recursal/Fanatic-Fandom huggingface dataset:
Crucible

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Furnaces & Fireplaces }}

A crucible is used for making sand into glass, crafting objects from glass, and smelting a metal bar into nuggets (or vice versa).

## How to Use

Place a single piece of coal into the crucible, light it with a firebrand or a torch, then right click it to walk close to it. Then simply craft objects that require the crucible.

Once built, Inspecting the crucible will not display quality; the quality of the materials used to build the crucible and fuel you use on it have no effect whatsoever on items crafted with it.
Coffer

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Containers }}

A coffer holds 25 slots in a 5x5 grid. It is a relatively average container in terms of space and the second largest that requires no metal to create, making it a prime choice for players that can forage and hunt but do not have access to metal.
Earthenware Platter

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Plates }}

An **Earthenware Platter** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

An Unfired Earthenware Platter is softcapped by the square root of the crafter's Dexterity and Survival.

## How to Acquire

Gather the ingredients into your inventory and execute the recipe:

Craft > Symbel- & Tableware > Plates > Earthenware Platter

Mold four pieces of Acre Clay into an Unfired Earthenware Platter and place it into a Kiln with at least 5 Branches worth of fuel. It takes approximately 25 minutes to fire the plate.*[Verify]*
Dice

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}

The Dice is a Curiosity which can be used in the Study Report to earn Learning Points.

## Notes

Softcapped by Will, Carpentry, and Lore.

-Each Die works like a real die and randomizes its number every time it is dropped whether in you inventory or on the ground.

-The LP earned is a simple multiple of 75 times the number shown in the study window. The list for Q10 is so.

 6 | 450

-The Die cannot be exploited by repeatedly studying and unstudying it. Doing so was confirmed by the devs to always result in a "one."
Cave Clay

Cave Clay is one of the variations of Clay, which can be used to build structures and craft various items such as Pottery or Bricks

Due to its use in crafting Bone Clay, it is highly sought after

## How to Acquire

Cave Clay can be found on cave tiles as quite a rare spawn, and is seen more often and sometimes in groups of 2-4 in shallow water cave tiles.

Cave Clay is naturally green, and when it is Kilned, it makes green bricks and pottery.
Cedar Tree

Cedar Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Cupboard

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Containers }}

This container can hold up to 64 items in an 8 by 8 grid. It can only be built indoors, such as in a Log Cabin, Timber House or Stone Mansion. Due to the superior storage space and cheap material requirements, cupboards are the ideal containers for storing items indoors.

## Notes

* Unlike in Legacy, cupboards can be lifted even when full. However, they cannot be placed inside a vehicle such as a boat or cart unless empty.
* Cupboards will be destroyed in one decay hit, so it is highly recommended that they remain inside.
* Cupboards can also be built in cellars.
Cellar Cheddar

A cheese. Each tray produces 2 slices of cheese.

## How to Acquire

Fill a cheese tray with four units of curd, then place the tray on a cheese rack in a cellar for 50 hours (RL). The curds will take some time to change into cheese. After changing, the cheese will not change until removed from the rack and placed again. Cellar Cheddar can be placed outside, in a log cabin, or stone mansion to be turned into Brodgar Blue Cheese or in a mine to turn into Cave Cheddar. All other location will turn it into Generic Gouda.
Egg Cake

Egg Cake, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This food fills 600% of the energy bar and gives 4 INT + 2 AGI in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time as egg cakes, be certain they have the same bake time, otherwise they will turn into ashes. Time of making is 16 minutes 40 seconds.(*[Verify]* for hafen)
Extraction Press

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Workstations & Utilities }}

An Extraction Press is used to press Grapes into Grapejuice, which in turn is fermented into Wine and eventually Vinegar. An Extraction Press can hold 25 Grapes, and up to 10 liters of Grapejuice. It takes 50 Grapes to make 10 liters of Grapejuice, meaning each grape produces 0.2 liters of juice. Pressing Grapes will leave Seeds of Grape behind.

## Quality

Extraction Press Quality =

q

A
v
g
B
o
a
r
d

q

A
v
g
B
l
o
c
k

2

{\displaystyle \frac{\_{q}AvgBoard + \_{q}AvgBlock}{2}}

Grapejuice Quality =

(

q

G
r
a
p
e
∗
3
)

q

E
x
t
r
a
c
t
i
o
n
P
r
e
s
s

4

{\displaystyle \frac{(\_{q}Grape \* 3) + \_{q}ExtractionPress}{4}}
Druid's Cloak

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Capes, Cloaks & Robes }}

Druid's Cloak is an end game equipment that provides bonus to Intelligence, Psyche, Farming, and when the hood is up Stealth.

To use the hood, have no gear equipped in the 1L slot, then right click the Druid's Cloak in your equipment screen. The stealth bonus is the same value as the farming bonus.

 10
 40
 90

## Quality

Druid's Cloak Q =

q

A
v
g
S
i
l
k
C
l
o
t
h

q

A
v
g
L
a
u
r
e
l
L
e
a
v
e
s

2

{\displaystyle \frac{\_{q}AvgSilkCloth + \_{q}AvgLaurelLeaves}{2}}

Softcapped by:

D
e
x
t
e
r
i
t
y
∗
P
s
y
c
h
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∗
S
e
w
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3

{\displaystyle \sqrt[3]{Dexterity\*Psyche\*Sewing}}

## History

* Druid's Cloak used to be a much more unique item, see Legacy:Druid's Cloak for more information.
Dog Rose Hips

Dog Rose Hips can be gathered from a Dog Rose Bush. They can be eaten or planted to grow more Dog Rose Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Chicken Coop

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Houses & Buildings }}

* Following info needs to be double checked:

Build a Chicken Coop in order to breed hens and cocks. Each hen will take around 1 real life day to lay an egg. Be sure to leave a space below the hen or it will not give an egg; chickens are stored in an 8x8 grid. Hens will lay eggs without a cock in the Chicken Coop, but they will not be fertilized. (Fertilized eggs have a white pie fraction overlayed on them indicating when they will hatch into chicks.) Fertilized eggs can still be turned into food. Note that Hens must have a space directly below them to lay eggs and fertilized eggs must be under the hens for it to hatch. The timer will stop after some time, if there is no chicken above the egg. Chicks must have a 2x2 tile space, a total of 4 tiles, to mature into chickens.

Essentially, chicken quality is directly based on seed quality. Higher quality fodder from higher quality seeds will allow your chicks to grow into higher quality hens and cocks; Higher quality cocks and hens will produce higher quality eggs, which will hatch into higher quality chicks than the previous generation, and thus the cycle repeats.

When a new egg is laid, it's quality is based on the average of it's parents' quality +/-5. When it hatches the chick is innitialy of same quality as an egg. When said chick grows it feeds several times. If at such feeding interveal fodder quality is lower than that of a chick, then chick's quality will drop by one level. Chicks never grow in quality and mature chickens never change theirs.

Chickens require feeding. To do this, pick up fodder material (as listed below) up with a left-click and right-click on the coop. This will fill the fodder bar a bit. You will not be able to recover any seed/plants used in this manner. Fodder fills up a meter inside the coop; the amount removed is proportionate to the amount of chickens contained therein.

Plants that could be used as fodder:

* Any Seeds
* Beetroot
* Beetroot Leaves
* Blueberries
* Carrot
* Chantrelles
* Giant Pumpkin
* Milk
* Poppy Flower
* Pumpkin Flesh
* Straw
* Mulberry

## How to Acquire

A chicken coop can be built generally on a 2x2 paved area.

## Tips

* The quality of the Chicken Coop has no effect on the eggs and chicks produced.

* There is a trick to filling a Chicken Coop much more quickly than normal; Click to pick up a unit of Fodder, then with it floating on your cursor, hold down the shift key and right click the trough. As long as you keep the shift key held down, another unit of food will automatically be placed on your cursor, ready to right click again!
* **Warning:** Edible forageables also count as fodder, so be careful when shift-right clicking. (*Like, for example, Candleberry or Bloated Bolete*)

* The Chicken Coop can also be filled directly using a Wheelbarrow

* Swill, the byproduct of filling Chicken Coop can be stored in barrels and transferred between all structures which require it
Claim

**This article is a disambiguation page for Claim**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Claim** may refer to one of the following items.

* **Personal Claim** or **Stake Claim**
* **Village Claim**
	+ **Field Cairn**
Coin

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Metal Working }}

Coins allow players and villages to establish a common currency for trading items.

## How to Acquire

The coinpress, much as in Legacy, presses bars of metal to stacks of 100 coins. 100 coins of any type (named or otherwise) can be re-smelted into a bar of that same metal.

A coinpress can, optionally, be named. Coins produced in a named press are unique items which do not mix with other coins of other types, and which are not matched as coins of other types by barter stands. This means that you can, for example, create a stand which accepts only your own fiat currency.

More information from legacy may still be applicable.*[Verify]*

## Notes

* Re-implemented in update "Dubloons"

* Coin stockpiles were added in update "Appearances of Fix"
Coronation Stone

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Adventure }}{{#set: Menu\_Usage =Haven & Hearth }}

This structure claims a large area (375 x 375) and creates a Realm. The claim put out by the realm does not prevent any crimes from being committed, but instead lays a "tax" on Experience Points gained by any hearthling who has a hearth fire active within the boundaries of the claim. The coronation stones drain 500 authority per in-game day. When initially built, the realm will have 5000 authority by default, and has a default cap of 250,000 authority (raised by constructing more Border Cairns.)

## How to Acquire

Coronation stones must be placed on a paved 8x6 area, and can be built within another realm's borders as a challenge. Once built, a hearthling wearing a Royal Crown can be sworn in as king. Once appointed, the king may set permissions, build realm objects, and oath or banish people in the realm.

