recursal/Fanatic-Fandom huggingface dataset:
Teapot

**Teapot** is a stealable artifact decorative item.

## Source

Teapots can be acquired in the Yomotsu mines dungeon. It has a rarity of 3 and therefore spawns approximately every six hours. A minimum of 100 (Grand Master) stealing skill is required.

(132.37'N 84.30'W) The east facing teapot is located at the southeastern corner of the dungeon, near a platform with a lever and winches.

(141.30'N 84.30'W) The south facing teapot is located at the northeastern corner of the dungeon, next to a dead pirate.

## Clean Up Britannia points

Teapots are worth 25 Clean Up Britannia points.
Earthquake

Causes a violent shaking of the earth that damages all nearby creatures and characters.

### Reagent(s)

Blood Moss, Ginseng, Mandrake Root, Sulfurous Ash

**Earthquake** is an eighth circle magery offensive spell that deals area of effect fire damage to all valid targets on the screen within line of sight. The amount of damage is based on the caster's magery skill, minus the target's fire resistance.

## See also

* Explosion
* Fireball
* Flamestrike
* Magic Arrow
* Meteor Swarm
Britain

**Britain**, also known as **the city of bards**, is the capital city of Britannia. It can be found on both the Trammel and Felucca facets. Britain is a starting city option.

## Lore

The thriving city of Britain is the capital city of Britannia and home to the famed Lord British, ruler of the realm. An excellent home base for any professional starting out his career, Britain offers numerous opportunities for training, purchasing equipment, learning new skills, and experiencing the world's many social opportunities. Within the city, you will find examples of the best and worst that Britannia has to offer. Outside, every road presents an opportunity for danger and excitement, with roads leading to every part of Britain's mainland. For would-be adventurers, guild halls in the area offer training for prospective bards, miners, and warriors.

The most famous of Britain's many city landmarks is Lord British's enormous castle, found on the western side of the city. Also of interest are the many fine centers of learning and the arts, such as Lord British's Conservatory of Music, located just beyond his castle walls. Bards from all over Britannia come here to study their craft and to entertain one another through music.

Amenities: Armorer, Bank, Baker, Blacksmith, Bowyer, Butcher, Carpenter, Counselors' Guild, Healer, Inn, Jeweler, Mage shop, Provisioner, Shipwright, Stables, Tailor, Tanner, Tavern, Veterinarian
Blacksmithing

**Blacksmithy** is a trade skill which allows for the creation of armor and weapons. To use the blacksmithing skill, players must be near an anvil and forge. When standing near these, tools, such as a smith's hammer, sledge hammer, or tongs, can be used to open a menu that allows for the repair, smelting, or crafting of items.

## Complimentary skills

* Arms Lore
* Bowcraft and Fletching
* Carpentry
* Tailoring
* Tinkering

## Training blacksmithing

First, train the skill up from a blacksmithing guildmaster. Then speak to George Hephaestus the Blacksmithing Instructor in New Haven and pick up the quest It's Hammer Time! which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from blacksmithing guildmaster
* **40 - 50:** Accelerated skill gain quest in New Haven - It's Hammer Time!
	+ **40 - 45:** Craft daggers
	+ **45 - 50:** Craft maces
Ninjitsu

**Ninjitsu** is a magic skill and is the main skill of the Ninja and combines the arts of stealth, espionage, and assassination. With it, and the Book of Ninjitsu, a Ninja can evoke a number of special abilities including transforming into a variety of creatures that give unique bonuses, using stealth to attack unsuspecting opponents or just disappear into thin air.
Reactive Armor

Increases the Caster's Physical Resistance while reducing their Elemental Resistances. The Caster's Inscription skill adds a bonus to the amount of Physical Resist applied. Active until spell is deactivated by re-casting the spell on the same Target.

### Reagent(s)

Garlic, Spiders' Silk, Sulfurous Ash

**Reactive Armor** is a first circle magery spell that increases a target's physical resistance while lowering their elemental resistances. The amount of physical resistance applied is based on the caster's inscription skill.

## See also

* Arch Protection
* Magic Reflection
* Protection
Bottles of Spoiled Wine (3)

**Bottles of Spoiled Wine (3)** is a stealable artifact decorative item.

## Source

Bottles of Spoiled Wine (3) can be acquired in the Underworld dungeon. It has a rarity of 6 and therefore spawns approximately every two days. A minimum of 100 (Grand Master) stealing skill is required.

(53.31'N 9.25'W) Located in the gray goblin camp, on a crate, next to Gogluff, Goblin Armorer.

## Clean Up Britannia points

Bottles of Spoiled Wine (3) is worth 200 Clean Up Britannia points.
Explosion

Strikes the Target with an explosive blast of energy, dealing Fire damage.

**Explosion** is a sixth circle magery offensive spell that deals fire damage to a target. The amount of damage is based on the caster's magery, Evaluating Intelligence, and inscription skills, minus the target's fire resistance. There is a two second delay after a target has been selected and the explosion.

## See also

* Earthquake
* Fireball
* Flamestrike
* Magic Arrow
* Meteor Swarm
A Scholarly Task

**A Scholarly Task** is a quest obtained in New Haven by speaking with Mithneral the Evaluating Intelligence Instructor.

## Description

Head East out of town and go to Old Haven. Use Evaluating Intelligence on all creatures you see there. You can also cast Magery spells as well to raise Evaluating Intelligence. Do these activities until you have raised your Evaluating Intelligence skill to 50.

