Hush

**Hush** is a soldier who disorients her enemies and exploits their weakness.

> "My strength speaks for itself."
>
>

## Profile

### Lore

In the desert lands of Quarieto, an ancient custom of forsaking infants in the desert persists. It is not a choice made lightly or without grief, for only the most desperate parents entrust their children to the Immortals in such a fashion. Though she did not know it until she came of age, such was the case for a girl named Yobi. Her parents bundled her in white cloth and tied a prayer to the Immortals around her arm, but Yobi’s rescuer was anything but divine. A master of the Whispering Stone, an order of assassins and spies, found her among the dunes. Disguised as a merchant, this master of shadows raised Yobi according to the traditions of his order. The Whispering Stone only permitted orphans and the abandoned to join its ranks, for it sold its services to the highest bidder and brooked no other loyalties. It was only after Yobi drew blood for the first time that she learned the true name of her teacher: Musruck.

Musruck raised Yobi sternly, but with love, for he understood that a child could not be bound to the order forever through fear alone. Under his tutelage, Yobi learned combat skills, languages, and the customs of foreign lands. She was a serious girl, with a stoic temperament, which was considered an asset for an assassin. But even as Yobi grew, the order was already changing, and by the time she passed her final trials the Whispering Stone had reached the point of crisis.

Though they had joined the Whispering Stone without ties to the greater world, many of the order’s eldest members craved families of their own. They argued that they should be allowed to retire with the wealth they had earned and raise children to join the order after them. But the tenets of the Whispering Stone were absolute, and the grandmaster proclaimed that anyone who attempted to leave the order would be excommunicated and marked for death. Still, the idea of retirement and families spread like wildfire, and an increasing number of masters began arguing for reform.

Yobi and Musruck soon found themselves on opposite sides of the schism, for Yobi was a young assassin in her prime, with no interest in love or children, while Musruck was an old veteran, who had raised many students as if they were his blood. When a council was called to settle the matter, all members of the order were permitted to speak their mind. When Yobi’s turn came, she railed against the reformers, arguing that they were making the order weak. Another master, Navan, agreed...but turned her words into an attack against Musruck, mocking the older man for treating his students as his own children and so earning his supposed daughter’s disobedience. Enraged, Yobi challenged Navan to lethal combat, and before peace could be restored the master lay bleeding at her feet. Though the master lived, Yobi had violated the tenets of the Whispering Stone.

Yobi fled, and the order dispatched a party of assassins to track her down. By blind luck or the grace of the Immortals, it was Musruck who found her first. Her old master bid her to join the Immortals’ battlefield, where the Whispering Stone was forbidden from interfering, before allowing her to escape once more. Before they parted company for the final time, Yobi swore that she would win glory for herself on the battlefield...and return to the order a hero too great to dismiss.

## Basic Attacks

 Must be used while sprinting. Quickly advance a short distance while attacking. There is a long delay if the attack fails, so use it when pursuing fleeing enemies.

Blocked attacks deal *armor-piercing damage*.
Combo into basic attacks or skills while blocking.
Enter the Focus stance by holding the block for a set time.

## Skills

Enter Focus faster by blocking attacks or pairing it with other skills.

 Roll forward and attack. Use to dodge normal horizontal attacks and to attack while evading multiple enemies. Effective at confusing enemies when paired with Eagle Talon. Deals more damage when *interrupting an attack*.

 Jump into the air and attack. Use to dodge low attacks. It's difficult to land, but useful against enemies who are anticipating Crocodile Bite. Deals more damage when *interrupting an attack*.

 Improves based on Focus Gauge. Charge attacks *up to Lv. 3*. Lv. 1 attacks deal little damage and have a long delay. Max level attacks are *unstoppable*, take 10% less damage, and change all damage taken to Trauma. Has a large area and *ignores blocks*. Deals high damage from behind the enemy, but the long stagger time also makes it a dangerous skill from the front. Consumes Focus Gauge upon use.

 Move forward and make a *guard-breaking* attack. Staggers blocking enemies for a long duration and leaves them vulnerable to attack. It also damages unguarded enemies and can disrupt enemy attacks. It's hard to land but deals more damage than other *guard-breaking* attacks. Deals more damage to enemies in the *air*.

 Quickly dash left, right, or backward. Become *unstoppable*, take 30% less damage, and change all damage taken to Trauma. Can make basic attacks or use skills during the dash. Hush can make *consecutive dashes*. Can be used to outmaneuver the enemy by dashing after an attack to compensate for her low HP.