Deities

Many gods are worshipped across Kashia Odra in many ways, but the most common are Umberlee, Helm, Sheela Peryroyl, and Celestian. In most city-states, one can find find a handful of worshipers to any deity with careful searching. Smaller towns will usually have a single major temple—often to a communal harvest god such as Sheela Peryroyl or a god of the ocean's bounty like Umberlee—with individual worshipers maintaining smaller shrines dedicated to their private connections with their deities.

The central deities of Gel Mia are listed below.

## Major Deities

### Bahamut

The primary god of the dragonborn, his portfolio includes dragonborn, metallic dragons, the preservation of life, tempered justice, and mercy. Bahamut is the crusader against the darkness, the up-lifter of the downtrodden, and bane of evil.

His symbol is the head of a metallic dragon over a field of blue.

No month in the Nian calendar has a holiday dedicated to Bahamut as he took his place in the pantheon from a previous deity whom history has been lulled into forgetting. Some claim Bahamut is merely an aspect of the god who came before him, some speak of the great battle between this forgotten god and Bahamut, and some claim that there simply was no deity before him but merely a hole in divinity he was made to fill.

Domains: Life, Light, Protection

### Celestian

Father of the stars and wanderer of the cosmos, Celestian holds domain over the night sky, travelers, and protects those who wander. He is beholden to no race on the surface of Gel Mia and appears in a myriad of forms, all recognizable as Celestian by the shifting stars that shine from his skin.

His symbol is seven stars arranged in a curve, usually but not always over a black disc.

The month of Celeminas is dedicated to Celesetian.

Domains: Knowledge, Protection, Twilight

### Corellon

The most well-known of the elven deities, Corellon embodies the ideals of their worshippers. Over the course of their worship, Corellon has been male, female, both, or as they are now, neither. Other elven ideals come and go along with the times, just as gender norms do. A strong, modern value is the union of magical and martial skill, especially magic that is born of the natural world. Corellon loves their followers even—some might say especially—if they deviate from ideals and expectations, as long as they are loyal to the elven people.

The symbols of Corellon are a full, pale moon and an eight-point starburst.

The month of Corelmer is named for Corellon.

Domains: Arcana, Nature, War

### Dugmaren Brightmantle

Dugmaren Brightmantle is the dwarven deity of scholarship and discovery. Born fraternal twins—Dugmaren and Marthammor—the siblings felt the itch felt by many dwarves before them: the itch of self-reinvention. Together, they discovered ways to remake themselves secreted away in the great dwarven libraries and together they recreated their physical bodies to better reflect what they knew to be true.

Together he—Dugmaren—and she—Mathammor—pioneered the science and magic of physical transition, and paved the way for many people that followed them.

Now, Dugmaren Brightmantle labors away in libraries and laboratories, studying and learning and discovering all that he can. He is a voracious reader and tireless researcher, cloistered in a mountaintop study with his prized works. The intrepid devotee might ascend the treacherous Brightmantle Mountain to speak with Dugmaren after exhausting other avenues of knowledge.

His symbol is an open book, sometimes with dwarven script inside.

The month of Brightmin is named for Dugmaren Brightmantle.

Domains: Arcana, Forge, Knowledge

### Garl Glittergold

The gnomish god of community, laughter, and luck, Garl Glittergold is a whirlwind of energy, camaraderie, and pranks. They are known for performing elaborate jokes and comedic shows, and telling incredibly tall tales that just might be true. Garl has pranked every deity in existence at least once and received laughter, boons, curses, and banes in response for their actions.

They are also known for being the first outsider to meet the new incarnation of Onatar. Some say their meeting predates Onatar's rise to deityhood, but there is little evidence to substantiate the claim.

Supposedly anytime a storyteller recites a tale of Garl Glittergold's escapades, the storyteller may be become possessed by a sliver of Garl's power, and the storyteller's audience becomes truly enthralled for the length of the story. Those who claim to have experienced this say it is a brief moment of profound joy, but joy that is tempered with learning some hidden truth about the stories they repeat.

Their symbols include a golden nuggets and a smiling mouth, usually but not always mustached.

The month of Glim is named for Garl Glittergold.

Domains: Knowledge, Protection, Trickery

### Helm

The eternal sentry, Helm watches over and guides his followers through darkness and danger. Though historically a martial deity, he also offers protection from the more abstract or metaphorical threats of the modern age. His is a guiding hand, firm but fair in judgement. Helm is now known as the Divine Enforcer, but previously has been called the Iron Gauntlet, the Stoic Enforcer, and the Gauntleted Patriarch. To follow in Helm's footsteps is to lead by example for those around oneself.

The symbol of Helm is an unblinking eye on the back of an armored gauntlet.

The month of Helmense is named for Helm.

Domains: Light, Order, Protection

### Myrkul

This god of death began existence as a mortal necromancer who ascended to godhood alongside Bhaal, god of murder, and Bane, god of fear. Though Bhaal and Bane were pivotal in Myrkul's ascension, he was quick to leash them to his own power, siphoning their power until they became pale shades of their former selves, mere demigods in death's domain.

Myrkul has been supplanted in the past as the god of death. Particularly impudent or determined mortals and immortals have deposed Myrkul from his throne in the afterlife, but always he has returned to his post. He is the eldest god of death and he shall not be denied.

The symbol of Myrkul is a white skull, sometimes on a black triangular background.

