recursal/Fanatic-Fandom huggingface dataset:
Orc Scout

**Orc Scout** is common class monster being found in few campaigns in the game.

## Appearances

* The Poisoned Well from 2-2
* Edge of Doom
* Shattered Earth
* The Demon's Blood

## Skills

* Shoot
* Feint

## Description

They can be extremely weak and die with few hits, but they have a near-100% ability to dodge any melee attacks and ranged attacks, being only vulnerable to the first online attack or area attacks.

They also fall a lot when their guard level is between 30 to 45, but they do not serve for campaigns of heroes due to its fragility and much less serves to defend its tower, although in level below, combining with a strong tank monster and Cleric will have a very small chance of resisting attacks until the time of the round ends as they apply their evasive ability very quickly, being one of the best weapons possible on lower level towers.
Ghoul

**Shadow Resist:** | 10%

*""*

## Skills

* Stunning Blow: Deals physical damage and stuns briefly
* Infected Bite: Deals poison damage 6 times
* Bloodthirsty (Passive): Increase attack whenever damage is taken

## Summary

Similar to Zombies, Ghouls can stun their opponents and do good damage, although their heath and defense are very low. The Ghoul can be defeated by any hero with high physical damage.
Graymarrow Wand

*"From the treasure troves of the powerful House Graymarrow"*

**Graymarrow Wand** is the tier 2 Epic Wand. It is preceded by the tier 1 Epic, Wand of Endless Suffering.

## Special Properties

* +2.0% Crit chance
* 5% Faster cooldown to all skills
* +150 Health
* +10% All Resistances
* Damage type: True Damage

## Stats

 Attack
 Defense
 Damage

## Strategy

After its buff in update 2.0, the Graymarrow Wand became one of the most powerful weapons in the game. It now far surpasses the Wand of Endless Suffering for most wand users, except the Witch who will be better off with a Wand of Swiftness.

This weapon allows a Warlock to become usable not only in PvE and towers but also in Hero Battles, since the true damage ignores the resistances and armor that made her less useful with a WoES. It can be used with any team that keeps her alive long enough for a few attacks.

## Trivia

* It is the weapon that costs the most Void Cores, requiring 28.
* It is the second weapon with the highest can of game damage, second only to Thousand Barbs.
Samurai

"There is no dishonor in death!"

Samurai is a rare hero and deals great damage.

## Description:

Warrior: A strong warrior who terrorizes his opponents.

Soul skill: Mighty Strike: Deals X true damage to an enemy.

## Skills:

Deadly Cut: Deals X damage with 3% critical chance (12% maxed).

Warrior's Challenge: All enemies must attack samurai briefly, samurai gets 3% (11% maxed) armor.

Finishing Strike: Deals heavy X damage to an opponent X% more if target below 22% (40% maxed).

Fearsome Visage: Stuns target briefly.

Demon Shout: Lowers all enemies' attack by 23% (50% maxed).

## Passive skills:

Way of the Warrior: Increase attack and damage.

Great Resolve: Increase magic resist by 8% (28% maxed).

Honor Above All: Increase armor and defense.

## Summary:

There are a lot of ways to go about him. Demon Shout is basically a necessity, since it drastically lowers all enemies' attack, which will help your tank. Pre-55, he doesn’t have the potential to be used for damage. As a result, you should use Demon Shout and Warrior’s Challenge as his active skills and both defensive passive skills. Fearsome Visage is usually slotted in for the stun or an attack to add a bit of extra damage to the team. At level 55, you unlock access to the Reaver's Blade. This is a hugely offensive weapon. As a result you can change up the skills to a more damaging setup and wreak havoc. It’s still viable to use him as a debuffing tank, but you now have this viability.

For weapons, you generally want to aim for more defensive weapons. The Dominator has the highest defense out of all his available weapons pre-55, and Accursed Spark outdoes it at 55. At 55, if you want to go the damage route, Reaver’s Blade is pretty much unparalleled. Armor will likely come down to the defensive Chainskin or the offensive Wretched Chain, if level 55.

## Trivia:

Samurai is among the best heroes in the game. He can be used as damage dealer, warrior or tank, with his Demon Shout a necessity. With its low initiative, it'll usually be the first skill your team fires. Demon Shout can actually pair nicely with the Paladin's Holy Shield, limiting incoming damage even more.
Tower keepers gameplay Part 2

Welcome back to wiki! If you won the bandit lord you got the sorceress that you will need for Sorceress' Adventure.

Now you can continue to the poisoned well that contains 18 stages, last boss will be Marull, necromancer. Don't craft common and uncommon to help u because you can craft rares later.

## Stages:

At first stage you will see 3 rounds instead 2. Then you will meet these pink monsters, plagued demons that can make large damage without shadow resist.

At 16 stage as example you will meet group. Make sure that you got Warlock or other hero that can attack group or you will get killed.

## Boss:

At last stage you will meet the Marull necromancer that can someone plagued zombies. When one of his ally is killed he will spawn a zombie. Kill these plagued demons first because they got high damage dot!

Warlock is good for this campaign because she deals a lot of damage and if Marull hit her can absorb enough damage with shadow wall, a passive skill.

## Towers and hero battles:

At lvl 10 you unlock towers that will be very useful for gold farming. You can also place hero to take soulstones and scrolls if you successfully defend one attack or wait 24 hours.

At this point 10-15 lvl, a good defense is to put mage in back line with 2 cannons and 3 good tanks in front of.

