Cy'ǧetauria

The Continent of Cy'ǧetauria

**Cy'ǧetauriaz'zockistan'abulgra'der'iavichdriavillestondal'ewind-roadingt'o'n** (often shortened as **Cy'ǧetauria**, **Cy'ǧe**, or **Cyǧe**), is the central northern continent in the Thousand Crowns world.

The nations in Cyǧe are diverse, most characterised as focusing on trade and diplomacy, though a number of bloodthirsty nations can be found mostly on the eastern side of Cyge.

## Countries

### Active Civilizations

#### Ha Irunah

Ha Irunah is a nation located in the middle of the western half of the continent. It is a federation of small city-states each ruled by a Nochuoro - a trade lord who mastered the art of divination. People of the federation - the Nhokchi value are opportunistic people who value fair trade and the freedom of movement, which led to the region being connected by vast trade network.

#### Noscura

Noscura is an Empire ruled primarily by the Noscuri civilization originating in the Novaruk Desert. The Empire has since expanded to include the remnants of both Galvan, Iseres, and Kryseros, as well as a number of islands in the western Everchains.

#### Sika'cesn

Sika'cesn (referred to as Sika when talking about the species) is a culture of mountain-dwelling humanoids who blend in with their environment well, are great at survival and have an odd symbiotic relationship with sheep. Dwelling in the Western Mountain Ranges of Cy'ǧetauria and the forests beneath them, these creatures love frigid and otherwise eery regions, finding beauty in (and even venerating) the desolate, harsh and inhospitable.

#### Vulrazhir

Vulrazhir is a theocracy that is unified through strength and through strength is made secure. The rulers derive their authority from their deity’s blessing, a blessing that must be earned through might. Its people are vampiric in nature, and often raid their neighbours to satiate their thirst. This sparks many conflicts that have only served to harden Vulrazhir thus far.

### Collapsed Civilizations

#### Amayano

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#### Ciann

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#### **Franctania**

Fractania is a militaristic, hyper-theocratic nation found on the western coast of the continent. The country is primarily focused on its religion, and this comes above any other concerns that may arise. To this end, the Church of the Most High controls the government completely. Only one person has power over the Church - the high priestess Yvonne - but otherwise nothing goes above the Church's influence. While Fractania is highly militarized and fully willing to go to war, it is rare that they actually start them. If they do, it is due to a decree direct from their goddess, Akriveia. Beyond this, Fractanians are generally amicable and intelligent, focusing on trade and scientific progression and keeping close familial ties throughout life.

#### Galvan

The people in Galvan are short humans, timid in nature, preferring to stay in enclosed in areas. They live in a collaborative community where they come together to build structures or accomplish tasks whenever their head priests implore them to. While not being militant in nature they see the southern valley as their rightful land given to them by their god and they will fight to control it.

#### Iseres

Information on Iseres can be found here. The Iseres page also links to other articles.

#### Iskan Federation

The Iskan Federation is a democratic society based in the far northeast tundra of Cy'ǧetauria. Its isolation and conflict-filled history have bred an ideology opposed to foreign thought, yet stable on its own.

#### Isuta Seto

Isuta Seto, the Ishta nation, is a beastkin nation located in the northern boreal forest region of Cy'ǧetauria. While the city-states and nomadic tribes are relatively autonomous, they consider themselves one nation under their monarch.

#### Kantamia

Kantamia is a region with many city-states with a lot of contact. It's located in the eastern valley on the coast. Each city is ruled by a Luwar. The kantamians have a strong sense of community, with families being made up of a band of people that live near each other, regardless of wether they're related or not. They are distantly related to Norsumerians, with a related language and architecture with some similar features. Their religion is Lhakantirism, and thus they have a strong belief in the holiness of celestial objects.

#### Kar'ik Atur

Kar'ik Atur is a Monarchistic country which, after years of surprising meetings with their neighbours, they developed several myths surrounding them. This and the general consens of the Kar'ik Atureans that the greater good is the most Important thing, lead to the extreme open way Kar'ik Atureans see other sapient people.

#### Kryseros

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#### Niinestat

Niinestat is a nation controlled by the Great City of Niinki. Niinki is ruled by the Council of Commerce, which was originally made up of several rich traders. The council later evolved into a republic-like structure, but instead of the people voting on who would govern the city, the seats were sold at a large auction, with the only rule being that only people born in the city could buy a seat. Read more: Niinestat

#### Nyannar

Nyannar, or more formally known as the Nyannar Republic, is a seafaring island nation off the southwestern coast of Cy’getauria. Ruled by a group of elders called the “Council of Whiskers,” the small fledgling nation is united under the respect of their traditions and love for the sea.

#### Rinn-Kin

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#### Tarnessen

Tarnessen is home to the Murosi people, descendants of Old Atali who adopted a strong belief in fate and determinism. They are now an independent people with their own customs and governance. They believe in the Murr, or the Divine Thread, a semiconscious force which governs the natural order of the world. A council of mystics known as the Murralash use omens and portents to predict the ebbing of the Murr, which influences decisions of the nation.

#### The Gnomes

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#### Vennet

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