Hop-Up

**Hop-Up** attachments are special weapon attachments that greatly impact the weapon's performance. One Hop-Up attachment can be equipped for each available Hop-Up slot the weapon has. Weapons usually only have one Hop-Up slot available, except for the Bocek Compound Bow, which has two. The available hop-ups change every season.

## Available Hop-Ups

* Season 19
* Disruptor Rounds
* Hammerpoint Rounds
* Skullpiercer Rifling
* Turbocharger

## List of formerly available Hop-Ups

* Main
* Mobile

* Turbocharger
* Quickdraw Holster
* Selectfire Receiver
* Double Tap Trigger
 **Season 1** | * Skullpiercer Rifling
* Turbocharger
* Quickdraw Holster
* Selectfire Receiver
* Double Tap Trigger
* Hammerpoint Rounds

## List of Hop-Ups

 *This section presents the content as it appears in Apex Legends. The functionality in Apex Legends Mobile may differ.*
### Anvil Receiver

* Info
* Availability

* The single-fire damage multiplier is 2.5× for the R-301 Carbine and 2.4× for the VK-47 Flatline.

* Season 15
* Season 8 –  Season 9
* Season 3 –  Season 4

### Boosted Loader

* Info
* Availability

* Can be triggered when there are 2/2/3/3 or less bullets remaining in the magazine for Wingman and 5/7/8/9 or less bullets remaining for Hemlok.
* Successful reload overloads the magazine by 2 bullets for Wingman and 6 bullets for Hemlok. This amount is unaffected by the level of the magazine or how many bullets were remaining upon reload.
* Reload time reduction is 31% for the Hemlok (from 2.4s to 1.75s) and 40% for Wingman (from 2.1s to 1.4s).

* Season 16 onwards (integrated into Hemlok Burst AR)
* Season 10 –  Season 14

### Deadeye's Tempo

* Info
* Availability

* Increase ramps up in three stages. Missing the timing resets all bonuses.
* Bocek shots must be fully drawn to benefit from the effect.
* Reduces Sentinel's rechamber time from 1.6 to 1.25 seconds and Bocek's draw time from 0.54 to 0.38 seconds.[verify]
	+ This results in a ~22.2% increase in rate of fire for Sentinel and ~22.4% for Bocek at final stage.

* Season 16 onwards (integrated into Bocek Compound Bow)
* Season 14 -  Season 15 (integrated into Bocek Compound Bow and Sentinel)
* Season 9 –  Season 13

### Disruptor Rounds

* Info
* Availability

* The damage multiplier differs with each weapon: the Alternator has a multiplier of 1.2x, the RE-45 Auto had a multiplier of 1.7x (reduced to 1.3x when integrated), the L-STAR EMG had a multiplier of 1.6x, and the Peacekeeper has a multiplier of 1.25x.

* Season 18 onwards
* Season 17 (integrated into L-STAR EMG)
* Season 15 -  Season 16 (integrated into RE-45 Auto)
* Season 10 –  Season 11 (integrated into Alternator SMG)
* Season 2

### Double Tap Trigger

* Info
* Availability

* Second round is fired after 0.4 seconds.

* Season 14 -  Season 18
* Season 11 –  Season 13 (integrated into the G7 Scout)
* Season 3 –  Season 7

### Dual Shell

* Info
* Availability

* Season 14 onwards (integrated into 30-30 Repeater)
* Season 13 (integrated into Mastiff Shotgun)
* Season 11 –  Season 12

### Hammerpoint Rounds

* Info
* Availability

* The increase is +50% for the P2020, and +35% for the Mozambique.
* If damage transitions from shield to flesh, it breaks the shield, and any further damage to health is affected by the Hammerpoint multiplier.

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{\displaystyle finalDamage = max(0,damage-shieldHealth) \times hammerpointMultiplier + min(damage,shieldHealth)}

* Season 16
* Season 12 –  Season 14
* Season 2 –  Season 8

### Kinetic Feeder

* Info
* Availability

* Reloads 1 round for every second spent sliding for Peacekeeper and 3 rounds per second for Triple Take.

* Season 12 –  Season 14

### Precision Choke

* Info
* Availability

* Peacekeeper keeps its charge for a moment while the Triple Take loses it instantly.

