recursal/Fanatic-Fandom huggingface dataset:
Island of Ideas

**Island of Ideas** is a Booster Pack in Stacklands.

## How to get

The Island of Ideas Pack unlocks after completing 4 Island Quests. It can be bought for 4  from the top bar of the Island board.

## Cards

The first row displays all Ideas available for a specific slot in the Booster Pack. Once any of these Ideas are discovered, regardless of whether they were found in the current Booster Pack or not, they will be removed from the set of possibilities and can't be obtained again.
In the second row, you will find a list of all Cards and their probabilities for the n-th slot in the Booster Pack, assuming that all Ideas for that slot have already been discovered.

* Idea: Fabric
* Idea: Fish Trap
* Idea: Fishing Rod
* Idea: Lumber Camp
* Idea: Quarry
* Idea: Rope
* Idea: Sail
* Idea: Sandstone
* Idea: Shell Chest
* Idea: Sloop
* Idea: Fabric
* Idea: Fish Trap
* Idea: Fishing Rod
* Idea: Lumber Camp
* Idea: Quarry
* Idea: Rope
* Idea: Sail
* Idea: Sandstone
* Idea: Shell Chest
 * Banana Tree (25%)
* Cotton Plant (25%)
* Driftwood (25%)
* Fishing Spot (25%)
* Cotton Plant (25%)
* Driftwood (25%)
* Fishing Spot (25%)
* Flint (25%)
* Sand (25%)
* Seaweed (25%)
* Cotton Plant (25%)
* Driftwood (25%)
* Fishing Spot (25%)
Gold Bar

"A very shiny, very valuable material"

**Gold Bar** is a silver Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Ways to Obtain

* From Island Insights, Advanced Archipelago or Enclave Explorers
* From killing Mimic

## Recipe

* 1x Wood, 1x Gold Ore in Smelter for 10s

## Used For

* Cathedral, Resource Magnet
* Coin, Sacred Key
* Blunderbuss, Forest Amulet, Golden Chestplate, Mountain Amulet
Bone

"Fact: a skeleton consists of many of these"

**Bone** is a silver Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Way to Obtain

* By killing Bear, Giant Rat, Rat, Skeleton or Wolf
* By killing Chicken, Cow, Rabbit, Monkey or Parrot
* By exploring Graveyard
* From Treasure Chest
* From Travelling Cart

## Used For

* Bone Spear
* Bone Staff
* Creating a Dog from a Wolf
Carrot

"The crunchiest vegetable"

**Carrot** is an orange Card in Stacklands. In the Cardopedia, it is categorized as a Food.

## Way to Obtain

* By growing itself from Poop, Soil, Garden, Farm or Greenhouse
* From Reap & Sow or Curious Cuisine
* From killing Rabbit
* By exploring Plains
* From Treasure Chest

## Notes

Due to having 2 food points and being very easy to grow, carrots can be a reliable food source throughout the game.

## Used For

* Carrot
* Stew
Humble Beginnings

**Humble Beginnings** is a Booster Pack in Stacklands.

## How to get

The Humble Beginnings Pack unlocks after completing 3 Quests. It can be bought for 3  from the top bar of the Mainland board.

## Cards

The first row displays all Ideas available for a specific slot in the Booster Pack. Once any of these Ideas are discovered, regardless of whether they were found in the current Booster Pack or not, they will be removed from the set of possibilities and can't be obtained again.
In the second row, you will find a list of all Cards and their probabilities for the n-th slot in the Booster Pack, assuming that all Ideas for that slot have already been discovered.

* Idea: House
* Idea: Offspring
* Idea: Stick
* Idea: House
* Idea: Offspring
* Idea: Stick
* Idea: House
* Idea: Offspring
 * Stone (19%)
* Wood (19%)
* Berry Bush (13%)
* Rock (13%)
* Soil (13%)
* Tree (13%)
* Key (3%)
* Rabbit (3%)
* Rat (3%)
* Wood (19%)
* Berry Bush (13%)
* Rock (13%)
* Soil (13%)
* Tree (13%)
* Key (3%)
* Rabbit (3%)
* Rat (3%)
* Wood (19%)
* Berry Bush (13%)
* Rock (13%)
* Soil (13%)
* Tree (13%)
* Key (3%)
* Rabbit (3%)
* Rat (3%)
Brick

"A strong building material"

**Brick** is a silver Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Way to Obtain

* From Logic and Reason or Order and Structure
* From Travelling Cart
* From Treasure Chest

## Recipe

* 3x Stone, 1x Villager for 30s
* 2x Stone in Brickyard for 10s

## Used For

* Brickyard, Composter, Farm, Lighthouse, Market, Smelter, Smithy, Stove, Wishing Well, Stable Portal
* Temple, Cathedral
Grilling and Brewing

**Grilling and Brewing** is a Booster Pack in Stacklands.

## How to get

The Grilling and Brewing Pack unlocks after completing 7 Island Quests. It can be bought for 6  from the top bar of the Island board.

## Cards

The first row displays all Ideas available for a specific slot in the Booster Pack. Once any of these Ideas are discovered, regardless of whether they were found in the current Booster Pack or not, they will be removed from the set of possibilities and can't be obtained again.
In the second row, you will find a list of all Cards and their probabilities for the n-th slot in the Booster Pack, assuming that all Ideas for that slot have already been discovered.

* Idea: Ceviche
* Idea: Seafood Stew
* Idea: Sushi
* Idea: Tamago Sushi
* Lime (33%)
* Raw Crab Meat (33%)
* Monkey (33%)
* Parrot (33%)
* Cotton Plant (25%)
* Driftwood (25%)
* Fishing Spot (25%)
* Bottle of Rum (33%)
* Raw Meat (33%)
Beer

"Water and wheat. Iconic duo"

**Beer** is an orange Card in Stacklands introduced in the Cursed Worlds DLC. In the Cardopedia, it is categorized as a Food.

## Notes

* Gets Villagers drunk on consumption
* Does not spoil on the Island
* Use a Mess Hall to purposefully feed it to Villagers
* Can be added to a Hotpot in order to avoid the drunk status
Cardopedia/Original

This article lists all 121 Cards from the original Stacklands.

