recursal/Fanatic-Fandom huggingface dataset:
Zera Vil

Age: around 30

Species:  Togruta

Gender: Female (she/her)

Story role: Black Sun Contact/mission giver

Appearance:  Base skin tone is a mix of white and Yellow giving a sort of tanish cream color.  her leku have alternating red and black stripes going and her eyes have a light red outline around them.

Personality:  a cheerful, friendly, and energetic exterior masks a cold and merciless schemer who is always looking for a weakness to exploit.  be it a person she wants to manipulate, or an organization she is infiltrating, she will do whatever it takes to get results.  Her cover role is that of a UTiCo scientist working to increase Fog production.

main skills: Intelligence, cunning, and persuasive abilities.  has a background in Spice production and chemistry, as well as computers.

Backstory:  In the later days of the Galactic Empire Zera was recruited into Black Sun by an old friend who later died in a Imperial raid on an illegal spice production lab.  since she was brought into the Black Sun, she managed to work her way up the ranks and eliminated several Rival Criminal group leaders and infiltrators in the Mid Rim.  This brought her to the attention of the Black Sun Leader Prince Xizor, who then started to train her to serve as a player in expanding Black Sun's reach through the outer rim.  when she saw the effects of Fog for the first time, she went to Vohd personally to learn more, and has maintained her cover as a Scientist for well over 2 years.

the idea is that she has been sending bits of data to Black Sun's leadership for awhile now, but she REALLY wants to send a few gas samples to the leadership for analysis and possible replication.  something she does not have the resources to do on Vohd (again UTiCo's control over every aspect of production has kept her from running the full range of experiments she and others would need to duplicate Fog and it's effects)

(NPC submitted by kazuko007)
Bano Rodd

He/They, Inventor of 'Shroomshine' and the Atmo-straw, Smuggler turned Shroomshiner.

'Hey, I'm a brewer not a fighter!'

-Inventor of the Shroomshine Still and Shroomshine (Drink distilled from Vohd's atmosphere. Not much more than an energy drink, but sold to tourists as an exciting and 'under the counter' commodity)

-Inventor of the Atmo-straw (a device that allows you to enjoy your beverage without taking off your rebreather!)

-An ex-moisture farmer turned smuggler 'on vacation' who crash landed on Vohd escaping the authorities

-Their right arm is mechanical and extendable, giving them the 'upper hand' in melee combat (a pun they frequently make to irritate their foes)

-'Married' to Xazza Qu'ell the Dathomirian Zabrak 'Space Witch' Pirate Queen, after he accidentally passed her ridiculous version of the Dathomirian 'Selection' established to weed out her many suitors. The two wouldn't mind seeing each other again. Xazza is rather busy leading a pirate fleet, but she is offering a reward for his location. He's too busy making easy money with Shroomshine to leave Vohd

(NPC and Art submitted by Buttrpince)
Keld Sh'aww

Keld is a veteran bounty hunter residing on Vohd. She is known for reducing her targets to mere ashes with her powerful disruptor pistol. Keld has a great love of charcuterie, and is acquainted with Kryno in her capacity as bounty organizer on planet.

Her original concept was suggested by Aabria as an homage to DistractedElf's portrayal of 'Scrimshaw Knife Lady' from Chaos Initiative's Rime of the Frostmaiden actual play series. The last name 'Sh'aww' is in reference to 'Scrimshaw'.

(NPC created during GM prep 7 live on twitch)
Vohdian Spine Moss

While living or dried they are incredibly sharp and even serve as a natural bear trap for unknowing sentients, land based creatures, Paradoxically, the moss is incredibly nutrient dense and merely boiling it renders the spines soft and edible and is a common survival staple for those that get lost outside of some form of civilization.

(concept submitted by ChaoticBastard inspired by photos taken by Chef\_Hef)
Pana K'tta

Human She/Her Leader of the Fog Wardens

Only the most trusted veteran fog wardens have seen her without a mask/gear.

-She is commands respect, not fear, from the Fog Wardens.

-Tends to a beautiful but deadly garden in her off time.

-She has a soft spot, often personally (albeit stealthily) guiding lost souls back on track. Fog Wardens have orders to do the same, should 'innocents' (read non-criminal UtiCo, non-imperials) find themselves adrift in the Fog.

-Though she truly wants peace, she has a seething hatred for UtiCo/Imperials that grows deeper with time, perhaps eventually  leading her to foolhardy action.

Pana K'tta is loosely inspired by Lady Eboshi from Studio Ghibli's Princess Monoke as well as being named and styled after the dessert dish Panna Cotta

(NPC and art submitted by Buttprince)
Poldarr

He/him

Saboteur, infiltrator and mechanic, this Parwan's main job within the Initiative so far has been to upgrade and maintain the ships of the wildcat colonists, to boost their usefulness. Unaffected by Vohd's spores, as a mushroom himself, Poldarr does not mind that kind of easy tasks, but his outspoken desire is to be sent to infiltrate the UTiCo facilities, using the Pawwan's unique physiology to go through their shields and destroy their defenses from the inside. Poldarr think that such a task would be the crowning moment of his career, and make him legendary. Mello has vetoed any of the plans Poldarr has  proposed so far, declaring it far too early and too dangerous.
Raffa Dlellar Gadalunda

He/him

Boisterous, prompt to laughing and with a sometime disturbingly positive outlook on life, this young (just past 300 years old) albino Hutt is the only one of the four agents to like Vohd.  Raffa is a bruiser at heart, finding great enjoyment in personal combat, and is a great and rather terrifying example of how strong, durable and even surprisingly (if relatively to other Hutts) fast a Hutt in physical shape can be. When he is not training, Raffa can generally be found outside the Hutt ship, often searching for impressive beasts to kill either bare-handed or with his vibroaxe, his tail and experience in the swamps of Nal Hutta letting him navigate the fungi-filled environment more easily than for most humanoids. Some UTiCo employees traveling far from their base have noticed a few of the corpses left by Raffa, and rumors about a deadly creature unkown until today haunting the mists of Vohd have started to spread among the lower ranks of UTiCo.