At hero battles you will fight online or with wizard chosen if you don't want online. But needs internet to play both of them. When you play for first time you will see lvl 12 or better. Just put knight in front of and 3 damage dealers back or a healer with 2 damage dealers.

Every time you win you will got a chance to get chests that they need battle keys from dally reward or from guild. They're rewards are good amount of gold, skill points, training points, and sometimes a few gems.

At third chest, epic battle chest, can give 2k guild marks (guild marks are for help guild) much gold, 20 gems sometimes, many skill points along with training points and some soul stones for heroes.

## Ninja and paladin:

Paladin can be obtained from 10 successfully raids on tower attacks. He can't be found on shop before unlock. Ninja same, he needs 50 successfully raids on tower attacks. both of them are powerful for campaign. For obtain ninja at lvl 17-18, you need to play only tower attacks. But you can play PVE every time you want and unlock both of them.

Goodluck with boss :). Game play continues at next part. Tower keepers gameplay part 3
Ogre Spirittalker

**Ogre Spirittalker** is uncommon class monster being found in few campaigns in the game.

## Appearances

* Shattered Earth from 4-11
* The Demon's Blood

## Skills

* Stab
* Spirit of the Beast

## Description

The magical elite of the giant ogres that can greatly increase the attack of all its allies and the own one by owning enough life delay to be eliminated, in spite of its low armor.

They may fall a lot when their guard level is well below, but for their lack of defense and armor they do not fit for heroic battles, but their large increase in attack can even be useful at a lower level in defense of your tower, as long as you have a very high damage hero along with other monsters that have good stamina to benefit from this large increase in attack.
Bandit Lord

## Skills

* Slash - Deals physical damage
* Great Slash - Deals physical damage to a row
* Parry - Greatly reduces damage for the next incoming attack

## Summary

* Although weaker than Korgan, Bandit Lord makes up for it with its Parry skill which allows it to receive less damage from any attack once. Damage over time surpass this damage reduction
* Great slash allows it to deal heavy damage to a row, which is devastating if it manages to land a hit on 3 row targets
* Both attack skills deal physical damage, meaning heroes with good armor can decrease its damage potential.
Hammer Of The Gods

*"A giant hammer crafted by the God of Thunder himself."*

A giant hammer crafted by the God of Thunder himself

**Hammer Of The Gods** is a Tier 3 Epic Two Handed Hacking weapon. It is preceded by the Tier 3 Epic Prelates Justice.

## Special Properties

* +8% Crit chance
* +10% Crit damage
* +100 Health
* Damage Type: Lightning
* Plunderer (Get an extra 18% gold after each combat)
* Tithe (Get an extra 17.5% gold after each combat)

## Strategy

Thanks to the Plunderer and Tithe properties, the owner of the weapon receives a lot more Gold after the end of each battle, making it usable in tower attacks and campaigns. It will not boost chest gold but will boost the mission reward itself, making it incredibly powerful for levels with high gold reward (such as Uber Stages and Rare or better Find Loot missions for 7-star heroes). It will take a while to pay off but is good to craft early since gold will become very limited.

In terms of practical use, it has higher attack than The Unmaker, and the lightning damage is less commonly resisted by most heroes. The higher crit chance and lightning damage makes it arguably better than The Unmaker when defending your tower, since popular tower attackers (Cleric, Necromancer, Ninja, Warlock, etc.) don't have base lightning resistance. When attacking towers, The Unmaker has a higher damage output, although it makes a decent trade-off, since tower attacks are a good source of gold for the bonuses of the Hammer of the Gods. It also has the highest crit chance bonus in this weapon class, which only sweetens the deal.

Like the Unmaker though, Berserker's Raging Shout does not factor in the elemental damage. Also, Valkyrie's Wrath of Fire counter will activate due to the lightning damage, so watch out.
Chestplate of Valor

**Chestplate of Valor** is the second uncommon armor for the Plate class.

## Status

* Max Level: 55
* Atc: 0
* Def: 99
* Arm: 15.7%

## About Chestplate of Valor

Being a much improved version of Full Plate, it has much more defense and armor, only slightly lower than Ironheart defense alone, but surpassing its properties with about 5% soul energy, plus an increase of 60% health and 15% stun resistance.

However, unlike other armor that drops randomly in most battles, but this one seems to be only obtainable by creating it, in addition to its rare versions being obtained randomly in rewards in the Dungeon, or in the Wizard Tower, or even purchased at the Guild Shop. So it is not advisable to create this armor unless you have many heroes who need good plate armor.
Pirate

*"Treasure you say? Where's the RUM I say!"* - Pirate

The Pirate is an uncommon support hero in Tower Keepers. He uses One Handed Stabbing weapons and Leather armor. He is first unlocked from the Shop for free during the tutorial, making him your first uncommon hero.

## Description

Support: Can buff the party and attack from distance with his pistol

## Skills

### Soul Skill

* Cannoneer: Deal ranged true damage to a single target.

### Active Skills

* Blade Flash: Deals physical melee damage to a single target.
* Captain o' the Ship: Increases armour and all resistances of the party temporarily.
* Master o' the Sea: Give party a small amount of bonus health.
* Pistol Shot: Deals ranged physical damage to a single target.
* Pistol Volley: Deals ranged true damage to a row.

### Passive Skills

* Master Gunner: Increases pistol damage by a small amount.
* Plunderer: Increases gold obtained from combat.
* Wrath of the Sea: Increases critical chance when low on health.

