recursal/Fanatic-Fandom huggingface dataset:
Level 7

Level 7 is the eighth level in the darkrooms.

Level difficulty: 2

* Safe
* Low amounts of entities
* Moderately hard to exit

## Description:

Level 7 is a trampoline park. The park has normal trampolines and they are safe to jump on. Ignore the one in the back corner. The trampoline in the back corner will rip once jumped on and it will take you to the basement. In the maintenance closet of the park you will find some entities such as pipes. Rarely you can find a fake exit , this exit can be found any where in the park. There are 2 party rooms that have a cake on the table. DO NOT EAT THE CAKE! You will have a painful death due to the cake having some substance in it that will cause muscle pain, fatigue, cramps everywhere, and kidney failure (will lead to death.) The roof is made of steel, just like the interior walls. The floor is made of concrete and is 1 mile (1.609344km) thick. Don't bother digging through any walls, roof, floor because you wont find an end (unless its the floor but it is a mile).

## Colonies and Outposts:

### D.M.S.G Base Bounce:

* Friendly
* Likes outsiders
* Gives food and milk smoothie
* Will aid if hurt
* Warns outsiders about the trampoline in the corner

## Entrances and Exits:

### Entrances:

To enter, find the trampoline room on level 6. Jump on the trampoline; close your eyes and you will be here once you open them.

### Exits:

To exit find the back door (this can move anywhere). Enter it to find yourself at Level 9.
Yuuto Sato

## Rescue Red I

**Yuuto Sato** is **Rescue Red**, the red ranger of the original Rescuegers and he was the leader of the team. After the original team disbanded, he became a firefighter and he's currently dating Sara.

## Relationships

### Allies

#### Former Teammates

* Kanon Sakurai -
* Hiro Yoshino -
* Reo Tsukiya -
* Touma Fukami -
* Ryoichi Hasegawa -
* Hina Tsukiya -
* Sara Tsukiya -

#### New Recruits

* Hayato Komiya -
* Yuri Sugita -
* Satoshi Natsukawa -
* Takeshi Natsukawa -
* Ryusei Aoi -
* Kazuya Momoi -
* Nanami Hirai -
* Kento Tokioka -

## Forms

**Rescue Red**

> "Power of Lifesaving! Rescue Red!"
>
> Roll Call, Kinkyu Sentai Rescueger

He holds out his Rescue Changer and then he attaches it onto his left arm. Then he puts on his goggles and then he holds out his Rescue Icon, which has a fire symbol on it. He then attaches it to its place on the Changer. He then transformed into Rescue Red by following the transformation sequence.

However, whenever he's on the jet, he puts on his goggles and he holds out his Rescue Icon, which has a fire symbol on it. He then attaches it to its place on the Changer, since his changer was already equipped before he left the base. He then got onto the zipwire and transformed into Rescue Red by following the transformation sequence. After he transformed, he let go of the zipline at the end and he fell out of the jet, as well as making a successful landing on the ground.

### Arsenal

* Rescue Changer
* Rescue Icon
* Rescue Saber

## Portrayal

* Yuuto Sato is portrayed by Rio Komiya, who previously portrayed as Juru Atsuta from Mashin Sentai Kiramager.
* As Rescue Red, his suit actor is Shigeki Ito (伊藤茂騎 *Itō Shigeki*).
Shu Sagurada

**Shu Sagurada** (修 探来田,*Sagurada Shū*) is the younger brother of Kyu Sagurada who went missing 7 years ago.

## Appearance

Kyu was a young small boy, with short light-colored hair in a bowl cut style. He dress smartly with a shirt and outer vest.

## Personality

Shu's personality is described to be the opposite of his older brother Kyu Sagurada. He is loud and energetic and carefree. He wasn't as bright as his brother but enjoyed hearing his scientific explanations for things, even if he didn't understand them. He greatly admired his brother.

## History

By the age of 5, Kyu, Shu and Yuika Nomaru were very close and often played together, with Shu admiring his brother. One day, Shu wondered off to go to a public toilet during a game of hide and seek, he never returned. People searched for him but he was never found.
The Darkrooms Wiki

**Welcome to The Darkrooms Wiki!**
If you are above 10+ feet and fall you might find yourself in the Darkrooms. No matter how hard you try, you won't escape this. The darkrooms are a dangerous place not on earth. This place is studied by the Darkrooms Main Study Group (D.M.S.G)

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

.
Level 9

Level 9 is the tenth level in the darkrooms.

Level Difficulty: 3

* Unsafe
* Moderate amount of entities
* Easy to exit

## Description:

Level 9 is a strange supermarket in the darkrooms. The level has many isles with food in them. Some of the food is poisoned, so do not eat any of it. The food in this level is completely random, so depending on what isle you are in, that is the food. This level has some unknown properties such as the floor changing colors or doors appearing that will lead nowhere. It is not recommended to enter the doors because you will end up in level 0. The color of the floor is tan like level 6, but a tad lighter. On this level, there is a manager's office that has a radiator in it. The entities on this level include radiators and a small number of toxic ants. The shelves on this level are the same as ones you would find in a store on earth. It is unknown how big the store is due to its shrinking and growing abilities.

## Entrances and Exits:

### Entrances:

To enter, find the back door on level 7, enter it to get here to the back of the store.

### Exits:

To exit, look for a hole in the shelf, and crawl through it to appear in level 10.
Level 13

Level 13 is the fourteenth level in the darkrooms.

