recursal/Fanatic-Fandom huggingface dataset:
Blinkback Belt

Fan art of the Blinkback Belt, by DungeonScribe.

### **Properties**

Any throwing weapon that is thrown by the wearer is magically transported back to the belt immediately after the attack.

## Historical Information

### Owner

Vax'ildan

The **Blinkback Belt** is a magical belt owned by Vax'ildan, an adventurer of Vox Machina.

## **Description**

The belt is made out of rugged leather. It contains multiple loops and sheathes, and can hold up to four thrown weapons from the following list: Dart, Dagger, Handaxe, Light Hammer, Hunting Boomerang, and Chakram. After such a weapon is thrown, the weapon teleports back to the belt.

## **History**

Preparing to fight vampires in Whitestone, Vax bought twenty wooden stakes. Later he removed all of his daggers but the Keen Dagger from the Blinkback Belt to create space for the stakes. However, promptly after his battle with a banshee, Vax, unable to pierce her ethereal body, was disenchanted with wooden stakes and hastily exchanged them back with daggers.

## **References**

1. ↑ 1.0 1.1 1.2 1.3  Liam O'Brien (@VoiceOfOBrien) on Twitter: "Here. Have some red meat" (2016-04-26).
2. ↑ See "The Path to Whitestone" (1x27) at 2:04:27.
3. ↑ See "Whispers" (1x29) at 16:34.

**Art:**

1. ↑ Fan art of the Blinkback Belt, by DungeonScribe (source). Used with permission.
Avandros

**Avandros** was a female archdruid of the Dawn Circle. In the adventure hook *Shard of the Shadebarrow* in the *Critical Role: Tal'Dorei Campaign Setting* sourcebook, set in 812 PD, a wraith claiming to be the spirit of Avandros was active in the Shadebarrow, where it had animated an army of ghasts and ghouls and conquered the Silvercut Crossroads.

So far, Avandros has not appeared or been mentioned onstream.

## **Character information**

### **Notable items**

* **Skull:** The supposed spirit of Avandros was protective of a human skull with amethyst growths hidden within the Shadebarrow.

## **Trivia**

* It is possible that her name derives from the Changebringer's.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 See *Tal'Dorei Campaign Setting*, p. 56.
Bram Gulchswattle

**Watchmaster Bram Gulchswattle** is a gnomish guard who serves as Watchmaster for the Crownsguard in Hupperdook.

## **Biography**

### ***Dangerous Designs***

Around 835 PD during the War of Ash and Light, Sken Zabriss was broken out of Gearhole Prison by Huron Stahlmast's kobold minions, briefly encountering an adventuring party in the Ironlot streets. Bram and several Crownsguard arrived on the scene shortly afterward, questioning the party on the events that transpired. Recognizing them as adventurers, he hired the party to investigate and re-capture Sken, offering a bounty of 500 gold pieces, with 250 gold payed up front. He also gave the party a badge to show that they were working for him.

After the party located and captured Sken, he rewarded them the rest of the bounty. After telling Bram about Stahlmast and his lair behind Silver Falls, he offered to extend their bounty for the capture or elimination of Stahlmast, as well as evidence of his plans. For Stahlmast he would reward 1,500 gold pieces, and an additional 300 gold for recovering his plans and 150 gold for the letter confirming his dealings with Den Hythenos of the Kryn Dynasty.

## **Character information**

### **Notable items**

* Splint armor
* Longsword
* Shortsword
* Heavy crossbow

## **Appearances and mentions**

* *Explorer's Guide to Wildemount*, in the adventure *Dangerous Designs*

## **References**

1. ↑ See *Explorer's Guide to Wildemount*, p. 220.
2. ↑ See *Explorer's Guide to Wildemount*, p. 225.
3. ↑ See *Explorer's Guide to Wildemount*, p. 220. Bram uses the Veteran stat block from the Monster Manual.
4. ↑ See *D&D: Monster Manual*, 5th ed., p. 350.
5. ↑ See *Explorer's Guide to Wildemount*, pp. 220–221.
6. ↑ See *Explorer's Guide to Wildemount*, p. 228.
7. ↑ See *Explorer's Guide to Wildemount*, p. 234.

**Art:**
Bespelled gem

the bespelled gem, by Aviv Or and Cris Peter from *The Tales of Exandria: Artagan* #1.

## Historical Information

### Owner

Sammanar

The **bespelled gem** is a magical gem that acts as an extradimensional prison for fey criminals.

## **Description**

### **Appearance**

This floating cut gem shines with a pale light, although with some blue, pink, and yellow hues in its facets.

Inside of it there were purple glimpses of people in agony, "trapped in a space that is neither here, nor there", in Sammanar's own words.

## **History**

The bespelled gem was the worst prison the fey courts had access to. Several individuals, including a bugbear and a hag, were sealed inside.

At some point after 836 PD, during the trial against Lord Artagan of the Morncrown, the archfey wasn't taking the matter too seriously, so Potentate Sammanar summoned the bespelled jewel, showing what it was capable of. Despite this, Artagan refused to show his fear, and compared the prison with his ex-boyfriend's place.

## **Trivia**

* It is unknown if this gem is connected with the Yore Mirrors, another form of crystal imprisonment of the fey.

## **References**

1. ↑ *The Tales of Exandria: Artagan* #1
2. ↑ *The Tales of Exandria: Artagan* #1
3. ↑ See "Hidden Truths" (3x26) at 0:25:28.

**Art:**

1. ↑ the bespelled gem, by Aviv Or and Cris Peter from *The Tales of Exandria: Artagan* #1. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Behir

Depiction of a behir, by John-Paul Balmet from *D&D Monster Manual, 5th ed.*, p. 25.

## Biological Information

### **Abilities**

* Lightning Breath
* Constrict
* Swallow

## Sociocultural Information

### **Language**

Draconic

**Behirs** are huge serpentine monstrosities with twelve legs and lightning breath.

## **Appearance**

Behirs have snake-like bodies with six pairs of legs and thick, blue, armored scales. In its throat, the creuteres have a gland that allows them to charge up the *Lightning Breath*.

