recursal/Fanatic-Fandom huggingface dataset:
Unnamed Duo

## Members of the Miracle Warrior Family.

These two individuals had no recorded names, nor any recorded images. The weapons they used are also unknown. They were the first members of the family, and while they did not defeat nearly as many foes as their descendants, they still planted the roots for the great warriors to come.

The first was hunted down by the grim reaper, who disarmed and eviscerated them with his scythe.

The second was beaten to death by the barstool champion using a one-handed stool, who would then train Foul Miracle in the art of one-handed stool combat.
Todos Bostezan Libro Wiki

**¡Bienvenidos a Todos Bostezan Libro Wiki!**
Somos una comunidad web colaborativa sobre Todos Bostezan Libro en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

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* Normas del wiki
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*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Sticky Keys

## Kto lęft глеб ón наш kęybóąrd?

   Sticky Keys (Or Śtićky Kęyś) is a Steam group chat that was created by Shrub. It was originally a server based around the game Barotrauma, but due to an excessive amount of roleplaying by certain members of it, it amassed enough lore to require this wiki. It has since been rendered inactive, but still remains on steam and can be accessed through private invites as of time of writing.

More information can be found in this article.
Hamster's Cloning Facility

A peculiar area of reality where all the important Sticky Keys veterans are cloned and stored. Also used for removing infections that are untreatable via normal means, such as the heretical infection produced by Cheese in the [REDACTED] Sticky Wars.

It was once used to foolishly purge Cathyfish of her vampirism, but this would ultimately prove fruitless.

This facility was created and owned by Hamster, who would later be known as Mr. Shroom.
The UNO Incident

## This vile incident happened on 2024-01-07

The comrades Shrub, Cathyfish and Drarold had a reunion on this day, which quickly collapsed into chaos when Cathy decided to play a game of UNO.

Of course, all three individuals listed are inhumanly skilled at UNO for unknown reasons, which led to a very long game that lasted several hours.

The sheer chaos of this session cannot be put into words, and it severely drained everyone involved.

Drarold has theorized that this event was the work of High Demon Elgrim, but it is deemed rather unlikely, as Elgrim is from an entirely different universe.

The winner is unknown, as nobody was keeping track of score.... probably for the best.
The Condom Warrior

## Member of the Miracle Warrior Family.

Bearer of the legendary condom and destroyer of the barstool champion. He wielded two large candleholders, which he later swapped for one even large candleholder wielded like a pike.

He upgraded the condom to the condom cap, which would then become a family relic for generations to come. Unfortunately, he perished to an unknown assailant shortly after. His cap would end up in the possession of John Miracle.
Nathaniel Angel

Derek Angel (paternal uncle)

**Nathaniel Angel** was the identical twin brother of Ch. Insp. Nicholas Angel.

## Physical Appearance

Nathaniel has very pale skin, light blonde hair and light icy blue eyes.

## Family

Nathaniel Angel was born on 22nd June 1970. He has parents, an uncle named Derek Angel, who was a police sergeant in the Metropolitan Police Service, and an identical twin brother named Nicholas, who was born 15 minutes before him. The Angel twins have Scandinavian, Irish, Welsh, Scottish and English roots. His twin brother, Nicholas, becomes a police officer like their uncle Derek.
Sticky Keys Lore Wiki

**Welcome to the Stickypedia!**
This wiki is about a steam group chat known as "Sticky Keys", as well as a few group chats associated with it. This place is intended for a small group of my close friends, so if you have no prior involvement with Shrub or Sticky Keys, then you probably should not be seeing any of this.

## Important articles

Sticky Keys

Mothland

Hamster's Cloning Facility

The Carl Council

Sticky Keys Spellbook
Harold

## Member of the Miracle Warrior Family.

Also known as the grim reaper or red cap. He could feel the power of the axe man flowing through him, perhaps to tell him something. He wielded a long hoe, and an axe.

He also reacquired the legendary condom cap that was previously lost by the axe man. He eventually switched to pure axes, to the delight of axe man's spirit, which caused his magical power to be released into his hoe and causing it to spin. He was captured by the miners, who put him into an orange shirt and reawakened his love for hoes.

Apparently, he is a veteran of the Pizza War as well. He was also the founder of the business known only as Long John Silver's, which will not be discussed here.

He finally defeated the other grim reaper in the end, like many before him. He stole the reaper's scythe, but it disagreed and flew away, leaving him with only a spear. He tried to drop the spear, but it had become magically bound to him, so he combined two spears into one to form his deadly technique called: "Long John Silver's Big Catch".

He was finally put to an end by a common man wielding an axe and shield, who amputated his left arm in a single strike, causing him to die of shock.

His genetic code would later be used to create the ultimate warrior known only as Horass Zanheart Miracle.
Ragpan's Warcrimes

The amount of warcrimes Ragpan has committed is uncountable. All warcrimes stacked up lead to a number that has not been named yet, he has committed so much that it creates a new number. He is wanted in 48 countries in the world, and has been in jail 17 times. If you spot Ragpan in public, make sure to kill him and then call the police.
Unavoidable

If a side-effect of an attack is **unavoidable**, it always happens as describes regardless of whether the attack resolves as a direct hit, glancing blow, Evaded attack, or other outcome. Unavoidable damage can still be mitigated with Armor unless otherwise specified.

