Arakhnia

The Arakhnia head.

The **Arakhnia** are an insect-styled fan-made tribe, created by Aetholis1. Their terrain is like an enlarged version of a garden: small plants are like huge trees and grasshoppers (Irkheçki) are enormous horse-like animals.

## Description

*"The Arakhnia live hidden away in the land of leafy plants and giant insects. They have a special kinship with the beetles and spiders, granting them a unique advantage in any battle. With energetic grasshoppers, stealthy mantises, and formidable beetles, the Arakhnia are determined to conquer."*

## Appearance

* Field: Like Imperius's, but the grass is a bit greener and the soil is a bit duller.
* Fruit: Araňuhia (a prickly red fruit similar to those of the strawberry tree)
* Animal: Irkheçki (grasshopper, pronounced *ear-ketch-kee*)
* Forest: Many tall, leafy plants
* Mountain: A mound of soil with pebbles and some sprouts/grass on top
* Head: Green helmet with an orangish-yellow visor on the front.
* Cities: Made of branches and (intricately carved) twigs, with pebbles as decoration, yellowish windows made from the same material as their visor, and leafy roofs.
* Color: Olive green

## Tiles and Resources

### Resources

#### Spawn Rates

* + Forest
* + Fruit
* -Mountain
* --Metal
* -Fish

#### Resource Gallery

FieldMountainForestFruitAnimalSample Terrain
### Special Buildings

#### Cobweb

The Cobweb is a special building that costs 5 stars to create (using a Spider unit), and regenerates the HP of adjacent Arakhnia units. Essentially, if an enemy unit takes damage whilst standing on a tile containing a Cobweb, any adjacent units belonging to the Arakhnia tribe will regenerate 2 HP. If the adjacent units are Arakhnia-exclusive units, they will regenerate more health (3). If a unit dies on a Cobweb, all units will regenerate as much health as they would using the Recover ability (4). When an Arakhnia city containing Cobwebs is converted to another tribe, all the Cobwebs within its borders will disappear.

## Units

### Special Units

#### Grasshopper Rider

The Grasshopper Rider is a modified Rider unit that has the "Jump" ability, which allows it to jump over tiles. This may be useful when there is a forest tile or a small lake in your way. Their attack, defense, movement, range, and cost are the same as those of a normal Rider. However, it does not have the "Escape" ability.

#### Praying Mantis

Based on the real-life insect with the same name, the Praying Mantis is a modified Swordsman unit with the unique "Hide" ability. This ability allows the unit to not be seen for 3 turns after being trained in a city. It will also be revealed when it first attacks a unit. They have 2 defense, though, which is lower than that of a normal Swordsman unit. Other than that, they have the same attack, movement, range, and cost.

#### Spider

    The Spider is a unique Arakhnia unit with an attack and defense of 1, a movement of 1, a range of 1, a health of 10, and a cost of 6 stars to train. They are unlocked with the Webs technology (replaces Archery), and replace the Archer. They have the "Weave" ability: for an additional 5 stars, this unit can use this ability to create a Cobweb on the tile it is standing on, as long as it is in the boundaries of the empire of its tribe.

*NOTE: The appearance of the Hexapod unit of the Cymanti tribe is not based on that of the Arakhnia spider, it is the other way around. I was trying to recreate what it looked like using the very first Cymanti image leak.*

#### Stag Beetle

The Stag Beetle is the Arakhnia super unit (*also* inspired by a real-life insect). It has the Impale ability, allowing it to damage the unit behind (adjacent or at a diagonal) the unit that it attacks. Its health is 35, its movement is 1, its range is 1, its attack is 5, and its defense is 3. When Mind Benders are used to convert it to another tribe, the color of the beetle's wings changes.

#### Tarantula

With an appearance based on the Mexican red-kneed tarantula, the Tarantula is an upgrade to the Spider (costs 6 stars to upgrade). Spiders can only be upgraded when the Arachnid Warfare technology (replaces Spiritualism) is researched. The Tarantula has two attacks. The first is a melee attack which can only be dealt to enemy units that are directly next to the tarantula, and the second is a ranged attack that can be dealt to units next to and 2 tiles away from the tarantula. The melee attack deals 3 damage, and the ranged attack deals 1 damage on the turn an enemy is attacked, and 2 damage on the next. The Tarantula has 15 health, 2 defense, 3 attack (1, then 2 if using ranged attack), 1 movement, and 1 range unless using the ranged attack (in that case it's 2).

The reason there is a ranged attack is because real-life tarantulas can fling the hairs on their legs, which can cause skin damage, and even blindness if it comes in contact with the eyes.

## Music and Sound Design

### Ambient Sound

The Arakhnia ambience consists of rustling, chirping crickets, the quiet moving of earth, and a very faint, syncopated ticking noise that can sometimes be audible.

## City Syllables

* ki
* khi
* ar
* to
* ke
* sek
* ni
* ra
* rha
* ir

Sample names:

* Khiseknira
* Arkirhato
* Irtokeni

## Lore

### "Vocabulary"

* Arakhnia: insect-loving tribe calling themselves the "6-leg people" (ar = 6, akh = leg, nia = people\*)
* Arakhnium: crystalline material used to make transparent Arakhnian visors
* Arakh-un-Kahat: mantis/grasshopper-like deity worshipped by Arakhnia
* Arakh-Nam: sacred text involving the aforementioned deity (nam= way)
* Arakhism: religion involving the aforementioned sacred text
* ARAKH-KHATA: Arakhnian music group name meaning "The 6-Legged Fates" (khata=fates\*)
* Rakhta Nar: ancient Arakhnian war song (rakhta = war, nar = song)

\*-a makes Arakhnian words plural