recursal/Fanatic-Fandom huggingface dataset:
Burgermaster's Notes

Position | Row 5 [list all]
 Powerlevel | None [list all]

**The Burgermaster's Notes** are notes providing instructions as to where the Francos Fragment is found. They were written by Roger de la Fontaine, the keeper of the fragment, who was eaten by a gas monster.

The notes were written in a cryptic way:

The natural parasol mentioned is the big green palm tree in the island. The person following the notes should stand with his back facing the tree, looking at the middle of the bazaar. The person should be in the sporty mode, to get the correct number of steps, measured by the number of lamp-posts and arches in the island. The treasure hunter should not follow the fences to the left, but instead go right near the gas and dig there to retrieve the buried key fragment.

In a search for the Francosk key fragment, Twinsen arrived to the Island of the Francos, where he met Roger de la Fontaine's brother, who told him that Roger left instructions needed for finding the fragment. After finding the key to the cupboard where the instructions are locked, Twinsen took the notes and used the clues in them to find the fragment.
Portable Radio

Position | Row 3 [list all]
 Powerlevel | None [list all]

The **portable radio** is a device enabling contact between two people, if they are within range. The portable radio used in Little Big Adventure 2 was created by Jerome Baldino.

After Twinsen brings the car part to Zoé, she tells him that Baldino forgot to give him the portable radio. Twinsen then goes back to Baldino's house, and receives the radio from him. As soon as Twinsen gets out of Baldino's house, Zoé calls him on the radio, telling him that she brought their car to Desert Island.

Twinsen receives several other calls during the game, but it is not possible to use the radio to call others. After Twinsen retrieves Sendell's Ball, Jerome Baldino calls him from Emerald Moon, to tell him about the diabolical plans of the Esmers. He also instructs Twinsen about how to reach Emerald Moon.

Later on, when arriving on Otringal, Baldino contacs Twinsen several times to remind him to get the can of gazogem required for both the ship and the Super Jetpack.

## Related threads

### General

* I could've called it an "integrated super dynamo circuitry mechanism" but I decided t
Keypad

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | None [list all]

The **keypad controlling a digital locking system** is a special object that acts as a key to a secret room in the Teleportation Center. Twinsen gets it from Lanktir, a grobo living in Proxim-City, in Little Big Adventure 1. Lanktir had recieved the keypad by accident.

The keypard is not an integral part of the game, but Twinsen can use it to open the secret room in the Teleportation Center. This room is full of Meca-Penguins, but it is only possible to have one penguin at a time in LBA 1.
Twinsuniverse Wiki

Welcome to the Twinsuniverse WikiWelcome to the Twinsuniverse Wiki
The guide for Little Big Adventure, Little Big Adventure 2, Little Big Adventure 3, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Little Big Adventure

Little Big Adventure is a series of action-adventure games featuring the spell-wielding hero called Twinsen. [Read more...]

Islands

* **Twinsun**
	+ Citadel Island
* **Emerald Moon**
	+ TBA
* **Zeelich**
	+ TBA

* **Categories**
	+ TBA

Characters

* Twinsen
* **Twinsunians**
	+ Quetches
* **Zeelichians**
	+ Sups

* **Categories**
	+ TBA

Items

* Ancestral Tunic
* **FunFrock's Reign**
	+ TBA
* **Twinsen's Odyssey**
	+ TBA

* **Categories**
	+ TBA

External Links

* **Affiliates**
	+ TBA
* **Fansites**
	+ TBA

* **LBA Modifications**
	+ TBA
* **LBA Projects**
	+ TBA
* **LBA Modification Tools Sites**
	+ TBA

Guides

* How to play guide for Little Big Adventure
* System requirements

Featured Images

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Videos

*See more videos*

Wiki Community

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Telepod

* FunFrock's Reign [list all]
 Powerlevel | None [list all]

## Description

**Telepods** are devices used for teleportation. They were found all over Twinsun during Dr. FunFrock's regime. All telepods are connected to the Teleportation Center, from where clones can be sent to any place of the planet in a matter of seconds. Telepods are also found inside Dark Monk's Statue.

It is said that only clones can use telepods and they are dangerous for all species. However, FunFrock himself (or clones of him) uses the telepods several times. As well, Elves seem to be attracted to telepods and get teleported to them against their will.

Telepods can be destroyed with the enhanced Nitro-Meca-Penguins, but not with Meca-Penguins.

## Role in Twinsen's Adventures

Twinsen had to avoid telepods several times during his first adventure, as Supergros could come out of them, sending him to prison. He also had to defeat clones who came out of telepods several times. After he had destroyed the Teleportation Center, the telepods were no longer working, and stopped being a threat to Twinsen.

During his second adventure, in Dark Monk's Statue, Twinsen also had to defeat some clones from telepods to open a locked entrance.
Tank

Recovery | Medium [list all]

**Tanks** are heavy battle tanks in the army of FunFrock.

The tanks are used mainly for defending actions and attacking actions as well. There can be found one in the middle of Lupin-Burg, enforcing surveillance. It was also used to destroy Twinsen's house. There are also tanks guarding FunFrock's fortresses, or the Okojo Pass in the Hamalayi Mountains. They could also be seen on Desert Island.

During the rebel assault on the Okojo Pass, Twinsen and a rebel rabbibunny steal a tank in order to get access to the small fort guarding the pass. However, the tank is not controlled by Twinsen, but by the rebel rabbibunny instead.

