Arcade Gannon

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For the *Van Buren* character, see Arcade Gannon (Van Buren).

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**Arcade Israel Gannon** is a member of the Followers of the Apocalypse and possible companion in 2281.

## Background

Arcade was an only child, the son of an Enclave officer, born at a military base in Navarro. His father passed away when he was young, but the circumstances and leading to his death were never shared with him. When the New California Republic sacked Navarro, he and his mother fled with troopers from his father's old unit. The group moved south, attempting to integrate, but were still sought by the NCR and Brotherhood of Steel, requiring repetitive relocation to the fringes.

Gannon credits the Followers of the Apocalypse for his knowledge base, including having received his medical training from the group while he lived within the NCR. His drive to help people and enjoyment of learning led him to move to the New Vegas area, where communities were especially in need of assistance. From his tent in Freeside's Old Mormon Fort, Arcade is currently researching alternative treatments for common illnesses and injuries, utilizing local flora such as barrel cacti.

Intentionally deflecting questions about himself at first, he will only describe in detail finding his niche in conducting research, sharing his goals of developing new ways of producing medical supplies as pre-War medical supplies are finite in number. Shortly thereafter, he will admit that the Followers may have overextended themselves by reaching out to the individuals there, but is determined to assist where no one else would. In addition, he will comment that research into his projects are slow going, but that he is enthusiastic about the possibility of his work helping people regardless.

### Relationships

He has remained close with the Enclave remnants who he sees as family. His closest bond is with Daisy Whitman, who he describes as being "the only woman in his life" after the death of his mother. He shares with the Courier that he has had many men in his life, but that "lovers make poor confidantes," instead choosing to remain close to Daisy, who never had children of her own and was always willing to listen. Arcade remembers Orion Moreno's unwavering support of the Enclave, and Cannibal Johnson's distain for it. He will also share that Judah Kreger did his best to make Arcade feel welcome in the group, doing so out of a sense of loyalty to his late father.

Arcade laments not being able to completely move past growing up without a father figure, wondering if what he had planned for him, and if those plans aligned with reality. He makes peace with what the remnant members recount about his father's good character, sharing that although he won't attempt to fill his father's shoes, he aims to do his best to follow in his footsteps in terms of making a difference in the lives of others. He feels a strong desire to repay the remnants for their support throughout his life, ultimately accepting that their path and his own were different, and that he is satisfied with having chosen the direction he did.

### Personality

Arcade is strongly averse to groups he views as fascist or imperialist, such as the New California Republic and Caesar's Legion. Arcade feels strongly about Caesar's Legion and their potential desirous effects on the area, nothing Caesar's inability to learn from the past, instead recreating it.

## Interactions with the player character

### Recruiting as companion

There are several ways for the Courier to recruit Arcade while speaking with him. He will agree to accompanying the player character if any of the following requirements are met:

* The Courier has a high reputation with the Followers.
* The Courier has successfully completed High Times and given Julie Farkas the needed medical supplies.
	+ Note that for this approach, the Courier needs to first ask, "Do you need any help?" after which Arcade will thank the Courier for their work for the Followers and a "join me" option will appear.
* The Courier can pass a Speech check of 75.
* The Courier has the Confirmed Bachelor perk.
* If the Courier has an Intelligence of 3 or lower while speaking with him, Arcade will take pity on them. Temporary Intelligence-reduction effects can be useful in this situation if the Courier who cannot pass any of the other checks.
* As with Craig Boone, Arcade will refuse to join the Courier if they acquire a positive reputation with the Legion. To bypass this, the Courier can wear NCR faction armor and talk to Arcade again. It will temporarily bypass the faction check and allow Arcade to become a companion. Arcade is not affected by a negative reputation with the Followers of the Apocalypse when the Courier tries to recruit him.

