recursal/Fanatic-Fandom huggingface dataset:
Repulsor Amplifier

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

An Inactive Amplifier

## Description

The **Repulsor Amplifier** is an on-demand World Event in and a device that amplifies the repulsing effect of a melding repulsor.

Aero: *The amplifier increases the output STIZ field created by the melding repulsor for a short time. It looks like the device is already on.*
Currently 3 of these installations can be found in New Eden, each located along the north-eastern Melding wall.

Each device has to be loaded with an Amplifier Crystite Core (Melded Crystite in an upcoming patch) in order to push back the Melding for about 5 minutes and 45 seconds (30 minutes in an upcoming patch).

The Amplifier will need to cool down for 90 seconds after deactivation, before it can be activated once again.

Rosilaine: *STIZ amplifier repulsion field is near its max potential duration. This will be our last chance before the core is too unstable and will shut off for molecular restabilization.*
Each pushing of the Melding can reveal one of the following:

* A large swarm of Diseased Scavengers (~10-20)
* A swarm of Large Diseased Scavengers (~5)
* A large mob of Melded Hissers (~10-30)
* A large mob of Large Melded Hissers (~10-20)
* Nothing of the above mentioned things

## Gallery

* Activated Amplifier
* The map icon
Pirate

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Pirates are a group of Raiders found along coastal regions, particularly around Sunken Harbor. They are similar to Bandits, but differ in a few key ways. Pirates tend to be armed with more basic equipment, relying on Assault Rifles, Shotguns, and Grenade Launchers most of the time. Pirates with Plasma Cannons and Heavy MGs are sighted on occasion, but they are much less common.

Pirates also differ visually from standard bandits. They usually don gasmasks and sleeveless shirts instead of the cloaks used by bandits. A special group of pirates, the Crystal Skull Pirates, wear strange transparent skulls instead of gasmasks for an unknown reason.

Finally, pirates generally perform different illegal activities than bandits. While they both partake in kidnapping, pirates prefer stealing from the holmgang association rather than The Accord.

Pirate Gunner

Pirate Burster

Pirate Grenadier

Pirate Dreadnaught

Pirate Assault

Skull Gunner

Skull Burster

Skull Grenadier

Skull Dreadnaught

Skull Assault
Poacher of Men

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Cerrado Plains Job Board

## Description

Cerrado Poachers Part IV - With Oilspill's help, set a trap for the monstrous Leon. Then hunt the hunter.

## Objectives

* Meet with Oilspill
* Find the Brontodon Population
	+ Eliminate 4 Hissers
	+ Plant Tracking Nanites on 3 Brontodons
* Meet with Claudia
* Innoculate Kestrel Nest
	+ Activate 1 Target
* Defeat Bandits in the Area
	+ Eliminate 10 Bandits
	+ Eliminate Leon

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Thump Dump Voucher
* Crystite
Rocket Launcher

**Damage Type** | *missing data*
 **Rate of Fire** | ? ms/burst
 **Range** | ?m

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
The Rocket Launcher is the Archangel battleframe's signature weapon.

## Additional Uses

* The Rocket Launcher's primary fire can be used to damage burrowed enemies such as Hissers
SIN Uplink Tower

A SIN Uplink Tower is a structure that connects a city, town, or outpost to the Shared Intelligence Network.

When a player interacts with a SIN Uplink Tower, an area on that player's map lights up, typically in the shape of a circle around the activated Tower.

Activating major SIN Uplink Towers in a particular area unlocks the achievements *Turn on The Lights, Turn on More Lights,* and *Turn on Even More Lights*.

Activating all major SIN Uplink Towers in all three areas unlocks the achievement *It's Better to Turn on a Light...* Unlocking this achievement awards the player with the Adventurers' Glider Pad.

SIN Uplink Towers can be found in the following locations:

### Coral Forest

* Copacabana
* Northern Shores
* Thump Dump
* Cerrado Plains
* Trans-Hub Command
* Nutretic Processing
* Broken Shores
* Biosphere Research Facility
* Sunken Harbor
* Stonewall
* Sigu's Sanctuary
* Shanty Town

Activating all 12 major SIN Uplink Towers in Coral Forest unlocks the achievement *Turn on The Lights*.

### Sertao

* Dredge
* Andreev Station
* Forward Operating Base Sagan
* The Nest
* Lab 16
* Tecumseh Airbase

Activating all 6 major SIN Uplink Towers in Sertao unlocks the achievement *Turn on More Lights*.

There is no SIN Uplink Tower at Orbital Comm Tower. To light up this portion of the map, players must activate the SIN Uplink Tower at Forward Operating Base Sagan.

### Devil's Tusk

* Forward Operating Base: Harpoon
* Chosen Mining Camp
* Kaimuki Research Station
* Devil's Tusk Sensor Array
* Forest Watch
* Chosen Bulwark
* Crossroads Station
* Chosen Artillery
* Kanaloa Research Station
* Chosen Omnidex
* Chosen Station
* Camp Jasper
* Chosen Prison Watch
* Stronghold

Activating all 12 major SIN Uplink Towers in Devil's Tusk unlocks the achievement *Turn on Even More Lights*.
Reactive Gas

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

A deposit containing Reactive Gass

## Description

**Reactive Gasses** are part of the Gas group of resources . They are indicated by yellow waves when scanning with the Scan Hammer and come in Resource Deposits with yellow crystals.

