recursal/Fanatic-Fandom huggingface dataset:
Burden of Solitude

Takes DMG equal to 50% of your max HP every 15s if there are no teammates within a 15m radius. This damage will not knock you down.

### Unlock

Unlocked by default.

Burden of Solitude is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

It is exclusively dropped when playing in Multiplayer.

When you are not within 15 meters of a teammate, a timer will start countdown from 15 seconds, causing you to take damage equivalent to 50% of your maximum total health ( Health? +  Shield?/ Armor?) when it reaches 0. This damage cannot kill you, even if it would otherwise be lethal. Getting close to a teammate will reset the timer to 15.

Encourages you to stick close to your teammates in order to not take massive damage. This can prove troublesome in certain player formations, such as if one teammate is a close-range fighter while the other prefers to attack from afar.

Taking damage from this scroll counts as taking hit and can trigger related effects.

## Synergies

### Positive

* Any damage immunity can prevent taking damage from this scroll.
* Elemental Bestowment,  Gourmet,  Fire Enthusiast,  Resilient Life,  Flesh and Bones,  Sanguine Relic,  Fountain of Life,  Shrine of Recovery and  Safety Measures can recover damage to Health.
* Persistent decreases damage taken at low Health.
* Berserk Soul increases Lucky Shot Chance at low Health.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Paranormality sets max Health to 1, preventing damage that may not be easily recovered.

### Reduced Positive

* Abnormal Speed will provide less  Movement Speed after the effect occurs, making it harder to get back to teammates.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.

### Negative

* Struggle for Independence will also reduce your damage if you are not within 15 meters of a teammate.

## Notes

* This scroll still works if all teammates leave the game.
* Downed teammates (waiting to revive) do not stop the timer.

## Update History

* 06/01/2023 update: Added to the game.
	+ 06/09/2023 hotfix: Can no longer appear in single play.
Bandit Hermit

> "*A type of bandit that claims to be a hermit. Their noble demeanor they wear is something used to cover up their despicable actions and nature.*"
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Bandit Hermit is an enemy found in Anxi Desert.

Bandit Hermit has 2 attacks:

* Quickly aim their gun at the player and fire a high damage  Lightning? bullet. Unlike other sniper-type enemies, this attack has almost no warning.
* If the player is too close, they will strike them in melee with their gun, shoving them back slightly.

Bandit Hermits will often turn themselves invisible, making it harder to spot them and hiding their status from the player when looked at. Only a white outline is visible.

Unlike Bandit Tacticians, they will not often take higher positions for better observation, instead preferring to stay on the ground.

### Reincarnation 9

On Reincarnation level 9, Bandit Hermits have increased  Movement Speed, letting them avoid hits easier. Additionally they remain invisible as long as they have their  Shield?, and their Shield recharge delay is lowered.

### Mobile Version

Bullets fired do not have 100% accuracy. Instead they are sometimes aimed slightly off, increasing the possibility of avoiding damage by chance. This does however introduce the possibility that they will hit a strafing player anyway.

## Unlocks

Bandit Hermit will unlock the following items:

* Deadly Curse: when killed 50 times on elite or higher difficulty.
Elemental Share

### Effect

The attack of Iron Wing - Strike Mode obtains the elemental type and elemental effect chance of the weapon not currently held by Nona.

Elemental Share is an Ascension.

Grants  Iron Wing while in Strike mode the ability to use the elemental damage type and elemental effect chance of the offhand weapon in Nona's backpack, similar to ✦ *Element share*(full text).

This allows Nona to attack enemies with one type of elemental weapon while Iron Wing attacks with another, to easily create fusion effects.

Equipping an offhand weapon with non-elemental damage will cause the ascension to have no effect.
Good and Evil

+15% Lucky shot chance if you don't own any cursed scroll; +15 max shield/armor for each cursed scroll you own

Enhanced ( 100?): +30% Lucky Shot Chance and -30% Dash/Primary Skill cooldown if you don't own any cursed scrolls; +15 max HP and max Shield/Armor for each cursed scroll you own.

### Unlock

Unlocked by default.

Good and Evil is an Occult Scroll.

Increases Lucky Shot Chance by +15%. If any Cursed Scrolls are picked up, it increases  Shields?/ Armor? by +15 for every Cursed Scroll owned, however it loses the Lucky Shot Chance bonus.

Specifically, it increases Shields/Armor for each Cursed Scroll acquired when using a Peculiar Chest and other methods:

 Deadly Curse does not count despite its name.

**Enhanced**: Bonus when you don't own any cursed scrolls increased to +30% Lucky Shot Chance and -30% Primary Skill and  Dash cooldown. Bonus when you have cursed scrolls increased to +15  Health? and +15 Shields/Armor for each cursed scroll.

## Synergies

### Positive

* Evil-Banishing Talisman grants immunity to the effects of all Cursed Scrolls.
* Evil-Devouring Sword also grants +15% weapon damage and +20% skill damage for each Cursed Scroll.
* Curiosity Box and  3rd Time Unlucky are slightly safer to use, since the downside of obtaining a Cursed Scroll is somewhat negated.

### Mixed

* Take It All allows you to pick more than 1 option at peculiar chests, however it also prevents discarding all scrolls.

## Update History

* 03/26/2022 update: Enhanced version added.
Formidable Aspis

### Effect

After retracting the Aspis, increases DMG for the next few shots. Each enemy killed with these shots will reduce remaining cooldown of Tidal Aspis.

