Checkpoint 27

**There's columns. Why is this crashed?**
This page is for rooms/segments.

Please shorten below the shorts (where the Rumbimhsa is pointing.)

Checkpoint 27 is fanmade.

### New features

Purple Crystals, Lasers with Purple Glass, 6-cell Boss Fight, Glass Screens/Panes, Floating Glass Cubes, Moving Glass Columns with Metal, Layered Moving Glass Columns, Shifting Glass Columns, Groups of Octahedrons, Rectangle-shaped Crystal

### Stage(s)

8

This checkpoint has 8 stages.

The mayhem bosses are 6 single-cells. New feature is glass screens/panes - 1 glass pane making a screen hold either a pyramid or an octahedral crystal inside. Octagon-shaped crystals give you 33 balls. Tetrahedral crystals give you 35 balls. Cube prism crystals give you 40 balls. Circle-shaped crystals give you 43 balls. Rectangle-shaped crystals give you 45 balls.

# Stages

### Stage 1

Stage 1 has shades of purple stone. Normal speed. Normal gravity. The segments:

* 2 small spinning glass panes in a row, with the last one having an octahedral crystal inside.
* A cube crystal in the way of the player protected by a box supported by a metal pillar.
* 2 large 5 blade propellers on top of the player.
* 12 pyramidal crystals arranged like CP10 ST2, with the last six protected by boxes.
* A hanged cylinder.
* 3 glass cannons alternating left-right.
* 1-button door.
* 2 purple pyramidal crystals.

Normal speed. music is from custom stages mod stage 12 and repeats twice. At the start, there’s 2 explosive balls.

### Stage 2

Stage 2 goes at slow speed and is a breakpoint. The segments:

* 2 cube crystals (both will crash you if not broken).
* 4 octahedral crystals arranged in non-crashable square.
* 9 pyramids arranged in square (middle row crashes).
* 4 sets of 6-3 sides crystals in a row.
* 6 sets of prism crystals.
* 2 star crystals.
* 3 purple star crystals on moving columns.
* 1-button door. music is 28.ogg. At the start, there’s 1 ball frenzy.

### Stage 3

Stage 3 go at normal speed. Low gravity. The segments:

* A hexagon-shaped crystal.
* 2 sets of cross bars.
* 18 pyramidal crystals arranged like Deathstar.
* 2 crankshafts, alternating between vertical and horizontal.
* 2 rectangle-shaped crystals.
* A glass pane.
* 3-button door. Music is 7-1. The segments repeat twice. Right before the door at the end is a time slow powerup. 2 more time slows appear at the start of this stage.

### Stage 4

Stage 4 goes at normal speed. The segments:

* A cube crystal right in front of the player.
* Infinite balls powerup with 14 pyramidal crystals.
* 2 spinning star hammers in front of the player.
* 3 small spinning glass panes alternating between left and right starting with one to the left. The last one having an octahedral crystal inside.
* 2 crankshafts, alternating between horizontal and vertical.
* A crossing laser which are mirror images to each other.
* A rectangle-shaped crystal in the way of the player.
* A 1-button door.

This stage only has a floor, like the checkpoint 2 boss. There are also cracks in the floor leading to water spread out through the stage. Music is 10-3 part 1 and 2.

### Stage 5

Stage 5 has proper walls on the left and right. Zero gravity. The segments:

* 3 wide spinning glass panes in a row, with the 2nd having 2 pyramidal crystals inside.
* 3 moving glass bars, alternating between horizontal and vertical.
* A propeller (6 blades with smaller metal and thinner glass bars) In front of the player.
* A 5-metaled Crankshaft.
* A floating glass cube and a cube crystal.
* A cube frame.
* 2 glass panes.
* 4-button door.

This stage goes at a medium-fast speed. At the start, there is a time slow with 3 star crystals and at the middle. Music is 11-1.

### Stage 6

Stage 6 only has lines of stone on each side. The segments:

* 4 lasers (2 beams) on the sides.
* 6 spinning octagons, with the first 3 being horizontal, and the last 3 being vertical.
* A 4-bar spinning metal disk.
* A row of 4 crankshafts.
* 12 pyramidal crystals on either side.
* A suspended metal cube.
* A brick wall made with 36 cubes.
* 2 spinning squares.
* A glass and metal bar.

This stage goes at normal speed. Right before the ending door are 2 pentagon-shaped crystals. Segments repeat twice. Music is 2-2.

### Stage 7

Stage 7 goes at normal speed. The segments:

* A 5-bar spinning metal disk.

* 2 cross bars, each with 4 octahedral crystals between them.

* 2 octagons on strings.
* 4 paintings.
* 3 sliding glass panes.
* 3 6 blade propellers, starting 2 at the sides, then 1 at the center.
* 2 spinning hexagons.
* A cube crystal.
* 2 4-pane spinning glass panes.
* 2-button door.
* Stage 2's shape is like co-op stage 5. Segments repeat 3x. The music is 4-2.

### Stage 8

Stage 3 doesn't have any speed changes from the last stage. It's a large room like 6-1. The segments:

* 6 swinging hammers in a row alternating left-right starting with a left hammer.
* A 5-bar horizontal spinning metal disk with a star crystal inside.
* 6 pyramidal crystals arranged like end of checkpoint 8 boss.
* 1 purple cube crystal.
* 2 triangles on strings.
* 4 triangles on strings with metal in the center.
* 1-button door. The music is 1-3.

# Music

1: CSM Stage 12

2: 28.ogg

3: 7-1

4: 10-3 Part 1

5: 11-1

6: 2-2

7: 4-2

8: 1-3 (4-3)