recursal/Fanatic-Fandom huggingface dataset:
Palace of Stars

The Palace of Stars in Pantheon is the capital building and seat of the Archon Conclave, thus making it the legislative and executive seat of the Pantheon Archonate. Pantheon is also unique in the Archonate as it possesses neither a Lord Governor nor an Archon. Instead, the representative of Pantheon in Conclave and the recognized authority of the city of Pantheon is the Lord High Curator.
Saj Hauaei

Pronunciation: (Sa-j -How-i)

Race: Cimeon

Gender: Male

Age: 79

Homeworld: Armaya

Relevant Possessions:

-All of the Archonate Military

Additional Info:

Saj Hauaei is a Cimeon military officer born in Wuaondau, on Armaya. (I'll add more later)

Stats:

Strength: 3

Perception: 7

Endurance: 4

Charisma: 7

Intellect: 9

Agility: 5

Luck: 5
Diamaunde

Language: Adamantian

Special Attributes: +2 to strength, -2 to luck.

Racial Abilities/Traits:

Bling- The Diamaunde are almost completely composed of an organic form of carbon that is as hard and beautiful as diamonds, making them extremely hard to kill.

Black Market Value- Due to their beautiful features, their bodies are considered extremely valuable, making it very dangerous for them to leave Adamas, for risk of being hunted by poachers.

Self-defense- The risk of being attacked by outsiders makes it necessary for them to learn to protect themselves from a young age, making them very deadly when provoked.

Technology- Diamaunde technology is very specific to their environment, making them the only species with the technology to teleport in and out of Adamas.
Zen

Age: 30

Race: Enigmatic

Gender: Male

Homeworld: Erios

 Possessions:

-Biotech Lantern

-Channeling Staff

-Physics Sensory Ring

-Singular Biotech Spaceship

 Traits: hypersensitive, quiet, inquisitive, over-seer and balance seeker

Stats: Strength: 4 Perception: 10 Endurance: 6 Charisma: 4 Intelligence: 8 Agility: 4 Luck: 4

More information: Zen has always been the most highly revered dweller of Erios. Keeping a symbiotic relationship with the small surviving human colonies, Zen takes shelter in the scattered structures among the planet. In return, he provides them with the oddly necessary crystals that contain the precious vitamin D. The crystals themselves can harvest and amplify multiple kinds of energy and elements, yet can only be grown in the Goor gardens. So, Zen has to harvest them since the humans could die if they tried it themselves. Using his Telekinetic powers, Zen constantly travels the planet Erios, setting the balance to his own likings. Zen, therefore, reigns over all of the other creatures on his planet.
Thul'Gorqq

**Thul'Gorqq**, the Olog Maugoth, also known as ***the Troll King*** under the mountain. Is a largescale troll, who rules part of a territory under the mountains close to Gundabad. He has many of the wild orc clans under him, as they came to serve under him rather than die to the clans of Gundabad. In that regard he as no rule over Okup Shakamb.

Not much is known about him, but the orcs Rakothûrz and Groc have a past and bond to servicing Thul'Gorqq. The mark on each of their shoulders reveal this, as this is the mark of the Olog Maugoth.
Titus

Capital: Gallus

Climate: varied

Terrain: varied

Species: Human

Level of Technology: Archonate State of the Art

Strategic Classification: varied, large military presence, industrial, commercial, urban

Additional Notes: Titus serves as the host planet for Barbican Station, which provides access to Pantheon. It is thus one of the most heavily defended locations in all of the Archonate. It is also notable that Titus is perhaps the oldest and most influential of the human worlds. The Palace of Stars in Pantheon is said to be Titan in design.
Spire (planet)

The planet serving as the headquarters and central bureau of Spire, is a rogue planet, meaning a planet that is in orbit around no star and drifts in space. As such, the planet's temperature is extremely low, and the planet is devoid of photosynthetic life, leaving it without a breathable atmosphere. As such, the only structures on the planet house self-contained environments and life support systems. Details on the planet are highly classified. It is known that certain elements exist on the planet that are unique and rare, that Spire employs use off. It is also known to be the testing site for a great many experimental technologies, particularly for military application.
President Hemdahl

Name: Anna Hemdahl

Age: 28

Race: Centurion

 Homeworld: Auroris

 Possessions: House of Mirrors, President's Office

Stats:

Strength: 3

Perception: 5

Endurance: 3

Charisma: 10

Intelligence: 12

Agility: 3

Luck: 5

Additional Notes: Anna was born on Auroris to a wealthy family of traders. Her life was lonely, going to a prestigious academy, excelling at her studies. Her parents frequently visited Forsuna where they had a vacation home, but for Anna it was more school. When she managed to find free time, she always looked at the jungles of Auroris, it looked to her like a new world, mysterious and she wanted to escape her boring life. When she was 11, she met a young boy in the jungle. He was but a child, only a few years younger than herself.

