The Emperor Guide

# **[Mythical Hero - Celestial Realm] The Emperor Guide**

By Bu Kong from the Monkey King: Arena of Heroes strategy guide team

Note: This article is for reference only and is not an official gameplay guide.

The Emperor governs the Three Realms and all 36 heavens and 72 lands inside them. As one of only two mythical heroes for the Celestial Realm that are currently available in Monkey King: Arena of Heroes, The Emperor possesses amazing powers that can shake the world.

**Skills Introduction**

1. Normal attack: [King's Presence] deals 100% Spell DMG to a single enemy.

2. Ultimate: [Heavenly Power] deals 160% Spell DMG to front-row enemies. When the skill is upgraded to Lv.6, the damage can reach up to 240%. The skill also has a 40% chance of inflicting [Stun] on the targets, making them unable to act for 1 turn.

3. Linkage skill: When fighting alongside The Empress, linkage skill [Longevity] is triggered, which increases DMG Reduction by 8%. When getting a [Shield] for the first time, The Emperor restores 1 Rage point.

**Exclusive Talisman**

[Infinite Sword]: Activate to increase The Emperor's ATK and HP by 10%. Talismans offer different effects every 5 levels. Infinite Sword mainly offers overall attribute boost when advanced. However, at Talisman +25, it increases a front-row hero's DMG Reduction permanently by up to 40%, ensuring that the hero survives longer in battle.

**Recommended Fortunes**

At Lv.80-85, 4 Fortune slots will be unlocked. At the early stage, you can make do with epic Fortunes first. The Emperor has powerful skills that deliver area damage and area control, so while increasing his strength, it is equally important to ensure he lasts in battle. After all, you cannot deal damage if you are not alive!

**TL;DR version: Control-oriented Fortunes: [Born Strength Fortune] and [Red Boy Fortune]; damage-oriented Fortunes: [Taibai Fortune] and [Silver Horn Fortune]; and finally, survive-oriented Fortunes: [Sharp Eyes Fortune], [White Dragon Fortune] and [Acala Fortune].**

At the start of each round, [Born Strength Fortune] increases HP by 20% and can trigger different passive effects that are associated with The Emperor:

1) When fighting alongside The Empress and getting a shield for the first time, restores 1 Rage point.

2) At Breakthrough +11, restores 1 Rage point when casting any non-additional skill.

3) At Breakthrough +15, casts an additional skill without consuming Rage when getting a shield for the first time. Unleashing the skill comes with a chance to inflict [Stun] on the target. If the target is inflicted with [Stun], The Emperor will have his DMG Reduction permanently increased (The Emperor's Talisman must be at least Lv.25).

This is almost a perfect Fortune for The Emperor.

[Red Boy Fortune] increases debuff hit rate by 8%. This Fortune further increases the chance of The Emperor inflicting [Stun] on the enemy.

[Taibai Fortune] increases Crit Rate by 8%.

[Silver Horn Fortune] gives DMG Bonus +8%.

When in controlled state, [Sharp Eyes Fortune] has a 75% chance to resist the control. The chance drops by 25% with each successful resistance.

[White Dragon Fortune] increases DMG Reduction by 8%.

At the start of battle, [Acala Fortune] increases DEF by 200%. The boost drops by 50% with each attack received.

**Recommended Keepsakes:**

Keepsakes provides different overall attribute boosts based on their rarity. The effects weaken from mythical to legendary to epic and to rare.

**TL;DR version: A Sprig of Plum Blossom ≥ Crushing Formats ≥ Song of the Fish**

**It is recommended to equip The Emperor with [A Sprig of Plum Blossom x4] or [A Sprig of Plum Blossom x3 + Crushing Formats x1] with priority given to damage and critical hit types in Slot 2 and 4.**

There are three recommended Keepsakes: Song of the Fish, Pacified Storm and Crushing Formats.

Let's talk about [Song of the Fish] and [Pacified Storm] first. Both of them have the same 2- and 4-piece effect, which increases HP by 10%. If we look at the 3-piece additional feature, we can take [Pacified Storm] out of the equation. [Pacified Storm] increases HP and Max HP by 30% at the start of battle if the hero is in the front row. It is more suited for tanks. The Emperor offers more than that and overall, heroes from Celestial Realm tend to be longer lasting in battle, so [Pacified Storm] is not the best choice for The Emperor.

The additional feature of [Song of the Fish] is that if the hero outranks all friendly heroes in the order of actions, recovers 1 Rage point to the front-row heroes (can't be triggered more than once per round). The hero that outranks others in the order of actions is the first hero to act in each round, which is generally the hero in Slot 1. Usually, for a Celestial Realm squad, we would put The Emperor in Slot 1, so equipping him with [Song of the Fish] is quite a good option. This helps the front-row heroes recover Rage. The 2- and 4-piece effect of Song of the Fish increases HP Bonus by 10%, which makes The Emperor slightly more durable. Overall, it is better than [Pacified Storm].

