recursal/Fanatic-Fandom huggingface dataset:
Creature Awakening

## Small Creature Awakening

Your Small Creature must be on the last evolution stage in order to be Awakened.

Each level costs 5,000 gold per fused creature.

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*Fuse 4 Creatures or Lower Essences to unlock.*

## Medium Creature Awakening

Your Medium Creature must be on the last evolution stage in order to be Awakened.

Each level costs 7,500 gold per fused creature.

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*Fuse 5 Creatures or Lower Essences to unlock.*

## Large Creature Awakening

Your Large Creature must be on the last evolution stage in order to be Awakened.

Each level costs 20,000 gold per fused creature.

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*Fuse 3 Creatures or Greater Essences to unlock.*

## Boss Creature Awakening

Your Boss Creature must be on the last evolution stage in order to be Awakened.

Each level costs 30,000 gold per fused creature.

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*Fuse 5 Creatures or Greater Essences to unlock.*
Cheers!

## Description

Clurichaun: Tips his glass to toast the party which increases their LUK & PWR by 20% for the wave.

Tipsy Clurichaun: Tips his glass to toast the party which increases their LUK & PWR by 25% for the wave.

Carousing Clurichaun: Tips his glass to toast the party which increases their LUK & PWR by 30% for the wave.
Mighty Chop

## Description

Dwarf Footman: Leaps at an enemy to strike with its axe and deals 200% PWR damage. The sight has a 50% chance to stagger the enemy team, removing a team buff.

Dwarf Warrior: Leaps at an enemy to strike with its axe and deals 225% PWR damage. The sight staggers the enemy team, removing a team buff.

Dwarf Defender: Leaps at an enemy to strike with its axe and deals 250% PWR damage. The sight greatly staggers the enemy team, removing 2 team buffs.
Drain

## Description

Vampire Bat: Drains the life from the enemy, dealing 150% PWR in damage and heals itself for 50% of damage done.

Slick Vampire Bat: Drains the life from the enemy, dealing 175% PWR in damage and heals itself for 75% of damage done.

Suave Vampire Bat: Drains the life from the enemy, dealing 200% PWR in damage and heals itself for 100% of damage done.
Grand Fanfare

## Description

Butterfly Squire: Takes time in the midst of battle to toot its own horn, increasing the team's PWR, ATK, DEF and LUK by 10% for the wave, and heals the entire party for 30% PWR.

Butterfly Gentry: Takes time in the midst of battle to toot its own horn, increasing the team's PWR, ATK, DEF and LUK by 15% for the wave, and heals the entire party for 40% PWR.

Monarch Butterfly: Takes time in the midst of battle to toot its own horn, increasing the team's PWR, ATK, DEF and LUK by 20% for the wave, and heals the entire party for 50% PWR.
Crane Kick

## Description

Crane Student: Readies itself in crane stance and suddenly launches itself at an enemy, kicking it for 150% ATK damage.

Karate Crane: Readies itself in crane stance and suddenly launches itself at an enemy, kicking it for 200% ATK damage.

Crane Sensei: Readies itself in crane stance and suddenly launches itself at an enemy, kicking it for 250% ATK damage.
Justicar's Call

## Description

Devout Knight: Deals 100% PWR damage to row and dispels an enemy buff. Blesses team with a
25% Protection and heals all allies for 60% PWR.

Paladin: Deals 115% PWR damage to row and dispels an enemy buff. Blesses team with a
30% Protection and heals all allies for 70% PWR.

Oathkeeper: Deals 130% PWR damage to row and dispels an enemy buff. Blesses team with a
35% Protection and heals all allies for 80% PWR.
Divine Inspiration

## Description

Muse: Enchants the team with its divine melody, increasing the team's LUK by 20% and healing allies 5 random times with a 50% chance to cleanse with each heal.

Inspiring Muse: Enchants the team with its divine melody, increasing the team's LUK by 25% and healing allies 5 random times with a 75% chance to cleanse with each heal.

Angelic Muse: Enchants the team with its divine melody, increasing the team's LUK by 30% and healing allies 5 random times and cleanses with each heal.
Fumble

## Description

Gnome Crossbowman: Lets loose an arrow at 2 random targets to deal 50% PWR damage. The startled enemies have a 50% chance to be stunned for 2 turns.

Gnome Sharpshooter: Lets loose an arrow at 3 random targets to deal 50% PWR damage. The startled enemies have a 50% chance to be stunned for 2 turns.

Gnome Sniper: Lets loose an arrow at 4 random targets to deal 50% PWR damage. The startled enemies have a 50% chance to be stunned for 2 turns.
Turbo Drill

## Description

Clockwork: Drills through a row of enemies, dealing 50% PWR as damage on hit and reducing their DEF by 30% for 2 turns.

Clockwork Soldier: Drills through a row of enemies, dealing 60% PWR as damage on hit and reducing their DEF by 30% for 3 turns.

Clockwork Demolisher: Drills through a row of enemies, dealing 70% PWR as damage on hit and reducing their DEF by 30% for 4 turns.
Orionscape

## Major Powers

The Systems Commonwealth

* Consortium of Hives | *Okkar*
* Trojan Federation | *Human*
* Caliphate of Kesh | *Human*
* Nenshu Dominion | *Hissho*
* Chriirah Worker's Union | *Birrin*
* Orion Colonial Authority | *Cosmopolitan*

The Centauri Khaganate

Ryleth Imperium

League of Non-Aligned Worlds

The Megacorps

The Scarab Swarm

California Republic

* Infomorph - Robots, Androids, and AI that have achieved full sentience.
* Okkar - Eusocial crustacean bureaucrats that hold the Commonwealth together.
* Birrin - Uplifted hexapedal slave race, freed by the Commonwealth.
* Hissho - Avian warriors who live by an ancient code.
* Denebian - Wandering merchants from beyond known space.

* Yith - Methane-Ammonia breathing gastropods.
* Bak'Turim - Mammalian centaurids. Brutes & pirates.
* Dzun - Aquatic seahorse sophonts.
* Haroshem - Sulfur-Dioxide breathing silicoids.

