recursal/Fanatic-Fandom huggingface dataset:
Bar Peaky Blinders

A Cidade Eterna

O **Bar Peaky Blinders** é um bar bastante movimentado na cidade inglesa de Birmingham, utilizado de fachada para esconder a base da Família Fox e seus serviços investigativos.

## História

O bar Peaky Blinders é utilizado por tempo indeterminado como base de operações da Família Fox, funcionando como um bar normal na parte de conveniência da construção e uma base para as investigações da família na parte dos fundos, aonde ficaria a região dos funcionários.

No dia 17 de Maio de 2022, o bar foi utilizado para uma pequena reunião entre Dwight Fox e alguns membros da família que ainda não estavam em Loyal City, sendo Carl, Connor, Elizabeth, Faye, George, Oliver e Oscar Fox. Após a reunião, todos os membros da família se dirigiram para o aeroporto e, posteriormente, Humpton.

## Organização do local

### Bar

A área de conveniência ou bar do local é um local com piso e parede de madeira e diversas mesas também de madeira. O local possui um balcão de bartender com diversas prateleiras atrás, na parede, e cheia de garrafas de diferentes bebidas e possuindo uma porta para um armazém com diversos frigobars.

### Sala da mesa redonda

Uma sala logo ao lado da área de conveniência que possui uma mesa redonda no centro da sala e uma escada grande que leva até a região dos quartos. É nessa sala que a família costuma se reunir para discutir planos e outros.

### Quartos

Dois quartos simples com camas de casal, armários e outros.

## Curiosidades

* O nome do bar foi feito para referenciar a série Peaky Blinders, série que inspirou o jogador Igor Pontes à criar a Família Fox.
Amanda Rousette

O Segredo na Terra da Rainha

O Segredo na Terra da Rainha - Episódio 6 - "Ouroboros" (corpo)

> Isso é fascinante, Aktar é fascinante. Um deus totalmente desconhecido cultuado por uma cidade inteira? E ainda envolvendo rituais de sacrifício? Isso com certeza iria agregar bem na minha carreira.
>
> -Áudio de Amanda Rousette
>
>

**Amanda "A.R." Rousette** era uma teóloga especializada que teve sua primeira aparição no 2° episódio de O Segredo na Terra da Rainha. Amanda era parte do grupo de pesquisas das Seis Marias que estudavam um símbolo espiral de uma entidade cultuada no passado que seria capaz de fazer a imortalidade ser algo real.

Amanda foi traída enquanto performava um ritual junto de Martha Fowler e Gabriel Ferreira. Junto de seus colegas, Amanda foi alvejada por tiros disparados por Carlos Felipe, morrendo na hora.

## Aparência

Amanda era descrita, em uma foto sua, como uma mulher loira de olhos azuis, com uma aparência bastante jovial.

## Biografia

### Passado

Formada em teologia e especializada em análise de comportamentos ritualísticos envolvendo figuras mitológicas, Amanda foi chamada por Carlos Felipe para integrar o Projeto Sture, um projeto que visava utilizar o símbolo espiral de uma antiga divindade cultuada no passado para atingir a imortalidade.

### Projeto Sture

Agora parte do projeto, Amanda e seus outros colegas de equipe viajaram para a cidade de Loyal City, no interior da Inglaterra, sendo este o local em que o símbolo foi primeiramente relatado. Fazendo um acordo com o prefeito da época, os cientistas passaram a realizar experimentos com animais da cidade e, posteriormente, seres humanos, incluindo o próprio prefeito.

Como parte da equipe, Amanda ficou responsável por investigar e descobrir mais sobre a mitologia do antigo povo que cultuava Aktar, o "Deus da Imortalidade", estando também responsável por identificar a linguagem utilizada por eles e os feitos ritualísticos feitos em volta essa figura. Em sua pesquisa, Amanda identificou alguns traços da língua dos nativos da época, como o nome "Sture" - que significava "Deus" - e posteriormente se tornou o nome oficial do Projeto.

Amanda, assim como Martha Fowler e Gabriel Ferreira, foi traída por Carlos Felipe durante a realização da etapa final do projeto, sendo executada a tiros pelo seu antigo chefe e mandante.

## Curiosidades

* Estava planejado que uma criatura formada pelo corpo de Amanda, Gabriel e Martha aparecesse ao final de O Segredo na Terra da Rainha, mas o monstro foi removido em cima da hora.
* A aparência de Amanda foi feita para referenciar Paula Verdante, personagem de O Segredo na Floresta.
Clarence Mattson

**Clarence Mattson** es un salvaje de Outbreak: Vallimorth. Murió antes de los acontecimientos de La mujer del maletero.

## Historia

No mucho es sabido de Clarence. En algún momento fue trabajador del "Do Nut", un local de donas y repostería de Vallimorth Shopping Mall. A inicios de la masacre Clarence comenzó a reírse y pensó en lo divertido que sería matar a su compañero de trabajo Timothy Latimer. Sin perder el tiempo Clarence tomó el aceite caliente con el que preparaban las donas y la vertió en la cara de Timothy quien comenzó a gritar y llorar. Pronto Clarence optó por tomarlo de la cabeza y hundirlo en el aceite hasta que eventualmente Timothy murió por el shock. Clarence comió los trozos de la carne cosida de Timothy poco después.

Clarence murió cuando fue atropellado por Nikolai Kalinic en el parque.

## Notas

* El homicidio que cometió Clarence fue visto por Lori Robinson.
Cachorros Zumbi

O Segredo na Terra da Rainha | A Cidade Eterna

Os **Cachorros Zumbi** são uma espécie de criatura de **Sangue** formada quando as entidades deste elemento invadem os corpos mortos de cachorros em locais com a membrana frágil. As criaturas tiveram sua primeira aparição no 1° episódio de O Segredo na Terra da Rainha na Prefeitura de Loyal City.

Posteriormente, em A Cidade Eterna, as criaturas retornaram com influência da tinta utilizada por Timothy Faraday para suas pinturas ao Santo e, na ocasião, possuíam conexões com Anul.

## Aparência

Os Cachorros Zumbis são enormes cadáveres ambulantes de cachorros selvagens ou dóceis, com partes da carne expostas assim como suas costelas, Veias de sangue pulsam pelo seu corpo e dentes afiados podem ser notados em suas mandíbulas destroçadas. Por sua conexão com o Parasita de Ouroboros, os cachorros zumbi expeliam um líquido azul característico de tudo que tinha ligação ao parasita.

Ao retornarem em A Cidade Eterna, as criaturas agora possuíam veias marrons enormes pulsantes, saindo de dentro de seu corpo e passando por cima do pelo, se conectando a um líquido que escorre dos seus olhos. Eles possuíam uma mandíbula bestial, cheia de dentes pontudos, tendo também uma grande língua. Suas pelagens são amarronzada, com grandes patas e unhas afiadas; seus olhos são pequenos e avermelhados, completamente arregalados.

## Comportamento

Assim como Zumbis de Sangue ou criaturas de Sangue em sua maioria, os Cachorros Zumbi atacam tudo que se move de forma animalesca e bestial, rasgando e mordendo tudo que veem pela frente. Em *"A Raposa"*, as criaturas demonstraram uma capacidade de atacarem em conjunto de duplas ou mais e possuíam um comportamento de matilha.

## Curiosidades

* Os Cachorros Zumbis foram inspirados nos inimigos semelhantes da franquia de jogos de Resident Evil.
Alexsander Kothe

Irmandade do Sangue

Irmandade do Sangue - Episódio 7 - "Trauma" (como Incendiado)

> Perder alguém por causa da deterioração mental dela é uma das maiores crueldades que Deus pôde permitir.
>
> -Carta de Alexsander
>
>

**Alexsander Kothe** era o diretor do Sanatório William Tybur sendo um personagem de Irmandade do Sangue que ordenava e executava a tortura de diversos pacientes do seu sanatório, forçando-os a adquirir alguma condição mental que as debilitava e depois tentando descobrir alguma suposta cura para essa condição.

Alexsander teve seu fim trágico ao ser morto por um de seus pacientes que torturava, sendo eletrocutado até a morte. O corpo do diretor junto com as lendas sobre suas crueldades levaram à criação do Incendiado Elétrico futuramente.

## Biografia

Nascido em uma data e ano desconhecidos, sendo filho de Fernanda Montenegro Kothe, Alexsander Kothe se tornou diretor do Sanatório William Tybur no ano de 1945 e passou a exercer o seu cargo com excelência. Contudo, quando sua mãe passou a sofrer por problemas mentais, Alex passou a gerar seu sanatório como uma verdadeira câmara de tortura para seus pacientes, forçando-os a passar por tratamentos extremos e tomar remédios que os induzissem a adquirir certas condições mentais para tentar achar um jeito de curar a sua mãe.

O fim de Alexsander chegou quando um dos seus pacientes, Alcino Fernandéz, o colocou em uma cadeira elétrica e o eletrocutou até a sua terrível morte.

## Curiosidades

* O nome de Alexsander Kothe foi escolhido para ser uma referência ao personagem de mesmo nome de A Ordem Paranormal.

## Galeria

Alexander Kothe transformado em um IncendiadoCarta de demissão de Susana que menciona Alexsander e seus métodos estranhosBilhete de Angélica que menciona AlexsanderBilhete de Alex sobre a sala especialCarta de suicídio que menciona AlexCarta de Angélica comentando sobre pedidos de Alex e atos antiéticosBilhete de Marconi para Alex a respeito do jornalista AlcinoCarta de desabafo e arrependimento escrita por Alex
## Referências

1. ↑ Comentário do **Mestre**
2. ↑ Carta de **Alexsander** - Irmandade do Sangue/Episódio 7
Marks

Marks are a category of Attributes. They can be placed in conjunction with an action, or within a text box to alter the outcome. Marks are a symbolization of the events that mark the character in their journey. They will constitute the main way of establishing contact and advancing in the esoteric arts. The stronger the Mark the more useful, and dangerous, it is.

## A Minor Mark

"This will last with me... for a while. Then, it will fade, and be lost like a wade in the waves."

## A Mark

"There are events that act as turning points in our lives. This is not it, but it won't let me leave it either.

## A Major Mark

"With a scorching iron I have been branded. There is no going back from this."
Thauma, Citadel of Magic

### Cities

Oestoria, Eestoria, Lestoria, Uestoria, Qestoria, Destoria, Kestoria, Pestoria, Iestoria, Westoria, Gestoria, Hestoria, Mestoria, Nestoria, Testoria, Sestoria, Vestoria, Jestoria, Zestoria, Festoria, Aestoria, Yestoria, Xestoria, Restoria, Bestoria, and Cestoria

### Rulers

* King Magi Theema
* Queen Camellia Theema
* Amelia Theema (Spare)
* Romel Theema (Heir)

### Allies

Wasserkirche, Pevnost Republic, Rindus Mountains, and Sargah Caliphate

### Neutral

Dragon's Valley, Kren Gus, Sprache Kingdom, Banana Kingdom, Frun Dynasty, Ruia, Grancian Empire, Aunland, and Taiyon

### Dislikes

Complete annexation of Countries

> "No nuke them twice"
>
> Matthew, Estate: The Game

Thauma is a medium sized country that specializes in magic.
The Old Street

"The Old Street", "Street of the Colonel", "Foreigner Alley", "The Round Corner", these are some of the names that residents of the city will call this odd place of town in a hidden by design section of the Suburbs. The bold and bustlin' city has little time to spare, and those not spared are found here.

"A desolate, lost ray of light happens upon the dirty cobble stones in front of me. Behind me, a man and a woman are now placed."

The Old Street is run by Colonel 'Beth.
Shae, The First of the Three Ladies

Goddess of Birth, she is the one through which every conscience is birthed.

