GAME UPDATES

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2010 UPDATES

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Introduced Pacifica Online
**++** Beta Release
Introduced New Map:Wilderness
**++** Added Map: Wilderness
**++** Improved Gameplay: Improved Hp potion, Wilderness Mobs
 Introduced New Map: Grassland
 Introduced 2nd Job Classes
**++** New Site: Pacifica Rankings
**++** Rebalanced Skills and Stats
 Introduced Mushroom Field (not yet done? or Cancelled?)
**++** Added Grassland
**++** Added New NPC: Lady Vega
**++** Added New Map: Dark Wilderness
**++** Rebalanced Attribute System
**++** Rebalanced Skills
**++** Rebalanced Waif class dodge and attack speed
 Introduced new map: Valzeon Passage
**++** Added New System: Daemons
 Introduced New Map: Keazara's Castle
**++** Added Christmas Items
**++** Added New System: Storage
**++** Increase Leveling System
**++** Added Party System
**++** Added new Party conditions on Deacon class
**++** Added Christmas/New Year Headgear and Daemons(Event Items)
**++** Added Snow effects in town(Christmas)
**=** Removed Snow effects
**++** Added Captcha

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  2011 UPDATES

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**++** added a site desk.nexuspixels.com (Removed)
**++** Added 2nd jobs
 Introduced new character Sprites
 Introduced battle cleric
 Introduced new Class: Unnamed (Encrypter)
**++** Rebalanced stats and skills
**++** Added Wild Grassland
**=** Removed Wild Grassland
**++** Added Valzeon Passage
 Introduced new map: Meadows
**++** Added new map: Nurua Forest(This is actually the Meadows map)
 Introduced New Age Rebalance(not yet done), 3rd job(not yet done), Guild, Zegea Infinitum
**++** Added map: Zegea
**++** Added map: Zegea Vulcan
**++** Added more Story Quests
 Introduced 2 new maps: Unnamed=85+ , Pacifica Ruins=95+(both, not yet done. I dont know if 85+ is Zegea Vulcan)
**++** Added new town: Nurua Village
 Introduced Nurua NPC and Houses(not yet done)
**++** Added guild
**++** Added Vigilante Mode
**++** Rebalanced Ranger Skill(?Arrow Thrust? to Arrow Stun)
**++** Field environment became 3d (by popular demand!)
**++** Grassland environment became 3d

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 2012 UPDATES

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**=** Removed Ninong/Ninang/Inaanak system
**=** Removed Trading System!!!
 = Removed Background Music!!!
**++** Added Nexus Hour (buyable through FB credits)
**++** Added Nexus Gem (buyable through FB credits)
**++** Added Hide Vigilant Name
**++** Restored Background Music
**++** Added Nexus Token, Item preview changed
**++** Added new log-in screen(Character classes)
**++** Added New Items available for Nexus Tokens
**++** Added christmas log-in screen

Old Rebalance Notes from Pacifica

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   Feb 23,2011 UPDATES

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 The new rebalance is going to put weigh more on "how" you will play your character, use your skills and decide for what you are going to do.
With the old balance, we are more dependent on our character class and having the "we-say" right build of attribute and skills.
Pacifica Online is going to be more exciting than the way-old point-and-click game play we knew as of the current.
Let us have more testing hours for this rebalance to be the one of revolutionary update in history of Pacifica Online MMORPG.
We would like to hear your expectations to what Pacifica Online will be on the latest rebalance and how would the update will differ from what Pacifica is before.
July 23,2011 UPDATES

This is the 2nd Major Rebalance and Game Mechanics Update in Pacifica Online MMORPG.
We keep doing our best to make the game more fun to play with! Thank you for all your support!
New EXP system features
Smart "Effort"-based experience pointing
Fair exp/hour for any class of any build
Clerics can now train at non-undead maps and level-up same with others
No more level-type builds, build your attributes and skills with Freedom
No more characters left behind in terms of character leveling
No more map level requirement locking
New formula computation to ensure no "unfair" leveling
Freedom to adventure across different maps
Challenge yourself, enter at your own risk
No more level party gap
More enjoyable party system, any level can party!
Level 80 can party with level 0 and still share EXP
Expoit-proof sharing system to prevent unfair boosting
NEW Force and Combo system
Make subsequent skill more powerful, earn Force during normal attacks and skills
Each duel feels unique because each timing and technique changes the whole battle result
More challenging and tactical fights using "Force"
Build your own combo sequence anyway you want
Attribute system
Force
Strength - increases physical attack (including bows)
Speed - increases hits per minute
Main feature - increases your overall physical offensive capability
Constitution
Defense - increase physical defense, 50% effective magical defense
Dodge - increase physical dodge, 50% effective magical dodge (magic can also miss)
Special feature - Counter-attack, Ultima guard
Technique
Wisdom/Tactic - counter-defense, increase magical attack
Dexterity - counter-dodge, aiming capability for bows, increase magic casting speed
Special feature - Critical-hit, Super
Power
Intelligence/Mastery - increases skill points
Fortitude - increases mana regeneration per minute
Special feature - Aura charge
Deacon updates
Two modes of normal attack - Magical (using magic staffs) and Physical (using staffs)
Magical normal attack (Support-type)
The deacon class is not limited to Spirit Break anymore, now they got a 3-cell ranged magical normal attack, no mana cost!
They can now take advantage of their "Wisdom" because this is a magical attack
This magical normal attack speed relies on "Dexterity" not "Speed"
Their weapons will have "Magic Attack" instead of "Attack"
Physical normal attack (Battle-type)
Relies on your "Strength" and "Speed" attribute
Rebalanced weapons so that they can build battle deacon and still have fair capabilities like other classes
This is a preparation for the upcoming battle version of Cleric
Tentative list of skills (skill names are temporary)
Passives - Fortitude, Wisdom, Strength
Actives - Spirit Break, Massive Blow (come-back), Teleport
Support - Angel's Touch, Heal
Buff - Earth Blessing (STR+DEF), Awaken Haste (SPD+DOD), Intensify Focus (WIS+DEX)
Their buffs were merged to make it more useful
Swordsman updates
Improved and rebalanced "Strength" attribute
"Defense" attribute (previously Vitality) formula was entirely changed.
The "no-walk-flinch/stun" or "Helios Guard" effect now works built-in with "Defense" attribute
Tentative list of skills (skill names are temporary)
Passives - Defense, Strength, Dexterity
Actives - Ablaze, Kenzaragi, Centrifugal Force, Way of the Sword
Self-buff - Rage
Rage is now a buff that increases your current Force
Waif updates
Improved and rebalanced "Speed" attribute
"Dodge" attribute formula was entirely changed. Dexterity vs Dodge computation is a lot better.
Tentative list of skills (skill names are temporary)
Passives - Dodge, Speed, Tactic, Double Edge
Actives - Impulse, Steal, Enshroud, Target Vitals
Steal is now an attack + steal at the same time. Stab is merged in to this skill.
Archer updates
"Strength" now determines the muscle strength of their arms when drawing an arrow. Their damage depends on this attribute.
"Dexterity" determines their aiming capability whether it will miss or not.
Tentative list of skills (skill names are temporary)
Passives - Expand Territory, Strength, Dexterity, Fortitude
Actives - Fury, Double Projectile, Arrow Stun, Sharpshoot
Coming up next
Second class rebalance
Zegea Infinitum (new map 75+)
Battle cleric
3rd class
New quests
Encrypter
Guild
We'll anounce the release date later or as soon as we have a sure date.

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     2014 UPDATES

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**++** Five/no level down on second class change restored
**++** Added Nexus Shadow(beta)
**++** Added Nexus Shadow tab
**++** Changed Field music background
**++** Added Nexus Shadow Exp Sharing
**++** Added View Name Option
**++** Introduced Nurua Skyland
**++** Added new more updates(Stats Window, Mob data, changed Option)
**++** Added Map option and minor interface change
**++** Added new Character icon

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     2013 UPDATES

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**++** Added new more items available for Nexus Tokens
**++** Added Valentines items available for Nexus Tokens(Some are available in Peso)
**++** Added Valentines log-in screen
**++** Restored log-in screen(Character classes)
**++** Added 4th evolution on Daemon
**++** Added Summer Items
**++** Changed log-in screen(3rd year anniversary)
**++** Added new items(3rd Annivesary Ring,P-A-C-I-F-I-C-A hats)
**++** Changed log-in screen(3rd year anniversary)

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2016 UPDATES

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