Assassin of Steve 2: The Tribal Snouts

*"The Assassin of Steve has escaped into the jungle, where the deadly Tribal Snouts reside. And on top of all the dangers, you have no idea where he is. But then you get a lead - the Assassin stole a valuable artifact from a temple that has a tracking device on it, but in order for you to track him you will need to find the four pink jewels... "*

**Assassin of Steve 2** is the second map in the Assassin of Steve trilogy, and is the sequel to Assassin of Steve.

The events of the map (with the exception of the prologue) take place at least five days after the events of Assassin of Steve, and a couple of weeks before Assassin of Steve 3.

## Gameplay

**Assassin of Steve 2** is a PVE Adventure map. Like Assassin of Steve 1, It consists of a Starter Mission, which is a short mission intended to get the player into the feel of the map and pick off from where Assassin of Steve 1 left off, followed by twelve missions which make up the entirety of the map's story.

Each mission has similar gameplay involving fighting and defeating custom mobs. Most missions end with a boss fight that is against either a much more powerful custom mob or against a structure that must be destroyed in some way.

Codes, which were quick puzzles that had to be completed in the first map, are completely absent in this map. However, some new gameplay elements include parkour, including farming enemies to obtain blocks to place down to create parkour. There are also some special mechanics exclusive to certain missions such as the high jump boost in the Blustery Mountains. The bosses are also generally more uniquely designed than in the first map, often requiring a special method to defeat it.

The Shop from Assassin of Steve 1 has been remodeled into the Shop Button, which teleports the player to a central hub containing storage chests that the player can access from any Shop Button, as well as a separate Equipment and Potion shop. A brand new addition to the shop system is the Power Shop, where the player may spend Power Coins found after beating missions to either give themselves Health Boost or upgrade their Power Arrows.

This map is the first map of the trilogy to feature Hidden Missions, which are hidden optional missions that the player can complete to get special equipment and extra Power Coins.

Like the first however, most of the missions contain chests, which can either lead to a lore book or equipment. Custom Music may also be played if the player has the map's texture pack, which is linked in the startup rooms of the map.

### Missions

Starter Mission

Mission 1

Mission 2

Mission 3

Hidden Mission 1

Mission 4

Mission 5

Hidden Mission 2

Mission 6

Mission 7

Mission 8

Hidden Mission 3

Mission 9

Mission 10

Hidden Mission 4

Mission 11

Mission 12

## Plot

**WARNING: THIS SECTION CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP. READ AT YOUR OWN RISK!**

*This plot summary does not include Hidden Missions.*

The map opens as the player wakes up in the basement of Pollus surrounded by Rhouff Villagers. They tell the player they had rescued them after being knocked out by the Assassin. The Mayor of Pollus introduces Roger, one of the Rhouff citizens. After getting basic materials, the player and the other villagers set out towards the jungle to follow the Assassin.

Five days later, you reach Silver Mountain, the only way through being a small tunnel. However, the floor under the player gets blown up and they have to fight their way out. They meet the Silver Queen, and after defeating her, the player finds out that three of the seven Rhouff villagers have been taken away by a zombie, and they must go after them. Upon entering the zombie's lair, he introduces himself as the Zombifier. He turns the three Rhouff villagers into Zombie Villagers, but the player turns them back into villagers by using the badly designed machine back against him. The Zombifier comes down to kill the player himself, but the player is able to push the Zombifier back into the machine too. Then he reveals himself to actually be the Assassin, who makes threatening remarks and teleports away.

The player exits the Zombifier's arena and enters Rhouff, where the Mayor tells them to visit the Tribal Snout Village, as they may be colluding with the Assassin. Roger travels with the player as they make their way through the jungle, and they destroy one of the Creeper Totems guarding the village.

Roger leaves, leaving the player to enter the village and question all the Tree Chieftains about the Assassin. They each fight back when the player arrives, forcing them to kill them. The only information the player can get out of them is that last time the Tribal Snouts invaded Rhouff, all the villagers were gone. The player goes to talk to Kowe the Tribal Warrior, however he also fights back and the player is forced to slaughter him too.

After defeating Kowe, a Tribal Snout Priest named Chipnone appears, who promises to help the player on their journey of stopping the Assassin, telling them that the Assassin stole an ancient artifact from the Snout Temple called the Squiggly Replic, and that it has a tracking device on it, which can only be tracked by finding the four Pink Jewels, which were given out to four different individuals living in the Tribal Snout Jungle. By collecting all four Pink Jewels, they would be able to find where the relic (and therefore, the Assassin) is.

The player proceeds to find the first Pink Jewel holder, The Cropper, who supplies all of the Tribal Snout's food. They swim through the pipes on his farm and meet him. Chipnone tells the player to destroy all his water tanks, which causes the Cropper to surrender, handing Chipnone the first Pink Jewel, but he also dumps the player into the Puffer Caves as retaliation. The player swims through the caves and meets Lord Prismbeam, and with the help of Chipnone's spells, defeats him too.

The player moves on to face Windwood in the Blustery Mountains, who guards the second Pink Jewel. The Blustery Mountains enable extremely high jumps but his Wind Bushes restrict the player's jump height, so they destroy all three of the Wind Bushes before fighting him. After shooting several TNT blocks that are attached to his branches for some reason, Windwood gives up, uttering, "Fine, you can have that stupid jewel." before exploding.

Chipnone guides the player to Mutation Labs, the third Pink Jewel holder being Dr Mutation. They meet Dise Eeze, Dr Mutation's assistant. They search through all the buildings before locating her beneath the Mutation Building, and subsequently defeat Dise Eeze when she fights back.