## **Abilities**

The following abilities are drawn from the *Monster Manual, 5th Edition*, but most of them are demonstrated onstream.

**Damage immunity**: Lightning

***Lightning Breath**:* Behirs can exhale a line of lightning. Each creature in that line must make a DC 16 Dexterity saving throw, taking 12d10 lightning damage on a failed save, or half as much damage on a successful one.

**Attacks**:

* **Multiattack**: Behirs can make two attacks: one with their bite and one to constrict.
* **Bite:** Behirs can make a bite attack that deals piercing damage.
* **Constrict:** Behirs can make a constrict attack against a Medium or smaller enemy that deals bludgeoning and slashing damage and grapples them.
	+ **Swallow:** Behirs can make a bite attack against a creature they are grappling. If the attack hits, the target is swallowed.

## **History**

Vox Machina encountered a behir in a ravine as they cut through the Alabaster Sierras on their way to Whitestone.

Attending the wedding of Vex'ahlia and Percival, Derrig told them the story of how he had slain a Behir.

## **References**

1. ↑ See "The Sun Tree" (1x28) from 1:00:11 through 1:03:01.
2. ↑ See *D&D: Monster Manual*, 5th ed., p. 25.
3. ↑ See "The Sun Tree" (1x28) at 20:50.
4. ↑ See "The Sun Tree" (1x28) at 38:11.
5. ↑ See "The Sun Tree" (1x28) at 53:46.  The encounter began at the end of the previous episode—"The Path to Whitestone" (1x27) at 3:21:46—but here it is identified as a behir for the first time.
6. ↑ See "Dalen's Closet" (Sx47) from 50:53 through 51:25.

**Art:**

1. ↑ Depiction of a behir, by John-Paul Balmet from *D&D Monster Manual, 5th ed.*, p. 25. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Fan art of behir, by Callum Lyall (source). Used with permission.
Armor of resistance

Depiction of armor of resistance from D&D: Dungeon Master's Guide, p. 149.

**Armor of resistance** is a protective garment that grants resistance to one type of damage to its wearer: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. There is also an armor that gives spell resistance, allowing the wearer to make saving throws with advantage against enemy incantations targeting the wearer.

## **History**

Keyleth inherited leather armor of spell resistance from her mother Vilya (+2 AC, advantage on spell saves, +2 to spell saves).

A duergar general wore blackened plate armor of fire resistance, which was packed into Grog's Bag of Holding once the general was defeated by Vox Machina.

Vax'ildan had had studded leather armor of acid resistance since pre-stream, last mentioning wearing it in "Trial of the Take: Part 4" (1x21). During the Chroma Conclave attack, Vax/Liam said the armor had been transferred to someone else, and it appeared six episodes later in Vex's hands. She traded the armor to Scanlan in exchange for Coldsnap Leather Armor, since Scanlan was preparing to teleport into the acidic belly of Umbrasyl.

Vox Machina purchased the coldsnap leather armor from Gilmore's Glorious Goods for 7500 gold in "Skyward" (1x15) as Keyleth wished to use it herself. However, she shortly realized she preferred her leather armor of spell resistance, and the armor went to Scanlan Shorthalt. This was the armor Scanlan traded to Vex'ahlia in exchange for her armor of acid resistance. The armor later protected Vex'ahlia from the full brunt of Vorugal's ice breath.

## **References**

1. ↑ 1.0 1.1 1.2 See *D&D: Dungeon Master's Guide*, 5th ed., p. 152.
2. ↑ 2.0 2.1 See "Shopping and Shipping" (1x14) at 2:27:18.
3. ↑ Marisha Ray answered a tweet about her armor's properties on Twitter.
4. ↑ See "The Trick about Falling" (1x05) at 2:57:25.
5. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 271.
6. ↑ See "The Trick about Falling" (1x05) at 0:38:20.
7. ↑ See "Blood and Shadow" (E3x03) at 0:40:45.
8. ↑ Marisha Ray answered a tweet about her armor's properties on Twitter.
9. ↑ See "The Trick about Falling" (1x05) at 0:36:59.  See also "The Trick about Falling" (1x05) at 0:38:20
10. ↑ See "The Trick about Falling" (1x05) at 2:57:25.
11. ↑ See "The Trick about Falling" (1x05) at 2:09:45.
12. ↑ See "Omens" (1x39) at 1:06:31.
13. ↑ See "Those Who Walk Away" (1x45) at 20:54.
14. ↑ See "In the Belly of the Beast" (1x54) at 0:20:35.
15. ↑ See "Shopping and Shipping" (1x14) at 2:35:50.
16. ↑ See "Skyward" (1x15) from 0:12:30 through 0:14:40.
17. ↑ See "In the Belly of the Beast" (1x54) from 0:20:30 through 0:23:35.
18. ↑ See "Vorugal" (1x71) at 3:26:33.

**Art:**

1. ↑ Depiction of armor of resistance from *D&D: Dungeon Master's Guide*, p. 149. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Blink dog

Depiction of a blink dog, by Conceptopolis from *D&D Monster Manual, 5th ed.*, p. 319.

## Biological Information

### **Abilities**

* Keen Hearing and Smell
* Teleport

## Physical Characteristics

### **Eye color**

Black, turns bright blue when teleporting

## Sociocultural Information

### **Planes**

* The Feywild
* Material Plane (Exandria)

### **Language**

Blink Dog, Sylvan (understands, but can't speak it)

### **Notable members**

Nugget

**Blink dogs** are dog-like fey creatures with an ability to teleport short distances.

## **Appearance**

A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. They are known to grow to quite a large size. Their fey nature distinguishes their appearance from normal dogs: they have unusually angular limbs and abnormally long, pointed ears.

## **Skills and abilities**

* **Keen Hearing and Smell**: The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
* **Bite**: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
* **Teleport**: The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

## **History**

Blink dogs are believed to have originated in the Feywild, but they were brought to Exandria and partially domesticated for their skills.

