recursal/Fanatic-Fandom huggingface dataset:
Sky Giant

* 1
* 2
* 3
* 4

### **General Overview**

Sky Giants are highly creative masters of manipulation. They are the most intelligent and respected Giant races on Aether. Sky Giants value the gathering of wealth and power above all else. They often order lesser Giants in the Rekkefølge around to meet theirs ends, employing Fire Giants as blacksmiths. Ordering Ice Giants as reavers, raiders and plunders. Earth Giants to serve as dim-witted brutes and fodder.

Sky Giants earns its place in the Rekkefølge by accumulating treasure, the wealth it wears and the gifts they bestow on other Sky Giants. Sacks of gold or gems are worthless to a Sky Giant than jewellery that might be crafted from those materials.

Rather than steal from one another or fight over treasure Sky Giants gamble, often placing bets on things out of their control like the military triumph of humanoid nations. Fixing wagers by interfering causes the loss of the bet, but it’s only cheating if you are caught. Otherwise, its cleverness is an honour.

### **Place of Origin**

Born from Bjorn Voimakas, all Sky Giants can trace their lineage back to Bjorn and Votan.

### **Rarity**

Extremely Rare, Sky Giants choose to make their homes in mountains and sometimes underwater. Very few people even believe Giants exist, claiming them to be monsters in stories to scare kids.

### **Race Alignment**

Chaotic Good, acts as their conscience directs them with little regard for what others expect of them.

### **Natural Race Abilities/Affinities**

#### *Vision*

Sky giants’ vision has extended into the infrared as well as adapting to see underwater. They can see through fog and cloud as well. As well they can see equally well as they would in water as they would in air.

Likewise, their lungs have adapted to underwater breathing. Sky Giants also have an excellent sense of smell.

#### *Magic*

Sky Giants have a high affinity for sorcery that surpasses the other Giant races. They are generally known to be capable of casting several spells that affect the weather.

They are even capable of manifesting and throwing bolts of lightning. They are often responsible for sightings of lightning bolts streaking across mountain peaks. Also, Sky Giants can summon forth fog and mist at will.

#### *Resistances*

A Sky Giants body is impervious to lightning and thunder.

### **Appearances**

There are three ethnicities among Sky Giants. Most have pale, light green skin, dark green hair and eyes. A small number have violet skin, dark blue hair and silver eyes. Another small number have milky white to light sky-blue coloured skin, with silvery-white hair and blue eyes.

They often wear clothing of the finest material and jewellery. Sky Giant armour is usually crafted scale mail. On average a Sky Giant stands 26 ft tall and weighs 3750 lbs.

### **History**

After the disappearance of Votan The All-Father, Sky Giants have continued to amass wealth and power as directed by the Rekkefølge. They believe the resources they gather will be instrumental in bringing about the golden age of Giants when Votan returns.
Cornelian Dwarf

Cornelian Clans history has been largely lost to time, being record keepers in paper and scholars. They were the seat of education and creation for the Clans underground, but beyond this not much has remained of their past.

They are now the main host of the Asclepius Foundation, turning to alchemy and alchemy to try and keep their people as healthy as can be in such awful conditions.

They also are loud about their desire to return underground, and protest against the debt they hold to Silia De-la Notre. They are held with the same suspicion as the Moonstones, having known sympathies for mages and magic.
Dragon

* 1
* 2

The most common form, as such most Draconem are referred to as ‘dragons’ whether they technically are or not. This is not a big deal.

With 4 powerful legs and 2 dominant wings, dragons can have any number of tails and heads, scales and horns. Their appearances are vast and sometimes colourful.

They can grow up to 60ft in height and have a single wingspan of twice that, though half this size is most common, finding greater size being uncommon and cumbersome.

They can weigh up to 6 tonnes and live up to 1000 years.
Второстепенные персонажи ИМ

Осторожно, спойлеры к сюжету!Данная статья содержит спойлеры к сюжету сезона Идеальный МИР!

На этой странице представлены второстепенные и упоминаемые персонажи сезона Идеальный МИР, о которых известно слишком мало информации для выделения под них отдельной страницы.

## Реальные

* Майк
* Азирафель
* Джеффри, Минни и Хэнк
* Бобби
* Аманда
* Мистер Помидорка
* Шарлотта
* Отер
* Сильвестр
* Уриель
* Габриель
* Камилла
* Ван и Хакингтон
* Мясник

 **Вид:** | Человек

 **Вид:** | Робот

 **Вид:** | Кот

 **Вид:** | Человек

## Вымышленные

* Ала и Терра
* Кроули Возвышенный
* Паркомоло
* Анафема
* Омен
* Монтэг
* Исая

## Интересные факты

* Имя Сильвестра является отсылкой на прирученного енота Лололошки из Игры Бога, которого, как и кота, зовут Сильвестр.
* Имена Вана и Хакингтона являются отсылкой на двух членов команды разработчиков Идеального МИРа, собственно на Van (Vallik) и Hakagron.
	+ Архимаг в своём ТГ в шутку назвал их Ван Даркхолм и Билли Хэррингтон (отсылка на Гачимучи).
* Кроули и Анафема скорее всего являются отсылкой на роман "Благие знамения", а их сын, Омен, отсылает на название романа на английском — "Good Omens" ("omen" переводится как "знамение").
	+ Имена Уриель и Габриель являются одними из вариаций имен ангелов в Библии — Уриил и Гавриил. Имя Азирафель было использовано в телесериале "Благие знамения" и, вероятно, происходит от имени ангела Рафаил.
* Монтэг может быть отсылкой на Гая Монтэга из романа "451 градус по Фаренгейту". В романе он занимался тем, что сжигал книги и здания, в которых они находятся.
Fire Giant

* 1
* 2
* 3

### **General Overview**

Fire Giants are master crafters and organised warriors. Fire giants live in volcanoes, lave flows and rocky mountains. They are ruthless militaristic brutes whose mastery of metalwork is second to none.

