Patch notes

## 15.12.2020 - Winters Edge

   **New Features**

* Time-limited winter themed hub
* New mesh, effects, sound and voxel assets.

## 19.11.2020 - Patch 0.147.92187

New Features

* New animation system and player movements - mantling, sliding, rolling
* Newsletter signup and associated reward (*Professional* outfit)

Misc

* Bug and crash fixes

## 21.10.2020 - Patch 0.221.79990

Roll up, roll up! The Dark Circus is in town!

   Along with some spooky new creation assets (voxels, meshes, sound effects, music, and color grading options) and cosmetics, there are some feature updates and bug fixes:

* The levelling system has been changed to a system of daily rewards to ensure a more consistent experience of unlocking cosmetics (and prevent people from feeling like they need to play 24/7!)
* Achievement names and descriptions have been updated to reflect that change
* Creators can now add UGC Challenges to their games which give players customized game cosmetics (Rewardicons) - examples have been added to Prop Hunt, Tumbleweed Ridge, and the starter games so you can see how they work!
* Additional controller customization support has been added (ie deadzone and acceleration settings)
* Global leaderboards can now be configured to reset (daily, weekly, etc.) by creators
* The Play page has been restructured to provide more game information at a glance (including global leaderboards)
* Emotes now preview in the Customization menu ()
* TV scaling options are now presented to first-time players
* Crash fixes and other small quality of life improvements

## 04.09.2020 - Patch 0.152.74316

New Features

* Quick chat - now if you don’t have a mic you can still communicate with other players
* Creators can disable player to player collision, so no more getting stuck in narrow corridors
* Global leaderboards are available now so players can compete asynchronously with one another

Quality of Life Fixes

* Players can now interact with their current game from the navigation menu (including seeing its details and providing rating feedback)
* Gizmo axes have been made more intuitive
* Creators can delete their games after having archived them
* Players can now search games based on tags
* General improvements to movement feel and animations
* Improved default keyboard bindings

Misc

* Addition of Tycoon starter game
* Additional content for our Sci-Fi Colonies season has been added, and will be released to players soon
* Unreal Engine update
* Coherent Gameface update
* More Outfit XP unlock fixes
* Miscellaneous bug and crash fixes

Breaking Changes

* Voxel meshes that have `physicsEnabled=false` will now trigger trigger box entities, this is now consistent with other mesh entities

## 31.07.2020 - Patch 0.32.71670

* Crash fixes for the most commonly-found crashes
* Controller Y invert should be back to previous behaviour (which means you will need to toggle it back if you had to switch in the previous patch)
* Players can again use edit gizmos while the console is open
* Players can again open the console in preview entered from advanced mode

## 17.07.2020 - Patch 0.1.71003

**General**

* Achievement **Getting Creative** now increments correctly
* Characters who are AFK or in menus play the drone/cuff animation (no more creepy people standing around the Hub!)
* Cursor mode (using `alt`) now only triggers if the console is onscreen
* Crayta language now matches Stadia language on first boot
* Outfit XP is now earned by all Outfits in a Collection (not just the 1st one)
* Swapping Left/Right analogue stick no longer inverts their controls
* Social actions are now rebindable
* Players can now type curly braces regardless of their keyboard layout
* Player nameplates no longer erroneously say “userDynamic”
* Player weapons no longer appear at feet sometimes
* Other misc bug fixes and crash fixes

**Create**

* Players in Create now have nameplates
* Packages no longer become undeletable after you’ve removed a few
* Moving the pivot point on a mesh no longer causes it to move when rotated
* Entities can now be renamed with a different case (eg `foo` can now be renamed to `Foo`)

**Play**

* Better messaging when trying to joining games with a larger group than the game supports, or when joining a friend on a full server
* “Hours Spent Playing” Stadia player stat is now more accurate
* *Prop Hunt* now has nameplates in the lobby

**Known Issues**

* ~~Pressing `alt` to bring up the cursor in preview only works when entering from basic mode (ie if you enter preview from advanced, `alt` will not bring up the cursor)~~ - fixed in 0.6.32.71670
* ~~Some players may find that they need to toggle Y axis inversion to behave as it did prior to this patch~~ - fixed in 0.6.32.71670
* Outfit XP is still broken in some cases - due to be fixed with next release

1. ↑ Hannah (2020, November 19). Patch Notes: Crayta 0.147.92187. Retrieved from [1]
2. ↑ Hannah (2020, October 21). Patch Notes: Crayta 0.221.79990. Retrieved from [2]
3. ↑ Hannah (2020, September 4). Patch Notes: Crayta 0.152.74316. Retrieved from [3]
4. ↑ Hannah (2020, July 31). Patch Notes: Crayta 0.152.74316. Retrieved from [4]
5. ↑ Hannah (2020, July 17). Patch Notes: Crayta 0.1.71003. Retrieved from [5]