recursal/Fanatic-Fandom huggingface dataset:
Zhivago

Zhivago is a planet of the Virasana Empire, best known for being host to most of the military schools of House Almaviva.

## Climate

* atmospheric oxygen saturation -0,2 TS, similar to a high-altitude setting on other planets
* elliptic orbit, long winters, app. 1 terran year summer to 3 terran years of winter
* fertile farmland when not covered in ice, highly productive farming

## History

* low N'Ptalini population
* The slightly low oxygen content of the atmosphere makes it hard to breathe for off-worlders, but also an ideal training ground for endurance-related and military efforts. Originally a backwater planet only used as training grounds, over the centuries Zhivago as developed a thriving and diverse ecosystem of fighting schools and -styles.

## Culture

* Fighting schools are locations rather than their teachers, and are in constant competition and occasionally even open warfare with other schools. While theoretically under the guardianship of the local nobility, the nobles are just as embroiled in jockeying for the most prestigious teachers, students and schools as everyone else.
* Generally low tech-level, as low temperatures make combustion engines and most electronics hard to operate outdoors. Technical housing equipment, on the other hand, tends to be rather modern and well-maintained throughout.
* Artisanal craftsmanship is common, woodcarving and torchwork among them.
* Occultism is almost a planetary hobby, especially among the nobility and upper class commoners.
* Poetry is also a very common and highly regarded hobby.
* Decorative arts tend to be monochrome or strongly themed and stylized, with an emphasis on calm and harmonious compositions. Fresco painting is quite common.

## Fauna & Flora

* Bolves - the best-known native species, bolves are roughly looking like a cross between a bear and a wolf, hence the name. Low-hanging head, short legs, massive humped body. Generally sluggish but can fall into frighteningly quick sprints. Can barely climb but jump unnervingly high. Popular if risky hunting game; bolve-leather accessories are a prime souvenir from Zhivago.
* Icyenas - mid-size scavengers, living in packs and occasionally hunting weakened animals or people. Osseous exoskeletton with significant inlay of air for insulation. Long legged, narrow snout reminiscent of crocodiles. Covardly if encountered single, will get bolder with increased pack size. Can hibernate for months under snow.
The Bloodied Broom

The Bloodied Broom is a series of events taking place in 2275 ET, involving Lotus Knight Sir Yaden Quetzal, his husband Colin Barley, Ivan Quetzal and Myriam Tambô. It begins with the raising of the Pebble and illuminates some of the workings of the Saint Cornelius Monastery on Malicorn. It also features the first confirmed appearance of a N'bosoti since the Siege of Geshi N'Ptah.

It is also one of the Virasana Empire novels.

## Other Articles on The Bloodied Broom

 Colin Barley Ivan Quetzal Myriam Tambô N'gosi Pebble Saint Cornelius Yaden Quetzal
Scribba Lobsters

Scribbas are large crustaceans native to the northern hemisphere of Leichnam. They grow up to the size of a large dog, but occasionally specimen up to the size of large horses have been reported. They are hunted for their meat, but their particularly hard backshells and claws have traditionally been used for many applications and continue even today.
Urchin Rock

Urchin Rock is a music genre that combines human hard rock with traditional N'Ptalini B'tarona drums. It is characterized by usually having two lead singers who often express opposing sentiments, both together and against each other in one song.

Famous bands are B'kata Na'sole and Bobby and the Beetle Eaters.

## More about Urchin Rock

 Bobby and the Beetle Eaters Last Priest of Lûn
The Erean Incursion

The Erean Incursion is a series of events taking place in 2284 ET, involving Lotus Knight Sir Yaden Quetzal, Saint Cornelius and Master Ulysses, dealing with the sudden appearence of a giant demonic shard realm, the Aliarean Empire, directly in orbit over Aylian.

'The Erean Incursion' will also be one of the Virasana Empire novels.
Traiano Almaviva

Traiano Lucio Maria Almaviva is a human noble of House Almaviva, luchador Duke of Nabucco and Prince of the House.

## Snippets

* elder brother of Iago Almaviva
* adores his daughter Madalena Almaviva, born in 2275 ET, his son Diego Secondo Almaviva is more of an independent adventurer
* resides in Castel Navarre in Cad Nazár, a many-winged palace well known for its rust-red walls and countless green-and-white striped awnings
Stop that Tank!

**Stop that Tank** is Team Fortress 2 server plugin. It’s a modification to standard gameplay, played on payload gamemode maps. It originally came out September 2013. The Stop that Tank plugin is private, therefore in total only 1 server runs this mod.

## Gameplay

Stop that Tank basically plays like standard payload mode but with a few exceptions. The main difference is that the payload cart is replaced with the tank from Team Fortress 2’s Mann Versus Machine mode. Once a round starts the tank moves by itself. The tanks, unlike a payload cart has a heath bar. It’s shown on screen. If the tank is below 80% health and passes a checkpoint its health bar will turning green and it will regenerate some health.

The goal of the red team is to destroy the tank by dealing damage and depleting it’s health. The goal of the now-robotic blue team is to defend the tank so it can make it to the end of the payload track and deploy its bomb. If the tank gets destroyed before making it to the end the round still continues. Destroyed tanks drop money. Money grants red players 100% critical hits for a few seconds when picked up.

