recursal/Fanatic-Fandom huggingface dataset:
Caliphex Blackstone

"*How bout we keep it cool, it'd be shameful to waste such good furnish.*"
—Caliphex Blackstone to Agent Onyx
**Caliphex Blackstone** is a powerful multiversal figure and the founder of the notorious black ops branch of Exarch known as the Ordo Venos. This branch specializes in both dealing with potent, mystical or demonic threats, and also tracking down critical loose ends. Officially off the books due to the covert nature of their work, the Ordo is unknown to even most Exarchs. Only Level 5 agents will be given knowledge of their existence but discussion of their work is still strictly forbidden.

Caliphex, alongside other similarly skilled and aligned individuals, created the Ordo Venos to act as the best of the best for Exarch's covert operations. Few Agents are let into this group to avoid it being compromised or exposed if any agents went rogue. Additionally, Caliphex prefers to work in small groups or by himself, having been known to take extensive periods of solo work. While officially holding the Level 6 "Executor" rank, he does not use the title or use an Exarch codename.
Combine

"*The Universal Union, a multiversal force in opposition to Exarch.*"
—Agent Ochre to Executor Eudaimonia
The **Combine**, also referred to as the **Universal Union** and "**Our Benefactors**" is an interdimensional empire which lays claim to everything that exists in the Multiverse. This is also where the Combine nickname comes from, as they go to different worlds and combine with them into their union. The administrative structure of this empire remains totally unknown, being too vast for everyone to ever figure out. They mainly use surgical language, viewing itself and everything else in the world as one organism.
Your Best Nightmare

> “Golly, if only you had DETERMINATION to fall back on! BUT YOU WERE JUST TOO STUPID TO USE IT!” - Flowey’s exclusive line for the musical
>
>

## Your Best Nightmare

### Songs:

Once Upon a Time (brief), You Idiot (brief), Your Best Nightmare, Finale

## A Piece of the Song's Artwork

### Next:

An Ending

Your Best Nightmare is one of the songs in Undertale: the Musical.

## Video

The following elements are present in this song, in order of appearance:

* An epilepsy warning appears before the fake intro (where the monster is replaced with a Loox)
* Instead of showing Flowey’s SAVE File (LV 9999, play time 9999:99), the intro fades into Flowey crashing into Frisk’s own
* The word “REAL” in “I’ll show them all the REAL meaning of this world.” is replaced with “TRUE”. Additionally, the word “over” in “I’ll SAVE over your own death.” is replaced with “and reload”.
* When Flowey says “Hee hee hee... You really ARE an idiot.” a piece of artwork is shown depicting multiple copies of Flowey surrounding Frisk
* After the line “Toodle-oo, kiddo! DIE!” file 2 loads, revealing the first error of the video: the blue SOUL is shown on the WARNING icon instead of the cyan one
* The infinite looping “HA’s” are taken directly from the GAME OVER screen
* Another piece of artwork is shown after the orange SOUL, in which Frisk is shown falling from Photoshop Flowey to normal Flowey, followed by a sped-up part of phase 2, before file 2 loads again
* Animated artwork showing Flowey’s attacks not used in-game, however, the mouth laser still appears
* The second error is present when Flowey’s DF drops to 0 when Your Best Nightmare is still playing
* Flowey’s troll face’s text (“You IDIOT.”) is covered up by an overlay of Photoshop Flowey’s mouth
* A portion of ASGORE plays mid-Finale
* The third error is present when Flowey is still attacked when he is supposed to have been defeated beforehand by the human SOULS
* Near the end of the video, one can slightly notice that “No... NO! This can’t be happening!” has not been covered up
Antalis

* 2020's
* 1920's

"*What we need are their hearts, Euda. With our agents sharing the same mindset it won't matter what they think. They'll be on our side.*"
—Antalis and Eudaimonia scheming on how to keep the support of Exarch
**Executor Antalis** is the longest standing member and de-facto leader of the Executor Council, and through that the whole of Exarch. Antalis is the primary driving force of Exarch's plans to seek out the realm of Eon and capitalize on the theorized power it holds. This vision was the catalyst for the genocide of the Quintacians and Karonians, as it was believed they were close to achieving this power for themselves and could pose a threat to Exarch. Antalis is a firm believer of "Absolute Order, at any cost"; a principle he governs Exarch by to a fault. Through this, he had become known as a ruthlessly cunning, hardliner Executor, who would do anything to further the organization. He has developed a close trust with Executor Eudaimonia, finding her skills with internal relations incredibly useful.

## Powers

### Powers and Abilities

* **Anti-Matter Manipulation:** Antalis holds mastery of cosmic energy in its most destructive forms, capable of undoing matter itself. Serving as an advanced form of energy, anti-matter attacks are impossible to absorb to non-antimatter wielders. This skill enabled him to best Karonians with ease during the Eon Wars and still serves as his bread and butter.
Eldus

"*The time is now, the final stage.*"
—Eldus
**Edward Lancaster**, otherwise known as **Eldus**, was a master-tier sorcerer born in the 20th century who sought to battle back the threats that are apparent on Shard-19, especially those of magical origin. He was a founding member and the leader of the Centurions.

## Biography

### Early Life

Growing up in Derbyshire England, Eldus was born to a wealthy family whose bloodline was strong in magick. Both parents were indeed sorcerers in their own right, however, Eldus did not really get to know his father too much due to business ventures and his eventual divorce due to ideological differences between the couple. Despite this Eldus never really was affected by this, himself always had a rather optimistic outlook on life, this combined with when his parents revealed to him his bloodline and taught him in the mystic arts, allowed Eldus to focus on study and betterment of himself as a sorcerer rather than remain distracted by other issues.

