recursal/Fanatic-Fandom huggingface dataset:
Charge Tokens

Each charge token has a unique type and can be identified by a unique icon on the charge token itself. Each charge token type matches an **Arm X: Charge Type** keyword and a **Detonate X: Charge Type** keyword that indicates how the token is placed on the battlefield and how it is detonated.

* Charge tokens cannot overlap any objective, condition, or other charge tokens, and must be placed on a flat surface, completely flush with that surface.

* When placing charge tokens, the blue player should place their charge tokens with the blue side faceup, and the red player should place their charge tokens with the red side faceup.

**Related Topics: Area Weapon, Arm X: Charge Token (Weapon Keyword), Detonate, Detonate X: Charge Type (Weapon Keyword), Weapons**
Chewbacca

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Operative
110 (95)

### **Minis per Unit**

Trooper
1

## Combat Information

### **Courage Value**

9
2

### **Resilience**

2

## Keywords

**Enrage 4, Expert Climber, Guardian 3, Teamwork: Han Solo, Unhindered**

## Weapons

Overpower

Range: Melee |4

Chewbacca's Bowcaster

Range: 1-3 |22

**Impact 1, Pierce 1**

## Keywords

### **Unit:**

* **Enrage 4** *(While you have 4 or more wound tokens, treat your courage as "-" and gain **Charge**.)*
* **Expert Climber** *(While clambering, do not roll defense dice or suffer wounds.)*
* **Guardian 3** *(When a friendly unit at range 1 is defending against a ranged attack, you may choose up to **3***  *results. For each result chosen, roll a defense die as though you were the defender.)*
* **Teamwork: Han Solo** *(While you are at range 1-2 of Han Solo, when you or Han Solo gains an aim or dodge token, then other unit gains a token of the same type.)*
* **Unhindered** *(You ignore the effects of difficult terrain.)*

### **Weapons**:

* **Overpower**
* **Chewbacca's Bowcaster**:
	+ **Impact 1** *(While attacking a unit that has **Armor**, change up to **1***  *result to a*  *result.)*
	+ **Pierce 1** *(When attacking, ignore up to **1***  *result.)*

## Command Cards

* Common Cause (1 pip)
* Brains and Brawn (2 pip)
* Notorious Scoundrels (3 pip)
Core Paint Set

## Publisher's Description

*Bring your Star Wars™: Legion army to life with the Core Paint Set! With 18 essential colors—including two washes for adding rich depths of shading to your miniatures—for depicting the troopers and vehicles of both the Rebel Alliance and the Galactic Empire, this paint set is a perfect entry point for the beginning miniatures painter. You'll also find two fine-tipped brushes in this set, both versatile enough to handle every step of painting, including base colors, detail, and highlights.*
Condition Cards

Condition sometimes refers to the literal atmospheric conditions of the battlefield, or can also impact how some units are placed on the battlefield, as well as have an impact on specific game mechanics. Like the other battle deck cards, there are eight condition cards used for competitive play, but many more used for scenario games.

#### Scenario Condition Cards:

 Site of Battle (Act 2)
 Prisoners (Act 1)
During the Deploy Units step, the blue player must deploy 2 trooper units with their unit leaders in base contact with the Bunker. At the end of the Deploy Units step, the red player may choose up to 2 friendly Corps units. Each chosen unit performs a speed-2 move.
 Defended Fortification (Act 2)
Each trooper unit controlled by the blue player that is inside the Bunker gains::  **Broadcast** *(Choose up to 2 other friendly units. Each chosen units gains 1 aim, 1 dodge, or 1 standby token.)*
 Each trooper unit that has a unit leader in base contact with the Bunker gains:  **Open** *(Remove the Bunker door.)*
 Each trooper unit that has a unit leader in base contact with the door of the Bunker gains:  **Open** *(Remove the Bunker door.)*
 Crash Landing
Crash Landing
1
1
1
**Impact 1**

 Lost in the Wilderness

## Skirmish Condition Cards

Skirmish games require different skirmish-only battle cards instead of the standard battle cards above. These cards are for use in 500pt skirmish games played on a 3 foot by 3 foot play area, not standard 800 pt games.

 Dawn
 Improvised Defenses
 War Weary
Ax-108 “Ground Buzzer”

*The Ax-108 "Ground Buzzer" surface-defense blaster cannon was a type of blaster cannon and the primary antipersonnel weapon of the Millennium Falcon during its ownership by Han Solo. It could be manually operated or set for automatic targeting. The blaster cannon was manufactured by BlasTech.*

## Card Text/Abilities

> *T-47 Airspeeder only.*
>
>

AX-108 "Ground Buzzer"

4

Fixed: Rear

### Keywords:

* **Fixed: Rear** *(The defender must be inside your rear arc.)*
Dice

The Star Wars: Legion Miniatures Game uses five types of dice: red, black, and white 8-sided d8's used while attacking, and red and white 6-sided d6's used while defending.

HitCritical HitAttack SurgeDefense SurgeBlock

## Dice Results

The results on the attack dice are as follows:

* Hit: For each result that is not canceled by cover, dodge tokens, or block results on defense dice, the defending unit must suffer one wound.
* Critical Hit: For each result that is not canceled by block results on defense dice, the defending unit must suffer one wound.
* Surge: The unit must use its surge conversion chart to immediately change the surge result to its corresponding attack result, if applicable.
* Blank: This result does not display any icons. It has no effect.

The results on the defense dice are as follows:

* Block: For each result, the defending unit may cancel 1 hit or 1 critical hit result in the attack pool.
* Surge: The unit must use its surge conversion chart to immediately change the surge result to its corresponding defense result, if applicable.
* Blank: This result does not display any icons. It has no effect.