Level difficulty: 5

* Unsafe
* Entities at max
* Almost impossible to exit

## Description:

This level is incredibly dangerous in the darkrooms due to the entities! It is assumed this is the sweet spot for all of the entities to stay. On this level, you can find Tall stocker, big spider, toxic ants, radiators in a form that allows them to stick to the floor, and many more. The level is a field that has grass that can make you itch easily. There is no milk smoothie on this level. This level is about 10 miles in length. There are trees at the only exit, the boater. Most of the time the trees are like a wall and you have to walk along them to find the exit. It is safe in the corners since there are no entities there. The sky is normal with clouds and it can rain.

## Colonies and Outposts:

It is impossible to set up colonies or outposts due to the entities.

## Entrances and Exits:

### Entrances:

To enter, no clip into a tree in level 2 to get here.

### Exits:

To exit, find the gap between the trees to go back to level 2.
Level List

## This is a level list for the Darkrooms wiki!

Level 0 - "The Abandoned-Rooms"

Level 1 - "The Playground"

Level 2 - "The Endless Forest"

Level 3 - "School"

Level 4 - "Normal House?"

Level 5 - "The Vent Maze"

Level 6 - "The Museum"

Level 7 - "Tramp-o-line"

Level 8 - N/A

Level 9 -" ???"

Level 10 - "Hell or Lucky?"

Level 11 - "Hardware Home"

Level 12 - N/A

Level 13 - "Field"

Level 14 - "Hotel Hall"

Level 15 N/A

Level 16 N/A

Level 17 - "Box Fan Madness"

Level 18 - Speedy truck

Level 19 - "The Dreamrooms"

Level 20 - "Hospital Halls"

Level 21 N/A

Level 22 N/A

Level 23 N/A

Level 24 N/A

Level 25 N/A

Level 26 - "Garage Sale"

Level 27 N/A

Level 28 N/A

Level 29 N/A

Level 30 N/A
The Dark

The Dark is a Secret Level of the Darkrooms.

Level Difficulty: 5

* Unsafe
* Very high amounts of entities
* Very difficult to exit

## Description:

This level is the darkest level of the Darkrooms. This level has been known to be one of the hardest levels to escape because of the sheer number of entities, even though it is pitch black. There’s not much known about this level although it was discovered by the D.B.E.G. This group has agreed not to come close to getting into this level seeing how two members have sacrificed themselves for information.

## Colonies and Outposts:

There are none known due to the level's deadly conditions.
Level 3

Level 3 is the fourth level in the Darkrooms

Level Difficulty: 1

* Safe
* Very Low Amounts of Entities
* Easy to exit

## Description:

Level 3 is a school that loops endlessly in all directions. An example would be a hallway that teleports you back to the lobby. This school seems to be a modern-day elementary school. In level 3 it's daytime when you enter but this level has a normal day/night cycle. The sky at night seems to have 2x the amount of stars and the moon is bigger by 10%. This level is mainly safe with low amounts of entities and its safe building. The walls and windows are seemingly miles thick. It is not recommended to break through the wall because it will take you around 2-3 weeks; it has been done only once by an unknown outsider at this level. The walls will patch up if broken, this will take around 2-3 days though. Only three people can be at this level at any given time. The D.B.E.G has done research that states that the holes patch up if everyone leaves the level. The level duplicates itself if four people are trying to enter. This level at night is a cool place and a safe spot for outsiders. The floor on this level is made of basic blue and tan tile with a wax layer on top.

### Rooms:

The rooms in level 3 include:

* Five kindergarten classrooms
* Five first grade classrooms
* Four second grade classrooms
* Five third grade classrooms
* Four fourth grade classrooms
* Five fifth grade classrooms
* A gym
* Three bathrooms
* A cafeteria
* A janitors closet
* A kitchen
* A principles office
* A mailroom
* Three storage rooms
* A library

### Entities:

There are almost no entities on this level but there is one; it's radiators. There is one in the janitor's closet do not go near it because it will release a toxic gas.

## Colonies and Outposts:

There are no colonies or outposts on this level because only three people can be on this level at any given time.

## Entrances and Exits:

### Entrances:

To enter, find a school in seemingly good condition in level 2.

### Exits:

To exit, find the Cafeteria and enter it to find yourself in level 3.1 or find a staircase to go to level 4
Entity 1

Entity 1 is the first entity in the Darkrooms.

Levels found in Level 0, Level 2, More

## Description:

Entity 1 also known as "Tall Stocker" is really common in the Darkrooms. This entity is dangerous because it can run fast and catch up to you in minutes. This entity will rip apart its victims. Entity 1 also has other prey such as "Toxic Ants" and "Big Spider". To escape from Six arms you must run for 3 miles and don't stop or look back. If it is still chasing you you must exit that level you are in for it to stop chasing you.

## Actions:

Entity 1 will follow its prey in an attempt To catch it. If it's pray starts running Entity 1 will start running. Entity 1 can get stuck on branches or anything in the level you are in. This entity is seemingly always hungry so it will chase everything it can find. This entity will chase you as soon as it sees you so run away if you see "Tall Stocker".

## Looks:

This entity has 6 arms, three on each side ruffly 4 meters apart from one another. Entity 1 is 30 feet tall and weighs 125 pounds on average. This entity can see you from afar because it has 10 eyes on the same face, This entity has no mouth so it can not make a sound.

