Zombies

Enemies come in various shapes and sizes. The damage they do can be reduced by wearing armor.

## Danger Levels

Zombie encounters vary greatly in difficulty depending on the danger level. The levels go from 1 to 5.

Level 1 (Green): Contains 2-4 Infected Civils. With 0-1 replaced by a One-armed Infected.

Level 2 (Yellow): Contains 3-4 Infected Civils. With 0-2 replaced by One-armed Infected and / or Decaying Infected.

Level 3 (Orange): Contains 4-10 Infected of any 1-3 level kind. There is special 'Battle for Cache' area with only Charred infected spawned.

Level 4 (Red-Orange): Contains 4-10 Infected of any 1-4 level kind. There are two special 'Battle for Cache' areas: One with Infected Cops and one with Infected Military

Level 5 (Red) Contains 4-15 Infected of any kind. At this level game can spawn up to two Trasher. If it spawns two then they are always of a different kind: one 325HP and one 500HP

Level 5 (Red with white skull and spiked aura) Clan Raid Ross Elite (Moniker "Ivan")

### Level 3

Danger level 3 areas, also known as orange zones, represent a big spike in difficulty level as zombies with 55 to 80 health start appearing.

It is recommended to have a healing capacity of at least 200 HP and a weapon capable of doing at least 28 damage. This allows you to kill the normal ones with a single bullet and the higher ones with two or three bullets.

### Level 4

Danger Level 4 general encounters: These start spawning frequently when the Town Hall reaches level 5

Danger Level 4 Marauder's cache:

-Start spawning around Player Level 30-35.

-There can be mixed groups, cops-only or miltary-only encounters.

-Great source for weapons (mostly damage 25 to 35) and equipment (mostly clothing / armor with values 5 to 9).

-First attempts could be done as low as Player Level 30+, weapon damage 35+, armor value 20+ and healing items worth 500 to 750 going "ALL-IN"

Recommended equipment:

-Weapon with damage 40+ to kill Infected Civils, Charred Zombies, lowest health versions of Infected Cops / Military with 2 attacks.

-Clothing with combined armor value 25 to 35

-Healing items worth 200 to 500 (possibly more required with lower damage and / or armor values)

### Level 5

Danger Level 5 general encounters: If the Player hasn't upgraded the Town Hall above level 5, then these areas will only infrequently appear in Rare Spawns.

Danger Level 5 Army Cache:

-Start spawning around Player Level 35+

-More or less same as Danger Level 4. But contains a larger amount of Infected.

-Main difference is the risk of having to fight up to 2 Trashers.

Recommended equipment:

-Weapon with damage 56+

-Clothing / Armor value 40 to 50

-Healing items worth 200 to 500 (possibly more required with lower damage, armor values or meeting Trashers)

### Level 5 Clan-specific Raid Boss "Ivan"

Summoned when the clan completes 14 Trials within a weeks timeframe

This battle is a team effort and only worth a try if all clan members decide to make an attempt and participate together.

See Rarespawn page for more specific strategies

## Marauders

19th August 2020: Human type enemies introduced with a new update

9th September 2020: Difficulty rebalance. Former difficulty icon 1/5 green and 2/5 yellow changed to 3/5 orange, general health lowered, most enemy ranged weapons and some other high performance weapons have their damage reduced by 15 to 25% before armor defense reduction. Humanitarian Aid rarespawn with marauders instead of zombies added.

### General overview

Marauders are equipped with a part of the selection of weapons that the Player can get.

Marauders are equipped with different types of armor but the effect is merely cosmetic and they don't receive a damage reduction from defense values but have much higher health instead.

Unlike battles against zombies that can have a horde of up to ~14 individuals, battles against marauders are fought against 2-4 opponents but due to them having ranged attacks, the Player is normally unable to avoid taking damage.

Energy recovery items like beer and water bottles are common loot.

Recommended equipment:

-Weapon with damage 45+

-Clothing / Armor value 40 to 50

-Healing items worth 200 to 500

**Basically prepare the same equipment equivalent to battles against danger level 4 to 5 zombies. Fighting against marauders below Player level ~40 with a vast inventory of tactical or better equipment sets is not recommended as the loot is rarely worth the weapon / armor durability investment.**

### Marauder Types

m = damage modifier -15% to -25%

The penalty rule is still unclear as a battle can have two identical marauders equipped with a katana but one of them does full default damage while the other has a damage reduction applied.

## Zombie Types Gallery

Examples of zombie types

Infected Civil BasicOne-armed Infected v2Decaying Infected v1Infected Civil Advanced v1Charred Zombie v2Infected Cop v5Infected Military v6Trasher v1Trasher v1 bClan specific summoned Boss
## Zombie Encounters Gallery

Examples of different danger levels and difficulty

Danger Level 1 easyDanger Level 1 normalDanger Level 1 hardDanger Level 2 easyDanger Level 2 normalDanger Level 2 alt normalDanger Level 2 hardDanger Level 2 alt hardDanger Level 3 easyDanger Level 3 normalDanger Level 3 hardDanger Level 3 alt hardDanger Level 3 CharredDanger Level 4 normalDanger Level 4 CopsDanger Level 4 Cops hardDanger Level 4 Military easyDanger Level 4 Military normalDanger Level 4 military hardDanger Level 5 single TrasherDanger Level 5 hard

placeholder