**See also**: on success, with impact
The Vent Goblins

After being cast aside by the Huskfather's grace, these goblins live in the shadows, feeding off of the souls of crewmembers who stray too far from the beaten paths of the submarine.

Unlike their cousins, the Ballast Goblins, the Vent goblins remember how to steal souls. They use this to increase their longevity. The most respected vent goblins have stolen the most souls.

A few years after being cast aside by the Huskfather, the Vent Goblins found Precious.

Precious guided the Vent Goblins through their new lives in the shadows, allowing them to feed it souls in order to gain near immortality.

The crew were tired of their comrades being stolen away and losing their souls, so one captain had enough and started the First Goblin War. And that wouldn't be the last.

After the First Goblin War, the Vent Goblins retreated into their vents. After much planning, they tried to make peace with the crew, offering them a lesser copy of Precious. When the deal soured, the Vent Goblins rushed to their vents and went into hiding. Eventually, a captain started to hunt them down, but a well respected vent goblin stole his soul before he could do any real damage. This spurred the Second Goblin War.

The Age of Desolation followed this, where the Vent Goblins were rarely seen and considered a minor nuisance.
Temporary

Temporary pools are extra resources that are lost at the end of the Encounter. The most common type is Temporary HP, but you can also gain Temporary MP, Temporary Vim, or other resources. Whenever you would use one of these resources, subtract from your Temporary pool first when available. Temporary pools have no maximum. Like other pools, gaining temporary resources may stack.
Cheese is Great

Presumed Jury of the Carl Council.

Is hopefully not a god. (Sometimes is a god.)

Made mostly of sentient cheese, with a small amount of heresy mixed in.

Likes to say "e".

Is the creator of the mutant furry virus that overtook most of Sticky Keys before being destroyed.

Worked together with Jerry in a failed assassination attempt on James Fish (Now known as Catfish), which was stopped when Redspy appeared out of nowhere and gunned Jerry down with a Decimator Cannon, forcing Cheese and what remained of Jerry to flee.
Frank Butterman

### Allies:

Simon Skinner, Dr. Robin Hatcher, Joyce Cooper, Bernard Cooper, Tom Weaver, Annette Roper, Amanda Paver, Roy Porter, Mary Porter, James Reaper, Mrs. Reaper, Tina, Michael Armstrong, Rev. Phillip Shooter, Greg Fowler, Sheree Fowler, Butcher Brothers

### Enemies:

Nicholas Angel, Danny Butterman, Andy Wainwright, Andy Cartwright, Doris Thatcher, Tony Fisher, Bob Walker, The Turner Twins, Saxon

## Physical Description

### Status:

Incarcerated

Inspector **Frank Butterman** was the Chief Inspector of the Sandford Police Service and the secret head of the Neighbourhood Watch Alliance.

He is initially presented as an honest and understanding superior officer towards newcomer Nicholas Angel. When strange deaths occur in Sandford, he urges Angel not to jump to the conclusions that they were murders and suggests that living in London has made him paranoid that any death could be the result of foul play.

It is ultimately revealed that Butterman helped to orchestrate the deaths as head of the Neighbourhood Watch Alliance. His desire to keep Sandford "perfect," was acquired after the untimely death of his wife, who dedicated her life to make Sandford "perfect" so that it would win the Village of the Year Award. He later confronts Angel and Danny in The Crown, along with the Sandford Police Service, whom he has convinced that his son and Angel are criminals. However, Angel is able to dissuade the officers, revealing to them Frank's true nature. After coming to this realization, they abandon allegiance to Frank, but he is able to escape by shooting down a chandelier to act as a distraction.

After collecting Simon Skinner, Butterman leads Nicholas Angel and Danny Butterman in a car chase, which ends when he crashes into the Model Village after swerving to avoid the swan. Butterman is aided by his son from the crashed police car, but disarms him and takes him hostage. During a struggle with Danny, Frank escapes (as Danny was unable to shoot his own father) in the second police car. He is then attacked by the swan, crashing into a tree. He is then arrested at the end of the movie, with his title of Inspector being passed on to Nicholas Angel.

## Physical Appearance

Frank has fairly pale skin, gray hair, and silvery light turquoise blue eyes. When he is off duty, he is usually seen wearing a navy suit, white dress shirt, and dark tie along with a navy sweater.
Salmida Oakheart

Salmida Oakheart is Vennt's Iconic Gift of Rage character.

## *The Untiring*

Salmida was born in an Ivlitian crater of little importance to parents who did not recognize their gender on a planet that had little to offer them but scorn. As a young dwarf, they struggled to understand how their father, the foreman of the crater, could respect the beasts they hunted more than he respected Salmida. At the first chance they got, around their sixtieth birthday, Salmida left for Amnis on an airship to find a more just society, but instead found only more troubles.

They spent twenty years in politics, advocating for equity and inclusion across Gristan. During this time, they met their partner Mardillo, a like-minded dwarf with a passion for radical change. Mardillo and Salmida adopted three children and began to settle into a stable life as they got older.

This gnawed at Salmida. Now eighty years old and still no closer to their dreams of justice, they were exhausted with the lack of change but unwavering in their pursuit of it. With Mardillo's blessing, they bid farewell to their partner and three teenage children to seek out a more hands-on way of solving problems. They joined the Three Rivers Guild as an adventurer in pursuit of justice, whenever and wherever it may be found.

Salmida leaves this message to those who would exclude, separate, abuse, and exploit: They will find you. They will stop at nothing. And you will become a better person, or their warhammer will find what good remains behind your ribs and skull. Violence is not the answer, but it's a damn good substitute for those who are unwilling to listen.
Cathyfish

## Best girl.

It cannot be denied. Cathyfish is best girl.

She was there since the very beginning of Sticky Keys, and was one of the founders of Sticky Keys alongside Shrub. Her contributions to the Sticky Wars and Sticky Keys itself were immense, and she still lingers even after its death.

She also constructed and operated Fish's dock and repair while it was still active, and likely made several other channels as well.

### Alternative names and titles.

Catfish

Cathy

Queen of Ferrets

Queen of UNO
Forrex

Forrex was a relatively unknown member of Sticky Keys who didn't have much activity in the server, but was one of the first members Sticky Keys ever had.

Aside from a small incident where blame was falsely pinned on them in an argument, there aren't any known historical events that they contributed to.

A very mysterious figure indeed.
Reverse V O I D

A rather bizarre place that can be accessed by travelling too far into the V O I D. It is known to resemble a normal, natural-looking environment, though with highly anomalous foliage and entities.

It was initially discovered by Cheese during an expedition into the depths of the V O I D. This lead to the creation of a permanent path to access the Reverse V O I D, which allowed for research to be conducted into its odd nature.

## Environment

The environment of the Reverse V O I D is incredibly lush and full of life. The plants observed here are completely different from the ones found naturally in Sticky Keys, though some of them do resemble common species.

### Entities

There are many creatures here, most of them being hostile. These include the Mooths and the Sentient Watermelons of War, though there are likely many more undiscovered species here. There seems to also be a high concentration of anomalous activity here.

### Anomalies

Anomalies are incredibly frequent here due to the instability of the Reverse V O I D. Many strange things have been observed, such as a large red eye in the sky that seems to replace the sun. Anomalous artifacts are also often found here, which includes such things as the Crowbar Angel Manipulator.
Bullshitinator

## The Bullshitinator

The Bullshitinator was a device developed during the mid-late era of Sticky Keys. It has taken several forms over the course of its usage, which will be explained in order of appearance.

### Physical Bullshitinator

The first model of the Bullshitinator that was ever documented was the Physical Bullshitinator. It was a handheld device reminiscent of a Transmaterializer. It was capable of both sending its user to any accessible location of their choice, as well as sending/receiving items from its own personal pocket dimension (Similar to a bag of holding). Its appearance and power source are unknown. It was originally used by Shrub in an attempt to evade Cheese after they had ascended to godhood. After a scuffle involving some cheesy tentacles, the Bullshitinator was presumed lost. However, it was actually acquired by Jerry and stored in his bathroom, where it would then be acquired once more by Shrub and used to save Cheese, whom Jerry was attempting to kidnap at the time. After the bathroom kidnapping, the Physical Bullshitinator was never seen again.

### Implanted Bullshitinator

The second model of the Bullshitinator. It was custom-made to be used by Shrub. It was significantly smaller than the original design and was intended to be operated from inside the user's body. Like the previous model, it had the ability to store items inside of a pocket dimension and then retrieve them when needed, however it lost the ability to teleport its user. In addition to the pocket dimension function, this model also had several utility features including, but not limited to:

* A voice synthesizer function that allowed creatures without a mouth or vocal chords to speak.
* A recall function that allowed the Bullshitinator to find its user again and re-merge with their body in the event that they lost their body or entered a new one.
* A security function that helped treat the symptoms of Divinity Withdrawal by interfering with telepathic signals locally.

The Implanted Bullshitinator was used by Shrub after losing the original Bullshitinator, as it was specifically made to aid Shrub in dealing with the physical limitations and issues caused by their condition at the time. Unfortunately, not many actual instances of its use were recorded, but it was notably used during the Deep Sector's construction to store relics from the Sticky Wars (Including the Phantom Hammer). After the fall of Sticky Keys, this device was rendered obsolete due to Shrub's Divinity Withdrawal being cured, so it was destroyed and its pocket dimension was transferred to the Semi-Nullifier.

### Semi-Nullifier

A device designed after the fall of Sticky Keys. It is modelled after the Implanted Bullshitinator, but has been made even more portable by storing it in-between realities. The user only needs to have a mental link with the device to use it. It has unfortunately lost all of the utility functions the Implanted Bullshitinator had and only has the pocket dimension function. This device is currently still used by the original variant of Shrub.
John Miracle

## Member of the Miracle Warrior Family.

Also known as axe man. He fought very well, having a potent fighting spirit and two deadly axes. He slew many foes, and he was the last to wear the Condom Cap until it was reacquired later on.

