The Town

The Town is the area in which Traitors of Salem games take place in. Laid out around the town are a variety of different features that come into play during the game.

##### Residents of the Town of Salem

Residents of the Town of Salem are all over the map. Townies can speak with them for Tasks they need to complete. When all Tasks are completed, the game ends in a Townie victory. Refer below for the locations of every resident.

##### Teleporters

Teleporters can be utilised by the Traitors and the Transporter to move around the map quickly and without being seen. Traitors can use these to get away from their recent kills or ambush Townies at their gates. The Teleporters come in pairs that link to each other.

* The **South Dock Teleporter** links to the **Study Teleporter**.
* The **Graveyard Teleporter** links to the **Farm Teleporter**.
* The **Hedge Maze Teleporter** links to the **Town Square Teleporter**.

##### Sabotages

Traitors can sabotage elements of the map to make it harder for Townies to complete their tasks and win the game. In order to sabotage something, a short task must be completed first.

* The bridge that connects **Town Square** to the **Graveyard** can be raised to stop Townies from crossing.

##### The Boat

The boat can be used by Townies and Traitors to move between the South Dock and North Dock quickly. It can be called at either.

#### Locations

The Town of Salem consists of the following locations around the map. Each comes with a list of features in that location.

###### Town Square

Links to the Graveyard, Farm, Hedge Maze, Church, and Mansion.

* **Trial Bell**: Starts a Trial. Can only be used during the Day.
* **Starting Location**: Everyone starts around the Lynching stand.
* **South Dock Teleporter**
* **South Dock Boat**

###### Church

Links to the Mansion via the Hidden Passageway and the Town Square

* **Reverend Parris**
* **Sister Mercy**
* **Necronomicon Banishment**: This is where you start the Necronomicon Banishment.

###### Tavern

The Tavern only links to the Town Square

* **Jacqueline**: The Owner of the Tavern
* **Madam Martha**: The fortune teller, can confirm the role of a Townie

###### Graveyard

Links to the Town Square and the Caves/Farm.

* **Hex Totem:** The Totem that Hex manifests in when the Spell is used.
* **Graveyard Teleporter**
* **Thomas**: Standing next to a grave.
* **Rebecca**: Standing next to a grave. Only appears at Night.

###### Caves

Links to the Mansion and the Graveyard/Farm.

* **Necronomicon Banishment**: This is where you banish the Necronomicon to end the game in a Townie win.
* **Reverend Hale**: In the Caves. Occasionally goes outside.
* **Sabrina**: Patrols the Caves, Farm and Graveyard at Night.

###### Farm

Links to the Graveyard/Caves, Town Square and the Mansion.

* **Blood Moon Totem**: The Totem that Blood Moon manifests in when the Spell is used.
* **Farm Teleporter**
* **North Dock Boat**
* **Scarecrow**: In the middle of the crops.
* **Farmer John**: Near the windmill.
* **Puck**: Near the gate to the Town Square at Day. Runs around the Town at Night.

###### Mansion

Links to the Farm and the Hedge Maze.

* **Ice Storm Totem**: The Totem that Ice Storm manifests in when the Spell is used.
* **Study Teleporter**
* **Betty**: In the Study.
* **Leo**: Patrols the Mansion.
* **Mrs Putnam**: In the Foyer.

###### Hedge Maze

Links to the Town Square and the Mansion.

* **Hedge Maze Teleporter**
* **Elizabeth**: Patrols the Hedge Maze.