recursal/Fanatic-Fandom huggingface dataset:
Tempestii curse

Insubstantial Curse

School transmutation [air, curse]; Level adept 5, druid 5,shaman 5, sorcerer/wizard 5, summoner 5, witch 5,

Casting

Casting Time 1 standard action

Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)

Target one creature

Duration 24 hours or permanent

Saving Throw Fortitude negates, Will partial, see text; Spell Resistance yes

On a failed fortitude save the target is transformed into a cloud for 24 hours. If they also fail a will save, the change is permanent instead.

The subject and all its gear become insubstantial, misty, and translucent. Its worn armor, shield, and natural armor do not apply, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It is amorphous and has no discernible body parts. It retains the ability to speak, although the subject's voice is composed of the sounds of wind, thunder, and rain. It can't cast spells with somatic, material, or focus components while in gaseous form. This does not prevent the use of spell-like abilities. The subject also loses supernatural and extraordinary abilities that rely on physical form while in gaseous form. It cannot attack and all attempts to attack automatically fail. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.

A gaseous creature loses all speeds and gains a flying speed of 10 feet with perfect maneuverability. It can pass through small holes or narrow openings as if it were a fine creature without squeezing. The creature is subject to the effects of wind as if it were a fine sized creature, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active. An affected creature can drop items it already possesses, but cannot pick up any items. A gaseous creature does not need to eat, drink, breathe, or sleep. It does not age.

Note: This effect can be ended by Dispel Magic (May attempt once per caster per day), Remove Curse (May attempt once per caster per day), Break Enchantment (Unlimited attempts) or other spells that are appropriate at DM's discretion. Based on Baleful Polymorph and Gaseous Form.
Bless (Rune)

Bless

School: Enchantment (compulsion); Range: Touch; Duration: 1min/level; Saving throw: None; Spell resistance: Yes;

Requires at least one of the following options:

* +1: The target gains a +1 morale bonus on attack rolls and saving throws
* +1: The target gains a +1 morale bonus on ability checks, damage rolls, and skill checks
* +1: The target gains 1 temporary hit point per caster level.

Optional modifiers:

* +1 Increase the temporary hit points gain to 2 hit points per caster level and increase morale bonuses by 1 for every 3 caster levels after the 3rd, Max +5. (+2 at level 6, +3 at level 9, +4 at level 12, +15 at level 15)
* +1: Affects all allies in a 30ft radius burst.
* -1: Affects only the caster

Special:

* Good clerics cast at spell level -1

Note: Replicates virtue (3rd), aid (1st, 3rd), guidance (1st or 2nd), bless (1st, 5th), ally-prayer (1st,2nd,5th), divine favor (1st,4th)
VegeFriqui

A VegeFriqui also called a Vegetable Freak or a Veggie Freak is a trainer class in Pokémon Naranja. Ash fights various Veggie Freaks in the Orange Islands. Starting in episode 2, they are common trainers throughout Pokémon Naranja. Veggie Freaks specialize in Grass Type Pokémon. They often have strong ones such as Venusaur and Meganium.
Confusion (Rune)

Confusion

School Enchantment (compulsion); Duration: 1 round

Required

* +1 Confuses the target for 1 round.
	+ +1 The target continues to be confused as long as you concentrate
	+ +2 The spell lasts 1 round/level
	+ +6 Duration is permanent

Optional

* +3 Increase the number of targets to 1 per caster level, no targets more than 30ft apart of each other.
Rod of Gripping Smoke

Rod of Gripping Smoke (Minor Artifact)

**Slot** none; **CL** 20th; **Weight** 4 lbs.; **Aura** strong conjuration

A Rod of Gripping Smoke is continuously in motion and roils in your grip. It acts as a +1 ghost touch light mace. It also functions as a greater metamagic rod of Dense spell.

* **Smokey Grip**: While wielding the Rod of Gripping Smoke, as a move action, the owner can attempt a combat maneuver against a creature within an area of magical concealment created by the owner. The maximum range of this effect is 60ft. This can include a bull rush, disarm, grapple, pull, reposition, or trip. The CMB used is equal to the user’s highest caster level, the user’s intelligence modifier, and the level of the spell that created the concealment effect. This effect ignores concealment and cover. When used to grapple, the wielder is treated as having the constrict ability dealing damage equal to striking with the rod, using the wielder’s intelligence modifier in place of strength. The CMD to escape is equal to the CMB + 10. This cannot be used to tie up a creature.
* **Darkness Infused**: The possessor of the Rod of Gripping Smoke in suffused with dark energy. They add their intelligence modifier to their hit points per hit die instead of their constitution modifier. This does not affect the amount of damage beyond their maximum hit point required to kill or destroy its possessor.
* **Protective Cloud**: Smoke constantly encircles the possessor of the Rod of Gripping Smoke. They adds their intelligence score to their AC as an armor bonus. This also applies to laser and light-based attack rolls.