### Reactive Gasses

* Methine
* Octine
Poison Ball

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Poison Ball** is a Biotech offensive ability unlocked at level 15. It launches a projectile similar to Healing Ball that damages all enemies in an area and applies a damage-over-time field to the impact location.

## Description

***"Shoots a ball that damages targets and afflicts them with Poison, damaging them further over time."***

## Prefixes & Modules

Poison Ball can come with the Barrage, Charged, Cooled, Distant, Lasting, and Widened Prefix as well as the Custom prefix (currently only on Barrage, Cooled, Widened).

Modules that modify Range, AoE, Duration, and Recharge can be used.

## Gameplay Notes

Poison ball can be used while flying. A good tactic is to fly straight up and shoot all enemies that gather below you.
This ability is great backup if there are a large number of enemies attacking a thumper.
The poison effect will also hurt the user, be careful when firing.

## Affected By Perks

* Necrotic Poison
* Catalytic Poisons
* Virus
* Potent Toxins

## ARES Suppliers

Poison Ball can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L24 - Shanty Town, Supply Officer "Shadow" - 90 vouchers
* Blue L40 - Camp Jasper, Supply Officer Mendel - 120 vouchers
Plasma Flak Cannon

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Plasma
 **Rate of Fire** | 550 ms/burst
 **Range** | 215m

## Description

The Plasma Flak Cannon is a variation of the Plasma Cannon. It fires a deadly plasma blast that will explode upon impact or after a set amount of time, dealing damage in an area. The projectile can also explode in close proximity of enemies, offering great potential for destroying targets that are difficult to hit. The alternate fire consumes ammo to give the Assault energy recharge as well as propel them in the direction aimed.

### Secondary Fire

* Propels the user forward an unknown distance.
* Increases the user's jet energy recharge rate by an unknown amount.
Research

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

****Research**** enables the player to research recipes for specific items. In order to research a certain item, you must pay the listed amount of Crystite and Research Points. The item will then take the specified amount of time to complete. Only one recipe can be researched per Workbench at a time.

Research Points are earned by salvaging items and manufacturing items. They have no use other than to research new recipes.

It is necessary to complete the most basic tier item before moving onto the next tier. For example, in order to research Medium Health Packs, you must first research Small Health Packs.

For all battleframe equipment (Abilities, Weapons, Cores, and Modules), recipes are also limited by quality and level. You must unlock lower level recipes in order to unlock higher level recipes. The first recipe for that level is always a Common (white) item. You may then unlock higher quality versions of that item in sequential order.

An example of the research tree

## Research Tree (Work in Progress)

**Weapon Production**

Work in Progress "Please help us expand by adding info!"

**Frame Module Production**

Work in Progress "Please help us expand by adding info!"

**Ability Production**

Work in Progress "Please help us expand by adding info!"

**General Knowledge**

Work in Progress "Please help us expand by adding info!"

## See Also

* Crafting
* Manufacturing
* Refining
Patch Notes v1-3-1859

Patch version
 Is hotfix

Hello Pilots,

We have released a hotfix which will address the following issues.

* The maximum number of Chosen Strike teams deployed at once has been increased.
* More locations in the Warfront can be attacked by the Chosen simultaneously.
* Attacks will continue even when there are zero players in a zone to defend it.
* The Chosen forces will retain their increased strength levels for longer periods of time before their power level start to decrease.

### Daily Missions

* Thin Their Numbers
	+ New juggernauts and siegebreakers will now count towards this mission.
* Ride the Recoil
	+ Required kills have been lowered to 30 (down from 100)
	+ New juggernauts and siegebreakers will now count towards this mission.
* Muck Raking
	+ The amount of salvage required to complete this mission has been reduced to 80 (from 100).
	+ The spawn rates of salvage piles have been increased.

### Other Amazon Fixes

* Genesis Achievement
	+ The chest that was located in the melding has been moved to a more accessible location outside the Melding.
	+ The Apotheosis Module will now properly display its name and description.

## Non-Amazon Fixes

* Locations which players were able to use to avoid the majority of Kanaloa's mechanics have been fixed.
* Bandit campfires will now properly despawn if a player does not loot the chest after defeating the bandits, freeing up the location for other wandering encounters to spawn.
* David's Magic Weapons and Tri-stat modules will no longer appear in the marketplace.
* Valentine's Candies will now be usable.
SIN Surrogates

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Tecumseh Airbase Job Board

## Description

Uncover the Mystery Behind the Civilian Murder Spree

## Objectives

* Investigate the Crime Scene
	+ Investigate Scuff Marks
* Investigate the Crime Scene
	+ Investigate Scuff Marks
* Intercept the Next Murder
* Confront Murder Suspect
* Meet with Ikinya
* Kill em all!
	+ Eliminate 6 Bandits
	+ Eliminate Blackhat Dreadnaught
	+ Activate 1 Objective

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Tecumseh Airbase Voucher
* Crystite
Recipe Unlocks

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Recipe Unlocks** can be purchased at Ares Supplies Vendors for Crystite.

They allow you to build modified versions of weapons or abilities with other features compared to standard versions.

After buying a unlock you need Optional Components for crafting.

#### Known Bugs

* It is possible that a new bought unlock isn't shown in the molecular printer. It's shown after log out and back in.
* Buying a unlock twice results in loosing Vouchers! (and a message like "Error: already owned" appears.)