File:Coronation Stone var materials.png
Display Sign

{{#set: Menu\_Usage =Build }}

A small, wooden sign which can be assigned to display the icon of any inventory item.

## How to Use

Once the Display Sign is built, pick up any item with your mouse and right click the display sign to assign the icon. The item is not consumed and you may change the icon to a different object at any time.
Clover

Once found, it can be fed to a Mouflon or Auroch to attain Wool or Milk without having to tame the beast. To use, pick up a clover from your inventory and right-click it onto the animal.

To sheer a Mouflon, feed it a clover and then right click on it and select 'sheer'. Each clover gives you 1 wool. You have to equip a sharp tool to be able to sheer (Stone Axe works fine).

To milk an Auroch, feed it a clover and then pick up a bucket and right-click in on the Auroch. Each clover gives you 2 liters of milk.

## How to Acquire

Clovers can be found on Grassland, Heath and Moor. Get your (Perception x Exploration) over 130 and you will start seeing some.

## Quality

The quality of the Clover is is hardcapped by Survival.

The quality of the product obtained is equal to the quality of the clover used to feed the animal softcapped by

C
h
a
r
i
s
m
a
∗
S
u
r
v
i
v
a
l

{\displaystyle \sqrt{Charisma\*Survival}}

Shearing a Mouflon will further softcap it by

D
e
x
t
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i
t
y
∗
S
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w
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g

{\displaystyle \sqrt{Dexterity \* Sewing}}

Milking an Auroch will further softcap it by

P
e
r
c
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p
t
i
o
n
∗
C
o
o
k
i
n
g

{\displaystyle \sqrt{Perception\*Cooking}}

 *[Verify]*

## Notes

Can also be used on a wild horse to temporarily ride it
Criminal Acts

{{#set: Menu\_Usage =Adventure }}{{#set: Menu\_Usage =Toggles }}

Criminal Acts refer to any action that your character will refuse to do unless "Criminal Acts" is toggled on, and the relevant Skills are learned.

## Crimes

When toggled on, and with the appropriate skills learned, the following actions are possible:

* Trespassing - The act of stepping on another character's claimed land.

It is not trespassing if you tread on the land of someone who has made you a Kin and given you permission to do so. You will not be prompted - if criminal acts are off - to turn them on.

* Vandalism - The act of destroying, or attempting to destroy, the claimed property of another character.
* Theft - The act of stealing, or attempting to steal, the claimed property of another character.
* Assault - Requires Rage - The act of attacking another character in any regards, except if that character is on your Personal Claim or Village Claim.
* Battery - Requires Rage - The act of knocking another character unconscious, in any circumstance, except if that character is on your Personal Claim or Village Claim.
* Murder - The act of killing another character.

All of these crimes will damage the player for 1 SHP per crime committed.

## Punishment

Each of these crimes, when committed, will leave a Scent which can either be used to track you, your hearthfire, or in the event of Theft, track the item that was stolen. While it is true that normally, the person the crime was committed against will normally be the one to do this, Rangers - players who track scents to punish the perpetrator - will often be the one who track crimes to their source.

Alternatively, Scents of Vandalism, Battery, Theft and Murder can be used to craft Nidbane Fetters, which summon Nidbanes to attack perpetrators of crimes. Nidbanes have stats that scale with the respective crime, with the strongest Nidbanes being driven by Murder. Nidbanes will attempt to kill the criminal used to summon them and take their Hearthling Skull, denying their next character 10% of their ancestor's LP via burial.
Creamy Camembert

A cheese. Each tray produces 3 slices of cheese.

## How to Acquire

Fill a cheese tray with four units of curd, then place the tray on a cheese rack located outdoors. The curds will take some time to change into cheese. After changing. the cheese will not change until removed from the rack and placed again. Creamy Camembert cannot turn into any cheese other than Generic Gouda.
Experience Points

**Experience Points** are obtained through Experience Events and Quests and are used by hearthlings for a number of tasks, including:

* Performing Hearth Magic
* Studying Curiosities

Experience Events are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.

* You can check which event you haven't done in Character Sheet under Lore & Skills by clicking on Lore.
* It's worth noting that by using Hearth Magic, you may end up with negative Experience Points when any Curiosities in your Study finish.
* Members of a Realm may be allowed to withdraw Experience points from the Realms bank to use as they will.
Cutthroat Cuirass

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helmets }}

Cutthroat Cuirass is a high-tier piece of chest armor made from Hardened Leather and String. It is useful for those without access to metal, or those who wish to avoid the high Agility penalties imposed by other chest pieces such as Bronze Plates and Plate Armor. It equips to the equipment slot 2R.

## Quality Formula

The quality formula is

q

H
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d
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n
e
d
L
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a
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h
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q

S
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2

{\displaystyle \frac{\_{q}Hardened Leather + \_{q}String}{2}}

 softcapped by

S
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w
i
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∗
D
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t
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t
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{\displaystyle \sqrt {Sewing\*Dexterity} }

.

