recursal/Fanatic-Fandom huggingface dataset:
Ranahazol the Flayed Face

Ranahazol Krenesh better known as **Ranahazol the Flayed Face** is the Grand Shrike of Erokan. Ranahazol is one of the oldest natural living drows in Moro, being nearly 4000 years old, although it is debated whether his lifespan is truly natural. He is also notable for surviving the Fourth Desolation of Trea.

Ranahazol has led the church of Erokan for nearly 500 years following the death of the previous Grand Shrike whose name has been striken from historical record and memory by the god Ouros. The reason for this cenosrship at the hands of Ouros is unkown and subject to rampant speculation by followers of Ouros and Erokan. His fanatic service to Erokan is only matched by his undying cruelty to anyone he can get his hands on. Ranahazol's insatiable appetite for causing suffering cannot be quenched and has even turned to flaying his entire body as an offering to Erokan. Razor sharp needles pertrude from Ranahazol's skin as to cause excruciating pain to himself whenever he moves.
The Moons of Trea

Three moons orbit the planet Trea. They are Oroka, Shalash and Hadaar. Oroka being the smallest and displaying a sapphire tint, Hadaar the second biggest with a ruby glow and Shalash, the biggest, with a bright emerald glow. The moons are known as overdeities. Mostly mysterious beings who first created The Twelve gods and the planet itself. How, or why they did this is unknown. The moons are believed to be representations of chaos, order and neutrality.

## Oroka

**Oroka the Sapphire Moon** is the smallest of the three moons and is commonly regarded as being female. Oroka's orbit is the most stable and is said to have influence over the tides and winds, and magic.

## Shalash

**Shalash the Emerald Moon** is the largest of the three moons and is typically considered agender or androgenous. Shalash is said to have infleunce over nature, mortality and rebirth.

## Hadaar

**Hadaar the Blood Moon** is the second largest of the three moons and is seen as male. Although, the second largest moon, Hadaar is the darkest of the three moons. Hadaar is regarded as the embodiment of chaos and has influence over numerous curses, such as lycanthropy and vamprisim. Hadaar has the most unstable orbit, making accurate calculations about lunar mechanics unreliable. His orbit sometimes changes motion in incredibly perplexing ways, stumping many scholars of natural philosophy.

## Lunar Marriage

In the western corner of the night sky, the red moon Hadaar hangs casting his red rays eastward. In the eastern end of the sky, the blue moon Oroka casts her rays westward conjoining in the middle to create a splendid purple gradient in the night sky. This event is experienced by half the denizens of trea in a yearly event known as a lunar marriage. The time of the lunar marriage is irregular and depending on what month of the year it falls on is used to divine the fate of the rest of the year. A lunar marriage in the first month of Ouros is celebrated as a saviour from evil and an omen for a good year. A lunar marriage on the last month of Velern is looked upon with fear and regret. Believing that a Velern lunar marriage spells death for the beings under the influence of the moons. One thing worse than a lunar marriage in Velern is the absence of a lunar marriage in a year entirely. These years are often thought back upon with a shiver as it is often said before an eruption of Tre'Ataat that the world goes years without a marriage.
Viviatra Tamira

Caenn Viviatra Tamira, also known as **The Thorn of Tamira** is the matriarch of House Tamira and sole surviving member of the Tamira trueborn lineage.

Viviatra is a young Thel'Sangri with hair as black as ink and delicate features. She is short with a slight frame. Viviatra in her childhood was cheerful and playful but has now since taken a far more serious demeanor. She now has a menacing glare and vindictive personality following the death of her kin. Viviatra Tamira never believed she would lead House Tamira, and considers herself unprepared for her role. But driven with a wanton desire for revenge, Viviatra has found a knack for political subterfudge in the courts of Thel'Darion.
Uulun Kaan

Uulun Kaan is the immortal Storm Giant trapped in the Urvakh mountain and ruler of Hadak Ura. Uulun Kaan was the brother of Aatanen, and once consider a deity, though his power is now incredibly weakened. Where his brother has domain over fire and volcanos, Uulun Kaan oversaw mountains and the wind. He still uses his sway over the wind and storms to communicate to his followers. Uulun Kaan's power has exponentially withered with every epoch, caused by the eruptions of Tre'Ataat, brought about by his brother. After countless desolations Uulun Kaan's power is now but a sliver of his former power. Uulun Kaan now rules over the orcs, goblins and giant races which he created during the 3rd epoch.
Coolness

Meteor

Milk Bag

Towel

Watermelon

"Coolness is a team on **Some Joke Show.** The team name was formed by Watermelon. Milk Bag is the team leader of this team.

## Members

Chocolate BagFlameMeteorMilk Bag (Team Leader)TowelWatermelon (Team Namer)

## Coverage

### Cold!

In Some Joke Show 1, Charger picked Milk Bag to be a team leader, he first picked Flame, then he picked Chocolate Bag, Watermelon, Towel, and Meteor. For the first challenge, the team is on a sled. Later in the challenge, they see the other team pass by them. Flame wonders how they got passed them, Meteor makes Flame go to the back of the sled to give the team a boost. Which makes them hit a wall. Watermelon finds out Charger's behind the wall. The team struggles to make the wall off their way. Flame warns the team that the other team is coming. After a while, it finally pops off, Chocolate Bag makes her way to win for the team, but is beaten by Twig.
The Colossus of Amyr

The Colossus of Amyr, also known as the Titan of the Tyra is a massive statue at the mouth of the river Tyra. The Colossus of Amyr is one of the 8 wonders of Moro

The massive statue was created in the year 451 5th epoch by the Emperor Relian IV. The statue also serves as a lighthouse with its two eyes being ignited during treacherous weather to guide ships into the River Tyra.
Coinage of Moro

Around the continent of Moro there are numerous currencies all with their own unique economic, symbolic and physical qualites. Below is the list of the non-standard currencies found on Moro. All currencies listed are traded in the form of bullion, although non mineral currences do exist; such as mollusc shells on the elemental isles or animal (and sometimes human) teeth around the islands of Whakaya, which both take the place of mineral coinage.