His parents fully broke off from each other when Eldus was 15 upon dispute on how Eldus should be trained, the father having a much more battle-hardened method and teaching magicks and such being ready for use in war, with his mother preferring more peaceful and alteration magicks. Despite a heated argument, the two sorcerers managed to keep their calm and walked away peacefully from each other, with Eldus remaining with his mother due to his father's aforementioned business lifestyle being too time heavy to allow for Eldus to accompany him. He remained with his mother until the age of 18, he then went on a journey of discovery and self-discovery, learning new fields of magick and eventually settling down outside London at his estate.
Occupational Character Classes

Valkyrie Pilot-https://macrossrpg.wikia.com/wiki/Valkyrie\_Pilot

Destroid Pilot-https://macrossrpg.wikia.com/wiki/Destroid\_Pilot

Marine-https://macrossrpg.wikia.com/wiki/Marine

Mecha Engineer-https://macrossrpg.wikia.com/wiki/Mecha\_Engineer

Communications Engineer-https://macrossrpg.wikia.com/wiki/Communications\_Engineer

Field Scientist- https://macrossrpg.wikia.com/wiki/Field\_Scientist

Warship Captain- https://macrossrpg.wikia.com/wiki/Warship\_Captain
Evander Onassis

"*I've got it all figured out. Why does it matter who I was, when this is who I am now?*"
—Evander after discovering his true identity as a reincarnation of the Dioscuri
**Evander Onassis**, also known by the codename **Amnesiac** is a mysterious individual found in Italy after the battle between GDI and NOD forces by the Scrin tower. As the codename suggests, he suffers from extreme amnesia, not being able to remember anything from before he awoke in the Tiberium wasteland. There is no documentation on who or what he is and it is a mystery as to why he was in Italy.

After a long journey alongside Gilgamesh and Damien Wilson in search for his kidnapped sister Elena Onassis, Evander learned that he was a reincarnation of the ancient Greek demigod **Castor**, with Operation Ivy being a reincarnation of his brother Polydeukes. Eventually returning to Tyrnavos, Evander found out his sister was safe - but engaged to and madly in love with her former captor Rae Estus. Parting ways with his two allies, he stayed in Tyrnavos with his sister and brother-in-law.

## Powers and Abilities

### Powers

When using Operation Ivy, Evander gains a multitude of abilities.

* **Sound Manipulation:** Evander and Operation Ivy can control sound waves, changing their frequency, amplitude and pitch. These can be used tactically, as well as offensively in combat situations.
* **Superhuman Hearing:** Evander gained the ability to hear various sounds that a normal human wouldn't be able to hear since manifesting Operation Ivy.

Evander also gained some abilities post-mortem following his death at the hands of Hephaestus.

* **Limb Detachment:** After he was bisected at the waist by Hephaestus, Evander discovered he could detach and reattach his legs from his torso in the Underworld.
Paragon

"*Do you realize who I am? Am I* not *the champion of our people? Have I not sacrificed* everything *I had for the survival of our race? All so that* people like you *could live in peace in this heartless universe?*"
—Paragon
**Paragon** was the last of the Star Gods in the Multiverse, who fought in the Eon Wars against the forces of Exarch in an effort to defend and preserve his race, the Quintacians. Feared for his demonic appearance and determination to defend his people no matter the cost, Paragon had to sacrifice much of his own life for the sake of his kind. The Star God ultimately died in battle at the end of the wars, an event which helped solidify Exarch's rise to power throughout reality.

In a now erased timeline, Exarch was nearly destroyed by the forces of Cicada across the Multiverse, led by the vengeful and elusive Mister Vox. As a result of Project Primis, the Shards were obliterated one by one as the cosmic balance was brought to ruin. Seemingly as a direct consequence of this, Paragon's existence was restored as an undead enforcer of reality, who sought to bring an end to both Exarch and Cicada, causing the deaths of Uprising, Eldus and Aamon in the process. However, before Paragon could unleash his wrath on Vox, the Centurions were able to use the Tacitus to restore reality and undo the damage that both Exarch and Cicada have caused, an action which erased the Star God out of the timeline.

## Powers and Abilities

### Powers

* **Quintacian Physiology:** Due to his natural Quintacian physiology, Paragon is inherently capable of altering reality itself through magick. Paragon's strength, durability and stamina is also beyond superhuman levels. This increased to otherworldly proportions after Paragon's ascension to Star Godhood.
	+ **Reality Manipulation:** As a Star God, Paragon is capable of warping reality to his whim. For instance, he is capable of altering the terrain around him, conjure structures of any size, break the natural laws of physics and increase his own size at will and become as tall as a skyscraper. He was also notably able to manipulate the energies of the Multiverse in the form of violet temporal lightning strikes, which he can use to erase others from existence.
	+ **Super Strength:** Due to his natural physiology and age, Paragon is incredibly strong far beyond superhuman or even Quintacian levels. He notably was able to effortlessly lift and strangle the Eon Smith Maedrex, a fellow Quintacian who rejected the ascent to becoming a Star God.
	+ **Telepathy:** Paragon is able to read the minds of others and influence them to do as he wishes, although even as a Star God, he is largely incapable of direct mind control. He could also communicate telepathically with others at towering levels, although lost his ability to speak normally as a result.
	+ **Energy Manipulation:** Paragon can manipulate forms of energy, including magick. For instance, he is capable of creating purple constructs using his reality altering powers. He is capable of raining down hardlight energy from the skies, and create artificial armies using this ability.
Bruce Cannon

"*OH WAIT!!! It's like Hitler! In that World War thing, he like... wanted land. I think. So like, all the other countries let him invade and take another one, 'cause they thought like: Oh well if he has this, he will be happy. But actually he just got greedy and kept taking more! It's the same. Right?*""*Yeah, I guess it's kind of similar if your name is Bruce Cannon and have no knowledge of world history.*"
—Bruce Cannon and Cade Morgan
**Bruce Cannon** is an American metahuman soldier fighting for the Global Defense Initiative, as well as the younger brother of GDI Commando James Cannon. He was recruited into the GDI by Major-General Maui Lewis, but soon thereafter watched him die at the hand of NOD assassin Nephthys Arafi, as part of Operation: Red Sun. Regardless, he remained in the GDI and fought NOD and the Scrin in the culmination of the Tiberium Wars, where NOD's longtime leader Kane finally achieved his life-long goal; Ascension.
Mammon

**Mammon** was the fiercely loyal brother to Lucifer and also the former supreme commander of his army of demons before his demise at the hands of Enden Chaosweaver and Officer Daniels. Mammon was an efficient soldier and a force to be reckoned with, though nothing was stronger than his desire for money and power.

