Unit Upgrades

**Type:** Technology

Some technologies are unit upgrade technologies. Unit upgrades technologies match a unit on a player’s faction sheet. When a player gains a unit upgrade technology, they place its card over the corresponding unit on their faction sheet.

When a unit is upgraded, all the player’s units of that type (both on the game board and in their reinforcements) immediately have the attributes shown on the unit upgrade technology.

Unit upgrade technologies, unlike other technologies, may have prerequisites composed of multiple colors. Additionally, unit upgrade technologies do not satisfy prerequisites when researching technology.

Some factions have special unit upgrade technologies. These count as Faction technologies (For example for the purpose of the "Adapt New Strategies" Secret Objective)

## Carrier

Upgraded Carriers are faster and have larger capacity.

#### Advanced Carrier II (The Federation of Sol)

Upgraded Sol Carriers have greater capacity compared to regular upgraded carriers and gain Sustain Damage.

## Cruiser

Upgraded Cruisers are faster, perform better in combat and gain capacity.

#### Saturn Engine II (The Titans of Ul)

Upgraded Titans of Ul Cruisers have more capacity compared to regular upgraded cruisers and gain Sustain Damage.

## Destroyer

Upgraded Destroyers are better in combat and have significantly improved Anti-Fighter Barrage

#### Strike Wing Alpha II (The Argent Flight)

Upgraded Argent Destroyers perform better in combat, have capacity and can destroy infantry in space with rolls of 9 or 10.

## Dreadnought

Upgraded Dreadnoughts are faster and cannot be targeted by Direct Hit action cards

**Sustain Damage**

#### Super-Dreadnought II (The L1Z1X Mindnet)

Upgraded L1Z1X Dreadnoughts are stronger than regular Dreadnoughts, have greater capacity and better Bombardment

**Sustain Damage**

#### Exotrireme II (Sardakk N’orr)

Upgraded Sardakk N'orr dreadnoughts have better bombardment than all other Dreadnoughts and gain the ability to directly destroy ships after a round of space combat.

"Direct Hit" cards are no longer effective against this type of ship.
**Sustain Damage**

## Fighter

Upgraded fighters are better in combat and gain the ability to move without being transported.

#### Hybrid Crystal Fighter II (The Naalu Collective)

Upgraded Naalu fighters are better in combat compared to regular upgraded fighters and only count as 1/2 to the fleet supply if not carried.

## Infantry

Upgraded infantry are more effective at ground combat and gain the ability to return to home system at the next turn when destroyed.

#### Spec Ops II (The Federation of Sol)

Upgraded Sol Infantry are stronger than regular upgraded infantry and have a higher likelihood of returning back to the home system.

#### Letani Warrior II (The Arborec)

Upgraded Arborec Infantry gain an extra production value and are better in combat compared to the non-upgraded variant.

#### Crimson Legionnaire II (The Mahact Gene Sorcerers)

Upgraded Mahact Infantry automatically return to the home system the next turn after being destroyed.

## PDS

Upgraded PDS have improved Space Cannon and are able to fire into adjacent systems .

#### Hel Titan II (The Titans of Ul)

Upgraded Titans of Ul PDS have improved Space cannon and are able to fire into adjacent systems.

You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
**Planetary Shield**
**Space Cannon 5**
**Sustain Damage**

## Space Dock

Upgraded Space Docks have higher production value and allow up to 3 fighters (per space dock) to remain with them in excess of the system's capacity.

#### Floating Factory II (The Clan of Saar)

Upgraded Saar space docks are faster, have more capacity and are able to produce more units.

This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed

#### Dimensional Tear II (The Vuil'Raith Cabal)

Upgraded Vuil'Raith Space Docks have increased production and allow double the amount of fighters in the system to be in excess of capacity.

Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.

## War Sun

**Sustain Damage**

#### Prototype War Sun II (The Embers of Muaat)

Upgraded Muaat War Suns are faster and cheaper than regular war suns.

**Sustain Damage**

## Flagship

#### Memoria II (The Nomad)

The Nomad is the only faction capable of upgrading their flagship. When upgraded, it gains improved speed, combat performance and capacity as well as improved anti-fighter barrage.

**Sustain Damage**