Clankstep

Clankstep is an original character made by Luigi Kirby. In the CRUSADE Simulations, he is a curser centered around time related Statuses to limit the foe's movement options. His Birthright and Eden's Blessing also grant him access to powered up versions of his moves, though they take time to charge up.

## Design

Clankstep is a teal Stopstep, which are mechanical pocket watch-like creatures. Unlike most Stopsteps, his arrow hands are mechanical and can open up to reveal various gadgets, and he has two wrenches as his windup as opposed to a standard windup. His hands are also blue and pink instead of green and red.

## Powers

As a Stopstep, Clankstep has the ability to alter the flow of time around him, whether making people experience it faster or slower. He is also a skilled mechanic, capable of repairing and creating machines without too much difficulty. He can also move his clock hands in any direction around himself, in addition to firing Time Bubbles and Time Bombs from them.

## Personality

Clankstep is usually a friendly individual, being quite pro-active and eager to assist in his friends' problems. However, he can be prone to being impatient, and will often be more interested in his work than in spending time with other people.

## Special Moves

### Clock Knock

This move costs 2FP. Clankstep winds up before slamming his clock hands on a foe, dealing 2 damage twice.

When powered up, this also inflicts Sparky for 3 turns.

### Time Bubble

This move costs 5FP. Clankstep opens up his blue clock hand, and fires a Time Bubble out of it. When it hits, it traps the foe inside, inflicting Slow for 3 turns.

When powered up, this inflicts Immobilized instead of Slow.

### Tick Boost

This move costs 3FP. Clankstep uses his time powers to inflict Double Time on a player for 3 turns. As Slow will force the player to only move every third turn in tandem with Double Time, the two make a deadly combo.

When powered up, this grants Fast instead of Double Time, but lasts for two turns instead of three.

### Time Bomb

This move costs 7FP. Clankstep fires a Time Bomb at the opponents, which will stay on the field as a 6HP summon. After 3 turns pass, if the Time Bomb has not been destroyed, it will explode and Immobilize all foes for 3 turns. Additionally, if the Time Bomb has Double Time, it will count down two turns at once. Similarly, however, if it has Drifting Time, it will not count down at all.

When powered up, the Time Bomb has 9HP instead of 6, and deals 5 damage to all foes when it explodes in addition to Immobilizing them. However, it will also take 4 turns to explode instead of 3.

## Birthright

Clankstep's Birthright is nicknamed Time is Power. When equipped, it allows Clankstep to spend a turn to charge his attacks to use their powered up versions. This effect is incompatible with Ready Up.

## Eden's Blessing

Clankstep's Eden's Blessing is the Fuse Box. When used, it is placed as a 5HP summon. While active, Clankstep can use the powered up versions of his attacks by charging up for a turn, similar to his Birthright. If he also has Birthright equipped, having a Fuse Box removes the charge turn.

## Final Smash

Clankstep's Final Smash is Overclock. With it, he grants himself or an ally Fast and +3 Efficiency for 3 turns.

## Strategy

With his access to Slow and Double Time, you'll want to be applying these Statuses as much as possible, to prevent the opponent from moving and thus allowing yourself to set up Time Bombs and deal damage with Clock Knock. It's also wise to bring Happy Heart and/or Happy Flower, as applying Double Time to yourself with these Statuses will improve your healing. If Birthright is brought, use of Time Bubble and Time Bomb will be especially important, as the charge time can leave you wide open for attacks.

## Trivia

* Clankstep was briefly usable publicly during the Clock Tower mini-campaign.
* Clankstep is an OC of his creator's original species, Stopsteps.