Patch Notes v0-5-1414

Patch version
 Is hotfix

## Content

* Added German voice over for all key NPCs
* Added a German male player character voice
* Added a German female player character voice

## Gameplay Changes

* Burst Rifle ironsight mode now correctly fires in bursts and not full-auto.
* Tier 1 Accord Healing Ball has been changed such that it can be detonated by pressing the ability button again.
* Tier 1 Accord Healing Ball now has increased projectile speed.
* Tier 2 Accord Cannonball should now fly true no longer being affected by gravity and having a longer duration and faster velocity.
* Tier 2 Accord Heavy Armor’s initial shield duration has been increased from 1 second to 2 seconds.
* Increased the headshot multiplier for Recons’ headshots so they correctly deal over 1000 damage in tier 1.
* Adjusted tier 2 weapon damage to no longer start slightly below tier 1 weapon damage.
* Squad challenge matches now all begin at 2:00PM (game time) to provide consistent lighting for competitive play.
* Spectator flycam bounds have been enlarged.
* Improved battleframe garage equipment tool tip comparisons.
* Combat log now shows the skull icon instead of text for deaths induced by various creature attacks.
* Bug reports now include info on player character to help with tracking down issues more easily.

## Bug Fixes

### Battleframes, Tiers & Crafting

* Fixed multicannons being equipped by non-assaults. Battleframes using the multicannon illegally will need to be rebuilt in the battleframe garage.
* Fixed an issue where players' animation would get stuck after using Crater and landing on slopes or edges.
* Solved the mystery of the disappearing Burst Rifle and Astrek Jumpjets after manufacturing them (Tier 2).
* Fixed a bug that would allow players to equip the same ability multiple times.
* Fixed an issue that was preventing Cryo Shot from snaring enemies.
* Fixed a bug with certain references to “headshots” when violence settings are disabled.

### Open World

* Fixed an issue during the mission 'The Handoff' where if a user completed the mission after having experienced a crash, the mission would remain in their mission log.
* Fixed a bug where ambient creatures would enter into combat with one another and never despawn. This led to server over-population of creatures and poor server performance.
* Kaylee does in fact exist.
* Fixed an issue where bandits had forgotten how to reload efficiently. Expect more opposition.
* Fixed a game server issue that was slowing down response time by some NPCs.
* Fixed an exploit with the MPU mission that would allow players to trigger the spawn of far more creatures than designed.
* Fixed an issue with thumper crash parts flying into the walls near Trans-Hub.
* Temporarily removed the Chosen Overseer from New Eden while his extreme rate of fire weapon is in the shop.

### PvP

* Fixed an issue where the assist and death statistics in replay mode were switched.
* Fixed an issue where the scoreboard would not carry data over to the second round in Orbital Comm Tower.
* Fixed an issue where TAB and Scoreboard were not reporting all kills.
* Fixed an issue where PvP kill stats were not being increased if the deceased was damaged by a turret that had died before the player died.
* Fixed a race condition when transferring from New Eden to PvP matches that resulted in players being logged out of the game.
* Fixed a serverside crash that was most often appearing mid-way through certain PvP matches.
* Fixed multiple bugs preventing different players from queuing for PvP.
* Fixed a certain synchronization error between client and server that would lead to incorrect hit detection with certain weapons – maybe you really did get that headshot!
* Fixed a crash that would sometimes happen upon logging out of a spectator match.
* Potentially fixed an issue with spectator camera not being deactivated properly between rounds in Orbital Comm Tower resulting in reduced framerate performance.
* Fixed an issue that would display an incorrect loading screen texture on the first time loading into Orbital Comm Tower.

### UI

* Fixed an issue where the chat interface would get stuck while loading in or out of PvP matches.
* Fixed an issue where the scan hammer report would report the incorrect resource rarity.
* Fixed battleframe garage equipment tool tip stats not comparing correctly.
* Fixed several German language assets.
* Removed a reference to a **New** unreleased feature in the Battleframe Garage that **You** were not meant to see yet.

### Performance and Graphics

* Significantly reduced memory usage.
* Fixed an issue where characters would be covered by black textures when selecting an empty battleframe garage slot.
* Fixed various prop and collision issues.
* Fixed a bug where certain execute animations were still being played when violence settings were disabled.