recursal/Fanatic-Fandom huggingface dataset:
Dwarf

Believed by some to come from the volcanic Mt. Karas itself, Dwarves in Erta hail from the mountainous regions in and around central Karas. They are secretive when it comes to the location of their great underground cities, and most who go looking in search of dwarven treasure do not return. Dwarves are not uncommon to see in trading towns and cities, often as blacksmiths or miners selling their wares.

Dwarf Traits

Your dwarf character has an assortment of inborn Abilities, part and parcel of dwarven Nature.

Ability Score Increase: Your Constitution score increases by 2.

Age: Dwarves mature at the same rate as Humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Alignment: Most Dwarves are lawful, believing firmly in the benefits of a well-ordered Society. They tend toward good as well, with a strong sense of Fair Play and a belief that everyone deserves to share in the benefits of a just order.

Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing Heavy Armor.

Darkvision: Accustomed to life Underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Dwarven Resilience: You have advantage on Saving Throws against poison, and you have Resistance against poison damage.

Dwarven Combat Training: You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer.

Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning: Whenever you make an Intelligence (History) check related to the Origin of Stonework, you are considered proficient in the History skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.

Languages: You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural Sounds, and those Characteristics spill over into whatever other language a dwarf might speak.

Subraces

Hill Dwarf

As a Hill Dwarf, you have keen Senses, deep intuition, and remarkable resilience.

Ability Score Increase: Your Wisdom score increases by 1.

Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
The Sunlight Inquisition

The Sunlight Inquisition is a lesser-known faction within Erta. Their location, purpose, and ultimate goal are unknown to all except its members - a diverse group of elite combatants consisting of races from the world over. Rumors about the Sunlight Inquisition's whereabouts and mission have sprouted up all over from Daemr to the Elkler Empire, to Drachenheim and many more, but most are regarded as folk tales told to frighten young children into staying indoors during the late hours. Because of this, many people consider the Inquisition to be a complex fable that has travelled throughout the lands.
Isirah

Isirah is one of the old gods of Erta, of which he is one of the youngest. He is credited as the deity of chaos, madness, illogic, impossibility, and entropy. The religious order centered around Isirah, known as 'The Order of Isirah', exists predominantly on Kezara where it is the state religion of the Elkler Empire. Many Daemrians in Daemr practice a similar variation of this faith.

## History:

The first legends depicting Isirah or similar characters first began appearing midway through the First-Age.
A popular legend regarding his origin, commonly known as **"I's Paradox"**, describes the day that I, the all knowing, all powerful one, began contemplating itself. It is said that as the endless sea of I's intellect began folding in upon itself, all became nothing, nothing became all, and within an instant a schism formed in reality. This microcosm of infinite infinitesimals then collapsed in a tremendous and devastating event which forever scarred Erta and created the wastelands. At it's epicenter, at the fabled oasis, emerged a figure, a deity born of a paradox and who exists only to create more.
To this day Isirah is believed by most to be a severed extension of I, a twisted psyche that was detached for the good of the world but which gained independence in the process.

Since then Isisrah has appeared often in the collective stories and artworks of many cultures around the world. Most depictions of him show him as a human-like figure, often with prominent abnormalities such as disproportional physiology, peculiar features, or wearing eccentric garbs. However, he has also taken on many other forms throughout time including but not limited to Elkler, Daemrian, snake, vulture, Hyena, etc...
The Savior

## History

The legend of the great savior was born sometime shortly after the appearance of the Hissaurians and was passed on through storytelling and gradually made its way through many a tavern until the legend was spread across much of Erta.

## Legend

The legend stems from a prophecy guarded by the Hissaurians from their ancestor and further developed by a group of Hissaurians called the Erinez who fervently search for the savior and prepare for his arrival. The legend states that when all forces of evil and good fight that evil shall attain victory until one who wields the powers of the darkness and the light unites all races together and vanquishes the darkness.
Ryhexhians

Ryhexhian are draconic beings that evolved from what were once believed to be dragons, living on Erta. Naturally making their home in Drachenheim, they built great cities inside volcanoes like Mt. Ashwolker or Feurevelle. Friends of the Elkler, and the Djinn, the Ryhexhian choose to involve themselves with the affairs of the world, as their home land of Drachenheim is bleak and desolate. You can find them performing trade, or selling their draconic weapons and armor built inside the forges of Mt. Ashwolker.

* **Ability Score Increase**: Your Strength score increase by 2, and your Charisma score increases by 1.
* **Age**: Young Ryhexhian grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
* **Alignment**: Ryhexhian tend towards extremes, making a conscious choice for one side or the other between Good and Evil.
* **Size**: Ryhexhian are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium
* **Speed**: Your base walking speed is 30 feet.
* **Draconic Ancestry**: You are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the damage and area of your breath weapon, and the type of resistance you gain.
* **Breath Weapon**: You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest.
* **Damage Resistance**: You have resistance to the damage type associated with your ancestry.
* **Languages**: You can read, speak, and write Common and Draconic
The Collector

**The Collector** is a mysterious figure who appeared to the group, introducing himself with only this title. He has immense magical power, and the unique ability to stop time. The only other known information about him is that he is an Urr, and has a long-standing rivalry with Brathan.

