recursal/Fanatic-Fandom huggingface dataset:
Noire (Smoking Awakening)

***DNA***

Eye Color/Hair Color: Maroon/Dark Brown

Hair Style: Medium & messy

Main Art (Secondary Arts): Smoke (Fire)

Theme Song: Make Me Worse [Muzzy Remix] (Kings of the City & Monstercat)

Bio: This is the end result of Adorjan Nel and Sheru Holland's intense training - Smoking Awakening. Noire takes the souls of several of his commerades and forces an unnatural amount of Prowess into his body, causing it to break and repair itself in quick sucession, making Noire into a zombie. A gray aura surrounds him at all times.

Personality: Unhinged, Nel's broken body runs off of the fury he has towards the United Arms and their suspected hand in his family's deaths. Now using this undead Darkness, his goal is to punish anyone involved in the Dark Order War on the side of the Arms.

Fighting Style: Wing Chun (Agile)

Weapon Style (Melee): Chainmail

***Stats (Silver Mage)***

* Vitality: 3 (Average)
* Defense: 2 (Fair)
* Prowess: 3 (Average)
* Endurance: 3 (Average)
* Speed: 2 (Fair)
* Attack: 4 (Satisfactory)
* Strike: 4 (Satisfactory)
* Projection: 1 (Poor)

***Tilts***

Tilt (Melee): Chainmail - Eat Chain: Noire strikes his opponent several times with his chain weapon, ending the attack with a strike that launches his opponent into the air (Combination: Short/Uppercut)

Tilt (Ranged): Fire - Fireball: Noire sends a large ball of fire towards his opponent in a straight line (Energy Ball)

Tilt (Chain): Smoke - Vapor Step: Noire turns into vapor and becomes invincible for a short period of time {Invincible}

Tilt (Breakaway): Chainmail - Chain Trap: Adorjan steps on the ground and summons several chains around him that knock away opponents (Radial)

Grapple: Wing Chun - Skull Crusher: Noire grabs his opponent's head and throws them, followed by a chainmail whip that smacks them into the ground

***Überstrikes***

* Fire - Fire Strike: Noire sends five slashes of flame towards the opponent with excellent homing ability (Scatter)
* Smoke - Phantom Smoke Screen: Noire sends a large gust of smoke into the face of the enemy, knocking them into the air (Onslaught)
* Smoke - Skull Halter: Nel summons orbs of Smoke Prowess in front of him that knocks opponents away and stop Projectiles. He can step backwards before summoning the orbs with additional input (Sheild)
* Wing Chun - Hyena's Rampage: Noire kneels on all fours and snarls, granting himself - and nearby allies - an increase in Endurance {Endurance Regen}
* **Chainmail - Hyena's Killing Spree: Adorjan locks himself to the ground and creates a metal hyena made of chain that grabs his opponent and eat it, erupting on itself afterwards in a sea of metal and blood (Command Grab: Short)**

***Costumes***

Default Costume (Demon): Steel chains (around his neck); black and white, two-toned cargo pants; two toned, black and white boots with spikes.

Alternate Costume (Dark Angel): Red chains (around his neck); blood and cobalt, two-toned cargo pants; two toned, red and navy boots with spikes.
Acid

The Art of Acid is a Special Masterpiece - being both Dark and Cold - that is known for melting the skin of anyone it is used against. Only those with resistance to Water and/or Poison can resist this passive agitation.

Accessibility: 3 (Average)

Damage: 4 (Satisfactory)

Range: 3 (Average)

Defense: 3 (Average)

Speed: 2 (Fair)
Guardian

The Guardian Class cannot be stopped, as their Vitality and Defense are both through the roof more often than not. They're going to need back up though, as their Range and Attack power are usually very low.

POWER Guardians are better with *OFFENSE* than defense, often racing into battles alongside Knights and buffing their combined might.

SENTINEL Guardians hold the line, focusing on stopping opponents and eating damage for their brethren. Best at *DEFENSE*.

BERSERKER Guardians are optimal for *BOTH* offensive and defensive operations, often buffing armor or speed for themselves and allies at any given time
Absolution

Absolution is the ability to become one with your Art of choice for an extended period of time. Your blood is shifted into your soul, where Prowess is stored. Then it's replaced with the Prowess that was once stored in the spirit, filling your mind and bones with nothing but pure Energy. While Absolving a Standard Art isn't too difficult, the same cannot be said about Masterpieces. And even after Absolution has been achieved, holding it relies on Prowess control and Endurance - the latter of which drains over time.
Ventu Volska

***DNA***

Birthday: March 15, 2033

Ethnicity: Serbian Human

Height/Weight: 6'3”/210lbs

Pants Size: 18.04 cm

Eye Color/Hair Color: Gold/Ash

Hair Style: Medium and glossed with left bang covering eye

Main Art (Secondary Arts): Blast (Fire, Smoke)

Bio: Minion to Noire and undercover Lieutenant for the Steel Hand; Ventu joined the United Arms undercover along with his boss and his associate Skie.

Personality: Narcissistic and blunt, Ventu isn't a fan of most humans and will talk down to just about anyone that isn't Noire, including his "friend" Skie. Every day is a bad day for this warrior. He joined the Steel Hand at a chance for glory and status and could care less about carnal desires such as sex or money but will play off as if he's just another goon.

Hobbies: Fight clubbing, black market shopping

Fighting Style: Monkey

Weapon Style (Melee): Moon Blade

***Stats (Break Ranger)***

* Vitality: 2 (Fair)
* Defense: 1 (Poor)
* Prowess: 1 (Poor)
* Endurance: 3 (Average)
* Speed: 3 (Average)
* Attack: 5 (Excellent)
* Strike: 2 (Fair)
* Projection: 5 (Excellent)

Tilt (Melee): Monkey - Vine Vault: Ventu leaps feet first towards his opponent, knocking them on their back [Bound]

Tilt (Ranged): Fire - Flame Wave: Ventu fires a wave of flame energy towards his opponent that knocks them back (Energy Wave)

Tilt (Chain): Fire - Fireball: Ventu shoots a large fireball towards his opponent that knocks them into the air (Energy Ball)

Tilt (Breakaway): Blast - Explosive Torrent: Ventu channels Blast Prowess in his body and lets it flow outward, knocking away nearby opponents (Barrier)

Grapple: Moon Blade - Carcass Conundrum: Ventu stabs his opponent in the stomach, then swings them in a circle, tossing them away as they slip off his blade

