Old - Skills

## General

Skills are an essential aspect of the game which can help unlock new items or increase your chance of a successful action. Many actions will improve specific skill masteries which may unlock related Blueprints at specific milestones. Whether its Spear Fishing or Drumming, each skill has a role in the overall wellbeing of the player and it is always important to keep improving. It should be noted that repetition of the same skill in a short period of time will yield diminishing returns on skill experience, hence, spacing actions out and spicing things up will be much more effective in the long run. Refer to Skill Experience Mechanic below to see the details.

All skills at TBD gives a happiness bonus. This bonus is larger when the skill reaches a master level at 100%.

## Mechanic

Each skill is calculated from x/150 where 150/150 = 100%. Completing specific skill actions will reward experience which is added to x. Repetition of a skill in a short period may result in stress so be sure to change it up once in a while.

* Ex. 30/150 = 20% of skill mastery

Through some digging into the save data alongside trial and error testing, it was found that each action carried out adds 1 to a hidden counter specific to the skill action (n). Every three hours, the counter decreases by 1. The skill experience gained can be calculated from the follow below:

*Experience gained = Base value x 0.8^n*

* Example:
	+ First action = Base value
	+ Second action = 80% of base value
	+ Third action = 64% of base value

It should be noted that if an action is carried out more than 8 times a day regularly, the diminishing multiplier can stack faster than the counter decreases (-1 every 3 hours), bringing the skill gain to a halt.

## Skill List

Here's a list of all the skills available in alphabetical order with some general information about them

### Archery

This skill can be raised when training using a Bow Card as long as the player has an Arrow on his hand or in an equipped Quiver.

The skill can also be trained attempting to attack a wild animal with the bow.

### Climbing

This skill is raised via training at a palm tree or Jungle Highlands card at the Wetland Jungle. Having a Rope card in the player inventory (not in a container) helps to train the skill.

Higher level of this skill increases the odds to succeed a climbing attempt or what kind of injuries are received when failing.

Reaching 66% skill level completely stops have fractures when failed to climb a palm trees.

### Cooking

This skill is raised when any food is cooked at the campfire or cooking/smoking food at an Oven.

 20%
 47%
 100%

### Crafting

This skill is raised by finishing blueprint recipes.

 20%
 TBD

### Fishing

This skill is raised by using a tool to fish either in the Beach, the Rocks or the Mangrove Forest Sea Card. The first self-made tool available to do this is the the fishing line, recipe that can be unlocked by obtaining a bone hook card.

The chance to succeed depends on the skill level, the fishing tool used, using a baited tool, the area and the time (?).

 20%

### Herbology

This skill is raised by gathering the various plants and herbs found or grown in the island. Crafting Aloe Gel and crushing Snake Grass also raises the skill.

 20%

### Drumming/Percussion

This skill can be raised by practicing using the Drum Card. At higher level of the skill, different melodies will be unlocked.

### Rock Throwing

This skill can be raised either via training using a rock or attacking small wild animals encounters.

### Spear Fighting

This skill can be raised either via training using any spear or the broom or attacking any wild animal encounter using a spear.

### Spearfishing

This skill is raised by using a spear to fish either in the Beach, Rocks or the Mangrove Forest Sea Card.

The chance to succeed depends on the skill level, the spear used, the area and the time.

The best spear is the Fishing Spear and for better results, go to the Rocks.

### Stealth

This skill can be raised when running away from predators.

Reduces the chance to get injuries when running away from these animals.

### Swimming

This skill is raised when diving in any sea card, either the Beach or the Mangrove Forest, increasing the chance to find rocks or sea food.

The skill can also be trained swimming in the Shipwreck to find some unique items, but is not recommended to do until at least 50% skill level, as an unskilled character can get injuries.

### Tailoring

This skill can be raised by making cord, yarn or rope, working with the Loom and crafting tailor related blueprints.

 20%
 TBD
 TBD

### Tracking

Temporarily removed from the game and is replaced by Stealth.

### Trapping

This skill is raised when finishing any trap blueprint, when any trap was activated no matter the result and when rearming a trap.

 47%
Trapping Pit

### Woodworking

This skill can be raised using an Axe Card on area with trees, like the Wetland Jungle, cutting large trees, removing the branches from fallen trees. The skill can also be completed using a Metal Cutting Tool to complete the Wood Shaving or the Wood Carving blueprint or work on the Wood Carving to finish a Wood figurine.

 20%
Wooden Planks
Chair
 TBD
 TBD