Treasures

Treasures are valuable items your clan acquires through trade, war, events, exploration, and rituals.

A treasure described “(use in battle)” must be chosen before the start of combat. There is a risk that such treasures will break once used. You may only use one treasure per battle.

Treasures are listed below together with their in-game descriptions. The text in italics are comments by wiki editors and does not appear in-game. For more information on the effects of a specific treasure and how to acquire it, click the treasure's name.

## List of Treasures in *Ride Like the Wind*

* **Agimori Fire Spirit:** Scalds attacking foes, working especially well when it is cold
* **Aronpala's Bulb:** Prophesied to sprout when the world is healed, this makes a shrine to Erissa sustainable with fewer worshippers
* **Basikan's Battle Standard:** Aids war leaders when enemies bring monsters to the battlefield (use in battle)
* **Basket of Inilla:** Grants divine blessing to worshipers of Inilla
* **Battling Brothers Banner:** Banner decreases magnitude of defeat when defending against Riders
* **Blood Twig:** Odd-shaped stick that sweats blood; rewards you when you win a raid in which you made a berserk attack
* **Blue Goat:** Immortal Goat knows Ergeshite history, and blesses your goats
* **Border Stone:**rock to be placed on your clan border, which rewards fidelity to old ways
* **Bowl of Healing Smoke:** Aids in curing the sick
* **Bowl of Unity:** Rewards openness to new ways
* **Branch Burning Banner:** banner decreases magnitude of defeat when defending against elves
* **Bucking Mare Banner:** Banner decreases magnitude of defeat when defending against captive seekers
* **Bull Stone:** Odd-shaped rock that snorts ominously; rewards you when you win a raid by holding your ground
* **Busenari's Bell:** Increases survival rate of calves and kids
* **Cape of Ekarna:** Grants divine blessing to worshipers of Ekarna
* **Cautionstone:** Rock that rolls away from people but never toward them; rewards you when you withdraw cleverly during a raid
* **Chastening Bell:** Strike this instrument after you defeat Riders, to increase their fear of you (use in battle)
* **Claws of the Giant Bear:** Brings good luck in battle while exploring
* **Clay Cow:** Holy artifact makes a temple or shrine to Busenari sustainable with fewer worshipers
* **Clay Mask:** Prehistoric mask that aids rituals drawing on the power of spirits
* **Cloud Parting Banner:** decreases magnitude of defeat when defending against Rams
* **Coffle Cutter:** Blade of the Werris Mur people increases your magnitude of victory against slave-keepers (use in battle)
* **Copper Fleece:** Holy artifact makes a temple or shrine to Uryarda sustainable with fewer worshippers
* **Darestone:** Odd-shaped rock always on the verge of crumbling; rewards you when you win a raid by taking risks
* **Demon Barrier Banner:** Banner decreases magnitude of defeat when defending against Alkothi
* **Diadem of Relandar:** Grants divine blessing to worshipers of Relandar
* **Dwarf Hurler Banner:** Banner decreases magnitude of defeat when defending against dwarves
* **Elmal's Battle Standard:** Aids battle leaders when they square off against enemy counterparts
* **Emblem of Busenari:** Holy emblem to sew into your story tent; improves mood when provisions are well husbanded
* **Emblem of Dostal:** Holy emblem to sew into your story tent; improves mood when hunting goes well
* **Emblem of Ekarna:** Holy emblem to sew into your story tent; improves mood when bargaining goes well
* **Emblem of Elmal:** Holy emblem to sew into your story tent; improves mood when one of your warriors wins a duel
* **Emblem of Hyalor:** Increases your wealth when your people embrace change
* **Emblem of Osara:** Holy emblem to sew into your story tent; improves mood when skirmishes go well
* **Emblem of Relandar:** Holy emblem to sew into your story tent; improves mood when learned words are spoken
* **Emblem of Zenangar:** Holy emblem to sew into your story tent; improves mood when diplomacy goes well