Although definitively a Hutt of action, Raffa is far from stupid. He considers UTiCo's side-business of danger tourism to be the company's most glaring weakness, and spend time observing at long distance the tours around the ruins UTiCo provides, under the reasoning that something will always go wrong with that kind of ventures eventually, and as a result turn into an opportunity to capitalize on.

Raffa prefers speaking in Basic, being too direct to care about the typical Hutt way of asserting superiority through language.

(NPC submitted by unoriginalposter)
Gubbs

Sergeant Gubbs They/Them

Fog Warden Giant (selfless, observant, mirthful)

Recipient of early tests of Fog of War and growth serums, resulting in their extreme height and bulk. They were never outfitted with new armor after the growth experiments were deemed too costly and discontinued. Gubbs has taken to growing their own gear out of fungal wood. Though nowhere near as sophisticated as Vohdian bio-tech, it still offers significant protection and is naturally camouflaged. Gubbs is often at the forefront of the most brazen of the Fog Warden's assaults on UtiCo assets. Armed with the heaviest weaponry available, melee or otherwise.

(NPC and Art submitted by Buttprince)
Taketa Winterwind

Taketa Winterwind He/Them Ithorian

A former smuggler that used to work with the chef for exotic ingredients acquisition, but following a emergency usage of Fog Of War during a run gone bad, a unknown allergy to the drug damaged much of the nerves in his throats as well as his ability to feel pain.

Now a regular at Carl's gym, this large ithorian is a quick imposing shadow to those that would neglect care for the equipment. The lingering nerve damage often has him sporting minor injuries from unintentional overexertion.

Secretly, the reason he survived his encounter with the fog wardens was the Fog Of War bolstering his body enough to unleash an incredibly destructive wave of sound. Fog Of War temporarily removes the body's innate physical limiters to avoid damaging itself, Taketa openly blames the damage on a allergic reaction because even he was awed by the terrible power that nearly tore his body apart and fears what it could do to large numbers of Ithorians.

(NPC submitted by ChaoticBastard and Unoriginalposter)
Leech Bloom

Leech Bloom Mushroom: The Mushroom that Pana K'tta's camo cape is based on. Like all the mushrooms the Fog Wardens style themselves after, it is highly dangerous in its own right.

The Leech Bloom grows peacefully unless disturbed, at which point it opens dramatically and flings fist-sized droplets of blood red ooze in all directions. If the ooze droplets do not directly land on a warm blooded creature, they will creep towards them for up to three hours after release. The ooze droplets are semi-sentient and extremely sticky, capable of climbing on any surface.

Once an ooze has found a target, it will latch onto them and begin draining blood. The blood loss, though dangerous, is not the primary threat. The droplets mix their ooze with the blood drained, and re-inject it into the victim. This process, known as Ooze-mosis, beings a terrifying transformation within the host. Should the ooze infection remain untreated, the host's blood, sweat and tears are replaced by deep red ooze.

Once in this state, the host feels a strange longing to find a secluded (and suitable for mushroom growth) area. Once they are alone, they will fully transform into a new Leech Bloom Mushroom. Only the skeleton is left untouched by this grim process, and so cutting open a Leech Bloom will often reveal a gruesome prize.
Haverford

Haverford (he/him) is an ancient grey furred Bothan scholar obsessed with the Force Ruins on Vohd. Haverford is known to give numerous and lengthy talks on the subject of the Ancient Force Ruins, talks that are oft ignored by the general populace due to the lack of any real findings regarding the subject matter.

Haverford's most distinguishing feature, besides his penchant for rambling esotertic lectures, is his long grey beard.

After their exploration of the underground ruins, the party identified Haverford as a potential buyer for Mabel's holo-recordings of the ruin's contents.

Haverford is known to drink Savage Sarlacc flavored Rancor Rush during long research sessions.
Cynder Action

**Cynder Action** is a music piece that plays during the Cynder's Lair/Fortress level in A New Beginning, and in Dawn of the Dragon during the Golem fight. It was composed by Rebecca Kneubuhl and Gabriel Mann. The lyrics, likely shared with the lyrics of Cynder Boss and Cynder Boss Convexity, are in Latin and are currently unknown, even to Rebecca Kneubuhl herself.

## Appearances

* ANB Cynder Action
* DotD 3rd Golem track

## Instrumentation

* Woodwinds
* Brass
* Percussion
* Choir
* Strings

## Lyrics

When the lyrics are found they will be posted here.
Clipper

Lt. Clipper She/Her

Fog Warden Ambush Specialist (determined, pragmatic, diligent)

Camouflaged as the parasitic Vine Spiker mushroom, Lt. Clipper is the Fog Warden's premier ambush specialist. She is adept at navigating the fungal trees with her grappling hooks, climbing implements that she also wields as melee weapons when necessary. Thanks to her tree top observation she has mapped out the behaviors of the most dangerous Vohdian flora and fauna, knowledge she uses to boost the deadliness of her traps and ambushes against UtiCo.

