recursal/Fanatic-Fandom huggingface dataset:
Tsuneki

**Tsuneki** (常木) is a character in the *Cross Game* series. He was placed on the prefab team when Kou, Osamu and Daiki entered high school. He was previously on the pre-Shuugo Daimon baseball team, but he (along with Makihara and Sekiguchi) didn't pass the selection exam. He played as center fielder and was 1st in the batting order. He retired after the first practice game against the varsity team.

## Physical Appearance

Tsuneki has black, very spiky hair, black eyes, large ears and very pronounced buck teeth. He is skinny and tall. He is usually seen in the Seishu High School uniform or his baseball uniform.

## Trivia

Name meaning

* **Tsuneki**: "normal; ordinary" (**常**) (**tsune**) and "tree" (**木**) (**ki**)

Other trivia
Mitsuru Adachi

**Mitsuru Adachi** (安達 充 **,***Adachi Mitsuru)* is a Japanese manga artist and the author and illustrator of *Cross Game*. He also created a few other well known baseball manga such as *Touch*, *Mix* and *H2*.

### Personal

* **Born**: February 9th 1951 in Isezaki, Gunma, Japan
* **Sign**: Aquarius
* **Gender**: Male
* **Height**: Unknown
* **Blood Type**: AB
* **Family**: Tsutomu Adachi (brother, deceased)

### Professional

Manga Work

* **Genres**: Shounen, Romance, Comedy, Sports
* **Active**: 1970 to present
* **Awards**: Shogakukan Manga Award (1982, 2008)

## History

Mitsuru Adachi was born on February 9th 1951 in Isesaki, Gunma Prefecture, Japan. He has an older brother named Tsutomu Adachi who was also a manga artist. His brother died of stomach cancer on June 18th 2004.

Adachi attended Maebashi Commercial High School in Maebashi, Japan. In 1969, he moved to Tokyo to become an assistant to Isami Ishii, a manga artist. The following year, he made his manga debut with *Kieta Bakuon*.

To date, Adachi's work has sold over 300 million copies worldwide. He has a friendly rivalry with fellow mangaka artist Rumiko Takahashi, as they were both very popular in the 1980s. He's also one of the flagship manga artists for Shounen Sundays. Although Adachi is known for his baseball manga, he has written manga for other sports such as boxing and even written some shoujo series as well.

Most of his sports manga is about baseball, because he is an avid fan of that sport.

## External Links

* Wikipedia: Mitsuru Adachi
* My Anime List: Mitsuru Adachi
* Anime News Network: Mitsuru Adachi
Juegos Metta

**Other Categories**
 **Mission**
 **Vision**

**Juegos Metta** (also known as **Metta**) is a company with a strong social sense and with values rooted in its corporate philosophy. Values that are expressed from the type of games and books that Juegos Metta creates and promotes, to the way of doing business and its relationship with suppliers and distributors.

## Since its Foundation

Since its founding more than 30 years ago, Juegos Metta has stood out in the category for its innovation spirit and kept constantly searching for new ways to educate, entertain and provide children, parents and educators of skills development tools social, human values and healthy fun.
Houses

**Houses** are the little buildings (that look like houses) that are used in Bancopoly, There are two types of houses used through the game, green houses and red houses, Green Houses can be acquired by being on your turn and have properties with same colors, Red Houses can be acquired when you have 4 green houses, but however, you have to pay its value that appears on the title deed, and give to Bancopoly, 4 green houses, also, Red houses can't be adquired by Department.

## Representation

* Green Houses represent Villages
* Red Houses represent Townships

## Trivia

* It is assumed that Red Houses are better than Green Houses.
Bag

**Bag** (**Bolsa**) is one of the two types of card-drawing spaces in Bancopoly, Bag cards are orange and are placed in the Bancopoly Board center, A bag card most likely gives luck to the player, as most bag cards make the player gain money, The money most likely is given by the Bank.

## Space Locations

* 1st Space: Between Retalhuleu and Solola
* 2nd Space: Between Suchitepequez and Sacatepequez
* 3rd Space: Between Entrance and Peten

## Cards

The **Bag Cards** are orange and are placed in the Bancopoly Board center, physically in a yellow space. A bag card most likely gives luck to the player, as most bag cards make the player gain money, but however, Some instructions send the token to Jail, and you have to use the exit ways. The most occurring actions of bag cards are listed below.

* Gain Money
* Go to other space and Gain Money
* Pass through Entrance and Gain the Q220.00 quetzals
* Pay taxes
* Go to properties and Gain Money

## Trivia

* Bag is considered the best card-drawing space type.
Keitarou Mishima

**Keitarou Mishima** (三島 敬太郎) is a character in the *Cross Game* series. He plays third baseman on the Ryuo Academy High School baseball team, and subbed as first basemen when another player got injured. In the batting order, Mishima bats 4th.

## Trivia

Name meaning

* **Keitarou**: "awe or respect" (**敬**) (**kei**), "round or big" (**太**) (**ta**) and "son" (**郎**) (**rō**)
* **Mishima**: "three" (**三**) (**mi**) and "island" (**島**) (**shima**)

Other Trivia
Jalapa

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**Jalapa** is a green property and the seventh department in Bancopoly, It costs Q360.00 and its rent value is Q180.00, Right By Way value is Q40.00, Green House value is Q200.00 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q180
* Cost: Q360
* With 1 Green House: Q180
* With 2 Green Houses: Q500
* With 3 Green Houses: Q1100
* With 4 Green Houses: Q1300
* With Red House: Q1500

## Trivia

* Jalapa is the property that costs the least out of all the green properties.
Coupon

**Coupon**(**Cupón**)is one of the two types of card-drawing spaces in Bancopoly, Coupon cards are red and are placed in the Bancopoly Board center, A coupon card most likely gives the player, lethal consequences, like be forced to go at Jail, and sometimes the opposite of Gain Money, that is Pay Money.

