Pre-Alpha Build 8

## Environment

* The world has been reverted to its 5 island scheme.
* The Joy Detector has been updated with new sounds to help indicate its current state.
* Added new animations and behaviours for Wellies, including:
	+ Wellies now actually watch mounted TVs during Uncle Jack broadcasts.
	+ Wellies now ride the toy car and Vespa in the park. (And you can too!)
	+ Wellies play patty cake. Finally!
* Encounters should now spawn in the right biomes.
	+ (No more Wastrel dinner parties going unheeded in the Village!)

## Gameplay

* AIs have remembered how to open doors.
* Added personal safes ("stash") to shelters:
	+ The stash is a new special container whose contents are shared across all shelters.
	+ Crafting materials in the stash will be taken into account and spent while crafting items.
* Water storage: Canteens and bottles have been reworked to be more logical, as have recipes previously involving these items
* Two new random encounters:

1. Bobby Investigation: Bobbies inspecting a sordid crime scene.
2. Welly Barbecue: Wellies frolicking in the sun!

* The Multi-Tool and Advanced Electro-Lock Shocker have been upgraded to be reusable on any door/safe/locker.
* Sleeping now affects stats, depleting hunger and thirst as well as restoring a small amount of health.
* Joy pill dosages have been changed
* Fall damage is now based on distance travelled instead of velocity.
* Changed AI perception range and hostility persistence.
* AI dodge chance now depends on distance from the attacker as well as the type of weapon wielded.
* Raw meat and salt have been removed from the game.

## Audio

* Added lots of new lines and responses for the playable character.
* Added additional Wellie and Wastrel greetings.
* Added various new gameplay sounds and several ambient sounds.
* Added ocean ambient sounds audible based on the distance of the player to the edge of the map.
* Hotfix CL11915: Reduced frequency of ambient player character speech.

UI
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* In-combat inventory restrictions implemented:
	+ Prevent using unequipped items while in combat.
	+ Prevent changing equipment while in combat.
	+ Prevent crafting items while in combat.
* Added setting to change controller or mouse sensitivity.
* Save games from older versions are now detected and present a warning when loaded that they might not work properly.
* Changed the container loot grid to be displayed on the right hand side, taking over the equipment slots.
* Crafting will no longer attempt to use currently equipped items.
* Added keybinds for sprint toggle and walk toggle.
* Added keybinds for quick loot actions "Loot All" and "Dismiss Loot".
* Allow controller to split stacks when dragging items (hold RT/LT to split one or half before dropping item).
* Properly detect controllers beyond the first (indicated by quadrants 2-4 on Xbox 360 controllers).

## Miscellaneous

* Fixed multiple crashes.
* Fixed the crash reporter for Windows 10.
* Minor revision of world generation algorithm - should see a slight improvement in performance in-game.
* The game now pauses while the world is generating. Hurray! Everyone starts at the same time.
* Hotfix CL11915: Fixed crash that would occur on reopening inventory after closing with the stash grid focused.
* Hotfix CL11915: Fixed crash that would occur randomly when game actors became inactive.
* Hotfix CL11915: Removed an assert that prevented the game from running on single core systems (a multiple core remains strongly recommended)
* Hotfix CL11915: Tentative improvement of core detection on AMD CPUs.
* Hotfix CL11915: Fixed crash that would occur when the game engine exits before loading the main menu.