(Art and NPC submitted by Buttrpince)
Tayrir

NAME/PRONOUNS/ALIAS(ES): Tayrir/her

QUOTE: "Only the arrogant attempts to prove. The wise demonstrates."

SPECIES: Colicoid

SPECIALTY: Business representative for the Colicoid Creation Nest

LOYALTY: The CCN

MOTIVATION: Obtain a deal with UTiCo; advance her career; learn more regarding what she is curious about.

KEY GEAR : The Amphibious Vehicular Repulsor Sphere, or AVRS: this reinforced metal sphere is the latest foray of the CCN in the domain of vehicle. Imitating the Colicoids' signature manner of motion, the AVRS moves by rolling in the desired direction thanks to the repulsors all over its surface. Omni-directional and amphibious, the AVRS is an unusual but efficient and tough, optionally AI-controlled vehicle, which can easily be made combat-ready with the addition of weapons.

DESCRIPTION & MANNERISMS : While emotionless like all Colicoids, the young Tayrir possesses a strong intellectual curiosity for the Galaxy and its cultures. She often encourages others to talk more via relevant commentaries and questions, both out of genuine interest and as a way to obtain advantageous informations on her interlocutors. Tayrir tends to stand out thanks to her insectoid anatomy and plum-colored chitin, a fact she uses to her advantage in many a social situation.

BACKGROUND: Born on Colla IV, Tayrir's positively xenophile (by Colicoid standards) interest and cunning lead to her career as an off-world representative for her company, and her obtaining both results and respect pursuing it. Hearing of UTiCo's effort to acquire combat vehicles, the CCN sent her to offer their latest creation. A skeptical Jander Vex (pushed by his anti-non-human biases), however, declared he would not invest into such a bizarre vehicle without proof of their efficiency. Tayrir offered to have the AVRS participate in the upcoming race to demonstrate the its capacities in hostile conditions (winning is not required, only showing what the machine is capable of).

(NPC submitted by Unoriginalposter)
Vohdian Death Blanket

A single macro called organism found where fog is most dense. These massive ameboids are highly corrosive to flesh and metal, but the latter is rather toxic to them and they are quick to expunge any inorganic material and flee.

At their smallest the death blanket is no larger than a coaster, but at greater depths they are known to grow large enough to engulf a tie fighter.

(concept submitted by ChaoticBastard)
Megalith

Megalith is a Unique Legendary Diamond chestplate which drops from Deathstriders.

It has a loot table weight of 10 and quality of 1, Which equates to around (7.91%) if player luck is 0.

*"A perfect defense for a knight on horseback..."*

## Stats

* Armor: 11.6 - 15
* Armor Toughness: 7.4 - 11
* Movement speed: -30% - -20%
* Max health: 10 - 20
* Knockback Resistance: 0.3 - 0.8
* Attack Damage: 0 - 2
* Luck: 0 - 0.5

Megalith is unbreakable due to its Legendary status, it reduces the speed of the wearer by 20%-30% and doesn't offer Attack Speed in exchange for more Armor, Armor Toughness, Max Health and Knockback Resistance.
Quatuor, The

UTiCo's peddling of combat drugs is not something that could be ignored for by the Hutt Cartel. However, it was soon understood that taking over the stronghold the "perfectly legitimate timber company" established on their hell of a planet would be too costly an hassle to be worth it, leaving the Hutts with a dilemma: do nothing and lose face by letting UTiCo increase their power, or do something and pay a fortune to be left with a pile of rubbles and dead henchmen even if successful. In the end, the Hutt Council found a compromise to avoid bruising any of the moon-sized egos involved: they would send a small group of agents with a negligible budget to make it look like they were working on it, keep asserting they were working on it if asked, and forget about it otherwise.

(concept submitted by unoriginalposter)
D33T-UR

AKA Deetur

He/him

A protocall Droid that was former Imperial aid to the tax collector that in charge of Vohd's system. Having been abandoned following the dissolution of the empire, this now piecemeal repaired bot with ramshackle parts now manages the books for a mushroom lumbar yard. His body may be repaired with whatever he could get his hands on, but his desk is that of his former master and in pristine condition and dominates most all the space in his office (read glorified broom closet)

Is unintentionally involved in some form of laundering of recurring payments that are funnled into random junk to keep the budget from shrinking

New parts ordered from out of system keep getting caught by the Republic blockade seeing boxes of imperial Droid parts and hit it with the contraband label repeatedly.

(NPC submitted by ChaoticBastard)
RS-T3

RS-T3 is a guard droid, abandoned in the Imperial Bunker ruins the party explored in Episode 3.

After Kryno successfully restarted him, RS-T3 quickly assessed that all the party members (save Mabel who was ignored by the droid's scanners) were unauthorized. Demanding they identify themselves.

Mabel quickly stepped in, and, using her original voice, issued security clearance for the party. The bluff worked, and RS-T3 informed the party of the status of the blast door. The party then attempted to remove RS-T3's restraining bolt, leading to a cliff hanger ending to episode 3.

RS droids are constantly in communication with their docking stations via infra red sensors, access to a computer connected to the docking station allows for reprogramming of an RS droid on the fly.