### Quests

* For Auld Lang Syne: After the Courier shifts the balance of power between factions and explores several locations Arcade will recall memories of his days with the Enclave. This will reunite the members of his father's old squad in order to have them render assistance in the upcoming battle at Hoover Dam.
* Beyond the Beef: The Courier can offer Arcade (or any other human companion) as a substitute main course to Mortimer for the banquet. Mortimer makes remarks about his height and his chin.
* Bitter Springs Infirmary Blues: Arcade can give Markland the specialized medical training he needs, bypassing the part of the quest that requires the retrieval of Tiny, Tiny Babies: All You Need to Know About Pediatric Medicine and Stress and the Modern Refugee: A Primer.
* Et Tumor, Brute?: The Courier has the option of selling Arcade into slavery as Caesar's personal doctor, completing the quest but losing Karma.
* ED-E My Love: When asked about which faction to send ED-E to near the end of ED-E My Love, he will unsurprisingly urge you to give it to the Followers.
* That Lucky Old Sun: In HELIOS One (and after listening to Fantastic), Arcade will urge the Courier to divert power to Freeside and outer Vegas on the belief that the NCR already has power from Hoover Dam and Mr. House has resources unlike the unfortunate citizens of Freeside.
* The White Wash: If the player chooses to help Tom Anderson rather than turn him in, Arcade will be very vocal and pleased about it.

### Other interactions

* When recruiting Arcade with ED-E or Rex as a companion he will make a comment on either of them.
* Wearing a Legion outfit before recruiting Gannon and trying to activate conversation with is impossible as he will refuse to talk to the player character, stating he is only willing to talk after saying "take off that ridiculous Legion uniform. It's insulting."
* When putting Nuka-Cola in Arcade's inventory, Arcade will eventually drink the Nuka-Cola leaving only empty bottles and bottle caps.
* Arcade will comment on many quest events as the player character finds or completes them, such as when Vulpes Inculta gives the player character the Mark of Caesar commenting that Vulpes is the Legion's "most notorious" spy, when being asked to plant a bug in the Lucky 38 by Emily Ortal, or activating ARCHIMEDES II.

### Comments

	+ The citizens of Freeside will often say "Howdy, Arcade." and will sometimes state that they are surprised to see that he is outside the fort, as they thought that "those scientist types liked to stay indoors."
	+ Members of Caesar's Legion will express their disbelief that a Follower had the courage to step out of Freeside.
	+ Powder Gangers and escaped convicts will speak of him in a derogatory manner, calling Arcade "four eyes."
	+ NCR citizens will berate the Courier for keeping company with "anarchist cultists" instead of "civilized persons."
	+ Great Khans will say "I haven't seen a Follower around here in years."
	+ The Kings gang members will comment "I see you've hired a Follower doctor. Smart move, with Freeside being what it is."

### Making him quit

Arcade will get fed up with the Courier if they do or say things that he dislikes. He has an internal counter of "dislike" points that are increased by doing or saying stupid or mean things or doing things that hurt the Followers. Once he has accumulated 3 "dislike" points, he will warn the Courier that they are "acting crazy." Most of these possible "dislike" points may be obtained during The White Wash quest. At 6 points, he will leave permanently. He also tracks "like" points, but those are only used to decide if he will start the For Auld Lang Syne quest early or not.

The "dislike" points are triggered by the following statements or actions:

* Relating to The White Wash quest:
	+ 1 point for saying "Right. The Followers don't endorse his actions, and all that." when Arcade comments on Anderson, when visiting Westside after already having completed The White Wash without Arcade.
	+ 1 point for saying "They profit from crime, now I profit, too." when Arcade chastises the Courier if they finished the quest by extorting money from the Westside Co-op.
	+ 2 points for saying "Anderson killed White. He deserved to pay for what he did." when Arcade challenges the Courier if they finished the quest by killing Anderson.
	+ 1 point for saying "What's done is done." when Arcade challenges the Courier if they finished the quest by killing Anderson.
	+ 1 point for saying "You're assuming a motive without evidence. Please be rational." (which requires Intelligence 7), followed by "It was either this or spend the rest of his life in an NCR chain gang." when Arcade challenges the Courier, if they finished the quest by killing Anderson.
* During the first visit to The Fort with Arcade along:
	+ 2 points for saying "With how messed up New Vegas is, do you really think Caesar has nothing to offer?" followed by "Yes, that's exactly what I'm suggesting." when Arcade asks why they are there.
	+ 1 point for saying "He seemed smart to me." after meeting Caesar for the first time when Arcade is a companion.
* After speaking to Thomas Hildern (any conversation that ends with "Yes...Goodbye" or "Wrong turn?...") with Arcade (one time) he will talk about Hildern's motives.
	+ 1 point for saying "But in the end, doesn't it all just come down to numbers anyway?"
* 1 point for murdering non-hostile innocents. (Dislike is not raised until Arcade comments negatively.)

