Evasion Talent Tree

The Hero uses his quick reflexes and nimble abilities to evade attacks, explosions, and other various dangers.

***Uncanny Dodge (Ex):*** The Hero retains his or her Dexterity bonus to Defense regardless of being caught flat-footed or struck by a hidden attacker. (The hero still loses his or her Dexterity bonus to Defense if the hero is immobilized.)

***Evasion (Ex):*** If the Hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor. You must possess the Uncanny dodge talent to select this ability.

***Improved Uncanny Dodge (Ex):*** The Hero can no longer be flanked; the hero can react to opponents on opposite sides of him or herself as easily as he or she can react to a single attacker. The Hero must possess the Evasion talent to select this talent.

***Improved Evasion (Ex):*** This works like evasion, except that while the hero still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless hero does not gain the benefit of improved evasion. The Hero must possess the Improved Uncanny Dodge talent before selecting this ability.

***Opportunist (Ex):*** The Hero can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the Hero’s attack of opportunity for that round. Even a Hero with the Combat Reflexes feat can’t use this talent more than once per round. You must possess Evasion to select this talent.

***Dodge (Ex):*** Gain the feat Dodge as a bonus feat.

***Greater Dodge (Ex):*** The effects of the dodge feat are doubled. You must possess the Dodge feat or talent to select this ability.

***Dodge Roll (Ex):*** The Hero can attempt to roll out of the way of incoming attacks. The Hero can sacrifice It’s attack of opportunity for the round to move 5 feet in any direction. This can only be triggered when a creature takes an action toward you, and you must make an acrobatics check against the attack roll to avoid the attack. If successful, you move 5 feet and avoid the attack. A failure means you are struck by the attack and are knocked prone. If wearing more than light armor and carrying more than a light load, this ability can still be used, however you do not move 5 feet and suffer from a -4 penalty to the acrobatics check to avoid the attack. This can be done a number of times per round equal to your number of attacks of opportunity, however every subsequent roll after the first within a round is at a -4 penalty.  You must possess the dodge and evasion talents to select this.

***Ranged Dodge (Ex):*** The hero gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the hero, they can move 5 feet as an immediate action; doing so grants the hero a +2 dodge bonus to AC or to the acrobatics check against the triggering attack. This movement is a 5-foot step, and does not provoke attacks of opportunity. Alternatively, the Hero can drop prone to gain a +4 bonus to AC or to the acrobatics check against the triggering attack. The Hero can only perform this while wearing medium or light armor, and while carrying no more than a light load. You must possess the dodge roll talent to select this one.