Twinsen also has to destroy a tank guarding FunFrock's secret fortress, in order to get access to it.
Dark Monk's Key

Position | Row 2 [list all]
 Effect | Grants Access [list all]
 Powerlevel | Magic Level Fire [list all]

**Dark Monk's Key** is the key required to commence the celebration of Dark Monk. According to the Zeelichian prophecy, this key should be placed on an altar in Dark Monk's Temple at Celebration Island, which would cause Dark Monk's Statue to rise out of the volcano.

The key is comprised of the four fragments of the four Esmer races: the Sups, the Francos, the Wannies and the Mosquibees.

After Twinsen retrieves all four key fragments, he unites them to obtain Dark Monk's key. Upon completing this quest, he also receives the last level of magic, fire ball. Following Dark Monk's prophecy and other rumors that he heard, Twinsen travels to the Island of the Celebration. Once there, he enters the Temple of Dark Monk and places the key on an alter that is surrounded by the four statues of the Esmer races. The giant statue of the God then rises up from the volcano.

When Twinsen exits the temple, he encounters Dr. FunFrock, who turns out to having been impersonating Dark Monk.

## Related threads

### General

* just finished LBA2, again
* The 4 fragments
Magic Ball

* FunFrock's Reign [list all]
 Position | Row 1 [list all]
 Effect | Uses Magic [list all]
 Damage | Varies [list all] (depends on magic)

The **magic ball** is a ball that stores a great deal of magic. This ball bounces a couple of times if it doesn't hit any enemy, and then automatically returns to its owner. The magic ball needs the Ancestral Tunic to function, since it is the primary source of magic. This weapon upgrades along with its owner's magic level.

The color of the magic ball indicates the possessor's current level of magic. The magic levels are, from weakest to strongest: yellow, green, red and fire. To increase the magic level, one needs to recover magical items, one for each level.

Every time Twinsen throws his magic ball, it uses some magic points. If the person is out of magic points, the ball can still be thrown, but it won't bounce any more, which dramatically decreases the ball range and functionality.

The magic ball can be used for some special functions. Firstly, the trajectory of the ball can be altered by changing the behaviour mode. In discreet mode, for example, the ball is thrown higher instead of far. This is handy for reaching switches or enemies that can't be reached otherwise. Second, the magic ball can retrieve keys; if there is a key somewhere in the current scene, throwing the magic ball at it will pick it up and return it to the owner.

The magic ball is Twinsen's primary ranged weapon in his two adventures. Due to its great functionality and powerful shots, this weapon is most used by Twinsen in both his adventures, not only as a weapon, but also to reach switches and retrieve keys.

The four items Twinsen has to obtain in the two games in order to get a higher level of magic are:

**Little Big Adventure 1**:

* Ancestral Tunic
* Book of Bù
* Sendell's Medallion
* Flask of Clear Water

**Little Big Adventure 2**:

* Ancestral Tunic + Sendell's Medallion (these are now one and the same)
* Wizard's Diploma
* Sendell's Ball
* Dark Monk's Key

* Yellow Magic Ball
* Green Magic Ball
* Red Magic Ball
* Fire Magic Ball

## Related threads

### General

* Your impression of the magic ball
* I find it funny...
* The magic ball... (LBA2 at least)
* What is a magic ball???
* Magicball soundeffect cameo
* Fire ball
* Microsoft rips off LBA!

### Fan Art

* Twinsen
* The Heir
* Old drawing from 2000
* Authur takes control of his destiny...A twinsen Fan comic...(rough)
* Twinsen, my style
* Ka-meh-ha-meh.. I mean Magic ball blast
* Twinsen with magic ball pics
* Lba3
* Twinsen Magic Balls (skill)
Blowgun

Position | Row 1 [list all]
 Damage | Little [list all]

The **blowgun** is a small metallic tube used as a weapon. By reloading it with various projectiles, such as berries, it is possible to fire fast and accurate shots. These weapons are given as rewards to any pupil of the School of Magic who successfully passes the Magic Ball test. The blowgun is long and thin, and is coloured red and grey.

Upon passing the Magic Ball test as part of his studies at the School of Magic, Twinsen receives the blowgun as a reward. With it, he is able to walk around more safely around the planet, capable of defeating the rival esmers more easily. Also, it's possible to go back to the Magic Ball Test room, and complete the test using the blowgun rather than the magic ball. Doing so rewards Twinsen with a clover leaf. Other than that, Twinsen uses the blowgun only occasinally.

At the Mosquibees Village, Twinsen has to pass the Test of Truth as a proof his good intentions. By passing this test, he earns a blowtron, a similar to yet more powerful weapon than the blowgun.

## Related threads

### General

* Blowgun
* Seen this little thingamijing b4? (LBA2)

### Hints\Spoilers

* Invisable Blowgun
* You know the rain thingie, how about this?

### Fan Art

* Twinsen
* pictures!
Key to the Passage to CX

Position | Row 4 [list all]
 Effect | Grants Access [list all]
 Powerlevel | None [list all]

The **key to the passage which leads to Island CX** is a key opening a door at the throne room in the Mosquibee Village, leading to a passage which eventually leads to Island CX. The key is guarded by Astrid the queen of the Mosquibees.