## Powers and Abilities

### Powers

* **Demon Physiology:** Mammon's demonic heritage grants him enhanced strength, agility and stamina.
	+ **Barbwire Manipulation:** Along with his demon physiology, Mammon can call upon sinister magic to attack for him. Mammon's magic takes on the form of barbed wire, which he can produce from his sleeves. Mammon's wire can be used as a whip, a garrote or as a tool to restrain opponents.
	+ **Beast Form:** Mammon's efficiency with magic gave him command over a powerful wolf-like form. Connected to his wife Jinx - when she is injured or hurt - Mammon's beast form comes to light and he grows in size while also becoming more canine in appearance. After Jinx's death, Mammon became unable to control this form.
But Nobody Came

But Nobody Came is the last song in Undertale Genocide Package, that takes place after Megalovania. When Frisk/Cara killed Sans, they go to the throme room and meet Asgore, who notices a plant cying in his garden, which is Flowey. Asgore meets Frisk/Chara knowing that he should be warned, because Alphys and Flowey warned him. Asgore doesn't regconize them as a human. Asgore offers them to solve their problems, but Frisk/Chara went on the attack. As the fight starts, there's no dialogue box, Frisk/Chara's soul disappears after the fight starts, and the mercy button disappears to. Asgore offers them a cup of tea to solve their problems, but Frisk/Chara attacks Asgore and all his life goes down in one hit. Asgore questions the attack, but some frindliness pellets hit him. Asgore turns to dust. His soul appears, but friendliness pellets destroy it. That's when Flowey asks Frisk/Chara to spare him and that he can help. As Flowey is begging mercy, he turns to Asriel. Asriel begs mercy to Frisk/Chara, but they attack him. The chorus are singing about the undreground being empty and that no one saved them. Then, Frisk/Chara turns to normal Frisk. Frisk meets Chara, the first human who fell into the underground. Chara thanks Frisk because of their genocide, they realised their true power and purpose of their power. Chara gives the chance for Frisk to erase the world, which they denie the offer. Chara kills Frisk then. Ater ten minutes, Frisk comes back to life, trapped in a void, because the world was erased. Chara tells Frisk that they want go back after their destruction. Chara blames Frisk for the destruction of the world. Makes sense because Frisk started killing in the ruins and Chara continued because they knew that Frisk would continue as well. Chara asks Frisk if they are above consequences, which they accept what they done. Chara tells Frisk that they are not the same, and that Frisk has a pervented sentimentality because they destroyed the world and wants to rebuild it. Chara does not undertand Frisk's feelings anymore, and says that they made their choice long ago and leaves Frisk alone.

Undertale Genocide Package: But Nobody Came released in October 29, 2017

Song 10 of Undertale Genocide Package

Music By Toby Fox

Chara: Alex Beckham

Flowey: Alex Rybitski aka Xander

Asriel: Atwas aka Daniella Van Drell

Asgore: Daniel Wagner

Chorus:

Alex Beckham aka Man On The Internet aka Alexander Von Koopa

BaritoneBlur aka Scott Orenstein

Gentleman Walrus aka Wallium

Tom Previte aka Tenebrismo

Lyrics By Alex Beckham

Mix By Steel aka 0chromat
Billy the Street Orphan

A character that appears occasionally in Man on the Internet Videos.

Billy first appeared in a video titled "Undertale the Musical Script (Part One) Release!?!?!? I DON'T KNOW WHY I USED SO MANY !s and ?s !" as a Dickensian Street Orphan, similar to Oliver Twist who wrote a fan script for Undertale the Musical. The video ended with him humorously singing the song Mad World.

Later on Billy appeared in a video title "Undertale the Musical Full Script Release" which played off of the jokes developed in the original video.

A cover of "Where is Love?" from the Musical Oliver! went up later that year, sung by Billy.

He appears in an ad for new merchandise titled "New Zazzle Merch - Urge to Kill Rising Featuring Xander!"

Another video mocking Logan Paul's apology video went up in 2018 called "Billy Paul Would Like To Apologize". Another video on the same issue went up shortly after that called "YouTube Demonetizing Small Channels - Billy Reacts".

Later that year another video went up in mocking Channel Awesome's sexual misconduct and mismanagement titled "#ChangeTheBilly​ - Channel Awesome Parody".

In 2019 a video went up of Billy giving his "Area 51 Plan", though it seems that video may have been taken down since then.
Darc Shepherd

**Darc Shepherd** is a sky pirate hailing from Stokeport in the universe of Eagalia. His eccentric look and kitschy taste leaves a lasting impression on those who meet him. Joined by his equally-as-eccentric wife, ION-1A, he travels the lands by air - searching for work, treasure and drink. Outfitted with a number of gadgets and gizmos powered by both magic and machinery, he's also resourceful and ingenious.
Tiberium Destruction

*Following the events of Divide and Conquer, the Global Defense Initiative prepares to strike at the Brotherhood of NOD's Inner Circle in retaliation for the deaths of Chester C. Miller and Dr. Mobius, intending to spark total war. With both sides now holding deadly superweapons of their own, including the Ion Cannons and the Vindicator, and with even greater enemies at the gates, the world will soon be at the brink of destruction.*

* Factions
* Locations
* Events
* Other
Female Intro

***Female Intro*** is a song by Nash Yamin which appears as the opening track on his seventh studio album, Favourite.

## Lyrics

*[Spoken:]*

Empowered.

Strong.

Grounded. Centered.

Connected.

Not asking for it.

Ladylike.

Irrelevant.

Wild. Free.

Not asking for it.

Playful. Soulful.

Willful.

Raw. Gentle. Ferocious.

Not asking for it.

Sexual.

Sensual. Soft.

Hard.

Divine.

Strong. Divine.

Human.

Female.
Agent Bishop

**Agent Bishop** was an agent of Exarch, assigned to Shard-49. Bishop studied under Agent Cardinal after his previous student, Agent Bean, departed. As a relatively new addition to Exarch, Bishop was still struggling with the ropes of the job and tended to gravitate towards his superiors for help.

At some point after his recruitment to Exarch, Bishop was possessed by Lucifer and was controlled remotely by the Demon King, allowing Lucifer to learn about Exarch and the Multiverse. Later, during the Demon Invasion of Shard-19, Lucifer relinquished his control over Bishop and he regained his own consciousness - although gravely weak and stranded in a shard unknown. Travelling with the demon hunters Ylaela Thunderbow and Enden Chaosweaver as well as the Las Vegas police officer Daniels, Bishop moved to put a stop to the invasion by taking out the army's commander Mammon.

