recursal/Fanatic-Fandom huggingface dataset:
Cannon Pizza Goblin

**Cannon Pizza Goblin** is an enemy in Pizza Tower.

## Description

The appearance of Cannon Pizza Goblin is similar to the Pizza Box Goblin, however unlike the Pizza Box Goblin, he wears a red bandana, has a mustache and a goatee, and holds a portable cannon instead of a bomb.

A robotic variant of Cannon pizza Goblin can be found in the form of Cannon Goblinbot.

## Behavior

Cannon Pizza Goblin walks around and shoots cannonballs out of his cannon in a horizontal straight line.

## Appears in

* Crust Cove
* The Crumbling Tower of Pizza

## Trivia

* Bombs thrown by Pizza Box Goblins in Demo 1 weren't affected by gravity, similarly to this enemy.
* In the BeachandForestv1 build, they don't have a proper panic animation. Instead, they share the same one with the Pizza Box Goblin.
* In the Online Level Editor, if a level is made so that the bombs fired from the Cannon Pizza Goblin come in contact with ground from below, the player can actually grab the bomb.

## Gallery

### Regular animations

Yarrr.gifCannon Pizza Goblin's walking animation.Spr canongoblin throwbomb.gifCannon Pizza Goblin firing a cannonball from his cannon.Spr canongoblin scared 0.gifCannon Pizza Goblin's scared animation.Spr canongoblin stun.gifCannon Pizza Goblin's stunned animation.Spr canongoblin dead.pngCannon Pizza Goblin's defeat sprite.Cannonball.gifCannon Pizza Goblin's Cannonball.
Merchandise

During the development of Pizza Tower, Fangamer made a merch about them. those being include plushies, t-shirts, etc.

## Gallery

Plush.pngPeppino plushT shirt.pngPizza Tower t-shirtOutsidepizza.pngBest-a Pizza hinged pinPizzatimething.pngIt's Pizza Time! sticker
## Trivia

* While in the development of Pizza Tower, Peppino plush was made for limited time only before it became out of stock, after the release of Pizza Tower, Peppino plush came back and now became available.
* Due to popularity of Pizza Tower, manufacturers began to manufacture unlicensed plushies of Pizza Tower.File:Dest.jpg
Dragon Lair

**Dragon Lair** is an unused boss level in Pizza Tower.

It's the home of the Cheese Dragon, and a hodgepodge of all of the environments seen previously in Tower Lobby. A continually decreasing timer challenges the player to do the level quickly, as whenever it reaches 0, Pizzaface laughs from above and takes away one of the player's prized Toppin Warriors on contact.

## Enemies

* **Cheese Dragon**
* **Camembert Squire**
* Flying Anchovy
* Pencer
* Pizza Box Goblin
* Pizzard
* Pepperoni Goblin
* Mini John
* Swedish Monkey
* Forknight
* Cheeseslime

## Mechanics

### Transformations

* Weenie Mount
* Firebutt
* Bomb
* Knight
* Ball

### Gimmicks

* **Bowling Ball**
* **Junk**
* **Toppin Warriors**
* Enemy Block
* Pizza Cutter
* Boiling Sauce
* Bomb Block
* Cheese Block
* Banana Peel
* Teleporter Pizza

## Trivia

* Dragon Lair was originally planned as the Tower Lobby's boss level before being scrapped and replaced by the Pepperman boss fight.
* Some rooms in the fight were originally going to have infinitely spawning enemies that spawned out of Pizza Portals, however this is not seen in the playable version of the level.
* Although this level is still present in the files of the final release, complete with proper tiling, it is impossible to get a rank higher than 'D' without further using noclip in the game's debug menu due to changes in how the Weenie Mount works.

## Gallery

Bg medieval3.pngBackground #1. A red sky from Pizzascape.Bg dragonlair1.gifBackground decoration #1. Towers in a large landscape from Pizzascape.Bg medieval1.pngBackground decoration #2. Tall brick pillars from Pizzascape.Bg tower.pngBackground #2. A purple castlesque building with long bricked pillars from John Gutter.Spr entrancepillarpanic.gifBackground decoration #3. A large angry pillar-like John from John Gutter.Bg entrance1.pngBackground #3. A purple underground city from John Gutter.Bg medievalinterior.pngBackground #4. The castle interior from Pizzascape.Bg medievallibrairy1.pngBackground #5. A large library with several Pizza-focused books from Pizzascape.Bg ruinarchitecture3.pngBackground #6. A dirty yellow sky from The Ancient Cheese.Bg ruin.pngBackground decoration #4. The ruined ruin walls from The Ancient Cheese.Bg ruincloud.pngBackground decoration #5. Moving white cheese aroma from The Ancient Cheese.Bg ruinstatue3.pngBackground #7. A red sky from The Ancient Cheese.Bg ruinstatue2.pngBackground decoration #6. Remnants of an ancient civilization from The Ancient Cheese.Bg ruinstatue1.pngBackground decoration #7. Statues depicting a large pizza and some peanut butter from The Ancient Cheese.Bg dungeontomato.pngBackground #8. Beige dungeon walls with large tomatoes splattered all over them from Bloodsauce Dungeon.Bg dungeon3.pngBackground decoration #8. Red bricked rows holding large cages and chefs' skulls from Bloodsauce Dungeon.Bg dungeon1.pngBackground #9. Dark red dungeon walls with depressing pizzas all over them from Bloodsauce Dungeon.Bg dungeontomato2.pngBackground decoration #9. Some large grey chains from Bloodsauce Dungeon.Bg dungeon2.pngBackground decoration #10. Some boiling white steam from Bloodsauce Dungeon.
Cannon Goblinbot

**Cannon Goblinbot** is a level asset in Pizza Tower.

## Description

Cannon Goblinbot is a robot variation of Cannon Pizza Goblin, with a cannon instead of arms and with red bulbs instead of eyes.