## History

The Collector was first seen in Adthar, when he appeared to the group after stopping time in a telepathic link. Convincing the group to aid him, he led them to El-Kan where Brathan was found and the siege of El-Kan began. During the group's escape after securing the cobalt, The Collector was assumed to be lost in his fight with Brathan.
Mother Tree

The **Mother Tree** was the home of the Berten and a place of worship in Salmir. The Berten believe that the

Mother Tree gave them life and so felt indebted towards it. The tree itself is said to have given magical properties to the Berten who would have lost those when the tree was destroyed in 139 P.B.C.

After its destruction by a large flaming mass hurled at it from the southeast, the Berten frenzied due to their lost connection to the tree and the mystical haze it had upon them. They started slaughtering everything in sight - animals, Tieflings, even each other. This caused the Tieflings to flee Salmir and subsequently become cursed by the Wildwood Spirits for disobeying their first tenet of non-interference with the outside world.

This story has been retold many times by the few Tieflings left in Erta, and has been changed to fit many different agendas and ideals over the years. No one knows for certain what happened, as it is all merely speculation.
3★ Kenpachi Zaraki (Heart Attribute)

**Kenpachi**

## Abilities

### Special Move

Bloodthirsty SwordKenpachi unleashes his full spiritual power, increasing all his abilities for a short time.

### Attack Style

* Melee
* SM: (**Self Buff**)

## Drop Location

### Events

* 13 Court Guard Squads' Setsubun
* Men's Soul Reaper Association: Operation Fundraising
* Operation White Day
* Seireitei Film Festival
* Soul Reapers' New Year
* White Day Prelude

## Simulator

* https://bbs-simulator.com/characters/details?id=MzAwOTE
The Precipice of Heaven

**The Precipice of Heaven** is the southernmost continent of Erta, as well as the second largest according to the various races. The continent is so large and perilous that it is mostly unexplored, and thus it's size is largely unknown. The only inhabitants of the continent besides wandering Mrth'ri are the various Colossi, who roam the landscape eternally.

## Species

The Colossi are only found in the Precipice, and even there their rarity makes them incredibly hard to find. They take many forms, and thus no two Colossi are the same. Aside from the Colossi, there are few other races that inhabit the Precipice, due to it's harsh conditions. However, some Mrth'ri have made a home there by taming the wild Kodo that are indigenous.
The Maw

The Maw is an enormous crater in the midwest of Karas, home to the races of The Great Asura Agunum. It is believed by some to reach all the way to bedrock, but as few outside races have ever been inside few know the truth. It is densely populated, with the center of population being Sindorrath at the very bottom.
VK4502(P)

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Porche lost the proposal for the Tiger II to Henchel with their VK4501 (P) prototype however Porche was not done trying to improve the tank. After determining that simply adding armor to the original prototype wasn't enough to improve the tank Porche began development on what eventually culminated in 5 different designs ranging from rear mounted to front mounted hull configurations that were all placed under the VK4502 designation. The hulls were never manufactured but several turrets were made and placed on the first Tiger II's before a Henchel designed turret was used for the rest of production.

## In Game

This is the German experimental tier VI tank. It has a little more health and firepower than WWII tier VI tanks however it has a much lower top speed. The rear mounted turret can make peekaboo difficult so it's best to stick to the support role for your heavier tanks. The low top speed means you should never try to be out front cause getting out of trouble can pose difficult. Should be played as a weaker Tiger II.
The Ancient

## Legend of the Ancient

There is a legend of a great beast of incredible strength and malevolence that is as old as the continents. It is only spoken of in whispers by scholars searching for arcane knowledge who inevitably learn of the legend which is used by some as a lesson that there are powers that mortals are not meant to wield. The beast was of a great size and boasted an intellect greater than that of the very scholars researching him. Only one piece of evidence exists to suggest his existence is more than a fabrication; a small clearing located on Karas that radiates magic on a scale that is impossible considering how difficult it is to find it. Those who have found the clearing have spoken of a boulder with words carved into it with great claws that tells of the beginning of Karas. Few have found the clearing and all who have spoken of that boulder went missing, perhaps there is more to this than purely myth?
Gladnack

"Sure, you may have fought off Colossi, but have you ever dealt with suburban racism? "

**Gladnack** was a troll. His cousin, Jerry, was a racecar driver.

Gladnack (born 1298 P.B.C.) is a Troll, believed to be born in Kklikzir. Very little is known about him, aside from his ability with Shaminism, affinity for fire, and assumed Schizophrenia and Schizoaffective Disorder.

## Early Life

Gladnack was born in Kklikzir to two village shamans, where he learned most of his skills with Shamanism. His parents' are now either dead or missing.

## Disappearance

Soon after his parents' death/disappearance, he burned down his family's hut and left, bringing nothing with him except for a tomahawk and a loin cloth. He has never been seen back in Kklikzir yet, and his only other known sighting was with the group.

