recursal/Fanatic-Fandom huggingface dataset:
Battlemage Pathven Firesoul

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**

Battlemage Pathven Firesoul was a Guardian Mage assigned to the Silver Enclave's galleria. The only interaction with the Highguard was to be criticised for his mis-matched pauldrons following Dalaran's teleportation to Deadwind Pass. It wasn't his fault the laundry turned out weird! He was killed-in-action during the Burning Legion's siege on Dalaran.
Point: Zero

**Functions**
 **Constructed**
 **Status**
 **Residents**

**Point: Zero** is a rough sketch of what a camp should look like. With supply crates smashed apart, a cooking fire ready to be lit with a large pot for cooking, tents half set up with bedrolls messily thrown about the place, the medical tent was semi-clean, with a large bench in the middle constantly cleaned as the blood of many Striders covered it. The Command tent is no different in the regards of messiness, with bedrolls and cloaks laying on the muddy and bloody floor around the planning table. The ground is covered in thick blood, ash and mud from the Hellstriders as they fight the Legion.

Towards the front, trenches have been dug to allow the Hellstriders *some* cover, while they fight the Legion advance. Point: Zero is the landing place of the Second Hellstrider Defensive, and holds a force of roughly three-thousand Hellstriders.

## Positions

There are many different positions which are necessary for Point: Zero to operate, these are as such:

### Commander

The commander is the highest authority at Point: Zero, unless the Lady/ Lord or General is there, they are in charge of ensuring the supplies and ammunition gets where it needs to be, the one to confirm on a airstrike and to keep control of the tactics.

### Front-Lines

The Front-Lines are exactly that, the force that is in the trenches fighting the Legion with anything and everything, rotations for sleep is every four hours for four hours, and they rarely take breaks, though toiletry breaks are allowed unless a massive Legion push is imminent.

### Runners

Some of the more important positions around the camp, the duties of a Runner includes;

* Making sure everyone has ammunition.
* Send messages throughout the trenches to the Command.
* Run coffee (Or the Point: Zero version of) to the Hellstriders who had just woken up.
* Make sure everyone on the Front-Lines hasn't been injured, if they have they are to report to the medical staff in the trench.
* Run food to each of the Hellstriders fighting.

### Medics

The Medics keep the Front-Lines alive while they fight in the trench, having field kits on them and stitching and bandages wounds on the go to allow the front to keep fighting. They also are able to withdraw Front-Line Striders for operation if need be.

### Cooks

The cooks are the ones to make the food for the Striders fighting, usually consisting of cold porridge with a little bit of water (Yummy!) as it is rare that they will be able to get any other ingredients down, however some of the cooks are sneaky in their deployment week to the Point and bring with them a bag of fresh vegetables and meat to cook a decent meal for the Fighters. Of course it is always a joy when the Runners appear to those on the front lines with a bowl that is hot and delicious rather than cold and depressing.
The Fae Collective

**Population**
 **Affiliates**
 **Headquarters**
 **Status**
 **Reaction**

The Fae Collective is a purportedly "underground network" of various Faerie Dragon "tribes" with a mission to stamp out erratic, bad magics from Azeroth and the Emerald Dream -- which they police. When seen to accompany members of the Highguard, they do so not as pets, but as companions in the war against the Burning Legion and their destructive, perverted magics.

Clickhere for information on the Sprite Darter Training Minigame.

## Known Tribes

* Lunarwing
* Hyjal
* Sylvanaar
* Thalanaar
* Draenor
* Sunburst

## Notable Members

* Squiggy
* Thea
* Starflutter
* Zippy
* Sparkles
* Flappy
* Zur'harak, Scourge of Berries
* Twinkly
* Peep
* Quilli
* Skittle

## The Pearl

Following an expedition into a ley-undercroft network teeming with Twilight Cultists, a Highborne that the party freed returned to them with a strange object wrapped in a silken cloth. The object, a palm-sized pearl, was teeming with fey-magic and its surface shimmered an iridescent aurora. Immediately, Flappy took an interest in the pearl, mesmerised by it. This lead the party to ask for Squiggy from Lynnesta, and Squiggy in turn summoned Thea after giving a close examination. Thea confirmed Squiggy's theory, and the duo explained to the gathered party on the importance of the task ahead. Unfortunately, nobody spoke "meepanese" as it was coined by Bjorn Blackmane, so the man himself was called for by Thea. Squiggy and Thea regaled Bjorn with the tale, and Bjorn informed the party on the collective, that the pearl was alive and must be awoken by them. Anything further, the drakes said, had been lost to the annals of time. It had been a while since one of those was found. Now the mysterious pearl is in the hands of Cyrasa Starcrest.
Varenastus

**Affiliation**
 **Status**
 **Killed by**
 **Place of Death**
 **Debut**

Varenastus was a Nathrezim agent and part of the Legion force occupying Suramar City.

He was encountered early in the Suramar Campaign by a Highguard team investigating a missing Crescent Resistance courier.

A search led to the slain body of the courier after two shipments of arcwine had been missed, though when the team took the news to the Waning Crescent, Raylo Songbinder was jubilant, offering arcwine as the "courier" had just arrived with a large shipment.

