Destiny

Health

## Bio

An elite sky ranger from the secluded, invisible city of Enza. Many years of rigorous combat training using Magi-tech weaponry makes Destiny an agile and deadly force to be reckoned with. Fed up with the strict regulations of living in Enza, Destiny often escapes the city to blow off some steam and have fun in the arena.

 Health
 Gold Price
 Gem Price
 Released

## Abilities

### Basic Abilities

#### Power Blaster

Power BlasterLMB0.35s7%Cast Time: 0.3sProjectileProjectile attack that deals 16 damage. Successful hits reduce cooldown of Charged Bolt by 1s.v2.3

**Notes**

#### Charged Bolt

Charged BoltRMB7s10%Cast Time: 1.2sProjectileHold to charge a projectile for up to 1.2s to increase damage and range. It deals 8-30 damage and inflicts Spell Block. When Spell Block interrupts an ability, it inflicts Silence. Minimum Cast Time: 0.4s Silence: Target is unable to use abilities for 0.4s to 0.8s, based on charge-up duration. Spell Block: Interrupts the next ability used within 0.25s.v2.3

**Notes**

#### Magnetic Orb

Magnetic OrbSPACE8s4%Cast Time: 0.1sMobilityCompress yourself into an orb. Removes movement impairing effects and increases movement speed by 100%. Deals 14 damage to the first enemy hit and knocks them back. Duration: 2sv2.3

**Notes**

#### Sky Strike

Sky StrikeQ8s5%Cast Time: 0.1sCounterCounter the next melee or projectile attack. When you counter an attack, vault into the air. Then, jump towards move direction and fire a plasma blast that deals 22 damage and knocks enemies back. Air Time: 0.6s Counter Duration: 1.2sv2.3

**Notes**

#### Plasma Wall

Plasma WallE10sCast Time: 0.1sShield, DebuffDeploy a Plasma Wall at target location. The wall reduces enemy projectile speed and inflicts Snare to enemies that pass through it. Duration: 2s Snare: Reduce target's movement speed by 25% for 1.5s.v2.3

**Notes**

#### Mega Sphere

Mega SphereR15sCast Time: 0.1sAOEFire a huge energy sphere towards target location. Hitting the Mega Sphere with Power Blaster or Charged Bolt causes an explosion, dealing the fired projectile's effects to all nearby enemies along with 14 bonus damage and inflicting Fading Snare. Fading Snare: Reduce target's movement speed to 0% and gradually restores over 1s.v2.3

**Notes**

### EX Abilities

#### Transform Weapon

Transform WeaponShiftRMB5sCast Time: 0.1sMobility,AOETransform your blaster into a defensive form and gain a Shield. The blaster deals 6 damage to enemies and grants a Shield to allies. Successful hits to any target grant you additional Shield value. Duration: 4s Shield Value: 10 Shield Duration: 4s Shield Max Value: 40v2.3

**Notes**

#### Lockdown

LockdownShiftE10sCast Time: 0.1sDebuffDeploy a Plasma Prison at target location. The prison inflicts Stun to enemies that exit that area. Duration: 2.5s Stun: Target is unable to move or use abilities for 1.2s.v2.3

**Notes**

### Ultimate Ability

#### Pinball

PinballF1sCast Time: 0.8sAoE, MobilityCompress yourself into an orb and dash forward at supersonic speed. Deals 40/32/24/16/8 damage and inflicts Stun. Damage is reduced for each target and wall hit, but is not reduced below 8. Bounces off walls up to a total of 3 times. Stun: Target is unable to move or use abilities for 0.6s.v2.3

**Notes**

## Trivia

* Destiny is based on Metal Warden from Bloodline Champions, both of which appear to take inspiration from Samus Aran from the Metroid game series.
* Destiny's ultimate line "Gotta go fast" could be a reference to Sega's Sonic the Hedgehog, that says a similar quote.