Tutorial

The three sections of the tutorial in Bonk 2, shown in order.

The **Tutorial** is a feature in versions of the HTML5-based Bonk.io in versions from the first release during its Beta development, Bonk 2 Beta. This is along with along being in the game a short period of time in early versions of the former Flash-based Bonk.io. The feature in it's current state can be accessed through the Main Menu on the HTML5 based Bonk.io, where the same was present within the Flash-based version as well.

## **Explanation of Current Version**

*The current version has been present within versions of the HTML5-based Bonk.io and its development since December 16th, 2020 onward.*

It is a basic training course that features a long map, that slides between three different small sections, once a player passes between each of the sections, the player's view quickly shifts with the next section. Once a player completes the third section, the tutorial ceases, and the player is brought back to the Main Menu. There is also on-screen text, giving the player instructions on how to perform the tasks in each section.

The sections currently features a dark green background with dimly-lit pillars, along with the default colour for platforms from the original Bonk.io for non-bouncy surfaces. For bouncy surfaces, it uses a yellow colour, and it uses a red colour for "enemy areas." Lastly, it uses the colour black for deadly surfaces. If a player dies within a stage, they will respawn in the furthest stage that they were present within at that time.

## **The Current Sections**

**Section 1-** The player is forced to use the movement keys, to jump up a small set of stairs, over a small trench, and over a deadly circle.

**Section 2-** The player has to gain height through bouncing to get past an small wall, then to pass through a swinging platform, through using momentum.

**Section 3-** The player has to knock off one larger bot on a small platform using an arrow. Afterwards, a moving yellow platform appears from the righthand side creating a floor. A Capture Zone (referred to as a 'Control Point') becomes illuminated in the upper right, which the player must capture to complete the tutorial.

## **Prior Versions**

### HTML5-based Bonk.io's Development (Bonk 2 Beta)

**Version from January 20th, 2020 - December 16th, 2020**

This version of the tutorial is in large part identical to the current tutorial seen today which it is built off this version. This version of the tutorial lacked the background of the current version, where it is instead only a default dark blue gradient background. Other minor changes such as the swinging platform being more difficult to rotate and there instead being two enemy players though being the same size as the player is also present.

This is an image of the first stage of this version of the tutorial.This is an image of the second stage of this version of the tutorial.This is an image of the third stage of this version of the tutorial.**Version from November 13th, 2019 - January 20th, 2020**

This version of the tutorial is largely different from the current tutorial seen today. The tutorial featured a single stage with three default green rectangles to bounce across over to the righthand one where there was a Capture Zone was on top of. There was also two circles below on either corner that were able to be used to get back onto the rectangles if a player fell off. If a player died in this version, they would always respawn in the same location on the lefthand rectangle. At the time, the default background was darker as well within early versions of Bonk 2 Beta.

### Flash-based Bonk.io

**Version from July 26th, 2016 - August 16th, 2016**

Within the Flash-based Bonk.io, there was a tutorial present for a short period of time during the summer of 2016, from July to August 2016. Prior to the addition of this tutorial, there was an Intro Movie added on June 26th, 2016 that was swapped for this tutorial the next month, however was swapped back to Intro Movie after another month until the feature was removed altogether on April 15th, 2017. The tutorial was only triggered when a player first logged onto the game.

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