September 18, 2014 Patch

*Source: Amplitude Developer Blog*

*Release Version 1.0.0*

* Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
* Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
* Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
* Added Steam achievements and Trading Cards.
* Added the Auto-Explore and Sleep Army actions
* Added 2D cursor. Behaviour:
	+ Grey => nothing special
	+ Blue => a selection is possible
	+ Red => only an offensive interaction is possible
	+ Green => any other interaction is possible
* Changed Heroes' starting abilities
* Slightly increased Watchtower cost (from 125 to 160)
* Updated units stats (now defence and attack are within the same range)
* Updated unit costs
* Updated the life siphon capacity
* Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
* Increased the costs of Drakken's force peace and alliance
* Nerfed the Ceratan
* Balanced Cultists number conversion costs and converted village upkeep
* Changing several times a diplomatic status will now have a significant impact on diplomatic costs
* A besieged city cannot be traded
* Increased the costs for technology exchanges
* Fade out the audio properly during loading, and restore it properly at the end of loading
* Removed end turn SFX on the button
* The player is now redirected to the main menu after an error occurred while joining a lobby
* Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
* The AI can now research the military technology from era 6th.
* Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
* Roving Clans uses Privateers for their war now
* AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
* Bank accounts are used to compute the Dust exchange appreciation
* Added Polish and Russian localizations

### Fixes

* Fixed several issues where the game crashes when exiting to desktop
* Fixed an issue where the game remains in front of other programs when alt-tabbed
* Fixed an issue where the game doesn't start on the primary monitor
* Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
* Fixed an issue where minor factions do not conquest cities
* Fixed an issue where the AI does not make enough extension
* Fixed an issue where the AI Empires have a very low priority for building Extractors
* Fixed an issue where the AI doesn't react to player sneak attacks on capitals
* Fixed an issue where, when making extension, the AI does not try to level up districts
* Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
* Fixed an issue with the Bark Skin capacity
* Fixed an issue where the master volume is reset each turn
* Fixed an issue where units do not auto split from armies when the destination is not adjacent
* Fixed an issue where the militia will never have more action point after a first battle
* Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
* Fixed several issues with unique items
* Fixed an issue where a desync occurs when building a district in the area of a pillar
* Fixed an issue where a desync occurs with clients using different languages
* Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
* Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
* Fixed several issues with the display of the Upkeep
* Fixed several issues with the buttons and layout for the Big Screen UI
* Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
* Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions

### Known Issues

* Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
* Some issues can be encountered with the Urces walk animation.