Cages

Gold Cages*

Statistics

* Internal Tile ID: **358-359, 360-364, 414**
Cages*

Statistics

* Internal Tile ID: **275-281, 285-286, 296-299, 309-310, 339, 391-394, 413, 619, 643-645**

**Cages** are placeable decorative furniture items that display animated critters. A critter caught with any bug net is combined with a Terrarium to craft a cage.

**Gold cages**  are regular cages containing gold critters. They sell for 10 each. Aside from the sell price, they are the same as regular cages.

Cages are background furniture. All cages measure either 6 tiles wide by 3 high, or 3 tiles wide by 2 high, and are partially transparent. Cages can be converted back into their ingredients by throwing the cage into shimmer.

There are currently 57 cages in-game, 10 of which are golden variants.

## Action patterns

The behavior of a caged critter is described by its action pattern. This pattern, while seemingly random, is based on certain rules and chances. These are visualized below.

## Notes

* Instead of the Terrarium; Butterflies, Dragonflies, Fireflies, Lavaflies and Lightning Bugs must be combined with a Bottle to create bottled variants. Bottled Water can be combined with Goldfish or Pupfish to make Fish Bowls, or with fished Jellyfish to make Jellyfish Jars. Light-providing insects in bottles can be used as valid light sources for housing.

## Tips

* Gold critters inside Terrariums sell for the same price as without one, so it may be desirable to sell the animal without a Terrarium.
* Some critters that have a sell price have no value when placed in a Terrarium.

## Trivia

* Gold Critters have a unique sprite with golden lids and bottoms. So do Gem Critters, with silver lids and bottoms.
* On the map, when hovered over with the mouse, the Red Squirrel Cage erroneously displays the text "Orange Squirrel Cage".
* The Penguin's sprite in the Penguin Cage resembles the Baby Penguin, rather than the Penguin used to craft it. This may be due to resolution constraints, which would make it difficult to draw a proper penguin inside the cage's borders.
* The Truffle Worm Cage's tooltip is 'Won't be running away now...', alluding to the fact that the Truffle Worm is very difficult to catch.

## History

PC version
* Desktop 1.4.4:
	+ Added more cages.
	+ Critter cages can now be stacked and stood on like platforms.

* Desktop 1.4.0.3: Fixed a bug where Gold Seahorses were caught as Seahorse Cages.

* Desktop 1.4.0.1: Added more critter cages and gold cage variants.

* Desktop 1.3.0.1: Added more critter cages and gold cage variants.

* Desktop 1.2.3.1: Fixed non-animating critter cages.

* Desktop 1.2.3: Introduced.

Console version
* Console 1.0.933.1: Added more critter cages and gold cage variants. ()

* Console 1.0.750.0: Added more critter cages and gold cage variants. ()

* Console 1.08: Added the Mallard Duck Cage.

* Console 1.07: Introduced all Desktop 1.2.3 Cages except the Mallard Duck Cage.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.2.11212: Introduced all Desktop 1.2.3 cages.

Nintendo 3DSversion
* 3DS-Release: Introduced all Desktop 1.2.3 cages.

1. ↑ Information taken from the PC 1.4.3.2 source code, method `AnimateTiles_CritterCages()` in `Terraria.Main.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.
2. ↑ After that, every tick there is a chance to leave this state, and the chance increases from 0 with the passage of time, reaching the maximum of 1/3 per tick after 300 seconds.