recursal/Fanatic-Fandom huggingface dataset:
Luskan Underground

Principal among the underground factions in Luskan is the organization known as Bregan D’aerthe. Founded by the infamous drow mercenary Jarlaxle Baenre, Bregan D’aerthe has taken hold in the ruins beneath Luskan and infiltrated the Ships themselves. Other criminal groups in Luskan include the Dead Rats, a gang that includes a number of wererats among their members, and the Dragonbloods, a feared organization rumored to be dealing in the slave trade, one of the few criminal enterprises frowned upon in the City of Sails.

**SOURCE:** https://swordcoast.com/content/soronil-noonshadow
Guardian Of Faith

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Guardian Of Faith is an ability that characters can use in Sword Coast Legends.

## Ability Info

* Type: Ranged Area of Effect
* Cooldown: 160 seconds
* Distance: 18 yards
* Area: 5 yards
* Duration: 6 seconds
* Saving Throw: Wisdom
* Save DC: 9

## Description

* Summons a celestial being into this plane at a target point. All enemies within 5 yards must make a DC Wisdom saving throw. On a failed save, a creature will take 4-19 Radiant, or half as much on a success. The celestial guardian remains in place for 6 seconds. Each enemy still within range must make a new save each round.

## Requirements

* Radiant Pulse II
* Level 7
* Cost 3 Point

## Source

* Sword Coast Legends - Head Start Access
Modding:Abilities

* Modding:Class
* Modding:Abilities
* Modding:Dungeons
*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

The below listed information is dynamic and could change over time.

Use of this information may/may not be accurate at the time of viewing. Please verify the information prior to customization from the respective file(s) referenced.

## Ability Groups

For mod'ing an Ability Group is documented as "schoolname". As such, all references to them will be referred to as "School".

* Player
	+ Wizard1 (Arcane)
	+ Trickster (Arcane Trickster)
	+ Archery
	+ Assassin
	+ Paladin2 (Avenger)
	+ Fighter1 (Battle Master)
	+ Salvation (Life)
Longsword

*This article is a stub. You can help Sword Coast Legends Wiki by expanding it.*

Featuring a straight, double-edged blade attached to a crosspiece and handle, longsword are the most popular and commonly used swords in all of Faerun. Long enough to prevent the enemy from getting too close, these powerful slashing weapons are crafted such that they can be skillfully wielded in one hand.

## Stats

* Damage: 2-8 Slashing
* Value: 15
* Weight: 3
* Type: One-Handed
* Proficiency: Longsword

## Unique Versions

* Defender
* Litany
* Vlaakith
How to play guide for Damnview: Built From Nothing

*This article is a stub. You can help Damnview: Built From Nothing Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Damnview: Built From Nothing***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Release date

*This article is a stub. You can help Damnview: Built From Nothing Wiki by expanding it.*

This page contains the **release information** for *Damnview: Built From Nothing*.

## Release date

Damnview: Built From Nothing will release **replace with date**.

## See also

* How to play guide for Damnview: Built From Nothing
* System requirements
Damnview Built From Nothing Wiki/Section 4

Wiki Community

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Damnview: Built From Nothing Wiki/Top section

Welcome to

The *Damnview: Built From Nothing* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Damnview: Built From Nothing

*Damnview: Built From Nothing* is a simulation sandbox game about the occidental culture and its different social classes. Damnview is told through the exploration of a decadent city and working on precarious jobs that will absorb you in or spit you out of the system.

Content

Locations

Characters

Items
System requirements

*This article is a stub. You can help Damnview: Built From Nothing Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Damnview: Built From Nothing*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Damnview: Built From Nothing
Damnview Built From Nothing Wiki

Welcome to

The *Damnview: Built From Nothing* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Damnview: Built From Nothing

*Damnview: Built From Nothing* is a simulation sandbox game about the occidental culture and its different social classes. Damnview is told through the exploration of a decadent city and working on precarious jobs that will absorb you in or spit you out of the system.

Content

Locations

Characters

Items

Guides

* How to play guide for Damnview: Built From Nothing
* System requirements

Videos

Featured images

*Damnview: Built From Nothing* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Generals

Each deck is a small group of mercenaries led by a General. Your General is a Hero unit who will add 5 stacks of Skill cards into the deck, each stack contains 2 cards, so it’s 10 cards in total. These 10 Skill cards will decide your basic strategy of each deck.