### Morwan Gold Kraken

* Obverse - King Saulf the Stormscarred
* Reverse - Ysgydwr
* Shape - Circular

* Gold Piece
* Silver Piece (1/10 of GP)
* Copper Piece (1/100 of GP)

### Redweni Floren

* Obverse - Josse the Red
* Reverse - Lion
* Shape - Circular

* Floren
* Plata
* Cobre

### Vurbranntian Guilder

* Obverse - seven symbols of the magical schools
* Reverse - Griffon
* Shape - Circular

* Guilder
* Thaler
* Kelder

### Warrendeep Dollar

* Obverse - Eyeball
* Reverse - Cogwheel
* Shape - Rectangular

* Dollar
* Buck
* Dime

### Amyrian Denar

* Obverse - Crown of the Empire
* Reverse - Great Gates of Vernus
* Shape - Square

* Denar
* Sestar
* Dupon

### Haziri Daric

* Obverse - Aten of Hazyr
* Reverse - Scarab
* Shape - Triangular

* Daric
* Sheqel
* Nunq

### Thel'Darion Oban

* Obverse - Tea Leaf / Symbol of Tanat
* Reverse - Curled Dragon
* Shape - Torus

* Oban
* Diban
* Ban
Mortimer Crowley

Sir Professor Dr.Mortimer James Crowley II PhD is an archaeologist working at the Academy of Greifenbach. Professor Crowley is a elvenosteoarchaeologist specializing in the study of the Primeval Elves and their megalithic structures. Professor Crowley's career was jumpstarted by his early discovery of the Idol of Ten Thousand Eyes an artifact that was thought to be destroyed. He is of note for co-writing the book *The Application of Soil Micromorphology, Lipid Biomarker Characterisation, and Compound-Specific Isotope Analysis for Palaeoenvironmental Reconstruction of the Trinity Deity Pact during the Time of Troubles. 2nd edition. Illustrated. With a preface by Emeritus Professor William F. Carter ( now deceased, may the gods rest his soul.)*

## Activity in Candlekeep

Professor Crowley has also visited the Sword Coast after an incident relating to his patron of undeath causing him to be transported from the planet Trea to the planet of Toril. The Professor has made acquaintances with many inhabitants of Candlekeep and a band of adventurers. He has befriended Chad Brody, a heroic leader of a paladin order, Houkt, a sly changeling, Mr Sykes, a vicious shopkeeper tortle and Bogdan Brando, a narcissistic bard.
Odem

### Inhabitants

Natives to the Upper Planes (Celestials, Beasts, Dragons, Archons, Solars, Hollyphants, Planetars)

### Population

Countless, (Possibly 100+ Billion)

Odem is a massively populated city built on the surface of the sapphire moon Oroka that serves as a gateway into the upper planes. The city is home to countless celestials, beasts, demigods and gods. Alongside creatures from the upper planes, Odem is majorly populated by Odemii and the Seraphs of Odem.

## Seven Gates

The city of Odem contains seven major gates to each of the upper planes which is overseen by one of The Twelve gods.

## The Augur

Both Akat and Odem are ruled by a divine creature known simply as 'The Augur' who is simultaneously a seraph of Ouros and a Nephilim of Velern. Temporally they are separated by an eternity. The Augur who governs Odem was born in the universe's infancy while The Augur who governs Akat was created at the death of the universe. The Augur is the most powerful divine creature that is not a part of The Twelve and should the Augur from Odem and the Augur from Akat ever meet it would be disastrous for the state of reality. It has been divined by Ouros that their meeting would cause total and instantaneous cessation of all existence.

The Augur is both Ouros' Seraph of Fate and Velern's Nephilim of Fate who oversees the fate of all mortals, monsters and gods. From his throne of Light and Dark, he ponders the destiny of the universe as judge, jury and executioner. As lord of Odem celestials, beasts, dragons constructs, mortals and the Odemii all bow before his primordial power. Every winged solar, every mighty planetar and every shining angel has had their fate written by the Augur.
Bobaran

Bobaran is a former deity of Drunkeness, Beer, Wine and Laziness. He is the older brother of the Goddess Meriala. Bobaran was an immensely lazy god who lamented his duties as a god and grew increasingly irritated at the ridicule he received from the other gods. Bobaran, unlike the other gods, wasn't concerned about his position as a deity, and didn't crave worshippers or even power. Bobaran was content simply drinking, eating and sleeping.

Eventually, Bobaran got so fed up with having to perform his godly duties that he gave up his title as a god and willingly became mortal. He did this simply to enjoy a life of drunkenness away from the chiding remarks of his fellow gods. Bobaran now lives his life as a mortal on Moro, who travels around the world tasting different beers and wines. He openly dislikes those who worship him, fearing he may become too powerful and become a god again, which he actively works against. This, however, hasn't stopped countless drunkards and gluttons from worshipping him in his mortal form.

