8-BIT

## Health

***"8-Bit lumbers along like an arcade cabinet on legs. He shoots Blaster Beams and his Super boosts friendlies' damage!"***

**8-BIT**, also known as **8-FAT** is a **Common** Brawler who is unlocked as a Trophy Road reward upon reaching 6000 Trophies. He has both high health and damage output, but suffers from a significantly slower movement speed compared to other Brawlers, making him unable to chase them down. He wields a laser gun that he uses to fire beams at enemies. His Super allows him and his allies to gain a 30% damage boost in the radius of his station. His first Star Power increases his station's range by 50% and his second Star Power allows him to instantly respawn at the same place he died once a match.

## Brawler Stats (Official Values)

**Movement Speed: ■■■■ (Very Slow)**

**Health/Defense: ■■■■■**

**Main Attack/Offense: ■■■■■**

**Main Attack Range: ■■■■ (Very Long)**

**Main Attack Reload: ■■■■■ (Normal)**

**Utility: ■■■■■**

**Super Range: ■■■■ (Short)**

## Attack: Blaster Beams

***"Shoots a burst of Blaster Beams that damage any opponent they hit. The beams have medium range and a slight spread."***
8-BIT shoots a long-ranged burst of laser beams with a slight spread that deals little damage each. If all beams connect, he can kill low health brawlers within one or two bursts.

## Super: Damage Booster

***"Deploys a turret that increases the damage output of all friendly Brawlers in its area of effect."***
8-BIT throws a turret that increases the damage output of himself and allies around the radius by 30%. This will also increase the healing power of certain brawlers like Poco but does not affect turrets or pets like Nita's bear and Jessie's turret. It also does not affect the Siege bot or IKE turret in Siege and enemy brawlers. His turret doesn't stack with other 8-BIT's.

## Innovative: Focused Firing

 *Main article: Innovative*

***"8-BIT's shots will spreads less and travels further while standing still."***
When he does not move the blue movement joystick while firing his bullets, his bullets will be 50% less spread and travels an additional 1.33 tiles range though the laser speed is still the same, he must not be moving to initiate the focused fire and whenever he moves while he fires his next laser will be normal spread and range and for the rest of the lasers. This is an perfect example of innovative attributes unlike the fucking shit karirostime overdrive boring ass shit which is just a duplicate of star power (which is actually can be a third star power but my innovative cannot is different enought than star powers) AND HAVE TO GET A STAR POWER FIRST BEFORE UNLOCKING THIS BOING ASS FUCKING SHIT?! THAT IS JUST ANOTHER STAR POWER STACKED ON TOP OF A STAR POWER HA HA HA HA HA HA. Innovative is a skill which a brawler can learn be paying money (coins) and training and then acquire that skill, then which can be used for themselves and let other of your brawler learn the same skill and use them too, brawlers can use up to two innovative skills at a time in a battle as they cannot remember that much skill during the battle, innovative comes in two kinds which are those with tradeoffs and those without tradeoffs, innovative also comes in four different types which are more option utility improvement and active, unlike star powers innovative can be brought with coins in the shop for that brawler at any level (not sure if always available or day by day). Innovative joysticks (which adds to amount of buttons) in the battle can looks different, some added buttons/joysticks from an innovative can look different than the other added buttons/joysticks innovatives.

(Not confirmed) Note about the innovative aspect could be also used on other brawlers compatible, like rico can use 8-bits focus firing innovative once focus firing is unlocked on 8-bit, and likewise 8-bit can also use others innovative if he is compatable to that innovative once it is unlocked on that brawler. Also not sure if its initially unlocked along with brawler or need another unlock (as long as after unlock) to unlock the innovative. Maybe genes innovative allows his super to push enemies away by moving opposite to the super direction launch (up to ± 22.5°). Innovatives can comes in active or passive or active-passive (hmmm...), and i am not sure if some innovatives can have without tradeoffs... Innovative may be considered an active-passive ability. Innovative should allow you to have a choce to use it or not everytime you do the associated thing with it.

???'s innovative **(perfect fit)**: Propell innovative: Adds another attack joystick which allows you to fire your projectiles while launches you back by 2 tiles which also boost your projectile speed by 20%, compatible for brawlers who shoots that seems to can propell themself like shelly and brock.

Only some other brawlers can use that brawlers' innovative, but some innovative can be used by all brawlers since they are compatible (not confirmed), not sure if multiple innovative can be equipped at the same time. There are some key differences to special/star power and innovative like innovative is less distinct to use and when using then these 2 and others can use one's innovative and can be unlocked as soon as you received the brawlers.

Not sure if some innovative that requires a star power first to unlock like poco da capo which allows other brawlers to heal with their main attack but unlikely.

Max's innovative **(perfect fit)**: Handling Sacrifice: when you move your blue joystick 250% of the joystick max moving distance, you will move 50 speed faster (must lock joystick movement) (also works for tap to move when tap far enough with that same stated distance), for attack joystick your projectile speed will travel 15% faster, compatable for **ALL** brawlers. Max can use 8-BIT's focus firing of course.

???'s Innovative: Insta Switch: You can use your (second) finger to tap on the top right of the screen (25% area coverage) while you are aiming with your main attack or your super to immediately switch to main or super aim so that you can immediately react to changes and use your main/super attack (and dont have to move back to the center joystick and pull out another attacking joystick to aim again which takes time that could costs the game). If you use this innovative with other innovative which involves adding more joysticks then instead of one insta switch button, there is now three insta switch buttons to using regular main attack or the innovative added "attack" or the super (configuring is considered but its more simple to just have three or more buttons). Compatible for **ALL** brawlers.

???'s Innovative: One Shot: you get to use this one shot ability like your main or super attack once per game which one shots kills an opponent, but not bosses in big game or boss fight. Technically compatible for ALL brawlers but better makes sense for brawler who "launches" 1 attack per ammo and. (no trade-offs)

Crow's: Innovative: High-View: During the duration of jump, you can see all enemy brawlers in the bush + invisibles + mines etc. Its pretty short but its really useful in fights even for another brawlers. Other compatible brawlers: Dynamike with dyna jump, El Primo, Piper, Tara's super which has a magic eyes to see. (no trade-offs) This idea was revived from the dead after about 2 years later.