## Space Locations

* 1st Space: Between Huehuetenango and Quetzaltenango
* 2nd Space: Between San Marcos and Free Rest
* 3rd Space: Between Jalapa and Extra

## Cards

The **Coupon Cards** are red and are placed in the Bancopoly Board center, physically in a orange space. A coupon card most likely gives the player, lethal consequences, like be forced to go at Jail, and sometimes the opposite of Gain Money, that is Pay Money. The most occurring actions of coupon cards are listed below.

* Pay Money
* Sent To Jail

## Trivia

* Coupon is considered the worst card-drawing space type.
Timeline (Início da História)

Lista de acontecimentos a partir da Celebração dos 250 anos da União Lusithanea

## Acontecimentos

- **Celebrações dos 250 anos da União Lusithanea na capital de Rainridge**. (É discutido quem iria liderar as negociações com o Império de Durak para criar uma rota comercial estabilizada entre os dois continentes.)

- **Negociações em Vaenise, Capital de Vaenis, e assassinato dos negociadores de Durak após o contrato ter sido assinado.** (Para conseguir manter controlo comercial e garantir a dependência dos outros reinos para consigo, o rei de Hilleone manda, em segredo, assassinar os negociadores vindos de Durak, não sabia ele que um deles era filho do Imperador de Shab)

- **Invasão de Vaenise** (por parte da frota Durak e consequente destruição da capital e campos ao seu redor. O Imperador de Durak não queria conquistar Vaenis, apenas destruiu a sua capital como vingança por terem morto o seu sucessor. Nesta invasão não foram deixados habitantes de Vaenise vivos, incluindo a família real, todos assassinados. Apenas sobraram a Rainha, que estava grávida e de visita à sua sobrinha a princesa de Rainridge. O Imperador de Durak prometeu morte por fogueira a qualquer Lusitano que pusesse pé em suas terras)

- **Aparições de Vaenise** (Reza a lenda que, Vaeniseanos que viviam fora da capital, ao lá chegarem, testemunham ter avistado um vulto branco a vaguear pelos escombros de Vaenise, a uma criança o vulto, que se sabia agora de ser de uma jovem mulher, prometeu:)

16 anos se passaram .    .    .    .    .    .    .    .     .
Salvadoran Version

Although **Bancopoly** is not sold in countries near Guatemala, like Mexico, Chiapas and Belice, There is a Salvadoran Bancopoly, a Bancopoly sold in El Salvador, This Bancopoly most was made by Juegos Metta, and has differences and changes.

## Differences and Changes

The Salvadoran Bancopoly has various differences and changes compared to the Guatemalan one, The gameplay, title deeds, dice, money, tokens and houses are still the same, the only differences are the board, the box, the other cards and the spaces, The Board has various changes, having a different drawing style, in the Jail, the prisoner is thinner, and has dot eyes, a frown mouth, two eyebrows, a frown mouth, a lighter skin color, less hair and a smaller nose, also the Jail brick walls have a more pale color, in Go To Jail, the background changes from red to green, the hand is thinner and the text is decorated and changes from pale to dark, in the Properties, the drawing style is different, and new properties are added, most likely countries and continents, or departments of the country where the game is sold, the Entrance has a pink and red shade instead of a normal red shade, the arrow has a different shape and changes color from green to yellow, the Bag has a different design on the card and space, the space having a different background and both the card and space having a different bag, the Coupon has a different design on the card and space too, the space having a different background and both the card and space having a different draw and text, instead of a cube, there is a card saying and the text connected with it, saying "TOME UN CUPON".

## Trivia

* This makes El Salvador, the only country near Guatemala that has a Bancopoly.
Go To Jail

**Go To Jail** (**Vayase A La Cárcel**) is a corner space on the Bancopoly Board. If a player lands here, they immediately must move their token to jail. They cannot pass the Entrance, and they cannot collect their $200 salary. Once in jail, their turn ends and the player must follow the normal rules for leaving jail to exit.

## Appearance

Go To Jail is a red space, it shows a talking cloud saying "¡VAYASE A LA CÁRCEL!" that comes from a person that only shows his (possibly) hand, pointing up.

## Function

When landing on this space, the player is sent to the Jail and must use the exit ways, the player will not really pass through the entrance, giving nothing to the player.

## Trivia

* Interestingly, The Hand is pointing at the same direction as the arrow of the space Entrance.
Peten

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**Peten**is a red property and the ninth department in Bancopoly, it costs Q50.00 and its rent value is Q35.00, Right By Way value is Q5.00, Green House value is Q55.00 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q35
* Cost: Q50
* Right By Way: Q5
* With 1 Green House: Q18
* With 2 Green Houses: Q55
* With 3 Green Houses: Q160
* With 4 Green Houses: Q285
* With Red House: Q420

## Trivia

* Peten is the property that costs the least out of the red properties.
Tokens

**Tokens** are the playing pieces used in the Bancopoly board game. There are 6 tokens in the game, meaning that the game is only for 6 players, The colors of each Token are **Blue**, **Yellow**, **Green**, **Red**, **Brown**, and **Black**.