***Uberstrikes***

* Blast - Ultra Blast Style Scatter Comet: Ventu fires an onslaught of energy blasts towards his opponent (Scatter)
* Fire - Surging Fireball: Ventu charges a large ball of flame and fires it towards his opponent. This ball of flame has several ticks of damage that drains endurance if blocked (Energy Ball) [Pressure Drain: Endurance]
* Smoke - Tricky Step: Ventu turns into vapor and dashes forward, attacking his opponent from behind and knocking them away a few feet. He gets Armor Frames during this move, but it is very short range [Bound]
* Monkey - Don't Get Cocky...: Ventu points at his opponent and stands resolute, boosting his Projectile Damage for a short time {Projection}
* **Blast - Ultra Blast Style Seeker: Ventu charges a wave of Prowess in his palm and fires it towards his opponent. It has a very long range and fires quickly (Energy Wave)**

***Costumes***

Default Costume (Steel Hand): Steel cloak; forest medallion; red jeans; white sneakers

Alternate Costume (Undercover): White tank-top; forest medallion; red jeans, white sneakers
Sentinel

Sentinels are bio-weapons created by the French Legion. The Sentinel Project was an experiment founded by Saul Alabaster II in September of 2020. It used a newly found super soldier serum - the Breakpoint Serum - as a basis for each subject. Most of the subjects of this experiment were criminals, either on Death's Row, in insane asylums, and all in between. If the Sentinel failed in accepting the serum, their bodies would begin to deteriorate over time, ultimately resulting in death. If they succeeded, they were sent to the French Imperial Army and were forced to fight against their will. This was the unfortunate destiny for those administered into the Sentinel Project. They classify as both Cybernetic AND Organic.
The Prowess Arts

The Prowess Arts are the main form of attack for warriors in the Zen Garden Universe. They involve both Standard Arts & Masterpieces. Many warriors determine their primary Art of choice based off of how simple it is to control (Accessibility), how much attack power the Prowess wielded holds (Damage), how far the energy can travel in a given time (Range), how easy it is to block and counter-attack using it (Defense), and how quickly the Art can perform under pressure (Speed). See the tabs above for more information
Neo Sentinels

A group of terrorists with bionic enhancements and vengeance in their veins, the Neo Sentinels are a group of survivors from the Sentinel Project within the French Legion. There are many members calling this organization their family. See the tabs above for more information on major members.

**MINOR INFANRTY**

*Runners (Brawler Type):* These soldiers wield stun-batons and are incredibly light on their feet. They are the weakest of the infantry, but usually travel in larger squads.

*Grunts (Mage Type):* Some Runners are equipped with mid-range rifles, offering mild cover fire to their allies. They aren't as nimble as the standard Runner, but their guns come equipped with stun functions.

*Brutes (Guardian Type):* Brutes are tougher, yet slower fighters. They are equipped with stun staffs that they can use to deflect bullets and projectiles. They are usually leading a squad of their own when not accompanied by a high-ranking officer.

*Rocket Drones (Ranger Type):* These flying robots fire small missiles from afar that can home in on enemies. Usually, they fight in groups of two and their jetpacks make them difficult to hit.
Rage

Combined with the fierce nature of Fire, and the heavy impact and speed of Wind; the Art of Rage is a difficult Art to master. Those with immense amounts of anger and ferocity have a leg up, an example being it's creator: Raio Chang.

1. Accessibility: 2 (Fair)
2. Damage: 4 (Satisfactory)
3. Range: 4 (Satisfactory)
4. Defense: 1 (Poor)
5. Speed: 4 (Satisfactory)
Hobgoblin

Native Title: Ûbrin (Oo-Brin)

The Ubrin race was born from Medieval Goblins and Pro-Beast Humans. They're mostly humanoid save their multi-colored skin, pointed ears and single horns. They tend to have more muscle mass than the average human, save the runts of the litter. The male grow up to be warriors while females study Prowess Casting.
Sam

***DNA***

Full Name: Samantha DePaul

Age (Birthday): 26 (March 30, 2024) [Died: October 26, 2050]

Alternate Nicknames: Sentinel #14

Ethnicity: Caucasian Human

Height/Weight: 5'6"/168lbs

Measurements: B: 51E, W: 46, H: 64

Eye Color/Hair Color: Lime/Blue

Hair Style: Medium with short, parted bangs

Main Art (Secondary Arts): N/A

Bio: One of Jinx's aides, Samantha was instilled into the Neo Sentinels after he helped her breakout of the mental institute Hans had been transferred from. Due to her blind admiration for him, she gladly joined the ranks of the Neo Sentinels.

Personality: While not as unhinged as her supervisor, Samantha has her own faults including her aggressive racism and disregard for the safety of others or herself.

Hobbies: polishing rifles, truck driving

Fighting Style: Military Fighting

Weapon Style (Melee): Cleaver

Weapon Style (Ranged): Uzi

***Stats (Assault Ranger)***

* Vitality: 2 (Fair)
* Defense: 1 (Poor)
* Prowess: 1 (Poor)
* Endurance: 3 (Average)
* Speed: 4 (Satisfactory)
* Attack: 3 (Average)
* Strike: 3 (Average)
* Projection: 5 (Excellent)

***Tilts***

Tilt (Melee): Military Fighting - Ten Hut: Sam flips several times, eventually knocking her opponent onto their back (Combination: Short)

Tilt (Ranged): Uzi - Swiss Cheese: Sam fires an onslaught of bullets from her Uzi. This attack can be done immediately after Cleaver - American Cheese (Scatter)

Tilt (Chain): Cleaver - American Cheese: Sam tosses her cleaver at her opponent, causing them to spin into the other direction [Back-Turn]

Tilt (Breakaway): Military Fighting - Headbutt: Sam sends her head forward, knocking away any opponents too close to her [Bound]

Grapple: Cleaver - Executioner: Sam uses a meat cleaver to cut at the throat of her opponent, knocking them down and stunning them for a little bit.

***Überstrikes***

* Uzi - Eat Lead: Same fires a clip of bullets in a widespread (Scatter)
* Cleaver - Chop Suey: Sam slices at her opponent repeatedly, even if they're blocking (Combination: Short)
* Military Fighting - Don't Touch Me: Sam poses aggressively, awaiting an attack. If she is attacked, she will chop her opponent in the neck and toss them aside (Counter)
* Military Fighting - All Out: Sam poses intimidatingly and temporarily regenerates Energy {Prowess Regen)
* **Uzi - Freak of Nature: Sam fires two Uzis in a reckless spread. Drain Prowess to keep the onslaught going (Onslaught)**

***Costumes***

Default Costume (NS Uniform): Black and red jacket; red t-shirt; white jeans; black and red boots.

