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Explosive Charge

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**Explosive Charge** is a Standard Fire Arcana in Wizard of Legend

## Description

Element: **Fire** Type: **Standard** Subtypes: **Melee, Movement**

This arcana passively builds charges, up to a maximum of 3. Each cast uses one charge causing you to perform a short dash in the direction you are aiming, dealing 5 damage and leaving an explosive on enemies hit. After 1 second the explosive detonates dealing 25 damage and knocking enemies in the direction of the dash.

If enhanced, the detonation also applies level 1 burn (8 ticks of 2 damage).

## Strategies

Try to group enemies together before dashing through them. This allows you to hit all enemies with the dash dealing maximum damage.

Multiple explosives can be placed on enemies at once, causing them to take high, rapid damage once the explosives detonate.

## Spell combos

* Tearing Whirlwind is very useful to pull enemies together before following up with Explosive Charge
* Arcana that freeze enemies ( Glacial Cross,  Ice Spear etc) allow you to place explosives on frozen enemies without being interrupted.

## Item combos

* Dark Katana triples the chance to inflict critical hits.
* Ring of Reserves adds and additional charge, taking the total up to 4.
* Agni's Sparkler increases the damage of the burn inflicted by the enhanced version.
* Soccer Cleats increases damage.
* Jumper Cables lowers the cooldown of each charge.
* Sturdy Shoebox will increase maximum health when this arcana is equipped.
Breaking Twister

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**Breaking Twister** is a Standard Air Arcana in Wizard of Legend

## Description

Unleash a slow moving ball of swirling air in the direction you are aiming which deals rapid hits of 3 damage and slows enemies.

If enhanced, the ball of air is larger and stops a short distance after being released, continuing to deal damage.

## Strategies

Try to line up enemies before using Breaking Twister as the projectile will move through all of them.

This arcana is perfect for clearing hallways because it causes weaker opponents to flinch, giving you some breathing room.

The enhanced version is good at dealing with bosses when timed correctly as the projectile can linger on them. It can also be used to block a narrow path if you're being chased by enemies.

Since the enhanced version lingers in a single spot it can keep an enemy hitstunned for a considerable length of time. This gives you the opportunity to continue a combo on them or buy you time to deal with other enemies more easily while one is immobilised.

## Spell combos

* Arcana that group enemies together such as  Tearing Whirlwind or  Spiraling Typhoon pair well with the enhanced version of Breaking Twister as it can linger on multiple enemies, dealing high damage.
* Gale-force Alignment can be used to line up enemies before unleashing Breaking Twister at them.

## Item combos

* Gloves of Gambit increases damage dealt
* Reinforced Bracers allows Breaking Twister to destroy *all* enemy projectiles, which is particularly useful due to the large size of the ball of air.
* Breaking Twister pairs well with relics that have a chance to inflict status effects (e.g.  Phoenix Talon,  Tesla Coil) due to its high hit count.
C-99 Piggy Bank

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**C-99 Piggy Bank** is a relic in Wizard of Legend.

## Description

When dropped from your inventory, this relic will burst into Chaos Gems, gold, and health orbs. The amount dropped will increase per floor cleared.

The amount of each drop is as follows, with floor being the number of floors you have cleared.

 Health orbs | floor

## Item combos

* Glove of Midas increases the amount of gold gained by 20%.

## Additional notes

```
It is important to note that if this relic is dropped automatically by reaching the relic limit, it will not give you anything.

```

## Trivia

* C-99 is short for Contingent99, the developers of Wizard of Legend.
Bouncing Bubble

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**Bouncing Bubble** is a Standard Water Arcana in Wizard of Legend

## Description

This arcana passively builds up charges to a maximum of 4. Each cast uses one charge, launching a high speed bubble in the direction you are aiming which bounces if it hits a wall or an enemy, if multiple enemies are nearby the bubble will smartly ricochet between all of them. The bubble deals 5 damage per hit and will dissipate after 6 seconds or after hitting enemies 6 times, allowing each bubble to deal a maximum of 30 total damage.

If enhanced, the bubble moves much faster and can hit enemies 8 times before dissipating.

## Strategies

Bouncing Bubbles is an excellent spell for starting engagements from outside the aggro radius. Fire a few (or preferably ALL) of your bubbles into a room at a specific unaware target and let the bubbles begin stunlocking enemies while you charge in and begin your work!

When you enter a locked room try firing the bubbles in random directions before the enemies spawn. This will completely fill the room with bubbles, making it extremely difficult for enemies to move without being hit and almost impossible for any any projectiles to hit you since the bubbles will destroy them.

Bouncing Bubbles is excellent at dealing with the null flashes used by  Master Sura in both his first and second phases as the bubbles will automatically bounce between them. A single enhanced bubble can take out all 8 of them in his second phase, giving you time to intercept Sura and perform a combo on him.

