recursal/Fanatic-Fandom huggingface dataset:
Endur

**Rasa:** Xo-bruua

**Homeworld:** Coraab

**Era:** 4225 Tu - present

Endur's past is relatively unknown to public, even though it is clearly evident from a recently stolen internal InCorps sub-log that he "returned to Coraab after a long mission in the Xennozone". He was brought to the InCorps in 4269 Tu by intergalactic Hermes to dismiss the suspicions that all posts in the command of the InCorps were held solely by loyal Miner traditionalists. Endur was officially enrolled as an armo for relations with the Xennozone, even though his only known negotiations were with the Liga during trips to Agan. In case this di-armo (higher ranked armo) really embarks on missions to xenic worlds, his activities must have been top secret. Endur spends most of the time in [[Nadda] on the 366th floor in his hermetically sealed office designed to allow him free movement without the need of a protective suit.

Shortly after Endur's arrival to InCorps, a lot of new employees appeared on various positions in Nadda. While insignificant, these people were suddenly everywhere - janitors, messengers, assistants. Silently, a secret internal clique later dubbed the *Long tentaculum* arose in the InCorps. Endur was thus able to gain unprecedented power over the happenings in the office, all behind the senior armos' backs.

Endur's rise was almost grinded to a halt by his competitor, the insidious armo Tubon. Thanks to an ingeniously camouflaged indictment, Endur is seized by *Bahoofa* on the grounds of obtaining an illegally constructed stringer weapon. Endur manages to evade this threat but it costs him an enormous sum for silencing all witnesses. To de-escelate the conflict, Hermes decides to act and transfers Endur to the R.A.A.E stratospheric air units, where Endur soon receives a mocking nickname *The Coral*.
Dagh Twinspine

**Race:** Unliving - Ilokaj

**Homeworld:** Coraab

**Era:** 4040 Tu - 4186 Tu

*Diostenocrecia* is a very rare disease, which causes a split of one's body into two non-autonomous units during its early development. The Unliving call such distorted wretches *bachaar*, which means something like a *billet*. The affected ones have their cerebral ganglion divided into two torsos that live together in a symbiosis. In the case of Dagh, the disease developed fully soon after it's outbreak. However, he kept a decent amount of intelligence in his heads unlike most of the other similarly affected ones. Twinspine overcame the twists of fate in his own way – he worked hard to become a respected citizen. Dagh was a gentleman. He defended the innocent and always made every effort to ensure that his birthplace – a small Ilokaj community located deep in the Periphery - would prosper well.

Dagh's upper torso focused on shooting and use of brute force while the lower body concentrated on fine motor skills and beating other pub regulars in a game of *mega-midjitch*. Dagh had three hands, two at sides and one in the middle, which was used as needed by either body. Both heads were strong smoglers, Dagh snorted up to five medium-sized bombs of compressed UmpaK-9 per day.

Logically, there were always many conservatives who feared Dagh for his difference or wanted to get rid of him as an unclean creature. One day, when a xenocircus *Ebrigon* was passing through his colony, Twinspine's 'buddies' drugged him to unconsciousness and sold him to the circus' manager for a fragment of Xot. Dagh spent the rest of his unlife behind bars as a panoptical amusement.
Drench

**Race:** Drench

**Homeworld:** Xö

**Era:** ? - present

The vast swamps of Xöon-Chab are a rather unexplored area and thus are very attractive for xenauts. First mentions of swamplings appear in the xenologic scripts of the famous xenist Xed. Drench usually inhabit expansive metan fields areas - they considers the liquid gas an ideal shelter from predators. Despite that, drenchi are sometimes spotted even several kilometers from their natural habitat in the surrounding wetlands. Xenauts agree that that these creatures embark on long journeys in search for food. They have superb sight and hunt only in the night. Thanks to sticky laminations on both limb pairs, they have no problems to climb even slippery rock-slopes. These creatures consider the egruuk eggs as the greatest delicacy, but also feed on small animals, meta-insects and leftover carcasses. In case of getting into danger, swamplings are able to utilize their unmatched agility and speed to literally disappear from the sight of their enemies.

The body of a swampling is mostly tendinous, covered by skin made of thousands of small scales. Males are green, females dark-brown. The typical sign of an adult Drench are the lugs present on its head, remotely recalling drotts. Drenchi have a noticeable difficulty with reproduction. The females lay 2-3 eggs once in a Gul, but only one is usually able to survive. The mating of swamplings is well-known to xenauts. The choking-like squawking can be heard over long distances in their mating season.

During one of Xeds expedition, his assistant Drinndo managed to find a body of a drench. His message made Xed very enthusiastic, as nobody was able to dissect this creature before. The enthusiasm was lost soon after the realization that the drench body found by Drinndo was already stripped of all flash by the local imballirs. Long ago after this event, Xed kept calling Drinndo with a mocking nickname "*Bone-legs*".
AMPY (card)

**Abilities**

* When this character  enters the duel if your opponent's character belongs to the faction Mercenary: Add 3 Tricks from the top of your deck into your hand
* When this character  enters the duel if your opponent's character belongs to the faction Unliving: Add 1 Champion Xenno from the top of your deck into your hand

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Destro-bot

**Race:** artificial intelligence

**Homeworld:** We'Rd

**Era:** the first series was built around 3905 Tu

Hardly any machine paid off to the Red Command as much as the *Destro* series. These bots equipped with the advanced artificial intelligence of Redda require almost zero intervention from the outside for their operations - they all sync the data collected on the battlefield in real-time and share it among themselves simultaneously. Thus, the more Destro-bots operate in a given area, the better insight they get. Each unit then operates with the best possible assessment of the situation and is therefore able to act accordingly. Altogether, there are more than ten different variations on the *Destro* series - from a light and mobile sniper to a heavily armored combat unit armed with two automatic anti-infantry cannons. They are preceded by their reputation of ruthless killers who do not take any prisoners on principle. The fear and terror they sow across all civilized worlds are therefore hardly ungrounded.

