Tonbang Se-Eun

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Tonbang Se-Eun**
* Jersey Number: **30**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **SF3** • **Emergency Small Forward** for the **Chicago Redbeans**
* Age in Chapter: **18 years old**
* Date of Birth: **October 3rd, 1920**
* Modern Country of Origin: **South Korea 🇰🇷**
* Career Goal: **Aviation**
* Struggle: **Bullying**
* Alignment: **Chaotic Neutral**
* Height: **6' 4" | 1.9304m**
* Weight: **209 lbs | 94.80081kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Tonbang Se-Eun didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: None

Tonbang Se-Eun didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Chaotic Neutral**

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Tonbang Se-Eun hailed from Cheongju in what's now known as South Korea. Born into a family that valued the balance of energy and calm, Tonbang was the youngest of three siblings. Given the Japanese prescription against native Korean names in Chōsen at the time, Tonbang and his siblings' names were an act of rebellion against Imperial Japan. His parents, Sun-Joo and Min-Ho, were both herbalists, known for creating unique remedies that balanced energy and health. Basketball, newly introduced to Korea, was Tonbang's escape from the mania of a bustling household in such a trying political atmosphere. Inspired by the unpredictable nature of flight, Tonbang developed an affinity for the sport. His older siblings, Nae and Ogum, often joked that he dribbled like a Japanese pilot navigating turbulence.

Motivated by dreams of aviation, Tonbang's proudest moment was when he attempted to shoot a basketball from the roof of his family's herbal shop. While there wasn't really any point to this, it did earn him a spot on the new local basketball team in Cheonju, where his anarchic style of play became legendary. His Chaotic Neutral Alignment led him to approach basketball as a form of unpredictable artistry. His on-court antics included dribbling blindfolded, juggling the ball mid-game, and attempting half-court threebuchets without warning.

Tonbang's relationship with the media was tumultuous. He once conducted a post-game interview while impersonating a famous Korean-American comedian of the time, much to the bafflement of the reporters in Chicago. The Chicago Redbeans Assistant Coach Bobby Giddens discovered Tonbang in an unrelated reconnaissance operation for the Central Intelligence Agency. During a visit to South Korea, Giddens attended a local basketball game where Tonbang pulled off a series of scattered and indiscrimiante moves. Coach Giddens was both amused and intrigued, offering Tonbang and his family a life in the United States, escaping the tenancy requirements of Imperial Japan, if he would try out for the Redbeans. Tonbang, his parents, and his siblings accompanied Coach Giddens back to Chicago, where Tonbang impressed team management at the try-out. He was signed as a free agent just a week before Media Day and Fan Fest in January of 1939.

## Details

* Favorite Food: Tacos
* Favorite Color: Neon Pink
* Favorite Animal: Swordfish
* On-Court Habit: Tonbang insisted on wearing a top hat on the bench. Officials made him take it off to play on the court.
* Piece of Trivia: Tonbang once set a record for the most consecutive shots made while doing a somersault, as he was the first person to try it.
* Has a Fear Of: American Mall Culture
* Diet Plan/Training Regimen: Tonbang followed an unusual diet plan that involved eating only foods that have been slightly seared before serving. His training regimen focused on mastering roller skates to improve his agility.
* Pop Culture Interests: Jazz Music, Silent Movies, and Surrealist Literature.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: The Aviation Industry

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Tonbang Se-Eun*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access