## Item combos

* Gloves of Gambit increases the damage of each bubble
* Ring of Reserves adds 1 additional charge, taking the total up to 4.
* Reinforced Bracers allows the bubbles to destroy *all* enemy projectiles.
* Since the bubbles can deal a high number of hits, relics that have a chance to apply a status effect (e.g.  Tesla Coil,  Phoenix Talon,  Permafrost Cube) pair well with Bouncing Bubbles.
Burn Cycle

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**Burn Cycle** is a Standard Fire Arcana in Wizard of Legend

## Description

Element: **Fire** Type: **Standard** Subtypes: **Melee, Movement, Jump**

Move forward rapidly while unleashing a combo consisting of 2 fiery kicks which both deal 12 damage and push enemies forwards before ending with a kick that releases a wide plume of flame, dealing 40 damage and causing you to jump backwards .

If enhanced, each kick covers a larger area and the final kick inflicts level 1 burn (8 ticks of 2 damage).

## Strategies

Burn Cycle is a unique movement arcana since it deals damage over both a long and wide area, while most movement arcana only cover one or the other,

Hitting multiple enemies causes them to be bunched together at the end of the combo, allowing for an easy follow up with another arcana.

The backwards jump puts a considerable distance between you and the enemies you grouped together, meaning you will have to use projectiles other movement arcana or simply walk forwards if you wish to follow-up on them.

The rework to include a backwards leap in Burn Cycle allows it to fulfil a role as a combo extender to chain together multiple jump arcana back-to-back, which was previously only provided by  Fadeaway Rhythm.

Similar to other jump arcana, you are invulnerable while you are leaping backwards. However it is nearly impossible to utilise this to purposefully dodge an attack due to how the jump is triggered and performed.

## Spell combos

* Tearing Whirlwind can be used to bunch up enemies before hitting them with Burn Cycle.
* Burn cycle is a strong and satisfying follow-up for wide range movement arcana such as  Shearing Chain or  Crystalline Balestra.
* Jump arcana that move you forwards (e.g  Blazing Vault,  Binary Splashdown,  Airborne Slam,  Thunder Drop,  Seismic Entry) work perfectly as a follow-up since they move you forwards the same distance that Burn Cycle sends you backwards.
	+ This allows you to seamlessly combo several jump arcana together (e.g. Enter with  Blazing Vault, use Burn Cycle to move backwards, follow-up with  Thunder Drop and finish with  Heroic Blaze), dealing very high damage and pairing extremely well with Vicious Bunny Ears.
* The backwards leap makes space between you and the enemy, giving you time to charge up certain projectile arcana such as  Raging Inferno,  Ball Lightning or  Violent Thornstorm.

## Item combos

* Dark Katana will triple the chance to get a critical hit.
* Vicious Bunny Ears will increase all damage dealt and Burn Cycle counts towards its effect.
* Soccer Cleats increases all damage dealt.
* Jumper Cables decreases the cooldown to 4.6 seconds.
* Agni's Sparkler increases the damage of the burn inflicted by the enhanced version.

## Additional notes

* This arcana is inspired by a similar attack used by  Flame Empress Zeal.
Elven Ears

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**Elven Ears** is a relic in Wizard of Legend.

## Additional notes

Prior to 1.2, this relic would instead allow you to turn invisible by standing still. Enemies that had not seen you would not attack in your direction. Bosses still knew where you were regardless.

After 1.2 but prior to 1.23, this relic would instead add a 50% chance that a status effect wouldn't be applied to you.
Cartographer's Quill

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**Cartographer's Quill** is a relic in Wizard of Legend.

## Description

Increases damage by 0.04% for every one percent of the map covered for a maximum of 4% on a fully completed map. All damage increases are cumulative, last for the duration of the run, and *will not* be reset when **Cartographer's Quill** dropped from the inventory.

## Strategies

To fully utilize  **Cartographer's Quill** reveal 100% of the map on each stage (e.g. 1-1, 1-2, etc.), in order to gain the full 4% damage increase available from every floor (excepting boss arenas as they neither add nor subtract from the total cumulative damage bonus).

## Item combos

* Pathfinder's Map reveals the entire floor, providing an automatic 4% increase per floor.

## Additional notes

* This relic doesn't seem to have a cap to how much it can grow so if you are planing to go endless this relic is just plain amazing as you can make it go past 100% more damage.
* Prior to V1.123  **Cartographer's Quill** would reset its damage bonus when dropped on the ground.
Flame Strike

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**Flame Strike** is a Basic Fire Arcana in Wizard of Legend

## Description

Emit a large burst of flame in the direction you are aiming dealing 7 damage. Each combo of this basic is three casts long with the third cast dealing 14 damage. The attack button can be held on the final cast to charge up a large blast of flame that covers a larger area and deals 28 damage.

If enhanced, the charged attack burns enemies and can destroy enemy projectiles.

The attack button can be held to perform a full combo, ending with the charged blast.

## Strategies

You must use the charged attack wisely as you are vulnerable while charging it up. Try to only used it when enemies are stunned or immobilised to avoid being interrupted.

