Artifacts

The Artifacts are nine command-block creations made by Herobrine.

The greatest offense and defense of Minecraftia, it is a chestplate compacted with the greatest enchantments discovered through command block technology!

The wearer will have the following properties:

* Four times their standard level of hearts courtesy of a Health Boost effect
* A Protection Enchantment with enough power to limit standard damage to half a heart per hit
* A Thorns Enchantment with enough defensive force to wipe out any attacking Crafter or Mob unless said Crafter/Mob was wearing full diamond armor with Protection Enchantment (for use against Mobs, keep in mind that the one hit protection only works on Mobs with 10 hearts of health. Endermen, having 20 hearts, will not die in one hit)
* A damage effect that can cause ten hearts of damage when striking with ANY punch or item…even a flower
* Infused with Infinite Potion of Water Breathing and Infinite Potion of Fire Resistance to facilitate travel through water and fire
* Feather Falling and Resistance Effect to limit Fall damage I really went overboard with this…but it's not like I'm using it...Notch deserves it.

Appearance: It looks like a glowing diamond chestplate, but it has the name Severe Shield

Weakness: While useful on most fronts, the Thorns Enchantment is useless against Splash Potions, although it would take several potions of poison and harming just to take out a quarter of its boosted heart bar. A certain Mob may also be able to pose a threat…but I require more research.

Ultimately, the greatest threat…is you. Don't shoot yourself with your own bow while wearing the chestplate as your damage output and Thorns defense would ultimately cycle into a huge chunk of self-inflicted damage per arrow. Also doing so would be incredibly moronic. So it's doubtful that it would occur.

… Maybe I should reconsider giving this to Notch.

Location: Ringwood

## Yanhua Gong

### Known Wielders

Zipshin, Ciro\_Che

A simple yet destructive tool. One best suited for the warring Kingdom of Exter. The command block for this tool was a bit difficult. The weapon has the following effects:

* ﻿ Infinity Enchantment. Unlimited arrows
* ﻿ Each arrow fired will spawn four primed blocks of TNT at the point of impact. Whether block or Crafter

Appearance: A regular bow with the name Yanhua Gong. This is the King of all siege weapons. Buildings and walls are nothing to this weapons destructive power. It the right hands, it can reduce a fortress to rubble in mere minutes. I wanted to add a fireworks trail to the arrow, just to make it flashier, but I lacked the proper command knowledge to make such an effect. So I settled.

Weakness: Since the explosion is from TNT, blast resistance blocks like obsidian or bedrock won't be destroyed. But stone, wood, grass, sand, gravel, glass, diamond, iron, etc. will be a different story. Since it has the Infinity Enchantment, the bow is useless if the wielder lacks any arrows. Thorns and Blast Resistance might help in countering the wielder, but without them, evasion is the best course of action.

Location: Exter

## Voda Shlem

### Known Wielders

Qorn, Teal\_Larkspur

Among designing artifacts for each of the Kingdoms, the Voda Shlem was the trickiest. I knew it needed to be something tied to agriculture, seeing how it's Dover Plains' primary export. But I also had to give it combat capabilities, since, well, it wouldn't be worth much if it didn't have some cool ability.

The Voda Shlem, or Water Helmet, was the middle ground. Whosoever wears it can instantly irrigate soil in a six-meter radius. But more useful, is its combat capabilities.

The wearer will have the following properties:

* Instantly irrigate soil in a six-meter radius
* The effects of water will surround you, but you will be immune to them. They will, however, affect Crafters and incoming objects within that same six-meter radius
* Infinite Water Breathing Effect
* Depth Strider and Aqua Affinity. Swim faster and break blocks easier while in water

Appearance: A light blue-dyed leather cap with the name Voda Shlem.

Mainly for evasion purposes. Any attack made upon the wielder would slow down considerably upon making contact with the cap's radius. As if it was traveling through water.

Making this was tricky. The only signs of the cap's radius are slight water dripping particles. It would have been easier just having the artifact summon water, but wielding it as such would be far too obvious to any attacker. Making the command for it was particularly daunting.

Weakness: Attacking the wielder is like attacking someone in water, though the wielder would not be bound to any of the water's effects. It sounds silly, but it's incredibly difficult to land a hit upon the wielder.