## Structures

The following 28 pink, black, red and golden Cards are categorized as Structures:
Show/Hide Cards

## Villagers

The following 6 yellow Cards are categorized as Villagers:
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## Resources

The following 16 silver, golden, white and green Cards are categorized as Resources:
Show/Hide Cards

## Ideas

The following 32 blue Cards are categorized as Ideas:
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## Food

The following 15 orange and light orange Cards are categorized as Food:
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## Mobs

The following 13 red and brown Cards are categorized as Mobs:
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## Locations

The following 6 purple Cards are categorized as Locations:
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## Rumors

The following 2 blue Cards are categorized as Rumors:
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## Equipment

The following 3 gray Cards are categorized as Equipment:
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Berry Bush

"A bush with delicious berries in it"

**Berry Bush** is a gray Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Way to Obtain

* From A New World, Humble Beginnings, Seeking Wisdom, Reap & Sow, Curious Cuisine, Logic and Reason, Explorers or Order and Structure
* By exploring Forest

## Recipe

* 1x Berry in Poop for 120s
* 1x Berry in Soil for 120s
* 1x Berry in Garden for 90s
* 1x Berry in Farm for 60s
* 1x Berry in Greenhouse for 60s

## Used For

* Berry
* Rabbit
Altar

"Used for summoning spirits"

**Altar** is a pink Card in Stacklands introduced in the Cursed Worlds DLC. In the Cardopedia it is categorized as a Structure.

## Recipe

* x2 Bricks, x2 Stone and x1 Mage for 30s

## Used for

* Accessing World of Sadness
* Accessing World of Greed
* Accessing World of Death

## Notes

* Placing raw meat on the Altar brings forth the Spirit of Death
* Placing a coin on the Altar brings forth the Spirit of Greed
* Placing charcoal on the Altar brings forth the Spirit of Sadness
* The Altar cannot be built on the Cursed Worlds boards
* Once each Curse has been lifted once, using the Altar will give the player the option to summon the respective Curses on the board they are currently on instead of travelling to the worlds where the Curse originates
Archer

"Afraid to get too close"

**Archer** is a Villager variant. Any Villager holding an archer weapon will automatically turn into an archer for as long as they are holding that weapon. This is a purely cosmetic change and doesn't have any impact on gameplay. Unequipping the weapon will revert them to a regular villager. Only ordinary villagers have the ability to transform into archers.

## Archer Weapons

* Bow
* Crossbow
Mage

"A post-grad Wizard"

**Mage** is a Villager variant. Any Villager holding a Mage Weapon will automatically turn into a Mage for as long as they are holding that weapon. Unequipping the Weapon will revert them to a regular Villager. Only plain Villagers can turn into a Mage.

## Mage Weapons

* Bone Staff
* Magic Blade
* Magic Broom
* Magic Ring
* Magic Tome
* Staff of Fear

## Notes

A Mage is required to build an Altar and can build a University.
Blunderbuss

"Watch out! Could blow up in your own face"

**Blunderbuss** is a Gray Card in Stacklands. In the Cardopedia, it is categorized as Equipment.

## Way to Obtain

* Dropped when killing Pirate spawned with it if this card hasn't been found yet

## Recipe

* 1x Gold Bar, 1x Iron Bar, 1x Plank, 1x Flint, 1x Smithy for 15s

## Notes

* The only reason why its Item Level is so high is because the game counts the "10% self-crit" as something positive that should increase the level, even though it of course isn't. In most cases, the Boomerang is probably the superior weapon for the purpose of damaging all enemies.
Curious Cuisine

**Curious Cuisine** is a Booster Pack in Stacklands.

## How to get

The Curious Cuisine Pack unlocks after completing 22 Quests. It can be bought for 10  from the top bar of the Mainland board.

## Cards

The first row displays all Ideas available for a specific slot in the Booster Pack. Once any of these Ideas are discovered, regardless of whether they were found in the current Booster Pack or not, they will be removed from the set of possibilities and can't be obtained again.
In the second row, you will find a list of all Cards and their probabilities for the n-th slot in the Booster Pack, assuming that all Ideas for that slot have already been discovered.

* Idea: Frittata
* Idea: Fruit Salad
* Idea: Milkshake
* Idea: Omelette
* Idea: Stew
* Idea: Stove
* Milk (20%)
* Mushroom (20%)
* Onion (20%)
* Potato (20%)
* Rock (33%)
* Tree (33%)
* Berry (25%)
* Carrot (25%)
* Raw Meat (25%)
Catacombs

"Rumored to contain a mysterious artifact"

**Catacombs** is a purple Card in Stacklands. In the Cardopedia, it is categorized as a Location.

## Way to Obtain

* By exploring Forest, Graveyard, Mountain or Old Village

## Exploration Results

* Dissappers after the fifth exploration
* The fourth exploration will always be a Golden Goblet
* Enemies:
	+ Skeleton (13%)
	+ Goblin Shaman (13%)
	+ Frog Man (13%)
	+ Giant Rat (13%)
	+ Mimic (13%)
	+ Slime (13%)
	+ Wolf (13%)
* Misc:
	+ Treasure Chest (10%)
Logic and Reason

**Logic and Reason** is a Booster Pack in Stacklands.

## How to get

The Logic and Reason Pack unlocks after completing 24 Quests. It can be bought for 15  from the top bar of the Mainland board.

## Cards

The first row displays all Ideas available for a specific slot in the Booster Pack. Once any of these Ideas are discovered, regardless of whether they were found in the current Booster Pack or not, they will be removed from the set of possibilities and can't be obtained again.
In the second row, you will find a list of all Cards and their probabilities for the n-th slot in the Booster Pack, assuming that all Ideas for that slot have already been discovered.

