recursal/Fanatic-Fandom huggingface dataset:
Rift Crystals

These are extra-dimensional objects that form after a rift is forcibly closed by an outside force. They are caused when a rift is rapidly closed, and the instability of both sides of the portal causes momentary fusion of the two worlds. The sudden pressure causes the frame of the portal to crack and shatter, resulting in the crystal-like objects. These are extremely rare and valuable objects, adding other-wordly properties to weapons and armor.
Tranquil Cemetery

The Tranquil Cemetery on the border of Charselor.

Tranquil Cemetery is an old cemetery located on the border of Charselor and Emynence. Most cemetaries in the Realm are old, going back countless centuries or even melennia - but Tranquil Cemetery is thought to be one of thge youngest and most well-kept of them all. Many of those interred have been well-preserved by some means and thus their bodies have been put on display so that visitors can pay their respects properly.

The cemetery is run by an order of monks who live out their lives in the safety of Tranquil Hill, neslted deep in the heart of Charselor and away from most of the dangers in the Realm. The area is full of green plants and trees like the rest of the kingdom, but many of the trees have never been touched by Eqynorians, thus becoming large and probably immovable by any means.

Though the cemetery is one of the youngest, time has worked to erase much of its history and the stories of those interred within its crypts. It is known that many captains of the Charselorian Navy and other soldiers lie deep within it, but many of their names and faces are now lost to time. Only the monks who watch over the cemetery truly know how deep its crypts go - though many visitors report that they have seen at least three or four... but the actual number remains a mystery.
Bay of Tears

The Bay of Tears is a large bay that borders Aldersley, Periand, and Charselor. Its name comes from the runoff of blood that came from the Dead Plains during the great battle that took place there. It is said that rainwater carried blood in vast amounts into the bay, creating bloody tracks in the dirt and sand along the edge of the bay and making it appear as though the bay was weeping in sorrow for the dead.

Now, it is a well-travelled shipping lane and fishing spot for mariners to enjoy the sparkling waters and ruins that border the bay - a reminder of harder times past.
Tir’end

Tir'end, the hidden city

The last remnant of the elves who once inhabited The Realm alongside the people who dwell there - it was ripped from the plane in order to safeguard it against the forces of evil that threatened to end all life there. It remains preserved in time, unchanging and unmoving - and those who dwell there are free of any care or concern of those outside the plane in which they reside.
Farmer Kiyle

Farmer Kiyle at his farm outside of Aldersley

Kiyle Jansen, otherwise known as “Farmer Kiyle” is known for his serendipitous nature, often found humming or singing in his crops. He is adored by those who know him, though there are others that find him annoying or absent-minded, sometimes treading on his own crops while dancing through them.

Despite his sometimes careless nature, he is a good father to his children - who can often be found playing around the farm with their mother or on the sandy shores of Shimmerlake. There are many who say his love for his children outmatches anything else he loves tenfold, and that if anything were to happen to them it would break his tiny world.
Castellan Valley

## Description

An ancient battlefield where the largest conflicts and skirmishes between the Emynent Empire and the Amraphel Dynasty took place.

## Castellan Valley

One of the many vistas offered on the edges of Castellan Valley.

## Background

As per the terms of the new peace treaty, the Empire and Dynasty would abandon all remaining fortresses along Castellan Road, and the area would become demilitarized indefinitely as a show of peace between the two powers. Though future fortresses would be constructed at a much later date for defensive purposes, the area immediately surrounding Castellan Road (referred to afterwards as Castellan Valley), would remain a quiet and empty land... by most reports.
Darik Pryde

Head of the Pryde family and its family farm located past the Sinking Swamp outside of Aldersley. He is seen as a tough and sometimes stubborn man to those who don’t know him, but those who do would say that he’s family-oriented and an honest, hard worker. He lives with his son, Eryn who sells the family crop after the harvest.

When his wife was killed many years ago he put most of the blame upon himself and his inability to save her from the highwayman who robbed them along the road to Charselor. Since then, he has become a colder man - often seen training with a bow or a sword when the sun has gone down as if practicing to ward off some would-be attackers who would seek to do further harm to his family. Though some understand his struggle, there are some who believe he is slowly slipping into insanity as he is often heard speaking to an unknown opponent as he trains. Despite all of that, he remains a hard worker and the crop his farm produces retains its quality.
Lord Snyder

Lord Snyder inside Castle Snyder

Lord of Aldersley, he is known for his pride and sharp attitude. Much is whispered behind closed doors about his apparent lack of empathy for anything or anyone that does not directly support his rule of Aldersley and her people. Often he can be heard in conversation with the captain of the guard about matters of wealth and the state of the castle (which is said to be one of the smallest in the Realm). He often dismisses the problems of the town, seemingly so obsessed with himself and his rule that some even say that he has taken to some dark art to help him expand his influence in any way he can.
Charselor

Banner of Charselor

Charselor

## Description

Situated on the Southern Sea, it is the largest port and second-largest city in The Realm. Charselor is also one of the most prosperous and fastest-growing cities on the continent, beckoning citizens from across The Realm both young and old. Anything one could hope to find can be found in Charselor whether it's people, goods, or adventure.

## Districts

### Artisan District:

Where anyone with a particularly high level of skill can go to enhance them further under the study of the city's best masters. Some professions include but are not limited to masons, blacksmiths, and engineers. It is here that the most important elements of the city's continued thriving occur and the tools that allow Charselor's projection of power are crafted and maintained.

