recursal/Fanatic-Fandom huggingface dataset:
Labyrinth

As the map's name suggests, this map has multiple branches and can feel like a labyrinth with its tiled paths and many plants spread all over. Multiple environmental hazards are present here including **Thorns** and bursting plants. Ace will need to take on the Bunny Bomber, Art Apprentice, Lady Thorns, Teapot Madness, Midnight Phantom, and Basic Turrets within the **Labyrinth**.
Candlestick Bombardier

An upgraded version of the Candlestick Bomber, the Candlestick Bombardier has a very similar set of skills. The Candlestick Bombardier can cast **Cluster Blast** underneath Ace's location. After a short delay the area will explode dealing damage to Ace if he remains within in. After the initial explosion, 4 smaller **Blasts** will occur around the initial location as well in a cluster. Getting too close to the Candlestick Bombardier may cause it to **Teleport** a good distance away from Ace.
Five of a Kind

**Five of a Kind** is a ranged Pink Magic Card and is the first card Ace will come across. On activation, Ace throws five magical cards in a cone in front of him. Each individual card will deal damage if it collides with an enemy. This skill is charge based which allows Ace to be able to use this skill multiple times in a row. Five of a Kind recharges one charge at a time so Ace may want to think about utilizing some of his other skills while waiting for more charges to maximize burst potential.

When utilized as an upgrade, Five of a Kind adds **Wild Cards**. After successfully hitting an enemy with the upgraded skill, 5 cards will spawn and damage other nearby enemies. There is no cooldown on this upgrade effect.
Blazing Sprint

Light your path ablaze with Dandy Ace’s **Blazing Sprint** Blue Magic Card. When activated Ace will dash forward, leaving a trail of blue fire behind him for a short period of time. Any enemy that Ace dashes through takes a small amount of damage. While the initial damage may be weaker than that of **Dashing Dance**, the fire will continue to deal damage to any enemies that remain in it. This can be useful when attempting to kite groups of enemies around obstacles or immobile enemies such as Totems that are unable to avoid the blue flames.

Looking for a different Magic Card but really like the trail of blue fire? Use **Blazing Sprint** to upgrade another card with **Blazing Shoes (Buff)**. When the upgraded skill is upgraded, Ace will start leaving a trail of blue fire behind him for a short period of time. **Blazing Shoes** allows Ace to move around freely and lay out the trail of fire in a more strategic way rather than in a straight line when dashing. The other benefit of **Blazing Shoes** is the amount of area you are able to cover while it's active.

*Dashes do not provide invulnerability frames when dashing through enemy attacks*
Toxic Retreat

**Toxic Retreat** is a blink based Blue Card. On activation Ace will blink forward and simultaneously apply a **Toxic debuff** to any enemies near him at his initial location. **Toxic** causes the affected enemy to form a toxic field around them that deals damage to the enemy over a short period of time as well as others around them. As the card's name suggests, this skill is best utilized when blinking out of groups of enemies or to retreat as you have to be near the enemies to apply the Toxic debuff. If utilized as an upgrade, Toxic Retreat will add the Toxic debuff to any card, applying to enemies on hit.
Aegis Cloak

**Aegis Cloak** is a very powerful shield based Yellow Card. creates a shield around Ace. The next hit that would damage Ace will be absorbed by the shield. The shield also explodes when destroyed, dealing damage to nearby enemies. As an upgrade, **Aegis Cloak** adds **Invulnerability** making Ace immune to all damage for a short period of time when the upgraded skill is activated. This effect has an internal cooldown.
Entrance Hall

You’ll begin your journey into Lele’s Palace in the **Entrance Hall**, the first and shortest map in Dandy Ace. This map is home to the most common and basic enemies, easing you into the challenges you’ll face later on. After being trapped in the Cursed Mirror, Ace will pick up his initial Magic Cards as well as have his first encounter with Lele, the Green-Eyed Illusionist, here at the start of the **Entrance Hall**.

Depending on the keys Ace has acquired, he will also gain access to numerous paths in the **Entrance Hall** leading to other maps such as the **Banquet Hall** or **Art Gallery**. Depending on how often you are defeated, there is a chance you'll get to know the Entrance Hall and its inhabitants very well although the layout of the maps does change with the start of each new run providing you with a slightly different experience.
Scintillating Chains

**Scintillating Chains** are a ranged Yellow Magic Card. Ace throws out mystical chains that will teleport Ace to the projectile's location on skill reactivation. Ace explodes on teleport dealing damage and applying **Bind** to all nearby enemies. **Binded** enemies can't move. Upgrading a card with **Scintillating Chains** adds **Death Bind**. Enemies affected by **Death Bind** will spread **Bind** to all nearby enemies on death.
Blossom Blast

**Blossom Blast** is a powerful AOE based Pink Magic Card that can be cast at range. Ace casts the skill on an area, exploding after a brief delay. Any enemies caught within the radius will take significant damage. Blossom Blast will add **Blooming Burst** to a skill if used as an upgrade. Blooming Burst deals additional explosive burst damage after a short delay after hitting an enemy.
Shocking Arrival

Another dash in Ace’s arsenal of Blue Cards, **Shocking Arrival**, will specifically punish mobile enemies looking to chase after or run from Ace. When activated Ace will dash forward, creating an explosion at the end of the dash that deals damage to anyone within range. Any enemies hit by **Shocking Arrival** will also gain a **Hex (Debuff)** during which the affected enemies take damage while moving.

