Knight of the Labyrinth

**Knight of the Labyrinth** is a shield-bearing enemy met in The Wall level of The Black Labyrinth DLC.

## Appearance

Knight is a humanoid being wearing heavy black armor with a big mask featuring two glowing gray square eyes and covering dark long cape with white linear patterns. He wields a long dark iron(?) stave with a symbol of the Black Labyrinth carved at the end and carries a black large greatshield with an engraved symbol of the Labyrinth at the center of it.

## Behavior

Knights don't rush on the Wanderer, but always pursue him with their shields in front that will reflect almost all of the weapons' projectiles. Their only attack is lowering their staves and shooting a white sparkling projectile that will fly towards the player.

## Tactics

These tanky Knights are the most annoying enemies in the whole DLC. Not only can their shield block and reflect 6 out of your 7 weapons, but it's so big it covers them entirely, making Knights unable to be hit unless they open for an attack or you try to walk around, which isn't practical because, despite their sluggish movement, they always turn to face you, forcing you to slow down on level progression in order to defeat them. While trying to shoot them in the sides works when you meet them alone, it becomes impossible when there is a swarm of monsters shooting and chasing you down. Gladly they do not hurry to attack you, so leave them for the last until you're done with the raid.

If you value your time, don't be afraid to use Voidsplitter to strike them in one shot. Otherwise, if you are low on purple mana or don't have it at all, here are the weapons that you can use against Knights:

* Sides of the Whisper's Edge projectiles still work (as intended).
* Celestial Claw's splash damage (make sure you fire behind the shield or else the planets will fly back at you). Same goes to soul-powered version.
* With very precise shots, you can hit them in the mask with Voltride. Not recommended though as they have large amount of health.
* Their shields seem to have a hard time reflecting soul-powered Staff of the Azure Orb and Star of Torment. Take notes.
* If you play with the base game's weapons, Axe of the Black Labyrinth can hit Knights with the left swing if you go face-to-face. Aeturnum's lightning can get blocked, but if shot directly the circle projectile doesn't get reflected (although a visual effect of reflection still appears).

## Facts & trivia

* Practically Knight of the Labyrinth can be considered as an upgraded version of Solegionaire.
* Star of Torment's reflected projectiles look a lot like the ones shot from Crystal Master's version of that weapon.
* Final boss of the DLC uses the same wand as the Knight during one of its phases.

## Gallery

* Idle state
* Walk and attack animation
* Death animation
* Death animation (from Voidsplitter)
* Blocking Gauntlets of the Platinum Star
* Reflecting Staff of the Azure Orb
* Reflecting Whisper's Edge
* Reflecting Voltride
* Reflecting Celestial Claw
* Reflecting Star of Torment
* Blocking Axe of the Black Labyrinth
* "Reflecting" Aeturnum
* Blocking Gauntlets (soul-powered)
* "Reflecting" Staff o.t.A.O. (soul-powered)
* Reflecting Voltride (soul-powered)
* Reflecting Celestial Claw (soul-powered)
* "Reflecting" Star of Torment (soul-powered)

## References

1. ↑ *Universally agreed by the game's community. - Admin*