2.0 HTTP Update

***The Nameless Mod 2.0 HTTP update*** was released on September 12th, 2023. This update was focused on remaking M24 - HTTP GameSpy, but included general fixes and changes.

## Changes

### Chapter 20:

* Added a note for the notepad about the N00Bz.
* Added an anti-softlock for if people have placed the blackbox, have no multitools, and no credits to buy one.
* Angering the Llamas while in the temple for the first time should make DT message you without Abom talking.
* Black ICE no longer stops you if using ICE Breaker v1 after using the virus on it.
* Bogie no longer flees.
* Changed camera angle of initial Yardbomb conversation so it doesn't clip into the ceiling.
* Changed JustAnotherFan's animations.
* Despot's infolinks no longer show the portrait static.
* Disabled the FOV effects for ShadowCode's insanity.
* Doppelganger carcasses now get gibbed by the crushers.
* Fixed a llama not becoming hostile.
* Fixed Abomination becoming permanently hostile.
* Fixed an NSC firewall walking into a door.
* Fixed being able to see rain colliding with the skybox in PDX HQ Floor 2.
* Fixed Bogie being able to get gibbed.
* Fixed datalink trigger clipping out of the DXI digsite walls.
* Fixed getting stuck in BlackICE's conversation.
* Fixed infinite skillpoints from EMPing hotel jammer, and made EMPing it more reliable.
* Fixed missing shelter sounds for subway and Nosferatu.
* Fixed OSC laser turrets not aiming correctly at times.
* Fixed slums DXI elevator triggerlight.
* Fixed softlock if knocking out Abomination early.
* Fixed softlock if re-entering Despot's.
* Fixed the doppelganger teleporter breaking if a karkian fell into it first.
* Fixed the llamas becoming permanently hostile if you step in Abomination's room instead of being caught inside.
* Fixed window in OSC not being solid.
* Gave Whoever theft barks.
* Having SymGeosis' floppy disk when talking to Kunio Kun for the first time now gives you the 275 credits you'd normally get.
* Implemented Hoover's angry PM.
* Implemented some unused ShadowCode PMs.
* Improved audio in downtown shelter zones.
* Knocking out the Noobz, arresting Kale, and then killing the Noobz should tell you to return instead of telling you to kill Kale.
* Made Despot not react to carcasses.
* Made HnS bImportant.
* Made Nosferatu immune to ricebags and stun fists.
* Made Nosferatu take full damage when out of energy.
* Made Shawn's door bIsDoor.
* Moved the 3rd red biocell to Grub's office.
* New Hoover icon.
* Phas now moves any items you dropped to the lobby too when he confiscates your items.
* Prevented the end of OSC 2 explosion happening multiple times.
* Reduced goat provocations.
* Reduced Grub's skillpoint reward from 500 to 300.
* Scara should no longer tell you to meet him after telling you he will have you BURNED INTO ASHES but before formally allying with PDX.

### Chapter 20/22:

* Added tranq mines and regular mines to grenade vending machines.
* Changed Phasmatis' password in PDX HQ from Antithieus to Antitheus.
* Fixed a window floating outside the PDX HQ 2nd floor.
* Fixed Goat City wanted signs breaking on save/load.
* Fixed some fog in the sewers.
* Fixed the DXO camera.
* Fixed WCID agents not having a melee weapon.
* Gave all DXO members keys to their chests.
* Made Jonas's carcass not emit.
* Male Llamas no longer talk to you about joining them when you're allied with the Goats.
* Melk you can swim in now acts more like melk.
* Redesigned the weapon shop lockers.
* Swapped stun and lethal glove positions.
* Transition to the WC sublevel should be instant.

### Chapter 21:

* Added anti-softlock datacube for players with no computer skill that immediately kill Beeble.
* Beeble no longer talks to you about the metal detectors if you didn't allow him to talk to you.
* Breaking DXI HQ glass now sounds the alarm.
* Delthreads no longer usable after destroying the threads.
* Disabled collision for BSP rebuild triggers.
* Fixed an infolink playing when it shouldn't.
* Fixed Beeble's static not appearing in some levels.
* Fixed DXI elevator/generator lights.
* Goal to destroy the power box is now primary.
* New DXI datavault images.
* Redesigned Gwog's disappear effect when scared away.
* The DXO DXI quest should now become active after accepting the blackbox instead of after the multitool.

