Attributes

Character's Attributes are located on the 4th tab when you open your character overview. Press 'P' to open the character windows with attributes on the left directly.

There are 5 Attributes which determine how a character plays:

* Strength (Str)
* Agility (Agi)
* Constitution (Con)
* Intellect (Int)
* Willpower (Will)

## The Breakdown

The Stat Cap for all attributes together is 150. The minimum value of each attribute is **10** and as it can be raised by a maximum of 100 the maximum value an attribute can reach is accordingly 110.

Different races have different starter attribute values upon creation but they can be lowered later to 10 if needed.

Races
 Agility
 Willpower

## Gaining Attributes

Each skill has a primary and a secondary attribute. Both attributes raise the effective skill and get raised by performing actions from that skill.

### ***MMO:***

Almost any performed action from a skill will raise the primary and secondary attributes as long as they are not locked.

### ***Your Own:***

Your attributes will only raise if you're gaining skill points in that skill. Once a skill reaches 100 or has been set to lock, attributes wont raise anymore.

## The attributes and their effects

### Strength

Strength does not increase attack damage. Each individual point of Strength increase efficiency with heavier equipment by by five points.

Strength slightly lowers the needed amount of stamina per hit. And it determines how heavy a weapon can be that a character can use properly:

* One needs 10x the weight of a melee weapon in strength value.
* The strength needed for a ranged weapon varies (check the tooltip of the weapon).
* You will consume most of your stamina per hit and hit very slowly if you have not enough strength.

Increase in strength raises the weight of tools, weapons and shields that can be equipped before you become slower. *MMO only: You will need significantly more stamina per hit if you are carrying too much weight.*

Skills using Strength in
* Precious Prospecting
* Forging
* Armorsmithing
* Advanced Farming
* Hunting
* Procuration
* Cavalry
* Huscarl
* Archer
* Vanguard
* Movement
* Carpentry
* Masonry
* Digging
* Nature's Lore
* Healing
* Knight
* Spearman
* Guard
* Assaulter
* General Actions
* Mentoring
* Forging
* Weaponsmithing
* Hunting
* Procuration
* Cavalry
* Huscarl
* Archer
* Ranger
* Vanguard
* Movement
* Materials Processing
* Armorsmithing
* Healing
* Knight
* Spearman
* Guard
* Assaulter
* Berserker
* General actions
* Mentoring

Updated to match the YO-version 1.4.4.4

Not updated to match the MMO-version 0.2.0 or later!

### Agility

* Agility is needed to use ranged weapons like bows and crossbows properly, the needed agility is shown in the tooltips of the weapons.

* Agility raises your overall movement speed.

* Agility slightly raises the accuracy of a bow.
* *YO only:* Agility reduces the cooldown of sprinting in combat stance.

Skills using Agility as
* Smelting
* Farming
* Brewing
* Cooking
* Tailoring
* Militia
* Slinger
* Assaulter
* Battle Survival
* Horseback Riding
* Building Maintain
* Materials Preparation
* Armorsmithing
* Alchemy
* Advanced Farming
* Hunting
* Procuration
* Lancer
* Footman
* Demolition
* Swimming
* Archer
* Bowcraft
* Farming
* Cooking
* Tailoring
* Militia
* Swordsman
* Thrower
* Battle Survival
* Assaulter
* Horseback Riding
* Kilning
* Weaponsmithing
* Jewelry
* Alchemy
* Procuration
* Lancer
* Footman
* Archer
* Demolition
* Swimming

Updated to match the YO-version 1.4.4.4

### Constitution

* Constitution raises your soft HP and your hard HP by 1 point per point constition above 10.
* Constitution raises the weight of clothing and armor that can be equipped before you get slower.
	+ *MMO only: You will need significantly more stamina per hit if you are carrying too much weight.*

Skills using Constitution as
* Bowcraft
* Masonry
* Digging
* Forestry
* Knight
* Footman
* Berserker
* Equipment Maintain
* General Actions
* Arts
* Precious Prospecting
* Jewelry
* Forging
* Herbalism
* Brewing
* Cooking
* Swordsmanx
* Vanguard
* Unit and Formationx
* Battle Survivalx
* Authority
* Masonry
* Materials Processing
* Forestry
* Animal Lore
* Knight
* Footman
* Berserker
* Equipment maintain
* General actions
* Arts
* Mining
* Precious Prospecting
* Forging
* Cooking
* Herbalism
* Swordsman
* Unit and formation
* Vanguard
* Battle Survival
* Authority

Updated to match the YO-version 1.4.4.4

Not updated to match the MMO-version 0.2.0 or later!

### Intellect

* Intellect raises your skill cap by 2 points per point intellect above 10.
* Intellect slightly raises the adjusting accuracy while using a trebuchet.

Skills using Intellect as
* Nature's Lore
* Healing
* Alchemy
* Animal Lore
* Warhorse Training
* Lancer
* Guard
* Ranger
* Unit and Formation
* Authority
* Mentoring
* Architecture
* Smelting
* Tailoring
* Cavalry
* Slinger
* Equipment Maintain
* Horseback Riding
* Piety
* Jewelry
* Warfare engineering
* Gathering
* Healing
* Alchemy
* Lancer
* Guard
* Unit and formation
* Authority
* Mentoring
* Architecture
* Bowcraft
* Household
* Tailoring
* Warhorse training
* Cavalry
* Thrower
* Equipment maintain
* Horseback Riding
* Piety

Updated to match the YO-version 1.4.4.4

Not updated to match the MMO-version 0.2.0 or later!

### Willpower

* Willpower raises your soft stamina and your hard stamina by 1 point per point willpower above 10.
* Willpower raises your inventory by 2 points per point willpower. It's 4 points per point considering encumbrance.
	+ You are always able to carry the double amount of your inventory capacity, that means a character with 110 willpower has an inventory capacity of 320 and can carry a total weight of 640 stones.
	+ You actually gain the inventory capacity at the X.25 and X.75 marks.

Skills using Willpower as
* Construction
* Architecture
* Building Maintain
* Materials Preparation
* Herbalism
* Spearman
* Swordsman
* Demolition
* Swimming
* Piety
* Farming
* Forestry
* Animal Lore
* Warhorse Training
* Militia
* Huscarl
* Ranger
* Berserker
* Movement
* Arts
* Architecture
* Kilning
* Armorsmithing
* Household
* Herbalism
* Warhorse training
* Spearman
* Demolition
* Piety
* Swimming
* Warfare engineering
* Farming
* Forestry
* Gathering
* Animal Lore
* Militia
* Huscarl
* Ranger
* Movement
* Arts

Updated to match the YO-version 1.4.4.4

Not updated to match the MMO-version 0.2.0 or later!

# Overall Breakdown

Not updated to match the MMO-version 0.2.0 or later!

Starts at 8:50