Psionics

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## Base Psionics

* 0} Mindblow - Deals minor Melee damage to one foe.
* 0} Mental Push - Deals minor Ranged damage to one foe.
* 0} Star Strike - Deals minor magic damage to one foe
* 0} Foresight - Allows you to see a hint about a puzzle, or information on an item or foe.

## Offensive Psionics

* 2} PK Fire - Deals minor Fire damage to all foes.
* 3} PK Fire + - Deals Fire damage to all foes.
* 4} PK Fire ☆ - Deals major Fire damage to all foes.

* 1} PK Freeze - Deals minor Ice damage to one foe.
* 2} PK Freeze + - Deals Ice damage to one foe.
* 3} PK Freeze ☆ - Deals major Ice damage to one foe .

* 2} PK Thunder - Deals minor Electric damage to one foe, plus those directly next to it.
* 3} PK Thunder + - Deals Electric damage to one foe, plus those directly next to it.
* 4} PK Thunder ☆ - Deals major Electric damage to one foe, plus those directly next to it.

* 1} PK Ground - Deals minor Earth damage to all non-flying foes.
* 2} PK Ground + - Deals Earth damage to all non-flying foes.
* 3} PK Ground ☆ - Deals major Earth damage to all non-flying foes.

* 2} PK Flood - Deals minor Water damage to a random amount of foes
* 3} PK Flood + - Deals Water damage to a random amount of foes
* 4} PK Flood ☆ - Deals major Water damage to a random amount of foes

* 1} PK Gust - Deals minor Wind damage to one foe
* 2} PK Gust + - Deals Wind damage to one foe
* 3} PK Gust ☆ - Deals major wind damage to one foe

* 3} PK Flash - Deals minor Light damage to one foe. Chance of inflicting Blindness or Crying. Chance of instant defeat
* 5} PK Flash + - Deals Light damage to one foe. Slightly higher chance of inflicting Blindness or Crying. Chance of instant defeat
* 7} PK Flash ☆ - Deals major Light damage to one foe. Inflicts Blindness or Crying. Slightly higher chance of instant defeat

* 2} PK Eclipse - Deals minor Dark damage to all foes. Chance of inflicting Blindness.
* 4} PK Eclipse + - Deals Dark damage to all foes. Higher chance of inflicting Blindness.
* 6} PK Eclipse ☆ - Deals Dark damage to all foes. Inflicts Blindness.

* 1} PK Toxin - Deals minor Poison damage to one foe. Chance of inflicting Poisoned.
* 2} PK Toxin + - Deals Poison damage to one foe. Higher chance of inflicting Poisoned.
* 4} PK Toxin ☆ - Deals major Poison damage to one foe. Inflicts Poisoned.

* 5} PK Love - Deals minor Almighty damage to all foes. (Mastery Skill - Unlocked at Level 10)
* 6} PK Love + - Deals Almighty damage to all foes.
* 8} PK Love ☆ - Deals major Almighty damage to all foes.

* 3} PK Starstorm - Deals minor Almighty damage to one foe.
* 4} PK Starstorm + - Deals Almighty damage to one foe.
* 6} PK Starstorm ☆ - Deals major Almighty damage to one foe.

* 2} PK Stall - Deals minor Magic damage to one mechanical foe. Chance of inflicting Stunned.
* 4} PK Stall + - Deals Magic damage to one mechanical foe. Higher chance of inflicting Stunned.
* 6} PK Stall ☆ - Deals major magic damage to one mechanical foe. Inflicts Stunned.

* 3} PK Beam - Deals minor Magic damage to one group of foes. Minor chance of dealing extra Electric damage.
* 4} PK Beam + - Deals Magic damage to one group of foes. Slightly higher chance of dealing extra Electric damage.
* 6} PK Beam ☆ - Deals major Magic damage to one group of foes. Significant chance of dealing extra Electric damage.

* 4} PK Chaos Strike - Deals minor chaotic damage to a random number of foes. (Each foe will take damage of a different type.)
* 5} PK Chaos Strike + - Deals chaotic damage to a random number of foes. (Each foe will take damage of a different type.)
* 6} PK Chaos Strike ☆ - Deals major chaotic damage to a random number of foes. (Each foe will take damage of a different type.)

* 2} PK Drain - Drains 1 HP from one foe using the Life Element
* 3} PK Drain + - Drains 2 HP from one foe using the Life Element
* 5} PK Drain ☆ - Drains 2 HP from all foes using the Life Element

* 3} PK Hatred - Deals damage to one foe, based on damage taken.
* 5} PK Hatred - Deals damage to three foes, based on damage taken.
* 7} PK Hatred - Deals damage to all foes, based on damage taken.

* 8} PK Boom - Sets off an explosion, which deals Almighty damage to a random number of foes, and possibly your allies.
* 9} PK Boom + - Sets off a larger explosion, dealing huge Almighty to a random number of foes, and possibly an ally.
* 10} PK Boom ☆ - Sets off a massive explosion, dealing insane Almighty damage to all foes

## Defensive Psionics

* 2} PSI Stun - Stuns one foe.
* 3} PSI Stun + - Stuns one  group  of foes.
* 4} PSI Stun ☆ - Stuns all foes.

* 2} PSI Frighten - Scares one foe
* 3} PSI Frighten + - Scares one  group  of foes
* 4} PSI Frighten ☆ - Scares all foes

* 2} PSI Lifeup - Heals 2 HP of an ally.
* 3} PSI Lifeup + - Heals 4 HP of an ally.
* 4} PSI Lifeup ☆ - Heals 5 HP of an ally.

* 3} PSI Restore - Heals 2 HP of all allies
* 4} PSI Restore + - Heals 4 HP of all allies.
* 5} PSI Restore ☆ - Heals 5 HP of all allies.
* 3} PSI Special - Restores 2 SP to an Ally
* 4} PSI Special + - Restores 3 SP to an Ally
* 5} PSI Special ☆ - Restores 5 SP to an Ally

* 3} PSI Growth - Causes plants to instantly grow fully, and grass to tangle around foes, likely immobilizing them.

* 3} PSI Hypnosis - Puts one foe to sleep.
* 4} PSI Hypnosis + - Puts all foes to sleep
* 5} PSI Hypnosis ☆ - Puts all foes to sleep, with a random chance of brainwashing.

* 4} PSI Scramble - Scrambles all active Elements in combat

* 4} PSI Counter - Creates a Counter around one ally that reflects the first Weakness strike.
* 5} PSI Counter + - Creates a Counter around all allies that reflects the first Weakness strike.
* 6} PSI Counter ☆ - Creates a Counter around all allies that reflects three Weakness strikes.

* 3} PSI Shield - Creates a Shield around one ally that nullifies the first Weakness strike.
* 4} PSI Shield + - Creates a Shield around all allies that nullifies the first Weakness strike.
* 5} PSI Counter ☆ - Creates a Shield around all allies that nullifies three Weakness strikes.

* 2} PSI Vanish - Turns one ally invisible.
* 3} PSI Vanish + - Turns two allies invisible
* 4} PSI Vanish ☆ - Turns all allies invisible

* 4} PSI Retreat - Allows for instant retreat from most battles.

* 4} PSI Revive - Revives a fallen ally with roughly 50% HP.
* 5} PSI Revive + - Revives a fallen ally with roughly 75% HP
* 6} PSI Revive ☆ - Revives a fallen ally with full HP

* 1} PSI Healing - Resolves a single Normal status effect on one ally.
* 2} PSI Healing + - Resolves all Normal status effects on one ally.
* 3} PSI Healing ☆ - Resolves all Normal status effects on all allies.

* 2} PSI Peace - Resolves a single Special status effect on one ally.
* 3} PSI Peace + Resolves all Special status effects on one ally
* 4} PSI Peace ☆ - Resolves all Special status effects on all allies.

* 4} PSI Recover - Helps an ally who's been Knocked Down recover.

* 5} PSI Refresh - Heals 1 HP of each ally at the end of every round.

* 2} PSI Offence Up - Raises the Attack of one ally.
* 3} PSI Offence Up + -  Raises the Attack of all allies
* 5} PSI Offence Up ☆ - Raises the attack of all allies greatly.

* 2} PSI Offence Down - Lowers the Attack of one foe.
* 3} PSI Offence Down + - Lowers the Attack of all foes.
* 5} PSI Offence Down ☆ - Lowers the Attack of all foes greatly.

* 2} PSI Defense Up - Raises the Defense of one ally.
* 3} PSI Defense Up + - Raises the Defense of all allies.
* 5} PSI Defense Up ☆ - Raises the Defense of all allies greatly.

* 2} PSI Defense Down - Lowers the Defense of one foe.
* 3} PSI Defense Down + - Lowers the Defense of all foes.
* 5} PSI Defense Down ☆ - Lowers the Defense of all foes greatly.

* 2} PSI Evasion Up - Raises the Evasion of one ally.
* 3} PSI Evasion Up + - Raises the Evasion of all allies.
* 5} PSI Evasion Up ☆ - Raises the Evasion of all allies greatly.

* 2} PSI Evasion Down - Lowers the Evasion of one foe.
* 3} PSI Evasion Down + - Lowers the Evasion of all foes.
* 5} PSI Evasion Down ☆ - Lowers the Evasion of all foes greatly.

* 4} PSI Debilitate - Lowers all stats to one foe
* 6} PSI Debilitate + - Lowers all stats to all foes
* 7} PSI Debilitate ☆ - Lowers all stats to all foes greatly

* 4} PSI Improvement - Raises all Stats to one ally
* 5} PSI Improvement + - Raises all Stats to all allies
* 7} PSI Improvement ☆ - Raises all Stats to all allies greatly

* 4} PSI Focus - Greatly increases your next psychic attack.

* 1} PSI Fog - Turns one foe into mist.
* 2} PSI Fog + - Turns one group of foes into mist.
* 3} PSI Fog ☆ - Turns all foes into mist.

* 1} PSI Baffle - Confuses one foe.
* 2} PSI Baffle + - Confuses one group of foes.
* 3} PSI Baffle ☆ - Confuses all foes.

* 1} PSI Fury - Enrages one foe
* 2} PSI Fury + - Enrages one group of foes
* 3} PSI Fury ☆ - Enrages all foes

* 4} PSI Loot - Attempt to take an item from one foe. Low chances of success.
* 5} PSI Loot + - Attempt to take an item from one foe. Medium chances of success.
* 7} PSI Loot ☆ - Attempt to take an item from one foe. Fairly high chances of success.

* 2} PSI Brain Freeze - Inflicts one foe with Brainshock
* 3} PSI Brain Freeze + - Inflicts one group of foes with Brainshock
* 4} PSI Brain Freeze ☆ - Inflicts all foes with Brainshock

* 4} PSI Teleport - Allows you to create two weak portals, within a short distance of each other.
* 5} PSI Teleport + - Allows you to create two portals, within a fair distance of each other
* 6} PSI Teleport ☆ - Allows you to create two portals. Only one must be within range of vision.

* 3} PSI Dimension Warp - Allows you to knock one foe out of dimensional sync with the rest of the battle for one turn. If used on the last foe you can easily flee.
* 5} PSI Dimension Warp + - Allows you to knock one foe out of dimensional sync with the rest of the battle for five turns. If used on the last foe you can easily flee.
* 7} PSI Dimension Warp ☆ - Allows you to knock one foe out of dimensional sync with the rest of the battle until all other foes are defeated. If used on the last foe you can easily flee.

* 5} PSI Midas - Causes foes to drop significantly more G when defeated. Misses frequently.
* 6} PSI Midas + - Causes foes to drop significantly more G when defeated. Misses less frequently.
* 7} PSI Midas ☆ - Causes foes to drop significantly more G when defeated. Misses occasionally

## Notes

* Most skills have 2 upgraded forms, which can only be learned through levelling up, and not Psionic Crystals.
* In order to learn most skills, characters will begin to feel feverish.

## Trivia

* The PSI and PK titles are direct references to Earthbound, (AKA Mother 2) and how "PK" stands for Psychokinesis, while "PSI" refers to Psionics. See here for a further explanation.
* Many skills are directly taken from the Mother series.
* Feeling feverish is a reference to Mother 3, and how characters learned their PSI techniques

## See Also

Ahaeth

Psychic