recursal/Fanatic-Fandom huggingface dataset:
Zhoe Caron

Zhoe Caron nee Penrose is the wife of Lord Clyve Caron of Nightsong. A dedicated mother and wife, she works tirelessly to assist her husband in his efforts as High Justiciar of the Stormlands and to protect her family from any threat.

## Character and Appearance

Zhoe is a small woman with a slight build. She has brown, curly hair that is often pulled back into a loose braid down to the middle of her shoulder blades, and warm coffee brown eyes that seem to gaze out at everything critically. Though heading towards her middle years she still maintains some of her youthful appearance and is considered a beauty by some. She is normally a serious and reserved woman, but when the time calls for it she can prove to be quite charming. Her husband, Clyve, and her daughter, Sophia, are everything to her and she would do anything to protect them.

## History

Zhoe was born in 62 AC to Charlie Penrose and Alyssa Whitehead. From a young age, she showed great interest and promise in her education, learning High Valyrian easily (Linguistics) and picking up other skills faster than most. She even learned to grind herbs, mix potions, and mend bones with the Maester of the castle. (Healing)

As she began to grow older and continued to learn and improve herself, she proved herself to be able to converse easily with older nobles, who were impressed by the precocious young lady and her vast pool of knowledge. (Erudite, Culture) It was through these conversations that she began to learn the power a rumor can have, and the ways to dissuade them. (Diplomacy, Propagation).

Zhoe’s shy nature made making friends difficult, but her intelligence always impressed her companions and helped her attract the right people. Soon she found herself surrounded by a network of friends and allies that she could rely upon. (Espionage)

When she married Clyve Caron, she promised herself she would do everything in her power to protect him and her family. She is not particularly fond of spying, but she sees it as a necessary means to protect those she loves. For this reason, she’s made sure to train her spies well, and to keep her castle secure from potential threats. (Counter-Intelligence, Infiltration)

She had great difficulty conceiving, which grieved her. Her only child, Sophia Caron, was born in 90 AC. Unbeknownst to her husband, she is now pregnant again.

## Family

- Charlie Penrose, father

- (m)Alyssa Whitehead, mother

 -Zhoe Caron nee Penrose

 -(m)Clyve Penrose, husband

    -Sophia Caron, daughter

 -Benfred Penrose, brother

## Table of skills

**Attributes**: Shrewd (+2 STA, +1 EDU), Brilliant (+2 EDU, +1 STA)

**Correlations**: 2 STE, 1 REP

**Skills**: Diplomacy, Propagation, Infiltration, Healing, Counter-Intelligence, Linguistics, Culture

**Aptitude**: Erudite
Yorick Yronwood

**Yorick Yronwood** was the Bloodroyal, Lord of Yronwood, and Warden of the Stone Way for nearly two decades until his untimely death in 96 AC. Infamous for starting the Fourth Dornish War, also called the War of Lord Yorick's Aggression, he was known as the Blackroyal for the remainder of his life.

Ever a controversial figure, Yorick's own demise is itself masked in mystery. He and his son, Nymor, headed out into the Red Mountains to investigate a recent surge in bandit activity and disappeared along with their entire retinue. Moons later the bodies of Lord Yorick and his son would arrive at the gates of Yronwood, leaving Yorick's brother Andrey Yronwood as Lord.

Yorick's only surviving issue is the bastard Arron Sand.
Osric Elesham

**Ser Osric Elesham -** Captain of the guard for House Belmore.

## Appearance and Character

A strong jawline and eyes that never smile give him a rather menacing look. Combined with early grey hair in his beard give on lookers the impression that this man has seen more than his age would suggest. Hes a broad shoulder man standing about 6'2", And every ounce of his 200 pounds has been sculpted by training, and fighting.

Osric is a tough and gruff hard-nosed guy, who believes there is nothing that cant be solved between two men and their swords. Hes not much of a talker, less of a drinker. He does however like to roll his eyes at men who talk a lot about nothing.

## History

Osric was born late at night, and late in the pregnancy, the sort of sums up his personality. A bit dark and brooding even at birth. He was thought to have been a still birth, born with no cries or even whimpers. When he was popped to test his cry and life, he simply squirmed. And as if too continue the trend of being late, he was also born last in line to inherit his family's small seat in the vale. This would end up suiting him perfectly fine. He was always late to everything he was expected to be at and never showed much interest in any of it save swords training, and squiring. From a young age he preferred the sword over the word. While he never said much, when he did it was often just to say that there's nothing that couldn't be said by the ringing of steel, and if you understand you weren't listening closely enough. He would often skip entire sessions of teachings just to continue is sword-work. About the only time he didn't spend fighting was spent studying battle history and learning tactics and formations. He learned this about as quickly as he had picked up his fighting capabilities.

He never really got along with is siblings, as he was a dark and brooding character prone to fighting, and they were bright and talkative, averse to such conflict. His parents took note of this as well as his particular "gifts" and inadvertently ostracized him from the main family group before sending him off to squire under a well known knight of the Belmore House.

After being sent off away from his family Osric spent his years squiring for the Ser Vance, the Master-at-Arms for the Belmores. Vance grew fond of his no-nonsense and straightforward personality rather quickly and wasted almost no time to knight the young Osric. It wasnt without reason though, any peasant with half an eye could see the young man was easily ready for the title, in skill and mind. Eventually Lady Amanda Belmore, he was named to the house guard and served there for about 15 years. Eventually she named him Captain of the Guard after the previous one was allowed to retire and was given some land and a home for his services. Osric now serves as the Captain of the Guard for Lord Corwyn Belmore, whom he has grown close with. Well as close as a man of his nature can get.