## List of Recipe Unlocks (from ARES Supplies)

### New Eden, Coral Forrest (10-24)

#### Thump Dump (10)

(36 Crystite, requires Friendly-status)

* Barrier HMG
* Burrowing Sticky Grenade Launcher
* Dragonborn Plasma Cannon
* Noxious Needler
* Sharpeyed R36

#### Cerrado Plains (12)

(50 Crystite, requires Friendly-status)

* Burning Cryo Grenade
* Cannonball Afterburner
* Ghostly Triage
* Graviton Blast
* Rocket Turret

#### Trans-Hub (15)

(65 Crystite, requires Friendly-status)

* Advanced Decoy
* Armor Station
* Blinding Poison Trail
* Reflective Armor
* Shielded Crater

#### Shanty Town (20)

(100 Crystite, requires Friendly-status)

* Barrier HMG
* Burrowing Sticky Grenade Launcher
* Noxious Needler
* Sharpeyed R36

#### Shanty Town (22)

(120 Crystite, requires Friendly-status)

* Burning Cryo Grenade
* Cannonball Afterburner
* Ghostly Triage
* Graviton Blast
* Rocket Turret

### New Eden, Sertao (25-37)

#### Dredge (25)

(135 Crystite, requires Friendly-status)

* Advanced Decoy
* Armor Station
* Blinding Poison Trail
* Reflective Armor
* Shielded Crater

#### Andreev Station (30)

(200 Crystite, requires Friendly-status)

* Barrier HMG
* Burrowing Sticky Grenade launcher
* Dragonborn Plasma Cannon
* Noxious Needler
* Sharpeyed R36

#### Forward Operating Base Sagan (32)

(135 Crystite)

* Burning Cryo Grenade
* Cannonball Afterburner
* Ghostly Grenade
* Graviton Blast
* Rocket Turret

#### Tecumseh Airbase (35)

(240 Crystite)

* Advanced Decoy
* Armor Station
* Blinding Poison Trail
* Reflective Armor
* Shielded Crater

### Devil's Tusk (38-40)

#### Camp Jasper (40)

(425 Crystite, requires Trusted-status)

* Advanced Decoy
* Armor Station
* Blinding Poison Trail
* Reflective Armor
* Shielded Crater

#### Kanaloa (40)

(425 Crystite, requires Trusted-status)

* Burning Cryo Grenade
* Cannonball Afterburner
* Ghostly Triage
* Graviton Blast
* Rocket Turret

#### Stronghold (40)

(425 Crystite, requires Trusted-status)

* Barrier HMG
* Burrowing Sticky Grenade launcher
* Dragonborn Plasma Cannon
* Noxious Needler
* Sharpeyed R36
Patch Notes v0-9-1766

Patch version
 Is hotfix

Hi ARES Pilots,

We are releasing a hotfix that will fix the following issues:

* When redeeming the AMD Operator code, players should now receive all non-cosmetic items via in-game mail (default key B).
* Brinewyrm Goo now properly has a rare chance to drop from Brinewyrms.
* Corneas should now properly drop from Wargrim and Alpha Wargrim.
* The drop rate of Recalibrators has been reduced.

Thanks for your support as we worked on resolving these issues, and please do know that we're working on many more fixes that we'll push out as soon as they are ready.

- The Firefall Team
Player GetWeaponInfo

Returns information on the player's currently equipped weapon.

Usage
{WeaponName, WeaponType, AmmoPerBurst, BurstDuration, RateOfFire, ClipSize, MaxAmmo, Range[, MaxZoom, UnderbarrelId, AttackAbility, BurstAbility]} = Player.GetWeaponInfo([main])

Returns a table with the following keys

Examples

```
--[[
{
"ReticleType" = "PLASMA_CANNON",
"RateOfFire" = 1.25,
"Range" = 215,
"MaxAmmo" = 32,
"UnderbarrelId" = <30720>,
"BurstDuration" = 0,
"AmmoPerBurst" = 1,
"ClipSize" = 9,
"WeaponType" = "Fusion Cannon",
"ItemId" = <84958>
}
--]]

```
Research Points

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Research Points are acquired through Salvaging materials as well as Crafting, their primary use is to research new equipment at the Molecular Printer.
The cost of recipes varies on the quality of the recipe in question as well, the easiest way to obtain **Research points** is by salvaging **loot** found on the ground.
ON FRIEND STATUS CHANGED

Trigger

Values passed to bound function

```
{
"player_name" = "playername",
"unique_name" = "PLAYERNAME",
"status_type" = "AVAILABLE",
"event" = "on_friend_status_changed",
"player_id" = <player_id>,
"status" = ""
}

{
	"player_name" : "player_name",
	"zone" : 448,
	"instance" : "1880359163",
	"player_id" : <player_id>,
	"unique_name" : "PLAYER_NAME",
	"event" : "on_friend_status_changed",
	"status" : "{\"battleframe\" : \"berzerker\", \"inPvP\" : 0, \"instanceId\" : 1536587666568773883, \"zoneId\" : 448, \"location\" : 135922}",
	"frame" : "berzerker",
	"location" : "Coral Forest",
	"status_type" : "AVAILABLE"
}

```
Remote Explosive

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

***"The Nighthawk shoots out a mine which can be remotely detonated, causing damage to enemies in the blast radius and leaving behind a damaging fire patch. This is a Detonatable ability."***

**Remote Explosive** is one of the Nighthawk's abilities. It launches an explosive charge in a straight line and stops on contact with a surface, player, or NPC. The charge explodes when the ability is activated a second time, or after a duration. It can even be activated while scoped, allowing for perfect placement wherever the Nighthawk wants. After the explosion, Remote Explosive creates a patch of fire that lasts for 5 seconds and deals 10% of the initial explosion damage each second. The area covered by the patch of fire has the same AoE radius as the initial explosion.

