Vitae

*Vitae* is life magic - breathing life into things. *Vitae* is dependent on the mage's vitality and is the element of control.

* **Direct** - directing your own / others’ lifeforce into other things

Symbol - Tree

Vitality is the name of "life force", however either word is normal and interchangeable.

## Background

In the city of Jethro in Ailos, there were reports of mysterious vegetation growth despite numerous attempts to mitigate this problem. Once SWANs were called in, they noticed that a lot of the vegetation came from a nearby forest. Upon investigation, an unidentified woman was discovered to be in a monk position with numerous plants surrounding her. When SWANs tried to get closer, the woman (identified as "Chavah") warned them to stay back; so the SWANs called the OWLs. After negotiating with the woman, the OWLs detained her and brought her to a SWAN research facility. Chavah taught the researchers about *Vitae* and it was soon designated another element.

The full interview with Chavah can be found here

## Overview

*Vitae* allows mages to control vitality.

### Behavior

Most organic matter is able to be affected (including non-organic matter infused with vitality). Vitality can be sourced from alive things but cannot be sourced from truly dead things.

Plants can be controlled by *Vitae* but cannot be controlled if under these conditions:

* No water is present in plant
* No vitality is able to be given to the plant
* No air is present

If vitality is separated too long from the source (approx. 14 days), it will kill the source and the vitality will be removed from the user.

Vitality that is taken cannot be permanently fused with another being's vitality.

### Combat

Bare-bones, the class can be very dangerous. Being able to control vitality can allow users to straight up kill others by taking their vitality. However the skills allow for a very interesting combat specialty.

*Plantae* allows mages to control plants, and in combat this can prove to be very advantageous in lush areas.

*Corpus* allows mages to give life to rigs, essentially creating zombies, golems, and dolls that obey the source with the most vitality.

The downside to all of this is that the default source of vitality is the mage's own vitality. It is recommended to use nearby sources of vitality (such as plants or even your opponent).

#### Against other elements

* If water (*Aquae*) is taken from the plant, the plant is uncontrollable
* If a plant is burnt / dead (*Ignis*), the plant is uncontrollable
* If there is no air (*Aura*) the plant is uncontrollable
* Against *Lux*, *Vitae* is stronger
* *Mortem* is *Vitae*'s weakness - death cannot be controlled by *Vitae*

### Symbolism

The symbol for *Vitae* is a plant. Colors are generally dark / earthy green.

### Civilian use

The only real possible civilian use for *Vitae* is gardening. But even then, plants can die quickly from this.

## Skills

### Plantae - Plants

Control life in plants. Including giving / taking life, reviving, and accelerating growth.

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**Targeting** - Requires a plant

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Useful if you are gardening, otherwise not very practical. In combat, this skill is very useful in areas with lots of plants. If life is taken, that life force will be added onto the mage’s own life force.

### Corpus - Reanimation

Give life to corpses or rigs (objects with joints, human or animal-like).

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**Targeting** - Requires a rig & a source of life force

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**Corrupting** - Can corrupt an individual due to its controlling nature

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**Intensive** - Not only does it require a tremendous amount of kaph,
this skill takes life force from another being or even the mage themselves

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Mages are able to give life to seemingly dead corpses of almost any type. They can even control rigs that aren’t corpses (such as dolls). This skill requires the use of the mage’s personal life force or another being’s life force. This skill is very feared as you can practically create zombies.

Reanimated objects are referred to as zombies, dolls, or golems.

* Zombies are reanimated corpses
* Dolls are reanimated rigs (things with human-like or animal-like joints)
* Golems are reanimated objects from hard material body (such as rocks)

Reanimated objects can be killed by killing the caster or killing the reanimation. This is usually done by removing the head, but more skilled mages will move the “brain” somewhere else in the body - removing the limb with the brain kills the reanimation.

Strength of reanimations are dependent on their material. Golems are usually the strongest if made out of proper material (like isolated metal). Zombies are usually the weakest. Life force can be returned to the source by stunning the mage or performing *Mortus Corpus*.

## Elemental Imprinting

*Vitae* is properly imprinted on the middle of the chest (where the heart is).

## Passive Abilities

### Positive

* **Vitae** - Control vitality
* **Vital Signs** - Sense nearby vitality
* **Heart's Greed** - Take vitality from living objects

### Negative

* **Generous Greed** - Vitality is automatically taken from the user to give vitality

## Known Users

* Some Demon's Covenant members use *Vitae* as a weapon

## Trivia

* Vitae means life in Latin
* Areas where *Vitae* users have fought using *Vitae* are infamous for temporarily being very beautiful, but in time having numerous dead plants. This is because if vitality is not returned to the source in time, the vitality is stripped from the plant.
* *Vitae* is one of the feared classes