Bots

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**Bots** are computer-controlled super animals that emulate player actions. If there are any empty slots in a match, bots will fill these positions during the last 15 seconds before the match begins.

## Behavior

* Bots do not continously Super Jump Roll, instead they use it occasionally.
* Bots will not attack until they arrive at the  Gun of their choice and pick it up.
* Bots will not hold their attack; automatic weapons such as the  SMG or  AK are instead fired indivudally.
* Bots will always go for the first weapon they see, except when another bot is currently targeting that weapon or when a player takes their targeted weapon. However, they will not go for weapons that require winding up before firing:  Superite Laser,  Minigun,  Bow & Sparrow and  Big Clucking Gun.
* Bots may pick up   Armor, provided that they have exactly 1 point of protection. This means bots may pick up damaged   T2 Armor and   T3 Armor with 1 point of protection left. Bots that have their armor broken may also switch to another armor with the same criteria.
	+ Additionally, bots are able to pick up armor even while in downed state, which is something that cannot be performed by regular players.
	+ Unlike weapons, bots do not actively seek out armor. Instead all armors equipped by bots are happenstance for being in the way of the bot's pathfinding.
* Bots will attempt to capture the flag, and even if a flag is captured, they will attempt to capture the flag again.
* When injured enough, bots will attempt to flee from the fight and recover themselves by drinking  Health Juice. This behavior is determined by the amount of health the bots have left after taking damage.
	+ Bots tend to settle either around a corner away from line of sight, or just far away enough from maximum render distance field of view from the position of the opponent when they began fleeing.
	+ if a hostile is within the line of sight of the bots while they are healing, the bots will instantly stop drinking and continue engaging the hostile again.
	+ Oddly enough, bots will not exhibit this behavior if they take  Dogna's Dart Gun's or  Dogna's Dartfly Gun's poison damage. Only physical damage from the dart that will cause them to flee as intended.
* Bots do not actively seek for Grenades,  Bananas,  Coconuts,  Mushrooms, or  Mole Crates, although in the case of throwables, they might still pick them out. They will never utilize throwables, however.
* Bots will reload their weapons when they empty their mag, or after killing a target with a depleted mag. When they reload, they will consume ammunition in their inventory as normal. However, they are not bound with ammo limitation, meaning bots can still reload weapon as normal even if they have zero ammo in their reserves.
* Bots will stick with the first weapon they acquire. They cannot detect weapons after acquiring one and thus will not attempt to seek better weapons or carry two weapons.
	+ Bots will also never toggle to their secondary slot weapon, even if they are equipped with secondary weapon.
* Bots focus on the first hostile they see and will not attack other targets until their current target is dead or no longer visible.
* Bots will chase their target and start shooting when the target is within the maximum range of their weapon.
	+ If the target is physically touching them, bots will switch to their melee to attack until the target moves away from them.
	+ If the target is outside the range of the weapon, bots will not attempt to shoot at all until the target is within the range.
	+ If they are equipped with  Dogna's Dart Gun or  Dogna's Dartfly Gun, they may opt to shoot teammates that has less than full health with it. However, they will not inhibit the chasing behavior that they would do with hostiles.
* Bots don't account for player movement well and shoot at where the player was a moment ago. This allows players to easily dodge by moving to the side.
* Bots will gain slight speed boost like regular players when walking on ice. Unlike regular players, however, Bots are not affected by the slipperiness of the ice and are able to make sharp turns quickly like on regular grounds.
* Bots will perform the default dance if they win the game.
	+ Bots in a S.A.W vs Rebellion match that are not on the victorious side will not use the default dance, whilst bots that are on the victorious side may.
* Player level affects the attack speed, pursuit distance, and line of sight of a bot.
	+ At level 39, the bot has the highest attacking speed. When a bot is targeting a level 1, it attacks purposefully much slower than normal/allowed. As the player slowly levels up, it increments that speed up, getting close to the actual weapon speed by the end.
		- The difference of firerate is more easily noticable by observing a bot engaging other bot before engaging the player.
	+ At level 19, the bot has the longest pursuit distance. A bot will pursue the player 25% further horizontally and 75% further vertically, than if the player was level 1.
	+ Line of sight / first acquisition of player goes up to level 31 but its very slight, the difference between level 1 and level 31 for that is only about 7-10% more.
* If a bot is killed, they will drop all of their inventory, alongside extra amounts of ammo corresponding to the weapon type they're wielding.

## Appearance

* Bots can appear as any **researchable** Animal breed.
* Bots can wear any cosmetic that is available on the drop table. This excludes milestone rewards and other Special cosmetics.

## Names

There are currently 84 different names each bot can have. No two bots will have the same name in the same round.

