Paradise (OOB) Sights

To avoid frustration or confusion, we recommend getting familiar with the Expert Mode first. Further more, in-depth knowledge of Gameplay Basics is assumed at Expert Mode articles.

The range in difficulty in Expert Mode is wide. Some of the described things in Expert Mode
* need to be “studied” to be able to accomplish them. Several tries might be needed and then it still might not work.
* Are complicated Glitches and it took the community years to find them out.
* Could be found out by yourself or through a Companions showing it to you. By reading this you might spoil yourself a nice surprise.
* Are missing a detailed description. Investigation on how they work is needed, your help is highly welcomed.

'**This is an** "Expert Mode" **article or section. To avoid frustration or confusion, we recommend reading the** Expert-Main-Articles **first, those can be found on the main article.'**

*Main articles:* Expert Mode, Out of Bounds (OOB)

## Overview

This article lists points of interest in this Out of Bounds, from South to North (Mountain).

Pink Desert (OOB) gives a rather spoiler free overview about this OOB. Featuring

* entrances
* exits
* dangers of the OOB
* short list of easy to find or highlight sights, without describing the location in detail

 Add common or recommended routes/tours to combine certain sights. Share your own favorite routes!

## Maps

### Level map

This map shows a general view of the level including key sights, landmarks and navigation elements.

### Additional maps

No other maps are known to exist at this stage.

## List of sights

From South to North (the Mountain). Please refer to the accompanying level map for exact locations.

===Starfields===

On PS4 star fields can only be observed on the South sid

### Blackness (South)

*Main article:* Blackness

Not much of a sight but it does exist in Paradise (tested on PS4 at least), and with all the fake mountains surrounding the level it appears not too far from the level.

 If you dip into blackness and get back, you may experience "Ink paintings" as shown below:

### Cloud backdrop

These are slightly curved planes with a repeating pattern that looks like white clouds, a few of those can be found along the South side of the level, after the mountains etc.

Unlike the "far" clouds which always form a circle around the wayfarer to appear distant, those cloud "curtains" are static and if seen from a certain angle it's quite obvious that they are just a flat image. An interesting sight nonetheless as they exist only occasionally on other levels (most notable example would be the fake sky surrounding the exit area in Broken Bridges).

### Rainbow symbols

A bit further North, and not far from the Vortex (see below -- exact location to be confirmed) there is an area where you float in the magic goo and some of the floating symbols change colors from the standard milky white to rainbow colors from red and pink, to green to purple and violet.

See gallery below.

You get more of those symbols if you dive, and if you let it go the wayfarer will float up and eventually hit an invisible ceiling (or rather floor, as you are below the main level). The camera will zoom in and it's possible to see the symbols up close.

 This sight has been observed on PS4 and a subtler version has been captured on video for iOS. Details for other platforms are under investigation.

This colored appearance is similar to the

* Starfields in Underground level, as well as the
* Color Ripples in Paradise glitch,

although it is not clear if (or how) these effects are connected.

Many rocks in OOB have a similar "palette" near the bottom (more examples can be found in Paradise and Sunken City) but they usually aren't as colorful. One extreme example can be found further North (see Disco Zone section below).

### Carpet phalanx

Outside the main terrain, a fair distance South-East of the terrain corner a huge formation of carpets can be found. They are arranged in rows within which groups of 2-3 or more can be seen depending on which triggers have been activated (and by extension, which OOB entrance was used) but up to thirty or so can be seen. They look a lot like a military parade, or Roman phalanx.

 As mentioned above, their appearance and behavior varies depending on triggers; some of the following may be observed:

* The carpets will glow if touched, and being close enough to the surface it's very easy to jump on top of them.
* Some of them may appear warped as if the wind messed with their tails. Sometimes they're just normal and wobble slightly.
* They will glow when touched.
* They may respond to your chirp with a cascade of tweets and chirps (very funny especially when there's plenty of them).
* In some cases (details unclear) they'll emit an explosion of symbol particles upon touch similar to how Jellyfish do elsewhere in the game.
	+ Video added showing explosion particles, chimes, twirls by carpet on PS4 (start at 2:43) Seshatienosco (talk) 22:32, 15 August 2021 (UTC)

### The Vortex

The Vortex from the Snow HL can be seen normally in Paradise OOB.

It is possible to get pretty close if approaching this area from East or West side. The Vortex is right below the start of the level. Tall pillars from the start area can be used as general guidance.

A quick summary of how to get there:

* Go out of bounds and exit past the wind walls to the "outside" OOB area
* Travel all the way back to the start of the map
	+ Use sun, moon and yellow rays for navigation
	+ If taking the West path, go wide over peeling grounds to avoid wind walls, floating goo, and the Crash Zone
	+ Once you've reached three white cloud "stripes" you're far enough South; follow these stripes towards the start of the level (but stay outside fake mountains etc.)
* Eventually you'll end up behind the start area; turn North and you'll soon see the vortex.