## Meta

**Attribute:** Strong

**Skills:** Weapon Proficiency ((1H Sword and Shield)COM), Footwork (COM), Skirmishing (MAR), Formation(MAR)
Wex

Wex is a lowborn crewmember of the Windsteal, and an assassin. He is 18, born 112 AC.

## **Appearance and Character**

Wex has no distinguishing features. He is a medium-sized, brown-haired boy. He is a typical lowborn, usually seen with a dirty face and basic clothes, which helps him slip away into a crowd when he needs to.

For a lowborn, Wex is quite intelligent, with many talents under his sleeve. He has a mysterious personality, with no one really knowing what he wants.

## **History**

No one knows who Wex was born to, or who he grew up with. All he remembers from his early childhood were brief moments where he was raised by different people, people who he does not remember anymore.

It was when he was 15 he found himself sleeping on the streets of Lordsport, stealing from merchants and traders. That was until he got caught by a wealthy Essosi man, a trader. He told the young Wex he could go free if he killed a rival merchant for him, a mission he knew would be suicide anyway. With no choice Wex accepted.

The rival merchant lived on a ship. With poisons he bought off a black market, he snuck on the ship dressed as a servant, thanks to his young age, offering the man a drink. The merchant drank it, only to die the next day. The Essosi trader, impressed with his skill, employed young Wex to do his bidding

Less than a year later, the trader decided it was time to head back to Essos. Not wanting witnesses left behind he ordered his men to kill the boy, only for him to escape. Wanting revenge, Wex spread rumors that the mysterious deaths were caused by the trader and that he was planning on robbing the town's treasury. The man was pulled out of his ship and was beaten to death on the streets soon after. Realizing his talent for spreading lies, Wex started to use it for his personal gains.

He blackmailed the townsfolk into giving him silver, threatening to ruin their lives, and doing so of anyone who did not believe him. The rumors got more attention than the killings, eventually leading up to Lord Bart Botley interfering, and Wex was eventually caught.

When faced with punishment for thievery, the boy punched Bart in the face and tried to run, only to be stopped by a guard. Impressed by his bravery, Bart took the boy to his crew, but as a thrall at first, as a punishment of his crimes. As time passed, Bart started to use the boy's talent for spreading false news for his own interest and also using his many other talents as well.

## **Recent Events**

Wex travels with the Windsteal to wherever Lord Botley goes

## **Meta**

Attribute: Agile

Skills: Poisoncraft(INT) Propagation(INT) Contract Killing(STE) Evasion(STE)
Wyman Thorne

Wynton Thorne

Lord **Wyman Thorne** is the current Lord of Thornhold.

## Appearance and Character

Wyman is a short man with a slim build. He has hooded brown eyes. His hair was once jet black, but is now starting to turn grey.

## History

Wyman was born in 80 AC, the firstborn of child of Lord Roose Thorne.

Wyman served as a squire under his father, and was present as part of the Crown's host during the Rosegold Rebellion. He was betrothed to his future wife, Elinor Manning, at age 15.

Roose Thorne would die of Dragonblight during 96 AC, leaving Wyman to inherit the title and land of Lord of Thornhold at the age of 16.

The young Lord of Thornhold was present during the War of the Setting Sun. He led a small contingent of House Thorne troops as part of the Crown's reinforcement of the Stormlands in 102 AC. On his return in 103 AC, Wyman was wed to Elinor Manning.

Following the wedding, Wyman's life, like many of those in the Crownlands, was relatively peaceful. He had three children - Walder in 106 AC, Waymar in 110 AC and Wynton in 114 AC. Wyman focused his efforts on stewardship of his keep during this time, leaving any military concerns - such as the minor Cobblist revolts of 115 AC onwards, to his brother, Ser Rickard.

## Family

https://www.familyecho.com/?p=XHNP7&c=r3tv4n8r8h&f=222292925628027700

## Meta

Atrribute: Diligent

Skills: Finances, Linguistics, Awareness, Diplomacy
Water Gardens

The **Water Gardens** are a building complex outside Sunspear serving as palace and centre of learning for House Martell and its guests. They are characterised by a system of pools, fountains, and canals, as well as decorative plans and fruit trees surrounding them between paved walkways.

## History

After his return from a journey to the Summer Isles in 89 AC, the young Prince Nymor Martell commissioned the building of the Water Gardens near his seat at Sunspear, wishing to create a place to study and celebrate the Rhoynish culture, which he had encountered with the Orphans of the Greenblood in his youth, as well as on the Isle of Women.

A complex system of pools, fountains, and canals was laid out and surrounded by gardens and buildings, serving as dwelling for the Prince, his family, and his guests. Especially, Water Priests were welcomed to the Water Gardens, and the layout designed to cater to their needs for rituals. Thus, the Water Gardens soon became the main venue for the study of the Rhoynish Faith, as well, alongside the settlements alongside the Greenblood.

In 94 AC, the Prince's sister Sarella Martell joined the Water Priests and took up permanent residence in the Water Gardens, always having leaned more towards the Rhoynish Faith than her brother, who was rather culturally and cerebrally interested in the gods of his ancestors. While Prince Nymor still spent much of his time in the Water Gardens, it was Princess Sarella that managed them and was most involved with their further development.