DESTRUCTION

A Rod of Gripping Smoke can only be destroyed if petrified, liquefied, and then heated to evaporation in that order.
Transform (Rune)

Transform

School Transmutation (polymorph)

Required:

* +1 Increase the size of the target by 1 category. This grants a +2 size bonus to strength and a -2 reduction to dexterity.
* +1 Decrease the size of the target by 1 category. This grants a +2 size bonus to dexterity and a -2 reduction to strength.
* needs more

Optional

* -1: Self-only range
The black Stain

Stain is a goo parasite that will sometimes take complete control of Cyan's body

## BlackStain (stain for short)

### Aliases

Black thing (matte) dumbass (angel) Parasite (cyan)

## Physical description

### Eye color

multiple shades of pink

Look, I'm F E M A L E ok? alright?-stain

Ability's'

Every ability cyan has

tentacles \*tentacles come out of the ground\*

corruption spikes \*black spikes come out of the ground\*

Friends: Matte, cyan, angel, possibly RadPeashooter
Dense Spell

Dense spell (Metamagic)

You can create areas viscous with magic

You can modify a spell that creates a 3-dimensional area of smoke, fog, or other air-based particles that grants concealment to also impede movement. For the spell’s duration, all movement inside of the area costs double. This does not stack with difficult terrain or other effects that double movement speed costs. 5-foot steps are not possible into or out of this area.

Level increase +2

Anticipated spells: Obscuring mist, aggressive thundercloud, barrow haze, cloud of seasickness, euphoric cloud, fog cloud (redundant), haunting mist, pyrotechnics, ash storm, sleet storm, poisonous cloud, stinking cloud, greater aggressive thundercloud, cloudkill, incendiary cloud, plague storm.
Cybernetics

Voice modulator: Bonus on charisma skills

Auxiliary hormonal distributors: Bonus on saving throws

Microjet implants: increases land speed, reflex saves, and bonus to fly checks.

Digital acoustic amplifiers: Blindsense 60 as a move action.

Camouflage electronic tattoos: +4 on stealth checks (only applies when you don't have total cover or concealment) and +2 disguise checks
Cyberfocus

**6000gp; Slot eye; wt 0.5lbs; Install DC 30; Implant value 2,**

A cyberfocus is implanted into an eye socket. It allows the user to more finely control telekinetic attacks. You ignore the penalty from the first telekinetic attack made with Deadly Aim or Power Attack each round. A cyberfocus also improves your eyesight, granting a +2 enhancement bonus on perception checks and a +2 circumstance bonus on saving throws and CMD to avoid being blinded or dazzled.

Telekinetic attacks include attacks made using hand of the apprentice, hand of the acolyte, Telekinetic projectile, telekinetic volley, martial telekinesis, telekinesis, telekinetic blast and all blasts that require it.
Eustace

Eustace is an american 0-4-0 narrow gauge tender locomotive working on the BarksBurg narrow gauge railway.

## Backstory

Eustace was built in 1918 by Winchender Steamworks on the mainland and was sold to a small logging company in Wells. He was originally nameless. Eustace spent a while in the company's equipment shed, in which he was given his name and number 1. His work 'wasn't very interesting, but nor was it boring'. He would pull empty log cars to the logging camp, waited for them to be loaded, then take the logs to the sawmill for the logs to be cut and then took the freshly cut wood to the 'Big Road', where a standard gauge engine would take them away. He enjoyed working at the logging mill and wished he could stay there forever. unfortunately that couldn't happen. The company went bankrupt and was forced to sell everything. Including Eustace .Eustace was sold to the BarksBurg narrow gauge railway and now works at the Pecan Mountain Quarry.

## Appearance

Eustace is based on a locomotive design from the United States. Some of these design aspects include a cowcatcher, a large acetylene headlight, a wooden running board mounted directly to the boiler, a small bell (very deep pitched for it's size), and a very american livery of black with a gray smokebox and red fixtures. He used to have link and pin couplers until everyone realized that they couldn't work with the normal hook and chain couplers.

## Relationships

Eustace does not exactly get along with Duchess. With Duchess being one of the only tender engines on the line (the other being Muriel) she was not pleased and refers to Eustace as a "disgraceful yack" for dethroning her as the biggest and second tender engine.

Friendship fairs much better with Linny though they do not talk much.

## Trivia

1. Eustace's name is a pun on Eustace from courage the cowardly dog
2. He is the only engine in BarksBurg that works in the quarry with a cowcatcher
3. His tender has been known to derail a lot.
A Den of Snakes: Chapter 1

> “You’re the king now, m’lord. And I’m your queen.”
>
> Tanea Rotsar to Daron Daike, **A Den of Snakes: Chapter 1**

Tanea Rotsar finds her husband, Lord Daron Daike in the gardens of Northstone. There, she informs him of the Royal Summit's decision to put him in the throne of Ashdrad, and plans for the future are made.

## Synopsis

Tanea finds her husband, Daron Daike, in the gardens of Northstone, bearing the verdict of the Royal Summit's recent meeting, which determined who would be the next king of Ashdrad. After keeping him in the dark for a long time, she finally shares the information that came from Windsel. Strangely, Daron does not appear to be thrilled. Quite the contrary. This agitates Tanea, and he opens up to her about his fears of failure and what could come next. She tries to assure him all will be fine, but cannot be completely convinced herself.