## Dice Odds

The dice have the following odds of being rolled:

### Attack Dice

* Red d8:
	+ 5 Hits (62.5%)
	+ 1 Critical Hit (12.5%)
	+ 1 Surge (12.5%)
	+ 1 Blank (12.5%)
* Black d8:
	+ 3 Hits (37.5%)
	+ 1 Critical Hit (12.5%)
	+ 1 Surge (12.5%)
	+ 3 Blanks (37.5%)
* White d8:
	+ 1 Hit (12.5%)
	+ 1 Critical Hit (12.5%)
	+ 1 Surge (12.5%)
	+ 5 Blanks (62.5%)

### Defense Dice

* Red d6:
	+ 3 Blocks (50%)
	+ 1 Surge (16.66%)
	+ 2 Blanks (33.33%)
* White d6:
	+ 1 Block (16.66%)
	+ 1 Surge (16.66%)
	+ 4 Blanks (66.66%)
B2 Super Battle Droids Unit Expansion

## Publisher's Description

*B2 Super Battle Droids are the hulking, brutal cousins of the wiry B1-series battle droids of the Separatist army. Heavily armored and devastatingly powerful with their integrated wrist blasters, the sight of a squad of these droids on the battlefield can chill even the most seasoned of clone troopers.*

*The B2 Super Battle Droids Unit Expansion provides your army with six B2 Super Battle Droid miniatures to add to your Star Wars: Legion collection. Four of these miniatures feature the standard wrist cannons seen on most B2 battle droids and three of them can be posed in a variety of positions. Meanwhile, separate B2-HA and B2-ACM miniatures menace opposing armies with heavy weapons.*

* *Deploy a unit of hulking B2 Super Battle Droids to your Star Wars: Legion battles with six new miniatures!*
* *Four unpainted, finely detailed B2 Super Battle Droids blast their opponents with their arm cannons.*
* *Add a B2-ACM Trooper or a B2-HA Trooper for even more ways to attack!*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 6 B2 Super Battle Droid miniatures
	+ 4 standard models
		- 3 adjustable pose minis
	+ B2-ACM Trooper mini
	+ B2-HA Trooper mini

### Upgrades

* Comms
	+ Integrated Comms Antenna
	+ HQ Uplink
* Heavy Weapon
	+ B2-ACM Trooper
	+ B2-HA Trooper
* Personnel
	+ B2 Super Battle Droid (Personnel)

### Tokens

* Corps Order Token
* Dodge Token
* Aim Token
* Standby Token
* Wound Token
* Suppression Tokens (x2)
* Surge Token (x4)
Activation Phase

During the Activation Phase, players take turns activating their units.

* Starting with the player who has priority, each player takes a turn activating one of their unactivated units. Players continue alternating turns until each unit on the battlefield has activated.

» If one player has more units on the battlefield than the other player, after the player who has fewer units activates their last unit, the player who has more units will take multiple consecutive turns until their last unit has activated.
* When it is a player’s turn to activate a unit, he or she performs the following steps:

1. **Choose Unit**: The player either chooses a friendly unit with a faceup order token or draws a random order token from their order pool and chooses a friendly unit with a matching rank that does not have an order token.

2. **Activate Unit**: The player activates the chosen unit, performing up to two actions and any number of free actions with that unit.

3. **Place Order Token**: The player places the unit’s order token facedown on the battlefield near the unit leader.

* If a player draws a random order token from their order pool and that order token does not correspond to a unit that can be activated—usually because that unit was defeated and removed from the battlefield—the player removes the order token from the game and draws a different token from their order pool.

* + After all units have been activated, the Activation Phase ends and players proceed to the End Phase.

**Related Topics: Actions, Courage, Free Actions, Issuing Orders, Order Pool, Order Tokens, Panic, Priority, Rank**
Esteemed Leader

*Leading by example, commanders show their best side when they can directly benefit the troops- especially when the times are bleak.*

## Card Text/Abilities

While you are defending, each friendly corps trooper unit at range 1 gains **Guardian 1** *(While a friendly unit at range 1 is defending against a ranged attack, you may cancel up to 1*  *result. For each result canceled, roll one of your defense dice. Convert surges, then suffer 1 wound for each blank result.)*

## Available Through

* Leia Organa Commander Expansion
* General Veers Commander Expansion
* Director Orson Krennic Commander Expansion
* Clone Captain Rex Commander Expansion
* Limited Edition Obi-Wan Kenobi Commander Expansion
* Count Dooku Commander Expansion
* Upgrade Card Pack
Darth Maul and Sith Probe Droids Operative Expansion

## Publisher's Description

*"Fueled by his hatred, Darth Maul operates in the shadows, seeking the right moment to take his revenge on the Jedi. This master of the Juyo form of lightsaber combat wields his iconic double-bladed lightsaber to great effect as his Sith probe droids help him hone in on his next target.*

*With this expansion, you can dispatch Darth Maul and his Sith probe droids to do your bidding. The beautifully detailed, unpainted Darth Maul miniature can be assembled in three distinct poses while his three signature command cards make him a particularly versatile fighter. Finally, eight upgrade cards let you fully fully explore his dark power."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Darth Maul mini
	+ options for three poses
	+ (lightsaber in front, lightsaber behind, or two-handed grip on lightsaber)
* 3 DRK-1 Sith Probe Droids minis

### Unit Cards

* Maul
* DRK-1 Sith Probe Droids

### Upgrades

* Force
	+ Force Barrier
	+ Force Choke
	+ Anger
	+ Fear
* Training
	+ Offensive Push
	+ Offensive Stance
	+ Defensive Stance
	+ Seize the Initiative
* Comms
	+ Comms Jammer

### Command Cards

* At Last (1 pip)
* Duel of the Fates (1 pip)
* The Phantom Menace (2 pip)

### Tokens

* Operative Order Token
* Special Forces Order Token
* Aim Token
* Dodge Token
* Incognito Token
* Observation Token (x3)
* Suppression Token
* Surge Token
* Standby Token
* Wound Token (x3)
Armor-Piercing Shells

