Battle Database

Throughout the game, you are asked to use your collection of huntresses to battle a number of different enemies. This page is dedicated to collecting those little things that affect how combat is run in all of those battlefields.

## Game Tips

There isn't a lot of in game instruction, and the button to get to these tips is fairly hidden. For convenience sake, those tips are here.

### Get Huntresses

* Normal Recruitment
* Elemental Recruitment
* Friendship Recruitment
* Astrology House
* Lost Garden Shop
* Super Arena Shop

### Upgrade Huntresses

* Huntress Upgrade
* Star up Huntress
* Huntress Exclusives
* Huntress Belongings

### Attribute Description

* **HP**: This basic attribute affects how much damage a huntress can take.
* **ATK**: This basic attribute affects how much damage a huntress can deal.
* **DEF**: This basic attribute reduces the amount of damage taken.
* **Speed**: This basic attribute affects the huntress's attack order.
* **Hit**: This attribute affects the rate at which a huntress's attacks connect with their target.
* **Dodge**: Reduces the chances that an enemy attack will hit.
* **Crit**: Affects the chances a huntress's attack will inflict a critical hit.
* **Tenacity**: Reduces the chances that an enemy's attack will inflict a critical hit.
* **Crit Damage**: Affects crit multiplier. Basic value is 200%.
* **Crit DMG Reduce**: Reduces the multiplier of crits taken.
* **Final Damage**: Affects the final amount of damage that a huntress will deal in battle.
* **Final DMG Reduce**: Reduces the final amount of damage that a huntress will take in battle.
* **Healing Bonus**: Affects the amount of healing a huntress can deal.
* **Received Healing Bonus**: Affects the amount of healing a huntress can receive.
* **Physical DMG Immunity**: Reduces amount of physical damage taken.
* **Magic DMG Immunity**: Reduces amount of magic damage taken.
* **Armor Break**: The basic attribute of the huntress, which affects the huntresses' ability to reduce the opponent's defense.
* **Block**: Affects the probability of the huntress being attacked to trigger the effect of blocking damage.
* **Penetration**: Reduces the chance that the target is attacked to trigger the effect of blocking damage.
* **Effect Resistance**: Affects the huntresses' chance of resisting control and debuff effects.
* **Effect Hit**: Reduces the target's chance of resisting control and debuff effects.
* **Block DMG Reduction**: Affects the effect of blocking damage when the huntress reduces damage that triggers the blocking effect.
* **Penetration Damage Amplification**: Reduces the effect of blocking damage when the opponent triggers the blocking effect.
* **Physical damage increase**: When the huntress deals physical damage, the damage increases by certain percentage.
* **Magic Damage Increase**: When the huntress deals magic damage, the damage increases by certain percentage.
* **Earth/Water/Fire/Wind/Light/Dark DMG Reduction**: The reduction percentage of damage taken from Earth/Water/Fire/Wind/Light/Dark huntresses.
* **Earth/Water/Fire/Wind/Light/Dark DMG Increase**: Increase the damage dealt to Earth/Water/Fire/Wind/Light/Dark huntresses by percentage.
* **Will**: Affects the effect of direct Max HP deduction skills like Burn; the greater your value compared with opponent's, the stronger the effect.