She is strong as fuck, demands respect with her posture and eyes alone, no bullshit attitude

She is the backbone of the Three Ladies, she is the one that protects them when push comes to shove

She looks like thisShe looks like thisShe poses like thisMaybe this for Reference ? (Painting : Medicine by Gustave Klimt)
Orpheu

Ruptura

> Foi assim que a gente nomeou ele, 'Orpheu'. Ele era tão pequenininho, tão indefeso
>
> -Carta de Samantha
>
>

**Orpheu** é um pequeno e doce urutau pertencente à Samantha Flain depois desta ter cuidado dele quando ainda era muito pequeno, no Orfanato Santa Matilda. O pássaro foi visto pela primeira vez no ombro de Samantha quando ela foi interceptada pelos agentes da Equipe Arcanjo em *"Pacto".*

## Aparência

Orpheu é um urutau-grande, uma ave com aproximadamente 54 cm de altura e 1 metro de envergadura. Sua plumagem é majoritariamente marrom, com tons mais claros em seu corpo e mais escuros em seu rosto, assemelhando-se a uma máscara com olhos pretos e bico curto.

## Personalidade

Orpheu é um pássaro recluso e bastante quieto, não parecendo ser afetado pela presença de desconhecidos nem mesmo em situações estressantes ou violentas.

## Curiosidades

* Por conta de sua personalidade sádica e doentia, Caim já havia tentado matar Orpheu diversas vezes no passado jogando pedras nele, sempre sendo impedido por Samantha e castigado pelos cuidadores do orfanato por isso.

## Galeria

Samantha Flain com Orpheu em seu ombroCarta de Samantha sobre ela e Mia estarem cuidando de Orpheu
## Referências

1. ↑ Carta de **Samantha** - Ruptura/Episódio 6
2. ↑ **Samantha** e **Orpheu** no orfanato - Ruptura/Episódio 4
3. ↑ Fala de **Yara** - Ruptura/Episódio 6
Attributes

Attributes are modifiers that can be used in conjunction with an action, or within a text box, to alter the outcome.

Attributes are acquired as a result of the player's actions, and unlocking more of them is one of the main means of progressions within the game.

Attributes can have different characteristics :

* Momentary : The attribute will disappear after one day, or after use.
* Fleeting : The attribute will disappear after one week, unless used.

## Attributes Categorization

There are many categories of attributes :

* Locations
* Marks

* Characters :
	+ An Acquaintance
	+ A Friend
	+ A Beloved
	+ A Foe
* States
Universe of Icaur Wiki

**Welcome to the Universe of Icaur Wiki!**
Pantheon of Icaur

## Important articles

Maps of IcaurPantheon of IcaurSymbol of the Bright OneFortis gro-Brut

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Abstractionist

The Abstractionist is a General Art Store, found in The Suburbs. It is the first means for the player to acquire Art Supplies, starting off the Painter Route.

## Description

"An unassuming building in an old street. As I pass by it, I glance at its "devanture". On its front, the name ; painted. "The Abstractionist." Semi-opaque curtains render the insides a blurry, undistinguishable mess. Yet I enter."

The Abstractionist is run by Thierry. A short old man, of few words and fewer years to live. Nevertheless, he spends his time diligently, taking care of the shop he's owned for 42 Years now.

What was then an art gallery, for an avant-garde movement painting movement is now a man's personal endeavour to spread the arts to any and all who are willing. He keeps his advice timely and his supplies affordable, although not always to his monetary benefit.

Talking to him, and showing to him your sketchbook will unlock directions to La Galeria Del'Arte, where the player may progress down the Painter Route and meet Julian.

## Shop

You can buy different art supplies at his store.

* **A Sketchbook (12)** : The Sketchbook allows the player to draw while waiting or as an auxiliary activity to a myriad of actions. The player can for example sketch during Lunch Break at the Workshop, in the streets if no newer destination is found, or sometimes while talking to Other Characters. Some character will remark upon the players ability to draw after seeing their sketchbook, which may advance some quests or storylines.
* **Paints, Brushes, Paper** **(50)** : This unlocks the ability to paint. Although time consuming and frustrating, painting is the main way of advancing the Painter Route and is also the key in advancing the relationship and storylines of multiple characters. Furthermore if the player invests the time and energy, painting can become a player's full time activity, earning them a meagre revenue at first, but being able to completely phase out the need for money in the latter part of the game, once the player becomes renowned.
* **A Refill (5)** : This will refill your art supplies. It is needed periodically and will cost more the more expensive the materials the player uses.
"Laurie"

Laurie is character important to the Painter's Route.

## Description

### Physical Appearance

Laurie is described as a raven haired, pale, tall woman. She constantly wears a blindfold, even when she sleeps. Special attention is given to the fingers on her left hand, the hand which she uses to draw and paint. They are described thus **(TO BE RE-WRTITTEN)** : "As she unveils her left hand, I am struck at the vision of a claw. Unlike the rest of visible skin on her body, her arm and wrist are dark, almost black, scorched perhaps. Her arm ends, abruptly, as if amputated. However, it is as if, from that stump that remained, it grew. A claw, of ivory white, resembling nothing natural, and nothing artificial alike. It is as if, from the protrusion, phalanges sprouted, tall, thin, serpentine and bone-like. There are also only three of them."

### Backstory

She was tempted, and seized by the power of the Painter. She had traded her eyes for theirs. Although a pale copy, they could see and replicate everything they saw, down to the littlest of details, the most human and subtle of expressions, with perfect precision, and even in the dark. Drawing with them was a god-send. She could draw the most elaborate landscapes, buildings, even clothing posed no difficulty. She is the first one to perfectly cartography the firmament. However, when she first tried drawing something alive, something conscious, The Claw sprouted, through her hand. She tried cutting it, breaking it and even burning it off, to no avail. She refused to draw with it ever again.

But her temptation only grew. One day, Adrian, her lover was asleep in a chair, and the sun lay rays of gold upon his skin, and she could not resist any longer. She sketched him, nothing else, nothing, more, but the sketch was different. It felt more alive than whatever she had ever drawn before. She then laid hey eyes upon her love, and blinked. Adrian was no more. Whatever the eyes say they would capture the very essence of.