Arcade will leave immediately and permanently if any of the following happens:

* The Courier responds to one of his challenges with some variation of "If you don't like it, leave."
* They enter the Legate's camp in preparation to help Caesar attack Hoover Dam.
* Convincing the Remnants to support Caesar's Legion during the For Auld Lang Syne quest.
* Activating Archimedes I. He will also turn hostile if the player character responds that it's "Time for the NCR to roast." (Diverting power to Archimedes II is not a problem.)
* Reporting back to Caesar after assassinating Kimball. He will leave regardless of the Courier's preparation to move on to the final mission. He will stay as long as the quest is unfinished.

## Inventory

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## Notes

* Arcade is the most intelligent companion, with an Intelligence of 10, and is the most charismatic companion, with a Charisma of 6.
* Arcade is taller than most non-player characters, as well as the Courier. The only characters taller than Arcade are The King, Pacer, Jean-Baptiste Cutting and Legate Lanius.

## Appearances

Arcade Israel Gannon appears only in *Fallout: New Vegas*.

## Behind the scenes

* Arcade's middle name of Israel is not indicative of his ethnicity but as a reflection of his struggle to remain moral in an immoral world. Joshua Sawyer's preferred interpretation of Israel is "one who struggled with god".
* He was originally set to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios (see Arcade Gannon).
* Arcade Gannon was one of several player characters J.E. Sawyer used while playing a *Fallout* tabletop RPG developed by Chris Avellone. As a character, he is also inspired by Sawyer's idealism.
	+ Sawyer possesses a notebook of his original design for Arcade's character, created during the course of this tabletop game. During an October 2020 livestream, Sawyer revealed some content from this notebook, including the reference image used for Arcade (see gallery). In Arcade's profile, he is stated to be 34 years old and around 145 pounds. His middle name was originally "Daniel."
* When brought to The Fort, Arcade will get upset with the Courier and ask "What's going on? Am I playing Virgil to your Dante?" This is a reference to Dante's *Divine Comedy*.
* Arcade's worst ending directly mimics the suicide of Cato when Julius Caesar became ruler of Ancient Rome; Cato slipped over while attempting to stab himself, and was forced to disembowel himself to succeed in what he sought; Caesar was unhappy at his death.
* If questioned about the Legion's use of Latin, Arcade will respond that "Caesar can cite Cato to suit his purposes." This is a paraphrase of the line "The devil can cite scripture for his purpose," from *The Merchant of Venice* by William Shakespeare.

