Weapons

## General weapon changes

Changed the way weapon scaling is displayed. Weapon scaling ranks are now flat, and do not change with weapon level. This means a weapon that has B scaling in STR at + 1 will have also have B scaling in STR at + 25. This makes it easier to determine how a weapon will work within your build without any unnecessary guesswork.

* *Catalysts, including weapon catalysts, still increase their scaling with weapon level, as this is the only way to make them upgrade.*

Most weapons, including weapons with elemental affinities, can now be buffed by items and spells.

**Greatly increased weapon stat scaling and reduced base damage.**

* This makes damage stats more important, as the vast majority of weapon damage in the base game comes from base damage + upgrades.
	+ If you want to invest heavier in bar stats and less in weapon stats, it's recommended to experiment with status effects, as they are largely stat-agnostic and have consistent damage output. Crossbows are also largely stat-agnostic.
	+ Additionally, Spirit Ashes can be a great asset to damage if invested in, and don't require any damage stats.

Removed the 50% strength damage boost from 2-Handing a weapon, replacing it with a global 8% damage increase.

* The 50% strength boost still exists for the purposes of meeting minimum stat requirements, but does not provide a damage increase.
* *The removal of stat softcaps would make this boost incredibly unbalanced, as pure strength weapons would require far less stat investment than others.*
	+ *Additionally, this change allows all weapons to benefit from 2-Handing.*

**Many of the weapon changes will mention affinities, which have undergone major changes. To see these, view the affinities page.**

New UI elements have been added to show off several hidden weapon stats.

* *Weapons will display a special new indicator if they scale damage with Arcane.*

Completely rebalanced the amount of status buildup weapons deal.

* All weapons with status effects now gain status buildup when leveled up, including weapons with innate statuses.
* The amount of status gained from +0 to +25 is 1.5x on weapons.
	+ *This matches the way enemies scale. Enemies scale from 1x status resistance in the first area to 1.5x status resistance in the final area.*
* Arcane scaling still applies to weapons with the Poison or Bleed statuses and now applies to the Sleep and Madness statuses as well.
	+ *Note that Arcane does not scale the Scarlet Rot, Frostbite, or Death statuses.*

Decreased the recovery time of most attacks in the game.

* *The most notable examples of faster attacks include Guard Counters, rolling R1 attacks, regular R1 attacks, and Skills.*

**Unarmed:** Increased base damage and damage scaling.

* Base damage: 20 -> 50
* Damage scaling: 50 -> 300
	+ *This brings Unarmed to a point of at least functioning. Unarmed does so little damage in the base game it's not even feasible to use as a challenge.*

Added the weapon weight rate system.

* This allows weapons to attack slightly faster or slower depending on a unique weapon attribute called *weaponWeightRate*. It is not directly tied to weight, instead weapons have individually been given a value that makes them attack either slightly faster or slightly slower than other weapons in their class.
	+ *For example, the Parrying Dagger is a slightly faster dagger and the Cinquedea is a slightly slower one.*

The Smithing Table at Church of Elleh can now fully upgrade weapons and allows usage of Whetblade Fragments.

Changed damage type of the player's gear to better reflect the type of damage that should be used.

* *For example, Forked Hatchet now deals pierce damage and the Torchpole's physical damage is now Strike.*
* Standard Damage has generally been removed, both from the player weapons + armor and enemies. It is now a form of "true" damage, and is dealt exclusively by attacks that logically should ignore armor like liquid and gas attacks, as well as Critical Attacks like grabs or ripostes.

Diversified weapon stamina consumption and poise damage multipliers to be a bit more unique for each weapon. These are small changes to the stamina consumption and poise damage values that aren't super noticeable in game, but it should make each weapon feel slightly more unique.

Introduced unique attack trails for most weapons. A weapon's affinity, property such as status buildup, or connection to a certain subject or material will now be represented by a distinct trail when swinging the weapon. A number of completely new and unique trails have been introduced to accommodate this.