(Archive of NPC text and art submission by Buttprince, based on concepts from GM prep 9)

RS-T3 - Reserve Sentry Type-3 (Droid)

Protocols:

-To **DETAIN** unauthorized individuals or specimens in designated perimeter Section 4-1A

-To **DESTROY** unauthorized individuals or specimens accessing - Blast Door - Section 4-1A 4-2A

-Follow Protocols until Orders received from [DATA PROTECTED] or Officer Rank [DATA PROTECTED]

Status Log:

```
Emergency Activation Initiated (Code 404 Power Failure)
Section 4-1A Breach detected.
Unauthorized Specimen Detected. Capture Protocol Failed.
Damage Sustained.
Maintenance Requested.
Awaiting Orders.
Maintenance Requested.
Awaiting Orders.
Maintenance Requested.
Awaiting Orders.

```
Eneel Paad

Eneel Paad aka 'Whistling Death' He/Him, Rodian. An expert assassin and gun for hire of the highest caliber, Eneel is never without a plan. Quiet yet joyful in demeanor he cuts quite a mysterious figure, a rodian of few words but of seemingly boundless insight.

Eneel is trained in an wide variety of death dealing arts. Close or long range, quiet or loud, Eneel has the right tool for the job.

Eneel is on Vohd on buisiness, though what that business is not even he knows yet. Eneel is on standby, having been paid handsomely and in advance by some UtiCo higher up (no doubt under Zala's direct order) for a job to be completed sometime down the line.

Eneel Paad is a huge music nerd, his code name 'Whistling Death' comes from his habit of tooting out snippets of all sorts of songs while he works, often the last thing any of his targets hear. Currently Eneel is rather infatuated with a particular B'ssa Nuuvu band that plays in the Cantinas. More than just the music they play, Eneel has a crush on Yoost, the Rodian percussionist. The feelings are mutual but the two haven't exactly figured out that they share more than just a love of music. Eneel worries that his line of work makes it impossible to really find love. If things ramp up between him and Yoost this UtiCo job might be his last.

(NPC and Art submitted by Buttprince)
Water Monke / Searching For The Sea Banana

**Water Monke / Searching For The Sea Banana** refers to a video of a CGI monkey swimming underwater through a school of fish, which originates from a 2003 advertisement for Donkey Kong Country on the Gameboy Advance. The video, as well as a screenshot from it, became the subject of memes in mid-2020 on subreddits like /r/ape, YouTube, and Reddit.

## Origin

Sometime prior to the June 9th, 2003 release date of Donkey Kong Country on the Gameboy Advance, an advertisement for the game began airing on TV featuring a CGI ape swimming underwater, followed by a voiceover saying, "Only in Donkey Kong Country." (Shown below.)

## Spread

The image was reposted to /r/okbuddyretard by obafu on July 31st, 2020, garnering over 630 upvotes in just under 3 months. On the same day, it was reuploaded to Instagram by clippy\_is\_epic and itwiistyy.×. On August 5th, Redditor long-pee-pee uploaded a meme featuring the image of the monkey next to the baby from the cover of Nirvana's album "Nevermind" to /r/ape, garnering over 400 upvotes in 2 months (shown below, left). This is one of the first posts to specifically refer to the monkey as "water monke." On August 17th, Redditor Jimbo 4699 uploaded a meme using Water Monke, garnering over 410 upvotes in just over 2 months (shown below, right). The meme continued to circulate around Reddit, with video edits popping up on YouTube as well. On August 12th, YouTuber Soulty uploaded a Sanctuary Guardian variation of the meme, garnering over 17 thousand views in just over 2 months (shown below, left). On August 16th, a video of the water monke swimming set to the Super Mario 64 song "Dire, Dire Docks" was uploaded by AI, garnering over 384 thousand views in a comparable length of time (shown below, right). The meme continued to circulate around Reddit, with video edits popping up on YouTube as well. On August 12th, YouTuber Soulty uploaded a Sanctuary Guardian variation of the meme, garnering over 17 thousand views in just over 2 months (shown below, left). On August 16th, a video of the water monke swimming set to the Super Mario 64 song "Dire, Dire Docks" was uploaded by AI, garnering over 384 thousand views in a comparable length of time (shown below, right).
Madame Hirani's House of Pleasures

Located in VOHD City, this den of delights is home to the business of the titular Madame Hirani. Here one may obtain most any indulgent good or service for a cost.

The establishment is soundproofed from the outside. The entrance is a heavily curtained, sliding, mechanical doorway leading to an environment that feels separate from the rest of the corridors in Vohd. The decor is composed of warm colors, reds and golds accenting the fungalwood floors and furniture.

(concept submitted by juniper138, expanded upon in GM prep 2 and onwards)
Madame Hirani

Twi'lek, she/her, middle aged, blue skin, violet eyes, silken robes and lots of jewelry, very beautiful.

  Madame Hirani owns a house of pleasures that caters to UniCo higher-ups and wealthy tourists. For years she gave the Empire information about her clients in exchange for protection and lower taxes. The remnants of the Empire concern her however, leaving her wondering if they are a greater evil. She'd like to learn more about the "New Republic" but is doubtful that they care about a whorehouse in the outer reaches.

  Madame Hirani can provide information about high profile NPCs to the party, if they find a way to gain her favor. She may even arrange an introduction with a person of interest, if the party gets on her good side. Getting on her bad side however, could lead to bounty hunters at your doorstep. The Madame is not against hiring muscle, or even killers, if need be.

  Madame Hirani plays up the danger tourism aspect of the planet, especially the Jedi henge site. But if you are in her confidence, she will admit that she thinks the Jedi were more religious cult than actual space wizards.

(Hirani means "very beautiful" in Twi'lek)

(NPC submitted by Juniper138 Art by Buttprince)
Dodecahedron "Dode" Smix

She/her

This nervous Lepi smuggler was among the first wildcast colonists to join the initiative. An outspoken Jedi and Force-related fangirl, she spends most of her free time studying the ruins left by the Pilgrims of Vohd. Her Fog smuggling started as a way to pay the bills while she was on planet to search for more Force-users relics an sites. She does not realize she is Force-sensitive herself.

(NPC submitted by unoriginalposter)
The Codebreakers

The Codebreakers are the main antagonistic faction of *The Legendary New Adventures of Bub and Bob*. They are an Eldritch army of Enigmatic code entities of varying shapes and sizes created by Baron Code Crusher to aid him in his Cataclysmic Conquest of the Omniverse.

## Members

### The Sons of chaos

* Code Crashed Killer
* Code Crashed Yagevil
The Chronicler

**The Chronicler** is a music piece that plays during the Chronicler cutscene in The Eternal Night, and in the Flight Through the Valley level of the DS version of Dawn of the Dragon. It was composed by Rebecca Kneubuhl and Gabriel Mann.

## Appearances

* TEN Chronicler cutscene
* DotD DS Flight Through the Valley

## Instrumentation

* Woodwinds
* Brass
* Percussion
* Choir
* Strings
Qusasi Rovatu

a Zabrak smuggler."thief"     she could serve as a guide across the surface of the planet, or a smuggler trying to make connections to export goods other than Fog to the rest of the galaxy

though her current job involves serving as a mediator between Madam Hirani and the established greenhouses/brewery/distilleries, and smugglers to get product off world.

Appearance:  Her life in the Jungles of Vohd has given her a natural dark pink colored skin with grey swirled birthmarks on her body and her face.  her horns are small in size and are grey in color.  her eyes are also Bright (almost neon colored) pink due to the amounts of unrefined pure Fog that naturally occurs between the main city and the ancient force temple ruins.

Hooks:  UTiCo has a bounty on her head for her attempts to establish trade contacts with outsiders to trade for products other than Fog.

Mabel:  As an employee of Madam Hirani, Qusasi is required to visit a doctor twice a year.  over the course of her employment, she felt that she was building a friendship with Mabel, but after learning of Mabel's imperial past, Qusasi grew more and more distant from Mabel.  when she last saw Mabel, Qusasi's growing fear caused her to leave the checkup when she saw Mabel try and retrieve a blood sample from her.

(NPC submitted by kazuko007)
Yoost Jorlak

a.k.a. 'Blue Jorlak'

He/Him Rodian Musician

Plays drums in the Vohd-e-Villians, a B'ssa Nuuvu band

Lanky and awkward, relaxed and considerate. Louder and goofier when you get to know him.

Eneel Paad's 'will they won't they' love interest, the two have many a long conversation about music.

Dedicated musician: Plays 6 instruments, has a love of music on a technical and philosophical level.

Performs under the stage name 'Blue Jorlak' in his budding solo career

Writes little poems in a log, never shows them to anyone (recently they've all been about Eneel, indirectly)

Since Eneel is in the story now thought I'd add his love interest. I also think his 'one last job' would be to assassinate Mongam if he gets to be too much of a thorn in UtiCo's side. Eneel is probably conflicted about it, so he'd put it off. Giving the players a chance to get him to retire early with Jorlak's help, potentially.

(NPC and Art submitted by Buttprince)
Roqué Forso (Roach)

Roqué Forso is the example NPC used to illustrate correct usage of the NPC TEMPLATE by DistractedElf and Raefeodane.

NAME/PRONOUNS/ALIAS(ES): Roqué Forso / he-him / Roach

QUOTE or CATCH PHRASE: 'Funning thing about marks, they never look where they are stepping'

SPECIES: Weequay

SPECIALTY (Career/Job): Bounty Hunter - Survivalist

OBLIGATION or LOYALTY(Pg.39): Debt (to his Hutt) & Duty Bound (to his Clan & Hutt)

MOTIVATION(Pg.94): Ambition - Greed ('Credit can get you ANYTHING')

KEY GEAR or WEAPON (just a few): 'Subduer' Riot Blaster, Micro Rockets, 'Peacekeeper' Stun Baton, Mines & Traps

DESCRIPTION & MANNERISMS (2-3 Sentences): roach is a quiet sort that takes every part of his job seriously. Roach prefers the quiet approach & will go out of his way to set up traps and direct his quarry into them. One favourite tactic is to get set up traps along the path of travel for his quarry, ten burst out of the ground next to his target when traps go off, attacking them while they are disoriented, striking out with his 'Peacekeeper' stun staff on a small group or blasts from his Subduer for larger groups.

BACKGROUND (4 sentences): Roach, like many Weequay, serves a Hutt because his clan is in debt to the Hutt. Roach serves for money to pay off that debt and to bring glory to his Clan. he takes his roll as hunter to an almost spiritual level, treating each job with reverence and solemnity. However, Money has a great sway over Roach and may take other jobs based on that greed. Roach was sent here to collect on a Bounty for his Hutt but should soon run into conflict with the party, either because the Party takes the same bounty or someone in the Party is the bounty.
Bonk

A 'domesticated' Vohdian Spear Shrike to one Ubreet Se'd, the leader of the Pressure Pastors and it's mascot/gift of the gods.

Saved by Ubreet in it's juvenile development following a botched hunting attempt by the young bird, Bonk while recovering bonded to the avian sentient and became inseparable from them.

Defensive by nature around Ubreet towards strangers, Bonk has taken to the role of the cult because Ubreet is liberal with treats providing Bonk keeps up a performance of being some special entity.