## The Shattered Isles

Seen by the group very little in the Shattered Isles, Gladnack appeared only once, in Adthar. At the time homeless, he grabbed onto Gasseau and recanted The Poem.

## Escape to The Crossing

Gladnack stowed away on the Daemrian ship which was stolen by The Group, and was discovered by Sebastien. Quickly "ingratiating" himself with The Group, specifically Sebastien, he then retreated below decks to build a laboratory. Once they landed at The Crossing, he rushed off to buy potion supplies, thus missing most of the plot developments surrounding Crovax. He gladly went to Nimour with the group, though he had questions as to where exactly they were going.

## The Empire Strikes Back

During the group's journey to the Elkler Empire, Gladnack met Burgdoth and seeing the horrible way he was treated, Gladnack freed him from the captivity of the Enlightened captain. They quickly became friends, and when Burgdoth was injured during the fight with the smugglers, Gladnack became obsessed with keeping him alive.
E-100

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A German super heavy tank designed as the largest of the E-series and only eclipsed by the Maus. The E-100 was to weigh over 100 tons and have extensive armor and firepower. Originally designed to have the same turret as the Maus with the same 128 mm gun there were plans to give it a 150 mm and ultimately a 170 mm main gun. A prototype hull was nearly completed by a team of only 3 men but super heavy tank plans were dropped in 1944 due to a shortage of raw materials so the E-100 existed mostly in blueprints.

## In Game

This is the tier VII German experimental tank. Compared to the Maus it is quicker but has less health, less firepower, and a much slower rate of fire. Compared to the KV-5 it has similar mobility and greater firepower but still a much lower rate of fire and less health. It is much heavier than the WWII tanks so can compare well against them just be sure to find some cover to hide during the long reload. This is an excellent peekaboo tank thanks to it's great firepower just try not to expose your sides if the enemy is facing you since you will lose the health war. It has a very bouncy front so try to always keep the enemy in front of you. Unlike the Maus this can actually be used in flanking runs cause it can get there before the battle is over. Your primary threat is the Maus so never stay out in the open against them. A T28 must always be flanked though you can dogfight them and if you get around them they are toast. It's best to play the sniper though with that firepower.
Т-46

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Т-46 — советский опытный лёгкий колёсно-гусеничный танк 1930-х годов. Создавался с широким использованием узлов и агрегатов танка Т-26. В 1937 году проходил войсковые испытания, показавшие в целом положительные результаты но из-за ряда недостатков конструкции и высокой стоимости производство было прекращено. Изготовленные танки ограниченно применялись в боевых действиях в период Зимней и Великой Отечественной войн.

## В игре

Танк в игре на 2 уровне советской линии. Т-46 имеет хорошее здоровье, урон и скорость. Это очень универсальный танк, можно быть в 1 линии атаки со всеми союзниками, или принимать на себя урон, пока союзники уничтожают врагов, так же можно быть снайпером, стреляя из-за союзников. Его можно использовать против танков 3 уровня.
History

While no complete history of Erta has ever been compiled, many smaller tomes and fragments of history exist. Documents that are cataloged in the Grand Library of Kanva are listed here.

* Revised History of Daemr, Edition VII
* History of the Colonial War

## History of Nations

* History of the Elkler Empire
* History of Mrth'ra
* History of Akra
Maus

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The Panzer 8 Maus was a German super heavy tank. The tank had over 200mm of armor all round and was very slow. It was first given a 128mm gun, but Hitler thought that it looked too small on the tank and ordered it to given a bigger 150mm gun though that upgrade never came. Two prototypes were made, named 205/1 and 205/2 respectively. 205/2 was the only one to receive a turret.
The Maus tanks were designed to work in pairs; since it was too heavy to make it across most bridges, it needed to ford rivers. One would ford a river, while the second would supply electrical power through a cable. The tank fording the river would have a snorkel that provided oxygen to the crew, making it possible to go to depths of 45 feet.

The tanks were ordered to Wünsdorf to fight the enroaching Russian forces. They were probably going to fight in pairs as originally designed. However, 205/1 never arrived, leaving 205/2 to fight the Russians on her own. She was destroyed at the Hindenburgplatz, in front of the bunker Maybach I, by placing charges in the engine and fighting compartments. Later, Soviet forces salvaged the huge, mostly undageded turret, and united it with the captured hull of 205/1. The tank was tested through 1946, after which it was sent to the Kubinka Tank Museum for storage and display, where it now resides.

