recursal/Fanatic-Fandom huggingface dataset:
Gwygerchians

* Skin
* Portrait

**Gwygerchians** are a group of people native to the Mangrove swamps of south-east Lo'titoa.

## History

### Cave dwellers

The Gwygerchians lived underground, in caves where the humidity was high and warm, often growing near lava. For a matter of fact, Gwygerchians were not even able to walk, or talk, or see, they simply felt. For centuries, they lived peacefully, growing in their perfect habitat. One day a loud bang was heard, or perhaps felt, a piece of the ceiling of the cave fell, and the outside world was uncovered. To be fair, the Gwygerchians were unbothered, they were doing well where they lived. Although, after a few decades, the Gwygerchians developed legs, arms, eyes and mouths. They learned to speak and learned various crafts, as if communication and building was their born instinct. They kept admiring the hole in the ceiling, looking at a broken up moon, which they called Lór.

### Reaching the top

One day the Gwygerchians all gathered together, they all shared a common dream, which was to reach the moon, paradise, a place where unknown feelings lay to be felt. They built towers and ladders and reacher the hole, they climbed up and up, only higher and higher, to eventually reach what they thought would be the sky, but to their disappointment, they touched grass, felt the pestilence of the swamps and fought through the thick foliages. They felt defeated, yet, they quickly realised that perhaps this only the beginning of something greater. Yes, it was much colder up here, but it still was humid enough for them to live. They thought that they could reach the clouds and the stars to get to the moon. But the new environment was unfamiliar to them, which why they decided to explore it and to discover what this odd and queer world hides. They called their new home "Gwygerch" meaning "Wet snow", which was where their names came from, beforehand they had no name. The Gwygerchians are mainly seperated into three big groups. "Karvlonites", "Adalmorites", and "Dhynwalgóhechites". The Karvlonites are often reffered as the "very first Gwygerchians". Karvlonites live on the biggest island of south-east Lo'titoa sub-continent, known as Phivmeylon. Adalmorites live just across the sea in the mangrove swamps of northern Issaden continent. Dhynwalgóhechites live in the south of Chimeria. They've adapted themselves to the colder climate compared to the other two groups and live in harmony with the Chimerians. Although, they are rarely referred as Gwygerchians for they already settled in the south of Chimeria before Gwygerch became a nation.

## Culture

### Clothes

Most Gwygerchians do not wear clothes, but gradually, looking at the other people living in their surroundings, quickly came up with some garments. These clothes are often worn for special events or for style rather than anything else. These clothes may vary depending on the regions.
Sailor's Crossing

Map of Sailor's Crossing as of; 17th, Dec. 2023

**Sailor's Crossing** is an island located centrally in the Wynmere Archipelago.

**Sailor's Crossing** is one of the larger villages being home to a growing population of fishers, blacksmiths and craftsmen. The fishing trade being most prominent with a growing harbor and more fishing vessels tossing anchor surrounding the island.

The island is additionally home to an inn and tavern that's currently being constructed. A great wall also divides the island in half.
Lórism

Painting of the moon debris in the sky

**Lórism** /lo:r.izm/ is a monotheistic religion based on the worshipping of the moon. Most Gwygerchians are Lórists as Lórism appeared in Gwygerch.

## Etymology

Lórism comes from the Gwygerchian word "Lór" meaning moon.

## Beliefs

### Realms

Lórists believe in levels, which each being lives in. They must live in their current realm or level, so to reach the upper realm. The very first realm is known as the **cradle**. The cradle is the birthplace of every being to have ever existed. The cradle is the realm of fire, where life is forged into existence, it is where Lór creates its children. The only way one can ascend from the cradle is through the development of consciousness. The second realm is known as the **outer realm**. The outer realm is what some may call Valeon. It is the world where all conscious beings reign. There is a set of rules that have been passed through oral traditions and that have been kept unchanged since the beginning of consciousness. These sets of rules, known as the **Rules of Consciousness**, if respected, will bring the conscious being to the third realm or back to the first realm. Every conscious being, must follow these set rules, so to achieve absolute consciousness. The third realm is the **realm of the stars**. This is when the ascending individuals turn into art and spirits who race in efforts to enter the fourth realm, known as **Lór**.

### Rules of Consciousness

**Rules of Consciousness** or **Rhálennemh o Hoseakyc** in Gwygerchian is a religious book that was written on the 12th of December 2023 by the Duke of Gwygerch Stercand Bhrúgarodh and various Lórist priests. It is the very first Lórist book to be made and it is the most important book. It is a series of poems and chants that were carried down from oral traditions.

## Mythology

### Creatures

**Eight eyed hare:** The eight eyed hare is bla bla
The Brudaine Tree

## Of antlers, not wood

The Brudaine Tree is a tree from an old Djordan legend telling of a tree which possesses branches that are made of deer and elk antlers rather than wood. After the fall of the Apyetrite empire, the legend died off, having been a not to uncommon cautionary tale before the fall. Though many do not know or retell the story, it generally consists of the "tree" or Brudaine (Brood - ay - neh), which is an unknown an unknowable being. If someone goes near one of these "trees", it is said that they will slowly feel themselves corrupt. They are drawn toward the Brudaine, believing it to be able to stop this corruption, while simultaneously knowing in the back of their mind that it is the cause. On rare occasions people were able to break from this trance, though it appears to be completely arbitrary who gets to survive, though all who do have a sudden and dramatic shift in personality. Those who do not survive are believed to be impaled on the "branches" or antlers of the tree, and there are numerous stories on how the victims end up there. Some tellings said the Brudaine was just a few, though others say there were once vast forests of Brudaine, and even further say the entire continent of Muneya was once covered in these "trees". The main evidence of their existence is from a number of inscriptions, often in rock, of likely victims of the Brudaine in their final hours, assuming the legend is true.