## Card Text/Abilities

Armor piercing shell

1
2

**Cycle, Fixed: Front, Impact 3**

### Keywords:

* **Cycle** *(At the end of your activation, if you did not use this card, ready it.)*
* **Fixed: Front** (*The defender must be inside your front arc.)*
* **Impact 3** (*While attacking a unit that has Armor, change up to 3  results to  results.)*

## Available Through

* TX-130 Saber-class Fighter Tank Unit Expansion
Anakin Skywalker

## Keywords

 **Jump 1, Djem So Mastery, Flawed, Immune: Pierce, Tempted**

## Weapons

Anakin's Lightsaber

Range: Melee |5

**Impact 3, Pierce 3**

## Keywords

### **Unit:**

* **Jump 1** *(Perform a move, ignoring terrain height 1 or lower. Treat this as a move action.)*
* **Djem So Mastery** *(While defending, if you spend a dodge token, you gain*  : *; if at least 1  or  result was canceled, the attacker suffers 1 wound.)*
* **Flawed** *(Add your flaw card to an opponent's hand.)*
* **Immune: Pierce** *(**Pierce** cannot be used against you.)*
* **Tempted** *(You can equip Force cards of any alignment.)*

### **Unit:**

* Anakin's Lightsaber

* **Impact 3** *(While attacking a unit that has **Armor**, change up to **3**  results to  results.)*
* **Pierce 3** *(When attacking, ignore up to **3** block results.)*

## Command Cards

* This is Where the Fun Begins (1 pip)
* You Underestimate My Power (2 pip)
* Hero of the Clone Wars (3 pip)
* Not a Story the Jedi Would Tell (Flaw Card)
Desert Junkyard Gamemat

## Publisher's Description

Upgrade your Star Wars™: Legion play area with the Desert Junkyard Gamemat. an approximately 3’ x 3’ rubber mat with a slip-resistant bottom. This mat is the ideal companion to the Desert Ruins Gamemat and the two products combine to make a 3’ x 6’ play area perfect for standard-sized games.

## Additional Information

This mat makes up half of a standard game's battlefield size, so combined with any other 3'x3' mat would be sufficient for a standard game.
Electro Gauntlets

## Card Text/Abilities

> Exhaustible
>
>

> *Cad Bane only.*
>
>

Electro Gauntlets

4

**Immobilize 3, Suppressive**

You can perform moves while engaged with a unit that has 1 or more immobilize tokens, even while this card is exhausted.

### Keyword:

* **Immobilize 3** *(A unit wounded by an attack that includes this weapon gains 3 immobilize tokens.)*
* Suppressive *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*
Black Sun Vigo (Personnel)

## Card Text/Abilities

> *Black Sun Enforcers only.*
>
>

> Add 1 Black Sun Vigo mini.
>
>

 You gain Independent: Surge 1 *(At the start of the Activation Phase, if you do not have an order token, gain 1 surge token.)* Leader *(This mini is your unit leader.)*

## Available Through

* Black Sun Enforcers unit expansion
* Shadow Collective Mercenary Starter Set
BX-series Droid Commandos Strike Team

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Special Forces
20

### **Minis per Unit**

Droid Trooper
1

## Combat Information

### **Courage Value**

1
2

### **Resilience**

2

## Keywords

**AI: Dodge, Move, Heavy Weapon Team, Impervious, Scale, Scout 3, Sharpshooter 1**

## Weapons

Unarmed

Range: Melee |1

Commando E-5 Blaster Rifle

Range: 1-3 |2

## Possible Upgrades

Armament • Comms • Heavy Weapon • Grenades • Training

## Keywords

### **Unit:**

* **AI: Dodge, Move** *(Unless you have a faceup order token, your first action must be an dodge or a move action, if able.)*
* **Heavy Weapon Team** *(You must equip a Heavy Weapon upgrade card. The mini added by that card is your unit leader.)*
* **Impervious** *(While defending, if the attack pool has **Pierce X**, roll **X** additional dice.)*
* **Scale** *(You gain **Unhindered** and **Expert Climber**. You may perform a free clamber maneuver before or after you perform a move action.)*
	+ **Unhindered** *(You ignore the effects of difficult terrain.)*
	+ **Expert Climber** *(While clambering, do not roll defense dice or suffer wounds.)*

* **Scout** 3 *(After you deploy, you may perform a speed 3 move.)*

* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

## BX-Commando Droid Troopers only Upgrades Edit

Heavy Weapon

* BX-series Droid Sniper
* Dioxis Mine Saboteur

## Available Through

* BX-series Droid Commandos Unit Expansion
Chewbacca Operative Expansion

## Publisher's Description

*"Han Solo’s ever-faithful companion, Chewbacca isn’t afraid to follow his friends into battle. Once there, it isn’t hard to see how he can aid Rebel commanders as they attempt to capture crucial objectives or secure a foothold on the battlefield. His immense strength and personal connection to Solo, Luke Skywalker, and Leia Organa make him a natural choice to join these iconic heroes on the battlefield as an operative.*

*"Inside the Chewbacca Operative Expansion, you’ll find everything you need to add Chewbacca to your Rebel army. A single unpainted, easily assembled miniature depicts Chewbacca roaring into battle, his trusty bowcaster at the ready. Three upgrade cards provide more tools for preparing Chewbacca and your other units for battle, and three command cards can add more variety to your hand, allowing Chewbacca to team up with the three Rebel commanders."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Gear
	+ Emergency Stims
* Training
	+ Tenacity
	+ Hunter

### Command Cards

* Common Cause (1 pip)
* Brains and Brawn (2 pip)
* Notorious Scoundrels (3 pip)

### Tokens

* Operative Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Token (x2)
* Wound Tokens (x3)
* 3 Wound Token (x2)
Black Sun Vigo

