recursal/Fanatic-Fandom huggingface dataset:
Martharkville Characters

* Thorin Oakheart, Mayor.
* Othan, assistant to Thorin.
* Bartender of the the Ol' Draught.
* Bonin, proprietor of the Bonin Inn.
* Rothrock, leader of the Hill Dwarves in town.
* Coates, head cleric of the temple of Rhajat
* Dinar, acolyte of Rhajat.
* Robert, young boy who was interested in the Professor's magic. Was given a Book of Lore.
* Matteous Swiftwind, elderly ranger from the Ranger's Guild.
* Benjamin Galloway, ranger from the Ranger's Guild. Husband of Fiona Marthark.

## Briana's Hill

* Winston Aragel, leader of the Halfling Village.
* Stoney Squeler, Halfling general store owner.
* Unknown Female, argued with the Professor over Halfling legend, brought us stone, angry over ink payment offer.
Resin

**Resin** is a Common Resource in Astroneer found almost anywhere on most planets.

**Resin** is used to make items within Astroneer and can be used to make the following items without other materials:

* Canister
* Oxygen Filters
* Medium Storage
* Medium Platform A
* Large Platform A
* Medium Platform B
* Large Platform b

Resin can also make other items with the help of other resources such as:

* Research Chamber
* Smelting Furnace

* Extra large Platform B
Session 17

6/4/17

We are on our way to the pyramid to find the staff that can destroy Rhajat. We travel through the desert keeping an eye out for sink holes.

Fletch starts to sink. Erdan gets him out. Once night falls we can see we are half a days away from the Temple. Our campsite shows many hoof prints going in all directions. Less than a day old. The temple appears to be Amun Ray.

We have a first watch and we see some commotion off in the distance towards the temple. There is a vicious sandstorm. We brave it out through the night. We awake to daylight, we're surrounded by a bunch of pegasus with riders.

Symbayans, is what Chyan and Sajiya say they are. We're outnumbered 5 to 1. Chyan realizes they're enemies of Rhajat. He tells us to chill while he tells them we are also enemies of Rhjat. We disarm, there is a unicorn descending from the ground. They take us prisoner.

We are blindfolded and taken prisoner. We wake up and break free and attack the guards watching us.

Erdan took the curved dagger from the body he strangled and attacks the one in front of Fletch.

We dispatch the guards and look their bodies.

Curved dagger, and a Lance - 11gp 6 potions.

We head to the Temple and hide behind the Pillars and Thamaturgy the doors open. 30ft inside there are 5 robed men. Batuo fires an arrow at the main guy reading a book. There is an ice storm that surrounds us, the 4 silver eyed guards come and attack Batuo, he takes massive damage. Sajiya walks out of the temple in disgust as it's an Amun Ray temple. Fletch tries to reason with him and let him know we're on his side. He makes a gust of wind that damages others asking why we brought "Evil" in here. (Sajiya)

Meanwhile outside the pegasus are coming back along with the unicorn. Fletch fails to persuade the wizard and leaves. The rest dispense the unicorn crew. Another sandstorm comes. We survive the night. We enter the temple and the priest and his goons are gone.

Krum feels like there is a connection to the afterlife here. Krum went into the room on the left and found a statue made of Pure Jade. It appears the eye of the statue follow him. Krum stuffed the entire statue into the bag of holding.

We head down the corridor and meet a younger priest like the other.... we convince him to help us. He tells us this is the pyramid of Amun Ray. We head down, Erdan and Fletch get their magic back. Sajiya loses hers.

Gale owes XP
Гангстер

## Описание

Яркая, выделяющаяся красная бандана, такого же цвета кепка, одетая задом-наперед, модные солнцезащитные очки, татуировки на мускулистых руках и гремящие золотые цепи на шее. Знаете ли вы способ более открыто заявить о себе? Доселе не известно кто этот чудак, складывается впечатление, что гангстер с южного побережья Америки каким-то неизвестным образом попал на ТК и теперь пытается установить тут свои порядки. Абсолютно бесполезные понты не помогут в бою и его не чищенный TEC-9 нельзя назвать хорошим оружием, едва ли от него будет хоть какой-то толк, когда начнется настоящая перестрелка. Но зато он может погреметь цепями и обозвать вашу мамашу парой сотней способов, ловко используя свой южный акцент.
ГМ-94

Особенности

Довольно специфичный гранатомёт, при весе 6 кг с ним можно передвигаться как с ПП с весом 2 кг, после каждого выстрела его надо взводить как например SPAS-12, данный гранатомёт кажется больше "фановым", чем серьёзным, ведь для разрушения(для чего и нужны гранатомёты) больше подходит РГ-6 засчёт большей скорострельности и вместительности.

 Раскраски

Чертёнок
## IRL

Ручной многозарядный гранатомет ГМ-94 был разработан в Тульском КБ Приборостроения в начале 1990-х годов. Основным назначением нового оружия стало обеспечение огневой поддержки пехоты в условиях ближнего боя, особенно в городе, а также проведение милицейских спецопераций, предназначен для поражения живой силы в условиях городской застройки, подвалах, фортификационных сооружениях, складках местности и в горах; поражения легкобронированной техники; создания дымовых завес и очагов пожаров.

Был разработан для вооружения спецподразделений МВД.

По устройству гранатомёт представляет собой магазинное оружие с помповым перезаряжанием при помощи подвижного вперёд-назад ствола. Трубчатый магазин, вмещающий три гранаты, расположен над стволом.

Для стрельбы из ГМ-94 используются следующие типы гранат: фугасная, термобарическая, кумулятивная, осколочная, осветительная, газовая, сигнальная, маркерная с резиновым элементом.
MP7

* Без модификаций
* Увеличенный магазин
* Прицел QD
* Глушитель
* Раскрытый приклад
* Со всеми модификациями

Одиноч.

Одиноч.

Одиноч.

Одиноч.

Одиноч.

Одиноч.