Raylo drank the wine as the Highguard tried to explain the courier he'd seen was likely an imposer, and the result was a near immediate withering, all energy drained from his body by a void-based toxin added to the wine.

Mana crystals and untainted arcwine proved useless as their energy was only consumed by the agent. Distribution of the tainted shipment from the Crescent and at Shal'aran was halted with Raylo the only casualty, though the Dreadlord's scheming with Ruben Stelleris came perilously close to wiping out the whole resistance in a single stroke.

Sabariel Dawnbreaker, leader of The Hellstriders, immediately set forth across the rooftops of Suramar in search of Varenastus, whom had been at the Crescent in his Shal'dorei guise only a short time before the Highguard returned. The fearless Hellstrider caught up with Varenastus, having seen the body the guise was apparent, and she tracked him meeting with Ruben Stelleris in the Court of Stars before her ambush fell on Varenastus, caught off guard and slain with her feared bow *Demon's Fear*.

As Dreadlords generally take time to return from the Nether, Varenastus is unlikely be a factor in the near term, though with his name uncovered among documents held by Ruben Stelleris when he was taken out the following day, should this sinister creature ever return to Azeroth, it should be possible to predict his presence and intent.
Ancient Mana Crystal

**Creator**
 **Availability**
 **GHI?**

Ancient ley networks throughout Suramar sometimes leak to the surface, these energies coalesce and crystalise into a powerful piece of raw magic.

While initially adopted by the lower-class Nightborne due to the restriction on Arcwine imposed, Ancient Mana Crystals have rapidly gained popularity for their rarity when compared to gold, the standard. They are commonly seen in use in Dalaran, but use throughout both factions is rising for coveted resources on the Isles.
Raylo Songbinder

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**

Raylo is one of the Arcwine Distributors under the fabled Vanthir. He was the Highguard's first contact within Suramar City itself, and sent them to find Ithri Moonglow. Upon the party's return, he made an arcwine toast in their honour, Raylo explaining that Ithri had returned and the wine was flowing to the needy once more. The Arcwine he drank sated him for only a moment before quickly drying him out of all mana, and rendering him Withered. He was taken to Shal'aran by Entilzha and Vor'taria where his condition remains unclear.
Tezraseyna Ishal'shanre

The Vessel
Grand Invoker
Bearer of Shal'Renaris
The Spellstealing Prodigy
 **Positions:**
Ashanris Ishal'shanre† (Mother)
Tal'sheras Ishal'shanre† (Brother)
 **Current Affiliations:**

## Physical Appearance

Tezraseyna was a woman of both luxury and exotic beauty, but the subtle, almost haunting aura of mystery was what most often anchored her presence into one's mind. The fluidity of every movement reminiscent of a ritualistic dance; the deep, longing gazes of curiosity that held an unexplored potential; and the timid, demure tone of conduct were just a few traits that conveyed such an unidentifiable sense of intrigue.

Those intent on drawing eye contact would be met with a glowing incandescence of Arcane magic, the shade of their gentle radiance a testament of her Shal'dorei heritage. Her hauntingly bittersweet gaze reflected the ancient magics of Shal'Aran itself, and the potency of such magic therein.

Tezraseyna maintained a constant expression that suggest very, very little escaped her careful and calculated watch. Eyes like that of a saber; sharp and upturned, watching their surroundings with a deliberate, almost obsessive gaze. Their intensity exaggerated the narrow curvature of her face, almost dramatic in comparison to her pointed nose and chin, as well as the delicateness of her lips. Such lavish arkhana jewels were embraced by long, feathery lashes and the gentle, shimmery presence of moonlit dust upon the lids.

She kept a very manicured appearance, with a very deep fuchsia complexion, dotted with slightly glinting freckles throughout the canvas of skin. Locks of seemingly pure moonlight fell to the small of her back in straight, pristine strands, as well as a set of straight-cut bangs that framed her forehead and cheeks. A single pigment branded the skin of her countenance: a single crescent moon that sat just between her snowy eyebrows.

From pointed ear to delicate toe, Tezraseyna was a woman of seraphic quality. She was slight and unimposing in size, her height measuring up to be somewhat shorter than most women of her kind. It appeared that what she lacked in height, she made up in width to some degree. She had a developed and shapely figure, although it was by no means 'bountiful', or even 'overweight'. The slender structure of the woman’s bones and stature suggested that she excelled in the arts of magic rather than brutish, close-quarters combat, and the beautiful weaves of cloth that swathe her body reinforced this suggestion.
Arcane Beacon

**Creator**
 **Availability**
 **GHI?**

The Thalassian Arcane Beacon, or Arcane Beacon, is standard issue within the Silver Covenant as a means of ley-line based communications and information relay. It can broadcast a distress message to other Beacons on the same Ley network.