## Summary

* As an offensive support hero, the Pirate can provide some defensive buffs to teammates and pick off high priority targets with his pistol.
* Pistol Shot and Pistol Volley are very useful when taking out low-armored damage dealers and healers. They can be buffed by his passive skill Master Gunner to be able to deal more damage.
* Use his soul skill to finish off targets at low health, as this attack does true damage, which ignores armor (though not Defense).
* Wrath of the Seas' increased critical chance only occurs when the Pirate is damaged at around half his health. Placing him at the front will allow him to use this skill to its full potential. Just make sure the Pirate is constantly healed.
* His Plunderer skill increases the amount of gold earned from combat. Use this along with the Cleric's Tithe skill and the Thief's Pickpocket skill when gold farming.
* His unlockable skills have medium or long cooldowns, which limits his combat capabilities. Allow allies to cover him before he initiates his skills.
* His low armor makes him an easy target for damage dealers, so avoid placing him at the front in a 3:1 formation.

## Strategies:

Pirate is a good ranged-damage dealer and a decent armor-resist buffer. If you equip him with Captain of the Sea and his Pistol Shot/Volley, then you will be able to make enough damage and defense. Dark Defender is really good on Pirate as, at 5 stars, he will get around 565 defense, making him a good tank.

If you play Catacombs or you're going to raid a tower for gold, it's recommended to use him along with Thief because of his Plunderer skill, but if you want to use him as a tank, then it's preferred to equip him with Dark Defender, to provide him with good defense. The skills Captain o' the Ship and Master o' the Sea will keep him alive even longer.

## Trivia

* The Pirate's appearance is highly based on an iconic fictional character from the Pirates of the Caribbean film series, Jack Sparrow. The Jack is very fond of rum, which explains why the Pirate has a greater interest in rum than treasure.
Hellstaff

**Hellstaff** it's the second weapon of the class Rare in which one can graph, or as an event reward, and as a random drop, for the class Staff.

## About Hellstaff

A true infernal weapon with fire power, being up to then in this class of Staff weapon one of the most powerful weapons of attack and damage. Their properties are also very good, such as having a 1% chance of critical hits and critical damage, and having a 15% fire resistance. Hellstaff even surpasses the classes Super Rare Staff in offensive power, being perfect for the Mage and also for the Archmage.

Anyway, it's very worth creating this weapon as long as you do not have the level to create the epic weapons, although you can also have this weapon in a chest reward somewhere in the mission of the game if you have never gone, or fall into any Dungeon event or
Wizard Tower.
Two Handed Slashing

Two Handed Slashing is a weapon class in Tower Keepers. It is currently used by 2 Heroes

They can be made by crafting.

## List of Two Handed Slashing weapons

Common:

* Odachi

Uncommon:

* Flamberge
* Heavy Blade of Power
* Piecemaker

Rare:

* Nature's Wrath
* Ancient Greatsword

Super Rare:

* Decimator
* Dominator

Epic:

* Doomblade
* Reaver's Blade
* Accursed Spark

## List of uncraftable Two Handed Slashing weapons

* Flaming Great Scimitar | non-craftable super rare; only obtainable through the Guild Shop (300,000 marks)
Oak Guardian

## About

*"An upgraded version of the Wooden Guardian, this Oak Guardian is a more sturdy construction but in most other respects is very similar."*

## Acquirement

The Oak Guardian can be crafted using cheap crafting components and a small amount of gold. The cost scales the more you upgrade your artisans. It can also be found as a common drop in chests and campaign levels.

## Summary

* Though a warrior, the Oak Guardian can be placed the same way as a normal tank, soaking damage to protect others while damage dealers do the rest of the work.
* It has no outstanding abilities, with health as its only upside.
* Bash deals physical damage, meaning attackers with high armor can reduce its damage output.
* Once further in the game, you'll most likely replace this with other machines statistically superior to it. Use it only when you don't have anything else, otherwise a material for combining machines
Studded Leather

**Studded Leather** is the first common armor for the Leather class.

## About Studded Leather

The first defensive line for leather armor, being only slightly better than the common class cloth defensive lines, even their defenses and armor are extremely low, but they may at the beginning of your adventure give you a little resistance may in order to withstand the attacks of slightly more advanced monsters and even survive the one campaign in extreme mode.

And because they are of common class, they fall randomly, therefore it is not necessary to create this armor.
Keldis' Raiment

*"Exceptionally strong and light, perfect for combat"*

Keldis's Raiment is the Tier 2 Epic Chain armor. It is preceded by the Tier 1 Epic, Dragonscale Armor, and succeeded by the Tier 3 Epic, Chain of the Wretched.

## Base Stats

 Attack
 Defense
 Armor

## Special Properties

* +2.0% Crit chance
* +4.0% Dodge
* +600 Health
* +15% Stun Resistance
* +8% Magic Resistance

## Strategy

An improved version of Dragonscale Armor, the Keldis Raiment provides strictly defensive bonuses, making it ideal for heroes such as Cleric and Samurai to attain greater survivability. It is perhaps not as suited for offensive heroes such as Shaman and, in some cases, Warmaster; a speed-increasing gear piece like Chainskin or a damage-boosting gear piece like Chain of the Wretched would be preferred.
Campaign

Campaigns consist of a series of Missions where you go on an adventure and slay monsters, with the addition of background information to pique your interest. Each Mission can be completed at three levels of difficulty (Normal, Hard and Extreme), with harder difficulties providing better rewards. Each Mission has a recommended Level that serves as a rough guideline for when it's reasonable to attempt that Mission. Players can generally complete Missions that are rated at least a few levels higher than their Keeper Level. Most Missions have three Stages, though some have as many as five or as few as two.