* Idea: Coin Chest
* Idea: Garden
* Idea: Lumber Camp
* Idea: Quarry
* Idea: Shed
* Idea: Brickyard
* Idea: Farm
* Idea: Iron Bar
* Idea: Iron Mine
* Idea: Market
* Idea: Mess Hall
* Idea: Sawmill
* Idea: Smelter
* Idea: Smithy
* Idea: Sword
* Idea: Temple
* Idea: University
 * Berry Bush (33%)
* Rock (33%)
* Tree (33%)
* Iron Ore (33%)
* Plank (33%)
* Rock (33%)
* Berry Bush (33%)
* Rock (33%)
* Tree (33%)
Friendly Pirate

"It has joined your side"

**Friendly Pirate** is a yellow Card in Stacklands. In the Cardopedia, it is categorized as a Villager.

## Notes

* It has the same stats as a regular Villager but additionally has a 10% chance to Stun the target on each attack. This makes a group of pirates (or a single one with high attack speed and hit chance) incredibly effective against single targets e.g. boss fights since it prevents them from attacking back most of the time.
* Can equip all Category:Equipment but doesn't change form when doing so. This means it won't gain any benefits exclusive to the changed form like the increased mining speed of a Miner. However, any regular stat increase by the weapon are applied as usual.
* Turns into Corpse if killed or starved
Dragon Egg

Spoiler Warning

The dragon egg can be obtained after all quests has been completed by the Royal in the Curse of Greed World. As his final quest, he assigns you to buy the Dragon Egg from the Merchant that arrives, for the price of 100 coins.

## Uses

Upon giving the egg to the Royal, he will rant about it. As he talks, it starts cracking. The Royal would then start getting angrier the more it cracks, until the dragon hatches.

When the dragon egg hatches, it spawns a brown card called the “baby dragon”. The newborn dragon would then kill the Royal in one attack, leaving a corpse and Royal Crown behind.

## Trivia

Killing the Royal by irritating him with a villager enough times right after purchasing the egg without ending the day causes the egg to remain on the land. This allows the player to bring it back to the main land through the Spirit of Greed, though it currently serves no use as of the most recent patch.
Flint

"Used to start fires"

**Flint** is a silver Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Way to Obtain

* From Rock
* From Quarry
* From Seeking Wisdom, On The Shore or Island of Ideas
* From Treasure Chest

## Used For

* Campfire, Gold Mine, Iron Mine, Sand Quarry, Smelter, Stove, Resource Chest
* Pickaxe, Blunderbuss, Spiked Plank, Scythe
Cardopedia/Cursed Worlds

This article lists all 138 Cards introduced in the Cursed Worlds DLC.

## Structures

The following 17 pink and black Cards are categorized as Structures:
Show/Hide Cards

## Villagers

The following 10 yellow Cards are categorized as Villagers:
Show/Hide Cards

## Resources

The following 9 silver, golden, violet, red and green Cards are categorized as Resources:
Show/Hide Cards

## Ideas

The following 47 blue Cards are categorized as Ideas:
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## Food

The following 22 orange and light orange Cards are categorized as Food:
Show/Hide Cards

## Mobs

The following 12 red and brown Cards are categorized as Mobs:
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## Locations

The following purple Card is categorized as Locations:
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## Rumors

The following 3 blue Cards are categorized as Rumors:
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## Equipment

The following 14 gray Cards are categorized as Equipment:
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## Spirits & Curses

The following 7 red, yellow and light blue are categorized as Spirits & Curses:
Show/Hide Cards
Farm

"An advanced building for growing Food"

**Farm** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 1x Soil, 2x Brick, 2x Plank and 1x Villager for 40s

## Notes

* The Farm is a direct upgrade to the Garden

The Farm duplicates a growable food after a period of time, leaving a copy to be eaten or replanted. When finished growing, the two plants will be dropped nearby leaving the Farm to be manualy replanted.

## Used For

* Apple Tree, Berry Bush, Banana Tree, Cotton Plant, Sugar Cane
* Carrot, Onion, Potato, Mushroom, Lime, Chili Pepper, Seaweed
* Greenhouse
Banana Tree

"Made of Bananas"

**Banana Tree** is a gray Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Way to Obtain

* From On the Shore, Island of Ideas, Grilling and Brewing or Island Insights

## Recipe

* 1x Banana in Poop for 120s
* 1x Banana in Soil for 120s
* 1x Banana in Garden for 90s
* 1x Banana in Farm for 60s
* 1x Banana in Greenhouse for 60s
Fish Trap

"Needs a type of Food as bait"

**Fish Trap** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 1x Fishing Spot, 1x Stone and 1x Rope for 30s

## Note

* A Villager will catch a Cod
* A Fisher will catch a Mackerel
* Drag food onto **Fish Trap** as bait
	+ Banana can be used to catch an Eel
	+ Lime can be used to catch a Tuna
	+ Raw Meat can be used to catch a Shark
	+ Other Food will catch a Mackerel
Coin

"Humanity's best friend"

**Coin** is a golden Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Way to Obtain

* By selling Cards on the Mainland
* From Treasure Chest
* From Iron Mine or Gold Mine
* From Rock, Iron Deposit or Gold Deposit
* By killing Goblin, Rat, Skeleton, Small Slime, Pirate, Demon or Demon Lord
* From A New World or Seeking Wisdom
* From a filled Coin Chest
* By exploring Old Village

## Recipe

* 1x Gold Bar, 1x Wood in Smelter for 10s

## Used For

* Coin Chest, Market
* Buying Mainland Booster Packs
* Buying Cards from the Travelling Cart on the Mainland
* Bribing Pirates
Ent

"A talking and walking tree"

**Ent** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* By visiting the Dark Forest (wave 4 or above)

## Possible Equipment

* **Hand**: Club or Bow
* **Body**: Wooden Shield

## Drops

* If wearing equipment that is uncraftable or hasn't been found yet and no other mob has dropped any equipement in the current fight, one such worn equipment is dropped instead
* Plank (50%)
* Magic Dust (50%)
Hotpot

"A replenishable source of Food that your Villagers can eat from. Add Food and they will eat from it at the end of the Moon!"

## Building Stats

### Sell Price

5

**Hotpot** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 1x Campfire (or Stove), 2x Iron Bar and 1x Villager for 30s

## Info

Stores food put onto it (up to 50 units). Food can't be taken back out again. Villagers will eat this before consuming other Food cards, even if they are on a Mess Hall. Unlike other food cards, a Hot Pot won't be consumed after reaching 0 food.

Also useful on the Island, as any Food put in will not turn into Goop.
Demon

"The Final Boss"

The **Demon** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## Drops

* Fire Cloak (67%)
* Demon Sword (33%, only if no other Demon Sword exists on the current board, might be bug, but if equipped it still drops)
* The Island?

