recursal/Fanatic-Fandom huggingface dataset:
Altered Gargoyle

**Altered Gargoyle** is an enemy in *Outward*.

## Description

Unique Gargoyle found at the Ziggurat Passage.

* Inflicts Pain (27% buildup)

* A blast which deals 30  Ethereal and 10  Physical damage, and inflicts Crippled and Poisoned
* Heals itself for 50  health
* An ash cloud which deals 5  Decay damage every 0.5 seconds for 7 seconds (total 70  damage)

## Drop Table

**Guaranteed Items**

**Random Items 1**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*
**Random Items 2**This drop table will be rolled **1** times.
Balira

**Balira** is an NPC and potential enemy, involved in the Vendavel Quest.

## Description

**Balira** is an Ice Witch, and one of the three warlords of Vendavel. She can be found on the very top floor of Vendavel Fortress, by following the stairs that branch up from the main hallway, and ascending the elevator. If the player pretends that they want to join the forces of Vendavel, the guards will instruct the player to speak to Balira, so that she can assess their worth.

She is not initially hostile when first approached. Balira will tell you a story about her abusive husband who she was forced to marry, and that her soul is connected to him through dark magic. If you resolve this part of the quest, her portion of the Vendavel Questline will be completed without having to engage in combat.

## Combat & Tactics

Balira is primarily a Frost  based enemy, but can also attack with melee in close range. Like most Bandits, she is vulnerable to Decay. She is also vulnerable to Fire.

**Balira** has knowledge of several skills:

* 3 Frost bolts which deal 50  Frost damage and 40  Impact,
* A Lightning explosion which deals 50  Lightning damage and 50  Impact.

## Trivia

* Prior to her marriage, she was apprenticed to Adalbert the Hermit; Adalbert reveals this if he is spoken to after the player takes on Balira's request.

## Transcripts

This article is associated with the following Transcript pages:
* **Balira Dialogue**

## See Also

* Crock
* Rospa
* Vendavel
Assassin Bug

**Assassin Bug** is a type of Wildlife enemy in *Outward*.

## Description

A large red bug, found commonly in Abrassar and Enmerkar Forest areas.

## Combat & Tactics

They are vulnerable to Frost damage.

Assassin Bugs only attack straight ahead of themselves with their tongues and do not combo their attacks, therefore a simple way to deal with one is to circle around it closely and attack it when it misses.

* Inflicts Crippled

* Inflicts Bleeding

## Drop Table

**Guaranteed Items**

**Drop Table 1**This drop table will be rolled **1 to 2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 1.5 rolls.*
Basic Helm

The following is a list of Basic Helmet armors in *Outward*.

Items under the Basic Helm category fulfill the "Basic Helm" requirement when crafting recipes like Scaled Leather Hat and others.

## List of Basic Helmets

* Dancer Mask
* Dark Worker Hood
* Desert Veil
* Looter Mask
* Makeshift Leather Hat
* Pale Worker's Hood
* Patterned Worker Hood
* Purple Festive Hat
* Red Festive Hat
* Straw Hat
* Tattered Hood

## Used In Recipes

***Basic Helm** also fulfills the ingredients for: Decraft: Cloth (Small)*

* Hide
* Predator Bones
* Scaled Leather
* Scaled Leather
Anticipation

*DLC:  *The Soroboreans**

**Anticipation** is a Speedster skill in *Outward* that increases Physical protection  by 2 per Alertness level.

Learning this skill prevents the player from also learning Blitz.

## Description

### Effects

* Increases  Protection by 2 per Alert level

## Acquired From

**Anticipation** can be learned from Serge Battleborn in the city of Harmattan.
Ammolite

Object ID | 6200050

## Used In

* Padded Armor
* Palladium Scrap
* Padded Boots
* Palladium Scrap
* Padded Helm
* Palladium Scrap
* Palladium Scrap
* **Ammolite**

## Acquired From

Quest Sources

* Beware the Gold Lich (x1) - can claim once a week after defeating Light Mender in his Spire

Gatherable Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Items
* Crafting
Barrier Armor

*DLC:  *The Three Brothers**

**Barrier Armor** is a type of Equipment in *Outward*.

## Enchantments

**Barrier Armor** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Unique Sources

* Friendly Immaculate (x1) - Ask for equipment in Caldera

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## Legacy

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* Manawall Armor
Agatha, Maiden of the Winds

**Agatha, Maiden of the Winds** is a Merchant in Hermit's House, location in Chersonese.

## Description

Agatha, Maiden of the Winds trades in alchemy ingredients, potions and recipes.

To reach her, a player must travel through Ghost Pass (or have unlocked the shortcut through Corrupted Tombs). She can be found cooking on the stove in the Hermit's House.

## Inventory

**Guaranteed Stock**

**Random Stock 1**This drop table will be rolled **3 to 6** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 4.5 rolls.*
Barrier

*DLC:  *The Three Brothers**
**Barrier**  is an attribute, exclusive to  The Three Brothers DLC. It is a resistance stat which only affects Elemental-type damage (    ).

Barrier **does not** work against DoTs.

## Mechanics

Against attacks which deal a single element, Barrier works the same way as Protection, reducing the damage by a flat amount. However if the attack contains multiple damage types, it will only resist one of them. First it will pick the element(s) from the damage which you have the lowest resistance for (less than or equal to comparison), then from those it picks the type which would deal the most damage against you and resists that.

For example, suppose that an incoming attack deals 100 Fire damage and 1 Ethereal damage, and that you have 5 Barrier, 50 Fire Resistance and 0 Ethereal Resistance. Because you have lower Ethereal than Fire resistance, this will be the element that is resisted by Barrier (in this case, reducing the Ethereal damage to 0 and doing nothing else).