*Hello. Truly knowing your opponent is essential for landing your offensive spells with precision. I can teach you how to enhance the effectiveness of your offensive spells, but first you must learn how to size up your opponents intellectually. I have a scholarly task for you. Head East oute of town and go to Old Haven. Use Evaluating Intelligence on all creatures you see there. You can also cast Magery spells as well to raise Evaluating Intelligence.*

*Come back to me once you feel that you are worthy of the rank of Apprentice Scholar and I will reward you with an arcane prize.*

### Progress

*You have not achieved the rank of Apprentice Scholar . Come back to me once you feel that you are worthy of the rank of Apprentice Scholar and I will reward you with an arcane prize.*

### Completion

*You have completed the task. Well done. On behalf of the New Haven Mage Council I wish to present you with this ring. When worn, the Ring of the Savant enhances your intellectual aptitude and increases your mana pool. Your spell casting abilities will take less time to invoke and recovering from such spell casting will be hastened. I hope the Ring of the Savant serves you well.*

## Objective

All of the following:

* Increase Evaluating Intelligence to 50
The Inner Warrior

**The Inner Warrior** is a quest obtained in New Haven by speaking with Sarsmea Smythe the Focus Instructor.

## Description

Head East out of town and go to Old Haven. Expend stamina and mana until you have raised your Focus skill to 50.

*Well, hello there. Don't you look like quite the adventurer!*

*You want to learn more about Focus, do you? I can teach you something about that, but first you should know that not everyone can be disciplined enough to excel at it. Focus is the ability to achieve inner balance in both body and spirit, so that you recover from physical and mental exertion faster than you otherwise would.*

*If you want to practice focus, the best place to do that is east of here, in Old Haven, where you'll find an undead infestation. Exert yourself physically by engaging in combat and moving quickly. For testing your mental balance, expend mana in whatever way you find most suitable to your abilities. Casting spells and using abilities work well for consuming your mana.*

*Go. Train hard, and you will find that your concentration will improve naturally. When you've improved your ability to focus yourself at an Apprentice level, come back to me and I shall give you something worthy of your new ability.*

### Progress

*Hello again. I see you've returned, but it seem that your Focus skill hasn't improved as much as it could have. Just head east, to Old Haven, and exert yourself physically and mentally as much as possible. To do this physically, engage in combat and move as quickly as you can. For exerting yourself mentally, expend mana in whatever way you find most suitable to your abilities. Casting spells and using abilities work well for consuming your mana.*

*Return to me when you have gained enough Focus skill to be considered an Apprentice Stoic.*

### Completion

*Look who it is! I knew you could do it if you just had the discipline to apply yourself. It feels good to recover from battle so quickly, doesn't it? Just wait until you become a Grandmaster, it's amazing!*

*Please take this gift, as you've more than earned it with your hard work. It will help you recover even faster during battle, and provides a bit of protection as well.*

*You have so much more potential, so don't stop trying to improve your Focus now! Safe travels!*

## Objective

All of the following:

* Increase Focus to 50
Navrey's Web (3)

**Navrey's Web (3)** is a stealable artifact decorative item.

## Source

Navrey's Web (3) can be acquired in the Underworld dungeon. It has a rarity of 5 and therefore spawns approximately every one day. A minimum of 100 (Grand Master) stealing skill is required.

(68.17'N 17.00'W) Located in Navrey's Lair, in the northeast corner.

## Clean Up Britannia points

Navrey's Web (3) is worth 100 Clean Up Britannia points.
Provocation

**Provocation** is a bard skill that allows players to play a musical instrument to encourage other creatures to fight one another. If successful, the two creatures will fight for a time consistent with their respective natures and dispositions. Provocation cannot be used on other players. This skill is related to the Musicianship skill and will automatically perform a check when using Provoking.

To use the skill directly, click the icon in the Skills window and target a nearby animal, monster, or pet.

## Complimentary skills

* Discordance
* Musicianship
* Peacemaking
Tracking

**Tracking** is a wild skill that allows players to track animals, monsters, and people. If successful, and an appropriate creature can be tracked, a message will be displayed showing the direction the creature can be found. The higher the skill level in tracking, the more likely the tracking will be and the farther they can be tracked.
Sculpture (lantern)

**Sculpture** is a stealable artifact decorative item.

## Source

Sculptures can be acquired in the Yomotsu mines dungeon. It has a rarity of 3 and therefore spawns approximately every six hours. A minimum of 100 (Grand Master) stealing skill is required.

(138.04'N 85.17'W) The sculpture is located at the west central end of the dungeon, next to some standards and broken walls.

## Clean Up Britannia points

Sculptures are worth 25 Clean Up Britannia points.
Power Scroll

**Power Scrolls** are highly valued consumables that have the ability to raise a character's Skills or Stats. Power Scrolls are earned through game play and can be bought/sold/traded between players. They are available with 4 different point values, and are only available for certain skills.

## Sources

Most Power Scrolls are earned by defeating a Champion Spawn, and only in the Felucca Facet. Certain trade Power Scrolls are earned through filling and turning in Bulk Order Deeds. Fishing Power Scrolls can be obtained through Professional Fisher Quests. Imbuing Power Scrolls are earned through the Mastering the Soulforge and other related quests.

105 and 110 scrolls are a rare treat as loot in higher-level Treasure Chests found in Felucca. These scrolls are related to the profession that buried the chest.

