recursal/Fanatic-Fandom huggingface dataset:
Spongebob Age - Day 18

### Portals

**Spongebob Age - Day 18** was the eighteenth level of the Spongebob Age Thymed Event. It was a Miniboss Battle against Luan Jester. In addition, this level contained Jester Zombies that had different stats depending on what variant of the Flag Zombie they appeared with. When this level was finished for the first time, the player unlocked the next level of the Thymed Event.

## Dialogue

### Intro

**Crazy Dave:** 01110011 01110000 01101111 01101110 01100111 01100101 01100010 01101111 01100010

**Penny:** -... .. --. / ..-. .- -.

**SpongeBob:** Binary is the simplest kind of number system that uses only two digits of 0 and 1 (i.e. value of base 2).

**SpongeBob:** Since digital electronics have only these two states (either 0 or 1)

**SpongeBob:** and communication specialists, and other professionals.

**Basic Zombie:** I've lost my magic

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- are Basic variants

= are Conehead variants

≡ are Buckethead variants

+ are Knight variants

# are Brickhead variants

\* are Imp variants

× are Gargantuar variants

^ are Chicken variants

## Trivia

* The binary and morse code shown in the dialogue translate to "spongebob" and "BIG FAN" respectively.

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 25

**Steam Ages - Day 25** is the twenty-fifth level of Steam Ages. This level showcases the Lotus Root. It is a Locked and Loaded level where the player must defeat at least 20 Clockwork Zombies spawned by Mechanic Zombies. When this level is finished for the first time, the player unlocks the Lotus Root.

## Dialogue

### Intro

**Penny:** Lotus Root fires water bubbles at close-by zombies.

**Penny:** The water bubbles disperse over distance.

**Penny:** For maximum damage, zombies need to be very close.

**Crazy Dave:** Reminds me of the paint shotgun I used to terrorize children with.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Tiki Torch-er

**Tiki Torch-er** is the 6th Endless Zone in *Plants vs. Zombies 2: Reflourished*. It is Big Wave Beach's Endless Zone, and is unlocked after beating Day 20. Like all Endless Zones, the levels themselves gets more challenging as you progress with larger numbers of zombies appearing, and one may not know when a level has one flag minimum or four flags maximum. Players will have to be constantly on their guard for the shifting tide, as well as Low Tides that get more and more scary later on.

## Dialogue

Crazy Dave: Hi neighbor! Welcome to The Tiki Torch-er!

Crazy Dave: But Beware! Zombies are selling seashells by this seashore!

Crazy Dave: And they insist you pay in brains!

* Adventure
* Vasebreaker
* Miscellaneous
Special Delivery

**Special Delivery** is a Brain Buster found throughout most worlds. In these levels, plants are given to the player via a conveyor belt, and as such, no sun is given and the plants are pre-selected. Some levels may include other objectives to beat or are paired up with other Brain Busters such as Save Our Seeds or Dark Alchemy.

Some levels have a hidden mechanic in which only a certain number of one plant can be placed. When that limit is reached, no new copies of that plant will appear on the belt unless at least one plant is removed.

## Levels

### Thymed Events

#### Spongebob Age

 18 |                        | **Normal:**            **Gone Wild:** (?)
:   :   :  :  :  :  : :
Wild West - Day 5

**Wild West - Day 5** is the fifth level of Wild West. This level introduces the Poncho Zombie. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

= never carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Wild West - Day 31

**Wild West - Day 31** is the thirty-first level of Wild West. This level introduces the concept of tracks having more than one cart. When this level is finished for the first time, the player unlocks the Ultomato.

## Dialogue

### Intro

**Crazy Dave:** What is this?

**Crazy Dave:** Two carts on the same rail??

**Crazy Dave:** This isn't crazy - it's impossible!

**Penny:** We can utilize this.

**Penny:** A plant that is excellent on rails is Ultomato.

**Penny:** He can shoot deadly lasers periodically, and much like Pea Pod, can be upgraded

**Penny:** However, with more use of him, he will grow more expensive.

**Crazy Dave:** Ugh, I hate plants that do that.

**Crazy Dave:** They think they're hot stuff, so they can just change their cost at a whim.

**Crazy Dave:** They're robbing me of all my sun, I tell ya!

**Penny:** Luckily, the stronger an Ultomato is, the more destructive his beam will be.

**Penny:** However, he is allergic to Plant Food.

**Penny:** Feeding him it will make him explode and perish.

**Crazy Dave:** More for me, then.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Escalation:   x2

* Adventure
* Vasebreaker
* Miscellaneous
Wild West - Day 29

**Wild West - Day 29** is the twenty-ninth level of Wild West. The player must survive a Gargantuar attack. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Crazy Dave:** Hey Penny, have you noticed all this dead bush ball-y stuff around?

**Penny:** Are you referring to Tumbleweed, User Dave?

**Penny:** Tumbleweed is a plant that can prove useful against zombies that travel inside your defenses.

**Penny:** They can also be useful against zombies with lower health.

**Penny:** Once planted, it will start tumbling down the lane. It can be planted on top of other plants too.

**Penny:** It acts like a Bowling Bulb - However, it has a chance to stun zombies, knock them back, or even multiply.

**Crazy Dave:** Wow.

**Crazy Dave:** So many uses for dead bushes.

**Penny:** They will sure prove useful now. It appears that a massive horde of zombies is about to attack.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Jurassic Marsh - Day 43

**Jurassic Marsh - Day 43** is the forty-third level of Jurassic Marsh. It is a Special Delivery level. This level introduces the Egg Stealer Imp. When this level is finished for the first time, the player unlocks the Hocus Crocus.

