recursal/Fanatic-Fandom huggingface dataset:
Talix

**Talix** is a breach mage from The New Age.

## Mage Overview

Talix was always different from the mages around him; Talix found his preferred magic through the use of chains and complex physical motions to produce fire. Talis's game mechanics also set him apart, as he starts with no s, but 2 copies of  and 8 s. The only way Talix may generate aether () at the start of the game is by using Furnacium to discard spells for . He may buy gems as normal with this  and transition to a more normal deck composition, although he may still rely on spells for some of his . Talix's special ability allows him to destroy these starter Sparks, thinning his deck quickly while gaining an extra turn that round. Talix's Sparks will run out from this effect, and when this happens he may use his ability to restore life to Gravehold instead.

### Ability

You may spend 5 charges during your main phase to resolve one of the following:

* Destroy two s from your hand. If you do, shuffle your turn order card into the turn order deck.

**OR**

* Gravehold gains 5 life.

### Breach Setup

Talix starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*It was kind of lonely growing up in Southpost. There weren't many kids my age to play with so I made my own fun by exploring the wilds. It was against the rules to go out alone, but that was what made it so fun. As the top dog of Southpost, my mom had more important things to do than keep a super close eye on me. So I spent a lot of time at home. Studying. Right next to a conveniently unlocked window. I knew it was stupid to wander around alone, but I was a kid. Kids are stupid. And I was still an idiot well into my adulthood. I never saw the point of growing up until I had a kid of my own. I found him, Inco, in some ancient ruins, curled up for warmth and half buried in vines that I later learned were part of him. I'm still amazed by how much power he holds in that tiny body of his. I suppose he'd have to be strong, growing up out in the wilds. It's crazy, I was the first other human he ever met in his whole life. It took a while to get him to trust me, but finally I convinced him to come back to Southpost with me. After a few months we moved to New Gravehold together so Inco could be around kids his own age. I know what it's like to feel alone, isolated from your people. As long as I'm here, Inco will never feel that way.*"
> ― Talix
>
>
Ulgimor

*For other appearance of Ohat/Ulgimor, see Ohat (disambiguation).*
**Ulgimor** is a breach mage from the War Eternal.

## Mage Overview

Ohat was once just a dirt merchant trading in Gravehold's market. But the bizarre creature Ulgimor attached itself to Ohat, acting as his literal shadow, but so much more powerful. The two are now inseparable; Ohat hides and Ulgimor ravages. Ulgimor's special ability allows it gain 6 life, one of the highest life gains available. If Ulgimor is defeated, then it is a great support character, healing allies for 5 life. Ulgimor's unique card, , drives Ulgimor's life down quickly while granting the highest  gain of any mage's started gem.

### Ability

Ulgimor may spend 6 charges during his main phase to gain 6 life. Alternatively, if Ulgimor is exhausted, then one ally gains 5 life instead.

### Breach Setup

Ulgimor starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I am a coward and cowards are not meant to fight wars. As cowards are wont to do, I ran when I saw the Umbra Titan heave from the feigned corpse of the Prophet, pushing fellow dirt merchants and even a child so that I might save my own life. When the Titan's shadow loomed over me, everything changed in an instant.
>
> 'Ulgimor.' This is the only word it says, not that anyone else can hear it. Thus I have taken to calling the creature this name, as have others. It is everything I am not, yet the breach mages insist it is, by extension, some part of me. They have taught it their ways, giving me some lump of enchanted coal to try and control the thing. As it frenzies in battle, I cower behind the shield Adelheim forged, waiting for it all to end.
>
> But Ulgimor would never let this happen, for without me no shadow would be cast. I take what little comfort I can in this notion, though we both know the life of a coward suits me better than that of a hero.*"
> ― Uhat
>
>
Taqren (Legacy of Gravehold)

**Taqren (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Mage Overview

Taqren's III breach is the Fortified breach. When a spell is cast through the Fortified breach, the player who cast the spell gains  equal to the nemesis tier.
Taqren's IV breach is the Garrison breach. When a spell is cast through the Garrison breach, it deals additional damage equal to the nemesis tier.

### Ability

You may spend 5 charges during your main phase to use this ability.