The *Destro* series was supposedly designed by armo Tiamar himself, who even wanted to sell its patent matrix for big Xot to the WaalkWak some years ago. Waks rejected the offer because *"the circuit design did not allow transparent control over behavioral motivations of the machine intelligence"*. The technologists simply could not be sure to whom would the Destro-bots serve after their construction.

On numerous occasions, the Red Command allegedly expressed concern over the autonomy of the *Destro* units - all data from their operations is collected in the data matrixes controlled by Tiamar and the central mind of Redds actually lacks any access to it. It is said that Tiamar runs his own private war through Destro-bots - yet his true motivations and intentions still remain hidden to Coraabians.
DUMPDIGGER'S AIDE I (activity)

**Dumpdigger's Aide I** is an Unliving activity on Coraab.

**STORY**

Briefing:

**Bodo Kox:** *Woreekai sent you, right? I’m Bodo Kox, a dumpdigger. We’re heading for E-Tal this Haze, can you fly a monograv? A group of Min’Orian Zombs will join us there. They’re eager to explore some Ptharic artifact in the Rusty Dunes. These old wrecks usually rest pretty deep but sometimes they make it to the surface as the Dump shifts inside. This probably isn’t your specialty so just stick close to me. The pay is good, I can guarantee that…*

Debriefing:

**Bodo Kox:** *That’s it, E-Tal is right in front of us. The Zombs have already arrived so there’s not much time for rest. We’re stating at the break of Unaar’s dawn. Recheck your protective suit before going to sleep - you’re boned without it!*

**OBJECTIVES & REWARDS**
Chud

**Race:** unliving – Ilokaj

**Homeworld:** Coraab

**Era:** ? - present

Called *Olth'Outha* (*Perifery's Shadow*) by the Unliving. Chud is a Ilokai shrouded in mystery. Only rarely he appears in scarcely settled regions of wastelands around the great cities. Usually, it is in the early Haze Day, when Coraab is covered in maelstrom of raging chemostorms. He usually brings various trinkets and artifacts to the civilisation, trying to trade it in for weapons and supplies with the locals. Chud is known for his impulsiveness, it is not rare that his bargaining turns into bloodshed. Some Unliving would rather never meet or trade with him and are actively trying to avoid him. Rumor has it, that he doesn't even find the Dumpers' relics, he simply robs poorly guarded Dumpdigger caravans.

Chud's characteristic burning eyes are told to be just an illusion, simple luminiscent implants. There are others that say he found some powerful technology in the wastelands, long lost relic of hyperadvanced cultures, that is slowly turning him into a demigod. Truth is far more prosaic - Chud is suffering from rare disease, so called *sonokrechia*, that will blind him one day.

Despite government's ban, Chud built an estate in deserted Tal colony of *E-Tal*. He was was ambushed by hungry Hypomores or nomad Dung raiders several times, always fighting them off. Chud is obsessed with searching for legendary Pthar artifacts, reputedy hidden in the Perifery. Iblort knows if he'll ever find one.
Chugomak

**Race:** Orbo

**Homeworld:** Orbotosh

**Era:** 4114 Tu - 4174 Tu

An infamous xenno who poisoned a myriad of creatures with his "meals" during his life on Coraab. Chugomak was virtually uncatchable for long years - he escaped the forces of law thanks to his ingenious system of ropes and ladders or well-camouflaged holes in highway polygons on which he offered his goods. Chugomak's portrait along with his detailed description made it to every tourist guide of C'Ora - this way, the authorities wanted to make sure no one would buy anything from this dangerous Orbo. Opponents of these measures argued someone should had rather focused on catching him and dragging him to the court since the mysterious Orbo always managed to get away from the law.

Chugomak never bought the Orbotoshan lizards from dealers like most of his colleagues - he was stealing them right from the nearby rendering plant. He never hesitated to sell any meal prepared from them to anyone driving by - not even the legendary soup flavored with boiled tires.

Chugomak's agility and nimble movement between the giant pylon constructions was breathtaking, however it probably also contributed to his mysterious disappearance. It was not until several years later during a routine check of gel circuits at the base of polygon 14|92 that someone's remains were found - Chugomak probably fell down during one of his aerial escapades. Thus he was never punished for his crimes.
Giuliano Bròcani

**Country:** Italy

**Webpage:** www.giulianobrocani.com

**Bio:** Od roku 1987 pracuje v reklamním průmyslu. Momentálně je umělecký ředitel a spolutvůrčí ředitel ve společnosti KellerAdv. Jeho práce se objevily například v knize Exotique 2,
časopisu ImagineFX, a za svou práci byl oceněn v knize Expozé 11.

* Gallery of artist Giuliano Bròcani
* Sado-bot
* Yunanar
Dumhead

**Race:** Antu

**Homeworld:** Coraab

**Era:** 4224 Tu - present

Dumhead is a former member of the *Blupan* syndicate. Nowadays, he lives in derelict sub-squats of the central Sector 2. After serving his eight-year sentence, the young and lively antu promised himself to leave the outlaw's path forever. He spent several years working as an assembly technician in Bai-Kopt but he was fired for petty theft in the end. Dumhead lost his probation allowance and ended up in the slums virtually overnight. There he got to know the sub-squatters who provided him with shelter in the bombed heart of the centropolis. Dumhead started a new stage of his life there - kidnapping civilians for ransom, his new field of expertise. To his credit though, he apparently takes good care of the captives. Some survivors even state that Dumhead cooked them 2 hot meals per day.