She decided to name him Kaiden, and teach him how to read, write, and speak. It would take 4 years, but she had actually done it. During these 4 years she would take him for shopping trips through town, dressed and fed him, he was the escape from her life she needed, and slowly but surely she fell in love with the boy. A young love that would be shattered;

At the end of those 4 years, The Gontor Pirates would have landed upon Auroris, looking for children to sell as Slaves. A few months would go by but they would only catch Kaiden. Anna continued to go to the edge of the jungle to meet Kaiden, but he wouldn't show. She eventually went further in, in search of him but to no avail, he was already gone. Her parents furious that she had entered the jungle, took her to Forsuna and finished raising her there. Her studies would eventually lead her into a life of politics. And despite not being human, the people would still vote her as her President overwhelmingly.

She became President at the early age of 24, and now 4 years later, her approval rating was 97% and she easily swept the vote. While she still dreams and longs for the boy she met as a child, she does not believe he survived let alone remember her if he had.
Hcye

Pronunciation: (k-i )

Race: Ithynan

Gender: Male

Age: 42

Homeworld: Ithyne

Relevant Possessions:

-Chemically Propelled Projectile Launcher Pistol

-Traditional Ithynan melee weapons

-Personal Fighter

-Combat Bolt Ordinance Rifle

-Mark of Vow (Vow of Silence. Inscribed with name)

-Hard-Light Array

-Heat retaining suit

Additional Info:

Little is known about Hcye. He is an Ithynan male skilled in combat, who took up a vow of silence at the age of 14 as per the customs of his people.

Stats:

Strength: 7

Perception: 8

Endurance: 6

Charisma: 3

Intellect: 7

Agility: 7

Luck: 3
Alna Wogan

Alna Wogan is a human from the planet Sutafoji in the Pantheon Archonate, a scientist in the 2nd Commission of the Pantheon Noble Science Academy. Wogan proposed the construction of the Wogan device based on unknown theories in an unknown field. He initially proposed the Wogan device for civilian use while then working for the 1st Commission. The proposal was deemed of special interest and forwarded to the Archon Conclave, which deemed the Wogan device too great a security risk for civilian use, instead approving the development for an experimental military craft known as the Pelagic. In this way, the Conclave hoped to develop and demonstrate the technology and slowly control its distribution into society in a way that protected the interplanetary interests of the Archonate. Wogan was transferred to the 2nd Commission and worked with Spire to further his work. Funding came from the Archon Conclave, which also authorized him access to specific heavily classified files under oversight by Lord High Curator Roen Etin. As such, the device was developed on Titus under watchful eye so as to maintain access to Pantheon via Barbican Station. The files were never transferred out of Pantheon.
Cul

The Cul are Til who suffer from Psychic Hyperactivity Syndrome (PHS). Those affected by untreated PHS become insane and experience uncontrollable bursts of psychic power which infects those touched by the psychic energies. The condition first appeared a little over four thousand years ago and threatened to become an epidemic. PHS claimed the three Til planets in the Dragon Sector before a solution was discovered. A Til scientist was able to create a mask capable of absorbing the psychic energies and prevented them from spreading PHS. This allowed the Cul to control their outbursts but unfortunately their insanity was incurable. There have been six more outbreaks of PHS over the years which has baffled Til scientists over the cause. After the first thousand years the Cul were accepted into the Til society once more. Though most Til are cautious of their infected brethren they're position in Til society is a joyous one as Cul put on plays for all to watch. In battle Cul have a unique fighting style, often using their telepathy to confuse foes before approaching the foe head on with an armament of shurikens and mono blades.

The Cul look the same as Til with lithe forms and pointed ears. The difference being Cul faces have stained veins that pop out.

Traits-

+2 to Intelligence and Agility

-1 Endurance, -1 Charisma

Insanity- The Cul suffer an insanity locking the Cul in a permanent performance of laughter and drama.

Hallucinogenic Telepathy- When exerting their telepathic powers on others, Cul are capable of inducing a drugged state.

Psychic Masks- All Cul wear masks unique to the individual that absorbs psychic and stores them.
Gabriel Shepherd

Race: Centurion

Age: 64

Homeworld: Auroris

 Possessions: The entirety of Serradine

 Strength: 3

Perception: 10

Endurance: 4

Charisma: 6

Intelligence: 12

Agility: 3

Luck: 2

Additional Notes: Is Kaiden's Uncle but never raised him as one. They found out after getting drunk in a bar together and Kaiden revealing his parents names to Gabriel. Gabriel tends to send Kaiden work consistently. Is the most beloved Council Member of them all.
Archon Szent

Race: Tarlai

Gender: Male

Age: 58

Homeworld: Dritaindos

Relevant Possessions:

-Tashanhar Greatsword

Additional Info:

Szent has been Archon of Dritaindos for centuries. A traditionalist among his people, he prizes the skill of the hunt of the Touqal and staunchly upholds its value for Dritaindi culture, as well as for science and progress, and diplomatic currency. A fiercely intelligent man and hardened fighter, he is a man of few words, expressing little judgement of others, or arrogance of his own. Any action he takes or word given, he believes he can back up. He welcomes challenge and lets others display their merits in any manner they see fit, letting the results speak for themselves. He is also a man of considerable awareness, grown from his instincts built to be ready for a fight at any time.

