recursal/Fanatic-Fandom huggingface dataset:
Twisted Claw Society

The **Twisted Claw Society** is an organisation that focuses on discovering ancient and long-hidden relics, and securing them for its members own selfish purpose.

Known members of the Twisted Claw Society include:

* Jack Shandy, Captain of the *Embructran III*
* Junce de Peon, corrupt priest of the Church of Ralom
* Al-Khidr, outcast wizard from Qarld
* Alessandro di Ralom, oathbreaker paladin
Scuttlecove

**Scuttlecove** is a notorious den of pirates, slavers and other criminals. It exists on an island somewhere to the south of the Isle of the Ancestors and Austrulania, but north of the fabled Isle of Dread.

## Locations

* The Violated Ogre
* Scuttlecove arena
* Kedward Bone's tower
* Parts Is Parts
* Skindancer Academy
* Plaza of Hanging Ruin
* Eralakni's Emporium
* Monastery of Dire Hunger
* The Rusty Shunt
* Porphyry House
* Scuttlecove palace

## Prominent Citizens

* Kedward Bone
* Tyralandi
* Wulvera
* Ingram Cadgraydian
* Riordan Darkly
* Morann
* Thevanan Quain
Twilight Monastery

About two hours north of Diamond Lake, a towering crag called the Griffon’s Roost casts a dark shadow over the muddy road to Mokerius City. From a perch hundreds of feet above looms the cat-infested **Twilight Monastery**, a three-towered monument to Spluerian monks out of the distant west. Two score monks dwell with the monastery, dedicating themselves to a litany of exercises meant to perfect the body and spirit. The secretive monks hold dusk as the holiest of hours, and sonorous chants emit from the Twilight Monastery’s central courtyard when the night sky appears in the heavens.
Witchwood

The **Witchwood** is a lush, wet woodland interspersed with swampy stretches in the vicinity of the larger rivers in the Elsir Vale. Generally held to be haunted by the restless spirits of the ancient human druidic folk who once dwelled there, the Witchwood is a warm forest with a mix of oaks, subtropical evergreens, and plenty of undergrowth.
Zachary Aslaxin

Lord **Zachary Aslaxin** is the father of Stormblades member Zachary Aslaxin the Younger and a member of Cauldron's Small Council.

The first Aslaxin in Cauldron, Bohemond Aslaxin, was a crusader from Port Jiang and one of the first to sign on to Surabar's crusade. While the Aslaxins claim to be descended from prominent members of the Knights of the Crux Caruillin, others whisper that the knighthood their ancestor was a member of was the Knights of the Radiant Path and that Bohemond Aslaxin played a part in that knighthood's eventual demise and disappearance from history.

Today the Aslaxin family is currently the most powerful house in the town of Kingfisher Hollow, now that the Tercivals have gone into terminal decline. The Aslaxin rice crops are one of the greatest sources of food in the region, and they are major importers of meat and other staples. However, the true gem of the Aslaxin financial empire is the art trade. Lord Zachary Aslaxin also owns the Coy Nixie.
Vestang Manor

**Vestang Manor** is an estate in the tiny settlement of Ashinana's Oasis, on the border of Valliste and the Infinite Caliphate. It is the residence and birthplace of Ashinana Vestang, a Marquesa of half-elf extraction.

In 4E:28 it was the site of a masque ball where the attendees were drugged by Cynidiceans before being abducted by a group of kobolds led by Durakka.

## Residents (4E:28)

* Marquesa Ashinana Vestang
* Captain Delvis Sandstone
* Majordomo Hajean Qatari
* Sir Gennardo Kendler
Sanjin Falfor

**Sanjin Falfor**, a thin balding man with swarthy skin and a grey moustache, has been the proprietor of the Storehouse (Ashinana's Oasis's general store) since most folks this side of Ruggles Ironbeard can remember. Sanjin likes to haggle and sometimes does it just for fun. He is quite the traditionalist, and frowns upon hooliganism, laziness, magic-use and an excess of anything (beyond storable provisions and water of course). His stout wife Mati is quite the local gossip.
Vallistian

**Vallistians** are the major ethnic group of Valliste. These folk, though chiefly of Olfolk ancestry, have a strong strain of Thulian blood, courtesy of centuries of domination by the Empire of Caruillin.

Vallistians tend to have olive complexions, brown or black hair and dark, soulful eyes, though they are fairer at the border with Socorific. Women almost always let their hair grow long, across their shoulders when young, but often cut it shorter as they age. Long hair is less common amongst men but is popular with fashionable youth. Beards and moustaches are widely-seen amongst men both young and old.

Clothing is a mesh between the tunics and breeches of Caruillin and Lerid with the robes of the Infinite Caliphate and Macrodonia.

Amongst the other nations of Carurlonia, Vallistians have a reputation for being both stubborn and passionate, quick to anger and quick to forget. To be told that one has a "Vallistian heart" is not often a compliment, however.

