Level 20

## Level 20 *"Honey, I shrunk the Backrooms!"*

***➤ [Cautionary]***

***➤ [Secure]***

   ***➤ [Average Entity Count]***

### Level 20 is the 21st level of the Backrooms.

**Level 20** is initially a very large area that resembles a home from the late 1980s. This home is on a very gigantic scale when compared to a human. Wanderers have reported that the level is so huge its as if they've completely shrunk down to the size of an ant. When a wanderer first steps foot into **Level 20** they will be surrounded by a large children's bedroom with blue walls, including toys, and other assortments of child-like items. As wanderers have traversed throughout the house, they've noted that everything within the house is average and no different from any human household aside from the sizing. Food on this level is commonly over-sized, although wanderers have taken crumbs and eaten them. There have been reports of wanderers drowning in large pots of **Grape Water**.

If a wanderer is able to exit the home, they will be greeted by the sight of a large town, still on a much larger scale than normal. The sky is blue, and about mid-day. The clouds are un-moving, and it generally feels quite eerie. Wanderers have noted that there are large vehicles present in the town. They have been seen to completely loop around this seemingly makeshift town, clipping through houses on occasion. The weather on this level is noted to be constantly the same, the temperature is also known to not change. Many wanderers have walked as far as they could, and have been met by a blue wall that shapes into a dome.

This dome is the "sky" of **Level 20**. Painted with clouds and a large light used as the sun.

## Entities

The only entities on this level are variants of **Entity 8: Giants**. This includes humans, bugs, and animals. Wanderers have noted that the animals spotted within the level are often un-recognizable and would be considered anomalies in the outside world.

The human variants of giants are visibly human, with constantly shifting facial features. Be aware, these human variants are typically armed with brooms, and other household items. Wanderers have been known to be swept out of the house by the entities, or simply squished in a rather painful manner.

The bug variants of **Entity 8** are considered extremely dangerous and hostile. It is recommended that wanderers avoid bug variants at all costs, as they have been noted to rip wanderers to shreds.

## Colonies and Outposts

**Parastea** - Parastea is a colony with a population of 12, it's known for it's large amounts of **Grape Water**, great food, and welcoming hospitality. It's protected from other bug variants of **Entity 8**, by spider variants of **Entity 8**. The wanderers that live within Parastea use the spider variants as mounts for hunting. Thus was the creation of the **Spider Saddle**, a saddle built specifically to fit arachnids. The wanderers of this colony build their houses using planks and spider-webs. Some have been noted to call it "The sticky solution!" although other wanderers simply call it building. Parastea is located under the bed within the first blue bedroom on the level.

**Culina** - Located in a drawer within the kitchen of the first house wanderers stumble into, Culina is an outpost with a population of 8. Known to scavenge food from the floors and pantries, they're known as "The Kitchen Guild." They have been noted to use toothpicks and string as climbing tools, throughout their territory within the kitchen, they have many ziplines & trolleys set up with string. They use these to properly navigate the area.

## Entrances and Exits

To enter this level, a wanderer can enter through a blue wall with toys scattered near it on **Level 19**, wanderers have also been noted to enter this level by clipping through a car playmat on **Level 15**. It has been reported that multiple wanderers have been able to access this level through a vent in **Level 2**, that is within a class-room labeled "Large Housing."

To exit this level, a wanderer must walk as far as they can until they are able to find the wall of the level. Once they've found the dome wall, they should look for a staircase painted blue, if they are able to find a staircase, they can simply exit the level through a door at the top of the staircase, leading to Level 21.

*This is an original level written by: **FewestSquid7149***