Alternate Costume (Chef): White chef's hat; white and black chef's jacket; black chef's pants; white shoes.

***Other***

Cause of Death: Stabbed and eaten by Zenshi Gardener
Jinx (Omega)

Eye Color/Hair Color: Maroon (w/ Static flares)/Ivory

Hair Style: Long and electrified with Static (free flowing)

Main Art (Secondary Arts): Corruption

Bio: This is Hans when he has succumbed to the erratic power of the Omega Breakpoint Serum

Personality: This form gives sense of glee and excitement, pushing him towards any foe with reckless abandon. None shall stand in his way.

Fighting Style: Vale Tudo (Wild)

Weapon Style (Melee): Blade of Extinction Scythe

***Stats (Black Mage)***

* Vitality: 3 (Average)
* Defense: 3 (Average)
* Prowess: 1 (Poor)
* Endurance: 2 (Fair)
* Speed: 3 (Average)
* Attack: 4 (Satisfactory)
* Strike: 3 (Average)
* Projection: 3 (Average)

***Tilts***

Tilt (Breakaway): Blade of Extinction - Chaos Reach: Using armor frames, Hans will jump into the air, swinging his scythe in a circle before diving several meters forward. His dive can be cancelled if he so chooses to (Armored Dash)

Grapple:

***Überstrikes***

Corruption - Frenzied Blade of Extinction: Jinx throws a blade of Corruption straight-forward (Projectile)

Blade of Extinction - Fatal Stab: Jinx performs a command grab and stabs his opponent through the shoulder with his scythe before tossing them away. This does a bit of extra damage against Confused enemies (Command Grab)

Corruption - Chaos Blast: Von-Seng gathers Corruption Prowess in his body and then expels it outward, sending foes flying away. Connecting this attack will temporarily confuse his target (Barrier) [Confuse]

Vale Tudo - Chaotic Bliss: Hans pulls at his face, snickering to himself. This will allow him to recover Endurance faster than normal for a while {Regen: Endurance)

**Corruption - Final Giga Charge: Hans channels Corruption Prowess into an ally, fully healing them and buffing their defense to an impressive degree. After the Gigacharge has been activated, Von-Seng will quickly lose Vitality down to just one hit point {Vitality/Defense}**

***Costumes***

Default Costume (Tragedy): Gold, theater-style mask; white trench-coat with matching button-up (the top of the shirt is open); black slacks; red dress shoes.

Alternate Costume (???):
Edge of Reason

Full Locale: Edge of Reason Laboratories (Beneath Spain)

Nicknames: ERL, The Sentinel Labs

Primary Languages: N/A

Attractions: N/A

History: A secretly laboratory located underneath the Spanish border, the Edge of Reason Labs house illegal experiments led by Saul Alabaster. This patch of land under Spain was paid by France to the Spanish government in exchange for funds and high status within the European Union. What kind of projects take place within this underground lair are unknown to the general public...
Mercury

Full Name: Mercury Rodriguez

Age (Birthday): 18 (September 11, 2031)

Nicknames: Merc

Ethnicity: Hispanic (Human/Harbinger Hybrid)

Height/Weight: 5'10"/216lbs

Pants Size: 20.38 cm

Eye Color/Hair Color: Gold (Seeker Mode: Black)/Crimson

Emotional Factor: Fear

Theme Song (Artist): Sugar (System of A Down)

Bio: After being accused of a crime he didn't commit, Mercury was cast from his house in exchange for keeping the situation under wraps. Now homeless, Mercury has to endure the racism that befalls his people as well as still make a living in the police force and furthering his education at Seattle Tech.

Personality: Bitter and reserved, Mercury keeps to himself in fear of being judged or attacked. He only finds joy in his studies or in his work.

Hobbies: Smoking, Motorcycling

Fighting Style: Maverick [A karate style that focuses on quick punches and chained attacks. Created in Mexico]

Weapon Style (Melee): Police Baton

Weapon Style (Ranged): Magnum

Stats (Ranger Class)

* Vitality: 3 (Average)
* Defense: 4 (Satisfactory)
* Prowess: 2 (Fair)
* Endurance: 3 (Average)
* Speed: 3 (Average)
* Attack: 1 (Poor)
* Strike: 1 (Poor)
* Projection: 5 (Excellent)

Tilt (Melee): Maverick - Cruz Del Diablo (Devil's Cross): Mercury slices his fist forward, striking his enemy onto their back (Stun)

Tilt (Ranged): Fear Factor - Fear's Talon: Mercury fires a red blast from his hand, striking his enemy from afar (Energy Wave)

Tilt (Chain): Maverick - El Miedo es Superior (Fear's Upper): Mercury slides against the ground, using an open palm to spin his opponent into the air with an uppercut. This move can be used instantly after Devil's Cross (Uppercut)

Tilt (Breakaway): Fear Factor - Fear's Cry: Mercury fires a spreading wave of energy from his mouth, sweeping in a circle (Radial)

Grapple: Police Baton - Right To Remain Silent: Merc uses his baton to choke his opponent out

Uberstrikes

* Magnum - Riot Shot: Merc shoots his opponent once in the chest (Projectile)
* Fear Factor - Vaccum Force: Merc pulls in any opponents too close, making them spin in front of him (Stun)
* Fear Factor - Shattered Rain: Mercury summons a swirl of black and red orbs and throws them towards his target in a pincher strike (Scatter)
* Magnum - Extra Clip: Mercury quickly reloads his pistol, temporarily giving him unlimited Riot Shots (Buff: Special)
* **Maverick - Embestida de Chaingun (Chaingun Onslaught): Mercury punches his opponent several times before knocking them away. He can keep this up as long as he has Energy (Infinite)**

Default Costume (Inspector): Crimson and navy trench coat; white tank-top; silver chain with cross; black jeans; navy boots.

Alternate Costume (Student): Gray, button-down shirt; blue jeans [w/silver chain]; black sneakers

Transformations: ???
Jeanne Black

***DNA***

Birthday: July 21, 1993

Nicknames: Black

Ethnicity: Caucasian Human

Height/Weight: 5'10"/218lbs

Measurements: B: 52D, W: 48, H: 56

Eye Color/Hair Color: Cobalt/Silver with flecks of mahogany

Hair Style

* Def/Alt: Long and slicked back
* Costume 3 & 4: Long, side cut

Main Art (Secondary Arts): Devastation (Smoke)

Bio: Mechanic and butler of the royal family of the French Legion, Jeanne is still recovering from amnesia. She doesn't remember much about her past except for her duties in the palace.

