recursal/Fanatic-Fandom huggingface dataset:
Best in Show

**Best in Show** is a Bad End in the Desolate Zone, listed as D74. It occurs after losing to either a Collared Wolf or Collared Werewolf without Kim in the party, and 'lying' twice to Lina. Lina will only accept “To stop you”, “She's upstairs”, and “Delta's Shears” as truth.

The Player is left as a slutty femme anthro dog, drooling from their mouth almost as much as their dick. They become a pleasure toy for the other, more capable dogs, the “puppy” unsure if their increasingly whorish behaviour is from themselves or their collar.
Uniform

### **Armor**

#### **Knights**

```
Sturdy BoS Combat Armor
Heavy BoS Combat Armor
Marine Armor
Secret Service Armor
```

#### **Lancers**

```
Light BoS Combat Armor
Sturdy BoS Combat Armor
Heavy Leather Armor
Chinese Stealth Suit & Helmet
Secret Service Armor
```

#### **Scribes**

```
any BoS Combat Armor
Secret Service Armor
```

### **Underarmor**

#### **Knights**

```
Brotherhood Knight Underarmor
```

#### **Lancers**

```
Brotherhood Soldier Underarmor
```

#### **Scribes**

```
Brotherhood Fatigues
```

#### **General Underarmors**

```
Marine Underarmor
Secret Service Underarmor
```

### **Power Armor**

#### **Knights**

```
T-45
T-51b
T-60
T-65
```

#### **Lancers**

```
T-60
```

#### **Scribes**

```
T-60
Excavator
Ultracite
T-65
```

#### **General Power Armor Paints**

```
T-60: Rank appropriate paints
Brotherhood Outcast paints
```

### **Outfits**

#### **Knights**

```
Combat Armor Helmet
Marine Armor Helmet
BoS Hood
```

#### **Lancers**

```
Bomber jacket
Flight Helmet
Marine Tactical Helmet
Hunter Coat
Ranger Coat
```

#### **Scribes**

```
Brotherhood Lab Coat
Science Scribe Outfit
Field Scribe Outfit
Medical Goggles
Engineers Uniform
Welding Helmet
```

#### **General Outfits**

```
Brotherhood Scribe Outfit
BoS Jumpsuit
Military Fatigues
Army Uniform
Mountain Scout Outfit
Field Scribe Hat
```

### **Officer Dress**

```
Brotherhood Officer Underarmor
Military Cap
Fasnacht Beret
```
Frag Grenade

A **Frag Grenade** is a combat tool found primarily in the Desolate Zone. It deals normal Fire damage to a single foe, with a 20% chance to inflict Bleed. They can be crafted with 2 Gunpowder, 2 Scrap Metal, and 20G, along with Gunpowder, Treason and Thought.

The following enemies drop Frag Grenades:

* Lina (40% drop, 10% drop x2, 20% steal)
* Robots (30% drop, 10% drop x2, 20% steal)
Clad In Latex And Midnight

**Clad in Latex and Midnight** is a Bad End in the Desolate Zone, listed as D62. It occurs when equipping the Lovely Wand after defeating Kimccubus.

The demonic energy taken from Kimccubus was stored in the wand, spilling out and corrupting The Player's body into an evil magical girl. She transforms Kim into her slave and leaves to cause some horny mischief.
Dancing for Tips

**Dancing for Tips** is a Bad End in the Desert Zone, listed as E42. It occurs after losing to Morgan in the Pyramid twice: once as The Player, and another as a member of his harem.

Morgan transforms the party into a part of his harem, though the Player still has enough of his mind to fight back. This fails, and Morgan forces her to huff the incense, completely wiping her mind and leaving her a submissive member of his growing harem, where she spends the rest of her days performing humiliating tasks for her Master.
Caution to the Wind

**Caution to the Wind** is a Bad End in the Mythic Zone, listed as F37. It occurs after losing to the Kamaitachi, which will railroad the party into the ending by continuing through the grove.

After losing to the group of Kamaitachi, Dominic will be abducted and the party will be forced to continue through the recently opened cherry blossom grove which causes The Player and Kim's scratches to transform them into Kamaitachi themselves, resulting in the player becoming Ezo Kamaitachi.
Concussive Blast

**Source**: 16 SP

**Cost:** 13 MP

Casting **Concussive Blast** deals two bouts of medium Impact damage to a single foe, with a 25% chance to inflict Dizzy. Most Goblins are weak to Impact, making this a surprisingly useful ability to learn.

The following characters can cast Concussive Blast:

* Princess Rien
Blighted Stench

**Cost:** 9MP

**Shift:**

**Source**: Imitation from Ratfolk

Casting **Blighted Stench** inflicts Poisoned and Stinky on a single opponent. While Poison is a useful status effect, very few enemies have the ability to heal, making Stinky much less useful. Therefore, as a poison move, Blighted Stench is outclassed by every other poison-inflicting imitation: Tainted Touch, for instance, does light Lust damage and also has a 50% chance to Burn, while costing 1MP less.
Ant Arachne

The **Ant Arachne** is an insect monstergirl boss found in the Desert Underground. There are two methods to overcoming her: the party can fight her head-on, but if Arachne has been defeated, The Player can bring the topic up, after which the Ant Arachne orders the other ants to chase the party out of the cave. The only exit is through a cracked wall which requires dynamite. Ant Arachne had previously transformed a group of miners into her servants, as revealed through the Miner's Diary.

As an enemy, Ant Arachne has a 75% Action Time (can attack multiple times a turn) and a resistance to Domination.
Demon Zone

The **Demon Zone** is the third Zone in the game, after the Coastal Zone and before the Desolate Zone. It is the most involved Zone, with no less than four mandatory quests. It also has the most story of the Zones, featuring the dhampir Alaru in her efforts to rid the world of her family's corruption.

The Demon Zone is the last zone where the party can backtrack; once The Player leaves for the Desolate Zone, he cannot go back to the other three Zones.

