recursal/Fanatic-Fandom huggingface dataset:
Reese

Reese is the leader of Heaven's Guild.

Reese is one of the few humans capable of wielding multiple artifacts at once.

## Story

Reese was badly injured as a child during The Dark War. As a refugee from the Isle of Candies, he was taken in by Old Man Blong who trained him to fight.

He became the youngest guild leader in history after taking over the Heaven’s Guild at 17 years old.

## Appearance

Reese stands at 5’8”. He has fair skin and unkempt hair with flecks of gold, white, and red. He wears a black eye pack over his right eye, which was lost in the Dark War. He wears a pristine cargo jacket which he uses to store vast amounts of candy.
Lore

## The Underside

The Underside is a high tech military organization who created the "CrossGen", a revolutionary technology that was designed to help the Russian Military fight during WW3, they were first created by Russia, but then evolved into more and more countries holding these facilities. Each combat agent was drafted or volunteered and is given a team of 4, each given their own chosen equipment and even allowing them to also design some of their own, each agent is put into their team based off criminal backstory, age, and combat experience.

## The Crossovers

"The Crossovers" are humans that were tested on by the Underside, these people were forced to have CrossGen infused into their bodies, giving them abilites but also corrupting their mind and soul, this caused them to be mortal enemies of the Underside, but will attack any other humans that get in their way.

## The Lamplighters

The Lamplighters were people who survived The Great Fall and most are not involved with the Underside, several of these people were given CrossGen tech by other sources, however, and simply defend the cargo in order to have their own supplies, they are more neutral than evil, but still have a rivalry with the Underside due to pretty much causing the Great Fall

## The Great Fall

"The Great Fall" was described to be a riot of sorts, several people got their hands on CrossGen and made nuclear bombs and weapons, this wiped out over 78% of the human population on earth, as well as being the start to WW3, but it was quickly ended by the United States, who used CrossGen infused bombs to blow up most of Asia and Europe, causing a nuclear war, and destroying the entire planet, and forcing it into a endless winter and apoclypse.
The Encounter Table Wiki

**Welcome to the The Encounter Table Wiki!**
A D&D real-play podcast where three best friends "encounter" guest(s) each campaign, strive to entertain, make you laugh, and make a positive impact on the world.

(We will not be posting of or about the cast member for Clarissa Coldshore, or the former Dungeon Master of Marvin's Game.)

We're a collaborative community website about The Encounter Table that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Characters

Scott Travis
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arthur Darkmail

Arthur Darkmail is the 12th most powerful member of Heaven's Guild.

## Story

Arthur Darkmail is the sole surviving member of the Aristocratic Darkmail Family. Like many others, Arrhur’s family was killed in the Dark War.

Arthur ended up on the streets of Elysium begging for money.

Eventually, he was recruited to join the Heaven’s Guild by Reese.
The Warden

## Overview

"The Warden" is a power enemy that guards the Warehouse along with several Lamplighters, he wields the Reznya (Carnage), a powerful sword only wielded by the Warden.

## Backstory

Igor Abdulov aka "The Warden" is a former Russian Soldier who was not involved in the Underside, he was in inside of a scouting mission before he was attacked by the early beginning Lamplighters, who adopted him as one of them, he then went on to command the Lamplighters and becoming their leader. He is now a powerful and sworn enemy of the Underside and will have no mercy when striking them down.

## Location

Like stated before, The Warden surrounds the Warehouse along with his team of Lamplighters, he commonly ever leaves that area unless brought out manually by fighting him or until Wave 9 (The wave before the Cargo Extraction), where he will attack you along with his team, beating him will take serious equipment and teamwork though, as he is not to be played with.

## Stats

* Health: 300
* Walk speed: 10
* Swing Speed: 20
* Range (CrossBeam): 30
* Damage (Swings): 20
* Damage (CrossBeam): 40
* Range (Swings): 10
* Parry Recovery: 3 seconds
* Shove Recovery: 5 Seconds

## Strategy

***"The Warden is just the average British dude! He can't be that hard!"* - *The Squad Before You***

The Warden carries "The Carnage" a powerful sword, he can use this to dash towards you, execute a "CrossBeam" which is a strong laser beam that deals 40 damage. The best plan is to keep a far distance and use many ranged weapons to spray him down, while also dealing with his guards. He doesn't wander out of The Warehouse almost at all, and will only attack you if attacked first or you are in close proximity. His guards wander outside of the warehouse and will patrol a fair distance away from him.

**Do Not Tank Damage**

* The Warden's slashes with Carnage deal 20 damage each, meaning if you take 5 hits without any armor or health buffs, you will die.
* The CrossBeam is his best attack, he has a very low cooldown on it and it can be used from almost any range, as well as having a 20% chance to deal the BLEED debuff.

**Don't Go In Alone**

* This boss is a very powerful single target fighter, and without proper skill or equipment, can mow you down in SECONDS, a good recommendation is to bring at least 2 or more of your team to fight The Warden, as he cannot deal with heavy gunfire with a single target weapon.
* If you do go alone, it is pretty much a death sentence, he deals extremely high damage extremely fast as well and having a ranged attack, if you're cocky enough to go in alone and think you can win, bring a lot of quick use medical supplies and ammo, as he has a slow walk speed. Also do your best to Parry and Shove him, he has a decent swing speed but still can destroy you if you are clumsy.
Equipment

for medical items and resources, see Items.