## List of Generals

* Adela Balan
* Agula
* Atanase Anghelescu
* Aurelius Ambrosius
* Constans Ambrosius
* Dagan Pentaurus
* Daniela Grigore
* Darius Astaron
* Dragomir Darkscale
* Egon Wigbrand
* GreenOwl
* Ionela Negrescu
* Isidor Baum
* Luminita Dalca
* Nikolaj Raisnneal
* Sato Ichi
* Savannah Greenhorn
* Sylos
* Valerius Anghelescu
* Youyuan

* Adela Balan
* Agula
* Atanase Anghelescu
* Aurelius Ambrosius
* Constans Ambrosius
* Dagan Pentaurus
* Daniela Grigore
* Darius Astaron
* Dragomir Darkscale
* Egon Wigbrand
* GreenOwl
* Ionela Negrescu
* Isidor Baum
* Luminita Dalca
* Nikolaj Raisnneal
* Sato Ichi
* Savannah Greenhorn
* Sylos
* Valerius Anghelescu
* Youyuan
Combat

When hitting an enemy with a weapon, the difference of hardness between the weapon and the armor is used to compute the damage applied. If the weapon’s hardness is greater or equal to the armor’s hardness, the incoming damage will be equal to the weapon’s full damage. However, if the weapon’s hardness is lower than the armor hardness the incoming damage will be reduced and the weapon will lose more durability. Once the hardness has been taken into account, the armor value will be subtracted from the incoming damage.

### Weapons

Statistics of weapon are:

* Hardness: defines the maximum hardness of armor against which the weapon will deliver full damage.
* Durability: defines the lifespan of the weapon. Once broken it's not destroyed, you will be able to repair it by bringing the appropriate resources to a NPC.
* Required strength: This is the strength needed to fully load the weapon in 1 sec.
* Range: represents the maximum distance between the character and enemies at which you can still hit them.
* Radius: enables the player to hit multiple targets at a time when they are side by side.
* Depth: enables the player to hit multiple targets at a time when they are behind one another.
* Damage: Defines the amount of damage this weapon will do if used to strike an enemy. This is what differentiates a weapon from a tool.

### Armors

Statistics of armors are:

* Hardness: the hardness of an armor is the hardness of the material used to craft it.
* Armor value: defines by how much the incoming damage are reduced.
* Durability: defines the lifespan of the armor. Once broken it is not destroyed, you will be able to repair it by bringing the appropriate resources to a NPC.
* Discretion: defines how noisy an armor is and therefore how easily the enemies will be able to detect you, even if you’re not in their line of sight.
Damnview: Built From Nothing Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Kick

This article concerns an event or object that has yet to be released and/or confirmed.
Everything is subject to change.

**Kick** is a Kickstarter-exclusive pet. He is similar in appearance to a bulldog or pug.

## Description

*"The loyal Kick will fight by your side."* - **Kickstarter campaign update #8**

According to Cubical Drift, Kick will aid the player in combat.

## Trivia

* Along with KBot and Onof, Kick was only available through the Kickstarter campaign by adding $20 to an existing pledge, contributing $20 above the selected tier, or contributing $200+.
* None of the Kickstarter pets will be available through pre-order to non-Kickstarter backers.

### See also

* *KBot*
* *Onof*
* *Kickstarter*
Exploits

*Exploits*, a fast-paced, turn-based card game. Whether you are a casual or a hardcore, a scientist or a donkey, a robot or a zombie, come, as long as you are a TRUE STRATEGIST you will shine in the world of *Exploits*!

It is a combination of old school turn-based strategy game and card battle game. It is the game for those who longs to defeat his foes with his brain but not his dancing fingers! Playing *Exploits* is like playing Chess, with super-powered pieces. Surprise your opponent with a powerful combo you planed with these special pieces, or be surprised! In every turn you have dozens of options, beyond each dozens more. You will be struggling with decision fatigue, or if you are really good, you will make your opponent suffer brain burn!

## Story

In *Exploits*, you lead a newly founded mercenary group that fights for honor and gold. *Exploits* takes place in a middle age fantasy continent in which the following kingdoms are waging war against one another:

* Crosstar
* Enoria
* Freeswords
* Irenia
* Trendonia

## External links

* Official site
* Facebook
Exploits Wiki

*Exploits*, a fast-paced, turn-based card game. Whether you are a casual or a hardcore, a scientist or a donkey, a robot or a zombie, come, as long as you are a TRUE STRATEGIST you will shine in the world of *Exploits*!

Read More... | **Featured media**

* Cards
* Generals
* Mercenaries
* Guides
* Release Date
* System Requirements

* Cards
* Generals
* Mercenaries
* Guides
* Release Date
* System Requirements

 **Kingdoms**

Crosstar
Enoria
Freeswords
Irenia
Trendonia

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help** page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
Multiplayer

Planets³ will not be a Massively Multiplayer Online game (MMO): in order to play in multiplayer mode, you will have to run a server of your own creating an universe, and invite your friends to join this universe.

## PvP

In the first opus : Race to Space, the PvP mode will be all about fighting one another on the planets.
There won't be any space battle, since this is a feature that could be introduced in the second opus Space Enemies. Along with space battles, Space Enemies will also make it possible for the player to control territories and to fight for them!

## Coop

In the first opus, the focus will be on allowing players to progress in the story with friends.
The progression of the players in the story will be stored on the server therefore when a player validates a quest it will be validated for everyone. If one of your friends joins your universe he will jump directly into the action.

Joining a universe for the first time creates a new character on the server. It won't be possible to connect to a universe with a character from another universe, thus ensuring the coherence of the universe.
KBot

This article concerns an event or object that has yet to be released and/or confirmed.
Everything is subject to change.

