recursal/Fanatic-Fandom huggingface dataset:
Sleeping Totem

* Unlocked By: Lightning Scroll
* Item Level: 11
* Base Power: +220
* Unlocks: Firewall Scroll

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Opportunity

Opportunity, one of NASA's Mars Exploration Rovers, was a rover that landed on Mars in 2003 and has lost

communications with NASA as of 2035. Its twin sister, Spirit, is also non-functional, and is currently trapped in a sand dune.

Opportunity landed on Mars in 2003, and explored the possibility of water on Present day Mars, of past Mars. Opportunity lost communications with Earth in the late 2020s and communication attempts stopped months later.

During Mark Watney's trek to Schiaparelli crater to retrieve the Ares IV MAV, Watney was tempted to stop on the way there and retrieve Opportunity and get its Com systems back up and running, and also for another Mars lander retrieval. However, due to time delays and the time let until Hermes intercept, Watney cancelled this plan.
Spiked Club

* Unlocked By: Club
* Item Level: 2
* Base Power: +26
* Unlocks: Short Bow , Maul

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 2 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Sleeping Shrooms

* Unlocked By: Fire Moss
* Item Level: 11
* Base Power: +220
* Unlocks: Bark Tea

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Silver Helm

* Unlocked By: Great Helm
* Item Level: 25
* Base Power: + 650
* Unlocks: Dragoon's Casque

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Sweet Surprise

* Unlocked By: Beach Bag Package
* Blueprint Rarity:
* Item Level: 18
* Base Power: +790
* Unlocks: Shark Bite
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 18 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Mars Descent Vehicle

The **Mars Descent Vehicle** (**MDV**) is the vehicle which the astronauts of an Ares mission would use to descend from the Hermes (which would have been in orbit around Mars) to a landing location on Mars.

It is powered by Hypergolic fuel which Mark Watney used to make water to grow his potatoes in.
White Fullplate

* Unlocked By: Shining Armor
* Item Level: 32
* Base Power: +925
* Unlocks: Golden Heart

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Logosnail

Logosnail is a user on tf2tags. He is fairly not well-known compared to other users, with only 320 points and 25 submissions. However, his proudest submission was "101 Blutsauger Puns" . It contains 101 puns based upon the TF2 weapon "The Blutsauger". His most popular submission, with +44 points, is a Burning Flames Team Captain Entitled: "I Can Afford To Waste Name Tags" Logosnail has an unhealthy obsession with both puns and The Blutsauger, as can be seen with one look at his inventory. Logosnail one day hopes to be among the legends of tf2tags.
Space Agencies

As of 2015 there are over 70 space organisations but only 13 State organisations have actual space travel.

## Government Space Organisations

1. NASA - **National Aeronautics and Space Administration**
2. ESA - **The** **European Space Agency**
3. CNSA - **China National Space Administration**
4. ROSCOSMOS - **The Roscosmos State Corporation for Space Activities**
5. JAXA - **The Japan Aerospace Exploration Agency**
6. ISRO - **The Indian Space Research Organisation**
7. KARI –**Korean Aerospace Research Institute**
8. (South and North have separate ones but apparently are called the same thing).
9. ISA – **Israel Space Agency**
10. ISA – **Iran Space Agency**
11. CSA – **Canadian Space Agency**
12. ASI - **Agenzia Spaziale Italiana (Italian Space Agency)**
13. CNES - **The Centre national d'études spatiales**
14. SSAU - **State Space Agency of Ukraine**

## Private Space Organisations

* SpaceX - **Space Exploration Technologies Corporation**
* XCOR - **XCOR Aerospace** (Mojave, California; Midland, Texas; and the Amsterdam area, The Netherlands)
* ARCA - **ARCA Space Corporation** (Las Cruces, New Mexico)
* t/Space - **Transformational Space Corporation** (Reston, Virginia)
* **Starchaser Industries** - (The United Kingdom)
* **Virgin Galactic** (The Spaceship Company)
* Space Adventures
* Reaction Engines Ltd.
* Japanese Rocket Society
* Interorbital Systems
* Armadillo Aerospace
* Blue Origin
Water Reclaimer

