Blacksmith

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## Event

*One day, on your travels, you come to Gravenvale's blacksmith.*
*The blacksmith is unable to work - he must leave in search of his son, who disappeared while exploring nearby caves.*
*"Can you help me find him? I'd be very grateful - since his mother died at the hands of a bandit, he's all I have left."*
**(Choice:)**
* Accept

*"Great! Let's go now!"*
*An hour later, the two of you reach the entrance to the caves. Peering into the darkness, you are filled with a sudden dread.*
*"Look! Here are his footprints going in." the blacksmith says. He is about to run inside, but you hesitate.*
*Your long years of travelling have given you an instinct for sensing trouble, and these caves reek of it!*
**(Choice:)**
* Reluctantly, you enter the caves.

*Slowly, you walk into the darkness. Strange sounds echo from within, bouncing off the rock walls and hinting at whatever monstrous horrors dwell in the depths.*
*"I think I can hear him! This way!"*
*The blacksmith charges into the darkness. You try to follow, but soon lose him in the darkness.*
*You stand alone in the dark depths of the caves.*
**Huge Success (x1 dealt):**
*You are drawn to torchlight up ahead and discover the blacksmith and his son together, surrounded by a group of dead creatures.*
*"My papa killed these beasts, but there's more coming!" says the boy. The blacksmith is clearly injured and can barely stand.*
*"The boy speaks the truth." says the blacksmith. "If you fight them here - give us a chance to get out - I will be greatly in your debt."*
*"Here they come!" the boy yells, in fear. The blacksmith and his son stumble out of the cave as best they can, away from the danger.*
**Draw 2 Monster Cards** - the King of Plague and the Queen of Scales.
*After the battle, you follow the blacksmith and his son to the surface.*
**Acquire card's token.**
*"I owe you a great debt, friend." says the blacksmith.*
*"Give me a chance to heal these wounds, then visit me whenever you need some equipment."*
**Success (x1 dealt):**
*After some time, you follow the smell of fresh air and find a way out.*
*The sunshine is inviting, but you have unfinished business.*
**(Choice:)**
* Head deeper into the caves again.

*You return to the still darkness of the caverns.*
**Repeat the chance event.**
* Leave the caves.

*You leave the blacksmith and his son to their fate.*
**Event ends.**
**Failure (x1 dealt):**
*In the dim light, you trip and fall.*
**Draw 1 Pain Card.**
*You dust yourself off and continue your search.*
**Repeat this chance event.**
**Huge Failure (x1 dealt):**
*You blunder into the midst of other creatures in the dark.*
**Draw 2 Monster Cards.**
*After the battle, you continue with your search.*
**Repeat this chance event.**
* Refuse to enter.

*"So what if there's danger in the caves?" the blacksmith wails, "I must rescue my son!"*
*You watch as the blacksmith disappears into the inky blackness.*
**Event ends.**
* Decline

*You leave the man to find his son alone.*
**Event ends.**
## Details

There seems to be a "cowardice" event, with the accompanied flavour text:

*"Look! Here are his footprints going in." The blacksmith runs ahead into the caves, but you are too afraid to enter. You quietly slink back to the main road, leaving the blacksmith and his son to their fate.*
It is unknown, when this will occur.

**Editor**: When the player is cursed with Cowardice could be one such possibility.

## Token

Equipment: Guild Ring

Encounter: Blacksmith's Gratitude

Encounter: Devil's Blind Wager

Encounter: Royal Treasury