Tarot Cards

Während dem Spiel können bis zu 22 Tarot Karten gefunden werden, die sogenannten Großen Arcana. Die Verwendung dieser Karten mithilfe eines bestimmten mystischen Kartenhalters (der in einem der beiden 'Mystik' Geschäfte  Marian Mystik in  Waldenburg oder in  Marko Mystik in  Zagreb erworben werden kann) hat Einfluss auf das weitere Spielgeschehen, außerdem kann durch das Sammeln aller Karten eine Nebenquest gestartet werden, da sich auf der Rückseite der Karten durch Auslegen ein Muster bildet, das von den Spieler nach und nach entschlüsselt werden kann. Im Folgenden werden die Details zu den Karten erklärt.

## Mystic Card Holder

* Choose your fate instead of just knowing it.
* Select three cards and place each in one position of the card holder (1, 2 or 3).
* Each combination can mean something positive, negative or nothing to happen.
* Positions of cards are relevant, as the first position of cards always means a command like "Gain..." or "Lose...", whereas other positions mean various game factors to be modified like attributes or skills. This system is never to be explained to players. Instead it should be studied and exposed by players themselves.
* Meanings of a specific combination can be found out via successful Esoteric II or Secret Lore III check before put into the card holder. After a successful check the master can read the description like 'Gain a positive fate but lose health'. More details like exact stats, values, items or other information are never revealed.
* Esoteric check to find out combinations should be constantly hardened during one tarot session.
* Putting all three cards into the holder can't be reversed, effect will be executed (most not immediately, but eventually).
* Cards can be placed without knowing the effect of a combination. In this case the effect description is never revealed to players, only the outcome when the triggered events happen.
* Value and status modifications stay active for some time only until they wear off. If another card combination is put into the holder the modifications wear off immediately. Some combinations DO have constant effects though, like gaining and losing items or regenerating attributes.
* Meanings of each tarot card can be found out via Esoteric check. After success read wiki (not this wiki) explanation to player rather than actual effect.
* There are no good or bad cards in general. It always depends on the combination of cards.
* Card effects are always applied for the player that is announced by the keeper of the holder before putting in the three cards, independent of who is keeping the holder afterwards. This applies only if cards don't say otherwise.
* Since the cosmos is in constant movement, same card combinations can't be used twice for the same player in the entire game. The game master can keep track of the used combinations.
* Don't use a second combination of cards before some time has passed since the first combination, especially not before the first effect has applied.
* If a card was used as first position that only has a card description for 'other than first position' then the combination has no effect.

## Card Overview

**Narr:** Scheitere im Umgang mit...und... , ...kritischer Misserfolg

**Magier:** Verbessere...und... , ...Dexterity

**Hohepriesterin:** ...Spirit

**Herrscherin:** Erhalte (mehr) ...und... , ...Aura

**Herrscher:** Nehme von anderen...und... , ...Damage

**Hierophant:** ...Faith

**Die Liebenden:** Gebe anderen...und... , ...beliebiges Field oder Skill

**Wagen:** ...Stamina

**Gerechtigkeit:** Gleiche...und...aneinander an , ...ein positiver und ein negativer (aktiver oder zufälliger neuer) Status

**Eremit:** ...Cogitation

**Rad des Schicksals**: Erhalte zufälligen Wert für...und... , ...Chance

**Die Kraft:** ...Physical Power

**Der Tod:** Ersetze (Wert von)...mit... , ...Krankheit

**Die Mäßigung:** Erhalte viel...und verliere dafür viel... , ...Focus

**Der Gehängte:** Verschlechtere...und... , ...Perception

**Der Teufel:** Erhalte maximal...und verliere maximal..., ...kostbarer Gegenstand

**Der Turm:** ...negatives Schicksal

**Stern:** ...positives Schicksal

**Mond:** Verliere eines von beiden zufällig: Entweder...oder... , ...Psychic Power

**Sonne:** Erhalte eines von beiden zufällig: Entweder...oder... , ...Health

**Gericht:** Verliere...und... , ...Gegner

**Die Welt:** Habe Erfolg im Umgang mit...und... , ...kritischer Erfolg

## Card Details

### The Foolish Man

**First Position:** Fail with...and...

**Examples:** With Characteristics, Fields, Skills means adding a penalty dice for corresponding checks. With Attributes like Stamina means slower / less regeneration. With other card combinations can also mean "Get bad..." or "Lose..."

