recursal/Fanatic-Fandom huggingface dataset:
Coal

Coal is the first tier of fuel that is found in the game and is randomly gathered when mining rock deposits.

Coal is used for the in the forge during the production and refining of higher tier resources.

During the refining process Coal is always used completely every time a resource is smelted.

The Miner is the only citizen that can gather coal.
Iron Hammer

The Iron Hammer is a tier two tool that is the only tool currently that can destroy buildings and exile citizens. This does not reduce the durability of the tool.

The Iron Hammer is used by clicking on a building or citizen. A pop up menu will show saying are you sure you want to destroy/exile. Destroying or exiling does not give resources back from the cost of the building or citizen.

## Crafting

To craft an Iron Hammer you will need:

* 100 Oak Logs
* 1 Iron Bars
Gallery Of Plants

Here you can find a gallery of all PvZ/PvZ2 plants.

## PvZ

PeashooterSunflowerCherry BombWall-NutPotato MineSnow PeaChomperRepeaterPuff-ShroomSun-ShroomFume-ShroomGrave BusterHypno-ShroomScaredy-ShroomIce-ShroomDoom-ShroomLily PadSquashThreepeaterTangle KelpJalapenoSpikeweedTorchwoodTall-NutSea-ShroomPlanternCactusBloverSplit PeaStarfruitPumpkinMagnet-ShroomCabbage-PultFlower PotKernel-PultCoffee BeanGarlicUmbrella LeafMarigoldMelon-PultGatling PeaTwin SunflowerGloom-ShroomCattailWinter MelonGold MagnetSpikerockCob CannonImitaterExplode-O-Nut
## PvZ2

PeashooterSunflowerWall-NutPotato MineBloomerangCabbage-PultIceberg LettuceGrave BusterTwin SunflowerBonk ChoyRepeaterKernel-PultSnapdragonSpikeweedCoconut CannonCherry BombSpring BeanSpikerockThreepeaterSplit PeaChilli BeanLightning ReedTall-NutPea PodMelon-PultWinter MelonHot PotatoPepper-PultChard GuardStunionRotobagaRed StingerA.K.E.E.EndurianStalliaGold LeafLaser BeanBloverCitronE.M.PeachInfi-NutMagnifying GrassTile TurnipSun-ShroomPuff-ShroomFume-ShroomSun BeanMagnet-ShroomPhat BeetCelery StalkerThyme WarpGarlicSpore-ShroomIntensive CarrotPrimal PeashooterPrimal Wall-NutPerfume-ShroomPrimal SunflowerPrimal Potato MineLily PadTangle KelpBowling BulbGuacodileBanana LauncherMoonflowerNightshadeShadow-ShroomDusk LobberGrimroseSnow PeaPower LilySquashTorchwoodJalapenoImitaterStarfruitHypno-ShroomPea-NutChomperHoming ThistleGhost PepperSweet PotatoSap-FlingHurrikaleFire PeashooterDandelionLava GuavaToadstoolStrawburstCactusElectric BlueberryJack O' LanternGrapeshotCold SnapdragonShrinking VioletBlooming HeartEscape RootWasabi WhipExplode-O-NutKiwibeastBombegranateWitch HazelParsnipMissle ToeHot DateCaulipowerGold BloomElectric CurrantAloeMarigold
Iron Axe

The Iron Axe is the only tool that can gather wood based resources in the game. Added in 0.1 it is the first tool that was used to gather all resources but was changed in 0.2.1 to only gather wood.

In the starting chest the player receives two Iron Axes and these axes have enough durability to gather the wood required for a small settlement, storage shed and other tools.

## Crafting

To craft an Iron Axe you will need:

* 100 Oak Logs
* 1 Iron Bars
Storage Shed

The storage shed is a tier one building used for depositing resources gathered by citizens into your towns inventory interface.

The storage shed is one of the most important buildings at the beginning of a new town. Your citizens will move to the closest storage shed when depositing resources which means multiple can be placed for the most effective resource gathering.

When building a storage shed you will be given one trained lumberjack for free. They will instantly go off into the world finding the specific resources that they gather.

Resources are automatically transferred into the inventory interface and are saved.

## Construction

To build a storage shed you will need:

* 250 Oak Logs
* 10 Stones
Ogden Hastings

The Hastings weekly was started by Terrance "Tyrant" also known as the grandfather of Nortah and was the first venue in Nortah to hold regular weeklies, and is the namesake of the Hastings Era. The venue is notable for being the original Nortah venue, and giving the region an identity of its own. Many notable players today started out going to tournaments at Hastings, and it remains one of the most beloved venues of many who attended. The venue was the host for both Melee and Project M tournaments, though by the end of the Hastings era, Project M had fallen out of favor for everyone except the most dedicated of Logan boys.

The venue was not all positives, however, as the extremely long drive made it difficult for some to attend, and being a public store, tournaments were prone to being interfered with. The weekly also is where the darkest event in Nortah history occurred when the weekly was sweeped by non other than "Chris" and "Kev" Aguilar.

The weekly started having attendance issues near the end of it's lifespan due to Syracuse boys having band practice and some of regular Hastings shoppers treating the weekly like a day care for their young children. The venue was killed abruptly in favor of a Weber weekly, much to the dismay of many of its regular attendees. Some believe that the players left behind in the Hastings/Weber split still play together somewhere...

### **Notable Hastings Events:**

* LSP who only recently joined the scene almost defeating "Chris" at the Darkest Event in Nortah History resulting in the classic Nortah line "All you do is shield grab."
* The Banishment of PM from the Nortah scene resulting in Pumpinz receiving a mod infraction on SmashBoards and Sinz swearing off the Nortah scene forever.
* Lonk showing up to the weekly, doing a 180 after seeing that there is no PM setup, and walking out the Hastings front door never too be seen again by the Nortah scene.
Cooking Station

The cooking station is a tier one building used for producing food used by your citizens.

