See Also

* Renegades Headquarters
* Prodigy Item
Dave's Pawnshop

***Spoiler Warning***

*This article contains major plot details from the Renegades series.*

**Dave's Pawnshop** is a small business in a run-down neighborhood, owned and managed by Dave. The Rejects, and eventually, the Anarchists, rented out the basement.

## Recent Events

The Rejects met occasionally in the basement of the pawnshop. Those who were wanted by the Renegades or did not have a home to return to remained in the basement.

After the battle at the arena, Ace Anarchy used a giant slab of concrete to carry his allies back to the pawnshop, alarming Dave, who had been smoking a cigarette outside. He gathered up the rest of the Rejects and brought them to his cathedral.

## Description

The pawnshop is a small building in the Barlow neighborhood, off of East 16th and Skrein Avenue. It is situated on a street with a nightclub, convenience store, and multiple shabby buildings available for lease.

The shop itself is a small building with barred windows in the front displaying goods such as electric guitars, a drill set, and a record player. Inside, Dave carries a large variety of products, mainly electronics and tools, but also luxury items and decorations.

In the back room, shelves carried more electronics and spare parts. Beneath a small work table, a trap door on the floor leads down to a dingy basement. The basement consists of multiple concrete rooms connected by halls, and the floors are covered with rugs and carpets.*[Citation needed]*
There is also one shower, one toilet, and an old sofa used by Millie.

## Trivia

* According to Nova Artino, pawnshops were one of the few businesses to thrive during the Age of Anarchy.

## References

1. ↑ 1.0 1.1 *Supernova*, Chapter 29
2. ↑ *Supernova*, Chapter 36
3. ↑ 3.0 3.1 3.2 3.3 *Supernova*, Chapter 24
Ace Anarchy's Helmet

***Spoiler Warning***

*This article contains major plot details from the Renegades series.*

**Ace Anarchy's Helmet** is a powerful prodigy item created for Ace Anarchy by David Artino.

## Appearance

The helmet is made of a unique metallic material, formed from bands of energy accessed by David Artino and believed to be stardust.

## Abilities

* **Amplification:** Ace's helmet amplifies and enhances the prodigious abilities of the user and gives them a strong feeling of confidence. As a side effect, the user is able to see the bands of energy used to create the helmet—but is unable to interact with them.
* **Indestructibility:** The helmet is apparently unable to be damaged. Chromium cannot destroy it, nor any known tools or abilities.

## Usage

Ace Anarchy used the helmet to amplify his telekinesis to great extremes during the Age of Anarchy, such as destroying buildings and bring down aircraft. After he eventually succumbed to the Renegades on the Day of Triumph, the helmet was not used for over ten years. In *Archenemies*, Nova Artino was the first to wear the helmet again, though only for a moment.

In *Supernova*, the helmet was briefly used by Callum Treadwell in an attempt to bring peace during a battle. The helmet was reclaimed shortly after by Ace Anarchy, and its power was combined with that of Nova Artino's bracelet to lift a large part of Gatlon City into the air. This was regarded as one of the most powerful feats of any prodigy. When Ace was neutralized, Max Everhart claimed the helmet and bracelet and used them to amplify his array of abilities, such as telekinesis, metal manipulation, and matter fusion. Most importantly, the helmet magnified his power absorption; causing him to absorb the abilities of every prodigy in the world.

The helmet and bracelet, charged by the intense power, interacted in an unexpected way and caused a "supernova", which returned the abilities and destroyed the helmet.

## Trivia

* In the upper floors of the Renegades Headquarters, and at the Renegade Parade, a replica of the helmet is displayed.
	+ The replica is partially destroyed to reinforce the public belief that Captain Chromium was able to destroy it.
Ingrid Thompson

**Ingrid Thompson**, known as the **Detonator**, was an Anarchist and an antagonist in *Renegades*.

## History

### **Pre-Series**

Ingrid was a long-time ally of the Anarchists. When Nova was young, Ingrid taught her how to fight with her hands and whatever she could turn into a weapon.

