Tokujiro the Glutton

## Description

**Tokujiro the Glutton** (牛飲の徳次郎) is an optional Mini-Boss with two Deathblow Counters.

He is a large and corpulent man, who wields an odachi. Met in the Hidden Forest, he's found drinking sake with some Monkeys.

## Location

* Hidden Forest: on the slope leading to the tree behind the Mist Noble's temple.

## Moveset

* **Vertical Slam**: two-hands his sword above his head and slams down. Performed twice, if Wolf isn't too far away.
* **Double Horizontal Slash**: performs a pair of one-handed horizontal slashes at waist level, right to left and then back left to right.
* **Diagonal Slash Combo**: throws a one-handed diagonal slash from shoulder height, follows it up with a second reverse slash after a delay and conclude with another slash.
	+ A **Counter Diagonal Slash** from both side can be performed as a reaction to deflecting one of Wolf's attacks.
* **Sake Sip**: stops and drinks from his sake gourd.
* **Palm Strike**: strikes foward with his left palm. Followed up by a singular *Vertical Slam* or a *Sake Spit*, if he has drunk from his gourd previously.
	+ If the move isn't used as a follow-up to another combo, Tokujiro will initiate it by stomping with his right foot.
* **Palm Strike to Uppercut Slash**: delivers a sideways palm strike, followed up by a large uppercut slash on his right side. Mostly used after Tokujiro has been staggered.
* **Sumo Stomp**: kicks up with his left leg and then stomps down with his full weight.
* **Headbutt to Vertical Slam**: runs up to Wolf launching himself into a headbutt, then follows it up with a long-range one-handed vertical slam. Only used if Tokujiro is chasing Wolf from far away.
* **Charged Palm Strike**: squats down with his left palm held outwards, then lunges fowards into a long-range palm strike. Mostly used after Wolf counters his *Sword Sweep* with a jump-kick.
* **Sake Spit**: exhales a stream of poisonous sake, which also lingers as a cloud for a while. Stuns Wolf briefly and breaks lock-on. May follow it up with a *Sword Sweep,* if Wolf is in front of him.
	+ Performed twice as a stand alone attack or only once as part of a combo.
* **Poisonous Sword**: spits sake on his sword giving it a poison-inflicting buff, that is built-up even through deflections.
* **Sumo Grab**: squats down and lunges foward. If connected, he throws Wolf on the ground before stomping him.
* **Sword Sweep**: bends foward and puts his sword flat on the ground, then sweeps in an arc in front of him.

## Strategy (Hirata Estate)

### Preparation

The Latent Skills of the Ashina Esoteric Text are all particularly useful agains this type of Mini-Boss, as Ascending Carp increases the amount of Posture Damage inflicted to enemies upon a successful deflection, Descending Carp allows to deal more Posture Damage with counter-attacks and Flowing Water decreases the Posture Damage taken from Tokujiro's attacks upon blocking and deflecting.

The powerful overhead strikes of the Ichimonji and Ichimonji: Double can also come in handy to inflic major Posture Damage to Tokujiro, whose slow attacks and long recovery leave vulnerable even to slower Combat Arts like these.

The Mortal Draw (better if in conjunction with Mid-air Combat Arts) is also effectuve at depleting large chunks of Tokujiro's Vitality.

One should upgrade the Loaded Shuriken to take out the Monkeys to avoid wasting too many Spirit Emblems before the actual fight.

Carrying some Antidote Powder, that can be bought from the Crow's Bed Memorial Mob, Battlefield Memorial Mob and Fujioka the Info Broker, and the Green Mossy Gourd sold by the Toxic Memorial Mob is recommended, as in such a cramped arena it's easier to get caught in Tokujiro's poison mist.

### Stealth Route

1. From the cliff, lock onto the Monkey closer to Tokujiro and kill it with Shuriken.
2. This will lure the Monkey next to it onto the cliff, where it can also be killed safely with Shuriken.
3. Kill the last Monkey left by Tokujiro's side with Shuriken.
4. Run adjacent to the right wall and jump to grapple onto the branch that'll dangle Wolf onto the cliff behind Tokujiro and backstab the Monkey (Rifle) overlooking the Mini-Boss.
5. Either perform a Plunging Deathblow or descend the cliff and backstab Tokujiro.

Alternatively, it's possible to simply jump-grapple onto the cliff with Monkey (Rifle) and perform a Plunging Deathblow on Tokujiro, before grappling back onto the cliff and using the Finger Whistle to aggro all the Monkeys onto the Mini-Boss.

### Fight

Since Tokujiro attacks relentlessly, building up Wolf's Posture quickly, and can heavily capitalize on any guard break, it's highly recommended to use either Gokan's Sugars or Ungo's Sugars to mitigate his damage.