## Trivia

'By Bobaran's Belly' is a common comedic exclamation of suprise.
Bloodbrick Prison

The Bloodbrick Prison is a maximum security prison located on the isolated island Lamashtu. The prison itself is buried deep beneath the surface in a crumbling cavern. Bloodbrick Prison is a fate often regarded as far worse than death and a living example of hell in the overworld.

The prison was built by Erokan the god of Torture as a place to torment the gods of Odem. The prison was constructed from the bodies of countless celestials, demi-gods and fallen gods.

Only one person has ever escaped from Bloodbrick Prison and is still unknown as to how. The sole escapee, Mandrake the Mad, has gone on to hold a simultaneously respected and feared reputation because of this feat.

## Governance

Although the island of Lamashtu is under control of the Empire of Hazyr they are not responsible for the governance of the prison. A mysterious race of mortal chain devils have overseen the prisoners of Bloodbrick since its creation thousands of years ago by the god of suffering, Erokan.

Warden Samnael is the pit fiend who oversees the prison.
Daiya the Unifier

Daiya the Unifier is a half-elf follower of Tanat who is known for her missions of peacekeeping and natural conservation throughout Moro. Daiya is currently involved with the Wild-Elf conflict attempting to negotiate peace with the elves of House Domdranus and the Wilf elf rebels.

Daiya possesses great natural druidic powers despite her rather limited official training in the discipline. Daiya has been reported as having a natural reparative quality over all forms of life and quickly rose through the ranks of the followers of Tanat. Despite her young age she is believed to be the most powerful healer throughout Moro and is commonly sought out for her abilities. In the past, Daiya has been subject to tyrannical regimes who have attempted to monetize, restrict and politicize her gifts of mercy.

Daiya has been criticized in the past for her treatment of any and all creatures who seek her aid, mostly with regard to her cooperation with the Matriarch of House Vaeldorne during a time of great pestilence amongst the drow.
Banners of War

On Moro many realms utilize a different heraldic banner when at war. Many realms use their national coat of arms in reverse when at war but many have additional standards to only be used when that realm is at war. Some realms such as Dír Danhum and Vurbrannt have unique Banners of War for when they are at war with certain groups or realms. For example, Dír Dahnum's Banner of War shoes a field of green patterened with golden gauntlets, however when at war with elves the gauntlets are replaced by severed elven heads. Vurbrannt also has a unique Banner of War depicting their national symbol, the griffin, in battle with a lion when they are at war with the Princedom of Redwain.
Hjaldar

### Anthem

Hjaldar is a large artic island to the north-west of Moro. It is a frigid landscape of towering scarred fjords and teeming shivering rivers. Hjaldar is home to the largest tree on Trea, *The Great Askr.* The roots of which reach into the deep into the realms of chaos, while its massive branches reaches far upward into the realms of order.

The people of Hjaldar are close relatives to humans but differ in many ways. Called the Kaldr the people of Hjaldar are generally half a foot taller than their continnental cousins and bear pale blue skin black lips and bleached hair. The Kaldr are known to the humans of the continent as being far stronger and more resilient than themselves but typically lack intellect,  a generalisation that is well founded. The Kaldr people of Hjaldar speak a language called Kvæði which is intelligble to all dialects of common found on Moro. Those who speak the dwarven tongue of Dir Dahnum can understand Kvæði to a miniscule degree and convey simple ideas back and forth.

## Totemic Clans of Hjaldar

There are five clans on the Island of Hjaldar all of which have their own unique customs and religions. The Jarls of each clan adopt the name of their patron divine spirit which they believe infuses the traits of their gods within themselves, leaving behind their old name.

### Clan of the White Stag

Led by ***Jarl Eikthyrnir the White Stag***, these devoted druids lurk in howling snowstorms, deep dark forests and wind swept mountain peaks. Truly devoted to the conservation of nature and the "ancient ideals", the druids of the White Stag are the most alienated clan, who forgo civilized pleasantries and value isolation and primal virtues.

### Clan of the Bloody Wolf

Led by ***Jarl Fenrir the Bloody Wolf***, these berserkers are ferocious warriors, swift and numerous. The members of the Bloody Wolf clan practice cannibalism and once provoked respond in reckless fury. Despite their unpredicatble martial behaviour, the Bloody Wolf clan value familial bonds and friendship more than the other clans. Close knit familial groups are most often seen, when in combat how the Bloody Wolves fight together, defending their kin in a bloodlust.

### Clan of the Cunning Raven

Led by ***Huginn and Munnin the Cunning Ravens***
Oracle of Callistos

Sibilla Veziris the **Oracle of Callistos** is the leader and most powerful of the Four Sisters of Amyria. Sibilla resides upon the island of Callistos, a centre of ritualistic life since ancient times. the Throne of the Pythoness is the highest peak on the island and is where Sibilla dwells, shrouded in an eternal fog. The Oracle of Callistos is one of the most respected diviners in the world and one of the most influential Amyrians. Sibilla alongside her three other sisters is said to possess incredible psychic powers, necromantic and quasi-druidic powers over beasts and nature.

Sibilla's psychic powers are renowned for having no comparison on Trea. While many common disciples may be able to command the will of one person, and the other oracles sisters no more than ten at once, Sibilla can easily dominant the minds of entire legions of men with as much as a word.
The Azure Eyrie

The Azure Eyire is a disputed region south of Vurbrannt inhabited by many avian species.

The culture of Owlin known as the Azure, arent historically from the Eyrie, instead they were displaced over a thousand years ago when the humans settled the mountains of Vurbrannt. The Azurians have developed a deep hatred for most humans and particulary the Vurbranntians. The Azurians contempously call the humans, and other flightless creatures 'the Wingless'. Their settlements are high in the mountains, near-impossible to reach without flight. Their capital city Cerulean is completly disconected from the land below and hovers above the mountain peak by almost 3 kilometers with the aid of magic. Access to Cerulean is highly restricted and humans are very rarely granted access. For visitors to Cerulean who lack flight Aarakocran ferryman can transport people back and forth from the ground and the cloudy city.
The Headhunters

**The Headhunters** also known as **Na Zotli** (The Black Vultures in Jungle Draconic) are a group of fanatic assassins in service to The Tlahtoani of the Mocayatzin. The Headhunters of

## The Headhunters

### Symbol

Lizardfolk head surrounded in jungle foliage

### Alignment

Chaotic Evil

tentimes track down foreigners and trespassers into the Mocayatzin to use as an offering to The Mother. The Headhunters main goal is to stop the invansion of humanoids and large-scale civilized soceity into their jungle. In some select cases the Headhunters have worked alongside the Wild-Elves to eradicate armies who tread too close to the Mocayatzin. The Headhunters commonly worship Thros.

## Role in the Atenic War

In the prelude to the Atenic War as tensions were rising the Headhunters were the ones who initially captured the son of Mavros the Black sparking the attack by the Amyrians. After the war offically began between Amyria and Hazyr the Headhunters were involved in the eastern campaign against the Amyrians mainly in the islands in the Sea of Elements. The Headhunters were remarked for their brutal efficiency in eliminating high value Amyrian targets. A squad of three Headhunters infiltrated the occupied Amyiran naval outpost on the island of Miztli and eliminated the garrison of 300 soldiers and captured Rear-Admiral Mardaron for sacrifice.
House Tamira

House Tamira is one of the great elven houses of Thel'Darion. House Tamira operates in the capital of Yeor Tamira, a metropolis suspended in the boughs of the giant Sangryn Forest. The Sangryn Forest is the homeland of the wood elves on Moro and home to the unique species of elves known as Tamiran Leshys.

## The Sangryn Forest

*Sanguinar Giganteum (Bloody Giant)* to the humans or *Thel'Sangryn (Great Branches)* to the elves is the biggest species of tree found on Trea and native to Thel'Darion. The Sangryn Forest is home to nearly 200 of these trees with the average height being about 300 metres. The two tallest Sangryn trees are known as The Twins and are nearly identical in height, both standing roughly 630 metres tall, more than 200 metres tallest than the next tallest Sangryn.

The Sangryn Forest is sacred to the wood elves who revere the trees for their ability to provide both shelter and food for the wood elves who live in its boughs. The wood elves have abandoned life on the ground and have adapted entirely to live up in the branches. The Sangryn Forest provides all a wood elf would ever need. The gigantic leaves provide shelter, the blood-red fruits of the Sangryn provide food and the sap of the Sangryn provides revitalizing water.

Built on the boughs of the Sangryn are the metropolis' of the Wood Elves disconnected entirely from the distant ground below. Branches are as wide as streets and act much like regular human cities whereas certain branches might become markets filled with merchants and craftsmen, other branches may be dedicated to housing etc. When a new residence or dwelling is needed, instead of cutting timber and constructing a house, the elves on the Sangryn morph the branches and limbs of the tree to sprout burrows where they can then reside. The branches towards the top of the tree are more culturally desired and only aristocratic and rich elves may reside towards the peak. At the very peak, built on one of The Twins is The Bark Palace, the biggest and highest structure in the Sangryn Forest where the rulers of House Tamira reside.

Wood Elves living in the Sangryn forest can become physically dependent on the tree's resources and if they ever leave the branches of Sangryn they can even become sickly and weak when descending to the ground below. Sometimes elves spend hundreds of years in the trees and thus find regular cities confusing or simplistic. This is why wood elves not living within the Sangryn Forest tend to build their houses in a unique architectural style that reminds them of the trees. The wood elves' very physiology has become adapted to the fruit and sap of the Sangryn and when they leave the Sangryn to live elsewhere they usually are observed to have a greatly reduced lifespan.

While living in the boughs of the Sangryn wood elves live nearly twice as long as those not in the trees. A young elf could easily spend the first 100 years of their life without ever touching the ground below. Some exceedingly rare and incredibly hermetic elves may never leave the canopy in their several hundred-year-long life.
Test Wiki

***Casino Longterm*** is a longterm owned by **Catsykane**, that is currently at 6th season. It is a Big Brother US inspired group. In this series, each season, a group of strangers also called 'Houseguests' will be locked away from the outside world and must endure in various competitions, create bonds and make moves in order to survive. Our seasons also provide drama, betrayal, twists and turns, alliances and more. In the end, there can be only one houseguest that will walk out as the winner of Casino Longterm.