If you choose to instead upgrade another card with **Shocking Arrival**, that card will gain the **Hex (Debuff)** effect that is applied to enemies on hit. This can often be a very powerful tool when combined with Pink Cards and skills that can hit multiple targets quickly. It is important to note that **Hex** will only deal damage if the enemy moves while they have the **Hex** debuff. This makes it ineffective against Totems and Turrets but can be paired with knockbacks, pushes, and other displacement skills to maximize Ace’s damage when using **Shocking Arrival**.

*Dashes do not provide invulnerability frames when dashing through enemy attacks*
Enraged Ghost

The **Enraged Ghost** is a melee based enemy with one offensive ability and a passive roaming the Palace Shop.

When in range of Ace the Enraged Ghost will utilize **Double Slash**. On activation it will swing twice in Ace's direction with a small dash forward. When the Enraged Ghost finds itself under 60% HP its **Rage** passive will kick in. The damage of Double Slash will increase in proportion to its missing health while **Rage** is active.
Black Hole

**Black Hole** is AOE based Yellow Magic Card. Ace creates a powerful black hole that pulls in and damages enemies that get caught within its radius. Its upgrade effect will vary depending on the color of the card that it upgrades. For Yellow and Blue Magic Cards it adds **Pull.** **Pull** causes enemies to be pulled towards Ace. When upgrading Pink Magic Cards, they earn **Cull the Meek**. Ace will deal more damage to any enemies affected by CC effects with the upgraded skill.
Jump Scare

One of the blink based Blue Cards available to Ace is **Jump Scare**. Activating **Jump Scare** blinks you forward, dealing damage to and scaring away any enemies within range. **Fear (CC)** is applied to all enemies hit causing them to move away from Ace and restricts their attacks for a very short period of time.

The Upgrade Effect will vary depending on the color of the Magic Card **Jump Scare** upgrades. **Fear (CC)** is added to Yellow and Blue cards. **Taste of Fear** is added to Pink cards. **Taste of Fear** causes any enemies affected by **Fear** to take additional damage from the upgraded skill.
Lady Thorns

One of Lele's Palace Guests, Lady Thorns keeps watch over the Garden with the Oozes. This is one version of the "Ladies" found within Dandy Ace, the others being Lady Fan & Lady Hook. Lady Thorns has two offensive skills and no defensive skills. Lady Thorns will continually chase after Ace to get within melee range to perform **Smash Rebound.** If Ace remains at range, **Thorn Barrage** allows Lady Thorns to fire a barrage of thorns while sweeping the area in Ace's general direction.
Call Lightning

**Call Lightning** is a ranged AOE Pink Magic Card. When used Ace will cast two lightning bolts that strike an area one right after another in a large radius. All enemies caught within the area will take damage with each hit. Holding the skill longer will increase the size of the radius.

Call Lightning's upgrade effect is **Minor Lightning**. On successful enemy hit, Minor Lightning will cause lightning to strike the enemy for additional damage after a short delay.
Resonance Cascade

Travel back and forth between portals when you use this Blue Card, **Resonance Cascade**. When used, Ace blinks forward and opens two portals. The portals are located at the initial location **Resonance Cascade** is activated and the end point Ace blinks to. For a short period of time, Ace will be able to travel between the portals. Damage is dealt to any enemies near the portals every time Ace travels through them.

If you’re constantly dealing with multiple enemies surrounding you, consider using **Resonance Cascade** to upgrade another card. The upgraded card will gain **Dimensional Burst** which causes Ace to deal damage to all nearby enemies when the upgraded skill is activated.
Poison Roses

**Poison Roses** is a ranged Pink Magic Card. On use Ace will throw out 3 poisonous roses at once. Each rose can deal damage and apply the **Poison** condition to enemies on hit. If played at the appropriate range, the roses can intersect and deal the full damage of all 3. This skill is charge based so Ace will be able to use the skill multiple times before having to wait for each charge to individually come back off cooldown.

Poison Roses adds **Death Poison** to any card it upgrades. When an enemy affected by Death Poison is killed, they will spread Poison to all nearby enemies. Poison causes enemies to take damage over a short period of time.
Courtyard

The **Courtyard** is located just outside of the Palace and can be entered from the Entrance Hall given you have the correct gate key (Diamond/Red). The **Courtyard** is full of garden elements and more specifically **Thorns.** When stepped on, **Thorns** will deal damage to both Ace and Enemies. This environmental hazard can be useful to Ace if he has a way to displace enemies onto them. Ace will encounter the Candlestick Bomber, Poison Turrets, Explosive Totems, and Oozes of all sizes in the **Courtyard**.
Story

### **Introduction**

Lele, also known as the Green-Eyed Illusionist, always dreamed of becoming the world's greatest magician. However, he was never able to be taken seriously due to his lack of skill and his tacky appearance. At rock bottom, Lele witnessed the rise of a brilliant prodigy magician named Dandy Ace. The conflict between admiration and envy soon became an obsession, as he decided to get rid of the young magician. Lele exchanged his soul to use the spell of the Cursed Mirror to trap Ace inside it forever.

Inside the Cursed Mirror, Lele became the king. He created a bizarre palace, filled with trials and creatures, with the only goal of humiliating Ace. As Lele's desire is to watch the young magician fail repeatedly, every time Ace is defeated he goes back to the beginning. In order to escape and break the curse, Dandy Ace has to use all of his magic cards and incredible performances to defeat Lele. Ace will have some help from his stage assistants Jenny Jenny & Jolly Jolly as well other characters he meets along the way!