* **Flagon of Verlaro:** Helps soothe the outraged
* **Finch Whistle:** Girds Hearts against despair
* **Flying Horse:** Winged horse strikes fear into your enemies when flown into battle
* **Foaling Blanket:** A blanket woven by priestesses of the Pure Horse clan that increases horse fertility
* **Gamari Blanket:** Grants divine blessing to worshipers of Gamari
* **Gamari's Caparison:** Increases survival rate of your foals
* **Gamari's Feather:** Holy artifact makes a temple or shrine to Gamari sustainable with fewer worshipers
* **Gazzam Ledger:** Holy artifact makes a shrine to Buseryan sustainable with fewer worshipers
* **Golden Honeycomb:** Helps overcome skeptical minds
* **Golden Mirror:** This mysterious mirror grants good fortune, and prophetic visions to a special few
* **Gold-Seeking Scope:** Imperial artifact increases magnitude of victory when attacking to plunder (use in battle)
* **Grasping Talon Banner:** Banner decreases magnitude of defeat when defending against plunder
* **Helm of Elmal:** Grants divine blessing to worshipers of Elmal
* **Hollow Spear:** Helps us prevail in battle
* **Holy Spark:** Fragment of a fallen star provides magic in the darkness
* **Horn of Truth:** Helps fools see the truth.
* **Horn of Vingkot:** While you own this treasure, others will love and fear you, especially if you maintain good relations with the Ram People.
* **Imperial Horse Stick:** Helps overcome disorder
* **Insistent Arrow:** Increases magnitude of victory when you win skirmishes
* **Invisible Drum:** Increases the chances spirits will aid your shamans after they have been successfully called.
* **Iron Gear:** This small, spiky wheel helps us deal with elves and trolls
* **Joyful Bell:** Strike this instrument after you defeat an attacking foe, to gain the esteem of their neighbors (use in battle)
* **Kiln of Plenty:** Makes fine pots
* **Laughing Rattle:** Rewards you when others take joy in your wretchedness
* **Marten Skull:** Painted skull rewards you when you win a raid by fighting fiercely
* **Master Sword:** Fights as an extra Sword
* **Mighty Whooping Rattle:** Brings you good cheer when you lean on others
* **Mojara's Mask:** Prehistoric mask, which we did not attune (*but see article*)
* **Moonstone:** Blue stone that periodically glows; increases the prowess of female explorers
* **Mostali Mill:** Dwarf-made artifact can make food out of almost anything in a pinch
* **Necklace of the Four Kingdoms:** Grants good fortune when you visit the southern Ram kingdoms
* **No Hunger Doll:** Decreases the amount of food your people need to survive
* **Nose Ring of Busenari:** Increases fruitfulness of your herds when you put worshipers of Busenari to the test
* **Nyalda Stone:** Holy artifact makes a temple or shrine to Nyalda sustainable with fewer worshipers
* **Obsidian Sickle:** Holy artifact makes a shrine to Pela sustainable with fewer worshippers
* **Orlanth Slasher:** Sword that once slew a Ram hero; increases your ferocity when raiding Rams (use in battle)
* **Orlanthi Battle Standard:** Of use only to Rams
* **Ostalar’s Battle Standard:** Aids battle leaders in acts of awe-inspiring bravado
* **Owl Egg Stone:** Odd-shaped rock that hoots in the night; rewards you when you win a raid by fighting cleverly.
* **Pouch of Dostal:** Grants divine blessing to worshipers of Dostal
* **Radiant Lodestone:** Holy artifact makes a shrine to Zarlen sustainable with fewer worshipers
* **Rampant Belt Plaque:** Gold tablet affixed to an honor belt increases magnitude of victory when launching a herd raid (use in battle)
* **Raven Mask:** Punctures overconfidence
* **Raven Rock:** Odd-shaped rock that utters curses; rewards you for raiding those who esteem you (use in battle)
* **Rearing Belt Plaque:** Gold tablet affixed to an honor belt increases magnitude of victory when defending against a herd raid
* **Reverberent Drum:**Helps your shamans call spirits
* **Ring of Hyalor:** Grants divine blessing to worshipers of Hyalor
