Oreous - Mission Reports

# **Oreous Fenrir - Mission Reports**

### Date: I / V / MMXXII

Mission Objective: Locate the source of local disturbances, deal with them if possible.

Outcome: Source of disturbances located and dealt with.

**Mission Report:**

Shortly after departing, we met with the gate guard, who checked our permits as usual. We questioned him on possible leads for the situation before departing. While travelling to the affected town, we encountered Human Outlaws working for a local Vampire Count. After a brief skirmish with 2 packs of them, we continued on our way.

Passing through the plains, we encountered a band of Dark Elves. Questioning them, they appeared to be lost, so one of us gave them directions. As they departed, they remarked they had come to hunt Humans, heading towards a local village. I intended to give chase, but other members of our party did not wish to do so. The Dark Elves came back, attempting to ambush us, but they were dispatched. One attempted to circle around to flank us, but was dealt with.

Arriving at the Village, our permits were once again checked. We learnt that the local militia had been mostly eradicated, having gone searching for the source of the disturbance but never returning. After gathering what information we could from the tired townsfolk, we carried on our way.

On our way to another closer Village, we encountered a Scarecrow by a pile of lumber. Despite sensing no magical Aura, it animated alongside several wooden constructs, and attacked, although they were quickly dispatched, and the Gemstones in its eyes retrieved.

Entering the Village, 2 of our party were heavily wounded as falling masonry fell onto their heads. After dealing with their injuries, we spoke to some local Priests at a shrine, before continuing onwards.

As we pushed towards the source of the disturbance, we encountered a Death Knight of Pain and a large pack of Skeletons, numbering no less than 12. Imbuing his sword with Venom, the Death Knight wounded many of our party, while those with bludgeoning weapons dealt with the skeletons and healed the wounded. After a long fight, the Death Knight was slain and we pushed onwards.

Reaching the source of the Disturbance, we encountered Darkling Shades. Inflicting those they touched with Nausea, they were quickly dispatched, before we laid eyes on the source. A Death Knight tabard hung suspended in the air by chain, a still-beating heart lying below it in a pool of blood. A Devotee from the local village lay unmoving near the heart, presumed to be dead.

While investigating the heart, we were continuously beset by Darkling Shades, before we eventually laid the heart to rest, at which point the Devotee awoke, and bestowed some form of gift upon our father Militant.

Returning to the previous Village, we received our payment, as well as an additional Crown each for our work. In addition, the sale of the Gemstones resulted in each of us also earning an extra crown on top of it. After this one of our party communed with the shrine, being gifted the Silvered Axe that lay upon it. After this we returned to Norvic.

All new threats encountered have been recorded in my personal Bestiary