## Enemies

* Aralu
* Amarya
* Arch Imp
* Baphomet
* Black Succubus
* Blonde Succubus
* Blue Succubus
* Chastity
* Corrupted Nun
* Dark Priest
* Dark Red Succubus
* Dark Slime
* Dhampir
* Draculara
* Gaia
* Imp
* Lesser Succubus
* Pigtail Succubus
* Pink Succubus
* Purple Succubus
* Roper
* Sonia
* Stranger
* Verity
* Warden Succubus
* Were-Bat
* Witch

## Bad Ends

* Ending C1 - Impressive
* Ending C2 - Imprisoned
* Ending C3 - Good Impression
* Ending C4 - Predator’s Prey
* Ending C5 - What a Tool
* Ending C6 - Every Suck You Take
* Ending C7 - Self Made King
* Ending C8 - Pipe Dreams of Wet Dreams
* Ending C9 - Banana Split
* Ending C10 - Head Hunting
* Ending C11 - Reroll
* Ending C12 - Filled With Faith
* Ending C13 - Keeper of Confessions
* Ending C14 - The Flower Clad in Black
* Ending C15 - Resistance is Futile
* Ending C16 - Heaven on Earth
* Ending C17 - Hell is other People
* Ending C18 - Bridging the Gap
* Ending C19 - Like No One Ever Was
* Ending C20 - Ambience
* Ending C21 - Poster Girl
* Ending C22 - Broom Rider
* Ending C23 - Attack of the Living Dildo
* Ending C24 - On the Flipside
* Ending C25 - Baphomet’s Boytoy
* Ending C26 - Life in the Driver’s Seat
* Ending C27 - Backseat Driver
* Ending C28 - Na na na na na na na na Were-Bat!
* Ending C29 - Snap Trapper
* Ending C30 - Gator Gangbanger
* Ending C31 - Once Bitten
* Ending C32 - Pale Maiden
* Ending C33 - Drowned Regret
* Ending C34 - Her Legacy
* Ending C35 - Blue Blooded
* Ending C36 - In Control
* Ending C37 - Tale as Old As Time
* Ending C38 - Love Bitten

## Locations

* Castle
* Dark Cave
* Dead Forest
* Elysium Church
* Elysium Coven
* Elysium City
Cleave

**Source**: 25 SP

**Cost:** 16 AD

Performing **Cleave** deals heavy Impact damage to all foes, with a 25% chance to Stun. All foes' Defence is then lowered for two turns, but it also inflicts Exhaustion on the user, meaning it should be used at the tail end of battles, and with high health.

The following characters can perform Cleave:

* Dominic
Fate's Anchor

**Cost:** 16 MP

**Shift**:

**Source**: Imitation from Anubis (28 SP)

Using **Fate's Anchor** has a 50% chance to inflict Marked and/or Flurry to a single foe. This means that there's a 25% chance for both status effects to happen, and a 25% chance for neither. There are other moves with a higher chance to Mark foes (Kim's Vow of Guidance, for instance) without any negative effects.
Charming Gaze

**Cost:** 14 MP

**Shift:**

**Source**: Imitation from Succubi (30 SP)

Casting **Charming Gaze** inflicts Charm on a single target. Since Charm lowers an enemy's evasion, this skill should be used on fast enemies, such as the Werewolf. This move can be gained through fighting any of the Succubi except for the Lesser Succubus, the Warden Succubus, or Amarya.
Absolute Power

**Absolute Power** is a Bad End in the Forest Zone, listed as A5. It occurs after losing to Arachne.

Arachne decides that as a reward for reaching her, she will make The Player a perfectly subservient hornet queen. If any party members are present, she subjects them to experimentation. After Arachne grows bored and leaves the area, the Player takes over the forest with her drone army.
Ranks, Initiate Mentorship

Back to Codex

### Initiate Rank

This rank is awarded upon registering for enlistment in Discord. To progress to to Knight-Initiate, Scribe-Initiate, or Lancer-Initiate, Initiates must undergo a mentorship with the Chapter's Paladins. Upon completion of this mentorship, Initiates may choose which Pathway to follow: that of the Knight, Lancer, or Scribe.

#### Working Comms

In order to successfully complete their mentorship, all Initiates must have working mics to use in the field. The Chapter's Paladins cannot successfully evaluate an Initiate they cannot communicate with.

#### Paladin Mentorships

Initiates must undergo three separate mentorships. An Initiate must squad up with a Paladin and play with them throughout a normal play session. The Paladin can decide, given the Initiate's level and experience, what exactly the mentorship will entail. Often it involves running events, helping the Initiate finish quests, or even taking on the Scorchbeast Queen.

At the culmination of the mentorship play session, the Paladin will evaluate the Initiate.

* Do they mesh with BoSAC's culture?
* Are they good people and fun to play with?
* Are there any potential personality conflicts?
* Are they following the Chapter's rules?

If the Paladin gets a good feel for the Initiate, the Initiate will be awarded **1 Karma**.

Initiates must earn **3 total Karma** across three separate play sessions with three different Paladins in order to progress.

#### Choosing a Path

After earning 3 Karma, the Initiate may choose the Path they will walk: Knight, Lancer, or Scribe, and progress to Rank 1 (Knight-Initiate, Lancer-Initiate, Scribe-Initiate) in the path.

All other ranking up requirements remain the same, including the completion of Belly of the Beast to progress to Rank 2.

### Awarding Karma

After a Paladin vets an Initiate during a session, they award them Karma using the following command: **<-giverep @username>**
Beware the Big Bad Wolf

**Beware the Big Bad Wolf** is a Bad End in the Mythic Zone, listed as F52. It occurs after losing to the Wolf Brutes in the Mystic Woods without wearing the Courier's Cloak.

The wolves lock the party in a cage, revealing that they no longer need Lina's collars to transform others anymore; the package contained an aerosol that does the same thing. The Player ducks from the spray, leaving Kim and Dominic to transform into cruel and lusty werewolves. As the two attack the Player, he transforms as well, growing as callous as the other wolves. The Player, now Lupe, uses the spray on another victim, and heads out for her first hunt.
Cracked Fang

> *"Some Vampire's old fang. It's pearly white!"*
>
>

A **Cracked Fang** is a Material in Monline, dropped by vampire enemies in the Castle. They are used to create the Incisor Spear (4), Fanged Claw (6), and Ivory Thistle Tunic (2).

