Signet

The term **signet** describes the ability a dragon rider receives due to the bond with their dragon.

## General Information

Signet abilities are the result of the unique chemistry between the rider and the dragon, and usually say more about the rider than the dragon. The stronger the bond, and the more powerful the dragon, the stronger the signet. It is believed that a rider's signet is a reflection of their being and overall desires or needs. Dragon Riders abilities, both lesser magic and signet, are superior to Gryphon Fliers due to the fact that dragons are capable of channeling more power. Dragons are also the only species capable of powering the wards that make all other forms of magic but their own impossible within the borders of Navarre. Their power radiates from the vale and only reaches so far, which is why the borders are circular.

The dragon that the rider is bonded too will start *channeling* their power through the rider, which grants the rider the ability to do lesser magics, like moving objects, and powering an ink pen instead of needing to use quills and ink-pots. But a signet is the unique ability that the rider gains from channeling.

Once a rider starts channeling, they have roughly six months in which their signet should manifest. If they do not produce a signet within that time, the power usually backfires, causing the rider to lose control and killing them in the process.

Riders must be cautious of the amount of magic they channel, as their bodies have a limit and drawing more from their dragon causes them to burn out and die. An example would be a rider using their signet to levitate a kilogram of fruit. Even though they would not be carrying the fruit, it would still feel like they did, because magic requires energy.

## Known Signets

### Elemental Signets

Some of the most common signets are fire, ice and water wielding, which are specific and useful signets that can make a rider's career.

* **Decay:** This signet grants the rider the ability to slowly break down (or disintegrate) objects.
	+ Burn out symptoms include: *severe exhaustion, damage to the user's veins, drastic and lethal change in cardiac rhythm*

* **Earth Vines:** This signet grants the rider the ability to shape and control foliage (ie. trees, branches, vines) for use.
	+ Burn out symptoms include: *muscle/joint strain, immobilization of limbs, sensory overload, dizziness, nutrient depletion*
* **Fire:** This signet grants the rider the ability to create and control fire from their hands.
	+ Burnout symptoms include: *heat, red skin, fever, internal burning sensation, potential for internal combustion, melting skin, combustion*
* **Flourishing:** This signet grants the rider the ability to make plants generate at a fast rate.
	+ Burnout symptoms include: *severe bruising, regression of healing wounds, bodily parts either grow at unnatural rates or begin to decay from the outside-in*
* **Ice:** This signet grants the rider the ability to generate ice/frost into different shapes.
	+ Burnt out symptoms include: *Freezing of self (ie. heart, limbs, extremities), inability to get warm, difficulty focusing, random bruising*
* **Metal Bending:** This signet grants the rider the ability to manipulate metal at their will.
	+ Burn out symptoms include: *Lowered heartrate, blood circulation issues, malfunctioning of signet (ie self-magnetism).*
* **Water:** This signet grants the rider the ability to control nearby water of any form.
	+ Burn out symptoms: *Lungs filling with water, drowning, cold sensation, expulsion of water from body (potentially lethal dehydration)*
* **Wind:** This signet grants the rider the ability to draw air from their surroundings and bend it to their will.
	+ Burn out symptoms: *Paralysis, slowed breathing, low oxygen content in blood, eventual oxygen starvation*

### Tactical Signets

* **Amplifying:** This signet grants the rider the ability through touch to amplify the power of another rider's signet.
	+ Burn out symptoms: *Signets that are enhanced will turn inward on the amplifier. Instead of being used on another, they'll become self destructive.*
* **Berserker:** This signet grants the rider the ability to enter a manic state of rage, permits their strength/endurance/pain tolerance to be extremely heightened.
	+ Burn out symptoms: *Extreme exhaustion after use, random bruising and depending on extent used broken bones, along with muscle spasms/soreness.*
* **Bloodthirst Affliction:** This signet grants the rider the ability to inflict illogical rage in the mind of those they can touch. Removed when touched again.
	+ Burn out symptoms: *Blinding rage, inability to differentiate the inflicted persons rage with their own, migraines.*
* **Combustion:** Force pressure into an object, causing a small explosion.
	+ Burn out symptoms: *Knocking the air from your lungs, blistering of the hands, overheating and burning of the body.*
* **Deflection:** Target any surface to deflect, any kind of touch, punch or projectile.
	+ Burn out symptoms: *Become a beacon instead of deflecting, any projectiles immediately fly your way. Possibility that the object you target with your signet can fly at you or crush your body.*

* **Disease Detection:** Can identify what sickness or disease someone’s afflicted with and where it's spread.
	+ Burn out symptoms: *Severe bruising depending on illness’ severity, migraines, and muscle spasms.*

