Mission 12: Return of the Assassin

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

**Mission 12** is the final mission of Assassin of Steve 2, where you confront, and fight the Assassin.

## Walkthrough

After you have used the shop button in Mt Blacktop, go further into the netherrack cave, and you will emerge into a cavern with a netherrack floor and an obsidian ceiling. You will also see the Assassin standing on a ledge overhead. Chipnone also spawns, however he reveals that he was working with the Assassin all along. The two of them will begin to attack you, the Assassin shooting fireballs frequently down, and Chipnone shooting green spells that create poison and harming area effect clouds. Netherrack blocks will spawn as items, which you can pick up and place on the red sand so you build a parkour, climbing up to Chipnone. However, just before you reach him, the Assassin will shoot some fireballs, blowing up the netherrack blocks you placed and causing you to fall.

Lost Souls, which are invisible wither skeletons with soul sand for a head, will spawn after this. They have a chance to drop soul sand. Use a Demon Soul Scythe (if you have obtained one) to increase the chance of them dropping soul sand. You can place soul sand on the nether brick blocks, which creates a parkour path underneath the Assassin's ledge so you can get to Chipnone without getting blown up. When you reach Chipnone he will stop shooting green spells at you and will attack you instead. The Assassin will also stop shooting fireballs, instead dropping harming potions (that heal Chipnone but damage you). You have to kill Chipnone, and when you do the Assassin will disappear, and a ladder will appear that you can use to climb out.

Outside you will find that the Assassin has spawned a nether brick path leading to the top of Mt Ruina, which twists and turns. The Assassin also teleports to different positions, shooting fireballs at you. When you reach Mt Ruina the Assassin will teleport to the top of a platform in the air. You have to kill the Summit Skeletons, which spawn on top of Mt Ruina, and they will drop jump boost potions that give you jump boost for a limited time. You have to them jump up and onto the Assassin's platform, however each time he will just teleport to a new platform. You have to get to the Assassin's platforms four times in total, and after the fourth time he will create a path that leads away from Mt Ruina. You have to run to the end of this path, but then the Assassin will disappear.

Then he starts using his new mass-block-placing powers to build a huge but blocky mountain. Then a path will appear, allowing you to go to the mountain. Mountain Miners spawn on the mountain in large numbers, and they have a chance to drop a Mountain Pickaxe, an iron pickaxe which can break cyan stained clay on the mountain. You may use a Demon Soul Scythe (if you have one) to increase the chances of getting a pickaxe from a Mountain Miner.

When you reach the top and walk up to the Assassin he will break a hole down the middle of the mountain, and you will fall into a cave built out of stone and end stone, with a ring of lava surrounding the edges. However, shortly after the Assassin will follow you down, and you fight him. During the fight he will occasionally teleport to one of the corners of the cave, on the other side of the lava, and will launch fireballs that will spawn above you and fall down. After launching fireballs he will teleport back to a random player. If he falls in the lava he will just teleport back onto the island. Unknown Entities also spawn during the fight.

Upon defeating the Assassin, he will just disappear, and will talk before disappearing for good. After that, you have completed Assassin of Steve 2: The Tribal Snouts.

### Mission 12 Book

You have discovered where the Assassin is hiding.

Objectives: By all means necessary, you have to defeat him to stop this evil plot. Don't let him get away!

## Mobs

Lost Souls are invisible wither skeletons that spawn in piles of three riding on each other. They have soul sand for their head, and will sometimes drop it. They move very slowly, but have high attack damage.

Summit Skeletons are skeletons that wear snow on their head, a white leather chestplate, and diamond leggings and boots. Upon death they will drop a potion of jump boost that will fall and shatter. There are two types - the second of which is a stray that has double health and drops a lingering potion instead.
Mountain Miners are skeletons that wear chain and iron armor, with a golden helmet, and have a chance to drop a pickaxe.

Unknown Entities are skeletons that wear purple and black leather armor. There are two types - the one with the stained glass for a head moves very slowly, and the one with the dragon head moves faster, has double health and emits a beam of ender particles.

## Equipment

**Blade of the Molten Core**

**Sollus's Wrath**

**Eruption Striker**

**Demon Soul Scythe**

**Shield of the Magminions**

**Volcanic Armor**

## Music

*Main article: Music*

At all times, the track **Final Battle of the Dark Wizards** by Kevin Macleod plays.

## Trivia

* This mission, along with the Starter Mission from Assassin of Steve are the only missions in the trilogy where only a single song can play.
* This mission is the only mission to be completely just a boss fight with no other sections.

* The boss theme, 'Final Battle of the Dark Wizards', also plays while fighting the Mega Ghast in Mission 10 of Assassin of Steve, along with the battle against the Assassin in Mission 13 of the next map.
* The final room is built out of end stone and obsidian to hint at the end-theme of the next map. There is also some strips of green, yellow and blue glass which hint at the Ender Captains.