### Bell Bearings and weapon upgrading

**Removed Smithing Stone Miner's Bell Bearings from the game entirely.**

Smithing Stones (both regular and somber) can be purchased from Twin Maiden Husks based on your highest weapon's level. Examples:

* *A +3 weapon unlocks Smithing Stone [1], a +6 weapon unlocks Smithing Stone [2], a +9 weapon unlocks Smithing Stone [3] and so on;*
* *A +1 somber weapon unlocks Somber Smithing Stone [1], a +2 somber weapon unlocks Somber Smithing Stone [2] and so on.*

Note: If you upgrade a weapon but can't unlock the corresponding stone purchase, equip the weapon in your hand and a message about new smithing stones at the Twin Maiden Husks will pop up.

Some of the Smithing Stone Bell Bearings were replaced with new Spirit Ashes, others were replaced with a new type of Bell Bearing:

* Bomb Miner's Bell Bearing: allows the purchase of Explosive Stones and Explosive Stone Clumps. Found in the Sealed Tunnel.
* Glintstone Miner's Bell Bearing: allows the purchase of Glintstone Scrap and Large Glintstone Scrap. Found in the Sellia Hideaway.
* Poisoned Miner's Bell Bearing: allows the purchase of Poisoned Stones and Poisoned Stone Clumps. Found in the Seethewater Cave.

## Weapon Catalysts

Weapon catalysts are weapons which trade their block function for spell-casting. In any situation a regular weapon would block, a weapon catalyst will instead cast a spell, like a catalyst. This makes them particularly useful for two-handing and powerstancing, which previously made it impossible to cast spells. Note: You cannot block with a weapon catalyst. If you want to block while using one, you'll need to use something that can block in the left hand, and 2-hand the catalyst to cast.

Their stats have been set to provide sane values for both attack power and spell scaling. Use the "left hand block" setting at the Site of Grace to tune casting behavior to your liking.

Note: Weapon Catalysts are considered catalysts for the purpose of buff stacking. See Spells for more detail on spell school buff stacking.

Converted the following weapons to weapon catalysts:

* Carian Knight's Sword: Capable of casting sorceries. Scales spells and melee attacks with dexterity and intelligence. Boosts carian sorceries.
* Lazuli Glintstone Sword: Capable of casting sorceries. Scales spells and melee attacks with a mix of strength, dexterity, and mostly intelligence.
* Troll Knight's Sword: Capable of casting sorceries. Scales spells and melee attacks with strength and intelligence. Boosts carian sorceries.
* Loretta's War Sickle: Capable of casting sorceries. Scales spells and melee attacks with strength, dexterity, and intelligence. Boosts Loretta's greatbow sorceries.
* Varré's Bouquet: Capable of casting incantations. Scales spells and melee attacks with a mix of dexterity, faith, and mostly arcane. Boosts bloodflame incantations.
* Glintstone Kris: Capable of casting both sorceries and incantations. Scales spells and melee attacks with a mix of dexterity, intelligence, and faith.

Added the following new weapons as weapon catalysts:

* Starcaller Spire: The halberd wielded by Starcallers. Capable of casting sorceries. Comes with unique gravitational R2 attacks along with a mix of scythe and halberd moves. Equipped with the Cragblade skill. Scales spells and melee attacks with strength and intelligence, and boosts gravity sorceries. Obtained by defeating the Fallingstar Beast in the Altus Plateau.

* Disciple's Rotten Branch: The spear wielded by Disciples of Rot. Capable of casting incantations. Deals scarlet rot buildup on melee hits. Equipped with the Poison Moth Flight skill. Scales spells and melee attacks with dexterity and faith, and boosts servant of rot incantations. Found in the Tombsward Cave.

## Powerstancing

The following weapon classes are now powerstancing compatible:

* Axes with Hammers and Flails
* Greataxes with Greathammers
* Colossal Weapons with Colossal Swords
* Curved Greatswords with Greatswords

## New Weapons

#### Avionette Pig Sticker

* Long halberd wielded by Avionette Soldiers. Inflicts blood loss and has the unique R1s of the Guardian Swordspear.
* Can be obtained alongside the Marionette Soldier Birdhelm from a new camp chest on the rooftops of the Academy of Raya Lucaria.