For another example, suppose that you now have 10 Fire and 10 Ethereal resistance against the same attack. It would choose to resist Fire because you have equal Resistances to both elements, and the Fire damage would have dealt more. In this case, it would reduce the Fire damage to 95 (100 damage - 5 Barrier).

## Barrier Sources

Effects

Skills

Enchantments

## See Also

* Protection
* Damage
* Attributes
Arcane Unison

**Arcane Unison** is an Enchantment in *Outward*.

## Recipe

* **Incense:** Luna Incense
* **Pillars:** East Close, South Close, West Close
* **Equipment:** Scholar Set or Virgin Set (Body Armor, Helmet or Boots)
* **Other Conditions:** Must enchant at Conflux Chambers, Blue Chamber's Conflux Path, Holy Mission's Conflux Path, or Heroic Kingdom's Conflux Path.

## Effects

* Gain +5%  Cooldown Reduction
* Gain passive +0.1  Mana Mana restoration per second
Attacked by corrupted Ghosts

**Attacked by corrupted Ghosts** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at Corrupted Tombs.

From this scenario, **4-6 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby

Vitals:

* **Health**: 40-60%, **burnt**: Unchanged
* **Mana**: Unchanged, **burnt**: Unchanged
* **Stamina**: Unchanged, **burnt**: Unchanged

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: Unchanged
* **Temperature**: 50%
Beware the Gold Lich

**Beware the Gold Lich** is a Minor Quest in *Outward* that takes place inside the Spire of Light in south eastern Hallowed Marsh.

## Walkthrough

### Starting the Quest

To start this quest, approach the throne at the top floor of the Spire of Light. A series of teleportation platforms leads to the throne, but first require a lever to be interacted with to use them. There are also other levers found throughout the Spire, used to deactive different unrelated blue barriers (See Spire of Light for more information).

### Reaching the Throne Room

Go straight ahead past a pair of Golden Minions and turn right at the next floor. Follow the curved path around and you will see a blue dome above the entrance to the Spire of Light, as well as a metal staircase on the left. Take the stairs and then a second set of stairs, which leads to a large machine directly above the blue dome seen earlier. The machine is protected by a Golden Specter (Cannon) and another roaming Golden Minion. In front of the machine is a lever that will disable the blue dome, revealing the first teleportation platform. Pull the lever and return to the teleporter downstairs, and use it to transport to a higher floor, which is also guarded by a Golden Specter (Cannon) and Golden Minion. Fight or run past the enemies and take the next teleporter to the subsequent floor, revealing a golden throne. Move near the throne to start a conversation with its owner, adding the quest to the Journal Menu. Threatening the Lich or refusing to leave allows the throne to be used to teleport the player to the Light Mender's location.

### Confronting the Gold Lich

Should you advance, you will come face-to-face with the **Gold Lich**, an ancient being with a strong association to the Lightning element. See Light Mender for details about this battle. When ready, interact with the throne to begin the boss fight in another, larger room.

### Finishing Up

If victorious (and after threats of further violence), the player is offered a selection of uncommon and rare crafting materials. Any combination of items from the list below may be received up to 3 times. To leave the chamber, interact with the sigil on the floor in front of the Lich.

* 3 Palladium Scraps
* 2 Copal
* 2 Blue Sand
* 1 Ammolite
* 1 Hackmanite

Thereafter, the player may return once per week to choose another selection of 3 reoccurring rewards as above, no combat necessary.

## Outcomes

* Gold-Lich Armor Set
* Gold-Lich Spear
* A weekly supply of 3 batches of special crafting materials

## See Also

* Quests
* Spire of Light
* Liches
Bandit Cage key

*DLC:  *The Soroboreans**

 Object ID | 5600171

**Bandit Cage key** is an Item in *Outward*. Involved in unlocking Pholiota.

## Acquired From

Dropped by a Kazite Lieutenant in the Kazite Bandit Camp on the Western side of the Antique Plateau. The key will only drop if you have freed Pholiota from Troglodyte Warren.

Enemy Drops

*The sources above were generated dynamically. Click here to force an update of the data.*
Admiral Incense

*DLC:  *The Soroboreans**

 Object ID | 6000190

**Admiral Incense** is an Item in *Outward*, used for Enchanting.

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## Used In Enchantments

**Admiral Incense** is compatible with the following Enchantments:

 Humiliation  | * Adds +33% of the existing weapon's  physical damage as  Decay damage
 Inner Warmth  | * Body Armor: +15%  Fire damage bonus
* Helmet/Boots: +10%  Fire damage bonus
 Storm  | * Adds +40% of the existing weapon's  physical damage as  Lightning damage
 Unsuspected Strength  | * Adds +150% of the existing weapon's  physical damage as  Physical damage
* Makes the weapon Indestructible
Ammolite Helm

**Ammolite Helm** is a craftable helmet in *Outward*.

## Enchantments

**Ammolite Helm** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Helmets
* Equipment
Ambraine

*DLC:  *The Three Brothers**

 Object ID | 4000430

**Ambraine** is an Item in *Outward*.

* Player receives Hot Weather Defense

* Causes Ambraine Withdrawal after 6 hours without taking Ambraine

## Acquired From

Gatherable Sources

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Bleeding

Duration | 120 seconds

**Bleeding** is a negative Status Effect in *Outward*.

## Effect

* -0.5%  Health per second for 120 seconds, or until cured.
* When inflicted on enemies, this effect is reduced to ~0.29% health per second (35% max health from full effect)

### Stacking

* Effect does not stack with Extreme Bleeding. If Extreme Bleeding is active, this effect will do nothing.

## Effect Family

**Bleeding** may also refer to a family of effects. Enemies who are immune to Bleeding are immune to all effects in this family.