### Unaffiliated Species

* Ryleth - Xenophobic octopodes who can sense probabilities and walk on their tentacles.

* Lethan - Primitive plant life with the ability to manipulate others through their spores.

* Scarab - Cybernetic parasitoid arthropods who reproduce via forceful implantation of larvae.
* The Dentraddi - Name given to the unknown aliens believed to have wiped out the Sol system.

## Characters

* Prisoner #98824604 - Ximeon aka Xerxes- Denebian - Aeso
* Prisoner #98824605 - 6115 aka Asterion - Synthetic - Will
* Prisoner #98824606 - Jimmy Quinn aka John Crichton - Human (Adamite) - Dylan
* Prisoner #98824607 - Lacerta aka Montague - Drekar - Dillon
* Prisoner #85730452 - Nova Wolphen aka Renard Sky- Splicer - Jfields
* Ouranos
* Non-Player Characters

## Campaign Journal

* Session 1 - June 10th 2017
* Session 2 - June 17th 2017
* Session 3 - June 24th 2017
* Session 4 - July 8th 2017
* Session 5 - July 15th 2017
* Session 6 - July 29th 2017
* Session 7 - August 5th 2017
* Session 8 - August 12th 2017
* Session 9 - August 19th 2017
* Session 10 -August 26th 2017

## House Rules

* New Skills
* Starship Combat
* Custom Equipment
* Viroware

## Locations

* Tartarus Prison Colony
* Adonie Space Station
* Magos Expeditionary Base

## Almanac

* Slipstream
* Antimatter-catalyzed-microfission Hydrogen-Boron fusion Engines
* Magneto Inertial Fusion Drives
* Nuclear Saltwater Rocket
* Far Future Tech
* Hissho Ko Sword
* Languages
* Holographic Hand Terminal
* Optolithic Data Crystal
* Street Drugs
* Green Diamond
* Government Ranks
* Starship Classification
* Uplifted Animals
* *~~Not-Psionics~~*
* Light Armor
* Heavy Armor
* Spacesuit
* Powered Armor
* Pistols
* Submachine Guns
* "Hunting" Rifles
* Assault Rifles
* Gyrojet Pistols
* Gyrojet Rifles
* Mechs

## Major New Religions

Human

* Gaianism
* Tibetan-Catholic Church
* Zensufi Islam
* Maomethi Islam
* Trojan Neo-Classical
* Artilectism

Nonhuman

* Dahanism | Ryleth
* Niirinrishii (The Truth of the Eternal Way) | Hissho
* Niirintsolyani (The Truth of the Celestial Court) | Hissho
* Segran-Jahal | Birrin
* Non-Religious Xenomorphs
* Extraterrestrial Folk Religions
Energize

## Description

Wisp: Disperses and floats to allies, providing 30 mana to each one and heals the entire party at 20% PWR.

Romping Wisp: Disperses and floats to allies, providing 40 mana to each one and heals the entire party at 30% PWR.

Jovial Wisp: Disperses and floats to allies, providing 50 mana to each one and heals the entire party at 40% PWR.
Battle Tower

The Battle Tower allows the player to take challenges and try to rise to the top of the tower to gain rewards.

The table below lists the different colors you will fight in the tower.

**Modifiers that will increase your score in the Battle Tower includes:**

* Damage Points: Amount of damage dealt.
* Color Point: the use of colored monsters that deal super effective damage to the monster on the floor. e.a. a team of red creatures would yield more point on a floor with predominantly green creatures.
* Overkill Points: Amount of overkill damage dealt.

**Bonuses that will increase your score based on a percentage:**

* Mana Bonus: Increased or decreases depending on the amount of mana left. (can't fall below 0%)
* Survival Bonus: Bases on the creatures end health, with a max of 100% if all creatures are fully healed at the end of the battle. If a creature dies then the bonus is reduced by 20% even if the creature is revived during battle.

* Size Bonus: Smaller creatures yield higher bonuses where as legendarily yield none;
	+ Legendary: 0%
	+ Large (Epic): 50%
	+ Normal (Rare): 150%
	+ Small (Common): 250%

* Floor Bonus: based on the height of the floor
Nine Tail Jutsu

## Description

Kitsune: Unleashes its 9 tails on an enemy target, dealing 20% PWR damage with each strike and dispelling a single enemy team buff. The mystical energy is transferred to the team, providing 20% Protection from debuffs.

Trickster Kitsune: Unleashes its 9 tails on an enemy target, dealing 25% PWR damage with each strike and dispelling a single enemy team buff. The mystical energy is transferred to the team, providing 25% Protection from debuffs.

Mystifying Kitsune: Unleashes its 9 tails on an enemy target, dealing 30% PWR damage with each strike and dispelling a single enemy team buff. The mystical energy is transferred to the team, providing 30% Protection from debuffs.
Hunter Attack

## Ability

Attacks a single enemy target for normal damage. Deals +30% crit damage if target is a Large or Boss Creature.

## Creatures With Hunter Attack

#### Common Creatures:

* Devilkin Whelp
* Devilkin
* Tormenting Devilkin
* Wanderer Pug
* Explorer Pug
* Safari Pug
* Gliding Fish
* Flying Fish
* Royal Air Fish
* Otter Sailor
* Otter Bosun
* Otter Skipper

#### Rare Creatures:

* Dragonfly
* Sky Skewer
* Wind Piercer
* Scourge Hound
* Infernal Hound
* Hellhound
* Panda Harasser
* Panda Harrier
* Pandamonium
* Jellyfish Prodigy
* Brainy Jellyfish
* Jellyfish Genius
Hocus Pocus

## Description

Hag: Poisons a target for 50% PWR and adjacent allies at half the amount for 1 turn. The ATK and DEF of these targets are also reduced by 20% for 1 turn.

Witch: Poisons a target for 50% PWR and adjacent allies at half the amount for 2 turns. The ATK and DEF of these targets are also reduced by 25% for 2 turns.

WickedWitch: Poisons a target for 50% PWR and adjacent allies at half the amount for 3 turns. The ATK and DEF of these targets are also reduced by 30% for 3 turns.
Bone Grinder

## Description

Skeleton Warrior: Grips an enemy with its enormous claws, causing 200% PWR in damage and reducing enemy PWR by 40% for 1 turn.

