Ephraim

This is Ephraim from a sandship roaming the dunes in the Noman's land of Drev and he is a duelist from the Drev Campaign.

## Appearance

Head:

He has short black hair, neatly trimmed beard, brown eyes, professional look and defined cheekbones. In missions he sometimes wears a gasmask with thermal vision which he got from a spaceship.

Clothing:

He wears a brownish black high-necked skin jacket with gloves tucked over the arm-socket and wears baggy blue jeans. He has belts wrapped around his waist, thigh, crotch and upperbody all connected together.

Weapons//Tools:

He always carries around a richly ornamented rapier which he got from his father on his hip. On the back of his belt he usually has two flintlock pistols, one which he got from his former captain and one which he picked up from his crewmate's dead body. These guns are both loaded, but are only used as a last resort and mostly kept for memory.

### Personality:

Originally a jovial dumbass, but after a lot of traumatic events he starts keeping his feelings locked up and stays serious. But after getting to know his new group he slowly opens up and shows his true nature. Although he does act dumb, his decision making skills in serious situations are top notch and always tries his best to make his friends come out safe and sound.

## Biography

### Background:

Ephraim is the son of a famous duelist known as the best, who went missing after his birth, which left him alone with his mother. His mother's name is Erica, and his father's unknown. Erica took care of Ephraim alone until she was brutally raped and murdered by bandits who broke into their home on Ephraim's 9 year birthday. Ephraim was hiding in the attic all while this happened, in the attic he found his father's  rapier. Ephraim escaped through a hole in the attic, and swore to get revenge.

After leaving the house, Ephraim tries to get help, but no one dares to help him in fear of having the same thing happening to them. Having nowhere to live Ephraim decides to live on the streets, but the people in that area didn't like the idea of him living on their streets, so they chase him out of the city into the Deadlands. Ephraim manages to steal some rations from some food stands before going out into the Deadlands. With only the clothes he has on, his dad's rapier and the food he stole  Ephraim starts wandering into the deadlands in hopes of finding other people to help him. After walking out there for a week, the food has run out and he loses all his hope. WIth no hope left, Ephraim lies down on the sandy plains and he slowly loses consciousness.

Ephraim wakes up on the deck of a pirate ship and is welcomed by the crew with open arms and want to hear his backstory. They suggest them teaching him Swordfighting and feeding him. The only catch is he's tasked with cleaning the deck and be their errandboy. Ephraim happily accepted and became their new crewmember.

Ephraim lives with the pirates, gets  taught swordfighting with a rapier, using guns, and takes part in raids until he's 18. But the life of a pirate never ends well and Ephraim's pirateship gets attacked by another crew. The whole crew wanted to protect Ephraim and so they locked him inside the captain's quarters. From inside the captain's quarters Ephraim can see all his crewmates get killed. Ephraim get's filled with anger, sadness and fear. Ephraim's only way out is with a miracle and the pirate queen: Besmara is the only one who can give him that miracle. Ephraim starts praying for Besmara to help him out, and so she does. Ephraim gets filled with powers rivaling that of gods. Ephraim uses this newly gained power to slaughter the whole crew of 50 pirates. Ephraim feels the power slowly dissipate and he goes back to normal. Besmara tells him that to repay the favor he must throw a treasure chest containing at least 200gp of the ship as a sacrifice to her each week. Luckily Ephraim is alone with two gigantic pirateships, and makes a deal with Besmara which involves him putting everything from his ship on the other ship and let it drift away and in return she gives him 12 years to find something of a high enough significance and worth for her.

After the deal is done, a parrot spawns on the shoulder of Ephraim, he notices it's not visible for anyone else than him, and he is told that it's for keeping watch over him as well as being the death trigger. With the deal completed Ephraim sets out to find something that is deemed good enough for Besmara.

## Relationships

### Family

Parents:

Erica(mother), unknown duelist(father)

siblings:

none

Children:

none

### Alliance

Party/Group Travelled With:

Jack, Odahviing, Velt, Preston Flynn, Elli, Iggy, Ying, Kairos

## Character Info

### Spells

Cantrips

1st-level

2nd-level

3rd-level

4th-level

5th-level