## Prefixes & Modules

Remote Explosive can come with the Bane, Barrage, Cooled, and Widened Prefix as well as the Custom modifier.

Modules that modify Recharge, and AoE should be used for best effect.

## Affected By Perks

* Explosives Expert
* Mounted Firepower

## ARES Suppliers

Remote Explosive can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Repairing Nanites

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Engineer Exclusive Perk: Your deployables are equipped with self-repair nanites (regenerating 1% per second). Additionally always grants a 5% jet energy bonus to the user, any squadmates within 100m, and other allies within 8m.*"**

## This perk affects:

* Supply Station
* Heavy Turret
* Rocket Turret
* Claymore
* Charged Pulse Generator
* Anti-Personnel Turret
* Multi Turret
* Sentinel Pod
* Overclocking Station

## Effects stack with or compliment those of the following perks:

* Overseer
* Deployable Repulsor
Safari

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forest Watch Job Board

## Description

The wildlife is getting out of control. Clear it out.

## Objectives

* Thin Out the Firejacket Swarm
	+ Eliminate 10 Firejackets
* Thin Out The Rockhorn Herd
	+ Eliminate 10 Rockhorns
* Hunt the Hell Slinger
	+ Eliminate 10 Volcano Wildlife
	+ Eliminate Hell Slinger
* Return to Sergeant Rice

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Forest Watch Voucher
* Crystite
* Infused Dark Crystite
Resource Boost

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Recource Boosts** are consumable calldowns increasing the raw resources that are gained for a limited time. They are listed in skill slot 5, alongside other Calldowns and can be found in the "Supplies" tab.

## XP Boost Variants

 **Source:** | * random reward from Beta Crystite pack
Quick Hands

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces weapon switching time by 30%*"**

## This perk affects:

All Battleframes

* Particle Beam
* Combat Shotgun
* Accord Mortar Arcfold
* Accord Chemical Sprayer Arcfold
Player GetCurrentOutpostId

Usage
worldObjectId = Player.GetCurrentOutpostId()

Examples

```
local worldObjectId = Player.GetCurrentOutpostId();
Game.GetWorldObjectInfo(worldObjectId);
--[[
{
"type" = "outpost",
"name" = "Moisture Farm",
"position" = {"y" = -84.919998168945,"x" = -1155.3599853516, "z" = 512.98010253906},
"outpost_type" = "SIN_TOWER",
"encounter_id" = <13569914685612657456>,
"radius" = 350
}
--]]

```
Phantom Foes

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the The Nest Job Board

## Objectives

* Investigate Report of Missing Shipment
	+ Activate 5 Targets
	+ Eliminate 4 Hostiles
* Meet with Dr. Delacroix
* Go to the Disturbance's Location
	+ Eliminate 1 SIN Phantom

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x The Nest Voucher
* Crystite
Pilot Token Vendor

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

There's currently one vendor who sells gear items for Pilot Tokens.

## Dwayne Tucker

* location: Kanaloa Research Station (4, 800)
* Sells: Weapon Modules and Ability Modules.

### Inventory L46 Weapon Modules

(Requires level 40, cost 2 Pilot Tokens)

* Balanced
* Blazing
* Carnage
* Charging
* Fusillade
* Havoc
* High Yield
* LongMag
* Powered
* Precise
* Rapidfire
* Stabilized
* Surging

### Inventory L46-Abilities Modules

(Requires level 40, cost 2 Pilot Tokens)

* Barrage
* Blitz
* Charged
* Cooled
* Deployment
* Distant
* Enduring
* Energized
* Expanding
* Fast Deploy
* Focused
* Forceful
* Isolated
* Lasting
* Longarm
* Potency
* Ranged Deployment
* Ranging
* Rapid
* Remote
* Swift
* Widened
Player GetAchievementInfo

Usage
info = Player.GetAchievementInfo(id)

Return Values

Examples

```
--[[
(
    [description] => Kill Baneclaw 10 Times
    [id] => 388
    [progress] => 0
    [completion_count] => 0
    [name] => Baneclaw's Bane
    [category] => 2
    [status] => engaged
    [points] => 150
    [obj_text] => 0/10
    [web_icon] => https://ingame-v01-uw2.firefallthegame.com/assets/achievements/256/poi.png
)
--]]

```
R36 Magazine I/Archive

Template:Archive

AS OF THE 1.0 RELEASE, THIS PAGE IS OBSOLETE

The *R36 Magazine I* determines the ammo capacity for the R36 Assault Rifle I. When listed the materials are ordered from best available to worst available, taking into account any rarity restrictions. Bolded are the best in slot at maximum quality. See Resources for a complete chart on which minerals, gases, and organics are best in slot.

