Combat

Superpowered is a game about Billy, who is an aspiring superhero or villain, depending on your choices. Whether you are going to be a hero or villain, you are going to get into combat. This is how it works.

Winning or losing has consequences, those consequences are determined by the circumstances around the combat and will be noted there not here.

## User Interface

Combat has its own interface. You can see it here, description of the section follows below.

## Terms

The combat UI has very little space to show you information so if has to be super efficient in doing so. Below you will find a list of abbreviations and what they mean.

 SAP
 EFF
 SPD
 CD
 DUR
Not all effects specify their duration.

## Mechanics

Combat is active and not turn based. In turn based combat characters would alternate making maneuvers. Superpowered uses an active initiative style. Instead of the characters having a speed trait, each maneuver has one. Your maneuver's SPD determines how long it takes for you to act again.

A combat turn: You select a maneuver, execute it, then wait its SPD in ticks before selecting your next maneuver. At the same time your opponent will be doing the same thing.

Combat continues until one combatant escapes or is reduced to 0 health.

Low willpower makes enemies vulnerable to special attacks.

Low energy has no effect on combatants other than not having it for maneuvers that use it. Currently implemented enemies do not use energy.

### Basic Attack

For a standard physical attack, the attacker's Offense is (10 + Fitness), possibly modified by the maneuver chosen and any super powers.

The defender's Dodge is their Reflex rating, possibly modified by active maneuvers like Defend and Sixth Sense.

Subtract Dodge from Offense, and multiply by 5% to get the chance to hit.

If the attack hits, the potential damage is determined by the combat maneuver chosen.

The defender's Resistance is (Stoicism + modifiers)/3 + Armor. Subtract Resistance from the damage dealt.

If the defender has Shield and the attack is not Piercing, damage is first subtracted from the shield points; the remainder reduces the defender's Health.

## Talents

Combat is where the physical talents really shine since most attacks are physical.

 Reflex
 Stoicism
 Leadership
 Persuasion
 Personality
 Reasoning
 Awareness
 Concentration

## General Maneuvers

These are the combat maneuvers that are almost always available to Billy. Note that with its CD lower than its SPD, Billy can use Punch all the time. Unzip is currently only available against female enemies.

CD: 3
 Defend     | Defensive     | SPD: 5
CD: 20
 Regroup     | Defensive     | SPD: 5
CD: 50
 Soliloquy     | Defensive     | SPD: 6
CD: 150

## Power Maneuvers

Most of the powers in the game will have combat maneuvers, not all of the powers and maneuvers have been implemented. Powers listed with 0 maneuvers have not had their maneuver implemented, either because the power hasn't been implemented or the power predates combat and hasn't been back filled.

Based on the location of buttons on the combat UI, we can infer that Humanitas and Brilliance won't have combat maneuvers. This has not been addressed either way by the developer.

## Statuses

Many statuses and modifiers are possible in combat. Some of the more common ones are:

* **Stunned**: The character loses all actions for a number of ticks. Their Dodge and Resistance are reduced to 0.
* **Piercing**: The attack ignores Armor and Shield.
* **Shredding**: The attack ignores Armor and Resistance.

## Sex

Using the Unzip maneuver starts a sex mini-game with your opponent. You have a different set of maneuvers here and the goal is to make your opponent orgasm first. The winner scores a critical hit, both parties reset to 50 willpower, and Billy recovers some energy.

 Think About Comics
CD: 5
 Flood With Lust
CD: 5
 Fear of Orgasm
CD: 5
 Fuck Like There's No Tomorrow
pleasure

## References

1. ↑ Currently only available against female opponents.