Natsumi Kuzuryu

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## Natsumi Kuzuryu

### Card Type

Turncoat / Information / Card Draw / Limited / Suppression

## Character Backstory

[There is no backstory written for this character.]

## Character Card Abilities

### Primary Active: **Cutthroat, Loving Sister**

* At the start of the game, choose a big brother/sister.
	+ As a free action, you may use Cutthroat to learn all of his/her actions, targets, and free uses for the night.
	+ If he/she is the blackened/puppet master, you steal his/her win/loss and die in his/her place.

### Secondary Active: **You Dare Talk Back**

* Once per day/trial, prevent a player from using their day abilities/items.
* Cannot use it on a player twice in a game.

## Character Card Notes

### Primary Notes:

* If Natsumi steals a win/loss, the brother/sister returns to hope.
* Natsumi cannot make herself her brother/sister.
* Natsumi can't steal/lose wins if Natsumi is the puppet master.
* If Natsumi steals a win in which the puppet master is the murderer, Natsumi graduates and the puppet master remains concealed.
* Cutthroat cannot be detected by investigations.
* Duct Tape/Wiretap cannot learn Cutthroat results.
* Using Cutthroat is optional, but win/loss stealing is disabled if unused.

### Secondary Notes:

* The target's day abilities/items used the same day are reverted.

## Strategy

Natsumi's abilities are quite selfish. She chooses one person to be her "big brother" or "big sister" and can basically learn everything he/she does every night. However, doing so puts Natsumi at a slight risk: If Natsumi performs Cutthroat on the night before a murder and the blackened big brother/sister wins the trial, then Natsumi graduates instead, but if Natsumi performs Cutthroat on the night before a murder and the blackened big brother/sister loses, Natsumi dies instead of the blackened and the blackened returns to the side of hope! Natsumi also has the power to force a character to revert the effects of a daytime ability (such as Hifumi Yamada's White Knight) or daytime item (such as Bag of Chips) and disable that ability/item from being used.

Natsumi is in it for herself. Her selfish abilities mean she's essentially betting on a winning horse at the beginning of the game and closely watching what he/she does to help them win (regardless of which side the big brother/sister is fighting for). If she feels that her big brother/sister is the blackened and will make a mistake big enough to fail the next trial, she could choose not to perform Cutthroat. However, if her big brother/sister happens not to be the blackened during the trial, Natsumi will probably wish she knew his/her actions to provide an alibi. Either way, she probably wants her big brother/sister to win. Natsumi also has the ability to prevent another character from performing a daytime ability or using a daytime item. This could be used for good to prevent certain suppressions from impacting an innocent player, but it could also be used for evil to prevent information from being gathered (like Yasuhiro Hagakure's Palm Reading) or other abilities unilaterally helpful for the side of hope. Natsumi can make for a mean blackened because she can gather a lot of information about a specific character practically for free without the target having to know or being able to interfere (without using an item to roleblock or knock out Natsumi). After all, Natsumi doesn't have to tell anybody who her big brother/sister is... not even the big brother/sister!