recursal/Fanatic-Fandom huggingface dataset:
Train Controls

**Train Controls** are required in the creation of Trains.

## Usage

### Train Creation

To assemble a Train, the train must have at least one set of controls that face forward relative to the Train Station the train is created at. If a non-player conductor is desired, a Blaze Burner or Seat must be placed directly behind the controls.

### Controls

On a Train, Train Controls can be right clicked to take control of the Train. The player's ordinary movement options will affect the Train instead. Use the controls again or sneak to stop. Hold left or right at a fork to choose a path. Use the scroll wheel to adjust maximum speed. Hold jump to approach and align at a Station. If a Steam Whistle is attached, press the sprint key to blow it.

### Co-piloting

Multiple conductors may be placed on a Train. When one is given a schedule, it corresponds to both. By having two sets of controls facing opposite directions, the train can move in both directions, though it will only switch directions while leaving a station and not while pathfinding to one Train Station. Note that a conductor must have access to each controller before it can be used.

Taking control of a Train with a conductor on it will result in the Train Schedule being paused. Right-click the conductor to resume the schedule. If the controls are not rescinded, the throttle can be adjusted and the whistle may be blown freely as the conductor moves. While co-piloting, the conductor cannot be forced to skip a station, take a different path, or stop at an extra station.
Fluid Valve

## Usage

Fluid valves can be used to close or open the flow in a pipe. Fluid Valves can be switched between open and closed by providing Rotational Force to the side. This is often done with a Valve Handle or Gearshift. A set of directional arrows on the side of the valve will also rotate to indicate whether the valve is open or closed.

## History

* 0.5: Fluid Valve recipe changed.
* 0.3: Introduced.
Threshold Switch

The **Threshold Switch** measures how full an inventory is and can emit a Redstone signal at adjustable thresholds.

## Obtaining

### Breaking

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

## Usage

The Threshold Switch detects how full an inventory is. This is shown as a chest icon on one of the red bars in the interface.

### Placement

When placed by the player, the Threshold Switch will attempt to orient itself toward an adjacent inventory. If multiple or no inventories are present, the Threshold Switch may orient itself toward the player and can be adjusted as normal using the Wrench. At present, it cannot be oriented vertically.

### Threshold

Item thresholds can be set to determine when the redstone signal turns on or off. When the Switch is first placed, it stays **off** until it reaches 75% inventory, then stays **on** until it reaches 25% inventory.

The chest icon represents how full the inventory is, as well as the current signal state (on/off) depending on which lane the chest icon is in. The arrows represent inventory thresholds, illustrated by the chest icon switching lanes upon reaching the arrow.

The signal can be inverted by clicking the button showing two opposing arrows next to the lower threshold bar.

### Filtering

The switch has an inbuilt filter. The switch can be set to only count how much inventory the filtered items take up while ignoring every other item in the inventory. When a Filter is applied, the switch counts every item in the Filter while ignoring everything else.

### Display Link

A Display Link can be used to display how full an inventory is with either a percentage or a progress bar.

### Portable Interfaces

Main articles: Portable Storage Interface and Portable Fluid Interface
A Threshold Switch used on a stationary Portable Interface can measure the inventory of the connected Contraption as a whole.

## History

 0.2.3 | * Encased Fans, Rotation Speed Controllers, Basins, **Threshold Switches**, Gauges, Furnace Engines, Hand Cranks and many other blocks can now be moved in a contraption.
* Fixed Threshold Switch not reacting to movement.
 0.3 | * Threshold Switches can now take a Filter.
* Threshold Switches no longer only access slots exposed to a specific side of an inventory.
* Fixed Threshold Switch emitting redstone power towards its detection target.
* Threshold Switches can now be inverted.
 0.5.1 | * Crafting recipe changed.
* Renamed from Stockpile Switch to Threshold Switch.
* Can now be oriented up or down.
* Now has a Ponder scene.
Windmill

A windmill generates Rotational Force. It is composed of a Windmill Bearing (or Mechanical Bearing in pre 0.3 versions) and "Sail-like blocks". Sail-like blocks include Windmill Sails, Sail Frames, and Wool blocks. Due to the easy access to its components, the windmill along with the Water Wheel are the earliest automatic power generators in the game.

## Usage

A windmill is created by attaching any block to the front of the Windmill Bearing to act as a hub, then attaching multiple sail blocks to the hub bock. The Windmill Bearing comes with glue already on the face to which the hub block attaches. Additional blocks maybe attached with Super Glue. The additional blocks are decorative only. Only the sail blocks generate power.

Sail blocks include Windmill Sails, Sail Frames, and Wool blocks. A minimum of eight sails are required. Sails will automatically connect to each other and to blocks that have already been attached. The sails can be placed in any configuration; the shape does not matter.

Right-click the Windmill Bearing anywhere but the center with an empty hand to start the windmill. To stop it, right-click on the block with an empty hand again. To change the spin direction, right-click and hold on the center of the bearing where a circular arrow appears. Hold down the right mouse key and either scroll the wheel or move the mouse left and right to select the direction.

## Advancements

Advancements
 A strong breeze

## Gallery

Simple Windmill from a creative testWindmill with more than one chassis on the rotation axis of the mill.
## History

* 0.3.1: The minimum sail blocks required can now be adjusted in the Config.
* 0.3: Split functionality from Mechanical Bearing into the new Windmill Bearing.
* 0.1: Added.
Stressometer

The **Stressometer** is used to measure the amount of Stress on a Shaft. This stress is the "load" of the system.

