Game Club

The **Game Club** is Otobuki High School’s club dedicated to video games. Despite the name, the club and its activities are not the central focus of the ***GA (ゲー) MER (マー) S (ズ) ! (！)***  series, and most of its members are supporting characters rather than main characters. Outside of the Game Club, there also exists an informal gathering of Otobuki students brought together for the stated purpose of discussing video games without the competitive atmosphere that Karen Tendō cultivates in the official club, though Karen herself does join this unofficial club as well.

## Background

Prior to the series, the Game Club was a noteworthy entity that attracted the attention of Karen Tendō and was her primary reason for enrolling in Otobuki. By the time she had enrolled, the club’s previous members—such as Main Fushiguro—had already graduated, so she took it upon herself to revive the club and recruit new members. Each student Karen successfully recruited brought with them considerable gaming skill and comedically unique backstories behind why they have those skills. The club’s members use their abilities to win prize money in competitive video game tournaments, with which they use to purchase equipment to furnish their clubroom.

At the beginning of the series, Karen notices a Class F student named Keita Amano at a video game store and attempts to recruit him, as well as her own classmate Eiichi Misumi, who suspects his skill at puzzle games may hold a clue to his unknown past. Though both are interested in video games, only the latter accepts her invitation, as Keita does not feel his more carefree and leisurely approach to games is compatible with the competitive nature of the club. This unexpected rejection sparks Karen’s obsession with him.

Karen would continue to attempt to bring Keita into her club, and despite his own crush on her, Keita consistently rejects every offer. Karen’s obsession with Keita soon becomes an infatuation once she overhears him defend her and the club’s honor when Tasuku Uehara insults them. Karen’s gaming performance begins to suffer due to him occupying her thoughts, which is exacerbated when she sees him in the company of Chiaki Hoshinomori, another classmate of Karen’s whom rejected her invitation for similar reasons to Keita, and would join the Gamers’ Meet-up to argue with him. The Game Club members grow increasingly exasperated with Karen’s losing streak, which she attributes to Keita’s words about playing games for fun rather than for competition.

After Karen enters a relationship with Keita and joins the informal Gamers’ Meet-up group, she splits her time between the latter group and her own club. The other members of the Game Club have their own interactions with the members of the Gamers’ Meet-up group beyond this, as Eiichi occasionally plays with Keita on his own and Niina forms a friendship with Tasuku. Keita sometimes visits the clubroom to play and eat with Karen, though he still refuses each invitation she gives to join the club officially. The clubroom also serves as a setting for various events, such as the mock “trial” regarding the kissing incident at the Kizuna Dungeon. Niina and Gakuto acted as the “judges” of the case, while Eiichi played “defense lawyer” to argue for Keita’s innocence when he was accused of cheating on Karen with Tasuku’s girlfriend Aguri.

## Members

* Karen Tendō (president)
* Eiichi Misumi
* Niina Ōiso
* Gakuto Kase
* Main Fushiguro (graduated)

### Declined recruits

* Keita Amano
* Chiaki Hoshinomori