recursal/Fanatic-Fandom huggingface dataset:
Faction - Space Pirates

Space Pirates represent a loosely bound faction consisting of various gangs, raider groups, and rogue entities operating in the vast expanse of space. Often seen as a direct counterforce to the United Nations and its forces, Space Pirates engage in piracy and privateering, disrupting peace and stability. The history of Space Pirates extends back to the dawn of space exploration and colonization, when they exploited the absence of law enforcement in space and the vulnerability of ships and colonies.

A distinctive trait of the Space Pirates is their adeptness at commandeering other ships and technologies. They frequently seize control of vessels, repurposing and customizing them to fit their specific needs. At times, they have even captured entire colonies, transforming them into operation bases or supply and manpower resources.

Despite rigorous efforts by the United Nations and its member states to curb Space Pirate activity, they persist as a continuous challenge. On occasion, they even form alliances, merging their resources and manpower to augment their strength. This makes it even more difficult for the United Nations and its forces to eradicate Space Pirate activity, as they tend to operate in remote or inaccessible locations.

Although commonly cast as antagonists, some argue that Space Pirates are merely survivors navigating a ruthless and unforgiving universe. They view themselves as rebels, resisting the oppressive systems imposed by the United Nations and other established powers. Regardless of their motivations, the Space Pirates persist as a considerable threat to the overall stability of the space-faring community.

Allies: CLAN

Neutrals: RECO, PURE

Enemies: NAEC, SDES, TSTA, AGRO, AMIN, UNNA, UNRB, SOGA, APRO, Danger
Faction Base Blocks

Faction Base Blocks is the system comprised of a variation of blocks labeled as Faction. You can find these in the Chillout Blocks category. These blocks require Chillout Tokens to construct and the token is scrapped when the block is grinded down.

Faction Base can be any static grid which has a Faction Base Manager built on it. This manager then manipulates the values of other faction blocks based on the number of faction blocks present. Production blocks are faster based on the size of the faction base. Some blocks require specific size and the faction base or above to function.

Size of the faction base can be read in the Faction Base Manager beacon's terminal info.

PS: Faction Base Manager's broadcast distance is calculated from the size of your base.
Faction - SolGuard

Originating from the merger of several smaller security firms, SolGuard has swiftly become a prominent military contractor and private security company in the Sol system and beyond. Providing services to a diverse range of public and private sector clients, the company specializes in military training and support, private policing, and security consulting. SolGuard maintains a substantial fleet of vessels and a highly skilled workforce, enabling prompt responses to security threats and emergencies.

However, SolGuard is notable for its controversial practice of utilizing prisoners as labor. The company has faced accusations of using prison labor akin to slave labor and coercing prisoners into its security forces. Despite objections from human rights organizations, SolGuard persists in this practice, maintaining it as an essential aspect of its operations.

The company's treatment of prisoners has also sparked criticism. SolGuard operates several prisons and detention centers, often reported as overcrowded and lacking adequate medical care. Numerous reports of mistreatment and abuse of prisoners, including instances of torture and neglect, have been associated with these facilities.

Allies: AGRO, AMIN, NAEC, TSTA, SDES

Neutrals: UNNA, UNRB

Enemies: SPRT, CLAN, PURE, RECO, APRO, Danger
Czech Chillout Wiki

**Welcome to the Chillout Wiki!**
This wiki is designed to assist you in navigating our server more efficiently, providing both an understanding of our universe's rich backstory and an insight into the opportunities available to you as a player. We strive to keep it as current and accurate as possible. However, if you happen to encounter any discrepancies, please report them via our Discord server.

## Czech Chillout

Welcome to our long-standing server, Czech Chillout, boasting nearly five years of history. Our primary emphasis is on balanced gameplay, with opportunities for growth through both PVE—via peaceful or aggressive interactions with NPCs—and PVP.

Our server encourages prolonged progression and places a strong focus on expanding survival elements. Gameplay is enriched with the introduction of multiple new ores—some rare, some common across star systems—tiered blocks, new armor types, and a uniquely configured weapon pack. We utilize Core Systems and a custom version of Defense Shields, along with numerous in-house modifications crafted to enhance both the PVE and PVP experience.

MANUALS

UNIVERSE LORE

Join us on our discord to help build our community https://discord.gg/6GhQtnm

To join our servers, search for **Chillout** in the SE lobby, or use **93.99.7.86:29015** for direct connection.

* Rules of this wiki

Contributions can be sent directly to BookBurner on Czech Chillout Discord. Promising writers will get permission to contribute to this wiki directly.
Faction - Red Star Collective

## RED STAR COLLECTIVE

### DESCRIPTION

The Red Star Collective is a renegade socialist group consisting mainly of former employees and slaves from Stellar Delivery Services, AstroMiner Inc., and SolGuard. Born out of a response to perceived mistreatment and exploitation within these companies, the collective aims to establish a society rooted in Marxist principles of equality and shared ownership.

