Companions

For Heroes present the Ancient Warriors Set questline, see Ancient Warriors Set

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**Companions** also known as Heroes in Vanilla Warband, are unique troops with individual names, stories, skills, attributes and equipment, that can be chosen by the player.

While some of the heroes available in the mod have their own vanilla counterparts, others were created specifically for the mod, as stated in the list bellow. Regardless, all heroes have other heroes they like and hate, and activities they enjoy and hate.

As its vanilla counterparts, they can be sent out to check faction integrity or improve players right to rule, but they can also be sent for specific tasks by the player, such as delivering messages to rulers, recruiting units from villages, recruiting camp followers, bringing supplies to the army, sabotaging settlements, staging border incidents, spying on your spouse, beating an enemy or even letting them lead their own party.

## Recruitment and Departure

Heroes, in general, can be found a recruited on the taverns of the known world. Their locations depend on a pool specific to them, being able to spawn in Roman, Eastern, Germanic or Britannic lands. Others, however, spawn under certain circumstances or quests, presenting their own particularities (Such a Gwenhwyfar: Dark Forest, Thestia Domitia: Random Event and Ra Karak: Blossom in the desert). Roman Characters (most of them), will be found in Roman cities, Hildr in Germanic ones, all the Eastern ones in either Parthian or Sirakoi cities, and Firentrix and Titocuna in Britannic ones.

As expanded bellow, at the moment of being recruited, they present different abilities, levels, equipment and recruitment price, from free to several thousand denars. Re-recruiting a hero that departed will be free.

They will however depart, as in vanilla, under several situations such us:

* Voluntarily parting ways with the hero (via dialogue with them).
* If you are taken prisoner (some may still be with you after you have been freed, but other will need to be ransomed/ wait until they themselves be freed). Sending them in missions they aren’t prepared for (eg. Sending a hero with low SPOTTING to spy on a another kingdom) may also result in their capture (the player can then attempt to break them free).
* If they do not feel comfortable in your company, due to doing activities and keeping heroes they dislike, they will ask to leave. They can be persuaded to stay, either with money or by persuasion. They wont respawn immediately, meaning the player will have to wait for some time before being able to find them again. It should be noted that eventually persuasion itself wont be enough, being money the safer bet.

When given tasks, heroes will depart from your party, for the duration of their mission, and re-join you afterwards (as long as they weren’t taken prisoners). The same applies to those quests where one lends a hero to another lord.

## Right to Rule:

Much like in the original game, the order of emissaries is respected, and remains as:

Aturius Spurus (Restore the Old ways) → Satibarzanes (Fight bandits)→ Pulchra (strengthen the senate)→ Lavia (eradicate banditry) → Attaklos (allow the poor to ask your help)→ Chanakya (Compares you to an old hero)→ Jeremus (End traditions for a new way)→ Titocuna (Let lords exploit their vassals)→ Marius Gaius (support the merchants) → Hildr (Give her land and let her trial by combat her problems)→ Firentrix (Assure law and peace, help the weak.) → Abadutiker (Talk about your noble birth and ancestry)→ Artimenus (pay debts) → Dyonisia (Spread a prophecy of your divinity)→ Titus (Bring roman glory and conquer all the other lands)→ Pravare Ytarim (Amnesty to the poor) → Aturius Spurus

Gaius Lemonois and Lucius Modius minor both propose their family support and will get angry if the other has been chosen.

Ligia (respect Germanic culture, allow Christians), Marcus Vinicius (discipline soldiers, allow Christians, end Parthia), Lucullus Caepio (claim you are Claudius son), Ra Karak (spread tales of your warrior deeds) and Anicetus (fake a pirate crisis) are outside the loop. The same applies to the rest of the generic Roman veterans, which will all claim you will bring back the Augustan Peace. None of this angers another.

Neither Gwen or Ursus can be sent to increase right to rule. Thestia (WIP).

## Marriage, Nobles and Court members:

As in vanilla, female characters may marry male companions (after appointing them as vassals and romancing as usual). For male characters, both Thestia and Gwen can be married and will not cheat on the character (or over spend like roman wives).

Any companion (except Gwen and Ursus) can be appointed as a governor to a center (simply ask them if they would like to). Mercantile and Roughish companions will usually not be accepted by the rest of the nobles, however (revision needed). Appointing women will result in some lords questioning your acts, resulting in relationship loss.

Any companion (except Gwen and Ursus) can be appointed as Praefectus Urbi and Administrator. It is recommended, however, to appoint those companions that don't enjoy being in your party (either because of your actions, your choice of companions, or the current state of the party) for this positions, so as to not lose good members.

For emissaries in diplomatic missions, Ligia and Pulchra are the best to train, due to their low level and already existing charisma, making it easier to rise their persuasion and their chances of success. For espionage missions, however, high INT characters are recommended (such as Dyonisia and Artimenus).