## Strategy

### General

* Stuns are effective against the Demon, as it is only a single enemy.
* Hammers and Iron Shields are easily obtainable items with a Stun chance.
* Throwing Stars is also a good weapon due to its very high Attack Speed, which is the best stat for damage and also allows a possible stun chance to trigger more often.) It is also a ranged weapon, and therefore effective against the Demon, which is a Melee fighter.
* Rat Crowns and Goblin Hats are easily obtainable headgear.
* Dogs can be used for their higher base attack, leading to significantly higher damage and more Stuns. They have low health though.

### Early game

* Around 6 Villagers with the above equipment can generally defeat the Demon, though the more the better.
* Starting the fight shortly before the current Moon ends will allow the Villagers to eat and be healed.
* Initiating the fight (i.e. dropping Villagers onto the Demon instead of waiting for it to reach a Villager) allows you to remove other Villagers from the fight (e.g. if they have low health and you don't want them to die or if they get stunned by the Demon's special attack.)
Frog Man

"A man made of frogs"

**Frog Man** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* By exploring Catacombs (13%)
* From The Armory, Explorers, or Advanced Archipelago
* From Strange Portal or Rare Portal starting Moon 16

## Drops

* If wearing equipment that is uncraftable or hasn't been found yet and no other mob has dropped any equipement in the current fight, one such worn equipment is dropped instead
* Blowpipe (11%, only if no other equipment has been dropped yet in the current fight)
* Goop (33%)
* Frog Helmet (11%, only if no other equipment has been dropped yet in the current fight)
* Hammer (22%, only if no other equipment has been dropped yet in the current fight)
* Pickaxe (22%, only if no other equipment has been dropped yet in the current fight)
Greenhouse

"A high-tech building for growing Food. Automatically replants crops."

**Greenhouse** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 2x Iron Bar, 2x Glass, 1x Soil, 1x Villager for 30s
* 2x Iron Bar, 2x Glass, 1x Garden, 1x Villager for 30s
* 2x Iron Bar, 2x Glass, 1x Farm, 1x Villager for 30s

## Used For

* Apple Tree, Berry Bush, Banana Tree, Cotton Plant, Sugar Cane
* Carrot, Onion, Potato, Mushroom, Lime, Chili Pepper, Seaweed

## Notes

* You must visit the Island before you can build this **Greenhouse** on your Mainland.
* Bring one Sand from the Island with Sloop and build a Sand Quarry in Mainland to produce Sand.
* Smelt one Sand with one Wood at Smelter to produce a glass to build a **Greenhouse**.
* Works like a Farm, but any food that duplicates itself is automatically replanted
* Food that produces a new resource node like Apple Trees or Berry Bushs is not replanted automatically since there isn't immediately a fruit available to replant. For those, the Greenhouse behaves like a Farm.
* An example for production, like Carrot it takes about 90.0 seconds to produce.
Frittata

"Delicious and comes with a fork"

**Frittata** is an orange Card in Stacklands. In the Cardopedia, it is categorized as a Food.

## Way to Obtain

* From Travelling Cart
* From Treasure Chest

## Recipe

* 1x Egg, 1x Potato on Campfire for 60s
* 1x Egg, 1x Potato on Stove for 18s

## Bonus

* Will make the Villager fully consuming this Well Fed, increasing their work speed by 100% for one Moon.
Dog

"Humanity's true best friend. Can do anything a Human can, just slower!"

**Dog** is a yellow Card in Stacklands. In the Cardopedia, it is categorized as a Villager.

## Recipe

* 1x Wolf, 1x Bone
* 2x Dog, 1 House for 60s

## Notes

* Twice as slow on all tasks. Note that the speed of crafts that require multiple Villagers is determined by the slowest in the stack.
* Can equip all Equipment but doesn't change form when doing so. This means it won't gain any benefits exclusive to the changed form like the increased mining speed of a Miner. However, any regular stat increase by the weapon are applied as usual.
* Turns into Corpse if killed or starved
* Dogs have one higher Attack Speed than regular Villagers but six fewer Health Points and one less Defense in return. This allows Dogs to have the highest amount of DPS in the game.
* Can't be obtained in Peaceful Mode.
Cotton Plant

"Can be harvested for Cotton"

**Cotton Plant** is a gray Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Way to Obtain

* From On The Shore, Island of Ideas, Grilling and Brewing or Island Insights
* By exploring Jungle

## Recipe

* 1x Cotton in Poop for 120s
* 1x Cotton in Soil for 120s
* 1x Cotton in Garden for 90s
* 1x Cotton in Farm for 60s
* 1x Cotton in Greenhouse for 60s
Feral Cat

"Does it have rabies? Probably!"

**Feral Cat** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* From Strange Portal or Rare Portal starting Moon 24
* By visiting the Dark Forest

## Drops

* Milk (50%)
* Poop (50%)

## How to befriend

**Feral cat** can turn into an cat. Give Feral cat 1 milk to befriend them.
Fountain of Youth

"Lifts the Curse of Death"

**Fountain of Youth** is a pink Card in Stacklands introduced in the Cursed Worlds DLC. In the Cardopedia, it is categorized as a Structure.

## Recipe

* x1 Spring, x1 Magic Dust, x1 Young Villager, x1 Villager, x1 Old Villager

## Used for

* Lifting the Curse of Death by combining them
* Also prevents Old Villager deaths at the end of the moon if not yet combined with the curse

## Notes

* Cannot be built unless the Curse of Death is active due to needing all three aged villager types
Fisher

"An expert at fishing. Fish fear him"

## Combat Stats

### Effect

Twice as fast when working on a Fishing Spot and catches Mackerels instead of Cods

**Fisher** is a Villager variant. Any Villager holding a Fishing Rod will automatically turn into a Fisher for as long as they are holding it. Unequipping the Fishing Rod will revert them to a regular Villager. Only plain Villagers can turn into a Fisher.

## Notes

* Twice as fast when working on a Fishing Spots and catches Mackerels instead of Cods
Happiness

"A single unit of Happiness. It keeps Villagers happy"

**Happiness** is a purple Card in Stacklands introduced in the Cursed Worlds DLC. In the Cardopedia is categorized as a Resource.

