recursal/Fanatic-Fandom huggingface dataset:
Mage Hand (spell)

**Mage Hand**
*The caster creates a hovering hand capable of manipulating small objects.*

## Notes

The school of this spell is uncertain: in the spell block, it is listed as conjuration (as it is classified in D&D 5e), however, it is found in *Black's Transmutation Cantrip for Beginners*, suggesting that it may be a transmutation spell (matching with its classification in D&D 3.5e), and when cast, it is described as using a "School-less Sigil" that requires no astral attunement.

## References

1. ↑ *Metaworld Chronicles:* Ch. 4 - Familia
Sympathetic Life-Link (spell)

**Sympathetic Life-Link**
*A spell derived from the rites utilised by Greenskin Totemcraft commonly seen in the wake of a Greenskin Beast Tide. For the original invocation, see appendix 4b. A significant complication in the application of this spell is the need to attain Essence sympathy between its users. For Demi-humans and Magical Creatures with Cores, components possessing Essence, such as heart blood, can be consumed by the caster to grant sympathetic resonance. As Human Mages lack the means of materialising Essence, unorthodox methods such as Essence Tap in appendix 1a will replicate the effects. Post "Master" and "Thrall" Essence-Exchange, the spell activates. The parallel conduit established between caster and the follower creates a "Vital Bridge" which allows for the transfer of Positive or Negative Mana between them. With consent, the caster may receive both Negative and Positive Energy from the Thrall. However, the Thrall may only receive vital energy at the caster's discretion.*

## Notes

This spell was based on one found among Magister Kilroy's hidden research, which was nicknamed Death March by Maxwell Brown. It was formulated by the efforts of Brown and Roslyn-Marie Wen. Later testing took place on the 18th of April, 2005, on the void mage Gracie Hillbrook. Though the spell was successfully manifested, it seems to have failed in its purpose, as Hillbrook had to be hospitalised afterwards. It is classified as a joint evocation-enchantment-transmutation spell.

## References

1. ↑ *Metaworld Chronicles:* Ch. 376 - Gwen Song Observation Diary Part I
2. ↑ *Metaworld Chronicles:* Ch. 375 - The Past Behind
Morden’s Sword (spell)

**Morden’s Sword**
*The famous Signature Spell of Magister Morden, Master Summoner. This spell creates a blade of compressed force which is near-invisible. The blade possesses a Vorpal edge capable of passing through most non-magical constructs. The conjured implement can be commanded at will to attack one’s enemies, equating a Dancing Blade with the indestructible attribute. Morden famously used this spell to behead the Stone-King of Dunsinane in a single stroke, breaking the morale of the Giant-kin’s army during the Battle of Perthshire in 1922. As with many of Morden’s spells, this variation remains incomplete due to damage to the original manuscript. Elemental-Shift is therefore not a part of this spell.*

## References

1. ↑ *Metaworld Chronicles:* Ch. 173 - Nothing Quite like Loneliness
Meister

A Meister is a Magister, but not all Magister can become a Meister. A Meister is a Mage who has contributed significant advancement to Spellcraft, and whose work benefits all of Mankind. Claude Van Saint, the famous healer who pioneered modern magical medicine, is a Meister. Philo R. Farnsworth, the man responsible for proving that Illusions may exist as a form of media stored in Capture Crystals, is a Meister. As powerful as famous individuals like Henry Kilroy have been, his preference for keeping his studies wrapt and secret excludes him from the title of Meister.
Surya Huang

## Personal Information

### Relatives

* Huang Family
	+ Gwen Song (Granddaughter)
	+ Percy Song (Grandson)
	+ Hai "Morye" Song (Son-In-Law)
* Huang Family
	+ Helena Huang (Daughter)
	+ Tang Hu (step-Son)
	+ Tali Huang (Daughter)
	+ Kwan Huang (Son)
	+ Richard Huang (Grandson)

## Magical Abilities

### Elements

Fire (3)

Short summary of who the character is and their role in the story.
Tier

**Tier 1 - 3** is accessible to almost all Mages. This tier is capable of combating individual, as well as groups of Monsters.

**Tier 4 - 6** exists within the realm of all Maguses as well as most Senior Mages with a single School of Magic. This tier is capable of wiping out Monster lairs and Demi-human villages.

**Tier 7 - 9** is open usually to Magisters for reason of both academic-access as well as state sanction. High tiers of Magic can act as strategic-class spells capable of wiping out cities.

### **Affinity**

The attunement of a Mage to their element. The higher the
affinity, the higher the efficacy for Damage and Mana Cost. As Affinity grows, damage increases by a magnitude of 10% for every observable tier. Likewise, mana cost for spells decreases with higher affinity. Though damage increase appears to be on a linear scale, mana cost suffers from diminishing returns. As such, a spell will never be 'free'.
Higher affinity likewise involves physiological and psychological changes for the Mage in question. Some examples are provided below, taken from the story-in-progress.

**Fire** Mages are often hot-tempered and over-zealous, possessing a short fuse. Physiologically, they gain resistance to cold and heat.

**Air** Mages become fragile and whispy, becoming airy and flighty in their mannerisms.

**Earthern** Mages undergo the most profound physiological change, becoming taller and more robust, with enhanced musculature, increasing both strength and fortitude.

**Water** Mages are known to be pliable and easily convinced, with personalities that like water, are capable of fitting any vessel.

**Lightning** Mages gain increased metabolism, becoming prideful and possessive beings.

**Ash** Mages are known to become apathetic. Their emotions become dulled by the continued practice of Ash Magic until they waste away.

**Void** Mages are rumoured to exhibit extreme hunger, both physiologically and in terms of their psychological demands.

**Ooze** Mages are said to be slothful and lazy, unmotivated and uninspired.

**Mineral** Mages become dispassionate and pragmatic, often, their eyes take on the likeness of their attuned mineral element.