### Docks District:

The main trading hub of the city and the center of some of its worst problems. Here is where goods come into the city from the South Sea and enter into the coffers of the most wealthy. At the same time, it is also plagued by beggars, street bandits, and rats who all seek to intercept the many goods that flow into the city for a share of it. It is also rumored that an organized band of thieves may operate somewhere in the area, but any investigation sent into the docks district has lead to nothing but dead ends or worse - death.

## Points of Interest:

* The Golden Temple
* Castle Charselor
* Red Knight's Guild
* Globe Theater
* Thieves Guild
* Whitespire Academy
Bound for Booty

Captain Timonie at the Charselor Docks

## Summary

Captain Timonie, a sailor of some renown (or infamy), claims to have a map to buried treasure located on Sea Serpent Island, in the middle of the South Sea. He's offering to pay me for the help, as well as a share of the treasure when found.

## Objectives

1. Travel with Captain Timonie to Sea Serpent Island.
2. Embark with the shore party and set foot on Sea Serpent Island.
3. Follow the clues on Captain Timonie's map, and find where the treasure is located.
4. Enter the cave described on the map.
5. Defeat the sea creature.
6. Get back to the boats, and return to the ship.
7. Speak with Captain Timonie and return to Charselor.
8. Quest complete!

## Journal

1. I've met a sailor named Captain Timonie who has docked in Charselor in search of a lost buried treasure. He needs an able crew to help him follow the clues on his map and help defend him from any dangers on Sea Serpent Island. I've agreed to go with him and help him find this buried treasure, if it even exists.
2. I've set sail with Captain Timonie towards the mysterious island without trouble and now must embark on boat with the rest of the shore party.
3. We've landed on Sea Serpent Island, and now must follow the clues on Captain Timonie's map. Based on the initial clue detailing the landing site, the map says that we must go towards the "head" of the island, and find the rock that looks like a serpent.
4. We've found the rock the looks like a serpent in front of a cave that looks dark and dangerous. I should continue inside with Captain Timonie and see if we can find the buried treasure.
5. By some cruel fate, the cave we found just happened to be the lair of the legendary creature that Captain Timonie warned me about at the start of the journey; <name>. With the creature defeated, we should be able to explore the cave further without interruption.
6. We found the treasure! Captain Timonie wasted no time attempting to haul the chest out himself, but was interrupted by some members of his crew he informed him of a mutiny. With many of his crew lost, due to the undead pirates inhabiting the island, they few who remained decided to take the treasure for themselves and leave Captain Timonie here to cut their loses. I decided to stand next to Captain Timonie so I could keep my share of the promised reward. Now we must make our way to the boats so we can row back to the ship and away from the mutinous crew.
7. We made it to the ship! There were few survivors and fewer still who remained faithful to Captain Timonie, but he vowed to give everyone their fair share and even upped their portions because of their loyalty. The crew cheered and broke out the ale in celebration. Whether I celebrate now or when I get back to Charselor, at least now I know I'm getting paid... and not left to rot on a haunted island in the middle of the sea.
8. We made it back to Charselor safely and I was paid my share of the treasure. Captain Timonie thanked me for my help and offered me a place on his crew if I ever feel the call of the sea... or just need to flee from the land. I'll keep the offer in mind... just in case.
Dry Spell

The Silent Monastery

## Summary

Father Maury is losing his faith and thinks that the gods are refusing to hear his prayers. He wants you to go to the Silent Monastery and get some advice from Father Tonnan in hopes that he can do some service for Alderlsey.

## Objectives

1. Speak to Father Tonnan at the Silent Monastery.
2. Investigate the monastery grounds.
3. Stop the ritual.
4. Head to the bell tower to confront the dark ritualists.
5. Return to Father Maury.
6. Quest complete!

## Journal

1. Father Maury at the Church of Waves is concerned that his faith may be dwindling and is worried that he has not heard from his brothers at the Silent Monastery. I should go to the Silent Monastery and seek out Father Tonnan, the head of his order, and investigate.
2. I have spoken to Father Tonnan who, though seeming friendly enough, was very off-putting. He told me that I may access the library upstairs, but that any other level of the monastery is off limits to all but the monks who commune here.
3. I have discovered a dark ritual taking place in the basement of the monastery. It's obvious that I wasn't meant to be here and the monks seem overtaken by dark forces. I need to defend myself and stop whatever force is at work here.
4. It seems that dark ritualists have infiltrated the monastery and the monks here have joined their ranks. Their leader is in the bell tower, no doubt attempting to bring more dark energy into the monastery. I should go there, and stop them.
5. The dark ritualists have been defeated and their portal, closed. I should return to Father Maury and tell him what transpired here.
6. Father Maury was shaken to his core when I explained what I found at the Silent Monastery. Though downtrodden, he believes that it is now up to him to maintain his faith in spite of his brothers' betrayal.
Ebonset

Ebonset in the Dynasty Lands

"The Nocturnal City."

Ebonset is the capital city of the Great Families on the edge of The Lost Woods and many other wooded places. It is known as the Nocturnal City because it often lies in shadow because of the Ebon Castle looming over it. Most of its inhabitants are superstitious people, often allowing their imaginations to run wild and seeing things in the dark that aren’t there. This has led many to spread the rumor that the town is being preyed upon by vampires who dwell beneath the city, though no real proof of this has ever come to light.

Lord Amraphel, head of House Amraphel rules over the city from the Ebon Castle. Ebonset was chosen as the greatest house of the Great Families by the Eqynorian Alliance, much to the envy of the other houses at the time. Now, the families partake in mostly-friendly competition to ensure that their family names retain the power and respect it deserves. There are rumors, however, that some of the families have decided to not fully adhere to the alliance and are always looking out for ways to undercut the Amraphels and make their houses look more appealing than theirs. Whatever the case, Ebonset glows like a dark crystal on the surface - what lies beneath is merely rumor unworthy of notice.
Maximys

Maximys with the Traded Blades

The oldest member of the Traded Blades, the party formed by their leader Benyen.

He was a mage of the Whitespire Academy before he was banned after an incident that occurred in one of the training halls. While training a group of apprentices, he noticed that one of them was attempting to cast a spell that he had not seen before in his time as a mage. As he attempted to help the student, he realized that the spell was of a dark nature - but because of his fascination he allowed the student to continue. The spell resulted in the death and reanimation of another apprentice, who immediately attacked them and would have resulted in more deaths if not for Maximys’s quick thinking. He was banished from the academy and met up with Benyen sometime afterwards, adding his magical abilities to the party’s repertoire.
Father Maury

He is the leader at the Church of the Waves in Aldersley. He is a wise and empathetic man, respected by the townspeople and visitors to Aldersley.

He takes spirituality very seriously and has a strong connection to the spiritual realm, using it to impart wisdom and soothing words on those who seek him out. He is troubled by Lord Snyder who he sees as the main obstacle to achieving his ultimate goal of solving all spiritual troubles that come his way. It is hard for him to hide his frustration when asked about the Lord and he will rarely admit that getting through to him is the greatest struggle in his day to day life.
Kazakhstan

**Kazakhstan** has participated in the **Zone Song Contest** two times, debuting in the Zone Song Contest 4.

## Contestants

**Table key**

     *Winner*
     *Second place*
     *Third place*
     *Last place*
     *Did not qualify for the final*

 #05 | D4
 Did not participate from #06 to #10

## Voting history

As of #05 edition, Kazakhstan's voting history is as follows:
Lance the Looker

Lance hard at work in the Thieves Guild

## Description

Lance the Looker, is a fence within the Thieves Guild. His nickname comes from his ability to find and sell things that most people want to keep hidden, and help acquire them for people who are willing to pay them. He is very successful at his job, being so bold as to walk into broad daylight without a cowl as if to announce himself openly as a master thief. Most pay him no mind, but those who seek to interfere with his business practices will find themselves a victim to his throwing knives, which he has mastered the art of throwing.
Shadowdancer

## Description

Shadowdancers are rogues who have chosen to dedicate themselves to the art of stealth, making it their mission to becomes one with the shadows which aided them from the start of their journeys. Using Illusion to help bolster their abilities, darkness becomes their ally and it seems to many that they are one with the shadows, becoming nearly impossible to see, attack, or subdue. Most Shadowdancers remain neutral like the rogues before them, but their individual alignments span the entire spectrum.
High Priest Signe

The high priest of Charselor, residing in the Golden Temple on the high hill of Charselor. He is the man considered to have the strongest connection with the Ancestors.

He is a quiet and deeply spiritual man, deeply attuned with the energies that surround the world and allow him to commune with the spirits of the dead. He is a very wise and caring man, offering his wisdom and comfort to those who seek him out either for knowledge or spiritual healing.
Scar

Scar in the Thieves Guild

## Description

Scar is a member of the Thieves Guild in Charselor, known because of the mask he wears over his face at all times. He is a master of anything with a blade, and can often be found training with weapons both new and old in the training rooms. There are few who have seen his face, which has lead to the rumor that his face is covered with scars due to his chosen profession. However, as he himself has said, "None who have seen my face are alive to tell of it."
Элард

Элард (Эгос) - Второстепенный персонаж цикла "Избранник башни" , Главный герой цикла "Порабощенные пустотой".

Раса: Человек \ эгос

Возраст(на момент первого появления): 0

Рост: 186 см

Цвет глаз: Голубой

Цвет волос: Черный

Эгос Максимильяна Готхарда.

Положение: Защитник дома Сорас .

### Характер

Эгоистичный парень с долей Нарциссизма (на момент начала книги)
Krow Hill

> Hear ye: Krow Hill has been barred from entry by order of Lord Amraphel.
>
> Lord Amraphel

Krow Hill was a quiet mountain town west of Ebonset, tucked away in a small valley surrounded by forest. Most of its residents were farmers and pious members of the local church located on the hill near the town’s center. In recent times, the townspeople had become more closed off to outsiders and began to neglect their crops, becoming more and more involved with the church and its eccentric leader.

Before the events that lead to the eventual closure of the town and all roads in and out, travelers and traders who visited said that the townsfolk began to look sickly and were aggressive or non-responsive in conversation, seemingly focused on things or people who were not there. Crops began to die as the sky began to turn bleak and overcast. Livestock and pets were the first to go, but once people began to disappear it became obvious that the townsfolk had started to become insane and cannibalistic towards each other - killing without a second thought to who their victims were... even if they had been related.

