CHAPTER 5: A Lullaby for the Dark

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**CHAPTER 5: A Lullaby for the Dark** was the fifth Chapter DLC introduced to *Dead by Daylight*, released 27 July 2017.

This DLC features the following content:

* **1** Killer:
	+ The Huntress
* **1** Survivor:
	+ David King

## Free Chapter

As a thank you to the Community for supporting *Dead by Daylight* throughout its first release year, as well as a surprise reward for completing all Community Challenges during the 1 Year Anniversary, the Developers made the Chapter available free of charge.

Nowadays, it is considered part of the Base Game content and added automatically.

This marked the last time a Chapter DLC was added free of charge like this, since all original Character are purchasable with Iridescent Shards these days, which are a free currency obtained through playtime.

## Description

**A Lullaby for the Dark** is a free Chapter for Dead by Daylight. Welcome to the other side of Mother Nature. A disturbing side where survival surpasses cannibalism and ends up in solitude. The Huntress will never miss her mark, she will track you, capture you and kill you. Hopefully a former rugby star might bring her down...if he doesn’t get lost in the Red Forest.

**Forest of the damned**

Survival is all. There are no limits to what one abandoned child will do to make it through the day, year after year after year. Meat holds no face when it’s placed above a fire to be cooked. All she seeks is shelter and a long-lost mother that nature took away. Her simple cottage is all that is left - a mad girl’s paradise in a forsaken forest. Might Mr. King stand a chance against the forces of nature...once it unleashes The Huntress? *A Lullaby for the Dark* is a new Chapter for Dead by Daylight. It includes a new Killer, a Survivor and a Map.

### The Huntress' Info

How far will you go for something as simple as another breath? What will you do to still your hunger? Anna didn’t start out as the Huntress, it was the need to feed and the cold that formed her, that shaped her future self. Flesh is flesh, no matter which body it stems from. Survival quickly becomes all, as you lose those who made sure you were safe and you are left alone in a hellish forest. The Huntress was moulded into something broken, into someone who simply misses her mother and is now left with nothing but an axe and a hatchet.

### The Huntress' Power

**HUNTING HATCHETS:**

Press and hold the *Power button* to wind up a **Hunting Hatchet**.
Release the *Power button* to initiate a *Hatchet Throw*.

* Start the Trial with **5** **Hunting Hatchets**.
* The *Hatchet Throw* can be charged for maximum Throwing speed (**40 m/s**).
* The *Hatchet Throw* can be cancelled mid-charge.
* **Hunting Hatchets** are consumed on use and can be refilled at Lockers.

### The Huntress' Perks

The Huntress comes with 3 new Perks.

Your lust for a kill is so intense that your connection with The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is momentarily lost, making you totally unpredictable.
Upon gaining the '''''Bloodlust<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''', ''Beast of Prey'' activates:
\* Grants the '''''Undetectable<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for as long as '''''Bloodlust''''' is active.
<p>''Beast of Prey'' grants '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;''' bonus Bloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for actions in the Hunter<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> Category.
''The bonus Bloodpoints are only awarded during the Trial.''

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
Upon gaining the ***Bloodlust*** **Status Effect**, *Beast of Prey* activates:

* Grants the ***Undetectable*** **Status Effect** for as long as ***Bloodlust*** is active.

*Beast of Prey* grants **30**/**40**/**50** **%** bonus Bloodpoints for actions in the Hunter Category.
*The bonus Bloodpoints are only awarded during the Trial.*
Unlocks potential in your Aura-reading ability.
<p>Whenever you are farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>''' from the Basement<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> while a Survivor enters it, ''Territorial Imperative'' activates:
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of that Survivor is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds'''.

<p>''Territorial Imperative'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">45 seconds</span>'''.

Unlocks potential in your Aura-reading ability.
Whenever you are farther than **24 metres** from the Basement while a Survivor enters it, *Territorial Imperative* activates:
* The Aura of that Survivor is revealed to you for **4**/**5**/**6** **seconds**.