**KBot** is a Kickstarter-exclusive pet. He is similar in appearance to a robot, with a pixelated smile on a monitor that serves as his face.

## Description

*"The little KBot will allow you to detect minerals."* - **Kickstarter campaign update #8**

According to Cubical Drift, KBot will enable the player to detect minerals.

## Trivia

* Along with Kick and Onof, KBot was only available through the Kickstarter campaign by adding $20 to an existing pledge, contributing $20 above the selected tier, or contributing $200+.

### See also

* *Kick*
* *Onof*
* *Kickstarter*
Stellar Overload Wiki

**What is Stellar Overload**
Stellar Overload is a 3D open-world, voxel-based, role playing game in first person view. The game is in early access for PC. Stellar Overload combines role playing (character evolution, quests) with construction (buildings, vehicles, crafting) in a 3D universe. The game can be played in single player or multiplayer (co-op and PvP), to share the fun with friends.

* **October, 12, 2016**: Stellar Overload early access is now on Steam !
 **The Game**

* Combat
* Multiplayer
* Crafting
* Vehicles

* Alpha
* Kickstarter
* Technical details

Screenshots
 **Videos**

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Commands

Here is a list of commands available in the in-game console:

* `/help` : lists available commands.

* `/suicide`
* `/nosuncycle` : suspends the day-night cycle.
* `/listplayers`

Travelling tools in creative mode:

* `/addTravellingWP` : add a waypoint. Equivalent to `F7`.
* `/addTravellingTimedWP`
* `/startTravelling` : launches the travelling from 1st waypoint set to last. Equivalent to `F10`.
* `/resetTravelling` : deletes all waypoints currently set.
* `/saveTravelling [saveName]` : saves the waypoints currently set.
* `/loadTravelling [saveName]` : load saved waypoints

* `/settime [hour]` : configures the hour of the day (from 0 to 24, can be decimal) on the current side of the planet. Example: `/settime 12`

* `/exec [command]` : bridge for Unreal Engine commands. Use at your own risk ! Example: `/exec fov 110`
Kickstarter

**Kickstarter** is a crowdfunding platform that Cubical Drift initially used to fund Planets³.

## Planets³ Campaign

The Kickstarter campaign for funding Planets³ began on March 5, 2014.
It ended on April 5, 2014 (bringing the month-long crowdfunding project to a close), with:

* **$310,708** pledged
* **10,357** backers

The base goal of $250,000 included the PC release, with English and French languages.

## Stretch Goals

The Stretch Goals for Planets³ are as follows:

 $350,000
 $400,000
 $500,000
 $600,000
 $750,000
 $1,000,000
* Space battles
* Specific new quests relative to space battles
* "Space gates" enabling you to travel through space with your spaceship

## Pets

Main article: Pet
Following request from backers for some add-ons, Cubical Drift designed some Kickstarter exclusive pets:

* The little KBot will allow you to detect minerals
* The loyal Kick will fight by your side
* The cute Onof will light up dark places

Pets in itself will not be exclusive, but only the small help or abilities they provide.

## Updates

A total of 14 updates were released during the Kickstarter campaign's duration.

## Trivia

* March 14th saw the largest growth, with 1219 backers pledging 33,303$.
* The Mac stretch goal ($300,000) was completed on April 5, 2014.
* A total of 14 updates were issued during the duration of the campaign.
* 10,357 backers contributed to this project.
* The video on the Kickstarter page was watched more than 273,000 times.
* The fully colorized strech goals rocket can be seen on Reymantha's website.
* The trailer soundtrack is not from Cubical Drift, but from composer MrKey and is called "Cosmotologie."
* Confirmation surveys were released on April 14, 2014.
Arkuloid

Nobody knows where they are coming from, but the threat is real! They spread like a virus, syntonise blocks close by, creating new Arkuloids…

There are various types of Arkuloids, each with a different level. In the current version (alpha 2), only the more basic Arkuloid has been introduced. It is a syntonised block which activates as soon as movement is detected. With a relatively basic AI, it only jumps at its target in order to try to syntonise it, or if it can’t, to destroy it.
Prototype

The pre-alpha **construction prototype** (patch 0.7.7) was released to the backers on 1st September 2014.

It is an improved version of the press prototype (patch 0.7.6) released in March 2014, at the end of the Kickstarter campaign.

It is running on Ogre 3D engine.

Prototype is only available for Windows 64 bits, but some users also had it working on Linux 64 bits with Wine.

## Features

Here is a list of features of the prototype:

* Only creative mode is supported.
* 6 block shapes.
* 4 kind of "materials" with various colors: opaque, metallic (reflection), transparent (transparency and reflection), and light source.
* 4 tools: the mace (radius: 3, depth: 3), the pickaxe (radius: 1, depth: 3), the shovel (radius: 3, depth: 1), the robotic arm (radius: 5, depth: 5)
* 9 planets in the solar system, with 2 kind of planets: Earth-like and red/toxic planet with different landscapes: forest, desert, mountain, lake.
* 2 animals: hedgehog and elephant

## Physics

* While standing, player is 7 blocks height and 3 blocks large.
* While crouching, player is 3 blocks height and 3 blocks large.
* Player can jump up to 4 blocks vertically (in case of 1 or 2 blocks jumping is not needed).
* Player can jump up to 10 blocks horizontally while walking, or 20 blocks while running.
* Walking speed is approximatively 5 blocks/sec, running speed 10 blocks/sec.
* Movement in space is accelerated.