## Obtaining

### Breaking

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

## Usage

When connected to a component, the amount of stress in the system versus the stress capacity is shown by a hand on the face of the Stressometer. The higher the hand is, the more stress there is in the system. It can also output a Redstone Comparator signal, outputting at a strength of 15 when the system is overstressed. You can get more precise information such as current and max stress by using Engineer's Goggles.

### Display Link

Progress Bar: Solid Squares indicate usage, checkered squares indicate remaining capacity

Percentage: The percentage of full capacity that is in use

Stress in SU: How much SU have been used by attached kinetic mechanisms

Total Capacity: The maximum SU that the attached system can supply

Remaining SU: How much SU is left.
Speedometer

The **Speedometer** measures the speed of Rotational Force.

## Usage

When connected to a component, the speed of the rotation is shown by a hand on the face of the Speedometer. The higher the hand is, the faster the rotation. By using Engineer's Goggles, this speed is quantified with a number.

### Display Link

The current RPM is passed onto the display target. With Ignore Direction mode, this value is the absolute value of the RPM. Otherwise, the RPM is passed on with its sign.

### Redstone

A Redstone Comparator can be used to output the absolute value of the speed of the rotation as a redstone signal (Negative RPM gives the same value as positive).
Steam Whistle

The **Steam Whistle** is a musical block activated by redstone.

## Usage

The Steam Whistle can be placed on Fluid Tanks. The Tank must have a heat source beneath it for the Whistle to function. It can be activated by Redstone. Right click with a Whistle in hand to extend it. The Whistle can be extended up to 12 times, playing up to 13 notes per octave. Use a Wrench to change the octave; 3 octaves are available. Engineer's Goggles can be used to view the current note.

Steam Whistles will also function on Trains, complete with a different set of sounds. While driving the train, use the sprint key to blow the whistle. The Whistle's pitch will be accounted for. Non-player conductors will also blow the whistles shortly before arriving at distant stations.

Main article: Trains § Arrival Sound Cue
If multiple whistles are on a Train, a player can only blow the Whistle at the frontmost of the Train. NPC Conductors can play every Whistle, however.
Tutorials/Gold Ingot Automation

This tutorial will help you make an automatic setup for generating Gold Ingots. It is very slow, but can be made faster with more components or higher Rotational Force.

## Items Needed

* Lava
* Water
* Mechanical Drill
* Chute
* Crushing Wheel (6 are needed, although 4 can be substituted with 2  Millstones.)
* Mechanical Press and a  Basin
* Encased Fan
* Shaft
* Mechanical Belt

## Items Produced

Main item is in bold, other items are by-products.

  Flint | 0.1
  Dead Bush | 0.00375

## Production Steps

### Foreword

All steps should be connected using some kind of item transportation, such as Mechanical Belts.

### Step 1

Setup a Cobblestone generator, with a Mechanical Drill behind the generated cobblestone, and a Chute below the cobble.

### Step 2

The cobblestone should then be grinded down to Gravel, using the Crushing Wheels or the Millstone.

### Step 3

The gravel should then be grinded down to Sand, using the Crushing Wheels (Millstone cannot be used here!). The by-products are Flint, which can be voided or stored, and Clay Ball, which will be useful in Step 5.

### Step 4

The sand should then be washed using the Encased Fan behind some water, which results in more Clay Balls.

### Step 5

The clay balls then need to be compacted down to Clay Blocks using a Mechanical Press with a Basin underneath it.

Alternatively, some Mechanical Crafters may be used to automate this task.

### Step 6

The clay block then needs to be smelted, becoming Terracotta. For this, the most efficient way would be to Bulk Blast it, as it requires no fuel.

### Step 7

The terracotta should then be grinded down to Red Sand, using the Crushing Wheels or the Millstone.

### Step 8

Finally, the red sand should then be washed, resulting in some Gold Nuggets. The by-product is a Dead Bush, which can be voided or stored.

### Step 9 (optional)

If needed, the gold nuggets can be packed into ingots.

## Increasing the production speed

To increase the production speed, steps 1 to 3 can be built many times, funneling their products into a singular step 4 station. As stated, steps 4 to 8 (or 9) have to be built only once. If the setup cannot keep up, step 4 may be built twice or more times, if needed.
Valve Handle

* Copper
* White
* Orange
* Magenta
* Light Blue
* Yellow
* Lime
* Pink
* Gray
* Light Gray
* Cyan
* Purple
* Blue
* Brown
* Green
* Red
* Black

## Usage

The Valve Handle functions much like the Hand Crank, though the amount and direction it rotates with one use can be adjusted in its Value Settings Screen. This may be useful for Contraptions that require a certain orientation to function. The direction of rotation can also be inverted from the Valve's settings by sneak using the Valve Handle instead of using it.

The valve handle can be dyed all 16 vanilla colors by right clicking it with the respective Dye.

## History

* 0.5.1: Can now be used to precisely turn mechanical bearings by a set angle.
* 0.3: Introduced.
Sheets

*This article is about sheets made via pressing. For Sturdy Sheets, see Sturdy Sheet.*

## Sheets

* Copper
* Iron
* Gold
* Brass

### Renewable

Brass: No
 All others: Yes

### Stackable

Yes (64)

**Sheets** are used in multiple crafting recipes.

## Obtaining

### Pressing

Throw an Ingot under a powered Mechanical Press.

