recursal/Fanatic-Fandom huggingface dataset:
Crystal Obelisk

The crystal obelisk is located inside *Nautilus - Magon* Sim, inside *The Citadel*, the most fortified place of Nautilus City.

At the entrance, there are two statues of a *mythic Minoan goddess*. The place is surrounded by a low wall and is built on a stone platform. There are small crystals and vases along the walls. The center is occupied by a bunch of large crystals, purple in colour and emanating rays and particles.

Crystals appear to be found in many other places: inside Pharaohs' Lighthouse where they provide light for guiding ships, in the Nautilus City Temple where they are worshipped, but never in such a large number as here. There are at least 76 giant crystals placed together. Also, it is not clearly known what the crystals are made of. The ones inside the temple appear to cause health damage, which might mean that they are radioactive. However, the crystals from the obelisk, although in larger number and emanating a lot of particles, seem not to affect anyone.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Forest River

The Forest River is a big, endorheic river, located inside Bellisseria Forest. It is a distinctive landmark of the subcontinent.

## Overall

The Forest River is long, spanning, together with its tributaries, through 27 sims. At some points it is almost one sim wide. It is an endorheic river (that is, its waters don't reach the sea). It is impossible to establish which way the water flows. Probably it flows both ways. Water elevation is 49 m (29 m above sea level).

## Course

Let's start from the North end, which is in *Naughty Pine* sim. The river flows South-East and then South as it gets wider. Inside *Moonlight View*, there is an island of protected land where one can find a dock on one side and a few stairs on the other. There is also a campfire. The island can be climbed, its summit is at 75 m high.

Further South, inside *The Brambles*, the railway crosses the river through the only bridge. There are smaller bridges along tributaries or gulfs, but they never cross the whole river. There are a few houses on the island, connected to the outside world through a road bridge leading West. A few mountain peaks on the island reach to 74 m high. High trees can be spotted anywhere. There, again, is no rezz zone on the island.

Next South, near *Bear Summit* (which hosts a railway station), the river gets wider, about one sim wide. There, it acts like an inland sea. A little bit more North there is a small tributary flowing in from East, hidden beneath vegetation. There are two islands, not connected to the shores with bridges. The island located in *Altberg* sim hosts a big statue. The statue is dedicated to Ebbe Altberg, which was the CEO and died. in 2022. The other island, located further South, is more flat and separated in two parts united by a narrow isthmus. Both islands are Protected Land and can be visited by anyone.

The river continues further South and receives a tributary in *Boulder Basin*. From here on, it gets narrow. A fourth island, narrower, can be found in *Canoe Landing*, it hosts two small mountain peaks and also no houses. From its peaks, forest houses can be seen on the shores. The railway comes very close to the shore and can be seen too.

The river turns West at *Lakeview Oasis*, where the last island can be seen. The end of the river lies within *Lake Haus*. At the island lies probably the only rezz zone (Lakeview Oasis 200,116,49) which is suitable for small boats. The island is rocky and full of vegetation. To West, it has one picnic area.

## Importance

The Forest River separates Bellisseria Forest into two halfs. It is an important feature of the subcontinent and it could be a major transport artery if it had more rezz zones. Through almost all its length, the river flows parallel with the railway. Its waters can be seen from a train view.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Bellisseria Forest
* Bellisseria
Drivers Microcontinent

**A341** is the transitory name for **Drivers** (unofficial name), a Microcontinent discovered at Coordinates 1000-1008/1166-1171, Grid Sector J11, Northern Ocean.

## History

Data from Gridsurvey shows that A341 has an active history. Construction started in 2009, with the first created sims. Others were added in 2010, 2011 and even in 2015. SLGI team discovered A341 in August 2015, hidden in the sim density of A187 Sim Cluster.

## Structure

A341 is made of 21 sims and has a diffuse, elongated shape. Many sims have related names with *driving* activities and places, this is where the unofficial name originates.

## Geography

Land has complex Geographic features. There are many hills and flat land is not often found. There are many rivers that cross the land. Also, all land is surrounded by ocean water.

Vegetation is always present, under the form of a forest with large trees or as rare trees along the roads. Buildings are present too. Building style resemble more an old suburbia, with enough vegetation. Land is residential.

As expected, a network of roads cross all land. The roads are not made for racing.

This estate is created for those who love country music.

## Sim Examples

* Park Circle
* Casablanca Bay
* Seaside Drive West
* Park Drive

## Status update

In 2023, the microcontinent has 21 sims and has grown significantly.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
* List Of Microcontinents And Sim Clusters
Grid Sector D11

Grid Sector D11 is located at Coordinates 400-499/1100-1199, Far North - West Ocean. It is bordered by Grid Sector D12 to North, Grid Sector D10 to South Grid Sector E11 to East.

## General Info

* Sim population: 50
* Sim density: 0.5%
* Void Ocean: 75%
* Sims inside grid structures: 75%
* Unassociated Sims: 25%

## Structure

There are a few grid structures within the sector, many of them stretching to nearby sectors. Unassociated sims exist in some areas. Most of the sector is covered by Void Ocean.