Traits and Skills:

Strength: 9

Perception: 8

Endurance: 7

Charisma: 3

Intelligence: 7

Agility: 3

Luck: 3
Grade- 10110101

Climate: Tropical

Terrain: Large oceans with tiny islands that dot the surface of the planet

Species: Protocursors

 Level of Technology: Slightly above Archonate Standard

 Strategic Classification: (Industrial, commercial, residential, varied) VARIED

Additional Notes:

Grade-10110101 is a yet to be discovered world. Those that would land on its surface would be faced with an endless blue that is the ocean. The entirety of the planet is covered with these vast oceans save for the few islands that sprout atop the waves. It is under the waves however where the bioluminescent fauna and flora of this planet thrive. Protocursors, the biomechanical inhabitants of this world, have made their home on the oceans floor.
Vector X749

Ship Name: Vector X749

Owner: Kaiden

The Vector X749 is a personal mercenary ship, and as such is a transport/fighter hybrid. It comes with a bunk room, a shower station, and a remotely basic, yet efficiently functional control bridge for ease of piloting.

Engines: the Vector X749 runs off of an experimental Biochemical fueling system, which, while not as efficient as a fusion engine, still vastly outperforms the Archonate Standard as efficiency is concerned, without the need of travel along the ambient radiation of a sun.

Storage: the Vector X749 has a concealed smugglers cargo bay, accessible from a access hatch disguised as a maintenance flap for the engine. This is doubly effective for hiding cargo as even an Accatranian scientist wouldn't catch the disguise until after some extensive research into the engine as a whole.

Defense: the Vector X749 is equipped with biochemically powered laser cannons on the front, and smaller photon turrets on the sides. The claim to fame of this ship, however, is the custom built active cloaking device, capable of full visual and auditory stealth within 10.3 seconds. The auditory stealth function takes in and mimics any ambient sound traveling around the ship, assuming it's within an atmosphere capable of transferring sound waves. Any auditory detector waves sent out to detect the ship pass through it due to its light design and unique powering system. The visual is standard active camo, taking on the appearance of the area around the ship. This stealth is independently powered, so as not to take away from the travel distance capability of the Vector
Auroris

Capital: Serradine

Climate: Constant thunder storms over the vast oceans. Planet is 90% Water, 10% Landmass. There are a few continents each with heavily jungle biomes. The capital, one of 5 cities on the entire planet, rests in the heart of a vast jungle on the largest land mass. It rests inside of a large dome allowing for a dry city that still flourishes with plant life. The sky is always covered in dark gray clouds, there is only 1 clear day a year where it rains nowhere on the planet. The planet is massive, however animal life is sparce and it's mostly exotic plants, meaning the aliens on this planet are mostly vegetarian, but the large animals that do inhabit the planet are eaten on festivals.

Species: Centurions

Level of technology: Steampunk like inside the cities, very organic and natural outside of them. (A plant machine hybrid like)

Strategic Classification: Secluded, Easy to hide in, High Botany knowledge.

Additional Notes: Many of the plants are hostile, the planet's inhabitants do have the tech for space travel and speak a multitude of language. The society is very intermingled.
Kiffik

Race: Enroccorne

Gender: Male

Age: 27

Homeworld: Roccor

Relevant Possessions:

-Personal Hard-Light Projection Array

-Adjustable Light-Filtering Goggles

Additional Info:

Kiffik was born in a matriarchal Enroccorne undercity, but moved with his mother to Qarraq when she took a job for the Archonate government. He spent most of his life in Archonate common society in the holdfast and developed a love for the sport, Crossguard, particularly the Tavonaxes, a popular team from Mejeen on the planet Mahoda, the captain of which was Kiffik's first crush. He took up the game and dreamed of someday playing in the championships on Seyden. His father, a ship mechanic by trade, raised him in the craft and taught him about ships. In his teens, he helped his father repair small ships. At 17, he learned to fly in the massive tunnels beneath the surface of Roccor. By the end of the year, he saw his first time in space. At 20, he helped his father work on a cruiser that had come to Qarraq for repairs. He decided to pursue a formal education in piloting and engineering. He achieved this over the next few years, earning experience in the star port in orbit over Roccor. At the conclusion of this, he moved back to Qarraq, though by then, his mother had been elevated in position and moved to Pantheon. His father, not wanting to leave Roccor, remained on planet with the promise that his wife would visit her family when she could. Kiffik took a job as a ship mechanic like his father though someday hoping to work his way into a position on a great ship that would allow him to see other worlds.

Traits & Skills:

Strength: 6

Perception: 6

Endurance: 6

Charisma: 3

Intelligence: 7

Agility: 6

Luck: 6

Traits:

Strong Immune System: +1 against toxins and disease

Conspicuous: -1 to stealth in most environments

Darkened Eyes: +2 to perception in darkness. -2 to perception in light (Less extreme effects felt in moderate environments)

Heat sensitivity: +2 to Endurance in cold. -2 to Endurance in heat (Less extreme effects felt in moderate environments)

Engineering Degree: He is educated in engineering

Pilot's License: He is educated and licensed as a pilot
Anastas Wren

Anastas Wren is an agent of Spire holding the rank of Red and serving as the intelligence officer onboard the Lord Faulkner under Lord Paramount Saj Hauaei. He, along with Archon Liaail, and Lord Paramount Hauaei made preparations for a potential war against the worlds of the Free Republic, which involve Galeas Curthaine in some as of yet unknown fashion.
Era of Infinity Wiki

## Welcome to the Era of Infinity

This wiki will provide a database to keep track of the planets, races, characters, and other information relevant to the Era of Infinity!

