recursal/Fanatic-Fandom huggingface dataset:
Items

## Items.

### Uncommon Items.

* Jho's Fine Pistol
* Mountain Mist
* Redbrand Rifle
* Adventurer's League Armor

### Rare Items.

* Resuscitate
* The Alchemist's Avengers
* Lightspeed
* Duplicaster Staff
* Deck of the Duelist
* Woe
* Sorrow
* Spire of Stars
* The Wand of Weirdness

### Very Rare Items.

* The Armor of Glorious Purpose
* Scepter of Mischief

### Artifacts.

* The Four-Sided Stone of Aid
* The Six-Sided Stone of Stealth and Skill
* The Eight-Sided Stone of Salvation
* The Hundred-Sided Stone of Chance

### Wondrous Items.

* Warforged.Repulsor.Based.Flight (WRBF)
* KriechKanone
The Lifelands of Aera

## Description

The Lifelands is one of the nine realms of Aera, it is situated north west and neighbouring the capital realm the Meridianair.

The Lifelands is vastly known as the realm that contains the religious capital Alta of Lifelands.

## Regions in the Lifelands

* Laterdawn of the Lifelands.
* Souldom of the Lifelands.

## Settlements in the Lifelands

* Alta of the Lifelands - The faith capital of the Lifelands and of Aera.

## The Lifelands of Aera

### Inhabitants

Laterdawn of the LifelandsSouldom of the Lifelands
Love's Summit

## Description

Love's Summit is one of the essences discovered to form part of an individual's soul.

Just as the other Summits, Love's Summit begins as an internal essence. Also similarly to the other discovered Summits, Love's Summit aspires to break the barrier between essence and element, to appear in it's physical form as an external extension of the individual.

Internally, Love's Summit feeds on positive loving connections made by the individual, with their parents, siblings and friends. It also grows stronger when the individual exceeds in taking care for their own health, relationships, home and general well-being.

When Love's Summit has a strong essence internally, it can produce occasions of fleetings. It uses fleetings to attract others to its individual and to attract its individual to others where a strong connection is present.

Love's Summit can embrace its physical form if it's power grows strong enough. This event can be triggered or aided by intense emotion in the individual when protecting those that they care for, or with the aid and connection with another individual's Summit, where the essence of both individuals can connect on an internal level and evolve together into element.

Once in it's physical form, Love's Summit has been known to be a powerful protector of those that the individual cares for. A connected Summit can appear as either one combined Summit or one for each connected individual, has been known to also offer the couple an extended period of life as well as their protection from harm.
The Company of Roan

## **Description**

The Company of Roan is a nomadic party led by Roan of the Featherfall and his wife Asha of the Meridianhour.

The company travels east across Aera, trading at small settlements.

### Followers of the Company of Roan

* Roan of the Featherfall.
* Asha of the Meridianhour.
* Esra of the Laterdawn.
* Thea of the Featherfall.
* Fray of the Featherfall.
* Eart of the Songfrog.
* Hari of the Fernfairy.
* Tyla of the Burytreasure.
Gigan (Final Wars)

* Scythe modification
* Chainsaw modification

Gigan (Final Wars) is a playable character in Crazy Chopstick's fanmade multiplayer game called "Kaiju Apocalypse!", and has a modified version of himself with chainsaws instead of scythes.

## Gigan (Final Wars) primary abilities

### Scythe slash

* Damage: 2,000
* Range: Close
* Specialty: Can only be used with the Scythe Gigan version.

### Chainsaw slash

* Damage: 4,000
* Range: Close
* Specialty: Can only be used with the Chainsaw Gigan version

### Hooking anchors

* Specialty: Can grapple other users and bring them towards you quickly.
* Range: Far
* Specialty 2: Can only be used with the Scythe Gigan version.

### Stomp

* Damage: 1,000
* Range: Close

## Gigan (Final Wars) abilities

### Tail Swipe

* Damage: 2,000
* Range: Close
* Recharge: 5 seconds

### Grappling tail

* Damage: 500
* Range: Close
* Recharge: 10 seconds
* Specialty: Can grapple other users and drag them around to deal extra damage.

### Laser

* Damage: 20,000
* Range: Far
* Recharge: 15 seconds

### Bladed slicers:

* Damage: 10,000
* Range: Far
* Recharge: 10 seconds
* Specialty: Boomerangs back the opposite direction they were shot if missed.

### Scythe modification

* Recharge: 4 seconds
* Specialty: Changes Gigan (2004)'s form to the Scythe version

### Chainsaw version

* Recharge: 4 seconds
* Specialty: Changes Gigan (Final War)'s form to the Chainsaw version.

## Gigan (Final Wars) uncontrollable abilities

* If any other user comes to close, Gigan (Final Wars)'s buzz saw chest will deal massive damage to said user. This ability works well with the hooking anchor.
Novel Structure

16 Chapters - 5,000 words each - 80,000 words total.

The features of the world are explained through the revelation of mysteries throughout the plot.

 Chapter II

The Grand Council is searching and capturing members of an organisation called the Sons of Summitars. The organisation was led by a man named Lyod of the Featherfall. Lyod trusted this secret organisation to his wife Brea, best friend Roan and Roan's wife Ashe.
Aera of Life

### Inhabitants

The Meridianair; The Lifelands; The Welterwoods; The Charred; The Prizepath; The Great Aeran Plains; The Autunwalk; The Swansong; The Aeranport.

Aera is the largest continent on the planet \*Life\* and is the continent in which the events of the first book take place.

