Projectile Weapons

* **Game Notes:** If a character wants to fire the weapon more than once in a round, they must make an Easy *Strength* roll to be able to aim the weapon (this is a “free action”). Reloading the weapon with new quarrels requires a Moderate *Strength* roll.
* **Source:** Rulebook (pg. 233), Heir to the Empire Sourcebook (pg. 112), Star Wars Trilogy Sourcebook SE (pg. 152-153)

### Drolan Plasteel Repeating Crossbow

* **Type:** Repeating crossbow
* **Model:** Drolan Plasteel Repeating Crossbow
* **Scale:** Character
* **Skill:** Projectile Weapon: crossbow
* **Ammo:** 10
* **Cost:** 400cr, 40cr (10 quarrels)
* **Availability:** 3
* **Range:** 3-12/35/130
* **Damage:** 2D+2 *Physical*
* **Game Notes:** It takes a full-round action to reload this weapon.
* **Source:** Arms and Equipment Guide (pg. 26)

### EMRG-50 Rail Gun

* **Type:** Electromagnetic rail gun
* **Model:** Arachnica EMRG-50 Rail Gun
* **Scale:** Character
* **Skill:** Rail gun
* **Ammo:** 4
* **Cost:** 10,000cr
* **Availability:** 3, X
* **Range:** 100-1,000/2,000/4,000
* **Damage:** 5D *Physical*
* **Game Notes:** Character must have a *Strength* of 5D to hold gun due to recoil.
* **Source:** Twin Star of Kira (pg. 63)

### Ishi Tib Coral Scepter

* **Type:** Anti-personnel weapon
* **Model:** Tibrin Kish’nol (“Tibrin Exotic Armaments”) Ishi Tib Coral Scepter
* **Scale:** Character
* **Skill:** Archaic weapons
* **Ammo:** 12 (self-contained weapon, no reloads available)
* **Cost:** 1,200cr
* **Availability:** 4
* **Body:** 1D+1
* **Range:** 2-10/20/30
* **Damage:** 3D+1 *Physical*
* **Game Notes:** With a wound or worse, the victim must make a Moderate *stamina* total each round for 1D rounds to resist the effects of blood loss; a failed *stamina* roll means the victim is at an additional -1D to all actions until healed. If the penalty equals or exceeds the target’s *stamina*, the victim passes out and will bleed to death in 6D minutes.
* **Source:** Galladinium’s Fantastic Technology (pg. 75), Ultimate Alien Anthology (pg. 78-79)

### Pocker

* **Type:** Spear rifle
* **Model:** Merr-Sonn Pocker LJ
* **Scale:** Character
* **Skill:** Spear rifle
* **Ammo:** 1
* **Cost:** 90cr
* **Availability:** 1
* **Range:** 3-7/25/50
* **Damage:** 3D *Physical*
* **Game Notes:** Laser-assisted scope give a +2 bonus to hit with one round of aiming.
* **Source:** Geonosis and the Outer Rim Worlds (pg. 76-77)

### Sevari Flashpistol

* **Type:** Archaic projectile weapon
* **Model:** Custom-made Sevari Flashpistol
* **Scale:** Character
* **Skill:** Archaic weapons: flashpistol
* **Ammo:** 1
* **Cost:** 50-500cr, depending on model, number of barrels, ornate design work, etc.
* **Availability:** 3
* **Fire Rate:** 1/2
* **Range:** 3-10/30/60
* **Damage:** 4D+2 *Physical*
* **Game Notes:** If a 1 is rolled on the Wild Die, a premature detonation occurred. Roll 1D. On a 1 or 2, the gun misfires and must be reloaded. On a 3 or 4, the weapon’s barrel is damaged and must be repaired. On a 5 or 6, the weapon explodes, causing 4D+2 damage to the user. Flash-pistol with blade extensions can be used in melee combat with an Easy difficulty roll. The blade does STR+1D damage.
* **Source:** The Best of the Adventure Journals - Issues 1-4 (pg. 50), Gundark’s Fantastic Technology (pg. 19)

### Tassari Crossbow

* **Type:** Custom made projectile weapon
* **Model:** Tasari Crossbow
* **Scale:** Character
* **Skill:** Projectile Weapon: crossbow
* **Ammo:** 1
* **Cost:** Not available for sale
* **Availability:** 3
* **Fire Rate:** 1
* **Range:** 10/20/40
* **Damage:** 3D *Physical*
* **Game Notes:** Crossbows do only 1D damage to targets wearing Space Age body armor (such as stormtrooper armor or blast vests). It takes 10 rounds (one minute) to reload a crossbow.
* **Source:** Adventure Journal 15 (pg. 191)

### Yctor Arms Black Powder Pistol

* **Type:** Black powder pistol
* **Model:** Yctor Arms Black Powder Pistol
* **Scale:** Character
* **Skill:** Archaic weapons: black powder pistol
* **Ammo:** 1
* **Cost:** 200cr
* **Availability:** 4
* **Range:** 3-10/25
* **Damage:** 3D *Physical*
* **Source:** Gundark’s Fantastic Technology (pg. 20), Arms and Equipment Guide (pg. 23)