## Internal Grid Structures

* A025 A025 Sim Cluster437-488/1182-1242, grid sector D11, D12
* A089 A089 Sim Cluster - (S) - 500-518/1149-1194, grid sector D11, E11
* A384 Amazing Isle - (I) - 467/1124, grid sector D11
* A400 Flower Square - (M) - 489-493/1195-1198, grid sector D11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Isle Of Oblivion

Isle Of Oblivion is a Microcontinent located at Coordinates 873-874/1144-1146, Grid Sector H11, North - West Ocean. SLGI team gave it the transitory name **A458**.

## History

A458 was identified during the February 2023 survey, although it might be older.

## Structure

A458 is composed of 4 sims and does not have a rectangular shape.

Land is flat. Interestingly, land elevation is 10 (except for a few ponds). Water is set very low. Landscape appears to be urban, with roads that allow easy access to most places. Access seems to be granted to visitors, however, furries are not allowed and there are age restrictions. Flying is not allowed too.

## Sim examples

* Isle Of Oblivion
* Oblivion Bay
* Isle Of OblivionIII
* Isle Of OblivionII

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector K10

Grid Sector K10 is located at Coordinates 1100-1199/1000-1099, South - East Ocean. It is bordered by Grid Sector K11 in North, Grid Sector K9 in South, Grid Sector L10 in East and Grid Sector J10 in West.

## General Info

* Sim population: 2000
* Sim density: 20%
* Void Ocean: 30%
* Sims inside grid structures: >90%
* Unassociated Sims: <10%

## Structure

Half of K10 hosts the Linden-owned East continents. It is the easiest spot to recognize on the world map when it is zoomed to maximum. It is the only grid sector to host 5 continents (and bits of the 6th one).

## Internal Grid Structures

* Blake Sea
* Corsica
* Gaeta 5
* Nautilus
* Satori
* Sharp Continent

* A193 Sharp Sim Cluster - (S) - 1148-1166/965-1006 - grid sector K9, K10
* A510 A510 Sim Cluster - (S) - 1187-1206/1036-1057, grid sector K10, L10
* B002 Tuarua Fiji subcontinent - 1131-1149/1064-1082, grid sector K10
* B113 Second Norway - 1149-1165/1041-1063, grid sector K10
* C035 Azure Islands - 1143-1155/1065-1072, grid sector K10

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector E8

Grid Sector E8 is located at Coordinates 500-599/800-899, South - West Ocean. It is bordered by Grid Sector E9 to North, Grid Sector E7 to South, Grid Sector F8 to East and Grid Sector D8 to West.

## General Info

* Sim population: <10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 30%
* Unassociated Sims: 0%

## Structure

There are a few Unassociated Sims close to the North border. One Isolated Sim is the only structure in south.

## Internal Grid Structures

* A383 Angel in Heaven - (I) - 509/801, grid sector E8

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Japan Microcontinent

**A272** is the transitory name for **Japan Beach**, a Microcontinent discovered at Coordinates 796-801/1220-1224, Grid Sector H12, Northern Ocean.

## History

According to [www.gridsurvey Gridsurvey], construction of this microcontinent started in 2008.

## Structure

It is made of 11 sims, with 2 extra sims connected on their corners.

## Geography

Ground texture resembles sand. The largest part (all what is to West) is a tropical beach paradise. To East, there are 4 sims, each one with an infohub and with modern architecture, forming a square.

## Land Status

Land is owned by a single estate. No access restrictions were discovered.

## Sim Examples

* TOYOSU
* TSUKIJI
* Kisaragi
* DIVER CITY

## Status update

In February 2023, the microcontinent consists of only 4 sims and is entirely located inside grid sector H12.

## See Also

* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Second Life Geography
* Oceans
Grid Sector J13

Grid Sector J13 is located at Coordinates 1000-1099/1300-1399, Northern Ocean. It is bordered by Grid Sector J14 in North, Grid Sector J12 in South, Grid Sector K13 in East and Grid Sector I13 in West.

## General Info

* Sim population: 900
* Sim density: 9%
* Void Ocean: 0%
* Sims inside grid structures: 60%
* Unassociated Sims: 40%

## Structure

J13 is a sector dominated by large sim clusters.

## Internal Grid Structures

* A175 A175 Sim Cluster - (S) - 964-1039/1396-1430, grid sector I13, I14, J13, J14
* A328 Angel Manor Microcontinent - (M) - 1054-1056/1037-1039, grid sector J13
* A331 GEL Sim Cluster - (S) - 1067-1074/1315-1325, grid sector J13
* A504 Loveless Sim Cluster - (S) - 1055-1068/1309-1319, grid sector J13
* A505 A505 Sim Cluster - (S) - 1079-1099/1357-1399, grid sector J13
* A506 A506 Sim Cluster - (S) - 1016-1037/1340-1374, grid sector J13
* A507 Book Club Island - (M) - 1055/1389-1392, grid sector j13

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector L6

Grid Sector L6 is located at Coordinates 1200-1299/600-699, South - East Ocean. It is bordered by Grid Sector L7 in North.

## General Info

* Sim population: 10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

L6 has a low density of sims. All sims are part of the same structure.

## Internal Grid Structures

* A208 Remote South East Sea (S) - 1261-1281/691-729, grid sector L6, L7

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector E14

Grid Sector E14 is located at Coordinates 500-599/1400-1499, Far North - West Ocean. It is bordered by Grid Sector E15 to North, Grid Sector E13 to South, Grid Sector F14 to East and Grid Sector D14 to West.