### **Setting**

Dandy Ace takes place inside the Cursed Mirror that Lele used to imprison Ace. The world inside the mirror shaped itself to be as much as Lele would imagine it to be his dream palace (later named ***Ever-Changing Palace***) while also being obviously distorted by the mirror magic.
Lele, the Green-Eyed Illusionist

The main antagonist and final boss of *Dandy Ace*. He is an ugly tyrant that both admires and hates Ace. His obsession grows so much that he sells his own soul to trap Ace inside *The Cursed Mirror*. Inside the mirror, Lele created *The Ever-Changing-Palace* where he is the supreme king and commands bizarre monsters to defeat Ace.

### ***Personality***

Lele is an unlikable, talkative and very jealous man. Ace is everything he is not and everything he wants to be, but can’t.

Being the king of his own world made Lele even crazier. Nothing satisfies him more than watching Ace failing over and over again.

***Personality References:***

* Tamami Kobayashi (Jojo's Bizarre Adventure)
* Buggy (One Piece)

### ***Appearance***

Lele is an ugly magician that did not age well. He is a short, chunky man with a bob haircut and a stereotypical villain mustache. He has an outrageous and tasteless sense of fashion.

Lele is an ugly magician that did not age well. He is a short, chunky man with a bob haircut and a stereotypical villain mustache. He has an outrageous and tasteless sense of fashion.

***Appearance References:***

* Penguin (Batman)
* Leprechaun (irish folklore)
* Yayoi Kusama (pop artist)

### **Boss Skills**

Lele utilizes variations of Ace's Magic Cards as his skills. These include:

* **Five of a Kind**
* **Bubble Trouble**
* **Call Lightning**
* **Sim Sala Beam**
* **Black Hole**
* **Guardian Faries**
* **Packet Trick**
* **Escape Artist**
* **Time Dissonance**
* **Mirror Image -** Lele creates several mirror images of himself. Their overall HP will be lower than Lele's but each one will be able to cast the same skills as the real Lele!
Sim Sala Beam

**Sim Sala Beam** is a ranged Pink Magic Card. On activation, Ace will channel his magic into a powerful beam. The longer you hold the skill down prior to releasing the larger the beam gets. Any enemies caught in the beam take a significant amount of damage and also have a **Burn** condition applied to them. Burn causes enemies to take additional damage over a short period of time.

The upgrade effect for Sim Sala Beam is **Death Burn**. Any skill upgraded with Sim Sala Beam will add the Death Burn condition to enemies on hit which will spread Burn to other nearby enemies when they are defeated.
Twilight Phantom

The Twilight Phantom is an upgraded version of the Midnight Phantom. Armed with both a ranged and melee offensive skill, the Twilight Phantom will always be a threat until defeated. **Boomerang** fires a projectile ring that returns to the Twilight Phantom once reaching its maximum range. Getting too close will cause it to activate **Combo Slash**, swinging at Ace and moving in his direction quickly.

*Upgraded version of Midnight Phantom*
Bubble Trouble

A ranged Pink Magic Card, **Bubble Trouble** provides Ace with great damage and explosive potential. On activation Ace will shoot a big bubble out that will travel in a straight line until its max range or it collides with an enemy. Upon collision the bubble will burst dealing damage and spawning **Bubble Cluster**. After a short delay, Bubble Cluster will deal additional AOE damage at the collision location. This skill can be held longer to increase the bubble's travel speed.

Upgrading a card with Bubble Trouble will give it **Bubble Cluster**. On enemy hit, Bubble Cluster spawns dealing AOE damage to any enemies within it.
Shooting Stars

**Shooting Stars** is a ranged Pink Magic Card. Shooting Stars allows Ace to fire off several stars quickly one right after the other, traveling in a straight line until it collides with an enemy or reaches its max range. Every third shooting star Ace fires will explode on contact or at its max range dealing damage to all enemies nearby.

Shooting Stars has an upgrade effect that is used to increase the potential burst damage of another spell. Any card upgraded with Shooting Stars gains **Empower Magic** which increases the overall damage of the skill on hit. This upgrade effect has a cooldown so the increased damage will only apply when after the internal cooldown.
Gala Hall

The **Gala Hall** is found right after defeating Severino and is the last as well hardest map in Dandy Ace. All of Lele's strongest allies are here making it quite the challenge to get through. The **Gala Hall** leads directly to Lele's Throne Room where Dandy Ace's final boss resides, Lele The Green-Eyed Illusionist! The hall is littered with **Spike Traps** and home to the Clock Torment, Bunny Juggler, Draculord, Lady Fan, Lady Hook, Basic Turret, and Power Totem.
Time Warp

**Time Warp** is one of Ace's most basic blink cards. Time Warp allows Ace to quickly blink forward and cause an AOE explosion. Ace deals damage to any enemies around him at his blink end-location.

Upgrading a card with Time Warp adds **Dimensional Burst** to the card which will cause Ace to deal damage to all enemies in a short range AOE around him when the upgraded skill is activated.
Pink Magic Cards

**Pink Magic Cards** are the more damage oriented cards, they contain both Melee and Ranged skills.

* Titan Punch
* Hack N' Slash
* Call Lightning
* Crescendo Fireworks
* Twin Daggers
* Dancing Wand
* Shooting Stars
* Hungry Chomper
* Sim Sala Beam
* Dio, The Bat
* Toxic Spray
* Blossom Blast
* Crushing Hand
* Trump Card
* Poison Roses
* Flurry of Blows
* Spark Tornado
* Sugar Dandy
Jenny Jenny

She is the older of the two stage assistants of Dandy Ace. Trapped inside *The Cursed Mirror,* Jenny Jenny started to help Ace by storing all of his magical trinkets; taking care of them in her tent. In game, she is a *NPC* where the Ace can manage his trinkets.