* **Bleeding**
* Extreme Bleeding

## Sources

**Obtained from:**

* Dragged off by Tuanosaurs

**Removed with:**

* Bandages
* Great Life Potion
* Panacea

**Inflicted with:**

* Assassin Claymore (33% buildup)
* Assassin Sword (33% buildup)
* Beast Golem Axe (45% buildup)
* Beast Golem Halberd (45% buildup)
* Bleed Trap
* Broad Dagger (66% buildup)
* Fang Axe (45% buildup)
* Fang Club (45% buildup)
* Fang Greataxe (45% buildup)
* Fang Greatclub (45% buildup)
* Fang Greatsword (45% buildup)
* Fang Halberd (45% buildup)
* Fang Knuckles (23% buildup)
* Fang Shield (60% buildup)
* Fang Sword (45% buildup)
* Fang Trident (45% buildup)
* Flamethrower (15% buildup)
* Fragment Bomb (100% buildup)
* Old Legion Shield (60% buildup)
* Savage Axe (45% buildup)
* Savage Club (45% buildup)
* Savage Fang Knuckles (23% buildup)
* Savage Greataxe (45% buildup)
* Savage Greatclub (45% buildup)
* Savage Greatsword (45% buildup)
* Savage Halberd (45% buildup)
* Savage Sword (45% buildup)
* Savage Trident (45% buildup)
* Scalp Collector (100% buildup)
* Thorn Chakram (60% buildup)
* Torment

**Inflicted by enemies:**

* Alpha Tuanosaur
* Assassin Bug
* Elite Beast Golem
* Elite Krypteia Warrior (100% buildup)
* Glacial Tuanosaur (60% buildup)
* Torcrab (40% buildup)
* Tuanosaur
* Walking Hive

*The sources above were generated dynamically. Click here to force an update of the data.*

## See also

* Extreme Bleeding
* Effects
Beast Golem Scraps

Object ID | 6600130

**Beast Golem Scraps** is an item in *Outward* used in Crafting.

## Usage

* Required for quest Need: Beast Golem Scraps

Beast Golem Scraps is used in the traps:

* Improved Spike Trap

## Crafting

### Used In

***Beast Golem Scraps** also fulfills the ingredients for: Decraft: Palladium (Small)*

* Iron Axe
* Spikes – Palladium
* **Beast Golem Scraps**
* Iron Halberd
* Spikes – Palladium
* Shield Golem Scraps
* Palladium Wristband
* Palladium Wristband
* **Beast Golem Scraps**
* **Beast Golem Scraps**
* **Beast Golem Scraps**

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See also

* Items
* Beast Golem
Beast Golem

**Beast Golem** is a type of Golem enemy in *Outward*.

## Description

A metallic beast that resembles a Hyena, armed with terrifying claws.

The Antique Plateau region features a common "rusty" variant. The shambling Rusty Beast Golems have fallen under disrepair and are slower, distinguishable by a faded color and missing limb.

## Combat & Tactics

Like all Golems, it is immune to Bleeding and Poison status effects. It is also immune to Burning.

* Inflicts Pain

### Skills

The **Beast Golem** has knowledge of one skill:

* A side-bite, which deals an extra 5  Physical damage and 100+  Impact.

## Drop Table

**Drop Table 1**This drop table will be rolled **1** times.

**Drop Table 2**This drop table will be rolled **1** times.
Abomination

**Abomination** is an Enchantment in *Outward*.

## Recipe

* **Incense:** Comet Incense
* **Pillars:** North Close, North Far, East Close, West Far
* **Equipment:** Cleaver Halberd, Sanguine Cleaver
* **Other Conditions:** Night (6pm to 5am)

## Effects

* Adds +80% of the existing weapon's  physical damage as  Physical damage
* Adds +18 bonus  Impact
* Weapon now inflicts Curse (35% buildup)
Ancestor's Resting Place

**Ancestor's Resting Place** is a location northwest of Berg in the Enmerkar Forest, marked as "Fort".

It can be found by leaving Berg via its north-western gate, and traversing a small valley containing many ruined buildings.

## Exterior

The exterior area can also be reached by climbing over the hill in north-western Enmerkar Forest, immediately to the south-east when entering the forest from Chersonese. This is the fastest way from Chersonese to Berg, and to the Ancestor's Resting Place.

The exterior area of the Fort includes many ruined buildings, several Bandit enemies, and a Ghost. You can find the Bandit Manhunter in this area fairly often.

## Interior

Upon entry from the forest, a glowing purple rune stone awaits at the bottom of the stairs. It reads:

Ancestor's Resting Place contains several locked gates, most of which require an Enmerkar Tomb Key to access, while a select few are only accessible if an appropriate lever is pulled. One of those levers (near two Bandit Slaves) is only accessible if the player enters Ancestor's Resting Place from the Necropolis entrance.

## Path from Necropolis

After the attack on Berg during any faction quest-line, a ladder from Necropolis to the Ancestor's Resting Place is opened.

Note: for members of Heroic Kingdom, if you prevent the attack from occurring, the ladder will never appear.

## Quest Involvement

* Mixed Legacies
* Tending the Flame
* Doubts and Secrets

## Enemies

**Unique:**

* 1x The Crusher

**Standard:**

* 1x Armored Hyena
* 2x Assassin Bug
* 1x Bandit
* 1x Bandit Archer
* 1x Bandit Lieutenant
* 2x Bandit Slave
* 1x Desert Captain
* 1x Ice Witch
* 1x Mana Mantis
* 1x Rock Mantis

## Loot

**Item spawns:**

* 1x Mining Pick

**Loot containers:**

* 2x Chest
* 1x Ornate Chest
* 3x Junk Pile

**Gatherables:**

* 2x Iron Vein
* 1x Mana Stone
* 2x Palladium Vein
* 1x Fishing Spot (cave)
* 1x Blood Mushroom
* 2x Green Mushroom
* 2x Smoke Root

## Gallery

* The entrance to **Ancestor's Resting Place**
* Interior view

## See Also

* Locations
* Berg
Ancestral Peacemaker/Quick guide

**This is a *quick guide*. See the full guide here.**
*The full guide provides long-form instructions and more pictures.*

**Ancestral Peacemaker** is the final faction quest for The Blue Chamber Collective in *Outward*, and seventh in the series of main quests.