## General Info

* Sim population: 40
* Sim density: 0.4%
* Void Ocean: 70%
* Sims inside grid structures: 80%
* Unassociated Sims: 20%

## Structure

Two sim clusters extend from South and West. There are a few unassociated sims close to the center, while most of the sector is covered by Void Ocean.

## Internal Grid Structures

* A074 A074 Sim Cluster - S - 436-498/1367-1410, grid sector D13, D14, E13, E14
* A082 A082 Sim Cluster - (S) - 480-535/1410-1463, grid sector D14, E14

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Depraved Nation Microcontinent

**Important:** In 2023, it consists of only 2 sims, too little to be ranked as a microcontinent.

**A321** is the transitory name for **Depraved Nation** (also an unofficial name), a Microcontinent discovered at Coordinates 900-902/1121-1122, Grid Sector I11, Little Northern Ocean.

## History

According to Gridsurvey, construction of this microcontinent started around 2010.

## Structure

A321 is made of 5 sims with an almost compact structure. It has a dark color on map.

## Geography

The microcontinent hosts a large City. Despite the name, it is not a dark urban roleplay. It is not a roleplay area and does not exactly fill into the definition of Dark Sims. In fact, it is a large shopping area.

The city is made of streets, surrounded by high buildings. At the basement of each building, there are shops.

## Sim Examples

* Industrial Port
* Depraved Nation
* District
* Metropolis

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
German Railway

The German Railway is a modern railway located inside Meisterbastler-Kreis Microcontinent which hosts the largest German speaking community in second Life.

## History

The railway is probably as old as the microcontinent itself. SLGI team has identified it in 2014. Since then, the railway has undergone massive changes. At the time of the last survey (March 2023), most of the railway network is under massive reconstruction.

In past, the Eastern part of the railway was a double-track metro line while the Western part was mostly single-track and reached the country side.

## Specifications

The railway is compatible with Second Life Railroad technology but not following the same standards. Unlike the railways of Heterocera which use an invisible prim called *Guide* for trains to follow, the German Railway has its track named *Guide*. This means that a conventional train from Heterocera can run on this railway but it will appear as having its rails buried in the ground. The railway also uses switches, but they are automated and possibly use a different technology.

## Structure

The railway, as it was found in March 2023, is mostly a double-track metro line, with both underground and surface stations. To East, it appears that the rail is being reconstructed and it will have two single-track branches which will go to different directions.

```
Lindau Hafen: 0 m
Lindau: 183 m
Antonplatz: 419 m
MBK Frankhenhein: 709 m
Bahnhofsviertel: 899 m
Residenz: 1124 m
Meisterbastler South: 1276 m
Line end: 1720 m
Total network: 1785 m.

```

The railway appears modern, with wide rails and wooden sleepers. During the last survey, there were no trains running. However, previous surveys have found that trains are modern and fast.

## See Also

* Second Life Geography
* Meisterbastler-Kreis Microcontinent
* List Of Railways
Grid Sector H10

Grid Sector H10 is located at Coordinates 800-899/1000-1099, Western Ocean. It is bordered by Grid Sector H11 in North, Grid Sector H9 in South, Grid Sector I10 in East and Grid Sector G10 in West.

## General Info

* Sim population: 900
* Sim density: 9%
* Void Ocean: 0%
* Sims inside grid structures: 60%
* Unassociated Sims: 40%

## Structure

H10 is home to many sim clusters and microcontinents.

## Internal Grid Structures

* A039 Isles Sim Cluster - S - 832-851/1068-1092, grid sector H10
* A139 A139 Microcontinent - (M) - 839-844/1006-1011, grid sector H10
* A140 A140 Sim Cluster - (S) - 840-893/1081-1101, grid sector H10
* A141 A141 Sim Cluster - (S) - 846-862/1034-1054, grid sector H10
* A303 A303 Microcontinent - (M) - 890-891/1050-1051, grid sector H10
* A306 A306 Microcontinent - (M) - 872-875/1040-1041, grid sector H10
* A450 A450 Sim Cluster - (S) - 805-834/1012-1061, grid sector H10
* A451 Woodcrest - (M) - 842-843/1057-1059, grid sector H10
* A452 A452 Microcontinent - (M) - 837-838/1063-1064, grid sector H10

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Gaia Empire

**Important:** The sim does not exist in 2023.

**A100** or **Gaia Empire** is an Isolated Sim found at Coordinates 590/1470, inside Grid Sector E14, Far North Ocean.

## History

When first detected, it was a very small sim group, formed only by two sims: Gaia Empire and Gaia Ocean. Gaia Empire was full of sculptures and home of *Zun Designs*. A high mountain range (67 meters) separated it from Gaia Ocean, a large plain with a small forest in its middle. Both sims were open for public access.

## Current situation

In June 1st 2015, only Gaia Empire could be found. The exposition of sculptures was also there.

## See Also

Second Life Geography

List Of Grid Sectors

List Of Microcontinents And Sim Clusters

Oceans
Grid Sector D3

Grid Sector D3 is located at Coordinates 400-499/300-399, South - West Ocean. It is bordered by Grid Sector D4 to North and Grid Sector C3 to West.

## General Info

* Sim population: <10
* Sim density: <0.1%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

The only grid structure is A377, which is at the border with grid sector D4.