He also wore the pants of a jester for some reason, and at one point nearly lost his life to a goblin chewing on his toes, which he narrowly escaped at the cost of partially turning into a skeleton.

He would eventually be defeated by a group of foes attacking him from all sides, but his legacy still lived on in Harold and, regrettably, The Lamp Warrior.

John using his power stance.John getting his axe stuck in a corpse.John looking upon the altar of his ancestors.
Thunder Bay

A Major city in the eastern coast of Ethen known for its ports and shipping activity.

## Live a Little

As is common for ports and harbours, Thunder Bay has a very lively nightlife and a lot of options for a tired sailor to spend a night or two. Dozens of bars offer a large variety of entertainment. Music, poetry, theatre and dancing. A sailor might even earn a few coins for themselves if they can play a good tune with their instrument. Refreshments are of course a big part of the evenings, and there sure is a good variety of those available. But of course if you just want to sleep in a quiet room with a soft pillow, and a warm blanket - there are places for that as well.

There is a saying that every girl has a man on every ship, but that is because every man has a woman in every port. Thunder Bay has a vast variety of paid company, that you buy for your enjoyment. What you do with these people is between you and the person you pay. Everything you can imagine is available, that is a great benefit of a large port. These transactions and the activities are all legal, as long as they don't disturb other people too much. But there is a law that forbids harlots to board any of the vessels, as there has been to many situations where a paid woman has passed out on a ship and said ship has set to the sea. Few years ago these events were a weekly occurrence, but after the law was established, things have settled down.
Weather

## Weather Tables

This section provides randomly generated unusual weather. With the exception of weather rolled on this table, weather patterns are normal for a given biome, e.g., farms are sunny and pleasant, marshes are rainy and cloudy. Unusual weather lasts for 1d6 days and starts 1d6-1 days after the party begins their journey.

Unusual Weather
 2
 3
 4
 5
 6
simply use the other result. If both rerolls are a 6,
the weather is normal. Otherwise, see Combo Weather.

## Very Unusual Weather

### Amnis

It's not always sunny in Amnis. Weather patterns range from inconvient to catastrophic. Luckily, that range is usually in order of rarity as well. Uncommon weather on Amnis includes rain and thunderstorms, with more than occasional lightning. Less common still are acid rains, gloom, and aetherwinds or "wild tempests." Rarer still are full-blown aetherstorms and shade flares, during which the midnight shade lingers longer than expected, eclipsing the sun during the day and lasting up to a week by historical records. Luckily, these rare catastrophes only occur once every few years, and cities can go decades without experiencing that harsh of inclement weather.

Most winters are mild in Gristan and Newinter. Most, that is, statistically. But one in a handful is always worse. There's one in a decade if you're lucky, three if you're not. But it always comes. The Long Winter. The longest, coldest, darkest season that Amnis knows. It covers the plains in a thick blanket of snow, it freezes the lakes. It makes us coalcounters, every last one.
The Sticky Keys Spellbook

Snap OU to fit - Snapping fingers whilst chanting "OU!" can result in extreme fitness via unknown means. Fitness lasts for a few hours and cannot be regained for around 7 days. Very useful for buffing before combat or other muscle-related situations. WARNING: Like most spells, improper casting may result in the opposite effect occurring.

Souf Proop - The spell of teleportation. Works wonders as long as you can say it properly without the slightest hint of hesitation, although even if said perfectly a 7 day delay is still needed. Can be used to summon objects/beings closer to you as long as they aren't too far away already. Can also be used for teleporting yourself away from your current location. The maximum range of this spell is unknown.

Mortis - The spell of finality. The spell of closure. You state MORTIS when someone has died to bypass any grief and to instead feel closure. Linkage to the sacred practice of "F" is currently being investigated.

BANNUS-PER - Spell of banishment. Can be used to banish someone to the shadowwealm. Must roll a 13 or higher on a d20 to cast. The name of the spell's target must be stated after the name of the spell.

U'BANNUS PER - Spell of unbanishment. Used to bring banished beings back from the shadowwealm. Must roll a 10 or higher on a d20 to cast. The name of the spell's target must be stated after the name of the spell.

REVAGO EX-MORTUS - Spell of revival. Revago ex-mortus shall resurrect someone from the grave. Must roll a 15 or higher to succeed. Requires the target's name to be stated after casting.

Uw'UContaminus! - The heresy spell. Slowly increases someone's heresy level over time. Rolling a 20 whilst using this forbidden spell will increase someone's heresy level by 3 instantly with a smaller increase over time. Using this spell on skeletons is not recommended.

Uw'UPurificus! - The anti-heresy spell. Slowly decreases someone's heresy level over a shorter period of time, and if you roll a 20 whilst using it it can cure normally incurable heresy contamination.