Unfortunately, in the stand-off between the Archdemon and the Agent, Bishop was fatally wounded and as his allies fought against Mammon - he succumbed to his injuries and passed away in the desert as the sun set.

## Powers and Abilities

### Powers

* **Metahuman Physiology:** In his home universe of Shard-256, Bishop was involved in the particle accelerator disaster that mutated many people in New York at the time. This gave him superhuman strength, stamina and durability.
	+ **Wire Manipulation:** As a result of the disaster, Bishop also gained the ability to create and control copper wires. These are able to conduct electricity.
Basic Captain

**Basic UN Captain R.P.G. STATS.**

RPG Stats by Ryan Lenoir

info and pictures provided by

Macross Compendium http://macross.anime.net/wiki/Main\_Page

Macross Mecha manual http://www.macross2.net/m3/m3.html

**Alignment:**Scrupulous

**Hit Points:**35

***Attributes:***

***I.Q.:**21, **M.E.:**15,**M.A.:**14, **P.S**.:9, **P.P.:**17,**P.E.:**14, **P.B.:**12,**Spd.:19**.*

**Age:**31  **Weight:** 118kg. **Height:** 216cm.

**Rank:** UN Spacy Captain

**Level of Experience:** 4th level ship Captain

***Combat Bonuses:***

3 *attacks Per Melee*

+1 Strike +3 Dodge +3 Parry +2 Roll +0 on melee damage rolls

**O.C.C. Skills:**

Radio Basic: 82%,

Read Sensory Instruments: 62%,

Navigation:Air & Space: 82%

Computer Operation: 87%

Laser Communications:72%

Weapon Systems: 92%

Pilot Space Ship: 79%,

Math:Basic: 98

Math:Advanced: 83%

Astrophysics: 52%

Tracking: 72%

Detect Ambush:87%

Hand to Hand: Basic

**Weapon Proficiencies**

Auto Pistol

Auto Rifle
Grid Map and Miniatures

## **Movment**

Valkyrie types of mecha get movement based on there modes.

* Battleoid 1 move per action
* Guardian 2 move per action
* Fighter 4 moves per action.

Most enemy mecha are treated as Guardian for movements and gets 2 moves per action.

Ships have 4 moves per action.

Almost all weapons are short range and get attack rang of 1 square.

Missiles are treated independently.

* Short range get 3 squares
* Medium range gets 6 squares
* Long ranges get 12 squares.
Macross RPG Wikia

**Hosted by Ryan Lenoir**

## Welcome to the Macross RPG Wikia

MACROSS ROLE PLAYING!

This site is all about staying as close to the main books as possible. Most M.D.C. stayed the same and new or extra ship/mecha have been based off original content and scaled as close as possible. Following Macross 2 core book and old Robotech book 1.

Some things have been changed to make the game flow easier and faster. such as damage and action of some weapons

This site is still under construction. any advice or pointers would be appreciated!

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Timelines

Macross SDF-1 http://macross.anime.net/wiki/Macross\_History

Macross DYRL - http://superspacefortress.blogspot.com/2011/11/prior-to-introduction-of-macross-plus.html

Macross Robotech -https://robotech.com/roboverse/timeline

## Scenario Packs

https://macrossrpg.wikia.com/wiki/Scenario\_Packs

## Mecha

https://macrossrpg.wikia.com/wiki/Mecha?venotify=created

## Ships

https://macrossrpg.wikia.com/wiki/Ships?venotify=created

## Gaming Material

Scenario Packs-https://macrossrpg.wikia.com/wiki/Scenario\_Packs

None Played Characters-https://macrossrpg.wikia.com/wiki/None\_Played\_Characters\_%22NPC%22?venotify=created

Rank/Pay Grade-https://macrossrpg.wikia.com/wiki/UN\_SPACY\_Rank/Pay\_Grade

Equipment Shop-https://macrossrpg.wikia.com/wiki/Equipment\_shop

Mecha Shop - https://macrossrpg.wikia.com/wiki/Mecha\_Shop

Occupational Character Classes-https://macrossrpg.wikia.com/wiki/Occupational\_Character\_Classes

Missiles-https://macrossrpg.wikia.com/wiki/Macross\_RPG\_Missiles

Grid Map Miniatures-https://macrossrpg.wikia.com/wiki/Grid\_Map\_and\_Miniatures

Hand 2 Hand Combat-https://macrossrpg.wikia.com/wiki/Hand\_to\_Hand\_Combat

Leveling Pack VF-1 Pilot-https://macrossrpg.wikia.com/wiki/Leveling\_Pack\_VF-1\_Pilot

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Scenario Packs

MACROSS DO YOU REMEMBER LOVE The movie is a film adaptation of the original *Macross* series, with new animation. The storyline of the film does not fit directly into the *Macross* chronology, and was originally an alternate universe retelling of the story.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Do You Remember Love-2009-2010 Scenrio-https://macrossrpg.wikia.com/wiki/Do\_You\_Remember\_Love\_Scenario

Reconstruction Blues-2010 Scenario-https://macrossrpg.wikia.com/wiki/Macross\_Reconstruction\_Blues

Macross Scrambled Valkyrie-2013 Scenario-https://macrossrpg.wikia.com/wiki/Macross\_Scrambled\_Valkyrie\_Scenario

Macross Valkyrie Overdrive-2014 Scenario -Valkyrie Overdrive (Macross VO)

Macross M3-2014-2030

Macross 2036

Macross Eternal Love Song-2037

Macross 7-2045-2047

Macross VFX-2048

Macross VFX2-2050
None Played Characters "NPC"

Roy Focker-https://macrossrpg.wikia.com/wiki/Roy\_Focker

Hikaru Ichijo-https://macrossrpg.wikia.com/wiki/Hikaru\_Ichijo

Max Jenius-https://macrossrpg.wikia.com/wiki/Max\_Jenius

Eddy Riddell-https://macrossrpg.wikia.com/wiki/Eddy\_Riddell

Basic LV1 UN Pilot-https://macrossrpg.wikia.com/wiki/Basic\_LV1\_UN\_SPACY\_Pilot

