Port Saiid

Port Saiid viewed from the East, with the lighthouse as a backdrop.

**Port Saiid** is a city located on the west coast of Aidyn's isthmus. The town is regularly guarded by Balfin, who patrols near the main gate. The city specializes its trade by exporting items from Talewok, Erromon, and Gwernia and importing raw materials from the Thousand Isles. King Lir's cousin Drago is credited for founding the city, as it began by his opening his home for hospitality near where the port currently stands. The town is also rumored to be a former site of a tower of necromancy, according to local sailors. NPCs and shopkeepers reference the city's current leader, Mayoress Syllis.

## Layout

Upon entering the main gate located on the upper level of the city, straight ahead at the far west end of the city lies the Four Winds Inn, owned by Niala's family. All of the buildings on this level are constructed around a well. To the Inn's north lies two houses and a shop which acts as a front for local bandits. Next to the shop is a parting of trees, which gives access to a small beach leading to the caves underneath the city. On the south side of the inn lies three houses and a library that sells spells. The house closest to the road leading to the lower level has a locked treasure chest inside.

On the lower level of the city, at the northern section are three shops, and four houses. The two northernmost houses have treasure chests located inside them. The house closest to the northeastern docks is Kate's house, which contains a Lightning Wand that when picked up, causes a Wraith encounter to spawn when exiting the building. In front of Kate's house is the boathouse, where Captain Amann operates. The city's Roll of Knights is located by the docks, where a strange woman has been observed singing. At the southern section of the lower level of the city is the Port Saiid Silk Exchange, where Batrin works. Next to the exchange lies three houses, with the farthest having a trapped loot bag. Across from the houses lies the docks of the Ex Ponto, Amann's ship.

## During the Events of Aidyn Chronicles: The First Mage

### Before Cradawgh's Isle

Following the healing ritual that failed to cure Alaron of his illness, he is sent to Port Saiid to charter a ship to Cradawgh's Isle. When the party arrives, they learn from Amann that the lighthouse located on the cliffs to the west of the port city is out.

The party locates the rumored caves located under the city, where an enchantment to relight the lighthouse is found. From there, the party fights their way up the cliffs to the lighthouse, and gains access with the help of the key given to them by the ousted lighthouse keeper abandoned on the Western Beach. With the lighthouse relit, the party returns to Amann, who reluctantly carries them on his next journey.

### After Cradawgh's Isle

After failing to make it to Cradawgh's Isle in time to receive a proper Naming Ceremony for Alaron, the party returns to Port Saiid, carrying Cradawgh's body. They set out from the city to attend Cradawgh's Funeral, then off to Terminor, in order to reach Ugarit to see Zaratas on Cradawgh's instructions.

## Gallery

A promotional image from pre-release marketing materials.A second promotional image from pre-release marketing materials.A third promotional image from pre-release marketing materials.