recursal/Fanatic-Fandom huggingface dataset:
Shaman

**Shaman**s believe that their magic comes from a great totem spirit that guides their life path. Shamanistic relationships allow them to summon spirits and command them to do their bidding, thus having access to skills others cannot master.

## Playing experience

Shaman is a bit of a cleric and druid folded into one. As typical for *Shadowrun*, they can fight on the frontlines, but usually excel supporting their allies with their support spells or doing the dirty work through summoned spirits. Like mages, shamans must forgo extensive use of cyberware as cyberware drains their essence, hampering their ability to cast spells. Also, note that Conjuring spells should not be confused with Spellcasting spells.

Developing Spirit Summoning will eventually grant a choice of totem, which in turn bestows a specific power or benefit. This benefit can be an activated effect, or a passive one.

Leylines are useful to a mage/shaman. However, while a mage's offensive spells often do not discriminate between friend or foe, Conjuring spells are often buffs to the party.

It takes a lot of karma to become a good shaman, as compared to a good mage, due to the additional investment in Spirit Summoning and Spirit Control.

### Spirits

Like riggers, shamans who have summoned spirits must avoid attacks which reduce AP, as the spirit will disappear if the shaman is stunned. Another point to consider is that spirit fetishes are rather expensive; relying on them in combat is generally unwise. Shamans can also summon spirits from certain points in the environment.

In *Dead Man's Switch* and *Dragonfall*, spirits summoned from the environment function similarly to spirits summoned from fetishes; they could also break free of the summoner's control. In *Hong Kong*, this was changed: Spirits summoned from the environment could no longer break free, but they only last for 2 turns.

### Campaigns

* Due to the rather generous amount of Karma present in *Hong Kong*, any player character can devote some points into Spirit Summoning for the totem buff.
* In *Dragonfall*, Dietrich is a shaman Shadow mage.
* In *Hong Kong*, Gobbet is a shaman Rat mage.
Dragonfall

*For the game, see Shadowrun: Dragonfall*

**Dragonfall** is a mission in *Shadowrun: Dragonfall*.

## Synopsis

You exit the clean-room to find yourself at the threshold of a vast underground chamber. If the abandoned facility that you just fought through was purgatory, then you now stand at the gateway to hell. The heat emanating from ahead hits you like a hammer - the smell of sulphur and ozone is enough to make your lunch want to find somewhere to hide.

Above the noise created by the whir of turbines, you can hear the deep rumble of something feral waking up. Something very, very big.

You check your weapons and step into the vast chamber.

## Walkthrough

* Before the Feuerschwinge's massive body, the last chapter of the drama unfurls. As the virus pumps into her massive body, you have limited time to shut the pumps down. Take down as many enemies as you can in the first round, then focus on deactivating the pumps. Unless you enter the Matrix, every turn three units of the virus will be pumped into her.
* The easiest way to stop the process is to activate the two pump stations, then hit the emergency vent valves. Note that team mates who use them will be unavailable for the remainder of their turn and the next one. You can repeat the process to keep the virus levels low, allowing you to buy enough time to get rid of Audran, once he comes into the room. Be careful, since the dragon will occasionally breathe fire which can heavily damage those that get hit by it.
* Focus all of your fire on Audran. Moves which destroy armor are especially useful since he has 10 armor. If Audran had shot Vauclair back in Panacea, he will confront the party a bit earlier. When he dies, he drops the emergency shut-off key, which can be used on the emergency shut-off terminal to stop the virus loading procedure. Do so.
* You still have to wipe out all enemy resistance afterwards, but at least you're not racing against the clock. After they're dead, you can confront Vauclair - finally (assuming he's still alive, of course). No matter what you do or say, he dies.
* Use the keycard to leave the facility. Activate the terminal.
	+ You can transport Feuerschwinge down.
	+ You can transfer control to APEX (if it's still alive).
	+ You can simply blow it all to hell and let everything sort itself out.
	+ Finally, you can simply open the exit door and leave, washing your hands of the whole affair.
* Transferring Feuerschwinge's astral body and its container doesn't automatically cause the transfer. You can talk to her and attempt to pry answers out of her with Intelligence 3, read her aura with Spellcasting/Conjuring, or use Etiquette Academic to understand her ramblings. Then, you can choose to either kill her, as per her request, or convince her to live on - and wait for the next age of the world.
* Once you've made your choice, leave - and it's time for the epilogue at the Kreuzbasar.
Simmy

**Simmy Kim** is a character in *Shadowrun: Dragonfall*.

## Background

Warming herself in the dim light of a dying street lamp is a waif of a girl who looks far too worn for her years. The clothes she wears suggest the oldest profession, and the fog in her eyes suggests a habit that demands such a line of work.

## Interactions

* Simmy is a Better Than Life (BTL) junkie, high on a number of constructs jacked into her brain. You can inform her of Monika's passing to learn that Monika helped Simmy by bringing her tea and food - otherwise, she's just one more junkie lost in the constantly shifting ocean of the Flux State.
* As you complete runs, talk to Simmy. She'll often quote a few lines from the BTL chip she's currently on. Some of the BTL chips she mentions appear to be 'Peter Pan', 'The Sound of Music' and 'Terminator' - in all of which she portrays a motherly role.
* Eventually, you'll piece together that Monika was the one who suggested that Simmy use BTL chips to forget the trauma of her miscarriage.
* Doctor Xabier Ezkibel has a soft spot for her. Once you found that out, if you talked to him about it, he asks you to keep it hush-hush.
* Simmy can be killed during the attack on the Kreuzbasar. To avoid this, as you're talking to her, you can ask her to "be brave in the real world"(should include when). After the attack, you can then suggest that she become a surrogate mother or daughter to those who had lost their loved ones during the attack.
Shadowrun: Hong Kong Cyberware

This page lists all **cyberware** in *Shadowrun: Hong Kong*.

