Steel Pincers

File:FFVIIR wiki icon.png

アトミックシザー (Atomikkushizā?, lit. Atomic Scissor)

> A close-combat weapon with steel blades designed to slice enemies to ribbons.
>
> Description

The **Steel Pincers** are a melee weapon for Barret in *Final Fantasy VII Remake*. It provides the Charging Uppercut ability, a melee ability that allows Barret to deal tremendous single target damage.

The Steel Pincers are one of two melee weapons for Barret along with the File:Barret gun-arm from FFVII Remake icon.png Wrecking Ball. Between the two, Steel Pincers give Barret a higher File:Magic attribute from FFVII Remake icon.png Magic attribute, but a slightly lower File:Attack Power from FFVII Remake icon.png Attack Power attribute (although still the second-highest of any of his weapons). Between Barret's melee weapons, Steel Pincers is therefore best if players do not wish to sacrifice his magic ability too heavily.

## Obtained

The weapon can be bought from Moggie's store, the Moogle Emporium. It costs 7 moogle medals to purchase.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 53
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 39

## Use

Steel Pincers provide Barret the best overall boost to his attributes, with the second-highest attack power of any of his weapons behind Wrecking Ball, and a fairly respectable magic attribute. Many of the Steel Pincers abilities also improve Barret's spellcasting. As a melee weapon, Steel Pincers change Barret's playstyle entirely compared to when using ranged weapons: instead of being focused on hitting single targets from a distance, Barret focuses more on dealing area-of-effect damage to groups of enemies. Due to this, Steel Pincers are best used to improve Barret's ability as a mage while still taking advantage of the physical damage potential.

The Steel Pincers focus on improving Barret's ability as a spellcaster, and many of the abilities to reduce MP costs and increase elemental damage greatly support it in this area. In terms of its magic attribute, it falls behind File:Barret gun-arm from FFVII Remake icon.png Light Machine Gun and File:Barret gun-arm from FFVII Remake icon.png EKG Cannon, which are also ranged weapons and allow Barret to cast spells from a distance, as well as coming with several durability improvements that take advantage of Barret's natural high HP and his Steelskin and Lifesaver abilities. Barret also has a naturally low MP and magic attribute, meaning he is normally less suited to spellcasting than others. For physical damage, Steel Pincers falls behind the Wrecking Ball both in terms of attack power and lacking the same weapon unlock abilities, though the Wrecking Ball compromises Barret's spellcasting more heavily.

Steel Pincers are a more versatile melee weapon option for Barret. They will allow Barret to deal heavy physical damage, while sacrificing his ability to hit opponents from a distance, and thus, compromising his ability to tank damage for the party. Though they are less useful at this physical damage role than Wrecking Ball is, the Steel Pincers come with fewer compromises overall, and can be equipped by players who wish to use Barret in this way but still depend on him for some spells.