recursal/Fanatic-Fandom huggingface dataset:
Aetherlord's Signet

Aetherlord's Signet is an Epic Ring.

## Stats

Aetherlord's Signet

"A ring commonly carried by nobles possessed by Aetherial spirits."

Epic Ring

+36% Aether Damage
+22 Spirit
+240 Health
+1.5 Energy Regenerated per Second
15% Aether Resistance
+1 to Albrecht's Aether Ray

Granted Skills

Arcane Blast (10% Chance when Hit by Melee Attacks)
A surge of arcane energies erupts from you, damaging all nearby enemies.

6 Second Skill Recharge
4.8 Meter Radius
+15% Weapon Damage
129 Fire Damage
129-216 Aether Damage

Required Player Level: 40

Required Spirit: 195

Item Level: 40

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Avarice of Androneus

**Avarice of Androneus** is an Epic Amulet.

## Stats

Avarice of Androneus

"A perfect emerald openly flaunted by Master of Taxes Androneus Phillian, prior to his introduction to a knife in the back."

Epic Amulet

+15 Physique
+15 Spirit
+15 Cunning
18% Pierce Resistance
18% Poison & Acid Resistance
18% Vitality Resistance
18% Aether Resistance
18% Chaos Resistance
18% Elemental Resistance
{{{2}}} to Mogdrogen's Pact
{{{2}}} to Field Command
{{{2}}} to Flame Touched

Required Player Level: 50

Required Spirit: 244

Item Level: 50

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Levels

There are 5 **Acts** in HyperParasite:

* **ACT I**: Downtown
* **ACT II**: Asiatown
* **ACT III**: Industrial District
* **ACT IV**: Desert
* **ACT V**: The Hexagon

Each **Act** is subdivided into two or more **Levels** (usually, a **Main Level** and one/two**Sub-Level/s**).

At the end of each **Main Level** there's a **Boss Fight**.

**Sub-Levels** are usually shorter and harder levels.
Arcane Spark

Arcane Spark is a Rare component for use in Amulets and Medals, and is obtained primarily through crafting.

The Blueprint: Arcane Spark is available from the Black Legion Faction Quartermasters after reaching Respected status.

## Stats

Arcane Spark

"A spark of the purest arcane energy."
(Used in amulets and medals)

Rare Component

45 Energy Leech over 3 Seconds
Increases Energy Regeneration by 20%
+50 Offensive Ability
30% Skill Disruption Protection

Required Player Level: 35

Item Level: 45

## Blueprint

Crafts one Arcane Spark Component.

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ancient Heart

Ancient Hearts are a material used in Crafting. They can also be required for some quests, bounties, and Devotion Shrines.

They can be obtained in the following ways:

* Chance to drop from Beast, Beastkin and Eldritch Heroes and Bosses.
* Possible obtain from Dismantled epic+ loot by the Inventor.
* Possible drop from Treasure Troves.
* Horrus, the Cursed Smith, located in the Gates of Necropolis, will offer one Ancient Heart in exchange for 1 Tainted Brain Matter.
* Quest reward for The Groble Tyrant.

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Apothecary's Wisdom

Apothecary's Wisdom is an Epic Ring.

Set: The Apothecary

## Stats

Apothecary's Wisdom

Epic Ring

+32 Spirit
Increases Health Regeneration by 10%
+20% Constitution
18% Bleeding Resistance

Required Player Level: 40

Required Spirit: 193

Item Level: 40

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arkovian Undercity

The **Arkovian Undercity** is a large underground area in Act 2. It has three levels. There are 2 entrances located in Old Arkovia, one south of the Twin Falls Riftgate, the other on the edge of the Broken Hills, north-east from the Broken Hills Riftgate.

## Interests

**Level 1:**

* Ancient Lectern
* Breakable Wall
* Ancient Sarcophagus
* Nomos Dred

**Level 2:**

* Breakable Wall
* Ornate Strongbox
* Laudos Vagra
* Rhovena Kur

**Level 3:**

* Ruined Shrine (Normal/Elite/Ultimate)
* Ornate Strongbox
* Kilrian, the Tainted Soul

## Creatures

**Undead:**

* Apparition
* Haunted Noble
* Haunted Champion
* Skeletal Warrior
* Skeletal Archer
* Skeletal Deathbolt Archer
* Skeletal Knight
* Skeletal Priest
* Skeletal Warlock
* Flame Revenant
* Frost Revenant
* Storm Revenant
* Skeletal Gargantuan
* Skeletal Monstrosity

**Boss:**

* Kilrian, the Tainted Soul

## Gallery

* *Undercity level 1*
* *Undercity level 2*
* *Undercity level 3*
* *Undercity entrance*

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aegis of Thorns (Skill)

### AssociatedSkills:

*Infused with the Great Guardian's suffering, the Aegis of Menhir becomes an extension of Dreeg's will, and of his thorns endlessly dripping with acid-blood.*

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Affliction

Affliction is a tier two Constellation, located in the bottom left part of the devotion window.

