recursal/Fanatic-Fandom huggingface dataset:
Frozen Leftovers

* Polished
* Original

**Frozen Leftovers** was a contestant in DATCM 1.

## Personality

Frozen Leftovers has been described as a coward, being scared of "all the things".

## Gameplay

Frozen Leftovers picked Paper Pentagon for a teammate very late into the team making period, forming Pop Team Epic. He didn't do the following challenge, resulting in his team going up for elimination. He considered excusing for the next challenge, before quitting the camp for unknown reasons. It is known that his last vote was for Team Oofer Cherries.
WAMI

## Welcome to the WAMI Wiki

Wizards (And Minion) Idle or WAMI is an incremental RPG game developed by Oninou.

Train your stats, defeat monsters, fight in adventure, find items, get stronger and join the world raid to defeat the boss that rules the world.

Play it on Kongregate or Steamand join the game's Discord channel: https://discord.gg/KdhycVz

## Current content

* General information and FAQ
* Player Guides and Calculators
* Stages
* Spells
* Conjuring
* Demons - Baby Demons
* Synergy / Sin Energy
	+ Synergy V2

* Town - Plaza
* Minion and Minion Lab
* Adventure
	+ Adventure Items info and Zone drops
	+ Adventure Items in Tables
	+ Gathering - Crafting
	+ Fishing - Cooking
	+ Dump Bump
* Slimes
	+ Slime Adventure
	+ Slime Alchemy
	+ Slime Laboratory
	+ Slime Museum
* Generator
	+ Generator V2
* Dungeon
* Challenges
* World Boss
* Classes
	+ Class Talents
* Battlefield
* Arena
* Darkness
* Reincarnation
* Daily Reward
* EXP Shop
* Soul Shop
* Achievements
* Events
* Trophy
* Current version and updates log

## Hello and welcome!

This wikia is a community effort and open for edits, so feel free to contribute!
What we especially need are

* Guides, walkthroughs, tips, player experience for challenges and anything else
* Up-to-date information (there still might be bits left from the beta days)
* Proofreading to make the articles easy to read and understandable

If you have any brickbats and bouquets, jump on discord and let em out.
Gathering

Start up Gathering by investing Spirit in the bank and assigning Demons. Each gather costs some spirit and it's taken from the Spirit Bank. Gathering speed is affected by number of Demons assigned to it. Each time the bar fills, you gain Crafting material and Gathering EXP. Leveling up Gathering will give you more material per bar, but it also increases the spirit cost.

Completing the challenge Demons Master 1 will award Auto Spirit to Gathering. This will assign Spirit to a set limit every time Spirit refills, with the remainder being allocated to the generator.

Try Alex's Calculator by nastase\_alex2004 to see how much time it would reach your gathering goals.
Demons Master

I know you love them this life will be full of happiness.

< Back to Challenges

## **Demons Master 1**

You do love your demons, in this life you gonna start over and gather 600 demons.

**Unlock requirement**: Get 160 Temporary Demons
**Goal**: Reach 600 Demons
**Rewards**:

- Mana Refill: 500
- Mana Cap: 5,000,000
- EXP: 265,000
- Souls: 8,028
- Dungeon #5
- Auto Spirit in Gathering
- +1 demon for every left side conjure spell.
**Recommended before starting**:

- (Exp shop)Base Mana refill : 4000 / Base mana power 1400

- Complete Inferno 1 challenge

- Complete First Step 3 challenge

- Items from Z6 (stage 150)

### **Tips and Walkthrough**

This challenge can be done either before or after First Step 3 , but after is recommended because the reward from that (more mana fill during challenges) will make this faster.

Keep in mind that nothing really matters in this challenge except mana cap, and therefore mana refill. Always keep your demons and gear focused on mana refill, and only spend generator charges on mana refill and reincarnation bonus unless you've bought generator upgrades and have extra charges to spread around.

600 demons requires roughly 19M mana cap.

With Newbie Conjuring Demons Trophy this can be completed with 3M mana cap and Lvl 4 Sanctuary.

## **Demons Master 2**

You do love your demons, in this life you gonna start over and gather 1500 demons.

**Unlock requirement**: Complete Demons Master 1
**Goal**: Reach 1500 Demons
**Rewards**:

- Mana Refill: 1000
- Mana Cap: 16,154,750
- EXP: 1,912,224
- Souls: 26,358
- +1 demon for every left side conjure spell.
**Recommended before starting**:

- (Exp shop)Base Mana refill : 5000/ Base mana power 2000

- Newbie Conjuring Demons Trophy & Pro Conjuring Demons Trophy

### **Tips and Walkthrough**

The addition of trophies made this challenge extraordinarily easy. With both Newbie and Pro Conjuring Demons Trophies, this challenge only requires you to have roughly 5.25m mana cap and Lvl 4 Sanctuary to obtain 1500 demons. With these trophies, you can basically complete DM 1 & DM 2 back-to-back.
EXP Shop

When killing stage monsters or complete challenges you will gain EXP. You can spend that EXP on permanent bonus and unlock more boosters. Things bought from EXP shop carry over reincarnations and are available in beginning of challenges.

Price of Mana Cap, Refill and Power increases by 20 with every purchase, so the price will grow at same rate if you buy "10 times 1" or "1 times 10" boost. The cost of N upgrades from price X can be calculated with the following equation:

T
o
t
a
l

C
o
s
# t
N
(
X
10
(
N
−
1
)
)

{\displaystyle Total\ Cost=N(X+10(N-1))}

There is no penalty for buying upgrades boosts early instead of saving up for bigger ones. Unique Boosts can be bought only once.

You can gain more EXP from higher stages, assigning Demons to Boost EXP, Brothel building in town, Generator and Dungeon.

## Misc

 +10% Drop & Rarity
 +1 Slime Bed
 + Slime Party Slot
 +1 Vats for Alchemy
Unstable Experience

**Unlock Requirements:** Beat Stage 725

**Goal:**

After years of creating Essence from Spirit, inhaling this substance vapor maybe you a little dizzy, you should try to keep creating at least 1e150 Essence

In this challenge you will reincarnate and see your Essence created ^ (0.99 ^ Completions), which over time might might make you less dizzy.

**Reward:**

Essence \* (1.1 ^ Completions)

### **Tips and Walkthrough**

Because everything carries over into this challenge, there's not really anything special to it. You likely won't be able to clear this as soon as you unlock it, but will be able to soon.

Challenge values
 10
 20
 30
 40
The Hangover

**Unlock Requirements:** Beat Stage 675

**Goal:**

So... you ended up at the bar drinking the whole night again? this is the main reason why you're poor! Your income is drastically reduced day by day, get yourself a House level 500 + (2 \* Completions)

In this challenge you will reincarnate and see your Gold earning ^ (0.99 ^ Completions), which over time make you really poor.

**Reward:**

Gold \* (1.1 ^ Completions)

### **Tips and Walkthrough**

Because everything carries over into this challenge, there's not really anything special to it. It is recommended to run it as soon as you unlock it since the compounding losses will be nothing at the start, and take a little bit to add up. You can likely easily get 5 or more clears as soon as it's available.

Challenge values
 10
 20
 30
 40
Demons Reproduction V2

The Demons Reproduction V2 bar is unlocked along with Baby Demons.  It will appear beneath the Demons Reproduction Bar in the Demons screen.

Allocating demons to the Demons Reproduction V2 bar will fill it slowly, based on the number of demons allocated.  Each time it fills, it increases Spirit Refill by 100x that which the normal Demons Reproduction bar grants.  Every 50 fills will also grant 1 Baby Demon.  The number of fills persists through reincarnation, but the progress toward a fill does not.

Tip: Swap to a gear set specialized in Spirit Refill (Demons) just before the bar completes, and back as soon as it gets done.  Easy extra spirit fill.
Challenges

Challenges are like starting a new game with a special set of rules. When you start a challenge, everything except Minion, Adventure, EXP Shop and Soul Shop (+ possible event) related stuff will reset and locked again. After you complete the challenge you will gain rewards and your previously earned limits and bonuses are added to current ones. You can cancel a challenge and gain back your old limits and bonuses at any time if the challenge is too hard. Starting a challenge will automatically reincarnate you.

**Note:** The below list and individual challenge pages were updated just before Trophies were added to the game. Trophies dramatically increase player power and progression speed starting at about the same time challenges become available, so most challenge advice is outdated and they will be significantly easier than the wiki says. If you are getting started on challenges post-trophies, please update the wiki.

## Recommended challenge order

read the entries for individual challenges for details:

1. First Step 1
2. Inferno 1
3. First Step 2
4. Farm XP/Dungeons and get Z6 gear
5. First Step 3
6. Demon Master 1
7. Farm XP/Dungeons and max common/rare gear (Z1 - Z6)
8. Demon Master 2(See challenge for details)
9. Blade Storm 1
10. No Conjuring 1
11. In Spiritus 1
12. Reach stage 180 if you haven't already
13. In Spiritus 2
14. Inferno 2
15. Time Loop 1
16. Farmer Life 1
17. Build up Plaza and reach stage 225
18. Time Loop 2
19. First Step 4
20. No Conjuring 2
21. Blade Storm 2
22. After the first few Plaza prestiges, build it as high as possible and do these challenges all together
23. Time Loop 3
24. Air Elemental 1
25. First Step 5
26. Inferno 3
27. No Conjuring 3
28. Reach stage 275-300. From here on it is safe to spend out of challenge mana cap on the plaza.
29. Real Estate 1
30. Blade Storm 3
31. Air Elemental 2
32. Blade Storm 4
33. Air Elemental 3
34. Blade Storm 5
35. Work towards 330, max the row 2 perk spirit refill (demons)
36. Farmer Life 2
37. No Reincarnation 1
38. OPM 1
39. Buy permanent plaza perk (5m PP), run constant auto plaza, complete rows 1 and 2 of perk shop page 2
40. Real Estate 2
41. No Reincarnation 2
42. OPM 2
43. Real Estate 3
44. Learn To Walk Again 1
45. Soft cap (1000 power) all of page 1 Synergy
46. Learn To Walk Again 2
47. OPM 3
48. Soft cap all of page 2 Synergy
49. No Reincarnation 3
50. Learn To Walk Again 3
51. Farmer Life 3
52. Real Estate 4
53. OPM 4
54. No Reincarnation 4
55. Real Estate 5
56. Real Estate 6
57. Hardest Challenge Ever 1
58. Hardest Challenge Ever 2
59. Infinite - Infinite First step
60. Infinite - The Hangover
61. Infinite - Am I Potter
62. Infinite - Unstable Experience

Note: You can reincarnate during challenges except for the No Reincarnation challenge.

All challenges except Infinite ones reward you with some Mana Refill, Mana Cap, EXP, and Souls. Most have additional, unique rewards.
Achievements

Achievements are little task that you complete on the side while playing. Completing task will award you a trophy. Each trophy gives you:

* Mana Refill & Power +0.05%
* Mana & Spirit Speed +0.025%
* Offense & Defense  +0.1%
* Gold & EXP +0.05%
* Essence & Meditation +0.05%
* Dungeon Damage +0.025%
* Reincarnation Bonus +0.05%
* Soul gain +0.01%

You can see your own total boost from trophies by going to Infos > Achievements
Events

During Events you can gain boosts and souls. Completing tasks in event will also grant you event points. Every 5 points you will gain a new level which boosts 1% mana refill & power, gold & 0.5% exp and 2% meditation & essence & dungeon. Event points are capped per event and carry over to the next one.

This page is for keeping track of past events.

**Summer Event 2018**

Event: Sell Fuze for MC and send Minion on a day off! Use MC to boost Fuze sell income or invest in a new stand to sell more per bar.
Dayoff limit 500. Is that 500 days of summer?

**Easter Event 2019**

Event: Find easter eggs in game menu screens and trade them for gifts!

You can find up to 20 eggs per day and they spawn every 5 minutes. Once the egg has spawned, it will remain there until collected. You don't have to collect the previous egg for a new spawn, you can wait until all 20 has spawned and then search for them.

**Xmas Event 2018**

Event: Gain flakes by killing monsters in Adventure, spend flakes to gain snowballs which are used toward building snowmen.

**Spooky Event 2018**

Event: Gain candy by killing monsters in Adventure, spend candy to gain bravery and use Action to attack Spooky Monster!
Juicio animado de contra bolita de pelo

bolita de pelo       delito   de traición la patria y contra la salud , contra este venido terrorismo copyright crimen organizado fraudulento   peculado    delitos electorales   septiembre 2020 asesinato  bombi y Boris    mi genial y fantástico sasquatch 1 de octubre del 2020

descompuso la  tele youtube internet y  borraron mi canal youtube  25 de mayo del 2020
Верховное государство Алмазов

**Верховное государство Алмазов** (*англ. Supreme State of Diamonds*) — это группа правительниц, которые управляют планетой под названием Кюрисатуру и всеми колониями. Ранее была частью Родного мира, но, по некоторым причинам, она распалась.

### **Чёрный Алмаз**

Это самая первая правительница государства, однако раньше она была одной из правительниц Родного мира. Чёрная появилась, когда планета Земля была уже создана. Характер у неё тяжёлый: хладнокровная, тихая, но достаточно мудрая для своего возраста. Создала Верховное государство Алмазов, когда она поссорилась с алмазами Родного мира за их «бессердечные» законы. После ссоры она улетела в новый дом и создала Красного и Зелёного Алмаза, а затем уже и остальных правителе. Обычно её самоцветы чёрного, серого или белого цвета, на одежде носят чёрный или белый ромб и чаще всего они были мрачными и строгими.

### **Красный Алмаз**

Второй алмаз Верховного государства. Родилась в один день с Зелёной (Красная появилась первой). Она имеет «большое сердце», потому-что она милосердная и обладает материнскими чувствами. Когда появилась Малиновый Алмаз, она сразу же взялась её воспитать (однако Малиновая стала слишком избалованной). Красный Алмаз любит своих сестёр и всегда готова им помочь. Она самая справедливая правительница, никогда не предаст своих слуг и обожает свою Красную Жемчуг. Красная долгое время не оставляет родину, но всегда может проверять развитие своих колоний с помощью своего корабля не выходя из него. Её прислуги обычно трудолюбивые и дружелюбные, носят красный или красно-бежевый ромб на своей одежде.

### **Зелёный Алмаз**

 Файл:Green Diamond (Marydot).png
...

### **Малиновый Алмаз**

   Является шестой правительницей. Она вместе с Розовым Алмазом имеет свою колонию и пыталась быть чем-то полезной для укрепления этой планеты. Она знает, что Розовая специально лишилась правительства и пожертвовала собой ради новой формы. Малиновая после этого траурного события пыталась сохранить Землю от Родного мира. Всегда готова помочь каждому алмазу и самоцвету. Её подчинённые носят малиновый ромб и обычно они всегда имеют малиновый, коричневый или розовый цвет.

## Предводительский совет Алмазов

В Верховном государстве Алмазов существует заседание, которое правители называют *Предводительским советом Алмазов*.

## Интересные факты

* Эту группу также можно называть ***Великое* государство Алмазов**.
* Верховное государство Алмазов пережило небольшие изменения.
	+ Ранее эта группа называлась **Кристальной империей**.
	+ Раньше одной из правительниц была Фианит.
Early class guide

So you just unlocked classes? Don't know what to do? Welcome to TitanMCDuck Class guide

lets keep it short and let's start shall we?

Before you start READ THIS!!!

Getting to the Machinist class is the goal of this guide. The Machinist class will in turn help you level up your other classes FASTER due to its effect of increasing essence gain, which in turn increases everything else. However, it is okay to switch classes as you need to for whatever you are doing at the current time. Need mana refill? Take druid. Need increased stage pushing power, take battlemage, etc, etc.

READ ABOVE AGAIN

So first you have two classes, Druid and battlemage. In order to unlock Conjurer we need Druid level 25, and Battlemage level 50.

First thing we are going to want to do is take Druid as our main class, and Battlemage as our sub-class. We will do this until Druid hits level 25. Then we are going to swap them until Battlemage hits level 50.

Now we have the Conjurer class. Congratz!

Make Conjurer your main class. Keep it this way until it hits level 225. I would recommend making your sub-class druid for its refill, and a few extra levels. Once Conjurer is level 225, switch your main class to Battle mage, and get it to level 250. Somewhere around here you should have gotten passed stage 400, and have unlocked Adventure zone 16 and maybe 17.

At this point we need to level up our Beastmaster class to 150, it levels up the fastest depending on the adventure zone you are in, so stay in zone 16/17 until then.

Congratz again! Now we have the Machinist class!

Put Machinist class as your main class and you can pretty much never have to change it again! Go ahead and level up other classes as the sub-class to reap their rewards!

TLDR

---1 get battlemage 50 druid 25

---2 get conjurer 225

---3 get battlemage 250

---4 get beastmaster 150 (on highest adventure zone you can) +z16 forward

---5 Stay close to forever on machinist

edit1 PS forgot to mention. If you feel like it you can get druid 50, battlemage 100, and conjurer 35 you unlock Demonist which when subbed gives conjurer 50% more exp.

its up to you if you want get demonist or not.

+ for stats Battlemage is used for pushing and gives off/deff. Druid is for mana refill, conjurer is for all stats that you find in conjuring page + demons.

Beastmaster is for pet food/points and adventure. Finally Strongest of all, Machinist gives 5% essence every lvl past 100 starting at 101it gives 0.5% gen bonus so your generator gets stronger than ever before, plus you get class xp generator at s425 making leveling up rest of the classes so much faster when machinist hits +300.
Slime Museum

Museum should be available on slime main screen

   You can place one or more slime there (one-way) and they give 25% their bonus(es) passively. Bonus can be increased by buying upgrades in game.

if equipped slime has same stat type(s) as slimes in museum, whichever value is higher will be used, per stat.

Various upgrades to museum are available in exp shop, from perks, and slime recipe.

**Location for slots**

- Prestige Shop +1

- Exp shop +1

- Soul shop +1

**Locations for boosts**

- Prestige shop x 5 (total 25%)

- Slime Alchemy (1st 5k, 2nd 25k, 3rd 125k, 4th 750k, 5th 5m) (total 25%)

- Soul shop x 2 (total 10%)

- Arena shop x 10 (total 10%)

- Synv2 shop x 5 (total 5%)
Adventure

In the Adventure tab you can send your Minion to fight monsters and gather loot. Normal zones have 4 rarities of monsters and special zones have one special. Each monster can drop items of its own rarity and lower, so as an example while Common monsters can only drop Common items, Legendary monsters can drop Common, Rare, Epic and Legendary items. Every kill will award gold and some Minion experience. Monsters on special zones can drop special items, Pet Food and Pet Points, but no experience or gold.

You can change zones by clicking the "MAP" button and selecting another zone. Normal zones just require clearing a certain stage to unlock while special zones have a special requirement. Higher zones award you with better items, more exp and gold, but has decreased base drop and monster rarity rates.

You can also help your Minion to fight manually by using skills and buffs under fight log.

Dimensional Portals are barriers with high defense and HP but no attacks that must be destroyed before accessing the zone they occupy. High critical chance/damage and double hit chance are recommended (see trophy). Since version 128, the dimensional portal HP will now save (so you can switch zone, go offline & come back).

**Zones**

For zone drops, see the Adventure Items article.
Spells

In Spells you can assign your mana to boost Offence on the left side or Defense on the right side. Each mana will gain you exp which moves the bar and once the bar is filled - you gain level to that spell. You can speed up the bar speed by adding more mana or increasing mana power. Most spells are available immidiately, but some have to be unlocked from EXP Shop or Challenge.

You can permanently boost the spells effect with Challenges and  Battlefield shops.

Spell levels are fully reset on reincarnation and when starting challenges.

Try Alex's Calculator by nastase\_alex2004 or WAMI Ultimate Optimization Sheet by burgerboy1382 to find most efficent training for you.
Am I Potter

**Unlock Requirements:** Beat Stage 700

**Goal:**

Casting spell day and night made you go a little bit crazy, to the point of wondering if you were him? or are you you? no one know but a good way to figure out is to know if you can cast Abraca 550 + 2 \* Completions

In this challenge you will reincarnate and see your Abraca Costs ^ (0.99 ^ Completions), which over time might give us the answer.

**Reward:**

Mana Refill \* (1.1 ^ Completions)

### **Tips and Walkthrough**

Because everything carries over into this challenge, there's not really anything special to it. You likely won't be able to clear this as soon as you unlock it, but will be able to soon.

Challenge values
 10
 20
 30
 40
Baby Demons

### Overview

Baby Demons are unlocked after clearing stage 330 and destroying Dimensional Portal 2 (T2) in Adventure Mode.

You gain them by filling the Demons Reproduction V2 bar 50 times. Baby Demons (BDs) are created at 1 BD per 1k Demons gained through Conjuring (all time max). Spirit gained from Demons reproduction V2 is 100 times more than in first one and it has no cap for how many Demons you can assign.

V2 bar progress resets with reincarnation, but the number of V2 bars filled, Baby Demons, and Baby Demons bar progress do not.

You can assign and remove Baby Demons in 4 different Boosts, with an extra 4 boosts unlocking at stage 650. Certain classes, potions, and lifetime progress in other areas of the game will increase how much you get per refill. These boosts fill up faster based on the amount of BD in them as well as your baby exp stat.

\*Hell Spirit can be spent in the Buildings tab of Battlefield.

### Baby Demon Production Modifiers

There are two main ways to increase Baby Demons and their effectiveness. Increase BD exp bonus, and decrease the amount of Demons needed to make Baby Demons.

Demon reduction rate sources:

* Newbie Baby Demons Requirement Trophy (Unique) - Reduces BD requirement by 100 demons
* Pro Baby Demons Requirement Trophy (Unique) - Reduces BD requirement by 200 demons
* SynV2, Page 2, Baby Demons Rate - Reduces BD requirement by 10 (max 250)

Baby Demons EXP rate

* Baby Exp Temp Cooking (page 2) - 1% per cooking level
* Baby Exp Perma Cooking (page 2) - 0.02% per cook, Max 900%
* Demonist Class Active Talent - 20% per talent rank, Max 100%
* Newbie Baby Demon EXP Trophy (Chaos) - 15%
* Pro Baby Demon EXP Trophy (Chaos) - 35% (Additive)
Soul Shop

## **Overview**

In the Soul Shop you can buy

**Potions** which provide various temporary boosts,

**ltems** which provide permanent boosts,

**Idlers** which automate or speed up certain processes for you,

**Souls** for real money.

You slowly gain souls constantly, while playing the game. Completing challenges and killing World Boss will award you with more of them. Everything bought from the Soul Shop will carry over reincarnations and be present in challenges.

## **Consumables**

Currently there are 9 types of potion.

**Please note potion formulas have changed as of update 148.** Please update this section once you know what they are. the bonuses are capped at 2000-10000% as a temporary measure until a permanent rework is completed

They all give bonuses starting at 50%

and increase by x1.2 (multiplicative) every 100 levels max stage reached (this life).

50%, 60%, 72%, 86%, 104%, etc

**Mana Pots** for 50% (base) Bonus to Mana Power & Refill, (increase starts at s100)

**Reward Pots** for 50% (base) Bonus to Gold & EXP, (increase starts at s100)

**M.E.D Pots** for 50% (base) Bonus to Meditation, Essence, & Dungeon Damage, (increase starts at s100)

**Farming Pots** for 50% (base) Bonus to Gathering Speed, Exp and Resources, (increase starts at s200)

**Slimes Pots** for 50% (base) Bonus to Slime Exp, Slime Adventure Exp & Juice, (increase starts at s200)

**Perks Pots** for 50% (base) Bonus to Perk Points from Prestige and Baby Demons, (increase starts at s300)

**Classes Pots** for 50% (base) Bonus to Classes Exp (Main and Sub), (increase starts at s300)

**Synergy Pots** for 50% (base) Bonus to Syn Exp, Power and Progress Speed, (increase starts at s500)

**Arena Pots** for 50% (base) Bonus to War/DS Damage and Skills Speed, (increase starts at s600)

The consumables are paused while offline, but stay active after reincarnations and starting new challenges.

## **Items**

Most items are unique and can be bought only once, but some of them can be bought several times.

## **Idlers**

Idlers automate different features in the game. You can control some of the idlers in the Settings tab, while others need to be toggled/interacted with in their relevant tabs.

## **Recommended Purchase Order**

Note that there are soul purchase in other shops unlocked at MaxStage 550+. Pretty much all the permanent upgrades from those shops are Priority "Very High" or "Essential"
World Boss

In World Boss, you can challenge boss monsters for Unique items and Souls. Once you join the fight, you can exit the fighting window and it will continue fighting until the boss is dead. The damage dealt is based on your minion's damage.

Raid reward is based on your Minion level. Every time you kill a boss, you will receive Souls and have a chance to receive 1 of each Unique item depending on your Minion level. The chance for an item drop is based on your Minions drop chance when you kill it. Switching to higher drop gear before the finishing blow will give you a better chance for items to drop.

Boss monsters respawn 1 hour after you kill them. This timer can be reduced by Trophies.

Fun fact: This feature used to be server sided and all players were fighting the same boss. Sadly it caused major lag for players and was changed to single player mode.

## **Raid Bosses and Rewards**

###  **Dullahan**

 Lvl +21
 lvl +41
 Lvl +61
 Lvl +76

Minion attack damages him.

###  **Forestgolem Galg**

(Requires Minion level 101 and stage 180 cleared)

 Lvl +121
 Lvl +141
 Lvl +161
 Lvl +176
 lvl +191

Minion defense damages him.

###  **King Sugar Kane**

(Requires Minion level 201, Stage 350 cleared and Kane recipe in Slime Alchemy)

 Lvl +221
 Lvl +241
 Lvl +261
 Lvl +276
 lvl +291

Only crits can damage him, and otherwise minion attack damages him.

###  **Auburned Witch**

(Requires Minion level 301, Stage 470 cleared and LTWA3)

 Lvl 321+
 Lvl 341+
 Lvl 361+
 Lvl 376+
 Lvl 391+

Damage is equal to minion level

Very important note: You only damage Auburned Witch when you kill a monster in adventure mode, unlike every other WB which takes damage on a fixed timer.

###  **Terra Scraper**

(Requires Minion level 401, Stage 670 cleared and HCE1)

 Lvl 421+
 Lvl 441+
 Lvl 461+
 Lvl 476+
 Lvl 491+

Damage is based on arena Warrior and DS total levels.

Has 5 million HP which never scales. Due to the fixed critical and double chance and effect, its effective HP is 3,968,254.

### Endavers

Unlock condition: Above stage 800, minion level above 500, and more than 35 completions of infinite challenge 1

Fight: Endavers has 5,000,000 HP, and you deal damage equal to your max stage

Reward: Dumb bump reset triggers at .1% of its power. This should mean that 1/1000 of your temp bonus gets transferred into a permanent bonus

Mount Drop Rate: Base 10% drop rate, unaffected by dc/rare from items. The two Endavers trophies in Unique v3 brings the final drop chance to 20%.

At stage 800, the world boss will drop 1 mount on a successful role. The number of mounts increases every 10 levels with the formula Stage-800/10, with 1% multi per 10 stages after 800.

Below is a quick table of the first few mount increases.
Infinite First Step

**Unlock Requirements:** Beat Stage 650

**Goal:**

This Challenge was found by an old Farmer... unlike regular Challenge nothing's reset upon entering this one, but i do feel like i'm weak, and getting weaker & weaker as i complete more of this Challenge, you need to beat stage: 620 + 2 \* (Times Cleared)

In this challenge you will reincarnate and see your Offense & Defense ^ (0.99 ^ Times Cleared), which over time make you really weak.

**Reward:**

Offense & Defense \* (1.1 ^ Time Cleared)

### **Tips and Walkthrough**

Because everything carries over into this challenge, there's not really anything special to it. It is recommended to run it as soon as you unlock it since the compounding losses will be nothing at the start, and take a little bit to add up. You can likely easily get 5 or more clears out of as soon as it's available.

Challenge values
 10
 20
 30
 40
Reincarnation

Reincarnation is the prestige of WAMI. When you reincarnate, it will reset parts of the game. You will gain bonus based on highest stage, mana spent on Conjuring and Demons Meditation level. You will also gain more cap to your mana and spirit. Reincarnation bonus will boost your Mana Refill, Mana Power, Offense , Defense, Meditation, Essence and Dungeon damage.

New bonus will replace the old one on reincarnation, so it can go lower if you do it too often. It will also halve your spirit refill. Both of these nasty effects can be removed by completing Challenges, specifically all In Spiritus and Time Loop.

* Conjured spells
* Demons and their meditation
* Town Buildings
* Temporary Generator boosts
* Current Mana
* Current Spirit
* Essence
* Shadows
* Gold
* Minion + Minion Lab
* Slimes and related features
* Adventure and related features (items, gathering, ...)
* Dungeon progress
* Classes and their talents
* Hell Mana
* Plaza Buildings
* Battlefield
* EXP and EXP Shop purchases
* Souls and Soul Shop purchases
* Arena
Trophy

```
***Trophy*** is a new feature released in the **Update 0.0.102 (Trophy & Fix)** the **13.11.19 .**

```

## Overview

You can find the Trophy tab under Stats (top right). It's unlocked at Stage 100. There are 7 tiers of Trophies: Common (stage 100), Rare (stage 150), Epic (stage 225), Legendary (stage 300), Unique (stage 350), Heroic (stage 425), Unique V2 (stage 500), and Mythic (stage 600).

Each Trophy has its own price and version (Newbie & Pro). The Trophy is a permanent bonus that greatly boosts the player's stats and will help them progress to the end-game and through challenges easily .

You earn Trophy points daily based on your Highest Stage Reached (stage/5). For example, if your highest stage reached is 250, you will earn 50 Trophy points every day. You can increase daily Trophy points by buying the "Trophy Stage" purchase in the Soul Shop (stage/4).

The reward is received at the same time as your Daily Reward Timer reaches 0, and is automatically delivered to your Trophy Points Balance. You earn Trophy Points even if you don't reset the Timer by claiming your Daily Reward.

There is no universal purchase order, so it's recommended to understand the basics of the game before buying anything. Everything is useful, but it's important to buy Trophies that are beneficial at your point in the game (Spell Bonus is strongly recommended for beginners if you can't reach stage 150 easily. You can either go for Minion Attack & Defense to boost Minion's damage or Gold bonus. More Gold will let you upgrade more Town buildings, increasing your stats further. Conjuring Demons can help you complete either Demons Master challenges earlier than normal, which can be a big boost).

#### **Additive & Multiplicative**

Some Trophies have Additive and Multiplicative added to their effects. They actually add the value from Pro Trophies to Newbie Trophies.

```
***Multiplicative Example**: **Spell Bonus Trophy***

```

 Pro Spell

 +25% represents a 1.25x bonus, +100% is a 2x multiplier-> 1.25 x 2 = 2.5

```
***Additive Example : Minion Drop Trophy***

```

 Pro Minion Drop

## Trophies

#### **Epic (Page 3)**

These trophies are largely poor. Trophy points get scarcer the further you progress. You should seriously consider only buying the better trophies in each set and saving trophy points for the next sets - Legendary, etc
Slime Laboratory

Unlocked by reaching stage 360 and Slime Alchemy recipe (starting cost 100k of each color). Convert Pet Food in to Slime Food and use it to boost Slimes stats. Convert rate is 10M Pet Food to 1 Slime Food.

The Slime Lab becomes very important once the final two recipes are unlocked. Pet food slime + gear + Beastmaster + cooking is very worth doing to keep them going.

## Slime Boosters

Note: Multiply the above booster bonus by 100 to get the value displayed in game as a %.

This table shows how much slime food is required to run the lab for each bonus:

There are two trophies available, unlocked with the Unique Trophies (unlocked at Stage 350).

The "Newbie Slime Lab Level Trophy" increases the number of levels gained per bar fill by 1, but also doubles the base cost per fill.

The "Pro slime Lab Level Trophy" increases the number of levels gained per bar fill by 2, but also triples the base cost per fill.

The result with both trophies is 4 levels gained and 4x base cost per fill. Slime bonus for example with both trophies, costs 10,000 slime food per fill.
Fallecimiento 2011

Fallecimiento 2011

titch julio a septiembre 2007

n 1993

CORA CORA
Video animación para CONAPRED. Camapaña contra la discriminación. 2009

n.1999

enero a julio del 2009

HARRY Y SU CUBETA DE DINOSAURIOS

8 a 11 enero del 2008

n.1998

El Tigre: The Adventures of Manny Rivera
n.2000

junio a agosto del 2008

gerald mcboing boing

n. 1995

agosto a septiembre del 2009

Las Aventuras De Henry

n .1994

febrero a abril del 2008

Will and Dewitt

diciembre del 2008 a enero del 2009

n. 2001

la pequeña lulu

julio a octubre del 2006

n.1989
Juicio de animado contra martin matin

https://www.youtube.com/channel/UC8wWElnQTIf6L0vIKoiNTLQ

para pedir la jafe renuncia martin matin

tenemos ese loco nos está destruyendo

no puedes haber engañado a todo los demás

está retrasada youtube pero a mi no me en engañas

yo escucho la radio publica de su que significo meter dice una trmpa de un canal youtube gogo 3478 retro más de la borraron mi canal youtube tu queras poner tus rata dos patas tu culpable
Slime Adventure

You can send your Slimes to fight monsters by clicking the "To Adventure" button. Slimes sent to Adventure cannot be summoned back to the Pit. Higher level Slimes will have better Att, Spd and Res and those values do not increase after starting the Adventure. More aggressive Slimes also have better stats.

Each time you kill a monster, you gain some Slime Juice and Slime Exp. Juice is used in Alchemy. Slime Exp makes your currently fighting Slimes gain levels to increase your damage per second.

You start with maximum party size of 1, but you can unlock 11 additional slots from Challenges, EXP Shop, Soul Shop and Trophies.

Party Slot locations:

- 1x Prestige Recipe from Slime Alchemy
- 2x Exp Shop Misc
- 3x Soul Shop Items
- 2x Perk Shop
- 1x Blade Storm 5 reward
- 2x Epic Trophies (Stage 225)
Slime HP = 30 x stage^(3 + stage/50)

DPS required = Slime HP/ 30

There are also upgrades for Slimes which cost Slime Essence. You can gain Slime Essence by using prestige (unlocked after Slime Adventure Stage 6) or recycling your Slime.

Upgrades:

 Faster Attack Speed
 +2.5% Slime Juice per kill
 +5% Slime Essence per Slime Stage cleared
 Faster Slime Adventure Enemy Respawn
 +5% Adventure Slime Exp

### Adventure Bonuses

When a slime is sent to adventure, it will receive 3 bonus modifiers: Att, Spd and Res. In the confirmation box you get when sending slimes to adventure, they are called Str, Speed and Resource.

* Att modifies the damage a slime does
* Spd modifies the slimes attack speed
* Res modifies the drops from defeating enemies

Depending on these modifiers, the slime will be assigned a class. These classes don't do much except indicate the stat focus of the slime:

* Warrior, if the highest modifier is Att
* Assassin, if the highest modifier is Spd
* T. Hunter (Treasure Hunter), if the highest modifier is Res

The higher the level of the slime before it is sent to adventure, the higher the modifiers, and the better they perform, so it is recommended to send slimes only after they have reached a satisfactory level in training.

The nature of slimes also has an impact on the modifiers. The more agressive a slime is at the time of sending it to adventure, the higher the modifier, with more loyal slimes having smaller modifiers. Consequently it is advised to train your slimes to evil before sending them off.

The type of bonus a slime receives in adventure is dependent on the bonuses they provide before they are sent. As such, the more bonuses a slime has, the better it will perform in adventure. The following (incomplete) table gives an overview. If a slime receives the same bonus modifier multiple times, that bonus modifier will increase further. Note that a slime bonus + (or ++) counts as 2 (or 3) instances of bonus modifier increases.

Both the Attack and Speed modifier start at 1.00x, while the Resource modifier starts at 0.00%. The Speed modifier is capped at 5.00x, which is easily achievable with a slime with multiple slime bonuses that result in a Speed modifier, so care should be taken with high level slimes, as to not 'waste' opportunities for bonus modifiers.
Candidatura de animado abril del 2019

Candidatura de animado abril del 2019

Justo a tiempo Netflix

Harvey Street Kids Netflix

Hilda Netflix

La magia de Motown Netflix
Butterbean's Café nickelodeon junior

Abby Hatcher nickelodeon junior
the loud house nickelodeon
Atrevete a escalar
will
Unikitty!

Ranger Rob
Go Away Unicorn

Fancy Nancy

lilybuds

detectives de animales
Los Vecinos Green
Dump Bump

Dump Bump is unlocked by beating Stage 600, and is used to sell old resources for multiplicative bonuses. It has a reset feature, where you can turn a percentage of your temporary bonuses into permanent ones, which are multiplicative with the temporary bonuses.

## Resources

A list of the resources, their token rewards, and the starting amount of resources to dump are listed below. For all resources to be dumped, the cost to dump them again is always 2.5x the previous cost, except for sin/cos/tan energy which are multiplied by 2 instead. The token reward is always constant.

## Bonuses

Dump tokens can be exchanged for 2% multiplicative bonuses, listed below. The cost per level rises linearly for each bonus. Additionally, for each level of any bonus you purchase, your Offense and Defense get a 2% multiplicative bonus.

 Mana Power
 Gold
 Exp
 Essence
 Dungeon Damage
 Perks
 Demonic Essence
 Class EXP
 Synergy EXP

## Reset

By default, once per week you can reset all of your temporary dump bump bonuses to transform 2% of them in to permanent bonuses. The dump bump reset timer can be reduced through trophies and arena, as can the transfer rate of temporary to permanent bonuses.
Conjuring

In conjuring you can spend mana for boosts and gain Demons. Mana assigned to spells will be lost, but you can generate it back. In addition to cost you also need to have a certain amount of left over mana to conjure in hand or assigned to spells. Assigning extra mana and increasing mana power will speed up conjuring.

Left side spells boost aspects of the game and give you demons which you can assign in Demons window. Right side spells will boost left side spell power and gives temporary demons which will be automatically assigned to Boost All in Demons window.

All conjuring levels and Demons gained will reset on reincarnation and when starting a challenge.

You can use Alex's Calculator by nastase\_alex2004 to see how many spells and demons you can get.
Player Guides

* Early class guide

A Early class guide for unlocking machinist

* All Encompassing Guide to Wizard and Minion Idle

A full guide with tables showing how to get from stage 1 to stage 415 (synergy).

* The Generator Explained

A full guide with pictures explaining how and why the Generator works.

* RagingPanda's Calculator

This is an updated version of Alex's Calculator from below. Credit to Alex for starting the work. (suited for mid to late-game players.)

* Alex's Calculator

This calculator has a lot in it, stages, spells, conjuring, gathering, plaza and more! (useful for newer players who don't need late-game formulas yet)

* Fishing Quest Guide - Ultimate Master Bait

A guide explaining how to complete the Ultimate Master Bait fishing quests.

* NuckyDuck's Slime Guide

A Guide/UI explanation to raising slimes, slime adventure, and slime bonus, including a basic breakdown of the Slime UI.
Cooking

Cooking fish gives you temporary and permanent bonuses. Temporary bonuses last 10 minutes at row level 1 and increase by 2:30min with each row level. Rows level up when you gain enough exp by cooking one of its 3 fishes. Each time you cook, your permanent bonus for that row increases by 2% of its lvl 1 bonus. New recipes are unlocked by higher fishing level.

Unlocked at stage 175. Enter from Adventure window by clicking the top right icon.

 Lvl 3
 Lvl 5

 Lvl 9
 Lvl 11

 Lvl 15
 Lvl 15

 Lvl 19
 Lvl 19

 Lvl 28
 Lvl 28

 Lvl 37
 Lvl 37

 Lvl 43
 Lvl 46

 Lvl 54
 Lvl 58
(baby demon building progress)

 Lvl 66
 Lvl 66

 Lvl 75
 Lvl 75

 Lvl 90
 Lvl 90

 Lvl 110
 Lvl 110
Battlefield

In Battlefield you build an army to fight waves of enemies.

Buying and upgrading Troops costs Hell Mana. Defeating Waves awards you Demonic Essence which can be used to buy various boosts to the Battlefield or main game.

Use the game's input box to choose how many Troops you want to buy. **If your input value is too high, nothing will happen when you try to buy troops**. The cost of a Troop increases by its base price each time you buy one. All costs reset back to base price after 12 hours of real life time. (can be reduced by DE upgrades or fast forwarded with Time Warp)

Every few minutes the Wave will Counter Attack, triggering a chance for some of your Troops to die. This chance can be reduced by buying Chance of Death (CoD) upgrades for your Troops in the Hell Mana Shop. It's recommended to only buy CoD for your Skeletons, as other troops won't be attacked as long as there's enough Skeletons alive. The amount of Troops that die upon a successful Counter Attack increases by 1 for every Wave level.

See Alex's Calculator by nastase\_alex2004 to find out your Demonic Essence gains and timer cooldowns.

#### **Battlefield Troops**

The 5th Unit Fallen Angels has two (page 1) Plaza Perks. One will raise your Battlefield Wave reward and the other your Hell Mana gain for each Angel bought/summoned. This has diminishing returns.

#### **Hell Mana Shop**

The Hell Mana shop gives permanent upgrades to battlefield troops. Upgrade costs as follows:

#### **Demonic Essence Shop**

Note: All costs are rounded when required.

#### **Battlefield Buildings**

Building Tab will be unlocked after wave 100, stage 330, and beating the Dimensional Portal at Adventure Zone T2.

##### **Hell Spirit Shop**

 Reset Timer
 Mana Cap Rate
 Spell Efficiency
 Training EXP
 Plaza Perks
Generator

Generators can give you temporary and permanent bonuses using Essence. Invest Spirits to start generating Essence. Top box of generator shows how much you gain permanent boost using charge. Lower left is current temporary boost and lower right is current permanent boost.

Each essense generated will give you some temporary boost. If you have charges available, you can use them with essense to gain permanent boost. Each charge will use some essence, so it may reduce your temporary boost until its generated back. Using last charge will use all your Essence which may cause big drop in boosts.

See Generator Guide for more details.

You start with 3 max charges and recover 1 charge every 6 hours. You can buy more charge slots and reduce charge time from Soul Shop.

.01
∗

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{\displaystyle .01\*3^{1.6+.2\*log\_{15}(Current Essence)}}
 Above 2500% Softcap

−
26000
500
∗
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10

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{\displaystyle -26000+500\*log\_{10}(Current Essence)}
 Permanent Bonus Formula

.02
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{\displaystyle .02\*3^{1.6+.2\*log\_{15}(Spent Essence)}}
 Above 5000% Softcap

−
52000
1000
∗
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{\displaystyle -52000+1000\*log\_{10}(Spent Essence)}

.00167
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{\displaystyle .00167\*3^{1.6+.2\*log\_{15}(Current Essence)}}
 Above 500% Softcap

−
5300
100
∗
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{\displaystyle -5300+100\*log\_{10}(Current Essence)}
 Permanent Bonus Formula

.00334
∗

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1.6
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{\displaystyle .00334\*3^{1.6+.2\*log\_{15}(Spent Essence)}}
 Above 1000% Softcap

−
10600
200
∗
l
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10

(
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{\displaystyle -10600+200\*log\_{10}(Spent Essence)}

3.333
∗

10

−
5

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{\displaystyle 3.333\*10^{-5}\*3^{1.6+.2\*log\_{15}(Current Essence)}}
 Above 50% Softcap

−
615
10
∗
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{\displaystyle -615+10\*log\_{10}(Current Essence)}
 Permanent Bonus Formula

6.666
∗

10

−
5

∗

3

1.6
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{\displaystyle 6.666\*10^{-5}\*3^{1.6+.2\*log\_{15}(Spent Essence)}}
 Above 100% Softcap

−
1230
20
∗
l
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10

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{\displaystyle -1230+20\*log\_{10}(Spent Essence)}

1.666
∗

10

−
5

∗

3

1.6
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{\displaystyle 1.666\*10^{-5}\*3^{1.6+.2\*log\_{15}(Current Essence)}}
 Above 25% Softcap

−
307
5
∗
l
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10

(
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{\displaystyle -307+5\*log\_{10}(Current Essence)}
 Permanent Bonus Formula

3.333
∗

10

−
5

∗

3

1.6
.2
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l
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{\displaystyle 3.333\*10^{-5}\*3^{1.6+.2\*log\_{15}(Spent Essence)}}
 Above 50% Softcap

−
615
10
∗
l
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10

(
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{\displaystyle -615+10\*log\_{10}(Spent Essence)}

Note: All generator bonuses above are the base bonuses, and should be multiplied by any applicable generator multipliers the player has.