New Game Plus

New Game Plus (NG+), known as The Threads of Fate in-game, is a feature allowing repeat playthroughs of the game while retaining all experience and upgrades. After completing the game the first time, Elpis, Bearer of Hope will appear next to Charon. Speak to her to get started.

* You don't need to finish a current Thread in order to start a new one.
* Entering a new Thread will reset all boss and teleporter progress.
* The hard cap for Threads is NG+100. However, all available upgrades in the Soul Shop can be purchased well before that.
* After seeing the game's True Ending, you can advance 2 Threads at a time if you wish.
	+ To see the game's True Ending, you must enable all Prime Boss Burdens on a Thread that is at least NG+3. However, the final Prime Boss Burden unlocks at NG+7 under normal conditions, e.g. not using the House Rules skip function.
	+ When all the requirements for the True Ending are met, the button to enter the next Thread will sparkle.

## Differences

When you change your Thread, the differences are:

* Enemies gain 110 levels  per thread. They will deal more damage and have higher health (regardless of Burdens).
* Enemies also gain +1% damage and +1.5% HP per thread.
* Enemies reward more experience.
* More Gold, Ore, and Red Aether will drop.
* Bosses drop Soul Stones again (the first time you defeat them in a new thread),

## General Info

When entering New Game Plus, players are required to select Burdens. These are negative effects which change the next playthrough in a variety of ways, from increasing enemy attack speed to giving Commanders additional buffs.

Each new playthrough, or Thread, requires 2 additional Burden Weight up to NG+10. After that, Threads only require 1 additional Burden Weight until NG+25, capping at 35.

This requirement can be altered using House Rules, allowing the player to decrease it by 50%, or increase it by up to 200%. This option does not affect Threads that are in-progress, and must be applied before talking to Elpis.

Burdens can be added beyond the requirement at the player's discretion as early as NG+1. The first 5 Burden Weight added in this way grants +5% Gold Bonus, capping at +25%. In addition, some Burdens have indirect benefits—for instance, the Burden of Evolution spawns more powerful enemies, which in turn drop more resources when killed; the Burden of Scale increases world size, and proportionally increases the number of treasure rooms and Arcane Chambers that will spawn, meaning more Relics and Black Root Tree Rooms.

Some Burdens require a certain number of Threads to be completed (shown in the "Unlock" column below). This starts with **NG+1** (*Burden of Lamech/Burden of Agartha's Royal Guard*), until **NG+6** (*Burden of Pishon's Uprising/Burden of Cain*)

## Burdens

*Read in-game flavor text for each Burden in this page's **Notes**. They're excluded from the table below to save space.*

### Biomes & Bosses

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Prime bosses are highly recommended. They give you **a lot** of new lore after defeating them, and greatly increase the challenge of each boss. Beating Prime bosses is also required to complete the story in NG+6,

## Screenshots

*Burden of Agartha's Fortification:* Flaming Triwheels
## Footnotes

1. ↑ The actual value increase is +44 per thread, and effects enemies, rooms, and chests all the same. However, the game shows enemy levels as x2.5 their actual value (to give players a better indication of their own recommended level) -- so a level 100 room will have enemies at level 100, but the HUD will say they're level 250. Since the displayed enemy level is the only in-game reference to enemy/room levels, this value is what's most commonly referred to when players talk about "Enemy Level" and "Room Level".