## Stat Scrolls

Power Scrolls used to enhance the stats (Strength, Dexterity, and Intelligence) are earned by defeating The Harrower or by using Justice through the Virtue System. Consumption of a Stat Scroll will raise a character's stat-cap to that value, not an individual stat. Stat Scrolls are not additive - you will only receive the actual value of the scroll. Ergo, your stat cap is at 225, you consume a +10 stat scroll, your stat cap raises to 235. You then consume a +5 stat scroll - your stat cap will not change. You then consume a +25 stat scroll, your stat cap raises to 250 (not 260).

To reach 260 stat cap, a character must be over six months of age and have consumed the Scroll of Valiant Commendation.

For more, see the Stat page.

## Scroll Levels

Skill Power Scroll
 An Exalted Scroll of
 A Mythical Scroll of
 A Legendary Scroll of

Stat Power Scroll
 An Exalted Scroll of Power
 A Mythical Scroll of Power
 A Legendary Scroll of Power
 An Ultimate Scroll of Power

## Skill Titles

As characters gain in skill, they are able to use Skill Titles which can be displayed in various ways via the Titles Menu Gump.

* 30 Neophyte
* 40 Novice
* 50 Apprentice
* 60 Journeyman
* 70 Expert
* 80 Adept
* 90 Master
* 100 Grandmaster
* 110 Elder
* 120 Legendary

## Scrollable Skills

The following list of skills are affected by using a Power Scroll

* Anatomy
* Animal Lore
* Animal Taming
* Archery
* Blacksmithing
* Bushido
* Chivalry
* Discordance
* Evaluating Intelligence
* Fencing
* Fishing
* Focus
* Healing
* Imbuing
* Mace Fighting
* Magery
* Meditation
* Musicianship
* Mysticism
* Necromancy
* Ninjitsu
* Parrying
* Peacemaking
* Provocation
* Resisting Spells
* Spellweaving
* Spirit Speak
* Stealing
* Stealth
* Swordsmanship
* Tactics
* Tailoring
* Throwing
* Veterinary
* Wrestling

## See Also

* Skill
* Stat
* Scroll of Alacrity
* Scroll of Transcendence
* Scroll of Valiant Commendation
Secrets of the Soulforge

**Secrets of the Soulforge** is a quest obtained in the Royal City by speaking with Beninort the Artificer.

## Description

Stand near a soulforge and use the Imbuing skill to unravel magical items. Retrieve Magical Residue and give it to Beninort. There are three magical elements that the soulforge can unravel from a magic item: Magical Residue, Enchanted Essence, and Relic Fragments. Each Imbuing recipe includes a quantity of one of these ingredients.

*I am pleased to meet you. I have been assigned to teach the use of the soulforge to those approved by the Queen. I am pleased that you are approved. To begin your training, you must learn to unravel magic items. You must have a magic item. Stand near a soulforge and unravel the magic item into magical ingredients until you obtain Magical Residue.*

*Return to me with the Magical Residue, and I will reward you with a scroll of power.*

### Progress

*Well met! Remember to stand near a soulforge and unravel magic items into ingredients. I encourage you. I have confidence in your ability. Do what I instruct, and bring me the result.*

### Completion

*You have learned well. You display discipline. Remember this lesson and continue to master your craft.*

## Objective

All of the following:

* Obtain 50 Magical Residue

## Reward

* Knowledge - This is a backpack containing An Exalted Scroll Of Imbuing (110 Skill).
Jugs of Goblin Rotgut

**Jugs of Goblin Rotgut** is a stealable artifact decorative item.

## Source

Jugs of Goblin Rotgut can be acquired in the Underworld dungeon. It has a rarity of 3 and therefore spawns approximately every six hours. A minimum of 100 (Grand Master) stealing skill is required.

(53.10'N 5.54'W) Located in the gray goblin camp, on the east side, past the green pool.

## Clean Up Britannia points

Jugs of Goblin Rotgut is worth 25 Clean Up Britannia points.
Discovering Animal Training

**Discovering Animal Training** is a quest obtained by speaking with an animal trainer.

## Part 1

### Description

*Years of patience and meticulous study have paid off! New Animal Training techniques have been discovered! Animal tamers may now train their pets, teaching them new ways to fight and survive! The first step is to tame a creature. Find a creature in the wild, and using your animal taming skill - tame it!*

#### Progress

*Find a creature in the wild, and using the animal taming skill - tame it!*

### Objective

All of the following:

* Tame a creature.

### Reward

* A step closer to mastering Animal Training.

## Part 2

### Description

*Now that your pet is tame, you must begin the training process. Pets will train while they are engaged in combat, and will progress as they battle other creatures. Pets train best against wild creatures, and will learn the most from the fiercest creatures in the realm! There is a limit to how much a pet can learn from a single foe, so make sure your pet has fresh adversaries!*

*When you are ready to begin the training process, use the Animal Lore skill on your pet and select "Begin Animal Training." When your pet has completed the training process you can teach them new ways to fight and survive!*

#### Progress

*When you are ready to begin the training process, use the Animal Lore skill on your pet and select "Begin Animal Training."*

### Objective

All of the following:

* Use the Animal Lore Skill on your pet and select "Begin Animal Training."

### Reward

* A step closer to mastering Animal Training.
Curiosities

**Curiosities** is a quest obtained in the Underworld by speaking with Gretchen the Alchemist.

## Description

Travel into the Abyss and seek three samples of fertile dirt and three samples of bone. Bring them to Gretchen for your reward.