**Other positions:** ...critical failure

**Examples:** Means modifying the values for having a critical failure, applying for every check. Get / Worsen is seen as a higher chance for failure, whereas Lose / Improve is lowering the chance.

### The Magician

**First position:** Improve...and...

**Examples:** With characteristics, fields, skills means higher value. With attributes means higher max values. In combination with other cards can also mean "Get..." or "Apply..."

**Other positions:** ...Dexterity

### The High Priestess

**Other than first position:** ...Spirit.

### The Empress

**First position:** Gain...and...

**Examples:** With characteristics means higher value. With fields, skills means a new one with appropriate value. With attributes means regeneration. With other cards can simply mean "Get", "Receive" or "Apply".

**Other positions:** ...Aura.

### The Emperor

**First position:** Take...and...from others.

**Examples:** In general means taking away something from other players and / or NPCs and applying it to yourself.
This can be characteristic, field or skill values, as well as attribute points like health or stamina. Also applies for status or other player-specific things.

**Other positions:** ...damage (any kind, dealt from active player to others and vice versa)

### The Lovers

**First position:** Give others...and...

**Examples:** Same as The Emperor, only you are giving other players / NPCs something from you.

**Other positions:** ...any field or skill (to be chosen by active player)

### The Chariot

**Other than first position:** ...Stamina.

### Justice

**First position:** Adjust...and...

**Examples:** With characteristics, fields, skills, attributes means applying the average value of the two to both if possible. If not possible can also mean reducing from the better / higher and adding to the worse / lower. In combination with other cards can also mean getting the one and losing the other.

**Other positions:** ...a positive and a negative (active or new) Status.

### The Eremite / The Hermit

**Other than first position:** ...Cogitation.

### Wheel Of Fortune

**First position:** Get random (value for)... and...

**Examples:** With chars, fields means random value between 0 and 100. With skills means random between 0 and 5. With attributes means random value between 0 and maximum possible value (not max, but max possible!). With other cards can also mean "anything from really bad to really good" or simply "random".

**Other positions:** ...Chance.

### Strength / Fortitude

**Other than first position:** ...Physical Power.

### Death

**First position:** Replace (value of)...with...

**Examples:** With chars, fields, skills, attributes means replacing the value of first with value of second if possible (not exchanging them!). If not possible can also mean replace good with bad or vice versa. With other cards can also mean losening first and gaining second.

**Other positions:** ...Sickness.

### Temperance

**First position:** Gain much...but lose much...

**Examples:** Gain much of one but lose much of other. For more details see "The Empress".

**Other positions:** ...Focus.

### The Hanged Man

**First position:** Worsen...and...

**Examples:** See "The Magician", as The Hanged man acts like direct opposite.

**Other positions:** ...Perception.

### The Devil

**First position:** Get maximum...and lose maximum...

**Examples:** Like "Temperance", only with max values or consequence. Can mean setting values to 0 or 100. Can also mean gaining something extremely powerful or losing something iminently important forever.

**Other positions:** ...valuable item.

### The (Blasted) Tower

**Other than first position:** ...a negative fate.

**Examples:** Dependent on other cards, master determines randomly one or more from the following (without telling players the outcome)

* lose valuable item
* get bad status
* get more enemies
* get more powerful enemies
* get accident
* use penalty dice for checks
* higher critical fail
* bad weather
* tragic family event
* ...

### The Star

**Other than first position:** a positive fate.

**Examples:** See "The Tower", use opposite events.

### The Moon

**First position:** lose either...or...at random.

**Examples:** Master determines result at random via dice, doesn't inform players about outcome. For more details see "The final Judgement" or "The Empress" (opposite of gain).

**Other positions:** ...Psychic Power.

### The Sun

**First position:** Gain either...or...at random.

**Examples:** See "The Moon", acts like opposite.

**Other positions:** ...Health.

### The Final Judgement

**First position:** lose...and...

**Examples:** See "The Empress", acts like opposite.

**Other positions:** ...enemies.

### The World / The Universe

**First position:** Succeed with...and...

**Examples:** See "The Foolish Man", acts like opposite.

**Other positions:** ...critical success.

## Chapter Cards Overview

Chapter 1
 **The Moon** | Demolished Chapel In the Polish Woods, on the floor between debris (Intro of Chapter 2, when following SweetOnion's drone)

Chapter 2
 **The Devil** | Medvedgrad Dungeon, Pentagram Room

Chapter 3
 **The Hierophant** | In prisoner cell of Leonard