**Positive Energy** Mages are ubiquitously known to be amiable, friendly and full of life and vigour, possessing a halo of likability.
Invisible Familiar (spell)

**Invisible Familiar**
*You wrap your Familiar in a shroud of invisibility. This spell functions as a Lesser Invisibility when applied to one’s Conjured Familiar. The Familiar is near impossible to spot until it enters combat form. When in docile form, the spell remains active until the caster dismisses its effect, or is OOM.*

## References

1. ↑ *Metaworld Chronicles:* Ch. 176 - Laughing the Night Away
Mana

The Gurus of Hinduism refer to this as spiritual energy or Prana. Chinese Doshi denotes this spiritual energy as Qi. Early Western Theology referred to this energy as Faith or Zeal. Modern Spellcraft unified the term as Mana, a generic word for mystical 'energies' of any kind. The Astral Body produces mana as it interacts with Glyphs and Gates, channelling mana into conduits of the physical body.
Kitty Liang

Kitty was Mayuree's childhood friend. Rumours say that she originated from the Kunlun Sect, but for her entire life she protected Mayuree. The two were as close as sisters, though Kitty's affinity often made her appear cold and distant. She was the other holder of the LCS Full-Scholarship. Kitty was mind-controlled by Mayuree's eldest sister, Maymyint, into betraying her friend. After sacrificing herself to protect Mia, she was killed by accident involving a battle with a Naga and a Void Cloud Kill.
Familiars

Typically, the Conjure Familiar spell is responsible for bonding Elemental entities to a Mage's psyche or anima. Such creatures are manifested from the psyche of the caster. When a Spirit is partnered with the Mage, the Anima of the Spirit usually takes the form of the Familiar. When a Spirit is bonded with a Mage already in possession of a Familiar, it usually subsumes the form of the Familiar and replaces it with its own. It is not known if Familiars can become Spirits through gaining ego and animus.
Beast Tide

Also referred to as the Second World War, the Beast Tide was an event triggered by the 1971 awakening of the Black Sea Dragon, which catalysed the rise of Magical Beasts around the world, coinciding with the rise of the Mermen Empires. NoM casualties in the Tide numbered approximately 60 million, and Humanity lost many cities and fortresses, cutting them off from the Pacific Ocean and isolating them into city states. It led to the establishment of the Pan-European Treaty of Versaille.

### **Quotes**

> the Tower System was founded ...after humanity managed to wrestle our capitals from the Beast Tide... First to activate was the converted Tower of London, then Paris, Munich, Rome, The Acropolis in Greece, by the time Sydney got its Tower, it was 1982.
>
> Metaworld Chronicles: Ch. 230 - The Devil's Plea-Bargain

> The United Nation Council of Towers (U.N) refers to a coalition of all Towers from around the world formed after World War II's Beast Tide. Akin to the U.N in Gwen's old world, the Towers sanctify and ratify the regulation of Spellcraft, the status of city-states, and mediate the conflicts of interest between Human nations.
>
> Metaworld Spellcraft & Glossary

### **References**

1. ↑ 1.0 1.1 *Metaworld Chronicles:* Ch. 217 - Many Jasons in Pursuit
2. ↑ *Metaworld Chronicles:* Ch. 211 - I have become...
3. ↑ *Metaworld Chronicles:* Ch. 3 - Pass Conceded
Gwen Song (disambiguation)

Disambiguation page for Gwen Song (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* For the Gwen Song who is native to the real world and the main character, see Gwen Song.
* For the Gwen Song who is native to the Metaworld, see Gwen Song (metaworld).
Shielded Teleportation Circle (spell)

**Shielded Teleportation Circle**
*Created by Magister Luis Birch of Fudan University, Shanghai, this variation of the Teleportation Circle spell has an additional component which allows a Party Abjurer to directly protect the Circle’s Glyphs by expanding a half-dome Shield toward the extremity of the Magic Circle. An improved mandala algorithm likewise has given this variant a shorter activation delay.*

## References

1. ↑ *Metaworld Chronicles:* Ch. 173 - Nothing Quite like Loneliness
Sect

Sects can be religious, ideological, factional, or based upon styles of Magic. In China, old Doushi Clans evolved into Sects, with famous examples such as Kunlun, Huashan, Shaolin, Wutang, The White Lotus Society and so on. The Western world's Sects tend to be based around organised religion, while regions in continental Africa tend to have Sects based around tribal boundaries and shared ancestry.
Mayuree

Mayuree is a Diviner from the House of M. She is a bloodline Diviner, meaning she is the product of many generations aiming at producing a Diviner with future foretelling abilities. Mayuree is now the head of the House of M. She oversees the House of M's business dealings, and lords over Yangoon with her brother, Marong.

## Character Information

### Spell List

* Message
* Arcane Eye
Petra Kuznetsova

Petra is a Mineral Enchanter, researcher, Gwen's cousin, and one of her closest friends and advisors.

## Description

### Appearance & Physiology

Petra has a striking, sensuously beautiful appearance that often attracts amorous attention. She resembles her Babulya, though with a more vivacious aura. She has auburn ringlets and icy blue eyes often compared to a Husky's.

### Personality

Petra's experiences have given her an outwardly cold and hostile personality, with difficulty trusting others. However, once she becomes willing to open up to someone, she can be very warm and empathetic.

## Biography

### History

Petra was born in Russia to two military parents, and was raised in the military. She attended school at The Boarding School for Girls of the Ministry of Defense of Russia, the best girl's academy in Moscow. She Awakened at 12, earlier than others her age, and was sent to the Moscow Tower. There she was assigned to Magister Popov, a sanctioned Mind Mage and spy. He convinced her to train to be a Red Ghost, an espionage role for young women trained as Mind Mages.

At age 15, during an operation in downtown Moscow involving human trafficking, she blew her cover by killing one of the traffickers. After this failure, she quit the Tower, and Popov ended her Apprenticeship. When her parents asked what she wanted to do, she told her parents she wanted to be a crafter. They sent her to her grand-aunt Klavdiya Song ("Babulya") in Shanghai, where she enrolled in Fudan University at age 16. Through her Babulya, she became apprenticed to Roslyn-Marie Wen, with whom she worked on the Spell Cubes project.