### Lv.1

+100% DMG for the next 3 shots, and -0.5s Tidal Aspis remaining cooldown.

### Lv.2

+150% DMG for the next 4 shots, and -1s Tidal Aspis remaining cooldown.

### Lv.3

+200% DMG and +30% Lucky Shot Chance for the next 5 shots, and -1.5s Tidal Aspis remaining cooldown.

Formidable Aspis was an Ascension that was removed from the game in the August 25th, 2023 update.

Increases weapon damage for the next few shots after ending  Tidal Aspis. If the buffed shots kill an enemy, the cooldown for Tidal Aspis is reduced.

Works better when using weapons that have slow but powerful shots, instead of ones that rapidly fire many weaker shots.

**Level 3 bonus**: also increases Lucky Shot Chance.

## Update History

* 08/25/2023 update: Removed from the game. Icon is now used for  Concussive Current.
* 12/30/2021 update: Changed weapon damage bonus from +50%/+100%/+150% for 5/7/9 shots, to +100%/+150%/+200% for 3/4/5 shots.
Flame Talisman

### Effect

Every time you inflict Burning Effect, gain 1 stack of Mark (up to 5 stacks). When you take DMG from an enemy, lose 3 stacks. Each stack of Mark increases DMG Resistance. Increases Weapon and Skill DMG at full stacks.

### Lv.1

+10% DMG Resistance for every stack. +30% Weapon and Skill DMG.

### Lv.2

+14% DMG Resistance for every stack. +50% Weapon and Skill DMG.

### Lv.3

+18% DMG Resistance for every stack. +100% Weapon and Skill DMG. When you take DMG from an enemy, lose 2 stacks.

Flame Talisman is an Ascension.

Each time  Burning? is applied to an enemy, gain damage reduction from enemy hits, up to 5 stacks. If you have 5 stacks, weapon and skill damage is also increased.

Damage reduction is be most effective at full stacks, however each time you get hit by an enemy, 3 stacks will be lost. Quickly recovering the stacks after being hit will keep damage taken low.

Various ascensions and scrolls can help apply Burning or apply it more times, such as  Flare Calling,  Blazing Rain,  Firefox Blessing,  Fiery Heart,  Elemental Power and  Fish or Bear Paw.

**Level 3 bonus**: stacks lost when being hit is reduced from 3 to 2 stacks.

## Notable Interactions

* Flaming Cape will inflict  Burning? onto an enemy that hit you, immediately recovering a stack and effectively reducing the loss by 1.

## Update History

* 10/21/2023 update: Changed -10/14/18% DMG Taken to +10/14/18% DMG Resistance.
* 08/29/2022 update: Added to the game.
Endless Stardome

### Effect

If the Astrohouse for Falling Star is the same as last time, increase DMG for every slot.

### Lv.3

+75% DMG. If it is not Impure Astrohouse and has empty slots, +150% DMG instead.

Endless Stardome is an Ascension.

Increases damage for  Falling Star if its Astrohouse is the same as last time.

Having either good or bad consistency with what Astroaspects you receive should be a high priority. Good consistency will result in more favorable Astrohouses of the same kind, while bad consistency will make it a lot easier to get Impure Astrohouses.

**Level 3 bonus**: Bonus damage is doubled if the Astrohouse was not Impure and there were empty slots.
Elemental Rage

Elemental Rage is an Ascension.

Increases damage against enemies under an elemental effect, such as  Burning?,  Shock? and  Decay?. Damage increases even for non-elemental damage.

Since elemental effects have to be reapplied to every new target, groups of weak enemies may see less use from this. However it's very effective on tough enemies, elites and bosses since you only need to apply 1 elemental effect every 5 seconds to keep the bonus at all times.
Arcane Shot

### Lv.1

+10% Weapon DMG for every slot. +1/1/1.5% Weapon DMG for every Normal/Rare/Legendary Occult Scroll. Cursed Scrolls grant a random bonus.

### Lv.2

+15% Weapon DMG for every slot. +1/1.5/2% Weapon DMG for every Normal/Rare/Legendary Occult Scroll. Cursed Scrolls grant a random bonus.

### Lv.3

+20% Weapon DMG for every slot. +2% Weapon DMG for every Occult Scroll.

Arcane Shot is an Ascension.

Increases weapon damage based on how many slots and occult scrolls you have.

Becomes more effective with  Fate Thread and various things that increase scroll gain, such as  Big Box and  3rd Time Unlucky.

**Level 3 bonus**: All bonuses for occult scrolls are equal.
Cowardly Bully

-30% DMG to Elite monsters.

Cowardly Bully is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

Damage that is dealt to elite enemies is reduced by 30%, **multiplicatively**. This forces you to deal 43% more damage than normal to elites, making these encounters last longer and become more risky to deal with.

The scroll has no effect on bosses or  Dragon Qian, despite their similarities.

It may be a good idea to defeat any other nearby enemies first, since it will reduce the danger that you have to face in your extended fight against the elite.

## Synergies

### Positive

* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.

### Reduced Positive

* Elite Assassin has a harder time increasing damage, since elite kills are required to do so.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
Enemy Enhancements

Enemy Enhancements are various bonuses that enemies can receive when they are enhanced. Enhanced enemies are called a different name, consisting of what enhancements they have, followed by Monster (Fiery Agile Monster for example).