## Behaviour

Cannon Goblinbot automatically shoots a bomb forwards, with a pause in between each bomb. The bomb has a straight trajectory and is unaffected by gravity. These bombs can be parried, and sent in the opposite direction. This is used for both accessing and completing the third secret in Crust Cove to send the bombs back into Stupid Rats.

Unlike the Cannon Pizza Goblin, the Cannon Goblinbot is always stationary, and cannot be defeated.

## Gallery

### Regular animations

Spr canonbot.gifCannon Goblinbot's idle animation.Spr canonbot shoot.gifCannon Goblinbot's shooting animation.
Pepperoni Goblin

**Pepperoni Goblin** is an enemy in Pizza Tower.

## Description

Pepperoni Goblin is a giant red pepperoni slice with skinny arms and legs, balled up fists, and cleat-like feet seen when he kicks. He has a dirty goblin face with a long nose, a toothy grin, pointed ears, and black beady eyes.

Pepperoni Goblin is described as some sort of jock who practices his kicks with anything near him either to show off or make himself feel better.

A robotic variant of Pepperoni Goblin can be found in the form of the Goblinbot.

## Behaviour

> This darn goblin kicks anything near him. He will take any opportunity to practice kicks. Jump on him before attacking unless you want to become his next practice ball.
>
> The manual.

Pepperoni Goblin walks around, kicking the player, giving them Ball transformation, if they approach him.

## Appears in

* **Pizzascape**
* Ancient Cheese
* Bloodsauce Dungeon
* Fast Food Saloon (background cameo)
* The Pig City (background cameo)
* Pizzascare (background cameo)
* The Crumbling Tower of Pizza

## Trivia

* In Noise's Hardoween, Pepperoni Goblins are colored purple.
* Despite being one of the earliest enemies made for the game, Pepperoni Goblin never made a demo appearance until the SAGE 2019 Demo.
* In the Preearlytestbuild, instead of kicking the player, Pepperoni Goblin would do a little dance, which doubled as his idle animation. The dancing sprite was brought back in the full release as an easter egg, located in the Old Tower secret room in Tower Lobby.
* In Blue Block Land, Pepperoni Goblin doesn't have a kicking animation, instead, it shows its hitbox when approaching it.
* The Pepperoni Goblin Bat, an enemy nearly identical to the Pepperoni Goblin in function, reuses the Pepperoni Goblin's color palette from Noise's Hardoween. This could be a reference to how Pizzascare, the level you find the Pepperoni Goblin Bats in, is a reworked version of its Noise's Hardoween counterpart.

## Gallery

### Regular animations

Oh my, what big feet you have!.gifPepperoni Goblin's walking animation.Pepperoni Goblin (Kick).gifPepperoni Goblin's kicking animation.Pepperoni Goblin (Panic).gifPepperoni Goblin's scared animation.Spr pepgoblinstun.gifPepperoni Goblin's stunned animation.Spr pepgoblin dead 0.pngPepperoni Goblin's defeat sprite.Spr pepgoblindance 0.gifPepperoni Goblin dancing in the Old Tower secret room in Tower Lobby.
### Miscellaneous

PizzaTowerBook 0011 Calque-56.pngEarly concept art of Pepperoni Goblin.PizzaTowerBook 0009 Calque-58.pngConcept art of Peppino throwing a Pepperoni Goblin into a pit of fire.Pepgoblin hardoween.pngPepperoni Goblin in Noise's HardoweenPepgoblinstun old.gifOld Pepperoni Goblin stun. Seen in Preearlytestbuild and Blue Block Land..Pepperoni Blue Block.pngWhat Pepperoni Goblin's kick looks like in Blue Block Land, where their hitbox is shown
Pickle

**Pickle** is an enemy in Pizza Tower based on the Roper enemy from Memoirs of Magic.

## Description

Pickle resembles the Roper enemy from Memoirs of Magic, with some key differences. It looks more like a dill pickle compared to the enemy's original design, and its eye is changed to being white with a black pupil. It also only has one pair of arms that are retractable, and resemble less tentacles and more sticky hands.

## Behaviour

Pickle teleports to the player's location when they enter its line of sight, wiggling its arms to hurt them.

Pickle does not react to Gustavo's Brick Kick move, making it a useful and safe way to defeat them without triggering their teleportation move.

## Appears in

* Gnome Forest
* Deep-Dish 9
* Oh Shit! (background cameo)
* Refrigerator-Refrigerador-Freezerator (background cameo)
* The Crumbling Tower of Pizza

## Trivia

* Like with the situation with Mort, Pizza Tower Guy personally asked the creator of Memoirs of Magic if he could borrow an enemy from the game and they agreed.
* The reason why the enemy looks like a pickle is because of a joke involving the fact that the original enemy looked like a pickle. Thus the design differences and the naming.
* Pickle's Heat Meter attack was spawning more Pickles.
	+ Pickle's Heat attack references Roper's original attack method before being patched.
* In Refrigerator-Refrigerador-Freezerator a glass of pickles can be seen in one of the background arts.
* In one of the backgrounds for Oh Shit! graffiti of a Pickle can be seen.

## Gallery

### Regular animations

Spr pickle attack.gifPickle's attack animation.Spr pickle scared.gifPickle's scared animation.Spr pickle stun.gifPickle's stunned animation.Spr pickle dead 0.pngPickle's defeat sprite.
### Miscellaneous

PICKLES.pngAn image of the original enemy from Memoirs of Magic.Sewer pickle.pngGraffiti of a Pickle with a buff arm and a Mom tattoo in Oh Shit!RRFPickleBg.pngA glass of Pickles in the background art of R-R-Freezerator.
Banana Peel

**Banana Peel** is a level asset in Pizza Tower.

## Description

Banana Peel is a yellow banana peel with black spots.

## Behaviour

When the player touches a Banana Peel, they will momentarily get launched forwards and slightly upwards, defeating any enemy they touch during that and can destroy Metal Blocks. A player may slip on other Banana Peels in the midst of a slip, causing them to be propelled further. When a Banana Peel is slipped on, it will be destroyed.

Banana Peels are actively spawned by Swedish Monkeys.

