Social Interactions

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As a cat is leveled up, it will gradually gain access to various social features. A cat can only interact with another cat that is owned by a different player. In other words, cats that live within the same home cannot interact with each other. Cats that are too closely related (ex: siblings, half-siblings, parents, grandparents, etc) will also be unable to interact or breed. Cats that are currently ill or pregnant cannot initiate interactions (although, they may receive them).

To interact, a visiting player must first tap one of their cats (which will be highlighted with a pink circle underneath), then tap one of the other players' cats (which highlights it with a blue circle). Two options will appear, the leftmost one for Interactions, and the rightmost for Charm Battles. When choosing the Interactions bubble, the main interface will appear.

To expand one category of reactions, tap one of the coloured bubbles. To condense it, tap the main bubble once more. Once the player chooses an interaction (with the exception of mating), 3 Energy will be deducted and the cats will interact accordingly. The cat's stats will decrease (Hunger, Thirst, etc.) and the relationship bar will also be adjusted based on the type of interaction that took place. In general, using intimate interactions that are unlocked at higher levels will fill the bar more quickly. A higher relationship status will also allow the player to send a greater selection of Gifts.

Cats can build either positive or negative relationships with each other. A list of relationships can be seen in the "Relationships" tab of a cat's summary. Players can also use this tab to sever positive relationships, which will reduce the relationship status by one level. If a player is at the lowest relationship status, severing it will remove the relationship entirely. Negative relationships cannot be severed, but they can be improved through positive interactions.

When a cat is moved to another account, all of its relationships are removed. This is currently the only way to remove negative relationships if the player is unable to visit due to blacklisting.

## Charm Battles

Cats of any level can initiate a Charm Battle. Each Charm Battle costs 3 Energy and can be done a maximum of five times daily.

Charm Battles will give rewards depending on performance. If the player wins, Sunny Coins are dropped. The number of coins awarded is dependent on the difference between the cat's Charm and the opponent's. A cat's Charm can be viewed in its profile summary. To increase the Charm of a cat, it will need to wear Clothing.

If a player loses or ties with the opposing cat, they will receive nothing, but it will still consume 3 Energy and take up one of their tries for the day.

## Greetings

When a cat first reaches Level 10, it will gain access to Greetings. These are indicated in yellow, and affect the relationship bar positively.

## Friendship

When a cat first reaches Level 10, it will gain access to Friend interactions. These are indicated in green, and affect the relationship bar positively.

## Enemies

When a cat first reaches Level 10, it will gain access to Enemy interactions. These are indicated in black, and affect the relationship bar negatively.

## Intimacy

When a cat first reaches Level 18, it will gain access to Intimate interactions. These are indicated in pink, and affect the relationship bar positively. Note that while this level will unlock the Intimacy tab itself, each individual interaction within this set must be unlocked through reaching a certain relationship status.

## Relationships

If a cat interacts enough times with another cat, a green bar will appear indicating that a relationship is beginning to form. Once this bar is full, it will empty and change to the status of "Friends", which has a yellow bar.

Friends unlock access to the "Hug" interaction. When the yellow bar is filled completely, it will empty and change to the status of "Intimate", which has a pink bar.

Becoming Intimate will unlock access to the "Groom" interaction. When the pink bar is filled completely, one of two things will occur. If the cats are of the same gender, the bar will empty and change to the status of "Buddies", which also has a pink bar. If the cats are of the opposite gender, the player will notify the player that their cat is in love with the other, and will give them the option to send a confession. The player must select a gift method to send a confession, and the recipient can either accept or decline it. If it is accepted, the bar will empty and change to the status of "In Love", which also has a pink bar.

Cats that are Buddies or In Love will unlock access to the "Nuzzle" interaction. If the bar is completely filled once more, and both cats are at least Level 25\*, the player will be given the option to send a marriage proposal. The player must select a gift method to send a proposal, and the recipient can either accept or decline it. If it is accepted, the bar will empty and change to the status of "Lovers" (opposite sex) or "Best Friends" (same sex), which has a pink bar that is always full. The partner will be listed in each cat's profile.

*\*Cats less than Level 25 can circumvent this requirement using an exploit (Main Page: List of Exploits).*

## Mating

Lovers and Best Friends unlock access to the "Mating" interaction. This requires 10 Energy to initiate, but due to a bug, it does not deduct any Energy upon its completion (Main Page: List of Exploits). Best Friends will not be able to truly use this interaction, however, as they will instead receive a popup saying that the same gender cannot be impregnated.

When first using this interaction, the player must choose a distribution method for the prospective kittens. This process must be repeated after every time a kitten is born. The first option, "You choose first", will allow the sender of the request to pick a kitten first in the event of twins. The second, "Let target choose first", will allow the recipient of the request to pick first. If only one kitten is born, it will automatically be given to the player that has first pick. Once the recipient accepts the request, both players will be able to access the mating interface.

To bring up the mating interface, simply use the Mating interaction once more. A short minigame will appear, where the player must repeatedly tap the Mating icon to fill a pink bar. Before they begin tapping, the player also has the choice of paying Fish Bones for a pregnancy pill to increase the chances of success by 4%, the effects of which last until midnight (EST). Once the player starts tapping, the game will start, but if the player stops tapping at any point, the bar will gradually empty over time. If the bar completely empties, the attempt will fail. If the bar is successfully filled, there is a small chance that the female cat will become pregnant. The success rate is listed as 10%, but the actual rate may be lower. Regardless, each cat has five chances per day to attempt mating, allowing for ten daily attempts per pair. Normally, each attempt has a 120 minute (2 hour) cooldown, but this can be circumvented using an exploit (Main Page: List of Exploits).

When the female cat becomes pregnant, a pregnancy bar will appear over her head. It will fill over time, and after three days' time, it will be completely full. Normally, if the pregnant cat is neglected, she will lose the child, but due to a bug, it is impossible for a cat to lose a pregnancy in this way (Main Page: List of Exploits). One the bar is completely full, it will disappear, and a pregnancy button will appear on the pregnant cat. Tapping it will allow the cat to give birth, and the kitten distribution menu will be shown. Note that either player in the relationship can press this button.

If one kitten is born, both parties will simply be notified what breed, gender and mixed rate the kitten is, and it will be given to the player that had first pick. In the case of twins, the player with first pick will be shown what breed, gender and mixed rate each kitten is before making a choice. The remaining kitten will be given to the other player. Newborn kittens will always be born at Level 1, and depending on the parents, they can be born with different Markings (Main Page: Genetics). If distribution choices have not been made by three days time after the birth of the kitten, it will be forfeit.