## Keys

Default key bindings are the following:

* `W`/`A`/`S`/`D`: Movement

* `1` to `0`: Select belt slot
* Wheel-up: Select next belt slot
* Wheel-down: Select previous belt slot

* Left-click: place a block or use selected tool
* Left-click + Drag: place a "wall" of blocks
* Middle-click: pick the block from the world to the currently selected belt slot
* Right-click: secondary tool action, or remove block in creative mode

* `Alt` + Wheel-up: Select next block shape
* `Alt` + Wheel-down: Select previous block shape

* `R`: Rotate block around viewing axis (clockwise)
* `T`: Rotate block around horizontal axis (clockwise)
* `Y`: Rotate block around vertical axis (clockwise)

* `Shift`+`R`: Rotate block around viewing axis (counter-clockwise)
* `Shift`+`T`: Rotate block around horizontal axis (counter-clockwise)
* `Shift`+`Y`: Rotate block around vertical axis (counter-clockwise)

* `I`: Open/close inventory
	+ Right-click: Put item in next available belt slot
	+ Left-click: Move item to a belt slot

* `Shift`: Run
* `Tab`: Autorun on/off
* `Space`: Jump, or Move up in fly mode
* `Ctrl`: Crouch, or Move down in fly mode
* `Echap`: main menu

* `F1`: Help (list of keys)
* `F2`: Activate/Deactivate fly mode
* `F3`: Show/hide position
* `F6`: Show/hide HUD

## Troubleshooting

* Some users reported issues with Visual C++ 2013 redistributable installation. If necessary, these can be manually downloaded and installed from http://www.microsoft.com/en-us/download/details.aspx?id=40784.
* Configuration is stored under *\Documents\My Games\Planets3 Prototype\Saves\config.ini*
* Log files are generated under *\Documents\My Games\Planets3 Prototype*

## References

1. ↑ https://www.planets-cube.com/forum/topic/445#reply3604
Pet

**Pets** are creatures that will accompany the player. Not much is known about pets so far.

## Description

Pets are essentially animals or objects that can follow the player around in Planets³. They do not take on damage and cannot die. Currently, pets are simply an aesthetic addition that do not aid the player in any way, except for the three Kickstarter-exclusive pets: KBot, Kick, and Onof.

## Kickstarter Rewards

For Kickstarter backers who added $20 to their initial pledge, donated $20 above their tier requirement, or donated $200+, three exclusive pets with abilities are available. These three pets are KBot, Kick, and Onof.

### KBot

*See KBot for more details.*
KBot is a robot that will help players in searching for minerals.

### Kick

*See Kick for more details.*
Kick resembles a small dog. He will help players in combat.

### Onof

*See Onof for more details.*
Onof is a small, pink blob. He will light up dark areas.
Story

The background for Planets Cube is very expansive and features several layers of complex backstory and sidequests.

## Story

Rumors have it that aliens who look like humans crashed onto the planet some years ago. Is it true? What happened? Where are they from? Why did they crash? Are there survivors? Players will discover the answers to all these questions and will have to wrestle with several other mysteries as they build up their own little world.

Intertwined with this main story is a variety of secondary storylines: smaller branching stories which feature their own additional quests, often linked to a native or a dungeon. These additional quests aren't necessary to complete the main storyline, but for the explorer interested in discovering all the secrets of Planets³ universe, these optional stories will grant them additional intel and extra loot (often better) that can’t be acquired anywhere else.

### Planets

Planets³ adventures take place in a universe entirely made of 25cm³ blocks (voxels). Each planet represents thousands of billions of blocks. The blocks can be combined in a variety of ways to build beautiful objects and landscape elements of all shapes and size.

In this completely open world, freedom is the key. With entire surroundings that can be completely modulated, destroyed and recreated as you wish, the only limit in Planets³ is your own imagination! But this freedom comes with its own set of challenges. For instance, to leave our planet and visit the universe, players must unlock their own personal spaceship, or build one themselves…

An important part of the adventure will take place in the depth of the planets, where danger is ubiquitous. Of course the player will harvest valuable resources (minerals or crystals), but mainly he will be led there by the story in order to solve mysteries and explore dungeons.

### Generation

Each planet is largely randomly generated, but some aspects are implemented manually, such as the borders of the climate regions on earth-like planets, and the location of dungeons. Other manually implemented aspects include the location of Job Masters, the starting region of the player and some main quests.

### Gravity

Here is how gravity works: imagine a cube and divide it into 6 pyramids with the top of each pyramid joining at the center of the cube. The gravity will be uniform in each of these pyramids and in a direction perpendicular to the base of the pyramid.

When crossing boundaries of the pyramids, the gravity vector will rotate your character (if there is enough room).
The gravity system is the same whether on the surface or near the core of the planet.