## Stat Formulas

Q
u
a
l
i
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y
∗
8

{\displaystyle Quality \* 8}
 Deflection

Q
u
a
l
i
t
y

10

∗
15

{\displaystyle \sqrt{\frac{Quality}{10}} \* 15}
 Absorption

Q
u
a
l
i
t
y

10

∗
15

{\displaystyle \sqrt{\frac{Quality}{10}} \* 15}
 Bonuses\*

Q
u
a
l
i
t
y

10

∗
[
3
,
5
,
5
,
2
]

{\displaystyle \sqrt{\frac{Quality}{10}} \* [3, 5, 5, 2]}

\* where bonuses are [Unarmed Combat, Melee Combat, Stealth, Agility] respectively.
Cave Cheddar

A cheese. Each tray produces 2 slices of cheese.

## How to Acquire

Take a cheese tray with cellar cheddar and place it on a cheese rack located in a cave. The curds will take some time to change into cheese. After changing. the cheese will not change until removed from the rack and placed again. Cave cheddar cannot turn into any cheese other than Generic Gouda.
Cork Oak Tree

Cork Oak Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Chiming Bluebell

**Chiming Bluebells** are a Curiosity found in Moor and Swamps. They are highly sought after due to their rarity and high LP gain, thus providing an excellent source of trade material for hermits. It is one of the rarest foragable curiosities in the game.

This is a Fate curiosity, meaning it's rare to come across one even with high PER\*EXP.
Curiosity Table

This is a simple list of all curiosities found in-game.

For more detailed information visit the Curiosity page

TERMS:

* LP = Learning Points
* HR = Study Time in *Real Hours*
* WT = Mental Weight
* EXP = Experience Points
* SIZE = Inventory Size of Curiosity (X×Y)

Do note that the name of each category is displayed exactly how the number is calculated. For example, LP/HR is Learning Points divided by Study Time

## All Curiosities

(X×Y)

}}
Cypress Tree

Cypress Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Chestnut Tree

Chestnut Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot

 **Can be Lifted** | lift::No

A Chestnut Tree provides limited amounts of Chestnuts, Bark and Branches. They can be grown by players with the proper skills and equipment. The seed used to grow a Chestnut Tree is the Chestnut.
Copper Nugget

Copper Nuggets are portions of Metal Bars that have been melted down with an Alloying Crucible. This process produces 10 Copper Nuggets, which can be used in crafting recipes or melting back into its original metal bar. The resultant quality of the metal nugget depends solely on the quality of the metal bar used.
Dead Squirrel

A dead squirrel is what appears when you right-click a live squirrel in your inventory and select "Wring Neck".

When flayed it yields one Squirrel Carcass, one Fresh Squirrel Tail, and one Fresh Squirrel Hide of the same quality as the squirrel, softcapped by Survival.

Squirrel Carcass can be cleaned by right-click into Clean Squirrel Carcass and Entrails.

Clean Squirrel Carcass can be butchered again into one Raw Squirrel and one Bone Material.
Elm Seedling

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Elm Seedling" and/or updating this page to reflect the Hafen world.

Used to plant an Elm Tree. See Tree.

## How to Acquire

Seedlings can be picked from a mature Elm Tree, which can be found on broad-leaf forest terrain.
Ireland Jamison

## Gallery

WB
--

## Page

To use:
Note to self, this isn't part of the coding, but use it for names on relationships and hobbies.
Text

This Character Belongs To Thistle

[[File:|center]]

* Basic
* House

Filler

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File:Crest (Gif).gif
Filler

* General Childhood
* History At Hogwarts

Filler

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* Skills and Interests
* Academics

Filler

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[[File:|center]]

* Parents
* Siblings/Other Family
* Friends
* Acquaintances
* Pets
* Romances

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* Name
* Fears
* Goals and Plans
* Random Facts

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[[File:|center]]

Page Coded by Emmatigerlily

With A big thank you to Red, Brocky, Ellie and many others for providing help, coding or inspiration
Elderberries

Elderberries can be gathered from an Elderberry Bush. They can be eaten or planted to grow more Elderberry Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Cheese Rack

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Production & Processing }}

Leaving a Cheese Tray filled with 4 pieces of Curd or Sheep's Curd on a cheese rack for some time will produce cheese. Cheese racks can hold up to 3 Cheese Trays and can only be lifted while empty. Cheese Rack quality has no effect on cheese quality. To build one, you must have first discovered cheese curds.

## Appearance

Cheese Racks are affected by the wood used in construction.

Boards: shelves.

Blocks: sides.

 File:Cheese Rack Colour Guide.jpg
Eel

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Eel" and/or updating this page to reflect the Hafen world.

A long flat fish, which provides 2 filets.