## Dialogue

### Intro

**Penny:** I am here to regrettably inform: the imps are evolving.

**Crazy Dave:** I knew this would happen one day.

**Crazy Dave:** I never thought it would be so soon.

**Penny:** They have learned how to carry things.

**Penny:** Terrifying concept to be sure.

**Crazy Dave:** First they get into eggs, now they carry them!?

**Penny:** This is a phenomenon I call "The Imp Revolution" and we are right at the brink of it.

**Penny:** Calculated imp density: 96.875%

**Crazy Dave:** Is that a lot?

**Crazy Dave:** I don't know I've not studied geography in a while.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Spongebob Age - Level 13

**Spongebob Age - Level 13** was the thirteenth level of the Spongebob Age Thymed Event. This level introduces the Drippaper Zombie, a variant of the Newspaper Zombie that runs at mach speed when his newspaper is destroyed. When this level is finished for the first time, the player unlocks the next level of the Thymed Event.

## Dialogue

### Intro

**Penny:** user dave, i detectzombie with fresh drip

**Crazy Dave:** penny

**Crazy Dave:** his jordans are clearly fake

**SpongeBob:** HEYYYY!!!!!!!

**SpongeBob:** THIS GUY HAS THEM FAKE JAYS!!!!!!!!!

**Penny:** what

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Sap-fling

*Sap-flings create zombie-slowing puddles of sap.*

**You've gotta see Sap-fling's throwing arm to believe it. He may be young, but everyone agrees ... the kid's got TALENT. Scouts from some of the biggest Pinecone Ball teams have been keeping a close eye on him. He could be headed to the majors. Oh sure, some knock him for his incredibly sticky spitball. But he only uses all-natural sap, so it's entirely legal.**

**Sap-fling** is a plant in *Plants vs. Zombies 2: Reflourished* and the first plant obtained in Holiday Mashup. He is unlocked at Holiday Mashup - Day 2.

Sap-fling creates a puddle of sap on the square nearest to the first zombie by throwing its sap-covered pinecone every 2.85-3 seconds, which can not be blocked or reflected by any means. The sap puddle does not deal any damage to zombies and disappears after 7 seconds, but will slow all grounded zombies on it by 30%. Sap-fling's slowing effect does not stack with other slowing effects, such as the chilling effect from Winter Melon, or Red Stinger's Plant Food ability. The sap tile does not affect flying zombies, nor can it be laid on Pirate Seas' plankless tiles or Big Wave Beach's water tiles.

## Almanac entry

**Sap-fling**

Sap-flings create zombie-slowing puddles of sap.

Damage Details: does no damage on impact, but creates sap puddle

Special: slows zombies who walk in puddle

You've gotta see Sap-fling's throwing arm to believe it. He may be young, but everyone agrees ... the kid's got TALENT. Scouts from some of the biggest Pinecone Ball teams have been keeping a close eye on him. He could be headed to the majors. Oh sure, some knock him for his incredibly sticky spitball. But he only uses all-natural sap, so it's entirely legal.

## Plant Food effect

When fed with Plant Food, Sap-fling throws 20 pinecones randomly on the lawn, turning into sap puddles which will stay for 15 seconds.

## Balance changes

### Version 1.1.1

* ▼ Sap Stall: 50% -> 30%
	+ Developer note: Sap-fling's been a plant that has finally been getting the recognition it always deserved. So much so, that players have all seen exactly just \*how\* much he truly is capable of, which is interesting, considering basically nobody in vanilla ever gave the poor guy any love, and we haven't changed a thing about him. Was he always kinda OP on paper? Yes. But, he had horrible use rates across the board in vanilla, so a nerf was religated to a reactionary option. Low and behold, that's what's being done. With fellow stallers such as Winter Melon nerfed, Sap's power has become far more obvious due to lack of weaknesses and even a stronger slow compared to chill (50% vs. 40%)! Reducing the sap's slow to 30% should bring him down to everyone else's level, trading a weaker effect for his many strengths and encouraging players to replace him later on in the level without punishing them for not doing so.

## Trivia

* Sap-fling's "Sapjacks" costume is one of the Harvest Festival Costume Contest winners, submitted by emihead.
Steam Ages - Day 16

**Steam Ages - Day 16** is the sixteenth level of Steam Ages. The player must survive a Gargantuar attack without any lawn mowers. When this level is finished for the first time, the player recieves a Jar With a World Key In It.

## Dialogue

### Intro

**Dr. Zomboss:** Evening, travelers.

**Dr. Zomboss:** Come to follow me, have ya?

**Dr. Zomboss:** After everything you've done to me, I'll make sure you pay your debt!

**Dr. Zomboss:** The industrial revolution is a key turning point. My time to rebuild! Recoup!

**Dr. Zomboss:** And once I do, your annoying brains shall be mechanized!

**Dr. Zomboss:** But my revenge can be served even sooner...

**Dr. Zomboss:** And the man for the job? Foreman Gargantuar.

**Dr. Zomboss:** He will fix you right up! And I'll watch while sipping delicious tea.

**Dr. Zomboss:** Now, all this evil monologuing is making me knackered!

**Dr. Zomboss:** Good day!

**Crazy Dave:** No! Our brains can't be mechanized!

**Crazy Dave:** I'm not ready to be a robot!

### Outro

**Crazy Dave:** We got a time key!

**Crazy Dave:** In a jar...

**Crazy Dave:** I wish someone invented something to open jars with!

**Crazy Dave:** Like... a jar opener!

**Penny:** Looks like this is the end of the road for now.

**Penny:** I am positive, however, that sooner or later, a jar opener will be invented.

**Penny:** In the meantime, be sure to practice advanced planting techniques in the Endless Zones.

**Crazy Dave:** Penny is right. It's important to stay sharp.

**Crazy Dave:** You never know when you might find zombies on your lawn.

**Crazy Dave:** Or me on your lawn.

**Crazy Dave:** Or a jar opener.

**Crazy Dave:** Welp, this key goes into my thingamajigs collection for now.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Update history