Vallistians are a deeply religious people, but prefer to venerate the gods of the earlier ages rather than the precepts of Order, Chaos or Balance, and believe wholeheartedly in the moral guidance of the Church of Ralom. They speak Vallistian, and use the Ralomish script.
Sharwyn Hucrele

**Sharwyn Hucrele** is an adventurer, the daughter of Kerowyn Hucrele.

After going to the Sunless Citadel with the other members of the Defenders of the Oasis she was captured by the goblins and handed over to Belak, who turned her into a tree thrall. The Raiders of the Lost City were able to destroy the Gulthias Tree, but not save Sharwyn, who died on the journey back to Ashinana's Oasis.
Spinning Giant

When not drilling, sleeping, or on patrol, garrison soldiers flock to this raucous two-story tavern to meet with friends, chant drinking songs, and drown themselves in ale and good cheer. A blue-shingled roof tops filthy white plaster walls. A faded fresco painted on the building's face depicts a dancing imbecilic hill giant in a yellow dress. Patrons must enter and exit via a door positioned between the giant's legs. This is Flailing Felanore, a dim-witted young giantess captured by the garrison militia 40 years ago and "granted" to the proprietor of a favorite watering hole to serve as a mascot. The attraction worked, drawing visitors from as far as Free City to gawk and stare at Felanore's awkward gyrations. Though Felanore died from an outbreak of the Red Death plague nearly 20 years ago, the free-standing circular center stage on which she once pranced remains the most prestigious musical venue in town, if not the most titillating.
Telar

**Telar** was a city not far from present-day Qar Arrid. It was settled as an outpost of the Macrodonian empire of Jaguesti, but after the fall of that empire it would become incorporated into the Infinite Caliphate. It was known for its traditional Macrodonian sphinx near its entrance gates. The city was destroyed during the turmoil of the QuadCentum and has lain abandoned since.

In 4E:28 a desert elf-Banu Zankar meeting was attacked nearby. The Raiders of the Lost City came to the city to investigate, and rescue the missing Karalis Dunewalker and Bakr (brother of Turgut).
Zenobia

**Zenobia** was an ancient queen of Cynidicea, and wife to King Alexander. She is entombed in the Great Ziggurat of Cynidicea.

Centuries later her spirit, along with her husband's, was encountered by the Raiders of the Lost City as they explored the ziggurat. They later discovered her sarcophagus, and within it, the queen's remains, now an undead wight. They defeated her and took the crown from her remains.
Valkus Dun

**Mobad Valkus Dun** is the most influential priest of the Mokerian faith in Diamond Lake. Most of the guards and soldiers serving in the Diamond Lake Garrison honor the Mokerian god Khor as the patron of justice and martial prowess. The Emerald Warrior's temple is little more than a large high-ceilinged chamber whithin the garrison itself, but it boasts the second largest congregation in Diamond Lake, as well as one of the village's most dynamic personalities in the form of its high priest, Valkus Dun.

Dun came to Diamond Lake two years ago after the previous high priest vanished under mysterious circumstances. Local gossip holds that Dun once had great prospects in Free City's immense Fire Temple, but Wyrmissa's conquest of the city and Kelirenna's defection to the Great Wyrm's faith necessitated the priest fleeing for his life. Nevertheless, Dun took to his exile with zeal, and the weekly services have taken on an activist spirit. While the garrison commander urges his charges to stay out of local affairs, Dun instills in them a duty to the villagers and urges them to make a difference in the community. The resulting tension between the garrison commander and Valkus Dun as well as between the soldiers and the disreputable elements of Diamond Lake (which is to say nearly everyone else) is palpable.
Stormblades

The **Stormblades** is a prominent adventuring party operating out of Cauldron.

Comprised of the sons and daughters of Cauldron's most prominent noble families, the Stormblades are the most prominent adventuring group of the region.

Led by the beautiful Annah Taskherhill, the Stormblades also count Cora Lathenmire, Todd Vanderboren, Zachary Aslaxin the Younger and Jamiliah binte Naga among their membership.

After the disappearance of Shera Torlak, the Stormblades completed her mission of recovering the lost wands from the Ebon Triad and brought Triel Eldurast to justice. Much later they were hired by Terseon Skellerang to find the fugitive Alek Tercival. During this mission they classed again with Shera as well as the other heroes of Fort Makmon.
Shensen Tesseril

**Shensen Tesseril** is half-drow monk from the same monastery as Zuch Achtunge. She is a member of the Striders along with Fario Ellegoth and Fellian Shard.

She is the daughter of the late Ganriel T'renhazaan.

She was present in the Lucky Monkey when it was attacked by forces of the Ebon Triad, including Tongueeater. She was rescued by Shera Torlak.

Shera and Zuch both reunited with Shensen during the mission to find Alek Tercival for the Chisel.
Small Council

The **Small Council** is the governing body of Cauldron. The current membership of the council is as follows:

* Severen Navalant, Lord Mayor and Chair of the Small Council (on indefinite leave of absence)
* Zarn Kyass, Captain of the Guard (formerly Terseon Skellerang)
* Orbius Vhalantru, acting Lord Mayor
* Zachary Aslaxin
* Ankhin Taskerhill
Thrain Chi-Minh

**Thrain Chi-Minh** is a former adventurer and one time member of Salaphrim's Five. He is now a high-ranking member of the Thieves Guild of Bongenio.

## Biography

Thrain was a jack-of-all-trades in the criminal underworld: burglar, assassin and courier. It was acting as the latter when he transported strange alchemical mixtures to Fort Blackheart in the Crusader Lands. His employer was the wild mage Zuleikha al'Orscha, and when he tried to extort her for extra payment he was imprisoned within the tower, scheduled for execution.

There he saw the true nature of their experiments: an attempt to recreate the powerful elixir of mutation from ancient Davorea. Thrain was forced to watch the birth of hideous monstrosities as the wild mages refined their solution and then when the Knights of the Crux Caruillin breached the tower Zuleikha escaped, but not before setting off a chain reaction that would unleash the full power of the elixir on the unfortunate knights.