## Content

Characters

Food

The Free Republic

Languages

Lingo

The Pantheon Archonate

Ships

Species of the Archonate

Worlds of the Archonate

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Moggers

Mogger: classification carnivore quadruped aquatic

Basic appearance: hues that vary from black to purple, depending on conditions. Bioluminescent poison sacs from head to tail. Thick, strong head, spiked tongue, ragged teeth. Mutated fins and limbs. Stocky body. Broad, tapering transparent tail fin.

Average size: Large

Description: Gluttonous in nature, Moggers will always use their naturally intimidating presence to their advantage. Chromatic enzymes rather than average cells are the primary makeup of the Mogger’s anatomy. The head, being perhaps the most dangerous part of all, is armed with a toxic blade at the crown of the skull arching over the upper jaw. The mogger’s interior has multiple bio-hearts, each attached to the glowing toxic sacs visible on the surface. It is done so in this way due to the fact that the Mogger’s toxic sacs serve as a self-defense mechanism. On contact, the sacs will explode, releasing the corrosive toxins onto anything that makes contact. Overall, the Mogger has an extremely tough hide that can absorb high amounts of impact. Additionally, this creature is primarily an ambush predator, however, it is never afraid to attack head-on.
The Sims 2: Egyetem

Simjeid immár fiatal felnőtté váltak, otthonukat elhagyva megismerkedhetnek az egyetemi élet kihívásaival. Merülj el simeddel a koleszosok izgalmas világában, legyen belőle nagymenő! Nézd végig, mit kezdenek az ifjú simek újdonsült szabadságukkal, hogyan buliznak, milyen tréfákat űznek.

Simed feltérképezheti az egyetemváros legforróbb helyszíneit, edzhet, kávézókba járhat, különféle csoportosulások tagjává válhat. Segíts teljesíteni céljaikat, hozd ki belőlük a legtöbbet az egyetemi évek folyamán.

**Áttekintés**

**Új fiatal felnőtt korcsoport**

Az egyetemi évek alatt a simek elhagyják az otthon melegét, és egy egyetemvárosba költöznek. Végre saját maguk urai, és meghatározhatják életcéljukat.

**Légy te az Egyetem Nagymenője**

Simjeid tárasági életükhöz és tanulmányaikhoz kapcsolódó vadonatúj vágyakkal és félelmekkel gazdagodnak. Fejleszthetik befolyásosságukat, barátságaikat, és fakultációt választhatnak.

**Új karrierutak a diplomaosztás után**

Válassz a 11 fő tárgy közül, és gondoskodj jó osztályzatokról. A diplomaosztásnál 4 új karrierutat nyithatsz meg.

**Új "Egyetemváros"**

Simjeid átélhetik a legmeghatározóbb egyetemi élményeket: vár a kolesz, a rejtélyes társaság, az eszement tréfák és a zajos bulik világa.

**Koleszes életstílus**

Zenélj együttes tagjaként, bulizd át az éjszakát, vállalj mellékállást, vagy lépj titkos társaságba, esetleg nyomtass pénzt, vagy törd fel az osztályzatokat! Mi a te simed kedvenc csínytevése?

**Több mint 100 új tárgy**

Két óra között pihenésként játssz árkád játékokkal, vagy nyomj egy szólót a dobkészleten. Ha társaságban szeretnéd jól érezni magad, akkor játsszatok a biliárdasztalnál, fejjétek meg a tehénnövényt, hogy meghosszabbíthasd simed életét, esetleg készíts fotót az új fényképezőgéppel, és tedd ki a szoba falára.
Roccor

Capital: Qarraq

Climate: Locked in Ice Age

Terrain: Rocky

Species: Enroccorne

Level of Technology: Archonate Standard

Strategic Classification: Industrial

Additional Notes: All surface cities are built in massive Holdfast Towers. All names are mirrored.

## Regions

Lavval mountains- a mountain range above an underground lake. It contains a subterranean population center, as well as providing access to the Qarraq Holdfast.

-Dauuad

-Evbbve

## History

It is known that Roccor history featured a number of pre-unification periods, which include the Betteb period, which was a period of conflict among the subterranean nation states that heavily employed tactical use of the surface world in an unprecedented capacity.
Nocris

Race: Human

Gender: Male

Age: 20

Homeworld: Aria

Relevant Possessions (signature weapon, ship, badge of office): Dusk's Embrace (early Hard light Sniper Rifle) Void Piercer (His ship which he inherited from his father) and prototype Hard light camouflage unit

Traits & Skills:

Strength: 4

Perception: 8

Endurance: 6

Charisma: 6

Intelligence: 3

Agility: 8

Luck: 5

Additional Info: Nocris is a refugee from a small forest colony that was burned down by bandits he's the only serving member of his family, his father was a well known merchant even within the more important worlds. Spent most of his days skipping his classes and using a prototype camouflage unit and hiding, practicing with a rifle or flying a small ship his father made for him before his village burned down. After his village burned down he left the planet on his small ship and little money at the age of 14. After 6 years of travel and working he bought himself a set of armor so he could start working as a mercenary instead of moving cargo and mining
U'su'vhuam

The native indigenous people of U'vai'rohc.