The video below shows how to get to the Vortex from the start of the level (using West side path):

Notes on the "East" path:

You'll have to fight with the lifting force (keep diving down with "fly" on), and side wind is occasionally getting in the way but there is a path. I reached it by following the East edge of the snow terrain then diverting further East once the wind bubbles started to appear. Keep going South and around, aiming towards the South-East corner of the map but walking further East where necessary, with windy area on your right side. If succeeded you'll be able to inspect the vortex and the fake "snow plain" with white mist and wind, and even fly through the eye of the storm to the entry area (it's blocked off though, you'll end up swimming below the level).

To exit after viewing the vortex, follow the path shown in this video:

Notes on the "South" path:

If you're using the "At the end of the slide section" OOB entrance, this video shows the path to the Vortex from the outer South area with that in mind and uses the same exit as the video from Qtzl3000 - but also shows you how to return to the main gameplay area.

Summary of the directions from video:

* Make sure you can see the pool/lake area (columns of navy in the center between huge mountains)
* Head North (towards the columns) but aim down to the ground (fly or walk - it is a very long way)
* You'll encounter wind wall, but can easily walk/fly past it
* Periodically lift up your wayfarer to check that you're still going in the same North direction to the columns
* You'll eventually see a small white lateral light at the center of a large blue dome outline (the vortex)
* Keep heading towards it and keep your wayfarer down to the ground

In order to exit:

* Head up to the direction of the tunnel
* Keep that same direction but aim to the ground and keep swimming
* You want to go under the mountains (you'll see a sky blue polygon that seems to move on the floor)
* Once you pass under the mountains, look up and you'll see a light sky blue scenery with the kelp/waterfall (North)
* Keep heading towards the waterfall area
* You'll see a sudden sky blue wall blocking that scenery (keep that sky blue wall to your right)
* Fly along the bottom edge where it meets the snow ground and keep heading in the same Northward direction
* You'll eventually get gravity pulled to the slide area (through the right wall)
* Keep heading in the same direction until you can go no more and there is a wall directly infront that seems to block your way
	+ Aim to go through that front wall (North), while fighting against the gravity of the slide pull to your right (East)
	+ It will pop you out through the wind wall to the other side
* Head under towards the open area under the dark navy mountain until you can see the moon
* Head towards the moon and you'll be in the Southwestern OOB

Note that you can actually proceed back in map from here as well (in the linked video), just have to head upwards towards the navy mountains while keeping the pool/lake area to your right.

### ~~Ancestor's Hall~~

~~After the cutscene the place is filled with goo/mist. The area can be accessed when exploring OOB, the **Ancestor's Hall can only be revealed through modding game files.**~~

~~Somewhat below the starting area at the Southern end of the level (below and "inside" the Vortex) lies the place where the resurrection cutscene takes place. The only known way to get there is through modding or hacking game memory.~~

* Ancestors Hall deep below the Paradise level.
* Ancestors Hall below the Paradise level.
* Ancestors close up
* Ancestor Hall from outside. Zooming in will reveal the Ancestors standing in the white light.

Video capture of Nick, WMs and Ancestor's Hall in Paradise OOB
### Final walk plateau base

*Alternative name:* "the Monolith" (for its appearance on PS4)

The farewell area and the final walk plateau are the highest part of terrain in Paradise. To create such an elevated plateau the developers had to pull an area from the base terrain (ground) all the way to the top of the mountain.

On the Northern side right near the end of the map in a vast flat valley, the base of that farewell area can be seen rising high like a very tall pillar, midday sun shining from behind it. With terrain features pretty scarce below the level, it's a great landmark and a beautiful sight.

* The end is near (except if you're OOB)

### Sideways light rays

A bit further North, on the East or West side of the ascension pillar you can see a reflection of the sun, except it's on the side wall because the terrain changes so sharply in this area.

It looks like a searchlight or a lighthouse in winter, especially at certain angles when the terrain itself becomes darker. A few more of those can be found in the OOB area next to other vertical terrain walls.

### Mount Jenova

Mount Jenova refers, in different interpretations, either to the entire mountaintop area at the end of the Paradise level, or to the surrounding mountains (level geometry that form The Mountain) accessible out-of-bounds. "The Mountain" in the context of the game is not exactly Mount Jenova; only in the context of exploration (whether it's in-bounds or out-of-bounds).

The name was given by the community to honor Jenova Chen, creative director of Journey and co-founder of *ThatGameCompany*.

The OOB part on top of the final mountain is also sometimes called **Jenova's Peak**.

It is possible to make it up to the very top of the mountain when exploring Out of Bounds. It's easier to reach the peak with a Companion; without you will need the ability to boost or a lot of patience. At the West side of the mountain you can slowly make your way up, heading West and up. Walk until you will be able to fly further up to the peak.

