recursal/Fanatic-Fandom huggingface dataset:
Great Library of the Dreamlands

A magical structure which has entrances in the city of Celephaïs, Dylath-Leen, Hazuth-Kleg, Ilek-Vad, Inquanok, Kadatheron, Theelys, Thorabon, and Ulthar. It is a great circular stone building with 52 book-filled hallways radiating outwards. The library is tended by Tukor, a native of Thorabon, and Nodar, his Ultharian assistant.
Azathoth

Azathoth (or Azag-Thoth), also known as *the* *Blind Idiot God*, *the Daemon Sultan*, and *the Primal Chaos*, is the father and the ruler of the Outer Gods. Azathoth is described as a cosmic deity of immense power, and, probably, the most powerful being in the universe. He was first mentioned in Lovecraft's short story "​Azathoth" (1922).

## Eschatology

Legend has it that Azathoth gave birth to the universe, and will destroy it in the end. According to Lovecraft, all of reality is merely a part of Azathoth's dream. Azathoth is the "Blind Idiot God" who is absolutely mindless and unconscious. Though he is the creator of all existence, he is oblivious to the universe and the beings within it. He resides outside of the universe, stuck in an endless slumber, attended by a cohort of servants who continually bathe him with the sounds of pipes and drums to keep him from awakening. It is believed that if Azathoth awakens, all things will end.

Some assert that the Daemon Sultan was not always an idiot; instead, he lost his intellect in a great intercosmic battle, in which he may have been thrust entirely outside this dimension. This interpretation is only found within a few works, though.

Some modern thinkers have equated Azathoth with the Big Bang; this corresponds with the Greek and Norse creation myths, which hold that the universe was created out of "primal chaos". He may also be a personification of radioactivity; in fact, the formula in De Vermis Mysteriis for calling Azathoth requires a large quantity of fissionable material. Some scholars have drawn parallels between Azathoth and the Gnostic Achamoth, the mother of the Demiurge who created the universe, or the Egyptian cult of Aten the sun-disk.

## Cult of Azathoth

Overall, worship of Azathoth in his normal guise seems rare. The only true earthly cult was that of the Gnophkehs, but isolated madmen have served him more recently. Azathoth also has a large following among the shan, whose temples hold an image of his avatar Xada-Hgla. The rites the shan perform for Azathoth are wholly abominable.

## Azathoth's Court

Azathoth's Court is at the center of the Universe. There, Lesser Outer Gods dance gigantically to the monotonous piping of a diabolic flute.
Vornai

Vornai is a city in the plain of Kaar. It is said to be the last northern city of man.

Vornai is the terminus of the northern caravan route from Inquanok, and is the only city to have direct trade with Ishara. Out through the Gate of Mists, beyond the walls of Vornai stands a lone hill, and upon that hill is the mysterious House of the Worm.

Vornai is ruled by the mayor Qorth, a cautious and superstitious man who does nothing without first consulting his five augers.

## Architecture

Although not so large as Inquanok, Vornai has its share of spired palaces and high-domed temples. In these structures dwell wealthy merchants, powerful lords, and pious priests. This city is of similar architecture to that of Inquanok, although onyx is not as prevalent here. Vornai is surrounded by walls constructed of huge blocks of onyx transported from the quarries of Inquanok. Only eight gates pierce the walls and lead into the heart of the city down broad avenues.

## Religion

Vornai's priests venerate all the wholesome gods of Dreamlands, though the city not so steeped in the observances of the gods as is Inquanok. Their chief goddess is N'tse-Kaambl.
Skaa

Skaa is an old witch who lives across the street from the Temple of Unattainable Desires in Hazuth-Kleg. Here she worships her strange carven idols and burns her foul smelling incense in praise of her master, Azathoth.

Skaa is best avoided by decent folk, but she does have her uses. She is wise in the lore of unknown and forbidden things and will share her knowledge with those who pay her well. For a price, usually a small bag of opals or other precious stones, she will reveal to those who come to consult her scraps of the forbidden knowledge she has acquired from such tomes as the Pnakotic Manuscripts. Gaining such knowledge in this fashion is less hazardous than consulting such tomes directly. However, those who seek out Skaa’s wisdom are well advised not to cheat her, for her vengeance is both subtle and terrible.
Karakal

Karakal (Master of the Flames) is one of the Great Ones, a fire god. Lore is found in Pathfinder and John Fultz's "Wizards of Hyperborea"); he appears as an elf-like humanoid. Karakal dwells in the Hall of the Flowing Stones at Kadath. In Hyperborean times, he was thought of as the sun god who guarded against the darkness beyond the sky. In the Dreamlands, he has some celestial attributes, but has become more of a fire-god.

Karakal is worshiped by wizards. His priests maintain an altar with an ever-burning flame and summon small, flying firey spiders that are known as the Minions of Karakal.
Ulthar (Elder God)

Ulthar (also Uldar, Ultharathotep) is one of the Elder Gods and the son of Sothoth. The Elder Gods sent him to Earth to keep watch over the Great Old Ones, but he requires periodic rituals to keep up his vigilance.

As Uldar, the Elder God is mentioned in the Sussex Manuscript. Ultharathotep is Ulthar's avatar who the assembled high priests summoned once every thousand years to the city of N'gah-Kthun.
Working

***Working*** is an American sitcom that aired on NBC from October 8, 1997 to January 25, 1999. The series had a total of 35 episodes.