Basic LV 4 UN SPACY Pilot-https://macrossrpg.wikia.com/wiki/Basic\_UN\_SPACY\_Pilot

Elite LV 7 UN Pilot-https://macrossrpg.wikia.com/wiki/Elite\_UN\_Pilot

Basic Captain-https://macrossrpg.wikia.com/wiki/Basic\_Captain?venotify=created

Basic Zentran Soldier-https://macrossrpg.wikia.com/wiki/Basic\_Zentran\_Pilot

Moderate Zentran Soldier-

https://macrossrpg.wikia.com/wiki/Moderate\_Level\_Zentran\_Soldier

Basic Meltran Soldier-https://macrossrpg.wikia.com/wiki/Basic\_Meltran\_Pilot

Moderate Meltran Soldier https://macrossrpg.wikia.com/wiki/Moderate\_Meltran\_Pilot
Zentran Mecha

Esbeliben Reguld Battle Pod-https://macrossrpg.wikia.com/wiki/Esbeliben\_Reguld\_Battle\_Pod

Esbeliben Regult Recon Scoutpod-https://macrossrpg.wikia.com/wiki/Esbeliben\_Regult\_Recon\_Scoutpod

Nousjadel-Ger Power Armor-https://macrossrpg.wikia.com/wiki/Zentraedi\_Nousjadel-Ger\_Power\_Armor

Gnerl Fighter Pod-https://macrossrpg.wikia.com/wiki/Gnerl\_Fighter\_Pod

Golg Gants Charts Heavy Attack Craft-https://macrossrpg.wikia.com/wiki/Golg\_Gants\_Charts\_Heavy\_Attack\_Craft

Roiquonmi Glaug Officers Pod-https://macrossrpg.wikia.com/wiki/Roiquonmi\_Glaug\_Officers\_Pod
UN SPACY Rank/Pay Grade

## Annual Pay Raise

Every year of service +25 Enlisted Soldier +50$ NCO +100$ Officers

## UN SPACY/UN NAVY

Grand Admiral-20,000$

High Admiral-15,000$

Admiral-12,000$

Vice Admiral-10,000$

Rear Admiral-8,400$

Commodore-6,800$

Captain-5,600$

Commander-4,600$

LT Commander-3,800$

Lieutenant-3,200$

Lieutenant Junior Grade-2,800$

Ensign-2,400$

***Noncommissioned Officer*** "***NCO"***

Warrant Officer 1st Class-2,300$

Warrant Officer 2nd Class-2,200$

Senior Chief Petty Officer-2,100$

Chief Petty Officer-2,000$

Petty Officer 1st Class-1,900$

Petty Officer 2nd Class-1,800$

Petty Officer 3rd Class-1,700$

***Enlisted Soldier***

Seaman 1st Class-1,600$

Seaman 2nd Class-1,500$

Seaman 3rd Class-1,400$

## UN SPACY AIR/SPACE FORCE

Air Marshal-12,000$

Lt. Air Marshal-10,000$

Major Air Marshal-8,400$

Brigadier Air Marshal-6,800$

Colonel-5,600$

Lt. Colonel-4,600$

Major-3,800$

Captain-3,200$

1st Lieutenant-2,800$

2nd Lieutenant-2,400$

***Noncommissioned Officer*** "***NCO"***

Warrant Officer 1st Class/Station Warrant Officer-2300$

Warrant Officer 2nd Class-2200$

Chief Master Flight Sergeant-2100$

Senior Master Flight Sergeant-2000$

Master Flight Sergeant-1900$

Flight Staff Sergeant-1800$

Flight Sergeant/Chief Technician-1700$

Corporal/Junior Technician-1600$

***Enlisted Soldier***

Airman 1st Class-1500$

Airman 2nd Class-1400$

## UN ARMY

General-12,000$

Lt. General-10,000$

Major General-8,400$

Brigadier General-6,800$

Colonel-5,600$

Lt. Colonel-4,600$

Major-3,800$

Captain-3,200$

1st Lieutenant-2,800$

2nd Lieutenant-2,400$

***Noncommissioned Officer*** "***NCO"***

Warrant Officer 1st Class-2300$

Warrant Officer 2nd Class-2200$

Sergeant Major-2100$

Master Sergeant-2000$

Sergeant 1st Class-1900$

Staff Sergeant-1800$

Sergeant-1700$

Corporal-1600$

***Enlisted Soldier***

Private 2nd class-1500$

Private 1st class-1400$

## UN SPACE MARINES

General-12,000$

Lt. General-10,000$

Major General-8,400$

Brigadier General-6,800$

Colonel-5,600$

Lt. Colonel-4,600$

Major-3,800$

Captain-3,200$

1st Lieutenant-2,800$

2nd Lieutenant-2,400$

***Noncommissioned Officer*** "***NCO"***

Warrant Officer 1st Class-2300$

Warrant Officer 2nd Class-2200$

Sergeant Major-2100$

Master Sergeant-2000$

Sergeant 1st Class-1900$

Staff Sergeant-1800$

Sergeant-1700$

Corporal-1600$

Lance Corporal-1500$

***Enlisted Soldier***

Private-1400$
Anton Val

"*An hour, A day. Years. That thing will still be broken, weón.*"
—Anton Val to Sinoptic
**Anton Val** is an immensely destructive and cunning individual, originating from the sealed-off Shard-255. Despite Exarch's defenses, Anton managed to sneak through their garrison and proceeded to Shard-256 to begin his vendetta against Exarch. However, after Shard-256 was covertly taken over by Cicada in 2019, Anton was forced into exile and by 2025 allied with the cyborg serial killer Sinoptic, joining his interdimensional gang Intercircle.

## Biography

### Early History

Anton Val's home universe was rich with arcane energies and magick, so much so that almost every species possessed some form of control on these arcane energies. Anton was no exception and was naturally gifted even for his shard's standard. For all his gifts however he found the most solitude in the darker forms of magic, quickly falling sway to the enticements of flame, chaos and demonology schools. This resulted in resentment from many in his home, although a great deal were more jealous than disappointed. Over time demons of the Burning Legion would begin breaching their way into Shard-255 seeking the death or drain of the Arcane powers that resided there. For a time Exarch would aid the sorcerers and armies of the shard but unbeknownst to them a deal was struck with the Legion. Exarch would retreat and cede Shard-255 in return for a peace treaty and other concessions. Anton and the rest of the shard were abandoned by Exarch and left to fend with the Legion themselves. For a time they held off but their strength was finite and would soon become overwhelmed.

