Shiroe (Log Horizon)

#### Clothing:

Shiroe wears round glasses and is described by Naotsugu as having eyes that are "sanpaku," a term that means that the iris is small and doesn't completely cover the vertical axis of the eye. Although this is also the result of his Half-Alv race, he notes that he is insecure about it since he was called the same thing in real-life.

In Shiroe's original outfit, he wore a brown turtleneck sweater with a harness-like thing over it. He wore green pants that go from a lighter green on the top to a darker green right above the knees. Dazaneg's Magic Bag almost always rests on his left side, held in place by a belt. His boots follow a similar color scheme as his pants. A bracer always sits on his forearm, although whether it provides any sort of purpose is unknown. This outfit is topped off by his signature cloak, which has a collar large enough to comically serve as a basin for water.

## Personality:

### Personality:

Shiroe was a graduate student majoring in engineering when he was trapped in the game Elder Tale. Naturally, a cautious and thoughtful introvert, he has played the game since middle school. He is a veteran with a near-encyclopedic knowledge of the game, which is known for its depth and complexity. Even as a child, he disliked playing outdoors and from middle school-on preferred to stay indoors, where he used computers to explore virtual reality. Shiroe remained somewhat of a hikikomori through college. He notes upon regaining consciousness in Akiba that it's been a while since he was last outside.

Although Shiroe is socially awkward and tends to be asocial, he does not actually dislike other people. Instead, he is fiercely independent and wary of others who approach him with ulterior motives. He is not above helping people who are really in need, and he appears to have a soft spot for beginners, such as Touya and Minori. In addition, he can be quite protective of people he cares for, a trait that Nyanta used to tease him about.

Shiroe is overly humble, seeing himself as prideful and arrogant and leading him to be self-conscious about enforcing his principles or beliefs on others. However, even if he knows that others might not appreciate his actions or thank him afterward, he will use any means possible to achieve his goals if he sees it as the greater good. This has caused others to sometimes misunderstand his motives and has earned him the nickname *Black-Heart Glasses* (腹ぐろ眼鏡, *hara-guro megane***?**, alternatively translated as "the villain in glasses"). (In Japanese media, most characters described as "haraguro" appear to be nice but are, in fact, schemers or scoundrels. "Hara" (腹) is metaphorically one's true intentions, and "guro" (ぐろ) means black. Yen On calls him the "Machiavelli in glasses," which associates him with Macchiavellianism. Both monikers are the exact opposite of his true personality; see the Trivia section).

Shiroe is generally a loner and has reservations about guilds due to unpleasant experiences with people who sought him out only to exploit his expertise in the game. He was, however, a member of the informal group of players known as the Debauchery Tea Party and was its unofficial strategist. He became a well-known strategist due to his effort in researching and mastering his skill called *Full Control Encounter*, which he describes as *using 1% as a unit, forecast 30 seconds ahead*; in other words, he can grasp his allies' remaining MP with 1% margin of error, know all remaining resources of both allies and enemies, and forecast battles 30 seconds ahead.

Shiroe's main class, the Enchanter, is an unpopular class in Elder Tale. Lacking the firepower most would associate with a magic-user class, the Enchanter is a pure-support class that shines only when supporting the party with its buffs, de-buffs, and binds. As a result, he loves this class for its potential, its complexity, and because the idea of "a class that can't do anything on its own" offered an experience totally opposite from his tendency toward independence and self-reliance.

Due to his expertise in CAD drawing as an engineering student, he chose Scribe as his subclass. After discovering cooking without the in-game menu allows a player to produce out-of-the-game products, he started experimenting with his Scribe subclass. After learning about Spirit Theory from Li Gan, he was confident that if the conditions are met, it could be used to create new magic and laws. For example, he made a contract between Log Horizon and Rundelhaus Code to keep him alive by converting him into an Adventurer and a member of Log Horizon, allowing him to be reborn at the Cathedral.

## Class/Personal Skills: (Based off Current Fanon Skills)

### Class Skills:

1. Items' Construction (Gamer) - Rank EX (A skill that was modified due to the original world that Shiroe was in. Due to the original rank of Item Construction being too weak and his world being strong, it fused into a new skill. This skill doesn't require Shiroe to craft items but rather Shiroe only needs to kill any beings. The higher the mana in the beings the more powerful the item is dropped)
2. Territory Creation - Rank E (Shiroe can create his Guild House as his territory. The abilities it has is that it makes Shiroe and his allies recover faster in the structure. )

## Class/Personal Skills: (Fanon Skills)

### Personal Skills:

1. Mana Controller - Rank A (The skill representing the build of his game character. A build that focus on Mana Restoration and Mana Management. This skill buffs his control over his mana)
2. Enchanter - Rank A (The skill representing the build of his game character. Originally a build that depends on weakening enemies and buffing allies, this skill is the representation of it. It buffs his buffs and weakening abilities)
3. Player Body - Rank EX (The skill represents the game world that Shiroe was in. This skill manifest as a version of that. Using this Skill, Shiroe can revive forever but his mana capacity will decrease as well as his memories)

## Abilities:

### Powers:

Skills of the class Enchanter

1. Accuracy Support (Buffs ally accuracy. Can last for hours)
2. Astral Chaff (Divert enemies' attention by wrapping them in a sliver haze)
3. Dispel Magic (Can dispel magic and enemy buffs, binding spells inflicted on allies, or disable magic-based traps. The chance of dispelling is in how much mana they have)
4. Elixir (Buffs any healing abilities)
5. Flip Gate (Can create a shining door to a set location that Shiroe chose)
6. Force Step (Can increase damage and reduce casting time)
7. Gain Immunity (Can block debuffs but cannot negate it. Shiroe needs to know what debuffs was cast to choose the type of immunity)
8. Haste (Can buff allies attack speed and casting time)
9. Infinity Force (Allow allies to temporally not drain their mana)
10. Keen Edge (Buffs an allies' weapon)
11. Overrruner (Buffs allies' movement speed)
12. Reflex Boost (Buff allies' evasion skills)
13. Security Wall (Buff that blocks any sealing abilities)
14. Spinning Fate (Reverse luck from good to bad and bad to good.)
15. True Guide (Creates a guide to help with accuracy)
16. Undo (Removes debuffs)
17. Abate Bullet (A weak bolt of magic that infuses a debuff that makes the enemies take more damage)
18. Astral Hypno (A magic that induces state of unconscious meaning it works on beings that don't sleep as well)
19. Brain Vise (A powerful magic that damages the target mind. But consumes a lot of mana)
20. Electrical Fuzz (A ball of weak lightning that sticks to enemies dealing damage overtime)
21. Mind Bolt (A bolt of magic that damages the target mind)
22. Mind Shock (Damges a large area and targets' one minds. It puts that into a state of confusion)
23. Nightmare Sphere (A wave of magic that damages one's mind and decreasing their speed)
24. Pulse Bullet (Small weak bolts of magic. Very weak but has no casting time)
25. Thorn Bind Hostage (Traps the targets in thorns. The thorns explodes upon impact)
26. Astral Bind (A thread that restrains the target)
27. Blackout (A veil of darkness wraps around target causing them to not be able to see)
28. Mana Leak (Causes target's mana to leak)
29. Mesmerize (Entrances the enemy, rendering them incapable of acting but enemies with high enough resistance or mana can resist it)
30. Karma Drive (Buff an ally to drain the life of their enemies with each hit)
31. Mana Channelling (Absorbs an allies' mana and distributes it around)
32. Mana Siphon (Give some mana directly to allies)
33. Mana Transformer (Give mana over time to allies)
34. Cast on Beat (Buff self casting time)
35. Dancing Staff (Imbue magic into tools to let them move as if they were alive)
36. Gazing Eyes (Buff magic that gives debuffs and do more damage)
37. Magic Feedback (Imbue attacks with magic that can ignore any strengthening)
38. Prismize (Converts attacks that damage's one mind into an element)

## Equipment:

1. Staff of the Wise Horned Owl (Increases the power of magic and decrease casting speed)
2. Sacred Robes of the Stars (Increases the power of magic that damages one's mind)
3. The Kah of the Millenial Bird (A talisman that negates any effects that reduces one' speed or any magic that tries to inhibit one from moving)
4. Sage's Coaat (Resist attacks that damages' one mind)
5. Laurel Blossom Talisman (Buffs the damage and defense of any magic that damages one' mind)

## Noble Phantasm:

1. Contract Art Ceremony, The Scribe's Overskill