## Timer

This quest has a timer of **7 days**. Failing to complete the quest in this time frame will prevent you from obtaining the perfect outcome.

## Walkthrough

1. Talk to Rissa, in the city of Berg, in the Enmerkar Forest.
2. Convince Sagard Battleborn, in the Berg's inn, to make peace.
	* If you have a Tsar Stone, you can offer it to Sagard and he will agree to peace negotiation without fighting.
	* If you handed the evidence in to Sagard during Purifier, then you will be able to call in a favor instead of dueling.
	* Otherwise you must goad Sagard into a duel and defeat him. Choose option  **2**, then  **2**.
		+ If you defeat him, he will accept the peace negotiations.
		+ If you are defeated, you will receive an 'Inn' defeat scenario, and several days will pass. You may try fight Sagard again.
3. Convince the Montcalm tribe, found inside the wooden fort in the Chersonese's north, to make peace.
	* Once you enter the fort, the enemies inside will not be hostile.
	* Head up the tower towards the back into the throne room and speak to Rastarte.
	* Choose options  **1, 2, 2, 1** to convince Rastarte.
4. Convince The Ash Giants in their village, in the Hallowed Marsh's north-east, to make peace.
	* As long as you have not been permanently exiled from Giants' Village, all you need to do is talk to Highlord Cyr or Gold Belly and ask them to make peace.
5. Go to the temple in Monsoon, in the Hallowed Marsh.
	* Walk forward into the temple and the conversation will automatically begin.
	* If you have successfully completed all aspects of the quest so far, you will receive a Tsar Stone.
	* You will also receive a Peacemaker Elixir regardless of your progress.
6. Protect Monsoon from the invading Scourge Beasts.
	* Defeat all Scourge beasts around the city, aided by ally NPCs.
	* If you are defeated by the Scourge beasts, you will not receive full rewards.
7. Talk to Rissa in Monsoon.

## Outcomes

* Peace is declared between the Heroic Kingdom and the Blue Chamber Collective.
* Queen Calixa will ascend and become Living Thought, like Elatt, to protect Heroic Kingdom.
* Martial law ends in Levant.

From the negotiations, depending on your progress in the entire Blue Chamber questline:

* Peacemaker Elixir
* Tsar Stone (if you got enough "Perfect Success" outcomes)
	+ Requires: killing the Marsh Captain during Mixed Legacies, successfully allying with the Ash Giants, completing Whispering Bones without reaching the timer or fighting Roland, and successfully completing this quest in time while allying with all parties.

### Failure

* Crimson Plate Mask
* Gold Ingot

## See Also

* Quests
* The Blue Chamber Collective
Blaze

*DLC:  *The Three Brothers**

 Duration | 30 seconds

**Blaze** is a negative Status Effect in *Outward*.

This status requires Burning to be active on the target to be applied, and will remove Burning when applied.

## Effect

* Deals 1.25  damage every 0.25 seconds (5  per second)
* Leaves lingering fire spots which deal 1.5  damage and inflicts Burning by 40%, every 0.5 seconds to anyone who stands in it.
* Lasts 30 seconds.
* Like all DoTs, the main damage is not resisted by  Barrier, however the AoE ground damage **is** affected by it.
* Prevents the application of Burning during its duration.

## Sources

**Removed with:**

* Panacea

**Resisted by:**

* Krypteia Boots (100% buildup)

**Inflicted with:**

* Blazing Bomb (100% buildup)
* Cracked Red Moon (25% buildup)
* Inferno (25% buildup)
* Revenant Moon (33% buildup)
* Sandrose (40% buildup)
* Smoke Axe (33% buildup)
* Smoke Bow (33% buildup)
* Smoke Chakram (33% buildup)
* Smoke Claymore (33% buildup)
* Smoke Dagger (33% buildup)
* Smoke Greataxe (33% buildup)
* Smoke Halberd (33% buildup)
* Smoke Hammer (33% buildup)
* Smoke Knuckles (33% buildup)
* Smoke Mace (33% buildup)
* Smoke Pistol (66% buildup)
* Smoke Shield (45% buildup)
* Smoke Spear (13% buildup)
* Smoke Sword (33% buildup)

**Inflicted by enemies:**

* Torcrab (40% buildup)
* Volcanic Gastrocin (90% buildup)

*The sources above were generated dynamically. Click here to force an update of the data.*
Gauze Roll

**Gauze Roll** is a **Rare** Add-on for Med-Kits.

* **Increases** the available Healing Charges by **+10 Charges**.

## History

* 1.1.2
* 6.7.0

* **Increases** the Charges of *Med-Kits* by **+12 Charges**.

* **Increases** the Charges of *Med-Kits* by **+10 Charges**.

* ***Nerf:*** reduced the Charges bonus from **+12 Charges** to **+10 Charges**.

## Trivia

* **Gauze Roll** was implemented with the the big September Patch of 2016, which added several new Unlockables (Patch 1.1.2).
Accursed Wendigo

**Accursed Wendigo** is a unique enemy in *Outward* found in the Corrupted Tombs.

## Description

A powerful, unique Wendigo found only in the Corrupted Tombs, accompanied by a nearby Arcane Elemental (Frost).

## Combat

* Inflicts Chill (100% buildup)

* Inflicts Extreme Bleeding (55% buildup)

* Inflicts Despirited (30% buildup)

* Inflicts Meeka Fever (5% chance)

* Melee attacks inflict 0.5%  Corruption

### Skills

**Accursed Wendigo** has knowledge of one skill:

* A powerful Frost attack which deals 40  Damage and 75  Impact. This can also heal the Wendigo by 100 health.

