Farms

Farms are used to produce resources that can be sold, packed, or used in other farms. A worker must be assigned to a farm for it to produce resources.

## Player's Farms

Command: ***/farm***

The ***/farm*** command will display all of the farms you currently own. For each farm you will be able to see the farms' id, its level, what worker is assigned to it, and how many items that farm is producing per hour. Each farm has a base production rate, but this will change depending on the worker assigned to the farm and Worker Efficiency upgrade.

### Farm Slots

Since players start out with only 4 farm slots while there are 7 workers, they'd need to upgrade how many farms they can have at one time. Note that the player cannot have less than one farm at any point.

This upgrade is listed as the first one in */upgrades*. The command to upgrade this is */upgrade 1*.

## Farm List

Command: ***/farm list***

⚠ Please be aware this section is currently outdated due to recent updates. ⚠

This command will show all of the available farms that you can purchase with idlons. The farm list will show what resources each farm will produces, it's base production rate, the cost to buy the farm, and any resources the farm requires to run.

### Farm Bundles

Farm bundles allow players to increase the amount of pages they have access to in the farm list catalog. These farm bundles can be purchased with idlucks, but the upgrades are league-locked, requiring players to be in or past a certain league to buy the next bundle.

## Buy & Sell Farms

Command: ***/farm buy [farm name]***

Buying a farm will add it to your farms, but a worker must be assigned to the farm before it will start producing resources.

Command: ***/farm sell [farm id]***

To sell a farm, first find the farm's unique ID. This can be found by using ***/farm*** and finding the farm. Next to the farm's name there will be the farm's ID, which will look something like this "[ID: 4325]".

## Claim Resources

Command: ***/claim***

Resources do not automatically go to the player's inventory as they are produced, so the player must manually claim them, wasting 5 energy per claim. Once the ***/claim*** command has been executed it will display how long it has been since the last claim, a summary or resources produced and used during that time, and an opportunity to boost the production by using dice.

Want more information on boosting claimed resources? Check out the Dice page.

## Farm Production

All farms have their own base production, but this can be changed by farm level, worker efficiency, and workers.

This statistic can be seen when checking your own farms, shown as *Items per hour*.

The calculation for *Items per hour* is not done all at once. Instead, one factor is first applied to the base value, the result is rounded down. Another factor is then applied to the rounded result, which is again rounded down. The final factor is then applied to the new rounded result, and rounded down once again for the final result.

### Farm Upgrade

Command: ***/farm upgrade [farm id] [amount]***

Upgrading farms is a feature that allows that players to increase their farms' levels. This increases the production by 5% from the previous level.

This, however, is not free, costing both idlons and worker tokens.

The cost in idlons is determined by the amount of idlons needed to buy the farm being upgraded.

The cost in worker tokens is determined by the formula **3n**, where *n* stands for the farm's current level.

For those who don't want to do the calculation themselves, here is a table for the cost up to level 10.

Not that upgraded farm levels do not save upon payday, as farms are lost upon paydaying. Because of this it is generally not recommended to upgrade farms a lot in the early stages of the game.

### Worker Efficiency

Worker efficiency is another way to improve farm production. It can be upgraded using idlucks.

### Worker Multiplier

Each worker has their own multiplier that is applied to the farm's production, which is calculated by a formula that changes depending on the type of farm that is being affected.

**Formula for Material Farms:**
multiplier = 1 + [worker level] \* 0.05 \* ([worker speed] \* 0.3 + [worker strength] \* 0.6 + [worker intelligence] \* 0.1)1.5

**Formula for Refinement Farms:**
multiplier = 1 + [worker level] \* 0.05 \* ([worker speed] \* 0.4 + [worker strength] \* 0.2 + [worker intelligence] \* 0.4)1.5

**Formula for Production Farms:**
multiplier = 1 + [worker level] \* 0.05 \* ([worker speed] \* 0.2 + [worker strength] \* 0.1 + [worker intelligence] \* 0.7)1.5

Strength is prioritized in material farms, speed and intelligence are prioritized in refinement farms, and intelligence is prioritized in production farms.

## Farm in Raid

Farms are used both in offense and in defense. They're defended when you're raided, but now, you need a farm to start a raid. This was done to prevent players from raiding others while not getting raided.

### Farm Health

In raids, farms have a base amount of 100 health. However, this can be improved, and is listed as the 7th upgrade. The command to upgrade this is ***/upgrade 7***.

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### Raided Production

If a player's workers do not successfully defend their farms, part of said player's production will be stolen and given to the attacker. Currently the amount of time worth of production that is stolen is unknown.