## Trivia

* Banana Peels originally would cause the player to slide forward for a bit.
* Banana Peels at one point could be removed by ground pounding the floor.
* Swedish Monkey's Heat Meter attack would have spawned a different variant of Banana Peels, that would hurt the player instead of making them slip on it.

## Gallery

### Scrapped animations

Spr banana.pngOld Banana Peel's sprite.Evil bana.gifHeat Meter Banana Peel.
### HUD

Spr tvbanana.gifOld TV HUD when slipping on banana peel in Demo 1.
Ghost King

**Ghost King** is an enemy, and a minor antagonist in Pizza Tower.

## Description

Ghost King, is a yellow ghost, with an angry look on his face. He has a moustache and a golden crown.

## Behaviour

Ghost King follows the player and possesses several special objects, outlets, anchors, deactivated Goblinbots, and the TV throughout the level. If the player goes away from any object possessed by Ghost King, he would leave the object and continue following the player. Since he's a ghost, he cannot be hurt in any way.

If Ghost King possesses a large Outlet, it will be activated and start hurting the player if they touch it.

If Ghost King possesses an anchor, it will immediately fall, then slowly will start rising up. The anchor can hurt the player only during the fall. The anchor can also break Metal Blocks.

If Ghost King possesses a deactivated Goblinbot, it will become functional and start turning the player into Ball transformation if they touch it.

If Ghost King possesses a TV, he will get stuck in it, not being able to leave it on his own. The player will need to get to TV and attack it to free Ghost King from it. This is used for puzzles where the player must free him from the TV to progress.

## Trivia

* A decorative banner in Pizzascape depicts a Cheeseslime King that looks very similar to the Ghost King.
* In Rework, various placeholders were used for Ghost Kings and his traps. The Ghost King used Mushroom Ghost's sprite, the Outlet used a black-and-white sprite of Knight Peppino, anchors were also black-and-white and looked more simple, and the TV used the sprite of an unused object (which is a TV that drops pizza slices when broken).

## Gallery

Ghostking1.gifGhost King's flying animation. Also seen when he Follows this Player.Spr kingghost dash 0.gifGhost King's possessing animation. Used when he possessed the objects, Outlet, Anchor, Deactivated Goblinbot, and the TV.Spr kingghost spike2 0.gifGhost King's Outlet idle animation.Spr kingghost spike3 0.gifGhost King's activating Outlet animation. Used when they Touch it.Spr kingghost spike 0.pngOutlet's sprite.Spr kingghost anchor2 0.gifGhost King's anchor animation.Spr kingghost anchor 0.pngAnchor's sprite.Spr kingghost pinball2 0.gifGhost King's Goblinbot idle animation.Spr kingghost pinball3 0.gifGhost King's Goblinbot kicking animation.Spr kingghost pinball 0.pngGoblinbot's sprite.Spr kingghost tv2 0.gifGhost King's TV animation. Used when depicted who is stuck on TV.Spr kingghost tv 0.pngTV sprite.
### in-game misc.

Spr ending cards 6.pngGhost King eating ice cream in the game's ending.King slime recreation.pngGhost King as a prop in Pizzascape.
### Miscellaneous

King.pngConcept art for the Ghost King
Noise Satellite

**Noise Satellite** is a secret enemy in Pizza Tower.

## Description

Noise Satellite is a satellite that looks like The Noise. It usually casts Noise propaganda on it, but when stunned it will show a question mark, and when destroyed it will instead say "Ouch".

## Behaviour

Noise Satellite can be encountered in Wash n clean secret room in Staff Only, where it will be standing in the corner of the room.

Noise Satellite originally would be a Pizza Time activation method. Defeating it would cause The Noise to walk in and press a button, activating the escape.

## Trivia

* The station says "Noise TV", likely meaning The Noise is sending signals to a certain Broadcast he runs, as seen in the background of his boss fight in the final game, showing the Noise TV HQ.
* Due to The Noise Satellite's only purpose being to start Pizza Time, it was eventually scrapped and replaced by Pillar John.
* The Noise Satellite is the only secret enemy who’s behaviour is not in the final game.
	+ Because of this, the Noise Satellite crashes the game when loaded into a level.

## Gallery

### Regular animations

Noise Satellite better.gifNoise Satellite's idle animation.
### Scrapped animations

Spr noisesatellitestun 0.pngNoise Satellite's stunned sprite.Spr noisesatellitedead 0.pngNoise Satellite's defeat sprite.
January 2019 Patreon Demo

The January 2019 Patreon Demo is the first Pizza Tower Patreon build.

## Description

This build removed Ancient and reworks Factory, as well as adding Desert and Mansion to the playable cast.

This build introduced the Health System gimmick, which would later reappear in the March 2019 build and the GOLF build and would be cut from the final game.

## Enemies

### Factory

* **Big Cheese**
* **Forknight**
* **Cheeseslime**
* **Peasanto**
* **Spit Cheese**
* **Greaseball**
* **Peppibot**

### Mansion

* **Peasanto**
* **Forknight**
* **Cheeseslime**
* **Big Cheese**
* **Spit Cheese**

### Desert

* **Big Cheese**
* **Spit Cheese**
* **Greaseball**
* **Pizza Boy**
* **Cheeseslime**

## Transformations

* **Cheeseball**
* **Knight**
* **Boxed**

## Levels

* **Tutorial**
* **Mansion**
* **Desert**
* Factory

## Level Differences

### Tutorial

* It's almost the same as the tutorial from older demos.

### Mansion

* Peasanto debuts in this level, being the first of the Vegetable Farmers added into the game.
* The Cheeseball transformation is added to the game, and debuts in this level.

### Desert

* This level was an early, easier version of Oregano Desert.
* Big Cheese, Spit Cheese and Greaseball make their debut in this level.

### Factory

* Just a reworked version of Factory from Demo 2.
* Removed Pizza Engineer as the level's music.
* The Grabbie Hand enemy was removed.
* Changed the previously exploration based focus of Factory into a more semi-straightforward focus.