Due to its wide area of effect, this basic can hit several enemies at once making it effective at dealing with groups of enemies.

## Spell combos

* Arcana that can move enemies together such as  Spiraling Typhoon or  Glacial Cross help to ensure that several enemies will be hit by Flame strike.
* Due to the delay when charging up, consider using arcana that freeze enemies or otherwise immobilise them ( Water Prison or  Grasping Earth) to ensure that you are not interrupted.
* Fueled Berserk makes good use of it's aoe, and high damage, allowing one to easily herd and destroy enemies while continuing at a walking pace, with the addition of Flak Gauntlets can be almost untouchable for the spell's duration.

## Item combos

* Evening Gloves gives additional signature charge when attacking with a basic arcana.
* Chrono Glove reduces the time taken to charge up the final attack by 60%
* Dark Katana triples the chance to inflict critical hits.
* Flak Gauntlet allows each flame burst to destroy projectiles.
* Cabi's Bubble Gum,  Cabi's Cinnamon Hots,  Cabi's Cotton Candy,  Cabi's Raw Chocolate, and  Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
* Combo Gloves allows for two charged attacks to be used back to back.
* Claws of Tomo will enhance the arcana.
* Sidewinder's Badge adds additional, low damage hits.
* Agni's Sparkler increases the damage of the burn applied by the charged strike.
* Double Edged Cestus greatly increases basic damage but lowers all other damage.
* Glove of Patience increases the damage of the charged attack but it takes longer to charge.

## Additional notes

* Previously this arcana did not have a charged attack and functioned like most other basics. It was changed in the Thundering Keep Update to give the fire element a charged basic attack.
Deferred Dynamo

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**Deferred Dynamo** is a Standard Lightning Arcana in Wizard of Legend

## Description

Element: **Lightning** Type: **Standard/Signature** Subtypes: **Projectile**

The arcana passively builds charges up to a maximum of 2. Each cast uses 1 charge, causing you to throw a small electric orb in the direction you are aiming. If the orb hits an enemy it deals 10 damage and knocks them back, then after a short delay the orb fires out a lightning stream at the enemy which deals 5 hits of 4 damage and pushes them back.

If enhanced, the lightning stream now deals 6 hits of 5 damage and pulls enemies into the orb.

**Charged Signature: Fire out a wide spread of 9 orbs which each deal 10 damage on impact and pull the enemy in with a stream that deals 20 hits of 5 damage over a longer duration. Each enemy can only be hit by one orb.**

## Strategies

Deferred Dynamo is a great arcana to initiate a combo with as the orb will hitsun the enemy, opening them up for attack and the stream of lightning will deal continuous damage to them while you perform other arcana.

Due to the high knockback from both the orb and the stream, Deferred Dynamo can easily knock enemies into pits or hazards.

The stream lasts for a rather long duration. This allows you to single out particularly troublesome enemies and keep them hitstunned for several seconds, preventing them from attacking. You can either follow up on the enemy to ensure that they are taken out or you can use this time to deal with enemies without the threat of the other attacking you.

Lining up enemies can cause the stream to hit multiple targets.

The enhanced version is a good means of keeping an enemy hitsunned in place since it will keep enemies near the orb instead of pushing them away like the unenhanced version. This makes it more effective at opening up enemies or setting them up for a follow-up but to compensate for this it cannot be used to keep enemies away of push them into pits.

The Charged Signature is excellent at locking down an entire room of enemies for a long time due to its wide coverage and many hits. Unlike other projectile spread signatures ( Gust Volley,  Frost Fan and  Mark of Discord) it cannot be "shotgunned" at close range of a single target to deal high damage since only one orb can hit an enemy at a time, causing it to deal lacklustre single target damage (~110) for a Charged Signature.

## Spell combos

* Tearing Whirlwind and  Gale-force Alignment can be used to position enemies in a way so that the stream can hit multiple targets.

## Item combos

* Gloves of Gambit increases all damage dealt.
* Ring of Reserves adds an additional charge, taking the total up to 3.
* Chaos Visor shows the trajectory of the orb, making it easier to aim
* Wings of Icarus heals you whenever you knock an enemy onto a pit.
Flare Rush

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**Flare Rush** is a Dash Fire Arcana in Wizard of Legend

## Description

Dash forward in the direction you are moving, summoning 3 fireballs (5 if enhanced) behind you that follow the direction of your dash. Each fireball deals 10 damage and applies burn.

This arcana can still be used when on cooldown, but the fireballs will not be summoned.

## Strategies

This is a great dash to initiate fights with as you can dash towards the enemies unleashing fireballs to damage them before following up with other arcana.

It can be treated as if it were just the fireballs while in combat and used to increase your combos on enemies.

Keep in mind that it takes a moment for the fireballs to reach your position. This may leave you open to attack by enemies.