Fire Giants produce the most incredible art

isans, excelling at smelting and smiting works, as they do as at the engineering of metal and stone. The quality of their artistry shows even in their implements of destruction and their weapons.

Every Fire Giant settlement will be placed and constructed around the fact a smithy will be in operation.

Fire Giants strive to build and create the strongest alloys to craft the strongest armour., then to craft a sword to pierce that armour. Such work requires brain and brawn in equal measure and are required to rank highly in the Rekkefølge.

### **Place of Origin**

Born from Ivar Brann, all Fire Giants can trace their lineage back to Ivar and Votan.

### **Rarity**

Extremely Rare, Fire Giants choose to make their homes in volcanoes and other places of extreme heat. Very few people even believe Giants exist, claiming them to be monsters in stories to scare kids.

### **Race Alignment**

Lawful Evil: methodically takes what they want within the limits of their code of conduct without regard for whom it hurts.

### **Natural Race Abilities/Affinities**

#### *Senses*

Like all Giants, Fire Giants can see and hear twice as far as an average humanoid. Unique to them is their adaptation to higher temperatures. Their eyes can see through haze and shimmers often associated with higher temperatures.

#### *Magic*

Fire Giants have an affinity for sorcery, more significant than that of Ice and Earth Giants, but paling in comparison to Sky Giants.

#### *Resistance*

Fire Giant bodies are impervious to harm from fire. However, they are particularly vulnerable to the cold.

### **Appearances**

Fire Giants have very dark skin, reminiscent of coal. The colour of their hair varies between orange and red; their eyes are similar in colour. Their clothing is usually black and singed. They tend to wear armour fashioned from steel. On average Fire Giants stand 19 ft tall and weight 1930 lbs.

### **History**

After the disappearance of Votan The All-Father, Fire Giants have continued their expansive arms race with themselves. Crafting ever deadlier and more substantial weapons and armour in preparation for the return of Votan and the coming of the golden age of Giants.
Войд/История

Внимание, незавершенная статья!Эта статья нуждается в большей информации. Требуется доработка!Для редактирования нажмите на кнопку "редактировать" в правом верхнем углу страницы.
Осторожно, спойлеры к сюжету!Данная статья содержит спойлеры к истории персонажа!

## До основных событий

### Детство

В раннем детстве, около четырёх лет, Войд лишился семьи. Его решил взять к себе один из полицейских, приводивших приговор наказания родителей в исполнение. Воспоминания о детстве и о смерти родителей, у будущего Инспектора были стёрты, а сам он стал жить в центральном отделе полиции Альт-Сити. За годы, проведённые в самом центре системы, маленький Войд уверился в том, что Империя дала ему всё. И он был готов ради неё на тоже самое.

### На должности Инспектора

После того как Калеб в подростковом возрасте нашёл офис Halo Terra Industries, Войд удивился способностям юноши и решил усыновить того. Стоит отметить, что на тот момент Войд уже был важной шишкой во власти. Он добился сделки, по которой Калеб обязывается никому ничего не рассказывать, а за это сестру, Кейт, не стирают (ведь стирание у детей, как позже сообщил Калеб, является крайне болезненной процедурой и после неё можно погибнуть). Кейт, однако, всё же была стёрта, из-за чего далее мучается с частыми головными болями.
Caprini

* 1
* 2
* 3
* 4

### **General Overview**

The caprini is a headstrong and protective race of people driven by their force of will, living at the mountains in barbaric savagery and completely uncaring to the going of other races. But, over time, some Caprini developed a more pacifist lifestyle by living with other races, often they are merchants that sell goods from the village. A Caprini is very willing to conform, the traditional ones mostly to their families and villages.

The needs of the group always go first, while the needs of an individual are secondary. A caprini devotion to his group can often be mistaken as selfish by the outsiders. The average caprini prefers a peaceful, quiet life, devoid of needless danger, much like the average human commoner, taken to the extreme of the stereotype. The caprini doesn’t have many friends or enemies as they like to keep them self neutral. Caprini often set up small, isolated villages in quiet valleys and high mountain areas, either hunting and foraging food with some communities growing mushrooms.

### **Natural Race Abilities/Affinities**

#### *Blunt Force Immunity*

Caprini skulls are very thick and can act as a cushion. Because of this, most blunt strikes are useless against them.

#### *Dark Vision*

Caprini pupils are considerably larger than others, making them have an excellent dark vision. They can see in darkness as if it was a dim light up to 9 meters but can only see in shades of grey. Their eyes can be blinded by looking too close (<50 cm) at a direct source of light.

#### *Adept Climbers*

Caprini are used to live in the mountains. They can climb the cliffs of a steep mountain with ease and are acclimated to high altitude.

### **Appearances**

A mix of humans and goat, caprini have soft fur growing all over their body, which came in different patterns and colors. Caprini is usually a little bigger than a normal human as the height of a normal caprini averages at 1.8 meters.

### **History**

The history of caprini is lost in time, mostly because they prefer to live in the moment. Some say they are the more evolved cousins of goats and some say they are the minions of Avana herself.

Created by Meat
Maker

A ‘**Maker'** is a vampire who has turned a human into a vampire. The vampire offspring,  or progeny, is bound to his or her maker until he or she is formally released. The process of  becoming a maker is called "making" or "turning."

### **Powers of the maker**

A maker has a certain amount of control over their progeny due to  the maker-progeny bond.