## Trivia

* Even though Peasanto had been added, the rest of the Vegetable Farmers were not added to the game until the PT\_Eggplantv15 build, nearly 4 years later.
* When the health system is full, collecting a pizza slice does nothing. However, the slice would not disappear.
* The levels in this build are called "floor" in the files.

## Gallery

Spr pizzahealthbar 0.gifThe health system.Pizzaslicegif.gifPizza Slice
Camembert Squire

**Camembert Squire** is a secret enemy in Pizza Tower.

## Description

Camembert Squire is a yellow circular camembert cheese creature with small stubby arms and legs, a forever bitten mouth, and a silver spiked pickelhaube. He is often seen wielding a large pizza cutter while it rides its Weenie Mount.

## Behaviour

Camembert Squire can be encountered in the Old Tower secret room in Tower Lobby, standing next to the old version of Pillar John. Like the other secret enemies, it's completely harmless.

Camembert Squire's original behaviour was that it would stand in place before charging forwards upon seeing the player. Upon hitting the wall, the Camembert Squire would be stunned for a short while, giving the player a chance to defeat it. Defeating it would leave behind its Weenie Mount that it rided on, that the player can use to get the Weenie Mount Transformation.

## Trivia

* Camembert Squires are named after camembert cheese.
* This enemy still has it’s behaviour in the files and therefore it would work functionally if spawned in-game.
* It was the original way of getting the Weenie Mount transformation, but when it was scrapped, the Weenie Mount transformation itself wasn't scrapped.

## Gallery

### Regular animations

Camembert Squire (Idle).gifCamembert Squire's idle animation.
### Scrapped animations

Tally ho-0 (1).gifCamembert Squire charging.Spr weeniesquire stun.gifCamembert Squire's stunned animation.Spr weeniesquire dead 0.pngCamembert Squire's defeat sprite.
Mr. Pinch

**Mr. Pinch** is an enemy in Pizza Tower.

## Description

Mr. Pinch is a man made of cheese with a floating hand with dark orange nails, connected to the main body with several black orbs. He wears a top hat, has a pointy nose, and has a big grin. He sits inside a pipe, with a smaller arm showing.

## Behavior

Mr. Pinch floats in the air in a brown pipe. When the player is near him, he attempts to grab the player, causing his hand to be pulled downwards due to the weight if successful. The player can slingshot out of his hand to cross large gaps. He cannot be defeated in any way.

## Appears in

* Oh Shit!
* The Crumbling Tower of Pizza

## Trivia

* Mr. Pinch is based off of Ebeneezer Scrooge, Fagin from Oliver Twist and Mr. Burns.
* Mr. Pinch originally would have long legs with black pants and shoes. That was changed to him just sitting inside a pipe.
	+ However, his legs, black pants and shoes can still found in the game file.
* His animations in-game suggest that he is grabbing onto one of Peppino's pockets in order to steal a coin from it.

## Gallery

### Regular Animations

Spr mrpinch face1 0.gifMr. Pinch's head idle animation.Spr mrpinch face2 0.gifMr. Pinch's head while grabbing the player animation.Spr mrpinch face3 0.gifMr. Pinch's head after slingshotting the player animation.Spr mrpinch hand1 0.gifMr. Pinch's hand idle animation.Spr mrpinch hand2 0.gifMr. Pinch's hand while grabbing the player animation.Spr mrpinch hand3 0.gifMr. Pinch's hand after slingshotting the player animation.Spr mrpinch arm 0.gifMr. Pinch's arm portion.Spr mrpinch body 0.pngMr. Pinch's body.
### Scrapped Animations

Spr pinchbody1 0.pngMr Pinch's pants.Spr pinchbody2 0.gifMr Pinch's legs.Spr pinchbody3 0.pngMr Pinch's shoes.Mr pinch full body.gifWhat it would look like if you put all the pieces together
### Stringy Cheese

Spr mrpinch temp.pngMr. Pinch's original appearance as "Stringy Cheese".Spr stringycheese.pngStringy Cheese's head.Spr stringyarm.pngPart of Stringy Cheese's arm.Stringy.pngConcept art.
Level1

**Level1** is one of the unused Levels of Pizza Tower found in Earlytestbuild. It was the first level being a basic tutorial level set in an ancient tower.

## Enemies

* Cheeseslime
* Pepperoni Goblin
* Pineacool
* Forknight

## Mechanics

#### Gimmicks

* **Wooden Walls**
* **Darkness**
* **Banana Peels**
* **Cheese Spikes**
* **Self Moving Hooks**

## Trivia

* This was the first level made in the history of Pizza Tower.
* This level was made before Pizza Time was introduced, This means there was no Pizza Time mechanic in this level.
* This level has a harder version with a darker environment and more spikes, the only problem is that the camera is locked.
* This level is the most finished level of all the 5 unused levels in the files of the Earlytestbuild.
* This level also has Secrets, but only one.
* The full score of the level that the player can get is 1200 Pizza Points.

## Gallery

An image.pngAnother screenshot of the level. In this image Peppino gets hurt by one of the cheese spikes.Spr lamp.gifA torch. Called spr\_lamp in the files.Tile level1.pngThe tileset of the level.Spr ladder.pngThe Ladder type of this level.
## Links

* https://wienerdontusedrugs.tumblr.com/post/172142677500/first-level-is-pretty-much-done-very-basic-level - Footage of the level.
* https://wienerdontusedrugs.tumblr.com/post/174455202110/i-havent-done-much-lately-but-heres-a-couple-of - More footage of level.
* https://vimeo.com/user81788186 - Another walkthrough of the level, this being more extensive and new.
* https://wienerdontusedrugs.tumblr.com/post/172088962165/entering-the-pizza-tower-the-goal-here-is-to - A full walkthrough of a older version of the level.
* https://archive.org/details/2018-09-27-level-1-playable - A playtest build of Earlytestbuild with code modified so the game starts in Level1.
Peppino's Pizza 2

**Peppino's Pizza 2** is a bootleg restaurant run by Fake Peppino and is where you fight him in The Slum.

## Trivia

* It is possible that Peppino's Pizza 2 is a reference to real life bootlegs of restaurants.
* With the clones used during the fight, along with the fact that both the phase 2 background and WAR have Peppino clones, it is implied that Pizzaface has been cloning Peppino.

## Gallery

Bg fakepeppino 0.pngThe background. Some bootleg items of Peppino's Pizza can be seen here, as well as a somewhat disturbing cardboard cutout of Peppino.Bg fakepeppino phase2 0.gifThe second background. It can be seen during phase 2. The cardboard cutout no longer resembles Peppino here, and now is completely horrifying, now resembling Fake Peppino. Some trash bags and walls can now be seen with arms sticking out of them.Bg fakepeppinokey 0.pngThe outside of Peppino's Pizza 2. Now it can be seen that Fake Peppino has taken over another restaurant known as Bruno Pizza and has made it his own.Spr fakepeppino arena 0.pngThe arena used in the fight against Fake Peppino.Bg city4 0.pngThe background used for the Fake Peppino chase scene.Spr fakepeppinodoor2 0.gifThe door used for the ending scene where you obtain the key. It shows Fake Peppino trapped behind a door.
Outlet

* Outlet
* Pizza Cutter
* Landmine

**Outlet** is a level asset in Pizza Tower.

## Description

Outlet is a flashing silver block with an outlet on it.

## Behavior

Outlet damages the player upon touch. They can be destroyed by Toppin Monsters.

## Trivia

* In older builds, namely Earlytestbuild and Demo 1, outlets were instead cheese spikes. The cheese spike sprite was later reused as the projectile spit by the Spit Cheese, as well as the projectiles created by Fake Peppino's taunt attack.
* At one point, the Barrel transformation was able to destroy outlets; however, this was later changed to Barrel Blocks that are specifically made for the transformation. After that, Barrel Blocks were replaced by Stupid Rats.

## Gallery

### Regular sprites

Outlet.gifOutlet.Spr plugdebris 0.pngOutlet debris.Spr plugdebris 1.pngDitto.
### Scrapped sprites

Spike Block.pngCheese Spike.Spr plugdebris 2.pngUnused outlet debris.

## Pizza Cutter

### First Demo Appearance

Demo 1

**Pizza Cutter** is a level asset in Pizza Tower.

## Behaviour

Pizza Cutter spins around the block it's attached to. The blade hurts the player if touched.

## Trivia

* In an old tumblr preview of Pizza Tower, an unused variant of the Pizza Cutter can be seen. This unused variant would have moved vertically up and down, instead of rotating on an axis.

## Gallery

### Regular Animations

Pizzacutter used.pngUsed Pizza Cutter handle.Spr pizzacutter.gifPizza Cutter idle animation with used handle.
### Scrapped Animations

Pizzacutter unused.pngUnused Pizza Cutter handle.

## Landmine

### First Demo Appearance

April 2021 Build

**Landmine** is a level asset in Pizza Tower.

## Behaviour

When the player walks onto a landmine, it will explode shortly after, damaging the player or an enemy if they are on the landmine when it explodes.

## Trivia

* Landmines used to use the bomb block's sprite as a placeholder.
Factory Spawner

**Factory Spawner** is a level asset in Pizza Tower.

## Description

Factory Spawner is a metallic grey, cubical machine with a small light bulb on its top right corner and a piston on its top side.

## Behavior

Factory Spawner will summon one of two objects; Dash Pads or Outlets.

These objects act no differently than naturally occurring variations, but they are affected by both gravity and Conveyor Belts.

## Trivia

* The Factory Spawner is similar to the Enemy Spawner, in that they both summon hazards to the player, only the Factory Spawner spawns level assets, while the Enemy Spawner summons enemies.
* Factory Spawners were placeholder orange squares in the Rework build.

## Gallery

Spr factoryspawner 0.gifFactory Spawner idle animation.
Noise's Hardoween Prerelease

### Download link

https://archive.org/download/pizzatowermodifiedzips/Patreon/2019-10-30%20%5BNoise%27s%20Hardoween%20Prerelease%5D.7z

**Noise's Hardoween (Pre-Release)** is the Pre-Release Version of Noise's Hardoween

This demo is the same as Noise's Hardoween but with a few notable changes

## Discord members with included decorations

The following users have their sprites featured in the game.

* ReallySpookyMan
* AvastAntiPony9445
* SolidVoid
* Evil Sonic
* BonnieMuffins
* PinPanPaint (Creator of Paintvale)
* Fallatious
* Chonixtu
* Pr3tz31
* KDD
* VorcoRotGut
* Jacko Price
* Tocinin
* Cactus Companion
* Shroomster

## Enemies

* Cheeseslime
* Forknight
* Pizzard
* Pepperoni Goblin
City (Unused Level)

*This page is about the unused level. For the level in the final game, see The Pig City.*

City is an unused level in Pizza Tower.

## City

### Soundtrack

Delivery For The City
Tunnely Shimbers
Pizza Pie-ing

## Level order

### Next level

Sewers

It's a typical suburb, full with features that would later appear in other levels.

## Enemies

* Cheeseslime
* **Ninja Slice**
* **Trash Pan**
* Pepperoni Goblin
* **Pizza Slug**
* **Clownmato**
* **Police Car**
* **Mushroom Ghost**
* Pizza Boy
* Forknight
* Pineacool
* Bandito Chicken
* Noisey

## Mechanics

### Transformations

* **Cheeseball**
* Rocket

### Gimmicks

* Present
* **Cheeseball Block**
* Teleporter Pizza
* Timed Gate
* Taxi
* Super Side Spring
* Tomato Block
* Rock Block
* Enemy Block
* **Sewer Pipes**
* Outlets

## Trivia

* Parts of this level were later reused in many different levels:
	+ The main part of the level was "fused" with Kung Fu, creating what became The Pig City.
	+ The dark sections of the level were eventually incorporated to Kids' Party, becoming Don't Make a Sound.
	+ The Pizzaland section would become its own level called Circus, but that too was scrapped.
* Interestingly enough, many features associated with Sewer were actually introduced here, such as Cheeseball, Sewer Pipes and Ninja Slices.
	+ It is comical to note that Sewer originally used Bite The Crust as its secondary song, a song that would later be used for The Pig City, City's spiritual successor.
* This level only appeared in the April 2021 build and Rework.
* The level would've included many looping paths, a possible reference to the maze-like feeling of many modern cities.
* This level introduced an unused Police Car enemy that appeared when you killed an enemy in certain areas. It would chase the player around. When the player got caught, they'd be sent to the jail room (much like the one in The Pig City) or the start of the section. It can only be defeated with a parry.

## Gallery

Bg city1 0.pngBackground #1, appears through most of the level.Bg city2 0.pngBackground #2. Pizza land with attractions, giant Pizza boy balloon, and pink sky. Would be used for Circus, is now used for Pizzaland.Bg city3 0.pngBackground decoration, pink clouds.Bg city4 0.pngBackground #3. The dark tunnels of the city, showing some objects which can only be seen through the extremely dim purple light.
Destructible John Block

**Destructible John Block** is an unused level asset in Pizza Tower.

## Description

Destructible John Block is a light purple, rugged cube that appears to be made out of the part of old and deceased Pillar Johns.

## Behavior

Once destroyed, a Mushroom Ghost would appear out of the Destructible John Block. This Mushroom Ghost acts differently to the Mushroom Ghosts present in the game, as it will hover around for a short period of time before charging at the player.

## Trivia

* Despite bearing resemblance to Pillar John, this block is not directly tied to anything Pillar John related.
	+ It is possible that this block was recycled into the Dead John Blocks used in John Gutter.
* In the files, the Mushroom Ghost that comes out from the block is titled John Ghost, implying that at one point after breaking the John block it was supposed to spawn a smaller John ghost using the mushroom ghost as a placeholder.
Ancient: Hard Mode

*Not to be confused with the Halloween Demo.*

**Ancient: Hard Mode** is a level in Tester Build 1 through 3.5. This level is the same as the Halloween Demo's Demo 1, but with more hazards such as spikes, traps, and enemies.

## Enemies

* **Pepperman**
* Forknight
* Weenie
* Smoked Weenie
* Pineacool
* Piraneapple
* Pizza Box Goblin
* Cheeseslime

## Gimmicks

* Knight
* Bomb
* Shotgun

## S-Rank

The S-Rank requirements are exactly the same as the Halloween Demo's requirements, being the following:

* Getting a high enough score
* Getting hit less than three times
* Getting the Tower Secret Treasure after feeding Pillar John
* Escaping in less than two minutes
* Completing the entire level, ascent and escape in less than ten minutes

## Trivia

* They were scrapped in favor of a black void which would be remastered into the Dance room in the Halloween Demo.
* This level can be unlocked by A or S-ranking Ancient in Tester Builds 1 to 3.5.
Bad Rat

**Bad Rat** is an enemy in Pizza Tower.

## Description

Bad Rat is a rat similar to the Stupid Rats encountered throughout the game, albeit with a dark blue tail, more oversized and pointier ears, messier whiskers, and googly eyes. Its nose is also rounder and black, with no visible nostrils.

## Behavior

Bad Rat crawls around. Once it spots the player, it will momentarily stare and squint at them, seemingly confused as to what it's looking at, before attacking the player by opening its mouth and lunging forwards. After the attack, it will fall flat on it's face.

## Appears in

* Fast Food Saloon
* Pizzascare
* Pizzaface Boss Fight (Phase 1)
* The Crumbling Tower of Pizza

## Trivia

* Bad Rat uses Gustavo and Brick's animations as a placeholder in the Rework build. It also cannot be killed.
* Bad Rat's stunned animation bears resemblance to Stupid Rat's idle animation, although this may be unintentional.
* Bad Rat has it's own design as a Flush.

## Gallery

### Regular animations

Spr badrat attack1 0.gifBad Rat getting ready to lunge at the player.Spr badrat attack2 0.gifBad Rat lunging at the player.Spr badrat attack2end 0.gifBad Rat falling on its chin after attacking.Spr badrat attack3 0.gifBad Rat going back to walking after falling on its chin.Spr badrat stun 0.gifBad Rat's stunned animation.Spr badrat scared.gifBad Rat's scared animation.Ripthisrat.pngBad Rat's defeat sprite.
### In-game miscellaneous

Spr ending cards 3.pngBad Rat being unsuccessfully wrangled by Peppino. Appears in the ending.Spr flush rattransition 0.gifBad Rat's card turning animation.Spr flush rat 0.gifBad Rat's card.
### Miscellaneous

PeppinoPizzaCast.pngBad Rat as depicted in concept art for a potential game idea. See Bad Rat’s sunglasses, showing that the rat is a certified “bad dude.”
Enemy Spawner

**Enemy Spawner** is a level asset in Pizza Tower.

## Description

Enemy Spawner is a hard purple rectangular box with a little dent on its front and a brown sign showing a skull planted on their top.

## Behaviour

Enemy Spawner infinitely spawns a certain enemy, only spawning more once the spawned entity has been defeated or destroyed. Enemies spawned from an Enemy Spawner do not give points or count towards a combo. However, killing enemies spawned from enemy spawner still recharges the combo timer.

On occasion, these are used for puzzles, so that the player can attempt them more than once.

## Trivia

* There's an unused aggressive red version, which spawns 4 enemies at a time.

## Gallery

### Scrapped animations

Agressivebaddiespawner.gifUnused red spawner.
Nebelgänger

Nebelgänger sind eine Sonderform der Bestien, welche nur in Nebel vorkommen. Oft wird vermutet, dsa sie ihren eigenen Nebel erzeugen, wobei dies bisher unbestätigt blieb. Ihre Gestalt wird anfänglich oft als wunderschön und später als schrecklich bezeichnet. Wie genau sie nun aussehen ist allerdings nicht bekannt. Es wird davon ausgegangen, das sie optische Täuschungen nutzen um ihre Erscheinung zu verschleiern. Da nicht bekannt ist was genau Sie sind gibt es auch kaum informationen über Ihre stärken oder schwächen. Nur der permanente Aufenthalt innerhalb des Nebels ist bekannt und das Ihre Opfer oft Schnitt- oder Bisswunden haben, welche an Tierangriffe erinnern. Es wird zur Flucht geraten.
Cow

**Cow** is a level asset in Pizza Tower.

## Description

Cow is a regular cow, that has realistic proportions.

## Behaviour

When the player touches Cow from behind, it launches them backwards uncontrollably.

## Appears in

* Oregano Desert
* The Vigilante Boss Fight
* The Crumbling Tower of Pizza

## Trivia

* Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object.
* Cow is called "obj\_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point.
* In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying breakable blocks and squishing the player.
	+ It also uses a photo of a real cow as its sprite. The current sprite is based on that image.

## Gallery

### Regular animations

Spr cowidle 0.pngCow's idle sprite.Spr cowkick 0.gifCow's kicking animation.Cowmeat.gifBeef cut "particles" that appear when a Cow dies in The Vigilante Boss Fight.
### Scrapped animations

Spr cow.pngCow's sprite in Rework.Spr cowturned90degreesclockwise.gifCow's idle rotated 90 degrees
Grind Rail

**Grind Rail** is a level asset in Pizza Tower.

## Description

Grind Rail is a grey rail that comes flat and slanted.

## Behaviour

When the player touches a Grind Rail, they will grind forwards uncontrollably until they get off. Once the player gets off of a Grind Rail, either by jumping off the Grind Rail or touching the floor, they will keep their previous Mach state.

As Gustavo, the player will climb on them instead.

## Appearances

* The Pig City
* R-R-Freezerator
* Pizzascare
* The Crumbling Tower of Pizza

## Trivia

* Originally, Grind Rail used a single sprite in every appearance. Now it's used as a part of the level's tileset.
* Originally, the player while in Knight transformation would have fallen through the Grind Rails while jumping on it. When using debug mode to have Knight transformation, it automatically makes the player lose it.
* Originally, the player will only ride it if the player is running at Mach 1 (Mach 2 in dev builds) or higher at earlier builds.
* Grind Rail makes it's very first appearance in the Early Test Build files, where it uses a placeholder blue sprites.
* There is an unused diagonal Grind Rail variant, that would have acted the same.
* Pizzascare is the only level, of the levels it appears in, to use a unique sprite for it.

## Gallery

### Regular Sprites

Spr chateaugrind.pngPizzascare's Grindrail SpriteSpr streetsgrindrail.pngGrindrail's sprite.
### Scrapped Sprites

Grind Rail.pngScrapped smaller sprite for the grindrailSpr grindnormal.pngPlaceholder sprite for Grind Rail in the Preearlytestbuild.Spr grinddown.pngDitto, but goes downwards.Spr grindup.pngDitto, but goes upwards.
April 2021 Build

The April 2021 Build is a build in Pizza Tower.

## Description

The April 2021 Build is a build that gave Pizza Tower an overhaul and added many new levels to the game, as well as introducing several new mechanics, some of which would become mainstays.

## Gameplay

### Differences in Movesets

* **Peppino**
	+ Peppino can now shoot with his Revolver. It has limited ammo, but it recharges after a brief few seconds.
	+ The uppercut has been added, however, it can only be used while Peppino is on the ground.

* **The Noise**
	+ The Noise's moveset has been almost completely overhauled to match Peppino's, but instead of using a revolver, he throws Noise Bombs affected by gravity.

* **The Vigilante**
	+ The Vigilante gets softlocked when bumping into a wall in the Rocket Transformation. Due to it being impossible to taunt, it forces the player to restart the level.

## Playable Levels

### Tower Lobby

* Entrance
* Pizzascape
* The Ancient Cheese
* Bloodsauce Dungeon

### Cosmic West

* Oregano Desert
* The Wasteyard
* Fun Farm
* Space Pinball

### Island Adventure

* Pineapple Beach
* Gnome Forest
* Kung Fu
* Pizza-GOLF

### City Passage

* Space
* City
* Sewers
* War

### Horror Passage

* Factory
* Mansion
* Freezer
* Kids Party

### World Extras

* Dragon Lair
* Pizzascare
* Strongcold

## Trivia

* Due to a lack of tiling in all levels, the purple blocks, red slopes and semisolid platform monsters are shown constantly.
* Most levels present in this build would later go on to be included in the full release of Pizza Tower except for the following:
	+ Space Pinball
	+ Kung-Fu
	+ Mansion
		- Fast Food Saloon is absent.

* Starting from Kung Fu, most levels lack almost any music during most of their runtime, most likely due to the developers still deciding which tracks to include in what levels.
	+ The only tracks that play during these levels are Meatophobia and It's Pizza Time!
Dash Pad

File:Pizza-Tower-SFX-Dash-Pad.ogg
**Dash Pad** is a level asset in Pizza Tower.

## Description

The Dash Pad is a small grey moving conveyor belt, with a sign with flashing red and white arrows mounted on it.

## Behaviour

Upon touch, while normally moving to it, Dash Pad will immediately boost the player to Mach 2. If the player was already at Mach 2, it will instead boost them to Mach 3 (Mach 4 in Dev builds). Moving into a dash pad from the opposite direction will instantly turn around the player.

## Trivia

* In earlier concepts of Pizza Tower, Dash Pad has a sign of two arrows instead of five arrows and it has four wheels on its conveyor belt instead of three.

