Anne "Torpedo" Yolanda Sinkler

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Pittsburgh Gridlock**

This character's story began in the 1939 Pittsburgh Gridlock inaugural season.

* Full Name: **Anne Yolanda Sinkler**
* Jersey Number: **58**
* Position: **PG1** • **Starting Point Guard** for the **Pittsburgh Gridlock**
* Age in Chapter: **20 years old**
* Date of Birth: **January 19th, 1919**
* Modern Country of Origin: **Venezuela 🇻🇪**
* Official BSofA Nickname: **Torpedo**
* Career Goal: **Wealth**
* Struggle: **Chronic Illness**
* Alignment: **Ignorant Formal**
* Height: **6' 1" | 1.8542m**
* Weight: **198 lbs | 89.81129kg**

### Play Style: **Torpedo**

Anne Sinkler earned the name "**Torpedo**" because she can't be stopped once moving fast in one direction. Sinkler originated this **Player Class**, and is part of her legacy in the BSofA.

### Player Class: **Angel**

**Torpedo Sinkler** creates an atmosphere on the court where her team has a much easier time on offense when she's out there.

### Alignment: **Ignorant Formal**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Anne "Torpedo" Yolanda Sinkler was inspired to play basketball as a five-year-old child by the captivating grace and power of the sport. Witnessing the fluidity and speed on the court from older players in her hometown of Porlamar, Venezuela sparked a fire within her. Motivated by the desire to overcome her physical limitations from chronic illness and make a name for herself, Anne worked tirelessly to hone her skills and become a formidable player. Despite her illness, Anne remained determined, using basketball as a way to push beyond boundaries others placed on her to prove that she could achieve greatness. Her proudest moment came when she received the news that she had been signed by the Pittsburgh Gridlock as a Founding Syndicate Player. It was a validation of her hard work and a testament to her talent.

Anne had mixed feelings about the team. On one hand, she felt a deep sense of camaraderie and enjoyed the collective energy and spirit of her teammates. On the other hand, her alignment as an Ignorant Formal often led her to question the decisions and strategies implemented by the coaching staff. She believed there was a more efficient way to play the game, but her reserved nature prevented her from challenging authority openly. As a player, Anne brought a unique quality to the team atmosphere. Her Torpedo play style made her virtually unstoppable when moving in one direction, leaving opponents bewildered and struggling to defend against her speed and precision. Her teammates found comfort and trust in her ability to create opportunities and make the game easier for them on offense.

Anne approached the media spotlight with caution and a reserved demeanor. She was mindful of her words and tried to maintain a professional image. However, her Ignorant nature occasionally led to unintentional missteps or moments of unawareness, causing amusing incidents during interviews. Anne's journey to the Pittsburgh Gridlock started when Assistant Coach Anniagruk Akomalik stumbled upon Sinkler playing in a local pineapple basketball tournament in her hometown of Porlamar, Venezuela. Coach Akomalik was on a her annual trip to Venezuela when this Gridlock miracle took place. Impressed by her unique style and exceptional talent, the assistant saw great potential in Anne. The Gridlock quickly extended an offer, bringing her to the United States to join the team.

## Details

* Favorite Food: Arepas
* Favorite Color: Verde
* Favorite Animal: Margay
* On-Court Habit: Hopping on one foot, then the other, during timeouts... revving herself up.
* Piece of Trivia: Anne once scored 50 points in a single game as a nine-year-old kid while battling a high fever.
* Has a Fear Of: High Fever
* Diet Plan/Training Regimen: A diet rich in superfoods and a training routine that incorporates yoga and meditation for mental and physical balance.
* Pop Culture Interests: Anne enjoys classical music, silent films, and classic literature.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Making Ice

## Fan Letter

The Press Pass (Season One) production team discovered a collection of war-time marches, addressed to the coaches and starting players of the Pittsburgh Gridlock. This particular piece was addressed to Torpedo Sinkler.

### Torpedo Anne

> Oh, Anne Sinkler, the Torpedo lass,
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> With straight-forward speed and her Angel Class.
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> Chronic illness no match for her prowess,
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> She glides through opponents, they're left powerless.
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> In a sea of her Ignorance, she stands tall,
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> Formal and reserved, obeying the call.
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> With Torpedo's might, she charges ahead,
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> Leaving rivals in awe and dread.
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> Aries, the Basketball God, guides our way,
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> Mania, the Power Element, in her play.
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> Fearful of high fever, she conquered that. Wild.
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> For in her mind's storm, she shone as a child.
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> Hopping on one foot, a bewildering sight,
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> In timeouts, she soars, her spirit takes flight.
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> Ice Making her passion, her stars align,
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> Anne Sinkler, the Torpedo, Aries' true divine.
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> In Traffic Light Red, Asphalt Black, and that Gray,
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> The Gridlock march on, battle hoop on display.
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> With Aries in the stars, her heart does swoon,
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> As Pittsburgh cheers beneath the Mania moon.
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> So sing Pittsburgh, sing! Grid and lock!
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> Anne Sinkler, our Torpedo, our solid rock!
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> She's Ignorant Formal, she leads the play,
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> Straight on! Straight through! Gridlock triumph today!
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> ~ Signed, Dick Foster Fork, from Pittsburgh, Pennsylvania.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Pittsburgh Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The East Bay Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Bay Area Traffic*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Anne "Torpedo" Yolanda Sinkler*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access