## Recipe

* x1 Book and x1 Villager for 30s
* x1 Coin and x1 Villager for 60s
* x1 Coin and x1 Charity for 70s
* x1 Food and x1 ...
Poop

"It looks stinky"

**Poop** is a silver Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Way to Obtain

* From Rabbit every 60s or from Monkey every 90s
* From Seeking Wisdom
* By killing Bear, Giant Rat, Goblin, Momma Crab, Pirate, Rat, Tiger, Wolf
* By killing Chicken, Cow, Monkey, Parrot, Rabbit
* From Treasure Chest

## Used For

* To Grow: Apple Tree, Banana Tree, Berry Bush, Cotton Plant, Sugar Cane, Tomato Plant, Olive Tree, Grape Vine
* To Grow:Carrot, Chili Pepper, Lime, Mushroom, Potato, Onion, Seaweed, Wheat
* To Build: Composter

## Note:

* It is used after growing any plant, however grow rate is slower than Soil. Only alternate if Soil or any better growing facility is absent.
* In the World of Death, Poop and Village Poop cannot be sold as long the Curse of Death card remains in effect.
Cathedral

"An important place of worship. It needs a relic."

**Cathedral** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 5x Gold Bar, 5x Glass, 5x Brick, 5x Plank and 5x Villager for 180s

## Notes

* Despite the Quests "Build a Cathedral on the Mainland", you can build a Cathedral on the Island
Reap & Sow

**Reap & Sow** is a Booster Pack in Stacklands.

## How to get

The Reap & Sow Pack unlocks after completing 16 Quests. It can be bought for 10  from the top bar of the Mainland board.

## Cards

The first row displays all Ideas available for a specific slot in the Booster Pack. Once any of these Ideas are discovered, regardless of whether they were found in the current Booster Pack or not, they will be removed from the set of possibilities and can't be obtained again.
In the second row, you will find a list of all Cards and their probabilities for the n-th slot in the Booster Pack, assuming that all Ideas for that slot have already been discovered.

* Idea: Coin Chest
* Idea: Garden
* Idea: Lumber Camp
* Idea: Quarry
* Idea: Shed
* Berry (25%)
* Carrot (25%)
* Raw Meat (25%)
* Cow (25%)
* Rabbit (25%)
* Soil (25%)
* Rock (33%)
* Tree (33%)
* Rock (33%)
* Tree (33%)
Plank

"A strong building material"

**Plank** is a silver Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Way to Obtain

* From Driftwood
* From Logic and Reason or Order and Structure
* From Travelling Cart
* From Treasure Chest

## Recipe

* 3x Wood, 1x Villager for 30s
* 2x Wood in Sawmill 10s

## Used For

* Composter, Distillery, Farm, Market, Mess Hall, Sawmill, Smelter, Butchery, Resource Chest
* Rowboat, Sloop, Frigate
* Temple, Cathedral
INICIO

**Bienvenido a...**
**STACKLANDS WIKI**
**490 articles • 563 files • 5,664 edits**

**SOBRE LA WIKI**

Esta wiki es para los jugadores de Stacklands de Sokpop Collective, un juego de construir aldeas apilando cartas para conseguir comida, construir estructuras y luchar contra criaturas.

**DIRECCIONES**

IdeasQuestsCard PacksCardopedia

**ENLACES ÚTILES**

Stacklands/Equipo de desarrollo
* Stacklands en Steam
* Stacklands en itch.io
* Concepto, programación y diseño - Aran Koning
* Artista visual - Lisa Mantel
* Sokpop
* Sokpop Patreon
* Sokpop Discord
* Sokpop Twitter
* Sokpop Fandom
* Sokpop Steam

Comunidad
* Empezando
* Como Contribuir
* Administra tu nueva comunidad
* Guías
* Todos los artículos de Ayuda
Pirate

"A burly angry seaman"

**Pirate** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* From ignoring Pirate Boat
* From Advanced Archipelago
* By visiting the Dark Forest (wave 4 or above)

## Possible Equipment

* **Hand**: Blunderbuss, Pirate Sabre, or Slingshot
* **Body**: Tiger Fur Coat

## Drops

* If wearing equipment that is uncraftable or hasn't been found yet and no other mob has dropped any equipement in the current fight, one such worn equipment is dropped instead
* Coin (60%)
* Pirate Sabre (20%, only if no other equipment has been dropped yet in the current fight)
* Pirate Hat (20%, only if no other equipment has been dropped yet in the current fight)
Hammer

"Slow and blunt but packs a punch"

**Hammer** is a Gray Card in Stacklands. In the Cardopedia, it is categorized as Equipment.

## Ways to Obtain

* Dropped when killing Frog Man (22%) if it doesn't have droppable equipment
* Dropped when killing Elf or Ogre spawned with it if this card hasn't been found yet

## Recipe

* 1x Iron Bar, 1x Stick, 1x Stone for 15s
Garden

"A simple building for growing Food"

**Garden** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Building.

## Recipe

* 1x Soil, 2x Wood, 2x Stone and 1x Villager for 30s

## Notes

The Garden duplicates a growable food after a period of time, leaving a copy to be eaten or replanted.
When finished growing, the two plants will be dropped nearby leaving the Garden to be manually replanted.

## Used For

* Apple Tree, Berry Bush, Banana Tree, Cotton Plant, Sugar Cane
* Carrot, Onion, Potato, Mushroom, Lime, Chili Pepper, Seaweed
* Farm, Greenhouse
Fishing Spot

"A body of water filled with Fish"

**Fishing Spot** is a gray Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Way to Obtain

* From On The Shore, Island of Ideas, Grilling and Brewing or Island Insights

## Notes

* Fisher takes 15 seconds, Dog takes 60 seconds, any other Villager takes 30 seconds to catch a Fish
* A Fisher will always catch one Mackerel
* Any other Villager will always catch one Cod

## Used For

* Fish Trap
* Cod, Mackerel
Forest

"A quaint place that also contains monsters"

**Forest** is a purple Card in Stacklands. In the Cardopedia, it is categorized as a Location.

## Exploration Results

* Animals:
	+ Rabbit (10%)
* Enemies:
	+ Goblin (4%)
	+ Goblin Archer (4%)
	+ Rat (4%)
	+ Slime (4%)
* Food:
	+ Mushroom (10%)
	+ Apple (5%)
* Resource Nodes:
	+ Tree (10%)
	+ Berry Bush (10%)
	+ Apple Tree (5%)
* Resources:
	+ Stick (14%)
* Misc:
	+ Idea: Forest Amulet (12%)
	+ Catacombs (7%)
	+ Treasure Chest (5%)
Game Mechanics

## Golden Goblet

There are two methods of obtaining the Golden Goblet:

1. Guaranteed drop after the fourth exploration of the Catacombs.

2. Purchased from the Travelling Cart with a 10% chance.

## Traveling Cart

 The Travelling Cart has a 10% chance of spawning at the start of every even moon starting with moon 8.