## The Realms of Aera

Aera has nine realms:

1. The Meridianair of Aera, Area's capital realm.
2. The Prizepath of Aera.
3. The Lifelands of Aera.
4. The Great Aeran Plains of Aera.
5. The Welterwoods of Aera.
6. The Charred of Aera.
7. The Autumnwalk of Aera.
8. The Swansong of Aera.
9. The Aeranport of Aera.

## The Mountain Ranges of Aera

There are numerous mountain ranges in Aera.

1. \*the Asarare of Aera\*.
2. \*the Dawnspire of Aera\*.
3. \*the Sevensummit of Aera\*.

## The Cities of Aera

Each realm has a capital city.

* Hero of Aera (Hero of the Meridianair) - The capital city of Aera situated in the Meridianair realm.
* Alta of Aera (Alta of the Lifelands) - The faith capital of Aera and capital city of the Lifelands realm.
* Send of the Prizepath - The capital city of the Prizepath realm.
* Vali of the Welterwoods - The capital city of the Welterwoods realm.
* Dire of the Charred - The capital city of the Charred realm.
* Oald of the Great Aeran Plains - the capital city of the Great Aeran Plains realm.
* Roer of the Autumnwalk - the capital city of the Autumnwalk realm.
* Hart of the Swansong - the capital city of the Swansong realm.
* Brys of the Aeranport - the capital city of the Aeranport realm.

### Other Major Settlements of Aera

* Iyce of the Sevensummit.
* Kove of the Asarare.
* Sala of the Charred.
Roan of the Featherfall

## **Description**

Roan of the Featherfall is father to main protagonist Esra of the Laterdawn, and married to his mother, Asha of the Meridianhour.

Roan is the leader of the Company of Roan, a nomadic party which trade in small settlements and travel east across Aera.

## Roan of the Feathefall

### Relatives

Asha of the Meridianhour (wife)Esra of the Laterdawn (son)
Wookiee Hunt

"**Wookiee Hunt**" is the twenty-second and final episode of Season Three of the animated television series *Star Wars: The Clone Wars*. It aired on March 26, 2011, in the United Kingdom; and on April 1, in the United States, as part of the season finale.

## Use of Aurebesh

### Starship decor

The floating fortress used by the Trandoshan hunters has white Aurebesh letters on the floor; the middle part is obscured, but the first part says "CLEA", while the last letters read "SEA".

The nose art of Sugi's assault ship shows a tooka doll with a bloody knife, with Aurebesh reading "NICE PLAYING WITH YA".

The Trandoshan prisoner ship is marked "REUGEOT 905" and "ATR".
BIRD OF THE YEAR Countryballs Animation

BIRD OF THE YEAR | Countryballs Animation is the 6th video uploaded onto PWA's channel and the debut of New Zealandball.

## Plot

The video starts off with UKball telling Australiaball, New Zealandball, Polandball, Canadaball, Russiaball and USAball that they're hosting the bird of the year contest now and that performance enhancing drugs are not allowed. Everyone stares at Russiaball. USAball goes up first. USAball talks about the Baldi Eagle. He says the Baldi Eagle is strongest and most patriotic bird in the world. UKball also says that it's balding. USAball gets angry at this and says it's hair is just free. Australiaball talks about the Emu. UKball asks if it can fly? Australiaball tries to ignore UKball by saying it won a war but eventually says it doesn't fly. USAball doesn't understand it not being a bird if it can't fly and Australiaball calls USAball a bird. Canadaball talks about the GrayJay. UKball immediately skips Canadaball. New Zealandball talks about the Kiwi. UKball mistakes New Zealandball for Australiaball and says they can't pitch twice. New Zealandball says they're New Zealand. UKball apologises. UKball asks if it can fly? New Zealandball says they nearly put it on their flag while shooting a laser. UKball asks if it can shoot lasers? New Zealandball says they all know lazers aren't real. Russiaball talks about the double-headed eagle. UKball asks if that is even real? Russiaball takes a while to respond before saying yes. Polandball talks about the white-tailed Eagle. UKball says they're just copying each other. UKball talks about the owl. Australiaball asks if it can kill you? UKball says absolutely and it's also cute. USAball asks if it's patriotic and UKball says it's only a bird. UKball says the Baldi Eagle was insecure, the GrayJay was barely a bird and the Kiwi and Emu couldn't fly which means the owl wins. New Zealandball says Lazer Kiwi is best bird.

## Characters

-UKball

-USAball

-Russiaball

-Polandball

-Canadaball

-Australia

-New Zealandball

￼-Lazer Kiwi (mentioned)
Archer Hearst

## NextGen

**Archer Hearst**, better known as *The Hedonist*, is a media personality and producer from Los Angeles, California. He is portrayed by Timothee Chalamet.

> A TIMID SMILE PEEKING OUT FROM BEHIND THE GLITTERING SHADOW OF HIS OLDER SISTER, A NOSE ONCE BURIED IN BOOKS HE NO LONGER OPENS, STROBE LIGHTS PAINTING A CROWN OF GOLDEN CURLS IN A MYRIAD OF COLOURS.
>
>
Campaign: Murkan Misadventures

## ***Murkan Misadventures (The Animal House)***

Murkan Misadventures is the 3rd Campaign taking place in Murka. Taking place in 1513 DR, the events of Murkan Misadventures takes place parallel to the events of **The Adventurer's League** and **Mischief in Murka**.

In the 5th Episode, the party adopted the name **"The Animal House"**.