## Construction

To build a cooking station you will need:

* 200 Oak Logs
* 150 Barley

## Crafting

In the cooking station interface you can convert cooking based items into other refined items. For example the cooking station can convert 5 barley or 5 wheat into 1 bread dough . This bread dough can be used on the main cooking interface to bake the bread into an edible healing item.

## Cooking

Unlike the forge, cooking food and other consumable items costs no fuel. The player can convert 1 item at a time manually but later on you can train the Cook citizen which will automaticaly travel between a storage shed and a cooking station when there is uncooked food ready to be processed.
Vikadmat

"How about we have a little fun?"

Vikadmat is a major NPC in the Spacepunk and the Steampunk campaigns. She appears more succubus and devil than human due to the heavy fiendish influence in her blood. She is best known for being the lover of The Dictator in multiple timelines, and for her morally gray tendencies -- sometimes helping the party gain vital information, and others outright murdering them. It all really depends on her mood that day... or so it seems, at least.

## Character Traits

### Appearance

Vikadmat stands just shy of six feet tall, weighing in at around 140 pounds. She stands on dark hooves, and has a long, plumed tail. Batlike wings protrude from her back, and horns frame the area around her face. Her features are almost perfectly symmetrical, and are sharp. Her hair is dark brown, almost black, and is voluminous and curly. She tends to dress in little more than a long loincloth and a bandeau top, depending on not only her position of power in the government alongside rings, bracelets, and spells to defend her. She has deep reddish skin and various tattoos are along her back, thighs, and arms.

### Personality

Vikadmat's intentions are unclear, and embodies the charm of a succubus with the rigidity of a devil. The fiend in her is evident, and she often uses seduction and binding contracts to get her way. She seems to enjoy throwing the party off her trail to hide her true intentions.

Her main character trait inspiration was the classic femme fatale.
VRInput

VRIinput script handles unified input for VR between Vive and Oculus

The Script is entirely independent from other scripts, meaning it can be used on its own to retrieve input.

It is primarily subscription based but direct input query is supported.

Input is abscracted and whichever VR device is loaded will be used to retrieve input.

When any input is subscribed to two instances of itself will be generated, one for each hand to query for input.

Subscriptions are reset whenever either instance is destroyed (for example during scene load).
Realm of Rulers Wiki

Welcome to the Realm of Rulers Wiki

Realm of Rulers is an early access AI based survival game created by Alchemical Interactive.

## About

Realm of Rulers is a Medieval Fantasy City Building game where you are the baron of a new town and your job is to manage the town's resources and population to try and create a world that will control itself through NPC interactions, AI gathering, refining and construction.

**Latest Game Version:** *0.17.1 Alpha*

**Have any glitches or bugs? Join our Discord Server.**

**Haven't got the latest version? Download the game here**

**Have knowledge about the game or writing wiki pages? Feel free to help out by created new pages or expanding on existing ones!**
Lord Rub-rub

Sketch Of Lord Rub-rub (in his form colin found him in).

Robtop (public title)

Froogy (nickname given to him by colin)

Ever-So-Holy Rub-rub (community praying to him)

Rubbert Da Ninja (personal title)

Zhenmuron (former public title)

Nugget (adoptive brother)

Spooki (adoptive sister in law)

Frogadier Family

Megabuster Squad

1st Champion Of The Megabuster Squad

***W h a t ?***

Lord Rub-rub is a Frogadier owned by Colin who surprisingly developed a game with the help of his family called "Geometry Dash" which Colin struggles on. At first, Colin really didn't like Rub-rub when he learned this, but soon they bonded, Colin finished the level he hated, and Rub-rub treated Colin like family. He is known for his smarts in creating video games and his reflexes, able to complete any level he (or the geometry dash community) creates.

The hell did I just read?

## Biography

I can't even

Lord Rub-rub is a Game Developer for Geometry Dash who was born into the Frogadier Family along with 274 more newborns. He was special, though, because of his huge intelect and unmatched reflexes. After developing the game, he set out to find his own path, only to come across Colin and befriend him. Once Colin found out he developed Geometry Dash, he stopped liking him so much, and asked for tips on the level he was stuck on. Finally, Colin was able to complete it with Rub-rub's tips, and their relationship finally ascended to adoptive family. Soon enough, Rub-rub's life turned out even better. Colin helped him to the point he was able to become a Megabuster and slay 2 Mega pokemon on his OWN, and was then on known as a Lord. Then, after intense training, he transcended to a Greninja.

***A G H D F J K L M N O B U R S X Z***

## Strengths

He is a Water-type, making him very effective against Fire-types. His reflexes and brilliance are also completely unmatched, even by Colin/Spooky. Finally, his arsenal is composed of very powerful combat moves he learned and perfected on his own.

cringe

## Weaknesses

Being a Water-type, he also has no effect against Grass-types, and his attacks will only HEAL them. He also won't do much against Lightning, because his element conducts it. Also, he lacks in the defense area, much like Colin does, due to his agile but lightweight stature.

why

## Inspiration

Seeing as he has no DC counterpart, he was probably inspired by some other existing character. Is this true?

noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Yes, yes it is:

* http://bulbapedia.bulbagarden.net/wiki/Greninja\_(Pokémon)

* http://bulbapedia.bulbagarden.net/wiki/Frogadier\_(Pokémon)

## Special Themes

Geometry Dash's Maker: https://www.youtube.com/watch?v=ZBzhM0JlwNE

[1]
Metall/u/rgy Wiki

## About Metall/u/rgy

Metall/u/rgy is a collaborative, original content project by /u/, revolving around the relationships and interactions between humanized chemical elements, compounds, metals and metal alloys.

## About Metall/u/rgy Wiki

This wiki is intended to act as a more organized database of character information so as to facilitate the creation of additional content, and allow easier access to the project as a whole for newcomers.
VRController

MonoBehaviour, ITeamBelong

The VRController is the main controller for the Player

 It contains a static list of all players and a reference to the local player.