## In Game

The Maus also know as "The Fortress" currently is the highest tier tank in the German experimental line. It plays in matches with tier V-VII WWII tanks. It is a slow moving heavily armored beast of a tank. It has more health than Tier VII tanks and has an extremely thick armor coating that is nearly equal on all sides so it's very difficult to damage and even flanking runs aren't too productive. Also thanks to its thickness it takes a lot less damage than a tier VII would. The gun has the highest damage per minute output in it's tier and can destroy lesser tanks in only a couple shots. Avoid letting lower tier tanks get in close range or view distance since the turret only has a decent turn time and the tank moves and turns slow. Best to lend fire support to your team but try to have teammates cover your flanks. The only real threat other than another Maus is the T28 that head to head will always win thanks to its high frontal armor and higher damage gun. Try to hit them in the flank and one side shot is usually enough to give you the win. Don't expose your sides to that tank.
Карты

**В Armored Aces, на данный момент, есть 9 карт:**

* Hradec Nad Moravici/Мельница (Карта с рекой и мельницей)
* Tobruk/Тобрук (Пустыня)
* Sopka Otice/Спящий Утёс (Осенняя карта)
* Jesenky/Есеники (Горная карта)
* Opava/Опава (Городская карта)
* Gross Hostitz/Тихая Деревня (Деревня между гор)
* Lysa Hora/Лысая Гора (Зимняя карта с ДОТами)
* Deutsch Krawarn/Немецкий звон (Карта с колокольней)
* Pobrezi/Побережье (Маяк)
Comet

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The Comet was the last British tank design to see combat in WWII. It was essentially a bigger Cromwell with more armor protection and a much better gun. The 77mm was actually the same 76mm bore as on the 17lbr however it recieved the 77mm designation to keep it from getting mixed up. Essentially it was a 75mm that designers decided if it was bored out it could share the 17lbr ammunition but  the chamber wasn't thick enough to use the 17lbr charge. Also the barrel was a little shorter but they played with the powder to restore some of the muzzle velocity however it still wasn't quite as capable as the 17lbr. It was however miles ahead of the 6lbr and 75mm that was standard on earlier tanks.

## In Game Edit

This is the tier VII British tank. It is the fastest tank in it's tier though has the least firepower but highest fire rate and is tied for lowest health. It is a very deadly tank on the battlefield, being able to go head to head against any foe. Its mobility is the biggest advantage against other tanks in its tier. It is best to remain behind the front lines as a support tank and only expose the turret when firing as it's a difficult target to hit. If you target the weak spots it can even do quite a bit of damage to the front of a Tiger II. In a close range fight with tanks in its own tier its higher mobility gives it a major advantage in a circling dogfight. Currently this faces experimental tanks which are much more powerful but slower. Your gun can still damage them with shots to the side or rear and dogfighting works pretty well thanks to those tanks slower turrets and turn rate.
КВ-5

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The KV-5 is a cancelled heavy tank project. It was developed at the Leningrad factory but the German siege of Leningrad halted it from reaching the prototype stage. It's design fell out of favor and the project was cancelled. It was to be armed with an 107mm main gun in a large rotating turret, have 150-180mm of armor, and was estimated to weigh close to 100 tons.

## In Game

The KV-5 is currently the only tank in the Russian experimental line. It plays in matches with tier V-VII WWII tanks. It has more health than Tier VII tanks meaning it has incredibly thick armor causing it to take less damage. The difference between it and the Maus is that the armor isn't quite as thick on all sides so the back is a weak spot and also the front turrets. The hull is very bouncy to compensate a little. The gun is powerful being able to do large amounts of damage to lesser tanks though it is weaker than the gun on the Maus, T28 and E100. Avoid letting lower tier tanks get in close range where they can circle you. Don't let the slow speed confuse you since this has a fast rotating turret though the the hull still turns slow. Best to lend fire support to your team but try to have your teammates cover your flanks. Head to head a Maus or T28 will tear this apart but it can outmanuever them so use your speed to get in a better position. Hull down is this tanks strong point where the weaker hull isn't exposed.
ИС-2

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The IS-2 is an upgraded version of the IS-1. After the IS-1 was quickly introduced due to need of fielding a better heavy tank than the KV-1, a trial was held to find a more effective gun because it didn't make much sense for a heavy tank to be armed the same as a medium tank. A 100mm gun and 122mm gum were tested and though the 100mm had better armor penetration, the 122mm was chosen because there were more of the guns available (since it was already a field gun in service) and it had a much more effective HE shell. It was also tested against a Panther tank at combat ranges and was deemed sufficient so the gun was placed on the IS-1 and entered production as the IS-2. The tank has over 100mm of armor protection all round and was also lighter than the Panther and Tiger tank with a lower profile.

## In game

The IS-2 is the Russian tier VII tank. It has the lowest health and fire rate but has the highest firepower coupled with the second highest top speed in its tier. It has a very low profile making it hard to hit plus its sloped armor is very bouncy causing enemy shells to frequently ricochette off. The down side is that it has very bad gun depression meaning that it's very hard to be aimed with making it one of the fewer tanks used by players as a top tier vehicle. It can stand against any tank in the game though like all tier VII tanks is vulnerable to flanking runs by faster lower tier tanks. Against experimentals it's best to flank and use thaty powerful gun on their sides or rear. You have enough speed to dogfight with them though the gun depression makes dogfighting not a good tactic over uneven ground. Just don't expose those long sides to the experimentals guns or you will be gone in three shots.
Panzer IV

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The Panzer IV Asuf F2 was an upgraded model in response to the large number of Russian T-34 Medium Tanks that proved superior to earlier models. Armed with the longer Kwk L43 75mm anti tank gun it alowed the panzer IV the penetrate 77mm of armor at a range of 6,000 feet. The Panzer IV was the most heavily produced German tank of the war with around 9000 produced.