* Season 6 –  Season 15 (integrated into Peacekeeper and Triple Take)
* Season 1 –  Season 5

### Quickdraw Holster

* Info
* Availability

* Although considered unavailable, it has been partially integrated into both the RE-45 Auto and the Wingman.

* Season 7

### Selectfire Receiver

* Info
* Availability

* Allowed the Prowler to fire full-auto and the HAVOC to fire a single hit-scan laser.

* Season 1 –  Season 6

### Shatter Caps

 Description

* Info
* Availability

* Splits into 7 pellets for both weapons.
* 30-30 Repeater dealt 7 damage per pellet and Bocek deals 5/8/12 damage per pellet.
* Increases legshot modifier to 1× for 30-30 and fully drawn Bocek, but also reduces its headshot modifiers to 1.25×.

* Season 14 onwards (integrated into Bocek Compound Bow)
* Season 9 –  Season 13

### Skullpiercer Rifling

 Description

* Info
* Availability

* Increases headshot multiplier by 0.35 (e.g. 1.75 to 2.1).

* Season 14 onwards
* Season 5 –  Season 8
* Season 2

### Turbocharger

* Info
* Availability

* The functionality is different for the two weapons:
	+ Devotion's initial rate of fire is increased from 300 to 408 RPM, allowing it to reach maximum RPM faster.
	+ HAVOC's initial spin-up delay is removed completely.

* Season 6 onwards
* Season 1 –  Season 3

## Special Hop-Ups

### Graffiti Mod

* Info
* Availability

* The paint colors can be yellow, green, or purple.

* Available during the Always Be Closing Evolved game mode to tease  Season 6 and Rampart.

### Splatter Rounds

* Info
* Availability

* Decreases reload time by 25%.
* Stacks with Rampart's personal passive for LMGs.

* Season 10 –  Season 15

## History

* Changed  Hammerpoint Rounds rarity from Epic to Legendary.
* Removed  Anvil Receiver.

 November 01, 2022 Patch* Added  Anvil Receiver.
* Changed  Double Tap Trigger rarity from Epic to Legendary.
* Turbocharger now reduces damage by 1 when equipped.
* Removed  Boosted Loader,  Hammerpoint Rounds, and  Kinetic Feeder.

August 09, 2022 Patch* Skullpiercer Rifling:
	+ Returned to floor loot. Available for Wingman, Longbow DMR and 30-30 Repeater.
	+ Increases headshot damage by 35%.
* Double Tap Trigger:
	+ Returned to floor loot. Available for G7 Scout and Eva-8 Auto.
	+ G7 Scout burst fire delay increased from 0.375 to 0.4 seconds.
* Deadeye's Tempo:
	+ Removed from floor loot. Functionality worked into the base Sentinel and Bocek Compound Bow.
	+ Bocek's tempo draw speed increased from 0.32 to 0.38
* Shatter Caps:
	+ Removed from floor loot. Functionality worked into the base Bocek Compound Bow.
	+ Bocek full draw pellet damage increased from 11 to 12.
* Changed  Boosted Loader rarity from Legendary to Epic.
* Removed  Dual Shell functionality from Mastiff Shotgun and added to base 30-30 Repeater.

May 10, 2022 Patch* Removed  Dual Shell.

 March 29, 2022 Patch* Increased spawn rate for  Hammerpoint Rounds and  Kinetic Feeder.
* Reduced spawn rate for  Deadeye's Tempo,  Shatter Caps, and  Boosted Loader.

February 08, 2022 Patch* Introduced  Kinetic Feeder.
* Added  Hammerpoint Rounds.
	+ Now compatible with the RE-45 Auto.
	+ Reduced Mozambique Shotgun damage multiplier from 2.4× to 1.35×.
	+ Reduced P2020 damage multiplier from 2.35× to 1.5×.
* Shatter Caps:
	+ Passively affects hipfire instead of being toggled on/off.
	+ Reduced 30-30 Repeater damage per pellet from 8 to 7.
	+ Reduced Bocek Compound Bow damage per pellet from 6/9/12 to 5/8/11.

December 07, 2021 Patch* Removed  Splatter Rounds' increased magazine function.

November 02, 2021 Patch* Introduced  Dual Shell.

September 14, 2021 Patch* Shatter Caps:
	+ Increased damage per pellet on the Bocek Compound Bow from 4/7/11 to 6/9/12.
	+ Increased 30-30 Repeater's strafe speed while aiming to shotgun strafe speed while  Shatter Caps are enabled.
	+ Increased 30-30 Repeater's pellet damage multiplier from 1.35× to 1.5×.