* Seasons
* Finalists

* BB6
* BB5
* BB4
* BB3
* BB2
* BB1
***Big Brother 6***

***Big Brother 5***

***Big Brother 4***

***Big Brother 3***

***Big Brother 2***

***Big Brother 1***

* Seasons

## Our Links

* **ROBLOX Group: N/A**
* **Discord: [2]**
* **Current Season: [3]**
Darilmar Erimos

## *Emperor*

Darilmar Erimos officially known as **Emperor Darilmar of House Erimos, Protector of the Sanctum, Guardian of the Great Gate and Lord of the Amyr** and contemptuously known as **Darilmar the Patricide**, is the current Emperor of Amyria. Darilmar wields the Hand of Yrrn, known as Telos

The bastard son of the infamous Mavros the Black, he was born a half elf, cut off from his father’s line of succession. The fractured chaotic lands that was the empire following his father’s death looked like it would mark the end of an era with the death of the empire. However, it was Darilmar who reforged the splinted empire and wrangled it back from the brink of oblivion. Darilmar believes no sacrifice is too large for the survival of the empire, including the murder of his own father and the unlawful requisition of a starblade. Something his rivals may never forget. With a starblade at his side and an empire at his back Darilmar has proven himself to be one of Moro’s most prominent leaders. At eternal conflict with the Haziri Sharmat, Darilmar looks to finish what his father started and conquer what he sees as the stain upon Moro. Darilmar has rebuilt the empire piece by piece after their defeat during the Atenic War and on either side of the Blighted Mountains the two nations ready their armies for war.
Holy Valkyrie Hurt Ultimate Reboot' Metal Run

Holy Valkyrie Hurt Ultimate Reboot' Metal-Run is an Attack Type Beyblade, released as part of the Burst System as well as the Mythical System. It would be released in a Starter Pack in Japan on April 17th, 2022 for 2640 yen.

Mythical Core-Valkyrie

"The motif is of Valkyrie, the goddess of battle. A right-spin Mythical Core that allows the Blade to perform a Bound Attack with its built-in spring."

The Valkyrie Core features 3 locks that are strong and on par with 2A's locks, and there is a built-in spring, that can perform bound attacks. This core may have a feature but is not recommended for 5G Decks or the competitive side of Beyblade.

Mythical Blade-Holy

"A right-spin Attack Type Blade that uses a rubber blade to repel the opponent. When worn down, the Blade is awakened, unleashing a powerful increase in Attack performance."

Holy is a three sided attack blade, that has the shape of Savior from DB but is modified, and it's un-awakened form is somewhat useful, but after awakening the blade, it becomes very powerful. It has the same amount of rubber as Brave from Sparking, but softer. This Blade is recommended for everyone's 5G deck, as it is very powerful.

Mythical Armor-Run

"The Run Armor has high Attack power due to its eccentric center of gravity."

The Run armor is similar to the 7 Armor from DB, and one side has more weight then the other side, like 4A Chassis from Sparking. The armor is fine for Attack purposes, but some armors have better attack power, putting the weight into the blades.

Disc-Hurt

"The Hurt Disc, has high attack power with rubber perimeter around metal."

The Hurt Disc, is similar to Zenith from Cho-Z Valkyrie, but the entire outer perimeter is made of soft rubber, increasing the attack power. It's outer perimeter is the same shape of the Single Layer Valkyrie, and when the disc makes contact, it can perform good smash attacks. It's weight is the only downfall.

Driver-Ultimate Reboot' Metal

"Ultimate Reboot driver features a auto in-battle mode change from sharp tip to rubber flat. This version features strong spring and metal tip."

Ultimate Reboot features an auto in-battle change, akin to Final Drive from 4D, but this release of it, has a stronger, gold spring and the tip that is out at the beginning of the battle is made of metal. The Driver is even quicker before going to the rubber flat mode, with the metal. Although this Driver is normally okay, it is better and can be recommended for 5G Decks. The metal also creates less friction, and the driver can compete in speeds with Quick' and Xtreme'.
Illusion Fafnir Instant Absorb Metal-Output

Illusion Fafnir Instant Absorb Metal-Output is a Stamina Type Beyblade, released as part of the Burst System as well as the Mythical System. It would be released in a Booster Pack in Japan on May 8th, 2022 for 1723 yen.

Mythical Core-Fafnir

"The motif is of the golden dragon, Fafnir. A left-spin Mythical Core with four strong locks."

The Fafnir Core, is a Left Spin Core, and features 4 strong locks that are on par with Kratos' Locks. The Fafnir Core is like Kratos, in the sense, that is useful for any 5G Deck behind cores with gimmicks, like Bahamut, Longinus and Spriggan.

Mythical Blade-Illusion

"A left-spin Stamina Type Blade that is entirely made of rubber to absorb the rotation of the opponent."

Illusion is a Stamina Type Blade, that the entire outer perimeter is made of rubber that can absorb the opponent's spin. The Rubber is somewhat soft, allowing for easier spin steal, the blades shape is very similar to Vanish. It only has three dragon heads that aren't made of rubber. It is very good for spin steal, and the only other blade that can compete with Illusion in spin stealing, is Legacy in the left spin mode.

Mythical Armor-Output

"The Output Armor places the weight in a well-balanced manner."

The Output armor, features weight on the entire perimeter of the armor, and creates major OWD, making this armor amazing for Stamina.

Disc-Instant

"The Instant Disc, has a very smooth underside and it has very good LAD."

The Instant Disc's shape is very similar to Tapered from DB, but modified to no longer have the gap. It creates amazing LAD and when used on Stamina Combos, and just Fafnir in general, the performance is heightened very much.

Driver-Absorb Metal

"A stamina driver that maintains stamina with sharp shaft tips and free-rotating guard parts, absorbs vertical vibrations with springs, and moves at high speed only when the tip shrink to avoid attacks."