## Overview

Equipment is an extra secondary used in emergency cases, these can be renewed at Supply Crates as well as renewing every round. Equipment each have their own advantages and Disadvantages when used.

## List of Equipment

* (UBES12)
* (Barbed Wire Bomb)
* (Pocket Revolver)
* (CrossGen Stock)
* (Poison Spikes)
* (Diamond)

***A Sledgehammer's best friend***

**Uses per wave: 1**

The UBES12 (Upper Body Enhancement Stim) is an injectable stim that grants the Rampage Buff for 15 seconds.

***Personal Torture Device***

**Uses per wave: 2**

Barbed wire is a throwable equipment that can be used for traps and wave defense, the barbed wire Bomb can be thrown onto the floor, then it spreads into a ring of barbed wire, enemies stepping on the wire gain the BLEED debuff as well as being slowed by 10%.

***Woah Woah Don't pull out the nine!***

**Uses per wave: 2**

The pocket revolver is a personal one shot sidearm given to lower ranking combat agents, this deals 20 damage per shot (40 Total).

***"Why Don't all stocks have this?"***

**Uses per wave: 1**

The CrossGen Stock (More formally known as the CGStock) is a stock that was given a small amount of CrossGen, causing it to be able to morph into a stock that fits every weapon, reducing all weapon recoil by 15%, lasts 10 seconds.

***Disintigration Metal!***

**Uses per wave: 1**

Poison Spikes are small sharp spikes that act similar to the CrossGen Stock, as it can be used for all melees instead of all firearms, they are small spikes that have been given CrossGen to allow for small amounts of Sulphuric acid, this enhances Melee Damage by 5% and lasts 10 seconds, during the 10 seconds all attacks with melee apply the POISONED debuff.

***"Oh my god he's cheating!1!!1!!!"***

**Uses per night: 2**

Diamond is a splash equipment that can be used to give your fellow agents the SCAN effect for 30 seconds, this effect can be stacked if used several times.
The Underside Official Wiki

# Welcome to the Underside Official Wiki!

## **The Backstory**

An Military lab organization located in Central Russia, built for enhancing technology and more importantly, creation of the "CrossGen", a new type of technology given to their armed forces and gave it special abilities.
You and your team of 4 from the facility are now living in an apocalypse, many of the people given these abilites now have created a rogue like gang called the "Lamplighters", completely destroying most of humanity and planet earth.
## The Goal

 Your team's goal is to survive in Gryo672 until extraction. Located in what used to be Ukraine, but is now a valley of freezing winters, rogue Lamplighters, and the cargo for Underside's tech, weapons, and other supplies. You need to survive the death of your comrades, fight off the sworn enemy of The Underside, "The Warden", and most of all, don't die.CombatLore
Enemies

## Overview

Enemies are hostile NPCS that serve as obstacles to prevent players from extracting with the Cargo back to The Facility. There are currently 3 Factions for the team to deal with.

The 3 Factions are:

* Wanderers
* Lamplighters
* Crossovers

## Wanderers

Wanderers are the main enemies during the roleplay, they only wield melee weapons and guard the Tower and Lighthouse, they also attack during the Invasion Period. They do not carry any CrossGen Tech, and attack using a variety of melee weapons.

Stats:

* 80 Health Points
* Deals 15 Damage on hit
* Applies the CONFUSED effect on a hit to the back.

## Lamp Lighters

Lamp Lighters are a group of Combat Employees that have gone rogue from the Underside, they carry a variety of different CrossGen weapons, however they deal much less damage than the player's. These are no joke though, as they mostly are found in groups of 7 or larger and take over the Wanderers during the Invasion Period after Wave 5. They also guard the Warehouse along with the powerful boss known as the Warden.

* MP5 Lamplighter
* Makarov Lamplighter
* Molot Bekas-M Lamplighter
* SM-102 Lamplighter

***"Spray and Pray baby."***

* A regular lamplighter that wields a regular MP5.
* Shoots up to 25 rounds.
* They love to keep distance, so I recommend shoving and getting close so avoid getting sprayed to dust.
* They have 10% chance to apply BLEED or CRIPPLE
* if you have a gun of your own, use that as much as possible.

Stats:

* 100 Health Points
* 5 damage per shot

"***JUST AIM GOD DAMNIT!***"

* A regular lamplighter carrying a 9mm Makarov pistol holding 8 rounds.
* They mostly guard the lake as well as protecting the Warden at the Warehouse.
* They will walk towards you while firing at a medium firing rate.
* These are quite weak but do not underestimate them.
* Pretty bad aim medium - long range.

Stats:

* 50 Health Points
* 10 damage per shot

***Shotgun Racking***

* A special lamplighter that carries a CrossGen infused Molot Bekas-M.
* They can shoot up to 12 rounds instead of 6.
* They will commonly run towards you to close distance
* They fire at a very slow rate.
* If in close distance can deal extremely high damage, so stay far away or don't get spotted.
* They will almost always apply BLEED.

Stats:

* 140 Health Points
* 50 Total damage per shot (5 Pellets)

***BOOM! HEADSHOT!***

* A special lamplighter using a sniper built from a SV-98 caliber sniper mixed with CrossGen, this is known as the SM-102 Sniper Rifle.
* This lamplighter commonly sits on top of the Lighthouse, and can see almost towards the Forest.
* They have a 70% chance to apply CRIPPLE and a 85% chance to apply BLEED
* They have an extremely slow firing rate and can be killed very quickly if in close quarters combat.