Bonk gained it's namesake from the habitual attempts to rapidly rise up in enclosed spaces, hit it's head on the low ceilings to a dull 'bonk' sound. Thanks to the sturdy nature of a Spear Shrike's skull these impacts are harmless hence why it is still a common occurrence.

A custom rebreather has been affixed to Bonk allowing them to exist in Ubreet's ship and even the sterile halls of Vohd City before Ubreet's ban.

The interior of Ubreet's ship has been stripped of most any elevated storage due to Bonk's instinct to knock any and all things down to a lower position where it can better impact dive at them.

(concept submitted by ChaoticBastard)
Veras Surul

Race: Shistavanen

Career:  Bounty Hunter

Specialization:  Martial artist

Age:  Middle age (the book their in gives little info) the equivilent of 35 years old for humans.

appearance: Black fur with dark blue streaks along the back.  lang nose and a large scar over her left eye from a fight with a target.  she has a green left eye and a red right eye

Gender female (she/her)

personality:  very no nonsense, and no excuses attitude.  if you train with her you either get good and learn from your mistakes or get out.  she is also willing to throw ANYTHING at a student so long as she is positive her stuudent can handle the challenge.

Role: an adversary to Kryno and seeks his death.

extra stuff:  knows a great deal about the criminal underworld as well as the outer rim, and survival skills/techniques and several martial arts and combat styles

hooks:

Kryno:  Veas harbors a deep loathing of all those who claim to be Mandalorian because her parents were killed by the Death Watch after the Clone Wars ended.  she will gladly take any excuse to battle Kryno in a one on one hand to hand battle to avenge her family's death.

Xyle:  Veas was hired by the Chiss Ascendancy to test several of their potential explorers before Xyle left.  in the final test, surviving in the wilderness with only a blaster pistol and two days provisions, the prospectes were asked to survive for a week alone.  Xyle was the only one to pass the test impressing Veas

(NPC submitted by kazuko007)
The Reckoning (Pack)

**The Reckoning** is the first Map Pack for *ShooterofIO 1: Modern Ops* and was announced on March 10, 2009 and released on May 16, 2009 and added heaps of content to the game. It was originally meant to be released on April 21, 2009 before being delayed.

## Trivia

* The pack was delayed from a April 21, 2009 release date to May 16.

## References

1. ↑ The Reckoning Gameplay Trailer | ShooterofIO 1: Modern Ops
2. ↑ 2.0 2.1 Blog Post stating the Release Date (outdated; as it was later delayed closer to the launch of the DLC).
Tron'k

'Not in it for the glory, just want to know I'm the best.'

Tron'k - he/him Chadra-fan Bounty Hunter/ Gym Bat

Known aliases: the Iron Tiger Beetle, the Leg Breaker, the Indomitable

Tron'k wants one thing, and one thing only, to prove himself to the Galaxy. He is dedicated to taking on only the greatest challenges, both on the field as a bounty hunter and in the gym as a power-lifter.

In battle Tron'k wears a suit of heavy armor of his own design, painted in the same pattern as his fur. He is armed with a beetle horn shaped shock lance and a wrist mounted blaster.

(NPC and art submitted by Buttprince)
Cynder Boss

**Cynder Boss** is a music piece that plays during the first boss fight with Cynder in A New Beginning. It was composed by Rebecca Kneubuhl and Gabriel Mann. The lyrics, likely shared with the lyrics of Cynder Action and Cynder Boss Convexity, are in Latin and are currently unknown, even to Rebecca Kneubuhl herself.

## Instrumentation

* Percussion
* Choir

## Lyrics

When the lyrics are found they will be posted here.
Desperate Gamble Wiki

**Welcome to the Desperate Gamble Wiki!**
A wiki for the actual play of Desperate Gamble a Star Wars Edge of the Empire TTRPG show on Roll20 by Chaos Initiative

We're a collaborative community website about Desperate Gamble that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Mendacious Aileron Crust (Mac)

Kowakian Monkey-Lizard, Age Unknown, He/him Who is he? Mac is an intelligent Kowakian Monkey-Lizard who works as an antiquities trader for UniCo, specialising in artefacts relating to the old temples. His office is filled with crisscrossing bars and ropes, allowing him to swing around between the shelves and filing cabinets that house his collection. Characters who manage to peak into his back office will notice strange chemical apparatuses and canisters containing condensed Fog. What’s he like? Mac wears simple robes the colour of mushroom trunks and the Fog at twilight. The fur of his neck-ruffle is neatly trimmed and oiled. His nails/claws on his hands and feet are painted grey. His skin is a deep, wrinkled yellow-grey and his eyes are grey-black. He looks ancient but moves with strength and agility. Mac has a distracted, frenetic, busy air about him, but he will become laser-focussed if the characters bring him something relating to either the temples or any special types of Fog. He is highly intelligent, with a polite but firm demeanour. He’s constantly puffing on an electronic Fog vape. What’s his secret? Mac claims to have come to Vohd with a group of smugglers who then abandoned him here. This is a partial truth. Mac was the pet of a group of smugglers who used him to explore the dangerous parts of ancient temples, looking for treasure. Life was simpler then, he was simpler, his mind focussed more on sensations than thoughts. The group abandoned him after he became trapped by a cave-in. He doesn’t remember exactly what happened then, except that he found a chamber filled with glowing mushrooms and a strange type of fog. He came to his senses months later in a nearby village, his mind and awareness expanded. He worked his way into UniCo and now seeks to find out what happened to him and what was that strange Fog beneath the temple. Answer: he fell into a mediation chamber and was altered by the special Fog there.