## Second Villager

 The seventh pack bought will contain a second villager. After that, if there is only one villager on the field, not including Babies, there is a 50% chance that a pack will contain a villager.

## Unmentioned Recipes

* Dog: 1x Wolf, 1x Bone
* Graveyard: 2x Corpse
* Demon: 1x Temple, 1x Golden Goblet

## See also

* Combat Mechanics
* Combat Level
* Moon
* Status Effects
Composter

"Turns 5 Food into Soil"

**Composter** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 2x Poop, 1x Plank, 1x Brick and 1x Villager for 30s

## Notes

* Makes it possible to have Soil on the Island as Soil isn't shippable and can't be found in any Island packs
* Allows for mass production of garden/farm/greenhouse without needing to pull soil from booster packs
Explorer

"Very fast at exploring Locations, but slightly slower at other tasks"

**Explorer** is a Villager variant. Any Villager holding a Map will automatically turn into an Explorer for as long as they are holding it. Unequipping the Map will revert them to a regular Villager. Only plain Villagers can turn into an Explorer.

## Notes

* Twice as fast when exploring Locations but 20% slower on everything else
Lighthouse

"Increases board size past the Warehouse limit"

**Lighthouse** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 2x Brick, 1x Glass, 1x Campfire and 1x Villager for 30s

## Notes

* Lighthouses can be used to expand the board size beyond what a Shed or Warehouse can do
* The board size won't expand after you have created the 6th Lighthouse
* The Campfire is not consumed by building the lighthouse. Instead the builder will remain on the Campfire. (an update made this no longer true)
* Increases card cap by 14
Parrot

"Talks like a human, flies like a bird. Makes Pirates happy"

**Parrot** is a brown Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* By exploring Jungle (14%)
* From Grilling and Brewing

## Drops

* Raw Meat (33%)
* Poop (33%)
* Bone (33%)

## Notes

* Produces 1 Berry every 120 seconds
* Give it to a Pirate to turn him friendly
Stone

"A simple resource"

**Stone** is a silver Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Way to Obtain

* From Gold Deposit, Iron Deposit or Rock
* From Gold Mine, Iron Mine, Quarry
* From Humble Beginnings or Seeking Wisdom
* From Treasure Chest

## Used For

* Brick
* Fish Trap, Garden, Gold Mine, House, Lumber Camp, Iron Mine, Quarry, Sawmill, Shed, Warehouse
Petting Zoo

"Generates happiness for every animal on top of it"

**Petting Zoo** is a pink Card in Stacklands introduced in the Cursed Worlds DLC. In the Cardopedia, it is categorized as a Structure.

## Used for

* Happiness
* Restricting animal movement

## Notes

* This can be built on any board in the game but only generates happiness when the Curse of Sadness is active
Mimic

"It almost got me"

**Mimic** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* By exploring Catacombs (13%)
* From The Armory or Explorers
* From Strange Portal or Rare Portal starting Moon 16
* By visiting the Dark Forest (wave 4 or above)

## Drops

* Key (50%)
* Gold Bar (50%)

## Notes

* Mimics appear as Treasure Chests before being picked up, revealing their true form
* Mimics can easily be spotted by the magic attack symbol on the top right of their Card
Rabbit

"Fluffy poop machine"

**Rabbit** is a brown Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* From Berry Bush (1%)
* By exploring Forest (10%)
* From Humble Beginnings or Reap & Sow

## Drops

* Raw Meat (17%)
* Carrot (17%)
* Poop (17%)
* Bone (17%)
* Rabbit Hat (33%, only if no other equipment has been dropped yet in the current fight)
Stew

"A hearty meal"

**Stew** is an orange Card in Stacklands. In the Cardopedia, it is categorized as a Food.

## Recipe

* 1x Raw Meat, 1x Carrot, 1x Onion, 1x Potato in Campfire for 120s
* 1x Raw Meat, 1x Carrot, 1x Onion, 1x Potato in Stove for 36s

## Notes

* Will make each Villager eating this Well Fed, increasing their work speed by 100% for one Moon.
Rumor: Combat

"Some attack types are stronger than others. For example, Melee beats Magic!"

**Rumor: Combat** is a blue Card in Stacklands. In the Cardopedia, it is categorized as a Rumor.

## Notes

Gives a hint at the Combat effectiveness cycle:

* Melee beats Magic
* Magic beats Ranged
* Ranged beats Melee

When an attack is effective (i.e. the attacker's attack type is effective against the defender's), it deals 40% more damage (rounded to the nearest integer).

## Ways to Obtain

* Contained in the New Weaponry pack which is given the first time you empty a card pack after having bought at least 10 packs in total
Elf Archer

"Elves are the best archers"

**Elf Archer** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* From Strange Portal or Rare Portal starting Moon 24
* By visiting the Dark Forest

## Possible Equipment

* **Head**: Helmet
* **Hand**: Bow or Crossbow
* **Body**: Chainmail Armor or Quiver

## Drops

* If wearing equipment that is uncraftable or hasn't been found yet and no other mob has dropped any equipement in the current fight, one such worn equipment is dropped instead
* Raw Meat (40%)
* Bone (40%)
* Quiver (20%, only if no other equipment has been dropped yet in the current fight)
Wishing Well

"It gives you a wish for every 100 coins."