Afterwards, only one of the knights survived, Agmar Schwarzwald, and Thrain convinced Agmar that he held information regarding the incident as a means of gaining the paladin's protection. Seeking answers, Agmar and Thrain went north, to Mokeria, entering Wyrmissa's capital in disguise.

After meeting Zuch Achtunge, Enailis Nailo and Ganriel T'renhazaan in the Giggling Gigolo a tavern in Mokerius City, the two were later members of the adventuring group known as “Salaphrim’s Five”, but Agmar left them due to ideological differences. Thrain continued with them into a dark and terrible realm, where they battled the shade of the dark lord Jask-Incalin.

When he escaped this realm, he resided mostly in the Solitary Isles, as a prominent member of the Thieves Guild there. He gave one of his underlings, Farvadin li'Knowlern, a letter of introduction to Zuch Achtunge.

He later worked as a cook in Chen's Pub.
Whispering Cairn

The **Whispering Cairn** is a tomb complex at the edge of the Cairn Hills.

## Description

Within a day’s ride north of Diamond Lake, this cairn lies near an iron mine that went dry in about 3E:1053. [Its] charter lapsed when its owner (Ulgo Fant) died several years later.

Unlike the Stirgenest Cairn, the Whispering Cairn isn’t so empty and harmless. Situated in a sort of no-man's land, the cairn was all but forgotten, its yawning entrance overgrown with weeds and choked with collapsed debris. Rediscovered by a curious teenager in 4E:3 (Alastor Land), the cairn has since been a sort of community secret held by Diamond Lake’s youth, who dare each other to disappear into its cyclopean entrance and spend the night as a test of mettle. These visits tapered off about six years ago, when a local girl vanished while sleeping in the cairn. Occasionally, when the wind is just right, haunting, almost magical tones emerge from the depths of the forlorn tomb.
Sunset Isles

The **Sunset Isles**, long considered a tropical idyll and a secluded retreat, is a collection of four islands north of Tempest. The largest of these islands, Parvor, is a recent addition, born of volcanic fire about a thousand years ago.

In the aftermath of the Despoiler's War, while Wyrmissa and Dracarinax seized vast realms to rule, Velinthorac, the Great Wyrm of Balance was content to live a secluded life on Parvor. His isolation was ended by the archmage Augustus Thaum, who offered an alliance to the dragon.

The smaller islands are for all intents and purposes a private fief of the Thaum family, who gained them in the turmoil after the War of the Kaarth King a century ago. The archmage Augustus Thaum rules with a light hand, preferring his magical studies to politics, and so much of the actual governing is done by a Council of elected members in Coronet.
Silatan Island

**Silatan Island** is one of the smaller islands in the Solitary Isles archipelago.

It is mainly known for Fort Makmon, a structure that was built by the Legion of Light more than fifty years ago and left to decay since then. Stories tell of even older tunnels beneath the tower, built by King Charles Bonjournio before he became king.

Until recently, there was only one inhabitant of the island, Ramon the Burned, but since his death the keep has new owners, the Heroes of Fort Makmon, have done much to develop the area.

Outside of the keep, there are two small settlements: Greenhill and Khemcoilis.
Sunless Citadel

**The Sunless Citadel** is a ruined fortress found in Valliste near Necromancer's Peaks. It was built by Tarkenese religious pilgrims, and after the fall of their empire passed into the hands of Cynidicea, and once that nation was toppled by the Infinite Caliphate, the structure was abandoned.

By 4E:28 it was inhabited by a tribe of kobolds and a tribe of goblins. The adventuring group Defenders of the Oasis set off to investigate the structure but disappeared so another adventuring group, Raiders of the Lost City set off to find them. The second group assisted the kobolds in driving out the goblins, noting the goblins claimed to serve an entity named "Zargon".

The kobold's dominance of the ruin was not to last, however, as the goblins returned with their allies, Cynidiceans and took control of the Sunless Citadel again.
Valanthe Dunewalker

**Valanthe Dunewalker** is a desert elf, the daughter of Karalis Dunewalker and the mother of Abbad Khan and Ashinana Vestang.

In 4E:28 she passed through the settlement of Ashinana's Oasis with her father Karalis and other members of a Selvara diplomatic mission on their way to meet with Qardleeans of the Banu Zankar. Sometime after the mission was ambushed, and Valanthe was the only one to escape. Badly wounded, she escaped to the lands of the Banu Zankar, but as they held deep prejudice against the desert elves she was blamed for the disappearance of the ambassadors, and imprisoned.

Thanks to the efforts of her son and the Raiders of the Lost City she was freed, but had to come to terms with the tragic death of her father.
Venelle's

A redolence of fresh pine suffuses this handsome establishment, a distinctive structure that incorporates intricate carved patterns and upright logs. The proprietor, a curious woman named Venelle makes masterwork bows and arrows and also deals in other weapons and armor imported from Free City in exchange for items of her own design. The shop is a bit chaotic with various items piled on tables. Armor sits loosely on too-small dummies. Venelle carries most weapons and armor priced up to 900 gp, but must send away for more expensive items, a process that takes 9-12 days.
Tanji of Haru

**Tanji of Haru** was a retired samurai from Xin-Long-Tu. Thanks to his exemplary service during the Vaelkara War, the Emperor of Splueria rewarded him with a a marriage into the Imperial family.