They then start to form a plan for the future. They will leave Northstone within a few days and travel south through the Ramsroad, stopping briefly at Highgate to see Tanea's family, House Rotsar. After that, they will move into the Eastlands, travel through The Tear before cutting across the Royal River twice as the road does, and then encountering the capital. Daron says he will then be crowned, before having to immediately deal with the threats of Ser Tylar Vayne and Lord Russol Riddel, the other contenders for the throne. He shrugs off the threat posed by Harden Naisen, the heir to Gravegate, as it is weak and not likely to lead to anything. Daron is also unaware at this point of the Ashosi threat made by Joden Drifte.

After preparing what they will say, they go and visit their five children in the hall - Keera Daike, who is the eldest and Tanea fears has gone down the wrong path; Margarys Daike; Rickan Daike, who she pities for being bullied by his elder brother, Ronnard Daike, who she dislikes and is irritated by; and lastly her favourite child, Melyssa Daike, who she sees the most of herself in. Tanea then lets Daron break the news that he is going to become king, and that they will become princes and princesses.

The reactions are mixed. Keera appears nervous, and Margarys is slightly excited. Ronn and Rickon are both pleased, while Melyssa is sceptical yet Tanea notices a twinkle in her eye. They share the plan to ride south with the children, then conclude the meeting.
Russol Riddel

**Russol Riddel** is a claimant to the throne of Ashdrad. As well as being a self-proclaimed king, he is also the Lord of Stoneseat, and the Prime of the Westlands. He was the foster son, ward and hostage of King Raelor Vayne, which has led to him being considered as "the closest thing Raelor ever had to a son." It is this which makes his claim so strong.
Raelor's Rise

Raelor's Rise was a war for conquest and unity led by King Raelor Vayne across Ashdrad.

## The Conquest

### The Eastlands

Raelor first landed at Oldwater Bay and immediately began a long-term siege of Oldmoat, the seat of House Coldoll. Trade routes were easily cut off by land and sea, and Oldmoat was not prepared and they didn't even know who Raelor was. There were multiple meetings in which Raelor spoke with Oldmoat's lord, Petar Coldoll, who at first though Raelor was mad. Then he realised he was serious. The siege lasted only nine days before Oldmoat yielded to Raelor.

### The Northlands

*Main article: The Conclave in Highgate*

Worried by the near threat of invasion, Lord Dalar Daike, Prime of the Northlands, organised a parley between himself and Raelor Vayne. He persuaded his vassals in House Rotsar to let him use Highgate as he did not want Raelor coming any further into the Northlands than necessary. However, this did not come free: the Rotsars demanded that, as payment, Dalar's eldest son, Daron Daike was to wed one of the many daughters of House Rotsar: Tanea Rotsar. Dalar agreed, and the two became betrothed.

At the parley, Dalar struck another deal, this time with Raelor Vayne. He swore to submit the Northlands to him instead of going to war, and as a reward for loyalty, Raelor promised that the man would be well rewarded with a position in his court. Dalar was pleased with this, assuming that Raelor would soon die when conquering one of the other kingdoms. But with that, he was wrong.

Raelor soon took over the Northlands to utilize its castles and roads and advantage points, and his next target was the Midlands.

## Resistance

*Main article: The Northern Rebellion*

Just six years into his reign, Raelor was betrayed by Dalar Daike and the other northerners in the Northern Rebellion. This was the first and only major attempt to oust him from power, but was quickly crushed by the combined forces of the Southlands, Midlands, and Westlands, but the Eastlands chose to support the north. Shortly after Dalar surrendered to Raelor again, he died from wounds sustained in the Battle of the Iron Crossing, leaving his son Daron to rule the Northlands.
Bear's Cave

Bear's Cave is a location in the game.

## What to do here

* Worm: There is always a worm at the cave's entrance, if you don't have one.
* Diamond: You can get a diamond by going inside the cave. But first, you have to get past the Bear.

### Getting past the Bear

To get past the Bear you can do one of the following options:

* Use the Pistol with Acorn as the Bandit: This will hurt the Bear and make it go away. Unlocks the "Ouch!" achievement.
* Give the Bear Poppies Soup or Rum: This will intoxicate the Bear. Unlocks the "Sleeping Potion" or "Ready For Bed" achievement.
* Use the Broom as the Granny: She will smack the Bear away. Unlocks the "Dusted" achievement.

After the Bear has gone, you can go inside the cave and get the Diamond.
Abaroch Wiki

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*Fundadores da comunidade*: Escreva aqui uma boa descrição do tamanho de um parágrafo sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Então você deveria visitar o painel de administração para mais dicas.

## Artigos importantes

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Siege of Sadarly

*Main Article: The Northern Rebellion*
The **Siege of Sadarly** was a crucial part at the end of the Northern Rebellion, led by Dalar Daike of Northstone against King Raelor Vayne, six years into his rule. House Sadarly was sworn to House Daike, who had risen up against its ruler. The Sadarlys supported Dalar loyally in this rebellion, which led to their home suffering from a long-standing siege that went on for more than half a year. Eventually, Dalar was defeated in battle and surrendered to Raelor, who lifted the siege.
The Grieving Sons

**Alqualondë**, the **Swanhaven**, was the chief city of the Falmari on the shores of Valinor. The city is said to be north and east of Tirion between the Calacirya and Araman in northern Eldamar. In the Year of the Trees 1162, the Falmari who abandoned Tol Eressëa began to build Alqualondë with the help of the Noldor. Its lord was Olwë.

