The Enchanter

## Backstory

Micheal Rain was born in Glogow, Poland by Kasia Wojcik and Aleksander Kaminski. At the age of two, his parents moved to Portville US where he was raised. He later graduated university with a degree in Mathematics, later becoming a professor of mathematics. When his place of work was attacked by a mystical demon, many people lost their lives, and he almost did. He was blasted, half his body being heavily mystically burnt. The demon left behind a sort of trace of runes, a few lying right next to him while he was nearly dead. He touched one, as it began to light up, and the entity Kalekiamish appeared to him, as these had actually been entity runes. He begged for Kalekiamish to save him and give him a chance to fight back against these mystic threats. Kalekiamish agreed, healing his entire body, not before destroying the mystic being. Kalekiamish transported Micheal to a hidden library in a pocket dimension known as 'The Hailei." Micheal trained here for several years, being assumed dead. He later returned, becoming the mystic protector of humanity, The Enchanter.

## Avatar of Kalekiamish

As the avatar of Kalekiamish, he has also encountered many mystical entities. He has heavy knowledge on the mystic 'mythos', also armed with a large arsenal of mystic knowledge in general. He has access to many artifacts, including The Maniah (more information at Weapons & Artifacts). Due to being the avatar of a mystical being, he has had many battles with mystical entities, as Kalekiamish is rather disliked by the more nefarious beings. Enchanter also gets the power of his spells from other entities and mystical beings, not just Kalekiamish.

## Powers & Abilities

### Spellcasting

Enchanter is a master of spellcasting being able to cast a very large amount of spells seemingly for nearly any combat need. He also frequents various magic types, these including:

**Enchantment Magic**

Enchantment magic allows him to enhance and manipulate properties of different things via mystical sigils, these effects can either be negative or positive. He mainly uses this on himself, with the Enchanted Eyes enchantment and others.

**Light Magic**

This type allows him to absorb and manipulate mystical light in a blue form to shape into different constructs and such, also allowing a formidable counter to darkness based attacks.

**Eldritch Dimension Magic**

He can manipulate the creatures in a seperate realm called the Eldritch Dimension. He can open portals to this place and use the creatures in combat scenarios. These are the species:

* The Heliar is a trendrilled-creature that can physically adapt to nearly anything.
* The Gorin is a large creature that can drain magic and mystical properties for a while.
* The Garesh is a light-speed travelling bat-like eldritch creature that can infect people with eldritch toxins, all with various types of effects.

**Math Magic**

Due to his mathematics expertise he is also capable of manipulating mathematic concepts via sorcery, this leads to a very large amount of abilities that I won't explain here.

**Soul Magic**

The Book of Oreniu granted Enchanter many mystical abilities, this particular type of magic being one of them. Soul Magic allows him to move around his own and other people souls, sorta like doctor strange. (No, I won't use this ability to do some stupid ass bullshit like putting your soul in a flower or something).

A lot of other magic types that you'll find out if you see me rping as him.

### Magic / Spell Manipulation

He can manipulate the laws of all magic and spells. He can warp other people's spells and types of magic. He also has the unique subpower of being able to mimic other people's magic types no matter how much experience he has in them or not. This can prove quite a formidable ability against other magic wielders.

### Eldritch Energy

An ability granted to him by the entity Kalekiamish is to be able to naturally manipulate all eldritch energy. This applies to entities, generation zero, etc.

### Mystic Awareness

He can naturally sense mystic beings and sorcerers, along with their magic type and how powerful they are. This applies to entities as well. This also acts as a sort of danger sense, along with being able to sense mystic threats. The book of Oreniu expanded this further with cosmic awareness, allowing him to sense the presence of all cosmic beings and how strong they are along with their role. Also he can detect major mystic-related changes and major changes in the cosmos and universe.

### Mystic Power

He has several natural magical abilities unrelated to his spellcasting. He is a powerful telekenetic and telepath, and his telepathy has been capable of reaching mindless beings. He can also naturally manipulate and absorb different types of energy, cosmic and mystic included. He can distort and combine energies, even being able to combine mystic and cosmic energies together. He also has magic, time, and reality anchoring. He has many more abilities but these are the most commonly used ones.

### Mystic Defense

He has auto-defenses to protect himself from incoming projectiles, matter transmutation, etc. It acts sort of similiar to absolute defense. It does have a weakpoint however.

## Feats

★ Tanked Matter Transmutation.

★ Fought Magically onpar with Doctor Vex.

★ Forced a powerful world-conquering demon into surrending.

## Weaknesses

★ He is human at the end of the day.

★ A stronger opponent, considering the fact this wiki is filled with OCs way more powerful than this anyways.

★ Gases can get past his auto-defenses.

★ Vision is required for him to be able to cast spells.

★ If he's in the middle of a battle his auto-defenses will be nerfed and lowered.

## Weapons & Artifacts

### The Enchanted Sword of Kalekiamish, The Maniah

The Maniah is a very powerful artifact wielded by The Enchanter occasionally. It can channel all of his mystical energies, absorb energy, has a lot of slashing power, can create portals, can sync with his spells.

might add more here eventually idk

### The Book of Oreniu

The Book of Oreniu is a book of spells that is very powerful, and that there is also only one of in existence, it was given to Enchanter by Doctor Vex. The Book of Oreniu granted Enchanter the following abilities:

* Probability Enchantments.
* Minor Cosmic Awareness, so he can detect major changes in the universe, the presence of a cosmic being, etc.
* Shadow Magic, granting Umbrakenesis.
* Buffed Telepathy, can reach even the most mindless of creatures.
* Negative Enchantments.
* Space Alteration.
* Better Energy Absorption.
* Soul Magic.