* **Robe of Erissa:** Grants divine blessing to worshipers of Erissa
* **Rope of Seven Knots:** Aids you when dealing with outsiders
* **Sakkar Skull:** Painted skull rewards you when you win a raid by waiting for opportunities
* **Samnal Slasher:** Sword that once slew a Wheel hero; Increases your ferocity when raiding Wheels  (use in battle)
* **Sawing Sword:** Sword that once slew an eerie elf; Increases chance of victory when raided by Elves  (use in battle)
* **Self-Firing Bow:** Dwarf-made artifact makes skirmishing more effective (use in battle)
* **Shargash Slasher:** Sword that once slew a demonic hero; increases chance of victory when raided by Alkothi (use in battle)
* **Shield of Tablets:** Artifact holy to Hyalor; increases magnitude of victory when attacking with survival in mind. (use in battle)
* **Shield of Thorns:** Elf made artifact increases magnitude of victory when defending to drive off the enemy. (use in battle)
* **Shining Sun Mask:** Brings courage to the fearful
* **Singing Stone:** Odd-shaped rock that sings a lulling song; ensures that targets of your attack don't blame you for it
* **Singing String:** Holy bow string makes a shrine to Osara sustainable with fewer worshipers.
* **Skull of the Old Wolf:** Painted skull rewards you when you win a raid by fighting prudently
* **Sky God Bone:** Golden fragment bolsters the fortunes of Elmal and Osara devotees
* **Sky Seeds:** Helps your priests spin to the Sky World when burned (*note: will eventually be used up*)
* **Sly Dagger:** Increases the magnitude of victory when your warriors win duels.
* **Solar Mask of Yelm:** Restores expended magic after a successful Gods War ritual
* **Soft Boots:** Lulls the wary
* **Sparking Sword:** Sword that once slew a terrifying dwarf; increases chance of victory when raided by dwarves (use in battle)
* **Spoke-Shattering Bell:** Strike this instrument after you defeat Wheels, to increase their fear of you
* **Staff of Nyalda:** Grants divine blessing to worshipers of Nyalda
* **Staff of Sharp Dealing:** Aids you when others wish to buy from you
* **Star Scope of Zarlen:** Grants divine blessing to worshipers of Zarlen
* **Stelfor's Battle Standard:** Aids battle leaders when they attack many lesser combatants at once (use in battle)
* **Stone of Mostal:** Perfectly cubical stone; increases your wealth when your people resist change
* **Storm God Bone:** Bronze fragment grants you an edge in warfare, especially in fights against or involving Rams
* **Squirrel Skull:** Painted skull rewards you when you flee cleverly
* **Sword of Death:** Kills someone each round of combat (use in battle)
* **Terror Lizard Skull:** Painted skull rewards you when you win a raid by pressing the attack
* **Tide-Turning Spear:** Grants an edge when the enemy is winning the battle (use in battle)
* **Thunderstick:** Ram-made artifact increases magnitude of victory when attacking to kill (use in battle)
* **Tomorrow Skull:** Decreases troll raid frequency, aids leaders who value unity, and helps if Chaos eats the world
* **Turtle Stone:** Rock with a hidden head that sometimes appears; rewards you when you win a raid by fighting cautiously
* **Tusk Burning Banner:** Banner decreases magnitude of defeat when defending against trolls
* **Urgrain's Coin:** A silver coin with a head labelled ‘Bad King Urgrain,’ and a Vingkotling helm and sword on the other side
* **Vengeful Bell:** Strike this instrument after you successfully raid a foe, to gain the esteem of their neighbors (use in battle)
* **Wealth Plaque of the Wary Grouse:** Aids you when you try to sell
* **Weeder Pearl:** Grants favor during Sea season and protection against the forces of water
* **Wide Ditch Banner:** Decreases magnitude of defeat when raided by Wheels
* **Wind-Shattering Bell:** Strike this instrument after defeating Rams, to increase their fear of you (use in battle)
* **Yamsur's Brazier:** Aids you against Darkness
* **Yeleni Buzzard Charm:** A buzzard beak, which aids in finding game, berries, and hidden foes