Skeleton Marauder: Grips an enemy with its enormous claws, causing 225% PWR in damage and reducing enemy PWR by 40% for 2 turns.

Skeleton Elite: Grips an enemy with its enormous claws, causing 250% PWR in damage and reducing enemy PWR by 40% for 3 turns.
Black Meowgic

## Description

Black Cat: Blasts black meowgic against an entire row, dealing 50% PWR in damage and reducing LUK by 20% for 2 turns.

Charmed Black Cat: Blasts black meowgic against an entire row, dealing 60% PWR in damage and reducing LUK by 25% for 2 turns.

Bewitched Black Cat: Blasts black meowgic against an entire row, dealing 70% PWR in damage and reducing LUK by 30% for 2 turns.
Misery

## Description

Villager Jiangshi: Drains the life out of 3 random targets for 50% PWR and reduces their ATK by 20% for 2 turns. Heals for 20% of the damage done.

Magistrate Jiangshi: Drains the life out of 4 random targets for 50% PWR and reduces their ATK by 25% for 2 turns. Heals for 25% of the damage done.

Imperial Jiangshi: Drains the life out of 5 random targets for 50% PWR and reduces their ATK by 30% for 2 turns. Heals for 30% of the damage done.
Cursed Blade

## Description

Mummy: Slashes an enemy with the cursed edge for 200% PWR damage and decreases LUK by 30% for 2 turns.

Mummy Soldier: Slashes an enemy with the cursed edge for 225% PWR damage and decreases LUK by 35% for 2 turns.

Mummy Pharaoh: Slashes an enemy with the cursed edge for 250% PWR damage and decreases LUK by 40% for 2 turns.
Healing Hijinx

## Description

Joker: From his bag of tricks, finds 9 rejuvenating salves and tosses them at random party members to heal for 30% PWR.

Jester: From his bag of tricks, finds 9 rejuvenating salves and tosses them at random party members to heal for 40% PWR.

Royal Jester: From his bag of tricks, finds 9 rejuvenating salves and tosses them at random party members to heal for 50% PWR.
Thwack

## Description

Panda Harasser: Hits the enemy on the head with bamboo, causing 175% PWR damage. The hit has a 30% chance to stun the enemy for 2 turns.

Panda Harrier: Hits the enemy on the head with bamboo, causing 200% PWR damage. The hit has a 40% chance to stun the enemy for 2 turns.

Pandamonium: Hits the enemy on the head with bamboo, causing 225% PWR damage. The hit has a 50% chance to stun the enemy for 2 turns.
Spore Blast

## Description

Swamp Creature: Flings toxic spores off its mossy body, dealing 40% PWR in damage to the row. The lingering spores have a 50% chance to poison all enemies in the row for 50% PWR in damage for 2 turns.

Swamp Fiend: Flings toxic spores off its mossy body, dealing 50% PWR in damage to the row. The lingering spores have a 50% chance to poison all enemies in the row for 75% PWR in damage for 2 turns.

Swamp Terror: Flings toxic spores off its mossy body, dealing 60% PWR in damage to the row. The lingering spores poison all enemies in the row for 50% PWR in damage for 2 turns.
Soldier Attack

## Ability

Attacks a single enemy target for normal damage.

## Creatures With Soldier Attack

#### Common Creatures

* Mister Shroom
* Master Shroom
* Big Boss Shroom
* Frantic Fowl
* Unstable Chicken
* Harrowing Hen
* Emberwing
* Firewing
* Blazewing

#### Rare Creatures

* Clockwork
* Clockwork Soldier
* Clockwork Demolisher
* Dwarf Footman
* Dwarf Warrior
* Dwarf Defender
* Wyvern
* Wyvern Howler
* Ridgeback Wyvern
* Cursed Marionette
* Haunted Marionette
* Possessed Marionette
* Oni
* Oni Warlord
* Oni Tyrant
Birdzerk

## Description

Frantic Fowl: Frantically pecks at an enemy 2 times at 50% PWR on each strike. Can go absolutely birdzerk, pecking up to 4 more times with a 25% chance on each.

Unstable Chicken: Frantically pecks at an enemy 3 times at 50% PWR on each strike. Can go absolutely birdzerk, pecking up to 4 more times with a 25% chance on each.

Harrowing Hen: Frantically pecks at an enemy 4 times at 50% PWR on each strike. Can go absolutely birdzerk, pecking up to 4 more times with a 25% chance on each.
Slash & Regenerate

## Description

Troll: Slashes an enemy with a coated blade to poison it for 50% PWR for 4 turns. Regenerates 20% of maximum HP.

Troll Savage: Slashes an enemy with a coated blade to poison it for 75% PWR for 4 turns. Regenerates 25% of maximum HP.

Troll Chieftain: Slashes an enemy with a coated blade to poison it for 100% PWR for 4 turns. Regenerates 30% of maximum HP.
Repair Protocol

## Description

Clockwork Assistant: Initiates its repair protocol, healing between 3-6 targets at 50% PWR and has a 25% chance to increase PWR, ATK, DEF, and/or LUK by 20%.

Clockwork Worker: Initiates its repair protocol, healing between 4-7 targets at 50% PWR and has a 25% chance to increase PWR, ATK, DEF, and/or LUK by 25%.

Clockwork Technician: Initiates its repair protocol, healing between 5-8 targets at 50% PWR and has a 25% chance to increase PWR, ATK, DEF, and/or LUK by 30%.
Tail Swipe

## Description

Stegosaurus: Swings its gigantic tail and impacts an entire row, dealing 110% DEF in damage and reducing DEF by 30% for 2 turns.

Stonehide Stegosaurus: Swings its gigantic tail and impacts an entire row, dealing 130% DEF in damage and reducing DEF by 40% for 2 turns.

Stormhide Stegosaurus: Swings its gigantic tail and impacts an entire row, dealing 150% DEF in damage and reducing DEF by 50% for 2 turns.
Healer Attack

## Ability

Attacks a single enemy target for reduced damage. Landing a crit heals all party members for 2% of their max HP.