In 4249, the sector Kops conducted a well planned roundup in the docks of TolChent and Blupan ceased to exist. Virtually all the leaders of the syndicate died during the gunfight. The few surviving functionaries were found guilty and executed. Dumhead, as a common lackey, escaped with a milder punishment. He is basically the last survivor of the infamous gang today.

The truth is that it was Dumhead himslef who caused Blupan's downfall. Syndicate members somehow managed to capture a male Xago after it escaped from thea xennoZOO. They put it asleep and were going to sell it but Dumhead provided Kops with accurate information about the place and date of a transfer of the contraband. He never got the reward that was promised to him. Instead, he was brutally beaten by the police after the arrest.
Ganree

**Race:** unliving - Zomb

**Homeworld:** Coraab

**Era:** around -2100 Tu - around -422 Tu

Also named *B'Wraa* (*The Builder*). Similarly to Radiokarbon and Zombolt, Ganree belonged to the ancient Zomb House Gwah (The Longliving). According to old stories, Ganree already emerged from his ree paralyzed - his sensomorotic apparatus was simply too damaged. The shell was dug out of extreme deep and centuries of planetary forces impact took its toll. It was one of the reasons Ganree never shrink again. He was one of the few great Zombs in Coraab's history that unlived in one continuous cycle. Ganree earned his fame with imposing knowledge of technology, that helped the anti-atomo alliance once and for all end Zomboss' reign.

Ganree's custom exoskeleton literally put the old Zomb on his feet. Until then, he had to be carried in protective capsule and he communicated with his servants only through tech-enhanced telepathy - each of his servants had a chip implanted in skull to relay Ganree's orders. It is said that producing the first working prototype of his mobilizing exoskeleton took two whole centuries.

Ganree brought the Unliving culure to an era of peak technological development, his machines and production processes were used for long time even after the Atomo genocide. Min-logs state, that Ganree managed to put several Pthar qanus into operation. Unfortunately, he took many mysteries to the Dump after his death. In -422 Tu his uatta suddenly ended due to systematic collapse of his overworked organism.
Corporator

**Race:** various

**Homeworld:** Coraab

**Era:** around 2670 Tu - present

For centuries, moneyed Miners on Coraab have been used to hiring creatures with artificial intelligence as their sentinels - based on bad experience with their loyalty, they simply did not trust the Unliving. The situation changed in the other half of the third millenium when derobotization swept through C'Ora, which prevented the general public from hiring bots or androids. The situation led to the formation of a Cosmopolitan guild of the so called *Corporators*. Their services were soon used by the whole society. Corporators guarded important objects, served as bouncers in prestigious enterprises or as bodyguards of potentates. Those who paid enjoyed a premium protection. Those did not, however, soon got into serious trouble.

Corporators were led astray by lure of monopoly and easy profit. After several incidents when the Corporators themselves attempted to assassinate their own clients, the guild fell from grace and withdrew from the public life. Production of bots was restored in some time and the situation in the bodyguards' market returned to the old patterns.

Corporators' guild still exist but the time of its fame is long forgotten. When Iel-Kain - a famous criminal - ordered their services, he bitterly regreted that decision. In an attempt to "protect" him, the Corporators shot down three of his harem wifes when they were bringing him newly bought ceremonial brooches to show. According to the Corporators, the women *really unexpectedly appeared from around the corner while shouting aggresively*.
Cosmopolitan

*Mo-Dan* in the language Mogra; *Moghta* in the language *Coraabish*.

**Cosmopolitan** is a generic term for any full-fledged citizen of the Cosmopolitan Worlds. Citizenship is awarded on birth inside the territory of the Cosmopolitan Worlds, after long-term residency, or can be bought for a hefty sum in Xot.

Almost all major ethnicities in Coraabia are represented among the population of the Cosmopolitan Worlds.

**Population composition of Cosmopolitans**

* 35,5% - Mograts
* 7,9% - Mogra-Troics
* 4,2% - Ekhros
* 3,8% - Werdios
* 2,9% - Waks
* 2,2% - Khoptidans
* 1,9% - Tukeros
* 41,3% - others

*numbers are from 4249 Tu*
Drinndo

**Race:** Xo-bruua

**Homeworld:** CuCaan

**Era:** 4197 Tu - 4262 Tu

Xo-bruuan called Drinndo took time to consider an offer to become famous CuCaan Xennist Xed's assistant. Brand new experimental starship Cuccar-1 was constructed to test functionality of new drive, unavailable to public. The crew was precisely picked to be both physicaly and mentally able to manage the difficult mission - no carbon-based hominide could be considered for it. Drinndo, for most of his life, worked as a tentaculon in famous CuCaan Ktaba Skabainstitute and always managed the risky manipulation with highly reactive substances. His fine motor skills and advanced knowledge of xennobiology deemed him perfect for the revolutionary expedition.

Cuccar-1's crew carried out fourteen missions all over Xennozone and Cor'Og. Drinndo personally attended several landings on unexplored planets, helped Xed to preserve the samples and analyze great amounts of data. He even had an entire species named after him - tiny lizardlings of genus *Drinndodei*.

