Griffin Andrew Holt

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Griffin Andrew Holt**
* Jersey Number: **10**
* Position: **PF3** • **Emergency Power Forward** for the **Manhattan Pantaloons**
* Age in Chapter: **18 years old**
* Date of Birth: **August 5th, 1920**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Dominance**
* Struggle: **Isolation**
* Alignment: **Authentic Neutral**
* Height: **6’ 9” | 2.0574m**
* Weight: **225 lbs | 102.0583kg**

### Play Style: **None**

Griffin Holt didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Holt didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Authentic Neutral**

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Griffin Andrew Holt's journey into basketball was inspired by a deep desire for dominance. Growing up in Baltimore, Maryland to a single mother named Georgina, he was always drawn to sports where he could assert his physical presence to mask his loneliness and lack of friends. Basketball provided the perfect outlet.

Griffin was driven by a burning need to be the best, to dominate every game he played. His proudest moment was when he single-handedly led his high school team to a state championship in Maryland, scoring a record-breaking 32 points in the final game in spring of '38. Griffin's Authentic Neutral alignment meant that he valued honesty and being true to himself. He didn't care much for group harmony or image. His straightforward and no-nonsense attitude made him stand out in the world of basketball.

Dealing with the media spotlight was something Griffin found challenging. He preferred to let his game do the talking and was often terse in interviews, which sometimes made him come off as mean. Griffin was discovered by the Manhattan Pantaloons Assistant Coach Ousmane Yakwe during a streetball tournament in Baltimore. His dominating performance, including a powerful layup that brought tears to spectator's eyes, moved Coach Yakwe in ways he was unfamiliar with at the time. Griffin Holt was invited to try out for the Pantaloons, and he was signed as a free agent weeks before Media Day and Fan Fest. Being one of the youngest players in the BSofA didn't help Griffin Holt secure playing time, but he was often reminded to remain patient by his mother.

## Details

* Favorite Food: Broccoli
* Favorite Color: Gray
* Favorite Animal: Grizzly Bear
* On-Court Habit: Griffin would play with multiple toothpicks in his mouth.
* Piece of Trivia: Griffin's absent father Andrew Holt spent more time at sea than he did on land.
* Has a Fear Of: A Specifically Structured Day
* Diet Plan/Training Regimen: A diet focused on lean protein and complex carbohydrates to fuel his performances on the court, combined with intense weightlifting and agility training.
* Pop Culture Interests: Symphony Performances, Animated Movies, and Autobiographies from the 1800s.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Building Custom Motorcycles

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Griffin Andrew Holt*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access