Madura

***Madura*** is a civilization added in *Age of Empires III: Struggle of Indonesia*, a part of the Javanese culture.

## **Overview**

The Salty Civilization, the Madurese are proficient salt farmers, their unique building is the Salt Mill which lets you harvest salt from Salt Fields, a unique alternative to the standard Plantation and it is available earlier in Age. Madurese houses will slowly spawn another house site next to them, helping to save Wood, though it may require some thought as you'll need to make sure there is enough space near them for another house to spawn.

### **Royal Edicts**

Madurese can choose between three Royal Edicts:

* **Cakraningrat: the Warmonger Dynasty**: Nyutro recieve 10% more siege damage. All units get +0.10 more armor. Unlocks Tonajaya Uprising, Karaeng Galesong, and Balinese Contracts at the Candu House to let you train mercenaries. Enables training of Infantri Barisan, and unlocks the Kavalri Karisan upgrade.
* **Pakunataningrat: the Cultural Dynasty**: Salt Mills and Salt Farms are 30% cheaper. Villagers gather from Salt Farms 30% faster. Buildings (except the Salt Mill and Salt Farm) cost +50 Wood, but get 20% more hitpoints. Unlocks Auxiliary Contract and enables European Instructor at the Candu House. Enables training of Infantry Barisan, unlocks the Kavalri Karisan upgrade.
* **Adikara: the Labourer Dynasty**: Houses spawn faster. Villagers train 30% faster, get +0.5 speed, and cost 20 less Food. Enables Parao Lete' tech at the Docks (enhances your Fishing Boats) and lets you train Nanggala at the Town Center.

### **Unique Units and Buildings**

* **Songenepan**: Madurese heavy infantry, armed with a bayonet to counter cavalry. Stronger in melee than range. Heavy Ranged Infantry that deals bonus damage to Cavalry and Light Infantry in melee.
* **Carok**: Madurese heavy infantry, armed with a war sickle to counter other infantry. Heavy Hand Infantry capable of critical strikes that deals bonus damage against Light Infantry.
* **Infantri Barisan**: Madurese line infantry, equipped with binoculars for exploring areas. Stronger in melee than in range. Ranged Infantry with a large Line of Sight, deals bonus damage against Heavy Infantry and Light Cavalry, with a higher bonus in melee.
* **Parao Lete'**: Upgraded Fishing Boat, gets more hitpoints, improved gather rates, and can attack. The tech to upgrade your boats is available at the Docks after choosing the Labourer Dynasty Royal Edict.
* **Nangala**: Madurese heavy plow, very good at farming but would rather spend time racing. Available to train after choosing the Labourer Dynasty Royal Edict.
* **Salt Mill**: Houses tech that improves salt gather rate. Required to build Salt Fields.
* **Salt Field**: Unlimited source of Coin and saltiness, each field can be gathered by one Villager. Once you have a Salt Mill you can build them wherever you want.

### **Aging Up**

The Madurese Age options offer a mix of economic and military benefits, with the exception of Age V which is only military.
**Age II**:

* **The Dancer**: Ships 400 Coins. Increases Coin gathering rate.
* **The Craftsman**: Ships one Jukung Jawa. Ships move faster.

**Age III**:

* **Cukong Cina**: Ships four Songenpan. Villagers gather faster from Salt Fields.
* **Nyonya Meneer**: Ships four Langsir. Langsir bonus damage is increased.
* **The Indo Lady**: Ships five Warga. Warga are trained faster.

**Age IV**:

* **Raden Ajeng**: Ships 600 Wood. Increases Villagers' Wood gathering rates.
* **The Grand Sire**: Ships one Town Center Wagon. Economic buildings are built faster.
* **The Freemason**: Ships five Jayengsekar. Jayengsakar hitpoints and damage are increased.
* **The Young Price**: Ships three Germa. All gather rates are increased for your Germa.

**Age V**:

* **Sri Sultan**: Ships twelve Carok. Carok hitpoints and damage are increased.