## In Game

This is the German tier IV tank. It is mid range on mobility, protection and firepower in its tier though it can be an exceptionally difficult target to hit due to its turrets profile. Against lower tiers you will have a big advantage in firepower and against higher tiers it should stick to the support role or possibly flanking.
Churchill Mk III

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The Churchill fit into the British infantry tank category. While some design were fast cruiser tanks the Churchill was designed with heavy armor to be able to slug it out with fortifications and provide fire support for the infantry. The Chruchill was designed with the lessons of WWI in mind where the British anticipated trench warefare and consiidered that the tanks would have to pass over rough terrain hence the designs long length. While this wasn't the case the Churchill was still one of the heaviest allied tanks of the war though it suffered from limited firepower due to a small turret ring incapable of mounting anything larger than a 75mm. The Mark III was the first main model to get rid of hull mounted cannons and had a 6lbr gun in a turret.

## In Game

This is the British tier IV tank. Like the KV-1 in its tier it is slow but powerful. The KV-1 has more health and firepower but the Churchill has a faster rate of fire so its damage per minute is almost even. It has more health and firepower than the Sherman and Mark IV though considerably less speed. The Churchill is a long tank making peekaboo more difficult so its best to bide your time and wait for a distracted enemy before popping out. Play support to higher tier tanks and avoid a dogfight with faster tanks though the Churchill can dogfight a KV-1 since it has better gun depression making moving over uneven terrain easier.
Блитцы и Монеты

**Монеты** являются основной валютой в Armored Aces, они используются для покупки танков и их улучшении. **Blitzes** это опыт, который повышает уровень ранга. Монеты можно заработать в бою или покупая за реальные деньги (покупка игровой валюты за реальные деньги не обязательна, вы можете купить их, чтобы купить танк быстрее \ быстрее улучшить танк). Blitzes можно получить только через бой. За повышение ранга вы получите бонус 10 000 монет.

Игроки, которые наносят больше урона, уничтожают больше танков и находятся в победившей команде получат больше монет и очков блиц. Некоторые уровни предлагают бесплатные монеты в качестве бонуса для каждого боя (к примеру танк 7 уровня получает 2 500 бонусных монет за каждый бой, в независимости от того, проиграли вы или выиграли). Другие бонусы:

• Если вы захватите флаг и доставите его на базу, то получаете 7000 монет.

• Если вы заберёте свой флаг у врага и доставите его обратно на базу, то получите 3000 монет.

• Если если кто-то из вашей команды перехватит флаг и доставит его на базу, то вы получите 1000 монет.

Лучшие игроки смогут купить танки и улучшить их быстрее, однако все игроки всегда получают монеты в каждом бою, это позволяет новым игрокам иметь возможность покупать новые танки и улучшать их.
M26 Pershing

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The M26 Pershing Heavy Tank was the American response to the German Tiger 1 & 2 (being able to knock out both). It entered service late in the war and only a handful of them ever saw action in World War II. It later went on to find more service in the Korean war where it proved more than a match for the T34-85 used by North Korea. Its gun could penetrate from the front of a T34 all the way through the rear while the T34 had trouble penetrating its armor. It was armed with a high velocity 90mm gun and had up to 100mm of armor. After the M103 Heavy tank, with it's 120mm gun, entered service the M26 was reclassified as an Medium Tank. It's only problem exposed in Korea was the low mobility that made it questionable in the medium tank role so the M46 replaced it which was essentially a Pershing with a more powerful engine.

## In Game

This is the tier VII American tank. It is the second fastest tank in it's tier though tied for the least firepower, highest fire rate and has mid health. It is a very deadly tank on the battlefield, being able to go head to head against any foe. Its mobility is the biggest advantage against other tanks in its tier, although it shouldn't be used the same way as the Sherman. It is best to remain behind the front lines as a support tank and only expose the turret when firing as it's a difficult target that is quite strong. If you target the weak spots it can even do quite a bit of damage to the front of a Tiger II. Tier V and VI tanks can still flank it and even circle it. Just be sure to turn the hull and the turret in the same direction to keep up with a circling lower tier tank. In a close range fight with tanks in its own tier its higher mobility gives it a major advantage in a circling dogfight. Currently this faces experimental tanks which are much more powerful but slower. Your gun can still damage them with shots to the side or rear and dogfighting works pretty well thanks to thoset anks slower turrets and turn rate.
Танки Второй Мировой войны

## **Советские Танки**

Советские танки, как правило, средние по скорости, защите и огневой мощи и имеют низкий профиль.

**Ace Tanks**

## **Немецкие Танки**

Немецкие танки обычно имеют хорошую броню, отличную огневую мощь и низкую подвижность.

**Ace Tanks**

## **Американские Танки**

Американские танки обычно имеют хорошую скорость, среднее бронирование и огневую мощь.

