Amelia Collins

## **Base Info**

Amelia's unit, Shooting Star, is a High-Damage Area of Effect ATK unit. She specializes in DEF Penetration and Crowd Control.

Direct eye contact is not advised.

## **Strengths & Weaknesses**

### Strengths

* High base ATK stats and base ability ATK % (better than Buff ability);
* Many Crowd-Controls (Silences/Stuns) (3);
* DEF Penetration;
* Area of Effect and Horizontal hits;
* Possible SP Jammer.

### Weaknesses

* Very low DEF stats;
* High SP gauge on Activate-able (Aria of Madness);
* No fragmented Hits (attacks that hit multiple times when cast);
* No Determinative Hits.

### Note

* Medals randomly obtainable in Premium Treasures (Using Diamonds);

* No Costume for bonuses for now, but has a +15% Crit R purchasable buff from the Welfare for 4000 Diamonds and redeemed at the Collections.

## **Skills**

50% Chance to Silence (1 Turn)
25% More Damage to DEF type targets
25% DEF Penetration
100% Chance to Stun (2 Turns)
50% Chance to order all ally units to attack that target (2 Turns)
50% Chance to Silence (3 Turns)
50% DEF Penetration

## **Tactics**

### **Playing Amelia**

* Positioning: Behind Cover or some form of protection (HShields/AShields/Damage Redux/Evasion), as she has low DEF stats even for an ATK unit.
* Squadron: Best fits in a controlled attack squad, with group buffs and one more crowd control units delivering the high damage later. Chloe Spinel and Soyuz are good picks with her.
* Battlefield: She really needs either or both of two things. SP generation & protection. Aria of Madness takes a long time to fill it's SP gauge. \*As a rule of thumb, a unit should use it's activate-able at least once before it's destroyed or the end of the battle. Otherwise, it didn't provide its full potential.
* Arena: She's good at countering "Turtle" Commanders (those who use 3 or more DEF units) who utilize area of effect abilities, such as Marina Garcia and Irene Bell. Their lower damage than AoE ATK units should provide her with good SP generation for her DEF Penetrating abilities. Though she could be replaced by a unit who might not interrupt such SP generating attacks, if it weren't for her strong crowd-control.
* Bosses: Her unit is subpar and could only be used for the Dragon Boss at best. The "Notice Me" ability that focuses one target is not a reliable source of focus fire (50%).

### **Equipping**

There are two main ways to equip her with OOParts and Weapons:

1. ACC + DEF -- To counterbalance her major weaknesses;
2. ACC + ATK -- If going the basic damage way, or;
3. LUCK + ACC -- She can be paired with a Luck/Evasion team if there's no Determinative Hit opponents. Dodging attacks will safely increase her SP gauge.

A bonus Crit R equipment can be interesting with the purchase of the +15% Crit Buff.

### **Countering**

* Although her Aria of Madness has a big SP pool to charge, she cannot be ignored (hahaha) unlike Enomoto Tsubasa because her other abilities and her base attack get really annoying:
* Destroy her unit early. A "Blitz" squad (a team that has a way to hit early in battle) is relatively good to mitigate her other abilities;
* Use Stun/Silence on her, then target destroy her unit if possible. She's still relatively fragile even with defences on her;
* Use Hit-Count-Shields (HShield), Luck/Compulsory Evasion buffs and Accuracy debuffs. Her abilities aren't fragmented hits and she doesn't have any Determinative Hit. Chloe Spinel and other evasion based DEF units (Lucky Tanks) are great picks, but don't use more than 1.