Modes

**Dark Night**

During dark nights, the Rake's glowing eyes are dimmed, leaving nothing but pitch black...black that blends in perfectly with the darkness. While normal nights make it possible to spot the Rake by tracking his glowing eyes, Dark Nights completely eliminate that advantage. The Rake tracker and night vision will be the best tools to escape these nights unscathed. If you don't have those, constantly look around you to avoid being snuck up on (if you look in his direction before he attacks you'll at least trigger the "chase" sequence). Good luck.

There is a 1/13 chance of this happening each night.

**Phobia**

Phobia is a day event. It looks like a "Hazy Day", but introduces a brand new monster, known only as Hunter (or, Phobia Monster). It's a floating black thing that can deal 3-8 HP of damage every half-second. It can also travel faster than a running player. Despite that, running is still your best bet to escape him. Creepy ambient music also plays in the background during Phobia.

This is one of the rarer events, with a 1/25 chance each day (that's even rarer than Blood Night!)

**Hazy Day**

Hazy days are a lot like normal days, but with a thick layer of added fog. Seeing long distances is impossible, making it much easier to lose your bearings and get lost. Night vision is a good way to cut through the haze.

There is a 1/8 chance of this happening each day.

**Happy Day**

The rarest of all day/night events, Happy Days are announced by the sounds of upbeat music, and a squadron of airplanes! The airplanes drop several weapons crates in front of the observation tower. Better get there quick, though, as they disappear rather quickly.

This only happens once out of every 45 days.

**Blood Night**

An experience every bit as annoying as it is intense, Blood Nights boost the Rake's attributes even more. Rather than stalking its prey, it runs around the map, attacking anyone that it spots. The Rake's speed is increased, allowing it to catch you even when you're sprinting. So, too, is its attack strength, as it takes two strikes to kill any player.

The sound of a siren once night drops announces a Blood Night. Night vision goggles will also beep for several seconds before the night is displayed, giving players a few extra seconds to prepare. The sky is tinted red, and the power generators are turned off, preventing the use of the watch and tracker. He elicits the sound of human screams when he is tracking a player.

This happens one day out of twenty, on average.

**Carnage**

Carnage is like Blood Night on steroids. Carnage is triggered when Rake hits his stun cap (i.e. takes a lot of damage). It goes into a rage, killing anyone and everyone in its path. It gains even more speed and more strength than Blood Night Rake.

It happens once out of every 90 times Rake hits his stun cap. Like Blood Night, night vision goggles will sound an alarm a few seconds before it's triggered.

**Your Doom**

The rarest of all game modes (thank God). The entire screen turns pitch black, and Rake is completely silent. There is no chase music or alert when he spots you. He is faster and stronger than normal, with one strike capable of killing most players. As if that isn't bad enough, there's a much higher chance of getting struck by lightning.

**Full Moon**

Full Moon nights are overall brighter and easier to navigate, even without a flashlight. The field of vision is farther and the Rake can be spotted easier over longer distances. However, Rake's also much faster, which negates many advantages the player may have had.

There is a 1/15 chance of this occurring on any given night.