Time-line of the Isle's development

### Classical Era

The Classical Era is the fan-made title for the time during the beginning of the game that lasted until the arrival of the *Stegosaurus**.* During this time period, sandbox was the main mode on The Isle and brought peace to the dinosaurs of this time period. The dinosaurs that appeared during this time were: TSL *Tyrannosaurus*, *Austroraptor*, *Carnotaurus*, *Gallimimus*, *Shantungosaurus*, *Therizinosaurus*, and the *Puertasaurus*.

## ***Update Timeline:***

### **Release**

**Date:** December 1, 2015

**Log:**

## ***Patch 0.0.0.1 - Patch 0.0.0.10 (Dec 2 - Dec 6 2015)***

### **Patch 0.0.0.1**

**Date:** Wed, December 2, 2015 4:24 am EST

**Log:**

* New: Puertasaurus Emissive Sandstrider Skin.
* Fixed: VOIP was globally enabled when you hosted your own server.
* Fixed: Going into the Escape Menu / Player List windows while in character select would cause a issue with character spawning and other related problems.
* Fixed: Game version number is now correctly displayed in the main-menu.
* WIP: Add Group / Kick / Ban / Mute / Unmute Buttons and functionality in Player List Screen (TAB).
* Fixed: Bones were not being ticked / updated on dedicated servers resulting in all the hitboxes for things to be completely off. Resulting in things such as immortal austoraptors.

### **Patch 0.0.0.2**

**Date:** Wed, December 2, 2015 1:41 pm EST

**Log:**

* Fixed: Several Server Process crashes and other instability issues.

### **Patch 0.0.0.3**

**Date:** Wed, December 2, 2015 6:03 pm EST

**Log:**

* New: Austroraptor Red Jasper Skin.
* Fixed: When sprinting and you run out of stamina extreme stutter and lagg occurs on your dino. This also caused server stability problems.
* Fixed: Deaths / Kills are now counted on the player list.
* Fixed: Several other server process crashes.

### **Patch 0.0.0.4**

**Date:** Thu, December 3, 2015 6:21 am EST

**Log:**

* Fixed: Issue with Dino Sprinting lagg and stutter that was in last patch was still happening and hopefully should be resolved now.
* Fixed: T Rex doing excessive AOE Damage. Hit Box should be more accurate now.
* Other: Bug Fixes / General Stability Fixes. Attempted to resolve some problems for people launching the game / connecting to servers.

### **Patch 0.0.0.5**

**Date:** Thu, December 3, 2015 11:53 am EST

**Log:**

* New: Message Box UI Elements with meaningful error messages when you fail to connect to a server, client or server is outdated.
* New: Early Access / Alpha Warning Message Box to Main Menu.
* New: Main Menu Music (Sound / Music / FX Sliders inc soon)
* Fixed: T Rex Bite hitbox detection was still quite off.
* Fixed: Austroraptor Pounce could be used when you were not pounced onto anything.
* Fixed: Austroraptor Pounce didn't do any damage unless you ran out of stamina and had problems deattaching correctly.
* Fixed: Several More server performance problems.
* Removed: AI Puteras, they will be back when their pathfinding is less broken.

### **Patch 0.0.0.6**

**Date:** Thu, December 3, 2015 6:46 pm EST

**Log:**

* Improved: Sever Performance, Memory Leaks and Related Crashes.
* Fixed: Message Box Text was supposed to be read only.
* Austroraptor Pounce Fixes: (The pounce movement and camera are not polished and will lagg slightly. This is WIP.)
	+ -Pounce attack wasn't reliable and sometimes attacking didn't work.
	+ -Austro Not falling off pounced dino when stamina has been reached.
	+ -Austro would get stuck after killing the attached dino in a latch pose.
	+ -Austro attack could sometimes do damage after it was dead to the attached dino.

### **Patch 0.0.0.7**

**Date:** Fri, December 4, 2015 1:44 pm EST

**Log:**

* New: TRex 'Borealis' Skin.
* New: Started work on True Sky Intergration
* New: Main Menu Music
* Fixed: Dinos being able to eat / drink while sprinting.
* Fixed: Various Related Issues to Dinos and Austroraptor pounce.
* Improved: Server Performance Slightly.
* Note: Sorry about all the flowers. Blame Dondi.

### **Patch 0.0.0.8**

**Date:** Fri, December 4, 2015 6:04 pm EST

**Log:**

* Fixed: Herbivore food was completely gone (sorry about that guys).
* Fixed: Austro Pounce Deattach key wasn't functional.

### **Patch 0.0.0.9**

**Date:** Fri, December 4, 2015 9:23 pm EST

**Log:**

* Testing Out Various Bug Fixes.
* Added Bloodsplatter to Austroraptor for when he bites something.

### **Patch 0.0.0.10**

**Date:** Sun, December 6, 2015 10:28 pm EST

**Log:**

* New: Map + Test Debug Map.
	+ -/Game/Maps/Isle\_Region1
	+ -/Game/Maps/DR-Test
* New: Austroraptor Red Falcon Skin.
* New: Shantungosaurus Sandstorm skin.
* New: Herbivore Plants Spawning / Eating System.
* New: Added Blood Bite Effects to all dinos for damage.
* New: WIP Console Commands
	+ -KickPlayer name
	+ -KickPlayerID steamID
	+ -BanPlayer name
	+ -BanPlayerID steamID
* Disabled: Austoraptor pounce until it is fixed to be less broken.

## ***Patch 0.0.0.11 - Patch 0.0.0.20 (Dec 7 - Dec 17 2015)***

### **Patch 0.0.0.11**

**Date:** Mon, December 7, 2015 1:47 am EST

**Log:**

* Fixed: Large Trees can no longer be consumed by small herbivores. (Consuming all the trees on the whole island, well done guys).
* Disabled: Debug Ray Tracing.

### **Patch 0.0.0.12**

**Date:** Mon, December 7, 2015 11:01 pm EST

**Log:**

* Improved: Server / Game Performance.
* New: Added Herbivore Food types to Isle Mesa 001 Map.
* Fixed: Correctly Limited Herbivore Tree / Bush Types that can be consumed depending on the dino.

* Fixed: Various crashes.
* Other: Started work on implementing controls that can be rebound to different keys.

### **Patch 0.0.0.13**

**Date:** Tue, December 8, 2015 2:32 am EST

**Log:**

* Fixed: Several Exploits / Console codes to do various bad things.

### **Patch 0.0.0.14**

**Date:** Wed, December 9, 2015 2:13 am EST

**Log:**

* New: Game should now default to start at full screen at the native desktop resolution instead of at some weird resolution in windowed mode.
* New: Added version column to the server list screen. People are hosting various servers with 'UPDATED' and inserting version numbers and basicly lying to people that they are updated..
* New: Server List should now show servers on the list that have a invalid name / map / version and list it as unknown.
* Fixed: Various game stability issues.
* Fixed: Texture Streaming Pool error messages about being too large when selecting various skins on dino selection screen and exploring the world.
* Fixed: Exploit / Bug where you can right click attack and do damage without any cooldown.

### **Patch 0.0.0.15**

**Date:** Wed, December 9, 2015 8:50 pm EST

**Log:**

* Fixed: Herbivore food still wasn't working correctly.

### **Patch 0.0.0.16**

**Date:** Fri, December 11, 2015 8:49 pm EST

**Log:**

* Updated: Austro Run / Austro Speed and Puerta movement cycles.
* Fixed: Added Dino LODs.
* Fixed: Various Sound Problems
* -Wider radius for medium dino vocals
* -added more birds and distant dino sounds to forest cue
* -Puerta kick and tailswipe sounds, further refinements to medium footstep falloffs / volume
* -trying out some even more extreme falloffs for dino roars and footsteps
* -Puerta walk sounds.
* -trotting puerta sound sync
* -duplicating sounds on the Rex/Carno when moving
* -started importing more ambient sounds and did a first pass on forest ambience cue, adjusted SFX sound class mixes a little bit

### **Patch 0.0.0.17**

**Date:** Sat, December 12, 2015 8:54 pm EST

**Log:**

* Updated: Rex animations and values.
* Fixed: Dinos were not not visible from remote clients after a short distance.

### **Patch 0.0.0.18**

**Date:** Sat, December 12, 2015 9:19 pm EST

**Log:**

* New: Added new more varied Gallimimus vocals
* New: made small steps actually audible
* Fixed: made sure footstep sounds don't lag behind with a few of the dinos
* Fixed: Resynchronized a few sounds
* Other: Small volume adjustments, made sure the puerta idle notify trigger chance is at .5 so that it doesn't play over itself as much.

### **Patch 0.0.0.19**

**Date:** Wed, December 16, 2015 10:36 pm EST

**Log:**

* - Added Therizinosaurus, the Danger Floof
* - Updated Carnotaurus values.
* - Updated Tyrannosaurus values
* - Updated Shantungosaurus values
* - Added new "stomp" logic
	+ -- Dinosaurs that stomp (ie: Shantung and Puerta) begin executing damage at the peak of their animation, damaging anything that comes into contact with the stomping limbs
* - Added damage values to the Puertasaurus. It now no longer takes crap from anyone
* - Added Gallimimus call
* - Various sound tweaks to the Gallimimus to make it more "bird" and less "angry bearded dragon"
* - Updated Rex sounds (We realized they're swapped; hotfixing tomorrow)
* - Increased draw distance on players (experimental; ragdolls still appear at close range and scream on occasion... we still don't know why yet. Something about KT PTSD)
* - Various performance tweaks
* - Rolled d20 on the "Fatal Crash" error... landed on 1

### **Patch 0.0.0.20**

**Date:** Thu, December 17, 2015 8:02 am ES

**Log:**

* - Updated Therizinosaurus values. Slightly less health, slightly less damage per claw swipe.
* - Updated Carnotaurus values. Slight higher stamina gains, slightly more fragile, and increased damage values.
* - Updated Puertasaurus values. Bodies should now represent the appropriate amount of food.
* - Updated Shantungosaurus values. Run away for longer. Or stomp more. You know, whatever floats your prehistoric boat.
* - Added Therizinosaurus able to eat small trees. No, not the huge ones that Puertasaurus can eat. The SMALLER ONES.
* - Tinkered stepsounds for Galli/Austro. Fixed small stuttering issues. This is still WIP.

## ***Patch 0.0.0.21 - Patch 0.0.0.30 (Dec 28 2015 - Jan 10 2016)***

### **Patch 0.0.0.21**

**Date:** Mon, December 28, 2015 8:43 pm EST

**Log:**

* New: Therizinosaurus Skin. 'Acinonyx'
* New: Crash Reporter.

From working with the community we found out that reporting crashes seemed to be too difficult for people. So we implemented a Crash Reporter. Now when the game crashes it will automatically upload a crash dump and log file so we can work on fixing it in future patches.

* Fixed: Several Fatal Error Crashes.

### **Patch 0.0.0.22**

**Date:** Tue, December 29, 2015 4:30 pm EST

**Log:**

* Fixed: Fatal Error Crash when joining servers.

### **Patch 0.0.0.23**

**Date:** Sat, January 2, 2016 8:15 am EST

**Log:**

* -Various Game Fixes / Stability Improvements.
* -Now able to Rebind Keys / Controls in Options. (Don't worry controller support will be added in the future. More options for graphics / audio / misc are inc soon.)

### **Patch 0.0.0.24**

**Date:** Sat, January 2, 2016 8:27 am EST

**Log:**

* New: Toggle HUD Key to hide all elements including chat etc
* New: 3x Therizinosaurus Skins (Danger Floof Master Race!)
	+ -Forest Strider
	+ -Wendigo
	+ -Albino
* New: Optimizations to various sound assets, added Rex threaten and Carno danger/threaten sounds

### **Patch 0.0.0.25**

**Date:** Sat, January 2, 2016 10:56 pm EST

**Log:**

* Fixed: Several Small Issues with last patch. Toggle HUD didn't make it in the build properly and the default use key was bound to T by default for some reason. Fixed this back to E.

### **Patch 0.0.0.26**

**Date:** Tue, January 5, 2016 6:01 am EST

**Log:**

* New: Therizinosaurus Skin (Casuarius)
* New: Austroraptor Skin (Black)
* New: Gallimimus Skin (Nomad)
* Improved: Game Performance & Stability.
* Improved: Keybind System and enabled more control options to be re-bound.
* New: Started Work on XInput / Xbox Controller Support.
* New: Chat System Improvements & Optimizations.
	+ -Ability to Mute / Unmute Players from Chat (and VOIP soon) by clicking on the speaker list on the player list. This list of muted player should save and reload on game exit. This should help you block all those salty roleplayers that are annoying as hell :P
* Fixed: Group / Kick / Ban / Mute Options no longer show on your own player row in the player list.
* Fixed: Kick / Ban options are disabled unless you are the server or logged in as an admin (more functionality soon).
* Fixed: Rex and other dinos Stamina goes to 0 instantly when hitting spacebar, even though they don't have a jump ability.
* Fixed: Shanty Stance would change when using the J Key even when typing in chat.
* Fixed: Replaced 3x Default Skins that had flaws / seams in them on low graphics settings or when they were loading in. (Puerta, Carno, Galli)
* Fixed: Excessive load times to get to the main menu of the game due to really large footprint assets

### **Patch 0.0.0.27**

**Date:** Tue, January 5, 2016 10:12 am EST

**Log:**

* Fixed: Several Stability issues from last patch and a crash.
* Fixed: Bug that enabled you to send empty chat messages.
* Other: Minor Hotfix for Controller Support / Setup.

### **Patch 0.0.0.28**

**Date:** Sat, January 9, 2016 12:24 pm EST

**Log:**

* Fixed: Galli's eat/drink distance (This somehow had an extra 0 on the end, resulting in endless eating distance).
* Scaled up Shantungosaurus to a full size and scaled speed accordingly (No more complaining baby Shanty can crush a Rex).
* Increased stamina cost for Shanty stomp from 400 to 500.
* Drastically reduced stamina regen rate for Shanty. Intended functionality is that a fresh Shantungosaurus is not to be trifled with, but if you run it down or deplete their stamina, it's a big pile of food.
* Added: first pass of forest to Region1. Vegetation models are temporary and are being updated.
* Added: first version of Redwood trees.
* Added: first pass of game trails to Region1. Landscape displays barren terrain accordingly as makeshift paths.
* Added: first pass of edible vegetation on game trails. These are still near lakes and sometimes the path itself. There are hidden fields of food in the forest itself.
* Various footstep sound changes. Still editing for balance on a survival game, not from public interpretation of dinosaur vs elephants.
* Removed: suicide command. This will never come back.

### **Patch 0.0.0.29**

**Date:** Sat, January 9, 2016 2:33 pm EST

**Log:**

* Fixed: Rex being a sudden asthmatic and having a heavy breathing loop
* Fixed: plants not overlapping dinosaurs.
* Fixed: Shantung values not updating properly.
* Fixed: Austroraptor not having sounds while running.
* Updated: Rex's regen amount from 15 to 30.
* Updated: Region1 Map. Now built correctly and should have slightly better performance.

### **Patch 0.0.0.30**

**Date:** Sun, January 10, 2016 1:16 pm EST

**Log:**

* Fixed: Shantungosaurus would get stuck in a constant walking animation even when idle when switching to Biped from Quadruped while sprinting.
* Added: Keybind for Stance Change for Shantungosaurus so it can be rebound.
* Improved: Server Performance for Stamina Replication.
* Fixed: Galli can run forever even when you have 0 stamina while the sprint key was held down.

## ***Patch 0.0.0.31 - Patch 0.0.0.40 (Jan 10 - Jan 28 2016)***

### **Patch 0.0.0.31**

**Date:** Sun, January 10, 2016 3:02 pm EST

**Log:**

* New: Map Improvements and Updates to Isle Region 1.
* Fixed: Austroraptor Crouch Glitch with spacebar still wasn't fixed last patch. Should be fully gone now.
* Improved: Server Performance.

### **Patch 0.0.0.32**

**Date:** Mon, January 11, 2016 2:53 pm EST

**Log:**

* - New Feature: Health Regen
	+ -- All dinosaurs will passively regenerate health as long as food and water requirements are met.
* - Fixed dinosaur corpses disappearing before they've been fully eaten.
* - Dinosaurs now regen health while eating in different increments based on their species as opposed to a global flat rate.
* - Various sound tweaks.
* - Added more diversity to spawnpoints in Region1.
* - Invisible barrier added for people who went out of their way to run off of Region1 to justify bringing back the suicide command.
* - Some secret content for future patches.
* - Added RNG for deciding if Spinosaur is bipedal or quadrupedal.

### **Patch 0.0.0.33**

**Date:** Mon, January 11, 2016 2:54 pm EST

**Log:**

* Fixed: Bug where sometimes you could spawn outside the invisible collision barrier around the edges of the map on Isle Region 1.

### **Patch 0.0.0.34**

**Date:** Tue, January 12, 2016 6:36 am EST

**Log:**

* Fixed: Trying to Stomp as a Shantungosaurus while already stomping still sometimes consumed stamina.
* Fixed: Therizinosaurus, Tyrannosaurus and Shantungosaurus corpses can still attack in the period between the 'You are Dead' screen and Respawning.
* Fixed: Galli having difficulty in drinking water.
* Fixed: Various actions could be performed while you are on the death screen.
* Disabeld: SetName command due to excessive abuse on servers.

### **Patch 0.0.0.35**

**Date:** Fri, January 15, 2016 1:06 pm EST

**Log:**

* New: Action Input Key Bindings (You can now rebind these in options.)

DebugHUD,ChatChannelNext,ChatChannelPrevious,ChatScrollUp,ChatScrollDown,ChatEnter.

* New: Species Chat Channel.
* Disabled: Global Chat will be reserved in the future for server admins.
* Fixed: Austroraptor Camera distance was too zoomed in.
* Reworked: The falloffs on a lot of dino vocals to have more low pass filtering

and better transitions to distant sounds.

* Fixed: Dead bodies would still make sounds and breathing sounds.
* Fixed: Steam Online SubSystem Issue that would cause issues with server disconnections / reconnections.
* Fixed: Loading Screen, it should now be displayed when joining a server and not only when it is created.

### **Patch 0.0.0.36**

**Date:** Sun, January 17, 2016 4:13 pm EST

**Log:**

* Added: 2 GB Of Assets for Dondi's New Map Update that should be out within the next few patches.
* Fixed: Austroraptor couldn't eat / drink things.
* Improved: Steamworks Intergration for Dedicated Servers
	+ -Steam should now display a list of players online with name and score instead of 'server not responding'
	+ -Server will now recieve the right callbacks when players connect and validate properly.

### **Patch 0.0.0.37**

**Date:** Mon, January 18, 2016 12:32 am EST

**Log:**

* Added: Ability to Ban / Kick players on a Listen Server when you press the Kick / Ban Buttons on their name in the player list.
* Fixed: Shauntasaurus would get stuck in a eating / drinking loop if you change stance during the animation.
* Added: Isle Region2 HQ Test \*Warning\*: DO NOT RUN THIS WITHOUT HIGH END HARDWARE! Or at least put your graphics options on low before attempting to join.
* Removed: Isle Mesa HQ Test

### **Patch 0.0.0.38**

**Date:** Wed, January 27, 2016 5:05 am EST

**Log:**

* Shanty forelimbs no longer break physics on death.
* Updated Region HQ Test to have working water/food systems
* Removed sharp low-res terrain spikes on Region HQ Test
* Downscaled texture size on HQ objects for performance increase
* First pass at vocal wheel implemented -- Broadcast, Threaten, Help, Friendly
* Integration of degrading food/water UI
* Upgraded default dinosaur screens to include factions towards progression system
* Buffed Shanty stamina values
* Buffed Carno health values
* Fixed Puerta still being able to do whacky antics post-death
* Updated Puerta/Shanty stomp to be more accurate
* Updated Austroraptor with a speedfix so he no longer slides
* Improved footstep crossfading
* Improved dinosaur vocalization crossfading
* Fixed Puertasaurus shaking screens when standing still
* Added more dinosaur pain/breathing sounds
* Integrated dinosaur limping when near fatal damage
* Updated dinosaurs to no longer make sounds when standing (unless falling)

### **Patch 0.0.0.39**

**Date:** Wed, January 27, 2016 9:08 am EST

**Log:**

* Fixed: Vocal Wheel and related keybinds (1-4) would activate in the wrong context situations such as when you were using chat.

### **Patch 0.0.0.40**

**Date:** Thu, January 28, 2016 11:45 am EST

**Log:**

* New: Autroraptor Pounce / Latch is back. The issues associated with it should be fixed. Please provide feedback on the bugtracker / forums on any new issues so we can fix them :)
* New: UI Improvements. (Death Screen & Blood Border Textures).
* New: Carno now has a pain sound when he takes damage.
* Fixed: Stereo Offset in Rex Broadcast Sound.
* Fixed: Some more dino vocals having the wrong number of channels, tweaked a couple of Shanty and Therizno calls slightly.

## ***Patch 0.0.0.41 - Patch 0.0.0.50 (Jan 30 - Feb 8 2016)***

### **Patch 0.0.0.41**

**Date:** Sat, January 30, 2016 9:12 am EST

**Log:**

* Fixed: Raptor Pounce didn't work on controller / gamepad.
* Fixed: Various actions such as jumping / sprinting are limited while you are limping.
* Improved: Danger / Attract calls for the Rex.
* Various bugs reported on the bugtracker. ( http://bugtracker.findtheisle.com )
	+ 0000052: Certain Dinosaurs cannot make others limp (947687)
	+ 0000077: Changing jump keybind prevents raptor pounce from working
	+ 0000073: Limp animation cancels pounce animation
	+ 0000070: Galli limp run
	+ 0000072: Changing keybinds prevents raptor pounce from working
	+ 0000044: Limp Modes overide Damage via Rex (944232)
	+ 0000061: Raptor continues to make attacking noises if it's killed while attached.
	+ 0000074: Raptor pounce kills do not award a kill
	+ 0000059: Changing movement keybinds prevents pouncing

### **Patch 0.0.0.42**

**Date:** Sun, January 31, 2016 9:07 am EST

**Log:**

* Fixed: Couldn't attack while pouncing a victim when using AltFire on the Gamepad.
* Fixed: Several Hard Coded Right Mouse Click Button Event was changed to use AltFire instead on Austroraptor.

Bug Fixes From Bugtracker ( http://bugtracker.findtheisle.com ):

* + 0000075: Camera goes down on raptor pounce
	+ 0000091: Changing keybinds prevents raptor pounce from working, still as of 0.41
	+ 0000092: Raptors still regenerate stamina while pounced on a target
	+ 0000100: I cant latch on to other people or npcs
	+ 0000078: Camera angle drops with raptor pounce
	+ 0000087: A Raptor that has pounced onto a dinosaur does not attack.
	+ 0000063: Raptor pounce bug 2
	+ 0000079: Killing from shantu drops camera angle

### **Patch 0.0.0.43 ( Dev Branch )**

**Date:** Thu, February 4, 2016 5:21 pm EST

**Log:**

* New: Diabloceratops.
* New: Dryosaurus.
* New: Voice Wheel UI Icons.
* New: All Dinos can now rest and feign limp.
* Improved: Eating / Drinking and Interaction Functionality.
* Improved: Austro broadcast call.

### **Patch 0.0.0.44 ( Dev Branch )**

**Date:** Fri, February 5, 2016 9:49 pm EST

**Log:**

* Fixed: Dryo and Diablo could crouch even though their model didn't support it.
* Added: Diabolical death sounds
* Fixed: Bug where Dryo didn't show the correct icon on character select.
* Changed: Tweaked sound notifies to be more accurate on a number of animations, added in distant sounds for new Carno calls and copied over some Galli sounds for the more generic Dryosaur actions

Increased shantung use radius.

* Added: Basic Rex Head Turning.

### **Patch 0.0.0.45 ( Dev Branch )**

**Date:** Sat, February 6, 2016 2:54 am EST

**Log:**

* Fixed: Feign Limping Key wasn't working correctly.
* Fixed: Resting Key wouldn't work correctly.
* Fixed: Ability to Move / Crouch while Resting.
* Fixed: Various Game Crashes and stability problems.

### **Patch 0.0.0.46 ( Dev Branch )**

**Date:** Sat, February 6, 2016 4:06 am EST

**Log:**

* Fixed: Being able to move / turn fast while drinking or eating.
* Fixed: Input bug that enabled you to sprint and feign limp at the same time.
* Fixed: Bug with Resting and crouching at the same time.
* Fixed: More game stability problems / crashes.

### **Patch 0.0.0.47**

**Date:** Sun, February 7, 2016 2:45 am EST

**Log:**

* This Patch Merges Dev + Stable version so we can have everyone submit crash reports as the same version number to fix some issues people are having.
* Fixed: Various Game Stability and Performance Problems.
* Other: Sound Improvements to various dino calls.

### **Patch 0.0.0.48**

**Date:** Sun, February 7, 2016 4:37 pm EST

**Log:**

* Attempted Fixed: Game Crash / Freeze when using the Quit Button on the main menu when in fullscreen mode.
* Improved: Diablo Sound / Distant Calls.

### **Patch 0.0.0.49**

**Date:** Mon, February 8, 2016 5:05 am EST

**Log:**

* Attempted to fix various issues with getting stuck while trying to eat bodies. Let us know how it goes.

### **Patch 0.0.0.50**

**Date:** Mon, February 8, 2016 5:19 pm EST

**Log:**

* Skins that were removed previously are now back. Enjoy!
	+ Use the arrows in character selection to change skin.

## ***Patch 0.0.0.51 - Patch 0.0.0.60 (Feb 9 - Feb 14 2016)***

### **Patch 0.0.0.51**

**Date:** Tue, February 9, 2016 4:29 am EST

**Log:**

* Improved: Expanded Dev / Debug Menu to allow for more debugging and fixing issues and allowing testers to submit more detailed bug reports.

### **Patch 0.0.0.52**

**Date:** Tue, February 9, 2016 7:19 am EST

**Log:**

* Fixed: Several game crashes and stability issues.
* FIxed: Eating a corpse action could remove the object being used before the action is completed and leave the player in the eating state.
* Fixed: Bodies are now only correctly deleted on the server instead of clients destroying local copies.
* New: Dino Skins
	+ -Austroraptor Nightshade
	+ -Carno Nightfall & Quicksand
	+ -Galli Nagisa
	+ -Puerta Mahogany
	+ -TRex Borealis Emissive
	+ -TRex Bloodthirster
* PSA: Hacker Scum should also be unable to connect to secure servers by default. This has only effected a few people so far. Don't be evil and hack or be cancer. Thanks :)

### **Patch 0.0.0.53**

**Date:** Wed, February 10, 2016 10:30 am EST

**Log:**

* New: Dryosaurus sounds (broadcast and distant sounds will be added shortly)
* Fixed: Game would crash when using the developer debug menu / insert key / hud and various related bugs.
* Fixed: A few cases where use interaction such as eating / drinking wouldn't work properly.

### **Patch 0.0.0.54**

**Date:** Wed, February 10, 2016 11:14 am EST

**Log:**

* New: Dino Skins
	+ -Diablo Monarch
	+ -Dryo Sun Bleached
* Fixed: Opacity Mask on TRex Bloodthirster Skin.

### **Patch 0.0.0.55**

**Date:** Thu, February 11, 2016 10:34 pm EST

**Log:**

* New: First pass at Mesa HD Map Rework.
* Added: Broadcast sound and distant attract sound for Dryo.
* Updated: Diablo Animations and Puerta Food Sources list.

### **Patch 0.0.0.56**

**Date:** Fri, February 12, 2016 2:33 am EST

**Log:**

* - Updated all herbivores to be able to eat again
* - Mesa map updated to HQ pass
* - Diabloceratops given a damage buff; no more defenseless fat little ceratopsian
* - All dinosaurs have reworked stamina in preparation for resting mechanic
* - Several notorious speedhackers banned from servers

### **Patch 0.0.0.57**

**Date:** Fri, February 12, 2016 8:23 am EST

**Log:**

* New: Stamina will now regen faster while resting for all dinos that support it.
* Changed: Turn radius on Austroraptor, Galli and Rex.
* Changed: Health Regen Values / Stamina / Damage for all dinos.
* Fixed: Food / Water Indicators would show as full when below 10%.
* Fixed: Puertasaurus Resting / Limping is now correctly disabled and won't produce undefined problems when those actions were used.
* Fixed: Crouching while feign limping locks you into a limp.
* Fixed: Being able to turn while eating / consuming a body.
* Removed: Instant healing while eating bodies, you will heal over time instead provided you have above 80% food / water.

### **Patch 0.0.0.58**

**Date:** Fri, February 12, 2016 9:53 am EST

**Log:**

* Minor hotfix to improve game security and ban more speed hackers & horrible hacker scum.

### **Patch 0.0.0.59**

**Date:** Sun, February 14, 2016 2:24 am EST

**Log:**

* New: Trotting System with the ability toggle from walking to trot for a faster movement speed without stamina costs but you won't regen.
* New: Look Poses / Headtracking support for more dinos.
* New: Diablo Canopy Skin.
* Fixed: Several issues with eating foilage in certain instances and on certain maps.
* Fixed: Regen health now requires +80% Food / Thirst.
* Other: Various bug fixes and stability problems resolved.

### **Patch 0.0.0.60**

**Date:** Sun, February 14, 2016 7:35 am EST

**Log:**

* Fixed: Various bugs with last patch and related exploits with crouching and trotting at the same time etc.

## ***Patch 0.0.0.61 - Patch 0.0.0.70 (Feb 15 - Feb 21 2016)***

### **Patch 0.0.0.61**

**Date:** Mon, February 15, 2016 5:58 am EST

**Log:**

* New: Stamina Bar HUD. It will auto-hide when not needed and unhide when certain stamina important actions are taking place such as Attacking, Sprinting, Jumping, Pouncing.
* Improved: Trotting system and animations for some dinos. More improvements will be done in the future.
* Other: Various bug fixes and game improvements.

### **Patch 0.0.0.62**

**Date:** Mon, February 15, 2016 11:04 am EST

**Log:**

* New: Resting Transition Animations for All Dinos.
* Fixed: Bug that caused diablo's speed to be too fast.
* Fixed: Rex turning animations didn't work properly.
* Fixed: Bug that caused people to get stuck while eating bodies at the same time as someone else.
* Other: Various bug fixes and stability improvements.

### **Patch 0.0.0.63**

**Date:** Mon, February 15, 2016 12:46 pm EST

**Log:**

* Fixed: Bug with resting replication that caused remote players to slide around in the rest animation set.

### **Patch 0.0.0.64**

**Date:** Tue, February 16, 2016 10:22 am EST

**Log:**

* New: Headtracking update for all dinos.
* New: Therzi has a new sit idle and trotting animations.
* Fixed: All Dinos now have 0 head movements for turns on IK.
* Changed: Austroraptor now moves slightly smarter.
* Added: Test Terrain for use in testing shaders on other platforms such as Linux / Mac / Steam OS.

### **Patch 0.0.0.65**

**Date:** Wed, February 17, 2016 7:09 am EST

**Log:**

* Improved: Resting System. Now uses less bandwidth and has a less impact on server performance. It should now function correctly and no longer cause people to slide along the ground on remote clients in Multiplayer.
* Updated: Therizino top sprint speed (lower) and acceleration (higher).
* Improved: Diablo Sounds including Danger & Broadcast Vocal Improvements.
* Fixed: Several Code Errors that would cause the game to fail to build on Mac OS X.
* Fixed: Several Headtracking issues.

### **Patch 0.0.0.66**

**Date:** Wed, February 17, 2016 2:19 pm EST

**Log:**

* New Stamina / Food / Hunger Hud System and various other bug fixes and performance improvements.

### **Patch 0.0.0.67 (Dev Branch)**

**Date:** Thu, February 18, 2016 9:52 am EST

**Log:**

* New: Triceratops
* New: Triceratops Skins (Amazon and Sandstone)
* Changed: All Dinos now spawn with 50 food / water to make it easier for starting players.
* Changed: Distant Diablo Threaten Sound, removed one of the alternate threaten calls that was a bit too generic sounding.
* Fixed: Certain Dinos still having headtracking / IK Issues.
* Known Issues:
	+ -Trike still needs sounds, they are not finished yet.

### **Patch 0.0.0.68**

**Date:** Fri, February 19, 2016 10:08 am EST

**Log:**

* New: Added Sounds for Trike.
* Fixed: Puerta, Shanty and Trike can no longer move while doing their stomp attack.
* Fixed: Various Problems that allowed you to chain different attacks together to do more damage while you were playing another animation.
* Fixed: Trike Stomp not working correctly and was doing damage while attacks were not active.
* Improved: Specular / Roughness for Trike Materials and improved skins.
* Fixed: Rex Head Turning is now restrained to within 90 degrees.
* Fixed: Random Limping animations making their way into walk cycles.
* Fixed: Several Compile Errors for Mac / Linux / Steam OS.
* Added: Increased Health Regen Rate if you are resting.
* Changed: Increase Rex's Max Health
* Changed: Decreased Diablo's Damage Slightly.

### **Patch 0.0.0.69**

**Date:** Fri, February 19, 2016 5:37 pm EST

**Log:**

* Fixed: Game crash when exiting from main menu.
* Fixed: Puerta and Shanty could still do damage after the stomp had finished.
* Fixed: Trike had wrong voice wheel animations assigned and didn't work.
* Fixed: Voice Wheel actions can no longer be done when another action / animation is in progress.
* Fixed: Raptor Pounce wouldn't display the correct latch animation if you were trotting before the pounce started.
* Fixed: Jumping while trotting didn't display the correct jump animation.

### **Patch 0.0.0.70**

**Date:** Sun, February 21, 2016 3:31 pm EST

**Log:**

* Global Stamina Update: Values doubled in preparation for the larger maps. Regen rates set based on quad/bipedal dinosaurs.
* Swimming: Lakes are now deep on Region2 and the first pass of swimming is in the game.
* Triceratops can now be pounced by up to 4 Austroraptors simultaneously
* Started Implementation on Passworded Servers.
* Various Bug Fixes and Stability Improvements
* Improved Carno Vocals.

## ***Patch 0.0.0.71 - Patch 0.0.0.80 (Feb 21 - Mar 15 2016)***

### **Patch 0.0.0.71**

**Date:** Sun, February 21, 2016 9:25 pm EST

**Log:**

* Updated: Unreal Engine Version to 4.10 Patch 4
* New: Swimming Sounds.
* Fixed: Various Game Crashes
* Fixed: Getting stuck resting / feign limping while swimming.
* Fixed: Can no longer use stomp attacks while swimming.
* Improved: Game Performance and Stability.

### **Patch 0.0.0.72**

**Date:** Wed, February 24, 2016 10:48 pm EST

**Log:**

* New: Stegosaurus First Pass Release
* New: Region2\_HQ updated to have actual mountain ranges and better occlusion
* New: All eaten plants respawn randomly between 2 to 3 hours as opposed to 5-15 seconds.
* New: Functionality to allow / disallow eating foilage.
* New: Foilage respawn time is now 2-3 hours.
* New: Testing out stomp impact particle effect for trike.
* New: Expermental Builds of Linux / Mac support may be on this branch.
* Known Issues:
	+ -Rex Doesn't play the eating animation for listen servers.

### **Patch 0.0.0.73**

**Date:** Tue, March 1, 2016 3:46 am EST

**Log:**

* -Various Bug Fixes and Performance Improvements.
* -All Dinosaur Skins / Textures / Materials have all been updated and now use less texture memory and performance.
* Known Issues: Currently a few issues with dino skin selection, it will be fixed ASAP.

### **Patch 0.0.0.74**

**Date:** Tue, March 1, 2016 8:11 am EST

**Log:**

* Fixed: Skin Selection and other things not working correctly from last patch.

### **Patch 0.0.0.75**

**Date:** Mon, March 7, 2016 7:41 am EST

**Log:**

* Improved: Game Performance and Stability
* Improved: Lower Texture Memory for more dinosaurs, including the TRex which was lowered by 50%
* New: Ability for Server owners to set a server message of the day that is displayed on login.
	+ -Use the Flag ServerMOTD= in Game.ini to set this feature under
	+ -This is useful if you want to display a message to all your players with things like server rules.
* New: User Interface Upgrades (Improved Main Menu, Server List and Settings)
* New: Server List now displays the Game Mode of the server. eg Deathmatch
* Fixed: Settings Menu now has a background when in the Main Menu and not when in a server.
* Fixed: Missing Texture References for Several Dinosaur Materials.
* Fixed: TRex Opacity Mask that created a black line around the Rex's throat etc.
* Fixed: Specular Maps on all the dinosaurs and changed various color values.
* Fixed: Hornet Galli not having the correct color map applied.
* Attempted Fix: Linux Build not starting properly on some distributions and through steam due to GLIBC dependency.

### **Patch 0.0.0.76**

**Date:** Wed, March 9, 2016 2:43 pm EST

**Log:**

* New: Group System (WIP)
	+ -Press the Add to Group button on the player list to send a invite to a group.
	+ -Herbivores can group with any other herbivore.
	+ -Carnivores can only group with the same species.
	+ -Groups are leaderless atm, anyone who is invited to a group can invite someone else to the group they are in. This functionality will change in a later update.
	+ -You will not recieve invites from people if they are unable to group with you and if that person is muted.
* Changed: Name Tags are no longer visible unless you are in a group with that person.
* Note: The group system will change in a future update to be a a option to invite someone to group with a vocal call, instead of just clicking their name on the player list.
* Fixed: Name tags are now correctly positioned and scale properly at distance instead of being in random and odd places.
* New: Steam Avatar is now shown on the player list next to your name.
* Other: User Interface Improvements and other various bug fixes.

### **Patch 0.0.0.77**

**Date:** Thu, March 10, 2016 2:03 pm EST

**Log:**

* New: Steam Branch and Build ID are now shown on the main menu for additional information for more detailed bug reports.
* New: Ability for server owners to whitelist users who can join their server based on a steam group.
	+ -They just need to add the server flag eg ServerSteamGroup=103582791429521412 with their Steam Group 64 ID.
	+ -You can find out what your Steam Group ID is by going to a URL Like this https://steamcommunity.com/groups/Valve/memberslistxml/?xml=1
	+ -This allows players to be whitelisted without having to manually edit server files and is useful for testing or realism servers

who want to restrict players.

* + -Note: Users that attempt to connect to the server without being in the group are temp banned until server restart when they are kicked.
	+ -In Later Patches There will be functionality to promote people to admin server rights if they are an officer in your steam group.
* Fixed: Animations are now paused after death. There should no longer be breathing sounds after something dies.
* Fixed: All servers were showing up as passworded in the steam server browser.

Updated: Diablo and Trike Sounds.

### **Patch 0.0.0.78 (Dev Branch)**

**Date:** Mon, March 14, 2016 2:02 am EDT

**Log:**

* New: Database System & Persistence.
* Track my progress on progression here: https://trello.com/c/EFR6lnzA/42-progression-system-and-saving
* The server will save Steam ID, Dino, Skin, Position, Food, Hunger, Health and Limping State to the database.
* This is all loaded again when you log back in.
* More Functionality will come soon :)

### **Patch 0.0.0.79 (Dev Branch)**

**Date:** Tue, March 15, 2016 9:32 am EDT

**Log:**

* New: Rotation will now save along with your position in the database.
* Fixed: Bite Attack animations no longer cause damage after the attacking person has died.
* Fixed: Name tags would show up in the wrong situations and on AI.
* Fixed: Characters will now save properly on server shutdown.
* Fixed: Character Corruption Database Flaw that would result in the failure of your character from spawning in.
* Improved: Game Performance related to rendering name tags and avatars.
* Improved: Character Saving System.

### **Patch 0.0.0.80**

**Date:** Tue, March 15, 2016 11:07 am EDT

**Log:**

* Fixed: Increased Save Character Height to avoid problems with the character spawning underground on login when crouching on a hill on certain sections of the map.
* Other: Various bug fixes and stability improvements.
* Added: Maia Vocal Calls & Quetz Flying Sounds
* Fixed: Exploit to rollback character save if disconnecting in the process of dying.

## ***Patch 0.0.0.81 - Patch 0.0.0.90 (Mar 17 - Mar 29 2016)***

### **Patch 0.0.0.81 ( Dev Branch )**

**Date:** Thu, March 17, 2016 6:35 am EDT

**Log:**

* New: Raptor Pounce will now latch onto the nearest non-taken socket.
* Fixed: Spawning in with a existing character sometimes created weird mouse input problems.
* Fixed: Raptor Pounce Attached State Desync.
* Fixed: If you were pouncing on someone as a raptor and that person got disconnected or deleted it would cause positional desync and you would fail to take damage.
* Fixed: Server Side Pounce Update Logic sometimes failed and you couldn't do damage or loose stamina while pouncing.
* Fixed: Mesh Relative Location and Direction is now reset so your raptor is properly aligned when leaving pounce.

### **Patch 0.0.0.82 ( Dev Branch )**

**Date:** Thu, March 17, 2016 9:48 am EDT

**Log:**

* Fixed: Database saving system would still save you under the map if you were crouching on a hill.
* Fixed: Raptor pouncing while using rest and limp keys resulted in getting stuck.
* Fixed: Other various raptor pounce desyncing issues.
* Fixed: If you didn't enter raptor pounce or leave it playing the correct animation state, you ended up stuck in the wrong animations.
* Fixed: Raptor pouncing while spamming spacebar resulted in undefined behavior.

### **Patch 0.0.0.83**

**Date:** Thu, March 17, 2016 11:05 am EDT

**Log:**

* New: Going out of map bounds will now kill you.
* Fixed: Sockets are now reset properly on the target when a raptor that is pouncing on it logs out.
* Fixed: Raptors can no longer pounce while resting, limping or feign limping.
* Fixed: Using both Trike Attacks at once causes you to get stuck and no longer move until you stomp again.
* Fixed: Animation problem Pounce attack sometimes wouldn't stop.
* Fixed: Attack Input bug for austro pounce start and stop, it now requires the key held to keep attacking.
* Fixed: Trees blocking character selection on Isle Mesa HQ.
* Temp Fix: Fern Graphical Glitches on Region HQ.
* Disabled: Motion Blur which causes graphical related problems with the tree / skyline on both Region and Mesa.

### **Patch 0.0.0.84**

**Date:** Thu, March 17, 2016 11:09 pm EDT

**Log:**

* Improved: Server Performance from Database Saving.

### **Patch 0.0.0.85**

**Date:** Sat, March 19, 2016 1:26 am EDT

**Log:**

* New: Allosaurus
* New: Restrictions on Suicide Command due to the massive amount of abuse on servers.

### **Patch 0.0.0.86**

**Date:** Sat, March 19, 2016 3:58 am EDT

**Log:**

* Improved: Server Performance and Stability
* New: Group Name Tags + Avatars are now semi-transparent
* Fixed: Sometimes if your character was in a position that was colliding the server would refuse to load in your character resulting in being stuck in limbo without a character and unable to spawn in.

### **Patch 0.0.0.87**

**Date:** Sun, March 20, 2016 10:29 am EDT

**Log:**

* New: Maiasaura Added.
* Improved: Allo & Maia Sounds.
* New: Massive Map Vegetation Update (Region 1 HQ) & Minor Isla Mesa Map Updates.

### **Patch 0.0.0.88**

**Date:** Wed, March 23, 2016 2:30 pm EDT

**Log:**

* Improved: Trike Breathing Sounds.
* Added: Distant Allo and Maia Sounds
* Fixed: Galli getting stuck when resting while limping or feign limping.
* Fixed: Shanty and Trike glitch that allowed you to use 2 attacks at the same time.
* Fixed: Attacks for all dinosaurs can only be done if another animation isn't already playing. Attacks can't interupt roars etc.
* Fixed: Attacks, Vocals, Eating and Drinking and sounds added for the quetz.
* Fixed: Broken Foliage regrowth and log spam from regrowth.
* Fixed: Various game crashes while eating foliage.
* Fixed: Motion Blur related graphical glitches on Region 2 HQ.
* Fixed: Bug that allowed group invite people while on the death screen.

### **Patch 0.0.0.89**

**Date:** Fri, March 25, 2016 5:22 am EDT

**Log:**

* NOTICE FOR SERVER OWNERS: Database Schema has changed with this patch for leg breaking things. Make sure you reset it by deleting Saved/GameDB.db so everything saves / loads correctly.

* New: Fall Damage
* New: Dryo now has a Jump and Crouch.
* New: Pain Cue and Leg Breaking Noise
* Updated: Map spawn points so you don't die on spawn from fall damage.
* Added: Test footstep particles on Austro walk / run animations.
* New: Started work on underwater movement sounds and ambient particles.

### **Patch 0.0.0.90**

**Date:** Tue, March 29, 2016 8:34 pm EDT

**Log:**

* New: Dinosaurs Added:
	+ -Suchomimus
	+ -Ankylosaurus
* New: Sound Changes:
* - forest night ambience cue, tweaked jungle night ambience cue.
* - Sound class adjustments
* - reduced general footstep volumes slightly
* - Updated sync of Anky run / trot sounds.
* Other: Various Bug Fixes and Stability Improvements.

## ***Patch 0.0.0.91 - Patch 0.1.0.1302 (April 2 - April 9 2016)***

### **Patch 0.0.0.91 (Dev Branch)**

**Date:** Sat, April 2, 2016 8:55 pm EDT

**Log:**

* -Upgraded Unreal Engine Version from 4.10 -> 4.11
* -Performance & Stability Improvements
* -Added Ambient sounds on IsleRegion2.
* -Animation Bug Fixes for Austroraptor Jump.
* -Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover)
* -Distance Sounds for the Quetz
* -Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet)
* -Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted.
* -Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night.
* -Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasauru.
* -Volume adjustments to Ankylosaurus calls & Sucho broadcast
* -more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound

### **Patch 0.0.0.92 (Dev Branch)**

**Date:** Sun, April 3, 2016 6:03 am EDT

**Log:**

* New: Quetzalcoatlus
* Fixed: Bug where the quetz could only land once and never fly again.
* Fixed: Quetz Flight Takeoff Rotation Problems.
* Fixed: Animations and Roars interupting each other.
* Fixed: Attack Animations like Stomping could be done while moving.
* Known Issue: Various Sound issues for the Map and All Dinosaurs.

### **Patch 0.0.0.93 / 94 (Dev branch)**

**Date:** Sun, April 3, 2016 9:35 am EDT

**Log:**

* Bug Fixes to various in-game sound issues.
* Fixed: Dino Flight Movement Lagg Issue.

### **Patch 0.0.0.95 (Dev Branch)**

**Date:** Mon, April 4, 2016 3:44 am EDT

**Log:**

* Fixed: Several Dedicated Sever Process Crashes
* Various Bug Fixes to Quetz Flight Movement.

### **Patch 0.0.0.96**

**Date:** Mon, April 4, 2016 9:20 am EDT

**Log:**

* Improved: Client / Server Performance & Stability
* Fixed: All of the dinosaur sounds should work correctly.
* Disabled: Day / Night Cycle on Region 2 HQ. It will be back when it's ready.
* Changed: Set Developer Only Flag on Quetz because it's not ready yet.

### **Patch 0.0.0.97**

**Date:** Tue, April 5, 2016 8:05 am EDT

**Log:**

* New: Replicated Remote View Yaw. Turning Animations should now work on remote dinosaurs.
* Fixed: Bug with Quetz Sprinting State.
* Fixed: Triceratops Obsidian Skin using the default skin as base
* Fixed: Nomad Gallimimus texture issue (left arm was too dark and seams were visible)
* Updated: Allosaurus Serengeti Material (added separate texture & color maps)
* New: Suchomimus Skins: Leatherback, Meteorite, Daybreak
* New: Allosaurus Skin: Jade Tiger
* New: Maiasaurus Skins: Swampland, Ember, Bentonite
* New: Ankylosaurus Skins: Marshland, Agate
* Disabled: Experimental audio occlusion feature since we have no control over what can muffle sounds using this.

### **Patch 0.0.0.98**

**Date:** Tue, April 5, 2016 11:20 am EDT

**Log:**

* -Reduced intensity of large roar ducking effect on other sounds
* -Disabled cone attenuation on small dino vocals to have more consistent behaviour on Tyrannosaur bite sounds
* -Reduced volume of randomized night bird sounds
* -Tweaked altitude-based wind on Region 2
* -New Quetzalcoatlus Skins: Savannah Spectre, Novalis, Cordyline, Blaze, Albino
* -Updated Quetzalcoatlus Normal Map
* - Users that are kicked from the server are no longer temp banned until server restart. This allows hot reloading of Steam Group Whitelisting without having to restart the server.
* -Updated Dryosaurus Sunbleached Skin
* -Added Dryosaurus texture base
* -Fixed Visible seams on the Allos left leg (caused by the detailed normal map) and updated the Allosaurus materials.
* -Added New texture base for Allosaurus
* -Disabled sound occlusion on Puerta steps
* -Double checked that sound occlusion is disabled on ALL Rex sounds
* -Increased volume of Rex sit/stand VO
* -Minor changes to bird ambience

### **Patch 0.0.0.99**

**Date:** Wed, April 6, 2016 6:22 am EDT

**Log:**

* New: Game Options
	+ -Chat HUD, Group Name Tags, Group Avatars.
* New: Sound / Audio Options
	+ -Quality (Low,Medium,High,Epic)
	+ -Volume Sliders (Master, Effects, Music, UI)
* Changed: Sound Quality now defaults to Medium. (128 Sound Channels)
* New: FPS Limit Graphics Option. (Setting it to 0 is unlimited fps)
* Fixed: VSync not working correctly in graphics options.
* Changed: Rippling wing sounds work for Quetz: they no longer use looping cues, so the sound \*shouldn't\* persist forever after landing.
* Removed: Old / Unused Audio Files.
* Other: Testing artificial prioritization for dino calls.
	+ -Reduced volume of swimming splashes slightly
	+ -Set sync markers and adjusted timelines for all vocal-related animations on all remaining creatures. Roaring should now be more reliable and hopefully not fail to produce a sound.
	+ -Set up new focus-based attenuation falloffs for all remaining creatures. They should feel more naturally positioned than before.
	+ -Started setting up different sound quality modes for the individual effects. This will be an ongoing process, so don't expect everything to have different quality levels instantly. The overall quality options effect how many sounds are playable in the world at once, whilst these changes will affect how much variety there is to the sounds based on your quality level.

Trike & Rex calls have low, medium & high variations set up. If you set sound quality to low you will hear less variety and the game will load in fewer sounds, meaning a lighter memory footprint. This has also been enabled for dinosaur footsteps & quetz wing flaps.

### **Patch 0.1.0.1293 (Dev Branch)**

**Date:** Thu, April 7, 2016 9:03 am EDT

**Log:**

* Updated: Version Number Scheme (Major, Minor, Patch, Build)
* Updated Unreal Engine Version to 4.11.1
* Updated: Server List UI Scale to show the new version number format correctly.
* New: Graphics Options:
	+ -Render / Resolution Scale
	+ -Smooth Frame Rate
* Changed: Quetz is back at dev only due to various issues / server crashes.

### **Patch 0.1.0.1302**

**Date:** Sat, April 9, 2016 2:51 am EDT

**Log:**

* New: Allosaurus Skin "Leopard".
* Updated: Unreal Engine Version 4.11.1 -> 4.11.2.
* Fixed: Crash on WIndows related to Audio Device on Startup.
* Other: Game Performance / Stability Improvements.
* Added: Animations / Blendspaces for Humans.
* Removed: Old / Unused Assets.

## ***Patch 0.1.0.1309 - Patch 0.1.2.1560 (April 9 - May 3 2016)***

### **Patch 0.1.0.1309**

**Date:** Sat, April 9, 2016 8:29 am EDT

**Log:**

* Updated: Sucho Textures.
* Updated: Austro Base Texture.
* New: Vegetation Added / Updated.
* Removed: Old Unused Maps and Textures.
* New: Reimporting re-made Rex vocal cues from a blank project in an attempt to fix sound refusing to play issue, also set up individual concurrency groups for large, medium, small roars and increased priority of Rex roars from 1 to 100

### **Patch 0.1.0.1317**

**Date:** Sat, April 9, 2016 11:44 am EDT

**Log:**

* Fixed: Dino Skins not saving correctly.
* Fixed: Stego Model Updated to more recent one that fixes the broken backplates on skins.
* -Priority & concurrency increases for Triceratops in an attempt to fix this without reimporting every sound in the game .
* -Potential fix for Rex bite cue not playing, may still drop out when in heavy sound environments.

### **Patch 0.1.0.1327**

**Date:** Sun, April 10, 2016 2:47 am EDT

**Log:**

* Fixed: Bug where Frame Rate Smoothing Setting wasn't being applied properly and would cause lagg spikes / microstutter even when people had it enabled.
* Updated: Triceratops Amazon Skin. Seams shouldn't be visible anymore.
* Added: Missing concurrency asset for medium roars.
* Removed: More Old Maps / Unused Assets.