## Plot

*Working* took a satirical (and sometimes over-the-top) look at office life within a big corporate company. The show starred Fred Savageas the naive Matt Peyser who had just graduated from college and was ready to climb the corporate ladder. His ideals are constantly challenged by his boss, Tim Deale, played by Maurice Godin. Other characters included dim-witted Jimmy (Dana Gould), under-appreciated secretary Hal (Sarah Knowlton), overly perky Abby Cosgrove (Arden Myrin), acerbic Delaney (Steve Hytner), and no-nonsense manager Evelyn (Yvette Freeman), that Matt makes friends and work with. Due to faltering ratings, the network attempted to breathe new life into the show during the second season with some cast changes. This included writing out the characters of Jimmy and Hal. They were replaced by Debi Mazar as the ruthless Liz and Rebecca McFarland as Val (As an in-joke, when Matt first sees Liz and Val he mistakenly calls them Jimmy and Hal). During the series run, Danica McKellar, formerly Savage's costar in *The Wonder Years*, made two guest-appearances playing a woman Savage's character meets in a bar, and of whom he says "she reminds me of a girl I grew up with!" Ratings for the series didn't improve, however, and NBC canceled *Working* in January 1999. 35 of the 39 episodes produced were aired.

## Cast

* Fred Savage as Matt Peyser
* Maurice Godin as Tim Deale
* Yvette Freeman as Evelyn Smalley
* Sarah Knowlton as Hal Blum
* Arden Myrin as Abby Cosgrove
* Steve Hytner as John Delaney
* Dana Gould as Jimmy Clarke
* Rebecca McFarland as Val Gibson (season 2)
* Debi Mazar as Liz Tricoli (season 2)
Morgan Carter

Morgan Carter a great-great-grandniece of Randolph Carter. She is the main protagonist of the Dream Cycle computer game.

## Biography

Morgan is a mage's apprentice, whose essence was stolen by her renowned ancestor in a bid to ascend to godhood. After discovering that her path to the waking world has been obscured by dark magic, Morgan ventures into the Dreamlands to purge the realm’s corruption, recover her own powers, and thwart Randolph’s sinister plans to become a god.

## Magic

Morgan wields powerful magic, and can cast spells to create light, teleport and platform around the environment. She uses both magic and combat tactics to defeat enemies. The combination of magic with ranged and melee weapons allows Morgan some versatility against a variety of creatures and situations.
Thinistor Udd

Evil sorcerer, a descendant of Soomus and a cousin of Nyrass. He was a wizard-priest who served Yibb-Tstll and took his residence in a template in the source of the Tross in the Great Bleak Mountains. With the help of the nightgaunts and Ebraim Borak, he kidnapped people and used them as vital energy donors to regain his youth, turning them into mere bags of bones, which he then fed to his pet snow leopards.

Thinistor Udd is an antagonist in Brian Lumley's "Hero of Dreams".

## Biography

### Early years and relationships with Imniss family

Thinistor Udd was born in Nir, and his father was a sorcerer who vanished forever during "some strange necromantic experiment". Ten years passed and his widow took a second husband, Irik Imniss; and in her last possible years Mathur Imniss was born. She died giving him life, and some nineteen years later, Irik followed her.

When Mathur was in his 30s he met and married a young woman. Thinistor remained single. He owned half of the house, Mathur owned the other half, living there with his new wife. Thinistor had inherited his father's appetite for sorcery, his books and apparatus.

There had never been any love between the half-brothers. Mathur had worked and prospered while Thinistor studied the dark arts and frittered away his half of their father's inheritance. Mathur had never liked Thinistor's experiments, but he was used to the other's strange ways and they had not greatly bothered him. But Thinistor began paying unwanted attentions to Mathur's wife, and the younger brother threw him out of the house. Thinistor went, taking his books and devices with him.

Fifteen years later Thinistor came back. He had been passing through Nir and had heard of Mathur's wife's sickness, with which no ordinary physician could cope. For six long months she had suffered and declined, until Mathur was at his wits' end what to do about it. Thinistor offered his services, and soon the woman returned to her previous strength and beauty.

### Magic of the First Ones

In Great Bleak Mountains, Thinistor discovered a way into the Keep of the First Ones. He brought out of there secrets the First Ones knew, and using this knowledge he created an avatar of Yibb-Tstll in the shape of a stone idol which walked at his command. He intended to be the greatest sorcerer in all the Dreamlands.

Thinistor was known to be one of the few who were able to control the Wands of Power.

### Death

Thinistor was defeated by Aminza Anz in the Temple of Yibb-Tstll.
Wazik

Wazik, or Ossarans, are nomadic people populating Ossaran Steppes. Similar to the Cossacks of the waking world, these feared plainsmen do not ride horses but instead use the shaggy yaks of the region for mounts. They lead a harsh existence and raid the few villages which dot the boundaries of their homeland, taking captives as slaves which they often sell. Their spread has been largely halted by the Great Bleak Mountains, which are all but impassable, the Great Wall which surrounds Sona-Nyl, the land of Zura from which no man has ever returned alive, and the Bnazic Desert which they regard as haunted. Their only avenue of expansion is to the west, toward Theelys. Occasionally, various bands of these plainsmen have banded together to mount large scale raiding forays in that direction, but the descendants of Soomus have always turned them back.
Eye of Light and Darkness

The Eye of Light and Darkness is an ancient sigil, described in such books as the Necronomicon and De Vermis Mysteriis. Word is that it can bar creatures from beyond from entering our world.