Sheets can be made from the following materials:

* Copper
* Iron
* Gold
* Brass

## Usage

### Crafting

Sheets are used to craft the following items:

* Copper Sheet:
	+ Copper Valve Handle
	+ Display Link
	+ Fluid Pipe
	+ Fluid Tank
	+ Hose Pulley
* Iron Sheet:
	+ Chute
	+ Electron Tube
	+ Elevator Pulley
	+ Empty Blaze Burner
	+ Fluid Valve
	+ Item Vault
	+ Mechanical Harvester
	+ Mechanical Plough
	+ Mechanical Saw
	+ Metal Girder
	+ Minecart Coupling
	+ Propeller
	+ Redstone Contact
	+ Rope Pulley
	+ Super Glue
	+ Whisk
* Golden Sheet:
	+ Engineer's Goggles
	+ Steam Engine
	+ Steam Whistle
	+ Toolbox
	+ Weighted Ejector
	+ Wrench
* Brass Sheet:
	+ Brass Hand
	+ Mechanical Arm
	+ Peculiar Bell
	+ Placard
	+ Pulse Extender
	+ Pulse Repeater
	+ Smart Chute
	+ Smart Fluid Pipe
	+ Train Door
	+ Train Trapdoor
Windmill Sail

* White Sail
* Orange
* Magenta
* Light Blue
* Yellow
* Lime
* Pink
* Gray
* Light Gray
* Cyan
* Purple
* Blue
* Brown
* Green
* Red
* Black
* Frame

The **Windmill Sail** is a block used to create a Windmill.

## Usage

### Power Generation

When attached to a rotating structure on a Windmill Bearing, the Windmill Sail will generate power with the same effectiveness as Wool. At least 8 Windmill Sails are needed to initiate the rotation.

The Windmill Sail does not require Super Glue or a connected Linear or Radial Chassis.

## Dyeing

Right clicking on a placed Windmill Sail with Dye will dye the Sail. This is the only way to obtain Sail colors other than white. Double clicking applies the dye to each connected Sail. Placed Sails can also be Sheared into Sail Frames.

## History

* 0.5.1:
	+ Reworked textures of coloured blocks such as seats and sails (dani)
	+ Renamed from Sail to Windmill Sail
* 0.5g: Sails now use vanilla dye/shear sounds (starlottemusic)
* 0.5: Recipe changed.
* 0.3.2: Adjusted yellow tone of sails
* 0.3: Introduced.
Cuckoo Clock

The Cuckoo Clock is a block that displays in-game time.

## Usage

The Cuckoo Clock is powered by connecting a Shaft, or other rotational component, to the back of the clock.

The Cuckoo Clock can run at any rotational speed, and produces stress equivalent to it's speed.

Besides showing the in-game time, the Cuckoo Clock also chimes twice daily, once at noon, and once dusk (as soon as players can sleep). At noon a small pig pops in and out of the clock 3 times and makes an oinking sounds, at dusk a small creeper pops in and out of the clock 3 times and makes hissing sounds.

### Display Link

Display Links can read information from Cuckoo Clocks. There are two options:

* Time of Day (12 hour or 24 hour)
* Stopwatch - If the link is paused with Redstone, the time will reset upon being activated again.

### Mysterious Cuckoo Clock

The Mysterious Cuckoo Clock is an easter egg. Power it and wait until noon or dusk.

Mysterious Cuckoo Clock (SPOILER)

## History

* 0.5: Recipe changed.
* 0.3.2: No longer works in the Nether.
* 0.2: Added.
Smart Observer

The **Smart Observer** is a machine that emits a redstone signal dependent on the block or items inside a container in front of it.

## Usage

If the Smart Observer is placed with the front facing a container such as a Mechanical Belt, Funnel or Fluid Pipe, it will emit a Redstone signal when an item is detected inside. A Smart Observer will also emit a signal if the block placed in front of it matches the filter.

If a Filter is applied to the Smart Observer, it will only emit a redstone signal when the item in the filter is detected.

### Display Link

A Display Link can be used to display the inventory the Smart Observer observes. There are four settings:

* Amount of Matching Items - Displays a number corresponding to matching items. It counts everything in the inventory if nothing is applied to the Filter.
* List Matching Items - Displays the name of the items and the corresponding number of each item. It counts everything in the inventory if nothing is applied to the Filter.
	+ Shortened - Shortens numbers above 999, e.g 1280 becomes 1k.
	+ Full Number - Displays the full number.
* List Matching Fluids - Lists the name of the fluids and corresponding number in milibuckets or buckets. It counts everything if nothing is applied to the Filter.
	+ Shortened - Shortens mB above 999 to B (Buckets.)
	+ Full Number - Lists all numbers in mB (milibuckets.)
* Amount of Matching Fluids - Displays a number corresponding to matching fluids. It counts everything if nothing is applied to the Filter.

### Portable Interface

Main articles: Portable Storage Interface and Portable Fluid Interface
A Smart Observer used on a stationary Portable Interface can measure the inventory of the connected Contraption as a whole.

## History

* 0.5.1:
	+ Renamed from Content Observer to Smart Observer.
	+ Now detects blocks in front of it if it matches the filter.
	+ Can now be oriented up or down.
	+ Now has a Ponder scene.
	+ Recipe changed.
* 0.5: Recipe changed.
* 0.1: Introduced as Belt Observer.
Sequenced Gearshift

The **Sequenced Gearshift** allows finer control over Rotational power, allowing multiple changes to the rotation over a period of time.

## Usage

The Sequenced Gearshift can be given up to 5 commands at a time. Each command can be adjusted by hovering over them and scrolling in the interface.

The first column consists of the commands **Turn by angle, Turn by Piston, Timed Delay, Await New Redstone Pulse, and End.** The first two are simply different measurements of rotation corresponding to Mechanical Pistons and Mechanical Bearings, the third makes the Gearshift wait before proceeding to the next command, while the fourth stops the sequence until the Gearshift receives another pulse. End signifies the end of a sequence, but is not necessary for a sequence to be completed.