Stats:

* 80 Health points
* 65 Damage per shot
Vulture

White-Rumped Vulture (Gyps bengalensis)

***Vultures*** are carnivorous birds of prey that specialize in carrion.

## Overview

Similarly to Monkeys, vultures come in form of two different types: the new-world vultures of the Americas, and the old-world vultures of Africa and Eurasia. Despite this though, they aren't closely related to eachother, and instead is more result of convergent evolution. Although they are from the same family as hawks and eagles, vultures don't actively hunt for prey, and instead are more adapted for finding and feeding off of carcasses. One common adaptation for this is their heads are mostly lacking in feathers to keep their heads clean when feeding, and their stomach acids are specialized for digesting rotten meat that otherwise would be lethal for other animals to consume.

Vultures as a whole can be found worldwide in numerous species. While new world vultures are relatively common throughout the Americas, vultures of the old world have severely dropped in numbers to the point that several species are classed as critically endangered. The key factor to this decline is poisoning of animal carcasses left as bait, and this severe population drop has sparked an act known as the "vulture crisis". Conservation efforts had been in place to try and regrow the numbers.
Seven Harvesters of Heaven

The Seven Harvesters of Heaven were sent by The Higher Power as ambassadors to the human race. They are seven immortal beings, each representing a different animal humanity farms. When Gargalon slew The Higher Power, the Seven Harvesters were released from their Contracts.

## List of the Seven Harvesters of Heaven

* Mickey Deek
* Kendrick Llama
* Stigma Coxin
* Salmon Harvester
* Cow Harvester
* Bee Harvester
* Pig Harvester
Daisy Fitzsimmons

Daisy Fitzsimmons is an enigmatic figure in the Crag Quarter, owning a small menagerie that doesn't seem to gather much business. Her real aptitude, it seems, comes from the telling of fortunes. A skill she is claimed to have performed for heroes and villains alike.

When encountered by the party, she asks for payment of real value, and in exchange she offers the following insights:

Livingston- "There will come a time soon when you must make a choice between the creature at your side or your own wellbeing. Only you will know what is the right thing to do."

Dewey- "I see a parallel in your past and present. A figure of hellish nature that made a deal with a desperate woman has also made a deal with you. You seek to be rid of it but your blood binds you in more ways than one."

Ezrah- "Something haunts you and cuts you off from a source of great truth. I see blood that was spilt in anger. A mistake. You will have a chance to atone and perhaps to find out who you really are."

Ronin- "I sense your path and find it to branch off. Three ends are possible, no more." She recites the following:

* One, death, for you or a foe
* Two, a torment, your life filled with woe
* Three, reunion, but at a great cost
* Long ago written, and ever since lost
* Words from a bard, if earnestly read
* Your mother alive, come back from the dead.

This points Ronin to an artifact known as The Inamorata (collection of powerful bardic magic that also includes a spell for resurrecting someone that was loved and then lost, but at a cost). He was told Farson's Redoubt would be a good place to begin his search.

## Daisy Fitzsimmons

### Aliases

Gypsy Woman (by locals)"Fitz" (by locals)

## Biographical information

### Date of birth

Unknown (says she is even older than she appears)
Drew Boudreaux

A swamp dwelling simpleton who makes a living by crawfishing and ferrying locals through the Dimlight Bog. He is a native of the Reydesoleil and is familiar with the politics of Devreaux as well as the Fisher Court, whom he has worked for in the past. He has a large extended family throughout the bayou and he does his best to provide for them.

The party finds him ransacking a mail carriage that had been driven off the road by a ferocious beast. Drew suspects that a Rougarou is involved, though he has only torn canvas and blood to prove it. He is hired to guide the group towards Devreaux and eventually, back into the swamp alongside Simon Janus.

## Drew Boudreaux

### Aliases

* unintelligible butchering of his name\*

### Affiliation

The Fisher Court (works for, on occasion)
Fennora

Fennora (last name unknown) is a magic user and former resident of Jewel City. She met Alton Livingston when he came to her place of work, the Stargaze Motel, in search of a bounty.

## Fennora

### Relatives

Mother (Fennora says she is deceased)
Father (Fennora says he is deceased)

## Physical description

### Gender

Female

At first, Fennora was very wary of Livingston, attempting to not draw any attention from Jewel City's government or the Regulators. Eventually, the pair developed a cordial relationship and even made plans to get to know each other better.

Later during the events leading up to Moloch's attack on Jewel City, the Regulators were searching the Stargaze Motel for Charles Townshend, a miner who had been given fiery abilities by the devilish influence. Livingston assured Fennora that he would figure out what was happening and try to keep attention off of her.

Fennora would later try to hide out in response to the increased Regulator presence in Jewel City, explaining to Livingston that her magical abilities placed her at risk for capture. She was hesitant to go into further detail but explained that she had made mistakes with her magic in the past that led to the death of her family.

After being captured, and eventually rescued, she accompanied the party and JK's caravan to Pallantine. She remained there while the group journey on towards LaGrotte. Her and Livingston's relationship remains undeveloped.
Cyrus Finch

Cyrus Finch is a high ranking member of the Dalton Gang, one who specialized for several years in aerial attacks on stagecoaches in order to rob gold. He combined his past as a religious student with a desire to gain more power during his recent efforts to enslave the town of Pallantine.