## Stats

`Updated to: v1.0.1.0`

 2
 3
 5
 6
 7

## Skill Progression

Fetid Pool (33% Chance when Hit)

*A festering pool erupts beneath your enemies, corrupting the ground.*

 2/15
 3/15
 4/15
 5/15
 6/15
 7/15
 8/15
 9/15
 10/15
 11/15
 12/15
 13/15
 14/15
 15/15

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
How to play guide for HyperParasite

*This article is a stub. You can help HyperParasite Wiki by expanding it.*

This page will serve as a basic **How to play guide for HyperParasite**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

In Act 2 we have, what are normally unbreakable, ornaments in the corners of each area. There will always be one breakable ornament in each run (that will flash when hit). This can only be broken with you Special Move but it always houses a excellent item.

## **Guide: How to survive and unlock a character in ACT 2**

Hi beloved HyperParasites!

Some of you may have defeated Double Trouble, and now you’re entering Act 2, AsiaTown, for the first time!

Well, surprise surprise, a new set of locked enemies is hunting the HyperParasite and they cannot be snatched!

It’s very likely that you will die in this run but hey, here are some tips and tricks to defeat the elite enemy, and how to unlock a brain in a few runs.

Before digging in, remember that is very important to locate Wito as soon as possible.

##### **- Use the Body Storage Capsules**

While playing in Act 1 – Downtown, it's possible to store up to three host-bodies in the shop. If in Act 2 you manage to survive as Parasite, and locate Wito's shop, you can retrieve a stored host-body and continue your run.

* Use the Storages
* Store up to three humans for later!

##### **- Snatch a miniboss**

Either straight from actually fighting the boss, or from a Storage! Your chances of survival will increase!
* Act1 MiniBosses
* Boxer
* Werewolf
* Off-Duty Detective

##### **- Explore!**

Explore all Downtown and use all the available upgrades… There is also a sub-level (Sewers and Old Sewers) where another upgrade is waiting for you.
* Upgrades
* Upgrade Downtown
* Upgrade Sewers

##### **- Buy/find one or more skills**

Skills ARE expensive, so you might use the Customer of the month to reduce its price. Any Damage over Time (Dot) Skill should work miracles in AsiaTown...and, overall, in the whole game.
* Customer of the Month
* In this run the Punk is the Customer of the Month!
* Enjoy the 50% of discount!

##### **- Luck and Money**

Once you have collected a brain, you need some money to unlock it. Play some runs in Act 1 using the upgrades to raise the stat **Luck** and break all the destructible props.Once in the Act 2, locate Wito shop to drop all the money you have collected so far.
* Luck Upgrade
* Reject with Luck 6
* Upgrade with Luck 2
* Reject with Luck 8

##### **- Secrets!**

Each level (and sub-level) contains secrets hidden in the scenario!!
Good luck in exploring and unlocking characters in the following Acts!

## See also

* Release date
* System requirements
Aether Crystal Cluster

Aether Crystals Clusters are Aetherial creatures.

They possess the same skills as Aether Crystals but have additional resistances and spawn 3 levels higher than the player (thus using skills at a higher level).

## Abilities

* Summon Zombie

Summons 3 Walking Dead
8 Second Cooldown
6 Summon Limit
* Aether Tendril

Aether Damage
3% reduction to Current Life
* Aether Field (buff)

(4.5 to 10.5) Meter Radius
Aether Damage
5-10% reduction to Current Life
* Reflects 8% Damage

## Resistances

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Guardian

**Aetherial Guardians** are a type of Aetherial creature, found throughout Act 6.

## Notable Drops

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
HyperParasite Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
HyperParasite Wiki/editcopy/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Anchorite's Seal

Anchorite's Seal is an Epic Ring.

The granted skill's "additional threat" indicates 15% chance to taunt target.

## Stats

Anchorite's Seal

Epic Ring

+280 Health
+2% Chance to Avoid Melee Attacks
+10% Shield Damage Blocked
18% Fire Resistance
18% Poison & Acid Resistance

Granted Skills

Retribution (15% Chance on Block)
Provoke nearby foes with a shockwave emanating from your shield. Requires a shield.

3 Second Skill Recharge
3.5 Meter Radius
195-277 Physical Damage
Generate Additional Threat
30% Slow target For 3 Seconds

Required Player Level: 32

Required Spirit: 148

Item Level: 30

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alkamos' Scythe

Alkamos' Scythe is an Monster Infrequent Rare two-handed axe. It has a chance to drop from Alkamos, Lord Executioner.

