CHAPTER 21: Hellraiser™

**CHAPTER 21: Hellraiser™** is the twenty-first Chapter DLC for *Dead by Daylight*, released on 7 September 2021.

This DLC features the following content:

* **1** Killer:
	+ The Cenobite
* **1** exclusive Charm:
	+ *Lament Configuration* - **Rare Universal** Charm

## Description

**Hellraiser** is a new Chapter in Dead by Daylight. It includes a new Killer, Pinhead. Demon to some, angel to others, Pinhead seeks to unleash the limitless thrill of pleasure and pain upon any who cross his path. Purchasing the add-on will unlock the new Killer and an exclusive universal charm.

### The Cenobite's Info

**The Cenobite**

Pinhead is an explorer in the further regions of experience, indulging in the limitless thrill of pleasure and pain. When the puzzle box known as the Lament Configuration—a key to another dimension—was found in The Entity’s realm, it was only a matter of time before it fell into curious hands. Once opened, he arrived. What came next was sweet suffering that spilled over the realm.

### The Cenobite's Power

**SUMMONS OF PAIN:**

**The Cenobite** can create a gateway from which to summon a **Possessed Chain**.

**SPECIAL ATTACK: POSSESSED CHAIN:**

Press the *Power button* to create a gateway and release the button to open it.
Once opened, tap the *Ability button* to summon forth a **Possessed Chain** under your control.

Directing the **Possessed Chain** into a Survivor will bind them with an uncontrolled **Chain**.

**Chains:**

A Survivor bound with a regular **Chain** is unable to sprint, suffers from the ***Incapacitated*** **Status Effect**, and cannot leave through the Exit Gate.
If the **Chain** is not broken, a second and eventually a third **Chain** will appear and bind them as well, each applying a stack-able Movement Speed penalty to the Survivor.

The Exit-Gate-Blocker lingers for **5 seconds** after the **Chains** are removed.

**Breaking Chains:**

Bound Survivors can perform the *Break Free* action to break free from the **Chains**.
Each **Chain** needs to be broken separately.

If the bound Survivor brings any environmental object between them and a **Chain's** Gateway, the **Chain** will break immediately.
However, this action causes a replacement **Chain** to spawn and attempt to rebind the Survivor.

If other Survivors, or **The Cenobite** himself, walk through a **Chain**, the **Chain** will also break immediately, without spawning a replacement **Chain**.

**SPECIAL INTERACTION: THE LAMENT CONFIGURATION:**

Upon starting the Trial, the **Lament Configuration** spawns in a random location in the Trial Grounds, and does so after each time it has been interacted with.

Survivors can see the Aura of the **Lament Configuration**, which is **white** when idle and **yellow** during an on-going *Chain Hunt*.

Any Survivor can pick-up the **Lament Configuration** and carry it with them, but not without experiencing some suffering.

* The Survivor suffers permanently from the ***Oblivious*** **Status Effect**.
* The Survivor is intermittently attacked with **Chains** summoned by the **Lament Configuration**.

The **Lament Configuration** cannot be dropped, it must be solved to remove it from their possession.
Solving the **Lament Configuration** will indicate the Survivor's location to the **The Cenobite** through *Killer Instinct*.

**SPECIAL ABILITY: TELEPORTATION:**

While the **Lament Configuration** is being solved, **The Cenobite** can choose to teleport to that Survivor's location.
This causes the **Lament Configuration** to open and bind the Survivor with three small **Chains** while **The Cenobite** completes the teleportation.

**SPECIAL ABILITY: CHAIN HUNT:**

If left to its own devices, the **Lament Configuration** eventually initiates a *Chain Hunt*.
During a *Chain Hunt*, the **Lament Configuration** continuously summons **Chains** that pursue and attempt to bind every Survivor, until any Survivor picks up the **Lament Configuration**, which ends the *Chain Hunt*.

**The Cenobite** can pick up the **Lament Configuration** himself, which will immediately start a *Chain Hunt*.
Additionally, all Survivors are instantly bound by **Chains**, causing them to scream and reveal their respective locations.

### The Cenobite's Perks

You induce mental suffering by crushing any hope of escape.
Whenever a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is completed, The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> blocks the Generator with the most progression for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the blocked Generator is revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' during this time.

You induce mental suffering by crushing any hope of escape.
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for **20**/**25**/**30** **seconds**.

* The Aura of the blocked Generator is revealed to you in **white** during this time.

A Hex that toys with a victim's suffering.
If there is at least one Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each time a Survivor is hooked for the first time:
\*The hooked Survivor suffers from the '''''Cursed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects''' until ''Hex: Plaything'' is cleansed.
\*For the first '''<span class="luaClr clr clr2" style="color: #e8c252;">90 seconds</span>''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem.
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of ''Hex: Plaything'''s Hex Totem is revealed to the Cursed Survivor within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres'''.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that toys with a victim's suffering.
If there is at least one Dull Totem remaining in the Trial Grounds, *Hex: Plaything* activates on a random Totem each time a Survivor is hooked for the first time:

* The hooked Survivor suffers from the ***Cursed*** and ***Oblivious*** **Status Effects** until *Hex: Plaything* is cleansed.
* For the first **90 seconds**, only the ***Cursed*** Survivor is able to cleanse the Hex Totem.
* The Aura of *Hex: Plaything'*s Hex Totem is revealed to the Cursed Survivor within **24**/**20**/**16** **metres**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

You are the bringer of sweet pain.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Each time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply:
\*The Survivor suffers from the '''''Haemorrhage<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Mangled<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects''' until healed.
\*Upon being healed, the Survivor suffers from a '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">13</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''&#37;''' Action Speed penalty to Healing and Repairing until they are injured again.

You are the bringer of sweet pain.
At the start of the Trial, **4 random Hooks** are changed into **Scourge Hooks**:
* The Auras of **Scourge Hooks** are revealed to you in **white**.

Each time a Survivor is unhooked from a **Scourge Hook**, the following effects apply:
* The Survivor suffers from the ***Haemorrhage*** and ***Mangled*** **Status Effects** until healed.
* Upon being healed, the Survivor suffers from a **10**/**13**/**16** **%** Action Speed penalty to Healing and Repairing until they are injured again.