## Function

Tokens are the playing pieces to move in the game, each Token moves by the dice, landing on spaces should depend, by example; landing on the jail space, your token will stay and the turn will be suspended until either the player rolls a double or pays to get out, if landing on coupon space, the player needs to grab a card and follow the instructions, everything is explained in the game rules.
Prefab vs Varsity (1st Match)

## Tournament Infomation

**Prefab vs Varsity** is the first practice baseball match between the prefab squad and the varsity squad at Seishu Academy High School.

## Named Players in Match

* Catcher: Osamu Akaishi
* Shortstop: Kayama, Keiichirou Senda
* First Baseman: Daiki Nakanishi
* Second Baseman: Sekiguchi
* Third Baseman: Makihara
* Left Fielder: Toshio Miya
* Center Fielder: Tsuneki
* Right Fielder: Tetsu Iwai
* Catcher: Kinji Takizawa
* Shortstop: Keisuke Kishibe
* First Baseman: Yuuhei Azuma
* Second Baseman: Minoru Ishiguro
* Third Baseman: Yuuji Kubo
* Left Fielder: Kazuo Ogura
* Center Fielder: Tatsumasa Miki
* Right Fielder: Tooru Onoda
Money

**Money**is the main currency used in Bancopoly. It is what players use to buy properties, construct buildings, and pay rents or taxes. Properties can be Mortgaged in order to borrow money from The Bank. Each player receives 1,500.00 quetzals. but his or her total changes almost every turn.

## Colors

The billets have their colors and number in it.

* 5 Q.1.00 Billets = Green
* 5 Q.5.00 Billets = Purple
* 5 Q.10.00 Billets = Red
* 6 Q.20.00 Billets = Blue
* 2 Q.50.00 Billets = Orange
* 2 Q.100.00 Billets = Brown
* 2 Q.500.00 Billets = Black

## Trivia

* The Q.500.00 billet is the only billet that really don't exits as a real billet, most likely, this billet is replacing the Q.200.00 billet.
* All the billets have their colors of the real ones, except for the Q.500.00 billet, because if it is replacing the Q.200.00 billet, it shouldn't be the color, the Q.200.00 billet color is aqua.
Matches

## Media References

1. ↑ *Cross Game* manga and anime: Chapter 2 (Part 1) and Episode 1
2. ↑ *Cross Game* manga and anime: Chapter 6/Chapter 7 (Part 1) and Episode 2
3. ↑ *Cross Game* manga and anime: Chapter 4/Chapter 5 (Part 2) and Episode 3
4. ↑ *Cross Game* manga and anime: Chapter 23 to Chapter 35 and Episode 9 to Episode 11
5. ↑ *Cross Game* manga: Chapter 44 (pg. 6-7)
6. ↑ *Cross Game* manga: Chapter 50 (pg. 16) (mentioned only)
7. ↑ *Cross Game* manga: Chapter 50 (pg. 16) (mentioned only
8. ↑ *Cross Game* manga: Chapter 50 (pg. 16) (mentioned only)
9. ↑ *Cross Game* manga: Chapter 50 (pg. 16) (mentioned only)
10. ↑ *Cross Game* manga: Chapter 50 (pg. 16) (mentioned only)
11. ↑ *Cross Game* anime: Episode 12
12. ↑ *Cross Game* manga and anime: Chapter 49 to Chapter 52 and Episode 16
13. ↑ *Cross Game* anime: Episode 22 and Episode 23
14. ↑ *Cross Game* manga: Chapter 65 (pg. 3-18)
15. ↑ *Cross Game* manga: Chapter 69 (pg. 5-17)
16. ↑ *Cross Game* manga: Chapter 119 (pg. 8)
17. ↑ *Cross Game* manga Chapter 37 (pg. 3-8) (mostly unseen)
18. ↑ *Cross Game* manga Chapter 37 (pg. 11 -12) (brief mention, mostly unseen)
19. ↑ *Cross Game* manga Chapter 37 (pg. 14 -17) (mostly unseen)
20. ↑ *Cross Game* manga Chapter 40 (pg. 18) and 41 (pg. 1-11)
21. ↑ *Cross Game* manga Chapter 42 (pg. 4-5) (brief mention, not seen)
22. ↑ *Cross Game* manga Chapter 69 (pg. 2) (mentioned to have reached elite 8; game not seen)
23. ↑ *Cross Game* anime Episode 17(score shown, game briefly shown)
24. ↑ *Cross Game* manga Chapter 69 (pg. 2) (mentioned to have made it to the final 4; game not seen)
25. ↑ *Cross Game* manga Chapter 70 (pg. 9) (bracket shown)
26. ↑ *Cross Game* manga Chapter 71 (pg. 2-6)
27. ↑ *Cross Game* manga Chapter 73 to Chapter 76
28. ↑ *Cross Game* manga Chapter 79 to Chapter 90
29. ↑ *Cross Game* manga Chapter 91 (pg. 6-9) (game not fully seen)
30. ↑ *Cross Game* manga Chapter 95 (pg. 6-7) (game not seen)
31. ↑ *Cross Game* manga Chapter 95 (pg. 13-14) (game not seen)
32. ↑ *Cross Game* manga: Chapter 125 and 126
Zacapa

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**Zacapa** is a blue property and the third department in Bancopoly, It costs Q270.00 and its rent value is Q140.00, Right By Way value is Q26.00, Green House value is Q140 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q140
* Cost: Q270
* With 1 Green House: Q130
* With 2 Green Houses: Q360
* With 3 Green Houses: Q835
* With 4 Green Houses: Q1015
* With Red House: Q1350

## Trivia

* Zacapa is the second property that costs the most out of all the blue properties.
Osamu Akaishi

Elementary

* 5-4

**Osamu Akaishi** (赤石修) is a character in the *Cross Game* series. He's the son of the owners of Akaishi Liquor Store. Akaishi was at first, like Kou, not really interested in baseball. He was the substitute pitcher for the sandlot team the Pons. In middle school, he switched to catcher, after learning about Wakaba's dream. In high school, he, Nakanishi and Kou were placed on the prefab team because they refused to take the placement test for the varsity team. In the batting order, Akaishi was previously the 7th batter, now he bats 5th.