### *Renegades*

Ingrid begins to doubt in Nova's loyalty to the Anarchists after she doesn't help Ingrid kill Adrian and his team at the library. When the Renegades raid the tunnels, Leroy Flinn kicks her out of the Anarchists for tricking Nova, almost getting her killed and nearly blowing her cover. She later appears to offer Nova a deal to fake their deaths which Nova accepts. When she and Nova (as Nightmare) are fighting, Ingrid betrays the plan and throws a bomb at Nova, presumably killing her. After Adrian apprehends her and the Council shows up, Ingrid begins to blow up Cosmopolis Park though Nova shoots her in the head, killing her.

## Characteristics

### Physical Attributes

Ingrid had dark brown skin and coiled black hair.

Her Detonator uniform consisted of tall boots, slim khaki pants and a blue cropped top. She wore metallic blue armbands that spiraled from her shoulders to her wrists.

### Personality

Ingrid was an extremely ruthless person. She never gave anyone the pity they thought they deserved.  She was impulsive and unpredictable as you could never guess what was going on in her head. Though very dangerous, she was clever and intelligent. When coming up with a plan to pretend that Nova was dead so they would get off her case, she fought hard for everything she did. She was loyal to the Anarchists and when she saw Nova's loyalty, she had no doubt in mind that they should kick off Nova. If someone wasn't loyal to the Anarchists, she wouldn't be loyal to them as when Ingrid attempted to kill Nova, but Nova ended up killing her instead.

## Description via Marissa Meyer

*"As Detonator, Ingrid can create bombs out of thin air and is an explosives expert. Impulsive, ruthless, and volatile, Ingrid is extremely dangerous. You’d better be on her good side if you want to stay in one piece. In Ingrid’s opinion, the Anarchists have been too patient for too long. It’s time to wreak some havoc, and if you disagree, stay out of the way."*

## Powers & Abilities

* **Explosives:** Ingrid had the gift of creating bombs from gasses in the atmosphere.

## Relationships

### Nova Artino

"*I liked Nightmare. Always have. She was a lot like me in a lot of ways - always willing to do what had to be done. But I could see the writing on the wall. It was only a matter of time before she betrayed us, betrayed all of us.*" - Ingrid Thompson, about Nova

Ingrid cared for Nova, but her primary alliance was with the Anarchists. When she noticed Nova's loyalty began to falter, she thought it would be best to get rid of her. Nova reminded Ingrid of herself, but in the end, that similarity was not enough to keep the two loyal to each other.

## Trivia

The name "Detonator" is a reference to the explosive devices that she creates.

## References

1. ↑ 1.0 1.1 1.2 *Renegades* characters
2. ↑ http://renegades.universeofmarissameyer.com/characters/
Evander Wade

**Evander Wade**, known as **Blacklight**, is a Renegade and part of the Renegade Council.

## Recent Events

### *Supernova*

Evander is killed by Ace Anarchy during Ace's attack on the stadium.

## Characteristics

### Physical Attributes

Evander has a red beard and a tightly coiled mustache, which makes him look like a leprechaun - according to Nova.

### Personality

He's the most laid back of the original Renegades. According to Adrian, he was always suave and quick with a joke.

## Abilities & Weapons

* **Light Manipulation:** Evander can create and manipulate light and darkness.
Honey Harper

**Honey Harper** was an Anarchist that controlled bees, wasps and other insects.

## Recent Events

### **Pre-Series**

Honey Harper grew up on a farm. When she was twelve years old, she stepped on a hornet's nest. The stings sent her into anaphylactic shock and she passed out. When she awoke hours later, she was swollen up like a balloon. She survived and found the hive's queen crushed under her shoe. After that, the whole hive was under her control.

### *Renegades*

In Renegades, Honey lived in the tunnels with the other Anarchists before moving to Nova’s house. She thought of her bees as her babies, and was very upset when their hives got destroyed by Gargoyle.

### *Supernova*

Honey was fatally shot by Nova as she was about to kill Adrian/Sketch. She attacked Nova with her bees.

## Characteristics

### Appearance

Honey had blonde curls and a pale & curvy physique. Instead of lipstick, she used honey as she tended to doll herself up frequently.

### Personality

Honey was rather vain as she loved getting dressed up and showing off though she is extremely loyal towards the Anarchists. She was willing to fight for them with anything and everything as her beliefs were very important to her. When Frostbite and her team raid the Anarchists, Gargoyle started killing every single one of her bees, which caused Honey to try and take them back, but she was forced to not rebel. She cares deeply about her "babies."

## Description via Marissa Meyer

*"Honey is vain and a bit of a drama queen—back when the Anarchists ruled the streets of Gatlon she loved to get dressed up and go out on the town. She is in control of hundreds of bees—and hornets, and wasps… basically anything with a stinger. Honey is fiercely protective of her so-called “babies,” and they will follow any command she gives. She never wears lipstick—she prefers to coat her lips in honey."*

## Powers & Abilities

* **Anthophilia:** Honey can control bees, wasps and hornets among other similar insects. She is very protective of them and even calls them her "babies."

## Possessions

### Property

* **Antique furniture:** Honey owned multiple pieces of antique furniture, which she left her bees to guard in the Subway Tunnels.

### Other Belongings

* **Hair Accessories:** Honey lost many hair accessories to the Renegades, who placed it in their Weapons and Artifacts Department.

## Relationships

*This section is **incomplete** and requires expansion. You can help the Renegades Wiki by expanding it.*

## Trivia

* Her name is a pun on honey, which bees are known to make.

## References

1. ↑ 1.0 1.1 1.2 1.3 *Renegades* characters
2. ↑ https://www.instagram.com/p/BariMQcAC3x/?taken-by=marissameyerauthor
3. ↑ Book 2: Archenemies Page 165
4. ↑ Supernova, chapter 43.
5. ↑ http://renegades.universeofmarissameyer.com/characters/
Renegades Headquarters

***Spoiler Warning***

*This article contains major plot details from the Renegades series.*

**Renegade Headquarters** is the main building in Gatlon City at which the Renegades gather to work and train. It is also the tallest building in the city.

## Description

The Renegades Headquarters was originally a bank building, abandoned after the Age of Anarchy began. After the Day of Triumph, the Renegades claimed it and had it renovated by a prodigy task force. It is designed to accommodate prodigies, provide training and equipment, and manage calls from all across Gatlon City.

## Floors

Each floor in the Headquarters is assigned a designated purpose. Many higher floors are empty for future upgrades.

There are 80 floors, making the building the tallest one in Gatlon City.

### Lobby

The first floor of the Renegades Headquarters is the lobby, which is connected to the building's entrance by a small, guarded room. The lobby is mostly empty except for receptionists, elevators, and large screens displaying news and announcements. Above the lobby, on a sky bridge, was Max Everhart's quarantine. The quarantine and the lobby's floor were severely damaged in *Archenemies* by Aftershock, and were not repaired within the series.

### Break Room

Above the lobby is the break room. It has arcade machines and simulators installed, and serves food. There are several private rooms within it for Renegades to rest and change clothes.

### Weapons and Artifacts Department

On a lower floor, the Weapons and Artifacts Department, or Vault, stores all prodigy items not actively in use. It is run by Snapshot and Callum (before *Supernova.*)

### Research and Development

The Research and Development laboratories are located on another lower floor, and are off-limits to the public and to most Renegades. R&D designs the standard Renegade gear, most technology, and most notably Agent N.

### Council Hall

The very highest floor of the skyscraper is the Council Hall. The entrance to it is surrounded on either side by floating water and small lights, created by Tsunami and Evander Wade. The Hall is where the Renegade Council works and holds meetings.

### Training Hall

Below the Headquarters, several floors were demolished to create a large concrete basement, empty except for support pillars and equipment. In the Training Hall, prodigies practice using their abilities, rehabilitate after injuries (see Danna Bell), and train before being sent off internationally to other branches of the Renegades.
Tala Artino

***Spoiler Warning***

*This article contains major plot details from the Renegades series.*

## Tala Artino

### **Family**

David Artino (husband) †
 Evie Artino (younger daughter)
 Nova Artino ( older daughter)
 Ace Anarchy (brother-in-law) †

### **Appearance(s)**

Renegades

**Tala Artino** was the mother of Nova & Evie Artino, and wife to David Artino.

## Recent Events

### **Pre-Series**

Tala, alongside her husband, were murdered by a hit man sent by Ace Anarchy.

## Trivia

* Nova once stated that her mother made really good lumpia.
Fiona Lindala

***Spoiler Warning***

*This article contains major plot details from the Renegades series.*

**Fiona Lindala**, alias Peregrine, is a minor character and Renegade.

## Recent Events

In *Archenemies*, it is logged that Fiona checked out the "Clockwork Beetle" from the Weapons and Artifacts Department in the Renegades Headquarters on June 25th, and returned it on August 3rd.