Soon after the completion of the main buildings, House Martell invited scholarly interested scions of all houses from across Dorne, as well as many from overseas, to visit the Water Gardens and learn about Rhoynish culture and religion, while the new palace also became the primary venue of instruction for the children warded with House Martell.
Ygona Farwynd

Ygona Farwynd is the Lady of the Lonely Light and head of House Farwynd.

## Appearance and Character

A small girl, red of hair and grey of eye. The scattering of her consciousness to various creatures over the years has resulted in a constant state of mental fragmentation as the conflicting delusions and urges of her skins wage war within her head.

## History

#### 112 A.C.

Ygona Farwynd is born the first daughter and third child of Regnar and Helya Farwynd.

#### 114 A.C.-119 A.C.

Her father and brothers, Urzen and Urrigon, leave to raid the western coast with the rest of the ironborn during the Cobbler's Rebellion, and then to Essos with Vickon Greyjoy. She dreams of two sealions on a beach littered with treasure, rolling in the sands and choking on gold as a walrus impales its heart upon its own tusks. Her brothers are dashed against the rocks in a storm while returning, inciting her mother to throw herself into the sea.

#### 120 A.C.-125 A.C.

On one particular night of mournful rage, her father heaves a pirated Myrish mirror out of his window. When she goes down to the shore and views herself in its fragment, a sealion in the background catches her eye, causing her to disassociate from her body and skinchange. She is, from this incident onward, resignedly raised as heir to the Lonely Light and taught how to sail and navigate a ship.

#### 126 A.C.-127 A.C.

Her father grants her a captaincy when the ironborn again sail to Essos, but is disappointed that she cannot fight alongside him as his sons had. He takes a salt-wife so beautiful he says he will use her to beget a new male heir while in his cups. Her fury at this manifests itself into a nearby whale, and she violently capsizes her father's ship to the point that his body is lost among the heaps of splintered wood.

#### 128 A.C.-130 A.C.

The queer folk of the Lonely Light know well what has happened - the history of the island is wholly one of tragedies purposeful and accidental obscured by magical blood, and it is often the maddest rather than oldest scion who survives. She spends the next three years as the new Lady Farwynd, expanding her mind's bestial dominion.

## Family

Regnar Farwynd

Helya Farwynd

* Urzen Farwynd

* Urrigon Farwynd

* Ygona Farwynd

## Meta

**Attribute:** Gifted

**Skills:** Animal Taming, Navigation, Skinchanging, Greensight

**Mastery:** none
Whalen Waters

**Whalen Waters** was Lord Harry Darry's second bastard son born by Silver, a former prostitute from King's Landing. He grew up comfortably, squired for Lord Balon Celtigar, and became a soldier in his father's army during the Rosegold Rebellion.

Whalen was slain in the Battle of the Goldroad by Ser Damion Farman.
Ysilla Yronwood

Mallor Sand

The second child of Lord Andrey Yronwood, Ysilla Yronwood is considered the more beautiful of his brood.

Ysilla is a sultry and sly woman, who's oft been known to use her looks for her own gain. She has constantly railed against her fathers attempts to wed her elsewhere, going so far as to poison a pair of potential suitors; rendering them too ill to vie for her attentions.

 Appearance & Character

The epitome of the blonde hair and blue eyes of House Yronwood, Ysilla is of middling height and curvaceous. She has a great preference for revealing outfits, often to the extreme. Though pale skinned naturally, she takes great care in maintaining an even tan when the summer suns descend upon the Red Mountains.

 Recent Events

Ysilla was among the delegation of House Yronwood sent to the capital for a feast held by Nymor Martell. Whilst present there she became the lover of Yavana Jordayne, staying with the Lady of the Tor in their manse near the Sandship.

Indulging in her promiscuity, Ysilla soon came upon Mallor Sand and Yessa Jordayne; bedding both in quick succession before returning to Yronwood.

Her trysts with Yavana and Yessa would resume when the pair came to Yronwood for the tourney hosted by her brother Ser Vorian. Following the insults upon House Jordayne by House Dalt, Ysilla was keen to secure her lover a place in Yronwood and moved to see Yessa wed to Vorian.

Succesful in her bid, Yessa remained at Yronwood for the foreseeable as both Vorian's future wife and Ysilla's lover.

Over the course of the same weekend, Ysilla took Mara Manwoody as a lover in addition to Yessa Jordayne; the red headed Manwoody twin would then go on to have a wedding orchestrated by Ysilla in a similar fashion - this time to the bastard Yorick Sand.

Unbeknown to Ysilla, she would later go on to bed Myria Manwoody who was also sleeping with her brother Vorian. The night before Yessa Jordayne's marriage to Vorian Yronwood, the Manwoody twins joined Yessa and Ysilla in a decadent tryst organised for the Jordayne by Ysilla.

Over time, Ysilla's appetite for beautiful women continued to grow; reaching new heights over the wedding weekend of her lover Yessa. The decadent blonde added three sisters from House Vaith and the Lady Nymella of House Qorgyle to her ever increasing list of lovers. Lynora Vaith subsequently moved into Yronwood with Ysilla, under the guise of becoming a lady in waiting.

In the later months of 98AC,
Myrcella Flowers

## Introduction

**Myrcella Rowan** (formerly Flowers), is the bastard daughter of Lord Rickard Rowan and Doreah of Dosk. A sterling beauty of incomparable courtesy, throughout her youth Myrcella has been thoroughly watched and pampered by her mother, whom sees her radiant daughter as a means to better the situation of her standing among the nobility.