## Drop Table

**Guaranteed Items**

**Guaranteed Items**

**Random Items 1**This drop table will be rolled **1** times.
Aetherbomb

*DLC:  *The Three Brothers**

 Duration | 15 seconds

**Aetherbomb** is a negative Status Effect in *Outward*.

## Effect

After 15 seconds, causes severe  Ethereal damage:

* On enemies: 150  damage and 140  Impact
* On players: 90  damage and 140  Impact

## Sources

**Removed with:**

* Panacea

**Inflicted with:**

* Ghost Parallel (40% buildup)
* Haunting Beat
* Soul Rupture Arrow (50% buildup)

**Inflicted by enemies:**

* Drifting Medyse (45% buildup)
* Elite Crimson Avatar (37% buildup)
* Grandmother Medyse (45% buildup)
* She Who Speaks (50% buildup)

*The sources above were generated dynamically. Click here to force an update of the data.*
Alda

**Alda** is an NPC in Outward.

## Description

Alda appears at the Council Meeting in Berg as a representative of The Sand Corsairs (a.k.a Old Levant).

## Quest Involvement

During all three faction questlines, Alda is killed off-screen during or shortly after the attack on the Council Meeting in Berg. Her exact cause of death varies based on the particular quest.

* If the attack on the council meeting succeeds during Mixed Legacies, Tending the Flame, Doubts and Secrets, Alda is killed.
* During Tending the Flame (The Heroic Kingdom of Levant), if the player successfully prevents the attack on the council meeting, they will learn from Cyrene that Alda was found strangled in her bed the morning after.

## Transcripts

This article is associated with the following Transcript pages:
* **Alda Dialogue**

## See Also

* Mixed Legacies
* NPCs
Heretic Faction

In the eyes of a Zealot Demon Hunter, the
Azsendi Heretic is one of the most abominable creatures in all of existence: pure metaphysical evil given physical form, and a brazen affront to the gods that must be eradicated at all costs. Far from being a hyperbolic expression of extreme xenophobia, these beliefs are firmly grounded in the nightmarish realities of Heretic behavior.

The Heretic seeks to increase its power by forcing other, less formidable members of its race into a hellish lifetime of servitude as living amplifiers for the mysterious power from which all
Azsendi derive their telekinetic abilities. This is achieved through the use of antediluvian technology appropriated from the very same Grell that created their ancestors and were ultimately exterminated by them, and Heretics are unique among the
Azsendi in that they do not look upon the ancient Acaeans as monsters, but instead seem to admire, and even desire to emulate, them.

The greatest fear of the Demon Hunter is that one day these
Azsendi might accumulate so much raw cosmic energy that they will develop the ability to rewrite the laws of time and space to their insidious will with the power of their minds alone. It is the Zealots’ belief that with the godlike power to affect the universe in such a profound way, a group of
Azsendi Heretics would seek to reshape reality into something resembling the apocalyptic End Times common to many Zealot prophecies, literally unleashing Hell upon the cosmos.

It is rumored that thanks to their embrace of the horrific brand of prehistoric genetic manipulation perpetrated by the Grell,
Azsendi Heretics are capable of transforming other sapient species into biological energy receptors as well. Humans and Veru’nasi alike have heard the legends that somewhere in the darkest recesses of uncharted space there exist fields of living cosmic batteries that were once members of their own respective races, and were subsequently imprisoned, mutated, and cultivated by malevolent Heretics.

## References

1. ↑ http://novusaeterno.com/?page\_id=1101
Ash Giant Priest

**Ash Giant Priest** is a type of Giant enemy in *Outward*.

## Description

A stronger variant of the Ash Giant, which makes use of various Lightning attacks as well.

Can be found in the Abrassar desert, as well as Stone Titan Caves during Truth and Purpose.

## Combat & Tactics

They have a vulnerability to Frost damage.

### Skills

The Ash Giant Priest has knowledge of two skills:

* A cloud of smoke which inflicts 5  Decay damage every 0.5 seconds
* Summon two orbs of Lightning which rotate around the Priest. They deal 30  Lightning damage and 75  Impact, or 107  Impact if you are hit immediately after it is cast.

## Drop Table

**Drop Table 1**This drop table will be rolled **5** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 5 rolls.*
**Drop Table 2**This drop table will be rolled **1** times.

**Drop Table 3**This drop table will be rolled **1** times.

## See Also

* The Ash Giants
* Ash Giant
Ancient Hive

**Ancient Hive** is a marked location in Abrassar, marked as "Colossal Hive". It dates back to the original Scourge invasion almost a century ago.

## Hive Prison

To the north of the entrance, the Hive Prison can be found at the back of some ruins. The leader of The Sand Corsairs, Zagis, can sometimes be found inside.

## Enemies

**Unique:**

* 1x Virulent Hiveman

**Standard:**

* 4x Assassin Bug
* 4x Fire Beetle
* 1x Hive Lord
* 3x Rock Mantis
* 5x Walking Hive

## Loot

**Loot Containers:**

* 1x Adventurer's Corpse
* 3x Hollowed Trunk
* 2x Knight's Corpse
* 1x Looter's Corpse
* 1x Ornate Chest
* 1x Soldier's Corpse

**Gatherables:**

* 1x Blood Mushroom
* 2x Green Mushroom
* 3x Iron Vein
* 1x Krimp
* 1x Palladium Vein
* 2x Star Mushroom
* 4x Dreamer's Root (Gatherable)

## See Also

* Locations
* Abrassar
Antique Plate Boots

*DLC:  *The Soroboreans**

The **Antique Plate Boots** are boots made from Shield Golem Scraps.