After the death of his daughter and son-in-law at the hands of Wyrmissa during the Chaos Wyrm's invasion, Tanji raised his grandchildren. He brought up his grandson, Renshu the Orschan, to honour the code of the samurai and to avenge his parents.

In 4E:28, the Haru Estate in Bintuan was attacked by Khyron Bloodsworn. Although Tanji's granddaughter, Kimiko was able to escape, Tanji was murdered by Khyron.
Vanessa Mackelroy

**Vanessa Mackelroy** is a tiefling archaeologist from the Crusader Lands of Goriinchian ancestry. She is currently resident in Ashinana's Oasis, as a guest of Ashinana Vestang.

## Biography

In 4E:28 she attended the masquerade ball at Vestang Manor. Like many other guests she was drugged by Policrates and the other Cynidiceans before being abducted by Durakka and his kobold gang.

She was rescued a few days later by the Raiders of the Lost City. A few weeks later she accompanied them to a new expedition to the Lost City, but she was captured by goblins while examining the ancient ruins and brought inside the Great Ziggurat of Cynidicea. The Raiders of the Lost City gave chase and entered the ziggurat themselves to find her but were unable to do so before having to return to the oasis to recover their strength.

It was weeks later, on a subsequent journey to the ziggurat that she the Raiders of the Lost City finally rescued her, defeating her captor, Darius, in combat. Vanessa's mind had been nearly completely broken by her long imprisonment, but her liberators returned her to Ashinana's Oasis successfully.

Though there was some hope that time in the oasis would help her recuperation, Vanessa's obsession with Cynidicea and Zargon only deepened, until she became dedicated to the Great Old One body and mind. Seducing the young priest Dorn, the two of them stole the Zargon Statuette and the Obsidian Eye and absconded back to the Ziggurat. The Raiders of the Lost City gave chase and confronted them on the eighth tier of the Ziggurat, killing the pair in battle.
Saureya

**Saureya** is an angel and the advisor of Adimarchius. He still dwelled on Occipitus, even after his lord's capture and imprisonment.

Formerly a member of the celestial host under the command of Adimarchus, Saureya was kept by his former commander as a victim on whom he could take out his frustrations. Tortured over the course of millennia, Saureya slowly became the closest thing that the demon lord had to a confidant, and if the blasphemous and obscene tattoos covering Saureya's body are any indication, he may even have been taken as the demon lord's lover.

Somehow, Saureya's spirit never broke despite his terrible fate, but as the centuries passed he did eventually lose his faith in Metatron and the ultimate importance of the cause of good that he had once championed. Instead, he focused on simple survival and protecting himself, which is perhaps why he survived the horrors inflicted on him with his mind (if not his soul) intact.

He met and advised the heroes of Fort Makmon when they met him during their sojourn on Occipitus.
Xin-Long-Tu

**Xin-Long-Tu** also known as **Splueria** is a large empire taking up much of the west of Orspederia. Its chief inhabitants are Long-Yi humans of the Spluerian ethnicity, as well as a large Hsien (halfling) minority.

In the last few decades the force of Wyrmissa have occupied the eastern portion of Xin-Long-Tu, including the prominent cities of Bintuan, Zhen-Nu, Huichang and Xin-Chengbao, forcing the Imperial Court to relocate to Port Hanong.

There are many noble families in Xin-Long-Tu, the most prominent of which are House Makoulan and House Yatouli. The current Emperor is Shang IV of Makoulan.
Volkrad

The **County of Volkrad** has its origins in the Infernal Crusades, when the Crusader Lords of Port Jiang forged an alliance with the savages of Gol. To cement this alliance, a fortress was built on the shores of Lake Gol. This fortress was named "Gol-Kraal", a name that was eventually corrupted into Volkrad. After centuries of existing as an isolated enclave, the conquest of the Elsir Vale during the Rhestish Crusades allowed the County to expand to the north, extending its control all the way to the northern coast. To cement their new boundaries, they founded the port city of L'Trel.

Though a hereditary Count of Volkrad rules over the land, he is still a child, and hence there is a regency filled by a Council of Lords selected from the general populace on the basis of exemplary service to Volkrad. Gaining lord status is roughly equivalent to being knighted. Every decade, the lords elect ten of their number to function as the ruling council of Volkrad. The council governs as it sees fit, appoints various people to fill government positions, and settles matters of national law.

Volkrad is a sparsely populated land with widely scattered villages and cities. A vast, nearly impenetrable mountain range known as the Wyvernwatch Mountains splits the county into two sections, tenuously connected by the Overmountain Highway. The relatively young city of L'Trel (pronounced lah-TREL) holds sway over the northern section of the county. The southern half is dominated by the ancient capital city of Volkrad. In the almost four hundred mile journey between L'Trel and Volkrad, the Overmountain Highway passes directly through the villages of Nalv, Grace, P'Arte, Fidirth Ridge, Wath, and K'Pass.

Outside the major cities, much of the land is still wild, and Orschan tribes raid unprotected settlements. As a consequence, the county maintains a standing army to patrol the lands where it can. Much of the land surrounding L'Trel is made up of "freeholds" held by former soldiers who have fortified their holdings as best they can.

From Volkrad, the Golish Road winds in the foothills of the Golish Highlands towards Port Jiang, while L'Trel is connected to the Elsir Vale in the west and the lands of New Cano in the east via the Dawn Way.
Vodare

**Vodare** is an extremely bitter brown powder usually mixed with honeyed water or sweet wine to dilute its awful taste. It is made from the crushed petals of the vodare flower, which grows only on the graves or in places of death. It creates a sense of mild euphoria and fierce confidence in those who ingest it.

## Effects

* Delivery: Ingested
* Addiction DC: 12
* Addiction Rating: High
* Primary Effect: for 1d4 hours, the user gains advantage on Intimidation checks and saving throws against effects that would impose the Frightened condition. The creature also gains disadvantage on Persuasion and Deception checks for 2d4 hours.
* Side Effects: None besides the mild euphoria and fierce confidence, which may lead users to more extreme, foolhardy actions than normal.
* Overdose: If more than one dose is taken in a 4-hour period, the user becomes paralyzed indefinitely unless a DC 14 CON save is made.
* Crafting DC: 13
* Price: 40 gp
X'Celsiah Mia

**X'Celsiah Mia** is a retired soldier and noble of the County of Volkrad. She resides in the city of L'Trel.

## Biography

A woman of Spluerian ancestry, Lord X'Celsiah Mia began her career in the army as a private, at the age of thirteen, and earned her way into general's rank through her sheer military genius. Although all officers in the Volkrad Army are promoted from the ranks, promotions are usually given to the offspring of lords and former army officers. X'Celsiah was neither of these, so she ended up fighting the system for her entire career. She retired from the army three years ago, just after she and her troops killed the red dragon known as Cinnabar. X'Celsiah was assigned the task of slaying Cinnabar (a wyrm of great power) by a faction of lords and military leaders who did not like her "uppity ways." Neither she nor the members of her unit were expected to survive the mission. X'Celsiah's troops spent fourteen months pursuing Cinnabar through the hills and mountains of Volkrad before they brought the monster to bay. Less than a quarter of her troops survived the final confrontation.

In 4E:29.5 she hired the Iron Stoves to act as couriers, carrying her outstanding tax payments from L'Trel to Volkrad. After the success of this mission, she tasked them with delivering a message to Soranna Anitah in Drelin's Ferry, sending two of her own retainers (Kurrik Thunderstone and Chimalli) with them.

She reunited with the Iron Stoves months later, after the Red Hand invasion of the Elsir Vale had been foiled. She offered them assistance in their search for Buhemond's missing son, Hakuna.
Shining Axe Company

**The Shining Axe Company** is a mercenary company from Hammerfist Holds, led by Captain Ervath Helmbreaker. They were hired by Kerden Jarmaath of Brindol to help defend his city from the Red Hand. After the cart carrying the payment was ambushed by Orschans, the money was successfully delivered to the Holds by the Iron Stoves.
Zenith Splintershield

**Zenith Splintershield** was a dwarven noble from the city of Cauldron. He was the son of High Thane Davked Splintershield and the former guardian of the Obsidian Citadel.

He was driven insane by the voice of Adimarchius and retreated to the city of Bhal-Hamatugn, where he became a mad oracle of sorts for the kuo-toa.

The heroes of Fort Makmon retrieved him from the subterranean city and returned him to Lord Orbius Vhalantru, who returned him to Cauldron.
Samuul Esterdark

**Samuul Esterdark** is a resident of Ashinana's Oasis. Merchant, guide and dealer in rare antiquities, Samuul has his fingers in many pots. He arrived with the spellweaver Jazeela li'Alsairan, and was responsible for hiring the Orschan mercenary Charnos to investigate the rumours of slavers operating in the surrounding desert.

He would later be of great value for the Raiders of the Lost City due to his ability to source magical artifacts.
Surabar Torlak

**Surabar Torlak** was born in 3E:309, the only half-elf in a large family of humans. Perhaps this was what drove him to differentiate himself from other Torlaks - where most favoured a life of humble, dedicated service within the faith of Macrodonia, Surabar became attracted to the arcane arts, and became a pupil of the famed Aelzandar.

At a young age he joined the Guardians, becoming known as "Brother Sacrifice". After the end of the war, with most of the Guardians dead and the organisation defunct, Surabar returned to his magical studies.

His rising talent would eventually lead him to a position of leadership, when he took on the role of Chancellor of the Goriinchian Academy for Wizards. It was here in 3E:370, when Surabar was first contacted by the angel Nidrama, who had chosen the wizard to be her champion in the coming conflict. The Night Queen had created a rift on the Isle of the Ancestors, and Surabar alone had the power to stop this.

   Surabar took up the challenge, and leading and army of crusaders and wielding his staff Alakast, became one of the greatest heroes of the Battle of Atallas, driving the Night Queen's minions back into the rift from where they came. His legacy extended even further when he founded the city of Cauldron near the site where he had defeated the demon horde. This was no mere bout of nostalgia - Surabar constructed the city as a means to watch the remaining demon taint, and guard against any future incursions.

Though the Spellmason was a follower of his original Macrodonian faith after his death his descendants quickly converted to Mokerianism, and have remained as such up to the present day.
Aodh McAonghus

**Aodh McAonghus** was born in 3E:1042, in the small village of Earlston. Earlston is a small Crusader community situated in the hinterlands of the Crusader Lands, not far from Port Jiang.

As a young man, Aodh studied the arcane arts in Graymalkin Academy, the Port Jiang wizard school, and upon graduation joined the crusade forces, fighting the Orschans during the War of the Orcish Incursion. During the war, he met Noor li'Kahnos, an elven priestess working with Prophet Girolan and the Alliance of Atallas. The two fell in love and married at the conclusion of the war.

Aodh and Noor survived the ravages of the Despoiler, but with Aodh's arcane powers deserting him, they retired to the Solitary Isles, where they founded The Bridge Inn, what would eventually grow into the community named Aodh's Landing.

Aodh studied with the thaumaturges at the Necromancer's Enclave long enough to learn the new art, but plays little part in magical politics.
Sorgin Thunderstone

File:GrandThaneSorginThunderstone.jpg  **Sorgin Thunderstone** is Grand Thane of Dworj and Thane of Clan Thunderstone and as such is the highest dwarven authority in the northern lands of Carurlonia.

During the tyranny of Tzu-Rhenu, Sorgin aided the Prophet Girolan, and now continues this alliance with a close relationship with Girolan's nephew, Lord Hierophant Girolas.

His relationship with his peer, Grand Thane Haergus Ironforge, is frosty, mostly due to the southern Grand Thane's distrust of Sorgin's activist stance in the conflict.

Sorgin's youngest son, Durin Thunderstone, is an adventurer.
Wyrmissa

**Wyrmissa**, also known as **Her Ruby Magnificence** and **The Great Wyrm of Chaos** is a dragon of great power and dedication to the principle of Chaos. She first appeared in the aftermath of the Despoiler's War and quickly set about consolidating power.

## Description

Though not as massive as Dracarinax, Wyrmissa is still an impressive creature. Measuring a little over three hundred and sixty feet, she is easily larger than even the largest great wyrm. Her hide is a deep, shining red, like ruby, edged with silver.

## Rulership

Hoping to match Dracarinax's temporal power, Wyrmissa turned her attention to the lands of Orspederia, which had been devastated by wild magic by the Despoiler's minions. The untamed and potential power of this land appealed to Wyrmissa as a way to defeat Dracarinax's more traditional forces. With her minions, she entered the city of Mokerius City and declared it her own. After a few years of fighting she ruled the lands of Mokeria and eastern Splueria. Spurning direct control of her conquests, she appointed a Lord Hierophant of Chaos to look after matters while she lay in wait - watching Dracarinax's every move.

In the two decades since her conquest the lands under her control have changed little.

While some semblance of order exists in the large and semi-autonomous cities of Mokerius City, Zhen-Nu and Bintuan, most of the realm is rough and lawless. Those who dislike the more civilised and structured societies of the outside world have come here so that they may revel in the "freedom" Wyrmissa provides.

The only authority the wyrm has installed is her elite cadre of priests, who oversee most functions of the government, and the wild mages, who are afforded deep respect by the community.

Wyrmissa guards her flanks from the elves in Aderilund and the humans in Splueria while she attempts to build her power base. She expects Dracarinax to launch his attack at any time, and no doubt, such a fear may be prudent.

## Followers

Wyrmissa is resident in Mokerius City, where she holds court over a sprawling and decentralised domain that consists of Mokeria and Eastern Splueria. Her chief servant is Lord Hierophant Keilrenna the Emancipator, and she is allied to the Wild Mages of Mokeria and some of the more wild Orschan tribes. In 4E:29 in the aftermath of the Great Fire of L'Trel, a cult known as the Red Hand emerged, worshipping Wyrmissa as the avatar of the Red Lady. After a failed invasion of the Elsir Vale, the remnants of this cult retreated to Alhaster, where they sought the protection of Zeech Lorchester.

In the Solitary Isles, Wyrmissa's chief agent is Morcar, but Eliasia Ebon also spread chaos in the Great Wyrm's name.
Soranna Anitah

**Captain Soranna Anitah** is a resident of Drelin's Ferry, from the Elsir Vale in the Crusader Lands. She is a friend of X'Celsiah Mia of L'Trel.

Leader of the Town Guard, captain of the militia, and chief constable, Soranna is a tall, strong-boned woman with simple good looks hidden behind an unsmiling manner. As leader of the town’s guardsmen, Soranna holds a seat on the council, but she strictly interprets her role in running the town’s affairs and follows the Speaker’s lead unquestioningly.

A former merchants’ guard captain who traveled widely before settling in Drelin’s Ferry, she has a good idea of the sort of trouble the town is in for, and she is worried sick.
Horizon Zero Dawn

**Horizon Zero Dawn** fabularna gra akcji przedstawiona z perspektywy trzeciej osoby, wyprodukowana przez studio Guerrilla Games. Gra została wydana przez Sony Interactive Entertainment 28 lutego 2017 wyłącznie na konsolę PlayStation 4.

Główną bohaterką gry jest Aloy, wojowniczka plemienia Nora, która żyje w postapokaliptycznym świecie, przejętym przez mechaniczne zwierzęta. Protagonistka wyrusza na misję w celu poznania tajemnicy pochodzenia maszyn i swojego przeznaczenia.

## Rozgrywka

**Horizon Zero Dawn** to fabularna gra akcji przedstawiona z perspektywy trzeciej osoby, umieszczona w otwartym świecie. Gracz wciela się w Aloy, która przemierza świat należący do mechanicznych zwierząt, zwanych „Maszynami” Aloy, podczas potyczek z przeciwnikami, używa wielu rodzajów broni i amunicji. Z części pozostawionych przez poległych wrogów, Aloy wykonuje amunicję i pułapki, a nowe bronie kupuje u handlarzy. Bohaterka wykorzystuje bronie długo- i krótkodystansowe oraz mechanikę skradania się do walki z przeciwnikami, z których pozyskuje materiały do handlowania i wykonywania rzemiosła. W trakcie gry Aloy opanowuje umiejętność dominacji maszyn, zmieniając je w sojuszników, a niektóre także w środek transportu. Fokus, urządzenie znalezione przez Aloy w dzieciństwie, pozwala jej skanować teren, ukazując przeciwników, ich trasy i słabości. Gra posiada również drzewko umiejętności, podzielone na trzy kategorie: „Tropicielka” – umiejętności rozwijące skradanie; „Wojowniczka” – umiejętności zwiększające efektywność w walce oraz „Karmicielka” – umiejętności doskonalące leczenie i zbieranie surowców.
Wilfred Eriksen

Wilfred Eriksen, founder of Crimson Light, father of Wilhelm Eriksen.

Harold E. Eriksen (Great Grandson)

Harry W. Ericsson (Great Great Grandson)

Jean O. Ericsson (Great Great Great Grandson)

Kenton S. Ericsson (2nd Great Great Great Grandson)

Christian J. Ericsson (Great Great Great Great Grandson)

Charlotte Ericsson (Great Great Great Great Granddaughter)

Micheal Ericsson (Great Great Great Great Grandson)

Julian H. Ericsson (Great Great Great Great Grandson)

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Cite error: Invalid `<ref>` tag; no text was provided for refs named `PS`
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King Kuhya

**Warning: Post-Anime Spoilers**

This article contains information found in chapters 156+ of the *Ousama Ranking manga*. If you are avoiding post-anime spoilers please proceed with caution!

## King Kuhya

### Relatives

Father (deceased)
Mehhi (daughter)

## Media

### Anime Debut

None

**King Kuhya** (クヒャ国王, *Kuhya Kokuō* ) is a character in *Ousama Ranking*. He is the current king of the Kuhya Kingdom, and the first king Bojji and Kage encounter as they explore the wider world.

## Appearance

King Kuhya is a short, middle-aged adult man with pale skin, dark eyes, and fluffy black hair. He has a similarly fluffy mustache and a small van dyke-style beard that hugs the bottom of his face.

He wears a simple jerkin over a white shirt, white pants, and black boots.

## Personality

King Kuhya seems to have a personality quite similar to Bojji. He's very friendly and gracious, two traits that have made him a popular king. He is also fluent in sign language, an exceptionally-rare skill in the world of Ousama Ranking.

## Plot

King Kuhya is the second king of the Kuhya Kingdom, having inherited it from his father, who was a powerful warrior. He is also incredibly lucky, and any time King Kuhya has needed something a person has appeared to help him.

His luck is so great that most of the growth of his kingdom appears to have happened under his watch, with the Kuhya Kingdom becoming extremely rich in spite of its low-ranking.

## Relationships

#### Mehhi

Mehhi is King Kuhya's eldest and seemingly only child. They appear to have a good relationship, and Mehi in particular has boundless faith in her father's luck.

## Abilities

#### Great Luck

King Kuhya has incredible good fortune whenever he needs something. This fortune usually takes the form of a serendipitous encounter, with a person appearing before Kuhya just when they're needed. This can range from something minor (winning a festival lottery so he can get Mehi a stuffed toy) to inexplicably supernatural (his recently-deceased father reviving to lead one last battle against Kuhya's enemies).

## Trivia

* It is currently unknown if the character's personal name is Kuhya, or if his title is King Kuhya (as in the King of Kuhya).
Episode 22

**The Promise to a Demon** (魔神との約束, *Majin to no Yakusoku*) is the twenty-second episode of the *Ousama Ranking* anime.

## Overview

Bojji destroys the magic mirror and Bosse' soul rises to the heavens. Bosse entrusts Miranjo to Daida who asks the demon to grant him a wish. Then Daida revives Miranjo, asks her to be his wife, and reunites with his mother. Meanwhile King Desha of the underworld accepts the number 1 ranking, so that he can enter the vault, in hopes of finding a way to save his brother Ouken, from his cursed immortality.

## Staff

Screenplay - Taku Kishimoto

Storyboard - Yoshiki Kitai

Episode Director - Hitomi Ezoe

Assistant Episode Director - Hiroyuki Tanaka

Chief Animation Director - Masaki Kawage

Animation Director - Aya Nishimura • Ayumi Abe • Kumiko Nakata • Mai Ogawa • Masaaki Sakurai • Rui Yang • Shi Lin Wang • SNIPES • Tomoyuki Kitamura • Xin Yuan Guo

## External Links

* Osama Ranking - Official Episode Page (JP)
Sandeo

**Sandeo** (サンデオ, *Sandeo*) is a character in *Ousama Ranking* and its anime adaption. Sandeo is the Minister of Justice of the Bosse Kingdom, first serving King Bosse and later King Daida.

## Appearance

Sandeo is a very short, bald man with black hair at his temples, as well as a black beard and moustache. He typically wears a dark orange doublet.

## Personality

As a relatively minor character little is currently known about Sandeo's personality. He appears to have been a very faithful, capable servant of King Bosse.

Sandeo expressed the most discomfort with voiding King Bosse's will, and was one of the two people to choose Prince Bojji as the new king, along with Apis. His reasons for doing so are presently unknown.

As the Minister of Justice of the Bosse Kingdom Sandeo is likely in charge of administering the Bosse Kingdom's legal investigators (possibly including Bebin, who is the Bosse Kingdom's spymaster), and maintaining its legal system

## Trivia

* Sandeo's name likely derives from the Japanese word for "uncle" or "older man" (おじさん, *Ojisan*).
Grinkle

**Grinkle** is a goblin warrior, formerly a member of the Lostafinga tribe who had occupied Fort Makmon after the death of Ramon the Burned.

His life was spared when the fort was retaken, and Zendra Kuthutulu took him as her henchman. He travelled with her to Scuttlecove and the Isle of Dread, but they were separated when Zendra was captured by Xiureksor. Grinkle was reunited with his mistress shortly after she escaped the ruins of Tamoachan, and accompanied her to Uskarn.
Volume 5

**Volume 5** is the 5th volume of Ousama Ranking manga series.

## Summary

Armed with his new weapon, Bojji has grown quickly! His training now complete, Bojji decides to leave Despa and return to the Bosse Kingdom.

Meanwhile, Miranjo has gathered her forces and attempts to kill Hilling...

Bojji can save the kingdom! Right!? Conspiracies swirl in Volume 5!

## Chapters

* Chapter 56
* Chapter 57
* Chapter 58
* Chapter 59
* Chapter 60
* Chapter 61
* Chapter 62
* Chapter 63
* Chapter 64
* Chapter 65
* Chapter 66
* Chapter 67
* Chapter 68
* Bonus Chapter, "A Safe Haven"
Tower of the Magi

The **Tower of the Magi** is an ancient Soldara citadel that one stood in southern Goriinchia. It was magically transported to the Solitary Isles and rebuilt by the archmage Tymm Keslin. It is now the domain of the mysterious Ninth Master of Thaumaturgy and his followers, the Ninth Order.

Copies of this tower also existed in the following locations:

* Emperor's Palace, Emparia
* Socorific, Caruillin
* Anacoilis, Macrodonia
* Zhen-Nu, Xin-Long-Tu
Monsters

**Monsters** are a highly-divergent collection of species in the world of Ousama Ranking.

Unlike other species, the term "monster" appears to be a catchall for a variety of creatures, some intelligent and others closer to wild animals. It is unclear why they are grouped in spite of wildly divergent levels of intelligence and appearance.

## Appearance

Monsters' appearance can vary wildly from subspecies to subspecies, but in general most intelligent Monsters are humanoid, but with much more variety in stature, skin color, and facial structure than Humans. Fangs and pointed ears are common traits amongst most monster subspecies.

Feral monsters share physical traits with wild animals, but tend to have more extreme features.

## History

Very little is known about the history of Monsters, save that the intelligent ones also appear to have been servants and slaves to the Gods, much like Humans. Strangely, in spite of this, intelligent Monsters do not appear to have joined the human rebellion against the Gods, and appear absent from the final battle of the Houma Kingdom.

Monsters of all varieties appear to be most concentrated in the Underworld, suggesting they are its native inhabitants. Most intelligent monsters live alongside humans in the Underworld, where they appear to enjoy full citizenship, but at the notable cost of never being allowed to migrate to the surface. The Underworld kingdom will execute any intelligent Monster that escapes to the surface, sometimes pursuing them for years after escape.

   At least one subspecies, the Gigantes, prefer to live apart from humans, and inhabit tribal settlements in the Underworld's countryside. The countryside is also the native territory of feral monsters, like vultures and hellhounds.

Feral monsters also appear to be native to the overworld, with at least one massive feral monster inhabiting the forest between the Bosse Kingdom and the Underworld.

## Subspecies

### Gigantes

The Gigantes are a type of intelligent monster native to the Underworld. They resemble gigantic, green-skinned orcs and wield incredible strength. They prefer to live away from the Underworld kingdom, in more rural tribal settlements in the countryside.

During Desha's rebellion the Gigantes made up the bulk of Satun's forces. They are known for their close familial bonds, which were exploited during the rebellion to deal a decisive blow against them.

## Offspring

The mating habits of intelligent Monsters are unknown. It's unknown if they can crossbreed with other species as well.

Feral monsters appear similar to wild animals. Hellhounds have been depicted raising pups.
Episode 3

**The New King** (新しい国王, *Atarashii Kokuou*) is the third episode of the *Ousama Ranking* anime.

## Summary

King Bosse passes and Daida is announced to be the new king. Kage is trapped by Bebin, who tells Bojji that he "left on a long journey" and will never see him again.

Daida tells Bebin that he wants to be first in the king's ranking and asks if Apis and Sandeo were the ones who didn't vote for him and tells him to kill them. Bebin thinks it must be Miranjo whispering into his ear.

Bojji goes into the dungeon and sees snakes. He finds Mitsumata who tells him Kage was captured by Bebin, but he is safe. As Apis leaves, Bebin follows him and attacks. Apis stabs Bebin in the chest and vows he will make Bojji king. Bebin is sucked underground.

Hilling questions Daida about having Apeas and Sandeo resign. Bojji asks to go on a journey but she says no. She orders her guards from stopping him from leaving but he attempts to climb out of the window. Hilling agrees to let Bojji visit her parents with Dormas and Hokuro.

## Characters

* Bojji
* Kage
* Hilling
* Bebin
* Bosse
* Sorii
* Bebin
* Dormas
* Daida
* Drushi
* Apis
* Sandeo
* Demon
* Miranjo
* Mitsumata

## Staff

Script - Taku Kishimoto

Storyboard • Episode Director - Kazuaki Imai

Chief Animation Director - Atsuko Nozaki

Animation Director - Ayumi Abe • Natsumi Yamashita

## External Links

* Osama Ranking - Official Episode Page (JP)