Isaac (Castlevania)

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Isaac is a Forgemaster who serves Dracula alongside Hector. Despite being human himself, a history of abuse leads him to despise his kind and graciously serve Dracula. He became hardened during his travels, eventually amassing an army to stand against Carmilla and the Council of Sisters. Here, Isaac uses three primary weapons: his Forge Dagger, which he uses to craft night creatures, the spear, Chauve-soris, and the fabled whip-sword, Laser Blade. He also commands the respect of those he has forged with an iron fist.

## **General Information**

### **Entrance**

Isaac appears in a burst of red, shadowy flames, spinning the Chauve-souris before planting it menacingly into the ground.

### **Kirby Hat**

Kirby wears Isaac's chest guard, rising over his arms almost like a little shirt.

### **Taunts**

**Up Taunt:**  Isaac stamps the Chauve-soris against the floor, stating, "Enough talk. Have at you!"

**Down Taunt:** Isaac rests the tip of his Forge Dagger against his palm, moving it back and forth to balance it for a moment before letting its hilt slip back into his hand and placing it away.

**Side Taunt:** Isaac whips the Laser Blade downwards with his other hand held in a defensive stance, pensively awaiting his foes' next move.

### **Victory Poses**

1. Dagger in-hand, Isaac wipes his mouth before setting it back into its sheathing. Dusting his hands off, he says, "Revenge is still in me." Against Dracula, he might say, "Not even you can stop me, Lord Dracula."
2. Isaac appears from outside of the Night Horde's void, walking forward coolly with the Chauve-soris as the Gergoth's gurgling roar can be heard in the background.
3. Abel is seen flying beside Isaac, who turns to him with a half-smile and says, "Good work, my friend."

## **Moveset**

### **Standard Special**

**Forge Dagger:** Isaac tosses his Forge Dagger slightly forwards, letting it spin in place. As it continues to gather momentum, it will glow a brighter and brighter red until, finally, it causes a swirl of flames to erupt from it. The eruption spirals to about Bowser's overall size before the dagger returns to Isaac. The move can be kept active even as Isaac moves as far away from the weapon as he can, so long as the special attack button is held. At any point, he can release the button and the dagger will come whirling back to him. This includes when it's set aflame, making for one hell of a boomerang. Roughly 40-50% of the time that the Forge Dagger makes contact with an assailable enemy or 15-20% of the time with an applicable Assist Trophy, its influence will overbear them, turning them to Isaac's side.

### **Side Special**

**Chauve-soris:** Isaac bears the Chauve-soris, tilting its pike downwards as he dashes forward several feet, much like Ike's Quick Draw in this initial execution. Like Quick Draw, too, the move can be charged and can take him about as far. At its apex, Isaac swipes the spear upwards with a spin, potentially making opponents crumple ala Ryu's Focus Attack on their way down. At full-charge, Isaac will summon a spire of flames that rises to about Ganondorf's stature and stays there for a few moments, racking up damage, before disintegrating.

### **Up Special**

**Night Horde:** Isaac crosses his arms over his chest in an "X" pattern as a pair of demonic eyes appear from behind him, encapsulating him in the same darkness that they appear within as their hands ensnare him. A light of explosion of shadows later and Isaac appears several feet above where he was first seen. Like other teleports, this move is directional and the player can influence Isaac's landing point within a circular area of input. The dark explosion dishes out solid damage and might stun foes caught up in it for a brief period of time. The demon's hands might also scratch them, lightly damaging them.

If Isaac charges this move before traveling, not only will he be carried a further distance, but the void left behind by the night creature will remain for upwards of 10 seconds. Within this time, a demon may come shuffling from the mist. Besides another Zombie, Isaac might also summon forth a Warg, Buer, Flea Man, or Gergoth. The Warg, Buer, and Flea Man will all travel out from the void, functioning in the same way that they would in their respective titles. The Warg will leap forward and bite at its opponents, the Buer will set itself aflame will rolling forward and back, and the Flea Man will annoyingly cleave at opponents while his small stature and bouncy nature makes him difficult to hit. The Gergoth, however, will barely be seen as more than a silhouette as it remains in the void, opening its maw to release an energy beam that travels about five Kirbys out in a singular direction and with devastating effect, racking up persistent electrical damage before dishing out substantial knockback following its assault. Naturally, the Gergoth is much rare of an appearance than the other monsters. Its energy beam will often travel in an upwards, half-circular arc in a quick fashion.