Enemy Enhancements start appearing on Elite difficulty or higher, with the frequency increasing on higher difficulties. If Mysterious Jokul is active when playing on Reincarnation difficulty, Elite enemies will always be enhanced.

All enhanced enemies have 1 Primary Effect and 1 Secondary Effect.

## Primary Effects

Primary Effects give enemies abilities that either give them new ways to attack the player or to buff themselves and other nearby enemies.

## Secondary Effects

Secondary Effects give enemies increased stats or different behaviors.

## Update History

* 07/29/2022 update: Added the Cloning enhancement.
* 06/24/2022 update: Added the Inherited and Dedicative enhancements.
* 06/01/2022 update: Added the Loyal enhancement. Certain enemies will no longer gain improper enhancements.
* 04/28/2022 update: Added the Bleed and Armored enhancements.
* 03/26/2021 update:
	+ Changed Defensive from "-50% DMG taken for all nearby enemies" to "-40%/-50%/-60% DMG taken for all nearby enemies. Critical hits ignore this effect".
	+ Changed Shielding from (Unknown) to "Nearby enemies receive a Shield or Armor based on 10%/20%/30% of their Health, or gain +10%/+20%/+30% max Shields/Armor".
* 11/25/2020 update:
	+ Changed Fiery from (Unknown) to "Periodically spawn a fireball that homes in on players".
	+ Changed Lightning from (Unknown) to "Periodically summon several thunderbolts on marked areas".
	+ Changed Corrosive from (Unknown) to "Periodically create a corrosive bubble above them that detonates, dealing constant corrosion damage to nearby players".
* 10/30/2020 update:
	+ Changed Healing from "Constantly heal nearby enemies, become immune to damage when enemies are nearby" to "Heal nearby enemies every 10 seconds".
	+ Changed Immortal from "Nearby enemies will not drop below 1 Health" to "When Health reaches 0, become immune to damage for 5 seconds and explode when the timer runs out".
Broken Gun

15% chance to cause only 1 DMG upon hitting an enemy.

Broken Gun is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

Every time you hit an enemy with a weapon, there is a 15% chance that it will only deal 1  True? damage. This effectively requires 18% more shots in order to kill an enemy.

Slow, powerful shots intended to kill an enemy quickly may be nullified, wasting time and ammo in order to shoot the same enemy again.

## Synergies

### Positive

* Effects based purely on hits and not damage will still trigger, such as  Skill Booster,  Giant Slayer,  Final Judgment,  Explosive Bullets,  Flowing Time and  Merciless Combo.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.

### Reduced Positive

* Many effects that boost single shots, such as  Lei Luo's  Fatal Current,  Perfect Sixth,  Preemptive Strike and  Wait For Good may be wasted if Broken Gun activates.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.

### Negative

* Xing Zhe's  Soul Strike also has a chance to deal only 1 damage, since it deals weapon damage.
Acidic Explosion

### Effect

Enemies affected by your grenades become volatile and will explode after being defeated.

Acidic Explosion is an Ascension.

Killing an enemy under the effects of a  Smoke Grenade's  Decay? effect will trigger an explosion, dealing damage equivalent to the entire duration of a Smoke Grenade, including boosts from other Ascensions.

Each  Smoke Grenade lasts for 3 seconds, up to 6 seconds with  Smoke Genius, increasing the duration further on top of the duration of  Decay?.

## Update History

* 04/28/2022 update: Increased explosion radius from 5 meters to 7 meters.
Extra Surprise

Killing an enemy grants extra copper and extra chance to receive supply for secondary skill.

Enhanced ( 40?): Killing an enemy grants extra coppers, and grants extra supply of Secondary Skill uses.

### Unlock

Unlocked by default.

Extra Surprise is an Occult Scroll.

Enemies will drop extra  Copper? and have an increased chance to drop Secondary Skill uses, letting you use them more often. This also applies to special enemies (like stoned enemies in vaults) which drop nothing normally.

**Enhanced**: Enemies will always drop secondary skill uses.

## Synergies

### Positive

* Anything that requires copper or increases copper consumption has less effect.
* Double Exhilaration doubles maximum Secondary Skill count.
* Energy Sandals increases Secondary Skill damage after each dash.
* Skill Booster increases Secondary Skill damage from critically hitting enemies.

### Mixed

* Untold Effort may increase Secondary Skill damage, but also may increase Secondary Skill consumption.

### Negative

* No Retreat becomes harder to keep active.

## Update History

* 03/26/2022 update: Enhanced version added.
* 04/29/2021 update: Enemies now drop extra copper.
Chained Duration

Chained Duration is an Ascension.

Increases the freeze duration for  Energy Orb.

This increases the duration of freeze to 4 seconds, 6 seconds and 8 seconds, significantly improving the time enemies are frozen for.

**Level 3 bonus**: decreases the cooldown by -30%, to a minimum of 6,8s with the talents  Efficient Casting and  Efficient Orb. This allows for it to **permanently** freeze most enemies, as long as you keep hitting them with Energy Orbs.

## Update History

* 11/18/2021 update: Name changed from Enhancement Lasts to Chained Duration.
Cautious Shot

Every missing shot causes 1 DMG to yourself. This effect will not knock you down.

### Unlock

Unlocked by default.

Cautious Shot is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

Each time a shot misses, you take 1 damage directly to  Health?. While the damage is small, it can still cause  Shields? to stall as if you had been hit.

