Fellplants

> Fellplants. I don't like Fellplants one bit. They come in all shapes and sizes depending on the region they're in. One thing is always true, though. They're little seedlings that got half-eaten by a bird or something, dropped on the ground, and touched with some kind of magic. They're equally as dangerous as they are uncommon. Not to mention, if you find a sprout, the main plant isn't ever far off. There's also almost never just ONE Fellplant. They procreate like moss.
>
> Lehbana Sin, The Dresilan Compendium of Regional Beasts, Page 43

## Fellplants

A Desert-born Fellveil (Far-Left) and Fellsprout (Middle-Left), and a Brush-born Fellveil (Middle-Right) and Fellsprout (Far-Right)

## General Information

### Appearance

Depends on region, consistently has an "Eye" appendage and a central "Brain".

## Unique Statistics

### Items Dropped

[Brush-born]Sweetkernels (0-2);Velvetherbs (0-2);Karmr Root (0-2);Fell-eye (1);

[Desert-Born]Sweetkernels (0-2);Velvetherbs (0-2);Gell Root (0-1); Fell-eye (1);

[Sea-born]Sweetkernels (0-1);Velvetherbs (0-1);Anacramoss (1)Fell-eye (1);

[Swamp-born]Sweetkernels (0-2);Velvetherbs (0-2);Orbfruit (1);Fell-eye (1);

### Status Effects Inflicted

[Desert-Born]Bleed

[Brush-born] Poison, Lethality 2

[Sea-born] Silence

[Swamp-born] Shock, Decay, Lethality 1

### Possible Boss Typing

[Sprout]N/A

[Veil] Elite 1 (Damage/HP x 1.5) Elite 2 (Damage/HP x2)

## Fellplants (Overview)

**Fellplants** can be found rarely in many regions of the world. Each type differs pretty significantly but they have a few consistent traits between them. For one, each Fellplant has at the very least, a singular, partially visible optical organ referred to colloquially as a "Fell-eye". Each regional Fellplant is based on the plants normally found in that region with one exception: There has never been one documented to be based on any kind of fungus, but there are rumors that they may exist...

These plants also have very distinct bases for their design depending on their region;

* Desert-born Fellplants are usually similar to cacti
* Brush-born Fellplants are tree or bush-like in appearance
* Sea-born Fellplants are almost always tangles of seaweed or vast reefs of coral
* Swamp-born Fellplants are willowy trees or flowery, thorny bushes

Fell-eyes contrast from animalistic eyes in that they serve more purpose than providing a field of vision to the organism; These organs are a highly specialized form of flower and leaf. Fell-eyes have an outer wall of a spongy gourd-like material with a large stoma resembling the iris of a animal's eye. This stoma opens to take in a large amount of light, evaporated water, carbon dioxide, and various atmosphereic gasses into an internal organ within the eye that's a large mess of vascular bundles and mesophyll. This organ processes the taken in nutrients and distills it into a nectar of sorts that is transported through large veins into a central "cortex". This cortex can process the amounts of nutrients from the eyes and make sense of them in a way that allows Fellplants to "see" the environment around them as well as react to it like an animal of sorts.

Fellplants are composed of two major parts, the "Sprout" and the "Veil".

Fellveils or Veils are where the cortex of the plant is located. This is also typically the largest part of the plant, often having multiple eyes protruding from it as it requires the most nutrients to keep functional. Any "decisions" the plant makes run through the cortex found somewhere within this central plant. Due to it's size however, it's not easy to simply hack away at. Most of the time the easiest way to deal with a Veil itself is to use some sort of elemental weakness such as fire, oils, poisons, or some other factor as they tend to be quite hardy.

While Veils can attack unsuspecting travelers on it's own, it's true main function is to decide where to optimally raise Sprouts. Sprouts are the primary way that Fellplants become menaces to the environment around them. They are typically much smaller than the main Veil but have an Eye that leads back to the cortex of the main plant through a network of veins. Sprouts also usually have organs that are capable of producing projectiles to fire at various targets that the cortex has deemed as a threat to the organism.

## Desert-born Fellplant

**These** cactus-like plants always have tiny little needles protruding from themselves that make them particularly frustrating to deal with from a close range. They are capable of making their targets bleed profusely in a short amount of time. Definitely don't let this thing get the better of you. They're resistant to heat due to their fleshy bodies, so Burning it won't do the trick here. Poisons on the other hand flow more quickly through their body quicker due to their thinner veins.

