recursal/Fanatic-Fandom huggingface dataset:
Forces of Justice

The **Forces of Justice** are the main obstacles to world domination and the antagonists of Evil Genius. The Forces of Justice are represented by five alliances, each controlling four regions of the globe. All regions of the same alliance will share heat, and as heat and notoriety grow the Forces of Justice will send more and better Agents to the island.

## P.A.T.R.I.O.T.

P.A.T.R.I.O.T. controls North America and the Pacific Allies region of Japan, South Korea, and Taiwan. On the World Domination map, their regions are shown in blue. P.A.T.R.I.O.T. agents are the strongest of all the generic agents.

Dirk Masters is the Super Agent for P.A.T.R.I.O.T.

## S.A.B.R.E.

S.A.B.R.E. controls western Europe and the British Commonwealth regions of Southern Africa, India, and Australia. Their regions are shown in green on the World Domination map. S.A.B.R.E. agents are middling in terms of strength.

John Steele is the Super Agent for S.A.B.R.E.

## H.A.M.M.E.R.

H.A.M.M.E.R. controls the former Soviet Union, eastern Europe, and Cuba. Their regions are shown in red on the World Domination map. H.A.M.M.E.R. agents are the second strongest after P.A.T.R.I.O.T.

H.A.M.M.E.R. is uniquely the only alliance with no region with a $9 cash rating.

Katerina Frostonova is the Super Agent for H.A.M.M.E.R.

## A.N.V.I.L.

A.N.V.I.L. controls China and Southeast Asia. Their regions are shown in orange on the World Domination map. A.N.V.I.L. agents are the second weakest after S.M.A.S.H.

Jet Chan is the Super Agent for A.N.V.I.L.

## S.M.A.S.H.

S.M.A.S.H. controls all the other regions of the globe not part of the other alliances including South and Central America, northern Africa, the Middle East, and Antarctica. Their regions are shown in yellow on the World Domination map. S.M.A.S.H. agents are the weakest in the game, and the first agents encountered during Objective 1 belong to S.M.A.S.H.

Heat dissipates twice as fast in S.M.A.S.H. regions than others.

Mariana Mamba is the Super Agent for S.M.A.S.H.

## Trivia

* P.A.T.R.I.O.T. is referred to as "CIA" in the game files, the foreign intelligence agency of the United States.
* S.A.B.R.E. is referred to as "MI5" in the game files, the counter-intelligence and security agency of the United Kingdom.
* H.A.M.M.E.R. is referred to as "KGB" in the game files, the security agency of the Soviet Union.
* A.N.V.I.L. is referred to as "TeWu" in the game files, meaning "secret agent" in Mandarin.
* S.M.A.S.H. is referred to as "non-aligned" in the game files, a possible reference to the real-life Non-Aligned Movement of countries during the Cold War.
	+ Ironically, in-game S.M.A.S.H. controls almost none of the major leaders of the real Non-Aligned Movement such as Cuba, India, Yugoslavia, or Indonesia.
Gatling Gun

**Gatling Gun** is a Module in *Andromeda: Rebirth of Humanity*.

* **Gatling Gun**

Base DPS: 20 +-10 Ballistic damage (+10% per Tier, +10% per Quality Level)

Max DPS: 34 +-10

The Gatling Gun is the most basic of the Weapon Modules that can be equipped to ships.

All Human ships have an onboard Gatling Gun without any weapon modules equipped.

It is an auto-fire weapon that automatically shoots at enemy ships without input from the player.
Stone Temple

**Stone Temple** is an arena in Block N Load.

## Summary

Return back time after time to this 3 objective arena, ransack ramparts, reduce ruins to rubble, brace for flanking fire as this Stone Temple holds its own every time. This arena will stretch you and your teams skill and knowledge to become the dominating force in this battle
Characters

Several types of **characters** exist in Evil Genius.

## Evil Genius

*Main article:* Evil Genius (character)
The Evil Genius is the player avatar character. If the Evil Genius dies, the game is immediately lost.

There are three Evil Genius avatars to choose from: Maximilian, Alexis, and Shen Yu. Each starts the game with a different Henchman, has a different special passive ability, and has a different circle of influence.

## Henchmen

*Main article:* Henchmen
Henchmen are the toughest minions an evil organization can muster, and are primarily responsible for combat. As they gain experience beating on hapless agents, they will add powerful abilities to their already-deadly repertoire.

Henchmen, unlike normal minions, can be directly controlled by the player. Also unlike normal minions, they will only die when killed by an enemy Super Agent. They will return from the dead eventually, but after being killed three times they are gone for good.

Each Evil Genius starts with a different henchman, but more can be recruited by completing Acts of Infamy.

## Minions

*Main article:* Minions
Minions are the nameless, faceless, and infinitely expendable corps of workers that make up the bulk of an evil organization and run its day-to-day operations. Unlike Henchmen and the Evil Genius, minions cannot be controlled directly. Instead, they operate mostly autonomously performing tasks that need doing around the evil base, and responding to Tags placed on objects and other characters.

## Agents

*Main articles:* Agents, Super Agents
Agents are sent by the Forces of Justice to disrupt the evil organization's operations. As a region's Heat rating increases, they will send more and better agents to the island. Agents can be dealt with violently or discreetly; either they must take no knowledge off the island or they must never leave.

Super Agents are unique and powerful agents that appear at certain levels of Notoriety, with one Super Agent from each alliance. They are by far the most dangerous threat to an evil base, and will wreak havoc if not kept in check. They will handily mow down dozens of minions and are the only enemies capable of permanently killing Henchmen. Like Henchmen, Super Agents cannot be killed by normal means, but each has a secret weakness waiting to be uncovered...