## Setup

Taqren (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Taqren (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*I have a horrible feeling in the pit of my stomach that no matter the outcome of this clash between Brama and my mother, we're going to lose something very important to us all. I don't know yet what it will be, but perhaps my role in all of this is to help us remember and regain it. I thought I could be the shield that my mother always raised me to be, the defender of my people, but I don't even know anymore who I am defending. The people I once fought alongside seem to fear the Void to the point of hurting mages who have never done anything but try to help, while my mother's heart is so wounded that she doesn't care who she hurts in pursuit of her goals.
> All I can do now is keep my friends close to me. The people I know and trust, the people I love. People like Qu, or Kel and Ilya who have proven themselves to be mages with kind hearts and good intentions. My old friends, like Sahala and Gygar, waiting back in New Gravehold. These are the people I owe myself to protect, even if the city of New Gravehold were to crumble and disappear.*"
> ― **Taqren (Legacy of Gravehold)**
>
>

## Trivia

Cards Taqren (Legacy of Gravehold) Appears On:
Slaughter

## Card Effect

Unleash.
Gravehold suffers 3 damage.

> "*We have nothing left to lose but our lives*"
> ― Mist, Breach Mage Dagger Captain
>
>

**Slaughter** is a basic nemesis attack card from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes once.
* Gravehold suffers 3 damage.
Umbral Horn of War

## Card Effect

At the start of the game, set this next to a spell supply pile that costs 6  or more. Those spells deal 2 additional damage when cast.

> "*This one packs a punch!*"
> ― Rhia
>
>

**Umbral Horn of War** is a treasure from the Into The Wild expansion. Umbral Horn of War is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a spell supply pile that costs 6  or more.

This treasure grants the following persistent effects for the entire duration of the game:

* Spells from the chosen supply pile deal 2 additional damage when cast. All damage is dealt to the same target at the same time.

If you cast a chosen spell that deals multiple instances of damage, then each instance deals 2 additional damage.
Tidal Surge

## Card Effect

**Cast:** Gain 1 charge.

> "*This is nothing. There's greater power still hiding in the depths.*"
> ― Gygar
>
>

**Tidal Surge** is a spell from The New Age. Tidal Surge is a starter card for Gygar, and so cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Gain 1 charge.

This spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage.
Terrify (Upgraded)

## Card Effect

Unleash three times.
Gravehold suffers 2 damage.
Any player destroys two cards in hand.

**Terrify** is an upgraded basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Unleash three times.
* Gravehold suffers 2 damage.
* Any one player destroys two cards in hand.
Wraith's Essence

## Card Effect

When a player becomes exhausted, do not resolve any on-exhaust effects.
The players do not lose when all players are exhausted.

> "*I wonder, sometimes. Can I truly die?*"
> ― Lost
>
>

**Wraith's Essence** is a treasure and promo card from The New Age kickstarter. Wraith's Essence is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* When a player becomes exhausted, do not resolve any on-exhaust effects.
* The players do not lose when all players are exhausted.
Sahala

**Sahala** is a breach mage from The New Age.

## Mage Overview

Sahala grew up hearing stories of how impressive a mage Xaxos was. Despite having a more complicated view of Xaxos now, Sahala is still determined to follow in his footsteps, and perhaps even redeem him. Sahala is a formidable offensive mage, wielding many unique tools. Sahala's IV Breach has been replaced my her unique Celestial Breach, which grants +2 additional damage for each spell cast from it. Sahala's special ability costs only 4 charges, yet allows her to search her deck for a spell, while also prepping multiple spells to the Celestial Breach, breaking normal prepping rules. Sahala's starter card, , accelerates the rate that she can focus and open her breaches, particularly useful for opening the Celestial Breach as soon as possible.

### Ability

You may spend 4 charges during your casting phase or main phase to reveal the top three cards of your deck. If there are not enough cards remaining in your deck, return your discard pile to your deck to draw the necessary cards. Place one spell revealed this way into your hand. If there are no spells prepped to your Celestial Breach, prep up to two spells in hand to your opened Celestial Breach.

### Breach Setup

Sahala starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now*

## Lore

> "*I grew up on my father's stories of how Xaxos saved his life. My father would stretch his arms out wide, growling like a fanger stalker, and then grand my hand and pull me down low, pretending to cower in fear. He'd whisper dramatically about how far he was from Gravehold, all alone, with absolutely no hope of rescue. I would laugh, pull on his sleeve, jump up and down. You're not alone, Dad, look around the corner, Xaxos followed you. In my father's stories, Xaxos was always there, blasting his way through hordes of comical enemies. In real he was always around, practicing breach magic with my father, helping me with my own studies. I once asked Xaxos about the story, about how it actually went. He just knelt beside me and pointed at where my father was practicing, working the many facets of a shimmering stone. "We retrieved that fallen star, Sahala. That is what is important. Power is often hidden in the cruelest of places. But that does not mean we have to be cruel to find it". When Xaxos turned on the other mages, it broke my father's heart. He couldn't bring himself to choose between duty and love. So he chose neither and stepped down from his duties as a breach mage. I took the opposite path. If my father had opposed Xaxos, there was no guarantee he could have swayed his decision, but by doing nothing he made no difference at all. My father abandoned his friend by not taking that chance. Gravehold abandoned Xaxos's student when we cast them out. I will not abandon my brothers. I found the meteorite my father and Xaxos had recovered all those years ago collecting dust in our cellar. I use its power now, and I will fight where my father did not dare. I cannot believe that the Xaxos I knew is gone. He cannot be beyond saving.*"
> ― Sahala
>
>
Reality Rupture