If each shot contains multiple projectiles, it only triggers if all of them miss, while at least one hitting enemies will prevent the effect.

Careful aiming and firing of weapons is required to prevent any damage.

## Synergies

### Positive

* Weapons with high accuracy and stability or homing capabilities will reduce the chance that you miss by accident. Accuracy/stability inscriptions will further reduce the chance.
* Resilient Shield and  Overwhelming Shield will keep Shields recharging even when missing shots.
* Super Charge,  Sword Guard and  Gold Medal will instantly recover Shield, ignoring the delay caused by missed shots.
* Persistent and  Berserk Soul can be intentionally triggered at max effect, provided that you still have shield/armor to take hit.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Against the Flow,  Resilient Life,  Vindictive Nature,  Deadly Counter and  Stone Skin will activate whenever you miss a shot.
* Paranormality sets Health to 1, preventing any damage that would be inflicted since it cannot drop any further. However it still registers as a hit for other effects.
* Airbag fully restores Health when Shields/Armor are broken, making direct damage to Health irrelevant while its effect is active.

### Reduced Positive

* Voltaic Aegis,  Lightless Shield and  Phantom Skin will lose a stack each time you miss a shot.
* Bluff will lose its bonus if even one shot is missed.
* Abundant Vitality is cancelled when missing a shot, unless Shield recovery cannot be interrupted.
* Silver Medal may have its effect cancelled if shots miss immediately after killing an enemy or breaking an object.
* Fight for Immortality will activate when you miss a shot, providing a negligible amount of Shield/Armor.
* Heavy Shield will slow you down when you miss a shot.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.

### Negative

* Inscriptions that lower accuracy and stability will make hitting enemies harder, increasing the damage you take.
Arrogant Lobster

> "*They are proud of their bloodline. An inevitable attack awaits whoever makes fun of them.*"
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Arrogant Lobster is an enemy found in Duo Fjord.

Arrogant Lobster's only attack is to shoot fireballs from the twin mortars on his back. The fireballs arc through the air towards where the player is standing. Upon hitting the ground they explode, dealing  Fire? damage and leaving a fire pool that deals constant Fire damage to players standing inside it.

Since many fireballs are shot, large patches of ground can become hazards towards players, restricting their movement.

Arrogant Lobsters can fire at the player from extremely long ranges. Because of this they will often stay on high locations at the end of the map, making most weapons ineffective against them without first dealing with other enemies.  Snipers can be used to quickly take care of them.

### Reincarnation 9

On Reincarnation level 9, Arrogant Lobsters fire their mortars more often, and when they do they shoot more fireballs at once which move faster. This gives players less time to react to them as well as increasing the amount of fire pools that fill the battlefield.

## Unlocks

Arrogant Lobster will unlock the following items:

* Deafening Mortar: when killed 5 times.
* Windrider: when killed 30 times on elite or higher difficulty.
* Demonlore: when killed 40 times with  Fire? damage.

## Notes

* Arrogant Lobster fireballs can be shot down, however due to the arc of the fireballs, the amount fired and how long they take to reach the player, it's usually better to just move out of the way instead.
* The mortars can be disabled while they are firing by shooting them, similar to the Elite Lobster. This forces the Arrogant Lobster to either fire half the number of fireballs or cease fire altogether to repair and reload the mortars. The game shows no indication of this being possible, except by accident.
Arms Trafficker

Weapon upgrades cost much more.

Arms Trafficker is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

Increases the cost to upgrade a weapon to 1000 copper, regardless of the original cost. Cost to reforge a ✦ Gemini Inscription, etch a new inscription, reroll inscriptions or buy from the Peddler or Peculiar Chests is not increased.

## Synergies

### Positive

* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Devil's Covenant,  Hidden Treasure,  Extra Surprise and  Copper Miner increase rate of copper gain, somewhat diminishing the effects.
* Premium Membership somewhat counters the effects of the scroll.

### Reduced Positive

* Unfettered Will loses effectiveness as copper held decreases.
* Coin Shot will have less copper to consume after upgrading.
* Refresh Addict will have less copper to refresh shops.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
* Craftsman's Inheritor makes upgrading weapons free of charge at the cost of having limited capacity for non-cursed scrolls.

### Negative

* Extravagant Consumption caps the amount of copper at 500 upon entering new stage, making it almost impossible to upgrade weapons at boss stages.
Desert Worm

> "*This primitive desert creature that lives under the desert likes to stick its head out to observe its surroundings. When it feels threatened, it will attack its enemies with a fluid that secretes from its mouth.*"
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Desert Worm is an enemy found in Anxi Desert.

Desert Worm's only attack is to fire a constant stream of bullets at the player, dealing low damage per bullet.

Desert Worms often appear on elevated areas, making it difficult to hit them with  Explosion? weapons, however they are incapable of moving, making them very vulnerable to accurate weapons like  Snipers.

Their attacks have an very long range, capable of targeting the player from halfway across the room or more. This combined with their constant bullets makes them a high priority to kill before engaging other enemies, as they provide a constant source of suppressive fire.

### Reincarnation 9

On Reincarnation level 9, Desert Worms fire more projectiles per attack, and projectiles are fired at every player (or friendly target, such as guard seals in Vaults) within line of sight.

## Unlocks

Desert Worm will unlock the following items:

* Skill Booster: when killed 30 times with a critical hit.

## Tips

* If a Desert Worm cannot easily be killed, shooting at enemies from behind cover may be a better option, so the Desert Worm can be dealt with afterwards at less risk.
* Moving to the side can easily avoid the stream of bullets. If you get cornered, jumping then moving the opposite direction will allow you to continue avoiding it.

## Notes

* Desert Worm is immune to being staggered while firing, making interrupting them impossible to do without the ability to freeze or inflict  Manipulation? instead.
* Desert Worms spawned as a result of "All enemies transform into Desert Worm upon being defeated." event have lower total health.

## Update History

* Unknown date: Removed the slight homing ability from its attacks.
Foot Soldier

> "*A sword-wielding terracotta soldier that should be more common than Crossbowman, but for some reason, very few Foot Soldiers were awakened by the demonic aura. Foot Soldiers seem to only be able to charge the enemy and swing their swords.*"
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Foot Soldier is an enemy found in Longling Tomb.

Their only attack is to strike you in melee. Due to this, they will always charge straight towards you.

Simply keeping your distance from them is enough to stay out of harm's way. Using  Corrosion? weapons can help deal with the  Armor? faster.

### Reincarnation 9

On Reincarnation level 9, Foot Soldiers have increased  Movement Speed, letting them reach you quicker.

## Unlocks

Foot Soldier will unlock the following items:

* Mystic Mirror: when killed 50 times.
* Flowing Light: when killed 60 times.
Elemental Bestowment

Recover 1% Max HP and 5 ammo of the currently used weapon whenever you deal Elemental Effect to enemies. (CD: 1s)

Enhanced ( 60?): Recover 1% Max HP, 1% Shield/Armor and 5 ammo directly to the magazine whenever you deal Elemental Effect to enemies. (CD: 1s)

### Unlock

Kill Spearman 20 times in Longling Tomb Stage 2.

Elemental Bestowment is an Occult Scroll.

Elemental Effect refers to the status effects inflicted when using elemental weapons, which are  Burning?,  Shock? and  Decay?.

Upon inflicting an elemental effect, recover 1% max  Health? and 5 ammo to reserves based on the currently held weapon. The effect can only activate once per second.

While it can be used as a way to heal, it is ineffective at doing so due to the low percentage recovered and the cooldown. It is much better at restoring ammo for elemental weapons with decent elemental effect chance.

**Enhanced**: Also recovers 1% max  Shields?/ Armor?, and ammo is directly added to the magazine instead of reserves. However this benefit is questionable due to the ease of recovering Shield/Armor, and excess ammo is wasted instead of being added to reserves. This makes the ammo recovery worse for weapons with smaller magazines, and useless for weapons such as  Glimmering,  Prism,  Talisman and  Fire Tower.

## Synergies

### Positive

* Crown Prince's  Smoke Grenade and  Lei Luo's  Chain Lightning can inflict elemental effects.
* Scrolls that can inflict elemental effects include  Thunder Screen,  Magnetic Coil,  Thorny Carapace,  Blazing Hoop and  Realm of Corrosion.
* Elemental Relic increases damage after killing an enemy affected by elemental effect.
* Elemental Torment also increases Lucky Shot Chance.
* Elemental Convergence increases damage for every enemy affected by elemental effect.
* Elemental Weave guarantees elemental effects briefly after swapping weapons.
* Elemental Power spreads elemental effects further, though it won't trigger recovery more often.
* Elemental Magazine deals +50% weapon damage when inflicting an elemental effect.

### Negative

* Elemental Curse reduces the chance to inflict elemental effects.

## Update History

* 06/24/2022 update: Effect changed from "restore health (and shield/armor) and 10 ammo on killing every enemy with effect" to "restore health (and shield/armor) and 5 ammo on inflicting elemental effect once per second".
Deadly Counter

After taking damage, all hits will become Crit Hits within 3s.

Enhanced ( 100?): After taking damage, all hits will become Crit Hits within 6s.

### Unlock

Kill Spearman 50 times with a Crit.

**Deadly Counter** is an Occult Scroll.

Crit Hit refers to hitting a weak spot of the enemy, which multiplies damage by the weapon's CritX modifier. The effect causes all hits to gain the multiplier bonus as well as any other effects on critical hit, no matter where the target was hit.

**Enhanced**: Increases the effect duration from 3 seconds to 6 seconds.

## Synergies

### Positive

* Any weapon with low accuracy or unable to crit naturally, the effect will guarantee critical hits.
* Any weapon with high CritX to make use of the bonus.
* Persistent,  Mutual Respect,  Tactical Reload,  Flowing Wind,  Arms Dealer,  Mystic Mirror and  Stone Skin will decrease damage taken.
* Fire Enthusiast,  Bloody Ammo,  Capacity Overdraft and  Cautious Shot will provide you with an easy source of self-harm.
* Skill Booster can gain stacks much more easily while guaranteed crits are active.
* Resilient Life recovers 3%  Health? every second for 5 seconds after taking damage.
* Vindictive Nature grants +40% weapon and skill damage for 10 seconds after taking damage.
* Glazed Sight increases CritX by +1.5x, or +0.5x after taking damage to Health 50 times.
* Hawkeye Sight increases CritX by +2.0x.

### Mixed

* Corrosion Enthusiast will decrease damage taken, but inflicts Decay on yourself.
* Deflection Shield decreases damage taken by -90% against distant enemies, but increases damage taken by +90% against close enemies.
* Reinforced Eggshell decreases damage taken by -30% when  Shields? or  Armor? is not 0, but increases damage taken by +30% when Shields/Armor are 0.

### Negative

* Cateye Sight decreases CritX by 1.0x, reducing the damage of critical hits.
* Fragile Body increases damage taken by up to +24.75% based on how low your Health is.

## Update History

* 06/24/2022: Rarity changed from Rare to Legendary.
Smash into Dust

### Effect

When Soul Strike hits an enemy, the first [Cudgel] hit will deal 200% DMG. If the enemy is defeated by this [Cudgel] hit, the next [Cudgel] will also deal 200% DMG.

Smash into Dust is an Ascension.

When using  Soul Strike, the first cudgel hit will deal 200% damage. Killing that enemy will cause the next hit to also deal 200% damage.

The bonus damage applies to every hit in a row as long as the previous hit kills the enemy it strikes, making it highly effective against groups of weak or injured enemies, especially when using a  Launcher for its area of effect.

## Update History

* 09/02/2022 update: Increased damage from 150% to 200%.
* 08/29/2022 update: Added to the game.
Catfish Gunner

> "*Despite being equipped with exquisite firearms, the Catfish Gunner is still one of the bottom soldiers of Yoruhime-Maru's army.*"
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Catfish Gunner is an enemy found in Duo Fjord.

Catfish Gunners only attack is to fire a burst of bullets at the player. The attack has decent speed, damage and good accuracy.

Catfish Gunners are simple ranged enemies with low health that can easily be killed with almost any weapon. Their attacks can usually be dodged just by moving to the side, however caution should be used as getting hit several times can deal a lot of damage. Hiding behind cover can also be used.

### Reincarnation 9

On Reincarnation level 9, Catfish Gunners gain increased accuracy. While this may seem like a buff, this can also be used to the player's advantage if they are always moving, due to it being less likely a stray shot will hit them as they move.

## Unlocks

Catfish Gunner will unlock the following items:

* Pupil: when killed 20 times with  Lightning? damage.
* Fish or Bear Paw: when killed 100 times.
Converged Flows

### Effect

Upon killing an enemy or dealing DMG with Essence Chain, the next 5 shots consume no ammo.

Converged Flows is an Ascension.

After killing an enemy or dealing damage with  Essence Chain, receive 0 ammo consumption for the next 5 shots.

Can be extremely effective when using high damage weapons with low magazine capacity, since if kills are made fast enough or Essence Chain is constantly use, it can prevent needing to reload at all.

Note that certain  Weapon Skill?s (like the one of  Concealed Ammo) will consume charges but also consume ammo.
Elite Yaksha

> "*As a patrol commander, the Elite Yakshas leads various Yaksha of the Seas.*"
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Elite Yaksha is an enemy found in Duo Fjord. It is the elite version of the Yaksha of the Seas.

Elite Yaksha has 4 attacks:

* Slam the ground with its club, shooting a spread of 7 waves at the player.
* Throw a pufferfish into the air then strike it with its club, causing multiple pufferfish to spread out. Upon hitting the ground the pufferfish will wait a short time, then explode.
* If the player is close enough, they will slam the ground with their club, causing very high knockback to the player and briefly preventing movement or skills.
* If the player is too close, they will strike them in melee with their club, hitting all players in a wide arc.

Elite Yaksha is an extremely dangerous close range opponent, as its club slam can briefly prevent you from controlling yourself and its wave spread can deal lethally high amounts of damage if many waves hit the player.

If they have recently used the wave spread or pufferfish attack, they will move towards the player in an attempt to use a melee attack.

## Unlocks

Elite Yaksha will unlock the following items:

* Bloody Drill: when killed 2 times.
* Overflowing Waters: when killed 3 times.

## Tips

* When Elite Yaksha is about to use it's wave spread attack, hiding behind a solid object, jumping over it or moving to a higher location will prevent it from hitting you.
* The pufferfish attack has visual effects for the explosion's area of effect, giving a clear indication of where to avoid.
Genesis

When shooting, there is a 20% chance to add extra ammo into the magazine.

Enhanced ( 80?): When shooting, there is a 30% chance to add extra ammo into the magazine.

### Unlock

Unlocked by default.

Genesis is an Occult Scroll.

Each time a weapon is fired, there is a chance to return the ammo consumed and add 1 extra ammo back into the magazine. Weapons that consume more than 1 ammo per shot, such as  Rainbow Arch's  Weapon Skill? receive reduced benefits.

On average for most weapons, this is equivalent to a +66% increase in magazine capacity, reserves capacity and ammo picked up.

**Enhanced**: Increases the chance from 20% to 30%. This is the equivalent to a +150% increase in magazine capacity, reserves capacity and ammo picked up.

## Synergies

### Positive

* Perfect Sixth and  Improved Clip have their effects extended before reloading.
* Elemental Cube is randomized less.
* Against the Flow and  Deft Hands extends the effects of Genesis.
* Bloody Ammo deals less damage due to ammo being added to the magazine.
* Inferior Magazine,  Old Belt and  Cursed Magazine have their effects reduced in effectiveness.
* Sabotaged Magazine has its effects countered by this scroll.

### Reduced Positive

* Magic Magazine and  Tactical Reload have their effects reduced since reloads are needed less.
* Advanced Depot shoots from reserves instead of the magazine. Ammo returned to the magazine is wasted.
* Weapons with ◈ *Two shot magazine*(full text) are harder to trigger the second shot.

## Update History

* 06/24/2022 update: Rarity changed from rare to normal.
Fierce Wings

### Effect

Increases Cleave Base DMG, and increases Weapon DMG of the next shot after Cleaving.

### Lv.3

+300% Base DMG. +150% Weapon DMG.

Fierce Wings is an Ascension.

Increases  Cleave base damage, and increases the damage of the next weapon shot after using Cleave. Damage bonus for weapons is **multiplicative**.

The bonus to weapon damage after a Cleave encourages constantly switching between hitting with Cleave and shooting a weapon for the most damage output.

More effective with weapons with high damage per shot, as  Cleave uses are limited by low maximum capacity.
Double Caliber

> "*Each shot consumes 2 ammo. If both shots cause Crit Hit, return 2 ammo to the magazine.*"
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Primary fire shoots a pair of bullets that spin close to each other, consuming 2 ammo. This weapon is capable of  Scoping? for better firing at long distances.

Upon landing a critical hit with both bullets, 2 ammo is immediately recovered to the magazine. Its projectiles are highly accurate, but travel relatively slowly compared to other snipers. If the weapon is reloaded before the projectiles hit, no ammo is returned.

Double Caliber has rather high accuracy when not scoping compared to other scoped  Snipers. This lets it be particularly effective when shooting enemies at mid-range where scoping may cause problems.

At perfect accuracy, the weapon never needs to be reloaded. This would increase damage output by +33%, but bonuses which trigger on reloads will lose effectiveness.

While scoping,  Movement Speed is reduced by -15%.

## Impactful Inscriptions

* ◆ When scope is on for 0.5s, hits deal Crit DMG is perfect, as it will trigger the weapon's special effect without having to hit weak spots.
* **Rate of Fire** is extremely effective, increasing damage output at a 1:1 ratio at perfect accuracy.
* **Stability** is useful to keep aiming at weak spots.

## Ineffective Inscriptions

* **Magazine** increases and **Reload Time** decreases have no effect with high weak spot accuracy.
* **Accuracy** has minor benefit.

## Possible Exclusive Inscriptions

◈ After hitting an enemy with both bullets, next shot +150% CritX is exclusive to Double Caliber. It increases damage output by +38% at perfect accuracy.

* ◈ *Scope auto-crit*(full text) does NOT trigger the weapon's special ability. The inscription triggers Crit damage separately, in addition to regular hits, so if the original bullets do not hit weak spots, the ammo is NOT refunded to the magazine.
* ◈ *+65% DMG vs any elemental effect*(full text) is decently reliable, the chance to inflict an effect is at most 51% each second.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). receives double the bonus when both projectiles hit.
* ◈ *+1.2% base DMG each hit*(full text) stacks extremely slowly, requiring 50 shots in total without spending more than 3 seconds between hits to reach the maximum bonus.

## Update History

* 04/28/2022 update: Increased maximum magnification from 3.5x to 4.0x. Magnification can now be adjusted while scoping.
* 04/29/2021 update: Decreased the spiral radius from 0.35 to 0.2. Optimized recenter speed of the crosshair when scoped.
Corrosion Enthusiast

Whenever you inflict the Decay effect to enemies also inflict Decay on yourself (movement speed -50%). When you are in Decay, +10% DMG Resistance and +40% movement speed.

Enhanced ( 40?): +10% DMG Resistance and +40% movement speed. Whenever you inflict the Decay effect to enemies also inflict Decay on yourself (movement speed -50%).

### Unlock

Unlocked by default.

Corrosion Enthusiast is an Occult Scroll.

The movement speed decrease from  Decay? is **multiplicative**, resulting in 50% x 140% =  70%. Restoring normal speed under Decay requires **additional** movement speed increases of about 60%.

Since Corrosion Enthusiast has no benefits specifically for  Corrosion? weapons, it can be safely picked up and used when you have no means to inflict  Decay? yourself. It'll still give bonuses when enemies inflict Decay on you.

**Enhanced**: Removes the need to be affected by Decay to receive the bonus movement speed and damage reduction. This allows you to receive the bonuses **permanently**. Inflicting Decay will still inflict Decay on yourself, making Corrosion weapons and effects harmful to the player, since it will just slow you down.

## Synergies

### Positive

* Snow Boots provides immunity to the slow penalty of Decay, resulting in just the +40% movement speed boost.
* Decay Driver increases movement speed after hitting an enemy under Decay effect.
* Corrosion Shard provides immunity to the slow penalty of Decay effect and instead allows you to deal +50% Corrosion damage at the same time.

### Mixed

* Thorny Carapace and  Realm of Corrosion inflict Decay, which may slow you down unexpectedly.

### Negative

* Elemental Curse reduces the chance to inflict elemental effects.

## Notes

* The effect does not trigger again when applying Decay to enemies already under Decay. While this is good when using the enhanced version as you do not need to be under Decay, it is bad for the unenhanced version, requiring you to inflict Decay on new enemies or wait for the effect to wear off first to keep benefiting.

## Update History

* 10/21/2023 update: Changed from -20% DMG Taken to +10% DMG Resistance.
* 01/21/2022 update: Enhanced version added.
Energy Blade

### Effect

Increases weapon DMG on hit and deals DMG to enemies around the target after casting Energy Orb.

### Lv.1

+300% weapon DMG and deal 50% DMG to enemies adjacent to the initial one.

### Lv.2

+400% weapon DMG and deal 75% DMG to enemies adjacent to the initial one.

### Lv.3

+500% weapon DMG and deal 100% DMG to enemies adjacent to the initial one.

Energy Blade is an Ascension.

After casting  Energy Orb, the next shot gains massively increased weapon damage, and the damage will spread to nearby enemies.

Applies to the entire first shot that hits an enemy, making it most effective for  Launcher or  Sniper. Damage dealt to adjacent targets is based on the damage dealt by the shot excluding Lucky Shot bonuses.

## Notable Interactions

* Icy Spear,  Justice or any weapon that can fire 2 or more shots before hitting can apply Energy Blade to multiple shots. The effect is removed as soon as weapon damage is dealt, so shooting multiple times before hitting an enemy will result in each hit receiving the bonus. However one needs to remember to cast Energy Orb first, as shots fired before the effect is active will not receive the bonus.

## Notes

* Energy Blade is currently disabled on  Rainbow,  Laser Gloves and  Thunderclap Gloves because it may cause infinite damage simply by keeping firing once Energy Blade is triggered.

## Update History

* 01/21/2022 update: Fixed an issue where Energy Blade spread damage would not benefit from critical hits.
Explosive Magazine

Reloading deals current Weapon DMG to enemies within an 8m radius. For every 0.5s spent reloading, an additional DMG is dealt. (CD: 3s)

Enhanced ( ??): Reloading deals current Weapon DMG to enemies within an 8m radius. An additional DMG is dealt for every 0.5s spent reloading, and another additional DMG is dealt when reloading is completed. (CD: 3s)

### Unlock

Unlocked by default.

Explosive Magazine is an Occult Scroll.

Upon reloading a weapon, a damaging nova hits all enemies within 8 meters of yourself. For every 0.5 seconds that you reload the weapon, an additional damaging nova is created. This effect has a 3 second cooldown.

Effective when using weapons that have long reload times and high damage per shot, such as  Tiger Cannon and  Poisonous Ghost, especially if the weapon is also effective at close range.

**Enhanced**: Also triggers a nova at the end of a reload.

## Synergies

### Positive

* Magic Magazine grants a chance to not consume reserve ammo on reload.
* Tactical Reload and  Brief Respite provide defensive effects while reloading.
* Inferior Magazine reduces magazine capacity, making it quicker to automatically reload.
* Sabotaged Magazine grants a chance that extra ammo in the magazine is consumed, making it quicker to automatically reload.

### Reduced Positive

* Perfect Sixth and  Improved Clip reset their effects on reload.
* Elemental Cube changes its elemental damage bonus on reload, preventing it from being kept at a desired element.
* Genesis and  Against the Flow constantly recover ammo to the magazine, making it take longer to automatically reload and reduces the need to reload altogether.
* Fast-Loader and  Skateboarder refill the magazine without causing a reload.
* Cursed Magazine consumes more reserve ammo on reload.

### Mixed

* Bloody Ammo allows firing until you choose to reload, but also prevents automatic reloads and deals self-damage when the magazine is empty.
* Concurrent Cooldown drains the magazine allowing automatic reloads to happen more often, but doing so removes Concurrent Cooldown's bonus.

### Nullified

* Advanced Depot prevents ammo in the magazine being consumed, which prevents reloading entirely.
Effective Split

Randomly get 2 undiscardable Occult Scrolls.

Enhanced ( 120?): Randomly get 2 non-discardable Occult Scrolls, and have a 50% chance to obtain Enhanced Occult Scroll.

### Unlock

Kill Elite Corrupt Monk 1 time.

Effective Split is an Occult Scroll.

Grants 2 scrolls upon being picked up, however neither can be discarded.

This has the chance to give 2 useful scrolls instead of just 1, but also has the possibility of permanently changing your playstyle or making things worse, such as giving  Deadly Curse when you have lots of bonuses to  Health?.

Some Peculiar Chests let you sell or trade in a scroll, allowing you to remove any that you don't want.

**Enhanced**: Scrolls given have a 50% chance to also be enhanced, giving 1 enhanced scroll on average.

## Synergies

Due to the incredibly random nature of the scroll, not many things can truly synergize with it. Possibly the best synergy is having as few other scrolls and ascensions as possible.

This way there is reduced risk of receiving an unwanted scroll, and the scrolls obtained can be built towards instead of causing problems.

## Notes

* Since the scroll is immediately removed from your inventory when it gives you the extra scrolls, it's possible to encounter the scroll again later in a run.
* Purchasing an Enhanced version of a scroll given by Effective Split will allow it to be discarded again.
* If every other scroll is in your inventory (except  Curiosity Box,  Break the Ice and cursed scrolls), Effective Split will give nothing.
* If result scrolls are rerolled by  Zi Xiao's  Scroll Divination, they become discardable again provided the rerolled scroll can be discarded.

## Update History

* 03/26/2022 update: Enhanced version added.
Constant Threat

Constant Threat is an Ascension.

Hitting an enemy with  Essence Chain will increase the damage of the next Essence Chain hit, including hits from  Soul Strike while holding a  Pistol.

Damage is multiplicative, each stack lasts indefinitely, and there is no cap. This makes it extremely effective against elites and bosses, as each Essence Chain will deal progressively more damage.