recursal/Fanatic-Fandom huggingface dataset:
Shield Marks

All shields have mark slots available as a way to improve the effects of the shield. Purple marks come on a shield (if dropped by Alpha Monsters) or else cannot be added at all, and do not fill normal mark slots. You can transfer marks from one shield to another by talking to Smith Oyakata in the original game or Lina in the sequel. You can transform some pieces of fruit into a shield mark by talking to Compounder Barbara in the original game or using a Synthesis Pouch in the sequel. See the Synthesis page for more details.

## Purple marks

In the original game, a Wind Shield always comes with a Wind Bressing mark, while a Magic Counter shield always comes with a Magic Counter mark. These are purple marks in the original game, but red marks in the sequel. As such, they are covered in the next section and not this one.

All other shields will have a randomly chosen purple mark if dropped by Alpha Monsters, and no purple mark if obtained by any other means. In the original game, purple shield marks are not activated manually, but automatically activate when some particular condition is met. Purple marks are charged over the course of some number of turns, and can only activate if fully charged. The skill activating resets the charge to zero, but it will immediately start charging again. In the sequel, there is no charging time, but purple mark skills can be used for some fixed cost in MP.

## Purple/Red marks

There are no red shield marks in the original game. There are some in the sequel, however. Red marks have the same restriction on shields as on swords: you can only have one red mark on an item. The red marks in the sequel are purple marks in the original game. In the sequel, they have unlimited use rather than needing to charge. For example, the Wind Wearing mark will cause all arrows or thrown objects to miss you.

## Yellow marks (1)

Yellow marks improve the skill from the purple mark. Multiple yellow marks of the same type will commonly have their effects stack. The details vary greatly by the type of purple mark that the shield has. Yellow marks do nothing for a shield that does not have a purple mark. The yellow marks from the original game do not exist in the sequel.

 Skill Enhancement | Mana Fruit | Increases purple mark skill level

## Yellow/Green marks

Marks that modify your base stats are green in the original game and yellow in the sequel. They work the same way in both games. My best guess as to the reason for this is that without it, there would be no yellow marks in the sequel, which would make Red Lizard and Dragonia unhappy.

## Green marks

A shield can have multiple green marks, or multiple copies of the same green mark, and the effects stack.

## Blue marks

A shield can have multiple blue marks, or multiple copies of the same blue mark, but the effects of multiple copies of the same mark do not stack. Blue marks generally make you immune to something bad happening, and once you're completely immune, more copies of the mark can't make you more immune.
Swift

The swift status condition makes you twice as fast as normal. This allows you to have two turns instead of one.

There are several ways of becoming swift. Swift Fruit works on you, or an ally if you throw it. A Grimoire of Swift will make all allies in the room become swift. Purple Witch's Fast Magic attack will make her target become swift. As swift is a positive condition, there is no need to protect against it.
Red Witch

She thought that if she could become invisible, she could play all kinds of mischief, so she learned that magic.

## Redwitch

### Experience

110

Elf Tribe. She learned invisibility magic to play pranks from a safe distance... but finally realized that she couldn't cast magic on herself.

### Skills

* Use Staff
* Invisibility Magic
* Picking Staff
* Aiming Staff
* Item Knowledge

### Terms of friendship

Give her a staff with at least 20 charges. Because such staffs do not naturally appear as drops, you'll have to use synthesis to create one. The easiest way to do this is to buy multiple Heal Staffs from Tanukichi in Hope Village and then use synthesis to combine them into a single staff with more charges.

### Drops

* Rienel Cloth
* Mana Piece
* Invisible Staff

### Recruitment locations

* Village Mayor's Trial floor 80~83
* Mysterious Adventure (Sequel) 200+F
Theft

This monster skill is used by a cat to attack and steal an item from her target. She will drop the stolen item if she is defeated.

In the original game, the Snatch skill had the effects of both this skill and Thief Move in the sequel.

In the sequel, it also copies any positive status conditions that the target has.
Rotting Trap

A rotting trap will turn other types of Bread in your inventory into Rotten Bread. It only affects bread in your main inventory, and not inside of a Magic Pouch. As such, you may wish to store bread in bags to protect it from the effects of this trap.

In the sequel, this is called Perish Trap. If this trap triggers on a monster they will be sent home.
Straight Slash

This is a purple sword mark that exists only in the sequel. It can only be obtained randomly from swords dropped by Alpha Monsters. The skill costs 10 MP to use. It will cause you to jump forward by four squares, while dealing heavy damage to any monsters in the three squares that you jump over.

In the sequel, the range seems to be reduced by 1. You will deal damage to 2 squares in front of you and land on the 3rd. This ability can be used to navigate bad terrain, or even reach the "item islands" surrounded by water that are randomly found in dungeons.
Quiet

A quiet hunter of the forest. She is called this because of the way she moves without making any noise, but she has a cheerful and talkative personality.

Quiet is only present in the sequel and not in the original game.

### Skills

* Feather Shot
* Float
* Blind Guard
* Darkness Lover
* Feather (Seal)

### Terms of friendship

Give her an item when your health is very low. The exact threshold is probably 1/4 of your max health. When she requests an item, it doesn't actually matter what the item is, but only how low your health is. You might as well choose something very cheap as the gift.