## Base Stats

Alkamos' Scythe

Rare Two-Handed Axe

76-172 Physical Damage

18% Armor Piercing

40-56 Cold Damage

1.55 Attacks per Second

+34% Cold Damage
8% of Attack Damage converted to Health
12% Physical Damage converted to Cold Damage

Granted Skills

Spectral Strike (Granted by Item)
Disappear into the veil of the dead and re-emerge next to your intended target in an instant.

95 Energy Cost
4 Seconds Skill Recharge
280% Weapon Damage
325 Cold Damage
325 Vitality Damage
+300% Movement Speed

Required Player Level: 30

Required Physique: 323

Item Level: 30

Alkamos' Scythe

Rare Two-Handed Axe

120-210 Physical Damage

18% Armor Piercing

50-72 Cold Damage

1.57 Attacks per Second

+48% Cold Damage
8% of Attack Damage converted to Health
12% Physical Damage converted to Cold Damage

Granted Skills

Spectral Strike (Granted by Item)
Disappear into the veil of the dead and re-emerge next to your intended target in an instant.

95 Energy Cost
4 Seconds Skill Recharge
280% Weapon Damage
325 Cold Damage
325 Vitality Damage
+300% Movement Speed

Required Player Level: 52

Required Physique: 468

Item Level: 52

Alkamos' Scythe

Rare Two-Handed Axe

148-275 Physical Damage

18% Armor Piercing

62-90 Cold Damage

1.50 Attacks per Second

+59% Cold Damage
8% of Attack Damage converted to Health
12% Physical Damage converted to Cold Damage

Granted Skills

Spectral Strike (Granted by Item)
Disappear into the veil of the dead and re-emerge next to your intended target in an instant.

95 Energy Cost
4 Seconds Skill Recharge
280% Weapon Damage
325 Cold Damage
325 Vitality Damage
+300% Movement Speed

Required Player Level: 70

Required Physique: 588

Item Level: 70

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Sentinel

**Aetherial Sentinels** are a type of Aetherial creature, found throughout Act 6. On death they spawn a 2nd-stage Aetherial Terraformer.

## Notable Drops

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
1.1.2.2

**Spirit Mod 1.1.2.3** served to fix a handful of bugs and change around a couple of things.

## Changes/Bug Fixes

* Changed the music of The Tide.
* Fixed issues regarding the Ancient Flier and Starplate Raider not being supported by the Boss Checklist mod.
* Fixed many background issues.
* Fixed multiple issues regarding reloading mods.
* Nerfed the Mind Flayer's projecitles.
* Buffed multiple Tide weapons.
* Fixed the Gilded Staff being crafted at a Mythril Anvil.
HyperParasite Wiki/editcopy

Welcome to the Official  Wiki
the *HyperParasite* guide written and maintained by the players.
We are currently maintaining 674 pages (84 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About HyperParasite

HyperParasite is a relentless rogue-lite SHMUP adventure developed by Troglobytes Games. It will be released on Steam, Microsoft Xbox One, Sony PlayStation 4, and Nintendo Switch on 3 April 2020.

It's the 80's all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one's invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what's left of their souls and wreaking unfathomable havoc.

And it's spreading. With a vengeance.

Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralyzed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That's for them to worry about. For you are the enemy.

You are the organism with a mission. You are... HyperParasite.

Quick Links
About the GameCharactersEnemiesLevelsGameplay

Guides
* How to play guide for HyperParasite
* Release date
* System requirements

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

*HyperParasite* Links
Official WebsiteDiscord ServerOfficial TwitterOfficial FacebookOfficial InstagramOfficial Youtube

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
HyperParasite Wiki

Welcome to the Official  Wiki
the *HyperParasite* guide written and maintained by the players.
We are currently maintaining 674 pages (84 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About HyperParasite

HyperParasite is a relentless rogue-lite SHMUP adventure developed by Troglobytes Games. It will be released on Steam, Microsoft Xbox One, Sony PlayStation 4, and Nintendo Switch on 3 April 2020.

It's the 80's all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one's invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what's left of their souls and wreaking unfathomable havoc.

And it's spreading. With a vengeance.

Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralyzed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That's for them to worry about. For you are the enemy.

You are the organism with a mission. You are... HyperParasite.