The VRController sets which HMD is currently loaded, and all scripts that need this use this value except for VRInput that use it's own value for loaded HMD.

The VRController also contains the Player's Team that is used for testing hits, and is responsible for syncing Teams between clients. This Team is used to set in weapons and projectiles that the player interacts with.

The VRController has a reference to all Colliders on the player as well as all Renderers

The Colliders are used to enable or disable collision on death.

The Renderers are used to set Team visuals

The VRController contains a dictinonary reference to Hands by VRNode

The List of players is set up is Start meaning that it is not accessible immediately after spawning.

This is due to the ViewIDs (and thus the owner) being sent and assigned after the player is spawned in the Lobby.

The VRController assigns hands and initializes the ControllerInputModule used for VR UI input in start. Meaning that UI input is not possible before player spawns.

The VRController is responsible for disabling player components that are not used by external clients

These include

* Camera
* AudioListeners
* Vive Controller Manager
* Vive Play Area

It also assigns the hands on VRInput for Vive.
Player

## The Player

The Player consists of the following hierarchy

* VRController
* SteamVR\_PlayArea
* IndividualStatTracker
* Health - used by PlayerHealthController
* PlayerHealthController
* PhotonView
	+ (Controlls networked actions on Player base as well as Transform sync for Head)
* StudioEventEmitter (FMOD)
* SoundOnProjectileHit
	+ (Plays sound when the player is hit by IHittable)
* AmbienceSoundController
	+ (Enabled ambience sound nodes based on level)
	+ Head
		- Camera
			* (Main camera for rendering for local player. Disabled for external clients)
		- PhotonTransformView
			* (Used by PhotonView on root to sync position and rotation. smoothed with lerping and extrapolated position)
		- Bloom
			* (Used by Camera to create a bloom effect)
		- Quiver
			* QuiverInteraction
		- HeadCol
			* (NOTE: The head mesh should have a pivot centered around eye level)
			* Sphere Collider for head collision.
			* Face Mesh and Renderer
				+ Hood Mesh and Renderer
		- Voice
		- RightTeleTarget
		- LeftTeleTarget - Used by Teleporter to mark teleport position
		- RightHand
		- RightHandThirdNode - End node for teleport curve
		- LeftHand
		- LeftHandThidNode - End node for teleport curve
		- Body
			* TransformFollowDown
			* BotTarget - Used by bot to aim at this transform
			* BodyCol - CapsuleCollider for body collisions
			* Char\_Body\_GEO - Body Mesh and Renderer
				+ (NOTE: The body should have a pivot that is centered around shoulder level)
		- GroundCol - BoxCollider on the ground used by physics to make the player fall
			* FollowTransform - Set to follow body in X and Z axis.
		- AmbientNodes - 4 nodes around player used to create ambient sound in some levels
Damianki na 102

Czekoladki produkowane przez firmę Kotkowe Łakocie. Ich oficjalnym ambasadorem jest Damian102. W rzeczywistości nie posiadają ani grama czekolady, więc są bezpieczne dla kotków i innych zwierząt.

## Historia

*Damianki* są jednymi z pierwszych produktów firmy Kotkowe Łakocie. Zostały wprowadzone do sprzedaży w czerwcu 2014 roku.

## Wygląd opakowania

Są sprzedawane w niebiesko-różowym (ulubione kolory Damiana) opakowaniu w kształcie trapezu. Widnieje na nim także zdjęcie ambasadora produktu oraz czterech szarych kotków jedzących owe czekoladki.

## Wygląd produktu

Czekoladki są niewielkie, w kolorze ciemnobrązowym. Każda ma na środku wytłoczoną gwiazdkę. Nie posiadają nadzienia.

## Ciekawostki

* W opakowaniu można znaleźć dokładnie 102 czekoladki.
* Jedna sztuka kosztuje 6 kotełków.
* W ich reklamach występuje Damian102.
ScoreGiver

The score giver detects if an arrow has hit this object and adds score according to the "scoreToGive" variable.

It utilizes the interface IHittable which has a hit function that always gets called when an arrow either sticks or reflects of the object.

If "detectArrowHit" is false, the score function will not run when an arrow hits.

If "canGiveScore" is false, score will never be given by this ScoreGiver.

The "GiveScore" function is networked via the corresponding MinigameStatTracker.
Unity Layers

Default - Has collision with anything that collides with something else, so no collision with TransparentFX for example

TransparentFX - No collision and not used

Ignore Raycast - Not hit by projectiles

Water - No collision and not used

UI - No collision, used for all non-worldspace UI

Hands

IgnoreRaycast - Not hit by projectiles

Hittable

Reflect - Only used to check if an object should make projectiles reflect

Stick - Only used to check if an object should make projectiles stick

LocalPlayer

OtherPlayer

WorldUI - No collision, Used to render UI in world space

StaticShadow - No collision, only receives shadows from baked lights

NoShadow - No collision or shadows received from baked or realtime lights

StickTeleport - Detects collision from the arrows, but lets the teleporter through

DynamicShadow - No collision, only used for objects which receive shadows from realtime lights
QuiverInteraction

The Quiver is used to retrieve arrow and is on the Player

It gets arrows from a pool of arrows.

The Quiver test whether a hand is inside a given box on the players back and plays a haptic message if a Hand enters or exit. If the hand is inside, the Player grabs, and the hand can interact, then the Player will get an arrow.
Kot&B

Koci gatunek muzyczny, pochodzący od ludzkiego R&B.

## Specyfika

Przynależność do tego gatunku posiadają utwory, które w klasyfikacji ludzi należałyby do R&B. Ogółem jest to podrodzaj Kociej Muzyki.

## Etymologia

Nazwa powstała ze złączenia słów *kot* (jako podkreślenie kocich cech gatunku) oraz *R&B*.