> *"Of those signs effectively sealing the festerings of the dark god, the most potent is the Eye of Light and Darkness. Inscribed into the substance of a high place near the haunts of evil, and no futher than 30 li from them, expels the evil strength for so long as the sign exists. The Eye must be created the afternoon before the full moon rises. At moonrise, the blood of an innocent must fill the pupil of Eye once per drumbeat from then to moonset. As the first blood is given, chant the words 'sa-ma, sa-ma, te-yo, sa-ma', and continue until the moon sets. When next the moon rises, the Eye opens to ward and to guard. Gather the friends of good to work this wisdom, for too few shall surely fail".*
>
>

> *Seven Cryptical Books of Hsan*
>
>
Stony Desert

A dreary, rocky wasteland around Mount Hatheg-Kla. Its stones are of bizarre shapes and sizes, carved into weird forms by the wind. Between the rocks, a thick, gray, ash-like dust rises at every step, burning the eyes and constricting the lungs. From the heights of Hatheg-Kla, the place closely resembles a titanic graveyard, which in fact it may be. Wise folks avoid the desert entirely.
Olathoë

A marble city of the lost kingdom of Lomar legendary for its beauty, located on the plateau of Sarkia between the peaks of the Noton and Kadiphonek. Few travelers ever visit this city, but those who do return with tales of its loveliness.

The people of Olathoe are described as the bravest of the Lomarians for their past battles against the Gnophkehs.
Naach-Tith

The Barrier of Naath-Tith (also known as the Wall of Naach-Tith or Naath-Tith's Barrier) is an incantation that provides a barrier to protect against or contain evil forces. Complete version may only be found in the library of Celaeno or in the Fourth Book of D'harsis. It first appeared in Brian Lumley's "Dylath-Leen" and features heavily in his other stories.

This Barrier is often employed by the summoners of Yibb-Tstll to protect those within from the god's possible displeasure. For this reason the Barrier is referred to as Soul Sealing in a number of magical texts (the English Book of Eibon mistranslates this as Soul Searing).

## Description

To work this spell one must go around the area that needs to be protected, returning to the starting point, chanting the words as one goes. The words required to raise the Barrier are relatively obscure and may prove hard for the enterprising sorcerer. The Latin translation of the Cthaat Aquadingen mentions the spell but only in passing. Most copies of the Liber Ivonis contain the correct formula though it is missing from the English translation. The spell may also be found in Chapter Ten of the Unaussprechlichen Kulten.

The result is an invisible forcefield of great strength. As well as being used to create protective fields the barrier can also be used as a temporary means of imprisoning an entity. It has even proven capable of holding a Great Old One captive on several occasions. Casters should be careful lest the Barrier prove a prison as well as a safeguard.
Basil Elton

Basil Elton is a lighthouse keeper in Kingsport, Massachusetts. In "The White Ship" he explores Fantastic Realms in the search of mystical Cathuria, the "Land of Hope".

Elton and the Captain of the White Ship travel past many lands with the first being the land of Zar, where “dwell all the dreams and thoughts of beauty that come to men once and then are forgotten.” The ship sailed past the splendid terraces and phosphorescence oceans of Zar; the Captain says those who go to Zar never return to their homeland.

After Zar were the mighty spires of Thalarion, City of a Thousand Wonders. According to the Captain "only daemons and mad things that are no longer men" live in the Thalarion and it is ruled by the eidolon Lathi. Obviously, while Thalarion appears wondrous, something in the city either kills people or drives them insane.

After Thalarion came Zura, the Land of Pleasures Unattained. While the shores of this land was composed of lovely groves and woodlands and beautiful singing and laughter could be heard, the wind from Xura brought a horrible odor "...with the lethal, charnel odor of plague-stricken towns and uncovered cemeteries".

Finally, the White Ship comes to the harbor of Sona-Nyl where "...there is neither time nor space, neither suffering nor death". Elton lived in Sona-Nyl for many years. He hears tales about Cathuria, the Land of Hope, and convinces the Captain to take him to the Cathuria, which according to legends lies beyond the Basalt Pillars of the West. The Captain warns Elton that the seas are perilous where the Cathuria lies but yet he still agrees to take him to the Land of Hope.

However, beyond the Pillars there was no Cathuria. Instead what they found was "...the distant thunder of falling waters, and to our eyes appears on the far horizon ahead the titanic spray of a monstrous cataract, wherein the oceans of the world drop down to abysmal nothingness". The White Ship fell over the massive falls and amidst the crashing Elton could hear the shrieks of men and things that were not men. Later, after the crash, Elton realized he was on the platform of his lighthouse in the waking world. All of the years Elton spent in the Dreamlands translated to only less than an hour in our space-time. The next morning Elton found some wreckage on the rocks, a single shattered of white spar (mast of a ship), at the base of the lighthouse as well as a strange dead azure bird. Elton never saw the White Ship or any other visitor from the Dreamlands ever again.
Outer Gods

Outer Gods are cosmic deities. They are to be distinguished from the Great Old Ones. Unlike the Great Old Ones, the Outer Gods are vastly more powerful and located beyond the confines of Earth and the solar system, exerting their influence from deep space. The Outer Gods are "mindless blasphemies" from outside the capacity of humanity to understand.

## List of Outer Gods

* Abhoth
* Azathoth
* C'thalpa
* Daoloth
* Ghroth
* Magnum Tenebrosum
* Magnum Innominandum
* Nyarlathotep
* Shub-Niggurath
* Ubbo-Sathla
* Cxaxukluth
* Sothoth
* Yog-Sothoth
* Yibb-Tstll
* Lesser Outer Gods
Naraxa

A river on the Eastern continent. It originates in the Tanarian Hills and flows into the Cerenerian Sea. Naraxa river valley is a home of The Kingdom of Ooth-Nargai.

