Middle-Born Dwarf

*At the top of dwarven society is the noble caste, the most privileged, and elite caste. Next are the Middle castes, which are the Warrior caste, Smith caste, Artisan caste, Mining caste, and the Merchant caste. The Warrior Caste is the most prestigious, as they fight a never ending war against the fiendish hordes in the Underways, as well as providing the rank-and-file soldiers of the noble houses. The Smith Caste is the next most important; how would the warriors fight without arms and armor? Then there's the Artisan caste. They too, are highly esteemed in dwarf society, for they are the builders and makers that make Ondrathum hum. The Miner caste is next, and is also greatly valued, particularly those that do the dangerous job of mining lucenium. Lasty is the Merchant caste. While it brings money into the city and arranges valuable trade deals, its esteem among other castes has been diminished greatly, as many of its members have broken ties with Ondrathum in order to keep the wealth their trade produced to themselves.*

*Of this group, it is the members of the Merchant caste who are most likely to leave Ondrathum or become adventurers. Trade deals often lead to contact with humans and the surface dwarves were originally part of the Merchant caste. Sometimes a member of the Merchant Caste will join their kin on the surface despite the loss of status at home.*

## Warrior Caste

* **Skill Proficiencies:** Athletics, Insight
* **Tool Proficiencies:** None
* **Languages:** Two of your choice
* **Equipment:** A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, and a pouch containing 10sp

### Warrior's Knowledge

You know the warrior life as only someone who has experienced it can. You are able to identify warrior sub-castes by their emblems, and you know a little about any such sub-caste, including the names and reputations of its commanders and leaders. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle through these sub-castes.

### Suggested Characteristics

Use the tables for the Soldier background as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity.

Your bond could be associated with the sub-caste you were are part of previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for fighting.

## Smith Caste

* **Skill Proficiencies:** Perception, Sleight of Hand
* **Tool Proficiencies:** Smith's tools, and one other type of artisan’s tools of your choice
* **Equipment:** A set of smith's tools, a hammer or sledge hammer, a set of common clothes, a work apron, a pair of elbow-length leather gloves and a pouch containing 10cp.

### Specialization

During your time as in the Smith Caste, you specialised in one type of metalcraft. Roll a d6 or choose from the options in the table below to determine the category:

 2
 3
 4
 5
 6

### Knowledge of the Trade

You can light and maintain roaring fires with ease, arranging materials to concentrate the heat as if it were a forge. You may spend an hour to create a makeshift forge while only using twice the materials needed to fuel a regular campfire.

You can also assess the quality and value of a non-magical metal object and know how to care for and maintain such items (protecting them from corroding, breakage, repairing damage, etc).

### Suggested Characteristics

Life by the forge leaves its mark. Metalworkers are often toughened and hardy from their craft but must maintain a level of sociability in order to sell their wares.

### Smith Caste Personality Traits

 2
 3
 4
 5
 6
 7
 8

### Smith Caste Ideals

 2
 3
 4
 5
 6

### Smith Caste Bonds

 2
 3
 4
 5
 6

### Smith Caste Flaws

 2
 3
 4
 5
 6

## Artisan Caste

* **Skill Proficiencies:** Perception, Sleight of Hand
* **Tool Proficiencies:** One artisan’s tool of your choice, one gaming set of your choice
* **Languages:** None
* **Equipment:** A small knife, a set of artisan’s tools (one of your choice), one gaming set of your choice, a set of common clothes, and a pouch containing 10cp

### Artisan Trade

Choose which trade you have studied and practiced.

### Respect of Your Peers

Your skills are impressive enough to inspire respect and admiration in the eyes of your fellow artisans. You can often obtain aid in the form of crafting supplies at a significantly reduced price or sometimes even for free.

### Suggested Characteristics

Artisans always seek to increase their knowledge and skill of their craft. Sometimes they'll take up apprentices of their own.

### Artisan Caste Personality Traits

 2
 3
 4
 5
 6
 7
 8

### Artisan Caste Ideals

 2
 3
 4
 5
 6

### Artisan Caste Bonds

 2
 3
 4
 5
 6

### Artisan Caste Flaws

 2
 3
 4
 5
 6

## Miner Caste

* **Skill Proficiencies:** Athletics, Survival
* **Tool Proficiencies:** Miner's Tools
* **Languages:** None
* **Equipment:** A shovel or a miner's pick, a block and tackle, a climber's kit, a set of common clothes, and a pouch containing 25cp

### Deep Miner

You are used to navigating the deep places of the earth. You never get lost in caves or mines if you have either seen an accurate map of them or have been through them before. Furthermore, you are able to scrounge fresh water and food for yourself and as many as five other people each day if you are in a mine or natural caves.

#### Miner Personality Traits

 2
 3
 4
 5
 6
 7
 8

#### Miner Ideals

 2
 3
 4
 5
 6

#### Miner Bonds

 2
 3
 4
 5
 6

#### Miner Flaws

 2
 3
 4
 5
 6

## Merchant Caste

* **Skill Proficiencies:** Insight, Persuasion
* **Tool Proficiencies:** Navigator’s tools
* **Languages:** One of your choice
* **Equipment:** A set of artisan's tools (one of your choice), 10 sheets of paper, a quill, an ink pot, a wax business seal, common clothes, a pouch of g 10sp

### Cunning Haggler

After years or being around, and working in, shops and carts you have learned to watch people and their interests. You have an uncanny ability to talk people into making purchases, haggling up prices, and bartering for a better deal. You take advantage on Charisma (Pursuasion) checks when haggling and bartering.

You also came in contact with many different people with different cultures and beliefs. Years of running a shop and/or being in a caravan has allowed you to pick up many tidbits about them. You get a +2 to rolls involving knowledge of cultures and religions

### Merchant Personality Traits

 2
 3
 4
 5
 6
 7
 8

### Merchant Ideals

 2
 3
 4
 5
 6

### Merchant Bonds

 2
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 4
 5
 6

### Merchant Flaws

 2
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 4
 5
 6