## Internal Grid Structures

* A377 PaleoQuest - (M) - 400-401/392-400, grid sectors D3 and D4

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Corsica Tuarua Sea

The area between Tuarua (Seychelles) and South Corsica can be considered a Subcontinent. SLGI team gave it the transitory name **B064**.

## History

The Northern part was built in 2009. At that time, there was a gulf allowing for access deeper inside the continent. The coastal waterway towards East and West was narrow. Much later, in 2018, new water sims were added to South, to offer a larger sailing area for the newly built sims to South. At that time, a new transcontinental passage was opened, thanks to a private-public partnership between the Linden officials and Seychelles estate.

## Structure

The subcontinent includes the border waterways around Tuarua Fiji - Corsica, the old mainland gulf that advances inside the continent and nearby coastal sims.

The subcontinent consists of 48 sims, 26 of them being Protected Land.

Naberrie sim hosts the Second Life Geography Institute base for East Continents.

## Geography

The altitude map reveals an interesting feature. All the new sailing sims opened to South have deep water. Sea floor is at 0 m high and water is 20 m deep. This allows even for the largest ships to pass. Inside the gulf, water is also deep, except for areas close to the coast. The Northern part of the gulf is more shallow, probably thanks to sediments brought from the continent.

Another distinctive feature that can be noted is that coastal land is very flat. There are many areas where land elevation is close to zero, where islands, ponds, gulfs and canals can be seen stretching all over the place. There still are a few highlands close to the coast. The Mountains Of Corsica have remote peaks all over the continent.

Matera sim hosts sand doons on the seafloor. There are two buoys (one in Castrum and one in Couse). A third one existed in Conwy. A boat finish line exists in Oprince.

There is an island located in Ascalapha sim. The island is surrounded by deep water. It has a few beach chairs and a place to rezz boats.

## Land Status

There are 22 sims of Inhabited Land, some of them hosting more ocean land then dryland. These sims still have parcels of protected land in the form of roads and small coastal waterways.

There are 26 sims of protected land, opened for sailing.

## Access

All the 26 sailing sims are opened for boats. A rezz zone exists in Ascalapha, near the island. Navigation is possible towards other areas of Corsica, towards Nautilus, Blake Sea, Gaeta 5 and even Satori. Residents living in the area also use their own docks to rezz ships.

There are airports in the area, which take advantage of the existing waterways and the largely uninhabited plateaus of Corsica Highlands.

The Circuit Road crosses through 7 sims. This road has many rezz zones for vehicles, the closest is at the intersection in Meewalth. Again, residents living near the road rezz their own vehicles if they want.

The YavaScript pods use both the waterways and the roads on their guided tours.

SLGI Fleet uses its base located here in Naberrie (15, 75, 30) to release all ships flying in Corsica, Nautilus and Satori.

## See Also

* Second Life Geography
* List Of Subcontinents
* Corsica
De Ruyter Islands

The sim *De Ruyter* is home to four very small islands. It is located inside Bingo Strait, West from Nautilus City. The islands are too small to host anything on their surface (one has some weeds). They measure about 2 m wide. A few other peaks are nearby, almost reaching surface.

Islands are made of sand. It looks like this place is an area with large sand dunes on the sea floor. Sailors must be very careful while passing through this area or they will get stuck in a sandbank.

Divers will find this place more interesting. Beneath the surface, there are skeletons of some giant sea creatures. And this is not all. Huge jellyfish swim in the water. There are also ruins hidden in water, like a broken wall that partially emerges from the dunes. There are at least the ruins of four buildings, some of them almost completely covered with sand. Also, there is one wood stilt that rises above water with a gull resting on it. Probably there was a dock a long time ago.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Grid Sector K13

Grid Sector K13 is located at Coordinates 1100-1199/1300-1399, Northern Ocean. It is bordered by Grid Sector K14 in North, Grid Sector K12 in South and Grid Sector J13 in West.

## General Info

* Sim population: 300
* Sim density: 3%
* Void Ocean: 50%
* Sims inside grid structures: 90%
* Unassociated Sims: 10%

## Structure

K13 has a low density of sims. The Linden Playground Sea is a place that has seen massive changes in time.

## Internal Grid Structures

* A006 University Sim Cluster - S - 1147-1153/1294-1302, grid sector K12, K13
* A007 A007 Sim Cluster - S - 1155-1168/1307-1317, grid sector K13
* A055 Meisterbastler-Kreis Microcontinent - M - 1104-1110/1382-1388, grid sector K13
* A199 A199 - Science - (M + S) - 1145-1151/1294-1302, grid sector K12, K13
* A200 TAMUCC Isolated Sim - (I) - 1162-1330, grid sector K13
* A201 Atlantic Games Sims (I) - 1141-1144/1340-1342, grid sector K13
* A513 VWBPE - (M) - 1102-1106/1312-1314, grid sector K13
* A514 A514 Sim Group - (I) - 1192-1199/1316-1336, grid sector K13
* A515 A515 Microcontinent - (M) - 1167/1298-1303, grid sector K12, K13
* A516 Linden Playground Sea - (S + M) - 1141-1187/1371-1418, grid sector K13, K14

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Eichorn Cove

Eichorn Cove is a Sim located in North-East of Kama City, Zindra. It is a place where the North Shore waterway enters deeper into the dryland and is almost entirely Protected Land.