## Cyrus Finch

### Affiliation

Church of the Mistress (formerly)
The Dalton Gang (lieutenant)

The VoidLurker (served)

The Grand Bizarre (ringleader)

### Occupation

Stagecoach Robbery (formerly)
Priest (formerly)

## Physical description

### Species

Aarakocra

Long ago, Cyrus Finch and James Kovax met while studying to be priests with the Missions of the Mistress. They shared an affinity for magic and wanted to channel that into something meaningful. Cyrus and JK soon fell in with the wrong crowd, however, and came under the employ of Frank Dalton. When Finch tried to convince "JK" to leave the priesthood and join him in serving Dalton's more supernatural goals, the Dragonborn declined.

Cyrus would go on to plant himself as the leader of a traveling group of magic users known as the Grand Bizarre. Traveling to The Trough outside of neighboring Pallantine, the group quickly amassed a cult like following who admired Finch's powerful cleric magic.

In an effort to actually dominate the minds of the town and visitors, Cyrus, now known as the Bishop, would follow Dalton's lead and make a deal with an otherworldly creature that Navius had called forth. This creature, the VoidLurker, instructed The Bishop to guide the town's workforce towards rebuilding one of Fallon's weapons of War... the Turtle.

When his plans were eventually ruined, Cyrus took the machine and flee eastward, now devoid of his patron's magic. He was pursued by both the party as well as another group, the Dawnriders, who had been dispatched by Artemis Gant. He and his immediate followers were cornered in the Reydesoleil swamp and after a combined effort, Finch was kidnapped and the Turtle mech was claimed.
Artemis Gant

Artemis Gant is the recently deputized and first ever Magistrate of Farscar's unofficial capital, Jewel City.

While each surrounding state of the Asirion League has a governor, Farscar, since independent, prides itself on having no gods, no laws, and no masters. However, Artemis Gant has taken a hard-lined stance on crime in the oasis of Jewel City and vows to extend her influence. There are many that think her tenure will be short and punctuated with a bullet.

Gant shared a story with Alton Livingston about how her father had brought her to Farscar following his troubles with alcohol and gambling led to his wife's abandonment of the pair. She mentioned that when she was 15 her father had found himself on the wrong end of a bad hand of cards and was shot in the thoroughfare for being unable to pay one too many debts. This led her to believe in a form of absolute justice.

Gant does not belong to a political party and was not elected, leading many to believe that her justice system is little more than a police state, while others point to decreasing crime rates as a positive outcome. Some opponents of Gant's will not be convinced unless The Dalton Gang are finally apprehended.

Gant's most loyal ally is Jewel City's head Justiciar Tyrion Swift. She sometimes allows him purview to make the sorts of decisions that, if kept out of her sight, can help her keep a steady hand over the bigger picture.

Gant was persuaded by the events of Molloch's attack to appoint the party as deputies. They are to serve and protect Jewel City in a limited capacity when available. She did counsel them to leave town until things calmed down but expects their return to keep order.

Most recently, Gant hired and dispatched another group of adventurers who were making a name for themselves. The Dawnriders had been in New Providence, protecting a piece of the Lodestone from members of the Cult of Navius.
Items

## Overview

Items are consumable utilities found around Gyro672 and can be used to aid the survivors.

## Rations

Rations are food and drink items that are found in supply crates and dropped from Enemies, these can be used for survival and can increase Life Regeneration.

## Healing Items

Healing items recover your health and may remove minor debuffs.

* First Aid Kit
* Bandage

* Heals 20 Health
* Can be used once

- Removes the BLEED effect.

- Can be stacked up to 3 times.

## Medical Items

Medical Items are items that remove negative debuffs and do not increase health. These can be found in lockers and on tables.

* Hemostatic Stim
* Splint
* CrossGen Stim
* DBI54 (Defensive Bodily Injection)

* Removes the BLEED effect and prevents it for 30 seconds.
* One usage.

- Removes the CRIPPLE effect and prevents it for 30 seconds.

- One usage.

- Removes all debuffs and heals to full health

- Gives Sickness after 5 seconds for 30 seconds.

- One usage.

- Removes the CRIPPLE effect

- Increases Health by 30

- Health cannot be regained through healing items until all 30 is lost.

## Traps

Traps can slow, halt and/or injure enemies as well as applying negative debuffs to enemies. These can be found on tables and in lockers.

* MON-50 Claymore
* Wire
* OZM

* Deals 30 damage
* Activates when enemy comes in close proximity.

- Slows enemies by -15%

- Deals 5 damage.

- can be stacked up to 5 times.

- Bouncing Betty type landmine

- Deals 20 Damage on hit.

## Throwables

Throwables are consumable one use ranged weapons focused on crowd control or silent takedowns. These can be found in lockers and on Tables

* RGD-5
* Smoke Grenade

* Throwable frag grenade
* Deals 30 damage in an area.
* Loud.

- Covers an area in smoke

- Lasts for 20 seconds.

- One usage.

## Deployables

Deployables are items that can be placed down and are stationary, these will apply either positive effects or deal damage to enemies. These can be found only in Supply Drops.

* Turret
* Lazarus

* 50 health points
* Shoots at enemies that walk close near it.
* Deals 5 damage a shot.
* One Usage.