### Story

Petra entered the story in April 2003 as she accompanied Gwen, Richard, Mina and Tao to the Hengsha Island Dungeon.

## References

1. ↑ *Metaworld Chronicles:* Ch. 443 - Only the Dead
2. ↑ 2.0 2.1 *Metaworld Chronicles:* Ch. 116 - A Tale of Two Towers
Sharing is Caring (chapter)

## Sharing is Caring

**Sharing is Caring** is the 71st chapter of the web serial, and the 23rd chapter of Volume 2 of the published series, written by David J. Wuto, a.k.a. Wutosama.

## Summary

At the Huang New Year's party, Gwen and Master Kilroy speak in private. They discuss Caliban's powers and future spells for her to work on, including Minor Elemental, Morden's Faithful Hound, Dimension Door, and Eilard's Dark Tentacles. Gwen decides to learn the latter three. Afterwards, Gwen returns to the party, and is drawn into conversation with Richard, who uses carefully worded questions to surreptitiously confirm that she has more than one Familiar, and therefore more than one element.

The guests leave, and Richard invites Gwen to stay the night. In her guest room, he confronts her with his knowledge of her capabilities, and asks her to trust him. Having a gut feeling that he is trustworthy, Gwen agrees, and reveals to him that her second element is Void. She demonstrates by summoning Caliban. Richard reacts with amazement, picking Caliban up and calling it "beautiful". In return, he reveals to Gwen that he has a high-tier Undine spirit, picked up on highland survivalist training with Prince's in Scotland: Lea. Lea declares that she likes Gwen, enchanted by the scent of Almudj's blessing in her aura. In her excitement she splashes onto Gwen, soaking through her shirt. Richard awkwardly commands Lea to clean up, and abruptly says goodnight. Gwen thanks Richard for looking out for her, and Richard replies that he is hoping she will be the one looking out for him.

## Quotes

> Caliban, being coy?! Gwen felt that everything she had known about her Familiar had turned upside down. Caliban was trying to rub up against Richard like a cat! It was covering his hands with that viscus goo which leaked from its mouth. *Oh, Gods,* Gwen realised with a shudder, *it's licking his hand!* A Lovecraftian kitten? Was that even possible?
>
> Caliban's reaction to Richard
The Longest Day (chapter)

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Information

### Chapter Link

RoyalRoad

**The Longest Day** is the 5th chapter of the web serial, and the 5th chapter of Volume 1 of the published series, written by David J. Wuto, a.k.a. Wutosama.

## Quotes

> *Once again, there were two of her—one crackling with energy, the other glowering with obsidian malevolence, consuming one another like dissolving twin stars. Whenever a sliver of shadow broke from the confines of her body, a stab of lightning banished it below the surface. Where the light had filled her to the point of bursting, the shadow consumed it for fuel.*
>
> Gwen's dream

> *It was only her second day and already she could do with an overdose of Celexa and Buspar washed down with a double shot of Don Julio.*
>
> Gwen contemplating self-soothing strategies

## Trivia

* The dress Gwen wears to her visit with her mother is on the author's Pinterest here.
* Celexa and Buspar are anxiolytic and anti-depressant medications, with Buspar often being prescribed to boost the effects of an antidepressant. It is recommended that they not be taken with alcohol.
List of IIUC 2004 Competitors

## Opening Round

### Cuzco National University

* **Inti Yupanqui-Cápac (Captain)**
Radiance: Evocation
* **Tica Chuquipoma-Yupanqui (Vice-Captain)**
Plant: Conjuration(?)
* **Tupaq**
?: Abjuration, Transmutation
* **Uturunku**
Earth: Transmutation, Abjuration (<5)
* **Urqu**
Air: Transmutation, Divination (<5)
* **Qari**
Fire: Evocation (<5)
* **Sumatika**
Water: ?
* **Misi**
CQB
* **Kusi**
?
* **Mallqu**
Support

## Second Round

### University of Auckland

* **Rona Manaia** (Captain)
Water: Illusion, Conjuration
* **Whetu Tikitiki O Taranga**
Mineral (Punamu): Abjuration, Transmutation
* **Maka Wikiriwhi**
Magma: Evocation, Transmutation
* **Timoti Wikiriwhi**
Magma: Evocation, Conjuration
* **Rongo Winiata**
Water: Evocation
* **Otikoro Aperahama**
Water: Abjuration, Transmutation
* **Tua Kahurangi**
Sand: ?
* **Ruihi Keeti**
Earth: Enchantation
* **Opi Raharuhi**
Air: Divination, Enchantation
* **Yue Bai**
Fire: Evocation, Transmutation

### Sorcerous Academy of Pretoria

* **Schalk Herzog** (Captain)
Mineral: Abjuration, Conjuration, Enchantment
* **Alizea Kock** (Vice-Captain)
Ooze: Transmutation, Conjuration
* **Ella Goosen**
Earth (Gold-alloy): Abjuration, Conjuration
* **Lencho & Mariete Afrika**
Lightning: Evocation
* **Pieter Zietsman**
Ice: Transmutation, Abjuration
* **Altus De Waal**
Air: Illusion
* **Izette Rautenbach**
Positive (Cleric)
* **Heila Anderson**
Divination
* **Jean-Paul Bekker**
Void: Conjuration, Evocation
Timeline of the Series

