!Islands TC merged

* *Classic*
* *New Lands*
* *Two Crowns*
* Dead Lands
* Norse Lands

The following is an attempt of merging the regular campaign page (Europe and Shogun lands) with the Dead Lands campaign. It focuses on the islands sections, as they're the core of the article. Other sections like Speedrun and History are easier to merge.

## First island

* Eu & Sh
* Dead L
**Eu & Sh**
**Dead L**

Eu & ShDead L

 Merchant

The first island is the smallest and is generally easy to secure.

This is where the Ghost of a past monarch transmits the Kingdom's lore to the new Heir.

A vagrant camp and a merchant close to the town on the right, offering an easy way to get coins and recruits.

The unlockables on this island are of vital importance for the Kingdom, but the Monarch must visit at least the second island for the required gems, as there are no gem chests on the first island.

Unlockables
 Europe & Shogun
 Dead Lands

There are no small portals on this island.

There are no small portals on this island.

* 1
* 2

## Second island

* Eu & Sh
* Dead L
**Eu & Sh**
**Dead L**

Eu & ShDead L

 Merchant
 Boat

The second island keeps the most basic and essential unlockable for the Kingdom's security: the stone technology.

This tech unlocks:

* higher tiers of the town center;
* stronger walls and towers;
* the siege workshop;
* and the pike vendor (in Europe) or the dojo (in Shogun).

This is also the first island where the Monarch can find gems.

There is only one small portal on each side of the town.

There is only one small portal on each side of town.

* 1
* 2

## Third island

* Eu & Sh
* Dead L
**Eu & Sh**
**Dead L**

Eu & ShDead L

 Merchant
 Boat

This is the first island where the Merchant won't be found.

The Monarch should be able though to arrive on this island with at least a couple of squires for early protection and make the local economy rely even more on hunting.

Of the island's unlockables, the Baker Hermit is recommended, especially for islands four and five. Also, the Builder Statue is one of the most efficient investments in the Kingdom's security.

There are two small portals on each side of the town.

There are two small portals on both sides of town.

* 1
* 2

## Fourth island

* Eu & Sh
* Dead L
**Eu & Sh**
**Dead L**

Eu & ShDead L

 Merchant
 Boat

The fourth island keeps the late campaign technology, required for the final aggression towards the Greed: the iron technology.

This tech unlocks:

* even stronger walls;
* towers with roofs;
* the forge for swords;
* and the bomb, with which the cave on all islands can be destroyed.

The Lizard is also an important acquisition, especially for cooperative Monarchs.

There are three small portals on each side of the town.

There are three small portals on both sides of town.

* 1
* 2

## Fifth island

* Eu & Sh
* Dead L
**Eu & Sh**
**Dead L**

Eu & ShDead L

 Merchant
 Boat

Despite its representation on the map seeming somewhat smaller than the fourth, the fifth island is the largest.

At least one of the two vagrant camps is located very far from the central castle, generally behind some portals. The Greed waves tend to be harder than on the other islands.

The island's unlockables include the coin-producing Unicorn, and the Statue of Knights, which was redesigned in Never Alone patch to make it more useful: upon activating the statue, knights are able to attack faster and carry more coins (and they no longer use a charge attack).

Unlockables

There are three small portals on each side of the town.

There are three small portals on both sides of town.

* 1
* 2