The month of Myrmin is named for Myrkul.

Domain: Death

### Onatar

Traditionally held as a dwarven god of craftsmen and the forge, Onatar's influence over the dwarven people has waned in ages past and he fell silent for a time, unheard by his people for generations. In recent times, Onatar has reemerged amongst the kobolds as a deific brass dragon. Here, she still presides over the forge, but her portfolio has expanded to the hearth as well. In this new form, Onatar has also found a following amongst the warforged as well, who recognize that she presides over the union of materials as well as people.

Her symbol is the smith's hammer and tongs crossed over a cooking fire.

The month of Ornamun is named for Onatar.

Domains: Forge, Light, Protection

### Sheela Peryroyl

The halfling goddess of nature, agriculture, and love of all kinds. She is called upon to bear witness to major events of life, such as births, weddings, harvests, and reunions, but she is also present in smaller moments: the healthy growth of a plant, the end of a hard day's work, and the smile of a companion.

The symbol of Sheela Peryroyl is a vibrant and healthy flower, most often a daisy.

The month of Roylmer is named for Sheela Peryroyl

Domains: Life, Light, Nature

### Umberlee

The orcish god of the sea, Umberlee, is a deity who embodies both the bounty of the seas and their dangers. She loves her worshippers dearly, and expects the same devotion from her followers that she gives unto them. She fills her seas with bounty and riches, and asks only that her supplicants give as freely as they take. When in an ill temper, she creates storms, hurricanes, and tsunamis that thunder across the oceans the world over.

The symbol of Umberlee is two waves parting left and right.

Domains: Nature, Tempest

### Wee Jas

Where Myrkul conducts mortals from life to death, Wee Jas presides over the dead as watchful steward. She watches over the dead and their conditional return to unlife, whether they are subjected to Speak With Dead or True Resurrection.

The symbol of Wee Jas are a red skull, possibly wreathed in flames.

The month of Jamina is named for Wee Jas.

Domains: Arcana, Grave, Order

## Minor Deities

The deities listed below are present in the world of Gel Mia, but are more limited in scope or regional presence than the major deities. Some—such as Asgorath—are worshipped by only a few, isolated groups across Gel Mia while others—like Dunkren Bloodsteed—are deities only called upon in specific situations.

### Asgorath

The sleeping ur-draconic deity, Asgorath is the sum total of which all other draconic deities are parts of, and therefore is simultaneously every color and none. Some sects instead use the name Io for the specifically prismatic all-color variation and Asgorath for the colorless variation. Followers of Asgorath receive flashes of deific insight in dreams. Asgorath is said to have awoken once when the world was new to bestow knowledge and magic unto the dragons, and sleeps again until the world's end.

Their symbols are an all-encompassing circle, either unadorned or multi-colored.

Domains: Arcana, Knowledge

### Cyric

A former god of death, his reign as Gel Mia's primary death god was brief. Prior to his time as the god of death, Cyric was a god of conflict and murder, embracing the role following the demotion of Bhaal to demigod. He intended to supplant the narrow aspect of murder within his portfolio with the broader aspect of death, and in doing so bring the world to its knees in collective fear.

His symbol is a horned, jawless skull over a purple starburst.

Domains: Death, Trickery

### Dunkren Bloodsteed

Supposedly a mortal made divine by virtue of her rage, Dunkren Bloodsteed is the hobgoblin deity of freedom and revenge. By their word, she was chained to a stone in the frozen depths of the darkest pit of the deepest elven prison, and left to rot. Though faced with impossible odds, Dunkren broke free and climbed through miles of bitter stone tunnels even as her hands wept blood. In her wake was every prisoner trapped in the pit, now freed of every restraint. Upon reaching the surface, she continued climbing until she reached the heavens and claimed godhood for herself so that someone might guard the downtrodden against tyranny.

Dunkren is a hobgoblin god, but there are mortals of every sort that have tales of her. Each a story of desperate times, each a story of dire straits, each a story of the scales tipped just long enough to achieve the impossible. Wherever there is the crushing weight of a boot or iron grip of a chain, Dunkren Bloodsteed follows, giving her supplicants the opportunities they need to make their escape.

Her symbol is a chain with a broken link.

Domains: Protection, Unity

### Kelemvor

A former god of death, Kelemvor's time as said deity is seen as a quieter era amidst the death deities. Under her reign, the dying seemed less distressed by the end, coming to their deaths in moments of quiet comfort rather than acute distress. It is unknown why she vacated the position, and the topic is of great curiosity to the few scholars who study Kelemvor.

Her symbol is a skeletal arm holding a set of scales.

Domains: Death, Grave

### Marthammor Brightmantle

The dwarven goddess of exploration, she is said to travel the world alongside dwarves who leave the dwarven underkingdoms and surface provinces to see the worlds beyond. While she crosses the world, she keeps contact with her bookish brother, Dugmarren, who remains near to the dwarven homelands with his studies and inventions.

Her symbols include a tall, sturdy boot and an eye amulet.

Domains: Nature, Protection

### Pelor

Pelor is a sun god primarily worshipped in Serbinreich, a relatively young country finding its footing in industrial production and theocracy. Here, his teachings of bringing light to the darkness and relieving the burdens of the suffering are bent and twisted to serve a particular ideology.

His symbols include a white or yellow sunburst, and in Serbinreich, a hand grasping the sun.

Domains: Light, War