### Version 1.1.2

* Replaced Fanilla and Wall-nut with Stunion and Endurian.
* Changed wave structure to be more difficult.

* Adventure
* Vasebreaker
* Miscellaneous
Neon Mixtape Tour - Day 9

**Neon Mixtape Tour - Day 9** is the ninth level of Neon Mixtape Tour. It is a Locked and Loaded level. To beat this level, the player must produce 2000 sun before the level ends. When this level is finished for the first time, the player unlocks the Thyme Warp.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Rodeo Legend Zombie

*Rodeo Legend Zombie smashes a plant and launches his zombie rider past most of your defenses.*

## In-game statistics

### Otherweakness

 (stuns)
  (blocks launched imp when fed Plant Food)

### First seen

Wild West - Day 32

"Legend" perhaps overstates Rodeo Legend Zombie's status in the rodeo world. Don't tell him that, though, unless you're desperate to hear an hour-long tirade about calf-roping.

**Rodeo Legend Zombie** is a mechanical zombie bull ridden by a Zombie Bull Rider encountered in the Expansion levels of Wild West, and the Veteran version of the Zombie Bull. Compared to Zombie Bull, Rodeo Legend Zombie charges towards plants at a faster speed, smashes the plant he encounters, and will charge again after 3 seconds. These can also appear in great numbers during the "Stampede!" ambush, of which they will immediately rush through the lawn.

## Almanac entry

**Rodeo Legend Zombie**

TOUGHNESS: Hardened

SPEED: Basic

Rodeo Legend Zombie smashes a plant and launches his zombie rider past most of your defenses.

Health: 1400
Speed: 0.19 (normal); 2 (when stampeding)
"Legend" perhaps overstates Rodeo Legend Zombie's status in the rodeo world. Don't tell him that, though, unless you're desperate to hear an hour-long tirade about calf-roping.

## Overview

Rodeo Legend Zombie has 1400 health and changes appearances after taking 430 and 860 damage, before dying at 1400 damage. His smashes deal 2000 damage to plants he meets while charging.

## Encounters

* Wild West: Days 32, 34, 35 and Big Bad Butte
* Modern Day: Days 40, 45, 47, 49, 50 and Highway to the Danger Room
* Thymed Events
	+ Spongebob Age - Mall 15
	+ Big Brainz - Level 7
	+ Harvest Festival - Level 10
	+ Feastivus 2023: Level 20

## Gallery

Almanac iconHD Rodeo Legend ZombieSmashing a plant and launching Zombie Bull Rider
Steam Ages - Day 27

**Steam Ages - Day 27** is the twenty-seventh level of Steam Ages. To beat this level, the player must protect the endangered Magnet-shroom from being eaten or crushed by Repairimp's repair stations. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Swashbuckler Zombie

*Swings in on a rope to land midway onto your lawn.*

He swashes. He buckles. But, he also writes home every third Sunday and sends brains and treasure via post. He's a good zombie at heart.

## Regifting Zombie

*Swings in on a rope to land midway onto your lawn while giving you the gift of zombies.*

## In-game statistics

### Codename aliases

feastivus\_swashbuckler
feastivus\_swashbuckler\_basic

### First seen

Holiday Mashup - Day 7

Regifting Zombie’s heart grew three times its size one Feastivus night. It’s just a figure of speech though. Zombies don’t have functional organs.

**Swashbuckler Zombie** is a zombie found in Pirate Seas. He swings midway onto the lawn with a rope and serves as the Basic Zombie equivalent for plankless lanes.

## Almanac entry

* Swashbuckler Zombie
* Regifting Zombie

**Swashbuckler Zombie**

TOUGHNESS: Average

SPEED: Basic

Swings in on a rope to land midway onto your lawn.

Health: 190
Speed: 0.185
Special: lands four tiles into your lawn

He swashes. He buckles. But, he also writes home every third Sunday and sends brains and treasure via post. He's a good zombie at heart.

**Regifting Zombie**

TOUGHNESS: Average

SPEED: Basic

Swings in on a rope to land midway onto your lawn while giving you the gift of zombies.

Health: 190
Speed: 0.185
Holiday Spirit: 75% resistant to chill effects

Regifting Zombie’s heart grew three times its size one Feastivus night. It’s just a figure of speech though. Zombies don’t have functional organs.

## Overview

Swashbuckler Zombie has 190 health and loses his arm after taking 95 damage. In Pirate Seas, there's a 5% chance that he won't make the landing and fall into the ocean instead.

