The Energies of the World

## Aether

The Aether is a magical force that is found throughout the world and even is part of Gaia (the planet), it co-exist with Aura within the soul of every living being. Through the use of Aether, one can draw upon Mana to cast spells, either through an origin to draw from within that influenced one’s own Aether (Sorcerer’s) through will power, arcane studies to tap into reality like pieces of fabrics (Wizard), or through remembering tales of old to inspire allies and tapping into the flow of world Aether to relive those tales (Bard’s) by retelling history through one’s force of personality. The use of Aether in the creation of magical items is almost as if placing a fragment of a person's soul, although this does not harm the user, as Aether is every recharging if damaged similar to bodily stamina and aura.

Necromantic and dark energy can directly harm the user Aether, and excessive use of magic can lead a user tired and feeling out of breath, even if they haven’t been physically active.

## Arcane and Mana

Mana is drawn upon from the Aether (from the world and their soul), and it is what is used to fuel magic found under the magical group of spells known as Arcane. However, this is not the only way to cast magic.

Nonetheless, through Arcane spells, it is done through understanding the universe around them, and using their inner Aether to tap into the Aether of the world but also of the universe and space itself.

## Primal

Primal is a form of energy created through bonding one's own Aether during the casting of a spell to the natural world around them. While a Wizard draws upon the energy from reality by using arcane studies and mathematical formulas, Druids and Rangers draw upon the natural world around them, either asking nature to help them, or bend it to their will. Through being insightful, one can even communicate with the spirits of nature and its many small and big critters.

## Divine

While the Deities of the Old Age are long gone, through faith or worship one can draw upon the divine spark left behind in the world. The most common would be the worshiping of the Elemental Crystal, as they were left by the Deities of Old and houses some divine spark. However, there are some Deities that were sealed from the Deities of Old, these are known Chaos Gods, while the main religion in Elorra (Crystalism) considered them as Chaos Gods and to be evil, there are some who worship them, be it in secret or in cults, which can grant them divine powers.

Through using Divine Energy with one’s own Aether and that of the world, and speaking and chanting prayers of their teaching, one can produce Miracles (Divine Spells), example of these are Clerics, Paladins, and even some Bards who are religious, using the prayers as tales of religious text to inspired their allies, weaving them into song.

## Aura

Aura is the vitality and fighting spirit of one’s own body that coexist with Aether. Only through physical training and experience can one make their Aura stronger. Fighter, Rogues, and Barbarians are great examples of using Aura, be it from shrugging off dangerous blows, pushing themselves further beyond then normal, or pulling off roguish stunts. However, from Aura, one can draw upon it, forming an energy known as Ki, and using Ki one can enhance their body more, to the point of not needing any weapons or armor, these are seen with Monks.

## Darkness

Darkness is a force of impurity, and vile energy that is created through the Chaos Gods, even while imprisoned, this energy still leaks out into the material realm and is able to influence the world. This is how spells that raise the undead or instantly kill people exist, as Aether and Aura is about soul and therefore life, evil necromantic energy is about the opposite, death. Revival magic lives in a balance within the Aether but also Aura and Darkness though, and the Church of Crystalism keeps a wary eye just in case anyone is revived and may have been tempted by darkness. Nonetheless, it is because of this reason that Necromancy is seen as a sickening art, to disturb the dead and or dig up corpses and disturb the peaceful rest of loved ones to be used in a selfish manner. Necromancy magic that are focused on reviving undead, summoning foul spirits and the like, are very much illegal within civilization. Additionally, through Darkness, Monsters are made, these beings can maybe resemble humanoids, but they have no culture nor language, only serving to fulfill the chaotic will of the dark force,

Darkness can influence people's minds as well, making once soft spoken people into vile and deranged monsters, but also there are those that give into it out of their free will for power. However, those that learned how to control this influence for the purpose of good, are known as Dark Knights, able to sacrifice their own vitality to keep their inner darkness in check and use it to defend others. Paladins who have broken their Oath are common to have fallen into darkness, but those of strong will become a Dark Knight.