 Особенности

MP7 - идеальное оружие для скрытных тактик. Низкий вес, поражающий темп стрельбы и наличие глушителя делают данный пистолет-пулемет оружием, не имеющим аналогов.

Потенциал MP7 лучше всего проявляется на закрытых картах, где это оружие будет иметь превосходство за счет темпа стрельбы, а наличие глушителя поможет сохранить позицию стрелка в тайне.

## Связанные задания

᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌᠌ ᠌ ᠌Совершить 1000 убийств из **MP7**. ᠌

᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ ᠌ ᠌Награда: Обложка профиля с **MP7**. ᠌

## IRL

Пистолет-пулемет **MP7 A1**, представленный компанией Heckler & Koch в 2001 году, относится к персональному оружию самозащиты военнослужащих, не задействованных в выполнении боевых задач. Этот вид стрелкового оружия необходим прежде всего водителям, связистам, операторам РЛС, артиллерийским расчетам, экипажам боевых машин, которым требуется простое, легкое, компактное и не обременяющее оружие, всегда готовое защитить своего владельца в случае внезапного боестолкновения с противником. В отличии от пистолетов-пулеметов под стандартный 9мм пистолетный патрон НАТО, немецкий MP7 A1 способен поражать противника в бронежилете.
MP7 — автоматическое оружие под специально разработанный для него патрон 4,6×30 мм. MP7 скомпонован по типу небольшого пистолета-пулемёта, магазин вставляется в пистолетную рукоятку, приклад складной, телескопический, спереди имеется складная дополнительная рукоять. Автоматика MP7 построена по схеме с газовым двигателем с коротким ходом газового поршня, запирание осуществляется поворотом затвора. В конструкции используются некоторые особенности автомата HK G36, например широкое использование полимерных материалов, сходная автоматика и конструкция УСМ.
Именно это качество стало одним из основных преимуществ MP7, так как индивидуальные средства защиты получили широчайшее распространение в вооруженных силах большинства стран мира.
Гвардеец

## Описание

Организованные на территории оккупированной Воршклы и сражающиеся за свою свободу и свободу нации. На самом деле это просто группы юнцов, которым промыли мозги пропагандой, отвлекли их ненависть к коррумпированной отчизне, направив их злость на врага в лице Черноруссии. В основе своей слабо организованные, плохо подготовленные, единственная сила которая ими движет — внушенный патриотизм. Они гибли сотнями в этой жестокой войне, падая жертвами шальных пуль, случайно подрываясь на минах, их отправляли в самую мясорубку, даже не надеясь, что отряд выйдет из боя живым. Однако те же кто пережили все ужасы войны превратились в матерых бойцов, цепляющихся за свою жизнь мертвой хваткой. Практически неубиваемые, озлобленные на весь мир бывшие бойцы народного ополчения представляют из себя крайне опасного противника, которого никогда нельзя недооценивать.
Astroneer Wiki

One of the worst source of information about *Astroneer*

*Astroneer* is set during the 25th century’s Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe.

Players can work together to build custom bases and vehicles and use terrain to create anything they can imagine. A player’s creativity and ingenuity is the key to seeking out and thriving on exciting planetary adventures!

Astroneer is an amazing sandbox adventure game developed by System Era Softworks. An early access version of the game was released on December 16, 2016. The player is tasked with colonizing planets, creating structures and mining resources.

You
Wolframite

Wolframite, an ore in Astroneer, is found in only a few places with the most common place Calidor. Wolframite is the raw material for Tungsten. To find it, you need to go deep (ish) into any cave on Calidor, it looks similar to Malachite (Copper ore) but is a gold looking color and stacks the same way as well.
АК-74М

Особенности

Модификация всем известного АК74. В отличии от оригинала имеет встроенные голографические прицелы, тактическую рукоять и приклад.

Низкая отдача, повышенная точность, не измененный урон и приятный темп с быстрой перезарядкой делают своё дело и дают этой винтовке шанс показать себя как на ближней, так и на дальней дистанции, не теряя своей огневой мощи.

## Модификации

Помимо встроенных модификаций присутствует возможность улучшения за детали, которые позволяют уменьшить время перезарядки и понизить силу отдачи.

## Раскраски

ОхотникУлейСтимпанкНарядный (Новогодний контейнер)
 Связанные задания

Совершить 1 000 убийств из **АК74М**.

Награда: Обложка профиля с **АК74М**.

## IRL

**АК-74М** — АК-74 модернизированный. Оснащён складывающимся на левый бок полимерным прикладом и универсальным креплением (планка «ласточкин хвост») для крепления прицелов, как оптических, так и ночных, на левой стороне ствольной коробки.

Цевьё и ствольная накладка газовой трубки выполнены из ударопрочного стеклонаполненного реактопласта АГ-4В. Металлические детали также защищены от коррозии специальным покрытием. Изменения коснулись и дульного тормоза, получившего открытые камеры, что позволяет осуществлять его чистку не снимая.

Для уменьшения вероятности механического повреждения крышки ствольной коробки, её крепление было усилено. В конструкции направляющего стержня возвратной пружины появился фиксатор, что позволяет стрелять из подствольного гранатомёта ГП-25 или ГП-30 без использования дополнительного крепления крышки ствольной коробки, необходимого в таких случаях для АК-74.

С новыми автоматами возможно использование коллиматорных прицелов ПК-А и ПК-01, а также КОБРА и 1П78. В 1991 году АК-74М был принят на вооружение и начато его серийное производство на Ижевском машиностроительном заводе.
The Zebra Ball

The Zebra Ball is a rare research capsule with the shape of a sphere. It is black and white striped and is found in deep caves.

It is usually next to Hookers (Black cables with red dots) and if the Hooker is dug out it would spit out gas for the last time in its life.