**Ace Tanks**

## **Британские Танки**

Британские танки это либо очень быстрые крейсерские танки, либо хорошо бронированные пехотные танки.
Tiger P

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«Tiger P» — немецкий тяжёлый танк времён Второй мировой войны, прототипом которого являлся танк VK4501 (P) доктора Фердинанда Порше.
Прототип был представлен Гитлеру 20 апреля 1942 года, наряду с конкурирующим VK4501 (H). Вариант фирмы «Хеншель» был признан как более удачный и принят на вооружение Вермахта. В итоге было построено всего 5 машин.
Экспериментальные танки Второй Мировой войны

## **Советские Экспериментальные Танки**

Советские экспериментальные танки немного быстрее, чем другие экспериментальные танки, имеют малую огневую мощь, но отличное бронирование.

## **Немецкие Экспериментальные Танки**

Немецкие экспериментальные танки медленные, с хорошим бронированием и высокой огневой мощью.

## **Американские Экспериментальные Танки**

Американские экспериментальные танки имеют малую скорость, среднее бронирование и мощное орудие.
M4A1 Sherman

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The M4 Sherman was one of the most important allied tanks of World War II. It was used by nearly every allied nation. It wasn't the best tank on the battlefield in terms of protection and firepower but it had good mobility, was more mechanically reliable, and was far easier to mass produce compared to its German counterparts. Backed with the construction might of the US automobile industry close to 49,000 of these tanks were produced with probably close to a dozen variants. They were used in the Korean war, though those were mostly Easy 8 Shermans, and several countries upgraded them and continued to use them long after that (most notably Israel and it's M50/M51 Super Shermans).

## In Game

This is the American tier IV tank. In the hands of a good tanker this is a very effective tank. It has very good mobility, mid range HP but a weak gun. It can be used in any role from support to leading the assault and driven aggressively is a very good flanker. In matches it usually ends up middle tier with one to two tier V tanks and one to two tier III tanks. It should easily handle the lower tier tanks because they don't have any real advantage in mobility and against the higher tier tanks circling is very effective. Like most American tanks if it gets caught out in the open it will easily take a lot of damage. An effective tactic with this tank is to side scrape an enemy tank like the Tiger I and pull back and forth along its side dodging the turret. Your short gun has no problems shooting them whil their long gun has issues bouncing up as you pass plus the Sherman is fast enough that they need super reflexes to hit you. Driven aggressively this tank can be a joy to play.
Т-34-76

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T-34 — советский средний танк, выпускался серийно с 1940 года, был основным танком РККА до первой половины 1944 года, когда на смену ему пришёл танк модификации Т-34-85. Самый массовый средний танк Второй мировой войны. Разработан в Харьковском заводе № 183 под руководством М. И. Кошкина. В течение всей Великой Отечественной войны у Т-34 было абсолютное превосходство в проходимости, маневренности и подвижности. Последняя модификация, а именно Т-34-85 состоит на вооружении некоторых стран и по сей день. Танк Т-34 оказал огромное влияние на исход войны и на дальнейшее развитие мирового танкостроения. Благодаря совокупности своих боевых качеств Т-34 был признан многими специалистами и военными экспертами одним из лучших танков Второй мировой войны. При его создании советским конструкторам удалось найти оптимальное соотношение между основными боевыми, тактическими, баллистическими, эксплуатационными, ходовыми и технологическими характеристиками. Танк Т-34 является самым известным советским танком и одним из самых узнаваемых символов Второй мировой войны. До настоящего времени сохранилось большое количество этих танков различных модификаций в виде памятников и музейных экспонатов.

## В игре

Расположен на 3 уровне в линии СССР. Все характеристики хорошие, к тому же от его наклонной брони могут отскочить много снарядов. Когда вы в бою 1-3 уровней, игра становиться до безобразия простой, при дуэли с танками 3 уровня, вы не будете ощущать каких-то проблем. При борьбе с танками 3-5 уровня, стоит начать прикрывать союзников, закрутить всех врагов не выйдет, так как скорость почти у всех почти равна.
КВ-1

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The KV-1 was a Russian heavy tank designed in 1938-39. It was armed with a high velocity 76mm main gun, and was protected by 75mm of armor in earlier productions and up to 130mm in later productions. One of the downsides of the KV-1 was its low mobility. It had a top speed of 35 kph in normal conditions, and the later models had a top speed of only 28 kph. Furthermore, the steering was horrible, and the transmission was famous for having to be changed with a hammer. The tank had many variants, such as the KV-2 and the KV-3, but many of these never made it past the prototype phase. It came as a nasty surprise to the Germans when they first invaded as they had no heavy tanks to counter them. A Pz III or IV had to shoot a KV-1 point-blank in the back to penetrate it's thick armor. One of the variants (KV-5) will be introduced in a future update.