The Absorb Driver has a spring loaded free spinning plate and tip, that can absorb when the driver hits hard on the stadium floor, and in this release the free spinning tip is made of metal, reducing friction. The driver has a stronger spring on the plate and tip, making the driver better. Earlier releases of this driver had a weaker spring for the plate and tip making the driver not useful.
Red Lion of the Mountain

The Red Lion of the Mountain is the beast the legendary mythical figure, Milton the Red, defeated barehanded in his quest to liberate the lands of Redwain from the wild beasts after the desolation of the 4th sundering. Despite the calamitous natural disasters that ravaged Trea after Tre'Ataat erupted Milton the Red never sought shelter from the howling ash storms nor the rain of molten obsidian. It is said the mountain he descended into to defeat the red lion still holds his petrified body turned stiff from the torture of ash. The city of Montestienne more commonly known as the Red City was founded upon the mountain where Milton defeated the Red Lion.
Pillar of the Broken God

The Pillar of the Broken God is the world's biggest and most mysterious library on Trea. Some consider it to be the 8th Wonder of Moro, while others claim there are only 7, notably excluding the Pillar for its dark nature.

The Pillar is the largest structure on Trea, by a large margin, being over 800 meters tall. The Pillar itself is the remnant of a incomplete construction effort began by the now dead god Anatal, the god of Paranoia and Lunacy. Anatal was the older brother of Ouros, the Father of Fate, and built the Pillar as a location to hoard knowledge. Away from his brother's eyes.

## Contents

The Pillar is believed to be a dark, ever-winding library.

Held within the dark labyrinthine walls of the Pillar is all manner of untold knowledge, some benevolent and benign such as forgotten cures and lost recipes. However, much of the contents are dark and dangerous, corrupting those who read them.

The contents and its elusive nature draw the attention of many explorers who attempt to delve into the dark lightless library in search of power. The Gods themselves even lust for the knowledge held within. Notably, Ouros seeks the knowledge entombed by his paranoid brother to help prevent his own death and transformation into Velern. Zath lusts for the contents of the library for he believes, that within its endless shelves lies the knowledge to create his masterpiece of monstrosity.

Many brave explorers attempt to map the ever-winding halls, and claim what lies within. However, few ever leave the disturbing halls of this ancient structure. Those who never left the library are believed to have starved in its strange corridors, ever-changing rooms and unnatural archicture, unable to find their way out. However, many believe the empty halls of Anatal's Library aren't so empty after all.
Josse the Red

Josse at the Battle of the First Ford

Josse Vermandois better known as **Josse the Red** was the first Grand-Prince of a united Redwain, folk hero and father to the current Grand-Prince, Josse II.

Josse the Red died at the Battle of Stitcher Pass during the River Wars

## Battle of the Stitcher Pass

Facing the forces of Khagan Balapan of the Hadak, Grand-Prince Josse led his army towards the first ford of the River Tressar. Knowing he would be outmatched in an open field battle against the massive wolf riders of the Balapan's horde, Josse chose to fight deep in forest shade, where the wolves of Khagan could not enter. Dismounted and greatly weakened the Khagan's army was defeated by Josse and his Red Knights.

Josse when founding the Princedom of Redwain also refounded the Knights of the Red Lion and named his best 12 warriors as Red Knights. This included his brother Leo Vermandois. His brother became his sworn protector and never left his side in battle.

Following the success at the first ford, Josse pushed further into Hadak Ura. Under the council of his Red Knights, he prepared for battle at Stitcher Pass. Leo was the only knight who disagreed with the plan to push into Stitcher Pass and refused to protect Josse should he bring his army there.

What was believed to be a short skirmish turned into a massive loss for the Redweni army at Stitcher Pass, in his final stand Josse stood at the vanguard while his men fell by the hundreds. Josse without his brother at his side, stood alone against the horde. Josse held off the forces of Khagan Balapan's horde of goliaths for hours. Suffering mortal wounds Josse barely stood when he finally spotted Khagan Balapan of the Hadak riding his gigantic dire wolf, Bruta. Josse rent the goliath leader straight from his wolf in one slash that required all his remaining strength. The half-giant fell with a thunderous crash, crushing the dead knights who he landed on. The dismounted dire wolf Bruta, ever faithful to his cruel master set upon Josse the Red with claw and bite. Josse weakened, could not hold back against the monstrous Bruta and died in the jaws of his foes mount.
Grand-Prince Josse II

## Grand-Prince

Josse Vermandois II is the current Grand-Prince of Redwain, High-General of the Carcainian League and son of Josse the Red.

Josse, the youngest son of the legendary Josse the Red has much of his father's physical prowess in battle and great horsemanship abilities but he and others have noticed he lacks the charismatic lure his father had that enthralled people to his cause. Where his father was once patient and persuasive, the younger Josse is impatient, lazy and rude, rather choosing to rely upon physical might than political charm. Josse is deeply frustrated with the position he has found himself in because of his heritage. The people Redwain are constantly comparing him to his father and Josse II doesn't believe he can live up to his father's legacy and is constantly trying to outperform his father's achievements. Secretly Josse II harbours a desire for a war where he can prove himself in battle and win over the hearts of his people as a hero but knows he cannot willingly start one with his position in the Caircainian League.
Saudurix

Saudurix travesing his homeland

A tall man with a long black beard, he carries a large pot of soup with him which emanates an aura of holiness.

Currently working as a chef for the Maloney's in Blackbog

## Of Soup and Spoons

Saudurix grew up in a humble cottage in Chatra, his life was uneventful. He took to cooking and preparing meals for his family, his soup was beloved by all in his neighbourhood. His soup was mixture of veg, meat, herbs and spice that only Saudurix knew how to prepare, sometimes he would even drop non-edible things into his pot, yet somehow it only made the soup tastier.

