recursal/Fanatic-Fandom huggingface dataset:
New Hiroshima

New Hiroshima

(Kepler-1636)

Alliance of Independent Settlements

Distance from Sol 5111 ly

System security rating 3/5

System civilian population 1,508

Number of assigned police squadrons: 1

Number of assigned naval squadrons: 0

System jump gate coordinates 35111273

Ascension 19 36 14 Declination +46 26 28

Stars in system (single-star system)

Kepler-1636, 1.01 solar masses, 1.02 solar radii, metallicity +0.03 Fe/H, spectral class G2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Agnaitov (New Hiroshima 1), unknown Earth masses, 3.2 Earth radii, orbital period 425.48 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 245 K, uninhabited

CHZ moons

Hiroshima Prime (New Hiroshima 1 b), 1.02 Earth masses, 1.01 Earth radii, equilibrium temperature 255 K, population 1,215

Jump Gate Station: Level 15, distance from jump gate 0.3 AU

System Details

New Hiroshima is a very remote, low population colony in the Kepler Sector. It is very unique because all the colonists in the system have come from Hiroshima in the old Earth nation of Japan. This system was colonized by colonists from a generation ship; they applied to join the AIS after contacting the three major powers over long-range transmitters, and a jump gate was built in the system; construction of the jump gate was paid for by the AIS central government and was finished in 4019. Despite the system's extremely small defense force and lack of many spacecraft, there are very few pirates in the system, mainly because it is so remote, but also because there are so few traders coming to the system that it is not really worth it for pirates to come to the system. Traders who do come to the system have said that it is very profitable, and some businessmen who have come to the system have predicted that it will become a major tourist destination because of the idyllic environment of Hiroshima Prime. Images of the scenery and terrain of Hiroshima Prime have shown similar features to heavily forested worlds with many small bodies of water, and in some areas heavily ridged terrain with many mountain ranges and waterfalls. Starconnect has begun plans for a hub to be located in this system once the population increases and the security rating goes up to a 4, although many smaller travel agencies already include this system as one of their top destinations; you can get many passenger ferrying contracts to go to this system, both from tourists and businessmen hoping to get a foothold in the system's new economy. The AIS has many such systems, and they are its best resource in times of peace, bringing in many credits and a reputation for natural beauty as compared to the vast industrial worlds of the Protectorate or the crime infested slums of the Asgardian Alliance. While the AIS has its share of both of these kinds of planets, they are not as prevalent as in the other two major powers’ systems. Some small manufacturers are already based in this system, making electrical components and robots.
New Kursk

New Kursk

(HD 213240 A)

Bandorian Protectorate

Distance from Sol 133 ly

System security rating 4/5

System civilian population 852,391,764

Number of assigned police squadrons: 80

Number of assigned naval squadrons: 20

System jump gate coordinates 01335629

Ascension 22 31 00 Declination -49 25 59

Stars in system (binary system)

HD 213240 A, 1.22 solar masses, 1.5 solar radii, metallicity +0.16 Fe/H, spectral class G0 V

HD 213240 B, 0.15 solar masses, unknown solar radii, metallicity unknown, spectral class M

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Zibotera (New Kursk 1), 1431 Earth masses, unknown Earth radii, orbital period 951 days, semi-major axis 2.03 AU, orbital eccentricity 0.45, equilibrium temperature 226.5 K, uninhabited

CHZ moons

Dubrone (New Kursk 1 b), 1.67 Earth masses, 1.54 Earth radii, equilibrium temperature 250 K, population 851,769,505

Jump Gate Station: Level 15, distance from jump gate 0.85 AU

System Details

New Kursk is a powerful Bandorian Inner World with many factories and densely concentrated cities on the surface of the system's inhabited moon. The population mostly lives in a fairly small area, so most of the moon’s surface is almost unexplored and unmapped except for the maps made by the terraforming crew. This means that most of the native wildlife is unknown, so the citizens make sure that they do not go far from the cities because of potentially dangerous wildlife. The same principle applies to the system's spacelanes; so many Renegade ships are present in the system that it would require an enormous amount of effort to keep track of all of them, so the general rule is to stay on the main spacelanes and not fire on any unknown ships; Renegade pilots will not fire on you unless you attack them, but once you attack one of their ships they will attack relentlessly.
Polar Class Missile Boat

## History

The Polar Class Missile Boat was designed for a 3958 AISN design order for a heavy anti-capital bomber, mainly as a replacement for its aging Fowler bomber squadrons. It was designed to be much faster than the Fowler and considerably more maneuverable, as well as having two more heavy pylons for greater payload capacity, and a probe launch bay, in military use allowing it to launch drones. The Polar was ultimately used alongside Fowler squadrons, as they were much cheaper and faster to manufacture. Most Polars in military use had heavily upgraded shields, armor, and hull structure, further increasing the manufacturing cost. The AISN ordered 50,000 Polars in 3962, and the Asgardian Defense Force ordered 36,000 units in 3967. The Polar was moderately popular on the civilian market, selling 26,000 units in its first 50 years there, mostly in Bandorian territory. The Norilsk Class Torpedo Bomber was designed due to a Protectorate Navy request to design a ship to counter the Polar; most strategists consider the two ships to be practically equal in combat capability, although the Polar has a slight edge due to its probe launch bay and higher turnrates. In terms of strategic deployment, however, the Norilsk has twice the Polar's range, making it significantly more useful in most missions.