## Tourists

*Main article:* Tourists
Tourists are hapless civilian vacationers blissfully unaware that their island getaway is actually home to an evil organization bent on world domination. Tourists will wander their island paradise aimlessly, occasionally managing to find themselves inside an evil base, unintentional witnesses to unspeakable crimes against humanity.

Luckily, tourists can be managed by building Hotels for them to distract themselves with, and social minions can convince them to forget anything unseemly that they may stumble upon. When all else fails, they are easy enough to silence permanently.
The Butcher

**The Butcher** is a Henchman in Evil Genius. He is available to recruit at notoriety levels 175, 300, and 400.

## Recruitment

 Plot Level: | 0

## Abilities

 The Butcher's bedside manner is second to none. The Butcher can use this disguise to get close to enemies, then unleash a vicious flurry of blows.

 The Butcher can use his intimidating presence to coerce nearby minions into working through their pain barriers. While the Surgeon is using this ability minions will remain resilient, ignoring all stat drains except those inflicted in direct combat.

## Strategy

The Butcher's attacks have low damage, but they are extremely fast. Facade of Normality allows him to get close enough enemies that would otherwise attack him on sight, but he doesn't last long against multiple enemies. On the World Domination map, the Butcher plots better than a scientist but generates less than half the heat.
Shen Yu

**Shen Yu** is one of the playable Evil Genius avatars.

## Abilities

Shen Yu starts the game with the henchman Lord Kane.

Shen Yu's circle of influence is the smallest of the three Evil Geniuses with a radius of only 4 units, but it restores Attention and Loyalty at a rate of 1.5 per second, the highest of the three.

When executing minions, Shen Yu's aura restores all stats at a rate of 7 per second within a radius of 10.

Shen Yu's special ability causes enemy Agents and Super Agents to spend 10% less time on the island.

## Strategy

Shen Yu's powerful but small aura allows him to give targeted stat boosts to specific minions. His starting henchman Lord Kane is also quite strong.

## Trivia

* Shen Yu appears to be based on Fu Manchu, a fictional Chinese supervillian appearing in numerous novels and films from the 1920s to the 1960s.
* Shen Yu's fictional biography also bears resemblance to that of Dr. No, antagonist of the eponymous James Bond novel and film.
Maximilian

**Maximilian** is one of the playable Evil Genius avatars.

## Abilities

Maximilian starts the game with the henchman Jubei.

Maximilian's circle of influence is average, with a radius of 6 units and a restore rate of 0.5 Attention and Loyalty per second to nearby minions. When Maximilian executes a minion, he emits an aura of radius 14, restoring all stats by 5 per second.

Maximilian's special ability, Cash Incentive, is supposed to lower the cost of Research incentives by 90%, but does not function due to a bug.

## Strategy

Even though his ability does not function, Maximilian is still a well-balanced avatar due mostly to his starting henchman Jubei.

## Trivia

* Maximilian's appearance is almost certainly based on Ernst Stavro Blofeld from the James Bond films, especially his portrayal by Donald Pleasance in 1967's *You Only Live Twice*.
	+ As a result, he also bears a strong resemblance to Dr. Evil from the Austin Powers films, another character satirizing Blofeld.
Guard

**Guards** are the lowest ranking military minions in Evil Genius.

## Glossary Description

Guards will arm themselves with rifles from the armory during an alert.

### Hostage Missions

All guard hostage missions require completing Objective 1 to be available. A civilian maid also appears on the island during Objective 1.

 Plot Level: | 0

 Plot Level: | 300
The Great Mesmero

**The Great Mesmero** is a Henchman in Evil Genius. He is available to recruit at notoriety levels 300 and 400.

## Recruitment

 Plot Level: | 0

## Abilities

 Mesmero can sap the loyalty of enemy agents by casting a hypnotic miasma that makes all nearby agents believe that their own agency was behind the death of their favourite pet.

 Using his hypnotic skills, Mesmero can physically take control of an agent and manipulate their actions. This ability may fail if the target has high smarts.

## Strategy

Mesmero's combat skills are meager but his abilities are very powerful. Willpower Drain's damage is high enough to usually deplete agents' loyalty. Draining loyalty is powerful enough, but if the targets are tagged for death it will damage health instead.

Mind Control is unreliable but has interesting utility. When it does succeed, it can even be used to make Super Agents fight each other. It can also be used to control Freaks.

On the World Domination map, Mesmero steals as well as a marksman or martial artist, but for less than half of the heat.
John Steele

**John Steele** is a Super Agent for S.A.B.R.E. in Evil Genius. He first appears at 340 notoriety.

## Abilities and Gameplay

John Steele's special ability, Base Mayhem, causes all doors to drop to the lowest security setting, and can set some items on fire. This ability lasts sixty seconds and has a cooldown of five minutes.

On the island, John Steele behaves like an investigator and a saboteur, documenting and destroying high-heat objects.

John Steele cannot be defeated during the game. If he is in a holding cell at the end of the game, the player will be treated to a cutscene where one of your minions attempt to strap John Steele to the doomsday rocket and blast him off into space.

## Trivia

* John Steele is based on fictional British secret agent James Bond, as featured in dozens of novels, short stories, and films.
	+ John Steele's outfit of a white tuxedo with a red carnation is almost identical to that worn by Sean Connery in the opening scene of the film *Goldfinger*.
Eli Barracuda

**Eli Barracuda** is a Henchman in Evil Genius. He is the starting henchman for Alexis; otherwise he becomes available to recruit at Notoriety level 225, and again at level 360.