- Heals everyone around it by 10 every 3 seconds for 15 seconds.

- One Usage.

## Other

These are items that don't have a specific category.

* Backpack
* Barricade
* Heartbeat Monitor
* Batteries

* Allows for more items to be carried.

- Blocks bullets and explosions.

- Absorbs 50 Damage before breaking.

- Scans for enemies in a 10 foot radius

- Lasts for 30 seconds

- Consumable

- One Usage but can be recharged with batteries.

- Recharges some items to full charge.

- One usage.
Bael

Bael is a powerful devil with a mysterious past. His name is one of note to Demonologists as the ruler of the 4th Circle of the Hell (Greed). Though, by looking at the little imp, one would hardly expect him to befit that station.

## Bael

### Relatives

Asmodeus (father)
Moloch (cousin)

Dewey LaCoste (pact-fiend)

### Occupation

General in the Infernal Legions (formerly)

## Physical description

### Gender

Male

Bael was possessing Mother Abigail, an elderly nun in Jewel City's Church of the Shepherd when Dewey LaCoste and Ezrah found themselves temporarily employed to cleanse the church of any entities. By making a deal with Bael, the group freed Abigail from his grasp and the Imp became a temporary stowaway within the party.

Dewey and Ezrah had 30 days to acquire the soul of Frank Dalton or else Bael would possess one of their bodies of his choice. Bael seemed eager to collect Dalton since the gunman's long running and unfilled deals with many otherworldly creatures had made him a legendary bounty amongst the leadership of the Nine Hells.

Bael still has many known associates within the Hells and was seen talking and planning with some that were then found to be employed by Moloch.

Most recently, a fortuneteller named Daisy Fitzsimmons reveal to Dewey several tarot cards, which appeared to depict a long-unknown connection between Dewey's mother, Bael, and a deal that was made to deliver Dewey to the mortal plane.
Odfast

Odfast is a self-styled *Artist/Writer/Director/Producer* of a traveling theater show who has now joined the Grand Bizarre as its new ringleader. He first met the party a day out from the Trough, telling them of The Bishop's capabilities and his upcoming employment.

## Physical description

### Gender

Male

Odfast has a keen talent for finding and awakening the latest talent in people he meets. He pitched and led a debut performance of his newest creation, *"Navius: The Dark Man",* for the members of the caravan.

***"Navius: The Dark Man"*** **Billing**

Odfast as Navius, Black Dragon, Narration

Psaladurin Deadeye as Sirius

Ronin as Artaeya

Dewey LaCoste as Maturin

Ezrah as Ostara

Alton Livingston as Caballus

Grippa and Prithi (Special Effects)
Zephyr

Zephyr is a member of the tribes that call that Whispering Woods home. He, like all of his people, identifies as both an individual (He) and the collective (They), honoring all the members of the tribe and all those who came before them. He fought against the party when he and two of his companions attacked the Black Line railroad under the direction of a massive black dragon. Zephyr and the others were transformed into Skyserpents, a werewolf like transformation that allows certain members of their tribe to turn into dragon-like creatures for a short time period.

In his opalescent form, Zephyr battled the group until his friends were defeated, then surrending due to Livingston's diplomatic gestures. Zephyr refused to communicate at first but allowed himself to be taken into custody, expecting to either escape, die trying, or be executed. The party argued for his usefulness and petitioned for his release into their custody. Tyrion Swift and others warned of the centuries-old frontier conflicts between Farscar settlers and the nomadic tribes... yet they were swayed when Zephyr aided the party in their investigation of the ghostrock mines.

Zephyr expressed a desire to return to his people at some point and inform them of his survival. He has described the dragon-like creature that his people worship as an oppressor, but that they have little option but to feed and act on its orders as it has protected them for as long as his people can remember. Queen Titania revealed to the group that this creature, known as the Jabberwocky, is Fey in origin. It can only be slain by a vorpal weapon- the last of which, a sword, has been shattered into pieces. Jormüngander, a large winged serpent and member of the Seelie Court, reveals to Zephyr that he is the progenitor of all dragons, wyverns, and other associated beings. Zephyr's transformation is a result of his bloodline.

During the night-palaver with JK, Livingston, and Blessing in the ghostrock core of the Turtle, Zephyr was poisoned by Blessing. He coughed up blood and collapsed on the floor, his shallow breathing quickly stopping as his eyes closed in death.

## Zephyr

### Relatives

No direct family mentioned (says his tribe is communal)
Malak (tribal brother... killed)

Ikey (tribal brother... killed)

## Biographical information

### Place of death

Reydesoleil Swamp (Poisoned by Blessing Pryce)
Frederic Boucher

Frederic Boucher is the adopted sonof Governor Henrí Boucher, though he and the public long thought he and his sister to be legitimate. He grew up in and around the politics of Horizon Front and is Brigitte's closest advisor. Frederic suffers from a childhood illness, recently made even worse from a carriage accident. He was unable to walk until Navius granted him strength alongside his sister's magical abilities.

Like his sister, he renounces Navius, though his role to play in LaGrotte's future is less certain without political aspirations.

