Bestiary Template

picture of the creature in the bestiary entry, if any image exists. For any statistic you don't want on the entry, don't put N/A, just directly remove it.

Put a quick little snippet of information about its appearance, for players to work with, prior to any information checks.

Some resources for building your own entry:

* d20pfsrd
* sphere bestiary
* practitioner bestiary

## Monster Name (CR X/MR Y/Otherwise)

**XP** #,###

This line only exists if the creature isn't an ordinary monster. As in, put Race, Class, and Level here, if it is relevant. Put variant names first. Ex: Elite Dread Skeleton Minotaur Rogue 5, or something like that.

(Alignment, Size, and Type(Subtype) without bolding or otherwise. Ex: NE Huge Plant)

**Init** +X; **Senses** ([Sense] [Distance(if relevant)], [Sense 2] [distance], etc. don't forget to link the sense if possible.); Perception +X

**Aura** give the name of whichever aura, and provide radius as well. then link it, or put the information block in Special Abilities, lower in the entry. (DC X, if any)

### DEFENSE

**AC** X, touch X; flat-footed X (+X dex, +X natural, +X deflection, -X size, and so on)

**hp** X (XdY+Z); Regeneration X(Type of effect that turns off the regen)

**Fort** +X, **Ref** +X, **Will** +X

**Immune** list immunities here, which are linked if needed, or with a name that has an information block lower in the Special Abilities section, if needed; **Resist** Water 20; **SR** X; **DR** X/Whatever beats it; **Hardness** X;

**Weaknesses** list weaknesses here, with link to the ability or the name which has an information block lower in the Special Abilities section

### OFFENSE

**Speed** The creature’s land speed, and additional speeds as necessary for the creature. Land speed is listed first, rest are listed alphabetically.

**Melee** The creature’s melee attacks are listed here, with its attack roll modifier listed after the attack’s name followed by the damage and crit modifiers in parentheses. Ex: Bite +22 (3d8+22)

**Ranged** As Melee above, but for ranged attacks. ExL 6 Mushroom Tentacles +17 (grab plus hunger and pull)

**Space** X ft.; **Reach** X ft.

**Special Attacks** List each special attack, where each is linked to the ability in question, or has the name, with an information block later in the Special Abilities section.

### MAGIC

**Casting Tradition** Mention tradition name or make it up, with drawbacks inside of ()s; **Boons** List any casting boons, if any.; **CAM** Cha,Wis,Int, or whatever your CAM stat is.

**CL** X (Y w/ Z Sphere, if CL is higher in specific sphere(s)); **MSB** +X; **MSD** X;

**Concentration** +X

**Spell Points** X

#### Magic Talents

Entirely up to you how much detail you want to go into, for SP costs, DCs, distances, etc.

* **Sphere Name:**
	+ **Talents:**
		- Talent 1, Talent 2, Talent 3, etc.
	+ **Advanced Talents:**
		- Talent 1, Talent 2, etc.

**Spell/Power/Sphere/Etc-like Abilities** (CL/ML Xth, Concentration +X)

**Constant -**  *list spell names in the category of times per day, with any additional info needed in ()s, with a (DC X) next to each one. Link optionally.*

**At Will -**  *list spell names in the category of times per day, with any additional info needed in ()s, with a (DC X) next to each one. Link optionally.*

**X/Day -**  *list spell names in the category of times per day, with any additional info needed in ()s, with a (DC X) next to each one. Link optionally. Copy Paste further as needed, for different times per day.*

**Spells/Powers/Maneuvers/Etc Known** (CL/ML/IL Xth (mention if a higher Xth in a specific Spell/Power/Etc), Concentration +X)

**0th** (DC X) **–** *List of spell(other otherwise) names, with links optionally. With a (xA) next to the ones that have A uses per day instead of a default of 1 use per day.*

**1st** (DC X+1) **–** *Same as above*

**2nd** (DC X+2) **–** *Same as above*

**3rd** (DC X+3) **–** *Same as above*

**4th** (DC X+4) **–** *Same as above*

**5th** (DC X+5) **–** *Same as above*

**6th** (DC X+6) **–** *Same as above*

**7th** (DC X+7) **–** *Same as above*

**8th** (DC X+8) **–** *Same as above*

**9th** (DC X+9) **–** *Same as above*

### Combat

**Casting Tradition** Mention tradition name or make it up, with what non-magic stuff you get from it in ()s; **PAM** Cha,Wis,Int, or whatever your PAM stat is.

#### Martial Talents

Entirely up to you how much detail you want to go into, for Action costs, DCs, distances, etc.

* **Sphere Name:**
	+ **Talents:**
		- Talent 1, Talent 2, Talent 3, etc.
	+ **Legendary Talents:**
		- Talent 1, Talent 2, etc.

### Mythic

**Mythic Tradition** Name, if any.
Otherwise:

* **Mythic Drawbacks:**
	+ List them in whatever relevant detail needed.
* **Mythic Qualities:**
	+ List them in whatever relevant detail needed.
* **Mythic Boons:**
	+ List them in whatever relevant detail needed.

**Mythic Power** X

**Mythic Path Abilities/Mythic Class features, if any**

* Begin listing them, in format of "**name:** content"

### TACTICS

Any special tactical or combat-oriented information sometimes appears in this area. Sometimes they are broken out into separate entries for **Before Combat**, **During Combat** and possibly **Morale**. This frequently appears in the description section in source material, but we usually try to move this information into this area when possible.

### STATISTICS

**Str** X, **Dex** X, **Con** X, **Int** X, **Wis** X, **Cha** X

**Base Atk** +X; **CMB** +X (+X+Y maneuver, if bonuses to a specific maneuver); **CMD** X (list if any maneuvers cannot be used on the creature)

**Feats** List the various feats. Preferably link them, or at least specify where to find them; **Mythic Feats** List them and link if any exist, or at least say where to find them; **Associated Feats** List them as well.

**Skills** List the skills that the creature has ranks in, and their bonuses; **Racial Modifiers** If any such modifiers exist.

**Languages** List any languages known

**SQ** Any special qualities possessed by the creature. Each entry in this line should either be linked to the ability in question, or has the name, with an information block later in the Special Abilities section.

**Gear** List any gear that is relevant to the individual creature. Link if needed, or list in an information block in Gear below.

### SPECIAL ABILITIES

#### Special Ability (Ex/Sp/Su)

Any of the creature’s more unique special abilities are detailed in full here. DC comes before the descriptor of what the DC refers to. Copy/paste this section as often as is needed, to cover all abilities/weaknesses/etc

### Ecology

**Environment** The regions and climates in which the creature is typically encountered are listed here.

**Organization** This lists how the creature is organized, including number ranges as appropriate.

**Treasure** Standard/Double/Triple/Incidental(half)/None/NPC gear(worth of NPC of level=monster CR) Treasure

### Description

Here you’ll find information on how the monster fits into the world, notes on its ecology and society, and other bits of useful lore and flavor that will help you breathe life into the creature when your PCs encounter it.

### Miscellaneous

Some monsters have additional sections that cover variant creatures, notes on using the monsters as PCs, methods of constructing the creature, making them into familiars, and so on.