The ***Vertical Slam**, **Double Horizontal Slash** and **Diagonal Slash Combo*** are among Tokujiro's most common moves and they can all be dodged by sidestepping the first attack of the combo to the left, interrupting the follow-ups.

Due to his long wind-up, the ***Vertical Slam*** can initially be punished by two attack, by a counter-attack after deflecting the first hit and then two more counter-attacks after deflecting the second strike.

While it's better to not counter-attack during his ***Double Horizontal Slash*** combo, it's possible to counter-attack either the first or last hit of his ***Diagonal Slash Combo***, which will bring Tokujiro to deflect the counter-attack to launch a ***Counter*** ***Diagonal Slash*** of his own: as soon as the sparks of Wolf's counter-attack being deflected appear, perform another attack and then immediately a deflection to repel the ***Counter*** ***Diagonal Slash***, at this point it's possible to land three more attacks before Tokujiro launches his **Palm Strike**.

Even if Tokujiro won't be stunned by regular attacks due to his *Super Armor*, he can still be easily staggered by counter-attacks, after one of his ***Vertical Slams***, to which he'll often react with the ***Palm Strike to Uppercut Slash***. If the attack is recognized early, there's room for a couple of attack as he launched his ***Palm Strike***, a counter-attack after deflecting the ***Palm Strike*** itself and a charged attack after deflecting the ***Uppercut Slash***.

Not being a proper attack, the ***Sake Sip*** can easily be triggered by running away from Tokujiro and the long animation creates a comfortable opening for a heal or any other consumable or to run back at him and land three or four attacks, but beware that if he's staggered mid-way through the animation, he may launch an immediate ***Sake Spit***. It can also be exploited to throw Oil and rush down to Tokujiro to burn him with the Flame Vent, which will create a further opening as he's stunned by the Burn build-up (that also stops his Posture Regeneration). To note is that after either a ***Sake Spit*** or ***Poisonous Sword***, Tokujiro has to perform another ***Sake Sip*** to use any of those two attacks again.

While the starting hits of the ***Palm Strike*** can track Wolf more accurately, the subsequent ***Vertical Slam*** can be avoided entirely by simply strafing to the left. Remember that if Tokujiro has performed a ***Sake Sip*** before hand, he'll use the ***Sake Spit*** attack instead of the ***Vertical Slam***.

***Sake Spit*** will always stun Wolf and break the lock-on, if it connects. The poisonous mist it leaves behind expands further out, so sidestepping or running lateraly is the correct way to avoid it, instead of dodging backward.

Being another non-offensive move, the ***Poisonous Sword*** offers another lengthy opening much like the ***Sake Sip***. While now the Poison will build-up even if the attacks are deflected and not simply guarded, the buff doesn't last long and Wolf can enhance his basic Poison Resistance with an Antidote Powder.

The ***Sumo Stomp*** has a lot of tracking, but little range, so dodging backward is enough to escape its hitbox. Otherwise, it's possible to land a counter-attack between deflecting his rising kick and his stomp.

Rare attack, used mostly after the ***Sword Sweep*** is countered with a jump-kick, the ***Charged Palm Strike*** is actually comprised of two separate hitboxes, which makes it hard to deflect the move correctly using only Wolf's katana: either deflect the extremity of the hand or use the Loaded Umbrella to deflect both hitboxes causing double the Posture Damage. This attack has both a lot of range and tracking, so if one doesn't intend to deflect it, it's better avoided entirely by running as far way as possible.

The first attack of the ***Headbutt to Vertical Slam*** combo has a deceptively large hitbox and, if not guarded or deflected, will crush Wolf to the ground, leaving him inevitably exposed to the follow-up ***Vertical Slam***.

The ***Sumo Grab*** has almost no sideways tracking at close range, so staying in Tokujiro's face and simply walking to the left is enough to avoid it completely and to punish it with three free hits to Tokujiro's back.

While Tokujiro can be stunned by the Shinobi Firecracker or Fistful of Ash and punished with a couple of hits, they both share the same cooldown timer, before they'll have any effect on him again.

Due to the slow nature of his combo and the complete vulnerability of his back, the Mist Raven can also be put to use to land a hit or two between an attack and then teleport behind Tokujiro to punish him with some more hit.

In the same vein, the Ichimonji, Ichimonji - Double or Mortal Draw can be employed to deliver a charged strike or a double attack to deal a high amount of Posture Damage.

## Trivia

* His japanese title 牛飲 literally translates to "drinking like a cow".
* In the game files and FuturePress Official Guide, this kind of drunkard Mini-Boss is referred to as "Shura Samurai" (修羅侍).
* Unlike Juzou, he'll drop Unrefined Sake even in subsequent playthroughs.

Gallery
Tokujiro and MonkeysConcept Art