Personality: Patient and caring, Jeanne angers incredibly slowly. Though she does get irritated at times, it's normally due to how much she truly cares for the people around her.

Hobbies: Operating on machines, building androids

Fighting Style: Ba Gua

Weapon Style (Melee): Dual Screwdrivers

***Stats (Support Mage)***

* Vitality: 4 (Satisfactory)
* Defense: 3 (Average)
* Prowess: 3 (Average)
* Endurance: 4 (Satisfactory)
* Speed: 2 (Fair)
* Attack: 1 (Poor)
* Strike: 2 (Fair)
* Projection: 3 (Average)

***Tilts***

Tilt (Melee): Dual Screwdrivers - Heel Turn: Jeanne spins in all directions, slicing her opponent over and over until they're spun in the other direction (Combination: Short) [Back-Turn]

Tilt (Ranged): Smoke - Smoke Bomb: Jeanne launches a grenade of vapor towards her opponent, disabling their lock-on for a few moments [Confuse]

Tilt (Chain): Devastation - Trickster's Rush: Jeanne will leap forward encased in Prowess, knocking her opponent onto their head [Bound]

Tilt (Breakaway): Devastation - Sudden Burst: Jeanne will howl to the stop of her lungs, creating a barrier of black electricity (Barrier)

Grapple: Ba Gua - Neck Snapper: Jeanne leaps onto her opponents head and swivels her lower body to the left and right, causing devastating damage.

***Überstrikes***

* Devastation - Trickster's Fang: Jeanne creates a ball of black electricity and sends it flying forward. This drains quite a bit of Endurance if blocked (Energy Ball)
* Devastation - Trickster's Sting: Jeanne grabs her opponent and drains their health, creating a healing aura around her for teammates (Command Grab: Short) {Vitality Regen}
* Smoke - Trickster's Tempest: Jeanne surrounds herself with smoke, blinding her opponent (Barrier) [Confuse]
* Ba Gua - Soul Deflection: Jeanne punches the ground, knocking opponents away. And nearby teammates will temporarily heal (Radial) {Vitality Regen}
* **Devastation - Trickster's Sorrow: Jeanne fires a ball of black electricity forward that does more damage when blocked then when it connects (Energy Ball) [Pressure Drain: Vitality]**

***Costumes***

Default Costume (Royal Mechanic): Cream goggles (rests on her head); orange jumpsuit; brown gloves; black boots.

Alternate Costume (Royal Butler): Black suit jacket; crystal blue vest; white dress shirt; black tie; charcoal formal skirt; black stockings; blue boots.

Costume 3 (SOF): Blue and gold trickster's mask (rests against her head); gold and cobalt arm guards; black combat suit; navy heels

Costume 4 (NS Sniper): Black combat suit; red trench coat; cobalt gloves; black mountain boots
Lighter Shizu

***DNA***

Age (Birthday): 17 (August 7, 2033)

Ethnicity: Japanese Human

Height/Weight: 5’7”/161lbs

Measurements: B: 68E, W:39, H:66

Eye Color/Hair Color: Blue/Black

Hair Style: Medium spiked

Main Art (Secondary Arts): Water (Blast)

Bio: Former Yamishogun of Squad 2 within the UAST, Lighter joined the Arms hoping to become a Shogun and boss around her Squad. However, she was beaten to a pulp by her current superior, and vowed to serve under her as Yamishogun for as long as her commander warranted.

Personality: A follower and kiss-ass, Lighter does whatever her Shogun tells her and any enemies the Shogun makes becomes one of Lighter's targets.

Hobbies: Drag Racing

Fighting Style: Choy Lay Fut

Weapon Style (Melee): Tonfa

***Stats (Recon Ranger)***

* Vitality: 1 (Poor)
* Defense: 2 (Fair)
* Prowess: 3 (Average)
* Endurance: 3 (Average)
* Speed: 3 (Average)
* Attack: 4 (Satisfactory)
* Strike: 2 (Fair)
* Projection: 4 (Satisfactory)

***Tilts***

Tilt (Melee): Choy Lay Fut - Chin Music: Lighter punches her opponent in the chest, then sends them flying with a chin strike (Uppercut)

Tilt (Ranged): Blast - Ultra Blast Style Scatter Comet: Shizu fires an onslaught of energy blasts towards her opponent (Scatter)

Tilt (Chain): Tonfa - Quick Work: Shizu smacks her opponent several times, ending in a back-turn [Back-Turn]

Tilt (Breakaway): Water - Ocean Barrier: Lighter creates a bubble of Water Prowess that traps anyone who is too close. Extra input causes her to knock her stunned opponents away (Barrier) [Trap]

Grapple: Water - Splatter Volley: Lighter grabs her opponent and sends them flying, followed by a volley of ocean orbs that crash into them over and over

***Überstrikes***

* Blast - Ultra Blast Style Seeker: Lighter charges a wave of Prowess in her palm and fires it towards her opponent. It has a very long range and fires quickly (Energy Wave)
* Choy Lay Fut - Tricycle Kick: Lighter lunges forward and kicks at her opponent several times, with the last attack sending even blocking opponents back several feet (Onslaught)
* Tonfa - Hands Off!: This counterattack will send Lighter behind her opponent and chop them in the back with her Tonfa, followed by a spine-breaking kick that sends them flying (Counter)
* Choy Lay Fut - Pump Up: Shizu yells triumphantly, knocking away nearby opponents and boosting the speed of her Prowess Charge temporarily {Prowess Charge}
* **Water - Water Trap: Lighter sends a ball of water towards her opponent and captures them, eventually making the ball of liquid explode. This attack cannot be blocked [Trap]**

***Costumes***

Default Costume (Punk): Red hair bow; open, denim jacket with red, spaghetti tank; blue jeans; black sneakers

Alternate Costume (Racer): Black sunglasses; red jacket; black choker with matching leather underwear; charcoal thigh-high boots (thigh bracelet on left leg)
Noire

***DNA***

Real Name: Adorjan Nel

Birthday: June 6, 2031 [Died: July 10, 2051]

Ethnicity: Hungarian Human

Height/Weight: 5’11”/192lbs

Pants Size: 16.26 cm

Eye Color/Hair Color: Maroon/Dark Brown

Hair Style

* Costume 1 & 2: Short bob w/ messy bangs
* Costume 3 & 4: Dreadlocks

Main Art (Secondary Arts): Smoke (Fire)

Theme Song: Make Me Worse (Kings of the City)

Bio: Son of the Dark Order Leader Oz Moses, Noire vowed revenge against those who defeated his father’s brotherhood. He’s currently working undercover as a member of the United Arms.

