recursal/Fanatic-Fandom huggingface dataset:
Nyrendell

A large, wealthy city that is primarily elvish harboring the most prominent ports in all of *Silvestris*.. The population of the city is ~6,000 citizens including their army, shopkeepers, fishermen, and diplomats. The surrounding area contains ~15,000 citizens within outskirt towns and villages. Living off a border of the *Crilix Ocean*, trade across the seas and fishing are abundant. A monarchy currently ruled by Lord Ardreth governs the city following an ancient elvish bloodline that continues to echo throughout the ages. Nyrendell is a peaceful place. It is the proud host of *Nost-na-lothion* and many other smaller celebratory festivals. Nyrendell has seldomly entered open war and has been in a long standing alliance with *Calnlian* and its allies.
Joseph Myriad

Native to the *Gulrag Peninsula*, Joseph Myriad is the leader of the slavery resistance group staged in *Gulrag*. The group was once heavily supported by the denizens of the region until they were defeated numerous times when they attempted to raid *Zeezack’s* stronghold to thwart the slaver menace. After the countless defeats, only a small handful of Gulrag lends aid to Joseph, but all still generally maintain a positive outlook on the group’s ideals. Joseph has since shifted the group’s efforts to foregoing rescue missions instead to recover any slaves they’re able to. Joseph met *Akir Duskwalker*, *Arthus*, *Ser Ravyn*, and *Zavidur Ugadesh* during their travels to Gulrag where they accompanied the resistance on a rescue mission to get closer to Zeezack’s stronghold. Joseph guided the party to a secret cave entrance into mines near Zeezack’s stronghold where the party defeated many slavers along the way while Joseph and his men rescued what slaves they could.

Joseph informed Gulrag officials that Zeezack had been slain with the assistance of the Dragon Inquisition. In due time, the region’s slaver problem was reduced to very little threat which allowed Joseph to repurpose his resistance group to aiding slavery victims become acclimated to the Gulrag city and find new homes.
Dathroc's Malediction

### Description

Black armor that is barely suitable due to heavy damage it has accrued over its use.

### Type

Armor

The armor bases itself off of adamantine armor, enabling the wielder to suffer normal damage instead of critical damage when attacked by an enemy. The armor suffers -1 AC due to its nearly broken state which is irreparable. It also gains the indestructible trait. Additionally, the armor constantly emits a thin black smog with a subtle green tint around the user.

This armor is grafted to *Thalnik Ulmrus* and cannot be removed through traditional means due to *Dathroc's* felflame.

## Adventures

Thalnik Ulmrus originally gained the adamantine armor through *Kazumi's* shop. However after his fight with Dathroc, the felflame that Thalnik was exposed to melded the armor onto him like a curse. He has yet to discover a means to doff the armor, nor expresses much interest in discovering a way to.

The armor was eventually obliterated by *Illmorath* when he came forth to drag Thalnik into the *Underworld* after receiving his pact via *Xezmon's* death. Illmorath impaled Thalnik with his fiery blade which was strong enough to shatter the armor completely.
Gena

Worshipped by the humanoid elemental race, the Genasi, in their home plane of the *Elemental Dominion*. The race was named after the goddess Gena as the Genasi were perceived to have been created in the same image of her physical form. It is believed that Gena created the four elements: Air, Earth, Fire, and Water. Those who worship Gena believe that the elements were created from various parts of her body: Hair for air, skin for earth, clothes for fire, and blood for water. Her descendants attuned themselves to one of these elements which caused their skin to turn the color of it. Gena bestowed the power to transform into the purest form of elementals for each Genasi. Although Gena loved her creations and was proud, she ultimately knew their differences would lead to conflict. In the interest of self-preservation, a prophecy was written in order to thwart conflict. The prophecy states that should the Genasi turn on one another, a massive creature named the Tarrasque would come forth from the void and ravage the Elemental Dominion. After it completes its destruction, it will dissipate into the purest energy in elemental form and restore the land while sparing only the true Genasi. The prophecy is often viewed as a culling to outsiders whereas some believe it's a means of keeping the powers of the elements in check. The Tarrasque is considered Gena’s personal beast companion and all within the plane fear its emergence. These events and beliefs of Gena are only subject to those who live within the Elemental Dominion.

Worshippers of Gena believe in the sanctity of the elements. They believe that the balance of the elements is the true way to peace and in order to avoid the coming of the Tarrasque. Temples have been erected in Gena’s honor within large cities and villages. Worshippers believe in an afterlife that when they die, they turn into ethereal energy and are sewn into the ground to power the natural elements of the plane. Some are even bold enough to think that due to this process, reincarnation occurs eventually without memory of their previous life. Gena is sometimes referred to as the world itself as if a Genasi would rejoin her when they become one with the plane. Worshippers believe that Gena still returns to the plane in material form to commune with them, but will only reside with the purest of Genasi. Gena’s appearance has never been confirmed by modern Genasi as she is quick to dissipate upon the sight from anyone if spotted. However, this does not shake any belief of her existence with the Genasi.
Animar

A colossal elemental the size of a small continent traversing the cosmos embodies the strange world that the locals refer to as Animar. Due to this, several leyline portals open up seemingly at random to other planes. The elemental is gigantic with many twisting cave networks throughout its body. Due to its sheer size, many otherworldly creatures can be found within its residence. The more hospitable races have rallied to its backside where the climate and weather are safest and have built a prospering town named *Alora*. The town residents have tried to study its behavior, but with little success thus far.