Shortly after the tank is defeated a giant robot will spawn. Giant robots are play-controlled. One of the top 5 players with the highest point total on the blue team will be randomly chosen to become the giant robot. They spawn on the payload track at either a checkpoint or where the payload originally starts. Usually they spawn at the furthest most captured checkpoint. They carry a bomb on their back that they must bring to the end of the payload track and deposit to win. Along the way any cheakpoint the tank didn’t reach yet must be captured before the final checkpoint. Giant robots act like the giant robots from Mann Versus Machine. They have increased health, run slower, deal immense damage and don’t instantly die from backstabs. There’s a set list of possible giant robots a player can become, each having unique stats and titles.

When a giant robot dies it drops its bomb. The bomb acts like the bomb from Mann Versus Machine and can be picked up by teammates. Once picked up again the bomb grants its holder and nearby teammates minicrits and health regeneration. Players who pick up the bomb get the same task the giant robot player had: to deliver the bomb to the end of the track, capturing checkpoints on the way. When on the ground the bomb has a timer above it. If not picked up in time, the bomb will respawn back at a captured checkpoint. As a fun side-note if a player is carrying the bomb when the round’s timer expires, the bomb will detonate.

Both tanks and giant robots have a large health pool. Their health scales based off of the number of players on the server. In addition the length of the payload track also affect the tank's health.
Voidwalking

Commonly, the ablitity to manipulate darkness and travel through shadows via Psionics is called Voidwalking (rare: Shadowroaming). Technically, it is the ability to use and manipulate 'the Void', the stuff that exists outside of our universe.

## Side Effects

While manipulating shadows is technically little different to other elemental manipulations (i.e. Pyrokinesis), the human mind seems to be particularly ill-suited to deal with the constant absence of the very thing it is supposed to manipulate. It is assumed that this has nothing to do with the void carrying any sort of negative connotations, but that only the very core convictions and characteristics of any person can survive such conditions - and usually, most people are selfish.

Many Voidwalkers show clear sociopathic tendencies, often acting outside the laws or moral codes. With the exception of Haakon Cournicova, all Voidwalkers on file so far have been criminals of some sort.

Most humans can feel the Voidwalker's connection to the void, a sensation that translates to a feeling of unease or being swallowed by darkness when they look into a Voidwalker's eyes. This is a distinct difference to other psionic abilities, making Voidwalking the only skillset that can be identified even by non-psychics, and even when the practitioner isn't doing anything supernatural at all.
Triecclesial Court

A Triecclesial Court is a rare legal instrument of Church law and about the only instance where church law can extend power over the nobility.

## Constitution

* a triecclesial court is convened when matters of high moral or political consequence need to be set up with the appropriate legal backing.
* these courts always consists of one representative each of each human church, that is Temple Verata, Temple Belligra and Temple Jansahar.
* usually, the Belligra will represent the victim / prosecution, the Verata will defend the accused, while the Jansahar sit in judgement, though these roles can be shifted if the case demands
* a verdict is reached when all three parties / all three churches agree
* a triecclesial verdict is considered to be morally and theologically beyond reproach and while not technically binding to the nobility is usually respected.
* most triecclesial verdicts have become the basis for a *bannbulle*, ie see The Condamnation of the Soul Eaters

## History

* The basic idea stems from a famous quote of Emperor Ravindra Virasana: 'The day that noble law bows to church law is the day that the three churches agree on one thing'. It was based on the notion that at that time (the late 1600s), all three churches were fiercely battling each other and often enough gave the impression to disagree on general purposes.
* It led to the first triecclesial verdict in 1767 ET, during the reign of his grandson Rupinder Virasana, who accepted the ruling with the equally famous words: 'You'll get away with it this time, but never again.'
Vivaine Quetzal

Vivaine Quetzal is a human noble of House Quetzal, Duchess of Erys and well known for her deep enmity with the Psions Guild.

## Appearance

> Her Royal Highness Vivaine Quetzal, Duchess of Erys, was a short, strict looking woman who barely reached up to my chest. Dressed in some sort of dark grey military uniform, decorated with subtle embroidery of green feathers, she didn't fit the picture of a Quetzal noble I had made in my mind. [...] From what I could get from my first short glimpse of her face, flamboyance definitely wasn't a trait of hers. [...] Instead, the Duchess studied me with calm focus and I couldn't help but notice that she looked harried and very, very tired.
>
>

Darios, in The Demon of Hagermarsh
Wyldebeasts

Wyldebeasts are predators native to Svansgard

## Appearance and lifestyle

* large predatorial ursidae, they roam the taigal forrests of Svansgard in small families.
* Their females are ferocious fighters, particularly when protecting their family

## Snippets

* due to their ferocity and strong family ties, they have earned a place in the family crest of House Cournicova
Wilhelm Grebenstein

Wilhelm Grebenstein was a human noble of House Grebenstein, best known for being one of the first Lotus Knights and instrumental in ending the Dakka War and the creation of House Kyothari.

## Appearance

* tanned skin, shoulder-length blond hair, blue eyes

## Legacy

* His romatic marriage to Sir Saïd Medina and Sir Li Lan Tô-Genji is remembered to this day, and the subject to many movies and theatre plays.
Virasana Empress

The Virasana Empress is the spouse of the Virasana Emperor.

Unbeholden by the treaties that bind the Emperor, the Empress enjoys almost more freedom than the Emperor himself, and in the past many Empresses have been their spouse's strongest asset - or enemy.

Since the time of the first Quetzal Emperors, the title 'Empress' is used regardless of the titleholder's gender, and there have been almost as many biologically male Empresses as female ones since then.

## Famous Empresses include

 Amadeus Grebenstein Carlotta Almaviva Lilitu Quetzal Simal Kyothari
Hera Syndulla

**Hera Syndulla** fue una gran piloto Twi'lek que vivió durante la Guerra Civil Galáctica. Es la piloto de su nave rebelde, *El Espíritu* y miembro de su tripulación, los rebeldes de Lothal. Aún haber nacido en un planeta gobernado por Separatistas y luego por el Imperio, Hera tiene un gran sentido de la justicia.