## Frederic Boucher

### Relatives

Gov. Henri Boucher (late father)Brigitte Boucher (sister)
The Invasion Period

## Overview

The Invasion Period is occurs when either the Storm arrives (Every night) or when you kill 8 Wanderers and all of your team is at the Bunker. Several Wanders will attack your bunker wielding melee weapons, and do not drop any loot during this time. The Bunker Door will be closed after every wave, if you are outside after the wave, you are probably dead due to the storm.

## Waves:

* IP = Invasion Period
* IP 1 - 8 Wanderers, 1 wave
* IP 2 - 15 Wanderers, 1 Wave
* IP 3 - 22 Wanderers, 2 Waves (11 per wave)
* IP 4 - 28 Wanderers, 2 Waves (14 per wave)
* IP 5 - 36 Wanderers, 3 Waves (12 per wave) Most of the time your team will have the cargo by this point, and pray to god that you do.
* IP 6 is not a Wanderer wave and is now an invasion of 18 Lamplighters and The Warden, beating this wave is considered extremely difficult and will award you with the warehouse now free of The Warden and all of it's surrounding Lamplighters. Lamplighters now also do not roam around the Lake or Tower and Extraction will come in the next 10 - 15 minutes.
The Voidlurker

A creature of immense mental command, this abyssal Child of Navius made its lair beneath the clinic, working in conjunction with The Bishop to enslave the town of Pallantine. By producing featureless masks from its form, it could control individuals to do its bidding.

The Voidlurker was also capable of producing intensely realistic illusions, mimicking a Beholder, Ronin's mother, a cactus, etc. It used these abilities to lure in merchants, visitors, and even Regulators to serve as thralls. The creature also had sulfurous Ropers under its command. Its unknown what its intentions were besides service to Navius and helping Cyrus Finch to rebuild the Turtle. It may have continued to feed off the life force (Shine) of Pallantine until it had its fill or it may have moved on to find new prey.

Regardless, it was killed and burned by the party. The screams of absorbed citizens of Pallantine heard as the creature perished in flame.
Slurp

Slurp is a blue Campestri that was born from Livingston's contact with the mystical waters beneath the Ghostrock Mine. Following his touch of the pool, Livingston noticed a mossy coating on his left hand, which then produced the creature as he was born into the material world. Slurp is a product of magic from the Feywild, the realm of the fairies that exists parallel to the world of mortals.

Slurp is childlike and has a limited vocabulary and attention span. He can communicate more effectively with Livingston under the use of *Speak with Plants.* This allows him to use full sentences, although still only very rudimentary concepts and ideas can be conveyed.

Slurp has the ability, like all fungi, to communicate with others of his kind across vast distances using a kind of neural network. He tells the party that he has been communicating with "his mother" for a short time now and that she is very anxious to see him. He directs the group towards LaGrotte's swamps as a way to get closer to her location.

Most recently he has developed the unreliable ability to teleport short distances, hopping in and out of the Feywild. This ability does not allow him to transport himself anywhere he wants, but rather, to use the Feywild's distorted sense of time to shorten his travel between two points.

Upon reuniting with Psilofyr and the rest of his kind, Slurp elects to stay behind. This decision is further motivated by the fact that his proximity to Livingston will drastically accelerate the process of the magic that is turning him into a tree.

## Slurp

### Relatives

Mother (unknown)Livingston (pseudo-father)
Jennings

Bentley Jennings is the manager of the Jewel City branch of the General Land Office. He is Alton Livingston's boss and a model mid-level bureaucrat. He tasked Livinston with looking into the ongoings at the Ghostrock mining site outside of town, with knowledge that things were more sinister than they let on.

Jennings, seeing that Alton Livingston had far more gumption than many of the other employees in the GLO, offered him a special task to follow up on an important investigation. The Rutledge Delvers Co. had bought up land deeds to mine outside of Jewel City, though they seemed to be searching for things other than iron, gold, or silver ore.

Jennings was hiding from Livingston the fact that the previous investigator had been killed and his bloody handkerchief sent back as a warning to cease action.

After proving himself to Jennings, Livingston petitioned to continue to investigation into Rutledge Delvers and their connections to the Dalton Gang. Jennings agreed to support Alton and sent him forth with his blessing.

## Bentley Jennings

### Affiliation

General Land OfficeGant's Office (reports to)
Spooky Rug

The **Rare Spooky Rug** was originally released during the Night of the Phantoms in October 2015, as a prize from the Super Sweets minigame. It was available in October 2016 as a prize from Super Sweets as well. However, it hasn't returned since. It was given a "**Rare!"** tag on June 3, 2020.

**Note: This item is unwanted, meaning it may not go for the full worth stated.**
Berenger Proudmead

Berenger Proudmead is an former friend of Psaladurin Deadeye, having met him during their time working for a dwarven mining company. He was long-thought to have been one of the many workers who were killed in the accident that left Psaladurin tortured. He recalls later, however, how he found himself aided by a strange dark figure with dog-like features who helped lead him out of darkness, though still amnesiac.

According to Berenger, Cyrus Finch described a similar experience- wandering through the desert following a stage coach robbery gone wrong. The dark figure led the two to meet, with Finch giving Proudmead a name, "Haskel", and inviting him to accompany him on his next venture.

Psaladurin and the party find Haskel in the Trough, employed by The Bishop's traveling show, The Grand Bizarre. Haskel has no recollection of who Psaladurin is until later when he receives another blow to the head. Though he accompanies the group into the enslaved town of Pallantine, Berenger has few skills in combat.