Eating a serving of roasted eel fills 30 units of your hunger bar and gives 4 agility FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

Eel is caught from fishing in shallow water of a river using a pinecone plug; and deep water of a lake using Rock Lobster lure(type of bait needs confirmation).

## How to Use

You need to light a fire in order to roast a filet of raw fish.

Craft > Cooking > Roasted Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your survival skill.
Dryad

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Dryad" and/or updating this page to reflect the Hafen world.

 **Creature Products** | N/A

Dryads are rare, walking tree-like creatures with green hair. For the moment the only interesting use they serve is the ability to follow them at increased speed without Stamina drain. Like Deer, when friendly animals are hurt, the Dryad will heal them for a significant amount. They walk nonstop even if they run into something. Dryads cannot be attacked.

## Notes

* They are also often referred to as "Tree Men" or "Ents".
* It is a rumor that when a Dryad walks over a crop, the crop will grow up one stage, though this is untrue.
* The Stamina drain is equal to your set walking speed at following a Dryad.
* Changing you speed while following a Dryad reset your speed to normal.

## History

In the past a dryad could be killed *(not so anymore)*. Looking like File:Dryad dead.png
Entrails

Entrails are used in a few crafting recipes, and also as bait.

## How to Acquire

Entrails, like intestines, are obtained by butchering large animals. They are also acquired from cleaning small animal carcasses.

The quality of entrails received is based on the level as well as the type of animal, the quantity is based solely on the type of animal.
Delicious Deer Dog

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Sausages }}

A delicious sausage made from deer meat. All sausages require Sausage Making and access to a Meatgrinder to cook.

## How to Acquire

* Gather the 5 ingredients into your inventory: 3 Raw Venison, 1 Intestines, and 1 Chives
* Right click a Meatgrinder to move into position and ready it for use
* Select the recipe and craft
Chitin Sequins

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

Chitin Sequins is a Gilding item that gives a boost to Cooking, Carpentry and Stealth.

Gilding Attributes are Will, Agility, and Survival, Chance: 60% to 95%.

## Quality

Softcapped by Dexterity and Survival

 40 | +6 | +4 | +2
Crab Meat

Crab Meat is an easily-accessible Strength and Dexterity food. It is not currently used in any food recipes *[Verify]*. It does not need to be cooked. It can be equipped on a Fishing Pole to be used as Bait.

## How to Acquire

Crack open a Crab or a Crab Claw to receive Crab Meat.

## Quality

Crab Meat quality is based on Crab quality, softcapped by ??? (does not appear to be Survival)*[Verify]*
Field Cairn

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Government }}

A **Field Cairn** is used to designate a special area within a Village Claim. This zone can have its own specific permissions and works similar to other claims: each colour represents a group of villagers (where white is anyone that is not set to a colour, including non-villagers) for which you can set different Trespassing, Theft, and Vandalism privileges.

Field Cairns are handy to set communal areas, new villager spawn zones, etc.

## How to Use

After construction, right-click it, then right-click and drag to mark the area you want it to affect. When the zone is set, interact with the Field Cairn again to set permissions. These can be changed at any time by any villager that has permission to Grant privileges.

## Appearance

The look of the Field Cairn is affected by both the stones and the wood used to build it.

Construction: Charter Stone - **Field Cairn** - Statue of the Chieftain - Village Banner - Sublime Portico
Roles: Chieftain - Hird - Lawspeaker
Cheesecake

Cheesecake, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This Food fills 500% of the energy bar and gives 2 CHA +2, 2 CHA and 3 PER in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time, be certain they have the same bake time, otherwise they will turn into ash.
Custom Image Sketch

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}{{#set: Menu\_Usage =Pigments and Imagry }}

A painting used for special banners, heraldic clothing and shields. The amount of Linseed oil required is based on the number of "fields" in an image, and the amount of pigments are based on what percentage of colors are used. Paintings will also have a psych requirement to craft, based on the number of "contours". The requirements for a painting will be displayed on the upload page.

## Notes

While pigments have qualities, this item does not. It is unlikely it contributes to the quality of finished products that use it.
Curiosity

**Curiosity** is a mechanic introduced in World 5 and further modified in Hafen, that allows hearthlings to gain Learning Points at the cost of Experience Points. It is implemented by studying peculiar objects either found or created in the game.
The Study Report, found by pressing the Abilities button on the Character Sheet, is where curiosities can be placed for study.
You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want, as long as you have enough Experience.

The sum of the Mental Weight of your curiosities cannot exceed your Attention Limit, which is equal to your modified Intelligence. Thus, the more intelligence you have, the more curiosities you can study.

The Qualities of each curiosity affects amount of LP gained by studying it.

As of Hafen, the formula for the LP gained is:

L
P
G
a
i
# n
B
a
s
e
L
P
×

Q
u
a
l
i
t
y

10

{\displaystyle LP Gain = BaseLP \times \sqrt{\frac{Quality}{10}} }

Do note that not all curiosities are created equal. Cat Gold, for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the Intelligence of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities.