[Crushing Formats] directly increases attack and its 4-piece effect can increase ATK by 60%, so it is a very powerful Keepsake. There are quite a number of ways to trigger The Emperor's skills. For example, at Breakthrough +5, an additional skill that does not consume Rage will be unleashed when HP drops below 40% for the first time; and at Breakthrough +15, an additional skill that does not consume Rage will be unleashed when getting a [Shield] for the first time. 'When his skills are triggered, [Crushing Formats] can help increase his attack damage. Like the saying goes: "attach is the best form of defense." This makes [Crushing Formats] more suitable than [Pacified Storm] for The Emperor.

However, [Crushing Formats] is not the only option. [A Sprig of Plum Blossom] is equally suitable for The Emperor. The Emperor can launch skill attacks at high frequency and if paired with the damage spillover effect of [A Sprig of Plum Blossom], he can easily wipe out the remaining enemies and end the battle.

Ideally, both The Emperor and Lord Erlang should be equipped with [A Sprig of Plum Blossom]. However, [A Sprig of Plum Blossom] is a rare resource that only drops at the Spiritual Ruins every Sunday. Therefore, at the early stage, you can use [Crushing Formats] to maximize damage or [Song of the Fish] to recover Rage for the squad first. When you have leftover [A Sprig of Plum Blossom] after equipping Lord Erlang, then you can use them on The Emperor.

**Recommended Spells:**

**TL;DR version: [Cloud Rider]/[Demon King's True Colors] + [Flying Wings] + [Dragon Returning Sea]/[Divine Net]**

[Cloud Rider] and [Demon King's True Colors] are quite similar in that both increases Damage and DMG Reduction. The difference is that [Cloud Rider] is more suited for explosive damage output and only works in the first 2 rounds, while [Demon King's True Colors] works better in longer battles, but the wearer must be in the front row. You can select the spell based on your squad.

[Flying Wings] and [Dragon Returning Sea] work well as a pair. With [Dragon Returning Sea], when suffering an attack, there is a 50% chance to immediately unleash a skill that does not consume Rage. This is considered an additional attack (it would definitely be triggered after a few rounds, or you can increase the additional attack rate by upgrading the skill; here we take it as one additional skill). The Emperor himself has a Breakthrough effect of launching 2 additional attacks, which put [Flying Wings] to good use as it increases the damage of additional attacks by 30%. (Let me tell you a secret, this spell combination is very good for Silver Horn as well.)

[Divine Net] is a spell of Pagoda Lord. What a good deputy he is for the Emperor, even his spell works so well for the latter. After being attacked, there is a 35% chance to inflict [Stun] on the attacker. The rate may not look convincing, but it gets better when you upgrade the skill.

**Recommended Squad**

**End game squad: The Emperor, Lord Erlang, the main character, The Empress, Chang'e and Matchmaker.**

Although this is the default squad recommendation from the game, it is really powerful and can overcome most battles. The Emperor + The Empress and Lord Erlang + Chang'e will trigger their respective linkage skills and Matchmaker gives heroes at Slot 1 and 2 a permanent 20% damage increase.

When The Emperor, who is at Slot 1, attacks, there is a high chance of inflicting [Stun] on the enemy. Lord Erlang, at Slot 2, will then deal group damage and grant Chang'e at the back-row a damage bonus. The main character, at Slot 3, will deal further damage. The Empress, at Slot 4, will heal at least 3 ally heroes and grant herself and the other heroes a [Shield]. Chang'e, at Slot 5, deals damage to a single target and grants a [Shield] to Lord Erlang. Finally, at Slot 6, Matchmaker deals damage to 2 random enemies and grants a damage buff to the heroes at Slot 1 and 2.

**Transitional squad: The Emperor, Pagoda Lord, Dragon King, The Empress, Matchmaker and the main character.**

We start off the battle with duo control. The Emperor and Pagoda Lord are responsible for inflicting [Stun] on the enemies so that they cannot act. Dragon King and Pagoda Lord are linked heroes that last longer in battle when they are fighting alongside one another. Dragon King gets a +8% DMG Reduction boost, while Pagoda Lord receives a shield of 10% Max HP. In addition, Dragon King can summon Shrimp Soldier, Crab General, etcs. to take damage at the front. The Empress recovers HP and give squad members shields. Matchmaker provides further support with his buffs. Finally, the main character will provide further damage output and help clean up the enemies. Although the damage of this squad is not very high, but it can last very long in battle. You can also equip The Empress with [Lament of Banished] to increase her damage output.