## **Trivia**

* Blink dogs are omnivorous, but a healthy diet for them is ground nuts made into a meal.
* In the *Monster Manual*, displacer beasts and blink dogs kill each other on sight after a history of the Seelie Court's fey hunters using blink dogs to drive displacer beasts to the edges of the Feywild and thus into the Material Plane.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 See *D&D: Monster Manual*, 5th ed., p. 318.
2. ↑ See "The Ruby and the Sapphire" (2x33) at 32:37.
3. ↑ See "The Ruby and the Sapphire" (2x33) at 33:13.
4. ↑ See "Beyond the Boundaries" (2x32) at 3:19:21.
5. ↑ See "Dinner with the Devil" (2x110) at 47:53.
6. ↑ See "The Ruby and the Sapphire" (2x33) at 32:37.
7. ↑ See "Manifold Morals" (2x74) at 1:45:41.
8. ↑ See "Manifold Morals" (2x74) at 1:46:04.
9. ↑ See *D&D: Monster Manual*, 5th ed., p. 81.

**Art:**

1. ↑ Depiction of a blink dog, by Conceptopolis from *D&D Monster Manual, 5th ed.*, p. 319. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Bladeshimmer Shoreline

Official map of the Bladeshimmer Shoreline, by Andy Law from Tal'Dorei Campaign Setting Reborn.

## General Information

### **Terrain**

* Coastal
* Grassland

## Location Information

### **Points of interest**

Emon

The Bladeshimmer Shoreline stretches across the central western coast of Tal'Dorei. It is framed by the Dividing Plains to the east, the Cliffkeep Mountains to the north, the Ozmit Sea to the west, and the Verdant Expanse to the south.

It is the cradle of human civilization on Tal'Dorei, and bears the marks the first human colonists to set foot on this continent, as well as the heart and capitol of the Tal'Dorei empire, Emon.

Inland Bladeshimmer is mostly temperate grassland, intercut by cool, winding rivers. The farms are blessed with clean water and non-salinated soil, despite the ocean's proximity.

## **References**

1. ↑ 1.0 1.1 1.2 See *Tal'Dorei Campaign Setting*, p. 86.

**Art:**

1. ↑ Official map of the **Bladeshimmer Shoreline**, by Andy Law from *Tal'Dorei Campaign Setting Reborn*. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Asar

Fan art of Kitor and Asar, by Kileigh Gallagher.

**Asar** is a young firbolg member of the Guiatao Clan, a child of Nila and Kitor. As an NPC, Asar is played by Matthew Mercer.

## **Description**

### **Appearance**

Five-year-old boy with grayish-blue tint skin partially covered by the bits of fur.

## **Biography**

### **Background**

Asar and Kitor were abducted by a group of slavers called the Iron Shepherds.

### **"Within the Nest" (2x28)**

Nila and the Mighty Nein found Asar and Kitor in a cage down in the basement of the Sour Nest. Nila together with her husbund managed to loosen up cage's bars and free inprisoned firbolgs.

The Mighty Nein encouraged the reunited family to leave the stronghold while the Nein went off to fight the remaining Iron Shepherds. Nila said they would go to the Blooming Grove to recuperate.

## **Appearances and mentions**

* Campaign Two
	+ "Converging Fury" (2x27), mentioned only (first mentioned)
	+ "Within the Nest" (2x28) (first appearance)

## **References**

1. ↑ See from 2x26 through 2:11:23.
2. ↑ See from 2x27 through 49:49.
3. ↑ See "Critical Role Campaign 2 Wrap Up" (Sx56) at 1:42:51.
4. ↑ See "Within the Nest" (2x28) at 3:40:29.
5. ↑ See "Converging Fury" (2x27) from 46:54 through 47:40..  Nila indicates that her son and partner had been kidnapped by the same group who had taken the members of the Mighty Nein.
6. ↑ See "Within the Nest" (2x28) from 3:40:21 through 3:54:44..

**Art:**

1. ↑ Fan art of Kitor and Asar, by Kileigh Gallagher (source). Used with permission.
2. ↑ Fan art of Nila reunited with Asar, by Sam Hogg (source). Used with permission.
Bloodseeking Bow

Fan art of the Bloodseeking Bow, by DungeonScribe.

* Bloodseeking Strike: damaged creature takes 10 damage, and continues to take 10 damage at the start of its turns until it makes a saving throw

## Historical Information

### Owner

Vex'ahlia

The **Bloodseeking Bow** is a magic longbow that causes ongoing damage from bleeding.

## **Description**

The Bloodseeking Bow has a +2 bonus for damage rolls. On a hit, the wielder can make a Bloodseeking Strike, which deals 10 damage to the target creature at the start of that creature's turns. On its turn, the creature can make a saving throw to end the effect. Creatures that do not bleed, such as fire elementals, are immune to this effect. The Bloodseeking Strike doesn't appear to have been used more than once per day.

## **History**

Vex'ahlia had the Bloodseeking Bow by the time of Vox Machina's entry into Kraghammer; the first on-stream mention of its name was when she used it against an umber hulk beneath the Greyspine Quarry.

Vex did not appear to use the Bloodseeking Bow after the party found the Longbow of the Sky Sentinel in a vacated stone giant fortress on the way to Whitestone.

## **References**

1. ↑ See "Attack on the Duergar Warcamp" (1x04) at 1:59:17.
2. ↑ See "The Temple Showdown" (1x11) at 3:00:36.
3. ↑ See "Trial of the Take: Part 2" (1x19) at 3:03:08.
4. ↑ See "Aramente to Pyrah" (1x22) at 3:45:24.
5. ↑ See "Into the Greyspine Mines" (1x02) at 2:10:01.
6. ↑ See "The Sun Tree" (1x28) at 1:30:03.

**Art:**

1. ↑ Fan art of the Bloodseeking Bow, by DungeonScribe (source). Used with permission.
Bad News

Fan art of Bad News, by Joma Cueto.

**Bad News** is a unique firearm created and used by Percival de Rolo. It is a larger, more elongated version of his first pepperbox pistol. It has an incredible range and its shots are more powerful than a standard pistol, but it can only hold one bullet at a time.