### **Patch 0.1.0.1329**

**Date:** Sun, April 10, 2016 1:37 pm EDT

**Log:**

* New: Steam Servers should now list all the players, names and scores in the server list browser. Instead of displaying 'Server Not Responding'.
* New: Steamworks Auth Ticket Validation is now finished, players who are VAC Banned, Publisher banned or fail VAC checks should no longer be able to play on secure servers.
* Fixed: Bug where the number of players in the server on the server list wouldn't match the number of people in the server.
* Other: Game Performance / Stability Improvements.

### **Patch 0.1.0.1338**

**Date:** Tue, April 12, 2016 8:39 am EDT

**Log:**

* Upgraded: Unreal Engine Version.
* Fixed: FPS Issues on DR-Test Map.
* Fixed: Several Game Crashes related to Trees / Environment Instances.
* New: Herrerasaurus (Currently Developer Only).
* Added: 2 Herrerasaurus Skins.
* Improved: Human Movement + Camera / Animations.

### **Patch 0.1.1.1531**

**Date:** Wed, April 27, 2016 1:16 pm EDT

**Log:**

* Upgraded: Unreal Engine Version to 4.12. ( If your game doesn't boot, please install the vulkan runtime)
* New: WIP Progression System that can be enabled in server options / config.
* New: Dinosaurs
	+ -Herrerasaurus
	+ -Pachycephalosaurus
* New: Wound Textures / Effect for all animals (except for Puerta and Titanoboa).
* New: Footsteps are now left for most animations when you walk around.
* New: Bleeding Mechanics and Blood Decals when you are bleeding.
* Note: Bleeding / Footsteps Decals only are created for local nearby dinosaurs and are not replicated when you are logged in. They also currently only last 60 seconds. This can change in later updates.
* New: Dinosaurs now have the Chance to Break Bones with Damage / Bites.
* New: HQ Replacement Map called MistyValley.
* New: LAN Checkbox to the server list so you can join Isle Lan Servers.
* New: Tyrannosaurus Forest Skin
* New: Herrasaurus Albino Skin.
* New: Ankylosaurus Tundra Skin.
* New: Pachycephalosaurus Albino Skin
* New: Improved Camera System for All Dinosaurs with the ability to zoom in with scroll wheel up and down.
* Optimized: WAV Files and Other Sound Problems.
* Fixed: Dinosaurs sounds were not playing correctly and had issues.
* Improved: Dedicated Server Performance. Animation Notifies are no longer called for Sounds or Particles.
* Fixed: UI Input bug where you would have to right click to gain focus to the game again after typing in chat.
* Fixed: Correct Damage Handle methods is called and used correctly now.
* Other: Sound & movement blend fixes for Quetz, Shanty, Pueta, Pachy, Maia, Herrderr, Diablo and Galli. Every dinosaur in the game should be behaving normally now.
* Other: Audio fixes & movement blendspace adjustments for Triceratops
* Other: Extended vocal & footstep blend fixes to Allo, Anky, Carno, Rex
* Fixed: Startup Errors caused by animations with invalid anim notify nodes.
* Other: Shanty Quad / Bipedal Mode functionality has been removed.
* Other: Fixes / Stability Improvements.
* Known Issue: Some maps are not rendering terrain textures properly. Server maps will be changed to the new one.

### **Patch 0.1.1.1535**

**Date:** Thu, April 28, 2016 6:43 am EDT

**Log:**

* New: Vulkan Runtime is now automatically installed when running the game when you don't have it installed.

Improved: Camera for all Dinosaurs.

### **Patch 0.1.2.1539**

**Date:** Thu, April 28, 2016 1:41 pm EDT

**Log:**

* Fixed: Missing footprint notifies for all dinosaurs.
* New: Input Game User Settings.
	+ -Invert X Axis
	+ -Invert Y Axis
	+ -Input Sensitivity.
	+ These should work for both Mouse + Keyboard and Controllers.

### **Patch 0.1.2.1542**

**Date:** Sat, April 30, 2016 5:26 am EDT

**Log:**

* -Updated Mac Build so it should be current and work properly now.
* -Started adding sit down / stand up sounds to the rest animations of dinosaurs.
* -Started adding human animations / assets.
* -Added: Missing Files that were causing errors related to the camera

### **Patch 0.1.2.1560**

**Date:** Tue, May 3, 2016 2:44 pm EDT

**Log:**

* New: Footprint animation fixes and decal improvements.
* Fixed: Bad parameter in the waterdrop material that was causing some effects to render solid black.
* Improved: Human Animations and Blendspaces.
* Fixed: Backwards footprint on the Anky run animation, retimed Anky running footsteps, added sit down and standup grunts for Steg and Trike.
* Fixed: Puerta roars not being properly attached to the jawbone.
* Fixed: Footprint appearing backwards on Allosaurus limp animation.
* Updated: Collision settings so that if the player pawn is ignored so is the camera. This should stop the player camera colliding with things it shouldn't.
* Fixed: Rex bite sphere should no longer collide with camera.
* Fixed: Several bleeding values on dinosaurs.
* Updated: MistyValley testbed with water and necessities. ( Only has one spawn point )
* Fixed: Allosaurus not doing bleed damage.
* Added: Human Footprints.

## ***Patch 0.1.2.1570 - Patch 0.1.4.1635 (May 3 - May 15 2016)***

### **Patch 0.1.2.1570**

**Date:** Thu, May 5, 2016 1:25 am EDT

**Log:**

* Fixed: Herbivores couldn't eat on Region 2 HQ + Isle Mesa.
* Fixed: Several bugs in the main menu hud.
* Changed: Various sound classes, fixed some settings that weren't re-enabled after the move to 4.12, tweaked medium dino step sounds.
* Changed: Distance fade on Allosaurus friendly call .
* Added: Human weapon fire animations / crouch blendspace animations.
* Removed: Old Truesky Folder / Assets as it's not working with Unreal Engine 4.12 yet.
* Disabled: Previous Implementation of VOIP. Because we are intergrating teamspeak 3 sdk later.

### **Patch 0.1.2.1575**

**Date:** Thu, May 5, 2016 1:56 am EDT

**Log:**

* Fixed: Austroraptor Pounce / Bleed Damage Type.
* Changed: Force Streaming After Load from 10 seconds to 1 second.
* Fixed: Texture / Asset Streaming is now force loaded at the end of the loading screen. It should no longer take a long time for the assets to appear.
* Fixed: Out Of Place HUD Element on Character Selection.
* Fixed: Grass not working on Region 2 HQ.

### **Patch 0.1.2.1584**

**Date:** Thu, May 5, 2016 4:52 am EDT

**Log:**

* Improved: Client / Server Performance related to kicking players.
* Fixed: Kicking a player now kicks them from the server properly and doesn't ban them.
* Changed: Removed most of the manual bans from players who were hard coded as banned in the game source code. Since they are Publisher Banned and the kicking functionality is implemented / working.
* Started: Work on Server Admin functionality with admins being automatically added for users who are officers in whitelisted steam groups. Otherwise Admin Steam IDs can manually be a added in the server config.

### **Patch 0.1.3.1600**

**Date:** Mon, May 9, 2016 5:05 am EDT

**Log:**

* Updated: Unreal Engine Changes from upstream.
* Changed: Slightly lowered the max camera spring arm pitch curve for big bipeds.
* Changed: Dinosaurs Values:
	+ = Therizino - Updated turn radius to be slightly faster.
	+ = Allosaurus - Gave more impact damage on hit.
	+ = Pachy - Body food value increased.
	+ = Rex - Fixed bug where Rex would get absurd amounts of food from any body.
* New: juvenile / sub-adult tyrannosaur sounds.
* New: First pass on different dino step sound effects for rock/concrete, dirt, grass, snow, metal, mud and water (big, medium and small varieties) will be adding some more in the coming days for sand and wood.
* Added: More dino footstep cues.
* Updated: Human Animations / Related code.

### **Patch 0.1.3.1602**

**Date:** Tue, May 10, 2016 7:52 am EDT

**Log:**

* Updated: Unreal Engine changes from upstream.
* Added: Assets used in the new map.
* Fixed: Game would crash when hosting a listen server due to problems with replication related to the character movement component.

### **Patch 0.1.3.1607**

**Date:** Tue, May 10, 2016 1:23 pm EDT

**Log:**

* New: Kicking Players / Banning players is now functional on dedicated servers with officers in steam group whitelists or admins who have their player id's in the server config file as admins. This should work with both the console commands + the player list.
* Fixed: Windowed Fullscreen wasn't working correctly.
* Fixed: Several Possible Crashes.

### **Patch 0.1.3.1614**

**Date:** Wed, May 11, 2016 1:14 am EDT

**Log:**

* New: Admin Names in the server list should now show in gold, Dev names in green.
* Fixed: Standard Roar Key (F) was broken and didn't work correctly.
* Fixed: Corrupt Blueprint Struct that would sometimes cause server crashes on login.

### **Patch 0.1.4.1626**

**Date:** Wed, May 11, 2016 7:48 am EDT

**Log:**

* New: WIP Chat System with Channels.
	+ -Global / Group / Local.
* New: Updated Server Options: (All these options default to false)
	+ = bServerProgression (Progression System)
	+ = bServerGlobalChat (Allows global chat for everyone and not only devs / admins)
	+ = bServerNameTags (Global name tags for everyone if they are at a close distance)
* Known: Local Chat is still class restricted and is global still for that class. It will be changed in a later update.
* Attempted Fix: Listen server crash when someone else joins due to a bug with movement smoothing.

### **Patch 0.1.4.1635**

**Date:** Thu, May 12, 2016 5:30 am EDT

**Log:**

* Updated: Changes from Unreal Engine Upstream.
* Fixed: Being able to move while eating / drinking / resting.
* Fixed: Broken AI Movement.
* Added: Missing Sound Files for Steg / Trike Stand / Sitdown.
* Fixed: You should no longer recieve group invites from other players you have muted.
* Added: Assets / Files used in the new map.

### **Patch 0.1.4.1649**

**Date:** Sun, May 15, 2016 9:30 am EDT

**Log:**

* Fixed: jittering puerta head.
* Fixed: Puerta / Shanty moving while attacking.
* Fixed: Broken dino cam heights
* Changed: Increased camera collision size to keep it out of the grass
* Fixed: issue causing dino cams to teleport to the mesh location.
* Fixed: prediction issues surrounding jumping.
* Fixed: putera turning hardness.

## ***Patch 0.1.4.1655 - Patch 0.1.7.1714 (May 16 - May 22 2016)***

### **Patch 0.1.4.1655**

**Date:** Mon, May 16, 2016 8:44 am EDT

**Log:**

* Updated: Changes from Unreal Engine upstream.
* Changed: camera no longer collides with pawns / reset camera probe collision side.
* Fixed: Puerta tail whip movement.
* Fixed: Puerta attack timing.
* Changed: Dino turn speeds.
* Fixed: Trike stomp movement.

### **Patch 0.1.5.1663**

**Date:** Mon, May 16, 2016 9:51 am EDT

**Log:**

* New: Chat System.
* -Local is now limited to 100m distance.
* -Local is Restricted to the same species of dino for carnivores only. For herbivores it is cross-species.
* Changed: Default chat channel is now local instead of global because people don't know how to switch chat channels very well.
* New: Server Option bServerExperimental which enables experimental dinosaurs.
* Fixed: Several Compile errors caused by the 4.12 upgrade.
* Improved: Dinosaur AI. They will be enabled in the expermental server option soon.
* Fixed: Several Errors with the WIP Map.

### **Patch 0.1.5.1670**

**Date:** Tue, May 17, 2016 10:03 am EDT

**Log:**

* Updated: Unreal Engine Changes from upstream.
* New: Experimental update for steg anims. rottes front legs towards turn direction.
* Changed: reduced anky and steg turn speed.
* Fixed: Putera & Resting Movement.
* Fixed: Steg Cam Values.
* Added: Adult Rex Assets.
* Fixed: Bugs on new Map Isle V3.

### **Patch 0.1.5.1678**

**Date:** Tue, May 17, 2016 3:05 pm EDT

**Log:**

* New: Adult Rex Model (devs only).
* New: Listen Server Options (MOTD, Password, Progression etc)

These options should now save and re-apply next time you host a server.

* Updated: Connection Menu UI.
* Fixed: Game config wasn't saving correctly when exiting from the main menu.
* New: Maps that start with output\_ are no longer included in the map list due to them being used as map chunks in Isle V3 instead of a valid map.

### **Patch 0.1.6.1683**

**Date:** Wed, May 18, 2016 8:15 am EDT

**Log:**

* Fixed: Issues with client movement smoothing.
* FIxed: dinos rotating wildly when colliding.
* Fixed: camera movement lag on dinos.
* Fixed: quetz not working correctly.
* Added: quetz to list of experimental dinosaurs.

### **Patch 0.1.6.1691**

**Date:** Fri, May 20, 2016 3:02 pm EDT

**Log:**

* Disabled: Console.
* - Assigned the rest of the juvenile rex animations to the skeleton.
* - Fixed bad collision settings causing some invisible wall blocking volumes to block the cam
* - jumping while resting fix
* - should no longer be able to drink while swimming
* - First attempt at hooking up material-specific footstep sounds using Tyrannosaurus (sprint sounds are mostly placeholder)
* - Updated herrera with temporary physics (sphere on pelvis bone) to see if it fixes the build process.
* - Fixed missing footstep on one of the Rex walk animations
* - Fixed adult sit/stand anim bug.
* Added Juvenile Rex ( Dev Only)

### **Patch 0.1.6.1694**

**Date:** Sat, May 21, 2016 1:27 am EDT

**Log:**

* New: Game now discards shaders for all unused quality levels to save memory.
* New: Warning on graphics settings to note that changes may require game restart.
* Fixed: Bug with jumping on listen servers.
* Started work on game camera improvements.

### **Patch 0.1.6.1702**

**Date:** Sat, May 21, 2016 6:08 am EDT

**Log:**

* Updated: Quetz camera values.
* Changed: Devs can now access experimental dinos even when not in experimental mode like the quetz.
* Improved: Connection Menu. Added Steam Group ID Field.
* Added: Missing Human Mesh that was previously causing errors.
* Fixed: Character Select Camera Placement on Isle V3 Map.
* Possible Fix: Flying Raptor / Dryo Jump Glitch.

### **Patch 0.1.7.1710**

**Date:** Sun, May 22, 2016 6:28 am EDT

**Log:**

* Updated: Unreal Engine Changes from upstream
* Improved: Juvenile Rex + Fixed Related Errors.
* Disabled: Jump Functionality until it is fixed.

### **Patch 0.1.7.1714**

**Date:** Sun, May 22, 2016 10:45 pm EDT

**Log:**

* - No more stairway to heaven jumping.
* -Fixed some dinos being able to jump when shouldnt be able to.
* -Set the new Tyrannosaurus skins to properly use the colour overlay system (still need some texture adjustments).
* -First very rough pass on core Rex juvenile vocals .

## ***Patch 0.1.7.1726 - Patch 0.1.9.1827 (May 24 - June 7 2016)***

### **Patch 0.1.7.1726**

**Date:** Tue, May 24, 2016 3:30 am EDT

**Log:**

* - holding sprint when a dino begins limping will no longer allow the dino to keep moving at a sprinting pace
* - trot is toggleable again
* - Fixed mashing rest allowing for movement while resting as a client
* - added resting to movement prediction
* - better cam for juve rex
* - trotting movement speed change prediction
* - sprinting added to saved move prediction
* - redisabled movement when resting etc (was disabled for testing)
* - fixed character list for Rex cycle.
* - fixed a metric ton of skins (not using color bases).

### **Patch 0.1.7.1732**

**Date:** Tue, May 24, 2016 9:29 pm EDT

**Log:**

* - disabled eating corpses while swimming
* - Set the Allosaurus roars to use MediumRoarAttenuation instead of SmallRoarAttenuation
* - further work on juvenile / subdadult rex sounds, base vocals for both are more or less done, just missing distant versions and a few minor cues for death, drinking etc. Also started beefing up default adult rex sounds.
* - Added Set of sounds for the subadult T.Rex.
* - fixed compile errors about static mesh components
* - fixed skin using Trike normal map.

### **Patch 0.1.8.1740**

**Date:** Wed, May 25, 2016 7:49 am EDT

**Log:**

* - fixed character data saving not working correctly.
* - fixed game sometimes get stuck on the character selection screen
* - note: game is built in debug mode for this patch for stability / crash testing.

### **Patch 0.1.8.1756**

**Date:** Fri, May 27, 2016 6:46 am EDT

**Log:**

* - fixed missing rex eating cam offsets
* - dinosaur camera offset based on anim state system functional
* - first pass on cam offset while eating (some dinos reverted by update, coming shortly)
* - fixed Adult movement cycles being reset somehow.
* - fixed Juvenile Rex blueprint fatal error.
* - updated Juvenile Rex vocal wheel.
* - galli now enters falling anim state when walking off ledges
* - Puerta no longers regains movement by roaring
* - fixed broken resting
* - fixed broken prediction for sprinting/trotting/limping/resting
* - fixed problem with crouch/trot
* - distant sounds for juvenile and subadult Rex calls
* - finished up the base juvenile and subadult Rex sound sets (distant sounds to follow later), set up their footstep notifies.

### **Patch 0.1.8.1767**

**Date:** Sat, May 28, 2016 7:32 am EDT

**Log:**

* - crash fixes + improved networking fixes.
* - cam offsets to avoid intersections while attacking
* - started testing out material-specific footstep particle effects using same method as footstep sounds. may look terrible currently.

### **Patch 0.1.9.1795**

**Date:** Tue, May 31, 2016 5:02 am EDT

**Log:**

* New: BattlEye Anti Cheat Support
* New: Server Config Options
* - bServerBattleye (true / false to enable / disable battleye)
* More documentation on how BattlEye works and how to use the Admin tools will be as a forum post or on the wiki shortly.
* New: Server List functionality. You now join servers by selecting it first and hitting the join buttton. has Mutex Locks to prevent people from mass clicking on servers and wondering why it isn't loading.
* Fixed: Steam Bridge Module not shutting down correctly on game exit.
* Fixed: Game crash while logging out.
* Fixed: Various bugs in progression screen logic for filtering class types.
* Fixed: Issues with resting.
* Fixed: Limping Problems and removed Network prediction functionality for limping.
* Fixed: Problem with game garbage collection / other various memory leaks.

### **Patch 0.1.9.1801**

**Date:** Wed, June 1, 2016 11:40 am EDT

**Log:**

* - added animation driven movement input enabling/disabling to client-side predition
* - fixed puerta move stomping issues
* - fixed bBasicInputDisabled to work with newer movement code
* - added simple anim notifies for enabling/disabling movement
* - updated isle v3 map.
* - fixed problem with resting where you would get stuck sitting down.

### **Patch 0.1.9.1811**

**Date:** Thu, June 2, 2016 12:48 pm EDT

**Log:**

* - fixed several server crashes related to Battleye.
* - fixed several bugs related to being kicked from servers.
* - camera fixes
* - if a client desires rest where the server blocks it (because the player can't rest for instance), the client is now corrected to the server's state.
* - fixed rest toggle

### **Patch 0.1.9.1821**

**Date:** Mon, June 6, 2016 11:21 pm EDT

**Log:**

* - updated changes from unreal engine 4.12 patch 1 upstream
* - fixed linux build errors.
* - implemented the new footstep logic on the other tyrannosaur types and added footprint notifies
* - added vertical user camera offsets
* - added user configurable horizontal cam offsets
* - added missed updated shant spring arm max pitch curve asset
* - Shant cam update
* - added cam offsets while eating and drinking
* - Can now transition from crouch to resting
* - Can now transition immediately from crouch to sprint only by holding sprint key
* - code for trotting and sprinting camera offsets
* - allosaurus trotting and sprinting camera offsets
* - user camera offsets only apply to the camera when facing forwards

### **Patch 0.1.9.1827**

**Date:** Tue, June 7, 2016 11:18 pm EDT

**Log:**

* Updated: Unreal Engine Changes from Upstream.
* Fixed: Several Client / Server Crashes.
* Fixed: Database Bug with Prepared Statements being over a certain length.
* Fixed: Leg Damage now saves correctly.
* Fixed: Database is no longer opened and closed every query. Should improve server performance for character saving.

## ***Patch 0.1.9.1835 - Patch 0.1.9.1874 (June 8 - June 14 2016)***

### **Patch 0.1.9.1835**

**Date:** Wed, June 8, 2016 11:16 pm EDT

**Log:**

* - changed console commands are Dev Only.
* - updated Isle V3 Map. fixed missing assets / terrain holes.
* - fixed console command exploits in live servers.
* - added the extra footstep sounds to default rex, made unique sound for sprinting on dirt
* - added more physical materials
* - set up a series of different floor materials on SoundTest map for testing new footstep sounds and effects
* - retimed some adult rex animation to match sounds better

### **Patch 0.1.9.1837**

**Date:** Thu, June 9, 2016 11:20 pm EDT

**Log:**

* New: Game will now warn people who have outdated driver versions that they should upgrade.
* Fixed: Several BattlEye Client / Server Crashes
* Updated: Changes from Unreal Engine Upstream 4.12.2

### **Patch 0.1.9.1842**

**Date:** Fri, June 10, 2016 1:40 am EDT

**Log:**

* Changed: Herra Experimental because its physics is broken and causes crashes.
* Fixed: Bug In Chat Window Accessing 'None' Actor Ref
* Minor Config Changes to Data Collection & AI
* Added: Vulkan RHI for Windows, removed Mac RHI GLSL\_150\_MAC, removed Linux RHI GLSL\_150.
* Added: More Verbose Logging for Battleye Traffic.

### **Patch 0.1.9.1847**

**Date:** Fri, June 10, 2016 7:35 am EDT

**Log:**

* - Fixed Server crash on BattlEye enabled servers.
* - Shortened range of foliange instance state replicator
* - Lessened number of instances replicated per replicator (hopefully fixes the logspam)
* - Tweaked performance on regrowth
* - Tweaked performance on networking
* - Removed workaround from pre 4.12 broken array replication problem (was causing problems in the 4.12 env)
* - Fix for client log spam around replicated dino actions

### **Patch 0.1.9.1848**

**Date:** Fri, June 10, 2016 8:43 am EDT

**Log:**

* Fixed: Chat Messages crashed the server.

### **Patch 0.1.9.1861**

**Date:** Sun, June 12, 2016 5:02 am EDT

**Log:**

* - Crash Fixes

### **Patch 0.1.9.1863**

**Date:** Mon, June 13, 2016 9:24 am EDT

**Log:**

* - Fixed the Anky, Allo, Diablo, Steg & Trike having incorrect pain and death sounds
* - Fixed juvenile Rex using attract sound as its danger call
* - Tweaked the falloffs on Shanty roars a bit
* - Added alternate Puerta step sounds
* - Continued work on material-specific footstep particles
* - Optimization: started going through latest animations and making sure there aren't any anim notifies set to trigger on dedicated server
* - Vocal Points are no longer calculated on dedicated servers to attempt to avoid a crash.

### **Patch 0.1.9.1867**

**Date:** Mon, June 13, 2016 10:35 am EDT

**Log:**

* New: Database Option in Host Menu for Listen Servers to disable saving.
* New: Server Option to disable database saving. ( bServerDatabase=false )
* Note: Disabling Saving may result in a huge server crash reduction as there are certain actions involved with saving that cause a server crash we have identified.
* Fixed: Several Issues with eating / drinking.

### **Patch 0.1.9.1871**

**Date:** Mon, June 13, 2016 12:04 pm EDT

**Log:**

* Fixed: Maiasaura not using unique pain/death sounds
* Fixed: Debug Text Client Side VOIP Error Spam.
* Fixed: server corrections release client from drinking state when appropriate.
* Fixed: Missing Config line for Database Saving to be enabled by default.

### **Patch 0.1.9.1874**

**Date:** Tue, June 14, 2016 7:43 am EDT

**Log:**

* - Unreal Engine Upstream Changes
* - Limping footprints now appear more consistently for Carno, Diablo, Dryo, Galli, Maia, Pachy, Sucho and Therizno
* - Console Commands can still now be executed in the editor.
* - Verbose Logging Level of Generation of Steam Auth Token.

## ***Patch 0.1.9.1878 - Patch 0.1.9.2009 (June 15 - Jul 21 2016)***

### **Patch 0.1.9.1878**

**Date:** Wed, June 15, 2016 5:07 am EDT

**Log:**

* - native code for aim rotation offsets
* - crash fixes from unreal engine upstream
* - galli and maia aim fixes
* - fixed looking behind
* - fixed sucho looking
* - fixed broken head turning

### **Patch 0.1.9.1885**

**Date:** Thu, June 16, 2016 7:56 am EDT

**Log:**

* - dino head turning beyond range fix
* - quetz takeoff fix
* - crash fixes
* - fixed Extreme Lag Issue related to Name Tag Avatars.
* - optimized Name Tag Blueprint Update Method.
* - changed Debug Camera no longer makes Server RPC Calls unless bGameDev. Avoids server spam.

### **Patch 0.1.9.1937 (Dev Branch)**

**Date:** Tue, July 5, 2016 6:29 am EDT

**Log:**

* Please note that it has been a while since the last patch. There have been heaps of changes to the game and certain things might break. So let us know. We have updated the legacy build to be the current previous version so we can host legacy servers or rollback if there are any major issues.

* - updated Herra Physics.
* - footstep sound improvements
* - started implementing material-specific footstep effects on Carnotaurus (still WIP)
* - Fix for getting stuck in trees some times
* - Puerta look fix
* - Updated some of the look pose update rates based on tester feedback
* - fixed broken quit buttton when exiting from the in-game menu.
* - Started setting up material-specific footstep effects on Austroraptor.
* - Increased volume of water splashes a bit
* - Updated food to correctly handle collision when correcting a client
* - Food now correctly replicates it's eaten state to new comers to a server
* - Movement always ticks on the server (better turning prediction)
* - Synched all movement to server tick
* - crash fix in server tick for movement comp
* - Fix for loading characters stored in a database on a server when they are in another movement mode
* - added config switch for pie database account, default to false
* - Fix for quetz movement after turning circle updates
* - begun work on new anky animations.
* - fixed a null reference error regarding nametags
* - added accurate movement data usage to movement code
* - updated new anky anim bp to use accurate movement code
* - anky new synched anim / movement ready for testing
* - work done to ready all dinos for movement updates
* - allosaurus movement ready for anim updates (disabled in-game)
* - fix for eating and drinking while resting/already eating
* - Character loading updated to ensure that we never load a character with invalid movement.
* - fix for limping anky turning glitch
* - fixed anky aimoffset
* - fix for ankys getting stuck in walls
* - experimental dino physics on akys
* - Fixed up a few errors and capsule sizes.
* - Various material edits.
* - Fixed footprints being backwards on new Rexes (still needs sounds).
* - Fixed Allo roar emitter not following.
* - Added missing step effects for all the rexes.
* - disabled intermesh collision on anky for patch / end of testing period
* - fixed problem with anky rotating while eating/drinking/resting
* - background work on intermesh collision
* - Added weight class property to dinos
* - Larger weight classes can now walk through smaller weight classes
* - Added new physics to allo
* - Improved new physics
* - fix for non-landing quetz
* - Fixed the Austroraptor using Tyrannosaurus step attenuation, minor adjustments to footstep volume
* - Fixed some problems with new dino collision

### **Patch 0.1.9.1966 (Dev Branch)**

**Date:** Wed, July 13, 2016 11:47 pm EDT

**Log:**

* - fix for getting stuck sometimes
* - fixed dino step up logic (no more moving up hillsides)
* - intermesh collision improvements, no more stuck in eachother
* - fixed setting client time for day/night cycle on first load / when discrepancy between client and server is too large
* - replicated time of day on v3
* - cleaned up allosaurus movement notifies, made sure all its blendspaces are set to use highest weighted animation
* - Switched out emissive dust effect for standard lit particles on footstep / stomp effects, removed footstep particle logic from the dinosaurs that had it set up
* - removed client-server time discrepancy testing
* - fixed a situation where forcing a server movement update could use a tick well beyond the allowed maximum movement time delta
* - fixed light shining through landscape.
* - fixed mesh distance fields and lighting distance for a more natural blend of shadows.
* - removed server movement comp auto ticking (prev fix for turn rate discrepancies on slow clients, casuing issues)
* - re-added allo crouch
* - added interpolation to dino anim speed factor
* - Added appropriate Day/Night Cycle for Isle v3
* - fixed slide along surface function
* - dino mesh ignores blocking volumes during move
* - fixed a movement comp crash
* - allo anim fixes
* - fix for speed sliding dinos
* - better collision handling
* - Fixed for problems with intermesh collision
* - Removed intermesh collision from carno- big problems for some reason
* - Massive Isle V3 Map Updates

### **Patch 0.1.9.1977 (Dev Branch)**

**Date:** Sat, July 16, 2016 5:28 am EDT

**Log:**

* - updated unreal engine version to 4.12.5
* - fix for broken eating/drinking
* - bug fixes for object using.
* - fix for movement crash relating to pending overlaps
* - bug fixes for galli mesh collision settings.
* - updated main menu music.
* - enabled mesh generation for distance fields.

### **Patch 0.1.9.1981**

**Date:** Sun, July 17, 2016 4:48 am EDT

**Log:**

* - fixed bugs with eating and drinking related to movement
* - fixed physics bugs related to corpse eating
* - fixed allo animation issues
* - increased net cull distances to fit dino proportions
* - Made sure Carno had the correct footstep notifies on its sprint animations

### **Patch 0.1.9.1986**

**Date:** Tue, July 19, 2016 12:39 pm EDT

**Log:**

* - diablo turning fix
* - fix for dinos sliding after eating trees
* - fix for anky and allo not playing animations properly.

### **Patch 0.1.9.1997**

**Date:** Wed, July 20, 2016 8:49 am EDT

**Log:**

* New: Async Dino / Texture Loading System. Dinosaur Skins / Textures are no longer all loaded at once on game startup. They are loaded on demand. This should lower memory usage and have the game load faster.
* Changed: Various dinosaur skins have been removed during overlay compatibility transition. These skins are unlikely to return. Certain dinosaurs retain only one skin as there are currently no overlay created skins.
* New: Rex main life stages have been made public for testing. They should function properly but it is likely something terrible may happen.
* Fixed: Issue with shanty default material.
* Updated: Hunger rates to be accurate and unforgiving. Carebears will starve. (First pass)
* Fixed: being able to drink / eat after walking away from a water source / food.
* Fixed: Anky and allo not playing entire body slot animations on other slot bone groups.
* Changed: Herra is no longer experimental only.

### **Patch 0.1.9.2007**

**Date:** Thu, July 21, 2016 2:45 am EDT

**Log:**

* New: Healing has now improved. Dinosaurs will always heal over time based upon how much food / water values you have. Instead of being at a hard coded value above 75.
* Added: More Dinosaur Skins.
* Fixed: Adult Rex skin.
* Fixed: Subadult values.
* Fixed: Herra was still flagged as experimental.
* Fixed: Bug where you wouldn't save as the right skin when you logged out.

### **Patch 0.1.9.2009**

**Date:** Thu, July 21, 2016 4:53 am EDT

**Log:**

* Fixed: Max Player counts on servers were not enforced properly. Players could join listen servers beyond the max slots.
* Fixed: Kicking / Banning players didn't work properly from the Player List UI.
* Changed: Game Devs can now kick / ban people from the Player List UI.

## ***Patch 0.1.9.2016 - Patch 0.1.9.2047 (Jul 21 - Jul 25 2016)***

### **Patch 0.1.9.2016**

**Date:** Thu, July 21, 2016 6:57 am EDT

**Log:**

* New: Advanced Async Material Loading. Less game freezes / lagg spikes.
* New: Dinosaur Character Selection Icons are now Async Loaded.
* Improved: Lower Server Memory Usage.
* Fixed: Issue with dinosaur footprints where errors would spam if that dinosaur didn't have assigned footprint decals.
* Fixed: Player List Kick / Ban Buttons were still disabled on people who were allowed to kick / ban players.
* Fixed: Character Skin selection bug in UI.

### **Patch 0.1.9.2021**

**Date:** Sat, July 23, 2016 8:20 am EDT

**Log:**

* - Fixed seams for Pachy, Allo, Herrera, and Stego. Removed basemaps that were no longer used. Fixed Diablo, Pachy, and Allo default skins to remove the burnt in scales and shrank them for use with the overlay system.
* - Fixed the Diablo character selection using the Volcano skin instead of the default.
* - Made the Utahraptor threaten + attract sounds more distinctive, reduced volume balance of footsteps slightly
* - Fixed Broken Dynamic World Base Blueprint for Isle v3.
* - added austro anim blueprint
* - fixed austro,allo, and anky, stop resting action for getting stuck.
* - possible region 2 hq FPS fixes.

### **Patch 0.1.9.2027 (Dev Branch)**

**Date:** Sat, July 23, 2016 1:11 pm EDT

**Log:**

* New: Respawn Option in the Escape Menu.
* Updated: Progression System Tree, required points etc.
* Improved: Progression System UI.
* Changed: Progression points generate 5x faster then normal in this patch for testing purposes.
* Changed: All Progression points are now lost on death.
* Changed: Dying now removes all your previous unlocked progression characters.

### **Patch 0.1.9.2037**

**Date:** Sat, July 23, 2016 5:39 pm EDT

**Log:**

* Changed: Progression Point gains is now the normal rate.
* Fixed: Unlocking Progression Characters is now a reliable RPC call.
* Changed: Escape Menu Respawn / Progression button timeout.
* Other: Various progression bug fixes / improvements.
* Fixed: False latchsockets from subadult/adult rex.
* Updated: Herrera to not turn like a bus.
* Updated: Therizino to have slightly more health and slightly less damage.
* Updated: Shanty to no longer take everyone to pound town with his stomp.
* Updated: Galli to have a trot again, instead of a slightly faster but not really trot.

### **Patch 0.1.9.2038**

**Date:** Sat, July 23, 2016 6:08 pm EDT

**Log:**

* Fixed: Progression point gain was slightly too fast.

### **Patch 0.1.9.2040**

**Date:** Sun, July 24, 2016 12:21 pm EDT

**Log:**

* - Added Random Skin Selection for Progression.
* - Server Performance Improvements
* - Character and Account saving is now more reliable.
* - You will now loose progression points if you are starving / dehydrated.
* - Added Default Trike skin, updated character selection screen.

### **Patch 0.1.9.2042**

**Date:** Sun, July 24, 2016 3:03 pm EDT

**Log:**

* New: Combat Logging System. Your dinosaur will remain in the world for 60 seconds if you loose connection / force quit the game, or logout before the safe logout timer.

### **Patch 0.1.9.2043**

**Date:** Sun, July 24, 2016 6:22 pm EDT

**Log:**

* Fixed: Various bugs with progression system and saving.
* Fixed: Exploit in Combat Log AI that could cause you to duplicate your character on relog.

### **Patch 0.1.9.2046**

**Date:** Mon, July 25, 2016 10:34 am EDT

**Log:**

* Client / Server Performance Improvements.
* Fixed a glitch where you would spawn in as the Obsidian Trike skin on a hosted server. Now you will spawn in as default.

### **Patch 0.1.9.2047**

**Date:** Mon, July 25, 2016 5:09 pm EDT

**Log:**

* - Updated thirst values for all dinosaurs.
* - Updated body values for everything. Corpses give more food and take much longer to decay.
* - Updated bleeding resistance and regeneration. All dinosaurs are more accurately aligned with surviving bleed damage.
* - Updated bleeding damage for all dinosaur types. Reduced global amount considering new resistance values are lowered for most dinosaurs.
* - Lowered Region2's insane fog and flickering. It probably still lags because it's the last iteration of a sandbox map.

## ***Patch 0.1.9.2052 - Patch 0.1.9.2139 (Jul 25 - Aug 3 2016)***

### **Patch 0.1.9.2052**

**Date:** Mon, July 25, 2016 6:11 pm EDT

**Log:**

* Fixed: Carno Thirst Rate.
* Fixed: Austro Bite + Stamina Regen Bug.
* Fixed: Excessive Grass on Region 2 HQ.

### **Patch 0.1.9.2053**

**Date:** Mon, July 25, 2016 7:21 pm EDT

**Log:**

* New: Utahraptor

Updated: Progression Tree.
-Juvie Rex is 60 points instead of 30.

### **Patch 0.1.9.2070**

**Date:** Tue, July 26, 2016 10:54 am EDT

**Log:**

* - Changed: Utahraptor is now progression only.
* - Started adding the rest of Utahraptor's sounds- assigned unique pain / death cues, made unique bite sound, added missing footsteps, re-worked broadcast call to sound cleaner, made sure all sounds were set to follow player and not trigger on dedicated server.
* - added dryo mesh collision
* - added new dryo anim blueprint
* - added dryo blend spaces
* - fixed an incorrect logic operator in allo anim bp
* - moved diablo stop resting notify forward to ensure always called
* - fixed all anim bps to use correct sync group settings
* - fixed all anim bps to use correct blend group / slots
* - added diablo mesh physics
* - added diablo anim bp and blendspaces
* - fixed broken transitions on carno
* - modified allo idle anims so that they are always sync group followers (idle can't drive foot placement, letting foot placement drive idle means it can take off where it last left the feet)
* - built new carno anim bp
* - carno now uses updated anim bp
* - removed carno intermesh collision (carno is having problems)
* - restored austro anim bp to new variant
* - corrected austro per bone blend space to use correct settings for upper body slot
* - adding missing austro Blendspaces
* - fixed threaten error for Utahrapttor. Bodyslot was set to default; moved to upperbody.
* - fixed basemap of Juvenile rex. It has eyeballs now!
* - Utahraptor Threaten/Danger sounds should reliably play now.
* - Utahraptor resting should no longer bug out.
* - fixed Austro's Jump wasn't working.
* - test removal of all water planes in v3 (looking for client hanging problem fix)

### **Patch 0.1.9.2072**

**Date:** Tue, July 26, 2016 11:05 am EDT

**Log:**

* New: Isle V3 Map Update.
* Changed: Progression is now the default server option due to phasing out sandbox until progression is finished

### **Patch 0.1.9.2078**

**Date:** Tue, July 26, 2016 5:42 pm EDT

**Log:**

* - finished up the Utahraptor soundset.
* - fixed a Carno Physics bug.
* - edited any "SitToStand" animations that had StopResting notify at the very end to be a few frames before end of animation to remove any stuck errors.
* - updated isle v3 map.
* - updated eat/drink cycle times.
* - updated global stamina.
* - updated foliage in stream in better in IsleV3.
* - Updated food/water update values.

### **Patch 0.1.9.2094**

**Date:** Wed, July 27, 2016 3:10 pm EDT

**Log:**

* - added Acrocanthosaurus
* - added new shant anim bp
* - fixed instances where start resting and stop resting anims were incorrectly looping (and could cause the stop resting event not to fire)
* - added new puerta anim bp
* - added new pachy anim bp
* - added stop resting notify to acro stop resting anim
* - updated maia bp to use new anim bp
* - added new maia anim bp
* - moved herrera stop resting anim notify to earlier in animation
* - added new herrera anim bp
* - fixed galli crouch / injured blend times
* - new galli anim bp
* - reduced conifer food values.
* - Updated bite animations of all larger carnivores to encompass hitting smaller animals.

### **Patch 0.1.9.2106**

**Date:** Thu, July 28, 2016 7:06 pm EDT

**Log:**

* Updated progression tree to reflect changes.
* Updated health values and body food values based on size.
* Acro damage type. High bleed.
* Fixed damage to not have uber bleed.
* Updated raptor blendspace to remove forced headturning on his run animations.
* Updated dinosaur footprint and movement scales based on a global value of resizing.
* added distant sounds to Acro vocals, fixed missing Acro death sound
* Bitesocket placement fixed.
* fixed all the new dino blendspaces to use highest weighted triggering for anim notifies to prevent them playing over each other

### **Patch 0.1.9.2118**

**Date:** Sat, July 30, 2016 11:03 pm EDT

**Log:**

* New: Skins - Tiger Utah, Albino Acro, Lace Acro, Red Panda Theriz, Brown Trike.
* Fixed: Exploit and Memory leak in Combat Logging System.
* Changed: Net Update Frequency on All Dinosaurs Player Controller to help with some network lag issues.
* Changed: reduced volume of large grass steps, increased volume of default Galli steps
* Fixed: first instanced foliage mesh not being edible
* Fixed: tree collision updates on dedicated servers
* Changed: force net update when setting the mesh on an foliage instance replicator.
* Added: Acro Turn in place animation.
* New: Performance Optimizations for dead bodies.

### **Patch 0.1.9.2123**

**Date:** Sun, July 31, 2016 2:49 am EDT

**Log:**

* - improved Dead Body Performance.
* - fixed game lagg spikes when loading a dinosaur type for the first time.
* - temporary player starts for saved characters now clean up.
* - foliage replication improvements.

### **Patch 0.1.9.2139**

**Date:** Wed, August 3, 2016 11:16 pm EDT

**Log:**

* All the below fixes are designed to fix issues with the new map called 'Isle V3'. So we can release it and set it as the default map.
	+ - Players spawning into maps using world composition are now hidden and without collision until the client is done loading the area
	+ - forcing level streaming to flush when taking possession of a pawn and using world composition
	+ - removing water from offending tiles in isle v3
	+ - updated another material for use with instanced static meshs
	+ - corrected some material assets to be used for instanced meshes
	+ - cancel all level streaming and flush before exiting as a client
	+ - all mesh movement ignores landscapes
	+ - loaded character positions are now discovered prior to spawning the player controller (hopefully avoids the first bad call to update the tile streaming state)
	+ - testing a fix for clients sometimes falling through a map
	+ - changed: Isle V3 No Longer Shows on Connect Menu for Listen Servers to stop people from being confused.
	+ - updating foliage values for conifers
	+ - added skins Bongo Diablo, Albino Diablo, Green Diablo, Brown Austro, and Albino Austro

## ***Patch 0.1.9.2143 - Patch 0.1.10.2222 (Aug 6 - Aug 19 2016)***

### **Patch 0.1.9.2143 (Dev Branch)**

**Date:** Sat, August 6, 2016 9:32 am EDT

**Log:**

* - edible trees in v3 now non-walkable
* - updated sit to stand animations to use a 0.0 threshold trigger weight
* - huge TLC pass for all Dinosaur skins. Blacks should be more vivid and shine. Added Green Acro skin.
* - fixed an issue where not running steam would cause the editor to crash

### **Patch 0.1.9.2157**

**Date:** Mon, August 8, 2016 4:07 am EDT

**Log:**

* Updated skin: Heron Austro.
* Updated skin: Red Panda Theriz.
* Added skin: Bantam Theriz.
* Changed step sounds for Acro, started adding sounds to more Acro animations (idle sounds will follow soon).
* Finished TLC pass on Anky, Stego, and Diablo. Added: Albino Anky and Green Anky skins. Updated: Albino Diablo skin.
* Updated foliage to be edible on v3.
* Handle eating overlap swept foliage instances.
* Adding foliage instance types for v3.
* Conifer seed duration set to between 45 minutes and an hour, growth duration set to between an hour and an hour and a half.
* Fixed TSL Rex Default skin.
* Fixed Utahraptor threaten and danger calls being set to not follow the character

### **Patch 0.1.9.2166 (Dev Branch)**

**Date:** Wed, August 10, 2016 6:24 am EDT

**Log:**

* - Bug Fixes / Optimizations for Dinosaurs.
* - Changes to Object Cleanup, Engine Streaming and Garbage Collection.
* Started Removing Old Maps
	+ = Isle\_Mesa\_001
	+ = Isle\_Region1
* Note: More Maps like Region 2 HQ are being removed once the spawn issue on Isle V3 is fixed.
* - Removed Server Flag: bServerProgression.
	+ = Sandbox is being removed until progression is completed. When it is added back, it will be as a seperate
* Game Mode instead of a server flag. For more information, see the previous announcements.
* - Added more sound variety to Acro + idle sounds
* - Fixes to Component Attachment.
* - Bug Fixes to Garbage Collection / Server Performance

### **Patch 0.1.9.2171**

**Date:** Thu, August 11, 2016 6:35 am EDT

**Log:**

* Updated: Progression Tree.
* Carnivore Tree has a weaker Tier 1 Dino (Dryo) as the first only option and require 30 points to progress to Herrera or Austro.
* Deleted: More Old Maps (Misty Valley etc)

### **Patch 0.1.10.2177**

**Date:** Fri, August 12, 2016 5:39 am EDT

**Log:**

* - client / server crash fixes
* - fixed foliage dispersal on grasstypes and fixed size on plants on "plants" grasstype layer.
* - spawn points that are pending kill are no longer viable
* - clients that are preloading can no longer have their movement mode overriden

### **Patch 0.1.10.2195**

**Date:** Fri, August 12, 2016 12:18 pm EDT

**Log:**

* - fixed an issue where gravity would still push preloading players under the map
* - separated preloading keeping players still from movement state (stops movement state being set and moving dino around before it has collision)
* - network optimization and lag fixes.
* - fixed Spectator Camera Replication and added the ability for server admins to use it. You can use this Debug Camera by hitting the M key.

### **Patch 0.1.10.2203**

**Date:** Sun, August 14, 2016 12:56 pm EDT

**Log:**

* - fixed warning about Orphaned Sound on Main Menu.
* - dinos can now move straight through dinos of a smaller weight class (soon to cause trample damage)
* - damage is now scaled based on the weight class of the battling dinos.
* - fixed all LOD tiles to have far shadowing/no more sun shining through mountains.
* - removed red plants in the forest to prevent confusion with blood on plants.
* - updated grass variables to a temporary change to investigate increase in performance and graphical fidelity.
* - updated grass to have wind again.
* - updated the grasses to reflect sizes.
* - updated bushes to have minor color variety.
* - fixed Galli montages not working appropriately.
* Herbivore buff update:
	+ - Updated Ankylosaurus turning radius. Impact damage increased. Bone break chance increased to 95% on hit.
	+ - Updated Diabloceratops turning radius. Slight damage increase.
	+ - Updated Galli kick damage, 100% increase.
	+ - Updated Stegosaurus turning radius. Slight impact damage decrease. Bleeding damage exponentially increased.
	+ - Updated Triceratops turning radius. Slight impact damage increase. Bleeding damage slightly increased.
	+ - Updated Utahraptor/Austroraptor step heights.

### **Patch 0.1.10.2210**

**Date:** Mon, August 15, 2016 9:30 am EDT

**Log:**

* - added a sound class / mix for interiors that mutes cues tagged with external
* - ambient class, re-balanced sound class volumes, performed the following audio optimizations:
* - trying more aggressive concurrency settings, should now prioritize louder sounds and cull quieter ones
* - went through latest animation sets and ensured all sound notifies are triggered on client, not server
* - deleted some deprecated sounds
* - cached account state is now updated before logging out
* - test timing fix for progression on slower servers (v3)
* - game mode is now listed as survival instead of deathmatch and is displayed on the server list.
* - Greatly reduced distance falloffs for medium & large dinosaur footsteps

### **Patch 0.1.10.2218**

**Date:** Fri, August 19, 2016 5:20 am EDT

**Log:**

* - added Tawny TSL Rex skin, Default Bary skin, Blue Bary skin, King Bary skin. Set up TSL Rex and Bary with correct base maps.
* - fixed issues where temporary spawns were being left dangling
* - added an account save every 15 minutes for safety
* - fixed incorrect footprint placement on Triceratops and juvenile Rex
* - added: Robin Galli skin, Rainforest Shant skin. Tweaked: Lost Subadult rex.
* - committed some background skins and tweaks for the future (Okapi Maia, Brownie TSL Rex).
* - test fix for memory leak caused by dangling foliage state replicators

### **Patch 0.1.10.2222**

**Date:** Fri, August 19, 2016 10:03 pm EDT

**Log:**

* - fixed exploit that allowed server owners to exploit and play non-progression dinosaurs in progression.
* - set up footprints for Utahraptor
* - dryo jump fixed

## ***Patch 0.1.10.2228 - Patch 0.1.10.2284 (Aug 22 - Aug 29 2016)***

### **Patch 0.1.10.2228**

**Date:** Mon, August 22, 2016 12:16 am EDT

**Log:**

* - Fixed Server Crash related to progression points.
* - Fixed Progression points are now only gained while you are alive.
* - started work on first rough particle effect for scent trails.
* - Fixed left footprints for Utahraptor being flipped, fixed SubAadult Rex using adult Rex pain/death sounds.
* - Updated map to fix central lake clipping.
* - Added all the human environment components.
* - Added Leaf Litter Shant skin.
* - Improved Green Acro skin.

### **Patch 0.1.10.2234**

**Date:** Mon, August 22, 2016 5:00 am EDT

**Log:**

* - Minor Optimization to player login.
* - Fixed: MaxPlayers could be set to a unreasonable / crazy high number. It is now limited to 100.
* - Increased Steam Async TImeout from 15 seconds to 30 seconds.
* - Added: Green Adult rex skin, Green Sub-Adult rex skin, Green Juvenile rex skin, Okapi Maia skin.
* - Removed: Old Maia skins, Default Galli skin (you should spawn with the Robin Galli skin now).
* - Changed the default Stego skin.
* - Updated: Connect Menu to allow hosting of test AI maps. Removed Old Progression Checkbox UI Element.
* - WIP Dinosaur AI.

### **Patch 0.1.10.2240**

**Date:** Mon, August 22, 2016 11:30 pm EDT

**Log:**

* - Hunger and Thirst damage amount is now 10% of your max health, instead of a value of 10.
* - Added Make Noise AI Event for Roars for dinosaurs.
* - added core ambient sounds to IsleV3 map
* - fixed Austro using Rex steps when walking on stone
* - changed default footstep sounds for Austro & SubAdult Rex from rock to grass
* - fixed missing / misaligned footprints on certain SubAdult Rex animations
* - added footprints to Acrocanthosaurus
* - updated SoundTest level
* - Set up new master prop shaders that support various cool features such as detail normals / diffuse overlay, colour tinting, emissive maps, independent texture tiling, snow overlays etc. Converted nearly all of the Hangar assets over to using these.
* - changed ultra dynamic sky blueprint to be a during physics tick actor
* - no small dinos use mesh collision while moving
* - dino mesh collision bodies for movement replaced with simpler bodies

### **Patch 0.1.10.2245**

**Date:** Wed, August 24, 2016 6:29 am EDT

**Log:**

* - fixed corrupted Trike Physics Asset that caused trikes to not play ragdoll on death and be unable to take damage.
* - reverting shantung movement collision, causes same effect as carno
* - changed 15% of Max Health Damage when you break your leg instead of a hardcoded value of 25.
* - more work on dinosaur AI.

### **Patch 0.1.10.2247**

**Date:** Thu, August 25, 2016 3:54 am EDT

**Log:**

* - block registering a server until a level is fully loaded, hopeful fix for steam time out when starting a server on v3
* - added Gazelle Galli skin.
* - improved Bulrush Shant skin.

### **Patch 0.1.10.2248**

**Date:** Thu, August 25, 2016 12:31 pm EDT

**Log:**

* - Changed File Format the game's assets are stored to allow for verification of modified / deleted files. (Warning: This update can be up to 10.4 GB total. )
* - Did a detail pass / slight rework of IsleV3's current human facilities, hand placed some ambient sounds
* - Added a number of missing prerequisites for the new shaders
* - Assigned (temporary?) materials on some props that didn't have them before
* - Tweaked background ambiences to actually loop seamlessly in-game and have more variety
* - Set more ambient sounds to use the new Exterior sound class so that they become muffled when going indoors
* - Started to work on bare bones loading screen stuff

### **Patch 0.1.10.2260**

**Date:** Thu, August 25, 2016 2:55 pm EDT

**Log:**

* - Deleted Region 2 HQ Map
* - Removed Region 2 HQ from Map Cooking List
* - Removed: Region 2 HQ from Listen Server Hosting Menu. DR-Test is now the default listen server map.
* - Upgraded Minimum Nvidia GPU Driver Version.
* - Reduced volume + range of some medium dino sounds, adjusted blend weights on Carno & Austro animations to prevent events triggering at the wrong times / playing duplicates
* - Moved Galli AI Test Map to root of the maps folder so it can be hosted by listen servers.
* - Updated MP Debug Text UI.
* - Fixed Safe Logout Timer Text bug causing it to not appear.
* - Fixed: Corrupted Danger Floof Physics Asset. Caused Immortal Floof and missing ragdoll.
* - Updated all dinosaur movement animations to appropriately imitate root motion.

