Changelog/Pre-release/v1.21

## v1.21.0

**Additions:**

- Added new boss fight on floor 18 with Dr Jonkal.

- Added Longhorn toxins and Dr Jonkal to Sim Sim Tower

- Added Life bolt and Ghost Bolt to Sydney's Stock 3.

- Added Ghost Blaster to the Pawn Shop's stock 3

- Added a new story event that occurs on floor 14

- Ghost Bolt and Life Bolt have been added to Longhorn Chests

- Life Bolt has been added to Longhorn enemy item drops

**Changes:**

- New passives learned via level up will now auto equip if the player has enough PP

- Updated Level up screen

- Nerfed pumpkin sentry overworld damage

- You can now walk over half walls blocking stairs in Bottom and Janus Blocks

- Capped credit increases from chests after floor 15 ( credit values will still be higher in higher blocks )

- Changed the Blood Diamond task's icon

- Swapped the levels fighters learn hack and Slash and Massive Strength

- Hack and Slash now costs 1 PP

- Sydneys Fireball tutorial now levels you up to level 3 so you can use your class's core passive before entering the stack if desired.

- Slightly buffed the health of early toxins to make up for higher starting stats on the player

- Sydney now explains adrenaline rushes to you when you first enter The Stack

- Triangle aberrations are now affected by move speed adjustments

- Increased chance to find secret shop npc by 50%

- Weapons will no longer deal damage if the player is using Hack n Slash and has 0 AP

- Nerfed Flaming Crossbow power by 5

**Fixes:**

- Fixed Bloody Axe's description

- Fixed some typos in cutscene dialogue

- Fixed pumpkin bomb locking up the hand if it explodes before thrown

- Fixed poison debuff not working

- Fixed Captain Bryce dying during his end sequence

- Fixed randomness on deflected projectiles

- Fixed debug giving 20% HP instead of 10%

- Fixed floor zero of Sim Sim loading a boss floor

- Fixed Mechaboat battle in Sim Sim resetting cutscenes

- Fixed victory music volume not being effected by settings

## v1.21.1

Fixed a bug that made the game unplayable. (This version was undocumented.)

## v1.21.2

**Fixes:**

- Fixed Dr Jonkal's projectiles flying incorrectly

- Fixed Dr Jonkal's defenses causing him to get healed by your attacks

- Fixed invisible Triangle Aberrations in Janus Block

## v1.21.3

**Additions:**

- Updated the model of the unknown entity that appears after the Task Master fight.

**Fixes:**

- Fixed webcrawler getting stuck

- Fixed Jonkal transforming back too early

- Fixed burns breaking Captain Bryce's death sequence

- Fixed elemental doing 0 damage with Hack and Slash equipped

- Fixed healthbar not showing correctly at the start of a battle

- Fixed gains text on the treadmill getting cut off

- Fixed Martin's collider being tiny in The Hub

**Changes:**

- Nerfed the speed modifier of glitch freeze from 50% reduction to 20%

- The treadmill will set your current health to your max health after making gains

- Performance optimizations in The Hub

## v1.21.4

**Additions:**

- Added new tree's to The Hub

- Added Thorns Hack. Applies a buff that causes most enemy attacks to deal some damage back to the attacker.

- Added chest containing Thorns on the Dr Jonkal floor.

**Fixes:**

- Fixed debuffs not getting removed properly from the player

- Fixed the ???? entity's cape rendering incorrectly

- Fixed some lighting and rendering issues in The Hub

**Changes:**

- Entity in the encounter following the Task Master fight can no longer receive enemy modifiers

- Triple Thunder now self destructs after 5 seconds

- Projectile hax now spawn a particle if the pre-maturely fizzle from slow hand speed