## Deployment Information

### **Cost**

Commander
50

### **Minis per Unit**

Trooper
1

## Combat Information

### **Courage Value**

4
2

### **Resilience**

2

## Keywords

**Aid: Black Sun, Dauntless, Independent: Aim 1,**

## Weapons

Martial Arts

Range: Melee |3

Vigo's BH-4 Double Blaster

Range: 1-2 |22

## Keywords

### **Unit:**

* **Aid:Black Sun**
* **Dauntless**
* **Independent: Aim 1**

### **Weapons**:

* **Martial Arts**
* **Vigo's BH-4 Double Blaster**

## Available Through

* Black Sun Enforcers Expansion
* Shadow Collective Starter Box
ARC Troopers

Front

## Keywords

**Impervious, Scout 2, Sharpshooter 1, Tactical 1**

## Weapons

Combat Training

Range: Melee |11

DC-17 Hand Blasters

Range: 1-2 |11

DC-15A Blaster Rifle

Range: 1-3 |11

## Possible Upgrades

Comms • Gear (x2) • Grenades • Heavy Weapon • Training

## Keywords

### **Unit:**

* **Impervious:** (While defending, if the attack pool has **Pierce X**, roll x additional dice.)
* **Scout 2:** (After you deploy, you may perform a speed-2 move.)
* **Sharpshooter 1:** (While performing a ranged attack, reduce the defender's cover by 1.)
* **Tactical 1:** (After you perform a standard move, gain 1 aim token.)

### **ARC Trooper Only Upgrades:**

* DC-15x ARC Trooper
* •Fives
* •Echo
* JT-12 Jetpacks
At (Range)

At is a term used on cards and in the rulebook when describing range.

* A unit is at a range if the portion of a miniature’s base that is closest to the object from which range is being measured is inside the segment that corresponds to that range.

* If the base of the mini being measured to touches the raised line between two range ruler segments without crossing it, the mini is at the lower range segment that the line separates.

**Related Topics: Attack, Beyond (Range), Premeasuring, Range, Weapons, Within (Range)**
Annihilation Looms

> *Wherever he goes, the Death Star is sure to follow, and Krennic will use this tool to wipe out any Rebels he encounters, even if it means some Imperial troops go with them.*
>
>

> FFG Announcement
>
>

Pips: 3

## Card Text/Abilities

> Issue orders to: Director Orson Krennic & 2 Units
>
>

Each trooper unit gains 1 suppression token. If it is round 5 or 6, each trooper unit gains 1 additional suppression token.

### Rules Clarification

Each enemy *and* friendly trooper unit gains suppression token(s).
Emperor Palpatine

## Keywords

**Pulling the Strings, Entourage: Imperial Royal Guards, Immune: Pierce, Master of the Force 2**

## Weapons

Force Lightning

Range: Melee/1-2 |222

Pierce 2, Suppressive

## Keywords

### **Unit**:

* **Pulling the Strings** *(Choose a friendly trooper unit at range 1-2. That unit may perform a free attack action or a free move action.)*
* **Entourage: Imperial Royal Guards** *(While building an army, ignore the rank of 1 Imperial Royal Guards unit. During the Command Phase, you may issue an order to a friendly Imperial Royal Guards unit at range 1-2.)*
* **Immune: Pierce** *(Pierce cannot be used against you.)*
* **Master of the Force 2** *(During the End Phase, you may ready 2 of your Force upgrade cards.)*

### **Weapons:**

* **Force Lightning**:
	+ **Pierce 2** *(When attacking, ignore 2*  *results.)*
	+ **Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*

## Command Cards

* And Now... You Will Die (1 pip)
* Give in to Your Anger (2 pip)
* An Entire Legion (3 pip)
AAT Trade Federation Battle Tank Unit Expansion

## Publisher's Description

*The AAT Trade Federation battle tank is a hard-hitting vehicle favored by Separatist commanders like Lok Durd. While its droid operators require precise commands to be used to full effect, is primary MX-8 artillery laser cannons can blast out barrages that target multiple enemies or hammer the same foe with twice the firepower, and its anti-personnel armament can whittle down even squads as heavily armored as Clone Troopers.*

*With the AAT Trade Federation Battle Tank Unit Expansion, you can add one of these heavy tanks to your Separatist army. The unpainted, finely-detailed miniature you find here can be constructed with its hatch closed or with a B1 Battle Droid scanning the horizon for new targets. In addition to this miniature, you'll find everything you need to fully customize it to your personal strategy, including eight upgrade cards and a unit card.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 AAT Trade Federation Battle Tank miniature
	+ closed hatch/ battle droid pilot option

### Upgrades

* Comms
	+ HQ Uplink
	+ Linked Targeting Array
* Ordnance
	+ "Bunker Buster" Shells
	+ High-Energy Shells
	+ Armor-Piercing Shells
* Pilot
	+ T-Series Tactical Droid Pilot
	+ OOM-Series Droid Pilot
	+ • Lok Durd

### Tokens

* Heavy Order Token
* Dodge Token
* Aim Token
* Damaged Token
* Disabled Token
* Weapon Destroyed Token
* Wound Tokens (x2)
* 3 Wound Token (x2)
* Surge Token
E-11D Grenade Launcher/Focused Fire Config

> ***Exhaustable Upgrade***
>
>

> *Imperial Death Troopers only.*
>
>

E-11D Launcher Config

1

Blast, Reconfigure

> ***Exhaustable Upgrade***
>
>

> *Imperial Death Troopers only.*
>
>

E-11D Focused Fire Config

1

Reconfigure, Suppressive

**Suppressive** *(After you perform an attack, the defender gains 1 suppression token.)*
MPL-57 Ion Trooper

*The MPL-57 (Multi-Purpose Launcher) was a grenade launcher originally developed by Merr-Sonn Munitions, Inc. It proved popular for its versatility and capability for firing a wide variety of ammunition, and was utilized both by soldiers of the Alliance to Restore the Republic and by stormtroopers of the Galactic Empire.*

## Card Text/Abilities

> **Exhaustible.**
>
>

> *Rebel Troopers* *only.*
>
>

Add 1 MPL-57 trooper mini.