As you don't normally run around with low health for very long, you may wish to intentionally lower your health to recruit her. One way to do it is to send your friends home (so that they don't kill her), unequip your shield, and then let her hit you repeatedly until your health gets low enough.

### Drops

* Large Feather
* DemonFeather
* Hit Bracelet

### Recruitment locations

* Route Fog Origin
Rise in Pow

The rise in pow mark is both a sword mark and a shield mark. Either version can be obtained by having Compounder Barbara apply special synthesis to a Power Fruit. The mark increases your power by 1. In the original game, it is a green mark, so you can stack multiple copies of it on the same sword or shield. This will increase your power by 1 per copy of the mark. Having a custom sword and shield with many copies of the mark can be useful for recruiting Kijin and Dark Dragon as your friends, as you'll need very high power to win their power contest.

In the sequel, it is a yellow mark called POW increase, but still works the same way as in the original. It is also available on accessories, in addition to swords and shields.
Route Maxwell Ruins

Route Maxwell Ruins is the second major dungeon of the sequel. It has 30 real floors, as well as a nominal floor 31 with a special event the first time you reach it. After nine floors, there is the Raum Forest Rest Area, which allows you to leave the dungeon early or later return and skip the first nine floors.

This is the first dungeon to have unidentified items, as most dungeons did in the original game. Thus far, that's the only real complication to the dungeon.
Summer Salt

Deals damage to everyone in range and causes them to become Poisoned and skips their next turn.

Deals 1.75x normal attack damage to enemies within range, and inflicts poison and flinch at the same time.

It takes a turn to charge, SP consumption is 10 and it can be activated when there is an enemy within 2 squares in a straight line from yourself.
Tarte

A demon lord of the Astaroth species who was in charge of one region. She were on the road to peace.

## Town role

Tarte is the mayor of First Village. She is the only monster in the Monster Book whom you cannot fight against nor recruit as your ally to fight alongside you. Her stats are as quoted from the monster book, but do not seem to have any effect on the game.

Tarte manages your friends for you. After you recruit someone to join you in a dungeon, if you talk to Tarte the next time you are in town, you can keep your new friend permanently. If you talk to her, she will let you swap out which friends are currently in your active party in preparation for your next dungeon run. She will also let you see your friends' stats.

You initially have a cap of 30 friends, but can increase it up to 120 by talking to DIY Mana. You can dismiss unwanted friends to free up space if so inclined. This is especially useful if you already have a particular monster as your friend, then recruit another of the same monster in a dungeon run to help you with that particular run, but don't wish to keep your new friend permanently.
Splitting

Splitting is a slime-exclusive skill that occasionally creates a clone of herself when hit. The clones are weaker than the host, but still good to have around since they apply status effects based on the host's skills or can soak damage in a pinch . However, they do not passively regenerate HP. The clones do not acquire the effects of any worn headwear.

This skill is effectively the same skill as Division in the original game.

Split Slime Stats
 ATK
 DEF
Valkyrie Bracelet

The Valkyrie bracelet allows you to remove unwanted status conditions from your friend in a dungeon simply by talking to her. That is, by standing next to her, using look over, and so forth. The Valykrie bracelet is not sold and is not available as a random drop. Rather, it is acquired only by using a Magical Key on floor 600 of the Mysterious Adventure dungeon.

In the sequel, Obtained 1 from random drop in Mysterious Adventure floor 116.
Recoveryer

The recoveryer prefix is available on shields, but only in the sequel.

It replaces the effect of any books that you read by that of a Heal Grimoire.

As this disables the normal effect of the book, it is usually a bad thing, as you'd have to remove the shield in order to use books. The mangled name is also a rather bad thing.
Sleepy Fruit

Eating a sleepy fruit will cause you to gain the asleep status condition. You usually don't want that condition, but you can inflict it on enemies by throwing the fruit at them. Alternatively, Compounder Barbara can use it for special synthesis to add a Sleep Attacks mark to swords or an Anti-Sleep mark to shields.

In the sequel, this is called Sleep Fruit.
Trent

Demon who uses a tree as its guardian, which is a different species from Dryads. In addition to the power to heal the trees, they also have the ability to strike down invaders. Despite her friendly atmosphere, she has extreme ideas.

### Skills

* Fruit Throw
* Like Rain
* Item Storage Ex
* Fermentation

### Terms of friendship

Use a Rain Grimoire while standing next to her.

### Drops

* Fiber Grass
* Rotten Fruit
* Heal Fruit

### Recruitment locations

* Mysterious Adventure (Sequel) 300+F
State Absorption

This monster skill allows a monster to remove beneficial conditions from their enemies and heal Herself and adjacent allies in the process. The skill has a substantial range, and can still be used if the adversary is not adjacent to her, or even not in her line of sight. This is the primary way to deal with enemies that have become invisible.

You can extend the range of this ability with Root Power, or you can even remove negative conditions from allies with Root Technicians in exchange for a higher SP cost.

The healing portion of the ability seems to be a copy of Group Hug. The range cannot be modified, but the healing strength can be modified with Heal Blessing. However, State Absorption can only be used if there are enemies in range with conditions to remove.
Three-way Attack

The three-way attack mark is a sword mark that comes on a Katana Kamaitachi sword. It is a red mark that allows you to attack three tiles in front and adjacent to the player in a single swing. It cannot be stacked with any other red mark. This mark can be useful for clearing Monster Houses and sweeping for traps, as well as attacking around corners, but a damage-boosting mark may be more desirable in the endgame.
Route Artist's Atelier

Route Artist's Atelier is a dungeon in the sequel that is unlocked after completing Route Phoenix Place and Route Great Fairy Place. It has 11 floors, of which the first ten have monsters for you to fight. The final floor has only the legendary item that you came to collect.

This dungeon introduces the game's crafting mechanic. You cannot bring in friends or items, but any items that you find are already identified. The floor has large amounts of crafting materials laying around for you to pick up as well. Some items can be crafted in any dungeon after completing this one. Other items are only craftable here. Most but not all items that can be crafted are also available as random drops in other dungeons.

There are no swords or shields laying around in the dungeon. Rather, you can obtain the materials necessary to craft them. This is how you get and equip gear in order to get stronger. The early floors have only weak monsters, so you'll want to spend some time gathering materials to craft gear and get stronger. From floor six onward, the monsters are strong enough to be a real threat.

You cannot recruit any friends in this dungeon. Combined with being unable to bring friends in, that means that you'll fight solo for the entire dungeon. You will need to be careful to use statues or crystals to refill your life between battles, especially on the later floors.
Sword Harpuia Mk2

*Forbidden weapon made secretly in the Land of the Wind.*

The Sword Harpuia Mk2 is an upgraded version of the Sword Harpuia, which can only be obtained through crafting after completing the Artist's Atelier Training Zone dungeon. This sword's base attack is average, but it has numerous slots and comes with the max upgrade limit. However it's primary purpose is to serve as a source of the red Triple Attack mark.

The Sword Harpuia Mk2 only exists in the sequel and not in the original game.
Teleport Circle

This is a sword mark that can only be obtained randomly from swords dropped by Alpha Monsters. It takes 30 turns to charge the mark. Once it is charged, it allows you to place a circle on the ground. Using the skill again later on the floor warps you back to the circle that you previously placed. It is a purple mark, so it cannot be transferred to any other sword.

In the sequel, this is called Magical Transfer. It costs 10 MP to place the circle, and then an additional 10 MP to warp back to it. As before, warping back to the circle removes the circle. This skill has no effect if cast in Tanukichi's shop.
Seal Fruit

Eating a seal fruit will cause you to gain the sealed status condition. You usually don't want that condition, but you can inflict it on enemies by throwing the fruit at them. Alternatively, Compounder Barbara can use it for special synthesis to add a Seal Attack mark to swords or an Anti-Seal mark to shields.
Strength

This skill is only wielded by Hraesvelgr and Kijin. It allows them to bypass the effects of a Heavy Equipment mark when she uses her Grab or Tossing skill. Normally, the skill would fail and do nothing if a monster attempts to grab you while wearing a shield with that mark, but this skill makes the other skill work anyway.
Succubus Slime

A figure of slimes that have been caught by Succubus. A group of victim's meetings. She behaves like a succubus.

## Skills

* Throw Slime
* Charm Handler

## Terms of friendship

Max her like level and have Slime with you. Slime must be strong enough to be ready to be enhanced by Melt. That is, she must be at 100 love and at least 80% of her maximum level.

## Succubus Slime

### Cap Agi

31

A collection of pink slime. As they grow older, their mental age has improved, and they are now able to speak and act in a glamorous manner, something they used to be shy about in the past.

### Skills

* Slime Throw
* Charm Attack
* Charm Guard

### Pro skills

* State Infection
* Grip Increase Ex

### Terms of friendship

Let her take at least 100 MP from you. As you start with a cap of 50 MP, this requires eating at least 5 Magic Up Fruit earlier in the dungeon run. This can be reliably done if you store five such fruit and bring them with you at the start of a run, such as by growing them in a Field.

### Drops

* Extra Slime
* Slime Solution
* Slime Solution

### Recruitment locations

* Village Mayor's Trial
* Mysterious Adventure (Sequel)
Grimoire of Aburaage

A grimoire of aburaage will turn a chosen item in your inventory into Highest Aburaage. The word "aburaage" is a translation failure and should read "fried tofu".

In the sequel, this is called Aburaagelize Grimoire. Whoever did the translation doesn't seem to realize that "aburaage" is not English and putting an English suffix on it is nonsensical.
Stamina Bracelet

The stamina bracelet makes it so that you lose stamina at only half of the normal rate as turns pass in a dungeon. It eventually becomes obsolete when you can get the Tireless Bracelet, which eliminates stamina loss entirely. Tanukichi will occasionally sell it for 5000 in her dungeon shop, or you can occasionally find it laying on the ground.

In the sequel, this is called No Hunger Bracelet.
Tempest

The appearance of Sylph's protection of the wind. The house is very messy because the wind is always on.

### Skills

* Get Tired Easily
* Act Three Times
* Floating
* Wind Blessing

### Terms of friendship

You have to be as fast as she is. As she can move three times per turn normally, this means that both you must be swift and also you must make her slow. The easiest way to do this is to read a Grimoire of Swift immediately followed by a Grimoire of Slow. After doing this, skip your turn several times and she'll probably get a yellow star that allows you to recruit her. There are other methods of becoming swift yourself, but throwing a Slow Fruit at her does not work, as it will miss because of her Wind Blessing skill.