## Apariencia

Hera es una Twi'lek femenina y verde con ojos del mismo color. Tiene un gorro para sus lekku y ropa de piloto normal. Ella usa ropa algo de serie debido a que ella junto a los rebeldes no pueden tener accesorios distintivos y ricos debido a sus "actos criminales".

## Personalidad

Hera vivió la mayoría de los años de su infancia en la esclavitud de la Confederación de Sistemas Independientes y de el Imperio Galáctico, pero sin embargo, Hera fue tan fuerte contra estas situaciones que mantuvo un gran sentido de justicia y esperanza en conseguir un mejor futuro. También quiere ayudar a los más necesitados en la galaxia, pero no se deja llevar por sus fantasías y es (posiblemente) la más madura de todos los rebeldes de Lothal.

## Biografía

### Guerra Civil Galáctica

#### Crónicas Droides

##### Crónicas Droides: Episodio III: Misión Secreta en Mos Eisley

Hera Syndulla participó durante el robo de los disruptores iónicos a Amda Wabo en una base de el imperio, encontrándose con los droides infiltrados en su nave R2-D2 y C-3PO. Ella les pone un inhabilitador a los 2 droides mientras ella discutía con los demás que hacer con ellos, pero sin embargo, R2-D2 se lo logra quitar y llama al imperio, pero este es detenido por Chopper, pero C-3PO terminaría la llamada dando su ubicación al agente Kallus.

Cuando Hera y los demás discuten con Cikatro Vizago (el comprador de los disruptores), el imperio comandado por el agente Kallus llega e impide el negocio entre ellos, a lo cual Vizago se roba la mayoría de los disruptores. Mientras ellos combatían, a Sabine Wren se le viene la idea de volar en pedazos los disruptores para derrotar al imperio gracias a C-3PO, salvando el día. Luego de eso, Hera le devuelve a el político rebelde Bail Organa sus droides, yéndose tranquila junto a los demás en el *Espíritu*.

## Relaciones

### Rebeldes de Lothal

Para Hera, su equipo de rebeldes es como su familia, preocupándose por cada obstáculo que los puede dañar, como los droides C-3PO y R2-D2 y el Imperio.

## Curiosidades

* Es la que más tiene protagonismo de los rebeldes que aparecen en ese episodio de Droid Tales.
Toraskah

Toraskah is the largest city on Aylian, its capital and seat of the ducal palace.

> The first sunny day of early summer graced the capital of Aylian with a warm breeze drifting in from the coast to the west. It carried the faint smell of sea water and the shouting of dock workers unloading the fishing boats that had come in from their morning trip.
>
>

> It was Robert's favourite breeze.
>
>

> When the winds blew from sprawling spaceport to the east, the acrid smell of engine exhaust and the roaring of spaceships landing and taking was annoying. But it was preferable to the rare occasions when there was a breeze from the north.
>
>

> To the north, snuggled up against the foothills of the Tor'Tecla mountains, the demons had their newly build landing field. The tepid stench of the huge behemoths landing, resting and taking off.
>
>

From: The Pet and his Duke

* the ducal palace is a sprawling fortress that dominates most of a hill in the centre of the city
Valencia

Valencia is a planet of the Virasana Empire.

## Climate

* 'the little breadbasket'
* mostly arid, desert climate
* poles are actually mediterranean / sub-saharan and very well suited for farming, especially fruits

## History

* optimal location between Malicorn, Floor, Isfahan and Lagoona
* from orbit, the planet looks like an orange with one green leaf on top and one below, allegedly having inspired the planet's name

## Culture

* strong differences and friendly competition between northern and southern polar areas

## Snippets

* The southern polar regions are home to the Hiraeth Monastery, a Jansahar holding specialising in the treatment of psychological trauma, particulary traumatic *Eigenrealität* shifts.
Triticum

Triticum is a planet of the Virasana Empire, also known as the Granary of Humanity.

## Climate

* one moon, Centaurea
* carefully controlled biosphere, to the point that all entry to Triticum is extremely regulated.
* All imports are first brought to Centaurea for sterilisation
* All imported lifeforms have to be sterilized / harmonized as well, usually a lengthy and unpleasant process of several weeks, making travel from and to Triticum a rare thing.
* Crops are arranged in areas of maximum productivity, giving the planet an odd spotty look from space.

## History

* originally a world of House Medina, but was lost to House Ndewane during the Dakka War
* under House Ndewane, Triticum was turned from an already productive bread basket world into the Empire's most efficient and profitable agricultural industries.
* Triticum's ecosphere has been engineered for maximum productivity within an inch of the possible, and is harshly monitored and quarantined
* There were several catastrophic biosphere failures in the past, most prominently the Summer of Black Wheat in 2143 ET
* medium N'Ptalini population
* no serfs, almost no slaves
* very low population

## Culture

Despite being more of a laboratory than a planet, there is a surprising number of well-frequented pubs on Triticum, with punk and pop music being the most popular styles. One punk band in particular, Death, Taxes and 4 out of 5 Botanists, has seen their songs played all across the Empire.

Due to the enforced quaratine, food on Triticum is strictly local and a little bland.

Sports play a large role in the life of Tritics, mostly soccer and similar team sports, though swimming is rather popular, too. Despite the quarantine, hoverball is popular enough for Triticum to have a regular team to the Imperial Hoverball League, the Triticum Harbingers, a serious contender to the title every now and then.

## Snippets

* Besides the capital Sarrazene, some notable cities are Avena, Hordeum, Oryza

## Other Articles on Triticum

 Death, Taxes and 4 out of 5 Botanists Triticum Harbingers
The Renegade Psion

The Renegade Psion is a series of events taking place in 2274 ET on Shiraz, Lagoona, Espen and Shang Zhou, involving Lotus Knight Yaden Quetzal, his squire Ivan, Colin Barley and Myriam Tambô.

'The Renegade Psion' is also one of the Virasana Empire novels.

## Other articles about the Renegade Psion

 Colin Barley Ivan Quetzal Myriam Tambô Yaden Quetzal
Urchin War

The Urchin War was one the greatest military conflicts of Humanity and N'Ptalinai alike, also known as the Great War, the Domination War, or S'Both i Sora.

## Good Intentions pave the Road to Hell

After the first contact between humans and N'Ptalini in 732 ET, relations were sparse but polite.

Over the next century, contacts got more frequent. And while a great number of people on both sides tried to forge a lasting friendship, tensions grew constantly. Particularly as humanity in the late stages of the Shangri-La wasn't a unified entity, but a conglomeration of hundreds of settled world with at times wildly diverging values barely cooperating with each other. Countless peace and border treaties were signed and just as quickly ignored.

In 837 ET, it came to open warfare after a human enclave on Isfahan was attacked by N'Ptalini supremacists / a terror cell of supremacist humans was apprehended by N'Ptalini forces.

Conflict quickly spread to other worlds and forced humanity to an unheard of degree of co-operation and discipline. Many human worlds who didn't see the war as a common cause either ignored the battles or even closed their Mandalas - most famously Terra in 844 ET, marking the end of the Shangri-La era.

## Cradle Robbery

While initially the N'Ptalini had distinct advantages in their well-organized society and their technological superiority (in particular the Skeintilt Buffer allowing their ships incomparable acceleration and maneuverability), humanity had far greater numbers and proved surprisingly hard to eradicate.

It was only until 984 ET that the first human ship with was equipped with a skeintilt buffer, but the stolen technology was a first turning point of the war.

## Reconquista

After tremendous initial losses, humanity regained much of the lost territories but had lost so much of its fleet that long-term survival seemed impossible. Only the re-discovery of the Excalibur I in 1002 ET allowed for a glimmer of hope (see Operation Underhill), and humanity forced the entire remaining N'Ptalini fleet into a desperate standoff at the Geshi N'Ptah mandala (see Operation Gwaihir). Both fleets sustained heavy losses, but except for a few rescue pods, the entire N'Ptalini fleet was destroyed, and Geshi N'Ptah was subjected to a prolonged orbital bombardment that destroyed almost all surface infrastructure.

## The Lost Years

Due to the heavy economic and social losses, both civilizations descended into chaos, only slowly re-emerging over the next four-hundred years.

## Other Articles on the Urchin War

 Hall of Swords Operation Gwaihir Operation Underhill
Mooching Hobo

(page under construction)

Mooching hobo (Amadeus) starts as a hobo friend of Harold, who follows him around because of his candy powers which satisfy Hobo's hunger. He appears to have no magic, but later we learn he does have an unspecified form of magic, along with an alternate form in which he can transform his hair black and eyes red. It is presumed that he may be The Dark Overlord
Swine Swinging

Swine Swinging is an athletic sport, practiced almost exclusively on Malicorn, where it also is the planetary sport. The quintannual Swine Swinging Championships are an empire-wide tourism draw.

## History

Originally, swine swinging developed on the farms of Malicorn as a means to transport the renowned Malino Porc. Massaged into a blissful torpor, the drowsing pigs could be loaded much easier by carrying them than frightened, walking brethren.

Eventually, it became a sport to see who could calm his pigs better, judged by what mischief one could do to the pigs without waking them. Over time, this developed into the habit of swinging the swines onto loading platforms or onto their new meadows, giving rise to the rules of Swine Swinging as it is performed today.

## Pet market subtext

In this context, it is important to point out that the skills needed for a successfull career as swine swinger - strenght, co-ordination and sensitivity (and sensuality) - also make a perfect skillset for a noble's pet. It didn't take long for the Empire's nobility to catch on to the quintannual planetary Swine Swinging Championships as a prime pet slave market with complimentary entertainment. Under the rule of Duke Mel Ohm Quetzal, this has fortified to the point that every five years, Malicorn is overrun by wealthy nobles and commoners alike for an unmatched spectacle of flesh and porc, and the bidding wars for high-profile players are fought mercilessly. Bidding is for the right to court the swinger or a chance to trick him into servitute - not to buy them.
Ynagra

Ynagra is a member of the N'Ptalini Pantheon, revered as the goddes of Home, Protection and Care. She is one of the daughters of Nach'Tarr.

## Goddes of Home, Protection and Care

Little is known about her other than that she fulfills her duties with utmost care and reliability. Though well-liked by all other gods, she is generally considered of little importance and is only consulted for her ability to sense dangers to come.

The only legend that prominently features Ynagra, though, is a stark warning to those who would underestimate her power and explains why even the mightiest listen when a priest of Ynagra cares to raise their voice.