One of them reads in Djordan: "Ou sutep kelsa nii, soa hil ouss abade no nidok.  Ou wene ben ubor nii sve, ubor ou wene ta no to py, to py fis aine kora re antlers ubor nii otel.  To py fis brud aine."
Cabroηaia

The Cabronaia Dynasty, originating from the Valeñan Confederation, was established by its founder, Teodoric δo Cabronaia, who successfully unified and governed the Valeñan tribes approximately seventy-five years ago. The Cabronaia dynasty, tracing its roots back to the paganist era of the Sun Folk, has persisted for centuries, culminating in the present day, when Valeña boasts a significant number of aristocrats who can trace their lineage directly to Teodoric δo Cabronaia. These descendants have, since the Great Migration, diverged into various noble houses:

## Info

##### **House δo Cabroηe-Istelue**

Regarded by a significant number as the authentic and legitimate house, it was established by Theodoric's eldest son in accordance with legal succession. This house has managed to retain a measure of influence within the Valenian Republic with is current head, Sigeric, serving as the President of Valeña (*Censoli* in Valeñan).

##### **House δo Cabroηe-Irecaria**

This house emerged following the consolidation of the scattered Valeñani peoples in Garwice by Teodoric's son Aleraic. Aleraic, born out of wedlock to the prominent noblewoman Sulēηa δo Murtalisa, managed to carve out a reputation for himself over a span of three decades through his wit and resourcefulness. As a man known for his fiery temper and his distinctive choice of attire, always sporting a red coat to distinguish himself from his legitimate Cabronaia relatives, he earned the moniker "Aleraic the Red." This unique characteristic led to his family becoming known as Cābroηe-Irecaria, which translates to "Red Bull."

##### **House δo Cabroηe-Galate**

Evolving shortly after the Great Migration, the Cābroηe-Galate branch splintered from the Cabronaia family to create their distinct lineage. Following the conclusion of the invasions and hostilities, the Cābroηe-Galate embarked on journeys through the new realms of Gawice, working as mercenaries and traders to sustain their livelihoods. Though reasonably populated, they remain committed to expanding their wealth and influence.
Agmundr Odinsson af Broc

**Agmundr Odinsson af Broc** is the Prins of **The Anointed Kingdom of Beinavöllur** and the heir of Kóngur Odin II. He is of the **Skóguran People**, and is credited with being one of the graduates of the Gunter Administrative Academy. He was born in and resides in **Beinaheimur, Beinavöllur,** where he holds the position of Prins and Commander.

### Relatives

Odin Haraldsson af Broc , Brynhild Ívarrsdottir Græn Kápa

## Early Life and Education

Agmundr Odinsson af Broc was born on the 5th of Fræ, 289 Eftir to Kóngur Odin II Haraldsson af Broc and Brynhild Ívarrsdottir Græn Kápa. His birth occurred on the birthday of his father, and was considered to be his special gift.

The main influence of his childhood was his mother, whose firm discipline restrained a rambunctious child. Later in life, Agmundr said, "My destiny was always the work of my beloved mother." Agmundr's status as a member of the royal family, and the heir, gave him education opportunities that many would be lucky to have.

### Education

After the construction of the Gunter Administrative Academy, a subarea of the Gunter Administrative building that specialized in education of governing and military learning, Agmundr was a member of the first class, specializing in military learning. Struggling to make acquaintances with his peers, he became reserved and melancholic, applying himself to reading. He graduated at the top of his class, showing an incredible understanding of strategy and tactics, but not quite an amazing understanding of mathematics.

## Career

### Early Career

After his graduation, his father took note of his promising understanding of tactics and assigned him commander of the 1st Army of Beinaheimur. Minor peasant uprisings have been suppressed by Agmundr, in all of his battles he fought personally amongst his men. This has earned him respect amongst his soldiers, and respect amongst the aristocrats, grateful that the peasant armies pose no threat to Beinaric High Society.
Dinkleton

Dinkleton is a mountaintop temple town inhabited purely by druids and their growing world tree. It is mostly a religious center for the Denthrosia religion, and has no ambitions in terms of growth or control over more land than just their humble mountaintop.

## History of Dinkleton

### Founding and Creation

Dinkleton was founded by the tree spirit Spriggann after a mysterious event landed them in this world with a sacred seed, said to be the progeny of the true Arcadius in the Denthrosian religion. After scouring the land for a plot fit for the legend of Arcadia, Spriggann planted the sacred sprout in the arid mountain ground just below the Great Dahar Sand Bowl, in an attempt to mimick the original legend of how Arcadius cleansed a hell-corrupted savannah and transformed it into a bountiful spruce forest. This cemented the town, acting as its flagpole through which it will grow around.

### Adoption into Nation

The small town was eventually adopted into the commonwealth of Stoney-Valiente, being promised the mountain and personal autonomy to proceed in their duties as a temple town.