#### **Calling or summoning**

A maker may "call" their progeny by saying the vampire's name out loud with the intent to summon him/her. No matter where they are, the progeny will telepathically hear their maker's voice calling their name. The progeny can locate their maker via this call.

#### **Empathic link**

A maker can sense when a progeny endures immense physical pain and can feel when a progeny dies.

#### **Commanding**

A maker can compel their progeny to do their bidding, providing that the command is prefaced with "As your maker, I command you.”

##### **Releasing**

A maker's power over their progeny can be completely voided by releasing the progeny. This requires the maker to say directly to the progeny "As your maker, I release you." From this point on, the maker-progeny bond is broken forever, and the progeny is no longer bound to the maker. This can sometimes be a painful event for the either or both the progeny and a maker, depending on the circumstances surrounding and leading up to the release.

If a progeny is released too young, the release may be overwhelming as the young vampire must now deal with their own change and the absence of their mentor and creator.
Карты памяти из лаборатории под куполом

Осторожно, спойлеры к сюжету!Данная статья содержит спойлеры к сюжету сезона Идеальный МИР!

## История появления

Данные карты расположены в лаборатории, которую посещают герои в 74 серии. Большинство из них имеют повреждения разной степени из-за мощного электромагнитного импульса. Производство первой найденной карты датируется 22 декабря 1974 г.

## Подписи к тем картам, что были расшифрованы позже

* прах
* сияние
* чистый лист
* погибель принцев
* природа божественного
* точный расчёт
* суперкомпьютер

Карточки, отданные Кейт в 75 серии:

* мольба
* тёмный час
* успех
* эдмундиум
* задница
Moon Elf

### **General Overview**

Moon Elves are more common than many suspect, it is widely believed that they are the ancestors to most Half Elves due to their tolerance, and even friendship, of humans since the Awakening. But this is one example of their great capability for tolerance and astounding levels of patience they all seem born with.

Moon elven societies are often loosely organized and few moon elves stay in one place for more than a season or two, preferring a nomadic lifestyle. Moon elves are generally comfortable living amongst other elves, particularly Sun Elves, as well as Gnomes, Humans, or Halflings.

Most Moon Elves organize themselves into groups of a dozen extended families or so, each ruled democratically, although often with *de facto* leaders whose say held more weight than anyone else's, an individual most often respected for either their age or their martial skill. Wherever they live, moon elves were unassuming, with homes that are humble, if comfortable.

It was not uncommon for a moon elf to take on the life of an adventurer. After all, moon elves were innately a race driven by wanderlust and the desire to learn or do good. Altogether, moon elves were individualistic and most believed sincerely that each person could make a difference in the world, for better or worse. Because moon elves had an innate sense of altruism and good will to others, most moon elven adventurers were heroes, rather than villains, though both existed.

Moon Elves are commonly found as Bards, storytellers, and in other light-hearted careers.

Their worship of gods is vague, with Lunaris and Tubiae being their preferred patrons, channeling the God of the Arts through their music rather than prayer at an alter.

### **Race Alignment**

Commonly chaotic good, other variations of good apply

### **Moon Elf Language**

Common names for Moon Elves can have many syllables, with ‘sh’ and ‘f’ sounds being common as well as the trilled ‘R’, their names can often be long and whimsical in sound and feel, surnames are uncommon but not significant other than individuality or status.

Stagenames are common and usually a blend of a City’s, place’s, significant person’s or organisation’s name mixed with their real ones.

### **Appearance**

Moon Elves nearly always have variations of purple and dark blues for skin colouration, sometimes having ebony and human skin tones, with black, white and blues being the main hues for hair and eyes of green, blue or white.

### **History**

Moon Elves have existed since the Awakening and were the earliest to adapt into the culture and civilisation of others. Moon elves were eager to travel the new world their brethren had settled into with their clans, maintaining their characteristic wanderlust even in these early years, and it was some time before they settled in Aether as other elves had already done.
John Fatfuck

**Dr. John Fatfuck** is a sadist contracted to run research and development to create new cyborgs as weapons for Cybersoul's arsenal. He is strongly influenced by Josef Mengele and the unethical human experimentation of the Nazis, so much so that John named his laboratory after the Nazi doctor and is willing to go to any length to create the ultimate killing machines for Cybersoul.
Security Guard

Cybersoul manufactures **security guards** to stop civilian intruders and provide security from the general public to Cybersoul's assets and staff. While not nearly as effect as Cyborg Ninjas or Death Samurai, an unmodified homosapien doesn't stand a chance against one and they're far less expensive.
Cyborg Ninja

The foot soldiers of the Cybersoul Corporation are manufactured cyborg ninjas, they are never given a name or any sense of individual identity, just a manufacturing number. A recently discovered glitch in the programming has allowed some to become self-aware, although Cybersoul is working diligently to resolve the issue.
Putin Itinyerbutt

**Putin Itinyerbutt** was the dictator of his home country. When Cybersoul began to expand around his borders he knew he had been beaten, but he had immense respect for Cybersoul's goal of global conquest. Because of his compliance Cybersoul granted him governance and military power over the Eastern hemisphere, and funded his efforts. His most fierce rival, Zelicksky Yurtaint, had caused numerous setbacks in his previous conquests. Putin called a meeting with the CEO of Cybersoul, after which Cybersoul declared it would be repossessing all of their merchandise for which Zelicksky's country had not paid for, almost all of the material goods in the country, plus interest, and authorized Putin to use military force to repossess the entire country. Upon learning his rival Zelicksky was not only alive but running for supreme leader of earth, he quickly decided to run against him, despite Zelicksky's high early polling numbers.
Zelicksky Yurtaint

**Zelicksky Yurtaint** was the president of his home country before Cybersoul foreclosed on his government. During the violent repossession of his country Zelicksky fled West, outside of the territory Cybersoul allowed their ally Putin Itinyerbutt to take. Despite his denial, Yurtaint's people frequently accused him of having illegal business dealings with the son of Cybersoul's CEO and rumor has it Cybersoul leveraged higher debt for the country in exchange for their silence on the matter. He has since placed a bid in the race for supreme leader of earth.
Джонни

Осторожно, спойлеры к сюжету!Данная статья содержит спойлеры к сюжету сезона Голос Времени!

## Джонни

* Старая моделька
* Новая моделька
* В сезоне

* ИНФО
* СТАТУС

### Мир

* Междумирье
* Родной мир - Силевия

### Статус

Жив

> «— Ну конечно! Всем вам всегда нужен только Джонни. Никто никогда не интересуется, а как мы тут живём, а как у нас дела. А мы тут вообще-то от скуки подыхаем! <...> И вот вы приходите к нам, а никому нет дела до нас! Только этот Джонни вас и интересует! Да лучше бы он сквозь землю провалился в этом своём кирпичном доме! Чтобы ему пусто не было, этому вашему Джонни!»
>
> **— горожанин Силевии.**

**Джонни** — бывший заключённый Видомнии под номером 012, который боялся клоунов. Спасён Лололошкой в 32 серии. Неизвестно, за что конкретно он туда попал и насколько велико было преступление, однако Джонни больше всего известен как человек, пишущий собственные статьи и дающий интервью о Видомнии.

## Внешность

Джонни выглядит как парень невысокого роста с каштановыми волосами и глазами бирюзового цвета. Во время заключения он был одет в потрёпанную грязную футболку и брюки, однако уже в Силевии мы видим его одетым в длинный серый плащ с воротником и красный галстук (?). Также у Джонни можно заметить мешки под глазами.

## Характер

Джонни на вид весёлый и добрый парень. После освобождения, он сразу пошёл на путь искупления и все свои «‎гонорары» тратил на помощь тем, кто от него пострадал.. Джонни с особым уважением относится к своему "спасителю" — Лололошке. По его просьбе парень добровольно вернулся в Междумирье и даже был готов вернутся в Видомнию, к "ненавистным клоунам", если бы тот от него это потребовал.

## Способности

* Мирохождение. Способен перемещаться между мирами.
* Пишет великолепные статьи, которые ставят на уши прессу всей мультивселенной.

## Интересные факты

* Благодаря статье его авторства, героям удалось вернуть в Междумирье много быаших заключённых, добровольно на это согласившихся.
Death Samurai

The **Death Samurai** is the highest order of assassin within the Legion of Order. They're created from the bones of the deceased in an almost occult-like ritual where the chip of a Cyborg Ninja of high valor is transplanted into a robotically jointed human skeleton, and the software is updated to allow them to parry and use a  bow.
Drake

* 1
* 2

Drakes are more akin to draconic horses being wingless, four legged and can reach up to 20ft in height.

Their colourings and markings are much the same as wyverns in being rather naturally toned and slim in physique, their tails can often have dangerous spikes layered on them.

And yet, it is not uncommon for many Drakes to never breath elemental breath attacks, being unable to, those that can find their skill to be minor in damage.

Drakes make excellent travelling companions and assistants.

They can weigh up to 5 tonne and run at 60mph max and can live up to 1000 years.
Retroninjacyberassassin Wiki

**Welcome to the Retroninjacyberassassin Wiki!**
Here you can learn and contribute about the lore, characters, weapons, maps, items, and everything else in the Retroninjacyberassassin universe!

## Featured articles

RetroninjacyberassassinDr. John FatfuckDowntown CybertropolisBow and ArrowLab RatsBong
## Characters

Doc NinjaThe ProfessorJohn FatfuckThe InternLeslie CortezPutin Itinyerbutt
## Enemies

Cyborg NinjaLab RatExperimentsPrisoners of Corporate WarfareSecurity GuardFungus Slug
## Weapons

Stub*This article is a stub. You can help Retroninjacyberassassin Wiki by expanding it.*
KatanaBow and ArrowNunchucks
## Maps & Levels

Stub*This article is a stub. You can help Retroninjacyberassassin Wiki by expanding it.*
See Category.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Doc Ninja

**Doc Ninja** is a medic found in resistance headquarters, the only thing known about Doc Ninja is that he's a cyborg ninja who learned medicine by treating his own wounds. Doc Ninja seems to be a lone wolf with no particular allegiance, as though he simply tries to make enough currency to survive through his medical work.

## References

1. ↑ https://www.imdb.com/name/nm0371684
2. ↑ https://www.moddb.com/mods/retroninjacyberassassin/videos/doc-ninja-voiced
Лионель

Осторожно, спойлеры к сюжету!Данная статья содержит спойлеры к сюжету сезона Идеальный МИР!

## Лионель

* Моделька
* Сияние

* ИНФО
* СТАТУС

## Личное

### Семья

* Ванесса (жена)
* Радан (пасынок)

## Деятельность

### Статус

Жив

**Лионель** — персонаж из сезона Идеальный МИР. Строитель в поселении Лололошки и участник «Сияния». Один из немногих NPC побочных модов, ставший полноценным героем.

## Внешность

Лионель — мужчина средних лет, одетый в красную (ныне голубую) клетчатую рубашку, жёлтую строительную каску, а также в голубые брюки и рабочий комбинезон с инструментами. У него светлая кожа, тёмно-синие глаза и коричневые брови. На лице есть густые усы и щетина. До того, как стал строителем была полноценная борода, потрёпанные русые волосы, а также он носил бежевую рубашку с серыми штанами.