The entire Naraxa valley is timeless. Processes requiring the passage of time (aging, decay, fermentation, natural healing, birth, farming, etc.) cannot take place here, though certain actions (building houses, cooking food, killing enemies, etc.) can occur normally. Children must be born and raised outside of the valley (typically in the Tanarian Hills).

Celephaïs is located at the mouth of the Naraxa.
Miss Match

***Miss Match*** is an American Comedy-Drama that aired on NBC from September 26, 2003 to December 15, 2003. The series had a total of 11 episodes.

## Plot

A Los Angeles matrimonial attorney, Kate Fox (Alicia Silverstone), doubles as a high-end matchmaker even though her own love life is far from perfect. A Los Angeles matrimonial attorney, Kate Fox (Alicia Silverstone), doubles as a high-end matchmaker even though her own love life is far from perfect. A Los Angeles matrimonial attorney, Kate Fox (Alicia Silverstone), doubles as a high-end matchmaker even though her own love life is far from perfect. A Los Angeles matrimonial attorney, Kate Fox (Alicia Silverstone), doubles as a high-end matchmaker even though her own love life is far from perfect. A Los Angeles matrimonial attorney, Kate Fox (Alicia Silverstone), doubles as a high-end matchmaker even though her own love life is far from perfect.

## Cast

* Alicia Silverstone as Kate Fox
* Lake Bell as Victoria Carlson
* David Conrad as Michael Mendelson
* Jodi Long as Claire
* James Roday as Nick Paine
* Ryan O'Neal as Jerry Fox
Haon-Dor

Haon-Dor is a powerful sorcerer from the waking world land of Hyperborea. Haon-Dor is one of an obscure species driven from their homes on the isle of Ultima Thule by the voors.

Haon-Dor once had a glimpse of the tablets of Ubbo-Sathla, and this vision left him fearful of light and the sky for the rest of his life. Long ago he dwelt beneath Mount Voormithadreth and had some dealings with the serpent men followers of Tsathoggua who escaped the destruction of Yoth. Later he fled first to the Hyperborean colony of Krannoria. When the colony was attacked by Abhoth, he fled through Eibon's doorway to Saturn. From Saturn he made his way to Earth's Dreamlands. He now dwells on the dark side of the Moon, not far from the city of the moon-beasts. Here he build an exact replica of the ruins at Bendal-Dolum to serve as his lair.

Haon-Dor wishes to return to the waking world and spread his evil influence once more, but to do so he requires investigators from the waking world who are physically present in the Dreamlands to open the way for him. Once back in the waking world he will begin to exert his evil influence again in an attempt to dominate the globe.

Haon-Dor has some dealings with the moon-beasts, who otherwise leave him alone. He is far more powerful than they are. He also had some dealings with the remnants of the serpent men, and even Mnomquah himself from time to time, but he usually prefers to keep to himself.

## Appearance

Haon-Dor appears as a tall being, well over eight feet in height, and thinner than the average human. His precise features are unclear because he wears a dull brown robe with a hood obscuring his face, while long sleeves cover his hands. He speaks in a sibilant, reverberating voice. He is also capable of changing his shape to that of a fifteen-foot rattlesnake.

As with many other sorcerers, Haon-Dor left behind his own grimoire known as the Testament of Haon-Dor. Little is known of its contents, save for the eleventh chapter dealing with reincarnation. No records of it have been found since the time of Hyperborea, however.
House of the Worm

A house on the plain of Kaar, close to Vornai. It is built by an Old Man of Whom No One Likes to Speak on a hill on the five black pillars, "whose age no man remembers and no record tells".

## Description

Since before the first stones of Vornai's oldest building were laid, there has stood upon a nearby hill a ring of stones, five in all, positioned such that they form the points of a star. In fact this is the Elder Sign, placed on this very spot by N'tse-Kaambl herself to seal the sleeping Great Old Ones away from the wholesome lands of Dream, although even the priests of Vornai do not know this. The folk of Vornai have always avoided that place, for it was said that daemons dwelt within the ring. Within the ring is the House of the Worm, where the Old Man of Whom No One Likes to Speak lives.

Inside the house is a great pentagonal hall with a huge fireplace, and in the hall there is a large pentagonal table, large enough to seat many men. The entire room is shrouded in purple wall hangings and thick purple carpets, and everywhere, upon the hangings, the carpets, the table, and the chairs, is emblazoned the Elder Sign. Beyond the main hall, through a stone archway covered with curiously carved figures of hybrid creatures and the stars, a long staircase of shallow stone steps descends into the depths of the earth.

The stairs lead to a nighted realm filled with many corridors and archways too small for a man to pass. The passage leads to a room with another set of five standing stones set about an ancient altar. Beyond this room is a cavern without visible limit. This chamber is dominated by a pit so vast that its far side can not be seen. From this pit radiates a sickly, greenish light which lends some illumination to the chamber. This is the resting place of that nameless terror which so terrified the Elder Gods. This creature is the reason that N'tse-Kaambl set her Great Seal upon this spot, and that the Old Man must reside here in perpetual vigilance, guarding the House and its stones lest the creature below should awaken and attempt to free itself. Just what lies in the pit is also left to the keeper's fevered imagination, but it is fair to say that it is just a fearsome and powerful as one of the Outer Gods.
Cathuria

Cathuria, also known as the Land of Hope, is the legendary abode of the gods, the most beautiful corner of the universe. Exact location of this land is unknown; it is believed that Cathuria lies beyond the Basalt Pillars of the West, but Basil Elton found out that beyond the Pillars there is the edge of the world where "the oceans drop down to abysmal nothingness". His grandson Nathaniel was said to have found this land, but was cast out soon thereafter. It is assumed that the gods took Cathuria away.