## Overview

Due to its high damage and speed and difficult-to-counter handling, the Polar Class Missile Boat remains one of the most important AISN and Asgardian Defense Force support ships. Its power and versatility allow naval strategists to use squadrons equipped with these ships in a wide variety of situations, from stealth strikes to raw anti-capital bombing runs. Despite this ship's mediocre stock defense, most military versions have heavily upgraded shields, armor, and hull structure. In civilian hands this ship is a powerful multi-role with fairly good range, speed, offense, and cargo capacity.

### Weapons Emplacements

8 ultra MPs fwd, 2 light capital MPs fwd, 2 light MPs oblique fwd, 3 ultra MPs lateral, 4 ultra MPs aft, 10 heavy pylons, 4 light pylons

Stock DPS Rating: 360,000

 Afterburner 2
 Afterburner 3

Date of Release: 3962

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 16

Advanced Combat Scanner

Comm Relay

Stealth Package

Threat Assessor

ECM 3

Repair System 3

Bounty Informer

Fuel Scoops

Plasma Collector/Recycler

Ablative Cockpit Armor, Damage Resistance +500

Armored Fuel Tanks, Damage Resistance +500

Probe Launch Bay (capacity is 150 PLBUs)

### Equipped Weapons

2x Ursa Systems Slagger fwd.

8x Brock Industries Relativistic Disruptor fwd.

4x Brock Industries Relativistic Disruptor aft

1x Brock Industries Relativistic Disruptor port

1x Brock Industries Relativistic Disruptor stbd.

2x Brock Industries Ion Pulse Cannon oblique fwd. port

2x Brock Industries Ion Pulse Cannon oblique fwd. stbd.

10x Brock Industries Pluton Torpedo Mk1

4x Brock Industries Hound missile
Raiter

Raiter is an inhabited rocky moon of Llikunus. It has been terraformed to make it cooler and give the atmosphere a higher oxygen content, making it more suitable for insect life. It is also notable for having the highest percentage of UEO members among its citizens of any human planet or moon; while the exact percentage fluctuated over time, it is estimated that from after the fall of the Empire between 50 to 75% of the citizens have been UEO members.
Namrashi

Namrashi is the first major planet in the Dufaros star system. It is a medium-sized uninhabited rocky planet with no moons. Namrashi is potentially habitable with terraforming, but the local government has been unable to adequately fund the terraforming program for this planet, so progress with the program has stalled.
Psi Imperatoris

Psi Imperatoris

(KIC 9413313)

Asgardian Alliance

Distance from Sol 1329 ly

System security rating 3/5

System civilian population 4,362,709

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 11329405

Ascension 19 41 40 Declination +45 54 13

Stars in system (single-star system)

KIC 9413313, 0.95 solar masses, 1.45 solar radii, metallicity +0.02 Fe/H, spectral class G7

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Uthars (Psi Imperatoris 1), unknown Earth masses, unknown Earth radii, orbital period unknown, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown

CHZ moons

Taenus (Psi Imperatoris 1 b), 1.25 Earth masses, 1.16 Earth radii, equilibrium temperature 276 K, population 4,325,167

Jump Gate Station: Level 13, distance from jump gate 0.25 AU

System Details

Psi Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. The Perth Empire invaded this system on 13 August 3205, and this incident was the beginning of the Perth War. 300 years later it was the site of horrible atrocities and massacres of Imperial citizens by the invading Asgardian forces during the fall of the Empire; an estimated 20 million Imperial citizens were killed needlessly in the invasion and in the first few weeks after the Asgardian forces took control. The system has never recovered from the horrible destruction of so much of its population. Surviving Imperial citizens mostly fled to Bandorian systems; many Asgardian citizens moved to the system, but it never became a major population center. It also did not gain much manufacturing capability, and today the system is mostly reliant on imports from other systems for vital materials such as food and water, as well as construction materials and electrical components. This in turn means that pirates are rampant in this system, constantly swarming incoming convoys carrying vital and sometimes valuable commodities such as electrical components, ship system modules (needed for ship repairs), and power cells. Some minor Asgardian manufacturers that make maneuvering thruster control and compensator systems are based in this system, so it is somewhat important to the overall Asgardian manufacturing base. To repel pirate attacks in this system, you need a powerful ship with multiple escorts. Expect heavy pirate attacks if you ever go near the outer regions of the system or stray off the main spacelane for a few minutes.
Mythosia

Mythosia

(HD 96127)

Asgardian Alliance

Distance from Sol 1575 ly

System security rating 3/5

System civilian population 78,256

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 31575341

Ascension 11 05 46 Declination +44 18 06

Stars in system (single-star system)

HD 96127, 0.9 solar masses, 35 solar radii, metallicity -0.24 Fe/H, spectral class K2 III

Non-CHZ planets

Pulinda (Mythosia 1), 1272 Earth masses, unknown Earth radii, orbital period 647 days, semi-major axis 1.4 AU, orbital eccentricity 0.3, equilibrium temperature 915.7 K, uninhabited