## Item combos

* Gloves of Gambit increases the damage of the fireballs.
* Agni's Sparkler increases the damage inflicted by the burn.
* Soccer Cleats increases damage.
* Ring of Reserves adds an additional charge allowing this arcana to be used twice.
* Greased Boots will enhance this arcana and reduce its cooldown to 3.2s
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 4s.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.
Hardcover Textbook

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**Hardcover Textbook** is a Relic in Wizard of Legend

## Description

Increases the maximum number agents that can be active at once for all summon arcana by 2.

There is a hidden mechanic that limits the amount of agents that can be active at once for each summon arcana. By default the limit is ? and Hardcover Textbook increases it to ?+2.

This is not to be confused with the effects of  Pop-up Primer.

## Strategies

This relic benefits builds that are limited by max cap for agents. Such as those that use  Archaic Cheat Sheet and  Yuna's Storybook or builds that have a high amount of cooldown reduction.

## Item combos

   Combines with the Grimoire of Ruin, Archaic Cheat Sheet, Yuna's Storybook, Pop-up Primer and Vampire's Cookbook to create Legendary Library.

## Additional notes

* This relic only has a significant effect on agent summon arcana. It has no effect on seekers as their cooldown begins when all seekers are destroyed. Wards don't appear to have a limit to how many can be active at once.
* Hardcover Textbook previously increased the maximum health of summon arcana before it was changed to the current version in the Thundering Keep Update.
* The changes listed for Hardcover Textbook on the official website appear to be inaccurate for the changes the relic received in the 2nd Anniversary Update.
Blades of Sympathy

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**Blades of Sympathy** is a relic in Wizard of Legend.

## Description

Regenerate a small amount of health after taking damage by quickly attacking foes.  **Blades of Sympathy**'s active effect lasts for 2 seconds after taking damage from an enemy. During this window of time, each of the Player's attacks will heal for 10% of that attack's total damage.

## Strategies

 **Blades of Sympathy** works well for builds that like to get up close, working as a sort of insurance against attacks from enemies. In addition, using Arcana which deal large initial bursts of damage will result in maxing out the healing received from  **Blades of Sympathy** faster, making better use of the retribution window.

## Item combos

* Sano's Headband – Prevents hit-stun, allowing uninterrupted casting of Arcana when taking damage, allowing for better use of the retribution window.
* Messy Prescription / Spirit – Both increase the amount of healing (per Player attack) received from  **Blades of Sympathy** (i.e., the 20% healing cap will be reached more quickly).

## Additional notes

* This relic is a reference to Bloodborne:
	+ In Bloodborne, there exists a weapon called the Blade of Mercy, which is similar in both name and appearance to  **Blades of Sympathy**.
	+ In addition,  **Blades of Sympathy**'s effect (i.e., regaining health by attacking after taking damage) is similar to the Rally mechanic in Bloodborne.
Ghoul

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The **Ghoul** is one of the enemies in Wizard of Legend.

* Rank 1: The Ghoul chases down the player to strike.
* Rank 2: Gains a blue aura that boosts speed.

## Strategies

When the Ghoul uses its blue aura and charges the player, damaging it will stop the charge and stun it temporarily. Close range Basic Arcana have proven effective against the charge.

## Additional notes

Large groups of Ghouls will tend to rush the player and are capable of stun-locking them in certain situations. There is generally no way to avoid death in this case, so the player should be wary of enclosed spaces when facing this enemy.
Glove of Midas

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**Glove of Midas** is a relic in Wizard of Legend.

## Item combos

* Combines with Dagger of Midas, Helm of Midas, Tears of Midas and Journal of Midas into the Vault of Midas.
* C-99 Piggy Bank has the amount of gold spawn increased when dropped.

## Additional notes

 **Glove of Midas** works for both players during a local co-op playthrough
Fiery Paintbrush

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**Fiery Paintbrush** is a Relic in Wizard of Legend

## Description

Each fire arcana owned increases the chance of dealing double damage on arcana use. Base 2% chance, each total fire arcana in your collection (view-able at Tomi) increases this chance by 0.5% up to a current maximum of 20%.

The effect cannot trigger on basic or dash arcana.

## Strategies

Obtain all fire arcana before attempting to use this item, to maximize its effect.

## Item combos

* Combines with  Sturdy Wooden Easel,  Breezy Gray Canvas,  Electrifying Smock, or  Watercolor Palette to create the  Painter's Tote Bag.

## Spell combos

This relic doesn't require any fire arcana to be equipped, but does require them to be in your collection. As a result, the effects of this relic can apply to any equipped arcana.

## Additional notes

Whenever new fire arcana are added, Fiery Paintbrush will receive an indirect buff to its maximum chance.

Does not require any fire arcana to be equipped
Bolt Claymore

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**Bolt Claymore** is a Standard Lightning Arcana in Wizard of Legend

## Description

Element: **Lightning** Type: **Standard** Subtype: **Projectile**

Release a slow moving orb of electricity which is surrounded by a circle that grows in size. Pressing the attack button again while the orb is out will immediately detonate the orb, dealing 50 damage and applying lv 4 shock (10 ticks of 2 damage) to all foes within its radius. If the orb collides with an enemy or a wall it will automatically detonate, which deals 50 damage and applies lv 1 shock (5 ticks of 2 damge).