## Anomalies

Portals are created at random throughout the elemental, but the most frequent one available transports one to the Material Plane.

Animar has proven to contain extremely rich soil which provides bountiful farming compared to what one might be accustomed to. A plot of land in this world can produce nearly 10x the yield of a farm in a different world.

## Astrology

The astrology is not traditional in Animar. Instead of a sun and moon, there is a persistent sky of blackness with prismatic specs that resemble a starry sky if stars were multiple colors. These specs vary heavily in size. Light is a universally issue in Animar, but various areas along its landscape are lit by abnormal vegetation that glow various levels. Along these specs is a stream of flurried, prismatic light that appear like the northern lights flowing across the sky. These lights never change flow and are always going in the same direction which indicates “north” for trackers. It’s prophesied that these leylines are visual indicators of the cosmos that Animar is traversing.

While there is no sun and moon to act as a means of identifying day and night, the population of Alora has discovered a method of telling time by observing the constellation leylines. The prismatic colors that flow through the sky do so at predictable times which researchers have been able to adapt to the *Material Plane's* traditional 24 hour day and night schedule. Researchers are still arguing on the scale of time on Animar in regards to daytime versus nighttime, but one can determine that the plane appears to have the same overall flow of time as the Material Plane.

The townfolk of Alora coat their structures in organic materials in order to light up the streets and inside of buildings. Some folk dedicate their businesses to selling contraptions made of these materials in innovative ways.

## Weather

The climate is cold-natured with the average temperature of any given surface area being 50 degrees. It is common to find ice filled, or ice shavings within caves below Animar’s surface due to the natural coldness. Animar experiences mysterious weather cycles that are unpredictable in nature and potentially catastrophic effects.

 **Sulfuric Emissions** | Occasional sulfur odors pour out from the organic vegetation of Animar. This generally has no immediate harmful effects on anyone, but prolonged exposure can lead to minor to moderate sickness.
Escape the Dungeon

During their travels to *Elder Dragon Venia*, *Akir Duskwalker*, *Ser Ravyn*, *Severus Willow*, and *Zavidur Ugadesh* were challenged by *Elder Dragon Zurrath* (in human form, Omar) to a game of intelligence and cunning. The challenge was for the group to “escape” a series of rooms that were designed to be a large puzzle. Afterwards, Zurrath conjured an illusionary building that locked the group inside and gave them 1 hour to escape it. This event was meta-gamed where the players were required to complete a scenario similar to an “Escape the Room” scenario. The *DM’s* house was outfitted with numerous puzzles that challenged the knowledge and wit of the players to see if they could complete the objective within 1 hour with available hints.

The second room required the players to inscribe the names of various NPC characters that they’ve encountered in the campaign by having only the character’s portrait available to see. Additionally, the NPC character’s name had to be written in their native language as the players had draconic, elvish, and orcish translation pamphlets. The players struggled the most with this phase as they couldn’t remember some of the character’s names. The players ultimately were done in by this room as they waste precious time thinking about names instead of asking for hints to give them the answer.

The third room required the players to answer a series of riddles, which surprisingly the players breezed through very quickly.

The fourth and final room required the players to unlock the door by speaking “Tharos, the Destroyer” as depicted by a few clues provided earlier in the scenario. Afterwards, a search for hidden objects revealed a lockbox that required the phrase “Elder Dragon” to be inscribed which the party learned through the same clue provided earlier as well. The lockbox gave the party a key which allowed them to escape the dungeon.
Maelstrom Staff

### Description

Onix rod with plentiful cracks along its shaft up until the staff forms into a claw-like contraption at the head

### Type

Staff

Memories of the dead Straldul, a *Skull Lord*, has raised are funneled through this staff. Upon command, you may inquire anything to these souls which they’ll answer to the best of their ability. This enables you to gain advantage on Arcana, History, Nature and Religion checks while wielding the staff.

**Attunement** The staff requires attunement. Touching the staff otherwise booms the voices into your head which you must succeed a Wis DC 16 Save or suffer 1d12 damage. Repeat this every turn while you wield the staff. On success, you're immune to harm from the voices for 24hrs in order to become attuned with it.

## Adventures

Maelstrom was discovered by *Zirilante* after he and his companions defeated a Skull Lord named Strahdul while traversing southern *Pilfanx* lands. Upon defeating Strahdul, he dropped his staff which Zirilante looted. The staff was later inspected by *Elder Dragon Rider Kaiden Armov* who explained it's function and gave it to the party as a gift.
Neothelid

A tentacle aberration that is the epitome of nightmares for any who dwell within the *Shadowfell*. Even some of the most powerful beings in the plane refer to these creatures as nigh unkillable due to their immense power and casting abilities.