### Chapter 22:

* Added EMP gloves to day 2.
* Added goal to take the helicopter to ABI if you tell Midashand you want to wait.
* Added kill Kevo-sama achievement to PDX side.
* Changing water level makes objects in the water float.
* DXE's cameras now work.
* Entering the temple on day 2 after knocking out Beefman on day 1 plays an angry PM.
* Fixed Athena not respawning when in water due to drowning.
* Fixed Athena's turrets not working.
* Fixed DXE BDE spawnpoint attachment.
* Fixed issue for killing Athena early not completing the goal.
* Fixed Jonas not getting upset if you steal the aug on day 2 before he gives you it.
* Fixed Kevo-sama having a placeholder line.
* Fixed Kevo-sama not saying any lines while WC aligned.
* Fixed Midashand hanging around during the outro cutscene when he should be in the helicopter.
* Fixed Raving's thugs sometimes fighting PDX.
* Fixed Scara's door being pickable.
* Fixed some extra dialogue in real ZP's convo.
* Fixed some security bots spawning without weapons.
* Fixed the ATC bots so the ID card alters their IFF as described.
* Fixed the cults summoning you to do their last quest if you already did it early.
* Fixed the WC lobby robot not having its alliance set.
* Fixed weapon shop LAWs being grabbable without paying.
* Implemented an infolink where Evil Invasion makes it more clear that the firestaff can be picked up.
* Knocking out Beefman on day 1 makes the interior of the temple angry on day 2.
* Made MadMax immune to gas.
* Redesigned the cargo crates.
* Sol's witness interview no longer happens if the crime's been solved.
* Zoned DXE.

### Chapter 23:

* Added ballistic armour to ABI barracks vending machine.
* Added flare darts for WC players.
* Added Kylie's missing infolink.
* Can now manually fire the cerberus every 15 seconds.
* Cerberus no longer fires if its operator is dead.
* Doubled leviathan rotation rate.
* Fixed a commando not patrolling properly.
* Fixed A2 not staying still when ordered.
* Fixed Black ICE quest lingering in this chapter.
* Fixed carcass with aug upgrade sometimes spawning it in the void.
* Fixed leviathan not having rocket ammo.
* Fixed missing login for security console.
* Fixed the broken radish mirror being pitch black.
* Fixed the gray texture on Treskton if using coat model.
* Fixed Treskton not switching weapon after his weapon runs out of ammo.
* Fixed truck doors not both being unlocked at the same time.
* Increased Treskton walk anim speed.
* Leviathan prioritizes barricades over other targets.
* Leviathan troops now look at the leviathan while they talk.
* Made Midashand/Kevo leave ABI once you change level.
* New, up to date satellite image.
* No longer give snow wolf quest update before getting quest.
* NPCs can no longer open the space-tech door.
* Point defense no longer stops plasma.
* Treskton gets the spydrone aug if the player has it.

### Chapter 24:

* Completing the APG puzzle and then closing the puzzle prematurely will remember it being complete.
* Fixed a line with DD being said twice.
* Fixed a shine on eye textures.
* Fixed an oversight allowing you to leave the level before the PDX ending started.
* Fixed Phaser effects lingering if they changed state during teleport.
* Fixed phasers running out of ammo and made them more annoying.
* Fixed the platform rotation puzzle showing the wrong graphics after loading a save.
* More efficient compass code.
* No human screams from these enemies in vortex grenades.
* Phasers no longer float.
* The LEETs getting blown up no longer throws you while you're in the air.

### Chapter 25:

* Added an NSC segment for denouement when the cult parts talk about it.
* Andreus is no longer made a moderator during the ABI ending.
* Changed the delay for fading in characters during Narcissus ending from 3 to 2 seconds to allow all to be seen.
* Fixed the ending breaking if you carried a body as the game ended.
* Kylie appears in the ABI ending if left alive.

### Radish Adventure:

* Fixed issue when starting a new game after Radish Adventure.
* Radish Adventure now requires 8 eggs and has a message box to explain what it is to new players.
* Reset Radish Adventure variables when restarting that mode.