### Abilities and Traits

* **Desert-born Fellveil's have a natural +2 to hitrolls**
* **Desert-born Fellsprouts have a natural +0 to hitrolls**
* **Desert-born Fellveils begin the fight with 3 Fellsprouts on the field**
* **Fellplants are immune to Bleed and Shock.**
* **Desert-born Fellveils are immune to Burn, Arcane Burn, and Caustic Burn.**
* **Poison deals an additional 20 flat true damage per tick.**

Abilities (Veil)
 Basic Attack

Abilities (Sprout)

## Brush-born Fellplant

**The brush** is a perfect host for Fellplants. They love the open air and sunlight. The brush-born Fellplant is dangerous due to it's unique ability to inflict a lethal poison on it's foes that also causes bleeding and shock to be much more deadly. Pray you are prepared for this encounter should you be unlucky enough to find yourself dealing with it. Unluckily for the Fellplant itself, due to it's dry wooden kindling-adjacent body, it's incredibly susceptible to burning. Traveling in the woods with a torch is a necessity if there's rumors of one of these things hiding within it's vast lushness.

### Abilities and Traits

* **Brush-born Fellveil's have a natural +2 to hitrolls**
* **Brush-born Fellsprouts have a natural +0 to hitrolls**
* **Brush-born Fellveils begin the fight with 2 Fellsprouts on the field**
* **Fellplants are immune to Bleed and Shock.**
* **Brush-born Fellsprouts are immune to Poison.**
* **Burn, Arcane Burn, and Caustic Burn deals an additional 20 flat true damage per tick.**

Abilities (Veil)
 Basic Attack
Lethality 2

Abilities (Sprout)
Lethality 1

## Sea-born Fellplant

**Winding**, twisting masses of seaweed and coral breaching the waves and sitting on shores. The sea-born plants are notable for their ability to stop even skilled adventurer's from using their most deadly techniques, or any techniques at all. Mages have a particular disdain for these weeds but all travelers should be wary of them when traveling by sea. Sometimes they can rarely be seen in rivers, so one should watch the banks of streams carefully when crossing over.

Owing to their soggy foliage and rock-like coral innards, these Fellplants cannot be poisoned OR burned. Instead they are susceptible to a particular element, namely, Mercury. Mercury is already referred to as the poison of the sea, but nowhere is it more evident than here.

### Abilities and Traits

* **Sea-born Fellveil's have a natural +2 to hitrolls**
* **Sea-born Fellsprouts have a natural +0 to hitrolls**
* **Sea-born Fellveils begin the fight with 1 Fellsprout on the field**
* **Fellplants are immune to Bleed and Shock.**
* **Sea-born Fellsprouts are immune to Poison, Burn, Arcane Burn, and Caustic Burn.**
* **Sea-born Fellplants take 20 points of true damage for every turn they have the Mercuried status effect.**

Abilities (Veil)
 Basic Attack

Abilities (Sprout)

## Swamp-born Fellplant

**Depressing and smelly** in nature, these prickly and slimy plants rise themselves up from the moist bogs of the world. Their presence imbues the very air with a pollen that seemingly makes armors weaken. Swamp-born Fellplants have a special affinity for the arcane nature of the species and are capable of inflicting a dangerous shock to their targets. The quagmires they sit on also make it incredibly easy and quick for them to raise of sprouts, capable of instantly attacking the moment they sense a threat.

Oil is the key to taking down this dangerous foe, as the slick black goo penetrates their moist and porous leaves quickly mucking up their characteristically expeditious photosynthetic organs with ease and causing them to choke and die much like it's victims.

### Abilities and Traits

* **Swamp-born Fellveil's have a natural +2 to hitrolls**
* **Swamp-born Fellsprouts have a natural +0 to hitrolls**
* **Swamp-born Fellveils begin the fight with 4 Fellsprouts on the field**
* **Fellplants are immune to Bleed and Shock.**
* **Swamp-born Fellsprouts are immune to Poison, Burn, Arcane Burn, and Caustic Burn.**
* **Swamp-born Fellplants take 20 points of true damage for every turn they have the Oiled status effect.**

Abilities (Veil)
 Horrid Pollen
 Basic Attack
Lethality 1

Abilities (Sprout)
 Basic Attack
Lethality 1