## ***Arc 1: Redbrand Revenge.***

***Episode 1: "Genesis."***

***Episode 2: "Carnival Chaos."***

***Episode 3: "Stranger Things."***

***Episode 4: "Into the Upside Down."***

***Episode 5: "Welcome to The Animal House."***

***Episode 6: "Downtime Dumpster Fire"***

***Episode 7: “Something Strange in The Neighborhood.”***

***Episode 8: "Circle City Shenanigans."***

***Episode 9: "Circle City Shenanigans: Part 2."***

***Episode 10: "Only Here to Sin."***

***Episode 11: "The Town's End."***

***Episode 12: "Turning the Tide."***

***Episode 13: "Of Flesh and Men."***

***Episode 14: "Save Money. Live Better. Walmoria." (Murkan Misadventures)***

***Episode 15: "What's the Alma Mater?"***
Plot Points

Chapter I: Esra stops a Summitar which causes him to learn about the Sentinels and how they have been searching for his father. Thea steals a stack of notes from the Sentinel outpost, one of the notes is an anonymous tip referring to a hideout in which a Summitar named Fyra is based, the hideout is in a dangerous forest in the Swansong.

Chapter II: Esra confronts his father about the Sentinels. Roan tells Esra that the Sentinels are a force that hunt those who have committed a crime against the Grand Council of Aera and bring them to justice. He says that long ago he was arrested in Hero by the Grand Council after being forced to protect his family.

*{Roan and Asha had a daughter named Siia when they moved to the capital city. Roan was to work closely with the Supreme Chancellor, Ress of the Meridianair. When Siia was born she was different, there were almost always fleetings about her and they were brighter and fuller than other's. She adored her fleetings and was passionate about them which was encouraged by her parents. Roan was deeply involved in the politics of the Grand Council, calling for changes that would disrupt the ambitions of devious men. One night a gang of hired killers entered their home. Siia's Love materialises from her soul and burns the assassins to ash. The house ablaze, the family escape but are soon met with the authority of the Sentinel's. The family are to be hanged in the morning for crimes against the Grand Council. Siia is hanged first on the child's noose, as Roan and Asha watch on. As they are walked up to their own ropes, Siia's Love bursts out of the sun above, swooping down to grasp Roan and Asha in its claws and flying away. After landing in the plains of the Meridianair away from the city, Siia's Love scattered into a million ribbons and was never seen again.}*

Thea and her sister Fray look after their mother Brea who has become increasingly weak with sickness.

*{Brea has always been sick which caused her first daughter Fray to take in all knowledge and learnings of medicine across Aera, Fray has not been able to cure her mother's illness but has always found herbs and medicines to help her fight against it. Brea had lived with her*
Colby Bo

***"Hello, everyone. My name is Colby Bo!" - Colby Bo.***

## Description.

### Appearance.

Colby Bo is very short, reaching no higher than 2'2". He is a particularly fluffy-looking owlin with yellow eyes and hazel-tinted feathers. He proudly wears a tiny version of the armor worn by members of his clerical order, which has many engravings and details that span its sparse chain-lined plates. it is fastened to his person by very small buckles, meant to hold the armor comfortably when he is in flight. His helmet has a large plume arising from its front. This plume is made from the feather of a much larger and more mature bird than Colby. His shield bears the divine crest of his order and acts as a focus for his clerical abilities.

### Personality.

Colby Bo has a whimsical, enthusiastic outlook on life. He speaks in chipper dreamlike tones and conducts himself with an air of unabated joy. He is strongly motivated towards heroics by the concept of friendship and peace, to the point of using it as a power source for his magic. His chipper, dreamy demeanor can be easily mistaken for unawareness or a lack of intelligence. Most often, his lack of experience with the world leads him to seem childlike. He has a clear sense of morality and duty, and wants to achieve goals matching those qualities.

## Biography.

### Background.

Currently, the available sum of knowledge regarding Colby's origin revolves around a guardian figure from his life, that he refers to as "Hoot Mother" who taught him everything he now knows about clerical duty and friendship. It is speculated that this figure has been present as a guardian for the majority of Colby's life, for the importance he places on her name when talking about her,

## Relationships.

His only known association is with the leader of his order, Hoot Mother. Recently, he has joined the Animal House with the intent of spreading good and friendship

## Character Information.

### Notable Items.

He possesses a number of curiosities on his person, which will come to be known in time.

## Quotes.

"Hello everyone" -After a particularly stressful battle, defeating a group of Redbrands in Hawk's Point

"Hello! My name is Colby Bo!" -To Beatrice "Bea" Bygaanta after she freed him in their first meeting

"Hello! My name is still Colby Bo!" -To Spoons McBoon after introducing himself by name and then immediately being asked his name.

"Please tell Hoot Mother I said hello!" -To a gnomish reporter, not understanding how the news works

## Trivia.

* Colby has exhibited extraordinarily good luck when he needs it the most
* Seen in combat with his use of buffs, Colby is able to subtly bend the rules of his available magical abilities
Campaign: The Adventurer's League

## The Adventurer's League

The Adventurer's League takes place parallel to the events of Mischief in Murka and Murkan Misadventures.