After months of fighting the Legion Anton deemed the battle hopeless. He found a way to bridge himself to the next shard over, Shard-256, where he would remain for many years as a rogue sorcerer seeking the means to enact revenge. Both Exarch and the Burning Legion had wronged him and one day he vowed to get even.

## Powers and Abilities

Anton Val, harkening from a arcaneworld within Shard-255, has naturally enhanced resistances to energy and Magickal based attacks, especially those based on fire. Oppositely, he has superior offensive capabilities when using fire-based attacks.

### Powers

* **Magickal energy manipulation:** Anton Val is especially skilled in manipulating Magick and thus can counter and react at will against his foes. In many forms, Anton can also use Magick to create shields, weapons and even Armor at will, all stemming from his talents with his physiology.
	+ **Unmatched Conjuration:** Anton is almost unchallenged in the field of summoning, through his hatred and rage he tames and dominates creatures of the Magickal plane, forcing them to aid him in battle.
Mecha Shop

## Mecha Shop

*Costume Paint job -* Color 100$ each, Costume design small 200$, large 400$

*Extra gun pod* -10,000 $

Extra Mags - 420$

Extra Fast Packs - 40,000$

Extra Mecha - 100,000 $ Plus

Extra Missiles - Short range 900$ Medium Range 1250$ Long Range 2000$

Optional Weapon enhancements

*Gun Pod Ammo mags + Damage*

+1= 250$ up to +10= 2,500$

*Missiles short mid or long range + Strike or Dodge*

+1=1,500$ Up to +10
Moderate Meltran Pilot

**Basic Meltran Pilot R.P.G. STATS.**

   RPG Stats by Ryan Lenoir

info and pictures provided by
Macross Compendium http://macross.anime.net/wiki/Main\_PageMacross Mecha manual http://www.macross2.net/m3/m3.html

**Alignment:**Scrupulous

**Hit Points:**60
***Attributes:***

***I.Q.:20**, **M.E.:**13,**M.A.:**13, **P.S**.:20, **P.P.:**22,**P.E.:**18, **P.B.:**15,**Spd.:**25. **PER:** 13*

**Age:**20  **Weight:** 118kg. **Height:** 216cm.

**Rank:Level of Experience:** 4st Level Meltran Soldier

***Combat Bonuses:***
4 *attacks Per Melee*+6 Strike +8 Dodge +8 Parry +6 Roll +5 on melee damage rolls

**O.C.C. Skills:**

Radio Basic: 61%,

Read Sensory Instruments: 56%,

Navigation:Air & Space: 76%

Computer Operation: 65%

Laser Communications:60%

Weapon Systems: 86%

Meltran Mecha Combate Basic-

Meltran Mecha Combat Elite-

Boxing

Gymnastics

Acrobatics

Wrestling

Body Building

Hand to Hand: Martial Arts

**Weapon Proficiencies**

Auto Pistol

Auto Rifle
Destroid Pilot

**UN SPACY Destroid Pilot OCC**

Brave and always first to answer the call of duty. The Destroid pilots are the elite robot soldiers for the UN SPACY Army forces branch. The modern pilots of these great giants have to be quick and agile. The starting age for a Destroid Pilot is 18.

**Pre-requisite requirements**
IQ12, PP14 also preferred but not necessary.

**Hit Point Dice**
D12

***MILITARY BRANCH:*** Army

**OCC SKILLS**

Pilot Destroid                          +20%

Mecha Combat Basic: Destroid

Mecha Combat Elite: Destroid       (Choose Model)

Weapon Systems                          +15%

Read Sensory Instrument                 +15%

Navigation                              +15%

Radio: Basic                            +10%

Pilot Automobile                        +10%

First Aid                               +10%

Climbing

WP: Automatic Pistol

WP-Automatic Rifle

Hand to Hand: Expert

(Hand to Hand: Expert can be upgraded to Martial Arts for one 'other' skill.

**OCC RELATED SKILLS**
Choose 8 skills. (2 additional skill at levels 3, 6, 9, 12 & 15)

Communications         -       Any (+10%)

Domestic               -       Any

Electrical             -       Basic Electronics only

Mechanical             -       Basic, Automotive and Aircraft only

Medical                -       First Aid only (+10)

Military               -       Any

Physical               -       Any, except acrobatics

Pilot                  -       Any,

Pilot Related          -       Any

Rogue                  -       None

Science                -       Maths, astronomy & astrophysics only (+10%)

Technical              -       Any

WP                     -       Any

**Wages, EXP & Rank**
The Destroid Pilot after completing 1 year of Destroid Training School and graduating aged 18, starts on 1400 credits per month

1. 0-2100

2. 2,101-4,200

3. 4,201-8,400

4. 8,401-17,200

5. 17,201-25,400

6. 25,401-35,800

7. 35,801-51,000

8. 51,001-71,200

9. 71,201-96,400

10. 96,401-131,600

11. 131,601-181,800

12. 181,001-232,000

13. 232,001-282,000

14. 282,001-342,400

15. 342,401-420,420

**Standard Equipment:**

* Destroid (of choice)
* H&K PD8 Semi-Automatic Pistol
* AR-15 Assault Rifle
* ID/Security Badge
* 2 Work Uniforms
* 2 Parade Uniform
* 1 Dress Uniform
* 2 Camouflage Uniforms
* Field Kit with:
	+ Rations (Two weeks worth)
	+ Canteen
	+ Thermal Blanket
	+ 3 Signal Flares
	+ Infrared Distancing Binoculars
	+ Pocket Flashlight
	+ Compass
	+ Combat/Survival Knife
* First Aid Kit with:
	+ Healing Salve heals 2D6
	+ Dressing
	+ Tourniquet
	+ Bandages
	+ Painkillers
	+ Stimulants
	+ First Aid Booklet
* Cash Card with 2D4x1000 +3d10 Credits

**Special Assignment**
The Destroid Pilot can get access to specialized equipment if the mission requires it.
Moderate Level Zentran Soldier