## Physiology

The U'su'vhuam are a race of extraordinary longevity, living for centuries. This in part due to the nature of their planet. U'vai'rohc is a planet with an atmosphere rich in the building blocks of the body. The U'su'vhuam feed on the very air of their world. They also possess the ability to hydrate through their skin. Initially, the U'su'vhuam were limited to their own world due to the extreme dependency on their atmosphere. Space exploration had been attempted but never sustainable. Upon exposure to humanity and the existence of the Pantheon Archonate, the people of U'vai'rohc elected to attempt space exploration again. To accomplish this, drastic changes had to be made. A new species was manufactured. The U'su'vhuam known across the Archonate are a product of extreme genetic engineering to allow for the ability to leave the world and interact in the interstellar community. They are a hybridization between features of the people of their homeworld, and humanity, as humanity is the dominant species in the sector. There are nevertheless still a great population of U'su'vhuam'tua'vai'rohc, those of the species who remain unchanged and thus bound to their homeworld forever.

Stats & Traits:

Strength: -2

Perception: +1

Endurance: -1

Intelligence: +1

Agility: +1

## Society

As a member world of the Archonate, the planet is governed by an Archon. The planet is ranked highly among Archonate worlds due to the nature of the U'su'vhuam as well as their faithful service enhanced by their longevity. This translates to a high presence of U'su'vhuam in uniquely prominent positions such as that of High Archon, or that of Lord Revered.

## Culture

While there is great uniqueness in the culture of the U'su'vhuam'tua'vai'rohc, the modern U'su'vhuam themselves have a culture much more likened to Pantheon. Though there are elements of their culture unique to U'vai'rohc, the U'su'vhuam have been called, "As much the blood of Pantheon as Pantheon." -Lord Ystanius Curthain
Sebastian

Name: Sentinel Entity- 01000010-01000001-01010011-01010100-14-01001110 (SEBASTIAN for short)

Age: 72 updates (72 human years old)

Race: Protocursor Sentinel

Gender: Male (If even Applicable)

Homeworld: Grade-10110101

Possessions:

-Anti-Leviathan Protocursor Sniper Rifle (Like a hardlight sniper, modified for use in water)

-Protocursor Semi-Automatic Handgun

-Sentinel Upgrades/Armor

-Active Camouflage

-Pulsar Sensor

Traits: “Lucky For a Machine”, “Predator”, “Tactician”

Stats

Strength: 4

Perception: 9

Endurance: 4

Charisma: 1

Intelligence: 8

Agility: 10

Luck: 4
Erios

Capital: Dyrin

Climate: cool and crisp, permanently fresh after a rainstorm but not humid. Rain storms are large and happen at random. Heavily clouded.

Terrain: Blanketed by intricate wooded forests. Some areas may be moderately mountainous. Lakes are hidden.

Species: Alien-like animals, some Humans, at least one Enigmatic

Level of Technology: Organic Light

Strategic Classification: Wild, Secluded, Hostile, Intelligent

Additional Notes: The planet is absolutely massive, comparable to that of a supergiant star. Also, it is full of life. Each creature is dangerous and terrifying in its own way. Very few structures exist, only being necessary to the small clusters of expendable humans that exist there.
Metalsmith

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Ithynan

The Ithynan are the indigenous people of Ithyne and a deeply spiritual people.

## Physiology

The Ithynan come from a world of rivers. While they cannot breathe underwater, the are adept swimmers that posses a significant ability to retain their breath as well as an excellent lung capacity. The are cold blooded and thus sensitive to heat. They also have an extraordinary physical and mental resilience.

Stats & Traits:

Perception: +1

Agility: +1

Luck: -1

-If Male: +2 to Endurance (physical and mental)

-If Female: +1 to Intellect, +1 to Charisma

-Natural Swimmer

-Excellent Lung Capacity

-Cold-blooded: comes with a sensitivity to heat. -3 to Endurance in extreme cold.

-Rigid development: -4 to base experience allocation. (8 instead of 12)

## Society

As a member world of the Archonate, Ithyne is under the jurisdiction of an Ithynan Archon. Unlike other Archons however, to be accepted by the Ithynan people, the Archon must be confirmed by the Clerics of Ntathye and uphold the Vow of Ithyne.

## Culture

The Culture of the Ithynan revolves around spirituality. This is particularly relevant to the developments of the males of the species. As females were traditionally under the protection of the males, the vow of the male was a vow upheld on the female's behalf. The more egalitarian values of the Archonate have lead to females living more independently, yet the dominant religion of Ithyne still places more expectations on the males, leading to a much more adaptable female population and thus a certain level of female dominance in society. Before the age of 14, male Ithynan are expected to take up a vow in service to the faith. These become cornerstones of their identity.