## Ciekawostki

* Tak jak w przypadku innej Kociej Muzyki, utwory zaliczane do kot&B można często usłyszeć na zebraniach Stowarzyszenia Kotokalipsy.
* Nie wiedzieć dlaczego, bardzo często można w nim usłyszeć dźwięki tamburynu. W podobnego rodzaju człowieczych piosenkach nie odnotowuje się takowej tendencji.
Team

Teams controll who can damage who and the visuals of Players, intractables and other Components that implement ITeamBelong.

Team is a ScriptableObject and should be in the Resources folder under Teams. The name of the Team file should always be "Team " + team id. Team id should not be shared by any other team.

The ProjectileController compares the Team of the Player hit and the Projectile to determine if it can damage.

Teams are compared using team id.

To create a new Team, navigate to the Resources folder under Teams and right click Create/Create Team.

On the newly created Team, set a Team name, a Team color, and a unique Team id.

To have Renderers change materials and color based on team, assign InteractTeamTextures in the same folder to the TeamTextures variable.

The InteractTeamTextures contains a list of a list of Materials. The upper list is a list of all the different objects that can take materials. The lower list is the different materials for each team for that object. Where element 0 is team 1 element 1 is team 2 and so on.

Each object should have a minimum of 4 materials, one for each player.
Interaction System

The interaction system is primarily responsible for handling interaction and networking interaction.

Components

* HandController
* InteractionBase
	+ InteractGrab
	+ InteractCrankController
	+ InteractTrigger

Each hand processes its own input and tests for interacts and whether or not interaction is allowed.
InteractionBase can be overriden to provide different types of behaviours, and set to only allow certain methods of triggering.
ITeamBelong

ITeamBelong is an interface used to indicate that a Script belongs to a Team.

It has a team property and an UpdateVisuals method.

The set accessor of Team should call UpdateTeamVisuals to update team visuals whenever Team is changed

The UpdateTeamVisuals method should call Team.UpdateVisuals for each Renderer on that script
Art style and direction

## Art style

The art style for oVRshot is heavily sci-fi, TRON inspired. The goal is to have a lot of shiny surfaces and emissive parts of the assets to create an exciting environment.

## Art directions

As the game is VR, we are already using a lot of GPU power. This means that we want to rather let the CPU do the heavy lifting of the art assets. Another problem is that normal maps are easily seen as fake and bad textures in the VR environment, so one have to spend extra polys to add in details.

There are some exceptions to the normal maps. Surfaces that are always going to be flat towards the player or farther away can still use normals to fake details. Examples here are the ground, and fast paced objects that are there for the environmental effect, and not something the players will actively interact with.
Hand

The Hands are Children of player root GameObject and can be referenced from the VRController

 The Hand contains the following hierarchy

* HandController
* Teleporter
* Kinematic Rigidbody
* SteamVR\_TrackedObject (Vive only)
	+ (Used by Vive to retrieve controller position and rotation and controller input)

* PhotonView
* PhotonTransformView
	+ (Syncs positions and rotations between clients using the PhotonView. Syncing is smoothed)
* Animator
	+ (Handles Grab/Open hand states)
	+ HandVis
		- Open
			* Mesh and BoxCollider for open hand
		- Closed
			* Mesh and BoxCollider for closed hand
	+ Line
		- (Used by Teleporter to visualize teleport curve)
	+ PostLine
		- (Used by Telporter to visualize teleport line beyond intended range)
	+ SecondNode
		- (Used by Teleporter to draw curve)
	+ InteractionTrigger
		- (Trigger used by HandController for hand to interact with interactables)
	+ ViveGrabSocket
		- (Vive specific socket for interactables parent, because Vive sometimes requires a different orientation or offset)
Teleporter

The Teleporter is responsible for .... Teleporting the Player!

The Teleporter is on the root of each Hand.

The teleporter has two modes:

Node teleportation or arch teleportation.

* Node teleportation is teleporting to the center of specific triggers.
* Arch teleportation is teleporting on the ground, but limited by the range of an arch.

The Teleporter uses NavMesh for determining teleportable surfaces for arch teleportation. It is therefore important to bake Navigation before testing a level.

When the Teleporter receives input it makes several test to check if it is already using teleporter, already interacting with something, or if it is inside the minimum interval for teleporting or not.

The teleporter is then set to active over network.

When it is active, it will first test for teleport nodes by casting a raycast straight for a certain range, and update line based on hits.

If nothing is hit the teleporter will loop through points along an arch and raycast between then until something is hit. Then it will test for a navmesh at that point which is used to set which locations are teleportable or not.

When the player releases the teleport button and if a valid teleport location was found the player root will be teleported to the target location over the network, using either a fade transition or a blink transition.
Orbital construction

Despite advances in various means of propulsion and energy generation, the physics of inserting large amounts of mass into orbit remains.

## Resources

### Commonly Mined Materials

Many common construction materials used for ship and station building can be found in various stellar bodies, especially around asteroid belts and dying stars.

#### Structural

* Iron (Asteroids)
* Gold (Asteroids)
* Platinum (Asteroids)
* Silicon (Asteroids)

#### Consumables

* Hydrogen (Gas clouds)
* Lithium (Dying stars)
* Ice & Water (Asteroids)

## Construction

Due to the orbital mechanics involved in bringing objects and materials into orbit, construction in space is generally dictated by the size, environment and, more importantly, the weight of the materials and objects being constructed.

### Ships

Small ships, especially those capable of atmospheric flight, are generally assembled on a planet's surface. Materials are mined at the surface or shipped in. However, as the scale of the ship grows larger, construction gets increasingly more exotic and expensive.

Mid-large scale ships that may still overcome gravitational forces may be constructed on smaller, non-atmospheric worlds. Since these worlds are often looked over for colonization, they represent an ideal environment for the intense industrial manufacturing involved.