The following enemies drop Cracked Fangs:

* Dhampir (40% drop, 20% drop x2)
* Draculara (80% drop, 50% drop x3, 60% steal)
Elf Cheerleader Hat

> *"A pretty standard christmas elf hat, it even includes ears!"*
>
>

The **Elf Cheerleader Hat** is a helmet bought from Santa after collecting 15 presents. It has no stats on its own, but when combined with the Elf Cheerleader Suit gives 20% evasion, full resistance to Sealed, and 125% HP, MP, and TP regen.
Desert Underground

The **Desert Underground** is a vast mine located in the well in Djeso. It is the hub for several quests and contains plenty of items, so long as they can be located in its nebulous maze and murky darkness.

## Layout

The mines are a network of railway paths, some of which require the **minecart** to get to. The minecart is up a lift into a mining tower, which requires the **Heavy Fuse** from the Volcanic Cave to be placed in the fusebox before it can be accessed. The tracks' forks and splits can be changed by hitting a switch, which is done via a basic QTE. There are also various walls and rocks that can be blown up with Dynamite.

There are six exits strewn about the area to every location in the Desert Zone, sans the Desert Camp. This is the only way to return to the Pyramid after beating the Pharaoh and complete its remaining quests. The only enemies are Devil Bugs, but they can be run over by the minecart. The following steps will provide the path to the pyramid:

1. Make sure you have at least one stick of Dynamite.

2. Go to Mining Camp spot – upper part of Underground, on the right from bunk beds and all of that.

3. Make sure currently levers are activated (green state).

4. Hop onto Minecart. First **don't** pull the lever, second time **don't** pull the lever, then **pull the lever**, and **pull the lever** again.

5. There is one explodable rock hiding a piece of Dried Jerky. If you only have one stick of Dynamite, **don't** use it here or you will be stuck and need to reload. Instead use it on the crack in the wall directly above the rock to the north. This is the path to the Pyramid.

## Enemies

* Ant Arachne
* Devil Bug

## Bad Ends

* Ending E15 - Cock Roach
* Ending E16 - PermanAnt Residence
* Ending E17 - A Web of Lies

## Loot

As the area is too labyrinthine for a list of items to do it justice, please refer to the map found here.
A Fairy Made

**A Fairy Made** is a Bad End in the Mythic Zone, listed as F58. It occurs after entering the Court of Twilight with at least four memories belonging to Queen Mab, and then choosing at least three “correct” memories. This ending was written by guest writer yoshielder.

The Player rushes towards Queen Mab, and pledges his loyalty; Mab, unsatisfied with how "easy" that was, temporarily gives him back his memories, sharing them with other fairies. She then tasks the Player with a quiz to "correctly" answer each of the six memories, which will dictate which ending he gets: an ambiguous answer for A Fairy, Laid, the fairies’ answer for A Fairy’s Aide, and the original memory for this ending. Therefore, the Player must answer the following:

* Why are you here?: “A pixie?”
* Who is Kim?: “A friend”
* Who is Dominic?: “...Friend?”
* Where do you live?: “Apart...ment?”
* What’s your favourite food?: “Something cold?”
* What’s your worst trait?: “A bad judge of character?”

As the Player keeps getting answers “wrong”, he transforms into Gerania, a ditzy blonde fairy. She joins Queen Mab's court as a proficient prankster, though her cluelessness often leads to her pranks backfiring.
Exhausted

**Exhausted** is a negative Status Effect where the afflicted cannot move, and takes double damage, for 2 turns. This might be the worst status effect in the game, but it cannot be inflicted on opponents; instead, it is typically self-inflicted from powerful moves, as well as the positive status effect Calm.

The following player moves can inflict Exhaustion:

* WIP!

The following enemy moves can inflict Exhaustion:

* WIP!
Blue Blooded

**Blue Blooded** is a Bad End in the Demon Zone, listed as C35. It occurs after losing to Draculara, and is one of three endings available after it: this one occurs after entering Draculara's chambers.

Draculara swiftly murders Aralu, before turning The Player into a vampire. The new vampire, known as Aleska, is given a choice as to what path they will take. Aleska goes into Draculara's chamber, and the two make plans for world domination, with Aleska gradually warming up to being a vampire queen and learning how to properly behave as royalty. Unlike her mother, Aleska makes proper use of thralls, so once Draculara is assassinated, Aleska uses them to further spread her influence, becoming an immortal vampire queen.
Fariene Faience

> *"A bright blue ceramic used by the Fariene people to make many beautiful creations."*
>
>

**Fariene Faience** is a Material in Monline. They are used to craft most items that require the Fariene Crafters Notes, including the Anubian Pike (1), Inlaid Kopis (2), Patterned Shield (2), and Scarab's Garb (1).

The following enemies drop Fariene Faience:

* Anubis (30% drop, 20% drop x2, 40% steal)
* Mummy (10% drop, 20% steal)
* Pharaoh Farinet (40% steal)
* Pot Devil (40% drop, 20% drop x2)
* Sphinx (30% drop, 10% drop x2)
A Life in Chains is No Life at All

**A Life in Chains is No Life at All** is a Bad End in the Mythic Zone, listed as F25. It occurs after letting go of the statue at the end of the Princess Quest, using magic on the first bandit, threatening second bandit, and “taking down” the hostage situation.

The Player, now Princess Rien, lets go of her statue. She was unable to save her friend Marianne, and goes back to her castle, ashamed. She resolves to help her people, and so investigates a string of disappearances, leading to the Elf Trio. Not expecting a human to use magic, Rien quickly overpowers them; however, head maid Naomi is taken hostage. The bandits expect Rien's magic, and shoot her before she can cast. They strip Rien and Naomi, and sell both into slavery as mute maids.
Burger Baroness

**Burger Baroness** is a Bad End in the Desolate Zone, listed as D7. The Player must talk to the redhead in the Mall then order the Secret Sauce Special from the fast food restaurant.

