MariOS 64

**MariOS 64** is a cancelled OS by Nintendo and Based on SM64.

it uses Microsoft Bob. it is GUI

## supposed release date

the intended release of MariOS 64 was 2001 (when the GameCube, Xbox original, and the best windows OS came out.)

## Ment for

1. lots of people
2. Families
3. hardcore gamers
4. programmers

## Applications

### Peache's castle

The main part of the inference (bob's inference.) The castle has a lot of different rooms holding the applications; however, you can decorate these rooms a lot of objects, along images from the internet, and custom-made models (now I wish I had this OS to.) these objects can be customized within color, size, being added, removed, or copied. some of them even play animations when clicked on! (All of the applications are unremovable (or special) decor in the rooms that can be clicked on them to toggle it on (execute)) (it is not really an application.)

### Super Mario 64 on the PC

yes, you can play a more, special SM64 on this MariOS 64, (like any other SM64 PC port.) This game is one of the MAIN applications on the computer that contains it. which had a more severe personalization A.I inside of the game. Though with this, the version of SM64 got enhanced because of the connection towards the internet with additional features that come with the game and the advances (and applications) that come with the program itself.

### SM64 editor

This app regards custom-made content for SM64. It is possible that you can make

* custom SFX
* custom models
* custom levels
* custom animations

### other applications

* Chalender
* Document editor

there also is an application that that can change the language

## Assistants

MariOS 64 also has assistants (they are characters from the entire Mario series.)

### what they can do.

* guide you through the program
* talk to you from a chat engine
* tell jokes
* sing songs
* a lot of other things

there is an application that can let you make a custom assistant.

## some other person talking

this is not me ok, **I do not work at Nintendo!!**

*"I don't know if I should be talking more about this, but if you really must know about what I had worked on for Nintendo and how this whole program was going to be, then fine. I'll fess up and say what I can tell you that I know of. Many of you people have heard about the artificial intelligence used for the Nintendo 64 version of Super Mario 64, and how it cannot be run on emulators. The reason why these emulators cannot run the AI is due to how the bond between the console and the game ROM had caused the AI to function, and that many of these people don't know how that bond can be replicated.*

*I was hired as one of the programmers of the MariOS 64 operating system, and was one of the people in one of the development teams tasked to modify the AI used for the Nintendo 64 game to run on the system. My specific task was to replicate the bond between the console and game through the operating system in question. The detail on how this works is that I had to port the "bonding code" of the Nintendo 64 onto the operating system, which was a hard task to do. I cannot share the code in its raw form, and it has been modified to not appear if it's decompiled. It's probably a good thing in case anybody was stupid enough to use the AI to do stuff in their games. I hadn't known of the side effects it had caused onto people at this time, but now with the whole rumors being out I had second thoughts on showing off what causes this thing to work. The decompilation censoring was assigned by Nintendo, claiming that it had to be done for "safety purposes relating to people potentially plagiarizing our work". I didn't think that was suspicious at the time, but hey, the company takes down fan-made projects daily, so I don't really know what they were thinking.*

*Originally, MariOS 64 was just going to be a PC port of Super Mario 64 with a few modified tweaks here and there to optimize the game to run on computers. Before this whole AI thing, Nintendo hadn't really been interested in making PC games at all, considering the consoles they make. However, Nintendo thought that the capabilities of computers would allow for the AI to be more advanced and can work more efficiently. The shift in development started one of the people who are in charge of Nintendo, I think it was Shigeru Miyamoto (the creator of Mario himself), had seen and played with one of Microsoft's GUIs. This GUI he had played was known as Microsoft Bob, and I know how much of a failure that was. Nonetheless, Miyamoto seemed to take a liking towards it and thought it could have potential. To him, it being made for offices and workplaces was one of the main reasons that the GUI didn't take off as much; when it could've been targeted for families and children due to the visuals and characters used in it being child-friendly. He told all of us who had worked on making just the PC port of the game to make it also an operating system connected to the game.*

*About the advancement of the AI, I was not actually involved in the coding for the new parts of the AI that made it do more than it did on the original console and game. I merely just ported the console's coding that allowed the AI to function in Super Mario 64. How Nintendo had advanced the AI and made the original so that it originates in Super Mario 64 first is completely beyond me. None of the employees in our development team were involved in making the AI more advanced, as it was taken to another development team to do so, at least to my knowledge. The development team who did all of this did not want to explain or show what they did, nor did Nintendo give us the information on what said team did.*

*There were also aspects of the operating system made for custom generated content for the version of Super Mario 64 on the operating system. Nintendo had a lot of experimental works with "creating" things, so to say, like Mario Paint for example. There always was this sort of sense of experimentation with Nintendo on making unusual things with what they had. We also toyed with the idea that since the operating system could connect to the internet, that it should be a part of the custom generation too, meaning that people could share their works with others and have them see their creations. I think that this was later used for Super Mario Maker, albeit less compact and only having the whole level editing thing.*

*We really wanted to release this OS around 2001, which was the 5th year anniversary of the release of Super Mario 64. Along with this, another set of developers worked on the sequel of the game too, which I have not that much information on. However, both of these products were never released, and were cancelled. For the sequel to Super Mario 64, it has been stated by Nintendo that the failure of the Nintendo 64 Disk Drive was the cause of the cancellation. Nintendo never announced anything related towards MariOS 64 though. I had lurked around the internet for quite a long time, and saw one of the iceberg images of Super Mario 64 which had claimed as one of the deeper conspiracy theories that Super Mario 64's sequel was actually canceled due to a "temporal leakage" of some sort. What this means is not a complete mystery to me, as the wording was probably made to sound more sophisticated; "temporal". If this theory is true, then I think somebody had leaked on some deep part of the internet many of the rumors and such about Super Mario 64 itself, perhaps maybe the AI itself, which could have caused Nintendo to cancel anything related to the game. Perhaps it was the "Full Oman Archives" that were leaked, since both the release date for the sequel was for 1999 and the Oman Archives were leaked in that same year. With that same boat, it may be a possibility that the AI from the 64 version was leaked from the full archives, but don't quote me on that.*

*The strangest part about it all was that, booting up the final build that we had, I think that the game had "finished" itself, so to say. Some features that I recall that were not finished by the time Nintendo cancelled MariOS 64 seemed to now be finished, but it could be because of faulty memory that I couldn't remember them being finished. Maybe making the AI more advanced made it learn to "code" itself? It's a stretch, but considering what you people have said in the past few weeks, I am not sure if it's actually true or not. The point is, Nintendo indirectly did finish this cancelled program, at least to my knowledge."*

## Early builds

    Alpha builds of **MariOS 64** before the 1st Microsoft bob like PC was made seeming to have an early version of K desktop environment. Not much is known about these builds except a few images, in a 2-panel layout. You can see a grayed-out Mario in a teal BG, with the panels gray.

And by the time the 1st BOB came out, it didn't look like M.S (Microsoft) BOB, it looked like a normal computer but still keeping the 2 panel layout.

## Gallery

a mockup of MariOS 64's backgrounda later version of MariOS 64the mario ICONa reference to the early buildan early build of the programA MariOS 64 with Desktop mario