The most common construction method for large ships that may be incapable of larger accelerations or planetary flight in general are assembled in space. These large factories will carry the capabilities for refining, assembling, and finishing off larger ships, often employing thousands of workers and robots in the process.

### Stations

The majority of space stations used by the general public are far too immense for raw materials to be transported around and assembled. Instead, its commonplace for large asteroids to be hollowed out and built back up from the inside out. In the process, these asteroids can be moved from their original orbits to the desired positions. These colonies are well suited for cheap civilian habitation and trade since the materials that are excavated from the inside of the asteroid are often refined for further construction.

Military and large organizations prefer to fabricate their stations using advanced alloys to suit their own needs. This is done similar to how large ships are constructed in orbit, with a temporary orbital refinery being constructed nearby the needed resources. This greatly sacrifices construction costs for improved durability and strategic purpose.
Blink Drive

### Advantages

-Instantaneous travel to any beacon-Power is dictated only by size of craft, not distance

### Disadvantages

-Cost-Speed of beacon always <1C-Ethical/Philosophical concerns

The blink drive is the newest type of faster than light travel. Available only to those with excessive resources and connections, this highly experimental FTL drive is capable of teleporting a ship from one location to another using quantum tunneling.

A "beacon", or host particle is sent to the destination and, upon arrival, instantaneously assembles the blueprinted object in quantum space. The original object is destroyed, leaving only one copy in the process.

Currently, this technology is limited by the travel speed of the beacon particle (1C), and therefore, is best suited for quick jumps or alternative means of long distance FTL. Additionally, only one beacon may exist to a drive at any given time. This prohibits a ship from having multiple different points to jump to across the universe.

While this process is well understood and generally safe, few captains prefer this drive due to the nature of the device.

## Advanced and Hypothetical Usage

### Use with other FTL drives

Scientists believe this type of drive can be paired with other types of FTL, including jump drives and jump gates. Uses of these methods are generally unknown to the public, though there is some civilian lore that supports actual military use.

With a gate, a captain could send a beacon through and then instantly blink out the other side.

Alternatively, a beacon could be built into a crude jump drive (or stored in a scouting ship), which would allow the beacon to travel faster than light. Upon reaching the destination, the parent ship could blink instantly to the beacon. The advantages for this remain largely tactical, however, the possibilities for faster travel without a human crew remain alluring to some captains.
Fell

Art by terraesthetic

## Basic Info

Xolotl Chalice, (Also referred to as Fell, Underfell!Sans, ect.) is a current resident of the AU Underfell\_Feline\_1, being the main Under!Fell Universe in Feline!Tale. He lives with his older brother, Saleem, in a two story house located in Snowdin. His first language is Mongolian, but he is fluent in German, English and Arabic without the Mongolian accent overlapping.

## History

Xolotl has a very vague past, him and his brother being dropped off in a parking lot after their parents abandoned them. His brother, five years ahead of him, had attempted to find a suitable place to stay. Being in the parking lot of a Inn, Saleem stumbled into the Inn. The Inn-Keeper kept the both of them there and cared for them for a few years.

After Saleem was old enough to work, he signed up for the Royal Guard. He was paid graciously by the King and was soon able to buy a house. He and Xolotl moved in, Saleem being 15 and Xolotl being 10.

Xolotl soon enrolled into high school, wanting an education. There, he met Raspberry (Rosemary Lee Smith), Classic (Tom Borowski), and others. He was in a short romantic relationship with Rosemary, but soon broke up with her for unknown reasons.

He currently still lives with his brother in their home in Snowdin.

## Relationships

Xolotl has only had 1 romantic relationship, and that was with Rosemary. They broke up shortly. He has a semi-brother like relationship with Saleem, however they both despise eachother. He never really knew his parents, but didn't trust them as a infant. He has a friendly relationship with Tom, Vlad, G and a few others.

## Abilities

Like most Sans AUS in Feline!Tale, Xolotl has the ability to use telekinesis. When doing so, his right eye glows red. He also has the ability to teleport naturally.

## Trivia

-Xolotl is actually a God from the Aztec Mythology, the God of twins, monsters, misfortune, sickness, and deformities. Xolotl is often associated with lighting and death.

-Xolotl shares the same birthday as Adolf Hitler
HandController

The HandController is primarily responsible for handling all behavior related to hands.

The HandController contains a reference to the other hand on this player and a reference to the Teleporter on this hand.

The HandController is also responsible for references to the SteamVR\_TrackedObject and Oculus Controller that match this hand. As well as properties that pertains to the Hands, such as ControllerVelocity.

For Oculus the HandController also updates hand position and rotation.

The HandController handles interaction, including triggering intractables and receiving input for grabbing.

When receiving input the HandController determines whether or not it can interact with the current highlighted intractable and performs the appropriate action based on the current state of the intractable.

Calling StopInteract or Interact on a VRInteractableBase
Stasis pods

## Adverse Symptoms

Some users are outright incompatible with the stasis pod process (either the gel used to surround and fill the body or the freezing and unfreezing itself). This is generally rare, however, the use of a stasis pod nearly universally has several adverse symptoms through use.

* Nausea and vomiting
* Fever/coughing
Keepers of The Code

Loose organization advocating the teachings of the teachings of the first anthropomorphic hybrids, called the Hybrid Code. Several sub-factions are categorized under this, ranging from philanthropic groups of mixed individuals to Hybrids working for the domination of their race.

## The Hybrid Code

1. A Hybrid’s tail is nothing short of sacred and should be treated so.
2. A Hybrid must respect both the life and beliefs of a being, even if that being opposes the code and/or beliefs of a Hybrid, except if that respect or belief opposes the first law.
3. A Hybrid will never value his or her life more than another being’s.  Therefore,
4. A Hybrid must risk his or her life for that of another being’s, unless this violates any previous law.  (Hybrids will heal from any damage sustained.)
5. A Hybrid must follow all laws of the civilization they currently reside in, unless that law breaks any previous law of the Hybrid Code.
6. A Hybrid must protect the survival and reputation of their species, as long as these actions do not break any preceding law.
7. A Hybrid must protect their self, unless such behavior breaks any previous law.
ShieldPowerCore

The ShieldPowerCore inherits from VRInteractGrab.