*This place in dreams has called to me, it is to magic as a tree. Passages stretch like limbs laden fair with a bounty of fruit in the form of a... er... reagents.*

*Ahem... Not that I would see you hurt, but the first thing I need is some Fertile Dirt. Second I will need some bone, long forgotten, far from home. Return to me with three of each, a special potion will I share with you this one time.*

### Progress

*How bold ye are when encountering me, but yet ye must learn to count to three.*

## Objective

All of the following:

* Obtain 3 Bone
* Obtain 3 Fertile Dirt
* Return to Gretchen the Alchemist
The Curio Collector

**The Curio Collector** is a quest obtained outside of Destard by speaking with Montgomery the Curio Collector.

## Description

*Another adventurer come to admire my magnificence? I see you eyeing all my treasures!*

*That's ok, looking is free, but touching them will cost you!* \*laughs loudly to himself\*

*I hate to tell you this, but you're late to the party. I've already gotten so much treasure form the nearby cave that I don't know what to do with it all... So I started smelting it into ingots for fun! Ok, so I don't smelt it myself, I have my servants haul it to town, but what's the difference?* \*laughs obnoxiously\*

*You seem like a fun ol' chap, how about I make you a deal. You see, while I was busy plundering this cave by myself, I missed all the excitement about these supposed super colorful rabbit eggs. I'll give you some of my smelted ingots here if you bring me some of those eggs. I must have them for my collection after all! What do you say, chum?*

### Progress

*Well? Did you bring me what I asked for, or are you just here to continue gawking at me?*

*You know... If you take any longer I might just have to raise the price on these... Keep it in mind.*

### Completion

*See, I knew this menial task wasn't too much for you! I mean, it was close, but you pulled through in the end!*

*Oh, yes yes yes... I owe you something I suppose. Here you go, one freshly minted stack of ingots, made personally by my servants!*

*Don't spend it all in one place!*

## Objective

All of the following:

* Obtain 10 Curiously Adorned Eggs
Teenagers

We somehow give teens knowledge about sports and games so that they really expect a settlement, get together, read a lot of gifts, be different, long ways, like skinny guys and girls, cute children, just in case, pets, enough games for girls, usually with friends, lifestyle?

## Loves so?

Well, it's cute and beautiful, of course, guys, from time to time very close to explanation, lovely girls who keep track of affairs also see the attached quality update of hip-hop and good
Ultima Online

***Ultima Online*** is a massively multiplayer online fantasy role-playing game (MMORPG) set in the Ultima universe. It is currently developed by Broadsword Online Games and published by Electronic Arts. It was originally developed by Origin Systems and released on September 24, 1997.

## Expansions

* *Ultima Online: The Second Age* (T2A) - Released on October 1, 1998. This expansion featured a new area, the Lost Lands, an in-game chat system, new creatures, and more.
* *Ultima Online: Renaissance* (UOR) - Released on May 4, 2000. This expansion created a second copy of the world, the original called Felucca and the new world called Trammel.
* *Ultima Online: Third Dawn* (UO3D) - Released on March 7, 2001. This expansion featured a 3D client, the addition of a new land, Ilshenar, and more.
* *Ultima Online: Lord Blackthorn's Revenge* (LBR) - Released on February 24, 2002. This expansion was a collaboration with Todd McFarlane.
* *Ultima Online: Age of Shadows* (AoS) - Released on February 11, 2003. This expansion featured a new land, Malas, new classes Paladin and Necromancer, and custom housing, item insurance, and more.
* *Ultima Online: Samurai Empire* (UO:SE) - Released on November 2, 2004. This expansion featured a new land Tokuno Islands, new classes Ninja and Samurai, and more.
* *Ultima Online: Mondain's Legacy* (UO:ML) - Released on August 30, 2005. This expansion featured a new race, elves, a new skill, spellweaving, and more.
* *Ultima Online: Stygian Abyss* - Released on September 8, 2009. This expansion featured a new race, gargoyles, new skills, imbuing, throwing, and mysticism, new areas, and more.
* *Ultima Online: Time of Legends* - Released on October 9, 2015. This expansion featured new areas, Shadowguard and Valley of Eodon, new champion spawns, the completion of the virtue system, and more.

## Booster packs

* *Ultima Online: High Seas* - Released on October 12, 2010. This booster pack featured additions to fishing, sailing, the pirate skill, four new ship types, and more.

## External links

* Official site
* Game download at uo.com
Bushido

**Bushido** is a magic skill and is the main skill of the Samurai, embodying the very essence of honorable combat. With it, and the Book of Bushido, the Samurai can perform a variety of special abilities that are defensive in nature, but can be used to quickly and honorably defeat the toughest of opponents.

## Training bushido

First, train the skill to 40 from a samurai NPC. Then speak to Hamato the Bushido Instructor in New Haven and pick up the quest The Way of the Samurai which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from samurai NPC
* **40 - 50:** Accelerated skill gain quest
* **40 - 60**: Cast Confidence
* **60 - 75**: Cast Counter Attack
* **75 - 105**: Cast Evasion
* **105 - 120**: Cast Momentum Strike

The best training method I've found is to train the skill up from an NPC and use jewelry to get yourself to 50. Then use Lightning Strike on your opponents until you reach a real skill of 50; remove your jewelry and continue to use Lightning Strike until you reach 110. At this point switch to Momentum Strike. Lighting Strike will, however, take you all the way to 120 if you prefer.
Mass Curse

Casts the Curse spell on a Target, and any creatures within a two tile radius.