## In Game

This is the Russian tier IV tank. Like in real life the KV-1 has good armor and can do a lot of damage, but it is slow. Do not go off alone or you will be out flanked and destroyed by smaller, faster tanks. When upgraded the KV-1 becomes practically unstoppable, and only tanks in the same tier and above can kill it. It has a very strong turret, so hiding behind obstacles where only the turret is visible makes this a great defensive tank. It's high health and armor makes it fairly deadly to tier V tanks as its gun can do decent damage that is almost  on par with higher tier tanks.
Т-34-85

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The T-34/85 Medium tank was an upgraded version of the T-34/76 which first made an appearance in 1941. The T-34/85 was armed with an 85mm gun and was protected by 90-100mm of armor all sloped to give maximum protection. It was introduced in 1943 when the T-43 (the tank that was going to replace the T-34) was cancelled. The T34/85 improved on a great number of things that plauged the T34/76. Most notably was the gun which had become ineffective but other improvements were a larger turret with a three man crew so the commander no longer had to perform firing duties and could focus on tactics, which greatly enhanced the performance of the tank, and it also improved the armor protection.

## In game

The T-34/85 is the Russian tier V tank. The T-34/85 is a great tier 5 tank with it's great speed, maneuvrability, rate of fire, and damage per shot though it also has the lowest HP off all tier 5 tank's. Just like all Russian tanks in the game it has bad gun depresion too. It's main competitor is the Sherman Easy 8, as all tier 5 tank's it may be pitted up against tier 6-7 tank's against whom the T-34/85 stands a good chance (if played carefully), The T-34/85's great speed and maneuvrability make it a good flanking tank or allow to escape a situation were a tank such as the Tiger I would die trying to run away, Playing peekaboo in this tank can be a frustrating experience (just like in all russian tanks) as the slightest elevation of the tank can make you not have enough gun depression to hit a target. Against experimentals you can flank or dogfight them just never expose your sides or especially the rear to them. A T28, Maus or E100 may kill you in one shot if they get a rear shot so be mindful of where those tanks are at all times.
T28 Super Heavy

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Designed to blow away heavy German fortifications the T28 (later renamed 105mm gun motor carriage T95 then back to Super Heavy Tank T28) was given a very powerful gun and extensive frontal armor which was up to 12" (305mm) on the front. It had an underpowered engine for such a heavy tank (nearly 100 tons) which left it with mediocre mobility. It's high velocity 105mm gun was to be capable of handling any German tank on the battlefield and also performed well against concrete fortifications.

## In Game

This is the tier VIII American experimental. In game the T-28, or Doom turtle, is a very powerful machine with a monstrous gun that rips enemies to shreds. The reload is 8 seconds when fully ugraded meaning that you better make your shots count. The vehicle speed is pretty slow and the T-28 has a narrow gun arc which makes the tank extremely easy to put out of action by flanking it. The armor, just like with any experimental, is much thicker than that of WWII tanks. The T-28 should be played like a TD (Tank Destroyer) since it excells in long range gunnery duels, it can also handle itself in close combat but it's strongly recomended to NOT get up close and personal unless the enemy has no chance of flanking you. Played correctly you should always finish towards the top of the list and can easily change the battle outcome.

Some how to take out tips;

-Flanking the T-28 is your best bet to taking it out, since it has no turret and the gun arc is narrow the worst thing that can happen to a T-28 driver is getting flanked. Flank it and force them to turn at you which can allow a teammate to join the feast alongside you.

-Side huging a T-28 is a usefull tactic. Want to prevent the T-28 from firing at you? Want to let a teammate survive to take out the T-28 quicker? side huging can be lethal so its a good tactic to employ.

How to play tips;

-Your strength in the T-28 is to keep distance between yourself and the enemy. You must pummel the enemy with devastating shots and prevent them from getting close enough to start flanking maneuvers

-Use the PHENOMENAL gun depression of the T-28 to your advantage, you can peek over hills and show little armor while having a good shot at the enemy while the enemy has a very small target to hit.

-In situations were its a 2 vs 2 or 1 vs 1 the T-28 has the weakness of being slow so a faster tank can snatch the flag and humiliate the T-28 by being too fast to catch up to so camping by your flag or capturing the enemy flag is a good way to stop the enemy from winning by capping. At least the enemy WILL have to either accept a draw or will have to face your fearsome gun

-If you want to do well just make sure never to expose the weak sides especially to another experimental or your round will be over quick. If you keep them in front of you even a Maus or multiple smaller tanks will feel the pain while dishing only small amounts to you in return.
Cromwell IV

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The Cromwell was one of the most successful British tanks of the second World War. It was the fastest British tank of the war being faster than it's suspension could handle so it had to be governed down to a slower, but still fast for its time, top speed of 51 KPH. It was armed with either the 75mm gun or the 6lbr. It couldn't go head to head with heavier German tanks but managed to outmaneuver them thanks to its high speed and manuverability.