The second column adjusts the measurements for each command. Up to 360 Degrees for Turn, 128 blocks for Piston, and 30 seconds for Wait.

The third column adjusts speed and direction. Here, rotation can be doubled, reversed, both, or neither.

A Redstone Comparator can be used to detect what instruction a Sequenced Gearshift is on. It will output a signal strength of up to 5, regardless of how many instructions are in the Gearshift.

## History

* 0.5: Recipe changed.
* 0.3.1: Can now be told to wait for an additional pulse
* 0.3:
	+ Now emit a Redstone Comparator signal based on their current instruction index
	+ The Piston instruction for sequencers can now accept distances up to 128m
* 0.2: Introduced.
Train Track

**Train Tracks** are special blocks used to support Trains.

## Usage

### Placement

Right-click the ground to place a Train Track facing away from you. Train Tracks can be placed in eight different directions. Similarly to rails, Tracks can be manually placed to slope up hills, however the beginning of the slope must be linked together with assisted placement in order to be used properly by Trains.

Right-click the Track with another Track in hand to place multiple Tracks at once, up to 35 blocks away. Use this to create bends or turns. Nearing a valid placement area, areas where Tracks can be placed will be highlighted in green. Hold sprint to make the bends more smooth. While placing multiple Tracks, if a valid material is held in the off-hand and there is space below the Tracks, it will automatically be paved beneath them. Metal Girders will appear to bend if paved beneath Tracks in this manner.

Tracks can also be overlapped with each other to create more complex track systems.

### Unloaded Chunks

Trains will also continue through unloaded chunks. When arriving at a station in an unloaded chunk, the Train will stop as it normally does, however the chunk will NOT be loaded. Train Schedule conditions such as "Item Cargo Condition" may remain unfulfilled; set "Chunk Unloaded" as an alternative condition to have the Train continue anyways.

### Nether Portal Travel

Train Tracks can go through Nether Portals. Simply lead the Track to a portal, and it will link to the other side if it was already loaded once. A set of tracks will appear on the other side of the portal, making it easier to tell which way the Train will emerge from. While a wagon is part way through a nether portal, certain onboard machines such as Portable Storage or Portable Fluid Interfaces will not work.

### Train Creation

Add a Train Station to a straight track and begin Train Creation via the station's interface. By default, an assembly track can be up to 128 blocks long (adjustable in the Config.) Bogeys cannot be placed on curved Tracks.

### Train Signals

Train Tracks can logistically be divided into segments by Train Signals to control the traffic flow of non-player conductors. Conductors will not enter track a segment occupied by a Train, regardless of the size of the Train or segment. Pathways can be locked off by activating a Train Signal with Redstone, and approaching Trains will attempt to find another route to their station.

## Auto Breaking

Train Tracks can be broken by Contraptions by using a Deployer in left-click mode or a Mechanical Plough.
Zinc Nugget

*This article is about the nugget. For the ore, see Zinc Ore. For the ingot, see Zinc Ingot. For other forms of zinc, see Zinc.*

## Zinc Nugget

### Stackable

Yes (64)

**Zinc nuggets** are small pieces of Zinc that can be obtained through crafting a single zinc ingot. One zinc nugget is equal to a ninth of a zinc ingot. They are used to craft zinc ingots and Andesite Alloy.

Zinc nuggets can serve as a nice alternative method for crafting Andesite Alloy instead of using iron nuggets, as iron has far more uses than zinc.
Funnel (removed)

*Not to be confused with Andesite Funnel or Brass Funnel*

## Usage

### In-game Tooltip

Collects incoming items and inserts them into the attached inventory if possible. Can collect items in the world and on a belt.

**Passive Belt pulling**

Funnels can pull items from belts when placed above them, either sideways or at the end. When a sideways funnel is backed up, items on the belt will not stall.

## History

* 0.3: Removed.
* 0.1: Introduced.
Shadow Steel Tools

* Pickaxe
* Mattock
* Sword

## Usage

The Garden Mattock functions as an axe, shovel, and hoe. Each tool can instantly mine their respective blocks at the cost of not dropping said block. The entities killed by the tools will drop extra experience instead of items.

### In-Game Tooltip

A fast and powerful tool that destroys drops from any block or entity. Killed mobs can drop more Experience based on the Looting modifier of this tool.

## History

* 0.2.4: Removed.
* 0.2: Introduced.
Tutorials

The list below contains **tutorials** describing various factors of *Create*.

## Newcomers

These tutorials are designed to help newcomers to *Create* get a basic ground beneath their feet.

* Getting started
* Build Order a guide to the order in which Create items must be constructed

## Obtaining Resources

These tutorials are designed to help automate obtaining basic resources.

* Crops
* Melon and Pumpkin
* Wood
* Gold Ingot
* Iron Ingot
* Brass
* Andesite

## Complex Recipe Automation

These tutorials are designed to help automate the making of complex recipes.

* Crushing Wheel
* Precision Mechanism
* Train Track
* Sturdy Sheet

## Large Machines

These tutorials are designed to help build and operate large machines.

* Mining Contraptions
* Ore Processors
* Mass Storage
* Train System
Water Wheel

* Spruce
* Oak
* Birch
* Jungle
* Acacia
* Dark Oak
* Crimson
* Warped
* Mangrove
* Bamboo
* Cherry

The **Water Wheel** is a source of rotational power. It generates Rotational Force when water flows over it.

Due to the fact that the materials required to craft it are easily accessible, the Water Wheel serves as the simplest automatic generator and can be made very early in the game.

