Dungeon

The **Dungeon**, also known and commonly referred to as the **Hatch** or the **Cellar**. It is one of the three potential ways for the Survivors to escape, with the others being the Exit Gate or if the hunter surrenders.

Escaping through a **Dungeon** is one of the condition for the survivors to get a win (if 3 or more survivors escape) or a draw (if 2 survivors escape) from the game.

## Appearance

The dungeon is a four-sided. There will be a hatch door on the ground, and the outer part is gray wood. The main surface in the middle is red.

## Overview

### Gameplay

There are multiple fixed positions on each map where the dungeon may spawn. When the dungeon appears, there will be a prompt: "The dungeon has emerged" on the top middle of the screen. After that, the player or their teammate (Eliminated or not) can look for it by themselves. There is an in game hint that tells the player to follow the sound of the wind in order to find where the dungeon is hidden.

The Dungeon will automatically open when there's only one living Survivor left on the map (all the other Survivors who have escaped, eliminated from the match or disconnected) and at least 2 Cipher Machines have been fully decoded.

The dungeon will refresh for every 3 minutes once it's opened, if the survivor took too long to find a dungeon, the notification "The dungeon location will be changed within 30 seconds" will be shown on the screen to notify both the Survivor and the Hunter. After 30 seconds has pass, the dungeon will disappear and switched to a new location. This is to prevent a stalemate between a survivor and the hunter if the hunter camps at the dungeon with an injured survivor.

However, in Duo Hunters mode, when 4 Survivors are remaining or when the last Cipher Machine is being primed, Survivors may also dial the Random Phone Both and purchase a crowbar to open dungeons.

### Spawn

The Dungeon will spawn in a random, predetermined location on the Map at the very start of the match. It will remain invisible to the Survivors and the Hunter until certain requirements are met, which will make it visible to everyone and thus interactable.

### Traits and Abilities

* Hope Letter (Postman): Allowing him and his teammates with the Hope effect to see the Dungeon location for 120 seconds, or until the next letter is sent.
* Frequency Conversion ("Undead"): Changing Dungeon location to somewhere else on the map in 5 seconds once per match.

## Spawn Locations

3-5 dungeon are located every map, one of them spawns randomly.

### Arms Factory

* Next to the ruined walls near the small house and wood pile.
* Close to the back corner of the factory, in between ruined walls.
* In the center of the map, next to the central cipher machine.

### Sacred Heart Hospital

* Near the statue, in between the square of ruined walls with a single vaultable window and locker nearby.
* Out in the open near the western gate, next to the T-shaped walls past the 3 pallets.
* Halfway between the exit gates, hidden in some ruined walls between the 2 pallets.

### Red Church

* In the walled area to the left of the garden ruins.
* In front of the large graveyard.
* In a small walled area near the North exit gate.

### Lakeside Village

* In the center of the small market area on the shore.
* Next to a large boulder near the ramp that leads to the second floor of the shipwreck.
* Near a large boulder that is close to the Southeast exit gate.
* Next to a small building near the boatshed.
* Next to a windmill at the middle-left of the map.

### Moonlit River Park

* Outside of the Funhouse back door
* Outside the Circus tent, at one end of the river
* In between the outer wall and the Circus tent, nestled between some vaultable walls.
* Near the other end of the river, behind the vaultable walls near the working carousel.
* Next to the center of the river, underneath second rollercoaster stop.

### Leo's Memory

* Just outside the Factory towards the largest shipping container, in between a triangle of obstacles.
* Far corner of the map near an exit gate, in between ruined walls.
* Other far corner of the map, furthest away from exit gates.
* Next to the christmas tree.
* Behind the shack.

### White Street Sand Asylum

* In the larger security room, near an exit gate.
* In the thin hallway underneath the Cafeteria towards reception.
* In the smaller courtyard near the room with the larger hospital beds.
* In the bathroom near hospital bed room.
* In one of the cells (3rd from the end of the hallway headed to reception)

### Eversleeping Town

Normal match, Rank match, Duo Hunters:

* In the middle of the map, in the alleyway connecting the two main streets.
* Inside the corner of the tracks, between the Geisha dancing at the dock and the graveyard.
* In front of the large white building with a clock at the edge of the map, halfway between the exit gates.

Duo Hunters (Custom):

* In the middle of the map, in the street and next to the building
* At the end of the street, next to the tram road
* At the tram road, next to the building, so far from the station
* At the middle of the graveyard
* At the middle of the small house streets

### Golden Cave

* On the surface floor, near the center of the map.
* On the surface floor, behind one of the larger buildings next to elevator in the corner.
* On the second floor, in the connecting hallway between the two cave rooms.

Floor 1Floor -1
### Chinatown

* In the lantern tunnel with some pallet ruins
* In the restaurant, near a entrance to the dining room
* At the ruins, so far from the restaurant's kitchen

### Darkwoods

* In the most South-West corner, outside of the Hunting Cabin.
* Northernmost end of the toxic river, across from some wolf cages.
* Easternmost end of the toxic river, on the Southern side with the most ruins.
* In the South-most edge, in the middle of a square wooden ruins.

### Kreiburg Racecourse

* In the middle of the hedge maze, near a basement and wooden shack.
* In the behind of the spectator station, at a corner of the map.
* In the next to the dilapidated stable and the yellow tree with a rope.

## Visibility

The Dungeon will become visible (*"spawn"*) whenever two Cipher Machines (three for Duo Hunters) have been fully decoded. However, it is unusable until there is one Survivor left.

## Tips

* Try to remember all of the spots where the Dungeon spawns in a map, this will give you an advantage as you can head over to the dungeon if you are the only one left.
* After discover Dungeon there, the Share Preset Key Message will pop automatically in special situations. When you click it (Alt + V for PC with Default Key), It will transfer the message to the teammates that the Dungeon is there.
* You will hear the sound of the wind the closer you are to the dungeon.