recursal/Fanatic-Fandom huggingface dataset:
Пвзеры

**Пвзеры** - союзники Борисона и икора, название - видимо это тематика Plants vs. Zombies, это зомби. Они одеты в одежду солдата и носят в руке ружье. Они являются участниками Первой Волчьей Войны.

Через 4 дня после начала войны, первый Пвзер сдался в плен, волки продолжают сдавать Пвзеров в плен.

Борисон и Пвзеры сошли с ума, они приказали уничтожать страну.

Пвзеры решили назначить дату первой и второй войны, Пвзеры хотят воевать с волками.
Neighbourhood

(this is where information about the neighbourhood Marvin encountered in Pitfalls goes)

, A survivor seems to have inhabited one of the houses, as evidenced by cardboard boxes laid out like makeshift mattresses and few items like shoes and a bag. It's unknown what had happened to the survivor, though it seems likely that they were attacked by the Bacteria, or had become one.
Hufflepuff House

**Disclaimer**
This Article is/contains Canon Info or is about a Canon Subject but has fanon info and is allowed to have fanon info on it and allowed to take some if not dozens of liberties from Canon as long as it does not outright derail the article in question to a completely different direction

### Traits

* Kindness
* Tolerance
* Acceptance
* Kindness
* Just
* Fairness
* Loyalty
* Honesty
* Friendship

### Ghost

* Fat Friar

**Hufflepuff House**, or simply known as **Hufflepuff**, is one of the 4 Houses of Hogwarts School of Witchcraft & Wizardry. It was founded and created by Helga Hufflepuff. The traits of Hufflepuff is that of kindness, honesty, friendship, loyalty, tolerance, fairness and justice. Professor Sprout was the head of the Hufflepuff during the Potter era. Known Hufflepuff students, during the Potter Era are Cedric Diggory, Arnold Jacksson,Zacharias Smith, Susan Bones, Hannah Abbott,Susan Bones, Justin Finch-Fletchey, Ernie Macmillian. Cedric Diggory, was a champion in the Triwizard Tournament and a prefect but tragically perished due to being on the wrong place on the wrong time. Hufflepuff, while usually overlooked by many characters in-universe, actually housed least Dark Wizards.

## Known Hufflepuff students

 Ernie Mcmillian
 Hannah Abbott
 Zacharias Smith
Mega Zeph

**Mega Zeph** is a CCI Wooden rollercoaster with steel supports in Six Flags New Orleans. It was the highlight attraction of the park, and the largest & only wooden roller coaster in the state. It's been abandoned since 2005, when Hurricane Katrina flooded it and the park. As of 2022, it's SBNO with the other attractions. It can clearly be seen off of Interstate 10 & 510.
The Jester

The **Jester** is a defunct steel rollercoaster in Six Flags New Orleans.

## History

The coaster first operated from 1996-2002 at Six Flags Fiesta Texas, where it was painted purplish pink and called the *Joker's Revenge*. It closed in 2002, then was relocated to Six Flags New Orleans for the 2003. There it was repainted green & blue, and renamed "*Jester*". This time though the coaster's trains would still drive backwards. Featuring a loop and two corkscrews, it was rough but exciting ride. This coaster closed with the park in 2005 due to an actual Hurricane flooding them. Since 2005, it's been SBNO there with the other remaining coasters. The green paint began peeling away, revealing it's previous pink scheme that was last over from its former life as Joker's Revenge. And at this point, it's pretty obvious that may get scrapped.

This coaster was also one of only two Vekoma Hurricanes ever built in the world, with the other being the still operating *Comet* at Walygator Parc at France.
The Alliance

* Force Muggles into bending the knee to Wizarding Kind and acknowledge Wizarding kind as their betters as punishment for forcing Wizards into hiding and causing chaos through pointless wars like the World Wars. Essentially, force Muggles into servitude

### Allies

* Gunnar Grimmson
* Anton Vogel (Implied)

### Enemies

* Albus Dumbledore
* Newt Scammander
* British Ministry of Magic
* French Ministry of Magic
* MACUSA/American Magical Congress/American Ministry of Magic
* Aurors

**Disclaimer**
This Article is/contains Canon Info or is about a Canon Subject but has fanon info and is allowed to have fanon info on it and allowed to take some if not dozens of liberties from Canon as long as it does not outright derail the article in question to a completely different direction

> Our war with the Muggles...Begins...Today!
>
> Gellert Grindelwald

**The** **Alliance** , also known as **Alliance**, **Grindelwald´s Army** , **Grindelwald´s Acolytes** or **Grindelwald Alliance** was an organisation of Witches and Wizards who followed the Dark Wizard Gellert Grindelwald. The Alliance was dedicated to Wizarding Supremacy and had the goals to rid the International Statue of Secrecy for good and eventually ruling over non-magical folks, reducing Muggles into servitude under the motto: *"For the Greater Good"* . While there certainly was debate within the ranks wether or not blood-statuses makes someone a legitamate wizard and there certainly were Pureblood Supremacists within the ranks, Gellert Grindelwald himself seems not to be discriminatory against other Blood-statuses and was willing to take in Muggleborns into his ranks.
Joker's Jukebox

***Joker's Jukebox*** is a defunct polyp carnival ride in the DC Comics section of Six Flags New Orleans. After a hurricane flooded the park, this ride was put into SBNO mode and still is today. The Joker statue was removed at some point, but no one knows where he is. This ride also featured 1950's style automobiles as ride vehicles and spun up and down.
Jocco's Mardi Gras Madness