## Physical Appearance

Akaishi has short black hair and black eyes. He has a big nose and a unibrow. His skin tone is noticeably darker than most of the other characters. He has freckles under his eyes. As a younger child, Akaishi had an 'x' shaped scar on the right side of his face but it has faded as he got older. He's also very large and intimidating in appearance.

## Personality

As a child, Akaishi was feared by Kou because he was the strongest kid in 5th grade at Senkawa North Elementary School, although he was never seen fighting. He didn't seem to care about attending class in elementary school either as he would ditch class with his friends, Hayashi and Nawata. As Akaishi got older, he's now in the territory of a gentle giant and willing to help his friends, especially Kou. Although he doesn't get into fights anymore, he has told Nakanishi he would not hesitate to fight if it keeps Nakanishi from fighting. Also, Akaishi is said to be the only one capable of catching Aoba's full powered pitches.

## Plot Summary

#### Introduction

Akaishi is first seen when Wakaba and Kou ride past him on their way to Wakaba's swim school. He doesn't speak to them, he just glares at them. On Kou's way back home after dropping Wakaba off, Akaishi is seen again, this time he is joined by his friends, Hayashi and Nawata. Once again, Akaishi doesn't speak, and neither do Hayashi and Nawata as Kou races away from them.

#### Doors vs Pons

Akaishi asks the Pons, a team that is playing against Kou's team the Doors, if he can substitute as a pitcher in their game. Nakanishi and Kou suspected he didn't actually ask them but likely intimidated them into letting him pitch.

## Trivia

### Etymology

* **Osamu**: "discipline" (修 - **osa**)
* **Akaishi**: "red" (赤 - **aka**) and "stone" (石 - **ishi**)

### Other trivia

* Akaishi was the toughest kid in 5th grade
* He knew about Wakaba's dream before Kou did
* Ever since entering junior high, Akaishi hasn't been in any fights.
* He used to be the ace pitcher on a little league team but got kicked off for fighting
* Akaishi didn't dislike Kou in elementary school, something Kou wasn't aware of and was just scared of him because he was the strongest kid in 5th grade

## References

1. ↑ *Cross Game* manga: Chapter 2 (Pg. 9-10)
2. ↑ *Cross Game* anime and manga: Episode 4 and Chapter 09 (pg. 11)
3. ↑ *Cross Game* anime: Episode 2
4. ↑ *Cross Game* manga: Chapter 1 (Pg. 21)
5. ↑ *Cross Game* anime: Episode 4
6. ↑ *Cross Game* manga: Chapter 1 (Pg 16)
7. ↑ *Cross Game* manga: Chapter 2 (Pg 12)
Title Deeds

**Title Deeds** are documents of property ownership in Bancopoly. The Title Deeds have right by way and availability to buy houses, both things have a different value in each title deed.

## Gameplay

A Title Deed card is received by a player when he or she acquires a property and are held by The Bank until sold for the first time. If the property is sold, traded or otherwise transferred to another player, the acquiring player receives the title deed for the property from the releasing holder.

## Description

Each Title deed contains a colored band on top of the card, and each deed lists all rents, costs of houses and right by way, this is excluded in Service Companies and Transport Companies, only having rent and right by way, Unlike the Departments.

## Trivia

* There are most light blue title deeds.
* There are less red and green title deeds.
Republic of Guatemala

**Capital**
 **Legislature**

**Republic of Guatemala**, simply known as **Guatemala**, is a country in Central America bordered by Mexicoto the north and west, the Pacific Ocean to the southwest, Belize to the northeast, the Caribbean to the east, Honduras to the east and El Salvador to the southeast. With an estimated population of around 16.6 million, it is the most populated state in Central America. Guatemala is a representative democracy; its capital and largest city is Nueva Guatemala de la Asunción, also known as Guatemala City.

## Etymology

The name "Guatemala" comes from the Nahuatl word *Cuauhtēmallān* (nahwiki), or "place of many trees", a derivative of the K'iche' Mayan word for "many trees" or perhaps more specifically for the Cuate/Cuatli tree Eysenhardtia. This was the name the Tlaxcaltecan soldiers who accompanied Pedro de Alvarado during the Spanish Conquest gave to this territory.

## Bancopoly

Guatemala is the main country where **Bancopoly** takes place, some places are properties, Guatemala is most likely the whole board, Bancopoly has a jail that should be probably based on one of the Guatemalan jails, through is it unknown which jail is.
The Bancopoly

A **Bancopoly** is when a player owns all of the properties of one color. When a bancopoly is owned, The player has the availability of have red houses buying with the value on the title deed of the property, the value depends in each title deed.

## List of Bancopolies

* Blue: Guatemala, Totonicapan and Zacapa
* Pink: Santa Rosa, Sacatepequez and Suchitepequez
* Green: Jalapa and Jutiapa
* Red: Peten and El Progreso
* Yellow: Huehuetenango, Quetzaltenango and Alta Verapaz
* Brown: Quiche, Izabal and Chimaltenango
* Orange: Retalhuleu, Solola and Escuintla
* Lime Green: San Marcos, Chiquimula and Baja Verapaz
* Light Blue: Aviaguat, Flomerca, Fegua, Extra, Empagua and Inde

## Trivia

* There are most properties in the Light Blue Bancopoly.
Entrance

**Entrance** (**Entrada**) is the first space on the Bancopoly Board. At the beginning of the game, every player starts on this space. As the players pass the Entrance, they gain Q.220.00. The Entrance is one of the corner spaces in the game.

## Appearance

The Entrance is a red space that contains yellow letters saying "ENTRADA", a green arrow pointing to the direction that the tokens should go and below the arrow, there's a note saying that you will gain Q.220.00 by salaries and viaticals, in addition, the arrow has a white outline.

## Function and Rules

The Entrance is where a token is placed, each time after passing the entrance, you will gain Q.220.00 by salaries and viaticals, you should go to the direction that the arrow is pointing, however, when landing in Go To Jail and you are sent to the jail, you will not really pass through the entrance, giving nothing to the player.

## Trivia

* This is the only corner space in that you can gain money.
Huehuetenango

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**Huehuetenango**is a yellow property and the eleventh department in Bancopoly, it costs Q130.00 and its rent value is Q60.00, Right By Way value is Q7.00, Green House value is Q45.00 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q60
* Cost: Q130
* With 1 Green House: Q35
* With 2 Green Houses: Q100
* With 3 Green Houses: Q280
* With 4 Green Houses: Q415
* With Red House: Q570

## Trivia

* Huehuetenango is the property that costs the least out of all the yellow properties.
Dice

**Dice** (singular: **Die**) are the main form of movers in Bancopoly. They are usually standard, 6-sided (also known as d6 or D6) white dice with black pips. Bancopoly always come with red dice with white pips.

## Function and Rules

In order to make a move, two dice are rolled by the player. The player adds up the total on the top face of each die. The result is the number of spaces they move. If the dice show the same number on each, it is called Doubles. If the player rolls Doubles, he/she rolls again. However, if a player rolls Doubles three times in succession (in one turn), they immediately move to Jail without moving the third time. The only exception on this is if the player threw 2 doubles, most of the dice is explained in the Game Rules.
Doubles

**Doubles** occur when the two dice show the same number. In Bancopoly, when a player throws doubles, he or she may take another turn. However, if he or she throws doubles three times in one turn, then he is considered to be "speeding" and must go to jail. Doubles can be used for getting out of jail as well.

## Rules and Function

If you roll the dice, the player make doubles, moves his or her token and throws again. If in the second roll, you make doubles, you will move again and throw again, if in the third roll, the player make doubles, he or she will considered to be "speeding" and will directly go to jail, where you can exit with throwing Doubles or pay Q.50.00 to the game, During his or her stay in the jail, you conserve all the rights of your properties.

## Trivia

* When the points on the sides show the same number, of course, this don't counts.
Santa Rosa

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**Santa Rosa** is a pink property and the fourth department in Bancopoly, it costs Q130.00 and its rent value is Q150.00, Right By Way value is Q30.00, Green House value is Q190.00 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q150
* Cost: Q310
* With 1 Green House: Q145
* With 2 Green Houses: Q400
* With 3 Green Houses: Q950
* With 4 Green Houses: Q1175
* With Red House: Q1300

## Trivia

* Santa Rosa is the property that costs the most out of all the pink properties, but however, it costs the same as Sacatepequez.
Jail

**Jail** (**Cárcel**) is one of the four corner spaces on the Bancopoly Board. If in Jail, a player's turn is suspended until either the player rolls a double or pays to get out. If a player is "Just in Passing", the Jail space is considered a "safe" space, here nothing happens.

## Appearance

The Jail shows a wall, with some iron bars, white letters with red outline saying "CARCEL", a prisoner with a sad-like expression using inmate uniform, and black letters saying "SOLO DE PASADITA"

## Rules and Exit Ways

You can go to the jail by the next cases:

* If you have a bag card or coupon card that sends you there.
* Throw Doubles for three times.
* Land in the Go To Jail space.

Being in the jail, you don't lost the right to throw dice and you can exit under the next conditions:

* Throw Doubles at the first or second try in your turn to the dice, immediately after fall in prison.
* Using a "Free" card of bag or coupon, that has to be placed below the correct cards.
* Paying Q.50.00 to the game, with which you are immediately free.

In the Jail, you can only stay for 3 turns. To the third turn you will exit necessarily paying Q.50.00 to the game.

When falling in Jail, You can't gain in that turn, neither in which it lasts, your Q.220.00 of salaries and viaticals.
The Bank

**The Bank** is central to the Bancopoly game: it stores money, pays salary for passing the Entrance, and, of course, exchanges money with players. The Bank is run by the Banker, who is selected at the start of a game.

## Duties of The Bank and Banker

* Holds all money not in possession of the players.
* Ensure that players start with the proper amount of money.
* Give money to players, provided payment is due to them.
* Receive money from players, provided payment is due from them.
* Give out mortgage loans (and receive interest on said loans).
* Run Auctions.
* Oversee Trades.
* Hold all Title Deeds until they are bought or won in auctions.
* Hold houses until they are bought.
Alta Verapaz

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**Alta Verapaz**is a yellow property and the thirteenth department in Bancopoly, it costs Q90.00 and its rent value is Q65.00, Right By Way value is Q8.00, Green House value is Q45.00 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q65
* Cost: Q90
* With 1 Green House: Q40
* With 2 Green Houses: Q110
* With 3 Green Houses: Q295
* With 4 Green Houses: Q425
* With Red House: Q590

## Trivia

* Alta Verapaz is the property that costs the least out of all the yellow properties.
Bankruptcy

**Bankruptcy**in Bancopoly, can be best described as being out of the game. A player is considered bankrupt if they do not have enough assets to pay off a debt, whether it is to another player or The Bank.