Bad News is a breech-loading wheel lock precision sniper musket with optics, similar to the one in *The Adventures of Baron Munchausen*.

## **Properties**

Bad News is a longarm that requires two hands to wield, and can hold only one bullet before needing to be reloaded, with a 15% chance of misfiring. Each shot deals 2d12 piercing damage, and has a standard range of 200 feet and a long range of 800 feet.

## **Trivia**

* The gun's name comes from the phrase "bad news travels far and fast."
* Beauregard Lionett (or Marisha) mentioned reading about "this thing called a Bad News once and it would sometimes explode."
* In The Legend of Vox Machina series, Percy uses the rifle to deal piercing damage to the giant's shoulder and knocks it down. He also mentioned that the gun is still a work in progress.
	+ This may be a reference to Percy's first usage of the gun in Arrival at Kraghammer, the first episode of Critical Role, where he rolls a critical hit on an ogre and blasts it in the shoulder, knocking it back into a wall.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4  Gunslinger on D&D Beyond
2. ↑ See "Hope" (1x56) at 0:38:17.  It cost Percy 400 gp to repair Bad News. Under Matt's Gunslinger rules, repairing a gun costs half as much as the price of the gun, therefore Bad News must cost 800 gp.
3. ↑ See Taliesin's tweet and the compiled information at Critical Analysis.
4. ↑ See "Arrival at Kraghammer" (1x01) at 2:29:14.
5. ↑ See "Lingering Wounds" (2x89) at 59:43.
6. ↑ See "Arrival at Kraghammer" (1x01) at 2:27:20.

**Art:**

1. ↑ Fan art of Bad News, by Joma Cueto (source). Used with permission.
Bracers of Archery

Depiction of Bracers of Archery, by Conceptopolis.

### **Properties**

Grants the wearer proficiency with the longbow and shortbow, and a +2 bonus to damage on ranged attacks with these weapons

## Historical Information

### **Fate**

Looted by Vox Machina from an assailant in the Underdark

**Bracers of Archery** are magical bracers that enhance one's abilities with certain ranged weapons.

## **Description**

The bracers Vox Machina found were made of metal. They give the wearer proficiency with longbows and shortbows if they do not already have it and provide a +2 bonus to damage rolls for any ranged attacks with these weapons.

## **History**

The party looted the bracers off the body of a strange mutated elf they found in the Underdark below Kraghammer. Tiberius identified them and gave them to Vex'ahlia, the party's archer. Vex wore the bracers and was attuned to them much of the time, although she occasionally unattuned for more crucial items, notably the Band of Shrouds.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 See *D&D: Dungeon Master's Guide*, 5th ed., p. 156.
2. ↑ See "Glass and Bone" (1x08) at 2:46:34.
3. ↑ See "Glass and Bone" (1x08) at 2:46:34.
4. ↑ See "Glass and Bone" (1x08) at 2:46:34.
5. ↑ See "The Ominous March" (1x109) at 2:14:26.

**Art:**

1. ↑ Depiction of Bracers of Archery, by Conceptopolis (source). This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Beryl Sea

## Location Information

### **Points of interest**

Lapis Channel

The **Beryl Sea** is a large, blue-green body of water to the south of Marquet.

## **Notable locations**

### **Lapis Channel**

The channel leads from Lake Koron and the port of Yios into the Beryl Sea.

## **References**

1. ↑ See "Axiom Shaken" (3x43) at 2:06:06.
2. ↑ See "The City of Flowing Light" (3x42) at 3:26:10.
3. ↑ See "The City of Flowing Light" (3x42) at 3:26:10.

**Art:**
Boots of Speed

Depiction of the Boots of Speed.

### **Properties**

Double walking speed and disadvantage on incoming attacks of opportunity for 10 minutes

## Historical Information

### Owners

* General Ratanish
* Chetney Pock O'Pea

The **Boots of Speed** (not to be confused with Boots of Haste) are magical boots that when the heels are clicked together as a bonus action, the wearer gains doubled walking speed and attacks of opportunity made against them are at disadvantage. These effects last for ten minutes, or until the wearer clicks the heels a second time. The boots recharge on a long rest.

## **History**

Bells Hells recovered a pair of boots from the body of General Ratanish after he was slain. After Fresh Cut Grass identified them, Ashton Greymoore won them in a game of Rollies. However, he almost immediately traded them to Chetney Pock O'Pea in return for Chetney's Ring of Temporal Salvation.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *D&D: Dungeon Master's Guide*, 5th ed., p. 155.
2. ↑ See "Embattled in Bassuras" (3x70) at 3:11:05.
3. ↑ See "Phantasmal Parley" (3x72) at 3:16:34.

**Art:**

1. ↑ Depiction of the Boots of Speed (source). This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Axel Defois

Defois's avatar on Twitter.

**Axel Defois** is a French animation student based in Denmark. He was a contributing artist to *The Chronicles of Exandria - The Mighty Nein* and an interior artist for *Explorer's Guide to Wildemount* and *Call of the Netherdeep*

## ***Critical Role* works**

* *Explorer's Guide to Wildemount* — interior artist
* *The Chronicles of Exandria - The Mighty Nein* — participating artist
* *Call of the Netherdeep* - interior artist

## **References**

1. ↑ 1.0 1.1 1.2 1.3  Axel Defois (@adragonswinging) on Twitter.
2. ↑ 2.0 2.1 2.2 Who?
3. ↑ 3.0 3.1 3.2  HYPE: *Explorer's Guide to Wildemount*, Our New Campaign Guide from *Dungeons & Dragons*, is Available for Pre-Order RIGHT NOW! on CritRole.com
4. ↑ 4.0 4.1 4.2  HYPE: The Chronicles of Exandria — The Mighty Nein Deluxe Edition is Available for Pre-Order RIGHT NOW! on CritRole.com
5. ↑ 5.0 5.1 5.2 See *Call of the Netherdeep*, p. 134.
Blighted sapling

A **blighted sapling** is a plant-like entity born from the life force of those living creatures who become wounded while in defiled land. Druids of the Circle of the Blighted are able to summon these saplings.

