Classes and Roles

#### Classes

Classes are generalized categories that every character in *HANAMI* fits into. The Class of a character is informed by their lifestyle and history. Character Classes can be used to inform such metrics as political alignment, level of education, access to equipment, and broader function. Generally, the class and role of your character should be amongst the first things you determine about them.

Every faction in *HANAMI* is also assigned a class, therefore, the members of that faction logically share their organization's alignment. Not all classes are mutually exclusive. For example, a ***GOVERNMENT*** character would need to belong to a ***GOVERNMENT***, however, a ***PUNK*** character wouldn't necessarily need to belong to a ***PUNK*** faction. For classes that allow for otherwise unaffiliated characters, a Solo Role is available. A character's Class can be changed after drastic changes, either within their factions or within themselves.

#### Roles

Roles determine your character's more specific function within their organization. For characters whose Class allows for solo/independent operation, a Solo Class is available, and further character details are a matter of writing left up to the player. Otherwise, Roles will inform their function and purpose within their faction, though this isn't intended to restrict the freedom of creativity players have over their characters. Roles can be used to surmise a character's area of expertise and specific abilities, or provide insight into their occupation.

## Classes

### Civilians

Civilians are residents of MEXICO2, the Republica de Tejas, and Japan who are unaffiliated or otherwise not generally involved with the ongoing conflict in their respective regions. Climate refugees, construction workers, transport and commerce personnel, and merchants all fit into this Class. Regardless of socioeconomic status or life circumstances, the connecting tissue between Civilians is an inability or unwillingness to involve themselves in the dangerous power struggle and political strife going on around them, although this generally hasn't stopped them from becoming involuntarily wrapped up in matters grander than themselves in the past. Civilians typically exist under, but are not explicitly a part of, a ***GOVERNMENT***.

Between climate catastrophes, a cost-of-living crisis, food and water shortages, and general bureaucratic incompetency at all levels of government, there is much lingering incentive for Civilians to involve themselves with a Faction as part of a gamble to escape from either poverty, danger, or both. However, this decision comes with many of it's own inherent hazards that often lead to tragic and brutal consequences for not only the immediately involved, but also their friends and family.

This Class does not confer any stat bonuses.

This Class does not have any Roles.

This Class does not have any Enemies.

```
Main Article: Civilians

```

### Punks

Punks are the anarchist denizens and misfits of MEXICO2, the Republica de Tejas, and Japan who principally refuse to exist within the laws and regulations of any ***GOVERNMENT***, ***MOB***, ***MILITARY***, ***CORPORATE***, or ***CONTRACTOR*** Faction, though they still often live within the territory of the aforementioned groups in a covert or self-sustaining way. Punks encompass an incredibly wide spectrum of independence, from mutual aid organizations whose objective is to tend to refugees and the infirm to heavily-armed raider squadrons bent on looting the most expensive neuro-tech from ***CORPORATE*** Rabbitfrog convoys. Technologically diverse and heavily pragmatic, some of the most hardcore and heavily augmented operators end up ingratiating themselves with Punk factions, having been burned by their previous ***CONTRACTOR*** or ***CORPORATE*** outfits. While Punks may take cash for jobs, they're not mercenaries. Instead, they think of themselves more akin to Robin Hood, with the goal of redistributing the wealth they've earned from their exploits towards charity and a future for the poorest and most disenfranchised members of their community.

Punks are continually locked in a violent and costly struggle against ***STORMERS***, a conflict that they read as being both vastly under-reported by international news outlets and completely devoid of ***GOVERNMENT*** or ***CONTRACTOR*** support in any meaningful way, given how neither alignment has it in their interest to intervene in politically-motivated belligerency without an appropriate profit incentive.

Punks have a diverse presence in a number of different conflict-zones due to their ingenuity and resilience in the face of extreme adversity, characterized by their outposts located beneath freeway overpasses, built into abandoned industrial infrastructure, and on top of once-fertile agricultural plots. These stations often offer triage and rehousing services to those displaced by territorial disputes between the other factions.

***MAIN STAT BONUSES:***

* ***+2 PHYSICAL***
* ***+1 SOCIAL***

***ROLES*** *(See main article for additional stat bonuses conferred by these.)**:***

* ***SOLO***
* ***PSYCHO***
* ***ROCKER***
* ***RAIDER***
* ***GUNNER***
* ***TECHIE***
* ***DOC***

***ENEMIES:***

* ***GOVERNMENT***
* ***CORPORATE***
* ***MILITARY***
* ***STORMER***

```
Main Article: Punks

```