The gulf has a triangular shape. Most of dryland is covered with cylindrical trees, which can be found in other parts of Zindra too (and to a far less extent in other continents). From its shore, the Kama City Monorail can be seen. It is a quiet and less visited place not far from the city.

There is nothing inside the water.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Zindra
Junkyard Blues

A123 is the temporary name given to a Microcontinent placed in Grid Sector G12, inside the North - West Ocean, at Coordinates 749-751/1213-1216. The name means that this is the 123th structure found on the map. Correct name is **Junkyard Blues**, since the estate owner has this name and the central sim also has this name.

## History

The *A123* means that this was the 123th grid structure (microcontinent, sim cluster) identified by SLGI team.

## Structure

It is made of 12 sims and has a compact shape.

## Geography

This microcontinent is a water paradise, but not a beach paradise. Water covers the largest part of ground, but it is not oceanic water. A123 is more a swamp then a sea.

entire microcontinent is made of a number of islands and many water channels. Altitude is low and shores are never high. Vegeitation is the most important part in here. There are many water-loving trees and water is full with swamp vegetation. Animals are also present. In sims like **Egret** there are many flying birds. Tropical beaches are present in sims like **Tern**, where palm trees are also present.

Buildings are also present, usually wooden buildings. Infrastructure is low developed, reduced only to a few wooden docks. In the central sim, **Junkyard Blues**, visitors get first into a skybox.

## Land status

Estate owner is *Junkyard Blues*. There are no ban lines, entity orb teleporters or other restrictions. Largest part of the land is made for relaxation and to comunicate with nature.

## Sim Examples

* Cypress
* Junkyard Blues
* Pompano
* Egret

## Status update

The February 2023 survey successfully identified Junkyard Blues at the given coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Jeogeot North - West Island

Most of the North-West island of Jeogeot forms a Subcontinent. SLGI team gave it the transitory name **B060**.

## History

The island was finished in 2007. A few waterways got interrupted as land was partially sold at that time.

## Structure

The North-West island of Jeogeot is separated by rivers from the main continent. However, some of the Southern sims share many similarities with other sims located more to South, including a river network and the Mountains Of Jeogeot. This is why the Southern sims had been included to Jeogeot Riverside. Also, the island extends a bit more to East into Jeogeot Gulf, with small peninsulas.

The subcontinent consists of 28 sims, while the peninsula actually extends into 45 sims. There are 13 sims without water access inside the subcontinent (and two additional sims located more to South).

## Geography

The island forms a large plateau, advancing towards the coastline and surrounding by waterways.

### Plateau

The plateau extends in all directions to the shores. There are no mountains on the plateau. The highest points look like large, rounded hills. Highest altitudes, visible on the altitude map as yellow areas, are located in Cranston (88 m), Templegreen (83 m) and Phantasm (83 m). All these high areas cannot be categorized as mountains. Smaller hill-like structures can be identified in Grimm (65 m) and Gawain (70 m).

Route 10 completes a loop along the higher terrain of Cranston, passing at some point through a depression that looks like a valley inside Templegreen and Glenmore sims. In that area, road elevation is 50 m. The hills are hardly visible in the distance, almost unnoticeable.

Most of the plateau is located at an elevation of 50 m, with very smooth altitude changes.

### The Coast

To East, most of the coast is inside Jeogeot Gulf, which is a distinct Subcontinent. The coastline is not a good place for harbors or small docks. The plateau advances all the way to the sore, without leaving space for large beaches.

To West, the coastline is more accessible. Most of the land is Inhabited Land. Unfortunately, Jeogeot's outer coast is not a good place for sailing, as its waterways are not continuous.

## Land Status

There is a high density of Inhabited Land along the coast. Most highlands are Abandoned Land.

## Transportation

Route 10 is the main access way inside the island. It has many rezz zones and is connected to Jeogeot's continental road network. Off-road vehicles can adventure deep inside the land, using the many parcels of abandoned land available.

Sims located to East have access to Jeogeot Gulf for navigation. There is a trail of protected waterways along the West, leading to the river in Jeogeot Riverside, who also intersects route 10, but is unconnected to other waterways and has no rezz zones.

The YavaScript pods run along the road. SLGI Fleet has scheduled service along route 10.

## See Also

* Second Life Geography
* List Of Subcontinents
* Jeogeot
End Of Time

End Of Time is a Microcontinent located at Coordinates 500-503/1027-1030, Grid Sector E10, Far Western Ocean. SLGI team gave it the transitory name **A395**.

## History

The microcontinent did not exist in 2020. It was first surveyed in February 2023.

## Geography

Composed of 8 sims, the microcontinent is home to a large variety of Geographic features, including water and mountains. Parcels are of irregular shape. Land is usually covered by grass, but occasionally it might be covered by snow. Most land is not flat.

Most land is residential. Common land is called *at the end of time*.

## Sims

* Tide
* Eotia
* Crow
* Jacob

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector I11

Grid Sector I11 is located at Coordinates 900-999/1100-1199, Northern Ocean. It is bordered by, Grid Sector I12 in North, Grid Sector I10 in South, Grid Sector J11 in East and Grid Sector H11 in West.