### Personality:

Jenny Jenny has a very upbeat, perky, and energetic personality. She is always smiling and thinking optimistically - resulting in a naïve sense of reality. She is kind and wins the audience with her smile and easy-going mood.

Despite being the older sister, sometimes Jenny Jenny acts childish, resulting in Jolly Jolly having to be the responsible one.

### Appearance:

Jenny Jenny is a young woman with with orange bob cut hair. She has a heart-shaped symbol drawn on her cheek and is always smiling, with a warm aura.

Like her sister, she wears a similar version of Ace's costume - smaller top hat with a rose, short cape, skirt and vertical striped tight-high socks in cyan and white.
Deadly Cleanse

**Deadly Cleanse** is an AOE based Yellow Magic Card. Ace releases a burst of magic around him dealing damage to all nearby enemies. **Deadly Cleanse** also has an added bonus called **Cleanse**. This bonus removes all negative effects from enemies and makes the skill do extra damage for each effect removed.

The upgrade effect for **Deadly Cleanse** adds **Soul Eater** to any card. Enemies that are affected by any sort of debuff will take additional damage from the upgraded skill.
Candlestick Bomber

The Candlestick Bomber is difficult to get close to and has very long range on its attack. You'll come across these enemies in the Banquet Hall and Courtyard. When within range, the Candlestick Bomber will cast **Blast** underneath Ace's location. After a short delay the area will explode dealing damage to Ace if he remains within in. Getting too close to the Candlestick Bomber may cause it to **Teleport** a good distance away from Ace.

*Base version of Candlestick Bombardier*
Packet Trick

**Packet Trick** is a ranged AOE Yellow Magic Card that is often used as a trap. Ace drops a group of explosive cards on the ground. The cards explode and deal damage to enemies on contact. The upgrade effect of **Packet Trick** is **Death Bomb**. Enemies damaged by the upgraded skill will explode and deal damage to all nearby enemies.
Torch Maid

**Torch Maids** do a great job of keeping the Guest Lounge clean and tidy. This upgraded version of the Broom Maid utilizes a spear and poses a much bigger threat to Ace. **Blink n’ Spear** allows the Torch Maid to surprise Ace by blinking behind him and following up with a single spear attack. If within melee range the Torch Maid will perform a 3-part **Mega Combo** thrusting the spear in Ace’s direction twice before surrounding herself with blue flames and damaging anything within its radius.
Dio, The Bat

**Dio, The Bat** is an infamous vampire bat. This Pink Magic Card is a ranged skill allowing Ace to send Dio, The Bat out at enemies and apply a **Bleed** condition on hit. Dio, The Bat will travel in a straight line very quickly and return right back to Ace on skill reactivation. Enemies can be hit both ways and the Bleed condition will also apply on each hit. Bleed will cause enemies to take damage over a short period of time.

As an upgrade Dio, The Bat continues to bleed enemy health down. Upgrading a card with Dio, The Bat will add **Death Bleed** to the skill on hit. When an affected enemy dies, they will spread Bleed to all nearby enemies causing them to take damage over a short period of time.
Yellow Magic Cards

* Dazzling Display
* Starburst
* Performer's Refuge
* Magical Barrier
* Time Dissonance
* Packet Trick
* Deadly Cleanse
* Aegis Cloak
* Black Hole
* Passion Comet
* Consume Power
* Ace Hook
* Vanish
* Guardian Fairies
* Decoy Ace
* Cosmic Vortex
* Event Horizon
* Binding Chains
* Scintillating Chains
* Magician Overdrive
Performer's Refuge

**Performer's Refuge** is an AOE based Yellow Magic Card. Ace will create a protective field on the ground. While inside, Ace will have damage reduction against all enemy attacks. **Performer's Refuge** adds **Damage Reduction** to any cards it is used to upgrade. After damaging an enemy with the upgraded skill, Ace will take 50% less damage for a short period of time.
Dazzling Display

**Dazzling Display** is a short to mid-ranged Yellow Magic Card. When activated Ace will cast a bright cone of dazzling light in the direction he is facing. Any enemies caught within the light will be stunned for a short period of time.

The upgrade effect for **Dazzling Display** varies depending on the color of the card it upgrades. For Yellow and Blue Magic Cards, **Dazzling Display** adds **Stun** when damaging an enemy to the upgraded skill. When upgrading a Pink Magic Card, it will add **Prey Seeker** instead. **Prey Seeker** causes stunned enemies to take more damage from the upgraded skill.
DandyAce Wiki

Magic Cards / SkillsTrinketsPermanent UpgradesEnemiesBossesMapsStory / LoreCharactersDandy AceLele, The Green-Eyed IllusionistTwitch Mode (Lele Mode)

#### **Play Dandy Ace Here!**

**Dandy Ace** is an over the top **roguelike** experience that follows a fabulous magician seeking to combine and use his magical cards while fighting and looting his way to defeat the Green-Eyed Illusionist, Lele, who has imprisoned him in a cursed mirror.

Play as Dandy Ace, the amazing hero, and survive the challenges of the extravagant, lavish and ever changing palace created to defeat him filled with bizarre creatures and outrageous bosses. Find all of the magical cards, gather shards and gold, and get help from his assistants and unconventional allies.

**Join the Mad Mimic / Dandy Ace Community Discord!**

**Follow Dandy Ace On Twitter!**

**Follow Mad Mimic On Twitter!**

**Follow Dandy Ace & Mad Mimic on Instagram!**
Jolly Jolly

She is the younger of the two stage assistants of Dandy Ace. Trapped inside *The Cursed Mirror*, Jolly Jolly built tents for herself and her sister and started to investigate the power of the *shards.* In game, she is a *NPC* where Ace can spend his *shards* in exchange for permanent upgrades and access to new *magical cards* and *trinkets.*

### Personality:

Jolly Jolly tends to be serious, pragmatic and impatient. She is a straight-forward person and is often irritated by something. She is the character that has more awareness of the plot and thinks all of it is a completely unnecessary waste of time.

Despite being the younger sister, Jolly Jolly is the responsible one, always taking care of her sister (and even Ace)

### Appearance:

Jolly Jolly is a young woman with a cyan/ blueish bob cut hair. She has a diamond-shaped symbol drawn on her cheek. She alternates between a serene semblance and a sulky face.

Like her sister, she wears a similar version of Ace's costume - smaller top hat with a rose, short cape, skirt and vertical striped tight-high socks in cyan and white.
Palace Shop

The **Palace Shop** can be entered from both the Guest Lounge and Labyrinth. If you are able to make it through then you'll find yourself at Severino's Bridge! Lele's guests are able to purchase Palace souvenirs here while also taking a look at a few assets from the Art Gallery showcased to make it look as pleasing as possible for Lele's guests.

**Ghost Vases** are placed throughout the level and Ace will need to be careful where he fires off his skills. Upon hitting a **Ghost Vase** this environmental hazard spawns an AOE field around it that remains for an extended period of time dealing damage to Ace if he steps within it. Many of the Palace's ghosts reside here and Ace can expect to fight off Enraged Ghosts, Bomb-Head Ghosts, Animated Armor, Cuckoo Nightmares, Midnight Phantoms, Multi-Shot Turrets, and Power Totems.
Hungry Chomper

**Hungry Chomper** is a ranged Pink Magic Card. On use Ace sends out a Chomper that will travel in a straight line dealing damage to any enemies in its path. This skill pierces through enemies and for each enemy it pierces it grows in size and damage.

Upgrading a card with Hungry Chomper adds **Size Increase**. This increases the size of the upgraded skill.
Enemies

* **Turrets**
* **Totems**
* **Bunny Butler**
* **Bunny Jester**
* **Bunny Juggler**
* **Bunny Bomber**
* **Royal Rabbit**
* **Art Apprentice**
* **Cuckoo Nightmare**
* **Oozes**
* **Candlestick Bomber**
* **Candlestick Bombardier**
* **Lady Fan**
* **Lady Hook**
* **Lady Thorns**
* **Midnight Phantom**
* **Twilight Phantom**
* **Bomb Head Ghost**
* **Enraged Ghost**
* **Broom Maid**
* **Torch Maid**
* **Draculord**
* **Animated Armor**
* **Clock Torment**

While making your way through Lele's ever changing Palace you'll encounter a variety of different **enemies** with a wide range of offensive and defensive skills. They'll also range in size, color, personalities, and of course difficulty!

They are the bizarre creations of Lele's imagination with the only purpose of denying Ace's escape from the Cursed Mirror. As mentioned in Art Process Thinking Chronology, we had the idea that the creatures would be results of Lele's imagination, which means they should mostly look crazy and tacky. Some enemies may only have one skill, offensive or defensive, while more difficult enemies will have several skills to make use of when dealing with Ace. This includes ranged and melee skills, often requiring Ace to consider his own card loadout when engaging multiple types of enemies at once.

Starting in the Entrance Hall, Ace will encounter simpler enemies such as the Bunny Butler & Bunny Jester which have one skill each. They are meant to introduce the player to melee and ranged combat in Dandy Ace. While they may be simple they can still pack a punch and shouldn't be taken lightly, especially when in groups!

More difficult enemies will challenge Ace and force him to carefully maneuver when engaging. In maps such as the Garden, Ace will encounter enemies with multiple skills such as Oozes. When an Ooze is defeated it will split into multiple smaller versions of itself. Depending on the size of the Ooze, its skills will vary but can range from offensive attacks such as Burst and mobile skills like Ooze Trail. Larger Oozes can create additional smaller Oozes on their own as well. There are also immobile enemies that come in the form of Turrets and Totems. While these enemies may not be able to move or avoid Ace’s attacks, they provide ranged support and buffs to other enemies.
Event Horizon

**Event Horizon** is a ranged AOE Yellow Magic Card. When activated Ace will fire a projectile that spawns a wormhole. Any enemies caught within it take damage and gain **Slow** for a short period of time. **Slow** causes enemy attack and movement speeds to be reduced by 50%.

Upgrading a card with **Event Horizon** adds **Death Slow** to the card. The upgraded skill applies **Death Slow** on hit and will cause affected enemies to spread **Slow** to nearby enemies on death.
Escape Artist

**Escape Artist** is a blink based Blue Magic Card. On use, Ace blinks forward leaving behind a **Noxious Cloud**. Any enemies affected by or entering the cloud will take damage for as long as they remain within it.