Total stress capacity can be increased by adding more wheels in parallel.

## Usage

When water flows over a Water Wheel, it will begin to rotate. This rotational power can be conveyed to other Components from the Water Wheels' Shaft.

As long as the water flows around the wheel in mostly one direction, the Wheel will generate Rotational Force.

## Appearance

The Water Wheel's appearance can be changed by right-clicking any type of Planks on it. The items will not be consumed. Each texture is automatically generated using the planks and logs of a wood type, allowing for some compatibility with other mods.

## Advancements

Advancements
 Tasteful Power (hidden)
 Magma Wheel (hidden)

## Pre 0.5.1

The water wheel has a correct direction of rotation, shown by how the blades are oriented. Water flowing the wrong way around the wheel causes it to produce less rotational speed and stress capacity than if the water was flowing the right way. Having water flowing in the opposite directions might slow down the rotational speed or even stop it. The direction of rotation is counter-clockwise when placed standing, or clockwise when crouching.

Lava can be used as well, but this is not recommended as it produces less power and is quite dangerous, and as such does not comply with OSHA standards.

To maximize the output from a Water Wheel (320 SU), have water flowing in the right direction around as much of the wheel as possible, like vertically or horizontally.

Water wheels can be placed side-by-side to add together their stress capacities.

Water wheels can also be powered by Lava and Chocolate and will grant advancements upon doing so.

### Gallery

Two water wheels powering a mechanical belt with waterWater wheel set-ups with various powers generated.A column of two water source blocks over a block of soul sand can drive two water wheels in opposing directions.Two opposing water wheels can be linked with a pair of Gearboxes and a Shaft.Multiple water wheels may be linked together along the same axis.Fourteen bubbled water wheels, in two rows of seven, generate enough Stress to run a pair of Crushing Wheels at 256 RPM with the help of a Rotation Speed Controller.An example of a 3 tall and 6 wide waterwheel setup using Diamond blocks for water sources
## History

* 0.5.1:
	+ Water Wheel fins are no longer directional.
	+ Water Wheels now only have one speed level.
	+ Water wheels can now take the appearance of any reasonably implemented wood type.
	+ Liquid can no longer spread perpendicularly on top of water wheels.
	+ Recipe changed.
	+ water wheels can be crafted into different items
* 0.3.2: Can now be placed on a vertical axis.
* 0.3: Can now be powered by bubble columns.
* 0.1: Introduced.
Toolbox

* Brown
* White
* Orange
* Magenta
* Light Blue
* Yellow
* Lime
* Pink
* Gray
* Light Gray
* Cyan
* Purple
* Blue
* Green
* Red
* Black

## Usage

    The Toolbox can hold up to 256 items per slot and has 8 slots. The inventory is retained when picked up. Players can press the toolbox keybind (`Alt` by default) to access the toolbox inventory from up to 10 blocks away. Retrieving an item in this manner causes a gold border with a red indicator on the top and bottom to appear. This red indicator becomes dark red when the toolbox is out of range.

While the player is in range of the toolbox, items will also be refilled. The toolbox range can be changed in the Config.

If multiple toolboxes are in range, the player can choose which toolbox to access. Players can choose to stack all matching items into the toolbox by clicking the "Return items" button in the interface.

### In-game Tooltip

Every Inventor's dearest Companion. Conveniently **holds** a large amount of **8 Different** item types.

When picked up

**Retains** inventory **Contents**.

When Placed in Range

**Nearby Players** can hold the **Toolbox Keybind** to access its contents **Remotely**.

When R-clicked

Opens the **Container Interface**.
Smart Fluid Pipe

## Usage

**Smart Fluid Pipes** can be used to allow only a certain liquid to pass through them. This can be set by placing a bucket or bottle of the liquid in the Filter slot on the pipe.

A List Filter with Respect Data on may be required for the Smart Pipe to distinguish between certain liquids, such as Potions.
Tutorials/Iron Ingot Automation

This article is work in progress.

Iron can be farmed by grinding Cobblestone and washing the Gravel.

Steps:

1. Place a Millstone or pair of Crushing Wheels.
2. Deposit Cobblestone from a cobblestone farm into the Crushing Wheels
3. Transfer the crushed Gravel onto a Mechanical Belt.
4. Wash the gravel. Iron Nuggets will occasionally be produced. Keep or void the Flint.
5. Using a Mechanical Press over a Basin to compact the iron nuggets into iron ingots.

(someone please add pictures)
Tuff

* Normal
* Cut
* Polished Cut
* Bricks
* Small Bricks
* Layered
* Pillar

**Tuff** is a decorative vanilla block.

## Generation

Alongside vanilla generation, Tuff generates in layers between Y -30 and 70 in the following patterns:

### Cinnabar pattern

* Tuff
* Crimsite
* Deepslate
* Limestone

### Magnetite pattern

* Tuff
* Deepslate
* Calcite
* Asurine

### Ochrestone pattern

* Tuff
* Ochrum
* Deepslate
* Dripstone

### Malachite pattern

* Tuff
* Veridium
* Andesite
* Smooth Basalt

### Scoria pattern

* Tuff
* Scoria
* Andesite
* Diorite
Marcel Cachin

**Marcel Cachin** (20 September 1869) is a French politician and one of the leaders of the Jacobins. He is currently serving as Deputy for Foreign Affairs.