## Характер

Лионель добродушный и умный. Он ни разу не отказывал Лололошке в его просьбах, что является подтверждением его трудолюбия. Так как посвятил всю жизнь строительству, то продолжает быть без ума от него и сейчас. Раньше был стеснительным, но в будущем поборол это и стал настоящим лидером, который готов действовать для совершения цели. В тоже время он ни разу не сомневался в своём управляющем и верил ему даже на слово.

Лионель мягкий и романтичный, а потому легко завел отношения с Ванессой. В отношениях показывает себя довольно романтичным и мягким человеком, ухаживает за своей возлюбленной с большими усилиями, но, даже так, спрашивает у своего начальника, Лололошки, можно ли этим отношениям далее развиваться. В остальном ничем не выделяется.

## Способности

* Отличный строитель: однажды, когда Лололошка уснул, он полностью украсил поселение за около 10 часов. Помимо этого также сделал переговорную для него, Кейт и Радана.

## Интересные факты

* После свержения Империи перестал работать на Лололошку и переехал в Альт-Сити.
* Так как был взят из мода, то не носит обычную рабочую униформу Империи.
* Женился на Ванессе в последней серии сезона.
Corre & Costura

**Corre & Costura** foi um reality show do SBT exibido entre 27 de agosto e 15 de outubro de 2016. Apresentado por Alexandre Herchcovitch.

## Audiências

* **Início:** 27 de agosto de 2016
* **Término:** 15 de outubro de 2016
* **Exibido em:** 8 episódios
* **Horário:** 17h

 03/09/2016
 10/09/2016
 17/09/2016
 24/09/2016
 01/10/2016
 08/10/2016
 15/10/2016
 MÉDIA GERAL

* **Maior Audiência:** 5,7 Pontos (01/10)
* **Menor Audiência:** 4,2 Pontos (17/09)
Ghost Barnacle

A picture of the Ghost Barnacle.

```
The **Ghost Barnacle** is one of the entities you may see when attempting to enter the dark room.

```

The **Ghost Barnacle** is a hostile entity, it has a chance of spawning in the darkroom on the ceiling when entering and when leaving into the halls from the dark room, it will attack you, but you can still kill it. It only spawns in **gm\_construct 13 beta**.
Koulton Brightwind

Prince ***Koulton Brightwind*** is the current leader of the Wind Whisperer Principality, based out of the Isle of Orthoss in the Lhazaar Principalities. He bears the Dragonmark of the Storm, and was exiled from House Lyrandar for piracy.

He is a key figure in Willow Jenkins' past.

## Description

### Appearance

Koulton Brightwind is a young half-elf man of average height with pale skin and bright red hair. He carries a sabre and wears an opulent blue coat trimmed with gold.

### Personality

Koulton Brightwind appears to be highly charismatic and well-spoken, with a flair for theatricality. More of his personality is unknown at this moment.

## Biography

### Background

At some point before the beginning of the events of Metanoia Blues, Koulton Brightwind was the Captain aboard the airships *Krakenslayer* and *Stormchaser*. He caught Willow Jenkins aboard the *Krakenslayer*, attempting to sabotage his ship, and impressed by their work decided to bring the shifter aboard. Later a spy sent by Lyrandar was put on trial for attempting to assassinate Koulton, during which Koulton executed the traitor himself.

After this incident Koulton proclaimed war on House Lyrandar. Willow opposed this and once again sabotaged Koulton's ship in hopes of preventing the war Koulton craved. Afterwards, Willow fled the *Stormchaser*.

## Relationships

### ***Emma Brightwind***

They share a last name and maintain a sibling dynamic, but do not seem blood related. Emma is more overtly uptight than Koulton, giving balance to their approach to situations.

### ***Willow Jenkins***

Koulton hires Willow to work for him after Willow attempts to sabotage one of his airships. He's impressed by how dauntless and skilled Willow is, and is willing to take a gamble on the shifter. Evidence suggests they eventually had a falling out when Willow decided to oppose his plans to go to war with House Lyrandar.
The Beholders of True Beauty

*Proceed at your own risk if you have not yet watched to Episode 83 and beyond.*

## Relationships

### Enemies

* En

***The** **Beholders of True Beauty*** are a cult that has connections to an enormous Beholder-like beast known as the Tyrant that slumbers beneath Sharn. People involved with the cult wear a silver pin representing the tragedy mask of the "Comedy and Tragedy" theatre masks.

The full scope of their intentions remain a mystery, and for a time even their true name was unknown. En dubbed them *"the Snapdragons"* in the meantime, a reference to the theatre En first encountered them in. They used the Snapdragon theatre to host a gruesome performance where unwilling performers were tortured and killed on stage for the amusement of a rich audience, however a more complex purpose likely underpinned these shows. Surgery was performed on victims of the stage, implanting strange eldritch eyeballs into their anatomy against their will before they're sent to die. It seems they were looking for a 'suitable host,' though what that means is unknown.

## Members

* **Ilanis Elorrenthi d'Phiarlan**: the younger sister of House Phiarlan’s leader. She was the owner of the Snapdragon theatre, and is the possible ringleader of the group.
* **Sir Edmund Beckett**: One of the emissary's chosen. Seen having suspicious conversations in Ilanis's office. Sat in the audience and drank the tears of a Katja after she witnessed her husband be coerced into committing suicide.

## Allies and Friends

* **Alonso Reedfoot**: a nothic under Edmund's command.
* **Warfred Bartosz**: an artist who's memories of the cult were erased when he was caught by the Port Authority in Regalport.
* Members of the ir'Tain, ir'Laisha, ir'Demell, and ir'Moros families.
* Unnamed Doctor

## Victims

The Snapdragons are known for kidnapping and killing vulnerable people, and though not all victims are known, some have been mentioned.

* Acacia
* Alton: An ex-soldier who was the first to die at the Snapdragon theatre
* Harrison: Katja's husband. The two were a refugee couple. He was forced to take his own life at the Snapdragon theatre.
* Katja, a human women, and the wife of Harrison. Edmund Beckett drank her tears of mourning for her husband.
* Matthias
* Sylvia: Died in the wings due to an adverse reaction to her Eye implant.
* **Thail**: The only known survivor of the Snapdragon incident. Chosen by Edmund to perform in the show, and the only one who proved to be a suitable host for the Eye.
Salvage

—Luca, comforting En

**Salvage** is a small but pretty village that lies 10 miles northwest of Regalport, that sits on the mouth of the Tarn River. Various farmsteads and other in-land communities travel to Salvage as an in-between point.

## **Notable Locations**

##### ***The Barrow***

The Tarn Woods Barrow was a burial mound for pirates that has since become a shadow-crossing, allowing fell spirits of Mabar to slip through the cracks. Seeker Else set a ward within to prevent the manifest zone from causing harm.

##### ***The Salvage Drydocks***

A collection of warehouses, foundries, and lumbermills along the mouth of the Tarn River provide a convenient and cheaper alternative to making repairs in the Regalport Anchorage where space is at a premium. The primary industry and working heart of Salvage, so much so that the village came to be known by the name of the Drydocks. It was founded and is still run by the dwarven foreman, Bruno Saltbeard.

##### ***The Driftwood Marsh***

The Driftwood Marsh lies north and west of Salvage and Regalport, covering a span of roughly thirty miles where rivers from the mountains spread out into a large delta, then drain out of the wetlands and into the Lhazaar Sea. The landscape is low and flat, with only the occasional tree or large estuary islet to break up the swathes of saltgrass that disguise the meandering banks and brackish pools of the salt marsh. Home of Old Aggie Eeltongue.

##### ***The Gold Dragon Inn***

The Salvage branch of a chain of inns. Good place to meet interesting people.

##### ***The Jenkins Workshop***

Willow’s repair shop run out of their boat.

##### ***The Lighthouse***

A lighthouse on a spit of land by the coast. Originally tended to by Duncan O’Fairn. Recently fell into disrepair, prompting Bruno to send Willow and Luca to investigate.

##### ***The Nesting Quail***

A local pub on the Salvage Waterfront, known for its all day breakfasts and excellent fried fish and chips. Ekka the Cook, an elderly, orc woman with clay brown skin and silver hair works here and provides generous portions to customers that she thinks need to eat more.

##### ***The Nodding Poppy***

A small apothecary and low-cost clinic run by Seeker Else, a half-elven priest of the Blood of Vol. While they keep their faith lowkey, they are well liked for her expertise in medicine and readiness to treat the villagers for barter instead of coin.

##### ***The Tarn Woods***

Woods around Salvage. Used for logging to produce lumber for the building of ships. Some farms are nestled within, including that of Arn Delvine.
Mallachee

**Mallachee** is the owner of the Mallachee's Magical Miscellany (New and Used Magic Items! For Reasonable Prices!) pawnshop in Regalport.

## **Description**

### **Appearance**

Mallachee has a single tufts of hair on his head and notably large ears. He wears large bottle glasses and is often described as looking like a hairless cat.

**Personality**

Friendly and excitable, Mallachee is a quirky and somewhat high strung individual.

## **Relationships**

### ***Willow Jenkins***

Willow frequently visits Mallachee’s pawn shop to sell their inventions, or acquire rare and odd magical items. They have a decent rapport, though Willow has a tendency to cause Mallachee grief.
Ilanis Elorrenthi d'Phiarlan

*Proceed at your own risk if you have not yet watched to Episode 14 and beyond.*

**Ilanis Elorrenthi d'Phiarlan** is the younger sister of House Phiarlan’s leader. She was the owner of the Snapdragon theatre, and the possible ringleader of the group that kidnapped En.

## **Biography**

### **Background**

Little is known about Ilanis as she seems to stick to the shadows, even within House Phiarlan. However En remembers her as the leader of the group that kidnapped them.
Order of the Emerald Claw

The **Order of the Emerald Claw** is a chivalric order of elite knights and necromancers. They assassinated Queen Mishann at the start of the war in 908. Circa 970 there was an attempt to dismantle them, however the order continues to operate under its own rule. The remaining order is made up of Karrnathi extremists and Blood of Vol radicals.

Though many of its members are of the Blood of Vol faith, the actions of the Emerald Claw is condemned by most followers of the Blood of Vol.

## Members

* Lady Ill Marrow
* Stanislav Dragovicz
* Vei'ilya
Vei'ilya

—Vei'ilya before attempting to kill fellow Seekers

**Vei'ilya** is a Seeker of the Divinity Within who hails from Farlnen. She is very capable with magic.

## **Description**

### **Appearance**

Vei'ilya is an elven women with dark eyes and long dark hair. She wears long flowing, green garbs with red accents and ornate bead work.

### **Personality**

Cold and calculating, Vei'ilya strikes with poise and precision, be it with her magic or her words.

## **Biography**

### **Background**

Vei'ilya arrived in Regalport alongside Stanislav approxoimitly a month before the events of Death of the Artist. In that time she approached Seeker Islay and acted sympathetic towards their plight, promising them rewards if they helped harbour her and Stanislav. In actuality, she was sent on a mission from Lady Ill Marrow and possibly the Order of the Emerald Claw.