MPL-57 Ion Trooper

2

**Impact 1, Ion 1**

### Keywords:

* **Impact 1** *(While attacking a unit that has **Armor**, change up to 1* result to  *result.)*
* **Ion 1** *(A vehicle wounded by an attack that includes this weapon gains **1** ion token.)*

## Available Through

* Legion Core Set
* Rebel Troopers Unit Expansion
Ace up His Sleeve

Pips: 2

## Card Text/Abilities

> Issue orders to: Lando Calrissian & 1 Unit
>
>

When Lando Calrissian issues an order to a unit, it gains 1 dodge or 1 standby token.

Before drawing from your order pool, you may instead discard this card from your contingencies or hand. If you do, issue an order to Lando Calrissian or a friendly unit at range 1-2 of him, then acdtivate that unit.
Backworld Medic

Points: 12

## Card Text/Abilities

> *A-A5 Speeder Truck Only.*
>
>

Action: Remove 1 wound or poison token from, or restore 1 mini to, a friendly non-droid trooper unit that you are transporting or at range 1 and in slight of sight. Then roll 2 white defense dice. That unit gains 1 suppression token for each Block and Surge result.
Force Choke

*The Force choke, sometimes known as the Force grip, was a dark side Force power where one would use the the Force to choke or strangle a victim, oftentimes with a grip-like gesture. It was a technique of telekinesis that was frequently employed by the Sith and other users of the dark side of the Force, although there were some cases where Jedi or other users of the light side would use the technique.*

## Card Text/Abilities

> **Exhaustible.**
>
>

> *Dark Side only.*
>
>

### Free Card Action:

Choose an enemy trooper mini at range 1 that is not a commander. It suffers 1 wound.

###  Errata

This card has been adjusted in Rules Reference 1.4 from May 27th, 2019. It now reads:

Choose a non-commander, non-operative enemy trooper mini at range 1. It suffers 1 wound.

## Available Through

* Legion Core Set
* Emperor Palpatine Commander Expansion
* Limited Edition Darth Vader Commander Expansion
* Anakin Skywalker Comander Expansion
* Count Dooku Comander Expansion
* Darth Maul and Sith Probe Droids Operative Expansion
Flametrooper

*Flametroopers were a variant of Imperial Stormtrooper equipped with incendiary weapons.*

## Card Text/Abilities

> *Snowtroopers* *only.*
>
>

> Add 1 flametrooper mini.
>
>

   Flametrooper

1

**Blast, Spray**

### Keywords:

**Blast** *(Ignore cover.)*

**Spray** *(Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.)*
B1 Battle Droids Unit Expansion

## Publisher's Description

*"The Republic’s Clone Troopers may be bred for battle, but even the finest soldiers eventually break under the crushing weight of legions of B1 Battle Droids. Despite possessing little cunning or tactical intelligence, these droids march heedlessly forward to crush any resistance through raw attrition alone. Mindlessly loyal and eminently expendable, the Separatist Alliance has few qualms about sacrificing endless waves of B1 Battle Droids to subdue a planet.*

*"The B1 Battle Droids Unit Expansion gives you the chance to supplement your Separatist Alliance forces with even more battle droids. Nine unpainted and finely-sculpted B1 Battle Droid miniatures identical to those found in the Star Wars: Legion Clone Wars Core Set stand ready to form the backbone of your army, including two miniatures carrying heavy weapons. Joining these miniatures are a unit card and a variety of upgrade cards inviting you to make your own personal refinements to your battle droids.*

* *"Create a massive droid army with the nine highly-detailed B1 Battle Droid miniatures found in this expansion! Seven Battle Droids can lay down heavy fire with their E-5 Blaster Rifles, while a B1 Trooper with an E-60R poses a threat to enemy vehicles. Finally, an E-5C B1 Trooper adds even more firepower to your battle droids in their quest to bring down the Republic."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Comms
	+ Comms Relay
* Gear
	+ Electrobinoculars
* Heavy Weapon
	+ E-5C B1 Trooper
	+ E-60R B1 Trooper
* Personnel
	+ B1 Battle Droid (Personnel)

### Tokens

* Corps Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x2)
* 3 Suppression Token
* Smoke Token
* Surge Token (x4)
Deployment Cards

Each deployment card shows a basic map for setup zones for both players, and specific guidelines if applicable.
In standard play, the battlefield is 6'x3', and each deployment card displays both blue and red zones, as well as their dimensions. Black space is considered neutral, which is relevant for certain Objective and Condition cards as well.

## Skirmish Deployment Cards

Skirmish games require new, skirmish-only battle cards instead of the standard battle cards above. These cards cannot be used in standard games.

 Flanking Positions
Attack Pool

An attack pool is a number of dice generated from weapons that are being used against a single target during an attack.

* Each weapon that is used during an attack contributes one or more dice to an attack pool.

* During an attack, the attacker can create multiple attack pools to attack multiple defenders. However, only one attack pool can be assigned to each defender.

* An attack pool can consist of dice from different weapons, but all weapons with an identical name must contribute their dice to the same attack pool.

* A weapon can only contribute its dice to an attack pool if the following restrictions are met:

» The range of the attack is equal to or greater than the weapons’ minimum range and equal to or less than the weapon’s maximum range.
» The miniature using the weapon has line of sight to at least one mini in the defending unit. » If the weapon can exhaust, it must be readied.
» To add a weapon with the **Fixed: X** keyword to the attack pool, the defender must be inside the specified firing arc of the attacking mini.
* Each weapon that contributes dice to an attack pool also applies its keywords to that attack pool.