## Encounters

* Pirate Seas: Days 1, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 21, 22, 24, 26 27, 28, 29, 30, 31, 32, 33, 34, 35 and Dead Man's Booty
* Modern Day: Days 15, 25, 42, 45, 49, 50 and Highway to the Danger Room
* Holiday Mashup: Days 7, 18, 22, 47, 48 and The Calamity Calendar
* Epic Quests
	+ Penny's Classroom: Step 2
	+ Flame On!: Steps 3 and 4
	+ Electrical Boogaloo: Step 2
	+ Rescue the Gold Bloom: Step 6
	+ Mission Imp-possible!: Step 2
	+ UniverZ Collides: Steps 12, 14 and 15
	+ They're Trying Their Best!: Step 3
* Thymed Events
	+ 2022-2023
		- Feastivus - Level 25 (2022)
		- Spongebob Age - Day 9
		- PvZ's 14th Birthdayz Bash - Level 10
		- Hero-Con 2023: Levels 4 and 8
		- Backyard Brain Bowl: Level 9
		- Feastivus 2023: Levels 1, 4, 5, 8, 10, 11, 13, 15, 16, 18, 19, 22, 23, 24 and 25
	+ 2024
		- ZCorp Invades!: Level 2

## Gallery

Almanac iconRegifting Zombie almanac iconHD Swashbuckler ZombieHD Regifting Zombie
Spongebob Age - Day 16

**Spongebob Age - Day 16** was the sixteenth level of the Spongebob Age Thymed Event. It is a Locked and Loaded level with Blover and five of his "Gone Wild" variants. When this level is finished for the first time, the player unlocks the next level of the Thymed Event.

## Dialogue

### Intro

**Tomb Tangler:** Heyo crew! It's me, the Tangles!

**Tomb Tangler:** This level's a real tough one. You're gonna need a lot of skill!

**Tomb Tangler:** Luckily, I, the Tangles, only associate with skilled players!

**Tomb Tangler:** You've got this, crew! Tangles out!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Trivia

* This level is tied with Luck o' the Zombie - Level 10 and Spongebob Age - Day 24 for having the least amount of waves in the mod so far, only containing a single wave of zombies.

* Adventure
* Vasebreaker
* Miscellaneous
Pirate Seas - Day 32

**Pirate Seas - Day 32** is the thirty-second level of Pirate Seas. It is a Save Our Seeds level. The Pelican Zombie is introduced in this level. The player must protect two Garlics from being eaten. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

Completed by Chilly Bean BAM!

* Adventure
* Vasebreaker
* Miscellaneous
Pirate Seas - Day 21

**Pirate Seas - Day 21** is the twenty-first level of Pirate Seas. To beat this level, the player must produce at least 3250 sun and defeat 5 zombies in 5 seconds before the level is finished. When this level is finished for the first time, the player unlocks the Extra Seed Slot.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Wild West - Day 32

**Wild West - Day 32** is the thirty-second level of Wild West. It is a Save Our Seeds level. This level introduces Rodeo Legend Zombie. The player must protect an endangered Wall-nut from being eaten. After completing this level, the player receives a money bag.

## Dialogue

**Crazy Dave:** Y'know, I wonder how these imps got so good at riding bulls.

**Penny:** They have likely been taught by a zombie of higher riding ability.

**Crazy Dave:** Well, there were rumors of a Rodeo Legend in town.

**Penny:** Rodeo Legend Zombie rides a bull that can charge into plants and damage them.

**Penny:** It is recommended to stop him as soon as possible using more disposable means.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

= never carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Wild West - Day 17

**Wild West - Day 17** is the seventeenth level of Wild West. To beat this level, the player must not let the zombies trample the flowers between the fourth and fifth columns. When this level is finished for the first time, the player recieves a Mystery Gift Box.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

= never carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Wild West - Day 26

**Wild West - Day 26** is the twenty-sixth level of Wild West. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Crazy Dave:** Penny, why is it so dry and hot over here again?

**Penny:** I'm afraid I cannot provide that information, User Dave.

**Penny:** My memory could be faulty, but we have been here only moments ago, and the climate has not changed since.

**Crazy Dave:** I took out some of your memory cards to use in my chili stew.

**Crazy Dave:** We were back in the present and there were weird portals EVERYWHERE!

**Penny:** Right, I have accessed backup to my memory.

**Penny:** You are correct, User Dave.

**Crazy Dave:** Neighbor, if you have no idea what I'm talking about, we must've been caught in a time loop!

**Crazy Dave:** We're from the fuuuuuuutuuuuure!

**Crazy Dave:** But not the space kind of future, even though we've been there.

**Crazy Dave:** Having aliens and cowboys in the same conversation would be scary.

**Penny:** Yes. If you have not experienced the mania of Modern Day, it is recommended you do so before continuing.

**Penny:** These new gunslinging days will be difficult to overcome without versatile plants.

**Crazy Dave:** Craaaaazy!

**Crazy Dave:** Not the gunslinging part, the fact that the stew wasn't even that good.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Tumbleweed

*Tumbleweeds roar off down the lane, bouncing off zombies and knocking them back with a chance to stun them.*

## In-game statistics

### Codename alias

tumbleweed

**This zesty little guy can't wait to get at it! Places to do! Things to go! It works because he planned thoroughly ahead of time.**

**Tumbleweed** is a plant in *Plants vs. Zombies 2: Reflourished* and the eight plant obtained in Wild West. He is unlocked at Wild West - Day 27.

Tumbleweed is an instant-use plant that can be planted on any tile that isn't obstructed by an obstacle, including on top of other plants. Once planted, Tumbleweed rolls down the lane, bouncing off of zombies at an angle like Bowling Bulb, knocking them back by 1.53125 tiles or sometimes stunning for 3 seconds instead. There is also a small chance for a single planting to make two Tumbleweeds instead of one.