## Discovered:

Entity 1 was discovered by an unknown outsider that was wandering the forest of level 2. The outsider named this creature a Tall Stocker because it is tall.

## Do's and Do not's:

### Do

* Run away
* Don't look back
* Try to distract with a Big Spider or Toxic ants

### Don't

* Stop running
* Look back
* Fight with it
Level 4.3

Level 4.3 is a sub-level between level 4 and level 5.

Level Difficulty: 5

* Unsafe
* Entities at max
* Extremely hard to exit

## Description:

Level 4.3 is a hard level to escape from due to the large amounts of Radiators. You will need a gas mask to survive here. Level 4.3 is a long bedroom with radiators everywhere along the walls. In the room, you can find a bed. The walls in the room are white painted. The floor is made of a rough rug that is a brown color. the room is lit by a single light bulb on a ceiling fan. The fan does not turn off due to the switch not working. The room of this level is made of a normal sealing on a regular house. Underneath the bed never ends and is safer than the other part of the level. The bed itself is in a good condition. Under the bed, it is dark so bring a flashlight. You can find random objects under the bed such as empty boxes of some sort, board games, Milk smoothies, and rarely a Radiators. The gas from the Radiators can be inhaled under the bed so keep your gas mask on.

## Colonies and Outposts:

### Bed Raiders

* Fine with outsiders
* A neutral colony
* 30-35 members
* Located under the bed
* This base spans 1037 feet

## Entrances and Exits:

### Entrances:

To enter, find a tunnel in the ground on level 4 to get here.

### Exits:

To exit, find a trapdoor under the bed. Enter it to go to level 3. This trapdoor gets more common the more you crawl. It is most common around the 75-100 mile mark or find a stool and crawl up to the vent to go to level 5.
Level 18

Level Difficulty: 2
Unsafe
Devoid of Entities
Mildly hard to exit

Level 18 is the 19th level of the darkrooms

## Description:

Level 18 is a truck. The truck is very bland with white walls that are bolted together. You can unscrew these and die if you want. Outside the truck is an endless void with winds that can blow the truck if it stops. You have 10 minutes to escape this level before the truck breaks down. Refer to the exits for escaping.
Trying to open the back door of the truck will result in a big crack appearing on the floor. Use the duct tape that is on the roof to fix this. There is a window that goes to the upper part of the car. This glass is hard to break. The walls, floor, roof, and everything else are made of steel.

## Colonies and Outposts:

There are no known colonies or outposts on level 18.

## Entrances and Exits:

### Entrances:

Tell ask the cashier in level 9 “I need a ride.”
The Lab

Class 4: Unsafe, Unsecure, High Entity Count

The Lab exists as a foreboding labyrinth, its corridors stretching out into a seemingly infinite expanse. As you cautiously make your way through its dimly lit passages, a sense of unease settles upon you. The air is heavy with an otherworldly stillness, as if time itself holds its breath within these walls. Flickering lights cast eerie, elongated shadows that dance along the cold, bare surfaces, adding to the feeling of being trapped in a liminal space between reality and the unknown.

## Description:

Silence hangs heavy in the air, broken only by the occasional distant hum or a creak that resonates through the desolate halls, As if the very fabric of reality has been frayed within these walls. As you travel deeper into the "Heart" of The Lab, the environment takes on an increasingly surreal nature. Rooms shift and change, corridors bend and warp, defying the laws of physics. Doors materialize where none existed before, beckoning you further into the labyrinthine depths. The once familiar and mundane transforms into a nightmare of shifting dimensions, leaving you questioning your own sanity.

Occasionally, you catch glimpses of indistinct figures lurking in the shadows, their forms flickering like ghosts in your peripheral vision. Their presence is palpable, a energy. Strange symbols and arcane markings etched into the surfaces seem to gauge throughout the walls, their meaning just out of reach. The boundaries between reality and nightmare blur, leaving you to question whether the terrors you encounter are of your own making or manifestations of the dark forces that dwell within The Lab. In The Lab, time loses its meaning. Minutes stretch into hours, and hours into an eternity of trepidation. You find yourself caught in a perpetual state of liminality, forever trapped between the realms of the living and the spectral. Each door you open, each step you take brings you closer to an unknown fate, where the line between your deepest fears and the horrifying truth becomes increasingly indistinguishable.

## Colonies and Outpostes

There are no known colonies or outpostess on the lab.

## Entrances and Exits

You can enter the level by passing out on "Milk Smoothie".

To exit the level you have to pass out on "Milk Smoothie".
Level 5

Level 5 is the sixth level in the darkrooms.

Level Difficulty: 3

* Unsafe
* No Entities
* Hard to Exit

## Description:

Level 5 is a giant maze of gray vents. Their properties are average. At this level, you can find random objects. LED lights are everywhere on this level. They are on. Do not enter this level if you have claustrophobia! The vent measures approximately 11 inches by 1 foot. Rarely can you find vent covers that will lead to random levels depending on the area outside the vent cover? There are no entities in level 5 due to its small size. It's dark in level 5 so bring a flashlight to see. At this level, you need to take turns to find the exit to level 6.

## Entrances and Exits:

### Entrances:

To enter, find a vent on level 4 crawl through it to end up in level 5

### Exits:

To exit, find a vent cover that leads to a museum. The vent cover will be open. Enter it to go to level 6.
Object 2

Object 2 is a reliable object in the darkrooms.

