Rifleman

Rifleman is one of the ranged combat Skills a character can choose to learn on Empire in Flames. Rifles are best used in long-ranged combat, which means the character who has chosen these skills are likely firing at a target from a great distance, with the best being 50 and 64 meters. Although the Rifle skills can be used at any distance, a character will find that the 50 to 64 range provides the best chance of these skills to hit the hardest, and have the highest accuracy.

Rifleman is one of the starting skills for characters who select Commando or Ranger as their starting Profession. It is not required for a character to remain a Commando or Ranger if they wish to continue unlocking the Rifleman tree, and they can use the Rifleman skill with any of the professions on Empire in Flames, including Jedi. It is important to note that Rifleman is a Skill, and this is different from a Profession. All characters on Empire in Flames can only have one profession, but they can use their 250 Skill points to purchase from any of the available Skill Trees, so long as they have enough points.

## How to Level Rifleman

A character who wishes to train in the Rifleman skill tree will need to make sure they've unlocked the Novice box. Every character can grab this skill box by speaking with a Rifleman trainer, which they can find in any of the major cities, or by exploring a player's town. As a Novice Rifleman, a character will need to use a rifle against foes in combat, and defeat them to gain Rifle Weapons experience. The starting weapon a character uses on Empire in Flames, the Revolutionary DH17, is an Agnostic weapon that can change to become a Pistol, Carbine, or Rifle, making it serviceable of the first few levels, or a character can seek out a player crafted DLT-20 Rifle.

A character starting out to level up the Rifleman tree will struggle as many targets on Empire in Flames rarely stay faraway, and typically close the distance. Because of this, many players who have leveled this Skill tree recommend grabbing the Counter-Sniping I box to unlock the Spraystick Certification to make use of this weapon. Although, some players also recommend using one of the other Agnostic rifles, such as the A-180 or the A280CFE. While in the Rifle mode, a character will gain Rifle Weapons experience, regardless of the attacks they use. For example, a character may have become a Master Pistoleer, but they want to level up Rifleman, and if they use a player crafted A-180 in Rifleman, they can use their Pistoleer attacks against targets, leveling up Rifleman. This is a much faster process than using the standard starting weapons for Rifleman, and using the weaker Rifleman attacks.

These are all the locations you can find Rifleman trainers throughout Empire in Flames. Again, there is a good chance a player city likely has a Rifleman trainer, but the mayor may swap these out based on the citizen's needs.

All Rifleman Trainer Locations
 Naboo
 Rori
* /way 3649 -6492
 Talus
 Tatooine

## All Rifle Weapons

There are multiple rifles for a character to select from on Empire in Flames. There are many of the standard weapons that have appeared in other Star Wars Galaxies games, and there are some that have been removed, or are significantly rarer than others. Not only will we list out the different types of rifles you can find on Empire in Flames, but we're going to detail how you can get them, and their respective damage types, which play a huge part to the combat mechanics when facing off against specific enemies or other players on the server.

## All Rifleman Skills

Every box in the Rifleman Skill tree rewards a character with a unique Skill Mods and Commands and Abilities. These provide unique certifications for weapons and diverse skills to use in combat while wielding a Rifle. Beyond the Novice Rifleman box, there are 16 boxes for a character to unlock before they reach the Master Rifleman rank, which grants some of the strongest attacks, the final modifiers, weapon certifications, and the Master Rifleman badge. It is important to note that any attack learned from the Rifleman tree cannot be used with the other weapons, unless a character is using an Agnostic weapon.

These are all of the Rifleman Skill boxes, what they unlock, and the amount of experience a character needs to earn to learn it in Empire in Flames.

### Novice Rifleman

This is the beginning of the Rifleman tree. If a character completes Character Creation and starts out as a Commando, the Novice Box will already be unlocked. Otherwise, a character will need to seek out a Rifleman trainer to learn this skill, and they must have at least eight skill points to spend.

