recursal/Fanatic-Fandom huggingface dataset:
Stalker's Chalk

The **Stalker's Chalk** is a stick of red chalk with mystical properties. It functions as a use item and is dropped by the Eyestalker. It has a 60 second recharge time.

## Effects

When used, it allows the Player to draw an eye symbol in the air, which the Player will travel through and teleport to a random enemy and recieve 5 seconds of invisibility, as well as a speed boost. Weapons cannot be fired while invisible.

The drawing takes a short time to complete and it can be interrupted by enemies' attacks.
Punching Bag's Soul

The **Punching Bag's Soul** is a passive item. It appears to be the ghostly visage of a long dead punching bag.

## Abilities

When under 50% health, the PB'sS gives the Player the ability to slowly regenerate health over time, at a rate of 0.2 HP/sec, which is 1 health every 5 seconds in case you didn't know. It comes with a cost however, as you will take 25% more damage, which is always rounded up if any decimals are around. Any 10 damage strike could become a 13 damage one in the blink of an eye, and 22 damage strikes could become 28 damage ones. You'd probably regenerate some of that back before the next time you got hit but at what cost?

### Supplementary Information

* The regeneration and damage penalty will stack when holding multiple PB'sS
* With the halved HP regeneration rates of Beatrice, you will only recieve 1 HP every 10 seconds.
Nucleos

**Nucleos** is a radioactive blob with tentacles. It slowly oozes around and has a long attack range because of its long tentacles.

## Gimmick

Exposure to the high levels of radiation emitted by Nucleos can lead to a range of symptoms. Nucleos will radiate everything within a small radius, whether it spots you or not, so take care to maintain distance when hiding from it. When you are within its range, a slight static overlay will appear onscreen, and distorted breathing will sound. This breathing will become heavier as proximity to or duration of radioactive exposure increases. The strength of radiation will increase faster when nearer to Nucleos, and will slowly decrease when out of Nucleos' range.

### Radiation Gain

The Player can store up to 100 radiation points, at which point they will suffer a great deal of pain and other symptoms. At Nucleos' greatest effective range, the Player will gain 1/2 of a point of radiation every second. When directly next to or touching Nucleos, the Player will gain 5 points of radiation per second, and Nucleos' own attacks deal radiation damage in addition to standard pain.

### Symptoms of Radiation

The Player's level of radiation, measured in radiation points, will determine the symptoms of radiation exposure. Listed are the minimum amounts of points needed to trigger the symptoms.

* 0 Points: Nausea (Just Flavor, harmless indicator)
* 15 Points: Headache (Just Flavor, harmless indicator)
* 30 Points: Disorientation (Inertia is amplified, hard to speed up and slow down)
* 45 Points: Weakness (Weapon firing speed is slightly lowered)
* 60 Points: Fatigue (Move a bit slower)
* 75 Points: Low Blood Pressure (Take slightly more damage from all sources)
* 90 Points: Bloody Vomit (Just Flavor, harmless indicator)
* 100 Points: Mass Cell Death (Take 1 Damage/second)

### Nucleos

The standard nuclear blob. Its long limbs give it a great reach, all the better to slap you with.

* HP: 150
* Speed: 1x
* Damage: 15 (+10 Radiation)

### Nucleos the Greater

A superior nuclear blob. Its direct gaze will multiply radiation intake by 1.5x, so keep hidden.

* HP: 250
* Speed: 2x
* Damage: 22 (+15 Radiation)

### Sënn géint Kreatioun, the Living Weapon

A grand nuclear blob. Sënn can phase down into the ground, effectively teleporting. Whenever it does this, it leaves behind a living puddle of radioactive goop, which gives off radiation at a slightly slower rate than Sënn itself, but still produce and maintain harmful radiation, (1/4 per second at furthest effective range, 3 points when practically in contact).

When slain, it drops the Nuclear Cushion.

* HP: 350
* Speed: 3x
* Damage: 30 (+20 Radiation)

### Living Goop

Summoned by Sënn géint Kreatioun, it is a stationary lesser version of Nucleos, with only a single short tentacle and a lessened radiation output. It will not despawn naturally unless the mapwide Living Goop population becomes too high, (5 can be active at once).

* HP: 50
* Speed: 0x
* Damage: 15 (+15 Radiation)
Satanic Stone

The **Satanic Stone** is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.

## Gimmick

It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.

Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life, the message "*A SATANIC BEING OF OLD RISES FROM HELL*", and it springs into action. It cannot be disposed of, being invulnerable to all known laws of aviation and forms of attack. It also knows the Player's exact location at all times.

## Variants

There are several flavors of Satanic Stone. Butter Pecan is the best one. All Variants will allow the Player 45 seconds near themselves before flipping out, (unless otherwise stated).

### Satanic Stone

Invulnerable stone creature, a violent introvert in desperate need of some alone time.

* HP: Invincible
* Speed: Immobile (Undisturbed) to Fast (Perturbed)
* Damage: High

### Superior Stone

Even more invulnerable stone creature, when it reaches its final state of extreme anger, it will teleport next to the Player and then come to life. It also reflects any attacks directed at it back at you, giving additional incentive to not shooting the invincible homicidal rock.