Following the defeat of the Voidlurker, Psaladurin stays behind to continue tending to the wounded, including to Berenger. The pair are assumed to still be there.
James Kovax

James "JK" Kovax is a formidable ally of the party in their hunt for Frank Dalton. Having spent time as a member of The Dalton Gang alongside Cyrus Finch, JK knows firsthand the tactics and motives of the group. He has made it his sole mission to track them down and prevent what he believes is a coming darkness upon Farscar.

## James Kovax

### Aliases

JK (initials)
Blue-Scaled Fuck (used by Cyrus Finch)

### Affiliation

Missions of the Mistress (formerly)
The Dalton Gang (formerly)

## Physical description

### Gender

Male

When he was younger, JK joined the Missions of the Mistress as a way to channel his magical potential. There he met Cyrus Finch and the two eventually fell in with Frank Dalton as a way to increase their power. Eventually JK began to hear rumors that Dalton was moving on from robbing stagecoaches towards something far more sinister. JK abandoned the cause while Cyrus sold his soul.

From his time with Dalton's gang and the Missions, JK developed skills as a cleric, fighter, and rogue. However, his additional abilities as a ranger and a bard seem to point to other occupations in between this period and his time with the party.

Eventually, JK began to hear about the abilities and willingness of the party to go after Frank Dalton, no matter their reasons. He made plans to contact them covertly and enlist them in a caravan traveling out of Jewel City. The end goal being to take the fight to The Bishop, his old friend, Cyrus Finch.

**A Mysterious Past- several items discovered by the party amongst his things**

Holy Symbol of the Mistress (his time with the Missions of the Mistress)

Wooden Dragon Totem

Letter to Cyrus Finch (ties to the Dalton gang)

After suffering an injury within the world tree, JK and the party discovered that beneath his blue scales, flesh, and blood, he has metal. The piece that became visible on his forearm bore the stamped serial number of (JK12333). JK was visibly distraught at the idea of his memories, what few he has, being completely fabricated. The group is unsure of what this means considering the metal seems to match the bronze-coloring of the Turtle, Eagle, and various magical items built by the architect.
Marleen Rutledge

Marleen Rutledge is the only daughter of Orson Rutledge, heir to the Rutledge Delvers fortune, and an accomplished archaeologist who operates out of the Rutledge Institute in Hamblin. With her father's funding, she goes on several digs a year that help to shed light on the mysteries of the Ishtari.

## Marleen Rutledge

### Affiliation

Rutledge Delvers Co.The Rutledge Institute

## Physical description

### Gender

Female

Marleen grew up sheltered and attended private schools until her grades and ambition made her far exceed her peers. Her father, relocating the family to Farscar, provided her with the best tutors that money could buy and founded the Rutledge Institute as a way to channel her interests in history and archaeology.

Marleen's latest endeavor was an expedition to dig out the area near a finely carved stone obelisk that was rumored to be in the middle of the Farscar deserts. Accompanied by research assistants and guards, Marleen ventured forth, eventually being accosted by Kiros. The Centaur warned them of the Grey Man but Marleen was blinded by what she thought she would find underground.

Eventually, Kiros' warnings rang true and everyone around her was turned to stone. Marleen, having unearthed a piece of the fabled Lodestone, was dragged off by the Grey Man to his lair. She would be rescued by the group and convinced to take herself and the portion of the stone to Jewel City for safekeeping. Her immediate attraction to Ronin's innocent appearance and naive demeanor softened her to the personas of the other group members.
Jair the Djinn

Jair is a Djinn of moderate ability, hailing from the Elemental Plane of Air. This is evident by his pale blue skin and the trail of vapor that accompanies him. He had long been trapped in the bottle in which Dewey LaCoste found him in, claiming that at this point he estimates it be several decades of entrapment at least. He ultimately desires to return home but believes there is only one way for him to do so... the fulfillment of wishes which he is unable to grant.

Eventually, due to heavy research, Jair presents a plan to Dewey. Find and capture another, more power elemental being, who will take Jair's place. Such a creature, able to actually grant wishes, would fulfill his unspoken bargain that the Genie's Bottle requires.

After persuading Asbestos to take residence in the bottle, Jair gives Dewey a final goodbye and lets him know that he is grateful for the opportunity to go home and pick up the pieces of whatever life may wait for him. He offers the party his service and hospitality should they ever find their way into the Elemental Plane of Air.
Moloch

Moloch was a former Duke of Hell, exiled for his unending wrath and ambition. He took residence in the mines outside of Jewel City and was drawing power from the ghostrock and mystical waters to return to full strength. It is eventually revealed that he is one of the six children of Navius.

## Moloch

### Relatives

Asmodeus (uncle)
Navius (father)

Bael (cousin)

### Occupation

General in the Infernal Legions (formerly)

## Physical description

### Gender

Male

Moloch, similarly to Bael, was cast out of Hell's leadership for his inability to serve those above him. While all devils seek more power and higher stations, Moloch was believed to be aiming far higher than his intellect and abilities warranted.

Moloch, like many powerful beings before him, made a deal with Frank Dalton to further the plans of his father, Navius. Moloch would corrupt and empower several individuals, including Charles Townshend, a local miner, and Kenyon Moss, the town doctor. They would aid him in fighting back against the party's efforts to uncover the secrets of the mine.