When Fëanor rebelled against the will of the Valar, he went to the shores of Aman, seeking for a way to reach Middle-earth. He demanded the use of the Telerin ships, however, the Teleri refused and resisted when Fëanor ordered the Noldor to take them by force. A battle broke out, the First Kinslaying, in which many Teleri were slain, for they were armed with mere hunting bows against the fully armed Noldor. They also attempted to block the harbor. The battle was joined by the hosts of Fingon and Fingolfin, many of whom thought that the Teleri had attacked the Noldor.

In the later years of the First Age, Alqualondë was visited by Eärendil and Elwing who had reached Valinor. Elwing stayed a little there and told stories to the Teleri about the griefs of Beleriand.

The Griening Sons are a excellent two-handed swordsmen. They are amazing killing machines and with their morale bonus keeps your other frontline units in line.

**Strengths:**

-Above average number of men in the unit at 123 for Valinor.

-Excellant skill of 25.

-Missile deflection of 1.

-Morale of 18.

-Above average speed of 1.3.

-Passive Ability +10 morale in 25 meter radius.

-Bonus fighting cavalry.

-Combat bonus in deserts.

**Weaknesses:**

-Expensive at 1100.

-Only able to recruit 1 before price increase.

**Classification:** *Two-Handed swordsmen*

In Silmarillion: Total War, two-handed swordsmen enjoy increased melee skill.

**Gallery:**

The Grieving Sons
Tylar Vayne

Ser **Tylar Vayne** was a scion of House Vayne and pretender for the throne of Ashdrad. He is also a main POV character in *Court and Lies*.

## Recent Events

### A Den of Snakes

After hearing that the Royal Summit elected Lord Daron Daike to be the next king, Tylar immediately left Windsel with his twin sisters, Jana and Jaime and travelled to Seastone, the seat of House Watts.
Dates

The dating system of Ashdrad revolves around two labels for years: Before the Rise (B.R.) and After the Rise (A.R.). These both reference Raelor's Rise, which shaped the world. The current date is 56 A.R. It is important to note that even though Ashos was not conquered by Raelor, these dates are still used there. The label of 'After the Rise' also describes times *during* the rise, beginning the moment Raelor landed in Ashdrad.

## Before the Rise

* **200 B.R.** The Rumbel War takes place in the north.
* **5 B.R.** The Great Storm hits Sadarly from Ashos and ruins the city.

## After the Rise

* **0 A.R.** Raelor lands in the Eastlands; the Siege of Oldmoat; the Conclave in Highgate; the War for the Midlands.
* **1 A.R.** Raelor conquers the south in the Final Conquest. Construction on Windsel begins.
* **3 A.R.** Construction on Windsel concludes and it is made the official capital of Ashdrad.
* **6 A.R.** The Northern Rebellion.
* **16 A.R.** Dalar Daike eventually dies from a long disease that came from wounds sustained in the Battle of the Iron Crossing. His son, Daron, rises to become the Lord of Northstone.
* **32 A.R.** The Parreck Pandemic.
* **56 A.R.** King Raelor Vayne passes away. The Royal Summit gathers on the King's Isle to elect the next monarch. The Ashdradi Civil War begins.
Dalar Daike

Lord Dalar Daike was the Lord of Northstone and Prime of the Northlands during Raelor's Rise. King Raelor Vayne promised him the throne if the Northlands bent the knee, but shortly into Raelor's reign, Dalar betrayed the crown in The Northern Rebellion. After his death, he was succeeded by his son, Daran Daike.
Дерево Технологий

В древе технологий открываются новые технологии, благодаря которым можно развиваться. Есть несколько категорий, в категории есть разные техи, выполнив одну категорию, вы выходите в следующую эпоху. В которой меняется одна категория, которую вы выполнили, выполняя другие, открываются опять же новые категории.

## Древний мир

Категория: Ботанника

Технология: Собирательство - Бонус: + 1 пищи.

Технология: Садоводство - Бонус: можете создавать плантации длч
POV character

***Court and Lies*** is told through the eyes of multiple 'viewpoint characters' who each narrate a chapter at a time. This is to create complexity within an already complex story, and to understand multiple characters, who are often pitted against each other. Therefore, each chapter's unique voice is biased to their POV character. Each book features a prologue and an epilogue narrated by a standalone-character who will always die at the end.

## POV characters by book

### A Den of Snakes

* Anton Aines, member of the Royal Summit - 1 chapter (prologue),
* POV 2
Tanea Rotsar

Tanea Rotsar was the wife of Daron Daike, and mother of five children. Born into House Rotsar, she wed for political reasons so that her father would grant Daron's father the right to use her home of Highgate at a meeting with King Raelor Vayne. Later, she becomes the Queen of Ashdrad. Tanea is also a main POV character in *Court and Lies*.
Guardsmen of the Harp

Intro:

They were led by Salgant. Its people were brave warriors, and were dight with tassels of silver and of gold, and a harp of silver shone in their blazonry upon a field of black, though Salgant bore one of gold.

Their lord Salgant was allied with Maeglin, who had betrayed Gondolin to Melkor. When the Fall of Gondolin began, Maeglin gave Salgant the task of delaying the folk of the Wing while he assaulted Tuor's house and lead them into the deadliest of the fight. However, their terrified lord rode from battle, and this folk didn't help the folk of the Mole as planned.