Operating several renegade colonies and production hubs across different star systems, the Red Star Collective utilizes wormholes to launch attacks on the Sol system. However, the Collective has grown increasingly insular over the years, exhibiting xenophobic tendencies towards those not affiliated with their faction. The living conditions within the Red Star Collective's colonies often leave much to be desired, as the group's war economy approach prioritizes military operations over citizens' welfare. This, in conjunction with their stringent adherence to Marxist principles, often results in a society that mirrors the oppressive conditions they originally sought to oppose.

Red Star Collective is governed by a Politburo. The Politburo is composed of a select group of high-ranking officials within the Red Star Collective. These individuals are typically leaders with significant influence and experience in various aspects of the faction's operations, such as economics, military, science, and social welfare.

Public opinion on the Red Star Collective remains polarized in the Sol system, with some viewing them as valiant freedom fighters and others deeming them a destabilizing threat. Nonetheless, the collective continues to garner support and hold its colonies, propelled by a fervent belief in their cause.

### RELATIONS

Allies: none

Neutrals: SPRT, CLAN

Enemies: APRO, NAEC, SDES, AGRO, AMIN, TSTA, UNNA, UNRB, SOGA, PURE, Danger

### CONCEPT ART

RECO CrewRECO CrewRECO CrewRECO CrewRECO station/colony ambienceRECO R&DRECO PolitburoRECO ship
Faction - United Nations

## UNITED NATIONS

### DESCRIPTION

The United Nations, a significant space-faring organization, is one of the leading factions operating within the Sol system. Established after the nations of Earth unified under the United Nations banner, its primary mission is to advocate for peace, stability, and space exploration. The United Nations has two central branches: the United Nations Naval Agency (UNNA) and the United Nations Research Bureau (UNRB).

The UNNA manages military actions, defends space assets, and conducts patrol duties. It maintains an expansive fleet of spacecraft ranging from small patrol vessels to large cruisers. Its primary responsibility is ensuring order and security within the Sol system. The UNRB, on the other hand, is in charge of space exploration, research, and prospecting. Operating a fleet of cutting-edge scientific vessels, the UNRB is committed to frontier discovery and the advancement of human knowledge. This bureau is also responsible for prospecting for minerals and resources within the Sol system and beyond.

The United Nations depends on private corporations for mining and shipbuilding operations, embodying the spirit of capitalism and free trade. These companies have set up outposts and colonies throughout the Sol system, playing a vital role in the United Nations economy.

The United Nations faces numerous challenges and threats. Within the Sol system, certain factions such as paramilitary terrorist organizations and space pirates openly antagonize the United Nations and its assets. Additionally, the space-faring entities within the Sol system, including rival corporations and militaries, vie for resources and territory. The responsibility of resolving these conflicts often falls upon the United Nations. Nevertheless, despite these challenges, the United Nations remains a formidable and influential power within the Sol system. Its dedication to promoting peace and stability, and expanding humanity's reach in the universe, is unwavering.

### RELATIONS

Allies: UNNA, UNRB

Neutrals: SOGA, AMIN, AGRO, NAEC, SDES, TSTA

Enemies: SPRT, CLAN, RECO, PURE, APRO, Danger
Combat Score Guide

Combat Score system provides various options for players to gather and use combat points. System itself is comprised of several parts, these are short descriptions on how to use them.

### Displaying Combat Score

You can display your faction's combat score by using the **Combat Score Script** in your LCD. Combat score script displays the usage of the **Combat Assembler** as well. Score displayed in the LCD is grouped by the faction the players belong to. If you want to see your personal combat score, you need to check the **Combat Store Block**.

### Earning Combat Score

Players can earn score by various ways. First is grid damage, If you **damage an enemy grid** in any way, it will assign you combat points based on the types of blocks you are damaging in this way. Second is using a **Combat Assembler**. When you power and operate the Combat Assembler, you are assigned combat points over time. Third option is to setup **Conquest Grid**. Following sections will tell you how. Last option is to fight over **Combat Zones** with other players.

### Combat Assembler

Combat Score mod provides a custom assembler, that can be used in various combat locations when established by the admin (Gardinium Refinery and Tech Assembler). If you want to use it, you have to connect your ship to it and power it up. If you have enough power, you can begin creation of various special items the assembler provides. While you do so, you earn combat points as well. Make sure you don't leave source items in the assembler during the restart cycle. Combat assembler will trash all items in it's source slots on load.

### Conquests

Players are able to set up conquest grids. Conquest grid requires power, **Conquest Beacon** and any inventory block (container is the best). If the grid is stationary, the conquest scans the area and calculates the value of captured location. The more stuff is within that location, the more value the location has. It will assign rewards based on the area size, location and perhaps your NPC faction reputation. Depends on the server settings. Conquest Beacons are truncated by offline protections and safezones.

Good area for Conquest Beacon would be the vicinity of an NPC trade station, since it's grid is then counted as "captured" and provides worth to the captured area.

### Combat Zones

Combat Zones are randomly generated on planets. Only servers which have this system enabled can have these zones generated. When the zone is generated the GPS is sent to all players present on the same instance. When players enter the zone, they begin capturing it (they may be in or outside the cockpit). When the zone is captured fully, all players present from the faction that has captured it earn rewards. If the zone was contested and fought over, it will generate combat score as well.