Quick Links
About the GameCharactersEnemiesLevelsGameplay

Guides
* How to play guide for HyperParasite
* Release date
* System requirements

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

*HyperParasite* Links
Official WebsiteDiscord ServerOfficial TwitterOfficial FacebookOfficial InstagramOfficial Youtube

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Ancient Wraith

**Ancient Wraiths** are a type of Wraith, and are found in Gloomwald and Ugdenbog areas of Act 5.

## Resistances

 Pierce
 Cold
 Vitality
 Knockdown
 Stun
 Trap
 Sleep

## Notable Drops

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arcanist

**Arcanist** is a mastery in *Grim Dawn*. Typically, Arcanists destroy their enemies at range with powerful magic spells: Aether, elemental, or other kind. Arcanists have poor defensive capabilities, though they do have some skills to help ensure their survival.

## Lore

To Arcanists, the manifestation of magic is not some unexplainable mystery or the will of the gods, but a science meant to be unraveled. This pursuit of knowledge drives all Arcanists, always eager to discover a new technique to make their namesake. Arcanists warp the mysterious aether and elements to their will, creating devastating demonstrations of power that rival small armies. However, such raw force leaves little in terms of defense.

## Mastery Progression

Each point invested in the Arcanist skill mastery gives the following stat bonuses:

* +2 Physique
* +5 Spirit
* +3 Cunning
* +18 Health
* +20 Energy

## Class Combinations

Combining the Arcanist with another Mastery forms the following hybrid classes:

* Battlemage (+ Soldier)
* Druid (+ Shaman)
* Mage Hunter (+ Inquisitor)
* Sorcerer (+ Demolitionist)
* Spellbinder (+ Necromancer)
* Spellbreaker (+ Nightblade)
* Templar (+ Oathkeeper)
* Warlock (+ Occultist)

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Agrivix's Malice (relic)

**Agrivix's Malice** is a Mythical Relic.

This item can only be acquired by crafting. A Blueprint is required.

## Stats

Agrivix's Malice

"The secrets of the aether are ours for the taking. I simply do not fear what lies beyond the veil."

Mythical Relic

+85% Aether Damage
+85% Chaos Damage
+5% Attack Speed
+5% Casting Speed
30% Aether Resistance
+1 to All Skills in Arcanist
+15% Damage to Aetherials
+15% Damage Aether Corruptions

Granted Skills

Agrivix's Malice (25% Chance on Attack)
Harness the fury of Agrivix, creating swirling bursts of aether and chaos energy around you.

1 Second Skill Recharge
100% Chance to pass through Enemies
0.3 Meter Radius
362 Aether Damage
135-274 Chaos Damage

Required Player Level: 70

Item Level: 70

## Completion Bonuses

 +1 to Shattered Star+1 to Elemental Balance

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
HyperParasite

Release date(s) | 3 April 2020

**HyperParasite** is a relentless rogue-lite SHMUP adventure developed by Troglobytes Games.

## Description

It's the 80's all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one's invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what's left of their souls and wreaking unfathomable havoc.

And it's spreading. With a vengeance.

Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralyzed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That's for them to worry about. For you are the enemy.

You are the organism with a mission. You are... HyperParasite.

## Features

### Relentless top-down, shoot ‘em up action!

Being able to snatch the bodies of nearly every weapon-wielding homo sapien you encounter ensures bullet hell almost never ceases.

### Intelligent zapping!

A happy trigger-finger alone won't suffice; multiple character classes, host-specific abilities and a skill-based progression system means you'll be working to one-up the human race even without bullets.

### Extreme level re-playability

Procedurally generated levels, multiple game-play objectives, grueling waves of enemies and deranged bosses, all while the possibility of perma-death looms; prepare to die. A lot.

### Nostalgia

...perpetuated by a unique 3D-pixelated art style, absurdly bright neons, obnoxious styling and robotic synthesizer sounds. It's the roaring 80's alright, with a dash of dystopia.

## External links

* Official Website
* Discord Server
* Official Twitter
* Official Facebook
* Official Instagram
* Official Youtube
1.3.2

**Spirit Mod 1.3.2** served as a Halloween update, adding a trick or treat system, a few Halloween-themed weapons, a new donator item and new candy buffs.

## Additions

* Added trick or treating! Talk to an NPC during the night during halloween, and they'll give you a piece of candy, with atlesat 2 possible lines of new dialogue. Candy is also obtainable from goodie bags, or the new Candy Bowl, sold by the Merchant during Halloween.
* Added the Candy Bag. If it's in your inventory, it will hold Candy. Take a piece by right clicking.
* Added Candy. There are 9 types: Apple, Mystery Candy, Lollipop, Candy, Golden Candy, Chocolate Bar, Mana Candy, Health Candy and Taffy. All of these have their own special buffs.
* Added Spooky Grass, which is sold by the Dryad post Moon Lord during halloween. It is purely decorational, but grows spooky trees to drop Spooky Wood.
* Added Pumpkin Grenades, made with pumpkins and grenades.
* Added various vanity masks from Goodie Bags. This includes developer masks and the rare Hulk Mask.
* Added new Spooky Wood weapons, for a little more options from the Pumpkin Moon.
* Added The Couch