She's been wearing the blindfold ever since. Her eyes still see, but she does not. They have not, however, lost their incredible ability to perfectly replicate what is in front of them. Laurie experiences life through the drawings she makes.
Anima 5 Wiki

**Welcome to the Anima 5 Wiki!**
We're a collaborative community website about Anima 5 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Characters

Locations

AttributesPlaceholderCharactersPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Frau Hergling

Elena Hergling

Spouse of the deceased Herr Hergling, she runs Herr Hergling’s Workshop.

Elena Fein Herling In her youth she was a kind, teasing woman of strong character. She could see how the world could be, in spite of the way that it was. She had, for her entire life, had the dream of owning her own buisness, creating a space of her own.

Her main goal is to provide her workers a livelihood. She views them like the children she never could have. She is tender to them, emphatic, but bears enormous responsibility, and is therefore strict.

After the death of her husband, she becomes obsessed, almost solemnly, with the idea of time and being aware of its passing, if not controlling it, at least… being brutally aware of it…

She can be a viper, she can manipulate. Age didn’t exactly dull her as much as it has given her perspective, and perspective she uses. But her goal is to protect them, those who are dear to them.

She has to sell the workshop one season (4 weeks) into the game, under menace. Those who then take it are mobsters of the underground, they deal with the esoteric business of the gods, something the player can find out.

She can become an acquaintance if during this first season the player manages to take her out for a drink, or just finds her in the bar, at the last week of the season.

In the painter route, she can become a model, for portraits, then for more promiscuous enterprises.

In the insomniac route, ???.
Desert Trouble

Desert Trouble is a non-event map which means it can be played at anytime.

Desert Trouble is a desert map and it has a lot of cacti on the map and it's surrounded by desert mountiens.

Desert Trouble's difficulty is set to Normal which means it's a little bit harder than easy.

Map was made by Bryson\_Goh.
Beatrice Strepson

## Notes

Encountered in Herr Hergling's Workshop, she is one of the seamstresses.

### Character

Kind and gentle, optimistic. But weirdly reserved. As the player finds out more about her, she starts expressing how much expectations weigh on her.

Loves robes and fashion in general, always wanted to become a designer, but a seamstress is the next best thing, and Frau Hergling is kind and affectionate.

Loves the opera, and watching plays, especially about the rich. She wishes she were rich, so she could have the freedom to create whatever she wants she says. In reality however, she longs for the illusion of the being rich.

### Family

Her parents put her under immense pressure. Her mother especially is a sour woman. She had turned sour because of her own mother, who herself had put her under immense pressure, to uphold the status quo, to not step out of line, to follow etiquette. It's like in "The Death of a Salesman" apparently.

### Gameplay Use

If the player befriends her, they can bond on their love for drawing and draw together or each other. She can also teach the player to draw/paint and speed up their level increase.

## The Painter Route

During the Painter Route, Beatrice may teach the player how to draw, improving their skill.

If the relationship is deepened, she will ask the player to paint her, in a luxuriant dress, as a queen would be depicted. During the process she is speechless, but upon receiving the finished painting, she cries.
Final Stage

## Prologue

```
Hello, User. You are probably wondering what this is, or why this level even exists. Well, you see, it is the final level. I don't mean like, beating all the levels takes you here. What I am saying is this level is an exit. But, you need to complete one final task.

```

## Description

Final Stage is an extremely hard level. It consists of multiple obstacle courses, parkour, and even quizzes. Dying at this level will instead take you to The White Void, so do not mess up any time.

   Obstacle courses in this level can include Rock Climbing, Lava Parkour, Monkey Bars, Tightrope Walk, and the notorious Parkour In Air.

## Entrances

Please do not share this information. This level can be accessed by using the stone sword in the Spacious Caves.

With the sword,
The Empty Chess Board

General Information

The Empty Chess Board is the 3rd Level of The Wet Void. The Empty Chess Board is a pink and white empty chessboard. The only things found on the board are black and white chess pieces.

## Entities

Entities in this level are quite rare actually. But if you encounter one, you may find Low Fog, Lurkers, and an entity that resides to this level. People call it the shadow, as the only thing you can see of it is its shadow.

## Entrances

No-clipping through a tree in The Forest will take you here

If you mine a pink or white crystal in Level 8, you have a chance to be teleported here

If you eat 22 Oreos in Level 33, you will be Teleported here

Being dragged by a conveyer belt in Level 21 for too long has a chance to teleport you here

No-Clipping through a chessboard in Level 30 has a 33.33% chance of bringing you to level 2. Otherwise, you are going to be teleported to a random level between 1-30

## Exits

No-clipping through a random checker piece

Rumor has it that there is a fake board on the chessboard. If you collide with it, you could be transported into limbo.

Photo
The Lunar Bar

A bar found in the suburbs. The player can not find it through normal exploration, but it is still an easily obtainable address (ex : through NPCs).

## Presentation

Open 24/6, closed on Wednesdays. *À la Belle Étoile*, nicknamed the "Lunar Bar" is a jolly and convivial resting place at day. People of all ages and backgrounds come here to relax and converse. From evening to midnight, it shifts into a typical bar. Students, workers and artists alike can be found relaxing and having a drink after a trying day at work. The bar has a median reputation, it is neither high, nor low class, a place for revolutionaries nor conservatives. It is simply at bar and nothing more. 'Till midnight that is, when it inconspicuously closes its doors.

## Business in the Occult

The Lunar Bar is well known for it's drinks and convivial atmosphere. But what it is less known for is for its worship of the astral bodies of the night.
The White Void

## Description

The White Void is well, a white void. Devoid of entities, you will wander at this level forever. This level is rumored to be 100m miles x 100m miles wide. Portals that are white are put around the level, and entering one may put you at a different place, and you don't even know.

## Entrances

Only one entrance has been documented so far.

A fake checker square in level 2 could cause you to enter this level. Please do not try entering this level, because you will stay here forever.

## Exits

There are no exits.