## Creatures With Healer Attack

#### Common Creatures

* Dragonling
* Bright Dragonling
* Egghead
* Hungry Shrub
* Spiked Sprout
* Flaptrap
* Orderly Nursequito
* Nursequito
* Head Nursequito

#### Rare Creatures

* Hippogriff
* Hippogriff Warden
* Hippogriff Guardian
* Wisp
* Romping Wisp
* Jovial Wisp
* Drake Turtle
* Dragon Turtle
* Arcane Dragon Turtle
Vital Strikes

## Description

Weasel Kenshi: Lines up 2 random targets and launches itself toward them in a blur, striking each enemy twice for 25% ATK in damage on each hit while ignoring enemy DEF.

Weasel Samurai: Lines up 3 random targets and launches itself toward them in a blur, striking each enemy twice for 25% ATK in damage on each hit while ignoring enemy DEF.

Weasel Shogun: Lines up 4 random targets and launches itself toward them in a blur, striking each enemy twice for 25% ATK in damage on each hit while ignoring enemy DEF.
Poison Powder

## Description

Mothboy: Flies through the air and blows powder at all enemies, dealing 80% PWR in damage. The powder has a 30% chance to cause a 10% PWR poison for 4 turns.

Mothman: Flies through the air and blows powder at all enemies, dealing 90% PWR in damage. The powder has a 30% chance to cause a 15% PWR poison for 4 turns.

Ultramoth: Flies through the air and blows powder at all enemies, dealing 100% PWR in damage. The powder has a 30% chance to cause a 20% PWR poison for 4 turns.
Rejuvenating Shell

## Description

Drake Turtle: Healing energy pours from its hardened shell, restoring HP to the entire party at 60% DEF.

Dragon Turtle: Healing energy pours from its hardened shell, restoring HP to the entire party at 80% DEF.

Arcane Dragon Turtle: Healing energy pours from its hardened shell, restoring HP to the entire party at 100% DEF.
Reckoning

## Description

Angel: Deals 100% PWR damage to main target and 25% PWR damage to 3 random enemies. Adjacent units take 10% PWR damage. All units hit burn at 25% PWR for 1 turn.

Angelic Knight: Deals 125% PWR damage to main target and 25% PWR damage to 3 randomenemies. Adjacent units take 10% PWR damage. All units hit burn at 25% PWR for 1 turn.

Archangel: Deals 150% PWR damage to main target and 25% PWR damage to 3 random enemies. Adjacent units take 10% PWR damage. All units hit burn at 25% PWR for 1 turn.
Mumbo Jumbo

## Description

Magical Mask: Mumbos the enemy Jumbo to remove an enemy buff and provides your team a 20% Protection boost for the wave.

Mystical Mask: Mumbos the enemy Jumbo to remove 2 enemy buffs and provides your team a 25% Protection boost for the wave.

Mysterious Mask: Mumbos the enemy Jumbo to remove 3 enemy buffs and provides your team a 30% Protection boost for the wave.
Piercing Roar

## Description

Wyvern: Exhales a deafening roar that boosts team PWR by 15% for the wave and deals 200% PWR damage to an enemy.

Wyvern Howler: Exhales a deafening roar that boosts team PWR by 20% for the wave and deals 225% PWR damage to an enemy.

Ridgeback Wyvern: Exhales a deafening roar that boosts team PWR by 25% for the wave and deals 250% PWR damage to an enemy.
Volley

## Description

Lizard Man Archer: Shoots multiple makeshift arrows into the sky to deal 50% ATK damage to its target and 2 additional random enemies.

Lizard Man Hunter: Shoots multiple makeshift arrows into the sky to deal 50% ATK damage to its target and 3 additional random enemies.

Big Game Hunter: Shoots multiple makeshift arrows into the sky to deal 50% ATK damage to its target and 4 additional random enemies.
Silencing Sands

## Description

Dirt Devil: Calls forth violent sands to strike its target 3 times at 40% PWR damage on each hit and adjacent enemies at half damage. Each strike has a 10% chance to silence for 1 turn.

Dust Devil: Calls forth violent sands to strike its target 3 times at 50% PWR damage on each hit and adjacent enemies at half damage. Each strike has a 15% chance to silence for 1 turn.

Sand Devil: Calls forth violent sands to strike its target 3 times at 60% PWR damage on each hit and adjacent enemies at half damage. Each strike has a 20% chance to silence for 1 turn.
Pyrotechnics

## Description

Jitterbug: Volleys two fireballs at an enemy, dealing 50% PWR with each. Burns for 50% PWR for 2 turns.

Cinderbug: Volleys two fireballs at an enemy, dealing 50% PWR with each. Burns for 75% PWR for 2 turns.

Firebug: Volleys two fireballs at an enemy, dealing 50% PWR with each. Burns for 100% PWR for 2 turns.
Sporecloud

## Description

Mister Shroom: Spews toxic fungal spores on an entire row which poisons enemies at 50% PWR for 2 turns.

Master Shroom: Spews toxic fungal spores on an entire row which poisons enemies at 50% PWR for 3 turns.

Big Boss Shroom: Spews toxic fungal spores on an entire row which poisons enemies at 50% PWR for 4 turns.
Stinging Tentacles

## Description

Jellyfish Prodigy: Lashes at 6 random targets with its poisonous tentacles, dealing 20% PWR on each hit. Each strike has a 25% chance to cause a 20% PWR Poison for 4 turns.

Brainy Jellyfish: Lashes at 6 random targets with its poisonous tentacles, dealing 30% PWR on each hit. Each strike has a 25% chance to cause a 20% PWR Poison for 5 turns.

Jellyfish Genius: Lashes at 6 random targets with its poisonous tentacles, dealing 40% PWR on each hit. Each strike has a 25% chance to cause a 20% PWR Poison for 6 turns.
Peacemaker

## Description

Wanderer Pug: Shoots at 3 random targets, dealing 50% PWR damage on hit. The bullets are coated with a peacekeeping solution that has a 20% chance to silence for 1 turn.