## Bankrupt Player

It should be remembered that the trade, or sale of assets, must enable the player to totally pay off the remainder of the debt, otherwise the player is bankrupt and out of the game.

If the bankrupt player owes another player, he or she must turn over all he or she has of value to that player and retire from the game. However, if the player owes the Bank, they must turn over all they have of value to the Bank and retire; the Bank then auctions off any property so taken.
Bancopoly Versions

However, **Bancopoly** has its own versions, there are three versions currently, each one is on sale in the Juegos Metta website, each version has the same mechanics and rules.

## Classic

The **Classic Bancopoly** is the first and basic version of Bancopoly, The department properties have images, The bag card has a blue bag with a quetzal sign, The coupon card has a hand inside a cube saying "SAQUE CUPON", The other spaces are normally designed.

## Alternate

The **Alternate Bancopoly** is the second version of Bancopoly, The board seems to have a different design, having a different drawing style, the whole turn has some spaces on different positions, in the Jail space, the prisoner has a frown mouth instead of a smile, The Go To Jail hand seems a bit larger and thinner, in the Coupon space, the coupon cube don't has text, in the Bag space, the bag is drawn differently, it is white instead of blue, and has a green quetzal sign instead of a teal quetzal sign.

## Compact

The **Compact Bancopoly** is the third version of Bancopoly, The board is the same as the classic version board, except that the bag card don't has a quetzal sign, The department properties have a white background instead of images.

## Trivia

* The Alternate Bancopoly is the version that looks the most different out of the other two versions.
Market Square Street Fair

The Market Square street fair is a special event in Market Square, at which sims wander tables akin to a yard sale, and talk about buying and selling items. Most actions involve looking at items on tables, although you can talk to other sims who wander through the area.

The street fair counts as a special event that can be checked off to make progress on your daily to-do list.

Risky actions are not always available for the street fair, meaning that it may take longer to complete. One way to get around this is to have the sim complete the event overnight, so that the special event can be checked off the to-do list in the morning.
Sacatepequez

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**Sacatepequez** is a pink property and the fifth department in Bancopoly, It costs Q310.00 and its rent value is Q150.00, Right By Way value is Q35.00, Green House value is Q190.00 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q160
* Cost: Q310
* With 1 Green House: Q165
* With 2 Green Houses: Q425
* With 3 Green Houses: Q1000
* With 4 Green Houses: Q1250
* With Red House: Q1400

## Trivia

* Sacatepequez is the property that costs the most out of all the pink properties, but however, it costs the same as Santa Rosa.
Free Rest

**Free Rest** (**Descanso Gratis**) is a corner space on the Bancopoly Board, most likely the diagonally opposite to the space Entrance. When a player lands in this space, nothing happens and they move off the space on his or her next turn.

## Appearance

Free Rest is a purple space, that shows a hand holding a sign saying "¡DESCANSO GRATIS!".

## Trivia

* This space is considered the most safe in the game.
Quiche

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**Quiche**is a brown property and the fourteenth department in Bancopoly, it costs Q150.00 and its rent value is Q70.00, Right By Way value is Q10.00, Green House value is Q110.00 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q70
* Cost: Q150
* With 1 Green House: Q50
* With 2 Green Houses: Q155
* With 3 Green Houses: Q455
* With 4 Green Houses: Q625
* With Red House: Q750

## Trivia

* Quiche is the property that costs the most out of all the brown properties, but however, it costs the same as Chimaltenango.
Property

In the game of Bancopoly, the winning objective is to bankrupt all opponents. **Properties** are necessary to achieve this goal. Properties may be bought in one of 3 ways: landing on the property space and buying it, being the highest bidder in an auction for property, or buy it from an opponent in a trade. Properties may also be received from bankrupted players, provided the Bank didn't bankrupt them.

When a player buys or otherwise gains possession of a property, he or she receives the property's corresponding title deed, which lists all relevant information on the property.

When a player owns all the properties in a color group, she or he is said to have a Bancopoly, which allows the player to charge double rent or build it up with Houses.

## List of Properties

Each department property is ordered as seen in the board center, Transport companies and Service companies are ordened in random order.

* Guatemala = Blue
* Totonicapan = Blue
* Zacapa = Blue
* Santa Rosa = Pink
* Sacatepequez = Pink
* Suchitepequez = Pink
* Jalapa = Green
* Jutiapa = Green
* Peten = Red
* El Progreso = Red
* Huehuetenango = Yellow
* Quetzaltenango = Yellow
* Alta Verapaz = Yellow
* Quiche = Brown
* Izabal = Brown
* Chimaltenango = Brown
* Retalhuleu = Orange
* Solola = Orange
* Escuintla = Orange
* San Marcos = Lime Green
* Chiquimula = Lime Green
* Baja Verapaz = Lime Green
* Aviaguat = Light Blue
* Flomerca = Light Blue
* Fegua = Light Blue
* Extra = Light Blue
* Empagua = Light Blue
* Inde = Light Blue

## Property Types

There are three property types in the game, those are listed below.

* Departments
* Transport Companies
* Service Companies

## Trivia

* There are most light blue properties.
* There are least red and green properties.
BancoPedia

## Welcome!

Welcome to BancoPedia! A wiki dedicated to the 1980 game Bancopoly, also known as *Guatemalan Monopoly* is an unlicensed version of the classic boardgame marketed mainly in Guatemala and first published by Juegos Metta, The game has been also released in El Salvador.

