Fully Defensive Armors

## Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

• Standard Armors
• Utility Armors
• Compression Armors

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

 Neko Subraces

### General Information

Neko is simply put, the best and only FD armours that should ever be used, thanks to a combination of providing everything FD builds want, and a lack of good non-Neko options. As a result, all non-subrace entries on this page will reflect this mindset.

Neko is split internally into two versions: Sol and Luna. Despite this, there is no exclusivity; Sol can use Luna armours and gain full access to their skills and vice-versa. The no-drop variant can be switched by talking to Katshiro in Haven.

The table below lists the builds that are typically associated with each Neko Subrace.

 Luna Neko | FD 100-Proc Builds

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## Standard Armors

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness

### Jolly Bard of War

MC FD Fire armour. Ranged > Magic > Melee blocking. Comes with two toggles, and a skill:

* **Inspire Pet (toggle)**: Increases damage taken lean by +0.2. While active, attempts to give Pet Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Inspire Guest (toggle)**: While active, attempts to give Guest Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Ukulele Hero**: Fire Spell-Type skill. Uses CHA for damage. EleComp increases skill damage.

The best generically useful FD armour for Beastmasters of any kind barring subraces, thanks to selective passive Celerity.

Location: Valencia -> Golden Giftboxes -> UltraRares Shop

Info-Subs (original): Link

### Matchmaker

MC FD Fire armour. Flat blocking.

* **MC**: +7.5% weapon damage if using a bow or spear.
* **Flavour effect**: Can toggle between dealing full damage and causing all weapon attacks to deal reduced damage (-38.7% if Melee/Ranged, -51.6% damage if Magic) and attempt to inflict a (50\*[Hits]/[Attempts])% Control. This has -10 Save Bonus, player DEX/STR vs. monster CHA/LUK.
* **Certified Matchmaker**: Quickcast skill. After casting:
	+ Grants Celerity.
	+ Applies a -12.75 Blind to the player for 1 turn.
	+ Locks the player into the armour until the end of the monster's next turn.

A free alternative to Jolly Bard of War.

Location: Blarney 2021: Love Is In The Air!

Info-Subs (updated since posting to no longer increase SP cost on skill each use): Link

### Warmaster Dragon Rider

MC FD Fire armour with Darkness secondary. Melee > Magic > Ranged blocking.

* **MC**: +10 Burn Potence.
* **Flavour Effect 1**: Deals +10% damage if the enemy is Burning. -5% damage otherwise.
* **Flavour Effect 2**: Pays 3 MRM for skill compression.
* **Breath of War**: Fire Spell-Type skill. Follows weapon type. EleComp increases skill damage. Deals -75% damage. Attempts to inflict a Power: (5\*[EleComp]\*[Hits]/[Attempts]) Fire Burn for 6 turns (Power: 7.23 at 150). This has +0 Save Bonus, player (Weapon Mainstat)/LUK vs. monster END/LUK.
	+ **Attrition (toggle)**: Changes what the Burn inflicted by Breath of War damages:
		- **Burning**: HP.
		- **Exhausting**: MP.
		- **Agonizing**: SP.
* **Warmaster (toggle)**: Pays 50% Melee in SP per turn (196 at 150). While toggled, outgoing armour attacks deal 1.25x damage instead of 0.8x. This boost does not affect spells, or wands. Upkeep is reduced by 7.5% Melee in SP (29 at 150) for each resource (HP, MP, SP) that is currently Burning, up to 15% (up to 59 SP at 150).

A niche armour specializing in extremely powerful Fire Burns, with the added bonus of being able to target non-HP bars, functionally removing them from fights against monsters that use them.

Location: 20000 Z-Token package (Warmaster Dragon Rider)

Info-Subs: Link

### Wicked King's Plate

MC FD Fire armour. Magic > Melee > Ranged blocking focus. Comes with a skill:

* **Wicked Inferno**: Fire Spell-Type skill. Deals either Ranged or Magic damage, depending on player stats. EleComp increases skill damage.

The only non-subrace FD Fire armour that's always available, and the only option for F2P.

Location: Travel Map -> Travel East -> Mt. Thrall -> Hollow's Garage -> What Are You Building In Here? -> What Is Your Favorite Thing To Work On? -> I Can Handle The Salvation Knight! -> Finale: Escape The Wicked King

Info-Subs: Link

There are no good non-subrace options for Water.