## Card Effect

**TO DISCARD:** Destroy two prepped spells that each cost 3  or more.
**POWER 1:** Unleash three times.

> "*The world shattered in a blink, and in the ruin I glimpsed the other side of the void.*"
> ― Phaedraxa, Breach Mage Seer
>
>

**Reality Rupture** is a basic nemesis power from the Core set.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must destroy two prepped spells that each cost 3  or more. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes three times.
Temporal Strike

## Card Effect

While prepped, when you cast a spell that costs 2  or less, it deals 1 additional damage and you mat return it to your hand.
**Cast:** Deal 4 damage.

> "*Breaches are not a tunnel with a single direction. They are part of the aether all around us. My master taught me that.*"
> ― Indira (Legacy of Gravehold)
>
>

**Temporal Strike** is a spell from Legacy of Gravehold. Temporal Strike may be gained from the supply for 6 .

## Details

While prepped, when you case a spell that costs 2  or less, it deals 1 additional damage and you may return it to your hand.

Resolve the following effects when **Cast**:

* Deal 4 damage.

## Trivia

Pictured mage: Indira (Legacy of Gravehold)
Power

**Powers** are abilities nemeses play against players during the game. Powers often have a delay before activating, giving players a chance to prevent the power from actually taking effect.

## Rules

* If a power has an "IMMEDIATELY' effect, resolve it the moment the power enters play.
* Every power has a 'POWER X' printed on it; when the power enters play, place X number of power tokens onto the card.
* On every following nemesis main phase, remove 1 power token.
* The moment a power has no power tokens, resolve the power effect (the portion following 'POWER X').
* A player may choose to resolve the 'TO DISCARD' effect to discard the power instead, avoiding the power effect. This can only be done on that player's own Main Phase, while at least one power token remains on the power. (If there are no power tokens left then the power should have been resolved on the last nemesis turn)
* Players may not split up the 'TO DISCARD' effect between multiple players, unless specified otherwise.
* If multiple powers are in play at once, resolve the powers/tokens from the oldest in play to the newest in play.
Quickening Qitite

## Card Effect

Gain 2 .
You may discard a card in hand. If you do, focus any player's II breach.

**Quickening Qitite** is a gem from the Southern Village expansion. Quickening Qitite may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may discard one card from your hand. If you do, focus any player's II breach. If a player's II breach is ready to be opened (cannot be focused any further), you may open that breach instead.
Portal Guardian

## Card Effect

**PERSISTENT:** Unleash. Any player suffers 1 damage.

**Portal Guardian** is a basic nemesis minion from The New Age.

## Details

Add 8 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Unleash.
* Any player suffers 1 damage.
Prelatus of Pain

## Card Effect

When the minion is discarded, Xaxos: Ascended Concentrates.
**PERSISTENT:** Gravehold suffers 2 damage.
**OR**
Any player loses 1 charge.

**Prelatus of Pain** is a Xaxos: Ascended specific minion from Legacy.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects. When this minion is discarded, Xaxos: Ascended Concentrates.

Resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 2 damage.

**OR**

* Any player loses 1 charge.
Siphoning Blade

## Card Effect

Once per turn when you focus or open a breach, gain 1 charge.

> "*This tugging at my magic. I have felt this before.*"
> ― Nook
>
>

**Siphoning Blade** is a treasure from The Ancients expansion. Siphoning Blade is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn when you focus or open a breach, gain 1 charge.
Qu's Void Radite

## Card Effect

Gain 1 .
You may cast any player's prepped spell. That spell deals 1 less damage, minimum 1.

**Qu's Void Radite** is a treasure from the Return To Gravehold expansion. Qu's Void Radite is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* You may cast one spell prepped by any player. That spell deals 1 less damage, to a minimum of 1.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile. This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Summon

## Card Effect

Draw a card from the pod deck and place it into play.
**OR**
Gravehold suffers 6 damage.