In 1891, Cachin joined Jules Guesde French Workers' Party (POF). In 1905, he joined the new French Section of the Workers' International (SFIO) and won election to the Chamber of Deputies representing the Seine in 1914. He rallied the pro government Union Sacrée during the Weltkrieg and was sent to Russia in a mission in 1917. On that occasion he strongly supported Kerensky's Provisional Government, which was pledged to continue Russia's participation in World War I, and denounced Lenin and the Bolsheviks. However, following the end of the civil war Cachin showed increasing interest in Vanguardist ideology and became a strong associate of the Jacobin faction.

In 1918 he became the editor of L'Humanite his turn towards the Jacobins helped them game influence in the paper increased their popularity.

He has a son named Charles Cachin who is a Pediatrician in Paris.
Russia

The **Russian State** (Российское Государство, *Rossiyskoye Gosudarstvo*), more commonly known as **Russia**, is a National Populist dictatorship located in Eurasia, stretching from the Baltic Sea to the Pacific Ocean. In Europe, it borders Finland, the United Baltic Duchy, White Ruthenia and Ukraine. In the Far East, it borders the Fengtian Republic and Transamur and shares a maritime boundary with the US though Alaska. Russia is governed by Vozhd Boris Savinkov leader of the People's National Republican Party. It is the largest nation on Earth in terms of size and one of the most populated states in Europe.
Canada

The **Dominion of Canada**, or simply **Canada**, is a country in North America. Canada is the leader of the remaining Entente powers and hosts the British Royal Family in exile following the British Revolution and the collapse of the British Empire overseas.

Canada stretches from the Atlantic Ocean in the east to the Pacific Ocean in the west. The country borders only the United States, in the west with Alaska, and in all its southern border along the 49th parallel.
Super Glue

**Super Glue** holds structures in Contraptions together.

## Usage

Super glue has two modes of application: Block by Block Mode and Area Mode. These modes can be intermixed on the same contraption.

Each use of the super glue decreases its durability by one. (Durability in this case means the number of times that a tube of super glue can be used. The glue attaching blocks is permanent until removed.) Super Glue can be Enchanted with unbreaking and mending to extend its life.

#### Block by Block Mode

In block-by-block mode, super glue is used just like a Slimeball. Right clicking on a Linear Chassis or Radial Chassis while holding the super glue, coats the face of a chassis with green glue allowing other blocks to be attached.

Super glue can also be held in the off hand while placing blocks to automatically glue each block individually. Note that the edges of chassis cannot be coated with glue like the face can. However, while holding super glue in the off-hand, blocks can still be attached to the edges of chassis.

Remove glue coatings from the faces of chassis by right clicking with an empty hand while sneaking.

#### Area Mode

Area mode is used to glue collections of blocks together after they have been placed. Glue a 3-D section of blocks by right clicking a block on one corner of the section while holding the super glue. Move the cursor to the opposite corner of the section. A green box will appear indicating the blocks which will be glued together. Right click again to complete the glueing process. To abort the process, right click while sneaking.

The second block can be up to 24 blocks away from the initially selected block and the maximum volume of selection is 2312. No matter the size of the selection, only 1 durability will be used. Overlapping instances of super glue will combine while keeping their shape. Note that the game will not allow you to select the face of a chassis in area mode, it will instead revert to block by block mode. To select a chassis in area mode, click on the side rather than the face.

Glued areas can be seen simply by holding the super glue in the main hand. Glued areas will be outlined in green. Note that blocks glued by first coating a surface with glue and then attaching a block (as in the Block by Block Mode) *will not* show a green outline. However, blocks attached with the super glue in the off hand *will* show a green outline.

## Pre 0.5

Pre 0.5 used only the block by block mode of application.

## History

* 0.5: Reworked.
* 0.2.3: Introduced.
German Empire

("God with us")

**Germany,** or officially the **German Empire** (German: *Deutsches Kaiserreich*) is a country in Central Europe. The Empire is a semi-constitutional monarchy composed of twenty-seven constituent monarchical states, ruled by the Hohenzollern dynasty. Germany is frequently considered the most powerful country in the world, with its influence stretching across much of the globe. The German Empire was proclaimed on January 18, 1871, in the Hall of Mirrors of Palace of Versailles in the aftermath of the 1871 Franco-Prussian War. As the main victor of the Weltkrieg, Germany controls a vast overseas empire with colonial holdings in Africa, Asia, and the Pacific. Germany also leads the Reichspakt and Mitteleuropa, military and economic alliances involving several Eastern, Central, and Northern European nations.

Germany is bordered on the north by the North Sea, Denmark, and the Baltic Sea, to the east by Poland, Bohemia, Lithuania, and the United Baltic Duchy, to the south by Hungary, Switzerland, and Italy, and to the west by the Commune of France, Belgium and the Netherlands. Through colonial possessions, Germany also borders Spain, the French Republic, Liberia, Abyssinia, Egypt, the Ottoman Empire, South Africa, Portugal, Siam, the Qing Empire (by way of the League of Eight Provinces and the Shandong Clique), and Australasia.

As of 1938 Germany is at war with the Empire of Japan and the Socialist Republic of Sweden.
Train Signal

**Train Signals** are used to control the flow of Trains not driven by players.

## Usage

### Placement

Right-click a Train Track with a Train Signal while facing the direction Trains are intended to go, then place the signal within 15 blocks of the selected Track. An arrow will appear on the selected Track indicating which way Trains can pass it.

#### Two-way Tracks

Conductors will never cross a Train Signal from the opposite direction. Unlike other Railway Equipment, multiple Train Signals can select one track. A Train Signal can be made two-way by having two opposite facing Train Signals linked to the same place. Train Signals facing the same way on the same Track will be synchronized.

### Track Segments

Train Signals divide the track network into segments. The segments can be viewed by holding a Signal while looking at the Track. Conductors will not enter a track segment occupied by another Train, regardless of how large the Train or the segment is.