Campaigns > Missions > Stages

It's worth noting that in the Tower Keepers community, it's common to refer to Missions as Stages. It's usually clear from context which the speaker or author is actually referring to, but clarification may be needed in some cases.

## List of campaigns

### Main campaigns

* A Shadow Grows
* The Poisoned Well
* Edge of Doom
* Shattered Earth
* The Covenant
* The Demon's Blood

### Hero campaigns

* Berserker's Quest
* Pirate's Voyage
* Fighter's Adventure
* Mission:Mystic
* Sorceress' Adventure
* Spellsword's Crusade
* The Golden Horde
* Thief's Quest
* Treasure of the Witch
* Valkyrie's Expedition

### Boss campaigns

* Korgan's Revenge
* Grim Harvest
* Gathering Storm
* Demonic Island
* The Crimson Masquerade
* Temple of Terror

### Other Campaigns

* Egg Hunt
* Item Quest
* Rise of the Machines
* All Hallow's Eve
* Trick or Treat
* The Giving of Thanks
* Yuletide Spirits
* Enter the Arena (available 1-8 august 2018, october 2020)

## Retired campaigns

* The Gold Road became Pirate, Thief, Mystic campaigns
* Boot Camp became Sorceress and Berzerker campaigns
* Archer's Quest based on Mason's Isle
* Mason's Isle became Spellsword's Crusade and Rise of the Machines
Orc Shaman

**Orc Shaman** is a rare class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Appearances

* A Shadow Grows from 1-7
* The Poisoned Well
* Edge of Doom

## Skills

* Minor Heal
* Lightning Bolt

## Description

Being one of the main mages of the Orcs, it has good healing powers and can even use small lightning attacks against its enemies, although they are quite fragile to almost any type of attack.

Because they are rare, they are extremely difficult to fall, but even so it would not serve any type of hero campaign, much less to defend your tower, its best use either sold or being merged with a higher leveled monster.
Iron Defender

**Iron Defender** is an second rare crafting recipe for Warior Machines.

## Skills

* Slash
* Shield self
* Fortified

## Strategy

It may not have much attack, but only your reasonably high defense with your fortified can withstand a lot of damage. Although it does not compare with other upper class tanks, it has a good chance of receiving a level 30 Iron Defender as a reward in events, and can give you good defenses for a longer period at its lower guardian level.
Heart of the Forest

*"Crafted from a single giant fallen Yurwood branch, blessed by ancient foreign spirits"*

## Heart of the Forest

**Heart of the Forest** is the first Super Rare Bow weapon, obtainable via Crafting, the Guild Shop, and stages 10 and 60 of Zaluss the Demolisher. It is preceded by the Rare Deathbow and succeeded by the Super Rare Ancient Longbow.

## Special Properties

* +1.0% Crit chance
* +25% Crit damage
* -5.0% Enemy dodge
* +70 Health

## Strategy

Heart of the Forest is not worth crafting. Its predecessor, Deathbow, has comparable stats and properties, and is cheaper and easier to obtain. Even if this were not the case, the bow weapons in general are held back the lack of utility of the heroes that use them. Archer doesn't do enough damage or have enough niches to be viable until level 55, and Ranger would be more suited to Recurve Bow of Warding. If a Heart of the Forest is found as a free reward, it can be kept until a more suitable weapon such as Trueshot is obtained.
Tattooed Bandit

**Tattooed Bandit** is common class monster being found in few campaigns in the game.

## Appearances

* Edge of Doom from 3-6
* Shattered Earth

## Skills

* Twin strike
* Stab

## Description

Being a bandit much faster and stronger, he can apply up to two consecutive attacks, which makes him a bit annoying to attack him, but at least he is very weak in the attacks and his health is mild.

Due to its high attack speed, it is excellent for use in the first Stages in the campaigns of the Heroes of the Witch and also in the Berserker, since the monsters there are much weaker in the defenses and the armor, being able to be killed quickly and the speed of the Tattooed Bandit helps you to quickly load your abilities, and can even be used in the lower level Torres defenses as well.
Korgan, Bandit Lord

*Self-styled king of the bandits"*

## Appearances

* Campaign 1: A Shadow Grows (Boss)
* Korgan's Revenge (Boss)
* All Hallow's Eve (Boss)

## Skills

* Hilt Bash - Deals physical damage
* Great Slash - Deals physical damage to a row

## Summary

* Korgan is the boss of campaign 1; A Shadow Grows. Although he lacks a defensive skill of his more common cousins, he still dishes out damage with his attack skills.
* Great slash allows him to deal heavy damage to a row, which is devastating if he manages to land a hit on 3 row targets
* Both attack skills deal physical damage, meaning heroes with good armor can decrease his damage potential.
* Because of his low health, it can not really be recommended to use him in tower

## Trivia

Korgan is obtainable for a limited amount of time by beating level 18 of Korgan's Revenge on extreme difficulty. As an obtainable unit he starts at level 25 once acquired. Beating level 20 on extreme earns another Korgan, but a level 80 one.

Like all boss monsters, if he is placed in the last floor of your tower, a unique mug shot of him will appear at the start and the end of the battle similar to battling him in the campaign.
Ancient Longbow

**Ancient Longbow** it's the second weapon of the class Super Rare in which one can graph, for the class Bow.

## About Ancient Longbow

Being an improved version of Deathbow, all its attributes of attack, defense and weapon damage power are much larger than the previous one, getting just slightly below Heart of the Forest on the attack and the power of damage. However, the properties of their weapons are somewhat improved upon the other Super Rare weapon, starting with a critical 3% chance, 25% critical damage against their opponents, and having -10% enemy dodge, making them an easy target for great damage when achieved.