**Summon** is a Spawning Horror specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Choose one of the following Attack Effect:

* Draw one card from the pod deck and place it into play.

**OR**

* Gravehold suffers 6 damage.
Unrelenting Ire

## Card Effect

Unleash.
If there are two nemesis turn order cards in the turn order discard pile, Unleash two additional times.

> "*I reckon its head would look good on a post.*"
> ― Reeve, Breach Mage Elite
>
>

**Unrelenting Ire** is a Rageborne specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* Rageborne Unleashes once.
* If there are two nemesis turn order cards in the turn order discard pile, Rageborne Unleashes two additional times.
Planar Pocket

## Card Effect

Gain 1 .
Gain an additional 2  that can only be used to gain a relic.

> "*I left it in here somewhere...*"
> ― Rhia
>
>

**Planar Pocket** is a gem from The New Age. Planar Pocket is a starter card for Rhia, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* Gain an additional 2  that can only be used to gain a relic.
The Outer Dark

**The Outer Dark** is the second expansion of Aeon's End: War Eternal, and requires a standalone set to play with. The content from this expansion consists of extra stretch goals from the kickstarter campaign, and was released in March 2018. The box contains 11 sets of supply cards, 2 playable mages, and 2 nemeses to fight.

## Contents Overview

* **Mages (2):** Indira, Remnant
* **Nemesis (2):** Thrice-Dead Prophet, Wraithmonger

**Mage Cards**

* **Starter Cards:**  (2),
* **Gems (3):** , ,
* **Spells (6):** , , , , ,
* **Relics (2):** ,

**Other**

* 3 basic nemesis cards, 21 nemesis-specific cards
* 2 nemesis organizing dividers
* 11 supply randomizer cards

## Breach Mages

 Remnant |  |  | **Activate During Your Main Phase:**Any ally returns two cards in their discard pile to their hand.**OR**Gravehold gains 5 life.

## Basic Nemesis Cards

The Outer Dark comes with 3 basic nemesis cards: 1 power, 1 attack, and 1 minion.
Qu (Outcasts)

*For other appearance of Qu, see Qu (disambiguation).*
**Qu (Outcasts)** is a breach mage from Outcasts.

## Mage Overview

Qu first appeared in The Ancients expansion of The New Age. The daughter of Xaxos, Qu now returns to the Void to follow her father's call.

Qu is a fairly straight forward breach mage, but still flexible in how she can grow. Qu's starter card is ; while prepped, this spell allows Qu to play a non-starter gem or relic twice, allowing for large swings in Qu's favor, but Qu must then return the card to it's supply pile. Qu starts with 2 open breaches, allowing her the space to use  immediately while still casting her starter s. Qu's special ability is is activated during the draw phase, and allows her to draw three additional cards, giving Qu a hand of eight cards for the following turn.

### Ability

You may spend 4 charges at the very end of your draw phase to resolve the following:

* Draw three cards (in addition to the normal five that you would draw).

### Breach Setup

Qu (Outcasts) starts with two open breach and two closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*I spent so much of my life desperate to escape the Void, it's odd to find myself returned. My new life in New Gravehold is so beautiful that I am almost afraid to touch it, as if it might shatter like brittle glass. I have people I would consider friends. I have a house that I am trying to consider a home. Taqren tells me it's normal to be nostalgic for a battleground. He says he too has dreams of the fearful weeks he spent running from Gravehold as the caves collapsed, hunted by Nameless with almost no protection. At least then he had purpose, clarity of direction. Now my bed is so comfortable, I don't feel like I belong in it. The people are so carefully kind, they avoid my monstrous half with practiced courtesy, and I know they are not ready. So I was almost relieved to follow my father's call and return to this dreaded place where everything is pain and fear and suffering, but it is at least a familiar pain. I know the shape of this pain, where it inserts itself beneath my ribs and settles. It does not try to hide behind honeyed words. I do not want to stay here, in this dark place. But maybe by the time I have returned, New Gravehold will be ready for me. Maybe I will finally be ready for it.*"
> ― Qu
>
>
Siege

## Card Effect

Unleash twice.
Any player focuses their breach III.

> "*Only a breach mage would know Gravehold so well.*"
> ― Gex, Breach Mage Advisor
>
>

**Siege** is a Knight of Shackles specific attack from The Void expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes twice.
* Any one player focuses their breach III. If that player's breach III is already focused as far as possible, then they may open the breach instead (opening a fully focused breach counts as a focus action).
Tulip

## Card Effect

Gain 1 .