Non-CHZ moons

Tatrilles (Mythosia 1 b), 0.1 Earth masses, 0.8 Earth radii, equilibrium temperature 914 K, uninhabited

CHZ planets

Orus (Mythosia 2), 1.42 Earth masses, 1.32 Earth radii, orbital period unknown, semi-major axis 18.5 AU, orbital eccentricity 0.02, equilibrium temperature 270 K, population 78,195

CHZ moons

Thutisa (Mythosia 2 b), 0.15 Earth masses, 0.29 Earth radii, equilibrium temperature 274 K, uninhabited

Chicury (Mythosia 2 c), 0.09 Earth masses, 0.18 Earth radii, equilibrium temperature 272 K, uninhabited

Vaparilia (Mythosia 2 d), 0.07 Earth masses, 0.15 Earth radii, equilibrium temperature 272 K, uninhabited

Jump Gate Station: Level 14, distance from jump gate 4.5 AU

System Details

Mythosia is a large amusement park with very advanced features; the inhabitants of the system are all employees of the amusement park, which covers a vast area of land on Orus. The park uses genetic engineering to create all kinds of strange animals, and this activity has been considered to be fair use of genetic engineering by the Asgardian government. The system is reasonably safe because of a large civilian system defense force, and the official system defense force is somewhat larger than you might expect for a system with such a low civilian population. The UEO have many operations in this system, including drug dumping sites in abandoned areas of the amusement park. You can get missions in nearby Bandorian systems to perform raids on the drug dealers in this system, although you may encounter opposition from citizens allegiant to the UEO. In addition, some of the genetically engineered creatures in the park either display some unintended consequences of their genetic engineering or manage to escape. These monsters make fearsome opponents even for soldiers with heavy weaponry and good mech-suits. Many tourists who come here hire large numbers of bodyguards to keep them safe from the attacks of the creatures. Orus has three medium-sized moons, which give it an interesting night sky view. The system has a small asteroid belt, which is mainly composed of silicates and gemstones; as a result, many mining operations take place in this system, but they are mostly controlled by the Mythosia amusement park’s leaders or various UEO gangs. There are many hotels on Orus for tourists, and despite the system's low security rating, it is actually a major tourist destination with a Starconnect hub and many other facilities.
Praetoris

Praetoris

(HIP 57050)

Bandorian Protectorate

Distance from Sol 35.9 ly

System security rating 5/5

System civilian population 4,562,633,192

Number of assigned police squadrons: 128

Number of assigned naval squadrons: 32

System jump gate coordinates 00359127 (Gate 1, accelerator), 00359128 (Gate 2, accelerator)

Ascension 11 41 45 Declination +42 45 07

Stars in system (single-star system)

HIP 57050, 0.34 solar masses, 0.4 solar radii, metallicity +0.32 Fe/H, spectral class M4 V

Non-CHZ planets

Worzushar (Praetoris 2), 68 Earth masses, 9.71 Earth radii, orbital period 533 days, semi-major axis 0.91 AU, orbital eccentricity 0.34, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Miguwei (Praetoris 1), 94.7 Earth masses, unknown Earth radii, orbital period 41.4 days, semi-major axis 0.16 AU, orbital eccentricity 0.31, equilibrium temperature 219 K, uninhabited

CHZ moons

Madenov (Praetoris 1 b), 1.02 Earth masses, 1.01 Earth radii, equilibrium temperature 250 K, population 4,561,928,307

Jump Gate Station: Level 15, distance from jump gate 0.02 AU (Gate 1), Level 15, distance from jump gate 0.04 AU (Gate 2)

System Details

Praetoris is a powerful Bandorian manufacturing and military system, with many Protectorate Navy bases and many Santonian bases. It has major factories of New Severodvinsk Shipyards, Brock Industries, UHW Shipyards, Military Grade Industries, Seldar Industries, Spirit Shipyards, and Mystic Drive Yards. It also has factories of smaller manufacturers, such as Marat Airspace and Mystic Ground Vehicles, which are subsidiary companies of Mystic Drive Yards and which make aircraft and ground vehicles respectively. The military forces in this system are far more than the official figures suggest, and the defense forces of this system are a match for whole sectors of Asgardian or AIS defense forces.
Pong (manufacturer)

Pong was a magnadrive manufacturer allegiant to the Galactic Empire. The Pong company was a front for Imperial government research programs into atmospheric propulsion; only one design was made public and used even in military vehicles during the time of the Empire, with most of its designs failing or being turned into secret projects. It is believed that the breakthrough on Cannae drive technology was made possible by the researchers in this organization. After the fall of the Empire, the Bandorian Protectorate allowed the Pong company to continue its research, although all its technologies were required to be made public, as was standard policy in the Bandorian government. Despite the government involvement in the company, Pong also functioned as a civilian company, making one mass-produced design, and was renowned for making custom magnadrives and other atmospheric propulsion systems, and even constructing complete aircraft, on customer request.
Qiilura

Qiilura

(Kepler-1341)