We are currently over 48 articles and 67 files, and you can help. We are hopefully just on the verge of becoming a comprehensive Bancopoly encyclopedia and need everyone's help. Here, feel free to edit or create a new page. Anything relating to Bancopoly is allowed, and we have a Monopoly page.

Here's how you can help! Just type the title of the page you want to write in the box below, and start editing.
<createbox>
</createbox>

## Chat

Join us the chat, look first for Emoticons.
<chat/>

## Affiliated Wikis

Check out the affiliated wikis:

* Monopoly Wiki

## Policy

Read our rules and policy before start with pages.

* Rules
* Policy
* Privacy Policy

## Images and Videos

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Service Companies

**Service Companies** are one of the three property types in Bancopoly, Service Companies are one of the two property types that focuses mostly in ownership and rent, Those are the guatemalan Service Companies, There are 2 Service Companies and each one is categorized in the Light Blue Bancopoly.

## List of Transport Companies

This is a list of the 2 service companies in the board of the game, Each service company is in random order.

* Empagua
* Inde
El Progreso

If the player is propetary of all the departments of a same color, will gain double right by way, if in this property there are not houses.

**El** **Progreso**is a red property and the tenth department in Bancopoly, it costs Q70.00 and its rent value is Q25.00, Right By Way value is Q4.00, Green House value is Q55.00 and Red House value is the same as green house value.

## Costs and Rent

* Rent: Q25
* Cost: Q70
* Right By Way: Q4
* With 1 Green House: Q12
* With 2 Green Houses: Q35
* With 3 Green Houses: Q110
* With 4 Green Houses: Q195
* With Red House: Q280

## Trivia

* El Progreso is the property that costs the most out of the red properties.
Misery Loves Company

**A pessimistic pal provides a unique take on life.**

This is one of 20 Relationship Stories in The Sims Mobile, and one of 8 Stories that can be started after beginning a friendship. It can be unlocked by obtaining the heirloom.

# Chapters

## Wet Blanket

***You:** Hey! How's it going? Weren't you saying you went to the beach last weekend?*

***Other:** Yeah... I got attacked by gulls that wanted my tuna sandwich. But otherwise it was okay I guess.*

***You:** Wow, that sucks. I'm so sorry your beach day got ruined. Maybe hanging out today will make up for it!*
Good Upbringing

The Good Upbringing trait is a 5th potential trait that can be earned while a sim is a child, and will take effect when you start controlling the sim. Children get the Good Upbringing trait if adult sims do family events with them during their childhood.

The Good Upbringing trait can have between 1 and 3 stars, based on how many events were completed. Completing 3 different events with the child will give them a 3-star Good Upbringing.

Sims with the Good Upbringing traits get random bonuses during all types of events, similar to how the traits Ambitious, Good, and Lucky work. More stars in the Good Upbringing trait leads to better bonuses.
Traits

A sim's traits give them special advantages during gameplay. Playable household sims begin with one trait, and will unlock additional slots as they gain life experience.

The maximum of number of traits is 5, plus the potential Good Upbringing trait. Once assigned to a sim, traits—and their levels—are permanent.

## Assigning Traits

The player is required to assign the first trait after first customizing a sim's appearance in Create a Sim.

Further slots are unlocked during gameplay as the sim gains "life experience." Life experience appears to accumulate during active gameplay (via any player direct action). However, there is a limit on how far any sim can progress per day.

When a slot is unlocked, the player is prompted to select a new trait. If you dismiss the prompt without opening the trait selection menu, you can delay assigning a trait. Once you have opened the trait selection menu, you cannot continue playing until you have selected a trait. Whether or not a trait has been assigned to the slot, any further life experience will continue progress toward unlocking the next additional slot.

Once slots for all four traits are unlocked, further life experience will count toward unlocking Retirement.

## Availability & Levels

Whilst some traits are available to choose from the start of the game, the available traits are determined by the heirlooms in the family. Many heirlooms unlock or improve traits.

All traits have three levels, denoted by a star rating. The 1-star trait gives the smallest benefit, and the 3-star gives the highest. Collecting silver (uncommon) & gold (rare) trait heirlooms is the only way to level up traits. Once a trait is levelled up, it will affect all Sims that are assigned the trait going forward. Playable Sims who were previously assigned the trait do not benefit.

## List of Traits

### General Traits

*Higher level traits give greater or more frequent rewards.*

### Career Traits

*Provide bonus Event Points during applicable Career Events.*

*Higher level traits increase the frequency at which the bonus points are triggered.*

### Hobby Traits

*Provide bonus Event Points during applicable Hobby Events.*

*Higher level traits increase the frequency at which the bonus points are triggered.*

### Social Event Traits

*Provide bonus Event Points during applicable Social Events.*

*Higher level traits increase the frequency at which the bonus points are triggered.*

### Social Interaction Traits

*Provide bonus Social Points when interacting with others in the applicable way. This includes non-direct social interactions (actions inside of another event involving another Sim; including those triggered by interacting with objects.) In these cases the social category of the interaction (flirty/friendly) is only visible when the bonus is triggered.*

*Higher level traits increase the frequency at which the bonus points are triggered.*

*For traits that are unlocked at the start of the game, only Silver & Gold versions of the heirloom are available (to unlock level 2 & 3.)*

*\*\*Rather than bonus Social Points, the Pickpocket trait occasionally gives you Simoleons per interaction.*
Tsukishima Batting Center and Clover Café

The **Tsukishima Batting Center** (月島バッティングセンター) are batting cages owned by Seiji Tsukishima, and run by him or any of his daughters who happen to be at the front desk at any given time.