**Developer quotes**
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## Bugs

* Template:Platforms After dismissing Arcade as a companion to the Old Mormon Fort, he sometimes becomes un-recruitable again through dialogue. Dismiss your non-humanoid companion (ED-E or Rex) to the Lucky 38/their Home and try Arcade's dialogue again. His follower dialogue will reappear.Template:Verify
* Template:Platforms After completing For Auld Lang Syne and convincing Arcade to stay in Freeside instead of returning to Freeside he may just wander around the lucky 38 suite unrecruitable and just becomes an information hub until all of his speech options are exhausted. This happens when Arcade is sent to the Lucky 38, then completing For Auld Lang Syne. If you don't want Arcade in the Lucky 38 send him back to the Old Mormon Fort when firing him. This may happen even if he is not fired before completing the quest.Template:Verify
* Template:Platforms Sometimes he will still be recruitable after completion of For Auld Lang Syne. He will not display a companion screen and will die in casual mode instead of being knocked unconscious, but will still follow the player.Template:Verify
* Template:Platforms After completing his quest For Auld Lang Syne, when you talk to him you cannot exit the conversation. In order to exit, you must reload a save.Template:Verify
* Template:Platforms There is a way to get Arcade Gannon to still be your follower after For Auld Lang Syne. Be sure to save before you go outside as he can disappear after he gives you the Gannon family Tesla armor, you can follow him out when he is getting his father's armor and then ask him to be your follower again, as many times until it works, you have to pick the option to go back to Freeside as this is the only way he will not be locked in the remnants bunker's command center.Template:Verify
* Template:Platforms Sometimes when you don't have any followers, you may ask him to be a follower and he will claim that there are too many people in your party already. Recruiting Rex or ED-E before asking Arcade to join will alter his response tree and get him to accept your offer to join.Template:Verify
* Template:Platforms Arcade will occasionally die upon fast travel.Template:Verify
* Template:Platforms While in combat, explosions may occur around Arcade, and permanently cripple his legs. Trying to use stimpaks and/or doctor's bags will not work, nor does dismissing Arcade as your companion and waiting a considerable amount of time. (after dismissing him you can watch him hobble around at the Old Mormon Fort at Freeside). A possible fix is to change his apparel and get him to attack, this should bring him out of his crippled state. He will also be unable to fast travel with the Courier. Waiting for him to catch up is a possible solution if you cannot remember where you lost him.Template:Verify
* Template:Platforms Sometimes when you enter the Old Mormon Fort, Arcade may become duplicated.Template:Verify
* Template:Platforms Sometimes when either non-humanoid companions are in the party when conversing with Arcade the travel together option will not display, dismissing the other companion will allow him to be recruited.Template:Verify
* Template:Platforms When speaking to Arcade while he is recruited the option to tell him to follow you may not appear. This can be fixed by telling him to wait then telling him to follow you in the companion wheel.Template:Verify
* Template:Platforms Enemies turned to 'goo piles' by Arcade's plasma pistol will sometimes remain for the entire game. This can be especially annoying as it will take up more memory and possibly lead to lags in FPS.Template:Verify
* Template:Platforms When Arcade returns any items the courier has given to him (Due to leaving should the player activate the Archimedes, or at the end of For Auld Lang Syne), it is possible that he will not re-equip his default Followers outfit, leaving him "naked" for the remainder of the game.Template:Verify
* Template:Platforms Give Arcade a pre-War bonnet to put on & the game rendering messes up. Might happen on other gaming platforms & maybe on different companions but not tested yet.Template:Verify
* Template:Platforms Boone will take his Plasma Defender if both are waiting in the Lucky 38. He will use it instead of his hunting rifle, leaving Arcade unarmed. The weapons don't appear on the inventory. A way to fix this bug is by doing the companion glitch with Veronica.Template:Verify
* Template:Platforms Sometimes after entering a casino and you hand over your weapons, Arcade will not get his default weapon back (or any you issued him) and will attack with fists (During this glitch I could not issue him another weapon, due to the fact he would equip it and the first time he engaged in combat he would instantly deplete the condition of the weapon to 0% and drop it saying "This weapon is done for") Not sure if this problem is isolated to the Xbox360.Template:Verify
* Template:Platforms Arcade will not use any GRA ranged weapons.Template:Verify
* Template:Platforms Sometimes if Arcade equips a weapon that is placed into his inventory, it will vanish from his inventory after fast-traveling and he will switch back to his Plasma Defender.Template:Verify
* Template:Platforms Sometimes weapons issued to Arcade such as the Gauss rifle may appear as though they have a full condition, but after a short battle with one or more enemies the weapon will become completely depleted with no warning except an occasional remark from Arcade about needing a new weapon. To further complicate matters, he will likely discard the depleted weapon, making it difficult or impossible to locate and repair. It is highly recommended that the courier saves the game frequently and checks his inventory often when giving Arcade any rare or named weapons.
* Template:Platforms Arcade might stop following the "stay back" command. This persists on any new or old save file. There is no known fix.Template:Verify

## Gallery

6 of Spades.jpgCollector's Edition playing cardArcade ganon.jpgArcade Gannon inside the Old Mormon FortArcade Gannon reference image.pngArcade Gannon's original reference image
## References