When this is Harvested, gain a card from the supply that costs 4  or less.

> "*The applications of this world's botanical bounty are many and marvelous.*"
> ― Inco (Legacy of Gravehold)
>
>

**Tulip** is a gem from Legacy of Gravehold. Tulip is a starter card for Inco (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .

When this is Harvested, gain a card from the supply that costs 4  or less.

## Trivia

Pictured mages: Inco (Legacy of Gravehold)
Sparking Siphon (Xaxos Ascended)

## Card Effect

**Cast:** Any player loses 1 pulse token and suffers 2 damage. If 1 pulse token was lost this way, Xaxos: Ascended gains 3 life.

**Sparking Siphon (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* Any one player loses 1 pulse token and suffers 2 damage.
* If any pulse tokens were lost from the previous effect, Xaxos: Ascended gains 3 life.
Sparrow's Aid

## Card Effect

**Cast:** Deal 1 damage.
Any ally may prep a spell in hand to their opened or closed breach(es).

**Sparrow's Aid** is a treasure and promo card from The New Age kickstarter. Sparrow's Aid is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no Sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effects while prepped.

Resolve the following effects when played:

* Deal 1 damage to an enemy.
* Any one ally may prep one spell from their hand to their opened or closed breach(es).

The prepped spell may be a Dual (sideways) spell, as prepping a spell to multiple breaches is allowed. If the spell was prepped to a closed breach, then the spell must be cast during that player's next casting phase.

If playing true solo, the solo player may prep one of their own spells. This treasure acts as a spell during the game, and is removed from your deck at the end of the game.
Shining Fluorite

## Card Effect

Gain 3 .
Place the next spell you gain this turn into your hand.

> "*Never forget how unrestricted a spell can be if you loosen your grip.*"
> ― Lexive, Arcane Theorist
>
>

**Shining Fluorite** is a gem from The Ancients expansion. Shining Fluorite may be gained from the supply for 7 .

## Details

Resolve the following effects when played:

* Gain 3 .
* Place the next spell you gain this turn into your hand.
Vile Breeder

## Card Effect

**PERSISTENT:** Place a maggot into play. Any player suffers 2 damage.

**Vile Breeder** is a Maggoth specific minion from The New Age.

## Details

Add 9 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Place one maggot into play.
* Any one player suffers 2 damage.
Reflective Conduit

## Card Effect

**Attach** this to any player's breach. When a spell is cast from this breach, the player who cast that spell may return it to their hand instead of discarding it. If they do, discard this.

> "*Slice it like this. Now expand and make it two.*"
> ― Qu
>
>

**Reflective Conduit** is a relic from the Shattered Dreams expansion. Reflective Conduit may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* **Attach** this card to any player's breach. The selected breach may not already have an attached relic.

(Optional) When a spell is cast from the selected breach, the player who cast that spell may return the spell to their hand instead of discarding it. If they do, that player discards the attached Reflective Conduit to their own discard pile. Reflective Conduit may not be discarded in any other way, unless the breach it is attached to is destroyed.
Thraxir (Legacy of Gravehold)

**Thraxir (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Mage Overview

Thraxir's I breach is the Memory breach. When a spell is cast from the Memory breach, focus any player's closed breach with the lowest focus cost.

### Ability

You may spend 6 charges during your main phase to use this ability.

## Setup

Thraxir (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Thraxir (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*It is the sad, eternal condition of humanity to believe that their problems are unique to their time. I return from the Void and I see my home in ruins, sunk beneath the water. I return to my mind, so long lost to me, and I see the people I once fought alongside fighting each other. Brama, at least, ought to know better. She should remember, as I do, that the arguing of the conclaves of sisters nearly tore our fanilies apart: half of us desiring to remain in our surface home and abide the Nameless as we always have, the others seeking to flee underground and forge stronger defenses that would keep us safe. Brama championed the latter then, and I stood by her side against her many detractors. I wonder if she has forgotten the feeling of fighting against tradition for necessary change.
> Perhaps that is the curse of growing old. To fail to see when you yourself have become the institution against which progress must battle. Maybe, through my graceless death and unhappy return, I am the only one who has been spared this inevitable descent into stagnancy. My very soul has changed, and changed again. I cannot very well ignore the potential to change once more.*"
> ― Thraxir (Legacy of Gravehold)
>
>

## Trivia

Cards Thraxir (Legacy of Gravehold) Appears On:
Topple

## Card Effect

Unleash twice.
Gravehold suffers 4 damage.