## Cyberware Basics

* All characters start with 6 Essence. Installing cyberware reduces a character's Essence permanently. The player cannot go below 1 essence through the installation of Cyberware.
* If you upgrade a piece of cyberware to one that has a lower Essence cost, you do not get the Essence back. Instead, the difference creates an Essence "buffer" that contributes towards any additional cyberware.
* For magic calculations, Essence is rounded down.
* Shadowrun: Hong Kong adds more locations where cyberware can be installed. Several pieces of cyberware from the previous games now go in different locations. There are also some new cyberware items, including melee weapons. Stats on old items have also been rebalanced. Approach Ten-Armed Ambrose to install your cyberware.
	+ You can now, for example, have both Bone Lacing and Dermal Plating, whereas in the previous games, you had to choose.
	+ Some cyberware now requires a minimum Cyberware Affinity level to purchase and install.
	+ The new Cyberware Affinity skill provides one additional Essence at levels 3 and 6. That allows for 2 Essence worth of cyberware without penalty to magic users.

### Example by HBS\_Jeff

Here's an example of cyberware installation and upgrading, with the help of Street Samurai Bob:

* Bob starts out with 6 Essence; he then installs Cybereyes that have an Essence cost of 0.5.
* Bob now has 5.5 Essence (this means that Bob only uses 5 Essence for magic calculations); he then installs Dermal Plating with an Essence cost of 2.
* Bob now has 3.5 Essence, he then upgrades to Dermal Plating Alphaware with an Essence cost of 1.
* Bob still has 3.5 Essence (with a 1 Essence buffer), he then installs a cyberarm with an Essence cost of 1.
* Bob still has 3.5 Essence (the Essence buffer is filled without changing Bob's Essence).

You can see that Essence once lost is never regained, but is allowed to be filled with cyberware even after upgrading to a lower cost.

## Cyberweapons

* Most cyberweapons use the Close Combat skill for accuracy and Cyberware Affinity for critical chance. The only exception is the Monofilament Whip, which uses Ranged Combat for accuracy.
Shadowrun: Hong Kong decks & programs

This page lists all the **cyberdecks** and **programs** available in *Shadowrun Returns: Hong Kong.* Approach Maximum Law to purchase them.

Note: Fairlight Excalibur may be the "best" deck in the game, but practically the Novatech Slimcase-10 is the better choice. They both have AP 4, their Hack Time is both +15sec, and both can carry 6 programs. The only difference is the Excalibur has more IP, but the Novatech deals more damage since it's basic attack has been replaced with Erosion. If you also use Degrade, the DoT also gets improved, thus dealing even more damage with basic attacks than with Killer 3.0. Also, DECKING 5 will pass most skill checks within the game. Without spoiling anything, there's only two DECKING 6 choices in the main story, but they can also be passed with a BODY 5 or a DRONE CONTROL 7, and they also don't affect anything major.

## Cyberdecks

 Fairlight Excalibur | 4400 | Basic Blaster 2.0

 Erosion Blaster 2.0 | 75 + (25 DOT x 2 RNDS)
Teleporting

This tutorial will go over the functions available to a Teleporter Region. These regions are great for getting from node to node in the matrix or transporting actors around the meat world.

* Creating a Teleporter Region
* From A to B and Back
* Making it look pretty

### Creating a Teleporter Region

First off you are going to have to create a new Region. Once created select the Region and give it a descriptive name and set its type to Teleporter. Repeat to create a destination region. Note that the destination region does not have to be a Teleporter Region. Or Ctrl+Click+Drag to copy the region, be sure to rename it.

**Teleporter Regions** are a special kind of **Region**. When active, a player will teleport upon entering the Teleporter Region to another Region. This means the destination region does not have to be a teleporter as well. With that said, the first thing is to create a new region and set its name and type.

1. Right-Click Regions -> Select  New Region
2. With the Region selected, set its name in the Properties View (e.g. c01\_s01\_TeleportRegion)
3. Set the Regions Type to Teleporter
4. A new Properties Table will appear for the Teleporter Region
5. Drag the Teleporter Region Indicators into place
6. While holding Ctrl, Select and Drag the Region to make a copy
7. Rename the copy (e.g. c01\_s01\_TeleportRegion\_2)

### Setting Teleporter Properties

With the two Regions in place it is time to take a look at the **Teleporter Region Properties**.

1. Set the destination of the first region to your copied region (e.g. c01\_s01\_TeleportRegion\_2)
2. Repeat this process for the second region, pointing its destination to the first region.

### Camera Teleport

If you run a test of your scene you'll notice that the actor teleports from one region to the next, but you have to manually move the camera yourself. To fix this, we create a trigger that will teleport the camera to the actor whenever the actor teleports.