#### Avionette Scimitar

* Scimitars wielded by Avionette Soldiers. Inflicts blood loss and is held as a dual weapon when two handed.
* Can be obtained from a camp chest outside the Sellia gate, along with Marionette Short Sword.

#### Crude Iron Claws

* Short claws now wielded by Mad Pumpkin Heads. Inflicts blood loss.
* Can be obtained alongside the Pumpkin Helm from a new camp chest in the ruined battlegrounds of the Capital Outskirts.

#### Disciple's Rotten Branch

* The spear wielded by Disciples of Rot.
* Capable of casting incantations. Deals scarlet rot buildup on melee hits. Equipped with the Poison Moth Flight skill.
* Scales spells and melee attacks with dexterity and faith, and boosts servant of rot incantations.
* Can be powerstanced.
* Found in the Tombsward Cave. Also dropped by Disciples of Rot, at a low rate.

#### Fury of Azash

* A curved greatsword dropped by the new *Azash, Pride of the Redmanes* boss located in Redmane Castle.

#### Goldvine Branchstaff

* A bo used by traveling Reedlanders and assimilated into the Golden Order.
* When you're surrounded by enemies, the weapon's power increases.
* Despite being a twinblade, it deals strike damage.
* Obtained in Sainted Hero's Grave: jump on a guillotine to enter a hallway. The weapon is at the end of the path (you can see it from below if you stand in the room with the collapsible floor).

#### Grave Spear

* Dropped by skeleton enemies that also wield the spear.

#### Iron Spike

* The dagger wielded by winged Misbegotten. Scales primarily with strength.
* Can be obtained from a new camp chest in Leyndell along with the Iron Greatsword, located near the existing group of Misbegotten.

#### Lordsworn's Spear

* The spear wielded by Lordsworn Soldiers. Can be found inside the usually empty room at the entrance to Castle Morne.

#### Makar's Ceremonial Cleaver

* A variant of the Magma Wyrm Scalesword that scales more with dexterity than strength, with a unique model made by user WillyTheWendigo.
* Obtained by defeating Magma Wyrm Makar. The original Scalesword has been changed to drop from the Magma Wyrm in the Volcano Manor.

#### Marionette Short Sword

* The small sword wielded by Marionette Soldiers. Inflicts blood loss.
* Can be obtained from a camp chest outside the Sellia gate, along with Avionette Scimitar.

#### Nightmaiden's Edge

* Dropped by the new Nox Nightmaiden boss, located at the Fingerslayer Blade in the Night's Sacred Grounds area.
* Drains enemy stamina on hit.

#### Nox Flowing Fist

* The fist form of the Nox Flowing Hammer rarely wielded by Nox Monks.
* Drains enemy stamina on hit like the other Nox weapons and has high blocking stats for a fist.
* Obtained by defeating a miniboss added to a small new room in Nokstella.

#### Pumpkin Head Sledgehammer

* Great hammer wielded by Mad Pumpkin Heads.
* Can be obtained from a new camp at the Academy Gatetown, along with the Chainlink Flail.

#### Red Wolf's Fang

* The summoned sword wielded by the Red Wolves. Deals pure magic damage and only scales with intelligence, similar to the Coded Sword. Also does not recoil off of shields.
* Has the Beastman Curved Swords spinning jumping attacks and comes with a unique skill, the "Red Wolf's Gambol".
* Obtained by defeating the Red Wolf of the Champion on Mt. Gelmir.

#### Starcaller Spire

* The halberd wielded by Starcallers.
* Capable of casting sorceries. Comes with unique gravitational R2 attacks along with a mix of scythe and halberd moves.
* Scales spells and melee attacks with strength and intelligence, and boosts gravity sorceries.
* Obtained by defeating the Fallingstar Beast in the Altus Plateau. Can also be dropped by Starcallers, at a low rate.

#### Sun Realm Sword

* The straight sword wielded by Skeleton Knights. Scales primarily with strength, and has blocking R2 attacks from the Carian Knight Sword.
* Can be obtained from a new camp chest in the Mountaintops of the Giants along with the Grave Scythe, located near a group of wandering skeletons. Can also be dropped by Skeleton Knights, at a low rate.

