Optimized Heal

Optimized Heal is an uncommon learnable trait that both warriors and mages can learn.

## Description

Optimized Heal reduces all damage output from the monster that learns it by 60%. In exchange for this reduction in damage output, monsters with Optimized Heal restore the VIT of themselves and/or their teammates every time they attack. The amount healed increases both as the trait is leveled and as the INT of the monster with Optimized Heal increases.

At max level, the amount of healing offered by Optimized Heal is 50% greater than that of Healer.

VIT healed by the Optimized Heal trait "cascades" from the team leader backwards. In other words, if the team leader has taken less damage than the amount of VIT healed, then it will be healed for only the amount of damage it has taken and the excess healing will be transferred to the second monster in the team. If the second monster has taken less damage than this amount of excess healing, then it will be healed for only the amount of damage it has taken and the excess healing will be transferred to the third monster in the team. This chain continues until either no excess healing remains or there are no remaining team members to cascade to.

Optimized Heal starts with the team leader in all cases, regardless of the position of the monster with Optimized Heal in the team. In no circumstance can a monster's current VIT be restored beyond its maximum, nor can a monster's VIT be restored by Optimized Heal if it has reached 0.

## Monsters

The following monsters have Optimzed Heal as their core trait:

## Tips

* In almost all cases, players should design teams such that monsters with Optimized Heal (and/or Healer) are the fastest in the team and thus first to attack. Otherwise, monsters with high DPS will potentially defeat the opponent before the healer can attack them and heal the team. This can easily wear down the player's team over time.
* Traits that cause the monster to attack multiple times, such as Combo Hitter, Staff Bash, and Phase Shift, will also cause Optimized Heal to proc an additional time for each additional attack they activate.
* When building a monster with both Healer and Optimized Heal, it is optimal to teach Optimized Heal before Healer to make sure that Optimized Heal procs before Healer. To illustrate, consider a human team leader with both Optimized Heal and Healer, followed by four undead monsters. If Healer procs first, then it's possible for the leader to be entirely healed by Healer, leaving no other mons to be restored by Optimized Heal. By contrast, if Optimized Heal procs first, then the team leader will be entirely healed, and then the Healer is free to cascade back to the undead monsters behind it.
* If a monster with the with the Multi-Hit ability learns Optimized Heal, Optimized Heal will proc separately for each attack on each of the monsters in the enemy team. This means that Multi-Hit monsters have the potential to heal five times as much as monsters without this core.
	+ Note that the UI will not display each of these additional heals and their amounts separately, but will rather display a single heal with the total amount of healing from all hits.
* Despite the fact that warriors can learn Optimized Heal, they tend to have low INT. Thus, Optimized Heal is generally better suited to mages.