### Combat Store

Players/Admins are able to place Combat Store blocks. Depends on the settings. Players are able to use them to claim item rewards by spending their combat points.
Birdspiral

Birdspiral is an almost black, blueish tabby tom with small ears and sharp, yellow eyes. Bird also has a short tail, which he had been born with.

Birdspiral is one of the cats who had first joined with Cherrystem, alongside being a gaurd with her-- the two being friends since they first met. However, what bird doesn't know is that Cherrystem has feelings for him.
Bluegaze

Bluegaze is a gray-blue she who has a splash of lighter blue on her chest, similar to her brother Jaystar's and a lighter muzzle which has a darker stripe of blue alongside it. She has a few stripes in her pelt, inheriting them from her father Shadelake, Bluegaze has brilliant, blue eyes which bring out her fur color.

**Personality:** *Bluegaze is a happy-go-lucky medicine cat who is oddly friendly and forgiving towards those who have wronged the clans, She couldn't bare to watch someone get punished.*
Etherium

Etherium is a rare and valuable material found on the planet Erebus in the Proxima Centauri System. It is highly sought after by various factions and corporations due to its unique properties and versatility in manufacturing and production of certan laser and energy systems. When mined and refined, Etherium can be shaped into sheets that are able to retain an electric charge, making it useful for coating special shield-disrupting ammunition and other focusing components. In addition, Etherium is a key ingredient in the production of Gardinium Fuel Cells, which are essential for powering advanced technologies such as FTL drives and weapons systems. The mining and refinement of Etherium is a dangerous and highly regulated process, as the planet Erebus is known for its hostile atmosphere and corrosive gases. As such, it is advised for prospectors and engineers to exercise caution when attempting to obtain Etherium from the planet's surface.
Coppergaze

Coppergaze is a pale ginger she-cat with some stripes faded into her pelt. She has amber, copper-like eyes and long ears. She has a curly tail, which gives off a innocent-kit look.

Coppergaze, once a kittypet is a cat who joined as a camp gaurd, alongside Birdspiral and Cherrystem during Jaystar's leadership.
Warriors Untoldtales Wiki

This is a Wiki I will be using, to store my untold tales cats' family trees.

**Welcome to the Warriors Untoldtales Wiki!**
We're a collaborative community website about Warriors Untoldtales that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lambsong

**Lambsong** was a mostly white she-cat with hints of black along her white coat, mostly including her face.

She also had pink eyes, which shown out, curly fur and stubby black legs.

***Personality:** Lambsong was personified as a she-cat who had a gentle, calm nature who was determined to protect her own clan, even If she had to die doing that goal. She was a decent mother towards Quartzheart, giving the attention her kit needed while she was alive, along with her mate Sunpool.*
Gorsefoot

Gorsefoot is a fawn-colored brindled tom with a fur pattern, similar to his brother Furzepads, the two are almost twins in a way. He also has long ears and with that, long whiskers.

Gorsefoot left shadowclan with his brother, Furzepad--knowing he'd feel lonely without him. He manages to join skyclan under Jaystars leadership, skyclans current leader--He chooses to become a gaurd with his own brother, despite being interested in warrior training.
Ebonylegs

Ebonylegs is a massive, dark gray tom with sharp, icy-blue oval eyes, short ears -- one which is torn, and legs which are black. he has a stripe of darker gray across his back, leading to his tail and a single black ear.

**Personality**: Ebonylegs is a selfish, stoic tom who can't care about anyone but himself. He's often headcanoned with a loud, dominant voice who steps on other cats just for fun.
Ominous Boss

The **Ominous Boss** is a boss.

## Attacks

When first entering the room the boss is not visible. They start the battle by starting up and slamming their fists into the floor.

## Trivia

* The Ominous Boss was inspired by [Ghodan] from *The Legend of Zelda: The Wind Waker*, and was Boris' favorite boss from the game
* The Ominous Boss uses additional art. The appearance animation was created by Angel Yanev.

1. ↑ 1.0 1.1 Kickstarter Page: *Other artists: Angel Yanev (Ominous Boss Appearance animation)*
2. ↑ Discord comments by Boris Cerdan "Ghodan was indeed the insparation" "My favorite Wind Waker boss"
Quartzheart

## Education

### Apprentice(s):

Smalllily, Swiftheart, Goldenfern, Wildcloud, Frogcliff, Spotlily, Snowfall, Riverfall

Quartzheart is a mainly white she-cat who is speckled with darker flecks of silver and gray. She has unusually long ears, inherited from her father Sunpool and a face-mask similar to her mother. Quartz also has a left pink eye and a right yellow eye.

**Personality:** Quartzheart (Quartz) has a calm, laid-back personality with a bit of a happy-go-lucky to go with it. She rarely ever killed in battle, Feeling bad after when she does.
Furzepad

Furzepad is a dark, brindled tom who has unusual long ears and soft green eyes--

alongside that, he has a long tail and short legs.

Furzepad used to be in shadowclan before he chose to leave, he hadn't respected Ratstars choice of deputy---who gave off bad vibes towards him.