It was in the days after the war between the grandchildren of Y'Bathar, when the Sons of Cor'Garun moved through the lands looking for a new diversion. A group of young women had taken refuge in Ynagra’s home, and she had sworn to protect them. Soon enough, the Sons of Cor’Garun came knocking at Ynagra’s door, demanding entrance. Knowing what they would to the girls in her charge, Ynagra refused. Angered, the Sons demanded her to hand over the women at least, but Ynagra refused again. Furious, the Sons of Cor’Garun attacked her - but she stood her ground, alone, armed with nothing but a broom. A full day and night, the Sons of Cor’Garun assailed her, but no weapon and no tactic was able to get them past her. Finally, with the first light of the new day, they conceded defeat and slinked home, the only time ever the Sons of Cor’Garun were defeated in battle.

## Iconography

* Slender female, pale brown striations.
* Historically portrayed carrying an in'tla, a brazier on a long cane, used to transport the embers when tribes migrated. More often, now, portrayed carrying a broom with a bloodied handle.

## Dedicated Holidays

Every year on the last day of November, followers of Ynagra celebrate In'tila, a day of ritually cleaning themselves and their homes, praying for peace and strength to face the challenges to come. It is tradition to deny any obligations beyond cleaning, praying and preparing meals for the day, which has given birth to the trend that people spend most of the day in spas, beauty parlours or at the beach and go out for dinner with the closest family in the evening.

## Common followers

Homemakers, Wardens, Kindergardeners, Oracles, Suicide Bombers
Noor

Noor is a planet of the Virasana Empire, only settled by the wealthiest elites of House Kyothari, making it the ultimate gated community.

## Climate

* actually a moon in orbit around Halawa Kabira, a ringed gas giant striped in stunning candy colours
* 0.81g, one of the lowest-g planets ever settled in any significant numbers

## History

* population is purely either nobles (10), householders (30) or household slaves (60)

## Culture

Most popular style of music is classic opera, and due to the immensely generous patronage of the Noori, local trends tend to reach throughout the empire.

Almost all food on Noor is imported (fields just aren't pretty), and while food is invariably of the highes quality, there is no discernible local style of cuisine.

With the unique possibilities of Noor and the near-unlimited funds of the local population, architecture and landscaping have become veritable forms of art.

Dance and poetry are popular, and often, emerging trends on Noor set the bar for much of the empire.
Ulysses

Master Ulysses is a human commoner, Vertex of Isfahan and acting speaker of the Psions Guild.

## Personality

At only 25 years of age, Master Ulysses is the head of the psions guild on Isfahan, official speaker for the entire guild and one of the strongest teleporters ever known. You need an entire fleet ported from one side of the Empire to another? A moon, maybe? Two-hundred people from different places to one location simultaneously? So far, the only true limit to his powers he has found was his imagination.

A child prodigy, he has been in the public limelight since his early teens, and he has managed growing up in public with surprising grace. He is charming and charismatic, with a self-depreciating humour that baffles everyone who understands the extend of his powers. Able to literally wipe out entire planets with no more effort than a sharp thought, he has chosen to work a (more or less) 9-to-5 job, stay out of politics, and deliver sufficient tabloid fodder for years to come.

He can be brash and dismissive at times, but he is equally offensive to psions and mundane humans, to nobles and commoners alike. Most of the time, though, he is the glitzy, cocky, charismatic face of the guild, and bears even the most repetitive reporter questions with admirable grace. He has very few close friends, but those speak of him highly as a very thoughtful, even philosophical mind and very loyal soul.

Re self-depreciating humour: There is a good chance that he has picked his name for himself, naming him after humanities' least precise traveller. His truly unique viewpoint makes sure he takes very few things serious. He doesn't laugh often, but he has a wicked sense of humour.

He has a well-known allergy to bullshit and can react quite biblical when someone's treating him like a fool.

## Appearance

* Wavy black hair, very light skin, green eyes.
* Caucasian, maybe some Asian down the generations.
* Angular face, very expressive, highly focussed.
* More charismatic than handsome.

## Snippets

* It is quite obvious that Ulysses has been the inspiration for the TV Series 'Ivory Tower', and he has condoned the series on more than one occasion. It remains in debate as to how far he has been involved in the conception of the series, as several employees have confirmed that many of the situations depicted in the series are based on real event that somehow must have found their way onto the writers' desk.
Town Criers Guild

The Town Criers Guild (TCG) is one of the Merchant Guilds operating within the Virasana Empire. Despite its name, it does not only cover the disemination of news and political bulletins, but also all kinds of entertainment and propaganda.

The Infobrokers Guild is famously not a subguild of the Town Criers Guild, but of the Mercers Guild, as they insist on delivering a service, not enterntainment.
Zombie Fungus

The so-called Zombie Fungus is a Leichnami fungus infecting recently deceased bodies and reanimating them for as long as they are physically capable to. While easily contained, if unchecked, these infestationes can quickly grow into serious pandemics.

## Propagation

While relatively common on Leichnam, it needs to infect a recently deceased host to spread and propagate.

The fungus infects the nerves and settles in the brainstem and parts of the cerebellum, taking over all basic motor functions. These 'zombies' try to propagate the fungus by biting and scratching as many creatures as possible. The reanimated corpse retains no higher mental functions or semblance of sentience, but can display muscle memory of their former life. They do not appear to have any relevant eyesight, but excellent hearing. The fungus slowly digests inner organs, blood and eventuelly even the skin of infected corpses, under ideal circumstances leaving nothing but a wirily muscled skeleton. If the climate is right, other funghi and plants (the White Fuzz in particular) can settle on the animated corpse, giving them a wildly diverse appearance.

While a zombie fungus infection in a living host is painless and only deadly if it reaches the nervous system, it will then kill the host within less than a day.