> "*LOOK OU--*"
> ― Last words of Quilion Rafe, Far Hollow watchman
>
>

**Topple** is a basic nemesis attack from the Core set and The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

**Choose** to resolve one of the following Attack Effects:

* The nemesis Unleashes twice.

**OR**

* Gravehold suffers 4 damage.
Petrified Phoenixium

## Card Effect

Gain 2 .
The next time you gain a card this turn, you may cast any player's prepped spell.

**Petrified Phoenixium** is a gem from Outcasts. Petrified Phoenixium may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* The next time you gain a card this turn (whether from buying or through another effect), you may cast one spell prepped by any one player (you may choose one of your own spells).

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.
Taqren

*For other appearance of Taqren, see Taqren (disambiguation).*
**Taqren** is a breach mage from The New Age.

## Mage Overview

Taqren is a defensive and support mage with many different ways of helping fellow mages. Taqren's IV Breach is replaced with a unique Defensive Breach, which restores 1 life to Gravehold each time a spell is cast from it. Taqren's special ability allows him to focus any player's breaches, not just his own, as well as restoring life to them. Taqren's unique starter card, , allows another player to draw a card.

### Ability

You may spend 4 charges during your main phase and resolve the following:

* Focus any player's breach. If a breach is ready to be opened (cannot be focused any further), then you may open that breach instead.
* Any one player gains 1 life for each opened breach you have.

### Breach Setup

Taqren starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*Danger unifies. Tragedy hardens. Desperation brings out the deepest strength in a person's soul. This is why the people of Gravehold cling like cockroaches to the surface of this world that hates us. I was a child when my mother, Z'hana, pulled me sobbing out of the collapsing tunnels. My father was in too deep, fighting to protect us against Maelstrom. I watched, helpless, as he vanished behind the rocks. I will always remember listening to my mother, the strongest person I know, crying herself to sleep. The next morning she sat me down and brushed the hair from my eyes. She said, "I want to see you grow up in peace, my child, but our world does not know peace. I wish you could grow up feeling safe, but this city is not safe. Your father and I have tried to give you a better future, but we failed. I'm sorry, my love. All I can give you now is the strength to keep fighting. Succeed where we could not. Make this world a place where your children do not need to struggle to survive. Become strong, but do not become a weapon. Become their shield."*"
> ― Taqren
>
>
Shattering Bolt

## Card Effect

**Cast:**Deal 2 damage. You may destroy a card in your hand.
**OR**
**Cast:** Discard a gem in hand. If you do, deal 4 damage.

**Shattering Bolt** is a spell from Outcasts. Shattering Bolt may be gained from the supply for 4 .

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 2 damage to an enemy. You may destroy one card from your hand.

**OR**

* Discard one gem from your hand. If you do, deal 4 damage to an enemy.
Shield Archon

## Card Effect

Prevent all damage dealt to pylons
**PERSISTENT:** Any player discards their most expensive gem in hand.

**Shield Archon** is a The Wanderer specific minion from The Ancients expansion.

## Details

Add 12 life tokens to this minion when it enters play. While this minion is in play, prevent all damage deal to pylons.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player discards their most expensive gem from their hand. If that player has multiple gems tied for most expensive, that player may choose one of the gems to discard.
Prism of Destruction

## Card Effect

If you have no closed breaches, spells you cast deal 2 additional damage.

> "*I haven't felt power like this since I left the Void.*"
> ― Qu
>
>

**Prism of Destruction** is a treasure from The New Age. Prism of Destruction is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* If you have no closed breaches, each spell you cast deals 2 additional damage.

If you cast a spell that deals multiple instances of damage, then each instance deals 2 additional damage.
Pyromancy (Xaxos Ascended)

## Card Effect

**Cast:** The players collectively discard two cards in hand. Gravehold suffers 3 damage.

**Pyromancy (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* The players collectively discard two cards from their hands.
* Gravehikd suffers 3 damage.
Riddlesphere

## Card Effect

Gain 1 charge.
**OR**
You may lose 2 charges. If you do, gain 5 .

> "*Behold, the beginning and the end.*"
> ― Dezmodia, Voidborn Prodigy
>
>

**Riddlesphere** is a relic card from The Outer Dark expansion. Riddlesphere may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 charge.

**OR**

* You may lose 2 charges. If you do, gain 5 .
Unhinge

## Card Effect

The player with the most charges loses all of their charges.
That player claims the two highest numbered Terror tiles even if they are already claimed.
Then, that player resolves all of their Terror tiles in any order.