Passing through a Torchwood will set Tumbleweed alight, both boosting Tumbleweed's damage and adding splash damage to each bounce.

## Almanac entry

**Tumbleweed**

Tumbleweeds roar off down the lane, bouncing off zombies and knocking them back with a chance to stun them.

Special: set aflame by Torchwood

This zesty little guy can't wait to get at it! Places to do! Things to go! It works because he planned thoroughly ahead of time.

## Strategies

Tumbleweed's bouncing ability makes him best utilised against groups of zombies that are spread over multiple lanes. Simply having two adjacent groups of zombies can allow Tumbleweed to bounce them all the way to the back of the lawn. Note that the first bounce can go either up or down randomly, hence Tumbleweed should be planted in either the top or bottom lane to reduce the risk of missing.

Tumbleweeds can be spammed quite easily due to having the combination of a low cost, fast recharge and being able to be planted on top of other plants. However, make sure not to plant Tumbleweed on top of obstacles or zombies; the former will prevent Tumbleweed from being deployed, while the latter will lead to him tumbling past the zombies that were planted on.

Using Tumbleweed doesn't come without risks, though; in fact, he can be quite unpredictable. Tumbleweed's bounces require good planning to telegraph properly, particularly when the first bounce will randomly send it either up or down. Whether or not Tumbleweed stuns, knocks back or duplicates is also left to chance, potentially throwing off a planned bounce pattern. Because of these risks and his abilities in general, it is recommended to use Tumbleweed as a supplementary plant for the main defense, rather than a standard damage-dealing, instant-use plant.

Compared to his vanilla counterpart, Tumbleweed's ability to be enflamed by Torchwood has been indirectly made much more impactful, thanks to the additional splash damage that Torchwood can now apply. Consider bringing Tumbleweed along when using a strategy that revolves around Torchwood and pea plants, as flaming Tumbleweeds are much more capable in dealing damage.

## Balance changes

### Initial launch

* ▲ +45 damage
	+ Not listed in the changelogs.
* ▼ +2 second recharge
* ▼ Can no longer fling zombies off the lawn
Prospector Zombie

*Launches over your defenses when his fuse burns down.*

"There once was a zombie who got old, spending all his days looking for gold. 'Til one day in the rain, he finally ate brains... and, wait, where's his other shoe?"

## Flying Rabbit

*Hops over your defenses when his chocolate-covered bomb explodes.*

## Almanac statistics

### Special

Appears on the left side of the lawn after chocolate bomb explodes

## In-game statistics

### First seen

Holiday Mashup - Day 9

Is currently under investigations relating to missing imps incidents in local pizzeria chains.

**Prospector Zombie** is a zombie found in Wild West. His dynamite detonates after 10 seconds, blasting himself off to the right side of tha lawn. Once he lands, he will proceed to walk rightwards and eat plants in that direction. His dynamite can be extinguished by ice plants.

## Almanac entry

* Prospector Zombie
* Flying Rabbit

**Prospector Zombie**

TOUGHNESS: Average

SPEED: Stiff

Launches over your defenses when his fuse burns down.

Health: 190
Speed: 0.16
Special: appears on the left side of the lawn after dynamite explodes

"There once was a zombie who got old, spending all his days looking for gold. 'Til one day in the rain, he finally ate brains... and, wait, where's his other shoe?"

**Flying Rabbit**

TOUGHNESS: Average

SPEED: Stiff

Hops over your defenses when his chocolate-covered bomb explodes.

Health: 190
Speed: 0.16
Holiday Spirit: fully resistant to sap effects
Special: appears on the left side of the lawn after chocolate bomb explodes
Weakness: cold attacks put out chocolate bomb

Is currently under investigations relating to missing imps incidents in local pizzeria chains.

## Overview

Prospector Zombie has 190 health and loses his arm after taking 95 damage.

## Encounters

* Wild West: Days 2, 4, 5, 8, 9, 13, 16, 18, 19, 21, 25, 26 27, 30, 31, 34, 35 and Big Bad Butte
* Modern Day: Days 9, 11, 15, 20, 30, 32, 35, 41, 47, 48, 49, 50 and Highway to the Danger Room
* Holiday Mashup: Days 9, 14, 41, 47, 48 and The Calamity Calendar
* Epic Quests
	+ Flame On!: Step 5
	+ Electrical Boogaloo: Steps 7 and 10
	+ UniverZ Collides: Step 7
	+ They're Trying Their Best!: Step 5
* Vasebreaker
	+ Split Decision
	+ The Mine Cart
* Thymed Events
	+ 2023
		- The Springening - Level 5
		- Spongebob Age: Days 18 and 20
		- PvZ's 14th Birthdayz Bash - Level 10
		- Big Brainz: Levels 6 and 10
		- Harvest Festival: Level 4
		- Lawn of Doom: Level 5
		- Backyard Brain Bowl: Levels 2 and 4
		- Feastivus 2023: Levels 11, 13 and 24
	+ 2024
		- ZCorp Invades!: Level 3

## Gallery

Almanac iconFlying Rabbit almanac iconHD Prospector ZombieHD Flying Rabbit
## Trivia

* Flying Rabbit's description is a reference to *Five Nights at Freddy's*.
Professor Brainstorm

*Professor Brainstorm summons random zombies and teleports around the lawn.*

Why a pizza? His ideas are brilliant... totally random, but brilliant. Also, it’s an inside joke amongst his friends. You wouldn’t get it.