* Skill Mods
	+ Defense vs. Intimidate +10
	+ Defense vs. Knockdown +10
	+ Defense vs. Posture Change (Down) +10
	+ Defense vs. Posture Change (Up) +10
	+ Defense vs. Stun +10
	+ Rifle Accuracy +50
	+ Rifle Concealment Chance +20
	+ Rifle Speed +30
* Commands and Abilities Gained
	+ DLT-20 Rifle Certification
	+ SG-82 Rifle Certification
	+ Head Shot 1 (ability)
	+ Mind Shot 1 (ability)
	+ Strafe Shot 1 (ability)
	+ Take Cover (ability)

### Sniping

The Sniping Skill tree gives the Rifleman a better chance to land their attacks, increasing the accuracy of a character while using a rifle and when firing out Rifleman abilities.

All Sniping Boxes
* Rifle Accuracy +10
* Rifle Aiming +15
* Rifle Concealment Chance +15
 Sniping II
* Rifle Accuracy +10
* Rifling Aiming +15
* Rifle Concealmen Chance +15
 Sniping III
* Rifle Accuracy +20
* Rifle Aiming +15
* Rifle Concealment +15
 Sniping IV
* Rifle Accuracy +20
* Rifle Aiming +15
* Rifle Concealment Chance +15

### Concealment

For Rifleman who want to improve their defenses, the Concealment tree will help in protect a character from Dizzy and Stun effects. This tree also provides the character with Ranged Damage Mitigation defenses, an important way to protect against ranged combatants.

All Concealment Boxes
* Defense vs. Dizzy +20
* Defense vs. Stun +10
 Concealment II
* Defense vs. Blind +20
* Defense vs. Stun +10
 Concealment III
* Defense vs. Blind +20
* Defense vs. Stun +10
 Concealment IV
* Defense vs. Blind +20
* Defense vs. Stun +10

### Counter-Sniping

For Rifleman who find themselves facing off against other ranged combatants, the Counter-Sniping tree will give the additional skills and tools to face off against others. Not only does it increase a character's Ranged Defenses, but it increases the Block secondary defense stat.

All Counter-Sniping Boxes
* Ranged Defense +10
* Spraystick Certification
* Vortex Rifle Certification
 Counter-Sniping II
* Ranged Defense +10
 Counter-Sniping III
* Ranged Defense +20
 Counter-Sniping IV
* Ranged Defense +20

### Rifle Abilities

For a Rifleman looking to expand their talent as a combatant, the Rifle Abilities tree increases the speed a character can unleash these attacks during combat.

All Rifle Abilities Boxes
 Rifle Abilities II
 Rifle Abilities III
 Rifle Abilities IV
* E-11 Rifle Certification

### Master Rifleman

After a player has completed all four of the Rifleman trees (Sniping, Concealment, Counter-Sniping, and Rifle Abilities), they can speak with a Rifleman trainer to unlock the Master Rifleman Skillbox. There is also the option to speak with another player who has Master Rifleman unlocked, and can teach them the skill. The character who is teaching the skill must have it currently on their character, and not have dropped the skill. A character must devote at least three points to unlock Master Rifleman.

* Skill Mods
	+ Alertness +20
	+ Block +15
	+ Cover +10
	+ Defense vs. Blind +10
	+ Defense vs. Dizzy +10
	+ Defense vs. Intimidate +15
	+ Defense vs. Knockdown +15
	+ Defense vs. Posture Change (Down) +15
	+ Defense vs. Posture Change (Up) +25
	+ Defense vs. Stun +25
	+ Melee Defense +5
	+ Ranged Defense +15
	+ Rifle Accuracy +40
	+ Rifle Aiming +40
	+ Rifle Concealment Chance +5
	+ Rifle Speed +5
* Commands and Abilities Gained
	+ T-21 Rifle Certification
	+ Ranged Damage Mitigation 3
	+ Head Shot 3
	+ Strafe Shot 2

## All Rifleman Ability Stats

The Rifleman abilities a character unlocks as they progress through the Rifleman tree gives them access to multiple attacks that can be used with any of the Rifles, or an Agnostic ranged weapon. However, they are not all the same. Some have different damage and speed modifiers, have the chance to activate unique state effects against an opponent, and some are single target while others are designed to hit multiple foes.

Here's a full breakdown of the stats for every Rifleman Ability on Empire in Flames.