Personality: Bitter and full of hatred, Noire is feared by most – including his own comrades. He rarely speaks unless completely necessary.

Hobbies: Meditation, Contemplation

Fighting Style: Wing Chun

Weapon Style (Melee): Knunchaku

***Stats (Silver Mage)***

* Vitality: 3 (Average)
* Defense: 2 (Fair)
* Prowess: 1 (Poor)
* Endurance: 5 (Excellent)
* Speed: 2 (Fair)
* Attack: 4 (Satisfactory)
* Strike: 4 (Satisfactory)
* Projection: 1 (Poor)

***Tilts***

Tilt (Melee): Knunchaku - Metarusaikuron (Metal Cyclone): Noire swirls his knunchaku around his body. Additional input causes him to keep up the onslaught, eventually knocking his opponent away (Combination: Short)

Tilt (Ranged): Fire - Flame Wave: Noire fires a wave of flame energy towards his opponent that knocks them back (Energy Wave)

Tilt (Chain): Smoke - Tricky Step: Noire turns into vapor and dashes forward, attacking his opponent from behind and knocking them away a few feet [Bound]

Tilt (Breakaway): Smoke - Trickier Step: Noire turns into vapor and dashes backwards {Invincible}

Grapple: Wing Chun - Hēi'àn Yìtú (Dark Intent): Noire smacks his opponent into the air, then jumps, sending furious kicks into his opponent's chest, sending them flying

***Uberstrikes***

* Fire - Fireball: Noire sends a large ball of fire towards his opponent in a straight line (Energy Ball)
* Smoke - Smoke Screen: Noire sends a gust of smoke into the face of the enemy, blinding them temporarily. Cannot be blocked [Confuse]
* Smoke - Vapor Step: Noire turns into vapor and becomes invincible for a short period of time {Invincible}
* Wing Chun - Liègǒu de Ca (Hyena's Cackle): Noire kneels on all fours and laughs, granting himself and nearby allies an increase in Prowess Regeneration {Prowess Regen}
* **Fire - Fire Strike: Noire sends five slashes of flame towards the opponent with excellent homing ability (Scatter)**

***Costumes***

Default Costume (Noble): Black and white cloak with matching shirt, slacks, boots; silver chain (around his neck).

Alternate Costume (Peasant): Silver tunic; brown belt; black pants; dark brown boots.

Costume 3 (Scout): Forest goggles; brown hoodie; green cargo pants; black boots

Costume 4 (Steel Hand): Black cloak; green cargo pants; black boots

***Other***

Family Members: Oz Moses (Late Father), Hajnal Nel (Late Mother)

Buffs/Transformations: Noire (Smoking Awakening)

Cause of Death: Burned Alive By Acerius Olsen
Shunsuke Fuuma

## **[Image Gallery]**

**Shunsuke Fuuma** (風 (ふう) 魔 (ま) 俊 (しゅん) 介 (すけ) , *Fuuma Shunsuke*) is a member of the Hojo Bushi and Shishikado's subordinate.

## Etymology

* The name **Shunsuke** means "talented, handsome" (俊) (**shun**) and "help, assist" (介) (**suke**).
* Shunsuke's surname **Fuuma** means "wind, breeze, way, manner, blaster, gale, gust, sirocco, method" (風) (**fuu**) and "" (魔) (**ma**).

## Trivia

* Shunsuke's character was probably inspired by the real life Fūma Kotarō, the leader of the ninja Fūma clan and retainer of Later Hōjō clan.
Dreamcast

This is a list of voice actors/actresses I would prefer to play my characters. This list will change from time to time:

**Zenshi:** *Shakyra Dunn (@shakyradunn)*

**Shadow:** *Benjamin Callins (@BenjaminCallins)*

**Luna:** *Dark Princess (@DarkPrincessVA)*

**Crimson:** *Hana Mae (@HanaMaeVoice)*

**Jinx:** *Branden Floyd (@DarkCloudVA)*

**Acerius:** *Lance McDonald (@LanceMcDonaldVA)*

**Sheru:** *BobbyDubs* (*@BobbyDubs1701)*

**Qube:** *GohanOXG (@GohanOXG)*

**Rose:** *Midnight Datura (@MidnightDatura)*

**Nore:** *1EaredWolf (@1earedwolf)*

**Botan:** *Lance McDonald (@LanceMcDonaldVA)*

**Psyclops:** *Robert Taylor (@ChronoVA\_OTRT)*

**Silhouette:** *Alex ''Crow'' Díaz de León* *(@AlexCrowVA)*

**Sam:** *Lizzie Ray (@MissMoonVoices)*

**Juggernaut:** *Robert Taylor (@ChronoVA\_OTRT)*

**Victoria:** *Ko Clover (@ko\_cloverva)*

**Noire:** *Enrique Garnica (@*EnriqueGVO)

**Skie:** *Ethan Chaotic (@ethanchaotic)*

**Ventu:** *Enrique Garnica (@EnriqueGVO)*

**Jeanne:** *Meggie Elise (@EliseMeggie)*

**Saul:** *Luchrised (@Luchrised)*

**Eclipse:** *Lizzie Ray (@MissMoonVoices)*

**Trish:** *Kristina Burnham (@EmbrynAudios)*

**Hyugi:** PavleVA (@VAPavle)

**Zaru:** *Shakyra Dunn (@shakyradunn)*

**Mirage:** *Natalie Hitzel (@NatalieHitzel)*

**Archive:** *GohanOXG (@GohanOXG)*

**Vision:** *PavleVA (@VAPavle)*

**Hyabuso:** *Luchrised (@Luchrised)*

**Magenta:** *Britt Blade (@BrittNBlade)*

**Guzera:** *Mizz Peachy (@PeachyMizz)*

**Mercury:** *Tyler Christiansen (@ChristiansenVo)*

**Epsilon:** *Kevin Liberty (@kevinliberty)*

**Tranquility:** *Meggie Elise (@EliseMeggie)*
Dew

When Snow (Cold Class) is melted by warm Grass (Light Class), it is turned to Dew, not to be confused the natural dew that forms from precipitation. The Art of Dew is a balanced Masterpiece, and possibly one of the easiest to master, as it's well suited for both stunning enemies and dealing moderate damage. It's creator is Sheru Holland.