In search for an access to Island CX, Twinsen learns from the dissidents that it is possible to reach it from the Island of the Mosquibees. When he arrives to the island, he learns that the way to Island CX is blcoked by the throne of Queen Astrid. After Twinsen proves his loyalty to her, she promises to open the door for him using the key. But soon after that, the village is attacked by the Emperor's soldiers, and Astrid is captured.

Twinsen finds Astrid imprisoned in the Building Company at the Island of the Wannies. She gives him the key to Island CX, and tells him to go save his planet.

Twinsen returns to the Mosquibees Island to open the door, but when he arrivs in the throne room he finds that a mercenary named Ghazkhul le Grand is waiting for him. After Twinsen defeats him, he can safely enter the open the throne with the key, and finally reach Island CX.
Gas

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | None [list all]

*This article is about the gas used for travels. For the Zeelichian layers, see Surface and Undergas*.
**Gas** on Twinsun is used for running vehicles. This substance is made of molasses, a thick and dark syrup produced during the refining of sugar. One can of gas is needed for each trip in a buggy or in a hydroglider. Gas cans are available for sale in several shops around the planet, always in packs of 10 cans. There are also a few for free in some places, like the water tower or the rebel camp.

Twinsen needs the gas cans to reach several places too far to walk, such as the water tower and Port Belooga in Principal Island, or the rebel camp in Rebellion Island. The gas is also used to run the hydroglider in the Northern Hemisphere, before finding Dino-Fly.
LeBorgne the Pirate

* Characters of unknown size (doc): The **size** parameter specifies no value
* Characters of unknown magicality (doc): The **magical** parameter specifies no value

 Occupation | Pirate

**LeBorgne** was a pirate who roamed the entire southern hemisphere several hundred years before FunFrock's Reign, and is now a famous historical character among the Twinsunians. It is common knowledge that LeBorgne was almost illiterate and had the captain's log written for him by his cook. It is also he who had killed Twinsen's ancestor Hégésippe. LeBorgne's treasure, of which the location was for long unknown, is an exhibit in the Maritime Museum on Proxima Island.

## Name origin

"LeBorgne" is not his real name, which remains unknown. The nickname LeBorgne that everyone knows him by is translated as "The One-eyed", which is explained by the following entry from the book about LeBorgne at the Principal Island library.

## In the game

When Twinsen finds out that he is the current Heir, he has to retrieve the items and information left for him by his ancestors in the room underneath his house on Citadel Island. The key to this room, however, had been lost a few generations before. The last family member to have possession of this key was Hégésippe. He was killed by LeBorgne, and the key was stolen and kept with his other treasures. Twinsen has to find LeBorgne's treasure to gain entry to the secret room.

Futhermore, in order to approach the Rebellion Island, Twinsen has to display on his ship an emblem for the opposition: a pirate flag. To this end, Twinsen ended up procuring the pirate flag of the legendary LeBorgne.

After asking many people around the planet, Twinsen reaches the library in Principal Island, where he hears from a grobo that the treasure is stored in the Maritime Museum. Twinsen sneaks in there, and steals the Ancestral Key, as well as the pirate flag.

## Related Threads

* Strange quote
* LBA has you
Catamaran

Template:Infobox Transport

The **catamaran** is a yellow boat owned by Twinsen in Little Big Adventure 1. He uses it to get from one island to another on Twinsun's Southern Hemisphere.

Twinsen buys the catamaran from a sphero sailor at Port-Belooga for 200 Kashes. He needs it to get to islands that are not available via ferry or the Fisherman's boat, such as Proxima Island or the Hamalayi Mountains.

By attaching a pirate flag he stole from the Maritime Museum on Proxim-City to the catamaran, Twinsen gives a proof of his good intentions to the rebels on Rebellion Island, and is thus able to dock there.

## Related threads

* buying the boat thing
* where's my catamaran :(
Darts

Position | Row 1 [list all]
 Damage | Little [list all]

**Darts** are one of the weapons in Little Big Adventure 2. They do little damage, and only on very weak enemies, such as snakes and crabs. Three darts are usually available for the price of 4 kashes, but they can also be found for free at some places. After throwing a dart, it can be retrieved by simply walking over it.

Twinsen uses the darts very little in the game. He first finds three darts in his house, where he can throw on either the nearby darts baord or FunFrock's bust for life candies and magic flasks.

The darts come in more use at Temple Park, where Twinsen uses them at the duck shooting game to win balloons that bring him into the Temple of Bù. In this game, Twinsen is given three darts, and has to hit one duck in three shots. If he manages to do so before the final shot, he keeps the darts left for the rest of his adventure.
Adelaïde

Adelaïde is an ant-like tourist on Zeelich from the Red Planet. He likes the planet of Zeelich at first, believing that it has good law and order and clean streets and he highly respects the Esmers, but he soon changes his mind.

Adelaïde just walks around for his vacation on Zeelich. Very soon he realizes that the Zeelichians are worth less than they say, and warns Twinsen about the casino.
Teleportation Center guard

* Enemies of an unknown combat style (doc): None of the **melee**, **ranged**, **magic** and **explosive** parameters are specified
* Enemies of unknown range (doc): The **range** parameter specifies no value
* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 Recovery | *unknown* [list all]

## Description

The entrance of the well protected Teleportation Center was guarded by a nameless, simple Quetch. His task was to ask visitors for identification and open the Center's gates for them. He was armed with a simple pistol, but when necessary he was helped by the two shooting robots behind the gates.

