Bright Man

**Bright Man** (ブライトマン *Buraitoman*) is a Robot Master that was created by Doctor Mikhail Cossack for the purpose of exploring dark areas. However, Dr. Wily modified him in *Mega Man 4* to serve as a combat robot to fight against Mega Man. His Special Weapon, the Flash Stopper, emits an intense light beam with ten million watts of power from the light bulb on his head. The strong light activates a safety device in the camera eyes of robots, blinding them for a brief moment, which makes them unable to move. He then proceeds to attack stunned opponents without mercy.

Bright Man is an intelligent Robot Master, being a fast thinker and an accomplished inventor in his spare time, but is a chatterbox and has a tendency to bore his colleagues by talking too much on the same subjects for long periods of time. He has a particular dislike for red-light districts, and is weak to the Rain Flush due to its ability to short out his bulb.

## CD Data

 **Dislike:** | Unmoral districts

## Official Appearances

### *Mega Man 4*

#### Attack Pattern

Bright Man has one of the most convoluted patterns in the game, though he may seem simple at first. His 2 primary attack choices are randomly decided: his first is to high jump to the player's position. His second is to shoot 3 buster shots in place, each of which being aimed either straight forward, or at 2 diagonal angles. Each of the 3 shots will take one of the 3 trajectories, but the exact order of how is randomly decided. Bright Man's main gimmick is his Flash Stopper, which will immediately freeze the player in place much like Flash Man's Time Stopper. However, the stun lasts for much longer and his jumping attack becomes impossible to dodge as it targets you. Bright Man only uses Flash Stopper when his HP equals 16, 8, or 4. Thus, if these values can be bypassed, Bright Man will not use this attack. The easiest way to pull this off is to shoot 1 buster shot at him, then defeat him using only the fully-charged buster shots afterwards (which does 3 damage).

#### Weapon

Bright Man's weapon is Flash Stopper, which will emit a powerful light around you that'll immobilize all enemies in place (certain gimmicks are also affected by this). The freeze will last for a very long time and even carries over through transitions. In the meantime, the player can shoot buster shots like normal (they cannot charge, though). You cannot pause while a freeze is in effect. Certain enemies that have shield capabilities (such as Shield Attacker or Skullmet) will lose their shielding completely when frozen. Each freeze will use up 4 ammo, but the buster shots do not consume any.

#### Weaknesses

Bright Man's primary weakness is Rain Flush, which can hit him anywhere on the screen and can kill him in seven hits, but it requires the entire ammo bar. He also has a secondary weakness to Skull Barrier, which does 2 damage and allows the player to fight him close-up, though the entire ammo bar is needed to defeat him. As with most other bosses, Bright Man takes 3 damage from a fully-charged buster shot and a fully charged Pharaoh Shot. However, none of these weapons by themselves will stop him from using Flash Stopper, so the same strategy of "1 buster shot first" should be applied when using these weapons.

### *Mega Man IV*

Bright Man is part of the first wave of 4 Robot Masters, which all come from *Mega Man 4.*

#### Attack Pattern

Bright Man is a little more difficult than in *Mega Man 4,* though his pattern is relatively the same. The smaller screen size gives the player less room to react to Bright Man's attacks. Bright Man now has slightly different downtime in-between attacks, with a shorter downtime going into the jumping attack and a longer downtime going into the shots. Unlike in *Mega Man 4*, Bright Man can now use Flash Stopper at anytime regardless of his current HP. This fact along with the stun lasting an infinite amount of time means damage to the player is inevitable if Bright Man uses it.

#### Weapon

Bright Man's weapon is Flash Stopper, which functions as it did in *Mega Man 4,* but it also seems to affect more gimmicks this time around. Each freeze will use up 3 ammo, but the buster shots do not consume any.

#### Weaknesses

Bright Man is once again to Rain Flush, which can kill him in 4 hits. Due to how Rain Flush operates, it hits Bright Man twice with each attack, doing 3 damage with each hit. While this strategy won't stop Bright Man from using Flash Stopper, Mega Man can shoot Bright Man once with the buster and then use Rain Flush for the rest of the fight, beating him with 3 attacks instead of 4. Bright Man has a secondary weakness to Power Stone, which does 2 damage but can only be used in the rematches. As with most other bosses, Bright Man takes 3 damage from a fully-charged buster shot and a fully charged Pharaoh Shot.

## Trivia

* Bright Man's dislike is "unmoral districts" (a euphemism for where brothels and other ill repute areas are). These are often called "Red-light districts", since brothels tend to have red lights in them.
	+ Originally, Bright Man had neon lights as his dislike.
* Bright Man's original name was Pearl Man (パールマン), named after a brand of light bulbs in Japan.