* HP: Extra Invincible (So still Invincible)
* Speed: Immobile (Undisturbed) to Very Fast (Perturbed)
* Damage: Very High

### Ragnastone

Wears a viking hat and shoots fireballs when angered. Leaves a trail of flames wherever it goes, and can slowly move towards the player when in stone form. It cannot directly deal damage while in stone form but the trail of fire it leaves can be an inconvenience.

* HP: Both Invincible and Invulnerable, (No, you can't kill It)
* Speed: Slow (Undisturbed) to Warp Speed (Perturbed)
* Damage: Average (Trail of Flames) to High (Fireball) to Incredible (Contact)

Drops a Wretched Rune if the player manages to trigger 4 Ragnastones on the same level. The fourth one will not become agressive and peacefully phase out of existence, dropping the Rune.
Prowler

The prowlers are a constant threat across most maps. Fast, tough, and deadly, a confrontation with them will end poorly unless the player is very experienced. Their one crippling drawback is that they are blind, and can only see through their Oculus. Once an Oculus spots a player the prowlers will not be far behind.

## Appearance

A towering and hulking beast of flesh and muscle, with long legs and massive claws. They also have horns. Higher level ones will have midly varying appearances.

## Behavior

They will randomly prowl until an Oculus spots a player, in which case they will all aggresively converge on the player and attempt to kill him. In combat they will withdraw when low on health, letting another member of the pack into the front of the fight.

## Stats

### Prowler

The "weakest" prowler. It has a brown hide and red eyes. When they are coming near the player you will be warned with loid yells. Commonly accompanied by basic Oculi.

HP: Resilient

Damage: High

Speed: Fast

### Midnight Prowler

These prowlers, with pitch black hides and piercing yellow eyes will not make loud yells, causing their appearance ro be a deadly surprise. Often accompanied by Dark Oculi.

HP: Extreme

Damage: Extreme

Speed: Fast

### Demon Prowler

The deadliest of prowlers. Fighting them should be avoided at all costs. They are easily recognizable by their flaming red hides and massive horns. Their eyes are pure holes of black. They appear excusively in the company of Demon Oculi.

HP: Gargantuan

Damage: Massive

Speed: Extreme
Cursed Bandage

## Cursed Bandage "*Just what I needed*"

The **Cursed Bandage** is an item which offers great short-term rewards at the cost of net gain.

## Effects

The Bandage causes item stashes to contain less consumables, pickups and items. In exchange, it replaces all pickups with health pickups when wounded, and causes them to not show up when at full health. This means that the Player won't have to deal with useless health pickups when unhurt and can quickly recover after a rough encounter.
Leafed Menace

The **Leafed Menace** is a carnivorous plant enemy. It does not move on its own, and only pursues the player with the help of the **Beeholder**. The Beeholder is the brains of the duo, it flies around, tracking down the player angrily. It will not directly engage the player, and will instead periodically drop seeds on the ground while following them. These seeds sprout into Leafed Menaces, which are locked in place, but will bite anything that comes near. Leafed Menaces wither and die automatically after 5 seconds.

### Beeholder

* HP: Below Average
* Speed: Above Average
* Damage: None

### Leafed Menace

* HP: Low
* Speed: None
* Damage: Average

## Beevil and Leafed Atrocity

The upgraded duo. Beevil now stings and Leafed Atrocities wither after 7 seconds.

### Beevil

* HP: Average
* Speed: Above Average
* Damage: Average

### Leafed Atrocity

* HP: Below Average
* Speed: None
* Damage: High

## Bee of Doom and Leafed Demon

The best duo. Leafed Demons live for 10 seconds and have a longer reach.

### Bee of Doom

* HP: Above Average
* Speed: Fast
* Damage: High

### Leafed Demon

* HP: Average
* Speed: None
* Damage: Higher
Buddy Bugboy

**Buddy Bugboy** is a fly-man hybrid, though it has 8 limbs instead of the expected 6. Its skin is pale grey and it has 6 fingers on each hand, it has compound eyes and a proboscis.

## Gimmick

Bugboy has the power of flight, and it attacks by spewing corrosive gunk from its proboscis. While the Player is coated in gunk, Bugboy recieves a large stat boost, and the Player will take 1.5x more damage from all sources, (other than Bugboy), for the duration. Bugboy will try to melee the Player while they are coated in goo, but it will fall back on its ranged attack when the goop effect wears off.

### Buddy Bugboy

Buddy Bugboy's goop projectile will deal 5 damage and apply the corrosive debuff for 5 seconds.

* HP: Below Average (80)
* Speed: Sluggish (3x), Quick (7x) [Goop Mode]
* Damage: Average (5), Good (15) [Goop Mode]

### Better Bugboy

Like Bugboy, but better. Comes in a darker grey, and corrosive gunk will form puddles on the ground after missed shots. The puddles will apply the vulnerability debuff and trigger Bugboy, but they will not deal direct damage. Intentionally stepping in these puddles to cease Bugboy's rain of corrosion and gunk may be viable when at sufficient range, though Better Bugboy's corrosive debuff lasts longer than his inferior variant's, lasting 8 seconds.

* HP: Average (100)
* Speed: Average (5x), Fast (7x) [Goop Mode]
* Damage: Above Average (8), High (22) [Goop Mode]

### Insect of Infamy

An infamous insect, far more calculative and witty than its inferiors. It fires much faster, and will wait for two shots to land before throwing themself into close combat. The corrosive debuff will stack, going from you taking 1.5x more damage to 2.5x. Its skin is dark and its eyes are yellow.