Unless of course, one has a high level Depth Strider enchantment to counter the artifact's effects. Doing so would allow an attacker to move at a regular pace, even inside the artifact's radius. Thereby keeping things equal.

Location: Dover Plains

## Bottes Zephyr

### Known Wielders

Herobrine, Dinnerbone, Nowhere\_Man

There were often tales of Gods—amusing stories brought on by Normal Sense—about ancient beings with certain abilities. Mercury, messenger of the Gods. He wore winged boots, or sandals, or footwear that granted him speed and the ability to fly.

Flight. A power to reach out and touch the sky. A power that, as far as I know, can only be possessed by a Hacker.

I saw that as a challenge. And I figured Dinnerbone would get a real 'kick' out of it. It seemed only fitting to grant the Kingdom leading in aviation technology the boots that could allow the wearer to fly. Or… a similar effect.

I'll admit flight was a trickier problem to wrap my head around than I thought. I had to make do with something lesser. A small concession with, ultimately, the same result.

The wearer will have the following properties:

* Flight
* Escape Artist
* Air Resistance

And that's about it. But it was much more difficult to forge with Command Blocks than it sounds! Since I couldn't design something to allow a Crafter to freely float in air, much like how one would float in water, it is inferior to the Fly Hack. But it is a close second.

The boots allow the wearer to summon invisible blocks beneath them. Blocks of Air, so to speak. The blocks are solid enough to walk on, but are designed to change back into empty space after being used as footholds. Thus, the wearer can literally walk on air.

Appearance: White-dyed leather boots with the name Bottes Zephyr.

Good for evasion. A Crafter could just jump into the air and then jump onto air, running up to evade any pursuer. Since the air blocks disappear quickly, no one besides the wearer can use them for a prolonged amount of time, constantly making footholds wherever they are standing. One could even make a shield of invisible air blocks by throwing up kicks to block projectiles or swords (Air Resistance). It is as versatile as the wearer allows. Simpler artifacts usually are.

Similarly, if the wearer finds themselves trapped in a room, they can put on the Bottes and summon air blocks to replace the walls and floor before they are changed back to empty space. Using these could even replace bedrock, breaking through the layer separating Minecraftia from the Void. But that is an extreme case.

Weaknesses: Wearing them at all times can ruin your home, replacing your floor with air blocks and then empty space. Don't leave blocks of diamond or emerald lying about, or those could get 'replace' too. Use this artifact sparingly whenever you wish to take to the skies. Otherwise, it can be a hindrance.

Location: Zeppil

## Vivlio Zythopoiias

### Known Wielders

Tanner, Trishmegistus, JillianLikeAVillian

Tanner fancied himself an alchemist and a reader. He spent much of his free time perusing books in the Akashic Records. Therefore, I opted to make him an Artifact in the form of a Brewing Book.

I know what you're thinking. "Hero brine, how can a book be an artifact? How can you weaponize a book?" Three words: Knowledge is Power.

The pages of the book contain every status effect in existence—not just the ones you can only get via potions. Effects such as Haste, Mining Fatigue, Nausea, Absorption, Blindness, Wither are made available through the Vivlio Zythopoiias. Instilling the effect is as simple as flipping to the appropriate page and selecting it. The effect time is infinite. They can be used to improve the wielder, or be shot forth from the spine as a color-coded beam to affect enemies. A beam of Healing can deal with Zombies and Skeletons while a beam of Harming can kill everything else.

Furthermore—though I have yet to test it—the pages of the book should update with each Bounty Day, provided a new status effect is introduced to the world. That means the book should theoretically be self-filling. However, I don't expect a Bounty Day to occur by the time I'm ready to give this to Tanner, so I may never know if it worked, but I have confidence in my Command Block programming skills. I'm sure it will update.

Appearance: It looks like a Written Book, but it's the contents that distinguish it. The text within lists the specific status effect, and—unlike other books—the text is color-coded to the appropriate effect, respectively. No other book in Minecraftia would have colored text.

Weakness: Infinite duration status effects sound daunting, but they can be dispelled—like all effects—with a healthy dose of milk. Stock up on buckets and pray you're not lactose intolerant, because one shot with a beam of Wither effect and you'll be dead within a minute.

