Druid

Druids have bonded with Nature and weild devastating debuffs. Druids can prevent ranged attacks,Summon elemental reinforcements,or prevent others from attacking,traveling or using skills and spells. Class Difficulty: Hard

## General Info

This class is not honour bound meaning that their honour is always immoral and they don't have to worry about honour for promotions or demotions.

Lands per structure: 1000

Housing per structure: 300

Base mp gain per season: 35

Base attacks: 2

Druids are immune to Sickness and Rot.

Druids recieve a 5% buff to finding magic items.

Druids have to pay 5% of their food and gold as tithe.

This class has No class bonus.

###### Training hall

The base chance of recruiting manticores is 65% and is increased by 1% each level.

## Abilities

### Guidance

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Chance to discover secrets each Season.

This ability gives a 60% chance of finding secrets(artifact,hero and secret city letters) each season. This is increased to 70% at level 2 and 80% at level 3.

You can get 1 secret of each of the three categories each season.

Secrets are continent specific and you can only get secrets for your active continent.

### Wall of Thorns

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Small number of enemy troops die when you are attacked.

At level 2 it kills between 1-3% of the attacker's army. This is increased to 3-5% at level 3 and 5-7% at level 4.

At level 10 Wall of Thorn also poisons the enemy.

### Contagion

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Chance to inflict rot on another when you attack.

The chance of inflicting rot when attacking (winning is not required) is 25% at level 3, 50% at level 4 and 75% at level 5.

## Skills

### Control Winds

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Prevent all ranged attacks during your next battle.

It is unlocked at level 2. During the next battle all of the armies and their reinforcements deal no ranged damage and one shot is also removed. Immutable troops are immune to this effect. This effect if not used in a battle will expire on season change. The chance of success is 90%.

It doesn't cost an attack and requires 4 mp to use.

It can be used while protected.

### Summon Elementals

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Summon elemental reinforcements for your next battle.

It is unlocked at level 3. For the next battle a small (50%) Army of fire elementals will join the battle as reinforcements.

It doesn't cost an attack,requires 4 mp.

At level 10 the size is increased to medium (75%) Army.

### Frostbite

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Large debuffs to another's troops until next Season.

It is unlocked at level 4. Until the next Season all of the not-immutable troops in the target's army will recieve 20% penalty to attack and defense and also Regeneration and Defiance attributes are removed.

The Cleric skill bless will both remove the effect And make the target immune to Frostbite until next Season.

It doesn't cost an attack,requires 5 mp to use.

It can be used while protected.

### Snare

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Prevents another from traveling by land or sea until next Season.

It is unlocked at level 5. It prevents the target from travel,sail,invade and escape but magic carpet,teleport and portal work.

The base chance of success is 60%,increased by 2% per level and affected by level difference between the druid and the target. Against druids it has a 5% penalty to success chance.

A target can only be affected by one of Snare,Feeblemind and Phase shift.

It costs an attack,requires 15 mp.

It can't be used while protected.

### Feeblemind

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Prevent another from using skills and spells until next Season.

It is unlocked at level 6.Vampires are immune to this skill.

The chance of success is exactly like Snare.

A target can only be affected by one of Snare,Feeblemind and Phase shift only.

It costs an attack,requires 15 mp.

It can't be used while protected.

### Phase Shift

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Prevent another from attacking or being attacked until next Season.

It is unlocked at level 7. It prevents physical attacks both for the target and on the target but not physical ones still work.

The chance of success is exactly like Snare.

A target can only be affected by one of Snare,Feeblemind and Phase shift.

It costs an attack,requires 15 mp.

It can't be used while protected.

### Tidal Wave

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Destroy all ships for sale.

It is unlocked at level 9. After the skill is used its possible to sell new ships to the port. Have to be on a port to use the skill and it has a 30% chance of success. It can only be used once per season per continent.

It doesn't cost an attack,requires 30 mp and 10000 food.

It can be used while protected.

At level 10 the chance of success is increased to 60%.