Geniekin

* **Ability Score Increase:** Your Constitution score increases by 1.
* **Size:** Medium.
* **Speed:** 30 feet.
* **Languages:** You can speak, read, and write Common and Primordial.

* **Unending Breath:** You can hold your breath indefinitely while you’re not incapacitated.
* **Wings of Air:** You have a fly speed of 30 feet when not in heavy armor
* **Everstorm’s Grace:** You have resistance to Lightning damage.

### **Oread**

* **Ability Score Increase:** Your Strength score and Constitution Score increase by 1.
* **Earth Walk:** You can move across difficult terrain made of earth or stone without expending extra movement.
* **Tooth of Granite, Nail of Iron:** you have a base AC of 13 + your Constitution modifier if you aren't wearing armor. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield. Due to its stone nature, your skin can be upgraded and enchanted.

### **Ifrit**

* **Ability Score Increase:** Your Charisma score increases by 2.
* **Darkvision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
* **Fire Resistance:** You have resistance to fire damage.
* **Reach to the Blaze:** You know the *Produce Flame* cantrip. When you reach 3rd level, you can cast the *Burning Hands* spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *Flame Blade* spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

### **Undine**

* **Ability Score Increase:** Your Wisdom score increases by 2.
* **Chill of the Depths:** You have resistance to cold damage and you ignore any of the drawbacks caused by a deep, underwater environment.
* **Amphibious:** You can breathe air and water.
* **Swim:** You have a swimming speed of 30 feet.
* **Call to the Wave:** You can cast the Shape Water Cantrip at will. At 3rd level you can cast Create/Destroy Water at will. At 5th Level you can cast Wall of Water once per long rest.
* **Flow like a River:** While fully submerged in water, you have advantage on stealth checks.

## Racial Feats

### **Leaf on the Wind**

Prerequisite: Sylph subrace

Increase your Dexterity score by 1, to a maximum of 20. You can count your dexterity modifier as one higher for the purpose of calculating AC.

### **Elemental Formation**

Prerequisite: Oread subrace

Increase your Constitution score by 1, to a maximum of 20. Choose one of the types of rock below, you gain the benefits of that rock type, you can spend one week in an area rich in that kind of rock to change your typing:

* **Igneous.** Resist slashing damage and you reduce incoming fire damage by 3.
* **Metamorphic.** Resist bludgeoning and you have advantage on ability checks and saving throws against effects that would move you or knock you prone.
* **Sedimentary.** Resist piercing damage and your unarmed strikes deal 1d4 slashing or bludgeoning damage.

### **Intense Flames**

Prerequisite: Ifrit subrace

* Increase your Intellegence or Charisma score by 1, to a maximum of 20.
* When you roll fire damage for a spell or cantrip you cast, you can reroll the damage dice and take either total.

### **Underwater Combatant**

Prerequisite: Undine subrace

While underwater, you have advantage on attack rolls and attack rolls against you have disadvantage.