Fiona attends the public Agent N press reveal in *Supernova*, along with her beloved peregrine falcon. The neutralization fails, to the confusion and distress of the crowd of Renegades. Paper cranes begin falling from the sky, accompanied by a loud voice taunting the Renegades. Fiona grabs one of the cranes, and is stung by a bumblebee that was hidden inside the origami.

Fiona doesn't react initially, until her falcon, Pern, suddenly becomes alarmed by her and flies off. She says she "can't sense him anymore," and realized she lost her power from the bee, whose stinger was tipped with Agent N.

## Abilities & Skills

### Abilities

* **Peregrine falcon companion:** Fiona has a peregrine falcon, named Pern, who she is able to "sense" and communicate with.

## Trivia

* Peregrine falcons are the fastest animals, and can dive at speeds up to 240 miles per hour, or 386 kilometers per hour.

## References

1. ↑ *Archenemies*, Chapter 11
2. ↑ 2.0 2.1 *Supernova*, Chapter 32
Carcaça Cuspidora

Aparece em Encruzilhada Infectada, substituindo Carcaças Saltadoras. Cospem 3-4 bolhas de infecção, que fazem um arco semelhante ao do Baldur Ancião. Por isso, atraí-los até tetos baixos, para os tiros serem eliminados sozinhos.

Bom lembrar que são o único inseto infectado que não explode ao morrer, então passar ou ficar na área de derrota não concede problemas.

Geo derrubado:20
Sampson Cartwright

***Spoiler Warning***

*This article contains major plot details from the Renegades series.*

**Sampson Cartwright** is a non-prodigy employee who works at the reception in Renegades Headquarters.

He's "one of the most genuine people on staff"

## Recent Events

### Supernova

When Nova Artino enters the Renegades Headquarters for the first time after being declared innocent, Sampson greets her, waving his hand.
Tina Lawrence

**Tina Lawrence,** known as **Snapshot,** is a Renegade and prodigy with the ability to inspect any object and relay as to whether or not it has been imbued with powers.

## Recent Events

### **Pre-Series**

Snapshot was close friends with the early Council during the Age of Anarchy. She was present at a potluck.

### *Renegades*

Snapshot is mentioned by the Dread Warden after Nova asked is she could see Ace's Helmet.

### *Archenemies*

Snapshot becomes a colleague of Nova at the Weapons and Artifacts department.

## Characteristics

### Physical Attributes

She wears purple glasses with a cat-like frame and has stark-white colored hair.

### Personality

She has a messy but colorful work area. She is friendly, confident, and forgiving.

## Abilities & Skills

* **Mystic Objects:** Ability to inspect any object and tell whether or not it has powers. Once she sees the object, it is as though a shutter on a camera closes on her vision, storing the object in her memory forever. It's extremely handy for her work at the Department of Weapons & Artifacts.

## Trivia

* Snapshot likes sour gummy candy.

1. ↑ Archenemies, page 114
Flor Delicada (Missão)

A **Missão da Flor Delicada** é o pedido da Pranteadora Cinzenta para levar uma Flor Delicada ao túmulo da Filha do Traidor.

## Requisitos e dicas

* A Lágrima de Isma (ou um Coração de Cristal com um timing correto) é necessário para acessar os Jardins da Rainha, onde o túmulo está localizado.
* É mais fácil fazer essa missão antes que a Encruzilhada Esquecida se torne Infectada, pois os inimigos são mais difíceis na Encruzilhada Infectada.
* Recomenda-se desbloquear o atalho no Jardins da Rainha na sala duas salas a leste da sala que contém o túmulo da Filha do Traidor, perto da Estação de Besouro.
* O método mais fácil, porém mais demorado, para entregar a Flor é escolher uma rota do túmulo até a Prateadora Cinzenta e matar tudo pelo caminho sem usar um Banco. Se a Flor for aceita depois disso, restarão apenas os inimigos ao longo da rota que reaparecem.
* Estar Sobrecarregado de Amuletos pode ser benéfico, pois a Flor é destruída em apenas um único golpe de qualquer jeito.

## Maneiras de destruir a Flor

* Sofrer qualquer tipo de dano.
* Andar na Estradas dos Besouros. Observe que andar nos Bondes não destrói a Flor.
* Usando o  Portal dos Sonhos.

## Possíveis Rotas

### Rota mais Rápida

Essa rota passa pela parte sul da Encruzilhada Esquecida e por uma grande parte do Cânion da Névoa. Embora seja a rota mais rápida, ela também contém vários perigos ambientais e inimigos ao longo do caminho, como Lumélulas Elétricas e Goams.

### Rota mais segura

Essa rota pula a maior parte da Encruzilhada Esquecida e Cânion da Névoa, passando por uma pequena parte de Cidade das Lágrimas e Ermos Fúngicos. É a rota mais segura porque evita a maioria dos inimigos e perigos ambientais em Encruzilhada Esquecida e Cânion da Névoa. Entretanto, essa rota é um pouco mais lenta do que a rota mais rápida.

## Amuletos, Magias e Aprimoramentos sugeridos

A lista a seguir mostra os Amuletos, Magias e aprimoramentos que podem ser usados para viajar com mais segurança em Hallownest:

Sombra Afiada | Há três seções pontiagudas no corredor que leva à sepultura. Usar o Amuleto Sombra Afiada dá ao Cavaleiro um dash uma distância extra, ajudando a superar o primeiro salto.

## Conquista

 Traga a paz para a Pranteadora Cinzenta.5G

## Curiosidades

* Bloquear um golpe com o Amuleto Carapaça de Baldur equipado não destrói a Flor Delicada, mas evitar o dano com a  Melodia Despreocupada a destrói.
* Aceitar a flor define automaticamente o ponto de salvamento do Cavaleiro para o Banco fora da Mansão Cinza.

**Missões** | Trupe Grimm • **Flor Delicada** • Provações (Guerreiro • Conquistador • Tolo)Panteões (Do Mestre • Do Artista • Do Sábio • Do Cavaleiro • De Hallownest)
Leroy Flinn

**Leroy** is an Anarchist with a knack for poison.

## Recent Events

*This section is **incomplete** and requires expansion. You can help the Renegades Wiki by expanding it.*

### Pre-Series

Leroy was a victim of bullying in high school and was approached by bullies in a chemistry lab where they physically assaulted him by dousing him with acids and chemicals - later earning him his ability.

After the Battle for Gatlon, Leroy offered a truce to the Council.

### *Renegades*

Leroy handcrafted the dart to assassinate Captain Chromium. He also convinced Nova to try out to be a Renegade.

## Characteristics

### Physical Attributes

Leroy is pudgy and has brown hair that is always matted to his forehead. His face is littered with scars and discoloration from many experiments over the years; he has a scarred nose and a ring of discolored skin around one of his eyes.

He is missing three teeth and both of his eyebrows. He always smells of chemicals.

## Personality

*This section is **incomplete** and requires expansion. You can help the Renegades Wiki by expanding it.*

## Description via Marissa Meyer

*"Leroy spends his days in a lab deep in the tunnels beneath the city, mixing chemicals and developing deadly poisons. He has burned off both of his eyebrows during experiments, always smells like chemicals, and even oozes poison from his pores. After Nova’s family was killed, Leroy became something of a father figure to her, and he is her favorite of all the Anarchists."*

## Abilities & Skills

### Abilities

* **Chemical Manipulation:** Leroy experiments often in his lab in the city tunnels, creating poisons and lethal weapons. He's constantly mixing chemicals and developing deadly poisons as the poison itself seeps from his pores.

### Skills

* **Chemistry:** Leroy is a skilled chemist and is able to concoct a variety of substances, primarily acids and poisons which he sells and trades for food for the Anarchists.
* **Driving:** Leroy is the only Anarchist that learned how to drive; however, he is notably very poor at it.

## Possessions

### Equipment

* **Lab Equipment:** Perhaps his most notable belongings, Leroy kept a variety of lab equipment. Combined with his powers of acids and chemicals

### Vehicles

* **Sports Car:** Leroy owns a rusty yellow sports car that he stole from a lawyer during the Age of Anarchy.

### Property

* **Armchair:** Leroy had an armchair in his room in the subway tunnels, which Nova Artino noted was the only truly comfortable chair the Anarchists owned.

## Relationships

### Nova Artino

After the death of Nova's family, Leroy became a father figure for her as he was her favorite out of all the Anarchists.