* HP: Above Average (125)
* Speed: Average (5x), Fast (9x) [Double Goop Mode]
* Damage: Good (15), High (22) [Goop Mode], Very High (30) [Double Goop Mode]

Upon death, the Insect of Infamy will drop the Acid Blast, a gun with the powerful corrosive effects used by the Bugboy before its untimely demise.

## Lore

Buddy Bugboy was created as a result of a mad science experiment. Deranged researcher, Gronz Knowledgo, was attempting to fuse flies with humans, in the hopes of creating some sort of fly-human hybrid. To do so, Gronz would gouge out chunks of the human subjects, and then fill in the wound with piles of flies. Gronz would then seal the wound with a layer of glue.

This procedure accomplished absolutely nothing, and Gronz resorted to human sacrifice, as to get Satan to make a fly-human hybrid for him. As to remain thematic, Gronz killed the sacrifice by bludgeoning them to death with flies, and was gifted Buddy Bugboy as a result, who then flew out of an open window and proceeded to do bug things.
Bathrobed Bearers

The **Bathrobed Bearers** are a group of cultists bearing a mystical box. The box is painted purple in parts and decorated with gold. Candles rest upon the box's lid alongside a human skull. Unprovoked supplementary cultists will hide their hands within the confines of their red robes, and their skin is a pale green.

## Behavior

When provoked, the cultists will attempt to stuff the Player into the box, in which a mouthy demon lies. The 2 cultists which hold the box will move directly at the Player, and any additional cultists will attempt to flank the Player, attacking from the sides or from behind. The cultists which bear the box are the main threat, the supplementary cultists are just meant to herd the Player towards the box, so that the demon may feed, and are armed only with their demonic mouth-hands.

## Variants

Each variant comprises of 2 different entites, the box bearers and their supplementary cohorts. The box bearers, despite appearing to be 2 seperate cultists and a box with a demon in it, share a single healthpool. The supplementary cohorts have individual heath.

### Bathrobed Bearers

Just your average everyday squad of box-wielding cultists, clad in red robes. Their ranks contain 2 supplementary cultists and 1 set of Box Bearers.

#### Box Bearers

Upon the death of the Box Bearers, the box will fall to the ground and the demon inside will express that it is not angry, just disappointed in the cultists' shortcomings, by screaming and then exploding.

Box bearers will take 2x damage from all sources if all supplementary cultists are dead.

* HP: Resilient
* Speed: Slow
* Damage: Incredible

#### Supplementary Cultists

Will turn to smoke when the Box Bearer falls, effectively killing themselves. Can be killed beforehand as well.

* HP: Below Average
* Speed: Average
* Damage: Average

### Cloaked Carriers

There are now 4 supplementary cultists, and when the box carriers die, the demon will vacuum in everything in a radius and then explode. The cultists wear blue robes.

#### Box Bearers

The demon may poke out occasionally, shooting a fire projectile. Will still take 2x damage after all the supplementary cultists have died.

* HP: Very High

* Speed: Slow
* Damage: Super Incredible to Good (Projectile)

#### Supplementary Cultists

* HP: Average
* Speed: Quick
* Damage: Above Average

### Enshrouded Envoy

When its carriers die, the box-bound demon will now take matters into its own hands, becoming a new relentless foe. It cannot be killed in this state. There are now 6 supplementary cultists, and they wear black robes.

#### Box Bearers

Will take 2x damage when all the supplementary cultists have died. Shoots projectiles in this form, but does not when the Box Bearers die.

* HP: Astronomical
* Speed: Slow
* Damage: Ultra Incredible to Good (Projectile)

#### Supplementary Cultists

* HP: Above Average
* Speed: Fast
* Damage: Good

#### Rezikrelöth, Demon of the Box

* HP: Invincible
* Speed: Very Slow
* Damage: Incredible
Elliot

*Not to be confused with Elliot (Character).*

The Elliots are weak and swarmy creatures, designed to test if the player has enough grenades or other area of affect attacks.

## Appearance

They appear as seagulls with above average size and brutally sharp claws. Higher leveled ones will have different color schemes.

## Behavior

Large swarms of Elliots pointlessly fly around the area until they spot the player. Then they will ruthlessly charge and attempt to kill him before the Elliots die. Higher level Elliots may withdraw upon taking significant losses and attack the player while they are fighting another enemy.

## Stats

### Elliot

The weakest of the elliots, can be taken down with a single grenade.

HP: Fragile

Damage: Low

Speed: Flighty

### Helliot

Demonic seagulls straight out of hell, their advanced tactics such as splitting up to avoid being killed by a single grenade makes them formidable foes.

HP: Flimsy

Damage: Below Average

Speed: Flighty

### Angelliot

Angelic Elliots that can't be destroyed with a single grenade, they also are surrounded by an aura of healing, so killing a mob of Angelliots can be very difficult. They pose a large threat to your well-being.

HP: Low

Damage: Average

Speed: Extreme
Leetle Injection

The **Leetle Injection** is a passive item dropped by the **Froggy Führer**, a high level variation on the Froggy Freak. It will spawn **Friendly Froggy Freaks** whenever you take damage, sending out more of them for higher damage attacks.

