Hoshigaki (Bloodline)

## The Abyssal Ones

The Hoshigaki clan are most infamously known as being ravenous hunters, savaged combatants and absolutely ruthless aggressors far beyond the waters of Kirigakure, which was at one time thought to be the origin point. While exactly where they came from in the Land of Waves is lost to time, it is thought that they are one of many offshoots of the original clan wars, one that took to the seas to avoid extermination by the stronger Senju, Uchiha, Hyuuga, and other well known and renowned clans. They lived as seafarers: pirate bandits that made their homes on unmarked islands and hunted down enemies that may find and assail them with viciousness unseen since barbarian times. In truth, this is why their reputation at one time was so horrible. The truth is they learned from the oceans and the creatures of the sea, molding their chakra across generations to become better adapted to ocean and island living. This is where they gained the sharklike traits: a combination of accidental gene therapy and selective breeding. The strong warriors were taught to leave nothing behind while life moved at a normal pace back home. To this day, the oldest teachings and habits still pervade the shark people: they are fierce, loyal and territorial by nature, and nothing has a more indomitable will than a Hoshigaki with a challenge.

## Hoshigaki Traits

* All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
* Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
* Hoshigaki possesses a set of gills for the innate breathing of either air or water.
* Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
* Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
* Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
* Hoshigaki are able to inflict tiered drench with all of their techniques.
* All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons.

## Hoshigaki Bloodline Sage Mode

Hoshigaki are capable of harnessing natural energy while moving (for sharks never stop) so long as they are in water, and have their own sage mode as well. They can gather 150 nature chakra per post if they meditate. This results in a natural specialized sage mode granted through five posts of training at B body rank. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Water based techniques overwhelm if not already possessing the property. Additionally, the Hoshigaki is allowed to pick a second overwhelming that is only applied during this Sage Mode. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for clan techniques. Incompatible with another sage mode simultaneously.

## Bloodline Attributes

**▱▰▱ Surf or Swim |** Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.

**▱▰▱ Sharkskin |** When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.

**▱▰▱ Aquatic Mastery |** The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.

## Clan Techniques

**▰ Blood in the Water [ Mizu no chi ] | Rank E**

The Hoshigaki, upon inflicting a wound upon a target that causes them to bleed, can track the scent of the target with exceptional voracity. They are able to continuously pay this cost per post to track them until they manage to mask their wound somehow, or travel through three different subforums, without using an activation.

**▰ Second Sharkskin [ Ni hikime no same ] | Rank X**

The user channels charka around their body, creating a silhouette of water that encases them. This water offers it's own rank in protection against attacks while enhancing their speed and strength by [1] per rank of the cloak. This technique has an upkeep cost two ranks below it's execution with a minimum cost of 5 chakra. This technique inflicts tiered drench upon those who make physical contact with them.

**▰ Contempt for the Weak [ Yowai hito ni taisuru keibetsu ] | Rank X**

The user can deal additional damage to an already wounded target by paying the cost of the technique they used that made contact with the target. Essentially, the attack that wounds the target is paid for twice. However, this does not cost an activation but does inflict any tiered status effect twice upon the opponent as the damage is doubled (as if hit twice in the same manner). This technique is only applicable to bukijutsu or taijutsu.

**▰ Coastal Lunge [ Engan tosshin ] | Rank C**

This skill can be used to launch the user up to 20 feet in a given direction, augmenting another taijutsu or bukijutsu attack as it is done. This offers a temporary +2 speed boost. This skill does not consume an activation but has a two post cooldown unless performed underwater.

**▰ Sonar Scream [ Sonā himei ] | Rank C**

The user lets out a guttural, high pitched or low pitched whine from their throat that booms forward in a 15 foot cone. Targets hit have their agility reduced by 2, and experience general disorientation making dodge actions require 1.5x the resource cost for two posts if performed on land and four posts if performed underwater.

**▰ Manta Strike [ Mantasutoraiki ] | Rank C-S**

The user channels the power of the water around them into their weapons, their hands, eyes, and/or mouth, and fires it off in a powerful attack that can blow apart a bounder with ease at low rank, and tear apart large houses at A. This technique has a one post charge time, but the user can still move while it is charging. As an added boon, while near a large enough source of water, this skill can be sustained, dealing constant damage per post, though still costing an activation.

**▰ Aqua Jet [ Akuajetto ] | Rank B**

This jutsu surrounds the user in a sheath of water and bursts them forward intending to ram into a target. It persists for up to 4 posts, giving the Hoshigaki a method of speedy transportation that outruns techniques slower than shuushin. This takes one activation per post to maintain.

**▰ The Deep Blue [ Fukai ao ] | Rank B**

This skill shoots a cannonball made entirely of water from the gullet of the Hoshigaki at a target up to 40 feet away. When it hits or reaches maximum distance, or at the triggering of the user, the ball of water will explode, scattering water across the entire thread in a vortex that ravages an area 20 feet in diameter. The user is immune to being harmed by this technique, and it leaves behind 3 feet of water for 3 posts that stays centered on the impact zone. This technique inflicts tier three drench.

**▰ The Wake [ Kakusei ] | Rank A**

This skill sends out a pulse throughout any bodies of water in a thread that causes the waters to become extremely hostile and uneven, making anyone that isn't a Hoshigaki clansman struggle to maintain their ability to walk on it, or even easily stay afloat. This skill makes the Art of Walking on Water skill cost the body rank of each affected party. The technique lasts for three posts.

**▰ Voracious [ Don'yokuna ] | Rank A**

The Hoshigaki is filled with bloodlust and refuses to give up on its prey. Adrenaline and bloodlust permit the Hoshigaki the ability to shatter defenses of one rank higher than this technique's rank and treat overwhelming defenses of any rank as simply regular defenses. This technique is triggered automatically for no cost if someone is bleeding in the water that the Hoshigaki is in/on; otherwise, costs an A-rank amount of chakra. In either circumstance, it only lasts four posts.

**▰ Origin Pulse [ Genten parusu ] | Rank S**

All life began in the great oceans, and to the oceans, all life eventually returns. This technique takes that principle and turns it on it's head, utilizing every bit of water in a thread that isn't in use for another technique and immediately causing it to gather into the air, as high as the Tengai Shinsei technique and equally large. This skill absorbs water from clouds, moisture from the air, bursts it free from bottles and even pulls some from deep within the earth itself at the behest of the shinobi, and then it sends it descending. The result is a massive amount of damage that is comparable to tidal wave, if they suddenly hit the ground and boomed outward from there. This technique could easily flood a village, and fills the entire topic with water. Opponents in this water will always have their location detected by the Hoshigaki who summoned this technique as their chakra is imbued in the water itself. Attempts to dodge within/on top of water created from this technique costs 1.5x resource.

**▰ Predator of the Ocean [ Umi no hoshoku-sha ] | Rank S**

With only a deep inhale, the user of this technique lets out something of a sonar blast akin to an Orca or Hammerhead, which travels 50 feet on land, and triple that in a body of water. Enemies and allies alike that are struck by this technique are stunned, bleeding from their nose, ear, eyes, and mouth as the pressure washes over them and even rends their skin. For two posts, they have their activations reduced by one per post, which includes any extra activations to defend from extra enemy attacks beyond three. Any animal summons that are in/on water are un-summoned with a cooldown of three posts before they can be summoned again.

**▰ Hunting Grounds [ Shuryōba ] | Rank S**

A bijuu-sized mass of water is centered on the user, following their movements unless they anchor it to a certain location. Attempts to use Water Walking on the water will always fail. The water in this technique may not be used as a resource for others' suiton techniques.

**▰ Feeding Frenzy [ Kyōran no sesshoku ]| Rank S+**

The user focuses solely on targets that have already been wounded, if any, and capitalizes on those weaknesses. Wounded enemies are treated as having their agility and fortitude reduced by 2 whenever the Hoshigaki attacks them, while the user gains an active strength boost of 2 against them specifically. Techniques used in this mode are split between the chakra and stamina resource pools or wholly paid for in nature chakra at the user's will.