### **Patch 0.1.10.2274**

**Date:** Sun, August 28, 2016 7:10 pm EDT

**Log:**

* - Fixed Baryonyx footprint placement.
* - Added Baryonyx to progression (From Austro).
* - Moved Sucho from Utah dependency to Bary dependency on progression.
* - Globally reduced stamina scale by 80%. No more prehistoric Olympian marathons.
* - Removed Old KiteDemo Assets.
* - Added a better implementation of colour tinting to the master prop shader, continued moving more meshes over to it & optimizing their textures.
* - Added skins: Melanistic Adult Rex, Melanistic Subadult Rex, Melanistic - Juvenile Rex, Original Trike, Default Dryo, Jaguar Carno.
* Tweaked skin: Okapi Maia.
* - Animation optimizations and fixes for all dinosaurs
* - Optimized Game State Replication
* - Fixed awkward eating bug for Bary.
* - Fixed opaque shadows (ambient cubemap reset).

### **Patch 0.1.10.2279**

**Date:** Mon, August 29, 2016 9:26 am EDT

**Log:**

* - added native multithreaded anim bp for dinos
* - added native anim bps for most dinos
* - activated new anim bp for herrera, austro, and galli, for testing.
* - added reusable footstep sound/particle for physical surface collection data asset (IFootstepSoundsData) and notifier that uses it
* - added missing anim blend spaces
* - fixed many footstep notifiers that had threshold values lower than .5. Could cause 2 footsep sounds to be played / 2 foot prints to be generated.
* -Fixed master prop shader not having a default specular texture after KiteDemo got deleted
* -Started assigning material types to landscape (some areas might need to be repainted or layers renamed since mud doesn't look like mud, but it sure sounds like it now)
* - fixed baryonyx eat range
* - Added corpse assets. Might need tweaking.
* - FIxed Bug with bary not correctly setup as a progression dino.

### **Patch 0.1.10.2284**

**Date:** Mon, August 29, 2016 4:36 pm EDT

**Log:**

* - Fixed: Galli Animations
* - Fixed: Shanty / Trike Stomp required more stamina then the maximum stamina.
* - Added: Default Hypo, renamed previous default to "Green". Green is still default for character, but now more closely follows the naming scheme.
* - Fixed Hypo basemap.
* - Added few extra Baryonyx sounds and the "Styraco" sound set.
* - Added: Bones Carno skin, Volcano Carno skin.

## ***Patch 0.1.10.2311 - Patch 0.1.10.2396 (Aug 31 - Sep 8 2016)***

### **Patch 0.1.10.2311**

**Date:** Wed, August 31, 2016 2:17 pm EDT

**Log:**

* New: Server Options for Dinosaur AI.
	+ - bServerAI [ false ] - Enables and disables spawning of AI Dinosaurs.
	+ - ServerAIMax [ 100 ] - Set a limit of the max amount of AI that can spawn on a server.
	+ - ServerAIRate [ 1.0 ] - Multiplier of the AI spawn rates / limits on a server.
	+ - bServerAIPlayerSpawns [ false ] - Allows the AI to use Spawn Points defined in the map for players and not only AI Spawn Points.
* - Started adding new ambient sounds to Isle-V3 map
* - Removed Old Region 2 Reference and set Isle V3 as default map.
* New: Dinosaur Spawn AI Manager. Added to Isle v3 + Galli AI Test Map.
	+ - Improved Game Performance. Only AI Generate Nav Mesh instead of all the players on the server.
	+ - AI Now use a random skin when they spawn
	+ - Increased AI Navmesh Size on Isle v3.
	+ - Possible Bug Fixes to AI getting stuck in water.
	+ - Added Bleeding / Injured AI States.

### **Patch 0.1.10.2323**

**Date:** Thu, September 1, 2016 6:50 pm EDT

**Log:**

* - Removed Navmesh from V3 to try to fix issues.
* - Added a test lake to persistent level to see if it crashes.
* - Moved default time to noon.
* - enabled acro native anim bp
* - enabled anky and diablo native anim blueprint
* - fixed broken weight classes
* - Updated dusk settings.
* - added extra weight classes
* - fixed another bug in foliage eating
* - set foliage eating tick back to 90 seconds
* - fixed Galli\_ABP2.uasset
* - Updated Day/Night cycle to include cloud coloring and realistic sun/moon light passes on clouds.
* - Fixed pain / death sounds not playing for Utahraptor
* - Updates to dusk/dawn on Day/Night cycle.
* - Committed new Day/Night cycle.
* - Trying to fix nav mesh using all the server memory.

### **Patch 0.1.10.2327**

**Date:** Thu, September 1, 2016 10:59 pm ED

**Log:**

* - Trying to fix the map being broken. Removed the test water plane that might be causing freezes.
* - AI Improvements.
* - Updated AI Maps.
* - Fixed Old Asset Redirectors.

### **Patch 0.1.10.2349**

**Date:**  Fri, September 2, 2016 10:48 pm EDT

**Log:**

* - Upgraded to Unreal Engine 4.13
* - Updated Vulkan Runtime Redist.
* - New: Developer Test Map (DR-Test4X)
* - fix herrera falling anim not playing
* - carno native anim bp
* - allosaurus native anim bp
* - maia native anim bp
* - pachy native anim bp
* - shantung native anim bp
* - steg native anim bp
* - fixed blueprint Error in Human Inventory UI.
* - user interface bug fixes.
* Fixed the texture circle artifacts in the sand.

### **Patch 0.1.10.2357**

**Date:** Sat, September 3, 2016 7:55 pm EDT

**Log:**

* - Replicating desired aim to remote clients and smoothing everywhere
* - Fixed all the sand related issues remaining in V3.
* - puerta and sucho native anim bp
* - Config updates.
* - tric, rex, adult rex, utah raptor native anim blueprints
* - fixed AI debug exploit / mode.
* - fixed Exploit that allowed you to move while on the logout / progression timer in the escape menu.

### **Patch 0.1.10.2365**

**Date:** Sun, September 4, 2016 8:16 pm EDT

**Log:**

* - juvenie rex foot step sound notifys
* - juvenile rex blendspaces
* - juvenile rex native anim bp
* - rex juvenile and subadult accurate movement data
* - fixed adult rex native anim bp and movement data
* - reverted adult rex anim bp
* - broken legs are now always saved

* = Optimized and improved master dinosaur shader:
	+ - Added proper support for masked detail normals and set them up for every dinosaur type
	+ - Made subsurface scattering use a colour input so that it actually has a visible effect
	+ - Converted several texture samplers to use "Sample Source shared:wrap" to reduce the number of texture lookups
	+ - Hooked up roughness & ambient occlusion maps that were going unused
	+ - Made sure all skins were correctly parented to the default of each class for consistency
	+ - Replaced metalness texture option with a constant of zero since skins should not be using this, (and none were).
* = Updated master prop shader:
	+ - Added support for bump offset
	+ - Added support for emissive flicker / phasing
	+ - More baby steps towards implementing a wetness overlay
* - Continued converting Industrial & Hangar assets over to master prop shader, imported height maps for certain floor materials
* - added missing carno footstep sounds
* - reduced random volume range of carno footsteps
* - reduced random pitch range of carno footsteps
* - fixed sync group issue in carno anim blueprint

### **Patch 0.1.10.2371**

**Date:** Tue, September 6, 2016 7:32 am EDT

**Log:**

* - fixed: Players being able to use progression points to switch from herbivore to carnivore tree etc.
* - fixed: Hyper Rex had a invalid weight class assigned.
* - added acro crouch (foot step sounds need a pass)
* - scaled rex speeds by mesh scales
* - fixed adult rex footsteps in turn anims
* - fixed adult Rex using sprint footsteps when walking normally, stopped them triggering on dedicated server

### **Patch 0.1.10.2382**

**Date:** Tue, September 6, 2016 8:47 am EDT

**Log:**

* - fixed blendspaces using incorrect notify trigger mode
* - added rex sub adult native anim bp and blendspaces
* - fixed rex double footprints
* - added dryo attack
* - changed: Carnivore Tree Dryo diet is now meat based. This is to prevent us from having to code in horrible workarounds for the dryo not being a real carnivore until it is replaced when more dinosaurs are completed.
* - changed: TestLevel can no longer be hosted on public dedicated servers.
* - fixed: bug that caused Shanty and Trike to be able to stomp while resting.
* - changed: Carno Dryo Hunger Loss per tick from 2 to 1.

### **Patch 0.1.10.2387**

**Date:** Wed, September 7, 2016 4:39 am EDT

**Log:**

* - Updated: Graphics Settings UI.
* - New: Foliage Quality Dropdown for Graphics Settings.
* - Added: Quality switches for Terrain Master Shader.
* - Added support for masked subsurface effect to dino shader: stegosaur plates and quetz wings should appear more obviously semi-translucent now
* - Added quality switches to master shaders that disable more expensive effects like bump mapping & detail textures when set to Low.
* - Set up new master decal shaders to be used for environmental details (stains, signs, etc.)
* - Reduced subsurface scattering scale slightly on Therizno

### **Patch 0.1.10.2396**

**Date:** Thu, September 8, 2016 6:58 am EDT

**Log:**

* - Updated Scalability Settings to prevent low foilage quality from removing all the bushes on the map.
* - Added Warning on game startup for people who don't meet the minimum system requirements for CPU and RAM.
* - Removed quality switches from the master prop shader since the buildings are bugging out too
* - Fixed the Triceratops skins not being parented to the default, adjusted density of detail normals on Trike
* - more optimizations to dino shader, stopped it using material attributes instead of a normal material (will find an alternate way for effect overlays, using material functions might have been too expensive)
* - Re-Added: Default Shant skin (tinted slightly brown)
* - Added: Albino Carno, Mesa Dryo, Albino Dryo, old Default Anky. Tweaked: Albino Acro, Albino Allo.
* Carnivore Dryos will now always use the Albino skin, and Herbivore Dryos will use natural skins.
* - Removed quality switches from master dino shader (temporarily?) as part of tracking down the "no skin" issue

## ***Patch 0.1.10.2410 - Patch 0.1.10.2488 (Sep 9 - Sep 24 2016)***

### **Patch 0.1.10.2410**

**Date:** Fri, September 9, 2016 3:04 am EDT

**Log:**

* **Note: Progression was reset on public servers with this patch due to a bug with falling from the sky. Early Access game is Early Access. The public build of the game has been downgraded to v 2407 until this is fixed. This has now been fixed.**
* Tweaked: Pinstripe Stego.
* Added: Orange Stego.
* Added: Pinstripe Stego, Albino Stego.
* Removed old Stego skins from roster.
* Other: Performance Improvements.
* Added: Battleye Session Flag to determine if a server has battleye enabled in the server list. BattlEye Setting is now correctly broadcasted to the online service.
* Added: BattlEye Icon is displayed in the server list when a server has BattlEye enabled.
* Updated: BattlEye Restart Required Msg Box.
* Updated Plugins List. Removed some plugins we are not using for faster build times.
* Fixed: Passworded / Locked Server List Icon now shows up for both password protected and steam group whitelisted servers. (detail)
* New: Steam Group Whitelisted servers now flag as password protected.
* Updated: BattlEye Binaries.

### **Patch 0.1.10.2417**

**Date:** Sat, September 10, 2016 12:59 am EDT

**Log:**

* - Updated Foliage Scalability to prevent people from exploiting with low settings.
* - Continued work on overlay effects for prop shaders, trying out different techniques
* - Set up a switch in the prop shader for whether an asset is indoors, MICs with this applied will never receive rainfall / snowfall
* - Started adding a bunch more floor textures
* - Swapped out the materials on a few props
* - Added: Albino Utah.
* - Tweaked: Albino Adult Rex, Albino Subadult Rex.
* - Removed the magical flying tree(s)
* - Tidied up the dino shader a bit
* - Fixed bump/height maps not tiling correctly in the master prop shader
* - Made a test water ripple effect for wet surfaces using flipbook normal map
* - New hand-drawn heightmap for one of the brick materials
* - Added: Clay Stego.
* - Updated: Green Stego.
* - BattlEye Improvements.

### **Patch 0.1.10.2429**

**Date:** Sun, September 11, 2016 6:32 pm EDT

**Log:**

* - New: Server Option ( bServerAllowChat=true ) to disable the chatbox server wide.
* - Updated Day/Night cycle length to 120 (from 24).
* - fixed quetz movement lerping on remote clients
* - Dryosaurus and Acrocanthosaurus now use the shared footstep system
* - Default large footstep effect is dirt now, not grass
* - Created a separate footstep type for large dino sneaking (will be updated with sneaking steps for different surfaces soon)
* - Made a different master material just for floors, will allow their textures to remain the same scale when an object is resized instead of becoming stretched
* - Added: Default Galli skin.
* - Added more detail to all Allo skins.
* - Updated Allo Eyes.
* - Removed old Allo skins.
* - Updated Acro and Utah eyes.
* - Set up animation notifies for Allo, Carno, Sucho & Pachy so that they use the new footstep system
* - galli run sounds
* - Updated trike anims for new vocals.
* - Fixed: Bug with bServerAllowChat that caused chat to be disabled on servers that didn't have global chat enabled.

### **Patch 0.1.10.2432**

**Date:** Tue, September 13, 2016 7:19 am EDT

**Log:**

* - Improved all Rex eyes.
* - Updated: Default Adult rex, Default Subadult rex, Juvenile rex skins.
* - Placed anim notifies for Stegosaurus and Utahraptor to use the new footstep system
* - Fixed misaligned footprints on Acro crouch animation
* - Set up notifies for Diablo & Shanty to use the new footstep system
* - Fixed backwards footprints when crouched as Allosaurus

### **Patch 0.1.10.2438**

**Date:** Tue, September 13, 2016 4:42 pm EDT

**Log:**

* New: Added 'Sandbox' Game mode.
* Fixed: Game Mode is now properly broadcasted on the server list instead of being a hard coded value.
* Fixed: Game Mode override is now applied on listen servers.
* Note: Dedicated Servers can switch between game modes with the following options string. ?game=Survival or ?game=Sandbox
* Fixed: Server option to disable chat wasn't working correctly.

### **Patch 0.1.10.2445**

**Date:** Thu, September 15, 2016 7:09 am EDT

**Log:**

* - Set up Trike and Maia with new footstep system
* - Reduced Stego bleed from 30 to 25.
* - Added ocean water material.
* - Added Isle-V3's planar mesh for the ocean.
* - Added ocean water to the map (undrinkable, unswimmable).
* - Smoothed out beach terrain on all tiles and fixed more graphic artifacts.
* - Game Mode Names are now correctly displayed for Dedicated Servers.
* - Set Correct Names on Survival and Sandbox Game Modes.

### **Patch 0.1.10.2452**

**Date:** Fri, September 16, 2016 5:54 pm EDT

**Log:**

* - fixed Survival game mode was incorrectly labeled as sandbox.
* - hyper rex blend spaces increased x axis blend time
* - fixed allo/austro crouch speeds
* - fixed idle animations not syncing with one another
* - night vision added
* - Updated tile x02\_y07 (contains fresh water up in mountain). Around co-ords -550, 100.
* - Set up new footstep notifies for Stego, Therizno & HerrDerr
* - Added a salt marsh and cliff to tile x03\_y07 (at about -500, 100).

### **Patch 0.1.10.2459**

**Date:** Sat, September 17, 2016 2:43 pm EDT

**Log:**

* - Fixed crouched footsteps on Carnotaurus
* - Fixed the foot sockets on Baryonyx and set it up to use the new footstep notifies
* - Fixed Trike limp.
* - Fixed TSL Rex neck snapping.
* - Gave new wind WPO to trees.
* - Fixed holes in V3.
* - Reduced lag from Jiggy's edits.
* - Edit of tile x03\_y07. Removed problematic rocks. Re-did mountain.
* - Started Adding Fish Assets.

### **Patch 0.1.10.2483 (Dev Branch)**

**Date:** Thu, September 22, 2016 11:35 pm EDT

**Log:**

* - Updated: Unreal Engine Changes for 4.13 from upstream.
* - Added: Animation for Austro raptor to be able to carry things in it's mouth (eg fish)
* - Updated Night Cycle for vision.
* - Updated skins: Default Carno, Default Utah.
* - Updated Jiggy's tiles for performance.
* - Added partial swamp to deserted tiles.
* - Started work on rain overlay for dinosaur shader
* - Imported paddock props
* - Updated collision on Elm, Kapok#1 and Kapok#2 trees.
* - Updated tile x07\_y03 (contains freshwater).
* - Reduced the amount of ground plants by 1/4 on tile x07\_y03.
* - Added Ocean environment assets, part 1.
* - Smoothed seams along salt marsh. Added tiles for swamp (x05-07\_y03-06) (around coords -50, 500).

* - navmesh generation is now fully dynamic, hopefully fixes up the memory issue on dedicated servers.
* - some navmesh gen settings tweaked for perf
* - Imported core sound set for Psittaco
* - Updated Sandstone Adult Rex skin.
* - Fixed Trike basemap.
* - reduced the radius of the wander check for the AI to eliminate a massive perf hit
* - big performance improvements on ai blueprints
* - Austroraptor Fish Changes.
* - Updated Dino Spawn Manager + Data Table
* - Distant sounds for Psittacosaurus
* - Removed Raptor AI from Dino Spawn Table as it isn't ready yet.
* - Fixed: Austroraptor's Mouth was still closed even if it wasn't carrying a fish.

### **Patch 0.1.10.2488 (Dev Branch)**

**Date:** Sat, September 24, 2016 9:39 am EDT

**Log:**

* - Improved: Coastal Sucho skin, Anaconda Sucho skin.
* - Re-added: Salmon Sucho skin (set to default)
* - New distant sounds for baryonyx
* - Re-Added: TSL Rex skin, TSL Carno skin, TSL Theriz skin, TSL Austro skin, TSL Pue skin (not playable).
* - Tweaked: Default Trike skin, Wasteland Herrera skin, Bantam Theriz skin.
* - Enabled Puerta on Sandbox Game Mode.
* - Fixed: Crash on Mac on game startup.

## ***Patch 0.1.10.2497 - Patch 1.11.2794 (Sep 26 - Nov 7 2016)***

### **Patch 0.1.10.2497**

**Date:** Mon, September 26, 2016 2:23 am EDT

**Log:**

* Note: Legacy Branch has been updated to the last stable patch.
* - Added: Brown Utah skin, Green Pachy skin.
* - Updated: Rainforest Shant skin, Green Maia skin.
* - New Shant eye texture.
* - Fixed incorrect footprint placement on certain Stegosaurus animations
* - Mac Platform Fixes & Crash Fixes.
* - Mac now caches shaders for SM4 + SM5 graphic levels.
* - Added: Goat Pachy skin.
* - Improved: Ocelot Herrera skin, Brown Trike skin, Rubble Pachy skin
* - Set Original Trike skin to use the correct basemap
* - Removed Old / Unused Voice Wheel Assets.

### **Patch 0.1.10.2531**

**Date:** Wed, September 28, 2016 5:49 pm EDT

**Log:**

* - New: BattlEye Support for Mac
* - Improved: Server Performance on BattlEye Servers.
* - Improved: Client / Server Performance on sending BattlEye Traffic.
* - Fixed: Crash on joining a BattlEye enabled server on Mac.
* - Fixed: Memory Leak in Server BattlEye Bridge.
* - Added: Warning message in logs if that BattlEye DLLs can't be found.
* - Added: Psittaco skin assets, Default Psittaco skin.
* - Added Psittaco skeletal, Coon Taco skin.
* - Fixed placement of footprints on Dryosaurus walk animations
* - Adjusted foot sockets on Dryosaurus to be more accurate (although this further highlights an issue where the Dryo slides backwards after it stops moving)
* - Imported pain / death sounds for Psittacosaurus
* - Removed unnecessary Maps.
* - Fixed broken references in V3.
* - All new redwood biome environment. Updated foliage.
* - Updated new landscape material
* - Converted V3 map to use new landscape material.
* - Fixed texture stretching on redwoods.
* - Fixed WPO on ferns.
* - Made Psittaco mesh have a default skin.
* - Added Psittaco animations.
* - Added foot sockets to Psittaco
* - Set up notifies for Psittaco footprints
* - Imported a new footprint specifically for Psittaco (needs hooking up)
* - Added nearly all sounds for Psittaco animations except bespoke interaction effects, the pain / death sounds need assigning in the character blueprint.
* - Fixes to V3 Landscape Material
* - Added the new Acro broadcast animation
* - Even More BattEye Improvements
* - Fixed: Sometimes grass is missing. Now it's not.
* - statically built nav mesh for isle\_v3 on more performant settings.
* - set ai navigation to use static nav mesh
* - updated dynamic world base to correctly use the sanitised time in all required places
* - Added automation to the landscape shader.
* - Updated Fern Types.
* - Updated seamless grass for automation.
* - Added footprints and volume variation to Hyper Rex steps, added missing foot socket to adult rex
* - Landscape shader updated on map to 03.
* - Fixed: BattlEye Players are now correctly registered and unregistered with sessions. Instead of being kicked for not responding after disconnecting.
* - Disabled: Static Lighting. Should remove warnings about lighting generation on DR-Test4X
* - Fixed certain sub-adult T.rex steps not playing properly
* - Updated individual dinosaur nightvision components.
* - Updated DnC to reflect shader changes.
* - Updated the Psittaco anim references (Needs sitting, montages created, etc).
* - Committed Psittaco BP. Incomplete, do not add to character select.
* - disabled collision on ai (prohibitively expensive, may need to investigate with players too)
* - fixed look behind
* - Changed simple masked material from emissive to lit, stops grass particles being fullbright.
* - Started the Velociraptor sound set

### **Patch 0.1.10.2540 (Dev Branch)**

**Date:** Sun, October 2, 2016 12:13 pm EDT

**Log:**

* - Finished Psittaco blueprint.
* - Psittaco blueprint updated (Ready for testing).
* - Bug Fix to Dev Detection Code by Steam ID.
* - Added Psittaco to Char Select.
* - Fixed position of Psittaco foot sockets, assigned unique footprint and adjusted its footstep sounds to be higher pitched
* - Fixed fadey footstep when crouching as Psittaco
* - Updated the salt marsh and mountain tiles, smoothed surrounding tiles.
* - Added freshwater lake to tile x03\_y07 (just up from shore of salt marsh).
* - Fixed Psittacosaurus Skeletal using two material slots, skin selection will now work as intended.
* - Changed: Default Graphics Settings to use Fullscreen.

### **Patch 0.1.10.2544**

**Date:** Mon, October 3, 2016 12:18 am EDT

**Log:**

* - Herbivores buffed globally.
* - Fixed Acro broadcast montage.
* - Updated v3 map and redwoods.
* - Updated day/night cycle to hopefully have fixed the nights being longer than GRRM writing "The Winds of Winter"
* - Fixed Rex lifecycles/Bary having hard shadows.
* - Imported the rest of the new Acro vocal animations, adjusted lengths of animation montages so that they hopefully aren't cut off mid-roar
* - Psittaco added to progression
* - Updated swamp (tile x07\_y03). Contains human building.
* - hypo now uses correct anim bp

### **Patch 0.1.10.2595**

**Date:** Wed, October 5, 2016 5:13 pm EDT

**Log:**

* - Battleye Server Option is now enabled by default.
* - Global Chat can no longer be enabled in Survival Game Mode.
* - Default BattlEye Logging from Verbose -> Warning.
* - Added Yellow, Green, Blue fern textures.
* - Updated plant colours to be more vibrant.
* - Removed the possessed Sucho in the swamp.
* - Tweaked some plant colours.
* - Touched up tile x07\_y03 (swamp).
* - Added: Spotted Allo skin, Default Allo skin (new brown one). Renamed old - default Allo skin to "Green".
* - Added: Desert Utah skin.
* - ai controllers now inherit from crowd controllers for use with detour
* - all in editor players now register as devs
* - ai controlled character changes replicated to clients
* - player controller implements crowd agent interface for use with detour (still needs setting up), base character added basic crowd agent data
* - added character spawn volumes, example added to testmap
* - fixed character spawn volume boundaries
* - character spawn volumes now take a maximum slope angle as a constraint
* - added spawn volumes to isle v3
* - disabled nav mesh building on v3 temporarily
* - better defaults for character spawning volumes
* - Updated forest collection plant master material to have colour multiply option & performed some optimizations, added an example alternate plant MIC colour multiplied to red (with subsurface colour changed as well). Can easily colour-shift plants using this method, which is cheaper than using separate textures for every variant.
* - Fixed dock materials in swamp.
* - Updated Allo/Carno stats.
* - Updated Maia stats.
* - Updated Stego stats.
* - Updated Theri stats.
* - Updated Trike stats.
* - Updated Rex Adult/Hypo stats.
* - Fixed Conifers to only be edible by Puerta.
* - Updated Conifers.
* - Updated Edible Shrubbery; ALL herbivores eat RED shrubs.
* - Updated v3.
* - Updated Carno sprint.
* - Updated Hypo Rex animspeed.
* - Updated rex adult physics to hopefully fix buttflower deaths.
* - Updated Utah speeds.
* - Temporarily added Hypo Rex to progression tree... let's see what happens.
* - Fixed missing references.
* - Added progression plant blueprint.
* - Updated Psittaco limp threshhold.
* - Updated Sucho health and damage.
* - Fixed materials and blue plant types for progression plants.
* - Updated v3 with progression plants.
* - added functionality to progression plant
* - only carnivores progress over time
* - Changed: Drinking water value from 25 -> 5.
* - Temporarily removed sandbox for diet update feedback
* - fixed perf warning from DynamicWorldBase
* - Updated juvie stats.
* - Updated carnivore hunger rates.
* - Updated various broken references.
* - Fixed Hypo tier.
* - galli default ai controller set
* - character spawn volume now handles seeding default ai population
* - fixed a transform issue to do with the height of a spawn volume
* - updated blue plants to be edible progression plants
* - Disabled Distance Field Ambient Occlusion
* - Removed Carno Dryo.
* - Added two missing noisemaps. Updated the landscape textures with it.
* - Fixed grassmaps on the entire v3.
* - Updated progression tree to branch out earlier for herbivores.
* - ambient sound blends according to time of day
* - fixed day length to not be THAT fast
* - Fixed: Hyper Rex couldn't eat.
* - changed length of day to working original
* - Assigned unique pain/death sounds to Psittaco
* - reset day length settings to default
* - Set up the other alternate plant colours using colour tinting, fixed subsurface colour on plants that weren't green
* - Added Mesh Async Loading for all dinosaurs.
* - Fixed Allo to 120 points from 60.
* - updated dynamic world base to be fool proof (hopefully... erhh)
* - set dynamic world base day length back to 24 hours
* - set hour length on v3 to 6 minutes
* -Imported the Velociraptor sound set
* - Set up sound classes for daytime and nighttime ambience
* - Made two separate sound mixes for daytime and nighttime, each muting the other's sounds. Might need someone else to set up the crossfade in-level, will need some sort of sound mix class override logic.
* - Set up Velociraptor materials and added skins.
* - Updated general combined night ambience with some more detail

### **Patch 0.1.10.2616**

**Date:** Sat, October 15, 2016 11:47 am EDT

**Log:**

* - Resized ForestCollection and Isle textures down from 4k to 2k(should fix texture streaming issues).
* - Updated Velociraptor textures.
* - Updated swamp tile (x06\_y04) and surrounding area.
* - Added nest mesh and textures.
* - Updated sizes and speeds back to a maximum size scale.
* - Gave a bit more love to the non-roar sounds of the HyperRex, now has idle breathing and effects for sitting down / standing up etc. Also fixed an incorrect footprint on the Hyper limp.
* - More work on the swamp.
* - Added Velociraptor skeletal mesh and set up materials.
* - Added: Four Eyes Trike skin.
* - Imported velociraptor vocals, set up sockets on mesh, started juvenile Acro sound set
* - Set up Pachyrhino materials and textures.
* - Setup SpinoB materials and textures.
* - Improved basemap of many dinosaurs (first pass) and cleaned up some unused textures.
* - Finished updating all dinosaur basemaps (excluding Hypo and Herrera).
* - Re-added: TSL Galli skin, TSL Quetz skin.
* - Swapped Anky to now use the correct Default skin.
* - Updated Bongo Diablo skin.
* A reminder regarding sandbox mode:
* http://steamcommunity.com/app/376210/discussions/0/350543951939145727/

### **Patch 0.1.11.2712**

**Date:** Sun, October 30, 2016 12:42 pm EDT

**Log:**

* **Known Issues:**
	+ - Volume Options / Levels sometimes don't apply properly or take effect.
	+ - Allo and various dinosaurs still have some collision issues, will be fixed ASAP.
	+ - Herbivores Progression Point gain not saving properly.
* **Changes:**
	+ - Improved Character Saving System: 50% improvement in server performance for character saving.
	+ - Fixed a bug where the server wouldn't save your random dinosaur skin correctly and you got a different one on the first relog.
	+ - Improved Async Loading Handling on Dedicated Servers.
	+ - Experimental forest tile added for performance testing (x03\_y05). Just uphill from the salt marsh, contains water.
	+ - Added KiteDemo cliff and rock assets (resized textures down to 2k).
	+ - dinos moving using intermesh collision now correctly ignore landscape proxies while moving (solves problem of being blocked by landscapes in tiles that a dino isn't walking on)

### **Patch 0.1.11.2717**

**Date:** Sun, October 30, 2016 1:37 pm EDT

**Log:**

* **Known Issues:**
	+ - Volume Options / Levels sometimes don't apply properly or take effect.
* **Changes:**
	+ - fixed: progression points for herbivores not saving properly.
	+ - fixed up physics asset references
	+ - fixed some missing / broken reference bone intermesh colliders
	+ - fixed: Blueprint Error Accessing None in Player Controller for Custom Event 'Request Database Update'
	+ - recommiting all the dinos that had their phys contraints removed
	+ - recommiting the uniformly scaled allo bp

### **Patch 0.1.11.2737**

**Date:** Thu, November 3, 2016 9:00 am EDT

**Log:**

* - Fixed: Combat Logging System and Database Saving on player disconnect / crash / fix / etc.
* - Updated conifer environment and added broadleaf environment.
* - Added Full vocal sets for juvenile Acro & Carno
* - Fixed: Taco wasn't using custom spawn points.
* - Added update rate optimisations to character meshs
* - Dinosaur meshs only animate when rendered or they are playing an attack that needs to be rendered, this will make hitboxes a bit wobbly, definitely needs to be thoroughly tested
* - CharacterSpawnVolume no longer runs client-side, can run in any game mode
* - Stopped using magic number in CharacterSpawnVolume
* - Added AITest map
* - fixing some minor compiler warnings
* - removing deprecated functions
* - some reorganisation
* - fixed taco spawning in the air.

### **Patch 0.1.11.2794**

**Date:** Mon, November 7, 2016 12:55 pm EST

**Log:**

* NOTICE: SERVER OWNERS WILL HAVE TO RESET THEIR DATABASE (Deleting GameDB.db file in TheIsle/Saved/) FOR THE PATCH TO WORK CORRECTLY.
* - Improved: Dinosaur Vocal Wheel Calls / F Call
	+ = Doesn't lagg anymore and no longer dependent on the server ping.
	+ = Can no longer do different types of vocal wheel calls at the same time.
* - New: Database now does Integrity checks on it's data.
* - New: Dinosaur Growth System. (Use Server option bServerGrowth=true) to enable it.
	+ = Dinoaurs will now spawn small and dynamically grow over time.
	+ = All Aspects of dinosaurs scale depending on their size including Health, Hunger, Thirst, Stamina, Damage, Movement Speed etc.
	+ = Dinosaurs will need to at least reach adult size before being able to gain progression points.
	+ = Dinosaurs will grow at different rates.
* - added lerping to the Stamina bar for less laggy UI updates.
* - fixed plants were not edible.
* - characters now spawn with their camera set to the upper limit of their camera dolly range
* - added new anim instance type for dino corpses with dismemberment ability, (basic implementation for acro)
* - Imported vocal sounds for juvenile Allosaurus
* - Fixed: Footprints now scale depending on the dino growth size.
* - Improved UI Lerping for Stamina, Hunger, Thirst.
* - Bug Fixes to Character Saving and State.
* - Added collision capsules to edible foliage.
* - Changed all foliagetypes to have Overlap All collision.
* - refactored use code
* - edible corpses and foliage now display outlines when focused on
* - Camera offsets now scale with actor scale
* - Removed: Eating Anim from Taco as an attack. Too many people thought it was a bug.
* - Fixed: Health is now restored when growing and your max health changes.
* - drinking water fixed
* - null pointer when focusing on a not blocking focus object error fixed
* - fixed scaling of camera offset
* - Fixed: Growth shouldn't cause health / stamina / hunger / thirst to be at weird float values.
* - fixed instanced foliage not being eaten correctly
* - Bleeding Decals now scale depending on growth.
* - Carnivores no longer gain progression points before being grown to a adult.
* - Bleeding Rates + Damage is now scaled depending on the dinosaur growth size.
* - Fixed a exploit that could cause hacked servers to access legacy sandbox data.
* - Fixed: Account Data wasn't being reloaded correctly on relog sometimes for some servers.

## ***Patch 0.1.11.2835 - Patch 0.1.11.3067 (Nov 8 - Dec 12 2016)***

### **Patch 0.1.11.2835**

**Date:** Tue, November 8, 2016 1:05 pm EST

**Log:**

* - New: Server List Filter Options
* - Added: Landscape\_04 (Isle v4)
* - Added drinking effects to TSL Tyrannosaurus, Hypo Rex, subadult Rex and juvenile Rex. Default adult Rex didn't get one since it needs its animation redone to match the sound cue. Had to re-orient bite sockets on these so that emitters are facing the correct way.
* - Fixed: Broken Hunger / Thirst for some dinos.
* - Added: Support for publisher banning of hacked servers.
* - Added: Error Message to Main Menu if Steam Subsystem Fails.
* - Added roar spittle to Hypo Rex vocal animations, added simple gore to eating animations of Hypo Rex and Juvenile Rex, removed weird frames at the end of juvenile Rex broadcast animation
* - Added landscape 04 material.
* - Added some more redwood forests on v4.
* - Updated V4 with biomes (Vegetation only).
* - Updated foliagetypes for broadleaf/conifer.
* - Updated the TestLevel with min/max sizes for dinosaurs.
* - Updated Server List UI. Added Max Results Section + Server Details.
* - Publisher Banned Servers will now show in red.
* - Fixed Issues with random skin selection.
* - Added drinking effects for Dryo, Galli, Herra.
* - Moved dinosaur growth back to being server-side only
* - Fixed Footprints not working.
* - camera offset code made readable
* - camera offset scaling with dinosaur growth problems fixed
* - Fixed fall damage not working
* - New: Dinosaurs now loose thirst when spamming vocal calls.

### **Patch 0.1.11.2865**

**Date:** Sun, November 13, 2016 3:15 am EST

**Log:**

* Note: Progression is being reset with this patch.
* - Updated with Velociraptor as starter carnivore.
* - Removed Hypo.
* - added camera curve for tiny raptors
* - fixed some camera settings that were using incorrect camera curves
* - added psittaco camera settings
* - added velociraptor camera settings
* - Stamina recovery / decay now occurs on the local client to avoid the 'pop' that occurs when running out of stamina and sprinting where lag is present
* - chat window delays time out if scrolled or channel is changed
* - chat window now correctly moves fully to the bottom of a new message when it takes up multiple lines
* - various other chat window bug fixes / operational changes
* -Added eating & drinking particle effects to Triceratops
* -Time stretched & removed frames from Triceratops vocal animations to match the new sounds (a few of those still need redoing though since they don't quite fit)
* - Committed first pass on Pteranodon vocals
* - chat window now supports species chatting together at all life stages
* - fixed edible progression plants super calls
* - edible progression plants now only award progression points to players in their adult phase
* - lowered velociraptor and psittaco camera heights
* - fixed a problem with all the raptor blueprints due to a method naming conflict
* - more cam adjustments for psittaco and velo
* - optimized steam avatars.
* - added a variable to make sure the client only sees the authorative stamina value
* - made stamina predictive again
* - fixed conditional block not allowing for stamina decay/regen to be called on autonomous proxies
* - corrected internal stamina usage to use predicted stamina, UI to use authorative

### **Patch 0.1.11.2906**

**Date:** Thu, November 17, 2016 7:34 am EST

**Log:**

* - New: Nesting System (Unfinished / Work In Progress)
	+ = Use server option (bServerNesting = true) to enable it.
	+ = By default the B key builds a nest, you can change the keybind in options. You may have to reset your saved folder for it to work.
	+ = This early version of nesting is designed to test saving, destruction and placement of nests. There is a reason why it is turned off by default.
* - Added (AI, Growth, Nesting) Server Options to Listen Server UI.
* - Updated raptor animations to have the footprints in the correct space. Updated resting for velociraptor and psittaco to no longer allow them to move or do any actions while resting.
* - Added unique biting & eating effects to Velociraptor
* - Fixed bug with mesh component of foliage instance state replicators not replicating
* - added eating & drinking effects to a bunch of other dinos
* - Updated Vocal Wheel, New Icons and added group invite.
* - fix for camera offset when zoomed in.
* - Imported first pass on core vocal set for Spinosaurus
* - Fixed velociraptor movement blendspaces having incorrect weighting
* - Fixed: No movement replication for nests.
* - added a variable to MTL\_ForestC\_Plant\_Master to modify the tint blending type so that certain colours could be more visible
* - modified the blue plant material instance to be more visibly blue
* - corrected progression foliage types to use the blue material instance
* - Touched up all Carno skins, added Giganoto textures and mesh.
* - fixed corrupted velociraptor anim blueprint.
* - Added all referenced Spinosaurus animation assets.
* - Added: Red Giganoto skin, Brown Shant skin.
* - Added all the LODs to v4. Cleaned up materials to use instances.
* - Added a bunch of Giganoto and Spino skins.
* - Added Spino footprints and added Brown Shant skin to Skin Selection list.
* - Added sound and particle effects to majority of Spinosaurus animations, lined up Spino footprints and assigned its pain / death sounds
* - Added Albino, Green, and Brown Shant skins.
* - Reworked Sucho skins and added a few.
* - Added distant roars and drinking vocals for Spinosaurus
* - FIxed Austro Stamina regen didn't work.

### **Patch 0.1.11.2919**

**Date:** Mon, November 21, 2016 4:03 am EST

**Log:**

* - Fixed missing Galli texture.
* - Updated Acro. Slight health/damage tweaks to make him more viable, but an appropriate "smallest extra large dinosaur"
* - Updated Allosaurus. Slightly less bleed and impact damage.
* - Updated Spinosaurs first base pass on all stats for in-game testing.
* - Updated Acro/Allo bleed blueprints.
* - Updated Spino physics asset to not break on death.
* - Updated Spinosaurus default skin (brown).
* - Updated Character Select/Progression Tree. Added Spino (Tier 5: From Sucho).
* - Added: Jungle Utah skin, Brown Sucho skin, Water Dragon Sucho skin, touched up other Utah skins.
* Added Amber Giganoto skin.
* - Fixed: Broken spino ref.
* - Added an ocean plane to landscape v4
* - Stopped spino cam clippign when looking upwards
* - Added: Red Pachy skin. Fixed seams in some dinosaur skins.
* - Added: Spotted Spino skin.
* - Fixed foliage not rendering far away. Altered a few V3 tiles.

### **Patch 0.1.11.2931**

**Date:** Fri, November 25, 2016 1:08 pm EST

**Log:**

* - More Improvements to Nesting System (Still Unfinished)
* - Reworked bleed mechanic.
* - Altered Austroraptor and Herrerasaurus weight classes.
* - Updated Acro/Allo/Herrera bleed.
* - Removed Austroraptor bleed.
* - Updated foliagetypes to have deferred LOD's (no more slow phasing out of leaves).
* - Added several biomes to materials.
* - Updated Velociraptor resting.
* - Updated Shant blendspace to use a bipedal trot.
* - Fixed Spino blendspaces.
* - Fixed a LOD tile error on V4 (white tile).
* - Added new Theri skins and began cleaning up unused skins.
* - Deleted old MaterialTest map.
* - Updated and added numerous plant types, foliage types/
* - Procedural Redwood biome added.
* - Procedural Broadleaf biome added.
* - Updated testlevel to have Spino in the growth line.
* - Upaded DR-Test4X to have a swimmable lake for water physics testing.
* - Fixed: Nests were still being created even after it was disabled in server options.
* - Added a couple Bary skins.
* - Added new blueprint types for conifer shrubbery.
* - Added conifer biome.
* - Added redwood biomes.
* - Updated all procedural biomes. Updated landscape accordingly.
* - Added more foliage to V4.
* - More V4 biome additions.

### **Patch 0.1.11.2945**

**Date:** Tue, November 29, 2016 11:36 pm EST

**Log:**

* - Fixed: Combat AI Dying wasn't killing players characters correctly.
* - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State.
* - Fixed wrong detail normal map being used for Therizno
* - Added Spawnpoints to v4 for testing. No water or food.
* - Added some Stego and Theri skins.
* - Added Giganotosaurus Assets, Dinosaur Type, Blueprints, Sounds etc.
* - use is no longer executable while resting or while eating / drinking

### **Patch 0.1.11.2952 (Dev Branch)**

**Date:** Thu, December 1, 2016 11:02 pm EST

**Log:**

* - Landscape\_04 work in spruce forests (x13-x15 area).
* - Started work on dinosaur turn in place functionality with the alt key.
* - Worked on redwoods on V4.
* - Updated Default and Grizzly rex skins. Added Blue Suchomimus skin.
* - Started work on ambush mechanic.
* - stamina consumption scales with ambush speed
* - Updated SQLite Binaries used for Database Saving.

### **Patch 0.1.11.2967**

**Date:** Sun, December 4, 2016 2:28 am EST

**Log:**

* - Updates Rex skins.
* - Trying some more aggressive attenuation fadeoff on small dino sounds, increased non-focus volume of large dino calls
* - Gave Acrocanthosaurus his health boost that was missing.
* - Added Giganotosaurus to progression.
* - Reduced Stegosaurus bleed.
* - Updated Spino stats.
* - More work on spruce forests in V4.
* - Fixed seams in Giga DetailMask.
* - fixed Utahraptor having a footprint scale of zero, fixed blend weights on Utahraptor movement animations
* - Added carnivore ambushes to their blueprint.
* - Adjusted weight classes due to new turning mechanic.
* - Fixed backwards footprints on Velociraptor crouch animations, reduced size of Veloci prints slightly

### **Patch 0.1.11.2975**

**Date:** Wed, December 7, 2016 5:04 am EST

**Log:**

* - Fixed some Grass and Foliage types.
* - Fixed Developer Test Maps no longer broadcast on Steam Server Lists.
* - Created Broadleaf biome in prep for V4.
* - Updated biomes and tree growth stages.
* - Optimized performance on V4.
* - Changed broadleafs to not be bleach white trunks.
* - Settings now shows config path to let users know what folder to delete to reset settings, Mac users should be able to delete this folder to reset their options and keybinds.

### **Patch 0.1.11.3067**

**Date:** Mon, December 12, 2016 4:36 pm EST

**Log:**

* **WARNING: Isle v4 is unfinished and still has some crashing issues, for the most stable game experience, please play on isle v3.**
* **Database Schema has changed: Server Admins will need to reset their databases with this patch so saving works properly with the new database and nesting systems.**
* - New: Nesting System:
	+ = Please see this forum post for more details.
	+ http://steamcommunity.com/app/376210/discussions/0/154644045356924141/
* - New: Native Database Engine
	+ = Can now save characters, accounts and nests in a more efficient way using less server performance.
	+ = Databases are now saved in "TheIsle/Saved/Databases" Subfolder instead of the folder root.
* - Fixed Width of Saved Folder Config Label in Settings UI
* - Added missing foliagetypes.
* - Added lakes on V4.
* - Added 0 bonedepth blending on feet to fix feet stretching during anims for tribals.
* - Updated V4 map. Biomes/Proc Foliage/ Food types.
* - Updated savannah/redwoods to have edible food.
* - Started road system on v4.
* - Additional variations of Giga threat sound
* - Made Swamp and Plains material instances, created one swamp at approx x06\_y04 on V4.
* - Updated some Trike skins, added Yellow Trike skin, added Jungle Utah skin.
* - Fixed: SQL Query Error for GetSavedLocation in Progression Game Mode.
* - Updated foliage types for v4.
* - Added updated biome pieces.
* - Completed more on v4 map.
* - fixed character spawn volume to not be blocked by other volumes
* - added character spawns to v4
* - v4 prototype launch changes.
* - Fix Error Msg for Failed Import Component PathFollowingComponent.
* - Fixed missing footstep particles for small and medium dinosaurs
* - Increased trace distance for footstep effects to make sure they play for larger creatures
* - Start of tribal footsteps collection
* - Adjustments to Triceratops animation timings
* - Lowered volume of Giganotosaurus calls
* - Optimized fish & bird assets a fair bit
* - Changed: Nesting is now enabled by default.
* - Fixed: Progression Points / Progression Tier not loading correctly from the database.
* - Added Galli skins, fixed rocks on V4.
* - Converted all man-made ancient ruins assets over to the master prop shader
* - Created new gore shader for rotting carcasses, uses spec map stored in diffuse alpha channel + gloss mask for a wet look
* - Set up nest assets to actually use material instances instead of having a separate shader for each model, gave them detail maps
* - Added a few lakes and plains biome to V4.
* - Added flesh physical material
* - Updated broadleaf biome. Minor map edits.
* - Added Main Menu Scenes
* - Disabled: Thirst Loss on vocal spamming for dinosaurs.
* - Added More Nesting Functionality and the ability to spawn at a invited nest.
* - Improved Main Menu UI
* - Added a Background to Battleye Error Message Boxes
* - Added a new warning message box for when the steam online subsystem fails with some more helpful information.
* - Changed: Beta Branch Name / Build ID are no longer displayed when not connected properly to steam.
* - Added Higher Detailed Main Menu Logo.
* - Changed: Mac and Linux Platforms don't load Main Menu Scenes.
* - Added: Option to Disable Early Access Startup Warning Dialog in Game Settings.
* - Fixed: Settings were sometimes not saving correctly to disk.
* - Fixed: Crash for Mac and Linux on Game Exit.
* - Fixed: Main Menu Scenes are showing up on Connection Hosting Menu.
* - Options for AI, Growth and Nesting now load correctly in the Connection Menu.
* - Added a new Invite Message Box for both Nest and Group Invites.
* - Anti Spam Prevention Added for receiving invites sent by the same person for groups.
* - Improved Performance of handling Nest and Group Invites by 10x.
* - Improved: Functionality of Group Invite System.
* - Fixed: Nests were not respawning correctly after server restart.
* - Fixed: Nests were not being assigned to the owner on character relog or server restart.
* - Fixed: Nest invites were not working correctly.
* - Fixed: Points, Food and Eggs for Nests now save properly.
* - Fixed: Players could add food to destroyed nests.
* - Fixed: Hitting the Nest Build key in a chat window would still a build a nest.
* - Changed: Destroyed nests are now cleaned up after 15 minutes.
* - Fixed: Players could add food to destroyed nests.
* - Fixed: Hitting the Nest Build key in a chat window would still a build a nest.
* - Fixed: Nests are now properly destroyed on player death.
* - Fixed: Nest Button wasn't visible.
* - Fixed: Dev Button stopped working on progression screen.
* - Fixed: Several Isle v4 Map Errors.
* - Fixed: Dev Button stopped working on progression screen.
* - Fixed: Destroyed nests still generated eggs
* - Fixed: Nests had weird collision for big dinosaurs.
* - Fixed: Large dinosaurs couldn't build nests.
* - Improved: Server Performance of PlayerStates
* - Improved: Play In Editor Unique ID System.
* - Improved: Nest Active Egg Replication.
* - Fixed: Nest Eggs not being destroyed correctly after use.
* - Added: New Main Menu Scene
* - Changed: Main Menu Scenes are now hidden from the Connection Server List.
* - Added: Message Boxes showing the spawning process of a nest.
* - Added: Error message if a nest spawn fails, (destroyed, no eggs, invite expired etc)
* - Fixed: Nests now force save when a egg is added or destroyed.
* - Added: Native C++ Class for Nests for more Nesting Optimizations.
* - Added: Nest Skin Selection. Babies will spawn with the same skin as the parent of the nest / eggs.
* - Changed: Carnivores and Herbivores should no longer gain progression points while they have a active nest.
* - Worked on transition from spruce to plains on V4 map.
* - Fixed: Dinosaurs that spawned from a nest couldn't progress to the next tier once they are an adult.
* - Improved: Combat Log AI System & Performance
* - Fixed: Bug that could cause you to duplicate your Combat Log AI Body.
* - Fixed: Combat Log AI System now works for humans too and not just dinosaurs.
* - Updated Dinosaur Pre-load list + Character States.
* - Improved: Database Saving and Character States.
* - Updated more spruce and plains areas on V4.

## ***Patch 0.1.11.3090 - Patch 0.1.11.3348 (Dec 22 2016 - Mar 13 2017)***

### **Patch 0.1.11.3090**

**Date:** Thu, December 22, 2016 7:31 am EST

**Log:**

* - New: Upgraded to Unreal Engine 4.14.2 from 4.13.
* - Fixed: Sub Adult and Juvenile Rexes can no longer make nests.
* - Fixed: Adult Rex now spawns the correct nest type to spawn Juvenile baby rexes.
* - Fixed: Unused Blueprint Variable in BP\_PlayerState.
* - Fixed: Server Admins / Game Dev Functionality not working.
* - Fixed: Dinosaurs spawning at a nest didn't have their progression reset.
* - Fixed: Destroying a nest and relogging causes 4 eggs to show on a destroyed nest.

### **Patch 0.1.11.3122**

**Date:** Thu, December 29, 2016 9:37 am EST

**Log:**

* **NOTICE: SERVER ADMINS SHOULD RESET THE DATABASE WITH THIS PATCH.**
* - Improved: Growth System & Damage Model
* Event Thu, December 29, 2016
* **Growth System Upgrade & New Damage Model**
* https://steamcommunity.com/games/TheIsle/announcements/detail/614011511193959247
* Growth for dinosaurs currently happens in singular scale, from point A (hatchling) to point B (adult) with no changes in growth pattern or acceleration/deceleration.
* - Added Acro and Maia skins. Updated Maia basemap.
* - Growth Stages were using adult bite damage.
* - Damage Bug Fixes.
* - Fixed: Dinosaurs that had a growth greater then 1.0 had spawn issues.
* - Fixed: Starting Hunger / Thirst not working properly.
* - Fixed: Stats are now loaded after growth percent to avoid spawning issues with dinosaurs.
* - Updated carnivore hunger tick timers to 120s instead of 60s to allow leeway for hunting.
* - Updated all dinosaur body food values to equate to body mass.
* - Nest Bug Fixes

### **Patch 0.1.11.3133**

**Date:** Sun, January 8, 2017 2:25 pm EST

**Log:**

* - Fixed Austro/Maia thirst being at 0. Fixed Bary Juv HP offsets being reversed.
* - Juvenile dinosaurs can no longer gain progression points.
* - Added juvies to plant BP's to eat.
* - Progression, Nesting and Growth Bug Fixes.
* - Fixed: Baby Trike spawned with 10 bleed.
* - Changed: Nests built by game devs or in the editor auto spawn with 1 egg for easier testing.
* - Fixed: Progression not setting growth properly resulting in broken stats and death.
* - Fixed Acro growth times and 0 values.
* - Fixed Allosaurus juvie 0 values.
* - Fixed TSL Rex using old damage reference types.
* - Updated V4 (tiles x00\_y10 to x02\_y15)

### **Patch 0.1.11.3150**

**Date:** Tue, January 10, 2017 7:11 am EST

**Log:**

* - Fixed: Dinosaurs going through the growth stages had a bug that caused their character state to get corrupted causing all their stats to reset and death.
* - Fix to Dryo spawn volume (CharacterSpawnVolume4).
* - Added various dinosaur skins and set up basemaps.
* - Updated broadleaf forest, added lakes.
* - Updated juvenile growth on herrera/galli not working.
* - Updated Hypo bite damage type.
* - Updated spinosaurs juvenile health values and growth time.
* - Updated Minimum Required Nvidia Driver Version.
* - Game is now built on Shipping mode for non-dev branch builds this prevents a bunch of exploits and dev related functionality. It also allows the game to run faster because its not recording stats / slowly checking game data.
* - Fixed: Dinosaurs that progress using growth started at max size instead of the correct starting size.
* - Added Carno and Diablo skins.
* - Added various skins, fixed Anky normals.
* - Made broadleaf trees edible by Pues.
* - Enabled Logging in Shipping / Test Builds for Client + Server.
* - Updated broadleaf forest. (Added broadleaf nesting grounds, twin lakes reincarnated, peak lake)
* - Added dinosaur textures.
* - Fixed: Dynamic World Base and broken Night Vision

### **Patch 0.1.11.3176**

**Date:** Wed, January 25, 2017 8:57 am EST

**Log:**

* Fixed some bushes in the spruce and broadleaf grasstypes.
* Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly.
* Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth.
* Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.
* Fixed: Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset.
* Fixed: Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode.
* Fixed: Deprecated User Interface Calls in Menu and Game HUD.
* Fixed: LogSkinnedMeshComp Build Warnings.
* Fixed: Human Toolbelt wasn't correctly emptied on EndPlay.
* Added: Most of the dino shader functionality to human master shader.
* Improved: Isle v4 + Shader.
	+ - Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce)
	+ - Began repainting landscape textures on V4.
* Added: Spruce bush assets.
* Added: better landscape textures.
* Added: Gave forest floor fartiling a parameter to edit.
* Fixed: far-tiling textures on landscape MaterialInstances.
	+ - Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas.
	+ - Fixed far-tiling textures on landscape MaterialInstances.
* Fixed: Bleeding should scale correctly based upon dinosaur weight and growth.
* Fixed ground material on the menu level.
* Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount.
* Adjusted starting food/thirst for Allo and Anky.
* Fixed: Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list.
* New: V4 Map Painting Updates.