Later in the battle, there was a terrible fight in the Great Market at the east of the city, between Orcs led by Balrogs and the house of the Golden Flower led by Glorfindel. Knowing this by messengers, Turgon sent the men of the Harp in their aid, but Salgant concealed this from them and sent them to the Lesser Market at the south part, where he lived. They fretted thereat, and broke from their lord to come before the king's hall right in the moment that Glorfindel and his folk were chased by a press of foemen. There they redeemed the treason of their lord, as with their wrath they drove the enemy back into the market. But they were leaderless, and many of them were trapped, burned to death or poisoned by the breath of a dragon.

Summary: About unit function and place in meta

Medium sword and board unit. The Guardsmen of the Harp are a medium tier sword and board infantry unit. They have more men per unit than other Gondolin infantry units however they also have the worse stats for a Gondolin melee unit.

Pros and Cons of Unit

Pros:

easily amassable, can bring five units before the cost increases.

Cheap by Gondolin standards at 610 florins.

Cons:

Gondolin's worst dedicated melee unit.

Gallery
Windsel

Windsel was the capital of Ashdrad, and the home to the Castle Wind.

## Recent Events

### A Den of Snakes

Members of the Royal Summit leave Windsel on ships to the King's Isle, where a council is held.

After hearing Daron Daike has been elected as the next King of Ashdrad, Tylar Vayne flees the capital with his two twin sisters, Jaime and Jana. They leave aboard *The Sister's Scar* and intend to travel to Seastone, where Tylar will wed Lady Keyra Watts.

Shortly after, Daron Daike arrives in Windsel from the Ramsroad with his children, but not his wife, who remained in Highgate to investigate the disappearance of their son.
Grilled Fish

Grilled Fish is an object in the game.

This object is consumed upon usage.

## Usage

Grilled Fish can be used for:

* Recruiting the Granny: Giving Grilled Fish to the Granny will make her a playable character. Unlock the "Tasty Alms" achievement.
* Buying Rum: You can buy a bottle of Rum by giving the Pub owner a Grilled Fish.
* Feeding the Merman in the Pond: Unlock "Regular Diet" achievement.
Naugrim

To Be Done, message Dawn1747.
If you have any questions :p
I'm on Silm, Reforged, and DAC discords.

Lore:

Sometime during the Years of the Trees two Dwarven Fathers awoke under Mount Dolmed and founded the two westernmost houses of the Dwarves (the Firebeards and Broadbeams). They subsequently built two great city-states, Nogrod and Belegost.

They were initially friendly to the Elves of Beleriand, renowned as craftsmen and jewelers, such as Gamil Zirak whose works were to be found in the treasuries of King Thingol of Doriath, and Telchar known for the forging of weapons. Dwarves from the Blue Mountains, perhaps also those of Nogrod, aided the Noldor in the building of Nargothrond.

Dwarves of Nogrod, as well as their kinsmen of Belegost, participated in the Union of Maedhros supplying them with soldiers and weapons.

Some craftsmen from Nogrod stayed in Menegroth and were asked by King Thingol of Doriath to set the Silmaril in the Nauglamir. But they coveted the Nauglamir they made and killed Thingol in his treasury, and fled, only to be slaughtered by the avenging Elves who killed all but two. The survivors returned to Nogrod, and lied to their kinsmen saying that Thingol refused to pay the craftsmen and for their work and killed them.

Although the Dwarves of Belegost refused to aid them, they formed a great host which passed over Sarn Athrad intimidating the Sindar who fled before them. In the sack the Menegroth they ravaged the Caves and Thingol's treasures. But on their return home they were hunted down by Beren Erchamion and killed by his army of Green-elves and a group of Ents at the Battle of Sarn Athrad.

The Blue Mountains were ruined during the War of Wrath at the end of the First Age, and in the south central end of the range the sea broke through. The River Lhûn now flowed through the mountains to the Gulf of Lune. On the western side a small section of Lindon remained, and here the retreating Elves built the kingdom of Lindon, ruled by Ereinion Gil-galad, last High King of the Noldor.

The Dwarven cities of Nogrod and Belegost were also ruined when the mountains were broken, causing most of the Dwarves to migrate east to Khazad-dûm, leaving a remnant behind. However, there remained some Dwarves on the eastern side of the Blue Mountains in days afterwards.
Anton Aines

Master Anton Aines was a member of the Royal Summit who supported Ser Tylar Vayne's claim to the throne when faced with the decision of electing a new monarch for Ashdrad. He was later murdered by Master Veryn Ais. Anton is also the POV character for the prologue of *A Den of Snakes*.

## Recent Events

### A Den of Snakes

Anton Aines arrives on the King's Isle aboard *The Green Lady*. After speaking to the Sapling, he makes his way to the Summit's meeting point. He hosts the council, and supports the claim of Ser Tylar Vayne, but the meeting concludes that Daron Daike will be the next king.