## Recruitment

 Plot Level: | 0

## Abilities

 Taking careful aim with his revolver, Eli can deal some serious damage with one shot.

 Eli's ghetto blaster pumps out a funky sound with encoded hypnotic beats, making agents involuntarily dance along and follow Eli. This ability may fail if the target has high loyalty.

## Strategy

One of the select few ranged henchmen, Eli is comparatively strong. However, he lacks Lord Kane's utility and Jubei's damage and mobility, making him generally the weakest of the starting henchman. Eli's greatest advantage is on the World Domination map, where he steals at five times the rate of a construction worker for only three times the heat penalty.

## Trivia

* Eli's appearance and persona are based on the Blaxploitation film genre of the 1970s.
	+ He bears a particular resemblance to martial artist Jim Kelly, especially his appearance in *Three the Hard Way*.
Mariana Mamba

† Stats are scaled by game difficulty
 Dagger: | 15

**Mariana Mamba** is a Super Agent for S.M.A.S.H. in Evil Genius. She first appears at 130 notoriety.

## Abilities and Gameplay

Mariana Mamba's special ability, Savage Allure, causes a massive hit to a minion's loyalty and will usually make them immediately desert. This ability has a cooldown of 200 seconds.

On the island, Mariana Mamba behaves like a burglar and a saboteur; she will attempt to steal loot, and blow up other parts of the base.

Mariana Mamba can be defeated by completing Optional Objective 4, which begins shortly after moving to the second island after completing Objective 5.

## Trivia

* Mariana Mamba's appearance, namely her bikini and large knife, is based on Bond girl Honey Ryder, as portrayed by Ursula Andress in *Dr. No*.
Notoriety

**Notoriety** is a measure of how infamous and well-known an Evil Genius is. It also a measure of progress in the campaign of Evil Genius.

## Gaining and Losing Notoriety

Notoriety is primarily gained by completing Acts of Infamy on the World Domination map. When the Evil Genius gloats over a captured agent or Super Agent, notoriety will increase by a small amount.

A small amount of notoriety is lost if a burglar successfully steals a piece of loot.

Each alliance has a hidden notoriety cap of 100. Once the cap is reached, completing Acts of Infamy in that alliance's regions or gloating over prisoners from that alliance will not increase notoriety further.

## Notoriety Timeline

For Act of Infamy notoriety requirements, see List of Acts of Infamy.
Colonel Blackheart

**Colonel Blackheart** is a bonus Henchman available to those who ordered the pre-release version of Evil Genius. However, he can be enabled with downloadable patches. He is available to recruit at notoriety levels 75, 175, 300, and 400.

## Recruitment

 Plot Level: | 0

## Abilities

 Colonel Blackheart is a master of trapping. Blackheart may plant one area of traps, agents caught will struggle for vital seconds allowing Blackheart to close in for the kill.

 Blackheart's only friend is a bad tempered and vindictive monkey called Pendragon. Blackheart can launch the monkey at nearby enemies, whereupon he becomes a fury of swirling claws, sending those nearby into blind panic.

## Strategy

Colonel Blackheart deals decent damage at range. His abilities are mainly designed for base defense and delaying enemies long enough to damage them.

On the World Domination map Colonel Blackheart is inferior at stealing and plotting, but he has a much lower chance of dying during Acts of Infamy than other henchmen and minions.
Burglar

**Burglars** and **Thieves** are types of agents in Evil Genius.

## Gameplay

Burglars and thieves will attempt to steal valuables, namely gold and loot objects. If they find a piece of loot, they will grab it and attempt to flee the island. If they successfully escape, it will cause a drop in notoriety and the loot will have to be stolen back on the World Domination screen.

## Stat Comparison

† Stats and armor are scaled by game difficulty.
How to play guide for Evil Genius 2

*This article is a stub. You can help Evil Genius Wiki by expanding it.*

This page will serve as a basic how to play guide for **Evil Genius 2**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Henchmen

**Henchmen** are unique and powerful minions. They are much stronger than standard Minions and can learn special abilities to use in combat.

## Gameplay

Henchmen, like the Evil Genius, can be controlled directly by the player. At other times, they will patrol the base. Henchmen will also respond to kill and capture tags.

Unlike normal minions, when a henchman's health is reduced to zero they will be incapacitated for two minutes, but will not die. If they die on the World Domination map, they will return to the island. The exception is if they are killed by a Super Agent; if a Super Agent does 80% or more of the henchman's health in damage, the henchman will lose one life. After losing three lives, they will be dead permanently.

### Recruiting

Each Evil Genius starts the game with a different henchman:

More henchmen can be recruited by completing Acts of Infamy unlocked at set Notoriety thresholds. Unlike most Acts of Infamy, once one recruitment mission is completed, the rest will return to being unavailable until the next threshhold is reached.

The other two starting henchmen can be recruited at notoriety levels 225 and 360. Four additional henchmen can be recruited at the following levels:

† Colonel Blackheart is available as a pre-release bonus, but can be enabled in the standard game with patches.

## Experience

Killing enemies and completing Acts of Infamy grant experience to henchmen, which allow them to unlock special abilities.

Killing Agents rewards different amounts of experience depending on the agent's alliance, level, and type:

For example, a pathetic S.M.A.S.H. Investigator rewards 0 experience, while an exceptional P.A.T.R.I.O.T. Veteran rewards 70.