## Description:

Object 2 looks like a first aid kit from earth. The object can be used anywhere, at any time. The medical kit is red with a white cross in the middle. There is a text that says "Darkrooms Med" with the level you are on as a subtitle. The medkit typically opens to four pouches. It's a cleaning pouch for wounds. In there you will see a cloth, Milk smoothie, and gauze. The second pouch is the bandage pouch. You will find adhesive bandages in every size and a big bandage (for large wounds). The third pouch is for your skin. In there you can find skin creams, muscle spray, tweezers, and a thermometer. The fourth pouch is medicines and capsules. In there you can find pain killers, antihistamines, and fever meds. You should grab one of these quickly in case you get hurt.

## Sources:

In general, you will find this object on indoor levels. The only indoor level it can't be located in is level 5 due to the vent height. One level it would be commonly found in is level 0.
Level 10

Level 10 is the eleventh level in the darkrooms.

Level difficulty: 4

* Unsafe
* High amounts of entities
* Difficult to exit

## Description:

There are 5 miles until the end of the trail at Level 10. Upon entering this level, you will find yourself in the center of the trail. Approximately 10 miles of the trail are on this level. It was possible to take either the good or the deadly route on the trail. Each path is randomly assigned. The path you take will not be known. You will be able to exit the level if you pick the right trail. If you are unlucky enough to choose the deadly path, God save you. If you choose the right path, walk the five miles to exit. It might be a good idea to bring milk smoothie due to the heat. Taking the deadly path means dying. The choice is irreversible. Once you arrive at the hell path, you'll encounter toxic ants, tall stocker, and Big spider. If you choose the hell path, there is only one way out. R-U-N. Upon reaching the end, you will find a big door leading into the basement if you run five miles. A sunburn will result on this level due to the sun's heat. Prepare some milk smoothie in advance. You will also find trees with normal properties on this level.

## Colonies and Outposts:

There are not any colonies or outposts on this level.

## Entrances and Exits:

### Entrances:

To enter, crawl through the hole in the shelf in level 9 to get here, climbing out of a hole.

### Exits:

To exit, go down the appropriate trail to be transported to a random level. Those unlucky enough to be picked for the hell trail should run for 5 miles and enter the big door to go to the basement.
Entity 4

The nurse is the fourth entity in the Darkrooms.

## Description:

The nurse can be found on level 10, and more. She can be found at about one in the morning. She can provide you with medkits and if you are hurt and need surgery she would do it for free. You can get gauze, medkits, and med spray all for the price of $0. The entity will walk around randomly trying to help people. If this entity is attacked she will stop giving you medical supplies. The entity's home is assumed to be on level 22. This entity is dressed in a blue nurse's uniform. After speaking with the nurse, walk away.

## Discovery:

The nurse was discovered when a member of the D.B.E.G was walking in level 10 and he saw a woman in a gown. He approached the woman. She offered him a medkit. Upon approval, he received a medkit.

## Do's and Dont's

### Do:

* Approach her
* Get the medkits/ medical supplies
* Walk away from her when done talking

### Don't:

* Ignore her
* Atack her
* Stay with her
Object 3

Object 3 is incredibly useful when dealing with radiators.

## Description:

Object 3 is a gas mask that can open and close like an ordinary mask. The mask is a dark green color like an old WW2 gas mask. The mask is used to protect you from non-breathable gases. You can use the item to protect yourself from radiators. The object will grow or shrink depending on your face size. If this object gets wet, it will not function until its dry. If used while wet there are side effects that include a cold, wheezing, and asthma like symptoms.

## Sources:

Gas masks can be found randomly on any level. They are most commonly found in level 18.
Toxic ants

## Entity 3

Entity 3 A.K.A Toxic ants are common in the darkrooms

Levels found in: Level 1, Level 2, Level 4, Most levels.

## Description:

Entity 3 or toxic ants are a small entity. The entity will commonly have a nest/ant hill where lots of toxic ants live. Toxic ants can be about 0.5cm to 2.1cm big. They are dangerous and should be ignored. The entity has no queen(except level 4) but will try to bite you. The ants are venomous with venom being a green color. If bit the area bit in will be green and swollen. If not treated with Milk smoothie you will move on to stage 2. Once on stage 2 of the poison you will not recover. On stage 2 the area will be swollen bad and you will have feel nauseous and tired. Stage 2 take about 24 hours to archive. On stage 3 you will have internal bleeding and be almost dead. This takes about 34-36 hours. On stage 4 your muscle will tear open and start bleeding a lot. This takes 40 hours. On stage 5 you will have your bones broken out of thin air and you will collapse. This takes 45 hours. On stage 6 you will start to feel pain in every part of your body. Your voice box will dissolve so you can't talk. This takes 51-53 hours .The last stage is 7 and you will feel like you were shot 50 times on repeat. This takes 60 hours to happen. Once you enter stage 2 there is no going back. To cure yourself drink Milk smoothie and put it on the spot where you were bit.

## Discovery:

Toxic ants were discovered when an outsider was walking in level 1 and he got bit on the leg. He put Milk smoothie on it and it helped. He told the D.M.S.G and they keep finding these ants.

## Do's and Don'ts

### Do

* Stay away from these
* Try to stomp on their nest
* If bit drink Milk smoothie

### Don't

* Let them bite you
* Enter stage 2 (on level 2)
* Let them crawl on you
Object 1

Object 1 (more commonly known as) Milk Smoothie is a liquid found in the Darkrooms.