## Trivia

* While Leroy claims to have gotten a legitimate drivers license, his poor driving skills make Nova Artino doubt it.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *Renegades* characters
2. ↑ http://renegades.universeofmarissameyer.com/characters/
3. ↑ 3.0 3.1 3.2 *Renegades*, Chapter 10
Renegades (Series)

***Renegades*** is a young adult dystopian trilogy by Marissa Meyer, focusing on teenagers with superpowers called Renegades. *Renegades*was published on November 7, 2017 by Feiwel & Friends/Macmillan; *Archenemies*was published on November 6, 2018; and *Supernova*was published on November 5, 2019.

## *Renegades*

*Secret Identities.*

*Extraordinary Powers.*

*She wants vengeance. He wants justice.*

The Renegades are a syndicate of prodigies—humans with extraordinary abilities—who emerged from the ruins of a crumbled society and established peace and order where chaos reigned. As champions of justice, they remain a symbol of hope and courage to everyone...except the villains they once overthrew.

Nova has a reason to hate the Renegades, and she is on a mission for vengeance. As she gets closer to her target, she meets Adrian, a Renegade boy who believes in justice—and in Nova. But Nova's allegiance is to a villain who has the power to end them both.
**Read more...**

## *Archenemies*

Part thriller, part superhero fantasy, here is the fiercely awaited sequel to the New York Times-bestselling Renegades by Marissa Meyer, author of the Lunar Chronicles.

Are Nova and Adrian each other’s worst nightmare?

In Renegades, Nova and Adrian (aka Insomnia and Sketch) fought the battle of their lives against the Anarchist known as the Detonator. It was a short-lived victory.

The Anarchists still have a secret weapon, one that Nova believes will protect her. The Renegades also have a strategy for overpowering the Anarchists, but both Nova and Adrian understand that it could mean the end of Gatlon City – and the world – as they know it.
**Read more...**

## *Supernova*

***All's fair in love and anarchy...***

The epic conclusion to Marissa Meyer's thrilling Renegades Trilogy finds Nova and Adrian struggling to keep their secret identities concealed while the battle rages on between their alter egos, their allies, and their greatest fears come to life. Secrets, lies, and betrayals are revealed as anarchy once again threatens to reclaim Gatlon City.
**Read more...**
Roaches

***Spoiler Warning***

*This article contains major plot details from the Renegades series.*

The **Roaches** were a formidable villain gang that existed during the Age of Anarchy. They were killed off several months before the Day of Triumph.

## Description

The Roaches were one of the largest and most powerful gangs in Gatlon City.

## History

### Pre-Series

Max Everhart's parents were members of the Roaches; both were prodigies, implying that the gang was at least partially made up of prodigies.

To gain her trust, Ace Anarchy lied Nova Artino that the Roaches had sent the man that killed her family. He killed the entire gang in a show of mock revenge, to prevent Nova from guessing the truth.

## Trivia

* The Roaches are theorized to have got their name from one of the early Renegades, who complained that "no matter how many of those villains they stamped out, they could never seem to get rid of them all."

## References

1. ↑ 1.0 1.1 *Renegades*, Chapter 21
2. ↑ *Renegades*, Chapter 30
3. ↑ *Supernova*, Chapter 48
Thunderbird

**Tamaya Rae**, known as **Thunderbird**, is one of the original Renegade Council members. She has the ability to fly and manipulate lightning and air.

## Recent Events

*This section is **incomplete** and requires expansion. You can help the Renegades Wiki by expanding it.*

## Characteristics

### Physical Attributes

Tamaya has long, dark hair and large black feathered wings.

## Abilities & Skills

### Abilities

* **Wings:** Tamaya is the only original member of the Renegades with the ability to fly, other than Lady Indomitable. She has large black, feathered wings that she uses to fly.
* **Lightning Manipulation:**Tamaya has the ability to manipulate white lightning bolts that she can hold and throw. She demonstrates this multiple times in *Renegades*.
	+ **Thundercloud Manipulation:**Tamaya has the ability to manipulate storm clouds as seen during the Renegade Parade when she created a small storm cloud on her float.

## Relationships

*This section is **incomplete** and requires expansion. You can help the Renegades Wiki by expanding it.*

## Trivia

* In reality, a thunderbird is a legendary creature found in Native American mythology.
* While Tamaya frightens many Renegades, she unnerves Danna Bell especially.