* Organic Toughness (75x) - Determines clip capacity.
	+ Petrochemical, **Biopolymer**, Xenografts, Toxins, Regenics, Anabolics
* Mineral Thermal Resistance (75x) - Determines clip capacity.
	+ Copper, Iron, Aluminum, Carbon, Silicate, **Ceramics**
SIN Uplink

**This article contains information which has not been confirmed by a reliable source.**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
SIN Uplink is a mission type used to introduce players into new areas. In an image uploaded to Twitter by Grummz, we see the results of completing this mission in Copacabana.

## References

1. ↑ http://twitter.com/#!/Grummz/status/105697357944983552/photo/1
Recon Drones

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Tecumseh Airbase Job Board

## Description

Use an Experimental Arcfold Drone to Gather Data on Devil's Tusk

## Objectives

* Meet with Zed
* Place the Recon Drone
	+ Defend for 00:03:00
* Find Lung Beetle
	+ Deploy the Arcfolder
	+ Collect 3 Lung Beetle Carapaces
* Place the Recon Drone
	+ Defend for 00:03:00
* Return to Zed

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Tecumseh Airbase Voucher
* Crystite
Patch Notes v0-7-1710r2

Patch version
 Is hotfix

## Bug Fixes

* Fixed a memory leak and crashes caused by initializing Twitch API at start up.
	+ Note, enabling Twitch streaming may cause your client to crash. We are working to resolve this problem.
* Fixed an issue where Arsenal visuals would not save properly or display in the garage properly.
* Fixed an issue where Friend status would spam chat.
* Token count should now update properly on token vendor screens.
* Fixed an error with the crafting reward screen.
* Fixed a UI problem with the drop down list on multiple monitors.
Patch Notes v0-7-1724

Patch version
 Is hotfix

* Fixed an issue where Attracting Repulsor Blast was pulling in friendlies, deployables, and world objects.
* Fixed a small hitch that would happen when zooming in as a sniper.
* Removed the self-revive token (DRAT) from the recipe list.
	+ This will return once it has had more design time to consider all the issues you've brought up.
* Fixed an issue where Blackwater Anomaly was not giving out proper rewards.
Plasma Enthusiast

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Energy and Plasma Weapons deal 10% additional damage*"**

## This perk affects:

* Bio Rifle -primary fire
* Charge Rifle
* R36 Assault Rifle -with Overload or a fully charged Conduit
* Sharpeyed R36 -with Overload or a fully charged Conduit
* Fusion Cannon
* Heavy Laser MG
* Heavy Plasma MG
* Plasma Cannon
* Dragonborn Plasma Cannon
* Shock Rail
* Tesla Rifle
* Particle Beam

Does not affect:

* Thermal Cannon
Patrol Comm Unit

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **Patrol Comm Unit** is a reusable calldown used to start the Cerrado Plains Patrol mission. When used, it will initiate a 1 hour cooldown and the player will be contacted by Ripley Garland.

Item description: *The Patrol Comm unit can be activated to begin a patrol of the Cerrado Plains. Can only be accessed every 2 hours.*
Rotary Cannon

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Plasma
 **Rate of Fire** | 100 ms/burst
 **Range** | 80m

## Description

The Rotary Cannon is the Mammoth's signature weapon. It is a minigun-like weapon similar to the Heavy MG, but with a few major differences. The Rotary Cannon's rate of fire is significantly lower than the Heavy MG's, but the explosive rounds deal almost twice the damage. This results in an overall higher damage per second if all the rounds hit. However, the explosive rounds move fairly slowly, spread at longer ranges, and have a noticeable arc. This makes the effective DPS of the Rotary Cannon significantly lower on fast moving or distant targets.

Its secondary fire spins up the barrel without firing the weapon.
Rocket Jump

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Rocket Jump** is an Arsenal ability that propels the Arsenal straight into the air while dealing AoE damage on activation.

## Description

***"A violent explosion at the Arsenal's feet forces the user upward at a high velocity."***

## Prefixes & Modules

Rocket Jump can come with the Barrage, Cooled, Energized, Expanding, Swift, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE, Force, and Duration can be used.

## Gameplay Notes

* Rocket Jump can be used while gliding to gain altitude.
* Rocket Jump can be used to briefly keep a player airborne while not using Jumpjets.

## Affected by Perks

* Explosives Expert
* Eye of the Tiger
* Epicenter

## ARES Suppliers

Rocket Jump can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - Lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers

### Trivia

* Rocket Jump was originally a Tigerclaw ability.
Patch Notes v0-7-1718r0

Patch version

* Fixed an issue where the Marketplace was not loading after opening for the first time.
* Fixed an issue where players could not interact with the manufacturing UI due to dynamic resolution.
* Changing the dynamic resolution setting will no longer affect dynamic resolution (effectively dynamic resolution is disabled).
* Fixed an issue where Melding Tornados were giving people error messages regarding contribution and locking them out of the portal.
* Fixed an issue where the Marketplace page numbering was vertically aligned instead of horizontally aligned.
* Fixed an issue where new Vending Machine icons were using error textures.
* Fixed an issue where players would activate the Samhain unlock and not receive the proper item.
* Fixed an issue where the Social panel was not displaying on the Dashboard.
Proving Ground

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

*Deliver the Faulkner's flight recorder to the Devilhawks' HQ. Discretion is advised. Rival groups would be just as interested in acquiring the blackbox.*

Level 15 Mission (players above level 18 will be capped to 18), a reworked version of the old Research Station-mission. Being in a squad will add additional enemies.