Upgrading a card with Escape Artist adds **Noxious Cloud** to that card, creating a cloud when the upgraded card is used.
Time Dissonance

**Time Dissonance** is a AOE based Yellow Magic Card. On activation Ace will create a magical **Slow Field** that damage and slows enemies in it. The **Slow Field** also has the added benefit of slowing enemy projectiles that pass through it. Upgrading a card with **Time Disonnance** will add **Slow** to Yellow and Blue Magic Cards while Pink cards get **Relentless Pursuit.** Hitting an enemy with an upgraded Pink skill will deal more damage to enemies affected by **Slow**.
Passion Comet

**Passion Comet** is a ranged Yellow Magic Card. On activation Ace shoots a comet that explodes once it reaches max its range or collides with an enemy. Any enemies caught in the blast will take damage and also gain the **Charm** debuff. While affected by **Charm**, enemies will slowly move towards Ace and can't attack for a short period of time. Upgrading any card with **Passion Comet** adds **Death Charm**. Any enemies hit by the upgraded skill will spread **Charm** to nearby enemies on death.
Banquet Hall

One of the first maps players will have the chance to visit, the Banquet Hall is located right after the Entrance Hall. A much fancier side of Lele's Palace, one of his guests is introduced on this map. Dandy Ace's first Humanoid enemy, Lady Fan, will be one of the more challenging enemies players encounter. The Banquet Hall is also home to the Bunny Butler, Candlestick Bomber, and Basic Turrets.
Ace Hook

**Ace Hook** is a ranged Yellow Magic Card. When used Ace will fire a hook projectile, if it hits an enemy it will **Stun** and **Pull** them towards Ace. When used to upgrade any other card, **Ace Hook** adds **Death Stun** to the upgraded skill when you hit an enemy. When an enemy with **Death Stun** dies it stuns all nearby enemies briefly.
Trump Card

**Trump Card** is a ranged explosive Pink Magic Card. On use Ace will throw a magical card that travels in a straight line. When the skill is activated again the card will explode dealing damage to all enemies near it. When used as an upgrade Trump Card adds **Illusion of Life** to the upgraded skill. Illusion of Life causes enemies with more than 50% remaining HP to take additional damage from the skill.
Flurry of Blows

**Flurry of Blows** is a melee based Pink Magic Card. When used Ace will strike in front of him with a flurry of blows. Ace is unable to move for a short period while the skill is active. All enemies caught within the attack will take damage. Flurry of Blows adds **Accumulated Pain** to any card it upgrades. With Accumulated Pain the upgraded skill will deal additional damage to any enemies affected by Bleeding, Burning, or Poison conditions.
Spark Tornado

**Spark Tornado** is a close ranged AOE Pink Magic Card. On activation Ace conjures a tornado around him. For each enemy hit by the tornado, Spark Tornado will deal additional damage thanks to its added bonus **Rampage Surge**. When upgrading a card with Spark Tornado, the skill will earn **Fast Cast**. Fast Cast allows the upgraded skill to be cast faster than normal.
Draculord

The **Draculord** can be found in the Gala Hall and has the ability to teleport as well as two offensive abilities.

When close enough to Ace the Draculord will activate **Burning Blood** in the area directly in front of him. This skill lasts for a short period but deals a large amount of damage if Ace remains in it. The other offensive skill is called **Blood Drinker** which places a DoT on Ace at range and heals the Draculord each time Ace takes damage. Draculord can teleport closer to Ace in order to get in range to activate its skills.
Frogtopia

Frogtopia is a faction created in January of 2021 by Frogpog1 and Dragostinov. Its bases are situated close to spawn.

Frogtopia 1-It was created in the middle of January and lasted for 15 days. It was located close to 2k -2k.

Frgotpia 2-It was the biggest Frogtopian base founded in the beggining of February and was located close to the end of Diagonal canal (5000, -2000). It has more than 15 members at some point.
Bunny Juggler

Very similar to the Bunny Jester, the Bunny Juggler is a ranged enemy with a defensive and offensive skill. Unlike the Bunny Jester, the Bunny Juggler is able to throw out multiple projectiles one right after the other at range utilizing **Triple Throw**. If Ace manages to close the distance, the Bunny Jester will attempt to get away by activating **Tumble** to dash away quickly.
Twitch Mode

**Twitch Mode** is always unlocked right from the start for any Twitch streamers to take advantage of across any difficulty settings they have unlocked. While playing in Twitch Mode players will continue to be able to unlock all of the same content available in the Standard Mode and will be able to switch between the two modes while maintaining their progress in the run. The mode can be customized to the streamers liking, turning on only the specific voting features they want or adjusting the length and frequency of votes.

Twitch Mode allows viewers to be able to interact directly with the streamer through chat. Viewers can decide how they want to impact the streamer’s run whether it be to help them progress or make things more challenging overall. Votes are held to determine which level the streamer will head to next, which cards will drop during the run, and one lucky viewer will also have the opportunity to become Dandy Ace’s antagonist, Lele the Green-Eyed Illusionist!

Twitch Mode features several different options that can be turned on or off by the streamer, including:

**Lele Mode**

When activated, “Lele Mode” allows one viewer to become Lele for a short period of time. Viewers apply for the role by typing “Lele” into chat when prompted to do so. Lele is then randomly selected from those that have applied and is able to interact with the streamer via chat commands.

As Lele, the viewer gains access to a handful of his Magic Tricks and Cards for a period of time to try to stop Ace from progressing such as:

**Cards/Skills**

* Time Dissonance
* Black Hole
* Call Lightning
* Escape Artist
* Packet Trick

**Magic Tricks**

* **Block Random Card**
	+ Blocks a card from being used for a short period of time
* **Block Tea Potion**
	+ Prevents Ace from using Tea Potions to heal for a period of time
* T**witch Cupcake**

	+ A cupcake that can either heal or damage Ace, but it will never kill Ace fully.
* **Spawn Random Enemies**
	+ Several enemies will spawn around Ace with the viewer’s name above them

**Level Selection Poll**

The Level Selection Poll gives viewers control over the streamer’s path through the Cursed Mirror and Lele’s Palace. Viewers in the chat are able to vote on the next level the streamer will have to enter and get through.