Definitely Ancient Longbow is one of the best offensive weapon of its class, losing only its epic versions, being able to be much more efficient by the use of the Archer even more by the majority of its hits being "true damages". Anyway, as long as you do not have enough level to have epic weapons, it is worth graphing this powerful bow.
Festival Events

**Festival Events** are week-long periods during which you can earn rewards for spending certain kinds of resources. The resources featured are, in order: Gold, Skill Scrolls, Skill Points, Training Points, and Gems. Each event runs for six days, with a day off in between. In the United States, events begin late on Wednesday nights and end late Tuesday night. The event start and end times do not observe Daylight Saving Time (DST). If your region does, the start and end times will shift by one hour when DST starts or ends.

You do not need to acquire the resources during the Festival period; merely spend them. It is common to hold off spending the resources in question until the relevant Festival Event in order to maximize your reward -- or at least until you reach your savings target, which usually corresponds to an award level that includes Void Cores. The tables below will help you choose your targets for each event.

It will probably not make sense to attempt to save to significant (Void Core award) levels during your first few weeks of play; it could actually be detrimental to your progress. But try to save a bit, and a bit more each time. If you play consistently and get into the best guild you can, by the second or third cycle of the Festivals, you will be surprised at how much you can save.

## Festivals

### Learned Scholar

Normal skill scrolls count as 1, Ancient skill scrolls count as 3.
Swashbuckler

## About

*"My name is... not important. Prepare to die!"* - Swashbuckler

 Dodge
 Critical chance

## Skills

### Soul Skill

**Balestra:** Removes all harmful effects on Swashbuckler, then deals physical damage

### Active Skills

**Deceptive Blade:** Deals physical damage

**Daring Offensive:** Deals physical damage to a row

**Feint:** Increases dodge by 9 + 1.5 \* skill\_level % temporarily

**Flourish:** Deals physical damage, then increases attack temporarily

**En Garde:** Increases defense temporarily

### Passive Skills

**Riposte:** After dodging an attack, deal physical damage to the attacker.

**Bonhomie:** Increases dodge by 4 + skill\_level %

**Genteel Streak:** Deceptive Blade and Flourish damage increased

## Summary

* An agile swordsman, Swashbuckler can avoid damage while dealing damage back.
* It is highly recommended to equip Piercing Blade or Bloodletter, as these weapons maximize attack and give a great chance to apply critical damage to their opponents, mainly in their counterattack.
* Balestra removes all debuffs and DOT effects on Swashbuckler including attack/defense decrease and stun, allowing him to remain in stable condition when used. Use it when he's affected by many harmful effects.
* Several of Swashbuckler's skills increases his dodge, allowing him to avoid damage most of the time. However, he cannot dodge area damage such as Mage's Fireball.
* With Riposte, Swashbuckler is able to deal damage against attackers after dodging an attack. Pairing it up with Bonhomie and having Feint active in battle will increases its efficiency. Another great advantage of this is that it ignores Defy Death passive of monsters.
* All of Swashbuckler's attacks deal physical damage, meaning that enemies with high armor can reduce his damage output (although Piercing Blade will help against this). Be sure to support him with skills that can reduce enemy armor such as Blackguard's Vicious Strike.

## Trivia

* His Dartagnan skin is designed to homage the Three Musketeers while his Inigo skin is meant to go with his hero quote as a reference to Inigo Montoya from "The Princess Bride."
* Swashbuckler fittingly has the highest dodge chance of all heroes: 5% initial, 14% from maxed Bonhomie, 1% from Breastplate of the Beast (the only armor that adds dodge), 15% from Iron Rose, totaling 35% normally. Upon using Feint, he gains an extra 24% (at max), making for a total of 59%.
	+ Dark Mists applied during campaigns like Treasure of the Witch, Mystic's Foretell or a Monk/Shaman wielding Fists Of Fury can add even more dodge to Swashbuckler.
Full Plate

*"A full suit of plate mail."*

**Full Plate** is the first common armor for the Plate class.

## About Full Plate

The first line of defense of plate armor, it is up to the most resistant armor and with more defenses of the common classes of armor, but for its own class, it represents the worst defense to have, although with it maxinizada in the maximum, you can still take several hits to a long journey, being perfect for your armored heroes.

Although it is not very recommendable to improve your armor, as you can with great luck also drop Ironheart that provides you with much more more defenses and even properties over a long time of your journey.
Spear of Pain

Spear of Pain is a tier 2 epic Two-Handing Stabbing weapon. It is preceded by the tier 1 epic, Frost Spike.

Max stats:

Level: 75

Attack: 277

Defense: 30

Damage: 225

## Requirements

Blacksmith: 55

Alchemist: 52

Engineer: 40

Void Core: 22

## Strategy

Spear of Pain is practically worthless. Its heroes that use it are immediately outclassed by other heroes, like Warlock and Knight. There is absolutely no good reason to spend 22 f\*\*king Void Cores on a weapon that only mediocre heroes use rather than using better heroes, which can be worth investing in, for a cost of only less Soul Stones.
Armored Troll

**Stun Resist:** | 30%

*"Bigger, tougher and armored versions of their lesser cousins."*

## Appearances

* Campaign 5: The Covenant
* Campaign 6: The Demon's Blood

## Skills

* Slash - Deals physical damage
* Great Slash - Deals physical damage to a row
* Regenerate - Regenerates health regularly (Health is proportionate to the monster's level).