If enhanced, the maximum radius of the orb is doubled, massively increasing its coverage area and the orb now deals 60 damage when detonated.

## Strategies

Bolt Claymore is great for initiating a fight since manually detonating shocks enemies, opening them up for attack. You can also move with the orb as it approaches enemies to ensure you are at close range when the the orb is detonated.

Since the orb's radius increases over time, try to put distance between you and the enemies to allow it to reach maximum radius before detonation.

The large area covered by Bolt Claymore makes it excellent at dealing with groups of enemies.

If need be, Bolt Claymore can be used at point blank range to quickly deal high damage to enemies around you.

## Spell combos

* Arcana that move enemies away from you (e.g.  Ice Spear,  Storm Draft,  Spiraling Typhoon,  Arcane Intervention) can be used to create distance, giving Blot Claymore enough time to reach maximum radius.

## Item combos

* Gloves of Gambit increases the damage dealt.
* Reinforced Bracers allows the orb to destroy *all* enemy projectiles.
* Indra's Copper Pipe increases the duration and damage of the shock.
Blob

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**Blob** is one of the enemies in Wizard of Legend.

* Rank 1: moves towards you and does physical damage with low damage.
* Rank 2: splits into 2 smaller blobs upon death.
* Rank 3: splits into 3 smaller blobs upon death.

## Strategies

An area clearing attack is the most effective, especially with the higher ranks.

In the later levels having relics that activate after killing an amount of enemies such as  Vampire's Fangs or  Boots of Frenzy can be a serious plus.

## Additional notes

There is a huge blob in the Lanova Museum that splits into many normal blobs upon defeat. This variant cannot be found in the Chaos Trials.
Cabi's Box of Sweets

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**Cabi's Box of Sweets** is a relic in Wizard of Legend.

## Description

Cabi's Box of Sweets is a bundle for the Cabi's sweets relics. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Cabi's Cinnamon Hots
* Cabi's Cotton Candy
* Cabi's Raw Chocolate
* Cabi's Citrus Sweets
* Cabi's Bubble Gum

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.

## Spell combos

Bolt Rail would be very good to have with this, as it increases the amount of times the Cabi's sweets will proc.

## Additional notes

Any short range basic arcana can be given more range with this and its predecessors
Chaos

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**Chaos** is the raw energy that is channeled to create magic. All Arcana are forged of this chaos energy by virtuosos. Exceptionally skilled virtuosos such as Master Sura are also capable of creating arcana of pure Chaos energy. These chaos arcana are extremely rare and powerful, only being shared with those who can overcome the Chaos Trials.

Master Sura will award the player one random chaos arcana when he is defeated. He will give you additional one if you will defeat his third secret phase.

Chaos Arcana cannot be dropped from council members and cannot be purchased normally from the Arcana shop. The only way to equip them is through Tomi.

If the  Insignia of Legend is equipped or the player is on an endless run, Chaos Arcana will always be purchasable in the Enhanced Arcana slot from the Arcana shop for 300 gold.

If any Chaos arcana (aside from Chaotic Rift, which does not hit) is used on an elemental locked chest, it will unlock the next lock regardless of which element that lock is.
Analytical Monocle

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**Analytical Monocle** is a relic in Wizard of Legend.

## Description

Increase the critical hit chance of all Arcana by 8%.

## Strategies

This item synergises well with fast-attacking Arcana when used with on-crit relics such as  Vampire's Eyeglasses, since they will crit more often.

## Item combos

* Vampire's Eyeglasses will greatly increase your healing rate. Add a  Messy Prescription,  Tiny Crocodile Heart, and  Raspberry Cookie Box and you will be essentially immortal.
* Awe and  Dark Katana with this item while using Melee Arcana all equal a 60% critical hit chance!
* Dice of the Nemesis give critical hits a small chance to deal massive damage.
Giant's Heart

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**Giant's Heart** is a relic in Wizard of Legend.

## Description

Increases max hp by 10% of your current maximum.

## Strategies

* Health boost item - Supplemental early in trial, as a buffer. Less helpful in late trial. You aren't going to benefit from a little health boost when you have a full inventory! Or will you?
* Big Boy - Start trials with Spirit Robe and Giant's Heart to get a promising constitution boost.
* Increased heals - Amount healed from potions, health orbs, other relics and Doctor Song are based on percentage (%). More health = more heals!

## Item combos

* High health sets might want to benefit from Giant's Heart plus other health boosting relics (Strudy Shoebox or Crocodile Heart) or Spirit Robe.

## Spell combos

* None. Spells really don't supplement Giant's heart.