When Lord Amraphel sent a garrison to respond to the crisis a supernatural force overtook them and the remaining townspeople and spirits of the dead descended upon them, adding their bodies to the collection of dead who now infested the town. It was then that the town was sealed and all passage through or nearby was forbidden. No one knows what has become of those who dwelled there and no good thing goes in or comes out of the town and whatever curse has settled over it.
Аида де Фрэн

**Аида де Фрэн** - второстепенный персонаж цикла "Избранник Башни".

Возраст (на момент первого появления): 41 год

Цвет волос: Рыжий

Цвет глаз: Зеленый

Раса: Зверочеловек (Лиса)

День рождения: 19 мая

Род деятельности: Судья Трилора.

Впервые появляется в первой книге, где притворяется легкомысленной потерявшейся девушкой для того, чтобы пообщаться с Максимилианом, однако чуть позже выясняется, что она является могущественной колдуньей и судьёй Трилора.

## Внешность

В книге от имени главного героя Аида описывается так:

"Девушка - лисичка. Очень красивая, c длинными рыжими волосами и зелеными глазами. Одета она была в плотную курточку с белым мехом на воротнике, под которой виднелась коричневая блузка. Длинные стройные ножки покрывали черные чулочки, доходившие почти до короткой черной юбки. И, разумеется, как у нормальной зверодевушки, у нее были хвостик и ушки, последние к слову торчали из отверстий в остроконечной шляпе"
Mirror Island

A ruined island fort and garrison that sits near the middle of Mirror Lake. Once, it acted as the northern-most boundaries of the ancient Realm - now, it has found new ownership in the hands of a man known as “Vich the Lich”. The once quiet island has recently become a busy place as dark fortifications have risen up from the crumbled ruins of the tower that once dominated the shores of the island.
A Lucid Dream

Blazh, a strange man along the road to Emynence

## Summary [WIP]

Blazh, a strange merchant whose cart has broken down on the road to Emynence, has asked you to help him with his broke wagon carry goods bound for parts unknown. After you agree to help him fix his cart, you begin to feel yourself getting inexplicably tired and begin to drift off, falling onto the soft grass beside the road, a deep dream overtakes you.

## Objectives [WIP]

1. Help the strange man with his wagon.
2. Leave the cabin, and assess your surroundings.

## Journal [WIP]

1. I met a strange man on the road to Emynence whose cart carrying goods broke down on the side of the road. I agreed to help him in any way I could, when suddenly I became very tired. I awoke to find myself in a strange cabin in an unfamiliar place. I should look around and try to discover where I am and how I got here.
2. ...
Циклы книг

На данной странице вы можете ознакомиться со всем списком книг по Вселенной Башни.

### Циклы

**Хроника Красной Кометы (Завершено)**

* Неудачник: Академия
* Неудачник II: Красная Комета
* Неудачник III: Пепел войны
* Неудачник IV: Финал (том 1)
* Неудачник IV: Финал (том 2)

**Избранник Башни (Завершено)**

* Избранник Башни
* Избранник Башни II
* Избранник Башни III
* Избранник Башни IV
* Избранник Башни V
* Избранник Башни VI
* Избранник Башни VII: Снисхождение
* Избранник Башни VIII: Война (том 1)
* Избранник Башни VIII: Война (том 2)

**Лабиринт (Завершено)**

* Лабиринт I
* Лабиринт II
* Лабиринт III

**Оружие Вечности (В процессе)**

* Владыка металла (том 1)
* Владыка металла (том 2)

**Порабощенные Пустотой (В процессе)**

* Защитник поневоле или ассасин с того света №1
* Защитник поневоле или ассасин с того света №2
* Защитник поневоле или ассасин с того света №3
* Защитник поневоле или ассасин с того света №4

**ArGate (В процессе)**

* Покоритель иного мира
* Охотник иного мира

**Книги вне циклов**

* Второй шанс для героя
Mage's Guild

Mages Guild banner

## Summary

The Mages Guild is the preeminent magic guild at the forefront of magical energy and the art of spellcasting. Headquartered in Charselor with locations all throughout Eqynor, it aims to teach about mystical energies of the world and train those with an aptitude for spellcasting.

### Guild Ranks

1. ⁠Hedge-mage
2. Associate
3. ⁠Apprentice
4. ⁠Initiate
5. ⁠Journeyman
6. Scholar
7. ⁠Elder
8. ⁠Master
9. ⁠Grandmaster
10. ⁠Archmage

## Notable Characters

* Archmage Udaxius
* Apprentice Berrathyn
* Bookkeeper Karalyn
* Finley Scott
* Layla Doyle
* Master Garyn
* Richard Ellis
* Rosalie Wells

## Objectives

1. Go to the training area to demonstrate your magical aptitude.
2. Go to the room assigned to you, and have a good night's rest.
3. Endure the nightmare.
4. Report to Master Garyn for your first assignment.

## Journal

1. *I've taken my first steps and gained entry to the Mages Guild. But first, I must prove my magical abilities by performing a series of tests in the training area within Whitespire Academy. The training area is just down the stairs from the entry hall, I should ready myself and make my way there.*
2. *I cast all the spells that I could muster to the satisfaction of Master Garyn. He told me that I showed promise, but that time and patience would be my teacher. After that, he said that when I'm ready for my first assignment, I should speak with him again so that I may be given something suited to my talents. But first, I should go to the room that he assigned to me and have a good night's rest.*
3. I appear to be in some sort of nightmare from which I can't awaken. I don't know what's causing me to remain in my sleep, but surely it's tied to the magical energies of this place. I should attempt to find a way out and wake myself up so I can escape...
Катрина де Шинро

Катрина де Шинро - один из основных персонажей Избранника Башни. Первая супруга Максимилиана Готхарда.