#### Vulgar Militia Chain Sickle

* A unique paired weapon based on the "kusarigama" wielded by the Vulgar Militia.
* When held in the right hand, functions as an axe by using the sickle. When held in the left hand, functions as a whip by using the chain.
* Two-handing the weapon uses the sickle as light attack, and the off-handed whip as heavy attack. Its unique skill, "Trapper's Step", is a Quickstep variant which deploys either a smoke bomb (when in left hand) or a poison trap (when in right hand).
* Found in the Forbidden Lands, in the mouth of the giant skull near the Golden Seed tree.

## Specific Weapon changes

### Bows

Bows have been greatly overhauled in ERR. Please visit the Bows page for all information on the changes.

### Daggers

For a list of updates stats and scaling, please visit the Daggers page.

Increased the hitbox size of some dagger attacks, mainly powerstanced ones.

**Black Knife**

* Added the Night and Occult affinity effects.

**Blade of Calling**

* Increased charge attack speed. Added the Occult affinity effects.

**Celebrant's Sickle**

* Now has innate Madness buildup.

**Cinquedea**

* Added the Bestial affinity effects.
* Increased Strength Scaling.
* Added unique weapon skill called Beast’s Step, which boosts the power of bestial incantations.

**Crystal Knife:**

* Default Skill changed from Quickstep to Chilling Mist.
* Added Frostbite buildup.
* Added the Magic and Cold affinity effects.

**Glintstone Kris**

* Converted into a Weapon Catalyst.
* Capable of casting both sorceries and incantations. Scales spells and melee attacks with a mix of dexterity, intelligence, and faith.
* Added the Magic and Blessed affinity effects.

**Scorpion Stinger:**

* Now has Poison buildup as well as Scarlet Rot buildup.

**Wakizashi**

* Now powerstances more effectively with katanas.
* Can now be wielded in the right hand with left-hand katanas.

### Straight Swords

For a list of updated stats and scaling, please visit the Straight Swords page.

**Cane Sword**

* Default Skill changed from Square Off to Sword Dance.

**Carian Knight’s Sword**

* Converted into a Weapon Catalyst.
* Capable of casting sorceries. Scales spells and melee attacks with dexterity and intelligence. Boosts carian sorceries.
* Added the Magic affinity effects.
* Added the ability to perform a Deflect during heavy attacks. The frames can be visualized by paying attention to the deflect icon in your status effects.

**Coded Sword**

* Added the Blessed and Sacred affinity effects.

**Crystal Sword**

* Added the Magic affinity effects.
* Increases the damage of Crystalian sorceries.

**Lazuli Glintstone Sword**

* Converted into a Weapon Catalyst.
* Default Skill changed from Glintstone Pebble to Carian Greatsword.
* Scales spells and melee attacks with a mix of strength, dexterity, and mostly intelligence.
* Added the ability to perform a Deflect during heavy attacks.

**Miquellan Knight’s Sword**

* Added the Blessed affinity effects.
* Now scales Holy damage off of Intelligence instead of Faith, providing a unique way for Intelligence players to wield Holy damage.

**Rotten Crystal Sword**

* Default Skill changed from Spinning Slash to Double Slash
* Added the Magic affinity effects. Increases the damage of Crystalian sorceries.

**Sword of Night and Flame**

* Added the Night and Fell affinity effects.

**Golden Epitaph**

* Now scales off of Intelligence as well as Faith.

### Greatswords

**Alabaster Lord's Sword**

* Replaced the 2H R1 combo with the one from the Holy Moonlight Sword.

**Banished Knight's Greatsword**

* Default Skill changed from Stamp (Upward Cut) to Stormcaller

**Bastard Sword**

* Now has the 1H R2 sweeping attacks of the Flamberge.

**Dark Moon Greatsword**

* Added the Occult affinity effects.
* Now has a hitbox for the weapon itself when using projectile attacks.
* Replaced the 2H R1 combo with the one from the Holy Moonlight Sword. These new R1s are combined with with its already unique R2 attacks.