1. Create a new trigger (e.g. camera\_teleport)
2. Add a new When Statement:
	1. Set the When Statement to On Actor Teleport
3. Add a new If Statement:
	1. Set it to Actor is Player Controlled
4. Add a new Do Statement:
	1. Set it to  Gameplay -> Teleport Camera To Actor
5. Check Retain Trigger After Triggering!

The trigger should end up something like this:

When:

`When an Actor is teleported`
If:

`( Single Actor: Triggering Actor ) is Player-controlled`
Do:

`Teleport the camera to Triggering Actor`
Nuyen

The **Nuyen** (¥) is the primary currency of the Sixth World, introduced in Japan in 2012 to replace the older Yen. With the granting of policy control of the monetary unit to the Zurich-Orbital Gemeinschaft Bank in 2036, the currency became a globally-accepted reserve currency. It is acceptable everywhere and is the official currency of Australia, California, Denver, Japan, the Native American Nations, Philippines, and Tir Tairngire.

For the shadowrunner, information might the only thing of real value, but nuyen is the only real means of transferring that value. Without nuyen, you're without medical care, gear, runners - and quite likely, very dead, very soon.

## Campaigns

* In *Deadman's Switch*, nuyen is very plentiful. As few as 1-2 well built and equipped runners can accomplish many missions so there's much to be saved by avoiding extensive hiring of them.
* In *Dragonfall*, nuyen is fairly plentiful. Avoid waste where possible.
* In *Hong Kong*, nuyen is much tighter than in the other campaigns. Remember that consumables owned by NPCs (not loaned to them) are replenished after every return to Heoi.
Strip Armor

**Strip Armor** is a Spellcasting spell in *Shadowrun*. It has multiple levels.

## Description

I. Decreases the target's Armor by 2. Shares a cooldown with other Strip Armor spells.

II. Decreases the target's Armor by 4. Shares a cooldown with other Strip Armor spells.

III. Decreases the target's Armor by 6. Shares a cooldown with other Strip Armor spells.
Shadowrun: Dragonfall characters

This page lists all *Dragonfall* characters.

## The Team

* Monika Schäfer (Team Leader)
* Eiger (Marksman)
* Glory (Medic)
* Dietrich (Shaman)
* Blitz (Decker)
* Paul Amsel (Fixer)
* Dante (Hound)

Note that, at least on the PC, the character skill upgrade choices are only available in the *Shadowrun: Dragonfall - Director's Cut* available as a standalone game. In the Dragonfall DLC for Shadowrun Returns, the characters' upgrades are scripted, as in the Dead Man's Switch campaign included in the first Shadowrun Returns game.The Director's Cut version includes many enhancements, including to the UI, which is necessary to make this possible.

## Kreuzbasar

* Absinthe
* Altug Burakgazi
* David
* Jan Goldschmidt
* Kami
* Lucky Strike
* Samuel Beckenbauer
* Schrotty Buchman
* Simmy

### Merchants

* Maliit Holyey (Tech)
* Aljernon (Magic)
* Zakk Flash (Drugs)
* Gunari Mettbach (Firearms)
* Xabier Ezkibel (Cyberware)

## Runs

### Das Kesselhaus

* Silke Schröder
* Kroner
* Organlegger
* Green Winters

#### Mentioned only

* Sara Neumann
* Nadja Bauer

## Other Characters

* Absinthe
* Aleksi Laine
* Alexander
* Alice
* Alnur
* Audran
* Danni
* Dennis Jandt
* Eric Eccher
* Feuerschwinge
* Frank
* Goldfish
* Heimerich
* Humanis
* Luca Duerr
* Mira
* Muller
* Mulvihill
* Nixie
* Okano

* Parsons
* Pummelo
* Quorin
* Simmy
* Ulrike
* Vauclair
* Winters
* Wren
Text Expansion

Expansion tokens are embedded sequences of characters that are replaced with the information that it describes.
For example

## Expansion Tokens

The following table describes the expansions that are available

## X Prefix

The X prefix must be replaced with one of the following:

 scene | Scene variable

## Modifiers

There are also modifiers that can be applied by embedding a code between the $ and the ( in the expansion:

* $-(...) -- Cause the expanded text to be all lowercase
* $++(...) -- Cause the expanded text to be all uppercase
* $+(...) -- Cause the first letter to be uppercase, and the rest remain untouched

## Examples

“Hello, $(s.name)!” would be replaced with the speaker’s name(e.g. “Hello, Maclusky!”). If an expansion cannot be found or inferred, the raw text should come through so it is immediately visible as an error in the final text.(e.g “Hello, $(unknownexpansion).” would result in the same string unmodified.)

* “Kill $(l.him)!”
* “I wouldn't expect a $(l.race) like you to understand."
* "We $(s.race\_plural) are far superior intellectually.”
* “Look $(l.guy), I don’t have time for this!”
* “You have killed $(scene.NumRatsKilled) of 10 rats.”
Triggers

## Overview

A Trigger is the basis of any action that happens in a Scene, consisting of a series of commands stating "When X happens, if Y is true, do Z, otherwise do N". Triggers consist of all the "If - then" statements that make up the actions in a Scene. Triggers dictate things such as when and if a player can interact with a Prop and what happens when they do, what happens when something enters a Region, the outcome and circumstances that start and finish Events, and the starting, updating, and finishing of Goals.

