recursal/Fanatic-Fandom huggingface dataset:
Bonnie Swanson

Bonnie is the wife of Joe Swanson, the mother of Kevin and Susie and the best friend of Lois Griffin.

## Relationships

### Family

* Joe Swanson - Husband
* Kevin Swanson - Son
* Susie Swanson - Daughter
* Bud Swanson - Father-in-law
* Unnamed Mother-in-law

### Allies

* Lois Griffin - Best Friend
* Donna Tubbs-Brown - Close Friend
* Peter Griffin
* Chris Griffin
* Meg Griffin
* Stewie Griffin
* Brian Griffin - Former Love Interest
* Glenn Quagmire
* Cleveland Brown
* Brenda Quagmire - Attempt Rescuee
* Kevin Swanson
* Susie Swanson
* Cleveland Brown
* Cleveland Brown, Jr.
* Roberta Tubbs
* Rallo Tubbs
* Mayor Adam West
* Carol West
* Ida Davis
* Jillian Russell-Wilcox
* Derek Wilcox
* Mort Goldman
* Muriel Goldman † - Good Friend
Kaze to Ki no Uta Wikia

## Welcome to the Kaze to Ki no Uta Wikia

A wiki dedicated to the vintage manga Kaze to Ki no Uta, by Keiko Takemiya.

We're just getting started and could use some content!

To contribute please be sure to first check the Content Guidelines.

To make pages you can quickly get started with the Character Page Quick'n'Dirty Template and spice it up with Templates you can use.

If you want to do something but can't pick a character, you could always check User:AmazingFerret/infodump or User:AmazingFerret/CharaBoxMadness for inspiration.

**Warning about SPOILERS:** Everything that has already been translated into English is considered non-spoilery fair game. Consider yourself warned in case you haven't been keeping up with the releases. If you use info from untranslated sources, please attach the proper {{Spoiler}} tag at the top of your page.

## Messages from the Maid

AmazingFerret
1 July 2016

 0

## Quick Intro

Hello and welcome to this wiki!

Right now pretty much everything is being set up, so you'll see a lot of pages with barely any information and weird stuff on them. Please be patient with us!

All CharaBox images so far are only very temporary placeholders. Feel free to swap them for more flattering shots of the character.

Read Full Post

## Latest activity

<wikiaforum></wikiaforum>

Test
Nothing to see here.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Arion Rosemarine

## Relationships

Jules de Ferrier (best friend)

Two unnamed big brothers

Auguste Beau (distant relative)

Gilbert Cocteau (distant relative)

Monsieur Rosemarine (father)

AKA The White Prince, Superintendent

Summary

## Appearance

He has purple eyes, long wavy blonde hair. He finds handsome but thriller by students. He looks frosty. He wears suit everytime and holds whip. He has sadistic,stern and arrogant appearence.

## Personality

He’s quite coldblooded, relentless, stuck up, insidious and stingy. His nickname is “White Prince” and he is superintendent at Lacombrade Academy. He’s also an English teacher. Put to Sunday mass is his task. Gilbert’s distant relative. He doesn’t let too many other people come near him. He suffers from anxiety disorder and several pyschological troubles.

He's excellent at latin.

## History

Rosemarine is under Cocteau family’s directorship. He wanted be superintendent when he was 15 years old. At the same time, when he was just 15, he was raped by Auguste Beau. He bought his childhood friend Jules de Ferrier by money. Sometimes he tortuted Jules and their servicer's kids while they’re playing.

Rosemarine was the family’s 3rd son. When he was young, he was extremely spoiled and insolent. They met when they were 7 or 8 years old with Jules.

In turn during that childhood time Rosemarine had an interest in his friend Jules, for this was a pretty quiet and humble educated boy. That ends up awakening feelings in rosemarine and then falling in love with Jules.

His lineage is based on Scandinavian. Rosemarine's father and Jules's mother has forbidden the relationship and Arion knew it. First he didn't tell Jules, but after then Jules taught himself.
Jules de Ferrier

### Date of birth

Probably born in 1858 or 1859 (22 or 23 the same age with Rosemarine)Dove of Happiness (26 or 27)

## Relationships

Arion Rosemarine (best friend/childhood friend)

Adeilade Constantine (fiancee/wife)

Cerdina de Derveaux (sister)

## Media Info

### First appearance (manga)

Vol3 ch4(obsession)

Summary

## Appearance

Jules has brown straight long hair, he tied them with a ribbon. He has brown eyes and wheat-skinned young man. He's tall and thin and genereally wears suit, sometimes just shirt and cardigan.

## Personality

He generally known by his calm and patient. He's so secretive and go getter. Also he's so proud and sometimes withdrawn. His pains or troubles endures in silence and doesn't dissumulate. His hobby is drinking tea and service anothers. Calm people down with have a tea is his sort of talent. Besides he likes ride a horse.

History

Jules is heir of de Ferrier family. But when their house rented out, his sister Cerdina taken by de Derveaux family, he sold off to Rosemarine's to. Actually he doesn't like Arion more. Because despite Jules didn't adopt by Rosemarine family, Arion performs transacutioned him as maid. He sometimes tortured by whip by Arion. He just stand Arion and others for sake of his mama. He wanted money from Arion for see his mama. But his mama and Monsieur Rosemarine was in forbidden relationship. After a while, Auguse Beau supported him for his education. They learnt at the same school with Arion. During time, he protected Arion from dangerous students. He although hate him, he sometimes was feeling admiration to Arion.

He's the one who know Arion Rosemarine's dark secret. Arion was raped by Auguste in front of Jules's eyes
Conveyor

Research required
 Price

## Function

> Transports items from one component to another. Can take in 1 item/tick.
>
>

**Note**: Even with upgrades, conveyors still move 1 item/tick. That is because each "item" (icon) in conveyor actually represents a "package" of the items. For example, 2 iron ore are moved by one iron ore "item" (icon) at Package size Upgrade level 1.

## Upgrades

###  Package size

**All components output** -% more resources into a single package.

Makes conveyors much more effective, as they transport more resources.

**Note**: This upgrade is unlocked after Engine components research.

 1
 2
 3  (Maxed)

## Types of Conveyors

* **One-sided conveyor**: It can only go one way
* **Turn conveyor**: Turns the direction of the conveyor
* **Corner conveyor**: Forms when 2 conveyors of different directions collide, only can transport items to the corner (haves variations if more conveyors of other sides collide)
* **Question conveyor**: It is formed when 2 conveyors leave another conveyor that has no direction / does not produce items

#### Fusion conveyors:

* **2-way conveyor**: It is formed when a conveyor bifurcates from the original conveyor
* **3-way conveyor**: When 2 diferent conveyors join or 1 conveyor bifurcates into 2
* **4-way conveyor**: Is formed when 2 of one go merge with 2 of opposite side
Carl Maisser

## Relationships

Mr. and Mrs Maisser (parents)

Sébastien Maisser (brother)

Summary

## Appearence

Carl has wheat-skinned, black hair and brown eyes. Tall and thin. He always wears in a proper manner.

## Personality

He is so gentleman,hardworking and religious. Also he's responsible. Serge's first friend in Lacombrade Academy. He has a lot manner and respectful, friendly and helpful

## History

He is bisexual and he was crush on Gilbert. But he didn't manage to because of his religiousness. After graduate, he won Theology Faculty.
Gun maker

Research required
 Price
 Interval

## Function

> After every 20 ticks uses  3 Steel and  2 Bullets to produce  2 Guns. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 60 Steel
* 40 Bullets
* 40 Guns

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Gun maker** running costs are reduced by -%

 1  (Maxed)

###  Amount of resources used and produced amount

**Gun maker** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade
Carl

Carl is the manager of the local gas station and convenience store, the Quahog Mini-Mart. He has an interest in sexy women and movies featuring sexy women. He also likes women with braces. Carl enjoys passing the time by discussing movie trivia with his co-workers and even his customers.

## Relationships

### Allies

* Chris Griffin
* Meg Griffin
* Peter Griffin
* Tom Tucker
* Mort Goldman
* Bruce
* Consuela
* John Herbert
* Elmer Hartman
* Seamus Levine
* Carter Pewterschmidt
* Mayor Adam West - Enemy Turned Ally
Lacombrade Academy

Lacombrade Academy (also translated as Lacombrade Institute, Japanese: ラコンブラード学院) is an all-male boarding school in Arles, and one of the main settings for the plot of Kaze to Ki no Uta.

The school teaches boys from ages of around 8 to 18, which is the usual age at which one completes the baccalauréat and ideally moves on to university.

Students can either board or find lodgings outside the school.

One outstanding feature of this school is that it has a Student Superintendent, uncommon in French lycées, with the power to rule over all student affairs, including expulsions. It was created by Auguste Beau at the time of his stay in the school, and during the main plot of KazeKi it was held by Arion Rosemarine, under Auguste's influence.

## Staff

Professor Rouch (head music teacher)

Louis-René (music teacher and former student)

François Watts (dormitory manager and former student)

## Students

Serge BattourGilbert CocteauArion RosemarineJules de FerrierPascal BiquetCarl MaisserSébastien MaisserKurt StachlerAbraham NekaMax BloughJacques DorenLiliath Florian
### In name only

From Volume 1:

* Bariet
* Elba
* Este
* Noel
* Robert
* Stine
* Trevia
* Tristan
* Zelphis

From Volume 4:

* Will
* Ranson
* Gary
* Rodirick
* Aulard
* Sapphore
* Bua
* Conan
* Tissot
* Coke
* Sovure
* Bush
* Chiffon

## Former Students and Staff

Aslan BattourAuguste BeauFrom Volume 8:

* Couly
* Gillot
* Léon
* Luther
* Leva
* Hippa - Pond-guard

## Trivia

* It's name was likely inspired by the actor Francis Lacombrade, who played one of the main characters in Les amitiés particulières.

## References

1. ↑ 1.0 1.1 obs-session
2. ↑ The Artemis Project
Research point

Research points are the secondary currency to expand the factory.

Research points are displayed in the top left corner of factory screen with light blue color, and displayed once you purchase Research center research.

A new game starts with 0 RP.

## Uses

There is only 1 way to spend research points.

* Buying Research

## Getting research points

There is only 1 way that generates research points over time.

* From components that produces research points.

Following 4 components generate research points.

* Research center
* Research center 2
* Research center 3
* Research center 4

## Boosting up research

By connecting labs to research centers, research centers will produce more research points per ticks.

Following 4 labs generate respective reports that research center uses.

* Metals lab
* Gas&Oil lab
* Analytics center
* Quality lab

## Notes

Although research centers produces research points by its own, the production bonus of each reports gives much more research points.

## Usage in this wiki

Research points can be stylized in this wiki using Research template.

For example, `{{research|1 million}}` shows as 1 million RP.
Templates you can use

All templates can be simply selected in the template finder, but in case you prefer to use source code or are just curious, here's a listing of all relevant article-related templates

## Headers

For articles with spoilers, you can use {{Spoiler}}

 Output:

For articles that are very unfinished, you can use {{Stub}}

Output:

For articles missing the Japanese names, you can use {{NoJPname}}

Output:

For any other header-boxy needs, please check Template:Ambox

## Character Info

The CharaBox should be appended after any headers you use.

You can type {{CharaBox}}, click it in the Visual Editor and fill in the boxes.

If you'd rather edit everything in the source code, please check Template:CharaBox for more details.

Output:

## Relationships

Example

Example

## References

How to reference scanlations and whatnot.

A simple reference:

I am the normal text<ref>I am a reference</ref>

Produces:
I am the normal text

To avoid generation several references in the same list, when you're referencing stuff like scanlations left and right in the same page:

In the very first reference made write, for example

```
I am the normal text<ref name="obs">obs-session</ref>

```

Produces:
I am the normal text

The next time you want to use this reference, write

```
I am another normal text<ref name="obs" />

```

Produces:
I am another normal text

By using name="obs" you're basically creating a reusable tag. Words only, numbers don't work!

In the end wrap it all up by creating a {{Reflist}} according to the Template:Reflist
It produces this:

1. ↑ I am a reference
2. ↑ 2.0 2.1 obs-session

It will look wonky and show some code in the editor, but once you publish it will be fine!

For the "citation needed" place holder, you can use {{Cite}}. If it's catching more than what you want to frame, you can click over the cite box and edit the text you want to be part of the selection.

It produces:

I am the normal text *[citation needed]*
Factory

There are several different factories available, and the unlock price of factories and areas increases exponentially.

As managing the space is the key to advance in the game, purchasing factories lets you to increase your income.

It is important to note that upgrades only apply to one factory while research applies to all.

## Unlock costs

The first area (A0, B0, C0, D0, and E0) are unlocked when the factory is purchased from factories menu.

The size is counted for tiles that you can build any component. (excluding grass and road tiles where you can build Conveyor)

### Kilofactory

 B0
 B1
 B2
 B3
 B4
 B5

### Megafactory

 C0
 C1
 C2
 C3
 C4
 C5
Tank assembly

Research required
 Price
 Interval

## Function

> After every 10 ticks uses  1 Tank hull,  1 Tank turret and  1 Engine to produce  1 Tank. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 20 Tank hull
* 20 Tank turret
* 20 Engine
* 20 Tank

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Tank assembly** running costs are reduced by -%

 1

###  Amount of resources used and produced amount

**Tank assembly** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade

  1 Tank

**Using**
  1 Tank hull
  1 Tank turret
  1 Engine
  20 Tank turret
  20 Engine
  20 Tank
 1
  2 Tank

**Using**
  2 Tank hull
  2 Tank turret
  2 Engine
  40 Tank turret
  40 Engine
  40 Tank
 2  (Maxed)
  4 Tank

**Using**
  4 Tank hull
  4 Tank turret
  4 Engine
  80 Tank turret
  80 Engine
  80 Tank
Coal buyer

Research required
 Price
 Interval

## Function

> Buys  2 Coal for $10 after every 10 ticks and sends it to conveyors. Should have 1 out conveyor(s).
>
>

Stock size:

* 40 Coal

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Coal buyer** running costs are reduced by -%

 1

###  Amount of resources component buys

**Coal buyer** buys -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.

## **Notes**

* For the coal buyer, the icon for its running cost reduction upgrade is instead the one for buyer upgrades. This is probably a bug.
Engine seller

Research required
 Price
 Interval

## Function

> Sells  1 Engine for $12.29 million after every 10 ticks
>
>

Stock size:

* 20 Engine

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Resources sale price

**Engine seller** sells with -% higher price.

 1
 2
 3  (Maxed)

###  Reduce running costs

**Engine seller** running costs are reduced by -%

 1

###  Amount of resources sold

**Engine seller** sells -% more resources. Increases running cost by -%

More resources sold per tick in average => more money

  1 Engine

**For**
 $12.29 million
 1  (Maxed)
  2 Engine

**For**
 $24.58 million
Tank seller

Research required
 Price
 Interval

## Function

> Sells  1 Tank for $256.42 million after every 10 ticks
>
> Bonus:  8 Diesel adds $324.05 million,  1 Rocket adds $11.9 billion
>
>

Stock size:

* 20 Tank
* 160 Diesel
* 20 Rocket

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Resources sale price

**Tank seller** sells with -% higher price.

 $324.05 million

  Rocket:
 $11.9 billion
 1
 $356.45 million

  Rocket:
 $13.08 billion
 2  (Maxed)
 $388.86 million

  Rocket:
 $14.27 billion

###  Reduce running costs

**Tank seller** running costs are reduced by -%

 1

###  Amount of resources sold

**Tank seller** sells -% more resources. Increases running cost by -%

More resources sold per tick in average => more money
Drone maker

Research required
 Price
 Interval

## Function

> After every 20 ticks uses  64 Aluminium,  48 Plastic,  24 Electronics,  8 Engine and  32 Guns to produce  8 Drone. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 1280 Aluminium
* 960 Plastic
* 480 Electronics
* 160 Engine
* 640 Guns
* 160 Drone

## Upgrades

Currently, no upgrades are available for Drone maker.

  8 Drone

**Using**
  64 Aluminium
  48 Plastic
  24 Electronics
  8 Engine
  32 Guns
  960 Plastic
  480 Electronics
  160 Engine
  640 Guns
  160 Drone
Rocket assembly

Research required
 Price
 Interval

## Function

> After every 10 ticks uses  2 Rocket hull,  2 Warhead and  8 Jet fuel to produce  2 Rocket. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 40 Rocket hull
* 40 Warhead
* 160 Jet fuel
* 40 Rocket

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Rocket assembly** running costs are reduced by -%

 1  (Maxed)

###  Amount of resources used and produced amount

**Rocket assembly** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade

  2 Rocket

**Using**
  2 Rocket hull
  2 Warhead
  8 Jet fuel
  40 Warhead
  160 Jet fuel
  40 Rocket
 1  (Maxed)
  4 Rocket

**Using**
  4 Rocket hull
  4 Warhead
  16 Jet fuel
  80 Warhead
  320 Jet fuel
  80 Rocket
Black Widow

Black Widow, also known as Natasha Romanoff is a fictional character, a superhero appearing in comic books published by Marvel Comics. The character was first introduced as a Russian spy, an antagonist of the superhero Iron Man. She later defected to the United States, becoming an agent of the fictional spy agency S.H.I.E.L.D., and a member of the superhero team the Avengers.
Money

Money is the primary currency to expand the factory.

Money is displayed in the top left corner of the factory screen with yellow text.

A new game starts with $2 000.

## Uses

There are 5 ways to spend money.

* Building Component.
* Buying Upgrade.
* Buying Research center research.
* Unlocking factories.
* Unlocking areas.

There are 2 ways that use money over time.

* From components that have running cost.
* From components that purchase Resource.

## Getting money

There are 2 ways that gives money.

* Selling Component. This refunds 100% of money.
* Selling Upgrade. This refunds 80% of money.

There is only 1 way that generates money over time.

* From components that sells Resource.

## Note

Owning certain amounts of money unlocks Achievements that gives 25% of money as reward.

Although there is no maximum value of money, the minimum is capped at $-10 000, at which money stays at that value.

Selling the very first components (Iron ore buyer, Iron foundry, and Iron seller) does not give the cost of each item. You only get refund for the components you built.

Having negative money disables any research purchase, even if you have enough research points.

## Usage in this wiki

Money can be stylized in this wiki using Money template.

For example, `{{money|1 million}}` shows as $1 million.
Iron seller

Research required
 Price
 Interval

## Function

> Sells  2 Iron for $5 after every 10 ticks
>
>

Stock size:

* 40 Iron

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Resources sale price

**Iron seller** sells with -% higher price.

 1
 2  (Maxed)

###  Amount of resources sold

**Iron seller** sells -% more resources.

More resources sold per tick in average => more money

  2 Iron

**For**
 $5
 1
  4 Iron

**For**
 $10
 2  (Maxed)
  8 Iron

**For**
 $20
Diesel refinery

Research required
 Price
 Interval

## Function

> After every 10 ticks uses  96 Oil to produce  16 Diesel and  8 Waste. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 1920 Oil
* 320 Diesel
* 160 Waste

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Diesel refinery** running costs are reduced by -%

 1  (Maxed)

###  Amount of resources used and produced amount

**Diesel refinery** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade

  16 Diesel
  8 Waste

**Using**
  96 Oil
  320 Diesel
  160 Waste
 1  (Maxed)
  32 Diesel
  16 Waste

**Using**
  192 Oil
  640 Diesel
  320 Waste
Jason Voorhees

Jason Voorhees is a fictional character from the Friday the 13th series of slasher films. He first appeared in Friday the 13th (1980), as the son of camp cook-turned-murderer, Mrs. Voorhees, in which he was portrayed by Ari Lehman. Created by Victor Miller, with contributions by Ron Kurz, Sean S. Cunningham, and Tom Savini, Jason was not originally intended to carry the series as the main antagonist. The character has subsequently been represented in various other media, including novels, comic books, and a cross-over film with another iconic horror film character, Freddy Krueger.

## Relationships

### Allies

* Tricia Takanawa
* Brian Griffin
Paiva

## Relationships

Aslan Battour (husband)

Serge Battour (son)

## Media Info

### First appearance (manga)

Volume 1, Chapter 1 (obsession)

Summary

## Appearance

She was a beautiful Roma woman who had black hair and brown skin.

## Personality

Kind hearted. [Other information about her aren't mentioned]

## History

### About her

She was a Roma woman who worked as a cocottee in France.

### Meeting Aslan

Aslan,a young viscount falls in love and confessed to her.
Warhead maker

Research required
 Price
 Interval

## Function

> After every 10 ticks uses  4 Aluminium,  3 Electronics and  8 Explosives to produce  1 Warhead. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 80 Aluminium
* 60 Electronics
* 160 Explosives
* 20 Warhead

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Warhead maker** running costs are reduced by -%

 1  (Maxed)

###  Amount of resources used and produced amount

**Warhead maker** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade

  1 Warhead

**Using**
  4 Aluminium
  3 Electronics
  8 Explosives
  60 Electronics
  160 Explosives
  20 Warhead
 1  (Maxed)
  2 Warhead

**Using**
  8 Aluminium
  6 Electronics
  16 Explosives
  120 Electronics
  320 Explosives
  40 Warhead
Oily Water

**Oily Water**is the 9th track on the Blur's 1993 album Modern Life Is Rubbish.

## Lyrics

Lead in me and me in water, dangling in my world

I swallowed too much oily water, it keeps slipping down my spine

In a sense of self in decline, growing fat on sound

It's only an early morning dream and the whole world will be alright

(CHORUS)

My head is full of suspicion, I'm coming home sometime

I've swallowed too much oily water, it keeps slipping down my spine

In a sense of self in decline, lying on my back

It's only an early morning dream and the whole world will be alright

(CHORUS)
Analytics center

Research required
 Price
 Interval

## Function

> After every 40 ticks uses  32 Metal report and  32 Gas&oil report to produce  20 Big report and  20 Waste. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 640 Metal report
* 640 Gas&oil report
* 400 Big report
* 400 Waste

## Upgrades

###  Amount of resources produced

**Analytics center** produces -% more resources. Increases running cost by -%

More production per component with less raw materials, but expenses are proportionally the same. More production per component => more resources to sell.

**Note**: This upgrade is unlocked after Engine components research.

  20 Big report
  20 Waste

**Using**
  **32** Metal report
  **32** Gas&oil report
  640 Gas&oil report
  400 Big report
  400 Waste
 1
  40 Big report
  40 Waste

**Using**
  **32** Metal report
  **32** Gas&oil report
  1280 Gas&oil report
  800 Big report
  800 Waste
 2  (Maxed)
  80 Big report
  80 Waste

**Using**
  **32** Metal report
  **32** Gas&oil report
  2560 Gas&oil report
  1600 Big report
  1600 Waste
Tank hull maker

Research required
 Price
 Interval

## Function

> After every 10 ticks uses  3 Electronics,  6 Steel and  2 Aluminium to produce  1 Tank hull. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 60 Electronics
* 120 Steel
* 40 Aluminium
* 20 Tank hull

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Tank hull maker** running costs are reduced by -%

 1

###  Amount of resources used and produced amount

**Tank hull maker** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade

  1 Tank hull

**Using**
  3 Electronics
  6 Steel
  2 Aluminium
  120 Steel
  40 Aluminium
  20 Tank hull
 1
  4 Tank hull

**Using**
  12 Electronics
  24 Steel
  8 Aluminium
  480 Steel
  160 Aluminium
  80 Tank hull
 2  (Maxed)
  8 Tank hull

**Using**
  24 Electronics
  48 Steel
  16 Aluminium
  960 Steel
  320 Aluminium
  160 Tank hull
Rocket seller

**Note**: This article describes component that does not exist in game.

 Research required
 Price
 Running cost
 Size
 Interval

## Function

Rocket seller is a missing component in Factory idle. The images of this component exists; however source code does not use the images, and the game does not have code written for Rocket seller.

Based on existence of image, exclusion of this component could be a mistake by developer.

However,   Rocket can still be sold as bonus resource in  Tank seller and  Drone seller, and it is also used in  Quality lab.
Glenn Quagmire

**Glenn Quagmire** (born July 15, 1955) is Griffin Family's neighbor and Peter's friend.

## Relationships

### Family

* Ida Davis - Father
* Crystal Quagmire - Mother
* Brenda Quagmire - Sister

### Allies

* Peter Griffin - Best Friend and Temporary Enemy
* Joe Swanson - Clsoe Friend
* Cleveland Brown - Close Friend
* Lois Griffin - Love Interest
* Chris Griffin
* Meg Griffin - Love Interest and Training Student
* Stewie Griffin
* Brian Griffin - Most Hated Enemy Turned Frenemy
* Bonnie Swanson - Love Interest
* Kevin Swanson
* Susie Swanson
* Donna Tubbs
* Rallo Tubbs
* Roberta Tubbs
* Cleveland Brown, Jr.
* Mort Goldman
* Jerome
* Loretta Brown - Love Interest
* Mayor Adam West
* Carol Pewterschmidt West

### Enemies

* Brian Griffin - Most Hated Enemy Turned Frenemy
* Jeffery Fecalman † - Attempted Killer and Victim
* Sonja - Love Interest Turned Abuser and Kidnapper
* Bobby Briggs †
* Sheriff Nichols - Accuser
* Homer Simpson - Victim
* Marge Simpson - Love Interest Turned Victim
* Bart Simpson - Victim
* Lisa Simpson - Victim
* Maggie Simpson - Victim
Explain

**Explain** is a song from Bang single

## Lyrics

It’s pointless to explain why

There’s nothing I can say

My words would all be meaningless

Anyway

It seems I can’t be trusted

And I don’t disagree

What made you ever think I really

Wanted to be

I can’t explain why

And I don’t know when

I’m ever going to want to

See her again

So don’t ask why I came here

There’s nothing I can say

I don’t think I’ll be staying very long

Anyway

I’m trying to find out why

I came here at all

I don’t think it was to see you

After all

I can’t explain why

And I don’t know when

I’m ever going to want to

See her again (X2)
Hembyn

Byn vi alla startar/bor i, inget namn ännu!

**Npc's**

***Breika*** Inn-keeper äventyrs-tavern

***Cecil*** Breikas fru

***Peter*** Breikas son

***Liza*** Breikas adoptiv-dotter, ex-werebear

***Tik-Tuk***: Vänlig Kobold, lvl 1 Fighter

***Quentin*** Stablemaster, anställd av *Zashei*

***Jake*** Lärling Stable, anställd av *Zashei*

***Theffania*** Alchemist

***Jobin*** Blacksmith

***Aldor*** General-store

***Kensi*** Hunter/Trapper

***Tolb***i Woodcutter

***Steven*** Vakt-Kapten, anställd av *Lhan*

***Godfrei*** Vakt, anställd av *Lhan*

***Silent Ed*** Vakt, anställd av *Lhan*

***Tom*** Vakt, anställd av *Lhan*

***Alfred*** Butcher

***Anders*** Ledare Gruv-byn

***Nicko*** Gruv-förman, Gruv-byn

***Erik*** Entreprenör, jobbar åt "Jasons Mining Company"

***Jason*** Eriks chef, ägare "Jasons Mining Company" i Hamnstaden

***Ulla***Tailor
Aluminium buyer

Research required
 Price
 Interval

## Function

> Buys  1 Aluminium for $1 400 after every 10 ticks and sends it to conveyors. Should have 1 out conveyor(s).
>
>

Stock size:

* 20 Aluminium

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Aluminium buyer** running costs are reduced by -%

 1

###  Amount of resources component buys

**Aluminium buyer** buys -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
Rocket hull maker

Research required
 Price
 Interval

## Function

> After every 10 ticks uses  8 Aluminium and  1 Engine to produce  1 Rocket hull. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 160 Aluminium
* 20 Engine
* 20 Rocket hull

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Rocket hull maker** running costs are reduced by -%

 1  (Maxed)

###  Amount of resources used and produced amount

**Rocket hull maker** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade

  1 Rocket hull

**Using**
  8 Aluminium
  1 Engine
  20 Engine
  20 Rocket hull
 1  (Maxed)
  2 Rocket hull

**Using**
  16 Aluminium
  2 Engine
  40 Engine
  40 Rocket hull
Research center 3

Research required
 Price
 Interval

## Function

The in-game text describing the behaviour is extremely poorly phrased for Research Centers, arguably to the point of being just wrong.
The text looks like this:

>
> Produces 20 research points after every 40 ticks.
>
> Production bonus of each   Big report: 16 research bonus
>
>
>
>

In a *sense* these figures are accurate (an unconnected RC does indeed produce 20 research points/40 ticks, and there is a *component* of the   Big report bonus that is using the figure `16`). However, the *actual* reality of the behaviour is as follows:

* There are 3 variables:
	+ Points per 40 ticks: *P*.
		- *(20, unless upgraded in Extra tab)*
	+ Big Report Stock: *S*.
		- *(Initially 4; Upgradable; Max 80.)*
	+ Bonus per Big Report: *B*.
		- *(Initially 16; Upgradable; Max 192.)*

Given those 3 variables, the Center will output: P \* (1 + (S\*B)) research points

For example:

* If a non-upgraded Center has 1   Big report in stock when it performs its next round of Research (after 40 ticks), then it will generate (20 \* (1 + 1\*16)) = 340 RP
* If a partially-upgraded (Level 3, Level 3) Center has 16   Big report in stock, then it'll generate (20 \* (1 + 16\*24)) = 7700 RP
* If a fully-upgraded Center **with both paid-for Extra upgrades** has 80   Big report in stock, then it'll generate (240 \* (1 + 80\*192)) = 3686640 RP

Stock size:

* 4 Big report

## Upgrades

###  Research paper bonus

**Research center** research paper bonus increased by -%

**Note**: Although it is not shown in tooltip, Research center's running cost increases accordingly as well.

###  Max stock size

**Research center** max stock increased by -%

## Likely Max Capacities

Naturally, the maximum Research point output achievable varies as you increase the Research Bonus Upgrade and Stock Upgrades. This table lists the Total resulting capacities, of certain Upgrade pairings.
Whilst you can in principle have any combination of those 2 that you want, the pricing makes certain combinations more realistic so only those pairing have been listed.

## Purchase

Purchases from Extra tab will increase the base production of Research center. See above for details of the Research Point output calculation.

 1  (Evolved brain)
 2  (Alien brain)
High Cool

**High Cool** is the 10th track on the Blur's 1991 album Leisure.

## Lyrics

If you come here

Which you sometimes do

Don't really think that I really want you to

And if you come here

Which you always do

Don't think that I expect you to

Is that all I give you? (x2)

And you talk too much

Which you always do

Don't think that I really want you to

And if you talk too much

Which you always do

Don't think that I really need you to

Is that all I give you? (x2)
Bullet maker

Research required
 Price
 Interval

## Function

> After every 20 ticks uses  3 Steel and  2 Explosives to produce  2 Bullets. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 60 Steel
* 40 Explosives
* 40 Bullets

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Bullet maker** running costs are reduced by -%

 1  (Maxed)

###  Amount of resources used and produced amount

**Bullet maker** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade
Things to add/fix

### Why I am making this

Creating a page takes a lot of time (or at least it does for me) and I have trouble keeping track of what I have and haven't added. And, I don't have all the information, so some articles are left incomplete for other people who are more determined than me to figure out.

### Things to add

#### Resources

* Plastics
	+ Gas
	+ Plastic
* Research
	+ Gas and oil papers
* Electronics
	+ Electronics
* Waste
* Guns
	+ Guns
* Tanks
* Engines

#### Components

* Plastic
	+ Gas Buyer
	+ Plastic Maker
	+ Plastic seller
* Electronics
	+ Electronic Maker
	+ Electronic seller
* Guns
	+ Gun Maker
	+ Gun Seller
* Tanks
* Engines

### Incomplete things

* Upgrades
	+ (this is where all the missing upgrades things go.)
* Research
	+ Guns research amount
* Other
	+ All my resources I put in need to be reformated and stuff.
Gas buyer

Research required
 Price
 Interval

## Function

> Buys  1 Gas for $80 after every 10 ticks and sends it to conveyors. Should have 1 out conveyor(s).
>
>

Stock size:

* 20 Gas

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Gas buyer** running costs are reduced by -%

 1

###  Amount of resources component buys

**Gas buyer** buys -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
Resource

These are resources that can be moved by Conveyor.

The list is in same order as it appears in Sorter.

* Iron ore
* Iron
* Coal
* Steel
* Oil
* Plastic
* Silicon
* Electronics
* Aluminium
* Engine
* Explosives
* Bullets
* Guns
* Tank hull
* Tank turret
* Tank
* Rocket hull
* Warhead
* Rocket
* Waste
* Gas
* Jet fuel
* Diesel
* Drone
* Drone control rooms
* Metal report
* Gas&oil report
* Big report
* Quality report

## Usage in this wiki

Resource text and icon can be stylized in this wiki using Resource template.

For example, `{{resource|Iron ore|1}}` shows as  1 Iron ore.
RC3 build list

Buildouts for **Research Center 3**

## Key

**Factory** - which map (building name)
**Stock** - Research upgrade "Max stock size"
**Build** - Screenshot of factory
**Upgrades** - Screenshot of upgrades purchased
**RC:AC RATIO** - Number of RC@ and RATIO 1:1 (Number of Research centers to Analytics centers)
**Research /tick** - Research income per tick
**Income /tick** - cost of buildout (current factory income. plus or minus)
**Creator** - Contributor
Steel seller

Research required
 Price
 Interval

## Function

> Sells  2 Steel for $272 after every 10 ticks
>
>

Stock size:

* 40 Steel

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Resources sale price

**Steel seller** sells with -% higher price.

 1
 2  (Maxed)

###  Reduce running costs

**Steel seller** running costs are reduced by -%

 1

###  Amount of resources sold

**Steel seller** sells -% more resources. Increases running cost by -%

More resources sold per tick in average => more money

  2 Steel

**For**
 $272
 1
  4 Steel

**For**
 $544
 2  (Maxed)
  6 Steel

**For**
 $816
Mixed builds

share some builds that use more then 1 component that does not fit in any catogory

* factory: the factory and the last area bought sorter by: a0-a9 b0-b5 C0 C3 C1 C2 C5 C4 D0 E0
* primary thing: the primary thing you are selling
* secondary thing: the 2nd most item on the map
* other things: other small things place don left over space
* stock level: the stock level of research centers if present
* rations of the builds
* build: link/picture to the build
* upgrades: link/picture to the upgrades
* incomes: income of the map
* creator: your name
For Tomorrow

"**For Tomorrow**" is a song by English alternative rock band Blur. It is the lead track to their second album, *Modern Life Is Rubbish* (the title appears in the lyric). Released 19 April 1993 as the first single from the album, "For Tomorrow" charted at number 28 in the UK Singles Chart. The Visit to Primrose Hill Extended version of "For Tomorrow" was included in the band's compilation albums, *Blur: The Best of*, (being the only song from *Modern Life Is Rubbish* to be featured) and *Midlife: A Beginner's Guide to Blur*.

## Lyrics

He's a twentieth century boy

With his hands on the rails

Trying not to be sick again

And holding on for tomorrow

London ice cracks on a seamless line

He's hanging on for dear life

So we hold each other tightly

And hold on for tomorrow

Singing

La la, la la la

La la la la la la la la (x3)

Holding on for tomorrow

She's a twentieth century girl

With her hands on the wheel

Trying not to make him sick again

Seeing what she can borrow

London's so nice back in your seamless rhymes

But we're we're lost on the Westway

So we hold each other tightly

And hold on for tomorrow

Singing

La la, la la la

La la la la la la la la (x3)

Holding on for tomorrow

Trying not to be sick again

And holding for tomorrow

She's a twentieth century girl

Hanging on for dear life

So we hold each other tightly

And hold on for tomorrow

Singing

La la, la la la

La la la la la la la la (x3)

Holding on for tomorrow

Jim stops and gets out the car, goes to a house in Emperor's gate, Through the door and to his room, Then he puts the TV on, Turns it off and makes some tea, Says Modern Life Is Rubbish I'm Holding on for tomorrow, Then Susan comes into the room, She's a naughty girl with a lovely smile, Says let's take a drive to Primrose Hill, It's windy there and the view's so nice, London ice can freeze your toes Like anyone I suppose I'm Holding on for tomorrow

## Track listings

**CD1**

1. "For Tomorrow" (Visit to Primrose Hill extended) – 6:00
2. "Peach" – 3:57
3. "Bone Bag" – 4:03

CD2
1. "For Tomorrow" (Single version) – 4:20
2. "When the Cows Come Home" – 3:49
3. "Beachcoma" – 3:37
4. "For Tomorrow" (Acoustic version) – 4:41

12" and Cassette
1. "For Tomorrow" (Visit to Primrose Hill extended) – 6:00
2. "Into Another" – 3:54
3. "Hanging Over" – 4:27

## Release dates and chart positions

UK: 19/4/1991 – Peak position: 28

Australian Singles Chart – Peak position: 119
Iron foundry

Research required
 Price
 Interval

## Function

> After every 10 ticks uses  2 Iron ore to produce  1 Iron. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 40 Iron ore
* 20 Iron

## Upgrades

###  Amount of resources used and produced amount

**Iron foundry** uses and produces -% more resources.

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade
Plastic seller

Research required
 Price
 Interval

## Function

> Sells  1 Plastic for $2 816 after every 10 ticks
>
>

Stock size:

* 20 Plastic

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Resources sale price

**Plastic seller** sells with -% higher price.

 1
 2  (Maxed)

###  Reduce running costs

**Plastic seller** running costs are reduced by -%

 1

###  Amount of resources sold

**Plastic seller** sells -% more resources. Increases running cost by -%

More resources sold per tick in average => more money

  1 Plastic

**For**
 $2 816
 1
  4 Plastic

**For**
 $11 264
 2  (Maxed)
  6 Plastic

**For**
 $16 896
Silicon buyer

Research required
 Price
 Interval

## Function

> Buys  1 Silicon for $400 after every 10 ticks and sends it to conveyors. Should have 1 out conveyor(s).
>
>

Stock size:

* 20 Silicon

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Reduce running costs

**Silicon buyer** running costs are reduced by -%

 1  (Maxed)

###  Amount of resources component buys

**Silicon buyer** buys -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
Captain America

Captain America is a fictional character, a superhero, who first appeared in Captain America Comics #1 dated March 1941 from Timely Comics, a predecessor of Marvel Comics. Captain America was formally reintroduced in The Avengers #4 dated March 1964, which explained that in the final days of World War II, he had fallen from an experimental drone plane into the North Atlantic Ocean and spent decades frozen in a block of ice in a state of suspended animation and was revived.
Extra

In Extra menu, you can purchase boost packs for real life money. This is unlocked with Collecting some cash Achievement, by having $25 000.

Any purchase will remove ads and scales game to use whole screen (only if played at factoryidle.com)

Clicking purchase button (labeled Get it!) will redirect to PayPal page where you can pay to the developer.

## Permanent purchases

These are purchases that increase research points and ticks per second. These purchases remain to your game even if you reset the game and start over, and can be purchased only once.

**Note**: Research points production boost only applies to Research center's base production, and not to production bonus of each reports.

## Time travel

Each ticket gives you **3 hour** income and research points.

Time travel tickets can be purchased many times, and can be used any time after purchase in the Time travel menu.

When Time travel menu is clicked, it shows Money and Research points you will get if a ticket is used.

It is advised to wait until all factories' income stabilizes, or you will gain less from the ticket.

A new game (or after a reset) starts with 1 free time travel ticket.

## Bonus ticks

Makes game ticks really run fast - **up to 200 ticks/sec**

(Ticks run fastest if game runs in background mode - not focused)

Being offline also generates free bonus ticks over time.

The maximum bonus tick is based on the game's normal ticks per second value. (ticks per second \* 7200)

It takes about 12 hours to reach this limit, regardless of current ticks per second.

## Unpurchasable items

These are purchases that exists in game's code, but disabled and does not appear in game.

 Fun pack
 300 tickets (300x3h)
 40 000 000 bonus ticks
SystemOverload Wikia

<hero description="Systemoverload is a network of modded minecraft servers, established in October 2015." imagename="" cropposition=""></hero>

## Welcome to the SystemOverload Wikia

Systemoverload is a network of modded minecraft servers, established in October 2015. We are very community driven, and have a strong focus on player to player and staff to player relations.
Iron ore buyer

Research required
 Price
 Interval

## Function

> Buys  1 Iron ore after every 10 ticks and sends it to conveyors. Should have 1 out conveyor(s).
>
>

Stock size:

* 20 Iron ore

## Upgrades

###  Amount of resources component buys

**Iron ore buyer** buys -% more resources.

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
Electronics maker

Research required
 Price
 Interval

## Function

> After every 10 ticks uses  2 Silicon and  4 Plastic to produce  1 Electronics and  1 Waste. Should have at least 1 out conveyor(s).
>
>

Stock size:

* 40 Silicon
* 80 Plastic
* 20 Electronics
* 20 Waste

## Upgrades

**Note**: Amounts are calculated with no other upgrade done.

###  Amount of resources produced

**Electronics maker** produces -% more resources. Increases running cost by -%

More production per component with less raw materials, but expenses are proportionally the same. More production per component => more resources to sell.

**Note**: This upgrade is unlocked after Engine components research.

  1 Electronics
  1 Waste

**Using**
  **2** Silicon
  **4** Plastic
  80 Plastic
  20 Electronics
  20 Waste
 1  (Maxed)
  2 Electronics
  2 Waste

**Using**
  **2** Silicon
  **4** Plastic
  160 Plastic
  40 Electronics
  40 Waste

###  Reduce running costs

**Electronics maker** running costs are reduced by -%

 1  (Maxed)

###  Amount of resources used and produced amount

**Electronics maker** uses and produces -% more resources. Increases running cost by -%

More production per component, but expenses are proportionally the same. More production per component => more resources to sell.
and use upgrade

  1 Electronics
  1 Waste

**Using**
  2 Silicon
  4 Plastic
  80 Plastic
  20 Electronics
  20 Waste
 1
  2 Electronics
  2 Waste

**Using**
  4 Silicon
  8 Plastic
  160 Plastic
  40 Electronics
  40 Waste
 2  (Maxed)
  3 Electronics
  3 Waste

**Using**
  6 Silicon
  12 Plastic
  240 Plastic
  60 Electronics
  60 Waste
Component

Components are the things you build in your factories to produce and sell Resources and to produce Research point.

## List of Components

### List with names

* Conveyor
* Garbage
* Sorter (vertical)
* Sorter (horizontal)

* Iron ore buyer
* Iron foundry
* Iron seller
* Coal buyer
* Steel foundry
* Steel seller

* Oil buyer
* Gas buyer
* Plastic maker
* Plastic seller
* Silicon buyer
* Electronics maker
* Electronics seller

* Explosives buyer
* Bullet maker
* Gun maker
* Gun seller

* Aluminium buyer
* Engine maker
* Engine seller

* Tank hull maker
* Tank turret maker
* Tank assembly
* Tank seller
* Diesel refinery

* Jet fuel refinery
* Rocket hull maker
* Warhead maker
* Rocket assembly
* Rocket seller

* Drone maker
* Drone control room
* Drone seller

* Metals lab
* Gas&Oil lab
* Analytics center
* Quality lab

* Research center
* Research center 2
* Research center 3
* Research center 4

## Usage in this wiki

Component text and icon can be stylized in this wiki using Component template.

For example, `{{component|Iron ore buyer|1}}` shows as  1 Iron ore buyer.