Accessibility: 5 (Excellent)

Damage: 3 (Average)

Range: 2 (Fair)

Defense: 3 (Average)

Speed: 2 (Fair)
Grass

Growing all over the word and providing cattle with sustenance, Grass is very similar to Paper, as it's slashes have the capacity to be just as violent as Paper slashes. It's also very quick compared to other Arts.

Accessibility: 3 (Average)

Damage: 2 (Fair)

Range: 4 (Satisfactory)

Defense: 2 (Fair)

Speed: 4 (Satisfactory)
Paper

Paper is an strange and difficult Art to wield. Instead of focusing on damaging opponents, it instead is handier for creating walls and grappling opponents. Not very many have tried to use it, as it takes weeks - and in some cases months - for even the wisest warriors to master. However, it is very easy to Evolve into Wood once Paper is mastered.

Accessibility: 1 (Poor)

Damage: 2 (Fair)

Range: 5 (Excellent)

Defense 4 (Satisfactory)

Speed: 3 (Average)
Smoke

Perfect for stealthy endeavors, the Art of Smoke is a simple Art that works the best when your opponents are none the wiser to your position. It's also well adept at knocking out enemies quietly when they are close enough to you.

1. Accessibility: 5 (Excellent)
2. Damage: 2 (Fair)
3. Range: 2 (Fair)
4. Defense: 5 (Excellent)
5. Speed: 1 (Poor)
Retroactivism

Lean: Right/Far Right

Origin: Kanto (Japan)

Retroactivism is a political belief in favor of traditional Japanese views and cultivations. Retroactivists are generally against tourism, immigration and mixed-breeding. They are not aimed specifically against a singular race or culture that is unlike their own and only want to be left to their own devices and thrive at a slow pace.
Vermillion

The Art of the Vile is a Masterpiece that is made up of the Art of Poison & The Art of Fire. This Art is extremely offensive and is only permitted to be used by the Soothsayer Tribe, as told by the creator Desire Matsiyumi. The Art of the Vile gets an overall boost when used in tandem with Dokuhebi.

Accessibility: 1 (Poor)

Damage: 4 (Satisfactory)

Range: 3 (Average)

Defense: 1 (Poor)

Speed: 5 (Excellent)
Earth

The Art of the Earth is a Standard Art that is extremely powerful. Because of this compact damage output, it is incredibly slow and hard to control if the user doesn't have proper Prowess Control.

Accessibility: 2 (Fair)

Damage: 5 (Excellent)

Range: 3 (Average)

Defense: 4 (Satisfactory)

Speed: 1 (Poor)

Rival: Wind
Frost

Snow and Ice combine to create a high damaging behemoth of an Art known as Frost. The Speed of Ice and controlled Cold damage of Snow make the Art of Frost a force to be reckoned with. The creator of Frost is Qube Ceros.

Accessibility: 2 (Fair)

Damage: 5 (Excellent)

Range: 2 (Fair)

Defense: 1 (Poor)

Speed: 5 (Excellent)
Разрушитель

*"Не найдя верного пути, прокладывать его Он начал сам... Блуждая по чёрным пучинам космоса, жаждет Он хаоса... И судьбою заложено так, что сквозь страдание и боль человечества, обретёт он существование..."*

## Разрушитель

Разрушитель (Не каноничное имя) - Самый загадочный персонаж комикса, по всей видимости является ключевым. Первое его возможное появление в комиксе случается в кошмаре Дэвида. Однако упоминание о нём идёт чуть раньше, на странице 57:

*"Дэвид: И эти щупальца... Щупальца **Разрушителя**..."*

## Прошлое

Судя по закодированному на base64 посланию из перезагрузки а так же его средневековой одежде и антропоморфному телосложению можно предположить, что он когда то жил среди людей и его лишили руки за какую то провинность, либо же он лишился её в бою. Так или иначе - жаждет он хаоса и боли и страданий человечества. Видимо его пробуждение началось когда человечество достигло высоких технологий.

## Факты

* Судя по концепт-арту, из его головы растут щупальца, а именно та самая Черная Штуковина.
Laser

A beam-style Art with melting properties, the Art of Laceration is a long-ranged element. It's perfect for sniping, and enough impacts to skin will cause massive burns and bleeding wounds. It belongs to the Plasma Family of Arts.

Accessibility: 3 (Average)

Damage: 2 (Fair)

Range: 5 (Excellent)

Defense: 2 (Fair)

Speed: 3 (Average)
Zen Garden Wiki

## Welcome to the World of Zen Garden!

This is the Official Wiki of the Zen Garden franchise! Zen Garden an ever-expanding universe taking place within various regions across the world, from Tokyo, Japan to European empires in the futuristic year of 2050! It follows the adventures of an anti-heroic mercenary as she tests her might against countless enemies with the help of some very powerful allies. (Note: This wiki contains occasional spoilers, so tread lightly)

## Zen Garden: WIP

Zenshi Gardener is assigned an S-Level mission from her firm: The United Arms of South Tokyo. Little does she know that this Score will test her abilities...and resurface the darkest parts of her past. The narrative of the first book - Empire of Shadows can be found here:

https://www.wattpad.com/myworks/128825806-zen-garden-empire-of-shadows-beta

Current Day: June 28th, 2051

## Wiki Progress

This is a list of sections that will soon be added/updated in the coming days, so check back regularly as this list will change from time to time:

-Add Counters for each Art/Masterpiece (Even if they're Unknown)

-Change Class Links to Family Links

## Hidden Lore

Look here for secret nuggets of information regarding the Zen Garden Universe!
Magenta

***DNA***

Age (Birthday): 20 (September 4, 2031)

Ethnicity: Indian Hobgoblin (Magenta Skin Tone)

Height/Weight: 5’6”/148lbs

Measurements: B: 21A, W:37, H:70

Eye Color/Hair Color: White/Navy

Main Art (Secondary Arts): Acid (Poison, Water)

Bio: A member of the Ûbrin race, Magenta works under the Steel Hand in return for her freedom.

Personality: Apathetic and full of herself, being a Dark One has simply gone to Magenta's head, as foes often fall at her feet when she wields her Art of Acid. Perhaps she fits in with her captors more than she cares to admit.