He joined as one of the first cats in skyclan as a gaurd under Jaystar's leadership.
Chillout Manuals

## Guides, Manuals and Rules

This page is a directory of all the manuals, guides, rules and other information you might find useful while playing on our server.

### Rules

Server rules

Warnings

Cleanups

Stability

List of allowed scripts

FAQ

### Our manuals

Setting up your first base

Commands guide

Combat Score Guide

Faction Base Blocks

Ship building

Shield usage

Weapons guide

Food and basic Survival

Chillout techtree

Nanite Video Guide

List of our modded subtype ids

### Workshop manuals

Weaponcore guide

Weaponcore guide

Shields guide

Nanites

Pipelines

Advanced Welding

Automatic LCDs 2
Prologue

The **Prologue** is an area that appears to be set in the real world with no direct connection to other areas.

## Description

The prologue contains many modern objects and has no fantasy elements, implying that it is set in the real and is not directly connected to the other areas of the game. All objects in the prologue are seen only as silhouettes against a white gradient background. The prologue contains the intro to the game which will introduce the player to the game's mood and themes while getting a first glimpse at a couple of important characters. One of the rooms in the prologue intro contains a red background and a portal that presumably takes the player into the main world where the game takes place.

## Points of interest

Rooms:

The only known rooms of the prologue show many modern day items that together look like a train station. This includes a train, an indoor structure, signs, overhead powerlines for both carrying electricity and supplying power to the trains, fences, trees, and benches. Rain and flying birds can be seen in the outdoor area.

Characters:

In the outdoor area many unknown NPCs can be seen waiting in line to get inside. Inside a character can be found wearing a hooded cloak similar to Fisherman's.

1. ↑ Kickstarter update #11: Aeternum Vale's Road to 2021
Undergrove

> *Undergrove's ecosystem can be both an ally, and a foe.*
>
>

The **Undergrove** is a very lush area filled with plants and fungi.

## Description

The Undergrove has a mostly green color theme. Water from the Subterranean River infiltrates into this area allowing its wild flora to develop and thrive. Parts of the area are littered with dangerous thorns which can be crossed with the help of bouncy mushrooms.
Aeternum Vale Wiki

**Welcome to the Aeternum Vale Wiki!**
Anyone can edit this wiki about the metroidvania video game Aeternum Vale by Boris Cerdan. You can support the development of Aeternum Vale by donateing to its Indiegogo campaign.

**Disclaimer: This wiki is still new. Aeternum Vale has not yet been released and much information has not yet been revealed. lots construction is going on to add necessary content. Wiki contributors can help by adding missing information. Thank You**

## Aeternum Vale

Aeternum Vale is a melodic & atmospheric 2D pixel-art adventure through a strange and uncharted world, full of riddles and mysteries, set somewhere between a puzzle platformer and a Metroidvania. You will have to roam this huge handcrafted world, uncovering secret paths and new abilities enabling you to keep exploring further and further these strange unexplored lands, while facing a wide array of enemies and deadly bosses. But the soul of the project resides in its evocative storytelling, told through the world itself and an endearing cast of wacky characters.

Through this unworldly mist,

YOU are the main character.

This is YOUR story.

YOU are lost.

But everybody gets lost.

And it's time to find the way back.

## USEFUL LINKS

* Official Discord Server
* Kickstarter Campaign
* Indiegogo Campaign
* Twitter
* Facebook
* Instagram

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Smiler

**Smiler** is an NPC in Aeternum Vale.

## Appearance

Smiler is very lanky. They wear a suit with a black suitcoat, brown buttons, and a purplish shirt underneath. The only visible skin is their head, which is white and bald. The only facial features they posses is a smiling mouth.

Trivia

* Concept art of Smiler depicts them with a red tie, which is not present in their current sprite.

* On the Aeternum Vale Kickstarter page Smiler is listed as a member of the development team
M2S24

## The Abbott

The party explores the Abbey of Saint Markovia's northern wing, a madhouse for curse-afflicted humanoids.

## Party Experience

### XP Gained

**+4000** (Combat, Milestone, Exploration, Social)

## Continuity

### Next session

**Session 24**

“
*"It's a good thing the dead tell no tales!".*
”
— Aellun finally tests the Sun Blade in battle.
**The Madhouse** was the 24t session of the Strahdborne campaign. In this session, the party exorcised the madness afflicting the Abbott.

## Quests

### Ongoing

* **Watchful Eye (Everyone):** Investigate the Abbey of Saint Markovia.
* **Treasures of Yore (Everyone):** Recover the other two gems of the Wizard of Wines.
* **Under New Management (Everyone):** Investigate the coven of hags at Old Bonegrinder mill.