The Water Reclaimer is a large piece of Life Support equipment found on both the Hermes and the Ares Habitat (commonly referred to as the Hab). The Technology was first tested and perfected on the International Space Station in the late 1900s and the early 2000s. The Water Reclaimer operates by putting used water through a series of compacted filters and filaments to remove any bacteria and toxic compounds in the water. After filtration, the water is cleaner than that you buy at any store. In addition to the Water Reclaimer, all Ares missions are equipped with 300 liters of emergency water, in case the Water Reclaimer breaks, giving the astronauts time to either repair the pumps, or abort the mission due to lack of water.
Cathy Warner

> *“Hello, and thank you for joining us,” Cathy Warner said to the camera. “Today on CNN’s Mark Watney Report : Several EVAs over the past few days … what do they mean? What progress has NASA made on a rescue option? And how will this affect the Ares 4 preparations? Joining us today is Dr. Venkat Kapoor, Director of Mars operations for NASA. Dr. Kapoor, thank you for coming.”*
>
>

Cathy Warner is the host of CNN's Mark Watney Report.

She has interviewed many of the NASA higher-ups including Dr Shields and of course Kapoor.
Starry Shield

* Unlocked By: Starry Ring // Superhero Package
* Blueprint Rarity:
* Item Level: 28
* Base Power: +1150
* Unlocks: Starry Gloves
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 28 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Spirit Fire

* Unlocked By: Bagua Mirror // Terribly Stylish Package
* Blueprint Rarity:
* Item Level: 29
* Base Power: +1200
* Unlocks: Umbrella Demon
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 29 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Tenderizer

* Unlocked By: Primal Chest /OR/ 129
* Blueprint Rarity:
* Item Level: 50
* Base Power: +3,025
* Item Ability:

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Rich Purnell Maneuver

**The Rich Purnell Maneuver** was a trajectory course for the Hermes proposed and calculated by astrodynamicist Rich Purnell. Using the Earth's gravity as a slingshot, it sent the Hermes back to Mars to save Mark Watney before returning home to Earth once more. The meeting in which it was proposed and discussed was known as 'Project Elrond'.

## Statistics of the Maneuver

The maneuver started as Hermes approached Earth. Instead of Hermes executing its planned month-long deceleration to enter low Earth orbit (LEO), Hermes instead began accelerating again using its ion engines to increase its momentum further to perform a flyby of Earth, using Earth's gravity to perform a gravity assist and increase its momentum further. As Hermes flew by Earth, it then resupplied for the extended voyage to Mars from a supply craft launched using the Chinese rocket booster originally intended for the Taiyang Shen.

Hermes then spent 322 days enroute to Mars. As Hermes approached Mars, unable to enter orbit due to lack of available propellant, it instead performed a high-speed flyby; during the flyby, Mark Watney then used the heavily-modified Ares IV MAV to launch on an escape trajectory intercepting that of Hermes's. The remaining Ares III crew on Hermes then retrieved him.

Hermes, still on a flyby trajectory, then used Mars's gravity to perform a second gravity assist to put the spacecraft on a trajectory back to Earth lasting 221 days. As Hermes approached Earth for the second time in the Ares III mission, the spacecraft used its ion engines once more to slow down and enter LEO, allowing its crew to return home via a crew shuttle.

The Rich Purnell Maneuver added 533 days to the Ares III mission, making it the longest Ares mission at a total of over 1,000 days in space and making its crew the only humans to fly to Mars twice in a single mission.
Original Ending

### In the original e-book, it had another ending scene than the one that was published.

*Watney* *finished his two slices of pizza and a coke. He had another half-hour to kill before going back to Johnson Space Center. Leaving the pizzeria, he sat on a public bench just outside.*

*Next week would be busy. He would be meeting the Ares-6 Engineer. He had read her file, but had never met her in person. He wouldn't get much time to relax after that. The following six weeks would be filled with constant training as he tried to impart as much knowledge as he could.*

*But that was something to worry about later. Right now, he took a deep breath of the fresh air and watched the people go by.*

*“Hey, I know you!” came a voice from behind.*

*A young boy had strayed from his mother. “You're Mark Watney!”*

*“Sweetie,” the boy's mom said, embarrassed. “Don't bother people like that.”*

*“It's okay,” Watney shrugged.*

*“You went to Mars!” the boy said, his eyes wide with awe.*

*“Sure did,” Watney said. “Almost didn't make it back.”*

*“I know!” said the boy. “That was awesome!”*

*“Sweetie!” The mom scolded. “That's rude.”*

*“So Mr. Watney,” the boy said, “If you could go to Mars again, like, if there was another mission, and they wanted you to go, would you go?”*