It gives more research than regular research capsules.
M1 Garand

* Без модификаций
* Прицел Redfield

 Особенности

Не самый лучший выбор для штурмовика или снайпера. Низкий урон *(для снайперской винтовки)*, который не позволяет убивать врага с одного попадания, нельзя разрядить и зарядить, пока есть патроны в обойме и малое количество боеприпасов - сильные минусы для любой снайперской винтовки. **M1 Garand** собрал их все, но является прародителем серии M14, которая показывает себя довольно неплохо.
В руках умельца и при грамотном пользовании эта палка может стать настоящей машиной для убийств.

## IRL

**M1 Garand** *(официально — US Rifle, Caliber .30, M1)* — американская самозарядная винтовка времён Второй мировой войны. Винтовка M1 Garand стала 4-й в мире самозарядной винтовкой, принятой на вооружение (первой была мексиканская винтовка Мондрагона, второй — французская RSC 1917, а третьей — советская ABC-36, принятая на вооружение на несколько месяцев раньше и выпущенная в количестве более 60 000 шт.), и первой, принятой в качестве основного оружия пехоты. Надёжная и точная, она служила войскам США во Второй мировой войне и войне в Корее. Генерал Паттон в своё время назвал эту винтовку «величайшим средством ведения войны из всех когда-либо созданных». Garand до сих пор популярен на рынке гражданского оружия.
Bowling Ball

**Bowling Ball** was a contestant in EOC, and is currently competing in EOCA. His User is Colin Kirklin, now known as Firey Kirby in both shows.

## EOC

Bowling Ball was the 23rd contestant to sign up. He was one of the team captains, and he placed third overall.

## EOCA

Bowling Ball Signed Up 9th .Bowling Ball was a contestant in EOCA, until Firey Kirby switched his character from Bowling Ball to Kirby.
Fenrith Moonbrook

Fenrith Sianodel (Moonbrook) was born the 3rd child to a powerful wizarding family. Every member of the Sianodel line had been wizards for generations. His parents were so proud at how readily he took to magic. They sent him to the wizarding school his aunt and uncle ran in the royal district of the Elven capital. He grew into a prized student learning all the fundamentals of magic and the basic use of spells. Moving into the more advanced level Fenrith clearly began to lag behind other students. It was during a training exercise gone bad when Fenrith's robes were ripped reavealing the bronze scales of a dragon marking Fenrith as a sorcerer. He left the school to explore his own nature eventually leaving the Elven lands to adventure.

He died at 90 years old

5ft 4

110lbs

green eyes and black hair
COEN

COEN is a fat, blind behemoth of a monster that serves as your introduction to Sub-Bosses on 3F.

Literally built from multiple corpses, he can't see at all, so if someone is sneaking about, he will only be able to see them when he howls / barks. (Which shows a ghost image where you were when the sound hits you.)

Despite the fact that frogs, scorpions and other beasts are constantly making noises, these do not distract or bother him in the slightest.

COEN has some level of speech and can sometimes be heard saying "Come out coward".

## 3F TAMATA - COEN Lv. 1

### Health

COEN has approximately 820 Health on Floor 3. The most effective type of damage to deal to COEN is Slashing Damage.

### Strategy

At 3F, he isn't very challenging, as his sole attacks are running up to you, and punching where he thinks you are. If you're hitting him, he may ground-pound, creating multiple shockwaves that will throw you away.

Stay calm and he's nothing but fodder to feed your fresh Lv 1 fighters the nourishing EXP they'll need to go elswhere in the tower, and not get their shit pushed in by screamers.

### Rewards

COEN will occasionally drop D.O.D. ARMS Blue Metal.

### Unlocks

Once you defeat COEN on the 3rd floor, the console of the Tokyo Death Metro will activate. This allows you to access the Metro Front (hello Multiplayer and Base Upgrades), where you can join a group, Raid and set up your defenses. Be careful though, since this opens you up to being raided for your Kill Coins and SPLithium. And occasionally You or the player who raided you can kidnap the opposing fighter, and you will only have four hours to get your fighter back by raiding the opposing player and breaking the cage inside the restroom, or pay the ransom for the fighter.
D.O.D. ARMS

D.O.D ARMS is a faction and weapons manufacturer run by Max Sharp. They govern over the first 1-10 floors of the Tower of Barbs, which consists of old sewers, maintenance area, subway tunnels and what it seems to appear as a factory of Fighters. D.O.D Stands for "D.I.Y or die" (D.I.Y Standing for "Do It Yourself"), which was also a D.I.Y store run by Max sharp before His semi-death.This is referenced on the Trucker Apron, which sports the phrase "Do it your self or Fucking Die!!!!" A mock version of the slogan can be found in the Candle Wolf district, in graffiti on the walls that reads "Die or Die."

As the name might imply, D.O.D arms specialize in homemade weaponry, usually consisting of tools like pickaxes, hammers, circular saws and nail guns, all of which made even more lethal than before.

D.O.D armor is a mixed bag, quite apocalyptic in look and sometimes seems to made out of scavenged materials, which includes things like aprons, fancy shirt+vest combos and raincoats adorned with knives. Stat-wise, it's commonly weak to piercing / ranged weapons, while stronger against everything else.

## WEAPONS

* Buzzsaw Knuckles
* Combat Pickaxe
* Fireworks Launcher
* Red Hot Iron
* Welding Gun
* Chainsaw Viper
* Timber Rebellion
* Drill Arm
* Nail Gun
* Pork Chopper
* Static Massager
* Spike Crusher
* Black Mamba
* Electro Trigger
* Death Stalker
* Beam Katana

## ARMORS

* DIY Attack Set
* Road Shocker Set
* Texas Farmer Set
* Steel Solider Set
* Power Stomper Set
* White Steel Set
* Doctor Drill Set
* Chemical Agent Set
* Happy Wheeler Set
* Trucker Set
* Steel Tribe Set
* Travis Set
* Violent Grinder Set
Advanced

1. You can change your enemy lock on with D-pad up
2. Throw away almost broken weapons by holding X and pressing Left or Right on the D-pad
3. You can save money and splithium in your rewards box if you're banks are fullRaid Tier is affected by
4. the highest rank of fighter available to you, what bosses you've beaten, what upgrades you've made to your waiting

room, what blueprints you've unlocked and the most recent floor you've been to, in that order.