## Economics and Culture

### Architecture

Due to the tenants put forth by the Denthrosia religion, the Dinklites are forced to abide by harsh building standards. The main concept behind Denthrosian architecture is that one is simply borrowing the land from nature, and as such they should strive to give back as much as they unfortunately take. This practice appears in both their tree hovels, where they will guide the growth of a tree to offer a cavity for them to inhabit near the base, and when they can't grow such a tree to fit their needs, their "apology gardens" ontop of every unnatural building they create. Another feature that defines Denthrosian architecture is the complete disregard for nature's reclaiming of their buildings, ranging from simple vines overtaking the side of the structure to the complete paving over of the building with dirt and roots by natural processes (sped up incredibly due to the proximity to their world tree).

### Trade

Dinkleton has yet to cement itself in any form of trade, but rather has, for the time being, decided to dip into all forms of agriculture, brewery, and cooking. This is likely to change in the near future as they develop further on the mountaintop.

### Local Culture

Dinkleton was originally founded to serve as temple grounds for the burgeoning world tree, and as such all current residents are acolytes of Denthrosia, the religion surrounding the world tree, its origins, and the tenants it sets forth. Generally, residents of Dinkleton hold nature in high regard, showing care for every stem and stump they grow. As such, they will often spend their days tending to the flora of Dinkleton and taking care of the growing 'Holy Sprout of Arcadius'.
The Froiverien Empire

**The Froiverien empire** was a large regional power in southern Issaden which is known for their annexation of Dorlance, the nation who would annihilate them for that exact reason several centuries later.

## Froiverien Mouxem

The Froiverien empire was ruled by a supreme general called **The Mouxeau**, who held absolute authority over the country. When one Mouxeau died, a new Mouxeau would be chosen by the military generals. This often led to internal conflicts, sometimes even leading to full on civil wars.

While sometimes unstable, the Froiverien Mouxem system did ensure that the government would always be ran by a experienced military general, who's expansion would be met with prestige and riches.

## the cultural question

its debated between the anthropologist community wether or not the Froiverien where of Yntre descent, due to them seemingly originating from southern Issaden, such question is likely going to remain unanswered, due to how little the Froiverien empire left of their herritage in terms of ruins, artifacts and writing, leaving the debates to linger on for decades.
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Leif Skrásson Einaren

**Leif Skrásson Einaren** also commonly known as **Sjant Leif the Warrior** was the fourth Kóngur of the Anointed Kingdom of Beinavöllur and oversaw an era of expansion for the Kingdom.

## Early Life

Leif was born to Skrá Álfþórsson the Mad and Drottnig Ingibjörg, Leif would have a very troubling childhood. Leif would watch his father slowly descend into madness and watch as it drove his mother to an early grave.

Once Leif recalled having been fast asleep when he heard his father whispering in the dark halls near his bedchambers. Leif snuck to the door and listened intently as his father whispered to himself; he talked of beasts needing to be hunted, of plots against him and about outlandish topics such as astrology. His father then shuffled off deeper into the castle babbling to himself in the dark.

## Later Life

### Sjanthood

Upon the news of the martyrdom of Sjant Helga reaching his ears Leif flew into a righteous rage. Leading an army of the faithful the young prince crossed the mountains and marched south. There he and his men scouted the village of heretics, as day rose Leif and his army prayed for Daudin's favor and flew the banners not of Beinavöllur but of Daudin and the Daudinistic Order. Suddenly an otherworldly trumpet roared like a lion through the air and the troops of Leif took it upon themselves to charge. The army of the righteous surged down the mountainside on horseback and on foot, they entered the heretical town and cleansed it entirely of life. The homes were set to the torch and the land salted for eternity and the body of Sjant Helga was recovered and returned to Beinavöllur. This act would cement Leif's name in history as a Sjant in the Bók af Sjants.

### The Regency

Having returned from the campaign to return the body of Sjant Helga home to Beinavöllur, Leif found the Kingdom in disarray. In his absence his father's madness had worsened; with the consent of the Kóngur's advisors, he went to meet with his father. In the meeting Leif and a multitude of soldiers restrained the animalistic Kóngur who would be taken by ship to Ironhall. It is here where he would be put under house arrest for the rest of his life. Leif would be made Regent for the next 26 years as his father devolved even further on his secluded island castle.

## Reign and the Battle of Svartur Hóll

After his fathers eventual death Leif finally was made Kóngur instead of just Regent, almost instantly after having taken the throne Leif led the Kingdom into multiple wars of expansion to the East.

It was in one of these wars of expansion that Leif would loose his life. During the battle of Svartur Hóll in the border region of modern Anointed Kingdom of Beinavöllur Leif was charging with his men up a mountainside. In the middle of the battle a stray arrow struck true and plunged into Leif's eye, Leif slumped into the arms of a soldier beside him and died.
Muneya

## The Mountain Twins

Nestled quietly within the southwest, the continent of Muneya is the smallest continent in Valeon but arguably the tallest. Muneya is home to many vast, ancient, and tall alpine mountains, with steep cliffs and many valleys in between. While other continents have similarly high elevations, Muneya is almost entirely high elevations, with land elevation averaging well above sea level. The continent is named for its mountains, Muneya being a modification of the Djordan word "Montuneya" meaning Eye Mountain. The continent is composed of two large islands, one smaller and one larger. While it has many names, one name for the smaller island is Panbjerg, given by the Adharvians. Pann is the Djordan word for rock, while Bjerg is the Adharvian word for Mountain. The larger island also has many names, but is most commonly referred to as the "Mainland" or Merunaye, though the Djordans simply call it Montuneya.