## Noteable Outbreaks

* The Zombie Uprising of 2253 ET in the greater Schimmelbach area
Vertexes

A planetary director of the Psions Guild is called a Vertex.

They are usually the strongest guild psion on the planet, though psions with strong skills in Telepathy and Teleportation are often preferred over others with other talents.

Vertexes are the public face of the Psions' Guild on their assigned planet, and usually well-known public figures. Isfahan Vertex Ulysses in particular is a common guest in gossip magazines and news reels, and he acts as something of a speaker for the entire guild. On the other hand, some Vertexes have almost entirely withdrawn from public life, like Lagoona Vertex Ciel.

## Notable Vertexes include

 Angela Inkuwe Ciel Diego Amarosa Florin Lark Gabriel Ardenberg Helen Reinhardt Margarete (Molly) Weidpfahl Morrigan P'tau Tilda Tjure Björndal Ulysses
Nach'Tarr's Night

On the longest night of a year on any given hemisphere, N'Ptalini observe Nach'Tarr's Night, a celebration of courage and determination.

While most N'Ptalini of the local community gather for a feast, some of them disguise themselves as 'monsters', calling out non-costumed individuals and formally challenging them for their blood. The challenged N'Ptalini refuse and instead offer hospitality, food and drink to the monster, which invariably accepts. What consititutes as a monster varies with location, time and circumstance. Mythical monsters are always a safe bet, but for example dressing up as a bullying local school headmaster and calling out his students would be considered a great success.

Since the Edict of Saint Cornelius, Nach'Tarr's Night has become a holiday observed throughout the Empire, though most humans simply use the occasion to dress up silly.
Kanan Jarrus

Jedi (anteriormente)

República Galáctica (anteriormente)

**Kanan Jarrus**, nacido como **Caleb Dume**, fue un Caballero Jedi humano que sobrevivió a la Orden 66 gracias al sacrificio de su maestra, Depa Billaba. En Kaller, conoció al contrabandista Janus Kasmir, quien le enseñó como sobrevivir como un fugitivo. Pasando a la clandestinidad, abandonó las enseñanzas Jedi durante un tiempo, sustituyendo su sable de luz por un bláster.

Es el líder de los rebeldes de Lothal del Espíritu.

## Apariencia

Kanan tiene una especie de sueter color verde claro con un cubre-brazos verde oscuro con una correa que le sostiene. Posee pantalones grises y una pistolera para su bláster. Al igual como los demás maestros jedi, Kanan tiene una barba clásica de estos y un moño para su cabello. Tiene piel blanca y cabello marrón oscuro.

## Personalidad

Kanan Jarrus al igual que otros maestros jedi es muy calmado y clandestino, actuando con perseverancia en todos sus actos. Él parece estar preocupado siempre por las consecuencias de sus acciones, debido a que no quiere cometer errores que arriesguen a su grupo de compañeros rebeldes. Aunque sea un jedi, eso no significa que Kanan no se relacione de una manera social como otros.

## Poderes y Habilidades

Kanan tiene las mismas habilidades que un maestro jedi normal. Tiene cierta habilidad con el sable láser, pero tras la caída de los jedi y de la República, Kanan remplazó este sable por un bláster. Aún teniendo un bláster como arma, Kanan es capaz de usarlo tan bien como un sable debido a su gran agilidad.

## Biografía

### Guerra Civil Galáctica

#### Crónicas Droides

##### Episodio III: Misión Secreta en Mos Eisley

Kanan Jarrus y su grupo de rebeldes atacarían una base del imperio en Lothal para robar los disruptores iónicos de el fabricante de armas Amda Wabo y Maketh Tua. Después de hacer huir a estos 2, Kanan y los demás deciden que hacer con C-3PO y R2-D2 (droides rebeldes que se metieron en el Espíritu), pero durante este tiempo, R2-D2 se comunica con el imperio, pero es detenido por Chopper.

En Lothal, ellos le venden los disruptores iónicos a Cikatro Vizago, pero el imperio y el comandante Kallus llegan a su posición y los atacan, obligando a la retirada a Vizago. Kanan y su grupo lucharían con los soldados hasta que C-3PO accidentalmente le muestra a Sabine Wren una manera de detenerlos, haciendo explotar los disruptores iónicos que quedaban. Luego, Kanan y los demás entregan a C-3PO y a R2-D2 a Bail Organa en su nave, sólo para luego irse en el Espíritu.

## Relaciones

### Rebeldes de Lothal

Kanan es una entidad de liderazgo dentro de su pequeño grupo de rebeldes, siendo reconocido por ser un líder nato, además de su secreto de en verdad ser uno de los caballeros jedi sobrevivientes a la Orden 66.

## Curiosidades

* Kanan tiene menos protagonismo y diálogos que muchos creen que debería tener.
Terra

Terra is a planet of the Virasana Empire, best known for being the birthplace of humanity. These days, the cradle of humanity is a beautiful backwater planet of little political or economic importance.

