Wrenchmen

When an enemy NPC becomes important, it is no longer a cog in the great machine of the story, but rather a dangerous foe determined to throw a wrench in the plans of your PCs: a **Wrenchman**. Wrenchmen are the special enemies, the bosses and mini-bosses, the unique foes, and every recurring villain in the story.

Wrenchmen are more closely played as PCs than Cogs, although they count as Cogs for the purpose of abilities which target Cogs. Their details are described below.

## **Wrenchmen Basics**

Unlike Cogs, Wrenchmen must roll when a roll is required.

**Using the L stat**

* A Wrenchman’s stats revolve around their Level (L)
* Always round up when calculating L/2

**Wrenchman Attributes**

* Wrechmen get 10 + L attribute points to allocate (starting with all 0)

**Wrenchman’s Stats**

* A Wrenchman’s HP, Vim, Accuracy, Initiative, and Speed are calculated as it is for a PC
	+ Wrenchmen can use any attribute as their Accuracy attribute
* Wrenchmen don’t spend MP or Vim on abilities. This is replaced with X/fight abilities (the Wrenchman is able to use this ability X times during the fight)

**Wrenchman’s Attack**

* All Wrenchmen begin with only a melee attack that deals 1d6 damage
* Wrenchman Abilities improve this effect

 **Each Wrenchman Also Has...**

* 1 Wrenchman Weakness
* 3L Ability Points (AP)
	+ If the PC party has more than 3 players, add 2 AP for every player beyond 3
* 1 copy: Unlike Cogs, there is only one Wrenchman, typically.

### **Wrenchmen Abilities**

**Combat Meta (1\* AP)**

All Cog abilities in the Combat Meta section are purchasable as a Wrenchman for 1 AP each, with the exception of Bonus Ally, which costs L AP.

**Movement (1 AP)**

All Cog abilities in the Movement section are purchasable as a Wrenchman for 1 AP each.

**Defense (\* AP)**

All Cog abilities in the Defense section are purchasable as a Wrenchman. This costs 1 AP for the first one and double the previous amount for each subsequent ability purchased in this section.

**Special Defense (\* AP)**

All Cog abilities in the Special Defense section are purchasable as a Wrenchman. This costs 1 AP for the first one and double the previous amount for each subsequent ability purchased in this section.

**Special Attack (\* AP)**

All Cog abilities in the Special Attack section are purchasable as a Wrenchman. This costs 1 AP for the first one and double the previous amount for each subsequent ability purchased in this section.

**Attack Type (1 AP)**

All Cog abilities in the Attack Type section are purchasable as a Wrenchman. An ability purchased in this section only applies to one of the Wrenchman’s attacks - a Wrenchman may have up to three different basic attacks, each one beginning as a melee attack that deals 1d6 damage. This costs 1 AP per ability, up to a maximum of L abilities per attack.

**Attack Effect (\* AP)**

All Cog abilities in the Attack Effect section are purchasable as a Wrenchman. An ability purchased in this section only applies to one of the Wrenchman’s attacks - a Wrenchman may have up to three different basic attacks, each one beginning as a melee attack that deals 1d6 damage. This costs 1 AP per ability, up to a maximum of L abilities per attack.

**Endurance** **(2 AP)**

Choose an ability that can be used X/fight. If X was 1, it is now 3. Otherwise X increases by 3.

**Special Ability (3 AP)**

Choose an active (non-passive) ability among those available to players (within the List of Paths). If the base XP cost is 300 or less, the Wrenchman gains this ability as 3/fight. Otherwise the Wrenchman gains this ability as 1/fight.

### **Wrenchmen Weaknesses**

**Cog Weakness**

The Wrenchman has a Cog Weakness.

**Hubris**

The Wrenchman takes the time to mock the PCs. The Wrenchman doesn’t act on their first turn.

**Tunnel Vision**

The Wrenchman has a particular interest in something that can occupy their entire focus, such as an objective to complete or a desire for an item. The Wrenchman attempts to spend 1 Action per turn toward their goal or attacks the PC who is most adamantly in their way.