## **Description**

### **Appearance**

Blighted saplings are plant-like beings, roughly human-sized, and with body parts (including claws) that allow them to move as fast as an average humanoid. When their bodies are destroyed they become foul-smelling mulch.

### **Abilities**

A blighted sapling resists necrotic and poison damage, as well as the poisoned, blinded, and deafened conditions; it also has blindsight, and claws that can use to attack its enemies (the most powerful of them can attack twice as fast). However, beyond its sight range the sapling is completely blind, and due to its plant nature it is vulnerable to fire damage; if summoned by a particularly powerful blighted druid, the sapling is filled with toxins and explodes when it dies, damaging whoever is near.

## **History**

Blighted saplings are among the corrupted creatures that can be found in an unhallowed place of power, and druids connected to said land can summon/create them with their magic.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 See *Tal'Dorei Campaign Setting Reborn*, p. 172.

**Art:**
Belt of Giant Strength

Depiction of a Belt of Stone Giant Strength, by Conceptopolis from Dungeons Master Guide, p. 154.

## Historical Information

### Owners

* Fy'ra Rai
(belt of hill giant strength)
* Zerxus Ilerez
(belt of storm giant strength)

A **belt of giant strength** is a magical belt that imbues its wearer with immense strength.

## **Description**

While attuned to a belt of giant strength belt, its owner's Strength score changes to a score granted by the belt. The item has no effect on its user if their Strength without the belt is equal to or greater than the belt's score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

## **References**

1. ↑ 1.0 1.1 1.2 See *D&D: Dungeon Master's Guide*, 5th ed., p. 155.
2. ↑ See "Exandria Unlimited: Kymal, Part 1" (E2x01) at 3:14:33.  To have a Strength score of 21, Fy'ra Rai must have a Belt of Hill Giant Strength. Anjali additionally mentions she is wearing a magical belt when asked if Fy'ra is wearing her items.
3. ↑ Luis Carazo replied on Twitter that Zerxus gets his high STR score from a Belt of Storm Giant Strength (source).

**Art:**

1. ↑ Depiction of a Belt of Stone Giant Strength, by Conceptopolis from *Dungeons Master Guide*, p. 154. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Depiction of a Belt of Storm Giant Strength, by Conceptopolis from *Dungeons Master Guide*, p. 139. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Artagan/quotes

## **Instructions**

To add a quotation to the list, edit this page.  Start a new line in the quotations section and type three plus symbols, followed by the quotation, followed by three regular keyboard hyphens, followed by the source.  Wikimarkup, {{ep ref}}s, and other templates are allowed in both the quote and the source.  A simple example would be:

```
+++I would like to rage.
---Travis Willingham{{ep ref|ep=1x01|1:11:11}}
```

For more information on how to use quotations, see:

* {{quotebox}} for the floating quotation boxes;
* {{quote multi}} for dialogue or multiline quotations (which can be used in quoteboxes or articles); and
* {{quote list}} (ideal for episode and character pages).

## **Quotations in This List**

“
You know, for someone who hates the theatre, you've made quite a show of all of this.
”

–
Keyleth to Artagan

**Tags:**  top
[edit]

“
Travel safe.  Stay alive.  And, uh, maybe visit... if you get lonely.
”

–
Artagan to Vox Machina

**Tags:**  top
[edit]

“
Nothing happens for a reason; it's absolute fucking chaos.
”

–
Artagan to Jester
[edit]

## **Reflist**

1. ↑ See "The Echo Tree" (1x63) at 4:03:20.
2. ↑ See "The Echo Tree" (1x63) at 4:06:13.
3. ↑ See "Blessing in Disguise" (2x95) at 21:30.
Brazilda

**Mother Brazilda** is a very old woman who serves in The Zenith in the Whitestone. As an NPC, Brazilda is played by Matthew Mercer.

## **Description**

Brazilda is an old woman with a gentle smile, thinning gray hair, and a wrinkly forehead that leaves her eyes partially hidden.

## **History**

At some point of her life Brazilda became a follower of Pelor, and ended up working in his temple in the Greyfield of Whitestone. Eventually she became a revered clergyperson, being titled "Mother".

When Imogen Temult visited The Zenith in 843 PD, during the apogee solstice, Mother Brazilda greeted her. Since the sorcerer seemed confused about how to pray, the priest gave her some advice, explaining how faith worked for her and how even the smaller things in life could be seen as miracles. Brazilda also suggested leaving an offering if it felt right. Shortly afterwards, she returned to her spot in the temple, where she started eating strawberries.

## **Appearances and mentions**

* Campaign Three
	+ "The Promise and the Price" (3x77) (first appearance)

## **Trivia**

* The first part of her name comes from the Portuguese *brasa* (ember). The second half comes from the German *hild* (battle).
* She likes strawberries.

## **References**

1. ↑ See "The Promise and the Price" (3x77) at 2:47:18.
2. ↑ See "The Promise and the Price" (3x77) at 2:42:16.
3. ↑ See "The Promise and the Price" (3x77) from 2:41:41 through 2:47:39.

**Art:**
Brandon Auman

Screenshot of Brandon Auman.

**Brandon Auman** is a producer and writer. He is the showrunner and executive producer on *The Legend of Vox Machina*, and wrote or co-wrote three episodes in the first season. He describes himself as a horror movie fanatic. Brandon said that for him, what was most daunting about working on *The Legend of Vox Machina* was that he'd never worked on translating a different medium into a show where every character was created by a different person. "If I'm adapting a book or a comic book or some other world, generally it's one person created all the characters. Here, every character is created by a different person with different opinions and ideas of what it could be. So that, at the beginning, for me was terrifying."

## **Critical Role Productions**

* *The Legend of Vox Machina* - Showrunner and Executive Producer (all episodes)
* *The Legend of Vox Machina* - Writer
	+ "The Terror of Tal'Dorei - Part 1" (LVM1x01)
	+ "The Terror of Tal'Dorei - Part 2" (LVM1x02)
	+ "The Darkness Within" (LVM1x12)

## **Other Works**

* *Star Wars Resistance* - Executive Producer
* *Teenage Mutant Ninja Turtles* - Executive Producer

## **External Links**

* Brandon Auman on IMDb
* brandon\_auman on Instagram
* @auman\_brandon on Twitter

## **References**

1. ↑ See Brandon's IMDB listing.
2. ↑ See Brandon's profile on his twitter page.
3. ↑ See "The Legend of Vox Machina: Sam Riegel, Travis Willingham & Brandon Auman on Adapting Critical Role" at 2:55.

**Art:**

1. ↑ Screenshot of Brandon Auman (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Arthur Fizzlebottom

Official art of Arthur Fizzlebottom, by Hugo Cardenas.

**Arthur Fizzlebottom** is a Christmas elf Rogue played by Taliesin Jaffe for "The Night Before Critmas" (Sx41).

## **Description**

“
You, sir, are a can don't elf. You put off taking on any kind of job in the village, period. But unfortunately the only thing you do excel at is getting in trouble, and in an effort to drill some responsibility into you, your father Aloysius Fizzlebottom greased enough hands with Christmas cookies to get you the job on the factory line.
”

–
Liam O'Brien.
[edit]

### **Appearance**

Arthur has a pointy nose, messy black hair, and pointy ears that stick out of his striped hat, with the same design on his shirt.

### **Personality**

Arthur stated that he wishes he had the flu, so he didn't have to be there.

## **Character Information**

### **Abilities**

#### **Rogue Abilities**

* Cunning Action
* Evasion
* Expertise
* Roguish Archetype: Thief
	+ Fast Hands
	+ Second-Story Work
* Sneak Attack
* Thieves' Cant
* Uncanny Dodge

### **Notable Items**

* Shortbow (made out of legos and fires sharpened lego bricks)

## **Appearances and mentions**

* Specials
	+ "The Night Before Critmas" (Sx41) (first appearance)

## **Quotations**

*(After getting a HDYWTDT)* "Careful of the choking hazard!"

## **References**

1. ↑ See "The Night Before Critmas" (Sx41).
2. ↑ See "The Night Before Critmas" (Sx41) at 50:20.
3. ↑ See "The Night Before Critmas" (Sx41) at 36:42.  Arthur uses his shortbow to hit the witch on the roof.
4. ↑ See "The Night Before Critmas" (Sx41) at 37:42.  Taliesin describes the bow.
5. ↑ See "The Night Before Critmas" (Sx41) at 1:23:57.
**Art:**

1. ↑ Official art of Arthur Fizzlebottom, by Hugo Cardenas (source). Used with permission.
Bixby

Fan art of Bixby, by Bri.

* Laura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O'Brien, Marisha Ray, and Travis Willingham
* **Foes:**
* Conan O'Brien, aberrations of Liam O'Brien, and Travis Willingham

## Appearances

### First seen

"Critical Role EXTRA – Liam's Quest!" (Sx12)

### Stream

Specials (2 episodes)

**Bixby** was a small dog and a ranger companion of Sam Riegel from "Critical Role EXTRA – Liam's Quest!" (Sx12). As an NPC, he was played by the Dungeon Master, Liam O'Brien.

## **Description**

### **Appearance**

Bixby was a pug. He was very small, dealt very little damage, and achieved very little despite his admirable effort under terrifying circumstances.

## **Biography**

### **"Critical Role EXTRA – Liam's Quest!" (Sx12)**

One of Sam's friends left town and asked Sam to take care of Bixby. During a Los Angeles heatwave, Sam brought Bixby to work with him, ultimately resulting in Bixby joining the adventure.

### **"Liam's Quest: Full Circle" (Sx16)**

After another time jump Sam woke up to discover that he was lying on top of Bixby's skeleton. A bit saddened by the discovery, he picked up the dog's skull and carried it with him for a while.

## **Appearances and mentions**

* Specials
	+ "Critical Role EXTRA – Liam's Quest!" (Sx12) (first appearance)
	+ "Liam's Quest: Full Circle" (Sx16), skeleton

## **Trivia**

* Actor Sam Riegel often jokes about the uselessness of Vex'ahlia's ranger companion, Trinket, and suggests leaving him behind. In this one-shot campaign, DM Liam O'Brien forced Sam's character into taking care of a useless ranger companion.

## **References**

**Art:**

1. ↑ Fan art of Bixby, by Bri (source). Used with permission.
Boots of the Vigilant

Official art of a possible version of the Boots of the Vigilant worn by Beauregard, although not matching their description, by Ari.

## Historical Information

### Owners

* Thuron (formerly)
* Beauregard Lionett

The **Boots of the Vigilant** are a pair of Xhorhasian magical boots made of very dark jagged leather embedded with studs. Their tops curl into two spikes at the tip.

## **History**

The boots originally belonged to a Kryn echo knight named Thuron. The boots were claimed by the Mighty Nein, along with Thuron's sword, after the party found him in the sewers following his unsuccessful raid on the Zauberspire in Zadash to retrieve a stolen Luxon Beacon. The sword eventually went to Fjord, while the boots were given to Beauregard Lionett.

## **Properties**

While wearing these boots, the wearer can sense impending danger. After rolling initiative, the wearer can choose to roll 1d8 and add it to their initiative roll. Once this ability is used, it cannot be used again until the next dawn.

## **References**

1. ↑ 1.0 1.1  Boots of the Vigilant on D&D Beyond
2. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 194.
3. ↑ See "Lost & Found" (2x13) at 3:58:30.
4. ↑ See "Lost & Found" (2x13) at 0:37:26.
5. ↑ See "Midnight Espionage" (2x12) from 3:53:03 through 4:03:12.
6. ↑ See "Lost & Found" (2x13) at 3:55:57.

**Art:**

1. ↑ Official art of a possible version of the Boots of the Vigilant worn by Beauregard, although not matching their description, by Ari (source). Used with permission.
Arnold Drot

**Arnold Drot** is a member of Grim Verity. He is currently presumed to be a prisoner of the Platinum Sanctuary in Vasselheim.

## **Biography**

Arnold was a compatriot of Dr. Baryn Vestisho and Janina in the Grim Verity. Several years prior to the Apogee Solstice of 843 PD, they discovered what they termed "upsetting inconsistencies in historical presentation" relating to the red moon Ruidus. The three broke into the temple of Erathis in Vasselheim and stole secret ancient texts referring to the two forgotten gods Vordo and Ethedok, their destruction by the entity Predathos, and Predathos's subsequent imprisonment in the newly-created red moon Ruidus. Drot was captured during the break-in and likely remains in the hands of the Platinum Sanctuary, while Baryn and Janina escaped to Marquet.

## **Relationships**

* Grim Verity (member)
* Baryn Vestisho (co-conspirator in the theft of the ancient texts)
* Janina (co-conspirator in the theft of the ancient texts)

## **Appearances and mentions**

* Campaign Three
	+ "Axiom Shaken" (3x43), mentioned only (first mentioned)
	+ "The Aurora Grows" (3x49), mentioned only
	+ "Faith or Famine" (3x60), mentioned only

## **References**

1. ↑ See "Axiom Shaken" (3x43) at 2:50:37.
2. ↑ See "Dark Portents" (3x29) at 2:54:42.
3. ↑ See "Axiom Shaken" (3x43) at 2:51:57.

**Art:**
Astral dreadnought

Depiction of an astral dreadnought, by Sidharth Chaturvedi from *D&D: Mordenkainen's Tome of Foes*, page 117.

## Biological Information

### **Movement**

15 ft.
Fly 80 ft. (hover)

## Sociocultural Information

### **Planes**

Astral Plane

**Astral dreadnoughts** are enormous predators in the Astral Sea that send the things they consume to a unique demiplane.

## **Appearance**

The astral dreadnought the Mighty Nein saw via the Folding Halls of Halas was 20 to 25 feet on a side, though its silvery tail seemed to curl off into an impossible distance. It was shaped like a bulbous, muscular serpent with two thick arms ending in pincers. Its body was covered in spiky armored plates and hardened, veiny, pale flesh plates. Its face had a single eye with a horned brow and a 12-foot-wide mouth edged with hundreds of two-foot-long teeth.

## **Known astral dreadnoughts**

* Halas Lutagran kept an astral dreadnought chained and blinded, with a lever controlling the opening and closing of its mouth, so that he could use the capacious demiplane within as a ritual chamber.

## **Skills and Abilities**

* **Demiplanar Donjon:** The Mighty Nein entered the dreadnought's mouth to find a demiplane that Halas had used.

* Given that Halas kept a large platinum plate bolted over the dreadnought's eye, the astral dreadnought in *Critical Role* likely has the same ability as in *Mordenkainen's Tome of Foes*: creating an **antimagic cone**.

## **Trivia**

* Knowing that Vokodo had desperately fled from something in the Astral Sea, Fjord used *Major Image* to create an illusory, smaller-than-usual astral dreadnought to frighten Vokodo during their battle. Despite Fjord having to guess at what an active dreadnought sounds like, the illusion worked: Vokodo was chased around the lair.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 See *D&D: Mordenkainen's Tome of Foes*, 5th ed., p. 117.
2. ↑ See *D&D: Mordenkainen's Tome of Foes*, 5th ed., p. 118.
3. ↑ 3.0 3.1 See *D&D: Mordenkainen's Tome of Foes*, 5th ed., pp. 117–118.
4. ↑ See "Rumble at Rumblecusp" (2x105) at 3:42:53.
5. ↑ See "The Beat of the Permaheart" (2x82) at 4:11:20.
6. ↑ See "The Beat of the Permaheart" (2x82) from 4:17:15 through 4:18:08.
7. ↑ See "The Beat of the Permaheart" (2x82) from 4:21:58 through 4:25:09.
8. ↑ See "Dark Bargains" (2x83) at 1:42:45.
9. ↑ See "Rumble at Rumblecusp" (2x105) at 3:42:04.  See 3:51:03 for Vokodo's initial freaked-out reaction.

**Art:**

1. ↑ Depiction of an astral dreadnought, by Sidharth Chaturvedi from *D&D: Mordenkainen's Tome of Foes*, page 117. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Fan art of Halas's chained dreadnought, by Nikki Dawes (source). Used with permission.
Band of Shrouds

Fan art of the Band of Shrouds, by DungeonScribe.

A **band of shrouds** is a magical ring that protects anyone wearing it from scrying magic.

## **History**

During a meeting of the Dawn Marshals of Vasselheim discussing what to do about the approaching Vecna, Highbearer Vord loaned his band of shrouds to her. However, the band required attunement, leaving a gap when Vecna was able to scry on the group during the meeting.

The band's protection also did not cross from the Ethereal Plane to the Material Plane, as Vox Machina discovered after applying the *oil of etherealness* to Vex, exposing Vax'ildan's location to Vecna.

## **References**

1. ↑ See "The Ominous March" (1x109) at 1:43:16.
2. ↑ See "Dark Dealings" (1x112) at 2:37:51.  The oil is applied at at 2:34:24.

**Art:**

1. ↑ Fan art of the Band of Shrouds, by DungeonScribe (source). Used with permission.
Blemmy

Fan art of Blemmy, by Rose.

**Blemmy** was the dwarven leader of the crew that had won the Hour of Honor three weeks in a row before Mighty Nein's victory. As an NPC, Blemmy is played by Matthew Mercer.

## **Description**

### **Appearance**

Ol’ Blemmy was a dwarf with a giant gash down his face, and a snow-blind eye in the eye socket under the gash. His gray-black, salt-and-pepper beard is so unkempt that it is difficult to see his mouth.

## **Biography**

### **Background**

Originally, he was an ice sailor on the Frigid Depths out of Icehaven, but he retired ten years before the Mighty Nein encountered him in Hupperdook.

## **Appearances and mentions**

* Campaign Two
	+ "The Hour of Honor" (2x24) (first appearance)

## **References**

1. ↑ See "The Hour of Honor" (2x24) at 1:29:57.
2. ↑ See "The Hour of Honor" (2x24) at 2:58:26.

**Art:**

1. ↑ Fan art of Blemmy, by Rose (source). Used with permission.
2. ↑ Fan art of Blemmy and Tanya, by Kileigh Gallagher (source). Used with permission.
Bari Mondolo

The **Bari Mondolo**, also called **"The Smelly One"** by the local dolabos, is an eyeless, hulking, multi-legged serpent- or lizard-like creature that can change its skin color and texture to match its surroundings. It has a pointed snout with what appears to be a pinkish-red five-pointed star of skin at its end, and a massive jaw bearing multiple long teeth. When it first appeared, it was the color of the volcanic rock it stood on, but as it scented prey, that color faded to pale white with faint deep burgundy stripes curling under its throat.

## **History**

Bells Hells encountered the Bari Mondolo on the island of Slival, when the dolabos suggested lighting a large fire to call Toriz, the Protector. The creature severely wounded both Chetney and Orym before being frightened by the arrival of Toriz and then tossed into the ocean by the creature.

Jirana told the party that the creature was a child of the reef serpent Esquala, the protector of the Utu Reef far to the north. It travels from island to island, laying its eggs on different islands through its lifetime. She described it as "still a teenager".

## **Abilities**

* **Multiattack**: One bite and two claws (claws did ~22-25 slashing; bite ~30 piercing)
* **Armor class**: 17
* +7 to hit
* Uses smell rather than sight to locate prey

## **References**

1. ↑ See "Mist and Whimsy" (3x71) from 1:58:23 through 1:59:57.
2. ↑ See "Mist and Whimsy" (3x71) from 1:57:31 through 3:06:01.
3. ↑ See "Mist and Whimsy" (3x71) at 3:13:29.
4. ↑ See "Mist and Whimsy" (3x71) at 3:14:30.
5. ↑ See "Mist and Whimsy" (3x71) at 2:27:44.
6. ↑ See "Mist and Whimsy" (3x71) at 2:43:13.
7. ↑ See "Mist and Whimsy" (3x71) at 2:59:14.
8. ↑ A natural 18 results in a 25 to hit.  See "Mist and Whimsy" (3x71) at 2:43:58.

**Art:**
Barlgura

Depiction of a barlgura, by Conceptopolis from *D&D:Monster Manual, 5th ed.*, p. 56.

## Biological Information

### **Abilities**

* Innate Spellcasting
* Reckless Attack
* Running Leap

## Sociocultural Information

### **Planes**

* Abyss
* Material Plane (Exandria)

### **Language**

Abyssal

**Barlguras** are large ape-like demons from the Abyss.

## **Appearance**

Barlguras are traditionally large, gorilla-like demons with horns, tusks, and red, burning-coal-like eyes. It is possible, however, to summon less fiendish barlguras with more fey-like features: green and black coloration, and without the jagged elements.

## **Abilities**

* **Resistances and immunities:**
	+ **Damage Resistance:** Cold, Fire, Lightning
	+ **Damage Immunities:** Poison
	+ **Condition Immunities:** Poisoned
* **Innate Spellcasting:**
	+ 1/day: *Entangle, Phantasmal Force*
	+ 2/day: *Disguise Self, Invisibility* (self only)
* **Reckless Attack**
* **Running Leap****:** The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

## **Known barlguras**

Fjord summoned barlguras several times:

* During the fight against Avantika and her crew.
* During the Muck Men ambush when the Mighty Nein first arrived in Xhorhas.
* To distract the chasing gloomstalkers from following them.
* During the fight against Obann in the dungeon of the Crawling King.
* Fjord summoned a more fey-looking barlgura during the fight against the The Laughing Hand, reflecting a difference between his old pact with Uk'otoa and his new covenant with Melora.

As of about 836 PD, invisible barlguras may ambush those who venture into the Betrayers' Rise.

Prism Grimpoppy summoned a barlgura to counteract the Dawnborn Angel that joined the battle in the Dawnfather's Temple in Hearthdell.

## **References**

1. ↑ See "In Hot Water" (2x43) at 57:27.
2. ↑ 2.0 2.1 See "Through the Trees" (2x79) at 2:59:34.  Fjord summons a more fey-like barlgura.
3. ↑ See "In Hot Water" (2x43) at 1:11:45.
4. ↑ See "In Hot Water" (2x43) at 1:11:45.
5. ↑ See "In Hot Water" (2x43) at 1:19:19.
6. ↑ See "In Hot Water" (2x43) at 1:19:08.
7. ↑ See "In Hot Water" (2x43) at 57:27.
8. ↑ See "Xhorhas" (2x51) at 1:39:11.
9. ↑ See "Chases and Trees" (2x65) at 1:54:47.  Fjord summons a barlgura while fleeing gloomstalkers.
10. ↑ See "The King's Cage" (2x69) at 1:13:03.
11. ↑ See *Call of the Netherdeep*, p. 63.
12. ↑ See "Crisis of Faith" (3x61) at 1:46:00.

**Art:**

1. ↑ Depiction of a barlgura, by Conceptopolis from *D&D:Monster Manual, 5th ed.*, p. 56. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Fan art of Fjord summoning a barlgura, by Shae Marie Illustration (source). Used with permission.
Bertholt

Fan art of Bertholt, by BlackSalander.

**Bertholt** is the dragonborn servant of the Darrington Family. As an NPC, Bertholt is played by Matthew Mercer.

## **Description**

### **Appearance**

Bertholt is a very tall, thin, brass-scaled dragonborn. He has no tail, which speaks of his Ravenite lineage.

## **Appearances and mentions**

* Campaign One
	+ "Taryon, My Wayward Son" (1x97) (first appearance)
	+ "The Mines of the Many" (1x98)
	+ "Masquerade" (1x99)

## **References**

1. ↑ See "Taryon, My Wayward Son" (1x97) at 3:27:45.

**Art:**

1. ↑ Fan art of Bertholt, by BlackSalander (source). Used with permission.