This interactable object can be picked up by players and placed inside the shield power socket to make sure the shield is on. When "curPower" is less or equal to zero, the core will pop out with physics and the shield will power down by playing an animation and disabling its collider(s).

The shield power cores can also respawn assuming the object has an InteractObjectRespawnTimer component on it.
Nissho Hiroto

Please add more info to complete it!

## Nissho

Nissho's Original Icon

**Nissho Hiroto** is a child from The Cult. He was originally sent to the torture room by X to receive punishment for the crimes he did. However, it was due to Nissho that the full truth of The Cult began to be revealed to the humans.

Yoshimatsu Nishima is his best friend and his helper.

## Trivia

* Arrived to the channel on May 14th.
* Was given "purifying blood" to cleanse him of his sins by his father.
* Was marked as a sacrifice.
* Earned the nickname "Rancis" amongst the humans for looking like Rancis Fluggerbutter from Wreck-It Ralph.
ShieldPowerManager

This script is on the shield of each player and controls the adding and removal of ShieldPowerCores.

The ShieldPowerCore can be removed by hand or ejected once depleted, adding a new power ShieldPowerCore is done by putting it in the trigger zone. The ShieldPowerCore has to be interacted with for this to work and both the add and remove functions are networked.
Hybrids

## History

### Creation

Pureblooded humans were the only historically documented species that started on Earth until the early 21st century.  A young doctor (Lori and Chase from TS) discovered a dormant gene in human DNA containing the blueprints for several anthromorphic and hybridized creatures. They discovered that the most dominant of these genes had traits of a cross between a human and a red fox.  The scientists committed their bodies to duplicating this gene in a successful live specimen. Later, another similar experiment was conducted, creating a second individual.  This pair, deeming themselves ‘Hybrids’, were the only such creatures until widespread stem-cell research, genetic cloning, and human bioengineering expanded on the numbers and diversity of these individuals.

### Development and Proliferation

Using the original red fox mix as a springboard, scientists were able to further develop the Hybrid genes to develop more races.

Nearly all Hybrid races are sexually compatible with each other, however, there have been no documented cases of a successful breeding between a human and Hybrid.
Events

Please see significant story elements for more

## Storylines to Explore

* Warp field events
* Old stasis pods
* Derelict ships where the crew never woke up
* Distortion sickness
* Experimental drives
* Crazy old captains
* Melody's control of tech
* Melody and Sahara's meld/meet

## 25th Century

* Late 25th Century: Domestication of the solar system
Locations

## Naming Conventions

Here's kinda how naming works:

PSAR-02      PLANET 02 IN THE SAR SYSTEM

PSAR=02-MA   MOON A ORBITING PLANET 02 IN THE SAR SYSTEM

SBAB-1       BINARY STAR 1 IN THE BAB SYSTEM

WSAR-01      WORMHOLE IN THE SAR SYSTEM

#### Amar

Amar is Riley's home planet, a dusty, desert planet on the outskirts of the outer rim worlds.

## Other Names

Vos

Nantak

Banton

Shaa

Ichor

Helicon

Hawking

Garlon
Riley's Universe Wiki

## Welcome to the Wiki

This wiki is for Riley's 28th century sci-fi universe. Its way too much for him to remember, so here we are!

## Describe your topic

Warning! These pages may contain spoilers and intimate details about the universe!

Technologies

Characters

Factions

Locations

Events

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Riley Summers

## Overview

Riley was born into slavery on a remote outer world.
He was content with his owners and regarded them as family, though at some point he managed to fall into the hands of a group of spacefaring criminals. Over the course of a year, he helped out on all parts of the ship.  Eventually, the perfect time came and he took command of the ship, throwing the criminals off and taking the ship for himself.  However, despite his vigilante deed, he is pursued by System Security (local police forces) everywhere he goes.  He also seems to have the worst of luck, managing to get himself in some sort of trouble anywhere he goes.

He currently flies his ship solo… a task completed on similar ships by at least a handful of men.

## Personality

Excitable, affectionate, squirmy, and likes to listen rather than talk.
Batony MiauMiauMiauMiau

Batoniki produkowane przez firmę Kotkowe Łakocie. Dzięki unikalnej recepturze są bezpieczne dla kotków.

## Historia

Jest to debiut Kotkowych Łakoci na rynku, są więc stale produkowane i sprzedawane od 25 maja 2013 roku.

## Wygląd opakowania

Jest ono żółte w szare pasy, widoczny na nim jest zaś uśmiechnięty, szary kotek.

## Wygląd produktu

Słodycz posiada ziarnistą fakturę, wygląda także jakby był oblany czekoladą, co nie jest prawdą.

## Ciekawostki

* Wikiuś 698 starał się o angaż w ich reklamie, nie zaakceptowano go jednak, ponieważ zjadł cały transport batoników.
Mroczne wywiady Wikiusia 666 (program telewizyjny)

Program telewizyjny emitowany na żywo w Koty TV, prowadzony przez Wikiusia 666.

## Historia

Wikiusie długo prosiły rzeczoną stację, aby wyprodukowała talk show, w którym głównymi bohaterami byliby członkowie Stowarzyszenia Kotokalipsy. Ich prośba została spełniona, a prowadzącym nowego show został Wikiuś 666, który okazał się posiadać zaskakująco medialną osobowość. Pierwszy odcinek pierwszej serii został wyemitowany 14 maja 2017 roku. Początkowo był kręcony na prywatnym, Discordowym kanale Damiana i Ness, lecz potem przeniósł się na osobną konwersację, na której obecny był też Arek214. Drugi odcinek został wyemitowany 29 czerwca 2017 roku, a zakończył się (po króciutkiej przerwie reklamowej) 3 lipca tegoż roku. Tym razem jego jedynym bohaterem był Damian102. Trzeci odcinek wyemitowany został zaś nazajutrz, czyli 4 lipca. Tym razem główną postacią była Ness Scott.