### **Metanoia Blues**

#### Chapter 7: Death of the Artist

During the "a new Khorvaire" art gallery and auction, Vei'ilya approaches Luca and strikes up a conversation as a fellow Seeker. The two manage a civil debate despite their contrasting views on war and Vei'ilya walks away. Following the murder of Tarek, Vei'ilya is nowhere to be found, never offering a statement to the local Medani detective, Brina.

Vei'ilya is discovered to be hiding out in a warehouse alongside her henchman Stanislav Dragovicz. When House Medani and the Regalport Guard launch on ambush on her hideout, she flees, leaving Stanislav to be captured. Investigation of the safe house reveals she was likely the cause of the undead attack in the auction hall, as well as the theft of Xen'drik artifacts from the auction house's storeroom.

Seeker Nereus and the trio track Vei'Ilya down in the ruins of Caer Bradan, where she is discovered to have manipulated the runaway Seeker Islay into helping her prepare a ritual. Despite the trio's best efforts, she activates the ritual and teleports back to Farlnen, leaving all those who tried to stop her in critical condition.

## **Character Information**

### **Abilities**

***Spells***

***Cantrips***

* Arcane Burst

***3rd Level***

* Stinking Cloud
* Vampiric Touch

***4th Level***

* Wall of Fire
Silver Dancer

The ***Silver Dancer*** is a ship belonging to the Seadragons.

* **Captain*:*** Miraldine Frostroot

## **History**

The Silver Dancer was originally captained by Varis Greenleaf as part of the Seadragons fleet. It was sent by Prince Ryger on a mission to bridge alliances with House Lyrandar. Months later the ship returned to Greentarn, stopping by Salvage so that Captain Varis could pay a visit to his lover Duncan O'Fairn at the Salvage lighthouse. The brief detour resulted in half the crew falling prey to a curse and becoming trapped at the Lighthouse. This left the Silver Dancer in the hands of the third mate.

The ship would end up being the prize for a contest won by Miraldine Frostroot. With her as its captain, It returned to the Seadragons fleet, now protecting the bay alongside the Wyvern.
Old Aggie Eeltongue

—Duncan's Journal

**Old Aggie Eeltongue** is a hag that lives on a barge in the Driftwood Marsh, west of Salvage. Old Aggie is a neutral if antagonistic figure with unknown motivations, having both cursed Duncan O’Fairn and given the trio their prophecy.

## **Description**

### **Appearance**

Aggie’s skin is sallow, slick, sickly, and marked with warts, while her eyes are bulging and yellow. She has thick grey hair that extends far down her back.

### **Personality**

Aggie is a grating, unpleasant individual that always knows far too much for comfort, speaks in riddles, and is happy to argue in circles until the cows come home. She seems to delight in making others squirm, but is not above offering assistance, for the right price.

## **Biography**

### **Background**

Aggie's has been around Greentarn long enough to become a notable legend among the locals. The folk tales say she steals unwary children to cook and eat, or that she'll curse unfaithful husbands and turn them into salamanders at the behest of angry wives. They say she can call the tides, that her boat is pulled by a giant white seasnake, that she can turn into mist with a whistle, that she knows magic older than Lhazaar herself. But who can say if any of this is true.

Circa 988, Duncan O'Fairn seeks Aggie out, requesting her assistance in winning the affections of Varis Greenleaf. She grants him her help, for a price. His ability to have children, adopted or otherwise, his ability to leave Greentarn, and his "dying breath." Duncan agrees initially and all is relatively well, but eventually his desperation leads him to steal Aggie's magical conch shell from her, resulting in her "gifts" becoming curses.

### **Metanoia Blues**

#### Chapter 2: The Hag of Driftwood Marsh

On a mission to lift the sea spawn curse afflicting Varis Greenleaf and his crew, Willow, Luca, and En come aboard Aggie's barge. She convinces them to strike up a deal with her. They do her chores, fetch ingredients for a cure, and return her conch shell to her, and she will provide a soap sure to scrape away all those pesky inhuman scales plaguing Varis. In the meantime, she answers questions for the trio regarding Luca's past and En's Eye. She also provides a fortunate telling for both En, and Luca. Willow, on the other hand, grates her nerves with their ability to successfully use her crystal ball all on their own.

Though agitated by Willow, Aggie delivers a mysterious prophecy to the trio, dubbing them the *Startouched Wanderer*, the *Devoted Shieldbearer*, and the *Penitent Dreamspeaker*. Afterwards she shoos the trio off her barge and disappears into the depths of the marsh waters, never to be seen again.

## **Character Information**

### **Notable Items**

* Seacaller’s Conch
* Crystal Ball
Belly of the Beast Grand Fighting Tournament

The ***Grand Fighting Tournament*** was an event held at the Belly of the Beast, Regalport. Ahab Jones oversaw the tournament, promising the victor a chance to go up against his star fighter, the Titan.

## Participants

###### Luca Karrnson

 Luca participated in the tournament under the persona The Scarlet Prince.

###### Willow Jenkins

 Willow participated in the tournament under the persona Cognaut.

###### Damon ir'Ardantego

 Damon participated in the tournament under the persona The Dragon Slayer.
Calendar of Events

The following is a chronological list of events that occur in the main storyline of Metanoia Blues, as well as relevant events from around Khorvaire.

## 998 YK (Current Campaign)

##### Olarune

 18 Olarune, 998YK

#### Therendor

* Cat begins staying with Willow on their boat.
* The Jenny crew goes to the Nodding Poppy for medical attention.
 22 Therendor, 998YK
* The main trio and Cat investigate the Belly of the Beast Grand Fighting Tournament.
* Luca auditions for the fighting tournament.
 23 Therendor, 998YK
 24 Therendor, 998YK
* Luca signs up for the tournament.
* Willow and Damon discuss the songbird, which Damon purchased from Mallachee.