## Role in Twinsen's Adventure

The Teleportation Center guard needed to give Twinsen access to the Teleportation Center. Twinsen needed to show Mies van der Rooh's ID card in order to get entrance to the building. Though the guard did not recognize Twinsen, he would have attacked him in case Twinsen had used his own ID card.
Franco

**Franco** is one of the four main species of the planet Zeelich. Their shape resembles a sausage, and most of them live in the Island of the Francos, on Zeelich's surface.

A plaque in Dark Monk's temple describes the Francos as so:

As can be seen, the refining of gazogem from gems in the gazogem refinery provides a main income source for the Francos. This is also mentioned in their description in the official Little Big Adventure 2 website:

During his adventures in Zeelich, Twinsen mainly finds Francos in Francos Island. At that time, most of them are searching for the lost Francos Fragment. There are also quite a lot of Francos in Otringal and the Island of the Wannies, mainly serving as guards and policemen. During the Emperor's invasion of the Island of the Mosquibees, the Francos are serving as parachuters. A few Franco guards also come to Twinsun with the Esmers.

"Franco" is perhaps a pun on "Frankfurt", the city famous for its sausage industry.

## Related threads

### General

* Canabalism
* Bet you never noticed this!!!

### Fan Art

* 3D Franco guard and Wannie
* My first 3d animation!!!
* Lba3
* Sausage....nam nam...
Magic Flute

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value
* Items with an unknown powerlevel (doc): The **powerlevel** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | *unknown* [list all]

**The Magic Flute** is a flute with magic powers. Its magic is expressed in two ways: melting frozen water, and growing flowers in the desert.

Twinsen finds the flute under the Eclipse Stone in Proxima Island. When reaching the Clear Water Lake in the Hamalayi Mountains, Twinsen discovers that the lake is frozen. By playing the flute, Twinsen manages to melt the frozen lake, and thus fill a flask of clear water.

Later on, Twinsen has to bring a space guitar to a band playing in the Twinsun Café. Finding no further use for the flute, Twinsen trades it with an old rabbibunny in the White Leaf Desert for his guitar. With the flute, the rabbibunny is able to fulfill an old dream of his- grow flowers in the desert.

## Related threads

### General

* Use Magic Flute instead of Horn of Gawley?
Ancestral Key

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value
* Items with an unknown powerlevel (doc): The **powerlevel** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | *unknown* [list all]

The **Ancestral Key** is a key that opens the locked room in the cave behind Twinsen's house.

This key was passed throughout the generations at the Heir's family, until an ancestor of the family name Hégésippe was attacked and killed by the pirate LeBorgne while possessing the key. LeBorgne kept the key with him until the day he died, and eventually hid it somewhere among his treasure. However, until the days of FunFrock's reign, no one had any idea where the treasure was, as LeBorgne's log book was lost. Due to that, many people were looking for LeBorgne's lost treasure. The story of the key's loss is described in details in a sign outside the room.

After finding the Book of Bù in the Temple of Bù, Twinsen hears from the old hermit outside the temple that his family must have left information for him in his house. Twinsen goes to his house, where he finds the secret cave near it. Reading the sign outside the locked room, Twinsen understands that he has to find LeBorgne's lost treasure, and thus starts asking most of the characters he meets for information regarding LeBorgne.

Eventually, Twinsen reaches Maritime Museum in Proxima Island. By getting the museum shut and then sneaking into it, Twinsen is able to steal the Ancestral Key from LeBorgne's chest.

Twinsen then goes back to his house, and opens the locked room with the key. Inside, he finds Gawley's Horn and Sendell's Medallion, as well as a sign telling him about the locations of the three Runic Stones around the planet.
Mosquibee Warrior

* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 Recovery | *unknown* [list all]

The **Mosquibee Warrior** is
Baggage Claim Rabbibunny

The **baggage claim rabbibunny** is a nameless rabbibunny employed at the Baggage Claim on Citadel Island.

Twinsen meets the rabbibunny when he comes to the baggage claim building to retrieve his proto-pack. If Twinsen chooses to push the crate himself, he reaches the rabbibunny, who tells him grumpily to go away. Hitting the rabbibunny results in him running away to a conveyor belt that pushes him until he disappears in a hole in the wall.
Key

* FunFrock's Reign [list all]
 Effect | Grants Access [list all]
 Powerlevel | None [list all]

**Keys** are used for opening doors and gates. Twinsen usually obtains them by either searching in plants or garbage bins, or by killing a guard keeping the key. He can take a key by either walking over it, or by throwing his Magic Ball at it, as it is attracted to keys.

If Twinsen goes out of a room, he loses all the keys in his possesion, regardless of whether the door he passes requires a key or not. The number of keys Twinsen has is indicated in the behavior menu.
Franckie

Occupation | Barkeeper

**Franckie** is the owner of the bar on the Island of the Francos. During the search for the Francos fragment, Franckie doesn't participate in the treasure hunt, claiming he does not believe in all those stories. However, being the owner of the only pub on the island, he is able to use the search for his own benefit, and during that period his business blossoms.

Franckie gives Twinsen a small hint, to search for clues about the lost fragment in Roger de la Fontaine's house.
Franco Laser Soldier

* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 * Melee [list all]
 Recovery | *unknown* [list all]

The **Franco Laser Soldier** is encountered at numerous places, and answers to the Imperial Legion on Zeelich. They carry a red laser gun, and often guard junctions, entrances and exits, or patroll populated areas.