1. Chests respawn only as bosses do:

whenever you go to the waiting room. The probability of new/unique
blurprints and quality of chest loot depends on if it's the first visit
you've made to that room and if it's a first on a new character; the
first character, afterward, will more likely receive currency most of
the time. Edible monsters also function similarly.

1. If two or more

 of your fighters die on the same same floor, killing one, leaving and
returning will spawn the next fighter Hater.

1. Death Metal invisibility lasts roughly ten seconds.

1. Jackals

 can and will teleport to you on a level roughly one minute after the
second airhorn-siren goes off. It it proceeded by a much softer warning
sound roughly two minutes prior.

1. If you need a single resource out of many to complete an upgrade for R&D, it will spawn less often in levels.

1. The highest time/effort yielding TDM bracket is Rank 8, averaging 3k-3.5k killcoins and 1.5k SPlithium per raid.

1. If

 a player holds the NPC captive from the TDM introduction session, it
will not show up on the hostage pane. Additionally, if you destroy a
Bank and Tank without releasing said NPC hostage, the round will end
instantly, as if there were no hostage.

1. The R1/L1 windup punch

goes off half a second faster in combination after two standard R2/L2
swings, rather than singularly throwing it.

1. Coen's two-hit

swings can not hit you if you are standing perpendicularly behind him,
to his shoulder. After hitting him twice, you can strafe to this
position amd hit him mid-swing as opposed to rolling and missing an
attack of opportunity. Similarly, Jindie will not attack you at
point-blank range. A steam-iron alternating Rage move, two hits, Rage
move, etc will keep her stun-locked.
Quests

Quests are arbutrary goals accessed via the goggles in the waiting room or the laptop in the hated arcade.

## Kill X things X times

These kinds of quests usually involve killing screamers an absurd number of times, or killing bosses a specific number of times, like killing co-en or Max Sharp. the hardest to fufil are ones targeting the jackals, even harder the ones targeting specific jackals.

## Climb from X to X without doing X, killing all enemies

These quests are difficult, especially if you are accustomed to doing the thing you're not allowed to do.

one difficult quest like this is the "climb from ikegara to imokowa-cho without dodging, killing all enemies" it's hard due to a small room in the tile set where you come in, kill a scratch tuber, and then have two options; 1. keep going. 2. destroy the crates to fight a Screamer who almost always has a ranged weapon like the Red Hot Iron or Robber Crossbow.
Materials

Material Location Spreadsheet (Will change when updated)

Metal Colors:

* Blue: 1-10
* Green: 11-20
* Black: 21-30
* Red: 31-40
* Purple: 41-50
* Orange: 51+
* Platinum: 81+
* 44CE: Forcemen

Miniboss Drops:

* Coen: D.O.D. ARMS
* Jin-Die: War Ensemble
* GOTO-9: Candle Wolf
* U-10: M.I.L.K.

Forcemen Drops:

* White Steel: D.O.D. ARMS
* Red Napalm: War Ensemble
* Black Thunder: Candle Wolf
* Pale Wind: M.I.L.K.

Include weapon damage types by their icon (boss weakness):

* Bullet - Pierce (Coen)
* Sword - Slash (Jin Die)
* Hammer - Blunt (Goto-9)
* Bolt - Lightning
* Flame - Fire
* Bubbles - Poison

Floor
 22 (Kawabe I think) best bet for non candle black metals. Gold chests
in general help metal collection process go faster if you can't blitz
midbosses fast.

Expedition helps get you shrooms from the respective areas.

Useful shrooms gained by exepedition
Stingshroom- Almost everywhere since you'll most likely get scorpions
Invisible Shroom - 21-30
Time Slow Shroom - 21-30
Invincible Shroom - 31-40
Astroneer Development

Astroneer Development is where you can see how Astroneer has developed since it was first released in Pre Alpha. The Developers at System Era have worked hard to bring us a game that we all love as a community there Social Media and YouTube links are available here

Astroneer Home Page: https://astroneer.space/

Astroneer Develop Road Map: https://trello.com/b/UoZgKrd3/astroneer-development-roadmap

Twitter: https://twitter.com/astroneergame

Facebook: https://www.facebook.com/astroneergame/

YouTube: https://www.youtube.com/channel/UCkpGuffDLnLlLv8fdoBDnnw

Instagram: https://www.instagram.com/astroneergame/?hl=en

Get Astroneer Here: https://store.steampowered.com/app/361420/ASTRONEER/
Mushrooms

Mushrooms are a commonly found flora within the Tower of Barbs, which is home to many different varieties mutated or altered by the Earth Rage, both beneficial and harmful.

Effects range from poisoning and health restoration to invulnerability, unlimited ammunition, and even returning from death.

Mushrooms can be consumed raw, but generally offer improved benefits if cooked first with an open flame. Mushrooms obtained from gold beasts cannot be cooked, and offer a superior effect to their cooked, mundane equivalent.

Consuming multiple mushrooms will increase the duration, but not the magnitude, of the buffs conferred.

Sufficient mushroom abuse can overcome almost any obstacle.

Most mushroom effects will stack, but some will stack poorly with others:

* Stingshroom's attack bonus / defence debuff cancels the effects of Crushshrooms or Toughshrooms, but not vice-versa.
* Buffs will expire as normal when using a Slowshroom.
* Transparangus is useless against COEN.

 Available Mushrooms

* Frongus
* Snailshroom
* Mouseshroom
* Stingshroom
* Vampireshroom
* Fishy Fungus
* Lifeshroom
* Dragonshroom
* Skillshrooms
* Crushroom
* Toughshroom
* Shockshroom
* Transparungus
* Decoyshroom
* Doomshroom
* Slowmungus
* Brainshroom
* Guardshroom
* Heartshroom
* Boomshroom
* Staminugus
* Fluffy Fungus
* Yogashroom
* Punchshroom
* Gambleshroom
* Oakshroom
* Croakstool
* Fun Fungus
* Evershroom
JIN DIE

JIN-DIE is the second mid-boss you will meet, and is said to appear to be female.