**Wishing Well** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 2x Brick, 1x Bottle of Water, 2x Magic Dust and 1x Mage for 30s

## Notes

* It has no actual use apart from dropping off coins, which might be useful on the Island or in late game
* Displays the number of wishes
* A message pops up on the 1st, 2nd, 5th, 10th, 20th, and 50th count:
	+ *"Aah! My first wish."*
	+ *"I'm feeling lucky!"*
	+ *"Oh happy days!"*
	+ *"I really hope this Wishing Well does something?"*
	+ *"I sure am spending a lot of money on wishes."*
	+ *"This isn't going anywhere... I should stop buying wishes."*
* It does not take shells.
New Weaponry

**New Weaponry** is a Booster Pack in Stacklands.

## How to get

The New Weaponry Pack is given after completely opening a Booster Pack when atleast 10 Booster Packs have been bought. It is only granted once and can not be bought.

## Cards

The table lists all Cards and their respective probabilities for the n-th slot within the Booster Pack.
Order and Structure

**Order and Structure** is a Booster Pack in Stacklands.

## How to get

The Order and Structure Pack unlocks after completing 34 Quests. It can be bought for 25  from the top bar of the Mainland board.

## Cards

The first row displays all Ideas available for a specific slot in the Booster Pack. Once any of these Ideas are discovered, regardless of whether they were found in the current Booster Pack or not, they will be removed from the set of possibilities and can't be obtained again.
In the second row, you will find a list of all Cards and their probabilities for the n-th slot in the Booster Pack, assuming that all Ideas for that slot have already been discovered.

* Idea: Brickyard
* Idea: Farm
* Idea: Iron Bar
* Idea: Iron Mine
* Idea: Market
* Idea: Mess Hall
* Idea: Sawmill
* Idea: Smelter
* Idea: Smithy
* Idea: Sword
* Idea: Temple
* Idea: Warehouse
* Idea: Brickyard
* Idea: Farm
* Idea: Iron Bar
* Idea: Iron Mine
* Idea: Market
* Idea: Mess Hall
* Idea: Sawmill
* Idea: Smelter
* Idea: Smithy
* Idea: Sword
* Idea: Temple
* Idea: Warehouse
* Rock (33%)
* Tree (33%)
* Rock (33%)
* Tree (33%)
* Iron Ore (33%)
* Plank (33%)
Mountain

"A hill with a pointy edge"

**Mountain** is a purple Card in Stacklands. In the Cardopedia, it is categorized as a Location.

## Exploration Results

* Enemies:
	+ Goblin (3%)
	+ Goblin Archer (3%)
	+ Rat (3%)
	+ Slime (3%)
* Resource Nodes:
	+ Iron Deposit (21%)
	+ Rock (10%)
* Misc:
	+ Idea: Smelter (36%)
	+ Idea: Mountain Amulet (15%)
	+ Treasure Chest (3%)
	+ Catacombs (3%)
Temple

"An important place of worship. It needs a mysterious artifact."

**Temple** is a golden Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 5x Plank, 5x Brick, 3x Iron Bar and 3x Villager for 180s

## Notes

* Placing a Golden Goblet on top of a Temple will cause a confirmation pop up, only then will the Demon spawn
Pirate Boat

"A boat full of Pirates"

**Pirate Boat** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## How to Spawn

* Spawn after every 7th Moon on the Island (resets on travelling to the Mainland)

## Notes

* Bribing them with 3 Coins causes them to withdraw. This amount increases by 3 every time the boat is bribed, up to a maximum of 100.
* Spawns Pirates if ignored
* The amount of pirates spawned and their equipment strength increases on the second and third pirate boat but doesn't increase anymore afterwards. However, it also increases every time the boat is bribed. The maximum strength is 7 Pirates equipped with a Pirate Sabre and Tiger Fur Coat.
Warrior

"A Villager who goes to the gym"

**Warrior** is a Villager variant. Any plain Villager holding a Warrior Weapon will automatically turn into a Warrior for as long as they are holding that weapon. This is a purely cosmetic change and doesn't have any impact on gameplay. Unequipping the Weapon will revert them to a regular Villager. Only plain Villagers can turn into a Warrior.

## Warrior Weapons

* Broken Bottle
* Bear Claw
* Club
* Morning Star
Pickaxe

"A stick with two pointy ends"

**Pickaxe** is a Gray Card in Stacklands. In the Cardopedia, it is categorized as Equipment.

## Ways to Obtain

* Dropped when killing Frog Man (22%) if it doesn't have droppable equipment
* Dropped when killing Goblin or Elf spawned with it if this card hasn't been found yet

## Recipe

* 1x Iron Bar, 1x Stick, 1x Flint for 15s
Wood

"A simple resource"

**Wood** is a silver Card in Stacklands. In the Cardopedia, it is categorized as a Resource.

## Way to Obtain

* From Driftwood, Tree
* From Lumber Camp
* From A New World, Humble Beginnings or Seeking Wisdom
* By exploring Old Village
* From Treasure Chest

## Used For

* Brickyard, Coin Chest, Garden, Gold Mine, House, Lumber Camp, Iron Mine, Quarry, Sawmill, Shed, Shell Chest
* Charcoal, Glass, Gold Bar, Iron Bar, Plank, Spear, Stick
* Coin

### Cursed Worlds

* Animal Pen, Flour Mill
* Paper
Demon Sword

"An excellent blade used by the Demon himself"

**Demon Sword** is a Gray Card in Stacklands. In the Cardopedia, it is categorized as Equipment.

## Way to Obtain

* Dropped when killing Demon (33%, only when no other Demon Sword exists on the current board)

## Notes

* A Demon Sword only spawns if no other Demon Sword exists on the current board (equipped ones also count). However, it's possible to ship a Demon Sword to the Island and then fight the Demon again to obtain more.( you need to drop the Demon Sword on the island so that its not equipped and is just an item)
* Multiple Demon Swords bug works as of the cursed worlds dlc
Olive Tree

"Can grow as old as 3,500 years"

**Olive Tree** is a gray Card in Stacklands introduced in the Cursed Worlds DLC. In the Cardopedia, it is categorized as a Structure.

## Way to obtain

* From Royal Inventor
* From Noble Creatures

## Recipe

* x1 Olive in Poop for 120s
* x1 Olive in Soil for 120s
* x1 Olive in Garden for 90s
* x1 Olive in Farm for 60s
* x1 Olive in Greenhouse for 60s
On The Shore

**On The Shore** is a Booster Pack in Stacklands.

## How to get

The On The Shore Pack unlocks after opening the Fresh Isle Pack. It can be bought for 3  from the top bar of the Island board.