**Professor Brainstorm** is the fourth miniboss zombie encountered in Holiday Mashup, fought at Day 30. He can summon three random Holiday Mashup zombies at a time and teleport himself to different lanes afterwards.

## Almanac entry

**Professor Brainstorm**

TOUGHNESS: Great

SPEED: Hungry

Professor Brainstorm summons random zombies and teleports around the lawn.

Health: 4000
Speed: 0.22
Special: summons three random zombies at a time
Special: teleports himself into different lanes

Why a pizza? His ideas are brilliant... totally random, but brilliant. Also, it’s an inside joke amongst his friends. You wouldn’t get it.

## Overview

Professor Brainstorm has 4000 health and loses his arm after taking 2000 damage. He is immune to being butterered, stunned, frozen, or slowed down by sap.

## Actions

Professor Brainstorm can do any of the following actions:

 Eureka

Professor Brainstorm reappears in Lawn of Doom - Level 10 with a different set of actions, which are as follows:

 Eureka

## Encounters

* Holiday Mashup: Day 30
* Thymed Events
	+ Luck o' the Zombie - Level 10
	+ Lawn of Doom - Level 10

## Gallery

Almanac iconProfessor Brainstorm renderSummoning zombiesTeleporting self
## See Also

* Turquoise Skull Zombie
* Magenta Skull Zombie
Spikerock

*Spikerocks destroy multiple rolling zombies and damage zombies that walk over it.*

## In-game statistics

### Codename alias

spikerock

**Being the most metal plant, Spikerock has decided to hold his ultimate metal plant concert at Madison Rock Garden. Tickets have been sold out for many harvests.**

**Spikerock** is a plant in *Plants vs. Zombies 2: Reflourished* and the seventh plant obtained in Pirate Seas. He is unlocked after beating Pirate Seas - Day 18.

He does double the damage of a normal Spikeweed and can be punctured/smashed up to three times. He is a passive attacking plant, dealing high damage to any zombie that walks on him. Since the Spikerock attacks from below, he bypasses shields. However, Overstuffed Zombie can still eat him.

## Almanac entry

**Spikerock**

Spikerocks destroy multiple rolling zombies and damage zombies that walk over it.

Speical: can't be eaten by zombies
Weakness: can take three hits from rolling zombies

Being the most metal plant, Spikerock has decided to hold his ultimate metal plant concert at Madison Rock Garden. Tickets have been sold out for many harvests.

## Plant Food effect

When fed Plant Food, he temporarily fills the row with other spikes poking up from the ground for 4.5 seconds and pulls zombies to where the Spikerock is. This does more damage to any enemy that is closer to the plant, with ~565 damage at max and ~445 at min. Like the Spikeweed, the secondary spikes can destroy barrels from Barrel Roller Zombies, but Pianist Zombies will get damaged instead. When in effect, if the Spikerock is in a minecart, the minecart cannot be moved. Note that the number of smashes/hits that Soikerock can take remains unchanged after this.

## Balance changes

### Version 1.1.2

* ▼ Sun Cost: 225 -> 275
* ▲ Damage: 20 -> 24
* ▲ Hitpoints: 300 -> 900
	+ Developer Note: For mainly the same reasons as Iceweed, Spikerock has been underperforming to many players due to its high cost, thus making it less appealing than Spikeweed. It now has exactly double of Spikeweed's damage, with a +50 sun cost to help balance out this large jump in power. It was also given 3x the health of Spikeweed as a formality to match it's smash related efficiency. Hopefully this'll help the spike family stand out more.
Shrinking Violet

*Shrinking Violets shrinks zombies in an area, forcing them to take double damage and reducing the bite damage they inflict.*

## In-game statistics

### Codename alias

shrinkingviolet

**Shrinking Violet started out shy, but it's remarkable how a discovering a magical talent for zombie-reduction can change your whole outlook.**

**Shrinking Violet** is a premium plant in *Plants vs. Zombies 2: Reflourished*. She costs 75 gems to purchase.

When zombies come into contact, Shrinking Violet shrinks zombies in a 3x3 area around her, doubling all damage that the shrunken zombies take and halving their eating damage. Shrinking Violet also has several unique effects to certain zombie types:

* Imps (except Multimplicity) Zombie Chickens, Zombie Parrots and Ice Weasels are shrunken into oblivion, and zombies capable of spawning them (ex: Gargantuars, Weasel Hoarders) cannot spawn them when shrunken.
* Shrunken enemies cannot be picked up by pterodactyls in Jurassic Marsh but can otherwise be interacted with other dinosaurs.
* Barrel Roller Zombies, Troglobites and Arcade Zombies can no longer push their barrels, frozen blocks and arcade machines, respectively.
* MC Zom-B can only hit a 1x1 area ahead of him during the Rap Jam.
* Surfer Zombie can no longer destroy plants with his board.
* Shrunken Gargantuars can be thrown away with Power Toss.
* Barrel Roller Zombies' barrels cannot be shrunken.
* Coal Miner Zombies' carts cannot be shrunken.
* Zombies that only stay at the back, such as Zombie King and Mechanic Zombie, are immune to Shrinking Violet.

Shrinking Violet cannot shrink or be triggered by any zombies that are buttered, frozen or stunned, even if they are in her area of effect.

## Almanac entry

**Shrinking Violet**

Shrinking Violets shrinks zombies in an area, forcing them to take double damage and reducing the bite damage they inflict.