He returns to Windsel, and his chambers in the Castle Wind, to find that his usual guard, Ser Morren, is dead with a slit throat, even though his temporary guard, Ser Lyam, told him the man came down with the Red Rash. Veryn Ais then emerges from the shadows and reveals he intends to kill Anton and then frame Tylar Vayne to lose his public appeal. Ser Lyam turns out to be an assassin hired by the Crownmaker, who then kills Anton.
Veryn Ais

Veryn Ais, nicknamed **the Crownmaker** was a member of the Royal Summit who is best known for helping manoeuvre Raelor Vayne onto the throne of all Ashdrad.

## Recent Events

### A Den of Snakes

Veryn attends the Summit's meeting on the King's Isle to elect the next King of Ashdrad. He supports Lord Daron Daike, who wins the council's favour.

He hires an assassin who carries the identity of "Ser Lyam" to ask Lady Jaime Vayne to speak with another member of the council, Master Anton Aines, but when she goes he is not there. This is all part of a complex plot to take away the public's love for Ser Tylar Vayne by framing him for the murder of Anton and his guard. This will take away the support for Tylar's claim to the throne. The next stage in this elaborate plot is to have his assassin, Ser Lyam, murder Anton's personal guard. Then, when Anton returns from the King's Isle, Lyam offers to escort him to his chambers, claiming his guard came down with the Red Rash. When Anton is alone, he discovers that his guard, Ser Morren, is dead, with a slit throat. Veryn then emerges from the shadows and explains his plan to Anton, before having Ser Lyam kill him.
Rumbelstone

**Rumbelstone** is the largest castle in the Northlands of Ashdrad. Situated on the Rumbel River, it serves as a crossroad between the river and the Rumbel Road, which are both essential for trade. It is ruled by House Rumbel who have become very rich due to the strategic positioning of their fortress. Trade and transport is often reliant on them which also causes other noble houses to depend on them. House Daike pays them to keep the peace and let the rest of the Northlands use their crossroad infinitely.

Due to the nearby Hornlands being filled with iron and other crucial natural resources, the Hornhold has become rich off trade, but to transport its goods it must use Rumbel Road and pass Rumbelstone on the way to Northstone. For this service, House Rumbel takes a part of their profits. Similarly, any transport from Northgate that is sent down the river can be blocked at **Rumbelstone** if necessary. The only time they have purposely cut off trade supplies in recent years was during Raelor's Rise as House Rumbel refused to accept Raelor Vayne as their new king. However, previously there was a war fought when they demanded high taxes for using their crossing point. This was known as the Rumbel War.

## History

### Founding

Rumbelstone was founded with House Rumbel approximately 350 B.R.

### The Rumbel War

*Main Article: The Rumbel War*

The Rumbel War was fought one-hundred and fifty-years after Rumbelstone was constructed, and two-hundred years before Raelor's Rise.
(they cut off trade and demanded high taxes from everyone else)

### Raelor's Rise

(they resisted but were stopped by House Daike)

### The Northern Rebellion

*Main Article: The Northern Rebellion*

When the Northern Rebellion took place, six years into the rule of Raelor Vayne, Rumbelstone declared for the uprising House Daike, their liege lords and primes, though they did not play an active part in the rebellion, other than supplying soldiers who would fight at the Battle of the Iron Crossing. In this battle, the current Lord of Rumbelstone, Tyon Rumbel was slain leaving the throne to his brother, who rules it currently, Tylar Rumbel.

## Layout

Rumbelstone is renowned for having no specific shape, instead being a random array of towers, keeps and tunnels. These are:

### Towers

* The Red Tower
* The Black Tower
* The Tall Tower
* The Green Tower
* The Iron Tower
* The Tower of Books
* The Tower of Eyes

### Keeps

* The Hanging Keep
* The Long Keep
* The High Keep
* The River Keep

### Passages

* The Long Walk
* The River Way
* The Stone Walk
The Highmen

The Highmen are the gods of the High Faith, which is the dominant religion in Ashdrad and Ashos. There is believed to be one Highman for every person living in the world, who is their guardian, and all those Highmen are equal, yet above typical people. It is believed that when you die, you become your Highmen.
Court and Lies Wiki

**Welcome to the Court and Lies Wiki!**
Court and Lies

We're a collaborative community website about Court and Lies that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pokémon Naranja - Episode 4

### Plot

The episode begins with MunchingOrange speaking Spanish because he doesn't know he kind of felt like it. He changed the player character sprite back to the original sprite because he could not change the surfing sprite. He concedes Pokémon AshGray is over but compliments he likes the freedom Pokémon Naranja gives in comparison. He confesses he does not want to use a Slowpoke because he used one a long time ago. Instead, MunchingOrange catches a female Horsea he nicknames "Clair" after Claire the Johto Gym Leader. He wants to use Clair because he never used Horsea knows a method to obtain Kingdra.
Ash talks to Tracy to learn about the Orange Crew, which Ash is interested in taken on. Ash's first destination is Mikan Isla across the Flores Valley. Ash discovers a random invisible block in the middle of the water. Ash battles a trainer with a Carvanha and a Corsola. Ash easily defeats her. Next, Ash fights a trainer with Carvanha and wins.
MunchingOrange says he does not want to copy Ash's team like he did in Pokémon AshGray, however he wants to use Bulbasaur like he did in that game. He does not want to use Pokémon in the first Pokémon Naranja playthrough either. He also says he feels weird speaking Spanish to English-speakers.
Ash reads a sign that says "Get a Board" and replies "Get a Board of what?". Afterwards, a trainer with a Magneton defeats Ash since it is impossible to defeat. Ash returns and avoids the trainer. While surfing, Lapras's sprite ends up on the land but Ash tells Lapras not to do that. Ash finds plants that look like green octopussies. He stumbles to an island of berries including the famous Flamingo Berry. He rests at the shop at the island and meets a psychic. He calls her a young lady despite her being an old lady.
Ash arrives and Mikan Isla and enters Flores Valley by taking a hidden escalator. MunchingOrange claims Pokémon Naranja is getting weirder and weirder by the second and ends the episode.
Pokémon Naranja - Episode 5