## Changes/Bug Fixes

* Made small changes to glyphs. Now have context sensitive tooltips.
* Added more variants of reach and spirit foliage.
* Fixed a small glitch with the Ring of Willpower causing constant summon noises.
* Infernon now properly drops the Infernal Band in expert.
* Fixed missing pixels in reach background.
* Shard of Thanos now properly circles the user.
* Sturdy cooldown doesn't make you invisible, and can no longer be cancelled by the nurse.
* Blank Glyphs have no value.
* Pets now can't be used when another pet is being used
* Acid Imbue effect can now be cancelled
* Fixed damage types for many weapons
Blades of Chaos

*This article is a stub. You can help Spirit Mod Wiki by expanding it.*

Blades of Chaos*
Statistics

The **Blades of Chaos** is a early hardmode weapon which can be purchased from the Oracle for 25 Olympium tokens.
The Weapon is identical in appearance to the Blades of Chaos from the PlayStation game series God of War, wielded by it's main protagonist; Kratos
Asteroid Block

Asteroid Block*

Statistics

**Asteroid Block** is a type of block that can be obtained in the Asteroid Field. It functions as the main block to compose the biome, and can be used to craft the Geode set and the Turquoise Lens, which summons the Mystic Moon event.

## History

* **1.4.3**: Can no longer be Extractinated.
* **1.4.0.0**: Introduced.
1.0.4

**1.0.4** was the third Spirit Mod hotfix, fixing multiple issues.

## Changes/Bug Fixes

* Made some of the weapons crafted from Nightmare Fuel to inflict the Wither debuff.
* Fixed a bug regarding the Shadow Shot's homing capabilities.
* Made the Antlion Digging Claws, Blazing Wheel (weapon), Longbowne, The Gigazapper, Pigron Staff, Famine Scepter, Fungus, Typhoon, Ancient, and Terrestrial Ultimatum obtainable.
* Made all Zombies drop Old Leather.
* Buffed the Cavern Crawler and fixed an issue where it would drop more than one Crawerlock Staves.
* Fixed an issue regarding the direction the Netherbane faced.
* Made Bone Harpies and Lost Mimes drop fewer coins.
* Fixed the Beetle Arrow's sprite.
* Gave the Meteor an explosion effect.
* Adjusted the Bloodshot slightly.
* Made the Apocalypse, Ambertusk Spear, The Gigazapper, and Infernal Javelin do throwing damage.
* Vastly increased the Stellar Pickaxe's pickaxe power.
* Increased the value of Eternity and Storm Phaser.
Acolyte's Cord

Acolyte's Cord is an Epic Belt.

## Stats

Acolyte's Cord

Epic Belt

18 Armor

+14 Spirit
+15 Offensive Ability
12% Elemental Resistance
+2 to Raise Skeletons

Bonus to All Pets:

+15% to All Damage
+8% Health

Required Player Level: 17

Required Physique: 110

Item Level: 14

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
1.1.0.1

**1.1.0.1** was the first 1.1 update and fixed a handful of bugs and issues.

## Changes/Bug Fixes

* Fixed a bug where the Shadow Mimic would spawn in the Ocean biome.
* Nerfed the Overseer's defense and speed.
* Made the Seabreak Pearl craftable at any anvil.
* Removed the Headless Zombie.
* Fixed a bug causing the Combat Shotgun to gain a permanent damage increase upon right clicking.
Bismite Cutter

Bismite Cutter*

Statistics

The **Bismite Cutter** is a craftable boomerang. It has a 20% chance of inflicting the Festering Wounds debuff for 3 seconds on enemy hits.

Its best Modifier is **Godly**.

## History

* **1.4.0.0**:
	+ Sprite updated.
	+ Now inflicts Festering Wounds instead of Poisoned.
* **1.1.1**: Introduced.
Ardorfish

Ardorfish*

Statistics

ArdorfishStatistics

* **Item (Quantity)****Rate**
* Heart Scale50%

The **Ardorfish** is a passive critter that spawns in the Cavern layer in water. If the player is near, they will swim away in short, quick bursts.

## Trivia

* The Ardorfish is a direct reference to Pokémon's Luvdisc and is internally called as such.
Acid set

Acid set*
Statistics

The **Acid set** is a craftable Hardmode vanity set. It consists of the **Acid Mask**, **Acid Plate**, and **Acid Leggings**.
This content got removed.

## Set

Acid Mask*

Statistics

Acid Plate*

Statistics

Acid Leggings*

Statistics

## History

* **1.4.0.0**:
	+ Reworked into a vanity set.
	+ Sprites updated.
* **1.2.0.0**: Introduced.