The Player thoroughly enjoys the meal, but passes out after eating it. When he awakes, he has been transformed into a girl, complete with a fast food uniform. The Player has actually fulfilled a prophesy that states one who orders the secret item will turn into a waitress (though the person this information came from might not be entirely trustworthy). As time goes on, The Player embraces her new role, falling in love and rising up the ranks to become manager of the restaurant.
Focus

**Source**: 15SP

**Cost:** 12MP

Casting **Focus** raises the user's Attack for five turns. This is a useful skill for when the party needs to deal damage quickly, or is fighting an enemy that can debuff Attack, such as the Mouse.

The following characters can cast Focus:

* The Player

The following enemies can cast Focus:

* Mr. Minoh
Back Behind the Eight Ball

**Back Behind the Eight Ball** is a Bad End in the Mythic Zone, listed as Ending F30. It occurs after losing to Cevia in the Mystic Woods.

The party explains to the elves that they aren't “following” them, and all of this was a misunderstanding. They start to believe the party, but then Aisai arrives and promptly orders the fae to punish the party. The three are transformed into little girls, who are then dropped off at an orphange, and “relive” their childhoods.
Cucumber

> *It's a cucumber, it's green.*
>
>

**Cucumbers** are consumable items which give 100HP to the user. It's a better healing item than the Jar of Honey, but are hampered by how long Kappas take to fight in comparison to Honey Bees. Cucumbers cannot be sold to shopkeepers.

The following enemies drop Cucumbers:

* Kappa (70% drop, 60% steal)
A Rolling Stone Gathers No Moss

**A Rolling Stone Gathers No Moss** is a Bad End in the Mythic Zone, listed as F20. It occurs after losing to the Living Statue in the Deserted Cliffs.

The statue grabs The Player's arm, slowly petrifying him and his party. As time goes on, the statues show their age, cracking and developing moss, all the while new players join the dead town.
Flames of Elysium

**Source**: 30 SP

**Cost**:25 AD, 20 MP

Performing **Flames of Elysium** deals medium Fire damage to all enemies and inflicts Burned. This is a skill that may be beneficial if it was known by The Player, but since only Aralu can use it, it is hindered by the enemies she'd normally face. Only the Mosquito and Were-Bat have a fire weakness in the Demon Zone, and only the Nereid and Draculara battles consistently have more than one enemy. If, for some reason, the Forest Zone hasn't been fully completed when Aralu is in the party, Flames of Elysium might be of some use, but other than that, it may be best to only use this against the Nereid or Draculara.
Масло против конструктов

## Эффект

Вы можете действием полного хода намазать масло на своё оружие или 10 боеприпасов. Атакуя этим оружием вы наносите на +5 больше урона по существам типа «Конструкты».

## Формула

**СЛ:** 20

**Время:** 30 минут

**Ингредиенты:** Любой жир или сало (2 шт.), Купорос (1 шт.), Эфир (1 шт.), Ребис (3 шт.), Гидраген (3 шт.), Квебрит (2 шт.), Киноварь (4 шт.)

**Цена:** 2500
A Hungry Belly Has No Ears

**A Hungry Belly Has No Ears** is a Bad End in the Mythic Zone, listed as F82. It occurs after losing to the Centaur Guards in the Centaur Quest.

The centaur runs off with Kim, and The Player and Dominic find her fellating one of the centaurs. The two are then captured and force-fed potions that turn them into women, and then are given “oatmeal” that is later revealed to be semen. Dominic gives in immediately, but the Player refuses to eat, slowly losing her mind to hunger. The two are used as “stress relievers” for the horses, unfit even to breed.
A Magician Never Reveals His Secrets

**A Magician Never Reveals His Secrets** is a Bad End in Monline, listed as F89. It occurs after entering the magician boxes in the Circus more than eight times. This ending is written by guest writer Eman230.

The Player gets dizzier and dizzier the more boxes he enters, and by the ninth box, only Dominic emerges. The Player unexpectedly appears in Oswald the magician's hat as a woman in a bunnysuit. Oswald, seizing the opportunity, hypnotizes the Player to be his assistant, Bunny.

Bunny is then tasked with using Oswald's equipment on some “volunteers”. Put the woman on the left in the nearby brown box, where she will be split into two half-sized women, and Bunny will teleport them to transform into clowns. Use the Magician's Wand (on the table) on the greenhaired man, and it will turn him into a dovegirl, whom Bunny sends to Miss Wild. Finally, use the Deck of Cards (near the bed) on the group of four, and they will turn into the Queen cards. Afterwards, Dominic appears, also transformed into a woman, and Bunny hypnotizes him into a second assistant.
Fera Quest

The **Fera Quest** is a mandatory Quest in Monline, and one half of the Mythic Zone, alongside the Princess Quest. In it, The Player and his party search for a mysterious Shrine that has kidnapped Fera, though perhaps things aren't exactly as they seem...

## The Quest

### **始まり**: Mystery from the East, Errands from the West

The party investigates a Shrine uptown, that seems out of place compared to its more medieval whereabouts. While sneaking around the onsen, they are caught by Yuuka, who admits to taking Fera. She then sends Suzume to battle the party; this battle cannot be won, as she will use Omega on the party. They aren't left completely helpless, though, as the parlours appeared to be on the second floor of a single storey building, implying that the real Shrine must be far away, perhaps in the Mystic Woods.

The party encounters Jackie and Aisai, with the former shooting the elf in the back. Getting to the woods requires a **Woods Permit**, so the party must go to Jackie's ranch to ask for one. She agrees to let them borrow hers, so long as they do some chores: Dominic must lift haybales, Kim must tend to the pigs, and the Player must corral several horses. There are three in total, but the third is Aisai in disguise, ambushing the Player: losing will lead to Free Rein.

### Part **二**: North West South West??

#### Main Article: Mystic Woods

The party must traverse the Mystic Woods in order to reach the Shrine. While various secrets are strewn about (including a map), a direct path to the Shrine is E, N, E, N, W, W, W, S, W, N.