Note: after landing "activate" (by approaching him) Oilspill to start the mission, otherwise he'll just stand there forever.

## The Encounter

The player gets flown to an area in the Melding to help Oilspill deliver the flightrecorder, from when he was in Blackwater, to the Devilhawks. During the exchange to area gets attacked by a rival group, called the Blood Kings, during which the defense systems get disabled.

The player will get directed through 5 buildings, each containing a trigger to make the defense manually reboot.

Note: while the player is going from building to building they can ignore the Blood Kings in the open area: those will constantly be refreshed with new forces when they die.

After rebooting, a boss will drop in the zone. After killing the boss the player can enter the dropship again to complete the mission.

Update; not ingame anymore.

## Rewards

* 30501 XP
* One level ~17 random item
* 253 Crystite

## Hardcore Mode

Thise mission can be started on Hardcore Mode and it will have the following differences to the standard one:

* All terminals have to be activated within ten minutes
* Players will not be capped to a lower level
* Enemies will have a higher level
* At key positions there will be Heavy Turrets fighting for the enemy.

## Gallery

* Showing both a Trapjaw and the second terminal
* Large central area during the encounter
Patch Notes v1-3-1861

Patch version
 Is hotfix

Hello Pilots, we are releasing hotfix version 1.3.1861 which will address the following issues:

* The need vs. greed window will no longer disappear moments after appearing.
	+ Please note: The window may still display overlapping items. To view which item is correct players might need to hover their mouse cursor over the item icon in the need vs. greed display.
* Decoy will now properly cause aggro with enemies and will properly respect the duration, area of effect and damage stats.
* Fixed an issue where Noxious BioNeedlers' alt fires would fire 5 pellets instead of 10. The alt fire should now correctly fire 10 pellets.
* Players will no longer spawn inside collision when dying at Forward Operating Base Victory.
* A test achievement which was awarding the Victory Hologram has been disabled.
* Fixed a few more holes in Kanaloa's arena.
Rumble in the Jungle

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Camp Jasper Job Board

## Description

Master Sgt. Rask is a big fan of hunting, but her responsibility to Jasper Station leaves her little time to enjoy her hobbies. Someone needs to make the Lost Forest a safer place.

## Objectives

* Locate the Chosen
	+ Eliminate 10 Chosen
	+ Eliminate Elite Juggernaut
* Locate the Ophanim
	+ Eliminate 10 Ophanim
	+ Eliminate Ophanim Commander
* Locate Local Wildlife
	+ Eliminate 10 Volcano Wildlife
	+ Eliminate Ash Dragon
* Debrief with Rask

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Camp Jasper Voucher
* Crystite
* Powered Dark Crystite

## Similar Jobs

* Caldera Wet Work
* Ophanim Round-Up
* Ophanim Scouts
Rhino Plating

AS OF THE 1.0 RELEASE, ALL PLATING TYPES HAVE BEEN REMOVED. THEY ARE NOW BATTLEFRAME CORES

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Plating** is the armor that covers a Battleframe and provides its defensive stats. The type of plating used determines a frame's health regeneration and maximum health. Rhino Plating is specific to the Rhino battleframe, meaning that the Rhino is the only frame able to equip it, and also that the Rhino cannot equip any other type of Dreadnaught plating. When compared to other Dreadnaught platings, it provides the least amount of health, but still provides significantly more than platings designed for other battleframe archetypes.
Player GetMissionInfo

Usage
{name, description, status, objectives[]={name, description, active, completed, waypoint={name, x,y,z}}} = Player.GetMissionInfo(missionId)

Return Values

Examples

```
local missionIds = Player.GetMissionIds();
for _, m in pairs(missionIds) do
    Player.GetMissionInfo(m);
end
--[[
{
"description" = "Salvage a Crashed Thumper",
"progress" = 0,
"name" = "DAILY: Waste Not, Want Not",
"obj_text" = "Crashed Thumpers repaired 0/1",
"status" = "engaged",
"web_icon" = "https://ingame-v01-ue1.firefallthegame.com/assets/achievements/256/accord.png",
"isAchievement" = false,
"objectives" = {
    1 = {"completed" = false,
        "name" = "Defend 1 Broken Thumpers",
        "objective_index" = 0,
        "active" = true,
        "description" = "Crashed Thumpers repaired 0/1"
    }
}
}
--]]

```

Notice
returns nil if id not in Player.GetMissionIDs()
Sabotage

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Sabotage is a gametype that puts one team on offense and the other on defense. There are multiple capture points that the offense must take in succession as the defense attempts to deny them those bases. After the first round, the teams' roles switch and the previous defenders have a chance to capture the bases faster than the previous team. In order to win they must capture the bases quicker than the previous team, or capture more bases than the previous team, depending how round 1 ended.

**Win condition:** Capture three objectives

**Time limit:** 10 minutes per round

**Team size:** 1v1 - 7v7

**Supported maps:**

* Orbital Comm Tower
Radine

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Radine** is part of the Gas-Inert Gas family of resources and can have **High Thermal Resistance** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Quality

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
The following abbreviations will be used in formula:

Amt# = Amount of items/Number of items

AmtT = Total amount of items.