Examples of Vows:

-Vow of Anosroa: the male devotes his life to the service, caretaking, and safeguarding of the various holy sites of Ithyne. This however means he cannot leave the planet. +3 to point allocation

-Vow of Ithyne: the male (or female) vows as Archon to uphold the values of its people and to never compromise Ithyne in service to a foreign power. The Archon will ensure the protection of the Anosroa to their death and will also lend protection to any other holy site in need. +Title of Archon, +Anosroi Bodyguards

-Vow of Silence: the male pursues a life of silence to promote inward reflection and awareness. +2 to Perception

(There are more vows. I'll think of them later)
Evbbve

Evbbve is the matriarchal home city of Kiffik on Roccor, a city-state during the Betteb period, and a neighbor as well as former rival of Dauuad located on the other side of the Unaanu bridge. During the Betteb period, and the regular fighting against Dauuad, Evbbve was known to employ Qafruurfaq champions as commanders and formidable fighters.
Pelagic

The Pelagic is an experimental ship developed by the 2nd Commission of the Pantheon Noble Science Academy at the direct authorization of the Archon Conclave for use by the Archonate military. It is known that the ship boasts an experimental Wogan device first proposed by Alna Wogan for civilian use but was seen by the Conclave to be too great of a security risk at the time and instead funded it only for limited use by Archonate military, to be tested in use on the Pelagic. The ship's development was a collaborative effort across a number of worlds. The proposal for the construction of the Pelagic was approved by the Conclave approximately 9 years before the incident on Roccor, and construction was completed 8 years later. The design was developed by the 2nd Commission of the Noble Science Academy in collaboration with the offices of Spire. Under direct authorization of the Conclave, certain heavily classified files were, under the oversight of Roen Etin, granted to select researchers from the 2nd Commission in order to aid in the development of the Wogan device. The ship was constructed in a dedicated manufactory on Sutafoji. It's Wogan device was developed and shipped from Titus. Its weapons were brought in from Zashar. Its hard-light technology was top of the line developed on Wunyonth. The ship would, in theory change the face of war forever.
Vondor

Capital: Vshjili

Race: Gqnarian

Climate: Tropical, the planet seems to be in an endless summer. The trees and plants seem to always be blooming, it's never too hot but never cold. Perfect beach weather.

Level of Technology: Hard-Light enthusiasts

Strategic Classification: Crowded, home to one of the Universes largest militaries. Plenty of resorts.

Additional Notes: The planet has several large landmasses and plenty of islands, it seems very earth like despite being 10x the size of any common planet.
Hybrid Species

Hybrid Species are any crossing of two otherwise distinct species. As such, a hybrid will, for better or for worse, posses to a lesser extent traits from both species. This can occur from natural breeding as it does in most cases or from genetic engineering, as is the case with the U'su'vhuam for example.
Hideo Kuze

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## Hideo Kuze

**Hideo Kuze** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

## Personalidad

Es arquitecto, ex miembro de SDF y miembro del grupo terrorista Once Individuales. Él es el segundo adversario primario de la sección 9, junto con Goda, en 2do GIG . A diferencia del resto de los miembros de su grupo, Kuze no se suicida. En cambio, se identifica con los agravios de la considerable población de refugiados en Japón, asumiendo el liderazgo de un movimiento de resistencia de refugiados. [ citación necesitada ]Más tarde se reveló que Kuze y Motoko se conocían desde la infancia, y estuvieron involucrados en el mismo accidente aéreo que los obligó a trasladarse a cuerpos protésicos para sobrevivir. Ambos se separaron después y Kuze se unió al JSDF, donde se desilusionó con las políticas nacionales y extranjeras de Japón y desertó, y finalmente resurgió como el líder de los refugiados.

Cuando el JSDF ataca a Dejima, Kuze lidera la defensa de la ciudad y al mismo tiempo garantiza que los refugiados no combatientes sean evacuados. Asiste a la Sección 9 para evitar el ataque nuclear dirigido contra Dejima y posteriormente es arrestado. Sin embargo, es asesinado por agentes del Imperio estadounidense para evitar que se convierta en un nuevo símbolo para los refugiados.

Según la entrevista con Takayuki Goto, Kuze sigue el modelo del actor medio japonés y medio taiwanés Takeshi Kaneshiro .

Kuze aparece en la adaptación de acción en vivo, interpretada por Michael Pitt, aunque este Kuze toma aspectos de la caracterización del Titiritero, que incluye tener un dominio del pirateo y un deseo de fusionar su psique con la del Mayor.
Spire

Spire is the chief foreign and domestic intelligence agency of the Pantheon Archonate. Like most elements of the Archonate government, Spire operates very much on a planetary scale with a great deal of autonomy. Unlike most elements, Spire may also operate on its own to an extent and maintains a number of secret operations and connections across the many worlds of the Archonate. As intelligence is the trade of Spire, the organization remains largely active even in peacetime, constantly gathering information. Also, the leadership of Spire is not entirely transparent. High ranking operatives maintain consistent contact with the Archons, High Archons, military and Lord High Curator. However, Spire determines its own leadership from among its own members, unless the High Archons call for an impeachment. It is unknown what would happen if Spire ever entered a state of animosity against the Archon Conclave. The headquarters of Spire is said to be on a rogue planet. In addition to intelligence, Spire excels in secrecy. Nearly every great secret of the Archonate is known to and preserved by the upper echelons of Spire including the location of Pantheon, the secret of the ruins of Sophia on Aria, and the development of the Pelagic project to name a few.

## Ranks

Spire uses its own ranking system for operatives and personnel. Among them are:

-Spire Red: An operational and intelligence advisor to Archons and Warlords.