Bandorian Protectorate

Distance from Sol 1520 ly

System security rating 3/5

System civilian population 950,625

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 21520385

Ascension 18 42 03 Declination +44 09 34

Stars in system (single-star system)

Kepler-1341, 0.79 solar masses, 0.72 solar radii, metallicity +0.19 Fe/H, spectral class K4

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Envoirilia (Qiilura 1), unknown Earth masses, 2.9 Earth radii, orbital period 132.99 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 254.1 K, uninhabited

CHZ moons

Ciccuan (Qiilura 1 b), 1.05 Earth masses, 1.02 Earth radii, equilibrium temperature 254 K, population 937,859

Jump Gate Station: Level 15, distance from jump gate 0.15 AU

System Details

Qiilura is a remote, low population Bandorian Kepler Sector system; despite the low security rating, it is actually quite crime-free, but since it is in the Kepler Sector it is close to Kroll space, and Kroll ships are commonly seen in this system. The Duskhan League also have many bases and agents in this system. Sometimes criminal ships will make it past the system defense forces and hide in various places in the system; most pirates in the Kepler Sector bring along extra fuel to refuel their ships, although specially designed UEO tankers sometimes come into even Bandorian systems masquerading as experimental ships, although the Bandorian ship registries are increasing their efforts to seek out any newly constructed UEO ships and add them to the database of criminal ships. Most Bandorian citizens will shoot on sight at any ships registered as having a criminal status in the Bandorian database. Ships with a Military Intelligence Comm Hyperlink are given the latest ship registry database updates every 10 minutes.
Scythe (starship)

## History

The Scythe was designed as an anti-pursuit heavy escort fighter. It was quickly modified by nearly all new pilots to move its HV missile launcher to face the front. The Scythe's standard maneuvering thruster layout resulted in a strange turnrate ratio that gave the ship difficult handling characteristics; some pilots also modified its maneuvering thrusters to give it more conventional handling, although this could result in unexpected additional hull stress, potentially causing damage to the ship. It was a sales failure, with no military sales and only 3,800 units sold in its first 50 years on the civilian market; however, in its second 50 years, it sold 4,700 units, a slight improvement. The Scythe was discontinued in 4076.

## Overview

An offensively oriented shield tank with moderately good defense, the Scythe has the strangest handling characteristics of any fighter of its class and price range. It has a high maximum reactor limit, allowing for further upgrades to its weapons and shields. It is notably strange because of its aft-firing HV missile launcher, which would boost the Scythe's DPS to 110,000 if it were forward-firing. The Scythe is unfortunately also known for its very difficult to master handling characteristics, which are also not as difficult to counter as those of other ships. This makes the Scythe a less desirable fighter.

### Weapons Emplacements

4 heavy MPs fwd, 2 ultra MPs fwd, 4 heavy MPs aft, 6 light pylons, 1 heavy pylon

Stock DPS Rating: 60,000

 Afterburner 2
 Afterburner 3

Date of Release: 3957

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 2

Repair System 2

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

TBA UCP Collector

### Equipped Weapons

8x Seldar Industries Plasma Accelerator Cannon (4 fwd, 4 aft)

2x Brock Industries ACAC fwd

6x Seldar Industries Foxhound missile

1x Brock Industries Standard HV Missile Launcher aft
Randall (manufacturer)

Randall was a magnadrive manufacturing company allegiant originally to the Union. It was founded in the year 2340 and was relatively large, controlling a considerable percentage of the Union magnadrive market. The company was not made into a corporation. Randall specialized in smaller magnadrives, with only one large model, the H490 64-chamber. Randall suffered considerable losses after the dissolution of the Union after the fall of the Empire and the Twenty Years' War, but survived after declaring its allegiance to the Asgardian Alliance.

### Magnadrive models

Randall K370 16-chamber

Randall H490 64-chamber

Randall G260 12-chamber

Randall S60 8-chamber

Randall F110 10-chamber

Randall F120 10-chamber

Randall F145 10-chamber

Randall K260 8-chamber

Randall K240 8-chamber

Randall K210 8-chamber

Randall K180 8-chamber

Randall N160 10-chamber
New Cov

New Cov

(HD 136418)

Alliance of Independent Settlements

Distance from Sol 320 ly

System security rating 1/5

System civilian population 6,019,594

Number of assigned police squadrons: 1

Number of assigned naval squadrons: 1

System jump gate coordinates 40013296

Ascension 15 19 07 Declination +41 44 00

Stars in system (single-star system)

HD 136418, 1.33 solar masses, 3.4 solar radii, metallicity -0.07 Fe/H, spectral class G5

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Llikunus (New Cov 1), 636 Earth masses, unknown Earth radii, orbital period 464 days, semi-major axis 1.32 AU, orbital eccentricity 0.26, equilibrium temperature 357 K, uninhabited

CHZ moons

Raiter (New Cov 1 b), 1.24 Earth masses, 1.13 Earth radii, equilibrium temperature 284 K, population 6,001,241