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**Non-canon**

1. ↑ Meet the Companions
2. ↑ 2.0 2.1 Kerr1994: *"I'm wondering, is Arcade Gannon is meant to be ethnically Jewish? It's something which seems to be implied by his middle name being 'Israel' but I've never heard it confirmed either way."*
Joshua Sawyer: *"His middle name isn’t intended to suggest ethnicity (just as my first and last names aren’t indicative of mine!).  I had thought of Arcade as having a difficult time being moral in a world with so much immorality, so his middle name is Israel, meaning (in some interpretations) “one who struggled with god”."*
Joshua Sawyer's tumblr Frog Helm Fan Club
3. ↑ J.E. Sawyer on Formspring
4. ↑ Arcade portrait (clipped from larger livestream; October 24, 2020)

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de:Arcade Gannon
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ru:Аркейд Геннон
uk:Аркейд Геннон
zh:阿卡德·甘农

1. ↑ 1.0 1.1 1.2 Courier: *"Arcade, I'm asking you because I'm interested. Don't put yourself down."*
Arcade Gannon: *"Oh, all right. I'm thirty-ish. Well, late thirties. I was born... west of here. I was an only child and spent most of my time with my mother. My father died when I was young and I never got over it. Oh... and I like medicine and reading books about failed Pre-War socioeconomic policies. Right now, I'm sure you're asking yourself, 'Why hasn't some lucky man scooped this bachelor off his feet?' Like I said, I'm boring."*
(Arcade Gannon's dialogue)
2. ↑ Arcade Gannon: *"I wasn't always with the Followers, or with the NCR. My late father was an officer in a group called the Enclave, a remnant of America's Pre-War government. Memories being short around here, not a whole lot of people remember them. But they did bad things. Terrorized communities, kidnapped people. Eventually, someone stopped them. I was born a few years later at a military base on the coast, a place called Navarro."*
(Arcade Gannon's dialogue)
3. ↑ 3.0 3.1 The Courier: *"Where did the Enclave go?"*
Arcade Gannon: *"A lot of different places. I only know what I was told. Some of them were cut down by the NCR and the Brotherhood. Some of them went east. My mother never told me what happened to my father, but she and I went south with some others and integrated into the NCR. When the NCR learned that Enclave personnel had integrated, we kept moving to the fringes. It's one of the reasons why I wound up out here."*
(Arcade Gannon's dialogue)
4. ↑ 4.0 4.1 4.2 The Courier: *"I'm sure your father would be proud of you."*
Arcade Gannon: *"I wonder if he would. It's pointless, I know, but sometimes I wonder what he wanted me to be. Maybe being a doctor in the middle of Nevada wasn't exactly what he had in mind for his little boy. I grew up without him. I'll always feel like something is missing from my life. But you're right. It's not like I'm the only kid in the wasteland who's grown up without a dad. Johnson always said my father was a good man. If that's the only thing about me that's like him, that's enough for me."*
(Arcade Gannon's dialogue)
5. ↑ 5.0 5.1 The Courier: *"What happened to Navarro?"*
Arcade Gannon: *"After the Enclave's command structure fell apart, it was only a matter of time before Navarro was overrun by NCR forces. My mother and I left with some of the troopers from my father's old unit, the same people I've kept in contact with over the years. Anyone who didn't get out was killed by the NCR. Even some of the ones who escaped were eventually hunted down by the Brotherhood of Steel."*
Arcade Gannon's dialogue)
6. ↑ The Courier: *"Where did you learn that?"*
Arcade Gannon: *"Not from the Legion, if that's what you're getting at. Books. Sheet music. Gladiator movie holotapes. Bits and pieces here and there. The Followers have extensive libraries, but we all draw water from the same old well. Even Caesar."*
(Arcade Gannon's dialogue)
7. ↑ The Courier: *"How did you join the Followers?"*
Arcade Gannon: *"Honestly, it isn't too difficult if you have half a brain and aren't a complete jerk. I wanted to help people and I enjoyed learning, so I signed up. New Vegas is in trouble, so I came out here. If someone doesn't step up and try to help the people here, it's going to end very badly."*
(Arcade Gannon's dialogue)