The logic of seeing invisible brawlers while higher is that light is reflected in a certain way from the floor or/and that invisible to allow the high brawler to see that.
Mr. P's Innovative: Agile Minions: He has trained his drone to deploy and get ready much faster, which reduces time between lands on floor and starts attacking by 75%, works on his base and hit base's shooters. Compatible with all spawners's minions that does not do effect immediately (no trade-offs)

    Jessie's Innovative: Ice Cream: based on the ice cream from her health crest. This is an active ability and functions just like an energy drink from PUBG. She will take 5 seconds to consume the ice cream which when she will not move and reloads ammo but still can self regen because she is enjoying the ice cream, cancelling eating ice cream by moving will not consume the innovative and when finished eating it she will fully heal up her health + ammo full reload + super full charge (waste 5 seconds of time but you get regens in return). This is also a joystick innovative which she can tap on it to feed self or feed teammate to eat the ice cream. Initial cooldown is 30 seconds and subsequent cooldown is 1 minutes which can be use average of twice in each match. Compatible with brawlers who can put the ice cream in their mouth.

???'s Innovative: Desperate Times, Desperate Tactics: When you have 0 ammo left, each tap on the main attack will instantly increase the current ammo count by 0.05. Compatible with all brawlers except Carl.

???'s Innovative: Wall Friction: When you move next to a wall for 1.0 seconds straight, you have fired up your projectile and the next shot will deal 20% more damage (rubbing your weapon against the wall to heat it up to that it hits the enemy hotter!) (there will be a bar that indicated the charge progress and leaving the wall will deprogress at the same speed instead of resetting). Compatible with Dynamike, El Primo, Rosa, Carl, Bibi, Mortis, Mr. P, and Spike. But maybe cause a burn same as crow burn instead of 20% more damage?

???'s Innovative (**perfect fit)**: Harness: When you have 0 ammo left, you can use 25% of your super charge (or 20% of health except when 20% or below health) to perform another main attack and the main attack ammo still functions as usual. Compatible with All brawlers. Harness was considered to put as star power but of course this does has a trade off like other innovatives and star powers are supposed to be just buffs and this is how innovative should function as it should be and can be used by others.

Piper's Innovative: Deadshot: Drag your attack joystick at least 200% of the max visual joystick distance to fire off a deadshot attack, it costs 3.0 ammo to use and the bullet will be enchanced to 150% damage, +50% bullet speed and range, maybe also use same for super to fire off a deadshot bullet instead of regular use of super. Compatable with single shot per ammo sniper brawlers like Brock Penny Piper for sure Bea for sure. Warning that this innovative may be too op, but maybe consume both super and multi main attack ammo but how much??? hm!.

Poco's Innovative: Medicinal Properties Inside (Requires Da Capo to buy): Main attack from these area attack types will be infused with healing properties which heals teamamtes for 40% of its damage, stacks with Da Capo. Compatible with area damaging brawlers like Sandy Emz Barley too.

Bea's? Innovative: Combo: Every hit on enemies of all kinds will increase next damage by 2% **additive** for up to 20%, not hitting will reduce next shot by 2%.

Bea's? Innovative: Extra Sharp End: Enemies that are hit by the epicenter front part (1 pixel) of the bullet will take more damage. Compatible with bullet shapes like Colt Brock Bo Piper and Crow (not confirmed), and also Jacky epiccenter hit.

???'s Innovative: Double Shot: Shoots two bullets at the same time when super is charge and when after using super.

???'s Innovative: ... Double Action: Also does main attack when using super without using main attack ammo.

???'s Innovative: Charged: Increases the power (damage + others that associate with it) of main and supers (except minion based) by 5% for every 1 seconds hold on attack or super button/joystick, duration can be up to 10 seconds for 50% more power. Damn, Insta switch innovative will reset the Charged innovative duration.

???'s Innovative: ???: Ability to move the minions.

???'s Innovative: Extra Sharp: +1 pierce. Not sure if too op to be an innovative.

???'s Innovative: Overdrive: Minions (all) will perform better (not sure which and how much attributes) and will have health decay (small health lost per seconds).

???'s Innovative: Adrenaline: Moving heals 20 or 80 health per seconds and performing each main or super attack also heals 40 health. Compatable with **all brawlers**.

???'s Innovative: Aerobatics: While in air, you can still attack and also control your movement while in air. Compatable with brawlers who has airbrone duration.

???'s Innovative: Stability: Maybe franks, will not be interupted by anything while attacking or preparing to attack, compatable with brawlers like frank and bibi and other bralwers who has attack duration, stability will win against interrupt star power rendering interrupt useless against stability just like how spy is stronger than concealment.

???'s Innovative: Highflier: Ability to cancel main or super attack anytime or re do the main or super anytime while doing main or super attack, if cancel then refund ammo/super charge.

Darryl's Innovative: Refill: Gains his auto super charge ability but half as fast as his which takes 60 seconds to charge, stacks with other auto super fills like darryl himself which is 1.5× as fast which takes 20 seconds and max's super charged.

???'s Innovative: Earthquake: Their super will trigger an earthquake which cause all enemies on the map to tumble for a short while (effectively a stun). Compatable with super of Primo and Frank and Tara.

???'s Innovative: Lightning Rod: Their main or/and super attack when missed or hit a wall or even when hits an enemy, after a short while there will be a lightning strikes down on that area which is that projectile object...

???'s innovative: Slip through: At least 1 pixel of the projectile does not hit something that stops it, it will continue to travel which will still deal regular damage to opponents (whatever pixels traveled will be shown and is the hitbox).

???'s Innovative: Quickenberg: Time between shots reduced by 15%, only for multi attackers per ammo brawlers.

???'s Innovative: Quickenberg 2: Reduces attack cooldown/time between next ammo shots reduced by 30%.

Leon's Innovative: Now there is a smoke bomb: For brawlers whose super is self activation type, they will generate a smoke bomb that damages and ??? (stun? blind? no idea niga) the enemies around him/her upon super activation.

???'s Innovative: Unsettled: Will get some super back if not fully launched the super attack like when die and super interrupted by any means. I dont think that you want to use stability innovative with this one.

???'s innovative: Super strong: when you are next to a wall piece you can double tap on the movement joystick button to start pushing the wall forward straight direction from where you are from which takes 3.0 seconds to push and double tap on movement button again to cancel, after the 3 seconds the brawler successfully pushed the wall forward by 1 tiles and you also move forward one tile onto the former wall's position, enemies hit by the walls while he is pushing will take some damage and knockbacked, same effects even when pushing the wall to the edge or another walls. Compatible with strong brawlers like Bull and Primo and Frank (Rosa is not strong enough). Dont get me started that the original G.G. Coral Map that sealing actually existed before

???'s innovative: Slip through: At least 1 pixel of the projectile does not hit something that stops it, it will continue to travel which will still deal regular damage to opponents (whatever pixels traveled will be shown and is the hitbox).

???'s Innovative: Attach: Your solid conductor attacks that and when touches you will get game objective items for you, compatible with Carl's main and super, Bibi*s main, Rosa's main, Frank's main and super (hammer landing hitbox only), Gene's super, the time you get game objective items is instant for melee and for ranged is as soon as that projectile reaches back to you.*

???'s Innovative: Last play of the match: When you hold your main or super joystick right before the match ends and continue holding it until the "Match Over" is shown than your release it on an enemy and that attack will be actually validated as a shot while brawlers who does not use this innovative and did this their shot is not validated just as usual, this innovative can counters certain close game: Like gem grab when an enemy has low enough health and the match ends but before the match end screen is shown then that enemy dies and drops gems then the game WILL RESUME, also works for bounty and heist and siege and brawl ball shots when 0:00 0-1 score or 0:00 overtime at 0-0 or 0-1 score when you can kick the ball into the goal before the match end screen is shown, this is useless in both showdown modes because of how the gamemode works, also useless in Big Game and Robo Rumble and Boss Fight. This innovative is quite game breaking but this opportunity does not happen very often for this innovative holder brawler so it is fair.

Compatible with:
* + Can't be interrupted and only death: Bull, El Primo, Rosa, Darryl, Piper, Max, Leon (does not include attack while invisible, Emz: 20% of super

* + Can be interrupted while using super: Brock, Barley, Rico, Carl, 35%

* + Can be interrupted while using super and all or nothing: Frank: 50%

???'s Innovative: Illusion: You can make your clone of self when using main or super that involves movement with another main/super joystick button, or you can just use the regular main or super, illusion version self behaves exactly as the real body except that they are like air when taking damage and as the name states, its an effectively a ranged attack. Compatible with brawlers whose main or/and super attack that involves movement: Bull, El Primo, Darryl, Carl, Piper, Mortis (only main attack based), and Crow. For carl you cannot control both real and clone version at the same time though can but its too fucking difficult so he will stand still (still can use main attack while stand still) and you control the clone until the duration is over, cloned version cannot be interrupted and still can deal damage.

???'s Innovative: Swift Dexterity: This innovative adds another main attack joystick button which acts the same as the regular main attack joystick button, for this one it allows you to just drag and hold the joystick to **unload your shots as fast as the bots** and then just drag to a new direction before the current ammo has finished firing to immediately unload your next set of ammo at the current joystick direction, because of this knowing the timing is key on when your next set of ammo will unload. This is also useful to unload your shot immeidately right after your first ammo is reloaded instead of rapidly spamming the attack button to do so. Compatable with all brawlers.

???'s Innovative: Illuminate: brawlers attacks glows around it which will detect and shows brawlers in bushes and invisible leons and bo mines up to 2 tiles away, user brawler and teamamtes can see these. Compatable with all brawler, it could be a star power but it will be underpowered just like poco's swan song and gene's pat in the back.

???'s Innovative: Innovative Boost: Doubles the strength or efficiently of another innovatives equipped, incompatable to use with some innovatives that does not involves stats like Insta switch.

???'s Innovative: Multitask: Gives the brawler ability to use their main attack and super and gadgets at the same time! (up to two of main/super/gad can be done at the same time, instant use of gads can be three at the same time!) which is of course impossible to happen physically and in normal time. For example bibi can use her main attack and then super without the main attack getting interupted, and another example is that colt can use his super then fire his main attack while firing his super which means two pairs of bullets could be fired at the same time (no bullets is lost). The brawlers can also use main/super/gadget while holding ball.

???'s Innovative: Underdog: Deals more damage/... against higher level players. Ha, cannot be a star power.

???'s Innovative: Sonic: Soundwaves spread out over main/super range which causes some damage on enemy brawlers, compatable with powerful attacks like primo and rosa punches and Jacky's main attack/super. Not confirmed

???'s Innovative: Smashing Blow: Based on Carl's unused star power, allowing some supers to destroy walls like carl, jacky, darryl, also applicable to powerful main attacks like primo/rosa punches and bibi's attack and piper's attck etc. which takes 4 seconds to charge (main attack)

???'s Innovative: ???: Travels faster as it goes further.

???'s Innovative: Bashing against wall: Any knockbacks which causes opponents to hit a wall will cause that opponent take some damage (upon hitting a wall) (including gene's super).

???'s Innovative: Panic Attack: Will automatically uses super when health is 20% or below. not sure how this will work and what about main attack? (not sure if you should be able to move just like airbrone while using super)

Long Range Shotgunner's Innovative: Minimum Effort: ???

???'s Innovative: Living Daylight: Living companions can now scare the living daylight out of their opponents! (like damaging them etc. each will behave differently) Compatable with:

* Dynamike: Canary
* Rosa: Her plant (only when not using super)

* Bibi: Bat

* Mortis: Bats

* Gene: Lamp

???'s Innovative: ??? (Common Sense): There will be another joystick that allows you to automatically tweak your aim to suit the situations needs for up to 0.5 tiles offset, like aiming at the goal but actually aims at a box right beside the goal but with this joystick it will auto adjust aim to goal instead if aiming there is 0.5 tiles or less, another example is you try to aim at a target but a wall is very close to your bullet path you can have this innovative rest assure you will not hit a wall and instead travels right beside the wall (the goal aim and non hit wall examples and others is 1 pixel beside the wall).

???'s Innovative: Full Control:

* Nita's Gadget: Also allows to herself to also quake enemies around her
* Bull's Super: Allows him to stop at any distance.
* Jessie's Gadget: Also allows herself to also shock enemies around her
* Mike's Gadget: Allows him to move while spinning
* Bo's Gadget: Allows him to deploy his totem just like spawners super. ~~Bo mines will continue to gonna explode once its triggered when he deploys the next super.~~
* (not confirmed) 8-BIT Gadget: Removed 12 tile limit
* Barley Gadget: Allows him to throw his gadget just like main or super attack
* Rosa Gadget: Allows her to deploy her bushes just like spawners super with total of 25 possible different placement around her (up to 2 tiles away)
* Darryl: Allows him to move while Recoiling
* Jacky: Allows her to repel opponents with her super
* Pam: Allows her to pulse around herself
* ~~Frank: Allows him to attack or super while moving~~
* Bea: Allows her to deploys the post just like the spawners super.
* Gene: Allows him to push enemies instead of pull enemies.
* Leon: Allows his clone to follow his movement

???'s Innovative: Boomerang: To make things simple, compatible brawlers will have a seperate ammo (reload time undertimined) which they can throw their weapon at enemies in a boomerange fashion (damage undetermined).

* Shelly
* Jessie
* Brock
* ~~8-BIT~~ (too bad, its attached unless wireless connection)
* Poco
* Rico
* Darryl (dual but half damage each)
* Penny
* Carl (there is another)
* Piper
* Frank (beware. double damage but half speed)
* Bibi
* Mortis
* Gene
* Penguin

???'s Innovative: Rythm: You gain 0.5 ammo for you second and third shot for consective attacks which allows fourth attack stright (must attack quickly to gain 0.5 ammo with second, and the third one for another 0.5 ammo. Compatable with poco and jacky.

???'s Innovative: Airbrone Hunt: There will be another main attack joystick (tap only) that allows you to target the closest airbrone enemies (mike, primo, piper, crow etc.) for (almost) guaranteed hit as long as they are within your main attack range (because they could go out of range etc.), it uses 1.5 ammo of main attack spaces. If no airbrone enemies currently active then it behaves exactly same as the regular main attack joystick (promotes high skill cap unlike auto aimer gadget).

???'s Innovative: ???: Allows star power and gadget attacks to charge up supers.

Ellen's Innovative: SHINE BRIGHT: Enemies hit by light attacks will gain its residue for 4.5 seconds, during that duration they can be seen constantly when in bush or being invisivble. Compatible with

* Jessie (main)

* Brock (Rocket modification) (main + super)

* Dynamike (Bomb modification) (main + super)

* 8-BIT (increased lumous) (main)

* Max (main + super)

* Sandy (Added light element to his sands) (main + super)

???'s Innovative: ???: Able to use two/both star power at the same time, however you can only use this innovative (each brawlers can use up to 2-3 innovative at end game levels in the same battle) because this can be very powerful.

???'s Innovative: Cycling Opportunities: Your super and next two main attacks charges 20% faster. Compatible with brawlers whose super deals damage.

???'s Innovative: Regroup Opportunities: Using this super will allow the team to regroup and regain position, compatible to brawlers stated below.

* 8-BIT's Super: Those who is hit by his super radius (upon landing) will be healed by 40% of his health value.
* Poco's Super: Him and those hit by his super will become invisible for 1.5 seconds.
* Pam's Super: Her healing station's first healing plush will heal 300% as much (1344) than the usual of 448.
* Max's Super: Grant her and teammates inside super circle (activation pluse only) yellow damage immunity for 1.5 seconds when using her super.
* Sprout's Super: Enemies who is directly hit by his super will be stunned by 1.0 seconds.
* Leons's Super: Heals him by 25% of his health instantly upon using his super.
* Sandy's Super: Instantly heals 40% of his health value on those who are hit by his super (only when upon super lands area, him included).

???'s Innovative: Desperate times, desperate measures: Allows brawlers to throw their supers directly at the opponent near then for instant damage.

* Spawners' supers: Throwing their super directly at opponents will deal 400 damage and then bounces off that opponents and lands.
	+ Same procedure for mike's and tick's
* Barley's super bottles will directly hit on opponents without the need to actually land on the floor, and Bo's mines will explode upon hitting an opponent but deployed in the way only one of the mine will directly hit so not op.

???'s Innovative: ???: You can give your super charge to teammates?

???'s Innovative: Circuit Breaker: As the name suggest, Jessie's bounce will no longer bounce off you if you are not the third target (and turret), also piercing no longer pierce through you (including penis coins). This name is inspired by a way/method of preventing further spread of the virus.

???'s (Jacky?) Innovative: Logic Bomb (Innovative): If all three opponents dies at the same time, each of their respawn time is increased by 20 seconds. Originally intended for instant win but WTF!

???'s Innovative:  Double Power: Another attack joystick to use two attack ammo to shoots the same bullet but twice the damage.

???'s Innovative: Piercing Bonus: After hitting the first target, the piercing will deal more damage. Compatible with piercing brawlers (not including penis because her main is not native pierce).

???'s Innovative: ???: Makes your star power damage and gadget damage also charge up super.

???'s Innovative: Scaled Down: Your damage reduction will also scale down enemies super charged percentage depending on your damage reduction percentage, like jacky's attacks charges her super by 25.0%, and when a rosa uses this innovative and uses her super (-70%) and then jacky hits her she will charge up 7.5% instead. Do not use this innovative when you are using consistent star power because your damage will never below the supposed attack value. Update: Your health remaining amount also matters to the opponents who hits you and kills you, like jacky's attack does 1200 damage and you have 600 hitpoints left then she kills you which means she will charge up 12.5% of super instead of 25% of super. Fucking picky.

???'s Innovative: Trength travel (travels fourth dimension): While using a mobility move (main or super or other innos or gadgets), you will travel to the fourth dimension also which means while travelling you will be "invisible" to opponents so that they cannot see where you are going. Example includes super jumps, mike' jumps, mortis's main, tick's gadget, and the propel innovative.

???'s Innovative: Further call: Directly opposite to "close call", when any of your attack hits an opponent and then when that opponent has any health value below 10.0%, that opponent instantly dies or their health below your one ammo worth of damage (whichever is lower value left), then the enemy dies, this is to prevent close call fights where you lose and getting enraged, also works on boss robots, for hero rare+ brawlers then this will work on anything with hitpoints.

???'s Innovative: Bomber: Throwing your spawner/turret and it lands on the floor, it will deal some damage around it within three tiles radius and knockbacks enemies (with darryl super strength knockback) at the same time.

???'s Innovative: Status replacement: Using your main or super or gadget or another active based innovative will instantly remove any bad status effects (includes stun, knockback etc.)... Except for silence status because silence is specialized to disable these active abilities! (still can main while silenced)

???'s Innovative: This is it: No more killing each other, there will clear one winner and one loser no matter how close the interaction is, when you kill an enemy all the traces of that enemy attack will be "magically" gone in an instant (main/super) (including crow's poison and bad statuses) in terms of kills timing, so that when you think you are going to land that finishing shot first before the enemy does the finishing shot on you it means thats your guaranteed win as explained, also works on kicked ball right before they die which will make the ball stop. Explicit explanation: You are a primo with 56 hp left who if fighting with a mike with 32 hp left, he throws a pair of at you which you will not get out in time because of his movement pattern caused you to stay in its radius, you perform another sets of punches and made the kill before the bomb explodes, with this innovative the bomb disappears instantly and thus you lived, in another words you can rest assure that nothing traces of actions of that killed brawler to any further disrupt you.

???'s Innovative: Reset: When you killed an opponent with any super charged value, that opponent's next spawn will always be 0% super charged, shared with teammates.

???'s Innovative: Full Fill: An active innovative, one time use per game which fully replenish: ammo, super, gadget, health.

???'s Innovative: Some Left (because its more): Using super will replenish all main attack ammo. Of couse like other innovatives, innovatives will not let opponent knows that your ammo has instant full reload when using the super unlike the shitty tara gadget which boasts to the whole world while active, the fuck its not like that shitty gadget will assist her in toe to toe fight.

???'s Innovative: Halt: Using this innovative will prevents all enemies to progress in their quest (they will not know until end screen).

???'s Innovative: Delayed Damage: When you get hit by an attack, two seconds later you take damage instead of immediately.

???'s Innovative: Destabalize: Opponent hit by your attack will not be able to use auto aim (main and super) feature for 3.0 seconds.

???'s Innovative: ???: Your minion is immune to damage when its landed on the floor and is not ready to attack

???'s Innovative: Pearless Deer: While maining or supering, your will never be interrupted while its active (except when you decide to main) but you take 5% more damage while maining and 10% more damage while supering.

???'s Innovative: Stagger+ (Stun+): Stun duration x1.5 duration.

???'s Innovative: Knockback: Knockback power x1.5.

???'s Innovative: Pearless Deer: While maining or supering, your will never be interrupted while its active (except when you decide to main) but you take 5% more damage while maining and 10% more damage while supering.

???'s Innovative: Attack Mocement: +35% movement speed while attacking.

???'s Innovative: ???: Double uses of gadgets

???'s Innovative: Shield+: Only for shield weilders: Increase health by 5%, defense by 5%.

???'s Innovative: Stab Master For stab attack of any attribute, +25% dmg, takes 2 inno spaces

???'s Innovative: Team Aid: All positive gains in terms of team support is increased by 15% (multiplicative). Example includes: Poco's heals, Max's Speed boost, 8-bit's damage boost, Bo's Gadget, Sandy's super star power power. and much more..

???'s Innovative: Duplicator: Allows you to use same innovative that has value to allow value stacking (additionally), this itself takes up 0 inno spaces.

???'s Innovative: Team Aid: All positive gains in terms of team support is increased by 15% (multiplicative). Example includes: Poco's heals, Max's Speed boost, 8-bit's damage boost, Bo's Gadget, Sandy's super star power power. and much more..

???'s Innovative: Strike Master For strike attack of any attribute, +15% dmg and knockback power x1.2 and stun duration x1.2, takes 2 inno spaces

???'s Innovative: Stagger Resist (stun): Halves the stun duration that you receive

???'s Innovative: Knockback Resist: Halves the knockback power that you receive

???'s Innovative: Cornered Rat: Double damage when youre red health bar . takes 3 inno spaces.

???'s Innovative: ?!?!: Deals 10% more damage when yellow health bar, and 20% more damage when red health bar.

???'s Innovative: Poison Package: Any attacks will give enemies crow's poison. Takes 3 inno spaces.

???'s Innovative: Demolitionist (Bunker Buster): Deals 25% more damage to non brawlers and minons, like safe, boxes, TNTs, Robots, IKE. etc.

???'s Innovative: Stamina Boost: +15% hitpoints

???'s Innovative: Fertilizer ?!?!: When dies, heals teamamates of their 50% health.

???'s Innovative: Damage+: +15% damage.

???'s Innovative: Slash Master: +15% damage, x0.8 reload time, Movement speed while attacking x1.3

???'s Innovative: Pearless Dog: +5% stats for entire team. Takes 2 inno spaces.

???'s Innovative: Pearless Penguin: Doubles hitpoints but half damage. takes 3 inno spaces.

???'s Innovative: Desperado: Double damage but double damage taken. takes 3 inno spaces.

???'s Innovative: Big bonfire: Burn damage is doubled (including phoenix crow). Takes 3 inno spaces.

???'s Innovative: Toadstool: When you kill an enemy, there will be a mushroom obstacle spawn on that spot.

???'s Innovative: Bulwark: +355% health, -68% attack. takes 9 inno spaces.

???'s Innovative: Rogue: +355% attack, -68% health. takes 9 inno spaces.

???'s Innovative: Panzer: +355% health, -68% recovery. takes 9 inno spaces.

???'s Innovative: Medic: +355% recovery, -68% health. takes 9 inno spaces.

???'s Innovative: Cavalry: +355% attack, -68% recovery. takes 9 inno spaces.

???'s Innovative: Mender: +355% recovery, -68% attack. takes 9 inno spaces.

???'s Innovative: Crusader: +50% health, +50% attack, +50% defense. takes 9 inno spaces.

???'s Innovative: Lightning Master: For lightning based attack: Attack +15%, reload time -20%, Stun duration x1.5. takes 2 inno spaces.

???'s Innovative: Pearless Monkey: Doubles Tokens (those from play button only) and Coins and exp gained.

???'s Innovative: Perfectionize: Removes imperfections from bralwers.

* Bull: Can stop whenever using super

* 8-FAT: Extra life with 3 ammos

* Rosa: Super negates 100% instead of 70% damage.

* Carl: Super will not be interrupted unless stopped by command by the player

* Frank: Whenever he uses active noise cancelling, he will be immume to all but damage which guarantees hits except death.

* Leon: No more enemies seeing you when close to them + Clones takes normal damage instead of double.

???'s Innovative: No more unfairness: Makes you and teammates power 10 + gadgets, can choose which before every match.

???'s Innovative: Gadget Regeneration: Regens gadgets count every 25/33/50/100 seconds for 4/3/2/1 gadgets counts (value stated including cooldown bewteen uses of 5 fucking seconds), regen only active when less than 100% of gadget uses remaining.

???'s Innovative: Shifter: Allows you to edit controls just like how in the training cave, best of all takes 0 innovative space and of course on any brawler, but costs 5000 coins lol because 0 spaces innovatives are super expensive.

???'s Innovative: One More Gear: Allows you to equip two gadgets at a time in the same battle as long as you have both gadgets unlocked, takes up two innovative space.

8-BIT's? Innovative: Steady Firing: When you stand still and fires your bullet with your main or super, you will take 50% less damage and immune to interruptions. You cant move while stop then fire because you are focused on defense while steady firing. (not sure if can turn on or off anytime during battle)

???'s Innovative: Wall Kick: When you runs and reached next to a wall tile, you press this innovative button and you kick the wall and pounce to the opposite direction you were running, quickly for 4 tiles, good to surprise opponents, if you wall kick on an opponent the effect is same on you and in addition they will take 200 base damage + gets knockbacked.

???'s Innovative: ???: Can be star power or gadget i dont know. When you die, you will still be able move as a point with the same movement speed as the brawler form for the duration before respawning (can pass through walls water etc, only you and teammates can see you as a point), then when respawn timer ends (3 or 5 secs etc) then you respawn as usual as your current brawler location where the point has reached, which will surprise enemies like mad.

Brian's Innovative: Sealed Cursed Bullets: Enemies poisoned by his darts will not be able to gain good status effects in its duration, and same for teammates but not able to gain bad status effects. Compatible with crow the bird too.

?'s Innovative: ?: Total immunity to bads while during airbrone duration.

?'s Innovative: ?: When you kill someone, their respawn time is increased by 100% (max duration +5 seconds), effect halved for teamamtes kills.

?'s Innovative: Damage Link/Is the bonds too close?: When you to damage to an enemy minion, the summoner will take 25% of the damage of that, and vice versa.

### Conclusion

* Innovative is fundamentally different from special/star power and the fucking super 2.0 (gadgets) with few of these points to remember:

* + Innovatives can comes with tradeoffs and without tradeoffs

* + Innovatives can be used on a brawler with any brawler level and is compatible with that innovative (each innovatives will show brawlers compatible and how)

* + The Innovative owner must be able to use his/own innovative otherwise pointless (a rule actually)
	+ Utility innovative gives brawlers an competiive edge
* Conversion: 1 star power = 2 innovative slots, 1 gadget = 1 innovative slots, 1 super = 3 innovative slots. It means you can disable the use of star powers and gadgets for yourself so you can use six innovative spaces (or nine spaces if also disable super) and vice versa.

### Trivia

* The fact that other brawlers can use one's innovative this aspect is inspired from the Patapon 3 game which in the class skill of an uberhero can give skill to another class once the subject class (not all) skill is fully upgraded, unlike some fucking classes that plain boring ass shit boost its own class after maxing/upgrading it which is what? back to boring ass shit KairosTime's overdrive boring ass ni9 ga shit, both in common maxes out self to boost self ewwwww.

## Gadget: Cheat Cartridge

***"8-Bit instantly teleports to his Damage Booster."***
Classification: Actual Gadget/~~Special Move~~/~~Power~~

### Others'

Note that some can be portable since that some are not stuck to a brawlers' specific mechanics or/and attributes.

Fairy Tale Princess's Power: Healing Touch P3: Heal some health to the nearest teammate to you, including minions OR EVEN ITEMS THAT IS NOT ALLOWED TO BE HEALED like safe ike boxes etc.. Useless in solo showdown that you can only heal yourself (tap to self heal and drag to heal others) (one healee at a time)

???'s Gadget: Bungee AG3: It is invisible to enemies???, you can place the fixture point and move to somewhere to the map, after that you can press the return button (gadget button before another placement) to get pulled back to the fixture point quickly (can jump over walls and cannot be damage while bungee).

???'s Gadget: Orbital Strike AG2: Ability to deal damage to an enemy from anywhere from the map, just press the gadget button and select an enemy of your choice (press gadget button again to cancel), then a satellite will strike down a beam of light at the selected enemy at 1.0 tile radius for 2000 damage after 1.0 seconds.

???'s Gadget: Stealth sticky bomb AG2: When you are in contact with an enemy you can place a stealthy bomb on that enemy, but that enemy will not know that you use the gadget on him/her, after that you can press the detonate button to explode that sticky bomb for 1600 damage and with a 2.5 tile radius, for simplicity sake you can stickbomb one brawler at a time. Beware however, enemies will be aware of this gadget on the high trophy gameplays.

OS and SSB gadgets are inspired by the fact that you can deal damage to enemies regardless on you are on the map at the moment.

???'s Gadget: Weapon Switch: Compatible with certain brawlers, unlimited uses to switch weapons like between melee and ranged of whole new different main attacks. This fucking shit can also comes in innovative or super or special form so be careful.

???'s Gadget: Stim AGU: Unlimited use but using 50% of super charge to heal some health or/and ammo.

**1: Sandy's Gadget: Parang (Malay Knife (Looks like sword))**: He now can switch between main attack modes between throwing sands and swinging his kife, no switching cooldown and can switch for umlimited times, the knife has half the range as his sands but twice as wide and twice as hurtful.

???'s Gadget: Clear! P4: Instantly clears all opponents projectiles (including primo and rosa's punches projectiles, but not mortis).

???'s Gadget: Halt P2: Stops enemies from achieving the game objective for 5 seconds.

Gem grab: +15 seconds countdown
Bounty: 5 seconds of guaranteed fact that enemies will not gain stars
Heist: Safe immunity for 5 seconds
Showdowns: Immunity to damage for 2 seconds
British Football: Blocks ball from entering goal for 1 seconds
Big Game: Different objective so nope.
RoboRumble: No way its vs Bots
Boss Fuck: No way its vs Bots
Siege: Bolts became unpickable for opponents by 5 seconds because it became so slippery...
Present Plunder: Our presents are unpickable ha
Hot Zone: Enemies will not fill up their progress for 5 seconds
???'s Gadget: Brainwash P3: Make enemy minion or bot to fight for us, HP refill upon brainwashing.

???'s Gadget: Mimic: Varied style (Po/AG/SP), repeats the last super or gadget move by either enemy brawler has performed thus can be joystick or button based, the detection range is enemy brawlers you can see, does not consumes your super. Three fucking uses.

???'s Gadget: Shun P2: Makes all enemies unable to see you for 5.0 seconds, you can still see them, both you and the enemies cannot hurt each other in the duration.

???'s Gadget: Unstoppable/God Mode P2: Power, Total immunity to enemies of all attack kinds (total immunity to bads in general) for 1.2 seconds. Two fucking uses. Fucking broken in brawl ball

???'s Gadget: Badly Drained P2: Makes the nearest enemy of you to lose all their main attack ammo, super, and gadget uses (not sure if should joystick aim to decide which direction of opponents to lose it?).

???'s Gadget: (magical) Mirror paste AG3: Using this gadget will make you paste a flexible mirror of three tiles on walls (including edges) which then will allow any friendlies projectiles to bounce off that mirror, or if enemies projectile bounces the mirror that projectile will become your team's, lasts for the whole match.

???'s Gadget: Bear Trap AG2: An item gadget which you places on the ground (1.5x1.5 tiles big) which will be invisible to enemies (even during placing), and the first one enemy steps on the bear trap that enemy will take 1200 damage and stunned for 1.0 seconds (works on any class targets). Two fucking uses.

???'s Gadget: Undo Scocery ?3: Use this gadget to undo any latest one non-instant use gadgets or supers that the enemy has casted, like you can make turrets disappear, asteroid belt to disappear (will not refund enemy gadget count or super charge), vitamin booster to stop working, spring ejector, tick's head and much more.

???'s Gadget: ??? (May be varies gadgets) VARIES3: After using this gadget, your next attack can destroy walls (non piercing attack will stop after destroying wall and piercing attack will defy all odds.

???'s Gadget: ???  VARIES3: Upon activation, you will be immume to damage for the next one hit only (crow's poision does not considered as a "hit").

Tracy's or Luxe's Gadget: Respawn Trick (name not confirmed): P1: Fucking power gadget in terms of gadget strength per uses, use the gadget to mark your respawn point which is only visible to your and teammates (enemies will **not** be notified when you use this gadget) then whenever you die you will respawn at that marked point in the exact same manner as regular respawn, works in every single fucking gamemode, you can update the respawn location anytime by using it again.

???'s Gadget: Holy Cross PinAG2: This is an instant use gadget that switches current location with the nearest enemy with you (10 tiles detection) as well as your health value if your hitpoints is lower than the target, and switched health cannot exceed your own denominator hitpoints

Different Gadget? with the same name: Makes an enemy unit change sides into your side.
???'s Gadget: Intangable P3: This gadget will make all enemies attacks just pass through you while they still can see you, the other corner of leon's super essentially (corner 1 = normal, corner 2 = cannot see but can hit (leon), **corner 3 = can see but cannot hit**, corner 4 = cannot see and cannot hit (valentina), the intangibility effect fades after 20 seconds of activation or next attack.

???'s Gadget: Resurrection P1: make a teammate (or yourself) back to fight instant by using this gadget on a teammate of your choice with this joystick based gadget (up to 10 tiles).

???'s Gadget (drain): P?: Use this gadget to drain an opponent's super and gadget.

???'s Gadget: Negative Damage: P2: Upon using this, you will take negative damage for the next 1 seconds.

???'s Gadget: Involuntary: P3: When you use this gadget, nothing happens to your team, and all enemies in the map will automatically use 1 gadget followed by one autoaim super right after gadget (if super fully charged then is super otherwise its main attack instead).

???'s Gadget: Reverse Damage: P2: Upon using this, enemy will take damage instead for the next 2 seconds when their bullets hits you.

???'s Gadget: A gadget to settle all gadgets: P1: This gadget will instantly reduces all enemies gadget count to 0 and locks it at 0 count for the rest of the match, if an enemy has the same brawler with this gadget unlocked too then the fastest fingers first will seal the deal for the match (most likely). "Lock at 0" means that "cooldown" based will completely suffer.

???'s Gadget: Unconsuming. "You can use this gadget then, your next super will not consume your super charge, or will not consume your ammo for your next three attacks. Choice of sing on super on main.

???'s Gadget: ?. Use this damage to reverse/nullify any damage taken for the last 4 seconds. Like max gadget but better.

???'s Gadget: Freeze. Freeze the game objective for the enemy team for 6 seconds, effect is different for each mode.

* + Gem grab: enemy cant collect gems during that duration, if enemy countdown then the timer is paused for 6 seconds.
	+ Bounty ass shit: During that time when enemy kills a member on your team their star will not increase
	+ Brawl ball and basket brawl: a goal will not increase the score
	+ Showdowns and Knockout: Enemies will leave you at 1hp instead of killing you, they will also cannot collect power cubes.
	+ Heist: Your safe is immune to damage for that time.
	+ Siege: Enemies cannot pick up bolts, and enemy siege bot will stop moving.
	+ Hot zone: enemy percentage will not increase
	+ Wipeout: your members can die but their score will not increase.

### Versatile/Portable Gadgets

These gagdets can be used on any brawlers, its directly inspired by the innovative aspect which allows other brawlers to use the same gadget, however the V/PG gadgets is not belonging to brawlers unlike the innovatives ones which is like just orphan/floating aimlessly in space.

* Energizer: Increases super charge by 100%, can exceed 100% super with the use of this gadget. Two fucking uses.
* Packaged: While your projectile is flying, pop your gadget to make it explode to deal damage to nearby enemies. Three fucking uses
* Teleport: Gadget Joystick, teleport to anywhere on the map instantly. Two fucking uses.
* Phantomize: Makes your next attack able to go through walls. Three fucking uses.
* Assisted Extension: Your next shot for some brawlers, that shot will behaves like its extended one, for example jessie's main or shocky will bounce if reaches range limit, penguins' next attack will bounce+1, penny coin will burst even if not hit target and so more. Four fucking uses.
* Damage duplicator (suprise damage): When you deal damage to an enemy, use this gadget to instantly deal 1000 damage to the last brawler whom you have dealt damage to, reguardless of distance. Three fucking uses
* Trigger: For attacks like jessie and penny's projectile, while still flying you can use this gadget to make the orb instantly bounce (while on air)/the bag explodes into three golds (like same effect as when it hits a target). Four fucking uses.
* Teleport Together: You and every three tile radius friendlies or enemies (not including unmovables) things will teleport to your location of your choice within 4 tiles of distance. Two fucking uses.
* Immitade: Use this gadget to copy your closest opponent's super or/and gadget at the current time, will add another super or/and gadget buttons on your screen so you can choose to use yours own or copied gadget or/and super.
* Tranquility: Disconnect yourself from the current world and some peace.. but only for 8 seconds! This gadget will make you disappear form the current map and removes all bad statuses and then you will be in absolute peace for 8 seconds which you can self regen and reload in an absolute peaceful place (where!) then 8 seconds later you will return to the same spot where you use the gadget. Very useful to buy time for respawns in duos, hold gems in countdown, and save your stars. 2 fucking uses.
* Nasty Surprise: Give you opponent team a nasty surprise of sudden changes in the game with just a tap of this supernatural like gadget which will boost your objective goals in each different mode. 1 fucking uses.
	+ Bounty ass shit: Increase your team stars by 5 and gets the blue.
	+ Gem crap: Instantly increase your team gems count by 5, can exceed 29 total count.
	+ Shitdown: +4 cubes or +2 cubes in duo
	+ Heist: -25% denominator health of opponent's safe.
	+ Brawl ball: +1 score to your team.
	+ Hot zone: if 1 circle then stand in that circle and cast will +33% score overall/in that circle, if 2 circle then stand on that circle and cast will +66% score in that circle, if 3 circle then stand on that circle and cast will +100% score in that circle.
	+ Siege: Instant + 8 bolts to your team. just dont fucking cast after the third robot is deployed.
* Super substitute: The gadget that acts exactly the same as your super to what ever brawler you are using, so its joystickable, will not consume your super though will charge your super because its a super. Two fucking uses. Can surprise opponents because they thought u no have super.
* Territory marker place a flag on where you are currently standing and will its radius of 9 tiles will allows you to see all mines and invisibles and opponents in bushes, also boosts everything stated by 10% thus morale boost. One fucking uses. Cannot be fucking destroyed!
	+ Health and recovery
	+ Main and super and gadget attack/power (minions includes)
	+ Movement speed
	+ Reload speed and super charge
	+ Respawn time reduced by 0.5 seconds (bounty) 1 seconds (ball grab hot siege heist) 3 seconds (duo) 5 seconds (robo n bossfight) if die in radius, and +1 seconds of respawn shield if respawn inside radius.

???'s Double Trouble: ?3: Your next main attack will shoot twice as many bullets (certain brawlers will be same time and certain brawlers will be twice as fast fire in same time as regular time fired.
???'s Ability Extension: ?3: This gadget increases the ability duration by 20% (min 1 secs) (shit i am not sure if use this gadget before use ability to valid or when ability active then use this gadget to increase duration). Here is the list of examples:

* + Brian's Malaise: 10.8 seconds
	+ Shely's Shell shock: 3.6 seconds
	+ Spike's super: 6 ticks
	+ Muslim Man's super: 10.8 seconds
* ?: When use this gadget, your super location (minions) will suck nearby enemies towards it with the same radius and power as Tara's super but no damage by itself.
* Revive token: Use a revive token and revive yourself on where you died at with full health and ammo instantly (no respawn shield), can only used when died including showdowns. One fucking uses. Based on sas4 revive tokens.
* Adrenaline: Increase movement, firing and reload speed by 25% for 5 seconds. Three fucking uses. Based on a sas4 assault class skill.
* Close Quarters Combat (remember Military Sniper?: Slash knife to enemies entering slash range for 750 damage with 45' arc and 2 tiles. No use limit but 10 seconds cooldown between each uses. Based on a sas4 assault class skill.
* Nope, stim shot is bryons.
* Medkit: Drops a field medkit that heals any teammates (self included) who pick it up for 2000 health, Three fucking uses. Based on a sas4 medic class skill.
* Biocleanse Bomb: Slows brawlers by 50% and lowers their resistance by 50% when in 4 tile blast radius over 8 seconds. Two fucking uses. Based on a sas4 medic class skill
* Zombie Antidote: Huge gaseous explosion of virus antidote does 8000 damage to enemies in the 4 tiles radius over 8 seconds. Two fucking uses. Based on a sas4 medic class skill
* Hold The Line: While standing still, increases your damage by 30% and weapon penetration by 1 for 8 seconds and effect is halved at 15% and +0.5 pierce while moving. Three fucking uses. Based on a sas4 heavy class skill
* Die Another Day: Become 90% immune to damage for 4 seconds. Two fucking uses. Based on a sas4 heavy class skill
* Concussion: Your next shot will stun enemy brawler(s) for 1.5 seconds. Three fucking uses. Based on a sas4 heavy class skill
* Unimpeded: Your next attack will go through everything until it reaches its range limit (or all the way over the map).
* ?: Makes opponent screen blind white for few seconds.

### Cooldown Based Gadgets

Is this true? but isint active based innovative already uses this? so no, but what i am trying to say is gadgets that has to wait for longer than regular gadgets (5 secs) but can be used unlimited amount of times.

### Could be innovative or gagdets (not sure which)

* Extender: When using this, whatever projectiles your shot that flies currently will fly longer for set amount of time or tiles (main or super or other gadgets or innovatives).
* Thievery: Allows you to steal game objective item like gems and stars and cubes and bolts with cooldown, but must be near enough to the target enemy to perform it.
* ?: Make your large projectile stuck on a wall to act as a wall with hit points for the enemy team (estimated 2x1 or 3x1 size).

## Star Powers

### Boosted Booster

***"Increases the Damage Booster's radius by 50%."***This increases the overall range of the Damage Booster by 50%, allowing it to cover more ground and affect more Brawlers.

### Extra Life

***"When 8-Bit is defeated for the first time in a round, he instantly resurrects."***Whenever 8-BIT is first defeated during a match, he instantly respawns with temporary invincibility, but no ammo. In game modes such as Gem Grab, Siege and Showdown, when 8-BIT is defeated he will drop all Gems, Bolts or Power Cubes that he was carrying before respawning again from this Star Power. The effect is inactive if he is the Big Brawler in Big Game.

## History

* 29/8/19:
	+ 8-BIT and his Classic skin were added to the game.
* 4/9/19:
	+ 8-BIT's Star Power Extra Life was added.
* 18/9/19:
	+ 8-BIT's reload time was increased to 1.5 seconds (from 1.3 seconds).
	+ His Extra Life now respawns with zero ammo.
	+ Fixed 8-BIT's Super area enemy effect to be of correct size. Fixed a bug that caused 8-BIT's Extra Life to not work in Boss Fight if he was the last brawler alive.
* 23/10/19:
	+ 8-BIT's main attack damage was decreased to 320 (from 340) per laser.
* 5/12/19:
	+ 8-BIT's Extra Life invincibility duration was decreased to 2 seconds (from 3 seconds) after respawn.

## Upgrades

* Critical hit (attack): the random 2 of 6 bullets order will be red instead of blue which does double damage than normal (damage equivalent to 8 lasers).

## Trivia

* Since he has a large hitbox and moves slowly, people sometimes calls him "8-FAT".
* The reason of making this page is the new attribute: **Innovative**.
	+ Innovative is not just an added ability to the brawler, it has something else that needs to be involved... Maybe swap of, which is a perfect example of 8bit.
* His innovative **Focus Firing** is based on Dartling Gun's upgrade from bloons.
* Where is his dick located at? since he is a male brawler.
* The term **Compatible** is one of the close term word to **Innovative** that it both sounds technical.
* Tip: Add the sixth finger instead of making the middle finger longer to make an interesting star power.