Kingdom of Swadia

*For its successors as of v.1.4, see Calradic Empire and Empire of Swadia.*

* Banner

The **Kingdom of Swadia** is ruled by Queen Marsolla, and the claimant to the throne is Lady Isolla of Suno.

Their national animal is the lion, which is depicted on their emblem and on the banner of their king, Harlaus.

Unlike in the original *Mount&Blade*, Swadian lords in *Mount&Blade: Warband* are called counts.

As a starting point, the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, with the most common bandits being weak Forest Bandits and occasional Mountain Bandits near the river at the frontier with the Kingdom of Rhodoks. The downside of starting in Swadia is that it has no specially priced goods of its own.

## Rulers

Initial ruler

Claimant

## Vassals

File:Beranz.jpg | Count Clais
File:Clais.jpg | Count Deglan
File:Deglan.jpg | Count Delinard
File:Devlian.jpg | Count Despin
File:Despin.jpg | Count Grainwad
File:Grainwad.jpg | Count Haringoth
File:Klargus.jpg | Count Meltor
File:Meltor.jpg | Count Mirchaud
File:Mirchaud.jpg | Count Montewar
File:Plais.jpg | Count Rafarch
File:Rafarch.jpg | Count Rafard
File:Rafard.jpg | Count Regas
File:Rochabarth.jpg | Count Ryis
File:Ryis.jpg | Count Stamar
File:Stamar.jpg | Count Tredian

### Strengths

* Excellent shock and heavy cavalry.
* Reliable heavy infantry.
* Strong at defense and offense.

### Weaknesses

* Unreliable crossbowmen.
* Very limited anti-cavalry infantry.
* Expensive troops.

### Summary

The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers.

At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions.

Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters.

Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations.

Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks.

## Troop tree

 File:Swadian troop tree.jpg

Swadian Troop Tree
File:SwadCross1.jpg | Swadian Footman
File:SwadCross2.jpg | Swadian Infantry
File:SwadFoot3.jpg | Swadian Man-at-Arms
File:SwadCross3.jpg | Swadian Sergeant
File:SwadFoot4.jpg | Swadian Knight

Note: Swadian Militia upgrade to either Swadian Skirmishers or Swadian Footmen, and Swadian Footmen upgrade to either Swadian Men-At-Arms or Swadian Infantry.

## Territories

The territory of the Kingdom of Swadia contains the following towns, castles, and villages:

Template:SwadiaTerritory

Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns.

## Trivia

* Swadia is the oldest faction in the game, as it has been around since version 0.202.