### **Down Special**

**Laser Blade:** Isaac wields the Laser Blade, lashing it outwards about as far as Simon or Richter's Vampire Killer would with a standard side attack. The blade bears magical properties, delivering a different effect each time that it lands a hit, rouletting between fire, electric, water, dark, light, and a standard "cut" effect. The blade can be commanded in a way similar to Sheik's Chain, lashing outwards and all about as the special attack button is held with some additional directional input. The move can also be charged, permitting the initial lash to travel a little further while also slashing outwards in a flurry of lashes that could catch an opponent or two up for a quick combo.

### **Final Smash**

**Exploding M. Circle:** An enlarged version of the Innocent Devil, Abel, appears behind Isaac as the two lift their arms up and look towards the skies. Suddenly, a massive explosive erupts from just above Abel's head, encircling roughly the size of Battlefield with its encompassment. Any opponent caught within the explosion's AOE will rack up persistent damage as the fiery sphere spreads outwards, then be drawn in with it as it corrodes inward for one more powerful blast. This smaller, introspective blast bears heavy knockback and has strong killing potential for those with even 50% racked up before being caught by the Final Smash. After the explosions have been wrought, Isaac lightly smiles as Abel flies back off from whence he came.

### **Extra Skill**

**Fidelis Caries:** Isaac lifts his hand up with the Forge Dagger held outward. It glows red, and a drop of blood falls from it to the floor, summoning a Zombie from a dark rune almost instantaneously. The Zombie will shuffle back and forth erroneously, damaging foes who it scutters into and also potentially poisoning them with its lightly damaging swipes. Isaac can summon up to three Zombies at once. Afterwards, he must wait 10 seconds before summoning another Zombie. Only three Zombies can be present on the stage at any time.

## **Unique Traits**

Isaac's primary gimmick is the Devil Gauge. The gauge is present beneath his character portrait and slowly fills up with a glowing red over time, though it can be more efficiently filled in by multiple factors, including Isaac being attacked or parrying an attack, or one of his teammates being knocked out. Once the gauge is filled, his familiar, the Innocent Devil Abel, will be summoned to the stage. Abel will follow behind Isaac at all times and cannot be hurt, instead offering Isaac additional support with occasional swipes of his claws at opponents. Abel's presence on the stage also distributes a forcefield unto Isaac, having him glow that same red color so long as Abel remains in-play. This offers Isaac multiple new instances of invulnerability to various status effects like being stunned or falling asleep, and also grants him multiple new frames of super armor as he walks and runs. Abel will also attack with Isaac during all standard attacks, adding his hitboxes to Isaac's and therefore extending their reach and the amount of damage that they deal. The Devil Gauge depletes within 25 seconds, sending Abel back from whence he came as the process of filling it up commences again.

Isaac can also wall cling and wall jump, as well as crawl and duck walk. While Abel is with him, the demon will hoist Isaac up by his shoulders and fly, allowing him a third and fourth jump.

## **Alternate Costumes**

1. **Default** - Isaac's standard Forgemaster clothes.
2. **Traveler's Robes** - Isaac wears his robes from the *Castlevania* animated series.
3. **King of Styria** - Isaac wears his blue royal garbs from the animated series.
4. **Hector** - Isaac wears Hector's clothes.
5. **Green Forgemaster** - Isaac wears a green version of his default costume.
6. **Purple Traveler's Robes** - Isaac wears a purple version of his traveler's robes.
7. **Yellow Styrian Garbs** - Isaac wears a yellow version of his Styrian garbs.
8. **Pink Hector** - Isaac wears a pink version of Hector's clothes.
9. **Shirtless** - Isaac forgoes his top, save for the wraps around his wrists, as he fights.
10. **Curse of Darkness** - Isaac wears his suggestive uniform from *Curse of Darkness*, though bearing his modern physical appearance.

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