However, there is a rumor that there is 1 portal that leads to Level 1.
Herr Hergling's Workshop

> Herr Hergling’s Workshop is a workshop present in the suburbs. It is the first location accessible to the player as it constitutes their first job, and the verry first action they can accomplish.
>
>
> Previosly held by the Hergling couple, it is now under the supervision of Frau Hergling.
>
>
>
> It is a safe haven. Is is work, yes, but it is shielded from the harsh realities of labour by Frau Hergling.
>
>
The Hallway

## Description

This is the 5th Level in the Wet Void. The Hallway is well, a hallway. Spanning 10 million miles, but 10 feet wide, there is no way you are making it to the end. This level is known for changing the farther you go, so the image shown is just a part of the level.

## Entities

The entities in this level are unique to this level.

### The Lockers

These entities are hard to come by, and can be found on the sides of the hallway. The Lockers can be either Green, or Red. Green lockers contain food, water, or even a weapon to supply yourself against entities. Red ones however, are deadly. Dare to open it, and a random entity may spawn. However, there is a 3% chance for you to be transported to Level 98.

### Monster Boxes

Monster Boxes can be disguised as regular boxes. When a human is detected in a radius of 1-2 feet, they will turn into their true form and start chasing you. They can move up to 10 miles per hour, so they are fast. Get 6 feet away from them, and they will turn back into their regular form.

## Entrances

There is a 1% chance that if you open a door in Level 4, you can be transported here.

Entering a painting of a hall in level 43 can lead here.

Entering a long hall in Level 6 will lead here.

## Exits

Opening a red locker has a 3% chance to lead to level 98.

Opening a green locker has a chance to lead to level 9.

Climbing through a vent can lead to level 10.

After running/walking 10 miles, you should see a door that says SCHOOL. Enter it, and you will go to level 6.
The Forest

General Information

The Forest is the second level of The Wet Void, Even though it may be called Level 1. The Forest is a Level that has lots, lots of trees and has a slow 36-hour day and night cycle, 24 hours are night, and only 12 hours are daytime. The Forest contains a few entities, though none of them have been documented yet.

Entrances
Doing Something impossible for your lifeform to achieve is 100% guaranteed in order for you to enter this level. If you noclip through a white checker in level 2, you have a chance to enter this level. Entering a green and brown door in Level 4 will make you enter level 1.

Exits
No-clip through a tree in order to go to level 2, Very rarely, a cake will spawn. No-clip through it to go to Level Entertainment! We have cakes, cupcakes, and cookies. We have so much fun! =D. If you no-clip through the floor, you may end up in Level 10, 32, or 93. Also The High gas can also take you to another level.

Image
The Spacious Caves

The spacious caves are extremely spacious caves That are very dark. There are 4 Entities in The Spacious Caves: Cave Lurkers, Stalagmite Brothers, Stone Groan, And Cobblestone Zombies. There are also reports of seeing Lurkers.

Description

These caves can be very thin, or spacious. It is rare, but you can find things like water bottles, stones, pebbles, and if you are lucky, the Stone Sword. You can also find a Stone Shield, but No-Clipping with this can lead to The Rocky Labyrinth.

Known Entrances

No-clipping through a chess piece in Level 2 will bring you here.

If you enter a painting of a cave in Level 43, you will be brought here.

Destroy a partier in Level Entertainment to get to this Level.

No-clipping through the walls in Level 8 has a chance to teleport you here.

Exits

If you somehow find a torch and light 10 rocks in a circle on fire, a beam will appear. Stand in it in order to get to level 4.

If you create a stone sword and find a stone altar, place the sword in the middle of the altar. Not only do you keep the sword, you get teleported to level 4.

It is not mentioned, but high gas is rarely found here.

Break a magical stone in half (it's very hard) and you will be teleported to level 8.

Photo
The Zone

The Zone is the very first level of The Wet Void, The Zone may be also called Level 0, Even though it is the first level. The Zone is a recurring level because whenever you finish a level (other than The Zone) you will be teleported back to The Zone. The Zone's description is a dark/light prismarine seemingly infinite building, although it is actually finite. The Zone is the first thing you will see when you enter The Wet Void, and possibly one of the last. When you enter The Wet Void, your body will be frozen as a person sleeping but with their legs forced together and arms glued to the stomach.

When you enter The Zone, Your body will be forced into a standing position and unreally titled to the direction of the sleeping position that has your eyes facing the bed. Then your body will slowly locate itself through The Zone to a portal that will lead you to whatever level that was after the one you were in before the zone, If you were in no levels before The Zone, you would be teleported to Level 1.
Mina

**Mina** (*ang. Mine*) - usunięty przedmiot, będący w pierwszych wersjach ALPHA bronią Bombera. Zastąpiona bombą.

## Mechanika

Mina po postawieniu stała w miejscu tak długo, aż dotknie robota.

Po dotknięciu, wybuchała w kształcie "+".

## Historia

* **Alpha**
	+ Alpha 1.0
		- Dodano minę.
* **Beta 1**
	+ Beta 1.0
		- Miny zastąpiono bombą.
		- Usunięto miny, ale nie z plików gry.

## Ciekawostki

* Jej mechanika polegała na tym samym co aktualna Minowa Bomba.
* Wciąż się znajduje w duszku `Bomb` pod nazwą `Original`
* Często zwana jest też OG Bombą.
Futbolowa Bomba

**Futbolowa Bomba** (ang. Football Bomb) - bomba pod numerem 14.

## Zachowanie

Po stawieniu stoi jak normalna bomba, czekając na interakcję z robotem. Po zetknięciu, zaczyna zachowywać się jak Szlamowa Bomba, odbijąc się od ścian, bunkra oraz robotów. Czas odbijania się wynosi ok. 3 sekundy, po czym wybucha.

## Ciekawostki

* Futbolową Bombę różni od Szlamowej to, że odbija się od robotów, dzięki czemu może być przez nie odbijana tworząc ciekawe sekwencje.
Mateus

*Essa é a página do coveiro de Loyal City, para o cientista veja Mateus Dinatte*

## Identidade

### Única Aparição

O Segredo na Terra da Rainha - Episódio 3 - "Cemitério"

**Mateus** era um dos coveiros do Cemitério de Loyal City, sendo também dono do local, que teve sua única aparição no 3° episódio de O Segredo na Terra da Rainha. Mateus era marido de Ana, outra dona do cemitério, e normalmente era visto cuidando dos túmulos do local.