(NPC submitted by devoidofgravitas)
Squeaker

Who do you talk to if you need to hire the Red Fog Raiders?

A certain M-3PO Military protocol droid. Nicknamed 'Squeaker' because he is frequently heard speaking to his Gamorrean cohorts in their porcinesque mother tongue.

He negotiates most efficiently, and has been known to throw down with a blaster or two, despite direct combat not being the focus of his protocols.

(NPC and Art submitted by Buttprince)
Flow Wolf

One flow wolf is dangerous, two are deadly, but three will leave no trace of your existence.

Large, silent, and somewhat elegant in their movements, flow wolves are fierce predators that do not hesitate when killing, whether hunting for food or defending themselves.

Though soft and fluffy to the touch, these wolves have crystals where there would be fur. These crystals can diffract, reflect, or absorb any light rays directed at them, an evolutionary adaptation that allows for more efficient hunting. The way light interacts with the wolves' bodies, combined with their swift and graceful strides, makes it seem like they are flowing through the air when moving, which earned them their name.

Flow wolves, as a species, are a notable dichotomy case in which the two variations of one specific characteristic do not follow sexual dimorphism. They can be either the whitest white or the darkest black, exact opposites from one another, with no distinction between males and females. Most packs contain flow wolves of both colours, which gives them an advantage when hunting in their natural habitats, full of dark caverns and snow.

No matter their colour, all flow wolves use the same techniques when sneaking up on prey. White wolves camouflage in the snow and other white environments, while black wolves do it in places with no light, waiting for the right moment to pounce on their quarry. The only way to know a flow wolf is near you is by looking into their eyes—and that means the wolf got close enough to attack.

The eyes of a flow wolf contain a double membrane, another evolutionary trait designed for better killing. The inner membrane is the eye proper and has scarlet pupils; the outer one works as a one-way mirror, reflecting all light that hits it. This way, it takes on the same colour as the rest of the hunter's crystals, making the wolf almost invisible. When they get close enough to attack, and if the hunted creature happens to shine a light at the wolves, the membrane will reflect that image, so the last thing it sees before being eaten is itself.

(Concept submitted by pavlogs\_)
BEL-3c0r

"Belecor"

Species: Droid

Career: Ship engineer

Info: As competent as Belecor is at fixing ship, he is often left to newcomers and people from outside Utico as numerous tweeking from a previous owner with a lot of ... character has left this droid with a serious attitude problem, and a volume always to maximum. You can easily locate them on the dock by following the swearing. They'll give an earful to anyone not taking care of their ship properly, but they are cheaper than regular Utico maintenance service and they keep a small stash of interesting spare parts they might want to trade for services to people without a lot of monetary mean.

(NPC submitted by Zarasque)
Santino

**Santino** (born April 20, 1978) is a male chimpanzee held at Furuvik zoo in Sweden. In March 2009, it was reported that Santino had planned hundreds of stone-throwing attacks on visitors to the zoo.

## Biography

Zookeepers noticed, after observing Santino behind blind glass, that the chimp had been busy stockpiling ammunition in anticipation of the visitors, dragging stones from a protective moat and even thumping chunks of concrete into rough discs. He made the piles of stones only on the part of his island facing the crowds. Dr. Mathias Osvath, a cognitive zoologist from Lund University, together with Elin Karvonen, studied the phenomenon, and their studies suggest that Santino's behaviour shows that forward planning and premeditated deception is not a uniquely human trait.

To control his behaviour, and keep his hormone levels down, zookeepers castrated Santino. Since then, Santino has been observed to be more playful and is growing a "Buddha belly".

## Media coverage

On 19 March 2009, Santino and his attacks were mentioned as a part of "when animals attack our morals" on *The Colbert Report*, which brought to light the poor understanding that exists between man and his ancestral cousin. Also discussed was how these incidents are not limited to "animals" alone, but humans in general.

In Australia's Fairfax newspapers on 20 December 2009, staff writer Andrew Tate] made a humorous case that Santino's behaviour elevated him to the status of environmental activist of the year, given the lack of global political action on climate change and environmental degradation. Despite Santino's unfortunate castration, the article argued that politicians and voters needed to emulate Santino's disgruntled example en masse to ensure better outcomes and improve the environment.
Vohdian Polarpede

Individually no larger than a credit chit, these phosphorescent yellow furred insects gather in roving colony mounds often mistaken for toxic masses of overgrowth.

The life cycles of these colonies tends to reinvigorate nutrient stripped patches of land leaving not only the beginnings of new polarpedes, but seeding spores carried in the dense yellow hairs.

(concept submitted by ChaoticBastard)
Vohdian Squirrel

Among the generally hostile feeling that everyone gets from interacting with Vohdian flora and fauna, a friendly creature makes for a nice change. These little mammals populate the mushroom forests and, in a way, are responsible for their continuous growth. Although all the different mushroom colonies in Vohd can reproduce on their own at a steady rate, the squirrels play a role in maintaining variety throughout the planet. They collect truffles and take them to holes, ditches, and other hollow places, slowly forming a trove. Other times, they stash these collections of truffles on structures and objects that have been abandoned by the sentient inhabitants of Vohd, like the cockpit of a small spaceship or little containers left in the middle of the forests.

