Sir Mister Person

* Arc 1
* Arc 7

Official Image of Sir Mister Person, drawn by @grace.pptx on Instagram

(all by SK-73)

Official Image of Sir Mister Person, drawn by @grace.pptx on Instagram

### Aliases

* Sir Mister Person, Knight of the King Alaric, Protector of Hyranor and all its lands (official title)
* My Protector (by SK-73)
* Brigadier Beater of Babies (by SK-73)

### Class

Samurai Fighter (5), Oath of the Crown Paladin (3)

## Appearance

### Hair

Blond, shoulder-length, parts in the middle

## Connections

### Affiliation

* Arc 7 party (member)
* King of Hyranor (knight)

## In Podcast

### Episodes

Arc 7

Sir Mister Person is a Player Characters of Arc 1 and Arc 7 played by Gus.

*This page contains no spoilers for Arc 7 in the Arc 1 infobox and up until the section "Between Arc 1 and Arc 7". After that, please proceed with caution.*

## **Description**

Sir Mister Person is a very average middle-aged man, with an average appearance, and average life. His appearance resembles a "default character" in a videogame. He keeps his blonde hair battle-ready, meaning cut short.

He works as a guard for the town of Summerview, and with that position comes training at the capital, however Sir Mister misunderstood this and thought that by completing this training he had become a knight. He has lived with the idea that he is a knight for the last 20 years, and nobody corrects him, either because they don't know he thinks that and is wrong about it, or because they don't want to hurt his feelings.

He does not usually wear his full armor, but can more or less quickly go and change into it. Since he is not actually a knight, he had to buy the armour himself, and got into debt for it.

Sir Mister is egoistical, but not to the expense of other people, and a bit delusional and overly confident, although he does his best. He is deeply dedicated to the kingdom of Hyranor and takes his job very seriously, despite not being incredibly competent. Because the other guards do not take the job as seriously as he does and just wander around, he is often the only one specifically guarding the docks.

Sir Mister tries to always know what happens in the kingdom, and thus frequents the library of Summerview. He also is a regular at the Rose and Thorn tavern, where he usually drinks exactly two ales, which by the time of Arc 1 are already prepared and waiting for him when he comes.

He has the Interception fighting style.

## Backstory

He had his training in Tyle to become a guard about 20 years before Arc 1. Since then, he thinks he is a knight and about as important as the kingsguard, and demands to be addressed as Sir Mister Person. Nobody ever corrected him, because nobody really knows he made that assumption falsely.

Since his training, Sir Mister has not really left Summerview, and is scared that if he does, someone might try and invade it.

## Character Arc

### Arc 1

Sir Mister Person dreams of doing more than just guarding the docs, being better, so when a quest is offered up to him, Sir Mister accepts and with his new friends he sets out on his journey.

This quest takes him and his new friends into the woods where he tries his best to direct the party, but others do a better job. That doesn't stop this man from continuing to try, though, and his partymembers quickly accept him as a loyal and reliable friend that might not be the brightest or the most competent, but has a good heart. Additionally, he prooves that he can protect them, and that in battle he is a valuable fighter.

In the crypt Sir Mister gets himself a new sword, the greatsword of a knight by the name of Blaise Stoker.

Throughout the arc, especially Sir Mister and Thavius become very good friends. Thavius, who is new to the Material Plane, has no reason to doubt Sir Mister's authority, and follows his actions no matter how impulsive they might be.

When Hope hears that Sir Mister is still in debt from having to buy his own armour, she decides to use her wealth and pay that debt off for him, as a thank you for his help in their adventure.

### Between Arc 1 and Arc 7

After Arc 1, Deb decides to go and open up bakeries in other towns, and this journey involves some adventuring. Because Sir Mister does not want to be left alone and go back to the job that now, in comparison, seems pretty irrelevant and boring to him, they go out together. Shortly after, he gets injured, and as Deb heals him, they suggest that he might do some knight's training, thus accidentally revealing that Sir Mister has never been a real knight, just a guard. Sir Mister does not take it well, and they have a falling-out resulting in him going to Tyle to finally becoming a knight, Deb continuing on their journey alone, and the two of them not really talking anymore.

In Tyle, as he is getting outfitted for his knight's armour, he meets a tailor by the name of Eliza Rosewood, and the two of them fall in love and get married about nine months before Arc 7. He does not invite any of his old friends from Summerview. Sir Mister becomes as enthusiastic about the love for his wife as he is about anything else in his life, and expresses that loud and often.

Some time after the wedding, he finally gets officially knighted, which mechanically is him reaching the third Paladin level, and swearing the Oath of the Crown. He pours himself into his knighthood, and if anything about his standing with the royal family changes, then only that he gets even more loyal to them.

Despite his dedication to his job, and him now leading the life he always dreamt of, he also cannot stop thinking about the adventure he had in Arc 1, and develops a deep jealousy of all adventurers, including his old friends. Hope still regularly writes him, and tells him of her adventures as well as of those Deb and Thavius have told her about, and does not pick up on him not wanting to hear about it, even when his answers become shorter and less frequent.

