Abilities

A general overview of abilities and descriptions of their effects.

For translations of these abilities, please refer to the FAQ page. All JP names come from Gamewith.

## Null Abilities

 Allows Monsters to touch damage walls without taking damage.

 Allows Monsters to move freely through gravity barriers without slowing down.

 Allows Monsters to pass over Warp portals without being teleported to another warp portal.

 Allows Monsters to safely fly over mines without detonating them.

 Allows Monsters to pick up mines and use them to increase attack. Mine Sweeper Monsters can hold a maximum of 4 mines at a time, but can continue to clear the field of mines.

 Negate the effects of wind

 Allows Monsters to pass through blocks.

 Allows Monsters to freely pass over magic circles without turning into chicks.

 Allows Monsters to freely touch speed-down walls without slowing down.

 Allows Monsters to freely touch teleport walls without slowing down.

 Negates the affects of sleeping from any sleep-inducing attacks.

 Negate the effects of poison from any poison-inducing attacks.

### Super Null Abilities

 Nullify damage walls and gain a 1.3x attack boost upon touching a damage wall. Occurs once per shot.

 Nullify damage walls and gain a 1.3x attack boost upon touching a damage wall if the monster is max luck. Occurs once per shot.

 Nulllify gravity barriers and gain a speed boost upon touching a gravity barrier. Occurs once per shot.

 Reduce the slowdown effects of gravity barriers depending on the monster's luck. The higher the luck, the less the slowdown effect. If the Monster is max luck, gain Super Null Gravity Barrier.

 Negate the effects of warp portals and gain a 1.05x attack boost per warp portal on the battlefield. Overlapping warp portals are considered to be one portal.

 Functions identically to Null Warp. If Monster is max luck, gain the effects of Super Null Warp.

 Sweep up mines to increase attack and start off each stage with four mines.

 Negate the effects of wind and gain a speed boost if wind makes contact with Monster. Speed boost lasts until the Monster's next shot.

 Transform into a chicken instead of a chick upon touching a Magic Circle. Monsters that turn into chickens gain a 1.5x attack boost and a 1.5x bump combo boost, but cannot use their Strike Shot until they turn back to normal.

 Allows Monsters to freely touch speed down walls without slowing down and gains a speed up on the first rebound on a Speed Down Wall.

## Slayers / Breakers

 Deal additional damage against enemies of a certain element. Examples of Element Slayers include Fire Slayer, Water Slayer, Wood Slayer, Light Slayer, and Dark Slayer.

 Deal additional damage against enemies of all elements.

 Deal additional damage against enemies of a certain class. Some examples of Class Slayers include Deity Slayer, Demihume Slayer, Beast Slayer, Sprite Slayer, etc.

 Deal additional damage against enemies in specfic sides of the battlefield, includes Left Position Slayer, Right Position Slayer, Up Position Slayer and Down Position Slayer.

### Bane Slayers

 Deal additional damage against both Demon class enemies and Mancer class enemies.

 Deal additional damage against both Beast class enemies and Avian class enemies.

 Deal additional damage against both Etherean class enemies and Dragon class enemies.

 Deal additional damage against both Demihume class enemies and Samurai class enemies.

 Deal additional damage against both Deity class enemies and Fiend class enemies.

 Deal additional damage against both Mech class enemies and Vivolith class enemies.

 Deal additional damage against both Paladin class enemies and Sprite class enemies.

### Conditional Slayers

 Deal additional damage against the class of enemies that attacked the Counter Slayer Monster last.

 Deal additional damage upon hitting enemy weak points.

 Deal additional damage against poisoned enemies.

 Deal additional damage against enemies with more than 50% of their HP.

 Deal additional damage by attacking a single enemy repeatedly without attacking other enemies.

 Deal additional damage to all enemies of the same type as the first contacted enemy.

### Gimmick Slayers

 Deal additional damage against enemies with gravity barriers

 Deal additional damage against enemies with laser barriers

### Breakers

 Deal massive damage against shields.