* September 21st, 2001: Gwen is transported to the Metaworld.
* April 2002: "Royal National Incident", Gwen first comes to Sydney Tower.
* March 2003: The death of Henry Kilroy, the Fall of Sydney.
* Mid-April 2003: Hengsha Island Dungeon.
* Mid-June 2003: Fudan semester begins.
* Mid-September 2003: Finals, followed by poaching trip with Jun.
* January 21st, 2004: Chinese New Year (c225).
* April 2004: Pre-selection for the IIUC tournament.
* Mid-June 2004: Second round trials.
* July 22nd 2004: Tonglv Opening Ceremony.
* August 2004: IIUC opening? Regional round 1?
* September 30th, 2004: Fudan IIUC win in Amazonia.
* Mid-October 2004: "The comp goes from mid-October through to the end of the month."
* January 1st, 2005: Gwen, Richard, and Petra are in London.
* April 2005(?): Tonglv begins full operations.
ISTC Station

The Inter-State Teleportation Circle Station allow Mages long-range teleportation to and from nations. Prohibitively expensive, ISTC Stations are used only by the upper echelon of Tower Mages and State-level operatives. Most tier 1 cities have ISTC stations to and from the Towers in allied cities, as well as its satellite, Frontier cities.
Some Things Begin, Something Ends (chapter)

## Some Things Begin, Something Ends

**Some Things Begin, Something Ends** is the 1st chapter of the web serial, and the 1st chapter of Volume 1 of the published series, written by David J. Wuto, a.k.a. Wutosama.

## Summary

Gwen awakens as a 15 year old in her childhood bedroom. The previous night, September 20th of 2017, she had been celebrating her consultancy's second anniversary at a staff party, where she danced and drank Moët & Chandon. The alarm clock radio identifies the date as September 21st, 2001. The radio reports an ancient Red Dragon attack on the London Metro, attributed to Spectre. She investigates her surroundings, which are mostly as she remembers them from her childhood, but with differences such as the presence of unfamiliar textbooks: *Allenberg's Primer for Astral Theory* and *Otsu's Primer for Evokers*. She struggles with a sudden flood of memories, and recalls that today is the day of her Projected Magical Aptitude Exam (PMAE).

Percy arrives to wake her up for the test, and she tells him to get out of her room. When he is gone, she examines herself: she is a teenager again, but unlike her past, she is pale and underfed. Her eyes are crusty, as though she had been crying. She dresses and leaves for the train, with Percy giving her cheese and Vegemite toast as she goes.

As she rides to school, she remembers more aspects of the metaworld, such as the endangered state of humanity and the separation of mages from NoMs. When she arrives, she is greeted by her friend Yue Bai. The principal, Magus Jules Bartlett, gives a welcoming speech, speaking about the dangers facing humanity, and humanity's survival through sorcery.

## Quotes

> *“BBC World Service, September 21st, 2001: An ancient Red Dragon has destroyed a section of the London Metro, resulting in over two hundred dead and thousands injured, paralysing the city. Authorities have linked this latest incident to similar occurrences involving Magical Creatures carried out by the anti-tower cabal known as Spectre- Magister Livingstone, Mayor of London, calls the latest terrorist attack a day of infamy…”*
>
> Gwen's alarm clock radio

## Literary / Pop Culture References

* The title is a reference to the Something Ends, Something Begins quest in Witcher 3.
* The 1927 cyberpunk film Metropolis: *For the moment, Gwen was glad that no airships sailed across the horizon, completing the vision of a dystopian Weimar Metropolis.*
* Harry Potter and the Philosopher's Stone: *Was this budget Hogwarts? You're a Witch, Gwen?*
* Macbeth: *Though faint and spectral, she could sense her alter ego hovering around somewhere in the dark recess of her brain like the Ghost of Banquo, only she hadn't done anything to warrant its unpleasant haunting.*
Desolation Aura (spell)

**Desolation Aura**
*We've experimented with intensifying the psychological and physiological effects associated with Void manifestations to create an aura field that incapacitates enemies in a large circumference. Presently, in this variation, those caught within melee range suffer Negative Drain sickness.*

## Notes

This spell was found among Magister Kilroy's hidden research.

## References

1. ↑ *Metaworld Chronicles:* Ch. 374 - A Grimoire of one's Own
Awakening

The term is loosely used to describe an Acolyte coming to terms with their first School of Magic and their Affinity for an Element. In Frontier cities, NoM Civilians are filtered, with potential Mages tested for aptitude. In tier 1 cities, Mages naturally grow into their powers, training from an early age. A 'Stimuli Crystal' may be used to induce an Awakening, circulating mana into the recipient as to 'jolt' their Astral Bodies into existence.
Essence

A metaphysical form of energy derived from a being's existence. Referred to commonly as one's 'Soul' or "Spirit" in ancient Spellcraft, contemporary Spellcraft sees Essence as a hitherto little-known form of energy, separate from mana. Creatures possessing great magical power and ego possess higher degrees of Essence. Likewise, sapient beings typically possess greater essence than their non-sapient peers of the same subtype. NoMs, in general, possess little Essence. Human and Demi-human Mages possess immense Essence, a fact profoundly valuable to the study of Necromancy. Theoretical Spellcraft propose that Essence is tied to a Mage's ability to access particular Schools of Magic.
Gunther Shultz

### Occupation

Master of Sydney, Magister and Overseer of Sydney Tower, Paladin of the Oceania Tower

## Magical Abilities

### Schools of Magic

Evocation, Illusion + Conjuration Hybrid (Radiance), Illusion, Conjuration

### Elements

Radiance

The eldest of Henry's 3 apprentices. He is the brother in craft of Alesia and Gwen. A man known for his leadership and valour, a soldier and a gentleman. His radiant aura is a powerful glamour of attraction. Word from Gwen is that Gunther can shoot *lasers*. He is also a Lord.

Gunther Shultz is the Magister in charge of the city of Sydney and the Tower Master of Sydney Tower. Alesia is now his wife.

He participated in the IIUC International University Competition, won the MVP but lost the competition.