### People of Muneya

The continent is home to a number of cultures and nations, though definitely far fewer than other continents in both regards. Muneya is *presently* home to five recognized nations, Adharvia, Arkania, Djorda, Birkeburg, and Taro, as well as various other people groups. Being as small as it is, many of the continent's people are quite related and fairly old. Adharvians, having lived in Panbjerg for many years, were originally from Montuneya, having come from a common ancestor with the Djordans. It is only quite recently that the Adharvians have returned to Montuneya. The Djordans have been within their valley on the Mainland for many millennia. The continent is very sparsely populated and less advanced technologically compared to other continents, though the majority of people a traveler may meet are quite friendly, though do watch out for moth people.
Resurrected Humans

A depiction of a praying resurrected monk

**Resurrected Humans** are a subspecies of humans present in the Anointed Kingdom of Beinavöllur, living as monks or as soldiers in the tall mountains of southern Beinavöllur in Fjordal.

## History

### Discovery of Necromancy

Resurrected humans did not exist until the Daudinistic Order existed, when it was revealed to the Prophet Einar Einaren that an aspect of Daudinism is necromancy. Only the members of the clergy and their monks practice this process, and they keep the process a closely guarded secret. However, it is known a resurrection cannot be done with an incomplete skeleton and that through a dance and an offering of food, valuables, or alcohol, the spirit of the dead may be convinced to return to the world of the living.

### The Beginning of Necromancy

The first practice of Daudinistic Necromancy were done by a prestur and his monks in secret, far away in the tall stone mountains of southern Beinavöllur, at a monestary called Ironhall. They gathered the remains of poor laborers, killed by accident while working on the expanding infrastructure in Beinaheimur, and arranged their bones in coffins. They placed ale, gold, baked potatoes, and mutton in their coffins and began to dance in a circle around the arrangement of bones. An immense, bright blue light escaped from the coffins and the rattling of bones could be heard. The light stopped, and from the coffins, the first 5 resurrected humans were revived. The skeletons were fully self conscious, with the ability to remember their deaths and their lives, and they were soon converted into Daudinistic monks to help with necromancy and other religious activities.

### The Undead Soldiers

Called Ódauður stríðsmaðuri in Skóguran, the undead soldiers are a group of elite knights that have been resurrected by the monks of Daudinism for the purpose of fighting in a war. The only time they have been summoned was during the Beinaric Civil War, when the resurrected commander Ívarr Græn Kápa led them into battle at the Siege of Einaren Kastala.
Characters

## Hosts

* Announcer
* Coiny Speaker Box
* Huebird Speaker Box (Until 5A)
* Leek Speaker Box (Also Known As Leek Animations Speaker Box)
* Lollipop Speaker Box
* Pin Speaker Box
* Spongy Speaker Box

## Contestants

* Basketball
* Blocky
* Bomby
* Book
* Bubble
* Coiny
* Donut
* Dora
* Eggy
* Eraser
* Fanny
* Firey
* Flower
* Fries
* Gelatin
* Golf Ball
* Ice Cube
* Leafy
* Lightning
* Lollipop
* Match
* Needle
* Nickel
* Pen
* Pencil
* Pin
* Puffball
* Remote
* Rocky
* Ruby
* Snowball
* Spongy
* Stapy
* Teardrop
* Tennis Ball
* TV
* Winner
* Woody
* Yellow Face

## Failed Debuters

* Ballony
* Bell
* Black Hole
* Bottle
* Firey JR
* Grassy
* Pillow
* Tree

## Extras

* Bracelety
* Remote JR
* Match Speaker Box
Salvātor

### Who is Salvātor?

It is unknown exactly who Salvātor is, though he lives on some island isolated from the rest of the world. He speaks the Traveller's Tongue, possibly among others, and writes philosophic books.

### Books

Salvātor is a philosopher who writes letters to "people wise enough to listen," all titled "Salvātor x," "x" being the number of the letter. So far, only *Salvātor I* has been known to be published, though it is unknown how many letters are out there or how many letters are to be written.

### Beliefs

Salvātor is a radical individualist and anarchist and, in *Salvātor I*, advocates for the complete overthrow of the government to reinstate the principles of "greed" and "liberty," regarding the former as "the Individual's will to live his best life," and the latter as "the ability to act upon greed."

### Criminality

His writings directly challenge the institution of government, and therefore his writings may be considered dangerous to governments across Valéon. Governments should be advised to swiftly censor any of his writings that may appear as to preserve the stability of the state.
Hvitroch Valley

The area refered to as Hvitroch valley

## About

Hvitroch valley, also known as Vallée de la roche blanche in Venillian, Or Hvitstensdal in Beinish is a valley on one of the northern peninsulas of Fjordal.

### Climate

The valley has an alpine climate with more warmer areas towards the open ocean, and thus is very well suited for life with an average temperature of 15 degrees. Even if the summers get warm the winters also get somewhat cold with -30 being the lowest recorded temperature in the valley (Daudins Rest).

### Landmarks

**Whiterock**

In the centre of the valley lies a rocky formation on which the royal castle of Venillión stands, It is named the white rock

### Nations in the Valley

The nations that have occupied the valley are Beinavöllur, Venillión and Vastiella. while Juholts also used to exist but has since been integrated into Beinavöllur.

