Markovad's Animated Airship

> "A thing of intricate beauty, this tiny ship hangs suspended within the curves of its glass bottle, every detail of line and rigging perfect in its placement. Yet this is no simple model. Hold it for too long and your arms begin to tire, as though carrying a great weight, even though the ship and bottle weigh almost nothing. Look closer and the truth is revealed. The ship’s sails stir in a wind waiting to blow and at its rails stand minute bronze sailors, their heads all turned up to you. They stand awaiting orders, ready to sail their craft out into the world once again."
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### *Wondrous Item, Legendary (Requires Attunement)*

This magic item can be changed from a Tiny object to a Gargantuan airship by its current captain. To become the ship’s captain, you must attune to it in its Tiny object form.

While attuned to the airship, you can use an action to speak its command word and cause it to grow or shrink. When shrunk to Tiny size, a magical glass bottle forms around the miniature ship (this bottle is impervious to damage). The bottle disappears as soon as it begins to grow. When in its functional Gargantuan form, it operates as described below. Growing or shrinking the bottle takes 8 hours, during which time it changes size gradually. If the airship is moved or damaged during this time, the process fails, and it instantly reverts to the size it was before the process began.

##### Airship

Designed by the master wizard and artificer, Markovad, as her personal transportation vessel, this magnificent airship is crewed by a series of automatons wrought in the image of gnomes. The mechanized crew make their way about the ship on a network of intricate rails which snake around its surfaces. These auto-gnomes will obey any commands given to them by the captain and other creatures that the captain designates without question or hesitation. They use the monodrone stat block but their size is Small and they speak Common instead of Modron. Although they will defend themselves from any creature that attacks them (unless ordered not to by the captain or another designated superior), they will never attack a non-hostile creature or their own superiors (unless the captain orders them to). If reduced to 0 hit points, an auto-gnome will reform itself, appearing in a new body, having regained all its hit points after 24 hours. They do not require air, food, water, or sleep.

The airship has six cabins, not including the captain’s quarters, each housing a bunk bed. The mechanical crew do not require sleep and thus, have no crew quarters. An auto-gnome cook operates the kitchen and is programmed with a vast knowledge of multiversal cuisine.

The ceilings of the airship’s lower decks are 8 feet high. The interior of the airship is illuminated throughout by suspended lanterns, each lit via a continual flame spell. Rigging crisscrosses the ship’s exterior and requires no ability check to climb. It also features two masts, one 120- feet tall, the other 100 feet, each outfitted with sails to catch the wind. At the rear of the airship, three propellers push it through the air, driven by magic.

The vessel sports magical artillery—four ballistas of force on the main deck and six elemental cannons on the lowest deck—and comes equipped with considerable ammunition for this ordinance.

Part of: Aizendore's Vault of Tragic Treasure