## Climate

* two moons, Luna and Selene
* Climate is mostly temperate to sub-tropical, large forrested regions dotted with farmlands and dry steppes

## History

* Most buildings on Terra had to be redone after the great cataclysm of 187 BET, and traces of human settlements before that time are exceedingly rare
* For several non-consecutive centuries of the Shangri-La, Terra was goverened by the United Terran Alliance or UTA, a militaristic and aggressive supranational organisation. Technology from this era was comparatively primitive but spectacularly sturdy, an can sometimes still be found in functional condition.
* Among other terran governments was the Sunchild Hegemony, who were (relatively) peaceful, ecocentric and sought out diplomatic relationships. Also Aronax Incorporated and Logan Industrial, two corporations which for several decades each ran Terra basically as their property. Also, the Tigers of Ilampur, a former crime syndicat, ruled Terra with surprising competence for almost a century.
* Closed off their mandala in 844 ET by setting up a spectacularly dense minefield around it, hoping to spare the destruction of the Urchin War. This marked the end of the Shangri-La.
* Due to its self-inflicted isolation and late re-discovery after the Lost Years, Terra lost almost all relevance to modern politics.
* In the late 1400s, Terra was ruled by the Cordurian Regime which among other crimes, destroyed or falsified many historical data. It was ousted in a prolonged, bloody civil war during which House Plantagenet rose to prominence.
* Rediscovered in 1627 ET, it joined the Virasana Empire under the condition that House Plantagenet would be recognised as an independent minor House.

## Culture

* low N'Ptalini population
* low overall population, vast areas of low-intensity farmland
* almost 90% serfs
* low overall tech level, comparable to Shiraz. Travel is mostly done by horse, cart or - in the larger cities - by bicycle. No interregional public transport system.
* very relaxed, often to the point that outsiders leave with their business unfinished
* suprisingly consistent building style of field-stone houses with red-fired clay roof tiles

## Snippets

* Some notable cities besides the capital Aquila include Artagnan, Avenio, Carcasson, Castillion, Domremy, Gasconia, Guyenne, Mimizan, Narbo Mar, Nemausus, Nicaea, Perpignano.
The Demon Prince of Khadân

The Demon Prince of Khadân is a series of events taking place in 2279 ET, involving Lotus Knight Sir Yaden Quetzal, his squire Ivan Quetzal and Myriam Tambô. The events are a follow-up mission to a previous outing of Sir Haakon Cournicova to Khadân, a newly discovered planet populated by people showing traits of boths humans and demons.

In consequence to these events, Temple Verata issued the Edict of the Godgiven Soul.

'The Half-Blood Demons of Kadan' will also be one of the Virasana Empire novels.
Z'Kamanzi

Z'Kamanzi is a planet of the Virasana Empire.

## Climate

* Mostly arid steppe, some wide stretches of mangrove-like swampy forrests
* highly aggressive and venomous creatures
* Water is mostly found in underground caverns, as are most settlements

## History

* Originally settled by N'Ptalini, then conquered by House Grebenstein.
* Fell into the hands of House Quetzal after the Black-and-White War, who barted it with House Ndewane in exchange for another planet.
* low overall population, almost two thirds of the population are N'Ptalini

## Flora and Fauna

* venomous bison-like ruminants,
* brain-sucking colibris,
* carrion-eating giant hornets
* large dragonflies that are a sought-after delicacy by N'Ptalini

## Culture

* larger cities are walled-off towards the agressive native wildlife, high average tech-level
* several back-to-nature movements are trying to learn how to live in unison with the local ecosphere and settle outside, some of them taking strong inspiration from the Kyori
* hunting is both a sport and a way of life

## Snippets

* The state vessel of the Kamanzani ducal family is the Mansa Musa, a 60m fast corvette in the shape of a giant golden scarab. Having been built in 2120 ET, and having served as mobile headuarters during the Black-and-White War, she is well known across the empire. She is renowned for her anti-supernatural shielding that was integrated into the original designs by one of the first publicly known Mages and for her beautiful solar sails in the shape of beetle wings.
Caza TIE (Primera Orden)

## Caza estelar TIE

Las **Cazas TIE de la Primera Orden** fueron cazas estelares usadas por el remanente del Imperio Galáctico para misiones aéreas o espaciales. Normalmente, al igual que su predecesor, los TIE eran usados para misiones de persecución y asalto. Estos fueron usados por los Pilotos TIE durante el conflicto entre la Primera Orden y la Resistencia.

Siguiendo la tradición del Imperio Galáctico, la Primera Orden mantuvo en servicio el diseño del caza TIE, pero actualizó la nave según los estándares de combate modernos.
Massacre do 2º Batalhão

```

## Visão geral

 ### Localização

 Piscinas-A

 ### Data

 17 de agosto de 2014

 ### Desfecho

 * Vitória decisiva dos Piratas
* Extinsão do 2º Batalhão
* Pérola Rubra não se separa dos Piratas

Forças| * 2º Batalhão da Armada
* Tripulação do Sereia dos Mares

O Massacre do 2º Batalhão foi uma batalha travada entre os Piratas de Fonseca e o Batalhão de Reforço da Armada (popularmente, o 2º Batalhão) como represália às sanções da Armada aos Piratas e ao assassinato, por forças especiais do 1º Batalhão, do Mestre de Navio Igor García. O Massacre marca a primeira atuação do Observador na política resorteana, ao apoiar secretamente os Piratas utilizando a figura do Mestre de Navio Bernardo Sanchéz.

```

Com a morte de seu Mestre, a tripulação do navio Pérola Rubra começou a dar demonstrações de querer se emancipar dos Piratas. A fim de evitar a perda dos marujos, Carlos Fonseca utlizou as tropas dos dois outros navios - Sereia dos Mares, sob comando de Hector Lobo e Barbatana Negra, sob comando de Bernardo Sanchéz - no ataque ao 2º Batalhão. A vitória trouxe unidade para os Piratas.

O Mestre do Sereia dos Mares, Hector Lobo, morreu em batalha. Um de seus marujos de confiança, Roberto Casablanca, assumiu o posto logo depois. Na mesma cerimônia, o Pérola Rubra teve nomeado como novo Mestre Mathias Loureiro, antes parte do Sereia dos Mares.