**Unhinge** is a Wraithmonger specific attack from The Outer Dark expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The player with the most charges loses all of their charges. If multiple players are tied for most charges, then they choose one player to lose the charges.
* That same player claims the two highest numbered Terror tiles, even if they are currently already claimed by other players.
* That same player resolves all of their Terror tiles in any order (do not return the Terror tiles to the Terror track).
Rejuvenating Diamond

## Card Effect

When Gravehold gains life, Gravehold gains an additional 1 life.

> "*The aether of energy and the aether of life are actually one and the same! We are the world we live in.*"
> ― Ilya
>
>

**Rejuvenating Diamond** is a treasure from Outcasts. Rejuvenating Diamond is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time Gravehold gains life, Gravehold gains an additional 1 life.
Split Soul

## Card Effect

**Cast:** Deal 1 damage. If you are Kel, gain 1 .
**OR**
**Cast:** Deal 1 damage. If you are Ilya, gain 1 charge.

> "*It's impossible to separate out one magic from another. And I would not wish to.*"
> ― Kel (Legacy of Gravehold)
>
>

**Split Soul** is a spell from Legacy of Gravehold. Split Soul is a starter card for Kel (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

Resolve one of the following effects when **Cast**:

* Deal 1 damage. If you are Kel, gain 1 .

**OR**

* Deal 1 damage. If you are Ilya, gain 1 charge.

## Trivia

Pictured mages: Ilya (Legacy of Gravehold), Kel (Legacy of Gravehold)
Razra's Training Whistle

## Card Effect

Gain 1 .
**OR**
Gain 1 charge.

**Razra's Training Whistle** is a treasure from Outcasts. Razra's Training Whistle is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Gain 1 charge.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Planar Collision

## Card Effect

**TO DISCARD:** Discard two prepped spells.
**POWER 2:** Unleash twice.

> "*None remembered the true name of The World That Was until Yan Magda spoke it aloud: Khasad Vol.*"
>
>
>

**Planar Collision** is a basic nemesis power from War Eternal and The New Age.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must discard two prepped spells. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
Phoenix Quill

## Card Effect

Two different players gain 1 life each.

**Recall:** Lose 1 charge to return a card that costs 3  or less from your discard pile to your hand.

> "*Once more from the ashes, as I myself have come.*"
> ― Thraxir (Legacy of Gravehold)
>
>

**Phoenix Quill** is a relic from Legacy of Gravehold. Phoenix Quill may be gained from the supply for 6 .

## Details

Resolve the following effects when played:

* Two different players gain 1 life each.

**Recall** (while the card is in your discard pile, once per turn):

* Lose 1 charge to return a card that costs 3  or less from your discard pile to your hand.

## Trivia

Pictured mage: Thraxir (Legacy of Gravehold)
Rust Superion

* Front
* Back

### Unleash

Draw a card from the syphon deck and place it into play on an opened breach that doesn't have a syphon on it.

### Set

Legacy of Gravehold

**Rust Superion** is a nemesis from Legacy of Gravehold.

## Rules

#### **Set Up**

Shuffle all of the syphon cards facedown to form the syphon deck.

#### **Additional Rules**

When a syphon dies, place it in the syphon discard pile.

When a syphon is drawn and there is no opened breach without a syphon on it, discard it and Gravehold suffers 2 damage.

When a breach with a syphon on it is destroyed, place that syphon in the syphon discard pile and Gravehold suffers 2 damage.

When the syphon deck is empty and a syphon would be drawn, shuffle the syphon discard pile facedown to form the syphon deck. If there are no cards in the syphon discard pile to form the syphon deck, the players lose.

#### **Unleash Effect**

* **Myth:** If Myth has more life than Bone, Bone gains 3 life. Otherwise, Bone unleashes.
* **Bone:** Gravehold or any player suffers 2 damage.

#### **Increased Difficulty**

**RULES:** Each syphon comes into play with 1 additional life.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*It is a common practice to use small amounts of aether drawn in particular glyphs to control the patterns of movement of weak or small Void creatures. It's how we subtly influence the Portalborn that roam these forests awya from barging right into our villages. I suppose with larger amounts of energy, larger glyphs could be created and used to direct the movements of a certain Portalborn, the way Z'hana did with Necroswarm, but that is not how we utilize our magic. Our pratices are harmless. They've always been harmless. Whatever mixing my aether with Void essence turned this creature into, it wasn't my intention and it isn't something I've ever seen before. I wasn't the one who created this monster. It was your city's wild Void mage.*"
> ― Ilya, Force of Aether (Ilya (Legacy of Gravehold))
>
>
Talix's Everburn

## Card Effect

Gain 1 .
Discard up to three spells in hand. Gain 1  for each spell discarded this way.