 Acid set
HyperParasite Wiki/editcopy/Top section

Welcome to the Official  Wiki
the *HyperParasite* guide written and maintained by the players.
We are currently maintaining 674 pages (84 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About HyperParasite

HyperParasite is a relentless rogue-lite SHMUP adventure developed by Troglobytes Games. It will be released on Steam, Microsoft Xbox One, Sony PlayStation 4, and Nintendo Switch on 3 April 2020.

It's the 80's all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one's invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what's left of their souls and wreaking unfathomable havoc.

And it's spreading. With a vengeance.

Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralyzed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That's for them to worry about. For you are the enemy.

You are the organism with a mission. You are... HyperParasite.

Quick Links
About the GameCharactersEnemiesLevelsGameplay
1.2.2.13

**1.2.2.13** fixed a couple of items and changed a handful of things.

## Changes/Bug Fixes

* Nerfed the Vein Tunneler's spawn rate and health.
* Nerfed the spawn rate of the Mineroid and Bramble Burrower.
* Fixed the Orbiter Staff not giving a buff.
* Fixed a lot of spelling and grammar errors.
* Fixed the Terror Fiends despawning, at the cost of Nightmare Eyes disappearing after 3 minutes.
* Buffed the True Shadow Shot and Terravolver.
* Buffed the drop rates of multiple artifact materials.
* Fixed a lot of enemy spawns, including the Mechromancer.
* Nerfed the drop rate of items dropped by Harpies, as well as many other items.
* Made the Vein Tunneler rarely drop the Plaguebearer Microbe.
1.3.1

**Spirit Mod 1.3.1** served to rebalance and expand upon every boss, added a new NPC, a new mini-biome, a new event, more furniture, more music, and much more.

## Additons

* Added the Blue Moon, a Hardmode event.
* Added the Grove and its miniboss, the Glade Wraith.
* Added the Enchanter
* Added Glyphs.
* Improved the Reach.
* Added Elderbark furniture.
* New music for Infernon, the Ethereal Umbra and the Starplate Raider.
* A large amount of donator items.
* Many other items that cannot be listed due to lack of source.

## Changes/Bug Fixes

* Most sets have been buffed, with some armors gaining new set bonuses, and some weapons getting new abilities!
* Most armor sets have received new set bonuses.
* Almost every single boss has been changed in some way.
	+ Scarabeus: No longer breaks platforms, instead fires gilded dust to prevent exploiting.
	+ Vinewrath Bane: Nerfed its red needle attack.
	+ Ancient Flier: Now moves faster, and shoots a special projectile in Expert Mode. To prevent the spam of Bone Harpies, a cap has been placed on his capacity to summon them.
	+ Starplate Raider: Nerfed its star attacks, increased protection against piercing weapons
	+ Infernon: Nerfed his projectile spam. In Expert Mode, the boss will transform into the Infernus Skull as a final form.
	+ Dusking: Increased speed, power, and amount of attacks.
	+ Ethereal Umbra: Greatly buffed its and the Ethereal Mirage's health.
	+ Illuminant Master: Nerfed his teleportation range and his projectile spam.
	+ Atlas: Buffed his speed and his projectiles.
* Overseer: Slight damage nerfs.
* Added special water shaders for the Spirit Biome and Reach, as well as a new shader for the Spirit Biome.
* Resprited many items, NPCs, tiles and more.
* Artifact Accessories now empower their respective weapons with special bonuses.
* A mod icon for the Mod Browser.
Augment

**Augments** are enchanted powders, tinctures and poisons that can be used to empower weapons, rings, and amulets with additional stats. With the exception of one quest reward in Act 3, they are acquired from faction quartermasters.

There are three sets of augments, each intended for different items.

* The first set is for use on rings and amulets.
* The second set is for one-handed weapons, shields and caster off-hands. Potent versions of these augments provide stronger benefits and can only be applied to two-handed weapons.
* The third set is for use in armor pieces (head, shoulders, chest, belt, hand, legs and feet).

The Forgotten Gods expansion adds a fourth type, Rune Augments. These are applied to medals only and grant various types of movement skills.

Applying an augment to a weapon also adds a glowing visual effect to that weapon. This will not work on items that already have a special effect, such as various Epic weapons.

An item may have only one augment on it at any given time, and applying a new augment overwrites the old one. Salvaging or dismantling an augmented item does not return the augment, but it can be purchased again from faction vendors.

## Forgotten Gods armor augments

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Antumbral Skull

Antumbral SkullStatistics

The **Antumbral Skull** is a boss servant enemy that is spawned from Dusking. It chases the player through walls and inflicts the Shadowflame debuff upon contact.