* **Doubt:** Causes severe doubt in the mind of those they touch. Removed when touched again.
	+ Burn out symptoms: *Confusion, inability to differentiate their reality and the one inflicted, migraines.*
* **Farsight:** See miles away and for great stretches of distance.
	+ Burn out symptoms: *Visual hallucinations, complete loss of motor function, loss of depth perception.*
* **Fortitude:** Ability to withstand hits and take physical pain at a higher rate than most others.
	+ Burn out symptoms: *Very limited use, severe bruising and remnants of injury afterward, extensive bodily exhaustion.*
* **Heightened Hearing:** Hear sounds that are quiet or at great distances.
	+ Burn out symptoms: *Bleeding of the ears, tinnitus, headaches, potential destruction of ear drums and hearing loss.*
* **Mending:** Heal wounds, mend broken bones and repair items that have been destroyed.
	+ Burn out symptoms: *Twisting/deforming of own limbs and internal organs, fusing of extremities, damage to own body, opening of old wounds, necrosis, internal decay.*
* **Minor Paralysis:** Paralyze a living creature by maintaining skin contact.
	+ Burn out symptoms: *Paralysis of self, potential to paralyze heart, chill, fever, muscle spasms.*
* **Muscle Weakening:** Signet that effects muscle. Cannot fully incapacitate, but can easily make their limbs give out.
	+ Burn out symptoms: *Can turn on the user and cause damage to muscle tissue, random bruising, and weakness to extreme extents.*
* **Pain Amplifier:** Enhance the pain of any wound to feel worse than it is.
	+ Burn out symptoms: *The amplifier counters and enhances the pain of the amplifier's wounds, amplifies their emotional turmoil and causes paralysis.*
* **Pain Nullifier:** Ability to dim out/lighten pain being experienced in another person, or themselves.
	+ Burn out symptoms: *Absorb all the pain from the persons body and have it course through your own, numb limbs, loss of speech.*
* **Pain Sight:** Scan a body for physical wounds, able to sense illnesses when trained.
	+ Burn out symptoms: *Severe Migraines, blurred vision and the inability to think cohesively.*
* **Physical Amplifier:** Like the amplifier signet but instead of signets, it’s used for physical capabilities.
	+ Burn out symptoms: *What they amplify on another will inflict their usage of it themselves, random bruising, loss of depth perception.*
* **Poison Circulator:** Spread poison through the human body.
	+ Burn out symptoms: *Lack/halting of blood circulation throughout body, necrosis of the body, physical involuntary contortions.*
* **Poison Detection:** Able to detect what poison someone is inflicted and where in their body it has reached.
	+ Burn out symptoms: *Where detection is made, can experience bruising. Muscle straining/exhaustion, and numbness.*
* **Shielding:** Create an invisible barrier that protects them and one other from physical injury.
	+ Burn out symptoms: *Shields can begin to turn inwards, and with expansion cause organs to move along with separate unnaturally.*
* **Short Term Memory Disabling:** Erase a recent minor memory from a person.
	+ Burn out symptoms: *Inability to remember conversations/events in prior days, migraines, temporary blindness.*
* **Signet Countering:** Prevent someone else from using their signet.
	+ Burn out symptoms: *The signet that's being countered directly afflicts them. Can also cause combustion in the hands.*
* **Siphoning:** Draw the power from someone else for your own channeling magic.
	+ Burn out symptoms: *Physical burns all over body, can also have the signet inflict them instead of absorbing its power.*
* **Super Strength:** Enhanced physical strength. In the form of lifting, combative hits, pushing etc.
	+ Burn out symptoms: *Very limited use, severe exhaustion, muscle spasms/tearing.*
* **Warding:** Draw power from Navarre’s wardstones and extend its boundaries around yourself.
	+ Burn out symptoms: *Instead of drawing from wardstones they turn on the user. Causing for veins to collapse, and blood to quite literally boil.*
* **Weaponry Detection:** Able to scan someone’s form and take into account where silver/steel weapons are placed.
	+ Burn out symptoms: *Can only do it few times a day, if that. Also easily able to mix up peoples physiques/what weapons are being carried. Migraines, muscle aches, and confusion.*
* **Weather Detection:** Ability to sense incoming weather, and changing of pressure in atmosphere.
	+ Burn out symptoms: *Dizziness, loss of depth perception, migraines.*

### Otherworldly Signets

* **Astral Projection:** Leave your body and enter an astral plain, able to phase through walls.
	+ Burn out symptoms: *Become trapped in astral projection, body parts can become severed from being trapped while traversing walls, body succumbing to freezing temperatures.*

