Fix Wiring

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**Fix Wiring** is a common or short task in *Among Us*, featured on all five currently available maps.

## Overview

Fix Wiring can be completed by connecting each colored wire from the left-hand side of the screen to the matching color on the right-hand side. The colors on the left side are randomized, while the colors on the right side are always in the same order: ​red, ​blue, ​yellow, and ​magenta from top to bottom. As of version 2020.10.22, the wires have also been fitted with symbols at their bases to add extra clarification and help players that are color-blind.

Wire Symbols
 ​Blue
 ​Yellow
 ​Magenta

When assigned as a common task, three wiring panels must be fixed for the task to be completed. In the background behind the four colored wires are eleven wires for aesthetics. If, while performing the task, one closes the tab and reopens it, the starting wires will be positioned in different locations.

When assigned as a short task, there is only a single panel to complete. There's also no guarantee that every player will have it, as short tasks are distributed randomly.

## Possible locations

* Cafeteria
* Electrical
* Navigation
* Security
 MIRA HQ | * Greenhouse
* Hallway
* Laboratory
* Locker Room
 Polus | * Decontamination
* Electrical
* Laboratory
* O2
 The Airship | * Armory
* Cargo Bay
* Communications
* Engine Room
* Lounge
* Main Hall
* Meeting Room
* Showers
* Vault
 The Fungle | * Dropship
* Communications

1. ↑ 1.0 1.1 1.2 The panel in this location is fake and cannot be used.

## Task order

While the three panels are selected somewhat randomly, there is always a certain order they can appear as that cannot be violated. This order is determined by the map. It should be noted that the panels are randomized for each player. Thus, two Crewmates likely do not have the same set of panels.

### The Skeld

There are six Fix Wiring locations on The Skeld and 20 possible combinations.

**Order**: Electrical > Storage > Admin > Navigation > Cafeteria > Security

* Electrical > Storage > Admin
* Electrical > Storage > Navigation
* Electrical > Admin > Navigation
* Storage > Admin > Navigation
* Electrical > Storage > Cafeteria
* Electrical > Admin > Cafeteria
* Electrical > Navigation > Cafeteria
* Storage > Admin > Cafeteria
* Storage > Navigation > Cafeteria
* Admin > Navigation > Cafeteria
* Electrical > Storage > Security
* Electrical > Admin > Security
* Electrical > Navigation > Security
* Electrical > Cafeteria > Security
* Storage > Admin > Security
* Storage > Navigation > Security
* Storage > Cafeteria > Security
* Admin > Navigation > Security
* Admin > Cafeteria > Security
* Navigation > Cafeteria > Security

Key observations:

1. Fix Wiring never begins in Cafeteria or Security.
2. Fix Wiring never ends in Electrical or Storage.
3. If a player is assigned the panel in Electrical, it always comes first.
4. If a player is assigned the panel in Security, it always comes last.
5. There exists only a single permutation that begins at Navigation.
6. There exists only a single permutation that ends at Admin.

 Storage
 Admin
 Navigation
 Cafeteria
 Security
 Each panel has a 50% chance of appearing in the sequence.

### MIRA HQ

There exist five Fix Wiring locations on MIRA HQ and 10 possible combinations.

**Order**: Storage > Hallway > Locker Room > Greenhouse > Laboratory

* Storage > Hallway > Locker Room
* Storage > Hallway > Greenhouse
* Storage > Locker Room > Greenhouse
* Hallway > Locker Room > Greenhouse
* Storage > Hallway > Laboratory
* Storage > Locker Room > Laboratory
* Storage > Greenhouse > Laboratory
* Hallway > Locker Room > Laboratory
* Hallway > Greenhouse > Laboratory
* Locker Room > Greenhouse > Laboratory

Key observations:

1. Fix Wiring never begins in Greenhouse or Laboratory.
2. Fix Wiring never ends in Storage or Hallway
3. If a player is assigned the panel in Storage, it always comes first.
4. If a player is assigned the panel in Laboratory, it always comes last.
5. There exists only a single permutation that begins in Locker Room.
6. There exists only a single permutation that ends in Locker Room.

 Hallway
 Locker Room
 Greenhouse
 Laboratory
 Each panel has a 60% chance of appearing in the sequence.

### Polus

There exist six Fix Wiring locations on Polus, and 20 combinations of them are possible permutations.

**Order**: Electrical > O2 > Office > Decontamination > Laboratory (right) > Laboratory (left)

Note: In the following list, the left panel in Laboratory is labeled as "Bathroom" to help distinguish it from the right panel.

* Electrical > O2 > Office
* Electrical > O2 > Decontamination
* Electrical > Office > Decontamination
* O2 > Office > Decontamination
* Electrical > O2 > Laboratory
* Electrical > Office > Laboratory
* Electrical > Decontamination > Laboratory
* O2 > Office > Laboratory
* O2 > Decontamination > Laboratory
* Office > Decontamination > Laboratory
* Electrical > O2 > Bathroom
* Electrical > Office > Bathroom
* Electrical > Decontamination > Bathroom
* Electrical > Laboratory > Bathroom
* O2 > Office > Bathroom
* O2 > Decontamination > Bathroom
* O2 > Laboratory > Bathroom
* Office > Decontamination > Bathroom
* Office > Laboratory > Bathroom
* Decontamination > Laboratory > Bathroom

Key observations:

1. Fix Wiring begins with neither of the panels in Laboratory.
2. Fix Wiring never ends in Electrical or O2.
3. If a player is assigned the panel in Electrical, it always appears as first.
4. If a player is assigned the left panel in Laboratory, it always appears as last.
5. There exists only a single permutation that begins in Decontamination.
6. There exists only a single permutation that ends in Office.