## The Party.

 Tellan Necrul | Firbolg
 Engel | Warforged
 Burr Meadowlark | Harengon

## Episodes.

**Episode 1: "Welcome to The League!"**

**Episode 2: "CEO Entrepreneur."**

**Episode 3: "A City, Returned."**

**Episode 4: "Curator Kerfuffle."**

**Episode 5: "Traveller's Tales."**

**Episode 6: "Gateway Goodness."**

**Episode 7: "A Sacred Refuge"**

**Episode 8: "Pharaoh's Quest."**

**Episode 9: "Dreams of Mischief."**

**Episode 10: "Pyramid Schemes: Part 1."**

Episode 11: "Dreams of Mischief"

**Episode 11: "Pyramid Schemes: Part 2."**

**Episode 12: "Pyramid Schemes: Part 3."**

**Episode 13: "Crater Comforts."**

**Episode 14: "Winter's Howl."**

**Episode 15: "Into the Unknown."**

**Episode 16: “One Small Step.”**

**Episode 17: "Pimp My Ride."**

**Episode 18: "Look Out Below!"**

**Episode 19: "Return to Sender."**
Eli's The Summit Inside Wiki

**Welcome to the Eli's The Summit Inside Wiki!**
The Wiki for Eli's new book series The Summit Inside.

This Wiki helps me keep track of the events and characters of the book which is incomplete.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Six-Sided Stone of Stealth and Skill

The Six-Sided Stone of Stealth and Skill

The Six-Sided Stone of Stealth and Skill, often called "The Stone of Sneaking," has been used historically by arcane assassins and cunning thieves alike.

Appropriately the hardest of the stones to find, The Six-Sided Stone of Stealth and Skill is often called 'The Normal Stone,' 'The Simple Stone,' or even just 'The Stone.' This is due to its cube-like shape resembling many things in the known world, like small game pieces, brightly-colored children's toys, and even the enormous crates that Bayzohz and his company, Azamon use for storage and shipping.

## Abilities.

**Proficiency.** You gain proficiency in three skills of your choice. If you do not already have it, stealth must be one of these skills. Additionally, you gain one tool proficiency, one language proficiency, proficiency with one weapon, and proficiency with one kind of armor. You lose these proficiencies if you become unattuned to the stone.

**Expertise.** Choose two skills in which you are proficient, but do not already have expertise. You now add twice your proficiency modifier to those skills. If you do not already have expertise in stealth, stealth must be one of these skills. You lose these bonuses if you become unattuned to the stone.

**Silent Steps.** All your movements are completely silent unless you actively try to make noise. This grants you advantage on stealth checks.

**Advantageous Attacks.** When you hit with an attack on which you had advantage, you deal an additional 2d6 damage of the weapon's type.
Detective Frog

> "It's like my mentor once told me. You've gotta fight like you're the third monkey on the Ark, and brother, it's starting to rain."
>
> Detective Frog

## Character Information

### Connections/Affiliations

The Animal House / Hawk's Point Police Department

## Quotes.

"You've gotta fight like you're the third monkey on The Ark, and brother, it's starting to rain."

"I'm haunted by the weight of my sins!"

"Hmm. A clue. \*ribbit\*"
The Watcher

The Watcher is the all-seeing, all-knowing, omnipresent being that oversees the events of Murkan Misadventures, Mischief in Murka, and The Adventurer's League from his home in The Nexus.

## Quotes.

"Who needs The Frog?" - The Watcher, after The Animal House solved the mystery of "The Joy of Extradimensional Spaces" without Detective Frog.

## Trivia.

* The Watcher is sometimes very Cringe.
* Often, The Watcher misjudges time, and falsely labels people as "Captain Boy"
Palladis

Palladis is a large island off the West Coast of Murka belonging to the city of Waygrove. It's home to a massive challenge hosted by a mysterious name by the name of Midas, welcoming any and all champions and challengers to fight on its sandy shores.

## **Location.**

Palladis is a large island that sits off the West Coast of Murka. The landmass itself belongs to the city of Waygrove and the Que-Rin Dynasty.

Travelling to Palladis takes around one hour via boat.

## **Terrain.**

### **Ocean.**

The relatively blue and semi-clear waters of the Cifica Ocean begin to darken and cloud the closer one gets to Palladis. Once in visual distance of the island, the waters shift to a completely opaque bright purple. The cause for this coloration is unknown.

### **Terrains.**

Palladis features a variety of terrain across its shores. Sandy shores and rock grottos line the edges of the island while massive forests, large hilly plains, slimy swamps, and vast gorges wait inland.

## **Travelling to Palladis.**

Travelling to Palladis is far more difficult that simply taking a boat to the shores.

### **The Barrier.**

Without prior knowledge, most folks are unaware of the powerful magical field that covers the island. And those who attempt to travel to Palladis without proper precautions against The Barrier don't make it far.

The Barrier protects the island from outside interference and unwanted visitors. It's impossible to teleport onto the island or travel via the Ethereal Plane. The Barrier also creates the illusion of a perfectly serene island, hiding the chaos and carnage that waits behind its shimmering field.

Attempting to pass through The Barrier without proper protections (A VinderMann Coin) is a death sentence as The Barrier deals 18d10 Force Damage to any creature not possessing a VinderMann Coin.

### **VinderMann Coin.**

The brainchild of Dr. Virgil VinderMann, a VinderMann Coin resonates at the same arcane frequency as The Barrier, allowing anyone who is in possession of one to pass through safely.
Murkan D&D Wiki

## The Murkan D&D Wiki.

**Welcome all.**

The following is a wiki for the three campaigns set in the continent of **Murka**; **Murkan Misadventures**, **Mischief in Murka**, and **The Adventurer's League**.

Here you'll find information on **Characters**, Locations, Monsters, Items, Episode Recaps, and more.

The wiki is open for all members of all parties to edit and add any information that they wish.

- The Watcher.

## ***Campaigns.***

**Murkan Misadventures**

**Mischief in Murka**

**The Adventurer's League**

## ***Lore.***

**The Kingdom of Murka.**

**The Multiverse.**

**Timeline.**
Episode 6: "Gateway Goodness."

“When we last left off, our heroes were wrapping up their business in **Nimbus City**, waiting for the train to depart for **Gateway**. Generously, Malchar bought everyone a cabin seat on the **Silver Imperial** Lightning Rail train and got settled in as the mighty machine left for Gateway, passing signs for Silvershard being a future location.

