Unicorns

Unicorns are the rarest of the three Pony races, making up less than a fifth of the total population of Equestria. Unicorns are most likely of the three to be found amongst the elite of society, in leadership roles, or in the creative industries. The majority of arcane spellcasters in Equestria today are also Unicorns.

#### Personality

Unicorns are most often thoughtful and inquisitive, and tend to be the most reserved of the three Pony races. That said, affability is seen as a desirable trait in Unicorn society, and is as prevalent in them as it is the other ponies.

#### Physical Description

Their natural telekinesis and more relaxed pace of life not being conducive to the kind of strength that other ponies enjoy, Unicorns tend to be smaller than Earth Ponies – but not as compact as Pegasi. In terms of coats and manes, Unicorns tend to have more pale colours, and more of them are white or grey, but the variety of different colours is similar to that of Pegasi.

#### Alignment

Like the other pony races, Unicorns tend strongly towards Good, but have no further bias with regards to Law or Chaos, preferring a more thoroughly thought-out pragmatism to either rigid adherence to rules or unpredictable feelings and hunches.

#### Names

Unicorn names are less literal and more abstract than others, though names relating to astronomy and weather, or concepts like academia and success are common.

**Male Names:** Rising Star, Noble Laureate, South Pole

**Female Names:** Diamond Mint, Perfect Timing, Cold Front

## Unicorn Racial Traits

**+2 Dexterity, +2 Intelligence, -2 Constitution:** Unicorns are intelligent and nimble, but relatively frail.

**Medium:** As Medium creatures, Unicorns have no special bonuses or penalties due to their size.

**Ungulate:** Unicorns are of the Ungulate creature type with the Unicorn subtype.

**Normal speed:** Unicorn base land speed is 30 feet.

**Civilised:** A Unicorn receives a +2 Racial bonus to Diplomacy checks.

**Magic Kindergarten:** Unicorns receive a +2 racial bonus to Spellcraft checks.

**Concentration:** Unicorns receive a +2 Racial bonus to concentration checks when casting defensively.

**Piercing Magic:** Unicorns receive a +2 racial bonus to caster level checks made to overcome spell resistance.

**Telekinesis (Su):** A unicorn's magical horn grants them a powerful telekinetic field that may manipulate objects or complete somatic components as if they were a multi-limbed creature.
Telekinesis may be used to lift or drag objects, using their Intelligence instead of Strength to determine the carrying capacity.Telekinesis functions similarly to a single hand, and may be used to wield one object, weapon or shield. Telekinesis is not subject to handedness (though is still subject to weapon sizes), however, and may wield one two-handed weapon such as a greatsword or bow.
As a result, this allows the unicorn to take the Multi-Weapon Fighting feat in place of Two-Weapon Fighting, however they do not grant a unicorn any additional magic item slots.

Telekinesis uses the Unicorn's Intelligence modifier in place of the Strength modifier for attack and damage rolls, CMB checks for disarm, trip and sunder manoeuvres with a weapon and Strength checks to lift heavy objects or break down doors and walls. A two-handed weapon held by Telekinesis only deals 1x Intelligence modifier as bonus damage instead of the 1.5x Strength modifier normally associated with two-handed weapons.

If the unicorn becomes Paralysed, Helpless, or otherwise unable to use their limbs, Telekinesis becomes too disrupted to be of any use and is functionally inert. An item held by Telekinesis is not dropped however it may not be used until the unicorn is free to move again. A unicorn that falls unconscious immediately drops any items held in this way.

Telekinesis is innate and requires almost no concentration, and may be used during rage or similar effects.

**Languages:** Unicorns begin play speaking Common. Unicorns with high intelligence scores can choose any languages they want (Except secret languages like Druidic)

#### Alternate Racial Traits

**Bookworm:** More studious (but less social) Unicorns gain a +2 Racial bonus to a Knowledge skill chosen at creation. This trait replaces Civilized.

**Regal Unicorn:** A Regal Unicorn's racial ability score bonuses are replaced by the following: +2 Dexterity, +2 Charisma, and -2 Constitution.