**Mass Curse** is a sixth circle magery spell that temporarily lowers the target's strength, dexterity, and intelligence and all other targets within a two tile radius. The amount it is lowered is based on the caster's magery skill and the target's Resisting Spells skill. The duration is based on the caster's Magery skill, up to 144 seconds. Unlike the single target Curse spell, this spell does not lower PvP targets' resistance maximums.

## See also

* Clumsy
* Curse
* Feeblemind
* Weaken
Navrey's Web (2)

**Navrey's Web (2)** is a stealable artifact decorative item.

## Source

Navrey's Web (2) can be acquired in the Underworld dungeon. There are two different rarity versions. One has a rarity of 4 and therefore spawns approximately every 12 hours and the other has a rarity of 5 and therefore spawns approximately every one day. A minimum of 100 (Grand Master) stealing skill is required.

(56.30'N 16.39'W) The rarity 4 web is located just outside of the hole to Navrey's Lair.

(53.47'N 12.22'W) The rarity 5 web is located past the Font of Fortune, near the iron beetles and waterfall.

## Clean Up Britannia points

Navrey's Web (2) rarity 4 is worth 50 Clean Up Britannia points and rarity 5 is worth 100 points.
Sovereign

**Sovereigns** are a virtual currency used to purchase items from the Ultima Store. They can be purchased from the Origin store and are stored in the master account wallet, which is accessible to all characters and shards that are tied to that master account wallet. Sovereigns cannot bet transferred between master account wallets. The sovereign balance can be viewed in the top left of the Ultima Store window. Sovereigns were not available for purchase from the Origin Store until May 30, 2016.

Once sovereigns have been purchased, a code is sent via e-mail. Go to the account management page, select "Activate Key", enter the code, and the sovereigns will be automatically applied to the master account wallet. Any individual Ultima Online subscription account that is linked to the master account wallet will have access to any sovereigns purchased.

## Sovereigns packs

* 500 sovereigns - $4.99
* 1000 sovereigns - $9.99
* 2000 sovereigns - $19.99
* 5000 sovereigns - $49.99
The Delucian's Lost Mine

**The Delucian's Lost Mine** is a mining accelerated skill gain quest obtained in the mining camp south of New Haven by speaking with Jacob Waltz the Mining Instructor.

## Description

Find Jacob's Lost Mine and mine iron ore there, using a pickaxe or shovel. Bring it back to Jacob's forge and smelt the ore into ingots, until you have raised your Mining skill to 50. You may find a packhorse useful for hauling the ore around. The animal trainer in New Haven has packhorses for sale.

*Howdy! Welcome to my camp. IT's not much, I know, but it's all I'll be needin' up here. I don't need them fancy things those townspeople have down there in New Haven. Nope, not one bit. Just me, Bessie, my pick and a thick vein 'o valorite.*

*Anyhows, I'm guessin' that you're up here to ask me about minin' aren't ya? Well, don't be expectin' me to tell you where the valoreite's at, cause I ain't gonna tell the King of Britannia, much less the likes of you. But I will show ya how to mine and smelt iron, cause there certainly is 'nough of up in these hills.*

\*Jacob looks around, with a perplexed look on his face\*

*Problem is, I can't remember where my iron mine's at, so you'll have to find it yourself. Once you're there have at it with a pickaxe or shovel, then haul it back to camp and I'll show ya how to smelt it. Ya look a bit wimpy, so you might wanna go buy yourself a packhorse in town from the animal trainer to help you haul around all that ore.*

*When you're an Apprentice Miner, talk to me and I'll give ya a little somethin' I've got layin' around here... somewhere.*

### Progress

*Where ya been off a gallivantin' all day, pilgrim? You ain't seen no hard work yet! Get yer arse back out there to my mine and dig up some more iron. Don't forget to take a pickaxe or shovel, and if you're so inclined, a packhorse too.*

### Completion

*Dang gun it! If that don't beat all! Ya went and did it, didn't ya? What we got ourselves here is a mighty fine brand spankin' new Apprentice Miner!*

*I can see ya put some meat on them bones too while you were at it!*

*Here's that little somethin' I told ya I had for ya. It's a pickaxe with some high falutin' magic inside that'll help you find the good stuff when you're off minin'. It wears out fast, though, so you can only use it a few times a day.*

*Welp, I've got some smeltin' to do, so off with ya. Good luck, pilgrim!*

## Objective

All of the following:

* Increase Mining to 50

## See also

* It's Hammer Time!
* More Ore Please
* The Right Tool for the Job
Magery

**Magery** is a magic skill that allows players to cast a variety of spells. The skill is automatically checked when an attempt to cast a spell is made and the skill level will determine the chances of success at the attempt. To cast a spell, the character's hands must be free of any items, except a spellbook, a spellbook must be in their possession with the appropriate spell contained therein, and there must be the appropriate reagents in the inventory.

It is also possible to cast a spell from a scroll. The proper reagents and skill are necessary to prepare the scroll initially, so casting from a scroll requires no reagents and can be done with a lower skill level.

## Magery spells

### First circle

First circle spells cost 4 mana to cast and require a minimum of -20 and a maximum of 20 magery skill.

### Second circle

Second circle spells cost 6 mana to cast and require a minimum of -5 and a maximum of 35 magery skill.

### Third circle

Third circle spells cost 9 mana to cast and require a minimum of 9 and a maximum of 49 magery skill.