Arriving in Gateway, Tellan quickly noticed that the **Society of the Sigil** book he recovered from the liar of **Azamon** began to pulse within his bag a deep crimson color. Looking around, Tellan spotted two robed figures wearing bronze masks entering a dilapidated shack. Upon investigation from Engel, the shack gave off an incredibly strong aura of Illusion Magic, revealing the shack’s appearance was indeed a fake. Sending his raven familiar inside the shack via the magically opening door, Tellan viewed from its eyes a group of cultists around a carved stone table where a man's body rests, his head opened and brain removed.

Not wanting to take chances, Malchar chucked a fireball through the window, which was counterspelled, leading to a fight with the cultists and their priest, an **Alhoon** who summoned a horrible aberration known as a **Margwa** which was impervious to everything the party threw at it. Finally, in a stroke of luck, while the beast’s mouth was open, it was banished and taking this opportunity, the party decided to take a long rest to recover from their antics, deciding to catch the next train to **Sacred Refuge**.

The next day, the party took a look around the city, choosing to go to **The Palace of Wonder**, a massive museum dedicated to Artificers and their creations, getting a discount as they were part of The Adventurer’s League guild. While inside the museum, the party ran into a man known as **Blackjack**, who took a massive liking to the party and even gifted them with some of his own creations he had on display here. Now equipped with new magical items, the crew hopped on board **The Midwesteros Chieftain** and headed west to Sacred Refuge. During the train ride, Tellan resurrected **Brendan Daniels**, who assumed his role as **“The Widower.”** After returning to life, Brendan called out to Azamon to deliver his weapon, **“The Negotiator ''**, and much to the party’s surprise, an Azamon box appeared in front of the hero.

And now, we resume…”
Tellan Necrul

Tellan's Token

## Description.

### Appearance.

Tellan is a roughly 7 foot tall Firbolg. He sports dark grey fur and facial hair. Commonly seen wearing a dark set of plate armor. Adorned in dark plate you cant miss this firbolg effigy of death.

### Personality.

Tellan is respectful, well measured, cautious and very determined to achieve his goals.

## Biography.

### Background.

Tellan Necrul comes from a cloister of Firbolg Clerics of Kelemvor in the city of Renough. He set off from his church to make a name for himself in the eyes of Kelemvor.

## Relationships.

### **Engel.**

Tellan's relationship with Engel is that similar to a mentorship. Engel seeks to truly understand what is good and what is not, and Tellan has helped the Warforged understand these values along with other life advice.

### **Malchar.**

The relationship between Tellan and Malchar can be described as a shaky business relationship. Malchar's tendency to have sticky fingers while exploring tombs brings some tension to the duo due to Tellan's Clerical background involving death and its many sacred rituals.

### **Burr Meadowlark.**

Tellan's relationship with Burr is yet to be determined as she is the most recent member of their party. However she is respected by Tellan as a colleague.

## Character Information.

### Quests.

#### Doomguide of Kelemvor.

Tellan's ultimate goal while on his adventures is to eventually become a Doomguide for Kelemvor.

### Notable Items.

Tellan possesses the **"Eight-Sided Stone of Salvation"**, given to him by an Avatar of Death while taking a rest one evening.

During a pit-stop in the city of Gateway, the group explored the Musuem of Wonder and met renown Artificer, Blackjack, who gave Tellan, **"Sorrow"**, the twin weapon to **"Woe"**, which is currently wielded by **Meka** of **Mischief in Murka.**

## Trivia.

Tellan is the tallest member of The Adventurer's League, with Engel coming in close second. Malchar, whose height varies on the daily, comes in third.
Campaign: Mischief in Murka

## Mischief in Murka

Mischief in Murka takes place parallel to the events of The Adventurer's League and Murkan Midasventures

### The Party

 The GELF | Goblin
 Xus | Aetherborn
 Luke Warmfoot | Fire Genasi
 Monty Ray Stilton | Half-Elf

## Episodes.

***Episode 1: "A New Beginning."***

***Episode 2: "Redbrand Standoff!"***

***Episode 3: "Friends in High Tables."***

***Episode 4: "Enter: Wrycliff."***

***Episode 5: "Where We Droppin'?"***

***Episode 6: "Island Adventure!"***

***Episode 7: "Friends in Island Places."***

***Episode 8: "Only Here to Sin."***

***Episode 9: "Where Dreams are Made Of."***

***Episode 10: "Just a Burning Memory."***

***Episode 11: "Meka Killed The Religion Star."***

***Episode 13: "A National Treasure."***

***Episode 14: "Save Money. Live Better. Walmoria."***

***Episode 15: "The Symphony of The Maestro: Overture."***

***Episode 15: "The Symphony of The Maestro: 1st Movement."***
Episode 10: "Pyramid Schemes: Part 1."

The party awakens inside the **Pyramid of Amset-Ra** with a few noticeable changes; **Torvax**, **Dor’Sal**, and **Litrix** have left for **West Edge** on their own, having been taken close enough to their home, leaving the party with **Professor Archibald Hale**, **Mac McCloud**, and **Jake Raines** with them. The biggest change however is Malchar, who is now a vibrant shade of blue and wearing a new set of golden armor. Malchar explains that during the night, **bbbbbbbb** visited him, put Tellan and Engel to sleep via powerful magic, and the two of them explored the pyramid together.

During this exploration, the duo discovered several **Graven Abominations** that patrolled the hallways and in a massive round chamber, a large pyramid with four pillars rising from the ground. Upon entering this chamber, swarms of **Parasites** and **Mummies** crawled out from slits in the floor to lay waste to Malchar. With each creature killed, their soul was swept into the pillars and contained. After enough souls, each pillar descended back into the floor, opening the pyramid and revealing an **Elder Brain**, above which was floating an **Alhoon** with a **Crystal Skull** for a head, its tentacles grafted to it.

Malchar managed to stealthily remove the brine, severing the Elder Brain’s connection to its hive mind, waking it up and making it instantly irritated with a clever quip. A brutal fight commenced, however the Elder Brain fell, having lost its connection to summon allies to its aid. Following this battle, Malchar discovered the Elder Brain rested in a carved pool which bore the **Society of the Sigil**’s seal and wished to rewrite all reality in their image and create one single hive. Upon learning this information, Malchar returned to the sleeping party as they awoke.

Now awake and reunited, the group continued to explore the first level of the pyramid, splitting off into two groups, with Hale, Raines, and McCloud taking one section while the party took the other. The party discovered numerous rooms full of mummies and mummy lords that were quickly dispatched, and loot to be stolen.

Discovering another large chamber, the party entered to find several fountains containing purifying water and a diseased priestess behind a wall of force. Reading the runes revealed her name to be **“Adiris. The High Priestess.”** she was captured by Amset-Ra as he used her to spread corruption. When asked what kind of corruption she spread, the wall of force fell and Adiris unleashed a spew of corruptive vomit.

But, with mother nature threatening The Nexus outside The Multiverse, the battle was paused. What will happen when time resumes?
Wesley Emerson

**Wesley James Emerson**, better known as *The Virtuoso*, is an award-winning composer and playwright from Manhattan, New York. He is portrayed by Kyle Harris.

> PLAYING PIANO IN HAUNTINGLY EMPTY ROOMS, A LONELY CHILDHOOD, WATCHING THE WORLD PASS BY THROUGH A FROSTED WINDOW, SHARP NEEDLES, SITTING IN A DARKENED THEATER LATE INTO THE NIGHT
>
>

## Bio

Wesley James Emerson, born January 15th, 1990, the son of Rachael and Franklin Emerson, and the heir to the Emerson Publishing Company. Quiet and observant from the beginning, Wes became an older brother at age 4. His younger sister, Lucy, was his best friend and closest companion. Wesley was hemophilic and was kept inside and well-protected for all of his childhood. He and his sister were homeschooled by the best tutors, and Wes's many doctors and specialists came to the Emerson residence and treated him there. When he was only 10, his mother and younger sister died from complications related to scarlet fever. His mother came from a sickly line, and she had passed her genetics onto her delicate children. Franklin, never the most affectionate father at the start, only shut himself more inward at the loss of his wife and daughter, and though he rarely saw the boy himself, Wes was confined to the rooms of his childhood home.

When Wes was 16, he convinced his father to allow him to attend the prestigious Exeter Academy, citing that the institution was equipped to deal with his medical condition and that keeping him locked in their New York estate was limiting his potential. Wesley had been a musical prodigy for as long as his tiny fingers could reach the piano keys, and he wanted to one day become a composer. His father gave in, and Wes graduated Valedictorian, and accepted a full ride from Wesleyan University for Music Composition, with a minor in creative writing.

Shortly after graduating from Wesleyan, Wes's first musical was picked up by a producer friend of his father's, and it was an instant hit. It transferred to Broadway after only a six week out of town trial and a year of workshopping, and eventually transferred to the West End.

## Relationships

##### Rosalind Emery

Wes met Roselyn Emery on the West End when his first musical was transferred there, and she landed the role of the lead. Wes was quickly taken by the brilliant soprano, and he asked her own in a move that was so uncharacteristic that his school friends thought he was ill. He quickly fell deeply in love with her, and continued to date her as both of their careers grew. Wes had very little memories of his parents's relationship, and being shut in his entire life, didn't have too much relationship experience, but he knew that he cared about Rosie and that was enough to make him determined to make her happy.

After nearly five years together, Wes proposed to Rosie, but their wedding plans and relationship quickly deteriorated after Rosie admitted she still experienced feelings for her ex-boyfriend, and the two separated.
Episode 5: "Traveller's Tales."

“Picking up where we left off, our heroes were on the road, leaving **Silvershard** and heading to **Nimbus City** off to the west where a Lightning Rail station waited for them. From that station they would travel southwest to The Crater. While on the road, thanks to some Arcane Trinket Shenanigans, Tellan summoned the ghost of **Brendan Daniels**, a hero hailing from **Sea-Addled**. He was killed by Black Market Assassins after he and his group were hot on the trail of a mysterious Baron in **Holly Woods**. After which there came a commotion, the sound of a crashing cart and braying donkey.

The source of this ruckus was a crashed merchant cart being approached by a **Summer Eladrin** and several elemental **Myrmidons** who appeared to be after an iron box of some sort. An intense battle followed, including the arrival of a wandering **Ogre Zombie** who tried to snack on both Engel and the merchant. Tellan got the first fatal strike, sending the Eladrin flying in the center of Malchar’s insect plague, but after a mysterious amulet burst open, gifting him with life again, he attempted to flee with his bounty, but was railroaded by Malchar’s Fire Bolts.