### The Deck of Fate

* **The Symbol of Hope (Everyone):** Claim the holy symbol by finding the tomb of a great wizard with a famous staff. Possibly located in Castle Ravenloft.
* **The Shadow of Barovia (Everyone):** Defeat Strahd. Optional: Suplex Strahd.
* **The Moon (Aellun):** Find the place filled with bones, for the clues you seek lie there.
* **The Headsman (Gromash):** Find the fortress within the fortress, which contains the treasure you seek.
* **The Phantom (Lo-thak):** Find the location of the one who gave birth to evil, for she is the key to your goals. Could this be Baba Lysaga, tormentor of the wilds of Barovia and resident of Berez?
* **The Balance (Thalia):** Discover the whereabouts of Lautrec and Gascarde.

## Appendix

Strahdborne Sessions
**Chapter 1: The Gates of Barovia**
 Session 1 · Session 2 · Session 3 · Session 4 · Session 5 · Session 6

 **Chapter 2: The Fall of Vallaki**
 Session 7 · Session 8 · Session 9 · Session 10 · Session 11 · Session 12 · Session 13 · Session 14 · Session 15 · Session 16 · Session 17 · Session 18 · Session 19 ·

 **Chapter 3: The Muster at Krezk**
 Session 20 · Session 21 · Session 22 · Session 23 · **Session 24** · Session 25 · Session 26 · Session 27 ·
The Angry Bones

> "Being Essex boys we wanted something 'airy and something out there."
>
> -Daniel

**The Angry Bones** was a modified vehicle that appeared in Carnage, where it lost in the first round.

## Design

The Angry Bones was a heavily modified Subaru. The vehicle was given a large frame like ramming blade with a lifter attached on the front of the car as well as two paintball guns on the front bonnet that could rapidly fire over 300 pellets a second, it also had spikes on the wheels and across the side and back. The car was given a rust like visual ascetic as well as a skeleton on the bonnet and bones across the vehicle.

## Vehicle History

### Series 1

In the first round, The Grid, The Unit faced The Overtaker and Warhog.

At first all three cars avoided each other as they split off into different directions. The Angry Bones soon caught sight of The Overtaker and attempted to ram it, but ended up missing its target, while Warhog fire a t-shirt at both opponents, only for the wind to blow it back at Warhog. Eventually, The Pusher is unleashed which The Overtaker almost hits, however they then travel behind The Pusher to avoid conflict. Warhog attempted to ram into The Overtaker but was caught from behind by The Angry Bones who charged in, lifted it and slammed it against the centre. Warhog escapes but The Angry Bones pursues and catches it off guard, crashing into Warhog. As The Angry Bones struggled to move and push Warhog off the arena, behind The Angry Bones and Warhog The Overtaker charged in and smashed into backend of The Angry Bones. Warhog backed up and smashed repeatingly into The Angry Bones with The Overtaker doing the same from behind, sandwiching them between the two. A final ram causes Warhog to drive over The Angry Bones, immobilising it.

> "The Overtaker is closing in and the only target is Essex!"
>
> - Colin Murray

With The Angry Bones out, Finisher arrived and set fire to The Angry Bones.

## Results

### Wins/Losses

* Wins: 0
* Losses: 1

Template:Competitors
Wildcard Melee

The **Wildcard Melee** was an event which pitched three Heat Finalists together in an effort for one of them to be able to be reinstated into the competition. It only appeared in the Grand Final of Carnage and took place in The Grid.

## Battle

### Unicorn vs Warhog vs Spannered Monkeys

All vehicles sped off, however, Unicorn chased after Spannered Monkeys and slammed into the back end of it. Spannered Monkeys managed to get away before any serious damage could be done, and took a sharp turn, where the pursuing Unicorn ended up darting ahead and crashing into a side wall. Unicorn backed up and gave chase to Spannered Monkeys again, however, Warhog slammed into the back of Unicorn. As Unicorn got away from Warhog, Spannered Monkeys lay in wait and charged towards the front of Unicorn, slamming into it while Warhog crashed into the back end. Warhog eventually turned to attack Spannered Monkeys as The Pusher was unleashed. Spannered Monkeys slipped away from Warhog, who in turn, sped off leaving the immobile Unicorn victim to The Pusher. The Pusher slowly shunted Unicorn across the arena before dumping it out of the arena.

With one down, Spannered Monkeys sat and waited near the edge of the arena while Warhog darted around the arena, nearly hitting The Pusher at some points. Spannered Monkeys also nearly impacted the back end of The Pusher but soon spotted Warhog's direction, which was heading towards the outside ring of the arena. Warhog darted away as Spannered Monkeys shot straight across the arena and sideswiped Warhog, sending Warhog rolling violently and hurling out of the arena.

**Winner:** Spannered Monkeys

## Trivia

* For reasons unknown, both An Puca and Creation Crusher did not appear despite being Heat Finalists themselves.
* All three vehicles were animal related.
The Destroyer

**The Destroyer** was a modified vehicle that appeared in Carnage, where it lost in the first round.

## Design

The Destroyer was a modified Porsche Boxter which was heavily armoured. It had a large ramming blade painted with a yellow and black warning stripe as well as a paintball gun. The vehicle was so heavily built where even the inside of the vehicle was hard to enter and exit from due to the amount of internals.

## Vehicle History

### Series 1

In the first round, The Grid, The Unit faced Creation Crusher and Dilly Dally.