### Recruitment locations

* Village Exit, floors 44-50
* Demon Kingdom, floors 42-47
* Elven Hidden Village, floors 26-30
* Mysterious Adventure

## Tempest

### Experience

515

A higher level spirit of wind that has become even quicker. Since she always wears wind, the house is very messy.

### Skills

* Attack Fatigue
* Trice Action
* Float
* Wind Blessing
* Ground Blessing

### Pro skills

* Small Cyclone
* Winged Attack

### Terms of friendship

Max her like level plus you need to be as fast as she is so you must simultaneously make her slow and yourself swift.

Options for slow are Slow Staff, Slow Grimoire or Walk of Peace skill used by Lizard, Blue Lizard, and Red Lizard. You cannot slow her by throwing a slow fruit at her due to her Wind Blessing skill, as the fruit will miss.

Options for swift are Swift Fruit, Swift Grimoire, Swiff Staff or swift type skills from your weapons/shields.

### Drops

* Mana Piece
* Wind Piece
* Wind Piece

### Recruitment locations

* Route Fog Origin, floors 47-49
* Mysterious Adventure (Sequel), floors 150+
Power Fruit

Eating a power fruit increases the player's maximum power by 1, with a matching increase in the player's current power. In either game, it can be used to add a Rise in Pow mark to either swords or shields. Power Fruit may also be thrown at friends to increase their max power by 1, and this boost is permanent with a maximum of 20 power.
Sealed

When you are sealed, you are unable to read books and cannot be healed. When monsters are sealed, they are unable to use skills. I think that "silenced" would be a better name for the status condition, but the game uses "seal" repeatedly.

There are several ways to seal your enemies. Seal Fruit works on a single target, while a Grimoire of Seal will seal all enemies in the room. A Sealed Trap will also make you sealed. Maya Sibayu's Silence Song skill will seal all enemies in an area. A Seal Attack sword mark has a small chance of sealing your enemies when you hit them, but that's really a waste of a mark slot. An Anti-Seal shield mark will protect you against becoming sealed. A Sealed Bracelet will also protect you against becoming sealed.
Slow

When you are slow, you only move half as fast as normal. That causes you to skip every other turn. You can act completely normally in the turns that are not skipped.

There are several ways to slow your enemies. Slow Fruit works against a single target, while a Grimoire of Slow will slow all enemies in the room. Stepping on a Slow Trap can also slow you. Slow Bee's Slow Needle skill can slow you, as can the Walk of Peace skill used by Lizard, Blue Lizard, and Red Lizard. The Slow Attack sword mark gives you a small chance to slow your enemies when you hit them, while an Anti-Slow shield mark will protect you against being slowed. A Slow Bracelet will also protect you against becoming slowed.

### When slowing enemies... (at least in the sequel)

When the player slows an enemy, the effects are immediate and the enemy skips their turn.

When an ally slows an enemy, the effects are delayed and will skip the turn after they act. This makes abilities such as Slow Attack or Slow Needle not as strong as they sound.
Recover Fruit

Eating a recover fruit restores 50 health. It can also be used by Compounder Barbara to add the Attack Recovery mark to swords or the Damage Recovery mark to shields. It isn't recommended to use it for special synthesis, however, as the Small Recover Fruit can produce exactly the same marks and is sold very cheaply by Tanukichi in First Village.

In the sequel, this is called Heal Fruit.
SP Healing Up

SP Healing Up is a yellow accessory mark in the sequel. It is obtained by synthesizing a Faily Brecelet together with an accessory. It increases the SP recovery rate of the friend who wears it.

This ability is also available as a monster skill via Magic Ball.

The default SP regeneration rate on monsters is 1% SP per 20 turns. With this ability, it is changed to 1% SP per 10 turns - double the rate.
Slime

Originally a slime, she was formed by the influence of fog. A laid back and calm personality.

### Terms of friendship

Let her hit you repeatedly without fighting back

### Recruitment locations

* Beginner Dungeon, floors 1-3
* Demon Kingdom, floors 1-2
* Mysterious Adventure

## Slime

### Cap Agi

11

Originally a mere slime, this magical creature was transformed into its current form under the influence of fog.

### Pro skills

* Slowness Attack
* Splitting

### Terms of friendship

Let her hit you repeatedly without fighting back

### Drops

* Extra Slime
* Extra Slime
* Slime Solution

### Recruitment locations

* Northern Forest, floors 1-2
* Route Grasslands, floors 1-2
* Route Old Castle, floors 1-3
* Route Maxwell Ruins, floors 1, 10
* Route Great Fairy Place, floors 1-3
* Route Fog Origin, floors 20-21
Scouts

The scouts prefix is available only on shields.

While you have such a shield equipped, you will gain the invisible condition for your first five turns on a new floor.

While that can sound useful as a way to scout things out, invisibility also gives your friends a chance to wander off and get into trouble because they can't see you to follow you.
Succubus

Girls that has expanded after the Devil was defeated. Despite they live their lives freely and slowly.

### Terms of friendship

You must resist her attempt at making you charmed. There are multiple ways to do this, but the simplest is to eat Pumpkin Soup at Coco's cafe before the dungeon run.

### Recruitment locations

* Beginner Dungeon, floors 15-19, 25-30
* Village Exit, floors 5-9
* Mysterious Adventure

## Succubus

### Cap Agi

17

A demon tribe that excels at manipulating others and getting them to do their bidding. They have cold extremities.

