Soul Points

**Soul Points** are points used for character progression on *Bleach: Souls Are Forever*.

## Earning & Claiming Soul Points

Soul Points are earned through the exchange of ***contribution***, which are the total bytes a player accumulates by contributing to the Wiki. You can also earn Soul Points by participating in certain activities on the site. A list of ways to earn and spend Soul Points can be found below.

### Rules

* Claim your points on the forums and then link it in the appropriate channel on Discord so an Admin can approve it.
* Soul Points can't be given to other users.
* Spent points can't be refunded.

### Promotion Shop

#### Promotion Shop Notes

**Captain Promotion:** In addition to the Soul Point Cost, a character must undergo a Trial to become Captain. There are three Trials to become a Gotei 13 Captain.

* **Captain Proficiency Test** (隊首, *taishu*): A test which requires the ability to perform **Bankai**. Nearly all Shinigami become captains using this method. At least three existing captains, including the Captain-Commander, have to witness the test. A player must conduct a solo Role-Play of the Captains Proficiency Test in order to showcase their character's Bankai, which will be judged by the Admin team for integrity and quality. Once a character fails the Proficiency Test, they will be unable to retest until they purchase a re-test voucher from the Shop.

* **Personal Recommendation**: To have a personal recommendation from an acting Captain and approval from at least three of the remaining, in-character.

* **Trial by Combat**: To defeat an already acting Captain in one-on-one combat with at least 200 witnesses from the Captain's Division. This method is seen as being the exceedingly rarest and the least refined of the three. The method is commonly looked down upon by some Captains as barbaric and outdated compared to the other refined methods. This method allows one to bypass having the mastery of **Bankai** or other possible abilities which a Captain would otherwise be required to have knowledge of, for it allows no judgment from captains who would require those skills as a prerequisite to join their ranks. Though rare in other Divisions, the Eleventh Division has been set up to exclusively utilize this method, with each captain attaining their rank by killing their predecessor in combat.

**Royal Guard:** All the members of the Royal Guard are Shinigami acknowledged by the Soul King to have made significant contributions to the history of Soul Society. In addition to the Soul Point Cost, a character must already be a Captain and create an item or pioneer a method that impacts Shinigami life to a large degree. There is a required **150,000 byte contribution** to the completion of this Trial by the specified character. This Trial will be judged by an Admin for integrity and quality.

### Power & Ability Shop

#### Power & Ability Shop Notes

**Spiritual Power:** To advance in Spiritual Power, a character must purchase its preceding Spiritual Power level(s). Meaning that, to get to High Spiritual Power, one must purchase Average first. To get to Great, one must have purchased Average and High and so forth. After the initial purchase during character creation, Spiritual Power increases are only applied at the beginning of a new Arc to emulate proper development during time-skips. A character can increase their Spiritual Power by only one rank per Arc, meaning that someone at Great can rank up to Immense at the beginning of the following Arc, but not Immeasurable even if they had the requisite Soul Points.

**Masteries (Hakuda, Hohō, Kidō, Zanjutsu):** Purchasing a mastery boost increases your proficiency in that discipline by 1 rank. This means that to reach Master, you will need to purchase that proficiency three times. After the initial purchase during character creation, mastery proficiency increases are only applied at the beginning of a new Arc to emulate proper development during time-skips. A character can increase their mastery proficiency by only one rank per Arc, meaning that someone at Practitioner can rank up to Expert at the beginning of the following Arc, but not Master even if they had the requisite Soul Points. Characters automatically start at Novice in all appropriate masteries.

* **Bala & Cero**
	+ **Novice:** Know Bala & Cero.
	+ **Practitioner:** Know custom Bala & Cero Techniques.
	+ **Expert:** Know Gran Rey Cero.
	+ **Master:** Know Cero Oscuras.