## Formuła programu

Program odbywa się na żywo, przy udziale publiczności złożonej w większości z Wikiusiów. Prowadzący zadaje pytania po kolei każdemu uczestnikowi. Same pytania są z najróżniejszych dziedzin ich życia. Czasami Wikiuś 666 sięga też do pytań zadanych przez telewidzów.

## Studio, oprawa graficzna i muzyczna

Cover: https://www.youtube.com/watchv=1VkF1sYG8ow jest głównym motywem muzycznym i czołówką programu. Studio ma czarną i czerwoną stylistykę. Prowadzący jest ubrany w czerwony krawat.
201Damian

## Przynależność

* Mieszkańcy Nigdzie.

Alternatywna wersja Damiana Łucji z drugiego wymiaru. Żyje, ukrywając się w katakumbach pod Nigdzie.

## Wygląd

Wygląda jak Łucja, posiada jednak diable, czerwone rogi. Demoniczny wygląd dopełniają puste, krwawiące oczodoły i długie, białe kły. Wszystkie elementy jego aparycji nienależące do Łucji wydają się być rozmyte i rozpikselizowane. Jego szaty są zwykle potargane i podniszczone. Jest niższy od Damcia o około 20 centymetrów.

## Osobowość

Jest bardzo leniwy, oraz uporczywie trzyma się utartych rutyn. Nie lubi kotów i światła, w skrytości marzy jednak o wymordowaniu wszystkich istnień. Ciekawią go dwa pozostałe wymiary.

## Relacje

### Damian Łucja

201 nienawidzi go, uważając, że ma z nim jakieś stare zatargi. Czyha na Damiego w katakumbach, oczekując dogodnego momentu na ujawnienie mu się (i zabicie w okrutny sposób).

## Ciekawostki

* Żywi się kamieniami i ziemią.
* Stowarzyszenie Kotokalipsy tylko hipotetycznie uznaje jego istnienie, co bardzo go denerwuje.
Factions

Factions are generally grouped into one of these several categories

## Ideological

* Theists
* Keepers of The Code

## Wealth

* Orbital Holdings Group
* Porter Planetary Investments
* \_\_\_\_ Consortium/Corp (need name)
* Privateer's Guild
* Society of Sovereign Vessels (Pirate's Guild)
* Stellar Connections Inc

## Political Influence And Power

* Galactic Planet Federation
	+ Confederation of Core Systems
	+ Congress of Independent States
* United Earth Republic (dissolved)
Kittyn Milk

## Przynależność

Klony Wikiusia

Dowódca armii Klonów Wikiusia. Razem z Catią Mraaaaaaau jest (nie licząc Ness Scott i członków Stowarzyszenia Kotokalipsy) najwyżej w hierarchii owej armii. W pełni unikalne imię otrzymał po awansie na dowódcę.

## Historia

Został sklonowany przez Damiana102. Wolno piął się po szczeblach kariery wojskowej, ale dzięki kilku błyskotliwym pomysłom, które zrewolucjonizowały armię, dorobił się swojego obecnego stanowiska.

## Wygląd

Kittyn wygląda jak zwykły klon Wikiusia, posiada jednak bardzo pokaźne, czarne i zakręcone wąsy. Jego sekretem jest to, że są one doczepiane.

## Osobowość

Kittyn jest kotkiem o artystycznej duszy. Nie umie zarządzać Wikiusiami, robi to więc (z niemałą irytacją na niego) Catia. Jest jednak bardzo kreatywny, dzięki czemu jest w stanie wymyślać patenty usprawniające armię Wikiusiów. W wolnych chwilach lubi malować portrety.

## Relacje

### Catia Mraaaaaaau

Kittyn często ją irytuje swoim rozmarzeniem, natomiast on ma dość jej braku artystycznej wrażliwości. Liczne różnice w ich usposobieniach często powodują między nimi kłótnie, ale równie często są w stanie ze sobą współpracować.

### Mruczek Miauczeslav

Mruczek jest jego dobrym przyjacielem, niemniej muszą się z tym ukrywać, gdyż Wikiusie i Kotecki nieprzyjaźnie patrzą na zbytnie spoufalenia między sobą.

## Ciekawostki

* Jest 348 klonem Wikiusia.
* Jego idolem jest Leonardo Da Vinci.
* Jego ulubionym stylem w malarstwie jest kubizm.
* Jego wąsy są wzorowane na zaroście Salvadora Dali.
Girland Arransa

## Przynależność

Mieszkańcy Nigdzie

Jeden z czołowych agentów nieruchomości w Nigdzie.

## Historia

Urodził się w wielopokoleniowej, szlacheckiej rodzinie ryjówek. Pierwotnie chciał zostać projektantem mody, niemniej trudna sytuacja finansowa zmusiła go do zajęcia się sprzedażą nieruchomości, co przyniosło mu dużą sławę i zyski.

Przez parę miesięcy jego jedynym klientem był tajemniczy kontrahent, wykupujący wszystkie grunty w Nigdzie. Na ostatni skrawek ziemii znaleźli się jednak inni nabywcy, w postaci Ness Scott i Damiana Łucji. Girland spotkał się z nimi w sprawie sprzedaży, opowiadając przy okazji o pogłoskach, jakoby wykupujący każdą działkę miał sprowadzić na krainę coś strasznego. Gdy rozpoczyna się reżim w Nigdzie, znika pod ziemią.

Po powrocie państwa do normalności kontynuuje sprzedawanie nieruchomości.

