Martial Choice

### Path of the Martial

You have chosen to be following the path of those who use the sword and bow, rather than the magics. You spend your time honing your skills, and now you can chose one of the following bennefits, you also gain a feature. You may chose another bennefit at levels 8, 14, and 18.

### Feature: Martial Prowess

You gain proficiency in Medium Armor, Shields, and all weapons. You also can identify any weapon by the look of it, and you are able to tell the prices of weapons specifically, without needing a check.

## *Martial Bennefits:*

### Extra Fighting Style:

You gain the ability to pick one more fighting style

### Extra Attack:

You can attack twice in one turn whenever you use the attack option

### Heavy Traveler:

You gain proficiency in Heavy armor. In addition to this, you have no strength requirement to wear it, and it does not impose stealth disadvantages for you

### Restocker:

Whenever you kill an enemy, you can spend 1 minute gathering all arrows you shot at them, and you can put them back into your inventory.

### Finely Crafted and Honed

During a long rest, you can craft arrows and hone weapons. whenever you craft arrows, roll 1d20+Your Wisdom Score+Your Ranger level, and you may craft that many arrows during that long rest. Or, you can chose to hone a weapon. To hone a weapon, it MUST be a slashing weapon, and it gains the "Honed" feature until the end of one combat.

### Alchemical Knowhow

You know what any plant or organic thing may have effect on any potion or alchemical process that you are making. In addition to this, you will know the effects of the combinations of ingredients before you actually make the potion.

### Sneak Attack

***Prerequisite: Gloomstalker Conclave*** Whenever you are hidden, and make an attack against a creature, you can add 1d6 for every point in Wisdom you have to the damage.

### Fetch, Boy!

***Prerequisite: Beast Master Conclave*** Your animal companion can weild a weapon. Roll on the table to determine what the animal is proficient with, and the animal can use the weapon as well as you can:

##### Animal Weapon

 2
 3
 4

### Big Game Hunter

***Prerequisite: Hunter Conclave*** You have advantage on attacking all creatures that are of size Large or bigger

### Reap What You Can Sow

***Prerequisite: Monster Slayer Conclave*** Whenever you loot monsters, you can take an insignia of the monster, showing that you killed it. If you turn this into a nearby town, you will be paid.

##### Monster Payment

 6-10
 11-15
 16-20
 21-25
 26-29
 30

### Sniper

***Prerequisite: Greatbow Master Conclave*** Your greatbow attacks have no range, and you can attack up to where you can see. In addition to this, if you hit a creature that is more than 100ft. away from you, it takes double damage.

### Deadeye

***Prerequisite: Crossbow Master Conclave***

Once per long rest, you may (forgoing any actions, bonus actions, and reactions already taken) fire all bolts currently loaded into your crossbow.

### Bullet Savvy

***Prerequisite: Deckguard Conclave***

Whenever you fire a bullet, and deal damage over half of what you could potentially do, you regain one bullet of that exact same type.