-Spire Black: An intelligence and security officer assigned to the High Archons and the Lord High Curator.
Boma

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## Boma

**Boma** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

Boma no aparece en las películas, pero tiene un papel secundario en la serie de televisión Ghost in the Shell: Stand Alone Complex.

## Personalidad

Borma es un cyborg con capacidades de visión avanzadas y físico robusto, siendo útil tanto en combate como en la red. Según vemos en la serie, Borma es muy callado y suele ser serio. Sobresale en la creación de vacunas y antivirus.

Normalmente, trabajando con Ishikawa en la recopilación y análisis de información, tiende, a través de su entrenamiento militar (especialista en demoliciones), a estar más a menudo envuelto en la acción, acompañado por su compañero Pazu.
Mejeen

Mejeen is a hovering city and capital of Mahoda. Often described as a beautiful technological marvel, the city floats through the skies unchallenged by the otherwise hostile environment of its planet. It is known to posses certain environmental technologies that are sometimes absolutely essential to its survival. For instance, as acid rain is not uncommon on Mahoda, Mejeen like all cities in the skies of the planet employ repulser technology that actually allow the city to redirect rain around its borders. Such a technology also has applications toward pleasure, creating a unique and beautiful image of rain enshrouding the city. Mejeen is also known to posses a professional Crossguard team: the Mejeen Tavonaxes.
Uricrae

Terrain: Obsidian makes up the entire surface of the world. Several canyons and mountains cover the entire planet, threating to tear to shreds even the most sturdy landing ships.

Fauna/Flora: Only the most adapted and hardy creatures can survive on Uricrae.

Climate: A Thick cloud covers the entire planet allowing for little light to enter the atmosphere. Thunder storms regular shower the planet.

Level of Tech: No visible tech. Ruins

Race: Prometheans

Additional notes:

Underneath the planet surface there are large ruins of an ancient very advanced civilization. While the planet itself shows no visible sign of technology, the ruins give hints and glimmer at a technology and race so advanced that it make the Archonate standard look like sticks and stones in comparison
Yano

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## Yano

**Yano** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.
Syrdar Baenre

Homeworld: None, but the Vector Fury is his pride and joy, the flagship of his pirate fleet.

Age: 100

Gender: Male

Possessions: The Vector Fury, a Hard Light saber, a multi-setting CBO (explosive, cryo, incendiary, standard, toxin) that he modified himself, specially designed boots with hard light blades in the heels (retractable), and his entire fleet of 40 ships that travel the stars of their own accord. The ships are seperated into 4 divisions, each headed by a division commander under Syrdar.

Stats:

Strength: 4

Perception: 8

Endurance: 4

Charisma: 2

Intelligence: 10

Agility: 10

Luck: 4

Additional notes: Syrdar is one of the more feared pirates of this sector, and basically the "head" of the sector, though he is not the overall King of the Pirates. Honestly, that's not a title he cares about, as long as he can keep his fleet. He's still young, he has plenty of time to take over it all if he so wishes. He's been hired to protect planets as well as plunder them. Currently he's just drifting through space, looking for the next profitable endeavor. As the most feared and wealthiest of the sector, he is considered the Pirate Lord of the sector, though he, much like the title of king, cares very little for the title and only enforces that his territory is his own for the money, not the status.
Til

Til

Lithe forms and pointed ears were once commonplace amongst the stars. But now most sectors have only a colony or two. Agile and intelligent Til used to be unequalled in their knowledge of the universe, but the once great people grew too large for themselves. Til used to attempt to break the fabric of reality in attempting time travel, entire sectors were lost to this sort of research before the practice was banned. There were a plethora of experiments to create world busters, luckily they usually detonated where they were being created. Then there was the civil war. Other races had begun to rise to the stars and the Til were split on what to do with them. One side wanted to enslave them, the other wanted to aid them on their journeys through the stars. The civil war pressed till either side was beginning to run out of men, so they called upon the women. When the women began to run out they called upon the children. When there were few left breathing they created machines. The war reduced what was once an empire spanning galaxies to a handful of planets. It was only then that peace was had, that the option of ruling was so utterly lost that peace prevailed. The machines built only for war still fight endlessly on a world renamed Paradox. The Til have since begun to regrow, though not as numerous as most races in the universe they have begun to rebuild. There are a few worlds that were untouched by the war, being out of the way enough to claim neutrality. These worlds and few that were simply abandoned hold what remains of the Til's advanced technologies.

Traits

+1 to Agility and Intelligence, -1 to Strength or Endurance

Longevity- Most Til will live for centuries before natural causes shall claim them.

Ancient Inheritance- Most Til still posses heirlooms that were created before the civil war.

Language of the Mind- Til posses telepathic abilities allowing them to converse without words or understanding by thoughts being shared.