Location: Akasha

## Destierro del Palillo

### Known Wielders

Grum, Ciro\_Che

The Destierro del Palillo was never given an entry in the Artifact List.

It is a stick enchanted with Knockback M, or Knockback 1000.

## Stivali Magma

### Known Wielders

Ferriday, Serafina, Nowhere\_Man

For Ferriday and the kingdom of artisans, I crafted an artifact equal parts art and weapon. The Stivali Magma is a pair of molten boots that dispels the chilling cold of Lazuli's tundra and can summon beautiful, eternal fire that change colors depending on the time of day.

It seemed appropriate for a region of ice and snow to have an artifact that can summon fire. The flames have a rich palette of colors that no artist can resist.

The Stivali Magma has the following effects:

* Fires out a stream of flames whenever kicking out with it. The flames cannot be extinguished by water or rain and are eternal.
* The wielder will be impervious to the cold while wearing the boots. Also impervious to lava and fire damage in the same way as drinking a Potion of Fire Resistance.
* Any flames summoned by the Stivali Magma will change colors depending on the time of day it is. The corresponding times and colors are as follows:
	+ Dawn: Pink
	+ Morning: Red
	+ Noon: Orange
	+ Afternoon: Yellow
	+ Dusk: Green
	+ Evening: Cyan
	+ Midnight: Blue
	+ Night: Purple

Appearance: Golden boots with the name Stivali Magma.

Weakness: The flames created from the boots will spread across flammable surfaces and burn indefinitely. Only the ice of the Arcticum Arma can put out the multi-colored flames, just as the Stivali Magma is the only force to thaw the eternal ice. They counter each other.

Fire Resistance can offer protection from the flames for as long as the effect lasts. Alternatively, since the artifacts and their effects don't work in any other dimension, a quick dip into the Nether - ironically the realm of lava and flames - can put oneself out. As for the artifact wielder, attack at a distance. Avoid flames.

Location: Lazuli

## Articum Arma

### Known Wielders

C418, Giovanni, Ciro\_Che

Another armor piece handcrafted to appeal to C418 and his dream of a populated kingdom on the far-flung peninsula to the east.

C418 and the first settlers of Oak Docks braved the treacherous Guardian-filled waters of the Eastern Ocean to reach the coastal lands they now call home. Many perished in the voyage, and the memory of such a loss has dissuaded present-day Crafters from making the same journey. C418 *craves* an influx of Crafters for his kingdom, and his people wish to travel back to the mainland to open up trade. A bridge would be a permanent solution but would take decades to be constructed.

The Arcticum Arma is a more readily available solution. It has the following effects:

* Freezes water in a large radius whenever the wearer walks atop it. The ice summoned this way lasts a full day before melting.
* Able to permanently freeze Crafters and Mobs upon contact with the chainmail surface. Entities frozen this way will be petrified and encased in blocks of ice. Frozen Crafters will behave as if frozen in time; they will not Hunger for food, nor will they have any awareness of their surroundings.
* Frozen Crafters will have their worn gear frozen off. Anything worn or held at the time of being frozen will be stripped and deposited at the frozen Crafter's feet.
* A frozen Crafter or Mob is incredibly brittle and will shatter and die with a strong enough impact, regardless of Health or potion effect.

Appearance: Chainmail Leggings with the name Arcticum Arma.

Weakness: As stated above, the freezing is permanent. Only the eternal fires of the Stivali Magma can thaw the eternal ice, just as the Arcticum Arma is the only force cold enough to quell the Stivali Magma's flames. They counter each other.

Alternatively, since contact needs to be made to become frozen, attacking at a safe distance with bows or splash potions would be smarter than close combat.

Location: Oak Docks

## Endabou

### Known Wielders

Jeb

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## Trivia

* Seven of the nine artifacts are named in languages other than English.
	+ The Yanhua Gong translates to Fireworks Bow in Chinese.
	+ The Voda Shlem translates to Water Helmet in Russian.
	+ The Bottes Zephyr translates to Zephyr Boots in French.
	+ The Vivlio Zythopoiias translates to Book of Brewing in Greek.
	+ The Destierro del Palillo translates to Toothpick of Banishment in Spanish.
	+ The Stivali Magma translates to Magma Boots in Italian.
	+ The Articum Arma translates to Artic Weapon in Latin.