### Skills

* Charm Kiss
* Like Night

### Pro skills

* Sperm Kiss
* Human Attack

### Terms of friendship

You must resist her attempt at making you charmed. Coco doesn't seem to have pumpkin soup in the sequel, but an Anti-Charm Bracelet is much easier to acquire than in the original game, making that probably the easiest way to recruit her.

### Drops

* Mana Piece
* Mana Piece
* Golden Magic Water

### Recruitment locations

* Route Old Castle, floors 26-29
* Route Maxwell Ruins, floors 6-7, 16-18
Slow Fruit

Eating a slow fruit will cause you to gain the slow status condition. You usually don't want that condition, but you can inflict it on enemies by throwing the fruit at them. Alternatively, Compounder Barbara can use it for special synthesis to add a Slow Attack mark to swords or an Anti-Slow mark to shields.
Sleep Bracelet

The sleep bracelet grants immunity to the asleep status condition. You can also defend against the condition with an Anti-Sleep mark on your shield. Later on, you can get the Takegami Bracelet, which protects against sleep and also other status conditions. Tanukichi will occasionally sell it for 3000 in her dungeon shop, or you can occasionally find it laying on the ground.

In the sequel, this is called Anti-Sleep Bracelet.
Swords

The sword is the player's basic weapon, and the one they will use to deal most of their damage. Every sword has a base attack value, which can be enhanced to increase the damage. Every sword has an initial cap on how much it can be enhanced. Once the player completes the first six dungeons, this initial cap can be increased to 99 for every sword. Every sword also has a default number of mark slots available. Many but not all swords can be purchased at a vendor, but for those that cannot, an implicit sale price can be inferred from the price at which vendors will buy the sword. A sword's modifiers can modify the base attack value, maximum enhancement level, or number of mark slots, but this page only lists the base values.

Many but not all swords come with a designated mark on them, and for those that do, that sword is the game's only source of that particular mark. Swords dropped by Alpha Monsters that would not ordinarily come with a purple mark will have a randomly chosen purple mark added.

Sword stats have been completely rebalanced between the two games. As such, this page is structured with three tables. One says what the equivalent names for swords from the two games is, as well as the initial sword mark. The initial marks are the same between the two games apart from often being renamed. The other two tables separately give the stats for swords from the two games.
Route Fog Origin

Route Fog Origin is the final story dungeon in the sequel. The dungeon is 50 normal floors, with the final floor being a boss battle. Items are unidentified and the drop list includes several new items compared to the previous dungeons. There is a Harpy rest area before the 20th floor with NPCs, including a Baker Dragon. As there are six cold floors higher up, it may be helpful to purchase a Hot Bread before continuing. There are also three hot floors near the end of the dungeon.

This dungeon introduces Pro Monsters: monsters with additional skills, who are identified by an orange glow and asterisk icon. These Pro Monsters can be recruited and retain their pro skills, though lose the visual indicators. Spikes also make their appearance here as a ground based hazard that inflict fixed damage when stepped on by the player, and which become progressively larger on higher floors. Several floors of the dungeon are flooded with water, making all grimoires on the floor wet and unusable until later. Monsters here are a higher level than in the previous dungeons, so players may struggle to progress to the higher floors until they're able to upgrade their sword and shield past the default limit.

Fog sets in faster in this dungeon than others, and some floors may be large enough that the fog appears before the player can finish exploring all the rooms. Bringing a weapon with Magical Transfer can help the player avoid being caught in the fog while clearing floors.
Shots Hit (mark)

Shots Hit is an accessory mark that is available only in the sequel. It is created by using synthesis to combine the accessory with a Hit Bracelet. The mark has basically the same effect as the bracelet it came from: anything that your friend throws or shoots is guaranteed to hit its target rather than randomly missing.
Thunder Blade

Jargoyle's signature skill takes a turn to charge, then deals 60 damage to everyone in a 3x5 box in front of her, whether friendly or hostile. Anyone who is hit is also paralyzed indefinitely. If she hits your friends, you'll have to talk to them or let them get hit, as otherwise, they'll stay paralyzed for the rest of the floor.
Tentacle

It looks like she decided to spit it out after all, since releasing the ink with a magic bullet would nullify it.

### Skills

* Blind Bomb
* Water Blessing
* Water Healing
* Aquatic

### Terms of friendship

Max her like level while you don't have any friends with you. This is normally done by finding one that you wish to recruit, then sending your friends back to town, and then giving your target gifts repeatedly until the game informs you that her like level has reached the maximum. After that, she will offer to join you.

### Recruitment locations

* Village Exit, floors 45-50
* Elven Hidden Village, floors 14-17, 19
* Mysterious Adventure

## Tentacles

### Cap Agi

19

She spends her alone time practicing ink magic and has acquired more advanced eye-crushing skills. She has also improved her cooking skills.

### Skills

* Blind Magic
* Water Blessing
* Aquatic

### Pro Skills

* Peeling Attack
* Insect Attack

### Terms of friendship

Max her like level while you don't have any friends with you. This is normally done by reaching the floor where they spawn, then sending your friends back to town, and then giving your target gifts repeatedly until the game informs you that her like level has reached the maximum. If you ask her to join after that, she will accept. If she sees friends with you, she may decline even after you send your friends home.