Jump Gate Station: Level 15, distance from jump gate 0.4 AU

System Details

New Cov is easily the most dangerous inhabited system in the known universe. Pirates and all kinds of criminals and unsavory characters gather in this system in huge numbers. This is not a system to go to by yourself unless you are extremely experienced or have an extremely powerful ship. Convoys are formed specifically to go to this system; most of the convoys have over a hundred ships and are escorted by privateers. To join one of these convoys, check the news channels to find the locations where the convoys are being formed, then go to one of these locations and open the convoy menu. Select “Join convoy” and “Launch only with convoy” for best results. Note that joining a convoy does not mean that you are guaranteed to survive. Sometimes the pirates, who are organized by the UEO, will gather in large enough numbers to defeat even the largest convoys. The AIS are neither able nor willing to do anything to stop the pirates, and the Bandorian Protectorate has accused the AIS and Asgardian Alliance of being in league with the UEO because of their constant actions and inactions which help the UEO. All areas of New Cov are infested with pirates, especially the areas near the main spacelanes but not quite on them. New Cov got its name from the fact that it was started as a colony to follow in the steps of Covenant City on Mars. Going to New Cov solo is near-suicidal unless you are a criminal, even if you have a powerful ship, as the sheer number of pirates is enough to overwhelm even the most experienced combateers. This system is actually somewhat unremarkable in terms of scientific research interest, since it only has one planet and one moon. The star is unusually powerful and large for a G5 class star. The system has no major manufacturers and is not a good defensive location. Raiter has been terraformed to make its atmosphere cooler and richer in oxygen, increasing the suitability of the moon for insect life.
Surgaton

Surgaton

(HD 210193)

Bandorian Protectorate

Distance from Sol 137.8 ly

System civilian population 17,634,825

Ascension 22 09 35 Declination -41 13 30

Stars in system (single-star system)

HD 210193, 1.04 solar masses, unknown solar radii, metallicity unknown, spectral class G3 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Morgovis (Surgaton 1), 153 Earth masses, unknown Earth radii, orbital period 650 days, semi-major axis 1.49 AU, orbital eccentricity 0.24, equilibrium temperature unknown, uninhabited

CHZ moons

Pilanvar (Surgaton 1 b), 1.4 Earth masses, 1.19 Earth radii, equilibrium temperature 275 K, population 8,103,540

Osfont (Surgaton 1 c), 1.09 Earth masses, 1.03 Earth radii, equilibrium temperature 278 K, population 9,255,837

## History

### Colonization Period

Surgaton was colonized by the Bandorian Protectorate in 3948.

### Bandorian Period

Surgaton was much slower to develop than some other Bandorian colonies at first, then rapidly became one of the highest-population colonies from the 3900s, largely because of the lack of internal conflicts. It was quite peaceful, and both of the moons had a favorable climate without any need for terraforming, which helped the system rapidly achieve a high level of development. The asteroid belt in the outer reaches of the system attracted many miners as well.

### 4025 Guide to the Universe

Surgaton is a center of asteroid mining; a massive asteroid belt stretches from 9.0 AU to 17.0 AU from the system's star, making it necessary to have a ship with a very good range, or additional fuel tanks, to mine in the system. The system has a large system defense force which regularly patrols in the outer regions of the system to guard miners from any pirate ships. When trading in this system, it is best to have a very large ship with a very long range, and to bring in starship fuel and starship modules and buy up mined materials, which range from neutronium and other precious metals to various radioactive elements. Surgaton is also one of the "quarry" systems, where asteroid miners break apart asteroids entirely for materials that are used in space station habitats. Morgovis is also mined for gases, and the orbital area around it is quite high in traffic volume. Surgaton as a whole has a very high percentage of starship owners among the population, with 25% of all citizens estimated to own some kind of starship, mostly miners. Mystic Drive Yards has a factory in Surgaton, and makes a line of highly specialized mining ships that are only available in this system, called the Surgaton Specials.
Saphosia

Saphosia is an inhabited rocky moon of Chosolla. Massive ruins and abandoned, non-functional giant robots have been found on the moon, and are considered to be evidence of the existence of an, as yet, unknown alien species. The colony on Saphosia is independent and self-sustaining, and was founded by the Saphosia Colonization Authority, an independent colonization organization started specifically to colonize this moon, in 4016; the colonists voted to join the AIS a few weeks after landing, and the AIS provided much of the funding for the system's infrastructure, including the jump gate and defense systems, as well as some construction of the spaceport facilities on Saphosia.
Severn

Severn

(HD 4113)

Bandorian Protectorate

Distance from Sol 143.5 ly

System security rating 5/5

System civilian population 108,612,126

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 19872473

Ascension 00 43 13 Declination -37 58 57

Stars in system (single-star system)

HD 4113, 0.99 solar masses, unknown solar radii, metallicity +0.2 Fe/H, spectral class G5 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Nutraclite (Severn 1), 496 Earth masses, unknown Earth radii, orbital period 527 days, semi-major axis 1.28 AU, orbital eccentricity 0.9, equilibrium temperature 219 K, uninhabited

CHZ moons

Xucade (Severn 1 b), 1.37 Earth masses, 1.29 Earth radii, equilibrium temperature 250 K, population 37,815,316

Tellosie (Severn 1 c), 1.19 Earth masses, 1.1 Earth radii, equilibrium temperature 251 K, population 70,791,842

