Casino of Grief

The **Casino of Grief**, or simply **The Casino**, is the setting for Weighted Mortality: Ludomania. The casino was vast and expansive; it hosted many rooms. These included the the bar, therapy machine, the gambling table, main game grounds, the coin shack, the players private and personal rooms, the prison, and an assortment of special rooms. The casino at the end of the game corrupted and decayed due to it being tied to King's life.

## Casino of Grief

### Type

Death game site
Casino

## Layout

The Casino had an unusual layout. The casino itself appeared to be an endless adventure of sin and machine, but whenever a participant wanted to go somewhere else in the Casino, that rooms door would appear in front of them. The only rooms that had any end was the Prison, Kontons Escape Room, Armonias Ballroom, and some private rooms.

## The Bar

The bar itself was where the majority of discussions happened. The bar was the break room for the participants, any food and drink a participant wanted would appear. End was usually in the bar antagonizing the players, but he would occasionally appear in other rooms when he felt bored. Many beverages appeared due to Hewitt Laidlaw, one of the few players who consistently had something to drink.

## Therapy Machine

The Therapy Machine was a room in the Casino that contained a large screen. As long as any participant in the room thought "I confess", then what followed would be shown on the screen. End displayed some of his system updates and shutdowns on this screen during the course of the game.

## Gambling Table

This was a table where the participants could discuss the gambles that took place. Gambling would also occasionally take place here.

## Main Game Grounds

This is where the YTTD inspired games would occur. It was fairly different than the rest of the Casino, containing an ominous feeling of dread. It was a large circular room with a white podium for each player. The floor was a red velvet carpet that reeked of death. Everytime a participant died their podium would disappear.

## Coin Shack

This is where the participants could either go and purchase items with the coins they acquired, or go and take out a loan. It appeared to be similar to a prize corner inside of an arcade, but it had the colors of yellow and red. Above the shack was a neon sign; the sign itself was a comically small character holding up a flashing coin. Upon further inspection the character holding the coin was Grief

## Private Rooms

These were rooms where the players could talk to each other in "private". These rooms appeared to be private upon first glance, but the gods and End were able to enter the rooms at any time they wished, this frequently annoyed the participants. The size, shape, and color of these rooms would change depending on what the participants in the room wanted.

## The Prison

The prison was an unexpected detour from the rest of the Casino. Inside was a cell that could be seen through, this cell was Mirrors. The other cell wasn't see through and required a key to open, this was Griefs. Only two participants, Oliver Blair and Lilith Blair, gained access to this room in the game.

## Special Rooms

These are rooms that appeared in the vast Casino for one event and then disappeared.

### Armonias Ballroom

This was a circular ballroom. Everything seemed almost reflective when looked at. Armonia invited six participants to this event in order to purge sin. Hewitt met a sad end in this room. Find more about this as Armonia's Masquerade.

### Kontons Escape Room

This was an escape room Konton hosted. Find more about this at Konton's Game.

## Trivia

* Many of the gambling machines were rigged.
* The casino constantly played loud and obnoxious music.