### Drops

* Golden Magic Water
* Water Piece
* Magic Solt

### Recruitment locations

* Route Fog Origin, floors 38-41
Shi no Yakuin

Interim employee at the Demon City Hall. Due to chronic understaffing, she is being sent out to the field with temporary staff.

### Skills

* 5 way Attack
* Float
* Skillful

### Pro skills

* Assault Attack
* Low HP Attack

### Terms of friendship

Max her like level and have a [Very Good] reputation. This is similar to the original game, but harder because in the sequel, you have to persuade four monsters to leave without fighting you in order to increase your reputation by one step rather than only one. As your reputation starts at [Normal], then goes to [Good], then to [Very Good], you must persuade eight monsters to leave without fighting before you can recruit her. Or rather, that's if you persuade them all on a single floor; it will take more if scattered across multiple floors, as your reputation gradually decays back to normal.

### Drops

* Mana Piece
* Golden Magic Water
* Faily Brecelet

### Recruitment locations

* Village Mayor's Trial Floor 84~91
* Mysterious Adventure (Sequel) 300+F
Wall Dig

Wall dig is a sword mark that comes on a Pickax. It is a red mark that allows you to destroy a small chunk of a wall, at the expense of decreasing your enhancement value by one and occasionally destroying the sword. It is not intended use in for combat, but only for carving tunnels through walls as you would with a Boring Staff.

In the sequel, this is called Wall Digging. Interestingly, using it on objects such as crystals and Statues count as 2 damage instead of 1. Crystals will always only need 1 swing to destroy, and statues will only ever need a maximum of 3 swings instead of 6. Attacking these does not reduce the weapon's enhancement value.
Route Illusory Ruins

Route Illusory Ruins was a temporary dungeon in the sequel that is only available during early access. The dungeon has since been removed. Of the 22 monsters who could once be recruited only in this dungeon, 17 are now available in the completed Route Maxwell Ruins. Four of the remaining five are available in one of the other permanent dungeons, and the fifth, Fox 4tails, is available in Route Illusory Ruins 2, the successor to this dungeon. The remainder of this article describes what the dungeon used to contain back when it existed.

In order to reach the dungeon, you'll need a Pass Bracelet to allow walking on the water. You can find it occasionally in the Route Maxwell Ruins dungeon. After that, go to floor 3 of the Northern Forest dungeon. At the bridge over the water, walk off of the bridge and onto the water going east. You'll find the portal to the new dungeon there. It is supposed to be possible to get there using a Jump Staff, though I failed when I tried to do this.

Once you've been to Route Illusory Ruins once, Puree will fly you back to the start of the dungeon directly rather than requiring you to go through the Northern Forest every time.

This dungeon is of lower production quality than most others, which is why it will be removed as being superfluous at the end of the early access period. It lacks the special mechanics of other dungeons, and only changes to a new setting once every ten floors. It also has no real storyline of why it exists, at least beyond Metafox saying that it's something for you to do while waiting for the real content.

The dungeon has 51 floors, though floor 51 has no combat. Every tenth floor of the dungeon is a large monster house, which is dangerous, as it includes a number of monsters with ranged attacks. The later ones also include additional difficulties. Unless you have particularly strong friends, you may wish to send your friends home before entering the monster room, then just rush to the exit (with the assistance of items like Swift Fruit, Sleep Grimoire, or Tunnel Staff) to get past the level and move on.

After floor 30, dungeon floors can occasionally include a small monster house. This can be extremely dangerous, as the monsters at this point are pretty strong, too. If you catch that a room is a monster room before entering it, you can lead your friends away from it, make them stay away, and then have room to step just inside to trigger the monsters there before retreating back to the hallway. By staying in the hallway, you can force the monsters inside to come attack you one at a time rather than all at once.
Undine

The Great Spirit of Water. She can turn hard water into soft water and manipulate water at will.

## Skills

* Splash
* Recover Melody
* Healing Melody
* Water Blessing
* Water Healing
* Aquatic

## Undine

### Experience

994

Half-fish Demon Tribe who has learned to control not only the lyre but also water. She has been trying to save money by not drinking alcohol because she can no longer get drunk, and by adjusting water consumption depending on the tax.

### Skills

* Recover Melody
* Healing Melody
* Splash
* Water Blessing
* Aquatic

### Drops

* Water Piece
* Glossy Scale
* Golden Magic Water

### Recruitment locations

* Mysterious Adventure (Sequel) 350+F
Wyvern

An arm-winged wyvern demon. She believes that strength lies in overpowering her opponents with force.

Wyvern is only present in the sequel and not in the original game.

### Skills

* Rushing
* Poison Attack
* Fire Resist
* Strong Will

### Terms of friendship

Bring her health level below 1/4 of its maximum, then make her fall asleep, such as by using a Sleep Grimoire, Sleep Staff, or Sleep Fruit. That will put a yellow star over her head. After she wakes up, she will join as a friend if invited. When found at Route Phoenix Place her maximum HP is 65, so the 25% threshold to recruit her will be about 16 HP, or any lower value.

Bringing her health very low without killing her is delicate. The player may need to unequip their weapon to prevent one-shotting her. Damage to her may also be reduced by waiting until she charges her Rushing skill, which causes her to only take 1/3 as much damage as normal.