Hobbies: Baseball

Fighting Style: Crane

Weapon Style (Melee): Spiked Bat

***Stats (Sentinel Guardian)***

* Vitality: 3 (Average)
* Defense: 2 (Fair)
* Prowess: 3 (Average)
* Endurance: 3 (Average)
* Speed: 3 (Average)
* Attack: 2 (Fair)
* Strike: 3 (Average)
* Projection: 3 (Average)

***Tilts***

Tilt (Melee): Spiked Bat - Bloody Bash: Magenta smacks her opponent into the air and onto their head [Bound]

Tilt (Ranged): Acid - Acid Blast: Magenta fires a long-ranged blast of Acid at her opponent that knocks them into the air (Ranged Projectile) [Trip]

Tilt (Chain): Crane - Crane Kick: Magenta kicks her opponent in the side, staggering them [Stagger]

Tilt (Breakaway): Crane - Abyss Breaker: Magenta stomps on the ground and kicks forward, temporarily boosting the defense of her and her allies {Defense}

Grapple: Acid - Acidic Breaker: Magenta punches her opponent in the face and throws them, only to launch a ball of Acid at them afterwards. The bleed effect of the Acid ball lasts a while if it hits, but can be Broken out of before it connects.

***Überstrikes***

* Acid - Acid Spit: Magenta hacks a gross ball of Acid towards her opponent. This can be charged up to three times to increase the damage and bleed effect (Energy Ball)
* Spiked Bat: Crack Shot: Magenta runs up to her opponent and grabs them, knocking them away with her bat (Command Grab: Mid)
* Acid - Acid Wall: Magenta summons a wall of Acidic Prowess that will cause damage if punched and stops normal Uberstrikes (Wall)
* Crane - All Together Now: Magenta creates a field around that slowly boosts the defense of her and nearby allies. The longer they stay in the field, the longer the defense buff lasts {Defense}
* **Acid - Toxic Nightmare: Magenta charges two waves in her hands that strike her opponent and leaves a poisoning field in their wake (Energy Wave) [Poison]**

***Costumes***

Default Costume (Hoodlum): Red hoodie; red choker w/ gold bell; white undergarments; black and red sneakers

Alternate Costume (Street): Black, mid-riff tee w/ white and black striped sleeves; black spats; white and black, knee-high socks; blue sneakers

Costume 3 (Rebel): Black and white officers hat; gray halter dress with white studs; blue, thigh-high heeled boots
Acerius (Flaming Absolution)

***DNA***

Eye Color/Hair Color: Golden Rod/Bright Orange

Hair Style: Long and free-flowing

Main Art (Secondary Arts): Fire

Theme Song (Artist): They Reminisce Over You (Pete Rock & CL Smooth)

Bio: This Acerius Olsen in his Absolution Form, specifically with the Art of Flame. He doesn't like using this form, as his emotions tend to get the best of him when he uses it.

Personality: Acerius is very different from his base here. Instead of fighting honorably, he tends to toy with his opponents. He is easily enraged and his Uberstrikes tend to be unnecessarily destructive. He doesn't like using this form whatsoever.

Fighting Style: Karate (Heavy)

Weapon Style (Melee): Short Sword

***Stats (Ranger Class)***

* Vitality: 2 (Fair)
* Defense: 2 (Fair)
* Prowess: 3 (Average)
* Endurance: 1 (Poor)
* Speed: 3 (Average)
* Attack: 3 (Average)
* Strike: 3 (Average)
* Projection: 4 (Satisfactory)

***Tilts***

Tilt (Melee): Short Sword - Bloody Resolve: Acerius charges his opponent and strikes them once, sending them into a spiral that flips them in front of him (Single Strike) [Bound]

Tilt (Ranged): Fire - Dual Flame Slash: Acerius sends a vertical blade of flame towards his opponent, followed by a horizontal one that knocks them into the air (Ranged Projectile)

Tilt (Chain): Flame - Finish Striker: Acerius launches several fireballs that stagger his opponent several times [Stagger]

Tilt (Breakaway): Fire - Ring of Fire: Acer sends a flaming foot in a circle around his body (Radial)

Grapple: Short Sword - Last Breath: Acerius charges his opponent and slices them in the neck, followed by a slice through the back

***Uberstrikes***

* Fire - Supernova: Acer channels flame Prowess in his hands and sends a large ball of flame towards the enemy. Even if it misses, it will explode, causing splash damage (Ranged Projectile)
* Karate - Bloody Jawbreaker: Olsen slugs his opponent in the stomach, then sends a bone-crushing hook into their jaw, sending them flying. This attack can be blocked, but drains a lot of Endurance in the process (Combination: Mid) [Pressure Drain: Endurance]
* Short Sword - Avenger: Acerius rushes forward with armor frames, slicing at his opponent several times, followed by a blade into the back that sends them sprawling away (Combination: Mid) {Armor}
* Karate - Eye of the Tiger: Acerius poses like a fierce cat and temporarily boosts his speed {Speed}
* **Flame - Heartseeker: Acerius channels a wave of flame in his hands and launches it towards his opponent that does more damage if his opponent has been knocked away (Energy Wave)**

***Costumes***

Default Costume (Master): Shirtless w/ taped hands; black and green karate pants (ripped at the bottom)

Alternate Costume (Training): Black, spandex training suit (full body); white gloves and matching boots; red and white gi pants
Алый Технотекарий

Информация

> "О, Янтарь, давно не виделись! Как жизнь?"
>
>

Алый Технотекарий - один из самых загадочных, и на данный момент нераскрытых персонажей в комиксе.

## Особенности

Основной цвет: Алый

Особенность костюма: Неизвестна

Способность: Неизвестна

## Прошлое

О прошлом АТ на данный момент ничего неизвестно.

## Жизнь на станции

Точно неизвестно, кем именно является АТ на станции. Вероятнее всего, он является инженером, а т.к. у него есть доступ к инструментам класса A5, возможно он является помощником главного инженера, или он и есть главный инженер на станции.

## Факты

* АТ был другом ЯП, но по всей видимости, они уже давно не общаются.
Art

An Art is an element - natural or unnatural - that can be wielded by living and non-living things as a form of offensive or defensive capabilities.