### Dravago

 02 Dravago, 998YK
 03 Dravago, 998YK
 08 Dravago, 998YK
 09 Dravago, 998YK
 10 Dravago, 998YK
 12 Dravago, 998YK
* En, Willow and Luca further discuss their plans for confronting Edmund Beckett.
 13 Dravago, 998YK
* The main trio go to Regalport for reconnaissance.
* Willow has a difficult conversation with Varis.
Aggie’s Prophecy

A prophecy told to Willow, En, and Luca in Episode 8 via Aggie Eeltongue and her crystal ball.

## **Transcript**

> *"The braid of fate is not lightly split, so a telling for one is a telling for all. What I say now is only a glimpse of the living prophecy, the coils ever shifting as the great wyrm wends its way through the sands of time…"*
>
>
> *"The Startouched Wanderer, the Devoted Shieldbearer, the Penitent Dreamspeaker... A grand design spirals into the beyond, for your lives are more than simply your own."*
> *"I see four pillars unmoving, each a trial in its own right, though only one will promise fortune at the threshold."*
>
> *"Beware the roving Eyes of the slumbering Tyrant; their thirst poisons the Houses in Shadow."*
>
> *"The Blazing Blade seeks those who will carry it beyond the borders of darkness. Only a resurrection of the Twisted Shade can quench its selfish heart."*
>
> *"Forgotten love wields its sword in despair, clutched by hand of green that bows to the legacy of the Thirteenth Mark."*
>
> *"In the desolate heart of the shattered Gorgon sleeps the Seed of Annihilation. The Steel Lion knows the way. Trust his guidance.*"
>
>
>
>
> *"That is all that I see. These are the things that Will come to pass, for they were set in motion long ago... All else is ephemeral chaos, unknowable until the moment it is."*
>
>

## **Speculations**

### ***Draconic Prophecy.***

En speculated that Aggie was picking phrases from the Draconic Prophecy. The Draconic Prophecy is some manner of obscure prophecy. It is said the Dragons of Argonnessen are working towards it secretly.

### ***The Shattered Gorgon***

Willow recalled that the Crest of House Cannith is a Gorgon. As of 4 years ago, this House has been split into three branches. East, west, and south.

### ***The Roving Eyes, poisoning the Houses in Shadow***

En has considered the possibility that this may be referring to the Eye, and its relation to House Phiarlan.

1. ↑ Told by Aggie Eeltongue in Episode 8
Blackfin

The ***Blackfin*** is a Diresharks ship sent by House Lyrandar to salvage items from a wrecked galleon.

## **Crew**

* **Captain:** Hoya Tirape
* **Bosun:** Bones

## **History**

#### Chapter 5: The Wreck of Good Fortune

The Blackfin was sent by House Lyrandar to retrieve the Elemental engine from the wreck of the Good Fortune, determine what happened to cause the shipwreck, and ultimately destroy the galleon. Upon their approach of Skyshriek Reef, the navigator was mesmerized by harpy song, leading the Blackfin to crash into the wreck and beach itself on the reef. The crew spends the following night fighting for their lives against a flock of harpies as they attempted to free themselves.

Despite the brutal attack, a majority of the crew survives thanks to the Scrap Bucket offering its aid in their moment of need. The next day the crew encounters Roselia d'Cannith stranded on the reef, and welcomes her aboard as they begin to determine the best way to free themselves from the reef. Little do they know of Roselia's true motives.

Once the harpies and Roselia are dealt with by the Odds and Ends, the Scrap Bucket helps pull the Blackfin free of the Good Fortune. The crew then takes a moment to celebrate their survival and freedom from the wreck, taking shore leave for a brief party.

Afterwards Bones is sent to accompany Willow, En, Luca, and Varis as they explore the wreck of the Good Fortune. Bones is ultimately bribed by En and Varis into looking the other way while Willow steals the Elemental from the engine. In the end, Bones retrieves the wheel from the Good Fortune, and Captain Tirape splits Roselia's treasure between her crew, and the crew of the Scrap Bucket as payment for their assistance. As the Scrap Bucket prepares to leave Skyshriek Reef, the Blackfin remains to complete their salvaging and scuttling of the Good Fortune.
Duncan O’Fairn

—Duncan as an angry poltergeist

***Duncan O'Fairn*** is the former Lighthouse Keeper of the Salvage Lighthouse.

## **Biography**

*Proceed at your own risk if you have not yet watched to Episode 3 and beyond.*

### **Background**

Duncan was a lonely man in life with few exceptions, but a broken heart and a curse drove him to suicide and turned him into a wrathful poltergeist. While he was alive, he fell head over heels for Varis Greenleaf, and made a magical deal with a Aggie Eeltongue that ensured Varis's affections without question. When Varis failed to return from a journey out to sea, Duncan fell into despair and stole from Aggie in a final attempt to get Varis back. As a result, he was cursed to become a sea spawn, and ended his life soon after.

### **Metanoia Blues**

While investigating the lighthouse, Luca, Willow, and En would slowly unravel Duncan's unscrupulous love story through a series of scattered journal entries. After stumbling upon the man as a wrathful poltergeist haunting the top of the lighthouse, the three would later end him once and for all with a crossbow bolt to the head.

## **Relationships**

### ***Varis Greenleaf***

Duncan fell head over heels for Varis at first sight. He made a deal with Aggie Eeltongue in an effort to win Varis's affections through magical means. The two did fall in love, but it's unclear how much of Varis's affection was pure, and how much might have been influenced by magic.

### ***Aggie Eeltongue***

Former mentor/patron. In his bargain to win the affections of Varis Greenleaf, Old Aggie granted Duncan powers similar to that of a warlock.