## Summary

* Armored Troll is a tough tank with high armor and regeneration, allowing it to soak damage while passively recovering it over time.
* Great slash allows it to deal heavy damage to a row, which is devastating if it manages to land a hit on all 3 row targets
* Both attack skills deal physical damage, meaning heroes with good armor can decrease its damage potential.
Spear

**Spear** is the first craftable weapon of the of the Two Handed Stabbing weapon crafting tree. It can also be aquiered as a random drop at any campaign battle.

## About Spear

Basically the Spear has a very high attack and a very reasonable damage to a hero you just recruited. And as it falls easily, then it is not necessary to create this spear, you can even accumulate it to sell it and have more money, or fuse it to a much better weapon when you reach a good level.
Abjurer's Staff of Protection

*"Powerful runes ward against incoming attacks"*

**Abjurer's Staff of Protection** is an uncraftable Super Rare Staff, obtainable via the Guild Shop, Dragon's Hoard, or stages 10 or 60 of Zaluss The Demolisher.

## Special Properties

* +5.0% Dodge
* +300 Health
* +10% All Resistances
* +5% Armor

## Strategy

Abjurer's Staff of Protection offers the best defensive stats of any staff in the game, even compared to the tier 2 epic staff White Staff of Viarus. However, in exchange its offensive stats are clearly atrocious. This makes it perfect for a hero who only needs defense and doesn't care about offense: the Mystic. It can also be used for the Druid as the occasion warrants, although since she does benefit from some offense for damage and charging soul energy, it's not the most optimal choice.

It is the best staff in the game for the Mystic and worth purchasing at least one time in the Guild Shop when the opportunity arises.
Great Axe

**Great Axe** is the first weapon of the Common class in Two Handed Hacking, but that can not be created.

## Strategy

He competes equally with Maul, although this weapon is much lower in attack than the version created, but its damage is almost equal, its attack being very high compared to other common weapons and some other weapons above it and of the other classes of arms, being perfect to begin with the Berserker or with the Battle Priest.

And once you're level enough to have much better weapons than this one, the weapon can still be useful to fuse with the other stronger versions, or sell them for more money.
Orc Warrior

**Orc Warrior**‏‎ is a common class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Appearances

* The Poisoned Well from 2-3
* Edge of Doom
* Shattered Earth

## Skills

* Slash (deals physical damage)
* Warcry (increases attack of party briefly)

## Description

Being an improved version of the Orc, they are much stronger, more resilient and have more armor to resist a little more physical attacks, but have a little less resistance to magic and a good hero can easily eliminate it.

In the middle level at their guardian level, they fall a lot, only they are extremely weak and do not serve any hero campaign, much less to protect their tower, only serving to merge with other monsters much stronger to do them ride up.
Gem Studded Wand

*"Covered in magical gems, made from enchanted wood and unicorn hair core"*

**Gem Studded Wand** is an Uncommon Wand obtainable by crafting or from spending 500 Gems in the Gem Master event. It is preceded by the Uncommon Ebony Wand and succeeded by the Rare Serpent's Wand.

## Strategy

Gem Studded Wand is rather unimpressive for most cases and will generally go unused in favor of stronger weapons such as Unholy Wand. However, peculiarly enough, its 4% armor gives it a tiny niche. A Witch can use this wand when tanking to gain extra resistance against physical damage from enemies while its Warding Spirits builds up. One way the wand has been applied is in The Crimson Masquerade stage 20, where Witch gains extra protection from the Acolytes using Crushing Fist. It may not be more viable than a damage-based wand like Wand of Endless Suffering that can quickly dispose of the enemies, but before that becomes available, Gem Studded Wand just might be a viable pick for your Witch.
Spiked Bladesman

## About

 **Machine Type:** | Warrior

*"A large mechanical construct covered in spikes."*

 Ice resist
 Poison resist
 Shadow resist

## Acquirement

The Spiked Bladesman can be crafted using cheap crafting components and a small amount of gold. The cost scales the more you upgrade your artisans. It can also be found as a common drop in chests and campaign levels.

## Skills

* Slash: Deals physical damage
* Thorns: Reflect 50% damage to melee attackers (Passive)

## Summary

* Though a warrior, the Spiked Bladesman can be placed the same way as a normal tank, soaking damage to protect others while damage dealers do the rest of the work.
* With its Thorns passive skills, attackers with melee skills will receive 50% of the damage they inflict. This can hurt attackers alot, especially when a skill with high damage is used.
* Slash deals physical damage, meaning attackers with high armor can reduce its damage output.
* Despite its passive skill, it has low armor and no resistances. Ranged attackers with high attack and damage can defeat them easily.
Piercing Blade

## Requirements

At level 55, Piercing Blade costs 16 Void Cores to craft.

## Stats

* Max level: 75
* Max Att: 225
* Max Def: 45
* Max Dmg: 150

## Usage

Piercing Blade is arguably the most powerful weapon in the entire game and the first Tier 2 Epic that should be crafted. It is by far the most potent when used by Blackguard, which in addition to already ignoring 70% of enemy defense with Find Weakness level 10 and 34% of armor with Vicious Strike level 10, gets to ignore yet another 20% of the enemy's armor as well. This, combined with the weapon's very high Attack, Defense, and Damage stats at max level and with max enchantments, allows Blackguard to deal monumental amounts of damage.