*Armament*, *Talon*, *Thalnik Ulmrus* and *Zikore Raug* encountered an illusionary Neothelid shortly after arriving to *Evernight*. They fought the creature, but were ultimately devoured as a result. However, the illusion proved to be a summon of a nearby Illithid who described he was conducting an experiment to enable illusionary harm to become physical harm and suggested he failed his experiment due to the party still being alive. The group encountered a real Neothelid during a raid on a *Skull Lord* treasure conclave where a Neothelid was employed as a sentry for the horde. Being told it was nearly unkillable, the party merely distracted it while their vampire companions raided the horde.
Mebrim Zahed

Most renown for his rise to power as governor of Ormkirk for his business experience to bring in famous merchants and luxurious goods into the trade district. He has ruled for only 1 year and is most known for his scandals of employing his private security force of Half-Orcs barbarians with taxpayer money.

Darius Leopold sought Mebrim in order to secure diplomatic relations for his vampiric ascension. The two came to an agreement and formed a deal where Darius' vampire clan would become scapegoats for "missing prison inmates" in exchange that Mebrim would send those inmates to Darius' lair for sustenance.
Lysander College

Built by *Mordred Lysander* to reside within *Evernight*. The school was built on the ideal that researchers and arcanists could gather in one place and share knowledge, especially those across various planes. The school has been built for 2 years, but is still constantly having renovations and restructuring done. A special barrier has been cast over the school to help prevent planar travelers succumbing to the negative energy of the plane. It’s only partially effective however.

The school inherits the functions of society within Evernight which enables the school to have several houses with lead representatives. The school is ruled by a board of the most powerful houses in Evernight. Killing is not allowed, but houses receive demerits and will receive disciplinary action and status changes depending on how the results shake out at the end of every week.

The school's layout consists of 6 floors plus a cellar. These areas include:

* Courtyard
* Grand Hall (entrance)
* Small Banquet Hall
	+ Shadowfell inhabitants do not partake. This is designed for planar travelers.
* Royal Codex (large library)
* Inner Sanctum
	+ Reserved for business with the board of ruling members
* Observatory
* 4 Grand Ballrooms
* Dozens of laboratories outfitted for specific types of research
* Dozens of small, private rooms
* Dozens of storage rooms
* Dozens of living quarters, each sustaining up to 20 members
* Several secret halls and passages that few are aware of ....
Time Attack

Introduced after the campaign began, Time Attack was a brief period of time that would occur during combat encounters. Time Attack would simply mean that each player would have only 10-15 seconds to state an action to perform during their turn in combat or else they would be skipped. This was implemented to help keep players engaged and maintain the momentum of the combat rounds. At first it was implemented due to some players being too slow at deciding what they want to do. These players would take upwards of 5 minutes on deciding to perform a 5 second action. However, later in the campaign it was used to generate intensity rather than being perceived as a “hurry up with your turn” vibe.
Darkleaf Clan

A small clan of elves that reside in a village roughly 10 hours north of *Calnlian*. The clan exported rare *Fade* embedded leather and meat to merchants of Calnlian and began fetching a wealthy income for their trade. These transactions caught the attention of the *Dragonscales* and under the order of *Elder Dragon Rider Kaiden Armov*, officially ordered an investigation into the materials. Purchasing the materials revealed that they were indeed Fade enchanted and Kaiden commissioned *Arizu Valbis*, *Darius Leopold* and *Ghrolok Stonecrusher* to spearhead the investigation. This lead the group to Calnlian where the followed clues given to them by Jaeger Mjoltnir which eventually brought them to the clan village’s doorstep. The truth behind the materials is that the clan actually hunts a *Fade-Embedded Hydra* and sells off their spoils with whatever surplus remains for their clan. *Hualthir* and Ghrolok managed to strike a bargain after Ghrolok promised the clan 50,000 gold paid by the Dragonscales in exchange for the clan to show the group the Hydra’s location. Hualthir was hesitant to accept the deal, but the large sum plus Ghrolok’s promise to not kill the beast convinced him otherwise. The clan’s head guard, *Shelaighleh* showed the group their hunting grounds where they found the hydra resting. The group later learned from Shelaighleh that the clan held a tradition where they would switch village wardens every 10 years. This process coincidentally occurred during the party’s involvement with the clan and Sheliaghleh joined Arizu, Darius and Ghrolok in their adventures once she was discharged from duty.
Pangea

When the world began, it was formed as a pangea; a large landmass that consisted of many biomes: plains, forests, hills, mountains, swamps, and many more. All manners of races began to settle into the land over time. The landmass was never given a specific title and was simply referred to as the pangea among its populace. The events of the *Dark Age* caused the pangea to be split into two large continents: *Therinox* as the western and *Silvestris* as the eastern. However due to the destruction of the immense wealth of knowledge in the world, some actually believe the world still consists of a single pangea. Many are ill-informed of the world’s geography other than nearby landscape
The Scarlet Crypt

A crypt that is rumored to be a graveyard that was created just before *Bervaque* was founded. Many years ago, adventurers would seek out treasures in the crypt until many of them went missing and eventually a group returned claiming aberrations have overtaken the crypt. Even brave delvers have avoided the crypt ever since. The crypt is a fair distance away from Bervaque and causes no issues by existing, thus the Bervaque guard have taken no action to clear it. *Arizu Valbis* and *Ghrolok Stonecrusher* were charged with investigating the crypt in order to find the *Tome of Ten Thousand Deaths*. They discovered that the crypt was overtaken by aberrations and were nearly overtaken by them. The group managed to find the tome and encountered *Darius Leopold* who explained lore regarding the crypt and the nature of the cursed tome. Arizu and Ghrolok assisted Darius in defeating a Clawborn Scorrow that was an aberration of the head mortician on their way out of the crypt.
Warbler

