Quotes

A collection of brief quotes about and from Rising Thunder, and the developers that created it.

For more links to articles and overviews visit Media

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## Quotes from the game

### **Character quotes**

See the *Quotes* section of each character page:

* Dauntless
* Chel
* Crow
* Talos
* Vlad

## Quotes about the game

#### **Design**

1) you won't mess up your special move inputs
2) great online
3) play as much as you want, forever, for free.

#### **Funding**

The $4.5 million by the venture firms is rare for the venture firms. Andreessen Horowitz has backed few gaming startups, and this is London Venture Partners’ first bet on a U.S. startup, following a dozen gaming deals in Europe.
“PC games has been reinvigorated,” London Venture Partners co-founder Paul Heydon said.
He pointed out that Valves Software Inc.’s Steam platform has created a central hub for game developers to post their games, attract and monetize users. “It’s like the AppStore for PC games,” Mr. Heydon said."
Gaming Studio Radiant Entertainment Raises $4.5 Million to Build PC Games, Jun 25, 2015

#### **Business model**

Our business is going to be basically cosmetic. Lipstick on robots, obviously, but you get the idea. Games like Dota have shown us that if you build a fun game that attracts a community, you can have a real business doing it that way. If you don’t, well, people don’t like your game. That’s what separates you. You’re not owed a business. That’s on us. But that’s what we want to do. You’ll never have to pay to play."

####

#### **Controls**

Cannon butted in. "Seth's trying to be diplomatic, or maybe I'm more extreme, but I think complex control schemes have some purpose, but not a lot. There's some satisfaction of being able to do really complicated, hard combos...but for the most part, why? Imagine if in Counter-Strike you had to [do a quarter circle forward] to reload. The fireball in a fighting game is as basic as a jump in Mario Bros., so why shouldn't it be one button?""

### **The community**

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## Quotes about the developers

So it's not too surprising that we've each independently been working on different fighting games that have the same emphasis on making moves easy to do; me with Fantasy Strike and Seth with Rising Thunder. As Seth has recently said in various interviews, no one is excited about Daigo (one of the best players in the world) "not missing his fireball inputs over and over." They are excited that Daigo gets in your head, sets you up, and makes generally great decisions. Somehow he manages to make even better decisions in high pressure situations, and often expresses his creativity in those moments. That's exciting stuff. When you love something, you want to tell the world about it and I think both Seth and I love this stuff and want as many people to be able to experience it as possible. That means getting rid of execution barriers so that more people can get to the good stuff sooner."

## See also

* Media
* Radiant Entertainment
* Rising Thunder