## Appearance and Character

The bastard daughter of Rickard Rowan and Doreah is truly blessed with the gift of beauty. Captivating and cultivated to perfection by her ambitious mother, Myrcella's golden locks cascade down her shoulders with a stunning brilliance, entrancing those from afar. However, her true beauty is perceived when close at hand. Full lips outlined by a sharp jaw draw onlookers upward towards her magnetic blue gaze. Like her mother, Myrcella is lightly tanned from her years of lazing and playing in the sun around Goldengrove.

Myrcella is a happy and pleased woman, and unlike her mother, content with her situation. For years her sheltered life has only contained happiness and learning, leading to an ignorance of the harsh reality of the outside world.

## Recent Events

98 AC

7th Moon - At the request of her father, Myrcella was made the Lady-in-waiting to the Lady Samantha Peake, and by receiving such a station became close friends with Margot Tyrell.

10th Moon - After the trial of Gwayne Tyrell and the subsequent rebellion in the Reach, Myrcella accompanies Margot to Highgarden.

12th Moon - At the behest of her father and His Grace, Myrcella learns from Vaemond Velaryon that she had been legitimized. Now a Rowan, her boldness and pride begins to inflate, causing the Flower of Goldengrove to strongly desire the prospect of marriage.
Toad

* Overworld
* No Hat

**"Toad"** is one of the main characters in *Undertoad*. They are the protagonist the player controls, and who the story follows as they progress through the Underground.

## Description

### Appearance

Toad is an average sized adolescent Toad, with an expressionless face, along with a white mushroom cap dotted with purple spots that hides a lock of floor-length brown hair. They wear a white shirt paired with white shorts, brown shoes, and a blue vest with purple stripes.

### Personality

The Toad, while silent and normally expressionless, has shown to have a sense of humor and personality on occasion. They're quick to connect and joke with Kammy over the course of their journey through the Ruins in *Witches and Switches* and *To Grandmother's House We Go*, help Parakarry with the mail he dropped in *Don't Shoot the Messenger*, and even apologize to Jr. Troopa after picking on him in *This Here's MY Playground!*
Undertoad Wiki

Hey! Welcome to the **Undertoad Wiki!** We currently have 20 pages and 37 files. You can expand that list!

 Here's the current To-Do List to give editors ideas on what's needed next:
- Pages for the following characters: Fiery, Kammy, Parakarry, The Koopa Bros, Jr. Troopa, Petey, Kooper, Yoshi, and a page for various Sherborough NPCs
- Plot summaries for what the character has done in the comic on character pages (example: What Mario has done in the plot)
- Pages for each chapter with a link and short plot summary

-->
Luigi

* Normal
* Confident
* Karate
* Posing
* Kneeling
* Overworld
* Bloomerang

**Luigi** is the brother of Mario and a major character in *Undertoad*. His main motive is to capture a toad so he can become a member of the Royal Guard, and finally outshine his brother Mario.

## Description

### Appearance

Luigi is a human male, twice the height of the protagonist. He has brown hair, a large mustache, and a big nose, just like his brother Mario. He wears a black jumpsuit with a green bandana, a brown belt, and brown boots.

### Personality

Unlike his brother Mario, Luigi is a lot more introverted. He is on okay terms with the citizens of Sherborough, but isn't acknowledged as much by them. The exception being the regulars at Podley's, where he is known for his unmatched skill in poker. He first meets Toad in Don't Shoot the Messenger, where he attempts to capture him with different schemes. Most of these plans backfire due to his ignorance or other reasons.

Luigi likes to portray himself as serious and intimidating when he is first seen, but the facade gradually drops as his plans backfire.
Clash Man

## Theme Music

 "Battle Theme"Battle Theme.

* Main
* Alter

DWN-013, **Clash Man**,

### Altfire - Rumbling mine

Clash man throw a bomb that stay in the ground, it cannot blow manually, so it's best use is for tight corridors.

### Item - Explosive Cloak + Rumbling bang/Mine spread

Clash man make himself invisible, when he use main fire, he use Rumbling bang, an attack that an huge explosion on the ground. If he use alt fire, he use Mine spread, an attack which is basically a spread version of Rumbling mine.
Wylla Forrester

House Forrester

Domeric Manderly

Wylla is the eldest daughter of Medrick and Arra Manderly in the beginning of year 72 AC. She, like Warrick, seemed to have inherited her father's brash temper. Wylla is certainly not a woman to sit back and let some man speak for her, she will always speak her mind whenever and to whomever she feels necessary. No man, woman, King, or Queen would be spared from her tongue should she feel the need to say something.

When around her siblings, Wylla seemed to have taken after her mother, for she shows incredible care and gentleness when dealing with even the worst of temper tantrums. The similarities to Arra's kindness ends there; when dealing with commonfolk or any outside of family, Wylla turns completely cold and calculating. She cares little for the means should the ends be what she desires.

Wylla despises the act of marriage and, thanks to her position as Lady in Waiting to Princess Gwynesse, pushes suitors off to the younger ladies of the Stark's court.

== Family ==
Kammy

* Overworld
* In Battle

**Kammy Koopa** is one of the main characters in *Undertoad*. She oversees the Ruins and assists Toad on their journey.

As of the Season 1 remasters, her role in the story is subject to change. This page will be updated as they release.