## Cards

The table lists all Cards and their respective probabilities for the n-th slot within the Booster Pack.

* Fishing Spot (16%)
* Sand (16%)
* Cotton Plant (12%)
* Flint (12%)
* Banana (8%)
* Banana Tree (8%)
* Monkey (4%)
* Seagull (4%)
* Seaweed (4%)
* Fishing Spot (16%)
* Sand (16%)
* Cotton Plant (12%)
* Flint (12%)
* Banana (8%)
* Banana Tree (8%)
* Monkey (4%)
* Seagull (4%)
* Seaweed (4%)
* Fishing Spot (16%)
* Sand (16%)
* Cotton Plant (12%)
* Flint (12%)
* Banana (8%)
* Banana Tree (8%)
* Monkey (4%)
* Seagull (4%)
* Seaweed (4%)
Old Dog

"Still adorable"

**Old Dog** is a yellow Card in Stacklands introduced in the Cursed Worlds DLC. In the Cardopedia, it is categorized as a Villager.

## Way to obtain

* Dog aging up at the end of their seventh moon

## Notes

* Old Dogs are the slowest at carrying out a task without anything equipped. For example an Old Dog takes 25s to punch a rock while an Old Villager takes 12.5s and a regular Dog takes 15s
* Old Dogs die of old age at the end of their ninth moon
Strange Portal

"It looks threatening. I wonder if we can enter it?"

**Strange Portal** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Possible Spawned Mobs

* Starting Moon 12:
	+ Rat, Goblin, Slime, Goblin Archer
* Starting Moon 16 additionally:
	+ Giant Rat, Bear, Skeleton, Wolf, Goblin Shaman, Mimic, Frog Man
* Starting Moon 24 additionally:
	+ Elf, Elf Archer, Ghost, Giant Snail, Merman, Mosquito, Enchanted Shroom, Feral Cat

## Notes

* Summons random Hostile Mobs 30s after appearing
	+ The game randomly selects mobs from the list above until a certain strength threshold (increasing with each Moon) is reached
	+ Each mob has a 50% chance to have Equipment (in which case only a mob that can actually hold equipment is spawned)
	+ After Moon 46, the strength threshold doesn't increase any further
* Appears first on Moon 12 and every 4th Moon afterwards (though every 4th portal, i.e. every 16 moons, a Rare Portal appears instead)
* Doesn't appear in **Peaceful Mode**
* Only spawns at the Mainland

## Dark forest

* Up to 7 Villagers can enter it to go in the Dark Forest

## See also

* Rare Portal
* Stable Portal
Orc Wizard

"Mean and green"

**Orc Wizard** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* From Advanced Archipelago
* By visiting the Dark Forest (wave 4 or above)

## Possible Equipment

* **Hand**: Staff of Fear
* **Body**: Wizard Robe

## Drops

* If wearing equipment that is uncraftable or hasn't been found yet and no other mob has dropped any equipement in the current fight, one such worn equipment is dropped instead
* Magic Dust (50%)
* Bone (50%)
Seeking Wisdom

**Seeking Wisdom** is a Booster Pack in Stacklands.

## How to get

The Seeking Wisdom Pack unlocks after completing 10 Quests. It can be bought for 4  from the top bar of the Mainland board.

## Cards

The first row displays all Ideas available for a specific slot in the Booster Pack. Once any of these Ideas are discovered, regardless of whether they were found in the current Booster Pack or not, they will be removed from the set of possibilities and can't be obtained again.
In the second row, you will find a list of all Cards and their probabilities for the n-th slot in the Booster Pack, assuming that all Ideas for that slot have already been discovered.

* Idea: Campfire
* Idea: Growth
* Idea: House
* Idea: Offspring
* Idea: Plank
* Idea: Shed
* Idea: Spear
* Idea: Stick
* Idea: Coin Chest
* Idea: Garden
* Idea: Lumber Camp
* Idea: Quarry
* Idea: Shed
* Rock (33%)
* Tree (33%)
* Wood (27%)
* Flint (13%)
* Poop (13%)
* Stick (13%)
* Coin (7%)
* Rock (33%)
* Tree (33%)
* Rock (33%)
* Tree (33%)
Monkey

"Would really like a Banana"

**Monkey** is a brown Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* By exploring Jungle (10%)
* From On The Shore or Grilling and Brewing

## Drops when killed

* Raw Meat (25%)
* Banana (25%)
* Poop (25%)
* Bone (25%)

## Notes

* Produces 1 Poop every 90 seconds
* Turns into Trained Monkey after being fed one Banana. Turns back into a normal **Monkey** at the end of the Moon.
Wolf

"It looks vicious"

**Wolf** is a red Card in Stacklands. In the Cardopedia, it is categorized as a Mob.

## How to Spawn

* By exploring Catacombs (13%), Plains (7%), or Jungle (10%)
* From The Armory or Explorers
* From Strange Portal or Rare Portal starting Moon 16

## Drops

* Raw Meat (60%)
* Wolf Head (40%, only if no other equipment has been dropped yet in the current fight)

## Notes

* Can be turned into Dog by feeding it a Bone
Smithy

"A building used for creating better weapons"

**Smithy** is a pink Card in Stacklands. In the Cardopedia, it is categorized as a Structure.

## Recipe

* 2x Iron Bar, 2x Brick, and 1x Villager for 30s

## Used For

* Blunderbuss
* Bone Staff
* Boomerang
* Chainmail Armor
* Crossbow
* Forest Amulet
* Golden Chestplate
* Iron Shield
* Magic Blade
* Magic Ring
* Magic Staff
* Magic Tome
* Mountain Amulet
* Throwing Stars
* Wizard Robe
Villager

"A hard-working pioneer"

**Villager** is a yellow Card in Stacklands. In the Cardopedia, it is categorized as a Villager.

## Ways to Obtain

* From A New World
* From the 7th opened Booster Pack
* From every 5th Mainland Booster Pack starting from the 10th if less than 2 Humans are alive
* By exploring Old Villages

## Profession

Villagers have 3 equipment slots. One each for Head, Hand and Body. Based on what Hand equipment was given to them they change their profession and Attack-Type and sometimes get effects for production.

## Note

* Turns into Corpse if killed or starved.