An example of the quality issue is the Cone Cow versus the Dandelion. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees).

Base LP should be given for the Curiosity with all Qualities at 10.

**NOTE:** Some of the information listed here is outdated. A google doc table detailing some, but not all, of the updated values of curios can be found here [1]

## Curiosity Tables

### All Curiosities

}}

### Crafted Curiosities

}}

### Forageable Curiosities

}}

### Miscellaneous Curiosities

}}

## Usage Notes

* All curiosity articles should be in one of the following categories:

These (now hidden) categories are currently semi-automatically added based on the information in the infobox (*infobox metaobj*).
Any object containing a "lpgain" setting in the infobox is tagged as a curiosity.
* Category:Curiosity\_crafted - On "ccrafted" setting. (and No "perexp" setting)
* Category:Curiosity\_foraged - On "perexp" setting.
* Category:Curiosity\_miscellaneous - Default. (no "perexp" or "ccrafted" setting.)
Chantrelles

(Shant-ra-lay) A type of edible mushroom. Chantrelles can be eaten by right-clicking on them and selecting the "Eat" option. This food restores 75% of the energy bar and gives 1 Dexterity in FEPs.

## How to Acquire

Chantrelles can be found in forests. If you happen across one, and have the foraging skill, you can harvest it. There is no known way to purposely produce Chantrelles, so they can only be found by chance and by increasing exploration and perception skills. You need at least 52 Perception \* Exploration score to spot Chantrelles.
Cured Hemp Bud

A cured hemp bud can be placed in a Pipe and smoked. Smoking lasts about 5 minutes and gains the "In the Fog" effect, which increases the amount of FEPs you receive from Food you eat. The gain of FEPs is ~10% above normal for quality 10 hemp buds.

## How to Acquire

Obtained by placing a Fresh Hemp Bud on a Herbalist Table for 37 real-time hours. The quality of the cured hemp bud is affected by the quality of the herbalist table.
Earthworm

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Earthworm" and/or updating this page to reflect the Hafen world.

Earthworms can be equipped on a Fishing Pole to be used as Bait.

Note that bait, unlike lures, must be replaced after each attempt at catching a fish. However, they greatly increase the chance of catching a fish on each try.

## How to Acquire

Digging in Forest Terrain has a chance to get an earthworm.

Adventure > Dig
Clay Pipe

Pipes can be equipped in the alternate head slot. They can be filled with Cured Hemp Buds or Pipestuff and lit, causing the character's pipe to emit smoke for 5 minutes, as well as turning them into a small light source.

Smoking produces two distinct buffs for your character. The longer the character smokes, the more potent the buff is. each .01kg of substance smoked takes 1.5 minutes and adds 10% to your buff meter, however, your character loses roughly 4% buff per minute, so the character must smoke at least 30 minutes and .20kg before recieving a full 100% buff.

* Smoking Cured Hemp Buds gives the **In The Fog** buff and increases FEP gained while eating. (whether quality affects duration or effect is unknown) *[Verify]*

* Smoking Pipestuff gives the **Smoke & Fire**buff that temporarily increases Intelligence and Psyche, and reducing Agility each 10% of buff adds 1 intelligence and psyche, while subtracting 1 agility, for a maximum possible buff of +10 intelligence and psyche, and -10 agility at 100%

## How to Acquire

To make a pipe, you need the pottery skill and 2 blocks of clay. Use the craft menu to mold the clay, and then fire the unburnt clay pipe in a kiln. You will need a minimum of 5 branches as fuel.

Having discovered both clay and pipestuff is required in order to learn how to craft the Clay Pipe.

## How to Use

To use a pipe, first you will need Cured Hemp Buds or Pipestuff. You will then need to right click the pipe with pipestuff or cured hemp to fill the pipe. Once the pipe is full, equip it in your necklace slot and then light it using a Firebrand or Torch. You can refill the pipe while it is lit, so you do not have to light it multiple times.
Drinking Horn

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Cups, Mugs, Glasses & Goblets }}

A **Drinking Horn** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Drinking Horn Quality =

q

A
v
g
M
e
t
a
l

q

B
o
a
r
T
u
s
k

q

A
n
v
i
l

q

S
m
i
t
h

y
′

s
H
a
m
m
e
r

4

{\displaystyle \frac{\_{q}AvgMetal + \_{q}BoarTusk + \_{q}Anvil + \_{q}Smithy'sHammer}{4}}

See Quality for details on how quality effects base values.

Softcapped by Dexterity and Survival.
Dead Chicken

Right-click and select 'Pluck' to receive three Feathers and a Plucked Chicken which will be the Quality of the dead chicken and not Softcapped by skills and stats.