## List of Treasures in *Lights Going Out*

(work in progress)

* **Antler of Penentan:** One of the Four Kingdoms treasures, which rewards the clan with magic when fortifications are built or repaired
* **Axle of Samnal:** It might do something involving Wheels maybe
* **Barntar's Plow:** Increases prosperity after converting pastures to fields
* **Barntar's Shovel:** Helps restore pastures
* **Basket of Inilla:** Grants divine blessing to worshipers of Inilla
* **Beard Oil Drop:** Enables travel to the wedding of Orlanth and Ernalda, and aids dealing with outlanders
* **Beaver Totem:** Increases value of items gained in the Trap for Furs venture
* **Bane Banner:** Afflicts the (clan name) when we oppose them in raids
* **Beren Blade:** Aids us in fights against Chaos
* **Blood Seed:** Nourishes our pastures
* **Blood Twig:** Odd-shaped stick that sweats blood; rewards you when you win a raid in which you made a berserk attack
* **Blue Stick:** Enables travel to the wedding of Orlanth and Ernalda, and aids clan harmony
* **Bone-Chewing Dog:**: Amulet grants magic after a successful skirmish against undead
* **Borrowed Beard:** Increases Exploring magic when we value fresh insight
* **Borrowed Tongue:** Increases Diplomacy magic when we remain open to new ways
* **Boot Stone:** Increases Harmony magic when we embrace selflessness
* **Braid of Chalana:** Increases Health magic if a healer is on the ring during Sacred Time
* **Braid of Ernalda:** Increases Fields magic if an Ernalda devotee is on the ring during Sacred Time
* **Bridal Mirror:** Enables travel to the wedding of Orlanth and Ernalda, and blesses marriages
* **Bronze String:** Enables travel to the wedding of Orlanth and Ernalda, and aids crafting
* **Bull Stone:** Odd-shaped rock that snorts ominously; rewards you when you win a raid by holding your ground
* **Cattle Dowry Necklace:** Enables travel to the wedding of Orlanth and Ernalda, helps with wild animals, and blesses Uralda worshipers
* **Cautionstone:** Rock that rolls away from people but never toward them; rewards you when you withdraw cleverly during a raid
* **Chipmunk Totem:** Increases the yield of the Foraging venture
* **Cow Totem:** Increases prosperity after the Herding venture
* **Crook of Voriof:** Increases Pastures magic if a Voriof devotee is on the ring during Sacred Time
* **Crown of Beren:** (*part of the Berenethtelli royal regalia*)
* **Crystal of Scrutiny:** Aids us when traders offer us an item
* **Death Rune:** Increases prosperity after completing Combat Training
* **Dostal's Snare:** Grants good fortune after dealing with animals
* **Durev's Chisel:** Increases Crafts magic if an Ancestor devotee is on the ring during Sacred Time
* **Elmal's Battle Standard:** Aids battle leaders when they square off against enemy counterparts
* **Elmal's Torch:** Aids actions undertaken by Elmal devotees
* **Ernalda's Comb:** Enables travel to the wedding of Orlanth and Ernalda, and blesses Ernalda worshipers
* **Ernalda's Needle:** Grants good fortune after dealing with a crafts problem
* **Ernalda's Seeds:** Quick-growing and hardy, they can avert crop failure
* **Eurmal's Turd:** Aids actions undertaken by Tricksters
* **Ewe Totem:** Strengthens those who think of others
* **Finovan Effigy:** Lets us raid further afield, and helps us when we raid
* **Fire Rune:** Increases prosperity after completing a Ceremony venture
* **Flaming Shield:** "Aids us when defending against raids, except when our enemies are Riders or Wheels."
* **Fly in Amber**: Increases value of items created in a gem crafting venture
* **Foaling Blanket:** A blanket woven by priestesses of the Pure Horse clan that increases horse fertility
* **Goat Totem**: Increases the efficacy of the Feast venture
* **Golden Honeycomb:** Helps overcome skeptical minds
* **Groom's Belt:** Enables travel to the wedding of Orlanth and Ernalda, and helps with royal conflict
* **Hawk Totem:** Aids us when we scour for bandits
* **Helm of Elmal:** Grants divine blessing to worshipers of Elmal
* **Hollow Spear:** Helps us prevail in battle (use in battle)
* **Holy Spark:** Fragment of a fallen star provides magic in the darkness
* **Honest Ash Pot:** Aids when trading away an item
* **Horn of Urox:** Aids against Chaos
* **Horn of Vingkot:** While you own this treasure, and a true king serves as your chieftain, any clan that ever belonged to Beren's kingdom will love and fear you (*part of the Berenethtelli royal regalia*)
* **Inilla's Nettleglove:** Grants good fortune after dealing with a foraging problem
* **Inilla's Pouch:** Increases Wilds magic if an Inilla devotee is on the ring during Sacred time
* **Insistent Arrow:** Increases the magnitude of victory when you win skirmishes
* **Invisible Drum:** Increases the chances spirits will aid your shamans after they have been successfully called.
