Monstrum 2

A sequel to the game "Monstrum," Monstrum 2 is a multiplayer survival horror game where up to four players can go up against a player controlled monster, and must attempt to escape a sea fortress alive, or die trying.

Similar to its predecessor, the game features a "procedurally generated metal labyrinth that changes layout, puzzles, items, and obstacles with each playthrough, keeping each match dynamic for humans and monsters alike."

Currently, the game is in development but can be pre-ordered and features a closed beta that players can participate in. Signups and pre-order links can be found in the game's website:

☀https://www.monstrumgame.com/

Pre-ordering the game grants a special discount, guaranteed access to the game's closed beta, as well as some other perks such as cosmetic items from the first Monstrum.

## Gameplay

The five players in a match are separated into two different teams. 4 being the survivors trying to escape, and the final being the monster trying to stop them. Both teams must use the environment to their advantage in order to outplay each other. It is worth noting that the game can be played in 1v1, 2v1, 3v1, and 4v1.

### Survivors

Survivors must work together and are encouraged to be resourceful in order to survive the match, using items to help an escape attempt, or to lose the monster in a chase. The map, being procedurally generated, will make each game a challenge as the survivors as well of the monster will have to learn the layout of the fortress on the fly.

### Monster

One player controlling the monster will choose which breed or class of monster to play at the start of the match (i.e. The Brute) and must use their character specific abilities in order to hinder the survivors' escape, and eventually kill them. Junkfish has announced that three different monsters will be available for Early Access.

## Notes (what we know now)

### Characters

* An original new monster known as the "Bhagra" was shown in the game's cinematic trailer and will be playable on launch.
	+ The feral beast resembles the Xenomorph of the Alien franchise. Its low form allows it to crawl through tight spots that prisoners can escape through via crouching, and its abilities include being able to latch onto and hunt from certain parts of the ceiling, charge up to leap great distances, and smell the scent trails left by prisoners. It acts like the Hunter from the first game, albeit without the capability to lay egg sacs.

* The Brute, from the first game, is returning as a playable character.
	+ Able to detect the positions of prisoners regardless of distance with an echolocating roar, it attacks either by charging very quickly (letting it smash through obstacles in its way) or smashing the ground (which destroys nearby objects and briefly stuns and slows down prisoners). Also, it can punch through obstacles in a single strike.

* A third monster, known as the "Malacosm", is available for Early Access.
	+ This six-armed, alien-like creature is like the Fiend in that it uses its intelligence (stated to have an IQ of over 2000 due to possessing six brain lobes) to levitate (it has six tentacles and a snake tail instead of legs) and hunt with supernatural abilities, like the power to telekinetically grab and kill prisoners within close range as well as phase through breakable objects like weak walls. It also possesses the Hunter's ability to asexually reproduce, dropping off squid-like "Sentinels" which can serve as teleportation points and stand erect when a prisoner is near them, alerting the Malacosm to their presence.
* The Hunter and The Fiend from the first game will not be included on launch. Given how the two new monsters most likely replaced them due to possessing similar features and abilities, it is unlikely they would appear in the game at all unless they get changes to set them apart from the new monsters.

### Escape Routes

* It is confirmed there will be multiple escape routes just like the first Monstrum. Unlike the first Monstrum, only one escape route will be active per game meaning all prisoners will have to work together to fix a singular escape point.
	+ The helicopter is shown in the cinematic trailer meaning it can be assumed it is returning as an escape route from the first Monstrum. The bolt cutters can also be seen as an item in one of the player's inventory from the Monstrum 2 steam store page's screenshots.
	+ From the Monstrum 2 steam store page screenshots, it appears the one of the item's in the player's inventory is a welding kit which could potentially signify the return of the submersible escape route (or maybe a new one that also requires welding).
	+ Another item that appears to be in the player's inventory is a roll of duct tape which could also potentially signify the return of the liferaft from the first Monstrum (or maybe not as duct tape could be used for a variety of tasks).
	+ Another screenshot from the Monstrum 2 steam store page shows an entrance with the placard "MOONPOOL" over it, along with what appears to be tiny symbols of submersibles on both sides of the text. This could also be confirming the submarine escape route or, less likely but still possible, a diving escape route.
	+ Other escape routes along with how many escape routes there are is currently unknown.

### Traps

* The Monstrum 2 steam store page confirms that traps will be returning in Monstrum 2.
	+ "Stay stealthy and out of sight. Use various hiding spots to avoid getting seen whilst avoiding the **traps** that give away your position."

* In one of the gifs that plays on the Monstrum 2 steam store page, a rotating camera can be seen that looks identical in appearance to the cameras from Monstrum. It is safe to assume that cameras will be returning and acting identical if not very similar to how they did in the first Monstrum.
	+ Other environmental traps are not yet confirmed.
* The Monstrum 2 steam store page confirms that some monsters will have the ability to set traps of some kind.
	+ Smash, climb, **trap**, teleport. Master different monsters and use their unique abilities to tactically exploit the environment and catch your prey off-guard.
		- This probably refers to the Malacosm's "Sentinels", which it sets down to detect nearby prisoners and serve as teleportation points.