### Action Order

* **General Rules**: In most cases, passive actions with the same priority will be settled before active actions.
* **Active Action**: The normal attacks, active skills, and the ultimates are active actions. Even if they are triggered by other effects (such as Zhen Ji's Energy Channeler), they are still considered active actions.
* **Passive Action**: Except for active actions, the rest are passive actions., such as the HP loss by burning, the conunterattack performed by Thor's Exclusive Gear effect Superconductor, and Mochizuki Chiyome creates clones by the passive skills, and DaVinci's Familiar skills.
* **Skill Effect Execution Order**: For those with the same priorities and haven't acted, the one with the highest SPD will act first. When the SPD is the same, the effects will be performed based on positions. When both sides are in the same position and at the same SPD, the attacking side acts first. That is, midway changes in SPD do not result in an increase or decrease in the number of regular actions in a round.
For example, when someone is taking action, if another unit with slower SPD suddenly becomes faster than the former unit, the latter unit can take an action, because this unit hasn't acted before and it is probably the faster unit. As a result, the unit will act almost immediately and won't skip the action.
Likewise, if someone is taking action, reducing SPD of another unit that is faster but has already performed a regular action to a lower SPD, it will not perform a second regular action this round.
* **Action Priority**:
	1. The battle starts, passive actions (Valkyrie gains invincibility, Sima Yi gains initial immunity from death, Shibata Katsuie UR 3-star starts charging).
	2. The round starts, passive actions (Daji's Charm, Richard's Lion Roar)
	3. The battle starts, active actions (Michael's Flame Shield)
	4. The round starts, active actions (Takenaka's Shield, Darwin summons Turtle, Mendel plants trees)
	5. Regular actions (Takes actions based on SPD per round)
	6. The round ends, passive actions (Davinci's Familiar)
	7. The round ends, active actions (Smash after Misaki's revival, Exclusive Gear for Ice Bow to shoot arrows)

### Card Composition

#### Early Stage

In this early stage, the formation with a single core damage dealer would help your fights. The following pictures introduces the basic SR formation, which is easy to recruit and upgrade. You need to prioritize training Fuma Kotaro to maximize the damage and guarantee other huntresses to release their ultimate skills to trigger Fuma Kotaro's passive skill.

If you have more SSR cards below, you can replace Fuma Kotaro and take them as the core damage dealer in the early stage.

### Upgrade Gear

* Enhance gear
* Enhance badge

### Get Gear

* Guild Shop
* Guild Boss
* Idle drops
* Main plot drops

### Get Free Crystal

* Quest
* Weekly quests
* Main plot quests
* Bounty quests
* Lost Garden
* Queen's Tower
* Elemental Tower

### Get Tala Coins

* Idle drops
* Guild Boss
* Lost Garden
* Quest
* Weekly quests
* Main plot quests
* Bounty quests
* Queen's Tower
* Elemental Tower

### Get Practice Points

* Idle drops
* Queen's Tower
* Lost Garden
* Quest
* Weekly quests
* Main plot quests
* Bounty quests
* Buy in the Store
* Elemental Tower

### Get Advance Gem

* Bounty quests
* Idle drops
* Queen's Tower
* Elemental Tower
* Quest
* Buy in the Store

### Get Ability Rune

* Idle Drops (Stage 7-8)
* Buy in the Store (Stage 15-10)
* Elemental Tower

### Get Adv. Ability Rune

* Idle Drops (Stage 12-26)
* Buy in the Store (Stage 12-30)

### Get Ultimate Ability Rune

* Idle Drops (Stage 14-35)
* Buy in the Store (Stage 14-40)

### Get Personal Tokens

* Idle Drops (Stage 5-13)
* Lost Garden

### Get Energy Stone

* Idle Drops (Stage 11-32)
* Elemental Tower
* Buy in the Store (Stage 11-40)

### Get Adv. Energy Stone

* Idle Drops (Stage 15-10)
* Get from temporary events

### Get Elemental Gem

* Idle Drops (Stage 15-10)
* Get from temporary events

### Get Dragonhuntress Soul

* Idle Drops (Stage 14-12)
* Get from temporary events

### Get Dragonhuntress Spirit

* Idle Drops (Stage 19-17)
* Get from temporary events

### Obtain Dragon

* Super Arena Shop
* Get from temporary events

### Obtain Training Reflection

* Idle drops
* Top-up Pack
* Buy in the Store
* Lost Garden Shop
* Guild Shop
* Memory Shop

### Obtain Golden Dew

* Idle drops
* Top-up Pack
* Buy in the Store
* Lost Garden Shop
* Guild Shop
* Memory Shop

### Obtain Dragon Choker Jade

* Buy in the Store
* Memory Shop
* Top-up Pack

## Status Effects

* Armor Pierce
* Blinded
* Bound
* Burn Mark
* Curse Mark
* Entwined
* Fever
* Frost Mark
* Hate Mark
* Mortal Inferno
* Realm Skill
* Send Flying
* Silence
* Slowed
* Stun
* Taunt
* Tear
* Vacant Position
* Weaken