As a consequence, the orbits of planets around the Sun, and of satellites around planets will be square.
Alpha

**Alpha** was the early development phase from the pre-alpha of May 2015 to the release of Steam early access in October 2016.

It consisted of three independent prologues to the final story.

## The Cognitron Mineshaft

The alpha 1 (patch 0.8.0.2) was released on 27th May 2015.

The version is a prologue taking place 200 years before the main story. The player is Number 6, a prisoner of a Cognitron mine, who is in possession of secret plans in his neural implant, and has to escape to the surface with the help of Amy.

Its main features are:

* the first preview of a procedurally generated dungeon, with its mini-map.
* an introduction to two of the main species: the humans and the Cognitrons.

Multiplayer was initially disabled due to issues, and not to delay the release, and was re-activated in patch 0.8.0.5.

## Rokh Camp

The alpha 2 (patch 0.8.3.0) was released on 14th October 2015.

The player's mission is to help the human resistance and retrieve some secret plans in a tree infected by Arkuloids, while exploring a multi-biomes planet (probably Tellus).

It is focused on:

* the crafting system.
* new tool - the jetpack, and new weapon - the sonic carabine.
* ability to copy/paste blueprints in creative mode.

## Blocky Blockade

The alpha 3 (patch 0.8.4.0) was released on 8th June 2016.

The player is Myra, a female mercenary hired to help the rebellion on Merx.

Its major features are:

* the fortress of the Imperium Machina, a mix of procedural and designed dungeon
* new enemies: legionaries and their imperator
* first vehicle - the hoverbike.
* Merx planet generation and fauna.

## References

1. ↑ https://www.stellar-overload.com/news/57/
2. ↑ https://www.stellar-overload.com/news/85/
3. ↑ https://www.stellar-overload.com/news/137/
Construction

**Construction** is a central part of the Planets³.

More than being just an adventure game, Planets³ is also a construction game. Some quests in the game will ask the player to build houses or vehicles.
This aspect of the game will allow the player to express their imagination and to build all they have ever wished for all with the flexible Planets³ blocks.

## Buildings

Some quests in the game will require the player to build houses (Job Master’s houses for example) or vehicles. To accelerate things you can call on the builder Job Master to help you out. You will then be able to record the building patterns for key structures and reuse them in another spot, at another time in the story.

## Vehicles

During your journey you’ll come across animals which you can tame and mount. But the best way to travel is to create the vehicle you wish: just assemble the blocks to get the shape you want and add the necessary control blocks (motor, cockpit, wheel …). Vehicles control blocks are crafted as any other object in the game, but the player will need to find the engineer job master to unlock the recipes.

Ground vehicles and animals are not the only means of transportation. Planets³ will have specific control blocks for spaceships!

Some of the stretch goals can unlock other specific control blocks for boats, planes and helicopters.

To create a vehicle, players will need to find a control block, such as an engine. Don’t feel like tricking out a ride? Players can trade for pre-made vehicles by bringing NPCs the needed resources.
Building your own unique ride or leaving it up to the job masters – the choice is in your hands.

### Motojet

Motojets or hoverbikes require 3 types of control blocks.

### Spaceship

Spaceships require 3 types of control blocks.

## Blueprints

Constructions can be saved as blueprints using the recorder, and duplicated easily.
Trendonia

**Trendonia** is one of the Kingdoms in the game Exploits.

## Description

This light worshiping Empire is filled with brutal and powerful troops. These troops can resonance with magic enemy, which makes them good at avoiding enemy spells. They are equipped with the ability of enraged, which makes them extremely powerful in combat.
Twitter

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Pre-alpha

The pre-alpha (patch 0.7.9) was released on 7th January 2015, and an intermediate step toward the alpha.

It consists mainly in the migration of the technical prototype from Ogre to Unreal Engine 4, and basic support for multiplayer.

## Minimum configuration

For the pre-alpha, the minimum configuration is:

* Microsoft Windows 7 SP1 or Windows 8 or Mac OS X Mavericks (10.9.2)
* 32 or 64 bits operating system
* DirectX 11 or above (Windows) / OpenGL 3.2 or above (Mac)
* 4Gb of RAM
* .NET Framework 3.5
* Internet connexion
* Mid-range graphics card, with 1Gb video memory
* 1Gb free disk space

## Features

* A secret and hidden feature allows to set the speed factor while in fly mode, by using the numpad keys:
	+ `1` is base speed x1
	+ `2` is base speed x2
	+ ...
	+ `0` is base speed x10

## References

1. ↑ https://www.stellar-overload.com/news/39/
Cognitron

**Cognitrons** are really smart but also really fragile, that’s why they often protect themselves with a solid shell which they use as both armor and weapon. Indeed, depending on the armor’s shape, their energy can be canalized in various ways. They can for example throw lightning or fire laser beams.

We don’t really know much on these floating bubbles made of blue energy yet. Rumors have it that it is their fault if mankind is in such a situation nowadays.