By default all triggers fire once. Use the retain trigger check box at the top of the Scene Data Window to have that trigger keep firing. Trigger retaining can also be controlled by triggers.

**Triggers Reference** for a list of triggers

## Creating A Trigger

Triggers can be created from the Scene Data view. From this view you have two options:

Option A:

1. Right-Click Triggers
2. Select  Create Trigger

Option B:

1. Click the  icon
2. Select  Create Trigger

In order to rename your trigger, double click the newly created trigger and give it a name. Upon selecting a trigger, a properties window will appear to the right that contains information about that trigger. This is where the magic happens.

## Preset Values

Preset Values exist as modifiers for specific when, if, do, otherwise options, and are usually used to clarify a specific state of being, such as if something is True or False. The preset values that are available differ depending on what has been selected, but they are used to clarify what it is the user is trying to do. For example, if the user wants to set up a trigger that will allow the player to turn off the alarm system, but only if the alarm is not already going, then their If statement would read like:

 `If the Alarm is not active`
The preset value in this instance is the "is not" part of the the statement, and could just as easily be changed to "is" if the user wanted the opposite effect. Preset Values can be found in any of the Trigger tabs, and will change depending on the selected action.

## Existing Items

When a Trigger wants to interact with a prop directly, it needs to be told which prop it is supposed to be cooperating with. If a Trigger option has an existing items drop down list, then it is designed to work with props.

For example, the When statement On Item Interaction will default to:

 `When Nothing Selected is interacted with:`
The user will have to specify which item is being interacted with by right clicking on the underlined section and selecting an item from the drop down list presented. If there are no interactable objects in the scene, the option will not be available.

## Tutorials

Quick Start Guide 2 - Creating Triggers with Goals and Regions
Shadowrun: Hong Kong spells

This page lists all **spells** in *Shadowrun: Hong Kong*. Approach Crafty Xu to purchase them.

## Spellcasting

The spellcasting aspect of Shadowrun: Hong Kong has a varied amount of spells that can be used to attack, buff or debuff enemies within the game; the following descriptions highlight each spell available and their respective AP costs and other respective attributes such as CD, DMG and skill requirements in order to use them:
Throwing Weapons

**Throwing Weapons** is a skill.

## Overview

The basic skill for fighting while using throwing weapons.

## Unlocks

* Level 2: Aimed Throw (*Dragonfall: Director's Cut, Hong Kong*)
* Level 3: Bladed Distraction (*Dragonfall: Director's Cut, Hong Kong*)
* Level 4: Pinning Hit (*Dragonfall: Director's Cut, Hong Kong*), Overwatch
* Level 5: Grenade cost reduced to 1 AP.
* Level 6: Spread Throw (*Dragonfall: Director's Cut, Hong Kong*)

## Notes

* While not explicitly stated in-game, Overwatch is granted at Level 4 of this skill in the same manner as the Close Combat and Ranged Combat skills. However, an additional weapon slot is NOT granted at Level 3.
Shadowrun Wiki/Flex section

Runner Orientation

 What is Shadowrun Returns?
Races · Archetypes · Attributes · Skills and specializations · Character Creation · Controls

*Shadowrun Complete Collection* on Steam

*Shadowrun Returns* · *Shadowrun Dragonfall* · *Shadowrun Hong Kong*

They Be Harebrained!
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Ullrich

**Ullrich** is a character in *Shadowrun: Dragonfall*.

## Background

A huge ork in ragged combat fatigues steps forward to meet you. He walks with the swollen bravado of a man who's used to getting what he wants.

One of his meaty arms jerks up, hand held upright in the universal sign for "stop." The other clutches a bulky assault rifle.

## Interactions

* You meet Ullrich at the start of the run. If you say why you're here, he'll respond sarcastically - and with Intelligence 2, you can catch the snark. You can offer to help him resolve the little Arbeiter/Magnifiker feud and go mage hunting for ¥200 per amulet. Or bump it up with Charisma 5 to ¥250 each. You'll also be able to use Etiquette: Gang to get him to offer hardware from their stash once you kill Trithemius for the Arbeiter.
* Of course, when you encounter Trithemius, he'll have the counter-offer to dispose of Ullrich.
* After you receive the bounty for the mage necklaces, you can kill off Ullrich and his gang to loot their supplies and their armoury at the facility later.
Spirit Summoning

**Spirit Summoning** is a skill.

## Overview

Governs summoning spirits to the shaman's aid. The power of summoned spirits refers to health, and critical hit chance only. However the bonus to hit can be boosted via the Decking ability, Mark Target. This is due to the fact it is a debuff on the enemy, versus a buff to the spirit itself (which does not benefit from direct buffs).

The double summons ability is very powerful, particularly if the summoned spirits can charm enemy units to fight for the shaman as well. However, it only functions with summoning fonts, and not summoning items.

## Unlocks

* Level 1: Shows spirit summoning points
* Level 2: +1 spell slot
* Level 3: Unlocks a totem choice
* Level 4: +1 spell slot
* Level 5: Can summon two spirits from the same summoning point
* Level 6: +1 spell slot
Shadowrun: Hong Kong Patch Notes RSS

**Release Notes 3.1.2 2016/02/26**

Release 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering...

**Release Notes 3.1.1 2016/02/13**

Release 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering...

**Release Notes 3.0.8 2015/11/25**

Release 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong,...