### Drops

* Battled Scale
* Great Scale
* Magma Stone

### Recruitment locations

* Route Phoenix Place, floors 28-30
Yukinoko

A spirit of snow that lives in extremely cold regions. She can manipulate snow and ice at will. She enjoys creating terrain and doing parkour.

Yukinoko is only present in the sequel and not in the original game.

### Skills

* Snowball Throw
* No Ice
* Absolute Zero

### Pro Skills

* Freeze
* Plant Attack

### Terms of friendship

Max her like level and then hit her with a Pull Staff or a Jump Staff.

### Drops

* Mana Piece
* Mana Crystals
* Ice Pillar Staff

### Recruitment locations

* Route Old Castle, floors 23-25
Vacation Statue

A vacation statue will periodically send home a random monster or friend who is in the room. A friend sent home this way can be summoned back to the dungeon without delay, but it means the player has to spend MP to do so. This statue looks like a Forest Slug, in reference to her relationship with her job.
Watcher

A watcher of this world. She visits those who have strayed from the path and sends them to another world.

### Skills

* Judge
* 5 way Attack
* Equality
* Floating

### Role

Watcher is not recruitable. Rather, she will only spawn if you are evil. If you kill a neutral monster (Tanukichi, other adventurers, or a monster in her home), you will get the [BAD] reputation for the rest of the run. Killing four gets you to [VILLAIN]. Killing four is not enough to make Watcher spawn on the next level, but six is. Watcher spawns at the start of the next floor, not as soon as you kill enough monsters to make her spawn.

Watcher is incredibly powerful and can probably one-shot you. If you talk to her, she'll say, "You've done too much mischief... You have one of two choices... Either you'll fall down here or you'll get away from me... Come on, I'll send you..." That's enough to get her added to your monster book as a friend in slot #102. And then you'll die, as using a Grimoire of Return will not get you away. If you want to add her to your friends book, don't bring any uninsured equipment that you don't mind losing, as you're going to die.

## Watcher

### Type

Spirit

A being that watch over and monitors this world. She does not speak much, so we do not know her purpose, age, or any other details.with high vitality and fertility.

### Skills

* Judge
* 5 way Attack
* Equality
* Floating

### Role

Watcher is not recruitable.
Titan

Minotaur whose colour has changed while working in a thickly foggy area. She feels like getting taned and does not mind about it. Be careful of purple demons, as many of them are powerful.

### Skills

* Critical Hit (skill)
* Critical Up III
* Petrification Attack
* Plump

### Pro Skills

* Blow Away
* Demon Attack
* Dragon Attack

### Terms of friendship

Give her a Minotaur Axe that has been cursed.

### Drops

* Acacia Wood
* Magic Solt
* Axe of Destruction

### Recruitment locations

* Village Mayor's Trial 2
* Mysterious Adventure (Sequel) 390+F
Unpopular

The unpopular prefix is available only on swords.

It increases your damage by 50% when you hit a monster who is afflicted by status conditions.

The problem with this is that most monsters don't have any conditions most of the time, which means that the prefix usually does nothing. It can have some niche uses, however.
Whimsical Warp

Whimsical Warp is an accessory mark that is available only in the sequel. It is created by using synthesis to combine the accessory with a Teleport Fruit. This mark will cause your friend to periodically warp as if she ate the fruit that the mark came from. I'm not sure why you would want that, but you can have that effect if you do. Oddly enough, though a Teleportation Bracelet would give you this same effect, the bracelet mark cannot be transferred to an accessory.
Silver Arrow

A silver arrows deals damage to a target that it hits, then passes right through and could potentially hit additional targets beyond the first. A silver arrow that misses its target also keeps going and can hit other targets behind the first. Silver arrows always go off the map, and never fall to the ground for reuse after being fired. Silver arrows are one of the types of arrows used by High Elf, but the only way to get them for your own use is to find them laying on the ground.
Wall Digging 2

This is a red sword mark that exists only in the sequel that comes from a Golden Pickaxe. It allows the player to attack and destroy a wall tile without decreasing the sword's enhancement value. As a red mark, it cannot be used in combination with another red mark.

Like the regular wall digging skill, using it on objects such as crystals and Statues count as 2 damage instead of 1. Crystals will always only need 1 swing to destroy, and statues will only ever need a maximum of 3 swings instead of 6.
Small Recover Fruit

Eating a small recover fruit restores 25 health. It can also be used by Compounder Barbara to add the Attack Recovery mark to swords or the Damage Recovery mark to shields. It is sold cheaply by Tanukichi in First Village.

In the sequel it is called Small Heal Fruit. It is again sold by Tanukichi in Hope Village. It cannot be used to create marks in the sequel.
Youko Dance

The signature skill of a 5tails Fox and 6tails Fox allows her to seal items in your inventory. A sealed item does not have its normal effect. Items automatically come unsealed 2-4 floors later, but it can still be quite troublesome if she does this to your sword or shield.

In the sequel, this skill is given the more descriptive name of Item Sealing Dance. The skill can also be used to make other monsters sealed for a very lengthy amount of time.
Voltaire

A greedy dragon that is said to desire everything. She has no wings and cannot fly. She often acts alone.

## Skills

Blow Away

Dragon Slash

Range Management

Sword Flash

Wave Slash

No Fire

Strong Will

(Skills are not given as links because for a single, non-repeatable fight against a boss with seven skills, it is difficult to determine exactly which skill did what.)