**Twitch Cards**

With this feature enabled viewers in the chat will be able to vote for the card you will receive from Arenas, Treasure Chests, and one card at the Shopkeepers. This replaces the cards you would normally receive from these drops.

**Twitch Reward Tent**

The Twitch Reward Tent replaces the Reward Tents found in Standard Mode at the beginning of each level. When the Twitch Reward Tent is enabled viewers in the chat are able to vote whether you will recover your HP and refill your Tea Potions or receive a card.

**Twitch Reaction**

When Twitch Reaction is enabled, users are able to send short messages to the streamer that will appear on screen. This feature will only appear after defeating a boss or after dying.
Nnif

Nnif is one of Lele's bunnies that decided to end his services and started a rogue life as a smuggler. In game, he is a *NPC* that appears in an offhand tent after the bosses, offering exclusive power-ups in exchange for shards.

### Personality:

He is the smartest of the bunnies (while still being a bit dumb) and is very proud of this. Nnif embraced the smuggler life and tries very hard to be like a "mafia boss"; collecting and wearing all of the clothes and baubles that he judges to be fancy.

### Appearance:

As mentioned before, Nnif tries to be fancy, but doesn't have many resources for it. His clothes look like items stolen from a thrift store. He has a perfectly functional pair of eyes, but still uses an eye patch just to be cool.
Car Eats Car 3 - Racing Simulator

Car Eats Car 3 is a mobile game developed by Smokoko in which you play as the evil cars, escaping from cops and pirates.

## Currency

### Rubies

As usual, the main currency in the game is rubies. They are collected in the levels, through the Friendopedia and through the Ruby Hunt and Carkanoid. They are used to purchase cars, upgrades for them, bombs, drones and gadgets. They also allow you to enter the arena.

### Fuel

Fuel is used to play levels. After you have 40 or more fuel in your tank, fuel doesn't regenerate. You may purchase an unlimited amount of fuel. 5 fuel is consumed per level.

### Gems

Gems are collected in the Dungeon and Ruby Hunt, and there are four types of them: the white gem, the blue gem, the yellow gem and the green gem. They are used to level up the creatures in the Incubator before they can be used.

### Badges and Skulls

These aren't currencies in a proper form. They can be treated like stars in games. When you have a certain amount of them, you may battle a boss.

### Policepedia Parts

In the Policepedia, you can see a few cars. To unlock them, you must defeat a certain amount of cars to gain parts for them. When you have all the parts, you unlock the car.

### Keys

Keys are obtained by completing the arena. After you have all three, Berserker is unlocked.
Magic Cards / Skills

**Magic Cards**, which act as the skills in the game, are one of the most important and core mechanics in Dandy Ace. Players can create many combinations of skills, upgrades, and play styles by combining the different cards they come across.

## Unlocking

At the beginning, the player only has access to a few cards. Additional cards can be earned through multiple ways during a play-through; such as by defeating groups of enemies, picking up Blueprints, using Shards at the Reward Tent, and purchasing them with gold at Shops that can be found in the maps.

## Function

Every Magical Card has a default skill associated with it. These skills can be upgraded further by combining Magical Cards together to change how the skills function and/or provide additional utility or damage potential to a skill. There are more than a thousand possibilities to play with!

Players are also able to find stronger versions of each card as they progress through the maps and experiment with different skills. The Tier of a Magic Card will impact things like cooldown time and the damage of a card’s base skill effects but not its effects when utilized as an upgrade to be combined with another card. Upgrade effects can only be impacted by the Tier of the base card it is being combined with. Tooltips explain to players what each type of Buff, Debuff, and Skill does as well as how a card affects another when it is used as an upgrade.

It is important to note that players are not guaranteed the same cards each run so it will be important to learn them all! We feel like we have done a pretty good job so far of creating viable skill effects for each Magic Card so that players can utilize different combinations that not only suit their own playstyles, but also create interesting combat scenarios between different runs and against each type of enemy.

### Pink Magic Cards

Pink Cards are the more damage oriented cards, split into Melee and Ranged skills.

### Yellow Magic Cards

Yellow Cards have the widest variety of mechanics associated with them. The skills can range from giant barriers & personal shields to slow fields and stuns.

### Blue Magic Cards

Blue Cards function as the Movement based skills. These are split into two main categories: Dashes and Blinks. Dashes do not give invulnerability against enemy attacks Ace dashes through.
George Bounchie

The Mister Fantaztic of QAW and a proud member of The Governor's Cabinet, the man from the plastic island floating around the Earth is here. He can stretch his anatomy to any length, as is evident by his high flying arsenal of moves. Polluters beware as George is looking to trap them in a Single Use Package! George is currently on hiatus: After defeating El Mejor Luchador for ownership of Trash Wife, Trash Wife asserted her agency and decided to raise her love child from EML on her own. We wish George the best in his worldwide soul search.

**Career Highlights**

Joined The Governor of New Jersey's Cabinet

Formed Major Waste tag team with El Mejor Luchador

Defeated El Mejor Luchador for ownership of Trash Wife

Lost Trash Wife due to her possessing self-confidence

On QAW hiatus to rediscover himself
Bear Houdini

***"Watch now, as I attempt to kill this survivor who hadth put garlic on cheese!"***

**"Magic woah." -Bear Houdini's description in Bearnana Eats.**

Bear Houdini is basically a Magician Bear. It holds a wand and has a top hat. It also wears a suit. It can only be obtained through March 1st - March 24th. In its walking animation It has it's hat with a bunny in the hat, and walks. It also has a mustache for some random reason.