Lord Warbler oversees all intelligence agencies within *Alora**.* His position is one of the newest lords that has been appointed, albeit a few years old. Warbler is known for his shifty nature and is a relatively silent creature except to his subordinates. *Cabium Silvercoat*appointed Lord Warbler as a lord after Alora began reaching status of a city and required a centralized authority for all information flowing throughout the government agencies. Many scrutinize Warbler's moralities and sometimes even his loyalties due to the nature of his job. To date however, Warbler has yet to exhibit any activities that would suggest acting against Alora's interests.
Norwood

Very few know his real name, but the information broker in *Pilfanx's* underground goes by the name of Norwood. Norwood assisted *Alkil* with information regarding the *Yh’farian Alliance* during his last mission before he entered *The Frosted Steppes* in exchange for money. Norwood is familiar with Alkil’s abilities as they both devised a strategy for Alkil to disguise himself among the dragonborn effectively. Little else is known about Norwood.

During his ordinary activities, Norwood came into contact with *Damlech* who sought information on possible interesting persons, especially those with magical abilities. For a hefty price, Norwood explained Alkil's abilities which highly intrigued Damlech. He instructed that should Alkil return to Pilfanx that they work together to subdue him. In time, the day came where Alkil strolled through Pilfanx's streets. Norwood was subtle at capturing Alkil's attention and reminisced with him under guise that he was still an ally. Norwood drugged Alkil with a beverage and called for the trappers; the *Gallowmen*. Norwood was paid handsomely by Damlech once more and set out on his back into the Pilfanx underground.
Varhilt

A small village containing a balanced mix of half-elves and humans that resides within the *Arithi Plains*. The village is populated with ~200 half-elves and ~200 humans. Varhilt was founded originally by a family of humans who wanted to stay away from corrupt politics of the great cities of the land. The citizens of Varhilt lived a simple and peaceful live in a moderately secluded area. The village was decimated due to its close proximity of the *Elemental Dominion* portal when the portal was created. Nothing remains of Varhilt except a small band of survivors and rubble. The survivors of the blast scavenge what they can from their village and plan to start anew somewhere else.
Vithari

An army of humanoid wolven warriors enhanced with magic. These large beasts craved battle. Most Vithari wielded spears and scimitars. The Vithari army followed a traditional military ranking system consisting of Soldier, Captain, and Warlord. Their numbers spanned as high as 2,000 warriors. The origin of the Vithari was that their leader, *Elder Dragon Rider Eras Yothr*, conjured them as abominations from the *Fade*. The warriors were ensnared souls that Eras captured from the Fade that materialized into wolven creatures to fight against the soul’s will. This information was unveiled to *Chokoff*, *Ealrith*, *Henath*, and *Thork* during their duel with Eras and her Vithari Warlords at a mountain summit during an assault on Durgrax. The presence of the Vithari army has not been seen ever since they assaulted Durgrax, due to the entire city exploding after the majority of the army was inside of the city.

Trails of the Vithari were discovered once more by the *Dragon Inquisition* who dispatched *Mordithas* to investigate their presence. However due to their significantly smaller numbers, the Vithari have evaded sight and are hiding. The remaining Vithari were ousted during Mordithas’ long tracking of them which eventually forced them to fight. Although they bested Mordithas at the time, *Ser Ravyn* arrived with reinforcements along with Eras herself. The company managed to make the Vithari flee to their lowly home in the underdark where they had one last encounter with the inquisition. It was revealed to the company that a Vithari warlord who named himself Vincent had taken command of the clan due to excessive attunement to the spirit he inherited from the Fade. Vincent attempted to attack Eras and free the Vithari from the life of war, but he was killed along with the other defectors and Eras rallied the remaining Vithari. Eras teleported the survivors back to her homeland where she tends to them and prepares them for warmongering once more.

The first deployment after their ruination was during the *Tundra Horde Assault on Ebonen.* The group was utilized as elite infantry that penetrated the center enemy vanguard until the Tundra Horde eventually fled.
Lodmin Ironheart

First son of the most benevolent king of *Thamtaruhm*, *Sibrouc Ironheart*. Lodmin Ironheart lived a fruitful life in royalty alongside his brothers, *Khulot Ironheart* and *Torevreck Ironheart*. However once the brothers became older, Khulot became envious for he was the youngest in the family and was destined to never rule since Lodmin was the oldest brother followed by Torevreck. After being framed for his father’s death, Lodmin was exiled from his homeland with his brother, Torevreck.

While exiled, Lodmin formed many secret alliances with various groups and nobility. He plotted to eventually return to Thamtaruhm and reclaim the throne that was rightfully his from his brother, Khulot. His plans ultimately led to his demise because while he and his company were mining for gold in *The Scar*, he met his death in battle with *Hobgoblins*. Torevreck and the dwarvish company created a small burial in the Scar which *Ealrith* encountered and looted *Lodmin’s magical signet* and golden hammers that laid on his tombstone. Both items were eventually returned to Torevreck as he wanted to keep them as a momento for his fallen brother.
Rohndur

A small town that extends from the western coast of *Therinox* with the use of a series of piers. The town consists of roughly 3,000 citizens and is a small subsidiary of *Bervaque* which is primarily overseen by the kingdom of Bervaque, but owned by a tiefling named Rohndur Udapsch. Rohndur discovered an extravagant location to harvest a rare alchemy material, *Merculite Crystals*, and became the town’s major export.