Durante a aparição e confronto com o Lich, Mateus arrancou seus olhos em um surto de loucura e se deitou no chão agonizando de dor. O coveiro foi morto por Sean Kirishima em um ato de piedade do agente para poupá-lo do sofrimento.

## Aparência

Mateus era descrito como um homem abaixo de 40 anos de idade - como era de praxe para todos os habitantes da cidade de Loyal City - mas que por algum motivo desconhecida era visivelmente muito velho, como se já tivesse 60 anos de idade. O homem era careca e possuía uma enorme barba branca, andando sempre com uma bengala de madeira. Como vestimenta o coveiro utilizada uma longa túnica cinza com um avental azul por cima, além de um cachecol verde musgo no pescoço.

## Personalidade

Mateus parecia um homem extremamente religioso e quieto, somente se exaltando com situações anormais.
Level Entertainment

Level Entertainment is the first found sub level. It contains a pizza party room and 14 slices of pizza lying around on the white table. In the room you spawn in, There is a trapdoor right under the table. If you crawl under the table and open the trapdoor, You will fall into a chair in a very light yellow room with a fuzzy floor. After that, your body will be forced into a sitting position as you force feed yourself to eat The Cake and cookies. Then, you will levitate and be trapped to the ceiling until you die. There have been no monsters found in Level Entertainment, there is a closet in the spawn room, and people think there is something hiding there. The only way to exit Level Entertainment is to eat all The Pizza slices. The only way to enter is to glitch through a tree in The Forest.
The Door World

The Door World

The door world is a world full of doors. Doors have a chance to teleport you to a random level, but mostly Level 5.

Entrances

Jump into a painting of a door on level 43 to enter this level.

Do one of the ways to get to Level 4 on The Spacious Caves

Break a tree (somehow) in The Forest to get to level 4.

Exits

Enter a door, and you have a 1% chance to be teleported to level 5.

Enter a Green and Brown door in order to be teleported to level 1.

There is a 1 in 10 chance an impossible door will spawn, and if you try to break open an impossible door, you will be teleported to fall through the void until you hit the ground.

Enter a door, and there is a 0.1% chance to enter a random level.

\*scroll down\*

A log has been found here. The character will be P whenever he is talking. Any sound will be S. Anything that happens will be replaced with an E. Entities that talk will use a U.

P - I've been here for way too long. I need to get out.

S - \*door creaks\*

P - What the-

E - \*a monster jumps out the door\*

P - WHAT! I THOUGHT ENTITIES ARE NOT IN THIS LEVEL!

U - Come have fun with us.

S \*punches rapidly go\*

S \*the sound of dragging is sharply heard\*

P - NOOOOO!

\*playback ends\*

Photo
Mrożąca Bomba

**Mrożąca Bomba** (*ang. Freeze Bomb*) - bomba pod numerem 10. Jest ona możliwa do zakupu za $20, ale można ją również odblokować za darmo w czasie trwania Świątecznego Eventu.

## Właściwości

Po postawieniu, stoi 1,5 sekundy, następnie rozpoczyna proces zamrożenia.

Powstaje pole zamrożenia, które jest w stanie zamrozić pobliskie roboty w promieniu duszka freeze\_hitbox. Czas możliwości zamrożenia to 1 sekunda. Po upływie tej sekundy, pole zamrożenia znajduje się na arenie przez 2,5 sekundy, po czym znika, sama bomba wybucha 3 sekundy od pojawienia się pola mrożenia.

Cały proces trwa ok. 4,5 sekundy, wliczając w to pętle sprawiające pomniejszanie i powiększanie pola mrożenia.

## Wygląd i duszki

### Bomba

Ma ona kształt i wymiary Normalnej Bomby, z tą różnicą, że ma inny kolor (błękitno-biały)

### bomb\_freeze

Jest to pole lodu, które jest po to, aby zachować wygląd bomby. Samo nic nie robi, tylko się pojawia i znika.

### bomb\_freeze\_hitbox

Niewidoczne dla gracza pole o lekko mniejszym rozmiarze niż bomb\_freeze. Pojawia się ono na 1 sekundę i odpowiada za nadanie robotom efektu zamrożenia. Samo pole ma kolor jasno-czerwony.

## Historia

* **BETA 2.4 (Road To Release)**
	+ rtr-07
		- Dodano Mrożącą Bombę.
		- Czas możliwości zamrożenia trwa 0,5 sekundy.
	+ rtr-08
		- Zwiększono obszar zamrażający roboty.
	+ rtr-10
		- Naprawiono błąd z wyświetlaniem duszka bomb\_freeze\_hitbox.
* **BETA 2.5 (Mining Test)**
	+ mintest-09
		- Naprawiono błąd z nieznikającym zamrożonymi robotami po zakończeniu rundy.
* **BETA 2.5 (Mining Test 2)**
	+ mintest-2.3
		- Teraz kosztuje $20.
	+ mintest-2.6.exp-2
		- Roboty zamrażają się po zetknięciu z bomb\_freeze zamiast z hitboxem.
		- Mrożąca Bomba w ramach eventu, dostępna jest dla wszystkich za darmo.
	+ mintest-2.6
		- Bomba zamraża w sposób taki, jak wcześniej.
		- Przedłużono czas mrożenia (0,5 sek. -> 1 sek.)
Multiplayer

**Multiplayer** to jest stary tryb gry. Został on wprowadzony w wersji **1.2.0**. Polegał on na tym, że zamiast jednego gracza grało dwóch. Gdy np. Gracz 1 przegrał (został wysadzony w powietrze przez Bombę lub uderzył go Robot), to Gracz 2 dalej grał, póki on też nie przegrał.

Ten tryb gry został usunięty z gry w wersji **2.0 - New Era**, ponieważ istniały z nim błędy. W spisie aktualizacji można wyczytać, że ten tryb został **tymczasowo** usunięty, lecz do teraz go nie przywrócono.

Aktualnie twórcy planują go przywrócić, lecz jeszcze nie wiadomo kiedy będzie z powrotem.
Monety

**Monety** (ang. *Coins*) - główny środek płatniczy oraz wynagrodzenie w grze Bomb Masters.

## Otrzymywanie

Sposobów na otrzymywanie monet jest parę.