Explorer Pug: Shoots at 4 random targets, dealing 50% PWR damage on hit. The bullets are coated with a peacekeeping solution that has a 20% chance to silence for 1 turn.

Safari Pug: Shoots at 5 random targets, dealing 50% PWR damage on hit. The bullets are coated with a peacekeeping solution that has a 20% chance to silence for 1 turn.
Rekindle Life

## Description

Worn Ornithopter: Rekindles life to an unconscious ally or heals a party member for 100% LUK. The kindling spark of life also washes over all allies, healing for them for 20% LUK.

Refined Ornithopter: Rekindles life to an unconscious ally or heals a party member for 100% LUK. The kindling spark of life also washes over all allies, healing for them for 30% LUK.

Pristine Ornithopter: Rekindles life to an unconscious ally or heals a party member for 100% LUK. The kindling spark of life also washes over all allies, healing for them for 40% LUK.
Wrecking Ball

## Description

Colossus: The wrecking ball ignores defenses and deals 100% PWR damage to the main target
and half to adjacent enemies.

Charged Colossus: The wrecking ball ignores defenses and deals 125% PWR damage to the main target
and half to adjacent enemies.

Colossus Prime: The wrecking ball ignores defenses and deals 150% PWR damage to the main target
and half to adjacent enemies.
Soaring Flames

## Description

Phoenix: Calls forth flames to burn its main target at 350% PWR for 1 turn and the row at 20%
PWR for 3 turns. Regenerates 20% of max HP.

Ascended Phoenix: Calls forth flames to burn its main target at 400% PWR for 1 turn and the row at 20%
PWR for 3 turns. Regenerates 25% of max HP.

Eternal Phoenix: Calls forth flames to burn its main target at 450% PWR for 1 turn and the row at 20%
PWR for 3 turns. Regenerates 30% of max HP.
Sabrestorm

## Description

Enchanted Sword: Swings wildly at an enemy target 4 times, with a 50% chance to land each strike. Each successful strike deals 60% ATK damage.

Holy Sabre: Swings wildly at an enemy target 6 times, with a 50% chance to land each strike. Each successful strike deals 60% ATK damage.

Glowing Runeblade: Swings wildly at an enemy target 8 times, with a 50% chance to land each strike. Each successful strike deals 60% ATK damage.
Ranger Attack

## Ability

Attacks a single enemy target for normal damage. Deals +20% damage when attacking flying Creatures.

## Creatures With Ranger Attack

#### Common Creatures

* Gremlin Guerilla
* Gremlin Grenadier
* The Boom Bringer
* Jackalope Deputy
* Jackalope Constable
* Jackalope Sherriff
* Gnome Crossbowman
* Gnome Sharpshooter
* Gnome Sniper
* Penguin Hunter
* Penguin Outdoorsman
* Penguin Fish Sniper

#### Rare Creatures

* Lizard Man Archer
* Lizard Man Hunter
* Big Game Hunter
* Dwarven Sky Sentry
* Dwarven Sky Warden
* Dwarven Sky Marshall
Snow Flurry

## Description

Snow Eagle: Calls down a flurry of ice, dealing medium damage to its main target and 50% to adjacent enemies. Each hit has a low chance to add 3 to the enemy turn.

Arctic Eagle: Calls down a flurry of ice, dealing medium damage to its main target and adjacent enemies. Each hit has a low chance to add 3 to the enemy turn.

Rimefrost Eagle: Calls down a flurry of ice, dealing medium damage to an entire row. Each hit has a low chance to add 3 to the enemy turn.
Squire Attack

## Ability

Attacks a single enemy target for normal damage. Deals +25% crit damage to non-flying Creatures.

## Creatures With Squire Attack

#### **Common Creatures**

* Goblin Hooligan
* Goblin Vandal
* Goblin Boomer
* Flying Squirrel
* Squirrel Wingman
* Squirrel Ace
* Horned Dragonling
* Dragonling Guard
* Dragonling Alpha
* Clockwork Assistant
* Clockwork Worker
* Clockwork Technician
* Crane Student
* Karate Crane
* Crane Sensei

#### **Rare Creatures**

* Goblin Bomber
* Goblin Bombadier
* Ace Goblin Bombardier
Warlock Attack

## Ability

Attacks a single enemy target for normal damage. Deals +30% crit damage if the target is under a status effect.

## Creatures With Warlock Attack

#### Common Creatures

* Boggart
* Mischievous Boggart
* Malicious Boggart
* Voodoo Doll
* Pinhead
* Spike
* Hellion
* Imp
* Fiendish Imp
* Vampire Bat
* Slick Vampire Bat
* Suave Vampire Bat

#### Rare Creatures

* Hag
* Witch
* Wicked Witch
* Villager Jiangshi
* Magistrate Jiangshi
* Imperial Jiangshi
Piteous Puff

## Description

Horned Dragonling: Exhales a feeble breath on an enemy to cause 100% PWR damage and half to its adjacent allies.

Dragonling Guard: Exhales a feeble breath on an enemy to cause 125% PWR damage and half to its adjacent allies.

Dragonling Alpha: Exhales a feeble breath on an enemy to cause 150% PWR damage and half to its adjacent allies.
Eternal Phoenix

## **Evolutionary Line**

#### **Leveling Up**

Eternal Phoenix maxes out at **Level 90 (5,050,000 Exp)**. Eternal Phoenix does not evolve any further.

#### **Fully Evolved Stats**

Below are the stats for a fully evolved and awakened Eternal Phoenix. These stats include max totems.

 105

## **Awakening**

Your Creature must be on this evolution stage in order to be Awakened.

 2
 3
 4
 5
 6
 7
 8
*Fuse 5 Creatures or Awakening Essences to unlock.*
Lock 'n' Load

## Description

Gremlin Guerilla: Launches 2 grenades at random targets. Each grenade causes 50% PWR damage to its target & 20% PWR damage to adjacent.

Gremlin Grenadier: Launches 3 grenades at random targets. Each grenade causes 50% PWR damage to its target & 20% PWR damage to adjacent.

