Sieben

Leuchte (Teacher)

Summons

Sieben is a demon originating from Glacies. She makes her first appearance in book 1, chapter 4.

Doc: https://docs.google.com/document/d/1Go\_3NMo3AnCOEuxchnxDZPuzzsLNq7ldyGLw\_ZiMBs0/edit?usp=sharing

## Backstory

***Vague/incomplete backstory. Need more details to continue revision.***

Sieben was born as a manifestation of greed, as resulted of a kingdom going through a famine.

*[Just sat on a hill, had a friend, won't go into detail because I make it edgier the more detail I put in. Her friend dies though and Sieben takes her hat. As far as writing her current personality for current story goes I'd say this affects her greed and selfishness, she won't let anyone die if she's attached to them and she doesn't want to lose things even if it means sacrifices.]* ***needs development***

She entered Glacies after gaining the interest of a recruiter. After running a few tests and obtaining her consent, she was given a warding pendant and transported. Upon arrival, she was adopted by a cursed demon. She was enrolled in school, that being where she learned to socialize, delegate tasks, and to gain favor. However, Sieben soon tired of these favors, so learns to not care unless it's beneficial to her.

*end revision*

>Begged Leuchte to train her.

>Contracted Erde, the first real companion she ever had. This is why she treasures Erde.

>She was in a phase where she entered tons of dueling tournaments, she contracted Spectre around this time and here she learns to never look down on an opponent but also gets extremely bored of fighting because she doesn't have a reason to get stronger other than these tournaments unless she has violent urges.

>She did the coming of age ceremony and got a proof of citizenship on her right arm (symbol of Glacies) along with a VII on her neck because someone messed up the aether circle. (On purpose but still) Anyway she was named Sieben because of it. (I used the name before but this is a summary.) She started off with a black mark because her father is cursed.

>Sieben was made to read every book from the royal archives so she could take over her "father's" duty when he died so she took advantage of this opportunity hoping to find a cure for the curse. So essentially she spent these years as a NEET, I mean hermit in solitude. She never found a cure however one book she read stated the curse originated from <I'll add something later but it's in the mainland>

>She didn't know much about the mainland though other than Palstrine where demons get shot and old ass history and some old history like women being disadvantaged. She also knew her mark of citizenship and the VII on her neck would be taken for slave marks so she basically just used morph to shorten her hair (more details on why she didn't cut it when I do a non-summary) and fraudulence to get rid of her horns and look human. She went to a shop recruiters often go to for a perfume kinda thing that makes her smell human and used bandages to cover up everything else.

>Before she left her "father" gave her stuff.

>Travelled to mainland by airship, I mean she could've technically teleported to where she was before but she doesn't know where that is on the map so she wouldn't be able to navigate efficiently.

>Why the faq is it still edgy.

Random note to the Phantom I doubt Sieben would use Fraudulence/Morph 24/7 so she can be in her demon form when she meets the rest of squad 4 unless she's in a public place then she's in human form. If she's caught in demon form she won't lie about her gender.

## Appearance

Sieben wears an accessory that hangs from her hair. It was given to her after she started training under Leuchte as it's an unofficial tradition to give some sort of accessory to your disciple. She has an Ealing-o Warding Edition that's usually covered by her hair. It is aethertech earring that translates languages. Ealing-o is a very popular brand despite the unsavory name. The Warding Edition part simply prevents curses.

She has two small, black and white horns on either side of her head.

### Everyday

Her everyday attire consists of bandages wrapped on her right arm and neck, a blue glove on her left hand, a hat received from an old friend, a blue blazer over a white button up with black collars, a black and white belt over the shirt, simple, black pants, and aethertech shoes that allow for a small blade come out from the front when she inserts aether.

## Personality

In public, she introduces herself as a human male each time she meets someone, as she read many books speaking of human society where women were slaves and demons having been hunted down. She sees herself as selfish and stubborn, and wishes to remain this way as she doesn't want to repeat her past mistakes. She thinks selfishness is important if she wants to be happy. This doesn't mean she won't help her comrades though as she will see that as her selfishness as well. She's also extremely greedy as she wants to get the best results possible when doing something, so she constantly tries to get stronger and this greed is her most powerful motivation source. She doesn't want to compromise on her ideals. She acts condescending to those around her, but in reality she is wary of every single one of them especially demons because she has an inferiority complex. In a fight, no matter who she is against, she will not limit herself in the case that they're hiding their true strength to make her let her guard down. To her, it's a self preservation instinct.

When she has violent urges she likes harassing people such as but not limited to Ika and Judas.

When she doesn't have any violent urges and it's not beneficial to her she hates fighting and her lack of motivation almost makes everyone else lose motivation too. She says she's hard to control as far as her lack of motivation goes but when she's angered she "suddenly gains motivation to help."

Very awkward when showing gratitude.

Her only positive trait is being diligent about training.

### In battle :

Puts distance between her and other people as soon as the battle starts or one is initiated to give her dodging space. Her detection skills give her a full understanding of everything within a certain radius. (Though not opponent skills, no skills for that.)

## Powers and Abilities

### >Could seal memories

in exchange for her own, at first it'll be random but when she gets closer to mastery she can choose whatever memory she loses and the amount can be less than equal with better mastery. (limit 2 months 4 years 10 years she could seal the memories inside an item that is bigger than 2cm² (bare minimum radius). The moment the item is destroyed the memories will be regained by both parties unless one party is dead.) When using this she can probe around a person's memories so the time it takes to cast depends on how long she's probing around their memories unless she's not going for specific memories.

### Ex.

If she's gonna erase ten years of memories whilst probing around she is probably gonna actually spend ten years inside the other person's memories but if she just says the last ten years it'll take less time. (10 years is 10 years though so it depends on how large the item she's compressing it into is, the smaller it is the longer she takes.)

### >Morphing into anything she eats.

(Humanoid only.) Even if she morphs into something bigger or smaller, she still retains the same mass. Though she dislikes changing her size in general due to the odd weight distribution to make up for the size difference. She ate one person in her backstory but I doubt she's gonna eat anyone else.

### >Fraudulence -

Can pretend to be a different race. Not a rare ability for demons so most demons don't care for it even if they have it.

### >Flying -

Wings start growing at this stage in the story, control isn't perfect so she doesn't use this in combat. Her control is really good at this stage so she may use it for battle.

### >Aethereal Contract

(that follows only 1-2 elements of contracts but let's pretend that isn't the case) - Works like a normal contract but has a punishment section, if it is broken depending on what was written in the contract the person will suffer whatever punishment written within reason (Punishment must have a negative effect). Eg. Neither of the parties can leave the room for 20 hours. Punishment- Head will be decapitated. Even if memories are sealed they will remember the contents of the contract.

>Not to be confused with contracts with Eis or Spectre, those contracts can be done by anyone who is favoured by a spirit or otherwise.

### >Teleportation -

Must be at full concentration with precise knowledge of where exactly she wants to move. If her concentration is broken her spirit and physical body may be separated with her spirit at the place she wants to be. All four limbs must be touching the ground, this teleportation usually takes a minute or two but at the end of the story it's 30 seconds. (It can be the tips of her fingers along with her feet and having shoes won't change a darn thing.)

### >Blocking -

Sieben can block any of her 5 senses, aether control or anything of the like of her own volition. She uses this for training most of the time, it helps with her below mentioned dice abilities in the case that something goes wrong and she likes being prepared in general.

## Abilities (combat)

Card abilities in purple italic.

At the beginning of every battle and every 40 25 5 seconds henceforth a card from a shuffled levitated deck is drawn (not by Sieben they're just drawn while levitating) The cards can't be damaged unless Sieben is using an ability, depending on the strength of the ability they can be damaged.

### >Pew pew mf -

Hand makes gun pose and while she chants in her head pew pew mf (a) small low damage damage differing based on density ice bullet(s) form(s) and shoots at the direction she pointed at.

### >Decent Intermediate

Mastered ice aether, nearly impossible to melt ice depending on density.

### >A thin, non dense ice

aether is mainly used to save energy (by making a small sliding path that doesn't use up much aether at all to where she wants to go so she'll just slide to her destination.)

### >Creation -

Ice can be created anywhere within a 1 metre, 7 metres 40 metre radius. Any object can be made from ice, including a false form of ice Erde and beings in general (monochrome blue colour) which can be controlled but uses up more aether.

### >Manipulation -

Ice is controllable within a 10 metre, 50 metre, 300 metre radius.

### >Monopoly of Ice -

Can hack any ice weaker than hers if she knows where it is unless the controller has similar strength and is putting a lot of effort against the hacking. Can be done on water aether by freezing it unless she somehow can't freeze it.

### >Blizzard -

After seeing Endie use blizzard she decided to be unoriginal and copy it. Endie said this was a-okay!

### >Poison tip needles -

Either somehow stab a pressure point or throw a few at opponents. Takes around 10 minutes for it to be in effect so dodging is recommended. Not life threatening poison it's more like you get a bit light headed after 30 mins. The shape is the same as toothpicks, idk I added this when Kevin mentioned sub weapons. She has to make these manually between battles.

### >Cascade -

28 random cards (not drawn) surrounds and enters the opponent's body, making the force of gravity work stronger on them, slowing their movements.

### >3 / 4 of a kind -

Depending on how much (3 or 4) of a number /royal was drawn, can create 2-3 illusion clones. At this point in the story cannot make illusions greater than the number 9 but at this point in the story and henceforth it's possible to go up to 4 aces. (The illusion is greater depending on the number/royal eg. 4 aces has the greatest illusion capacity and can also be given temporary physical form with earth aether.)

### >Flash -

A pun on flush where Sieben uses 5 cards of the same suit to create a flash of light, everyone who did not close their eyes get stunned for a while.

### >Royal flush -

5 hit attack that's hardness is based on one's luck stat making it Sieben's second highest damage ability. (Can only be used if an Ace, King, Queen, Jack and 10 of the same suit are drawn and can't be used again until it is done again, also opponent may lose money.)

### >Jack of all trades -

Using all 4 jacks (meaning she can't use royal flush until a reshuffle) she can greatly boost all of each allies' stats for 10 minutes.

### >Discard, restart -

Sounds fancy, but it's literally just using all of the unused drawn cards to deal an amount of damage based on the values of the cards and hands which can be made. Forces a reshuffle.

### >Raise -

Can use this to greatly raise her agility and general offensive stats while greatly decreasing her defensive stats.

### >All in -

After the cards are reshuffled a high damage attack using all cards, makes Sieben unable to use cards for the rest of the game.

### >Swindling die -

Throws a die (with symbols representing the 5 senses and one for aether control) and anyone including herself within a 1m 3m 10m radius area of the die loses a sense for 5 10 20 seconds depending on the symbol on the die. Since the die needs to fall and have a clear symbol on top to work it's easy to run away from in a 1v1 so no cooldown.

### >Queen's gambit -

At the start of the battle can greatly raise agility stats of all allies and herself.

### >Demise -

A thick icy fog will surround the battlefield hindering the sight of everyone inside. It also reduces the temperature greatly but slowly.

### >Illusion Parade -

Opponent(s) with weak willpower gets hallucinations brought by severe cold and won't be mentally sane for battle.

## Passives

### >Gut instinct -

If she has a question to something usually she'd get the answer through instincts, she doesn't trust the answers sometimes but it's always correct. Example of use - When she got the aether card deck. She's not really aware of this ability but she says she always trusts her instincts.

### >Memory -

Comes with memory seal, unless she used memory seal she cannot forget any of her memories and while it may be useful for battle, she uses this for pettiness and remembering grudges from months ago and recording it for later. "Howler you didn't return that one pencil I lent you 7 years ago WTF is WRONG with you."

### >Calculation -

Can solve almost every math equation she sees. As an added bonus she can calculate the speed, acceleration etc of moving objects in front of her. (Unless it's inhumanely fast.) Good for avoiding projectiles.

>Can use this for cooking when measuring the ingredients without the items needed.

### >Multitasking -

She got this from doing nothing but playing that ant game for years. This ability lets her divide her attention to many different things easily.

>This is useful when she wants to be sparing with every last ice particle when using aether but at the end game it's straight up stingy.

>When someone shuffles a new deck or if she knew the position of every card beforehand she'll still know the location of every single card after the shuffle so she can cheat even without shuffling.

### >Detection -

Small ice particles surround her constantly and when she feels places less dense in ice particles, she'll be able to tell if there's any irregularities such as a living organism or something of the like.

### >Ability to kind of detect spirits,

ghosts and the like but not to a great extent due to her contract with a spirit. At this stage she can see and hear them but to a lesser extent to like Bean n stuff. Speaking is muffled and can barely be made out while all ghosts have a horror kind of feel.

>[Freeze] Immunity.

>Blessing of Ice - The colder it is, the stronger she is.

>She's extremely resistant to food poisoning. Plastics are edible things to her, honestly the things she can't eat are either too hard for her to bite or highly poisonous.

## Contracts

### Ice Spirit - Spectre

•Not summoned.

•Extremely proud and gives out to Sieben because she speaks bs a lot.

•Can't be seen by anyone who doesn't have talent in ice aether unless they have an affinity with spirits or something.

•Can't do any damage.

•5cm tall.

•Can get rid of Sieben's fatigue but not like OH YOU HAVE NO STAMINA FULL HEAL, more like a massaging kinda effect without the massage idk.

•Used for scouting the battlefield.

•Physically can't touch things.

•Mentally connected to Sieben because of the contract.

•Auto-repairs Sieben's equipment outside battle.

•Spirit eyes - goes into Sieben's eyes giving a light blue glow and gives her sight that overlaps her vision and Spectre's ignoring any kind of smoke or fog, allowing her to see undead kinda like blurry fog not actual see see, helps with shooting from afar and gives resistance to illusions.

There's also two versions, the above is basically the base form.

### Observer

•Makes everything within a 10m 30m 100m radius look gridlike, by categorising everything into a grid her eyes aren't biased (You know how we see far away things smaller) and she can tell exactly how far away something is in metres by using these grids. Anything within these grids stay within Sieben's vision as long as they remain in the radius of the grids so she's less prone to sneak attacks however if this goes on for too long it strains Sieben's mind and eyes. Everything looks and feels a lot slower when this happens though it doesn't make her any faster since it's a boost for the eyes unless she intends to go beyond her bodily limits (permanent damage so fck no). It's just for accurate movement.

### Merchant

•Can understand the value of things she sees, objective value. Can't see something like, "Oh this thing is an heirloom." It's more like how much aether is inside an item and what exactly it's made of.

### Golem - Erde

•Erde's creator created Erde using their soul and died while making the golem. Aethertech constructs with souls tend to defy logic that normal constructs follow.

•Minimum size - .25x the size of Sieben

•Max size - 2x 3x 4x the size of Sieben I dunno how big it can be endgame but it's friggen big.

•Can kinda use earth aether but only fertilising earth kinda aether in golem form.

•Summoning - Touches the ground with both palms, one palm or punches the ground and summons a golem with high defences, it's stronger the more aether she puts into summoning it. It's defences grow stronger as it evolves throughout the story. Sieben also has the option of touching Erde's core but Erde's core is something she's protective of so she doesn't do this often if at all.

•Big Erde does slow but does decent single target damage, Slow but deals decent area damage by sweeping one arm at people who are close together, slightly faster, still slow and can deal high aoe physical damage by either sweeping, hitting or any golem means possible.

•Gains ability to speak because it gets a mouth during an evolution.

•Small Erde is swifter and less damaging.

•Due to being constantly around Sieben who uses ice, the ice gave the golem a mutation ability which allows it to switch to ice freely in its normal form.

•Switched golem is faster and can do sliding thing that Sieben does, however the defence is straight up worse in every conceivable way unless it's against water or something.

## Weapons

A hell ton a marbles

- She uses this for memory seal mentioned below.

Aethereal Cards

- Her benefactor gave her an orb on one of her birthdays. (well, anniversary of adoption) This orb was an item that transformed into the weapon most suitable for her the moment she touched, surprisingly it was a card deck possibly meaning she's too greedy and needs to settle her gambling habits. She was the first in Glacian history to awaken a deck of cards as a weapon so she didn't know what to do with it but the first time she used the cards she decided to trust her gut instincts and somehow knew what to do from there.

Distress signal (boats aren't involved)

- A popular gift in aethertech, she got one from Leuchte and one from her adopter. If she's ever in trouble she just needs to say a specific phrase and they'll receive a signal, though I doubt Sieben's gonna use it.

 Trivial Information

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