**Release Notes 3.0.7 2015/10/12**

Release 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues...

**Release Notes 3.0.6 2015/09/02**

Release 3.0.6 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues...
The Goofy Ahh Fortune Engine👍👇👍👌👎🤌🤝👉👎🤌🤝👈👎🤌👍👈👈👍🤌👍👉👊👌👍👌👍👌👍👎👌👍👌

## Synopsis

*The deafening rattle of machinegun fire fills the air behind you, and the metallic tang of blood cuts through the stench of garbage. You press forward, wading through block after block of insanity, chaos and death. All around you, the Walled City is descending into a churning cauldron of depravity and violence.*

*The comm's of no use. You've tried several times, but there's still no word from the B-Team - no sign of Raymond, or Kindly Cheng's triad soldiers. Finally, you reach the center of this hellhole: an industrial hatch with its door ajar.*

*This is the place where Raymond Black built his infernal machine. The threshold across which Qian Ya, the Queen With a Thousand Teeth, clawed her way into this world.*

## Walkthrough

* Keep heading right and down until you find a DocWagon Trauma Kit on the wall.
* Head left until you see the door to Prosperity (locked tight), then down until you can loot the Shamanic Salve.
* In the middle of the big room with the Prosperity door, you'll find a Terminal. Go ahead and use it... and meet Qian Ya.
* Brace yourself for a challenging fight. Snuff out the candles to nullify Qian Ya's immunity to damage, and only attack Qian Ya when you can focus all your firepower on it, as it heals each round.
* When you head past the glowing area, you'll be transported to Qian Ya's realm.
* Defeat the servitors first, so they will stop healing Qian Ya, then focus on your main quarry.
* Remind Qian Ya that it owes you an audience. You can either accept her deal, fight her or try to trick her.
	+ If you have complete the dialog of Crafty Xu and heard about the Nameless King, you will be able to select the option of a "counter proposal" to trick the Yama Queen.
	+ If you can't come to an agreement, fight the projection.
	+ If you accept Qian Ya's deal, Duncan, Is0bel, Gobbet and Raymond will turn on you. Gaichu and Racter will however stay loyal.
* Fire up the controls to the fortune engine.
Shotgun

**Shotgun** is a specialization.

## Overview

Modifies critical chance and unlocks special abilities when using Shotguns.

## Unlocks

* Level 1: Kneecap
* Level 2: Shows critical damage percentage
* Level 3: Aimed Shot
* Level 5: Wide Load
* Level 7: Shred Armor

## Notes

* The Shred Armor ability was added from the Director's Cut of Shadowrun: Dragonfall onward; it is not unlockable when playing Shadowrun Returns.
Skills and specializations

**Skills** are the core of your runner's abilities, determining what they specialize in - and what they cannot do, even if their life depended on it.

Each skill is tied to a specific attribute, which determines its maximum level. A skill is further broken down into **specializations**, which determine the focus of the skill. Attributes, skills and specializations are all increased by spending Karma (permanent), or by using or equipping items (armor or cyberware; consumables during combat).

*Example:*

* Attribute (Quickness)
	+ Skill (Ranged Combat)
		- Specialization (Pistol)

Raising an attribute from a value x to (x+1) will cost (x+1) Karma. E.g., raising an attribute from 2 to 3 will cost 3 Karma. Using the same example, raising an attribute from 0 to 3 will cost (1+2+3) = 6 Karma.

Temporary attribute boosts do not allow underlying skills or specializations to be raised higher. The only exception is with level 6 Cyberware Affinity, which allows boosts from installed Cyberware to also set a higher maximum for skills and specializations.

## Body

* Cyberware Affinity: Unlocks the ability to install powerful cyberware weapons (only available in SR:Hong Kong)
	+ Cyber Spur
	+ Hand Razor
	+ Monofilament Whip

## Quickness

* Ranged Combat: The ability to fight using firearms.
	+ Pistol
	+ SMG
	+ Shotgun
	+ Rifle
* Dodge: How good your runner is at evading incoming bullets and other vehicles of harm.

## Strength

* Close Combat: Exactly what it says on the tin.
	+ Melee Weapons
	+ Unarmed
* Throwing Weapons: The ability to throw knives or grenades.

## Charisma

* Spirit Summoning: The Shaman's ability to summon spirits and control them. Unlocks totems.
	+ Spirit Control: Provides bonuses to summoned spirits.
* Conjuring: Bonus to the Shaman's spell tree.

## Intelligence

* Biotech: Medical training that grants extra Hit Points when you heal with MedKits.
* Decking: The core ability of a Decker.
	+ ESP Control: Improves the  Expert System Programs under your control.
* Drone Control: The ability to control drones.
	+ Drone Combat: Unlocks bonus for your drones.

## Willpower

* Spellcasting: The core ability of a Mage.
* Chi Casting: The core ability of a Physical Adept (*see also  Qi Casting*).

see also: Character creation: Attributes and Skills
Shane

**Shane** is a character in *Shadowrun Returns*.

## Background

Shane has an interest in Cherry Bomb, specifically "saving" her from her job at the Seamstresses Union and plans for the future by recruiting her into a religious cult. It's unclear if they are lovers or were dating.