## Description

### Appearance

Kammy is a short, stout, elderly Koopa. She wears a deep purple robe with pink trims on the collar, sleeves, and bottom, along with a brown belt on her waist. She has disheveled white hair and a large, red scar underneath her right eye. During the official Undertoad Q&A, she says it's none of the viewer's business; Firey says it's a burn mark.

### Personality

As of the Season One remasters, Kammy is more like her appearances in Paper Mario, where she is a lot more grouchy and distant. In the Chapter 1 remaster, she doesn't even introduce herself after saving Toad from Fiery, giving a sarcastic remark instead.

Furthermore, she tells Toad to solve the puzzles in the RUINS but then flies up on her broomstick and tells Toad she would've given them a ride if they asked, despite the fact that they asked her for help and she instead repeated part of the puzzle.

During the original, outdated Season 1 take, Kammy bakes the Toad a Shroom Cake, so she has some level of culinary experience.
Fiery

* Overworld (New)
* Overworld (Old)

**Fiery**, or **Fiery the Tutorial Flower**, is one of the main characters in *Undertoad*. He is the first character met during the journey, and the most antagonistic.

## Description

### Appearance

Fiery has the appearance of a conscious Fire Flower. His structure is a reddish flower with a green stem, with a white center.

### Personality

He appears friendly at first, instructing the player on how to progress through the underground, but eventually drops his facade and tries to kill the Toad before being scared away by Kammy.

It's unclear exactly what Firey's backstory is for now, but when asked if he could be used as a regular fire flower during the "Undertoad Anniversary Q&A", he implied that he might get the power of asking dumb questions if he squeezed the life out of the viewer.

He's deceiving, cunning, sadistic, and has no qualms with breaching other character's privacy, also seen during the Q&A, when he answers a question that Kammy refuses to respond to.
Undertoad

***Undertoad*** (stylized as ***UNDERTOAD***) is an *Undertale* Alternate Universe created by LucasPucas, and co-created by Starfury and Patwhit01.

This AU combines *Undertale* with the *Super Mario* universe. It uses the sprite-comic format that follows a fallen Toad's journey through the Underground, meeting some familiar faces along the way.
Oil Man

???-???, **Oil Man**,is one of the 8 Robot Masters from Megaman DOS III. Not to be confused with Megaman Powered Up's Oil Man.

## Introduction

setup class with the ability to buff his own hazards by shooting at them, Oil Man slowly cripples his opponents' movement before withering away their health using his many traps.

## Weapons

### Mainfire - Oil Stream

A straight shot of oil which will cause opponents hit by it to slip forwards.

### Altfire - Oil Spill

Hold down the button to continuously fire small blobs of oil. When fired on the ground, they will create puddles which slow down opponents who walk across them. When fired at the ceiling, they will create drippers which will rain down oil drops in that spot for a set time. Shooting both of these traps with the mainfire will increase their size, damage, and duration, and this can be done up to twice.
Daisy

Overworld

Daisy is a major character in Undertoad. Formerly the princess of Sarasaland, she is now the captain of the Waterwafer Trench's military force. She is the main antagonist of Season Three.

## Description

### Appearance

Daisy is a tall (slightly taller than Luigi) human female with brown hair and dark, tanned skin. She wears an orange vest with yellow trims over a white crop top, along with white pants and a belt with a flower insignia. Covering her face at all times is a mask that resembles a Phanto. Her signature weapon is a yellow, glowing scimitar that she can summon at will.

### Personality

Daisy seems aggressive in nature (especially towards Mario). She has an extreme hatred for Shroobs. Daisy also seems somewhat protective, as the protagonist is told she is coming after them because they "made her boyfriend cry".

### Main Story

Daisy is the head of the Waterwafer Trench military. Mario seems to believe that she wants to catch the protagonist for the reward, but she claims she just wants to set everyone free.

She also appears to believe the protagonist is a Shroob.

She wields a yellow scimitar capable of creating powerful waves of energy. As seen in Chapter 23, her slashes are capable of cutting through tall grass, triggering ON/OFF blocks, and even destroying text boxes.
Kooper

Kooper is a vender in Sherborough, first seen in Season 2. His shop sells armor, healing items, badges and more.

## Personality

Kooper is quick to strike up a conversation if Toad prompts one, and has a lot to say. He is a bit... aggressive... with his advertising, however, with both Mario and Luigi expressing disdain from how many ads they receive in the mail.

He offers Toad his phone number and tells them he'll call them if he finds "anything interesting". He later calls while Toad is hiding from Daisy to tell them about a new badge he has in stock.
The Tully Family Meeting

*Dark wings, dark words,* they often say, and nothing could be more true for Riverrun then when the time Viserys Targaryen passed from this world and into the next. Aerys Tully, Lord of the Riverlands had been quietly praying in the castle’s sept when the news reached him, and he wasted no time in having a religious ceremony made in honor of the man who had unified the Seven Kingdoms, the man who had been his uncle.

The ceremony was dignified, but quick, and as soon as it was done, Aerys was the first to leave, and to send the ravens. House Strong, and House Targaryen of Oldstones would both meet, and as soon as possible. Harrenhal was in the way to King’s Landing, and that had been the place the Lord of Riverrun had decided they would all meet.

While all the members of the Tully family made their way to Harrenhal, not all were allowed into the closed doors of the Great Hall. Only those Aerys and the other heads of their respective families trusted. None but those within those halls would know what had been discussed, and what the plans for the future of the Riverlands were.
Chrono Man

???-???, **Chrono Man**,

## Introduction

Chrono Man's gameplay heavily rewards good stage control, as he has numerous attacks for catching people all around him.