## Notes

* Cannot give location data while in the Outland.
* Is sometimes confused by AU Draenor
* Is very recently confused by all the dormant ley-lines throughout the Isles that are being re-activated.
* At the moment, the only place on Argus that can transmit to and receive transmissions from Azeroth is Krokuun. This is due to a pylon that the Magitech engineers established.
* Does have an earpiece
* Does not taste good.
Aldorsh'zaram

Aldorsh'zaram was the original housing of the four Horsemen Gems. Originally a thalassian blade with two thin twinblades coiled together by the blacksmithing skill of Lynnesta Val'kirn, it has been reforged several times. Not from being broken, no, but it changes to reflect the attitude of the wielder. The original wielder Garethil Manawhisper had changed it several times, even giving up ownership of the holy weapon several times over his time of wielding it. Now, it rests in the hands of Dame Lynnesta Val'kirn, in a new hammer form. In all technicality, the name for the weapon in it's hammer form is Aldorsh'anophoah. Although that is a mouthful.

## The Horsemen Gems

The Horsemen Gems are four mystical gems comprised of crystal of draenic origin, with special blessings and enchantments given the four horsemen of the light.

The gems themselves are not restricted to use with a particular weapon, and can be fitted to any weapon, their special effect on the weapon will also transfer.

## Origin

Garethil Manawhisper was the one to spearhead their construction, reaching out to each of the now defunct Horsemen of the Light to bless the gems. He had to substitute the Horseman of Truth for himself, although that would be prove convenient given his eventual rise to becoming the horseman of truth himself.

### The Gems

##### The Gem of Compassion

This Gem, forged by Lynnesta Val'kirn, is infused with the power to heal the wielder automatically when in the defense of others. It is speculated it is able to resurrect the wielder should he fall in battle while protecting another, but this is only speculation and has not been tested. It is also able to channel the light through the blade to heal others. It is also speculated that a fragment of Lynnesta's own soul rests within the gem.

##### The Gem of Truth

The Gem of Truth was forged by the champion of truth, Garethil Manawhisper, its blessing allows the wielder to dispel nearly any magical trick or control of another - or their own - mind. It seems to also surround the blades themselves with holy fire at times. It has yet to be confirmed, but it is highly likely that Garethils soul rests within the Gem of Truth now, or perhaps a fragment of it.

##### The Gem of Tenacity

Forged by Galvajin Lightblade, this gem imbues the blade with several properties. The ability for the blade to never dull or break, always staying as sharp as the day it was forged. This, consequently, allows the blade to withstand nearly any pressure it is put up against, never breaking or shattering. Unlike Truth and Compassion, it is unknown if a fraction of Galvajin's soul resides in this gem.

##### Gem of Respect

Forged by the Horseman of Respect Binor Dungalion, this gem contains the blessing for the blade to always strike true, and not fail a strike by the wielders own hands. Much like Tenacity, it is unknown if this gem contains a fragment of the soul of Binor Dungalion.
The Chantry

A group of Good Deity worshippers, the Chantry thinks that the world would be a lot better without wanton magic in it, and that if people as a whole were powerful enough to fight demons without relying on heroes, a utopia would soon follow. To this end, they are constantly at work. They find sorcerers and both train them and control them, so that they aren’t as much of a threat to the peace of the world. They teach those with arcane talents how to use their magic for the betterment of their community instead of how to create fireballs. Worship of Good and Lawful Deities is always encouraged, with worshippers of Evil gods always put to the sword. The Chantry is viewed by the general populace as a fad, a good meaning group that’s just a little backward. Despite this, they are making progress and the organization is growing larger. This is lost on no one in a position of power.
Inquisitor Yalin

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**
 **Relatives**

Inquisitor Yavin is presumably a leading member of the Nightguard and responsible for sending many of his own people to Legion soul forges.

He was overheard speaking of such from rooftops near the Waning Crescent following the brutal crackdown there, and is under observation by Thera-dora in noble guise and other means.
Ithri Moonglow

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**

Ithri is a Nightborne vinter's assistant who served as a contact for the Crescent Resistance's means of acquiring the heavily-needed Arcwine. Erona Valtorin explained to the Highguard that Ithri had missed his past two scheduled deliveries, and things were very dire. In order to prove themselves allies of the Nightfallen cause, a party embarked to the Waning Crescent to meet with their distributor, Raylo Songbinder, who explained the situation and sent them to the Anchorage in search of their quarry. After a run-in with a mysterious Crescent woman by the name of Riandre, who claimed she saw the missing man not eight hours ago preparing for a date on his Pleasureboat, the party headed that way to investigate. Upon the boat, Entilzha discovered a chest enchanted with temporal magics to be bigger on the inside, containing Ithri's body with a circular puncture through his throat.

Upon returning to Raylo Songbinder, the party is interrupted by an arcwine toast in their honour, Raylo explaining that Ithri had returned and the wine was flowing to the needy once more. The Arcwine he drank sated him for only a moment before quickly drying him out of all mana, and rendering him Withered.
Ancient of Nightmare

These familiar Ancients have been warped and twisted by Xavius, seeing those that were once allies as the source of the agonising corruption that mutated them. Their gnarled limbs had elongated, wooden fingers long and sharp as stakes and a putrid odor emanated from their towering, lumbering forms. Fungal pustules that oozed the dark, red ichor had feasted upon the healthy green leaves and moss that once decorated the Ancient's form. It smelled of decay, of rotting wood, and from its mouth a similar ichor dripped.
Silver Redoubt Wikia:Templates

There are many **templates** in use in The Highguard's Wikia; these are only a subset, representing some of the most important and commonly used ones. If you feel that a template belongs on this page, do not hesitate to add it.

* Category:Templates should cover all templates in the wiki.
* The Template namespace (found from Special:AllPages) always has all templates in the wiki, sorted alphanumerically.

## What are templates?

Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.

Templates are generally shown with the format required to use the template (e.g. `{{delete}}`). Clicking the template name takes you to the template's page, where you can see what it looks like and how it is used.

**Detailed instructions on the usage of each template should exist on:**

1. **a subpage using {{documentation}}**; or
2. the template page itself (inside "noinclude" tags); or
3. the template's talk page.

For more information on templates, see Help:Templates.

## Article management templates

### Nominate an article for deletion

{{delete}}

* Add this to an article to nominate it for deletion. It will add the article to Category:Candidates for deletion.

### Disambiguation articles

{{disambig}}

* If you have several articles that have similar or identical names, you may wish to create a "disambiguation" page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:

**The Prince** <-- disambiguation page, with links to:
The Prince (frog)
The Prince (human)
* Using {{disambig}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under Category:Disambiguations. Add links to the various articles under the banner.
* For more information, see Help:Disambiguation.

## General wiki templates

### Clear

{{clr}}

* This template is used to reduce the amount of non-wikicode used on pages, replacing the code `<br style="clear:both;" />`. Its use should generally be avoided.
* You can use {{clr}} instead of the HTML tag that clears space below things like images, pictures and tables, so the following stuff doesn't begin until the bottom of the image, picture or table box.

### Right-aligned Table of Contents

{{tocright}}

* This template floats the table of contents (toc) on the right. It should only be used when absolutely necessary, to keep consistent design.

### T is for template

{{t|*<template>*}}

* This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.

## Where you may find more templates

* Wikia Templates
* Wikipedia; may be copied with the proper acknowledgment, but some need tweaking to work properly on Wikia, so use a Wikia version if possible.
House Inarthis

**Seat**

The inexplicable power of House Inarthis is matched only by the vanity of its lord. Lord Avarisil Inarthis, well known throughout Suramar for his flamboyant splendor, was the only noble figure to emerge from war unaffected. With significant wealth at his disposal, Lord Inarthis is content to avoid politics and wallow in luxury with his family of hedonists. Despite his capricious behavior, many nobles have learned that Lord Inarthis is susceptible to flattery, often finding exactly what they need by attending one of his many lavish parties.
Recovered Thalassian Prayerbook

**Religion, Ceremony**
 **Recovered by**
 **Date**
 **Held by**
 **Shared & Copied with**
 **Status**
 **Religion**

A Thalassian prayerbook pre-dating the fall of the Sunwell by no more than a few hundred years was recovered and preserved by the Curators of Thalassian Culture from a partially submerged vault within a Quel'dorei structure. Read the full article on the Moon Guard wiki.
Erona Valtorin

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**

Erona is a Highguard contact at Shal'aran, among the first encountered. Erona will often bring to attention matters related to the Crescent Resistance that call for Highguard support, and coordinated their first visit into Suramar City and meeting Raylo Songbinder at the Waning Crescent Tavern.

As all must meet Erona to learn how to properly identify resistance members in Suramar City and how to identify one's self to them as an ally, Erona is typically the first Shal'dorei those new to the Suramar Campaign encounter.

She's typically to be found near the entrance into Shal'aran, keeping an eye on the narrow entrance and those whom pass through.
Black Soulstone

"*A stone as dark as night was found in the tomb of your ancestor, The Ghost, Lady Sabariel, upon completed tests, it was found to entrap even the strongest demons souls within. Use it wisely.*" Hellstrider report.

 **Use**
 **Location**
 **Known Souls Entrapped**
 **Age**

The Soulstone has a black, jagged appearance, which can often look like broken black glass while no soul is inside, once a demonic soul is trapped within; the black stone has a malevolent orange-red glow mixed to the black.

To entrap a soul within it, the stone must be thrust into the demon that is to be captured before it dies so that instead of leaving it's body, the spirit is locked within. It is unknown whether the soul can be released from the stone at all.
Dempsey

## Some attributes

### First

* **Aliases**:
* **Residence**:

### Second

* **Interests**:
* **Occupation(s)**:
* **Education**:

### Third

* **Friends**:
* **Enemies**:
* **Family**:
* **Pets**:

## Other attributes

### Fourth

* **Age**:
* **Gender**:
* **Hair color**:
* **Eye color**:

### Sixth

* **Latest appearance**:

Write the first paragraph of your page here.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Emergency Levels

Class 0-1: Misdemeanor
Class 2-4: Felony

Emergency levels can escalate, so Guards must always be prepared in the event that they do. As an example, a Class 1 emergency can quickly turn into a Class 3 emergency. Guards may call out the class of the emergency over a communications channel as they respond to the scene to let others know what they’re coming into when they arrive on scene.

Class 0: Minor disturbance with little to no threat present. The suspect(s) involved in the listed offense have committed a crime/crimes equal to a misdemeanor.
Class 0 Examples (Note: including but not limited to):
·         Noise complaints
·         Indecent exposure (Note: a felony if a child is present)

Class 1: Minor disturbance with minor threat. The suspect(s) involved in the listed offense are potentially dangerous, but not particularly dangerous, and have committed a crime/crimes equal to a misdemeanor.
Class 1 Examples (Note: including but not limited to):
·         Drunken disorderly conduct (includes riding/flying drunk)
·         Threats/Intimidation without a weapon or magic (Note: no injuries sustained)
·         Petty theft

Class 2: Minor disturbance with moderate threat. The suspect(s) are to be considered armed/actively endangering others and have committed a crime/crimes equal to felony status.
Class 2 Examples (Note: including but not limited to):
·         Assault with lesser offensive magic or without a weapon
·         Sale of illegal substances

Class 3: Minor disturbance with major threat or major disturbance with minor threat. The suspect(s) are to be considered armed and highly dangerous to others and/or themselves, and have committed a crime/crimes equal to felony status.
Class 3 Examples (Note: including but not limited to):
·         Grand theft (with or without a weapon/offensive magic)
·         Kidnapping
·
·         Attempted Suicide

Extra Note: in the event of Attempted Suicide, if the individual(s) can be taken safely, they are to be kept under constant watch. Rotate watch with other Guards until the individual(s) leave custody of the Guard. They are not to be allowed to leave unless an official with sufficient authority or a trusted family member arrives to escort them away.

Class 4: Major disturbance with a major threat. The suspect(s) are to be considered highly dangerous to others, and have committed a crime/crimes equal to felony status.
Class 4 Examples (Note: including but not limited to):
·         Assault with a deadly weapon/lethal magic
·         Murder
·         Treason·
·         Rape
Arcwine

**Distributed**
 **Head Vinter**

Arcwine is a biological necessity for all Shal'dorei, and in addition to fulfilling their arcane needs, also has come to take the place of many foods as a source of basic nourishment during the long years with scant resources in the domed city.

Infused with highly potent Nightwell essence, unlike other forms of arcane addiction and for reasons still unclear, Shal'dorei's bodies will degrade to the Nightfallen state if deprived of arcwine, and without arcwine or an arcane substitution, their bodies will further degrade to Withered, quite similar in nature to the Wretched known quite well to Thalassian elves.

Grand Magistrix Elisande has used a manufactured shortage of arcwine to maintain control amidst the Legion occupation, and as a result the Crescent Resistance and their allies in the Highguard focus heavily on arcwine smuggling routes, both within Suramar City and to Shal'aran and other locations elsewhere hosting Shal'dorei exiles or refugees.

## Trivia

* Arcwine specifically seems to be required to prevent a Shal'dorei's body growing to the gaunt state known as a Nightfallen; however any steady source of arcane will prevent withering
* Among the first signs of arcwine withdrawal are a clouded mind and difficulty thinking clearly, then growing to a deep, unending hunger
* Most Quel'dorei experience a pleasant, both energized and relaxed feeling from arcwine, and small amounts can do much to bolster their arcane levels. However, its regular consumption is not advised due to a lack of fully understanding the nature of the Nightwell and differences from arcane addiction as Quel'dorei experience it.
* Shal'dorei parents do not give arcwine to very young children; its unclear what if anything is used to deliver them arcane or if the dependence manifests as the elf matures.
* Arcwine is produced in a wide variety of flavors and blends, and in standard, twice-distilled, and highly potent triple-distilled vintages.
Sun Scepter of Vandellor

The Sun Scepter of Vandellor was retrieved by the Curators of Thalassian Culture from a partially submerged vault of the east coast of the Isle of Quel'danas, amidst sinking structures over which the naga had built a shrine. Digging carefully around the naga statue so as not to incite an attack on the island, reaching the chambers below took time, though a chamber was reached containing ceremonial vestments, a rich tome of prayers in the Recovered Thalassian Prayerbook, but most notable was a scepter, gilded and adorned with gems, the image at the top was of the sun and its many rays.

Lord Entilzha Firesong took the relic to Bishop of Quel'Danas, Aurorallina Ivenhart, whom spoke of the vast light energy within the object, and of a style often used by Vandellor, likely too finely crafted for another. Older maps of the island also hinted at a small chapel-like structure in the East, possibly a place from which Belore's first rays, perhaps a site of elite gatherings. Therefore the Scepter was concluded as having been used by the late High Priest Vandellor with a fair degree of certainty, and if the frequency of its use lies in doubt, the highly detailed enamel speak of a piece in which went much time and effort by skilled metalworkers, jewelcrafters and other artisans, and infused strongly by multiple priests with the Light's energy, from which either significance is suggested.

As the Scepter is at times used at notable religous events, its hoped that more whom recognize it, either from the clergy or simply those whom attended services often during Vandellor's era, will be able to provide history on the scepter's likely rich history of inspiring Quel'dorei with the light of Belore, as it does once more.

## Trivia

* Unlike most Curators' finds which may only be viewed, or at times lent to craftsman for the purpose of creating usable replicas, given the religious nature of the Sun Scepter, its use in Thalassian prayer services and celebrations may be authorized per the Bishop of Quel'Danas.
* During the search in the cramped, partially flooded chamber, the box containing the scepter was nearly missed due to a collection of seaweed in the area. Fortunately, the gilded box contained an arcane seal, a light ward, though the Scepter took no damage from the exposure of the box to seawater.
Anti-Demon Arrows

**Used by**
The Hellstriders

Developed by Sabariel for use against demons; the Anti-Demon, or Black, Arrows are highly effective armour and demon-skin piercing arrow, designed to dig in deeper and inflict heavier wounds. As the arrow is loosed, the arrow spins, as the arrowhead hits the armour or shield, it acts like a drill to dig further into the metal than normal tipped arrows.

Although the arrow head isn't always black, often made of elementium, the name actually comes from the shaft of the arrow. Made of a black wood would around the Dawnbreaker Port, the black wood is found to be rather strong compared to others and are used in the creation. The fletchings are also black feathers.
Fourth Telemancer Kadremis

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Debut**

Kadremis Mathieu, Fourth Telemancer of Suramar, is a Nightfallen male, encountered by a small Highguard team investigating the Ley-Ruins of Zarkhenar. Kadremis was on the brink of withering when found, though unlike many of the other Nightfallen and Withered in the area, exercised restraint and did not attack on sight, desperately asking the elves for any help they could offer. His condition was extremely frail and he likely had very little time left when found.

It was noted that aside from his unusual willpower, Kadremis even in such a highly weakened state, held a slightly stronger arcane aura than the other Nightfallen present, and his tattered garments showed signs of having been more ornate.

He was stabilized with ancient mana, and agreed to travel to Shal'elah, Entilzha Firesong's secluded workspace and temporary living area in Azsuna, exchanging his knowledge of telemancy and the political situation in Suramar for a safe refuge and access to ample nourishment.

Kadremis states he was exiled in the crackdown following the failed coup, with his connection to known dissident Chief Telemancer Oculeth, his superior as a telemancer, exposed via correspondence.

He is recovering at Shal'elah on both ancient mana crystals and a diet of various natural foodstuffs, and is slowly regaining weight.

Kadremis has been teaching Entilzha about telemancy, and they work together researching the leyline feeds towards determining the fate and if living, location of the resistance leaders.

Kadremis is particularly interested in locating Oculeth. Resting a good deal after his ordeal, his loud snoring often echoes through the concealed chambers of Shal'elah.

After successfully contacting his son, Arcanist Thorel Mathieu, within the city, Kadremis has received warpsleeves, pylons, and other telemancy equipment, and the central chamber of Shal'elah expands as a telemancy workshop, with active links to a half dozen sites across the broken isles, and others accessible via re-modulation of a pad.

How many telemancy beacons active at once is limited to prevent overload of the network, though Kadremis and increasingly Entilzha, keep one pad unlinked and ready for modulation to any site.

When Entilzha is in a possibly dangerous situation, Kadremis is often keeping watch from the telemancy lab, locked on and ready to pull him and his allies out should trouble arise.

Kadremis and Entilzha are steadily forging a true friendship in addition to being of mutual assistance, with Firesong coming to feel far more secure knowing Kadremis is there. They used a sphere covered with Shal'dorei runes to keep in contact, and to establish and maintain telemancy locks from distance.
Erys Starmantle

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**

Erys Starmantle was saved from the brink of death in Everbloom Wilds by Kira Starfall's quick use of Chronomancy, during the Rescue of Binor Dungalion. Following the end of the war on Draenor, Erys took to investigating rogue wizards for the Kirin Tor, as her scholarly background made her an excellent, albeit unorthodox, Mage Hunter. Unfortunately, her exploits came up short in the Shadow Vault, where her team met a grizzly end at the hand of Cult members on Morlum Ravencalf's orders, performing all sorts of gruesome experiments on living elves. Thankfully, the Highguard was drawn nearby for a different location, and managed to rescue her.
Bradley & Phoebe

## Some attributes

### Second

**Original run**:* September 8, 2016 - *present*

## Other attributes

### Fifth

**Main Characters**: * Bradley
* Phoebe
* Piles
* Bethlehem
* Bridgette
* Jerry

### Sixth

**Other Characters**:* Esmeralda
* Chastity
* Dempsey
* Humphrey
* Funnels
* Fabian
* Giuliana
* Theo
* Autumn

Write the first paragraph of your page here.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Vextros

"*You will never leave my grasp, you will give me all your secrets.*"

 **Affiliation**
 **Status**
 **Place of Operation**
 **Debut**
 **Slayer**

Inquisitor Vextros is a Inquisitor in service of the Legion, tracked by Lady Sabariel Dawnbreaker, and fought with a team of the Highguard.

However, near the beginning of the fight, illusions of the Inquisitor were formed in an attempt to outnumber the Highguard forces. As reinforcements were called and arrived, the Inquisitors used their 'eyes' to use laser beams against the Highguard on the stairs.

Soon many, majority of the force, would fall as the Inqusitors began to use shadow magic to affect the peoples souls. This caused the forces of the Highguard to retreat through a portal, although many more fell in the process.

Vextros' victory would be cause for more carefulness of the field of battle, knowing that it will be a harder fight the next time for the Highguard.

The week after, Vextros would be fought again with a smaller party, yet had a briefing before the actual battle, his tactics were nullified and caused him to retreat. Upon getting to the battlements of Black Rook, the party would bring him down, with Lilianthias giving the final blow to rip his body into two and steal the soul. Although Lilian did not absorb the soul, he trapped it within a soul jar.
Ysandre Firesong

Ysandre Firesong is the three year old daughter of Entilzha Firesong. Ysandre's mother, Valeria Morningray-Firesong lost her life while giving birth, along with that of Ysandre's twin, whom was positioned incorrectly which caused the death of Valeria and the child moments after Ysandre was born.

Without recollection of such, Ysandre is a spirited, energetic child, and shes bonded closely with her aunt Salandra Firesong, whom generally watches Ysandre when Entilzha is unable to.

Entilzha however places great emphasis on spending time with his daughter, and returned to Allerian virtually nightly before the Legion War. Quarters are being arranged in Shal'elah for Salandra and Ysandre, so they may live together in relative safety as matters unfold on the surface.

Ysandre shows indications of sharing her father's arcane talents, having learned to manipulate arcane glow orbs on her own. She's too young for control exercises yet, though Entilzha is to begin them as soon as his daughter is capable, assuring she's control over her arcane gift.

It's still unclear is Ysandre also shares Valeria's affinity for divine magics.
Shadows of Valour Conflict

*"The Shadows of Valor Conflict is an on-going series of conflicts located within the southern part of the Isle of Valor in '**Stormheim'**, the island that houses the Halls of Valor. Spurred into action after the engagement of Sylvanas Windrunner and Genn Greymane that resulted in the Banshee Queen losing an item of vital importance to the Worgen king, as well as the Forsaken's position on the isle, the Shadows of Valor Conflict was a re-engagement of hostilities between the Alliance and Horde as both sides vied for control of the island."*  Read the full article on the Moon Guard wiki.

## Overview

Monday SkirmishBattle Map by BerenalWar Room on Monday
The Hellstriders

**Population**
 **Headquarters**
 **Status**
 **Reaction**

The **Hellstriders** are a neutral private specialist group of like-minded brothers and sisters with the ultimate goal of eradicating the demonic to Azeroth. The Hellstriders are composed of the many races of Azeroth, both Alliance and Horde willing to hunt down the foul Demons of the universe are welcomed to the group. They are seen to be a Alliance-Neutral group, however they attempt to keep as neutral as possible.

## Sub-Divisions on the Isle

Due to the conflict on the Isles, the Hellstriders were deployed at a moment's notice. Two divisions exist to combat the threat on both the Shore and the Isle's themselves.

### The First Defensive

**Commander:** Auril Dawnbreaker

The First Defensive focuses on the battle throughout the Isles, being the First Defensive, means they were those that could not escape and were shipwrecked on the Isles as the Battle of the Broken Shore ended in defeat, rallied to the younger sister of Sabariel, Auril, they move throughout the Broken Isle's fighting the Legion where-ever it can be found.

### The Second Defensive

**Commander:** Andaress Brightleaf (NPC)

The Second Defensive focuses on maintaining their presence on the Broken Shore. Their landing was made possible by a *<Information Classifed>* only known to the Hellstrider Command. Holding in Point: Zero, they fight a desperate, near suicidal fight to hold their position against the Legion. After having two of the Captains die during the fight, the Second elected the Hellcloak captain, Andaress Brightleaf to take up the role of Commander.

### The Ghosts

Once group of twenty Hellcloaks (The Hellstrider scouts and spies) tasked with protecting the Waning Crescent in Suramar from raids and other attacks from the Duskwatch. Attacking from the rooftops, unseen they earn their name as ghosts, striking unseen retaliation at those who would attack those who cannot look after themselves.

Now they are a small strike team within the lower districts of Suramar, equipped with CQC gear as they attempt to drive out the remaining Legion from the lower parts of the city.

## The Hellguard

The **Hellguard** works to keep the demonic presence out of the Highguard ranks, dealing with majority of the demonic related issues within.

It also serves as a means for the Illidari Demons Hunters to work for the Highguard, while being kept under strict guards as to not affect the High Elves with their Fel Energies.

The Hellguard is highly effective at what they do and operate out of Storm's Vigil.

## Trivia

Many people get confused with the Hellstriders and the Hellguard. The differences are as such.

* **The Hellguard** keeps control of the Demon Hunters of the Highguard, and carries out demonic problems for the Highguard.
* **The Hellguard** quietly works but can be called upon by any of the Highguard Divisions for assistance.
* **The Hellstriders** work for Azeroth and are neutral and friendly to both the Horde and the Alliance.
* **The Hellstiders** work throughout Azeroth in the background.
Thoralis Lightsinger

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**

Dame Lightsinger was a slave rescued from the Pit during the Rescue of Binor Dungalion. She offered her aid to the Alliance during the war on Draenor, but returned to her Silver Hand roots upon the Legion's invasion of Azeroth.
Blue Dragonflight Remnants

**Population**
 **Affiliates**
 **Headquarters**

The **Blue Dragonflight** has effectively disbanded during the events that lead up to the conflict in Pandaria. Most, if not all, left their Coldarra home, driven by desire to find new place in the new world where the Hour of Twilight has passed. Their former leader, the Dragon Aspect Kalecgos, has joined the Kirin Tor, leaving them without official leadership.

It has been noted recently that blue dragons who come across other blues in their "new life" away from Coldarra, tend to form a group or nest, which is watched over by a Dragon Prime. The Prime is the oldest, or most powerful among the nest, and ensures the safety of all within it.

Usually the Prime would have many consorts to maximise the clutch laid, but with each Aspect sacrificing their powers to infuse the Demon Soul to finally destroy Deathwing, The Life-Binder was rendered infertile. There was an unexpected ripple effect, for the dragons had served their purpose, which was stopping the Hour of Twilight, and shared the Life-Binder's pain. The species would face extinction, rendered obsolete by the Titans once their purpose had been achieved.
Leystation Anasterian

**Functions**
 **Source**
 **Destination**
 **Notable Materials**
 **Status**
 **Designed**
 **Debut**

Leystation Anasterian is a mana relay station in the Grey Shoals region off the western shore of Azsuna, located in caverns among the many small, rocky islands in the region.

Named in honor of the last Sun King of the Quel'dorei, Leystation Anasterian is conceptually similar to the stations in Suramar.

Drawing most of its energy from a large offshore leyflow, the station by design avoids draining resources needed by the resistance in Suramar or the Blue Dragons in Azsuna.

Energy is provided to Shal'elah, where it can be redirected as needed for telemancy, wards, nourishment, direct infusion, and in activities otherwise related to the liberation of Shal'elah and management of exile and refugee populations at Shal'elah.

## History & Construction

The notion of building a similar station first came to Entilzha Firesong when visiting Leystation Anora and Leystation Kel'balor in Suramar province, they located noted by the draw upon the primary leyflows in the region.

The stations were also used to narrow down the likely position of the resistance base, Shal'aran.

Conferring with a number of Shal'dorei associates familiar with the workings of the mana collectors used in the stations, a location off the western shore of Azsuna, though protected from the sea by firm rocks, and protected from intrusion by territorial sea cows in the region, suitable pylons themselves were needed.

This delayed the project a time, though locations of pylons used by now-withered elves in Amberville were pointed out by refugees at Shal'aran, and a large, crescent moon shaped pylon head was recovered from Ruben Stelleris.

This permitted construction to move forward, if aligning the pylons would prove troublesome, with support needed to handle manaspawn as the station was aligned.

Using ley taps acquired at Shal'aran, the flow was directed to Shal'elah, at times making use of Azshara-era tunnels used to transfer energy from the Well of Eternity to remote parts of the empire.

Leystation Anasterian's activation saw Shal'elah's leychamber at 170% of normal arcane levels, and additional attunements and fine adjustments are likely to increase effective output and with it overall accessible energy levels in the leychamber.

Leystation Anasterian provided a notable and immediate increase to Shal'elah's telemancy capabilities, which link various Highguard bases across the isles to Dalaran, Shal'aran and strategically sensitive locations.

Future stations of a similar design may be considered if a suitable location in terms of both ley patterns and security is located.
Tarisra

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**

Tarisra is a Green Wyrm that occasionally walks in the guise of a Kaldorei female. She first appeared to the Highguard when Vor'taria Ara'lith attempted to unlock another Vine-Wrapped Cobalt Box with use of Duskwood's Dream Portal. Tarisra emerged from the portal carrying the box that Vor'taria set inside, making it known to the Highguard that the boxes were her creations, and their continued use of the portals to open them was destabilising her efforts at keeping the Nightmare from seeping into Azeroth. It was too late however, as the barrier had weakened enough to allow a small amount of Nightmare influence into Duskwood. While the Highguard purged the corrupt, living foilage, Tarisra in her true, emerald form, focused on repairing the barrier, only to have a curious Harvest Witch stick her head through the portal. The dragon's strength waned, and the barrier was damaged further. A great evil stirred beyond it, and with a last-ditch effort, Tarisra charged through the portal to stop it head-on.

Her fate is unknown, but an Ancient of Nightmare lumbered through the portal after his comrades were dispatched by the Highguard, with claws of warped wood bloodied and adorned with the occasional green dragonscale.
Erithes Moonblade

**Age**
 **Titles**
 **Born**
 **Location**
 **Status**
 **Faction**
 **Reaction**

Erithes Moonblade is a former Duskwatch Instructor that was turned against Elisande after witnessing the brutality enacted upon the residents of the Waning Crescent. She arrived in conjunction with two Silver Covenant Scouts at Camp Windrunner as the Highguard and other divisions were lined up to be inspected by Ranger General Windrunner, with a warning that the Silver Covenant bulk was held up by a Legion attack that was headed towards the Camp. There was only a few moments of warning before the screech of Felbats heralded the beginning of the assault.

The Instructor helped the Silver Covenant repel the demonic invasion, and provided information regarding the capture of various different types of elves, and their shipment off to Legion Soul Engines. This information lead to the Rescue of Alnara Dawnfist, and since then, Erithes Moonblade has been serving as one of the instructors for the Nightborne Rebellion.