In order to divide a Track into sections, each section must be separated either by a Train Signal or a lack of connected Tracks. A circular loop of Tracks requires two Train Signals to divide it, otherwise the Train Signals will have no effect. A straight track only needs one Train Signal to divide it into two. If a section was successfully defined, the line ahead of the Signal should become a different color. The color has no significance aside from serving to differentiate segments.

### Chain Signal

Use a Wrench on the signal to activate chain mode. This mode will stop the train before the denoted segment if the segment ahead that the train is attempting to path to is occupied. Chain mode is useful at junction locations, where a train could potentially sit in the middle of a junction while waiting for the proceeding segment to become free.

### Display

Nixie Tubes can be attached to make the signal more visible, as well as convey additional information.

* If the signal's segment is clear, the tube will glow white.
* If the signal's segment is occupied, the tube will glow red.
* If a signal is in chain mode and only some of the segments ahead are occupied, the tube turns yellow. The train can pass if the target segment ahead is not occupied.

### Redstone

Signals give a Redstone Comparator signal while red. Signals can also be forced red by being activated with Redstone.
Socialist Republic of Italy

The **Socialist Republic of Italy** (Italian: *Repubblica Socialista d'Italia*) is a country in Southern Europe and is situated on the northwest of the Italian Peninsula. It shares a land border to the north with Switzerland, to the west with the Commune of France, to the east with the Kingdom of Italy, and to the south with the Papal State and the Two Sicilies.

Along with the Commune of France and the Union of Britain the Socialist Republic of Italy is one of the main founders of the Third Internationale and was one of the world's first Syndicalist countries.
Season One

**Season One** was the first season of Weltkrieg Powers to be played. It began in mid-March 2020, with an in-game start date of January 1st, 1936.

## Players

#### Moderators

* u/StardustfromReinmuth (Discord: Stardust | Mod Man) - Head Moderator
* u/ComradeFrunze (Discord: Frunze | Empire of Great Japan) - Moderator, Japan Claimant
* u/LettuceGoat (Discord: LettuceGoat#8220) - Moderator
* u/Bevans-12 (Discord: Bevans | UoB 2IC) - Moderator, Union of Britain 2nd-in-Command

#### **Players**

* u/nukedream (Discord: deditos cuatro | Chile) - Wiki Head, Chile Claimant
* u/Hope915 (Discord: Hope | Internationale) - Internationale Claimant
* u/KomradeDmitri (Discord: Rkmt-Lianguang) - Right Kuomintang Claimant
* u/Anton2181 (Discord: Anton | Biełarúskaja NR) - Belarus Claimant
* u/Lord\_Asker (Discord: Lord Asker | WIF) - WIF Claimant
* u/NDRanger414 (Discord: Hungary | Herr Göring) - Hungary Claimant
Ethiopian Civil War

The **Ethiopian Civil War i**s an ongoing civil conflict in the Ehtiopian Empire fought between the forces of Emperor Haile Selassie I and the Woyone movement lead by *Raz* Haile Selassie Gugsa.

Other parties include Eriteria lead by Ibrahim Sultan Ali, the Sultanate of Assua and the forces of Lij Iyasu the former Monarch of Ethiopia.

### Current Strength

Government Forces

* 40,000 Irregulars
* 35,000 Regulars
* 5,000 Imperial Guard

Woyone Rebels

* 38,000 Irregulars
* 2,000 regulars

Eriteria

* 40,000 Irregulars
* 20,000 Regulars

Assua

* 20,000 Irregulars

Iyasu

* 18,000 Irregulars
Sébastien Faure

**Sébastien Faure** (born 6 January 1858 in Saint-Étienne, Loire, France) is a French anarchist politician, freethought and secularist activist and a principal proponent of synthesis anarchism. He served as Chairman of the Commune of France until 1936 after a vote of no confidence in his government.

## Biography

Before becoming a free-thinker, Faure was a seminarist. He engaged in politics as a socialist before turning to anarchism in 1888.

In 1894, he was prosecuted in "The Trial of the thirty" ("Procès des trente"), but was acquitted. In 1895, he cofounded *"Le Libertaire"* with Louise Michel, taking the name of the earlier journal by Joseph Déjacque. At the time of the Dreyfus affair, he was one of the leading supporters of Alfred Dreyfus. In 1904, he created a libertarian school called *"La Ruche"* (The Hive) close to Rambouillet. In 1916, he launched the periodical *"Ce qu'il faut dire"*. Faure also co-founded (with Voline) the Synthesis, or also known as synthesis anarchism which was an influential form of conceiving anarchist federations.
Sid the Hero (TV Series):Sandbox

Welcome to the **Sid the Hero (TV Series) Wiki sandbox**!

This page exists so that you can practice editing or formatting (see Help:Editing) without changing any serious content. Feel free to try wiki editing out here first.

There is a tutorial on the Central (coordinating) Wikia that will step you through more of the things you can do. Wiki allow for rather complicated formatting. It can look overwhelming when you begin, but don't let it worry you. Just start with the basics... enter some text, and learn the other pieces as you go. Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.

Best wishes!

Team Human

* Main
## * Pages created by Heroic412229

```
p {
 color: red;
 /\* This is a single-line comment \*/
 text-align: center;
}

/\* This is
a multi-line
comment \*/

```
Seat

* White
* Orange
* Magenta
* Light Blue
* Yellow
* Lime
* Pink
* Gray
* Light Gray
* Cyan
* Purple
* Blue
* Brown
* Green
* Red
* Black

Seats are used to allow multiple entities to ride a Contraption.

