Classes

Players pick a **Class** before each match. The class they choose dictates their **skills**, allowing for unique builds and playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet. The element also determines their **Common** starting Gauntlet.

Players start at level 1, meaning they have access to their first skill immediately.

Three additional skills will be unlocked in chronological order as the match progresses.

In Battle Royale, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time the player enters a new safe zone they will **level up**, unlocking the next skill for their chosen class. Players can also unlock a level 1 skill from a different class by visiting Shrines.

In Dominion, all players will **level up** as the match progresses at minutes 2, 4, and 8.

The player gains XP based on Accolades earned during the match, progressing in both their Mage Rank & Class Mastery Rank.

Only the Pyromancer Class is unlocked by default, the rest unlock at specific Mage Ranks. Advancing your Class Mastery Ranks will both unlock new Talents and various Cosmetics.

## Pyromancer

The **Pyromancer** class' starting gauntlet is  **Fire Gauntlet**.
It has a time to master rating of **Low**, and unlocks at Mage Rank 1.
The strengths of the class are: **Well-balanced area control**. [Strategies]

*"Pyromancers are not strangers to heat. They bend with the flickering flame, embrace the blaze. Beware their fire, for if you are caught? Only the smoldering grass shall be left behind."*

## Stoneshaper

The **Stoneshaper** class' starting gauntlet is  **Stone Gauntlet**.
It has a time to master rating of **Low**, and unlocks at Mage Rank 2.
The strengths of the class are: **Armored mid-range brawler**. [Strategies]

*"It starts with a rumble, a quake beneath your feet. The earth begins to crack, dark jagged lines across the ground. Boulders fall and crash. After the avalanche only the Stoneshaper remains."*

## Toxicologist

The **Toxicologist** class' starting gauntlet is  **Toxic Gauntlet**.
It has a time to master rating of **Medium**, and unlocks at Mage Rank 3.
The strengths of the class are: **Damage over time and stealth**. [Strategies]

*"The path of a Toxicologist is a strange one. Putrid fumes hide you, should you outlast its sting. Pooled toxins protect you, should you learn to love its bite. Can you become pure poison?"*

## Conduit

The **Conduit** class' starting gauntlet is  **Lightning Gauntlet**.
It has a time to master rating of **High**, and unlocks at Mage Rank 3.
The strengths of the class are: **Rapid-fire and runic efficiency**. [Strategies]

*"The power of lightning, a deadly might. The Conduit knows these dangers all too well. The elecricity that flows through their veins, that shoots from their fingers. A paralyzing thrill."*

## Frostborn

The **Frostborn** class' starting gauntlet is  **Frost Gauntlet**.
It has a time to master rating of **High**, and unlocks at Mage Rank 4.
The strengths of the class are: **High damage from long range**. [Strategies]

*"A frozen arrow pulled taut. An unsuspecting foe. A silent strike. You will not hear their footsteps, for they glide across the frozen earth. A Frostborn, lying in wait with ready aim."*

## Tempest

The **Tempest** class' starting gauntlet is  **Wind Gauntlet**.
It has a time to master rating of **High**, and unlocks at Mage Rank 4.
The strengths of the class are: **High-flying mobility**. [Strategies]

*"The winds begin to rise, the leaves begin to shake. That's your only warning before the Tempest arrives. Beware their cunning gales and slicing flurries. For the winds shall not be gentle today."*