-1 Grayscale Halls

# Level -1: "Grayscale Halls "

**Survival Difficulty: Class 2**

»⠀Unsafe

»⠀Stable

»⠀Low Entity Count

**Level -1**, also known as "Grayscale Halls", is the 1st negative level of the Backrooms.

## Description

An image of **Level -1**.

**Level -1** comprises a long hallway made of concrete walls and old, carpeted flooring. The color of the wallpaper will shift in appearance as one traverses the level. The hallways contain various wooden doors on either side, each being approximately 2-6 feet apart. The doors lead to many levels, though they are more likely to send one to negative levels, rather than positive ones. As a result, many address this level as "The Negative Hub." Rarely, knocking, growling, or other noises can be heard behind the doors. If this occurs, one must refrain from opening the door and leave the vicinity as quickly as possible. The complex contains decorative items on the walls and ceiling, primarily ceiling lamps, inoperable fire alarms, broken exit signs, ladders, fire extinguishers, and blank paintings. Curiously, the decorations have been reported to behave anomalously, particularly floating, exploding, and teleporting. Additionally, the level contains air conditioning, keeping the level at a frigid ~0°C.

The hallway contains many fluorescent lights that can take many different forms. If one listens closely, they will notice a quiet hum-buzz. These lights are also linked to a light switch on the wall that can be turned on and off, though some do not have one. Some lights may dim or flash. Additionally, some lights appear to have been shattered, leaving tiny pieces of glass on the ground.

**Level -1** creates new copies of itself for every wanderer who enters it, making the establishment of a colony or outpost impractical. It is possible to enter a different wanderer's replica through extremely precise timing, however.

The majority of the level is a straight hallway, without any turns or intersections. However, occasionally, a dead end, turn, or intersection will appear, sometimes multiple being close together. The hallways may even curve, loop, or comprise other strange features. In rare cases, hallways may be narrow and enclosed, forcing wanderers to move in inconvenient positions in order to progress. Sometimes, the main hallway will branch off into smaller hallways leading back to itself. Furthermore, as one progresses, the saturation of the level will begin to decrease, eventually resulting in the level being completely grayscale. One will begin to see static, much like an old television. The appearance of the complex will start glitching out.

The quiet sounds of a muffled piano can be heard in the distance; it plays a variety of songs, and it never plays the same one twice. While the songs may resemble songs from the Frontrooms, their origins are completely unknown. The piano is not visible to the eye, resulting in little being known regarding it. The song volume will increase the further one travels into **Level -1**, until it becomes blaring. Although at a certain point, it will commence decreasing in sound. When it becomes inaudible, the cycle will repeat.

## Entities

Only 3 entities have been confirmed to inhabit here, these entities are the following: Facelings, Hounds and Skin-Stealers. Fortunately, these entities rarely appear. There have been multiple reports of an unconfirmed entity who goes by the name, "Nutrisha" present on **Level -1**.

### Nutrisha

**Nutrisha** is an unconfirmed entity exclusive to **Level -1**. As one travels throughout the level, things will become distorted. This is reported to be a sign that **Nutrisha** is going to make an appearance. **Nutrisha** is described by interviewees as black, peculiar figure that absorbs light. It is supposedly very large, around the size of an average adult human. **Nutrisha** is commonly referred to as, "The Mother of Shadows". In addition, **Nutrisha** possesses teleportation capabilities.

While **Nutrisha's** gender is unknown, the majority of individuals refer to them as female. They are capable of speaking, though prefer to keep quiet and are unable to comprehend writing. Accounts of wanderers communicating with **Nutrisha** are scarce, even scarcer than reports of **Nutrisha's** existence. **Nutrisha's** voice is described to sound more feminine. Furthermore, Nutrisha is reported to be passive, unless provoked; they may even assist wanderers in their travels.

As **Nutrisha's** existence is currently unconfirmed, most information regarding it may be untrue. Those who disagree with the existence of them theorize **Nutrisha** is simply a product of hallucinations, especially since those who claim to have sighted **Nutrisha** were typically ones of poor mental health. Additional support for this theory is the varying descriptions of **Nutrisha's** appearance; some describe it as a large, shadowy spider, while others say it is a tall, skinny humanoid.