Super Agents cannot be killed by normal means, but knocking them out rewards 125 experience for Katerina Frostonova, 200 for Mariana Mamba, 240 for Jet Chan, and 300 for both Dirk Masters and John Steele.

Acts of Infamy reward experience depending on their risk level. Risk 0-2 rewards 25 experience, risk 3-5 rewards 50, and risks 6 and higher reward 75. The only exceptions are the Uber-Loot missions and the missions involved in defeating the super-agents, all of which reward 100 experience.

## Abilities

### Gather Minions

In addition to their two unlockable abilities, all Henchmen start with the Gather Minions ability, which causes nearby workers and military minions to stop what they are doing and follow the henchman for a short time. This ability has a cooldown time of five seconds.
Valet

**Valets** are the lowest ranking social minions in Evil Genius, and the first advanced minion type obtainable in the game.

## Gameplay

Along with construction workers, valets will deliver stolen gold to the strongroom as well as purchase and construct new objects. Valets are also the only minion capable of using fire extinguishers.

Against an enemy tagged for weakening, valets will drain 40 points of attention.

### Hostage Missions

All valet hostage missions require completing Objective 1 to be available. A civilian maid also appears on the island during Objective 1.

 Plot Level: | 0

 Plot Level: | 300
Red Ivan

**Red Ivan** is a Henchman in Evil Genius. He is available to recruit at notoriety levels 75, 175, 300, and 400.

## Recruitment

 Plot Level: | 0

## Abilities

 Ivan's specialty is a piece of Cossack heritage that few live to talk about. As he dances, Ivan lobs grenades in all directions, causing utter carnage.

 Ivan also has the ability to lay down a minefield in a specified location. This minefield is devastating if an agent is unfortunate enough to set it off, but only one can be placed at a time.

## Strategy

Red Ivan is a walking engine of destruction for both enemies and allies alike. His rockets and grenades cause damage to a wide area and will readily destroy nearby objects and structures. If the player is wiling to pay for collateral damage and micromanage Ivan whenever the base is under attack, he is very effective at range and against large groups. Otherwise, he is usually a hazard.
Mess Hall

The **Mess Hall** is a room where minions can restore their endurance during the daytime. None of the objects built in the mess hall normally generate heat, so it is a safe room to build near a base entrance.

The mess hall becomes available to build after the maid is captured and interrogated during Objective 1.

## Objects

### Counter

The counter restores endurance 25% faster than a bunk bed, but minions will only use it during the day.

Up to four minions can use the counter at one time, but only if a minion is staffing it.

### Mess Hall Counter

The mess hall counter is identical in utility to the counter, except that it can also be used as a smarts-draining interrogation device. Nikita Leonov must be tortured in the mixer to progress Objective 2.

The mixer is actually one of the more useful interrogation devices in the game because it drains smarts so slowly. This means that captured Super Agents will take a long time to torture, using up more of their allotted time on the island.

With the official 1.01 patch, the mess hall counter is renamed "human mixer."

### Salad Bar

The salad bar replenishes endurance at only 80% the rate of the counter, the same rate as a bunk bed. However it does not require a staffer to be used.

### Automat

 Power:

The automat restores endurance at twice the rate of a counter and does not have to be staffed. However, it does require power.
Beginner Guide

## Registering an Account

To play Exoplanets Online after downloading, you'll need to register an account.

This is done in-game by clicking "Register" on the main menu.

The Register screen requires the following information:

Username - The name you type in to login to your account. For security it's recommended that you use something different than your in-game name. Usernames should be letters and numbers only.

Password - Password should be between 6 and 20 characters in length and can be numbers, letters and symbols.

Corporation Name - This serves as your in-game name and will be public, shown as your name when you chat.

First star name - The name of your first star. Not public. Does not have to be unique.

First planet name - The name of your first planet. Not public. Does not have to be unique.

Recover Email - Your email address for recovering your password if you lose it. We will never use your email for anything other than account registration or recovery.

## Where to start once in-game

After the short starting cutscene you get dropped right into the game without many limits place on you, and without holding your hand.

This lack of handholding can make it hard to know where to start when first playing Exoplanets Online.

To understand where to start it is helpful to know what the game is all about.

What EO is all about -

Every new Corporation starts out with a newly colonized habitable exoplanet and an entire starter solar system safe from attack by other players.

Phase 1 of the game is building up your starting planet, and colonizing all the other planets in your starting system before venturing onto the starmap where you will encounter other players.

The ultimate goal of EO is to expand your corporation from a single empty planet to a large empire spanning multiple solar systems.

Starting Resources:

A 100% habitability planet, perfect for building Habitats.

Spacecraft: One T1 Falcon class fighter, One T1 Turtle class fighter, One Colony Ship.

Resources: (in cubic meters) 75 Steel Bars, 40 Copper Bars, 30 Lead Bars, 75 Quartz, 100 Concrete

Consumables: 200 Fruit, 200 Meat, 200 Wine, 200 Bread, 200 Beer, 50 HabSuits, 100 Research Points.

Upon first entering the game the first thing you should do is check the "Missons" screen, with the missons button on the right hand side of the screen.

Completing these missions in order serves as the new game tutorial and will get your economy started with the correct build order.

After completing each mission you will get the resources to build the next building on the missions list.
Barracks

The **Barracks** is a room where minions can replenish their endurance stat. Because most of the objects in it produce no heat, it is often safe to build the barracks in a forward-facing part of the base.