When he reaches Magic Level Fire, Twinsen can defeat them more easily, though they are still a threat by their number. For instance, the small streets of the Island of the Wannies are guarded by at least eight laser soldiers.
Aristide

Occupation | Student of Magic

**Aristide** is a grobo studying at the School of Magic. He is either looking at the bulletin board or sitting on the bench in the lobby. He is a rather bad pupil, unable to complete any of the tests, as revealed by his complaining about not even being able to pass the Blowgun Test. He wonders whether or not he should even continue trying to become a wizard.

Twinsen meets him several times at the school's entrance. He hasn't shown any sign of posessing magical powers.
Horn of Gawley

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | None [list all]

**Gawley's Horn** is an object left for The Heir by his ancestors in a secret cave behind his house. It enables breaking open the seals of Sendell, thus leading to new places. To use the horn, the person should blow it towards a Seal of Sendell.

Twinsen finds the Horn of Gawley, along with Sendell's Medallion, in a locked room in the cave behind his house, to which he can enter after retrieving LeBorgne's key from the Maritime Museum. He can use the horn right after finding it, on a Sendell's Seal in the room, which reveals a clover leaf.

Even though behind most seals there are only bonuses like clover leaves, some seals are necessary for Twinsen to go through. For example, he has to use the horn on the Sendell's Seal in the White Leaf Desert, so that he can meet Joe the Elf and get the Elves Club card from him. Another example is near one of the Runic Stones in Proxima Island, where Twinsen has to blow the horn so that he can get to the stone.

Twinsen also needs the horn to break into the Teleportation Center on Brundle Island and to find the third runic stone in FunFrock's Secret Fortress. A Sendell's Seal is also blocking the way down to Sendell's Well.

During Twinsen's Odyssey the Horn of Gawley is an exhibit in Miss Bloop's Private Museum.

## Related threads

### General

* Favourite Horn
* Use Magic Flute instead of Horn of Gawley?
Car Part

Position | Row 3 [list all]
 Powerlevel | None [list all]

The **car part** is a component that's required in order to fix Twinsen's car.

At the beginning of Little Big Adventure 2, Twinsen's and Zoé's car does not work. Zoé asked Jerome Baldino to get them the part missing in order to fix the car.

Twinsen can ask Baldino for the missing part as soon as he arrives on Desert Island, but the first time he actually needs the car is for a test at the School of Magic. After Baldino gives the part to Twinsen, he can give it to Zoe for her to fix the car. She then brings it to Desert Island, and Twinsen is able to use the car in order to complete the Garden Balsam test.
Wizard's Parade Tunic

Position | Row 2 [list all]
 Powerlevel | None [list all]

## Description

This **parade tunic** is worn by the wizards from Twinsun. It makes the owner recognizable as a wizard. These tunics are given to anyone who graduates from the School of Magic. In case the school has none left in stock, they will be supplied by the local wizard's accessories seller, Chedil Amiradoo.

## Role in Twinsen's adventure

Upon graduating from the School of Magic, Twinsen was told about the myserious disappearance of all wizards of the planet. Following the request of the rector, Twinsen went out to search for them. Once graduating from the school Twinsen was able buy a wizard's parade tunic from Chedil Amiradoo.

The Esmers, not recognizing Twinsen, thought he was just a harmless wizard they can kidnap. Twinsen was invited to a tour around Zeelich, which was a cover for the Esmers' plans of kidnapping all the wizards. None of the Esmers recognized Twinsen, until Joe the Elf accidently betrayed him by revealing his true identity. Twinsen was then captured, and lost his wizard's costume.

If it wasn't for the costume, Twinsen would not have been able to go to Zeelich with the Esmers.
Lemuzard

**Lemuzard** is a creature used in a betting-game at the Casino in Otringal.

In this game, the betting person can place his bet of 1 zlito on any of the four holes at an arena. If the Lemuzard enters this hole, the person receives 10 zlitos.

Twinsen can use the Horn of the Blue Triton to cheat in this game; if the Lemuzard touches the life candy thrown from it, he is more likely to enter the hole Twinsen bets on.
Rosa-Marie

**Rosa-Marie** is a cow eating grass on the cliffs of Citadel Island, near the Ruins of the Old Citadel.

Twinsen can ask Rosa-Marie whether she has seen Raph, the lighthouse keeper, and she replies she saw him with his guitar, heading to the cliffs. Later, when the esmers land on Twinsun, Rosa-Marie warns Twinsen that one armed sup is hiding behind the trees.

If Twinsen goes behind Rosa-Marie and paces forward for a while, he gets a clover leaf from her. This can be done an unlimited number of times.

## Related threads

### General

* some fun stuff and tips
* Just a little weird poll...
* Rosa the Cow
* The cheat what went too far!
* Does anyone......?
* The Rosa trick
* The funny and rude bits in LBA...
* The cow

### Hints\Spoilers

* every point of interest i could find (lba2) that isnt on this site, that needs to be!
* Cheat poll
* Wa-hey!
* Cow
Old Wiseman

* FunFrock's Reign [list all]
 Occupation | Snake enchanter

The **Old Wiseman** is an old Rabbibunny who can be found sitting next to a tree and a manhole in the desert during FunFrock's Reign, or on the roof of the Hacienda serenading a snake during Twinsen's Oddyssey. He offers Twinsen lots of helpful hints.
Duam

**Duam** are a dog-like race used for gambling races in the casino on Otringal.

The Duams race is one of the games available at the casino. Twinsen can place a bet of 1 Zlito on any of the Duams, and if the Duam he bets on wins the race, Twinsen is awarded 10 Zlitos.