## Notes

* It shares the same sprite as a projectile fired by the Clothier NPC, which is unknown if this was intentional or not.

## History

* **1.4.3**: Now immune to Shadowflame and Confused.
* **???**: Introduced.
1.0.5.1

**1.0.5.1** served to fix a handful of issues.

## Changes/Bug Fixes

* Made the Skeletalon Staff craftable (later changed).
* Made Cygnus' Crossbow autofire.
* Fixed the Crimbine Bullet's sprite bug.
* Nerfed the Man O' War.
* Fixed Mechromancer's damage and spawnrate.
* Increased Shooting Star's spawnrate and increased its chances to drop a Star Piece.
* Made the Night Sky more powerful and interesting.
* Made Possessed Armors drop the Possessed Sword.
* Made the Plaguebearer Microbe, Solar Rattle, Eyeshot and Breath of the Zephyr obtainable.
* Slightly nerfed the Shadow Shot.
* Fixed Invasions spawning incorrectly during Pre-Hardmode and Hardmode.
* Reduced the Flesh Golem's spawn rate.
* Fixed a tiny visual bug with the Pirate Loot Crate.
* Made the Clatterbone armor's Set Bonus work correctly.
* Made Dusking drop the Dusk Carbine, and added Dusking resprites.
* Dusk armor now has a new set visual effect and set bonus.
* Nerfed Dungeon enemies' spawn rate, damage, defense, and gold drops.
* Buffed and nerfed Gore, Pestilent, Clatterbone, Bloodfire, Floran and Geode sets.
* Buffed the Chaos Ball, Titanium Staff, Quake Fist, and The Mountain.
* Fixed the Spirit Knife price issue.
* Reduce the crafting ingredients for Rogue and Leather armor.
1.4.2.3

The **1.4.2.3** update is a hotfix of the Sinister Sands Update and is the final version in the 1.4.2 series of updates. This update removed the Overseer and made several small changes and fixes.

## Changes

### Balancing and Reworks

* Funny Firework now deals 4 damage.
* Nerfed Scattergun, base damage decreased from 13 to 11.
* Buffed Infernon Skull, base life increased from 30 to 65, damage from 32 to 45.

### Recipes

* All recipes featuring Essence of Eternity have been changed, due to its removal:
	+ Guardian's Cloak and Gauntlet of the Moon's recipes require Luminite Bars instead of Essence of Eternity, with amounts remaining the same.
	+ Alpha Blade's recipe no longer requires Essence of Eternity to craft.

### Resprites

* Resprited the Infernus Skull's map icon.

### Additional Changes

* Reworked the Haunted Tome into a miniboss:
	+ Added a map icon.
	+ Added to boss checklist and boss logs.

* Added a new line to the Baguette's tooltip.
* The Baguette now sells for 10 Copper Coins.
* Reduced Golden Caviar's sell price from 5 Gold Coin to 50 Copper Coins.
* Enchanter's projectile changed to Ruby Bolt.￼
* Briar Grass now drops Briar Grass Seeds.
* The following enemies can no longer be caught:
	+ Crystal Serpent (NPC), Purple Clubberfish (NPC), and Toxicarp (NPC)

## Fixes

* Fixed a visual bug with the Adorned Bow.
* Fixed a bug with projectile trails.
* Shadeblaster's projectile now belongs to the player.
* Neon Blocks now slope properly.

* Neon Candles and Fluorescent Plants now count as light sources inside NPC houses.
* Fixed a bug with the Fallen Asteroid's AI.
* Shockhopper's Laser now Pierce's through projectiles.
* Swordfish (NPC)'s sprite now faces in the right direction.
* Updated Infernon's Sprite in the Boss Logs.￼

## Removals

* Removed the following items:
	+ Spirit Idol, Eternity, Essence Tearer, Soul Expulsor, Essence of Eternity, Overseer Mask, Overseer Trophy, Overseer Treasure Bag, Eternity Charm, and Shadowspirit armor
* Removed the following bosses:
	+ The Overseer
Bismite Bow

Bismite Bow*

Statistics

The **Bismite Bow** is a craftable Pre-Hardmode bow. When used, it fires arrows which has a 20% chance of inflicting the Festering Wounds debuff for 3 seconds.

Its best Modifier is **Unreal**.