While in town, *Ghrolok Stonecrusher* and *Arizu Valbis* performed small jobs in order to pay a barge to take them off the island and return to inland Therinox. The two met many friendly townsfolk who hired them or exchanged comical dialogue. They later discovered they were shackled to the item due to a mysterious force in the *Fade* and the abundance of Merculite Crystals seemed to influence their status. They managed to leave the island after overcoming a small trial commissioned by *Elder Dragon Rider Cobalt Ulphul*.
Valknir Brak

One of the Evocation Elder Dragon Riders and prestige leader of the *Evocation Clan*. Valknir's appearance notably emits fiery eyes typically causing anxiety in those that he deals with. Valknir is known for his poised and somewhat stern personality.

The *Alora Operations Personnel* briefly visited Valknir during a time of peace for the Evocation Clan through a favor of *Barl*. They managed to speak with Valknir for a short time before Valknir sent them into the *Underworld* to connect the AOP with *Elder Dragon Rider Halos Panascons*.
Wand of Polymorph

### Description

A thin wand made of wood with a purple tint and a blackened base around its hilt.

### Type

Weapon

On command, the wielder may cast Polymorph on a creature within 60 feet. The target must succeed on a Wis 18 save or be polymorphed. The target will polymorph into a chicken as the wielder concentrates for up to 1 minute. Any damage dealt to the target will cause the polymorph to fail.

## Adventures

*Gormastyl* looted the wand after overcoming one of the goblin workshops owned by *Zeezack*. He discovered a magically sealed door and successfully unlocked it by speaking a keyphrase. *Ser Ravyn* came into possession of the wand after Gormastyl’s death.
Calnlian

The focal point of trade, diplomacy, and faith across the lands. Calnlian stands as a beacon of peace and prosperity in a heavily wooded region. The kingdom is primarily elvish based, but all manners of race can be found within its residency. The main city of Calnlian primarily worships *Ehlonna*, however most other religions are accepted. Calnlian has a population of ~20,000 citizens within the city walls and ~50,000 across its outer lands. It has been ruled by the same bloodline ever since it was founded. The family’s name follows the city name and the current ruler is King *Cailu Calnlian*.

Many types of buildings, services, and guilds can be found within the main city. The primary aspects include: Forge, Mages Guild, Government Services Building, Diplomatic Building, Royal Castle, Farm Land, Royal and Commoner Marketplace, Royal and Commoner Resident Buildings, Cathedral of Ehlonna, and a Recreational Park.

Calnlian is the center of many alliances of other cities and groups that span across the entire world. These alliances are responsible for the robust amount of trade that happens within the kingdom. Merchants from across the world bring their wares to Calnlian.

The kingdom is not stray from danger as it has been attacked and involved in many wars in its lifetime. Although it is the meeting place for many diplomats of various kingdoms, Calnlian cannot always remain neutral in political matters due to its massive influence across the lands. The army stands strong and is segregated into many different types of legions. Each legion contains roughly 2,000 units. Most of the legions contain simple Infantry, Archers, and Militia. Specialty legions include Mages, Siege Experts, Artillery, and Cavalry. The most prestigious and highest ranked legion is called the Paladins and act as the royal family’s bodyguards.

Calnlian was once invaded by the *Ashtok Clan* during the *Ashtok Assault on Calnlian*. Months later, Calnlian fended off a horde of undead at *Dulath's Gate*, but noticed that one of its key allies, *Thamtaruhm*, was missing from the battle. After a series of diplomatic events, Calnlian committed the *Calnlian Assault on Thamtaruhm* shortly afterwards.
Spider Queen

An unnamed drider who spawns malicious broodling spiders to do her bidding. The Spider Queen has founded a nest to in the west part of the *Calnlian* forests and plagues the surrounding area with webs and poison. Very few people ever travel around her area due to the sightings of the large spiders she births. Calnlian has not dispatched any forces to deal with the nuisance because there are plenty of other safe paths to take when coming from the west and without delay of time. *Chokoff*, *Ealrith*, and *Thork* encountered the Spider Queen while she was asleep at her throne in her nest. The party had alerted her attention by accidentally attacking her and killing some of her spider kin. They fled once the Spider Queen began to charge them, but eventually sneaked past her at a later time using the tunnels her spiders have created underneath her chambers. Although the party did not defeat her, they vowed they would return to her nest and vanquish her once and for all.
Cataclysm of Pilfanx

On a seemingly ordinary day, civilians in the southern portion of *Pilfanx* were met with a dimmed sky which turned out to be a colossal sized wave of dirt roughly 3,000 ft tall. The dirt wave washed over a small portion of the city before turning into water and collapsing over a great distance. The transmutation anomaly relating to Tiamat's resurgence became fully underway as the southern area of Pilfanx became a catastrophe of natural elements. The landscape would rapidly change from dirt to sand to lava to water and so on. The sheer chaos of the incident caused most in the affected area to suffer extreme perils and death was rampant. The streets became littered with bruised, flayed and battered bodies of all kinds of races and ages. This event has henceforth been referred to as the Cataclysm of Pilfanx and is forever etched as one of most horrific events to have occurred in the kingdom's history. Worse so is that there is no explanation of the coming of the cataclysm, but it is now of the highest priority of the officials to find out why and lead a recovery effort. The city's infrastructure and economic stability suffered greatly due to losing roughly 35% of the cityscape.
The Scarlet State

A noble family that governed a large strip of land in western *Therinox*. The noble family flourished during the 9th century until they were met with war by a large dragonborn clan named Krothanian. The war waged for nearly 30 years before the Krothanians wiped out the Scarlet state.

