Displaced Corruption

You have meddled with the laws of the universe a few times too many, losing parts of yourself throughout space and time.

**Catalyst**

Those that often prod at the fabric of reality, bending time and space to their whims, run the risk of being changed, or even completely losing themselves as the universe corrects the mistakes you have caused. This most often happens to those that travel to alternate realities and change the course of their histories, or those that create time paradoxes that do not resolve themselves properly, although others that were present may also be effected as well.

**Progression**

Whenever you are targeted by or use an ability or spell of 7th level or higher that manipulates time or space, you must make a fortitude save (DC 15+Manifestation level) or be temporarily displaced from spacetime. This lasts for a number of rounds equal to 1+your manifestation level. During this time you cease to exist, and cannot take any actions or be targeted by any effects. Any effects you have created or caused in the same number of rounds prior immediately end, including things such as poisoning an enemy. After this time, you return, but no effects you had caused resume. For each corruption stage you possess, the spell level decreases by one (6th at corruption stage 1 and 5th and corruption stage 2). Displacement from the stain of manifestations function in the same way, but do not progress your corruption.

**Corruption Stage 1:** The first time you return, you are horrified at the thought of non-existence. You must make a will save (DC 10+Manifestation level+spell level) any time you cast a spell dealing with time or space. Failure means you waste the spell and are shaken for 1 round per spell level.

**Corruption Stage 2:** The second time you return, you are constantly paranoid about being wiped from the universe. You take a -4 penalty to your Wisdom score. Additionally, you are also effected by Confusion any time you fail your save from casting that Corruption Stage 1 requires.

**Corruption Stage 3:** The third time, you do not return. The universe has caught up with you, and you have been purged from reality. No creature (and even most deities) can remember who you are or specifics about your life. It is impossible for a paradox to exist in nature, and now the same is true for you.

**Removing the Corruption**

Replacing yourself into the universe requires you to undo any tampering with alternate realities, resetting any timelines you may have altered, and closing or preventing any temporal paradoxes you may have caused or been involved in.

**Manifestations**

The following are manifestations of the displaced corruption.

**Borrowed Time**

*You are able to increase your speed now by taking it from your future self.*

**Prerequisite:** None

**Gift:** You may effect yourself with Haste a number of times per day equal to 1+your manifestation level.

**Stain:** After the haste effect ends, you are effected by slow for the same duration. This cannot be negated or dispelled.

**Special:** You must always take both the gift and stain of this manifestation, even if using alternate rules.

**Displacement Door**

*You gain better control over your displacement*

**Prerequisite:** Displacement Shift, Displacement Step

**Gift:** You are able to cast Dimension Door 1+ manifestation level times per day

**Stain:** Any time you Displace (whether it be from using a manifestation or the corruption progressing) you have a 5% chance per manifestation level of being shunted in a random direction. roll a d10 (each direction around you, up and down) and return at the maximum range of Dimension Door in that location. If this would place you inside an object, use the rules for Blinking inside an object for damage.

**Displacement Shift**

*You are partially able to control your displacement*

**Prerequisite:** Displacement Step

**Gift:** You may cast Blink at will, but the miss chance is always 50% as you wink out of existence, not to the ethereal plane. The miss chance for you is also 50%.

**Stain:** Your body has a hard time differentiating between helpful and hostile magic. You have a 25% chance to be effected by Blink any time you are effected by a beneficial effect, possibly negating it.

**Displacement Step**

*You displace randomly and often*

**Prerequisite:** None

**Gift:** Whenever you take a 5 foot step, you may move an additional 5 ft per manifestation level.

**Stain:** Whenever you suffer fall damage or a critical hit, you are displaced in a random direction as if you used this manifestation's gift.

**Displacement Transposition**

*You are comfortable using your displacement to your advantage.*

**Prerequisite:** Displacement Step, Displacement Shift, Displacement Door, manifestation level 8.

**Gift:** You may Plane shift and Interplanetary Teleport 3 times per day each

**Stain:** The range you can be displaced is now the range of a Teleport spell.

**Stolen Time**

*You can reach into the future and steal from your own timeline, but doing so is dangerous.*

**Prerequisite:** Borrowed Time, Manifestation level 5

**Gift:** You may take additional actions in a round, up to an entire turn's worth.

**Stain:** On your turn 1d4 rounds in the future, you do not gain the action(s) you took when you used this and if you used all of them you are stunned. If you would not be able to take the action you used anyway on this turn (such as if you took an extra move action but are slowed the round it would try to take from, or if you use this ability on 2 consecutive turns and roll both for the same turn), you are displaced (using your Displacement manifestations, or as per the progression of the corruption if you do not possess any) and then stunned when you return for 1 round per additional action you took (Full round actions count as 2 for this purpose).

**Timesaver Spell**

*You can cast spells faster than normal*

**Prerequisite:** Manifestation level 3

**Gift:** You gain quicken spell and Echoing spell as bonus feats, and may use them once per day each without increasing the spell level of a spell

**Stain:** Any time you would be stunned due to this corruption, you are stunned for an additional round

**Timestutter Spell**

*Your spells can be cast back in time, but this takes a toll on you*

**Prerequisite:** Timesaver spell

**Gift:** You may select any spell you are able to cast, up to 5th level and requiring no more than a full round action, and have its effects spontaneously occur with no action required. You may use this ability a number of times per day equal to your manifestation level.

**Stain:** Using this feature puts you in Causal Debt, meaning you must at some point in the future cast the spell backwards through time. The next time you try to use this ability before paying off your debt, you must make a will save (DC 10+manifestation level+total spell levels of causal debt). Failure means you are displaced and stunned for one round upon your return.

**Special:** You must always take both the gift and stain of this manifestation, even if using alternate rules.

**Timewaiting Spell**

*You can cast spells into the future, but not always intentionally*

**Prerequisite:** Timesaver Spell, Timestutter Spell

**Gift:** When you cast a spell, you can delay it to take effect at any point in the initiative or up to 5 rounds in the future (30 seconds outsude of combat). The spell is cast from the location you were in at the time you use this. This may be used a number of times per day equal to your manifestation level.

**Stain:** There is a 5% chance per spell level that when you cast a time or space based spell that it takes effect 1d6 rounds later, as if you had used this feature.