Dilly Dally and The Destroyer charged out to the outer area of the arena as Creation Crusher remained within the centre. As Dilly Dally swerved into the middle of the arena again, The Destroyer charged towards it but missed, whilst Creation Crusher chased after The Destroyer, only to crash into a side wall. The Destroyer continued to chase after Dilly Dally, with Dilly Dally slowing down and spraying The Destroyer with green paint, with The Destroyer crashing into the backend. As Dilly Dally got away, Creation Crusher managed to chase after The Destroyer. The Pusher was unleashed with Dilly Dally almost driving into it, while The Destroyer slowed down to avoid it. However, this was a costly mistake as Creation Crusher got in from behind and lifted The Destroyer. Due to the Porsche's rear wheel drive, Creation Crusher was easily able to lift and push The Destroyer across to the outside ring. Dilly Dally had come back around and charged into The Destroyer, who was still under the mercy of Creation Crusher, with Dilly Dally smashing into the front and drove on top of it. Dilly Dally backed up and then drove into The Destroyer again, almost crushing Sarah inside and causing her to scream in fear. The severity of the impact totalled the entire front and top of The Destroyer, causing smoke to emit from the vehicle. Eventually the klaxon called and The Destroyer was eliminated, with the Finisher coming in and torching the remains of The Destroyer.

## Results

### Wins/Losses

* Wins: 0
* Losses: 1

Template:Competitors
Controls

*Aeternum Vale* controls for both the Keyboard and Xbox controller. Controls are currently not remappable. On the wiki, due to the multiple possible inputs, button/key prompts are referred to by their action rather than the name of the assigned button or key. This is a guide to the names of each input. Mappings for any future consoles will be added upon release.
Aeternum Vale

> *An atmospheric & melodic 2D pixel-art adventure through a strange and uncharted world*
>
>

**Aeternum Vale** is a upcoming 2d pixel art adventure game somewhere between a Metroidvania and puzzle platformer. Developed by Boris Cerdan with the Unity game engine and set to release on PC and Mac in 2021.

Development was funded in part from 2 crowdfunding campaigns.

## Gameplay

In Aeternum Vale you are lost and must find your way through a mysterious world purposely designed to get the player lost. Use abilities including dashing and gliding to cross an unworldly maze populated with deadly foes as well as funny and touching characters.

## Development

*Boris Cerdan* is the creator and solo developer of Aeternum Vale based in Toulouse, France. His game started as a passion project that he was able to work full time on after losing a job opportunity during the Covid-19 pandemic. Boris is a fan of story writing, video editing, voice acting, designing video games, and cinematic animating.

*Wesley Coleman* is an American composer and producer in charge of the music and sound of Aeternum Vale. Wesley works in video games and film, with lots of influence from progressive rock bands and orchestral composers.

Other artists: Angel Yanev, Vicente Nitti, Rvros, TheShallowNight, Ansimuz.

## Trivia

* The name "Aeternum Vale" comes from the Latin phrase meaning "farewell forever"
The Scrapyard

> "The Scrapyard, three pressure pads surrounded by traitorous hazards. It's all about risks for award."
>
> - Vick Hope

**The Scrapyard** is a major trial that that took place in each episode of Carnage. The trial would take place at the very middle of each episode and was the final elimination before the Heat Final.

## General Overview

The Scrapyard is the most hazard heavy arena in the show, with multiple hazards sprinkled across the arena. The arena is a circular one offering two circular pathways that are guarded by by scrap cars as barriers. The objective of the event is for competitors to drive around and wait for a signal to drive onto one of three pressure pad, which is covered by hazards. By activating a pressure pad, the Mutant Truck Shredder who will chase the other opponent for a few seconds.

### Hazards

* **Drills** - In between the two paths, there are large drills that will constantly spin and serve as obstacles for competitors to avoid. These are known to have been troublesome and incredibly deadly as some competitors drove into the drills and would be immbilised.
* **Flails** - Two flails spin wildly and block access to one of the pressure pads but can also cause damage to competitors who drive pass.
* **Flywheels** - Slow moving flywheels on both sides of a pressure pad access lane, to squeeze and cause damage to competitors driving by.

DrillsFlailsFlywheel
Colin Murray

**Colin Murray** is a Northern Irish sports and music radio and television presenter. He is also the commentator for the show Carnage.

## Role in Carnage

Colin provides the commentary for each and every battle and race that takes place during each episode. His commentary is usually upbeat and energetic, providing jokes as well as statements about the competitors and competition. At no point during the show's run does Colin physically appear as he only provides his voice work instead.

## Outside Carnage

In 2010, he became host of BBC Television's Match of the Day 2 on BBC Two, while still anchoring shows on BBC Radio 5 Live, including 5 Live Sport and Fighting Talk and was still presenting on BBC Radio Ulster. He has previously hosted regular Channel 5 television and BBC Radio 1 shows. In 2007, he was named 'Music Broadcaster of the Year' at the Sony Radio Academy Awards. Since August 2017, Murray has hosted the Saturday night EFL television highlights show, first for Channel 5 in the 2017/18 season and since August 2018 for Quest on EFL on Quest.
The Pusher

**The Pusher** is the largest Mutant Truck that appears in Carnage and is the Mutant Truck used in the first round, The Grid.