## Weapons

### Mainfire - Jolt Leader/Chrono Laser

Fire out a beam of condensed plasma which can be controlled at will by moving the mouse. Hold down the button to extend the distance. On release, it will change color and home in on enemies it finds. Without enough ammo, you will fire a simple bouncing laser.

### Altfire - Chrono Crasher/Chrono Mine

Throw an explosive made of glitched graphics which will start ticking after touching a surface. Once the timer rus out, it will blow up, creating a field of glitched energy. All players inside this field are turned into glitched graphics themselves, being unable to move for a very short time. Without enough ammo, you will instead throw a glitchy mine which turns invisible after landing on a surface and blows up if any player gets too close.

### Reload - Jolt Follower

Launch a short-range beam which stops in place after a set distance, during which it has a hitbox. Once activated via the item, it will hunt down enemies just like his released mainfire.

### Item - Glitch Time

Activate all Jolt Followers and Chrono Mines at once. Runs on a 9-second cooldown.
Rolling Man

DMN-005, **Rolling Man**,

## Introduction

Rolling Man is good for combining mobility with copious amounts of space coverage. Although his attacks lack speed and are therefore easy to dodge directly, the rebounding properties allow him to make taking a step away from him a bad option for his enemies.

## Weapons

### Mainfire (Weapon 1) - Rolling Ring

Fire three bouncing rings. With no ammo, the rings are weaker, fire slower, and have gravity.

### Altfire (Weapon 1) - Rolling Ram

Gain 50% damage reduction and roll in the direction you are aiming. While rolling, you constantly drop weak bouncing rings all around you, granting very generous space control with just one move. Does heavy contact damage on hit. Using mainfire cancels the ram.

### Altfire (Weapon 2) - Swirling Buster

Spin around in place and fire buster shots all around you in 45° increments.
Bright Man MI

DWN-025, **Bright Man**,

## Introduction

Bright Man's moveset is mainly a cross between projectiile combos and disrupting the opponent's vision. Both of these properties combined can devastate opponents who underestimate even his base strength.

## Passive

Rage Mode - Upon reaching half health, you will gain an item which resets your HP back to half and gives you an entirely new moveset and/or changes your attack properties, but prevents you from picking up health. On Brightman's case,it changes his Moveset.

## Weapons

### MainFire - Spark Manbow/Flash Ray

Uncharged, shoot a lightbulb which flies forward and explodes on contact with anything, or when another one is shot. The explosion travels forward and does multiple hits of damage. Charged, shoot rays of sparks in front of you similar to Wave Burner for very good ripping damage. Using any attack will spawn a spark from your feet which travels down and splits into four floor-hugging sparks in a + shape once it touches the ground.

### AltFire - Bulb Spark/Bright Bulb Flash

Uncharged, you will shoot two sparks from your head bulb which stun enemies on hit. The cooldown of this move can be cancelled into mainfire. Charged, you will shine your bulb for an AOE attack which covers a wide area around you. Like mainfire, sparks are spawned at the feet on use.

## Weapons (Rage Mode)

### Mainfire (Rage Mode) - Spark Manbow/Brilliant Bulb

Uncharged, throw three exploding bulbs in an arc above you. Charged, throw a single slow bulb that explodes multiple times with hitstun on contact with a surface and blinds targets on hit. Aforementioned foot spark mechanic applies.

### Altfire (Rage Mode) - Bulb Spark/Brilliant Bulb

Uncharged, spawn an invisible floor-hugging line of rising sparks where you are aiming. This line homes in on enemies for a short time. Charged, shine your bulb for an AOE attack that acts the same as normal charged altfire, but with added stun on hit. Aforementioned foot spark mechanic applies.
Boil Man

???-???, **Boil Man**,

## Introduction

Boil Man's main strength is his amazing pressure game, as he is able to force enemies into an uncomfortable spot, which he can punish easily with his melee attacks.

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## Weapons

### Mainfire - Boil Sword/Boil Shot

Swing your sword once for a decent amount of damage to anyone in front of you. Charge it up and a fireball shot will be added to this swing.

### Synthfire - Boiling Slash

While holding down mainfire at max charge, you can press altfire for a quick forwards slice which deals very good single-hit damage and goes through enemies.

### Altfire - Hot Run/Ground Boiler

On the ground, you will do a run which can be steered freely, leaving flames behind you as you go. Gains flinch/knockback/freeze immunity during the run, and can be cancelled with mainfire. In the air, you will slash downwards and create an explosion on contact with the ground.
Glue Man

SWN-005, **Glue Man**,

## Introduction

The key to playing Glue Man is to know when to use each level of charge for his attacks. This knowledge can put opponents in sticky situations which you can vary at your own will.

## Weapons

### Mainfire - Glue Shot

This move has three levels of charge. At no charge, you will fire one shot with decent hitstun and an explosion hitbox on contact with anything. At half charge, you will fire three shots which create puddles on the ground that slow down enemies who touch them. At full charge, you will fire five shots which create blocks on contact with surfaces and get enemies stuck on hit, immobilizing them for a set time.

### Altfire - Glue Roller Skating

You will perform a quick dash which hits once, with the aerial version covering less distance. Can be interrupted with mainfire for a Glue Shot that creates a puddle on the ground.
Rapid Man

???-???,**Rapid Man**,

## Introduction

A different breed of long-range assassin type class, Rapid Man also has access to his own unique form of life detectors which provide coverage from all sides of him while he goes to town on enemies at a distance.