1. Pokonywanie robotów (+2 / +6 (z Bombą Midasa)
2. Pokonywanie robotów-skarbonek (+16 / +48 (z Bombą Midasa)
3. Osiąganie poziomów doświadczenia
	* 2 lv = +10
	* 3 lv = +20
	* 4 lv = +40
	* 6 lv = +50
	* 7 lv = +50
	* 8 lv = +50
	* 9 lv = +50
	* 10 lv = +150
4. Wykopanie w trybie kopania (+30)

## Zastosowanie

Na tą chwilę jedynym zastosowaniem dla monet jest kupowanie bomb oraz gadżetów.
The Endless School

The Endless School

Introduction

The Endless School is the 82nd level of The Wet Void. The Endless School depicts a school, sewer, subway, train, and lots of houses. The Endless School is home to many dangerous entities that are extremely dangerous.

The School

The School of The Endless School has 73 confirmed floors and each floor has a variety of rooms. You will spawn right outside The School, On the sidewalk leading to it. People Theorize That There are infinite floors, Because if you look at The School, it looks like it has infinite floors.
Hotel Conforto Real

O Segredo na Terra da Rainha

O **Hotel Conforto Real** era o único hotel da cidade de Loyal City, cuidado por Jonas.

## Local

Um pequeno prédio com cerca de 7 andares, o hotel era composto por um pequeno hall de entrada aonde ficava Jonas, o hoteleiro, com uma escada para os andares do edifício e um pequeno elevador.

A internet era fraca e bastante ruim, assim como o local era bastante defasado e caindo aos pedaços, isto porque o hotel recebia poucos visitantes e era, em grande parte, mantido por subsídios da prefeitura.

O hotel foi utilizado diversas vezes como ponto de descanso dos agentes da equipe da Inglaterra.

## Referências

1. ↑ Comentário de Jonas quando a equipe chega no hotel pela primeira vez.
Bomby

**Bomby** - broń, którą posługuje się Bomber.

## Historia

* **Alpha**
	+ Alpha 1.0
		- Od początku gry była jedna bomba - Mina, która wybuchała po zetknięciu z robotem.
		- Wybuch był w kształcie "+".
* **Beta 1**
	+ Beta 1.0
		- Miny zastąpiono bombami.
		- Wybuchają po upływnie 5 sekund.
* **Beta 2**
	+ Beta 2.0.1
		- Zmniejszono wybuch bomb.
		- Wybuchają teraz w kształcie koła.
	+ Beta 2.1
		- Dodano pierwsze nowe bomby: Minową oraz Czasoprzestrzenną (*Tornado*).
		- Podstawowa i dotychczas jedyna Bomba zmieniona na Normalną Bombę.
	+ Beta 2.1.1
		- Naprawiono błędy z bombami w trybie mobilnym.
		- Bomby w trybie mobilnym stawiane są za pomocą kliknięcia na ekran.
	+ Beta 2.2.1
		- Dodano Latającą Bombe.
		- Domyślnie bomby wybuchają po 3 sekundach.
	+ Beta 2.3
		- Dodano Niewidzialną Bombę.
		- Zmieniono wybór bomb.
* **Beta Road To Release**
	+ rtr-01
		- Dodano Szlamową oraz Dyna Bombę.
		- Zmiany w wyborze bomb.
		- Naprawiono błąd z robotami blokującymi się w bombach.
	+ rtr-02
		- Dodano Bombę-Pułapkę.
	+ rtr-03
		- Poziom trudności zmienia rozmiar wybuchu bomby.
	+ rtr-04
		- Całkowicie zmieniono wybór bomb.
	+ rtr-06
		- Dodano Bombę Midasa.
	+ rtr-07
		- Dodano Mrożącą Bombę.
	+ rtr-08
		- Dodano Przyjaciela Bombę.
	+ rtr-10
		- Przedłużono i dopracowano wybuch bomb.
		- Dodano animację śmierci Bombera przez bombę.
* **Beta Mining Test**
Bomba Midasa

**Bomba Midasa** (*ang. Midas' Bomb*) - bomba pod numerem 9. Jest to najdroższa bomba w grze.

## Właściwości

Po zniszczeniu robota, zamiast dać standardowo 1 pkt. (2 monety), daje 3 pkt. (6 monet).

## Ciekawostki

* Nazwa bomby jest nawiązaniem do słynnej w czasach jej tworzenia piosenki "*Midas*" autorstwa polsko-niemieckiego rapera Sentino.
Bunkier

**Bunkier** (*ang. Burkeer*) - część rozgrywki znajdująca się na arenie. Ma on na celu ułatwienie walki z robotami. Działa on na zasadzie, że bomber może wejść do niego w przeciwieństwie do robotów, które się od niego odbijają.

## Mechanika

* Bomber może wejść do niego
* Roboty się odbijają do niego oraz nie mogą się w nim pojawić.
* Część bomb nie może zostać w nim postawiona.
* Niektóre bomby (Szlamowa Bomba) odbijają się od niego.

## Historia

* **Beta 1**
	+ Beta 1.1
		- Dodano bunkier.
* **Beta 2**
	+ Beta 2.2.1
		- Dodano Latającą Bombe, która nie może zostać postawiona w bunkrze.
		- Zmieniono wygląd oraz rozmiar bunkra. Ma on teraz regularny, okrągły kształt.
		- Bunkier jest teraz osobnym duszkiem, wcześniej wchodził w skład tła `Arena`.
* **Beta Road To Release**
	+ rtr-01
		- Dodano Szlamową Bombe, która może wlecieć do bunkra.
		- Szlamowa Bomba nie może zostać postawiona w bunkrze.
		- Minowa Bomba nie może zostać postawiona w bunkrze.
		- Dodano ostrzeżenie wyświetlające się przy próbie postawienia niedozwolonej bomby w bunkrze.
	+ rtr-02
		- Naprawiono błąd z pojawianiem się robotów w bunkrze.
		- Naprawiono błąd z wystąpieniem nagłej śmierci podczas znajdowania się w bunkrze.
	+ rtr-04
		- Po raz drugi naprawiono błąd z pojawianiem się robotów w bunkrze.
* **Beta Mining Test**
	+ mintest-04
		- Dodano Szlamową Bombe Minową, która nie może zostać postawiona w bunkrze.
Minowa Bomba

**Minowa Bomba** (*ang. Mine Bomb*) - wyjątkowa bomba pod numerem 2.

## Zachowanie

Po postawieniu, bomba nie wybucha z upływem czasu. Stoi w nieskończoność do czasu, kiedy dojdzie do zetknięcia z robotem. Wtedy natychmiastowo wybucha.