8. ↑ 8.0 8.1 Arcade Gannon: *"Hi. If you're looking for medical help, try the other doctors. I'm just a researcher. Not even a particularly good one."*
The Courier: *"What kind of research"*
Arcade: *"Oh, you know. Finding alternative treatments for common illnesses and injuries. Stimpaks out of barrel cacti and other fantastic improbabilities. As far as fruitless wastes of time go, it's quite noble in its aims."*
The Courier: *"Why do you do research instead of providing medical assistance?"*
Arcade: *"Not all Followers are 'people persons.' Besides, someone needs to do research. I have no problem with Julie sticking me back here. Out of sight, out of mind. There are worse things one can be, though I do admit, it is a bit boring. Though it has a noble goal, I don't think this research will yield much fruit. No pun intended."*
(Arcade Gannon's dialogue)
9. ↑ The Courier: *"Do you always deflect personal questions?"*
Arcade Gannon: *"Only to obfuscate my past association with a fascist paramilitary organization. I'm joking, of course. I will deflect personal questions at any opportunity."*
(Arcade Gannon's dialogue)
10. ↑ The Courier: *"Why do you do research instead of providing medical assistance?"*
Arcade Gannon: *"Not all Followers are 'people persons.' Besides, someone needs to do research. I have no problem with Julie sticking me back here. Out of sight, out of mind. There are worse things one can be, though I do admit, it is a bit boring. Though it has a noble goal, I don't think this research will yield much fruit. No pun intended."*
(Arcade Gannon's dialogue)
11. ↑ The Courier: *"Why do you do research instead of providing medical assistance?"*
Arcade Gannon: *"Like I said before, not all Followers are good with people. I'm fine doing research back here, even if it is a bit boring... and pointless... and a complete waste of time. Don't mind me. I'm just voicing my thoughts so they don't burrow out of my skull in a fit of abject despondency."*
The Courier: *"You don't sound too enthusiastic about it."*
Arcade Gannon: *"I'm enthusiastic about helping people, but nihil novi sub sole."*
(Arcade Gannon's dialogue)
12. ↑ Arcade Gannon: *"For the past hundred years or so, the Followers have managed to get by using salvaged medical supplies from the Old World. But the side effect of medical success is that more people live longer. Funny how that works. Eventually, we'll run out of hospitals to loot. We need new ways to produce those supplies. Or maybe old ways, if this research goes anywhere."*
(Arcade Gannon's dialogue)
13. ↑ The Courier: *"Where did you get your medical training?"*
Arcade Gannon: *"The Followers taught me everything I know about medicine. Despite our humble abode here in New Vegas, we have great facilities back in the NCR. We may have over extended ourselves by setting up camp in Freeside, but the people here need help from someone. If not us, who?"*
(Arcade Gannon's dialogue)
14. ↑ Courier: *"Well you... you're different."*
Arcade Gannon: *"I am, but they're still my family. I think you were right the first time. If there's something I can do to help hold the dam, I'll do it. Look, there's something I have to do, but I promise I'll be back in a while. Trust me. And thanks again for your help. It means a lot to me."*
(Arcade Gannon's dialogue)
15. ↑ 15.0 15.1 Arcade Gannon: *"Since my mother died, Daisy's been the only woman in my life. She was the only other woman close to my father, too. She flew him out on over a dozen missions, including his last. I've always been close to Daisy. There have been some good men along the way, but lovers make poor confidants. Daisy never had children of her own, so she was always there to listen. Being in the Enclave didn't mean much to her. She just loved to fly. It broke her heart to be grounded."*
(Arcade Gannon's dialogue)
16. ↑ Arcade Gannon: *"Moreno took the fall of the Enclave hard. He never questioned his orders, never questioned the legitimacy of what the Enclave was doing. To him, it was all one unbroken chain, from Washington to Richardson. When we left Navarro, I remember looking up at Moreno. He said, "Kiss America goodbye, boys." When we left the Enclave behind, the love in him burned itself out. Now there's just a bitter old man left."*
(Arcade Gannon's dialogue)