* **Better Mage:** Manipulate passive magic given off by the wards/dragon presence. Enhanced lesser magic.
	+ Burn out symptoms: *May have it turn on them, causing them to have lights blow in their face, or locks to completely seal. Mental exhaustion/mentally draining, headaches.*
* **Clairvoyance:** See events in their dreams before they happen without knowing when they’ll happen.
	+ Burn out symptoms: *Insanity, inability to distinguish present from future, headache, fever, passing out.*
* **Color Manipulation:** Alter the colors of objects, or disguise them.
	+ Burn out symptoms: *Permanent discoloration of random body parts, lightheadedness/vertigo, temporary color blindness, temporary optical overload.*
* **Compulsion:** Coerce others into following your commands.
	+ Burn out symptoms: *Temporary state of extreme paranoia/distrust of others, absorbing negative emotions of others, bloodshot eyes, migraines.*
* **Dream Affliction:** Ability to infiltrate someone’s mind while they sleep and cause dreams/nightmares.
	+ Burn out symptoms: *Hallucinations of nightmares they inflict, inability to sleep/insomnia, and migraines.*
* **Minor Illusion:** Create images only a single person can see.
	+ Burn out symptoms: *Paralysis, intense migraines, loss of speech, fainting.*
* **Minor Invisibility:** Morph into the environment and become unseen.
	+ Burn out symptoms: *Inability to return to a visible state, lightheadedness, disappearance of certain body parts, dissociation.*
* **Object Manipulation:** Move objects either at faster or slower speeds.
	+ Burn out symptoms: *Can cause a heart attack or bradycardia (slowing of the heart). Breathing can be so fast it can't be controlled, or so slow it causes fainting. Loss of depth perception, dizziness, vomiting.*
* **Omnilingual:** Gains the ability to speak/understand/read/write in other languages.
	+ Burn out symptoms: *Severe migraines, bad mood swings, and may accidently speak in different languages or read them incorrectly.*
* **Phasing:** Phase your body and anything you touch through solid matter (with the exception of wards).
	+ Burn out symptoms: *Phasing halfway (ie. becoming stuck in a wall), damage to body, fever, chill, difficulty becoming solid again, shortness of breath, fever, disintegration.*
* **Psychometry:** Ability to touch a person or item and see particular events that happened in the past.
	+ Burn out symptoms: *Constant confusion, loss of time/reality, and searing migraines.*
* **Scent:** Shift the way scents are given off of particular things. Can create random scents in areas.
	+ Burn out symptoms: *Loss of smell depending on burn out, things they make smell certain ways won’t go away for them depending on strength and length of time, migraines.*
* **Smoke Manipulation:** Conjure and control smoke.
	+ Burn out symptoms: *Oxygen starvation, temporary blindness, burning of internal organs.*
* **Sound:** Can enhance noises and also reduce the volume of sounds.
	+ Burn out symptoms: *Tinnitus, migraines, severe sensitivity to noises.*
* **Summoning:** The ability to take an object and summon it into another place.
	+ Burn out symptoms: *Accidental summoning of additional/unwanted items, summoning too quickly and creating a self-directed projectile, shakiness, mental strain/migraine.*
* **Super Smell:** Ability to smell things from far distances, detect ingredients in food/concoctions.
	+ Burn out symptoms: *Long lingering of bad smells, complete loss of smell if burn out is hit, and sinus infections.*
* **Super Speed:** Ability to smell things from far distances, detect ingredients in food/concoctions.
	+ Burn out symptoms: *Long lingering of bad smells, complete loss of smell if burn out is hit, and sinus infections.*
* **Transfiguration:** Make objects smaller or larger at their own will.
	+ Burn out symptoms: *Accidental enlargement/shrinkage of user's appendages, uncontrolled enlargement/shrinkage of surrounding items.*
* **Temperature Adjuster:** Make someone else feel dramatic shifts in temperature.
	+ Burn out symptoms: *Blood can boil, or freeze depending on what's being inflicted. Vomiting, hallucinations of environment, and migraines.*
* **Truthsense:** Read the human body and determine if someone is lying or telling the truth.
	+ Burn out symptoms: *Delusions, hallucinations, becoming trapped in another's negative thoughts/emotions, can give the user themselves a heart attack.*
* **Vision:** Can enhance someone’s vision or severely reduce the quality of it through touch.
	+ Burn out symptoms: *Does not work like farsight; simply reduces the quality of the eyesight or makes things clearer. Exhaustion, headaches, loss of depth perception.*