Fire Up

**Fire Up** is a **Unique** Perk belonging to The Nightmare.
Prestige The Nightmare to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Fire Up** for all other Characters.

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
<p>Each time a Generator is completed, ''Fire Up'' grows in power and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
Each Token applies a stack-able buff of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;''' per Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">17.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''&#37;''', to the following Action speeds:
\*Picking up and dropping Survivors.
\*Breaking Breakable Wall|Breakable Walls<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Pallet|Pallets<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, and damaging Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*Vaulting Window|Windows<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, *Fire Up* grows in power and gains **1 Token**, up to a maximum of **5 Tokens**.
Each Token applies a stack-able buff of **3**/**3.5**/**4** **%** per Token, up to a maximum of **15**/**17.5**/**20** **%**, to the following Action speeds:
* Picking up and dropping Survivors.
* Breaking Breakable Walls and Pallets, and damaging Generators.
* Vaulting Windows.

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
<p>Each time a Generator is completed, ''Fire Up'' grows in power and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
Each Token applies a stack-able buff of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;''' per Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">17.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''&#37;''', to the following Action speeds:
\*Picking up and dropping Survivors.
\*Breaking Breakable Wall|Breakable Walls<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Pallet|Pallets<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, and damaging Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*Vaulting Window|Windows<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, *Fire Up* grows in power and gains **1 Token**, up to a maximum of **5 Tokens**.
Each Token applies a stack-able buff of **3**/**3.5**/**4** **%** per Token, up to a maximum of **15**/**17.5**/**20** **%**, to the following Action speeds:
* Picking up and dropping Survivors.
* Breaking Breakable Walls and Pallets, and damaging Generators.
* Vaulting Windows.

## History

* 1.8.0
* 2.6.0

8 %
10 %
10 %
12 %
12 %
14 %
Each time the Survivors complete repairs on a Generator, *Fire Up* grows in power and grants a speed bonus to pick up, drop, Pallet break, Generator damage and vaults.
* **2 Tokens:** receive **6/8/10 %** action speed bonus.
* **3 Tokens:** receive **8/10/12 %** action speed bonus.
* **4 Tokens:** receive **10/12/14 %** action speed bonus.

Each time the Survivors complete repairs on a Generator, *Fire Up* grows in power.
* For each Generator completed, gain a **3/3.5/4 %** stackable buff that grants a speed bonus to picking up, dropping, Pallet breaking, Generator damaging and vaulting for the remainder of the Trial.

## Change Log

### Patch 2.6.0

* ***Rework:*** changed it from a Token-based system to a stackable bonus of **3/3.5/4 %**.

## Trivia

* **Fire Up** is to date the only Perk that affects the speed of picking up and dropping Survivors.
* **Fire Up** does ***not*** provide the Killer with an increased Vaulting speed, if they use their Power to trigger the Vaulting action.
	+ This specifically refers to The Legion performing *Feral Vaults* and The Mastermind using *Virulent Bound* to bound over Vaulting locations, and applies to both vaulting a Window, as well as vaulting a Pallet.
	If either Killer uses their Power to do so, they will always do it at the action's default speed and do ***not*** benefit from **Fire Up's** effect.
	+ This does ***not*** apply to The Shape, as he does not use his Power to vault Windows, despite receiving an Action speed boost while in *Evil Within III*.