Track Add-Ons

Track add-ons are features that you would add to your track that you are trying to build.

**Specs**

*Block Brakes* - These brakes will stop the train upon contact. This enables one ride to have additional trains, depending on the number of block brakes sections and/or the parts that serve as block brakes on that ride.

*Boarding Station* - Passengers, when entering through an entrance of the ride, enter that ride's station. Passengers can only exit that ride by using that's ride exit. Passengers can only ride, or leave (unless a certain situation occurs) any of that ride's vehicles when they are at the boarding station. Certain rides have air gates, so when entering the station, passengers will queue up in front of the air gates, that will close prior to departure of any vehicle from that station and are only found on the same side as that station's entrance. Passengers, depending on their presences in the certain air gates, will ride the desired row in the desired vehicle. These air gates can only hold a certain amount of passengers each, depending on the capacity of a certain row in the certain vehicle. Some rides, like the winged roller coaster and the multi-dimensional roller coaster, would require their queue lines to be made into two sections prior to reaching the station (for each section of that queue to reach that station's one side), and therefore that station needs an entrance/exit on each side for riders to enter/exit that station, respectively, when these riders are using the certain side of that station, and each side that a separate set of air gates. Some water flume rides, like the log flume, can have their stations curved, allowing these stations to have a turntable each, so riders can walk on that turntable and choose any vehicle, located against the diameter of that turntable. Depending on the station's length, only certain vehicles can fit in that station, without collisions involved. You can build that station's control panel anywhere, except where the air gates and the boarding areas are. When you place the wall or the fence across where the air gates are, they will be replaced with doors or gates respectively. The such doors/gates differ, depending on what you place across where these air gates are. The station also has baggage units where riders place all their loose belongings prior to entering an air gate or boarding a vehicle. After getting off that vehicle, riders remove their own loose belongings from those baggage units and leave that station.

*Brakes* - These, when the train comes over them, will slow that train down.

*Dual-Boarding Stations* - 2 boarding stations are located adjacent to each other and have 2 switchable S-bend systems, one in front and one behind. Depending on the station, the S-bend system will move to a certain side, forming a complete S-bend, to allow the certain train to leave that station or to return to that station. The dual-boarding stations would have their own entrances and exits, always have a control panel between these stations, and never have air gates between these stations.
*Forward Incline Lift Hill* - This lift hill will bring any vehicle along towards where that lift hill ends upon contact, but only when that vehicle was travelling forwards, but upon reaching that end of that forward incline lift hill, that vehicle will be released from that lift hill, and afterwards, that vehicle won't be connected to that forward incline lift hill until that vehicle was completely off that lift hill. The forward incline lift hill also has an anti-rollback system which can only be activated unless the train was disengaged from that forward incline lift hill.

*Hydraulic Launch* - The train, upon approaching where that hydraulic launch system starts, will stop. That part will serve as block brakes. The catch car of the hydraulic launch system will travel from where that system ends (if that's not where that train was currently at) towards that train, and connect itself to the front of and underneath that train, moving that train forward a bit, after another train (while between these two trains have no other trains between) would be dispatched. A set of brakes (which was located along that hydraulic launch system) drops beneath the track where that hydraulic launch system was built. Then that catch car will take that train along that hydraulic launch system without letting go, until reaching another end of that hydraulic launch system. Afterwards, a set of brakes will rise up. The part of that hydraulic launch system (where that catch car would connect to the train, prior to launch) can also be built in any station. The whole train, if slowed down by these brakes, would be brought back to the start of that hydraulic launch system which will restart afterwards.

*Lift Hill* - This lift hill will bring any vehicle upon contact along where that lift hill travels through, until reaching where that lift hill ends (That part also serves as block brakes). That lift hill also has an anti-rollback system.

*LIM Motor System* - When the train enters the track that has that system, that train will be accelerated at a certain speed.

*LSM Motor System* - See LIM Motor System. The starting point of any series of LSM Motors serves as block brakes.

