The Core

The Core make up the bulk of the War-Forged Herd. They have honest jobs and are hardworking people, not necessarily looking for praise or gratitude. A large majority of these ranks are family businesses, getting passed down through the generations.

## Sub Ranks

Here are some common Core ranks (which you are certainly not limited too).

### Farmer

The strange land made fertile by Kaia's grace is an interesting one to work with. It's a difficult job with prowling predators, harsh seasonal variances and honestly, just Onean weather in general. It's prominently a family business with all ages helping out. Young equine are often exempt from schooling in this career, unless they really fight for it, they learn everything they need by getting their hooves dirty.

The main produce of the herd is root vegetables, such as: potatoes, collards, corn, carrots, wheats and grains (all kinds) and spinach.

Less common produce is: Broccoli, arugula, parsnips, lettuce, radishes, pumpkins, squash, beans, seeds and onions.

Most uncommon are: Herbs, tomatoes, rice, cucumbers, cotton and kale.

Farmers celebrate their harvest in Autumn during the solstice, then the burning of old crops happen during the Winter Purge a few months later during the New Year to rejuvenate the roots and give Kaia's land a chance to breathe.

### Herder

Walking the lengths of the Onean landscape with their flocks, herders look after the living War-Forged resources. Most commonly this is Apana, a War-Forged specific flock animal, with soft wool, an ideal textile and horns that make fantastic drinking flasks. However it is not often that livestock gets culled as it's seen as a waste of resources. It's of the Forged to use every part of an animal possible.

While livestock is not raised for equine consumption, animal husbandry has a multitude of other purposes in the War Forged herd. Textiles are spun from hair/wool; milk & eggs are farmed for feeding equines and familiars alike. Horns can be used as drinking vessels or makeshift instruments.

Other common livestock include: Goats, muskox, caribou and various fowl (eg. chickens and ducks)

Herders celebrate in Spring, when the newborns arrive and everything is looking prosperous. This is also the time young'uns of the family learn the ropes with it being a little easier to test their skills with newborns.

### Merchant

Selling is the name of their game. Some merchants prefer to stay within the herd to sell their goods, while others use the strong alliance with Aodh to take their wares on the road. The travelling sort are often the ones to take culled equines to Aodh (with the assistance of a couple of Raiders).

It's common for merchants to spend time at the Guilds to really hone their craft and learn new skills to bring to their business, otherwise a merchant may be selling goods on behalf of another eg. a blacksmith or weaver. It's also common for a travelling merchant to hire the use of Raiders.

One can become a merchant by either: taking on the family business, apprenticing under a merchant or starting a new business after studying at the Guilds.

### Weather Witch

The sky watchers of the War-Forged herd. These equine can easily read the patterns of the weather and make important reports for the herd. Farmers are also welcome to hire a Weather Witch for personal use to get the reports quickly, sometimes that may even be a mare of the family, as they rely on the weather patterns to produce the strongest goods they can.

Most commonly Weather Witches are employed by the Government, the reports they create are free to be viewed by the general herd (more important information will be relayed to the entire herd when necessary) but it's a lot faster to have your own on hand if you can afford it.

Weather witches apprentice on Mt Skeldr where the most experienced ones work, however once their apprenticeship is complete they're welcome to remain on the mountain or choose their own place of work. Whether that's to be closer to family or if they have a preference for a workplace.

Weather witches consist mostly of females as it's viewed as a soft job due to the lack of physicality required.

### Tavern/Inn Keeper

Where there are cold climates, there's alcohol to fill cold bellies. Onea is scattered with taverns and inns all over the land and someone needs to run them! Bars and Inns are another common business to be passed down the family but if there's no one suitable for the job, it can certainly be advertised.

Taverns and Inns alike make host to all sorts of equine who can pay. Those on the outskirts may even be more lenient towards unruly vagabonds. However inns closer to the town mostly host Aodhian equines and travelling merchants.

Taverns are a fantastic hot spot for drunken gossip to be passed around. It's busiest around the end of the day when majority of the herd have finished their daily duties and want to blow off some steam, that steam is often blown off in the form of bar brawls, how a keeper handles them is entirely up to their discretion.

Similar: Chef, bartender etc.

### Familiar Wrangler

There’s some unique animals to be found on the harsher landscapes of Onea and these equines have taken it upon themselves to pick the right ones to become familiars. It is not the job of a wrangler to sell or Uplift these animals to the general herd horse, but simply to acquire the animals to then sell to a licensed familiar vendor.

Due to the physical nature of the job, it's viewed/consists mostly of males, but a vendor certainly wouldn't turn down business because of gender.

## Rank Levels

* **At 25 AP** | You are more important to your herd than many realize, as you maintain the day to day jobs that are just as important as any Stone Circle member. If it pertains to your duties, you may receive a **Tier 1 Talent** early (first talent only).
* **At 50 AP** |  For your hard work, you’ve received a gift! Claim either **Delicate Chains, Hoof Polish** or a **Cloak**, as well as **Tools**.
* **At 75 AP** | War-Forged isn’t an easy place to live, but so far you’re doing pretty good. Add **+15 SP** to vitality or wisdom.
* **At 100 AP** | Any horse needs a good companion at their side. Receive a **Level 1 War-Forged familiar** for free.