### Plot

Upon entering the Flores Valley, Ash cannot take the elevator back because he has to go all in. He leads off with Horsea because all his other Pokémon suck. Ash's first fight this episode is against a Veggie Freak.
MunchingOrange realized he did not do much the previous episode as nothing really happened.
Ash encounters and battles Bulbasaur. He struggles to catch it until he succeeds by saying, "I believe in you and you believe in me and I know that if we believe in each other, you can be caught!". According to MunchingOrange, those are the exact words to catch Pokémon. Ash nicknames Bulbasaur, Caesar Jr. after the Bulbasaur from Pokémon AshGray. MunchingOrange insist of pronouncing it Caesar like caesar salad rather than Caesar like the character from Fallout: New Vegas but pronounces it the latter anyway. Ash battles a wild Vileplume and loses. MunchingOrange cautions the viewers not to lose to the Vileplume because it glitches the game. Ash encounters a green Ekans and says he guesses its cool. Next, he encounters a Meowth and Jessie from Team Rocket. Jessie uses Lickitung and loses to Ash's Horsea. Ash questions why Jessie is alone. Meowth rewards Ash with a Super Ball. Upon leaving Flores Valley, Ash battles Steven's head on a weird man. MunchingOrange says the game is literally going to kill him. The trainer uses a Wingull and Ash barely wins. While crossing a bridge, Ash encounters Tracy. Tracy gives Ash a PokéNav. Tracy leaves by jumping off the bridge and into the water. Ash questions how Tracy can do that. Ash is desperate to find someone or something to heal them. He finds Leche Mo-Mo. MunchingOrange does not think cows say "Mo-Mo". Ash tries to find a way to miraculously leave Flores Valley from the back. He feels dumbfounded upon realizing one of the NPCs near an item is not a trainer and the item she was near is just an X Attack. While walking through Flores Valley, Ash gets irritated because he has to wait for a man to stand out of the way. He discovers he can exit the area through the magic escalator but only by exiting the other way first. MunchingOrange confesses he is a little angry at the game.
When ash tries to enter Valencia Isla, a mysterious voice tells not to go too far preventing him from entering and hence healing his Pokémon.
Ash discovers it is possible to walk through trees. He wishes a person could heal his Pokémon and that is all he needs. He finds the Gyn but does not feel his team is fit to take on the Gym.
MONaranja Wiki

**Welcome to the MONaranja Wiki!**
Fan page on MunchingOranges best playthrough

We're a collaborative community website about MONaranja that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fishing Rod

Fishing Rod is an object in the game.

This object isn't consumed upon usage.

## Usage

Fishing Rod can be used for:

* Fishing at the Pond: as the Tramp or the Granny, you can use Fishing Rod and Worm to catch a Fish here.
* Blocking the Basilisk's mouth: as the Bandit, you can use Fishing Rod to block the Basilisk's mouth.
Flame (Rune)

Flame

School Evocation [fire]; Range: close; Effect: melee touch attack; Saving throw: no; SR: yes;

Required

* +0 Deals 1d4 fire damage/caster level

Optional

* +0 Split to 1 ray for every 4 caster level. Reduce the damage cap to 4 caster levels.

Special

* Reduce the total adjustment for area modifications by 1.
* Saving throw uses reflex if any.
CryoFall Wiki/Flex section/fr

Guides

* How to play guide for Cryofall
* System requirements
* Game support
* Console

Videos

Twitter

<twitterfeed height="300" nofooter theme="dark" linkcolor="#3674b3">AtomicTorch</twitterfeed>

Featured images

<slideboxlightshow halign="center" width="250" height="150">
File:Cryofall\_crystal.jpg
File:Cryofall\_bunker.jpg
File:Cryofall\_smug\_face.jpg
File:Cryofall\_defense.jpg
File:Cryofall\_explore.jpg
File:Cryofall\_raid.jpg

</slideboxlightshow>
Brest Underground Вики

**Добро пожаловать на Brest Underground вики!**
Информация о брестском подполье

Это онлайн-энциклопедия о **Brest Underground вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

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## Навигация

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Misty

Misty is one of the playable characters in Pokémon Naranja. If the player chooses Ash, Misty will be one of Ash's companions who appears sometimes during the journey. MunchingOrange does not play as Misty because he thinks Ash looks better.