## Sobreviventes

\*Miguel Trebonet

\*Ulysses de la Cruz

\*Miguel Mascarenhas

\*Piero Bisagno
BLU

**BLU** (**Builders League United**), a subsidiary of TF Industries, allegedly specializes in "construction operations". In reality, from behind a myriad of sub-fronts, it secretly controls half the world's governments, led by founder and CEO Blutarch Mann. Beneath the convincing exteriors of their bases of operation can be found computer racks, satellites, rockets, and missile installations.
Mano Invisible

La **Mano Invisible** fue el crucero insignia de la Federación de Comercio, pero tras las Guerras Clon se transformó en el crucero usado por el general Grievous y el conde Dooku en la Batalla de Coruscant.

## Historia

### Guerras Clon

#### Crónicas Droides

##### Episodio II: Crisis en Coruscant

La Mano Invisible fue el crucero insignia usado por el general Grievous y el conde Dooku durante la Batalla de Coruscant. Tras su derrota, la Mano Invisible se estrella contra Coruscant, siendo este su fin. Sin embargo, la nave cae en un área correcta que no dañó a nadie

## Tripulación

* Grievous - capitán
* Dooku - supervisor
* Neimoidianos de la Federación de Comercio - pilotos
* Ejército Droide Separatista - armada
Warcraft 3: Source

Warcraft 3: Source is a plugin made for Team Fortress 2 and other Source engine games. Warcraft 3: Source is a plugin that adds Warcraft themed leveling, races and abilities to Team Fortress 2 gameplay. Similiar to Blizzard's made, Warcraft III: Reign of Chaos. Which this mod was inspired from.

## Other Source-Engine games that have Warcraft 3 Source

Counter-Strike: Source, Counter-Strike: Global Offensive, Garry's Mod, Counter Strike, Counter Strike Condition Zero, and Team Fortress 2.

## In-game Races

Undead Scourge
Human Alliance
Orcish Horde
Night Elf
Blood Mage
Shadow Hunter
Warden
Crypt Lord
Lifestealer
Corrupted Disciple
Soul Reaper
Blood Hunter
Succubus Hunter
Naix - Lifestealer
Chronos
Lich
Sacred Warrior and many others come with the plugin.

## Gameplay

In a Warcraft 3: Source server as a player plays they build up gold and experience. Experience is granted on kills and assists wile gold is drops by slain player and has to be manually picked up. Depending on the server text on the screen will indicate the gold and experience values the player has. Mouseing over other players may also reveal useful information. The main focus of Warcraft 3: Source is the races system. Also referred to as classes or jobs the basic idea is to pick a race and then start levelling up their skills. Every race has a unique set few skills (also referred to as talents). Skills range from passives bonuses to things that have to activated manually. As a player levels their skills they gain the use of them in battle.
Every time the player gains a level and then dies a menu will display on their screen. From this menu the player can level up their skills. Levelling up skills will increase their potency or effectiveness in some way. There’s normally a maximum to how high a skill can be levelled.

Passive skills simply activate passively. While active skills have to be activated. There are 2 possible active skills: the ability and the ultimate. To use the ability players must put +ability in their console. To use the ultimate player must put +ultimate in their console. Since this is a tedious and time-consuming process that’s especially dangerous to perform in the middle of battle it’s recommended to bind a key to +ability and another for +ultimate. Not every race has an +ability skill but every race has an +ultimate skill.
Gamemodes

There are two main archetypes of Gamemodes in Team Fortress 2; **Official** and **Community**/**Unofficial**.

## Official Gamemodes

There are 14 **Official** Gamemodes in Team Fortress 2, with 3 (Control Points, Territorial Control, and Capture the Flag) being shipped at launch, and 11 (Payload, Arena, King of the Hill, Robot Destruction, Medieval Mode, Mann vs Machine, Special Delivery, Player Destruction, Payload Race, Mannpower, and PASS Time) being added in later updates. ***NOTE!* This page is only about Valve and non-community made game-modes. You can find other gamemodes on the front page!**

### Control Points

Control Points, being divided into the subcategories of Domination (only on the map Standin), Attack/Defense, 5CP, and 3CP, is the most diverse official gamemode with the largest number of official maps and a large number of unofficial maps. The goal of 5CP and 3CP is to capture all the control points in a linear order. The goal of Attack/Defense is for RED to hold the control points in linear order, while BLU attacks them. Once BLU captures a point, it is locked. The goal of RED is to hold at least one point until the end of the game, and the goal for BLU is to capture all points. In Domination, the goal is to control all 3 points at once. Whichever team succeeds first wins.

### Capture the Flag

The goal of Capture the Flag (CTF) is to capture the enemy's Intelligence 3 times, preferrably without yours being captured.
Orange

***Orange*** is a popular Team Fortress 2 map, but it isn't just a map it is also a category of maps. Other than that it is also a concept. ***Orange*** itself was the root and founding father of all other orange maps. At the beginning it was named cp\_orange. The map was borderline broken. Now the most popular orange map is cp\_orange\_x3.

## Gameplay and Mechanics

***Orange*** is most defintely associated with deathmatching, and being a casual gamemode. There is usually as stated before a non-serious and casual aesthetic to the gameplay, with some features having 100% crits or other mods to make the gameplay casual and fun, but over the top gameplay. ***Orange*** can sometimes be associated with unskillful players, noobs, or even "young" children which can sometimes lead to hacks and cheaters. These connotations should not prove to you not playing the gamemode as they are opinions. Broken ***orange*** maps are usually associated with deathmatching or over-the-top gameplay and mods.