The legend goes that a secret route, known only to a few, leads through the Basalt Pillars of the West to the portal to Cathuria. If a ship should follow this route there will appear in the air above the cataract a hole in space from which emanates a brilliant white light which will reach forth, seize the ship, and guide it through the portal to Cathuria.

Cathuria was known as the land where all ideals are true. It is said to be even more splendid than Sona-Nyl, filled with music more beautiful than any to be heard in Ennon. It is a land filled with fragrant forests of aloe and sandalwood, green and verdant pastures, and wondrous cities built of marble and porphyry with streets and walls of gold. The River Narg, a sacred grotto-born river of scented water, flows through Cathuria. The Narg, also known as the River of Ages, has magical properties and will transport those who drink from it back to an age of innocence.

Cathuria is not for humankind. According to the legend, the gods removed Cathuria from the world so that people would have something to strive for. Once it was that people might have attained this land and remained there for all time, but now the gods will only allow short visits to the splendid place.

Cathuria is ruled by the king Dorieb, whose people see him as a god.
Tyrhhia

Tyrhhia (also Nameless Ruins) is a famed city-state from the ancient history of the Dreamlands. It is situated on the Isle of Oriab in the Southern Sea. Thousands of years ago, it was the most glorious place in the Dreamlands, ruled by the queen Yath-Lhi. Now it is ruined and abandoned. These ruins are shunned by people, most likely because of the nocturnal bloodsucking creatures lurking there.

## History

Ages ago Yath-Lhi's armies roamed the Dreamlands in search of loot to satisfy their queen's greed. Whilst trekking across the slopes of a mighty and forbidden mountain she and her army were beset by a great landslide. Chancing across an enormous ruby amongst the fallen rocks, Yath-Lhi ordered her warriors to haul the gem back to Tyrhhia, unaware that it contained the essence of an evil being known as the Fly-the-Light. By the time Yath-Lhi and her forces reached their home city, they were akin to zombies, bereft of any thoughts other than those given to them by Fly-the-Light. Soon this malady overtook the rest of the unsuspecting population, turning them into nothing more than mindless slaves for their new master.

What occured thereafter is unknown, but the city of Tyrhhia eventually fell, it’s people now nothing more than dry bones beneath the sands. There's a theory that the residents of the city eventually became wamps. Lost to corruptive magic, they have devolved into something which only grossly resembles their former human form. The truth yet remains unknown.

The chronicles of Tyrhhia speak of an enemy wizard called Wo Ha Tsi, who entrapped a harem of unfortunates, worshipped Yog-Sothoth.

## Architecture

What is left of Tyrhhia hints at a great and architecturally beautiful city. Stone walls bear faded carvings and pedestals host great statues, now worn away with their features lost to time. Amidst the snow-dusted stones and collapsed walls, perched on a cliff overlooking Yath, only wamps and ghouls now dwell. There is yet more to Tyrhhia than meets the eye, and rumors of great treasures left somewhere in the city abound in nearby Baharna.

## Thyrrian ghouls

The nominal leader of Tyrhhian ghouls population is Elisha. Seeking food for his people, this he achieved with in an uneasy symbiosis with the wamps. Even Elisha does not know, however, how long his kin have infested the lost city, nor is he privy to its secrets.
The Fanelli Boys

***The Fanelli Boys*** is an American sitcom that aired on NBC from September 24, 1990 to May 13, 1991. The series had a total of 24 episodes.

## Plot

Following the death of her husband, Theresa Fanelli (Ann Morgan Guilbert) is prepared to sell the family business (a funeral home) to her son Anthony (Ned Eisenberg) and move from Brooklyn to Florida. Thwarting her plans are the arrival of her younger sons Ronnie (Andy Hirsch), who had just dropped out of school, and Frankie (Chris Meloni), whose engagement has just been broken. Another brother, the slightly disreputable Dom (Joe Pantoliano), is between hustles. Anthony learns that the funeral home is about $25,000 in debt, which he had not counted on. Soon, all of the boys are back at home with their mom, just like the old days. Advising the family, somewhat dubiously, are Theresa's brother, a Catholic priest known as "Father Angelo" (Richard Libertini), and fortune teller Philomena (Vera Lockwood).

## Cast

* Joe Pantoliano as Dom Fanelli
* Ann Morgan Guilbert as Theresa Fanelli
* Ned Eisenberg as Anthony Fanelli
* Chris Meloni as Frankie Fanelli
* Andy Hirsch as Ronnie Fanelli
* Richard Libertini as Father Angelo
* Vera Lockwood as Philomena
Dagon

Great Old One who leads the deep ones. Dagon appears as a deep one of tremendous proportions. The deep ones and some coastal humans worship him alongside his mate, Mother Hydra.

Dagon spends much of his time sleeping in a crevasse in the ocean floor beneath layers of muck. He comes forth to meet his human or deep one worshipers when they call out the proper rites. Legend has it that Dagon may come no further ashore than the low tide mark, though on at least one occasion he came further inland.

## Cult of Dagon

Dagon's cults have existed for millennia. Legend has it that the Phoenicians came to power through the influence of Dagon, and that the end of their supremacy came when they turned away from him to other gods. One of his modern-day cults, the Esoteric Order of Dagon in Innsmouth, Massachusetts, was raided by government agents in 1927 due to reports of strange disappearances and illegal activities in that town.
Dukes of Ishara

Byharrid and Gathnod, the Dukes of Ishara, are twin brothers, distinguishable only by their mannerisms and the fact that Byharrid bears a nasty dueling scar above his right eye.