## Objects

### Bunk Bed

Minions will sleep in bunk beds to replenish their endurance, but only at night. Up to two minions can sleep in each bunk bed.

### Locker

Each locker increases minion capacity by one, up to a cap of 100. Notoriety also increases minion capacity, so lockers may become redundant as the game goes on.

If a locker's hotspot is blocked it will not contribute to minion capacity, even though minions never actually interact with them.

### Equipment Storage Rack

 Power:

Each equipment storage rack increases minion capacity by four. Since it only takes up two tiles, it is twice as spatially efficient as the standard locker. However, it does consume one unit of power.

### Multi Gym

Minions can use the multi gym at any time of day, unlike the bunk bed which can only be used at night.

Military minions recover their endurance 150% faster on the multi gym than in a bunk bed. Other minions recover 25% faster than they would in a bed.

### Cryogenic Chamber

 Power:

Science minions recover endurance 150% faster in the cryogenic chamber than in a bunk bed. Other minions recover 25% faster than they would in a bed.

The cryogenic chamber is the only object built in the barracks that has heat.
Montezuma

**Montezuma** is a Henchman in Evil Genius. He is available to recruit at notoriety levels 175, 300, and 400.

## Recruitment

 Plot Level: | 0

## Abilities

 Montezuma can work his magic on an agent, making them think that their comrades are enemies, and vice versa. This ability may fail if the target has high smarts.

 Any agents enveloped in this cloud of confusion will forget any evidence they have seen and leave the island immediately. This ability may fail if the target has high smarts.

## Strategy

Voodoo Mind Fog is Montezuma's greatest asset, since it can make even a Super Agent leave the island immediately. This strategy is not without risks, since if it fails Montezuma will have only his limited combat skills to fall back on. Mind Fog can also make an entire squad of agents leave the island if used on the group leader (when examined, the leader will be the only agent not "providing backup").

Voodoo Puppetry is of limited utility against enemies that are already hostile; it is best used against agents that are still investigating.

## Trivia

* Montezuma's appearance, namely his black coat and top hat, is based on Baron Samedi, a spirit of the Haitian vodou religion.
	+ A henchman based on Baron Samedi also appeared in the James Bond film *Live and Let Die*.
Construction Worker

**Construction Workers** are the most basic minions in Evil Genius, and the type from which all other minions are trained.

## Gameplay

Construction workers are the only minions capable of digging and constructing new rooms, and one of only two types (along with the valet) that will ferry gold between the depot and the strongroom to purchase new objects and deliver cash stolen on the World Domination map.

Workers can hold their own in combat, but their only real asset is that they are numerous and expendable.

### Recruitment

Construction workers are the only minions that can be recruited directly. By default, one worker will be recruited for free every 60 seconds up to a cap designated on the minion management screen. The player can increase the rate at which workers are recruited, but for a greater cost per worker.

 Rate (seconds)
Evil Genius Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
University

Educates workers over time. Educated workers are required to operate some advanced buildings. Only educates workers that live in the system it's built in.

Educated workers can also fill uneducated job positions, with no bonus or penalty to output.

 T2

**Addons**

* Solar Panels: +20MW Electricity (cost 80 Solar Panel)
* Study Material: +0.1m Educated Workers per minute (cost 50 Alien Artifact)
* Android Professors: +0.1m Educated Workers per minute (cost 40 Androids)
Judgement (Elite) (Nuke)

Judgement is a Ship in Exoplanets Online.

The Judgement is a "Nuclear" class ship, capable of launching Nukes at enemy ships on demand for high damage.

**Stats:**

* Base Combat Power: 340
* Upkeep: 264 CR/min
* Shield: 100
* Armor: 500
* Hull HP: 2200
* L100 Def: 20%
* Weapon Module Slots: 2
* Support Module Slot: 2

* Trait: Equipped with Nuke Ability. Defense down 10 Seconds & 1200 Explosive Damage (+2 per ship level)
* Armor gained from Modules +10%, Explosive weapon Damage +10%
Jet Chan

† Stats are scaled by game difficulty
 Fists: | 70

**Jet Chan** is a Super Agent for A.N.V.I.L. in Evil Genius. He first appears at 180 notoriety.

## Abilities and Gameplay

Jet Chan's special ability, Preternatural Speed, allows him to dodge attacks from all sides. This ability lasts 30 seconds and has a cooldown of four minutes.

On the island, Jet Chan behaves like a soldier and a burglar. He will assault the base while also recovering loot objects; he will also place explosives.

Jet Chan can be defeated permanently by completing Optional Objective 5, which begins shortly after completing Objective 6.

## Trivia

* Jet Chan's appearance is based on Hong Kong-American actor and martial artist Bruce Lee, especially from films such as *Enter the Dragon* and *Fist of Fury*.
* Jet Chan is named for Chinese martial artists Jet Li and Jackie Chan.
Drop Rates

**Module Rates:**

* Pirate Fleet: 0.5% Per Ship (12 ship fleet: 6%)
* Rouge Alien Fleet: 0.8% Per Ship (12 ship fleet: 9.6%)
* Alien Invasion Fleet: 1% Per Ship (12 ship fleet: 12%)
* Pirate King: 3% Per Ship (12 ship fleet: 36%)
* Hijacked Fleet: 0.5% Per Ship (12 ship fleet: 6%)
* Golden Fleet: 2% Per Ship (12 ship fleet: 24%)
* Irradiated Fleet: 2.2% Per Ship (12 ship fleet: 26.4%)
* Platinum Fleet: 2.5% Per Ship (12 ship fleet: 30%)
* Starstruck Fleet: 5% Per Ship (12 ship fleet: 60%)