Expedition's captain Xed really liked Drinndo and was crushed by his death during mission on Xö. As Xed was hunting Egruuk, rest of the Cuccar-1's crew was suddenly ambushed by an enraged Imballir male. Drinndo didn't evacuate and instead tried to save his sub-logs. This "heroism" cost him his life.
A CAST-CORABIT STOMACH (activity)

**A Cast-Corabit Stomach** is a Xenno activity on Coraab.

**STORY**

Briefing:

**Attaché Bodwa:** *Excuse me for bothering you with another spicy problem. Literally. This year of Excavation, our embassy will host the traditional meeting of friends of Xenozone. One of the guests is the popular comedian Grom-Paj, a known lover of spicy food. We would like to serve him the hottest food we can possibly make here on Coraab. Would you help us find the ingredients?*

Debriefing:

**Attaché Bodwa:** *You have outdone yourself! To find a fresh blauga root on a world so distant from the exotic CuCaan must have been an incredibly arduous task. Grom-Paj has been all happy tears during his time at our embassy!*

**OBJECTIVES & REWARDS**
Dumpworld

Called *yuthaan* in *Coraabish*.

The **dumpworld** is an overarching term for central worlds polluted with Dumpers' waste from the era of Haze cultures. The planet's classification criteria for a dumpworld is fairly straightforward – at least 50% of its surface must have been covered by a planetary dump at some point in the past.

Due to extremely harsh conditions, dumpworlds are seldom permanently settled; the only exception is Coraab.

**Dumpworlds**

* Oona
* **Coraab**
* Ysaan
* Zels-Hemek
* Hakku
* Rybbt
Errata

**Errata** are official changes to card stats and abilities, game or multiverse connections, activities, grinds or titles (v2.3 and higher). Errata should also influence the card artwork, rarity (Influence in case of connections), name or subtype.

Errata can happen in two cases in Coraabia:

* at the beginning of the new Coraabian year Tu or based on a multiverse story news

* as the introduction / plot point / result of some temporary game event. Those errata are closely connected with the story and also with behavior of the community.

## Errata 4280 Tu

### 8|4280 Tu BEYA AL-TONNRA FOR GOVERNOR! (Beya al-Tonnra event errata)

Beya al-Tonnra became a playable Collector card.
Chuck Wadey

**Country:** USA

**Webpage:** www.chuckwadey.com

**Bio:** Chuck is skilled in making sketches, storyboards, paintning of environmenty background and characters. Activision/Treyarch, Present Oxygen Games, The Animation Farm (Sony, Disney, Hot Head Games, Junction Point), Double Twenty Productions (D20) or Drew Endy Labs Massachusetts Institute of Technology belong to his clients.

* Gallery of artist Chuck Wadey
Cor'Og

Something like *Great Nothing* in the language *Coraabish*.

**Cor'Og** (*Koroga* in Mogra) is a vast central region of Coraabia located between Huun, Xenozone, and Iontachor. The name is prosaic - *Cor'Og* is the largest explored territory in the known multiverse and it is also the most desolate and least inhabited one.

Cor'Og is known for its high concentration of dumpworlds, yet it is still peculiar that except for Coraab, basically no other higher culture has developed here. Some worlds have a historically proven record of Haze cultures settlement, especially Dumpers and Bahöf.

**Worlds of Cor'Og**

* Rybbt
* Ysaan
* Zels-Hemek
* Bothra
* Döhong
* Coraab (boundary world)
Energon

**Race:** Quak

**Homeworld:** WaalkWak

**Era:** around 1200 Tu - present

Despite his deceivingly childish looks, Energon is a fully developed member of the Quak race, which inhabits dry areas of major cities on WaalkWak. It is an extremely proud ethnic group that cannot cope with its own utter insignificance and backwardness, especially in comparison to the highly developed nations of WaalkWak. Even though their small bodies can pack a serious punch, few are able to resist chuckling or even lisping while speaking to them, which drives Energons up the wall. Their furious tantrums get even worse when someone mistakes them for a primitive slugoid nation called *Quokh*, with which Quaks like Energons unfortunately share a similar name.

Energons take any allusion to their childish appearance very personally. Many businesses throughout Coraabia ended up wrecked after Energon's choleric outburst following a demand for age verification. Of course, the dirty work is never handled by Energon himself but by some hired mercenary force - usually some kategat.

Teenagers often abuse the fear Energons instill in shopkeepers. Disguised as them, they visit shops with legal drugs or xenoporn without anyone daring to check their actual age. The whole farcical situation was once aptly expressed in a sub-etude *Kategat around the corner*, starring the peerless comedian Grom-paj.
Cyk

**Race:** Yoltak

**Homeworld:** Coraab

**Era:** 4240 Tu - present

The family of a Yoltak youngster Cyk Mroyak Darchdjendzug has been involved in the business of growing hairy dates for many generations. Thanks to their modesty and hard work, they made a decent living. When Cyk's great-great-grandfather happened to cultivate the legendary *Mroj* variety, it seemed that Mroyaks could finally rise among the Coraabian upper class. The dream was shattered by the arrival of a rich Du'Zorian family from WaalkWak, which was lured to Coraab by this highly profitable and tasty date variety. Mroyaks were only saved from bankruptcy because of the most peculiar stroke of luck. When Cyk's father found a dead Dung worker in one of the boilers used to cook the furry lager, he could not afford to get rid of the whole batch of contaminated dates and brew the lager anyways. This vintage, year 4244 Tu, became the most successful one in history.