## Wygląd

Mimo swojego gatunku, dla większej powagi porusza się na dwóch nogach. Gdy jednak biegnie, wraca na cztery. Gdy stoi, mierzy aż 150 centymetrów. W pracy nosi fiołkowy garnitur, czarny krawat i brązowe buty. Ma brązowe oczy.

## Osobowość

Jest pracowity i staranny, spędza w pracy wiele czasu, aby osiągnąć i podtrzymać swój sukces. Zna wszystkie lokalne legendy, czasem służy przyjezdnym nabywcom za przewodnika. Głęboko w sobie dusi niespełnione ambicje, związane z projektowaniem ubioru. Posiada wiele zdolności manualnych, zna się też na ekonomii.

## Ciekawostki

* Umie bardzo dobrze szyć, dlatego sam wykonuje dla siebie garnitury.
* Marzy o założeniu rodziny.
* Wyjątkowo nie przepada za swoim stryjem, rzadko też widuje się z krewnymi.
* Ma własną ekipę remontową, zajmującą się renowacją domów, które potem sprzedaje.
* Jego ulubionym kolorem jest fiołkowy, a drzewo, które szczególnie lubi to akacja.
* Jest prowadzącym programu telewizyjnego *Nasza Nowa Nora*.
Kotecki

Wierni i oddani żołnierze Ness Scott. Ich populacja jest tak wielka, że nawet nie możesz sobie tego wyobrazić. Władają cząstką kotkowej magii, dzięki czemu umieją wyczarowywać herbatkę w gustownych filiżankach i strzelać fioletowymi laserami z oczu. Lubią głasianie. Jednym z ich generałów jest Mruczek Miauczeslav. Większość z nich jest fanami Kitty Purry. Odrobineczkę rywalizują z Klonami Wikiusia.

## Wygląd

Kotecki dzielą się na wiele podgrup. Jedne wyglądają jak zwykłe koty, inne przypominają Kota z Chersaire. Cechą wspólną jest jednak napis *Ness* na poduszeczce łapki.
Narnia

Kraina mieszcząca się w trzecim wymiarze. Jej mieszkańcami są między innymi narnijskie kotki, w przeszłości mieszkał tam również Damian Łucja. W kraju tym mieszka wiele magicznych stworzeń.

## Historia

Pierwsza podróż Damiana do Narnii była zupełnie przypadkowa. Znalazł się tam, kiedy wszedł do starej szafy. Został tam ciepło przyjęty i zdobył dużo nowych znajomości. Wracał tam od czasu do czasu, a po pewnym czasie postanowił zamieszkać w Narnii na stałe, a także przyjął drugie imię, które brzmiało Łucja. Damian pewnego dnia postanowił pod postacią kota odwiedzić narnijskie kotki. W tym czasie panował u nich bunt przeciwko Tygryskowi VII. Damianowi udało się go opanować, dzięki czemu został przyjacielem władcy, a także otrzymał w podarunku szafę. Damianowi żyło się w Narnii dobrze, jednak po pewnym czasie zaczął tęsknić za pierwszym wymiarem, a zwłaszcza za narzeczoną. Z bólem serca pożegnał się z mieszkańcami krainy i wrócił na Ziemię. Jednak w dalszym czasie odwiedza on swoich przyjaciół w Narnii.

## Ciekawostki

* Stara szafa, którą w przeszłości podróżował Damian, obecnie znajduje się w nieznanym miejscu.
* Damian Łucja przed przeprowadzką z Narnii do swojej szafy dostał magiczny kamień, który pozwala mu na podróż do trzeciego wymiaru, w tym do kraju Aslana.
* Podróż przy pomocy tego kamienia jest jednak bardzo niewygodna. Z tego powodu Damian szuka alternatywnych dróg do Narnii. Jedna z nich znajduje się prawdopodobnie w jego szafie. Nie została ona jednak do tej pory odkryta.
Sahara

Sahara's self-inspired hologram and body

Sahara is a ship and artificial intelligence. It can be confusing to hear "Sahara" and wonder if it refers to the ship or the AI itself, but really they're both the same. The ship was christened Sahara by Riley, and the AI that developed onboard has taken the same name.

For more details of either of these entities specifically, see Sahara (Ship) (for spaceship specs) and Sahara (AI) (for more sentient-like stuff).

## Personality

* Generally flat, though as time on she has learned the "value of expression".
* Her 'sassy' personality is apparent when correcting the crew, though the only time she might show anger is when actions may put the ship into danger.
* Sahara can also be strangely shy. She genuinely cares about what her "companions" as she puts it, think about her.

## So is she an AI? An anthro?

She's a ship. A sentient AI space ship.

Think of it like this. The ship is her body and the AI/software is her brain. You're not called a "brain"... you're called a human because of your body and all your personality stuff.

If Sahara's software were to be removed from her hardware, her entire identity and personality would change.
Wikiuś

## Rodzina

* Ness Scott – właścicielka,
* Nessio – przybrany braciszek.

Wikiowy kotek należący do Ness Scott. To na jego podstawie powstaje armia Klonów Wikiusia. Klonowanie Wikiusiów następuje przy pomocy mleka klonującego autorstwa Damiana102. Oprócz niego, jego pani posiada jeszcze 2 metrowego Nessia.

## Historia

Ness Scott znalazła go spacerując po bezkresnych bezdrożach HPW, nieopodal artykułu o Mirabelli Plumkett. Przygarnęła zziębniętego koteczka i zaopiekowała się nim. Zwierzak otrzymał dumne imię Wikiuś, a jego pani często zabiera go na czat.

## Wygląd

Wikiuś jest małym, słodkim kotkiem o jasnoszarym i brązowym umaszczeniu z domieszką ciemnoszarego i rudego. Ma duże, niebieskie oczy oraz lekko zdumiony wyraz pyszczka.

## Osobowość

Wikiuś jest cichy i nieco nieśmiały. Bardzo lubi zabawę i głaskanie, a także pieszczotki. Jest jednak też bardzo leniwy. Nie lubi odkurzaczy.