He could singlehandedly one-shot a Leviathan, a millennia-old Creature the size of an aircraft carrier, and is considered a peerless duelist.
Gate and Conduit

A Gate refers to nomenclature describing the effect of non-elementally attuned mana becoming suffused with the Mage's Element. This 'elementally-attuned' mana then feeds back into the physical body. The pathways through the Mage's physical body are referred to as Mana Conduits. Damage to the physical body damages one's Mana Conduits.
Flesh Stitching (spell)

**Flesh Stitching**
*This spell restores the flesh of a wounded Familiar by drawing upon the flesh of a Thrall or a subdued enemy. The supplementary target must be subdued, unconscious, or willing. Vital energy will be transferred from the target to the Familiar, restoring bodily damage as well as Essence. The origin of this spell lies with the Witch-Hags of the Northern Reach Troll Tribes. See Appendix for notation on the base invocation.*

## Notes

This spell was found among Magister Kilroy's hidden research. It featured a hand-written note which read: *"Further tests needed for Mass supplement variation."*

## References

1. ↑ *Metaworld Chronicles:* Ch. 373 - The Burden of Knowledge
Essence Tap (spell)

**Essence Tap**
*By invoking the True Name of a creature or Demi-human, the caster may forcibly usurp a portion of its Essence. This Essence may be stowed via the means of a Soul Well (See Appendix 2B), or be used as a spell component by a practitioner of Soul Sorcery. For a surviving target of a successful Essence Tap, secondary effects range from becoming stunned, falling comatose, to losing control over one's corporeal form. For the original invocation, see Soul Tap (Appendix 3A).*

## Notes

This spell was found among Magister Kilroy's hidden research. It is a spell created outside of the Imperial Metric System of spellcraft, and an example of Svartálfar Essence magic.
Crystal Currency

Defined by the World Bank as a single shard of High or Low-density crystal, containing a standardised (1 LDM or 1 HDM) volume of mana. A shard of LDM resembles a fingerling crystal akin to a 3cm hexagonal pencil. The appearance of LDM currency is exemplified by its semi-opaque state. Comparatively, a shard of HDM is transparent and without blemish, measuring 5 CM. Certification is overseen by a cooperation between the Towers and a local agency (Bank of China, for example). The volume of crystals in circulation is often controlled onthe Frontier.
Tân-Cysgodol

Nicknamed “Tandy”, by Yue

Yue’s contracted High Tier Fire Spirit, a Nightmare. The spirit is not only ably to increase Yue's fire affinity, but provides also a small amount of Ash mana in her spells.

It was a gift from Alesia. Tân-Cysgodol was taken from the vaults of the Ravenport family.

A coal-skinned horse, its mane brilliant with blue fire while its iridescent cobalt hooves struck sparks against the air. When it swished its tail, a swarm of lesser Elementals spawned in its wake. Its a more senior tier Elemental than Jiro’s Firebird.

Its name Tân-Cysgodol, is Welsh, that Alesia claims means flame and shadow.
Shielding Station

A stationary mini-Tower built to withstand the elements, manned by Abjurers and a patrolling team of Mages. At the heart of the Shielding Station is a Resonance Crystal which projects a frequency harmful to all beings possessing Cores not attuned to a Mage. A Shield Generator Tower creates the resonance, visually manifesting as a shimmering 'wall' or 'barrier', and additional, smaller station refract the "Shielding".
Glyph

Sigils exist only in one's mind. When Mages wish to manifest the concept of Sigils externally, they turn to Glyphs. Glyphs vary but may be thought of as symbols of power capable of channelling Magical energy as though a man-made conduit existing outside the Mage's body. Magic Items and Enchantments such as Wards rely exclusively on complex Glyphs and Mandalas.
Class

Military lexicon for the number of Mages needed to pacify a threat. Class systems differ from nation to nation and are not an official Tower designation.

**Soldier-Class** infer a single Mage.

**Lieutenant-Class** infers the need for a Magus or two or more Mages.

**General Class** requires a Magister.

Usually, a party of Mage may subdue a Lieutenant-Class Magical Creature. A Party of Senior Mages lead by a Magus may defeat a General-Class Creature. Some creatures, such as Titans (overlarge Monsters) and Mythics (Land Gods) are likewise a part of this denomination.
Enervating Orb (spell)

**Enervating Orb**
*This variant of Void Enervation is derived from "Enervation", with credit for the original conversion going to Magister Henry Kilroy. This variant is the brain-child of Magister Maxwell Brown, Roslyn-Marie Wen and Magus Gwen Song. Through focusing on manifesting Void Mana, an orb is created at the designated location which radiates an aura of Void. Within its Affinity-based area of effect, affected targets become suppressed, paralysed, and drained, suffering both material and immaterial damage. A portion of the spell's damage, both in terms of vitality and mana, will be redistributed through the converted Necromantic Glyphs into life-force. Current drawbacks include casting complications, stationary manifestation, incompatibility with most Spellshaping, and high initial cost in vitality. The original spells' Negative Drain has been minimised for the Tower's consideration. Initial tests carried out on Magical Creatures have demonstrated the viability of Void-Necromancy. Enervating Orb has been designated as a Class II Restricted Access spell.*

## Notes

This spell is based on the spell called Void Enervation, which was found among Magister Kilroy's hidden research. That spell was, in turn, based on a necromancy spell called Enervation.
Jun Song

Gwen's uncle and Hai's brother, younger by a year. He has faithfully served the Song family, the military, and the PLA Tower. He is currently attached to the half-dragon Ayxin, who is determined to bear his children despite the infertility which is the side effect of his high ash affinity. He is the only person who knows about Gwen's transmigration.
Demi-Humans

Humanoid races that share the Prime Material Plane with Humans. Friendly species include Nordic and Bavarian Dwarves, Keltic Elves, German Gnomes and Hobbits from New Zealand. Hostile races include Goblinoids, Dragonoids, Harpies, Serpentfolk, Merfolk, Mermen (Oceanic), Lizardmen, Dryads, and other sapient beings capable of speech. Like most Magical Creatures, these beings possess a Core. Some Demi-humans are capable of interbreeding with humans. The majority of Human cities are highly xenophobic and racially homogeneous.
Debora Jones

Debora Jones was one of Gwen's classmates at Blackwattle. In their childhoods, she was a friend to both Gwen and Yue, but by the beginning of the series, that was no longer the case. In Gwen's original world, she developed an obsession with Gwen when they both became "early-bloomers"; in the Metaworld, this obsession turned out to be a crush. She was driven, diligent, and competitive by nature. She was killed early in the story, and her identity was stolen by Faceless.
Charlene Ravenport

## Charlene Avon Ravenport

Charlene is the daughter of Mycroft Ravenport and an ally of Gwen Song. She is in charge of the Norfolk Estate Fund and part of the Isle of Dogs Norfolk Redevelopment Project.