Возраст(на момент первого появления): 25

Цвет волос: золотистый

Цвет глаз: Зеленый

Рост: 175 см

Раса: Человек \ Полубог

Семейное положение: Замужем (Максимилиан Готхард)

Дети: Люциус Готхард

#### **Биография:**

Катрина де Шинро родилась в семье знатного рода де Шинро, берущего свое начало от Люциуса де Шинро (старшего), приходившегося Катрине дедом, и в честь кого она назвала своего единственного сына.
The Lost Woods

Above the trees of the Lost Woods

A seemingly-endless forest that is said to be the most dangerous place in The Realm. It is made up of endless rows of giant, enchanted spruce trees that are impossible to cut down or damage in any way. The forest is home to many creatures and places lost in time and wholly unnatural.

Sightings in the Lost Woods range from signs and roads that appear and disappear at random, to specters and giant creatures who infest the deepest darkest parts - or lurk always just behind the trees ready to take foolish travelers as their next meal.

Points of Interest:

* Black Patch
* Drowned Keep
* Elven Ruins
* Lost City
* Neffar Citadel Ruins
* Sidonia Ruins
Вселенная Башни

Вселенная Башни - вселенная, придуманная писателем Findroid, в которой происходят действия и события его книг.

### История Вселенной Башни

Во вселенной исконно существовали два "мира", происхождение которых не описывается: Мир Света и Мир Тьмы, представляющие собой сконцентрированные принципиально разные энергии (Свет и Тьма), разделенные Пустотой. В результате многовековых трансформаций энергические потоки породили существ, населивших Миры.

Создания из Мира Света считали, что истина в Свете, поэтому задумали поглотить соседний мир. Для этого была создана армия – Несущие Свет, и открыт проход сквозь Пустоту. Однако один из Дланей Света захотел единолично владеть целым миром, отправился в Мир Тьмы со сгустком энергии Света и поставил Печать на проход, оградившую Мир Тьмы от его бывших союзников.

Принесенный Свет как чужеродная энергия оказался смертелен для большинства "темных" созданий. Освобожденная при их смерти энергия Тьмы под воздействием Света трансформировалась в новый её вид – ману. Выжившие создания Тьмы были оттеснены к границе мира, куда Света проникало не так много. Оказавшись взаперти между Пустотой с одной стороны и Светом с другой, они сформировали новый пласт реальности – Инферно. В его верхних слоях поселились демоны, которые могли ассимилировать в себе часть Света, наиболее сильные же ушли в самые его недра, где и находятся по сей день.

Пришелец из мира Света, получив в свои руки желаемое, принялся творить. Над Ядром Света он воздвигнул свою крепость, **Башню**, что должна была остановить вторжение Несущих Свет в случае прорыва Печати. Из большей части маны он создал огромное количество миров, расположив их вокруг Башни и превратив таким образов некогда единый мир в мультивселенную**.**

Через некоторое время, чтобы облегчить управление мирами, Длань Света создал первых богов. Объединив как совершенно новых божественных сущностей, так и принявших Свет темных существ, он создал Совет Двухсот для помощи в управлении мультивселенной, и был назван новыми богами **Отцом**. Многие из Двухсот сотворили собственные миры и расы смертных существ. Среди их числа были и те, что обладали способностью использовать ману для сотворения заклинаний.

### Совет Двухсот

В книгах описаны не все боги, вошедшие в Совет Двухсот. Список известных из них приведен ниже:
Ben the Purse-snatcher

Ben within the Thieves Guild in Charselor

## Description

Ben the Purse-snatcher is a thief and pickpocket located in the Charselor Thieves Guild. He prides himself on being able to lift almost anything from the pockets of unsuspecting strangers without them noticing. A favorite of fences all across The Realm, he is prideful in his skill, and often comes off as cocky to those who are newly acquainted with him. Despite this, the amount of loot he brings in is no joke, and often shuts up any would-be contesters.
Башня Богов

Башня Богов - воздвигнутая Отцом обитель божественных сущностей. Является центром Мира Тьмы после принесения в него Света.

### Устройство Башни

Ядро Света - располагается в стабилизирующих кольцах в основании Башни, питает её, образуя ось, и передает Свет в Малый тронный зал – вершину Башни и обитель Отца. Отсюда Свет распространяется по всей мультивселенной.
Fort Talon

Fort Talon, situated off of Ebonset Road near Castellan Valley.

Fort Talon is a fortress on the borders of the Amraphel Dynasty outside of Ebonset and near Castle Caravigne. It is one of the largest and most important forts in all of the Dynasty lands, overseeing the main road from Ebonset to Starwatch and beyond.