Life was peaceful and simple, until the Desolation of the Dreadlands occurred during the Atenic War when Mavros the Black ordered the use of a magical plague that would sweep across the city of Chatra. The magical plague ravaged the city and killed everyone that young Saudurix ever knew, the necrotic mist that surrounded the city stayed clear of Saudurix and his pot, leaving him unscathe.

After escaping his now ruined home, Saudurix wandered the lands of Ambria, selling his soup and healing those who were ill. Seven years later Saudurix found himself in Amyros, were he joined the legions Amyria as a soilder and a chef. His skills did not go unnoticed (neither did his eccentric personality) by his commanding officer, who on account of his skillset, assigned him to a Dreadlands expidition team.

The mission was a complete failure, the demons of the Abyss ripped through Saudurix's comrades and send the whole team into a panic, with his morale broken, he grabbed his cooking utensils and deserted the mission, escaping north to Redwain. Once again the Empire had taken everything away from him.

Saudurix travelled the lands, cooking soup and slaying demons. All he had left was bad memories and soup, he drank the soup to forget, but sometimes he remembers. He remembers the plague that killed his family, the demons that slew his comrades and the aristocrats that sat back and let these things happen.

Saudurix traversed the lands of Moro, becoming more wise and powerful. So that one day, maybe, he could return to his childhood home, free of plague and demons.

## Tenets of Soup

These are the tenets emblazoned on Saudurix's armor,

Soup is the world. Purge those who do not believe that soup and soup-like foodstuffs are good.

Live to create The Soup of Life. Your survival matters more than the survival of others.

Ever Ready for Soup. Always have soup on you, and if your soup is stolen then the thief must be purged. Additionally, be ready to make soup always. Be ready to spread the good soup with those worthy to receive it.

Soup Above All. Those who sip soup are the soup sippers. Once you are a soup sipper you cannot go back.
Tarahk the Thelslayer

## Warlord

***Tarahk tuk Throrr Harak Khu'Kharkehn*** better known **Tarahk the Thelslayer** is an Orcish Hadakan leader of the Kharkehn clan of orcs known for his unrivaled brutality and as one of the few mortals who has survived succumbing to Yrrn's Black Rage. Tarahk wields the aatanite axe ***'Chatterbox',*** a dark sentient weapon containing the tormented soul of Miraelor Lyranai, a bard doomed to sing the praises of his slayer for an eternity in undeath as he is used to mutilate, eviscerate and destroy his kin.
Battle Royale Seasons

**Seasons** in *Fortnite: Battle Royale* are themed periods of time where you can purchase and earn rewards through a Battle Pass, partake in special events, and play Limited Time Modes. Typically, a season lasts around 90 days. Each season brings new features, map changes, events, cosmetics, and a new Battle Pass to the game, keeping gameplay fresh.

*Main article: Battle Pass*
Every season has had a Battle Pass. Battle Passes are special offers that allow players to progress through 100 Levels, earning new cosmetics as they level up. Once the player reaches level 100, players will be able to get more rewards by doing The Pass+ Tiers, which costs $30.
Saturnius the Slain

**Saturnius Tytus Doukar Myzarian** better known as **Saturnius the Slain** is an Amyrian Stratygos of the 99th Aeturnus Legion, Arbiter of the 8th Amyrian Sanctum and perhaps Trea's greatest warrior in history.

Saturnius is a fervent patriot of the Empire and an unstoppable force of the Emperor's will. He has seen over 20 Emperors in his long agonizing lives and has been close to many, including his loyal friend Mavros the Black. Saturnius is the Emperor's most trusted warrior, a colossal amalgamation of undeath, hatred and pure strength. Wielding the Aatanite great sword Castigation, Saturnius has killed more men in service to the Empire than any other man or legion. His might is only equalled by demi-gods or even lesser deities.
Milton the Red

Only known surviving depiction of Milton the Red as found on a tapestry dating back to the 4th epoch.

## Physical description

### Species

Human

Milton the Red was the founder of Redwain and mythical figure in Redweni culture and history. He was the first Hand of Calabor.

Milton the Red, defeated the Red Lion of the Mountain in his quest to liberate the lands of Redwain from the wild beasts after the desolation of the 4th sundering. Despite the calamitous natural disasters that ravaged Trea after Tre'Ataat erupted Milton the Red never sought shelter from the howling ash storms nor the rain of molten obsidian. It is said the mountain he descended into to defeat the red lion still holds his petrified body turned stiff from the torture of ash. The city of Montestienne more commonly known as the Red City was founded upon the mountain where Milton defeated the Red Lion.

The lion he slew in his legendary adventure is depicted on the Redweni coat of Arms and his epithet became the origin for the name of Redweni culture.
Volke Vernön

**Volke Vernön** also known as **The Sleeping Sage** is one of the most famous and powerful wizards in all of Trea. He is the founder of the Kingdom of Vurbrannt and its first King, reigning from 387-401 5E. Vernön is a famous figure throughout all of Moro but particularly in Vurbrannt where he is a folk hero and figure of near-divine respect. Vernön is known as the Sleeping Sage as he sleeps for several hundreds of years at a time in a magical hibernation in the forests of Vurbrannt. Vernön, the Sleeping Sage only awakens from his deep slumber during a time of great crisis to come to aid the people of Vurbrannt with his mastery of magic. Vernön last awoke in the year 981 5E when a wrathful black dragon terrorized the valleys of Vurbrannt.