## Description

### Appearance & Physiology

Charlene is handsome and birdlike in appearance, with steely grey eyes and dark hair. She is physically frail: her hands are cold, and she is susceptible to low temperatures and to overwork. Using her Dust magic takes a heavy toll on her body, requiring months of rehabilitation. She carries herself with a commanding air despite her small height.

## Biography

### History

Charlene and her twin brother Edmund were born to a distant relative and childhood friend of their father, who died in childbirth. Their father married Lady Avon shortly afterwards, and the twins were widely accepted as her children. Charlene Awakened a year earlier than her brother. She attended school at Cheltenham, and then Lucy Cavendish College, Cambridge.
Spirit

### **Entity**

When a creature possesses a high level of anima, its Core may contain a Spirit. Spirits are potentially found in all forms of Creature Cores, though typically, it is exceedingly rare amongst lower order Magical Creatures. For Spirit-Seekers, the irony lies in that billions of low-tier creatures exist with a lottery's chance of possessing a Spirit. While beings with a high probability of retaining a Core upon death, as well as possessing both ego and anima, are exceedingly rare, and more often than not incredibly powerful.

### **Spellcraft**

A Mage dreams of augmenting their elemental powers with a Spirit. A Spirit may be acquired through directly killing and harvesting Cores, then bending the will of the 'anima' of the creature contained therein to the Mage's service. When successfully attuned, the Spirit is absorbed into the Mage's Astral Body, becoming a part of the Mage's ability to channel Elemental powers. The alternate method of gaining a Spirit is through taming existing Magical Creatures and opening one's Astral Body to the foreign Spirit. This methodology is considered highly irregular and potentially fatal for an unsuspecting Mage incapable of melding with the entity.
Воллус Брэдбер

"Покажи мне, кем ты являешься..."

> - Воллус Брэдбер
>
>

## Описание

Воллус Брэдбер - бывший дворник Доктора Хэбита , находящийся в Бойлерной . Он много знает об обитателях Хабитата, что подсказывает нам, что он находился там очень долгое время. Он близко знаком с Камалом и пытается помочь всем сбежать, не покидая свой дом (отверстие в стене).

В прошлом, перед тем, как он ушел в отставку, он был сильно оскорблен доктором. Он предпочел жить в стене, скрываясь от позора. С тех пор он испытывает отвращение к Хэбиту.
Summon Planar Ally (Variant) (spell)

**Summon Planar Ally (Variant)**
*A variation modified by Magister Eric Walken of Sydney. As with Planar Ally, the spell opens a portal into an Elemental Plane activated by the caster's Affinity via the accompanying Mandala. Upon completion, a being of a variable tier will manifest. Once conjured, negotiation with said being shall take place. The maximum time allotment is dependent on the expertise of the accompanying Enchanter inscribing the Glyph. Magister Walken's variation allows for higher tiers of control than the original. For additional theoretical framework, please consult the documentation for Schliersberg's Planar Ally.*

## References

1. ↑ *Metaworld Chronicles:* Ch. 272 - How to Train your Wyvern
Hydra (spell)

**Hydra**
*This spell will manifest what Elizabeth calls "The Hydra", a creature— or perhaps a portion of a larger "animal" that exists inside the Void that endlessly regenerates if there is enough vitality. We do not know its actual property, nor if the creature is intelligent. When made material in the Prime, the eyeless creature resembles slugs. However, by my observation, the physiology appears closely related to deep trench lampreys found below the Sea of Java. Perhaps they hail from the same source? We know nought about the Void and its properties due to how rarely it naturally materialises. For now, this spell will summon one to six of the things, with no discernible way to control how many slip through the portal. What we do know is that these are voracious worms of perpetual hunger, capable of partially sustaining themselves. Elizabeth says that she can command them to perform rudimentary tasks. Does this mean they can be tamed?*

## Notes

This spell was found among Magister Kilroy's hidden research.

## References

1. ↑ *Metaworld Chronicles:* Ch. 374 - A Grimoire of one's Own
Una carta de despedida

"Aquelarre,
por favor, lee esta carta en alto a Gia cuanto antes, ya sabes lo que le
alteran los cambios y, sobre todo, no sabe leer.

Querida Gia, te
dejo al cargo de proteger a Aquelarre. Ya sabes cómo es de cabezota,
insufrible, mimada, malcriada y muchas veces se cree mejor que el resto. Sé que
estas palabras las entiendes y sé que, a pesar de que desearás aplastarle la
cabeza con un palo o dejarla meterse en lios para que le partan los dientes y
luego reirte... estamos al cargo de ella. Somos responsables de algún modo de
que sobreviva. Es una niña pequeña perdida en el mundo, como tú, Gia, igual que
tú no sabes hablar y relacionarte con el mundo... ella en el fondo tampoco.

Aquelarre... eres
una chantajista, elitista, prepotente y melodramática, pero tenemos un trato y
soy fiel a mi palabra por encima de todas las cosas. Recuperaré todos los
fragmentos del collar, no para salvar el mundo, si no para devolvértelo tal y
como me comprometí. Nunca debimos robarlo, aunque dudo que actuásemos
libremente, seguramente lo hicimos influenciados por algo, bien por la voluntad
de los fragmentos, bien por la deidad avispa o su vástago, quien sabe...