The Boom Bringer: Launches 4 grenades at random targets. Each grenade causes 50% PWR damage to its target & 20% PWR damage to adjacent.
Stormhide Stegosaurus

```

## 435. Stormhide Stegosaurus

 ### Color

 ### Stars

 ### Rarity

 Legendary

 ### Size

 Boss

 ### Type

 Ground

```

## **Evolutionary Line**

#### **Leveling Up**

Stormhide Stegosaurus maxes out at **Level 90 (5,050,000 Exp)**. Stormhide Stegosaurus does not evolve any further.

## **Awakening**

Your Creature must be on this evolution stage in order to be Awakened.

 2
 3
 4
 5
 6
 7
 8
*Fuse 5 Creatures or Awakening Essences to unlock.*
Poison Web

## Description

Itsy-Bitsy Spiderling: Shoots an itty-bitty venomous web to deal 50% PWR damage to an enemy and inflicts a 75% PWR poison for 2 turns.

Bristled Spiderling: Shoots an itty-bitty venomous web to deal 50% PWR damage to an enemy and inflicts a 100% PWR poison for 2 turns.

Fanged Spiderling: Shoots an itty-bitty venomous web to deal 50% PWR damage to an enemy and inflicts a 125% PWR poison for 2 turns.
Vex

## Description

Devilkin Whelp: Vexes an enemy with its mini-pitchfork, causing 150% ATK in damage and reducing enemy ATK by 40% for 1 turn.

Devilkin: Vexes an enemy with its mini-pitchfork, causing 175% ATK in damage and reducing enemy ATK by 40% for 2 turns.

Tormenting Devilkin: Vexes an enemy with its mini-pitchfork, causing 200% ATK in damage and reducing enemy ATK by 40% for 3 turns.
Wings of Protection

## Description

Hippogriff: A gust of wind envelops an ally to heal for 300% PWR. The winds flow through the party to provide 20% Protection for the wave.

Hippogriff Warden: A gust of wind envelops an ally to heal for 400% PWR. The winds flow through the party to provide 25% Protection for the wave.

Hippogriff Guardian: A gust of wind envelops an ally to heal for 500% PWR. The winds flow through the party to provide 30% Protection for the wave.
Books

Certain books can be found around the Islands, which can be picked up, added to the inventory and read.

To pick up a book, left click when the Pickup Icon is visible.

To read a book, open the Inventory (I) and navigate to the Books tab on the left column, and click the book.

When reading a book, click the left or right pages to flip through. Click the last page to close the book.
East Island

## History

East Island is situated in the North East of Port Cutlass. It is known for it large population of native tribal inhabitants. There are two large mountain peaks and rocky outcrops. There is a large cave system which is inaccesible. A lake and deep pits have also been noted. It has been know for Pirates to setup camp there.

## Places of Interest

* Native Village
* Flamingo Beach
* Tribe Beach
* Arch Island
* Eel Lake
* Cursed Mountains
* Cursed Cavern
* Snake Pit
* Pirate Camp (Occasional)
* Lookout Peak
Whip it!

## Description

Jackalope Deputy: Walks towards a target and whips it, dealing 150% PWR in damage with a 20% chance to stun for 2 turns.

Jackalope Constable: Walks towards a target and whips it, dealing 175% PWR in damage with a 20% chance to stun for 3 turns.

Jackalope Sherriff: Walks towards a target and whips it, dealing 200% PWR in damage with a 20% chance to stun for 4 turns.
Quenching Blade

## Description

Wild Boar: Strikes a target with its blade, dealing 175% PWR in damage. The act quenches the Boarbarian lust for battle, healing 10% of its maximum HP in joy.

Headstrong Boar: Strikes a target with its blade, dealing 200% PWR in damage. The act quenches the Boarbarian lust for battle, healing 15% of its maximum HP in joy.

Boarbarian: Strikes a target with its blade, dealing 225% PWR in damage. The act quenches the Boarbarian lust for battle, healing 20% of its maximum HP in joy.
Yargh!

## Description

Kobold Swab: Hobbles towards an enemy and strikes it for 200% PWR damage. The action inspires the team for 15% ATK Boost for the wave.

Kobold Pirate: Hobbles towards an enemy and strikes it for 225% PWR damage. The action inspires the team for 20% ATK Boost for the wave.

Kobold Captain: Hobbles towards an enemy and strikes it for 250% PWR damage. The action inspires the team for 25% ATK Boost for the wave.
Rapid Haymakers

## Description

Contenderoo: Quickly wallops a target 4 times in succession, dealing 20% PWR in damage and a 25% chance to stun for 2 turns with each punch.

Challengeroo: Quickly wallops a target 6 times in succession, dealing 20% PWR in damage and a 25% chance to stun for 3 turns with each punch.

Walloparoo: Quickly wallops a target 8 times in succession, dealing 20% PWR in damage and a 25% chance to stun for 4 turns with each punch.
Rampage

## Description

Behemoth: Rampages through battle, striking randomly 4 times for 60% PWR damage. Each hit has a 30% chance to stun for 2 turns.

Vicous Behemoth: Rampages through battle, striking randomly 4 times for 70% PWR damage. Each hit has a 40% chance to stun for 2 turns.

Ravenous Behemoth: Rampages through battle, striking randomly 4 times for 80% PWR damage. Each hit has a 50% chance to stun for 2 turns.
Interrogator

Also known as interro.

## Gameplay Information

### Summary

Interrogates one person each night and finds out their exact role. That person has no memory of the interrogation. Sided with the mafia.

### Ability

Chooses to interrogate a person at night. They will learn the interrogated player's role in the day.

### Additional Information

Mafia Chat
Visiting
Night Action

## Store Information

### Avatar

Interrogator

A former special agent who uses her skills to get information from who she visits.

## Ability

* Every night, the Interrogator(also known as interro) can visit a player and learn their role.
	+ The Interrogator will receive a private notification in their library telling them the role. "Your interrogation reveals that [PlayerName] is a/an [PlayerRole]"
* The Interrogator is a visiting role meaning that they can be seen by the Creeper and can be killed by the Granny.
* The Traveler is able to block an Interrogation.

