Untitled Show 3

***The Next In Line*** is a Transmanian game show format created and produced by BulletTime Entertainment.

## Format

### First phase

The first 7 contestants are starting to play. The host begins the game by calling up the first contestant out of seven in line to start the game determined by the show's computer. During each round, the host asks the contestant six questions, each of which has three options for the correct answer. The contestant must answer five of the six questions correctly. If the contestant answers three questions incorrectly, they are eliminated from the game and the next contestant will be called forward.

If the contestant answers five out of six questions correctly, the contestant gets the $5,000 in the round, however, he or she is allowed to select an envelope from a rotating table. Most of the envelops contain cash amounts which are added to the contestant's score.

#### Cash amounts (Round 1)

In Round 1, a contestant could win up to over $75,000 divided into 25 labels composed of:

* **1 sign of $25,000**;
* 1 sign of $15,000;
* 1 signs of $10,000;
* 1 signs of $7,500;
* 1 signs of $5,000;
* 1 signs of $4,000;
* 1 signs of $3,000;
* 1 signs of $2,000;
* 1 signs of $1,000;
* 5 signs with The Duel;
* 2 signs with Out of Line.

#### Cash amounts (Round 2)

In Round 2, a contestant could win up to over $100,000 divided into 25 labels composed of:

* **1 sign of $50,000**;
* 1 sign of $30,000;
* 1 signs of $20,000;
* 1 signs of $15,000;
* 1 signs of $10,000;
* 1 signs of $8,000;
* 1 signs of $6,000;
* 1 sign of $4,000;
* 1 sign of $3,000
* 1 signs of $2,000;
* 5 signs with The Duel;
* 2 signs with Out of Line.

#### Cash amounts (Round 3)

In Round 3, a contestant could win up to over $180,000 divided into 25 labels composed of:

* 1 sign of $100,000;
* 1 sign of $75,000;
* 1 signs of $50,000;
* 1 signs of $40,000;
* 1 signs of $30,000;
* 1 signs of $25,000;
* 1 signs of $20,000;
* 1 signs of $15,000;
* 1 signs of $10,000;
* 1 signs of $5,000;
* 5 signs with The Duel;
* 2 signs with Out of Line.

There are also several special envelopes in the game:

* **Duel**: If there is another person in the champion's chair (see below), the contestant's score is raised to match that of the current champion, and the contestant and the current champion face off on one question, on the buzzers. A correct answer wins the duel and gets or keeps that player the champion's chair, while an incorrect answer loses the duel and eliminates that player automatically. In addition, if neither player buzzes in within 10 seconds after the question is asked, the current champion wins the duel automatically. (If a contestant selects it with nobody in the champion's chair, it is treated as a zero.) If there is a champion the duel is mandatory, unless the contestant is able to reject it due to a special question (see below).
* **Jinxed**: The contestant's score is reset to zero, and the contestant is asked a question. If the contestant fails to answer the question correctly, he or she is eliminated.
* **Double Chance**:

Some rounds feature special questions, usually involved recalling information from an image or video clip. In general, these rounds consist of a single question, which may be open-ended or multiple choice. If the question is answered incorrectly, the contestant is eliminated. A contestant who succeeds on a special question (including a *Duel* question) may choose to reject his or her first scroll and choose another and accept that result, except that a selection of *Duel* or *Eliminator* cannot be rejected in this way. In addition, this is the only way a contestant may decline to participate in *Choose Another* (assuming it is chosen first; if it is chosen following a rejection of another scroll, the contestant must face the duel).

After any successful round, the contestant may choose to close his or her game and take a seat in the champion's chair. Each one of the contestants on that show must beat the current champion's score (ties go in favor of the current champion) in order to be able to close their respective games and take over the champion's chair. A displaced champion is eliminated from the game.

Multiple rounds are played according to available time; an alarm sounds when the final round is about to begin. At that point, the contestant must successfully complete the round and attain a higher score than the champion on the resulting scroll selection (or selections, if the final round is a special question) in order to win the game. If the contestant fails to complete the round, or fails to overtake the champion, the champion wins. The winner plays the final for his or her total score, amounting to $100,000.

### Final round

In the final round, the last contestant sitting in the chair plays to win the entire jackpot of $100,000. The contestant has 3 minutes (180 seconds) to answer 21 questions correctly. Each question has two choices, and the contestant must select the correct option. Choosing the correct answer allows the contestant to move on to the next question; if the contestant chooses the incorrect answer, he or she must start over from the beginning of the list. In addition, the contestant must answer each question within two seconds (they may interrupt the question); failure to answer within that time also forces the contestant to start over. If the contestant can successfully answer all 21 questions correctly within 3 minutes (180 seconds), he or she wins $100,000.

If time runs out, the score money from the game is out of play, and the contestant continues to play for a jackpot that starts at $100,000 and decreases by $1,000 for each second beyond the initial time limit. Once the jackpot reaches $50,000, a light beam (the "freeze ray") is activated, and the contestant may place his or her hand into the beam, thus "freezing" the jackpot and stopping it from counting down further. Once the jackpot is frozen, the contestant is given one last chance to answer all the questions from the beginning. If the contestant makes a mistake at any point during his or her final run (whether by choosing the incorrect answer at any point, or taking too long to respond - 10 seconds) the jackpot is lost and their game is over. The game also ends in failure if a further 100 seconds elapse beyond the initial time limit, allowing the money to count down to $0.