### Fourth circle

Fourth circle spells cost 11 mana to cast and require a minimum of 23 and a maximum of 63 magery skill.

### Fifth circle

Fifth circle spells cost 14 mana to cast and require a minimum of 38 and a maximum of 78 magery skill.

### Sixth circle

Sixth circle spells cost 20 mana to cast and require a minimum of 52 and a maximum of 92 magery skill.

### Seventh circle

Seventh circle spells cost 40 mana to cast and require a minimum of 66 and a maximum of 106 magery skill.

### Eighth circle

Eighth circle spells cost 50 mana to cast and require a minimum of 80 and a maximum of 120 magery skill.

## Companion skills

* Evaluating Intelligence
* Meditation
Healing

**Healing** is a combat skill which allows players to heal themselves or other players with bandages. If the healing attempt is successful, the recipient will gain health and the bandage will be used up. Combined with higher levels of anatomy skill, players can cure poison or resurrect a player with bandages.
Tukki

Tukki on puusta lödettävä palikka. Sitä tavitaan lankkujen craftamiseen.

Tukki on varmaan ensimmäinen kuutio jonka hakkaat minecraftissä.

Tukilla voi myös sulattaa kuutioita uunissa, mutta kannattaa tehdä lankkuja, koska niitä saa neljä ja lankku sulattaa yhtä paljon kuin tukki

## Triviaa

* Tukki on yksi tärkeimmistä kuutioista, koska muuten ei voi tehdä töpöytää eikä mitään muutakaan
Defying the Arcane

**Defying the Arcane** is a quest obtained in New Haven by speaking with Alefian the Resisting Spells Instructor.

## Description

Head East out of town and go to Old Haven. Battle spell casting monsters there until you have raised your Resisting Spells skill to 50.

*Hail and well met! To become a true master of the arcane art of Magery, I suggest learning the complementary skill known as Resisting Spells. While the name of this skill may suggest that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not lessen damage from spells such as Energy Bolt or Flamestrike.*

*The Magery spells that can be resisted are Clumsy, Curse, Feeblemind, Mana Drain, Mana Vampire, Paralyze, Paralyze Field, Poison, Poison Field, and Weaken.*

*The Necromancy spells that can be resisted are Blood Oath, Corpse Skin, Mind Rot, and Pain Spike.*

*At higher ranks, the Resisting Spells skill also benefits you by adding a bonus to your minimum elemental resists. This bonus is only applied after all other resist modifications - such as from equipment - has been calculated. It's also not cumulative. It compares the number of your minimum resists to the calculated value of your modifications and uses the higher of the two values.*

*As you can see, Resisting Spells is a difficult skill to understand, and even more difficult to master. This is because in order to improve it, you will have to put yourself in harm's way - as in the path of one of the above spells.*

*Undead have plagued the town of Old Haven. We need your assistance in cleansing the town of this evil influence. Old Haven is located east of here. Battle the undead spell casters that inhabit there.*

*Come back to me once you feel that you are worthy of the rank of Apprentice Mage and I will reward you with an arcane prize.*

### Progress

*You have not achieved the rank of Apprentice Mage. Come back to me once you feel that you are worthy of the rank of Apprentice Mage and I will reward you with an arcane prize.*

### Completion

*You have successfully begun the journey in becoming a true master of Magery. On behalf of the New Haven Mage Council I wish to present you with this bracelet. When worn, the Bracelet of Resilience will enhance your resistances vs. the elements, physical, and poison harm. The Bracelet of Resilience also magically enhances your ability to fend off ranged and melee attacks. I hope it serves you well.*

## Objective

All of the following:

* Increase Resisting Spells to 50
Meditation

**Meditation** is a magic skill that allows players to increase the rate at which they regenerate mana.

## Training meditation

First, train the skill to 40 from a mage or meditation NPC. Then speak to Gustar the Meditation Instructor in New Haven and pick up the quest Stopping the World which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from mage NPC
* **40 - 50:** Accelerated skill gain quest
Swordsmanship

**Swordsmanship** is a melee combat skill which allows for a strong-arm attack style of fighting. A swordsperson is capable of using an axe, battle axe, double axe, executioner's axe, hatchet, large battle axe, pickaxe, two-handed axe, butcher knife, cleaver, skinning knife, bardiche, halberd, broad sword, cutlass, katana, longsword, scimitar, or viking sword in combat to great effect.

## Training swordsmanship

First, train the skill to 40 from a warrior NPC. Then speak to Jockles the Swordsmanship Instructor in New Haven and pick up the quest The Way of the Blade which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from warrior NPC
* **40 - 50:** Accelerated skill gain quest
The Way of the Samurai

**The Way of the Samurai** is a quest obtained in New Haven by speaking with Hamato the Bushido Instructor.

## Description

Head East out of town and go to Old Haven. Use the Confidence defensive stance and attempt to honorably execute battle monsters there until you have raised your Bushido skill to 50.