## Interactions

He appears in the Seamstresses Union following the events of The Redmond Barrens, if the player character speaks to Cherry. Prior to beginning Moving Parts the player may speak to Cherry to gain an optional objective to locate Shane in the Universal Brotherhood building. Not speaking with her will still mark the optional objective active as well.

When located he is dead and oozing the same yellow blood as True Form Insects despite the outer appearance of a human. This suggests the rite allowing the bugs to use humans to enter this plane has a failure rate, though due to some kind of inherent resistance or through Shaman error is unclear. Clicking on his body results in +2 Karma and additional dialogue with Cherry upon returning to the Union.
Uninvited Guests

**Uninvited Guests** is a mission in *Hong Kong*.

## Synopsis

*A tangle of marine decorum, restless lights, and ambrosial scents mingle atop a floating quay to accent the Shangri-La - Aberdeen Harbour's premier dining location. With competitive views of the surrounding bay, the restaurant attracts a steady crowd of tourists and Wuxing personnel.*

*The primary moneyman for the 289s, Cheung-Sing "Rooster" Lo, is enjoying a rare meal outside of triad-held territory. Intel says he's set up in one of the restaurant's private dining rooms - but he's not alone. Rooster keeps a personal bodyguard, a notorious ork called "the Talon," in addition to his regular security detail. You've seen photos of the Talon's handiwork... bodies so battered it's hard to tell where one bruise ends and the next begins.*

*Your mission: locate Rooster, extract him from the Shangri-La, and deliver him to your client alive. Simple, fast, low profile. Of course, even the simplest of runs can go sideways...*

## Walkthrough

* Welcome to the Shangri-La. In the final fight of this run, you'll be left with only 3 members of the team. As such, consider killing the Talon in the dining room before grabbing Rooster Lo. If he is lured away, or poisoned, he'll show up at the final fight.

### Ground Floor

* In keeping with the above strategy, simply grab a seat/drink and wait for your cue.
* Go upstairs after the waiter comes running down to the chef.

### First Floor

* Enter Rooster's dining room. Fight and take out all hostiles. Killing the Talon will net you 2 Karma.
* After getting the key from Rooster, head over to the room on the left. Grab a fish for ¥50; Etiquette: Academic will increase this to ¥250.
* Leave the restaurant. From now on, Rooster will be controllable. Since there is an optional objective to keep him safe, chuck him in a faraway corner for the fights in the next segment.

### Outdoors

* First, you'll encounter two triad members. Dispose of them.
* The docking bay door will require the attention of one crew member. Alternatively, there's a Matrix jack-in point to the left. Fight off the pursuers with the remaining 3. If you're using a decker to unlock the door, you'll be doing the Matrix run concurrently with the fight in meatspace.
* After the fight, but before you leave, jack into the Matrix. Besides unlocking the bay door (which is not necessary now), you can hack the restaurant's reservation list as paydata.

## Aftermath

Killing the Talon and delivering the Rooster unharmed will grant you 2 Karma upon dishing out the killing blow, 6 Karma for completing the job, and ¥1600 when you report it as completed at the mission computer. Note that you have to actually fully kill Talon - using Duncan's Subdue ability counts as leaving him alive, unlike in some other missions. Leaving the Talon alive will only give you 1 Karma (plus the normal 6) and ¥1300.
The Seamstresses Union

## Synopsis

Relative to the rest of the Barrens, Touristville is a neon-clothed oasis. At its heart is the Seamstresses Union. Housed in an old brownstone building on the corner of 'illegal' and 'opportunity,' bums huddle together, gangers strut the streets, and the occasional salaryman comes slumming.

 The Union building has been retrofitted, rebuilt, and restored so many times that it's like an aging starlet wearing too much makeup in an attempt to stay young. The wild ivy growing out of the gutters adds to the effect.

 As you enter, the murmur of hushed conversation washes over you. The dive bar denizens raise theirs heads, take your measure, and then go back to their business. This is the kind of place where everyone knows your name but keeps to themselves.

## Walkthrough

### Find and Question Coyote

Go into the backroom and talk to Mrs. Kubota. She is concerned about Coyote, so she gives you Coyote's apartment key to find a clue to her whereabouts. Coyote's apartment is the third one from the stairs. On the wall is a framed painting of the Chicago skyline. Examine her diary on the bed to get clues about her location. On the third page is a picture of a young girl and her pet snake, "Shadow".

the fourth page contains a receipt for a wall safe with the combination on it. Inside the safe is a Fichetti Frag Grenade.

Use the computer.

### Get in to Coyote's Computer

There are three questions. The first question, "Your first pet?" is "Shadow", the second question "Your favorite musical act?" is "Starfire", which Mrs. Kubota reveals as the band she has to ask Coyote to turn down regularly. Finally, "Hometown City?" is "Chicago". Select calendar to see that she is due to meet her boyfriend Paco today at Pike Place Market in 30 minutes.

### Speak with Mrs. Kubota

Go downstairs and tell Mrs. Kubota about the meeting, she will call a cab, and wish you luck.

### Take the Cab to Pike Place

Exit the Seamstresses Union and you're off to Pike Place Market
Magic Resistance

**Magic Resistance** is a Chi Casting spell in *Shadowrun*.

## Description

Passive: The adept gains a Medium Cover bonus to magic spells.

This ability is seemingly bugged and does not work at all.