## Personality

Vernön is a peaceful and tranquil man who very rarely speaks and instead merely grunts and hums. It is well known that he is vehemently anti-social and far prefers his solitude in the forests of Vurbrannt to conversation. Vernön's words, though few, each carry immense wisdom and sagacity. When he chooses to speak, no doubt, many listen for his words contain the insight of a life of a thousand years worth of study and expertise.

While not a friend of the intellectual species, Vernön is quite popular with the tiny critters of his forests. He has swayed thousands of squirrels, martens, mice, rabbits, owls and foxes to his cause with magical treats to help shelter him from unwanted visitors. His moss-covered skin and lichen-licked face blends in seamlessly with the forest landscape making him nearly undectable. While he slumbers should his disguise falter, his diligent forest allies will work to rehide their friend from the world. Birds pack twigs in his beard, squirrels wrap moss around his head, and owls drop flowers in his hair so The Sleeping Sage remains unseen and unbothered.

## Abilities

Volke Vernön is an Aeon in the church of Ouros holding an impressive eleven keys. Including the following;

* Wood
* Iron
* Brass
* Copper
* Steel
* Silver
* Pewter
* Electrum
* Gold
* Lead
* Bismuth
* Obsidian

Although he holds the incredibly rare Obsidian key denoting his mastery of the study of lichdom, his extended lifespan of over 1000 years is a result of his unparraleled powers of transmutation rather than lichdom.

Vernön was also once one of Ouros' five watchers, being his Watcher of Magic during the period of 551-604 5E but was removed from the position after sleeping through too many meetings causing Ouros to appoint a new wizard in his stead.
Arch Sealord Gywdwril

Arch Sealord Gywdwril of Blackbog commonly known as **Gywdwril the Drowned** is the leader of the church of Ysgwdwr. He serves King Saulf the Stormscarred, and resides in the Stormfort in Thunderview

## Appearance

Gywdwril is unusually tall and spindly for a man from Morwyr which usually produces hardy stock. The many years of his dedication to Ysgwdwr has taken its toll on the priest's body. Most notably his eyes are permanently stained a dark black from the regular ink-blinding rituals he has performed. His tongue is also greatly shrivelled from drinking the acidic brine, making him mute.

The most striking feature of Gywdwril's appearance is the squirming tentacles that have sprouted from his body which he has no control over. This is a phenomenon noticed only rarely in extremely devout worshippers of Ysgwdwr. Gywdwril's tentacles create a direct physic link between him and the drowned god, making him the only man capable of communicating with the mysterious deity. Gywdwril never repeats any of the messages he receives from Ysgwdwr and it reportedly causes him immense agony to converse with Ysgwdwr.

## Duty

The Arch Sealord's official duty is to quell the wrath of Ysgwydwr and to provide safe passage into the Sea of Ancients. He is capable of subduing crashing waves and taming raging storms. His presence is of great importance during a time of war for the King of Morwyr, as his presence protects the royal fleet from the wrath of the Swallower of Ships who hungers for sailors.
Arch Re'Lor Dirnarnos

## Arch Re'Lor

Arch Re'Lor Dirnarnos is the current head of the Moren Tir University who is unparalleled in his expertise in the school of divination.

Wise beyond even his ancient years, Dirnarnos is a humble and compassionate Arch Re’Lor who is equally loved as he is respected. Mostly found curled in his massive wings deep in meditation in the grand pool above the Tower of Arleon, he gazes deeply into the reflections rapt with discerning the fate of the future. Dirnarnos's expertise in divination is widely regarded as the pinnacle of mortal achievment and heis considered to be the greatest diviner and one of the most wonderous wizards in history.
Eröd

Nestled between the two states of Hazyr and Al-Maraf, The once great citadel of Eröd, lies as a shadow of its former self. Once the "Land of Goats and Gold" to many goblinoid species, signifying its abundance of livestock and rich natural resources, was a direct ancestral homeland to the sand-goblins of Hazyr and surrounding territories. The now proclaimed "Land of Spires and Spines" is under the direct control of Grand-Necromancer Ulthran Nilramar, who plots in his foul throne centred amongst the three spires that protrude from the citadel's centre. Ulthran sends his trusted generals out to keep the inhabitants in line, lest they wish to join the undying army that echoes beneath the surface of the citadel. Through his iron grip, the citadel roars acts of blasphemy against life itself.

The citadel is build upon the old ruins of the original architecture, and much of the underground networks of the original may still yet be found and utilised. One such example of this are the old mining routes that the undying tunnel deep into, but they are commanded in search of something much greater than mere gold or silver. The bones of an ancient behemoth sit below the mines that the sand goblins build all those years ago, a beast of older times, one who's life ended in the 1st Epoch.

Though many a rebellion from the goblin's have come and gone, they never have succeeded in bringing back the light to their homeland, but they have also never been driven out. Deep beneath the twisted metal and howls of anguish, the goblins still reside in the crushed buildings beneath the surface, as their original city still stands underground, a mere remnant of its former sophistication and grandeur.
Akshaar IV

**Akshaar Nakesh IV**, or **The Black Tyrant of Baator** is Yrrn's Nephilim of Tyranny, former Sharmat of Hazyr, and individual responsible for cursing the Haziri people to become tieflings during the sundering of Old Saqqaya. Akshaar is remembered for his undying cruelty that has endured for millenia and one of the worlds most brutal rulers. Not only did he curse the entire Haziri race but he has dedicated himself in his divinity to furthering his wrath as a Nephilim of Yrrn.