## Damage to Frogs:

* High --> 3 Frogs
* Medium --> 2 Frogs
* Low --> 1 Frogs

## Trivia

* It's name is a play on words of "Lethal Injection"
Elliot (Character)

-*Not to be confused with the enemy of the same name, Elliot. Don't do that.-*

## Characteristics

**Elliot** is an unlockable character, with the unique ability to fly. His ability allows him to evade attacks, but his low health means it must be used well. Elliot is incredibly vulnerable in closed areas, it is unwise to scavenge for loot in these situations.

## Unlock Methods

Being so incredibly useless in tight spaces, Elliot's bird skeleton can be found 200,000,000 Leagues Under leaned against one of the corridor walls in the complex. Due to the ratio of water to complex, Elliot is most commonly found on the third level.

## Stats

* HP: Fragile
* Speed: Average

Starts with **Flight**, and 5 bucks.
Nailman

The **Nailman** is a blue-skinned biped covered in blood, with several nails embedded within its skin. It holds a hammer and a nail, and the corners of its mouth are nailed into its face in a permanent grimace.

## Gimmick

It will hammer nails into surfaces, which explode into a bunch of smaller nails when they come in contact with the Player, physics props, or other enemies. It does this when it is not directly threatened.

It attacks by hammering nails at the Player from a distance, throwing a nail in the air and hitting it with its hammer. This projectile attack knocks the Player back a great deal, pinning them to walls if they are pushed against one. When pinned, the Player will be immobile for 1 second, and the Nailman shoots a nail every 2 seconds, so they will have but one second to escape.

### Nailman

The standard Nailman experience.

* HP: Medium
* Speed: Slow
* Damage: Average (Projectile) to Good (Wall Nail)

### Boltboy

Filled with youthful energy, it moves much faster and fires nails every second. Will cease fire after a pinning shot, but will fire 3 nails at once after 2 seconds.

* HP: Medium
* Speed: Fast
* Damage: Good (Projectile) to High (Wall Nail)

### Screwperior

A superior screw, it can drill a hole in the ground and tunnel around, effectively teleporting wherever it wants. The projectiles it fires also travel faster, and it will pause after a pinning shot for 3 seconds, and then fire 5 nails in rapid succession, which travel mostly in a straight line, but stray from the central angle by up to 10 degrees. It drops the Nailgun.

* HP: High
* Speed: Average
* Damage: High (Both)
Contrastive Core

The **Contrastive Core** is a risk/reward-type passive item which counters weaker enemies, preventing them from slowly whittling you away. In exchange, the holder of the Core will take more damage from powerful attacks. It amplifies great threats, making each encounter with them incredibly dangerous.

## Stacking

The Core can be collected up to 3 times on a character, provided you luck out enough to find it this many times. Its effects will be further amplified and its threshold raised as you collect more Cores.

* 1 Core -----[ Resist attacks at or under Above Average (8) 25%, stronger attacks hurt 25% more ]
* 2 Cores ----[ Resist attacks at or under Good (15) 33%, stronger attacks hurt 33% more ]
* 3 Cores ----[ Resist attacks at or under High (22) 50%, stronger attacks hurt 50% more ]
Angered Anomaly

## Meet an Angry Anomaly

The **Angered Anomaly** is a creature that places a time limit on a level. This is a hard limit, as passing over it will most definitely result in your violent demise. This creature shows up 10 seconds after you do, in the same spot, no less. It is similar to Marble Man and all other **Mimic Enemies** in that it will copy your every move on a delay and is utterly indestructible.

However, the Anomaly will do everything that you do in slow-motion, lagging behind you as you jog laps around the sluggish creature. But your pompous victory jog will not last long, as gradually it will speed up its playback of you, eventually reaching, and then surpassing, your speed.

Should it collide with you, a substantial amount of damage will be taken and it will warp back several seconds and slowing down slightly to allow you several seconds to reevaluate your life descisions. It will catch up soon, and repeat the process, and once it has reached this loop of hitting you, your chances of survival become miniscule.

## Appearence

It seems to be a bipedal figure with large piercing eyes and even more piercing claws. It is hunched over and its skin is covered in a space texture with varying colours of stars, based on variant.

## Variants

The Anomaly did not need many variants. Its deadly and effective enough to begin with, killing you was never really that hard. But I added variants, I strived to kill you better, faster, and stronger.

### Angered Anomaly

Your garden variety malevolent spirit. It will start 2x slower than you, but become 0.5x faster each minute. Should you plan on spending 4 minutes on this level, a very angry someone will be 10 seconds away from telling you off. It has nice yellow stars for texture.

* HP: Kill It, You Won't
* Speed: Accelerating
* Damage: High

### Ire Irregularity

Goodness, this one is even angrier. It starts even slower but accelerates much faster. It would also like you to spend only 4 minutes on this level, but will be much angrier if you ignore its suggestion. It becomes 1x faster each minute, starting 4x slower than you. Once the fourth minute passes, it will catch up to you very quickly. It has less nice red stars for texture.

* HP: Not Destructable
* Speed: Accelerating
* Damage: Very High

### Raging Rarity

It's not every day you find an evil demon **this** incredibly angry. This one is much stricter, giving you 3 and a half minutes to clean up your act. It will also accelerate at 2x faster each minute. Sure it starts 7x slower than you do, but it needs a little caffine to get going. It has spooky purple stars for texture.

* HP: Undying
* Speed: Accelerating
* Damage: Super High
Apoptospook

**Apoptospook** is a gory, rotten mass of dead cells, fitted with clawed limbs.

## Behavior

It knows exactly where the player is at all times. It will chase them down relentlessly, though it does move at a slower pase for most of the pursuit.

It will slowly die as time passes, as every cell in its being slowly dies. As this progresses, it will become smaller and faster, and it at a certain threshold, it will begin to leave a decaying trail of diseased goop that will poison the player should they step in it.

Once it has reached its minimum size, its remaining mass will seep into the ground and a large puddle of goop will form. Then, over a short time period, the mush that makes up its body will reform back into shape, and it will begin the cycle once more.

## Varianrts

### Apoptospook

Dealing damage to Apoptospook will progress its decomposition artificially. Its health drains slowly over time and it will reach the end of its life in 75 seconds and then regenerates over 15 seconds. It gets smaller and faster as it rots away.

* HP: High
* Speed: Below Average to Fast
* Damage: Normal

### Autospook

This Apoptospook is a cyborg. It has higher health that degrades much faster, and is inactive for longer. However, while inactive, its mechanical skeleton comes online, and it is much faster and deadlier than its host. Once it has finished regenerating, it recieves a new skeleton and the old will remain in play unless it is killed. Its life lasts 60 seconds and it regenerates over 30 seconds.

* HP: Very High
* Speed: Below Average to Fast
* Damage: Normal

Mechanical Skeleton

* HP: Very Low
* Speed: Very Fast
* Damage: High

### Armageddospook

Bringing another new gimmick, Armageddospook will be an incredible nuisance while it regenerates. Being active 75 seconds and regenerating for 15 seconds. When it is regenerating, salvos of fire will burst forth from the ground around the player, with an ominous red glow on the ground marking the future site for a flame pillar, and all the while a spooky overlay will be there.

* HP: Very High
* Speed: Below Average to Fast
* Damage: High
Ski

A single **ski**. It is a **Special Item**, in that it can appear only once per run at most, is priced at a higher price in shops, and is overall harder to find due to increased rarity.

## Ability

The ski allows its holder to travel faster when moving over unexplored ground. It snows during level generation, bringing forth fresh powder for you to make use of. Travelling over any new ground will boost your speed, but by going over you use up the snow and spots you have gone over lose the benefit.

Breakable snowmen like those found in The Hyperborean may also appear on occasion. These count towards unlocking Natara Wescott, who coincidentally starts with the ski.

NPCs such as lesser and greater monsters will not affect your precious powder, as they are unconcerned with frozen precipitation.
Acid Blast

## Acid Blast "*Corrosive Shot*"

The **Acid Blast** is a very useful weapon, and is dropped by only the most powerful of the Buddy Bugboy line. It appears to be a light grey shotgun with insect theming, such as compound eyes and vast amounts of tiny legs.

## Effects

The Blast deals no damage with its initial shots, but upon a successful hit the shot individual will be coated in acidic gunk, rendering their defenses useless. Shots from the Blast will then deal good amounts of damage, though consecutive shots will in no way increase the duration of the acid and reapplication will be delayed, as should the shot individual survive, they will become immune to the effects of the corrosive gunk for 10 seconds, rendering the Blast useless for a time.

The Blast should always be paired with a secondary weapon, as it consumes an absurd amount of ammo and has a poor range. Applying the acid debuff and then switching to another weapon will allow you to make use of the damage boost, though to a lesser extent, and presumably conserve ammuntion.

* Firing Rate: Very Slow
* Range: Small
* Damage: None, Good (Acid)
* Consumes 5 ammo per Shot
* Applies a 5 second Acid Debuff
* Those afflicted by Acid Debuff will take 1.5x damage from Anything Other than this Weapon
Medi-Monitor

## Medi-Monitor "*How would you rate your Pain?*"

Th **Medi Monitor** gives the user advanced intel on the medical status of you and your enemies. It looks like a pair of smart-glasses with a single green lens, with a medical cross on it.

You will be able to see the exact amount of health enemies have, with a number floating next to their heads representing their remaining health. Upon dealing and being dealt damage, red numbers will appear onscreen to inform the Player of the exact values of the strikes.

Christian O. Tysepeo starts each run with this item.
Spooks

The Spooks are the foes of the Player, with 3 picked randomly from the pool of all Spook-Kind to torment the Player for a level. A new pool is selected at the start of each level, and more than 3 will spawn under special circumstances, like when cursed by Tough Luck.

## Variants

Some Spooks are stronger than others. Higher Spook Variants will replace low-tier ones occasionally.

* Tier One Variants will spawn most of the time
* Tier Two Variants will spawn 1/3 of the time, as to appear once per level most of the time
* Tier Three Variants will spawn 1/9 of the time, as to appear once per area most of the time

Exceptions do very much exist, and odds for higher variants increase as the Player progresses through the game. Later levels have a slight increase in odds for second and third tier variations.

### Benefits

Third Tier variants often have drops unique to their species, which can help the Player on their journey.
Chrono Creep

**Chrono Creep** is a possessed alarm clock from another dimmension. It has time-controlling abilities and may rewind itself to any prior location it has visited in the past 5 seconds. It leaves a trail as it walks to show where it can warp back to.

## Variants

### Chrono Creep

Can instantly teleport to anywhere it has visited in the last 5 second.

* HP: Good
* Speed: Sluggish
* Damage: Good

### Temporal Tyrant

Can warp anywhere it has been in the last 7 seconds.

* HP: High
* Speed: Normal
* Damage: High

### Watch Warlord

Will not spend any effort teleporting itself back in time, but rather, it can send a pocketwatch demon to anywhere it has been in the past 7 seconds. The Pocketwatch Demon will be able to move off course for as long as it lives, which is 3 seconds.

* HP: Very High
* Speed: Good
* Damage: Very High
TransVaptor

The TransVaptor is a tedious enemy to fight off. Appearing only in the second area it does not attack unless provoked, but it does drop some nice loot.

## Behavior

The TransVaptor will sometimes be noticed standing next to computers in the Matrix area. After smoking E-Cigarettes one day it became obsessed with guns and knives. Legend has it that the 7th area was filled with the bodies of the TransVaptors. Occasionally TransVaptors will be noticed making out with computers running the process Trans.G. The TransVaptors will never attack unless provoked but their knives and guns make them stronger than most of the enemies all the way up to area 4.

## Appearance

The TransVaptors can be identified by their blonde hair in contrast to their black and red clothing, and they will either have a gun or knive strapped to their belt.

## Stats

### Basic TransVaptor

The basic TransVaptor deals massive damage HP but are not a threat unless approached: Dangerous

Damage: Very High

### Bloodied TransVaptor

The Bloodied TransVaptor deal the same damage HP as Basic TransVaptors, but they are more experienced and the damage can in no way be dodged: Moist

Damage: Very High
Blood Wasps

The **Blood Wasps** are insect creatures made out of dried blood, rancid meat and bone. Their pincers and stingers are made from a dark metal. They live in the Horror Hive.

## Stats

Blood Wasps are flying death machines, they deal an incredible amount of damage so taking care around them is a must. They will fly towards you at a steady rate, bloodlust in its eyes and murder in its soul.

* HP: Very Very Low
* Speed: Average
* Damage: High
Tentacreep

The **Tentacreep** is a wriggling mass of tendrils with spooky eyes. It has the gimmick of being several cooperative entities at once, with its tentacles attempting to block the player's advance.

## Gimmick

The Tentacreep has 2 usable tentacles which poke out of the ground and move to the side of the player opposite to the Tentacreep, in order to block their escape.

The tentacles do not do damage, but on contact they will slowly push the player towards the Tentacreeps so it can inflict some pain.

## Variants

### Tentacreep

Tentacles will respawn between encounters, should the player escape the Tentacreep's sight. There are 2 tentacles which exist to push the player towards the creep.

* HP: Average
* Speed: Slow
* Damage: High

-Tentacle x2-

* HP: Low
* Speed: Slow
* Damage: N/A

### Squiddy-Scumbag

Tentacles have a much longer range and may harass the player without the Scumbag being in range. They wander off on their own and will stray a reasonable distance from their owner. They place themselves in front of the player and can deal damage. There are 4 of them and they will regroup if Squiddy finds the player.

* HP: High
* Speed: Slow
* Damage: Very High

-Tentacle x4-

* HP: Low
* Speed: Quick
* Damage: Normal

### Octoputrid

Tentacles wander off on their own. They will alert Octoputrid and all other tentacles to your location if they find you, and the tentacles try to form a ring surround the player and hold them in place while Octoputrid comes in to deal some damage. Tentacles recieve a 0.5 damage resist when forming a ring, making it harder to break their lines.

* HP: Very High
* Speed: Average
* Damage: Incredible

-Tentacle x8-

* HP: Low
* Speed: Quick
* Damage: Normal
Scripture of Light

The **Scripture of Light** is a passive item, taking on the appearence of a scroll.

Scott Rhodes starts with this item.

## Ability

It gives the holder additional oppurtunity, as on the third level of every area, a pillar of light is hidden somewhere on the stage. Entering the light will consume it, and give a blessing to the player.

The blessing is picked randomly, being a 50% health refill, a pile of loot at their location, or a small but permanent stat increase.
Tundran

The **Tundrans** are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are Lesser Enemies and are found in The Hyperborean

## Behavior

### Social

They usually live alone, or in small groups, inside of the igloos found perched atop of mountains. However, on occasion small villages will form, spanning several adjacent mountains and encompassing a large cluster of the igloos. They tend to wander around, though they will not stray too far from their residences.

### Combat

When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.

## Stats

* HP: Low (60)
* Speed: Fast (9x)
* Damage: High (22)
Onsécher Wikia

## Welcome to the Onsécher Wikia

The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.

## Synopsis

You play as a disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay, he is attacked by spooky spooks.

## Important Pages [Páginas Importantes]

These pages are very important. Read them, chump.

### Understanding the Wiki

*"The Knowledge Rich get Knowledge Richer."* -Adolf Hitler

Quantifies the adjectives used to describe items, weapons, enemies, etc. on the wiki with actual numbers.

### Player

*"Know the enemy and know yourself; in a hundred battles, you will never be defeated."* -Sun Tzu

Includes a list of the playable characters.

### Spooks

*"Remember when I said to 'know the enemy'? Yeah, do that."* -Sun Tzu

A list of all the big baddies.