## How to Acquire

To get a dead chicken all you have to do is right click on a Chicken in your inventory and select "Wring Neck"; or you can simply kill a live chicken, which is running around on Grassland, Moor or Heath.
Corpse

File:Playercorpse.png
When a hearthling (player) dies his body stays unmovable on the place of death for 16-22 real hours during which anyone with the skill Theft or the reincarnation of said hearthling can come and loot the items in the inventory, equipment and mentory (curiosity screen) of the corpse.

After that time, the corpse decays leaving only the Skeleton. All the items in inventory, equipment and mentory that were not looted are scatered on the floor at this point.

You can bury the body and the skull of your ancestor to gain 20% and 10% respectively of your dead character's attributes and skills. Look Death for more information

If you had the deceased person kinned you can still see his name above the corpse.
Cold Compress

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Medicine & First Aid }}

A **Cold Compress** is a healing item that can be used to treat Swollen Bumps and Concussions. Item will be consumed upon use. It will decay over time.

## Use

Left-click the cold compress, then right-click the wound you wish to apply it to. You can only heal one wound at a time per cold compress.
Instead of completely healing the wound, it converts part of the wound into a different wound called soothing cold.
Appears to heal 10HHP modified by the square root of the quality. So 40q would heal 20 points of the concussion.

Soothing cold wound healed 25HHP within 8 hours.
Dead Rabbit

A dead rabbit is what appears when you right-click a live Rabbit in your inventory and select "Wring Neck". It occupies a 1x2 space in your inventory (smaller than the 2x2 of the live rabbit), and when butchered it yields one Rabbit Meat, one Bone Material, and one Fresh Rabbit Fur, all of which start at quality 10. You will also have a chance of acquiring a Raw Lucky Rabbit's Foot.
Crate

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Containers }}

A crate is a container which holds 15 objects in a 5x3 grid.

While crates are both easy to make for new players and a decent choice for transporting goods without using more valuable materials, they are relatively vulnerable to decay, so they should be stored inside or on claimed land when possible.
Fancy Buckle

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

Fancy Buckle is a Gilding item that gives a boost to Agility and Melee Combat.

Gilding Attribute is Melee Combat, Chance: 35% to 90%.

## Quality

Softcapped by requires::Strength and requires::Smithing.

 40 | +4 | +8
Juniper Tree

Juniper Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Dragon Helm

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Metal Working }}{{#set: Menu\_Usage =Armor }}

The Dragon Helmet (often referred to in the community colloquially as 'dhelm') is one of the costliest items to make in the game, requiring both Gold Nuggets and Silver Nuggets.

Q10 values: Hitpoints: 400, Armor Class 10/10, +6 Strength, +6 Melee Combat, 1 Agi Penalty

## Stat Formulas

V
i
t
a
l
i
t
y

∗
20

{\displaystyle {Vitality} \* 20}
 Deflection

E
s
s
e
n
c
e

∗
0.4

{\displaystyle {Essence} \* 0.4}
 Absorption

S
u
b
s
t
a
n
c
e

∗
0.4

{\displaystyle {Substance} \* 0.4}
 Agility Penalty

Q
u
a
l
i
t
y

10

{\displaystyle \sqrt{\frac{Quality}{10}}}
Instruments

There are 6 different instruments on Haven and Hearth. You need both hands to use them and they do not require special skills to craft them.

# How to use them

Once equipped right click on the item and it will appear a keyboard like this one:

File:Flute keyboard.png

Use **Z, S, X, D, C, V, G, B, H, N, J, M** to play different notes.
**Shift** and **Ctrl** can be used to change the key.
Cellar

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Economy & Extensions }}

* Cellars give a great deal more space for storage inside.
* They also protect items inside from the decay usually encountered outside.
* Cellars can also be used to make Cheese when a Cheese Rack is placed inside of it.
* Only one cellar can be created per building.

## How to Acquire

You can only build a cellar on the ground floor in a house such as a Log Cabin, Timber House, Stonestead or a Stone Mansion. You must have Locks & Bolts and have discovered the necessary ingredients to do this.

Enter your house, and use:
Build > Buildings & Construction > Construct Cellar

Choose a location for the cellar door to create the signpost. You can stand on a cellar door, and place containers and other objects upon it, but it cannot be moved once built.

Once you have completed the construction, equip a Pickaxe and right click on the newly-constructed cellar door to remove a boulder. Once all boulders are removed from the cellar, it may be entered and used.

The skill Locks & Bolts is required for this mining action as well as the construction of the cellar, players without the skill are unable to remove the boulders.

* The Log Cabin requires 16 boulders to be removed and produces a 6x4 cellar.
* The Timber House requires 24 boulders to be removed and produces a 9x6 cellar.
* The Stone Mansion requires 48 boulders to be removed and produces a 12x8 cellar.
* The Stonestead requires 24 boulders to be removed and produces a 7x8 cellar.
* The Stone Tower requires 56 boulders to be removed and produces a 14x14 cellar.
* The Great Hall requires 96 boulders to be removed and produces a 14x14 cellar.
* The Windmill requires 40 boulders to be removed and produces a 8x8 cellar.

