Witch-king/Mordor

* Portrait
* On Foot
* Mounted
* Revealed Portrait
* Revealed
* Revealed Mounted
* On Fellbeast

* Melee
* Mounted
* Flying

### Damage

**All**: HERO \* **Veiled**: 440* **Unveiled**: 260 (\* **Unveiled**: 25 radius)

### Attack Speed

* **Veiled**: 1500
* **Unveiled**: 3000

### Speed

95

"To the air he had returned, summoning his steed ere the darkness failed, and now he was come again, bringing ruin, turning hope to despair, and victory to death. A great black mace he wielded."
—The Return of the King, "The Battle of the Pelennor Fields"

**The Witch-King of Angmar** is Sauron's chief lieutenant and the Black Captain of the Ringwraiths. Once a great Númenórean king, he is now a phantom of malice bound to the will Sauron. In Edain Mod he is recruited from the Minas Morgul Outpost expansion at the cost of 2000; there you shall gain a veiled Witch-King much like the other Nazgûl. When "His Deadliest Servants" is unlocked, he will be able to unveil his identity as the Lord of Minas Morgul.

## Abilities

### Veiled Nazgûl

"In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face."
—The Return of the King, "The Siege of Gondor"

**Level 1: Mount/Dismount:** This allows the Nazgul to Mount/dismount his dark horse

**Level 1: Dread Visage:** This ability lowers nearby enemy units' damage and armor by 10% and cancels all their eadership bonuses. Enemy heroes also lose 15% damage and armor. For every Nazgûl nearby the effect is amplified by an additional 5%. Additionally, he grants nearby Nazgûl an increase of 20% in movement speed, 50% in vision range, and 25% damage. *(Passive ability)*

**Level 5: Screech (mounted only):** The Nazgul screeches and sends his enemies fleeing in fear.

**Level 7: Morgul Corruption:** The Nazgûl stabs the targeted enemy with a Morgul blade, poisoning them over time. If the unit dies while the effect is active, they will become a Lesser Wraith, which is invisible to enemies but has no attack. This will also cripple the target

**His Deadliest Servants: Lordship of Minas Morgul:** The Nazgûl is allowed to claim lordship of Minas Morgul. He gains the ability to ride on his fell beast, improved combat stats, a fearful mask, and a new set of abilities, fit for his rank. If he falls in combat, this upgrade will need to be repurchased. (cost: 1500)

### Witch-King

"Upon it sat a shape, black-mantled, huge and threatening. A crown of steel he bore, but between rim and robe naught was there to see, save only a deadly gleam of eyes: the Lord of the Nazgûl."
—The Return of the King, "The Battle of the Pelennor Fields"

**Level 1: Mount/Fell Beast/Dismount:** This allow the Nazgûl to Mount/dismount his dark horse and his fell beast. While unveiled, mounting his black steed changes the Witch-King's armor set to **EdainNazgulArmorMountedUpgrade**

**Level 1: Visage of the Witch-King:** This ability lowers nearby enemy units' damage and armor by 10% and cancels all their eadership bonuses. Enemy heroes also lose 15% damage and armor. For every Nazgûl nearby the effect is amplified by an additional 5%. Additionally, he grants nearby Nazgûl an increase of 20% in movement speed, 50% in vision range, and 25% damage. *(Passive ability)*

**Level 4: Wraith Form (dismounted only):** The Nazgûl casts off his robes and enters the spirit world. He cannot attack and cannot be attacked and can only cast **Terrible Malice**. He does retain his **Dread Visage** ability.

**Level 5: Screech (mounted, fellbeast only):** The Nazgûl screeches and sends his enemies fleeing in fear.

**Level 7: Terrifying Malice:** This ability resets the target enemy's special ability timers to just used.

**Level 10: Hour of the Witch-King (dismounted only):** The Lord of Minas Morgul raises his sword and sets it aflame. This fires a shock-wave which causes damage and knocks back all enemies. For a short while he also gains a boost in attack damage and attack speed.

## Upgrades

The Witch King can be given the following upgrade:

 **Insignia of Minas Morgul** - The Witch-King gains new abilities, a new skin and a fell beast to ride upon. Changes his armor set to **EdainNazgulArmorUpgrade**. **Cost:** 1000.

## Strategy

In short, the Witch King is Mordor's best hero killer: his **Morgul Corruption** (before purchasing the Insignia of Minas Morgul upgrade) poisons the enemy, inflicting damage over time, and his **Terrible Malice** renders all heroes' abilities useless. Once the enemy is crippled and poisoned it is vital to use **Hour of the Witch King**, which offsets the enemy and grants a major single unit damage boost to the Witch-King. If things get hard you can use **Wraith Form** for a getaway with the possibility of cursing an enemy hero one last time just before running away. The Witch King, however, also deals equal damage to any ally troops in his way whenever he attacks, so it is best to keep him solitary or with other Nazgûl so that he can wreak havoc on the enemy. He can always flee on his fellbeast if things get difficult. While mounted he cannot make use of his flail, similarly to when he uses **Hour of the Witch-King** but in the latter he gains a huge damage boost to compensate, making him an effective hero killer for that time.