### Famous People from the Valley

* Odin Haraldsson af Broc
* Einar Einaren
* Odin Loftsson Einaren
* Luvérin Abreo
* Philippé De Lavaurette
* Joan De Lavaurette
Par

**Aviso:** Deixas-te cair o líquido do limão nos olhos, volta amanhã de manhã, talvez estejas melhor ( Light Mode )

**𝓔𝓼𝓽𝓮 𝓹𝓻𝓪𝓭𝓸 𝓬𝓸𝓷𝓽é𝓶:**
**🍋| 𝓛𝓲𝓶ã𝓸**
**🍋| 𝓛𝓲𝓶𝓸𝓮𝓲𝓻𝓸𝓼**
**🌴 𝓟á𝓰 𝓶𝓪𝓲𝓼 𝓯𝓸𝓯𝓲𝓷𝓱𝓪 𝓹̶𝓪̶𝓻̶𝓪̶ ̶𝓮̶𝓼̶𝓬̶𝓸̶𝓷̶𝓭̶𝓮̶𝓻̶ ̶𝓸̶𝓼̶ ̶𝓬̶𝓻̶𝓲̶𝓶̶𝓮̶𝓼̶ ̶𝓭̶𝓮̶ ̶𝓹̶𝓮̶𝓭̶𝓸̶𝓯̶𝓲̶𝓵̶𝓲̶𝓪̶ ̶𝓭̶𝓸̶ ̶𝓹̶𝓪̶𝓬̶🌴**
**D̶i̶c̶a̶:̶**V̶e̶n̶h̶a̶ ̶c̶o̶m̶ ̶a̶ ̶p̶o̶l̶i̶c̶i̶a̶ ̶l̶e̶r̶ ̶e̶s̶t̶a̶ ̶p̶á̶g̶

## Aparição

### Última Aparição

A ExibiçãoEpisodio 4 ( Torturado )

IGEA

Par é uma bola flutuante com cara resmungona, mas ignora como ele pareça, só falando com este velho amarelo perceberás que ele é super amigável e adora rabas.

--- Todas as predefinições usadas nesta pág foram tiradas da fandom Backrooms freewritting ---
Alfhilda Jónsdóttir

**Alfhilda Jónsdóttir** was a character from the Anointed Kingdom of Beinavöllur. She was a member of the Skóguran People, and was the first Drottnig of Beinavöllur and the wife of the Prophet, Kóngur Einar Einaren. She was born in Venillión and lived in Beinavöllur where she was Drottnig. She is credited with being the first convert to Daudinism, and being known as the 'Mother of All Believers"

## Early Life

### Before Marrying Einar

#### Family

Alfhilda's family was a well-known merchant Skóguran family based in Venillión. Her father, Jón, was a successful businessman who married a Venillian woman and was treated as one of the richest men in Venillión.

#### Business

Alfhilda was a very successful negotiator and would never allow her father to be in a meeting by himself. It was said that because of her and her father's ties to Venillión, a nation positioned in the center of the Hvitricher Bay, they alone had so many caravans that it would equal all other Skóguran caravans put together.

### Marriage to Einar

Einar met Alfhilda via doing business with her father and he became very fond of her, doing business solely with her father in Venillión

just to interact with her. When Einar turned 17 he approached Alfhilda's father and made his proposal to marry her, her father said "I have many caravans, more than you Einar, what is it that you can offer me for my beloved and only daughter?". Alfhilda entered the room, revealing that she was overhearing the conversation, and said unto her father "We will share a great love, and it is truly what I want, father." Her father respected her wish and they married that week.

## Conversion to Daudinism

When Einar returned from the cave where he had his prophetic experience, he first went to his wife so that she would comfort him. When she heard this, she believed every word and encourage Einar to continue talking to Daudin and that she will believe as he does, making her the first convert to Daudinism. After Odin began to preach, she would always be seen by his side supporting him the entire way.
Nak-alen

**Nak-alen** are humanoid motile sapient living amethyst crystals native to a variety of large amethyst caves and nodules.

 History

Very little is known about Nak-alen history, other than that most Nak-alen claim to be the children of Gurn-alen, which they worship as their god. Most Nak-alen tend to stay near their birth site, but a few adventure out of their subterranean homes to explore. Nak-alen are relatively shy and solitary beings when not with other Nal-alen. Nak-alen have been noted to seldom engage in hostilities with other Nak-alen, even in extreme circumstances.

## "Biology"

Nak-alen are still a mystery of how they work. Many say that Nak-alen are purely magical. However, it has been shown that Nak-alen do "eat", by crushing stones along with normal food, which they then pour into open cracks along their bodies to sustain themselves. Nak-alen communicate through high-pitch vibrations or "singing". Nak-alen are "born" from large amethyst nodules.

## Culture

Generally, Nak-alen tend to forgo clothing, although those that do complain about riping it with sharp points on their bodies. Most Nak-alen are active in The Cult of the Shattered God.
Brynhild Ívarrsdottir Græn Kápa

**Brynhild Ívarrsdottir Græn Kápa** is the wife of Kóngur Odin II Haraldsson af Broc and Drottnig of the Anointed Kingdom of Beinavöllur. She is the daughter of Ívarr Ragnarrsson Græn Kápa and his wife Anna. She was born in Beinaheimur where she still resides in Kastala af Broc with her husband.

## Early Life

Brynhild was born to Ívarr Ragnarrsson Græn Kápa and his wife Anna in 244 Eftir. Her father Ívarr was a well known member of the nobility and commander, and because of it she was a very popular child with many visitors, all trying to get on the good side of Ívarr. Because of this the young girl was horribly spoiled with toys and clothes and all other sorts of gifts, and it would surely influence the rest of her life.

