Recipes

*Note: Some recipe information have yet to be added. You can help the Wiki by uploading new recipes uncovered in this page.*

*Note 2: some recipes are outdated for .08 alpha, most items' stats and their skills have changed. Didn't wanted to make any speculations so skills I was unsure of I marked as "??". If you know anything about these, feel free to ping or DM me on discord (Jackal Of Death #7765).*

Note 3: Anything with v.092a means I have either confirmed or personally edited a recipe to 100% reflect the v.092 alpha patch. Because the beta is vastly different I will be not be deleting anything from these lists in case they reflect the beta. This will be a slow but thorough process for me because I work 46 hours a week and don't get paid to do this so please be patient.

This is a list of Recipes available in the game. Recipe "blueprints" have a chance to drop in battles or in the treasure chests. The blueprints can be given to the **Crafters**. Recipe-specific equipment generally has higher statistical bonus, and some of them may also offer an additional skill. While players can create the recipe-specific equipment manually before earning the recipe (by following this list for example), the created equipment won't be learned until players find the appropriate recipes.

## Woodworking

### Clubs

Clubs are equippable by Dark Knight, Cleric, and Shaman. It consists of **Club** (Level 1-9), **Cudgel** (Level 10-19), and **Bludgeon** (Level 20-30).

#### Club

* Bash v1.101 (20 MP) Deal 5 + 60% ATK damage & stun target for 1 turn.
* Heal Potency v.092a (passive) Healing is increased by 10%.
* Heal Potency (passive) increases healing done by 20% to targets below 50% HP

#### Cudgel

* Bash v1.101 (20 MP) Deal 5 + 60% ATK damage & stun target for 1 turn.
* Shatter (active) deals ?? + ??% ATK damage and decreases enemy's ?? by ??% for ?? turns
* Mass Dispell (active) removes all buffs from enemy party

#### Bludgeon

* Dark Slash (active) deals 10 + 45% ATK & 10 + 45% MATK damage or increases both scalings by 10% beyond 1st rank
* Mass Cleanse (active) removes all debuffs from the party
* Bash v.092a (20 MP) Deal 5 + 60% ATK damage & stun target for 1 turn.
* Enchanted Strike 2 causes basic attacks to gain an additional ??% MATK scaling

### Staves

Staves are equippable by Shaman and Cleric. It consists of **Stave** (Level 1-9), **Sceptre** (Level 10-19), and **Caduceus** (Level 20-30).

#### Stave

* Magic Penetration (passive) allows magic attacks to ignore 10% of target's MDEF
* Wisdom (passive) increases MP by 8%

#### Sceptre

* Mind (passive) increases MDEF by ??%
* Silence (active) silences an enemy (makking them unable to use abilities) for 1 turn and refunds 25% turn meter. If at rank 2, it restores 50% meter instead
* Lightning Storm (active) deals 10 + 60% MATK damage to all enemies. Any rank beyond 1st increases scaling by 10%
* Enchant Weapon (active) makes basic attacks to gain an additional scaling of basic attacks at 50% of caster's MATK, ranks beyond 1 increase scaling by 10%

#### Caduceus

* Mind Blast (active, cost 15 MP) deals 15 + 80% MATK damage and shreds target's MDEF by 25% for 2 turns
* Wisdom (passive) increases MP by ??%
* Constitution (passive) increases HP by 8% or by 3% for any next ran beyond 1
* Mass Silence (active) removes all buffs from the enemy party
* Lightning Storm (active) deals 10 + 60% MATK damage to all enemies. Any rank beyond 1st increases scaling by 10%

### Bucklers

Bucklers are equippable by Marauder, Stalker, Cleric, and Dark Knight. It consists of **Buckler** (Level 1-9), **Shield** (Level 10-19), and **Scutum** (Level 20-30).

#### Buckler

* Taunt (active) redirects all damage to caster for 3 turns and refunds 100% turn meter. Any rank beyond 1 increases duration by 1 turn.
* Shield Bash (active, cost 20 MP) deals 10 + 40% DEF damage and stuns target for 1 turn. Any rank beyond 1 increases scaling by 10% and incrases MP cost by 2

#### Shield

* Shield Bash (active, cost 20 MP) deals 10 + 40% DEF damage and stuns target for 1 turn. Any rank beyond 1 increases scaling by 10% and incrases MP cost by 2
* Taunt (active, cost 5 MP) redirects all damage to caster for 3 turns and refunds 100% turn meter. Any rank beyond 1 increases duration by 1 turnand MP cost by 1.
* Protect (active, cost 8 MP) negates next magical attack. Refunds 50% turn meter.

#### Scutum

* Block (active, cost 8 MP) negates next physical attack. Refunds 50% turn meter.

* Shield Bash (active, cost 20 MP) deals 10 + 40% DEF damage and stuns target for 1 turn. Any rank beyond 1 increases scaling by 10% and incrases MP cost by 2
* Magical Resistance (passive) grants 10% magical damage mitigation and ??% for and level beyond 1

### Trinkets

Trinkets are equippable by all classes. It consists of **Trinket** (Level 1-9), **Totem** (Level 10-19), and **Idol** (Level 20-30).

#### Trinket

* Mend (active, cost 15 MP) applies a Heal over Time to ally, healing them by 5 + 25% MATK for 3 turns, for a maximum healing of 15 + 75% MATK
* Agility (passive) incrases SPD by ??%

#### Totem

MP +12, ATK -5, 'Refresh' +1)

* Mass Confusion (active, cost 20 MP) decrases enemy party's MATK by 25% for 2 turns. Can stack up to 2 times for a 50% MATK reduction.

* Mend (active, cost 15 MP) applies a Heal over Time to ally, healing them by 5 + 25% MATK for 3 turns, for a maximum healing of 15 + 75% MATK

## Blacksmithing

### Daggers

Daggers are equippable by Stalker and Shaman. It consists of **Daggers** (Level 1-9), **Shiv** (Level 10-19), and **Dirk** (Level 20-30).

#### Dagger

* Deadly Strike (passive) poisons targets hit by basic attacks for 50% MATK for 3 turns, for a total of 180% scaling

#### Shiv

* Deadly Strike 2 (passive) poisons targets hit by basic attacks for 60% MATK for 3 turns, for a total of 180% scaling
* Perception 2 (passive) increases critical damage by 15%
* Quick Strike (active) deals ?? + ??% atk and increases self speed by ??% for ?? turns
* Silent Strike (active) deals ?? + ??% atk damage and silences an enemy hit for 1 turn
* Mana Steal (passive) restores 15% mana equal to basic attack damage
* Enchanted Strike 2 causes basic attacks to gain an additional ??% MATK scaling

### Swords

Swords are equippable by Marauder and Stalker. It consists of **Sword** (Level 1-9), **Longsword** (Level 10-19), and **Broadsword** (Level 20-30).

#### Longsword

* Piercing Strike (active) deals 15 + 80% ATK damage and applies -25% DEF debuff to the target for 2 turns
* Slash +1 deals 20 + 70% ATK damage. Scaling is increased by 20% for each level beyond

#### Broadsword

* Cover (active) gives an ally 50% MDEF for 4 turns (turn meter +75%, cost 8 mana)

### Axes

Axes are equippable by Marauder and Dark Knight. It consists of **Axe** (Level 1-9), **Battleaxe** (Level 10-19), and **War Axe** (Level 20-30).

#### Axe

* Mortal Wound (active) deals 10 + 40% ATK damage and applies a bleed that deals 60% ATK damage for 2 turns, for a total of 10 + 160% ATK scaling
* Constitution (passive) increases HP by 8%, or by 3% for each level beyond 1

#### Battleaxe

* Execute (active) deals 10 + 60% ATK damage. If target is below 50% HP, deal 100% ATK instead, at a cost of 10 mana
* Mortal Wound (active) deals 10 + 40% ATK damage and applies a bleed that deals 60% ATK damage for 2 turns, for a total of 10 + 160% ATK scaling

### Hammers

Hammers are equippable by Cleric and Marauder. It consists of **Hammer** (Level 1-9), **Warhammer** (Level 10-19), and **Mace** (Level 20-30).

#### Hammer

* Mind (passive) increases MDEF by ??%

* Wisdom (passive) increases MP by ??%

#### Warhammer

* Madness (passive) increases ATK and MATK by 4% or by 2% for each level beyond 1
* Mind (passive) increases MDEF by ??%
* Bash v.092a (20 MP) Deal 5 + 60% ATK damage & stun target for 1 turn.

#### Mace

* Mass Cleanse (active) removes all debuffs from the party

## Armorsmithing

### Helms

Helms are equippable by Marauder and Dark Knight. It consists of **Helm** (Level 1-15) and **Armet** (Level 16-29).

### Armors

Armors are equippable by Marauder and Dark Knight. It consists of **Armor** (Level 1-19) and **Platemail** (Level 20-29).

### Gauntlets

Gauntlets are equippable by Marauder, Dark Knight and Cleric. It consists of **Gauntlets** (Level 1-9) and **Mufflers** (Level 10-29).

### Greaves

Greaves are equippable by Marauder, Dark Knight, and Cleric. It consists of **Greaves** (Level 1-9) and **Sabatons** (Level 10-29).

## Leatherworking

### Hoods

Hoods are equippable by Stalker, Cleric, and Shaman. It consists of **Hood** (Level 1-15) and **Mask** (Level 16-29).

### Tunics

Tunics are equippable by Stalker, Cleric, and Shaman. It consists of **Tunic** (Level 1-19) and **Doublet** (Level 20-29).

### Gloves

Gloves are equippable by all classes. It consists of **Gloves** (Level 1-9) and **Vambrances** (Level 10-29).

### Boots

Boots are equippable by all classes. It consists of **Boots** (Level 1-9) and **Highboots** (Level 10-29).

## Clothworking

### Hats

Hats are equippable by Cleric and Shaman. It consists of **Hats** (Level 1-15) and **Cowl** (Level 16-29).

### Robes

Robes are equippable by Cleric and Shaman. It consists of **Robes** (Level 1-19) and **Mantle** (Level 20-29).

### Mitts

Mitts are equippable by Dark Knight, Cleric, and Shaman. It consists of **Mitts** (Level 1-9) and **Cuffs** (Level 10-29).

### Shoes

Shoes are equippable by Dark Knight, Cleric, and Shaman. It consists of **Shoes** (Level 1-9) and **Crakows** (Level 10-29).