## Historia

* **Beta 2**
	+ Beta 2.1
		- Dodano Minową Bombę.
		- Wybucha po upływie 3 sekund. Czas ten może zostać skrócony, kiedy zostanie dotknięta przez robota.
		- Nie jest dostępna z powodu błędów.
	+ Beta 2.2.2
		- Minowa Bomba jest już dostępna.
		- Wybucha tylko wtedy, kiedy jest dotknięta przez robota.
* **Beta Road To Release**
	+ rtr-01
		- Minowa Bomba nie może zostać postawiona w bunkrze.
	+ rtr-10
		- Naprawiono błąd z niegwarantowanym wybuchem **Minowej Bomby** przy dotknięciu przez robota.

## Ciekawostki

* Ma ona działanie identyczne do miny z czasów bety.
* Na początku, bomba miała wybuchać z upływem czasu + jeżeli dotknie robota. Funkcja ta została usunięta.
* Mimo, że została dodana w wersji 2.1, była nieużywana do wersji 2.2.2. Przy każdej próbie wybrania bomby, wyświetlał się komunikat o treści "Jeszcze nie dostępne!". Było to spowodowane wieloma błędami związanymi z powyższą ciekawostką. Finalnie po usunięciu tej funkcji, bomba pojawiła się w oficjalnej grze.
* Przycisk na czubku bomby nawiązuje do wyglądu miny z czasów bety.
* Jest to pierwsza wyjątkowa bomba, która ukazała się na okładce.
BlastByte Games

**BlastByte Games** - studio odpowiedzialne za grę, na którą poświęcone jest to wiki.

## Historia

Historia studia **BlastByte Games** nie jest trudna.

**Pierwszego kwietnia 2020** roku BumbleGun stworzył grę na scratchu pod tytułem Mine Masters. Po jakimś czasie nazwa została zamieniona na Bomb Masters.

**30 kwietnia 2020** do tworzenia gry przyłączył się drugi twórca, Bros Games. Po jakimś czasie nazwa studia została ustalona na **Bros Studios**.

**23 kwietnia 2022** do twórców przyłączył się VeXiorYT, nowy grafik gry.

**22 czerwca 2022** nazwa gry została zmieniona na *Boom Baster*, lecz po krótkim czasie twórcy się rozmyślili i przywrócili starą nazwę gry.

Aż w końcu, **2 czerwca 2023** zostało założone studio przez BumbleGun. Przed tą datą gra Bomb Masters należała po prostu "do BumbleGun i Bros Games". Tego samego dnia zostało też narysowane logo studia przez założyciela studia, BumbleGun. Zmieniono też intro w grze, przez co teraz zamiast twórców, ukazuje się logo studia, pod którym ukazuje się napis "Presents".

## Ciekawostki

* Przez pierwszy miesiąc gra Bomb Masters nie należała do żadnego studia.
Bomber

Wygląd Bombera na arenie

**Bomber** - główna postać gry, w którą wciela się gracz. Jego główną bronią są bomby, ale dysponuje on również gadżetami.

## Sterowanie

### Tryb komputerowy

W trybie na komputery gracz porusza się WASD i stawia bomby SPACJĄ.

### Tryb mobilny

W trybie na urządzenia przenośne, Bomber porusza się za palcem sterującego gracza. Aby stawić bombę, należy nacisnąć przycisk z bombą.

## Wygląd

### Na arenie

Na arenie widoczny jest tylko czubek głowy Bombera. Jest to jasno-zielone koło z ciemno-zielonym paskiem na środku. Ma on również z przodu okulary ochronne.

### Ogólnie

Ogólnie Bomber składa się z większej ilości elementów, które można zobaczyć tylko na okładkach gry. Posiada on jasno-zielony czepek z ciemno-zielonym paskiem na górze. Okulary ochronne ma niebieskie wraz z białymi odbiciami. Okulary połączone ma brązowym paskiem. Tułów ma zielony z brązowym paskiem na brzuchu. Dodatkowo Bomber posiada zielone rękawiczki oraz buty.

### Elementy ubioru

Bomber może zakładać na siebie różnego rodzaju elementy ubioru, pierwszym z nich oraz jak na tą chwilę jedynym elementem ubioru Bombera, który może zostać spersonalizowany przez gracza, są czapki.

## Historia

* **ALPHA 1**
	+ Alpha 1.0
		- Dodano Bombera.

## Ciekawostki

* W plikach gry znaleźć można duszka pod nazwą "Player 2". Jest to postać ze starego trybu Bomb Masters - Multiplayer. Postać wygląda bliźniaczo do **Bombera**, lecz ma odwrócone odcienie koloru zielonego.
Bomba-Pułapka

**Bomba-Pułapka** (ang. Bomb-Trap) - Wyjątkowa bomba pod numerem ()

## Zachowanie

Po postawieniu **Bomba-Pułapka** stoi jak normalna bomba, tyle że nie wybucha sama. Po 1,5 sekundy od postawienia można kliknąć **Spację**, aby ją aktywować. Wtedy wybuchnie jak normalna bomba.

## Historia

* **Beta 2.4.rtr**
	+ Beta 2.4.rtr-02
		- Dodano Bombę-Pułapkę
		- Wybucha po aktywowaniu przyciskiem spacji
		- Po stawieniu, aby aktywować, trzeba poczekać 1,5 sekundy
		- Postada dwa modele - wyłączony i włączony