**Name list**

* Alice Pooper
* Ash
* Banan
* Bandit
* Barkley
* Bella
* Bellatrix
* Bobo
* Boopsie
* Bubbles
* Buddy
* Buster
* Cake
* Carpet
* Chicken Salad
* Chloe
* Choochoo
* Clifford
* Clive
* Crash
* Cuddles
* Daisy
* Dave Growl
* Dave from Sales
* Dobby
* Dr. Taco
* Dukey
* Fluffy
* Foximus Prime
* Frank
* Glitter
* Grandma
* Grandpaw
* Greg from Accounting
* Ham
* Hermione
* Honey
* Hugs
* Kappa
* Kenny
* Kevin
* Kindness
* Litter
* Love
* Lumpadump
* Lunchbox
* Magnum bot
* Maki
* Max
* Melon
* Mittens
* Mop
* Mr. Pickles
* Mr. Purfect
* Noob
* Not a bot
* NotMango
* Papaya
* Party Bush
* Peaches
* Pete
* Pie
* Pixie
* Pocket
* Pooper Scooper
* Potato
* Putt Putt
* Regret
* Sandwich
* Saw
* Skippy
* Soup
* Sparky
* Stanley
* Strawbeary
* Susan
* Sushi
* Sweetpea
* Tanner
* Thor
* Toast
* Trash
* Wiggles
* Your conscience

## Trivia

* It is possible (although rarely) for bots to not pick up any weapons they land onto during the start of the match, even if the weapon is undisturbed by other players or bots. When this happens, they will instead opt to use their melee for the rest of the match.

## Patch Notes

**v1.9.1**

* Changes have been made to the game’s **bots** to improve the player experience, especially for newer players.
* **Bots** aim more smoothly.
* **Bot** aim has more randomization now.
* Pursuit range, aim, and vision have been reduced against lower level players (below level 40).
* Fixed hunting rifle **bots** shooting too quickly.
* **Bots** will roll less while pursuing players under level 20.
* If targeting a downed player, **bots** will look for new enemies in line of sight that are not downed to prioritize before the downed player.
* Lowered attack speed of **bots** slightly.

**v1.7**

* **Bots** can now move around when performing the drinking animation.
* **Bots** will no longer roll while reloading to decrease the chances of frequent reload canceling.

**v0.96.5**

* Some **Bots** will be more aggressive in pursuing players.
* Bug fixed for **Bots** picking up weapons while downed.

**v0.96.3**

* **Bots** will occasionally pick up   T1 Armor.

**v0.88.8**

* **Bots** will now pick up  Super Tape if they run over it.

**v0.88.7**

* **Bots** can now be any researchable breed of animal.
* **Bots** will now use any default umbrella.
* New **Bot** names were added.
* Fixes for **Bots** getting stuck in certain situations.
* **Bots** now work in teams of 2 or 4.

**v0.87.0**

* **Bots** now roll during regular movement.
* Fix for **Bots** switching weapons too fast.
* Fix for **Bots** not being affected by bananas.
* Slightly lowered maximum pursuit distance for **Bots**.

**v0.86.0**

* Fix for **Bots** landing and getting stuck in closed houses.

**v0.85.9**

* Fix for **Bots** walking through walls.

**v0.84.0**

* **Bots** now melee when up close.
* **Bots** now collect health juice.
* Fixed **Bots** stuttering from line-of-sight issues.
* More names.
* Fixed **Bots** not pursuing others correctly.
* **Bots** will now flee at low health (including with rolls).
* Fixes **Bots** stuttering while pursuing.
* Fix for **Bots** pre-firing corners.
* Reduced **Bots** off-screen pursuit range slightly.
* Fixed **Bots** acquiring targets from outside their viewing range.
* **Bots** no longer have laser accuracy at long range.
* **Bots** no longer shoot targets outside a weapon's effective range.
* **Bots** will now target each other as often as other players, but they won't fight as much if no players are nearby, allowing more **Bots** surviving until mid to late game.

**v0.82.0**

* More **Bot** names added.
* **Bots** now fill up the remaining slots in games keep lobby times short and games full.
* **Bots** are more aggressive towards level 5+ players.
* **Bots** now wear outfits.
* Sight range of **Bots** reduced.
* **Bots** more likely to fight each other.
* **Bots** will reload if needed after a kill.
* **Bots** no longer avoid ammo.
* **Bots** no longer shoot at walls with players behind them.
* Pursue distance/knowledge of **Bots** reduced slightly.
* **Bots** now less accurate and shoot slower with slow weapons.
* Fixed **Bots** having no inaccuracy with shooting.
* **Bots** now target higher level players from farther away.

**v0.78.0**

* Fixed **Bots** shooting through walls.

**v0.75.0**

* Bug fixes.

**v0.71.0**

* **Bots** have faster attack speed against higher level players.

**v0.66.0**

* **Bots** added to game.