## Moveset

### Mainfire - Dagger Toss

Throw three fast knives which can all hit an opponent at once with enough precision.

### Altfire - Death Blossom

Throw three quick knives in a spread, one after the other, which deal more damage on hit than the normal knives, but are harder to land all at once.

### Reload - Rapid Illusions

Summon two duplicates of yourself to your sides which will disappear after a while and can be shot and destroyed. If an enemy is detected in range, they will quickly throw two knives at said enemy.
Selmond Estermont

Ser,

Captain of the Pride of Greenstone,

Ulrick Estermont

Ellen Estermont

Gunthor Estermont

Lord **Selmond Estermont** is the head of House Estermont, ruling over Greenstone. He was a powerful man in his day, but as he grew older he became less capable. Now, the Selmond's duties are carried out by his son, Ser Ulrick.
Pyro Man

???-???,**Pyro Man**,

## Introduction

Pyro Man specializes in dealing large amounts of damage in a single attack. This is further exacerbated by his charge mechanic, which itself is quite committal but has a tremendous amount of reward if he manages to pull it off.

## Moveset

### Mainfire - After Burner

Fire a single flaming shot. While fired up, two shots will be fired, one after the other, doing immense damage.

### Altfire: Fireball Spread/Pyro Wheel

On the ground, launch several fireballs in an arc which have a slight explosion radius to them on contact with anything. In the air, shoot an instant spread of 5 fireballs. While fired up, perform a small jump and start rolling around for constant contact damage. After the roll, leap high into the air and fire a spread of five larger and stronger fireballs.

### Reload - Heat Charge

Pyro Man will begin to heat himself up, slowly increasing his secondary ammo. Cancelled with another use of Reload, or by reaching max ammo. Pyro Man takes half damage while charging.
Leaf Man

SFR-001, **Leaf Man**,

## Introduction

Doubling as both a long ranger and a melee thrasher, Leaf Man has a plethora of ways to wither the opponents' health away at his disposal, but each is better in different scenarios than the others.

## Weapons

### Mainfire - Leaf Boomerang

Fire a boomerang of razor-sharp leaves. The boomerang will slow down on contact with opponents,allowing for multi-hit damage,before returning to Leaf Man.

### Altfire - Vine Slash/Thorn Needles

On the ground, perform a slashing melee attack with your whip arm. In the air, shoot a spread of three needles.

### Reload - Bramble Sprout

Where you are aiming, spiked vines will emerge, heavily damaging foes standing inside them.
Chemic Man

???-???, **Chemic Man**,

## Weapons

### Mainfire - Chemical Bouncer

Fire out a single blob of hardened acid which bounces on surfaces and leaves behind tiny blobs on contact with the ground. These tiny blobs will deal slight poison damage over time. After three direct hits, the enemy will take more damage over time (but cannot be killed by this).

### Altfire - Toxic Burst

Throw a huge cluster blob which bursts into smaller blobs twice. Its range and rate of fire are below average, but its damage and poison effect are what make it so devastating as an attack.

### Reload - Toxic Rush

Transform into a big, tall blob, gaining invincibility for a few seconds. Your mainfire is now Toxic Burst with less cooldown, and altfire ends the Toxic Rush by launching Chemical Bouncers all around you.
Guard Man

???-???, **Guard Man**,

## Introduction

A class built and designed around a passive-defensive playstyle. Guard Man's main purpose is to fluster his enemies by hiding behind his own means of protective attacks, as well as damaging them in doing so.

## Weapons

### Mainfire - Guard Rifle

Hold down the button to fire bullets at a good rate of fire.

### Altfire - Guard Wall

Hold down the button to summon a reticle. Release the button to create a huge wall of barrels where aimed. Once summoned, the wall will quickly materialize and trap any opponent caught inside. The wall pieces can also be shot with Guard Rifle to send flak pieces flying at enemies for damage.

## Passives

### Passive - Guard Shield

Guard Man has a shield in front and to the side of him at all times when not attacking. Anything blocked by this shield will grant him a tiny bit of ammo for his item.
Bit Man

???-???, **Bit Man**,is one of the 8 Robot Masters in Megaman DOS III.

## Introduction

Bit Man is great for dealing large amounts of damage with one button. What he lacks in frame data, he makes up for in hitbox size and damage.

## Weapons

### Mainfire - Bit Cannon

Fire your drills out in a wide electric beam to deal heavy ripping damage to any player it touches. On contact with a surface, the drills will stick to the surface and shock nearby players.

### Altfire - Bit Dash

Bit Man will run forward, causing debris to fall on where he just was. Deals heavy contact damage and stuns enemies directly hit by the front of Bit Man. If Bit Man runs into a wall during this move, he will crash into it, causing debris to fall in a wie area behind him.

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Non-Canon Classes Wiki

**Welcome to the Non-Canon Classes Wiki!**
Non-Canon Classes (NCC) is a mod for Mega Man 8-Bit Deathmatch (MM8BDM) created by Fr3ak that adds a plethora of new characters from a variety of third party and fan made Mega Man games. These include but are not limited to Mega Man Unlimited, the DOS Mega Man games, and Rockman CX.