*On-Ride Photo Camera (Backwards)* - An on-ride photo camera (backwards) that was sitting on a steel stand will take a photograph of the row of the vehicle when that row enters the piece of track where that camera was used, only when that row approaches that camera for the first time in any duration of this ride, when that camera was facing that row's front end, and when that row was travelling backwards. When assigning the piece of track where that camera would be used, that camera will be near that piece, and would face an aforementioned row, depending on where it goes. This camera was also colored gold. Depending on where you build that camera; its stand will be lengthened and/or shortened and/or replaced with a nearby existing object and/or fixed to that object, and/or share that camera's stand with another on-ride photo camera.

*On-Ride Photo Camera (Forwards)* - On certain rides, an on-ride photo camera (forwards) that was sitting on a steel stand will take a photograph of the row of a vehicle when that row enters the piece of track where that camera was used, only when that row approaches that camera for the first time in any duration of this ride, when that camera was facing that row's front end, and when that row is travelling forwards; and when assigning the piece of track where that camera would be used, that camera will be near that piece, and would face an aforementioned row, depending on where it goes. This camera was also colored silver. On certain rides whose vehicles rotate or cannot be reversed in these rides' info boxes, an on-ride photo camera (forwards) will take a photo of a vehicle as soon as that vehicle was seen by that on-ride photo camera, depending on where you built it (which would face that vehicle when it was near it). Depending on where you build that camera; its stand will be lengthened and/or shortened and/or replaced with a nearby existing object and/or fixed to that object, and/or share that camera's stand with another on-ride photo camera.

*On-Ride Photo Camera (Special Track)* - Used only on Backwards Incliner, Forwards Incliner, Free-Fall, Raiser & Whizzer, an on-ride photo camera (special track), which was colored bronze, would take a photo of the whole train when it was on any aforementioned special piece of track (during the halfway point of an operation (longest) of that piece of track). An on-ride photo camera (special track), however, only works when that sequence first occurs on one whole ride. Depending on where you build that camera; its stand will be lengthened and/or shortened and/or replaced with a nearby existing object and/or fixed to that object, and/or share that camera's stand with another on ride photo camera.

*Reverse Incline Lift Hill* - The catch car will connect itself to the back of the back vehicle of any train while that train is at the boarding station, and during dispatch from that station, that train will be brought backwards towards where that reverse incline lift hill (where that catch car would be used at any time) ends. Afterwards, that catch car will release that train. After reaching that station, while in reverse, that train will stop after its few back vehicles go through where that reverse incline lift hill was used, and unless the whole train will be brought back to that station and stop there, depending on the number of circuits that was assigned to the ride where that reverse incline lift hill was used, that catch car reconnect itself to that train will bring that train along were that reverse incline lift hill (where that catch car was used at any time) ends. An anti-rollback system was installed along that reverse incline lift hill.

*Sliding Transfer Track* - The sliding transfer track is where the train that would stop and be removed from the ride's main track in a sliding movement, and that train would be positioned in a different position, depending on where you build the next piece of storage track. Depending on the situation, the train would be removed from the storage track using the sliding transfer track and would be out on the main track, or the other way round.

*Storage Track* - The storage track stores unused trains and can be used to accommodate at least two trains at once. The transfer track's interconnected track can be finished when you close the ride's construction box, prior to opening a ride.
*Storage Track Brakes* - These brakes hold an unused train, only in the storage track. Once disengaged, these brakes allow the train go towards the main track.

*Switchback Style Transfer Track* - The switchback style transfer track can be made in the same way as the switchback/coaster switchback special track piece, but that switchback style transfer track is used to store trains in the storage track. Depending on the situation, the train would be removed from the storage track using the switchback style transfer track and would be out on the main track, or the other way round.

**Availability Chart**

Non-dual-boarding stations are available on all track rides; an on-ride photo camera (forwards) is available on all roller coasters; and dual-boarding stations are available on all track rides whose horizontal/diagonal curves are available.