» If a weapon has a keyword that allows a player to modify one or more dice in the attack pool, the player can use that effect to modify any dice in the attack pool, not just the dice that this weapon contributed.
» If a weapon has a keyword that changes how the results of the attack roll affects the defender, the entire attack roll affects the defender in that way, not just dice that the weapon that has that keyword contributed.

*For example, if a weapon that has the blast keyword contributed dice to an attack pool, the results from all the dice in that attack pool ignore the defender’s cover.*

**Related Topics: Attack, Exhaust, Firing Arcs, Keywords, Melee Weapon, Premeasuring, Range, Ranged Weapon, Weapons**
Electro-whip MagnaGuard

Points: 28

## Card Text/Abilities

> *IG-100 MagnaGuard**Only.*
>
>

> Add 1 Electro-whip MagnaGuard mini.
>
>

Electro-whip MagnaGuard

2

**Immobilize 1, Versatile**

### Keywords:

* **Immobilize 1** *(A unit wounded by an attack that includes this weapon gains 1 immobilize tokens.)*
* **Versatile** *(You can perform ranged attacks using this weapon while engaged.)*
B1 Battle Droids

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Corps
36

### **Minis per Unit**

Droid Trooper
6

## Combat Information

### **Courage Value**

1
1

### **Resilience**

2

## Keywords

**AI: Attack, Coordinate: Droid Trooper**

## Weapons

Bludgeon

Range: Melee |1

E-5 Blaster Rifle

Range: 1-3 |1

## Keywords

### **Unit**:

* **AI: Attack** *(Unless you have a faceup order token, your first action must be an attack, if able.)*
* **Coordinate: Droid Trooper** *(After you are issued an order, you may issue an order to a friendly droid trooper unit at range 1.)*

## B1 Battle Droids only Upgrades

Heavy Weapon

* E-5C B1 Trooper
* E-5s B1 Trooper
* Radiation Cannon B1 Trooper
* E-60R B1 Trooper

Personnel

* B1 Battle Droid
* B1 Security Droid
* OOM-Series Battle Droid
* T-Series Tactical Droid

## Available Through

* Clone Wars Core Set
* B1 Battle Droids Unit Expansion
* B1 Battle Droids Upgrade Expansion
Force Barrier

## Card Text/Abilities

> **Exhaustible**
>
>

While another friendly trooper unit at range 1 is defending against a ranged attack, during the Modify Attack Dice step, cancel either 1  result or up to 2  results.

## Available Through

* Anakin Skywalker Commander Expansion
* Grand Master Yoda Commander Expansion

* Darth Maul and Sith Probe Droids Operative Expansion
AT-ST Walker Expansion

## Publisher's Description

*"The intimidating Imperial AT-ST returns to Star Wars Legion! A walking weapons platform, the All Terrain Scout Transport is a terrifying sight on the battlefield. With their diversity of armaments, ATST are effective against multiple different targets from infantry in cover to heavily armored vehicles. With their long legs, ATST are rarely impeded by obstacles as they stride into battle and rain laser fire down upon their enemies."*

*"Additionally, the miniature in this pack now features new customization options, allowing player to assemble it with General Weiss or Chewbacca in the top hatch. Includes both the Imperial unit card and the Mercenary Ewok unit card"*

## Included Components

### Miniatures

* 1 AT-ST Miniature (This is the newer version that comes on the Hard Sprue plastic. Comes with a 100mm base, which is done in the "premium base" style.)

### Unit Cards

* AT-ST
* Chewbacca (Ewok ATST)

### Upgrade cards included:

* Comms
	+ Comms Jammer
	+ Long-Range Comlink
* Hardpoint
	+ 88 Twin Light Blaster Cannon
	+ AT-ST Mortar Launcher
	+ DW-3 Concussion Grenade Launcher
* Pilot
	+ General Weiss

(Note- Imperial Hammer's pilot is NOT included)

### Tokens

* Heavy Order Token, Imperial
* Heavy Order Token, Rebel
* Incognito Token (Ewok art)
* Damaged Token
* Disabled Token
* Weapon Destroyed Token
* 3 Wound Token (x3)
Echo

## Abilities

> ARC Troopers or corps Clone Trooper only.
>
>

> Add 1 Echo mini.
>
>

Echo

2

**Critical 1, Immune: Deflect, Lethal 1**

You gain **Reliable 1** *(At the start of the Activation Phase, gain 1 surge token.)*

**Leader**

## Keywords

* **Critical 1** *(While converting offensive surges, change up to 1  result to a  result.)*
* **Immune: Deflect** *(Deflect cannot be used against you.)*
* **Lethal 1** *(While attacking, spend up to 1 aim token to gain **Pierce 1**.)*
* **Leader** *(The added mini is your unit leader.)*
Director Orson Krennic Commander Expansion

## Publisher's Description

*"Every great achievement requires just as much ambition, and there are few as ambitious as Director Orson Krennic. As the head of the Empire’s Advanced Weapons Research division, he oversaw the creation of the dreaded Death Star, and he employs the same ambition on the battlefields of Star Wars: Legion. Ruthless and cunning, Krennic can manipulate friends and foes alike to achieve his goals in battle.*

*"The Director Orson Krennic Commander Expansion contains one finely sculpted Director Orson Krennic miniature, enough for one commander unit, along with new unit, upgrade, and command cards to field in battle."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Command (Upgrade)
	+ Strict Orders
	+ Esteemed Leader
* Gear
	+ Recon Intel

### Command Cards

* Voracious Ambition (1 pip)
* Deploy the Garrison (2 pip)
* Annihilation Looms (3 pip)

### Tokens

* Commander Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Token (x3)
* Wound Token (x3)
* 3 Wound Token
Base Contact

Base contact refers to a miniature’s base physically touching something on the battlefield, typically a piece of terrain, another mini, or an objective token.

* If the bases of two minis are touching each other, those minis are in base contact.