**The video below** shows the flight path to land right on top of the peak (with enough height you can flight straight into it, the only obstacle is the two invisible wind walls that form a narrow corridor between the last Arch and the Farewell Area -- simply fly right above it as you approach the peaks, and then adjust your course to land on either side).

The sky is stunning blue up there, and parts of the peak give a nice blurry effect (similar to the last walk area). It's also nice to explore, but be careful as you might fall down.

### Jenova's Peak East

The East side of the peak is also worth exploring. The very peak is non-solid but inside it are some beautiful sights:

* A dense cloud of misty glowing dots
* Golden rays (the ones that shine into the final passage) can be seen from the side
* The top of the mountain looks like an "ice breaker" or an "ice ship" from this side.

Be careful in this area as you may lose your scarf and accidentally fall into the final walk area triggering the cutscene.

This side also offers easy access to the No Summit Glitch trigger.

### Disco Zone

*Main article:* Disco\_Zones\_and\_other\_Disco\_Stuff
This disco zone is located on the North-East slope of the main mountain, near its base. Although the area is obscured by white fog, it's very easy to find knowing the exact location.

More information can be found on the main article.

### Sky painting (PS4)

Walking North past the farewell pillar you'll soon leave the light box (a huge cube that surrounds the entire level -- at least the entire in-bounds area). Outside the sky box the sky turns blue and the fog disappears (some areas still have local white fog so beware). Sky painting is known to occur outside the sky box on PS4.

Sky painting can be observed on all sides of the level (East, West, North and South) but also from above for example at the very top of Mount Jenova or if climbing too high with Infinite Boost. The screenshots below show some examples.

### Blackness (North)

Again, not really a sight but something to be aware of. The dreaded blackness does exist even in Paradise; on the North side it's a fair distance away but not unreachable.

On PS4, since this area is also a Sky Painting area you can get some interesting ink painting effects (as shown below).

## Other things to do

There is more to Paradise out-of-bounds exploration than just sights. Some of the cool experiences include:

* Playing with light beam triggers
* Playing with Jellyfish in the Jellyfish Pool
* Messing around with the whales and getting an Endless Whale Ride
* Skydiving from the summit and practicing Infinite Boost (IB)
	+ ...and variations such as *Ainshent Boost* which are easier to do in Paradise due to differences in gravity
	+ ...and using it to get above the skybox (PS4 and PC only?)
* Enjoying the level with no mountain and no clouds (see No Summit glitch)
* Observing Color Ripples and Color Waterfalls (see Color Ripples in Paradise)

## Images and videos

### Color Symbols

* Red symbols
* Pink
* Green
* Blue
* Violet
* Matching Disco Rock nearby

### Mount Jenova

* Mountain from inside OOB
* Mount Jenova
* PC version, skypainting place but with black sky
* The moon beyond the skybox.
* High above the Mt. Jenova.

## Routes (empty)

**The Wiki needs you! Tell us about your favorite routes. Tips on structrue and what to mention are below.** General editing information - here.

"Easy routes": are recommendations for newcomers or people who like to show OOB to newcomers.

* avoid places to get stuck
* easy to lead / little to no Fancy Flying
* no tricky triggers. Example: a place where its easy to hit a trigger and wind starts, getting frosty, camera can get stuck etc. Falls under "avoid danger zones".

 Leading Companions into OOB, can lead to problems: If a Companion flies off (curious), it is better to follow them. They could get lost quickly and a disconnect may happen, leaving them alone in the new terrain. Be flexible and on-the-fly change the route.

### Route 1 template for routes

Short overview, specials on this route, warnings.

### The route

* Enter OOB at [link to entrances at oob article]

Pictures will help to hint to certain place (like: here up, navigate around here etc.).

## See also

 Beyond normal gameplay, top-topics

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)
 Recommended Categories
Browse Categories (bottom of articles) to find more related articles. Below you find the category-tree of Expert Mode.

* Category:Glitches - all about making the game behave differently :)
* Category:Out of Bounds - ever jumped through a wall? Levels are not big enough?
* Category:Fancy Flying - take advantage of game mechanics and reach the stratosphere!
* Category:Glitched\_NPCs - Carpets, Wayfarers, Whales, WMs
* Category:Tricks - something rather easy
* Category:Challenges - thats real tough.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The ID rule • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak

 Beyond normal gameplay, top-topics

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)
 Recommended Categories
Browse Categories (bottom of articles) to find more related articles. Below you find the category-tree of Expert Mode.

* Category:Glitches - all about making the game behave differently :)
* Category:Out of Bounds - ever jumped through a wall? Levels are not big enough?
* Category:Fancy Flying - take advantage of game mechanics and reach the stratosphere!
* Category:Glitched\_NPCs - Carpets, Wayfarers, Whales, WMs
* Category:Tricks - something rather easy
* Category:Challenges - thats real tough.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The ID rule • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak

## References

1. ↑ There may be only one exit from the Vortex in general, which seems to be the located in the below level to the North.