## General Info

* Sim population: 100
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 40%
* Unassociated Sims: 60%

## Structure

I11 is a transition place between the large sim clusters of the North and the unassociated sims that lie in South.

## Internal Grid Structures

* A317 A317 Microcontinent - (M) - 922-923/1194-1197, grid sector I11
* A320 A320 Sim Cluster - (S) - 901-948/1125-1143, grid sector I11
* A322 A322 Microcontinent - (M) - 949-951/1110-1111, grid sector I11
* A460 Wild West - (M) - 963-967/1144-1149, grid sector I11
* A461 Mexico - (M) - 950-954/1148, grid sector I11
* A462 Wilderness Microcontinent - (M) - 935-936/1152-1153, grid sector I11
* A463 1700 Microcontinent - (M) - 940-942/1174-1178, grid sector I11
* A464 GAIA GAMES - (M) - 935-937/1181-1183, grid sector I11
* A465 A465 Microcontinent - (M) - 940-941/1185-1186, grid sector I11
* A466 Kitsune - (M) - 953-955/1183-1184, grid sector I11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Eldergreen Premium

The Meadowbrook is a Subcontinent located in each of the the Premium Continents. SLGI team gave them the following transitory names:

* B143 - Premium East 1
* B149 - Premium South 1
* B153 - Premium South 2
* B158 - Premium South 3.

## Structure

The four subcontinents have many similar features. Basically, they are cloned from the continent *Premium East* and built on the other ones, with a few missing sims.

* B143 - Premium East 1 - consists of 48 sims.
* B149 - Premium South 1 - consists of 4 sims.
* B153 - Premium South 2 - consists of 45 sims.
* B158 - Premium South 3 - consists of 46 sims.

The borders of the subcontinent are not made by Geographic barriers, but by the type of buildings it hosts. Parks and rivers, used as buffer zones between subcontinents, are equally divided.

## Geography

The altitude map reveals the real shape of the subcontinent, which is highly similar to other prats of the Premium Continents. There is a succession of terraces. From the East coast, there are five terraces to the center. There are depressions (which are flat, surrounded by terraces) and highlands (which are also flat, as they are actually the highest terraces).

The subcontinent has a few large rivers and some coastal water in West. Interestingly, in some places, there is a submerged terrace close to the shores.

There is an infohub in its center. Also, many parks can be found along the borders with the other subcontinents and in West.

### Parks

The following parks are found on Premium East Continent. The other continents have similar parks, but in sims with different names. An exclamation sign (!) means that the area restricts scripts.

Parks inside Eldergreen:

* **Awabi**! is a forest on the shores of a river.

Parks between Meadowbrook and Eldergreen:

* **Proach** has a few lakes and small hills.
* **Kolbird** is a beautiful plac, with rivers and hills, trees and alleys.
* **Moidav** hosts lakes or streams, big trees and some hills.
* **Biphort** is a junction between three subcontinents and has lakes and vegetation.

### Waters

There are three rivers that divide the subcontinent. They originate in the Void Ocean and flow North-West towards the Japanese Area. One of them has shallows. A fourth river, very short, flows to South. Also, there are lakes and streams in the parks.

## Land Status

Anyone can visit. The land does not allow scripts to run, so visitors cannot play their own scripts (like an AO, wing flapping, smoking or driving if they have a vehicle).

The purpose of this subcontinent is to host premium homes, which are designed around a certain theme.

## Access

The best way to visit the subcontinent is by teleporting. Be careful not to teleport inside a premium house. It is better to land in a park. One can travel by foot between the houses and through the parks.

The subcontinent has a few paths in the parks or between the houses and a few waterways. Rezz zones are rare and usually land blocks scripts (including those scripts who work engines). No transport company operates here.

## See Also

* Second Life Geography
* List Of Subcontinents
* Premium Continents
Fairchang Continent

Fairchang is a small private continent, made of a central group of sims, some remote islands, a sandbox island and a community airstrip. All sims share the word FairChang in their name. The Geography of this continent is composed of many big and small islands and navigable waters. Fairchang is a private continent offering tropical-themed land for sale.

In mid 2016, the Fairchang Continent was entirely repositioned and attached to Nautilus and Satori Continents, at the western end of the Bingo Strait water sims. It is therefore possible to fly and sail from the mainland to the Fairchang Continent.

SLGI team gave this continent the transitory name **C020**.

## History

The continent was discovered by SLGI team in April 2013. At that time, it had 35 sims and was surrounded by other 4. Until 2015, it has shrunk to 32 and 5 sims were located nearby. This lead to the theory that what we see now is only a part of a much larger continent and the nearby sims are remnants of its ancient shape and size.

## Statistic data

* Size in sims: 32 sims (7/9)
* Size in km: 2.10 square km (2.05/1.97 km)
* Continent + islands: 32+5=37 sims = 2.42 square km
* Sea sims (flooded):
* Coast sims (water access): 32
* Land sims (no water): 0
* Sims with road access: probably 0
* Population density: med-low

## Geography

Fairchang continent is composed of islands. Many of them have irregular shape, but some of them have rectangular shape, like in Estate Continent. Usually, ground texture is made to look like sand. Altitude is low. More then half of the land is submerged and no parcel is higher then 40 meters.

There is Land With Restricted Access on some parcels, but access is possible throughout the whole continent by flying or by Water.