## Usage

Seats come in every color of Dye. They function much like a Boat in that they can be ridden by players and mobs. They retain this function while on a Contraption.

Leads can be used to seat mobs more easily. This also applies to seats on assembled Contraptions. Mobs can be removed from their seats by a Deployer or by right clicking the Seat (this will cause the player to sit in the mob's place.) They can also be removed by other Contraptions passing through the Seat. Players can leave the seat by sneaking.

Placed Seats can be dyed with Dye.

### Trains

Main articles: Train and Train Schedule
If a player sits in a Seat on a Train and enters third person mode by pressing `F5`, their view will be zoomed out further than normal. The amount can be adjusted in the Config.

If a non-Blaze Burner conductor is desired, a Seat must be placed directly behind the Train Controls.

A Train Schedule can be used to count the amount of players seated on a Train before leaving the Train Station. This can also be displayed with a Display Link.

Sitting in a Seat on a Train will also allow the player to stay on the Train as it passes through Nether Portals.

## History

* 0.5: Leads can now be used to seat mobs easily.
* 0.3: Introduced.
Gaston Monmousseau

**Gaston Monmousseau** (17 January 1883) is French railway worker, trade union leader, politician and author, from a rural working-class background. He served as Chairman of the Commune of France from 1919-1927 and was instrumental in the establishment of the Federation.

## Early Life

Gaston Monmousseau was born on 17 January 1883 in Luynes, Indre-et-Loire. His parents were Jean and Marie-Silvine Monmousseau. In his autobiography he describes himself as coming from a family of serfs attached to the Duke of Luynes. His grandfather was a Republican during the Second French Empire and his father was a radical after the Paris Commune, then a socialist against the decay of radicalism, and then a communist against the decay of socialism. Gaston Monmousseau grew up in the village of Azay-sur-Cher. After leaving school he apprenticed with a carpenter in Luynes, then moved to Tours where he worked as a carpenter. Although he had no more than elementary education, he later managed to teach himself to write and speak effectively.

## Syndicalist Leader

### Work within the CGT

In 1910 Monmousseau became a railway worker in Paris and quickly became a major leader in the local Railworkers Union. He adopted an Anarcho-Syndicalist ideology and became an important figure within the CGT. By 1913 he was a leader of an anti-war rally in Paris. During the Weltkrieg he served in railway maintenance. With the 1917 Russian Revolution Monmousseau became much more active in left wing politics, being inspired by Lenin's revolution. At the last pre-Commune congress of the General Confederation of Labor (CGT: *Confédération générale du travail*), held in Lyon from 15–21 September 1919, Monmousseau was among the leaders of the majority, with Pierre Monatte, Raymond Péricat and Joseph Tommasi who wanted to push the CGT in a more revolutionary direction and establish a dictatorship of the Proletariat.

### Revolutionary Leader

As a working class leader and a major union figure Gaston Monmousseau was elected Chairman of the CGT during the 1919 congress and lead the union in a revolutionary direction against the French Republic. Monmousseau was responsible for negotiating the peace with Germany. Though the concessions were unpopular with the public they were necessary in order to protect the revolution from being snuffed out by the Germans. As the Chairman throughout the French Civil war Monmousseau became one of the most famous figures of the third French Revolution and when his position was up for re-election he was elected with a unanimous vote. In 1927 he willing stepped down in order to encourage internal democracy and to retire for the time being.
Union of Britain

The **Union of Britain**, formally the **Socialist Union of Britain**, is a syndicalist state in western Europe. Lying on the north-western coast of the European mainland, it consists of the island of Great Britain and includes a large number of smaller outlying islands. The **Union of Britain** is completely surrounded by the Atlantic Ocean, with the North Sea to its east, the English Channel to its south, and the Celtic Sea to its south-west, and as such borders no other sovereign states. The closest neighboring states are the Irish Republic across the Irish Sea to the west and the Commune of France south across the English Channel.

It was founded after 1925 TUC General Strike led to the British Revolution and the overthrow of the British monarchy which fled to Canada. It is one of the founders of the Third Internationale along with the Commune of France and the Socialist Republic of Italy and is one of the world's leading Syndicalist powers.
List of Wars

This is a **list of wars that began from 1936 onwards.** *For ongoing conflicts, see* List of ongoing armed conflicts*.*

### **Europe**

* Spanish Civil War 1937 - (Ongoing)
* Swedish-German War 1937- (Ongoing)
* Hungarian-Romanian War 1937- (Ongoing)
* Hungarian-Ukrainian War 1938- (Ongoing)
* Collapse of the Austrian Empire 1936-1937 (Austrian Defeat, New states formed from former Austrian land)
* French Civil War 1937- (Ongoing)

### **North America**

* Second American Civil War 1937- (Ongoing)

### **Asia**

- German-Japanese War 1938- (Ongoing)
- War of the Omani Parition 1937-1938 (Jabal Shammar and Yemeni victory, Oman defeated)

- Russian invasion of Alash Autonomy 1937 (Russian Victory)

- Russian invasion of Turkmenia 1938- (Ongoing)

- Chinese Civil War 1911- (Ongoing)

### **Africa**

- French Civil War 1937- (Ongoing)

- German Invasion of Spanish Guinea 1938 (German Victory)

- Hobyo Rebellion 1937 (Somali Victory)

- Ethiopian Civil War, 1937- (Ongoing)

- Moroccan Invasion of Spanish West Africa 1938- (Ongoing)

- Goering's Rebellion 1937-1938 (German Victory)

-Algerian Conflict 1938 - (Ongoing)