### Gameplay:

* Abomination is now immune to the riot prod.
* Added additional Narcussus flags.
* Added lights to spydrone.
* Bosses now have the spydrone aug.
* BSP turrets now respect radar transparency.
* Cameras now never go into stasis.
* Coffee gives a message for energy restoration,
* DD no longer uses his flamethrower on immune enemies.
* EMP gloves work on vent spiderbots now.
* Fire extinguishers are now thrown when out of ammo or the reload button is pressed.
* Fixed potential for scopes to have a scaling size of 0 on 4k monitors or when height was larger than width.
* Fixed robot eye heights.
* Fixed shotguns having an accidental 40% nerf.
* Gave Kylie environmental resistance and energy shield augs.
* Helmets now reduce non-lethal damage instead of nullifying it.
* Increased Kylie's run speed to match male characters.
* Increased named katana range to match DTS.
* Increased sword range to match baton.
* Katanas now equip faster scaling with skill level.
* Made civilians more inaccurate with their weapons like in vanilla (but not as much as vanilla).
* NPCs no longer activate the alarm after briefly spotting you but not getting into combat.
* NPCs no longer blind themselves when using a fire extinguisher.
* Ported fix for toggle crouch loading.
* Prevented the AI from looking through some more objects.
* Rebalanced random ammo pickup to be higher for 7.62mm.
* Reduced synthetic heart energy cost by 80%.
* Scuba divers continue to breathe and don't drown while unconscious.

### Misc:

* A2's lines now immediately stop when he's disabled.
* Added bigger lasers beams for BSP turrets.
* Added CheatMenu cheat.
* Added throwing sporks/foons to item refusal.
* All previously missing and unused books, magazines, and emails are available in the world in at least one instance.
* Allowed backspace/delete to edit keypad codes.
* Allowed dragging of molotov materials onto each other to craft.
* AllWeapons cheat gives all gloves.
* Altered Kylie's texture.
* Bolted System Shock trashcans to the ground.
* Carcasses now align with ramped terrain.
* Carcasses now immune to doors.
* Change Ammo UI button changes fire mode for Trestkon's pistols/napalm launcher.
* Changed info to show % bonus before multiplier.
* Changed upgrade skill hotkey from R to U to avoid conflict with reset.
* Changed vortex appearance.
* Coloured names for unique weapons.
* Conversation gesture animations can no longer interrupt pre-defined animations.
* Disarming a tranq mine with NVS' screwdriver now plays a sound.
* Displayed message in IRC when collecting an easter egg.
* Doppelgangers now immediately gib from encroach damage.
* Enabled more idle lines from characters.
* Fixed a bad character in the golden spork description.
* Fixed a prison cell number texture.
* Fixed chemical bottle large icon being too large and belt icon not being centred.
* Fixed dropped animal carcasses having collision.
* Fixed firewall walk animation rate.
* Fixed fists darkening after cloak.
* Fixed Frob the Builder texture.
* Fixed images for WC Floors 2/3.
* Fixed issues when applying weapon mods in the inventory.
* Fixed issues when trying to drag items with real-time inventory.
* Fixed Jackie instantly gibbing on doors.
* Fixed Kylie sometimes gibbing in a vortex when she shouldn't.
* Fixed legend's music player not working in levels.
* Fixed molotov skin.
* Fixed not seeing how much of something you received from a carcass (ammo/credits).
* Fixed objects floating when the thing under them was picked up.
* Fixed red biocell skin.
* Fixed sabot damage being displayed incorrectly.
* Fixed some computers not having applications when they were meant to.
* Fixed some enemies using vanilla weapons instead of TNM versions.
* Fixed the incoming PM icon lingering during Despot's PM.
* Fixed the molotov wick not looking burnt when ignited.
* Fixed the note "Find" text using the wrong colour scheme.
* Fixed the trioptimum crate having a flipped texture on one side.
* Fixed Trestkon's idle animations not working.
* Fixed typo in ricebag description.
* Fixed vending machine item descriptions spilling off the page.
* Implemented unused laser mine animations to make its base rise when the beams start and lower when they finish.
* Improved office printer animation.
* Increased datascreen collision.
* Letterbox subtitles are meant to use a larger font but only when resolution is 800-1280, added an option to use the larger font.
* New datacube skin.
* New EMP pistol icons.
* New firewall death sound.
* New ketchup bar icon.
* Normalized CD audio volume.
* Overrode item refusal in conversations.
* Punching a switch now activates the switch.
* Redesigned napalm launcher screen.
* Removed note from Jaime Reyes on synthetic heart aug.
* Restore defaults button now defaults sound to 16-bit and surround sound off.
* Scuba divers now ambiently breathe like vanilla.
* Slightly improved Ricemanu's infolink icon.
* TNM's old autosave system should no longer save during PMs.
* Updated some credits names.
* Walking around with a weapon in the rain slowly cleans the blood off it.
* Weapon idle anims cannot overwrite other anims.
* Weapon mods in vending machines now tell you how many you should buy.