recursal/Fanatic-Fandom huggingface dataset:
Compel

In Pursuit

**Compel** is one of the Cards available to Lex in Paladins.

**Description**

Reduce the Cooldown of In Pursuit by {1.2|1.2}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Compel

Reduce the Cooldown of In Pursuit by 1.2s.
1

Compel

Reduce the Cooldown of In Pursuit by 2.4s.
2

Compel

Reduce the Cooldown of In Pursuit by 3.6s.
3

Compel

Reduce the Cooldown of In Pursuit by 4.8s.
4

Compel

Reduce the Cooldown of In Pursuit by 6s.
5
Capture Point

**Capture Point** is a large area located in the middle of maps that run the Siege and Onslaught game modes.

## Objective

Champions must stand on the capture point in order to increase their team's score. The objective will capture at the same speed no matter how many people are on it at a given time. As a result, having all of the team stand on the objective is unnecessary and often puts your team at risk of being completely wiped.

In Siege, during the capture phase, once a team earns enough points, the capture point spawns the payload cart and is disabled until the next capture phase begins. Capture rate in Siege is faster for the losing team because of the Comeback Mechanic.

In Onslaught, controlling the capture point is a method of scoring tickets for your team.

## Appearance

### Capture Phase

Its borders will glow based on the following rules:

* Blue while being captured by you or your team.
* Red while being captured by the enemy team.
* White while being contested, by both teams or nobody.

There will be a diamond-shaped indicator on screen, showing the capture point's location and the distance between it and your Champion.

### Siege

On Siege maps, the capture point usually is a circular-shaped area and includes a round platform to represent it. The platform's appearance follows the map's theme. In most maps, there are two smaller platforms that look exactly like the one on the capture point, placed in front of each base, they indicate the payload cart destination. The capture point progress advances in ticks of 3% unless Comeback Mechanic is present. It takes 34s to capture a point regularly, 26s with Full Comeback Mechanic and 29s with Half Comeback Mechanic.

### Onslaught

On Onslaught maps, the capture point has a rectangular-shaped area that conveniently fits their location on the map.

## Credits

By capturing and besieging capture points, each team member receives  Credits.

* 4  every 2 seconds while standing on the Capture Point in Siege and Onslaught.
	+ 6  if there is an enemy contesting the Capture Point.
* 300  for capturing the Capture Point in Siege.

## Trivia

* Ascension Peak and Bazaar are the only Siege maps to feature a rectangular-shaped capture point.
* Snowfall Junction was the only Onslaught map to feature a circular-shaped capture point.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  **Capture Point**  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
Burn

**Burn**  •   Damage Taken  •   Mark  •   Poison  •   Healing Reduction  •   Reveal  •   Slow

**Burn** is a Status Effect in Paladins.

Burn makes the target take Damage over Time.

## Sources

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
Close and Personal

Commander's Grab

**Close and Personal** is one of the Cards available to Khan in Paladins.

**Description**

Reduce your damage taken by {8|8}% for 2s after hitting an enemy with Commander's Grab.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Close and Personal

Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
1

Close and Personal

Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
2

Close and Personal

Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
3

Close and Personal

Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
4

Close and Personal

Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
5
Celestial Body

Armor / Weapon

**Celestial Body** is one of the Cards available to Io in Paladins.

**Description**

Increase your maximum Health by {50|50}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Celestial Body

Increase your maximum Health by 50.
1

Celestial Body

Increase your maximum Health by 100.
2

Celestial Body

Increase your maximum Health by 150.
3

Celestial Body

Increase your maximum Health by 200.
4

Celestial Body

Increase your maximum Health by 250.
5
Crag

Impasse

**Crag** is one of the Cards available to Inara in Paladins.

**Description**

Heal for {150|150} after activating Impasse.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Crag

Heal for 150 after activating Impasse.
1
5

Crag

Heal for 300 after activating Impasse.
2
5

Crag

Heal for 450 after activating Impasse.
3
5

Crag

Heal for 600 after activating Impasse.
4
5

Crag

Heal for 750 after activating Impasse.
5
5
Caspian/Removed Content

This page contains information about a past event or game feature that may or may not return in a future version.

This page contains all known removed content relating to Caspian.

## Old Collection Icons

* Default
* Free Spirit
* Change of Heart
* Skull and Bones
* Golden

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

**Maps**Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Old Map Designs**Fish Market  •  Frog Isle  •  Frozen Guard  •  Jaguar Falls  •  Magistrate's Archives  •  Shattered Desert  •  Stone Keep  •  Timber Mill  •  Trade District  •  Warder's Gate
**Game Modes** End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Siege Only  •   Capture Only
**Items** Blast Shields  •   Develop  •   Sterilize
 Equestrian  •   Huntsman
 Gather
 Aggression  •   Cauterize  •   Provision
**Features**Battle Pass  •  The Vault  •  Viewer Store  •  VIP Program  •  Map Features  •  Gameplay  •  Parts and Pieces
**Other**Avatars  •  Cards  •  Sprays  •  Alpha Lore  •  Treasure Chests  •  Boosters  •  Essence  •  Viewer Points  •  VIP Points  •  F. Announcer pack  •  Alpha Announcer pack  •  Game Music  •  Background Images  •  Quests (old)
Callouts

The callout graphics were created in Photoshop. If changes are necessary, either contact User:Memoryos or edit these files yourself. All files are available for download on this page: https://paladins.gamepedia.com/User\_talk:Memoryos#Callouts.