It's possible to cheat in this race, by dispensing a life candy from the Horn of the Blue Triton on any of the courses. The duam who touches this heart becomes faster, and is more likely to win this race.

## Related threads

### Hints\Spoilers

* Otringal Casino
* Dog races.
Twinsuniverse Wiki/Section 1

Welcome to the Twinsuniverse WikiWelcome to the Twinsuniverse Wiki
The guide for Little Big Adventure, Little Big Adventure 2, Little Big Adventure 3, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Little Big Adventure

Little Big Adventure is a series of action-adventure games featuring the spell-wielding hero called Twinsen. [Read more...]
Super Jet-pack

Position | Row 3 [list all]
 Effect | Grants Access [list all]
 Powerlevel | None [list all]

## Description

With the gazogem as fuel, the Proto-Pack transforms into a **Super Jet-pack**. This enables flying higher and faster than with the proto-pack, as well as boarding from less shallow locations.

## Role in Twinsen's adventure

Since the elevators to the Upper City were temporarily out of order, Twinsen was not able to meet Johnny Rocket at the Imperial Hotel. The only way there was via a small river that was too high for the simple proto-pack. Fortunately enough for Twinsen, Jerome Baldino said he could improve his proto-pack with the little help of a can of gazogem. The super-jet-pack itself had no vital role thereafter, as in most places the proto-pack would have sufficed. However, Twinsen did find it handy at certain points in his adventure, for example at the Island of Celebration, when making his way to the rock crystal, or in the Island below the Celebration, going to the secret mosquibee hideout.

## Related threads

### General

* I just played LBA2 again.... (C)
* Almost completing LBA2 without a jetpack
Coffee Pot

* Items of unknown position (doc): The **rowposition** parameter specifies no value
* Items of unknown position (doc): The **columnposition** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | None [list all]

The **coffee pot** is a machine used to make coffee. It is owned by Lanktir, a grobo residing in Proxim-City at Proxima Island.

Looking for information about LeBorgne the pirate, Twinsen comes across the library, where he hears from a grobo parts from LeBorgne's log book. Asking about LeBorgne's lost treasure, Twinsen receives instructive information about how to find it. Upon following the exact steps as described in the log book, Twinsen finds himself just next to the Proxima Museum. Once there, a sphero appears, handing Twinsen the coffee pot. By giving it to Lanktir, Twinsen receives as a reward a list of all places where he can find clover boxes.

Nor this puzzle neither the list are compulsory parts in completing the game.

## Related threads

### General

* Have you ever: coffee can
* WOW! An LBA 1 related tread!

### Hints\Spoilers

* Kettle?
* Coffee pot in LBA 1...
* The cofee can
* coffeecan or something
* Coffee pot?
Outside Citadel Grobo

The **Outside Citadel grobo** is a grobo strolling around at the house of an old rabbibunny, which is the closest to the Citadel in Citadel Island. He can be found in front of the house or near the great pile of garbage.

Twinsen meets this grobo while escaping from the Citadel. He hints him that it is possible to read posters, and later gives him a hint regarding where to find Zoé.
Raph

Family | Raph's Fiancée

**Raph** is a rabbibunny working as the lighthouse keeper on Citadel Island.

Raph plays a guitar in a band together with his friends, Pat and Fab. They all hang out together at Chez Luc often. Raph is the brother of the pharmacist, and the fiancé of a rabbibunny.

When Twinsen searches for a way to stop the storm, he learns from the weather wizard that he can stop the storm from the top of the lighthouse, which he cannot enter since Raph, the lighthouse keeper, is missing. Twinsen can then go and ask everyone on the island whether they have seen him, and most people hint him that Raph likes to play his guitar on the cliffs of Citadel Island.

Twinsen eventually reaches the Tralü's cave, where he finds Raph imprisoned by the Tralü. Raph, afraid that the Tralü is planning to eat him, begs Twinsen to free him. After defeating the Tralü, Twinsen reaches Raph's cell, and opens it to free him.

Together with Zoé, Twinsen then goes to the lighthouse, which Raph now opens, and they witness together how Bersimon stops the storm. After the storm is over, Raph can be seen on top of the lighthouse with his fiancée.

## Related threads

### General

* Raph/Ralph
* Quote #340, from Little Big Adventure 2\Twinsen's Odyssey
* Another quotes from LBA...
* I just finished LBA2
* how much time....
Legend of Sendell

**The Legend of Sendell**, referred to by many people as **The Legend**, tells the story of the Heir. He is the descendant of a line of chosen creatures who live on the surface to serve Sendell in times of danger. The Legend comes to bitter truth in Little Big Adventure 1.

This is the centuries old legend, as described in books:

Twinsen, as far as he knows, is a common quetch living on Twinsun during the dictatorship of Dr. FunFrock. He has strange dreams in which Sendell is calling him. When he tells the pharmacist about it, he is imprisoned in the Citadel, a place from which no one had ever escaped. Twinsen manages to flee and goes home to his girlfriend Zoé.