Byharrid, generally assumed to be the real leader in Ishara, is a bully and an man of action. He is utterly ruthless in achieving his aims, and embodies the Machiavellian ideal. Gathnod is a soft but cruel man, in the vein of the Roman Emperor Caligula. He enjoys inflicting pain and suffering on others, and his appetites know no bounds.

The two brothers typically dress in fur-lined jackets stitched with thread of gold, bright red thigh boots, and great quantities of gold jewelry.

The Dukes are considered by most to be rough and uncouth. They have tried to buy their way into polite society through arranged marriages several times, but as their reputations have preceded them they have been forced to search farther and farther from home. They are driven by greed and a desire for power. Unknown to all, save a few trusted servants, they have become corrupted by the influence of the Great Old Ones and are now in league with the merchants of the Black Galleys and their moon-beast masters in their nefarious plans.
Keeper of the Cage

The Keeper of the Cage was a colossal humanoid creature who dwelt in the Underworld. He was the guardian of a gigantic cage filled with beings who were to be sacrificed to the Great Old Ones. He appears in Brian Lumley's novel "The Clock of Dreams".

The Keeper claimed to be both near-immortal and near-omniscient. Formerly a mortal man who had been remade by the Great Old Ones after they caught him trying to use their own power against them, the Keeper had been stripped of all self-interest save that required to survive, and posted as a sentry next to the great pit into which their sacrifices were to be cast.

When interdimensional time-traveller Titus Crow journeyed through the Dreamlands, his love, the Lady Tiania, was abducted by one of the servants of his enemies, a great nightgaunt. Following the creature back to its nest, Crow found her in the hands of the Keeper. After freeing the creatures held in the cage, Crow attempted to do battle with the Keeper but was completely outmatched. Only the intervention of Crow's friend, Henri-Laurent de Marigny, swung things in Crow's favour, with de Marigny at the helm of a machine outfitted with a weapon of awesome power by the Elder Gods. This weapon made short work of the Keeper and the trio, along with all of those imprisoned in the cage, were able to make their escape.
Dhol Chants

The Dhol Chants is a book from the Plateau of Leng. A Chinese copy was discovered in an Asian monastery of undisclosed location in 1650, and English copies have appeared since then. Research has proven a link between this manuscript and the beings known as dholes, but whether or not they influenced its text in some way remains uncertain. The Dhol Chants first appeared in the story "The Horror in the Museum" (H.P. Lovecraft, Hazel Heald, 1938).

This book contains five hundred and fifty-five different "chants", which are not meditative in nature. They include one which calls the "Blue Glow" (whatever that may be), and others which are used to command spirits. The reader should be warned, though, that the beneficial spells within are often ineffectual, while the spells of vengeance usually only take effect after the caster's death.

Miskatonic University's library is said to hold a copy of the Dhol Chants.
Priests of Mnomquah

Moon-beast priests that serve in the Temple of Mnomquah. They wear strange serpent-like headgear and carry long, slender wands. From these wands they are capable of emitting a soft bluish beam of light which has the form a snake. This beam will seek out its target, even if out of the caster's sight, as if by sense of smell. Anything or anyone unfortunate enough to be struck by one of the snakes will instantly be turned to stone.
Aran

A mountain in the Tanarian Hills. Its lower slopes are "green, gentling up through palms and shrubs and ginkgos, then gradually shifting to scree and bare rock, finally crossing the permanent snow line to rise more steeply, but not frighteningly so, to a white rounded peak".

Atop the Aran is an unusual sculpture garden, featuring statues of the Dreamlands' legendary heroes. For generations insane artists have created and tended the glistening statues of ice. Each hero is represented by twin portraits perfectly matched except for the expressions of horror frozen into one of each pair.
Dreamlands natives

Dreamlands natives are indigenious peoples that inhabit safe regions of Dreamlands. The most populated and civilized regions are the West and the valley of Ooth-Nargai in the East. Many of Dreamlands civilizations by now have disappeared, such as the Mnar kingdom. There is also a number of non-human sentient races, including men of Leng, beings of Ib, ghouls, zoogs and cats.

The exact origins of human natives are unclear. In Jonathan L. Howard's "Johannes Cabal: The Fear Institute" there's a theory that they are ancestors of ancient dreamers who either could not or simply chose not to return: *"Perhaps, millennia ago, immigrants from Ancient Greece or lost Mu came there and settled close together... And so those populations naturally have Grecian or Muite characteristics to this day"*.
Downs of D'haz

Underground region beneath Luz. The only access to the Downs is continually guarded by the Lords to ensure that their subjects do not escape. In D'haz dwells a race of creatures known as the halflings of D'haz. They share their realm with the hideous url worms, whom they tend at the orders of their masters in Luz.