## Enchantments

**Antique Plate Boots** is compatible with the following Enchantments:

 Economy  | * Body Armor: Gain +15%  Mana cost reduction (-15% mana costs)
* Helmet/Boots: Gain +10%  Mana cost reduction (-10% mana costs)
 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots
Balira/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) **Balira**: Begone, we have no further business. (→ end)

(#1) **Balira**: You’re not one of my warriors... You’re from Ciezo, I can tell. Make your case quickly, before I decide to have you locked up with the others! (→ #2)

(#2) **Multiple-choice**:

* **0**: I want you to call off your war against Cierzo. (→ #3)
* **1**: I'm here to kill you. (→ #14)
* **2**: I'm just passing by. (→ #15)

(#3) **Balira**: I can sense my late husband's Mana clinging to your very skin, and his monstrous thoughts no longer fill my dreams. Thank you. Tell me, what had happened to him? (→ #4)

(#4) **Multiple-choice**:

* **0**: He had become a Wendigo. (→ #5)

(#5) **Balira**: I thought as much. Thank you for ending this nightmare. Cierzo has repaid its debt to me. I no longer have a quarrel with them. (→ end)

(#6) **Balira**: Why should I do that? Cierzo bears some responsibility for what happened to me. Although... there is one thing you can do that could make me reconsider. I need you to kill someone for me. My former husband. (→ #7)

(#7) **Multiple-choice**:

* **0**: Go on. (→ #8)
* **1**: I’m not killing a man I don’t know. (→ #15)

(#8) **Balira**: My mother arranged our marriage when I was young, she said it would benefit both our own tribe and Cierzo. He was... cruel when no one looked, and seemed incapable of realizing the harm he caused. In an attempt to make him understand, I tried something drastic. (→ #9)

(#9) **Balira**: I used magic I learned from the Cabal of Winds to twist our Inside Winds, our spirits, together. It only made things worse. He could sense my fear of him, and it drove him mad. He set fire to our home and fled into the night. (→ #10)

(#10) **Balira**: Because our spirits are still twisted together, if he senses me coming to find him, he will flee from me. I need someone else to put him down and end this horrid bond between us. (→ #11)

(#11) **Multiple-choice**:

* **0**: Where do I start looking? (→ #12)
* **1**: I’m not killing a man I don’t know. (→ #15)

(#12) **Balira**: The bastard’s hiding in the Chersonese, in the valley beyond Ghost Pass. He’s made his den in the Corrupted Tombs. I can sense cold ice all around him. (→ #13)

(#13) **Balira**: Track him down and kill him. He's nothing but a monster now, in every sense of the word. His nightmarish thoughts haunt me even now. (→ end)

(#14) **Balira**: I'd like to see you try. Attack the intruder, men! (→ end)

(#15) **Balira**: Then you’re a trespasser. Guards! To prison with this one! (→ #16)

(#16) **Multiple-choice**:

* **0**: I’ll come quietly. (→ end)
* **1**: Not today! (→ end)
Ash-Filter Mask

**Ash-Filter Mask** is a type of Armor in *Outward*.

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## Enchantments

**Ash-Filter Mask** is compatible with the following Enchantments:

 Cocoon  | * On Body Armor: +2 Protection, +6 Hot Weather Defense, +6 Cold Weather Defense
* On Helmets: +2 Protection, +4 Hot Weather Defense, +2 Cold Weather Defense
 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## See Also

* Helmets
* Equipment
Assassin

**Assassin** is an Enchantment in *Outward*.

## Recipe

* **Incense:** Cecropia Incense
* **Pillars:** North Far, East Close, South Far, West Close
* **Equipment:** Virgin Set or Kazite Set, Master Kazite Set or Shadow Kazite Set (Body Armor, Helmet or Boots)
* **Other Conditions:** Night (6pm to 5am)

## Effects

* Gain +10%  Physical damage bonus on Body Armor, and 5%  bonus on Helmet or Boots
* Gain +10%  Impact damage bonus on Body Armor, and 5%  bonus on Helmet or Boots
Awaken to food being stolen

**Awaken to food being stolen** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at Hallowed Marsh.

From this scenario, **4-6 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* Removes all Food items

Vitals:

* **Health**: 100%, **burnt**: Unchanged
* **Mana**: Unchanged, **burnt**: Unchanged
* **Stamina**: Unchanged, **burnt**: Unchanged

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: Unchanged
* **Temperature**: 50%
Arcane Elemental (Fire)

*DLC:  *The Soroboreans**

**Arcane Elemental (Fire)** is a type of Arcane Elemental in *Outward*.

## Description

A strange floating creature which uses elemental projectiles to attack the player. Involved in the exterior Antique Plateau Elementals puzzle.

Can be found at:

* A dynamic spawn in central-western Antique Plateau west of the Ancient Graveyard marker, and by the Duvernay Plaza after the puzzle
* Destroyed Test Chambers
* Corrupted Cave
* Stone Titan Caves
* Sand Rose Cave
* Face of the Ancients
* The Eldest Brother

## Combat

This enemy makes use of various elemental projectile attacks.

### Skills

* Shoots three elemental projectiles dealing 20  Fire damage each and inflicts Sapped and Leywilt (10% chance)
* Shoots a large, tracking elemental projectile, with the same damages but a higher Sapped buildup rate

## Drop Table

**Guaranteed Items**

**Random Table 1**This drop table will be rolled **1** times.

**Random Items**This drop table will be rolled **1** times.
Armored Hyena

**Armored Hyena** is a type of Wildlife enemy in *Outward*.

## Description

An armored version of the Hyena, used as trained companions by bandits.

## Combat & Tactics

They are vulnerable to Fire and Lightning damage, and resistant to Physical.