*Watney scowled at him. “You out of your fucking mind?”*

*“Okay time to go,” the mom said, quickly herding the boy away. They receded into the crowded sidewalk.*

*Watney snorted in their direction. Then he closed his eyes and felt the sun on his face. It was a nice, boring afternoon.*
Rich Purnell

> *"Houston, Be Advised: Rich Purnell is a Steely-Eyed Missile Man."*
>
>

Rich Purnell is an Astrodynamicist who works for NASA.

He was the one to figure out that instead of sending supplies to Mars for Mark so he could stay alive until the scheduled landing of Ares IV they could use Earth's gravity to sling shot the Hermes and the Ares 3 crew back to Mars in order to pick up Mark Watney. This is known as the Rich Purnell Maneuver and was revealed during the meeting for 'Project Elrond'.

Rich is autistic, as confirmed by the author.
Olympus

**Olympus** is the second large space craft in the Ares Program.

## Olympus Overview

Olympus was built to replace Hermes, which had already been de-orbited because it had expended its life span. Olympus was built to house the Ares VII crew on their way to Mars and back. Olympus can house 6 crew members at one time for a time span of about 1 year.
Valkyrie's Embrace

* Unlocked By: Valkyrie's Touch // Ninja Package
* Item Level: 40
* Base Power: + 1,875
* Unlocks: Loki's Mask

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 40 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Vambrace

* Unlocked By: Gauntlets (Item)
* Item Level: 5
* Base Power: +76
* Unlocks: Long Gauntlets

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Soldier's Mark

* Unlocked By: Luck Band
* Item Level: 13
* Base Power: + 270
* Unlocks Fire Band

## **Phases of Construction**

All blueprints have 5 Phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 13 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Ares Program

**The Ares human missions** to Mars were a series of human missions proposed by NASA. The original Ares mission plan consisted of 5 scientific human missions, with a sixth mission in planning. Vincent Kapoor was the director of the **Ares Program**.

## Ares I

Ares I was the first mission in the Ares program. It landed the first humans to walk on Mars, and it also allowed human controlled tests to be carried out on the planet by hand for the first time in history. All crew members of the Ares I mission returned to Earth safely.

## Ares II

Ares II was the second mission in the Ares program. Much like it's predecessor, it landed astronauts on Mars to conduct scientific experiments. All crew members of the Ares II mission returned to Earth safely.

## Ares III

Ares III was the third mission in the Ares program. Similar to the previous two missions, Ares III main goal was to analyze geological features of Mars and return samples to Earth for experimentation. Ares III was the mission where astronaut Mark Watney was stranded on the planet, and was assumed to be dead. To read more, click the film page or the novel page.

## Ares IV

Ares IV was the fourth mission in the Ares program. Ares IV was delayed two years because of Mark Watney's premature launch of Ares IV's MAV to the Hermes, they had to send a new MAV with a robotic Hermes run. The mission's goals were like the first three missions but they also studied the rovers of Watney's rescue.

## Ares V

Ares V was the fifth mission to Mars, but the fifth mission in the Ares program. Much like the previous missions, it's goal was to conduct experiments on the planet's surface with six astronauts. Ares V was the first time where an astronaut, Rick Martinez, returned to the planet's surface for a second time.

## Ares VI

Ares VI was the sixth mission to Mars, but the sixth mission in the Ares program. Ares VI was brought forward by Vincent Kapoor to NASA's director Teddy Sanders to deliver more satellites to Mars' orbit. Ares VI was not supposed to be a human mission. In preparation for Ares VII the Hermes was de-orbited and replaced with the new vessel Olympus.

## Ares VII

Ares VII was the seventh and the last mission to the planets surface. This mission was intended to spend the most time on Mars having a spend of one hundred twenty days or three months. This missions site was stationed on the rim of Heimdal crater with the centre of the crater three miles away.
Teddy Sanders/Film

[edit]

**Theodore "Teddy" Sanders** is NASA's Chief Director and Administrator during the time of The Martian.

## Biography

Teddy Sanders was born sometime before 1980, in America. During his career in astronomy, he rose in prominence throughout NASA, eventually becoming Chief Director at some point in his life.

## Behind the Scenes

Teddy Sanders was portrayed by Jeff Daniels in *The Martian*.

### Appearances

* The Martian (2015)- Movie

* The Martian by Andy Weir - Book
Drew Goddard

> *"I’m sort of appropriately naive, because if I knew how hard these things would be [to film], I sometimes probably wouldn’t do them, you know? But Ridley, I mean… I watch the movie, and I forget that we didn’t actually shoot it on Mars. When we’d watch early cuts, occasionally the camera would pan over and catch a bush they hadn’t painted out yet and I’d go, ‘Wait a minute, that’s not Mars?’ Even my brain just couldn’t figure it out, because boy, Ridley’s good at that."*
>
>

Drew Goddard was the screenwriter of *The Martian* for Sir Ridley Scott to direct. In the past Goddard had scripted episodes of *Buffy the Vampire Slayer*, *Angel, Marvel's Daredevil*, *Alias* and *Lost*, as well as the feature films *World War Z,* *Cloverfield, 10 Cloverfield Lane* and *The Cabin in the Woods*, which he directed.

## Early Life

Goddard was born in Houston, Texas and was raised in Los Alamos, New Mexico, the son of Colleen Mary (Hogan), a teacher, and Dr. Laurence Woodbury Goddard.

He started his career in the 2000s with Buffy the Vampire Slayer (witch won a Hugo Award for Best Dramatic Presentation) and Angel.

## Episodes Written

### *Buffy the Vampire Slayer*

* "Selfless"
* "Conversations with Dead People" (with Jane Espenson; Joss Whedon and Marti Noxon uncredited)
* "Never Leave Me"
* "Lies My Parents Told Me" (with David Fury)
* "Dirty Girls"

### *Angel*

* "Lineage"
* "Damage" (with Steven S. DeKnight)
* "Why We Fight" (with DeKnight)
* "Origin"
* "The Girl in Question" (with DeKnight)

### *Alias*

* "Welcome to Liberty Village" – January 26, 2005
* "Tuesday" – March 30, 2005
* "Mockingbird" – October 20, 2005
* "There's Only One Sydney Bristow" – April 26, 2006 **(100th episode)**
* "All the Time in the World" – May 22, 2006 (with Jeff Pinkner) **(series finale)**

### *Lost*

* 1.16 – "Outlaws" – February 16, 2005
* 3.02 – "The Glass Ballerina" – October 11, 2006 (with Jeff Pinkner)
* 3.08 – "Flashes Before Your Eyes" – February 14, 2007 (with Damon Lindelof)
* 3.13 – "The Man from Tallahassee" – March 21, 2007 (with Pinkner)
* 3.16 – "One of Us" – April 11, 2007 (with Carlton Cuse)
* 3.20 – "The Man Behind the Curtain" – May 9, 2007 (with Elizabeth Sarnoff)
* 4.02 – "Confirmed Dead" – February 7, 2008 (with Brian K. Vaughan)
* 4.06 – "The Other Woman" – March 6, 2008 (with Christina M. Kim)
* 4.09 – "The Shape of Things to Come" – April 24, 2008 (with Vaughan)

### *Marvel's Daredevil*

* 1.01 – "Into the Ring" – April 10, 2015
* 1.02 – "Cut Man" – April 10, 2015
Hermes Spacecraft

## Hermes

The Hermes spacecraft

The **Hermes spacecraft**, the result of a decade-long collaboration between NASA, ESA, Roscosmos, JAXA, and ISRO, is the crew transport spacecraft of the Ares Program, built to transport astronauts from Earth to Mars orbit and back. According to astrophysicist Neil deGrasse Tyson, in the universe of *The Martian*, it is "the most complex and expensive object ever built".

## History

Hermes was constructed in low Earth orbit using the SpaceX space station as a building platform, with individual parts transported to the station piece by piece. The process was tedious, but its results established a new era of space travel.

Hermes was completed and flew its first mission, Ares I, in 2029. Hermes is currently commissioned for six missions in total, from Ares I to Ares VI (the latter a later addition to the Ares program); afterward, it is scheduled to be re-purposed as the new International Space Station, to be replaced by the Olympus spacecraft for further Ares missions from Ares VII onwards.

## Design

Prior to departure, crews fly to Hermes in orbit on a transport shuttle.

Electrical power on Hermes is provided by its onboard nuclear reactor as well as its solar panels. The spacecraft's ion propulsion system uses argon and electric energy to churn out positive ions and propel the spacecraft forward in continuous acceleration. While aboard, Hermes's rotating gravity segment generates a degree of artificial gravity to allow the astronauts ease of mobility and to maintain sufficient muscle tone in space, protecting them from the effects of long-term weightlessness. Hermes is also equipped with state of the art radiation shielding to insulate the spacecraft from solar and cosmic radiation (which can cause cell damage and cancer) as well as an array of advanced life support systems such as its oxygenator and water reclamation processors which allow it to sustain human life for extended durations.
The Martian Wikia

We are currently housing 121 articles and 381 files.
Welcome to The Martian Wiki home page (or should I say Hab page).

This wiki is dedicated to the book by Andy Weir and movie of the same name directed by Ridley Scott - The Martian.

**(October 2, 2015)**

**The Crew:** Melissa Lewis, Rick Martinez, Chris Beck, Alex Vogel, Beth Johanssen, **Mark Watney**.

**NASA team: Teddy Sanders, Vincent Kapoor, Mitch Henderson, Annie Montrose, Mindy Park and Rich Purnell.**

**Main Cast: Matt Damon, Sebastian Stan, Jessica Chastain, Michael Peña, Kate Mara, Aksel Hennie.**

**Supporting Cast: Jeff Daniels, Chiwetel Ejiofor, Sean Bean, Kristen Wiig, Mackenzie Davis and Donald Glover.**

**Creators: Andy Weir, Ridley Scott and Drew Goddard**.

Getting Started | Starting this wiki

New pages | Wiki tutorial | Help pages

## INDEX PAGE

* Ares III
* #BringHimHome
* MAV
* #BringHimHome
* Ares III in a dust storm
* Potatoes
1/8

## FEATURED MEDIA

    The Martian 360 (VR Experience)

If you're new to Wikia, please use the above links to get started. If you already have editing experience, and you have an article relating to ***The Martian*** to contribute, use the box below to create it:<createbox>width=30</createbox>

Check out the **community portal** to see what the community is working on, to give feedback or just to say hi.

Getting Started | Starting this wiki
New pages | Wiki tutorial | Help pages
EMU

The **Extravehicular Mobility Unit** AKA **EMU Suit** is an independent anthropomorphic spacesuit that provides environmental protection, mobility, life support, and communications for astronauts performing extra-vehicular activity (EVA) in Earth orbit. A "snoopy cap" holds microphones and headphones. A full-body liquid-cooling garment has tubes carrying cool water to remove heat from the astronaut's skin. The suits are white to reflect heat and to stand out against the blackness of space.

Not to be confused with an EVA suit or a Manned Maneuvring Unit.
NASA Mission Control Center

**The NASA Mission Control Center** is the main mission control for Martian activities. The Mission Control Center was the commanding center for Ares I, II, III, V, VI, and VII. The mission control center is also the control center for the Hermes space station. In emergency situations, this center can override Hermes controls, and take over flight operations. The Control Center is also where NASA controlled Martian satellites to keep an eye on the Ares III mission sight during the Ares III extended mission and rescue.
Mark Watney/Film

### Qualifications

PhD in Plant Biology and Conservation with an emphasis in Hydropedalogy and Environmental Engineering

### Occupation

Astronaut
 Peace Corps (formerly)

### Parents

Ma Watney
Pa Watney
(names not given)

### Portrayed by

Matt Damon

**Mark Richard Watney** (born October 12, 1994) is an astronaut. He is one of the six members of the *Ares III*, the third manned mission to Mars.

## Biography

Botanist Mark Watney spent eleven months working at NASA 's Goddard Space Flight Center before being selected for the *Ares III*Mission.

A Chicago native, Watney attended the University of Chicago for his undergrad before moving on to Northwestern University where he earned a Ph.D. in Plant Biology and Conservation with an emphasis in hydropedology and environmental engineering. While a graduate student, he had his first experience with NASA by becoming a research fellow with the Graduate Student Researchers Program (GSRP). His work focused on hydrologic flow paths and sustainable water resources management within the Earth's Critical Zone.

Mark then spent two years in the Peace Corps engineering sustainable agriculture and water irrigation systems for developing nations.

Upon returning, he applied to the NASA Astronaut Candidate Program and was selected for his outstanding academic accomplishments, dedication and service to the community, and an exemplary record of professional achievement.

Mark Watney was then chosen for the Ares III mission because of his humor and good attitude. Mark Watney was also selected to perform experiments on plant growth using Martian Soil and Martian gravity. Mark Watney was also chosen to use his experience with plant growth to research the possibility of colonizing Mars, sometime in the near future.

## The Rescue

After flying out of Mars' atmosphere near the end, Watney mentions he has chest pain, probably because the G-forces broke some of his ribs. This is no doubt due to spaceflight osteopenia, a condition where the bones become less dense after spending longer periods in low or zero gravity. Since Mars' gravity is only 38% of that on Earth, Watney's extended stay has caused his bones to become brittle, possibly worsened by lack of vitamins and minerals from food. The subdermal hemorrhages seen on his back may also be the result of vitamin shortage, especially vitamin K, which potatoes only provide in very low quantities.

## Early Life

### Gallery

Mark Watney.Mark Watney file.Mark Watney.Watney
Ridley Scott

Sir Ridley Scott at a 79 years old was born 30th November 1937.

He is an English film director and producer. Following his commercial breakthrough with the science-fiction horror film *Alien* (1979), his better-known works are the neo-noir dystopian science fiction film *Blade Runner* (1982), crime drama *Thelma & Louise* (1991), historical drama and Best Picture Oscar winner *Gladiator* (2000), war film *Black Hawk Down* (2001), crime thriller *Hannibal* (2001), biographical film *American Gangster* (2007), and science fiction films *Prometheus* (2012) and *The Martian* (2015).

Scott is known for his atmospheric, highly concentrated visual style. Though his films range widely in setting and period, they frequently showcase memorable imagery of urban environments, whether 2nd century Rome (*Gladiator*), 12th century Jerusalem (*Kingdom of Heaven*), medieval England (*Robin Hood*), contemporary Mogadishu (*Black Hawk Down*), or the future cityscapes of *Blade Runner*.

Scott has been nominated for three Academy Awards for Directing (*Thelma and Louise*, *Gladiator* and *Black Hawk Down*). In 1995 both Ridley and his brother Tony received the BAFTA Award for Outstanding British Contribution To Cinema. In 2003, Scott was knighted by Queen Elizabeth II at Buckingham Palace for his "services to the British film industry". In 2015 he was awarded an honorary doctorate by the Royal College of Art in London.
European Space Agency

The European Space Agency (ESA) is Europe's gateway to space.

## The ESA

(Copy Pasted from the website)

Its mission is to shape the development of Europe's space capability and ensure that investment in space continues to deliver benefits to the citizens of Europe and the world.

ESA is an international organisation with 22 Member States. By coordinating the financial and intellectual resources of its members, it can undertake programmes and activities far beyond the scope of any single European country. The countries involved are: Austria, Belgium, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Luxembourg, the Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland and the United Kingdom.

Canada takes part in some projects under a Cooperation agreement. Bulgaria, Cyprus, Malta, Latvia, Lithuania, Slovakia and Slovenia have cooperation agreements with ESA.

ESA’s job is to draw up the European space programme and carry it through. ESA's programmes are designed to find out more about Earth, its immediate space environment, our Solar System and the Universe, as well as to develop satellite-based technologies and services, and to promote European industries. ESA also works closely with space organisations outside Europe.

ESA's headquarters are in Paris which is where policies and programmes are decided. ESA also has sites in a number of European countries, each of which has different responsibilities:

* EAC, the European Astronauts Centre in Cologne, Germany;
* ESAC, the European Space Astronomy Centre, in Villanueva de la Canada, Madrid, Spain;
* ESOC, the European Space Operations Centre in Darmstadt, Germany;
* ESRIN, the ESA centre for Earth Observation, in Frascati, near Rome, Italy;
* ESTEC, the European Space Research and Technology Centre, Noordwijk, the Netherlands.
* ECSAT, the European Centre for Space Applications and Telecommunications, Harwell, Oxfordshire, United Kingdom.
* ESA Redu Centre, Belgium.

ESA also has liaison offices in Belgium, USA and Russia; a launch base in French Guiana and ground/tracking stations in various parts of the world.