### Part **三**: Signed, Sealed, Deliverance

#### Main Article: Shrine

When the party arrives at the Shrine, an old man asks for Kim to stay with him, while the Player and Dominic rescue Fera, who is undergoing a ritual to invite the spirit Kitsune into her body. They will need to break three seals; please see the article on the Shrine for more information. Once the pair interrupt the ritual, Robin reveals that the Shrine was actually a safe haven from him... but now, he can corrupt it.

### Part **四**: Were We the Baddies?

The final part of the Quest is its most linear section: the party must fight Ochimusha Kim, the Kamaitachi trio, and the corrupted Kitsune. Aside from combat, the toughest part of the quest might be navigating the Tainted Shrine: please see its article for directions to the final boss.
Consumables

**Consumables** are one-time use items that can be used by the parties. They typically heal HP or MP.

* **Antidote**
* **Bahama Mama**
* **Bandage**
* **Bottle of Eggnog**
* **Cheese Wheel**
* **Cucumber**
* **Cured Honey**
* **Dispel Herb**
* **Dried Jerky**
* **Dry Martini**
* **Elixir**
* **First Aid Kit**
* **Fruitcake**
* **Glowing Syringe**
* **Green Candy Cane**
* **Hi-Potion**
* **Holstaurus Milk**
* **Ice Cream**
* **Imbued Honey**
* **Jar of Honey**
* **Knowledge Crystal**
* **Large Jar of Honey**
* **Magic Water**
* **Margarita**
* **Minoh Ranch Milk**
* **Mojito**
* **Painkiller**
* **Potion**
* **Powerful Potion**
* **Red Candy Cane**
* **Regeneration Potion**
* **Royal Jelly**
* **Salacity Cure-All**
* **Snake Oil Items**
* **Stimulant**
* **Tainted Honey**
* **Viagra**
* **Wooden Cup**
Counterattack

**Counterattack** is a positive Status Effect which triggers when the afflicted receives physical damage, allowing them to attack back in response. It only lasts one turn, and taking magical damage will not trigger it. It is very useful when one has a high enough Defence to receive the attacks, and even better if the foe makes multi-hit physical attacks, which will result in multiple counterattacks.

The following player moves can grant Counterattack:

* WIP!

The following enemy moves can grant Counterattack:

* WIP!
Blitzen's Antler

> *"A metal antler, painted to look real."*
>
>

**Blitzen's Antler** is a sword type weapon bought from Santa after collecting 20 presents. It deals Lightning damage and strengthens Lightning damage 50%, while also adding Bolt Strike to the wielder's Techniques. However, it also sports some of the worst HP and MP stats of all weapons.
Charybdis

The **Charybdis** is a unique fish monstergirl found in the Eurus Sea. She may not have viable attacks (and is one of the few enemies to not have an Attack at all), but its danger comes from her Special Skill. The party will have five turns to defeat her before losing. Therefore, the fight is more of a DPS test, complicated further based on whether or not The Player has any Imitations to capitalize on her weaknesses.
Events

Throughout Monline, not only does The Player get transformed into a monstergirl; any player has the chance to transform if they mess up. Here is a list of all transformations that don't involve the Player. WIP!!!

## Forest Zone

### Mousy Pair

Where: Caste House after beating the Mouse Girl

A pair of female adventurers enter the house and torment the mouse girl. The three retreat into the mouse hole, and the two adventurers find and eat some cheese. Much like in the Mouse Girl's Bad End, the two transform into mice, and the three mouse girls start a pack.

### Bovine Bro

Where: Minoh Ranch after bringing a cow to the head of the manor

The Holstaurus dumbly asks another player to give her a massage. In return, he asks for some fresh milk, despite the cow's protestations. After the player drinks it, the Holstaurus gives up the act of talking dumb and watches as he turns into another Holstaurus, who is promptly fucked by the minotaur.

## Coastal Zone

### Drowning Man

where: Eurus Sea after defeating the Sea Bishop

The Sea bishop encounters a man drowing near the top right corner of the map. She saves him by turning him into a mermaid.

## Demon Zone

### Justice or Truth

Location: Dead Forest(on the path from Elysium City to Coastal Zone), after completing the Succubus Quest.

The Player will encounter an Imp and a Succubus arguing whether a flat chest is better or a well endowed chest. After hearing the conversation for a bit, the Player gets angry and shouts, and they realize that the Player is present. As the Player starts moving back, they ask his opinion.

1. Picking Flat is Justice will turn the Succubus into a flat chested woman.
2. Picking Bigger is better will turn the Imp into an oppai loli.

Regardless of what option you choose, the transformed party will ask whether you want to fool around or not. Saying no won't cause anything. Agreeing will show a sex scene, depending on the option chosen.
Can't Teach the Mother to Lay Eggs

**Can't Teach the Mother to Lay Eggs** is a Bad End in the Desert Zone, listed as E49. It occurs after reading the Relic of Hathor, which is obtained after the second Echidna fight, and then attempting to transform the catgirl on the roof.

The Player gets absorbed in the book, and its curse warps his body and mind to become the next Echidna. She enters Djeso to transform its inhabitants, but is unable to transform a catgirl lazing on a roof (it is implied that this catgirl is Bastet). Irritated, she curses the Player and traps her in a cave, where the disgruntled townsfolk fuck her in order to sell her fertilized eggs, which she is all too happy to provide.
Chainsaw

> *"A motor power saw, usually used for cutting trees. But who cares what it's usually for."*
>
>

The **Chainsaw** is an axe type weapon accessible through a Cheat. While its stats may be subpar at first glance, it has massive attack power and attacks three times every turn, usually ending battles in a single turn.

The Ghoul also has a 5% chance to drop the Chainsaw, as well as a 5% chance to steal.
Death

Death is a negative Status Effect that makes the character unable to perform actions in combat or in the case of enemies removing them from battle, this state is automatically applied if hp reaches 0 however other sources can inflict it. This is more of a state than an status effect but since it can be applied it counts, making it end battles instantly if made use of despite the few sources of it.