*Territorial Imperative* has a cool-down of **45 seconds**.
A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
\*Survivors failing a Repair Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>'''instantly regress''' the Generator by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''&#37;''' of its maximum possible Progression in addition to the default Progression penalty.
\*Survivors failing a Healing Skill Check '''instantly regress''' the Healing Action by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''&#37;''' of its maximum possible Progression in addition to the default Progression penalty.
Each time a Survivor is hooked, ''Hex: Huntress Lullaby'' grows in power and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
Each Token '''reduces''' the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1 Token</span>''': reduction of '''<span class="luaClr clr clr8" style="color: #d41c1c;">-14 %</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">2 Tokens</span>''': reduction of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">-28 %</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">3 Tokens</span>''': reduction of '''<span class="luaClr clr clr3" style="color: #199b1e;">-42 %</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">4 Tokens</span>''': reduction of '''<span class="luaClr clr clr10" style="color: #0e98ff;">-56 %</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">5 Tokens</span>''': complete suppression of the Warning cue.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.

* Survivors failing a Repair Skill Check**instantly regress** the Generator by **2**/**4**/**6** **%** of its maximum possible Progression in addition to the default Progression penalty.
* Survivors failing a Healing Skill Check **instantly regress** the Healing Action by **2**/**4**/**6** **%** of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, *Hex: Huntress Lullaby* grows in power and gains **1 Token**, up to a maximum of **5 Tokens**.
Each Token **reduces** the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

* **1 Token**: reduction of **-14 %**.
* **2 Tokens**: reduction of **-28 %**.
* **3 Tokens**: reduction of **-42 %**.
* **4 Tokens**: reduction of **-56 %**.
* **5 Tokens**: complete suppression of the Warning cue.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

### David's Info

**Rookie of the Year**

David King is not unique. Not unique when it comes to talent being destroyed by anger. Strength and speed was easy for David. He took up rugby to let out some steam. He had a knack for it. Quickly he rose to fame and people saw a grand career on the rise. But being fueled by rage instead of something positive will thwart yourself. So alcohol and bar fights became his life instead. Still trying to focus internal anger...somewhere. Soon a whole career was gone. But David kept fighting. Illegally and without protection. Friends saw less and less of him, and one day he was gone. He still holds an athletic body and a lot of anger. But now he’s facing something he’s never fought before - something that won’t die.

### David's Perks

David King comes with 3 new Perks, designed to go right up into the Killer's face.

Your few friends deserve the best protection.
\* '''Increases''' your Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' when healing a dying Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
<p>When performing any of the following actions, ''We're Gonna Live Forever'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
\*Performing a Safe Hook Rescue
\*Taking a ''Protection Hit'' for an injured Survivor.
\*Stunning or Blinding the Killer to rescue a carried Survivor

<p>Consume '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''' to grant the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' to any Survivor healed from the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>

Your few friends deserve the best protection.
* **Increases** your Healing speed by **100 %** when healing a dying Survivor.

When performing any of the following actions, *We're Gonna Live Forever* gains **1 Token**:
* Performing a Safe Hook Rescue
* Taking a *Protection Hit* for an injured Survivor.
* Stunning or Blinding the Killer to rescue a carried Survivor

Consume **1 Token** to grant the ***Endurance*** **Status Effect** for **6**/**8**/**10** **seconds** to any Survivor healed from the Dying State
You can take a beating.
<p>''Dead Hard'' activates after being unhooked or unhooking yourself.
<p>When you are injured, tap into your adrenaline bank to avoid damage.
\* Press the ''Active Ability button'' while running to trigger the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">0.5 seconds</span>'''.
\* ''Dead Hard'' then deactivates.
<p>''Dead Hard'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Dead Hard'' cannot be used when '''''Exhausted'''''.

You can take a beating.
*Dead Hard* activates after being unhooked or unhooking yourself.
When you are injured, tap into your adrenaline bank to avoid damage.
* Press the *Active Ability button* while running to trigger the ***Endurance*** **Status Effect** for **0.5 seconds**.
* *Dead Hard* then deactivates.

*Dead Hard* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Dead Hard* cannot be used when ***Exhausted***.
Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
You suffer from the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for the entire Trial, but benefit from the following effects:
\* Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are suppressed.
\* When injured or dying, ''Grunts of Pain'' are reduced by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''&#37;'''.
\* Your Recovery speed is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;'''.
\* You can recover fully from the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
You suffer from the ***Broken*** **Status Effect** for the entire Trial, but benefit from the following effects:

* Pools of Blood are suppressed.
* When injured or dying, *Grunts of Pain* are reduced by **25**/**50**/**75** **%**.
* Your Recovery speed is increased by **15**/**20**/**25** **%**.
* You can recover fully from the Dying State.