She, too, is imprisoned and taken away by FunFrock's soldiers. In the search for his girlfriend and the truth about the Legend, Twinsen discovers that he in fact is the very Heir, destined to overthrow the evil tyrant FunFrock, as described in the Legend itself.
Rabbibunny Village Chieftain

## Description

The ****Rabbibunny Village Chieftain**** is a minor character in LBA 1 who lives in the Rabbibunny Village in the Hamalayi Mountains.

When Twinsen first enters the Rabbibunny Village, he can see only one or two villagers, and mutants running around attacking them. When Twinsen goes to the center of the villlage, near a cooking pot, and the chieftain then emerges from one of the little mud houses.

As the Rabbibunny Village is infested by mutants from the mutants factory, Twinsen goes there on their request to destroy it. After doing so, the chieftain opens the Door of the Sacred Carrot for him, which enables him access to the Northern Hemisphere of Twinsun.
Flying Grobo Clone

* Enemies of unknown rate (doc): The **rate** parameter specifies no value

 Recovery | Fast [list all]

**Flying Grobo Clones** are found in one part of LBA 1. They are very fast, as they fly around with a sort of jet-pack. They cause a lot of damage and are hard to escape. They are found in a room rather like a large empty swimming pool, underground at Fortress Island.
Red Rabbibunny Clone

* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies '2.5 seconds' (unknown)

 Recovery | *unknown* [list all]

**Red Rabbibunny Clone**, is one of the least common clones in LBA 1. It is quite strong, but not extremely difficult to defeat. A few are found in the Okojo Pass Fort.
Flying Slam

Focus Cost 1
Flying Slam

Inflicts [1.5] damage.

Pierces Defense and Parry skills

+35% Movement Speed for 6 sec. after using

## Description

 **Flying Slam** is an Approach skill for KFMs. When used, the KFM jumps into the air and slams down on an opponent, dealing AoE damage and gaining a speed boost.

## Talents

* Warrior's Will
* Sky Path
* Wind Rage
Nurse

Recovery | Fast [list all]

*This article is about Quetch nurses. For Grobo nurses equipped with tablet launchers, see Supergro.*

**Nurses** are quetches working in FunFrock's factories and prisons. Their basic job is to keep an eye on prisoners. However, they also do researches in the mutant factory and the Teleportation Center.

Nurses are always seen in the basic white nurse outfit. It is forbidden to travel in the nurse outfit outside the prisons and factories, although a nurse is seen outside in a white clothing guarding the entrance of the Teleportation Center.

Nurses sometimes carry weapons like a truncheon or a gun.

Twinsen has to fight nurses at several places, as in the Citadel, the mutant factory, the Teleportation Center or FunFrock's secret fortress. Whenever a nurse encounters Twinsen, it runs to the nearest alarm button calling a Supergro.

In order to escape from the Citadel, Twinsen has to take on a nurse's clothing as a disguise.

## Related Threads

### General

* Shocking Images! (E! True Hollywood story)

### Fan Art

* Random collection
* Lba3
Protection Spell

Position | Row 2 [list all]
 Effect | Uses Magic [list all]
 Range | Infinite [list all]

**The Protection Spell** gives its owner the ability to become completely immune towards virtually any attack. The spell consumes plenty of magic points while being used, and does not work any more as soon as the person runs out of magic points. The only harm this spell doesn't protect against is falling into water, lava or gas.

While obtaining the protection spell is not a compulsory task in the completion of the game, it can come in handy in places difficult to cross due to heavy guarding by enemies. Twinsen finds the Protection Spell inside the cave in the Island across the Hacienda, after killing the monster guarding it.

## Related threads

### General

* LBA2 is over
* Very weird quote
* Protection Spell

### Hints\Spoilers

* LBA 2 Goofs
* Protection Spell?
Mr. Bazoo

Occupation | Shopkeeper

**Mr. Bazoo** is a grobo owning the shop in Lupin-Burg on Citadel Island.

Twinsen can buy from Mr. Bazoo Nitro-Meca-Penguins, Darts, Life Points and Magic Points.

There is a way that enables robbing the money box in the shop, as well as gaining unlimited Nitro-Meca-Penguins. If Twinsen launches a penguin in the shop, Mr. Bazoo gets scared and runs away. Twinsen can then steal some kashes from the cash register, and also take penguins and darts for free.
Ancestral Tunic

* FunFrock's Reign [list all]
 Position | Row 2 [list all]
 Effect | Stores Magic [list all]
 Powerlevel | Magic Level Yellow [list all]

The **Ancestral Tunic**, as described in the Book of Bu, was one of the four items required by the Heir to be collected for him to ensure victory against the designated tyrant. This magical tunic was kept for centuries upon centuries in a secret closet at the house of the Heir's acnestors, and kept it safe for the time when the Chosen One will be needing it.

This Ancestral Tunic is a great source of magic. Whoever wears it is able to store an enormous amount of magic power, which is vital for defeating his enemies. The amount of magic available for storage depneds on the owner's level of magic, and can range from Yellow to Fire.

Combined with the Magic Ball, which was also kept in the secret closet at The Heir's house, these two magical items make together an extremely powerful combination, which would almost certainly ensure anyone success in his mission.

The tunic is coloured blue, probably to symbolize the close relationships with the Sendells and the legend, who are also blue.