The following player moves can inflict Death

* Divine Grace (100% to inflict on user)
* Decapitate (100% to inflict if the attack crits)
* Alpha (100%)
* Omega (100%)

The following enemy moves can inflict Death:

* **Super Sucker**(100%)
* **Reap the Doomed**(100%)
Absorb

*This article contains content added or changed in the 0.8.5 build, and as such, may be out of date. Thank you for your patience as we update the wiki.*
**Absorb** is an element any damaging move may use. Along with lowering HP/MP, it also drains it, giving the amount lost to the attacker.

### Absorb-Resistant Enemies

* Amarya (75%)
* Arch Imp (50%)
* Crab Girl (75%)
* Dark Slime (75%)
* Flow Kelp (50%)
* Kappa (50% during Shell's Protection)
* Mara (75%)
* Mosquito (50%)
* Parasite Slime (0%)
* Roper (50%)
* Succubi (50%)
* Warden Succubus (75%)
* Wood Form Mimic (0%)
* Zombie (75%)

### Absorb-Weak Enemies

* Dhampir (150%)
* Draculara (150%)
* Ghoul (150%)
* Giant Frog (125%)
* Human Raider (125%)
* Lesser Succubus (150%)
* Parasite Host (125%)
* PROXI (125%)
* Sea Bishop (125%)

### Player Sources of Absorb Attacks

* Draining Bind (HP)
* Hickey (HP)
* Wrap Tight (HP)

### Enemy Sources of Absorb Attacks

* Parasite Slime's Attack
* Blood Rain (HP) (Draculara)
* Dying Light (HP) (Dark Lich Mara)
* Hydrate (HP) (Flow Kelp)
* Kiss of Life (HP) (Mermaid)
* Leech Life (HP) (Were-Bat)
* Love Bite (HP) (Mosquito)
* Shining Scales (MP) (Lizardwoman)
* Stranglehold (HP) (Roper)
* String Theory (MP)
* Sucker Drain (HP) (Kraken)
* Web Drain (HP) (Arachne)
Fanged Claw

> *"A claw dagger made from vampire fangs."*
>
>

The **Fanged Claw** is a claws type weapon crafted with 6 Cracked Fangs, 3 Scevite Ingots, Scevite and You, and 230G. It Bleeds on a critical hit, while increasing their likeliness by 10%. Unfortunately, critical hits may be the only use for the Fanged Claw, which is otherwise outclassed by every other claw.
Beast Hunting Rapier

> *"A thin sword used in hunting beasts."*
>
>

The **Beast Hunting Rapier** is a sword type weapon that is initially tied to Aralu, but can be obtained by The Player by returning to her in the Castle's throne room after beating Draculara. It deals Holy damage, with a 10% boost to critical hits, while also providing a 50% boost to Dark attacks. The rapier has the second-lowest attack for a sword-type weapon, but its lack of debuffs make it a somewhat useful weapon to deal Holy damage, if one wishes to avoid the MP debuff found on the other Holy weapons found in the throne room.
Flat as a Tack

**Flat as a Tack** is a Bad End in the Mythic Zone, listed as F56. It occurs after failing to rescue Kim from the Court of Dawn by lacking enough memories; this can be achieved by having Kim leave the party with five memories lost, and The Player rescuing her with three. Then give King Cern the ale without freeing the fairy.

Before he sets Kim free, King Cern asks the Player if he'd like to also join his court. The Player accepts, and Cern transforms him into another leprechaun woman, albeit with much smaller breasts than Kim. The Player, now Saoirse, finds herself ignored and mocked by the other, more voluptuous leprechauns; despite this, she declines (or misses) the fairy in Cern's vault, submitting herself to her flat-chested fate, idly remembering her old form, and correctly determining that this is her “punishment”.
Elysium Coven

The **Elysium Coven** is a location in the Demon Zone, and contains a mandatory quest. Baphomet has taken over the building, instilling her coven within.

## The Quest

### Entering Misandry Manor

After the Succubus Quest, collect a **Cult Admission Ticket** from one of the buildings, which advertises a cult of Baphomet, promising "Everlasting Youth, Eternal Life, and a Free 50G Gift Voucher". Percy will be snooping through the windows and explains more about the cult.

Head upstairs and look through the mirror; The Player will warp through it to a mirrored world, where genders are flipped, and his identity becomes Roxanne, a prostitute. Head downstairs and take the **Binding Crystal** from the box near the guards. The Player will then fight Verity, albeit with different stats and moves. The outcome of the fight doesn't matter, but the highest damaging move is either Gentle Touch or Lip Smack. Whatever the outcome, continue upstairs and back into the mirror, then go downstairs to fight the Witches.

### Witch Trials and Magic Potions

The Player must fight three waves of Witches, but they are easy to take care of due to their weakness to Impact attacks. He will then have a 5 minute timer to confront Baphomet. Go upstairs and interact with the locked door, then grab the **Strange Potion** in the bottomleft room. Go through the mirror, drink the potion, then go back; since the potion has a weakening effect, it reverses when entering the mirror, giving the Player the strength to burst through the door and attack Baphomet.

## Enemies

* Baphomet
* Verity
* Witch

## Bad Ends

* Ending C19 - Like No One Ever Was
* Ending C20 - Ambience
* Ending C21 - Poster Girl
* Ending C22 - Broom Rider
* Ending C23 - Attack of the Living Dildo
* Ending C24 - On the Flipside
* Ending C25 - Baphomet’s Boytoy
* Ending C26 - Life in the Driver’s Seat
* Ending C27 - Backseat Driver

## Loot

* 125G - First floor male side, by the stairs
* Binding Crystal - First floor female side, left of the guards
* Hi-Potion - First floor female side, by the stairs
* Neara's Whip - First floor male side, only appears if the female route of the Succubus Quest was completed
* Paladin's Shield - Second floor female side, in main bedroom
* Regeneration Potion - Second floor male side, in main bedroom
* Strange Potion - Second floor male side, on chemistry table
Elf Cheerleader Suit

> *"It's a bright green elf costume. Strangely it has pom-poms for gloves."*
>
>

The **Elf Cheerleader Suit** is body armour bought from Santa after collecting 15 presents. It has no stats on its own, but when combined with the Elf Cheerleader Hat gives 20% evasion, full resistance to Sealed, and 125% HP, MP, and TP regen.
Enemies

There are many enemies in Monline, each with their own Special Skill, Mimicked Move, and Bad Ending. This page is a repository for every enemy fought by The Player and his party, with each article featuring details on stats, moves, and drops, among other things. A table with fewer details, but featuring the stats of every monster on one page for easy comparisons, can be found here.

## Forest Zone

* Arachne
* Blue Slime
* Giant Frog
* Greenworm
* Holstaurus
* Honey Bee
	+ Can summon Bee Drone
* Hornet
* Mouse
* Mr. Minoh
* Owl Mage
* Pollen Drunk Honey Bee
* Wasp
* Were-Cat

## Coastal Zone

* Charybdis
* Crab Girl
* Flow Kelp
* Human Raider
* Kappa
* Kraken
* Mermaid
* Nereid
* Raider Leader
* Sahaguin
* Sahaguin Raider
* Scylla
* Sea Bishop
* Sea Goddess' Priestess
* Sea Slime
* Siren

## Demon Zone

* Amarya
* Aralu
* Arch Imp
* Baphomet
* Black Succubus
* Blonde Succubus
* Blue Succubus
* Chastity
* Corrupted Nun
* Dark Priest
* Dark Red Succubus
* Dark Slime
* Dhampir
* Draculara
* Gaia
* Imp
* Lesser Succubus
* Mosquito
* Pigtail Succubus
* Pink Succubus
* Purple Succubus
* Roper
* Sonia
* Stranger
* Verity
* Warden Succubus
* Were-Bat
* Witch

## Desolate Zone

* A1K-0
* Collared Werewolf\*
* Collared Wolf\*
* Dark Lich Mara
* Demon Ogre
* Dullahan
* Former Collared Man A\*
* Former Collared Man B\*
* Former Collared Woman
* Gargoyle
* Ghost
* Ghoul
* Gremlin\*
* Hypnomiser
* K8-II
* Kimccubus
* Lina
* Living Doll
* Mara
* Mimic
* Mind Controlled Human
* Morgan
* Parasite Slime
* PROXI
* Ratfolk Miasmathrower\*
* Ratfolk Mutamanus\*
* Ratfolk Sallowshank\*
* R3V-I
* Robin†
* Romeo, Deposed Alpha\*
* Werewolf
* Wolf Brute
* Zombie

\*Only found in the Werewolf Quest

†Unbeatable

## Desert Zone

* Ant Arachne
* Anubis
* Dazahn
* Devil Bug
* Duelist
	+ Blue Eyed White Dragon
	+ Dark Mage
	+ Harpy Woman
	+ Nut Kid
* Echidna
* Girtablilu
* Harem Girl Dazahn
* Harem Girl Kamber
* Kamber
* Khepri
* Lizardwoman
* Mad Paleontologist
* Manticore
* Morgan
* Mummy
* Pharaoh Farinet
	+ Mummy Warrior
	+ Pyramid Warrior
* Pot Devil
* Pyramid Warden
* Sandwurm
* Sphinx

## Mythic Zone

* Aisai
* Bandit
* Binbōgami
* Bridge Troll
* Bruna
* Cellini the Sculptor
* Cellini's Assistant
	+ Stone Warrior
* Cevia
* Centaur Chief
* Centaur Guard
* Gale Kamaitachi
* Garath
* Goblin Homemaker
* Goblin Husband Rorth
* Goblin Wife Kery
* Goblin Wife Yeba
* Harpy
* Harpy Matriarch
* Hollow PXE
* Hurricane Kamaitachi
* Kejourou
* Kitsune
* Klutzy the Clown
* Living Statue
* Miko
* Mime
* Ochimusha Kim
* Oswald the Magnificent
	+ Juggles
	+ Miss Wild
* Precious
	+ Goblin Warrior
* Reylen
* Rain Kamaitachi
* Sad Clown†
* SECURIXE
* Suzume
* Tanuki Merchant
* Wolf Brute
* Yuuka
* $Entity.Titania
	+ $Entity.Titania.Hands.L
	+ $Entity.Titania.Hands.R

†Unbeatable
Ancient Wrap

> *"Coarse tan fabric, it looks impossibly ancient. It smells a little too."*
>
>

An **Ancient Wrap** is a Material in Monline. As of Version 0.9.2, they serve no purpose.

The following enemies drop Ancient Wraps:

* Anubis (80% drop)
* Devil Bug (40% drop, 10% drop x2, 50% steal)
* Mummy (80% drop, 50-100% drop x2, 80% steal)
* Pharaoh Farinet (80% drop, 70% steal)
* Pyramid Warden (40% steal)
Calm

**Calm** is a positive Status Effect that gives 3% HP and MP regeneration, a 10% decrease to damage, a 25% increase to Action Time, and a resistance to Frisky and Enraged. It is an incredibly powerful status effect, perhaps the most powerful in the game, yet it comes with a catch: after 4 turns, if the fighter is still Calm, they will instead become Exhausted. It has a 20% chance to be removed when taking damage, which will not result in Exhaustion. Therefore, the ideal scenario is for a fighter to lose their Calm on the fourth turn.

The following player moves can grant Calm:

* Ages End (20%)
* Blessed Bandage (100%)
* Rising Sun (100%)
* Serenity (100%)
* Sound Mind (100%)
* Wise Mind (100%)

The following enemy moves can grant Calm:

* Cold Blood (100%)
* Morphine Shot (100%)
Coconut Grass

**Coconut Grass** is a Bad End in the Coastal Zone, and is listed as B19. It occurs if The Player drinks a Bahama Mama, which can only be bought in the male route of the Ritual Quest. Failing the QTE will result in this ending.

The Player passes out after drinking the Bahama Mama, and wakes up to see he has been transformed into a dark skinned hula dancer. If she dances with the barkeeper correctly, she'll transform back, but failing this will cause the barkeeper to brainwash The Player into a happy and horny hula girl.
Cured Honey

> *"A jar of honey once tainted, now cured."*
>
>

**Cured Honey** is a consumable crafted from Tainted Honey and an Antidote. The second-cheapest crafted consumable at 25G, Cured Honey offers 60% more health than Tainted Honey, as well as the removal of any Poison risk, rendering it a worthy consumable to stock up on.
Bimbo Backfire

**Bimbo Backfire** is a Bad End in the Desolate Zone, listed as D80. It occurs after getting hit by Lina's Dumb Gun during the motorcycle chase and losing to the ambush with Former Collared Man A unchanged. Either of his teammates can be bimbofied for this ending to play out.

Lina shoots The Player, turning him into a bimbo, and attempts to swap bodies with Kim, but in a moment of clarity, the Player forces Lina to switch with her instead. Kim wakes up and assumes the bimbofied Lina is the Player, racing off with her and leaving the Player trapped in Lina's body.

The Player/Lina gets ambushed by three of Lina's victims, who manage to win even after they're bimbofied, though they forget their original plan. They instead shoot at the Player with Lina's gun, turning her into a kindhearted and slutty bimbo (similar to Lina's fate should the Player win). The four then prowl the city in a gaudy pink van, picking up and pleasuring any man they see and developing a rivalry with the real Lina.
Bahama Mama

> *"An alcoholic cocktail made from coconut, rum and pineapple. It's even served in a coconut!"*
>
>

A **Bahama Mama** is a consumable that recovers 15% MP and buffs ATK for 3 turns. It is sold in the Eurum City inn during the male route of the Ritual Quest, and leads to the Coconut Grass Bad End if drank. MP restoratives are rare in Monline, and the added benefits of alcoholic drinks make them a viable hoarding option,

Though the low MP gained from Bahama Mamas may scare off purchases, its hidden potential lies in its low price. The Bad End will only trigger in the Coastal Zone, out of battle. This means one can buy Bahama Mamas in bulk for a fraction of the price of the other drinks and use them in other areas to no harm whatsoever.
A Rock and a Hard Place

**A Rock and a Hard Place** is a Bad End in the Desolate Zone, listed as D11. It occurs after losing to the Gargoyle.

Kim gets bitten by the Gargoyle, and slowly changes into one herself. Overcome with a need to 'perch' on something, she pins The Player, their sex distracting him from his body slowing down. He petrifies, stuck as a 'perch' for the Gargoyle.
Flash Grenade

A **Flash Grenade** is a combat tool found primarily in the Desolate Zone. It deals no damage, but blinds all foes. They can be crafted with 1 Electronic Component, 1 Gunpowder, 1 Scrap Metal, and 20G, along with Gunpowder, Treason and Thought.

The following enemies drop Flash Grenades:

* Lina (40% drop, 10% drop x2, 40-50% steal)
* Robots (30% drop, 10% drop x2, 40-50% steal)
Cellini the Sculptor

**Cellini the Sculptor** is an empowered monstergirl in Monline, and the final boss of the Princess Quest. She is an enemy that gets more powerful the longer the battle goes on; eventually she'll attempt to Petrify the party, which can only be avoided through Guarding. She may also summon Living Statues to fight alongside her.
Forest Futa Quest

The **Forest Futa Quest** is a Quest found in the Forest Zone, which involves an abusive man and his subservient girlfriend. Throughout the quest, The Player has a hand in transforming the boyfriend.

## The Quest

### Just Desserts

A couple finds a potion in the river, and the man forces the woman to drink it. She gains a penis and a dominant attitude, and forces the man to suck her dick. The couple leave to rent a room in Caste City, where the Player watches the man fellating the woman's new equipment. The woman, catching the Player, forces him to find her something to transform her partner, growing bored with him. The Player can give her one of three items, which has a different affect on the couple:

* Giving Holstaurus Milk makes the man grow a pair of breasts, and the woman forces him to give her a titjob.
* Giving a Jar of Honey makes the man grow a pair of swollen lips, and the woman forces him to give her a blowjob.
* Giving Tainted Honey makes the man grow a pert and girly ass, and the woman forces anal on him.

Whichever the Player chooses, he receives a Knowledge Crystal as a reward.

### Just Desserts pt. 2: Stiff Drinks, On The Cocks

The Player will next meet the couple in Budan, where she orders him to get him some alcohol to 'loosen up' her boyfriend, which can be bought either as part of the Ritual Quest or at the pub in Elysium City. Three of the four drinks can be given, depending on what was given to the boyfriend in Caste City, and will have different effects.

* The Mojito transforms the boyfriend into a bubbly and cheerful woman, and can be given after the Holstaurus Milk or the Tainted Honey.
* The Dry Martini transforms the boyfriend into a cold and apathetic woman, and can be given after the Holstaurus Milk or the Jar of Honey.
* The Margarita transforms the boyfriend into a bratty woman, and can be given after the Jar of Honey or the Tainted Honey .
* The Bahama Mama transforms the boyfriend into a hula girl, and she promptly disappears. She can be found at the beach, surrounded by admirers. It can be given on any 'path', and has no differences based on what item is used beforehand.

Whatever the outcome, it ends with the boyfriend reverting to being male, running from his girlfriend, and another Knowledge Crystal as a reward.

## Loot

* 2x Knowledge Crystal (reward for doing each part of the Quest)
Aralu (Enemy)

*This page is about the enemy battle. Did you mean the character Aralu?*

**Aralu** is a unique undead 'monstergirl' fought in the Castle, before Draculara, who hypnotizes and pressures her into fighting The Player. Her stats and moveset will be the same regardless of her learned Techniques and Talents, and she gains a 5% evasion, 4% critical rate, and 75% action time.
Breachwood

**Breachwood** is a location within the Forest Zone, and is the first location The Player visits. It is a simple village, with a blacksmith and a general store, and its only place of interest is a house with free resting, as opposed to the Inn in Caste City that charges 75G.

## Loot

* 50G - Next to the resting house
* Cattail - Foraged
* Cleansing Herb - Foraged
* Dispel Herb - In the garden
* Knowledge Crystal - Behind the gondola at the start of the game
* Potion - East corner, behind some trees
* Sturdy Branch - Foraged
* Sweet Herb - Foraged