## Design

The Pusher is a heavily modified 1990s Terex Truck 2766C articulated hauler, built with a large scoop on the front and spikes littered across both the main body and trailer. The Pusher was designed with animalistic in mind, with two large bull horns on the front to give it a bull look.

## Vehicle History

### Memorable Moments

The Pusher's roll in the show was to pursue and potentially eliminate opponents, it only appeared in The Grid and would be unleashed after a certain amount of time.

Often opponents would accidently drive towards or nearby The Pusher when it was activated, for example The Unit and Unicorn almost drove towards it as it emerged.

In the first episode, The Pusher was partially responsible for the elimination of I-Scream, when it was struggling to move and drove backwards into the trench, The Pusher slammed into it, finishing it off.

The Second episode saw The Pusher in a lot of action, for example, GingerArmy and An Puca came close to driving into The Pusher, with GingerArmy managing to squeeze through, it also shoved and slammed 300 across the arena and into a side wall. The Pusher also finished off Apocalyptica by shunting it off the arena.

In the third episode, The Pusher unintentionally caused the defeat of The Destroyer when it narrowly avoiding impact, only for Creation Crusher to slam in from behind.

In the fourth episode, The Overtaker managed to sneak behind The Pusher and follow it slowly to avoid being attacked, in a sense using the Mutant truck as a bettering ram.

The Grand Final saw The Pusher take action against Spannered Monkey and Unicorn during the wildcard faceoff, it was later responsible for defeating Unicorn by shoving it completely off the arena.

## Trivia

* The Pusher is the Largest of the Mutant Trucks and the larges vehicle in the show.

## References

1. ↑ http://www.terextrucks.com/news/413-terex-trucks-stars-in-sky-one-hit
Shark

> "Vehicle won't let us down, just the driver!"
>
> - Dominic

**Shark** was a modified vehicle that appeared in Carnage, where it lost in the first round.

## Design

Shark was a modified London Austin Taxi and was painted/designed to resemble a shark, with a large shark print on the front and a shark fin on top. Shark was armed with a rear drum blade that was made from motorcycle wheels as well as a front scoop/plow that had a few spikes added to the front.

## Vehicle History

### Series 1

In the first round, The Grid, Shark faced Cat-astrophe and Kinetic-D.

As battle began, all three cars circled around the centre before Cat-astrophe drove off side, followed by Kinetic-D. Shark drove out of sight from the other two vehicles, who had briefly engaged when Kinetic-D almost crashed into the side of Cat-astrophe and then began to chase. Shark continued to dodge its opponents but a turn allowed Kinetic-D to take advantage and crash into the side of Shark. This impact immobilised Shark straight away, as Kinetic-D backed away briefly before crashing into Shark a second time and using the claw to crush down.

> "Shark? I've seen tougher goldfish!"
>
> -Colin Murray

Finisher soon came over and torched the front of Shark.

## Results

### Wins/Losses

* Wins: 0
* Losses: 1

Template:Competitors
Carnage

**Carnage** was a motoring, combat sport TV show that aired in 2018 on Sky One. The show was often described a mix between *Top Gear* and *Robot Wars*, offering a Mad Max style feel with the modified vehicles used for combat. The show only ran for one series, which consisted of six episodes, five Heats and a final.

## Basic Overview

Teams of creative engineers, mechanics and drivers from throughout the UK and Ireland transform regular cars into weaponized battle-ready vehicles. Teams are then pitted against each other in a Mad Max-style combat in three vast arenas deep in the desert. The game is simple: inflict enough damage on your opponents to render their vehicles immobile, with the last car standing crowned Carnage champion.

## Format

The show had four different rounds, all of which would eliminate one of the competitors should they fail.

* Round 1: The Grid - Three opponents would go round a maze like arena to eliminate one or other, the arena is patrolled by The Pusher who will attack anyone.

* Round 2: Desert Race - Quickest performer gets to choose their opponent.

* Round 3: The Scrapyard - Small, tight arena where opponents go head to head.

* Final: The Dome - The final fight for victory.

Over the course of each round, there are the Mutant Trucks which serve as this show's equivalent to the House Robots from Robot Wars, all heavily modified vehicles that can attack competitors at any moment.

## Reception

The show garnered mostly mixed reviews. The show was praised for its family friendly fun and excitement, as well as being a hit with particularly male and young audiences. But the show was criticised for being "predictable" as well as being considered unoriginal for it's similarities and almost borderline the same as Robot Wars. There were even rumours of the show being "staged", although these were later found to be false.

The show started off strong in terms of viewership but each episode dipped in viewership. As revealed by team Cat-astrophe, the final show pulled in low viewing figures, causing Sky to lose millions in costs, which meant a second series was cancelled.