Beneath Downs of D'haz is the Great Dhole Ossuary.
Books of D'harsis

Books written by D'harsis, one of the Dreamlands' greatest wizards. Most renowned of them is the Fourth Book which includes information on the entity Fly-the-Light and the evil queen Yath-Lhi, and possibly the formula for the Barrier of Naach-Tith. D'harsis wrote at least 11 books, but these are even rarer than the 4th. The only known copy is kept in the library of the Temple of the Elder Gods in Ulthar.
Rinar

Situated on The Eastern Continent, east of Zakarion, a short sail over the The Straight of Celephais, south of the Tanarian Hills and Hazuth-Kleg lies the city of Rinar. This is a straightforward, matter-of-fact city of grey and green and obelisks of crystal and shiny stone. It is a fast-growing trading city with few frills. Rinar is well loved by travellers because it's safe and businesslik and a bit boring. The people have a simple sense of realism and humor, don't take anything seriously, are a bit anti-intellectual and resentful of elites. The prevailing languages are a quaint slavic, balkan ethnic dialect that long since wandered into the Dreamlands, mixed with many Celephais cultural references. Much of the city is variants of Moss Agate, Chalcedony, Idocrase and Moldavite. The inlands have extensive copper mines, so most structures are reinforced with elaborate polished copper decorations - and rather pompous fluted statues of ancient patriarchs - often heavily corroded.

Rinar is governed in a uniquely Rinar manner, strongly emphasizing a racial and highly traditional set of patriarchal councils. The populations is a mix of native Human lineages, terrestrial immigrant lines that have been here for thousands of years local time from the Balkans, Northern Turkey, Phillistina and the Rabat area of Morocco. The feel of the city is native Dreamlands, typically "Rinar", with terraced houses with intricate interlocking walls and gardens.
Nyrass

Nyrass is the last in the long line of sorcerers who are descendent from Soomus. He dwells alone in a great castle which stands at the outskirts of the far western town of Theelys. Nyrass appears in Brian Lumley's "Hero of Dreams".

Apart from Atal, Nyrass is the only other person known to possess a copy of the Fourth Book of D'harsis, although only Atal has ever managed to decipher the cryptic runes within. Nyrass is regarded with no small amount of suspicion and fear by the locals in Theelys, but this is more out of ignorance than for any real reason. In actual fact, Nyrass is a kindly old man. His knowledge of the history of the Dreamlands is great, exceeding that of Atal of Ulthar's, and his knowledge of sorcery is equally great.

Nyrass is a reclusive sort and seldom ventures forth from his sanctum. However, from time to time, he has been known to secretly recruit adventurers to carry out certain tasks for him. His secretiveness stems not from any form of deviousness, but from his desire not to attract any undue attention to himself.

Like his ancestors, Nyrass was a keeper of the glass sphere with Klarek-Yam imprisoned inside.
Atal

Atal is a mage and a priest from Ulthar, former patriarch of the Temple of the Elder Gods, the successor of Barzai the Wise.

Atal is over three hundred years old and quite distinguished-looking. Though he is feeble in body, his mind and spirit are stronger than in his youth. His snow-white beard is so long it reaches the floor.

Atal is one of the wisest living men of the Dreamlands.

## Biography

Atal is the son of an innkeeper in Ulthar. He first appears in Lovecraft's "The Cats of Ulthar" (1920) as the young man who witnesses the weird rites of the cats on the night that the old cotter and his wife are killed. In "The Outer Gods" (1921) he was an apprentice of Barzai and accompanied the Hight Priest on his doomed climb to the top of Mount Hatheg-Kla to see the Gods. Nowadays Atal is known as one of the world's foremost scholars. He has preserved Barzai's handwritten notes on the Great Ones at the Temple of the Elder Gods.

According to Dirk Flinthart's "To Be in Ulthar on a Summer Afternoon", in the age of 350, Atal "opened a portal into the darkness beyond dreams and took his leave". His successor as a High Priest is Bierce,
Keep of the First Ones

Keeps are giant castle-like structures that serve First Ones as their space-time travel devices. They were established in Dreamlands' Great Bleak Mountains many thousand years ago.

*"The vast stone block was set back from the sheer, freshly-conquered face, looming in the final fold of mountain that went up, white-crested, to the ultimate ridge of snow. Neither door nor window showed, nor indeed any evidence at all to show that the structure had ever known or been capable of knowing habitation of any sort, and yet patently it was not a natural feature; it had been fashioned by intelligent beings."*
Bierce

Bierce is an immigrant dreamer and a patriarch of the Temple of the Elder Gods in Ulthar, the successor of Atal. He appears in Dirk Flinthart's "To Be in Ulthar on a Summer Afternoon".

## Behind the scenes

Bierce's name might be a reference to Ambrose Bierce, a renowned American writer who had a strong influence on Lovecraft. In 1913, Ambrose Bierce mysteriously disappeared and was never seen again.
Men of Leng

A race of primitive, satyr-like beastmen that inhabit Plateau of Leng. They have horns, hooves, and tails, and very wide mouths.

## History

In ancient times the Men of Leng were a powerful race and built cities, including the city of Sarkomand which was their capital. Ages ago they were enslaved by the Moon-Beasts and now serve as their go-betweens in interaction with humans.

According to Brian Lumley's "The Clock of Dreams", men of Leng once took part in seizing Dylath-Leen under the command of Nyarlathotep. For many years Moon-Beasts traded rubys with Dylath-Leen citizens, and they brought to the city the biggest ruby ever seen, leaving it on a pedestal in the main square as a false token of esteem. The magical influence of this great jewel bewitched the people, and in the end they became slaves to be led away to the black galleys of the traders. Men of Leng invaded the city, but Titus Crow and Henri-Laurent de Marigny were able to throw them out.

## Religion

The Men of Leng, like their Moon-Beast masters, serve Nyarlathotep.

## Appearances

* "The Dream-Quest of Unknown Kadath" (H. P. Lovecraft, 1943)
* "The Clock of Dreams" (Brian Lumley)
* "Mad Moon of Dreams" (Brian Lumley)
Lathi

The Eidolon Lathi is a ter-men queen and the ruler of Thalarion.