* **Lightning Flower:** Enables travel to the wedding of Orlanth and Ernalda, and blesses dealings with Riders
* **Magic Rune:** Attracts the favor of the gods when the Worship venture is performed
* **Man Rune:** Enhances efforts to recruit clan members
* **Mantle of Redalda:** Helps us deal with horses and people from outside our tribe (*part of the Berenethtelli royal regalia*)
* **Marten Skull:** Painted skull rewards you when you win a raid by fighting fiercely
* **Mother Bear Totem:** Increases the efficacy of the Defense venture
* **Orlanth's Comb:** Enables travel to the wedding of Orlanth and Ernalda, and blesses Orlanth worshipers
* **Orlanth's Pyre-Ash:** Aids actions undertaken by Orlanth devotees
* **Orstan's Saw:** Increases value of items created in a crafting venture
* **Otter Totem:** Increases the efficacy of the Entertain venture
* **Owl Egg Stone:** Odd-shaped rock that hoots in the night; rewards you when you win a raid by fighting cleverly
* **Owl Totem:** Increases prosperity when we perform the Spirit Rocks venture
* **Porcupine Totem:** Increases prosperity after completing the Fletchery venture
* **Raven Rock:** Odd-shaped rock that utters curses, and rewards you for raiding those who esteem you (use in battle)
* **Redalda's Blanket:** Rouses the people when neighbors come calling
* **Redalda's Daisy:** Soothes the people amid political contention
* **Redalda's Map:** Aids explorers
* **Sakkar Skull:** Painted skull rewards you when you win a raid by waiting for opportunities
* **Seal of Vinglanth:** Aids against false trust and dangerous innovation
* **Self-Firing Bow:** Dwarf-made artifact makes skirmishing more effective (use in battle)
* **Shadowcat Totem:** Increases prosperity after the Guard the Herds venture
* **Skull of the Old Wolf:** Painted skull rewards you when you win a raid by fighting prudently
* **Skunk Totem:** Aids the cautious and fearful
* **Sly Dagger:** Increases the magnitude of victory when your warriors win duels
* **Snake Staff:** Aids us in spirit calls
* **Spider Totem:** Strengthens those who look to the future
* **Spirit Necklace:** Aids actions undertaken by shamans
* **Squirrel Skull:** Painted skull rewards you when you flee cleverly
* **Stalwart Shield:** Increases War magic when we choose hope over fear
* **Star Amulet:** Aids us when stars fall from the sky
* **Storm Bull Token:** Aids us when we scour for Chaos
* **Strange Pillar:** Aids us when dealing with our strongest personalities
* **Sword of Death:** Kills someone each round of combat (use in battle)
* **Tablet of Hyalor:** Bolsters our solar devotees and grants clan magic during Sacred Time
* **Thunderbone:** Strengthens those who look to the past
* **Tide-Turning Spear:** Grants an edge when the enemy is winning the battle (use in battle)
* **Tiger Tooth of Forosan:** One of the Four Kingdoms treasures, which can help us when we bring it on a raid south of the Black Eel (use in battle)
* **Tomorrow Skull:** Decreases Troll raid frequency, aids leaders who value unity, and helps if Chaos eats the world
* **Trade Rune:** Grants magic after a Trade venture.
* **Trickster Jar:** Grants magic when Eurmal comes out to play
* **Turtle Stone:** Rock with a hidden head that sometimes appears; rewards you when you win a raid by fighting cautiously
* **Tusk Burning Banner:** Decreases the magnitude of defeat if we lose when trolls attack
* **Tusk of Infithan:** One of the Four Kingdoms treasures, which helps us fight outside our valley
* **Unseemly Phallus:** Increases Ritual magic if a Trickster is on the ring during Sacred Time
* **Uralda's Soothing Bell:** Grants resilience in the face of Chaos
* **Wand of Vestenan:** One of the Four Kingdoms treasures, which helps devotees of Orlanth, Humakt and Urox perform magic
* **Wedding Stead Key:** Enables travel to the wedding of Orlanth and Ernalda, and helps when defenses are threatened
* **Wedding Wreath Blossom:** Enables travel to the wedding of Orlanth and Ernalda, and blesses Inilla worshippers.
* **Whirlwind Jar:** Break the jar before a battle to unleash a killing storm
* **Wine Drop:** Enables travel to the wedding of Orlanth and Ernalda, and aids when friends clash
* **Wolf Totem:** Increases the yield of the Hunting venture

## Images

While most treasures are not depicted in the game, a few feature in events.

Ram traders offer to sell the Horn of Vingkot.The Blue Goat, before your explorers decide whether or not to try to steal it.Beren the Tall discovers the Golden Mirror, which shows him the face of Redalda.The treasure Tablet of Hyalor.Sereden standing next the the Strange Pillar treasure that he carved.King Beren with his regalia treasures, Horn of Vingkot, Crown of Beren, and Mantle of Redalda.
## Concept art

Unused concept art of a treasure called the Mallet of Plenty, by Jan Pospíšil. The dev team ultimately decided not to illustrate treasures except as they figured in events.