## Description:

A milk smoothie is a common item in darkrooms; it has many uses. Generally, milk smoothies are white-colored liquids found in darkrooms. Drinking milk smoothie can help you heal. This object is good for your health and safe to consume. When you are stressed or injured, a milk smoothie can help. Milk smoothie is easy to make in the darkrooms (note that it will only work in the darkrooms). All you need is three cups of milk mixed with half a cup of blueberries. Add one cup of banana on top. Now you have milk smoothie!

## Sources:

You can find milk smoothie almost anywhere in the darkrooms. In level 0, you won't find it, but you'll often find it in level 1. In levels such as level 2, milk smoothie are harder to find. Like milk smoothie, you can find the ingredients for making a milk smoothie at all safe levels.
Level 26

Level 26 is the 27th level in the Darkrooms.

## Description:

“Garage Sale” is The 26th Level of the Darkrooms. Here, You can buy all sorts of unusual things at this Garage Sale. But you would have to pay a price for it, everything here is triple the price of what it’s worth, Which would be worth it for any Anti-Entity Spray. Every item has a name on the side of it so you know what you’re buying. Everything at this sail that has been seen are, Anti-Entity Sprays, Milk Smoothies, And Rarely, For an extra 1$, you can snag a Mega Milk Smoothie. Nobody is running this sale but you can’t steal from the sail, mostly because when you try to run out with it the exit disappears. To pay for an item there’s this rectangular hole in the road that you insert the money into. The Prices Are, Milk Smoothie: 120$, Anti-Entity Spray ( DISCLAIMER! Doesn’t Work On All Entities), And Mega Milk Smoothie: 121$. Most likely the person who ran the sale is a person who lived there.

## Colonies and Outposts:

### D.M.S.G Outpost Sale

* Friendly
* Collects the mega milk smoothie on this level
* Will trade

## Entrances and Exits:

### Entrances:

You can randomly spawn in here at random points of time or by finding the door on level 6.

### Exits:

To exit this level you must walk into the house that has the sale and fall into the hole in the middle of the room when you walk in and it will take you back to the previous level you were in.
Level 11

Level 11 is the twelfth level in the darkrooms.

Level difficulty: 3

* Safe
* No entities
* Almost impossible to exit

## Description

Level 11 is safe in the Darkrooms. The level is a hardware store that is assumed to never end. The level has no entities, it will get annoying due to there being almost no exits. The hardware in this level works but it is not recommended to use it. The floor is made of gray concrete. On this level, signs are hanging from the ceiling that tells you where to go. The level allows you to bring weapons back to other levels. Get out of the level as soon as possible. Every ten minutes you spend on this level, an exit will disappear. The lights are bright with a buzzing noise. Only one person can be at this level at a time. If someone else try's to enter they will be sent to Level 0.

## Colonies and Outposts:

There are none due to there only being one person at the level at any given time.

## Entrances and Exits:

### Entrances:

To enter, find the sign that says "LEVEL 11" on level 14. Note if someone is already here you will be transported to a random level.

### Exits:

Exiting this level is almost impossible. Find the front door, enter through the door to get to level 13 with the store disappearing behind you.
Level 3.1

Level 3.1 is a sub-level of level 3 and level 4

Level Difficulty: 3

* Unsafe
* Entities change
* Mildly hard to exit

## Description:

Level 3.1 is a school cafeteria that gets harder to go through because of the entities. In level 3.1, there is a speaker that plays the song "Daisy Bell" once the song finishes, some entities will appear in the room. The cafeteria has normal seating with a bench for chairs. The walls are made from drywall and are easy to break. The floor has a coating on it but it strangely won't break. The floor itself is assumed to be made of tile under the wax. The tile in level 3.1 is greenly colored. There are windows in the cafeteria and it is pitch-black out. The lights brighten the whole room. The lights are solid white-colored. The level has a stage in front of the seating, don't go on the stage because you will pass out and wake up a week later on this level. This will keep happening until you leave the stage.

### Entities:

The entities in this level only appear once the song finishes. The entities in this level include Radiators, Insanities, and Rarely Toxic ants from a crack in the walls.

## Colonies and Outposts:

### D.B.E.G (Downrooms Biggest Explorers Group) Base Mega:

* Friendly
* Likes outsiders
* Helpful
* Constantly moving between levels

## Entrances and Exits:

### Exits:

To exit, noclip into the window to go back to level 3 or find a wooden door (the place of the door always changes) to enter level 4.
Vampire Wife

She was a character mentioned by her ex-husband Kubo in the series Vampire in the Garden. She betrayed him on their wedding day a few years ago with the help of the other vampires, and was eventually killed by Rei and Kubo, paying for her betrayal with her own life.

## History

In her youth, she and Kubo fell in love and even wanted to get married. But on their wedding day, she and other vampires tried to attack him and, with the help of his sister Rei, Kubo had to kill his wife. It was she who caused Kubo's strong dislike of vampires, causing his opinion of them to change, making him think of vampires as monsters that cannot control themselves.
Level 2

Level 2 is the third level in the Darkrooms.