 Deal massive damage against drones.

## Resistance Abilities

 Take less damage from attacks of a certain element. Examples of Element Resistances include Fire Resistance, Water Resistance, Wood Resistance, Light Resistance, and Dark Resistance.

 Take less damage from all elemental attacks (Fire, Water, Wood, Light, and Darkness).

 Take less damage from all non-elemental attacks, such as shockwaves, meteors, poison, etc.

 Take less damage from all attacks from enemies of a certain class. Class Resistances include Fiend Resistance, Samurai Resistance, Sprite Resistance, etc.

## Healing Abilities

 Recover Team's HP by touching allies.

 Recover Team's HP by touching allies.

 Recover Team's HP by touching allies.

 Remove status debuffs (such as poison, attack-down, defense-down, speed-down, etc.) from allied monsters by touching them.

 Grants a chance to recover 100% of team's HP during the beginning of any boss stage.

 Recover HP by directly attacking enemies.

 Automatically recover a fixed amount of HP every turn. Synergizes with Mend ableberries.

 Recover HP when killing an enemy.

 Remove and prevents status debuffs (such as poison, attack-down, defense-down, speed-down, etc.) from the monster when there is >75% of team HP remaining.

 Recover HP if the monster has not taken any damage during a turn.

## Misc. Support Abilities

 Gain an attack boost to all direct attacks when HP is below 50%.

 Gain an bump combo boost to all direct attacks when HP is below 50%.

 Gain an attack boost to all direct attacks when afflicted with a negative status, such as DEF down.

 Gain a speed boost.

 Act as a Laser Barrier and block laser-based attacks from going though.

 Act as a Laser Barrier and block laser-based attacks from going though. Recover HP when attacked by a laser

 Any enemy attack that deals 2,000 or less damage will be reduced to 1 damage.

 Grants a x1.5 ATK and Bump Combo boost to the monster at the start of each Stage until it finishes moving for the first time.

 Grants a x1.5 ATK and Bump Combo boost to the monster at the start of each Stage until it finishes moving. It lasts longer than Power Mode.

 Grants a x1.5 SPD boost to the monster at the start of each Stage until it finishes moving for the first time.

 Grants a x1.5 SPD boost to the monster at the start of each Stage until it finishes moving. It lasts longer than Speed Mode.

 Reduces all damage received by the monster for 25% at the start of each Stage until it finishes moving for the first time.

 Reduces all damage received by the monster for 25% at the start of each Stage until it finishes moving. It lasts longer than Shield Mode.

 Grants a x1.5 ATK and Bump Combo boost to the monster if HP is above 80%.

 Grants a x3 ATK and Bump Combo boost to the monster at the cost of x0.25 SPD.

 Gain an ATK boost depending on the number of walls touched.

### SS Abilities

 Shorten SS Cooldown by touching allied monsters. The SS Cooldown goes down by one turn per allied monster touched.

 Shorten SS Cooldown by touching allied monsters. The SS Cooldown goes down by one turn upon touching the first allies, two upon touching the second, and three upon touching the third.

 Shorten SS Cooldown by 2 turns whenever HP is below 50%.

 Shorten SS Cooldown by 2 turns whenever HP is below 80%.

 Shorten SS cooldown of the 3rd contacted allied monster by some turns.

 Shorten SS Cooldown by killing enemies. The SS Cooldown goes down by one turn per enemies defeated.

 Shorten SS Cooldown by touching walls. The SS Cooldown goes down by one turn per sides o touched.

### Bump Combo Abilities

 Bump Combo can be triggered twice on a single turn.

 Bump Combo will deal more damage.

### Barrier Abilities

 Generate a shield that absorbs 33% of the monster's health worth of damage. If a Barrier is destroyed, it will reform on the next stage.

### Bestow Abilities

 Grant the 3rd contacted allied monster flight. Monsters that have been bestowed with flight gain all benefits of flight for two of their shots.

 Grant the 3rd contacted allied monster a barrier. Shields generated by this ability can aborb 1000 damage.