## During FunFrock's Reign

Escaping from the Citadel at the beginning of the game, Twinsen makes it to his and Zoe's house. Soon after Zoe is captured, and Twinsen finds the closet at which the Ancestral Tunic, as well as the magic ball, was kept. Putting it on, Twinsen immediately becomes powerful, as he is now able to store magic, thus using his magic ball. This tunic, which Twinsen keeps until the end of the game, proves very powerful.

## During Twinsen's Odyssey

Some time between the plot of the two games, Twinsen contributed the tunic to Miss Bloop's Private Museum. He left a note in his house to his future descendants:

However, having to free Raph the lighthouse keeper, and, later on, the entire planet, Twinsen quickly finds the tunic necessary again. Going to the museum to reclaim the tunic, he finds out that the room at which the button that opens the tunic's safe is locked. To get in, Twinsen has to sneak in through the museum's window, and thus opening the tunic's safe.

Like in LBA 1, the tunic is Twinsen's primary object, along with the magic ball. Apart from a short time, at which he walks around the Twinsun and Zeelich with a Wizard's Parade Tunic, Twinsen carries the Ancestral Tunic with him until the end of the game.

## Related threads

### General

* just finished LBA2, again
* Why?
* Twinsens Tunic
* Why?

### Fan Art

* The Heir
* Old drawing from 2000
* twinsen paint image, old
* Twinsen, my style
* 2-minutes twinsen"robot"
* Twinsen :)
* Twinsen want's you!
* Ka-meh-ha-meh.. I mean Magic ball blast
* Another 3D twinsen

## External links

### Fan art

* LBA 2 Picture
* Twinsen and Zoe
Twinsuniverse Wiki/Section 2

Islands

* **Twinsun**
	+ Citadel Island
* **Emerald Moon**
	+ TBA
* **Zeelich**
	+ TBA

* **Categories**
	+ TBA

Characters

* Twinsen
* **Twinsunians**
	+ Quetches
* **Zeelichians**
	+ Sups

* **Categories**
	+ TBA

Items

* Ancestral Tunic
* **FunFrock's Reign**
	+ TBA
* **Twinsen's Odyssey**
	+ TBA

* **Categories**
	+ TBA

External Links

* **Affiliates**
	+ TBA
* **Fansites**
	+ TBA

* **LBA Modifications**
	+ TBA
* **LBA Projects**
	+ TBA
* **LBA Modification Tools Sites**
	+ TBA
Zlito

Position | Row 3 [list all]
 Effect | Stores Money [list all]
 Powerlevel | None [list all]

## Description

**Zlitos** are the currency of Zeelich, planet of the esmers. The esmers use them to buy anything they're interested in.

However, unlike the kashes on Twinsun, it is much less likely to find Zlitos by searching rubbish bins and plants.

## Role in Twinsen's adventure

With the Zlitos, Twinsen bought anything he was interested in on Zeelich.

## Related threads

### General

* Now This is weird !!!
* Zlito + Zloty = ?
* unknown quote

### Hints\Spoilers

* Found a way to modify the GOLD cheat to give more money...
Rector of the School of Magic

Requires | (120x) kashes

The **rector of the school of magic** is a nameless rabbibunny who is in charge of the School of Magic. He guides the new pupils of the school throughout their tests, and gives them their rewards when they complete them. He is assisted by a rabbibunny named Bunny. Before anyone may start becoming a wizard at the School of Magic, the rector requires them an inscription free of 120 kashes.

Twinsen, knowing he has to cure his Dino-Fly, enrols at the School of Magic to become a wizard, and is guided by the Rector through his tests. He says Twinsen has to pass all three tests of Wizardry to become a Wizard, even though he once saved the planet. The Rector gives Twinsen his rewards after completing each of the tests: a Blowgun after completing the Blowgun test, the Horn of the Blue Triton after completing the test of the Balsam, a Magic Slate for the test of the Dome of the Slate and a Wizard's Diploma upon graduation.

After Twinsen completes his studies in the school, the Rector entrusts him with the very concerning news that all the wizards of the planet have disappeared. He asks Twinsen to go finding their trails.

After Twinsen comes back from Zeelich, Zoé tells him about the kidnapping of the Twinsunian children by the Esmers, and advices him to ask for assistance in the School of Magic. The Rector tells Twinsen that in order to deal with the Esmers, he should first increase his magic level, by obtaining the Sendell's Ball. He also tells him that he needs the Ring of Lightning for that.
Money-Monkey

* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 * Melee [list all]
* Ranged [list all]
 Recovery | *unknown* [list all]

**Money-Monkey** is an assassin of an unknown race with four arms, who receives orders from FunFrock to track Twinsen down and kill him, as revealed by himself [Gamequote 1666]. He sents his spies after Twinsen. As Twinsen may notice they are eavesdropping at a conversation between him and Johnny Rocket at the Imperial Hotel, from which he figured out Twinsen would be coming to the Elevator Platform to the Undergas, where he waited for him [Gamequote 1667].

His two attacks both will hit Twinsen very hard (8-10 lifepoints). He throws explosive wooden crates at him from a distance as well, causing extra damage.

When Twinsen has arrived to the elevator platform, he met the Money-Monkey for the first time. Entering the elevator requires a key, so Twinsen had to kill the assassin first in order to retrieve the key and get in.

## Related threads

### General

* i cant get to the monkey!
* whoever has done this is a genius