*Arizu Valbis* and *Ghrolok Stonecrusher* gained the company of *Darius Leopold* who claimed he was a scholar and bodyguard for the Scarlet State. However his great age due to being a vampire in slumber has caused much of his former life to be a mystery. Darius escorted the two to the castle of the Scarlet State only to find it destroyed, but looted a secret treasure horde instead of its treasury.
Robes of Hadar

The wielder’s may cast Arms of Hadar at level 1 once until they perform a short or long rest.

## Adventures

*Ealrith* bought black silk robes from the nobles marketplace in *Calnlian* and later had them enchanted by *Barl* to be able to cast the spell Arms of Hadar. Although the enchantment was successful, the item became cursed due to the lack of materials Ealrith provided. The curse enabled a whispering madness of all manners of tongue to attack the wielder whenever using the robes. However, the curse was never revealed because Ealrith never donned the robes after enchanting them due to obtaining *Robes of Fire Resistance* instead.
Free Marches

## Areas of Interest

* Blauvressoc Vineyard: A prestigious wine vineyard spanning many acres that is a major exporter of trade goods for Ormkirk and is headed by a powerful baron.
* Footsbane Marshes): Swampland populated with many aberrations and hags. Merchants tend to take the risk of traveling through here for faster shipping lanes to the ocean.
* Hissing Wilds: A sparsely traveled forest that is moderately sized and is what separates the free region from Pilfanx.
* Mount Mengar: An underground volcano region rumored to be housing a demi-god who occasionally beseeches the locals for clergy.
* Ormkirk: Large trade town full of corrupt officials, black markets and vice.
* Path of Gold : A popular well traveled road known for merchants bringing their wares from Pilfanx and beyond to the region for sale or transit across the ocean. You’re likely to encounter merchants, highwaymen and security patrols along the path.
* Spiremaw Tower: An eerie landmark for travelers of the north that is rumored to be populated with paranormal and cosmic entities
* The Free Marshes: A compilation of several villages and crossroads populated by diverse denizens of all backgrounds.
* Tomb of the Conquerors: A compilation of burial grounds for military legends of the past. It is now abandoned due to frequent occupation of monsters, undead and other evildoers
Vin'Dact Rah Family

A family of elite politicians based in *Therinox* who specialize in politics and estate. The family is infamous for achieving their high status through dirty dealings involving assassinations and theft. Many other nobles have attempted at purging the family’s status by proving them guilty of crimes, but all attempts have failed. The family’s name was discovered by *Yestow* telling *Akir Duskwalker* that he would make connections for him should he complete a favor by joining *Elder Dragon Zurrath* (in human form Omar) on his quest in north-east Therinox.

Akir managed to meet *Yelkth Rhuban* through a mutual connection with Yestow. Yelkth assigned an entry assassination mission to Akir where he was instructed to kill a merchant in *Calnlian*. Akir had failed his first attempt as he killed the target’s brother mistaking him for the target. Upon returning and a comical encounter in which *Zavidur Ugadesh* had a hand in, Akir successfully managed to kill his target. Yelkth granted Akir a bounty of 150g (originally 200g) and also informed him that Marianne is uncertain Akir can perform the assassinations required. Yelkth left Akir with a challenge to kill somebody notable in the *Dragon Inquisition*. Akir later attempted to fulfil the challenge by assassinating *Mordithas*, but had failed and lost connections with Yelkth.
Raven

A vagabond who travels to ports all over *Silvestris* for work. Raven sells his services primarily to sailors and expeditionists who wish to explore uncharted seas or islands. Raven dedicated his life to training flocks of crows which he has enchanted to enable him to share sensory information with them. He uses this technique to explore the unknown in safety for his employers. During his training, he lost one of his eyes to a maddened crow after a failed enchanting session.

Raven was hired by *Elder Dragon Rider Kaiden Armov* while Kaiden was seeking to explore the *Hollow Islet* for *Elder Dragon Rider Cassandra Teth*. Raven managed to find Cassandra for Kaiden and instructed him specifically where to go along the island, which expedited their travels greatly.
Vexas

Personally chosen by *Cabium Silvercoat* when he formed the official courts of *Alora*. Vexas was deemed to join a court of three proxies that act as Khan in the Khan's absence in judiciary courts of Alora. Vexas is known for her mysterious, poised and sometimes concerning manner. She tends to be the middle ground in the courts between *Broldren* and *Crasses Noaraks*, but doesn't reveal her motives for anything until it's convenient for her.