Once the dust, gore, and fire settled, the party spoke with the merchant, **Stewart**, who was to be paid to return the mysterious box to its owner. Upon investigation, the box held a canister of what appeared to be liquid gold but was in fact, a prototype suit of **Power Armor**, meant to disperse a large amount of heat. In an amusing attempt, Malchar donned the armor, but lacking the physical strength and training to wear such armor, he became a well protected stationary object. After some conversation and bargaining, Engel would finish the job set on Stewart and take the armor to **Eisenstadt** where it was stolen from, and be both paid by the client, and potentially gain his own suit of the mysterious armor on the condition that they escort Stewart to Nimbus City to avoid any further confrontation.

Arriving in Nimbus City, Stewart, Torvax, Dor’Sal and Litrix headed off to the tavern to get lit while the others wandered around town. Visiting Ample Academics, the party gained some extra knowledge thanks to Headmaster Tarth. At the local magic shop, Remmy supplied Malchar with two cases of **Mountain Mist** and Tellan some diamonds for resurrection. Next door at the bookstore, the group bought more spells to prepare them for the journey ahead.”

“And now we resume…”
Episode 13: "Of Flesh and Men."

***"Of Flesh and Men."*** (MMx13) is the 13th Episode of ***Murkan Misadventures.***

Following the destruction of The Bleake House, The Animal House set off for Davistown, making a pitstop at Fort Rosenkrantz, but what they find is not what they expect...

### **A Quick Snack.**

Regrouping inside the Taquito Chime, The Animal House grabbed a quick bite to eat while checking their map of Redbrand Supply Caches. Realizing that Fort Rosenkrantz was on the way to Davistown, the group decided to make a pitstop at the fort before their next destination.

### **Marble City's Many Mishaps.**

On their way out of the city, another explosion coming from the forest rocked the landscape as a group of hooded Kobolds and a female Goliath rushed past them, followed by the Marble City Police.

Following the police, the group arrived at Brush Mountain Penitentiary where Yinra Emberwind, a bounty hunter, was already on the scene, boasting that she was already on the case and wished them luck.

Leaving this to the police, The Animal House left the prison and headed off for Fort Rosenkrantz.

### **Ruins of Rosenkrantz.**

Discovering that Fort Rosenkrantz was in ruins, the group investigated, finding that chunks of the fort's rubble had been removed, as well as an old trapdoor and many footprints leading to it.

### **A Grim Discovery.**

Beneath the trapdoor was a small cellar, containing several crates and casks of wine. Among these was also a large Flesh Golem, who after investigation, appeared to be trapped down there.

After some masterful communication from Chestnut and realizing that it was going to be trapped forever, Sythia and Chestnut made the decision to put it out of its misery and Chestnut would watch after his soul in the afterlife.

As Chestnut returned to the surface to apologize to Bea, Sythia mercifully killed the Flesh Golem with a Shatter spell.

### **A Silver Lining.**

As Chestnut reached out to the Ethereal Plane, he saw that his dogs were aware of a new presence, seeing the spirit of not just one creature, but several, as the souls of the humanoids that made the Flesh Golem, now named Jeffery, had been set free.

### **A Method of Venting.**

After this grim moment, a pair of Redbrands on patrol were unfortunate enough to come across the somber Animal House and met their wrath after some poor word choices.

### **The Wrath of The Animal House.**

After quickly wiping out the Redbrands on patrol, Chestnut spotted the newly built Fort Rosenkrantz, constructed from the rubble of the former's namesake.

With no hesitation, the group launched a full-out assault on the fort, with Sythia setting fire to the building with P.A.M, burning up most of the Redbrands inside as the other members of the group dispatching the remaining terrorists.

### **Burning Embers.**

As the fort burned around them, the Animal House stood, another supply cache down, Davistown awaited.
The Multiverse

The Multiverse is the ever expansive range of universes within The Watcher's view from The Nexus. Very few in one universe, if any, know of the existence of the others. However, some have become aware, and even traveled to these other realities, but not without dire consequences.

## Overview of The Multiverse and differences between "Spheres"

It has come to light, that outside of a galaxy, known now as a "Sphere" lies The Pholgistom, where ships known as Spelljammers can travel between spheres. It was once thought that these Spheres were entirely different realities. However, it's more understood that each Sphere is rather a different galaxy, and that in a way, each universe is a giant Sphere itself.

The current theory, known as "The Pancake Theory", is that the Multiverse is similar to that of a stack of pancakes. Each one is incredibly similar, but contains slight inconsistencies within. For example, within the "stack" could be a "pancake" where Realmspace has been completely destroyed due to Vecna's return, while another "pancake" could exist where Realmspace has seen the permanent demise of Vecna.

## Currently Known Realities.

The following is a list of currently known realities to the "stack" of Murka.

### Universe 097: Murka

Universe 097 is the universe that features "Murka" as well as all campaigns set within.

### Universe 618: The Misfits

Universe 618 is the universe which features the events of the group known as "The Misifts." The Kyran Brone of Universe 618 went on a brief mission with Venniss of The Misfits.

### Universe 18152: Tales of Waterdeep

Universe 18152 is the universe containing the events of "Tales of Waterdeep", it is currently unknown if Universe 18152 is the same as Universe 618.

### Universe 208: The Solum

Universe 208 was Kyran Brone's first encounter with discovering other versions of himself exist, thanks to "The Tower Crew" being transported there briefly where they helped the Lizardfolk's Multiversal Variant contain escaped prisoners.

## Notes from The Watcher.

When it comes to The Multiverse, I went with the "MCU" approach to things, rather than how D&D lore says it should work. I did this in an attempt to make everyone's campaigns canon to Murka as a tribute to all the work you all have done.
Kyran Brone

### Connections/Affiliations

Eisenstadt - ArcanistThe Adventurer's League - Arcanist/AdventurerThe Animal House - Ally

## Status

### Status

Alive

Kyran Brone, born 1469 DR, is the chief Arcanist for both Eisenstadt, and The Adventurer's League.