## Boss event

Greedy Voltaire only exists in the sequel, where she is the boss of the Route Old Castle dungeon. You fight her on floor 30 of that dungeon, but once you have beaten her, she will not return.
Vampire

One of the vampire nobility. She likes to drink the living blood of other monsters and humans.

### Skills

* Familiar Summon
* Evil Eye
* Hp Absorption

### Terms of friendship

When you ask her to join you, she'll suck your blood and bring you down to 1 health. She'll join your party if she took at least 100 health away from you.

## Vampire

### Cap Agi

20

She is a member of the vampire aristocracy. She enjoys drinking living blood of other demons and Humans, and keeps her oral environment clean so as not to offend either of them.

### Skills

* Demon Eye
* Summon Familior
* HP Absorption
* Blind Guard

### Pro skills

* Absorption Tips Lv2
* Encouragement

### Terms of friendship

When you ask her to join you, she'll suck your blood until you tell her to stop. She'll join your party if she took at least 100 health away from you.

### Drops

* Rienel Cloth
* Golden Magic Water
* Mold Bread

### Recruitment locations

* Route Phoenix Place, floors 13-16
Trapper's Underground Labyrinth

Trapper's Underground Labyrinth is a end game dungeon unlocked by an event near the well in Hope Village, with the well becoming the dungeon's entrance. In this dungeon, the player is equipped with a Trap Bracelet, which allows them to see traps, walk over them to pick them up, craft traps, and place them on the ground. (Once placed, a trap cannot be picked up again.) Exp gained from defeating monsters is reduced, but in this dungeon monsters trigger traps and the player gains exp whenever this occurs. Note however that floating monsters do not trigger traps.

Items are identified in this dungeon, but the pool of available items is restricted with no swords, shields, or accessories, with the exception of the Pickaxe. Tanukichi's shop can be encountered, with the limitation that she sells primarily fruit and bread.
Wraith

Demon Tribe who runs an association to watch over Demon Girls from far away. There are members in various places, and they have a lot of fun at the monthly off-line meetings with their emo photos. Her main job is a compiler of Demon Tribe histories. She collects precious articles of each era.

### Skills

* Freeze
* Twice Action
* Float
* Through Walls
* Moody

### Drops

* Magic Powder
* Magic Stone
* Hold Bracelet

### Recruitment locations

* Mysterious Adventure (Sequel) 600+F
Waves

The waves prefix is available on swords, but only in the sequel. If you hold down the attack button, then in addition to the normal sword attack, the sword will also fire a projectile that deals about 3/4 of your normal sword damage to the target. Firing a projectile comes at the cost of 3 MP. If the melee attack hits, you can still fire a wave, which allows you to hit your target twice in a single turn.
Venom Slime

The end of Poison Slime, who is very good at listening and kind. She's been writing a book "How to Avoid Poisoning".

### Skills

* Throw Slime
* Poison Handler

### Terms of friendship

Max her like level and have Slime with you. Slime must be strong enough to be ready to be enhanced by Melt. That is, she must be at 100 love and at least 80% of her maximum level.

### Recruitment locations

* Demon Kingdom, floors 34-40
* Elven Hidden Village, floors 19-24
* Mysterious Adventure

## Venom Slime

### Cap Agi

25

This is the end of Poison Slime, who was a very good listener and too kind.

### Skills

* Slime Throw
* Poison Attack
* Poison Guard

### Pro skills

* State Infection
* Grip Increase Ex

### Terms of friendship

Let her take at least 70 MP from you. This is the same as Queen Slime, except that she requires 70 MP rather than 30. As you start with a cap of 50 MP, this requires eating at least two Magic Up Fruit earlier in the dungeon run.

### Drops

* Extra Slime
* Slime Solution
* Slime Solution

### Recruitment locations

* Route Phoenix Place, floors 25-27
Walk of Peace

This skill makes everyone within a 5x5 box slow, including the caster, and whether hostile or friendly to the caster. The box moves around with the monster who casts it, so it is everyone within two squares of her that is slow. Anyone who leaves the box of effect immediately has the slow effect wear off.
Tireless Bracelet

The tireless bracelet prevents stamina loss from turns passing, so that you won't still need any bread in order to avoid running out of stamina. This makes the Stamina Bracelet obsolete, as it is a stronger version of that effect. The tireless bracelet is not sold and is not available as a random drop. Rather, it is acquired only by using a Magical Key on floor 48 of the Demon Kingdom dungeon.
Unarmored Soul

This is a sword mark that can only be obtained randomly from swords dropped by Alpha Monsters. It takes 20 turns to charge the mark. Once it is charged, it allows you destroy a sword or shield that is on the ground immediately in front of you, and gain the Attack Up condition as a result of destroying the gear. It is a purple mark, so it cannot be transferred to any other sword.
Walking in Water

Walking in Water is an accessory mark that is available only in the sequel. It is created by using synthesis to combine the accessory with a Pass Bracelet. The mark has basically the same effect as the bracelet it came from: it allows your friend to walk on water, rather than having to treat water squares as an impassable barrier.
Tornado Staff

The tornado staff creates tornadoes in three squares in a line in front of you. The tornadoes last for several rounds and knock back any monsters that they hit, whether friendly or hostile. The tornadoes also deal 5 damage in addition to the knockback effect. They do not affect you, however, but only monsters. This item exists only in the sequel and not in the original game.