Cost: A Magicians Hat and Wand (BADGE)

Species: BEAR

Gender: Male

Rarity: Limited from March 1st to March 24th

CREDITS TO:

Cheedaman for BEAR and BEAR\*

zvardin for letting me put on pages

PLTWStar from scratch because he made the whole idea
Juicebox

Sip sip, bitch. The reigning QAW Men's Heavyweight Champion has made huge splashes. The only man to survive being thrown off a production truck and defeat Diamond David Thomas on PPV, this fast talking, smooth dancing, Tour Stopping competitor is resolute to destroy The Generation by any means necessary.

He also named himself Commissioner of QAW after the return of The Generation. Currently he is on the run.
Totems

**Totems** do not have any offensive capabilities and their defensive options are very limited. These stationary enemies focus on buffing their allies to make them more powerful. In most cases Ace will want, or even need to, take out the **Totems** first during a combat encounter as the buffs they provide to other enemies are significant. They are extremely vulnerable with no way to fight back against Ace and rely on their allies to defend them.

The **Totem** will often spawn in the middle of enemy groups, towards the center of stages. This provides them some level of protection while buffing as many enemies as possible at the same time. The **Totem** enemy type has its skill active at all times while it is still alive and its massive AoE range is clearly displayed to players to know when enemies are receiving a totem’s buff. Just like with Turrets, there are four **Totems** types: **Protective Totem, Explosive Totem, Health Totem,** and **Power Totem**

### Protective Totem

One of the **Totem** types Ace will encounter is the **Protective Totem**, found in the Central Hall. **Protective Totems** are blue in color and provide a **Defensive Buff** to any enemies within range. When under the effects of **Defensive Buff**, enemies will take significantly less damage from Ace’s skills. Enemies will feel almost immune to Ace’s skills so taking out the **Protective Totem** as quickly as possible will be important.

### Explosive Totem

The next totem type will have Ace keeping his distance from enemies and being a lot more careful if utilizing AoE skills. The **Explosive Totem** applies **Explosive Buff** to enemies within its range. Any enemy with the **Explosive Buff** active will explode on death dealing damage to Ace if he remains too close. **The Explosive Totem** appears in the **Courtyard** but can also be found in the **Garden**.

### Healing Totem

The one totem with some defensive capability is the **Healing Totem**, designed in the shape of a layer cake. Any enemies, including the **Healing Totem** itself, will have **Health Rege**n when within the totem’s radius. Under the effects of **Health Regen**, the enemy will constantly heal over time very quickly. This can make taking down the Healing Totem really difficult in one go. Players will encounter the **Healing Totem** in the **Art Gallery**.

### Power Totem

The final totem type is the **Power Totem**. Pink and purple in color, this totem’s buff is fairly straightforward and can be found within the **Palace Shop** and **Gala Hall** maps. If within range of the **Power Totem**, enemies will gain **Power Buff** increasing all of the damage they deal. Ace’s health will quickly go from full to 0 in a matter of seconds if he isn’t careful around the buffed enemies and especially against larger groups in smaller spaces.
Crushing Hand

**Crushing Hand** is a melee Pink Magic Card with a powerful upgrade effect. On activation Ace will drop a giant fist down directly in front of him, crushing and damaging anything beneath it. Crushing Hand also benefits from an added bonus called **Calculated Risks**. While Ace is under 50% HP, Calculated Risks will cause Crushing Hand to deal more damage.

Upgrading a card with Crushing Hand adds **Life Siphon**. When damaging an enemy with the upgraded skill Ace will receive some health back. This effect does have an internal cooldown so Ace won't be able to constantly heal but can come in handy when you find yourself out of tea and cupcakes!
Hubert

Hubert is the twenty third car in the collection in Car Eats Car 3. He can be obtained by paying £4.39 or hope that he will appear as a reward at some event.

Hubert aka. Scrapper is based on the drawing of one of the testers (it is also named after him)

## Stats

Stats
 1
 2
 3

Gallery

Hubert in Car eats car 3 Evil cars
Garden

The **Garden** is similar to the Courtyard but full of untidy bushes and a darker/more mischievous tone. The **Garden** is located between the Courtyard and Scissorella's own garden, featuring a wide variety of plants, statues, and enemies. Dandy Ace will not only need to fight off enemies but also be careful where he steps as the **Garden** features a new plant based environmental hazard known as the **Plant Bomb** that activates when damaged. After a short delay the plant will burst open dealing damage to anything nearby. The **Plant Bomb** will grow back after a short period of time and can be activated again. Ace can kite or knock enemies into the **Plant Bomb’s** radius to deal significant damage to them when the plants burst. The **Garden** is home to Bunny Jesters, Lady Thorns, Poison Turrets, Explosive Totems, and Oozes both big and small!
Car Eats Car (Series)

Car Eats Car is a series of games created by Smokoko Ltd. which mainly focus on a small red toy car fighting against vicious enemy cars. Originally a series of flash games, the developers have shifted their focus onto making mobile games. However, since flash is no longer supported, the flash games are rendered unplayable.

## Games

### Flash Games

* Car Eats Car

* Car Eats Car 2: Mad Dreams

* Car Eats Car 3: Twisted Dreams

### Mobile Games

* Car Eats Car - Apocalypse Racing

* Car Eats Car 2 - Racing Game

* Car Eats Car 3 - Racing Simulator

* Car Eats Car Multiplayer Racing

* Car Eats Car 3D: Racing Arena