Strategies For Each Story Mode Character

## Agent Types

***"Welcome to the glory of Tower Strike! Heartbreaks, stories, and tales all combined into an episodic adventure!"*** - Narrator

**Each playable character is divided into 4 subtypes that describe how they should be used in combat:**

* Power: Prioritize in doing mass damage.
* Technique: Prioritize in strategizing certain builds and attacks.
* Support: Prioritize in healing and boosting ally damage, cooldowns, and fire rate speeds.
* Passive-Aggressive: Prioritizing in doing mass damage with a special/unique ability that benefits only you.

Basic info, the type of agent each character is:

* Miko is a passive-aggressive type agent where your only goal is to fill up your blood bar for a 10x damage multiplier for 30 seconds. On top of that, you have both a machine gun and a scythe which makes you somewhat of a dualist.
* Bobby is a technique type agent where you have to strategize where to send rocket strikes and bomb sites, this is really important because if your bombs or rockets aren't used correctly, it'll cost your whole team's lives.
* Dojo is a technique type agent where you have to set traps and sniping positions properly, if sniping positions are not strategized then your sniper and your MEGA move will be of no use.
* Henry is a power type agent where your priority is to manage your mini tanks and arial units. Each machine is capable of doing more than 125 damage per shot but once they break you're able to fix them in return for more physical strength or longer lasting creations.
* Koi is a support type agent where your priority is to support your allies, each time you've boosted an ally you gain more damage, and this also applies to whenever they do damage to an enemy with one of your boosts.

## Strategies and Team Combos

For players going on DUO mode, here are team combos you can use to complete the storyline:

1. Miko & Koi: Miko can tank damage and complete his blood bar faster and giving Koi a 15x damage boost due to damage stacks. (**MOST SUGGESTED**)
2. Dojo and Bobby: Dojo can plant tripwires which paralyze enemies and Bobby can plant bombs under those tripwires which can do a deadly amount of damage.
3. Miko and Bobby: Miko can use his mega move to decimate the area and Bobby can use his mega move to eradicate the entire map. (**OLDSCHOOL STRAT**)
4. Henry and Koi: Henry can fix his Mecha machines faster due to lower cooldown rates and he can turn in some scraps for damage faster.
5. Miko and Dojo: Miko can roam around the map and collect blood and souls while Dojo can freely set location revealing sensors around the place, though you have to decide on who's getting the kills once locations of the enemy team have been revealed. (**HARDEST COMBO TO USE**)
6. Koi and Bobby: Bobby can shoot rockets and missiles without leaking any health but beware of any high health enemies, Koi will die trying to support and attack at the same time.
7. Miko and Henry: Miko can inflict binary corruption using Binary Calamity on certain areas which can repeatedly heal Henry's tanks and arial units. (**CONVICT ENTHUSIAST STRAT)**

For players going on SQUAD mode, you can strategize by evaluating how much damage and defense each agent has, then your only strategy is to have all agents in use but one.