### Arc 7

As Sir Mister receives the invitation, he is no longer living in Summerview, but in Tyle. He has become a knight, let his hair grow out a bit, and grown more serious. Still, he is a very average man, and as such, he does not have patreon items, but instead two uncommon magic items from the DM's guide: his standard issue knight's armour is Adamantine Plate, and Eliza had his wedding ring enchanted to be a Ring of Jumping, because he always talks about how he got to kill Mortyss by jumping really high. Apart from this ring, the only item he carries that is not standard for a knight is the greatsword of Blaise Stoker, which is still his weapon of choice. He has his own horse now, Storius, named after the former king of Hyranor.

He fears that it will be awkward to see his old friends again, and hopes to be in and out of the party without having to talk much. His response to the invitation was so short, Aura and Amara were not quite sure he would come at all, and are happy to see him. He would be happy to see them, too, especially Amara, but just tries to avoid his old party so much that he is actually rather rude to the people around. He is blunt towards Thavius and Hope, although Thavius can snap him out of this behaviour a bit, and leaves as soon as Deb approaches, until he is stopped by SK-73 upsetting his horse, and a Dragonturtle turning up on the beach.

As soon as that happens, he is ready to defend his "hometown" (as opposed to defending the kingdom, which he always dreamt of doing). He does his best and risks a lot to help his friends and the children. But he doesn't just fight because he has to, he enjoys having the feeling to be doing something meaningful again, since being a knight for him often is just standing around a lot. His mood brightens a lot on the adventure, but still, he is cold towards Deb, and this also affects the other partymembers. He tries to empathise with Hope, who is obviously distressed, but doesn't really manage to understand her.

Finally, Deb and him get their feelings out. Sir Mister reveals that he feels like Deb betrayed him by not telling him the truth, that he feels embarassed by the whole town of Summerview who just watched him be a fool for twenty years. He is angry, and feels like he has lost half of his life, and all of this gets worse by him not even really enjoying being a knight compared to going on adventures. He admits that he was happier when he was a fool, and that the only times he really felt like a person was when he was adventuring with them. However, he also listens to Deb and understands that he is not being fair letting them feel the anger of 20 wasted years, when they didn't even know him for most of that and knew the truth for even less, and finally, he tells Deb that he forgives them. When they hear that Skeventy is in danger immediately afterwards, Sir Mister grabs Deb's hand to bring them with him.

During fighting, Sir Mister and Thavius immediately form a good team again, with both of them still remembering the other one's strengths and abilities. Still, Sir Mister later admits that after Arc 1, he was hurt by Thavius sprinting away without even thinking about the group of them maybe continuing together, even though he can understand that Thavius at that time had spent less than a week on the Material Plane and did not even know that was an option.

As Hope and Sir Mister rest in the Ashcreek residence after coming back to Summerview, they talk about their thoughts and isssues, and Sir Mister for the first time realises that Gem Lovejoy, whose crimes he had heard about, is Hope's mother. But despite thinking that Gem Lovejoy belongs in prison, this does not change his perception of Hope, who he admires a lot. Even though it hurt him to read her letters, that was mostly because he wanted to be like her, and he tells her that, as well as that she is her own person, with her own decisions, and a good heart, which helps her a lot.

Later, his friends propose that they could become a fixed adventuring party, and even SK-73 is willing to join them, but Sir Mister has to think about it. He would love to go on adventures with them, but would have needed that invitation after Arc 1, when for the first time, he had done something important. At this point, he has a job and a wife, and is not sure he can leave that behind, even for an adventuring career with which he can keep the kingdom safe. He is, however, willing to go with them on a short quest to bring back the soul coin Thavius carries, because it is on the way to Tyle.

### Soul Coinclusion

At first, Sir Mister is angry when he realises that Thavius doesn't have a map he can follow, but when Hope casts Calm Emotion, he takes the time to breathe and stays calm even when the spell ends, and then asks Hope to please tell his wife via Sending that he might come late.

In the room of lost things, he finds a pressed flower, a red carnation: it was the first flower Eliza had ever gifted him, and he carried it around in a book for a long time, until he lost it when he moved into her apartment.

When Hope finds her item, a necklace that she got gifted by her mother, she feels distressed about it, and is uncertain what to do with it. Again, Sir Mister shows support to her, and helps her reclaim it not by accepting it with its intended purpose, but by making fun of it together with her.

He recognises Lathe Nightrym from Fey's posters, and later agrees to become pen pals with Thimble the priest.

## Trivia

* Sir Mister Person is the first non-spellcaster Gus played.
* During Arc 1, Sir Mister has a maximum of 24 hitpoints.
* By the time of Arc 1, he has started his autobiography, titled "Story of a Knight".
* Gus assumes that when Sir Mister joins the adventuring party after Soul Coinclusion, that his marriage to Eliza would have to end, as their relationship does not work over long distance and little contact. They would, however, stay close friends.