**Callouts** are names for different locations around the map. This helps the player's coordination.

In the Paladins 2.01 update all Siege Maps now have callouts, which are displayed above the Champion’s portrait.

## Callouts per Map

An overview of the different callouts for each map. In some parts of the map several layers are vertically above each other. At these points the callouts are displayed in the order from the lowest to the highest level.

### Dawnforge

 11. Orb

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  **Callouts**
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
Charmed

Blood Hex

**Charmed** is one of the Cards available to Lillith in Paladins.

**Description**

Increase your ally’s Movement Speed by {4|4}% while they are marked by Blood Hex.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Charmed

Increase your ally’s Movement Speed by 4% while they are marked by Blood Hex.
1

Charmed

Increase your ally’s Movement Speed by 8% while they are marked by Blood Hex.
2

Charmed

Increase your ally’s Movement Speed by 12% while they are marked by Blood Hex.
3

Charmed

Increase your ally’s Movement Speed by 16% while they are marked by Blood Hex.
4

Charmed

Increase your ally’s Movement Speed by 20% while they are marked by Blood Hex.
5
Casual Competency

Rogue's Tempo

**Casual Competency** is one of the Cards available to Caspian in Paladins.

**Description**

Hitting an enemy with Rogue’s Tempo grants you {1|1} stacks of Piercing Momentum and Sharp Momentum.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Casual Competency

Hitting an enemy with Rogue’s Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.
1

Casual Competency

Hitting an enemy with Rogue’s Tempo grants you 2 stacks of Piercing Momentum and Sharp Momentum.
2

Casual Competency

Hitting an enemy with Rogue’s Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
3

Casual Competency

Hitting an enemy with Rogue’s Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
4

Casual Competency

Hitting an enemy with Rogue’s Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
5
Carry On

Illusion

**Carry On** is one of the Cards available to Ying in Paladins.

**Description**

Increase the duration of your Illusions by {1|1}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Carry On

Increase the duration of your Illusions by 1s.
1

Carry On

Increase the duration of your Illusions by 2s.
2

Carry On

Increase the duration of your Illusions by 3s.
3

Carry On

Increase the duration of your Illusions by 4s.
4

Carry On

Increase the duration of your Illusions by 5s.
5
Combat Repair

Turret

**Combat Repair** is one of the Cards available to Barik in Paladins.

**Description**

Heal your Turret for {90|90} every 1s while you are standing near it.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Combat Repair

Heal your Turret for 90 every 1s while you are standing near it.
1

Combat Repair

Heal your Turret for 180 every 1s while you are standing near it.
2

Combat Repair

Heal your Turret for 270 every 1s while you are standing near it.
3

Combat Repair

Heal your Turret for 360 every 1s while you are standing near it.
4

Combat Repair

Heal your Turret for 450 every 1s while you are standing near it.
5
Community Skin Contest/Ash Submissions

This page contains many of the non finalist skin concepts submitted for Ash in the Community Skin Contest. Keep in mind not every submission is present due to various reasons, such as submissions being lost or never publicly posted.

## Submissions

* "Aerobics" by b0ng\_b0y
* "Ashtronaut" by Judice420
* "Aquatic Guard" by YingYang455
* "Barbarian" by Lofiu
* "Bighorn Crystal" by Tsubasa9472
* "Biker" by Lovely\_Venus</center
* "Black Flag" by RickSBS
* "Captain" by CYT\_StarK
* "Circus" by uh-anna-uh
* "Cosmos" by he\_creat
* "Crimson Chaos" by void6436
* "Crusader" by Kuro\_brokenpen
* "Cyborg" by PirateKernel
* "Deep Blue" by MisterYoshiandWatch
* "Desert Ravager" by tacodan2645
* "Dragon Hunter" by TDTrinity
* "Dragon Knight" by Stepyon
* "Dragonslayer" by BR\_Blaze
* "eSports" by sulakevinicius
* "Haunted Armor" by magique33
* "Legionaire" by Kuro\_brokenpen
* "Lifeguard / Supervised Swimming" by alexhook
* "Lumberjack" by LumenIzampel
* "Metal Machine" by SVespiary
* "Metal Rage " by BoneCrusherII
* "Northlander / Frostbitten" by Meltgar
* "Orc" by ???
* "Raging Bull" by TheYakate
* "R.A.M. Battlesuit" by blazeac
* "Reporter" by e-maniak
* "Scrap Bandit" by PanSilent
* "Shark" by A\_Laio
* "Space Cadet" by ZeroKev
* "Space Core" by prusoze
* "Space Explorer" by CommonChris
* "Space Warrior" by peigi1045
* "Star Diver" by RotateTank
* "Thunderlord" by MaeveTheCat
* "Tribe Machine" by Scorph
* "Valkyrie" by Kris Steinz
* "Warlord" by Makuta\_Servaela
* "Zero" by Aoryus
* Unnamed Ice Warrior by t\_usa\_z
* Unnamed Ram Skull by Agitatia
* Unnamed Monster by Checkmate2719
Capture Only

This page contains information about a past event or game feature that may or may not return in a future version.