## History

* **1.4.0.0**:
	+ Sprite updated.
	+ Now inflicts Festering Wounds.
* **1.1.3**: Nerfed Bismite Bow
* **1.0.5**: Slightly nerfed
* **1.0.1**: Buffed and fixed.
* **1.0**: Introduced.
Bismite Crystal Staff

Bismite Crystal Staff*
Statistics

Projectile created**Bismite Shot**

The **Bismite Crystal Staff** is a craftable Pre-Hardmode Sentry weapon. It summons a Bismite Crystal that fires Bismite Shots towards nearby enemies. The Bismite Shots inflict the Festering Wounds Debuff upon hitting enemies. Right-clicking will cause the Crystal to fire a wave of Bismite Shots.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a Mythical Bismite Crystal Staff has over a Ruthless one is knockback.

## History

* **1.4.1.1**: Recipe changed.
* **1.4.1.0**: Introduced.
Atlantic Cod (NPC)

Atlantic Cod*

Statistics

Atlantic Cod (NPC)Statistics

* **Item (Quantity)****Rate**
* Raw Fish50%

The **Atlantic Cod** is a passive critter that spawns in the Snow Biome at any layer in water. If the player is near, they will swim away in short, quick bursts. When caught with a Bug Net, the player will receive the vanilla Atlantic Cod item.
Arc-en-Ciel

Arc-en-Ciel*

Statistics

The **Arc-en-Ciel** was a craftable Hardmode magic weapon. It fired a rainbow-colored beam of lost souls that pierced an unlimited amount of enemies, dealing damage over time. This lasted for five seconds before phasing out. It inflicted the Electrified and Holy Light debuffs.

Its best modifier was **Mythical**.

## Trivia

* The word "arc-en-ciel" means "rainbow" in French.

## History

* **1.4.3**: Removed.
* **1.2.2.1**: Introduced.
Aspecto

Los **aspectos** son cambios cosméticos que cambian la apariencia de un personaje. Cada héroe tiene un aspecto de defecto y una serie de aspectos adicionales que pueden comprarse en la tienda online. Algunos de ellos comparten la misma temática. Cada aspecto, a su vez, tiene variaciones, o tintes.

## Trivialidades

* Antes las variaciones se desbloqueaban al subir nivel de héroe.

## Véase también

* Aspecto maestro
* Temas de aspectos

## Referencias

1. ↑ Avance de Heroes of the Storm Preview: Héroes llenos de posibilidades, accedido el 18-10-2016
1.3.0.4

**1.3.0.4** brought about several minor balance changes, fixed a few bugs and resprited a set of items.

## Changes/Bug Fixes

* Gated Cryolite behind Skeletron to prevent spawning bugs.
* Resprites from the Fiery armor have been added.
* Fixed multiple typos and grammar issues.
* Made Wheeze Gas poison foes.
* Fixed a bug causing multiple Fiery Maws to drop from foes.
Arcane Codexes

**Arcane Codexes**, or simply **codexes**, are support summon weapons used to buff, debuff, or disrupt, players or enemies, by summoning zones in the targeted location. These zones vary from codex to codex visually and functionally, such as Arcane Codex- Healing Zone buffing life regeneration while the player is within it, or Arcane Codex- Low Gravity Zone reducing the overall gravity to space levels for all entities within it. All codexes vary in design and color, yet have a set 9x9 area (four blocks in every direction from the targeted location) of effect, and are mostly transparent enough to see through. Their buffs and debuffs stay on the entity that was within their zone for a few seconds after they leave the zone. They are acquired by combining an Empty Arcane Codex with certain materials at a Work Bench. It is possible to acquire most of the codexes very early on, as they only require a book as a base material - which can be found in Dark Sepulchres or the Dungeon entrance.

Arcane Codexes are considered sentries, which means you can summon multiple zones at once, specifically up to four, as long as you have enough sentry slots. You can have any combination of four auras out, from four different ones to four of the same one at once - with the exception of Arcane Codex- Repulsion Zone, which can only be summoned once. They disappear after some time, just like sentries do, with the exception of debuffing and disruptive zones that go away faster when enemies interact with them. With the Manasilk Scarf, you can have up to two zones at once very early on.

It is not possible to modify codexes, as they're not considered weapons, rather tools, like the Astral Map.

## Types

There are currently 6 different codexes in the **Spirit Mod**, all of which are in pre-Hardmode.

## Notes

* While Arcane Codex- Repulsion Zone doesn't work on bosses, it does work on their servants, such as Servants of Cthulhu.
Bismite Staff

Bismite Staff*

Statistics

The **Bismite Staff** is a craftable Pre-Hardmode staff. It fires bolt of energy that has a 20% chance of applying the Festering Wounds debuff for 3 seconds on enemy hits.

Its best Modifier is **Demonic** for damage output, or **Mystic** for mana conservation as it cannot get modifiers that affect knockback.

## History

* **1.4.0.0**:
	+ Sprite updated.
	+ Now inflicts Festering Wounds instead of Poisoned.
* **1.1.1**: Introduced.