While Blackguard is the hero that benefits the most greatly from using a Piercing Blade, he is by no means the only one that can use it to great effect. Necromancer gains huge attack power when wielding Piercing Blade, allowing him to not only deal extra AoE damage with Energy Drain but also heal himself more at the same time. Valkyrie with Piercing Blade is used frequently in Hero Battles and against some bosses, achieving higher damage numbers when counterattacking via Wrath of Fire as well as when using Melt Armor to deal even more damage to enemies with high armor stats. Melt Armour isn't actually affected by the armour penetration so don't worry about that. Swashbuckler and Pirate can use Piercing Blade in niche cases.
Bloodletter

*"A fell blade from which even the smallest scratch can cause deadly injuries"*

**Bloodletter** is the first Super Rare weapon for the One Handed Stabbing weapon class. It is preceded by the Rare Sword of Victory and succeeded by the Super Rare Forbidden Blade.

## About Bloodletter

For a super-rare weapon, Bloodletter is one of the very best of the super rare class, surpassing even Dark Defender in attack power. The high attack stat, in addition to a whopping 50% bonus damage for critical hits, makes for a great offensive option if your heroes have enough defense.

Such a powerful weapon is perfect for allowing the Blackguard to deal far more damage; other heroes can use it as well, but the comparative benefit is questionable. This weapon can even challenge its successor, Forbidden Blade, as the best super rare offensive weapon of this class; therefore it's very worth crafting this weapon if you are not yet capable of crafting the level 55 Piercing Blade.
Flanged Mace

**Flanged Mace** is the first weapon of the Uncommon class in which one can make a graph, for the class One Handed Hacking, but can also fall randomly into any random battle, except in the Wizard Tower.

## About Flanged Mace

Being an improved version of Mace, all of its stats are improved with the exception of its defense. Besides, it gives you 5% critical damage, which does NOT affect chances to inflict critical damage. It's great to use in new heroes that you unlock, inaccessible to everyone who uses One Handed Hacking.

## Strategy

* Since the weapon costs a lot of gold and steel, it is not recommended to craft the weapon, not even for the Daily Task calling for 3 newly-crafted items.
	+ There are common weapons that cost much less resources to earn the 250 food attached. Also, if going for that task, don't burn any Arcane Shards or above, since they're harder to find.
* As an Uncommon weapon, Flanged Mace falls a lot in the field, each one selling for a maximum of 1500 gold. If a decent level, they will make good combination fodder, strengthening your Super Rare and Epic weapons.
Earthcaller

*"A powerful staff carved from the heartwood of an ancient redwood tree of life"*

## Earthcaller

**Earthcaller** is the first Rare Staff weapon, obtainable via Crafting and various chests in the Campaign. It is preceded by the Uncommon Spirit Staff and succeeded by the Rare Hellstaff.

## Special Properties

* +120 Health
* +25% Poison Resistance
* +5% Armor

## Strategy

Earthcaller is one of the many Rare and under weapons that simply isn't worth crafting. It provides lackluster Attack and Damage stats, making it weak for offensive heroes like Mage, and while a 25% Poison Resistance may be useful for Druid or Mystic in niche cases, it isn't enough to outperform the extremely high defense of Spirit Staff. If you find one as a reward from the campaign, feel free to keep it as a temporary placeholder item until better gear becomes available.
Giant Spider

**Giant Spider** is uncommon class monster being found in few campaigns in the game.

## Appearances

* Shattered Earth from 4-5
* The Demon's Blood

## Skills

* Poison
* Web

## Description

Although they are very easy to kill, they are quite annoying when they attack you with the web, making you stunned for a short period of time, becoming an easy target for other monsters.

And it's because of this ability that can be used in some Witch campaign stages where they also have monsters that stun you, doing the same to give your hero time to recover and attack, but it's not very recommendable to use it in defense of the tower, since he can stun only one hero, while the other can easily eliminate him when his attack is well developed.
Bloodied Axe

**Bloodied Axe** is a uncommon One Handed Hacking weapon. It is preceded by the uncommon War Axe and succeeded by the rare Spike of Murder.

## About Bloodied Axe

Even though it has no more attacks than its previous versions, it also gives you a very high defense along with good damage power. Their properties are also good, as if they have a 1.5% critical chance and also a 10% critical damage, being a very good weapon for you to start with Barbarian and the Thief.

So even worth creating this weapon if you still can not have a Crystal Hammer as a random reward from the dungeon or the Wizard's Tower.
Iron Rose

*"A witch once scorned by an honorable swordsman cursed this rose"*

**Iron Rose** is the Tier 3 Epic One Handed Stabbing weapon. It is preceded by the Tier 2 Epic, Piercing Blade.

## Special Properties

* 15.0% Dodge
* 15% Slower cooldown to all skills
* +25% Armor
* -25 HP every 3 turns
* Thorns (reflect melee damage)

## Stats

 60
 65

## Strategy

Iron Rose is very much a defensive weapon, owing to its high Defense stat as well as increased Dodge and Armor, making it a much better version of Dark Defender. In return, its Attack and Damage stats are worse compared to Piercing Blade, and the 15% slower cooldowns aren't doing any favors. The weapon is best suited for a frontline Necromancer or Valkyrie when attacking Towers, as it deals massive Thorns damage to a Shaman with Wrath Of The Mountain or Kensai with Muramasa. A Swashbuckler could also benefit greatly due to the greater chance of performing a Riposte and the greater defense and Thorns damage when he doesn't dodge. Blackguard is better off with Piercing Blade, and Pirate is hardly worth mentioning.
Paladin

*"None shall pass my shield for i am righteous"* - Paladin

The Paladin is a uncommon hero in Tower Keepers. He uses One Handed Hacking weapons and Plate armor.

## Description

Tank: A virtuous servant of good who can heal and buff allies.

## Base stats

 Dodge
 Critical chance
 Initiative

## Skills

### Soul Skill

* Bless: Grants bonus health and increases attack and defense briefly

### Active Skills

* Rebuke: Deals physical damage and lowers target attack briefly to a single target.
* Block: Gain bonus health and increases armor briefly.
* Holy Smite: Rebuke: Deals ranged light damage to a single target.
* Holy Shield: Increase party's defense briefly.
* Avenge: Next time Paladin takes damage, returns a % of that damage to attacker.

### Passive Skills

* Righteousness: Increased Holy Shield and Holy Smite effect.
* Conviction: Increases magic and stun resists.
* Devoutness: Increases Bless effect.

## Strategy

Paladin has a number of abilities to keep himself and his party alive.

His Holy Shield skill is one of the best, with the capability of giving everyone a considerable defense boost on par with that of Warmaster's Shield Tactics. Since both of these skills are percentage-based, they will buff each other and result in even higher defense stacking; for this reason it's not a bad idea to use both Paladin and Warmaster in the same team. Paladin's soul skill, Bless, is also adequately useful for keeping allies alive by giving them bonus health and defense. Avenge is another common skill for Paladin, as it will deal damage to any heroes that attack him (AoE attackers, if backline, and melee attackers, if frontline). The reflected damage seems to ignore all defense and resistances of the enemies, and instead depends on Paladin's health and the attacker's damage dealt. His other skill can be Block, for additional protection if he's in the frontline, or Rebuke, to weaken enemies. Avoid Holy Smite, as it doesn't have any special properties.

Paladin can use any of his passives to good effect, but the most common are Conviction, to increase magic resistance, and Righteousness, to increase the potency of Holy Shield (the Holy Smite boost isn't as important). Devoutness can be used if the hero composition benefits from spamming Bless, but it's not as popular.

Defensively oriented weapons such as Moon Mace is a good choice for keeping Paladin alive in the front line, as well as armor such as Shell of Protection and Strength of Legend. In some cases it's also a viable choice to bring an offensive weapon such as Ambusher's Hacker to increase the damage of Avenge. Come level 55, King's Hammer is a clear choice for Paladin due to its cooldown reduction, and The Fortress is an option if he needs additional defense and protection from crits.

## Trivia

* Paladin can be unlocked from the Treasure Raid 3 quest for beating 10 enemy towers.
Thunderous Maul

**Thunderous Maul** it's the first weapon of the class Rare in which one can graph, or as an event reward, and as a random drop, for the class Two Handed Hacking.

## About Thunderous Maul

While it can have much larger damage than its previous versions, this weapon is far below its successors, even though it is only a rare class weapon. The lightning damage weakens the Berserker Buff as Raging Shout can't affect it. Besides having no increase in critical chances, critical damage or even abilities or defense, only the Battle Priest should use it. However, having only 10% lightning resistance, there are far better choices for him. This all serves to make the Thunderous Maul just a weapon for collection or to be used to merge with other better weapons.
Orc Warchanter

**Orc Warchanter** is a rare class monster that is found in regular campaigns, as well as special campaigns for heroes, bosses, or other events.

## Appearances

* The Poisoned Well from 3-3
* Edge of Doom
* The Poisoned Well

## Skills

* Frost Bolt
* Warcry

## Description

Being from the same family as Orc Shaman, the Orc Warchanter has a fairly powerful lightning attack and the ability to increase the Attack of all its allies by more than 100 points. It has 10% resistance to many elemental attacks, but is easy to defeat with physical damage because of low defense and health.

Because it is a Rare monster, it is also a rare drop. But even if you did get one as a reward, it would not be particularly useful in the hero campaigns that let you bring monsters, and even less useful in defending your tower. Unfortunately, its best use is either to sell for gold or merge to strengthen one of your more useful monsters.
Bandit Cutthroat

**Armor:** | 10%

*"A cutthroat among the honorless."*

## Appearances

* Campaign 1: A Shadow Grows
* Campaign 2: The Poisoned Well
* Campaign 3: Edge of Doom

## Skills

* Stab: Deals physical damage to a single target.
* Twin Strike: Deals physical damage to a single target twice.

## Summary

* Bandit Cutthroat has poor defense but better offensively. It can attack twice with its Twin Strike skill.
* Both attack skills deal physical damage, meaning heroes with high armor can decrease its damage potential.
Strength of Legend

*"A nearly impervious suit of full plate mail armor"*

**Strength of Legend** is a tier 1 epic Plate armor. It is preceded by the tier 1 epic Dreadplate and succeeded by the tier 2 epic The Fortress.

## Special Properties

* +550 Health
* +25% Stun Resistance
* +15% Magic Resistance

## Strategy

Being a superior version of Shell of Protection, Strength of Legend has higher Attack, Defense, and Armor stats than its predecessor. Although Strength of Legend has 5% less Magic Resistance than Shell of Protection, the extra base stats, 550 bonus health, and 25% Stun Resistance make up for that.

Even at level 55, its defensive ability competes with that of the tier 2 epic The Fortress due to the higher magic resistance and health. It is best suited for Knight to increase his survivability, though any plate-wearing hero benefits greatly from wearing it.