### **Patch 0.1.11.3189**

**Date:** Tue, January 31, 2017 8:33 am EST

**Log:**

* Fixed: Damage code to handle bleeding / bone breaking wasn't running correctly due to damage class changes.
* Fixed: Bone breaking chance now scales correctly depending on the body

weight of the dinosaur.

* Added: More detailed message box / information for people trying to run the game on a Mac that doesn't support the Metal API / Meet the minimum requirements.
* Improved: Isle v4 Map + Worked on V4 swamp, created swamp MateralInstance, fixed swamp tree billboards.
* Fixed: Bleed & Broken Bones don't run for damage caused by yourself. (Hunger / Thirst Damage, Stacking Bleeding)
* Reimported Anky at 1.3 scale to fix scaling issues.
* Reimported Allo at 1.1 scale to fix scaling issues.
* Updated Allo/Anky BP's to reflect 1.0 growth change.
* Updated Giga bleed.
* Removed floating water plane above swamp.
* Fixed: Bug that would cause nests that had reached 4 eggs to fail to remove eggs correctly.

### **Patch 0.1.11.3218**

**Date:** Mon, February 6, 2017 3:25 am EST

**Log:**

* New: Started Adding the Foundations of Mod Support.
	+ = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu.
	+ = We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop.
	+ = Steam Workshop is currently hidden and is invite only to a small group of people testing mod support.
* Fixed: Sampler types for textures in ForestCollection materials.
* Fixed: MossyGround material layer redirector issue.
* Fixed: fieldgrass materials to point to the correct fieldgrass mesh location.
* Fixed: Rock materials to point to a new photoscan master.
* Fixed: CharacterSelectList with appropriate Anky skin settings.
* Fixed: Compile Errors due to direct access of static mesh properly.
* Fixed: Human Related Inventory Errors and Problems.
* Fixed: Error about Cubemap Asset Warning for Previews.
* Fixed: Grass should no longer reference non-existent assets.
* Fixed: Megascans log should no longer reference non-existent assets.
* Fixed: AustroJumpAttachIdle should no longer reference broken Austroraptor model.
* Fixed: Bunker Master Materials should no longer reference non-existent assets.
* Fixed: Open GL Rendering detection / issue on Mac.
* Fixed: Grass materials and instances to remove preview mesh errors.
* Fixed: Ocean shader preview meshes.
* Fixed: Heather\_New material for preview mesh error removal.
* Updated: Steamworks Implementation to v139.

### **Patch 0.1.11.3268**

**Date:** Mon, March 6, 2017 8:43 pm EST

**Log:**

* Artwork by Mrs. Catbug
* New: Massive Asset Refactor that organises all the assets and removes unused assets. This is a prerequisite for allowing mod support which allows modders to find / use / modify assets easier.

Improved / Optimized: Graphics Settings, Audio Settings.

* Added: Cinematic Quality Option. (Designed for High Resolution Screenshot taking or people with high end graphics cards.)
* Added: Various dinosaur textures, added nesting assets, added gore cap assets.
* Fixed: Utahraptor Fall Damage.
* Fixed: Herrerasaurus could only ambush for 2 seconds and was using the wrong value.
* Fixed: bitesocket abnormalities on dinosaurs.
* Fixed: Missing textures to Water Material / Underwater Texture.
* Fixed: No Owning Connection for Several Server RPC Calls for Attacking, Special Attacking, Vocal Wheel Calls.
* Fixed: "black hole" bug.
* Fixed: Empty Main Menu Level sometimes showing when booting up the game.
* Fixed: Graphics + Audio Settings Improvement wasn't showing up properly.
* Fixed: Red Warning text about restarting client in graphics settings was editable.
* Removed: Character intermesh collision (All dinosaurs temporarily have no collision on one another until a new solution is created).
* New: Footstep sounds and particles scale depending on the dinosaur growth.
* Removed: DR-Test4X Map.
* Fixed: Main Menu wasn't loading correctly on game startup. Test Level was loading instead.
* Changed: No longer restrictions on hosting Test Levels and other game modes like Sandbox on the public steam server list.
* New: Sandbox Game Mode is back. It can be enabled by passing a command line argument (game=Sandbox) into the server.
* /Game/Maps/Output/Isle\_V3?MaxPlayers=50?game=Sandbox
* Current Game Modes Include "Sandbox" and "Survival"
* **Please note that there will be no balance changes as a result of anything found in sandbox. Only balance changes will be from the result of progression gameplay. Sandbox is uncomplete and expermental. Features may be missing and non-functional.**
* We also have some more improvements with many of the game bugs that have been missed that you guys have been waiting a long time for, which will be included in the next patch. (Within the next few days).

Dondi is also currently writing up an announcement post that will be up shortly which explains what we have been up to :)

### **Patch 0.1.11.3280**

**Date:** Fri, March 10, 2017 1:19 am EST

**Log:**

* New: Upgraded to Unreal Engine 4.15
* **Warning: This patch may be unstable, we are pushing it live because we were struggling to get enough people to test it on dev branch earlier. If you have major problems, feel free to play on a more stable patch on the legacy branch.**
* New: Increased Progression Times ( Way progression works will be changed soon in a later patch )
* Fixed: Galli's to have proper damage.
* Fixed: Puerta's BP to use the proper animBP values.
* New: Shantungosaurus's stomp damage to scale with growth percent.
* New: Adult Rex to do % max health on bite + flat damage.
* Fixed: Hypo Rex to have weight mass.
* Fixed: Utahraptor bleed not triggering on hit.
* Fixed: Puerta animations to rotate properly when turning.
* Fixed: Physical materials on landscape layerinfos for the V4 map, shouldn't hear rock steps everywhere now.

(although auto-generated cliff rock is the only surface still misbehaving..)

* Fixed: Dino egg materials using wrong specular setup.

* Artwork by Mrs. Catbug

### **Patch 0.1.12.3348**

**Date:** Mon, March 13, 2017 2:25 am EDT

**Log:**

* Artwork by waffle stomper
* - New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox.
* - Updated: List Of Sever Configuration Options
* - New: Herbivores now get progression points over time for surviving.
* - Fixed: Several Landscape Texture Problems on v4.
* - Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update.
* - Improved: Sandbox Character Selection List.
* - Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression.
* - Fixed: Delayed Attack on Galli and Adult Rex.
* - Fixed: Some map problems on V4 with texture streaming.
* - Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire)
* - Optimzation efforts dramatically reducing the amount of materials & textures in use
* - Added more levels of detail to the majority of particle systems so they reduce in complexity at distance
* - Updated and refined all blood gore effects + dino interaction effects
* - (Re)made a small handful of ambient effects such as floating dust motes
* - Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs
* - Retimed effects notifies in a few dinosaur animations.
* - Improved / optimized blood decal effects.
* - Changed: Default Dedicated Server Map to Isle v4.
* - Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now).
* - Added subsurface scattering to the dinosaur shader.
* - Added a better detail normal to the dinosaur shader.
* - Added more options for specular/roughness to the dinosaur shader.
* - Fixed: step notifies on the bipedal Shanty animations.
* - Fixed: missing effects on MainMenu map
* - Fixed Rex and Subadult Rex colliding with meshes still.
* - Removed unintended delay on Rex bite damage.
* - Updated trees to give 100 food.
* - Updated Hypo's blendspace to fix his forward movement giving a turn animation.
* - Improved: Widgets are no longer loaded on dedicated server.
* - New: Mac Platform now targets the latest version of the metal rendering API.
* - Fixed missing water and LODs on Landscape03 and Landscape04
* - Fixed the redwood landscape material being brighter than all the other ones
* - Fixed the water blueprint rendering two meshes at once
* - Moved and organized all maps into TheIsle/
* Here is the new map paths for users hosting dedicated servers:
* /Game/TheIsle/Maps/Landscape3/Isle\_V3
* /Game/TheIsle/Maps/Landscape4/Landscape\_04
* - Updated V4 with static spawns until new spawn system is in.
* - Updated progression tree to remove tier 2 point requirements until new spawn system is in.
* - Fixed landscape LODs not appearing in Landscape3 and Landscape4
* - Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies

(both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon)

* - Disabled edge fade on footstep particles that was making them flicker in and out
* - Updated a few step / stomp effects with extra levels of detail and different opacity settings
* - Added velocity check to footstep notify, should prevent sounds playing while not in motion
* - Testing pitch modulation of footstep sounds based on growth percentage
* - Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes.
* - Nerfed Rex bite from 40% to 20%.
* - Adjusted all dinosaur BP's to have appropriate animation blueprints and scales.
* - Adjusted Shanty/Trike to no longer stomp if their legs are broken.
* - Fixed Allosaurus turning into a balloon. Temporary box physics solution until new rig.
* - Updated all dinosaur ABP's to ensure they're using the latest ABP settings.
* - Removed Shanty skin bug of horror.
* - Fixed: Delated Attack Issues on Multiple Dinosaurs.
* - Updated trigger weight thresholds on Herrerrrra movement animations, swapped Trike stomp particles for bigger ones.
* - Fixed: Shanty Attack Problems.
* - Added new footstep notifies in Galli movement animations & re-synchronized its steps.
* - Fixed certain footstep emitters appearing bright in natural night lighting
* - Removed volume boost on Triceratops sprinting animations
* - Fixed the master material for LODs, resulting in them not being able to load materials.
* - Imported the Camarasaurus and Orodromeus sounds, hooked up effects to all of their currently existing animations.
* - Added bite & foot sockets to Orodromeus skeleton, made tinier drink effects for it.
* - Added foot sockets to Camarasaurus skeleton.
* - Fixed the Maia thinking it had two right feet.

## ***Patch 0.1.12.3360 - Patch 0.1.14.3674 (Mar 21 - May 6 2017)***

### **Patch 0.1.12.3360**

**Date:** Tue, March 21, 2017 5:49 pm EDT

* **Log:**

Artwork by Seru

* Fixed footstep effects not triggering on other players
* Fixed Pachy still having intermesh collision.
* Fixed Shant Adult and Juvenile using the same damage scale model.
* Added growth factoring into the Shant stomp damage.
* Fixed Trike Adult and Juvenile using the same damage scale model.
* Added growth factoring into the Trike stomp damage.
* Added a leg break check for Trike stomp (They can no longer stomp with broken legs).
* Fixed Theri Adult and Juvenile using the same damage scale model.
* Added growth factoring into the Theri swipe damage.
* Theri damage should now be more consistent instead of randomly one-shotting dinosaurs during a combo, or doing almost no damage at all.
* Fixed grid material plane showing in water.
* Fixed Shant Juv somehow having Maia skin.
* Updated Puerta Juvie to no longer occasionally fall to death on their spawn.
* Fixed all of the lake placement on V4. Requires repainting.
* Fixed Legs healed faster standing then resting.
* Fixed Utahraptor having a footprint size of zero.
* Adjusted footprint decal heights for small dinos, should reduce the likelihood of them rendering on objects above the player. Note: they may not show on very steep slopes now, since the character's foot is often not properly touching the ground when climbing (or goes through it). This would automatically be fixed if / when we add accurate inverse kinematics. Also tweaked compression settings on footprint textures.

### **Patch 0.1.13.3407**

**Date:** Wed, March 29, 2017 1:28 pm EDT

**Log:**

* Artwork by Mrs. Catbug

* New: Dinosaur - Avaceratops
* New: Mod Support is now functional, the dev kit will be released soon with more modding improvements.
* **Note: Mods do not correctly work for Mac and Linux yet**
* Fixed: Isle V3 is no longer included in the listen server map list.
* Fixed: Map Loading for Multiple Mods enabled at the same time.
* Fixed: Issues with dinosaurs not using proper footsteps.
* Fixed: Various minor animation playback issues such as missing steps, incorrect timings, wrong socket assignments / positions
* Added: variable for disabling velocity check on foosteps (for stationary stomp impacts)
* Fixed: Bounding boxes of footstep particle effects
* Updated: front footprint decals of Puerta and Stego
* Added: dust effects to more tail swipes & stomps
* Added: extra idle sounds to some dinosaurs
* Added: various dinosaur textures and footprints.
* Changed: Attenuation type used on Dryo danger and threaten cues
* New: First test of new distance falloff ranges for large dinosaur vocals (applied only to T.Rex so far)
* New large roar falloff circumference = 5 kilometres, with hearing range / radius of 2.5km in either direction of the source. Is more than double the max audible distance of the previous settings. Updated a few distant roar sound effects for Rex in the process.
* Changed: Reduced range on Dryo pain and death sounds
* Fixed: Orientation of grass step particles
* Added pained Anky breathing cue
* Changed: Minor tweaks to Camaro calls
* Fixed: foot socket rotations on Avaceratops and pointed its footprint notifies to the correct feet, shrank its prints down slightly

(may still look off at times since the back feet plant down directly on top of where the front feet were)

* Fixed: volume adjustment on concurrency types that would sometimes fade out roars nearby
* Added: Snow Physical Material Asset
* New: Avaceratops Skins.
* Fixed: adult and hatched juvenile skins not matching up.
* Fixed: wonky cameras for all dinosaurs except Shant and Theriz.
* Disabled an option on foley sound concurrencies that might have been causing irregular footstep volumes
* Quick experiment using particles / vector fields to make distant flocking birds
* Removed radial gradiant from smoke master material that was causing flipbooks to flicker on occasion
* Started work on footstep particles for huge animals (Hypo Rex, etc.)
* Enabled prop master shader to work with mesh particles
* New: Continued work on establishing new falloff distances, testing longer range medium roars on Carnotaurus and longer range small roars with Avaceratops.
* New: Added the ability for mods to override character blueprints with their own version.
* New: Added Mod Meta data and various types of mod support.
* Fixed: Sandbox Character Selection not working.

### **Patch 0.1.13.3435**

**Date:** Fri, April 7, 2017 5:20 am EDT

**Log:**

* - New: Support for Game Balance Mods.
* - New: Mod Metadata Support for mods to load new characters and override existing characters.
* - New: Dedicated Servers will automatically download and manage mods in TheIsle/Saved/Mods/. It should be possible to use mods on other server provides like Pingperfect and similar.
* - Fixed: Lagg Spike when accessing game settings.
* - New Server Option ServerBodyTime=0 under
	+ = This is the number of seconds a body will last. If set to 0 it will be the default amount which is decayed based upon food value of the body.
* - Added new distance falloffs to Acro and Allo roars, tweaked fade values on idle sounds.
* - Reduced opacity on a few dust particles, added more debris to large sprinting steps, added TinyFootsteps notify type
* - Hooked up the proper pain / death sounds for Avaceratops
* - Volume curve adjustments for close-up roars.
* - Fixed Avaceratops eating issue.
* - Updated a few dinosaur cameras that were too high.
* - Testing new footprint shader that uses bump-offset normals for fake depth effect
* - Updated / consolidated & organized dinosaur prints in the process of moving to new shader
* - Increased footprint decal height to stop them appearing "faded" on occasion (note: still need to tell foliage not to accept decals)
* - Fixed: Dinosaurs no longer consume more food then a body has.
* - Fixed water post-process fading in above the water itself.
* - Fixed Hypo hunger values.
* - Updated Hypo weight mass and health to where he at least can be hurt by apexes. He can also now lose to a Puerta if not careful.
* - Updated every dinosaur roar to use much wider distance falloffs
* - Attenuation is now entirely controlled through preset assets for small, medium and large vocals.
* - Added distant roar effects to a few dinosaurs that didn't have them previously
* - Re-synced effects and updated settings on a lot of animation notifies that were pointing to deprecated assets
* - Fixed socket rotations on a couple of dinosaurs
* - Expanded variety of certain dino sound sets
* - Testing new "saliva strings" effect on Acro
* - Continued work on water splash effects
* - Updated a few particle effects with LODs
* - Fixed: Mod loading not working properly.
* - Updated settings on the dino breath cues, close effect ranges may still need tweaking but they should properly fade over distance now
* - Attenuation curve adjustments for close dino foley / idle sounds

### **Patch 0.1.14.3591**

**Date:** Thu, April 27, 2017 3:37 am EDT

**Log:**

* **Warning: This is a really big patch with heaps of game changing things. There may be several problems and issues created as a result of this patch. If you run into bugs, please mention them in #patch\_testing on discord.**
* **From this patch you can no longer join servers that you don't have the same mods loaded. You must unload all other mods that the server isn't using else you won't be able to join.**
* Fixed: Progression Screen getting stuck on the skin selection phrase and breaking progression.
* New: Massive User Interface + Quality Of Life Update
* - Updates Include: Main Menu, Faction Selection Screen, Progression Screen, Escape Menu / Logout Screen.
* - The remaining user interface will be replaced and updated over time. With more in a patch incoming soon.
* New: Ability to customize your dinosaur skin in progression, it's no longer random.
* New: Information / Dossier Screen showing some dinosaur stats and size comparision.
* New: Improved Foliage Eating System.
* - It's now possible to receive some water when eating foliage.
* - Foliage System works upon type instead of a dinosaur whitelist / blacklist system (Which caused various performance problems including all the dinosaurs to be loaded at once).
* - Fixed: Herbivore food for mods. Each mod author will have to update their mod to support the new eating system.
* New: Corpse / Scavenger System.
* - Corpse will replace a body after a certain body food amount has been consumed.
* - Corpse can only be eaten by certain carnivore types that can use it to scavenge.
* - Larger Dinosaurs can't consume smaller corpse types because they don't get much benefit, leaving food for scavengers.
* Fixed: Tile Loading System. Game will now only load the tiles needed and won't load all the tiles on server join. This should have increased performance and faster load times.
* New: Clients / Dedicated Servers no longer pre-load all the dinosaurs on game startup. This should reduce the game memory footprint.
* New: Adult Rex Animation Targets / Animation Speeds.
* New: 'Pillar Of Creation' Test Map. 8x8 Size Map without tiles.
* Fixed: Utah Falling Animation / Jump Animation not working / playing.
* Fixed: Giga not using correct sprint steps.
* Re-synchronized stegosaurus movement effects and fixed it's missing footprints.
* Fixed: Mods menu is disabled on Mac because mods on Mac are not supported right now.
* New: Mod IDs now show on the server list under server details. This will be updated in the future with mod details, names, preview images allowing you to see what mods a server has and what load order.
* Added: Error Messages for Traveling and Joining a server that has mods enabled that you don't have.
* Fixed: Avaceratops normal walk blendspace using limp animations.
* Volume curve adjustments for close dino foley and dino idles
* Tweaked settings for smoke / dust effects
* Improved: Mod User Interface. Now has seperate enabled / disabled mod sections with the ability to change load order.
* Removed Old Data Table + Fixed Up Redirectors + Added Loading Indicator to Sandbox Screen.
* Cleaned up Game State and updated all references to use new mod character data table loading system.
* Added: Verbose Logging for Errors Opening SQLite Databases.
* Loading SQLite Databases now uses the full path instead of a relative one.
* New: Updated shaders for Allo, Shant, Anky, Giga.
* Huge visual TLC pass on the Herrera: updated skins, eye, and shaders + fixed normal map.
* Testing a simple blink effect on the new eye shader using a flipbook overlay

(Since it looks like each dino has slightly different eyeball rotations, an unintended but slightly cool feature is they will probably all blink slightly differently)

* Fixed: Crash in Editor when loading Mods Menu.
* Fixed: Settings Menu was misaligned on certain screen resolutions.
* FIxed: Puerta turn animations.
* Fixed: Puerta head tracking during attacks and other movements so it blends nicer.
* Changed: Puerta Idle animations to remove constant breathing noises.
* Updated Redwoods MI to reflect better masking contrast on foliage.
* Improved: Main Menu background scene.
* Removed redundancy in Puerta Idle cue.
* Updated GrassGlobal Grasstype for better ground coverage.
* Updated all the redwood grasstypes to reflect a better environment. The dirt mask still lacks anything other than stick debris.
* Updated Spino/Theri/Giga to no longer be able to bite while sitting.
* UI Bug Fixes to Main Menu, Mods, Version Info + Steam Branch Name.
* Updated Anky Juv to no longer have the 1.3 half-stat spawn bug.
* Updated Acro for new size speed adjustment.
* Updated Allosaurus to have some speed again.
* Adjusted Hypo to have corpse values.
* Fixed: Player View Target now gets set to the Char Select Point to fix issues with texture streaming on skin loading.
* Improved: HUD Performance of Connection Menu Loading Time.
* Fixed: Use Database Server option not working properly.
* Fixed: Progression Menu not displaying properly when trying to process from Escape Menu.
* Re-synchronized anim notifies on Acro animations (generic F roar really needs re-animating, had to time stretch it down to 40% speed)
* Fixed missing / wrongly timed anim notifies on T.Rex & Allosaurus
* Updated detail mask for Acro to account for its eyes, re-enabled its detail normal
* First pass on Austro & Utah "bark" broadcast sounds.
* Texture Streaming Data Built on Materials for new 4.15 format.
* Fixed: Human Assets + Inventory isn't loaded the whole time from game startup.
* Set up the skin instances for the Camara and Oro.
* Fixed: Rex Material having too much specular.
* Scaled up the Acro's footprint.
* Fixed: Collision Profile Warnings for DinoCapsule + FocalPoint for GameTraceChannel5, GameTraceChannel6.
* New: Optimized Dino Spawning System + Camera View is now the Char Select Point to avoid loading unneeded tiles.
* New: Player Spawn Points are cached by the server to avoid having to look them up all the time. Server
* Performance Increase.
* Adjusted corpse origin point so they no longer float/sink into the ground. Corpses may need to be resized in individual dinosaur blueprints.
* Fixed dinosaur heads twisting after a full body animation (see below):
* Adjusted all dinosaur animation blueprints to follow fullbodyslot and then head IK hierarchy.
* Fixed Shant's trot walk (biped) not producing any sound.
* Updated crossfades on large roars slightly, added separate crossfade type for titans like Puerta / Hyper Rex
* Tweaked front footprint decals for Puertasaurus
* Fixed rotation of Puerta left front foot socket
* Added step notifies to Puerta stomp attacks so they do material-specific impact effects.
* Added more parameters to eye shader.
* More water ripple effect tests.
* Minor particle optimizations.
* Edited masks to more appropriately display foliage values.
* Disabled: Early Access Message. Game is still in early access, people can see from the store page. It's just we're in the middle of replacing all the game user interface.
* Added Green Spino skin and fixed the normal map.
* Fixed: Corpses could be eaten by herbivores.
* Fixed: Trike and Shant Stomp Attacks.
* Fixed: Rex Bite Damage / Inconsistent.
* Fixed: Players could alt turn while resting.
* Fixes: Double Biting Problem / Replication Conditions Changed.
* Added: Orodromeus assets.
* Improved: Lower Dinosaur Memory Footprint. Old Game Assets removed and references fixed.
* Fixed: Mac and Linux Platforms will now load the main menu scene.
* Fixed: Starting the game from steam directly from linux now works correctly. Including making sure the executable has the right permissions set.

### **Patch 0.1.14.3594**

**Date:** Fri, April 28, 2017 12:05 am EDT

**Log:**

* Fixed: Issues joining modded servers, with mods that are in the list but not loaded.
* Fixed: Faction Selection UI isn't displayed if you are using auto possess 0 and have a character already. This should allow mod authors using the dev kit to possess characters not on the progression or character selection screen.
* Fixed: Map Errors on Pillar Of Creation Map.
* Fixed: Bug where you couldn't return from the progression screen without logging out.
* Fixed: Camera would be glitched after selecting a character in progression / character selection screen and then returning.
* Fixed: Character Select, Escape Menu, Faction Selection Screen, Progression Screen now focus and close correctly when switching between windows.

### **Patch 0.1.14.3613**

**Date:** Fri, April 28, 2017 3:51 am EDT

**Log:**

* New: Started work on updating the server list user interface and other UI elements.
* Fixed: Server List not splitting mod ids properly breaking servers that had multible mods loaded at once.
* Added: Error Dialog to let people know to set their mods up as exactly the same as the server otherwise they can't join.
* Improved: Dinosaur Attack System, bites should be more reliable and be more consistant for damage.
* Added: Variables bCanMoveOnPrimaryAttack and bCanMoveOnSpecialAttack to disable movement when doing attacks for some dinosaurs.
* Fixed: Mod ID's Server List Broadcast not formatted properly for multible mods.
* Added: Async Loading for Corpses instead of the game freezing when loading a corpse model for the first time.
* Fixed splines having collision on them.
* Fixed: Nest Button should be functional again on the progression screen.
* Fixed all dinosaur damages inside of event graph.
* Every sit animation is fixed with new notifies.
* Moved Anky up to 1.3 size and is natively recognized at 1.0.
* Fixed Giga Walk Left tail breaking.
* **Note: Giga and Anky might be missing certain sounds for this patch, it will be resolved in a future patch.**
* Updated Acro animations so they aren't carbon copied from Allosaurus.
* Fixed: Dryo and Galli couldn't eat plants.
* Added anim notifies to Ankylosaur animations.
* Fixed missing step effects on Giganotosaurus.
* Fixed timings on a bunch of Acro effect notifies.
* Minor adjustments to Carno idle / breath effects.
* Start of generic eating gore sound collection.

### **Patch 0.1.14.3624**

**Date:** Sun, April 30, 2017 10:45 pm EDT

**Log:**

* Upgraded: Server List UI + Added: Filter Option for Game Mode + Modded Servers or not.
* New: Mods List now shows mod names instead of the IDs if it has data loaded for it from steam.
* Fixed: Game HUD being hidden after exiting from progression screen in-game.
* Fixed: duplicated tailslot error for Utahraptor.
* Fixed: The hole in Baryonyx mesh stomach.
* Edited: Theri/Stego eat to be on the ground, instead of tree.
* Fixed: Puerta walk sliding.
* Added notifies to new Allosaurus animations, fixed missing Allo effects + adjusted rotation of its bite socket.
* Added effects to new drink / eat animations for Anky, Ava, Shanty, Stego and Trike

### **Patch 0.1.14.3636**

**Date:** Mon, May 1, 2017 6:46 am EDT

**Log:**

* Adjusted apex stats (Giga/Spino/Rex/Acro) to focus on short bursts of speed and ambush. This is to move them away from extremely mobile "pursue forever" hunters that can't be dealth with.
* -Each apex has slightly different stats based on weight and damage that play off of their stamina. These are all relatively close together, but over time result in drastically different hunting capabilities.
* --Acro/Giga focus on a moderate, single burst of speed/long stamina regain time, with minor stamina regain during trots.
* --Rex focuses on a short, single burst of speed/moderate stamina regain time, with only stamina regen during resting.
* --Spino focuses on moderate, numerous bursts of speed/moderate stamina regain time, with minor stamina regain during trots.
* Updated: Acro weight/health to 1.2x values to bring it in line with its size.
* Updated: Giga bleed resistances to be the highest of all dinosaurs to adequately display dominance over Acro.
* Fixed: Anky juvy scale still being at 1.3 again and causing him to spawn with 20% values.
* Fixed: Damage and stomp timers now work on Shant/Trike/Puerta.
* Adjusted: Shant loses stamina per stomp and increased stomp damage. You now choose whether to flee or fight, not both.
* Fixed: Trike/Shant can no longer stomp on bone break (This functionality broke during damage update).
* Fixed: Baryonyx's weird animation that played any time he stopped moving during idle transition.
* Fixed: Theri attacking while sitting.
* Fixed: Hypo Rex attacking while sitting.
* Added: Orodromeus to progression, tier 1.
* Added: Camarasaurus to progression, tier 5 (from Shant).
* Moved: Puerta to tier 6 (from Camara).
* Fixed: Acro call emote so it no longer pulls from Allo animation.
* Fixed: Galli BP so his calls no longer distort his arms and upper body.
* Fixed: Herrera idle to limp idle having no transition.
* Fixed: Puerta from having an incosistent, jittery walk.
* Fixed: server alignment in server list UI.
* Reimported corpses with new origin point to fix floating/sunken gore corpse meshes. (Adjusted all dinosaur corpses as the reimport screwed up all dinosaur sizes. Current sizes will not be accurate. Needs adjustment!)
* Added native attack damage boolean to all dinosaurs.
* Fixed Rex bite proc'ing twice on hit.
* Fixed the corpse sizes from last night, fixed Acro camera, improved Pue, Oro, and Camara camera.
* Fixed Camara skins having white spots.
* Removed Orodromeus jump until animation is in place.
* Updated character select list so Oro/Camara appear in correct places.
* Fixed Acro sliding during its default roar.
* Fixed Orodromeus animation reverses on resting.
* Fixed Camarasaurus eat/drink not properly playing.
* Added Camara/Oro dossiers to select list.

### **Patch 0.1.14.3662**

**Date:** Sat, May 6, 2017 9:56 am EDT

**Log:**

* Adjusted stamina for all dinosaurs other than Apex.
	+ -- Dinosaur stamina is accounted for speed, weight mass, and overall drain/recovery.
	+ -- Smaller dinosaurs, while slower than some apexes, can run for longer, which results in an overall further running distance than Apexes and some larger, bulkier dinosaurs. However, their regain is not as potent, which results in larger dinosaurs being able to track them over time with appropriate sprint/trot usage for stamina management.
	+ -- Carno is now the definition of "I will run you down if I don't lose sight of you" animal with stamina adjustments.
* Increased Shanty stamina pool slightly, while increasing the stamina drain on stomp by 5. This should give him a larger spread between flight or fight, and not be as punishing if the Shant tries to flee.
* Suchomimus finally has a weight mass upgrade by over 1k. Is no longer a pushover for anything less than an Acro+ size animal.
* Added: New Framework for Blacklisted Servers. Now displays a helpful error message about why a server might be blacklisted.
* Note: Servers will only be blacklisted if they violate laws, The Isle EULA and or various relevant Steam EULAs.
* Fixed: Camarasaurus F call. (Note: It still doesn't have a attack animation. Work in progress.)
* Fixed: Minor Alignment Problem in Server List UI and Filter Options using the wrong background texture.
* Fixed: physics on Orodromeus/Camarasaurus.
* Fixed: Utah idle playing sound EVERY SINGLE LOOP, RICHARD.
* Added: appropriate sockets to Shantungosaurus.
* Fixed: Allo bite socket being magically broken again.
* Fixed: Camarasaurus vocal wheel breaking.
* Added: Shanty sockets in the right place.
* Fixed: Utahraptor stamina drain and damage.
* Added: effects to Utahraptor pounce animations
* Added: effects to new drink + eat anims for Giganotosaurus, Velociraptor, juvenile T.Rex
* Synced effects to new Herrerra, Austro animations
* Synced sounds to new eat + drink anims of adult T.Rex and subadult T.Rex
* Added: effects to new eat + drink anims for Psittaco, Puerta &, Camara. That should be all of them for now.
* Fixed: incorrect footprints on Camaro sprint animation
* Fixed: a handful of missing Giga sounds.
* Fixed: Putera was still doing damage from the native attack code.
* Fixed: Trike doesn't loose stamina when stomping.
* Fixed: Galli Attack not working properly.
* Fixed: Attack and Eating Problems with Shanty, Theri and Trike.

### **Patch 0.1.14.3674**

**Date:** Sat, May 6, 2017 7:11 pm EDT

**Log:**

* New: Added Support for Mods to Override Progression Values / Change the way the progression tree is structured and it's dependencies.
* New: Utah + Austroraptor Pounce (Currently Disabled as it's unfinished.)
* Improved: Utahraptor + Austroraptor Pounce. Fixed Several issues with not being able to pounce in the same slot after jumping off.
* Fixed: Pounce Socket Distance for detecting accurate pounce attachments.
* New: Added New Variable called 'HealthRegenRestingMultiplier" which lets you change the rate of healing when resting per dinosaur instead of it being static of twice as fast.
* Optimized: Game Performance with dinosaur physics assets.
* Fixed: Attacks on all the dinosaurs having issues in multiplayer and consistency problems.
* Fixed: Puerta can stop without stamina, and has it's entire stamina drained.
* Fixed: Shant / Trike can stomp while fake limping.
* Fixed: Shant can't headbutt without stamina.
* Fixed: Shant can't headbutt with broken leg.
* Fixed: Shant right click attack does no damage.
* Fixed: Trike can't headbutt without stamina.
* Fixed: Trike can't headbutt with a broken leg.
* Fixed: Procession costs points show the default ones even if modified.
* Fixed: Several dinosaurs attacks applies damage but the animation doesn't show for other players.
* Fixed: Blood Overlay is misaligned on certain screen resolutions.
* Changed: Disabled Taco Jump because it has no falling animation. It will be re-enabled when it has a falling animation.
* Changed: Removed Pillar Of Creation from map cooking list while it's replaced with new tiled map.
* Fixed: Shant can’t right click attack (headbutt) when fake limping.
* Fixed: Shant can’t right click attack (headbutt) when walking/trotting when it’s stamina is below 25.
* Fixed: Shant can’t right click attack (headbutt) with a broken leg.
* Fixed: Shant’s right click attack (headbutt) does no damage.
* Fixed: Trike’s right click attack (gore) does no damage.
* Fixed: Theri can attack while resting.
* Fixed: Special Attacks broken for Anky, Stego etc.

## ***Patch 0.1.14.3697 - Patch 0.1.15.3938 (May 14 - Jul 5 2017)***

### **Patch 0.1.14.3697**

**Date:** Sun, May 14, 2017 11:40 pm EDT

**Log:**

* **Pounce Mechanic**
	+ Austroraptor and Utahraptor Pounce has been re-enabled. We are still working on balancing and stamina mechanics. Such as a dinosaur being slowed more depending on the number of dinosaurs pounced on it.

* **New: Replay System**
	+ Ability to record replays and play them again from any camera angle.

This works by dumping network traffic to a file and you can play it back.

* + Hit T key to start recording, and T again to stop. (This is called 'Push to Talk' in keybinds and it will get its on seperate key later on)
	+ Go to the main menu and then select a replay.
	+ Features In Later Updates: Rewind, Fast Forward and Time Scrub a Replay.

These are great for reporting bugs and solving problems as you can just send the devs a copy of a replay file.

* + Replays are saved in: %localappdata%TheIsleSavedDemos
	+ Client Side Recorded Replays will only have data within replication distance ( around 2 km ) of the dinosaur recording.
	+ Server Side Replays will be coming soon and that will record all traffic on the server regardless of the distance.
	+ Please leave feedback in the discord under channel #replay-testing.

* **Bug Fixes**
	+ Changed attenuation type on Anky front steps, added more effects to Austro latch animation.
	+ Fixed Camara unable to switch between skins, updated Grey Camara skin.
	+ New: Started Upgrading the remaining UI Elements to the new User Interface on Host Menu, Message Box General / Message Box Large.
	+ Fixed: Checkbox Button hover and pressed states was malformed.
	+ Austro + Utah Stamina Changes. Utah now causes bleed damage on pounce attacks.
	+ Added: Replays will automatically stop recording when quitting the game and logging out to allow for complete replays to be saved.
	+ Added: Replay Auto Recording / Record Indicator Icon.
	+ Added: Ability to toggle hud visibility when watching a replay.
	+ Improved: MOTD System, Servers now read the Message of the day from /TheIsle/Saved/MOTD.txt
	+ Added: Character Limit to MOTD + Chat Messages for better Server Stability.
	+ Enabled: Audio Thread. (Improved: Game Performance)
	+ Fixed: Replication distance for Admin / Spectator Tool. It should show all dinosaurs on the map regardless of where it was activated.
	+ New: Sprint key will now increase the camera speed of the replay camera.

### **Patch 0.1.14.3755**

**Date:** Sun, June 4, 2017 11:45 am EDT

* - Improved: Replay Refresh Functionality
* - Added: Ability to delete replays.
* - Started working on the replay rename functionality. (Unfinished)
* - Added: New Replay UI
* - Ability to time scrub on replays by clicking on the progress bar.
* Improved: Replay Controls
* Improved: Main Menu, Trying to fix inconsistant problems with terrain shader on non-windows platforms.
* New: Hypo Rex Skins.
* Gave a weight increase to Diabloceratops.
* Gave a damage and weight increase to Anky.
* Gave a damage and bleed increase to Spinosaurus.
* Reverted allo physics to fix ball error.
* Imported a bunch of new shorter generic calls for: Acro, Ava, Camaro, Diablo, Giga, Maia, Spino, Sucho and Trike.
* New: Updated Minimum Driver Version for Nvidia Cards to 382.33
* Resynchronized effects on Dryo walk animations

Softened the Pachy's generic roars a little bit

* Added Hypo Spino assets.
* Imported core sounds for HyperSpino, added bite & foot sockets to HyperSpino skeleton, added effects to HyperSpino animations

Imported shorter generic roars for Puerta, Shanty, Therizno, juvey Rex, subadult Rex and adult Rex

* Imported and added effects to more HyperSpino animations
* Updated & added more variety to Utahraptor threaten roar
* Testing new Camarasaurus vocal animations, fixed Camara using friendly call as its F roar
* Made upper body animation slot for Utahraptor encompass its arms
* Update Rate Fixes + Removed Async Mesh Code for Dinosaurs.
* Removed: Unused PatVariable BodyFoodHealthAmount and Added HungerDecayAmount for growth stages.
* Removed: Old UI Backgrounds / Old Button UI
* Updated all carnivore blueprints and changed points in time they convert from juvenile to adult.
* All carnivores now start at adult at the same size/slightly smaller than the tier they just progressed from.
* All carnivores have had their on-hit damage mitigated to a much smaller amount, and bleed has been adjusted on all of them so they all do some form of bleed can track prey as scent tracking is on the horizon.
* Herbivores such as Anky/Diablo/Ava/Dryo/Pachy/Maia have all had their health and weight mass increased so they no longer instantly die to larger predators.
* Tiers weight masses and health have been put closer together so closely tiered animals can still hunt larger prey, including other carnivores (IE: Two Allosaurus can take down a subadult rex).
* Progression list is updated so you now spawn as a subadult rex first, not adult.
* Acro has been moved to spawn off of Allosaurus, along with Giga. (Progression to Acro is faster).
* Carnivores globally have a slightly higher bleed resistance.
* Herbivores globally have a lower bleed resistance than carnivores (values are actually unchanged so you won't notice a difference playing them, but it's worth stating carnivores are put ~10-20% higher bleed resistances naturally).
* Carnivores now have a straight linear growth scale (Min-Max values only; more will be added if needed).
* Herbivores now grow exponentially at the final quarter of their lifespan and increase in mass/health rapidly.
* Fixed Ava bitespheres.
* Fixed Oro being broken.
* Added in hunger decay amounts for all growth stages.
* Improved: Game Performance for nests.
* Fixed: Growth server setting not working properly.
* Added Juvie Rex textures.
* Removed Hypo Rex from public use.
* Fixed Herrera Juv growing into "nothing"
* Removed: Old Async Loading Code that is no longer used that was referencing all the dinosaurs in BP\_GameInstance.
* Finished off syncing the hyper spino animations.
* Updated the herbivores with appropriate growth start rates, mass sizes, damages, and health.
	+ -- Smaller herbivore tiers now have far more to worry about. Top tier herbivores can still fight carnivores on even footing. Most herbivores are now reliant on numbers to survive.

### **Patch 0.1.14.3765**

**Date:** Fri, June 9, 2017 8:24 pm EDT

**Log:**

* New: Growth System Improvements.
	+ = Values for growth now lerp between growth stages. Every time your dinosaur grows, all of the values such as health, hunger, thirst, damage will update. Instead of all the values being changed instantly when you reach full size.
* Fixed: Growth Stage Lerping was decreasing certain values.

### **Patch 0.1.14.3789**

**Date:** Sat, June 10, 2017 6:39 pm EDT

**Log:**

* New: System for Targeting Entities. Trying to interact with objects should be significantly more accurate now.
* New: Message Box / Nest UI Upgrade to the new UI graphics.
* New: Started Upgrading the Settings UI (Unfinished)
* Imported & synced crouch animations for Pachy, added idle and moveF to the crouch blendspace.
* Optimized: Game Memory Usage.
* Fixed a debug error causing Spinosaurus to get insane lerp rates on his growth until 1.0
* Updated Maia idle to be on four legs.
* Fixed a debug growth timer that allowed Carno to grow up in five minutes.
* Testing different sound class levels, more in depth sound mixes and different WAV compression settings to try and reduce the likelihood of sounds popping.

### **Patch 0.1.14.3089**

**Date:** Fri, June 16, 2017 3:54 am EDT

**Log:**

* New: Host Menu (Work In Progress)
	+ - Mods will need to be updated to show up in the map list now.
* New: Map and Game Mode Framework System. Maps and Game Modes are now defined in a list with preview icons and more information.
* Improved: Dinosaur Shader.
* Improved: Main Menu and several UI elements. Added Button Click Sounds.
* Added: proper opacity mask support/fixed normal intensity logic in master dinosaur skin shader.
* Added: More Gallimimus sound variation.
* Fixed: Game Mode Alias Warning.
* Added: Alberto Assets.
* Terrain Material Changes: Removed Layer 4 due to terrain deformation issues on non-windows platforms.
* Optimized: V3, Removed Unused Layers. Cleared Layer 2 due to deformation from non-windows platforms.
* Second pass of updating dino shaders. Reimported Anky, Acro, Austro, Ava FBX to give them eyes.
* Fixed: Game Modes not working for Listen Server Hosting.
* Added: Ability to specify a game mode alias in the game mode list for the game / mods.

### **Patch 0.1.15.3871**

**Date:** Sat, June 24, 2017 8:48 am EDT

**Log:**

* New: Region 2 Map (Unfinished)
* Added: New Scent Mechanic (WIP / Unfinished)
* Use bServerScent=true to enable it for testing purposes.
* Improved: Client / Server Footprint Decal Performance. Decals get auto cleaned up in array.
* Added: Sniffing Animation for Dinosaurs (WIP)
* New: Server Filter Option (Ability to filter servers by Standard, Roleplay etc) Currently Unfinished However. When completed server owners will be able to put their server in a category with ServerTag Option.
* Fixed: Duplicate mask parameter in master footprint material.
* Updated Taco, Austro, Theri, and Galli shaders.
* Added static switch parameter for disabling blinks on eyeball shader.
* Started improving and expanding water effects. Made new large / small waterfalls (both angled and straight vertical versions) and combined foam & mist emitters for the bottom.
* Updated look poses / blend for Camara to be less extreme, tweaked Camara danger call animation slightly.
* Fixed front left print on Puerta being inverted, made a glowy print material as an experiment.
* Tweaked sniff anims for adult Rex, minor adjustment to Maia idle pose
* Added distant sounds for new dino vocals, added randomized detail sounds to large footstep cues.
* Started Adding support for Attach Sockets to be shared between Utah and Austro for targets to be pounced on.
* Fixed: UI Label being cut off on the progression screen.
* Upgraded: Mod Menu UI.
* Removed: Unused human assets from testlevel.
* Swapped in new generic calls that are shorter and less aggressive for the following dinosaurs:
	+ Acro, Ava, Diablo, Giga, Maia, Puerta, Juvey Rex, Sub Rex, Adult Rex, Shanty, Spino, Sucho, Therizno, Trike.
* Tweaked the eyes on Avaceratops, fixed them being sideways.
* Added: Sound set for Albertosaurus.
* Globally reduced trigger chance for dino idle effects.
* Finished updating Eye shader for nearly all dinosaurs.
* Fixed one spawn point in TestLevel being inside the stairs.
* Added: bServerScent Option in Listen Server Hosting. Continued Development on ServerTag Feature.
* Quick fix for Trike roar animation.
* Better looking ribbon trail on character scent test emitter.
* Made a smaller scent particle specifically for footprints.
* Minor adjustments to a few footprints.
* Updated older dinosaur meshes to new versions.
* Set up CharacterSelectList to use new materials for the new dinos. Created eye materials for Diablo, Maia, Trike, Dryo. Swapped eye and skin slots in new dino skeletals.
* Adjusted Albertosaurus skeleton to receive animation retargets.
* Added animation montages for sniffs.
* Added sniff montages to all dinosaurs whom have them.
* (DINOSAURS STILL MISSING SNIFF:
	+ Camara/Giga/Orodromeus/Psittaco/Puerta/Hypo/Stego/Theri/Trike/Velociraptor)
* Gave Pachy the ability to crouch.
* Added sounds to Utah + Rex sniff animations.
* Fixed missing texture references.
* =======================================================
	+ Removed: V3 and V4 from Listen Server Hosting list due to level streaming problems.
	+ Removed: Old 'PillarOfCreation' Map.
	+ Removed: Pillar Of Creation from Cooking List.
	+ Added: EmptyMap Developer Map.
	+ Changed setup of scent effects a little- updated scent footstep particle to be taller and more noticeable + made non-bloody version (for now the default scent effects are essentially gold for living things and red for bleeding / dead things)
	+ imported Acro's sniffing animations
	+ More accurate effect triggers on HyperSpino run cycles, adjusted blend weights (still does a two-step when turning though)
	+ Distant sounds & more variation for Trike vocalizations
	+ Minor particle fx colour adjustments.
	+ Dinosaurs will now make the generic vocal call when sending chat messages.
* =======================================================
	+ Fixed: Progression Exploit from swapping to and from herbivore for easier progression.
	+ Fixed: Allosaurus growth issues from juvenile to adult.
	+ Adjusted: Diabloceratops bleed at 1.0
	+ Possible fix for Progression Point Server Override Exploit.
* =======================================================
	+ Changed: Server Progression Points can't be lowered past half / 50% of the default rate. This restriction doesn't apply to mods.
	+ Removed: Developer Debug Test Maps.
	+ Fixed: Nested Dinosaurs couldn't progress properly because the dependency row names were not unlocked.
* =======================================================
	+ Added upper body anim slot to Maia separate from the head slot, so that vocals aren't affecting the forelegs
	+ Updated trees for DFAO.
	+ Adjusted fog and removed atmospheric fog so water doesn't glitch through.
	+ Adjusted skydome to properly reflect ToD.
	+ Fixed progression points being gained from regular plants. Fixed patchy grass squares on Region 2 map.
	+ Added: Trample Damage Framework. Added Hyper Spino Example.
	+ Fixed: SM\_LCave\_P\_Floor\_11 Error.

### **Patch 0.1.15.3877**

**Date:** Thu, June 29, 2017 2:24 am EDT

**Log:**

* Switched dinosaur skin shader profile from Subsurface Profile to Default Lit
* Regraded dinosaur MICs to compensate for lack of subsurface scattering
* Disabled several overrides in dinosaur skin MICs so the bases can have more control
* Fixed several dinosaur textures not being set up correctly
* Removing Old 'The Island' Map.
* Fixed: Progression Screen Background malformed on smaller screen resolutions.
* Fixed: Human Anim BP Errors.
* Added: Warning on the main menu if you don't meet the minimum system requirements.

### **Patch 0.1.15.3886**

**Date:** Fri, June 30, 2017 3:51 am EDT

**Log:**

* Fixed: System Requirements Check should now be more accurate.
* Fixed: Dinosaurs no longer blink when dead.
* Fixed: Game HUD becomes invisible after coming back from the progression screen in game.
* Fixed: Screen resolution problems for low health overlay.
* Fixed: Bug with Bodies Updates on Death, Decay and Network Updates.
* Tweaked generic calls for adult Rex, Spino, Carno
* Imported and synced sniffing animations for Allosaurus
* Added sounds to Spino sit / stand anims
* Lowered volume of generic Therizno calls
* Added FourEyes Trike skin.
* Renamed material slots for all dinosaurs to use "Skin" and "Eyes" for Slot 0 and Slot 1 respectively.
* Added base Allo textures- waiting on skin.
* Thinned out bushes in one area of the Region 2 map to improve performance.
* Updated CharacterSelectList to use the correct Austro materials and deleted old materials.
* Set up shaders for Rex and cleaned up old textures.

### **Patch 0.1.15.3932**

**Date:** Sun, July 2, 2017 7:19 pm EDT

**Log:**

* **NOTE: THIS PATCH IS UNSTABLE: THERE IS GOING TO BE HEAPS OF BROKEN THINGS. WE HAVE TO PUSH THIS PATCH TO THE PUBLIC DUE TO LACK OF TESTING ON DEV BRANCH.**
* **WARNING: MODS ARE CURRENTLY NON-FUNCTIONAL WITH THIS PATCH. IF YOUR GAME CRASHES ON STARTUP YOU WILL NEED TO RESET GAME SETTINGS.**
* New: Upgraded to Unreal Engine 4.17
* Removing Landscape 4 because it seems to have issues with 4.16 / 4.17.
* Implemented fix for the dinosaur shader bug.
* Added: New Allo Model.
* Updated green Alberto skin.
* Fixed rex blue eyes.
* Added Striped allo skin and fixed allo eyes.
* 4.17 Compatibility Fixes + Improved Game Startup Time.
* Added: Version Number no longer resets cooked data for faster cook times.
* Improved: Skin now uses the material slot name of 'Skin' instead of Index 0.
* Fixed: Clicking on text on the Server Filter UI didn't activate buttons.
* Moved CharSelectPoint so puerta is now visible in the character selection screen.
* Disabled decals applying on bushes and grass on the Region 2 map.
* Thinned out bushes in one area of the Region 2 map to improve performance.
* New: Characters in a Data Table are now pre-loaded on dedicated server for faster load times.
* Fixed small pebbles blocking dinosaurs on the Region 2 map.
* Crash Fixes for Interacting with bodies and focus targets.
* Less strident generic calls for Gallimimus, more threatening Galli threaten calls
* Less powerful generic calls for Baryonyx
* Re-rendered Giga broadcast sound. It is not cut off.
* Resynced galli trot L+R notifies with barely any noticeable difference. The Galli still doesn't have a dedicated trot forward animation, which is probably why the steps don't feel right when trotting forward.
* Updated Avaceratops speed.
* Updated Baryonyx to reflect a 1.3 change increase in size. (Weight/Health/Speed adjusted)
* Imported new Ava run animations.
* Updated the Austro, Bary + Galli default calls

### **Patch 0.1.15.3938**

**Date:** Wed, July 5, 2017 7:36 am EDT

**Log:**

* **Mod Support is functional again. Modders will need to update their mod to the latest unreal engine version otherwise they will experience crashes. Verified Mod Authors please check #isle-dev-kit and #isle-dev-kit-chat in discord for more information**
* Fixed: Mod Support Functionality. ( Old mods will still cause crashes and you will need to reset game settings for the game to launch if you accidently enable one )
* Fixed: Various game compile errors and problems.
* Fixed: Region 2 Map is now reverted to the old one without redwoods. Redwoods are now on a seperate unfinished region 2 map so there isn't any issues with the map people are playing on.
* Reduced trigger threshold on Avaceratops vocals.
* Reimported fixed Bary SK and assigned "Eyes" and "Skin" slots. Skins should now work correctly on the Bary.
* Resized most redwoods textures using Auto LOD.
* First pass of Isle\_Region2\_Redwoods test map.

## ***Patch 0.1.15.3958 - Patch 0.1.15.4141 (Jul 7 -Aug 4 2017)***

### **Patch 0.1.15.3938**

**Date:** Fri, July 7, 2017 12:59 pm EDT

**Log:**

* Crash Fixes / Core Engine Improvements.
* Added: Listen Server Option to host Private Server that doesn't create a steam session.
* Added DT\_Lake\_Landscape to ThirdParty.
* Added Camo Ava skin to CharacterSelectList
* Gave progression plant collision so it can be eaten on Redwoods map.
* Updated Redwoods map.
* Updated Redwood pack meshes to have DFAO compatibility.
* Imported and synced sounds to new sniff animation loops for Austro, Bary, Carno, Giga, Herra, Sucho.
* Imported new velociraptor and subadult rex sniff loops
* Softer generic calls for Acro, started work on new shorter distance fades for generic roars
* Re-synchronized effects on all Avaceratops movement animations
* Updated velociraptor vocalizations
* Continued implementing new shortened distance falloffs for generic vocals
* Imported & synced new sniff anims for juvenile Rex
* Fixed: Mods not being loaded on some server providers due to a Steam App ID failure detection of 0 in some cases.
* Added: Ability to specify ServerDiscord option for a discord invite link. Which will show in the server list. in Game.ini set ServerDiscord= then the last set of characters from the discord invite URL.
* If your discord invite link is discord.gg / asdf then set ServerDiscord=asdf
* Updated generic calls for subadult Rex
* Updated generic calls for Suchomimus
* Changed: Region 2 is now the default server map. This fixes invalid reference problems with v4.
* Bug Fixes to Dead Body Position Replication.

### **Patch 0.1.15.3980**

**Date:** Wed, July 12, 2017 2:03 am EDT

**Log:**

* Added: Server Name Character Limit to prevent malformation of server list UI.
* Improved blood decal material, added scent highlight option to it, made a couple of alternate splatter MICs that are thicker + optimization pass on VFX shaders.
* Updated: Region 2 Redwoods Map.
* Imported new sniff animation loops for Spinosaurus.
* Changed: Herbviore local chat is now restricted to herbivores of the same type.
* Added Cerato textures and set up skin shaders. Deleted old, obsolete Cerato textures.
* Added Acro skins, fixed Acro RAC not having textures on the spines.
* Scalability Fixes for 4.17 + Removed Motion Blur on all Post Process Settings.
* Developer Debug Mode / Insert Menu is now only available when on the development branch.
* Added: Current Progression Points to Escape Menu as Placeholder until new UI functionality is in place.
* Fixed: Logging to Memory / Server Console Window was disabled.
* Fixed: Footprint scale on Baryonyx.
* Cleaned up Unused Assets + Minor Code Improvements.
* Fixed: Several Bugs related to Mod Support on Dedicated Servers.

### **Patch 0.1.15.4005**

**Date:** Sat, July 15, 2017 10:06 am EDT

**Log:**

* Core Engine Improvements + Crash Fixes
* Added swamp and small lake to Region 2 Redwoods map.
* Tweaked generic calls for Allosaurus
* Added Allo and Anky skins.
* Added Albertosaurus to the dev list for testing.
* Finished main pass of Region 2 Redwoods map.
* Updated all of the HyperRex vocals
* Imported & synced new sniff loop animations for HyperRex & HypoSpino
* Minor tweaks to a few footstep and environment particles
* Hooked up proper pain/death sounds for Albertosaurus
* Fixed Albertosaurus using attract call as generic vocalization
* Fixed Albertosaurus using subadult Rex bite anim
* Updated some foliagetypes.
* Added the day/night to Region2Redwoods, along with adding foodtypes.
* Updated UltraDynamicSky blueprint with new patch and fixes.
* Set up material slots for Skin and Eyes on Alberto mesh.
* Added new stego model and respective physics.
* Edited Stegosaurus blueprints for new stego model.
* Edited character select for new Stego model.
* Updated Trike blueprints with new movement speeds.
* Updated Trike locomotion animations.
* Adjusted more of the redwood foliage assets for the Redwood map.
* Fixed Albertosaurus physics.
* Added Rugops textures and set up materials.
* Re-synchronized effects for latest Trike movement animations
* Fixed redwood leaves glowing in the dark.
* Fixed redwoods edible foliage giving Progression Points.
* Added Camara and Carno textures.
* Fixed Stego shader and mesh material labels.
* Made sure foliage types on the Redwood map were edible.
* Disabled: Server Tag / Filter UI until its fully functional.
* Improved: Crash Reporter + Fixed it not working for Mac.

### **Patch 0.1.15.4017**

**Date:** Thu, July 20, 2017 5:53 am EDT

**Log:**

* Added various dinosaur textures and skins.
* Updated UDS blueprint to have fog highlights directly from sun color curve.
* Updated UDS blueprint to have skylight pull from the sun color curve to simulate light bounces.
* Updates Sun Color Curve 4 for a "warmer" feeling for redwoods.
* Updates to the Region 2 Redwoods map.
* Added: Message Dialog when macOS is outdated to avoid crashes.
* Shortened the Triceratops threaten call slightly
* Rebalanced all sound class volume levels, reduced foley effects volume

### **Patch 0.1.15.4061**

**Date:** Thu, July 20, 2017 8:46 am EDT

**Log:**

* Fixed: Sprinting Unlimited Stamina Exploit.
* Added: Water Fall Damage
* Fixed: Issues with hosting mods on certain server providers.
* Fixed: Crash Issue on macOS
* Updated Conifers and Redwoods with the newest redwood assets.
* Improved: Audio Thread is now run at a higher priority which will help fix issues with sounds not playing correctly in some situations.
* Fixed: Player State Error in Faction Select UI.
* Fixed: Rotation Smoothing for Remote Client Proxies.
* Core Engine Improvements + Bug Fixes.
* First pass of painting V3. All tiles from x01 to x05.
* Crash Report Client Improvements.
* Workshop Folder Detection Improvements.
* Added Giga, Herrera, Oro, Velo, Utah, Stego, Shant, Sucho, and Rex textures + materials.
* Fixed: Swimming and Mouse Cursor Problems on Character Selection / Progression.
* Fixed: Problems with Nest UI Cursor Visibility and Improved Nest UI Performance for Information Updates.
* Increased: Dinosaur Network Update Rate.
* Region 2 Map Gameplay Fixes.
* Changed: Can no longer turn in place while limping.
* Faction Select Possible Bug Fix.
* Finished painting the redwoods areas on the V3 map. Tiles x06 through x14.
* ==========================================================
	+ Added: Isle v4 (Fixed Crashes with 4.17)
	+ Added: Alberto, Theri, Stego, and Puerta skins.
	+ Added an Eye Rotation to the master eye material.
	+ Added evil slit eye to Austro, Bary, Spino, HypoSpino, Sucho, Utah, and Velo.

### **Patch 0.1.15.4078**

**Date:** Wed, July 26, 2017 8:52 am EDT

**Log:**

* **Warning: Database Schema has changed, this requires server admins to reset their game database or migrate it else the game state may be inconsistant, have saving problems and or stability issues.**
* New: Dinosaur Gender System.
	+ - Ability to specify Male / Female Gender in Progression and Sandbox.
		- - These change the skins. Each skin has a Male / Female Version of it.
			* - Old Non Gender Specific Skins have been removed for the time being. They will be replaced with Gender
* Specific Skins later down the line / with new improved skins.
	+ - Later on nesting will be changed to require both genders to create a nest. More information about this will follow in a later patch along with nesting rebalance depending on the dinosaur class.
	+ - Nested Dinosaurs don't have the correct gender specific code yet, this will change to be a option in the future to be random or user selected.
* Updated all dinosaur Skeletals to use male skin in material slot.
* Created new DinosaurTest map to test out dinosaur sizes with Skeletal Meshes.
* TestLevel was wiped clear of all Dinosaur Skeletal Meshes.
* Added Male and Female skins to the CharacterSelectList.
* Added/altered Male&Female skins for: Cerato, Ava, Rex Juvie, Shant, Maia
* Gender System Bug Fixes.

### **Patch 0.1.15.4095**

**Date:** Fri, July 28, 2017 1:52 pm EDT

**Log:**

* Fixed: If you break your leg while crouching, crouching animation keeps playing.
* Fixed: If you drink right after getting up you get stuck in place.
* Fixed: Selecting a dinosaur on the progression screen then going back from skin preview causes that dinosaur to no longer be selectable if you leave the server and rejoin.
* Fixed: Crash related to dinosaur roar montages.
* Improved: Crash Reporter and fixed a exception when reporting crashes.
* Updated: Crash Report Client to support direct uploading of single crashes.
* Fixed: Can no longer drink water while another montage is playing.
* Fixed: Some species can attack while starting / stopping resting during the transition.
* Improved: Nesting System + Optimizations.
* Added: Crouch Speed, Crouch Accel, Crouch Speed Rotation Rate. This allows dinosaurs to have a different speed for crouching then walking etc.
* Added: NestUpdateRate, PointsRequiredForEgg, FoodConsumedPerUpdate, MaxEggs Variables for Nests.
* Uploading core vocal sets for Rugops and Ceratosaurus
* Imported search animations for Shanty, Galli, Anky, Ava & Psittaco
* Made a handful more ambient particles

### **Patch 0.1.15.4111**

**Date:** Sat, July 29, 2017 7:31 am EDT

**Log:**

* Fixed: Nested Dinosaurs will now spawn in with a random gender.
* Fixed: Graphics Setting bug causing them to not appear.
* Fixed: Several Issues causing problems with Attacking, Resting, Drinking and Eating.
* Possible Fix: Server MOTD not working correctly.
* Fixed: Nests not functioning correctly.
* Fixed: BattlEye Server Crash + Various Engine Crashes.
* Fixed: Nest Food not being consumed properly and nests not generating progression points.
* Fixed: Game User Settings not saving correctly: Including X / Y Invert Axis.
* Improved: Character Death System + MOTD, Combat Log AI and MOTD Handling.
* Fixed: MOTD Still appearing when message was empty.
* Fixed: MOTD text file not being loaded from the correct path.
* Fixed: More issues with settings not saving correctly.
* Changed: Only Females can now create nests. In the future this will be changed to you will need a male to help you create a nest.

### **Patch 0.1.15.4132**

**Date:** Mon, July 31, 2017 3:16 pm EDT

**Log:**

* Fixed: Nests were not gaining points correctly.
* Fixed: Choosing same starter after extinct screen does not work when relogged.
* Fixed: Ability to alt turn while drinking.
* Fixed: Camera now by default spawns in zoomed out.
* Fixed: Issue when interacting with objects then resting would cause you to get stuck.
* Fixed: Exploits with Drinking Water + Crouching to glitch under the water surface without swimming.
* Fixed: Problem with Multible dinosaurs not being able to destroy a nest. Trike, Shant, Galli, Theri etc.
* Fixed: More Issues with underwater exploits.
* Tweaked adult rex vocalizations
* Fixed: Bug with Kicking / Banning Players.
* Tweaked the acro's generic calls
* Fixed: Another Swimming Drinking Exploit.

### **Patch 0.1.15.4141**

**Date:** Fri, August 4, 2017 6:48 pm EDT

**Log:**

* Fixed: Nests using a high food consumed per update rate. Lowered from 15.
* Fixed bleed inconsistencies on dinosaur growth.
* Fixed: Crash related to focusing objects from crash reports.
* Fixed: Female skin changes to male when the player hits adult size
* Fixed: Servers with a big name conceal the letters of the map/ping etc
* Started working on AI.

## ***Patch 0.1.16.4160 Patch 0.1.18.4373 (Aug 5 - Sep 11 2017)***

### **Patch 0.1.16.4160**

**Date:** Sat, August 5, 2017 4:49 am EDT

**Log:**

* Separated Game Modes into Progression, Sandbox and Survival.
* Survival is the label for the replacement game mode for both Sandbox and Progression. This game mode is currently unfinished and should be closer to a playable state by the end of August. It is dependent on AI being in the game to be fully functional.
* Server Owners may have to change their launch arguments if it uses the word Survival instead of Progression as it may accidently load the unfinished game mode.
* AI is now partially functional against the dinosaurs in the survival game mode. If you enable AI and use the AI map for Region 2 you will have some AI spawning.
* Currently Supported AI Includes (Oreo, Taco, Dryo, Galli, Diablo, Maia, Trike)
* Disabled VR Unreal Engine Plugins Causing Crashes.
* Fixed: Still being able to alt turn while having broken legs.
* Fixed: Austro had unlimited stamina.
* Updated AI values for dinosaurs and set threat levels for playable characters.
* Added: New Vocal Call System that should be more reliable and work consistently without problems.
* Adjusted weight mass for Utah and Avaceratops.
* Added Cerato/Dilo to the character list for testing. (developer only)

### **Patch 0.1.16.4181**

**Date:** Wed, August 9, 2017 2:25 am EDT

**Log:**

* Fixed: Group wasn't reset after being nested in causing herbivores / carnivores to still be able to talk to each other and bypass group restrictions.
* Improved: Group / Nest Invite System, now no longer interupts movement and causes players to be locked in place.
* Added: Extended Distance for Roar Replication. You will now be able to hear broadcast roars even if the person who created the roar isn't near you or being rendered.
* Changed: AI no longer die of hunger and thirst, this will be changed once their AI allows for eating and drinking.
* Removed Isle\_Region2\_HQTest & Isle\_Region2\_AI. These have now been merged into a new map called
* Isle\_Region2 which contains the navmesh and spawns for AI regardless of if its enabled or not.
* Added: Nest Button to Sandbox Selection Screen.
* Improved: Core AI Logic. AIFleeRadius and AIAvoidanceRadius are now used in decision making. AI Dinosaurs will make a decision to flee or attack you if you get too close.
* Improved: AI will make better decisions when chasing after you if it is bleeding or has broken bones.
* Fixed: Shared Animation Problems with Ceratosaurus.
* Updated adult T.Rex vocal animations and minor anim fixes for Dilo
* Set Maia to use proper male and female skins.
* Engine Crash Fixes for AI

### **Patch 0.1.16.4199**

**Date:** Sat, August 12, 2017 4:32 am EDT

**Log:**

* Fixed: Crash / Memory Leak associated with current focused object.
* Improved: Skin System for Mods. This removes the fields 'Male Skins' and 'Female Skins'. A array of skins has been added called 'Skins' which allows you to have multiple skins (male / female) in one mod. Old skin mods will break and may cause crashes unless they are updated to the new system
* Fixed: Bug with Progression Overrides when switching from a Low PP server to a high or default PP server.

Improved and Optimized: Mod Loading, Character / Progression Data Table Loading. Progression Overrides now give warnings if rows are not found.

* Fixed: Engine Crash on Mac Splash Screen.
* Fixed: PlayerStates not being destroyed properly.
* Improved: Progression Point Saving. Progression Points are saved every time you get a point. You no longer have to relog to ensure you don't loose any points. You should still have these points even if the server crashes.
* Optimized: Kicking / Banning a player should have less of a performance impact on the server calculating the processing of kicking / banning a player.
* AI Logic Improvements. Please note most AI still need their values adjusted to function correctly.
* Added: Official Server Filtering and Blacklisting.
* Updated triceratops threaten animation
* Updated Redwood plant grasstype with size variations and small trees.
* Tweaked blood flow effects.
* Added all AI values to dinosaurs (adults only, +juvie rex & subadult rex).
* Adjusted Utah and Austro vocal calls.
* Whitelisted: Isle NY 6 Official Server.

### **Patch 0.1.16.4211**

**Date:** Mon, August 14, 2017 1:10 pm EDT

**Log:**

* Added: Functionality to play a different vocal call montage if the dinosaur is resting. This will allow us in the future to be able to fix dinosaur arms going through the terrain and general glitches.
* Fixed: Region 2, Region 2 Redwoods, TestLevel all now have a Kill Z Value set. So if you end up falling off the map you will die and not get stuck falling forever.
* Added: Saving support for Filter Options. When you uncheck official filter it will save and on game restart you won't have to keep disabling this filter option.
* Fixed: Changing Effects and View Distance will no longer cause foliage to despawn. This will allow you to actually hide again. Please note that people under min spec will have decreased game performance. This is a necessary evil we have to undertake for now.
* Fixed: Invite doesn't disappear when Rejecting or Blocking it for nest invites.
* Improved: Grass Loading times
* New: Dynamic Day Night Cycle for Region 2, Region 2 Redwoods.
* Added: Server Options to control the day night cycle and speed.
	+ - ServerStartingTime (Between 0 - 2400 of what time the server starts up at) Defaults to 1350
	+ - bServerDynamicTimeOfDay (0 / 1 - True / False for if it uses a dynamic or static time of day) Defaults to
	+ - ServerDayLength ( 1 - 100 Length of the day night cycle / how fast it is ) Defaults to 20.
* The following settings go under the tag
* Please see the following post for a list of the server config settings that you can use. http://steamcommunity.com/app/376210/discussions/12/135511455867623483/
* Sped up Dilo and Giga animations so they no longer slide along the ground when walking and running.
* Fixed & updated vocalizations for Utahraptor
* Fixed missing broadcast montage for Austroraptor
* Altered Post Process effects on WaterPlaneTranslucent to make water more brown and murky.
* Added Physics Volume to one body of water on Region 2 Redwoods map, and fixed one hole.
* Gave Dilo small footstep sound foleys and attenuations (it was much too loud with medium).
* Sped up Giga limping animation to prevent sliding.

### **Patch 0.1.16.4225**

**Date:** Thu, August 17, 2017 9:14 pm EDT

**Log:**

* Crash Fixes & Performance Improvements.
* Fixed Austro Broadcast not working.
* Adjusted blueprints for all dinosaurs to have different blending and weights based on if the dinosaur is moving/sitting/standing still. Dinosaurs should no longer actively clip arms or other body parts into the ground.
* Added Juvie Carno Base map, Materials, Normal Map, and RAC
* Reduced max audible radius of dino footsteps
* Added more variation to Psittaco danger call
* Added scalar parameters in the master dinosaur shader for overlay effects such as rain
* Properly masked out wounds, they now have more depth and a glistening effect
* Reorganized dino shader parameter groups so that options relating to each other are in the same group
* Updated triceratops head toss sounds
* Added Rex Juvenile and Hatchling Grizzly/Default skins and tweaked all rex texture settings
* Removed idle effects from dino animations
* Imported juvenile & subadult Carno sound set
* Fixed Spinosaurus and Giga torso breaking on montages playing from rest to stand transitions.
* Updated Juvie Rex model to use the appopriate default skin (characterlist not updated).

### **Patch 0.1.16.4233**

**Date:** Fri, August 18, 2017 3:21 am EDT

**Log:**

* Core Engine Bug Fixes + Optimizations.
* Fixed: Crashes on Linux for Dedicated Server / Game.
* Reduced Herrera hunger tick by 1.
* Added survival blueprint versions of the Rex lifecycle.
* Character Select + Progression Select UI Bug Fixes.
* Optimized Ultra Dynamic Sky + Char Select Point. These are now defined in World Settings. Mods will need to be updated for Character Selection and Time of Day to function correctly.
* Changed: Progression Point Plants lowered from 3 to 1 point per plant.
* Whitelisted: Official Servers (Official JP - 7 & Official NY - 8 Dev)
* Added a selection of hatchling sounds
* Imported alternate full-body threaten emote for Ankylosaurus
* Started work on hunger saliva effects

### **Patch 0.1.16.4243**

**Date:** Sat, August 19, 2017 11:57 pm EDT

**Log:**

* Fixed: Default Anky threaten montage using fullbody slot
* Fixed: Duplicate Path Separator for locating the mods directory on the dedicated server.
* Optimized: IGameMode Code that finds the CharSelectPoint.
* Added sound + animation references to baby rex blueprint.
* Continued work on various saliva effects.
* Fixed adult rex bite socket rotation.
* Fixed: Day / Night Cycle server option not replicating or working correctly.
* Added: Character RPC Validation to prevent hackers and abuse with database editing to get dev locked characters.
* Added: Server will now save all players in-game when it is shutdown so no one should loose any progress unless the server crashes.
* Added: Nests are now saved on server shutdown
* Fixed: Bug that would cause you to not have certain requirements unlocked when spawning in as nested preventing you from progressing.
* Fixed: macOS Crash.

### **Patch 0.1.16.4262**

**Date:** Wed, August 23, 2017 3:46 am EDT

**Log:**

* Engine Stability, Bug Fixes & Performance Improvements.
* Fixed: Bug that causes you to get stuck when resting / getting up from resting. Please try the fix out and let us know if it still happends or has been completely resolved.
* Changed: AI is now enabled by default but will only spawn when the game mode is Survival.
* Added: New Rex Lifecycle (Hatchling, Juvie, SubAdult, Adult) to Survival game mode for testing.
* Changed: Growth is now enabled by default.
* Updated blood flow particle to hopefully take owner's elevation into account a bit better.
* Re-enabled support for negative contrast values in dino shader.
* Fixed: Linux Dedicated Servers crashing when sometime types a chat message.
* Updated Vulkan Runtime Redist.
* Updated Materials / Formats to 4.17 Engine Version.
* Added Cerato and Dilo to progression list. Both progress back into Carnotaurus or Allosaurus (As progression will be moved to legacy soon, they do not nest or have growth cycles).
* Made Cerato/Dilo public on Sandbox for testing.
* Fixed: Hyper Spino getting stuck looping a transition animation when resting.
* Fixed: Stegosaurus skeleton which caused it to not play animations.

### **Patch 0.1.17.4360**

**Date:** Thu, August 31, 2017 6:41 pm EDT

**Log:**

* **This patch may have serious issues due to lack of assistance in game testing. This is expected with a patch this large with a small dev team and early access game. If the game is unplayable, switch to legacy branch which is the previous version**
* New: Started work on Nesting / Family Functionality. (Includes Mother, Father, Brother, Sister, Child Icons)
* New: Nest Icons with the ability to enable / disable them in local game settings.
* Fixed: Nests were not correctly being assigned to players after they log back in.
* Fixed: Server Performance Spike trying to find a nest for a owned player when they can't even place one or they are a male dinosaur.
* Added: Requirements to be shown on the progression screen as a quality of life improvement until survival game mode is ready.
* Attempted Fix: BattlEye Chat Messages not working on Linux Dedicated Servers.
* Fixed: Player list no longer shows 'Unknown' player states. (Caused by people recording replays)
* Updated Battleye Server Binaries.
* Engine Stability Improvements + Bug Fixes.
* Fixed: Engine Crash related to building foliage instances.
* Started importing full-body roar animations
* Adjusted rotations on a few skeletal mesh sockets
* Optimized dino shader overlay effects a bit more
* Fixed the stupid \_1 suffix Unreal auto-applied to all duplicated/shared parameters in the dino shader
* Made a collection of small, medium and large stomach growls, with both long and short versions.
* Fixed an issue with opacity masks on dinosaur master shader.
* Removed extra heightfog on Region 2 map.
* Changes to skin subsurface scattering for a more dramatic look, and to allow more control over partial translucency.
* Added angle-based highlight to eye shader that acts as a rough approximation of "tapetum lucidum".
* Added different detail textures and fuzzy shading to feathered dinosaurs (gives a sort of velvety effect).
* Updated Anky blueprint (WIP, incomplete. Tail smash, tailprint, and emitter/sound all play regardless of the anky moving or not).
* Added an EyeshineIntensity scalar so that eye reflect amount can be driven by moon/flashlight brightness in future
* Fixed: Camera being broken for small dinosaurs in growth.
* Survival Game Mode Improvements.
* Improved: Spawning AI.
* Updated Ceratosaurus statistics so he isn't a lightweight creature.
* Updated Rex blueprint for locomotion speeds.
* Updated Giga blueprint for locomotion speeds.
* Deleted superfluous unused Utahraptor skeleton.
* Updated Rex locomotion animations.
* Updated Giga locomotion animations.
* Allowed Adult and Subadult Tyrannosaurus to nest in babies in Survival.
* Added 800 weightmass and health to Stegosaurus 1.0 growth size to help his final stages become far more difficult to kill.
* Added new Materials and Textures for Carnotaurus SubAdults, Juvie, & Hatchling.
* Fixed: Dilo and Cerato share the same local chat.
* Fixed: Carno\_SubAdult Base Material
* Added Carnotaurus lifecycle to survival blueprints.
* Subadult/Hatchling incomplete. Juvenile to be tested. Adult needs growth cycle adjusted.
* Added Juvenile related animation duplicates.
* Adjusted carno skeleton so retargets work properly.
* Added a custom subsurface mask to Spinosaurus.
* Updated Diabloceratops to have more weight mass and health.
* Updated Utahraptor movement speeds.
* Added Utahraptor to Survival (Incomplete)
* Fixed Hatchling Rex sliding.
* Updated Carnotaurus lifecycle (ready for testing).
* Added in new Utahraptor locomotion animations and adjusted Utahraptor blendspace/anim blueprint.
* Adjusted Subadult Carno to not be invisible.
* Adjusted Carno animblueprint to give control of DinoSpine03 when moving/biting biting.
* Updated trot animations.
* Added Juvie and Subadult sounds and animation duplicates.
* Adjusted Utah for survival. Incomplete.
* Fixed Anky attack bug.
* Fixed Oro/Bary/Dilo sliding when getting up and attacking while sitting.
* Updated Carno Juvie/Hatchling blueprints to use proper ABP's.
* updated characterselectlist with carno survival additions.
* Updated Juvie and Hatchling locomotion animations.
* Updated Adult and Subadult Carno (survival) to nest in hatchling (survival).
* Fixed: Warning [BP\_CoreDinosaurAIController] 'ThreatLevel' variable not found.
* Updated the Carno juvie skeletal mesh with updated UV's (renamed to prevent issues).
* Updated physics for subadult and juvenile Carno.
* Fixed juvie eye material.
* Fixed missing errors in M04 (temporary)
* Made juvenile & hatchling Carno footprint sizes more appropriate
* Tweaked / fixed a bunch of small things with the subadult and juvenile Carno anims
* Started re-organizing some things in the sound folders
* Added a lot more custom montages for juvenile and hatchling Carno, gave hatchling Carno its own anim blueprint
* Fixed a handful of lingering animation oversights with the adult Carno (wrong footstep notify, that sort of thing)
* Started making tiny dinosaur footsteps for hatchlings / super small animals
* Adjusted subsurface scale on hatchling and juvey Carno
* Removed test blood particle from utah idle animation
* Fixed the Anky not using fullbody threaten montage (still need to solve issues with effects playing during movement)
* Fixed quetzalcoatlus using old dino shader, set it up with a custom subsurface mask
* Setup separate ABP for rex hatchling movement
* Fixed: Water Material Error.
* Started working on new ' My Dinosaur' UI / Menu.
* Updated Utahraptor survival blueprint with new speeds and animations.
* Updated Utah locomotion blendspace with new run.
* Updated Utah crouch blendspace with new speeds.
* Updated Utah animation blueprint to reflect changes listed above.
* Updated Utahraptor skeleton for juvenile retargeting capabilities.
* Updated Sucho animBP to remove warning and test blending out of bones.
* Added two whiteboxes to the test level for scale references (more to come).
* Added in v4 Utah running locomotion (smoother running/gyroscopic head).
* Fixed: Error in Austro Animation Blueprint.
* Hooked up footstep effects to new Utahraptor movement animations
* Fixed: Cooking error related to gender.
* Fixed: Character Spawning Issues due to race condition.
* Updated Material & Texture files for Utah Juvenile and also added skins for Juvenile & Hatchling
* Added: Support for Icons showing above children that are nested in for their parents.
* Improved: Game Localization Framework.
* Changed: Ignoring invalid steam sdk warnings about non-virtual destructors.
* Upgraded Minimum Required Nvidia Driver to 385.41
* Fixed: Duplicate Network Error message showing up when someone is kicked, goes to the main menu then server list and back.
* Nest Replication Bug Fixes.
* Fixed: Auto spawned sucho from testlevel.
* Added Utahraptor SubAdult Textures and Materials
* Correctly referenced Carno Hatchling and Sub materials. Fixed Sub Carno masks. Correctly named all Carno mesh sockets (Skin, Eyes).
* Fixed: Issues with Foliage / Foliage State Replicators / Improved Foliage Performance.

### **Patch 0.1.18.4373**

**Date:** Mon, September 11, 2017 7:41 am EDT

**Log:**

* Fixed: Render Target Memory leak causing the progression screen preview to keep rendering even if you have left the menu, causing permanent game frame drop of 5 - 10 FPS.
* Added Utahraptor lifecycle blueprints (prototype phase).
* Adjusted Carnotaurus weight masses for survival.
* Adjusted Rex juvie and subadult weight masses for survival.
* Added various animation updates to accommodate the hatchling and juvenile Utahraptor.
* Added testing region map to replace Region2 and be the baseline for all testing.
* Added various new custom grasstypes, foliagetypes, and utilities for the materials.
* Fixed materials and added two new global ecosystem materials for re-use.
* Fixed broken reference in Cliff\_01 shader.
* Fixed: Testing Region Map. Connected Ultra Dynamic Sky + Start Point + Built Geometry / Texture Streaming Data + Added to Host List.
* Fixed: Foliage Tool Redirectors
* Fixed: MOTD makes you unable to move when you close it
* Fixed: Progression menu formatting error for requirements.

## ***Patch 0.1.19.4392 - Patch 0.1.25.4530 (Sep 20 - Oct 12 2017)***

### **Patch 0.1.19.4392**

**Date:** Wed, September 20, 2017 5:47 am EDT

**Log:**

* Added: New Server Option ( bFamilySharing ) to allow you prevent players using Steam Family Sharing from joining your server. This prevents heaps of multi-account farming and exploiting. It is disabled by default. Setting it to true will allow someone using steam family sharing to join your server.
* Added: Hunger / Thirst Timers reset when you eat / drink and will no longer cause a decay if you have just consumed something but the timer is about to expire.
* Fixed: Dinosaurs using the incorrect gender skin when progressing / growing up to a different life stage if they are female.
* Fixed: Nest Owner is now set to the nest is always relevant to the owner and the icon should show up at a further distance without the nest becoming visible first.
* Fixed: Name Tags not being displayed in the right conditions.
* Optimized: Code Performance for generating name tags.
* Fixed: Event Begin Play being called twice in some situations on nests.
* Fixed: Texture Group on All UI Assets from World -> UI.
* Updated Application Icon for Windows + Mac + Project Icon + Splash / Editor Splash screens.
* Fixed timings of control locks on sit/stand anims for Acro, Bary, Cerato, Giga, Shant, Spino and Rex
* Tweaked a few things with Galli movement, fixed it not having any animation specified for trotting forward
* Updated blend weights on Camara drink animations.
* Changed: Max Replication Array Size from 2048 -> 4096.
* Updated: Minor Version Number to 19.
* Changed: Editor no longer uses less CPU while in background default option.

### **Patch 0.1.19.4407**

**Date:** Wed, September 20, 2017 12:17 pm EDT

**Log:**

* Improved: Ping is now more accurate in the player list.
* Fixed: Avatar Icons not displaying properly on name tags.
* Optimized: Avatar Usage in Name Tags + Player List.
* Fixed: Blueprint Errors related to name tags.
* Fixed: Some corpses don't leave gore mesh and others leave duplicated ones
* Added a fallback in case a corpse mesh ground level ray trace doesn't successfully hit to just use the body location. This will allow all gore corpses to spawn if that dinosaur has it enabled.
* Fixed: Various Nesting Bugs
* Improved: Family Sharing Validation should be more accurate and reliable now.

### **Patch 0.1.19.4409**

**Date:** Fri, September 22, 2017 9:23 am EDT

**Log:**

* Disabled: Ability to gain progression points by eating plants. This will be the case until the foliage replication bug is fixed.
* Enabled: Growth as the default option.
* Note: All Official Servers have been reset with this patch.

### **Patch 0.1.22.4429**

**Date:** Sat, September 23, 2017 2:49 am EDT

**Log:**

* **Known Issue: Controls are currently not able to be rebinded. This will be fixed within the next few patches.**
* New: Server will now check the Owner's Steam ID for a ban if family sharing is enabled. This prevents someone from ban evading by family sharing to another account if it is enabled on a server.
* Fixed: Server List Showing 0 ping for non-local players.
* New: Server Options ServerRespawnTime + ServerLogoutTime to allow server owners to control the timer delay before logging out or respawning.
* Fixed: Players being able to build a nest while resting or swimming.
* Fixed: Double Nesting Bug when dying / respawning / progressing.
* Optimizations to effects shaders with more efficient soft edge technique and distance fading.
* More work on water interaction particles.
* Fixed: Game State Replication not working.
* Added: Gore Corpses will now decay based upon the dinosaurs food decay rate when the corpse was spawned instead of lasting forever.
* Fixed: Replication Issues related to Gore Corpses not despawning for some people until they left the area or relogged.
* Fixed: Game State / Game Mode Bug Fixes to Replication State.
* Fixed: Health Loss when growing between Hatching, Juvie, SubAdult and Adult.
* Fixed: Suicide not destroying active nest.

### **Patch 0.1.23.4452**

**Date:** Mon, September 25, 2017 2:45 pm EDT

**Log:**

* Fixed: Different species can still see family related icons when nesting.
* Improved: Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it.
* Fixed: Players who progress, are still grouped with the former species.
* Improved: When growing between life stages, the transition will use a percentage of your Health, Hunger, Thirst instead of using the exact value. This should fix the problem of players loosing food, water or health when growing up.
* Changed: All Dinosaurs will now spawn with 50% Food / Water.
* Fixed: Growth Server Option not working correctly.
* Cut down on number of textures used in particle effects significantly by channel-packing a lot of assets
* Started making a few more ambient particles
* Fixed up a few third party effects to use updated MICs / textures
* Added normal maps to alternate blood splatter decals
* Reimported all Utah animations at 0.8 scale, added them to BPs, Blends, and Montages, Added cues, removed old animations.
* Updated sit animations for Utahraptor.
* Updated distortion shader to only use normal maps instead of requiring a black & white mask
* Made sure all waterfall effects have multiple levels of detail
* Added a few more drips to the bloodflow effect

### **Patch 0.1.23.4456**

**Date:** Tue, September 26, 2017 10:59 am EDT

**Log:**

* Fixed: Nest being destroyed after nesting someone in and the nested dino spawning in the middle of nowhere.
* Fixed Austro broadcast sound not following the player.
* Roar breath effects now track with source movement and have different levels of detail.
* Added attack/movement locks to HyperSpino sit transitions.

### **Patch 0.1.23.4464**

**Date:** Thu, September 28, 2017 5:59 pm EDT

**Log:**

* **Notice: Database Schema has been changed with this patch, for saving to work correctly you will need to upgrade / reset your database. Databases on all official servers will be reset when this patch goes live.**
* Improved: Father / Mother / Child Icon used in Nesting.
* Fixed: Child Icon not working correctly for nested dinosaurs.
* Fixed: Dinosaurs not spawning with 50% Hunger / Thirst.
* Changed: Increased amount of points required for a nest egg from 15 to 25.
* Allowed Utah to eat from small corpses to accommodate for new smaller size.
* Updated Utah Crouch and Limp animations to not slide along ground.
* Renamed Pachy, Spino, Taco, Shant, Theri, Trike, and Velo animations according to naming conventions.
* Moved above dino animations to appropriate folders.
* Deleted some unused dinosaur textures used by old dino shader. Added Cory textures for shader.
* WIP: Keybinding (Still not finished)

### **Patch 0.1.23.4472**

**Date:** Thu, September 28, 2017 11:07 pm EDT

**Log:**

* Adjusted Triceratops stamina rates so he's less of a "run you down and kill you" dinosaur. - Regen decreased by 15%. Stamina drain increased by 15%.
* Improved: Dinosaurs can no longer break their legs when spawning in.
* Fixed: Austro still spawning with full hunger / thirst.
* Other: a few minor particle fx adjustments.
* Fixed: Trike Animations not working.
* Updated Utah left and right sprint animations to not snap at the torso.
* Fixed: Trike Blueprint Corruption / Calls not working.

### **Patch 0.1.24.4495**

**Date:** Sat, October 7, 2017 1:04 am EDT

**Log:**

* Changed: Velo, Oro, and Taco now spawn with full food and water again.
* Changed: BattlEye Logging from Verbose to Warning to remove some unneeded log spam.
* Added: Name + Steam ID to replays. Focus information will show this information to the person you are closest to.
* New: Hitting the 'Player' icon in the replay menu will teleport the camera to the next player.
* Added: Night Vision to Admin / Dev Camera + Replay Camera.
* Optimized: Character Class Loading + Bug Fixes to Replay Widget.
* Fixed: Replay Widget crashing when game is built in debug mode.
* Fixed: Hours value always being displayed as 0 in the replay UI.
* Changed: Ping is no longer replicated to remote clients to reduce bandwidth. You will only see your own ping on the player list.
* Improved: Player List Widget.
	+ - Local player will always be shown first for easier readability.
	+ - Server Uptime is now displayed in a timestamp format. Which will separate seconds into Days, Hours, Minutes, Seconds for easier readability.
	+ - Ping field is hidden for remote players unless you are the server.
	+ - Optimized: Update Performance. Server Name Label is only updated once on widget construction instead of every tick.
* Fixed: Characters can no longer jump while resting or with basic input disabled.
* Fixed: Recorded Replays that were not recorded on the server being unable to be played.

### **Patch 0.1.25.4530**

**Date:** Thu, October 12, 2017 9:36 am EDT

**Log:**

* **MODS WILL CAUSE CRASHES WITH THIS UPDATE. MOD AUTHORS WILL NEED TO UPDATE THEIR MODS. PLEASE RESET GAME SETTINGS IF YOUR GAME IS CRASHING.**
* **This patch might be unstable and have some problems, please report issues on the bug reporting channels on discord. Thanks for the support.**
* New: Upgraded to Unreal Engine 4.18
* Added: Game Localization Support
	+ - Chinese is 75% completed.
* Other launguages will be localized to but are not included in this patch are:

French / German / Russian. ( If you think the game should be in another language and want to help us. please let us know )

* You can change the game's displayed language in the game's properties under language. Otherwise it will default to whatever your steam client language setting is.
* Fixed: Animation Blueprint Slot Duplication. (This caused a huge performance impact)
* Fixed: Corpses and Bodies Duplicating sometimes.
* FIxed: Some unused human assets were loading and staying memory on game startup.
* Optimized: Loading of Character / Progression Data Tables on re-joining a server and rebuilding the progression overrides.
* Fixed: Duplicate Slot still remaining on missed animation blueprint RedAdult\_ABP
* Improved: BattlEye's Update Timer now registers on init and shutdown instead of on game startup.
* Fixed: Being able to alt turn while eating / drinking.
* Fixed: Diablo and Ava share Local Chat
* New: Updated V3 with new biome (no editable food yet)
* Fixed: Dinosaur Row names are now correctly unlocked when growing from one life stage to another. This will fix some issues with some dinosaurs not having the requirements to progress to the next dinosaur type.
* Added: Drinkable / Swimmable water on some tiles of V3.
* Added: Quality switch to master eye material. Eyes will use a more simplistic shader when the game isn't running on high graphical settings.
* Added: Quality Switch to Dinosaur Master Skin Shader for advanced rendering features to be disabled on low.
* Added: Quality switch to Region 2 Landscape Material. Advanced Rendering Features disabled on low.
* Removed Distance From Replay Widget Focus as it's no longer needed. It was added to test a bug.

## ***Patch 0.1.25.4560 Patch 0.1.28.4653 (Oct 16 - Nov 2 2017)***

### **Patch 0.1.25.4560**

**Date:** Mon, October 16, 2017 6:38 am EDT

**Log:**

* Improved: Game Localization. Added following new languages.
* - Arabic
* - Hungarian
* - Polish
* - Portuguese (Brazil)
* - Danish
* - French
* - Norwegian
* - Romanian
* - Italian
* - Ukrainian
* - Spanish
* - Czech
* More coming soon! Please read announcements on discord if you want to help translate the game. Please note that if any localizations extend past the user interface, this will be fixed with the new UI update out soon.

**Please Note: These localizations were added by community members, if there is anything wrong or offensive please report it.**

* New: Oxygen System (Unfinished) Players can no longer breathe underwater and will take damage when they run out of oxygen.
* Fixed: Audio HUD not saving properly
* Fixed: Chat Window opening behind the logout UI when a chat message was received.
* Fixed: Missing Localization on Herbivore / Carnivore on Faction Screen in on-hover event.
* Finished adding lakes to V3. Lakes + Phys Volumes on some tiles.
* Upgraded assets that needed to be in the new unreal engine 4.18 format + Fixed Up Redirectors.
* Fixed: Extreme Headbobbing when around trees / water etc. At some point in the future the entire headtracking system will be replaced.
* Fixed: Juvie Theri can attack while resting.
* Fixed: Players able to move when player list / settings / opening chat at same time.
* Fixed: Players being able to use objects while alt-turning.
* Fixed: Nests stacking on top of each other.
* Changed: Fonts back to default unreal engine fonts until we have a better one that is more supported.

### **Patch 0.1.27.4574**

**Date:** Tue, October 17, 2017 1:29 pm EDT

**Log:**

* Removed: Headbobbing Fix because it causes problems with headtracking and aiming.
* moved: Worldscale Test Map.
* Disabled: Oxygen System until its more accurate at detecting water levels.
* Fixed: Interacting with corpses makes them move.
* Fixed: Dinosaurs that have Can Ever Rest disabled can now no longer rest.
* New: Upgraded Mac to support Metal v2.

### **Patch 0.1.27.4578**

**Date:** Wed, October 18, 2017 5:06 pm EDT

**Log:**

* New: Rebinding Keys should be functional now. Keep in mind that it doesn't support mouse rebinding yet. The Controls menu also isn't localized yet, so controls will display in english. Keys are not yet seperated by species, there will be a mix of dinosaur and human keys in the list. If you are missing any keybinds reset your game settings.
* Fixed: FPS Problem on Mac with Metal Rendering API.

### **Patch 0.1.27.4593**

**Date:** Sun, October 22, 2017 1:29 am EDT

**Log:**

* **Changed: Minimum Supported Nvidia GPU Driver version is now 387.92. Please update your GPU Driver if it's outdated.**
* Updated V3 with edible food. Large (purple) plants in plains, Medium (red) plants in thin forest, Small (blue) plants in dense forest. Applied Phys Material to landscape layers. Removed collision from very tiny pine trees.
* Updated all Dino cameras (raised up and allowed further zoom ranges). Updated Look AOs to give smooth head movements to all Dinos. Make Hypo Rex use green skin by default.
* Added a variation mask for foliage. Changed all the birch settings to a redwood biome template. Still needs minor work.
* Smoothed Rex head turning. Added variation mask for redwoods paths for landscape shader.
* Re-exported Puerta broadcast, should synchronize and blend a little better over distance.
* New: Mods are now loaded from the Mods directory instead of the Plugins from the Dev Kit.
* Fixed: Mod loading code to load mods from Unreal Engine 4.18 correctly.
* Fixed: Dev Kit not packaging mods to the correct root path since the engine update.

### **Patch 0.1.27.4612**

**Date:** Mon, October 23, 2017 5:15 pm EDT

**Log:**

* New: Hide outdated will now only hide outdated servers, instead of hiding all servers that are not your current version. That way servers with a newer version will still show up.
* New: Trying to join a server that has a newer version then you will cause a message to show up asking you to close the game so steam can update it. The game will talk to the steam client to request a force check for a update.
* Added small (blue) plants to "Trips" area of the V3 map as that area was overlooked.
* Updated simple collision for some pine trees to prevent dinos from getting stuck inside them.
* Made pine trees edible by sauropods.
* Raised one area close to "Trips" (x02\_y08) to prevent phys volume from clipping and causing swimming in the air on V3.
* Updated all spawn points on V3 so players always spawn close to drinkable water and scattered them across the map as opposed to all in one location.
* Fixed: Foliage Server Crash on V3.

### **Patch 0.1.27.4626**

**Date:** Wed, October 25, 2017 7:11 am EDT

**Log:**

* Updated capsule collision for all dinosaurs to be more accurate during walking and crouching.
* Fixed: Another Isle v3 foliage crash.
* Fixed: Velo, Pachy, Dilo, Utah, Taco Animation Blueprint Errors + Improved Performance with Pose Caching.
* New: Mods that have been updated to support Mac will now work. Please checkout 'The Grim Expanse' on workshop for a example mod that has been updated to work on mac.
* New: Error message will now show up about mac users needing to upgrade to macOS High Sierra 10.13.0 or higher when trying to launch the game. You can upgrade to high sierra from the mac app store.
* Added LODs + Extra UVs to Acro, Anky, Ava, Bary, Dryo, Giga, Herrera, Maia, Pachy, Spino, Stego, Sucho,
* Theri, Trike, Utah (Adult), Velo.
* Fixed: Isle v3 outside tiles still being mud when they should be sand.

### **Patch 0.1.28.4636**

**Date:** Fri, October 27, 2017 12:26 am EDT

**Log:**

* Fixed: Two landscape tiles not being connected on Isle v3.
* Fixed: Main menu music couldn't be adjusted with the sound slider.
* Fixed: Test Level having a test dinosaur on there that broke character selection on that map.
* Fixed: Main Menu Music not looping.
* Improved: Performance on Effects Shaders.
* Fixed Dryo, Herrera, and Pachy from having LOD issues.

### **Patch 0.1.28.4639**

**Date:** Sun, October 29, 2017 12:19 am EDT

**Log:**

* Added LODs to Alberto, Austro, Cerato, Diablo, Dilo, Galli, Oro, Taco, Pue, Spino.
* Various V3 landscape fixes.
* Centred Maia's DinoCapsule so it no longer slides along the ground. Fixed baby Maia from having inappropriate collision.

### **Patch 0.1.28.4649**

**Date:** Sun, October 29, 2017 7:54 am EDT

**Log:**

* New: Unreal Engine Fixes for 4.18.1
* New: Improved Multiplayer Movement Code. It can handle high ping environements better without local character stuttering.
* Improved: Client Performance with Movement Code and Smoothing.
* Fixed: Austro, Oro, and Taco LODs.
* Various V3 landscape fixes
* Added ambient forest sound cue to V3.
* Added: Ping and Round Trip Time Debug Indicator.

### **Patch 0.1.28.4653**

**Date:** Thu, November 2, 2017 11:15 am EDT

**Log:**

* Updated / Improved: Swimming Animations.
* Localization Updates
* Fixed LODs for Alberto, Allo, Anky, Trike, Bary, and Camara.
* Set buoyancy for all dinos to 1.0.
* Levelled all lake water planes on the V3 map to correspond to updated swimming system.

## ***Patch 0.1.28.4670 - Patch 0.1.29.4861 (Nov 3 - Dec 8 2017)***

### **Patch 0.1.28.4670**

**Date:** Fri, November 3, 2017 1:11 pm EDT

**Log:**

* Improved: Server Prediction of Game State related to using objects such as eating and drinking.
* Changed: Ping is now displayed correctly in the player list instead of round trip time.
* New: Multiplayer Net Code Improvements.
* Fixed: Stuttering when moving after eating and drinking.
* Applied Prediction Fixes to Primary Attack, Special Attack and Roars. All those actions will now be more responsive.
* New: Server Option bServerAllowTurnInPlace=true for IGameSession Config Section. You can use this option to disable Alt Turning on your server.

### **Patch 0.1.29.4753**

**Date:** Mon, November 13, 2017 3:34 am EST

**Log:**

* **If this patch has any major problems please read our previous announcement about legacy branch and patch stability.**
* New: Eating / Drinking System (Work in progress). Holding the use key will now cause your dinosaur to eat for the duration it is held down instead of it being a one use action. Letting go of the use key will result in the dinosaur canceling the use once the animation is finished. We will add future ability to use the movement keys to interupt the animation however this is not implemented yet.
* **Animations are not yet finished for all dinosaurs, herbivores will consume a plant without playing an animation until their eating system is finished and re-done. It will work similar to bodies but plants. Some Dinosaurs will have some animation errors, this is being worked on. Report problems on discord.**

* New: Eating / Drinking Animations for all dinosaurs and improved particle effects / sounds.
* Changed: Progression Point Limit has been removed for Server Options. Progression point values can now be set to whatever server owners like, instead of half of the default rate or higher.
* Improved: Mod Loading Systems. Mods will now be unloaded properly and have their memory cleared when being unloaded. Error messages for reasons why a mod failed to load will now be displayed in the mod menu instead of just asking the user to restart the game again.
* Added: Error Handling for Mods that fail to load or don't support the current platform.
* Added: Discord Rich Presence Intergration. (Work in progress) Discord can now show details about The Isle that you are playing including Map Name, Game Mode, Server you are playing on etc. Later functionality will include a request to join / join group functionality button built into discord.
* Fixed: Animation Blueprint Errors for Spinosaurus and Hyper Spino.
* Fixed: Alt Turning / Eating Drinking getting stuck.
* Fixed: Hosting a listen server results in the UI disappearing and not coming back up.
* Fixed: Parent Unique ID for nests not being loaded back in.
* Fixed: Dinosaur Bite Sockets on survival dinosaurs.
* Fixed: Galli can now no longer kick while having a broken leg or limping.
* Added: Food/thirst consume values for all dinosaur eat/drink loops.
* All dinosaur thirsts increase by 1 per tick. (Intentional)
* All dinosaur hungers increase by a 1/60th value per tick. (Needs tweaking for gameplay)
* Animation Blueprint Limping and Crouch Fixes.
* Fixed: Juveniles / Hatchlings / Sub Adults not being able to group with each other and adults of the same species.

### **Patch 0.1.29.4758**

**Date:** Tue, November 14, 2017 1:08 am EST

**Log:**

* Fixed: Server Crash related to AI Movement on Survival
* Improved: Dinosaur Spawn AI Manager Performance and Management of AI Controllers is now done at less performance cost.
* Changed: Increased Max Agents from 50 to 250 to resolve a possible limit with only 50 AI being simulated / spawning at a time.
* Set per-tick food & drink consumption values on all animals.
* Updated drink animation for Triceratops.
* Updated eat animation for Dryosaurus.
* Tweaked drinking particle effects.

### **Patch 0.1.29.4760**

**Date:** Wed, November 15, 2017 1:24 am EST

**Log:**

* Updated per-species water consumption values.
* New gallimimus eating animation.
* Fixed a couple of juvenile blueprints using adult interaction montages.
* Updated dryosaurus drink loop animation.
* Fixed: Crash on specific processors.

### **Patch 0.1.29.4765**

**Date:** Wed, November 15, 2017 8:09 am EST

**Log:**

* Fixed: Death Sounds not working.
* Fixed: Adult Rex getting stuck while drinking.
* Fixed: Acro and Anky getting stuck eating and drinking.

### **Patch 0.1.29.4773**

**Date:** Fri, November 17, 2017 3:28 pm EST

**Log:**

* **WARNING: DATABASE SCHEMA HAS BEEN CHANGED WITH THIS PATCH, SERVER OWNERS WILL NEED TO RESET IT FOR DATABASE SAVING TO WORK CORRECTLY. ALL OFFICIAL SERVERS WILL BE RESET WITH THIS PATCH.**
* New: Character Unique ID / Nest Unique ID System. Resolves issues with incorrect flagging of ownership of nests, invites, icons for children and relogging etc.
* Fixed: Getting stuck while eating and drinking when doing an action such as roaring before drinking. Please report it if any of it still happends and let us know what dinosaur.

### **Patch 0.1.29.4782**

**Date:** Sat, November 18, 2017 3:25 pm EST

**Log:**

* Fixed: Survival Juvenile rex spawns with half hunger and thirst.
* Changed: Minimum Driver Requirement for Nvidia Cards.
* Fixed: Sliding problem for remote clients seeing you eating / drinking when you are not.
* Fixed: Nest Duplication Exploit + Nest Icons not showing after relog.
* Fixed: Family icons not showing when nested + Parent Details not being loaded properly on relog.
* Fixed: Nesting bugs related to use montages.

### **Patch 0.1.29.4788**

**Date:** Sun, November 19, 2017 5:27 pm EST

**Log:**

* Fixed: Growth not saving for stages when progressing between dinosaurs.
* Fixed: Nests not being correctly reassigned to their owner on login.
* FIxed: Nesting Icons not showing after relog.
* Updated eat animation for Shantungosaurus.

### **Patch 0.1.29.4792**

**Date:** Sun, November 19, 2017 10:16 pm EST

**Log:**

* Added: Utah to survival (unfinished).
* Changed: Enabled all survival life stages to be played from inital spawn for testing purposes.
* Fixed: Characters being floating or stuck underground on the character preview screen.
* Updated: Game Localization.
* Fixed: Nesting not working properly and giving players the message 'the nest has been destroyed'

### **Patch 0.1.29.4861**

**Date:** Fri, December 8, 2017 11:07 am EST

**Log:**

* New: Upgraded User Interface. (WORK IN PROGRESS)
* Updated: Dinosaur Blueprints to use new water / food values.
* Added: Eating animation for Therizinosaurus, Trike, Psittacosaurus, Pachycephalosaurus, Stegosaurus, Puertasaurus,
* Added: Left and right crouch turning animations for all Carno growth stages.
* Fixed: Alignment of damage blood HUD overlay, first pass of updated bloody screen effect.
* Fixed: Game type images not showing on host menu, updated host menu with sounds for text box hovering and typing.
* Fixed: Growth Button assuming progression timer mode and becoming disabled / non-functional.
* Fixed: Juvenile Utah spawning with half hunger and thirst.
* Fixed: Survival Utah Juvie nesting incorrect dinosaur blueprint type causing its growth and other values to be wrong.
* Fixed: Pressing "Esc" will close the Death screen.
* Possible Fix: Game Stutter when using a HDD when a dinosaur in the distance does a vocal call.
* Fixed: Issues with mod loading / installation and server restarting.
* Fixed: Nest Invites not working properly.
* Fixed: Signed Discord-Rpc.dll to allow for the file to be loaded with BattEye.
* Fixed: Characters still moving when character was unpossessed or the player logged out.

## ***Patch 0.1.30.4866 Patch 0.1.31.5107 (Dec 9 - Dec 25 2017)***

### **Patch 0.1.30.4866**

**Date:** Sat, December 9, 2017 3:43 pm EST

**Log:**

* Massive Refactor of saving system, Combat Log AI should now save properly.
* Improved: Character State is now generated from the dinosaur character instead of the player controller copying over a bunch of variables.
* Disabled: Chat Beeping Sounds because it wasn't properly implemented.

### **Patch 0.1.30.4873**

**Date:** Sun, December 10, 2017 1:14 pm EST

**Log:**

* Fixed: Alt-Turn keeps working if the player suffers bone break while using it.
* Fixed: Corrupted Rex Textures for Rex Adult.
* Fixed: Dinosaurs who do roars no longer skip network relevency. This should remove heaps of game freezes when remote dinosaurs do roars etc for players running the game on a HDD.

### **Patch 0.1.30.4896**

**Date:** Tue, December 12, 2017 1:24 am EST

**Log:**

* [CHANGELOG REDACTED BY APOLLO ENGINEERING]
* New: Dinosaur ██████ ████ supports ███ ███ ████ system.
* New: ███████ ██████ System and ███████ ██████.
* New: ██████ AE-001 (████ ██ ████████)

### **Patch 0.1.30.4931**

**Date:** Thu, December 14, 2017 1:48 am EST

**Log:**

* **Known Issue: Nav Mesh has been removed on Region 2 due to issues, this will cause problems with survival and AI. Reccomend not playing survival until this is fixed.**
* General Bug Fixes, Stability Improvements and UI Improvements.
* Fixed: Pressing "Confirm" without selecting a dinosaur will turn the screen black.
* Fixed: Animation glitch of herbivore and carno animation playing on top of each other when hitting back.
* Fixed: Progression Screen Background Glitch.
* Changed: Ping Indicator is now only visible for game devs and server admins.
* Changed: Updated Dev Kit Default Settings to not automatically generate nav mesh.
* Updated: Official Server IP List.

### **Patch 0.1.30.5024**

**Date:** Sun, December 17, 2017 10:48 pm EST

**Log:**

* **Known Issue: Some Footprints for certain dinosaurs will not work correctly until they are updated to use the new system. This is still work in progress.**
* Fixed: Checkbox highlight scaling on server browser
* Changed: Cyber dossiers now display speed in km/h instead of cm/s and large animal weights are shown in tons.
* Fixed: Game Startup Freeze on Splash Screen.
* Optimized: Isle v3, Region 2 etc Material Instance Settings.
* Started working on a new footprint system (unfinished) there will be known issues with footprint problems until its done for the next few patches.
* New: Server Option: ServerFootprintLifetime (Number of seconds footprints will last before disappearing).
* Currently defaults to 60 seconds.
* Fixed: Low / Medium Shadow Options no longer completely remove all the shadows.
* First set of dinosaurs converted over to using the new footstep system
* Added placeholder cues for medium dino trotting and sneaking on different surfaces.
* Updated footstep particles and a whole bunch of other emitters.
* Tweaked adult rex sit to stand effect placement, added more sound variety to certain bite effects
* Localization Updates and Fixes to the server list.
* Fixed: Scrollbox not working properly in MOTD.
* Fixed: Loading Screen Text Alignment Problems.
* Changed: Dinosaurs no longer regen health while bleeding.
* Fixed: Linux dedicated servers crashing when sending a message on a BattlEye enabled server.
* Localization Updates + Fixed: Chat changes are now only sent to BattlEye if it is enabled.
* Memory Optimization: Culture Mapping is cleared after use.

### **Patch 0.1.30.5073**

**Date:** Wed, December 20, 2017 7:40 pm EST

**Log:**

* Fixed: BattlEye crash on linux dedicated servers.
* Removed old footstep notifies from a bunch of animations.
* Second round of updating dinos to use new footstep setup, covering most small bipeds.
* String Optimizations and Security Fixes.
* Optimized: Game Mode Player Start on Dedicated Servers.
* Disabled Verbose Packet Handler Logging for less log spam.
* Disabled: Replays until we fix a exploit related to giving players locations and hiding positions away. They will be back once we have a time limit restrictions or other limitations on them.
* Fixed: Navigation Crash, Removed Region 2 NoNav Map because the problem has been resolved.
* Swapped values for footprint scale on all dinos into the new front/back foot system, likely not 100% accurate. Will be going over them again.
* Started updating quadrupeds with the new footstep setup, Triceratops is the test case and is closest to being done.
* Fixes, tweaks and optimizations for various visual effects.
* Optimizations and Fixes to Austro and Taco Opacity Material Slot. These dinosaurs should render custom skins correctly now.
* Updated carno, cerato, diablo, sucho, trike and utah step settings and notfies
* Fixed incorrect footprint indexes on step notifies for Spino and a couple other dinos
* Removed old footstep notifies from a bunch of animations
* Added placeholder galloping cue set for Diablo
* Started adjusting step volume levels

### **Patch 0.1.30.5077**

**Date:** Sat, December 23, 2017 1:00 pm EST

**Log:**

* Work In Progress Changes to Dinosaur Movement Code and Error Correction Distance.
* Fixed: Character Skin Opacity Slot was still not being assigned to the material.

### **Patch 0.1.30.5088**

**Date:** Sun, December 24, 2017 5:09 pm EST

**Log:**

* = Footprint System Improvements =
	+ - Updated footstep setups for Anky, Ava, Maia, Oro, Shanty, Psittaco & Velociraptor.
	+ - Added: Simple Print Functionality for Footprint Notifies
	+ - Added: Auto calculation of trace offset, calculated from capsule half height.
	+ - Added: Flip Horizontal Flag for Footprint Notifies if it is the right foot.
	+ - Added: Opacity Variable has been moved from dinosaur blueprint to the notify for easier use.
	+ - Converted the Survival dinosaur classes & their life cycles to using the new footstep setup.
	+ - Started work updating steps for massive dinos.
	+ - Removed some more old step notifies.
* = Faction Selection / UI =
	+ - Started working on Human faction selection functionality (developer only).

### **Patch 0.1.31.5099**

**Date:** Mon, December 25, 2017 9:18 am EST

**Log:**

* Fixed: Audio Settings Localization.
* Removing Unused / Unassigned Textures.
* Fixed: Stutter when changing between walking, trotting, sprinting and running out of stamina.
* Bug Fixes to Anim Notify Footprint Traces / Richards Sound Test Level to be more accurate in testing.
* Added: Sound Test Materials to Objects in Test Level for footprint notify testing.

### **Patch 0.1.31.5107**

**Date:** Mon, December 25, 2017 11:18 am EST

**Log:**

* Removed: Putera & Camara from Progression. People kept complaining there was no attack, we never intend to add a attack in because they will be NPC only in the future.
* More effects optimizations and tweaks, updated breath/spit/drool particles.
* Converted sauropods and hyper dinosaurs over to the new footstep system.
* Fixed/removed a few footstep notifies that were either outdated or using wrong settings.
* Fixed: Being able to trot with a broken leg / limping.
* Bug Fixes / Performance Improvements.

## ***Patch 0.1.33.5112 - Patch 0.1.33.5225 (Dec 28 2017 - Jan 7 2018)***

### **Patch 0.1.33.5112**

**Date:** Thu, December 28, 2017 10:48 pm EST

**Log:**

* New: Work In Progress / Improved Blood Overlay which should be more accurate depending on your health.
* Fixed: Cooking Error with previous patch causing survival dinosaurs and several other dinosaurs not to spawn correctly.

### **Patch 0.1.33.5126**

**Date:** Sun, December 31, 2017 12:09 am EST

**Log:**

* Fixed: Official Servers accidently updating to development branch when restarting or crashing.
* Improved: Footstep Particles and adjusting size and opacity of effects.
* Added: Developer Console /w various commands for fast testing and debugging of issues. At some point in the future, server owners / admins and developers will all be able to use the console for various commands.
* New: The Isle Specific Console Commands:
	+ - ModifyHealth
	+ - ModifyThirst
	+ - ModifyHunger
	+ - ModifyStamina
	+ - ModifyOxygen
	+ - ModifyBleedRate
	+ - ModifyBrokenLeg
	+ - ModifyGrowthPercent
	+ - Heal

### **Patch 0.1.33.5165**

**Date:** Mon, January 1, 2018 4:14 am EST

**Log:**

* New: Mods will now automatically download and install when attempting to join a server without having the mods. The game will be able to hot-reload the correct mods and unload the incorrect ones without needing a game restart. This system may have some issues to be fixed so be sure to report them.
* New: Clicking on a in-game link like to a workshop page will open in the steam overlay if it is enabled otherwise will open in your default web browser.
* Changed: News and Bug Report buttons now open in the steam overlay and use the https url by default.
* Improved: Download Queue and caching system for preview images.
* Added: Subscribed and Loaded Mods are now cached and loaded on game start-up.
* Improved: Mod Loading / Unloading System.
* Added: bAdminOnly Character List setting for limiting some dinosaurs to admins only. Mod authors can use this boolean to limit certain dinosaurs to be admin only.
* Updated damage blood overlay effects.

### **Patch 0.1.33.5174**

**Date:** Thu, January 4, 2018 2:59 am EST

**Log:**

* Added: Characters who are falling / jumping when they logout will still cause a combat log AI to remain in-game and they will be killed. This resolves the exploit of players logging out while falling to get down a cliff without dying.
* Added: New Server Option: bServerFallDamage=true to allow server owners to enable and disable fall damage.
* Added: New Server Option bServerAllowReplayRecording=false that can be used to allow players to record replays. Server Admins / Game Devs will always be able to record replays regardless of this option. The play button in the replay menu is now re-enabled so players can watch recorded replays again.
* Fixed: Max Results for the server list is now capped at 5000 to prevent people from getting into a crash loop when they set it to 2000000000.

### **Patch 0.1.33.5189**

**Date:** Fri, January 5, 2018 12:04 am EST

**Log:**

* Fixed: Server Crashes.
* Fixed: FoodWaterStatus HUD Disappearing.
* Fixed: Mod Skin loading for female skins.
* Fixed: Human -> Dino Collision Problem.
* Fixed: Human first person not working correctly.
* Changed: Replays are allowed to be recorded if you are the listen server no matter if the setting is disabled.

### **Patch 0.1.33.5196**

**Date:** Fri, January 5, 2018 3:16 am EST

**Log:**

* Fixed: Humans were previously not able to be damaged by dinosaurs.
* Fixed: Respawn menu wasn't working for humans after they died.
* Fixed: Bullets now do increased damage and apply stacking bleed to dinosaurs.
* Increased: Net Update Frequency on Humans to 20.

### **Patch 0.1.33.5206**

**Date:** Sat, January 6, 2018 4:40 am EST

**Log:**

* **Work in progress new replacement movement code. many things might be broken.**

For a stable experience please play on legacy.

* How to change your game version to Legacy:
	+ 1. Right click The Isle in your Steam library and select Properties
	+ 2. Go to the Betas tab
	+ 3. Use the drop-down menu to select "legacy- Previous stable branch"
	+ 4. Run the game or restart Steam to begin auto-downloading the legacy branch

* The legacy branch is usually several updates behind the current dev build, so may be missing certain features or fixes. However, it is the most stable version of The Isle and does not receive patches as rapidly as the live development branch. Because of this, we advise players who do not wish to update constantly to opt into the legacy branch.

### **Patch 0.1.33.5211**

**Date:** Sat, January 6, 2018 10:39 pm EST

**Log:**

* Character Movement Fixes / Improvements.
* Fixed: Trying to sprint while crouched should take you out of crouch.
* New: Admins / Developers can now join a server regardless of the slot count and if its full.
* Fixed: Stamin Regen while resting not working.

### **Patch 0.1.33.5221**

**Date:** Sun, January 7, 2018 5:42 am EST

**Log:**

* Work In Progress New Movement Code
* Optimizations & improvements to footprint decals:
* - Fixed the "simple print" option having the inverse effect
* - Footprints further away automatically switch to using simple prints
* - Footprint scent highlight is done a bit more efficiently now
* - Updated footprint specular to look more like wet mud
* - Footprints fade out instead of popping out
* Resting Replication Fixes.

### **Patch 0.1.33.5225**

**Date:** Sun, January 7, 2018 10:17 pm EST

**Log:**

* Changed: Survival players can now only spawn as the juvie version of each dinosaur and have to progress. Removed the ability to spawn as anything that was previously in for testing purposes.
* Changed: Debug Menu is now accessible by server admins and game developers on stable branch too.
* Improved: Conditional checks for Character Movement States.

## ***Patch 0.1.33.5257 - Patch 0.1.33.5353 (Jan 10 - Jan 18 2018)***

### **Patch 0.1.33.5257**

**Date:** Wed, January 10, 2018 3:26 am EST

**Log:**

* Fixed: Debug Menu couldn't be hidden and was able to be activated under the wrong checks.
* Improved: Limping and Resting Replication Problems.
* Fixed: Damage sound while starving not playing.
* Removed menu music in favour of more immersive background ambience
* Possible fix for screen staying black when clicking Confirm on character select screen as a second dinosaur is loading.
* Added: Camarasaurus Stomp Attack.
* Changed: Camarasaurus added back to the progression tree.
* Changed: Gender for babies spawning at nests is now random instead of always being female.
* Changed: Human now defaults to first person.
* Added: New Variables in Game Settings - DinosaurMouseSensitivity, DinosaurMouseSmoothness, HumanMouseSensitivity, HumanADSMouseSensitivity, HumanMouseSmoothness, VehicleMouseSensitivity, VehicleMouseSmoothness.
* Changed: Under barrel Flashlight attachment is now off by default and has increased brightness / light cone radius.
* Added: Humans to survival. This is a early performance test without finished movement, animations, models etc. Humans have no weapons and can't prone yet. This is a part of our on going process of adding everything to the game as soon as possible without polish or completion to make the game performance and implementation easier. **PLAY THEM AT YOUR OWN RISK. HIGHLY RECCOMENDED THAT YOU WAIT UNTIL THEY ARE FINISHED.**
* Fixed: Bug #388 Players with human models face in the same direction as the local player when not moving.
* Fixed: Camara Damage
* Fixed: Human Post Process Changing when aiming down sights vs other camera modes.

### **Patch 0.1.33.5269**

**Date:** Fri, January 12, 2018 3:38 pm EST

**Log:**

* Discord is back up: https://discord.gg/xVFcJZu
* We will let you guys know what happened and why it was down in a steam update announcement along with news about what is happening with the game.
* BattlEye Network Optimizations and Improvements.
* Should lower the amount of BattlEye kicks and related network lagg problems on high population servers.
* Fixed flipped footprint decals not adjusting the normal maps
* Tweaks to active sound mixes- adjusted initial delay and fade time of large roar ducking.
* Changed: Humans can local chat with each other and group (name tags not working yet).

### **Patch 0.1.33.5272**

**Date:** Sat, January 13, 2018 7:58 am EST

**Log:**

* New: Name Tag System + Working Group System for Humans, Tribals, Dinosaurs. (WIP)
* Fixed: Mod Install / Update Process not working for windows dedicated servers with large mods.

### **Patch 0.1.33.5296**

**Date:** Sun, January 14, 2018 9:45 am EST

**Log:**

* New: Better placeholder Mercenary Model for less problems in first person.
* New: Tribals to Survival. **(UNFINISHED NETWORK PERFORMANCE TEST. PLAY AT YOUR OWN RISK. HIGHLY RECCOMENDED TO WAIT UNTIL THEY ARE FINISHED. PLACEHOLDER MODELS, ANIMATIONS, EVERYTHING. THIRD PERSON ONLY. FIRST PERSON IMPLEMENTATION INC LATER WITH BOWS AND MELEE WEAPONS.)**
* Fixed: Name Tags destroying on death.
* Fixed: Name Tags sometimes not working correctly with groups and family nesting.
* Fixed: Character Selection Previews for Tribals and Mercs they should now face the camera and be zoomed in correctly.
* Fixed: Character Spawn Rotation on Select List for Humans and Tribals regardless of if the char select point has been rotated.

### **Patch 0.1.33.5340**

**Date:** Tue, January 16, 2018 5:18 pm EST

**Log:**

* Changed: Humans will no longer get hungry or thirsty.
* Fixed: Mercenaries being able to group with tribals.
* Fixed: Growth Button is now disabled on survival for mercs and tribals.
* Fixed: Dedicated Server language causes DB issues with position and growth saving. New Characters will be saved in the correct way. Servers affected might have to reset the database for all players that are broken.
* Fixed animation slot issues with Camarasaurus attacks.
* Fixed subadult Rex broadcast montage length.
* Fixed therizno having incorrect eat montage assigned.
* Fixed: Typing in chat changes weapon for mercs and tribals.
* Moved Human movement code to C++.
* WIP Human Native Animation Blueprint.
* Fixed: Nametags show at the players feet.
* Changed: bServerExperimental server option needs to be enabled to access stress testing of experimental human / tribal features. As mercs / tribals are getting various functionality that will **BREAK THE GAME**please **PLAY AT YOUR OWN RISK**. If you don't like eating uncooked food, stop eating food before it's cooked properly.
* Fixed: Decals projecting onto mercs and tribals.
* Fixed: Decals projecting on weapons and tribal quiver.
* Minor UI Fixes to Merc and Tribals Buttons in Faction Selection UI.
* Added: Character Equip and Unequip Montage to IGunActor Class + Assigned Bow Equip / Unequip Animations.
* Added attenuation and concurrencies for weapons fire, set correct sound classes on temp weapon sound cues

### **Patch 0.1.33.5343**

**Date:** Wed, January 17, 2018 11:14 pm EST

**Log:**

* Switched out human mercenary mesh to character without pistol holster and backpack to stop potential clipping issues with existing weapon functionality (pistol holstering)
* Changed: Mercs weapons disabled until inventory and looting are in. Tribals get to keep their bows.
* Added attenuation and concurrencies for weapons fire, set correct sound classes on temp weapon sound cues.

### **Patch 0.1.33.5344**

**Date:** Thu, January 18, 2018 12:29 am EST

**Log:**

* Fixed: Tribal Crouch Speed.
* Removed: First Person Aiming on Bows until its improved.
* Fixed: Chroma SDK Warning Message.

### **Patch 0.1.33.5347**

**Date:** Thu, January 18, 2018 4:15 am EST

**Log:**

* New: Performance Optimizations for Humans and Inventory Systems.
* Added: Simple First Person View for Tribals (Work In Progress) Defaults to the P key to switch to first person.
* Optimized: Human Aim Rotation and Bandwidth Usage.
* Possible Fix: Server Stability Problems and BattlEye Kicks.

### **Patch 0.1.33.5352**

**Date:** Thu, January 18, 2018 5:57 am EST

**Log:**

* Added: Bullet Dedicated Server Performance Optimization.
* Changed: Increase Velocity of Arrows by 4x for Tribals.

### **Patch 0.1.33.5353**

**Date:** Thu, January 18, 2018 1:31 pm EST

**Log:**

* Fixed: Tribal First Person not activating correctly.
* Fixed blending on Camarasaurus vocal animations
* Updated bow attenuation, started expanding bow/weapon sound set
* Re-organized human sound folder, started improving & adding more human step sounds
* Optimized: Human / Tribal Inventory on Death

## ***Patch 0.1.33.5358 - Patch 0.1.33.5404 (Jan 18 - Jan 20 2018)***

### **Patch 0.1.33.5358**

**Date:** Thu, January 18, 2018 4:04 pm EST

**Log:**

* Fixed: Adult rex not being able to damage tribals
* New: Arrows now cause bleed but have their damage lowered.
* Fixed: Tribals being able to see dinosaur chat.
* Improved: Character Selection UI will auto select if there is only one option in a faction list. (Mercs and Tribals are auto selected when you click on the faction automatically now).
* Fixed: Game Stutter and Freezing when loading bullet impact affects and related decals.

### **Patch 0.1.33.5360**

**Date:** Thu, January 18, 2018 7:13 pm EST

**Log:**

* Fixed: Chat Window Hide Handling. Pressing enter when the chat window is hidden will show it, and enter again will activate text input.
* Added: Saving for Humans and Tribals.

### **Patch 0.1.33.5364**

**Date:** Thu, January 18, 2018 9:38 pm EST

**Log:**

* Enhancement: Pressing the change chat channel buttons now shows the chat UI and resets the hide timer for better chat functionality and handling.
* Fixed: BattlEye Kicking Problems on high load servers.
* Improved: Tribal Movement and Animations.
* Fixed: Foliage Master Shader errors in dev kit and breaking foliage in mods.

### **Patch 0.1.33.5374**

**Date:** Fri, January 19, 2018 3:18 am EST

**Log:**

* Replication Performance Optimization.
* Tribal animation system changes for testing.
* Added: Torch for Tribals (Press 2 key to equip torch)

### **Patch 0.1.33.5377**

**Date:** Fri, January 19, 2018 11:58 am EST

**Log:**

* Updated survival growth times. The larger the animal, the longer it takes to grow. We will be adding a server option to speed up survival growth times for testing purposes.
* Various tribal animation system work including fixes for torch holding position. Hair physics has been disabled for now due to issues associated with it but it can be re-enabled if required later.
* Updated torchfire effect, changed torch to use generated particle light instead of a point light.

### **Patch 0.1.33.5379**

**Date:** Fri, January 19, 2018 12:44 pm EST

**Log:**

* WIP: Dinosaur / Merc / Tribal Server Performance Optimization.
* Added: Various Test Objects / Items / Particle Effects to Test Level for testing a problem with that only happends in built games with replication of weapons.

### **Patch 0.1.33.5388**

**Date:** Fri, January 19, 2018 2:48 pm EST

**Log:**

* Added some more sounds for the bow and torch.
* Possible Fix to Torch not working properly sometimes and not being active.
* Changed: Debug Camera from M to Ctrl + M to avoid accidental activation (by dev team members who don't know where keys are on their keyboard) when trying to press the night vision key.
* Added: Character + Account State now force saves when activating debug camera to avoid loosing your progress when activating it.
* Quick update to gunfire attenuation distance & crossfades.

### **Patch 0.1.33.5391**

**Date:** Fri, January 19, 2018 7:00 pm EST

**Log:**

* New: AE-001 Map (Unfinished Performance Test Only)
* Added: New Server to Official Server List. (Development Branch Auto Updating Testing Server on new map AE-001).
* Added: More spawn points to AE-001 to avoid spawn killing.

### **Patch 0.1.33.5396**

**Date:** Fri, January 19, 2018 11:22 pm EST

**Log:**

* New: Character Menu (Insert Key / Character Button on Escape Menu) **UNFINISHED.**. Only for dinosaurs in Survival. Non-Nested Dinosaurs will be able to see their coords in this menu too. Nested dinosaurs won't see their coords.
* New: Tribals animation improvements including but not limited to the ability to sprint with weapons.
* Improved: Torch Lighting + Fixed Bug with the torch not being activated if someone logged in while it was equipped.
* Changed: Experimental Debug Warning Text to show the version near the ping and hide the warning message.

### **Patch 0.1.33.5404**

**Date:** Sat, January 20, 2018 7:11 pm EST

**Log:**

* Adjusted all dinosaur drink speeds up by 3x for dinosaurs in survival.
* AE-001 Map Updates
	+ - Added lava and volcanic assets.
	+ - Added caldera and various improvements.
	+ - Day Night Cycle
	+ - Performance / Stutter Fix
* Performance Optimizations to flaming torch.

## ***Patch 0.1.33.5446 Patch 0.1.33.5567 - (Jan 21 - Jan 29 2018)***

### **Patch 0.1.33.5446**

**Date:** Sun, January 21, 2018 3:34 pm EST

**Log:**

* **NOTICE THIS PATCH MAY BREAK MODDING SUPPORT. IF IT CAUSES ISSUES PLEASE RESET GAME SETTINGS BY RIGHT CLICKING ON THE ISLE IN STEAM. WE WILL WORK ON FIXING MODDING ASAP**
* New: Loot Drops! Tribals will have to find a loot drop to obtain a bow instead of spawning with one. (Inventory System is currently work in progress)
* Upgraded Engine Version to Unreal Engine 4.19
* Fixed: Player Names not working in player list and chat message wnd.
* Updated Rex models.
* Fixed bug that allowed carno hatchlings to nest.
* Updated foliagetypes.
* Adjusted Tyrannosaurus skeletons for proper retargeting.
* Updated Giga skeleton for proper retargeting.
* Added new eyes for the new rexes.
* Added loads of new POI's to AE-001.
* Updated various lava particles.
* Updated redwood procedural foliage growth rates.
* Updated Pine growth layers.
* Updated landscape shader to have the redwood texture not be insanely small.
* Fixed foliagetype references in the default asset that were pointing to nothing.
* Swapped in New Utah model to Utah Survival Blueprints + Updated Skin selection datatable.
* Changed: Default Max server results to 500 in Server List.
* Fixed: Names not working on invites.
* Added: Official Dev 2 Server to whitelist.
* Tribal Anim Fixes:
* - Further animation work & fixes - have started testing with adding in further lean and changing transition logic so that 'in air' is separate from 'has jumped'
* - Further anim fixes - added fall from crouch.
* Edited collision on Tataouine Rocks.

### **Patch 0.1.33.5450**

**Date:** Mon, January 22, 2018 10:03 pm EST

**Log:**

* Added: Wooden and Modern Supply Drops. Wooden gives tribals a bow, Modern gives mercs a gun. 95% chance of a spawn drop being for tribals.

### **Patch 0.1.33.5452**

**Date:** Tue, January 23, 2018 1:32 am EST

**Log:**

* Added: Chinese Official Server to Server List.
* Changes to bow and firing. Firing animation now plays correctly on the bow.
* Improved: Inventory Handling with equipping items.

### **Patch 0.1.33.5455**

**Date:** Tue, January 23, 2018 2:16 am EST

**Log:**

* Improved: Supply Drop Manager + Fixed Errors with failing to spawn supply drops properly.
* Fixed: Movement Replication States. (Sprinting, Turn In Place, Trotting etc)
* Fixed: Turn In Place Animation not working properly for remote clients.
* Fixed: Tribal using correct sprinting animations with weapons due to replication problems.
* Fixed: Name Tags not showing in nest invite screen.

### **Patch 0.1.33.5475**

**Date:** Tue, January 23, 2018 9:59 pm EST

**Log:**

* Performance Optimizations + Engine Fixes.
* Fixed: Being able to fire while sprinting as merc and tribal.
* Fixed: Supply Drops spawning on top of each other.
* DIsabled: Merc Loot Crate spawning because they have weapon issues and explots, once this is resolved they will be back.
* Added: Warning message if users have a outdated Windows installation that may cause game functionality problems.
* Fixed: Mod Loading code running with the editor and causing some performance stalls on bootup.
* WIP: New Saving System. Renamed old database methods to include old in the name.
* Added: New Official China Test Server IP to official whitelist.

### **Patch 0.1.33.5484**

**Date:** Wed, January 24, 2018 4:52 am EST

**Log:**

* Fixed: Windows 8.1 warning message inaccurate on certain operating systems (windows 10).
* Added: Mac Warning Message about rendering problems.
* Animation System Improvements & Related Bug Fixes
* WIP: Database Saving System

### **Patch 0.1.33.5512**

**Date:** Thu, January 25, 2018 6:57 am EST

**Log:**

* Added more locations to the AE-001. Canyon WIP, statue WIP, and various rock rework textures WIP.
* Created new rock material for large mesas and statues.
* Created new material for statues and ruins.
* Changed: Remove Hard coded max player limit of 125. Host as many players as you want until the game catches fire.
* Fixed: Operating System Outdated Messages for Windows Server 2016.
* Added: Potential solution for back lighting issues with part of the foliage.
* Improved foliage billboard lighting.
* Animation system changes to adjust transitions.
* Added equip montages for testing upper body montage slot placement.
* Enabled lod collision for rocks in TataouineRocks.
* Engine Fixes / Improvements from Unreal Engine team.

### **Patch 0.1.33.5561**

**Date:** Fri, January 26, 2018 8:59 am EST

**Log:**

* **SERVER OWNER NOTICE: SAVED DATA IN THE SERVER DATABASE WILL BE AUTOMATICALLY UPGRADED AND RESET IN THIS PATCH**
* **KNOWN ISSUE: NEST FUNCTIONALITY NOT WORKING PROPERLY AND NOT SAVING, THIS WILL BE FIXED IN A FUTURE PATCH**
* Added: Ability to cancel eating and drinking quickly by letting go of the use key.
* Changed: Vocal Wheel is now disabled it will be back when it 's better.
* Added: Merc / Tribal Combat Mode Key (V)
* New: Multi-threaded database engine that now accurately saves dinosaurs, mercs, tribals etc without any server performance impact for the game thread. (Work In Progress)
* Fixed: Database Saving of growth dinosaurs.
* Fixed: Server Performance issues for people attempting to login.
* Fixed: Database glitch that happens on login that causes the player to not login correctly.
* Improved: Human Database Saving Functionality and reliability.
* Updated waterfall vista effect, now uses lit particles .
* Started converting assets over from the BloodClip material to a less insane shader.
* Added: New Ground foliage models + added optimized megascan assets.
* Switched billboard technique until issues with camera facing are resolved.
* Improved: Tribal Aiming and Combat Mode Related Changes (Unfinished)
* Fixed: Several emitters that was incorrectly set to loop.
* Added vocal sounds for juvenile and subadult Giganotosaurus.
* Expanded hypo Giga vocal set, added distant sounds.
* Set up hyper Giga footstep notifies for primary movement animations.
* Hooked up correct vocals for all Giga life cycle stages.
* Added new montages for juvenile/subadult Giga calls + attacks.
* Managed to reduce overdraw slightly when using torch.

### **Patch 0.1.33.5564**

**Date:** Mon, January 29, 2018 7:07 am EST

**Log:**

* Fixed: Tribals not spawning with a torch.
* New: Started working on improved nesting system (unfinished).
* Fixed: Windows 10 Version Checking incorrect for non-english localizations.
* Fixed: Server Lists showing the wrong player count.
* Fixed: Connection Lost / Connection Pending Failure Problems caused by last patch.

### **Patch 0.1.33.5567**

**Date:** Mon, January 29, 2018 8:06 am EST

**Log:**

* Fixed: Food / Water Saving not working properly.
* Added: Multi-threaded character loading.
	+ - Solves Performance problems when multible people are logging in at once.
* Game.ini Server Option for Multi-threading (Enabled By Default with this patch)
* [code]
* [/Script/TheIsle.IGameMode]
* ; Multi threading Option
* ; If you get server crashes you can disable this below option

* Multithreading = true;

## ***Patch 0.1.33.5576 - Patch 0.1.51.6 (Jan 29 - Dec 18 2018)***

### **Patch 0.1.33.5576**

**Date:** Mon, January 29, 2018 12:43 pm EST

**Log:**

* **Developer Note:**

* We have been doing smaller, more frequent patches instead of grouping them into big ones because that makes it easier to discover exactly what might be broken and where. Most fixes are made based on player feedback from their server experiences and some optimizations can only be found by analyzing a 60 player server or more.
* Those who wish to receive fewer updates or want a more stable version of the game to play on can switch to the Legacy beta branch. See the bottom of this post for details on how.

* **Updates:**
* Fixed: Tribals being able to pickup bows when they already have one.
* Optimized: Server / Game Performance.
* Transition Growth Bug Fixes.
* Started roughing in more human areas to AE-001 map.
* Added more varied water sources and edible plants to more parts of AE-001.

* **How to change your game version to Legacy:**
* 1. Right click The Isle in your Steam library and select Properties
* 2. Go to the Betas tab
* 3. Use the drop-down menu to select "legacy- Previous stable branch"
* 4. Run the game or restart Steam to begin auto-downloading the legacy branch
* The legacy branch is updated less frequently so may be missing certain features or fixes from the latest development build. However, it is the most stable version of The Isle. Because of this, we advise players who do not wish to update constantly or who are having performance issues to opt into the legacy branch.

### **Patch 0.1.34.0**

**Date:** Tue, February 20, 2018 4:27 am EST

**Log:**

* **Patch ID: 0.1.34.0**

* *"Greetings Islanders,*

With almost a month gone by since the last patch, we're trying a few new things. First of which I'm sure you'll notice is a new patch format. After each part of the patch update, there's a bit of a developer explanation (however short or long) posted after, for your convenience to see why we did something, as opposed to us just doing it. If the new patch formatting doesn't work out, we'll just post SVN logs and set ourselves on fire.

* *That being said, we also have a third development branch up to streamline testing. We updated a private "experimental" branch for us to break everything ourselves before it reaches QA (development) branch, and then touching you all on public. We have enough people that it shouldn't be unrealistic for us to catch most bugs before a patch hits public. The vast majority of you hate frequent patches, regardless of how much it helps us. We will do our best to abide by the desires for uninterrupted gameplay."*

* - Temporarily halting Mac support.
	+ *As it stands there's a lot of issues that have been ongoing with Mac. We're going to have to halt Mac support for an unknown amount of time while we sort out some extremely nefarious issues with the Mac builds.*
* - Fixed database not saving growth and progression.
	+ *There was a lot of wonky saving issues going on and what caused a lot of crashing and performance problems. If we listed it all out, ragnarok would be upon us before you were halfway done reading. It's our fault... sorry.*

* -- Database system now uses json files.
	+ *Easier saving, but the servers now use a new filepath for saving. Server hosts are dependent to update these for their servers to work properly.*
* - Moved to Unreal Engine 4.18.3
	+ *As much fun as it is to have a custom engine, it's actually not. Everything about the first part of that sentence was sarcasm. It's likely we'll move to 4.19.1 when the engine version is out, because there's a lot of parallel development between what we are doing and Fortnite, but any obscene upgrades in the future will just be backported fixes so we can have a stable engine branch.*
* - Fixed various levelbounds issues on AE-001 and Isle\_V3 causing anomalous stuttering.
	+ *A lot of players were experiencing random awful stuttering randomly throughout AE-001 and Isle V3. None of it was random. It was bad levelbounds and level loading. All players should see an end to that now.*
* - Added Giganotosaurus and Gallimimus to development and QA testing on survival mode.
	+ *Once QA confirms there's nothing obscenely wrong with either of these two lifecycles, you'll see them publicly released to play in survival, followed swifly by a certain honking hadrosaur!*
* -- Dinosaur skins are now loaded correctly based on selected gender
	+ *\*Dinosaurs still only have two genders.*
* - Web links from game menus will now open in the steam overlay whenever possible.
	+ *This is just a quality of life thing, because no one likes a game being minimized for a pop-up.*
* - Chat system no longer requires enter being pressed twice to open.
	+ *When the double-tap chat feature was put in, we were so occupied with whether or not we could, we didn't stop to think whether or not we should.*
* -- Mouse control is enabled during chat to select necessary tabs.
	+ *Because honestly, only using the bracket keys was actually the worst.*
* Known Issues:

* - Servers temporarily do not advertise the amount of players in the session.
	+ *It's a pain in the ass, we know. Solved next patch, but we didn't want you all to have to wait for this one particular fix.*

* - Character rotation does not save.
	+ *More of an annoyance than anything, but at least you can reposses your old player controller now.*
* - AI disabled until next patch.
	+ *On occasion they cause a server crash, but we decided to gut the system altogether to begin making AI that has smart decisions.*
* - Server Filters are currently bugged.
	+ *The latest patch seems to have made some server filters sentient. Untick your server filter options and servers will appear.*

### **Patch 0.1.34.1**

**Date:** Mon, February 26, 2018 9:10 am EST

**Log:**

* **Patch ID: 0.1.34.1**
* *Greeting islanders,*

* *This patch is one of those in-betweeners where it's mostly bug-fixing and nothing super cool beyond a return to functionality for certain features. Next patch should be some cool content stuff, like weather and things like that. Most recently we've been looking into the IK features to smooth things out and get dinosaur bodies and terrain alignment going without looking super weird. There's still a few hiccups with the ragdolls and corpses being inconsistent and will be addressed next patch.*
* - Improved the main menu experience.
	+ *Basically, we added ambience... and two hidden things.*
* - Improved network error reporting when having mismatched content with a server.
	+ *^ Easier to read and understand how and why something went wrong, both on the back-end, and for players.*
* - Added Steam Authentication and Valve Anti-Cheat support.
	+ *For many reasons on a list longer than the petition of players who want Half-Life 3, we're moving away from BattlEye.*
* - Added 720p screen resolution support in the video settings.
	+ *Self-explanatory. More resolution support, more happiness.*
* - Increased the connection timeout limit from 60 seconds to 300 seconds.
	+ *This is primarily for players with lower end machines. Now people shouldn't be experiencing timeouts while they're loading in just because they can't afford a high-end rig.*
* - Fixed players characters not being deleted from the database if they were killed while logged out of the server.
	+ *Also self-explanatory. Shame on you body dupers. We'd ban you if it wasn't our fault for it being an exploit in the first place.*
* - Fixed servers not advertising their current player-count.
	+ *Remember that thing we said we knew was broken but we'd fix next patch?*

It's fixed.

* - Fixed several issues related to the chat window.
	+ *Nothing special here. Just stupid little things. Also the click-clack sounds will be returning.*
* - Fixed several issues related to nests.
	+ *A bunch of tiny errors and problems thanks to QA showed up. All of them should be resolved and nests should work as they originally did before they became a nuisance.*
* - Fixed certain server filters no longer working.
	+ *Also something we broke moving away from a custom engine and script automation that we thought was good for the game but wasn't. Fixed it!*
* - Fixed characters rotation not saving.
	+ *Don't ask why it wasn't working. It was stupid and we feel bad.*
* - Fixed listen servers being forced to LAN only.
	+ *Now you can host your own servers without being forced to dedicated.*

### **Patch 0.1.38.5**

**Date:** Sat, May 5, 2018 4:57 pm EDT

**Log:**

* **Patch 0.1.38.5: The Mega Patch, or as close as we're gonna get to it.**
* *Greetings Islanders,*

* You know that format we've been doing where we put little notes from us on every change? Well, it's been two months. Unfortunately the time it would take with that format with these patch notes would probably take us as much time as George RR Martin finishing Winds of Winter so we're going to pass on the format this ONE time. In this announcement you're getting more cliffnote-esque blurbs than exacts because, again, I'm not writing a Crichton novel length patchnote. I'm sure this will result in a negative review somewhere.

* Updated to latest Unreal Engine version.
* Removed exploit that allowed server administrators to set players as Hyperendocrin dinosaurs.
* All reported crashes have been fixed. Client edge cases may remain, so continue to submit reports.
* Fixed a movement bug that would cause your character to randomly begin to spin.
* Chat system is redone. Includes a new color rich display and logs all chat to the server console.
* New chat command system for administrators and players (type /help in game).
* New spectator mode for admins (default key is backslash ).
* Bleed system has been updated to tick every 3 seconds instead of 0.1, so you don't just instantly die from something biting you and guaranteeing death. This is customizable and will be tweaked further, but for now enjoy some breathing room.
* Parasaurolophus added to survival (two life stages).
* Triceratops added to survival (three life stages).
* Gallimimus added to survival (two life stages).
* All dinosaurs in survival have had various tweaks to stats to adjust placement in the ecosystem. These are not final.
* Added a new swimming system: swimming now consumes stamina and dinosaurs begin to lose oxygen and drown if in the water for too long afterwards.
* Every survival dinosaur now starts at full hunger/thirst.
* Important note: Carnotaurus is now the fastest carnivore but has no longer can ambush.
* Every carnivore in survival now has their hunger update every 60 seconds instead of 120.
* Carnotaurus, Utahraptor, Gallimimus, Tyrannosaurus, and Triceratops have had overhauls to idles, locomotion, etc, to give more life to them instead of looking like statues.
* Water system is completely redone. New visual and sound effects, etc. Dinosaurs now make appropriate ripples and sounds based on mass. There's also ambient sounds in relation to the water.
* Ambient sounds have been added. Insects and birds can be heard based on the appropriate time of day/night.
* Weather: Dynamic weather system has been introduced. Weather will decide severity in increasing order; sunny, cloudy, overcast, rain, storm, severe. There's a ton of detail here, just go look in game.
* New dead body system: Ragdolls convert to static mesh based on body food value, and now properly removes bodies after a set amount of time to help reduce server lag.
* Improved performance of dinosaur headtracking.
* Fixed Distance Field Ambient Occlusion.
* Added Thenyaw Island map (recommended for 50 players; 100 max or gameplay starts to fall apart).
* Re-added Isle V3 for testing (first pass for foliage so it's relatively light for food.)
* New eating mechanics for herbivores (vibrant blue bushes). Hold E to eat. When the bush is consumed it will convert to a bare mesh.
* Added steam friends compatability (Invite Friend/Join Friend now functions).
* All dinosaurs resized to their accurate sizes... again... for the final time... we swear... hopefully.
* Updated animations for most dinosaurs (now support fullbody). This includes eat/drink for most of the sandbox related ones.
* Updated several sounds for various dinosaurs and their transition distances. Before you flip your lids, no, Utahraptor broadcast is not the same sound from Jurassic Park, but it's close! Tortoises mating... ew.
* New server database system which now stores bans.
* Admins can now kick/ban from the server scoreboard.
* Fixed more UI bugs than we can remember.
* Took Region2 out back and put it in a grave next to Mesa.
* Overhauled the vegetation system and models. Ground bushes are currently absent.
* Fixed a game freeze when a new player would spawn.
* Fixed skins not loading based on gender.
* Removed humans temporarily while they're being re-written.
* Fixed sandbox not listing all available dinosaurs.
* Fixed skylight/directional lights for the time of day not updating or synchronizing.
* Hatchlings can now eat food from their nest.
* Updated detail to all of the ground and foliage materials.
* Added in various world effects (geysers, birds, etc). For added fun, try swimming into a geyser when you're a hatchling (or juvenile utah/galli).
* Fixed camera shaking every frame update when trotting.
* World aligned all rock mesh textures and ground rock textures.
* Combat logging (alt-F4'ing) now results in your character being left in the world for five minutes.
* Updated almost all dinosaur cameras to be more responsive and have better positioning.
* Herbivores are now relegated to grouping/chatting with their own species.
* Server admins can join their respective server even if it's full.
* Fixed a bug where changing graphics settings removed bushes.
* Disabled console.
* Disabled debug menu.
* Server admins can now display player names on their own screen (default key is delete).
* Eating plants no longer restores thirst.
* Players do not lose thirst when it is raining or storming.
* Added ambush status to the HUD to inform the player when their ambush is ready.
* Fixed multiple bugs related to ambush.
* Improved HUD animations.
* Fixed technical bugs in relation to kick/ban functionality.
* Added lava effects and environment types.
* Cleaned up nest interface UI.
* Updated various dinosaur state effects including blood visuals.
* Improved how network errors are displayed.
* When kick/banned from a server, it now displays an optional reason from the admin.
* If you join a server when banned, it now displays how long you have left on your ban (or if permanent).
* Fixed a lot of weird dinosaur bite spheres... again.
* Added in a dynamic music system. Needs tweaking for how frequent and when it plays, but for now it's something!
* Expanded our Dev Team. Please welcome our newest member, Tapwing!

* *The changelist above is not fully complete, it's just the only real surface stuff anyone can see was completed. We hope you enjoy the patch and feel the two month wait was worth it.*

* *See you on the island.*

### **Patch 0.1.38.6**

**Date:** Thu, May 10, 2018 2:17 am EDT

**Log:**

* **Patch Hotfix 0.1.38.6**
* *Greetings islanders,*

* *As expected, there were a few hiccups with the latest patch. This rollout should fix the issues we've had reported.*
	+ Slightly lowered Carnotaurus bleed.
		- *In an attempt to bring Carnotaurus in line with some balance, we're taking his bleed down by 5.*
	+ Lowered Carnotaurus turning angle when running.
		- *He's still the fastest, but jukes now work.*
	+ Slightly increased juvenile Utahraptor trot and run speed.
		- *Utahraptor is in a good place, but the juvenile was not. We're giving it a little bit of the zoomies.*
	+ Fixed Gallimimus health discrepancies between hatchling/juvenile/adult.
		- *For some reason, his health was resetting back down to the 20's when he was adult. It was actually the worst.*
	+ Fixed juvenile Giganotosaurus hunger decay only being at 1.
		- *A lot of people were reporting that Giga juvies didn't have to eat because of how fast they grew... they did and still grow at the same rate of juvenile tyrannosaurus, but their hunger was stuck at 1 decay. We scaled it to be the same as the rex.*
	+ Adjusted wet gloss clamp for dinosaur skins.
		- *Now they look wet instead of oiled up WWE wrestlers.*
	+ Added a "floor" to lava volumes so players can't walk underneath them.
		- *No more falling through and living.*
	+ Added a new rock cliff texture to avoid visual artifacts.
		- *In rare cases it looked like a paintball fight occured on the mountains. We changed up the texture a bit.*
	+ Re-enabled distant shadows in several bush meshes.
		- *Because not having shadows in the distance is ugly.*
	+ Adjusted blood decal material to be more PBR-accurate.
		- *Does anyone like the blood looking like the T-1000? No. This bug is terminated.*
	+ Adjusted capsule half-heights on survival dinosaurs to be more accurate.
		- *This should fix some of the dinosaurs swimming beneath the water. It will also allow us to put in the new swimming oxygen detection soon.*
	+ Fixed an issue that could cause a certain set of players to never load into a level since the engine update.
		- *This should help lower end PC's, but if you don't meet the specifications there's nothing we can do for you.*
	+ Permanently disabled steam family sharing players from playing online.
		- *This is/was/always will be the most abused thing in the history of abused things. It will not come back.*
	+ Fixed voice wheel functionality
		- *General bugfix, even though all of you should use 1,2,3,4,F.*
	+ Disabled stamina regeneration while crouched.
		- *A new feature to prevent people from crouching everywhere forever. Have you tried crouching for a long time? Cramps, man... cramps.*
	+ Heavily increased herbivore food found on Isle\_V3.
		- *Apparently looking in fields was too hard for many people. We've increased the food count to see how it affects herbivore populations.*
	+ Added alphabetical sorting to the character selection screen.
		- *No one liked the random order of dinosaurs on the list.*
	+ Fixed several bugs related to jumping for Gallimimus and Utahraptor.
		- *None of you get to fly anymore.*
* See you on the island.

### **Patch 0.1.38.7**

**Date:** Thu, May 10, 2018 8:26 pm EDT

**Log:**

* **Patch Hotfix 0.1.38.7**
* *Didn't you know? Fixing something and breaking something else is how I keep this team employed. Here's a quick rollout:*

[list]

* Fixed corpses disappearing after one minute.
* Fixed being unable to use world items after recently using one.

[\*]Fixed head rotation issues related to using world items.

### **Patch 0.1.50.9**

**Date:** Wed, August 8, 2018 11:50 am EDT

**Log:**

* Greetings islanders,
* Here's the July patch... in August. Look, don't ask. There's a joke here about a time machine. In actuality, we're just late. The reasons, or "patch notes" as we call them, are below.
* **Known Issues**
* The games build configuration has been changed to one more optimized, but this also means that the location of your user settings has changed as well. To find the new location, open the settings menu and look at the path listed near the bottom. You will need to reset your settings to have access to the new keys, so click the Reset button in the settings area and restart your game.
* Note: Gameplay is being developed with Survival mode in mind, the following may not fully function in Sandbox.
* **The character database has been wiped.**
* [list]
* **Gameplay**

* New Night Vision system, eyes and footprints now glow in the dark
	+ *This has been a long time coming. No more nightvision that looks like gamma cranked up to 11.*
* Night vision viewing distance is different per class
	+ *Certain dinosaurs see better at night. We're still tuning this, so don't rage too hard if your favorite dinosaur isn't the best in the world at night.*
* New scent system, hold Q to detect footprints, food and water, doesn’t work if its raining
	+ *All dinosaurs can scent to varying degrees. With the changes to edible plants, herbivores can now easily sniff out and highlight their edible food.*
* Footprints no longer appear with every step but have a chance to appear scaled by speed
	+ *This was pretty simple but necessary with the way tracking works now. The faster you move, the more likely you are to leave prints behind.*
* Utah and Dryo now have increased jump survivability
	+ *These two, despite having pretty decent jumps, broke their legs too easily. This has been rectified with steel shin bones.*
* Fixed improper food values on several dinosaurs
	+ *A few decimals got switched around and resulted in a bad time. We fixed that.*
* Rebalanced growth times of all Survival species
	+ *Adjusted each species range (small/medium large) to be relatively similar, but have large gaps in between. Large animals now spend more time at a subadult phase.*
* Added AI dinosaurs: Orodromeus & Psittacosaurus
	+ *Cute, but succulent food for carnivores. Precious little noise makers.*
* Added the following dinosaurs to Survival mode - Allosaurus, Ceratosaurus, Diabloceratops, Dilophosaurus, Dryosaurus, Maiasaura
	+ *New dinosaurs are always good, so here they are.*
* **Maps**
* AI dinosaurs now spawn on the maps
* Increased overall number of spawn points
* Spawn system now tries to avoid placing you near other players
* Edible plants are now procedurally generated, with random locations
* Foliage density is now the same regardless of quality level
* Added more clearly visible landmarks
* Added the North Star to aid navigation at nighttime
* Added more water sources
* Fixed misaligned physics volumes on water sources
* Improved collisions on trees & rocks
* Thenyaw Island: added shooting stars at night
* Thenyaw Island: laid out where rivers will be placed in the future
* Thenyaw Island: removed "party pool" lake at the center of the map
* Isle V3: major re-landscaping of the entire island
* Isle V3: added redwoods biome type (WIP)
* Isle V3: added placeholder assets at various points of interest
* **Graphics**

* Small foliage now reacts when you move through it
* New look for edible plants (they're no longer blue)
* Updated several dinosaur models with new & improved versions
* Added new full-body vocal animations for Survival classes
* Numerous animation improvements such as more fluid jumping
* Improved landscape distance textures
* Added animated blood pool to corpses
* Added effects for idling in or drinking water
* Improved rain visual effects
* Rain density now changes depending on storm intensity
* Improved water visuals, now takes sun colour into account
* Underwater visuals are now properly masked by the water surface
* Raindrop ripples only appear on the top of objects now
* Corpses appear to rot over time (visual only)
* Adjusted sun & moon lighting, tweaked colour correction
* Updated night sky texture with more detail
* Enabled distance field shadowing for all quality levels
* Motion blur effects now only enabled on High+ post processing
* Updated the main menu and all video sequences
* Started preparing Character info screen for the Affinity system
* Nametags are now coloured based on server role
* Chat no longer scrolls to the bottom when viewing old messages
* Heart rate monitor on Character info screen now changes speed & colour based on health
* **General**
* Fixed certain quality settings not being adjusted properly
* Added new commands for server admins
* Fixed server admins being unable to join full servers
* Fixed inaccurate player pings on the scoreboard, were previously showing only 1/4th of their accurate value.
* Water volumes no longer receive decals
* Characters now float more reliably in water
* Fixed edible plants wanting to grow underwater (mostly)
* Fixed certain objects blocking eat/drink interactions
* Fixed some hatchlings being unable to eat from nests
* Increased blood splatter lifetime to 10 minutes
* Moon opacity now fades based on cloud density
* Disabled turning in place while moving
* Fixed Trike being able to stomp when exiting rest
* Fixed being stuck in a loop when interacting with menus open
* Fixed an ambush exploit relating to usable objects
* Disabled ragdoll freezing
* Added nightvision ability to spectator mode
* Added more movement control to spectator mode
* Fixed group tags not displaying properly sometimes
* Fixed chat messages not being received due to lag
* Updates to controller support (WIP)
* Fixed an issue that could lead to settings being reset on launch
* Fixed an issue that caused screen resolution to reset to default, but not rescale
* Fixed being able to use chat when escape menu is open
* Graphics settings menu now has a reset to defaults option, but the game must be restarted.
* Disabled most graphics settings being changeable outside of the main menu, due to various rendering issues this causes.
* Fixed issues with game accepting unsupported resolutions / hardware
* Fixed timing out from lengthy loads when joining large maps
* **Sounds**
* Added more ambient sounds to the world
* Refined and adjusted several vocal calls
* Swapped attract and broadcast calls on Dilophosaurus
* Changed distant roars to be deeper and fade more gradually
* Fixed vocal calls cutting off beyond a certain distance
* Added distant rolling thunder in overcast weather
* Fixed certain dinosaurs using the wrong sized footsteps
* Fixed priority weighting on certain effects out of view
* **Optimization**
* Over 90% reduction in network bandwidth used
* Over 70% reduction in replication update frequency, reducing latency
* Optimized how vocal calls are networked
* Optimized how character skins are replicated
* Fixed characters "rubber-banding" under certain network conditions
* Dynamic shadow rendering optimizations
* Optimized collisions on edible objects
* Optimized ragdoll physics calculations
* Improved efficiency of interactive water
* Fixed a memory leak caused by ambient sounds
* Fixed severe performance during the dawn and dusk phase
* Disabled fireflies until further improvements are made to them
* Bodies now decay twice as fast to improve performance
* Various ambient particle effect optimizations
* Adjusted grass render distance and level of detail
* Ported more materials to using master shaders for efficiency
* Optimized lava dynamic lighting
* Various menu / UI optimizations
* Numerous crash fixes

### **Patch 0.1.51.3 (Dev Branch)**

**Date:** Tue, November 13, 2018 9:50 am EST

**Log:**

* Greetings Islanders,
* Over the past three weeks we released three updates to the public development branch starting with 0.1.51.1 last October. You can see the additions of the two prior patches by following the link below.
* Patch Archive: https://steamcommunity.com/app/376210/discussions/14/1752358461545687422/
* If you'd like to participate in the public development branch you can do so by right clicking The Isle in your Steam library > left click properties > betas > in the dropdown menu select "Public Development Branch". Upon doing so your game will update to the latest available version.
* Public Development Branch Information & Guidelines:

https://steamcommunity.com/app/376210/discussions/14/1729828401669165203/

* Finally, if you haven't already I'd highly suggest joining our official Discord server ( https://discord.gg/jY3UMZh ) It's the best place to stay up to date with development, including livestream announcements.

* **0.1.51.3 Patchnotes:**

* **Bug Fixes**

* Fixed blood splatter decals causing performance issues
* Fixed issues with ocean and river sound splines hogging audio memory
* Fixed certain foliage assets missing textures
* Fixed a skylight error on Thenyaw Island
* Fixed nightvision flicker with lake water planes
* Nightvision now looks correct instead of fogging everything up close
* Nests now switch to a destroyed model when broken
* Can now only place nests on the landscape
* Can no longer place nests at ridiculously sharp angles
* Trees should no longer block the camera
* Removed collision from small fallen logs and branches

* **General**
	+ Added velociraptor AI

* **HUD**
	+ Added an option to disable in-game hints
	+ Added an option to use a static version of the hud (requires a restart)
	+ Layout adjustments and improvements
	+ Added a "magnetic compass" that appears when in scent-mode
	+ Object use distance is now more dynamic, scaling with growth
	+ Increased condition status warning duration from 5 to 8 seconds
	+ Stamina icon always shows while resting and if less than full
	+ Consistency pass between News menu and main menu

* **Graphics**

* Added near-camera fade when moving through foliage
* Colour graded distant paper birch trees to look more natural
* Added per-branch foliage interaction to giant reeds
* Several foliage interaction & master shader optimizations
* Adjustments to landscape distance blending
* Reduced highlight intensity of scented lakes
* Scented object highlight should now begin fading away when up close
* Scented items no longer have tall smoke stacks emitting from them
* Added the last two rivers to Thenyaw, no more mud trails
* Reduced frequency of river wildlife effects
* Tweaked overall sound mix to prioritize footsteps more
* Added low pass filtering & occlusion to ocean surf sounds

### **Patch 0.1.51.5 (Dev Branch)**

**Date:** Fri, December 14, 2018 5:46 pm EST

**Log:**

* Greetings Islanders,
* You can start playing this patch immediately by right clicking The Isle in your Steam library > left clicking properties > Betas > The Isle > and from the dropdown menu select public development branch. Upon doing so your game will update to the latest available version. Alternatively you can check out this gif!
* Onto the patch itself:

* **Notes**

* This patch contains a database wipe due to balance tweaks and growth time changes
* This is mainly a bugfix patch to address various issues found in the previous few builds. You can expect a larger update to live branch with all this and more in time for Christmas. The map formerly known as "Isle V3" is still being overhauled, but should be ready for the coming major update's release.

* **General**

* Nests can now have food stored in them by adults for hatchlings to eat
* Reduced volume of Dilophosaurus danger call
* Reimported several sound assets at higher resolution
* Hunger and thirst indicators now always show while eating or drinking
* Added a chat notification if you try to invite someone who is already in a group
* Network optimizations to some environmental blueprints
* Prevented crouching while moving at sprint speed
* Test fix for a client crash related to a missing material dependency

* **Graphics**

* Added nesting animations for Dryosaurus, Diabloceratops, Dilophosaurus, Maiasaura
* Updated scent & nest animations for Gallimimus
* Reduced shadow flickering
* Updated river water shader
* Optimized river water mesh
* Reduced water scent highlight distances and brightness
* Added more interactive foliage
* Increased default grass size
* Optimized trees & other foliage assets
* Upgraded color grading on tree leaves
* Updated particle lighting method
* Corrected some issues with nest materials
* Adjusted texture streaming settings to mitigate blur
* Optimizations to master dino shader in preparation for color system
* Added full body vocal & interaction animations for Psittacosaurus

* **Thenyaw Island**

* Tweaked canyon cave area slightly
* Reduced overall tree density, added more open spaces
* Lava volume optimizations
* Fixed radio tower water source using outdated water volume
* Smoothed out a couple of stuck spots
* Cleared trees that were intersecting landmarks / blocking line of sight to them
* Adjusted north star position so it better reflects the compass N point
* Flushed the grass cache to fix some floating plants
* Fixed collisions on certain rock types

**Bug Fixes**

* Fixed sandbox dinosaurs with juvenile variants being unable to nest
* Fixed the hunger and thirst indicators not appearing on screen
* Fixed the static hud option not working correctly in some cases
* Fixed being able to eat while full
* Fixed Dilophosaurus being able to move during resting transition
* Fixed the ambush timers not being cleared when the character is unpossessed
* Fixed stamina bar not appearing when jumping
* Fixed blocking group invites not working
* Fixed game mode server filter not working
* Fixed drink hint showing while swimming
* Fixed outdated nightvision effect in replay mode
* Fixed the nest build animation re-playing when re-entering its network relevancy radius
* Fixed nest properties being reset on clients when they re-enter its network relevancy radius
* Fixed a bug where laying down mid stomp lets you to do the stand animation when moving
* Fixed nests blocking the camera
* Fixed listen server hosts not being made administrators automatically
* Fixed nest eggs visual state not being updated properly
* Fixed river water visibility during nightvision
* Fixed block group notification not working
* Fixed game mode filter not working
* Fixed drink hint showing while swimming
* Fixed outdated nightvision effect in replay mode
* Fixed players being able to inject colour coding into chat messages
* Fixed being able to impersonate other players in the chat
* Fixed game locking up if you use the escape menu while interacting
* Fixed being able to open the character screen while interacting or roaring
* Fixed being able to continue sprinting without holding the key while Character screen is open
* Fixed not being grouped together when nested in as a hatchling every time
* Fixed nests taking more damage than normal under certain circumstances
* Fixed nest egg widgets having the incorrect image tint
* Fixed nest egg widgets not displaying the embryo image for every state that is not dormant
* Fixed servers that are not on the same build being filtered out in the engine (does not apply to previous engine version servers)
* For those of you unaware, please be sure to check out our public development branch information & guidelines! It'll provide you with everything you need to know about the public development branch and how it differs from the default live branch.

* **Public Development Branch Information & Guidelines:**
* https://steamcommunity.com/app/376210/discussions/14/1729828401669165203/

### **Patch 0.1.51.6 (Dev Branch)**

**Date:** Tue, December 18, 2018 6:25 am EST

**Log:**

* Hey Islanders!

* Remember, this patch is currently live on the Public Development Branch. If you'd like to participate in the Public Development Branch you can do so by right clicking The Isle in your Steam library > select properties > betas > and from the dropdown menu select "Public Development Branch". Afterwards your game will update to the latest available version.

* **Notes**

* This is another quick hotfix before the larger christmas update

* **General**

* Added scent with animations to the following sandbox dinosaurs - Anky, Acro, Allo, Austro, Ava, Bary, Carno, Cerato, Diablo, Dilo, Dryo, Galli, Giga, Herrera, Maia, Pachy, Shant, Spino, Sucho, Trike, Utah, Velo
* Added a new version of the My Dinosaur screen, work in progress
* Added a search filter to the scoreboard and nest invite menu to quickly find other players by name
* Added a new chat command for administrators, /announce , to inform players of events
* Added the ability to manually destroy your nest
* Added a gameplay option to enable displaying performance information while you play

* **Bug Fixes**

* Fixed being able to group with other species through an issue related to nest invites
* Fixed the new dilo bite animation being too slow
* Fixed being able to move trees with your character
* Fixed being unable to use arrows in chat
* Fixed eggs being visible during the gestation phase
* Fixed being unable to use the character screen after re-possessing your old character
* Fixed not being informed if your nest invitation was cancelled due to the egg being used already
* Fixed being able to manage your nest from very far away
* Fixed being able to manage your nest after it breaks
* Fixed Taco's inflating when using scent
* Fixed Dryo, sandbox Galli being unable to manage their nests normally

Test fix for a server-side crash related to timers

* **Thenyaw**

* Fixed some plants still blocking the players camera

* Improved the performance of the lava areas

Improved the performance of the bark master shader

## ***Patch 0.1.51.7 - Patch 0.1.52.7 (Dec 24 2018 - Feb 16 2019)***

### **Patch 0.1.51.7**

**Date:** Mon, December 24, 2018 6:07 am EST

**Log:**

* **General**

* Added the new version of Isle V3
* Increased the range at which most characters are network relevant (can be seen)
* Updated the attack animation for Maia
* Added attacking and animations to Taco, Oro
* Adjusted the body food values of several survival characters
* First phase of the all-new nesting system Note: Not all planned features are currently supported and not all dinosaurs have nest build animations yet
* Added a usable object hint system
* Increased jump height for Velociraptor slightly
* Dinosaurs will now look pale when their health is low
* Dinosaur eyes will turn milky when low health (or dead)
* Dinosaur skin now tightens up when starving
* Ragdolls now get more gorey depending on how much food is left
* Scented lakes and food are now visible through other objects
* Footprint scent highlight is now less intense the older a footprint is
* Increased default footprint fade time from 60 seconds to 4 minutes
* Dinosaurs can no longer begin or continue eating if they are full
* New controls settings system with support for axis bindings and secondary keys
* New minimalistic and reactive HUD, static mode can be toggled in gameplay options
* Adjusted hatchling spawning to help prevent falling through certain geometry
* Object use distance is now more dynamic, scaling with growth
* Consistency pass between News menu and main menu
* Nests can now have food stored in them by adults for hatchlings to eat
* Reduced volume of Dilophosaurus danger call
* Reimported several sound assets at higher resolution
* Hunger and thirst indicators now always show while eating or drinking
* Added a chat notification if you try to invite someone who is already in a group
* Network optimizations to some environmental blueprints
* Prevented crouching while moving at sprint speed
* Added velociraptor AI
* Added an option to disable in-game hints
* Added a "magnetic compass" that appears when in scent-mode
* Added scent with animations to the following sandbox dinosaurs - Anky, Acro, Allo, Austro, Ava, Bary, Carno, Cerato, Diablo, Dilo, Dryo, Galli, Giga, Herrera, Maia, Pachy, Shant, Spino, Sucho, Trike, Utah, Velo
* Added a new version of the My Dinosaur screen, work in progress
* Added a search filter to the scoreboard and nest invite menu to quickly find other players by name
* Added a new chat command for administrators, /announce , to inform players of events
* Added the ability to manually destroy your nest

* Added a gameplay option to enable displaying performance information while you play

* **Graphics**

* Updated post processing and added volumetric fog
* Added foliage interactions using new more optimized technique
* Refined specularity and colour grading on foliage
* Increased default intensity of dinosaur skin normal maps
* Improved subsurface light scatter masking in dinosaur skin
* Prevented dinosaur eyes from glowing after death
* Carcass flyswarms now get more intense over time
* Updated water line effect
* Added shoreline foam effects to ocean water
* Fixed water entry splashes not showing up
* Overhauled blood master shader, tweaked blood particle style
* Updated mountain landscape textures & detail texture blends
* Updated masking method used for footprints
* Changed bolt lightning style
* Fixed alignment of status messages on the loading screen movie
* Added more variation to the main menu background
* Added new idle animation variants for several dinosaurs
* Added more advanced jumping animations for Velociraptor
* Overhauled animations for Dilophosaurus, Maiasaura & Orodromeus
* Fixed juvenile Para using adult headbutt animation
* Fixed the Orodromeus model stretching out of proportion
* Added near-camera fade when moving through foliage
* Colour graded distant paper birch trees to look more natural
* Added per-branch foliage interaction to giant reeds
* Several foliage interaction & master shader optimizations
* Adjustments to landscape distance blending
* Reduced highlight intensity of scented lakes
* Scented object highlight should now begin fading away when up close
* Scented items no longer have tall smoke stacks emitting from them
* Added the last two rivers to Thenyaw, no more mud trails
* Reduced frequency of river wildlife effects
* Tweaked overall sound mix to prioritize footsteps more
* Added low pass filtering & occlusion to ocean surf sounds
* Corrected missing eyes in Orodromeus
* New birch generation
* Shader optimizations
* Reduced texture usage in nests
* Added nesting animations for Dryosaurus, Diabloceratops, Dilophosaurus, Maiasaura
* Updated scent & nest animations for Gallimimus
* Reduced shadow flickering
* Updated river water shader
* Optimized river water mesh
* Reduced water scent highlight distances and brightness
* Added more interactive foliage
* Increased default grass size
* Optimized trees & other foliage assets
* Upgraded color grading on tree leaves
* Updated particle lighting method
* Corrected some issues with nest materials
* Adjusted texture streaming settings to mitigate blur
* Optimizations to master dino shader in preparation for color system
* Added full body vocal & interaction animations for Psittacosaurus
* Fixed some plants still blocking the players camera
* Improved the performance of the lava areas

* Improved the performance of the bark master shader

* **Optimization**
* Updated to the latest build of Unreal Engine 4
* Fixed water idle particles playing when characters weren't idle
* Optimized dynamic shadow settings
* Performance improvements to AI tasking
* Numerous foliage shader optimizations
* Deleted unused third party content
* Fixed various errors and crashes
* Improved foliage interaction system and added support for reeds
* Improved the look of some nest assets
* Added a short-range scent highlight to eggs
* Increased night-vision range by 25% for every dinosaur
* Fixed algae water having incorrect particle effects

* Adjusted the water scent highlight material

* **Sounds**
* Added new ocean sounds to Thenyaw coast
* Optimizations to ambient sound splines
* Fixed certain dinosaurs using incorrect calls at long range
* Fixed volume discrepancies with Avaceratops & Giganotosaurus calls
* Fixed interaction effects playing at the wrong spot when in shallow water
* Testing updated reverb settings on dinosaur effects

* Consistency pass on large dino step attenuation

* **Bug Fixes**
* Fixed the shant scent being too loud
* Fixed an issue related to the dinosaur images on the character screen
* Fixed Dilo, Carno having incorrect body food values
* Fixed a tiling issue in the moss material
* Fixed some larger dinosaurs being unable to gestate nest eggs due to their size
* Fixed clicking on a player in the scoreboard not copying their Steam ID
* Fixed settings saving and loading issues
* Fixed being able to bind the same key to multiple actions
* Fixed characters hunger, thirst not decaying due to a timing issue on the server
* Fixed the over-eating prevention not working due to a timing issue on the server
* Fixed hatchlings not saving or loading to the database correctly, causing them to be in a weird death state
* Fixed hatchlings spawning in with the nests rotation
* Fixed some dinosaurs being able to attack while resting
* Fixed the player hud being visible while in spectator mode
* Fixed invitations not timing out correctly on the server
* Fixed an issue related to changing movement input bindings in the controls menu
* Fixed pending invitations not being cleared if a player dies
* Fixed the players group not being updated correctly when nesting in
* Fixed the players invitation status not being cleared when being nested in
* Fixed hatchlings not being assigned a random gender
* Fixed night-time on thenyaw being too dark
* Fixed blood not desaturating over time correctly
* Fixed blood splatter decals causing performance issues
* Fixed issues with ocean and river sound splines hogging audio memory
* Fixed certain foliage assets missing textures
* Fixed a skylight error on Thenyaw Island
* Fixed nightvision flicker with lake water planes
* Nightvision now looks correct instead of fogging everything up close
* Nests now switch to a destroyed model when broken
* Can now only place nests on the landscape
* Can no longer place nests at ridiculously sharp angles
* Trees should no longer block the camera
* Removed collision from small fallen logs and branches
* Corrected spruce tree not having collision
* Shader optimizations
* Reduced texture usage in nests
* Tweaked river water shader, fixed river water not being highlighted by scent
* Fixed responsiveness when changing from dynamic to static HUD (and vice versa) in game settings
* While using the static HUD option, hunger and thirst icons show exact percentage
* Added mechanisms to help catch client crashes
* Corrected spruce tree not having collision
* Fixed sandbox dinosaurs with juvenile variants being unable to nest
* Fixed the hunger and thirst indicators not appearing on screen
* Fixed being able to eat while full
* Fixed Dilophosaurus being able to move during resting transition
* Fixed the ambush timers not being cleared when the character is unpossessed
* Fixed stamina bar not appearing when jumping
* Fixed blocking group invites not working
* Fixed game mode server filter not working
* Fixed drink hint showing while swimming
* Fixed outdated nightvision effect in replay mode
* Fixed the nest build animation re-playing when re-entering its network relevancy radius
* Fixed nest properties being reset on clients when they re-enter its network relevancy radius
* Fixed a bug where laying down mid stomp lets you to do the stand animation when moving
* Fixed nests blocking the camera
* Fixed listen server hosts not being made administrators automatically
* Fixed nest eggs visual state not being updated properly
* Fixed river water visibility during nightvision
* Fixed block group notification not working
* Fixed game mode filter not working
* Fixed drink hint showing while swimming
* Fixed outdated nightvision effect in replay mode
* Fixed players being able to inject colour coding into chat messages
* Fixed being able to impersonate other players in the chat
* Fixed game locking up if you use the escape menu while interacting
* Fixed being able to open the character screen while interacting or roaring
* Fixed being able to continue sprinting without holding the key while Character screen is open
* Fixed not being grouped together when nested in as a hatchling
* Fixed servers that are not on the same build being filtered out in the engine (does not apply to previous engine version servers)
* Fixed being able to group with other species through an issue related to nest invites
* Fixed being unable to use the character screen after re-possessing your old character
* Fixed Taco's inflating when using scent

### **Patch 0.1.51.7 (Hotfix)**

**Date:** Mon, December 24, 2018 9:54 am EST

**Log:**

* Hey Islanders,

* Just a small hotfix to address some issues encountered in the last update.

* **General**

* Removed debug Pachy from character list
* Removed players from spawning in experimental aquatic/aerial spawns

* You can check out the patchnotes of main update here:

### **Patch 0.1.58.8**

**Date:** Wed, December 26, 2018 10:49 am EST

**Log:**

* Hey Islanders,

* A small update to address various issues related to V3 reported by the community.

* Isle V3

* Fixed many reported issues related to Isle V3 since Monday
* [\*] Fixed a client crash that could occur on Isle V3

* Remember! If you encounter any issues in-game please report them here: \*https://steamcommunity.com/app/376210/discussions/17/ - Alternatively you can also use the #bug-reports channel of our Discord server.

### **Patch 0.1.52.1**

**Date:** Tue, January 22, 2019 5:16 am EST

**Log:**

* From this point forward we will be merging the development and public branches. Internal testing will remain closed to the development team and QA testers to catch what we can before it goes out to the general public. The idea of this is to prevent the segregation of the playerbase due to the massive influx of players and to make it easier for everyone to enjoy the latest content.
* **Skin System**
* Added first iteration of new skin colour customization menu (Survival dinos only)
* Available colour selection varies per dinosaur, male dinos have bolder options open for male detail markings.
* Players can save up to 8 presets per species, and these are usable on any server.
* Hatchlings will inherit some colors from their parents.

* Look for more options and patterns being added in future updates!

* **Inverse Kinematics**

* **This is still highly experimental and work in progress, so expect some bugs and unintentional hilarity.**
* First implementation of general dinosaur terrain alignment, which adjusts the character's angle to match the terrain.
* First implemention of dinosaur foot/body IK, which connects feet to the ground and adjusts the dinosaurs spinal column to the terrain and around various models in the world.
* **Bug Fixes**
* Fixed a fatal server crash related to the AI manager.
* Fixed a fatal client crash related to loading the main menu after being disconnected.
* Fixed the tyrannosaurus bite damage accidentally being nerfed into the grave.
* Updated AI spawning behaviour. It will spawn more frequently and favors spawning around hungry carnivores
* Fixed missing scar damage effects on dinosaur skin when low on health.
* Updated carcass gore visuals, bloodiness now accurately reflects amount of food left before turning into a gore mesh.
* Reduced intensity of eye shine in night vision.
* Reduced intensity of night vision footprint highlight.
* Fixed being able to jump / use scent while building nests.
* Nests can only be placed on dirt or grass.
* Adjusted dinosaur camera attachment location.
* Updated camera position for adult Allosaurus.
* Added camera effect when damaged to better communicate to the player they have been hit.
* Added the ability to eat small gore meshes for Allosaurus.
* Overhauled Ceratosaurus entirely. He can't beat up Allosaurus anymore.
* Added Suchomimus to survival.
* Added Pachycephalosaurus to survival.
* Fixed a number of network replication issues.
* Improved reliability of the AI Manager system.
* Tweaked network relevancy ranges for dinosaurs & plants to reduce congestion.
* **Graphics**
* Shader optimzations to dinosaur skin and grasses.
* Fixed incorrect skin being applied to Giganotosaurus after growing to adult stage.
* Added new updated Psittaco idle animation.
* Psittaco threaten animation no longer plays tail shake sounds when moving.
* Fixed bite animation for Psittaco not blending properly.
* Fixed a couple of blood drop particles appearing overly bright
* Dead dinosaur eyes now appear more cloudy than solid white.
* Testing a new, more efficient fireflies effect.
* Fixed the dirt mask on V3 blinding everyone.
* **Audio**
* Fixed out of focus positional scaling on a number of sound types.
* Reduced volume levels on adult Giga vocals.
* Increased volume of HyperGiga distant sounds.
* Added longer distance crossfade between near & far hyper vocal sounds.
* Reimported the Avaceratops sound set higher resolution and with normalized volume levels.
* Fixed a couple of Ava sound assets being stereo, updated its distant sounds.
* Made security camera shutter click a little more subtle.
* **Isle V3**
* Adjusted "herbi rock" problem area.
* Updated collisions on giant rocks and cliffs.
* Adjusted plant amounts that were spawning in problematic areas .
* Players should now correctly die when they jump into the giant sinkhole of death .
* Fixed a few swimmable zones extending too far out from their water sources.
* Fixed large river meshes having oversized collision (can no longer drink dirt)
* Fixed awkward collisions on docks cargo barge.
* Adjusted food spawning volumes to have far more plants in deep forests.
* Added a jungle swamp biome throughout the central areas of v3 and the delta river.
* **Thenyaw Island**
* More optimized lighting around volcanic lava areas.
* Fixed lava volumes not doing damage properly, are now an instant kill.
* Fixed a massive invisible rock mesh that was blocking the southern coast area.
* **User Interface**
* Added skin customization menu.
* Added some basic hints & tips that show when you first spawn in.
* Added ability to skip and permanently ignore the current game tip.
* Added button in Game Settings to reset ignored game tips.
* Added Game Setting to disable all game tips.
* Fixed leave group option not working correctly.
* When a group member is kicked or leaves, the group will disband if only one player is left.
* Fix for sometimes being able to interact with chat box when escape menu is open.
* Changed "Name" to "Server Name" on the server browser search options menu.
* Added support for double clicking servers in the Server List to automatically join.
* **Known Issues**
* We have found a critical error in the Giganotosaurus blueprints. He has been temporarily removed from the selectable survival list for ~48-72 hours while he's fixed. This should also solve some of the obscene stat variety that has been seen throughout his lifecycle.
* The new cerato animations are still very early, and are being improved upon more soon
* **Discovered post-patch**: The skin system isn't opening for players, it's being fixed in 0.1.52.2 which is coming in about an hour

### **Patch 0.1.52.2**

**Date:** Tue, January 22, 2019 8:19 am EST

**Log:**

* This is a quick hotfix for the major patch that released a few hours earlier. This patch forces a database wipe due to an issue related to saving characters.

* **Bug Fixes**

* Fixed the skin system
* Fixed an issue related to character data not saving correctly
* Fixed issues related to the rex IK setup
* Fixed an issue that allowed the Pachy to move after sitting
* Tweaked AI spawning algorithm

### **Patch 0.1.52.3**

**Date:** Tue, January 29, 2019 2:59 am EST

**Log:**

* Notes

* The Giga species is still being worked on, and should be playable again by the next patch.

* **Bug Fixes**

* Fixed several server-side crashes
* Fixed AI spawning in large clumps and ceasing to work
* Fixed hatchling sucho being unable to use voice calls normally
* Fixed Pachy, Sucho juveniles and hatchlings using some adult animations
* Fixed Thenyaw Island landscape not using IK
* Fixed some issues with Galli's IK setup
* Fixed several animation issues with the Cerato species
* Fixed several reported issues on Isle V3, Thenyaw Island
* Fixed an issue related to other menus receiving inputs while using the skin customization screen
* Fixed characters no longer taking fall damage

* **General**

* Adjusted the balance stats of several species based on feedback

Adjusted the tyrannosaurus vocal sounds

* Adjusted the max camera distance for some characters
* Improved the art and sounds of the skin customization menu
* Improved the art and sounds of the nest menu
* Improved the bleed status indicator
* Optimization pass for lots of materials and environment assets
* Tweaked default color pallete for some species

### **Patch 0.1.52.4**

**Date:** Sun, February 10, 2019 3:38 pm EST

**Log:**

* **General**
* Added new animation set for juvenile pachy
* Added pachy jumping animations and ability
* Added a new locomotion animation set for suchomimus
* Added new camarasaurus stomp attack for... reasons.
* Slightly increased the bleed resistance of subadult rex.
* Turned off dust overlay and sounds from skin palette selector menu
* Reduce volume on several ambient cues and adjusted concurrency rules for a couple of UI sounds (No more deafening crickets)
* Adjusted ceratosaurus to be slightly faster
* Added a check on water idle foot ripple effects to not play when water is marked as shallow.#
* Fixed the albertosaurus model and animations.
* Reduced volume of a few more ambient sounds (Rain is now quieter and doesn't muffle larger roars).
* Updated rain particles to be more dense, rain speed now increases as weather conditions get more severe
* Increased opacity of heavy rain mist effect
* Adjusted Trike's turn in place rate so he can't murder everyone by himself.
* Removed lots of server configuration options that no longer worked.
* **Map**
* Re-added collision to rocks in the forest so players cannot hide in them
* Fixed the legendary sodapoppin hole
* Added distant glow lights to the antenna tower
* Place a walkway above the giant pipes so players that jump down don't get stuck between them, but have more freedom to move around while they die.
* Adjusted night brightness on thenyaw and V3.
* Updated shooting stars effect to be a little brighter and more varied.
* Added several ways down into the central river ravine.
* **Bug Fixes**
* Adjusted Orodromeus and Psittacosaurus attenuation so they no longer sound right next to you when they are far away.
* Fixed juvenile and hatchling triceratops using large interaction sounds.
* Added a custom blueprint notify to fix Galli danger stomp impact playing while moving
* Fixed limp animations not blending correctly for ceratosaurus
* Fixed anamlous animation errors on the sub rex with weight paints.
* Fixed brachiosaurus jaw placement being hung open.
* Fixed anamolies with carno/allo bleed.
* Fixed juvenile maia not using full-body friendly call animation
* Fixed juvenile rex stuttering during drink animation loop.
* Fixed spamming enter on the class select screen causing model duplication during menu transition
* Fixed incorrect growth states being specified for pachy/sucho life cycles
* Fixed nested players spawning as juveniles instead of actual hatchlings on pachy nests
* Fixed a few dinosaurs being able to move/attack while standing up
* Fixed allo physics which resulted in him taking damage if bit near his tail.
* Fixed dryo/galli/pachy fall distances so they don't snap ankles so easily.
* Adjusted bite spheres on sucho/trike so they can't hit things further than they're meant to.
* Fixed a few menu background elements being slightly out of place when switching between submenus.
* Changed the IsInMenu check to use a more generalized rule, now checks to see if owner is not a BP\_PlayerController instead of trying to look specifically for BP\_MenuPlayerController (which was failing before). This fixes the settings menu not updating its ambience properly when viewed outside of gameplay.
* Fixed alignment of main menu buttons, re-compressed a couple of video sequences
* **New Crash Reporter**
* We added a tool to the game that will help us track down and fix crashes players experience. If you get a crash please report it using the new tool so we can take a look.
* **Seizure of Power**
* We have made available more commands for server admins to better moderate and tinker with their in-game population, to see the new commands type /help in chat.

* **Finish the fight**
* For a long time now, fights have been dictated with "Break their bone and kill them from behind" or "Hit them with enough bleed that no matter what they do, they die." This is our first step in trying to rectify that. If a bleed tick would place you under 10% health, its damage is ignored.
* **Return of the Giga**
* With the return of the Giga, this marks the final roster for the next two months. We know Giga is a big point of contention because he's as large as the tyrannosaur but we don't want them to just be the same creature. With his reintroduction, a wrench may be thrown into the niches of both his prey and other competing predators. We will be adjusting stats over the next week or so to get every survival dinosaur into a stable position of being able to stay alive both in solo-play and in groups. Please be sure to leave feedback inside the official Discord.

### **Patch 0.1.52.5**

**Date:** Sun, February 10, 2019 9:11 pm EST

**Log:**

* This patch is a follow-up to our recent update which re-introduced the Giga class to Survival, you can read more about that here. Expect more tweaks as we examine the feedback that has been coming in, along with various bug fixes.
* **General**
* Increased Allosaurus max bite damage from 300 to 400
* Increased Carnotaurus max bite damage from 150 to 250
* Increased Dilophosaurus max bite damage from 15 to 200
* Made jumps cost significantly more stamina for Pachycephalosaurus
* Fixed adult Pachy growth stage starting with zero damage output
* Increased Pachy stamina drain from sprinting
* **Bug Fixes**

* Fixed resting being bugged for Pachycephalosaurus
* Fixed juvenile Giganotosaurus drink montage not looping
* Fixed subadult Giga eating animation failing to play
* Fixed subadult Giga male IK/animations breaking
* Fixed some misaligned footsteps for Suchomimus
* Fixed fade in/out time on rain mist being way too slow
* Changed chat command warning for /grow /heal /slay
* Subadult forms of Giga, Rex & Trike can now build nests (Subadult Rex still needs a custom nest build animation)

### **Patch 0.1.52.6**

**Date:** Thu, February 14, 2019 12:15 am EST

**Log:**

* **General**
* Wiped database due to several growth changes
* Old / deprecated dinosaur classes are no longer available on the class select screen
* Adjusted upper body blend on Diablo so its attack is better seen when in motion
* Added preview locations to Cerato, Giga, Pachy & Sucho skin creators
* Adjustments to TinyVocal attenuation, disabled logarithmic filtering on Oro & Psittaco calls
* Removed several unused keybinds
* **Balance**
* We have updated the bleed mechanic so that bleeding will now only be mitigated by resting, allowing you to recover from a deadly wound if you are out of combat. When not resting, you will now die of blood loss if you continue moving around while bleeding.
* Improved herbivore bleed resistance across the board to improve chances of survival.
* Increased impact damage for Diabloceratops (bleed damage unchanged)
* Increased Galli's weight mass to properly reflect its size
* Increased Parasaurolophus speed so it can outpace a default run Allosaur
* Decreased the stamina drain on Maiasaura so it doesn't have asthma
* Adjusted T.Rex stamina to now drain faster
* Shortened ambush duration for T.Rex due to its recent speed increase
* Increased stats for Giganotosaurus across the board, offsetting his subadult's power spike compared to T.rex, and bringing it back in line at adult.
* Reduced bite damages for Allosaurus, Carnotaurus, Dilophosaurus
* Increased damage for Utahraptor and Suchomimus bites
* **Bug Fixes**
* Fixed dismiss game tip (default F9) not showing initially
* Fixed subadult Giganotosaurus skins not being applied correctly
* Fixed the resting animation not looping for Pachycephalosaurus
* Re-synced Suchomimus movement notifies to better fit its new animations
* Fixed hatchling & juvenile versions of Allo and Cerato playing adult effects on sit / stand
* Re-enabled engine option "FinishCurrentFrame" to see if it helps performance

### **Patch 0.1.52.7**

**Date:** Sat, February 16, 2019 9:19 pm EST

**Log:**

* **General**
* Lowered bite attack damage for subadult Giganotosaurus
* Increased health/mass to 3600 for Suchomimus
* Increased swim speed for Suchomimus, halved Sucho stamina drain from swimming
* Increased ambush speed modifier for Suchomimus from 1.2x to 1.27x
* Significantly reduced hunger decay rate for Ceratosaurus
* Fixed over-exaggerated bite animation on Ceratosaurus
* **Graphics**
* Overhauled animation set for Suchomimus featuring new full-body vocalizations
* Updated swim animations for Pachycephalosaurus
* Updated detail color pattern mask & palette for Tyrannosaurus
* Updated skin pattern mask for Utahraptor
* Updates to rock textures and shading
* **User Interface**
* Removed more outdated / deprecated dinosaur classes from the selection list
* Updated gameplay settings menu with more options
* Rebinding action inputs now ignores any combination prefixes (Shift, Alt, Ctrl, Cmd)
* Changed default binding for ToggleHUD to F10
* Added monitor off/on 2D sounds when toggling HUD
* **Bug Fixes**
* Rolled back an engine setting change that degraded performance
* Fixed an issue where adult Allosaurus could become frozen when resting
* Fixed being able to move during resting transition as Parasaurolophus
* Fixed juvenile & hatchling Para using adult effects for sit / stand
* Fixed missing nesting animations for Cerato & Sucho
* Fixed Cerato juv having an overbite

## ***Patch 0.1.52.8 - Evrima Patch 0.4.14.07 (Feb 26 2019 - Aug 14 2020)***

### **Patch 0.1.52.8**

**Date:** Tue, February 26, 2019 7:30 am EST

**Log:**

* **General**
* Enabled the first version of the new burrowing feature for dryo, taco
* Added Avaceratops AI to Thenyaw and Isle V3
* Added AI velociraptors to Isle V3
* Disabling HUD now hides group name tags, nest icons
* Added new game setting "Disable Local Head Tracking"
* Added slight movement pause to Pachy & Cerato landing animations to reduce sliding
* Added effects to burrowing animations
* Added new full-body vocalizations for adult Carnotaurus
* Added nesting animation to subadult rex
* Added new full-body bite animation for Carnotaurus
* Increased speed that Sucho replenishes water when drinking
* Adjustment to juvenile Sucho bite animation
* Clamped ambient zone volume ranges
* Reduced volume of swamp background sounds
* Added lods and collision to further rock assets
* Optimizations to jungle rock texture resources.
* Minor tweaks to how FOV zooming works while trotting/sprinting
* Added new soundtrack pieces to day phases and growth stages
* Imported weather & location-based music tracks for later use
* Added support for the nest UI to respond to the ESC key to go back/exit
* Added new animation sets for juvenile and subadult T.Rex with full-body vocalizations
* Updated & enhanced T.Rex life cycle sounds
* Imported new dryosaurus burrowing animations
* Enabled burrowing for dryosaurus survival juvenile and adult
* Adjustments to swimming for Austroraptor and Baryonyx
* Nest invites now show a different icon to group invites and have a gold tint
* Complete animation overhaul for Camarasaurus with new full-body vocals
* **Bug Fixes**
* Fixed food values being lower than corpse values for juvenile Carno, Cerato, Maia, Pachy & Utahraptor
* Fixed character's growing resetting their nests ownership
* Fixed juvenile Sucho having way worse stamina recovery than its adult form
* Fixed bleeding ratios being backwards for adult Maia & Sucho
* Fixed non-adult Ceratosaurs still using their old bite animation
* Fixed Suchomimus using old sandbox hunger values
* Possible fix for Cerato becoming stuck in falling state in some cases
* Corrected rex detail color from appearing as a body color option for carnivores
* **Balance**
* Improved bleed resistance for adult Triceratops
* Increased ragdoll food values for Diablo, Maia & Trike
* Reduced hunger decay for rex and giganotosaurus
* Adult Spino, Giga and Rex can now eat "large" gore piles
* Fixed resting heal rate for Parasaurolophus being the same as its idle healing
* Fixed adult Utahraptor, juvenile Dilo / Sucho instantly losing their skin on death
* Reduced fall damage threshold for Carnotaurus
* Adjusted fall damage thresholds for jumping dinosaurs to be more realistic
* Reduced bite damage for Giga to 700
* Slight increase to adult Rex turn hardness
* Increased weight mass of juvenile Suchomimus
* Minor increase to Sucho swimming speed
* Increased swimming buoyancy slightly for Suchomimus
* Reduced swimming buoyancy slightly for Pachycephalosaurus
* Increased trotting and sprint speeds for Camarasaurus
* Increased pachy run speed by 1.2x
* Increased water consumption amount for pachy's drink
* Fixed Camara using IK while swimming
* Lowered Camara direct attack damage
* **Thenyaw Island**
* Placed "jungle trees" around main swamp area & some lowland river / pond areas
* Added larger open areas between sections of forest
* Cleared areas of forest that were growing through rock formations and POIs
* New red glowing light added to radio tower to help guide players

### **Patch 0.1.52.9**

**Date:** Fri, March 1, 2019 6:24 pm EST

**Log:**

* **General**
* Increased adult Dilo bite damage from 100 to 150
* Reduced bleed damage for adult Dilo from 50 to 42
* Reduced bleed damage for juvenile Dilo from 30 to 20
* Rebalanced weight of Survival juveniles to be more reflective of their actual size, and reduced the jump in weight between growth stages.
* Reduced volume of AI Avaceratops calls
* Updated swim animations for Camarasaurus, increased Camara buoyancy
* Reduced play-rate of Suchomimus crouch animations as a temporary fix until new ones are made
* Can no longer create or dig a burrow with a broken leg
* Entering a burrow has a shorter hold timer than before.
* Reverted sprinting FOV adjustments, caused camera shaking
* Characters align properly when entering/exiting burrows
* Dryosaurus hatchlings can now enter burrows
* **Fixed**
* Fixed growth not restarting after exiting a burrow
* Fixed and improved game tip functionality
* Fixed mouse cursor missing from MOTD
* Fixed AI Avaceratops not dropping a corpse in adult stage

### **Patch 0.1.53.0**

**Date:** Fri, March 15, 2019 7:37 am EDT

**Log:**

* **General**
* Added the ability of Utah Juveniles to invade burrows
* Increased movement speed for Giga hatchling
* Increased buoyancy of juvenile & hatchling Utahraptor
* Increased adult Dilophosaurus trot and run turn rates
* Increased camera distance range for adult and juvenile Dilo
* Increased bite forces of juveniles across the board to be more consistent with their recent weight changes
* Increased adult T.Rex trotting turn rate
* Juvenile / subadult T.Rex and Giga now starve faster to make reaching adulthood more challenging
* Reverted adult Dilo bleed damage back to being 50 instead of 42
* Updated how the Character menu grabs the weight stat, instead of showing maximum weight for the active growth stage, it should now display your current weight
* Updated burrow interior mesh
* Updated animation blend for Galli running kick so it's more noticeable
* Reduced stamina drain for hatchling Dryo and Galli
* Reduced firing delay on Triceratops stomp to better fit the animation
* Added running kick attack for juvenile Gallimimus, buffed juvenile Galli kick radius and damage
* Increased bite damage for the following juveniles: Utah, Trike, Diablo, Pachy
* Decreased weight mass & bite damage for adult and juvenile Dryosaurus
* Increased turning rotation speed for Pachy and Maiasaura
* Increased camera distance ranges for juvenile & adult Maiasaura
* Disabled IK while resting
* Tweaked time of day readout position on Character screen
* Reduced size of AI Avaceratops gore pile to make it less enticing to large predators
* Reduced sprint turning speed for Giganotosaurus, increased its trot turning speed
* Increased sprint speed of Allosaurus & Diabloceratops
* Increased kick damage for Parasaurolophus
* Removed unnecessary delay on special attacks for Para, Trike, Galli, Shant
* Camarasaurus stomp damage is now higher than its tail whip damage instead of being identical
* Updated the design of the HUD nest icon
* **Bug Fixes**
* Duplicated the fix for missing cursor on MOTD for the character screen
* Fixed loop points for young Pachycephalosaurus eat/drink animations
* Fixed hatchling Pachy stiffening up when calling in idle state
* Fixed hatchling Giganotosaurus not vocalizing except on broadcast command
* Fixed being able to place nests while entering or exiting burrows
* Fixed adult Gallimimus being able to slide on primary attack
* Fixed hatchling Dryosaurus and Gallimimus jumping way too high
* Fixed an issue where the dawn music cue could randomly loop forever
* Fixed overlong fire delay on Parasaurolophus kick attack
* Fixed networking and movement being laggy after being teleported
* **Isle V3**
* Fixed numerous holes and stuck spots around the island
* Fixed being able to walk underwater in a few areas
* Fixed another misaligned physics volume
* Fixed a couple of large areas that were not covered by edible foliage spawners
* Fixed grass and bushes growing underwater in a bunch of areas
* Fixed a stuck spot at the water treatment area
* Fixed floating objects in Docks area
* Fixed landscape tile bounds in a couple of areas
* Added more waterfall meshes to several spots along the mountain rivers
* Added more accurate navigation volumes around water sources to prevent AI spawning or running into them and dying
* Added more water sources around the map's northern and southern edges
* Added more ways in and out of large ravines
* Added nav modifiers around the docks to stop AI spawning inside
* Deepened several large rivers, swamps and nearly all lakes to support bigger swimmers
* Re-aligned a few physics volumes to better fit their water sources
* Replaced radio tower's man-made pond with natural water pools
* Smoothed out gaps between a number of landscape tiles
* Cleared trees from a few of the taller hilltops to give a better view of the surroundings
* Updated large docks area, less concrete- more sand.
* Finished several un-finished cliffs
* Removed water trickle noise from swamp ambience, was a bit weird hearing that on land.
* Testing a new methodology for looping ambient sound splines; now repositions a single sound source at closest point to the player
* Updated ocean surf ambience
* Reduced depth of a few river splines
* Regenerated landscape proxy meshes for a lot of map tiles
* Moved more rivers into the persistent level instead of having them intersecting between tiles
* Removed collision on hanging electrical wires
* Reduced volume of randomized bird calls

### **Patch 0.1.53.1**

**Date:** Tue, March 19, 2019 6:34 pm EDT

**Log:**

* **General**
* Reduced scale of in-world nest icon
* Improved net relevancy for burrows and their owners
* **Bug Fixes**
* Fixed males being able to place nests
* Fixed losing 100 bite damage when going from juvenile to subadult Triceratops
* Fixed burrows vanishing instantly when no occupants are inside
* Fixed being unable to invade a burrow if an intruder had already died inside that burrow
* Fixed several instances of floating foliage, and foliage being where it shouldn't be
* Added fix for no cursor to faction select screen
* Isle-V3 map: removed static screen effects from large docks area
* Isle-V3 map: fixed a few spots where characters failed to start swimming when in deep water
* Isle-V3 map: raised riverbanks around central ravine to fix players swimming on land
* Isle-V3 map: fixed ocean ambience spawning too high
* Isle-V3 map: Fixed gaps in the landscape

### **Patch 0.1.53.2**

**Date:** Thu, March 21, 2019 8:45 pm EDT

**Log:**

* This is a very small patch intended to address issues with certain dinosaur attacks that came to the forefront recently.
* **General**
* Shader optimizations to foliage assets
* **Bug Fixes**
* Fixed Trikes, Paras, Galli's and Shant's no longer dealing primary attack damage appropriately

### **Patch 0.1.53.3**

**Date:** Thu, April 11, 2019 4:48 pm EDT

**Log:**

* This is a very small hotfix for a server-side crash the game has been experiencing along with other small changes.
* **General**
* Fixed a server-side crash related to burrows being destroyed
* Fixed some foliage shader issues on V3
* Temporarily disabled the crash reporter while a new backend is implemented

### **Patch 0.4.0.06 (Evrima Drop)**

**Date:** Thur, June 18, 2020

**Log:**

* Removed white box mesh in the world
* Fixed Admins permissions
* Fixed amount of server lists to find (was cap to 50)
* Fixed a way people were injecting to play as Ptera or Deino

### **EVRIMA Patch 0.4.3.13**

**Date:** Thur, June 25, 2020

**Log:**

* **General**

* Server memory leak fixed.
* Movement replication improvements to combat teleporting issue.
* Graphics settings added. (WIP)
* Keybind settings added. (WIP)
* Added keybind to hide chat. (Default F9)
* Added server name filtering.
* Increased footprints view distance.
* Removed unfinished species.
* **Bug fixes**

* Fixed a server crash caused by pounce.
* Fixed the admin scoreboard not closing when pressing Tab while it was open.
* Fixed players being able to drink from too far away.
* Fixed main menu and server list menu UI being misaligned.
* Fixed an issue where pressing the Esc key on the various menus caused the cursor to disappear.
* Fixed footprint decals appearing on characters.
* Fixed a lockup caused by using a vocal immediately after finishing the wallow animation.
* Fixed an issue where pouncing a Utahraptor with a corpse in its mouth would cause the corpse to break and freeze in mid-air.

### **EVRIMA Patch 0.4.7.05**

**Date:** Thur, July 26, 2020

**Log:**

* Hey Islanders, It's been a little while since our last update and our team has been working hard to resolve the various issues reported in EVRIMA version 0.4.3.13. Below you'll find an informative changelog, listing everything we've added/fixed/optimised for this patch. If you encounter any issues or have any feedback you'd like to provide please let us know across our various platforms! We value your input and eagerly look forward to it.

AI is still undergoing vigorous testing from our dedicated QA team and I'll be sure to keep you all updated on it's progress!

* **Additions**

* Updated game project version to 4.25.1
* Added a new Steam communication system, to allow more options, faster and more reliable processes, fixing some bugs like needing to restart steam and the game to find servers after being kicked or failing to join.
* Added an enhanced logout system that requires the player to rest for 60 seconds before leaving the server, to prevent combat logging. Players that do not wait for 60s will leave their character ingame for 5 minutes. Sleeping animations planned for this for the future.
* Added a mud effect when wallowing. Fades over time or when swimming.
* Added vocal power to the HUD. Shows how out of breath the player is, etc.
* Added a knockback effect when the Utahraptor pounces into objects, instead of going through them.
* Added Spiro map improvements - more river foliage and additional rock formations.
* Adjusted server list menu to only show servers on the same game version as the player's client (this will be toggleable in future with server filters.)
* Adjusted the "hide chat" key to F6 from F9, as F9 is used to take screenshots.
* Adjusted "tip of the tail" modifier to deal negligible damage.

* **Bug fixes**

* Fixed footsteps not causing splashes in ocean water.
* Fixed an issue where game would lockup if pressing Enter while chat was hidden.
* Fixed character's eyes not being visible if on low view distance.
* Fixed pouncing a Tenonto causing jittery sprinting (pausing every few seconds.)
* Fixed admin announcements overlapping.
* Fixed being able to walk underwater beneath a certain rock bridge in one of the Spiro swamps.
* Fixed being able to drag corpses faster while crouching instead of standing.
* Fixed adult Utahraptor being able to eat hatchling Utahraptor corpses indefinitely.
* Fixed being able to drag bodies larger than the player by setting growth with the admin panel.
* Fixed admin panel targeting other players if it had not fully loaded.
* Fixed duplicates of servers in the server listing menu when changing the filter.
* Fixed Tenontosaurus bucking from affecting a third party's stamina if they had bitten the Tenontosaurus before it began bucking.
* Fixed not being able to use vocals while resting.
* Fixed Utahraptor being able to eat infinite hatchling bodies without vomiting.
* Fixed being able to pounce a single Utahraptor with multiple Utahraptors.
* Fixed Utahraptor floating in mid-air if pounced mid-jump.
* Fixed Tenontosaurus being able to eat other characters after eating from a bush first.
* Fixed an input lockup that occurred from spamming the scent key immediately after wallowing.
* Fixed an issue where the camera would stop moving if the player pressed the cancel button when on the quit menu.
* Fixed Tenontosaurus dropping deep underwater after a Utahraptor pounced it, while it was swimming.
* Fixed Utahraptor's pouncing through Tenontosaurus when aimed at its shoulder.
* Fixed being able to jump while standing up from wallowing.
* Fixed audio from vocals stopping if the player spammed the chat.
* Fixed an input lockup that occurred from pressing the eat key while in the grab animation.
* Fixed being able to free look when not moving completely forward.
* Fixed various crevices on Spiro.
* Fixed jitter when exiting waist-deep water while running.
* Fixed game being blurry.

* **Performance**

* Attempted fixes to memory leak.
* Movement stuttering and teleporting improvements. Several patches may still be required to finetune this.
* CPU process improvements, which should give a performance boost, especially to those with low-end CPUs.
* New footstep effects and design for testing performance and new future design concepts.

### **Evrima Patch 0.4.14.07**

**Date:** Fri, August 14, 2020

**Log:**

* Hey Islanders! It's been a little while since our last update and we would like to thank you all for your patience and continued feedback.

A lot of this past month for QA has been testing the new AI in development by amar0k. Unfortunately, however, the AI has to be delayed for this patch whilst we work to resolve some significant issues. The main reason for this is because the spawning system they currently use seems to have a huge performance hit on servers, resulting in players being unable to interact with each other (pounce stops working entirely, for example) and characters teleporting around. As well as this, we have run into a few issues which include, but aren't limited to, the AI occasionally being invisible in various circumstances, the AI losing aggro very quickly if it cannot reach a player, and the AI becoming stuck in water sources, making for easy and unrewarding kills.

Whilst we know that AI is a long awaited addition, we believe that performance should always come first in these scenarios, especially given the time it has taken for the update to be prepared for release. We'll do our best to keep you all updated on the status of those issues as we diligently work to resolve them. Thank you for your understanding.

**Additions**

* Added new Tenontosaurus claw attack when stationary.
* Added fast get up feature. Press any movement key while resting to stand up quickly at the cost of a portion of your stamina.
* Added sleeping safelog mechanic. Hold H while resting to begin sleeping, which will initiate a logout timer. When the timer reaches 0, the player will automatically be logged out. This is the only way to initiate your safelog now - using Escape menu to logout will only result in a quick log and leave your character in the server for 5 minutes.
* Added local and global chat options for servers. More will come with future additions, such as grouping. (press tab to toggle modes while chat is open)
* Added pack scent mechanic. When many dinosaurs gather in an area they start emitting scent, which gives away their position.
* Added locked health system. After taking damage, a portion of that damage becomes locked from your maximum health, causing scars that take significantly more time to heal. (Sleep, wallow and rest are going to affect this in the future)
* Added underwater post process to ocean. (Rivers coming soon)
* Added tooltips when hovering over stats whilst the chat is open.
* Added tooltips when hovering over the growth bar in the dino profile.
* Added distinct sounds for small dino movement on sand.

**New server configurations**

* bEnableGlobalChat=true
* bGlobalIsSpeciesOnly=false
* bLocalIsSpeciesOnly=true
* LocalChatRange=20000.f

**Enhancements**

* Adjusted ingame screenshot key to F6 from F9 so that the hide chat input didn't overlap.
* Adjusted mud parameter time to be the same length as masked footprints.
* Adjusted camera distance to scale with dinosaur growth.
* Adjusted scent range to go further.
* Adjusted ragdolls, making them more stable when dragging and better animation blending.
* Adjusted footprint scent effects to look and perform better.
* Adjusted ambience sounds.
* Adjusted Spiro landscape features.
* Various performance improvements

**Bug fixes**

* Fixed players being unable to join servers on a port that wasn't set to 7777.
* Fixed being unable to eat corpses that were in water.
* Fixed pressing E on the ocean causing an input lockup.
* Fixed an uncommon crash that would occur if the player stayed on the main menu for a long duration then pressing the quit button.
* Fixed the player input locking up when attempting to eat while in the corpse pickup animation.
* Fixed players being able to logout midair and log back in midair.
* Fixed Tenontosaurus input being locked up if attacking while wallowing.
* Fixed safelogging sometimes not removing the player's character from the server.
* Fixed eating animation continuing briefly when moving immediately after the player stopped eating.
* Fixed the Utahraptor pounce becoming stuck on a Tenontosaurus if the pounce key was tapped, rather than held.
* Fixed a rare occurrence where relogging would create a duplicate character.
* Fixed Tenontosaurus eating animation sometimes not looping correctly.
* Fixed the player being able to swim in various locations where water was not present.
* Fixed Utahraptor not producing walking sounds during a specific growth stage.
* Fixed scent compass not appearing if the player was not in range of scentable assets.
* Fixed an issue where pouncing a Utahraptor head on would cause the player to lockup and become stuck to the other player.
* Fixed the player's own footprints showing after masking their scent with wallowing when they shouldn't have been.
* Fixed Tenontosaurus being able to graze on corpses.
* Fixed Tenontosaurus being able to graze off living players.
* Fixed consuming a hatchling Utahraptor causing the player's stats to plummet until they died.
* Fixed crouching while walking making less noise than crouching while trotting, even though crouching was the same speed.
* Fixed Utahraptor not holding dead juveniles in their mouth properly if they pounced them to death.
* Fixed Utahraptor juvenile basic attack being delayed if the player pressed the pounce button first.
* Fixed Tenontosaurus vocals "stopping in place" from where they were played.
* Fixed Utahraptor grabbing affecting corpses that were behind the character.
* Fixed corpses dropping automatically when they collided with another asset.
* Fixed footprint plumes from scent appearing even after your scent animation had finished.
* Fixed the skid when landing a pounce as a Utahraptor only showing clientside.
* Fixed players being able to use scent and drink water at the same time. Cheaters.
* Fixed being able to drag a corpse at the same time as another player.
* Fixed an issue where logged out players would sometimes appear on the admin scoreboard without names.
* Fixed Tenontosaurus sometimes being able to drink from mud instead of wallowing.
* Fixed Tenontosaurus occasionally becoming stuck when eating from a plant.
* Fixed Utahraptor locking up other players by swallowing them before they respawned.
* Fixed the heal admin command not preventing starvation/dehydration if the player was resting.
* Fixed the hunger UI flickering from red to green when starving.
* Fixed Tenontosaurus sliding forward at sprint speed after landing a jump while sprinting.
* Fixed players not being able to hear others out of render distance when they should have been. All sounds will travel much further now.
* Fixed footprints not being highlighted by scent but the "plumes" still appearing.
* Fixed tapping the wallow key playing the quick get up animation instead of the regular stand animation.
* Fixed logged dead players' corpses disappearing if teleported to immediately after they died.
* Fixed an issue where pressing the grab button as a Utahraptor while sprinting would slow the player down.
* Fixed corpse physics breaking if the player pressed the grab button while jumping.
* Fixed being able to instantly clear mud from wallowing if the player wallowed twice.
* Fixed characters becoming invulnerable if the player quick logs whilst swimming.
* Fixed Utahraptor rarely becoming locked up when wallowing.
* Fixed Admin Panel not showing Server Name and Max Players.
* Fixed unsafe logout players not disappearing from the world.
* Fixed Mask boolean being overwritten by owning client.

**Known issues**

* Here is a list of some of our known high priority issues, not including the other 100+ bugs on our internal tracker. If you have anything else to add, please use the following form: https://forms.gle/ufXDnxNfhRhZ7CCi8

* Huge GPU performance impact caused by footprints decal material.
* Wallowing does not mask clientside footprint tracks when scenting, however, it does still mask your tracks for other players.
* Global chat will show as LocalSpecies if you are using the LocalSpecies channel. This is a visual issue but shouldn't have any effect on the functionality of the channels.
* Two or more players pouncing a single target can sometimes cause one of the Utahraptors to "break" - vocals and attacks do not seem to function after this occurs. Relogging fixes the issue.
* Occasionally using the admin command to slay yourself results in your character being completely invisible clientside. Relogging fixes the issue.
* Swimming is working a bit wonky at the moment. Players may bounce vertically occasionally.

## **EVRIMA Patch 0.5.12.08 - EVRIMA Patch 0.7.91.13 *(Sep 26, 2020 - May 5, 2021)***

### **EVRIMA Patch 0.5.12.08**

**Date:** Sat, September 26, 2020

**Log:**

**Additions**

* Added Faction list after joining a server and when respawning.
* Added new Utahraptor bite attack ALT + LMB.
* Added the Dryosaurus class as a playable.
* Added Dryosaurus Special Ability (Dodge using RMB).
* Added Dryosaurus AI. Runs from players bigger than itself, will fight back against juvenile creatures. Still WIP - see our roadmap for the current progress.
* Added grouping system (Use 2 call to group with other players. The groups are persistent and each species has a different limit to the amount of players in one group - please let us know feedback on them!)
* Added group members damage reduction (10%).
* Added group chat for the new system.
* Added moving graze mechanic.
* Added fall damage.
* Added river PP volume
* Added 5 second cooldown to close settings when applying changes (to prevent players exploiting the few seconds that foliage is invisible.)
* Added loading screens in various places.
* Added prediction to AI targeting.
* Added a hint for eating, drinking and interacting.
* Added a solution for Listener Location be set to Camera when overlapping water bodies.
* Added "Hide Full" and "Hide Empty" server filter options.
* Added a small camera shake when damaged.
* Added more spawn points to Spiro.
* Added ????? ????? **(Transmission Received: Exploration Recommended)**.

**Enhancements**

* Server and client performance improvements. (WIP)
* Improvements to footprint scent performance.
* Improvements to pack scent performance.
* Updated max zoom distance.
* Reduced decal render distance.
* Made rest ability cancel safe logout properly.
* Corrections to environment resources.
* Refined AI movement around players to be more stable.
* Pounce improvements and initial new mechanics. (WIP)
* Made scars more visible.
* Improved ragdolls when carried.
* Improved corpse dragging (WIP)
* Made Utahraptor alt bite damage multiple targets.
* Made post process volumes deactivate when leaving water.
* Made falling deal damage to the pouncer.
* Adjusted water sound for the ocean.
* Made sprint stay enabled if shift is tapped for a short time, to disable press again or come to a stop.
* Made puke decal visible above footprints.
* Corrections to character materials.
* Adjusted pounce to avoid going too high.
* Made grazing only give food to 20% max hunger.
* Mouth blood decal saves when relogging.

**Balance**

* Adjusted all dinosaur speeds to be slower.
* Lowered Tenontosaurus juvenile max health.
* Added stamina cost to new Utahraptor alt bite (4%).
* Made Tenontosaurus claw deal damage while turning.
* Updated hunger and thirst decays so that players can't reach adult without eating or drinking.

**Bug fixes**

* Fixed chat showing the incorrect mode if typing in another channel.
* Fixed water PP persisiting after respawn.
* Fixed Tenontosaurus claw attack being blocked from turning.
* Fixed footprint scent cloud instances not disappearing if the footprint actor is destroyed by fading out.
* Fixed footprint scent cloud deforming away from origin.
* Fixed issue with activating scent while footprints are fading out.
* Fixed aerial collision not working.
* Fixed saves not being loaded sometimes.
* Fixed not repossessing unsafely logged out characters.
* Fixed scented footprint decals disappearing after the highlight effect fades.
* Fixed eating causing an input lockup while corpse dragging.
* Fixed extra animation after drinking.
* Fixed piece of meat from eating not replicating.
* Fixed swallow animation not working sometimes.
* Fixed player entry duplication when pressing tab/end many times.
* Fixed eating plants not ending correctly.
* Fixed an issue where the title menu wouldn't appear for the client.
* Fixed river scent particles coming from the wrong place.
* Fixed several UI elements.
* Fixed being able to eat corpses that were dragged away.
* Fixed collision of some plants.
* Fixed abilities being activated with admin panel opened.
* Fixed server name filter not showing any servers sometimes.
* Fixed player search on player list being misaligned on widescreen monitors.
* Fixed "Scanning All Frequencies" disappearing if refresh was clicked while it was present.
* Fixed admin panel not auto updating when a player was kicked.
* Fixed players becoming stuck in the "V-tree of doom".
* Fixed issue where holding Shift in mid-air would cause stamina to drain.
* Fixed dragged corpses sometimes disappearing.

It is important to note that the bugs encountered by QA whilst testing the new mechanics have not been listed here. These issues mostly pertained to the new grouping system, AI, Performance, fall damage and the Dryosaurus playable.

**Known Issues**

List of our high priority issues. Report additional bugs here: https://forms.gle/ufXDnxNfhRhZ7CCi8

* Server bans still a WIP.
* If server FPS drops too low, players will drop suddenly while swimming.
* AI will sometimes swim facing the wrong direction.
* AI can sometimes spawn above trees. They do not have fall damage as a countermeasure for now.

### **EVRIMA Patch 0.5.19.28**

**Date:** Sat, September 26, 2020

**Log:** Sat, October 3, 2020

**Additions**

* Added a minimal time for mud mask, per species (default 90s).
* Added server name to the character profile location panel.

**Enhancements**

* Corrected Dryosaurus scale (thus increasing its speed).
* Smoothed the remaining crevices on Spiro.
* Removed prompt when getting up from resting quickly.
* Added some more effects and sounds for the Tenontosaurus animations.
* Increased pounce height.
* Increased how quickly characters become muddy.
* Client performance improvements to decals to avoid memory leak and overtime frame drops.

**Balance**

* Adjusted Dryosaurus and Utahraptor hunger time depletion.

**Bug fixes**

* Fixed plants not respawning after being eaten.
* Fixed Faction List being closed by escape.
* Fixed a bug where drinking increased hunger instead.
* Fixed Wallow animation issue when getting up.
* Fixed Dryosaurus AI not fleeing when seeing a Utahraptor player.
* Fixed AmbZone not starting properly.
* Fixed Vocals not being interrupted in certain situations.
* Fixed pickup when 2 players pick the same actor.
* Fixed scent issues with edible plants.
* Fixed Wallow being ended too soon.
* Fixed Generic vocal not working properly when dragging or carrying a corpse.
* Fixed Pouncing not cancelling generic vocal.
* Fixed juvenile Utahraptor rest to stand montage blend times.
* Fixed camera distance changing unevenly during growth.
* Fixed being able to cancel Utahraptor alternate bite with corpse grab.
* Fixed some issues with Pounce replication.
* Fixed juvenile Utahraptor eating animation not looping properly.
* Fixed Trillium plant being too small on spawn.
* Fixed edible plants spawning in rivers.
* Fixed mud not fading out if it was already fading out.
* Fixed jittering when attempting to pounce as a juvenile Utahraptor.
* Fixed an issue where masktime could be below 0.
* Fixed movement lock caused by opening a menu at the same time as wallowing.
* Fixed issue with name tags not updating when a player leaves a group.
* Fixed issue with name tags showing for everyone sometimes.
* Fixed a crash if the player scented a depleted plant.
* Fixed being able to briefly activate the Tenontosaurus LMB attack after doing a 180 LMB attack.
* Changed netcull distance back to 50k.

**Known Issues**

List of our high priority issues. Report additional bugs here: https://forms.gle/ufXDnxNfhRhZ7CCi8

* Relogging prevents the player from seeing their group members in the group panel. They will, however, still see their name tags.
* Name tags will remain above group member's corpses. This can lead to duplicate name tags if the group member respawns.
* Server bans are still a WIP.
* AI will sometimes swim facing the wrong direction.
* AI can sometimes spawn above trees. They do not have fall damage as a countermeasure for now.

### **EVRIMA Patch 0.6.15.18**

**Date:** Mon, November 30, 2020

**Log:**

**(Update #2)**

**Additions**

* Added the Carnotaurus class as a playable.
* Added the Hypsilophodon class as a playable. Note: This class currently spawns as an adult and its juvenile will make an appearance in a later update.
* Added the Stegosaurus class as a playable.
* Added Carnotaurus Charge ability (Charge by tapping RMB while sprinting at max speed. Creatures small enough can be instantly killed by it or knocked down, while larger creatures will be staggered.)
* Added Hypsilophodon Spit ability (Spit by holding RMB and release to fire.)
* Added Hypsilophodon High-jump ability (High-jump holding Space).
* Added Stegosaurus Tail impale ability (Tail impale using RMB. Aim the direction of the impale attack with your camera.)
* Added the Bleeding System. Wallow to temporarily clot your wounds and stop your blood pool from running out. If your blood pool runs out, your character will die.
* Added the initial pass of the Day/Night Cycle. Nightvision and further functionality to come with Update #6, Night Terrors.
* Added Additional Admin Functionality. Player bans, Statistic changing (hunger, thirst, bleed, growth), Server logging, Spectator camera, Day/night cycle manipulation, Mail system and various Spiro teleports using community-made names.
* Added Flesh Chunks. Press G on a corpse larger than your character to pull out a flesh chunk to eat later or give to another player.
* Added Crowd Control (CC) mechanics. Knock smaller opponents over, or stagger larger ones.
* Added visual indication of the Vomit debuff. Statistics will now appear to be locked off.
* Added additional information to server selection. View your current character on a server and its current statistics. More server filtering options (list alphabetically, by player count, by ping, etc). Added a "connect" button.
* Added the initial pass for foliage interaction. Push grass as you move through it.
* Added female skins. Select female on the character select menu, as seen in legacy. This is purely cosmetic at the moment but will play a much bigger role with nesting and sexual dimorphism.
* Added new ambient sounds to the map.

**Enhancements**

* Improved client and server performance.
* Reduced playable map size to encourage more player interaction.
* Adjusted the grouping system. Friendly call with 2 to accept a group invite, threaten with 3 to reject them.
* Improved grouping system UI. Added online group member and group leader indicators. Made group invites timeout if ignored for too long.
* Adjusted chat so that channels separate messages. Global shows all chat, including group and local, while group only shows group and local only shows local.
* Improved ragdolls across the board. There should be less replication issues for them when killing players, carrying bodies, etc.
* Added support for gamepad controllers and rebinding.
* Increased AI spawn rate.
* Improved Dryosaurus AI.
* Made chat UI auto disappear if not used for a while.
* Merged the admin scoreboard and admin panel. Access both using TAB by default.
* Added some missing sounds for small herbivores grazing. Chomp chomp.
* Vocals fade out if cancelled early via any means.
* Replaced old mud sounds

**Balance**

* Increased the scent range of the Tenontosaurus.
* Increased the severity of Locked Damage.
* Adjusted Pack Scent values for all of the Dinosaurs.
* Set Carnotaurus group limit to 3.
* Reduced group limit for Dryosaurus from 15 to 10.
* Set Hypsilophodon group limit to 10.
* Set Stegosaurus group limit to 4.
* Reduced group limit for Tenontosaurus from 8 to 6.
* Adjusted damage values for Pounce.
* Added Bleed to all of the Utahraptor's attacks and to the Claw/Kick attacks for Tenontosaurus.
* Adjusted Tenontosaurus Claw attack speed.
* Adjusted damage values for Tenontosaurus Tail Slam and Rear Kick.
* Added CC to Tenontosaurus Rear Kick & Tail Slam.
* Revamped the controls menu in settings.
* Allowed multiple pouncers if the target creature is large enough.
* Decreased delay time between Tenontosaurus attacks significantly.
* Made fall damage weight based. The bigger they are, the harder they fall.
* Increased acceleration for walking/trotting across the board. If an animal wants to move, it moves. Sprint acceleration depends on species size.

**Bug fixes**

* Fixed "A FRenderResource" crash.
* Fixed players walking underwater.
* Fixed all issues in the last public build relating to the grouping system.
* Fixed AI not respawning.
* Fixed game hints not being hidden when hiding HUD with F10.
* Fixed some players not being able to hear other players calls if facing away from them.
* Fixed being able to apply an infinite amount of mud to your character via spamming wallowing.
* Fixed players occasionally becoming stuck upside down after a pounce is complete. Both pouncer and pouncee.
* Fixed some of the control options not changing. (Part of the revamp mentioned above.)
* Fixed the remaining crevices on Spiro.
* Fixed small corpses sometimes becoming stuck in a player's mouth when carrying them.
* Fixed crouching while sprinting draining stamina.
* Fixed corpses sometimes being delayed before they're dropped from a player's mouth.
* Fixed jittery Utahraptor movement if the player looked directly down and spammed the movement keys.
* Fixed missing eating sounds from the Tenontosaurus.
* Fixed game hints displaying over the character menu.
* Fixed ragdolls breaking if a small corpse was picked up then the player immediately pressed the eat key.
* Fixed chat not being able to be scrolled... Again.
* Fixed Utahraptor not playing the swallow animation if it was standing/swimming in water.
* Fixed vocals from continuing to play just after your character had been killed.
* Fixed Tenontosaurus being able to jump and tail slam at the same time by exploiting the rest mechanic.
* Fixed Utahraptors teleporting around if they pounced at each other at the same time.
* Fixed players being able to swim in mid-air if they teleported to another player while swimming.
* Fixed being able to pounce through some assets, such as trees.
* Fixed being able to pickup multiple corpses at the same time.
* Fixed locked damage resetting if the player safe logged.
* Fixed logging in water sometimes preventing the player from being pounced.
* Fixed pouncing preventing fall damage from occurring if used before landing in water from a high place.
* Fixed pouncing a resting player sometimes causing their character to face sideways.
* Fixed vomiting in water causing a temporary input lockup.
* Fixed running down a hill while carrying a small corpse causing jittery movement.
* Fixed full body animations playing while turning in place. (The legs weren't moving because the character was stood in place but they were still turning.)
* Fixed grazing automatically initiating a trot, despite the player being in walk mode prior to them grazing.
* Fixed characters not loading if the player held the spacebar while spawning.
* Fixed admin announcements preventing other admins from teleporting.
* Fixed various vocal sounds emitting from behind the player's character, rather than from their mouth.
* Fixed crouching preventing bodies being automatically grabbed when killing a much small player.
* Fixed throwing up while swallowing a small corpse allowing the player to push ragdolls by just moving through them.
* Fixed teleporting a safelogging player not teleporting them but instead just waking them up.
* Fixed spamming E while swallowing a body causing it to create an invisible duplicate.
* Fixed Dryosaurus jittering when quick standing from resting.
* Fixed chat input lockup if the player clicked outside of the text box, rather than pressing enter.
* Fixed drink hint appearing while swimming.
* Fixed being able to slide through players when stopping movement abruptly.
* Fixed teleporting height so that admins are no longer taking damage when teleporting.
* Fixed roughly 200+ unique bugs related to the new mechanics and playables. (For the sake of our sanity we can't list them all here. Hats off to the QA team for these!)

**Known Issues**

The following is a list of our high priority issues. Most of the bugs listed here are going to be addressed in a hotfix patch. Report additional bugs here: https://forms.gle/ufXDnxNfhRhZ7CCi8

* Swallowing meat chunks will frequently cause them to float in mid-air.
* Kicking players from groups is currently not possible.
* The Favourite/Discord buttons are visible on the server list menu but they do not yet function.
* Various sound issues pertaining to the growth of a creature (some sounds are for juveniles but also play for the adults, for example.)
* Map tiles still cause stutters when crossing them.
* Players can pick up a corpse at the same time as another player.
* Swallowing a corpse results in the ragdoll stretching until it disappears. It's just a visual issue and should not prevent you from gaining hunger.
* If you enter the admin spectator mode while sprinting, your camera can become misaligned with your character. Avoid for now by standing still when entering spectator camera.
* Various issues pertaining to bucking off pouncers and the balance for the mechanic.
* Attempting to eat from a body that's being dragged can temporarily lock input for the player. Press E/LMB to unlock yourself.

### **EVRIMA Patch 0.6.15.19**

**Date:** Tue, December 1, 2020

**Log:**

**Bug fixes**

* Attempted to resolve server crashes caused by an issue with scent.
* Fixed player caps on the server list appearing with 10 additional slots.
* Fixed ban functionality for administrators

### **EVRIMA Patch 0.6.20.29**

**Date:** Sat, December 5, 2020

**Log:**

**Additions**

* Added a hint for swallowing corpses.
* Added loading screen tip for clogging wounds via wallowing.
* Added a fade-in when loading into the map.
* Added default gamepad binding for resting.
* Added small slide foley sounds for all surfaces.
* Added optimizations to water trace.
* Added Hypsilophodon stagger and knockdown animations.
* Added Stegosaurus stagger animation.

**Enhancements**

* By popular request, Spiro's playable area has been reverted back to its previous size. Teleport locations restored for admins.
* Made blood pool UI stay visible if not full.
* Turned down Carnotaurus vocals volume.
* Turned up volume of dinosaur vocals sound class.
* Tweaked Carnotaurus charge end vocal sound.
* Improved Stegosaurus tail whip sound.
* Removed pain notifies from Stegosaurus. Improved attack, pain and extreme pain vocals.
* Carnotaurus calls modulation improvements.
* Increased AI spawn rate on Spiro.
* Bans now remove themselves if they have expired when the banned player attempts to join.
* New bans now work even if there is an existing ban that has expired.
* Improved Carnotaurus charge start juvenile sound attenuation and mix.
* Changed medium swim idle sound.
* Reduced the volume for the Carnotaurus pain sound.
* Underwater sound mix fades out faster.
* Mud knockdown sound tweaked.
* Hypsilophodon spit volume increased.
* Corrected pitches of medium swim sound cues.
* Changed Pounce to allow sprint input during it, allowing you to sprint immediately after releasing your pounce.
* Reduced the volume of some ambient zone birds and insects sounds.
* Reduced global cooldown after biting.
* Hypsilophodon breathing given smaller attenuation, Carnotaurus and Stegosaurus juvenile calls have pitch modulation.
* Minor tweak to Stegosaurus juvenile calls.
* Stegosaurus and Carnotaurus bite sounds fix. Stegosaurus adult calls are more noticeable pitch shift.
* Hypsilophodon bite volume increased.
* Adjusted Plant spawners and Ambzones on Spiro.
* Increased readability for the Hypsilophodon bite animation.

**Balance**

* Slowed down juvenile Carnotaurus sprint speed by 30%.
* Tweaked turn rate for Carnotaurus to be a bit faster for juvies and slower for adults.
* Made Tenonto secondary stagger characters around its weight (+-25%). This allows the Tenontosaurus to stagger Carnotaurus using its tail slam/kick attacks.

**Bug fixes**

* Fixed meat chunks floating.
* Fixed chat entries ticks causing massive FPS drop over time. You don't need to change from global anymore to save FPS.
* Fixed issue with weight attribute not being updated properly when growing, causing several issues.
* Fixed bleeding damage being more than it should be, which is especially noticeable at the juvenile stage.
* Fixed damage/blind stopping pounce struggle animation.
* Fixed Carnotaurus bleeding when charging into something twice your weight.
* Fixed Carnotaurus pain sounds and Stegosaurus bucking sound.
* Fixed Tenotosaurus tail slam vocal pitch.
* Fixed Hypsilophodon sound attenuation. You shouldn't hear them anywhere on the map now.
* Fixed being able to set growth on Hypsilophodon.
* Fixed attenuation issue with Stegosaurus bite sound cue.
* Fixed juveniles having difficulty getting out of certain rivers.
* Fixed and setup Carnotaurus extreme pain sound.
* Fixed input lock after eating a body that despawns due to its food value running out.
* Fixed Hypsilophodon spit causing input lock if a player was hit when vocalizing.
* Fixed spectator camera causing your character to become "misaligned" with the player's camera.
* Fixed the eating action cancelling pickup by accident if the player quickly tapped the eat key.
* Fixed server log showing wrong growth for the death log.
* Fixed max stamina, max hunger and max thirst being set from save, allowing absurd edited values.
* Fixed staggers not playing properly for some characters.
* Fixed multiple players being able to drag a single corpse.
* Fixed not being able to jump for a while after biting.
* Fixed grabbing meat from floating bodies causing them to sink.
* Fixed being able to attack while knocked down or staggered.
* Fixed small bugs related to admin commands not registering.
* Fixed Tenontosaurus claw attack dealing the same damage as its bite.
* Fixed wallow not being interrupted properly at the end, causing a small input lockup.
* Fixed Carnotaurus stagger time being too long, causing a small input lockup.

### **EVRIMA Patch 0.6.22.12**

**Date:** Tues, December 8, 2020

**Log:**

**Enhancements**

* Made Hunger and Thirst be a fixed value regardless of growth.
* Made Hunger and Thirst have same values.
* Removed cloud shadows and reduced the maximum cloud density.
* Increased AI stasis check range.
* Doubled AI Amount (Still only Dryosaurus).
* Increased Dryosaurus AI sight range.
* Changed attenuation on sound cues for Pain, Wallow and mud (Stegosaurus and Carnotaurus).

**Balance**

* Disabled bleed on Carnotaurus charge attack.

**Bug fixes**

* Fixed Utahraptor being unable to move for a second after a pounce if they were low on stamina.
* Fixed admins being able to grow Utahraptors that pounce on other players to ridiculous sizes. No more Titans, sorry. :)
* Fixed knocked down and staggered players still being able to attack other players.
* Fixed Hunger and Thirst decaying faster when growing.
* Fixed Tenontosaurus secondary attacks not causing other players to play stagger animations.
* Fixed Tenontosaurus stagger time not matching its animation.
* Fixed Bite ability resetting ability state.
* Fixed Blood UI icon swapping sometimes or when logging out.
* Fixed Flesh Chunks not being able to be swallowed when stood in shallow water.

**Known Issues**

* AI does not bleed currently.
* Eating a corpse until it disappears causes a short input lock.
* Bucking a pouncer does not cause their stamina to decay faster.
* Players that are hit on the tail can be knocked down/staggered.
* Players can sometimes bypass group limits if they send invites at the same time.
* Utahraptor's cannot be hit when in the recovery animation after falling from a pounce.
* Texture settings cannot be changed ingame.
* May be able to eat/drink whilst walking.

### **EVRIMA Patch 0.6.30.37**

**Date:** Sat, December 19, 2020

**Log:**

**Additions**

* Added and setup simple terrain alignment for all species. This is currently WIP.
* Added regional spawning system. Pick a general area to spawn in for ease of finding other players.
* Added health indicator to the character profile screen.
* Added a "Plus" icon to blood when it is being recovered, so it is clearer when you are regaining blood instead of bleeding.
* Added manual banning option for server admins.
* Added player names and their SteamID64 when in admin spectator mode.
* Added toggle for admin spectator camera names. Use Shift + U when in admin spectator mode to toggle player names on/off.
* Added chat to admin spectator mode.
* Added commands for chat: /gl <message> - Sends a message in Global chat. /gr <message> - Sends a message in Group chat. /ls <message> - Sends message in Local Species chat.
* Added a "Press to Buck" hint when latched onto by a Utahraptor pounce.
* Added simple solution for "replicated" interactive foliage. Scales by dinosaur size.
* Added interaction to material instances.
* Added new scent particles system to water and corpses.
* Added distance submix to medium attenuations and tweaked medium attenuation settings.
* Added distant reverb submix to small vocal attenuations.
* Added generic layer to mud knockdown sound.
* Added wood footstep sounds - walk/trot/sprint - for medium and small dinosaurs.
* AI have a reduced chance of seeing another character if they are crouching or not moving.
* Added the first pass of human structures.
* Added a lot of preparations for future content.

**Enhancements**

* Changed the admin spectator camera key from "/" to "Shift + /" by default, to prevent admins from accidentally entering spectator mode during regular gameplay.
* Changed pounce to be canceled when hitting an object, like a tree.
* Made AI bleed.
* Made all chat boxes clear old entries after 250 messages in total, improving client performance.
* Renamed the community-made teleport location names with placeholder names, pending their official equivalents.
* Moved vocals to a new system that's more efficient and latency free.
* Tightened small dinosaur call attenuations.
* Tightened medium dino call attenuations.
* Tweaked close foley attenuation settings.
* Changed attenuations on Carnotaurus pain, bite, and eat vocal sounds.
* Changed attenuations on Stegosaurus bite and pain vocal sounds.
* Changed Hypsilophodon attenuations and volumes.
* Change to small broadcast attenuation.
* Improved medium attenuations.
* Improved small dinosaur attenuations.
* Improved Carnotaurus drink animation.
* Improved foliage interaction system. More stable, less jittery.
* Improved Carnotaurus swallow sounds.
* Increased the broadcast range for both the Carnotaurus and Hypsilophodon.
* Adjusted broadcasts notifies to fix hold and not hold modulation of sound cue.
* Adjusted size and location of some AI spawners.
* Adjusted water volumes size.
* Adjusted time of ragdoll activation.
* Carnotaurus attract and generic attenuation distance slightly increased.
* Small dinosaur steps attenuation tightened.
* Medium roar attenuation reverb send curve changed.
* Edits to characters materials.
* Made Charge cancel pickup of targets and avoid auto pickup when killing something small.
* Assigned Stegosaurus tail attack sounds to soundclass.
* Made bucking affect all pouncers, not just the last person to pounce you.
* Made list of pouncers to be removed before ending pounce.
* Turned up volume of dinovocals soundclass.
* Disabled spatialisation on underwater ambience and turned down volume.
* Vocal call audio level adjustments.
* Made corpses start floating much earlier. Increased collision thickness of buoyancy plane to avoid clipping.
* Decreased Carnotaurus deceleration rate.
* Increase timer frequency for pickup.
* Removed spatialisation from underwater ambience in oceans.
* Adjustment to footstep trace initial location.
* Improvements to light and fog on Spiro.

**Balance**

* Adjusted buck stamina "damage" across the board, allowing players to buck off Utahraptor's pouncing them more effectively.
* Increased Stegosaurus headshot damage multiplier slightly, giving a better chance of killing one.
* Prevented Tenontosaurus secondary from applying crowd control on tail hits.
* Increased Tenontosaurus juvenile attack power slightly.

**Bug fixes**

* Fixed the Utahraptor not taking damage from attacks when dismounting from a pounce or recovering from a failed pounce. AKA "the iframes bug".
* Fixed eating a corpse until it disappears causing a short input lock.
* Fixed Pounce getting stuck on water or trees, input locking the pouncer.
* Fixed Utahraptors floating mid-air if they pounced a wallowing Stegosaurus.
* Fixed Bucking not dealing stamina "damage".
* Fixed Bucking abilities not being committed.
* Fixed being staggered not canceling certain abilities.
* Fixed Eat/Drink ability allowing players to move while performing eating or drinking.
* Fixed some movement, jittering and translation corrections on Pounce.
* Fixed collision and a lot of model issues.
* Fixed Stegosaurus missing animation montages.
* Fixed dinosaur speed in profile menu.
* Fixed particle parameters not updating after they are deactivated.
* Fixed Gamehud sometimes giving blood mask when not damaged.
* Fixed client side spam animation to clear blindness.
* Fixed amount of connected players not showing correctly in the player list.
* Fixed HUD not updating when leaving spectator camera.
* Fixed Pounce issue when prematurely losing contact with target.
* Fixed Pounce releasing the target if it starts to swim.
* Fixed Carnotaurus post-slide animation issue.
* Fixed eating affecting Pounce detection.
* Fixed the Carnotaurus Charge picking up small dinosaurs.
* Fixed Carnotaurus juvenile stomping sound when charging on forest terrain.
* Fixed knockdown not canceling pickup.
* Fixed water bool not being false ever.
* Fixed water height offset for Tenotosaurus and Stegosaurus, causing small creatures to swim above surface.
* Fixed Hypsilophodon being dragged by the wrong socket.
* Fixed HUD info for thirst and hunger not updating when rejoining after a crash.
* Fixed clear vision not working if near any source of food.
* Fixed admins entering spectator if they pressed the spectator key while in the admin panel.
* Fixed some sounds still being audible when audio is set to 0 in the settings, such as the Stegosaurus tail attack sounds.
* Fixed swallowed AI still appearing with scent and the eating prompt still being visible for them as if they were still alive.
* Fixed Carnotaurus wipe animation playing multiple times if the client pressed the wipe key before the animation had finished.
* Fixed damage overlay appearing in admin spectator camera.
* Fixed screenshot mode breaking HUD if they were already in spectator camera mode.
* Fixed small creatures swimming in shallow water if they were next to a Stegosaurus or Tenontosaurus.
* Fixed Carnotaurus being able to bypass their drift by releasing the sprint key just before turning.
* Fixed being able to use Utahraptor's Pounce and Dryosaurus' Dodge while knocked down or staggered.

**Known Issues**

* Carnivores become stuck in an eating loop by tapping the eat key on a ragdoll. Pressing the eat key again will cancel the loop.
* Texture settings cannot be changed ingame.
* Moving too far away from your character with the admin spectator camera can lock up the player. Relog or slay yourself to fix this.
* AI can still sometimes appear invisible.

### **EVRIMA Patch 0.6.48.29**

**Date:** Thur, Janurary 28, 2021

**Log:**

**Additions**

* Updated project version to 4.26.
* Added regional spawn cooldowns. If you die within a spawn zone, you will be temporarily locked from respawning at the location for 300 seconds.
* Added new Utahraptor sniffing animations for scent.
* Added Pitch and Volume multiplier to CharacterEffects Notifies.
* Added volumetric clouds. These can be enabled in your graphics settings at the cost of performance.
* Added "DisableHints" to gameplay settings.

**Enhancements**

* Dropped damage requests when the target is desynced on the requesting client. This should help to prevent players being killed from attacks that didn't hit them on their client.
* Enabled knockdown and stagger against pouncing Utahraptors.
* Changed Carnotaurus idle attenuation so that it can't be heard from far away.
* Improved small metal footstep sounds.
* Some visual improvements to swallow, pickup and pounce
* Increased the time for a corpse to disappear after depleting its food value.
* Added a small turning radius while swimming to avoid turning in place.
* Made Tenontosaurus tail slam cancel pickup abilities.
* Adjusted Tenontosaurus claw/bite velocity threshold, claw attack can now be used in succession and while walking.
* Made Tenontosaurus claw attack update free look movement direction.
* Volume balance of creature vocals.
* Made flesh chunks scentable.
* Disabled underwater footprint ripples.

**Bug fixes**

* Fixed server desync causing visual movement stuttering.
* Reverted Utahraptor pounce to requiring 100% growth to avoid unforeseen issues. We will revisit juveniles pouncing again some time in the future.
* Fixed small issue in weight replication value.
* Fixed wood footsteps not playing correctly on wooden pallets.
* Fixed Utahraptor's not releasing a carried corpse when hit by a Tenontosaurus tail slam/kick.
* Fixed being able to stop without sliding or decelerating.
* Fixed Utahraptor's occasionally becoming stuck in the pounce animation.
* Fixed player's mouths closing when trying to swallow while swimming.
* Fixed player's characters disappearing instantly whenever they lost connection to the internet.
* Fixed Carnotaurus charge canceling its vocal animations.
* Fixed terrain alignment when partially submerged in water.
* Fixed unsafe logout removing pawn in certain cases.
* Fixed a load of issues pertaining to the upcoming playables Deinosuchus and Pteranodon.
* Fixed flesh chunks giving more food if eating them from the ground instead of swallowing them.
* Fixed meat of chunk floating if trying to swallow while near another meat chunk.
* Fixed charge cooldown indicator not appearing if the charge duration lasted longer than the cooldown timer.
* Fixed enemies sliding after being pounced.
* Fixed issue with the Hypsilophodon floating when dropping its corpse after carrying it.
* Fixed Stegosaurus bite occasionally causing targets to become impaled on its tail.
* Fixed Utahraptor becoming stuck during its pounce after it was tail slammed by a Tenontosaurus.
* Fixed some bugs related to stamina (sprint and oxygen) causing players to sometimes die from drown already on land.
* Fixed being able to swim backwards if the client had low FPS.
* Fixed admins not auto respawning if they died while in spectator mode.
* Fixed admins being able to enter spectator mode if they were dead but hadn't yet gone to the character select screen.
* Fixed AmbZone Loop sound parameter not being set by day cycle.
* Fixed footstep issue with Hypsilophodon idle animation sounds.
* Fixed rare crash from null ref at spring arm.
* Fixed uncontrolled Utahraptors spawning when players connected after quick logging.
* Fixed crash caused by null char reference when setting team id.
* Fixed Carnotaurus pain sound being excessively loud.

### **EVRIMA Patch 0.7.85.04 (New Heights, New Depths)**

**Date:** Fri, April 30, 2021

**Log:**

**Additions**

* Added Deinosuchus as a playable class. Spacebar in water - Swim upwards. Ctrl in water - Swim downwards. Hold RMB when waterwalking (walking on the bed of water sources) - Big lunge. Used to grab targets to drown them. Only effective on targets half your weight or less, otherwise causes you to be staggered. Hold RMB on land - Small lunge. As above, but doesn't launch as far and costs more stamina. Tap RMB when swimming - Water boost. Used to rapidly launch yourself to your fastest swimming speed. Can also be used to grab swimming targets in the water. Passive - Water Sense. Used for detecting nearby movement in water. Hold Q while underwater - Enhanced Water Sense. Used to detect movement in water at a further range. The longer the key is held, the further you can sense. In order to use regular scent you must be above the surface of water. The Deinosuchus cannot eat food while underwater. The Deinosuchus must rise to the surface of water or be on land in order to do so.
* Added Pteranodon as a playable class. Hold Spacebar while stationary - Stationary take off. Used to launch yourself into the air to fly. Stamina cost is subject to change. Hold Spacebar while sprinting - Running take off. As above but can be performed while sprinting. Stamina cost is subject to change. Hold Spacebar while flying - Fly upwards. Hold Ctrl while flying - Fly downwards. Hold Shift while flying - Fly faster at an increased stamina cost. Hold Z while flying - Air break. Used to slow yourself down in order to land safely. Be careful though! If you lose too much momentum you will fall from the sky. Hold RMB while flying close to a water source - Skim the water. Perform this action above ripples in water sources to catch fish. Release RMB when prompted to catch a schooling fish. The Pteranodon cannot swallow food while flying.
* Reworked the entirety of Spiro.
* Added Oxygen System. Character's that go underwater will lose oxygen at various speeds per species. Stamina is required to swim on the surface of water - if you run out you will begin to sink underwater. When near death from drowning, heartbeat sounds will begin to play and the screen will fade to black.
* Added Schooling Fish. These smaller fish swim in groups and can only be caught by the fishers on the island (currently only Deinosuchus and Pteranodon).
* Added Elite Fish. These fish are much larger and can be caught by both fishers and non-fishers. They also yield more food. Fishers will have an easier time catching these than non-fishers.
* Added whoosh and hit sounds to the Tenontosaurus tail slam attack.
* Added new cave assets.
* Added several new particle effects and sounds.
* Added an option to game session for realistic AI.
* Added carcass gore material to corpses, as featured in legacy.
* Added "Hold "E" to Wallow" hint.
* Added Bleed Resistance attribute. Currently only applied to Deinosuchus - it receives less bleed from attacks due to the healing properties of crocodilians. It does not wallow.
* Added the ability for administrators to copy player names/SteamIDs to their clipboard by clicking on them on the admin panel.
* Added an option in settings to invert camera control.
* Added an effect for when characters bleed in water.
* Added name colours to admin panel to reflect server permissions. (Yellow for admin, Red for developer)
* Added SteamID filter to admin panel.
* Added omnidirectional Carnotaurus bite attack (default ALT+LMB)
* Added save file encryption.
* Added gore mask to Deinosuchus, Pteranodon, Carnotaurus mouths, Stegosaurus spikes and Tenontosaurus claws.

**Enhancements**

* Reworked almost all areas of Spiro. Jungle have been made less dense. Entirely new scenes added to incentivize exploration.
* Bleed is now affected by movement. The faster you're moving, the more quickly you will lose blood.
* Wallowing no longer blocks bleed fully. In order to have 100% protection against the effects of bleed, the player must rest as well.
* Regional spawning now takes character type into consideration when choosing a location. ie. Deinosuchus will spawn in/near water sources and only has the option to spawn in regions with water.
* Removed global chat.
* Set default chat to local species.
* More ragdoll improvements.
* Better default keybinds for gamepad.
* Adjusted pickup to automatically carry fish in water.
* Adjusted pickup rotation when carrying.
* Setup all default gamepad keybinds.
* Small code and BP changes to replication efficiency.
* Updated road textures.
* Improved tail hitboxes.
* “Neck” hitbox has been added to all animals. This is future proofing for Ceratopsians and Sauropods, etc.
* Re-added the Utahraptor missed pounce landing animation. The animation plays much faster than previous iterations.
* Meat chunks now emit scent.
* Adjusted admin announcements panel size to not take up as much of the player's screen.
* Updated spawn selection map to reflect map changes.
* Carnotaurus' idle vocals now scale with its growth.
* Several improvements to sound effects attenuations and volumes.
* Swallowing improvements.
* Network performance improvements.
* Collision adjustments for perimiter fences.
* Allowed Stegosaurus to move while bucking.
* Adjusted Carnotaurus drinking animation
* Made lunge also work when using lunge speed boost
* Adjusted Carnotaurus pickup socket.
* Adjusted Stegosaurus buck animation.
* Improved ragdoll physics and physical animations.
* Adjusted pack scent values to group sizes.
* Adjusted adaptive river sounds volume an distance attenuation.
* Adjusted Carnotaurus pounce points.
* Improved Server Logs.
* Adjusted grouping so that it removes the player if they are killed or logout of the server.

**Balance**

**Global Mechanics**

Mass Rework

* Weights for all creatures reworked to be more accurate to scale throughout their growth cycles.

Bleed

* Global bleed damage increased.

Fall damage

* Reduced across the board as future proofing for the fracture system.

Grazing

* Paused hunger depletion when actively grazing, if the player is above 20% hunger.

Bucking

* Global bucking stamina damage increased. You now buck pouncers off much faster.
* Bucking costs more depending on the number of pouncers.

Locked Health

* Increased amount of locked health a player can have. Players will feel the aftermath of a battle a lot more as more of their health is locked away for a longer duration.
* Locked health now heals faster when resting, encouraging you to rest after a fight.

Locational Damage

* Leg hitbox damage multiplier decreased.
* Tail hitbox damage multiplier decreased.
* Disabled bleed being dealt with attacks that hit the tip of someone's tail.

**Carnotaurus**

Growth Time

* Growth time reduced to 135 minutes.

Scale

* Reduced the Carnotaurus in size.

HP Regen Rates

* Reduced standing rate.
* Reduced resting rate.

Stamina Decay Rates

* Increased sprinting stamina decay rate.
* Increased charge decay rate.
* Increased slow swim decay rate.
* Increased fast swim decay rate.

Bite speed

* Decreased bite speed play rate.

Turn radius

* Sprinting turn radius decreased

Group limit

* Group limit increased from 3 to 5.

**Dryosaurus**

Jump Velocity

* Increased jump height.

Stamina Decay Rates

* Decreased sprinting stamina decay.
* Increased slow swim decay rate.
* Increased fast swim decay rate.

Stamina Regen Rates

* Increased trotting stamina regen rate.
* Increased walking stamina regen rate.
* Increased standing stamina regen rate.
* Decreased resting stamina regen rate.

Hunger

* Increased hunger.

Corpse Value

* Decreased corpse value.

Growth Time

* Decreased time from 45 minutes to 30 minutes.

Thirst

* Increased thirst.

Sprint Speed

* Sprint Speed increased.

**Hypsilophodon**

Stamina Decay Rates

* Decreased sprint decay rate.
* Increased slow swim decay rate.
* Increased fast swim decay rate.

Stamina Regen Rates

* Increased trotting stamina regen rate.
* Increased walking stamina regen rate.
* Increased standing stamina regen rate.
* Increased resting stamina regen rate.

Hunger

* Increased hunger.

Spit Cost

* Spit hunger cost decreased.

**Stegosaurus**

Tail Jab Stamina Cost

* Increased stamina cost.

Stamina Decay Rates

* Increased sprint decay rate.
* Increased slow swim decay rate.
* Increased fast swim decay rate.

Stamina Regen Rates

* Increased trotting stamina regen rate.
* Increased walking stamina regen rate.
* Increased standing stamina regen rate.
* Decreased resting stamina regen rate.

Starting HP

* Decreased starting HP.

Starting Blood

* Decreased starting blood.

Hunger

* Decreased hunger.

Thirst

* Decreased thirst.

Hitbox adjustment

* Removed damage for attacks that hit the Stegosaurus thagomizers (tail spikes).

Group limit

* Group limit increased to from 4 to 5.

**Tenontosaurus**

Growth Time

* Growth time reduced to 105 minutes.

Scale

* Reduced the Tenontosaurus in size.

Rear Kick Stamina Cost

* Decreased rear kick stamina cost.

Jump Velocity

* Increased jump velocity.

Stamina Decay Rates

* Increased slow swim decay rate.
* Increased fast swim decay rate.

Stamina Regen Rates

* Increased trotting stamina regen rate.
* Increased walking stamina regen rate.
* Increased standing stamina regen rate.
* Decreased resting stamina regen rate.

Juvenile Sprint Speed

* Increased juvenile sprint play rate.

Hunger

* Decreased hunger.

Basic attack

* Removed bleed damage from the bite attack. (Claw should still deal bleed.)

Thirst

* Decreased thirst.

CC Thresholds

* Stagger threshold increased.
* Knockdown threshold increased.

Group limit

* Group limit increased from 6 to 8.

**Utahraptor**

Growth Time

* Growth time reduced to 75 minutes.

ALT Bite

* Increased damage.
* Decreased stamina cost.

Stamina Decay Rates

* Increased sprint decay.
* Increased slow swim decay.
* Increased fast swim decay.

Stamina Regen Rates

* Increased trotting stamina regen rate.
* Increased standing stamina regen rate.
* Decreased resting stamina regen rate.

Group limit

* Group limit increased from 6 to 8.

**Pounce Rework**

Bleed

* Increased pounce bleed.

Latching

* Decreased initial damage.
* Decreased damage per tick.
* Decreased stamina per tick.

Pinning

* Decreased initial damage.
* Decreased damage per tick.
* Decreased stamina per tick.

Stamina Cost

* Initial Stamina cost increased.

**Bug fixes**

* Fixed Utahraptor not accelerating at the correct speed.
* Fixed Dryosaurus AI aggression.
* Fixed eating locking up if body disappears when eating, if dragged previously.
* Fixed issue of ragdoll clipping to the floor and shaking widely.
* Fixed piece of meat not ragdolling on first grab.
* Fixed issues with Carnotaurus attenuations and eat vocal volume.
* Fixed Hypsilophodon not spawning water effects.
* Fixed not being able to wallow sometimes after swallowing meat.
* Fixed underwater ambient sound not playing in swamp.
* Fixed eating animation continuing for 1 more tick after releasing it.
* Fixed gore rotation when eating.
* Fixed pounce being canceled when losing contact with target.
* Fixed meat chunks giving more food when eating from ground.
* Fixed issue with Carnotaurus charge stomp audio on jungle terrain.
* Fixed Carnotaurus self stagger not playing.
* Fixed underwater sound not working in rivers.
* Fixed animation not playing if pounced while resting.
* Fixed vocals being interrupted every pounce tick of damage.
* Fixed bite hitboxes when using the alt attack while jumping/swimming.
* Fixed a crash if physics asset get returns null when spawning.
* Fixed vocals breaking during anim transitions.
* Fixed animation transitions causing pinned anim not to work.
* Fixed a crash when trying to eat a corpse being carried.
* Fixed Carnotaurus and Utahraptor playing the swallow animation while swimming.
* Fixed fast getup working even without stamina.
* Fixed river underwater ambience playing above water level.
* Fixed not being able to rest sometimes after scenting and swimming.
* Fixed Hypsilophodon spit not being visible when looking forward.
* Fixed edible bushes being depleted but still showing the eat prompt.
* Fixed Stegosaurus eat animation playing out animation twice.
* Fixed meat chunks becoming stuck in a player's mouth if spamming E.
* Fixed input lock and animation becoming stuck after swallowing while sprinting.
* Fixed Dryosaurus rotation when in water after hiding.
* Fixed swallowing ending pickup prematurely.
* Fixed eating loop animation canceling eat ability.
* Fixed being able to deal damage after being staggered.
* Fixed Hypsilophodon tail replication.
* Fixed bleeding VFX not spawning consistently.
* Fixed post processing not working underwater for swamps and rivers.
* Fixed jungle ambience audio loop dropping out when voice limit met
* Fixed pounce points to avoid utah rotate in place while pouncing big creatures
* Fixed not being able to swallow meat chunks when first grabbing them
* Fixed Pickup causing walk to be toggled
* Fixed various issues with the collision of trees.
* Fixed Dryosaurus eating animation not looping.
* Fixed Tenontosaurus rotating pouncing Utahraptors.
* Fixed underwater audio in various parts of Spiro where water isn't present.
* Fixed navigation invokers being registered multiple times.
* Fixed swamp and rivers PP being reset by other pawns (including fish).
* Fixed spawning wet footprints on hard surfaces if wallowed.
* Fixed pounce applying bleed with an incorrect value.
* Fixed eating math tick from normal eating allowing "ghost" amount of food
* Fixed weight issue with meats
* Fixed being able to set growth higher than 1, affecting Attribute values
* Fixed eating giving extra food.
* Fixed montage not stopping after depleting corpse.
* Fixed player names changing while in spectator.
* Fixed an issue with drinking and eating animations looping, not receiving the order to stop on other clients.
* Fixed Pounce causing input lock if server and client didn't agree on if the player started to swim.
* Fixed herbivore eating animations loop stopping ability early.
* Fixed forcefield collision on Spiro.
* Fixed red currant bush glowing in sunlight.
* Fixed regional spawn cooldown sometimes showing as -1.
* Fixed Carnotaurus corpse drag animations not playing.
* Fixed Stegosaurus resting audio being too loud.
* Fixed grabbing corpses speeding up their decay rate.
* Fixed entering "/" into chat preventing chat from being opened again.
* Fixed Carnotaurus jittering when skidding.
* Fixed growth pausing if the player did not shutdown the game using the ingame quit button.
* Fixed pouncing on players stood on top of assets immediately throwing the Utahraptor off.
* Fixed cloud setting not saving when exiting settings.
* Fixed texture setting not saving when exiting settings.
* Fixed players occasionally respawning as a Utahraptor juvenile outside of the map.
* Fixed admin grow command making players stand automatically.
* Fixed camera stuttering slightly when crouching.

And we fixed 200+ unique bugs related to the new mechanics. There are some fixes in here that were not present in public QA, so keep an eye out for those too!

**Known Issues**

Below is a list of high priority issues that we will be aiming to resolve in an upcoming hotfix, amongst some additional enhancements before pressing on towards Update #4.

* Rare issue where players can fall underneath the map.
* Rare issue where players that have been lunged by a Deinosuchus can have physics enabled on their limbs, even after being released from the lunge. Safelog to fix.
* Chat may not auto show sometimes, despite the toggle being enabled in settings. Re-enable to fix it.
* Occasionally players may not be able to spawn as a Deinosuchus. Relog to fix it.

### **EVRIMA Patch 0.7.91.13**

**Date:** Wed, May 5, 2021

**Log:**

**Additions**

* Added server logs for some abilities.
* Added name toggle for admins (default key: "End").
* Added extra info panel to the spectator mode. (default key: "M").
* Added the ability to teleport to players in spectator mode for admins.
* Added groups to server chat logs.
* Added server logs for admins entering spectator mode and toggling names.
* Added keybinds for toggle names and extra info panel.

**Enhancements**

* Vocals and footstep sound improvements.
* Disabled pack scent appearing for players that are underwater.
* Filtered out some steam verbose logs.
* Made attacks that hit multiple locations apply the highest damage multiplier.
* Made characters only start swimming when deeper into the water, prevents swimming above water when going to land or sliding backward.
* Made disconnect server log async.
* Made spectator mode toggle with default key: "Del".
* Toggle names can now be used in both spectator mode or gameplay mode.

**Bug fixes**

* Fixed chat not autoshowing.
* Fixed fall damage sometimes being applied multiple times in water.
* Fixed sliding after login.
* Fixed jitter while jumping.
* Fixed rest ability being affect by vocals when the stand up animation is playing.
* Fixed and improved several server logs.
* Fixed spectator mode causing admins to remain invisible sometimes.
* Fixed spectator name tag inconsistencies and bugs when players log in or out.
* Fixed lunge causing scaling issues on its target.
* Fixed other Pteranodon's going into falling animation after biting/skimming.
* Fixed "jelly legs" occuring rarely after being lunged by a Deinosuchus.
* Fixed issue with bleeding not properly applying clog decrease %.
* Fixed corpses going into the idle pose in some cases.

**Known Issues**

Below is a list of high priority issues that we will be aiming to resolve in another hotfix before we press on towards Update #4.

* Rare issue where players can fall underneath the map.
* Occasionally players may not be able to spawn as a Deinosuchus. Relog to fix it.
* Spinning corpses.

## **EVRIMA Patch 0.7.92.02 - [NONE] *(May 2021 - May 2021)***

### **EVRIMA Patch 0.7.92.02 *[ ! ] - MOST RECENT UPDATE - [ ! ]***

**Date:** Thur, May 6, 2021

**Log:**

**Bug fixes**

* Fixed Spectator mode causing a memory leak on an Admin's client.
* Fixed a number of server calls that negatively impacted performance.
* Adjusted a few numerical server logs.