Kenzen'na Kokei (Bloodline)

Kenzen clan began within the City Hidden in Darkness, a byproduct of twisted experiments that occurred during the Great War. Due to their cities lack of light, many of the ninja who came from the city were blind and unable to fight the bright attacks of the ninja in the upper world. But there was one clan who seemed to have a unique ability to fight the takeover none the less. This clan had developed a bat like sonar within their senses, a pattern of vibration given off their bodies that gave them a pulsing sight and allowed them to identify objects. This clan won its respects during the war, remaining hidden under the mountains. But a few younger ninja have ventured beyond the city, bringing with them their unique bloodline

The Members of the Kenzen clan are blind, however, their bloodline is derived off of sonic vibrations given off by objects and humans. Kenzenclan members can then use this to help them identify ninja, and navigate through areas. These frequencies are ultrasonic, undetectable to all but their clan due to their highly sensitive ears which then translate the frequencies into a “sight” derived of sound. It is used so they can navigate regions and identify others. This superb hearing also led to them developing a new type of sound attacks. As they grow to learn to use the abilities of this sight, they can alter the pitches to leave others under various effects. While they can mold chakra, they have been known to be more aligned towards supportive roles.

## Kenzen Traits

* Those of the Kenzen clan are naturally blind. There is no work-around.
* The wind [ fuuton ] element is strongly recommended but not required for the bloodline.
* Kenzen clan members cannot implant doujutsu nor receive any through dual ancestry.
* Clan members can passively hear anything in a thread they occupy, including ninja, unless they are using a sound-masking technique up to the Kenzen's body rank.
* Kenzen clan members are completely immune to genjutsu that only use the sight sense.
* Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier for Kenzen to kai out of.
* Kenzen can identify people by the 'aura' or cadence of their vibrations.
* Kenzen Sound Sense functions through vibrations that they can pick up with their exceptionally sensitive ears. They are masterful manipulators of fuuton, vibration, and sound because of their unique physical attributes.
* Kenzen are able to passively detect in the immediate radius of fifty meters around themselves, allowing them to understand the detail of anything that comes in that range. Things beyond the range are detectable in terms of size and location but the Kenzen cannot make out specific information about jutsu or structures until they move closer.
* Kenzen of the scholar class are able to read the aura of passive chakra emanating which allows them to identify the nature of scrolls within fifty meters as well as that of any seals like curse marks or bijuu seals.
* Non-scholar class Kenzen may apply jamming to any of their sensory techniques with Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Scholar-class Kenzen may apply jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
* Due to the nature of the sound manipulation techniques cast by those of the Kenzen clan, they cannot be ignored or dodged and their sound waves must be diverted by a defensive technique of the same rank, or a kai if applicable.

## Bloodline Attributes

* ▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.

* ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.

* ▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.

## Sound Sight Techniques

**▰ Disorientation [ Kentōshiki shōgai ] | Rank D**

Manipulating the vibrations surrounding the target's body, the user is able to inflict tier one vertigo. The target is so suddenly confused for a moment that they are mute for their following post.

**▰ Soundwave [ Onpa ] | Rank X**

By clapping their hands or otherwise making noise, the user is able to cause an appropriate tier of vertigo and force the opponent back by five meters per rank.

**▰ Honest Echoes [ Shōjikina ekō ] | Rank C**

This technique is used after a sound, from the user speaking to a rambunctious noise. This forces the sound to echo in the battlefield, nearly deafening, for five posts. This sound is so loud that sound genjutsu functions a rank lower while these echoes are occurring.

**▰ Echoing Steps [ Ekō tejun ] | Rank C**

Concealing their footsteps and that of their allies, the user manipulates the surrounding frequencies and blocks opponents with extraordinary senses from determining the location of these entities. This technique requires a repaid cost after five posts. Chakra-based sensory techniques may still determine the location of those under the effect of this jutsu.

**▰ Pitch of Hell [ Jigoku no pitchi ] | Rank B**

Manipulating the sound around the area of the foes, the user is able to create excruciating pain that deafens the targets for two posts. This applies tier two vertigo as well.

**▰ Pressurization [ Kaatsu ] | Rank B**

The user is able to manipulate the molecules in the environment to increase the pressure. This gives tier three vertigo and also makes projectile weapon/ninjutsu techniques require an additional rank of resource to work.

**▰ Senseless [ Muimina ] | Rank B**

This technique allows the user to manipulate the vibrations around the battlefield, confusing sensory techniques into giving completely false information. This applies to passive sensory and doujutsu. This applies tier three jamming and lasts for four posts before needing to be repaid.

**▰ Sensory Overload [ Kankaku ka fuka ]**

* Rank: B
* Primary Sense: Sound
* Additional Senses: Chakra
* Base Duration: 5 Posts
* Upkeep: 20 Chakra
* Trigger: Sound
* Source: Auditory Phantasm
* Status Effect: Mental Stress
* Description: The Kenzen makes a sound, usually vocal, while applying chakra to cause a truly horrendous auditory illusion. Whatever sound that was made is continuously repeated for the victim, increasing dramatically in volume each time. It only takes a few seconds before the sound's volume is equal to that of smiting a gong next to one's ear and only persists further beyond that level. The sound is so intense that it causes agonizing Tier 3 mental stress.

**▰ Dog Whistle [ Inu no fue ] | Rank A**

A specific high pitch is emitted from the Kenzen clan member, rendering any tamer pets to lose their activations for two posts. Animal summons are un-summoned and cannot be brought back to the battlefield for four posts. This technique has a six post cooldown.

**▰ Screech [ Himei ] | Rank A**

The Kenzen releases a high pitched screech from their throat while applying chakra to their vocal cords. This chakra-imbued screech is so loud that it will rupture the eardrums of any enemy targeted within fifty feet that does not cancel out the chakra in the screech with another technique of equal power. If undefended, this technique causes the deafness status, nausea, double vision, and Tier 3 vertigo for [5] posts.

**▰ Banshee Wail [ Banshī nakisakebu ] | Rank S**

This technique allows the user the expel an extremely loud scream, removing an activation from every foe on the battlefield. This technique can be maintained for three posts but costs an activation from the user for each post maintained. It has a two post cooldown for the user to catch their breath.

**▰ Utter Silence [ Kanzen'na Chinmoku ] | Rank S+**

This technique almost freezes the molecules in the battlefield, preventing sound waves from moving. Essentially, all foes are functionally deaf and mute for six posts, though sign language, telepathy, or talented lip-reading can function perfectly fine here. Due to the nature of the altered battlefield, genjutsu with the sound sense at all cannot be cast. On top of that, fuuton techniques function one rank lower due to the rigidity of the Kenzen's control over the molecules. This technique lasts for six posts. Due to the nature of this technique, it cannot be dodged, but expending an equal amount of constant chakra like an armor or protective sphere can protect molecules immediately around the user from being altered so long as that jutsu is held as long as this one.