When *Cabium Silvercoat* was deemed dead by a scout report, Vexas was left in shock and suspected something strange was afoot. Wulcrath delegated the task of naming a new Khan to the court proxies who named *Derthag* new Khan due to his deputation. The report turned out to be a trick and when Cabium returned a week later, a skirmish broke out. Derthag dealt a mortal blow to Cabium before he was teleported to safety by a defecting *Crasses Noaraks*. The events later became *Derthag's Coup* in which Vexas had a personal hand in overturning.
Vita

## Pre-Dark Age

Also known as "Vita the Life Giver". Vita was the driving force of the aftermath of *Elder Dragon Tharos'* wrath. Once Tharos sought his vengeance against the formidable elder dragons, he slumbered in the heart of a volcano with which Vita took the advantage in trying to restore the land he destroyed to life. During her efforts of restoration, she created the waters that formed the *Crilix Ocean* to heal the *Pangea* from Tharos’ fiery breath. Her ambitions were countered though with the blight of *Elder Dragon Dulath* as his powers were amplified by the dead lands he now owned. Vita retreated to the skies and disappeared from the *Material Plane*, waiting for the opportunity to come back and restore the land back to its original grace.

## Dark Age

Vita was last seen in an incursion with Dulath after he emerged from the *Underworld* to spread death and disease amongst the lands. After losing the battle, Vita fled to the skies and was never seen again.
Zonaxis Duskwalker

The brother of *Akir Duskwalker*. Zonaxis was believed to be dead after his forced duel with Akir once he seemingly walked into a lethal strike by Akir’s daggers. Akir later learned that Zonaxis performed feign death which was taught to him by their mother. Zonaxis’ body was dug a shallow grave which after awakening from feign death several days later he set off into self-exile to protect Akir and his family from political unrest with the *Thieves Guild* and the *Mercenary Guild*. Zonaxis took the alias “Golstad” to hide his true identity and settled in a small village north of his former home as a lumber worker. Zonaxis eventually heard a rumor that Akir had abandoned the Mercenary Guild after stealing their family heirlooms of *Mask’s* daggers and black mask. Zonaxis resettled in *Calnlian* in an effort to tail Akir, but later learned that Akir had crossed the *Crilix Ocean* and gave up searching for him. Zonaxis placed wards around *Nyrendell*, Calnlian, and their home that would alert him if Akir ever entered those locations again. In the meantime, Zonaxis began working as a blacksmith in Calnlian.

Once Akir was involuntarily brought to Calnlian by *Ser Ravyn*, the wards Zonaxis placed were alerted. Zonaxis kidnapped Akir in the middle of the night to reunite with him. The two had a comical reunion as Zonaxis bound and muzzled Akir in fear of him becoming too startled when he realized who he was. Zonaxis also informed Akir of the prophecy of Mask by obtaining his full set of equipment to gain divine power. After the brothers caught up on their travels and events in life, Zonaxis told Akir he would stay in Calnlian and be around should he ever need him.
Valynore

After the *Dragon Inquisition* had established their fortress, Valynore’s first assignment was to travel to the portal to the *Elemental Dominion* to investigate the prophecy rumors of the plane.

*Ser Ravyn* and his companions met Valynore at their keep outside of the Elemental Dominion portal where she briefed the group on the things they’ve learned from the genasi. Valynore instructed Ravyn to take his companions into the plane and perform an expedition to learn what they can regarding the prophecy while she stayed behind and compiled the research. Ravyn provided an abundance of information to Valynore after returning from their adventures within the plane which Valynore finished compiling her research. She later returned to the inquisition’s fortress after finishing her research to commune with *Aedan* and determine the next council member of the order. Valynore nominated a former researcher and friend to become the next council member, but *Samson Vaelian* was elected instead.

Once the Dragon Inquisition vowed to thwart the summoning of *Tiamat*, Valynore developed a four phase plan in order to set up operations in *Therinox* with the assistance of Ser Ravyn to execute her plans. Valynore facilitated the order from the fortress until finally arriving at their encampment in Therinox where she communed with Ravyn over the order’s progress in the area. Ravyn became tied up in other affairs at the time, leaving Valynore to spearhead command of the order’s operations once more.

Valynore became obsessed with researching a combination of magic and technology that would enable one to lift massive objectives into the sky. She fruitlessly experimented for several months before requisitioning the assistance of *Elder Dragon Rider Eras Yothyr* who taught Valynore a conjuration technique that enabled her experiments to become successful. With her newfound knowledge, the Dragon Inquisition uprooted their fortress in Therinox and Valynore made it fly into the sky. She named the fortress *Skyhold* and her peers deemed it the discovery of the year. Skyhold was later put to the test by the commissioning of *Elder Dragon Rider Kaiden Armov* where Valynore personally commanded the flying fortress into battle against *Elder Dragon Kaylenith* and a massive horde of wyverns. Skyhold barely managed to withstand the battle and even nearly fell out of the sky, but Valynore managed to perform makeshift repairs with the assistance of Kaiden, *Faeynala*, *Talon* and *Zikore Raug*.
Razer Onyx

### Description

A piece of pure, refined Onyx of what appears to have several cuts to make it look like an exotic diamond of sorts. When its magical power is activated, it emanates a dim grey light.

### Type

Trinket

The effects of this item is unknown.