## Standard Art

A Standard Art is an Art that is made up of a single element. Standard Arts were created naturally and without any human interference. The current known Standard Arts are as follows:

1. Fire
2. Paper
3. Electricity
4. Earth
5. Blood
6. The Machine
7. Poison
8. Metal
9. Psychokinesis
10. Laceration
11. Grass
12. Smoke

## Masterpieces

A Masterpiece is an Art that is made up of a two elements. Masterpieces were not created naturally and involved human interference. The current known Masterpieces are as follows:

1. Ignition
2. Devastation
3. Chaos
4. Corruption
5. Rage
6. Radioactivity
Soothsayer Cult

The last known Tribe of Stalkers are the Soothsayers.

The Soothsayers are a tribe of Stalkers that are skilled in the Art of The Vile. They are accompanied by their husbands - the Shields - who are bodyguards with one goal: protecting their wives. The Soothsayers have a strict code: the women grow up to join the ranks and must master the Art of The Vile. The men grow up and are chosen by the Soothsayers to protect them and give them children. Both the Soothsayers & Shields' primary goal is to protect the Village Elder with their lives. And Soothsayer or Shields - in training or otherwise - shown to be weak or treacherous are banished or killed respectively. The strongest of warriors gain access to Dokuhebi, which was created by Desire Matsiyumi and is mainly predominant within the Matsiyumi bloodline.
Blast

The Art of the Explosion - or Blast Art - is an entry-level Art that is taught to children and other green warriors just learning about Prowess. While the Art uses concentrated heat, it's key factor is the explosion passive, which makes this Art excel at mobility and keeping enemies at bay.

Accessibility: 5 (Excellent)

Damage: 3 (Average)

Range: 1 (Poor)

Defense: 2 (Fair)

Speed: 4 (Satisfactory)

Counter: Fire
Devastation

Created with the wild ferocity of the Art of Electricity and the darkness that is the Art of Smoke, the Art of Devastation is a Masterpiece created by Jeanne Black. Not only is it a perfect stealth Art, but it can also cause severe damage to those close enough to the user.

Accessibility: 3 (Average)

Damage: 4 (Satisfactory)

Range: 2 (Fair)

Defense: 3 (Average)

Speed: 3 (Average)

Restrictions: Cybernetics Only
Steel Centurions

The Steel Centurions are war machines with the ability to turn Prowess into Mechanical Energy. Because of this, they never have to recharge like other robots do. Mechanical Energy is a source of power that cannot be sensed by Organics. The downside to this is that the Centurions cannot sense Prowess.
Zaru Chang

***DNA***

Age (Birthday): 19 (April 2, 2031) [Died: November 26, 2050]

Ethnicity: Chinese Human

Height/Weight: 5'8"/168lbs

Pants Size: 15.3 cm

Eye Color/Hair Color: Hazel/Black

Hair Style: Mid length w/ parted bangs

Main Art (Secondary Arts): Rage

Bio: Shogun of Squad 10, Zaru had been with his Rui Shoguns Zenshi and Nore Dion since they were enlisted into the United Arms of South Tokyo as novice mercenaries. Though he is still sore at Zenshi for being cheated on in the past, he still has a soft spot for her.

Personality: Irate and overconfident, Zaru has a tough exterior, usually only softening up to his fellow squad-mates.

Hobbies: Smoking

Fighting Style: Moi Fah

Weapon Style (Melee): Guan Dao

***Stats (Hunter Knight)***

* Vitality: 1 (Poor)
* Defense: 1 (Poor)
* Prowess: 3 (Average)
* Endurance: 2 (Fair)
* Speed: 2 (Fair)
* Attack: 5 (Excellent)
* Strike: 5 (Excellent)
* Projection: 3 (Average)

***Tilts***

Tilt (Melee): Moi Fah - Demon Fist: Zaru lunges forward with a fierce punch that sends his opponent to their knees [Stun]

Tilt (Ranged): Rage - Earth Crusher: Zaru punches the ground and causes his opponent to fly into the air [Trap]

Tilt (Chain): Guan Dao - Headache: Zaru surges forward and slams his weapon against his target's head, smacking them into the ground and bounding them into the air [Bound]

Tilt (Breakaway): Rage - Outrageous: Zaru screams at the top of his lungs, sending a red ball of fury outward (Barrier)

Grapple: Moi Fah - Toasty: Zaru sends his opponent straight into the air with a jaw-breaking uppercut

***Überstrikes***

* Rage - Unforgivable Exit: Zaru fires a weak blast forward. The attack does extra damage when used after Unforgivable Entry - Depending on how much damage was absorbed - and does extra damage against the opponent(s) that delivered the absorbed blows (Energy Ball)
* Guan Dao - Get Wrecked: Zaru surges forward with a Prowess lined weapon, creating a magnetic field around his immediate area. Any opponent directly in front of him will be sucked into his forward assault that continues for a short time. Additional input adds time to the rush (Command Grab: Short) (Onslaught)
* Rage - Unforgivable Entry: Zaru activates a barrier of Rage that absorbs 50% of all damage for a short time {Damage Absorption}
* Moi Fah - Strike Boost: Zaru cracks his knuckles and boosts his Strike Damage temporarily {Strike}
* Rage - Axle Crusher: Zaru lines his fist with Rage energy and sends his opponent flying (Single Strike)
* **Rage - Rock the House: Zaru jumps into the air and punches the ground, knocking opponents upward. Zaru can burn his Prowess to keep the attack going (Radial)**

***Costumes***

Default Costume (Hoodlum Warrior): Long, blue jacket; black fighting gloves; white karate bottoms; navy sandals.

Alternate Costume (Gangster): Black sunglasses; gold chains; black leather jacket; white tank-top; black jeans; charcoal boots.

***Other***

Cause of Death: Stabbed by Victoria Matsiyumi
Knight

The Knight Class consists of high damaging fighters that work the best on the front lines. Their high point is usually damage in speed, where they usually lack in defense.

AGILE Knights are quick and nimble. They tend to focus heavily on melee attacks. Best for *OFFENSE*.

HUNTER Knights use Prowess to take down their foes. They usually have plenty of Energy to do so. Best for *DEFENSE*.

UTILITY Knights have a good portion of melee and Prowess based expertise. Good for *BOTH* offense and defense.
Hidden Lore

There's all kinds of small tidbits of lore found within the Zen Garden Universe - mostly dealing with subjects not important to the current story-line. TREAD LIGHTLY. THIS PAGE CONTAINS NOTHING BUT SPOILERS FOR THE OVERALL SERIES. See the tabs below for more information:

***The Dark Order/Steel Hand***

***Episode 17 Miscellaneous Items***

***The Steel Centurions***

***Platinum***

***ZG Universe***

***Soundtrack***

***Art Gallery***

***Dreamcast***