* Inflicts Infection (10% chance)

## Drop Table

**Guaranteed Items**

**Drop Table 1**This drop table will be rolled **1** times.
Adventurer Backpack

Object ID | 5300000

The **Adventurer Backpack** is one of the types of backpacks in Outward. It has a maximum capacity of 35.0 weight, and allows players to wear a lantern. Unlike most backpacks, it does not interfere with dodge.

## Acquired From

Unique Sources

* Friendly Immaculate (x1) - ask for equipment in Chersonese

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Baron Montgomery/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) **Baron Montgomery**: Ah, a visitor! Be sure to buy lots of things from the local shops, their prices are excellent, if I do say so myself! (→ end)

(#0) **Baron Montgomery**: Shoo, now. You have your approval to become a citizen of Levant. Once you’ve introduced yourself to the Queen, it’s a done deal. (→ end)

(#1) **Baron Montgomery**: You look like the adventurous type. If you bring me 200 silver coins, I'll vouch for you and give you a place to stay. That's a better deal than a lot of people can hope for these days. (→ #2)

(#2) **Multiple-choice**:

* **0**: Deal, here’s your money. (→ #3)
* **1**: I’m leaving. (→ end)

(#3) **Baron Montgomery**: Excellent. Here's a letter of introduction for our Queen. She'll arrange for your citizenship. Oh, and here. Your place to stay. Find a stretch of ground that's not occupied and roll that out. (→ #4)

(#4) **Baron Montgomery**: Hey now, what's with that look? I kept up my end of the deal, didn't I? You should show some gratitude! (→ end)

(#5) **Baron Montgomery**: A new refugee, hmm? I'm Baron Montgomery. So long as you pay your dues, you're welcome to stay, as far as I'm concerned. (→ #6)

(#6) **Baron Montgomery**: You look like the adventurous type. If you bring me 200 silver coins, I'll vouch for you and give you a place to stay. That's a better deal than a lot of people can hope for these days. (→ end)

(#7) **Baron Montgomery**: Ah, a visitor! Be sure to buy lots of things from the local shops, their prices are excellent, if I do say so myself! (→ end)

## Blood Under The Sun

(#0) **Baron Montgomery**: Sorry, I don’t have time for chat. I’m waiting on a shipment of goods, a really big one. Can’t talk about it, it’s very hush-hush. (→ end)

(#1) **Baron Montgomery**: What in Elatt's name are you doing in here? This is private property! I’m a damn Baron for Elatt’s sake! Get out before I have you arrested! (→ #2)

(#2) **Multiple-choice**:

* **0**: I should be saying that. You’re an accomplice in Prince Jaden’s murder. (→ #3)

(#3) **Baron Montgomery**: Oh no. They’re coming for me. I wasn’t expecting this so soon... 300 silver! I'll give you 300 silver if you just pretend you didn't see me and you just let me go! (→ #4)

(#4) **Multiple-choice**:

* **0**: Judging by the stench in your little “playroom” down here, you've got plenty of blood on your hands. No, this only ends one way. (→ #5)
* **1**: 300 Silver, huh? Alright, I didn't see you. (→ #7)

(#5) **Baron Montgomery**: Y-you'll never take me alive! (→ #6)

(#6) **Multiple-choice**:

* **0**: This is for that time you ripped me off and gave me a tent! (→ end)
* **1**: I wasn't planning to. Die, Trog spawn! (→ end)

(#7) **Baron Montgomery**: I see someone appreciates the value of money. Thank you. We won't meet again! (→ end)
Ash Giant

**Ash Giant** is a type of Giant enemy in *Outward*.

## Description

Large Giants, found near Giants' Village in Hallowed Marsh, and also in Enmerkar Forest.

Another kind of Ash Giant, the Ash Giant Priest, can be found in Abrassar.

## Combat & Tactics

**Ash Giants** have a vulnerability to Frost damage.

They are very slow-moving. They appear to have a short aggression radius, and will leave combat if you run a short distance compared to other encounters. They will only attack if their target gets too close or attacks first. They can easily engage other enemies that may be chasing you. Those found in the Steam Bath Tunnels are more aggressive, attacking on sight and chasing their targets for longer distances.

Their melee attack combos can deal 58.5  Physical on some attacks, and 76.5  on other attacks. A charging Ash Giant has great reach with its running attack, capable of hitting a fleeing player. If knocked down, they may attempt to strike back as they stand up.

### Skills

The **Ash Giant** has knowledge of one skill:

* A cloud of smoke which inflicts 5  Decay damage every 0.5 seconds

## Drop Table

**Drop Table 1**This drop table will be rolled **4** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 4 rolls.*
**Drop Table 2**This drop table will be rolled **1** times.

**Drop Table 3**This drop table will be rolled **1** times.
Attacked by Veabers

**Attacked by Veabers** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at Antique Plateau.

From this scenario, **23-73 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby

Vitals:

* **Health**: 30-40%, **burnt**: 30-40%
* **Mana**: Unchanged, **burnt**: Unchanged
* **Stamina**: Unchanged, **burnt**: Unchanged

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: Unchanged
* **Temperature**: 50%
Balthazar Berthelot/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## General Dialogue

(#0) **Balthazar Berthelot**: Well, hello. Sorry, I’m still tired, I stayed up poring through the old archives through the night. Every other historian decided to pick up the research in the morning, but I can’t rest until I know I know the full story. (→ end)

## Council Meeting

(#0) **Balthazar Berthelot**: I do not look forward to this meeting. Both issues of the day are ugly indeed. The fate of two tribes in one hand, and a delicate land treaty in another. No one will walk away happy from this. (→ #1)

(#1) **Balthazar Berthelot**: On days like today, I wish I wasn’t the Collective’s greatest historian. Oh what I wouldn’t give to curl up in the archives and never come out… (→ #2)

(#2) **Balthazar Berthelot**: Come to think of it, the delegation from Sirroco is running late. They were the ones who were desperate to come to an agreement about settling in the Hallowed Marsh, so I’m shocked they’ve not arrived. (→ #3)