## Background

Built in the years following the ceding of Starwatch to the Emynent Empire, it is one of the Dynasty's only remaining forts on the border of the Emynent Empire, the rest long having fallen into ruin along Castellan Road - an ancient battlefield where the largest conflict and skirmishes between the two powers took place. As per the terms of the new peace treaty, the Empire and Dynasty would abandon all remaining fortresses along Castellan Road, and the area would become demilitarized indefinitely as a show of peace between the two powers. Though future fortresses would be constructed at a much later date for defensive purposes, the area immediately surrounding Castellan Road (referred to afterwards as Castellan Valley), would remain a quiet and empty land... by most reports.
Ауларон

Ауларон- мир в котором происходит большая часть событий цикла "Избранник Башни".

В Аулароне распологается 3 крупных государства - Трилор столицей которого является Трисент, Империя Фальдар столицей которой является Фарента и летающий город эльфов Юндор.

Однако Между Трилором и Империей Фальдар существует множество вольных графств служащих нейтральной територией между двумя могущественными силами .

Местность называемая мертвыми пустошами является гибельной и не заселённой хотя и не всегда была таковой ...
Максимилиан Готхард

**Максимилиан Готхард** - главный герой Избранника Башни.

Возраст (на момент начала событий цикла): 19 лет.

Цвет глаз: Голубые\Красные

Рост: 181

Цвет волос: темно-коричневые

Семейное положение: Женат (Катрина де Шинро, Фия Вальди)

Дети: Люциус Готхард, Эбигейл Готхард, Мара Готхард.

Род занятий: Библиотекарь Сумеречной Библиотеки, Судья Трилора, Дитя Пустоты
Jonin

**Jōnin** (上忍, *Jōnin*; Literalmente significa "*Alto Ninja*", significado (Viz) "*Ninja de Elite*") são geralmente shinobi altamente experientes com grande habilidade individual que servem como capitães militares. Eles são muitas vezes enviados em missões de Rank A, e um Jōnin experiente pode até mesmo ser enviado em missões de Rank S (que são consideradas as mais difíceis). Não é incomum para um Jōnin ir a missões sozinho. Os Jōnin geralmente são capazes de usar pelo menos dois tipos de chakra elemental, alguns usam habilidades de genjutsu e taijutsu acima da média.

Ainda é desconhecido ao que um ninja tem que se submeter para se tornar Jōnin. É mencionado que os Jōnin são nomeados, porém foi mencionado sobre um Exame Jōnin no Anime no Arco do Clã Kurama. Quando um ninja é promovido, ele pode ser atribuído a um time de três Genin para supervisionar e treiná-los. Uma parte das suas funções é ajudar a instruir estes Genin para se tornarem ninjas competentes. Em Konohagakure, cabe aos Jōnin decidir se um candidato a Hokage ganharia a posição permanentemente. Eles também têm uma classificação especial, conhecida como Jōnin Hanchō. Shinobi que têm nível Jōnin de competência apenas em uma área especializada são classificados como Tokubetsu Jōnin como Anko Mitarashi.

## Curiosidades

* De acordo com Temari, Shikamaru poderia facilmente se tornar um Jōnin se ele parasse de reclamar sobre o quanto tudo é um saco.
Chūnin

**Chūnin** (中忍; Literalmente significa "Ninja Médio"; *Panini* "Ninja Qualificado") são ninjas que são qualificados para orientar outros ninjas e liderar missões. Chūnin atingiram um nível de maturidade e habilidade, que consiste principalmente em habilidades de liderança e talento tático. Os genin que não têm as habilidades necessárias para se tornar chūnin são eliminados nos Exames Chūnin. Alguns deles, como Iruka Umino, Daikoku Funeno e Suzume passam a funcionar como professores da Academia e outros, como Shikamaru Nara, servindo como líder de equipes encarregado de equipes pequenas que precisam para tomar decisões e utilizar as habilidades dos shinobi sob seu comando para o efeito máximo. Os chūnin normalmente são enviados em missões de Rank C ou Rank B.

Para se tornar um chūnin, um genin participa de um exame geral, conhecido como os Exames Chūnin. Um dos exames vistos na série é um exame de três etapas realizadas em Konohagakure. Na OVA de Naruto, *O Exame Chūnin das Chamas! Naruto vs. Konohamaru!!*, Naruto e Konohamaru estavam participando dos Exames Chūnin realizados em Sunagakure. O arco Seguindo os Passos de Naruto: Os Caminhos dos Amigos se passa durante um exame chūnin cuja a primeira parte foi feita em Konohagakure e a segunda em Sunagakure. Aqueles que passam no teste e se tornaram chūnin são elegíveis para usar um colete de identificação que contém pergaminhos de ninjutsu. Este colete não é obrigatório, em vez disso, alguns optam por roupas mais elaboradas como capas e túnicas.
Genin

**Genin** (下忍; "Baixo ninja") é o menor nível ninja e também os que apresentam a maior diferença no poder. Quando eles se tornam genin, os ninjas começam a fazer a sua parte para a economia de sua aldeia - sendo enviados em missões que a aldeia é paga para realizar. Eles normalmente são enviados em missões de Rank D, que são quase totalmente livre de riscos postos de trabalho manual, ou, raramente, em missões Rank C, que são acima disso e começam a beira do real trabalho "ninja" que tem uma possibilidade muito baixa de risco para os ninjas envolvidos.