## In Game

This is the tier V British tank. Like the Easy 8 it is very fast and manuverable able to dart across the battlefield and flank enemy teams. It's firepower is less than most other tanks in it's tier but it has a faster rate of fire to compensate. It can regularly be thrown in higher tier matches against experimentals where it should stick to flanking, dogfighting, or flag running. Even when it's top tier it excels as a dogfighter especially when going against a heavier tank like the Tiger I.
Tiger II

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The King tiger was the successor of the Tiger 1. It had thick armor like the Tiger I that was sloped like the Panther making the effective thickness on the front 150mm. It was also given a longer more effective 88mm gun and with promise of upgrading to a 105mm gun. It was one of the the most heavily armored tanks on the battlefield equipped with one of the best anti tank guns of the war but fortunately for the allies only around 500 were produced. They also suffered from poor mobility due to its heavy weight. Like the Tiger I it could kill any tank it encountered on the battlefield while few tanks had the firepower to face them.

## In Game

This is the German tier VII tank also known as the brick on wheels. It is a pure beast on the battlefield with the heaviest armor and HP ov it's tier plus the mid range gun and fire rate. It has a very bouncy hull and shots to the front do very little damage. It does have the biggest profile in its tier which makes it a big target so working with other tanks is always the way to go but this one can definitely lead the charge. It has the least mobility in its tier so is vulnerable to flanking runs but it has a quicker turning turret than its counterparts. It is vulnerable in a close range dogfight due to its slow speed and turn rate though if it can face the enemy it will likely come out on top. WARNING this is a tank you don't want to mess with so be sure you know what you're doing at all costs because your moves may change the heat of battle. Experimentals are a serious threat since dogifghting them is difficult though possible. It is best to sit back and play the support sniper role when you're not the heaviset tank on the field. If you keep your front towards the enemy you can take some hits from even a Maus though exchanging blows is not a very good option. Best to hit them in the sides or rear when they are distracted.
Т-34 Лавриненко

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Т-34 Дмитрия Фёдоровича Лавриненко - самого результативного советского танкового аса, он уничтожил 52 танка всего за 2,5 месяца. Если бы не смерть, которая настигла его при миномётном обстреле, когда он шёл с докладом к H. A. Черноярову, он бы мог уничтожить ещё больше танков.
Luis

**Luis** was a houseguest on Big Brother Galaxy.

## Trivia

* Luis had a Day 1 alliance with Aine and Jaden; One of them was evicted first (Jaden), another 9th place; the midpoint of the game (**Luis**), and one came in 1st place and won the game (Aine).
* Luis was the first unanimous vote of the season and in Big Brother Galaxy history (5-0).
БТ-2

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Танк БТ-2 - советский быстроходный танк. Это был первый танк, являющийся модифицированной версией танка Кристи. Было три модификации башни:
• вооружен одной 37-мм пушкой
• вооружен 37-мм пушкой и пулеметом ДТ
• вооружен пулемётами ДТ

## В игре

БТ является мощным танком нападения для I уровня, когда орудие улучшено полностью, можно бороться с танками второго уровня и даже третьего уровня (при мастерстве 146%). Когда в бою есть сильные танки третьего уровня, вы должны использовать БТ в качестве поддержки или захватить флаг. Не советуется воевать 1 на 1 с танками третьего уровня.
Big Brother Galaxy Wikia

## Welcome to the Big Brother Galaxy Wikia

Welcome to the Big Brother Galaxy wikia! All information on games will be kept here.

## Big Brother Galaxy 2 Houseguests

 **Walked**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Episode 541b: Speaker Pasti Terjadi

**Speaker Pasti Terjadi** adalah episode pembuatan ulang dari Doraemon (seri anime 2005).

## Isi Cerita

Gian dengan bangga memamerkan foto Tsubasa ke Suneo dan teman-teman. Suneo berbohong ke Gian dengan berkata bahwa Tsubasa akan datang kerumahnya nanti. Lalu, Gian yang mendengarnya ingin mengambil fotonya.
Karena Suneo bohongnya berlebihan, dia meminta tolong ke Doraemon dan Nobita, lalu Doraemon mengeluarkan Speaker Pasti Terjadi. Kata-kata yang bohongpun pasti terjadi. Untuk percobaan, Suneo mengatakan *Serigala datanglah* tiba-tiba mereka bertiga terkejut kalau seekor serigala tiba-tiba masuk kedalam kamar! Itu adalah seekor Serigala Siberia yang kabur dari kebun binatang, ketika serigala itu akan menyerang, serigala itu ditembak bius oleh penjaga.
Kemudian, Suneo mengatakan *Tsubasa akan datang kerumah!* Ketika dia sampai di rumah, Tsubasa benar-benar datang!?

## Karakter

* Doraemon
* Nobita Nobi
* Shizuka Minamoto
* Takeshi Gouda
* Suneo Honekawa
* Pak Guru
* Teman Nobita di sekolah
* Ibu Suneo
* Yasuo
* Haruo
* Penjaga kebun binatang
* Kru TV
* Tsubasa Ito
* 5 Geng SMP

## Referensi

* https://www.tv-asahi.co.jp/doraemon/story/0541/
Lexi

**Lexi** was a houseguest on Big Brother Galaxy.

## Trivia

* Lexi was originally a pre-jury evictee, but after Eric was expelled from Jury she was next in line to become a juror for the finale.
* Lexi holds the record for most votes against in Big Brother Galaxy history (17).
* Lexi became a host for Big Brother Galaxy 2.