August 03, 2021 Patch* Introduced  Boosted Loader.
* Removed  Anvil Receiver and  Quickdraw Holster.

May 11, 2021 Patch* Increased  Deadeye's Tempo charge-up time for the Bocek Compound Bow from 0.32 to 0.38 seconds.

May 04, 2021 Patch* Introduced  Deadeye's Tempo and  Shatter Caps.
* Removed  Hammerpoint Rounds and  Skullpiercer Rifling.

February 02, 2021 Patch* Added  Anvil Receiver.
* Removed  Double Tap Trigger.

November 04, 2020 Patch* Introduced  Quickdraw Holster.
* Removed  Selectfire Receiver.

August 20, 2020 Patch* Reduced  Turbocharger spawn rate.

August 18, 2020 Patch* Added  Turbocharger.
* Removed  Precision Choke.
* Reduced  Hammerpoint Rounds damage multiplier on the P2020 from 2.7× to 2.35×.

August 11, 2020* Added  Graffiti Mod for Always Be Closing Evolved.

May 12, 2020 Patch* Added  Skullpiercer Rifling.
* Removed  Anvil Receiver.

April 07, 2020 Patch* (**Undocumented**) Added a HUD element that describes the function of a Hop-Up when equipping one. Can be toggled on/off through Options → Hop-Up Pop-Up.

February 04, 2020 Patch* Removed  Turbocharger.

October 01, 2019 Patch* Introduced  Double Tap Trigger and  Anvil Receiver.
* Removed  Disruptor Rounds and  Skullpiercer Rifling.

August 13, 2019 Patch* Reduced  Disruptor Rounds damage multiplier on the Alternator SMG from 1.7× to 1.55×.

July 05, 2019 Patch* Reduced  Disruptor Rounds damage multiplier from 2.26× to 1.7×.

July 02, 2019 Patch* Introduced  Disruptor Rounds and  Hammerpoint Rounds.
* Changed  Skullpiercer Rifling rarity from Epic to Legendary.
* Reduced  Precision Choke choke time for the Triple Take from 1.5 to 1.1 seconds.

March 06, 2019 Patch* Reduced  Skullpiercer Rifling headshot damage multiplier on the Wingman from 2.5× to 2.25×.

## Trivia

* The  Turbocharger is the most persistent hop-up, having appeared in 17 out of 19 seasons. The  Quickdraw Holster is the most fleeting, having only appeared in two seasons.
* There are three instances of a hop-up applying only to one weapon: Before the Havoc was added shortly after launch, the Devotion was the only weapon to equip the  Turbocharger, and the Prowler was the only weapon to equip the  Selectfire Receiver. In Season 5, the Triple Take was the only weapon to equip the  Precision Choke, since the Peacekeeper had become a Supply Drop Weapon.
* Some hop-ups have had their effects built in to the weapons they were equipped to:
	+ Precision Choke hop-up was built into the Peacekeeper and Triple Take upon its removal in  Season 6.
	+ Dual Shell hop-up was built into the Mastiff when it became a Supply Drop Weapon in Season 13. In Season 14, the functionality has been moved to 30-30 Repeater as a balance adjustment.
	+ Deadeye's Tempo hop-up was built into the Sentinel and Bocek after the latter became a Supply Drop Weapon in Season 14.
	+ Shatter Caps was built into Bocek when it became a Supply Drop Weapon in Season 14.
	+ Kinetic Feeder's functionality that automatically loads rounds during a slide was added to  Level 4 Shotgun Bolt in Season 16.
* The  Graffiti Mod hop-Up was accidentally leaked early in the first Hunt of "The Broken Ghost" quest, where it spawned in one of the loot bins.
* The  Splatter Rounds hop-up used to increase magazine capacity by 15% (essentially mimicking Rampart's  Modded Loader passive), but this was deemed too strong.
* There were no voice lines for the Kinetic Feeder hop-up until Season 13, meaning it took 3 months for the hop-up to get voice lines. This is the longest time that a new hop-up has been released without a voice line to accompany it after the Boosted Loader.
* In Apex Mobile,  Selectfire Receiver could not be equipped to the HAVOC Rifle, only the Prowler Burst PDW