Genin são colocados em times ou esquadrões de quatro shinobi, composto por três genin e um professor de nível jōnin, a fim de aprender o trabalho em equipe e a experiência da verdadeira vida ninja, sob a supervisão e proteção de um shinobi de elite. A formação dessas equipes é baseada nas habilidades individuais dos genin, de modo que haverá um equilíbrio entre as equipes. Por exemplo, Naruto Uzumaki, que passou com notas mais baixas, foi colocado em uma equipe com Sasuke Uchiha e Sakura Haruno, que passaram com as melhores notas e pontuações mais elevadas no exame escrito, respectivamente. As equipes são geralmente compostas por dois meninos e uma menina.

Devido ao fato de que são os ninjas de nível mais baixo, eles normalmente fornecem uso limitado durante as missões perigosas (de Rank B ou superior), e geralmente só são capazes de concluir com sucesso técnicas de Rank E ou Rank D. No entanto, deve-se notar que o genin é simplesmente um Rank, e nem sempre é uma representação precisa de um nível de habilidade ninja. Naruto Uzumaki ainda sendo um genin já lutou e derrotou os criminosos de Rank S da Akatsuki. Naruto também foi capaz de derrotar Pain, que era extremamente poderoso e que derrotou ninjas altamente classificados, como o jōnin Kakashi Hatake e o Sannin Jiraiya.

Apesar de genin serem relativamente de baixo nível ninja, eles podem progredir para se tornar um chūnin, por concluir com sucesso o Exame Chūnin, um conjunto de provas difíceis feitas para testar suas habilidades, a fim de ver se eles estão ou não aptos para uma promoção.

## Curiosidades

* Kosuke Maruboshi, que é chamado de Genin Eterno (万年下忍, *Mannen Genin*) e tem as habilidades de um shinobi de nível Jōnin, mas é oficialmente um genin - uma posição que tinha conscientemente e decidiu permanecer, devido a razões pessoais. Ele compartilha o epíteto com Might Duy, que em seus 20 anos como um genin dominou todos os Oito Portões.
Wiki des patous

Salut a toi, visiteur!
Bienvenue sur le wiki des patous et des chats. Je suis heureuse de t'accueillir sur mon wiki. Si tu aimes les patous et les chats, ce wiki est fait pour toi! Alors rejoins moi!

Ce wiki est tout nouveau et j'ai besoin de volontaires pour m'aider, alors je compte sur toi!

## Mes image

Bienvenue, ce wiki est fait pour les fans des animaux, en particulier les patous et les chats. Tu pourras donner des informations supplémentaires et pleins d'autres choses.

Comme je l'ai déjà dit, j'ai besoin de personnes alors, s'il te plaît, aide-moi a améliorer ce wiki. A+ sur les pages de mon wiki !

Wiki créé par Plume de Zig, aidée par Plume Verglas, Pelage de Plume, Coeur de Pluie, Vol de Bourdon et Volcanojungle.
> " Je vous remercie pour toute l'aide que vous m'avez apportée. Vous m'avez redonné la force de continuer ce wiki. Je vous remercie donc du fond du coeur. "
>
>

> Plume de Zig
>
>
Lord Ashaler

Lord of Sidonia in ages past, he ruled the town when the First Darkness fell upon the world and his fair town became one of the first to fall to Apollyon’s forces.

He was considered a very loving and fatherly man to many, especially his daughter Sharie. He treated those whom he met like a member of his family, regardless of their social standing, and he was loved by all. When Apollyon’s forces came upon the town, the city guard was quickly overwhelmed and he knew the only thing he could do before his death would be to protect his daughter and ensure her safety. Unfortunately, Apollyon entered the throne room and killed him minutes after the city walls were breached and he was already dead before he could find his daughter and protect her. His body, along with all others in the town, would be the first raised for Apollyon’s army and the corruption would spread from his city like a plague on The Realm.
BlueWestlo

Aaerios

## Player Summary

Bluewestlo (born November 21, 1994 [age 26]) is a YouTuber and Twitch streamer. He does commentary on a variety of games, such as Overwatch and Destiny. He earned more than 130,000 subscribers and 85,000 followers on the networks, respectively. He is a part of Mr. Fruit's Dream Team.

## SMP Info

Blue has built a temple with Dorkshadow using materials they stole from a desert village. He is one of the first players to acquire full diamond armor alongside Dorkshadow.
The Fun of CRYSTAL CAVERNS...

## About

**Crystal Caverns** is an area in Prodigy where you go on an adventure seeking for **Aspen Frost**, a yeti that had gone missing. You battle **Crystal Monsters** on the way. There are **FIVE** bosses to battle, although if you defeat the second boss, it is correct that there is not another way to find a route to the third boss, so you have to choose a route for either the second or third boss. The last boss is the **Crystal Golem**, which is the hardest one to defeat. Once you defeat all of the bosses (except for either the third or the second one), you have a choice to leave, or to start your adventure over again.

## Videos

Link for more about **Crystal Caverns**: https://www.youtube.com/watch?v=qjWKl90GMqw
Le chien de la montagne

Patou ou le chien de la montagne protège le bétail.

Il est rigoureusement structuré, a un cou robuste, une poitrine généreuse et un dos charpenté et étendu.

Pour les patous mâles, ils mesurent de 70 à 80 cm alors que les femelles mesurent aux alentours de 65 à 75 cm.

Ils ont un caractère stable et réservé.
Plume

**Plume** est arrivée pour stimuler Zig, mon autre chat. Elle est donc entrée dans ma vie comme par magie et va bientôt fêter ses 1 ans. Elle est un peu "fofolle", a son petit caractère bien à elle mais elle est malgré tout mignonne et c'est pour ca que je l'aime.

