Voholth

Art of Voholth.

## Stats

**Voholth** was a Death Tyrant who served The Remnants and The Whispered One, and was slain by the Silver Crusaders during an attempt to bring back several eldritch entities into Endymia.

## Description

### Appearance

Voholth was described exactly like a standard *5e Monster Manual* Death Tyrant with a few notable exceptions, those being its central red eye was replaced with a golden, slit-pupil eye that filled its entire socket, and twelve multicolored orbs to represent its eye rays, rather than ten red ones.

### Personality

Voholth possessed a large amount of intelligence, as it struck primarily for Manfred during the battle, as he dealt an impressive 214 damage with an Action Surge to start off the round. Voholth commonly attempted to use its Banishing Ray and Petrification ray on him several times before finishing him off with a Death Ray. It also utilized its Negative Energy Cone to keep the party at lower hit points, as they could not heal while they were in the view of the cone, making Seven's support role harder.

## Synopsis

Not much is known about Voholth's upbriging, or how it became a Death Tyrant. However, it did make itself its own castle and came to possess the Eye of Vecna.

Sylazar instructed the Crusaders to eliminate Voholth, which they did successfully, at the cost of Manfred's life.

## Other Information

### Abilities

Voholth possessed abilities stronger than that of regular Beholders/Death Tyrants, including several different eye rays.

* Eye Rays (12)
	+ Charm Ray (pink) - Wisdom save or be charmed for 1 hour or until Voholth damages the charmed creature.
	+ Paralyzing Ray (orange) - Constitution save or be paralyzed for a minute, can repeat save at end of turns.
	+ Fear Ray (blood red) - Wisdom save or be frightened for 1 minute, can repeat save at end of turns.
	+ Slowing Ray (dull blue) - Dexterity save or halved speed, can't take reactions, and can only take either action or bonus action on its turn, can repeat save at end of turns.
	+ Blinding Ray (bright yellow) - Constitution save or take 8d8 radiant damage and be blinded, can remove condition on successful saving throw at end of turns.
	+ Telekinetic Ray (violet) - Strength save or be restrained, Voholth can throw creature up to 60 feet, takes 1d6 bludgeoning damage for every 10 feet thrown.
	+ Sleep Ray (blue-green) - Wisdom save or fall asleep for 1 minute until another creature takes an action to wake it or creature takes damage.
	+ Petrification Ray (dull gray) - Dexterity saving throw, on initial failed save it is restrained. On future turn saves, on fail it is petrified until freed with Greater Restoration spell, on success petrification ends.
	+ Disintegration Ray (deep black) - Dexterity saving throw or take 12d8 force damage, body reduced to dust if reduced to 0 HP.
	+ Death Ray (black, white, and gray) - Dexterity save or take 12d10 necrotic damage, target dies if reduced to 0 HP.
	+ Staggering Ray (pinkish-gray) - Intelligence saving throw or take 6d12 psychic damage and become incapacitated, on success they take half damage and suffer disadvantage on their next ability check or attack roll.
	+ Banishing Ray (orangish-red) - Charisma save or be banished to a harmless demiplane for 1 minute, similar to the Banishment spell.
* 3 Legendary Resistances per day (2 used)
* 4 Legendary Actions per round
* Magic and Turn Resistance
* Negative Energy Cone, which prevents regaining of hit points rather than casting spells
* 30 HP/round regeneration

### Legendary Actions

* Eye Ray (1)
* Eye of Vecna use (2)

### Lair Actions (DC 17)

* Spectral Eye that shoots one random eye ray at one creature Voholth chooses
* Walls become filled with spectral eyes and tentacles, any creature within 10 feet of a wall must make a Dex save or be grappled
* 50-foot cube area becomes slimy, turning the area into difficult terrain

### Eye of Vecna

* Truesight 60 ft
* The Eye had 8 charges that enabled Voholth to cast spells with it. Voholth only casted one Disintegrate (4 charges).

## Trivia

* Similar to Artorian's name, Voholth's name was based off of *The Holt* from *DOOM: Eternal*.
* Voholth is the first enemy to kill a party member that the Crusaders have faced.
* Several of Voholth's eye rays have been added or replaced with homebrew variants or extra effects created by Ben, and the typical *Enervation Ray* that beholders have was replaced, because Ben thought it was "boring."
	+ His *Enervation Ray* was replaced with his *Blinding Ray*.
	+ He had a *Staggering Ray* and a *Banishing Ray.*