Language- Til
Roen Etin

Race: Human-Seyden

Gender: Male

Age: 87

Homeworld: Pantheon

Relevant Possessions:

-Palace of Stars

-Archonate Resources

-Title of Lord High Curator

-Direct relations with the Noble Science Academy

-Direct relations with Spire

-Direct relations with the Cormund Building

Additional Info:

Roen Etin was born in Pantheon to a human Titan mother, and a Seyden father. Though neither of them were in the Archonate government (his mother was an artist. His father a banker), Roen grew up on the streets of the heart of the Archonate. In his youth, he was sent out of the city for the first time to be schooled on Seyden before returning to Pantheon to assist his father in his work for the Interplanetary Financial Reserve in the Cormund Building. During his time there, he met the Lord High Curator of Pantheon, who took note of the boy's intelligence and capability. Having learned Etin was a Pantheon native, the Curator invited him to leave the banks and take a position working in the Palace of Stars. From then on, Etin was groomed for leadership. This was not a posh existence of fine living in the city. To the contrary, Etin spent the remainder of his youth on diplomatic missions or other missions important to the Archonate on behalf of the Curator, who was by law bound to remain in the capital. He travelled with Archons to dozens of the many worlds and was exposed to the high living of some worlds, and the grit of others. He was even involved in some missions which brought new worlds into the Archonate. When Etin was 31, his aged mentor announced that he wished to step down from the position of Lord High Curator before his death and put forth Etin's name as a replacement with a strong recommendation towards the Conclave's confirmation. Etin was confirmed and his predecessor spent the remainder of his years directly training him to work with the banks, the Noble Science Academy, Spire, and all of the other organizations relevant to his new position. When his predecessor died, Etin mourned but then proudly took up the position to help guide the Archonate forward.

Stats:

Strength: 3

Perception: 8

Endurance: 3

Charisma: 8

Intellect: 8

Agility: 3

Luck: 8
Drowlani

Homeworld: None, their home was destroyed in a war with a planet now part of the Archonate, though this was before that planet's inclusion.

Stat modifiers:

+2 Agility

+2 intelligence

-2 Charisma

Phsyiology: The Drowlani have tapered ears, but otherwise appear very human. In build they are naturally more set to be quick and precise rather than use brute strength. The other key difference is they all have charcoal black skin, red eyes, and their hair is either pure white or copper.

History: The Drowlani used to live on the planet of Toril, with quite a few other intelligent species, including humans. However, this planet, in an interplanetary war, the planet was destroyed. The Drowlani's number were spared as they were primarily space pirates of the worst of them, and traders of the most moral.

Current era: The Drowlani are still either traders or pirates, and almost all of them live on their flagships of their various factions. As for government, there is the Lord Trader and the King of the Pirates. These two are generally just the most wealthy, feared, respected, or any combination of the three throughout their group of Drowlani. The Drowlani have no allegiances to any particular planet or group of planets, especially the pirates, who just do as they please.
Qarraq

The capital of the planet, Roccor, and the most significant of the Holdfast Towers, Qarraq is the seat of Archon Liaail, and Lord Governor Nurrun. It towers over the Lavval Mountains with direct access to the Lavval underground lake. As with any Archon's residence, Qarraq is heavily armed and quite well defended.
Yoko Kayabuki

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## Yoko Kayabuki

**Yoko Kayabuki** es parte de la franquicia japonesa de manga y anime **Ghost in the Shell**, creada por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

## Personalidad

Kayabuki aparece por primera vez en Ghost in the Shell: Stand Alone Complex 2nd GIG y es elegida como la primera mujer primer ministro de Japón . Ella reinstala la Sección 9 después de que se llegó a un acuerdo con Aramaki en el Complejo Independiente , 2 años después del ataque de los comandos Umibozu en la Sección 9 La sede central. Políticamente, fue seleccionada por el partido gobernante como un movimiento político interno hacia el conservadurismo a raíz del escándalo del Hombre Laughing que derrocó al gobierno anterior. Sin embargo, se la percibió como políticamente débil: el Gabinete en ese momento estaba aumentando su poder político y estaba siendo dirigido por la personalidad más que por la responsabilidad electoral. El trasfondo de la manipulación secreta por parte de la Agencia de Inteligencia del Gabinete a través de la Crisis Individual / de Refugiados Individual buscaba que el Primer Ministro fuera una figura decorativa de caucho.

Kayabuki se convierte en una víctima del Individuo Once y está involucrado en la investigación de la Sección 9 sobre el caso. Durante la crisis de los refugiados, es arrestada bajo cargos de traición por solicitar la intervención de las Naciones Unidas en la crisis, aunque esta acción por parte del presidente del Partido gobernante no fue sancionada por ninguna de las partes o el electorado: su escape de la custodia y la ayuda de La Sección 9 impidió que este golpe de estado secreto se convirtiera en realidad, y también envió una señal clara al Imperio Estadounidense de que Japón prefiere un estatus independiente dentro de la comunidad internacional.

Esta demostración de capacidad y el llamado de favores debidos en el punto álgido de la crisis aumentó su capacidad para controlar a Japón a raíz de eso. También demostró que tenía influencia desde un punto de vista militar: el JASDF era su herramienta preferida para recordar a los comandantes de la fuerza terrestre y marítima en disputa dónde se encontraban las verdaderas proezas militares de Japón, tanto desde el punto de vista doméstico como militar. Kayabuki mostró una gran sabiduría al seleccionar a Daisuke Aramaki y al Mayor Kusanagi como asesores personales que evitaron eventos potencialmente catastróficos durante el comienzo de su mandato.