 O2
 Office
 Decontamination
 Laboratory (right)
 Laboratory (left)
 Each panel has a 50% chance of appearing in the sequence.

### The Airship

There exist seven Fix Wiring locations on The Airship, and 35 combinations of them are possible permutations.

**Order**: Viewing Deck > Engine Room > Main Hall > Showers > Lounge > Cargo Bay > Meeting Room

Note that there are also three fake wiring panels located in Armory, Vault, and the hallway outside Communications.

* Viewing Deck > Engine Room > Main Hall
* Viewing Deck > Engine Room > Showers
* Viewing Deck > Main Hall > Showers
* Engine Room > Main Hall > Showers
* Viewing Deck > Engine Room > Lounge
* Viewing Deck > Main Hall > Lounge
* Viewing Deck > Showers > Lounge
* Engine Room > Main Hall > Lounge
* Engine Room > Showers > Lounge
* Main Hall > Showers > Lounge
* Viewing Deck > Engine Room > Cargo Bay
* Viewing Deck > Main Hall > Cargo Bay
* Viewing Deck > Showers > Cargo Bay
* Viewing Deck > Lounge > Cargo Bay
* Engine Room > Main Hall > Cargo Bay
* Engine Room > Showers > Cargo Bay
* Engine Room > Lounge > Cargo Bay
* Main Hall > Showers > Cargo Bay
* Main Hall > Lounge > Cargo Bay
* Showers > Lounge > Cargo Bay
* Viewing Deck > Engine Room > Meeting Room
* Viewing Deck > Main Hall > Meeting Room
* Viewing Deck > Showers > Meeting Room
* Viewing Deck > Lounge > Meeting Room
* Viewing Deck > Cargo Bay > Meeting Room
* Engine Room > Main Hall > Meeting Room
* Engine Room > Showers > Meeting Room
* Engine Room > Lounge > Meeting Room
* Engine Room > Cargo Bay > Meeting Room
* Main Hall > Showers > Meeting Room
* Main Hall > Lounge > Meeting Room
* Main Hall > Cargo Bay > Meeting Room
* Showers > Lounge > Meeting Room
* Showers > Cargo Bay > Meeting Room
* Lounge > Cargo Bay > Meeting Room

Key observations:

1. Fix Wiring never begins in Cargo Bay or Meeting Room.
2. Fix Wiring never ends in Viewing Deck or Engine Room.
3. If a player is assigned the panel in Viewing Deck, it always comes first.
4. If a player is assigned the panel in Meeting Room, it always comes last.
5. There exists only a single permutation that begins at Lounge.
6. There exists only a single permutation that ends at Main Hall.

### The Fungle

In The Fungle, this task is shortened to a single stage and reclassified as a short task. The two possible panels are located in Dropship and Communications.

## Trivia

* Fix Wiring is the only common task available on all five maps.
	+ Fix Wiring is one of the three tasks available on all five maps, the others being Empty Garbage and Fuel Engines.
* Originally, Fix Wiring had no symbols on the wires. However, in September 2020, Innersloth added symbols to improve the wires to work better for color-blind players. The change was originally in beta, but was taken out of beta in November 2020.
* In an early version of *Among Us*, the Fix Wiring task used to have four stages. This could be because connecting wires were stages and only done at one location.
* Wires can connect to the incorrect wire, but they must be connected to the correct wire to complete the task.
	+ Additionally, multiple wires can be connected to the same wire.
* For players with the task, it was possible to complete the stages of Fix Wiring via the panels located in O2 and Office on Polus through the wall. In Office, players could avoid the vent located inside, but this bug has been fixed.
* If the doors in Storage on The Skeld are closed, and a player with the Storage stage of the task is in the hallway between Cafeteria and Storage, they can still access the task through the door.
* The Task Tester 2000 toggle for this task on The Airship is in the Electrical folder, despite there not being any Fix Wiring panels in Electrical.
* This task may be a reference to Dimwit's mini-game in Dumb Ways to Die.
* The Airship is the only map that has fake Fix Wiring panels.

## Gallery

Fix Wiring before version 2020.10.22.A wiring set with all the wires in order.The backdrop to Fix Wiring.All the wires connected to a single input.Fix Wiring on the Nintendo Switch edition.The fake Fix Wiring panel in Armory on The Airship.The fake Fix Wiring panel near Communications on The Airship.The fake Fix Wiring panel in Vault on The Airship.

## References

1. ↑ "The Future of Among Us". *itch.io, Innersloth*. September 23, 2020. Retrieved October 22, 2020.
2. ↑ "Small Patch and Small Roadmap". *itch.io, Innersloth*. November 3, 2020. Retrieved November 13, 2020.