* If a mini’s base is touching a piece of terrain or an objective token, that mini is in base contact with that terrain or token.

* Friendly minis from different units can be in base contact with each other.

* Minis cannot be in base contact with minis from enemy units, unless the unit leader has a melee weapon (), in which case the unit leader can perform a move into base contact with a mini from an enemy unit to start a melee.

* Because a mini’s base can overhang a ledge or be placed askew on top of uneven terrain, there are sometimes situations in which an another mini cannot be placed into physical base contact with the first mini because of a slight difference in elevation between the two bases. In these situations, if two conditions are met, those minis are treated as if they are in base contact. These conditions are as follows:

» First, when viewed from above, there is no space between the two minis bases, such that if they were not on differing elevations or they were both flat on the battlefield, their bases would be touching.
» Second, the vertical space separating the two bases is less than the thickness of a standard *STAR WARS: LEGION* base.
» If these two conditions are met, minis in this situation are considered to be in base contact and follow all the normal rules for being in base contact.
* If a player is attempting to move a mini into base contact with another mini and those minis are blocked from being placed in base contact by the non-base portion of either mini, the payer that is moving the mini may alter that mini’s final position, within an acceptable margin, such that the minis are placed in base contact. For further rules, see "Margin of Error".

* Units cannot be placed into or move into base contact with an enemy mini during Setup.

**Related Topics:** Base, Climb and Clamber, Cover, Engaged, Objective Tokens, Melee, Melee Weapon
Boba Fett

## Keywords

**→Jump 2, Arsenal 2, Bounty, Impervious, Sharpshooter 2**

## Weapons

Boot Spikes

Range: Melee |2

Wrist Rocket

Range: 1-2 |2**Impact 1**

Keywords

Fett's EE-3 Carbine

Range: 1-3 |2

**Pierce 1**

## Keywords

### **Unit**:

* **Jump 2** *(Perform a move during which you ignore terrain that is height **2** or lower. This is treated as a move action.)*
* **Arsenal 2** *(While attacking, each model on this unit can use up to **2** of its weapons.)*
* **Bounty** *(After setup, place a victory token on an enemy commander or operative. If you defeat a unit with a victory token, move that token to you. At the end of the game, if you have a victory token, gain that token.)*
* **Impervious** *(While defending, if the attack pool has **Pierce X**, roll **x** additional dice.)*
* **Sharpshooter 2** *(While performing a ranged attack, reduce the defender’s cover by **2**.)*

### **Weapons:**

* **Boot Spikes**
* **Wrist Rocket**:
	+ **Impact 1** *(While attacking a unit that has **Armor**, change up to **1*** result to *result.)*
* **Fett's EE-3 Carbine**:
	+ **Pierce 1** *(When attacking, ignore **1***  *result.)*

## Command Cards

* Whipcord Launcher (1 pip)
* A simple Man (1 pip)
* ZX Flame Projector (2 pip)
* Making His Way in the Galaxy (2 pip)
* Z-6 Jetpack Rocket (3 pip)
* Rule with Respect (3 pip)
Anti-Capture Protocols

Pips: 3

> Miniatures Activated: IG-11
>
>

When building a command hand, if your army includes IG-11, this card must be included.

At the end of IG-11's activation, if he has 3 or more wounds, he performs an attack with the following weapon:

Melee: 3 Red d8s, 2 Black d8s

* **Blast**: *(Ignore cover.)*

* **Impact 3**: *(While attacking a unit that has ARMOR, change up to 3 hit results to critical hit results.)*

* **Suppressive**: *(After defending against an attack that includes a weapon with the suppressive keyword, the defender gains one suppression token.)*
Black Sun Enforcer (Personnel)

## Card Text/Abilities

> *Black Sun Enforcers only.*
>
>

> Add 1 Black Sun Enforcer mini.
>
>

 You gain Cache: Dodge 1 *(During Setup, place 1 dodge token on this card. You can spend tokens on this card.)* You have this keyword even if this mini is defeated.

## Available Through

* Black Sun Enforcers unit expansion
* Shadow Collective Mercenary Starter Set
Fives

## Abilities

> ARC Troopers or corps Clone Trooper only.
>
>

> Add 1 Fives mini.
>
>

Fives

3

Your courage is increased by 1.

You gain **Coordinate: Clone Trooper** *(After you are issued an order, you may issue an order to a friendly clone trooper unit at range 1.)*

**Leader**

## Keywords

* **Leader** *(The added mini is your unit leader.)*
BX-series Droid Sniper

BX-series Droid Sniper

2

**Lethal 1, Immune: Deflect**

### Keywords:

* **Lethal 1** *(While attacking, spend up to 1 aim token to gain **Pierce 1**.)*
	+ **Pierce 1** *(When attacking, ignore up to 1 block result.)*
* **Immune: Deflect** *(Deflect cannot be used against you.)*

## Available Through

* BX-series Droid Commandos Unit Expansion
AT-RT Laser Cannon

*Laser cannons were powerful laser weapons that were commonly outfitted to vehicles, starfighters, and starships. A laser cannon could be fixed in place or attached to a turret or ball-mounted swivel, allowing the weapon to aim and fire in many directions.*

## Card Text/Abilities

*AT-RT only. \*Please Note that English misprints of this card exist\**

AT-RT Laser Cannon

1
2\*

Impact 3, Fixed:Front

* See Note 1

### Keywords:

* **Impact 3** *(While attacking a unit that has **Armor**, change up to 3* results to  *results.)*
* **Fixed: Front** *(The defender must be inside your front arc.)*

Note 1: In the original print run of the October 2022 501st Legion Battle Force Box (English), the ATRT Laser Cannon card was printed with 3 black dice, instead of 1 red and 2 black.