### Areas

*"Oh, the places you'll go"* -Doctor Seuss PhD

Collection of all the horrible places you must dredge through.
Ghouls

**Ghouls** are corpse-eating supernaturals found in The Dusk as Lesser Enemies. Unless explicitly stated, they will stay put until disturbed. Once set in motion, they will wander aimlessly, occasionally digging up the graves that litter The Dusk. They are lead by the Grand Ghouls, which are in turn, allegiant to the Grand Ghoul Empress, master of all Ghouls.

## Anatomy

Ghouls have large heads which resemble the human skull. Their bodies are lanky, with large claws for digging and antennae on their backs.

## Stats

* HP: Very Very Low (30)
* Damage: High (22)
* Speed: Quick (7x)
The Night Manager

**The Night Manager** is a British-American television miniseries directed by Susanne Bier and produced by the BBC and AMC. Starring Tom Hiddleston, Hugh Laurie, Olivia Colman, David Harewood, Tom Hollander and Elizabeth Debicki, it is based on the 1993 novel of the same name by John le Carré and adapted by David Farr to the present day.

The six-part serial began broadcasting on BBC One on February 21, 2016, and in the United States, on April 19, 2016 on AMC. IMG has since sold the series internationally to over 180 countries.

## Plot

Former British soldier Jonathan Pine (Tom Hiddleston) is recruited by Angela Burr (Olivia Colman), an intelligence operative. He is tasked to navigate Whitehall and Washington, D.C. where there is an alliance between the intelligence community and the secret arms trade. He must infiltrate the inner circle of arms dealer Richard Onslow Roper (Hugh Laurie), Roper's girlfriend Jed (Elizabeth Debicki), and associate Corkoran (Tom Hollander).

## Episodes

* Episode 1
* Episode 2
* Episode 3
* Episode 4
* Episode 5
* Episode 6

## Cast

### Main Cast

* Tom Hiddleston as Jonathan Pine
* Hugh Laurie as Richard Onslow Roper
* Olivia Colman as Angela Burr
* Tom Hollander as Major "Corky" Lance Corkoran
* Elizabeth Debicki as Jed Marshall
* Alistair Petrie as Sandy, Lord Langbourne
* Natasha Little as Caroline, Lady Langbourne
* Douglas Hodge as Rex Mayhew
* David Harewood as Joel Steadman
* Tobias Menzies as Geoffrey Dromgoole
* Antonio de la Torre as Juan Apostol
* Adeel Akhtar as Rob Singhal
* Michael Nardone as Frisky

### Guest and recurring cast

* David Avery as Freddie Hamid
* Amir El-Masry as Youssuf
* Aure Atika as Sophie (Samira) Alekan
* Nasser Memarzia as Omar Barghati
* Russell Tovey as Simon Ogilvey
* Neil Morrissey as Harry Palfrey
* Katherine Kelly as Pamela, the Permanent Secretary
* Bijan Daneshmand as Kouyami
* Hannah Steele as Marilyn

## Gallery

### Videos

THE NIGHT MANAGER Trailer (2016) Tom Hiddleston Hugh Laurie John le Carre BBC HDTrailer Welcome to the Family The Night Manager Series Premiere
## External Links

* BBC
* AMC
* IMDB
Getty

**Getty** is an unlockable character, and calls Hellspring home. He is a Seripite of high status, being the mayor of some city. Lesser monsters are not agressive towards him unless he attacks them directly. He also recieves a 20% discount from shops.

He is more vulnerable to larger foes, due to his slow speed, though he recieves a small damage bonus from his stats as well as his starting cane.

## Characteristics

* HP: Average
* Damage: Above Average
* Speed: Below Average
* Starts with a Cane and 20$

## Unlock

Getty is unlocked by completing Hellspring without killing any lesser monsters. Non-fatal attacks are permitted.
BomB

**Bomb B**, (abbriated as *BomB*), is a standard damaging bomb. Like all bomb items it is found in clusters of 3, and also like all bomb items, 3 of a type can be held at once. This item produces a massive amount of sound, alerting all enemies on the map to the location of the blast. It deals higher damage than most guns but is still not entirely lethal to most monsters.
Lavanian

The **Lavanians** are a race of aerial Lesser Enemies, native to The Basalt, living alongside the Magmonians.

They constantly drip molten lava, much to the dismay of anything directly below it, which can injure and/or kill the Player.

They also like to swoop down, as to meet their meat head-on, which gives anyone who wishes to retaliate ample time to melee them. They will fall to the ground for a short time when hit by melee weapons, to further increase the viability of hand-to-hand combat with a flaming bird.

* HP: Very Low (40)
* Speed: Fast (9x)
* Damage (Drip): Average (5)
* Damage (Swoop): Good (15)
Doompelgänger

**Doompelgänger** is a very special enemy, resembling the player and behaving differently for dofferent characters. Its stats will vary based on whichever character it is impersonating.

## Characters

It will appear in different forms based on the player's character choice. It will copy their stats and then chase them around.

It will hang around within a large radius around the player, seeking out loud noises. It attacks by swinging its arms violently.

## Appearence

It will seem to be a crude, clay model of the player's character. It has an empty mouth and eyes, which give off a low red glow from deep within. It limps and flails around when moving.

## Variants

It mimics the player's stats, but does so in several ways.

### Doompelgänger

* HP: What's
* Speed: Mine Is
* Damage: Yours

### Doublegänger

There are now two of them. They are conjoined, but will seperate in two when at half health.

