Xīngxeiza

The Xīngxeiza (Vhalar: Constelliatorum) are a secretive cult of knowledge that rarely recruits outside of the noble houses of Khii, and even rarer still will accept applicants without a recommendation from a senior Meiji. With Ixiādo placed in the upper echelons of nearly every government or guild across the Ahrd continent, there are few events of note that pass without the Xīngxeiza's knowledge, or even their subtle intervention.

Their founding is ancient, existing from the first recorded histories of the Khiiar people, and their strength lies in the trade of information and their strength of influence: seemingly able to make any event transpire for the right price. Unknown to all but the highest level of Meiji, the power of the Xīngxeiza comes from their mastery of astromancy and celestial chronomancy that has been controlled by the Khiiar of Sukhare for all known time. While outside members of royal families or tribesmen of faraway lands may know the name Xīngxeiza, their methods and true power stays a secret to this day, for those that know the power of chronomancy know that even simple thoughts of dissent can be silenced before they even begin.

* **Alignment**: Neutral, waived for Noble backgrounds.
* **Guild Hall**: Eienjiin (Vhalar: Eternal Temple), Sukhare
* **Trapping**: Blue woolen robe with a smattering of sewn stars, bangle or circlet with a mark of the twin stars set with sapphires.
* **Code**: No information worth knowing is free.
* **Law**: Our secrets will follow you to the grave.

#### Earning Renown

+1 - Succeeding on a necessary Arcana or History check .

+2 - Bribing, intimidating, or persuading a person of influence with the knowledge you possess.

+3 - Becoming an advisor to the leader of an organization/people, +2 extra renown if done outside of Khii.

 10-19
 20+

#### **Abilities and Gifts**

**Deduce**: When interacting with individuals, the Ixiādo can take an Insight (Wis) check against a Charisma save from the individual. A success will allow the Ixiādo to guess an unknown fact about the character based on their appearance or demeanor, and can use this fact to bribe, intimidate, or persuade them with advantage (or use the information in other ways). Can use this ability a number of times equal to your Int modifier (min 1), which are replenished after taking a Long Rest.

**Premonition:** Can use the Dodge action as a Free action. The premonition returns after a Short or Long Rest.

**Chronosight**: At the start of a day, you can roll a single d20. Between then and the next dawn, you can replace any d20 roll with the number you rolled, and keep the d20 result you replaced as your new Chronosight. This new dice can replace another d20 roll, which you then keep as a new Chronosight, and so on. The action that rolls the d20 must be within 100ft of you, but you may not need to be completely aware of the action to replace their roll with yours (this can be done at the DMs discretion, and may result in you switching a dice that you do not know the result of yet). You can use this feature a number of times equal to half of your level, and 1d4 uses return each dawn.

**Uranaii (Requires Attunement)**
 **Divination of Shar'yen**: You curse surrounding foes with the knowledge of their impending failure. All creatures of your choice within 60ft that you can see must pass a Int save (Spell Save DC= 8 + Your Proficiency Bonus + Your Int Modifier) or be Frightened. This condition remains until the end of a turn in which they fail an Ability Check or Attack Roll.