Often, the squirrels forget the location of some of these troves. The truffles, then, as they are left unattended and remain untouched, start to reproduce and become huge colonies of fungal wildlife growing out of wherever the original stash was. These growing truffles could explain the weird patterns in the distribution of fungal trees around Vohd, making it almost impossible to assign a specific location to a single type of fungus.

Due to recent urbanization in some parts of the planet by UTiCo, their associates, and others, the natural habitats of Vohdian squirrels have diminished. However, the critters have adapted to the situation rather quickly. Instead of retreating to the wild, they have learned to survive in these areas and profit from the natural pack-bonding instincts of Humans, Near-Humans, and the rest of the sentient species. Now, the squirrels are treated kindly by almost everyone who sees them, a lovely sight for kids and adults alike.

(concept submitted by pavlogs\_)
Pressure Pastors

A cult like group that track dangerous high intensity pressure storms as one part thrill seeking, one part faith scheme designed to lure in the less scrutinizing tourists into a life that siphons away their wealth for some kind of 'awakening'.

Lead by a slightly force sensitive Fosh con man known as Ubreet Se'd, his position strengthened by a odd bond with a 'domesticated' Vohdian Shrike named Bonk to him and "The Falling God" to those deeply ingrained in the manipulative teachings.

The teachings are little more than a euphoric Adrenalin hit brought on following the intense discomfort of particularly grueling pressure storms passed off as a spiritual ascendance.

UTICO has banned Ubreet from their facilities, but the ever shifting members of his cult along with a few choice bribes allow him to keep the ruse going.

To avoid the dangers of the Vohdian wilderness overtaking a settlement and draining resources, Ubreet uses a modified cargo hauler ship as the base for the cult, landing only for resupplying and the occasional storm seeking, otherwise sitting just outside of the planet's atmosphere where the devotees are leveraged to work at the Scrapyard to pay their membership fees.

(concept submitted by ChaoticBastard)
Vorp Veeshous

NAME/PRONOUNS/ALIAS(ES): Vorp Veeshous (He/them)

QUOTE: "BASK IN MY GLORY MORTALS!"

SPECIES: Devaronian

SPECIALTY: Swoop bike antagonism

LOYALTY: Outwardly none, inwardly whoever is paying them to to be an attention sponge

MOTIVATION: Credits

KEY GEAR : Swoop bike styled to look incredibly aggressive but is actually modified for durability given his penchant for "bumping" other racers. Dubbed the "Obliterating Inferno" small flame jets wreath the rider in flames, a decoration given his high resistance to fire

DESCRIPTION & MANNERISMS: A habitual heel for entertainment. Using a exaggerated persona to draw the ire of his competitors so they are less focused on the race. Speaks at a high volume and rarely is not barking taunts.

BACKGROUND: An actor turned Swoop racer who saw the opportunity to be the villain everyone loves to hate, even fostering side bets in secret to see what racers would fall into his antagonizing traps.

(NPC submitted by ChaoticBastard)
Vohdian Vicious Viper

These long, thick creatures are usually found where mushroom trees group in dense thickets which allow them to move swiftly along the canopies. They can be found moving along the mushroom forests by themselves or in small dens of three to five vipers, often a mother and their offspring.

From afar, any vicious viper can easily be mistaken for a vine, either wrapped around the trunks of mushroom trees or hanging from their branches as they wait for their prey to get near them. Once it gets close enough, the snake drops from the tree and launches itself towards its meal, in a quick dart-like motion, after which it wraps around the body of the creature, constricting it and getting ready to eat.

Although the viper’s fangs look like a good enough reason to keep away from it—two long, sharp teeth—the real danger is found in its skin, coated with scales that can shift slightly, revealing a series of tube-like protrusions that serve as canals for a naturally produced acid. After wrapping itself around another creature, the serpent releases this acid, reducing the creature’s capabilities of fighting back and freeing itself from its grasp.

Being naturally adapted to the Vohdian atmosphere, the viper’s killing method relies not on directly taking their prey’s life, but on disrupting the way its organism responds to the Fog. An in-depth look at the acid’s composition would reveal that, instead of being corrosive, it attacks living organisms by altering their adaptability and reducing their natural resistance to Fog. These alterations do not eliminate permanent conditions that would benefit from a Vohdian atmosphere like Funglung, but they provoke enough of a change that cellular activity is reduced and the atmosphere becomes toxic, killing the snake’s prey and, with enough time, softening the tissue so it can be eaten. After hunting, a Vohdian viper enters a long slumber during which it digests whatever creature it attacked.

With no known natural predators, the snakes’ long, slow metabolism is both an effective way to obtain energy for long periods of time and the reason their population remains at a relatively stable number in the yet-unexplored regions of Vohd. However, due to the effects their acid has against Fog adaptability in living organisms, most viper colonies located near civilisation have been closely “regulated” and used as a continuous source of Funglung preventive products, in order to try and keep people from developing a condition that has no known way to fix.

(concept submitted by pavlogs\_)
Kresskn

Type : insect

Those little creatures (0.5-1cm long) live in colonies. They carve a big hole in one of the local mushroom tree and fill it with their bodies to protect themselves from local weather. From the outside, it looks like a patch of scales on a tree.

They are flying scavengers, eating bodies of people or creature dying on the surface, but locals know to beware their presences, as if they are disturb or feel attacked they might clean up a living person of any meat in a mater of minutes. Every once in a while a tourist get devoured for touching that "strange patch of scale" on a tree.

Since they are iridescent, they are impossible to miss and pretty easy to avoid until provoked.

They are sometime referred to as "Iridescent Hunger"

(concept submitted by zarasque)