## surnoms

pluplouplym , plumette , chipeuse , machine à ronrons

## caractère :

Elle aime voler tout ce qui se trouve sur la table. Elle dort autant que Zig, elle aime la compagnie et sait se faire comprendre .
Rules

1.follow all rules

2. DO not be mean to admins.

3. do not be mean or sexiest.

4. DO not advertise.

5. Do not post random polls and text.

6. please do not right anything except about adventure in prodigy.

What if you do.

1 warning. fine

2 warnings. worse

3 warning bans for a day

4 warnings ban for 2 days

5 warnings ban for a whole month
Groundskeeper Dempfry

Dempfry tending to the tombs within the Crypt of the Ancients

The groundskeeper of the Crypt of the Ancients outside and under Periand.

He is tasked with the maintenance and security of the graveyard and crypt below it, patrolling the grounds every night to ensure that none of the tombs have been disturbed and all artifacts of value continue to rest with their owners. Many consider him a nice, but somewhat strange man - which is no surprise considering he spends more of his time with the dead than he does with the living.
The Fun of Skywatch

## About

You have to go through a lot of challenges to earn the Skywatch Gem. When you go to the boss battle with Rainy Storm, Frosty Storm, Stormy Storm, and Sandy Storm.

## Summary

After you defeat the Boss Cloud (all clouds combined), Noot transports you back to the Upper Bean-O-Vator. Then, Benni and Broccolina gifts you with the Powerful Storm Relic, and the Skywatch Gem.

## Tips

Using ice may help, as ice is powerful against storm.
The Fun of Shipwreck Shore

## About

**Shipwreck Shore** is where you meet Jelly Jim, Eve, and Athena.

When you first go to **Shipwreck Shore**, you meet Eve.

* Eve: Hello young wizard.
* Noot: Hi Eve, we need your Keystone to defeat the Puppet Master.
* Eve: Sorry.
* Eve: You need to complete my challenges and defeat the Old One.
* Noot: Okay.

* Eve: Good luck.

Once you defeat the Old One, Eve then gives you the Keystone (for water). However, we don't know when Gale is going to fix the pedstools for the wardens. A good prediction is that it may come soon, although the updates may arrive soon enough to open the water tower.
The Fun of Rune Run...

**Rune Run** is a **game** in prodigy where you go around battling for **runes**. All you need to do is break off all of the clips on **The Ancient**, so she can be free once again. Read below to find out what **The Ancient** says when you first click on **Harmony Island** on the map:

1st quote: "The time has finally come. You, wizard, have awakened me."

2nd quote: "Find me on **Harmony Island**. I sense great potential within you."

You will find **more** quotes when you travel to **Harmony Island** for the first time (tutorial), and will experience more during your **Rune Run**.
Madame Vadoma

A fortune teller and part of Kyrt’s Travelling Circus.

A gypsy by nature, a travelling circus was a natural choice for her to make when the circus first came through her city- a place far away from the Realm. She is a mysterious woman by nature, who speaks a foreign tongue and performs magic unknown to most people. Despite her slightly-menacing nature, she also possesses an exotic flare to her that bedazzles those she speaks to, leaving them hanging on every word as she uses her foreign nature to her advantage. She is able to “see through glass” into the futures of those who seek her out, giving them small hopes for those who are good of heart, and a warning for those who are evil.
The fun of the earth tower

You go to the academy and place the earth gem when you have it.

You get moved to the staircase and the lock disappears.

Florian says hello wizard

Noot said it is florian, The earth warden.

Yes it is I, I need your help,

With what noot says?

I am trapped by the puppet master, you must complete 7 floors to get to me.

Okay.

But the rule is you must do 3v3 3 times to get to the next floor.

Okay.

Good luck wizard!
The Fun of Firefly forest

## About

You have to go through a lot of challenges to earn the Firefly Gem. When you go to the boss battle with Gerald, you need to battle viciously to break the shadow spell that the Puppet Master put on Gerald.

## Summary

After you break the spell on Gerald, Noot transports you back to the main area, where Flora is all the time. Then, Flora gifts you with the Powerful Plant Relic, and the Firefly Gem.

## Tips

Using fire may help, as fire is powerful against plant.
King Elnyril

King Elnyril in Periand

Leader of the Elves during the First Darkness, he was one of the first to make contact with Men in order to find a way to defeat Apollyon.

Any details about the Elves are sparse to completely unknown by the scholars of The Realm, but what is known is that he had a fair and strong look about him. They were generally considered to be stronger and wiser than Men to those who met them, which made them seem very intimidating despite their fair nature. Their King was no exception, exhibiting all those qualities in the interactions he had with them. In the end, he earned the trust of Men when he helped them ultimately defeat Apollyon and he and his companions opened a doorway that sent him back to his world. Some time after the battle was over and the dead were buried, he and the elves with him left and whatever happened to them was lost to time.
George's Planet

**George's Planet** is a planet at the edge of the Origin system. It is the location of Tonner's base.

## Summary

George's Planet was discovered by Tonner and thus bears his name, and is widely considered by the rest of Bravo Squadron to be his playground, to which visits are not recommended. Its marshy terrain, frightening array of animals and status as the leading source of faecium for the Origin system makes it the subject of many jokes amongst the group, as well as a hint of fear.