### Personality

Not much is known about Misty but she's seems friendly as she directed Ash to the health center. Misty is enthusiastic about Pokémon just like Ash.
Ioun stones

Pink and green trillian ioun stone, cracked: This stone grants a +4 competence bonus on diplomacy checks and a -2 penalty on bluff and intimidate checks. **Price** 1,000gp; **slot** none; **CL** 12th; **Weight** -; **Aura** strong enchantment

Red and green trillian ioun stone, cracked: This stone grants a +4 competence bonus on intimidate checks and a -2 penalty on bluff and diplomacy checks **Price** 1,000gp; **slot** none; **CL** 12th; **Weight** -; **Aura** strong enchantment

Purple and green trillian ioun stone, cracked: This stone grants a +4 competence bonus on bluff checks and a -2 penalty on diplomacy and intimidate checks **Price** 1,000gp; **slot** none; **CL** 12th; **Weight** -; **Aura** strong enchantment
Pokémon Naranja

Pokémon Naranja is a hack of Pokémon Ruby Version made by Sergio. Pokémon Naranja explores the Orange Archipelago, a location appearing in the Pokémon anime during the second season.

PokéTuber MunchingOrange played Pokémon Naranja twice. The first time he played the game on his channel is 2009. He played Pokémon Naranja a second time in 2013 to serve as a sequel to his playthrough of Pokémon AshGray since the hack did not have the Orange Islands at the time. It is widely considered his best series on his channel.

### Conception

Sergio created Pokémon Naranja out of passion for making hacks and adoring the Orange League season in the Pokémon anime. He spent a lot of time making Pokémon Naranja and released the first beta in 2005 including every occurrence in Orange League up to Navel Island where Ash fights Danny. Sergio has not updated Pokémon Naranja in years. It is unknown whether Sergio has plans or even if he is alive to finish Pokémon Naranja.

### Episodes

*Main Article: List of Pokémon Naranja Episode*
MunchingOrange created twelve episodes of Pokémon Naranja for his second playthrough.

### Pokémon Team

Main Article: MunchingOrange's Pokémon Naranja Team
MunchingOrange used a variety of Pokémon in Pokémon Naranja. His primary Pokémon were Pikachu, Ivysaur, Onix, Golduck, and Horsea. He also caught Slowpoke and Teddiursa but opted not to use them. He briefly used Chatot to help him in early battles. He also got a Ditto from an Egg but did not use it.
Sadarly

**Sadarly** is a port city on the western coast of the Northlands. One of the most successful trading areas in the realm, it is ruled by House Sadarly who reside in Sadarly Hall, just above the city.

## The City

### Outskirts

* There is a cluster of sea-stacks outside the city that have been eroded, as well as stumps and arches. Together, these are known as the **Sadarly Stones.** Among these is a notoriously large rock coming out the sea known as **the Shipbreaker**, as it often causes severe collisions with boats. Because of this, the local Sadarly society have sectioned it off with signs in the sea.
* Many secret tunnels running in and out of the city can be found on the coastline in the backs of caves. These were used during the Siege of Sadarly in the Northern Rebellion.

### Inside The Walls

#### Streets, Squares and Alleys

* Alleys
	+ The Long Alley, runs parallel to Lewen's Street
	+ Ant's Alley
	+ The Alley of Eyes
* Lanes
	+ Lord's Lane, a private road used to connect the city and its docks to Sadarly Hall.
	+ The Lane of Legends, filled with memorials to the most successful people to have been born in Sadarly,
	+ The Hard Lane,
* Streets
	+ Lewen's Street, connects the Old Docks to Sadarly Hall,
	+ The Street of Sin, where captured sinners must make a walk of justice.
	+ Bank's Bend, a street full of banks,
	+ The Bow, a circular and bowed road connecting two sides of the city.
	+ Baker's Street,
* Ways
	+ The Water Way, a straight road following the canal into the centre of the city.
	+ The King's Way, a straight road connecting the docks to the castle, but open to the public, unlike the Lord's Lane,
	+ The Gold Way, connecting the city centre to the western gate.
	+ The High Way, connecting the western gate to the southern gate.
* Wynds
	+ Miller's Wynd
	+ Tanner's Wynd
* Squares
	+ The Silent Square, an abandoned area.
	+ The Market Commons

#### Hospitality and Commerce

* Inns
	+ The Fox and the Dagger
	+ The Lizard's Love
	+ The Hag and the Horseman
	+ Lorai's Tavern, usually shortened to just Lorai's
* Brothels
	+ The Veil, located at the back of *The Fox and the Dagger* inn. Known for allowing customers an outlet for violent fantasies, exotic and luxurious serve, and the pink lacy curtains at its entrance.
	+ The Small Queen

## History

### The Great Storm

The Great Storm took place five years before Raelor's Rise (5 B.R.) and was a hurricane that destroyed much of Sadarly. It came from across the Bloody Bay, and there was only a few hours warning from Ashos. It took ten years for Sadarly to recover, and would've taken much longer had Raelor Vayne not invested money into it, in the aim of using it against the other kingdoms due to its strategic access to the Midlands. However, only a year later Dalar Daike would rise up against the king, and Raelor would put his own creation under siege.

### The Parreck Pandemic

In 32 A.R., a deadly disease known as Parreck emerged in Sadarly and began a pandemic. The city was immediately shut and blocked off by its leader, who wanted to stop it spreading to the rest of the world. All those diagnosed were immediately killed to prevent further contamination.