## Additional notes

* The 10% health stacks additively with other percentual health modifiers. For example, if you pick up something like the  Vampire's Fangs which reduces your max health by 50%, you lose only 40% of your current max instead of 50%. If you have 500 health and pick up the heart, your health will increase to 550. If you then pick up the fangs, it will drop to 330, whereas it would drop to 250 without the heart, saving you 80 health.
Chromatic Carry-on

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**Chromatic carry-on** is a Fusion relic in Wizard of Legend.

## Description

Chromatic Carry-on is a bundle for relics that provide an elemental resistance. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Resolute Svalinn
* Starchy Parachute
* Auger of Poetry
* Insulated Vest
* Three Gorges Bulwark

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.

## Strategies

The Chromatic Carry-on is useful against Master Sura as having all of the aforementioned relics will lessen the damage of Master Sura's spells by 25%, excluding Chaos Arcana .
Elixir of Might

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**Elixir of Might** is a doctor relic in Wizard of Legend.

## Description

Increases all damage (Maximum 25%) based on how healthy you are!

## Strategies

A good relic that goes well with regenerating relics or during a  Fall Run. The 25% Damage bonus is pretty high and can stack alongside other damage-increasing relics such as the  Sinister Ledger, for example.

## Item combos

* Vampire's Eyeglasses/ Regenerative Inkwell/ Vampire's Fangs: Those relics will allow the player to regenerate a parcel of their hitpoints lost, which then can help to maintain the damage boost of **Elixir of Might**. In Vampire's Fangs case, bear in mind the maximum health reduction.
* Raspberry Cookie Box +  Messy Prescription: Both relics together will greatly help the player to maintain a high amount of hitpoints while maintaining the maximum benefit from this relic.
* Large Red Button: Will automatically fully heal you at the beginning of each floor at the expense of your maximum health, allowing you to retain the 25% increase in damage at the beginning of each floor.
* Idealist's Mirror: Both effects can stack so whenever you stay at full health, all your arcana will be empowered and enhanced wich is further amplified by **Elixir of Might**.
* Fall: This outfit will benefit the most of this relic, as Fall will naturally regenerate health over time.
* Pride: Another outfit that will benefit from this relic but bear in mind the dangerous playstyle of this outfit, so consider pairing the relic up with a defensive relic such as  Ella's Glass Kite to increase your room for error.
Fuelled Berserk

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**Fuelled Berserk** is a Standard Fire Arcana in Wizard of Legend

## Description

When activated, you enter a burning rage indicated by small fire particles. This boosts the attack speed of your basic arcana and makes combos repeat automatically for a duration of 5 seconds.

If enhanced, an explosion which deals 10 damage and inflicts burn is released when activating Fuelled Berserk.

## Strategies

The cooldown of Fuelled Berserk starts when its active duration ends.

Fuelled Berserk is the core of many basic oriented builds. Try picking up relics which benefit your basic attack to make them even more effective when used with Fuelled Berserk.

A great specific build to start with is  Earth Knuckles +  Claws of Tomo because the enhanced earth knuckles are very slow but very high damage, meaning that adding attack speed to them is extremely beneficial.

## Spell combos

* Due to its effect it pairs well with any basic arcana. Notable arcana include
* + Air Spinner deals near constant damage in a 360 degree area around you, preventing close range enemies from attacking you.
	+ Flame Strike Let's you attack continously by holding Y instead of pressing repeatedly, also let's you move around & chaise enemies out of range.
	+ Wind Slash Similar to Flame Strike, but slightly higher movement speed & less of a distracting fireball that covers enemies & stuff.
	+ The enhanced version of  Stone Shot fires an extremely fast, continuous stream of rocks.
	+ Bolt Rail has the fastest hit speed in the game and deals high damage to stationary targets.
	+ Ice Dagger causes you to move rapidly in the direction you are aiming which is useful for dealing with multiple targets.
* Since basic attacks are sped up, the effects of  Magnetic Follow-up and  Calming Flow are increased dramatically.
* Using  Evading Zephyr in conjunction with Fuelled Berserk allows you to evade all attacks while also unleashing high damage with your basic.

## Item combos

* Demi's Teapot increases the active duration to 7 seconds.
* Silver Spinning Top increases the activation speed of basic arcana, which stacks with the effects of Fuelled Berserk.
* Double Edged Cestus increases basic damage by 40%.

## Additional notes

* Bouncing Blaze,  Air Spinner,  Earth Knuckles,  Volt Disc and  Rip Tide do not perform a combo when holding the attack button.  Evening Gloves are necessary for theses arcana to be constantly cast.
Gust Volley

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**Gust Volley** is a Standard Air Arcana in Wizard of Legend

## Description

Release 7 small blasts of air, covering a wide arc in the direction you are aiming. Each blast deals 12 damage and can pierce enemies.

If enhanced, 9 blasts of air will be released.

