Nezura 1964

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— Tagline, Teruyoshi Nakano

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Nezura 1964 is a crowdfunded tokusatsu kaiju film biopic film produced by 3Y Co., Ltd. in cooperation with Kadokawa. It was released in December 2020.

## Plot

***Please help out by editing this page and adding the plot.***

## Cast

* Nagano- Yukijiro Hotaru
* Tsukaji- Masanori Kikuzawa
* Yukawa- Touma Yoneyama
* Sachiko- Sunflower Ono
* Junko- Mai Saito
* Shigeo- Ippei Osako
* Takiyama- Yoshiro Uchida
* Schmidt- Norman England
* Aoki Love
* Kazuhisa Kiriyama
* Yoshinori Tanaka
* Hidehiro Hara
* Ryotaro Fujiyama
* Takashi Yasuda
* Yuma
* Nomaru Abe
* Muraoka- Noboru Sato
* Montow- Mach Fumiake

## Staff

* Planning / Director: Hiroto Yokokawa
* Brain: Kensaku Sakai
* Screenplay: Hiroto Yokokawa, Kensaku Sakai
* Mammoth Nezura Design: Keisuke Yoneyama
* Produced by: Hiroto Yokokawa, Touma Yoneyama, Takuma Asai
* Production production: 3Y film
* Planning cooperation: KADOKAWA

## Titles

* Nezura1964 (Japanese: ネズラ1964 Original Planned release title)

## Production

"Nezura 1964" is drawn with the motif of the production struggle of such "Nezura 1964".

It is a story that leads to the anguish and frustration of using a real mouse for special effects, and the miracle of later production of "Big Monster Gamera".

　With the cooperation of KADOKAWA Co., Ltd. (formerly Daiei), we thoroughly researched the background from 1963 to 1964. I decided to make this work in honor of the special skill director and staff at that time who did not give up "Nezura" until the end.

### History

"Grand Beast Nezura" was supposed to be the first Daiei special effects monster movie scheduled to be released in 1964 before "Gamera Series" and "Daimajin".

Shooting began in the fall of 1963, and it was shot in a terrible way, "putting a real living mouse in a miniature and making it look like a giant monster," but a disaster occurred.

A big panic due to the outbreak of fleas and ticks!

　The staff took measures such as shooting with a gas mask, but due to complaints from neighboring residents, the public health center recommended that shooting be prohibited, the shooting of nezura was stopped, and still photos for promotion and some small films were left. The movie had disappeared as a phantom.

However, the following year, Daiei planned a new monster movie despite the failure of Nezura, and it was a great success. That is "Big Monster Gamera".

### Work reconstruction

The early 1960s was a time that could be called the heyday of the Toho special effects series.

In the midst of that, Daiei planned and produced "Large Group Beast Nezura" in 1963, losing to Toho.

Nezura has become a phantom work, but it has led to the success of the later Gamera series.

　 Based on such an era background, "Nezura 1964" depicts the struggles of the producers who tried to make a special effects movie even in a difficult environment.

　Daiei has previously produced works such as the science fiction special effects movie "Warning from Space" and "Transparent Human Appearance" and "Nijio" directed by Eiji Tsuburaya.

For that reason, Daiei's will and enthusiasm that Toho was not the only special effects in Japan was probably the reason for the production of "Large Group Beast Nezura".

In addition, "Large Group Beast Nezura" has a strong influence as a monster panic inspired by Hitchcock's "Bird", and this was a vector work that was different from the Toho giant monster movie.

What would happen to the monster boom later if "Large Beast Nezura" was realized and succeeded?

The image of "monster things" and "special effects things" in Japan may have changed a little.

What I would like to think about here is whether the "failure" of "The Horde Beast Nezura" was really a failure when looking back on the culture of monsters and special effects to this day.

　Gamera, a popular monster, was born because of the presence of the rat.

　Since then, each company has produced various monster movies, and the enthusiasm has developed regardless of media such as television and books, and monsters have attracted and swept children.

These works have built up the "view of monsters" that continues to this day. By the time we got there, there would have been a mountain of efforts, efforts, and projects that never saw the light of day.

　We shined "Nezura, the horde of beasts" that boldly confronted such an era of enthusiasm as "many works that did not come true, a symbol of the enthusiasm of the people contained in it," and produced it using the expression method of a movie. I would like to draw the background and draw the "miracle" of Nezura, which definitely influenced the history of special effects after that, through "Nezura 1964".