**Talix's Everburn** is a treasure from Outcasts. Talix's Everburn is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) Discard up to three spells from your hand. Gain 1  for each spell discarded this way.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Rout

## Card Effect

If Knight of Shackles's breach I is open, Gravehold suffers 6 damage. Otherwise, Knight of Shackles opens its breach I.

> "*Mist refuses to see Thraxir within this thing, but its quite clear to the rest of us.*"
> ― Gex, Breach Mage Advisor
>
>

**Rout** is a Knight of Shackles specific attack from The Void expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* If Knight of Shackles's breach I is open, Gravehold suffers 6 damage.
* If Knight of Shackles's breach I is closed, it opens its breach I.
Thought Biter

## Card Effect

**PERSISTENT:** Any player suffers 2 damage.
**OR**
Devour two relics from the least expensive relic supply pile.

> "*Is it eating the cave wall?*"
> ― Nym, Breach Mage Apprentice
>
>

**Thought Biter** is a Prince of Gluttons specific minion from the Core set.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Choose to resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 2 damage.

**OR**

* Devour two relics from the least expensive relic supply pile. If there are not enough relics remaining, Gravehold suffers 2 damage per card unable to be Devoured.
Taqren's Gift of Spirit

## Card Effect

**Cast:** Deal 1 damage.
**OR**
**Cast:** Any ally draws a card.

**Taqren's Gift of Spirit** is a treasure from the Return To Gravehold expansion. Taqren's Gift of Spirit is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effect while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Any one ally draws one card.

If you chose the second option, then this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage. If playing true solo, you may choose the second option to draw one card for yourself.

This treasure acts as a spell during the game, and is removed from your deck at the end of the game.
Timeless Serpent

## Card Effect

**IMMEDIATELY:** Any player exiles one card in hand.
**PERSISTENT:** Any player discards their most expensive card in hand.

**Timeless Serpent** is a Ageless Walker specific minion from The New Age.

## Details

Add 12 life tokens to this minion when it enters play. When this minion enters play, any one player exiles one card from their hand.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player discards their most expensive card from their hand. If the player has multiple cards tied for most expensive, they may choose one of those cards to discard.

The players do not have to find and discard the most expensive card between them; only the most expensive card that the chosen player has in hand.
Southern Village

**Shattered Dreams** is the second expansion of Aeon's End: Outcasts, and requires a standalone set to play with. It was originally shipped to kickstarter backers in \_\_ 2020, with retail release in January 2021. The box contains 10 sets of supply cards, 6 treasures, 2 playable mage, and 1 nemesis to fight.

## Contents Overview

* **Mages (2):** Lucien, Reth
* **Nemesis (1):** The Burning Kor

**Mage Cards**

* **Starter Cards:** ,
* **Gems (2):** ,
* **Spells (5):** , , , ,
* **Relics (3):** , ,
* **Treasures (6):** 2 level 1 treasures, 2 level 2 treasures, 2 level 3 treasures.

**Other**

* x Nemesis-specific cards
* x randomizer cards

## Breach Mages

 Reth |  |  | **Activate During Your Main Phase:**Reveal your deck. Place up to two spells with the same name from your deck into your hand, and up to two spells with that same name from your discard into your hand. Return you deck in the same order.
Purified Bangle

## Card Effect

Once per turn during your main phase, you may spend 9  and suffer 1 damage to place a card in play from the nemesis deck on top of the nemesis deck.

> "*Nameless are aether too. With enough control over it, one could theoretically accomplish anything!*"
> ― Claudia
>
>

**Purified Bangle** is a treasure from the Into The Wild expansion. Purified Bangle is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn during your main phase, you may spend 9  and suffer 1 damage to place a nemesis card currently in play from the nemesis deck onto the top of the nemesis deck, face-down.
Slice

## Card Effect

**POWER 3:** The player with the most expensive card in hand degrades that card and suffers 3 damage.

**Slice** is a Maelstrom: Risen specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

There is no way to discard this power from play.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the most expensive card in hand degrades that card and suffers 3 damage.
The End

## Card Effect

**IMMEDIATELY:** Arachnos gains 15 life.
**POWER 4:** The ritual is complete.

**The End** is a Arachnos specific power from The New Age.

## Details

When this power enters play, Arachnos gains 15 life. Arachnos may not gain life such that he has more than his starting life. Add 4 power tokens to this power. There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The ritual is complete, regardless of the state of the ritual track.