Mroyaks fell on particularly hard times when unscrupulous Tubon assumed the leadership of the hostile clan of Du'Zors. Cyk's father was first blackmailed with flavouring his lager with fresh dead bodies purchased in local Blue Houses. When he eventually managed to thwart this allegation with the help of his lawyers, Tubon did not hesitate to play hardball and Mroyak senior soon ended stuffed in his own furry dates press.

Cyk was way too young to successfully overtook the business in such turbulent times when farms and presses needed a firm leadership. Because of his untimely death, his father did not tell him about the secret ingredient, which resulted in deterioration of both quality and taste of family lager. Armo Tubon gloated at his fate and even gave him several clues about the real cause of his father's death. The only thing keeping the furry lager Mroj alive is Cyk's relentless desire for revenge.
Dump (ability)

**Dump a card / faction / subtype / trick in deck / trick in hand / champion**

*One-time effect / condition*

Given amount of cards is discarded into player's Dump (discard pile).

• Cards discarded from the hand are chosen at random.

• Cards discarded from the deck are discarded from the top.

• If the character is affected by the ability Prohibition, its owner cannot dump cards in any way.

**Example**: **-2 Cards: OPP -2 Tricks in deck** (Dump 2 cards: Opponent dumps 2 tricks from the deck | This ability cannot be activated unless the controlling player has 2 cards in the deck)

**Featured cards with Dump**

* BLUTTUS (Dump a Card)
* HOLMES (Dump a Faction)
* GOVERNOR ZULA (Dump a Subtype)
* B'KHELITH (Dump a Trick from hand)
* IBAR KADOR (Dump a Trick from deck)
* CORAABIANA (Dump a Champion)

Gallery of cards with ME Dump

Gallery of cards with OPP Dump
Glauruuk

**Race:** Ruuk

**Homeworld:** Annor

**Era:** ? – around 750 Tu

One of the first discovered ruuks in the Xennozone. Annors have always highly respected glauruuks, ancient annals mention them as fierce predators - who have sadly exterminated themselves in the past after a streak of bad luck. Glauruuk grew to almost 2 meters in withers height and was able to split his victim in half with a single bite. His tense skin filled with tri-buroten was immune to all Annorian slashing or piercing weapons. If you met a glauruuk, your best chance was to scream as much as you could, because their auditory apparatus was very sensitive and loud noises caused them unpleasant muscle tensions. It was no accident that members of tribes living on the border of glauruuk huntin grounds were called *AaiaKao* (*Screaming statues*).

In the course of centuries, numbers of glauruuks kept decreasing constantly as a result of the newly-invented acoustic traps, which Annorian hunters tirelessly kept placing around their territories. A decree issued by the local doge did not make the situation any better - the doge found an obsessive passion in collecting glauruuk's teeth and was willing to pay generously for them. His collection supposedly contained up to twelve thousand specimen.

The destiny of glauruuks was sealed with the arrival of moiruuk, who thrived thanks to the ideal conditions on Annor - in few decades, overpopulated moiruuks ate all the hydrogen sulfide sporangia which formed the cornerstore of nutrition for glauruuk's key prey - Bektezon. Maddened by starvation, these vicious predators resorted to cannibalism which soon lead to their extinction.
DUBH (card)

**Abilities**

* Gamble 1 (When this character enters the duel, you may have both characters gain 1 Point)
* Dump 1 subtype KOP from the top of your deck: OPP Summon (Your opponent sends the first character from the top of his or her deck to the duel)

This card is a reward for the activity - THE BOCHEZAI CASE I (C)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Daggy

**Race:** Bael

**Homeworld:** Coraab

**Era:** 4155 Tu - present

This cranky bael from *Bahoofa* is a mystery to almost everyone. Daggy can be sensitive and thoughtful; at other times he explodes into a fit of uncontrollable hysteria, destroying everything around him. One never knows which frame of mind this Bael is currently in, which is why Daggy has not won many friends during his long professional career. That does not mean his colleagues deny his ability to solve the cases with tenacity and efficiency. Holmes once even said that if everyone in *Bahoofa* was like Daggy, they would rid the centropolis of crime and then kill each other. Daggy has a whole range of deviations which are unknown even to his closest co-workers. No one is surprised when this bael does not show up for work for a month. He usually makes up for this absence by solving more cases than anyone else during the following week.

Bael Daggy is hooked on homomania, an obsessive desire for "prettying" oneself up into a fully humanoid look. To achieve this ideal, he underwent various operations like a nose and tongue implantation or gluing of artificial lips, to name a few. This way, he creates the perfect counterpoint to his colleague Mastodontha, who is obsessed with becoming a bael. Therefore, these two envy each other all the time.

Daggy is used to applying contradictory methods in the course of enforcing law, greatly perplexing all his colleagues. On one occasion, he is capable of cutting out the tongue of the questioned criminal and chewing it until the poor fellow confesses. On another occasion, he does not hesitate to send a fat Xot cheque to a boss of a criminal group, accompanied with a recommendation to hire professional bodyguards before Daggy comes for him.
ECHOES OF ULGORIAD II (activity)

**Echoes of Ulgoriad II** is a Xenno activity on Coraab.

**STORY**

Briefing:

**Attaché Bodwa:** *Our embassy must feel like a second home for you by now, right? It’s hard to find experts on Xennic matters in these parts of the multiverse. This might interest you - our master, ambassador Noch Micaj, bought a young male multiruuk from Khalfassan smugglers. Yes, a living multiruuk here on Coraab! It only feeds on jemge fruit but our supplies will barely last for a single Tol. Could you trade some of our ruuks for few bags of jemge with the xennohunters?*

Debriefing:

**Attaché Bodwa:** *Good deal! A dozen bags of jemge for only two xiruuks. You know yourself how hard it is to get one’s hands on this exotic Hoptarian fruit here. The multiruuk would surely starve to dead were not for your prompt action!*

**OBJECTIVES & REWARDS**
DEIORA (card)

**Abilities**

* When this character  enters the duel for each 1 subtype KOP in your deck: Your character gains 20 Intellect
* Dump 2 cards from the top of your deck: Restart to Intellect (Change compared parameter to Intellect)
* When this character loses the duel: Your opponent dumps 3 Outlaws from the top of his or her deck

**CHARACTER'S STORYLINE AVAILABLE HERE!**
A RIGHT TO LIVE II (activity)

**A Right to Live II** is a Xenno activity on Coraab.

**STORY**

Briefing:

**Tocha Scuk:** *Excuse my insolence once again, young friend. We thought our woes would be over after the incident with the Unliving Ilokaji but the situation has actually become even more desperate. Several of my brothers resorted to vigilante justice and set forth on a punitive expedition in the heart of nearby Unliving ghetto. The vatters took them hostage and a single day does not pass without them threatening their death. Would you help us rescue them? We will pay you!*

Debriefing:

**Tocha Scuk:** *You have just become a hero in the eyes of every Mojai, young friend! You saved our men from those Unliving beasts. Xennos should help each other like that more often. Let the gods of Traxol bless your future endeavors.*

**OBJECTIVES & REWARDS**
Denuaar

**Race:** Denuaar

**Homeworld:** Annor

**Era:** approximately - 840,000 Tu - present

Denuaars are medium-sized sauropod herbivores usually found in forested terrains of the temperate zones on Annor. Their diet consists mainly of meta-wood scales, which they obtain by rubbing their wedge-shaped head against the trunks. To defend themselves against the predators, they have developed an ability to spray a strong poison into the air through their porous skin. The aerosol mixture is not dangerous when digested or touched. After breathing in, however, it prevents the circulation of gases between air and blood, essentially suffocating the victim. For this reason, a denuaar remains dangerous even after its death. Due to the rigor mortis, the poison located under the skin slowly releases into the air - causing unknowing Annors to pay the ultimate price.

Bigger denuaar specimens are caught for breeding on specialized farms. Their poison is extracted and chemically altered to reach higher concentrations that are then used in specially adjusted bullets and traps. Such capsules stick to the body of the hunted animal and the dispensed poison leads to suffocation. While this hunting technique requires more skill, it leaves the prized animal skin intact in comparison with conventionally used weapons.

Thanks to their poison, denuaars do not have many natural predators on Annor. One of the exceptions are the yoktoruuks, who hunt them with great passion. Xennologists first thought yoktoruuks evolved resistance against the denuaar poison. Upon closer observation, it was noted how yoktoruuks kept running from the dead body again and again in regular intervals, leading to the conclusion that they learned to hold their breath around denuaars.
EMOTO (card)

**Abilities**

* If your opponent's character belongs to the faction Guardian: OPP Domination (Your opponent's character wins the duel for 0 points regardless of parameters)
* If your opponent's character belongs to the faction Xenno: Domination (Your character wins the duel for 0 points regardless of parameters)
* If your opponent's character belongs to the faction Outlaw: Gamble 3 (When this character enters the duel, you may have both characters gain 3 Points)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Creak

**Race:** allegedly a Nu'Bael

**Homeworld:** unknown

**Era:**  ? - present

Creak is one of the most extraordinary beings in Coraabia. His character is shrouded in so many myths and rumors it is very hard to discern truth from fiction. His first confirmed appearance in Coraabia took place in years around 2550 Tu, when Creak unexpectedly met an Agan expedition on BaMal. The archaeologists are shocked at the sight of a three meters tall Bael communicating in flawless Mograt in an environment devoid of any atmosphere. Creak reveals to the scientists the location of NuMmMaA pillars, to this day the most important evidence for the existence of Nu'Beings. Shortly afterwards, he disappeared accompanied by strange physical anomalies. It took several hundred Tu before he was spotted again, this time on distant Xa-Sol during the arrival of exoplanetary colonists.

In the course of the fourth millenium, Creak made more appearances. He met Its Excellency 8 on Khoptid. He also destroyed a Qu-Puic magrav when it tried to occupy Bolga, seemingly without any reason. His behavior is categorically unpredictable and nobody knows to what end Creak acts. One thing is certain, though - this Bael adores true Kaan klujj. He transforms it into steam which he inhales like a veritable connoisseur.

Fantasists like to claim that Creak is the original ur-ancestor of all Coraabian Baels. Nevermind the fact it was never even proved that Creak ever visited Coraab. The most oft-cited theory states he is the last Nu'Bael in Coraabia, the only one of his kind who decided to stay. Still, no one can deny that Creak commands abilities that defy the laws of physics.
Dubh

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4218 Tu - present

Ha'Kop Dubh is one of the most able members of 3-LAMAE. He is efficient, law-abiding and his service does not stop at the end of his shifts. Coming from a family that stood at the very beginning of Planetary Kops, his upbringing resembled police training. It was then no surprise when he graduated from the On-Tok academy as a valedictorian. His examiners were impressed not only by his physical skills, but also by his incredibly rational thinking. Unfortunately, that took its toll on his younger brother, who was wounded while playing an extra in a fictional counterterrorist exercise. Even though he is incredibly hard-working, Dubh cares little about his career growth - he settled for a position of Ha'Kop, the second-in-charge in the Sector hierarchy. In fact, he comes into the spotlight only during the annual Tu'Kop contest, which he has already managed to win three times.

His professional strengths, however, are also Dubh's biggest character weaknesses, as his strict self-discipline and high moral standards have always prevented any closer contacts with his colleagues. He once even assaulted of his female colleagues. His superiors have always let him off the hook because of his impressive results, though. After all, no disciplinary words or actions would be able to change Dubh's stubborn stances.

Recently, Dubh's life has been shaken after a routine mission in a xottery. Finding himself in a cross-fire between two armed groups, he soon discovered that he does not have to care about civilian casualties but only about his own security, as the entire event turned out to be an assassination attempt. Even though he lost one eye, it was an eye for all attackers' lives. Among them was his younger brother, who never forgave Dubh for the incident at the academy.
Derek McCaughan

**Country:** USA

**Webpage:** dmccaughan.blogspot.com

**Bio:** Derek is a video game industry veteran with advanced skills in concept and character development, art direction, a variety of 3D focuses, and most disciplines of game related art. Succeeded in many roles in the development of over 50 award winning products over the course of 20+ years in the gaming industry. Developed and refined a unique set of signature styles. Proficient in digital and traditional media and a wide variety of illustration techniques. Experienced in building and mentoring successful top level art teams.

* Gallery of artist Derek McCaughan
Francesco Lorenzetti

**Country:** United Kingdom

**Webpage:** francescolorenzetti.daportfolio.com

**Bio:** Francesco has several years of experience in the fields of concept art, illustration, murals art and digital art. For the last year, he has worked as a freelance concept artist, gave his contribution in AAA videogames/movies and collaborated as external artist for Imagine FX magazine (workshop and Q&A).

* Gallery of artist Francesco Lorenzetti
* TolChent
* Ora
* Wohraal
ECHOES OF ULGORIAD I (activity)

**Echoes of Ulgoriad I** is a Xenno activity on Coraab.

**STORY**

Briefing:

**Attaché Bodwa:** *You earned my trust, dear friend. I understand you also have deep knowledge of exotic ruuk breeds? Ruuk husbandry on Coraab requires a special permit from the government but what if I told you we already owned few hundreds of them? They’re safely locked away from public sight, don’t worry! Several of them could use a check-up from an expert, though. The whole matter would be strictly confidential, of course.*

Debriefing:

**Attaché Bodwa:** *I applaud your complaisance and proffesional approach! It looks like all our ruuks are in perfect shape. Still, their dependency on buroten means even the slightest aberration in our life support systems could kill them.*

**OBJECTIVES & REWARDS**
EATEN UNLIVE II (activity)

**Eaten Unlive II** is an Unliving activity on Coraab.

**STORY**

Briefing:

**Polyhag:** *Our urmother just talked with the honorable Zaan Yansai - he was shook with utmost disgust upon learning the news about atrocities the despicable Iloko plagued our breed with! He blessed our calls for revenge - now we’ll find those cowardly worms and tear them to pieces with our bare hands! Support us polyhags in our righteous retribution! Our dear Zombic patron will surely appreciate such gesture. Khe Oo’Abtha reei!*

Debriefing:

**Polyhag:** *O’Lachta! Accept our gratitude! The wicked Iloko tasted our wrath and were set on an early journey to eternity. We acknowledge your help in uncovering a secret path to their homes. Our lord Yansai holds your services in high esteem!*

**OBJECTIVES & REWARDS**
Deck content (ability)

**Deck content (card / faction / subtype / trick in deck)**

*Condition*

The ability effect can be triggered if given player's deck contains at least the given amount of cards.

**Example**: **[3 Unliving]: OPP -4 Points** (If the player has at least 3 Unliving in the deck, opponent's character loses 4 points)

**Featured cards with Deck content**

* AGGAK (Deck content - Subtype)
* PREFECT YAMDRA (Deck content - Faction)
* GANREE (Deck content - Card)
* MAT-PUK (Deck content - Trick)
Dardan vazba

**Race:** presumably

**Homeworld:** Coraab

**Era:** around 1850 Tu

*If you get angry, Dardan will tear you off!* Mining folklore is full of violence and punishment, which is precisely embarrassed by the figure of the fictional giant Dardan. Let us quote an ancient book Ug Tutor:  *Dardan Vazba one day came from work home to the slot. Hungry, he pulled a pair of children out of the cage. But they were too thin to eat  Heavy - so he stitched them together as a can and wrapped in thick sebum. The fire burned and the giant tasted good that day. The next day while drilling under the hard ground  Landfills he stumbled on a nest hanth of those who once eroded his tools in the mine. He drilled them to the last and made them, and the remainder of the children prepared a tasty broth.*

The book Ug Tutor has been a part of compulsory reading for children at  Three schools for many years. The Humanitarian Movement  *Skraaik*  along with an initiative signed by  Cardinal Kerong but eventually put the book out of circulation. Over time, it has become a valuable curiosity in coraab antique shop.

The book was inspired by the real character of a Dardana Trojkostry who once walked Italian colonies and reportedly kidnapped and ate  Heavy Duty children. One mad cannibal inspired by Dardan escapades once tried to cook the broth from hanth and some of the exhumed corpses, however, he could not appreciate the quality of the food because he had found it after eating all the bowels of the eyes.
Gamoa

**Race:** Mogra

**Homeworld:** Kogan, Cosmopolitan worlds

**Era:** 4220 Tu - present

Youngest ligan Team 5 commander in history joined the Liga more or less by an accident. His parents, among hundreds of thousands other kogan civilists, fled from their homeworld after mycoisation of Meugo and moved to Agan, affraid that their home will be the next victim. Young Gamoa found new friends and started dreaming of exploring and traveling to new worlds. He was forever changed when he witnessed best friend's death in flames after an accident. Gamoa couldn't cope with the loss, often suffering horrible nightmares of facing the raging flames himself. Affraid of such fate, he started to augment his body, turning himself into a cyborg. He spent all his xot on the procedures. Lack of money and desire to finish his transformation lead him to recruiting office of the Liga. He joins its ranks in 4254 Tu.

Gamoa never finished the full cyborgisation - he couldn't part with some corporal pleasures with ligans as Tokara or Eneda. His phobia of vulnerability and tissue damage slowly fades and so Gamoa keeps important bodily organs intact. Together with Ibar Ratan he practices Lunar E-ke, mastering the meele combat style.

After Tokara's escape to Shreen-Ssa, Gamoa decided to look for his love interest on his own. Traces lead to terrorist group of Bai'ala. Gamoa felt cheated , but kept this information of betrayal in secret. Situation climaxed in fight against Pom Karr, leader of Bai'ala and Tokara's newlywed husband. In ensuing combat Gamoa killed his foe, losing desperate Tokara for good.
Compared parameter (ability)

**Compared parameter**

*Condition*

The ability effect can be triggered if characters duel on the given parameter.

**Example**: **[INT]: Domination** (If characters duel on Intellect, player's character gains Domination)

**Featured cards with Compared parameter**

* NU'XELOT (duel on - Strenght, gains Domination / - Intelect, gains Gamble 5 / - on Vitality, OPP gains Domination)
* KIPUUR (duel on Karma - gains Domination)
GraviX

**Race:** Mogra

**Homeworld:** Mogra Troi, Cosmopolitan Worlds

**Era:** 4190 Tu - 4241 Tu

Grebar Vidi was a very promising - and for a certain time also very successful - mogratroian zolgraver. GraviX was a grand favourite to win in the ZoloX mastership in 4205 Tu and he would most likely become its youngest winner in history. Altough he knew that the racing environment was overgrown by corruption, GraviX was not ready for the underworld offer to lose for a fat sum of money. The youngster proudly refused the offer and entered the race. The underworld bosses hardly raised an eyebrow on his response and took good care of his monograv. The scary accident that followed had hardly any effect on GraviX's stubborn nature. The only noticable difference was that he started to wear a specially adjusted military-grade exoskelet, which was supposed to protect him from possible heavy accidents in the future.

His fiery temperament attracted women with same intensity, as a gel-trap lures the bity hazemoles. In fact, this was the only reason for GraviX's survival, as he was growing poorer and poorer. Upkept by rich matrons wishing for a "ride of their lives", he was able to forget the results of his frequent loses caused by factors outside of his control. It was typical for his career that he either finished first, or did not finish at all.

After one exuberant party, he spent a night with an ekhro fan, who fell deep in love with him. GraviX did hardly remember her - similar to majority of the women he slept with. Later on, when she tried to show him the "fruit" of their love before one of his races, GraviX nervously put her aside and got on the race, which become fateful to him. GraviX died before having a chance to get to know his own son Shkenny.
Goa'Kach

In *Coraabish*, **Goa'Kach** means something like a *Brown vein*.

Goa'Kach is the biggest and best secured prison on Coraab. This heavily fortified penal complex comprises many penitentiaries, correctional institutions and labor camps.

Goa'Kach can contain as much as 150,000 inmates. Its cells are capable of holding almost all races that live on Coraab. The complex is located between the C'Orian Sectors 25 and 26. It is composed of sixteen individual objects and a self-contained infrastructure.

**Important parts of Goa'Kach**

* **KACH** - the primary labor camp for mixed races

* **KE-BE** - a high-security xalien prison

* **6-HOSN** - Tal penitentiary for moderate sentences

* **12-VORD** - a high-security Tal penitentiary

* **ULTIMO** - the highest security part of Goa'Kach

# **History**

The construction of Goa'Kach began in 3872 Tu on the order of protector Serrendeo. The chairman of the Circle Council decided to build it for a simple reason - to prepare for a potentional influx of prisoners that would result from a civil war connected to the war with Redds (the so-called *The Three Years War*). Since this worry turned out to be moot, the complex remained for the longest time half-empty - the costs of erecting xennic cells, detention halls and an intricate defense system were way over budget and it seemed that the half-constructed Goa'Kach would have to be sold to the private sector. An unexpected help comes from the neighbouring world Traxol in 3950 Tu, when the two planetary governments agreed that their worst convicts will serve they sentences in Goa'Kach together. Goa'Kach has been officially in a full working order since 4099 Tu. Traxolian magravs full of serious criminals started to land on Coraab in 4161 Tu, when the deal was confirmed again by Hermes.

# **Notable inmates**

* Pachyderm (currently free)

* Demesaraai (died in 4219 Tu)

* Iel-Kain (sentence ends in 4380 Tu)

* Erdha (died in 4269 Tu)

# **Trivia**

* Only 74 inmates managed to escape Goa'Kach in its entire history. The last one was Erdha in 4266 Tu.

* There are races who cannot be put into Goa'Kach for different reasons - e.g. Venedu, Gosha or Searth.

* Goa'Kach also contains several cells for prisoners who were sentenced to a death penalty. The complex entails six execution chambers including one bio-acid diffusor. The ultimate penalty on Coraab can be ruled after commiting one of cca 40 serious crimes. NGOs have never had enough leverage to force the lawmakers to abolish the death penalty.