She appears as a beautiful woman with long blonde hair, sparkling eyes, and golden-hued skin from the waist up. Her lower body seems to disappear into the folds of her gown. In fact, her lower body is that of a giant queen termite, and is much larger than her upper human torso. Lathi, like all female members of her race, is capable of extruding a web-like substance from her fingertips which can entrap her prey. Her thorax protrudes into a chamber behind her throne; this is her nuptial chamber and it is where her unfortunate mates are brought. She cannot move about by herself and requires the assistance of several worker ter-men in order to move from one location to another. For this reason she is almost always encountered in her throne room in Thalarion.

All prisoners are brought before Lathi in her throne room. Female prisoners she regards as a threat, and she has them cast into her pit-like dungeons to rot. Should she find male prisoners handsome, she will attempt to seduce and mate with them.
Gak

Gak is a city on the Eastern continent. It is famous for its spices, some of which are said to have magical properties. The two main spice routes are west by river through the Shadow Fens and Weeping Wood to Hazuth-Kleg and Rinar, and north overland to Zulan-Thek (now an empty ruin) and then by river to Ilek-Vad. Dwarves are native to the area, and make up much of the caravan and river traffic.
N'tse-Kaambl

Elder Goddess "whose splendour hath shattered worlds". She often appears as a beautiful woman in flowing robes bearing a spear and shield. Some credit the invention of the Elder Sign to her.

## Cult of N'tse-Kaambl

N'tse-Kaambl is primarily worshiped by the priests of Yuth. She is also a chief goddess of Vornai.

A rite in the Book of Eibon calls upon her protection, but it may only be cast on a tall hill or tower with eight people present.
Dylath-Leen

A large city in the West located in the mouth of the river Skai by the Southern Sea. It is built mostly of basalt and has many thin angular towers which pierce the sky. Its streets are dark and uninviting, and a haze of smoke hangs over the city except when strong winds blow in from the sea. Dylath-Leen is ruled by a prince.

The city has a bad reputation throughout the Dreamlands as a home for criminals, assassins, and other wicked people. The ruling prince utilizes his Eyes of Dylath-Leen - a sort of secret police - to investigate crime only when important persons are involved. Otherwise, he allows citizens to pretty much do whatever they want.

Dylath-Leen is famous for the comings and goings of the mysterious Black Galleys.

## Economy

Dylath-Leen is the largest trade city of the West. It has a port from where ships sail to the southern lands. Its harbor, known as the Bay of Wharves, is filled with over one hundred docks and quays of various sizes. There are always at least a dozen ships from every land on Earth, and few which are thought not to be on Earth, at anchor here.

## Black Galleys

A source of fear and superstition from across the Southern Sea. They trade unique rubies to the bazaars of Dylath-Leen in exchange for gold and "fat black men of Parg whom they bought by the pound" which they take back with them to the moon.

   The traders that interact with human merchants are men of Leng disguised with turbans to cover their horns. Despite this their wide mouths and sinister reputation lead to distrust in the human population. But the real owners of galleys are toad-like moon-beasts. At Dylath-Leen they remain below decks for weeks and only emerge through the ship's hatches when they return to the Moon.

Once the alien traders brought to the city the biggest ruby ever seen, leaving it on a pedestal in the main square as a false token of esteem. The magical influence of this great jewel bewitched the people, and in the end they became slaves to be led away to the black galleys. Men of Leng invaded the city, but Titus Crow and Henri-Laurent de Marigny were able to throw them out.

## Known citizens

* Bo-Kareth, innkeeper
* Litha*,* Bo-Kareth's daughter

## Appearances

* "The Dream-Quest of Unknown Kadath" (H. P. Lovecraft, 1943)
* "Dylath-Leen" (B. Lumley, 1971, later became part of "The Clock of Dreams")
* "The Clock of Dreams" (B. Lumley, 1978)
Moon-Beasts

Inhabitants of the Moon. They are "great greyish-white slippery things which could expand and contract at will, and whose principal shape - though it often changed - was that of a sort of toad without any eyes, but with a curious vibrating mass of short pink tentacles on the end of its blunt, vague snout" (The Dream-Quest of Unknown Kadath, Lovecraft).

The Moon-Beasts live in windowless cities of stone. They sail black galleys between the Moon and the Dreamlands, trading rubies for both slaves and gold, at the port of Dylath-Leen. When there, they employ the Men of Leng, disguised in turbans, as their go-between and stay hidden below deck, less the merchants of Dylath-Leen learn the terrible secret of with whom they are dealing.

## Religion

The Moon-Beasts worship Mnomquah and Nyarlathotep.

## Nameless Rock

The Moon-beasts have a permanent settlement at the Nameless Rock, a jagged granite island near Inquanok, in the Cerenerian Sea. Their slaves are sometimes brought here for unknown reasons. The Nameless Rock is superstitiously avoided by passing ships, because of the strange howls sometimes heard there at night.
Dothar

Dothar (or Dother) is a smallish desert city in Mnar whose brown-skinned people keep mostly to themselves. They do not worship the Great Ones, unlike most Dreamlands residents, but keep the nature of their deity a secret. Naturally, fearful rumors are rife about their faith, though the people of Dothar do not seem to practice human sacrifice or other abhorrent rites.

The city is best known for the peculiar trade items which are sold by its diffident silk-clad merchants. These items include exotically-scented oil suitable for lamps or dipped torches, powerful acids kept in green glass bottles, planks of fine ivory from six to ten feet long, and eerie phosphorescent rocks. The source of these items is completely unknown.