### Transportation

Waterway Efficiency Index is calculated at the value of 12.150, a high value. However, since many waterways are not wide enough, this index is true for a boat. For a large ship, the real index is below 7. In reality, the index is even smaller, since in many places waterways are used only to separate parcels.

## Coordinates

The following Coordinates are in sims, with the format longitude(min-max)/latitude(min-max). Coordinates can be obtained from Gridsurvey [1] for every sim or inworld with a script that works with the *llRequestSimulatorData* or *llGetRegionCorner* functions.

* Continent: 911-918/849-857
* Continent + islands: 910-920/849-859
* Grid Sector I8

## Sim Examples

* FairChang Neptuno
* FairChang Isla
* FairChang Mar
* FairChang Coral
* FairChang Cumbres
* FairChang Cabos
* FairChang Kumori
* FairChang Ria

## See also

List Of Continents

Second Life Geography
Glorieux

Glorieux is a water sim located inside East Satori Coast, Satori. It is one of the Lilliputian Isles, a place built for tiny avatars.

The island is low and sandy. It looks like a place under construction (and has been this way for a long time). Inside, there are 6 industrial machines, most of them made for tiny avatars. There are a lot of crates and construction barriers. There is also a sign that reads *Danger, construction area.*

surrounding sea is very deep. There is no rezz zone nearby.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Lilliputian Isles
* Satori
Grid Sector E10

Grid Sector E10 is located at Coordinates 500-599/1000-1099, Far Western Ocean. It is bordered by Grid Sector E11 to North, Grid Sector E9 to South, Grid Sector F10 to East and Grid Sector D10 to West.

## General Info

* Sim population: 900
* Sim density: 9%
* Void Ocean: 0%
* Sims inside grid structures: 30%
* Unassociated Sims: 70%

## Structure

E10 is a sim dominated by unassociated sims. Most likely, estates have merged their borders here. The sim cluster went through a major rebuild between 2020 and 2023, with many microcontinents vanishing and new ones being built.

## Internal Grid Structures

* A087 A087 Sim Cluster - (S) - 565-576/993-1000, grid sector E9, E10
* A391 Cheesecake - (M) - 543-545/1018-1019, grid sector E10
* A392 CDP Microcontinent - (M) - 539-542/1008-1010, grid sector E10
* A393 Schindleria - (M) - 527-530/1027-1030, grid sector E10
* A394 Tortuga - (M) - 500-504/1010-1013, grid sector E10
* A395 End Of Time - (M) - 500-503/1027-1030, grid sector E10
* A396 Champion Gold - (M) - 547-548/1043-1046, grid sector E10
* A397 Dominion West - (M) - 577-579/1038-1039, grid sector E10
* A398 Isle of Wyrms Microcontinent - (M) - 545-548/1059-1063, grid sector E10
* A399 A399 Microcontinent - (M) - 512-513/1089-1091, grid sector E10

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
East Satori

East Satori is a Subcontinent located, as the name says, East of Satori. SLGI team gave it the transitory name **B096**.

## History

The subcontinent was built in 2007. Construction was finished very fast, without building complex Geographic structures. Most of the subcontinent ended-up as a large plateau. Unlike other parts of Satori, here, land designed for roads and waterways was not sold, preserving access ways for residents. No changes occurred after 2007.

## Structure

The subcontinent is composed of 108 sims. It measures 17 sims from North to South and 18 sims from East to West. It does not have a rectangular shape, even if some borders are better drawn then others.

## Geography

The altitude map reveals what most explorers identified in this area many times: a large plateau. Altitude slowly increases from the Eastern shores to the high plateaus found in the center. To East, there is usually a smooth transition from the shores to the inner land.

There are a few sinkholes located in the East plateau. Some of them host lakes. One large sinkhole is located within the sims Annapurna and Alexota and hosts two lakes. There is a mountain located between the two lakes (see Mountains Of Satori for details). South from the mountain, altitude is only 23 m, only 2 m above lakes surface. If land becomes inhabited, anyone can build a canal an connect the lakes. Another sinkhole is within Nanga and Pumori sims, hosting a lake. A long depression continues to East, reaching the shore. A portage way could be easily built. A third sinkhole is in Grossglockner sim, with lowest elevation measured at 28 m.

There are a few places where the plateau becomes less flat. This becomes more visible if a road crosses such a terrain.

There are a few places where altitude rises above 100 m. These high plateaus continue into the Slavic Sims, where they are even higher. Higher plateaus are almost flat.

## Land Status

Highlands are often Abandoned Land. Inhabited Land can be found especially around roads and closer to the shores. Also, it appears that some residents want flat and quiet land to develop. Protected Land is found in the form of roads and waterways. There are no infohubs or parks.

## Access

The subcontinent is connected to Satori's road network. In East, there is a waterway, unconnected to the Satori - Nautilus waterway network. There are airports within the area. Roads have many rezz zones.

The YavaScript pods and the SLGI Fleet travel along the roads and waterways.

## See Also

* Second Life Geography
* List Of Subcontinents
* Satori
Grid Sector E9

Grid Sector E9 is located at Coordinates 500-599/900-999, Far Western Ocean. It is bordered by Grid Sector E10 to North, Grid Sector E8 to South and Grid Sector D9 to West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 35%
* Unassociated Sims: 65%

## Structure

E9 is a sim dominated by unassociated sims and with no Void Ocean. There are a few microcontinents and sim clusters.