1. ↑ https://steamcommunity.com/app/346940/discussions/0/2592234299555306787/
2. ↑ https://www.gog.com/forum/shadowrun\_series/magic\_resistance\_is\_useless\_in\_hk
User Generated Content

User-Generated Content (UGC) is content that has been created by the community. Have something cool that you think should be shared with the community? Link it here!

## Where to find UGC?

### Nexus Mods

* Shadowrun Returns Nexus
* Shadowrun: Dragonfall Nexus
* Shadowrun: Hong Kong Nexus

### Steam Workshop

* Shadowrun Returns Workshop
* Shadowrun: Dragonfall Workshop
* Shadowrun: Hong Kong Workshop

*Note: obtaining UGC from Steam Workshop requires a browser addon if you do not own the Steam versions; e.g. if you bought the games DRM-free from GOG or Humble Store.*

### Shadowrun Universe

* UGC Thread (BROKEN LINK)
* Editor Help (BROKEN LINK)

## Sharing

Whether you are a steam user or grabbed a DRM free copy of Shadowrun there is always a way to share content you've created. Check out Publishing Content to figure out the best ways to get your work shared with the rest of the community.

## Content Packs

Content Packs are UGC made using the Shadowrun Level Editor. You can download these and load them up in the Shadowrun game client to experience different adventures created by community members.

### Shadowrun: Hong Kong

 CalFree in Chains
 Coldplay | Starts as a default melee character solo run aboard a damaged space station - Ties together 3M/Fuchi/Novatech backstory just before the Bug Outbreak in Chicago.
 The Enemy of My Enemy | An elegant low karma solo run - a standard overnight data retrieval mission in a local Novatech side office. Johnson handed you an access code, instructions, reconnaissance info, and sent you on your way.
Nexus

### Dragonfall: Director's Cut

#### Data Packs

 Geeked - Portraits and Props | A big barrel of props to use with DF:DC UGC. Telling you everything in it would fill this page to the brink.
 More Stairs & Doors | A small selection of extra stairways and doors that match the tenement tileset, for use in your own UGC. Dragonfall version.
Nexus

### Shadowrun: Returns

#### Data Packs

 Shadowrun Fifth Edition Profiles v1.0.1 | There are a total of 75 portraits in this pack.
 Street Samurai Catalog | 56 weapons and 68 cyberware from the original pen-and-paper Shadowrun game are recreated.
Nexus

## Downloaded Content Packs

In the case of a downloaded content pack, you'll have to place the file in the  appropriate folder in order to run it from the game client.

### Windows

Published Content Packs should be saved here:

`C:\Users\*current user*\AppData\Local\Harebrained Schemes\*game client*\ContentPacks`
It is recommended to create a shortcut to this folder if you are making your way through lots of UGC
Note: \AppData\ is a hidden folder by default

### OSX

Published Content Packs should be saved here:

`Users/*current user*/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Content Packs`
Note: /Library/ is a hidden folder by default

### Linux

Published Content Packs should be saved here:

`/home/*current user*/Shadowrun Returns/Shadowrun_Data/StreamingAssets/ContentPacks`
Shadowrun: Dragonfall epilogue

The epilogue of Shadowrun: Dragonfall is the last mission of the game.

## Synopsis

You step out of the van, climbing down into the tunnel leading back to your safehouse.

Just hours ago, you saved Berlin from fire and ash, from the would-be sacrifice of Dr. Adrian Vauclair. It feels strange now, returning in secret. In silence. The other residents of Kreuzbasar go about their business, unaware of what almost happened here tonight.

It's finally over. Your team, and your kiez, are safe once again.

## Walkthrough

* After returning to the Kreusbasar, go to the safe house and talk to your teammates. Eiger will inform you that Altug wants to talk to you.
* After finishing the conversation, you can talk with people around the Kreuzbazar. Before going to Altug, talk to your other teammates. Both Blitz and Dietrich decide to remain in the team.
* Glory's decision will depend upon whether you killed Harrow in the mission Feuerstelle or not.
	+ She will decide to leave and hunt down Harrow if you didn't kill him. You can try to convince her to let you come along, but she won't agree. If you are too persistent, she will get upset and think that your talks with her were all about what you wanted.
	+ If you did kill Harrow, she will stay and be happy that Harrow is dead and she has her magic back. If you tell her that the magic seems to be in control of her, she will refute that, saying that she's in control of it. If you push too much, she will get angry; if you agree with her, she will offer to take you out for a beer. Either way, as you walk away from her, you will get the same feeling of dread you got while facing the spirit in Feuerstelle.
* If you freed APEX and did not turn control of the dragon over to it, you will get an ominous call on your PDA.
* When you talk to Altug, he will offer to become your new fixer. Regardless of your answer, he will tell you to take the U-Bahn to Brandenburger Tor to meet a man with very deep pockets.
* Once you board the U-Bahn, a mysterious man will be traveling inside the train along with you. He will introduce himself as Hans Brackhaus and question you about the events that transpired at the Harfeld Manor. He will propose you work for Lofwyr, who he claims manipulated everything from the shadows. After you accept or refuse, the game ends.
Shadowrun: Hong Kong items

This page lists all **items** in *Shadowrun: Hong Kong*.

Unless otherwise noted, all items listed are "consumable", meaning that - once used - they are removed from a character's inventory. Remember that default consumables equipped by NPCs (not ones which are loaned to them by you) are replenished for free after every return to the hub area.