Like COEN, JIN-DIE is made of multiple corpses, and has a significant disability, in that she is deaf as a doorknob. Unlike COEN, this has no relevance to her tactics, as she is a ranged combatant and has flawless vision as well as teleportation capabilities.

She has significant resistance to piercing / ranged attacks, and so bashing / slashing weapons will be your go-to in this fight. Getting in close prevents her from shooting at you, and will force her to teleport away most of the time. She also has a dangerous Beam attack that will trap the player in it for it's duration, unless they get lucky and manage to doge out of it mid-attack. This is especially tough on armour, so be careful.

## Meijin Tips

"In the fight with JIN-DIE, you wanna be dashing and dodging the bullets! Don't miss the chance after it fires a powerful shot, and counterattack at point-blank range! Its's better to use a close range weapon over projectile weapons here."

## Strategy

### 6F MOKA-MAGOME -- JIN-DIE Lv 1

Pick up a hammer, run in, and give her the business. Hug that fleshy mountain that serves for her lower torso to avoid being shot at too much. At low HP, she'll teleport up to pillars, which she will then teleport between to play keep-away.

### 16F KAGA -- JIN-DIE Lv \_

This version of JIN-DIE gains no new attacks, however she will use her stronger attacks more frequently. She can prove extremely difficult to defeat due to the layout of the boss room, which she will teleport to the lower portion of when at low health.

A combination of transparungus and stingshrooms, using longswords or hot irons may be used to damage her greatly, at least until she teleports below. Be wary if moving to the lower portion of the boss room as falling will result in a significant amount of fall damage and may leave you open to being hit. Interestingly, however, getting knocked down to the lower part of the arena by one of her attacks might save you from the falling damage as you're performing the getting-back-up animation mid-fall.

### 26F SHIMEMENO (Might correct soon if I spelled it wrong) -- JIN-DIE Lv \_

This version is not much different from the Kaga version. She'll teleport to the top of the pillars in the arena at a low amount of health, so bring a ranged weapon or a lot of patience, as She'll come down eventually.
Hunters

Hunters are fighters sent out by other players to get in the way of progressing in the tower, usually possesing the strongest weapons and armour owned by the sender, and take the place of a Hater in areas. the player only gets to send and recieve hunters after killing CO-EN in F3 TAMATA for the first time, and recieves a notification when entering an area telling you what hunter is currently here, and who sent them to you.

## Loot

Hunters not only act like Glorified haters but with AKs, but they also loot items in addition to hunting down the player they were sent to. Not only do Hunters gather materials, but they can drop them too.

If a Hunter was carrying a blue print with them, they will drop that plueprint regardless of wheather or not you already own that weapon. if they are carrying multiple, the drop will prioitize unowned blueprints. this also happens if they are wearing/weilding four horsemen items, regaurdless if they were carrying a blueprint or not
Beasts & Mushrooms

Beasts and Mushrooms can be found throughout The Tower of Barb

Beasts and Mushrooms can be eaten immediately or stored in the Death Bag.

Mushrooms can have various effects such as Poison, Sleep, Restore Health and more. Whichever effect they may have, they always restore 20 HP when eaten.

Mushrooms can be thrown at enimies to unleash their effects

Mushrooms and Beasts can be grilled on any open fire. This includes the fire in the waiting room. Grilling them enhances their properties.
Tales of the Barbs

Tales from the Barbs is a comic book series found throughout the tower; each 5-page volume focuses on the backstory of one of the tower dons.

Assuming you managed to find and acquire all of them on each floor as you climbed, you would learn all about the area's don before you fight them. That said, the pages can be found on side floors that may not necessarily be "in rotation", so it is quite possible to not be able to get certain pages while climbing.

As a reward for completing each book Death rewards you with a life token

## Vol. 1 - Max Sharp

* Pg 1: Imokawa-cho 2F
* Pg 2: Tamata 3F
* Pg 3: Hyakudori 5F
* Pg 4: Moka-Magome 6F
* Pg 5: Yuki 7F
* Pg 6: Yoshiki-Dani 9F : Located in a huge vertical room with platforms and ramps. It is located near the top of the room, you will have to drop down from a higher platform in order to get it.

## Vol. 2 - Jackson

* Page 1 - Momohara 13F : It's located under a shallow trap floor, in a place near a big rock stairway. There are 2 trap floors next to each other, one of tham has the page along with several beasts (pill bugs...)
* Page 2 - yamadai 14f
* Page 3 - usogaya 15f
* Page 4 - Kinutamin 17f : In the area with a broken building (and tubers), you will have to jump towards a broken staircase to find this one, near the top of the area.
* Page 5 - Temo-Uma 18f : On the lowest level, it's hidden in a nook, behind breakable crates.
* Page 6 - Chitose-Mei 19f : In an open area with many ledges, you will have to climb up a little, then drop down into a dark area to find it (right above the small watery area)

## Vol. 3 - Crowley

1. vol 3 page 1 kawabe 22f
2. vol 3 page 2 sumkiyo 24f
3. vol 3 page 3 kanie 25f
4. vol 3 page 4 shinko-bashi 27f
5. vol 3 page 5 hashidaka 29f
6. vol 3 page 6 saigetsu 30f

## Vol. 4 - Taro Gunkayama

1. 35F Shina-Yama (trap room or room with the roof overflowing with water there is a ledge near the flying tuber that can be reached to find this book portion)
2. 36F Itanodai
3. 37F Hiromatsu
4. 38F Ebata
5. 39F Haratsuka (the winding tower room if your facing the MILK crest on the tower it is to your left behind the radio tower)
6. 40F Futagi
Uncle Death

> *"I had a dream that you beat the game... that's gotta be a good sign, right?"*
>
>

Uncle Death is your first friend in the Tower of Barbs, and makes regular appearances throughout your journey, offering color commentary and encouragement.

He wears a hooded duffle coat, novelty sunglasses which change design from scene to scene, and carries both a skateboard and a scythe that collapses into a 9-iron golf club. The way that he acts suggests that he is merely an eccentric mortal, but some of his dialogue, and his presence both within and without the game suggests something more.

Affectionately referring to you as "Senpai", Uncle Death shows you the ropes of life in the Tower of Barbs, in a somewhat cruel but educational way, as well as being the facilitator of services:

* Giving you your Underworld Rolodex
* Recovering Dead / Haterfied fighters from the Tower for a Kill Coin price. (With their gear / inventory intact)
* Returning Dead / Haterfied fighters to the Freezer once you defeat them.
* Managing the fighters sleeping in the Freezer, including the delivery of new Fighters from the depot.
* "Uncle Prime", his free gift service which can be redeemed once every ~19 hours.

He can be found in a number of places:

* In the Arcade, sitting across the table from you
* In the background in the Freezer, messing with the computer
* Immediately prior to Tower Don fights.
DUKE-02 Sniper Rifle

The DUKE-02 is the longest-range weapon in the game; boasting high damage and overpenetrating shots, it is an excellent weapon for dealing with screamers / haters that you would rather not approach. It is offset by a low ammo capacity, and poor suitability for taking on a mob.

It is found commonly on floors 11-20, and is almost useless in the hands of the AI against a moving target; slowly listing to the left is often enough to foil their aim, and as a 2-handed weapon, it can leave them near defenseless against even an unarmed level 1 fighter.

A direct approach, or complete lack of movement, will result in immediate consumption of fecal matter, however.

The Goretical involves knocking a victim on their hands and knees, and taking aim at point blank.

* ★★
* ★★★
Glinty Magnum

The Glinty Magnum can be found on floors 1-10 (possibly rare) being used by random screamers.

You can also make it by finding a blueprint and turning it in.

The tier 3 version of this weapon gains a scope and rifle stock.

A traditional 6-round capacity, a slow rate of fire, and poor accuracy at medium range are offset by considerable damage for one of the first firearms you are likely to encounter, and a solid impact that can stop an attacker dead in their tracks.

Mastery of the Magnum allows the bullets fired to overpenetrate, improving it's use against oncoming swarms.

* ★
* ★★
* ★★★
Pillbug

Pillbugs can be found on floors 11-40

Live Pill Bugs Heal 500HP

Cooked Pill Bugs Heal 600HP

When killed, They drop Lifeshrooms (to kill them, try to stomp as they move to knock them unconscious, then punch them)

Floor 11 is a good place to farm these, as almost no enemies spawn, and the beast farm is close to the elevator.
Motor Psycho

The Motor Psycho can be be found on floors 31-40 being used by random screamers

You can also make this weapon by finding a blueprint and turning it in

This weapon is slow, but does high damage. The rage makes you ride it like a motorcycle and kills whatever it hits (excluding bosses, but does a lot of damage to them)

* ★★★
Stamp Rally

The Stamp Rally is an optional side-quest where you need to obtain stamps from each floor of the Tower of Barbs, with rewards for completing entire sections. There is a fabulous prize for anyone who collects all 40 stamps.

To obtain a stamp, locate the Stamping Machine; activating it will start a minigame vaguely similar to DDR or other rythym-based games -- a column descends from the screen, and you must press X when the bottom end is within the circles on the screen. There can be multiple circles, and X does not need to be held, only pressed.

**Beware:** You cannot retry the stamp straight away, so ensure you will not be bothered during the stamping.

Correct timing for all rings results in a perfect. Missing one or being slightly off with your timing obtains a good, and missing all of them gets a fail. Regardless of the grade, a stamp is added, but poorer grades result in a fainter stamp. This counts as obtaining a stamp, but there may be better rewards for obtaining all perfects.

Every 10th stamp is obtained from a Tower Don, and is always perfect.

If you beaten the game you’ll unlock the reset for the Stamp Rally that’s in the waiting room.

However, if you go in Floor 41 you’ll trigger an cutscene which Rin Torai will tell you the Stamp Rally is still ongoing so if you happen to find those stamps in the 40's you’ll be rewarded with the X-Ray Glasses Blueprint that Uncle Death always wears on him there are 2 colors they are blue and red.

## Max's area:

1F - Ikegara

2F - Imokawa-Cho

3F - Kami-Ikedoi

4F - Tagahara

5F - Hyakudori

6F - Chudo : inside a cell

7F - Yuki

8F - Maminemachi : inside a cell

9F - Nashiyoguchi

10F - Large stamp, obtained after defeating Max Sharp

## Jackson's area:

11F - Nokejiri

12F - Ukongaoka

13F - Okusa

14F - Kami-Umai

15F - Usogaya : It is slightly hidden, down in the water in the area where the street has collapsed

16F - Kaga sub to ahmad 1000 chanel

17F - Kinutamin

18F - Bo-Tsutsumi

19F - Hibiki

20F - Large stamp, obtained after defeating Colonel Jackson

## Crowley's area:

21F - Akami

22F - Kawabe

23F - Sensu-Bashi

24F - Agasu

25F - Tsubaki

26F - Yoshimi

27F - Daimon-Machi

28F - Hyakuda

29F - Hashidaka

30F - Large stamp, obtained after defeating Mr. Crowley

## Gunkanyama's area:

31F - Obara

32F - Katsuma

33F - Midorisaka

34F - Nintanda

35F - Wakaba

36F - Yatsuo

37F - Moguro

38F - Jiyu-Toge

39F - Miketa

40F - Large stamp, obtained after defeating Taro Gunkanyama
Beast Gold Variants

Every beast in the Tower of Barbs has its own golden variant, and when killed they drop a gold version of their respective mushroom and give a very high amount of exp.

They Heal 100% of your HP

They cannot be cooked

Killing or eating a gold beast will give the same xp, however, killing will give more because the shroom that drops will give an addtional 100xp

* Gold Snail Farm
Jungle Machete

The Jungle Machete blueprint can be found on floors 1-10.

If you use it anyway, you'll have a fairly fast-swinging one-handed blade from War Ensemble with fancy twirling at the third and fourth combo hits.

* ★
* ★★
* ★★★

Note: can be dangerous to even tier 2 all rounders at high mastery if said all rounder is using D.O.D. ARMS armor, be weary when going through Ikegara with materials.
GOTO-9

GOTO-9 is the third miniboss you encounter, a strange Crab/Spider like creature that loves mushrooms.

Like his predecessors, he suffers poor vision *and* hearing, and will blindly eat things, including but not limited to mushrooms that you drop, dead fighters, and you.

## Meijin Tips

### Leave GOTO-9's Aura Alone!

"GOTO-9 has some nasty attacks, with its slippery vomit and stuff. Its body press is especially painful. Run and jump to evade it, and don't get close when its aura emerges. How to attack? Well, it likes mushrooms, so try throwing some!"

## Strategy

### 11F MAKA-TSUTSUMI -- GOTO-9

When GOTO-9 has its red aura, throwing a crushroom will cause it to eat it, and then run headfirst into a wall, giving you time to attack it freely. Make sure to follow up and attack, as eating things you throw also allows GOTO-9 to heal a bit.
Candle Wolf

Candle Wolf is the sponsoring company for floors 21-30.

With a heavy fantasy theme, the weapons and armor carrying their brand will be the medieval kind.

## WEAPONS

* Flame Wand
* Iron Claw
* Longsword
* Masamune Blade
* Robber Crossbow
* Steel Axe
* Grim Reaper's Scythe
* Knight's Lance
* Striker Flail
* Cyclone Shuriken
* Lightning Wand
* Lion Knuckles
* Belphegor
* Vajra of Light
* Head of Medusa
* Takama-ga-hara
* Muspelheim

## ARMOR

* Rogue Armor Set
* Knight's Set
* Agamemnon Set
* Paladin's Set
* Priest's Set
* Clay Figurine Set
* Sengoku Set
* Warrior Set
* Evil Wizard Set
* Fencing Set
* Kat Set
* Sword Dancer Set
* Black Thunder Set
Red Hot Iron

The Hot Iron can be found on floors 1-10 being used by random screamers.

You can also make it by finding a blueprint and turning it in.

Fully upgraded, the Iron remains a valuable tool through to end-game, with a common use being to strip the armor off foes and soften them up.

At weapon mastery level 6, this weapon gains an alternate attack that lets you perfect block insanely easy.

* ★
* ★★
* ★★★
Waiting Room

At the bottom of the Tower of Barbs is the Waiting Room, where players can recover HP, re-equip and return to the tower, either via the Escalator to F1 or via the elevators.

This is the only safe place in the tower; while you are present here, you cannot be raided for up to an hour.

Here, you can find, going clockwise from the entrance:

* Tetsuo and the Tokyo Death Metro ticket machine (Unlocked at F3 (after killing co-en for the first time))
* The Restrooms
* The Mushroom Magistrate
* Mingo Head
* Elevators / Escalators
* Choku-Funsha
* Vending Machine (Unlocked at F5)
* Storage
* Rewards Box
* Fighter Freezer
* Healing Fountain / The Arcade
* Superscope 703
* Stamp Rally Reset (Unlocked when beating Taro)

Standing on the plinth in the middle of the room activates the fountain and heals you for 99,999 HP. Here you can return to the Arcade to acquire tips, quests and change the music.

An alternate version is encountered when raiding another player's Waiting Room.

Returning to the Waiting Room while you are being raided causes a surreal duel with yourself to occur; scoring hits against your phantom will reward SPL, but will have no effect on the outcome of the raid.
Dev Raids

## What are they?

"Dev Raids" is the term given to special raids where the target is not another player, but a developer of the game; they can be identified by the "YTYMK" prefix on their name. These "players" are built into the game and exist to ensure all features are available at all times.

The game assigns you dev raids when there are not enough other valid targets.

## Why should I care?

Dev raids, being built into the game, typically provide substantial rewards for a successful raid that are never depleted, as they are not actual players, and so cannot lose money. In addition, there is no threat of a revenge-raid from them, so you can plunder to your heart's content.

## How do I get them?

At launch, this was accomplished by simply being Diamond-grade in TDM. As more people have entered diamond grade, the only known remaining factor is your player rank -- at high rank (Maximum level fighters, highest-available grade fighters) the number of valid targets is reduced, and dev raids are more likely to be available.
Direct Hell

Direct Hell is an insurance company operating within the Tower of Barbs.

Their key and primary service is allowing a dead Fighter to return from a complete and total death at the cost of only one Death Metal. (The first death is free.) Resurrecting in this manner grants temporary invisibility and ends the aggro of enemies, which can be used to run for your life or get the drop on whatever killed you.

They also allow you to permanently expand your storage space at a rate of 10 spaces / 2 DM, up to a maximum of 500 slots.

Through them, premium Elevator Passes can be purchased, which allows one to ride the golden elevator at no charge.

Direct Hell is a subsidary of the Yotsoyama Group, and has no power over the Jackals and their work.
M.I.L.K.

M.I.L.K. is the brand sponsoring floors 31-40 of the Tower, although their equipment can be found throughout the tower.

Their arms and armor are essentially weaponized sporting goods. Beware the Pitching Machine. Like, BEWARE it.

## WEAPONS

* Apocalyptic Hockey Stick
* Bloody Pitching Machine
* Bowling Stomper
* Metal Bat
* Motor Psycho
* Cleaver Saber
* Brutal Yo-Yo
* Loaded Glove
* Fireball Baton
* Hunting Bow
* Mortal Bobslayer
* Emperor
* Judgement Day
* Thunderbolt

## ARMOR SETS

* Apocalyptic Hockey Set
* Motocross Set
* Killer Wrestler Set
* Splatter 13 Set
* Blitz Bowler Set
* Cycle Madness Set
* Swimming Master Set
* Kendo Set
* Hard Target Set
* Pale Wind Set
Jackals

The Jackals are body-collectors in the employ of the tower Dons and the Yotsuyama Group. Rumored to have been formidable foes before they were hired for their current jobs, they're well-equipped, and deadly without proper preparation or quick thinking.

Jackals are sent to a floor a variable amount of time after all haters and screamers are dead, spawning in at random locations and advancing through the floor. A single siren will signal their initial arrival, with a second siren when all Jackals are in the field.

At this time of writing, there are three known Jackals:

* Jackal X
* Jackal Y
* Jackal Z

Each Jackal boasts a different weapon proficiency, is capable of teleporting, and spawns at level 200. They boast incredible detection range, and will engage you in combat upon sight.

Dying to a Jackal results in a special cutscene, and a non-negotiable character death; Death Metals cannot be used to purchase a continue. The character will haterfy and can be salvaged as normal, however.

While they are vulnerable to the secret of your success as much as any other hater or screamer, they are completely immune to Goreticals, and will break free when attempted.

Only one Fighter has ever beaten a Jackal in unarmed combat; it took 14 hours and an elevator glitch to do so, and resulted in the temporary removal of Jackals from the game.

The Jackals do get stronger and stronger as you climb through in the tower. There are 4 versions of them.

* V1: 1-40F
* V2: 42-49F
* V3: 52-99F
* V4: 101F

According to Uncle Death, they're dispatched by the **"Sunflower Ceremony"** company. This is reflected in how the Jackals can drop Sunflower Rare Metal, used to upgrade their gear.

The weapons for the Jackals do get stronger and do a lot more damage when facing the Awakened Jackals that includes:

* Jackal Sword D
* Jackal Blaster D
* Jackal Yo-Yo D

The levels for each of the Jackals are:

* V1: 200

* V2: 256

* V3: 400

* V4: 512

They do drop the DNA Data and the Sunflower Rare Metal D to uncap the weapons and armor when the Awakened Jackals V4 are defeated.
Texas Farmer Armor Set

The Texas Farmer Set is a D.O.D ARMS manufactured armor set commonly found on floors 1-10. When upgraded to tier 3 the set changes name to "Texas Slasher".

## Appearance

The headpiece is a large burlap sack placed over the fighter's head. When upgraded to tier 3, \_\_\_

The torso piece is a typical shirt and vest with tie. At tier 1, the shirt is a blueish-grey and the vest is a regular grey colour. At tier 2, the shirt is a greyish-green and the vest is a bright orange. At tier 3, a jacket is added , as well as a hangman's noose around the neck, worn in a similar manner to the famous Batman Villain, the Scarecrow.

The leg pieces are a simple pair of pants with large brown boots. At tier 3, \_\_\_

* ★
* ★★
* ★★★
KAMAS-A1 Assault Rifle

The bread and butter of firearms in the Tower of Barbs, the KAMAS-A1 is a burst-fire rifle with respectable ammo capacity, damage and accuracy.

At a cost of 1 rage bar, the rage move is excellent value against harder targets or crowds, at the cost of a good chunk of weapon durability and/or eyebrows at close proximity.

It's found primarily on floors 11-20, but can remain useful until end-game.

* ★★
* ★★★
Magically Enlarged Space

## Information

### Effect

Causes an enclosed space to extend its inner dimensions but not its outer dimensions

### Users

Khioneus Nevula
Angeline (possibly)

### Parent Magic

Neurazian Magic (possibly)

A Magically Enlarged Space, usually called an MES, is a spatial enchantment.

## Uses

MES's are magical spaces whose interior dimensions extend past the outer ones. They act as a domain of the caster, where the caster can make things from their imagination.

The incantation is Maxim Spacio Intero

## Users

Khioneus Nevula used this on his room to make it how he wanted. Acutorias Nevula may have used this spell to make Neurazia. Angeline may have used this to make the cave she put the sanguinastone in.
Pitbull Shotgun

The Pitbull Shotgun is a relatively common firearm found on floors 11-20.

It boasts an impressive spread and high chance of knockdown, but this is heavily offset by it's poor range, low overall capacity and general lack of utility.

Using this weapon at point-blank range often results in a complete miss -- the firing animation involves holding the gun out in one arm, and if this animation clips through the target, the bullets will spawn *on the other side of them*, resulting in no damage. As such, this weapon has a very fine effective range.

* ★★
* ★★★
War Ensemble

War Ensemble is the sponsoring weapons / armor brand for floors 11-20.

War Ensemble carries a heavy military theme, and as such, guns and other military-grade hardware make an appearance in their lineup.

War Ensemble armor is typically strong against ranged and / or blunt attacks, but somewhat neutral to elemental damage, and weak to bladed weapons. The Machete, a War Ensemble melee weapon, is of great use against War Ensemble-equipped Fighters.

## WEAPONS

* Butterfly Knife
* DUKE-02 Sniper Rifle
* Glinty Magnum
* Jungle Machete
* KAMAS-A1 Assault Rifle
* Pitbull Shotgun
* FFWF-103 Flamethrower
* Demon Gun
* GLIDER
* Stun Rod
* Tatical Shovel
* M-404 Rocket Launcher
* M2G-87
* Nosferatu
* Hellhound
* Pulse Stun Gun
* Pandemic

## ARMOR SETS

* Dark Ryback Set
* Phantom Soldier Set
* Guerrilla Blaster Set
* Barrett Punisher Set
* Assault Force Set
* Special Forces Set
* Combat Diver Set
* Silent Sniper Set
* Iron Eagle Set
* Tank Commander Set
* Exo-armor Set
* Red Napalm Set