**Capture Only** was one of the Game Modes in Paladins. This game mode is currently unavailable.

## Description

Capture Only played in a similar way to the original Siege game mode, however there were no Siege Engines or push phase. Instead, Capture Points would continually spawn and the game was over once a team successfully captured five points.

 **Retired** |  End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Capture and Siege  •   Siege Only  •   **Capture Only**
Controlling Nature

Precision Sights

**Controlling Nature** is one of the Cards available to Vivian in Paladins.

**Description**

Reduce the Cooldown of Sensor Drone by {0.08|0.08}s for every enemy hit while Precision Sights is active.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Controlling Nature

Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
1

Controlling Nature

Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
2

Controlling Nature

Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
3

Controlling Nature

Reduce the Cooldown of Sensor Drone by 0.32s for every enemy hit while Precision Sights is active.
4

Controlling Nature

Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
5
Choose Any

*Were you looking for the Limited Time Mode Choose Any?*
**PLAY ➞ QUICK PLAY**

**Choose Any** (previously known as **Team Deathmatch**) is one of the Game Modes in Paladins.

## Official Description

Choose Any Champion in this unlocked Team Deathmatch Mode.

## Description

**Choose Any** is a classic deathmatch game mode. In Team Deathmatch, two teams of 5 players fighting against each other. Players of each team are allow to select duplicate champions. The first team to achieve 40 kills wins. Players can change their Card loadouts at the start of the match. Players spawn with their team at the beginning of the match and near them during it.

Everyone receives 450  Credits at the start of the match that can be used to purchase Items, and the passive Credit spooling is of 5  per second. Respawning takes 3s.

## Maps

These are the maps that Choose Any can be played on:

Paladins OB44Snowfall JunctionTDMPaladins OB65Trade DistrictTDMPaladins 1.3AbyssTDMPaladins 1.3ThroneTDM CustomPaladins 1.8Dragon ArenaTDM

## Trivia

* With the Dawnforge update the Team Deathmatch queue was changed to allow duplicate champion selection. This change was made because of the popularity of the Limited Time Mode “Choose Any” and some players have requested to include it as a permanent mode.

 **Retired** |  End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Capture and Siege  •   Siege Only  •   Capture Only
Cold Blooded

Ice Block

**Cold Blooded** is one of the Cards available to Evie in Paladins.

**Description**

Reduce the Cooldown of Ice Block by {1.25|1.25}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Cold Blooded

Reduce the Cooldown of Ice Block by 1.25s.
1

Cold Blooded

Reduce the Cooldown of Ice Block by 2.5s.
2

Cold Blooded

Reduce the Cooldown of Ice Block by 3.75s.
3

Cold Blooded

Reduce the Cooldown of Ice Block by 5s.
4

Cold Blooded

Reduce the Cooldown of Ice Block by 6.25s.
5
Dark Leech

Gravity Vice

**Dark Leech** is one of the Cards available to Omen in Paladins.

**Description**

Heal for {55|55} every 1s for 3s after activating Gravity Vice.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Dark Leech

Heal for 55 every 1s for 3s after activating Gravity Vice.
1

Dark Leech

Heal for 110 every 1s for 3s after activating Gravity Vice.
2

Dark Leech

Heal for 165 every 1s for 3s after activating Gravity Vice.
3

Dark Leech

Heal for 220 every 1s for 3s after activating Gravity Vice.
4

Dark Leech

Heal for 275 every 1s for 3s after activating Gravity Vice.
5

<"noinclude><"/noinclude>
Chokehold

Commander's Grab

**Chokehold** is one of the Cards available to Khan in Paladins.

**Description**

Increase the travel speed and distance of Commander's Grab by {4|4}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Chokehold

Increase the travel speed and distance of Commander's Grab by 4%.
1

Chokehold

Increase the travel speed and distance of Commander's Grab by 8%.
2

Chokehold

Increase the travel speed and distance of Commander's Grab by 12%.
3

Chokehold

Increase the travel speed and distance of Commander's Grab by 16%.
4

Chokehold

Increase the travel speed and distance of Commander's Grab by 20%.
5
Deadly Trap

Spirit Lure

**Deadly Trap** is one of the Cards available to Kasumi in Paladins.

**Description**

Decrease the Cooldown of Spirit Traps' reactivation by {0.6|0.6}s. Increase Spirit Traps' damage by {20|20}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Deadly Trap

Decrease the Cooldown of Spirit Traps' reactivation by 0.6s. Increase Spirit Traps' damage by 20.
1

Deadly Trap

Decrease the Cooldown of Spirit Traps' reactivation by 1.2s. Increase Spirit Traps' damage by 40.
2

Deadly Trap

Decrease the Cooldown of Spirit Traps' reactivation by 1.8s. Increase Spirit Traps' damage by 60.
3

Deadly Trap

Decrease the Cooldown of Spirit Traps' reactivation by 2.4s. Increase Spirit Traps' damage by 80.
4

Deadly Trap

Decrease the Cooldown of Spirit Traps' reactivation by 3s. Increase Spirit Traps' damage by 100.
5
Conditioned

Armor / Weapon

**Conditioned** is one of the Cards available to Lex in Paladins.

**Description**

Increase your Movement Speed by {3|3}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Conditioned

Increase your Movement Speed by 3%.
1

Conditioned

Increase your Movement Speed by 6%.
2

Conditioned

Increase your Movement Speed by 9%.
3

Conditioned

Increase your Movement Speed by 12%.
4

Conditioned

Increase your Movement Speed by 15%.
5
Costly Physics

Ricochet

**Costly Physics** is one of the Cards available to Saati in Paladins.

**Description**

Increase the duration that Ricochet can remain airborne when deployed by {0.3|0.3}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Costly Physics

Increase the duration that Ricochet can remain airborne when deployed by 0.3s.
1

Costly Physics

Increase the duration that Ricochet can remain airborne when deployed by 0.6s.
2

Costly Physics

Increase the duration that Ricochet can remain airborne when deployed by 0.9s.
3

Costly Physics

Increase the duration that Ricochet can remain airborne when deployed by 1.2s.
4

Costly Physics

Increase the duration that Ricochet can remain airborne when deployed by 1.5s.
5
Dark Sight

Rend Soul

**Dark Sight** is one of the Cards available to Seris in Paladins.

**Description**

Every Soul Charge you detonate generates {1|1} Ammo.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Dark Sight

Every Soul Charge you detonate generates 1 Ammo.
1

Dark Sight

Every Soul Charge you detonate generates 2 Ammo.
2

Dark Sight

Every Soul Charge you detonate generates 3 Ammo.
3

Dark Sight

Every Soul Charge you detonate generates 4 Ammo.
4

Dark Sight

Every Soul Charge you detonate generates 5 Ammo.
5
Continuum Shift

Second Chance

**Continuum Shift** is one of the Cards available to Atlas in Paladins.

**Description**

Second Chance sends you {0.4|0.4}s further into the past.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Continuum Shift

Second Chance sends you 0.4s further into the past.
1

Continuum Shift

Second Chance sends you 0.8s further into the past.
2

Continuum Shift

Second Chance sends you 1.2s further into the past.
3

Continuum Shift

Second Chance sends you 1.6s further into the past.
4

Continuum Shift

Second Chance sends you 2s further into the past.
5
Death Speaker Ying Collection

**Death Speaker** is a collection for Ying released on September 27, 2018.

Death Speaker Ying Collection(Epic)
Release date: September 27, 2018
Exclusive800   •    •    •    •    Dark Tides Death Speaker Bundle  (500 ) Includes: Death SpeakerExclusiveDeath Speaker's WailExclusiveDeath Speaker Voice Lines
Exclusive

← Back to Champion Skins
Dampener

Armor / Weapon

**Dampener** is one of the Cards available to Ruckus in Paladins.

**Description**

Increase your maximum Health by {150|150}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Dampener

Increase your maximum Health by 150.
1

Dampener

Increase your maximum Health by 300.
2

Dampener

Increase your maximum Health by 450.
3

Dampener

Increase your maximum Health by 600.
4

Dampener

Increase your maximum Health by 750.
5
Damage Reduction

**Damage Reduction** (DR) is a gameplay mechanics in Paladins that reduces the damage Champions take in the game.

While DR is getting affected by Diminishing returns, the nature of DR itself has increasing returns in terms of effective health. And DR's effective health bonus increases faster than the Diminishing Return formula reduces it. This means that stacking DR is valuable. Champions with high DR like Inara, Yagorath, or Mal'Damba benefit the most out of the item  Haven.

## Sources

Passive: Ire

Passive: Armored Carapace

* Inara´s Earthen Guard will reduce the damage taken by her deployables and herself.
* Io´s Goddess' Blessing talent will reduce the damage allies take while being healed by Moonlight.
* Tyra´s Fire Bomb reduces only the self-inflicted damage.

### Cards

Cards that grant damage reduction for a short duration after using a certain ability or be in the area of effect of the ability. Some of the Cards allow the Champion to reduce the damage taken when below a set Health threshold.

* Bomb King´s Bomb Shelter reduces only the self-inflicted damage.
* Corvus´s Abyssal Effluxion will reduce the damage allies take after being healed by Abyssal Reconstruction.
* Tyra´s Salamander Hide reduces only the self-inflicted damage.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  **Damage Reduction**  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
Countdown

Grumpy Bomb

**Countdown** is one of the Cards available to Bomb King in Paladins.

**Description**

Reduce the Cooldown of Grumpy Bomb by {0.8|0.8}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Countdown

Reduce the Cooldown of Grumpy Bomb by 0.8s.
1

Countdown

Reduce the Cooldown of Grumpy Bomb by 1.6s.
2

Countdown

Reduce the Cooldown of Grumpy Bomb by 2.4s.
3

Countdown

Reduce the Cooldown of Grumpy Bomb by 3.2s.
4

Countdown

Reduce the Cooldown of Grumpy Bomb by 4s.
5
Creator's Claim

Armor / Weapon

**Creator's Claim** is one of the Cards available to Betty La Bomba in Paladins.

**Description**

Increase your maximum Health by {50|50}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Creator's Claim

Increase your maximum Health by 50.
1

Creator's Claim

Increase your maximum Health by 100.
2

Creator's Claim

Increase your maximum Health by 150.
3

Creator's Claim

Increase your maximum Health by 200.
4

Creator's Claim

Increase your maximum Health by 250.
5
Collateral Damage

Form Swap

**Collateral Damage** is one of the Cards available to Yagorath in Paladins.

**Description**

Gain {10|10}% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Collateral Damage

Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
1

Collateral Damage

Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
2

Collateral Damage

Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
3

Collateral Damage

Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
4

Collateral Damage

Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
5
Dawnforge Only

## See also

Limited Time Modes

Game Modes

**Dawnforge Only** is a Limited Time Mode in Paladins. This mode was first released on November 18, 2022.

## Official Description

Check out an LTM featuring the newest Siege map!

## Additional Information

Play a standard match of Siege, but the only playable map is Dawnforge.

## Limited Times of the Mode

Time periods where this mode was available:

* November 18th, 2022 - November 21th, 2022

 **Retired** |  End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Capture and Siege  •   Siege Only  •   Capture Only
Deadly Predator

Armor / Weapon

**Deadly Predator** is one of the Cards available to Yagorath in Paladins.

**Description**

Increase your maximum acid capacity by {8|8}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Deadly Predator

Increase your maximum acid capacity by 8%.
1

Deadly Predator

Increase your maximum acid capacity by 16%.
2

Deadly Predator

Increase your maximum acid capacity by 24%.
3

Deadly Predator

Increase your maximum acid capacity by 32%.
4

Deadly Predator

Increase your maximum acid capacity by 40%.
5
Deal of the Day

**STORE ➞ FEATURED**

The **Deal of the Day** is a randomly generated set of 3 un-owned Cosmetic Items of any kind sold with a price of $7.99 that is replaced every 24 hours since the first time the player logged into the game. The Deal of the Day is unique to each player and located in the store. These bundles may contain some cosmetics from old promotions and events that can't be found anywhere else. Deal of the Day does not include new content from the past 6 months, though it does usually end up taking longer than this for new items to be added. Purchasing any of the items in a daily bundle individually will cancel the bundle. It is possible to have multiple Deal of the Day tokens but only one token can be used per day.

## Currently Available

**Champion specific Cosmetic Items**
Champion Skins  •  Weapon Skins  •  Voice Packs  •  Emotes  •  MVP Poses  •  Mastery Items
**General**
**Deal of the Day**  •  DLC
Cookout Chest

## See also

Treasure Chests

Gifting

**Cookout Chests** are a type of Treasure Chest in Paladins. This kind of chest can only be purchased with  Crystals, each one costing 400 .

This chest was first released on June 9th, 2021.

## Description

Light up the backyard with these blazing Summer styles!

## Trivia

* This chest was initially stated in the Shadows update notes to have originally been intended to release on May 26th, 2021, rather than the actual release date of June 9th, 2021 (though due to a bug, this chest was briefly available on the 26th).
Dash and Grab

## See also

Limited Time Modes

Game Modes

**Dash and Grab** is a Limited Time Mode in Paladins. This mode was first released on September 10, 2021.

## Official Description

Makoa's hooks never miss in this Limited Time Mode.

## Additional Information

Play an Onslaught or King of the Hill match as either Makoa with a 75% cooldown reduction on Dredge Anchor, which now also has a greatly increased length, or as Vatu with a 75% cooldown reduction on Dash, which now also has increased air control and speed. Both sides start with an increased 1,000 credits and can obviously purchase items. Talents and loadouts may be picked.

## Limited Times of the Mode

Time periods where this mode was available:

* September 10th, 2021 - September 13th, 2021
* June 24th, 2022 - June 27th, 2022

 **Retired** |  End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Capture and Siege  •   Siege Only  •   Capture Only
Dark Monarch Lian Collection

**Dark Monarch** is a collection for Lian released on January 8, 2020.

Dark Monarch Lian Collection(Epic)
Release date: January 8, 2020
Exclusive800   •    •    •    •    •   Community Battle Pass 2020 Level 40  Includes: Dark MonarchExclusiveDark Monarch's AuthorityExclusiveDark Monarch Voice Lines
Exclusive

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Crescent

Lunar Leap

**Crescent** is one of the Cards available to Io in Paladins.

**Description**

Reset the Cooldown of Lunar Leap after dropping to or below {15|15}% Health.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Crescent

Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
1
15

Crescent

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
2
15

Crescent

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
3
15

Crescent

Reset the Cooldown of Lunar Leap after dropping to or below 60% Health.
4
15

Crescent

Reset the Cooldown of Lunar Leap after dropping to or below 75% Health.
5
15
Cut and Run

Armor / Weapon

**Cut and Run** is one of the Cards available to Maeve in Paladins.

**Description**

Increase your Movement Speed by {10|10}% for 4s after getting a Killing Blow or Elimination.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Cut and Run

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
1

Cut and Run

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
2

Cut and Run

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
3

Cut and Run

Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
4

Cut and Run

Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
5
Border Lord

Little is known of those called **Border Lords**. It appears they each possess their own "domain" located on borders, based on Betty La Bomba and Lillith's bios, and that none of the other Border Lords dared to defy Betty while she was still a lord.

## Known Border Lords

v **·** d **·** e

 Betty La Bomba (former)

 Lillith (former)

* This information comes from Betty and Lillith's bios, as well as this article.

**Directions**Anti-Abyss  •  Anti-Darkness  •  Nature Protectors  •  Neutral
**Groups** Bomb Kingdom  •  Deepwerks  •  Eternal Pyre  •  Followers of Io  •  House Aico  •  House Arturos  •  Outer Tribunal  •  Paladins (Former)  •  Red River Orcs  •  Sentinels  •  Shadow Tribunal  •  Summer Court  •  Tau-Kor Monastery  •  Thousand Hands Guild  •  Warders  •  Unknown Groups
**Noteworthy Items / Forces**Crystals  •  Magic  •  Souls  •  Warder's Key  •  Warder's Relic
**Notable Positions**Abyssal Lord  •  **Border Lord**  •  Grand Magister  •  Pyre Lord
**The Realm**Abyss  •  Aico Tundra  •  Crosswind Hold  •  The Eight Oceans  •  Enchanted Forest  •  Greenwood  •  Lunar Coast  •  Seris (Village)  •  Temple Isles  •  Trade Row  •  Warder's Watch
**Races**Abyssal Creature  •  Animal  •  Construct  •  Darkness  •  Dragon  •  Deities  •  Dwarf  •  Elemental  •  Elf  •  Faerie  •  Goblin  •  Human  •  Leipori  •  Orc  •  Pyre Creature  •  Ska'drin  •  Spirit  •  Stagalla  •  Tigron  •  Transformed  •  Undead  •  Vulpin  •  Wyrin
**Complete Timeline**Complete Timeline  •  Paladins Chronicles
**Story Arcs**Crystal Arc  •  Darkness Arc  •  Ska'drin Arc
**Time Periods**The Ancient Age  •  The Age of the Paladins  •  The Golden Age  •  The Age of Resistance  •  The Lost Future
**Notable Events**Dragon Scourge  •  Goblin Scourges  •  Golden Age  •  Crystal War  •  Koga's Revenge  •  Destruction of Seris  •  Battle of Ascension Peak  •  Warders Return  •  The Fight of the Shattered Desert  •  Shattered Goddess' Return  •  The Summoning of Raum  •  The Darkness Released  •  Shift of Power
**Other**NPCs  •  Updated Bios  •  Alternate Realities  •  Canon Skins  •  Statues  •  Legends  •  Misconceptions  •  Retcons  •  Character Feats  •  Alpha Lore
Deadly Edict

Reckoning

**Deadly Edict** is one of the Cards available to Azaan in Paladins.

**Description**

Reduce the Cooldown of Conviction by {0.3|0.3}s after using Reckoning.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Deadly Edict

Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
1

Deadly Edict

Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
2

Deadly Edict

Reduce the Cooldown of Conviction by 0.9s after using Reckoning.
3

Deadly Edict

Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
4

Deadly Edict

Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
5
Capture and Siege

This page contains information about a past event or game feature that may or may not return in a future version.

Most likely the first playable game mode in game's alpha stage, reworked into Siege in Closed beta 22. Despite the big demand from the community during closed beta, the mode was never restored until the 5th Anniversary of Paladins. For this celebration, at least the big maps were brought back with the Limited Time Mode named Siege Remixed, but with the gameplay rules from the normal Siege. As a special feature, the Capture Point randomly changes between three points on the big maps.

In the original Capture and Siege, two teams fight eachother to destroy the opposite team's vault.
The vaults are generally located at the very center of a team's base.
These vaults are defended by gates.
All gates excluding the vault have two turrets guarding them. Turrets can not be damaged by players but will die after their gate is destroyed. Turrets focus siege engines but will attack enemy plyers when a siege engine is not present.
Both gates and the vault are invulnerable unless a Siege Engine is attacking them.
Siege engines are spawned by capturing the current active point.
To capture a point members of a team must stand in it until their team's counter is full.
Siege engines will march on a defined path towards the opposite team's base.
Siege engines take reduced damage from players while traveling to the enemy base (and break down after destroying a gate. - short time feauture, removed quickly)
After a siege engine is destroyed, a new control point will become available.
Gates that aren't destroyed before the siege engine goes down will regenerate up to 50% of their maximum health.
Team with least gates alive captures the point faster.

## Maps

These are the maps that Capture and Siege could be played in:

* Temple Ruins
* Enchanted Forest
* Glacier Keep

## Gallery

* Matchmaking icon
* Death Recap base turret icon
* Death Recap siege engine icon
* The vault on Temple Ruins map

 **Retired** |  End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   **Capture and Siege**  •   Siege Only  •   Capture Only
Declaration of War

Juggernaut

**Declaration of War** is one of the Cards available to Raum in Paladins.

**Description**

Increase the potency of Juggernaut’s Knockup by {7|7}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Declaration of War

Increase the potency of Juggernaut’s Knockup by 7%.
1

Declaration of War

Increase the potency of Juggernaut’s Knockup by 14%.
2

Declaration of War

Increase the potency of Juggernaut’s Knockup by 21%.
3

Declaration of War

Increase the potency of Juggernaut’s Knockup by 28%.
4

Declaration of War

Increase the potency of Juggernaut’s Knockup by 35%.
5
Crushing Expectations

Mark of Fate

**Crushing Expectations** is one of the Cards available to Corvus in Paladins.

**Description**

Increase the Movement Speed of any ally Marked by Mark of Fate by {3|3}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Crushing Expectations

Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
1

Crushing Expectations

Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
2

Crushing Expectations

Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
3

Crushing Expectations

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
4

Crushing Expectations

Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
5
DZ-03 Draco Drogoz Collection

**DZ-03 Draco** is a collection for Drogoz released on October 18, 2017.

DZ-03 Draco Drogoz Collection(Epic)
Release date: October 18, 2017
Exclusive800   •    •    •    •    •   Bounty Store  •   Includes: DZ-03 DracoExclusiveDZ-03 Draco Ion StormExclusiveDZ-03 Draco Voice Lines
Exclusive

← Back to Champion Skins
Crypt Guardian Raum Collection

**Crypt Guardian** is a collection for Raum released on March 4, 2020.

Crypt Guardian Raum Collection(Epic)
Release date: March 4, 2020
Exclusive  •    •    •   Sands of Myth Battle Pass Level 10  Includes: Crypt GuardianExclusiveCrypt Guardians Hellfire GatlingExclusiveCrypt Guardian Voice Lines
Exclusive

← Back to Champion Skins
Deadly Dash

Dash

**Deadly Dash** is one of the Cards available to Vatu in Paladins.

**Description**

Generate 7% Ultimate charge after activating Dash once every {60|-8}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Deadly Dash

Generate 7% Ultimate charge after activating Dash once every 60s.
1
60-28

Deadly Dash

Generate 7% Ultimate charge after activating Dash once every 52s.
2
60-28

Deadly Dash

Generate 7% Ultimate charge after activating Dash once every 44s.
3
60-28

Deadly Dash

Generate 7% Ultimate charge after activating Dash once every 36s.
4
60-28

Deadly Dash

Generate 7% Ultimate charge after activating Dash once every 28s.
5
60-28
Decimate

Salvo

**Decimate** is one of the Cards available to Drogoz in Paladins.

**Description**

Increase the explosion radius of Salvo by {15|15}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Decimate

Increase the explosion radius of Salvo by 15%.
1

Decimate

Increase the explosion radius of Salvo by 30%.
2

Decimate

Increase the explosion radius of Salvo by 45%.
3

Decimate

Increase the explosion radius of Salvo by 60%.
4

Decimate

Increase the explosion radius of Salvo by 75%.
5
Brand

Fireball

**Brand** is one of the Cards available to Fernando in Paladins.

**Description**

Heal for {100|100} for each enemy hit with Fireball.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Brand

Heal for 100 for each enemy hit with Fireball.
1

Brand

Heal for 200 for each enemy hit with Fireball.
2

Brand

Heal for 300 for each enemy hit with Fireball.
3

Brand

Heal for 400 for each enemy hit with Fireball.
4

Brand

Heal for 500 for each enemy hit with Fireball.
5
Cursed Doll

Savage Tear

**Cursed Doll** is one of the Cards available to Kasumi in Paladins.

**Description**

When an enemy dies to Savage Tear, a random enemy within 30 units has {1|1} Curse stacks placed on them.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Cursed Doll

When an enemy dies to Savage Tear, a random enemy within 30 units has 1 Curse stacks placed on them.
1

Cursed Doll

When an enemy dies to Savage Tear, a random enemy within 30 units has 2 Curse stacks placed on them.
2

Cursed Doll

When an enemy dies to Savage Tear, a random enemy within 30 units has 3 Curse stacks placed on them.
3

Cursed Doll

When an enemy dies to Savage Tear, a random enemy within 30 units has 4 Curse stacks placed on them.
4

Cursed Doll

When an enemy dies to Savage Tear, a random enemy within 30 units has 5 Curse stacks placed on them.
5
Damage Falloff

**Damage Falloff** is a Gameplay Mechanic in Paladins. Many Champions have a limited range in which they can effectively deal damage with the primary attack. This is also indicated by the UI.

## Red Aura

If the enemies have a red aura around them, it means that the primary weapon damage is fully effective without any damage falloff. Up to what distance the primary weapon is fully effective depends on the champion. Mostly this information is given in the detail ability description in-game, e.g. [...] is fully effective up to 100 units.

## Yellow Aura

If the enemies have a yellow aura around them, it means that the primary weapon damage is effective but deals less damage. The damage falloff starts after the fully effective range and the damage continues to decrease as the range increases, until the point where the damage reduction could be capped.

## White Aura

If the enemies have a white aura around them, it means that it is not possible to deal any damage at all with the primary weapon. The maximum range of the champion is exceeded here.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  **Damage Falloff**  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
Crashing Wave

Shell Spin

**Crashing Wave** is one of the Cards available to Makoa in Paladins.

**Description**

Reduce the Cooldown of Shell Spin by {1|1}s for each enemy it hits.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Crashing Wave

Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.
1

Crashing Wave

Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
2

Crashing Wave

Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
3

Crashing Wave

Reduce the Cooldown of Shell Spin by 4s for each enemy it hits.
4

Crashing Wave

Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
5
Conviction

Pyre Strike

**Conviction** is one of the Cards available to Furia in Paladins.

**Description**

Increase the Stun duration of Pyre Strike by {0.15|0.15}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Conviction

Increase the Stun duration of Pyre Strike by 0.15s.
1

Conviction

Increase the Stun duration of Pyre Strike by 0.3s.
2

Conviction

Increase the Stun duration of Pyre Strike by 0.45s.
3

Conviction

Increase the Stun duration of Pyre Strike by 0.6s.
4

Conviction

Increase the Stun duration of Pyre Strike by 0.75s.
5
Daily Login Reward

The **Daily Login Reward** is a seven day daily login reward structure in Paladins that rewards players who actively logged into the game to play each day with bonus  Gold. The last two days of the week granted  Crystals. Failing to redeem the reward one day wouldn't reset the progress. A new reward is unlocked each day. Past rewards can be collected until the whole week is reset. Daily rewards change every day at 9:00 AM UTC and will be reset on Tuesdays at 9:00 AM UTC.

## Trivia

* This system was removed with the Paladins 3.01 Update, its rewards being rolled into Battle Pass system. This was done to motivate players into engaging with the game rather than simply logging in and leaving.
	+ As a reward for the 6th day 15  crystals and for the 7th day 35  crystals could be obtained.
* This system was reactivated with the 5.2 - Monstercat Update.
	+ The rewards for the 6th and 7th day were adjusted:
		- 6th day: 15  ➞ 10
		- 7th day: 35  ➞ 15

 **Defunct**Battle Pass  •  Bounty Store  •  The Vault  •  Viewer Store  •  VIP Program  •  Quests (old)
Daredevil

Blitz Upper

**Daredevil** is one of the Cards available to Talus in Paladins.

**Description**

Heal for {70|70} after activating Blitz Upper.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Daredevil

Heal for 70 after activating Blitz Upper.
1

Daredevil

Heal for 140 after activating Blitz Upper.
2

Daredevil

Heal for 210 after activating Blitz Upper.
3

Daredevil

Heal for 280 after activating Blitz Upper.
4

Daredevil

Heal for 350 after activating Blitz Upper.
5
Deathgate

This page contains information about a past event or game feature that may or may not return in a future version.

**Deathgate** was one of the Test Maps in Paladins and was fist released on December 10th, 2018. This map became Shattered Desert in the Paladins 2.2 update.

## Description

This map had mirrored layouts and was designed for 2 teams of 5 players. There was a Capture Point in the middle. The bases were located at opposite ends of the map.

The only Game Mode that was playable in this map was Siege.

## Gallery

**Onslaught**Foreman's Rise  •  Magistrate's Archives  •  Marauder's Port  •  Primal Court
**Team Deathmatch**Abyss  •  Dragon Arena  •  Snowfall Junction  •  Throne  •  Trade District
**Payload**Frostbite Cavern  •  Greenwood Outpost  •  Hidden Temple
**Other**Shooting Range  •  Tutorial  •  Hole  •  Sniper Haven
**Removed**Battlegrounds Map  •  Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Event**Abyssal Spire  •  Warder's Arena
**Test Maps**Bog District  •  Dark Crossing  •  Eastwatch  •  Moss Garden  •  Salt  •  Sand Bridge  •  Sierra  •  Undercity  •  Waterway
**Removed Test Maps**Arid  •  Arid old  •  Atrium  •  Bash  •  Bend  •  **Deathgate**  •  District  •  Forward  •  Frog Isle Redo  •  Grotto  •  Hangar 18  •  Ice Mines Redo  •  Rush  •  Sewers  •  Shade  •  Stride  •  Sunken City  •  Supa Rift  •  Thrones  •  Tilted  •  Toxic  •  Triumph  •  Vex
Death Recap

The **Death Recap** is an information screen in Paladins which helps the player understand from what they died from. This can be activated after death by pressing the Y key or Up on the Dpad on console by default.

The screen shows the *Killer* and all enemy player who *Assisted*. The abilities that caused the damage and the total damage numbers are displayed below.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen