Witch-king/Angmar

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## Witch-king

* Portrait
* On Foot
* Mounted
* Ring Form
* Ring Mounted

### Importance

Lord of the Nazgul, Greatest of the Nine, The Black Captain

### Voiced by

Game Audio --- Vanilla BfME Witch-King of Angmar

## Stats

### Health

5500

* Melee
* Mounted

### Speed

110

"But it is said that when all was lost suddenly the Witch-king himself appeared, black-robed and black-masked upon a black horse. Fear fell upon all who beheld him; but he singled out the Captain of Gondor for the fullness of his hatred, and with a terrible cry he rode straight upon him. Eärnur would have withstood him; but his horse could not endure that onset, and it swerved and bore him far away before he could master it.
Then the Witch-king laughed, and none that heard it ever forgot the horror of that cry."
—Appendix A, Annals of the Kings and Rulers: "Gondor and the Heirs of Anárion"

The **Witch-king** usually serves Sauron in the faction of Mordor as the lieutenant of Minas Morgul. However, the faction of Angmar brings him back to times before the War of the Ring to the fall of Arnor. In this time, he receives a "spikier" armor along with a full AOE mace (it can also be mistaken for a trident or a morning star), in comparison to his knockback mace in his Mordor version. Unlike his Mordor version, he gets no fellbeast to ride on. He is also the Ring Hero of Angmar.

## Abilities

 **Level 1: Mount/Dismount (Y) -** The Witch-king can mount or dismount his black steed to trample his enemies. Left click on the icon to activate.

[[File:|35px]] **Level 1: Favor of the Witch-king (X) -** The Witch-king shows favor to one faction of his subjects. Unlocks a new ability for the Witch-king. The affected subjects receive special benefits once 'Might of the Iron Crown' is purchased in the spellbook. Can be cast on Wolf's Den, Halls of the King, Hall of Twilight, Orc Camps or Hill Man Villages. Left click on the icon then left click on the target building.

* [[File:|35px]] **Level 1: Carn Dum Favour: Hour of Blades (X) -** The presence of the Witch-king makes every man fight for himself and forget any thought of camaraderie. Enemy units all over the map lose all leadership for 30 seconds and gain experience 50% slower Left click on the icon to activate.
* [[File:|35px]] **Level 1: Monsters Favour: No man can kill me (X) -** The Witch-king tortures the soul of an enemy hero whereby his special abilities get set to "Just used". The Witch-king himself gains +33% armor and +20% speed for 30 seconds. Short cooldown. Left click on the icon then left click on the target hero.
* [[File:|35px]] **Level 1: Sorcerer and Wight Favour: Harbinger of Winter (X) -** The Witch-king is surrounded by a snowstorm that slows enemies and renders archers useless. Enemies in the vicinity are slowed by 30% and allies gain quadruple armor against arrows Left click on the icon to activate.
* [[File:|35px]] **Level 1: Vassal Favour: For the Iron Crown (X) -** The Witch-king feeds on the frenzy of his minions. He deals damage in a larger area for 30 seconds and regenerates health with each hit, but also hits allied units. Not available while 'Life-Drinking Blade' is active. Left click on the icon to activate.

[[File:|35px]] **Level 3: The Worthy and the Unworthy (C) -** Allied units in the target area briefly gain +200% experience, but -20% armor. Heroes gain +100% experience and -40% armor. May also affect the Witch-king himself Left click on the icon then left click on the target area.

 **Level 7: Life Drinking Blade (V) -** The Witch-king begins using his poisoned Death Blade. He will put his flail aside while using this, and enemies struck by the blade will be poisoned and lose 30% attack for a short while. Left click on the icon to activate.

[[File:|35px]] **Level 10: Last Winter (B) -** For 60 seconds, all enemy units and heroes on the map move 25% slower and all enemy buildings produce 25% slower. If the Thrall Masters are in the Witch-king's favor, enemy units, heroes and buildings also receive -25% armor. If the Men of Carn Dûm are in the Witch-king's favor, enemy units, heroes, and buildings also receive -25% damage. If the Sorcerers are in the Witch-king's favor, enemy units and heroes in a large radius are also poisoned. If the Beasts are in the Witch-king's favor, the slowdown for units, heroes, and buildings increases to 35%. Left click on the icon to activate.

## Ring Mechanics

The Witch-king of Angmar is the ring hero for Angmar. Once he receives the Ring the Central Spell Might of the Iron Crown is purchased, additional benefits for Angmar will be unlocked. These vary depending on the choice of favor:

* **Monsters**: Enables the recruitment of snow trolls.
* **Sorcerers and Wights**: Acolytes become barrow-wights when they are sacrificed by a sorcerer.
* **Thralls**: Vassal Houses can recruit Bonebreakers, and units near them replenish fallen soldiers
* **Carn Dûm**: Allows the construction of Ore Mines on settlements, which reduce the cost of Men of Carn Dûm

### Abilities

 **Level 1: Mount/Dismount (Y) -** The Witch-king can mount or dismount his black steed to trample his enemies. Left click on the icon to activate.

[[File:|35px]] **Level 1: Favor of the Witch-king (X) -** The Witch-king shows favor to one faction of his subjects. Unlocks a new ability for the Witch-king. The affected subjects receive special benefits once 'Might of the Iron Crown' is purchased in the spellbook. Can be cast on Wolf's Den, Halls of the King, Hall of Twilight, Orc Camps or Hill Man Villages. Left click on the icon then left click on the target building.

* [[File:|35px]] **Level 1: Carn Dum Favour: Hour of Blades (X) -** The presence of the Witch-king makes every man fight for himself and forget any thought of camaraderie. Enemy units all over the map lose all leadership for 30 seconds and gain experience 50% slower Left click on the icon to activate.
* [[File:|35px]] **Level 1: Monsters Favour: No man can kill me (X) -** The Witch-king tortures the soul of an enemy hero whereby his special abilities get set to "Just used". The Witch-king himself gains +33% armor and +20% speed for 30 seconds. Short cooldown. Left click on the icon then left click on the target hero.
* [[File:|35px]] **Level 1: Sorcerer and Wight Favour: Harbinger of Winter (X) -** The Witch-king is surrounded by a snowstorm that slows enemies and renders archers useless. Enemies in the vicinity are slowed by 30% and allies gain quadruple armor against arrows Left click on the icon to activate.
* [[File:|35px]] **Level 1: Vassal Favour: For the Iron Crown (X) -** The Witch-king feeds on the frenzy of his minions. He deals damage in a larger area for 30 seconds and regenerates health with each hit, but also hits allied units. Not available while 'Life-Drinking Blade' is active. Left click on the icon to activate.

[[File:|35px]] **Level 3: Necromancy (C) -** The Witch-king sends forth evil spirits to haunt the corpses of his enemies. For 30 seconds, enemies in the target area are turned into Wights upon death. Left click on the icon then left click on the target area.

[[File:|35px]] **Level 6: Blizzard (V) -** The Witch-king is surrounded by winds that are too fierce to withstand for nearly all living creatures. For 30 seconds, all enemies and allies except heroes surrounding him are frozen still, but can still take damage. Does not affect undead units or Snow Trolls Left click on the icon to activate.

[[File:|35px]] **Level 10: Forever Winter (B) -** Passive effect: All enemy buildings produce 25% more slowly and receive -25% armor. Can be activated to bury enemies in the snows of Angmar. For 60 seconds, all enemy units and heroes receive -25% armor, -25% damage and -35% speed on the entire map and take poison damage in a wide radius around the Witch-king Left click on the icon to activate.