Q = Quality

## Description

Quality is the measurement of a material's highest stat between Power, Mass, and Cores. The remaining two stats will be ⅔ and ⅓ of the highest stat. Quality is used to determine how much of a bonus is given to the manufactured item. Quality is gauged on a scale of 1 - 1000 with 1 being the poorest quality and 1000 being the highest.

## Formulas

When manufacturing items that require multiple items, the following formula will be used to determine the quality of the manufactured item (all answers are rounded):
((Amt1 × Q1) + (Amt2 × Q2) + ...) ÷ AmtT

Ex. You are making a Basic Plasma Core which uses the Cores stat. This requires 150 Metals and 1 Basic Seed Crystite Module. You use Computational Metal Q654 and a Basic Seed Crystite Module Q889. Lets put it into the formula:

**Amt1 = 150** because we need 150 Metals.

**Amt2 = 1** because we need 1 Basic Seed Crystite Module

**AmtT = Amt1 + Amt2**
**Q1 = 654** because we used Computational Metal Q654

**Q2 = 889** because we used Basic Seed Crystite Module Q889

((Amt1 × Q1) + (Amt2 × Q2)) ÷ AmtT

((150 × 654) + (1 × 889)) ÷ (150 + 1)

(98100 + 889) ÷ 151

98989 ÷ 151

655.556

Rounded this becomes Q656
Phason Thrower

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Fire
 **Rate of Fire** | 1000 ms/burst
 **Range** | 215m

## Description

The Thermal Cannon is the Firecat's signature weapon. Its primary fire sprays a high-energy stream of molten material, which deals Thermal damage in an area of effect at the point of impact. Like the Firecat's abilities, it is fire based.

Its secondary fire causes the player to enter Assault Stance, aiming down sights to improve accuracy and rate of fire, while reducing movement speed.

## Affected By Perks

* Incinerator
* Collateral Analytics
Rosilaine

**Location** | Unknown

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Patch Notes v1-2-1853

Patch version
 Is hotfix

Hello pilots,

We have deployed a hotfix which will address the following issues:

* The Skywarden Helmet will now be available to purchase from the Super Glider Challenge reward vendors.
* Players will now be able to purchase Super Glider Challenge tokens for either 1,250 Crystite or 50 Credits.

Thank you,
The Red 5 Community Team
Player GetWeaponState

Returns a table with data about the current state of the currently equipped weapon

Usage
{Ammo, AmmoType, Clip, FireRateMod, [Zoom, ZoomedIn]} = Player.GetWeaponState([main])

Ammo - number of rounds in storage (not counting rounds in magazine)
AmmoType - seems to be projectile type
Charge - number
ChargeRate - number
Clip - number of rounds currently in magazine
FireRateMod - seems to show modified firerate, but doesn't quite match up. is normally 1, but for my shotgun with 7.5% fire rate bonus, it's 1.10....
Locked - boolean
MaxZoom - number
MinZoom - number
RoundsPerBurst - number
ZoomedIn - boolean, whether one is zoomed in or not
ZoomPercent - number

Returns table with following values

Examples

```
--[[
{
"RoundsPerBurst" = 1,
"AmmoType" = "BioCrossbow Bolt",
"Locked" = false,
"Ammo" = 100,
"Clip" = 21,
"FireRateMod" = 1
}
--]]

```
Patch Notes v1-1-1808r0

Patch version
 Is hotfix

## Instances

* Hardcore Kanaloa has been reactivated and is available to fight.
* Fixed an issue which was causing the Baneclaw encounter to crash.

## Events

* Crossfire
	+ Lowered the participation requirements.
	+ Increased spawn rate.

* Pinata Frenzy
	+ Fixed an issue which was preventing these events from despawning after completion.

## Open World

* Fixed an issue which was allowing players to see out of the world in a Devils Tusk ARES mission.

## Items

* Scanhammers no longer take up inventory space.
* Race Cobra LGVs no longer takes up inventory space.
* Added a line to tooltips for weightless items to clarify that they indeed do not take up weight in the inventory.
* The 'Oi Tiki Pet' will no longer summon a Chosen Earthbreaker instead.
* Fixed an issue which was causing Energized Servo Cores to grant more run speed than the tooltip suggested.

UI
--

* Items which are linked in chat will now display their appropriate prefixes when viewed by other players.

## New Character Creation

* Players who skip past the voice over while creating a character will no longer hear the voice over continue during the flight into Copacabana.
* Added in two missing voice over lines for Aero during the new player fly in to Copacabana.
Patch Notes v0-8-1750

Patch version
 Is hotfix

Hey all, we're releasing a hotfix that will fix the following issues:

* Fixed an issue where using Electrical Storm could result in a server crash.
* Players should no longer be able to retain consumables that they have used.
* The inventory should no longer display the incorrect resource stack when posting resources to the marketplace.
	+ This was a bug with the inventory display only - the correct resource stack would be posted and removed in actuality.
* Legacy items should once again display their names in inventory.
Player GetAllProgressionXp

Usage
{current\_xp, sdb\_id, name, lifetime\_xp} = Player.GetAllProgressionXp();