CIRCLE FORBESCHNIRF MYA! - A spell that summons the WORKERS OF DARKNESS to construct an IMPENETRABLE FORTRESS around you. It is made of PILLOWS. If the cast fails, they'll take your skin.
Independence of Will

Independence of Will is a philosophy attributed to Salabane Dirthill and shared by the Vethusian Independence League.

## Key ideas

The main themes of Independence of Will are breaking away from the traditional Vethusian culture of worshipping Idrarion and its deities. Vethus has traditionallly featured worhip of deities as a core aspect of religion, and atheism was almost unimaginable before Independence of Will developed traction as an ideology. Independence of Will suggests that humanity is entirely capable of living without any influence from deities, and that the human race cannot be truly free until it abandons theology as a whole.
Strange Devices

This page lists extraordinary devices from the Broken Frontiers campaign. Primarily, these have been collected for Wren for an unknown purpose.

## Acquired

* The **Analog Acoustic Waveform Modulator** was recovered from the Cave of Respite in Ood's Landing
* The **Ersatz Nimbus-Atmospheric Generator** was recovered from the Tributaries of Frostborough
* A **Collapsing Jerk Absorber** was acquired, and is currently being used to power Bang's shotgun-hammer, Heat Death
* The **Clockwork Steam Compressor** was recovered from E'Shara
* A vibratium rod has been collected as a component for something
* A **Greased Gyroscopic Stabilizer** was built
* A **Riveted Induction Spigot** was crafted by Bang with Wren's help and a schematic from the Tinker's Guild of Quel-Kiv

* A void crystal is required as a component for something

## Known

* A **Stabilized Chronos Reactor** has gone missing from Newinter

## Other Strange Devices

* The Three Rivers Guild tinkers crafted a handful of devices that look like small metal bees for the party to use to Meticulously Express Theoretical Analyses when Grouped Asynchronously in Multi-Environment engagements. These M.E.T.A.G.A.M.E. earpieces function as shortwave transmission comm-links, though unreliably so.
Crowbar Angel Manipulator

A strange item found in the Reverse V O I D. It appears to be a normal crowbar at a glance, but upon closer observation it seems to be comprised of a near-indestructible material. The only notable property of this artifact (Aside from its material) is its incredibly specific ability to collapse any being that has significant scientific knowledge.

It is theorized that it was intended to be a weapon that only harms highly intelligent life.
The Lamp Warrior

## Member of the Miracle Warrior Family.

A disgrace to the family. He wielded a lamp as a weapon, and was slain by his very first enemy. He was slowly stabbed to death while screaming on the floor.

He was something of an alcoholic father to Shoe Bottles, which might explain Shoe's poor combat capability.

He would later be resurrected as The Thing.
Foul Jr.

## Member of the Miracle Warrior Family.

According to the prophecy, he was to be the most violent of the family. He wielded a pickaxe which often got stuck in his enemies and turned them into a fine red mist.

His pickaxe was destroyed by his own sheer power, and he was cut down by the rage of the gods.

The rest of his story was lost to time.
Sacred Mages

The Sacred Mages are a group of stewards for divine power and magic on earth. The first Mages were appointed by the deities. The group consists of three primary members descended from the Grim, Flint, and Stern families, and seven adopted members taken in once scouted by lesser Mages. The Sacred Mages are currently led by Lucius Flint, Ardis Stern, and August Grim.
Althea

Althea was a founding member of the Sacred Mages, along with Gramour and Flint. Her family line is named after her son, Stern.

## **Biography**

### **Personality**

Althea was a mostly kind individual, but she was notoriously vain. This aspect of her personality often leaked into her work, with her use of magic often being ostentatious.

### **Life**

#### **Before the Cosmic War**

Althea, Flint, and Gramour were created by Dea, and formed a group called the Sacred Mages in order to maintain the connection between the deities and the earth.

Althea wished for her family line to have innate magical power instead of gifted power, so she created her son, Stern, from magic itself. However, Stern was unable to use magic at first. Encouraged to do so by Gramour, Althea adopted the child of two lesser mages, Rose, and put Stern in the care of Rose's family. Althea also trained Cornelius Flint when his father was being kept in the Cosmic Bend.
Gramour Family

The Gramour family is one of few remaining groups on earth with a direct connection to Idrarion. Many members of the family were Sacred Mages before they became Seers.

## Story

### Early History

Gramour was created by the deities to be one of the three stewards of magic on earth, along with Flint and Althea. These three founded the Sacred Mages, a group which took in one descendant from each generation in the founding members' families. The Gramour family possessed a very strong divinity. Their connection to Idrarion was strong, giving its many members exceptionally long and happy lives.

### Betrayal

The Gramour family became Seers when Virgil Gramour bargained with an angel for the gift of prophecy, thus betraying the Mage Code. In exchange, the angel took away 77 years of Virgil's life. The Gramours were cursed with notoriously short lives after this, leaving them with few descendants. As a consequence for breaking the Code, Virgil was denied official induction into the Sacred Mages, and his sister, Eileen, was given permission to join. Eileen chose a new surname, Grim, in order to break the connection between the Gramour family and the Sacred Mages. She chose this name because it bore some resemblance to her former name, and teased the Mages' attitude toward Virgil's actions. The Grim line thus took the Gramour line's place as one of the three Sacred Mage bloodlines.

## Notable Members

* Gramour – The founding member of the family. One of the three original Sacred Mages.
* Virgil Gramour – The first of the Gramour family Seers. Brother to Horace and Eileen.
* Horace Gramour – Patriarch of the non-magical Gramour line. Brother to Virgil and Eileen.
* Alistair Gramour – The longest living member of the Gramour family Seers. Having no siblings, he was the last living person in the magical Gramour line until the birth of his daughter, Louise.
* Louise Gramour – A target of the Sacred Mages due to her connection to demons. Alistair's daughter.
* Lavinia Gramour – A descendant of Horace Gramour and scouted member of the Sacred Mages.
Ophelia Mae

Ophelia is a human student of Idrarion, specialising in the ethereal and the occult. While she is not atheistic, she is somewhat skeptical of immense devotion to deities and is a firm believer in the concept of free will.

## Beliefs

Ophelia's generation is the first to begin actively rejecting the concept of magic and deities, and she is therefore representative of a modern school of thought in which the human's life relies very little, or not at all, on influence from higher beings. She prefers to take an interest in factual research, and dreams of exploring Idrarion through scientific methods rather than regarding it as a world entirely seperate from her own. She has a deep admiration for Salabane Dirthill, a forefather of her movement.

## Education

Ophelia is a student at Eboncross Academy, Eboncross.
Vethusian Independence League

The Vethusian Independence League (VIL) is a group founded by Salabane Dirthill that pushes for the school of thought dubbed by Dirthill as Independence of Will. The purpose of the League is to spread awareness of their anti-Idrarion beliefs and encourage independent living rather than reliance on deities.

## Notable members

* Salabane Dirthill (founder) -- Considered the forefather of the Independence of Will movement. A scholar of and lecturer on the movement at Eboncross Academy.
* Ophelia Mae -- An admirer of Dirthill's works and student at Eboncross Academy.
Amata

Amata is the demon of vanity, and a handmaiden and lieutenant to the goddess Dea. She spends most of her time in Idrarion, but often appears to Louise Gramour both in person and in visions. Her connection to the Gramour Family is a secret kept by herself and Mariel Gramour.

## Characteristics

As a servant of Dea, Amata takes great pride in her work, and genuinely craves approval from the goddess. She is open, friendly, and charismatic, making her disarming to most mortals. Still, she is a very powerful magic user, and has maintained her status as the favorite handmaiden of the goddess with skill and cunning where necessary.

## Relationship to Mariel Gramour

Amata and Mariel were handmaidens of Dea together, before Mariel fell in love and eloped with Alistair Gramour, a human seer. This marriage, and the conception of their children, was taboo to angels and demons alike, and Mariel was cut off from her demonic family. Amata and Mariel were close before her banishment with Virgil to the Cosmic Bend, and feels great guilt over her perceived failure to protect Mariel. This guilt was compounded by her feelings for Mariel, and she avoids talking about either of them whenever possible.

## Relationship to Louise Gramour

As the daughter of her oldest friend, Amata feels a great sense of responsibility towards Louise, especially considering her demonic ancestry. One of Amata's main goals is to sway Louise back towards the side of the demons, both to protect her from the perceived bad influence of Sako, her angelic rival, and to assuage her own guilt.
Sight

Sight is an ethereal power currently possessed by Louise Gramour. The gift can be traced back to Louise's ancestor Virgil Gramour, who was in turn given the gift by Sako, an angel of Idrarion. The gift gives the bearer the power of prophecy, but comes at the cost of lifetimes cut short, a result of a deal made by Virgil who traded longevity for Sight. Sako was entrusted with Sight for reasons unknown, and it is uncertain as to why he gave it away, but he must repent as a result of it.
Vethus

Vethus is a country on earth, named after its patron angel Vethia.

## History

According to legend, Vethus was formed out of the ashes of the Old World when Vethia wanted a place to sleep, and so she build the land out of the sea.

## Vethus

### Cities

* Eboncross -- a harbourside city, rich in culture and diversity
* Bayspell -- the neighbouring city of Eboncross, the main source of imports in southern Vethus.
Sako

Sako is the angel of charisma (and sometimes goes by the nickname Charisma). He is a minor deity of Idrarion. He frequently appears to Louise Gramour in prophetic visions, and is the angel responsible for gifting Sight to Virgil Gramour.

## Sako

### Aliases

Charisma, Angel of Charisma, Angel of Sight

## Story

Sako was entrusted with the power of Sight, and disobeyed his superiors by giving it away to Virgil. As a result, he is bound to consistenly provide prophetic visions to Virgil and his descendants, including Louise.
Mariel

Mariel was a handmaiden of Dea, who became a demon and deity of hope after the Cosmic War. She had a close relationship with many of her fellow demons, including Amata. She is imprisoned in the Cosmic Bend for crimes of betrayal. Her name is a portmanteau of Christian figures Mary and Uriel, though this bears no significance to the world of Idrarion and is only meant to give insight into her character.

## Biography

### Personality

Mariel was known amongst her friends for being kind to a fault, largely due to the two-sided nature of her No matter the object of her business, Mariel would always carry it out with a smile, and with great concern expressed for others.

### Before the Cosmic War

Mariel was younger than most of Dea's handmaidens. She was Dea's own creation, which left her to draw from Dea as a power source. All of this was kept a secret from the Dea's court and the rest of Idrarion. However, Dea would often give Mariel gifts as a sign of her motherly affection. During her time as a handmaiden, Mariel befriended Amata, and looked up to her.

### After the Cosmic War

When Dea's intent changed, her handmaidens became demons. While Mariel gladly accepted the change, her companions began to look down upon her for being weak-willed. Most of her assigned mission partners disliked her for her personality. Amata was one of her few remaining friends, and would often volunteer to go on missions with her.
Eboncross

Eboncross is a harbourside city that surrounds Nova Harbour. It is the main city for transportation of people in Vethus, while its neighbouring city Bayspell serves as the center of imports and exports. It is also notable for being the home of Eboncross Academy, the university attended by Ophelia Mae.

## History

According to legend, Eboncross and Bayspell were split when the angel Vethia drove her staff into the land and created the Nova River. The city is known for its diversity of culture, as it sees the passage of hundreds of people from different nations every day. As a result, Eboncross is one of the most modern areas of Vethus.

## Notable areas

* Eboncross Academy -- A famous university well-known across Vethus for its notable alumni, such as Salabane Dirthill, a famous revolutionary and one of the forefathers of free thought as opposed to religious-based living.
* Eboncross Harbourside Markets -- A lively area of culture and trading on Nova Harbour
Eileen Grim

Eileen Grim became a member of the Sacred Mages after her brother, Virgil Gramour, broke the Mage Code and became a Seer.

## Biography

### Before Joining the Sacred Mages

Eileen was the younger sister of Virgil Gramour, and older sister of Horace Gramour. The three children were raised in the Sacred Mage temple, since their father was a current member. While Virgil was training to become a Sacred Mage, Horace and Eileen were sent to live with the Fire Mages, where they trained in specialized magic. Eileen was a dedicated student, as she wished to be selected as a Sacred Mage and work with Virgil, whom she saw as a role model.

### Time as a Sacred Mage

After Virgil broke the Mage Code by illegally bargaining with the angel Sako, Eileen was selected to take his place as one of the lineage members of the Sacred Mages. Due to her absence, Horace was selected to be the next Fire Mage delegate for the Sacred Mages, a position which he ultimately rejected.
Update 2

NEW WORLD: Mushroom World!

NEW EGG: Mushroom Egg!

13 new pets!

??? x 4

NEW FEATURE: Daily rewards! Log in every 6 hours to get special boosts!

Bug Fixes

2 More Rebirth Buttons!

2 New Upgrades! (More Pets Equipped and Auto Rebirth!)

5 new Rank Titles!

Leaderboard Players now get recognition (a badge above their head!)

Every world now has its own respective atmosphere!
Idrarion Wiki

Idrarion is the celestial land created for an original storyline. Feel free to look around if you want to learn more about the world and the story!
## Important articles

PlaceholderIdrarionSakoAmataLouise Gramour

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Louise Gramour

Louise is the last surviving Gramour family Seer. Because she has demon blood, she is a prime target of the Sacred Mages.

## Louise Gramour

### Relatives

Alistair Gramour (father)Virgil Gramour (great-grandfather)

## Physical description

### Personality

Louise is mischievous and cheerful, despite being conflicted by choice.

### Life

Louise is the daughter of Alistair Gramour, a Seer, and Mariel, a demon. Her father died a year after her birth. Mariel placed Louise in the care of distantly-related members of the Gramour family, who were descended from Eileen and Virgil's younger brother, Horace. Horace's line of the family elected not to use magic, despite being gifted with it. Because she is a Seer, Louise sees prophetic visions which are given and moderated by the same angel who gave Sight to Virgil Gramour. Provided with no understanding of this power as she grew up, Louise was led to believe her mind was plagued with evil spirits at the suggestion of her adoptive parents. As a result, she was taken to exorcists several times, all of whom were unsuccessful and deemed fraudulent. Lavinia, Louise's adoptive "cousin", is asked to join the Sacred Mages. This is a pleasant surprise to the Gramours, who do not realize that the Mages are using Lavinia to get closer to Louise.
Clicker Legends Official Wiki

**Welcome to the Clicker Legends Official Wiki!**
This Wiki is for the ROBLOX game Clicking Legends. This wiki will try to have all of the updated information on all pets, game updates, and codes.

## Main Links

Game Updates

Pets

Working Codes

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Metropolitan Police Ch. Insp. Kenneth

"*With respect, sir, you can't just make people disappear."*

*"Yes I can, I'm the Chief Inspector*"

―The Inspector and Nicholas arguing over the inspector abusing his power.