**Charged Signature: Release 3 volleys in quick succession, consisting of 9, 8 and 7 blasts respectively, with each volley is less spread out than the previous.**

## Strategies

This arcana, while a projectile arcana, is best used at close range due to the nature of its projectiles and the speed of this arcana. To maximize damage, cast it as close the target as possible. It can be used in a pinch to destroy projectiles due to the high damage of the projectiles or to disrupt foes in a room from attacking, though note this will sacrifice the maximum damage potential of this arcana. This arcana shines against larger targets such as mini-bosses or Council members where their stun period will allow the player to safely close in and their large size improves chances of maximizing damage.

The charged Signature is notable for its extremely high damage and its extremely fast cast time, with it dealing up to 288 damage if cast at point-blank range.

## Spell combos

* Arcana that pull enemies close to you such as  Fading Petal,  Gust Burst or  Entangling Vines are perfect for reaching Gust Volley's full potential.

## Item combos

* Gloves of Gambit increases the damage of each blast.
* Bladed Buckler gives signature charge whenever you destroy enemy projectiles.
* Reinforced Bracers allows Gust Volley to destroy *all* enemy projectiles.
* Megalodon Tooth may allow a second Signature to be cast, making this arcana excel against bosses due to its speed and damage.
* Mystic Monopole can improve the damage of the charged Signature as foes will no longer be knocked away.
Chaotic Echoes

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**Chaotic Echoes** is a Dash Chaos Arcana in Wizard of Legend

## Description

Element: **Chaos** Type: **Dash** Subtype: **Movement**

Dash forward in the direction you are moving, conjuring a small barrier of chaos around you which deals 12 damage.

Two spectral echoes of yourself are also summoned behind you which dash forwards after a slight delay in an "X" shape dealing 12 damage each. The echoes dash in the direction of any subsequent dashes performed by you, up to a maximum of 3 times before they dissipate. If you remain still, the echoes will automatically dash behind you then forwards again before dissipating.

This dash can be used when on cooldown with each dash conjuring a barrier, however no echoes will be summoned.

## Strategies

Can be used to build signature charge rather quickly, offering as good compensation for the use of arcana that do not charge signature such as agents. If you can dash before the copies expire, multiple copies can exist at one time.

## Item Combos

* Ring of Reserves
* Flashy Boots

## Additional notes

While this arcana is on cooldown, you won't be able create the spectral copies, but you will still deal damage while dashing. Copies can "stand" over pits.
Flame Fusion

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**Flame Fusion** is a Standard Fire Arcana in Wizard of Legend

## Description

Release a slow moving fireball in the direction you are aiming dealing 28 damage, followed by a kick firing a flame arrow which deals 10 damage. Both projectiles inflict level 1 burn.

If the initial arrow and the fireball collide, 5 (7 if enhanced) arrows are released from the fireball in a wide spread each dealing 12 damage and inflicting level 2 burn.

## Strategies

This is a very "general purpose" arcana as it is both very effective at dealing with groups of enemies and inflicting high damage to a single target.

The optimal range for this arcana just further than point-blank range. Enemies at optimal range will be hit by both the fireball and most of the arrows released, allowing for the highest damage to be dealt.

The arrow fired by the kick can be aimed separately to the fireball by changing the direction you are aiming mid-cast. This allows you to attack enemies that are in different directions if necessary.

Increasing your critical hit chance via  Awe,  Analytical Monocle etc can drastically increase the damage of Flame Fusion as each projectile has its chance to crit calculated separately.

This is a good spell for charging the signature meter while also dealing a good chunk of damage.

## Spell combos

* Fading Petal and  Gust Burst have great synergy with Flame Fusion as they pull enemies into Flame Fusion's optimal range, allowing them to be hit by both the fireball and the arrows.

## Item combos

* Gloves of Gambit increases the damage of each projectile
* Reinforced Bracers allows the projectiles to destroy *all* enemy projectiles.
* Agni's Sparkler increases the damage of the burn inflicted.

## Additional notes

* The highest damage possible for Flame Fusion is 118. This is dealt by the fireball, 1 tick of lv 1 burn, the 5 arrows and a full lv 2 burn (28+1x2+5x12+7x4).
	+ This shows an interesting interaction between the different levels of burn, as the lv 1 burn is immediately overridden when lv 2 burn is applied.
* It may be possible to trigger the burst of arrows if a one player's arrow collides with another player's fireball.
* Relics that guarantee critical hits such as  Singing Bowl or  Covert Ops Mask will only cause the initial fireball to crit. The arrows will not deal critical damage.
Amulet of Sundering

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**Amulet of Sundering** is a relic in Wizard of Legend.

## Description

Increases the damage of all Arcana by 8%.

## Strategies

Stack with other damage amplifying effects such as  Double Trouble to defeat enemies before they have a chance to fight back!

Use when you have several Arcana of differing elements to increase each elements' damage, instead of only increasing the damage of one element (e.g., Fire with  Ifrit's Matchstick).

## Additional notes

```
Very good relic, use on your own risk

```
Adorable Mimic

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**Adorable Mimic** is a cursed relic in Wizard of Legend.