* **Hohō, Sonído, and Bringer's Light**
	+ **Novice:** Know the Shunpo technique or equivalents.
	+ **Practitioner:** Know the Senka technique or equivalents.
	+ **Expert:** Know the Speed Clones technique or equivalents.
	+ **Master:** Know the Utsusemi technique or equivalents. Know Custom techniques.

* **Kidō**
	+ **Novice:** Know spells #1-20 and equivalents.
	+ **Practitioner:** Know spells #1-40 and equivalents. Know **Eishōhaki** (詠唱破棄, *Incantation Abandonment*; *Viz* "**Destruction Chant**").
	+ **Expert:** Know spells #1-79 and equivalents. Know **Nijū Eishō** (二重詠唱, *Twofold Incantation*; *Viz* "**Double Destruction Chant**").
	+ **Master:** Know spells #1-99 and equivalents, plus Forbidden. Know **Kōjutsu Eishō** (後述詠唱, *Spoken-After Incantation*).

**Bankai:** In addition to the Soul Point Cost, a character must undergo an additional Trial to attain Bankai. This Trial includes showcasing the development a character took to reach the pinnacle of their Zanpakutō release by any method demonstrated within the canon lore or an exceptional mean. There is a required **50,000 byte contribution** toward the development of Bankai within Role-Plays that must be met and then judged by an Admin to ensure integrity and quality. The bytes must come from direct Role-Play from the character seeking to achieve Bankai.

**Shunkō:** In addition to the Soul Point Cost, a character must undergo an additional Trial to attain Shunkō. This Trial includes showcasing the development a character took to reach this technique. There is a required **50,000 byte contribution** toward the development of Shunkō within Role-Plays that must be met and then judged by an Admin to ensure integrity and quality. There is an additional requirement of at least Master Proficiency in Hakuda and Expert Proficiency in Kidō. The bytes must come from direct Role-Play from the character seeking to achieve Shunkō.

**Hollowification:** In addition to the Soul Point Cost, a character must undergo an additional Trial to attain Hollowification. This Trial includes showcasing how the character gained Hollowification and the struggle a character undergoes when Hollowfied. There is a required **50,000 byte contribution** toward the fight against an Inner Hollow within Role-Plays that must be met and then judged by an Admin to ensure integrity and quality. The bytes must come from direct Role-Play from the character seeking to achieve Hollowification.

**Vasto Lordes Hollow:** In addition to the Soul Point Cost, Vasto Lordes Hollows must already be an Adjuchas Hollow at Immense Spiritual Power and have never been bitten by another Hollow in Role-Play. Purchasing Vaste Lordes Hollow automatically grants Immeasurable Spiritual Power. If a character becomes an Arrancar before reaching Vasto Lordes, they will be unable to become one.

**Express Class Packages:** The benefit of an Express Package is that it allows a player to create a character at that level without requiring Trials, if appropriate. Yes, this means you can start with Bankai and be a Captain straight away.

* **Captain:** When creating an Express Captain, the Soul Points must be allocated accordingly.
	+ **2 SP** into Shikai.
	+ **6 SP** into Bankai.
	+ **7 SP** to get to Great Spiritual Power.
	+ The remaining **15 SP** can be custom allocated across Masteries, Inventions, and Heirlooms.
* **Vasto Lordes Arrancar:** When creating an Express Vasto Lordes Arrancar, the Soul Points must be allocated accordingly.
	+ **2 SP** into Adjuchas Hollow.
	+ **6 SP** into Arrancar.
	+ **13 SP** to get to Immense Spiritual Power.
	+ **10 SP** into Vasto Lordes Hollow.
	+ The remaining **15 SP** can be custom allocated across Masteries, Inventions, and Heirlooms.

### Invention & Heirloom Shop Notes

**Ingenious Invention:** These items are, simply put, life-changing. They are on the level of the Hōgyoku and as such, require both initial Admin approval and a Trial to invent. This Trial includes a **100,000 byte contribution** toward its creation that will be judged by an Admin for integrity and quality.