Necromancy (0.4.7)

[For the current effect, see Necromancy.]

**Necromancy** was an effect in *Potion Craft* v0.4.7 that brings back the dead. It is located south-east of Healing, south-south-east of Frost, east of Slow Down, and south-east of the centre of the old Alchemy Map.

Due to its location, it is one of the most difficult (as well as profitable) effects in the game. Necromantic magic also carries quite the stigma: selling a potion with the Necromancy effect will significantly sour the reputation of an aspiring alchemist. It's also a required component for making Void Salt.

## Recipes

**Strong Potion of Necromancy (Tier III)**

#### 200 Gold No Crystal Recipe

This recipe is based off the recipe made by Astaroth, but optimizes the ending to reduce the cost from 202 gold down to 200 gold.

Video Tutorial Link

#### Marshroom Crystal Skipping Recipe

There is a small thin patch in the bones above the necromancy node that can be used to bypass the inner crystal jump. This saves the use of second earth pyrite over the standard north crystal entry potion, and reduces the total crystals used to one in the west crystal entry potion. This reduces the vendor cost to 4\*28 + 120 + 16 + 34 + 20 = 302 Gold.

So long as you line up the vertical component of the weirdshroom up properly, there is a good amount of tolerance in the vertical position, but I've done my best to formalize all the steps for you to follow below:

(Above) Initial grinding path of four marshrooms and an earth pyrite, all fully ground.

(Above) Ladle directions for the crystal skip.

(Above) Final Firebell after skip. Final alignment will vary, so use water to correct.

#### Marshroom & Earth Pyrite Recipe (Easiest)

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

Upon using the first Earth Pyrite don't ground it all the way down, instead use the mortar on the second Earth Pyrite to align it correctly.

This recipe uses 4 Marshrooms and 2 Earth Pyrite
 II.

\*align into the middle of the effect

**192 Gold No Crystals/Mushrooms**

This recipe uses 8 Terraria and 6 Waterbloom and jumps through bones twice.

1. Grind 6 Terraria and 2 Waterbloom to enter the Necromancy spiral though the thin patch of bones.
2. Mix in 2 ground Waterbloom with water until you rise to the first corner.
3. Using 2 Waterbloom and 2 Terraria, cross the thin patch of bones just above the spiral's center. A Goblin Shroom can cross here, but a Terraria can't because it doesn't have a long enough vertical segment. Instead, combine the third vertical segment of a 50% ground Terraria with the first vertical segment of another Terraria. Use water and Waterbloom to position the vertical segment over the crossing.

See screenshot and video tutorial.

**184 Gold No Crystals**

This recipe is the same as the previous one, but playing with water a bit more you can use a goblin mushroom to go between the second patch of bones, making it cheaper as it replaces 1 Terraria and 1 Waterbloom.

Bellow you can see position before and after goblin mushroom alignment, this is pretty precise and you might fail it. Try saving before step III. as this can mess up your alignmlent for the end if not done properly, so you can reload start again without loosing anything.