**Death's Poker**

* Now scales off of Faith as well as Intelligence.
* Changed the physical damage type of the Death's Poker to Strike to better match the weapons physical appearance and to provide a unique gameplay option.

**Flamberge**

* Now uses the Knight's Greatsword fancier R1 animations.

**Gargoyle’s Blackblade**

* Now deals Standard damage, has the Occult affinity effects, and inflicts a small Destined Death effect on hit.

**Golden Order Greatsword**

* Now scales off of Intelligence as well as Faith.
* Replaced the 2H R1 combo with the one from the Holy Moonlight Sword.

**Helphen’s Steeple**

* Added innate Frostbite buildup.
* Now scales off of Faith as well as Intelligence.
* Changed charge attack animations to thrusts.
* Replaced the 2H R1 combo with the one from the Holy Moonlight Sword. These new R1s are combined with the Claymore's thrusting R2 attacks.

**Iron Greatsword**

* Added the jumping R2s from the Omen Cleaver to match the Leonine Misbegotten's moveset.

**Knight's Greatsword**

* Now has the Claymore thrust as its first R2 attack, giving it a unique combination of R1 and R2 attacks.

**Lordsworn's Greatsword**

* Now comes equipped with the Charge Forth skill by default (cannot be equipped on other greatswords).

**Ordovis's Greatsword**

* Slightly boosts the power of Aspects of the Crucible incantations.
* Changed R2 attacks to that of the Death's Poker and Sword of Milos.

### Colossal Swords

**Godslayer's Greatsword**

* Added the Occult affinity effects.

**Maliketh's Black Blade**

* Now deals Standard damage, has the Occult affinity effects, and inflicts a small Destined Death effect on hit.

**Royal Greatsword**

* Added innate Frostbite buildup.

**Ruins Greatsword**

* Added the Gravitational affinity effects.
* Increased the range of the projectiles created by charged R2 attacks.
* Moved to the War-Dead Catacombs.

**Starscourge Greatsword**

* Removed innate magic damage.
* Intelligence scaling now increases physical damage.

**Troll Knight's Sword**

* Converted into a Weapon Catalyst.
* Added Carian Grandeur as the unique weapon skill.
* Capable of casting sorceries. Scales spells and melee attacks with strength and intelligence. Boosts carian sorceries.

### Thrusting Swords

**Cleanrot Knight's Sword**

* Default Skill changed from Impaling Thrust to Sword Dance.
* Now reduces Skill FP costs when wielded with the Cleanrot Spear or Halo Scythe.

**Frozen Needle**

* Default Skill changed from Impaling Thrust to Ice Spear.
* Added the Cold affinity effects.

**Rogier’s Rapier**

* Increased charge attack speed.

### Heavy Thrusting Swords

**Dragon King’s Cragblade**

* Now scales Lightning damage off of Faith instead of Dexterity.

**Godskin Stitcher**

* Increased charge attack speed.
* Added a minor Occult effect.

**Great Epee**

* Default Skill changed from Impaling Thrust to Repeating Thrust.

### Curved Swords

**Beastman's Curved Sword**

* Default Skill changed from Spinning Slash to Wild Strikes.

**Eclipse Shotel**

* Added the Cursed affinity effects.

**Falchion**

* Default Skill changed from Spinning Slash to Sword Dance.

**Magma Blade**

* Added the Magma affinity effects.
* Now boosts the damage of Magma sorceries.
* Now scales Fire damage off of Intelligence instead of Faith.

**Mantis Blade**

* Added innate Death buildup.
* Slightly increased charge attack cancel speed.

**Nox Flowing Sword**

* Drains enemy stamina on hit to recover your own.

**Wing of Astel**

* Increased charge attack speed.

### Curved Greatswords

**Magma Wyrm’s Scalesword**

* Added the Magma affinity effects.

**Monk's Flameblade**

Default Skill changed from Spinning Slash to Flaming Strike.

**Morgott’s Cursed Sword**

* Added the Occult affinity effects.

**Omen Cleaver**

* Default Skill changed from Spinning Slash to Lion's Claw.

**Onyx Lord’s Greatsword**

* Added the Gravitational affinity effects.