Usage: single use, instant

Range: affects zombies in surrounding tiles

Special: shrinks imps to oblivion

Shrinking Violet started out shy, but it's remarkable how a discovering a magical talent for zombie-reduction can change your whole outlook.

## Plant Food effect

When given Plant Food, Shrinking Violet applies her effect to all applicable zombies then return to normal. Zombies that are off-screen are also affected. Zombies that are frozen, stunned, and buttered are still immune to her Plant Food effect.
Wild West - Day 28

**Wild West - Day 28** is the twenty-eighth level of Wild West. This level introduces the "Stampede!" ambush. When this level is finished for the first time, the player unlocks the Tumbleweed.

## Dialogue

### Intro

**Penny:** WARNING: Multiple cattle sounds have been recognized.

**Crazy Dave:** What's the problem?

**Crazy Dave:** We've been dealing with bulls for a while now.

**Penny:** This amount of bulls is not ordinary.

**Penny:** I am afraid they might start coming in stampedes.

**Crazy Dave:** I always knew it would end like this.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Escalation:

* Adventure
* Vasebreaker
* Miscellaneous
Wild West - Day 20

**Wild West - Day 20** is the twentieth level of Wild West. It is a Not OK Corral level. When this level is finished for the first time, the player unlocks the Instant Recharge.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Update history

### Version 1.1.2

* Level was adjusted to always have Coconut Cannon available.

* Adventure
* Vasebreaker
* Miscellaneous
Repeater

*Repeaters fire two peas at one time.*

**"Everyone always asks me if we've met before," says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?"**

**Repeater** is a plant in *Plants vs. Zombies 2: Reflourished* and the sixth plant obtained in Ancient Egypt. He is unlocked after beating Ancient Egypt - Day 19.

Repeater shoots 2 peas every 1.35-1.5 seconds, each dealing 20 damage.

## Almanac entry

**Repeater**

Repeaters fire two peas at one time.

Damage Details: normal (for each pea)

Firing Speed: 2x

"Everyone always asks me if we've met before," says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?"

## Plant Food effect

When Repeater is given Plant Food, he will rapidly shoot 90 peas in 2 seconds, dealing 1800 damage, and then shoot one big pea that deals 600 damage, dealing a total of 2400 damage. This damage can be doubled thanks to Torchwood, and can even be tripled thanks to Torchwood's Plant Food effect.

## Strategies

While mostly unchanged from his Vanilla counterpart, Repeater has been indirectly buffed by Torchwood's addition of granting splash damage. By using the two plants together, Repeater can deal much more damage to both single targets and, to some extent, packed hordes, for an effective cost versus other options.

Otherwise, Repeater is unchanged and standard vanilla tactics apply.

## Trivia

* Repeater's "Timesaver's Toppiece is a reference to Zapp from *PvZ Hyper*, a YouTube series by Petrifying, a former developer for *Reflourished*.
Steam Ages - Day 2

**Steam Ages - Day 2** is the second level of Steam Ages. Industrial Imp makes his first appearance in this level. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Crazy Dave:** Woah, those backwards zombies are worse than I thought.

**Crazy Dave:** They ate my burrito behind my back!

**Penny:** Luckily, it seems Cattail is making her grand return here.

**Penny:** Cattail can shoot spikey projectiles at zombies near her, back or front!

**Penny:** Due to being a feline, her sight range is quite larger than those of plants like Phat Beet.

**Crazy Dave:** Woah, they have cats here?

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 3

**Steam Ages - Day 3** is the third level of Steam Ages. It is a Special Delivery level. This level introduces the Gentleman Zombie. After completing this level, the player receives a money bag.

## Dialogue

**Crazy Dave:** I smell tea.

**Penny:** That is no coincidence.

**Penny:** Where there's tea, there's Gentlemen Zombies.

**Crazy Dave:** I hate tea.

**Penny:** Gentlemen Zombies use their umbrellas to hover over most plants and obstacles such as Spikeweed or Lava Tiles.

**Penny:** They also have a considerable appetite for plants of the sun producing variety...

**Crazy Dave:** Who even invented tea? How bored did they have to be?

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Escalation:

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 7

**Steam Ages - Day 7** is the seventh level of Steam Ages. It is a Special Delivery level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Escalation:

* Adventure
* Vasebreaker
* Miscellaneous
Lost City - Day 4

**Lost City - Day 4** is the fourth level of Lost City. This level introduces the Excavator Zombie. When this level is finished for the first time, the player recieves a Mystery Gift Box.

## Dialogue

### Intro

**Penny:** Caution, User Dave. I detect a zombie with a shovel.

**Crazy Dave:** Can he dig it?

**Penny:** It appears to block incoming shots. We need a way to get projectiles over the shovel.

**Crazy Dave:** I know! TELEKINESIS!

**Penny:** Try again, User Dave.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Split Pea

*Split Peas shoot peas forward and backwards.*

**"It's my turn with the eyebrows," said Frontie. "Fine, we'll split them," said Backie. Sprouted two minutes apart, their eyebrow war is eternal.**

**Split Pea** is a plant in *Plants vs. Zombies 2: Reflourished* and the 1st plant obtained in Wild West. He is unlocked at Wild West - Day 1.

Split Peas is the combination of a forward-facing Peashooter and a backward-facing Repeater, with the back head shooting twice as many peas as the front one.

## Almanac entry

**Split Pea**

Split Peas shoot peas forward and backwards.