## Fetishes

### Bound Abomination Spirits

 Force 6 Abomination Elemental Fetish | 1 | 2000

### Bound Devil Rat Spirits

 Force 6 Devil Rat Elemental Fetish | 1 | 1250

### Bound Fire Spirits

 Force 6 Fire Elemental Fetish | 6 | 1200

### Bound Earth Spirits

 Force 6 Earth Elemental Fetish | 6 | 1200

### Bound Water Spirits

 Force 6 Water Elemental Fetish | 5 | 1200

### Bound Nature Spirits

 Force 6 Nature Elemental Fetish | 1 | 2000

### Bound Toxic Spirits

 Force 6 Toxic Elemental Fetish | 1 | 2000
Movement

A character's Movement stat describes how many squares they move on the map for 1 Action Point. The base Movement for all characters is 6 squares (regardless of race or attributes). Movement can be diagonal or adjacent. There are several armors, spells, cyberware, and drugs that specifically modify Movement, but it cannot be increased with Karma and does not automatically increase with Quickness, Strength, or any other attribute.
Shadowrun: Hong Kong drones

This page lists all the **drones** available in *Shadowrun: Hong Kong.* Approach Reliable Matthew to purchase them.

## Drone basics

* Drones have a maximum range of 21 for pistols (standard), 24 for smgs and shotguns, 28 for rifles, and 32 for snipers.
* Drones are fully repaired automatically upon returning to a hub, even if reduced to 0HP.
* Drones also replenish any consumables used for free upon returning to a hub.
* Drones can be repaired during missions using Drone Repair Kits.
* Drone stats are only affected by the drone combat skill and are completely unaffected by drone control or intelligence. Therefore, it is recommended to only invest in intelligence and drone control enough to unlock the drones and the rank of drone combat desired.
* Drone stats in the tables do not include the bonuses to damage and armor from the Drone Combat skill.

### Attack Drones

* In the *Hong Kong* campaign, there are now variants of each attack drone design, equipped with weapons for different ranges. Assault variants use an SMG style weapon which benefits from similar abilities to those found in the SMG tree. Roomsweeper variants (Steel Lynx MkII roomsweeper) use a shotgun style weapon. Sniper variants use a sniper rifle style weapon.
* Standard variants have a magazine capacity of 99. Assault variants have 60, Auto variants have 40, and Sniper variants have 6.
* All Attack Drones get the Basic Repair ability, which can be used only one time per mission and repairs 10 hit points to the drone.

### Support Drones

* Support Drones trade weapon abilities for a limited number of grenades and medkits.
* In the *Hong Kong* campaign, there are now variants of each support drone design which offer different primary weapons designed with a greater emphasis on utility. The Assist variant uses a target marking system as opposed to the drone mortar.
* Standard Support Drones have a mortar for a weapon, with 1 AoE (but only if it hits), and a magazine capacity of 3.
* DrugMule shoots stun darts that do AP damage rather than regular damage and does not have an AoE like other support drone attacks. The DrugMule can also "shoot" hyper at your teammates in a similar fashion to how it shoots stun darts at the enemy. Grants +6% Accuracy
* Drones replenish any consumables used for free between missions.

Template:Navbox gear SRHK
Telestrian Industries

## Walkthrough

* Fight starts after first door.
* North west terminal paper slip: Door code 1915.
* At turrets, go north then west for decking: First south then east.

## Vox Populi

* The turrets can be turned off from the Matrix if you run a Decker past them to the right. (Within Security)
* Different names will allow you to access some nodes without a fight
	+ Ryan Blowers: HR (Background info on Seamus)
	+ Amanda Miller R&D: (Paydata)
	+ Bryan Park: Payroll (~1000 Nuyen)
	+ Sara Hendrickson: Legal (Info on Telestrian's interactions with the Watts)
	+ Leonard Clark: Archives (Paydata)
* Entering a node you are not authorized to be in will start a countdown. When time runs out a fight will start. When the fight is completed the data in that node will be accessible.
* The security node is the only one needed for the mission, and will start a fight immediately upon entry.
Stevie J

**Stevie J** is a character in *Shadowrun Returns*.

## Background

Stevie J has established himself as the leader of the Pike Place Market BTL gang. He has a fondness for Hell Hounds and *Precious stones*.

## Interactions

Coyote's hatred of BTL gangs aside the real reason the player character has to end up rescuing her from Stevie J's torture room is because Mr. Delilah, or a client is searching for a mysterious runic covered pebble. Based on the casual way it was mixed in with stones Mr. Delilah tosses away, despite being valuable, it's clear Stevie J had no idea what he really had and the pebble must be unique in some way.

If using the stairs the player character arrives behind Stevie J and his mage bodyguard and have cover. Also the troll gang member is usually not pulled, making the fight much easier.

Once Stevie J and his gang are dead retrieval of the stones is just a matter of unlocking his bedroom and defeating his favorite hell hound (minus assistance from Coyote or Paco). The difference between the hell hounds is that the one in his room seems a bit tougher, and gets the first attack.
Shadowrun Wiki/editcopy/Bottom section

Community Links
The Shadowrun community has grown quite large over the years and there are lots of resources that can be found around the web.

* Troubleshooting
* Shadowrun Forums
* Shadowrun Returns Subreddit
* Shadowrun IRC

Shadowrun Wiki

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.