* HP: Ditto
* Speed: Ditto
* Damage: Ditto

### Evil Triplets

There are three now, look what you've done. Each triplet has half of your health and begins in a different location on the map.

* HP: You/Two
* Speed: Ditto
* Damage: Ditto
Shop

*"Supply and demand, my friend. Supply and demand."* -Vendorman on Market Principle

## Finding a Shop

You thought spending money was hard enough? You're clearly playing the wrong game, pal. On the second level of every area, a second secret exit is hidden somewhere. It's hidden better than the regular exit, and rather than use the area-standard door design, it is decorated in flashy neon and velvet.

## The Shop

Once getting there is out of the way, you will be greeted with a small room. At the opposite end of the room is a counter with a random shopkeeper sat at it. The shopkeeper will be picked at random from the pool of NPCs designated to keep shops. The items in stock will be randomized as well, most picked from the current area's accessible items and rarely some will be from the next area.

Once you have finished spending your hard-earned cash, you may exit through a door in the back and go to the third level of whatever area you were in.
Severed Faces Zone

## Prologue

The **Severed Faces Zone** is an unlockable area, appearing 13th once it is available. It is unlocked by killing all the, randomly chosen, major enemies in an area. It doesn't count the bonus and boss levels offered by The Obol. In total, you will need to kill 9 enemies.

## Sightseeing

The ground is faces, the walls are faces, everything is faces. The ground is lumpy from faces. Some giant heads are hollowed out, and you can enter through the eyes and mouth. These often act as homes for the Living Face people, who live here. They are unsuprisingly also faces.

## Levels

Enduring 3 whole levels of face overload is a challenge, the terrain here is haphazard and the levels are infested with traps. **Acid Spitting Faces** oozing acid will spit that same acid at you if you get near, and **Floating Heads** will bounce around, oblivious to gravity and ricocheting off of the face walls. Contending with the giant **Rolling Heads** that slide down slopes, crushing all in their paths, will be difficult. Avoiding or dodging the falling **Haphazard Face Pillars** is pretty important too, and steering clear of the **Acid Spitting Face Pillars**, an even more deadly acid spitting face type, will be vital.

### Knee Deep in Faces (Level I)

Traverse the lumpy terrain, and survive the pilgrimage to the giant face tower, the exit is at is base. But getting there will not be easy, though this level is relatively flat, large lakes of acid will act as barriers, forcing you to walk around, or perhaps sacrifice a chunk of your health and swim on through.

### Stairway to More Faces (Level 2)

This level is incredibly vertical, spiraling face ramps will give you passage upwards, but falling acid and the usual traps will attempt to halt your progress. Knockback will be devastating here, staying in the middle of the ramps is ideal, but on some ramps, the middle will not be accessible, because the faces' lumpiness, they are sometimes too high for you to reach.

### The Face's Fault (Level 3)

Vertical and horizontal, this level will test your mastery of the 3rd dimmension. A huge ocean of acid lies beneath, spindly bridges of faces link the islands, which are at drastically varying height. These floating isles become sparser as you ascend, and falling from way up there will result in your certain doom.
Divine Dentures

The **Divine Dentures** are a passive item dropped by **Dentillon**, a powerful Dental Elemental. They encourage high risk-high reward behavior, as they allow you to deal more damage when on low health. Upon pickup, the reduce the Player's health by 20.

## Effect

When dealing damage, the Dentures calculate the percentage of health the Player are currently missing, (*CURRENT HP/FULL HP CAPACITY*). It then adds this to the damage multiplier, though reduced by 50%, (ex. Player has 50/100 HP, resulting in an added 50%, which is divided by two, resulting in a total of 1.25x damage).
Spawn of Mammon

The **Spawn of Mammon** is a thin, demonic creature with coins for teeth, an it cries dollar bills constantly. It has a large penny lodged in its head and the site bleeds profusely.

## Gimmick

The Spawn's incredible wealth is weaponized against the Player, its main ranged attack is spewing a powerful stream of coins, which deals a significant amount of damage. It can also rip the penny from its head at half health, and proceed to roll it along the ground at you. This rolling penny can only be used once by the Spawn, as it will shatter upon impact. It makes up for this by dealing an incredible amount of damage, even one-shotting some characters. The rolling penny will damage absolutely anything and everything it comes in contact with, including other monsters. It will pierce through monsters and will bounce off of walls up to 3 times before coming to a halt.

When it deals damage, the Player will lose some of their money and heal the Spawn for half of the damage done. Upon death, the spawn will drop all of the money it took multiplied by a number determined by variant, plus a flat bonus.

## Variants

The Spawn of Mammon are numerous and come in several varieties.

### Spawn of Mammon

Drops an Item's Worth of cash, and has a 1.5x return multiplier. Steals 1/8 of an Item's worth whenever damaging the Player.

* HP: Below Average
* Speed: Quick
* Damage: Above Average

### Archspawn of Mammon

Drops a Special Item's Worth of cash, and has a 2x return multiplier.

* HP: Average
* Speed: Quick
* Damage: Good

### Satanic Avatar of Mammon

Drops 3 Items' Worth of cash, and has a 2.5x return multiplier. It also deals more damage to wealthier victims, and has a new jump attack. Will also drop the Penny of Ultimate Destruction.

* HP: Resilient
* Speed: Fast
* Damage: High