RF Anchar (Project 1199)

The Anchar, as seen in-game

* Base
* Top

## Overview

### Ship Overview:

The RF Anchar is a Russian Tier III Destroyer that was added to the game alongside the June 2022 battlepass. It, like all other battlepass ships, may be earned once the player completes all 40 stages of the battlepass. Since the June 2022 battlepass has ended, this ship can only be obtained from the Free Market.

This ship's real-life information is exceedingly limited and, for the most part, classified. However, all of the required information about this ship in game can be discovered in this post, so keep reading.

### Ship Statistics Overview:

The RF Anchar, like practically every other battlepass ship, has poor HP, with a base of 240K and a maximum of 312K even when completely upgraded. Though it outperforms every other battlepass destroyer with this amount of HP, it is still outperformed by ships such as the CN Type 055 Renhai, which can easily exceed 350K once completely upgraded. Please keep in mind that I'll be comparing this ship to both the CN Type 055 Renhai and the RF TARK Pytor Velikiy, since it appears to be a hybrid of the two.

Though RF Anchar lacks the HP of both of the aforementioned ships, it does have great pace (above 25 knots) and nimbleness. This vastly facilitates island hopping.

Aside from that, its maximum radar range is just 12 kilometres which in my opinion is quite underwhelming.

### Ship Configuration Overview:

The ship has one 2x missile slot, which allows it to have a very average missile damage output, as two missiles is the industry norm. With three grenade launchers and two torpedoes, RF Anchar has incredible anti-submarine warfare (ASW) capabilities. As a result, this ship qualifies as a real submarine hunter.

It, like practically every other Russian ship, only has one gun. Though not much, it suffices considering that RF Anchar has a large arsenal of other weapons. With two 4x AA slots, RF Anchar outperforms practically every carrier in Tier III when it comes to aircraft and missile destruction.

Because it lacks the missiles and guns needed for long-range spamming, the ship is essentially designed to be a frontline fighter that takes shelter. It possesses fantastic anti-sub weapons and a plethora of anti-air guns to keep planes and missiles at bay if properly configured.

## Optimal Load-Out Suggestion

Though there are numerous ways to set up this ship, or any ship for that matter, I would suggest you to configure your RF Anchar like mentioned below.

Cannon: Monarc

2x Missile Slot: SCALP NAVAL

2x Torpedo: A244 SLWT

3x Grenade Launcher: RUR-5B ASROC (Use A-22 if you posses one of those)

4x AA: Sea RAM or Pantsir-ME

4x AA: 3M89 Palash

Helicopter: WZ-19 CAIC (Note: if you posses a faster helicopter, use that one instead)

## Playing RF Anchar (Project 1199)

### Playing as RF Anchar (Project 1199):

As previously stated, the RF Anchar's weaponry plainly indicates that it is a frontline fighter and should thus maintain a proper distance from the opponent. This ship is most effective at close to medium ranges since it lets the ship to employ its large number of grenade launchers, which would otherwise be worthless at long ranges due to the grenade launcher's poor shell speed. However, you should not be out in the open all the time because RF Anchar's low HP leaves you with little space to be daring. This ship is designed to take shelter and confront the enemy via island hopping.

Because both of this ship's torpedo launchers are located in the front of the ship, and two of the grenade launchers along with the two missile slots are located in the aft, hiding behind cover and ducking out every now and then is quite advantageous for this ship. While you may wish to play in this manner most of the time, remember that you are a member of a team and a member with a lot of anti air.

As a result, strive to support your teammates by supplying anti-air firepower; this will not only assist them but will also assist you in keeping opposing missiles and planes at bay.

### Playing with RF Anchar (Project 1199):

The Anchar is a self-sufficient vessel that, for the most part, can function successfully on its own. However, this does not imply that it can take on the attacking force by itself. No ship in the game can achieve it, but several do go fairly close, if you know what I mean.

But, as a whole, the RF Anchar can stand on its own. However, keep in mind that, while being a frontline fighter, it does not have a lot of HP and may thus be quickly targeted down. Spammers and ships like Ashigara, CG(X), and others who prefer to remain distant and deal damage commonly target Anchars. You can assist by dealing with such ships, as RF Anchar is unable of dealing with them effectively. As a result, you may always assist your Anchar companion by diverting attention away from it.

You may improve your anti-air defence by playing alongside an Anchar, which has a lot to offer. This way, you'll be able to combine your and your friend's AA and have a higher overall defence.

### Playing against RF Anchar (Project 1199):

It should be evident by now that the RF Anchar is a ship that excels at close to medium range. As I've stated several times, it's a frontline fighter with little tank capability. As a result, the best strategy to cope with an Anchar is to avoid it, meaning, keep a good distance between the RF Anchar and yourself.  This is due to the Anchar's low amount of missiles and cannons, which are the go-to weaponry for dealing damage at a distance. Though it has torpedoes, we must remember that torpedoes in general are quite hit or miss and may be efficiently neutralised with grenade launchers.

As a result, the next time you see an Anchar, turn tail and kite away while throwing all you have at it. Get a friend to help you with it, because missiles are frequently destroyed by its strong anti-air defence.

## Advantages and Disadvantages

### Advantages:

* Great Speed
* Superb anti air defense
* Fantastic at taking out subs
* Excellent at brawling
* Agile
* Gives 20% boost to rewards

### Disadvantages:

* Mediocre HP pool
* Underwhelming radar
* A lower-than-average number of missile slots