Eventually, Moloch abandoned the agreement with Dalton and attacked his remaining gang members at the mine. While still not full strength, more empowered, Moloch would take the fight to Jewel City. The party, along with Gant and Tyrion Swift, would defeat him and cast his soul back into Avernus.
Asbestos

Asbestos was once a powerful fire Genasi, having been born from the union of Navius and an Efreeti Priestess. Over time, he accepted his true nature and spent time in the Abyss, absorbing the expended energies that came off from the elemental planes. These pollutants turned his form into one capable of destroying even the strongest living protections that the realms have. Navius, therefore, set him on a path to poison the world tree.

## Asbestos

### Affiliation

Seelie Court (formerly, a spy for Navius)

## Physical description

### Gender

Male

Asbestos appeared to the Seelie Court, which drew much initial suspicion. A capable liar, he told Titania that he was a member of the Unseelie Court, willing to defect to their side and provide information on the whereabouts of a piece of the Queen of Air & Shadow (on the material plane, held by Cyrus Finch). Asbestos, in time, made close allies with Oberon who understood his origin as a genasi.

Eventually, Asbestos convinced Oberon to allow him access to the world tree, under the guise it would help to return him to his original form. Asbestos, however, lied. He imprisoned Oberon and Gabriel and began his toxic process. Eventually, he also captured several musicians, members of the Country Toads, who had mistakenly entered the Feywild. Having an affinity for music and a large ego, they were forced to endlessly provide the soundtrack for his grandiose musical numbers until they were freed by the party.

After being fooled by Dewey LaCoste to take up residence in the Genie Bottle, Asbestos was brought before the Seelie Court and destroyed by Queen Titania who trapped him in the enclosed space with dynamite.
Job Jorgenson

Job Jorgenson is the bankrupt owner of Job's Antiques in Jewel City, an out-of-the-way and infrequently visited store in disrepair. Due to his financial ruin, Job's wife began having an affair with a wealthy man in the Stargaze Motel.

## Physical description

### Gender

Male

Livingston discovered Job's gift to his wife (an engraved pocketwatch) in the stash of a thief. He returned it to Job who revealed his sob story before asking for advice. He eventually took the advice the wrong way and ended up covered in chocolate and kept overnight in a cell in Gant's office. He raided a candy story to eat his feelings.
The Grey Man

"The Grey Man", real name Longinus, was a legendary stone giant who claimed a swath of Farscar's deserts as his domain. Marking the area with a finely carved obelisk, he warned the nomadic tribes and travelers in the area to stay clear or face the consequences. He is eventually revealed to be a child of Navius.

Longinus was a Dreamwalker, or type of giant that was unafraid to roam the surface lands in search of resources, prey, or mostly importantly, sources of inspiration for his many masterful stone carvings. This is evident by the completed or almost-completed statues of dragons, beholders, and other more-common creatures that were found inside his lair.

Longinus was a rather uninvolved player in the more recent plans of the Dark Man and his followers. His chief goal was to create servants, Stone Men, out of converted prisoners. To use them in guarding his territory and specifically the Obelisk. The site of which was a piece of the long-buried Lodestone. Navius does not want Fallon's Gate to be opened by anyone seeking to muster forces against him or his plans.

Ultimately, Longinus became involved in a conflict with one of his subjects, a beholder who had made a home in the caverns surrounding his own. The two did battle and the beholder ironically turned the Stone Giant into a statue himself.
Wayne LaPierre

Wayne LaPierre is an influential member of the Devreaux business community and was the Fortune Finder's Gubernatorial candidate until he was forced to withdraw and go into hiding.

LaPierre is at the center of all of LeBlanc and The Bouchers' political schemes. He was chosen to be a patsy because of his greed and fondness of getting high. All parties felt he could be easily manipulated. After Dewey LaCoste discovered him stashed away in a high roller's suite in the Rivet Casino, he was apprehended and is being kept in a bottle by the party. He was brought as a bargaining chip to the meeting with the Bouchers but was instead kept captive.

Following the botched teleportation of Dewey LaCoste and Vivian Idleheart into the Turtle, Wayne was killed and his remains coated the inside of the glass jar.

## Wayne LaPierre

### Affiliation

The Fortune Finders (former Gubernatorial Candidate)

## Biographical information

### Place of death

Reydesoleil Swamp (Exploded by Magic Glyph)
The games ending

**Ending**

The games ending consists of "Killer fish" slowly getting higher and higher whilst the sky gets darker, Followed by an the "killer fish" saying:

"killer fish! killer fish from sandiego! I dont know what I am, but I taste really good. I am a killer fish!"

This message is also where it is revealed that he is from sandiego.

After that the background switches to a image of him, And a text under it reading "You have reached space good job".

and then the game freezes..
LeBlanc

"LeBlanc" is the pseudonym of a white hadozee that supposedly runs the Rivet Bridge and Casino as well as the Gambling Association that is most affiliated with supplying the Fortune Finders' coffers. Most recently, LeBlanc has begun supported Horizon Front in response to major contributions from Orson Rutledge.

The party has never directly interacted with this figure. The only white hadozee that has been seen was a cocktail waitress working in the main floor of the Casino. She offered Dewey LaCoste a chance to visit the high rollers' section following an impressive display of pool.

## LeBlanc (name is likely an alias)

### Affiliation

The Fortune Finders (major contributor)LeBlanc Gambling Association (owner)