### Katanas

**Dragonscale Blade**

* Added minor innate Frost buildup and the Cold affinity effects.

**Hand of Malenia**

* Replaced the innate Blood Loss buildup with Scarlet Rot buildup.
* Added unique backstep attacks from the Chikage moveset.

**Meteoric Ore Blade**

* Added the Gravitational affinity effects.
* This weapon’s unique R2 attacks now deal strike damage, with a purple lightning/cragblade visual effect.

**Moonveil**

* Added the Night affinity effects.

**Nagakiba**

* Default Skill changed from Unsheathe to Piercing Fang

**Rivers of Blood**

* Now inflicts a tiny bit of self Blood Loss buildup on hit.

**Serpentbone Blade**

* Added the ability to use Ashes of War and Affinities.

### Twinblades

**Eleonora's Poleblade**

* Now inflicts a tiny bit of self Blood Loss buildup on hit.

**Gargoyle’s Black Blades**

* Default Skill changed from Spinning Slash to Spinning Strikes.
* Now deals Standard damage, has the Occult affinity effects, and inflicts a small Destined Death effect on hit.

**Gargoyle’s Twinblade**

* Default Skill changed from Spinning Slash to Spinning Strikes.

**Godskin Peeler**

* Added a minor Occult effect.

### Hammers

**Marika's Hammer**

* Now increases the damage of Golden Order Fundamentalist incantations.

**Monk's Flamemace**

* Default Skill changed from Kick to Flaming Strike.

**Nox Flowing Hammer**

* Drains enemy stamina on hit to recover your own.

**Varre’s Bouquet**

* Converted into a Weapon Catalyst.
* Capable of casting incantations. Scales spells and melee attacks with a mix of dexterity, faith, and mostly arcane. Boosts bloodflame incantations.
* Increased the amount of Blood Loss inflicted.

**Warpick**

* Increases damage versus Stone type enemies.

### Great Hammers

**Beastclaw Greathammer**

* Added the Bestial affinity effects.
* Now boosts the damage of bestial incantations.

**Celebrant's Skull**

* Now has innate Madness buildup.

**Cranial Vessel Candlestand**

* Added the Fire affinity effects.
* Added a fire visual effect to the weapon.
* Now boosts the damage of Giant’s Flame incantations.

**Large Club**

* Added restored animations for the first R2 from DS3, a wild leaping R2 attack.

**Pickaxe**

* Increases damage versus Stone type enemies.

### Flails

**Bastard’s Stars**

* Added the Gravitational affinity effects.

**Family Heads**

* Now scales off of Faith as well as Intelligence.
* Added Frost build up.

### Axes

**Celebrant's Cleaver**

* Now has innate Madness buildup.

**Ice-rind Hatchet**

* Added the Cold affinity effects.
* Added the Bolt affinity effects.

**Ripple Blade**

* Added the ability to use Ashes of War (not Affinities).

**Rosus' Axe**

* Now only deals physical damage.
* Scales very little with Strength and Dexterity, making it close to a raw weapon.
* Added the Sacred affinity effects and a new effect that increases vitality.

### Greataxes

**Axe of Godrick**

* Added the Heavy and Keen affinity effects.

**Duelist Greataxe**

* Default Skill changed from Endure to Braggart's Roar.

**Gargoyle’s Black Axe**

* Now deals Standard damage, has the Occult affinity effects, and inflicts a small Destined Death effect on hit.

**Great Omenkiller Cleaver**

* Default Skill changed from Wild Strikes to Lion's Claw.
* Added restored animations for the first R2 from DS3, a wild leaping R2 attack.

**Rotten Duelist Greataxe**

* Default Skill changed from Endure to Braggart's Roar.

**Winged Greathorn**

* Added Sleep buildup.

### Spears

**Bolt of Gransax**

* Now scales Lightning damage off of Faith instead of Dexterity.

**Celebrant's Rib Rake**

* Now has innate Madness buildup.
* Damage type changed from Pierce to Slash.

**Cross-Naginata**

* Default Skill changed from Impaling Thrust to Double Slash.