## Meeting Prins Odin

The young Brynhild met Prins Odin while they were children, Odin was 8 and Brynhild was 6. It was easy to see then that although their marriage was being considered, the children absolutely hated each other. Odin often provoked Brynhild by grabbing a toy she had, and Brynhild would return the favor by chasing and hitting Prins Odin. Drottnig Ingrid and Herra Ívarr saw this, and decided then that the 2 children would marry when they were of age.

## Marriage to Kóngur Odin II

The year was 263 Eftir and a 17-year-old Odin suddenly, and under tragic circumstances, ascended to the throne. Many members of the court noted that the other seat on his throne could not remain empty for long, and so many inquired if the betrothal to Brynhild was still valid, even after both children were made orphans due to the sinking of the ship their parents were on. Odin in private, asked Brynhild about the betrothal and she said that she would honor her father's wish and nothing more. This pleased Odin, because as years passed he secretly became enamored by the young girl.

### The Wedding

In 264 Eftir, Brynhild turned 16 and was finally eligible for marriage by Skóguran custom, and she would not say whether or not she wanted to marry Odin, but by the look she gave him during the wedding ceremony, many agreed that it was destined to be a rare marriage out of love instead of politics.
Dorlance

The Royal Dorlancien flag

### Towns

Nantiers, Vantes-Lorcea, Fer-Loup, Castello Bianco, Valle di Fiori, Passo del Ciello

## Founding

### Preceded by

Dhortien Kingdom

**Dorlance** is a decently sized kingdom on the southern coast of Issaden. It's IRL inspiration ranging from the medieval Franks to the early modern French state.

## History

Dorlance traces it's existance back to the **Dhortien** tribes and early feudal kingdom. The transition from said kingdom to the Dorlancien one started with the supposed murder of **Ahr** (*the dead of God according to the Hwerien faith*), after which the already nihilistic culture present in the kingdom started to shift eventually culminating in the creation of Dorlance. They soon got conquered by the **Froiverien** **empire**, which created a never ending will for revenge under the Dorlancien people. The king and his landed nobles also shared this sense of hate towards the Frioverien state, who thus decided to start a despicable ritual to get their kingdom back. They would sacrifice one of their children, for at least ten generations. They maintained this ritual through the centuries, some dynasties dying out due to having killed their only child, until enough spirits were being compressed in the region and were forcibly kept from the rebirth cycle. All the nobles gathered in one of the ancient Dhortien castles to the south-eastern frontier of the empire, where they bunkered down for many days, as an absolutely devastating storm raged outside caused by their unholy ritual. The former Froiverien empire was but a mere wasteland yet a single castle stood, although heavily damaged. The Dorlancien kingdom had finally fought itself out of the grasp of the occupier, and now commenced the large recolonization effort to reclaim their ancient territories.

## Population

The religious makeup of Dorlance is very homogeneous, the only religion publicly being practiced being Hwer. Culturally speaking there's a bit more variety, with the majority of the nation being Dorlancien while the western Valle di Fiori region is dominated by the **Etralien** peoples.

An abnormally large proportion of the populace is officially part of the noble class, due to the priority placed on them during the final days of the Froiverien empire. This has had an impact on the nation's economical output and might lead to more cultural issues down the line.
Lurich

* Flag
* Coat of Arms
* Army Flag

The **Imperium of Lurich**, more commonly known as just '**Lurich**' is a constitutional monarchy located in Southern Issaden. It is bordered by Dorlance in the west, Soran in the north, and Khyos in the east.

## Culture

Lurian existence in roughly the same location for multiple centuries has allowed its culture to flourish. Lurian culture runs deep within the nation, and signs of it are present in every city, town and village.

### Music

Music is Lurich has existed in various forms for almost all of its existence, and various new mediums are allowing it to become much more popular with the people. Music Disc technology is fairly new to the nation, but is also proving incredibly popular. One can find various tunes playing from jukeboxes in almost every tavern throughout Lurich.

The national anthem of the nation is also a prime example of the musical culture in Lurich. With the formation of the Imperium in 0 BFI, a new and supposedly 'grander' anthem was proposed by Travis Lemm to the people. However, the classic folk song, 'Good Morning Lurich' was much preferred by a majority of the population, and thus the government was forced to adopt it as the anthem. As a result, the Lurian Anthem sounds more like a children's song than the 'proper' anthems of other nations.

### Sport

Various sports are played within Lurich, but the most famous (or infamous) of them all is a dangerous game known as 'Trident Roulette.' The game involves a set amount of contestants in a small box. All the contestants are forced to continuously run around the box while throwing tridents in the air. They are not allowed to look up or stop moving, so the game is almost purely luck based. If a player is hit by a trident they are out of the game, and the game continues until there is one champion left in the arena.

The arena can also be made smaller if no one is getting out, and there have even been a few documented incidents of the game being played until contestants are **killed** by the tridents. Legends even exist that the game was used to execute prisoners of war in a time long past, to the delight of their evil captors...
Elysia

### ¿Qué son?

son un género de caracoles marinos que pertenecen a la familia Elysiidae. Son conocidos comúnmente como "elisias" o "sap-sucking slugs" debido a su peculiar comportamiento de alimentación. Estos caracoles marinos son especialmente interesantes debido a una adaptación única que poseen: la capacidad de realizar fotosíntesis.

