Data Center 201

This presumes that the player has followed the "Data Center 10#" series of guides, ending in Data Center 103 to populate it with a few toys. This also presumes the player is using at least Disney Infinity 2.0 (if not 3.0), as the guide number indicates:

* 2## = applies to Disney Infinity 2.0 (and, effectively, 3.0)
* #0# = no experience necessary

This particular guide is just an "upgrade" of "Data Center 103", based on the availability of additional new toys in Disney Infinity 2.0, in order to prepare it for the next series.

Note: A Character Figure with the Flyer Special Ability (e.g. Tinker Bell) is useful, but not required.

## Steps

1. To begin, launch the game. From the Main Menu, select "Toy Box", then "Toy Box Saves", then select the Toy Box you saved from the previous guide.
2. Climb onto the "Large Floor" block (for the view), then use the Magic Wand tool to delete three of the "Small Flat Terrain Blocks" - except for the one the Teleporter is on.
3. Use the Magic Wand tool to select the remaining "Small Flat Terrain Block", then cycle (left) to "Thin and Tiny Terrain Block", and Place it so that it is aligned with the "Pipe Climb Block", and directly under (against) the Teleporter.
4. While still in the Editor, place another three "Thin and Tiny Terrain Blocks" around the "Pipe Climb Block", without leaving a gap (the "Pipe Climb Block" should fill what might otherwise be a hole). Exit the Editor.
5. Use the Magic Wand tool to select the "Large Floor Block" above the terrain, change it to a "Small Floor Block", then Place it directly over the (soon to be unobstructed) "hole" in the terrain. Exit the Editor.
6. While still in the Editor, switch to Spark Mode, highlight the top "Pipe Climb Block", select it, then in the Editor cycle (right) to "Long Pipe Climb", move it up so the top is level with the terrain, then Place it.
7. Go back to Spark Mode, select the next "Pipe Climb Block" below, cycle (right) to "Long Pipe Climb", move it up adjacent to the one above it, then Place it.
8. Go back to Spark Mode, select the last "Pipe Climb Block", cycle (right) to "Long Pipe Climb, move it up adjacent to the one above it, then Place it.
9. Go back to Spark Mode, select the "Large Floor" directly below the lowest "Long Pipe Climb", move it up adjacent to it, then Place it.
10. While still in the Editor, place another eight (8) "Large Floor" around that one, forming a 3x3 grid of "Large Floor" blocks.
11. Go back to Spark Mode and delete the remaining "Large Floor" blocks below.
12. Go back to Spark Mode and select/move all remaining "Data Center" items up to the same level as the "Large Floor" blocks you just placed.
13. If not already there, teleport or drop down to the "Data Center".
14. Use the Magic Wand tool to select the Power Switch then, before placing it, change the Filter to "Game Maker", cycle to "Game Setup Toys", then cycle to and place a Logic Gate (in place of where the Power Switch was previously). This also breaks the connections from the Triggers.
15. Use the Magic Wand tool to select each Trigger, create a "New Logic Connection" when "Stepped On" by "Player 1", then connect each to the Logic Gate on "Open" (left Trigger) or "Close" (right Trigger).

Your Toy Box should now look similar to this:

If not, make any changes necessary, then save your Toy Box. This completes the "upgrade" of your "Data Center" to 2.0. To summarize the changes:

* The "Large Terrain Blocks" were replaced with "Thin and Tiny Terrain Blocks", in order to not enforce such a large, flat terrain area immediately around the entrance. These can, of course, be replaced with any Terrain Blocks the player chooses (larger and/or different style, etc.).
* The "Large Floor" block used to cover the entrance was replaced with a "Small Floor" block, as the entrance is now smaller.
* The "Pipe Climb Blocks" were replaced with "Long Pipe Climbs", which don't obstruct an entire block worth of space around them, and can be stacked without gaps.
* The Power Switch was replaced with a Logic Gate, and the Triggers have now been restricted to Player 1 (vs any other player).

The next guide series becomes a little more involved, so you should feel comfortable with your knowledge of the Editor, Magic Wand, and making connections. When ready, proceed to the next series.