**Crystal Spear**

* Default Skill changed from Impaling Thrust to Glintstone Pebble
* Added the Magic affinity effects.
* Increases the damage of Crystalian sorceries.

**Clayman’s Harpoon**

* Added the ability to use Affinities and Ashes of War.

**Death Ritual Spear**

* Added innate Frostbite buildup.
* Now scales off of Faith as well as Intelligence.

**Inquisitor's Girandole**

* Default Skill changed from Impaling Thrust to Eruption.

**Rotten Crystal Spear**

* Added the Magic affinity effects.
* Increases the damage of Crystalian sorceries.

**Spiked Spear**

* Default Skill changed from Impaling Thrust to Repeating Thrust.
* Now deals Strike damage on non-thrusting attacks instead of Slash damage.

**Torchpole**

* Added the Fire affinity effects.
* Changed the R2 attacks to the Partisan sweeping attacks.

### Great Spears

**Serpent-Hunter**

* Now deals Standard damage and increases damage versus Beast type enemies.

**Siluria’s Tree**

* Slightly boosts the power of Aspects of the Crucible incantations.

**Vyke’s War Spear**

* Now boosts the damage of Frenzied Flame incantations.
* Now has the all-stat scaling the Frenzied Affinity and Seal have.

**Treespear**

* Added the ability to use Affinities and Ashes of War.

### Halberds

**Dragonscale Halberd**

* Added minor innate Frost buildup and the Cold affinity effects.

**Banished Knight's Halberd**

* Default Skill changed from Charge Forth to Storm Assault.

**Gargoyle’s Black Halberd**

* Now deals Standard damage, has the Occult affinity effects, and inflicts a small Destined Death effect on hit.

**Golden Halberd**

* Added the Blessed affinity effects.

**Loretta’s War Sickle**

* Converted into a Weapon Catalyst.
* Capable of casting sorceries. Scales spells and melee attacks with strength, dexterity, and intelligence. Boosts Loretta's greatbow sorceries.
* Added the Blessed and Magic affinity effects.

**Lucerne**

* Flipped the model around and changed the damage type to Strike.
	+ *The weapon now visually hits with the hammer part of the model.*

**Ripple Crescent Halberd**

* Added the ability to use Ashes of War (not Affinities).

**Guardian's Swordspear**

* Changed the weapon's initial dexterity scaling from C to A.

### Reapers

**Grave Scythe**

* Replaced the innate Blood Loss buildup with Frostbite buildup.

**Halo Scythe**

* Added unique two-handed light attacks from the Burial Blade.

### Whips

**Giant’s Red Braid**

* Added the Fell affinity effects.
* Now boosts the damage of Giant’s Flame incantations.

**Hoslow’s Whip**

* Now deals Slash damage.

**Magma Whip Candlestick**

* Added the Magma affinity effects. Now boosts the damage of magma sorceries.

**Thorned Whip**

* Now deals Slash damage.

### Fists

Increased hitbox size of all fist attacks.

**Cipher Pata**

* Added the Blessed affinity effect.
* Updated the Unblockable Blade skill to have a followup attack, and it's now able to be performed in the left hand.
	+ The skill will trigger the weapon's two-hand state if it is not already enabled.

**Clinging Bone**

* Added a small amount of lifesteal on hit.

**Veteran’s Prosthesis**

* Added the Lightning affinity effects.

### Claws

Increased hitbox size of all claw attacks (same size as fists).

**Bloodhound Claws:**

* Now uses Somber Smithing Stones.
* Reduces Skill FP costs when wielded with the Bloodhound's Fang.

### Colossal Weapons

**Axe of Godfrey**

* Added the Heavy affinity effects.

**Dragon Greatclaw**

* Now scales Lightning damage off of Faith instead of Dexterity.

**Fallingstar Beast Jaw**

* Added the Gravitational affinity effects.

**Giant Crusher**

* Default Skill changed from Endure to Determination.

**Great Club**

* Added the ability to use Affinities and Ashes of War.

**Staff of the Avatar**

* Added the Blessed affinity effects.

### Torches

Slightly reduced the intensity of the light emitted by torches so they’re less eye-searing.