Sonic Dreams Collection/Technical information

## File structure

The main folder for *Sonic Dreams Collection*, named SDCWIN32 on Windows and SDCOSX32 on macOS, contains both the game's central executable and several further subfolders.

```
Another sick leak by

         /\                                       .-.
     _  / |                                      (_).)   .'.-.      .'
    (  /  |  ..;.::..-.   .-.    . ,';.  .-.       .:   ;  `-' .-..'     .
     `/.__|_.'.;   ;     ;   :   ;;  ;;.;.-'      -:'..'  ;'  :   ;    .';
 .:' /    | .;'    `;;;;'`:::'-'';  ;;  `:::'  .  :' `:_.;:._.`:::'`..' .'
(__.'     `-'                   ;    `.       (_.'     `.'          '

== PRESS RELEASE via http://hedgehog.exposed/ ==

IN 2013 hacker supergroup “Arcane Kid$” acquired a SEGA DREAMCAST developer kit from ebay.com. Deep in the filescape they unearthed a note from the director of MJSTUDIO, a “message in a bottle” detailing the work of SEGA’s top secret studio which was re-invisioning the future of video gaming.

The Arcane Kid$ salvaged FOUR playable prototypes, some concept art, and countless top-secret SEGA files.
“SEGA squandered MJSTUDIO’s gift to the world… and dissed Sonic fans globally… by burying these games” Arcane Kid$ spokesperson Jo says.

“It’s time to set them free.” Arcane Kid$ has granted HEDGEHOG EXPOSED exclusive rights to what they call the “Sonic Dreams Collection”

http://arcanekids.com / arcanekids@gmail.com / twitter: @arcanekids

/////// TECH NOTES
The emulation was built using the Arcane Kids proprietary SnakeOil Engine. For licensing info, check out our Github at Github.com

/////// THANKS & CRED:
+ Cyborgdino for his hard work in helping reconstruct Sonic Movie Maker
+ Wikihow.com for teaching us how to hack
+ The big blue guy himself, Sonic
+ Hackers everywhere for keeping the candlez lit all these years...

/////// A note on the absence of "Knuckles the Echidna"
We reached out to the voice actor for Knuckles but their agent told us to go away, we have no talent, which I don't believe is true.
```

The folder also contains the readme file README.txt which contains a mix of production credits and further backstory.

### /UploadMedia

When players take screenshots in *Make My Sonic* or film movies in *Sonic Movie Maker*, their creations are uploaded into a newly-created folder, /UploadMedia.

### /SonicDreamsCollection\_Data

A folder purely containing files needed to operate the game's Unity engine, alongside secondary drivers for hardware like Oculus and HTC Vive virtual reality headsets.

### /ffmpeg

A folder containing the open-source media playback suite FFmpeg, needed to operate the game's audio and video playback capabilities.

### /Extra Data Files

#### /.Legal Fees

A hidden folder which contains two equally-hidden subfolders, /jo and /coolatv.

##### /jo

```
To: all@arcanekids.hotmail.fr

 please stop buying Earthbound (SNES) on Wii vertical console we already have enough copies of it nobodies even playing it

 Jo
 ———
 ​"We do not wish to create JOINDER with you at this time" - Freeman of the land
 ———
```

Located in /jo, this file contains a snippet from a fictional internal email to all Arcane Kids members, requesting that an unknown person cease purchasing duplicate copies of *EarthBound* on the Nintendo Wii's Virtual Console.

##### /coolatv

A folder which contains the sole file arcane\_kids\_llc\_expense\_report\_earthbound\_purchases.png, containing a download code for the aforementioned Virtual Console version of *EarthBound* - and humorously labelled as an Arcane Kids expense report.

#### /Unsafe File (use at own risk)

##### /Smoking Gun Folder

A folder which contains the sole file smoking gun.gif, containing a basic animation of a spinning revolver.

##### /Rogue Data

The folder contains a .zip archive titled attic.zip which contains a subfolder by the same name. Inside this subfolder are the three files baseball.bat, fruit.bat, and vampire.bat, identical in everything but name. These three batch files contain code related to the 2012 Sony PlayStation 3 game *The Unfinished Swan* by developer Giant Sparrow. The files are programmed to remove two of the game's internal directories (\Code\Runtime\Game\Media\asset-web-metadata and Code\Runtime\Game\Media\Exported) dependent on the environment variable %GIANTSPARROW\_SWAN\_PATH%. The final release of *The Unfinished Swan* does not contain these directories, and the relevant variables appear to have no affect on *Sonic Dreams Collection*.

```
Big Buddy]fat]accel:2;aim:2;attack:4;charge:2;fric:2;mass:3;maxhp:5;maxspeed:3;object:1;sticktype:"stick;turn:2;]stick;attack:-1;charge:1;color:0;curve:2;hna:";level:1;name:"Curvy Oar Stick;object:66;pucktype:"puck;type:"stick;]skates;color:32768;fric:2;hna:";level:1;maxspeed:-1;name:"Ordinary Training Skates;turn:1;type:"skates;]puck;ammo:20;color:65535;hna:";level:1;name:"Boomerang Pucks;object:81;type:"puck;]

```

The folder also contains the file debug.txt which contains a list of parameters and values for an unknown video game. The names seem to be related to ice hockey, and further reference the "Wayne Gretzky RULES!!!" text which appears upon starting SegaNet.

##### /Corrupted Data

The folder /Corrupted Data contains the executable for SegaNet, needed to fully experience the gameplay of *Sonic Dreams Collection*. SegaNet features a LoginController class which it uses for checking inputted login information with a VerifyPassword function. It hashes the password, and then checks it against the three hashes found in LoginController.correctPasswordHashes. These MD5 hashes result in the valid passwords whit3glove, whlt3glove, and wh1t3glove.

