Heixing Alley

Ray Alley (Adoptive Sister)

### Affiliation

Albus's Troubleshooter Company (Employee)Fortress of Suffering (Inactive Temporarily)

## Physical description

### Eye color

Brown

Heixing Alley is the fourth employee of Albus's company.

He is a gun user.

## Personality

Heixing is cool and doesn't talk very much.

## Background

Heixing was born in Alley and grew with Carter, Leton and Ray. Later on TaiSou came to Alley, caught Carter, and sold Heixing to the Fortress of Suffering.
Many years later, he returns to Valhalla.

## Combat

Heixing's gun attack ability is very strong due to his high critical rate and critical damage combined with +50% accuracy for his primary attack. He can also do a sweeping fire albeit less accurate than his primary attack which will kill most weaker enemies. Heixing is better on attacking weaker enemies with high dodge than durable enemies with high block rate.

Pros

* +50% accuracy to primary attack.
* Very wide spread area of effect.
* Multi attack Overdrive which can kill enemies or bosses with Impulse Field or Damage Absorbing.
* Very high critical and critical damage.
* Good with reaction attack which allows him to kill enemies even not in his current turn.
* Good candidate to use One Shot One Kill.
* Can take advantage of Blood Red Bullet set and can work together those who benefit from Bleed status such as Albus.
* Can use Dash to go up higher elevation.
* Has access to Field of Zero; a very powerful ability that allows Heixing to shoot everything that moves within the zone. (Very useful in holding a horde of Modified Bicrons as they will escape from Heixing's shot then reenter the zone just to be shot again then escape again.)

Cons

* Very fragile and has very low dodge rate.
* Must be in cover most of the time otherwise he will die very quickly even to the lowest rank enemies.
* Less effective against high HP robot enemies that he cannot one shot.
* Field of Zero is a powerful ability for denying an area but it also makes Heixing suffer from very long delays as every shot gives Heixing a 30 AT penalty.
* Reaction attack will miss if the enemy is using Lightning Reflex or Dodge Reaction Attack Module which will make Heixing waste his shot and AT.

### **Gunman**

Heixing's starting class. This class is very suitable to deal ranged attack and is very fragile on direct confrontation.

### **Sweeper (Advanced)**

Sweeper is a very aggressive class with a bonus which allows Heixing to recover AP when he kills every enemy in sight. Combined with One Shot One Kill, he can restore full AP upon killing the last enemy in sight at full HP and allow him to move, take position and kill everything in sight again. When equipped with Close Suppression Fire, Heixing can fire at incoming enemies that move towards him, making a great final line of defense for the back line.

**Pros**

* Focuses heavily on recovering AP and gain bonus on recovering AP.
* Sweeping Fire is more accurate if proper set is equipped.
* Can regain AP if some enemies are still alive after the first sweeping fire.
* Good AT management since he can recover AT upon using multiple attacks per turn (Min 36).
* Can defend back line with Close Suppression Fire and when combined with Recoil Control, he will only get +10 AT upon firing enemies which is very great. Not to mention Field of Zero also gets advantage from this.
* Gun Remodeling allows Heixing to ignore Catharsis and firing his basic attack on multiple enemies as long he regain AP.

Cons

* Still weak against robots especially with Damage Absorbing and Bicrons.
* Less effective against high block targets.

### **Ranger (Advanced)**

Ranger is more defensive than Sweeper but at the cost of its damage output. Ranger is also ignores all negative field effects, which makes them more reliable in poisonous gas zones or water. Ranger is more tactical as they can create poison clouds and silence ESP users, making them useless in combat. When poison clouds are everywhere and the melee members use Gas Mask, that's when then real fun begins.

**Pros**

* When combining Base Defense and Cover Move, Heixing will dodge all ranged attack as long he's not exposed
* Good synergy with Water beasts/allies using their poison set as Heixing can poison enemies and create poison clouds and spread poison on kills.
* Can kill the most durable bosses slowly as long they are not immune to poison and when combined with Bleeding set, he will deal 40% hp damage to them every turn.
* Can use Support Fire which will finish off enemies if they are not dead yet. As Ranger, Heixing can Support Fire up to three times a turn.
* With Silencing Bullet, he will make sure ESP bosses like John unable attack at all.

**Cons**

* Has pretty bad AT management which requires him to use Headshot set, Overwatch set or Positioning set to recover AT to get minimum 36 AT or responsive fire.
* Bleeding set is a good set to reduce AT but if enemies are dead before bleeding, he will not recover AT.
* Many good masteries, but few slots to equip them.
* Still fragile in direct confrontation, especially if exposed.
* Poison Cloud makes enemies avoiding a zone completely which can make the mission clear time longer. The cloud also makes enemies harder to hit with ranged attacks.

### Abilities

###

### **Personal Mastery**

* Precision Fire - Range attack critical hit chance increased by 10%. Range attack critical damage increased by 25%
* A road of bitter life - Action time decreases by 10  when damaged by the enemy.
* Mad dog - SP increased by 10 when enemy is out of action.

## Trivia

* Heixing has the widest area of effect attack.
* Heixing uses Sub Machine Gun which is ironically has a quite bad accuracy because of the nature of automatic gun but Heixing's accuracy for his basic shot are incredibly accurate (+50% acc)
* While Heixing is very reliable and useful, he doesnot get paid at all by Albus the slave master.
* Heixing has very high crit rate and accuracy, its very common for him to get 100 hit 100 crit for him when attacking enemies especially if they are exposed
* Range of his shots are heavily influenced by his own vision range so if he's inside the smoke zone, he will get reduced range as his vision range is reduced. This will further reduced especially at night. However his Sweeping Fire range is unaffected with vision range.
* Field of Zero delay's Heixing's turn by 30 AT per shot and Heixing can shot the same enemy again.