## Description

Destroys all standard relics in your inventory when first picked up and increases your damage by 5% per item sacrificed (counting itself). Usually caps at 11 items (60%), unless you have one or multiple bundles of relics, it can go well above that up to 280%. Note that every relic destroyed will still count in your inventory for the merchant's cart and heavy travel jacket.

## Strategies

A relatively safe cursed relic to pick up; by sacrificing simply one relic, the player can gain an 5% damage increase. Drop any relics one wishes to save, then buy as many cheap relics as possible before picking this up.

## Item combos

* Supply Crate restocks the relic shop so extra items can be bought to feed the Mimic.
* Wallet of Vigor allows the player to buy additional relics with health if so desired.
* Heavy Travel Jacket any relic consumed by adorable mimic will count as relic held granting up 56% armor
* Merchant's Cart same as heavy travel jacket
* Using Bundles one can sacrifice up to 55 relics to the mimic resulting in +280% damage.
	+ In order to achieve this the player needs to complete the  Hunter's Satchel(6), Legendary Library(6), Cabi's Box of Sweets(5), Chromatic Carry-on(5), Painter's Tote Bag(5), Power Stone Pack(5), Seasonal Suitcase(5), Sprite Bouquet(5), Vault of Midas(5), VIP Membership(5) and  Cosmic Key Chain(3) or  Curse Eater's Bundle(3) and then pick up the tame mimic.

## Additional notes

* Cursed relics will not be consumed, but fusion relics will.
* Beware  Curse of the Forager or  Nox's Cloak bestowing this relic as it will inadvertently clear the player's inventory of non-cursed relics.
Fiery Yo-yo

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**Fiery Yo-yo** is a Basic Fire Arcana in Wizard of Legend.

## Description

Element: **Fire** Type: **Basic** Subtype: **Projectile**

Cast small fireballs in the direction you are aiming that return back to you, dealing 6 damage when being thrown out and on the way back to you. Each combo of this basic arcana is three casts long, with 2 fireballs being released simultaneously on the final cast.

If enhanced, the fireballs much have a longer range and move faster.

The attack button can be held to perform a full combo of fireballs.

## Strategies

Try to group enemies together as the fireballs pierce enemies, allowing for all of them to be hit.

Even thought this is a projectile arcana try to get close to enemies before attacking them, as they will be hit by each fireball twice.

Fiery Yo-yo is able to build up signature charge very fast by itself. Signature based builds or builds that struggle to gain signature often may benefit from using this basic

## Spell combos

* Fuelled Berserk increases the speeds up Fiery Yo-yo, allowing for extremely high, rapid damage to be dealt.
* Magnetic Follow-up releases additional projectiles when attacking.
* Calming Flow reduces cooldowns at the end of each combo.

## Item combos

* Evening Gloves gives additional signature charge when attacking with a basic arcana.
* Cabi's Bubble Gum,  Cabi's Cinnamon Hots,  Cabi's Cotton Candy,  Cabi's Raw Chocolate, and  Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
* Gloves of Gambit will increase damage.
* Combo Gloves adds another double fireball at the end of each combo.
* Reinforced Bracers allows fireballs to destroy *all* enemy projectiles.
* Claws of Tomo will enhance the arcana.
* Sidewinder's Badge adds additional, low damage hits.
* Double Edged Cestus greatly increases basic damage but lowers all other damage.

## Additional notes

* Fiery Yo-yo is extremely similar to  Flame Cross, both sharing a near identical attack pattern. However Flame Cross has longer range and slightly increased damage. Try using both to see which fits your playstyle.
Cushioned Flip-flops

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**Cushioned Flip-flops** is a relic in Wizard of Legend.

## Description

Damage received is expended from your signature charge to shield from attacks

## Strategies

Defense and Armor don't reduce the damage taken by the signature meter.

## Item combos

* Volatile Gemstone drastically increases signature charge (and decay) rate, facilitating a fast stacking shield.
* Surefire Rocket prevents signature charge from decaying until fully charged, allowing for a large combat-gained shield. Be sure to not let signature fully charge unless desired, as charge will begin decaying.
* Infinity Marble prevents signature from decaying when fully charged, providing a similar combo to Surefire Rocket. The two relics combined entirely stop this shield from decaying.
* Limited Edition Robe reduces damage taken to 10% of maximum health, which can increase the effectiveness of the shield this relic provides.
* Albert's Formula adds signature charge equal to healing received. This can increase charge rate in conjunction with  Vampire's Eyeglasses or  Spiked Emergency Kit during combat.
* Wallet of Vigor normally allows you to buy items using health, but in this combination would effectively allow purchase with signature charge. This combo is made even stronger by Limited Edition Robe and Supply Crate, which restocks any relics or arcana purchased.
* Tattered Scroll's negative effect is suppressed by this item and signature charge will not be completely lost when hurt (only the shielding portion will be consumed).