## Trivia

* The working title for the show was "Carmegeddon"

## References

1. ↑ http://www.ukgameshows.com/ukgs/Carnage
Aqua phobic Frog

> *So what, never seen a water phobic frog before?*
>
>

**Aqua phobic Frog** (tentative name) is a character in Aeternum Vale

## Appearance and personality

The Frog appears to be a large humanoid frog-like creature, with their light olive green skin and orange underbelly most closely resembling a bullfrog. They are most likely found in the Subterranean River, but a tweet by Boris Cerdan implies that they do not like water. This is supported by the fact that they sit under an umbrella.
Norfolk and Good

> "The game plan is to go fast, hit hard and come home the winner!"
>
> - Chris

**Norfolk and Good** was a modified vehicle that appeared in Carnage, where it lost in the first round.

## Design

Norfolk and Good was a modified Audi A4 Estate and was built in a way to resemble a combine harvester. The main weapon was a scoop which had a flail attached within the scoop. The vehicle also had "bombs" which were barrels, that could be deployed from the back to cause disruptions.

## Vehicle History

### Series 1

In the first round, The Grid, Norfolk and Good faced Spannered Monkeys and Cornish Cannon.

Both Spannered Monkeys and Cornish Cannons sped off to the outer rings while Norfolk and Good continued going in circles around the centre before finally going to the outer ring. Eventually, The Pusher was unleashed with Norfolk and Good almost impacting with each other. Norfolk and Good soon began chasing Cornish Cannons but ended up smashing into the side wall as it attempted to turn, resulting in Norfolk and Good almost immobilising themselves. This incident allowed Spannered Monkeys to drive over and shunt Norfolk and Good, where it eventually toppled Norfolk and Good over.

> "Short but not so sweet for Norfolk and Good!"
>
> -Colin Murray

## Results

### Wins/Losses

* Wins: 0
* Losses: 1

Template:Competitors
The Grid

> "The Grid, a terrifying urban landscape surrounded by a deadly trench, three metres deep!"
>
> - Freddie Flintoff

**The Grid** is a major trial that that took place in each episode of Carnage. The trial would take place at the very beginning of each episode, serving as the first eliminator round.

## General Overview

As the name suggests the arena is designed in a grid maze like pattern where vehicles must manoeuvre around. The arena's centre circle is the biggest space for the vehicles to combat in with a structure in the middle. In the centre, to the top side, is a loading bay where The Pusher will be activated after a short time. The arena is filled with hazards, such as flame jets and dirt cannons that can damage vehicles or blind the driver's sight. The Grid has an entire area across the sides of the arena which allows for competitors to eliminate one another by being pushed off or by The Pusher, this arena is known simply as "the trench". Competitors would enter the arena from three gateways that would lower to create a bridge across to the arena.
Mutant Trucks

> "If that's not bad enough, they also got to beat our awesome monster Mutant Trucks!"
>
> - Lethal Bizzle

The **Mutant Trucks** (also referred to as **Mutant Vehicles**) were a set of modified vehicles that served as additional hazards for competitors during Carnage. There were only three made for the first series of the show, which each playing a different role.

## Mutant Trucks

### The Pusher

The Pusher is the biggest and most feared of the Mutant Trucks. It was a modified tanker lorry that was armed with a large scoop. The Pusher's primarily patrolled the arena during the first round, in The Grid, pursuing and hunting down competitors that get in its way. It will then bulldoze competitors out of the way and push them out or even finish off immobile competitors, after their defeat.

### Shredder

Shredder is the Mutant Truck that takes centre stage in The Scrapyard. It will wait in the middle of the arena until one of the competitors "awaken" it, which will send Shredder to attack and potentially destroy the opponent. The vehicle was armed to the brim with spikes but also had smaller cutting discs on the sides to create a shower of sparks if making impact.

### Finisher

Finisher, as the name suggests, is brought in to add insult to injury to immobile competitors by attacking them. It was armed with a rear flame torch that could either slice through the armour of vehicles or set fire to them. Finisher was also the only Mutant Truck to appear in more than one event.
Carnage Wiki

**Welcome to the Carnage Wiki!**

A wiki dedicated to the Sky One TV Series about modified vehicles being used for combat! We are currently working on 42 articles
This is a wiki that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Desert Race

> "There's no contact, moving fast but not furious. The winner gets to choose which team's the weakest and face them in the next battle."
>
> - Freddie Flintoff

The **Desert Race** was a minor trial that took place in each episode of Carnage. The trial would take place after The Grid and before The Scrapyard.

## Basic Overview

After the first qualifying rounds, the remaining four vehicles would be placed in to the Desert Race. The track is in the desert and has a few cones and flags to guide drivers through the course. The course itself was a simple oval shape, semi-loop, drivers would start on one side and drive towards the end of the bend before turning right round and driving, on the other side, to the finishing line. The cars must drive through certain checkpoints or else they may be disqualified. Though this had no overall effect on the results of the competitors, winners of the race were allowed to choose their opponent the next round.

A common consequence during the Desert Race was the sand/dirt would smokescreen the drivers and create problems that could result in drivers losing all visibility and go off course.

## List of Race Winners

* = Despite finishing first the vehicle missed a section of the track and was disqualified, meaning the car in second place got to choose their opponents.