## Overview

Non-Canon Classes has quite a variety of classes, with each one being suitable for different people. For example, Wave Man (PC) is good for players with bad aim, and Volt Man is good for AoE attacks. There's a class for every type of player somewhere within the mod, due to all the many unique playstyles each class has to offer. Find yours and blast your way to victory!

More info on the existing classes can be found here.
More info on the existing Terminators can be found here.

## Trivia

* Non-Canon Classes has been in progress for over four years.
* Non-Canon Classes started out as a single class expansion for the MM8BDM mod Justified Classes, only including DOS, Forever, and/or Unlimited classes.
Jet Man (Unlimited)

SWN-004, **Jet Man**,

## Introduction

Jet Man uses his mobility in conjunction with his super fast shots to create a new type of flying sniper class, able to take to the skies and harry opponents from far above where they can reach him.

## Weapons

### Mainfire - Jet Missile

Uncharged, this move will simply fire a very fast missile ahead. Charged, the missile gets slower and weaker, but has instant-turning accuracy on any target it finds.

### Altfire - Jet Liftoff/Bomb Raid

Hold the button to fly into the sky at an angle. While taking off, you have a hitbox around your body, and anyone underneath you is pushed away. Free flight is given on release. This move will drop bombs below while flying at a very fast rate.
Kamen Rider

## Theme Music

 "Battle Theme"Battle Theme.

"Boss Rush"Boss Rush.

**Kamen Rider** is the titular protagonist of the tokusatsu show *Kamen Rider*, the first in the long-running *Kamen Rider* series. Formerly a human named Takeshi Hongo, Kamen Rider was converted into a cyborg by the evil organization Shocker, but he rebelled against them and escaped. In *Rockman CX*, he appears as one of the Robot Masters, identified as DRN-013.

## Introduction

Kamen Rider's greatest strength is his incredible mobility. While he has only one ranged attack, he compensates heavily for this by being able to get in easily and deal big damage at once.

## Weapons

### Mainfire - Rapid Jab/Flying Kick/Giant Kick

Uncharged on the ground, you will perform several short-ranged punches which deal hitstun. This can be cancelled into altfire at the end of the animation. Uncharged in the air, you will perform a flying dropkick which damages enemies and knocks them away. Charged, you will perform a giant kick with heavy knockback and damage. All of these attacks grant secondary ammo on hit.

### Altfire - Slider Kick/Upperkick

Uncharged, perform a sliding foot dive which knocks enemies away. Charged, perform a faster dashing kick which moves you upwards slightly and knocks enemies away on hit. Both grant secondary ammo on hit.

### Reload - Rider Kick

Leap into the air and dash forward at amazing speed for incredible damage and knockback, leaving behind afterimages as you do. This grants secondary ammo on hit.

### Item - Cyclone

Ride your trusty motorbike and gain slight armor. While idle, you have a constant hitbox around you. Mainfire drives faster, and altfire hops off the bike to let it ride off on its own and explode for HUGE damage. Bike time ends after KAMENRAIDAenough damage has been dealt to you or after enough time has passed.
Flash Man NC

## Theme Music

 "Battle Theme"Battle Theme.

* Main
* Alter

DWN-014, **Flash Man**,

## Introduction

Flash Man is very good at disrupting opponents and getting free damage in on them while they are unable to move. Outside of that, he can deal respectable or quick damage at a distance, depending on the timing.

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## Weapons

### Mainfire - Flash Cannon

A rapid-fire cannon shot. This move auto-charges when not being used, and a stronger multi-hit shot can be fired at max charge.

### Altfire - The World

Stop enemies around you for a short period, during which they will remain frozen in time and unable to move. On hit, your mainfire will be buffed to fire a stronger cannon shot that deals extra damage to non-frozen enemies. This allows him to gain easy freezes on slower enemies to use the stronger shot later on weaker armored classes, for instance.
Haze Man (Forever)

???-???, **Haze Man**,

## Introduction

Haze Man is the master of stealth and mindgames. He can use his clones to trick enemies into attacking the wrong Haze Man while he either escapes or surprises them all from behind.

## Weapons

### Mainfire - Haze Dasher

Dash forward while gaining temporary free flight and passing through enemies, dealing a single hit of damage. Can be held down and used repeatedly in one go.

### Altfire - Haze Clone

Manifest a perfect replica of yourself which moves forward, and bounces off walls. Deals ripping damage to enemies it touches, and can also be used while cloaked. Without enough ammo, the clone disappears shortly after materializing, which still hurts enemies.

### Reload - Haze Vanish

Cloak yourself in mist and turn completely invisible. While invisible, you can still take damage, but homing projectiles cannot find you. Has a hitbox on the reappearing phase, which deals a single strong hit of damage.
Propel Man

???-???, **Propel Man**,

## Introduction

A class designed to mess up his opponents' movement, Propel Man forces enemies into his own corner, where he can punish brutally.

## Weapons

### Mainfire - Propel Blade

Throw a spinning, ripping blade forward which can also slide on floors.

### Altfire - Propel Spin

Hold down the button to pull enemies towards you, dealing damage to anyone too close to you. When you release the button, you will gain armor and blow away enemies while activating a hitbox with less damage, but 5x more range. This move is especially deadly in close corners where it's hard for the enemy to get out after being pinned to the corner. Has a special cooldown after being used, during which altfire cannot be used, indicated by a yellow ammo bar overlay.

### Reload - Propel Dash

Dash forward a huge distance, pushing away enemies behind you and damaging anyone you touch. Enemies damaged by this attack are slowed down for a short time.