## Trivia

* The Interrogator's name is Maureen.
* The Interrogator was released on August 25th, 2017.
* The Interrogator used to be able to make her targets speak gibberish during the day. This was removed on May 31st, 2020 because it was confirming the Village players and revealing to the Village who's role was leaked to the Mafia.
	+ The Interrogator's old summary was "Interrogates one person each night and finds out their exact role. That person talks gibberish the next day. Sided with the mafia.".
	+ Gibberish would switch out a letter in a message for another random letter such as, "my name is Billy" could turn into "os aetm pw hsier" or "ra efsa op eaelf". Numbers, and emojis would also switch to a random letter. A gibberish letter was never capital. Certain letters are excluded from the list of random letters, like: x, z, q, etc...
* The Interrogator is the second oldest role to be made after the initial release of the game. The first was the Gravedigger.
Deputy

## Gameplay Information

### Summary

Meets with Cops and can arrest one person each night, keeping them from voting the next day. Sided with the village.

### Ability

Chooses arrest a player at night. Arrests can stop the Kamikazes from blowing up.

### Additional Information

Cop Chat
Visiting
Night Action

## Ability

* Every night, the Deputy(Also known as dep), can choose to arrest any player causing them to not be able to vote in the courthouse during the day. [Player Name] was arrested by the Deputy and cannot vote today.
	+ Arresting a Kamikaze will prevent the Kamikaze from blowing up.
* The arrest will be publicly announced in the library unless the Deputy attempts to arrest the Traveler while they are away from their van.
* The Deputy is a visiting role meaning that they can be seen by the Creeper and can be killed by the Granny.
* The Deputy has a cop chat which is shared by other Cops and Deputies. This allows them to develop strategies and communicate with each other.
* The Deputy choosing to arrest a player is an independent action. This means that the Deputy's arrest menu isn't shared by other Deputies and a game with multiple Deputies will involve multiple arrests if they all choose to arrest different players.
Rules

**Rules** are set up by the developers of Mafia Mystery.

## How to Play

1. Each player has a role. These are selected randomly for you or you can increase your chance of getting a role by choosing "Select your preferred role".
2. Mafia members work together to kill village or make it harder for village to win.
3. Village members work together by finding and getting rid of mafia members.
4. The fool, in games with a fool, will win if they can successfully be executed.
5. The game ends when mafia have outnumbered village (mafia win), village has killed every mafia member (village win), or fool has been executed (fool win). It is possible for fool to win with village or mafia.

## DO NOT

* **Abuse Multiple Accounts:** Use more than one account in a game.
* **Throw the Game:** Intentionally go against your team, trying to make them lose. This includes revealing your teammate's roles, killing/toasting/blowing up/intentionally sniping teammates, voting teammates off (unless this is to avoid seeming suspicious), saving or reviving mafia, or investigating a cop partner.
* **Cheat:** Revealing information to people outside the app. This includes looking at other people's screens to determine who mafia could be, telling a village friend who all the mafia are and having that friend use the info, or showing massive signs of coin farming. Controversial moves such as leads in bio or telling people information from the game to other games has been widely debated.
* **Behave Badly:** Be rude to other people or troll the chat. This includes spamming, excessive cursing, excessive inappropriate talk, bullying, making games with rude titles, or threatening.
* **Have an inappropriate Profile:** This includes having a bad username or bio. Also could be used as a reporting reason if this is a commonly seen game thrower on another account.
* **Impersonate a Player:** Pretend you are another user by copying their username, avatar, or saying in bio or in the game that you are the person that you are trying to impersonate. This also includes impersonating a member of Toast's staff.
	+ Should any of these be done, the player could be reported and receive a ban with enough proof that they have broken a rule.[1]
	+ If a player is banned, they may appeal the ban, but only have one opportunity to make a good appeal and if the appeal is rejected, they will sit out the ban until it expires. Otherwise, they are free to be unbanned and use the game as normal.
Gravedigger

Also known as GD.

## Gameplay Information

### Summary

Can talk to dead members at night. May choose one person to revive, but will die in their place. Sided with the village.

### Ability

Can revive a member of the village at the cost of their life. Can also communicate to dead players.

### Additional Information

Dead Chat
Robbable
Limited Uses (1)

## Store Information

### Avatar

Gravedigger

A selfless necromancer who uses his life to give others a second chance.

## Ability

* Once per game, the Gravedigger(also known as "GD"), can choose to revive a dead player. The Gravedigger will die when they do this and the revived player will be alive again.
	+ The Gravedigger is able to revive cleaned mafia roles so they need to be careful with who they trust.
	+ If the revived player is a Sniper or a Bulletproof, they get their vest or bullet back whether they already used it or were robbed before they died.
	+ If the Gravedigger is killed the same night they are reviving, the revival will still go through. The only way to stop a revival is either toasting the Gravedigger the same night they are reviving or to rob them.
* The Doctor is unable to save the Gravedigger from dying to the revival.
* The Gravedigger can also communicate with dead players allowing them to gather information from the dead players.
* If the Gravedigger is robbed, they become unable to revive players. The Gravedigger can still communicate in the dead chat without their shovel and can still be a threat because of this.

## Trivia

* The Gravedigger's name is Felix.
* The shovel's name is Steven.
* The Gravedigger was released on June 19, 2017.
* There can only be one Gravedigger in a lineup.
* Reviving a cleaned Robber will allow them to get 2 robs back.
* The Gravedigger was the first new role created after the initial release of the game.
Independent

These roles will not always win with either the Village or the Mafia and will have their own goals that need to be completed in order to win. They will count towards the village population meaning the Mafia needs to outnumber the total village roles + the total independent roles in order to win. If the Village or the Mafia win before an independent role can complete their goal, the independent role will lose. If an independent role wins, it ends the game immediately. It is possible for independent roles to split the win with either the Mafia or the Village, (see Split Wins).

### Independent Roles

* Fool
* Mad Scientist
Mad Scientist

Also known as MS or Scientist.

## Gameplay Information

### Summary

The Mad Scientist experiments on one person each night, and wins if everyone alive has been experimented on. Sided with no one.

### Ability

Chooses to experiment a person at night. They will receive a notification during the day telling them who they experimented on.