(#3) **Balthazar Berthelot**: And then there’s Damian Lockwell’s absence. I would be shocked if he was boycotting the meeting...that would only prevent him from protecting the interests of his own region. (→ end)
Beaten and bloody, but alive

**Beaten and bloody, but alive** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at same location as defeat.

From this scenario, **4-47 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* In some cases, the player's equipped Helmet may be unequipped and nearby
* Player may receive various Hexes or other negative effects depending on location

Spawned items:

* 1x Bandages

Vitals:

* **Health**: 30-40%, **burnt**: Unchanged
* **Mana**: Unchanged, **burnt**: Unchanged
* **Stamina**: Unchanged, **burnt**: Unchanged

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: Unchanged
* **Temperature**: 50%

## Received at locations

* Abandoned Living Quarters
* Ancestor's Resting Place
* Ancient Foundry
* Ancient Hive
* Ark of the Exiled
* Bandits' Prison
* Blister Burrow
* Blue Chamber's Conflux Path
* Cabal of Wind Temple
* Calygrey Colosseum
* Cierzo Storage
* Compromised Mana Transfer Station
* Corrupted Tombs
* Crumbling Loading Docks
* Dark Ziggurat
* Dead Roots
* Destroyed Test Chambers
* Electric Lab
* Face of the Ancients
* Forest Hives
* Forgotten Research Laboratory
* Ghost Pass
* Giant's Sauna
* Hermit's House
* Heroic Kingdom's Conflux Path
* Holy Mission's Conflux Path
* Hyena Burrow
* Immaculate's Refuge
* Jade Quarry
* Lost Golem Manufacturing Facility
* Mansion's Cellar
* Myrmitaur's Haven
* Necropolis
* New Sirocco Mines
* Oil Refinery
* Oily Cavern
* Old Harmattan
* Old Sirocco
* Pirates' Hideout
* Reptilian Lair
* Ritualist's hut
* Royal Manticore's Lair
* Ruined Warehouse
* Sand Rose Cave
* Scarlet Sanctuary
* Silkworm's Refuge
* Spire of Light
* Starfish Cave
* Steam Bath Tunnels
* Stone Titan Caves
* Sulphuric Caverns
* The Eldest Brother
* The Grotto of Chalcedony
* The River of Red
* The Slide
* The Tower of Regrets
* The Vault of Stone
* Trog Infiltration
* Undercity Passage
* Underside Loading Dock
* Vendavel Fortress
* Voltaic Hatchery
* Ziggurat Passage
Attacked by Hyenas

**Attacked by Hyenas** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at Hyena Burrow.

From this scenario, **3-6 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* Player receives Infection (75%)
* Removes 2-4 Meat items

Spawned items:

* 1x Fishing Harpoon
* 2x Linen Cloth

Vitals:

* **Health**: 40-60%, **burnt**: 10-30%
* **Mana**: Unchanged, **burnt**: Unchanged
* **Stamina**: Unchanged, **burnt**: Unchanged

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: Unchanged
* **Temperature**: 50%
Bandit Camp Key

Object ID | 5600023

**Bandit Camp Key** is an item in *Outward*.

## Uses

The **Bandit Camp Key** unlocks the door leading to an Ornate Chest inside of the Bandits' Prison.

## Acquired From

It can only be obtained by killing the Wendigo that is trapped behind a door inside of the Bandits' Prison, but it can easily be killed with a bow or other ranged attacks.

Enemy Drops

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Bandits' Prison
* Wendigo
Bandit Defender

**Bandit Defender** is a type of enemy in *Outward*.

## Description

The **Bandit Defender** is found outside Vendavel Fortress in Chersonese.

He is equipped with:

* Brutal Club (33 ) and a Tower Shield
* Plate Helm, Plate Armor and Plate Boots.

## Combat & Tactics

The Bandit Defender is vulnerable to Decay damage.

* Inflicts Confusion

## Drop Table

**Guaranteed Drops**

**Drop Table 1**This drop table will be rolled **2 to 3** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 2.5 rolls.*

## See Also

* Enemies
* Bandit enemies
Animated Skeleton

**Animated Skeleton** is a type of Undead enemy in *Outward*, found at Ziggurat Passage.

## Description

There are two variants of this enemy, they are equipped with:

* Iron Claymore (34 ), or
* Iron Axe (26 ) and Old Legion Shield

## Combat & Tactics

Undead creatures are immune to Bleeding and Poison status effects.

Unlike most enemies, these variants of Animated Skeletons have **non-physical  protection**, specifically they have 150 protection to  Decay damage. This means all sources of Decay damage will be reduced by -150, as a flat amount.

## Drop Table

**Guaranteed Weapons**

Note: Animated Skeleton will only drop Weapons which they have equipped.

**Guaranteed Items**

**Drop Table 1**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*

## Gallery

* The Axe and Shield variant
* The 2-Handed Sword variant

## See Also

* Animated Skeleton (Miner)
* Enemies
Bandit Camp

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Bandit Camp** is a map marker name which might refer to:

* Bandits' Prison (southern Chersonese)
* Burnt Outpost (Enmerkar Forest)
* Montcalm Clan Fort (northern Chersonese)
Advanced Tent

*DLC:  *The Three Brothers**
 **Advanced Tent** refers to types of Tents which are compatible with Totemic Lodge Tent recipes.

The Totemic Lodges themselves fulfill the ingredient, so they can be reused to change the type of the tent.

## List of Advanced Tents

* Camouflaged Tent
* Fur Tent
* Luxury Tent
* Mage Tent
* Calygrey Bone Cage
* Ethereal Totemic Lodge
* Corruption Totemic Lodge
* Lightning Totemic Lodge
* Fire Totemic Lodge
* Ice Totemic Lodge

## See Also

* Crafting
* Tents