## Adventures

The Razer Onyx was originally owned by the lineage of the Elder Dragon Riders of Divination and was locked away in their legendary vault of artifacts near the center of the *Pangea*. After *Elder Dragon Tharos* destroyed the part of the world the vault was at, the artifact along with many others were considered destroyed. One day, the artifact washed ashore along the eastern coast of *Therinox* and was looted by traveling merchants. The artifact was bought and sold several times until it eventually reached *Bervaque* where it was stolen from its owner by *The Black Hand*. News of the theft eventually reached *Elder Dragon Rider Kaiden Armov* who desired to reacquire the artifact after meeting *Arizu Valbis* and *Ghrolok Stonecrusher*. Two two met with the Black Hand and purchased it from them before delivering it to Kaiden.
Umber Hulk

One of the most horrific terrors of the underdark. An Umber Hulk is one of the *DM’s* favorite creatures in D&D. The creature stands roughly 20 feet tall and weighs a few thousand pounds. It’s enormous stature allows it to deliver devastating blows with any form of attack. Additionally, the antennas enable the creature to tap into another creature’s mind and control them for short durations or inflict effects similar to that of the spell Confusion. Although extremely dangerous, Umber Hulks are typically only seen in caves of the underdark due to their light-sensitive eye sight. *Chokoff*, *Ealrith*, *Sir Poppins*, and *Thork* encountered an Umber Hulk during their travels to *Durgrax* while trekking through a mountain pass. The creature was seen devouring some flesh of an unknown creature on top of a pile of bones from previous meals. It didn’t notice the party until Ealrith cast Magic Missile at its back which alerted the beast. After charging at the party, Sir Poppins cast Hold Person on Ealrith and left him to cover the party’s escape. However, Thork quickly picked up Ealrith’s stunned body and ran him to safety with the rest of the party.

An Umber Hulk was seen once more while *Elder Dragon Beledath* (in human form Victor), *Gormastyl*, *Ser Ravyn*, *Zavidur Ugadesh*, and *Elder Dragon Zurrath* (in human form Omar) were being guided across *Death Valley Canyon* by *Yestow*. During the trek across the canyon, Gormastyl decided to travel alone by taking a separate path. Once nightfall set in, large wurms began to sprawl from the ground and attack both the party and Gormastyl who were separated at the time. Gormastyl and the party easily dispatched the wurms, but their blood attracted the presence of an Umber Hulk. The party managed to escape the group of Umber Hulk’s that began to chase them, but Gormastyl met his demise while attempting to defeat one.

A metallic Umber Hulk was discovered in the tomb of a tiefling named Ekmoros after *Akir Duskwalker*, *Arthus*, Ser Ravyn, and Zavidur Ugadesh accompanied *Algareth and Wuulgar* along with the *Delver’s Guild* explored the tomb. It was unknown the party at the time, but Wuulgar had donned a metallic crown which enabled him to command the Umber Hulk. However due to a curse, he was forced to give the command for the Umber Hulk to devour him and attack the rest of the party. The rest of the group quickly escaped the scene as the metallic Umber Hulk began devouring Wuulgar. The Umber Hulk chased the group out of the tomb where it was ultimately forced to be stuck within the tomb after not being able to fit through the magical door that lead outside.

While combating the *Skull Lord* Strahdul, he summoned an enormous zombie Umber Hulk to kill *Alexander Anderson*, *Alkil*, *Lanu Tengo* and *Zirilante* with *Hexphael* and *Yulzhook* as allies in the fight. The zombie umber hulk notably came crashing down from the Strahdul's lair and performed massive, cleaving type of strikes that withered most of the group greatly. The group managed to hold it off however and eventually slayed it.
Skull Lord

Skull Lords are barons of *Shadowfell*'s wasteland and can be found at random throughout the plane. They shepard many different types of aberrations, horrors and undead to their own whims. Skull Lords are commonly seen vying for more land or power against other skull lords or the wildlife of the wasteland. Some are even bold enough to besiege *Evernight* that is heralded to be protected by *Shar* herself.

During their time in the *Lysander College*, *Armament*, *Talon*, *Thalnik Ulmrus* and *Zikore Raug* were beseeched by *Mordred Lysander* to partake in the defense of Evernight against a Skull Lord attack. The group hastily ran to the city's defense with rewards in mind. Mordred charged ahead during the start of the battle to take on the vanguard's forces single handedly while the group and other members of Lysander College thwarted the forces that trickled through. The group faced foes such as Alhoods, Allips, Bodaks, and Boneclaws. They quickly discovered that the creatures of Shadowfell's wasteland were extremely deadly and some were nearly killed. The group managed to slaw a handful of enemies before needing to retreat back into Evernight, albeit Zikore fled from the battlefield beforehand and Thalnik fought stark naked near the end of the battle.

*Alexander Anderson*, *Alkil*, *Lanu Tengo* and *Zirilante* caught wind of a Skull Lord's presence after being informed of it by *Elder Dragon Rider Kaiden Armov*. The Skull Lord's name was later learned as Strahdul who had staked a home in *Pilfanx's* southern borders. The group managed to tip off Pilfanx military to send a military force at Strahdul, but Kaiden requested the party intervene with the Skull Lord directly to loot its horde in secret. With the help of *Hexphael* and *Yulzhook*, the group managed to infiltrate Strahdul's lair where they eventually encountered him to which he summoned a zombie *Umber Hulk* in defense. Upon Strahdul's demise, the group looted a portion of his horde before Pilfanx's military arrived.