Jump Gate Station: Level 15, distance from jump gate 0.2 AU

System Details

Severn has an economy primarily reliant on mining operations. The system has a huge asteroid belt between 3.0 and 6.0 AU from the star, with many asteroids having high levels of neutronium. This is a good explanation for why Brock Industries, New Severodvinsk Shipyards, Seldar Industries and Spirit Shipyards all have major facilities in this system. The star has a high metallicity, which helps the moons of Nutraclite to have better magnetic fields. Xucade has higher gravity, but the terrain is more favorable for most industries and farming, so the inhabitants of Xucade are mostly industrial workers or farmers. The terrain on Xucade is mostly flatlands, with some gently sloping hills. The population of this moon is mostly concentrated on the northwestern continent of Roqar, and the moon’s only spaceport, Severn City Spacelink, is located here. The capital city of this system, Severn City, is also located on Xucade. Tellosie is the main residential complex in this system, with many smaller cities located on the moon’s southern continent. The terrain of Tellosie is more varied, with many mountain ranges; most of the cities are located in the valleys between these mountain ranges. Trading in Severn is profitable due to the favorable prices and overall safety of the system. You can do an easy milk run in Severn: take industrial products from Xucade to Tellosie and return by taking a passenger from Tellosie to Xucade. This is easy since there are always people wanting to get from one moon to the other; some take this trip every day since they live on Tellosie and work as an official or supervisor on Xucade. In fact, you could probably do a profitable and safe passenger ferrying business by just taking people back and forth between the moons. Starconnect also has a hub here to ferry workers from other systems.
Mu Eridani

Mu Eridani

(HD 70573)

Asgardian Alliance

Distance from Sol 149.1 ly

System security rating 2/5

System civilian population 12,365,847

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 10004571

Ascension 08 22 50 Declination +01 51 34

Stars in system (single-star system)

HD 70573, 1.0 solar masses, unknown solar radii, metallicity -0.18 Fe/H, spectral class G1.5 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Benzaulea (Mu Eridani 1), 1939 Earth masses, unknown Earth radii, orbital period 852 days, semi-major axis 1.76 AU, orbital eccentricity 0.4, equilibrium temperature 167.4 K, uninhabited

CHZ moons

Anravis (Mu Eridani 1 b), 1.3 Earth masses, 1.22 Earth radii, equilibrium temperature 250 K, population 4,003,145

Xondao (Mu Eridani 1 c), 1.23 Earth masses, 1.15 Earth radii, equilibrium temperature 249 K, population 3,978,450

Gilone (Mu Eridani 1 d), 1.15 Earth masses, 1.09 Earth radii, equilibrium temperature 252 K, population 4,125,560

Jump Gate Station: Level 15, distance from jump gate 0.4 AU

System Details

Mu Eridani is a pirate haven, as are many systems controlled by the Asgardian Alliance. The system is extremely unsafe, despite the moderately large defense force and slightly more than abysmal security rating. The government in this system are rumored to be almost completely in league with the UEO, with schedules for incoming convoys to this system constantly being leaked to the UEO and the system defense force being instructed to allow pirates to attack civilian trading convoys. Many pilots in the system's defense force have defected to the Protectorate or the Renegades because they were so sickened by the corruption in the government. If you come to this system, make sure to have good insurance and a well-armed escape pod on your ship, otherwise things could end quite badly. Many pirate squadrons in this system will band together and attack trading squadrons; this tactic allows them to take down convoys that each pirate squadron would be no match for individually. Bandorian naval ships sometimes come to this system for raiding operations against the UEO ships that are known to be in the system; the commanders of these task forces will reward you well for any assistance you give them during the operation. The Asgardian government does not like the fact that the Protectorate carries out these actions, but they can’t really do anything about it because they can’t announce their ties to the UEO without risking civil unrest.
Starstriker (starship)

## History

Designed as a close competitor to the Glazov, the Starstriker was a powerful interceptor-bomber. It was far less capable defensively, and was not as effective offensively because it could only mount torpedoes instead of HV missile launchers, giving it a far lower sustained DPS potential. It also had a slightly shorter range than the Glazov. The Starstriker's only notable advantage was its much lower manufacturing cost, which made it very appealing to military forces looking for a cheap but reasonably powerful strikeship. It was used mainly as a first strike interceptor-bomber, rushing in and launching torpedoes at enemy capital ships before fleeing. While it was outranged by the Glazov, it still had a pretty impressive range, improving its capability to conduct strike operations while not revealing the location of its carrier, or even allowing it to operate independently of a carrier in some circumstances. The Asgardian Defense Forces ordered 20,000 Starstrikers, and the AISN also ordered 20,000 units. The Starstriker was quite popular in Bandorian space on the civilian market, and generally it was popular with bounty hunters throughout human space, with over 96,000 units sold in its first 50 years on the civilian market.

## Overview

A powerful modernized interceptor-bomber that can devastate enemy fighter formations with its high DPS and powerful missile attacks, the Starstriker is often used as a first strike interceptor by the Asgardian Navy and the AISN. It has very good range and very good handling for a ship of its size and weight. It has fairly good stock offense and defense; while its defense is not exceptional, it is good enough to protect the Starstriker from the occasional lucky flak hit. It has a wide range of stock equipment, allowing it to be adapted to a wide variety of uses and situations.