*Greetings. I see you wish to learn the Way of the Samurai. Wielding a blade is easy. Anyone can grasp a sword's hilt. Learning how to fight properly and skillfully is to become an Armsman. Learning how to master weapons, and even more importantly when not to use them, is the Way of the Warrior. The Way of the Samurai. The Code of the Bushido. That is why you are here.*

*Adventure East to Old Haven. Use the Confidence defensive stance and attempt to honorably execute the undead that inhabit there. You will need a book of Bushido to perform these abilities. If you do not possess a book of Bushido, you can purchase one from me.*

*If you fail to honorably execute the undead, your defenses will be greatly weakened: Resistances will suffer and Resisting Spells will suffer. A successful parry instantly ends the weakness. If you succeed, however, you will be infused with strength and healing. Your swing speed will also be boosted for a short duration. With practice, you will learn how to master your Bushido abilities.*

*Return to me once you feel that you have become an Apprentice Samurai.*

### Progress

*You are not ready to become an Apprentice Samurai. There are still more undead to lay to rest. Return to me once you have done so.*

### Completion

*You have proven yourself young one. You will continue to improve as your skills are honed with age. You are an honorable warrior, worthy of the rank of Apprentice Samurai. Please accept this no-dachi as a gift. It is called "The Dragon's Tail". Upon a successful strike in combat, there is a chance this mighty weapon will replenish your stamina equal to the damage of your attack. I hope "The Dragon's Tail" serves you well. You have earned it. Farewell for now.*

## Objective

All of the following:

* Increase Bushido to 50
Solen Matriarch Quest

**Solen Matriarch Quest** is a quest obtained in the solen hive by speaking with The Solen Matriarch.

## Description

The Solen Matriarch smiles happily as she easts the seed you offered.

*I thank you for that seed. It was quite delicious. So full of flavor.*

*Hmm... if you would like, I could make you a friend of my colony. This would stop the warriors, workers, and queens of my colony from thinking you are an intruder, thus they would not attack you. In addition, as a friend of my colony I will process zoogi fungus into powser of translocation for you.*

*To become a friend of my colony, I ask that you complete a couple tasks for me. These are the same tasks I will ask of you when you wish me to process zoogi fungus, by the way.*

*First, I would like for you to eliminate some infiltrators from the other solen colony. They are spying on my colony and I fear for the safety of my people. They must be slain.*

*After that, I must ask that you gather some water for me. Our water supplies are inadequate, so we must try to supplement our reserve using water vats here in our lair.*

*Will you accept my offer?*

### Progress

The Solen Matriarch looks pleased that you've accepted..

*Very good. Please start by hunting some infiltrators from the other solen colony and eliminating them. Slay 7 of them and then return to me.*

*Farewell for now and good hunting.*

### Progress after killing infiltrators

The Solen Matriarch nods favorably as you approach her.

*Marvelous! I'm impressed at your ability to hunt and kill enemies for me. My colony is thankful.*

*Now I must ask that you gather some water for me. A standard pitcher of water holds approximately one gallon. Please decant 8 gallons of fresh water into our water vats.*

*Farewell for now.*

### Progress waiting for the water

The Solen Matriarch looks up as you approach.

*You're back, but you have not yet gathered 8 gallons of water. Return when you have completed this task.*

*Carry on. I'll be waiting for your return.*

### Completion

The Solen Matriarch listens as you report the completion of your tasks to her.

*I give you my thanks for your help, and I will gladly make you a friend of my solen colony. My warriors, workers, and queens will not longer look at you as an intruder and attack you when you enter our lair.*

*I will also process some zoogi fungus into powder of translocation for you. Two of the zoogi are required for each measure of the powder. I will process up to 200 zoogi fungi into 100 measures of powder of translocation.*

*I will also give you some gold for assisting me and my colony, but first let's take care of your zoogi fungus.*

## Objective

* Kill 7 black solen infiltrators.
* Gather...

## Reward

* Powder of Translocation - up to 100, depending on the amount of zoogi fungus the player turns in.
* Gold - 492
Thieves Be Afoot!

**Thieves Be Afoot!** is a quest obtained in the Underworld by speaking with Quartermaster Flint.

## Description

Travel into the Underworld and search for the stolen barrels of barley. Return them to Quartermaster Flint for your reward.

*Hail Traveler. Trying to find the fabled Stygian Abyss are ye? I say good luck, an' be weary for I believe there to be a den o' thieves hidden in them halls! Aye, just last night I lost four barrels o' Barley. I know they be sayin' that non but critters live in them halls, but I've looked every place I dare and seen no sign o' me barrels.*

*Hope them lazy Society folk got a good nap last night, cause they wan have any o' me fine Barley based products unless we get those barrels back! I canne believe none of them loafers who was guarding the door saw nothin! Oy, it makes me so mad, I must not think of it and control me temper.. It's a firckin barrel of Barley! How could they miss seeing it???*

*Sorry... I don' mean ta be takin' it out on ye. Tell you what friend. You find those barrels and I will pay you for bringin' them back. There be some nasty stuff in thar, so if'n ye bring back all four, I have somethin' special I will share with ye!*

### Progress

*What? Back so soon and narry a barrel in sight? Be ye advised that ye are not the only traveler ol' Flint has a lookin fer his barrels! If'n ye are gonna profit of me potions, ye best be about it!*

### Completion

*It's good to have ol' Flint's barrels back where they belong. For this, ye are in for a special treat, some of ol' Flint's special brew! This brew is so pungent that even after ye sober up, people around ye will start feelin' tipsy! It has a special bottle to keep it contained... err... I mean fresh, so don't lose it!*

## Objective

All of the following:

* Obtain 4 Barrels of Barley
* Return to Quartermaster Flint
Discordance

**Discordance** is a bard skill that allows players to play a musical instrument to create clashing notes that weaken creatures. This skill is related to the Musicianship skill and will automatically perform a check when using using Discordance.

To use the skill directly, click the icon in the Skills window and target a nearby animal or monster.