Chance of quality once a module drops:

Uncommon: 40%

Rare: 30%

Epic: 20%

Legendary: 10%

Chance of gaining Weapon/Support Components when demolishing a Module with quality:

Uncommon: 1%

Rare: 5%

Epic: 15%

Legendary: 100%

**Leader Recruit Rates:**

* Pirate Fleet: 0.4% Per Ship (12 ship fleet: 4.8%)
* Rouge Alien Fleet: 0.7% Per Ship (12 ship fleet: 8.4%)
* Alien Invasion Fleet: 1.2% Per Ship (12 ship fleet: 14.4%)
* Pirate King: 3% Per Ship (12 ship fleet: 36%)
* Hijacked Fleet: 100%

**Salvage Drop Rates:**

Player Fleet: Winner gets 20% of the original build cost for all ships destroyed including their own.

NPC fleet: Winner gets 3.5% of the original build cost for all ships destroyed including their own.

NPC Fleet Drop Limits:

* Rhodium only drops from Capital Ships and Motherships.
* Salvage capped at 100 of each resource per ship.
* Iridium, Diamond, Ruby, Sapphire, Emerald, ComputerChip, Super Alloy, Solar Panel capped at 20 per ship.

* Golden Fleet Special Loot: 333 Gold Ore and 250 Gold Bars per ship.
* Irradiated Fleet Special Loot: 350 Uranium Ore and 166 Uranium Bars per ship.
* Platinum Fleet Special Loot: 320 Platinum Ore and 120 Platinum Bars per ship.
* Starstruck Fleet Special Loot: 25 Rhodium Ore and 20 Rhodium Bars per ship.
Habitat

* **Habitat**

Habitats give your workers a place to live. Workers are required to keep most buildings operational.

They are best built on planets with high habitability and abundant water, to ensure a minimum Standard of Living(SoL). Workers may live on one planet, but they will work on any planet in your empire.

Workers cost wages, so try not to build more habitats than you need. If you want to make money, build a Resort Sector.

**Addons**

* Solar Panels: +20MW Electricity (Costs 80 Solar Panels)
* Sleeping Pods: +10m Max Workers (Costs 200 Aluminum Bars)
* Android Butler: +2 Standard Of Living(SoL) (Costs 40 Androids)

Preferred specialty slot type: Scenery (+Standard of Living)
Andromeda: Rebirth of Humanity Wiki

Welcome to the Official *Andromeda: Rebirth of Humanity* Wiki
The *Andromeda: Rebirth of Humanity* guide for Economy, Resources, Buildings, Ships and more written and maintained by the developer and the players.
Feel free to contribute by creating new articles or expanding existing ones.

If you have a request you can contact the developer on Discord at: Saturn#1004

About Andromeda: Rebirth of Humanity

Andromeda: Rebirth of Humanity, formerly Exoplanets Online (EO), is a Free-To-Play indie mobile space MMO.

In EO players take on the role of a stellar corporation in the year 3035.

To sum it up in as few words as possible: It’s like pocket EVE crossbred with a 4X game. (eXplore, eXpand, eXploit, and eXterminate)

There is a strong focus on both PvE and PvP, and the galaxies are shared by all players.

It is heavily economy oriented, with the goal being to grow your corporation as large as possible. Income is everything.

The game revolves around colonizing other planets and harvesting resources and credits from them, building fleets of ships, attacking other players with your fleets, and defending your own planets from other players.

Credits and Resources are gained through a passive income system that continues even when you’re offline for up to 2 hours.

Mid to end game has 1v1 PvP. (24 ships per battle)

Battles take place in a left vs right format, with auto fire weapons combined with on-demand abilities used by the player.

You may need to make Alliances or Trade with other players on your journey to the top.

Wiki Categories

Guides

Economy

Battle Mechanics

Resources

Buildings

Ships

Weapon Modules

Support Modules

Land Units

Game Info

Guides

* Beginner Guide
* Building an Economy

Videos

Featured images

*Andromeda: Rebirth of Humanity* Links

Official page

Discord Channel

Facebook Page

Wiki

## Help Adding to or Modifying the Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Standard Of Living

### Mechanic Description:

A planet's Standard of Living (SoL) represents the overall happiness of the population.

SoL effects population Growth Rate, which is displayed on the planet stats screen.

If SoL drops below 15, the citizens will begin to die off on a planet.

In order to reach high population values, high SoL must be provided.

### Increasing Standard of Living:

A planet's habitability has a direct effect on SoL.

SoL can be increased by several buildings and addons. Buildings that can increase Standard of Living:

* Habitat "Android Butler" addon.
* Water Harvester "Nano Filters" addon.
* Vertical Greenhouse "Public Park" addon.
* Medical Facility main building and addons.
* Communications satellite and addons.

Providing consumables to the citizens for cheap or free also increases Standard of Living.

### Things that Decrease SoL:

* Lack of Water: -40 SoL
* Lack of Food: -20 SoL

Video Guides
Infiltrator

**Infiltrators** and **Saboteurs** are types of agents in Evil Genius.

## Gameplay

Infiltrators and saboteurs are all about search and destroy; they will seek out high-heat objects, especially vital infrastructure such as the Power Plant and Control Room and attempt to destroy them up with explosives.

## Stat Comparison

† Stats and armor are scaled by game difficulty.
Lord Kane

**Lord Kane** is a Henchman in Evil Genius. He is the starting henchman for Shen Yu; otherwise he becomes available to recruit at Notoriety level 225, and again at level 360.

