Level Elements

A list of various objects/structures that appear in the game, mainly on the Station. They range from small and inconsequential to being crucial in life or death scenarios. Most are present in multiple locations.

This page only includes things that appear at MULTIPLE LEVELS/LOCATIONS. For other objects/things that appear on only one floor, go to their respective pages:

* Level 1 - Ships, Scrap, Recycler, Solarite and Refinery.
* Level 2 - Prison, Teleporter, and Marshalls.
* Level 3 - Zoo, Pipe, and Pens.
* Level 4 - Genetic Modifier, Psionic Implants, Blood Tester
* Level 5 - Holographic Xenomorph
* Level 6 -
* Level 7
* The Reactor
* Odd/Even Vents -

## Sentry Guns

Sentry Guns are one of the main defenses for the interior of the Station. They are small, quad-barreled machines which fire at anyone hostile to them. By default, all Alien life-forms are targeted, however members of the Crew can also become targeted, either automatically via A-SEC, or through Sentry Controls.

* Sentry Guns are able to be 'killed', however they can be repaired, fixing them like nothing happened. The only a way a Sentry Gun can die is if the Station dies as well.
* In certain scenarios, Sentry Guns can be disabled without being killed, such as if the power goes out.
* Only work if the respective Level's Security Module is alive.
* Present on every Level.
* Affected by Quantum Reconstruction.

### Max Security Sentry Guns

Max Security Sentry Guns are a variant of normal Sentry Guns, being much more durable and powerful, with a large jet of fire as their attack instead of bullets. While this makes them deal much more damage, they do lose a bit of range, letting certain Alien Forms or Weapons out-range them.

* Unlike Sentry Guns, Max Security Sentry Guns can never be disabled, even if the power is out. Besides that, they operate identically to Sentry Guns.
* Present on Level 2, Level 6, and Level 7.
* Affected by Quantum Reconstruction.

## Cameras

Cameras are less-direct defenses of the Station. They allow the Crew to see through all of them at once, at either the Bridge, Network Mainframe or Marshalls room.

* Cannot be repaired once killed.
* Only work if the respective Level's Security Module is alive.
* Present on every Level.
* Act as extensions for A-SEC's targeting range.

## Gates

Gates are essentially just doors. They allow access to different parts of different Levels, opening up automatically upon any movement, whether it be from a Crew member, Alien, or even Robots.

* While normally unlocked, they can be locked for 30 seconds with the usage of the Captains Card, Commanders Card, or Psion's Telekinesis.
* Every Gate on the station will be locked at once if the Security Lockdown ability is used at the Bridge.
* Present on every Level.
* Affected by Quantum Reconstruction.

### Max Security Gates

Max Security Gates are a variant of Gates. They are larger, much more durable, and can be locked permanently, as opposed to only temporarily. They are usually at highly important locations and/or places that people shouldn't be entering unless they have the proper clearance/reason.

* Can be unlocked/locked based on their Level and who's trying to open them, such as the Chief Medical Officer being able to lock/unlock the ones on Level 3.
* All of them can be unlocked/locked using the Captains Card & Commanders Card.
* Affected by Quantum Reconstruction.
* Present on Level 1, Level 2, Level 3, Level 4, Level 6, Level 7, The Reactor, and Odd/Even Vents.

## Life Modules

Life Modules are small structures, that actually serve zero purpose to the crew. However, they are able to become Infested, via an Alien using Infestation on them. This will cause the Life Module to spew out Alien Minions, and even spread Creep Tumors itself. They can be un-infested using a Portable Autodoc, but this will not clear the Infestation that it created while it was Infested.

* When Infested, passively grant Evolution Points to the Host.
* While Infested, are also the only ways to create Husks.
* Present on all Levels.

## Security Modules

Security Modules are very tiny implants that are present in both Vents, somewhere around the hatch to each Level. When killed, all Cameras/Sentry Guns will stop working on that floor, letting them become very susceptible to Infestation or other harm.

* Can be 'killed', but not permanently destroyed.
* Present in both Odd and Even Vents, with one for each Level.
* Affected by Quantum Reconstruction.

## Stationary Autodocs

Stationary Autodocs are large, improved versions of Portable Autodocs. Upon a damaged Crew member coming into contact with it, it will heal them to full health, along with cleaning any Infestation on them, whether it be a Headcrab or Silent Infestation.

* Cannot be killed, or disabled in any way.
* Will still heal Aliens if they are in their Human form.
* Has a cooldown of roughly 30 seconds.
* Present on Level 1, Level 2, Level 4, and Level 7.

## Conduits

Conduits are moderately sized grey and orange squares located in strange locations around Levels. They are only usable to Alien players, allowing them to enter the Conduit and be transported to another part of the Level. Usually, they are located at vaguely useful positions, such as letting Aliens make a quick get-away, or bypassing a locked Maximum Security door.

* Usable by every Alien, except the Beetle/Xenomorph Tier 4 and Tier 5 evolutions.
* Present on every Level, The Reactor, and Odd/Even Vents.

## Escape Pods

Escape Pods are box-like structures located around the center of every Level. They activate either upon the Station's death sequence, self-destruct sequence, or manual activation at higher Station Firmware Tiers.

* Any and all Players can use them, including Tier Five Aliens.
* Can be locked under certain scenarios, forcing Players to find other means to escape the Station.
* Present on every Level.

### Drop Pods

If every Life Module on the Station is Infested at once, and there are no Crew members left aboard the Station, the Escape Pods will become infested, making them usable to Alien Minions, who will be flung at the Moon.

## Gas Tanks

Gas Tanks are brown and red cylinders. They serve zero purpose, however will explode if taking enough AoE Damage.

* Present on every Level.

## Water Fountains

Water Fountains, are just water fountains. Players can drink from them to regain energy/health.

* Present on Level 2, Level 3, Level 4, Level 5, Level 6, and Level 7.

## Crates

Crates are small blue boxes that appear almost all over the Station at the beginning of a match. They can drop a large variety of items and objects, ranging from NOTHING to Minerals, to even high-value items such as Remote Mines.

* Present on Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, The Reactor, and Odd/Even Vents.