### Additional Information

Visiting
Night Action
Wins After Death

## Store Information

### Avatar

Mad Scientist

A failed chemist who silently performs experiments on others. His only desire is to ruin the lives of everyone that ruined his.

## Ability

* Every night, the Mad Scientist(also known as MS or Scientist) can visit a player and experiment on them.
	+ The experimented player will not know they were experimented on.
	+ The Mad Scientist will receive a private notification in their library telling them who they experimented on. "You experimented on [Player Name]." (This can help the Mad Scientist keep track of everyone they experimented on as well as informing them whether a traveler interfered with the experimentation.)
* The Mad Scientist is a visiting role meaning that they can be seen by the Creeper and can be killed by the Granny.
	+ The Mad Scientist will still successfully experiment on the Granny despite dying to them.
* At any time all alive players are experimented ones, the game will immediately end and the Mad Scientist wins.
	+ This happens regardless of whether the Mad Scientist is dead or not. (Billy, the Mad Scientist, dies to the Granny night 1. After several days and nights, the Granny and the Mafia are the last ones standing. The Granny wins the 50/50 between the Mafia and both the Village and the Mad Scientist will win because the Granny was the only experimented player alive.)
* If any other faction(Fool, Village, or Mafia) wins before the Mad Scientist is able to complete their goal, the Mad Scientist loses. Keep in mind that the Mad Scientist counts as village population meaning that they count towards the village total that the Mafia must outnumber in order to win.
	+ The Mad Scientist is able to split win with 1(or even 2 in rare circumstances) other factions as long as the last unexperimented player is the last needed kill for another faction. (Ex: The fool is the last unexperimented player and the Mafia are doing a split win with fool meaning they are voting out the fool. In this scenario, the Mafia win because they outnumber the Village population. The Fool wins because they were voted out. And the Mad Scientist wins because everyone alive is now experimented.)
* The Traveler is able to block an experimentation, however the Mad Scientist will know they blocked it.
Library

Library

"View the historical records of the town. This includes known roles, murders, and events."

* By clicking on this icon in the town, a window opens which displays logs of events happening in the game.
* On the very top, there is a toggle button captioned as "view players".
* By tapping on it, the caption is changed to "view logs" and the section below now displays the player names.
* Towards extreme right of your name is your role in the game.
* As players die, their avatar gets a CROSS and their roles are revealed.
* If your character has a role that receives information, the information is in the library for them and only them unless they are a Cop in a game with multiple cops, as all cops can see.
* If a player was roleblocked by the Toaster, they will be unable to use their role and be notified in the library. If their role receives information, they will be unable to see it. If they are a Cop and other cop(s) investigated the same person, they can still receive information.
* AS Mafia, you can know other Mafias; as Cop you can know other Cops.
* The library information is slightly different on Android than on iOS and Android may contain grammatical and spelling errors. Android has since been discontinued however player with the app installed to Android are still able to play.

## Library

### iOS

* (Player name), the (Role) was killed by the Mafia/Toaster/Sniper/Granny.
	+ (Player name) was killed by the Mafia/Toaster/Sniper/Granny. [after being revived by Gravedigger]
* (Player name) was almost killed by the Mafia/Toaster/Sniper/Granny, but was saved by the doctor.
* (Player name), the Bulletproof, was almost killed by the Mafia/Toaster/Sniper, but has been saved by their vest!
* (Player name), the (Role) was blown up by the Kamikaze.
	+ (Player name) was blown up by the Kamikaze. [If the player was a bulletproof or the player was eventually revived by the Gravedigger]
* Your investigation reveals that (Player name) is sided with the village.
	+ Your investigation reveals that (Player name) is sided with the Mafia!
* You creeped on (crept Player name) and saw (visiting Player name) visit them!
* Your interrogation revealed that (Player name) is a (Role).
* Buttered toast was left on your doorstep. You were roleblocked!

### Android

* (Player name), the (ROLE) was killed by the Mafia/toaster/sniper/Granny.
	+ (Player name), the (UNKNOWN) was killed by the Mafia/Toaster/Sniper/Granny. [after being revived by Gravedigger]
* (Player name) was saved by the Doctor.
* The bulletproof was saved by his/her vest!
* (Player name), the (ROLE) was blown up by the Kamizake.
	+ (Player name, the (UNKNOWN) was blown up by the Kamizake. [If the player was a bulletproof or the player was eventually revived by the Gravedigger]
* Your investigation reveals that (Player name) is sided with sided with the village.
* You creeped on (crept Player name) and saw (visiting Player name) visit them
	+ Your investigation reveals that (Player name) is sided with the Mafia!
* Your interrogation revealed that (Player name) is a (ROLE).
* Buttered toast was left on your doorstep. You were roleblocked!
Cop

## Gameplay Information

### Summary

Visits one person each night and receives a report of their alignment (mafia or village). Sided with the village.

### Additional Information

Cop Chat
Visiting
Night Action

## Store Information

### Avatar

Cop

A veteran of the police force who investigates others to find out their allegiance.

## Ability

* Every night, the Cop can choose to investigate a player.
* The Cop is a visiting role meaning that they can be seen by the Creeper and can be killed by the Granny.
* The investigation menu of the Cop is shared by other Cop(s).
	+ Voting to investigate a player is the exact same as voting to execute, meaning that the player with the most votes will be checked. Tied votes will have the target be randomized.
	+ Only 1 of the Cops who voted on the winning vote will visit to check the target. This means that if 2 Cops voted to check Billy, then 1 of the 2 players that voted will visit and check Billy.
	+ If the Cop decides to check the Granny, only one Cop dies to the Granny.
* Investigation results are shared with the other Cops meaning that any information obtained by one Cop is shared with the other Cops.
* The Cop has a cop chat which is shared by other Cops and Deputies. This allows them to develop strategies and communicate with each other.
* All Mafia members except for the Godfather will show up "sided with the Mafia". Players framed by the Framer will also show up "sided with the Mafia". The Godfather will show up "sided with the village".

## Trivia

* The Cop's name is Marcus.
* The Cop is one of the first roles in the game.