The **Clover Café** (クローバーカフェ) is a coffeehouse and café also owned by the Tsukishima family.

## About the Batting Center

Each pitching machine in the batting center pitches different types of balls, like breaking balls or fastballs. Tokens are needed to use the batting cages. Aoba had stated that the center was a place for children and adults to enjoy therefore the machines aren't set at a high velocity, making it an insignificant place to train. It's located not too far from Kitamura Sports.

## About the Café

The Clover Café is attached to the batting center and is accessible through the batting center's main doors. Ichiyou Tsukishima is usually the one running the café but Aoba Tsukishima helps out every once in a while to the horror of the customers. Akane Takigawa also starts working here later in the series.

**MENU**

* Naporitan
* Chicken doria
* Blended coffee
* American coffee
* Cocoa
* Coffee latte

## Trivia

* The café was named by Youko Tsukishima after her four daughters.
* Both the batting cages and the café are closed on holidays and on game days
* The home run prize at the batting cages is a pair of socks

## Gallery

*Interior of the café**Interior of the batting cages**Tokens for the batting cages*
## References

1. ↑ *Cross Game* manga: Chapter 19 (Pg. 4)
2. ↑ *Cross Game* manga: Chapter 08 (pg. 17)
3. ↑ *Cross Game* anime: Episode 2
Gameplay

## Marriage

Sims can marry NPC and user-generated sims. Player sims will be transferred when asked to move in and grant the other player an heirloom in exchange.

## Age Up

Sims will age up after tapping on the birthday cake icon.

Life Stages
 Toddler
 Child
 Elder

## Retirement

Sims can retire and leave behind heirlooms after accumulating enough experience points and traits. Afterwards, they are available for Mentoring and friendship interactions. Mentoring for Careers and Hobbies provide points that count toward the current career/hobby. Only 1 sim can mentor at a time. The sim will disappear after tapping on the birthday cake icon.

Retired sims can be married by other players. This is a glitch and should not be pursued.

## Promotion

Children and NPC spouses can promote to playable status if there is an available sim slot. **Child**, **Teenage,**and **Adult** children can be promoted to playable and will become Adult sims thereafter. **Babies** and **Toddlers** can not be promoted.

## Move Out

When sims move out, they can be interacted with for an undesignated amount of time. Afterwards, they will disappear. If a retired sim has moved out, after their spouse retires, they will return for an undesignated amount of time.
Pumpkin Spice Lovers

File:PumpkinSpiceLovers.png  **Two fall food lovers fall for each other.**

This is one of 20 Relationship Stories in The Sims Mobile. It can be unlocked by obtaining the heirloom and can be started after going on a first date.

# Chapters

## Fellow Fall Foodies

### Starting Dialogue

**You:** Some people judge when I get a pumpkin spice latte on a first date, but I'm glad you're so chill.

**Lover:** Pumpkin spice is the best! I love a good PSL but decided to go for the cinamon chai since I had three PSLs for breakfast.

**You:** Wow! That's dedication.

### Ending Dialogue

**You:** It's refreshing to meet someone who loves food as much as I do. Especially fall harvest food.

**Lover:** Oh yeah, same here. I even run a Simstagram that's all pictures of food, I guess you're a bit of a foodie too?

**You:** You's butter believe it!

## Delectable Dates

### Starting Dialogue

**Lover:** I think you're really sweet. I'd love to see you again soon!

**You:** It's a date!

### Ending Dialogue

**Lover:** I've got a secret for you...did you know that you can order seasonal coffee flavors year round? They just don't advertise it.

**You:** What?! We could get PSLs in July? That might throw off the balance of the universe.

**Lover:** Sometimes you gotta live dangerously.

## Cute as Cranberries

### Starting Dialogue

**You:** I just love Autumn and all the food that makes it so special. Pumpkin spice lattes, pie, stuffing...I love it all.

**Lover:** Me too! Never thought I'd find something I thought was more special than fall harvest foods...but then I met you.

**You:** Oh wow...I'm sure I'm turning as red as a cranberry right now!

### Ending Dialogue

**Lover:** Autumn is magical, isn't it? Gorgeous colors, crisp air...gravy boats...

**You:** Gosh, I've never met anyone more romantic than you. You really know just what to say.

**Lover:** You're the crispy onions on my green beans.

## Side Dish Sweethearts

### Starting Dialogue

**You:** I could have a side of you any day.

**Lover:** Just a side? You're my main dish, cutie.

**You:** I never thought a romance could be easy as pie, but you're just so yummy!

## Corny Couple

### Ending Dialogue

**You:** I think it's "thyme" that we planned our Harvestfest feast together!

**Lover:** Yes, lettuce plan! How romantic! I'll get the gourd catalog.

## Flavorful Flirts

### Starting Dialogue

**Lover:** I'm almost done making my famous cornbread loaf. I can't wait to share it with my cutie pie!

**You:** Aaw...I loaf YOU!

**Lover:** That was a little cheesy, but I forgive you because we're so gouda together.

### Ending Dialogue

**You:** I finished my pecan pie! I think you'll go nuts over it.

**Lover:** If it's as sweet as you, I know I'll love it.

## Sweetie Pies

### Starting Dialogue

**You:** I never thought 'd ever meet anyone who is as passionate about food as I am. You're the true delicacy in my life.

**Lover:** Aw shucks! You're one in a melon.

### Ending Dialogue

**You:** You're the sugar to my pumpkin.

**Lover:** You're the pumpkin to my spice.

**You:** Like a pumpkin spice latte, I'll always be excited to see you. You're my forever flavor.