## Complimentary skills

* Musicianship
* Peacemaking
* Provocation
Parrying

**Parrying** is a melee combat skill which determines the proficiency at blocking attacks with a shield. While using a shield, this skill is checked automatically each time that the player is attacked. If successful, the attacker may miss their attack or do less damage than normal.

## Training parrying

First, train the skill to 40 from a warrior NPC. Then speak to Tyl Ariadne the Parrying Instructor in New Haven and pick up the quest Thou and Thine Shield which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from warrior NPC
* **40 - 50:** Accelerated skill gain quest
Felucca

**Felucca** is a facet of the Gem of Immortality - a portion of each Shard of Ultima Online. It is the original land mass of the world encompassing the entirety of the game. It is currently a 'blasted land' where trees have no foliage, skulls litter the ground, and brave players can reap great rewards.

Felucca is mirrored by Trammel, which is the facet where all new players are born since its discovery.

## Rule Set

Felucca is a non-consensual Player vs. Player (PvP) area. Anyone can attack everyone.

If a Blue Player is attacked within a Guard Zone, the aggressor (regardless of color) will be 'guard whacked' if a guard is called upon. Aggressors will experience a one-hit-kill from a responding NPC guard followed by a lightening strike of immeasurable power. Yes, it is a bit of an overkill, but guaranteed death.

When a Blue Player is killed, they may decide to give their killer a Murder Count.

Anyone and everyone can loot a corpse.

Dungeons of Felucca (including the Feluccian Lost Lands) are home to Champion Spawns where Power Scrolls can be obtained.

Resources gathered within Felucca are doubled.

The Vice vs. Virtue system is active in Felucca.

## Special Shards

Two Shards within the game fall under the Felucca ruleset on all land masses.

* Siege Perilous
* Mugen

## See Also

* Player vs. Player
* Murder Count
* Champion Spawn
* Vice vs. Virtue
Alchemy

**Alchemy** is a trade skill which allows for the creation of potions with both beneficial and harmful effects. By mixing reagents in a mortar and pestle, the alchemist can pour the resulting potion into a bottle. This potion can then be used by themselves or others at a later time. Alchemy also gives passive bonuses to certain potions when used by the alchemist.
Tailoring

**Tailoring** is a trade skill which allows the creation of a variety of items, ranging from bandages to clothing and leather armor. Raw materials can come from a variety of sources, from hunting animals for leather, to gathering cotton and spinning thread. Players can also purchase materials from a vendor and craft them into items for resale.

## Complimentary skills

* Arms Lore
* Blacksmithing
* Bowcraft and Fletching
* Carpentry
* Tinkering

## Training tailoring

Unlike other skills, there are no accelerated skill gain quests available in New Haven.

* **0 - 30:** Train from a tailoring guildmaster
Black Pearl

**Black Pearl** is a reagent used in alchemy, inscription, magery and mysticism.

## Source

Black Pearl can be found on the ground throughout Sosaria and purchased from alchemists and mages.

## Uses

### Alchemy

Black Pearl is used in the following alchemy items:

* Greater Refreshment Potion
* Jukari Burn Poultice
* Refresh Potion

### Magery spells

Black Pearl is used in the following magery spells:

* Blade Spirits
* Dispel Field
* Chain Lightning
* Energy Bolt
* Energy Field
* Energy Vortex
* Fire Field
* Fireball
* Gate Travel
* Mana Drain
* Mana Vampire
* Mark
* Mass Dispel
* Mind Blast
* Paralyze Field
* Poison Field
* Recall

### Mysticism

Black Pearl is used in the following mysticism spells:

* Animated Weapon
* Hail Storm
* Nether Bolt
* Rising Colossus
* Sleep
Ultima Online: Stygian Abyss

***Ultima Online: Stygian Abyss*** is the eighth expansion to *Ultima Online*. It was released on September 8, 2009.

## Description

An entrance to the Stygian Abyss has been discovered upon the world of Sosaria, hidden in the seething caldera of a newly-risen volcano. At first glance nothing more than a colossal web of dank caverns and oppressive dungeons, it houses an ancient temple that acts as a barrier between the worlds of Sosaria and Ter Mur, home to the Gargoyles. Masters of Imbuing and Mysticism, these clawed and winged creatures find themselves forced to delve into the ancient secrets of the Abyss, and venture forth into the strange lands beyond. This is their last hope, for the very existence of their world is at stake...

## Features

*Ultima Online: Stygian Abyss* includes new features, including:

* Massive new Dungeon - The Stygian Abyss
	+ Features Include: Chamber of Virtue, Silver Sapling, Mad Magician Sutek, Cavern of Discarded
* 4 New Systems
	+ Mysticism, Throwing, Imbuing, Flight
	+ Additional systems include: Expansive Staining system, Battle Chicken breeding
* 3 New Housing Wallsets
* 5 New Boss-Level Encounters
* New Race - Gargoyles
* New Massive land built for expanding content - Ter Mur
	+ Additional Encounter areas: Void Plague, City of Kings, Tomb of Kings, Human Underworld Dungeon
* 41 New Creature Types
* 35 New Armor Sets
* 37 Weapon Classes
* Music Soundtrack for Stygian Abyss
	+ 14 individual music tracks

## Early order bonuses

Players that ordered the expansion by September 29, 2009 received a promo code for the following items:

* a multi-use Alteration Token to transform current characters into Gargoyles
* an exclusive gargoyle craftable pet
* decorative Stygian Abyss mob boss statues