Firing Speed: 1x forward, 2x backwards

"It's my turn with the eyebrows," said Frontie. "Fine, we'll split them," said Backie. Sprouted two minutes apart, their eyebrow war is eternal.

## Plant Food effect

When fed Plant Food, Split Pea shoots 60 peas forward and 90 peas plus one giant pea that deals 600 damage backward. It is essentially the same two Plant Food effects of Peashooter (forwards) and Repeater (backwards) combined, the two plants that it fuses.

## Strategies

While rarely useful, Split Pea's ability to provide cheap, backward-facing damage can prove helpful in certain levels where zombies enter from the left side of the lawn. Examples such as Prospector Zombie, Pterodactyl and sewers can be handled fairly well through Repeater-like damage, while also adding some additional damage towards the front line. With the help of lane redirection such as Slider tiles and Garlic, Split Pea can even be planted near the front of the lawn, peppering all zombies from behind for cheap.

Since Split Pea's frontward firepower is fairly rudimentary, it may prove helpful to combine them with Torchwood. By doubling the damage and adding splash damage, Split Pea can then provide a more notable boost of damage to any pea-centric strategy. Torchwood can also be planted behind Split Pea for a stronger boost in defeating leftward zombies. Doing so requires a good amount of space, though, so only do so if there is enough space to fit in two Split Peas, or if warmth is needed to stay active in Frostbite Caves.

That being said, various other methods of backwards-facing damage will typically prove more adept at handling leftward hordes - especially outside of use with Torchwood. Plants like Starfruit, Wasabi Whip, Rotobaga and Homing Thistle can also deal damage in several directions, with enough range and firepower to handle both the back and front lines. While sacrificial on space, Celery Stalker can be used to deal incredible damage over a short period of time, only requiring a wall plant like Wall-nut or Pea-nut to keep zombies within punching range.
ZCorp Chair Racer

*ZCorp Chair Racer zooms in at high speed, collides with great impact, and catapults leftward with extraordinary grace.*

## In-game statistics

### Point cost

600
100

### Codename aliases

zcorp\_racer\_chair
zcorp\_racer

### First seen

Holiday Mashup - Day 25

Zcorp Chair Racer brings fun and spontaneity to the zcorporate experience.

**ZCorp Chair Racer** is a ZCorp zombie found in Holiday Mashup. He zooms in towards the player's plant and damages the plant he collides with his chair. When the chair collides with a plant, ZCorp Chair Racer will be catapulted by 2.5 tiles.

## Almanac entry

**ZCorp Chair Racer**

TOUGHNESS: Hardened

SPEED: Flighty

ZCorp Chair Racer zooms in at high speed, collides with great impact, and catapults leftward with extraordinary grace.

Health: 1150 (when on chair), 500 (zombie)
Speed: 0.185 (zombie); 1 (when on chair)
Weakness: Magnet-shroom can pull off his head

Zcorp Chair Racer brings fun and spontaneity to the zcorporate experience.

## Overview

ZCorp Chair Racer has 1150 health with his chair and 500 health without it. He loses his arms at 250 damage before dying at 500 damage. The chair does 5000 damage to the plant it collides with.

## Balance changes

### Initial launch

* ▼ Reduced health while charging (from 1300 to 1150)

### Version 1.2

* ▼ Magnet-shroom now instantly kills ZCorp Chair Racer.

## Encounters

* Holiday Mashup: Days 25, 37, 47 and The Calamity Calendar
* Epic Quests
	+ Rescue the Gold Bloom: Step 7
	+ UniverZ Collides: Step 15
* Thymed Events
	+ Spongebob Age: Day 20
	+ Backyard Brain Bowl: Level 4
	+ Feastivus 2023: Level 24

## Gallery

Almanac iconHD ZCorp Chair RacerColliding with a plant and being catapulted
Puff-shroom

*Puff-shrooms are short-range shooters that last for a limited time.*

**Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But sometimes he misses the simple camaraderie of a good ol' fashioned Lawn Area Network party.**

**Puff-shroom** is a short-ranged mushroom plant in *Plants vs. Zombies 2: Reflourished* and the second plant obtained in Dark Ages. He is unlocked at Dark Ages - Night 2.

Puff-shroom costs no sun to plant and can attack zombies at the same rate and damage as a Peashooter. However, he is very frail, has limited range, and can only stay on the lawn for a minute without refreshing his lifespan as a result.

## Almanac entry

**Puff-shroom**

Puff-shrooms are short-range shooters that last for a limited time.

Special: lives for a limited time

Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But sometimes he misses the simple camaraderie of a good ol' fashioned Lawn Area Network party.

## Plant Food effect

If fed with Plant Food, Puff-shroom will shoot 30 spores and his lifespan refreshes back to a minute. If more Puff-shrooms are present on the lawn, their Plant Food effect will also activate without the need of either a Power Tile or feeding individual Puff-shrooms Plant Food.

## Costumes

**Note:** Bucket costumes worth 2000 coins are bought via the "Puff Shroom's Prized Bucket Collection" bundle.

## Trivia

* Puff-shroom's "Puffhead" costume is a reference to the character Cuphead, from the game of the same name.
* Puff-shroom's bucket costumes are the same buckets worn by variants of the Buckethead Zombies.
* Puff-Shroom has the most costumes out of any plant, at 17.
* Puff-shroom's "Bucketload of Buckets" costume is a now unobtainable costume that was available during the Spongebob Age event.
	+ The costume includes a bucket of every world up to Steam Ages, combining each of Puff-shroom's respective bucket costumes into one.