Until now, players have discovered 3 different types of Cognitrons:

* Some are harmless
* Others throw lightning
* Others fire powerful laser beams

The Tesla pylon is a piece of Cognitron technology, it electrifies everything in its range!
Technical details

Here are some technical details concerning Planets Cube.

## Details

Here’s a few little details to keep in mind about Planets³:

* The game is still in development; the trailer contains some footages from the current prototype and does not completely reflect the final product.
* An average planet is 8km along each edge, which represents 3.2e+13 blocks. Yes, that’s right: thirty thousand billion blocks: 32 000 000 0000 000! The building potential from just one planet is nearly infinite.
* While on a planet’s surface, the view out into the rest of the universe is nearly endless! This means even from the surface of your own planet, you’ll be able to see moons and other planets in the distance.
* To ensure the game runs with a variety of graphics cards, we have implemented an algorithm of sub-resolution to be able to display a quantity of blocks a individual graphic cards can manage.
* The research is one of the important points of Planets³ development because it is by making this effort that we will be able to improve the visual aspect of the game as well as the player's game experience.
* The planet has a six-pyramid gravity formation, which means that your gravity will always point into the plane of the planet's surface so you can walk off one face of the cubical planet and on to the adjacent one.

## Game engine

Planets³ was based on OGRE 3D engine up to v0.7.7 prototype.

However Cubical Drift realized that the current engine would not allow to improve rendering performance, due to unsatisfied "technical specifications" for massive data rendering.

After some research on dozen of different engines, they selected the Unreal Engine, because it was the only one matching all of their constraints:

* Full support for OpenGL3+ and DirectX11, access to shader model 5, and advanced toolset for creating games.
* Ability to easily release the game on different platforms: Windows, Mac, Linux, Consoles.

On top of the engine, they have developed multithreading algorithms to be able to display a massive number of blocks with a large (almost infinite) viewing distance in real time. This allows you to see other planets from the surface (by night and without clouds!).

## Technical challenges

* Large viewing distance: you will be able to see everything that is happening in the solar system you are in
* Massive amount of blocks to display: a planet is composed of 32 000 000 000 000 of blocks! One tranche of planet is composed of 1 billion of blocks!
* Complex physical engine for blocks made vehicles
* Community Sharing management (to enable players to share their creations)

## Technical impossibilities

Some ideas seem impossible to achieve with today's computer performances, for instance the in-game collision between two planets: it would engage the calculation of several billion of voxels at the same time.It would also be very difficult to handle remaining voxels, because the gravity acts as a constant vector, rather than a force generated by mass.

## References

1. ↑ https://www.planets-cube.com/news/details/27
2. ↑ https://www.planets-cube.com/news/details/31
Onof

This article concerns an event or object that has yet to be released and/or confirmed.
Everything is subject to change.

**Onof** is a Kickstarter-exclusive pet. He is similar in appearance to a pink blob of jelly.

## Description

*"The cute Onof will light up dark places."* - **Kickstarter campaign update #8**

According to Cubical Drift, Onof will aid the player by providing a light source in dark areas.

## Trivia

* Along with KBot and Kick, Onof was only available through the Kickstarter campaign by adding $20 to an existing pledge, contributing $20 above the selected tier, or contributing $200+.
* None of the Kickstarter pets will be available through pre-order to non-Kickstarter backers.

### See also

* *KBot*
* *Kick*
* *Kickstarter*
Crafting

**Crafting** allows to create:

* objects (tools, weapons and armors)
* control blocks to use in vehicle construction
* crafted materials

## Job Masters

Player will find lots of characters during his journey. They will ask him to complete tasks for them such as helping them to find specific objects, materials or build structures. Through specific quests line, some of them will allow to use their crafting skills once player has gained their trust: they will then become job masters, allowing to create advanced objects, which allow to explore further into the world...and into the galaxy too!

They will provide assistance in many different ways:

* research new recipes
* repair broken items
* dismantle objects to learn how to reproduce them
* recycle outdated objects
* harvest crops for cooking
* fight by your side
* build structures following your orders

The first master players will meet is named Watts the blacksmith. Here's a partial list:

* Watts the blacksmith, creator of most of the metal armors and weapons in the game.
* Hiro the cook
* Jack the builder
* Billy the farmer
* Amy the fighter
* Lukas the engineer
* Akusalah the goldsmith
* BigBang the kid genius

## Objects

The object crafting system of Planets³ works via a simple assembly system: each object is divided into different parts, and these parts can have different shape and be made of different materials.
The shape and the material of each part will define the statistics of the object. Higher quality materials create a higher quality finished product – or even an entirely new one.

When finding an object, with a subpart that can’t be crafted yet, player can choose to dismantle it to learn how to reproduce the object at will, or construct new objects with the newly acquired subparts !

The more advanced the technical level, the more powerful the crafted items will become, but also the more complicated the recipe to create them (requiring more resources and/or rare resources).

An additional option when creating a tool or weapon is to create your own subparts, which will allow you to make your own 3D model and assign attributes similar to those given for pre-defined tools. It is currently unknown whether 3D models will have to be imported as a file, or if the game will include an editor. There will be restrictions to prevent players from creating cheap, overpowered weapons.