17. ↑ Arcade Gannon: *"If I had to pick anyone who didn't belong in the Enclave, it would definitely be Johnson. He hated what the Enclave was doing. Day to day, week to week, he would question orders, subvert mission objectives, do anything he could to serve without serving. It's amazing he was never court-martialed. He always had good things to say about my father. Said I was like him in a lot of ways. I wish I knew."*
(Arcade Gannon's dialogue)
18. ↑ Arcade Gannon: *"Judah Kreger is the glue that's kept us all together over the years, and with good reason. Anyone who can command Moreno and Johnson in the same unit without somebody getting fragged is one hell of a leader. Kreger was polite and kind, but never warm. He always did his best to make me feel welcome in the group. I think he did it out of a sense of loyalty to my father. Loyalty means a lot to Judah. Not loyalty to the Enclave, or even the ideals they fought for, but to the people who served with him."*
(Arcade Gannon's dialogue)
19. ↑ The Courier: *"You aren't like the others, Arcade. You're still young. It's up to you to decide who you want to be."*
Arcade Gannon: *"True enough. Maybe I can't fill my father's shoes. I wouldn't even know how. But if following in his footsteps for a while means I can do some good out here, I will do my best. I need to go do something. I won't be gone long, but I'll catch up with you later. Thanks for your help with the others. It means a lot to me."*
(Arcade Gannon's dialogue)
20. ↑ Courier: *"It seems pointless to do all of that without a goal."*
Arcade Gannon: *"I'm sure Henry has goals. He was just more concerned with the "how" than the "why" of things. Being in the Enclave didn't really mean much to him. I guess I'm lucky that I'm part of the Followers. Helping people as a doctor is important, but with the Followers, it feels different. It feels like we're working toward something more important. That's more than the sum of good deeds that we do."*
(Arcade Gannon's dialogue)
21. ↑ Arcade Gannon: *"I've been wondering about Daisy and the others for so long, I still haven't figured out what I should do. I mean, I'm not like them. I was born at Navarro and my father served with them, but I wasn't really part of the Enclave. It seems presumptuous of me to think that I could join the fight, even if this is a cause worth fighting for. Because I know when fighting breaks out at the dam, all hell is going to break loose in Freeside. They're going to need every doctor they can get."*
(Arcade Gannon's dialogue)
22. ↑ The Courier: *"The NCR needs help against the Legion before Caesar moves on the dam. We could use your skills."*
Arcade Gannon: *"The NCR had a chance to use the Followers' skills before, but being imperialists mattered more to them. No thanks."*
(Arcade Gannon's dialogue)
23. ↑ The Courier: *"I don't think either of us can fully understand what he and the tribes have gone through."*
Arcade Gannon: *"A fair point, but from the perspective of someone on the east side of Arizona, the man is clearly out of his mind. Maybe he didn't intend for things to wind up this way, but that doesn't mean he needs to perpetuate this bizarre anachronistic myth. And it doesn't mean that we should sit by and nod our heads at every absurd faux-Roman casus belli he can dream up. He's a tyrant. The bad kind. And there's no way we're letting him take Hoover Dam."*
(Arcade Gannon's dialogue)
24. ↑ The Courier: *"He's a madman. What did you expect?"*
Arcade Gannon: *"Well, yeah! Right. What did I expect? The man's a megalomaniac. He acts like this is some pre-ordained cycle we're returning to. Of all the people who could learn from our past mistakes, he goes and throws all of our knowledge off of a cliff. Instead of trying to learn from the past, he re-creates it, runs back over the same old barren ground."*
(Arcade Gannon's dialogue)
25. ↑ The Courier: *"Who, Caesar?"*
Arcade Gannon: *"Of course, Caesar! You can hardly even hold his men responsible, given how they're practically raised to worship him as a living deity. What's the point of surviving the war? Why did the founders of the Followers crawl their way out of vaults to bring knowledge back to the wasteland? So we could act like the last two thousand years didn't happen? Play dress up so we can fight ancient wars all over again? No way is he getting away with this. I'm not letting it happen. You're not letting it happen."*
(Arcade Gannon's dialogue)