## Description:

Level 2 is an endless forest. This forest is safe in the first stage, don't leave the first stage because you won't be able to go back. This level consists of a forest with trees that are darker than normal but have normal leaves and properties but this is only in the first stage. The forest has a path that goes straight; the path is made of dirt. Level 2 has normal trees, The tree types include Pine, Oak, Maple, Birch, and Spruce. The trees are divided into zones. Example: Zone 1 = Pine. There is a path in each zone. The zones are equally safe in all stages. The trees are not even therefore you can not see sideways. Level 2 holds a fog that is hard to see through. The level has no day or night cycle unless you are in the higher stages it is stuck in the sunset. To tell the borders of the stages the leaves start to fall and the trees get darker.

### Entities

These entities only appears in the higher stages. Entities include Big Spider, Tall Stocker, Toxic ants, and The Scout.

## Stages:

### Stage 1:

#### 1-10 miles:

In this stage, no entities appear yet. This is normal level 2; it is day.

### Stage 2:

#### 10-20 miles

In this stage, the level gets a bit darker and the fog gets more intense. Rare sightings of entities. The path gets harder to follow as the leaves start to die and cover up the path; leaves are up to your ankles in this stage. The trees are darker. You find that you can't go back to stage 1

### Stage 3:

#### 20-50 miles

In this stage, the level is almost nighttime. Entity sightings get more common. The trees are completely dead and the path is hard to see; leaves are up to your ankle at this stage. the bark on the trees is dark (almost black). You can't go back to stage 2 once you enter stage 3.

### Stage 4:

#### 50-100 miles

In this stage, it is dark out and entity sightings are really common. It is really hard to exit once you get here. The trees have no leaves on them; leaves are up to the thigh at this stage. The trees are black and the branches are dark-colored. It is hard to move due to the leaves. you can't go back to stage 3 once you reach stage 4.

### Stage 5:

#### 100-200 miles

In this stage, it is pitch black outside and the trees are completely black (including branches). The leaves are up to the shoulders at this stage and it is really hard to move. It is assumed that swarms of toxic ants are below the leaves because once in this stage you get a bit a lot. The leaves do not affect the ants. At this stage, it is raining hard and it is really hard to move. Entity sightings are one in 10 seconds. It is almost impossible to exit once reached here. DO NOT COME HERE. The rain and leaves do not affect the entities on the stage.

## Colonies and Outposts:

No known Colonies or Outposts are on this level

## Entrances and Exits:

### Entrances:

To enter, walk 5 miles into the woods of level 1 to get here

### Exits:

To exit, find a school in a good state. This school gets harder to find the higher the stage you are in. Enter it to find yourself in level 3
Conny

**Conny** (コニー, *Konī*) is a secondary character in Vampire in the Garden series. He is Allegro's pet dog and is usually always with him.

## Appearance

Conny is a small white pug with black colored mouth, ears and circles around the eyes.

## Personality

Conny is very friendly and loves to play.

## Plot

Conny usually always accompanies Allegro, wherever he goes. In Allegro's final moments, Conny ran to him and started licking his face while wagging his tail.
Central

**Central**, also known as **City of Light**, is the city which is the capital of an unknown country/government of humans. It is a desolate city with no forms of art and expression and the life expectancy seems to be decreasing.

## Background

Back in the old days during the vampire invasion, and when humanity gradually lost more and more of their lands and population, Central was built as a city with lights to keep vampires away.

## Features

The city is mostly monotonous, with rarely any other colours other than the greenish-gray colour of the military.

### Central Force

Central's amesake military organization. Two known branches exist, one which situated in the capital itself while another a town Momo and Fine visited in Episode 3.
Level 4

Level 4 is the fifth level in the Darkrooms.

Level Difficulty: 4

* Unsafe
* High amounts of entities
* Moderately hard to exit

## Description:

This level is a typical house of the 2000s. In this level you will be shrunk to a small size, we don't know how or why this happens. The house has a toxic ant infestation. This level is divided into two parts: the inside and the outside.

### The Outside:

On level 4, there is a lawn similar to the one you would find outside a residential house. Approximately 75 meters of lawn cover the area. You need to make your way inside. There are various exclusive entities on the lawn, including the beetle, the worm, the centipede, and rarely the Circuit. Although it looks tall, it is only two inches tall as a human. Getting to the house requires navigating through the grass. Toxic Ants are the only entities that can enter once you are inside the house.

### The Inside:

The inside of level 4 consists of a normal house but toxic ants are everywhere. The ants won't hurt you but to escape you must wait. The inside is mostly bland with a white paint color. There are lots of counters that you can find. In the kitchen, there is an empty fridge, a microwave, a blender, and lastly a coffee maker. There are lines of toxic ants marching to the top cabinet carrying some jar of purple liquid. You must climb up the counter and push the purple jar of liquid of the counter once the ants carry it up there. Once you knock it down you must run because the toxic ants will chase you. Quickly drink the liquid and in 30 minutes you will become big again. This process happens slowly so try to hide.

## Colonies and Outposts:

### The ants:

* All consists of Toxic ants
* Hostile
* Will bite

## Entrances and Exits:

### Entrances:

To enter, find a staircase on level 3. Climb those stairs to exit a hole in the ground on level 4 (you will already be small). The staircase will disappear behind you.

### Exits:

To exit, drink the purple liquid and become big again. Then find a vent, crawl through it to go to level 5.
Kaede

**Kaede** (カエデ, *Kaede*) is a supporting character in Vampire in the Garden series. She is a vampire hunter and part of Kubo's group.

## Appearance

Kaede is a young adult woman with a medium light colored hair and blue eyes. She wears a long coat with a furry edge around the edge, and knows how to use binoculars to see the farthest places.

## Personality

She is a skilled hunter and obeys Kubo's orders, probably being one of his most faithful hunters, and also appears to hate vampires. But she agrees to help Momo and Fine in the end, showing that she has a certain good heart. It is not known who she is, but it is known that she has an obedient, supportive and very intelligent character. She asks Kubo why he thinks Momo is with a vampire and he explains she is misled, thinking that there is a paradise out there, where humans and vampires live happily together

## Plot

In the aftermath of the vampire attack on Central, Kubo, along with Kaede and the remaining of his group arrive at Central. They see a transformed vampire and Kaede hits him with a rocket and Kubo beheads him. The next day, they are contacted by  Nobarawho asks her brother Kubo to find Momo. Kaede and the rest tell Kubo that they won't be able to continue tracking Momo on wheels. Kubo then wants to go to the neighbouring town to see if they can get some help. In the next town, they speak with some vampires and learn that Fine is likely in her villa and Kubo feeds them some blood.

They attack the villa, with Kaede hitting Fine on the neck. While Momo and Fine are escaping, Kaede aims at them with her sniper, but misses as Fine makes Momo go down the hill.

While they continue chasing Momo, Kaede asks Kubo why he thinks Momo is with a vampire and he explains she is misled, thinking that there is a paradise out there, where humans and vampires live happily together.

They reach a town where they learn that Fine and Momo are heading towards a village in Volskaya on a frozen lake. Reaching the village, they fight with the humans and vampires living there. As Momo and Fine again escape, they chase them to an abandoned town, where they manage to injure Fine, but she manages to hide with Momo in a building. Kaede and the rest enter the building and face Fine, who lets Momo to escape and uses the drug. Transformed Fine defeats Kaede and the rest of Kubo's men. Kaede calls Kubo, telling him to be careful as the rest is up to him now.
Shinpu

**Shinpu** is a support character from The Dawn of the Witch. He is a priest in the village church where the special training takes place.

## Personality

We don't have enough information to complete this section.

**If you know something ,You can help us out by either commenting below or editing this page.**

## Powers and Abilities

We don't have enough information to complete this section.

**If you know something ,You can help us out by either commenting below or editing this page.**
Vampire in the Garden (anime)

## Vampire in the Garden

* Key Visual 1
* Key Visual 2

**Vampire in the Garden** (ヴァンパイア・イン・ザ・ガーデン) is Netflix original Japanese anime series directed by Ryotaro Makihara at Wit Studio. The anime premiered on May 16, 2022, on Netflix.

## Plot

One cold winter, humanity lost its battle with the vampires, and with it, most of where they called home. A small population of survivors created a wall of light in a small town to protect them and give them a place to live in peace. The protagonist, Momo, lives a depressed life but still wishes to coexist with the enemy, the vampires. Fine, the vampire queen, once loved humans and disappeared from the battlefield. As war rages through the humans' town, the two have a fateful encounter. Once upon a time, humans and vampires lived in harmony in a place called Paradise. This is the story of a young girl and a vampire on a journey to find a Paradise where they can live together. Although a paradise can have some evil sercrets...

## Staff

* **Director**: Ryotaro Makihara
* **Assistant Direction**: Hiroyuki Tanaka
* **Character Design**: Tetsuya Nishio
* **Chief Animation Direction**: Tetsuya Nishio
* **Music**: Yoshihiro Ike
* **Art Design**: Kazushi Fujii, Satoshi Takabatake
* **Animation Work**: Wit Studio

## Cast

* Yuu Kobayashi as Fine
* Megumi Han as Momo
* Chiaki Kobayashi as Allegro
* Rika Fukami as Nobara
* Hiroki Touchi as Kubo

## Episodes

 02
 03
 04
 05

## Trailers

Vampire in the Garden - Trailer - Netflix AnimeVampires and Humans Clash In Fine's Mansion - Vampire in the Garden - Clip - Netflix AnimeMidnight Vampire Attack - Vampire in the Garden - Clip - Netflix Anime
## Merchandise

List of known official merchandise made for the series.

### Collectible Cards by UCOLLEX

Official *Vampire in the Garden* collectible cards by UCOLLEX.

## References

1. ↑ https://event.ucollex.io/vampire-in-the-garden/
Kaito Kamiya

## Space Force Red

**Kaito Kamiya** is **Space Force Red**, the red ranger and the leader of the Space Rangers. His parents currently live in North Korea, but before they moved away, they lived with him in South Korea.

## Relationships

### Allies

* Akira Kimoto -
* Yua Akiyama -
* Hiroto Yamada -
* Naoki Akiyama -
* Tetsou Oshiro -
* Yasuhiro Terakado -
* Chika Fukao -
* Nari Kamata -

## Forms

**Space Force Red**

> "The Power of Mars, Space Force Red!"
>
> Roll Call, Power Rangers Space Force

 He holds his left hand up just above his heart and the transformation sequence begins. Once the morpher appeared on his left arm, he inserted the disc on his morpher and then he spun it, while raising his left arm in the air. Then he dropped his arm down and that's when he transformed into Space Force Red.

### Arsenal

* Space Morpher
* Space Disc
* Mars Striker

## Portrayal

* Kaito Kamiya is portrayed by Kim Seyong, who previously portrayed as Juyong Kwon from Power Rangers Dino Force Brave.
* As Space Force Red, his suit actor is Shigeki Ito (伊藤 茂騎 *Itō Shigeki*).
Vampire in the Garden Wiki

**Welcome to Vampire in the Garden Wiki**

Anime • Characters • Recent Changes • New Pages • Help Wiki

Welcome to the **Vampire in the Garden Wiki**, a Wiki dedicated to everything about the anime series Vampire in the Garden that anyone can edit. Please help us by creating or editing any of our articles!

We currently have **491** edits to **22 articles** and **45 images** on this wiki.

**Introduction**

The fateful meeting of a human and the vampire queen may change the world.

One cold winter, humanity lost its battle with the vampires, and with it, most of where they called home. A small population of survivors created a wall of light in a small town to protect them and give them a place to live in peace. The protagonist, Momo, lives a repressed life but still wishes to coexist with the enemy, the vampires. Fine, the vampire queen, once loved humans and disappeared from the battlefield. As war rages through the humans' town, the two have a fateful encounter.

Once upon a time, humans and vampires lived in harmony in a place called Paradise. This is the story of a young girl and a vampire on a journey to find Paradise.

**Characters**
MomoFineAllegroNobaraKubo

**Help Out**
To create a new article, simply enter the article title in the box below:

Trouble getting started?

* If you are new to wikis, check **Help:Getting Started**
* Don't be afraid to just jump in and start it! Others can edit and improve whatever you make.
* Check out the **community portal** to see what the community is working on, to give feedback or just to say hi.
* Help the wiki by editing **article stubs** and creating **wanted pages**.

**Trailer**

**Twitter**
Twitter
Saudi Civil War

The **Saudi Civil War** (Arabic: الحرب الأهلية السعودية, romanized: al-Ḥarb al-Ahlīyah al-Saʻūdīyah) is an ongoing civil war fought primarily between the internationally recognized Kingdom of Saudi Arabia and rebel groups organized under the self-proclaimed Arabian Republic, as well as several other allied and opposing domestic and foreign forces.
Mirena

**Mirena** (ミラナ, *Mirana*) is a supporting character in Vampire in the Garden series. She is the best friend of Momo and a cadet in the Central's military.

## Appearance

Mirena is a young girl with a long brown hair, which is usually tied in single tail.

## Personality

She was a smart, skilled, and kind girl, and she was one of the students at the military school and Momo's best friend, whom she really liked a lot. She also seemed to dislike vampires like Momo initially didn't either. But it seems that she liked music even knowing that it was a taboo in the human world, so much so that she even tells Momo that she would listen to Fine's music box along with her, which unfortunately she did not, as she died in a confrontation that took place in the military center involving an invasion raid by the vampires, before she could try her luck listening to the music.

## Plot

On a mission to annihilate vampires, Momo encounters a child vampire, who offers her a music box. Another vampire attacks her, but Mirena kills it and saves her. Seeing that, the child uses a drug and transforms, knocking out Mirena and attacking Momo, who hesitates to kill it, however, the commander of the operation comes and kills it, saving Momo.

Back at Central, Momo and Mirena are working when Mirena reveals she took the music box and gives it to Momo to fix it. Momo is then called to see the commander and reassigned to a new job. After her first day on the new job, Momo tells Mirena that she fixed the music box and will bring it tomorrow for them to listen. At night, Momo listens to the music box, but her mother finds out and slaps her, since music is taboo. Momo then runs away, and tells Mirena that she wants to leave this city. Mirena asks her to stay with her, but doesn't want to stay, at the same time, a vampire attack occurs at Central.

While listening to the music box and singing, Momo is found by Fine, who wants Momo to sing again. Mirena shoots Fine, allowing Momo to escape. Other humans and vampires appear and, a transformed vampire attacks Mirena. Fine attempts to protect her, but fails and Mirena is fataly injured. In her final moments, Mirena apologizes to Momo that she won't listen the music box with her.
Lily

**Lily** is a support character from The Dawn of the Witch. She is a church helper.

## Personality

Lily is timid and shy, and always wears a hood over her eyes. However, she seems to have a soft spot in her heart for the priest of the church, and she cheerfully helps him with his church work in order to be of help to him.

## Powers and Abilities

We don't have enough information to complete this section.

**If you know something ,You can help us out by either commenting below or editing this page.**
Humanity

Humanity is a race of beings who used to be the predominant species on the planet. At the present time, humanity is currently on the brink of extinction and life expectancy is dropping at an unknown rate.

## Background

One winter long ago, vampires started to plague the world. As the vampire population grew

## Trivia

* Whether or not the series is set on Earth or an alternate universe, the country it is set in seems to be inspired by Russia (or is Russia).
The Dawn of the Witch (Manga)

## The Dawn of the Witch

**The Dawn of the Witch** (魔法使い黎明期, *Mahōtsukai Reimeiki*?)

## Introduction

a Manga adaptation of ***The Dawn of the Witch Light Novel Series*** (魔法使い黎明期, *Mahōtsukai Reimeiki*) with art by Tatsuwo has been serialized in Kodansha's shōnen manga magazine Monthly Shōnen Sirius since July 2019. It has been collected in four tankōbon volumes. The manga is licensed in North America by Kodansha USA

## Manga Chapters release date

**Japanese release date:**

 2
 3
 4
 5

**English release date:**

 2
 3
 4