**Moderate Zentran Soldier R.P.G. STATS.**

   RPG Stats by Ryan Lenoir

info and pictures provided by

Macross Compendium http://macross.anime.net/wiki/Main\_Page

Macross Mecha manual http://www.macross2.net/m3/m3.html

**Alignment:**Scrupulous

**Hit Points:**62

***Attributes:***

***I.Q.:**12, **M.E.:**13,**M.A.:**13, **P.S**.:20, **P.P.:**19,**P.E.:**21, **P.B.:**12,**Spd.:**25.*

**Age:**20  **Weight:** 118kg. **Height:** 216cm.

**Rank:**

**Level of Experience:** 4st Level Zentran Soldier

***Combat Bonuses:***

4 *attacks Per Melee*

+4 Strike +6 Dodge +6 Parry +5 Roll +6 on melee damage rolls

**O.C.C. Skills:**

Radio Basic: 70%,

Read Sensory Instruments: 65%,

Navigation:Air & Space: 85%

Computer Operation: 65%

Laser Communications:70%

Weapon Systems: 95%

Pilot Zentran Mecha: 75%

Zentran Mecha Combate Basic

Zentran Mecha Combat Elite

Boxing

Gymnastics

Wrestling

Body Building

Hand to Hand: Expert

**Weapon Proficiencies**

Auto Pistol

Auto Rifle
Zentran ships

Frigate-https://macrossrpg.wikia.com/wiki/Scoutship

Gun Ship-https://macrossrpg.wikia.com/wiki/Gun\_Ship\_Destroyer

Destroyer-Thurvel-Salan-https://macrossrpg.wikia.com/wiki/Thurvel-Salan

Carrier-Quiltra Queleual- https://macrossrpg.wikia.com/wiki/Quiltra\_Queleual

Command Cruiser-Queadol-Magdomilla-https://macrossrpg.wikia.com/wiki/Queadol-Magdomilla

Battleship-Nupetiet-Vergnitzs-https://macrossrpg.wikia.com/wiki/Nupetiet-Vergnitzs-\_Battleship

Fulbtzs-Berrentzs Class Mothership Hive-https://macrossrpg.wikia.com/wiki/Fulbtzs-Berrentzs\_Class\_Mothership\_Hive

Gol Boddole Zer-Class Mobile Fortress-https://macrossrpg.wikia.com/wiki/Gol\_Boddole\_Zer-Class\_Mobile\_Fortress\_Hive

Factory Satellite-https://macrossrpg.wikia.com/wiki/Factory\_Satellite

Roycommi Satellite Factory-https://macrossrpg.wikia.com/wiki/Roycommi\_Satellite\_Factory
Hand to Hand Combat

**Hand to Hand Combat**: There are 4 major kinds of fighting techniques available to all characters:

**HAND TO HAND: BASIC**

Level

1 Two attacks per melee; + 2 to pull/roll with punch, fall or impact.

2 + 2 to parry and dodge.

3 Attack does +2 damage.
4 One additional attack per melee.
5 + 1 to strike.

6 Critical strike on an unmodified roll of 19 or 20.

7 + 2 to damage.

8 Attack; does 1D6 damage

9 One additional attack per melee.

10 An additional + 2 to pull/roll with punch, fall or impact.

11 An additional + 1 to parry and dodge.

12 An additional +1 to strike.

13 Critical strike or knockout from behind (triple damage).

14 An additional + 2 to damage.

15 An additional attack per melee.

**HAND TO HAND: EXPERT**

Level

1 Two attacks per melee; +2 to pull/roll with punch, fall or impact.

2 + 3 to parry and dodge.

3+2 to strike.

4 One additional attack per melee.

5 Attack does +3 damage.

6 Critical strike on an unmodified roll of 18, 19 or 20.

7 Paired weapons.

8 Attack; does 1D8 damage

9 One additional attack per melee.

10 + 3 to damage.

11 Knockout/stun on an unmodified roll of 18, 19 or 20.
12 An additional + 1 to parry and dodge.
13 Critical strike or knockout from behind (triple damage).
14 An additional attack per melee.
15 Death blow on a roll of natural 20(if desired).

**HAND TO HAND: MARTIAL ARTS**

Level

1 Two attacks per melee; +3 to pull/roll with punch, fall or impact.

2 + 3 to parry and dodge; + 2 to strike.

3 Attack  does +4 damage.

4 One additional attack per melee.

5. Attack: does 1D8 damage

6 Critical strike on an unmodified roll of 18, 19 or 20.

7 Paired weapons.

8  +6 damage

9 One additional attack per melee.

10. Critical strike or knockout from behind (triple damage).
11 An additional + 4 to damage.

12 An additional + 2 to parry and dodge.

13 Knock-out/stun on an unmodified roll of 18, 19 or 20.

14 An additional attack per melee.

15 Death blow on a roll of a natural 20 (if desired).

**Hand to Hand: Assassin**

Level

1 One attack per melee round and +2 to strike.

2 Two additional attacks per melee round. +2 Damage.

3 +3 to roll with punch/fall/impact and can use disarm attack.

4 Critical strike on an unmodified roll of 18-20 and  Karate style kick (does 2D4 damage).

5 One additional attack per melee round +2 Damage.

6 +3 to parry and dodge,+2 Damage.

7 Knockout/stun on an unmodified roll of 17-20.

8 One additional attack per melee round.+2 Damage.

9 +2 initiative.

10.+6 to damage.

11 +2 to strike.

12 Death Blow on a roll of a natural 20 (if desired).

13 One additional attack per melee round.

14 +5 to damage.