**Jocco's Mardi Gras Madness** was a unique interactive dark ride manufactured by Sally Corporation at Six Flags New Orleans. The outdoor part featured a huge animatronic called "Jocco", who was the evil jester mascot character of the ride. Jocco sat on the roof, he would laugh and shoot water onto the sidewalk, and move around encouraging guests to get inside. When guests are riding, they are attempting to shoot Jocco and other characters while the layout captures the assets of New Orleans. The ride and the park were flooded in 2005 thanks to Hurricane Katrina. Instead of rebuilding, they relocated the salvageable rides to other parks, while the rest still remain to this day. In the following years, the ride's tracks were taken, vandalizing kept happening, the sign fell off, and Jocco eventually disappeared completely. Its unknown where he could be.
Bayou Blaster & Sonic Slam

**Bayou Blaster & Sonic Slam** were two twin S&S launch towers in the Mardi Gras & Pontchartrain Beach section of Six Flags New Orleans. Bayou was a Space Shot that quickly launched riders up 185 feet, while its brother Sonic was a Turbo Drop that slowly took riders before dropping them in a short freefall. This ride temporarily closed when a hurricane flooded the park damaging it beyond repair. The towers were reported salvageable and were removed in 2008. They were relocated to Great Escape in Queensbury, NY, where it continues to operate today as *Sasquatch*.
Batman: The Ride

***Batman: the Ride*** was a steel Inverted B&M coaster in the DC Comics section of Six Flags New Orleans.

## History

The coaster previously opened in 1995 as "*Gambit*" at Thrill Valley in Japan, then closed in 2002. The coaster then was relocated to Six Flags New Orleans in 2003, where its tracks gray parts were repainted yellow, and was renamed "*Batman: the Ride*". This coaster was a thrill to behold, being the best ride brought into the park. Although there are other versions that exists in the world, this style was new to Louisiana. On August 2005, the coaster closed with the park due to the infamous Hurricane Katrina flooded it. But this coaster was the only attraction 100% salvageable due to its elevated platform structure helping it to survive the entire storm.

## Batman: The Ride

### Park

Six Flags New Orleans

In 2007, the coaster was removed and taken to Six Flags Fiesta Texas, there it was given a new blue & yellow paint scheme job, and was naturally renamed "*Goliath*"! Not a surprise at all.
Mardi Gras

**Mardi Gras** is a Mardi Gras themed and the largest section at Jazzland/Six Flags New Orleans. It could be named after the section of the same name at Six Flags Great America.

#### Rides

* Jester
* Jocoo's Mardi Gras Madness
* King Chaos
* Krazy Krewe
* Mad Rex
* Mardi Gras Menagerie
* Mega Zeph
* Skycoaster
* Spillway Splashout
* Voodoo Volcano
* Zydeco Zinger (formerly)
Bruh 9

Scout from tf2 combo and items.

Bat: deals 300 damage per swing. Unlocked at 2000 wins.

Hand wraps: Gives 850 health. Unlocked at 2000 wins.

Scout's soul: Allows double jumping. Unlocked at 200 wins.

Scout combo:

Requires 4000 wins + Bat, hand wraps and scout's soul equipped at a time.

Effects:

Highly increases movement speed and jump height. The bat deals 350 damage while in the air. Gives 1000 health. 20% chance to not take damage from attacks. Press R to activate active ability.

Active ability:

Gives an item. 12 second cooldown.

List of items from ability:

Flying Guillotine. Throws a meat cleaver that goes like justice bullet. The cleaver deals 200 damage or depletes 1 dodge. If the cleaver deals damage, the victim will start bleeding. Bleeding deals 50 damage per second. Bleeding lasts for 4 seconds.

Bonk! Makes the player immune to damage for 8 seconds, but the player cannot attack during these 8 seconds.

Crit-a-cola. Increases bat damage by 35% for 8 seconds. Stacks with "while in the air" damage bonus.

Pretty boy's pocket pistol. Shoots with a bullet that goes like justice bullet. The bullet deals 200 damage or depletes 1 dodge and heals scout for 100 health if hits.

Winger: Shoots with a bullet that goes like justice bullet. The bullet deals 200 damage or depletes 2 dodges. Increases jump height by 15% for 4 seconds after being used.

Mad milk: Throws a bottle of milk that goes like justice bullet. It deals no damage and depletes no dodges, but inflicts a mad milk effect on enemies it hits for 6 seconds. Teammates that attack an enemy that is under mad milk effect, the teammate will gain 40% of the damage they dealt (or would deal) as health.
Bruh

Caltrops

A usable trap that can be used instead of Kunai. Using it makes a small caltrop. There can be infinite amount of caltrops. It requires 4 caltrops to deal damage to the same target (if the target didn't heal) to kill it. The cooldown of placing caltrops is just 2 seconds.

Parry

A new mechanic in order to make melee fight more interesting rather than just a race who stabs each other quicker. By pressing right click with the sword out. This feature is not for heavy sword, however, heavy sword's attack ignores parry.

C4

Another usable trap to use instead of Kunai. Tapping left click makes the player throw a bomb. There can be 3 active bombs in the map at a time. Tapping right click detonates every bomb the player have placed. The bomb's explosion one-shots. When player dies, his bombs explode instantly. Bombs can be removed with Kunai throw.

Slash dash

An ability that can be used instead of clone making ability. This ability makes a quick dash in the direction the player is facing, dealing damage. The damage is based on the sword that is currently used. Katana deals its normal damage. Heavy sword makes its normal attack for the duration of dash. The cooldown is 6 seconds.

Grappling hook

An ability that can be used instead of clone making ability. Makes a hook in the direction the player is facing. The hook moves a little slower than Kunai. When the hook hits something that isn't another player, it will move the player to the place the hook has touched. If the hook hits another player, it will just deal small damage to it. Nothing else. The cooldown is 4 seconds (the cooldown starts only if there is no active hook).

Ninja gear

An ability that can be used instead of clone making ability. This ability gives more mobility when wall jumping, and allows the player to "stick" to the walls. When you are "sticked" to a wall, you will stay on the wall for 4 seconds, then the player will slowly slide down. This ability is passive,
Bruh 6

SANESS. DO U WANNA HAVE A BAD TOM?!?!?!?

Dialogue:

Sans?: heh heh. heh

Sans?: heya.

Sans?: you've been busy, huh?

Sans?: you already know me, kiddo

Sans?: heh, it's me...

SANESS: SANESS

SANESS: YOU WANNA HAVE A BAD TOM!?!

(fight starts)

Passive: karma. Karma. Or should i name it kerma?

Attacks:

TOM BLASTERS. Makes 2 TOM BLASTERS. These are your typical gaster blaster, but with a different texture. Big damage, 5 second cooldown.

BONESSSSS THROWWW. Summons a bunch of white bones, strange bones that will go here the SANESS is facing. Big damage, 5 second cooldown.

BONESSS ATTACKKK. Makes Sans' "Blue bone attack", except it is just white bones and a lot more damage. 90 second cooldown.

BOOOMMM. SANESS shoots the gun. The gun shoots with a strange bone. The bone deals 200 damage without karma. 10 second cooldown.

BLU SAOUL!!! A blue aura forms around everyone on the Chara Team making them unable to jump. 10 second duration. 23 second cooldown.

BANE CAUNTER. Makes Swapfell! Papyrus' bone counter, but with less damage and different texture. 14 second cooldown.

BONK. Makes a huge melee attack that deals 100 damage with no karma and pushes back humans it hits. 20 second cooldown.
The Outpost

**The Outpost** is a highly secure, closed-off room built within the Complex, right beyond the Threshold.

   Despite existing within the Complex, most of the natural surfaces of this room, save for some of the corner walls, are covered up, essentially turning it into an extension of the Async facility, safe from the potential dangers of the Complex. A heavy hydraulic steel barrier is placed in front of the Threshold, to allow for the Complex to be cut off from the normal world, preventing anything from coming in or out when it's not supposed to (apart from unlucky people who happen to noclip into there).

Inside the outpost there are many pieces of scientific equipment, a desk, and a computer. There are dim blue lights in the ceiling. It is also a possibility that the north facing window (see photo) is tinted black in order for any potential threats to be unable to see inside

An alarm system is also installed, which will turn the lights red and play a loud noise. It is unknown what triggers the alarm - loud noises, the presence of bacteria or mold, the door being left open, or something else.

On March 5th, 1990, the outpost was in an early stage of construction. It is unknown when it was completed, but the lost supervisor seen in Informational Video stumbled upon the completed lab sometime in the future.

## Location

The Outpost is located within the Complex, right on the other side of the Threshold. The area surrounding the outpost is described as a chamber of plus shaped pillars each evenly lined up in a grid, with seven on each side of the threshold. There are four rows of these columns, wich each have been called "Divisions". Given that the cameras in Motion Detected are positioned facing outwards against the nearside wall, it can be assumed that lateral division A refers to the row of cells proximal to the threshold. Thus, further lateral divisions refer to rows of cells further from the threshold.
Bruh 5

Flowey as a playable character.

Flowey has 1000 health and 14 dodges.

Passives: Flowey goes underground to dodge chara's attacks. Flowey goes underground when moving, being invulnerable, but he has a meter that shows how much he can be underground. All floweys attacks act like sans' attacks, except no karma.

Dialogue:

Flowey: Wait a minute...

Flowey: Chara, what have you EVER done for me?

Flowey: Yeah, I see how it is.

Flowey: I help you SO much.

Flowey: I helped you kill yourself.

Flowey: And what did I ever get in return?

Flowey (text shakes): NOTHING.

(battle starts)

Attacks:

Pellet storm. Makes many pellets come from sides of the arena. There are 10 pellets coming from all sides of the arena every 0.15 seconds. This attack lasts for 2.5 seconds. Big damage with an 8-second cooldown.

Colorful circle. Makes a pellet circle where flowey clicked. Pellets can be orange or blue. The circle starts closing in after 1 second when the circle have appeared. Once every pellet touches each other, they will disappear. Big damage with a 6-second cooldown.

Pellet circle. Makes the same circle as the "Colorful circle" attack. Except, all pellets are white and will deal damage when touched. There is also a "door" that the chara's need to go through to not take damage from this attack (or just jump over the pellets, but whatever).

Pellet throw. Spawns 18 pellets behind flowey, which he throws slowly. Each pellet deals medium damage, there is much of them. 4 second cooldown.

Pellet jump. This attack is the same as "**Bone Jump"** from swapfell paps, except it is pellets. Big damage with 15 seconds cooldown.

Hand slam. Makes a melee slam attack. The attack deals 75 damage and pushes back the chara it hits.

Hand throw. Makes a "!" mark. After 1.5 seconds, a hand will go through the mark, dealing huge damage to enemies it touches. 2 second cooldown.
Bruh 8

Overdust dell.

Dell has 2500 hp and 6 dodges.

Requirement: reset + 1555 wins.

Passives:

Karma.

Dialogue:

Dell: "You're a renegade... killer" (battle starts)

Attacks:

Southern Hospitality: Makes a melee attack that deals 150 damage and inflicts bleed. Cooldown is 6 seconds, but is lowered to 4 if the attack didn't hit the anything.

Frontier Justice: Dell shoots with his shotgun that makes 12 bullets that have a random bullet spread, just like Team Fortress 2 shotguns (except panic attack). Each bullet deals 30 damage. 6 second cooldown.

Mini sentry: Dell builds a small sentry. Sentry fires with 1 bullets every 0.1 second. The bullet deals 15 damage per shot. This attack has a 10-second cooldown that only starts when the sentry is no more. Sentry has 300 health, this means it can take damage from chara team.

Über Canteen: Makes dell blue for 6 seconds. While Dell is blue, he cannot take damage. 30 second cooldown.

Stolen Rocket Launcher: Dell fires with a missile that moves where the Dell clicked. The missile deals 200 damage and makes an AoE (area of explosion). The AoE deals 200 damage, but deals less damage the further the victim is from the explosion. 6 second cooldown.

Short Circuit: Dell makes a huge ball that deals 10 damage per 0.1 seconds to the victim that got hit by it. The ball also removes all projectiles it hits.

Dialogue (when dead):

(fades to dust, no text)
Marvin E. Leigh

**Marvin E. Leigh** was one of many ASYNC employees who would venture into the Complex.

On February 29, 1990, he along with George and two unnamed workers ventured into the Complex for an unknown reason. During their expedition, one of the unnamed workers separates from the group, going into a side hallway to investigate some sounds. As he turns back to the group, he witnesses them disappear in what seems to be a "glitch". He screams out for Marvin and George, to no avail. Marvin and the rest of his group returned back to the ASYNC facility later, probably unharmed.

On May 6, 1990, he along with his coworkers Mark, George and an unnamed female worker ventured into the Complex, seemingly tasked with setting up some new equipment. During their time in the Complex, the group came upon a room with many shafts in the floor and a door at the other end. One of Marvin's coworkers crossed to the other side, opening a door and calling back to Marvin to bring the camera to him. Marvin complies and tries to cross too, but soon after stepping into the room, he loses his balance and falls down one of the shafts.

With no major injuries, Marvin gets up on his feet and begins discussing a way out with his coworkers. Shortly after coming up with a solution, Marvin hears a "person yelling". He decides to follow the sounds, eventually reaching an opening in the wall, leading into a tunnel and a small urban area. Hearing the "person" scream out, "Does anybody hear me?", he decides to go on further. Eventually finding out the source of the screams to be coming from one of the houses. He enters, finding out "inverted signs room", leading into a narrow hallway. Continuing on further, he comes upon what seems to have been the hideout of some survivor. Going on further, he comes face to face with a Bacteria. He soon realizes that what he is looking at is not a human, and begins running back, with the Bacteria giving chase. He is able to reach the room where he ended up after falling down the shaft, and after several intense moments a line is lowered down to him. He climbs into the shaft, getting ready to be pulled up, then the video ends. He finally returned with his fellow researchers but when labratory personell looked through the footage they found the [Bacteria] that Marv encountered. After this, Async went into a state of panic and blocked off the backrooms.

## Trivia

* The name Marvin might have been inspired by Marvin Roland. a known admin in the kane pixels discord server.
Report

report is the aftermath of pitfalls after marvin encounters the bacteria and manages to survive

Plot/Description

at the start of report we hear the audio from pitfalls after marvin encounters the bacteria. then we see a tape recorder on screen before going dark then it fades into a big door opening and we see the researchers returning with marvin safely making it out. after a couple of seconds a man is seen looking back at them concerningly this man goes by the name Anthony Dawkins. as seen on his card he is a level 9 security then another man is seen walking down a hallway. he then enters a door then someone is seen plugging a cable in to a tv box that reads "STEREO SP VIDEO APC'' a tv is seen turning on while a unidentified researcher is watching the footage of pitfalls. then the man from the hallway is then seen going in an elevator. then another unidentified researcher is seen watching the footage as well they both have terrified looks after seeing the bacteria chase marvin. they replay the footage and try to get a closer look to make out what the creature is then the unidentified man from the elevator goes to a telephone to talk to someone while the sound is cut out so nobody knows what he was actually saying.

the video then cuts to black and we see various images of the area explored from pitfalls and then we see a construction worker building a wall to block off that area after the incident. then the construction worker is then seen putting up a blast door closing up the observation window now that they know they are not alone anymore.

man at the telephone
Kyran Black

**NOTE:** Character created and belongs to KyranEllis, originally uploaded on Harry Potter Fanon Wiki during the Wikia days of fandom before it was purged in the purge of ´17 and was archived.

**Kyran Black** (b. 1964—2 May, 1998) was a pure-blooded wizard of the House of Black and the Death Eaters. Like the rest of the Black family, Kyran was a pure-blood supremacist and was raised to believe in blood purity, eventually earning a spot in the ranks of the Death Eaters.

## Biography

### Early Life

Born around 1964, Kyran was the son of Cygnus Black III & Druella Rosier, as well the brother of f Bellatrix Lestrange, Andromeda Tonks, Narcissa Malfoy, Cedric Black, and Maya Black.Since he was born in the aristocratic Black family, Kyran was given a rich lifestyle, and believed in the notion of pure-blood supremacy and blood purity, and was thus popular amongst the other Blacks, excluding Cedric, Maya, Andromeda, and Sirius.

Around 1975, Kyran bought his first wand from Ollivander and he was accepted into Hogwarts School of Witchcraft & Wizardry, like the rest/majority of his family was sorted into Slytherin House , which was expected from him. Before the 1st Wizarding War ended, Voldemort assigned Kyran to be one of the few spies within Hogwarts with the other spy being Severus Snape. However, around 1981, Voldemort was defeated and every known Death Eaters were either killed — such as Evan Rosier — or sentenced to Azkaban — such as Bellatrix, her husband Rodolphus, her brother-in-law Rabastan and his wife,Antonin Dolohov, Andreiko Igorobravitch, and Jonathan Crane — or gave evidence against fellow Death Eaters — such as Lucius Malfoy — however, evidence & proofs was never brought against Kyran, and thus, he was not sentenced to Azkaban. Around 1982 or so, Kyran graduated Hogwarts and dated fellow Slytherin student Hesper Yaxley for a long time afterwards.

Sometime after graduation Kyran would reside with his sister's-in-laws at Malfoy Manor until early 1995, shortly after he proposed to Hesper and moved in with her.

### Second Wizarding War

#### Attacks on Dumbledore & Potter

During the events of 1995-1996, Kyran would help his brother-in-law Lucius Malfoy , and the Minister of Magic at the time (Cornelius Fudge) in using propaganda against Harry Potter & Albus Dumbledore to sway the Wizarding Community's attitude towards the two "celebrities"

On 1996, when Dumbledore's army was found out by Dolores and her "supporters" , Fudge & Umbridge called Kyran to Hogwarts, alongside Shacklebolt (who secretly was on Dumbledore's side) and Dorishe to apprehend Dumbledore. once Kyran arrived, everyone else was already there and Dolores Umbridge and Fudge were ordering the arrest of Albus Dumbledore. . Kyran and Dorishe then walked towards the Headmaster to arrest him, but he then diasapparated with his phoenix known as Fawkes, probably much to Kyran's dismay because now he had to report back to his true master that he failed to arrest Dumbledore.
Async Facility

Async is a team dedicated to studying a phenomenon known as the Backrooms. In April of 1988, Async made their research public, not mentioning the Backrooms, but stated that they had been developing a "low-proximity magnetic distortion system" also known as Project KV31 with the aim of finding a "solution to current and future storage and residential needs" while "[saving] billions of dollars on property construction and management." They need funding from the government to continue, though, they have been conducting tests, which they hope will gather interest for funding.

The Async Facility, as of now, has been known doing multiple tests and is the home of Project KV31. It is believed the first test occurred in 1982, and was finalized in test #6 in 1989, And Then Tests Of The Outside World Were Conducted From 2009-2010.
Bruh 7

~~DeezNuts~~ Dusttrust items and combo because idk.

Dusttrust sword.

Requires 3000 wins to unlock.

Deals 300 damage.

Dusttrust armor.

Requires 3000 wins to unlock.

Gives 900 health.

Alphys' determination.

Requires 4000 wins to unlock.

Gives another life, along with special effects.

In first life:

+25% extra damage and speed.

In second life:

Along with effects of the first life, you also gain an active ability. The active ability makes a temporary Dustswap Papyrus. The papyrus throws 3 bones like a bone throw attacks every 3 seconds at sans team members. The papyrus lasts for 10 seconds. This ability has a 10-second cooldown, that only starts when there is no papyrus spawned by the ability. Papyrus bones deplete 1 dodge or deal 200 damage.

~~Dustnuts~~ Dusttrust combo.

Requires 7000 wins + reset + dusttrust sword, dusttrust armor and alphys' determination equipped at the same time.

First life: +250 extra max health

+15% extra speed (stacks with 25% speed boost from alphys' determination)

+20% extra damage (stacks with 25% damage boost from alphys' determination)

+25% extra jump height

20% damage reduction

attacking a reflectable bone attack reflects it (4 second cooldown).

Along with first life effects, second life gives:

+10% damage reduction

Karma, bleed, void and true karma negation (and other types of karma)

+10% extra damage

the papyrus from ability throws 6 bones at a time and deals 250 damage

Along with that, melee attack reflection has a 3-second cooldown instead of the old 4-second cooldown.
Backrooms (series)

*This article is about the series. For the location, see The Complex.*

**Backrooms** is an indie horror web series created by Kane Parsons. Its first episode, Found Footage, was released on January 7, 2022 and quickly exploded with popularity, garnering over 19 million views as of March 2022.

The series explores Kane's interpretation of the original creepypasta from 2019, in which the Backrooms are created (or discovered) by a mysterious research institute named Async. Episodes are released slightly out of chronological order, with the first video currently being the latest in the timeline.

A chronologically sorted playlist of the series can be found here.
Peter

Peter, also known as Peter Tench, is a former researcher that worked at Async.

## Appearances

   He appeared in Informational Video (camera) and Reunion (The person at the end of the video).

He was also mentioned in a secret video called "\_recording014".

## Trivia

Peter's full name is Peter Tench.

He was the first person to kill a living human in the series.

He is the first Async researcher/employee to go missing.
Kane Parsons (in-universe)

*This article is about the in-universe character. For the real person of the same name, see Kane Parsons.*

“*What is this?*”
―Kane, upon entering The Complex
**Kane Parsons** is the protagonist of Found Footage. He operated the camera for an amateur film before accidentally falling and noclipping into the Complex, and is ultimately killed by a Bacteria. He is portrayed by and named after the creator of the Backrooms series, Kane Parsons.

For more information on the fate of Kane, see Found Footage.
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bruh 2

Dual Sai

A weapon with half the damage and range of a normal Katana, but with 3 times the speed. The parry is still there, but you can move with Dual Sai when parrying.

Blowgun

A weapon that can be used instead of normal Kunai. It fires slower, but deals more damage, with a price... The damage is happening overtime with poison instead of dealing its full damage. The poison also has these negative effects. These negative effects are: 20% slowdown, 20% slower attack speed and no passive regeneration. The damage from poison stacks, but not negative effects.
Roadrunner's Express

***Roadrunner's Express*** (formerly ***Rex's Railrunner***) was a Vekoma Family steel junior rollercoaster in the Looney Tune's Adventures (formerly Kids' Carnival) section of Six Flags New Orleans. After Hurricane Katrina flooded the park, this coaster was surprisingly in a good enough salvage condition to reopen. So it was removed in 2009 and taken to Six Flags Magic Mountain, where it was repainted, but it retains the same name.

## Trivia

* When the coaster first opened as Rex's Railrunner, it was originally painted purple & cyan blue. When it was renamed, its scheme was repainted with orange tracks and yellow supports. At Magic Mountain, it's currently with repainted reddish orange tracks and black supports.
Nicolas Bolton

**Nicolas Bolton** was one of many people who noclipped into the Complex. A missing poster with his name, picture, and a phone number *(707 340-3036)* can be seen in Missing Persons*.* It is unknown if calling this number will reveal any information, though it seems unlikely. The area code 707 which is of Northwest California, likely hints to him living in Northwest California, USA.

He is presumed to be the deceased person appearing towards the end of the video, and later in Autopsy Report. If this is true, then we can learn several things about Nicolas Bolton; he was somewhere between 18 and 21 years old, and is estimated to have died around the 31st of January, 1990 (three days prior to being found by ASYNC personnel), likely due to malnutrition. That would suggest that he was inside the Complex for 8 to 21 days before dying, though this is purely speculation.
Ivan Beck

**Ivan Beck** is The Vice Director of the A-SYNC Foundation and one of the researcher studying The Complex

In The recorded tape of "The Third Test" there is the first mention of **Ivan Beck**, The Vice Director of A-SYNC, who described the intention of these tests, stating the program, if granted sufficient backing from the U.S Government will offer a solution to all current and future Storage and residential needs, and save billions of dollars on property construction and management.

On "Autopsy Report", The Surgeon or the Pathologist asked the question, "Mr.Beck, May I ask, Uh, Where this subject came from?" this means the Pathologist is being interviewed by **Ivan Beck**

On "Presentation" few security footage can be seen recording a scientist and two visitors, this scientist is unknown, but it was theorized that it is **Ivan Beck**, guiding the visitors to show the Doorway to The Complex.

(This page is incomplete until further notice, the story continues)
The House Room

This is a completely dark room found within the Complex. It was first seen in Informational Video, and is most notable for the house that can be seen on one of the walls within.

## Appearance

**The House Room** has no light fixtures, meaning that the inside is completely dark. Upon shining a light, the first thing you'll likely notice is the wallpaper. The design is made up of various trees, which achieve a sort of forested look. This pattern seems to extend to the ceiling as well. One of the walls has a 'glitched' version of this design, in which it appears to have been stretched out to the point where it's just green stripes. The ground in this room appears to be made of concrete. Towards the back of the room, the facade of a house can be seen, though it is unclear whether it's truly a 3-dimensional structure, or just an illusion made by wallpaper, as it appears totally flat, yet the windows on the house reflect light like it normally would. A strange, unidentifiable sound can be heard every few seconds from beyond the house.

### Objects found within

A few objects can be seen sitting on the ground here. One of which is an old, rusted axe with a wooden handle. In front of the 'glitched' wall, there are 3 old wheelbarrows made of wood. Two of which are quite small, and one that is larger, but appears to have been distorted, and stretched, similarly to the wall, as evidenced by the rather oval-shaped wheel attached to it.

## Location

The House Room is found within the Complex. It can be entered through a small square-shaped hole in a wall at the end of a long, wide hallway.
Bruh 4

More food (because there can be never enough food). By the way, item limit is still 3.

Changes to already existing food: Pie costs only 500 coins.

Monster candy. Costs 200 coins, but only heals 35 health (this item is for newbies).

Bisicle. Costs 1000 cash but only heals 75 cash.

Unisicle. Automatically given when eating "Bisicle". Heals 75 cash. Can't be used for 10 seconds after using "Bisicle".

Sea Tea. Costs 1000 cash. Heals 100 health and increases the movement speed for 20% for the next 6 seconds.

Dog salad. Costs 750 cash. Upon using, regains a random amount of HP from 50 to 150.

Legendary Hero. Costs 1000 cash. Upon using, heals 100 health and increases damage for 25% upon using for the next 8 seconds.

Bad Memory. Costs, 1234 health, but it looks like something strange in game. Upon using, damages the player for 50 health. But using this item when it would kill the player, it would heal 175 health instead.
Emergency Exit Tunnels

The **Emergency Exit Tunnels** is an area within the Complex connected to the Gallery; however, it is separated with a seemingly never-ending, horizontal and vertical void with an equally never-ending matrix of tunnels on the other side. The walls and floors of the tunnels appear to made of concrete, and there are various pieces of technology on the walls. White rectangular fluorescent lighting lines the ceiling in a 4x4 formation.

This area also appears to have multiple hazards, as evidenced by the numerous signs and warnings around the tunnels, though it is unknown if the signs are true. According to the signs, there are high-voltage hazards, biohazards, and radio hazards.

This area could be a possible exit out of the Complex, or it may just be a façade, as in the Archives, which has a fake fire exit that leads back into the familiar yellow area.
The Third Test

**The Third Test** is the second episode of the Backrooms series. The date listed in the description is **July 2, 1988**. Click here to watch it.

This episode shows the Async Research Institute testing its Low-Proximity Magnetic Distortion System for the third time. Although they do manage to partly open the Threshold, they are ultimately unsuccessful in fully reaching the Complex.

### Plot Summary

The video opens with a series of diagrams and a text-to-speech voiceover describing the test. The transcript is as follows:

*"On July 2nd, 1988, the Async Research Facility tested its Low-Proximity Magnetic Distortion System for the third time. Details regarding the experimentation have not yet been released. During a press-conference held in April of 1988, Ivan Beck, vice director of the Async Foundation, described the intentions of these tests, stating that the program, if granted sufficient backing from the United States Government, will offer a solution to all current and future storage and residential needs, and save billions of dollars on property construction and management."*

After the voiceover concludes, we are shown a camera feed as the Threshold is activated. The light from the doorway becomes distorted, as a bright yellow glow begins to emit from it. Arcs of electricity shoot from the Threshold as a rapid, high-pitched beeping is heard. The system is then deactivated, and the beeping stops. Various mechanical sounds can be heard in the background, before the video cuts off and ends.
First Contact

As we can see from the video, they made some modifications to KV31 and were finally able to create, or open a portal to, The Complex.

As the test goes on, things starts shake and break until the view changes to what appears to be a map of The Complex being generated, with dialogue of two scientists:

**Scientist 1**: "*Jesus Christ, turn it off! Shut it down, now!*"

**Scientist 2**: "*Wait.*"

**Scientist 1**: "*What is that?*"

**Scientist 2**: "*There's something there! There's an obstruction.*"

**Scientist 1**: "*It looks like \*UNINTELLIGIBLE\**"

**Scientist 2**: "*No, keep going.*"

**Scientist 1**: "*Sir, this is not safe-*"

The dialogue then cuts off, and we see the test was successful. The Threshold is now open directly into The Complex.

ASYNC successfully opened The Complex on October 17, 1989, at 5:04 P.M. This was the exact time and day that a Magnitude 6.9 earthquake hit Loma Prieta, California.
Motion Detected

Description

is recorded in 03/05/1990, is scientist async put camera in backrooms is for researching in the backrooms but at █:█:█ is founding entity backrooms unknown type but like spring bonnie

#### Plot/Description

look at time is at 03;53;42 is special like entity backrooms

at 19:39:43 is motion detected

at 20:26:43 motion detected

at 21:02:12 motion detected but supervisor passed camera 6

at 21:14:04 is noise are outpost labs backrooms is opended but is hear sound are electrical

at 01:06:44 noise sound like monster but not hear in outside backrooms outpost labs is in complex backrooms really like monster

at 02:13:35 microphone fail in camera 3

at 03:53:42 is founding like spring bonnie but black is entity on backrooms but idk entity type

#### Link

https://www.youtube.com/watch?v=4FDotUHfpWk
The Complex

> *"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you" - Anonymous user, 4chan*
>
>

**The Complex**, more commonly known as "The Backrooms", is a dimension that was originally accessed by the Async Foundation using their Low-Proximity Magnetic Distortion System also known as Project KV31. It is normally accessed through a doorway located within an Async facility, but on rare occasions, people from the real world may accidentally fall and "Noclip" through the world and into the Compløx.

While the majority of the Complex appears random and maze-like, in the area around the Threshold there is a very specific pattern to the layout, consisting of many plus-shaped walls to separate the area into many little chambers. This is where the Outpost was built.

However, some areas are completely different from these styles, as can be seen in The House Room, Emergency Exit Tunnels, and more.
Timeline

# **The Timeline**

## Description

The Timeline is backroom create and found footage but is recorded by [John Doe] from 05/10/1982 to 02/03/1990, as camera found in rural place in real life.

## Timeline

5/10/1982 - Prototype

6/4/1985- First Test

9/21/1985- Second Test

07/02/1988 - Third Test

3/14/1989- Fourth Test

9/21/1989- Fifth Test

10/17/1989 - Sixth Test; California Earthquake

02/03/1990 - Missing Persons

02/05/1990 - Autopsy Report

02/29/1990 - Informational Video

03/05/1990 - Motion Detected

03/11/1990 - Mar11\_90\_ARCHIVE.tar

05/06/1990 - Pitfalls / Report

05/08/1990 - Presentation

05/25/1990 - Reunion / \_recording014

07/04/1991 *-* Found Footage is recorded

08/19/1995 - Found Footage 2

09/23/1996 - Found Footage is found
KV31

Function

KV31 opened a gateway to The Complex. Through this, Async researchers are able to enter The Complex. According to vice director Ivan Beck, this project would offer a solution to “all current and future storage and residential needs” if granted sufficient backing from the US government.

## Guidelines

Several strict guidelines are put in place for safety reasons when it comes to KV31. There are at least 5 of them, but only 2 are known:

* Never approach the threshold without guided supervision.
* Never enter The Complex alone. You must always travel in groups of no less than three individuals.
* If any Knowledge outside of the Async facility staff or administrators know about KV31, that knowledge is prohibited.

## Location

KV31 is located in the Async facility in San Jose, California.
1989 Loma Prieta earthquake

The **1989 Loma Prieta earthquake** occurred on California's Central Coast on October 17 at 5:04 p.m. local time. The shock was centered in The Forest of Nisene Marks State Parkin Santa Cruz County, approximately 10 mi (16 km) northeast of Santa Cruz on a section of the San Andreas Fault System and was named for the nearby Loma Prieta Peak in the Santa Cruz Mountains. With an Mw magnitude of 6.9 and a maximum Modified Mercalli intensity of IX (*Violent*), the shock was responsible for 63 deaths and 3,757 injuries. The Loma Prieta segment of the San Andreas Fault System had been relatively inactive since the 1906 San Francisco earthquake(to the degree that it was designated a seismic gap) until two moderate foreshocks occurred in June 1988 and again in August 1989.

## Overview

Coinciding with Async's sixth test of KV31, the massive 1989 Loma Prieta earthquake occurred in Northern California, dealing damage that cost approximately 6 billion dollars.

The epicenter of the earthquake was in the Santa Cruz mountains, along the San Andreas fault. This is believed to be where the Async facility and KV31 is located, largely due to the fact that the earthquake and the test occurred at the exact same time.
Missing Persons

In this video we see a graph showing the amount of missing persons over the years. We see that at the end of 1989, around the time of First Contact, the graph skyrockets, suggesting the creation of the Complex had something to do with it.

After this, for first time we see three researchers walking through the Complex wearing yellow hazmat suits, carrying a red rope with them to presumably find their way back with a rope that After some walking, they stumble upon a big room with a dead body slumped against the furthest wall, with some kind of dark liquid covering the wall and floor around him. The researchers are surprised to see this. One of them comments that it looks like some sort of fungus.

The tape then cuts off, and we see a blue screen with the mirrored text "If anybody, blame him" for a brief moment.
Muskrat Scrambler

***Muskrat Scrambler*** was a steel rollercoaster in the Cajun Country section of Six Flags New Orleans. It was partially damaged by Hurricane Katrina, causing both it and the park to be shut down. The coaster is still sitting there as of 2022, and by now it's clear that there's no intention for it to ever reopen again. It has made an appearance in creepy photos.
Dark type

The Dark type is represented from traits that are considered feral and untameable, specifically that born from adverse and intense complex social conditions; to that of traits that evoke a negative leaning nature - from having a nocturnal day cycle, exhibitions of unusually cruel, crafty, and clever intelligence, belligerent aggressiveness, the sentient awareness and choice to harm and/or inflict ill will, and to that of the negative end of nature and reality; such as the shadows, declination, "the survival of the fittest", destruction, comings of darker times; and to the unknown but potentially dangerous aspects of the mysterious and enigmatic. It should be further noted that the type of Dark does not automatically associate with the concept of evil, as both evidence exists of cruelty capable of Bitmon not just of the type and that it is the trainer that influences majorly how a Bitmon matures and acts.
Kane Parsons

*This article is about the real person. For the fictional character of the same name, see Kane Parsons (in-universe).*

**Kane Parsons**, usually known online as **Kane Pixels**, is a 17-year-old filmmaker, VFX artist, and the creator of the Backrooms series. He portrays the in-universe character of the same name, as well as voicing various Async employees.
Gender

Gender ( Sex or Gender) is a mechanic introduced BitMon that determines whether a Bitmon is a male or female in the Pokémon video games. Most BitMon have even gender ratios. However, some BitMon have a greater chance of being one gender than another, such as Genesis which has a 87.5% chance of being male, but only a 12.5% chance of being female

**Differences**

Some Bitmon have differences depending on whether they are male or female. This can be seen by either physical appearances known as [./https://pokemon.fandom.com/wiki/Gender\_differences Gender differences] or can be seen through some movesets of Bitmon.

Some Bitmon, share many similar traits such as type, similar stat distribution
Magic type

The Magic type is one of the ten BitMon elemental types.

Magic-type Bitmon tend to be very intelligent. It's also interesting to note that, many Magic-type Bitmon are based/related to real scientific or mythological discoveries.

To attack, they use their Magic power, thus many tend to have high special stats and low physical stats.