Velmer me ha
contactado en sueños... y no tengo más remedio que ir solo, así me lo ha
especificado, la rapaz que ayer abatió Azzatot era Badel, el águila nocturna
y... no puedo daros más detalles, pero la única manera de salvaros es irme
solo. Ésta es mi responsabilidad y no quiero que nadie más muera por mi culpa,
como Saldem...

Sobrevivid hasta
que nos veamos

Posdata: ese
Azzattot parece un tipo de fiar... y eso escasea mucho, igual hemos encontrado
a alguien que merece la pena, puede que más que nosotros, una chica bárbara y
salvaje, una trapicheante de demonios y un actor ladronzuelo e impaciente...
igual es bueno que le sigáis una temporada, intentad que no muera, normalmente
es lo que le pasa a la gente que nos rodea, como el pobre Mit, que temo haya
muerto también... mejor eso a que formase parte del complot de Marthen, pero
casi muere junto a nosotros, así que lo dudo..."
Murtamak

*Pasad, pasad, aquí hablaremos de desdichas, mitos, historias no contadas y sus caminos desdibujados en la madeja de la fantasía.*
~

Puedes visitar en esta sección todos los artículos disponibles en este tomo pseudo arcano.
~
*Textos recopilados (y algunos escritos) por Dangran, el bardo que no cantaba ni tocaba ningún instrumento musical...*

## Colabora con este wiki

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Un breve rastro

Encontré este pergamino en una biblioteca... tal vez de algún registro muy pasajero cuyo origen fuese una ubicación circundante al territorio donde se hallaba originalmente su familia. Lo desconozco:

"*Durante su juventud, la posición de su familia le empujaba hacia una vida acomodada junto a un hombre de la burguesía, como hicieron sus padres. Esta obligación le resultaba odiosa, pero su gran estatura y sus modales ariscos hicieron de ella una mujer rechazada por todos los posibles candidatos. Esta situación le permitió estudiar, fundamentalmente una gran cantidad de lenguas antiguas. Tras la muerte de su hermano de una rara enfermedad, se encerró en sus libros y empezó a coquetear con magia de nigromancia, obsesionada con esta arte oscura, se decidió a buscar algún tipo de reto que le permitiese probar sus habilidades y mejorarlas.*"
La primera vez que vi a Mit

- Aún recuerdo la primera vez que vi a Mit, comentó Azzatot.

¡Mit el iluminado! ¡El famoso arqueólogo! ¡El cazatesoros! ¡El explorador! Aquél que viajó por las catacumbas de Astegar, que cruzó los puentes colgantes de Tertifer, que pasó una noche entera en los pantanos de Kroj y sobrevivió a los fuegos fatuos y a las corrientes heladas... el que cuenta la leyenda que encontró un arsenal de tomos de poder, absorbió su sabiduría y se volvió... bueno ¿¡que perdió la cordura!? Oí que se había asentado en Eldria y hasta pensé en ir a verle para enseñarle parte de lo encontrado en el nido de la quimera... y... ahí estaba, ante mis ojos, una leyenda viva entre aventureros...

Mit es rubio, delgado, pelo fino y despeinado, mirada extraña, pero profunda, alto, ojos muy claros, casi blancos...

Lleva una casaca marrón llena de bolsillos, pergaminos, riñonera, bandolera y... tiene cara de loco divertido, de... lo mismo te tiendo la mano al borde de un volcán en ebullición... que tumbo una farola en un charco de grasa para ver si quemo unas sombras aunque en medio estés... tú.
Sombras que bailan alrededor del fuego

Sombras que bailan alrededor del fuego. Sombras que se funden entre ellas y que, en la oscuridad, alguien podría dudar si son uno o el contorno de dos personas.

- Tranquilo padre, te prometo que no hay ningún hormiguero cerca.

Susurra alguien.

- Jajajaja, gracias hijo, con mis orejas falsas de elfo ya me había percatado de que su terrible ruido no
inundaba la paz de este lugar.

Una breve sonrisa… una profunda tristeza representada en un gesto, unas manos llevadas a la sien y una cabeza que se inclina suavemente, dejando caer un mechón de pelo sobre la cara…

- Papá… no lo entiendo, toda tu vida queriendo ser un héroe, salir en cuentos, en fábulas, formar parte de las leyendas, de los cantares, estar en boca de juglares, de amigos y enemigos
y… ahora… tanto tiempo después ¿me entero de que les conociste? ¿A los
portadores de Ellmashin? ¿A aquellos que enterraron a Saldem? ¿Qué escaparon de
la explosión de Eldria? No lo puedo comprender… ¿¡por qué nunca lo he sabido!?
¿¡Por qué no hay una estatua tuya en nuestro pueblo!? ¿¡Por qué mamá no sabe
nada de esto!? ¿¡Por qué no puedo alardear de ello ante mis hermanos!? ¿¡Por
qué no me lo dijiste!?

Silencio.

- Por eso hijo. Por eso nunca
te lo dije. Porque si te lo hubiese dicho entonces tú no serías tú, serías la
sombra de tu padre. No serías Ainos Aldaron. No serías el hijo de Megara.
Serías el hijo de Azzatot. La gente te buscaría a ti, a tu madre, a tus
hermanos. Al marido de tu madre. Mi amigo. Unos para conocerte, alguno tal vez
para admirarte, otros para desafiarte… o asesinarte. Por eso nunca te lo dije.
Por eso siempre he permanecido en las sombras. Porque cuando vives lo que yo,
te das cuenta de que el pasar a la historia no es una decisión.

Hice prometer a todos que
nunca se hablaría de mí. Una promesa eterna grabada en los corazones de
aquellos con los que tanto viví, a sabiendas de su honor, de aquellos que lo
tenían, o su fuero interno, en aquellos a los que le faltaba; un juramento por
el que jamás se mencionaría mi nombre, mi existencia ni mi participación… que
no fue poca la verdad, hijo.