15 +2 to strike and +4 parry and dodge.
Basic UN SPACY Pilot

**Basic Level 4 UN SPACY Pilot R.P.G. STATS.**

RPG Stats by Ryan Lenoir

info and pictures provided by

Macross Compendium http://macross.anime.net/wiki/Main\_Page

Macross Mecha manual http://www.macross2.net/m3/m3.html

**Alignment:**Scrupulous

**Hit Points:**58

***Attributes:***

***I.Q:**13, **M.E.:**13,**M.A.:**13, **P.S**.: 18, **P.P.:** 18,**P.E.:**17, **P.B.:**12,**Spd:**20.*

**Age:**20  **Weight:** 118kg. **Height:** 216cm.

**Level of Experience:** 4th Level Variable Fighter

***Combat Bonuses:***

4 *attacks Per Melee*

+4 Strike +6 Dodge +6 Parry +6 Roll +3 on melee damage rolls

**O.C.C. Skills:**

Radio Basic: 65%,

Read Sensory Instruments: 70%,

Navigation:Air & Space: 85%

Computer Operation: 75%

Laser Communications:55%

Swimming: 58%

Weapon Systems: 98%

Pilot Jet Aircraft: 92%,

Pilot Variable Fighter: 80%,

VF Mecha Combate Basic

VF-0 Phenoix Mecha Combate Elite

VF-1 Valkyrie Mecha Combate Elite

Boxing

Gymnastics

Wrestling

Body Building

Hand to Hand: Martial Arts

**Weapon Proficiencies**

Auto Pistol

Auto Rifle
Basic Meltran Pilot

**Basic Meltran Pilot R.P.G. STATS.**

RPG Stats by Ryan Lenoir

info and pictures provided by
Macross Compendium http://macross.anime.net/wiki/Main\_PageMacross Mecha manual http://www.macross2.net/m3/m3.html

**Alignment:**Scrupulous

**Hit Points:**60

***Attributes:***

***I.Q.:20**, **M.E.:**13,**M.A.:**13, **P.S**.:20, **P.P.:**20,**P.E.:**18, **P.B.:**15,**Spd.:**25. **PER:** 13*

**Age:**20  **Weight:** 118kg. **Height:** 216cm.

**Rank:Level of Experience:** 1st Level Meltran Soldier

***Combat Bonuses:***
3 *attacks Per Melee*+3 Strike +4 Dodge +4 Parry +6 Roll +5 on melee damage rolls

**O.C.C. Skills:**

Radio Basic: 61%,

Read Sensory Instruments: 56%,
Navigation:Air & Space: 76%

Computer Operation: 65%
Laser Communications:60%

Weapon Systems: 86%
Meltran Mecha Combate Basic-

Boxing

Gymnastics

Acrobatics

Wrestling

Body Building

Hand to Hand: Martial Arts

**Weapon Proficiencies**
Auto Pistol

Auto Rifle
UN SPACY Ships

Carrier ARMD http://macrossrpg.wikia.com/wiki/ARMD\_Carrier

Destroyer Oberth http://macrossrpg.wikia.com/wiki/OBERTH\_Destroyer

Cruiser Homeworld-https://macrossrpg.wikia.com/wiki/UN\_Spacy\_Cruiser

Colonial Megaroad-01 https://macrossrpg.wikia.com/wiki/Colonial\_Megaroad-01

Battleship Macross SDF-01 https://macrossrpg.wikia.com/wiki/SDF-1\_Macross

## Next Gen

Battleship-SDF-2 Overlord-https://macrossrpg.wikia.com/wiki/SDF-2\_Overlord

Cruiser-Daedalus II-https://macrossrpg.wikia.com/wiki/Daedalus\_II\_Cruiser

Provider-https://macrossrpg.wikia.com/wiki/PROVIDER-CLASS\_REPLENISHMENT\_AND\_MANUFACTURING\_SHIP

## New Age

Frigate Northampton https://macrossrpg.wikia.com/wiki/Northampton\_Stealth\_Frigate

Carrier Maizuru https://macrossrpg.wikia.com/wiki/Maizuru\_Stealth\_Carrier

Cruiser Haruna https://macrossrpg.wikia.com/wiki/Haruna\_Stealth\_Cruiser

Command Carrier Uruga https://macrossrpg.wikia.com/wiki/Uruga\_Stealth\_Command\_Carrier

Battleship SDF-04 New Macross https://macrossrpg.wikia.com/wiki/SDF-4\_New\_Macross

Emigration Fleet Ships https://macrossrpg.wikia.com/wiki/Emigration\_Fleet\_ships
Michael Antorus

"*I don't want to forget anything, that wouldn't help anyone. Just hope that the damage he did to me won't be permanent. I haven't really felt the same, it's... unusual. I don't even know how long he held me. I can't keep worrying about it, what's done is done right?*"
—Michael Antorus
**Michael Antorus** is a refugee the Global Defense Initiative recovered from the Slovenian city of Novo Mesto. At first, Michael seemed like most other victims of war, but as time progressed the GDI realized he had mutative abilities which they'd put to use in the war against Kane. Michael suffers from extreme memory loss, only really recalling events after his rescue by the GDI. All that is known is that he was escaping somewhere before he ended up in NOD captivity. Being one of the youngest of the GDI operative he formed friendships with Shiro Hideaki and eventually Bruce Cannon. They would become known unofficially as the 'GDI Youth Division'.

Although being surrounded by combat often, Michael is very fearful of it. Many time he has rejected to go on missions simply because he is afraid of getting hurt or worse dying. Having a weird complex that people are hunting him, hence his refugee status, he doesn't tend to go out seeking fights. Despite this, he can and will fight when necessary, particularly for a good cause and he is among other things, a very caring person. Whenever Michael uses his powers, he seems to become a conduit for a form of energy represented by a heavy orange glow at his eyes and through his veins. This effect has developed over time as he uses his powers more and to greater effect. The medical analysis of this effect has returned no conclusive results.

## Powers and Abilities

### Powers

* **Telekinesis:** Although limited at first, through practice Michael has developed his telekinetic powers. He can crush, move or levitate objects with his mind during combat.
	+ **Energy Shield:** Through similar means, Michael can project a barrier or shield to protect himself or others from harm.
Meltran Ships

Frigate - Quitolera -https://macrossrpg.wikia.com/wiki/Frigate\_Quitolera

Gun Ship-Usakigar-https://macrossrpg.wikia.com/wiki/Usakigar\_Gunship

Destroyer-Gosges Siore-https://macrossrpg.wikia.com/wiki/Gosges-Siore\_Destroyer

Cruiser-https://macrossrpg.wikia.com/wiki/Optobectra\_cruiser

Carrier- Esokolara-https://macrossrpg.wikia.com/wiki/Esokolara\_Carrier

Battleship-Shebaro Gar-https://macrossrpg.wikia.com/wiki/Shebaro-Gar\_Battleship

Mobile Fortress- Laplamiz -https://macrossrpg.wikia.com/wiki/Mobile\_Fortress\_Laplamiz