## Colonies and Outposts

Creating a colony or outpost in **Level -1** is infeasible due to the Conglomeration Event's effects, though there used to be one colony residing there.

### Outpost Negative

Outpost Negative was an outpost dedicated to help wanderers find their way through **Level -1**. They were supported by the M.E.G., who supplied them with resources such as food, Almond Water, and weaponry. The group consisted of ~33 members, and more members were joining at a rapid rate. They were willing to trade and were moderately armed, and were willing to help any wanderers being chased by entities. The group was thriving until the Conglomeration Event occurred, resulting in the disbandment of the outpost.

### The Conglomeration Event

The Conglomeration Event was an incident which took place within Level -2 and caused all of its machines to suddenly lose power. It became heavily unstable; the lighting began to flicker, and the level began to shake. It resulted in the barrier between Level -2 and other levels, including **Level -1** to shatter, causing **Level -1** and Level -2 to combine. They did not merge entirely, though. Consequently, quiet rushing water and machinery noises can be heard from behind the doors.

### Changes Following the Conglomeration Event

The Conglomeration Event resulted in many phenomena to occur. Below is a list of the event's changes to the level:

* Water and machinery sounds can be heard behind the doors;
* Parts of the level resemble Level -2;
* Strangely, it made wanderers unable to meet others on the level.

### Analysis

**Analysis of Level -1****Level -1** is confirmed to be connected to Level -2 due to the Conglomeration Event. The levels appear to be partially merged, although not enough to classify them under the same level. The level is also theorized to connect to many other negative levels of the Backrooms, as recently reports of objects and entities from other negative levels appearing within the level have arisen. Additionally, studies suggest that **Level -1** shares many similarities to The Void; it is theorized to be "in-between" all negative backrooms levels, similar to The Void being theorized to encase the entirety of the Backrooms. **Level -1** has also been reported to contain entrances to The Void.

### Recovered Journal Entry

A journal regarding of **Level -1** was found on Level 64. A continuation of this journal can be found on Level -3. Strangely, Day 21-25 were ripped out from the journal.

*Day 20*

As I was hopelessly stumbling through the pitch-black hell, my hands felt the touch of a door knob, I opened the door and it lead me to a peculiar hallway; it felt familiar, though I knew I had never been there before. I noticed the endless length of the hallway and the hundreds of doors lining up to the walls from right to left; I felt there was something behind the doors, waiting to ambush me... I tried to open the doors, to no avail; I became worried that I'd be forced to wander the hallway forever. I felt my heartrate increasing rapidly. Anyhow, I heard the sound of water rushing behind a door. The door was unlocked. I walked in, and it finally led me to a strange flooded labyrinth.

### Discovery

It is unknown who discovered **Level -1**; however, what is certain is that the level was discovered shortly after sightings of The Thing on Level 7 arose. Before the conglomeration event, a note regarding the level was found, pointing to the discovery of the level. The status of whoever wrote this is undetermined, but it is presumed they are dead. The note reads:

> “
> “Though I had escaped the unending mono-yellow labyrinth, I had a new problem to deal with. This time, instead of endless rooms, it was an endless hallway. At least escape would be more straightforward, or so I thought.”
>
>

## Entrances and Exits

### Entrances

* Breaking a wall in Level 0 will lead here;
* No-clipping anywhere in Level -59 will teleport one here.

### Exits

* Going through an unlocked door will usually lead to a random negative level, but commonly lead to Level -2 and Level -3;
* Entering a door when the Negative Glitch is occurring will lead to Level -1000;
* Entering an open garage door will lead to Level 1;
* Entering a door that emits static will lead to Level -205;
* Going through a door emitting blue light behind it will take you to Level -9;
* Entering a door labeled relax will lead to Level 215.

<<‏‏‎ ‎Level -2‏‏‎ ‎| Level -1 |‏‏‎ ‎Level 0‏‏‎ ‎>>