Radical Cult

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This article is for the PC version of Stellaris only.

Event chains

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

Fleet Maneuvers

Horizon Signal

Mass Extinction Through the Ages

**Radical Cult**

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

 Fountain of Youth

 Genetic Crossroads

 On the Shoulders of Giants

 Homesick

 The Cost of Freedom

 The Fear of the Dark

 The Guest

Anomaly event chains

Drifting Battlefield

Gas Giant Signal

Impossible Organism

Limbo

Orbital Speed Demon

Shrines to the Old Gods

The Ransomeers

 42 Years and 3 Days

 Lost Amoeba

Colony event chains

A New Species

Abandoned Terraforming Equipment

Ancient Drones

Dancing Plague

Feral Overload

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

Myrmeku Activity

Nemma World

Rise of the Manifesti

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

 Propulsion Proponent Proclamation

Radical Cult is one of the 4 story event chains that can take place very early, having a 10% chance to occur. It has few rewards but grants a unique ship at the end of the event chain. The player will be required to defeat several relatively weak fleets and may be able to analyze debris for early ship components in addition to the engineering reward.The Radical Cult will always have one of the following names:

* The Church of Light
* The Fellowship
* The Final Crucible
* The Fist of God
* The Grey Disciples
* The Penitent Ones
* The Red Prophets
* The Temple of Unity
* The Throne of God
* The True Path

### Radical Cult

 *Centuries ago, a group of radical priests and their devoted followers on [capital name] broke away from the established religions to form their own church. These extremists called themselves the [random name], and have been responsible for many atrocities and acts of terror over the years.

Although they have kept a low profile in modern times, we recently learned that many of their agents have infiltrated our military. These renegades have secretly been diverting resources to the construction of a small fleet of starships at a hidden facility on [capital name]! When their treachery was revealed, the cultists blasted into orbit on their ships and fled to [random planet in home system].*

Not  Gestalt Consciousness

* A hostile fleet of 3 corvettes appears above a random planet in the home system

### Cultist Ship Disabled

 *Our valiant space forces have skillfully disabled a ship in the cultist armada! It is mostly intact and we are picking up faint life signs from inside its hull.

Once we have eliminated all threats in the immediate vicinity, we should conduct a boarding operation to secure any survivors. They may be able to tell us more about the ultimate motives of the [radical cult name].*

Radical Cult

**Prepare the breaching charges!*** Issue Special Project: Board Cultist Ship

### Boarding Action

 *Though the survivors offered stiff resistance, our boarding party was able to secure several prisoners from the disabled cultist starship. From them we have learned that this conspiracy goes far deeper than we initially suspected - the agents of the [radical cult name] include several flag officers and high-ranking officials within our government!

Mass arrests are being made on [capital name], and all assets belonging to this cult have been seized. However, several of the starships they built in secret remain unaccounted for and the upper echelons of the cult's leadership have vanished. We have picked up faint ion trails leading to several outlying systems.*

Cultist Ship Disabled

**We must pursue these terrorists!*** Adds 3 systems 1-5 hyperlanes away as points of interest in the Situation Log

Cultist Marauders Encountered

*We have sighted ships flying the flag of the [radical cult name] in the [current system name] system. They have charged their weapons and are moving to intercept us!*

Boarding Action

**Battlestations!*** A hostile fleet of 3 corvettes appears in the current system

Cultist Marauders Encountered

*Yet another cultist fleet loyal to the [radical cult name] has been sighted in the [current system name] system. This time, however, their numbers include a strange ship of an unfamiliar design!*

Boarding Action

**Battlestations!*** A hostile fleet of 3 corvettes and 1 battleship appears in the current system

Cultist Marauders Encountered

*More ships belonging to the [radical cult name] have been encountered in the [current system name] system. They are approaching in attack formation!*

Boarding Action

**Battlestations!*** A hostile fleet of 4 corvettes appears in the current system

### Cultist Fleet Destroyed

 *The cultist fleet operating in the [current system name] system has been destroyed in battle.*

Cultist Marauders Encountered

### Battle Debris

 *We have defeated the cultist forces encountered so far, but these engagements have raised a number of alarming questions. The [radical cult name] has been deploying far more ships than they could possibly have built in secrecy on [capital name], and now they pitted a large warship of an unknown design against us.

Where are these ships coming from? Are there more warships like the one we just destroyed? We should investigate the battle debris for answers.*

Cultist Fleet Destroyed

* Issue Special Project: Cultist Warship Debris

### Recovery Efforts Completed

 *After sifting through the debris left by the strange cultist warship we destroyed, our scientists believe they may have divined the source of the ships the [radical cult name] has been throwing against us. Fragments from a log file mention some kind of abandoned alien shipyard discovered by the cultist ships fleeing [capital system star name].

They have been using the automated shipyard to reinforce their numbers, and now they are even producing new ships from alien templates found within the station's memory banks! This cannot be allowed to continue.*

Battle Debris

**That shipyard must be destroyed!*** A space station and a fleet of 3 corvettes and a battleship appear in an unsurveyed system. That system is added as point of interest in the Situation Log.

### Shipyard Destroyed

 *The alien shipyard that was used by the [radical cult name] in their crusade against us has been destroyed! Some of the cultists were captured when their escape pods were picked up by our forces, including their chief engineer. His knowledge of the shipyard's advanced technology has proved quite valuable.

Unfortunately, we have also learned that the cult's charismatic leader departed the shipyard several weeks ago on her new flagship - a more powerful variant of the alien ships they produced. Military intelligence is working on pinpointing the location of this vessel.*

Recovery Efforts Completed

**She will be found!*** Engineering Research Gained:  120-350

### Probable Cultist Flagship Location

 *Deep space reconnaissance probes have picked up faint subspace emissions in a star system consistent with the drive signatures of the alien ships used by the [radical cult name]. The cult's missing flagship is the most probable source!

We should send forces to search this system as soon as possible. That ship and its charismatic master are too dangerous to leave at large.*

Shipyard Destroyed

**Ready the fleet.*** A fleet of 5 corvettes and a battleship appears in an unsurveyed system. That system is added as point of interest in the Situation Log

Flagship Disabled

*Our forces have managed to disable the flagship of the [radical cult name]! Its weapons and engines are no longer functional, but life support systems remain stable. We should prepare for a boarding action.Due to the large number of armed cultists within the ship, a significant number of troops will be necessary to secure it.*

Probable Cultist Flagship Location

**That ship will be ours!*** Issue Special Project: Board Cultist Flagship

Cultist Flagship Destroyed

*Someone else recently defeated the cultist flagship after a pitched battle in the [point of interest system name] system. Our admirals have expressed regret over the fact that our own forces were unable to deliver the killing blow, but at least this should signify the end of this malignant cult and its campaign of terror.*

Probable Cultist Flagship Location

### Cultist Flagship Secured

 *After slowly fighting their way deck by deck, our marines have finally eradicated the last pockets of resistance on the former flagship of the [radical cult name]. Few prisoners were taken as most of the zealous cultists preferred to throw their lives away in futile suicide attacks. The cult's leader was found on the vessel's bridge, killed by her own hand. At long last, it looks like the [radical cult name] has met its end.

Our engineers have restored power to the ship's engines, and it has been pressed into service with our fleet as the [random name]. The vessel should be brought to a spaceport as soon as possible for more permanent repairs.*

Flagship Disabled

* Gain control of the cultist flagship, a battleship with Tier 2 components