###### /SegaNet\_Data

A folder purely containing files needed to operate SegaNet.

##### /OilPlex

A folder which contains the file foundation.scales, alongside ten identical copies of said file. While boasting an unfamiliar name and filetype, the file is in fact an English translation patch for the 1991 Nintendo Family Computer game *Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness*. The game's title, translated as "The 100 Year Story", references *Sonic Dreams Collection*'s themes of fruitless repetition, and is further reinforced by the presence of ten duplicate patch files - "Ten Ages", or SegaNet spelled backwards (an homage to Sega's frequent reversal of its name to spell "Ages").

Curiously, the patch was specifically designed for the Windows 95 version of NESticle and will only function correctly on said emulator.

#### /Documentation

A folder which contains two fictional licensing agreements in .txt file form.

```
SnakeOil VR "Snake Eyes" SDK Software License

SnakeOil VR, LLC Software Development Kit License Agreement

Copyright © 2014 SnakeOil VR, LLC. All rights reserved.

The text of this may be found at: http://www.SnakeOilvr.com/licenses/LICENSE-3.2

Human-Readable Summary*:

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form with your applications/software.

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Modifications to the SnakeOil VR "Snake Eyes" SDK in source or binary form must
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If your applications cause health and safety issues, you may lose your
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The SnakeOil VR "Snake Eyes" SDK may not be used to interface with unapproved commercial
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* - This human-readable Summary is not a license. It is simply a convenient
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The Summary is written as a user-friendly interface to the full SnakeOil VR "Snake Eyes"
SDK License below. This Summary itself has no legal value, and its contents do
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```

LICENSE.txt contains a license for Arcane Kids' fictional SnakeOil VR engine, specifically the "Snake Eyes" software development kit.

```
THE FOLLOWING IS SOFTWARE LICENSED BY THIRD PARTIES UNDER OPEN SOURCE LICENSES THAT MAY BE USED BY THIS PRODUCT.

The following software may be included in this product: EDID. This software contains the following license and notice below:

/*
 * Copyright 2007 Red Hot Lunch, Inc.
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

The following software may be included in this product: GLEXT. This software contains the following license and notice below:

/*
** Copyright (c) 2007-2010 The Krunch Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
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** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

The following software may be included in this product: TinfoilMeshManager(Idiot Edition). This software contains the following license and notice below:

/*
Original code by Unknown Coder (www.opensourcecodersforhilary.com)

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.

Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
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1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
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would be appreciated but is not required.

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must not be misrepresented as being the original software.

3. This notice may not be removed or altered from any source
distribution.
*/

The following software may be included in this product: GuacLock IAP Microsolutions. This software contains the following license and notice below:

/* guaclock.h -- interface of the 'guaclock' general purpose library
  version 1.2.8, April 28th, 2013

  Copyright (C) 1995-2013 Guac-Teck Film & Television Academy

  This software is provided 'as-is', without any express or implied
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  Permission is granted to anyone to use this software for any purpose,
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  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
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     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
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  3. This notice may not be removed or altered from any source distribution.

  The data format used by the guaclock library is described by RFCs (Request for
  Condiments) 1950 to 1952 in the files (etc.)
*/

The following software may be included in this product: Jaguar Quiz. This software contains the following license and notice below:

## Jaguar Quiz version 1.1, February 14h, 2010

sample part of the Jaguar Quiz project - ( http://www.junglesoftware.com/tutorials/big_cats/deepwoods/jaguar_quiz.php )

Copyright (C) 1998-2010 Rainforest Cafe (Jaguar Quiz) ( http://www.rainforest.cafe/restaurants/staff_highlights/personal/jo/bowlingtrip/slideshow/jaggy.sfw )

Modifications for Tree.cs support on both tiger and jaguar
Copyright (C) 2009-2010 Toronto Science Center ( http://visittoronto.ca/jungle_big_cat_crew )

## License

  Condition of use and distribution are the same than zlib :

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgement in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
```

CHIPOTLE\_LICENSING\_AGREEMENT.txt contains a license which lists fictional open-source software utilized by Arcane Kids in the development of *Sonic Dreams Collection*, humorously crediting both a number of nonexistent companies with food-oriented names and a fictional online quiz on jaguars (a reference to Yuliy Vigdorchik's 2012 indie game *Jaguar Quiz*).

##### /Printouts

```
Please bring back billy (hatcher) who has been gone for over a decade and a half. Nows the time to bring back the hatch man. Don't lay another egg on this one sega.

 Signed:
 yuliy
 lil_vertex
 coolatv
 lordanime

```

A folder which contains the sole file BringBackBilly.petition, which can be opened in a text editor.

#### /Apache 2.0

A folder which contains the three files font.h, RudeBoot\_unsafe\_but\_fast.strap, and RudeBoot.strap, all of unknown function.

## Hacking

*Sonic Dreams Collection* can be hacked a number of ways, most easily by using regedit.exe to easily modify the variables of the Windows version. The main game's variables are located in HKEY\_CURRENT\_USER\Software\Arcane Kids\Sonic Dreams Collection, and SegaNet's are located in the corresponding SegaNet Server folder.

### List of variables

*Sonic Dreams Collection*
 displayedUnlockMessage\_h82425445
 hascharacter\_h3382472742

*Make My Sonic*
 color(r/g/b)\_h15443480--
 Joint Scales

*Eggman Origin*

*Sonic Movie Maker*
 SMM\_LC\_-\_h14380382--
 SMM\_LU\_-\_h14380442--

*My Roommate Sonic*

## References

1. ↑ https://www.glorioustrainwrecks.com/node/2356
2. ↑ this.\_maxResScale = 1 + Mathf.Max(0, DateTime.Now.Year - 1996); located in Assembly-CSharp.dll