All cellars have two squares which are effectively unusable: the staircase which is always in the upper left corner of the cellar and the square directly in front of it.

The color scheme of the doorway is the most used board and the outlining square is the block. Both use the inner color scheme, not the bark. It does not use a secondary board/block at all. The handle relies on the metal.
Feather Duster

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}

The Feather Duster is a Curiosity which can be used in the Study Report to earn Learning Points.

## Quality

A Feather Duster's quality is determined by:

F
e
a
t
h
e
r
D
u
s
t
e
r
# Q

(
F
e
a
t
h
e
r
A
v
g
Q
∗
2
)
B
l
o
c
k
Q
S
t
r
i
n
g
Q

4

{\displaystyle FeatherDusterQ = \frac{(FeatherAvgQ \* 2) + BlockQ + StringQ}{4}}

Softcapped by Carpentry and Dexterity.
Lawspeaking

## In-Game Text

"Where there was strife, let there be kinship. Where there was hunger, let there be bread. Where yesteryear the pyres burned, let there be law."

The Lawspeaker's position is held in high regard by traditional Hearthling society. The tasks of the lawspeaker vary with the seasons, but he is always called upon to perform his duties when disputes need to be settled, and when oaths be sworn or renewed. Having the Lawspeaking skill allows your character to found villages. Begin constructing the village idol by choosing (sic) "Form Village", in the adventure menu.

## Description

Anyone with the skill Lawspeaking can click on a Village Idol of a village without a Lawspeaker and becomes the new lawspeaker of this village. The Lawspeaker has several abilities:

* Revoke the Privilege! = Disbands a personal claim (within the village in question and lawspeaker must be standing on the personal claim when attempting to disband) by spending Village Authority.
* Oath of Allegiance = Invites the person used on to join the village.

Construction: Charter Stone - Field Cairn - Statue of the Chieftain - Village Banner - Sublime Portico
Roles: Chieftain - Hird - Lawspeaker
Forager's Brooch

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

Forager's Brooch is a Gilding item that gives a boost to Perception and Exploration.

Gilding Attribute is Exploration, Chance: 40% to 100%.

## Quality

Softcapped by requires::Dexterity and requires::Survival.

 40 | +2 | +4
Lady's Mantle

The **Lady's Mantle** is a Curiosity which can be used in the Study Report to earn Learning Points.

## How to Acquire

It's an herb that can be found in Swamps, and occasionally on Grasslands.

Lowest PER\*EXP spotted was 80 (10 perception and 8 exploration).

## Notes

When foraged at dawn or dusk, it becomes a Dewy Lady's Mantle instead, which is a much better curio overall; it can also be studied simultaneously with a regular Lady's Mantle.

PLEASE NOTE: Overall the Ladies Mantle is a bad curio, for it's low LP gain, high Attention required and long study time. However, if you manage to catch it when it is a Dewy Ladies Mantle, it is a quite good curio.
Gauze

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Medicine & First Aid }}

Gauze is a healing item that can be used to treat Blunt Trauma, Cruel Incisions, Deep Cuts, and Fell Slash. Once it is finished healing, it will turn into a Bloody Rag and you may take it off your head.

## Use

Left-click gauze, then right-click the wound you wish to apply gauze to. You must have the top right (1R) slot clear of any other equipment to apply gauze, and you can only heal one wound at a time with gauze.

**NOTE:** Do not remove gauze while it's still healing. The gauze will turn instantly into a Bloody Rag.

## Notes

* Re-implemented in update "Without Batting an Eye"
* For information regarding worlds prior to 8, see Legacy:Gauze
Keyring

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Tools }}

Keyrings will hold up to 9 keys. The keys are functional as though they were in your inventory, and can be removed at any time.

## How to Use

To put keys on a keyring, right click the ring when it is in your inventory. That will open the keyring like a seedbag and give you access to nine slots for keys.
Grilled Frog Legs

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Meat Dishes }}

## How to Acquire

* Gather the ingredients.
* Right click a Fire to move into position and ready it for use
* Craft the recipe

## WARNING

Frogs are different than Toads. A Toad is dark-green in color and is used in the Enthroned Toad recipe, while a Frog is light-green and smaller. Before crafting this recipe, make sure you're using the correct one.
Gooseberry

Gooseberries can be gathered from a Gooseberry Bush. They can be eaten or planted to grow more Gooseberry Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Bandit's Mask

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Cloth Making }}{{#set: Menu\_Usage =Capes and Cloaks }}

Bandit's Mask: +2 Stealth

## Quoting Loftar

"Whenever you see a character in the game view that you have previously memorized, his name will float above his head for a while and slowly fade out (in the color if the group you've put him in). If you want to see it again, just hover your mouse on him.

There is a bandit mask. It will make it take time to memorize its wearer, during which time the memorization aborts if either the memorizer or the memorize moves. *The higher the quality of the mask, the longer the required time is.*"