Gravity

Gravity Elementals have influence over gravity and centers of gravity.

* Reliant on emotion and focus

#### Abilities

Objectively (if a void mage managed to survive childhood, training, and possible hunting,) an average gravity mage would be able to change the center of gravity of themselves, objects and entities, change the density of objects and entities, and otherwise manipulate gravity. They would subsequently be able to make things float, fly, and move like they are using telekinesis. They would be able to shift their own center of gravity (other other entities) to walk up walls and ceilings or even fly. High level gravity magi would also be able to change the density of any object or change how strong the gravitational pull to one object is.

Black holes would be *objectively* possible, but the reality is that a human or other humanoid folk would be too fragile for the raw power ripping through them and they would be ripped apart before they accomplished what they wanted.

## Celestial

Celestial gravity magi have an easier time altering the density of entities that are in their line of sight. While Daegonic magi have to be psychically touching the entity, Celestials simply need to focus their energy towards the target. Celestials struggle more with manipulating gravitational pull of the objects around them and changing other entities centers of gravity. Its possible, but requires more Makar from a celestial mage.

## Daegonic

Daegonic magi have an easier time manipulating gravitational pull of the objects around them and altering other entities centers of gravity. Daegonic magi cannot change density unless they are physically touching the entity they are trying to alter.

## History

Only two (human) gravity magi have lived past the age of 10, as most die a horrible death at the hands of their unwieldy magic very early on.

* The first is the reason for the existance of the Floating Islands of Gyle. She pulled the islands from the sea and then balanced them in the sky. Only one has ever fallen, though no one knows how. The mage went on to bind her Magic until the War of Greed, when she unleashed her power and tethered Kaos underground. She was killed by La'norn before she fell.

* The second began training their Magic as soon as the marks started to appear. They trained until their Magic was too powerful to bind of mute. They evaded capture, Hunters and executions until the age of 23 when Kosmyhr himself rose from their shadow and ripped their consciousness from their body. Kosmyhr still keeps the consciousness close to his heart, the only human to ever win his flavor.

Should a void or gravity magi's Magic solidify without killing them, measures are set in place to attempt to train them in a way that hinders their Magic so it cannot be used to cause mass devastation. If the mage reaches the age of 7 without this hindering training, an attempt to mute their Magic will be made. If the mage reaches the age of 13 without being hindered or muted, Hunters are sent to execute them.

## Patron Deity

Kosmyhr (KOZ-meer) is the deity of the Endless, the abyss, the push and the pull, and all that cannot be defined. He is the patron of both void and gravity disciplines. No one knows why he decided to entrust influence over these elements to sentients, but his distaste for humans has made itself known on more than one occasion. He has vowed to personally strike down any void or gravity mage that manages to become even remotely too powerful, by his discretion.