Dr Mutation reveals he is in his secret underground lab, which requires the player to get through the Slime Caves, where they find Dr. Mutation's lab, a series of rooms linked to levers that open random doors. After either 5 minutes or 2 hours, the player reaches Dr. Mutation's slime chamber, where they get ambushed by Dr Mutation's various mutated slime creations. Upon their defeat, Dr. Mutation unveils the Mutatron, a giant robot with four arms and separate attacks for each. Chipnone shrinks the player and they climb inside the robot's wiring to disable three of the four arms, before making the player giant so they can obliterate Mutatron. With his robot destroyed, Dr. Mutation surrenders and gives Chipnone the third Pink Jewel.

The fourth and final pink jewel is held by Stelldark the Astral Wizard, who lives among the clouds where all the flooring is made out of invisible blocks. When the player makes their way to Stelldark, he announces that the rain is making him invincible. The player proceeds to disable the Thunder Altars stopping the torrential downpour and making Stelldark vulnerable again. After grabbing Fire Comets from the corpses of Stelldark's minions, he is finally defeated, and Chipnone collects the final Pink Jewel.

From reading the jewels' reaction, Chipnone announces that the relic is still in the Snout Temple, and he and the player proceed inside. They make their way through a variety of difficult challenges from giant mazes to giant lava caves with moving platforms and a room where the statues come to life, until they eventually find the Assassin on top of the Lunar Orb, the guardian of the Squiggly Replic. He reveals he already has the relic, and teleports away, leaving the player to deal with the Lunar Orb. After defeating it, Chipnone teleports them out of the temple and they go to chase after the Assassin yet again.

They follow the Assassin to the Redstone Volcano, using Red Flares to open up the gate in front of it. After getting to the epicenter of the volcano, they meet King Parcore, who the Assassin hypnotises. The Assassin forces King Parcore to attack the player using his fiery abilities, so they disable the king's Fire Altars, disabling his fire powers but subsequently causing the volcano to erupt. After escaping, Chipnone knocks King Parcore back into the volcano, saying that he'll be alright. They flee to a nearby unnamed mountain with an obsidian cap, and confront the Assassin once and for all.

The Assassin reveals Chipnone was actually on his side all along, and that King Parcore is probably dead. They challenge the player, forcing the player to build a parkour up using Netherrack blocks from Molten Zombies, and upon reaching Chipnone the player murders him in three seconds. The Assassin reveals he somehow sapped block placing powers from King Parcore, and uses them to build a gigantic mountain, which the player must climb up. After getting to the top though, the Assassin removes the floor under them, causing them to fall in and land in a mysterious ender cave. Suddenly, a mysterious figure pushes the Assassin in, and then the player defeats the Assassin again, however after his defeat his voice is still heard, before leaving.

The mysterious figure falls down into the cave with the player, revealing himself as Roger, who was trying to stop the Assassin, as he saw Chipnone letting him into the Snout Temple, but he was too late. With the Assassin gone, and the Squiggly Replic stolen, the player and Roger are left in the mountain until the next map.

## Development

Originally Assassin of Steve was going to be a standalone map, ending with the player discovering the Assassin's true identity and defeating him, but due to a rush of inspiration and new ideas for a sequel and excitement to continue, the ending was changed to have the Assassin escape at the end.

Assassin of Steve 2 began development shortly after Assassin of Steve 1's release, within 1.8's snapshots. It took longer than it did for Assassin of Steve 1, partly because the levels and boss fights were larger, more unique, and had more command-block coding go into them. Additionally, development was stopped halfway through so Cavinator1 could work on the 1.8 updates for Assassin of Steve, the Battle Castle, and Redstone Rampage.

As it is stated in Assassin of Steve's development section, many ideas for characters originally from *The Land of the Rising Moon* were used in Assassin of Steve 1, and most of the rest of them ended up in Assassin of Steve 2, such as Kowe the Tribal Warrior, King Parcore, Dise Eeze, and The Cropper. A lot of the other characters were inspired by 1.8's new features. Dr Mutation and his slime-themed caves and laboratory were inspired by the new slime blocks. The Lord Prismbeam boss was originally going to be a Giant Squid with the enemies being underwater skeletons riding squids, but when guardians were added in 1.8's snapshots (and arrow physics changed so that arrows would instantly sink underwater), the idea was changed. Lastly, the Astral Wizard's mission was inspired by the new barrier blocks.

## Release and Updates

**Asssassin of Steve 2** was originally released for 1.8 on Februrary 22nd, 2015. Its trailer wasn't uploaded until three months later due to technical reasons. It didn't receive many updates until its 1.10 update came out on July 13th, 2016, which updated it in the same way that Assassin of Steve 1's 1.9 update did. From there it received many more small patches over the next two years making various rebalances to its unique but very tricky boss fights.

Its Music and Lore update was late, arriving on January 19th, 2018 - a month and a half after Assassin of Steve 3 was released.

On Februrary 22nd, 2020, its 5th Birthday Edition was released, adding cake placed all throughout the map similar to Assassin of Steve 1's 5th Birthday Edition, but also completely changing the story to be themed around trying to make a cake for Assassin of Steve 2's 5th Birthday.

## Reception

*Assassin of Steve 2* initially had a small amount of views and downloads like its predecessor, until it was released on MinecraftMaps.com for its 1.10 update. It generally didn't receive as much attention, most of it going to the original map, however many praise its creative boss design while others criticise the plot for being too much filler. Today, *Assassin of Steve 2* has had over 25,000 downloads across all sites.

*Assassin of Steve 2* is currently the 3rd highest rated map on Minecraft Maps.

## Legacy

*Assassin of Steve 2*, as well as the two other maps in the trilogy, have become something resembling cult maps, attracting a small but dedicated community on the Blaze and Cave discord.

## See also

Transcript of Assassin of Steve 2: The Tribal Snouts

Assassin of Steve

Assassin of Steve 3: Endergeddon