## **Description.**

### **Appearance.**

Kyran Brone is a roughly 6'4" Lizardfolk, sporting muted white and black scales. He admits to rocking "The Dad-Bod" despite being in somewhat good physical condition. He's always seen sporting his usual adventuring armor, and his pair of jean shorts (also known as Jorts). He claims he acquired these long ago while with "The Tower Crew" and refuses to wear anything else, much to the people of Eisenstadt's dismay.

### **Personality.**

Upon first glance, Kyran appears to be quite insane and unhinged. And that is correct. While incredibly intelligent and friendly, Kyran also has few braincells left due to bouts of insanity after the events of "The Tower." He can be quite chaotic, no matter how good his intentions are.

## **Trivia.**

* Kyran has made several claims after his events in **"The Tower Crew"**, that he isn't the only Kyran Brone to exist across the Multiverse and has labeled himself as **"The Kyran Brone of Universe 097."** His claims are indeed backed up by the existence of several other Kyrans, such as **"The Kyran Brone of Universe 618"** which has interacted with **Venniss**, a member of **"The Misfits"** and **"The Kyran Brone of Universe 18152"**, currently residing in **Trollskull Manor** in the city of **Waterdeep**.
* Kyran is the creator of several magical items, made both for himself, as well as others. Most notably, The Soul Phials, The KB-01 Pulse Rifle, The KriechKannone, and The Shield of The Defender.
The Upside Down

The Upside Down is an alternate dimension — an echo of the Material Plane.

The Upside Down is a cold, dark place. It’s always night there, and the air is always cold (like just before a snow storm). You never feel warm in the Upside Down. Also, characters get no natural healing while in the Upside Down: no matter how long you rest, you don’t regain any hit points, and you can’t spend Hit Dice. Magical healing still works.

In places where our world and the Upside Down touch each other, the Upside Down looks like our world — the same buildings, trees, and other structures — but it is much darker, colder and obscured by an omnipresent fog while ash-like spores drift through the air. It is devoid of life, instead being overgrown with ropy, root-like tendrils and biological membranes covering practically every surface. These are the places where you can cross between planes, if you know how.

In places where the worlds don’t touch, the Upside Down looks like a haunted forest.

## Biology.

The Upside Down contains no life recognizable beyond plants and trees, instead harboring its own unique biology and ecosystem. Biological growth of various kinds, such as tendrils and flesh-like membranes, are prevalent across the dimension's version of Hawk's Point, permeating and covering most surfaces. These life forms appear to grow and spread in a similar fashion to fungi or plant life.

### **The Demogorgon.**

The humanoid Monstrosity known as "The Demogorgon" resides in The Upside Down and hunts whatever prey it comes across.

## Known Connecting Rifts.

The following are places where The Upside Down touches the Material Plane. Entering and exiting the Upside Down is via an Afoongus at these locations.

* Hammond's House of Hungry
* Moroth's Carnival
* Hawk's Point Police Department
* The Cave of The Troglodytes
* The Abandoned Labrynth
Fear's Summit

## Description

Fear's Summit is one of the essences that form part of an individual's soul.

As with all Summits, Fear's Summit lives to feed internally until it is strong enough to embody its external physical element as an extension of the individual.

Fear's Summit is highly addicted to time spent in it's physical state.
The Raven, Part 1

**The Raven, Part 1** is the fifth episode of season two of *Queens of Mystery*. The episode was directed by Ian Emes and written by Julian Unthank.

## Synopsis

From Acorn TV:

The original copy of Edgar Allan Poe's "The Tell-Tale Heart" is being sold by Wildemarsh's Heritage House, but the manuscript is stolen before the sale, and in its place lies a single raven's feather. When Jane finds a body hidden in the museum, the case becomes a murder. Matilda wonders if the feather is connected to her mother's disappearance, but her aunts know more than they're letting on.
The Raven, Part 2

**The Raven, Part 2** is the sixth and final episode of season two of *Queens of Mystery*. The episode was directed by Ian Emes and written by Julian Unthank.

## Synopsis

From Acorn TV:

As Matilda gets closer to solving both the murders and the Raven's connection to her mother's disappearance, her aunts try to distract Matilda from the secret she most wants to know. Unfortunately for them, a shady figure is determined to lead Matilda to the truth. Meanwhile, Dr. Daniel Lynch is working up the courage to confess his love just as her relationship with George begins to get serious.
Death by Vinyl: Final Chapter

**Death by Vinyl: Final Chapter** is the fourth episode of season one of *Queens of Mystery*. The episode was directed by Jamie Magnus Stone and written by Matthew Thomas.

## Synopsis

From Acorn TV:

Mattie investigates a new victim: the band's manager, who was stabbed in the back with a kitchen knife. While searching for clues, Mattie finds the recording the lead singer made right before she died, but an incident from the past may be the key to solving the case.
Smoke & Mirrors: First Chapter

**Smoke & Mirrors: First Chapter** is the fifth episode of season one of *Queens of Mystery*. The episode was directed by Ian Emes and written by Julian Unthank.

## Synopsis

From Acorn TV:

The stage adaptation of Jane's book endures numerous snafus before opening night: electrical problems, feuding cast members, and a notorious arts critic writing a potentially bad review. Meanwhile, Mattie searches for new clues in the case of her missing mother, but an onstage murder brings her to the theatre.