Korneel Yus Kold

A Poem:

*"I'm not a big lad, Got my magic enigmatically,*

*I like to help, Hurting folk is def'nitly not my speed*

*Magic mouth, Detect Magic, and of course there's Sleep,*

*Chromatic Orb? Man you trippin' madly in the deep.*

*Not a Gnelf, My beard's too fly for that to be*

*Not a Gnoblin, I don't have the scraggle-crooked teeth*

*I told you once, And a half a dozen times at least,*

*I'm a Gnome, A fun-sized trickster magic beast!"*

-- Korneel after a few too many thimbles of cherry wine.

## Apperance

*(A small Gnome peers inside, leery and shy as to what dangers might lie within such a deceivingly quaint and well-kept establishment.  His stature is small even by Gnomish standards, and his skin is pale with a tinge of blue to it.  Bushy red hair curls round itself on his bare head, and freckles wink through his rosy cheeks.*

*He leans heavily on his staff, which has an oversized light-blue jagged crystal butting out of the top of it.  Bandages at the knee imply a healing wound, and his gait contains a considerable limp.  There is a smell to him of springtime pine and crisp chilled air that seems almost supernatural [Prestidigitation], and moreso than his soft-footfalls or diminutive silhouette, it is usually this scent that first belies his presence.*

*He wears at present only a simple dark-blue robe, but his pack is near the same size as the Gnome, and a cold-weather hat and boots are tied to it's outside along with an over-sized bedroll and two bundles of hempen rope.*

*A white snowy owl roosts on his diminutive shoulder, nearly sliding off it's roost as she dozes, aloof to the somber and cautious approach of her master.*

*Sizing up the place one last time for anything unusual or suspicious, some clue of a trap or snare to the unfortunate and unaware traveller, the Gnome finally musters the courage to shout out a hearty:)*

**"Halloooo!  Is the proprietor about?"**

*(So enters Korneel Yus Kold into the story of Pandora's Hope.)*

## Personality

Korneel is filled with wonder at the world around him. He tries to see the best in others, but is often cautious when first meeting new people. His philosophy in life is an unusual blend of optimism and compassion mixed with caution and shredness that can be summed up by the quote: "The Universe is out to get you -- you gotta be faster, smarter, or at least stronger if you wanna beat it". His alignment is Chaotic Good, and he feels no special allegience to any mortal powers out in the "Big World", and only follows rules he understands and agrees with unless intimidated into it. The four laws he tries to live by are:

1.) "The Law of Nature: Respect the wild things and they will respect you."

2.) "The Law of Loyalty: Stand by and support your family and friends no matter what."

3.) "The Law of Empathy: Do unto others as you would have them do unto you."

4.) "The Law of Reciprocity: That which they do to you is fair game to do back to them."

## Abilities

- Speak with Forest Animals (Gnome): You can communicate simple ideas to woodland beasts

- Darkvision (Gnome): 60 ft

- Gnome Cunning (Gnome): Advantage on all Intelligence, Wisdom, and Charisma Saving Throws against Magic and Magical Effects

- Arcane Recovery (Wizard): Once per day when you finish a short rest, may choose expended spell slots to recover. The spell slots must have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

- Improved Minor Illusion: Minor Illusion Cantrip can do both sound and image with a single casting of the spell.

## Build

**Race:** Forest Gnome

**Background:** Pilgrim (Custom)

Ability Scores

**Levels:** Wizard 2

**Feats:** 0

**Skill proficencys:** Arcana, Investigation, Performance, and Stealth