### Weapons Emplacements

4 ultra MPs fwd, 4 medium MPs fwd, 2 ultra MPs aft, 6 light pylons, 4 missile-only heavy pylons

Stock DPS Rating: 48,000

 Afterburner 2
 Afterburner 3

Date of Release: 3998

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 12

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Anomaly Detector/Analyser

Stealth Package

Comm Jammer

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

TBA Escape Pod Collector

TBA UCP Collector

UCP/Asteroid Scanner

Tactical Combat AI Computer

ADVSNA HUD option

1x Consolation-class Escape Pod

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

4x Brock Industries CAC fwd

6x Brock Industries Hound missile

4x Brock Industries Pluton Torpedo Mk5
Shadar

Shadar

(HD 66141)

Alliance of Independent Settlements

Distance from Sol 264 ly

System security rating 3/5

System civilian population 4,815,658

Number of assigned police squadrons: 5

Number of assigned naval squadrons: 1

System jump gate coordinates 31526839

Ascension 08 02 16 Declination +02 20 04

Stars in system (single-star system)

HD 66141, 1.1 solar masses, 22.0 solar radii, metallicity -0.36 Fe/H, spectral class K2 III

Non-CHZ planets

Tonides (Shadar 1), 1907 Earth masses, unknown Earth radii, orbital period 480 days, semi-major axis 1.2 AU, orbital eccentricity 0.07, equilibrium temperature 801 K, uninhabited

Non-CHZ moons

Dounia (Shadar 1 b), 1.4 Earth masses, 1.29 Earth radii, equilibrium temperature 805 K, uninhabited

Dixonan (Shadar 1 c), 1.35 Earth masses, 1.26 Earth radii, equilibrium temperature 802 K, uninhabited

CHZ planets

Baater (Shadar 2), 2.5 Earth masses, 1.8 Earth radii, orbital period 14000 days, semi-major axis 11.9 AU, orbital eccentricity 0.02, equilibrium temperature 260 K, population 4,755,891

CHZ moons

Sedamar (Shadar 2 b), 0.25 Earth masses, 0.2 Earth radii, equilibrium temperature 150 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.5 AU

System Details

Shadar, like most systems with a giant star, is deficient in metals. This means that it must import many kinds of goods that require metals to be made. Trading in this system can be very profitable; if you are rated as a supplier by the AISN you can get contracts to carry goods into this system to the small AISN base near Tonides. If you go to this system to trade, the simplest way to make profits is to come in with a cargo of alloys and to go out with a cargo of compressed gases. However, this system also offers good prices for weapons, ores, precious metals, and ship systems. There are scattered concentrations of asteroids in this system, none of which are very significant, but none of them are claimed by the IMG. Baater is a minor tourist destination due to its vast forests, some of which have not yet been explored. The planet has only one midsized ocean, but it has many rivers and other bodies of fresh water. Because of this, another way to potentially make profits is to buy water in this system since it is very cheap. It is notable that there are several spaceports on the planet, as compared to just one spaceport, which is the usual configuration for systems in this population size class. This system is notable for being relatively safe on the main spacelanes, but very unsafe on the secondary spacelanes. Pirate squadrons tend to lurk in the concentrations of asteroids, powering up their engines only to ambush unsuspecting passers-by, who are usually destroyed. If you have a moderately powerful ship, you can easily take on most of the pirate squadrons in this system, since they are not very well-equipped and even less well-armed. This system does have a few repair facilities; they are not equipped to deal with major system failures except at the jump gate station, though, so if your ship is heavily damaged you may have to return there for repairs.
Sedna

Sedna is an outer planet in the Sol star system. It is the twelfth and last major planet/dwarf planet in the star system, and it is a rocky planet. It was colonized in the late 21st century and was part of the League of Kuiper Belt Settlements. It became part of the League of Asteroid Belt Settlements along with the rest of the former LKBS colonies when the LKBS was integrated into the LABS.
Moxon

Moxon

(Kepler-421)

Alliance of Independent Settlements

Distance from Sol 1044 ly

System security rating 2/5

System civilian population 780,238

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 21044528

Ascension 18 53 01 Declination +45 05 16

Stars in system (single-star system)

Kepler-421, 0.79 solar masses, 0.76 solar radii, metallicity -0.25 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Purgatroy (Moxon 1), unknown Earth masses, 4.16 Earth radii, orbital period 704.2 days, semi-major axis 1.22 AU, orbital eccentricity 0.04, equilibrium temperature 193 K, uninhabited

CHZ moons

Laguter (Moxon 1 b), 1.29 Earth masses, 1.19 Earth radii, equilibrium temperature 250 K, population 742,194