## Crafted materials

Some materials are not found directly within nature, and require crafting using a recipe and some workshops:

* Reverberatory furnace
* Loom
* Electric arc furnace
* Laboratory
* Nuclear furnace
* Distillery

In this interface, the target material is shown in the center hexagon, with the required materials and "workshop" shown around the edge. One slot (top left) is always reserved for coloring the target material, allowing for even more customization in building materials.
Animals

Animals are fauna that inhabited in some planets in Stellar Overload.

**Animals introduced in game**:
Horse, Elephant , Gorrila, Deer, Squirrel, Rabbit, Beetle, Worm, Snake or boa, Butterfly
, Spider
, Desert fox, Bird, Eagle, Tarsier, Wolf, Flamingo, Tiger, Frog, Bear, Alpaca, Turtle, Hedgehog, Peacock.

**Noticed animals**: Snow ape, Giant scorpion, Giant spider, Venomous arachnid , Some unidentified aquatic creatures.
Steam Workshop

**Steam Workshop** allows player to easily share their creations with others, and was added with patch patch 0.8.6.0.

To save constructions in the Steam workshop:

1. Create a blueprint using the recorder
2. Press `P` to open the blueprint window
3. Drag and drop the blueprint in this window
4. Press the Steam button and « Save and publish »

To place a construction in the world:

1. Select the blueprint in the hotbar
2. Use the `V` key to toggle the alignment of the blueprints (grid snapping)

Note that in story mode the player must have harvest the resources required by the blueprint.
Alpha Draco Claim I

Hard to say if the asteroids were burning before or after the industrial intervention, but shipments are constantly moving between this beacon and others in the region.

## DETAILS

### Resource deposits

 Insidium
Coruscate
Aetheum CrystalMedium
Low
Medium

**Alpha Draco Claim I** is a site in the Alpha Draco Claim region of the Drake system in *Everspace 2*. It houses the racing track Hellride.
Steam early access

**Steam early access** was announced on 2016-02-09 and released on 2016-10-11.

The initial price was $20/€20.

The Steam version is the beginning of story of the final game, which will be enriched during the early access.
It is foreseen to last at least a year, with updates around every two months.

As of patch 0.8.5.1 it also includes a free DLC with a music selection of 24 tracks that can be heard in the game.

## EA1

EA1 patch 0.8.5.0 was released on 12th October 2016.

The major features are:

* Beginning of the story on Merx, including a tutorial for key bindings and game mechanics.
* UI usability improvement (look and feel, quest system and tracking, planet map and mini-map, sort buttons in inventory, ...) so that players are not lost at the beginning of the game.
* New types of blocks (energy material, explosive material, laser blocks,...) and re-balancing of block levels and recipes

## EA2

EA2 patch 0.8.6.0 was released on December 2016.

The major features are:

* Istara generation with 3 biomes with flore and fauna (bee, brakh, spider).
* Blueprints sharing via Steam Workshop
* New control blocks for spaceship creation
* New quest log
* New annex quests
* New secret counter for dungeon’s secrets
* New death mechanism : a part of the inventory will stay where you died
* A new item, the ESD allow you to respawn with all your inventory
* New option for FOV, mouse sensibility and vertical synchronization
* New Creative mode features
	+ Export to Custom mode
	+ Possibility to disable inertia
	+ Possibility to undo / redo blocks destruction with grenade and weapons
	+ Possibility to put creatures in the world
* New recorder right-click usage: automatic recording of all connected blocks
* Swapper can now be used on moss or vegetal
* Migration all game sound into WWise audio engine
* New audio occlusion with blocks
* Rebalance of all loots (creatures and chest)
* Revamp of help window
* New skin for legionnaires and centurions
* Improved AI of existing legionnaires and centurions
* Optimizations:
	+ FPS when moving
	+ Network bandwidth usage

## EA3

EA3 is planned for "early 2017".

Planned major features are:

* Custom and Creative universes on Steam Workshop
* Effects (“buff” / “debuff”), like “be poisoned”
* Improvement about the survival aspect of the game
* Vehicles improvements
* Dedicated server

## External links

* Steam store
* Steam DB
* Stellar Overload Roadmap

## References

1. ↑ http://www.stellar-overload.com/news/112/
2. ↑ http://www.stellar-overload.com/news/163/
3. ↑ https://www.stellar-overload.com/forum/topic/2162
Cluster 34

**Cluster 34** or **The Beltegrades** is where the story of *Everspace* and *Everspace 2* takes place, containing the territory of the indigenous Okkar species. More specifically, however, Hero traverses the Demilitarized Zone. So far, not much is known about Cluster 34 other than what is seen in the DMZ. It is home to the Okkar and several other Extraplanetary Lifeforms, as well as several independent factions. The destruction caused by the Colonial-Okkar war was not confined to the DMZ, so it is likely that there are many areas in the rest of the cluster littered with battle debris fields and derelicts. The cluster may also be home to the Horag (Elek's species) and the K'Nos (Throng's species).
Cruise Booster

Cruise Booster

 Booster

1

120% Acceleration

140 Energy Capacity

8 Energy Consumption

1.0s Recharge Delay

 +15%Speed

 0.8s Cruise Mode Charge Duration

 1000m Cruise Mode Enemy Distance

Streamlined rechargeable energy emitter for faster spacecraft propulsion.