## Available Through

* Legion Core Set
* AT-RT Unit Expansion
* Republic AT-RT Unit Expansion
Agent Kallus

Front

## Keywords

**Contingencies 2, Cunning, Flawed, Sharpshooter 1, Tactical 1**

## Weapons

Advanced Combat Training

Range: Melee |2

Kallus's RK-3 Blaster Pistol

Range: 1-2 |21

**Pierce 1**

## Keywords

### **Unit**:

* **Contingencies** **2** *(While building a command hand, set aside up to 2 extra cards as contingencies.)*
* **Cunning** *(When your commander specific command cards are played, if there would be a bid for priority, treat your command card as though it had 1 fewer pip. .)*
* **Flawed** *( Add your flaw card to an opponent's hand.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*
* **Tactical 1** *(After you perform a standard move, gain 1 aim token.)*

### **Weapons:**

* **Kallus's RK-3 Blaster Pistol**:
	+ **Pierce 1** *(When attacking, ignore 1*  *result.)*

## Agent Kallus Only Upgrades

 Armament

* J-19 Bo-Rifle Blaster/Staff

## Command Cards

* Face Me! (1 Pip)
* ISB Investigation (2 Pip)
* Ruthless Tactics (3 Pip)
* Developing Sympathies (Flaw Card)
2.2 Organizational Structure

**Organizational charts (page 117)**

**Organizational chart** is a diagram that outlines the formal roles, responsibilities, and reporting lines. Using an organizational chart you will be able to clear see and distinguish each manager’s responsibility in a given business

**Terminology**

* **Levels of hierarchy** refers to the amount of levels that there are in the organizational chart of a business. Each level indicates a level of seniority in the business. In this case, there are four levels in this organizational chart that range from the CEO being at the top, and the Junior being at the bottom. (Most important to least important)

* **Chain of command** is the formal rout that a decision must travel through an organization. For example: if the CEO makes a decision, the managers will have to be aware in order for them to keep the employees up to date with the decision of the CEO.
* **Span of control** refers to how many subordinates are directly under the authority of manager and whom managers are responsible for.

* **Delegation** is when a manager gives authority for a particular decision, but not full responsibility of the outcome of that decision.
* **Centralization** all major decision making is maintained within a small group of managers operating close to the head of the business.
* **Decentralization** is the opposite of centralization. In a decentralized organization, senior managers may maintain core strategic decisions, but other decision-making authority is delegated to middle managers
* **Bureaucracy** is a term referring to non-elected officials serving in government, today this term means any administrative system. In business the term indicates the relative importance of rules and procedures.
* **De-layering** this occurs when a business reduces levels of hierarchy by removing layers of management.

 **Types of organization chart**

**Tall organizational structure**

A tall organizational structure is the traditional organizational form of a business.

It has the following features:

* Many levels of hierarchy
* Narrow spans of control
* Centralized decision making
* Long chains of command
* Autocratic leadership
* Limited delegation

**Flat organizational structure**

A flat organizational structure is a modification of the more traditional structure due to de-layering.

A flat organizational structure includes the following features:

* Few levels of hierarchy
* Wider spans of control
* Decentralized decision making
* Shorter chains of command
* Democratic leadership
* Increased delegation

**Organizational structure by hierarchy**

In an hierarchal organizational structure, individuals that are at the top have more authority than those below them.

**Organizational structure by function**

An organizational structure by function, represents what employees do. Employees are grouped by department.

**Organizational structure by product**

An organizational structure by product shows what the business produces.

**Organizational structure by region**

A further typical way of presenting an organizational structure is according to where the business operations are.
E-Web Heavy Blaster Team Unit Expansion

## Publisher's Description

*"Imperial troops are known for their relentlessness, pressing the attack even in the face of the strongest Rebel resistance. But when the Empire really wants to bring the fight to the Rebels, it calls in its heavy blaster teams. Bridging the gap between lightly armed trooper units and the heavy AT-ST, an E-Web Heavy Blaster Team gives you even more options for rounding out your Imperial army.*

*The E-Web Heavy Blaster Team Unit Expansion expands the possibilities for your games of Star Wars: Legion with an unpainted, easily assembled E-Web Heavy Blaster Team miniature that you can field as a support unit. Additionally, three upgrade cards let you customize your heavy blaster team, improving its communications or modifying its power generator to create new ways to attack."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Comms
	+ HQ Uplink
* Generator
	+ Barrage Generator
	+ Overcharged Generator

### Tokens

* Support Order Token

* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
* Wound Tokens (x2)
* 3 Wound Token
BARC Ion Gunner

## Card Text/Abilities

> *BARC Speeder ONLY.*
>
>

BARC Ion Gunner

3
1

**Fixed: Front, Rear, Impact 1, Ion 1**

**Exhaustible**

Reduce your maximum speed by 1.

### Keywords:

* **Fixed: Front, Rear** *(The defender must be inside your front or rear arc.)*
* **Impact 1** *(While attacking a unit that has **Armor**, change up to 1 result to a  result.)*
* **Ion 1** *(A vehicle or droid wounded by this attack gains 1 ion token.)*

## Available Through

* BARC Speeder Unit Expansion
* Clone Wars Core Set
A-A5 Speeder Truck (Mercenary)

## Keywords

**Armor, Hover: Ground, Reposition, Transport 1: Closed, Weak Point 2: Rear**

## Possible Upgrades

Pilot • Comms • Hardpoint • Crew x2

* **Hover: Ground** *(You can reverse, strafe, and standby. You are treated as a ground vehicle by other units.)*
* **Reposition** *(Either before or after you perform a standard move, you may perform a pivot.)*
* **Transport 1: Closed** *(You may transport 1 friendly trooper unit.)*
* **Weak Point 2: Rear** *(While defending, if the attacker's unit leader is inside your rear arc or either side arc, the attack pool gains **Impact 2**.)*

## Available Through

Note: The model is available separately from the unit card required to use in a Shadow Collective force. Both expansions below are required.

A-A5 Speeder Truck Unit Expansion

Upgrade Card Pack II