### Allies:

Nicholas Angel,Danny Butterman, Andy Wainwright, Andy Cartwright, Doris Thatcher, Tony Fisher, Bob Walker, The Turner Twins, Saxon, Janine, Metropolitan Police Sergeant, Metropolitan Police Inspector

## Physical Description

### Status:

Alive

**Kenneth** is the Chief Inspector of the Metropolitan Police Service. He is called into the office by the Met Inspector and the Met Sergeant in order to convince Nicholas Angel that he is indeed being transferred.

## Physical Appearance

Chief Inspector Kenneth has pale complexion, wrinkled face, bright arctic blue eyes and silvery gray hair. He wears black police chief inspector uniform, trousers, shoes and police hat.
Janine

"*You just don't know when to switch off!*"

―Janine

**Janine** is a member of the Metropolitan Police Service and Nicholas Angel's ex-girlfriend. When he gets transferred to Sandford, he goes to her to inform her. There, she attempts to connect with Nicholas, but he instead focuses on their job.

## Trivia

* She reveals to Nicholas that she is dating Dave, though he thought she was dating Bob.
* She is also played by Australian actress Cate Blanchett
The Cornetto Trilogy Wiki

**Welcome to the The Cornetto Trilogy Wiki!**
We're a collaborative community website about The Cornetto Trilogy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Skill Strike

A **skill strike** is an attack that does NOT count as an "Attack" action for the purpose of abilities which activate only on "Attack." Only **basic attacks** count for this purpose. In all other aspects, a skill strike resolves exactly as a normal attack would. If an ability says "make a skill strike" without additional specification as to the kind of attack, interpret this as "make a basic attack that doesn't count as an Attack action."

Skill strikes which pre-define an Accuracy and have no weapon attribute listed do not use any Attribute for increasing Accuracy or damage.

For abilities which allow you to make a skill strike and don't specify how, you may use any weapon you are currently wielding.

### Backwards Compatibility prior to v0.13.7

Abilities which describe attacks that do NOT count as "Attacks" (**or don't specify whether they count as an "Attack"**) should instead simply call them skill strikes and link to this page. Otherwise, it should be called a basic attack and linked to that page. Every attack in an ability should be either a basic attack or a skill strike.

If you have any questions about specific abilities, please contact Josh directly for updates.
Dianne

### Allies:

Shaun, Ed, Liz, David (boyfriend), Barbara, Pete, Declan, Tom, Noel, Mark, Maggie

## Physical Description

### Status:

Alive

**Dianne** is the girlfriend of David and friend of Liz in the film *Shaun of the Dead*. When David asked Liz out and got rejected, Dianne was there to "pick up the pieces." The two started a relationship and together lived in Liz's flat. When the outbreak started, Dianne is quick to join Shaun's side, and convinces David to do the same. While in The Winchester Pub, Dianne is relatively calm. After David has a breakdown, nearly killing Shaun, Dianne talks him out of leaving. Unfortunately, he gets pulled through a window and dismembered. Dianne grabs one of his legs and charges out into the horde, never to be seen again.

However, the DVD bonus features of the film revealed that Dianne survived the ordeal. She used David's leg to fight her way through the horde, then climbed up a tree behind the zombie horde and passed out. She woke up later and found the Winchester had burned down. Dianne survived by eating David's leg. Later, when she knew the zombies had gone, she climbed down and went to live with her aunt in Birmingham. She still sends cards to Shaun and Liz.

## Physical Appearance

Dianne has fair/pale skin, long light strawberry blonde hair, blue eyes and light strawberry pink lips. She wears an olive shirt with unbuttoned cuffs, brown pants, a short red scarf brown shoes, and sometimes a hat.
B R E A D

The lord of the V O I D. Has the appearance of a giant rodent-like creature with odd fur that is constantly wet from void fluid exposure. Occasionally appears in front of beings entering or approaching the V O I D. Can be summoned through the ancient ritual of B R E A D, though this is not advised due to the high risk of accidentally summoning bread rather than B R E A D.
Derek Angel

Mrs. Angel  (sister-in-law)

**Derek Angel** was Nicholas Angel's uncle. He was a Sergeant in the Metropolitan Police Service, and bought Nicholas a police pedal car. This inspired Nicholas to become a police officer. However, it turned out that Derek was selling drugs to high school students, and was arrested. Nicholas suspected the pedal car was bought with these ill-gotten funds, and never touched it again. However, he never lost that distinct feeling of right and wrong that he experienced behind that pedal car, and later became a police officer himself.

## Family

His twin nephews, Nicholas and Nathaniel, are his older brother and sister-in-law's sons.
Miracle Warrior Family

## The family.

The Miracle Warrior Family was a family of powerful warriors who were constantly fighting against various foes. They were created by Mothman, but were humans rather than moths. It can be assumed that they had no gender, so for simplicity's sake they will be referred to as they/them or he/him. The strange magic running in their bloodline seemed to make each generation more powerful than the last, aside from two exceptions.