Eladrin

"*It was all too well thought out. Before the guards could react evocations were destroying our buildings, illusions misguided our troops and advanced conjuration allowed them to escape as quickly as they stroke."*

***- Marcario Moorehome, The Attack on Caldas***

The **Eladrin,** Descendants of the Ella people, are a humanoid race from Waesyn and currently reside in Villia and the Fortara Wild. Eladrin are known for being incredibly logical and practical. They are not as common across Waesyn due to their society practicing isolationist values throughout most of Waesyn's history.

## Statistics

* ***Ability Scores** +2* Intelligence, -2 Strength; The Eladrin are gifted logicians and thinkers however they do not exercise the importance of raw strength like other species.
* ***Age*** Eladrin mature at 18 and live a touch longer than a century. However with so many finding intrigue in the "weave," exposure to arcana can alter their physiology. Because of this, select Eladrin may live to see two centuries.
* ***Speed*** Your base speed is 30 feet.
* ***Size*** Medium
* ***Languages*** You can speak, read, and write Sylvan and Sotteran.
* **Arcane Student:**Eladrin, regardless of whether they practice arcane magic or not, gain a +2 knowledge (arcana) and +2 Use Magic Device. These skills are always considered class skills.
* **Fey-Step:**As a free action, you can magically teleport up to 30 feet to an unoccupied space you can see once per day. This does not provoke an attack of opportunity.
* **Magic Defense:** Through the study of magic eladrin have learned how to brace themselves upon the impact of spells. Every eladrin may pick a school of magic and gain a +1 to all checks to protect against that school of magic.
	+ Additionally, you may take a cantrip from this school-- even if you cannot cast spells or the school is prohibited.
* **Sword-work of the Ancients:**Eladrin gain *Weapon Proficiency: Long-sword* as a racial ability.
	+ Additionally, an eladrin may use their intelligence to calculate damage instead of strength.
* **Trance:**Eladrin do not require sleep but instead have to go into a four-hour trance to regain stamina and rest.

## The Allied Holds

Eladrin lack a true homeland though they have a few hidden holds in north Waesyn. The two major holds are Wen Anore and Kes Nalore.

Wen Anore is located in eastern Villia hidden in Monumental ruins, harsh weather conditions and elevation. The old Monumental structure may have been a hamlet for the large extinct race but it has since been converted into a bustling metropolitan home for the Eladrin.

Kes Nalore is deep within the Fortara wild and utilizes many tree-top structures and housing. Kes Nalore is thought to look much more like a Sylvan village would before the age of the Monumentals.

## Physiology

Eladrin do not differ much from Sotterans and Velesse. They are more likely to have pointed ears than a sotteran and are usually taller and slimmer than their sylvan relatives. Blonde hair and green eyes are incredibly common among eladrin people and since crossbred eladrin have such a high fatality rate it is very uncommon that these colors are lighter or darker-- but certainly not impossible. Eladrin eyes have a slight "glow" to them, especially in moonlight. This is due to having slight reflective properties and slightly extending into the infrared spectrum.

Eladrin originate from the ella tribe. The ella and sotter people are both descendants of the sylvan and because of this eladrin and sotterans are very similar and belong to the same genus. As such eladrin have identical cardiovascular systems to that of a sotteran including a second heart and increased blood pressure. However they lack the same thermal protection in their cardiovascular system. While eladrin have a unique nervous system as the sotterans do, it is their central nervous system that plays a unique role in their biology. The heightened awareness of their brain is heavily assumed to be the cause of their ability to briefly "teleport" short distances though it is extremely limited and tiresome.

Eladrin can mate with other eladrin and Sotterans. The average length of Sotteran gestation period is 108 days or 3.5 months. Eladrin biological traits are recessive and as such an eladrin crossbreed is very unlikely to receive the same biology as it's eladrin parent.

## History

The Eladrin are descendants of the Ella Tribe, a group that was notable for opposing the Sotter Tribe during the Monumental cycle. While the Sotter Tribe sought to end the reign of the Monumentals and adapt the Cosmonious into their culture with hopes of building a new civilization, the Ella Tribe believed that they should follow a path more similar to their Sylvan ancestors. While much of the Sylvan lifestyle was still a mystery the Ella tribe dedicated themselves to uncovering their ancestral secrets.

The Eladrin remained secretive for most of post-monumental waesyn until the third cycle. The Eladrin began attacking Sotteran settlements starting with the Attack on Caldas. The Eladrin hit hard with various arcane attacks and try to vacate before the Sotterans can respond. The reasoning behind the attacks are largely left unclear to the general citizen of Waesyn though most assume it has to do with the two groups historically never seeing eye-to-eye.

## Culture

The Eladrin have been isolationist for most of Waesyn's history. Unlike the lakar they never felt the need to heavily research the other species of the continent to heavily. They can come off as arrogant and self-absorbed because of this though much of this comes from their society. Most eladrin focus on their trade, crafts or skill and take it very seriously. This competitive culture has lead to them being over-achievers in regards to studying arcana especially due to magic and "The Weave" being so significant in their society. Eladrin find much pride in their accomplishments and achievements.

Eladrin family values differ from most other species in Waesyn. Physical contact is kept to a minimum with two palms touching being the equivalent to a romantic kiss in other societies. Anything beyond this is practical in nature, especially the conception of a child. Many eladrin elect to only have one child in order to grant all their resources to them and pushing them to excel in a specific field. When children are not considered successes (and often times prodigies) usually a couple will attempt another birth. Many eladrin who leave the holds become much more relaxed in regards to these practices.

## Religion

The Eladrin are dismissive of the Cosmonious and instead use "The Weave" to cast healing spells and other forms of white magic. Eladrin believe that every being has an arcane spirit and it becomes one with the weave upon death, while the body is given back to the material plane. Eladrin don't pay tribute to the thought of "The Weave" like a religion nor do they treat it as some sort of divine guidance like Avirian do to The Echoes but it has applied itself as a core philosophy to their culture and how many Eladrin view the world.

## Military

Like their Sotteran cousins, Eladrin are not as physically able as other races however they are among the smartest, leading them to be the most tactful and cunning when it comes to warfare. Strong and physically gifted Eladrin usually focus on the art of swordplay and act as the closest thing Eladrin have to a frontline. While they lack brute strength and numbers, Eladrin make up for it by having many casters in battle who focus on different fields of the arcane arts to make up for their shortcomings.

Since the Alliance of Wen Anore and Kes Nalore many Eladrin have become gifted rogues in hopes of fulfilling an attack that can put their people closer to their goals. As opposed to relying on a nimble frame or natural swiftness-- they plan each step of a operation and have many back-up plans for different foreseeable outcomes.

The pride of the Eladrin are the Duskblades-- warriors who are trained equally in swordplay and arcana. The Dusk Order is very selective and often times are sent to "clean-up" various acts that didn't go according to plan.