Theme: Improviser

## Who needs a Plan?

The Improviser Theme represents Characters who are excellent at fighting irrespective of their surroundings.

Improvisers are creative individual, often coming from backgrounds as performers and creatives, proficient in a range of tools. However on the battlefield their take their creativity and lateral thinking and turn it against their enemies. They are proficient in the use of Improvised Weapons, and may use a range of mundane objects to surprise and distract those they fight against. They turn the element of surprise that their unconventional tactics create against their foes, allowing them to cause surprisingly lethal harm with whatever objects they fight with.

As they grow in their abilities, they become adept at escaping bonds and restraints using their creativity, and likewise may use that creativity to impose grapples on others using their improvised weapons. Eventually the improvised weapons they wield become devastatingly deadly weapons in their hands, able to cause critical harm more easily and be used to attack with surprising ferocity.

The Improviser Theme is inspired by a range of Characters known to use unconventional tactics in battle. The way of fighting employed by many of the Characters portrayed by Jackie Chan inspires many of the features described below, but also the Character of Agent 47 from the Hitman video game series inspired the more lethal aspects of the use of Improvised Weapons.

It is intended that this Theme allows a range of Martial Characters to enjoy this often enjoyed theme, irrespective of their specific archetype. From the Brutes and Heroes who may have learned this style of fighting through barfights to the Warriors and Tacticians who have trained to always be prepared for combat in all settings, this Theme allows all Martial Characters to explore this exciting and often hilarious trope in fiction.

## Prerequisites

The Improviser Theme is available to the Hero, Brute, Warrior and Tactician Archetypes, as well as other Archetypes which grant the Character Stamina.

A Character may only choose this Theme once, even if they have access to multiple Archetype which qualify for this Theme.

This Theme is particularly well suited to Settings primarily focused around combat.

## Level 3 Features

At Level 3 your Character gains the following features:

### Additional Proficiencies

* You gain proficiency in the use of Improvised Weapons.
* You gain two tool proficiencies of your choice
* You gain the Creativity Skill
	+ If you already have this Skill, you gain another Skill of your Choice.

### Improvised Distraction

* As a Bonus Action or by expending an Unarmed Strike, you may make a Melee or Ranged Attack with Disadvantage against a Character using an Improvised Weapon you are holding. Whether this Attack Hits or Misses, the next Attack made against that Character before the Start of your Next Turn has Advantage.

### Surprising Lethality

* You may roll your Martial Die instead of the usual Weapon Damage die granted by your Unarmed Strikes or Improvised Weapons when determining the Damage they cause.
* Once per Turn, when you Hit a Character with an Unarmed Strike or Improvised Weapon where you had Advantage on the Attack Roll, you may add two rolls of your Martial Die to the Damage caused by the Attack.

## Level 6 Features

At level 6 your Character gains the following features:

### Creative Escape

* You may add a roll of your Martial Die to the Result of any Saving Throws or Skill Check used to prevent or end the Grappled condition, the Restrained Condition or to resist or escape bonds.

### Improvised Grapple

* When you Hit a Character with a Melee Weapon Attack using an Improvised Weapon or Unarmed Strike, you may forgo all Damage the Attack might cause and instead initiate a Grapple against the Character (no saving throw required).
	+ This Grapple fails if the Target is more than one size category larger than you.
	+ You do not require a free hand to maintain this Grapple if the Attack was made with an Improvised Weapon, as you may maintain the Grapple by continuing to hold the Improvised Weapon.
	+ If you make an Attack with an Improvised Weapon being used to maintain this Grapple, the Grappled Condition ends.

## Level 10

### Improved Surprising Lethality

* The Additional Damage caused by your Surprising Lethality increases to three rolls of your Martial Die.

### Unexpected Injury

* Once per turn, when you Hit a Target with your Improvised Distraction, they take Additional Damage equal to three rolls of your Martial Die.

## Level 14

### Devastating Weapon

* Attacks you make with Improvised Weapons or Unarmed Strikes cause a Critical Hit on a d20 roll of 19 or 20.
* Once per Turn, when an Attack with an Improvised Weapon is a Critical Hit, you may immediately make an additional Attack with an Improvised Weapon or Unarmed Strike against a Creature within your Reach or within the Range of your Improvised Weapon.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode