Spin To Win Blade Build

This build is tailored specifically to **survive**; where it lacks some constant, high DPS unlike other builds, it makes up by its high amount of lifesteal/healing. Every vital part of this build can be acquired as early as **Qi Condensation/the Hua Feng** region. Due to the nature of the Skills used, this build uses **Ruthless** as its main generated stack.

## Fate choices

While the fate choices can be hard to get due to RNG, this build can survive without them. Those are:

* **Desired Fates:** Martial Skill Specialization (I, II, III), Combat Expertise (Weapon).
* **Good secondary Fates**: Spirit Fusion (I, II, II), Blood Claw (I, II, III).

Some compromises can be made to make up for the lack of **Martial Skill Specialization** fate, but that relies on the player taking away some passives on the **Critical** Mind skill passive. **Combat Expertise** simply makes the Ultimate, the burst damage of the build, be easier to cast; on normal circumstances, the player can still generate the stacks needed to cast it.

The secondary choices are to try and make up for the lack of damage in the build; since the player wont be lacking on survivability, most **Fates** that rely on saving/healing the player are useless. While choices such as **Blood Power** can be tempting to pick, following the proper build, those will become overkill, if not redundant.

## The Build

While below it shall be shown and explained the build in its peak (of a Golden Core player) maximized effects, the player must primarily aim to have the unique passives as high as possible; +15% against Mythical enemies is not bad to have, but cooldown reduction, better leech effects and other examples should always be priority. There is no difference between realms concerning **unique passives**; a Golden Core player will **not** have its *Ultimate* skill spin faster than a Qi Condensation player.

For the **Martial Skill**, we are looking into the **Whirlwind Blade**, specifically any variant that has the innate passive/chance of activating a second attack; having the passive that reduces its cooldown would be ideal as well. Its generated stack must be **Ruthless**.

For the **Special Skill**, we are looking into the **Sweeping Blade**, mostly due to its passive that heals a % of your max health when casted if you have a set amount of Ruthless stacks when you do so. Not another passive is as important, but ideally, you are aiming for less cooldown and more blades generated upon use.

For the **Motion Skill**, we are actually looking into using a **Water** based skill known as **Flawed Shadow**, which makes you blink forward and summon a phantom behind; the reason for this is that, despite the Phantom being unable to move from the spot, it will replicate all the player stats and use its main skill to deal damage. This works because, with the correct passives, this copy will have an increased amount of damage dealt, and deal it faster. Secondary worthwhile passives are those that make it take less damage, last longer, or cost less energy to be casted.

For the **Ultimate Skill**, we are looking into the **Overbearing Blades**, with the main passive being the one that makes them spin faster; the second priorities are duration, and cooldown reduction. Having the additional passive of damage reduction would also help with survival.

For the **Martial Mind** Skills, you are aiming to fill the gaps; **Spiritual RES** to increase the maximum stacks of Ruthless, **Martial RES** to have the passive that converts Blade points into critical, and the **Critical** for the passive that increases all Leech effects. Secondary passives you will aim for among those three are: Stack duration on the first, additional flat stats of Attack/Defense upon reaching X stat for the second, and as much Cooldown Reduction, Increased Damage dealt and Less Energy cost you can get for the third.

Skill related to the "Spin to Win Blade Build", part 5Skill related to the "Spin to Win Blade Build", part 6Skill related to the "Spin to Win Blade Build", part 7For the normal **Mind Skills**, while there is nothing fundamental, you are looking into whatever can scale, hopefully with Skill Points and/or Martial Arts since those be your higher stats. Any other scaling can work, but unless the player is deep enough to balance out those, such as Spiritual roots, they will most likely not compare or be a waste of a passive. Mind skills that help regenerate Health/Energy during the **Motion Skill** will be applied for as long as the Phantom is alive.

Example in action : Youtube