Examples

```
--[[
{
1 = {"current_xp" = 17697,"sdb_id" = 75772,"name" = "D-3 Accord Dreadnaught","lifetime_xp" = 1029697},
2 = {"current_xp" = 14486,"sdb_id" = 75773,"name" = "R-5 Accord Recon","lifetime_xp" = 1026486},
3 = {"current_xp" = 22242,"sdb_id" = 75774,"name" = "B-2 Accord Biotech","lifetime_xp" = 1034242},
4 = {"current_xp" = 14538,"sdb_id" = 75775,"name" = "E-10 Accord Engineer","lifetime_xp" = 1026538},
5 = {"current_xp" = 8634,"sdb_id" = 76132,"name" = "A-22 "Tigerclaw"","lifetime_xp" = 1027634},
6 = {"current_xp" = 6581,"sdb_id" = 76133,"name" = "A-43 "Firecat"","lifetime_xp" = 1025581},
7 = {"current_xp" = 1862,"sdb_id" = 76164,"name" = "A-6 Accord Assault","lifetime_xp" = 1013862},
8 = {"current_xp" = 1208520,"sdb_id" = 76331,"name" = "D-21 "Mammoth"","lifetime_xp" = 3126863}
,9 = {"current_xp" = 2147,"sdb_id" = 76332,"name" = "D-42 "Rhino"","lifetime_xp" = 1021147},
10 = {"current_xp" = 37296,"sdb_id" = 76333,"name" = "R-23 "Nighthawk"","lifetime_xp" = 1056296},
11 = {"current_xp" = 1482,"sdb_id" = 76334,"name" = "R-40 "Raptor"","lifetime_xp" = 1020482},
12 = {"current_xp" = 133557,"sdb_id" = 76335,"name" = "B-25 "Dragonfly"","lifetime_xp" = 1152557},
13 = {"current_xp" = 18622,"sdb_id" = 76336,"name" = "B-44 "Recluse"","lifetime_xp" = 1037622},
14 = {"current_xp" = 4321,"sdb_id" = 76337,"name" = "E-46 "Electron"","lifetime_xp" = 1023321},
15 = {"current_xp" = 5719204,"sdb_id" = 76338,"name" = "E-33 "Bastion"","lifetime_xp" = 9488204},
16 = {"current_xp" = 320769,"sdb_id" = 82360,"name" = "D-647 "Arsenal"","lifetime_xp" = 2239769}
}
--]]

```
Red Bean Store

## Description

The Red Bean Store is an in-game store you access within FireFall to buy Red Beans for real money and to purchase micro transaction items such as: XP boosts, BatteFrame Visuals, Pets and other items for Red Beans.

The Red Bean Store can be accessed in-game by hitting **Esc** on your keyboard and then by clicking the yellow button labeled: **Red Bean Store** located in the upper left corner of the pop up menu.

## Purchase Red Beans

Red Beans can be purchased for real money in-game from the Red Bean Store page by clicking the **Purchase Red Beans** button and then selecting "Buy" on one of the Red Bean Packages.

### Red Bean Packages

* 800 Red Beans $100 USD

*Includes 160 FREE Red Beans!*
Includes 7 Red Bean Reward Tokens!

* 400 Red Beans $50 USD

*Includes 40 FREE Red Beans!*
Includes 3 Red Bean Reward Tokens!

* 160 Red Beans $20 USD

*Includes 8 FREE Red Beans!*
Includes 1 Red Bean Reward Token!

* 80 Red Beans $10 USD

*No Free Red Beans Included*
No Reward Tokens Included

* 40 Red Beans $5 USD

*No Free Red Beans Included*
No Reward Tokens Included

## List Of All Items In The Red Bean Store

Below is list of all items that can be purchased in the Red Bean Store, using Red Beans. \*NOTE these prices are not updated in real time as some items may be on sale and therefore cheaper than listed below.

Most items are permanent and have unlimited reuse after purchase, the only items that are time limited or use limited will be marked with an "\*" at the end.

### VIP Program

* 7 days: 40 Red Beans\*
* 30 days: 100 Red Beans\*
* 180 days: 550 Red Beans\*
* 365 days: 950 Red Beans\*

### Vending Tokens

* 1x Gold Token: 30 Red Beans\*
* 12x Gold Tokens: 300 Red Beans\*

### Advanced Frames

* Arsenal: 100 Red Beans
* Bastion: 100 Red Beans
* Dragonfly: 100 Red Beans
* Electron: 100 Red Beans
* Firecat: 100 Red Beans
* Mammoth: 100 Red Beans
* Nighthawk: 100 Red Beans
* Raptor: 100 Red Beans
* Recluse: 100 Red Beans
* Rhino: 100 Red Beans
* Tigerclaw: 100 Red Beans

### Boosts

* Reputation Boost- 100% for 1 hour: 10 Red Beans\*
* XP Boost- 100% for 1 hour: 10 Red Beans\*

### Transportation

 Empty | TS-RC8 "Snowsquall" MGV: 400 Red Beans | Empty

### Pets

Pets are animated creatures that follow their owner around. Their function is cosmetic only. There are several pets currently available in the game, and several exclusive pets no longer available. See the Pets page for more details.

### Consumable

* Obridgado Fireworks: 5 for 5 Red Beans\*
* Wiki Wacker: 6 for 5 Red Beans\*
Player GetAbilities

Usage
{slotted={itemIypeId, abilityId, itemId}} = Player.GetAbilities()

Return Values

Examples

```
local abilities = Player.GetAbilities();
--[[
{
"slotted" =
    {
    1 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>},
    2 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>},
    3 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>}
    },
"action" = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>}
}
--]]

```