19.8

### Grade

**Cruise Boosters** are a variant of the standard Booster module in *Everspace 2* with a focus on improving the Cruise Drive mode.

## Notes

* Lowers Cruise Drive charge time to 0.8 seconds (from 2.0s base).
	+ With the Cruise Drive perk maxed, this only lowers the charge time by 0.1s (from 0.9s).
* Shortens the range at which hostiles will block Cruise Drive to 1000 meters (from approx. 2000 meters).

* For information on passive effects, variants, modifiers, and prefixes, see **Boosters**.
Characters (ES2)

There are several important **characters** in *Everspace 2*, a few of which were also seen in *Everspace*. Not much is known about all the characters so far, but below is a list of confirmed characters.

## Player & Companions

The player teams up with several companions throughout *Everspace 2*. These characters provide the player with unique perks.

* Hero, a clone of Adam Roslin with a full lifespan. The playable main character.
* Dax Bashar - Mentor
* Dr. Delia Wendo - Doctor
* Corben "Ben" Grendal - Engineer
* HIVE - Ship AI
* Elek - Wingman
* Tareen - Quartermaster
* Khala - Navigator

## Notable Enemies & Antagonists

* Chief Bolton - Briefly held Dax and Hero captive, first seen as a hologram, wears a gas mask and is therefore nicknamed "Gasmask" by others
* Commissioner Hawke - A Colonial officer chasing after Adam Roslin clones.
* Mr. Roslin - The other living Roslin clone who serves as Director Blakemore's right-hand man.
* Director Blakemore - Leader of Grady & Brunt operations in the DMZ. Suspected by Commissioner Hawke to be secretly preparing for an illegal mining operation.

## Other Notable NPCs

* Craig Calahan - leader of the G&B mining operation in the tutorial.
* Krazinski - one of the miners in tutorial, encountered again for Back to Work.
* Marie de Windt - owner and proprietor of the Flying Dutchess.
* Henley Maddocks - co-conspirator of Dax with a plan that could supposedly allow the hero to leave the DMZ.
* Mr. Kato - leader of the Kato Clan, the dominant syndicate of the Union system.
* Daryl - a Kato Clan underboss and nephew of Mr. Kato.
* Fallon Pango - a mysterious Bovis with unparalleled expertise in signal masking technology.
* Tammy - agent hired by Commissioner Hawke to assist the hero with infiltrating G&B as Mr. Roslin.
* Eduardo - robotic co-conspirator of Maddocks and Dax who left his post within the Khaït Nebula in search of a mysterious distress call.
* Ghost - a Colonial Fleet defector and skilled fighter pilot.
Deteriorator

Blightmonger

Deteriorator

 Thermo Gun

1

2 Kinetic Damage

3.3 Energy Damage

8.0/s Fire Rate

500m/s Velocity

5.0° Spread

100 Energy Capacity

16/s Energy Consumption

 Critical hits apply their damage as Corrosion for 2s.

Deviously corrosive. Adjusted energy coils slow the fire rate but grant crevice-seeking projectiles, consuming vital structural integrity from the inside out.

25.16

## Level Scaling

### Grade

**Deteriorator** is a primary weapon in *Everspace 2*, a variant of the Thermo Gun, and is part of the Blightmonger Set.

## Notes

* For notes on passive effects, scaling, other variants, prefixes, and modifiers, see **Thermo Gun**.
Drake Passage

The passage into Drake was reestablished after more recent wormhole technology became standardized. The site is maintained and protected by the Coalition, as it is their only thoroughfare for any form of revenue.

## DETAILS

### Resource deposits

 Copper
Titanium
Aetheum CrystalMedium
Low
High

**Drake Passage** is a site in the Ceto Supply Route region of the Union system in *Everspace 2*.

## Factions

* Coalition
* Outlaws
ARC-9000

The **ARC-9000** is a secondary weapon in *Everspace* that when fired releases an enormous, slow-moving projectile. This projectile will deal massive, constant damage over time to any enemies within a few hundred meters of the sphere, easily destroying fighters. It also deals extreme damage upon direct impact. However, the player can be severely damaged by the explosion as well if flying too close to it. Highly effective against any target(s), and is limited only by its rarity, single shot per secondary slot, and high crafting cost.

## Tips and Tricks

* Comes equipped in the Colonial Gunship's B loadout.
* Tareen needs one ARC-9000 for his seventh task.

## Trivia

* According to Tareen, "Shiva Systems temporarily ceased production of the ARC-9000 because of unresolved accusations from an ethics committee," but production was continued sometime later.
* This weapon is likely a reference to the BFG-9000 from *Doom*.

## Gallery

* An ARC-9000 as it's fired at an Okkar Corvette, damaging several other ships nearby.
* The explosion after impacting a Corvette.