##### Características Principales:

###### **Alimentación Fotosintética.**

* Una de las características más notables de las elisias es su capacidad para realizar fotosíntesis. Estos caracoles marinos se alimentan de algas y luego incorporan los cloroplastos de las algas en sus propios tejidos. Los cloroplastos siguen funcionando dentro del cuerpo de la elisia, permitiéndoles producir energía a través de la fotosíntesis.

###### **Color y Apariencia.**

* Debido a la presencia de los cloroplastos, algunas elisias pueden tener un color verde brillante. Este color es el resultado de la fotosíntesis en acción. Sin embargo, no todas las elisias son verdes, ya que esto puede variar según las especies y la dieta.

###### **Diversidad de Especies.**

* El género "Elysia" incluye varias especies diferentes, cada una con sus propias características y hábitats. Algunas especies se encuentran en aguas costeras, mientras que otras pueden habitar áreas más profundas del océano.

###### **Mimetismo.**

* Algunas especies de elisias han desarrollado adaptaciones de mimetismo que les permiten parecerse a otras criaturas marinas, como nudibranquios venenosos. Esta apariencia mimética puede ayudar a las elisias a confundir a los depredadores y aumentar sus posibilidades de supervivencia.

### **ELYSIA MARGINATA, LA BABOSA QUE SE AUTODECAPITA**

Como si fuera parte del reparto de una película de terror, la cabeza de Elysia marginata puede abandonar su cuerpo en un proceso denominado autotomía. Un truco similar al que realizan las lagartijas para desprenderse de sus colas. Tras separarse, la cabeza se mueve de forma autónoma llegando a sobrevivir durante varios días

¿Cómo es capaz de arrastrarse por el lecho marino siendo una simple cabeza? Se cree que aquí tendrían un papel especial los cloroplastos que se agenció anteriormente. Con ellos conseguiría la suficiente energía para sobrevivir, curar la herida del “cuello” y realizar el truco final: sus células se lanzan a una carrera de división y crecimiento para proveerle de un nuevo cuerpo. En efecto, tras autodecapitarse, Elysia marginata puede regenerar un cuerpo completo, con su corazón y todos los órganos que necesita para tener una vida de babosa plena
Nikulás Svensson Koparsmiður

**Nikulás Svensson Koparsmiður** is currently a student of astronomy at the University of Beinaheimur. In 269 Eftir, thanks to the convergence of the Scholarly Council, he was selected to be dispatched to observe Daudin's Tear; a comet flying past Valeon and capturing the attention of scholars.

## Early Life

Nikulás is the youngest son of Sven Koparsmiður a middleclass merchant from Hanskagi and Ola Jansdóttir, a Prestura of the Daudinistic Order. From an early age Nikulás was instilled with the values of Daudinism and of Beinaric Humanism, a rising academic movement in the country in the era following the Beinaric Civil war.

Nikulás' childhood would come to an abrupt end with the outbreak of the Civil War in 192 Eftir when he was but 6. Nikulás' father would enlist in the loyalist Skærar Skyrtur militia and die in the siege of Is Steinn. His father's estate and wealth would be passed on to his mother, who during the Civil War had taken him and his brother north to Venillión along with many other loyalist civilians.

### Acceptance to the University of Beinaheimur

After the conclusion of the civil war Nikulás' mother used the family fortune to provide Nikulás with a costly education in mathematics, literature, philosophy, and natural science. At the age of 17 Nikulás was gifted the Kóngur Loft Scholarship in order to attend the University of Beinaheimur, the most prestigious academic institute in the Kingdom.

## Research on Daudin's Tear

In 269 Eftir, a great white comet appeared above Valeon bringing concern to many, after the conclusion of the Scholarly Council, a meeting of Beinaric academics and religious authorities, he was selected to be dispatched to observe Daudin's Tear and research about it.
Purple face

Purple face is a male character on the griffin comedy series.

He is a purple face, similar to yellow face.

## Personality

Purple face is both Short-tempered & pessimistic. He is also one to point out the obvious, like when he told everyone not to buy non-slip shoes so ha!.

Along with his bad-temperedness, he is also cynical & psychopath, like when he tried to eat leafy, gelatin, lollipop, & teardrop. He also tries to steal the Bfb & take it for himself, showing his selfishness & psychopath personality!

However, this was only because he was imprisoned by yellow face, which was what turned him bad. He also apologizes for his actions & tries to be friends with the others!

## Powers

* Teleportaion: he was able to teleport to the temple.
* Unlimited Stamina: like yellow face, purple face has Unlimited Stamina, & as such, can’t get tired.
* Intangibility: he was able to faze through a door!
* Limb gaining: he was able to generate limbs like arms & legs!

## Weaknesses

* Flamability: if thrown into fire, he can die pretty quickly.

## Deaths

1. He was eaten by yellow face, & then was imprisoned by him.
2. He was thrown into a wall with fire on it & was but death!

## Trivia

* He is one of the two faces on the show. The other one being yellow face.
* He is also currently the only purple character on the show.
Narval

El narval, científicamente conocido como "Monodon monoceros", es una especie de cetáceo que habita en las aguas frías del Ártico. Este misterioso animal es famoso por su característica más distintiva: un largo colmillo en espiral que se asemeja a un cuerno y que ha contribuido a su apodo de "unicornio del mar".

### Características Principales:

###### **El Cuerno en Espiral**

* El colmillo del narval, que es en realidad un diente canino, puede crecer hasta varios metros de longitud y se enrolla en espiral. Aunque en la mayoría de los casos solo los machos tienen este colmillo, ocasionalmente algunas hembras también lo desarrollan.

###### **Vida en las Aguas Árticas**

* Los narvales son habitantes del Ártico y se encuentran en las aguas frías y heladas de la región. Pasan la mayor parte de su vida en el agua, migrando a medida que cambian las condiciones estacionales.

###### **Dieta y Alimentación**

* Los narvales se alimentan principalmente de peces y calamares que habitan en las aguas árticas. Utilizan su colmillo para atrapar presas y como herramienta para romper el hielo.

### Historias Culturales y Leyendas.

El colmillo del narval ha dado lugar a muchas historias y leyendas en diversas culturas. En la Edad Media, estos colmillos eran a menudo vendidos como cuernos de unicornio, lo que generaba mitos y creencias sobre las propiedades mágicas del animal.

### Conservación y Desafíos.

El narval enfrenta amenazas debido al cambio climático, la pérdida de hielo marino y la interferencia humana en su hábitat. Aunque no están considerados en peligro en la actualidad, es importante monitorear su población debido a los cambios en el entorno ártico.
Paki

**Aviso:** Houve uma mudança no sistema a qual não conseguimos detectar.

**EᔕTE ᗰᗩᖇ ᑕOᑎTéᗰ:**
**🌊| ᖴEᗰᗷOYᔕ**
**🌊| ᗰᑌITᗩᔕ ᖇᗩᗷᗩᔕ**
**🐟𝐂𝐮𝐢𝐝𝐚𝐝𝐨 𝐪𝐮𝐞 𝐞𝐬𝐭á 𝐛𝐚𝐧𝐝𝐞𝐢𝐫𝐚 𝐯𝐞𝐫𝐦𝐞𝐥𝐡𝐚!🐟**
**D̶i̶c̶a̶:̶**V̶e̶n̶h̶a̶ ̶c̶o̶m̶ ̶a̶ ̶p̶o̶l̶i̶c̶i̶a̶ ̶d̶o̶ ̶f̶o̶t̶o̶r̶o̶ ̶l̶e̶r̶ ̶e̶s̶t̶a̶ ̶p̶á̶g̶

## Aparição

### Última Aparição

Intermissão de roubo do canal

IGEA

Paki é uma bola flutuante com cara resmungona, mas ignora como ele pareça, só falando com este velho amarelo perceberás que ele é super amigável e adora rabas.

--- Todas as predefinições usadas nesta pág foram tiradas da fandom Backrooms freewritting ---
Wiiu

* Wiiu
* Exterminado

Wiiu é um homem que deve estar na casa dos 18-23, nascido numa tribo nativa, ele decidiu mudar de país por largar um espírito assustador perante a sua tribo, ele caracteriza-se como um dos mais normais do grupo, porém é o que mais a boca abre, não deixa que ninguém lhe responda mal ou haja maior do que ele.

A sua versão do futuro é muito musculada, tal como o Miki, igualmente muito séria, porém ele tem pele sintética em vez da sua normal, fazendo-o ter cores cinzento e roxo, tal como o wiiu normal, ele ainda não deixa que as pessoas lhe respondam mal, porém agora responde de forma mais bem educada e eficiente.

--- créditos a fandom Backrooms pelas predefenições ---
Caballito de mar

### ¿Qué son?

Los caballitos de mar son peces marinos únicos y fascinantes conocidos por su forma peculiar que se asemeja a la de un caballo, de ahí su nombre. Estos pequeños peces son populares debido a su apariencia única y su comportamiento interesante.

### Características distintivas.

###### Forma y apariencia

* Los caballitos de mar tienen cuerpos alargados, cabezas en forma de tubo y una cola prensil. A diferencia de la mayoría de los peces, nadan verticalmente en lugar de horizontalmente. Varios colores y patrones pueden encontrarse en diferentes especies de caballitos de mar.

###### Camuflaje

* Algunas especies de caballitos de mar pueden cambiar de color y presentar protuberancias y espinas en su piel, lo que les ayuda a camuflarse entre los corales y las algas, ofreciéndoles una protección adicional contra los depredadores.

###### Reproducción

* Una característica notable de los caballitos de mar es que son los machos los que llevan y cuidan los huevos fertilizados. La hembra deposita sus huevos en una "bolsa incubadora" en el abdomen del macho, donde los huevos son fertilizados y desarrollados. Cuando llega el momento, el macho da a luz a los alevines jóvenes.

###### Alimentación

* Los caballitos de mar se alimentan principalmente de pequeños crustáceos y otros organismos microscópicos que flotan en el agua. Tienen una mandíbula alargada que les permite succionar sus presas.

### Comportamiento y Adaptaciones!

* **Movimiento:** A pesar de su estructura corporal única, los caballitos de mar no son nadadores fuertes y pueden moverse lentamente mediante movimientos ondulatorios de su aleta dorsal.
* **Parejas monógamas:** Algunas especies de caballitos de mar forman parejas monógamas a largo plazo. Los lazos entre las parejas pueden durar toda la vida y participan en rituales de apareamiento y cuidado de los huevos y las crías.

### Conservación.

Algunas especies de caballitos de mar enfrentan amenazas debido a la degradación del hábitat, la recolección para el comercio de mascotas y la medicina tradicional, así como la pesca incidental. Varios esfuerzos de conservación se están llevando a cabo para proteger estas especies únicas.