## Recruitment

 Plot Level: | 0

## Abilities

 Lord Kane's imposing presence can reduce an agent to panic if he concentrates hard enough. This ability may fail if the target has high smarts.

 Lord Kane can use his beguiling charm to convince them that nothing amiss. If they succumb to this, they will lose all heat. This ability may fail if the target has high smarts.

## Strategy

Lord Kane's greatest strengths are in his abilities. Psychic Terror works very well against large groups of agents, especially soldiers. When using Smooth Operator, the target will stop and wait while Lord Kane runs to them. In the meantime, they will be completely vulnerable to attack; this may be a bug.

Additionally, Lord Kane generates zero heat on the World Domination screen despite the fact that he steals better than any minion and plots almost as well as a biochemist.

## Trivia

* Lord Kane's backstory resembles that of mythical super-criminal Keyser Söze from the film *The Usual Suspects*.
	+ Lord Kane is identified as "Kaiser Soze" in the game files.
Shield Generator

**Shield Generator** is a Support Module in *Andromeda: Rebirth of Humanity*.

* **Shield Generator**

* Base Effect: +500 Shield

* T1 Effect: +0 Shield
* T2 Effect: +50 Shield
* T3 Effect: +100 Shield
* T4 Effect: +150 Shield

* Uncommon Effect: +50 Shield
* Rare Effect: +100 Shield
* Epic Effect: +150 Shield
* Legendary Effect: +200 Shield

Max Stats: +850 Shield
Falcon (Standard) (Fighter)

The Falcon is a Ship in Exoplanets Online.

* **Falcon**

The Falcon is an early game "Fighter" class ship, and one of the three ships you start out with.

**Stats:**

* Base Combat Power: 150
* Upkeep: 36 CR/min
* Shield: 300
* Armor: 500
* Hull HP: 1000
* L100 Defense: 16%
* Weapon Module Slots: 2
* Support Module Slot: 1
* Trait: Target Weakpoint. Attacks ignore 25% of Defense.

* Ship Modifier: Armor gained from Modules +10%, Ballistic Weapon Damage +10%
Archer Trainer Ajari

Gender
 Alliance
 Location

 Star Sign
 Height
 Weight
 Likes
 Dislikes
 Friendship Information
 Enemies

**Ajari** is the archer trainer of Lotus Marsh. She is very friendly, carefree, likes to touch people, and loves exercise.

## Background

"Ajari collects details about human courtship rituals. Her latest factoid? That humans handcuff themselves to each other when they get married as a sign of eternal affection. It makes her heart melt."

Ajari participated in The Dragon Raid then settled at Lotus Marsh. She fell in love with a Native who loved butterflies and she changed her name to the Native language for "butterfly". Lotus Marsh used to have butterflies but they died out after the Dragon Cultists moved in.

Ajari revealed that Varnak had a crush on Kasarana.

## Friendship

Unlock friendship with Ajari by completing Chapter 7: Succession

* Morning Dew
* Pouch
* Apple Pie
* Freesia Perfume
* Naughty Goddess
* The 6 Heroes Figure Series (Nerwin)

* Ajari official art
Gas Extractor

Extracts gasses from a tile. Can produce Hydrogen, Nitrogen, Oxygen and Helium3.

Can only extract one gas at a time, via dropdown menu.

 T2

**Addons**

* Titanium Piping: +10% Production (cost 120 Titanium Bar)
* Turbines: +10% Production (cost 200 Aluminum Bar)
* Moly Tanks: +10% Production (cost 120 Molybdenum Bar)
Andromeda: Rebirth of Humanity Wiki/Top section

Welcome to the Official *Andromeda: Rebirth of Humanity* Wiki
The *Andromeda: Rebirth of Humanity* guide for Economy, Resources, Buildings, Ships and more written and maintained by the developer and the players.
Feel free to contribute by creating new articles or expanding existing ones.

If you have a request you can contact the developer on Discord at: Saturn#1004

About Andromeda: Rebirth of Humanity

Andromeda: Rebirth of Humanity, formerly Exoplanets Online (EO), is a Free-To-Play indie mobile space MMO.

In EO players take on the role of a stellar corporation in the year 3035.

To sum it up in as few words as possible: It’s like pocket EVE crossbred with a 4X game. (eXplore, eXpand, eXploit, and eXterminate)

There is a strong focus on both PvE and PvP, and the galaxies are shared by all players.

It is heavily economy oriented, with the goal being to grow your corporation as large as possible. Income is everything.

The game revolves around colonizing other planets and harvesting resources and credits from them, building fleets of ships, attacking other players with your fleets, and defending your own planets from other players.

Credits and Resources are gained through a passive income system that continues even when you’re offline for up to 2 hours.

Mid to end game has 1v1 PvP. (24 ships per battle)

Battles take place in a left vs right format, with auto fire weapons combined with on-demand abilities used by the player.

You may need to make Alliances or Trade with other players on your journey to the top.

Wiki Categories

Guides

Economy

Battle Mechanics

Resources

Buildings

Ships

Weapon Modules

Support Modules

Land Units

Game Info
Aegis (Elite) (Shield)

Aegis is a Ship in Exoplanets Online.

* **Aegis**

The Aegis is a "Shield Generator" class ship, with the ability to create an energy shield around any ally ship.

Shield Beam reduces income damage by 20% on the target ship as long as it is active and it restores the ship's Shields.