- Pero… papá… tenía derecho a
saberlo, sobre todo después de lo que pasó… ¡no me puedo creer que le clavases
una flecha a Badel! ¿Te encaraste contra alguien más de la troupe? ¿Conociste a
la segadora? ¿A los clanes de gárgolas? ¿Cómo era Gia? ¿Tan brutal como cuentan
pero tan noble como los dioses rectos? ¿Y Mit? ¿De verdad cambiaba de idioma a
veces al hablar? ¿De verdad se desmayaba en los momentos más épicos? Dicen que
en ocasiones levitaba ¿es cierto? Y Aquelarre… ¿no te asustaba Aquelarre?
¿Tuviste miedo? ¿A quién más conociste papá? ¿A su hermano? ¿A su padre? ¿Y
Thobbias? ¿Cómo era? ¿Es cierta la leyenda del portador? ¿Luchaste contra
Marthen? ¿Contra el vástago reencarnado? ¿¡PAPÁ!?

Las sombras seguían bailando,
pero más despacio, más lentamente… ahora, con calma, alguien igual solo vería
una sombra, no dos…

- Papá, te echo de menos…

Un último susurro, arrastrado
por el aire, mecido por el viento, bañado en el rocío de las hojas de los
árboles cercanos “Yo también hijo, yo también…”
SCP-970

SCP-970 as it appears in the loading screen

### **Laconic Description**

Two doors facing each other that, if you walk into one, you will come out the other. This effect changes location regularly. While it may seem like just a case of non-euclidean geometry, each walk through actually takes the subject to a very slightly different alternate universe. This change is so minor that it took 205 laps through to receive the change of one of the researchers hair being a different color.
USS Hornet (CV-8)

**USS *Hornet* (CV-8)**, kapal ketujuh yang dinamai *Hornet*, merupakan sebuah kapal induk kelas-YorktownAngkatan Laut Amerika Serikat. Selama berlangsungnya Perang Dunia II di Teater Pasifik, kapal ini meluncurkan Serbuan Doolittle ke Tokyo dan berpartisipasi di Pertempuran Midway serta Penyerbuan Buin-Faisi-Tonolai. Selama berlangsungnya kampanye Kepulauan Solomon, kapal ini terlibat dalam penangkapan dan pertahanan wilayah Guadalcanal beserta Pertempuran Kepulauan Santa Cruz dimana kapal ini mengalami kerusakan fatal dari pembom tukik dan torpedo musuh. Menghadapi armada permukaan Jepang, *Hornet* akhirnya ditinggalkan dan kemudian ditenggelamkan menggunakan tirpedo oleh perusak milik Jepang yang mendekat. *Hornet* bertugas selama satu tahun dan enam hari dan merupakan kapal induk armada Amerika terakhir yang ditenggelamkan oleh serangan musuh. Untuk jasa-jasanya, kapal ini diberikan empat bintang tanda jasa, sebuah citasi untuk Penyerbuan Doolittle pada tahun 1942, dan Skuadron Torpedo 8 miliknya mendapatkan Citasi Unit Presidensial untuk heroisme yang luar biasa selama berlangsungnya Pertempuran Midway. Bangkai kapal ini ditemukan pada Januari 2019 dekat Kepulauan Solomon.
La primera alucinación de Mit sobre el collar

Mit se dirigió a Aquelarre, su cara desencajada con una
sonrisa tensa, vibrante, tras la descripción del collar...

"Aquelarre... tu has descruito algo muy paruecido a la
courona de Ellmashin... peuro... pero... peuro... no puede ser... se deustruyó
hauce siglos... fue deuborada pour la alimaña del averno llaumada Astrea, la
escalopendra real, la maudre de Ataya, la avispa del sueño y las
pesadillas..."

Dicho lo cual, se desmaya en el suelo de la librería.

Pasado un rato acaba despertando. Mit se queda mirando a
Aquelarre, por un momento parece desorientado, tiene los ojos en blanco al
principio...

"Perdón..." dice como cansado... "Cuando me
pongo nervioso mis poros empiezan a supurar parte de los tomos de iluminación
que absorbí... a veces tengo hasta visiones de las lecturas de entonces... es
como si el cerebro empezase a crecer en mi cráneo y a veces pienso que va a
explotar... si no acaba conmigo algún sectario o la mano oculta que está
enfrentada con ellos, será cuando esta ciudad sucumba o mi cabeza haga pum cual
sandía que cae de un carro en marcha"

"Además me cuesta hablar y me sale el acento Zarisino
de mi infancia..."

"Aquelarre... creo que sé lo que estáis
buscando..."

Dice con mirada lúgubre y más pálido aún de lo
"normal"

"¿Y tal nivel de estrés por una ¿corona? Pensaba que
era un colgante" contestó Aquelarre.

"Me temo que era una corona... la corona de
Ellmashin..."

"¿Y qué me puedes contar de ella?" preguntó la
aspirante a nicromante.

"Se destruyó hace siglos... en las guerras bárbaras del
imperio Drakno, príncipes de las llanuras blancas y los Malabos, hijos del rey
de los clanes unidos de gárgolas..."

"No se destr... "[voz interior]" no sabes nada
de él, mejor no le des más información de la necesaria".

"Estuvo a punto de costar la vida a todos los seres
humanos... la explosión devastó medio monte Kihl, miles de almas perecieron en
pueblos y ciudades, transformados en fósforo y sal. Su poder es...
legendario." Mit siguió hablando, interrumpiendo a la voz interior de la
calavera del difunto hermano de Aquelarre, que prosiguió por dónde lo había
dejado

"…uyen las cosas así de fácil ¿no? Y menos algo tan
poderoso ¿cómo lo hicieron?" escuchó Aquelarre…

"PERO TE TENDRÍA QUE HABLAR DE LA REINA ALACRÁN, DEL
DIOS AVISPA Y DE SU HIJO REENCARNADO EN FORMA ANDRÓGENA..." gritó Mit una
vez más, antes de desmayarse de nuevo.