CitC/Evil Castle

## First floor

* 30, 7 - exit to underground (32, 82)
* 31, 21 - stairs up to 31, 61
* 28, 21 - stairs up to 28, 61
* 26, 24 - vampire, ghouls, zombies
* 20, 30 - cacodaemons
* 5, 16 - mummies
* 19, 20 - undead warriors, mages, clerics, then more, then even more
* 20, 13 - Improvement potion, Longsword +3
* 9, 5 - treasure, all items are cursed; hell beasts
* 20, 5 - succubi, if not cautious save vs charm or be helpless until dispelled
* 34, 29 - giant wyrms
* 38, 5 - undead clerics
* 39, 12 - treasure, Mace of Evil Heroism -2
* 54, 11 - undead warriors
* 49, 6 - searching gives rogue types 1 point of permanent disease
	+ ~~Bug:~~ this uses code 53, so it affects rogues and monks, but not bards or assassins
* 44, 7 - undead warriors
* 40, 20 - undead mages
* 42, 13 - strange beasts
* 51, 15 - Flameheart +2
* 46, 17 - stone demons, trying to leave surprises party
* 38, 33 - fire crabs
* 44, 32 - skeletal beasts

* 6, 23 to 15, 32 - anyone carrying a Mirror is reflecting spells for 25 rounds, battle with gorgon and snakes
* 49, 15 to 53, 19 - casts Flame Spikes level 7 on party almost every step
* 42, 25 to 49, 28 - hell dragons

## Second floor

* 31, 61 - stairs down to 31, 21
* 28, 61 - stairs down to 28, 21
* 33, 68 - stairs up to 74, 73
* 40, 57 - mummies, zombies, ghouls
* 25, 67 - cannot enter until Olmsted freed
* 25, 56; 34, 51 - hell beasts; whichever of these two you fight second will surprise party
	+ ~~Bug:~~ these encounters are supposed to increase the random encounter rate, but don't
* 11, 63 - Olmsted, can be freed with potion of Vaporous Form or picking lock (80% success rate); if undead at 19, 20 not defeated, can replace encounter with single fight with fire giant allies
	+ ~~Bug:~~ killing Olmsted is supposed to increase random encounter rate, but doesn't
* 9, 64 - if Olmsted not freed, fire giants; freeing gives allies against hell beasts, refusing kills first party member and gives battle against hostile giants and hell beasts
* 9, 70 - hell beasts
* 11, 70 - hell beasts and cacodaemons; trying to run surprises party
* 12, 49 - if movement < 8, 40 rounds of draining spell points
* 23, 48 - cacodaemons
* 18, 55 - hell beast commanders
	+ ~~Bug:~~ supposed to eliminate random encounters, but doesn't
* 20, 53 - cacodaemon warlords
* 54, 48 - fire crabs
* 46, 56 - cacodaemons, hell beasts, red dragon; Scimitar of Speed +2, Robe of Strength
* 47, 67 - slime demons, then hell beasts, then more hell beasts
* 40, 62 - hell beast commanders, skeletal knight
* 43, 72 - investigating hinders party for 15 rounds, battle with skeletons x2, Necklace of Lightning Bolts
* 42, 67 - hell beasts
* 37, 68; 38, 68 - if not levitating, if movement < 12, take lots of damage

## Third floor

* 74, 73 - stairs down to 33, 68
* 64, 63 - stairs up to 66, 27

* 64, 53 to 74, 71 - hell beasts and cacodaemons, then skeletal giants, skeletal beasts, and golems

## Fourth floor

* 66, 27 - stairs down to 64, 63
* 67, 27 - skeletal knights; every round has 25% chance to spawn 1-2 hell beasts, 10% chance to spawn 1 terror beast

* 66, 24 to 74, 30 - hidden encounter; using Lord Voltan's Necklace or casting Phase or Teleport Party teleports to 70, 9; casting any other magic spell gives battle with hell beasts, cacodaemons, golems, minor demon

## Fifth floor

* 73, 9 - Sword of the Paladins +4, creates rock in McBane City at 54, 17
* 70, 9 - if party has Sword of the Paladins, teleport to 68, 27
* 70, 6 - gem, touching destroys all equipment
* 67, 9 - cross, touching drains party exp
* 70, 12 - scepter, touching kills party