**Stats:**

* Upkeep: 252 CR/min
* Hull HP: 9000
* Armor: 100
* Shield: 2000
* L100 Def: 26%
* Weapon Module Slots: 2
* Support Module Slot: 3

* Trait: Equipped with Shield Beam Ability. +100 Shield (+0.5 per ship level) -6 Energy/sec. Incoming Damage -20%.
* Shield gained from Modules +10%, Thermal weapon damage +10%
Ship Armor Types

Ships have 3 different layers of Health Points (HP) keeping them alive.

An attack against a ship will deplete the HP bars in the following order:
Shields > Armor > Hull

Different HP types counter different weapon types, a bit like "rock paper scissors". Below are the counters.

### Shield

Ship shields are an energy based shield system that stop most projectiles before they ever hit the ship.

Shields prevent Electric weapon secondary effects.

* Kinetic Weapons: Damage -30% against Shields
* Thermal Weapons: Damage +30% against Shields
* Explosive Weapons: Regular Damage against Shields
* Electric Weapons: Damage +50% against Shields. Negates Electric Effects: Disruption (Disruption Cannon), Stun (EMP), Energy Loss (Lightning Beam).

### Armor

Armor represents a layer of armor plating over the ship's hull.

* Kinetic Weapons: Regular Damage against Armor
* Thermal Weapons: Damage -30% against Armor
* Explosive Weapons: Damage +30% against Armor
* Electric Weapons: Damage -50% against Armor.

### Hull

Hull represents the walls of the ship that hold back the vacuum of space. The last line of defense.

* Kinetic Weapons: Damage +30% against Hull
* Thermal Weapons: Regular Damage against Hull
* Explosive Weapons: Damage -30% against Hull
* Electric Weapons: Regular Damage against Hull.
Prism Gel

**Prism Gel** is a Support Module in *Andromeda: Rebirth of Humanity*.

* **Prism Gel**

Adds On Demand ability: "Prism Gel" to ship.
Lowers incoming damage dealt to all friendly ships for 10 seconds.

* Base Effect: 10%

* T1 Effect: +0%
* T2 Effect: +5%
* T3 Effect: +10%
* T4 Effect: +15%

* Uncommon Effect: +5%
* Rare Effect: +10%
* Epic Effect: +15%
* Legendary Effect: +20%

Max Stats: 45% Damage Reduction
Energy Core

**Energy Core** is a Support Module in *Andromeda: Rebirth of Humanity*.

* **Energy Core**

* Base Effect: +50 Energy

* T1 Effect: +0 Energy
* T2 Effect: +15 Energy
* T3 Effect: +30 Energy
* T4 Effect: +45 Energy

* Uncommon Effect: +20 Energy
* Rare Effect: +40 Energy
* Epic Effect: +60 Energy
* Legendary Effect: +80 Armor

Max Stats: +175 Energy
Resort Sector

Resort Sectors provide accommodation for tourists, which provide credits over time. They will also expand your military budget.

They are best built on worlds with high habitability and abundant water. They also require a high Standard of Living(SoL).

 T2

**Addons**

* Solar Panels: +20MW Electricity (costs 80 Solar Panels)
* Vista Suites: +10m Tourist Capacity (costs 50 Ruby)
* Android Butlers: +2 Standard of Living (SoL) (costs 40 Androids)
Armor Plating

**Armor Plating** is a Support Module in *Andromeda: Rebirth of Humanity*.

* **Armor Plating**

* Base Effect: +500 Armor

* T1 Effect: +0 Armor
* T2 Effect: +50 Armor
* T3 Effect: +100 Armor
* T4 Effect: +150 Armor

* Uncommon Effect: +50 Armor
* Rare Effect: +100 Armor
* Epic Effect: +150 Armor
* Legendary Effect: +200 Armor

Max Stats: +850 Armor
Mine

* **Mine**

Mines allow you to extract metal ore from the surface of a planet.
Select what ore type you want to mine with the building mode dropdown.

Ore Types Available:

IronOre

CopperOre

SilverOre

GoldOre

LeadOre

AluminumOre

LithiumOre

TitaniumOre

(Past Titanium Requires Diamond Drill Addon)

PlatinumOre

ZirconiumOre

MolybdenumOre

TungstenOre

NeodymiumOre

IridiumOre

UraniumOre

RhodiumOre

Workers Needed: 6000

Electricity used: 0MW

**Upgrades:**

* T1: 100% Production
* T2: 110% Production
* T3: 120% Production
* T4: 130% Production

Addon 1: +10% Production (Requires 200 Steel Bars)

Addon 2: +10% Production (Requires 200 Plastic)

Addon 3: More Ore options (Requires 5 Diamonds)

Preferred specialty slot type: Any ore specialty slot. EG Iron rich Volcano.
Equipping Modules

Modules can be equipped to a ship from the Ships Screen. (Screenshot below)

Modules come in 2 types:

* Weapon Modules
* Support Modules

Weapon Modules can be equipped to the Red Weapon Module Slots on the left hand side of the screen.

Support Modules can be equipped to the Green Support Module Slots on the right hand side of the screen.

Tap one of the Red Weapon Module slots to bring up the Module Inventory. (Screenshot Below)

Then tap "Equip" on a module to equip it to a ship.

**Removing a Module:**

To remove a module from a ship, simply tap the red X on the module slot, or tap "Unequip all Modules" Button to unequip everything from the ship. (Note that the Red X on modules in the module inventory is the module delete button, not the unequip button.)
Andromeda: Rebirth of Humanity Wiki/Bottom section

Wiki

## Help Adding to or Modifying the Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Evil Genius Wiki/Section 3

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