Jump Gate Station: Level 15, distance from jump gate 0.45 AU

System Details

Moxon is a low population AIS Kepler Sector system with major factories of Ursa Systems and UAP Shipyards. The system's single large planet is a gas planet with multiple atmospheric layers containing rare gases. Due to the system's industrial capabilities, it is given a higher priority for system defense force patrol squadrons, but there are few of these to spare in the AIS and the system has a fairly low population, so it has not been assigned many defense force squadrons; the system's governor has placed many requests for new squadrons, but these have been ignored by the AIS central government. While pirates have not yet started to move into the system, it is only a matter of time before they realize that it is underdefended against pirate attacks and close in to occupy the system. The citizens of this system are eager to defend it against pirate and UEO attacks, but they have relatively few of their own ships to do this.
Svarborg

Svarborg is the fourth and last major planet in the Jolugath star system. It is a large inhabited rocky planet with no moons. Svarborg has very little climate variation between the equator and the poles, and its terrain is quite varied. It has a large fishing economy and a large amount of agriculture.
Teskalon

Teskalon

(Kepler-991)

Alliance of Independent Settlements

Distance from Sol 1207 ly

System security rating 3/5

System civilian population 713,289

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 21207566

Ascension 19 48 22 Declination +49 37 36

Stars in system (single-star system)

Kepler-991, 0.64 solar masses, 0.61 solar radii, metallicity -0.25 Fe/H, spectral class K5

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Sumuter (Teskalon 1), unknown Earth masses, 2.49 Earth radii, orbital period 82.53 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 267.6 K, uninhabited

CHZ moons

Phyrime (Teskalon 1 b), 0.49 Earth masses, 0.63 Earth radii, equilibrium temperature 268 K, population 700,405

Jump Gate Station: Level 15, distance from jump gate 0.15 AU

System Details

Teskalon is a low population AIS Kepler Sector system with minor factories of UAP Shipyards and Ursa Systems. The system is not very safe or secure, and despite this it appears to be the center of the UEO data smuggling and illegal data transfer operations in the sector. Because of this, the local government is heavily influenced by the UEO, and all kinds of bribery and corruption go on in the system. Trading here requires a powerful ship with multiple escorts, such as a Lanerunner Miner with Glazov escorts. Good items to bring into the system include data storage devices, metals, and computer components. Coming out of the system you should take data blueprints and scrap metals. The Protectorate is rumored to have spies and bounty hunters scattered throughout the system, but these rumors have not been proven. A brutal and unnecessary attack [1] on a Renegade convoy in the system occurred at about the same time that the rumors began; the Protectorate immediately began raids against UEO forces here.
Santonian Order

The Santonian Order was an elite Bandorian military organization formed on 5 August 3510 under the guidance of Mi Xinchiang. Its headquarters were originally located on Vecrolla; there were plans to move it to the Santonia system, but these plans were abandoned after the terraforming and colonization effort in the system was halted. In 4021 Vecrolla was given special status as the capitol of the Santonian Order. The Santonian Order's main role was to act as an auxiliary force to both the Protectorate Army and Navy, especially in high-risk missions or in situations where very few regular forces could be deployed to a location. Over time, the Order rose in power to become one of the most influential groups in the Protectorate, next to the Duskhan League. The Order had its own naval forces, and was also in partnership with Brock Industries, who gave it unique ships or modifications of existing designs; one example of this was the IK-401, a more powerful version of the incredibly popular IK-400 interceptor. The Santonian Order was also involved in promoting some aspects of transhumanist ideology in the Protectorate, conducting genetic and cloning experiments, as well as extensive secret experiments to determine the frequency of individuals with supranormal mental capabilities in the general population, including experiments dealing with sixth sense, telepathy and telekinesis. On 4 December 3675, Corvus' Legion, an elite military unit within the Order, was formed. By the time of the Five Days' War in 5229, the Order's naval forces were large enough for it to field three whole fleets of starships; the Santonian First Fleet took part in the Five Days' War.
Sqarr

Sqarr

(HD 197037)

Asgardian Alliance

Distance from Sol 105.3 ly

System security rating 3/5

System jump gate coordinates 4,305,271

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 01053556

Ascension 20 39 33 Declination +42 14 55

Stars in system (binary system)

HD 197037 A, 1.11 solar masses, unknown solar radii, metallicity -0.20 Fe/H, spectral class F7 V

HD 197037 B, 0.34 solar masses, unknown solar radii, metallicity unknown, spectral class M

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Guthina (Sqarr 1), 251 Earth masses, unknown Earth radii, orbital period 1036 days, semi-major axis 2.07 AU, orbital eccentricity 0.22, equilibrium temperature 195 K, uninhabited

CHZ moons

Grogulia (Sqarr 1 b), 1.09 Earth masses, 1.04 Earth radii, equilibrium temperature 250 K, population 4,099,516

Jump Gate Station: Level 15, distance from jump gate 1.035 AU

System Details

Sqarr is a medium population Asgardian system with two stars, one of which is an M class star with strange light patterns; these strange light patterns were mistaken for alien spacecraft or communications devices when the star was first observed closely. This system is home to the Asgardian Center for the Research of Artificial Intelligence; artificial intelligence was always considered dangerous in the first few decades after it was begun, but the advances in AI have made it less potentially dangerous. This system is not very secure, and most of the system defense forces are ordered to patrol the area around the research center. Because of the low security of the system, many trading ships have been lost; you must use a powerful ship such as a Wyrm Class Cruiser or Astral Wing here.