### Lost Talon Guardian

MC FD Wind armour. Ranged > Melee > Magic blocking. Normal attack has 2 hits. Comes with two skills:

* **Talon Barrage**: Wind Spell-Type skill. Has 4 hits. EleComp increases skill damage. Deals -17.85% damage and attempts to inflict a (5\*[Hits]\*[WindRes]\*[EleComp])% Pinned effect (renamed Panic) until the monster makes a save. This has a -10 Save Bonus, player DEX/LUK vs. monster STR/LUK.
* **Wind Fracture**: Wind Spell-Type skill. Has 1 hit. EleComp increases skill damage. Deals -50% damage and attempts to inflict the following:
	+ +(42x[EleComp])% Wind EleVuln for 3 turns.
	+ -(5x[EleComp]) Omni Status Weakness effect for the remainder of the battle.
		- Resist both at once with +0 Save Bonus, player DEX/LUK vs. monster END/LUK. This save is considered EleVuln for the sake of potence modifiers.
	+ **Note**: Skill is disabled after a successful infliction has been made.

A powerful Wind armour that synergizes with statuses due to providing generic status potence with its second skill.

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set -> Temple of the Four Skies

Info-Subs: No up to date Info-Subs are available.

### (Festive/Retro) Bard of War

MC FD Wind armour. Ranged > Magic > Melee blocking. Comes with two toggles, and a skill:

* **Inspire Pet (toggle)**: Increases damage taken lean by +0.2. While active, attempts to give Pet Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Inspire Guest (toggle)**: While active, attempts to give Guest Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Ukulele Hero**: Wind Spell-Type skill. Uses CHA for damage. EleComp increases skill damage.

The best generically useful FD armour for Beastmasters of any kind barring subraces, thanks to selective passive Celerity.

Location: Valencia -> Golden Giftboxes -> UltraRares Shop

Info-Subs (original): Link

### Cherub

MC FD Wind armour. Flat blocking. Can toggle between 3 modes, each with their own skill:

* **Star Arrows**:
	+ **Normal Attacks**: Normal damage.
	+ **Love Hurts**: Harm Spell-Type Skill. Deals -10% damage for being Harm.
* **Heart Arrows**:
	+ **Normal Attacks**: Deal reduced damage (-38.7% if Melee/Ranged, -51.6% damage if Magic). Attempts to inflict a (50\*[Hits]/[Attempts]\*[WindRes])% Control. This has -10 Save Bonus, player Mainstat/LUK vs. monster CHA/LUK.
	+ **729 Love Arrows**: Wind Spell-Type Skill. EleComp increases skill damage. Deals -52.5% damage. Attempts to inflict two effects:
		- A +40% Wind Elevuln for [Hits] turns.
		- Scramble the enemy's resistances, and applies an offensive lean (deals and takes +10\*[Hits]% increased damage).
		- Resist both at once with -20 Save Bonus, player Mainstat/LUK vs. monster CHA/LUK. Save is considered EleVuln for the sake of immunities.
* **Broken Heart Arrows**:
	+ **Normal Attacks**: Deal reduced damage (-50% if Melee/Ranged, -66.7% damage if Magic). Attempts to inflict a -(29.8\*[WindRes]) Blind for [Hits] turns. This has -10 Save Bonus, player Mainstat/LUK vs. monster CHA/LUK.
	+ **Bitter Storm**: Wind Spell-Type Skill. EleComp increases skill damage. Deals -50% damage. Attempts to inflict two effects:
		- A Power: 4.76 Wind Burn for [Hits] turns.
		- A -(10+PowLvl/10) BtH lean Berserk (-24.3 BtH in exchange 142.38% damage at 143) for 2\*[Hits] turns.
		- Resist both at once with -20 Save Bonus, player Mainstat/LUK vs. monster CHA/LUK.

An extremely versatile FD armour with a variety of effects. Cherub provides excellent utility if the raw power of a Wind Bard is not needed.

Location: Snugglefest

Info-Subs (armour has since updated since the original subs to work with 100-proc weapons): Link

### Ghost Costume

MC "FD" Wind armour. Flat blocking.

* **Flavour Effect**: Takes 1.0x damage instead of 0.8x in exchange for +17 MRM.
* **MC**: +3 MRM.

A unique FD armour. Rather than directly reducing damage taken, it "reduces" damage by having greatly increased blocking, creating great synergy with anything that can reduce hit chance further.

Location: Mogloween -> Mogloween Quests -> Pumpkin Golems *or* Mogloween Portal Painting -> 2006: Jack Pumpkinface!

Info-Subs: Link

### Fujin no Kiyousa

MC FD Wind armour. Flat blocking. Comes with a skill:

* **Wall of Wind**: Quickcast skill. Applies a +24 MRM Defense Boost effect for 4 turns.

Location: Bridge to the Sky

Info-Subs: Link

### Frigid Bard of War

MC FD Ice armour. Ranged > Magic > Melee blocking. Comes with two toggles, and a skill:

* **Inspire Pet (toggle)**: Increases damage taken lean by +0.2. While active, attempts to give Pet Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Inspire Guest (toggle)**: While active, attempts to give Guest Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Ukulele Hero**: Ice Spell-Type skill. Uses CHA for damage. EleComp increases skill damage.

The best generically useful FD armour for Beastmasters of any kind barring subraces, thanks to selective passive Celerity.

Location: Valencia -> Golden Giftboxes -> UltraRares Shop

Info-Subs (original): Link

### Regal ReignDragon Rider

MC FD Ice armour. Magic > Melee > Ranged blocking. Comes with a toggle and a skill:

* **Burning Bright**: Ice Spell-Type skill. Follows weapon damage type. EleComp increases skill damage. Deals -25% damage and attempts to inflict a -(17.1\*[IceRes]\*[EleComp]) BtH Blind effect for [Hits] turns. This has -20 Save Bonus, player mainstat/LUK vs monster DEX/LUK.
* **Frostval Spirit (toggle)**: While toggled, if sufficient resources are available, pays SP to boost the BtH and damage of Pets and Guests by +8.5 and +20% respectively. Upkeep is paid on attack. Cost depends on which is being boosted:
	+ Pet: 12% Melee (47 at 150).
	+ Guest: 18% Melee (71 at 150).

Location: Limited Time Shop (Frostval)

Info-subs: Link

### Knightmare Plate

MC Neutral Ice armour. Magic > Melee > Ranged blocking focus. Comes with various effects:

* **Facets of Fear**: Once per battle, changes lean:
	+ **Terror**: Fully-Defensive.
	+ **Horror**: Fully-Offensive.
	+ Lean resets at the end of battle back to Neutral.
* **Nightmare Rift**: Requires Facets of Fear to be used first. Effect depends on lean:
	+ **Fully-Defensive**: Ranged Ice Spell-Type skill. EleComp reduces cost (113 at 150).
	+ **Fully-Offensive**: Locks armour attacks to Ice. Magic damage is converted to ranged. EleComp increases damage dealt.
* **Relentless Nightmare (Toggle)**: While toggled, if sufficient SP is available, pays 105% Melee in SP (412 at 150) for 1 turn of Player Celerity. This cost is lowered to 90% Melee in SP (353 at 150) if the player has an active Barrier, or if the enemy has an active Panic.

Location: Frostval '22: Sweet Dreams -> Gift Delivery

Info-Subs: Link

### Geocastellum Robes

MC FD Earth armour. Flat blocking. Comes with a skill:

* **Geocastellum Barrier:** Quickcast skill. Costs 100% Melee in SP (392 at 150). Cost is based off of the player's level. Deals no damage. Applies a 0.8393x Omni Eleshield for 4 turns.

A broken Earth armour thanks to its skill. Unlimited uses per turn turns an equally unlimited amount of potential resources into functional immortality See the table below for shield power:

 2
 3
 6
 14

Location: Mage Shop -> Mastercraft Sets -> Geocastellum Set (Part 2)

Info-Subs: Link

### Prestissimo Bard of War

MC FD Energy armour. Ranged > Magic > Melee blocking. Comes with two toggles, and a skill:

* **Inspire Pet (toggle)**: Increases damage taken lean by +0.2. While active, attempts to give Pet Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Inspire Guest (toggle)**: While active, attempts to give Guest Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Ukulele Hero**: Energy Spell-Type skill. Uses CHA for damage. EleComp increases skill damage.

The best generically useful FD armour for Beastmasters of any kind barring subraces, thanks to selective passive Celerity.

Location: Valencia -> Golden Giftboxes -> UltraRares Shop

Info-Subs (original): Link

### Paladin

Tier 3 class. A generalist armour designed to combat Undead and Demons. Champion Holy Arcanist is oriented towards Beastmages while Champion Holy Avenger is oriented towards Beastrangers. See linked Info-Subs for full info. Some notable skills for Fully Defensive builds are as follows:

* **Level 6: Paladin Reinforcements**: Celestial Manifestation and Paladin Apprentice.
* **Level 12: Mantra of Alignment**: Fully Defensive Lean.
* **Level 17: Inspiring Radiance (Toggle)**: Boosts Pet/Guest damage at the cost of lowering player damage.

The best Light armour in the game. Fortunately, the Beastmaster parts of the class are not Title-Locked, meaning there's no opportunity cost for Beastmasters.

Location: Travel Map -> Halls of Honor -> Elite Paladin Armours

Info-Subs: Link

### Jubilant Bard of War

MC FD Light armour. Ranged > Magic > Melee blocking. Comes with two toggles, and a skill:

* **Inspire Pet (toggle)**: Increases damage taken lean by +0.2. While active, attempts to give Pet Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Inspire Guest (toggle)**: While active, attempts to give Guest Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Ukulele Hero**: Light Spell-Type skill. Uses CHA for damage. EleComp increases skill damage.

Location: Valencia -> Golden Giftboxes -> UltraRares Shop

Info-Subs (original): Link

### Necromancer

Tier 3 class. Designed for Beastmasters and INT builds. Commander's Obsidian Cloak is oriented towards Beastmasters, and (Spellslinger's) Obsidian Cloak is oriented towards (Beast)Mages. See linked Info-Subs for full info. Some notable skills for Fully Defensive builds are as follows:

* **Level 2: Raise Skeleton**: All options.
* **Level 6: Wraithwork**: Ghost Ally and Ancestral Wraith.
* **Level 12: Anima Attunement**: Fully Defensive Lean.
* **Level 16: Twin Summoning**: All options.

Commander's uses SP upkeep, Spellslinger's uses MP upkeep, and Obsidian Cloak can choose between SP or MP upkeep.

The best Dark armour in the game. Should be the Tier 3 class of choice for Beastmaster builds, as Necromancer's full Beastmaster suite is Title-locked.

Location: Travel Map -> Obsidia's Lair -> Elite Necromancer Armours

Info-Subs: Link

### Undead Bard of War

MC FD Darkness armour. Ranged > Magic > Melee blocking. Comes with two toggles, and a skill:

* **Inspire Pet (toggle)**: Increases damage taken lean by +0.2. While active, attempts to give Pet Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Inspire Guest (toggle)**: While active, attempts to give Guest Celerity each turn. This has +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
* **Ukulele Hero**: Darkness Spell-Type skill. Uses CHA for damage. EleComp increases skill damage.

Location: Valencia -> Golden Giftboxes -> UltraRares Shop

Info-Subs (original): Link

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## Compression Armors

* Table
* Armours

### Warmaster Dragon Rider

Compresses Fire (39) and Darkness (42). Already mentioned in the standard armour section.

Location: 20000 Z-Token package (Warmaster Dragon Rider)

Info-Subs: Link

### Yellow Pirate Costume (Water/Wind)

Compresses Water (40) and Wind (40).

* **Flavour Effect**: If class title is Pirate, monsters loses 3 BtH. If class title is Ninja or Assassin, monster gains 3 BtH.

Location: Warlic's Shop -> Explore Shop -> Mermazon Kelp + Bad Juice + Magma Leaf -> Talk Like a Pirate Day

Info-Subs: Link

### Piratechaun (Water/Light)

Compresses Water (40) and Light (40).

* **MC**: Gain additional blocking based on LUK, up to +6.

Location: Any Blarney Event -> Past Rewards Shop

Info-Subs: Link

### Radiant Warhorse (Wind/Earth/Light)

Compresses Light (39), Wind (42), and Earth (42). Notable in that there is a temporary version that replaces your nodrop, freeing up armour slots. Because of this distinction, there's very little need to run any dedicated compression armours.

Location (Perm): Travel Map -> East -> Mt. Thrall -> Hollow's Garage -> What are you building in here? -> What is your favorite thing to work on? -> I can handle the Salvation Knight! -> Prelude: Seeking the Seekers

Location (Temp): Robina's Shop -> Truphma Saga -> When Powers Collide -> Guardian Chest

Info-Subs: Link

### Scarred Crow (Earth/Ice/Darkness)

Compresses Earth (39), Ice (42), and Darkness (42). Comes with a skill:

* **Murder Shroud**: Wind Spell-Type skill. Deals -35% damage. EleComp increases skill damage. Attempts to inflict a -(25\*[WindRes]) Blind for [Hits] turns. This has +0 Save Bonus, player DEX/LUK vs. monster DEX/LUK.

Location: 7500 Z-Token package

Info-Subs: Link

### Bulk (Earth/Energy/Light)

Compresses Earth (39), Energy (42), and Light (42).

* **MC**: Boosts all player damage (weapons/spells/specials) based on how much damage was taken in the current battle, up to +10%.

Location: Rip in the Sky -> Adder's Forge

Info-Subs: Link

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