recursal/Fanatic-Fandom huggingface dataset:
Summer Treasure Hunt

Duration: July 22nd 16:00 ~ August 03rd 22:00 (UTC+8)

## Description

Tron is on summer vacation and treasure hunting at the same time. What could go wrong?

## Map & Difficulty

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7
 High Difficulty

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win more The supreme commander of Repliforce card, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

Usually the monthly event runs for 2 weeks, with daily missions added for the second week to allow players to gain extra 1250 points per day.

Event daily missions period: 2021-07-28 16:00:00 ~ 2021-08-03 22:00:00 (GMT+8)

## Video

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Copy X

This page is dedicated to **Copy X** as a playable character. For Copy X as a boss, please visit the **Copy X (Boss)** page.

## Showcase

* Stand
* Raging EX Charge
* Charge Shot (Normal)
* Charge Shot (Fire)
* Charge Shot (Ice)
* Charge Shot (Lightning)
* Nova Strike

## Description

Copy X is the final boss in Mega Man Zero, the ruler of Neo Arcadia, he's the copy of the legendary hero "X" and this fact is not known to the citizen of Neo Arcadia.

His personality is the complete opposite to the original X: He's arrogant, self-justified and a bit childish.

He wears the "Ultimate Armor" when he fights and uses various elemental attacks.

Although he's just a copy, X is strong. But "The real X is mightier."

## **Abilities**

### Active Skills

**Charge Shot**

Shoot an energy round to inflict **19.96% (+ 0.16% per level)** attack damage to the target. Can be charged to unleash a more powerful energy round that deals **10**x damage.

Cooldown: 2.5 seconds with recovery frames of 0.7 second.

Modifier Chips

**Nova Strike**

Crash forward, inflicting **201.60% (+ 1.60% per level)** attack damage to all targets in your way and take no damage when the skill is active.

Cooldown: 6 seconds.

* Once Copy X has 3 stacks of "Savior" status, shown as , the icon mirrors to reflect the next Nova Strike being amplified to deal 1.25x the damage.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Cards

* HP:29
* DEF:7
Buster Proficiency I(→II):
Increase the effect of Buster Mastery and Buster Adaptability by 20%(→30%). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Requirement:
Copy X
Homeopathy Adaptability II(→III):
When HP is 50% or higher, reduce damage taken by 5%(→6%).
Requirement:
1 Blue 1 Blue 1 Green

## Video

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## Tips

* Copy X Charge Shot skill chips are all available once unlocking Copy X, which doesn't require the character to reach 1 or 4  rank unlike all other characters.
* Copy X will take on the form whichever the chip he has set on Charge Shot, which his appearance will change color when starting the stage.

## Trivia

* Copy X is the first boss in X DiVE turned playable. Although Vile was also a boss with Goliath, none of the move set was shared.
* Copy X dons the ultimate armor, both sharing the same active skills to reflect this.
* Copy X has taking damage voice clip for jumping as well, which could lead to confusion when platforming.
* During his character select animation, Copy X debut with his original form, sending a light ball to grant him the armor, then charges up with alternating elemental energy pulsating and changing form. After he has charged up all the energy, he convert the energy to show his protrusions with angelic feathers scattering, displaying his form changing capability and angelic motif.
Halloween Aile

Halloween Aile

## Showcase

* Freeshooter
* O.I.S. (Normal)
* O.I.S. (MODEL FX)
* O.I.S. (MODEL LX)
* O.I.S. (MODEL HX)

## Description

Aile's seasonal unit for the Halloween event.

The shot will explode after hitting the target, inflicting **98.28% (+ 0.78% per level)** attack damage to targets within range. The shot will then release multiple energy shots to cause **24.57%** damage for each shot.

Cooldown: 5 seconds.

* The explosion releases 4 (5 with passive unlocked) energy shots, each dealing 24.57% damage.

Modifier Chips

**O.I.S.**

Receive 30% enhanced attack and increased speed that cannot be cancelled.

Cooldown: 20 seconds.

Duration of the skill: 10 seconds.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Video

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## Trivia

* The name for Halloween Aile is Sweet Craze Aile (甘狂のエール) in Japanese.
* The name for the Active Skill Freeshooter is Magical Ball (マジカルボール) in Japanese.
* The name for the Active Skill O.I.S. is Over Magic (オーバーマジック) in Japanese, and Overdrive in Chinese(超限發動系統).
* The name for the Passive Skill Witch Change is Witch's Reason (魔女の理力) in Japanese.
* The name for the Passive Skill ATK Amplification is Drive! (ドライブ！) in Japanese.
* The name for the Passive Skill Trick or Treat Desire is Trick! (トリック！) in Japanese.
* The name for the Passive Skill Witch Magic is Witch's Secret (魔女の秘術) in Japanese.
* The name for the O.I.S. skill chips are named after Model FX, LX and HX for reference her ability to use the biometal's power. However none of them are referenced in the Japanese names: They are named as Fire Magica (ファイアマジカ), Slow Magica (スロウマジカ) and Bolt Magica (ボルトマジカ) respectively.
Iris -another-

Iris -another-

## Showcase

* Stand
* Lightning Flash
* Counter Stance (First)
* Counter Stance (Second)

## Description

The ultimate ideal of the Repliforce- the perfect harmony of "Fighting Heart of Honor" and "Heart that Yearns for Peace".
Iris -another- is the form that managed to have both to co-exist, unlike the original story the programs are split among Colonel and Iris.

## **Abilities**

### Active Skills

**Lightning Flash**

Perform powerful thrusts to targets in range, causing damage equal to 126.00% of your attack.

Cooldown: 6 seconds.

Note:

* This skill hits 3 times without the chip "Thunder" equipped.

Modifier Chips

**Counter Stance**

Switch to Counter Stance and becoming invulnerable against all damage for 3 seconds. The duration of the invulnerability will be shortened if you move or perform an attack. When the stance ends, you can perform a powerful slash to damage all enemies within range.

Cooldown: 8 seconds.

Note:

* The counter slash deals 161.28% damage twice.

Modifier Chips
* Duration: 30 seconds.
* Duration: 15 seconds.

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Video

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## Trivia

* Iris -another- is the first instance of Colonel and Iris' history as the results of the Repliforce Ultimate Reploid Project appearing in a video game. The information behind their history was originally only featured in written media.
* Unlike the original Iris, the personality of Iris -another- is stoic and heroic like Colonel, both have conviction to wager their life for honor.
* Iris -another- has a rapier as her weapon when casting skills.
* Despite her character size being Medium, Iris -another-'s hitbox is incorrectly sized to be Small. Due to this, her feet clip into the level geometry, as well as the game's main menu platform. Her hitbox is taken from normal Iris.
* During Iris -another-'s stage clear sequence, a pink energy ball forms within her hands, which she holds close to her chest as she solemnly calls for Colonel or Zero. In the first week after her introduction, this sequence was incorrectly implemented, with the energy ball instead forming behind Iris -another- while she holds onto nothing. This was corrected from an eventual patching.
Super-Electromagnetic Lab

**Super-Electromagnetic Lab** is the fifteenth stage of *Story Mode*.

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

## References

* Credit on recording of stage 15 story: megasaiyamanX13 channel, YouTube playlist of Story Mode.
Space-Time Jumper Event

Space-Time Jumper!

Duration: June 18th 16:00 ~ July 1st 22:00 (UTC+8)

## Description

A new event stage has appeared. Challenge the full "Airforce" stage and defeat Boomerange Kuwanger in various difficulty to earn event point  and achieves various reward like Boomerange Kuwanger Chip, Elemental Metal,etc...

## Map & Difficulty

The map is the full stage of the Story Chapter "Airforce" with modifications and not broken up into sections. The final boss is Boomerange Kuwanger.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Stage Hazards

Installers appear in the middle section of the stage, be wary of its crushing attacks.

Before reaching Boomerang Kuwanger, the player needs to survive waves of mobs with a platform obliterating UFO. Jump out of the way to avoid falling.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Point"  base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win Boss Chip Memories, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!
Easter Roll

## **Active Skills**

**Easter Egg Launch**

Perform a forward dash to deal **100.8% (+ 0.8% per level)** damage to all targets in your path and summon 4 Small Easter Eggs to your side. The Easter Eggs ignores terrain and automatically attacks all enemies in their range, and will disappear after they have attacked or after 6 seconds. When the dash attack is over, a Secret Easter Egg will be left in place, and will take no damage during use.

* The Small Easter Egg and Secret Egg are summoned objects.

Cooldown: 6 seconds.

Invulnerability duration: 1 second.

Secret Egg cooldown: 4 seconds.

Secret Egg duration: 20 seconds.

Secret Egg damage: 161.28% (+ 1.28% per level).

Modifier Chips

(Damage 105.84% (+ 0.84% per level))
(Cooldown: 4.8 seconds)

**Secret Easter Egg**

Sets up an invisible Secret Easter Egg in place and a low chance of an invisible Huge Easter Egg. The Secret Easter Egg will be activated after it comes into contact with the target or after 20 seconds, dealing damage to the target in range, or double the damage if it is a Huge Easter Egg.

* This skill is a summon.

Cooldown: 4 seconds.

Secret Egg damage: 161.28% (+ 1.28% per level).

Huge Egg chance: 30%

Huge Egg damage: 322.56% (+ 2.56% per level)

Huge Egg cooldown: 4 seconds.

Huge Egg duration: 20 seconds.

Modifier Chips
(Cooldown: 3.2 seconds)
(Slow duration: 5 seconds)

## **Passive Skills**

* The cooldown period of Secret Easter Egg, Huge Egg, and the Secret Easter Egg of Easter Egg Launch are calculated separately.
8
* This effect can only be triggered once more after 4 seconds.

(Acceleration duration: 6 seconds)
24
50
40
* When a Secret Easter Egg or Huge Easter Egg disappears, you will gain a damage enhancement status that cannot be removed, increasing the damage dealt by **30%**.

(Enhanced Damage duration: 10 seconds)
1
50
40
1
80
60
800

## Video

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## Trivia

* Unlike other variations of Roll, Easter Roll's face is modeled in a permanent grin with slanted eyebrows, giving her an aggressive expression.
Swimsuit Ferham

Swimsuit Ferham

## Showcase

* Stand
* Attack
* Storm Whip
* Chain Trap

## Description

Ferham's seasonal unit for the Summer Treasure Hunt event.

Continuously inflict **113.40% (+ 0.9% per level)** attack damage to targets within the area.

Cooldown: 5 seconds.

* This skill hits up to 5 hits.

Modifier Chips
(Cooldown: 4 seconds)

**Chain Trap**

Place down an invisible chain trap that will activate when touched by a target or after **20** seconds, dealing damage and disabling the target within range.

* This skill is a summon.

Chain Trap damage: 185.47% (+ 1.47% per level).

Disablement duration (200% slow status): 2 seconds.

Cooldown: 8 seconds.

Number of charges: 2

Modifier Chips
(Damage: 204.02% (+ 1.62% per level))
(Damage: 92.74% (+ 0.74% per level))
(Disablement duration: 3 seconds)

### Passive Skills

(Enhanced CRID effect: 210%)
(Enhanced CRID duration: 40 seconds)
8
24
50
40
(Enhanced DEF duration: 3 seconds)
1
50
40
(Enhanced CRID duration: 60 seconds)
(Quality of Queen effect: 12%)
1
80
60
800

## Video

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## Trivia

* Unlike the other playable characters, Swimsuit Ferham's victory chime at the end of a level does not sound off until the moment before she teleports away.
Boss Rush

The goal is to use different loadout to finish the challenge to maximize the points for more rewards!

Event period: 2021-11-17 16:00:00 ~ 2021-11-23 22:00:00 (GMT+8)

Event period: 2021-09-01 16:00:00 ~ 2021-09-07 22:00:00 (GMT+8)

Event period: 2021-06-02 16:00:00 ~ 2021-06-08 22:00:00 (GMT+8)

Event period: 2021-04-14 16:00:00 ~ 2021-04-20 22:00:00 (GMT+8)

Event period: 2021-01-06 16:00:00 ~ 2021-01-12 22:00:00 (GMT+8)

Event period: 2020-09-22 16:00:00 ~ 2020-09-28 22:00:00 (GMT+8)

Event period: 2020-07-23 16:00:00 ~ 2020-07-29 22:00:00 (GMT+8)

Event period: 2020-06-11 16:00:00 ~ 2020-06-17 22:00:00 (GMT+8)

## Overview

Boss Rush Events are speed run mode in finishing the challenge as fast as possible.
The power threshold is set to the minimum for different players to enjoy independent of their progress into the game.

The point in this event is not to grind with the same unit as much as possible; on the contrary it is recommended to use as much different loadout as possible.

## Rewards

#### 7th Boss Rush reward

Event period: 2021-09-01 16:00:00 ~ 2021-09-07 22:00:00 (GMT+8)

#### 6th Boss Rush reward

Event period: 2021-06-02 16:00:00 ~ 2021-06-08 22:00:00 (GMT+8)

#### 5th Boss Rush reward

Event period: 2021-04-14 16:00:00 ~ 2021-04-20 22:00:00 (GMT+8)

#### 4th Boss Rush reward

Event period: 2021-01-06 16:00:00 ~ 2021-01-12 22:00:00 (GMT+8)

#### 3rd Boss Rush reward

Event period: 2020-09-22 16:00:00 ~ 2020-09-28 22:00:00 (GMT+8)

#### 2th Boss Rush reward

Event period: 2020-07-23 16:00:00 ~ 2020-07-29 22:00:00 (GMT+8)

#### 1st Boss Rush reward

Event period: 2020-06-11 16:00:00 ~ 2020-06-17 22:00:00 (GMT+8)
Zero Vergil Trigger

Zero Vergil Trigger

## Description

This is new form of Zero with the power of human-demon hybrids. He is called "Zero Vergil Trigger"

Dressed in a long blue coat, when he hold a lightsaber that look like a attractive Japanese sword, he only need to show his weapon a little bit, and the irregular data will be chopped unconsciously, and he will slowly fall to the ground. When facing the enemy Zero Verigl Trigger's expression was cold more than usual. And wave a saber with blue light kept fighting, just to complete the task he was assigned as soon as possible.

irregular data targerted by Zero Vergil Trigger would not even be given time to cry, because the pure devil will not allow it.

"I will only follow the voice of my soul. Bring it on!"

## **Abilities**

### Active Skills

* If the DT Gauge is full when you use the skill, you will enter a **Devil Trigger** status that cannot be removed. The power of **Devil Trigger** status will be enhanced when activated in **Devil Trigger** status.
	+ The DT Gauge will increase over time.

	+ When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain.
	+ If no target is available, the attack will be performed on the spot.
	+ You are invulnerable to any attack during the use of this skill.
* You can use **Z Judgement Cut End** repeatedly.
	+ After it is triggered, it can only be triggered once more after a 4-second cooldown.
* If the DT Gauge is full when you use the skill, you will enter a **Devil Trigger** status that cannot be removed. The power of light slashing will be enhanced when activated in **Devil Trigger** status.
	+ The DT Gauge will increase over time.

### Passive Skills

* After launching **Z Judgement Cut End**, it restores **24%** of the attack's HP. This effect can only be triggered once more after a 3-second cooldown.
8
24
* Gain the Healing Enhancement status after defeating a target, which increases the healing effect by **100%**.
	+ This effect cannot be triggered when the target is knocked down by a DEBUFF that causes continuous damage.
50
40
* Dodge is increased by an additional **20%** (effect may be reduced depending on the enemy's hit points).
1
50
40
* You can perform **Z Hell on Earth**. again when you are hit, and you will gain a shield that grants invulnerability from all damages and debuffs.
	+ This effect can only be triggered again after 7-second cooldown.
1
80
60
800
Roll

Roll

## Showcase

* Stand
* Roll Swing (Swing)
* Roll Swing (Mopping)
* Power boost
* Vital Energy
* Small bomb
* Large bomb

## Description

Roll is a supporting character and sister to Mega Man. Like her brother, she was made as a housekeeping robot. Albeit not modified for fighting, she will still go into battle should the need arise.

## **Abilities**

### Active Skills

**Roll Swing**

Swings the mop to deal **136.08%** **(+ 1.08% per level)** attack damage to all targets within the area, and allows the casting of Mopping, which deals damage to all enemies on the path while taking no damage during the attack.

Mopping damage: 90.72% (+0.72% per level)

Mopping invulnerability duration: 1 second

Cooldown: 5 seconds after casting Mopping with recovery frames of 1.8 seconds. (The start up mop swing had recover frames of 1.2 seconds)

Modifier Chips
(CRI Weakened duration: 20 seconds)
(CRID Weakened duration: 40 seconds)
(Shield duration: 5 seconds)

**Supporting Eddie**

Summons Eddie who offers random items for Roll.

Outcome:

* Small bomb : Inflict **205.63% (+1.63 per level)** damage to targets within range.
* Large bomb : Inflict **287.88% (+2.28 per level)** damage to targets within range.
* Vital Energy : Heals the user by **36%** of attack.
* Power boost : Damage increase by **36%**, lasts for **30** seconds.

Cooldown: 8 seconds, 2 seconds recover frames of Summoning Eddie, 1 second recover frames of using any outcome item.

Modifier Chips
(Healing effect: 46.8% of attack)
(Damage: 215.91% (+1.71% per level))
(Damage: 302.28% (+2.40% per level))

### Passive Skills

(Skill cooldown: 6.4 seconds)
8
(Damage: 99.79% (+0.79% per level))
24
50
40
(Cooldown refresh chance: 25%)
1
50
40
420

## Cards

* HP:21
* DEF:6
Sweeping Time I(→II):
When you use Roll Swing or Mopping(→any skill), remove all negative statuses you currently have.
Requirement:
 Roll
Player Sentinel I(→II):
When you are attacked by a player, reduce the damage you take by 4%(→6%).
Requirement:
1 Green 1 Red 1 Yellow
 98
* HP:27
* DEF:4
Show Time I(→II):
Will not take any damage when using Supporting Eddie (Extend the duration of invulnerability for 5 stars). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Roll
Continuous Damage Resistance I(→II):
20%(→30%) chance to become immune to effects of Continuous Damage.
Requirement:
1 Red 1 Green 1 Yellow

(Supporting Eddie invulnerability duration: 2(→3) seconds)

## Tips

* has a bigger hitbox than its animation effect size.
* cannot be stacked and will only refresh the duration should you use it again.

## Trivia

* are references to her moves in Tatsunoko vs Capcom.
* Roll's appearance is from Rockman 8.
* Roll retains her SFX from Mega Man Powered up, including her spawn animations and bubbly walking sound.
* Although she was released after Layer and before the other A characters, Roll was only A character that cannot be research a memory in the Lab Research, but later her memory added in Research Lab 8.
Shark Toothed Anchor

## Description

**Attack Type:** Slash (Cooldown)

*Consume energy to unleash a variety of slashes. Energy will replenish at high speeds. However, you cannot use any blade techniques when you don't have enough energy.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Short Range Boost

Destroy Armor

BOSS Killer
Immobilize Resistance

## Tips

* **Shark Power Status** ONLY increase the damage of **Jump Slash** and **Dash Slash**, not all damage like actual  buff.

## Trivia

* This weapon is based on **Metal Shark Player** from *Rockman X6*.
Chill Penguin

## Description

One of the eight robot masters in Rockman X. He was a Maverick Hunter from the 13th Polar Region Unit. Chill Penguin has flexible thought circuits in order to perform missions with his small body. But due to the other coworkers can't understand his thought, so they consider him as a trouble maker.

Variant: Summer Penguin

A Reploid designed for extremely cold environments. It has grown weary of guarding the polar outpost and is finally given the opportunity to return to [urban] areas thanks to the call for troop reinforcement. Now it will finally be able to relax and chill out at the water theme park.

## Appearance

Story Mode: Air Force 4-6

Coop Mode: Cyberspace 2-2 (Level 35 Required)

Challenge Mode: 8th Boss node (Level 50 Required); Jakob Orbital Elevator Floor 15 (together with Overdrive Ostrich)

Variant: Summer Penguin

Event: Summer Vacation for Lord of Snowy Plain Event

Event period: 2020-08-06 16:00:00 ~ 2020-08-19 22:00:00 (GMT+8)

## Moves

**Shotgun Ice**: Chill Penguin shoots ice shards at the player

**Ice Sculpture**: Chill Penguin unleashes a powerful ice breath that creates two ice sculptures that could act as barriers to projectile attacks. If not immediately destroyed, it may slide upon activation of Blizzard attack.

**Slide**: Chill Penguin slides across the arena in his belly. He could bounce off upon hitting a wall, continuing his slide to the opposite direction.

**Blizzard**: Chill Penguin pulls a switch on the ceiling that creates a blizzard to push the ice sculptures and the player. In this game, this attack also has an effect on the walls of the arena, temporarily making them inaccessible to wall jumping.

Variant:

**Water Ball**: Summer Penguin shoots water balls at the player

**Slide**: Summer Penguin slides across the pool in his belly. He could bounce off upon hitting a wall, continuing his slide to the opposite direction.

**Tidal Wave**: Summer Penguin pulls a switch on the ceiling that activates a giant wave in the pool. Upon contact, the player could receive damage.

## Reward

Boss Challenge 8th node (Level 50 Required) : Chance for x1

Co-op Clearance Condition 6 reward for Cyberspace 2-1 and 2-2: x30

Jakob Elevator Floor 15 (Normal): x50 x5 x5 x3 x1

## Chip Details

### Acquisition

By reaching a total of 6  in the Co-op Cyberspace 2-1 and 2-2, click the , , and  icons to acquire a total of x30 of the chip memory.

### Skill

**Shotgun Ice**: Fire a shard of ice while attacking with the weapon, 15.62% (+ 0.78% per rank) attack damage and stackable Slow to the target.

Slow status: 6.69% slow per stack, up to 5 stacks.

Slow duration: 10 seconds.

Can be equipped on Buster Weapon.

### Statistic

 Rank

Attack: 17

HP: 34

Defense: 8

Range: 15

Reload: 6000

## References

* Credit on Strategy section to help describe move names: MMKB, the wiki
Trial from the Supreme Commander Event

Duration: April 21st 16:00 ~ May 04th 22:00 (UTC+8)

## Description

Colonel and Iris required your help in collecting special chips that held the secret of the Repliforce.
Find them and make your way and report to the General!

## Map & Difficulty

The map is the modification of Reploid Air Force from Mega Man X5. The final boss is General.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7
 High Difficulty

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win more The supreme commander of Repliforce card, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

Usually the monthly event runs for 2 weeks, with daily missions added for the second week to allow players to gain extra 1250 points per day.

Event daily missions period: 2021-04-28 16:00:00 ~ 2021-05-04 22:00:00 (GMT+8)

## Video

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RiCO (Navigator)

This page is dedicated to **RiCO** as a navigator. For RiCO as a playable character, please visit the *RiCO* page.

## RiCO

* Default
* Front view
* Glasses

## Overview

RiCO is a character who makes her debut in Rockman / Mega Man X Dive.
She serves as the navigator of the game, guiding the player to different stages from the Irregular data within the Deep Log.

## Story

RiCO, being the navigator of the game, often interrupts the flow of the game (akin to Alia in X5, but to a lesser extent), which has annoyed the majority of the fanbase. In the instances where RiCO chimes in however, they usually occur when starting a stage, encountering a boss, or unlocking something.

While the story is minimalistic, there are breadcrumbs placed to hint towards RiCO being Irregular data.

In chapter 8, Mad Nautilus gave a slight hint about RiCO being among the Irregular data. Additionally, it suggested that if the data were to be restored, she might disappear in the process.

In chapter 10, it was mentioned the hunter program was analyzed by RiCO.

In chapter 11, it was mentioned that it's destined for RiCO to fight against the player.

## History

RiCO was first teased back in 2019 August 9th, with a portion of her illustration shown alongside Pallette's design draft.

RiCO made her full debut with her CV revealed as Ueda Reina on 2019 August 16th, with a bit of backstory for the game.

## Appearance

From the interview with Mizuno Keisuke, there are 4 major points emphasized for her design:

* Have short hair to make her lively.
* Have a side pony tail to make her cute.
* Wear a military uniform.
* Wear short pants.

On a later stage of development, she was given light blue hair and eyes to resemble the aesthetic of the Deep Log, fitting her as the navigator of said location.

Source: https://gnn.gamer.com.tw/detail.php?sn=185977

Alongside drafts, there is several artwork for her finalized design.

## Emote

Unlike ViA, RiCO doesn't directly engage in battle. However, she has a presence in the chatroom through a dedicated roster of emotes.

## Seasonal

RiCO was seen with new artwork for Valentine's Day and Christmas.

Valentine's DayChristmasChristmas (2)
## Gallery

RiCO artworkHunter R (Kamura) artworkChristmas RiCO artworkValentines Day RiCO artworkRiCO Celebration artworkDiVE Armor RiCO artwork
## Trivia

* Her naming scheme is peculiar, with the "*i*" being the only lower case while the rest are upper case letters. Suggesting some of her design was inspired by NiCO from the Dead or Alive series, which they do share uncanny resemblance.
* In the research tab, RiCO is shown to wear glasses.
* In early levels, RiCO wears a hat in the mission tab.
* In the special video "SHINN's Toy Box" produced by Yahoo TV, famous Taiwanese cosplayer Twoyun cosplayed as her on the show.
Roll.EXE

Roll.EXE

## Showcase

* Stand
* Roll Whip
* Roll Arrow

## Description

Roll.EXE is the NetNavi operated by Mayl Sakurai in the Battle Network series. She normally takes on a supporting role for MegaMan.EXE, but is strong enough to fight on her own.

## **Abilities**

### Active Skills

CD: 5s
Attacks have a **56.25%** chance to miss the target.

### Passive Skills

8
24
(Heart Arrow status has a 3 second duration with a 3 second reload, making it loopable)
50
40
1
50
40
(Enhanced DEF duration: 2 seconds)
(Heart Arrow status (below 50% Hp): 3 seconds, with a 12 second reload)
1
80
60
800

## Video

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## Tips

* Roll's ability to recover health in multiple ways gives her fantastic durability in Jakob and Challenge stages. Once fully invested, she can abuse Defocus inflicted not just by her skills but by weapons as well, granting her a steady yet potent HP recovery that keeps her defenses nigh impenetrable. However, her skills lack the explosive range and damage of other characters like Bass Cross MegaMan.EXE and Super Bass, forcing her to rely heavily on her weapons and chips for damage output. A lack of weapon synergy outside of weapons with Defocus hurts her viability as well - newer players may have difficulty tackling harder bosses and events unless they can get her to 5 stars. Nevertheless, her excellent defenses coupled with multiple forms of recovery ensure she can survive all but the hardest hitting challenges in PvE.
* The same is not true for PvP. While her Defocus lets her bypass enemy immunity and grant her a reprieve from enemy attacks, she must be the one to strike first. Otherwise, even at full HP, she risks being one-shot by current meta characters like DiVE Armor Zero. In addition, her reliance on weapons, chips, and cards for damage output can force her to play the ranged game, which is easy to exploit.

## Trivia

* During the character animation intro, Mayl Sakurai will appear and talk to Roll. Although Mayl's mouth animates, no voice clip will play for her.

* Despite being a character from the BN series, Roll.EXE uses the same standard female animations as other non-BN women such as Alia, Ferham and Leviathan. In this case, her animations are taken from Harp Note.
* Roll's skill Roll Whip is widely regarded as her signature move; her Battle Chip in the Battle Network games always feature her using Roll Whip as an attack.
	+ The name of this attack varies depending on the media and region, such as Roll Blast for the English dub of the NT Warrior anime, or Heart Flash/Rollflash in the games.
Volt Catfish

## Description

Also known as the Rescue Power Plant. It is a thinking robot that is built with a super high performance electricity generator device and acts as a mobile power station when a disaster occurs.
It was invited by Dr. Doppler to Dopple Town, where it was infected by the Sigma Virus.
Finally, it look over the power management centers around the world, leaving human cities without electricity.
White Day Axl

White Day Axl

## Showcase

* Attack
* Marked Shot
* Petal Twister

## Description

Axl's seasonal unit for the White Day event.

Shoot a bullet to cause **282.24%** damage to the target and mark the target. Use the skill again to activate the mark and render nearby targets immobile (This effect is only applicable to Arena mode). The skill has no effect on targets that are not marked.

The 2nd phase of the skill changes the icon to , which doesn't deal any damage but activates the debuff effect for marked targets .

Cooldown: 7 seconds.

Modifier Chips

**Petal Twister**

Create a twister that deals **128.80%** damage continuously to targets in range. The twister will move forward after a while.

Cooldown: 10 seconds.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Video

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## Trivia

* is based off a recolored Volt Tornado, a weapon used by both X and Axl, and was obtained from defeating Tornado Tonion (Tornado Debonion in Japan) in Mega Man X7.
Capsules/October 2020

* Guaranteed S Rank Character #3
* Guaranteed S Weapons
* DiVE Festival (TAX)
* Glittering Spark
* Japanese launch Celebration
* Halloween Party Night

**Character-Only Capsule! 1 Guaranteed S Rank Character!**

A guaranteed S Rank Capsule, it can only be used with Paid EMs.

This capsule have been released on **10/05/2020** and will be available until **10/12/2020** (UTC +8)

**Updated Guaranteed S Weapons!**

Another capsule but weapons only! Not to mention this capsule could only be activated 10 times with paid Elemental Metals up to 2 times!

This capsule have been released on **10/12/2020** and will be available until **10/19/2020** (UTC +8).

**DiVE Festival! Limited Time Rate-Up on the Newest Unit, Third Armor X!**

The legenary Third Armor X has joined X DiVE with his Hyper Chip! Alongside him the previous DiVE Fes units are returning too!

This capsule have been released on **10/14/2020** and will be available until **10/21/2020** (UTC +8).

**A brand new weapon available for a limited time!**

This capsule features the limited-time **Glittering Spark**, guaranteeing an S Rank weapon on the 1st, 5th, and 10th x10 pull.

This capsule have been released on **10/21/2020** and will be available until **10/28/2020** (UTC +8).

**Pick up for first four DiVE Fest units!**

Finally the long waited Japan release! For celebration, they have Ultimate Armor X, Iris, Awakened Zero and Ciel as Pick Up targets with extra memories when you get them!

This capsule have been released on **10/26/2020** and will be available until **11/04/2020** (UTC +8).

**New Halloween characters available for a limited time!**

It's time for Halloween! Halloween Marino and Vile will be available for a limited time, don't miss out!

This capsule have been released on **10/28/2020** and will be available until **11/11/2020** (UTC +8).
Savage Tusk of Thunder

## Showcase

* Normal
* Trojan Horse

## Description

**Attack Type:** Shot

*Inflicts **13.79%** attack damage to the target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Defense Reduction Special Attack

Player Killer

Immobilize Resistance

Confusion

## Trivia

* This is the shoulder mount weapon that Shadow from Rockman/ Mega Man X Command Mission uses.
* After Oct 7th Adjustment:
	+ The beam shot was adjusted from dealing 11.99% damage to 13.79%.
	+ Trojan Horse effect frequency increased from every 4 seconds to 3 seconds, each DEF weakened effect increased from 9.59% to 16.55%.
	+ Now Trojan Horse frequency is further shortened to each 2 seconds.
Servbot

This page is dedicated to **Servbot** as a playable character. For Servbot as a boss, please visit the **Servbot (Boss)** page.

## Showcase

* Stand
* Enjoying Curry
* Summon Servbot (Bomb Servbot)
* Summon Servbot (Suicidal Servbot)
* Summon Servbot (Giant Servbot)

## Description

The household robot of the Bonne's family.

## **Abilities**

### Active Skills

Cooldown: 8 seconds.
* Shield duration is 4 seconds.

Outcomes:
* Bomb Servbot: Charge forward and explode on impact, dealing 174.18% damage to targets within range.
* Suicidal Servbot: Charge forward and immobilize enemy on contact, dealing 185.07% damage to target.
* Giant Servbot: Charge forward and swing hammer along the way, dealing 120.96% damage for each strike.

Cooldown: 6 seconds.

### Passive Skills

8
24
50
40
360

## Video

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## Tips

* Being the smallest character in the game, Servbot's hitbox is noticeably tiny, allowing it to dodge certain fired attacks without crouching, such as Goliath's buster attacks.

## Trivia

* Servbot is the second and last B-rank character introduced into the game post-launch after Mega Man.
* Servbot was originally not in the gacha pool and was only available through the purchase of its memories from the Maleficent Hero event shop, similar to Festive Specialty. It was later introduced into the standard gacha pool.
* Due to Servbot's small size, its movement speed and jump height appear noticeably inconsistent with its animation. This is due to the fact it moves at the same speed and height as standard-sized characters.
* Whenever Servbot equips a Gatling-style Machine Gun, it will appear with the weapon mounted on its back on menu screens and cannot cycle through different poses.
* Whenever Servbot jumps into a Ride Armor, it cannot be seen in the pilot seat due to its small size.
Thunder Sword

## Description

**Attack Type:** Slash (Recharge)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the energy will regenerate rapidly but only basic slashes can be performed.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Attack Increase

Immobilize Special Attack

Lightning Strike

CRID Amplification

## Tips and Trivia

* There is a bug which cause the Hidden Skill - **Lightning Strike**, does not grant CRID buff upon causing enemy Paralyze/Stun/Immobile unless it was from the 4th passive - **Paralyzing Current**.
	+ However, it still can be triggered when hitting the enemy that was Paralyzed/Stunned/Immobilzed after that.
Star Breaker Cannon

## Description

**Attack Type:** Bombardment

*Inflicts **60.44%** attack damage to nearby targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Positioning System

Energy Burst

Star Fragment

Interference Resistance

## Tips

* **Star Fragment** shot at 8 directions, however because of **Star Breaker** was really close to the target before disappear, it could hit up to 7 hits while 1 hit most likely missed since it go opposite of the target direction.
	+ Maximum damage could reach up to **315%** extra damage.
* **Star Fragment** and **Energy Burst** tied with **Star Breaker** passive which make both have the cooldown of 6 seconds (3.6 seconds of the 6th passive unlocked)
Droitclair

This page is dedicated to the playable **Droit** character. For Droit as a navigator, please visit the Droitclair (Navigator) page.

## Showcase

* Evil Spirit Counterattack
* Attack
* Evil Calling
* Possessed Attack
* Evil Spirit Barrier

## Description

"Droitclair", the original character from DiVE, doesn’t belong to any of the world of Mega Man X series. She has an elder sister and a younger brother with her. With a polarized personality, she is sometimes timid while sometimes becomes hopeful and brave. The small bag carried around her seems to hide her battle partner...

## **Abilities**

### Active Skills

**Evil Calling**

Unleashes an evil spirit that can penetrate terrain and has a enemy-seeking effect to deal **169.34% (+ 1.34% per level)** damage to the target and mark the target.

Possessed Attack  deals **322.56% (+2.56% per level)** to nearby targets. The teleportation effect only works against players in PvP.

Cooldown: 8 seconds.

Evil Calling mark duration: 6 seconds.

Modifier Chips
(No Skill duration: 2 seconds)
(Slow duration: 6 seconds)
(Invulnerability duration: 1 second)

**Evil Spirit Barrier**

Unleashes an evil spirit to form a barrier around itself, resisting **90.67%** of damage from attacks. And it continues to deal **121.86% (+ 0.97% per level)** of damage to targets it touches.

Cooldown: 8 seconds.

Shield duration: 5 seconds.

Modifier Chips
(Stun duration: 2 second)

### Passive Skills

8
(Damage: 125%)
(Evil Spirit chance: 50%)
24
50
40
(Evil Spirit damage: 150%)
(Evil Spirit Projectiles: 6)
1
50
40
(Invulnerability duration: 1 second)
1
80
60
800

## Cards

  Enhanched Sprayer Matstery I(→II)
 Increase the effect of **Sprayer Mastery** is increased by **20%(→30%)**.

## Trivia

* Droitclair was designed by Ryuji Higurashi, the character designer for Mega Man 11.
* Higurashi was given detailed orders for Droitclair's design: "\*bangya", "devilish", "pale-skin-loud-eyes-type make-up" and "an appearance that doesn't resemble Mega Man."
	+ bangya: Female fan who imitates the make-up and fashion style of visual kei bands
* Droitclair's "polarized personality" manifests in the form of split personalities. Her voice and tone will often switch between soft and timid to loud and frustrated during dialogue.
* Droitclair sometimes manifests equipped with the Crimson Scythe during event scenes.
Super Mega Man

Super Mega Man

## Showcase

* Attack
* Rocket Buster
* Supporting Beat

## Description

Super Mega Man is the combined form of Mega Man and Rush using the power of the Super Adapter debuted in Rockman 7.

This form change his Charge Shot into a rocket punch and allow him to have an extra jump with his jet booster.

## **Abilities**

### Active Skills

**Rocket Buster**

Shoots energy bolt to deal **21.56% (+0.17% per level)** attack damage to the target. With charging a powerful rocket is launched, which deals **10**x damage at maximum charging. The rocket travels a distance then return to the character, the post-penetration hit deals **25%** damage.

Half-charge time: 0.5 seconds

Half-charge damage: 107.79% (+0.86% per level)

Full charge time: 2 seconds

Full charge damage: 217.73% (+1.73% per level)

Cooldown: 2.5 seconds

Modifier Chips
(Stun chance: 26%)
(Stun duration: 1 second)
(Damage: 239.5% (+1.9% per level))

**Supporting Beat**

Summons Beat who spots and charges at enemies. Beat leaves after **7** charges or **10** seconds.

\*This skill is a summon

Summon damage: 81.97% (+0.65% per level)

Summon spotting speed: Attacks every 1.3 seconds

Cooldown: 16 seconds.

Modifier Chips
(Damage: 86.066% (+0.68% per level))
(Summon duration: 13 seconds)
(Spotting speed: Attacks every .78 seconds)

### Passive Skills

8
(Post-penetration damage: 35%)
24
50
40
(Enhanced damage duration: 4 seconds)
1
50
40
1
80
60
800

## Cards

* HP:22
* DEF:7
Enhanced Buster Mastery I(→II):
Increases the effect of Buster Mastery by 20%(→30%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Super Mega Man
Buster Amplification II(→III):
Increases the damage by 6%(→8%) when equipping a Buster.
Requirement:
1 Red 1 Blue 1 Green
 96
* HP:29
* DEF:6
Enhanced Collaboration I(→II):
Increases the effect of Collaboration by 30%(→50%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Super Mega Man
Shield Special Attack II(→III):
When you hit a target in shield status, increase damage you deal by 8%(→10%).
Requirement:
1 Blue 1 Red 1 Green

## Tips

* Super Mega Man is the first unit able to perform a triple jump, with the third jump taking the form of an upward diagonal thrust which cannot change direction mid-move.
* acts similar to many Cycling Shot weapon type, meaning without  "Complete Penetration", it will disappear and won't deal the returning damage if it hits terrains.

## Trivia

* only retains Beat's combat usage unlike in some of the games he was featured in. It's name is Beat! in Japanese (ピート！！).
* "Hyper Rocket Buster" is a reference to a hidden upgrade that Rockman can obtain in Rockman 7, giving him similar upgrade properties.
* The passive "Collaboration" is Heart Beat in Japanese (ハートピート).
* Unlike standard Mega Man, Super Mega Man uses the 8-bit sound effects featured from the Famicom/NES line of classic Rockman titles.
* After the adjustment on 20 August, the damage scaling for Summoning Beat was increased from 79.83% to 81.97%.