## Gallery

### Regular animations

Spr dashpad.gifDash Pad's animation.Spr player dashpad.gifPeppino interacting with a Dash Pad.
### Scrapped Animations

Spr playerN dashpad.gifThe Noise interacting with a Dash Pad.
### Miscellaneous

Dashpad early concept sketch.pngEarly version of the Dash Pad in early concepts of Pizza Tower.
Ninja Slice

**Ninja Slice** is an enemy in Pizza Tower.

## Description

Ninja Slice is a cheese pizza slice with light brown arms and legs. It wears a ninja mask, gloves and shoes. It has a fierce look and is often seen in a fighting stance when not disguised. Ninja Slices can appear with different mask and glove colors, such as red, purple, pink, blue, or orange, corresponding with the color of Pizza Boy it disguised as. This is purely cosmetic.

## Behavior

Ninja Slice disguises itself as a Pizza Boy cutout with the nose and tongue corresponding to its color, being provoked when the player gets close. It will initially jump at the player with a high-reaching uppercut attack. From there, Ninja Slice will take to the ground in a fighting stance, stepping forward or backward to keep a safe distance between it and the player, and releasing a flurry of kicks from time to time. Ninja Slice can drop off of platforms while it attempts to keep its distance, which may cause it to inadvertently fall into hazards such as Dangerous Water.

## Appears in

* Oh Shit!
* Pizzaface Boss Fight
* The Crumbling Tower of Pizza

## Trivia

* Ninja Slice is a reference to the Teenage Mutant Ninja Turtles franchise.
	+ This is made even more likely due to the fact that the first level they appear in is Oh Shit!, which is a sewer.
* Originally, after jumping out at the player, Ninja Slice would start to chase after the player while holding out its two pizza cutters. It would also tend to jump again when near the player during chasing.
* The way a Ninja Slice disguises as a Pizza Boy before attacking may be a reference to superheroes tending to be secret identities of ordinary people.
* Ninja Slice's Heat Meter attack was throwing out a series of punches that shoot out energy projectiles at the player instead of kicking.
* Ninja Slice only has the red color palette in earlier builds.

## Gallery

### Regular animations

Walkin.gifNinja Slice's idle/walking animation.Ninja uppercut.gifNinja Slice's uppercut attack.Kick.gifNinja Slice's kicking attack.Spr ninja scared 0.gifNinja Slice's scared animation.Ninja stun.gifNinja Slice's stunned animation.Spr ninja dead 0.pngNinja Slice's defeat sprite.
### Scrapped animations

NinjaSlice.pngNinja Slice's old idle sprite.Teenage mutant ninja pizzaa.gifNinja Slice's old walking animation.Pizzainja Attack.gifNinja Slice's old attack animation.Pizzainja Stun.gifNinja Slice's old stunned animation.Pizzainja Knocked Out.pngNinja Slice's old death sprite.Punches.gifNinja Slice's Heat Meter attack.
### Miscellaneous

Ninja slice but it p ranked every level.pngPurple Ninja SliceNinja slice but it beat floor 1 in less than an hour.pngBlue Ninja SliceNinja slice but it parried 50 times.pngPink Ninja SliceNinja slice but it s ranked every level.pngOrange/Brown Ninja Slice
Школа жизни

* Ветерок
* Захват корнями
* Исцеление малых ран и травм жизни
* Исцеление средних ран и травм жизни
* Исцеляющие прикосновение
* Лечение малых отравлений
* Лечение средних отравлений
* Малое исцеление жизни
* Малое усиление жизни
* Малое отравление жизни
* Малая слабость
* Малая регенерация
* Обнаружение болезней
* Обнаружение ран
* Обнаружение травм
* Обнаружение отравлений
* Обнаружение проклятий
* Очищение жидкостей
* Резкий спазм
* Разрастание растений
* Средние исцеление жизни
* Средние усиление жизни
* Среднее отравление жизни
* Средняя слабость
* Средняя регенерация
Pepperoni Goblin Bat

**Pepperoni Goblin Bat** is an enemy in Pizza Tower.

## Description

Pepperoni Goblin Bat is a purple, bat-like flying variation of Pepperoni Goblin. Instead of arms, it has bat wings, and it has shown teeth with fangs.

## Behavior

Pepperoni Goblin Bat hangs on the ceiling. When he sees the player, he starts flying towards them, and tries to kick them into the Ball transformation. If the enemy successfully kicks the player, or the player is too far away, he will fly back to his starting point.

## Appears in

* Pizzascare
* The Crumbling Tower of Pizza

## Trivia

* His color scheme is based on the Pepperoni Goblin's color palette in Noise's Hardoween.
* This enemy used Pepperoni Goblin's animations in Rework.
* The scared faces of the Pepperoni Bats in Pizzascare look like a caricature of Bela Lugosi, the actor who famously played Dracula in the classic 1931 film.

## Gallery

Spr pepbat idle 0.gifPepperoni Goblin Bat hanging on the ceiling.Pepperoni bat.gifPepperoni Goblin Bat flying towards the Player.Spr pepbat kick 0.gifPepperoni Goblin Bat kicking when near the player.Spr pepbat scared 0.gifPepperoni Goblin Bat's scared animation.Spr pepbat stun 0.gifPepperoni Goblin Bat's stunned animation.Spr pepbat dead 0.pngPepperoni Goblin Bat's defeat sprite.
## Miscellaneous

GoblinBat.pngConcept art for the Pepperoni Goblin Bat, looking less threatening,Pepgoblin hardoween.pngOriginal palette of Pepperoni Goblin from Noise's Hardoween Demo.
Gerome Block

> Try not to be confused with the John Blocks.
>
> Biom4n

**Gerome Block** is an unused level asset in Pizza Tower.

## Description

Gerome Block is simply the John Block's sprites; a dim purple square with Pillar John's face on it, his eyes glowing bright yellow when activated and his eyes closing when deactivated.

## Behavior

Gerome Blocks are activated when Gerome isn't collected, and are deactivated when you collect Gerome.

## Trivia

* Gerome Blocks use the John Block's sprites as a placeholder. It could be speculated that, if they made it into the final game, they would have had Gerome's face on them instead of John's.

## Gallery

### Placeholder Sprites

Spr minipillarwoke.gifActivated placeholder image of the Gerome Block.Spr minipillarsleep.pngDeactivated placeholder image of the Gerome Block.