## Internal Grid Structures

* A014 A014 Sim Cluster - S - 499-541/900-920, grid sector E9
* A015 A015 Sim Cluster - S - 536-554/948-963, grid sector E9
* A087 A087 Sim Cluster - (S) - 565-576/993-1000, grid sector E9, E10
* A217 A217 Sim Cluster - (S) - 590-609/935-946, grid sector E9, F9
* A223 Paris Microcontinent - (M) - 588-591/925-925, grid sector E9
* A385 Calypso Cove - (M) - 562-563/913-915, grid sector E9

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
HOC Microcontinent

**A242** (on its temporary name) is also known as **HOC Microcontinent**. It is a Microcontinent found at Coordinates 649-649/1384-1387, Grid Sector F13, Far North - West Ocean.

## History

It was discovered by SLGI team in June 2015. Data from [www.gridsurvey.com Gridsurey] shows that each sim has a different age, varying from 2008 to 2013. so, the microcontinent must be new, even if parts of it are old.

## Structure

It is made of 4 sims linked together in a row.

## Geography

Land is usually flat, divided into many parcels, separated by canals of water. In Eternal Love, there is a sculpted mountain, where altitude reaches 115 meters (with a crucifix on top), but the rest is flat.

There are finished and unfinished buildings for rent all over the place. Vegetation is also present, in many forms.

## Land Status

Land is owned by a single estate. There is land available for rent. The estate offers terrain, finished or unfinished buildings for rent. Land With Restricted Access is present (but rare). Protected Land does not exist.

## Sim Examples

* HOP Residential 2
* Eternal Love
* House of Prayer
* HOP Residential

## Status update

In February 2023, the microcontinent was identified as having 3 sims and is completely reorganized. There was significant activity in the area, with many sims being created or destroyed.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector F11

Grid Sector F11 is located at Coordinates 600-699/1100-1199, Far North - West Ocean. It is bordered Grid Sector F12 to North, Grid Sector F10 in South, Grid Sector G11 to East and Grid Sector E11 to West.

## General Info

* Sim population: 1100
* Sim density: 11%
* Void Ocean: 0%
* Sims inside grid structures: 50%
* Unassociated Sims: 50%

## Structure

There are large sim clusters within this sector as well as many unassociated sims.

## Internal Grid Structures

* A030 A030 Sim Cluster - S - 634-650/1176-1185, grid sector F11
* A109 A109 Sim Cluster - (S) - 621-673/1118-1134, grid sector F11
* A110 A110 Sim Cluster - (S) - 613-648/1091-1116, grid sector F10, F11
* A111 A111 Sim Cluster - (S) - 678-689/1149-1156, grid sector F11
* A405 New Haven Microcontinent - (M) - 599-603/1181-1184, grid sector E11, F11
* A406 A406 Microcontinent - (M) - 604-609/1164-1169 , grid sector F11
* A523 Firestorm Gateway - (M) - 651-656/1112-1115, grid sector F11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Goronbum Passage

The Goronbum Passage is a short navigable waterway that allows a connection between Dire Strait and North Channel. It is a Geographic Structure.

## Structure

Goronbum Passage stretches through Goronbum sim. It also includes small areas of two nearby sims. it is a narrow stripe of water. In some parts, it is not deep. Navigation is limited to small ships. It closely follows the sim border.

## Transit

The Goronbum Passage is useful for small boats and helicopters. Along the way, there are places where in a limited space the pilot needs to turn the vehicle by 90 degrees. Fast moving ships or planes will have no chance, they will enter nearby parcels. At the South end, there is a parcel that does not allow scripts to work, a thing that can be a disaster for a vehicle.

Automated transport is present. The Yava Script Pods use this passage to enter Dire Strait and the roads in South Nautilus. SLGI Fleet use it to reach Satori. The passage is vital for Nautilus Strait Project and is the most easy way for automated vehicles to bypass Nautilus.

## See Also

* Second Life Geography
* Nautilus
* List Of Geographic Structures
Drozdok Goal Posts

The Sim of *Nautilus - Melquart* is located inside *The Citadel*, the most fortified place of Nautilus City. It is mostly a residential sim. Close to the citadel walls, there is a large place of grassland with two **X** shaped structures. Although not spectacular, they are designed for playing ancient games, related to modern soccer.

Not far from them one can see the Nautilus City Channel and the massive gates that block the channel as it enters the citadel.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Isle of Wyrms Microcontinent

A398 i the transitory name given by SLGI team to a Microcontinent located at Coordinates 545-548/1059-1063, Grid Sector E10, Far Western Ocean.

## History

The microcontinent did not exist in 2020. It was first surveyed in February 2023.

## Geography

The intriguing Geographic aspects of this continent might fascinate any researcher. The sim Suilven is home to **the highest mountain on private-owned land, 245 m** high, in an area that is snow-covered. On top of the mountain one can find a shop. There are many other mountains within the microcontinent, canyons, plateaus and water areas.

surface land is opened for anyone, but skyboxes are reserved for private life of residents. Non-residents attempting to reach skyboxes might be banned from the microcontinent.

## Sims

* Suilven
* Limbo
* Lake Sophie
* Weelandia

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans