Hallway (McRoy)

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* Hiding
* Camera

The **Hallway** (CAM 6) is a small hall inside the McRoy house and an optional hiding spot for the fourth night of *Five Nights at Wario's 3* if the player chose to hide in the Kitchen the second night. When the player hides in this room, Waluigi, Luigi and Mario are active.

## Appearance

The Hallway is a cramped T-junction corridor with dim lighting and a moldy gray carpet. The area looks industrial with pipes bolted to the green walls. To the left is a barely visible wooden door, and to the right is a square cabinet slightly behind the right wall.

In the Daytime Quest mode, the room is given an isometric Zelda-like 2D recreation, like the other rooms in the game. The Hallway is no different than any of the other dangerous pathways besides a different texture for the floor. There are no furniture or items whatsoever.

## Phone Call

At the beginning of the night, the player receives a phone call from Richard McRoy, This time only for him to taunt the player saying that there's no escape and that they look familiar and accuse the player of murdering Wario and his associates and threatens the player before ending the call. Max Peterson calls shortly after and apologizes for not calling earlier and gives a brief explanation of how to survive the night in each room of the house, depending on where the player chooses to hide for the corresponding night where the player chooses which room to hide in, he also adds a bit of dialogue about his findings of The McRoy House and about the rooms themselves since he was assigned to watch the house before hence why he has information on the rooms. The antagonists are not active during the duration of the call nor is the time adequate. instead, they are active once the call ends. The player has the option to **Skip the Call** which instantly activates the ghost, and the time starts.

HAHAHAHAH! Hello, hello! This is a friend, how are you tonight, FRIEND? Oh, don't worry. We'll get to know each other soon enough. I've been watching you. Oh yeah, I've noticed that you too look very much like... him. Maybe you ARE him! Maybe you are! Hahahaha... If so, maybe we finally will get our sweet little revenge once and for all. We're coming for you.
Hey man, um, I apologize for calling you up so late. I-I had some paperwork that I just had to finish, you know. Daily life at work and everything. And, honestly, I couldn't concentrate properly with all these police cars driving around. I wonder what's happened. Um, anyway, so you're in the hallway? Uh, that's not good. You do know they can come from three different directions there, right? And, you're standing right in the center. However, there is always light at the end of the tunnel. Each of the three different hallways in there has a door that you can shut whenever you want. Though, due to technical limitations, only one door can be closed at once. Toggle them using the door control panel on the wall over there. And with the ability to look through the security cameras, you should be good to go. Wh-wh-hw-wh-h-hw-h-what're you saying? You say the cameras DON'T WORK? Well, that's just perfect, the pad is glitching again! Um, uh, um, but hey, but hey, but hey... you should still be able to use it to detect audio. Now you've got to sharpen your ears tonight. Look through the rooms and listen. Try to hear for footsteps or other sounds they might make. If you hear them being in a room close to you, you should shut the corresponding door immediately. For instance, should you hear anything moving in the laundry, you should shut the bottom door at once. Just, just keep your head cool and your ears open, man. Goodnight

## Hiding

Waluigi, Luigi and Mario are active antagonists during the night. They all have the same method of attack but come from different paths. The only means of defense is shutting three doorways controlled by a control panel.

The video signal is off for the cameras in this room due to an unexplained glitch. The player must instead rely on **audio** to track enemy movement.

### Door Control

The player can shut doors for each of the three entryways by opening the Door Control panel by clicking the button next to the cameras. Doors are used to block characters from entering the hallway. **Only one door can be shut at a time.**

### Waluigi

Waluigi begins in the Bathroom (CAM 3). He then proceeds through the Kitchen (CAM 2) and Living Room 2 (CAM 5) to reach the Hallway. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Bathroom (McRoy), causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level.

Waluigi audio cue is **soft footsteps**.

When Waluigi is in Living Room 2, the player must shut the left door to prevent him from entering the Hallway. He will eventually either violently pound on the door and return to his starting spot, or move out of the way for other enemies to attack.

Failing to shut the left door in time will result in Waluigi attacking the player, causing a Game Over.

### Luigi

Luigi begins in the Living Room (CAM 1). He then proceeds through the Laundry (CAM 10) to reach the Hallway. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Living Room, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level.

Luigi audio cue is **ghostly breathing**.

When Luigi is in the Laundry, the player must shut the bottom door to prevent him from entering the Hallway. He will eventually either violently pound on the door and return to his starting spot, or move out of the way for other enemies to attack.

Failing to shut the bottom door in time will result in Luigi attacking the player, causing a Game Over.

### Mario

Mario begins in the Playroom (CAM 11). He then proceeds through Bedroom 2 (CAM 9) to reach the Hallway. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Playroom, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level.

Mario audio cue is **his music box**.

When Mario is in Bedroom 2, the player must shut the right door to prevent him from entering the Hallway. He will eventually either violently pound on the door and return to his starting spot, or move out of the way for other enemies to attack.

In some cases Mario can appear in front of the player and immediately leave to the right, accompanied by a sudden sound clip. The player must shut the right door immediately when this happens.

Failing to shut the right door in time will result in Mario attacking the player, causing a Game Over.

### 6 AM

When the clock strikes 6 AM:

* The player will progress to Night 5 in Standard Mode, where they will be forced to survive in the Cellar.
* The player will proceed to the next night in a Custom Night run.
* The player will move to Playroom for Night 9 in an All-Out playthrough.
* The player will advance to the next day in Daytime Quest, and the room will become unavailable to hide in.

## Tips

* It is possible for enemies to move backward to allow others to attack. Because of this, it is possible and enemy to leave the doorway without pounding on the door. The player must keep an eye on each camera to know for sure if an enemy is right outside the Hallway or not.

* Mario and Luigi are top priority as they have shorter paths than Waluigi.

* The player can start the night by shutting any door before the characters activate. Shutting the bottom or right door is recommended as Mario and Luigi attack more frequently.

## Camera

The Hallway is a viewable camera when the player is hiding in a different room. If the player is hiding in the Bedroom, the video feed will be flipped upside-down (unless Waluigi is inside). Five characters can be seen in this camera throughout the game depending on the night:

* Wario can be seen in this camera when the player is hiding in either the Living Room, Bedroom 2 or the Playroom.
	+ When the player is hiding in the Living Room (McRoy), he can be seen sneaking behind the right wall and looking into the camera.
	+ When the player is hiding in Bedroom 2, he can be seen limping in the center of the hallway, facing the right side and looking downward.
	+ When the player is hiding in the Playroom, he can be seen in the center of the hall, looking at the camera blankly.
		- He can also be seen with Yoshi if they are both in the Hallway.

* Waluigi can be seen in this camera when the player is hiding in either Living Room 2 or the Bedroom (McRoy). He is behind the right wall, staring at the camera.
	+ If the player is hiding in Living Room 2, Waluigi can instead appear to be close to the camera and directly staring into it.

* Luigi can be seen in this camera when the player is hiding in the Laundry. He is standing in the center of the hall, staring at the camera.

* Ashley can be seen in this camera when the player is hiding in the Staircase.
	+ In the 1.0 version, she faces the camera and walks towards it, looking slightly to the left.
	+ In the 2.0 and 5.0 version, she is closer to the camera and blankly stares at it.

* Yoshi can be seen in this camera when the player is hiding in either the Bathroom (McRoy) or the Playroom.
	+ If the player is hiding in the Bathroom (McRoy), Yoshi will wander facing left behind the right wall.
	+ If the player is hiding in the Playroom, Yoshi will stand next to the camera and face away from it.
		- He can also be seen with Wario if they are both in the Hallway.

## Daytime Exploring

The player can visit this room on the top of the map during the daytime section of the Daytime Quest. From Living Room 2, the player must spend $500 to reach it.

If the clock strikes 12 AM and the player is standing in the Hallway, they will have to survive the night in it with standard gameplay. Like with every other room in the game, the player can only hide in the Hallway once per playthrough. After the room is completed, it is marked as dangerous.

This is the only main room in the house that does not have any furniture.

## Fun Facts

* This room is one of the few rooms to not have a musical intro tune. Its intro is echoing water drops.

* Waluigi footstep sound is only used specifically for Ashley in other rooms, and Peach in the two previous games.

* Luigi breathing in this room was voiced by WwwWario himself. It is also used in the Laundry as a general sound that Luigi and Waluigi share.

* Waluigi in Living Room 2, Luigi in the Living Room (McRoy), and Mario in the Playroom and Bedroom 2 are camera screens not seen in any other room. Because the cameras have no video, their edits do not exist in the files.

### Hiding

Hiding in the Hallway.Mario Peeking out from the Hallway before attacking the Player.Mario Peeking out from the Hallway before attacking the Player. (animated)Hallway door control map.The Door control Button.The Door Control Button. (Hovered)Door Control Open Button.Door Control Closed Button.
### Cameras

The Hallway on the Cameras.Wario in the Hallway. (player is hiding in the living room.)Yoshi in the Hallway.(if the player is Hiding in the bathroom.)Waluigi in the Hallway.(if the player is Hiding in Living room 2 or Bedroom 1.)Waluigi Alternative Pose in the Hallway. (if the player is Hiding in the Living room 2.)Hallway Flipped.(if the player is Hiding in the bedroom.)Ashley in the Hallway. (if the player is Hiding in the Staircase 1.0)Ashley in the Hallway. (if the player is Hiding in the Staircase.)Donkey Kong in the Hallway. (if the player is Hiding in the Bedroom 2.)Wario in the Hallway before entering the bedroom 2. (if the player is Hiding in the Bedroom 2.)Wario in the Hallway before entering the Playroom. (if the player is Hiding in the Playroom.)Yoshi in the Hallway before entering the Playroom. (if the player is Hiding in the Playroom.)Wario and Yoshi in the Hallway before entering the Playroom. (if the player is Hiding in the Playroom.)Luigi in the Hallway. (if the Player is Hiding in the Laundry.)

### Daytime Quest

Hallway's name during the Daytime Quest.Hallway's Floor tile.Floor tile between Hallway and Living Room 2.Floor tile between Hallway and staircase,Laundry and Living Room 3.Floor tile between Hallway and Bedroom 2 and Playroom.The Full map of the Hallway in the Daytime Quest made by Jeb\_yoshi.
### Miscellaneous

Hallway's Picture while choosing to Hide in a room.Hallway's Picture while choosing to Hide in a room. (Hovered)Hallway's name while choosing to Hide in a room.Hallway's name in the Custom Night menu.Hallway's Icon in the Custom Night menu.Active Characters in the Hallway.The Camera Number of the Hallway.The Camera Number of the Hallway clicked on.Hallway's name on the Cameras.Death Tips in the Hallway.Hallway in the room map.