Starry Carnival Amusement Park

## Description

Starry Carnival Amusement Park is a pocket dimension that works specifically for Growth-type posthumans. Only Growth-types can keep up with its difficulty slope. The Starry Carnival Amusement Park is also a dimensional hub, as it is a crossroads of the multiverse, a place that connects multiple Apocalyptic worlds together through dimensional portals...

The Starry Carnival Amusement Park is also the place where players gather, before entering the apocalyptic worlds, a kind of dimensional crossroads between the apocalyptic worlds and the "Dimensional Center" of the players ...

(Chapter 330).

## Benefit:

Staying in the Starry Carnival Amusement Park for a long duration of time really can place people under the illusion that he or she has not improved at all. The difficulty of the attractions inside the Starry Carnival Amusement Park increased in accordance with the ability of the posthumans within them. Hence, no matter how far the player had traversed in the park, they might still feel the attraction was as hard as ever, and the shade of death always accompanied them. This made the players became more stronger and stronger without them knowing.

There were a total of four entrances. Each entrance led to a sector of the amusement park. Every sector had four routes. There were a total of 16 different routes. The routes were demarcated from each other with a dark black line to show that a player cannot cross between the routes. The 16 independent routes all lead to the final pitstop which was a building at the center of the amusement park.

## Rules & Notice

The amusement park has already been operating for 5 months in chapter 331. They had adopted a new ‘Stamina Point’ system to make the players experience more enriching and interesting.

* The most important function of these Stamina Points is they can help the players stay alive. Every player in our amusement park would automatically get 15 points when they first enter. Each day you spend in the amusement park (the area starts from beyond the castle door) would cost you 10 points. If the player does not have at least 10 points, the amusement park staff would take away a body part from the player to make up for the difference. If a player reaches 0 points, the player’s entire body—which equates to the player’s life, would be taken as the 10 points.
* If a player leaves the amusement park before their Stamina Points get depleted, there will be no consequences. If the player chooses to enter the amusement park again, the player’s Stamina Points would return to the original 15 Stamina Points, regardless the number of points the player retained in his or her previous play.
* Players who re-enter the amusement have to start from the first attraction on their route irrespective of the door or route they choose. A player can only proceed to the next attraction on his/her route have he/she has successfully completed a particular attraction. If a player attempts to bypass any of the attractions, a staff member would mete out an appropriate punishment

### Notice:

The door of the amusement park is only opened from 10 am to 3 pm every day. Players who aim to exit the amusement park before the end of the day should take note of this time.

## Route

There were a total of 16 different routes.

### Frog Route

#### ○ The first section of the frog route

* There was a field of green grass on one side of the route; a smell of green grass and soil rose to the air.
* An ice-cream van with tinkling sounds right in the middle of the field
* The atmosphere around was light-hearted and carefree.
* a few hundred meters ahead there was a Bumper Carts Arena (the first game station) c.332

#### ○ The second section of the frog route

* This section seemed almost the same as the first section but the music from the speakers had been changed into a smooth piano piece. There was still a strong sweet scent in the air.
* All sorts of cute, colorful shops lined both sides of the road. The shops were selling all sorts of items.
* “B&B HOTEL” need 20 Stamina Points per night (c.397). Geran put Hei Zeiji in a coma by stealing his combat abilities and brought him here. Then Lin Sanjiu came to rescue him.
* Up ahead there was Time Travel Arena (then 2nd station) (c.339)

### Swan Route

* There were the sweet fragrant of cakes and the delicious smell of barbeque hotdog in the air (c.348)
* There were bookstores, grocery stores, and cosmetic shops
* A 'treat-only-symptoms’ pharmacy c.348
* Haunted House Dare (c.349)

### Pumpkin Route

* It had a Halloween theme (c.358)
* Fake cobwebs and fake skulls were hung everywhere. Instead of the normal street lamps, the route was lit by carved pumpkin lanterns with all sort of faces, hanging from lampposts. Screaming animatronics leaped out at every corner.
* Entrance of Cartoon World Experience c.358
* Cartoon World Experience (c.368)
	+ Round 1:
		- Mickey & Minnie's House (c.369);
		- Rocky River Bank->Met fish&Bird (c.370);
		- Forest->met prince&snow white(c.371);
		- Scrooge McDuck's castle (c.373)->got the Scrooge McDuck Power (c.375)
	+ Round 2: c.379
* Medicated Spa Hotel; had a medicated spa concocted from various kinds of rare and precious medicinal materials (c.379).
* Trading House (c.380)
* Lips Restaurant & other shops on Pumpkin Route (c.380). Lin Sanjiu visited these shops to collect more information and then did a business by using Conscious Mimicry Ability to Mimic Scrooge McDuck. Earned money (points) to go to the final pitstop.
* The Final Pitstop (c.385). Final Level of the Starry Carnival Amusement Park to get the Grand price.
	+ Mirror Chamber (c.386)
	+ Royale Battle (c.392); fought with 3 peaple: Geran, an old man, green jello- man