Cadets RPG Wiki

### *In The Grim Brightness of The Future, There Is War, and Some Other Things..*

Within the waking moments of the fifth millennium humanity has already grasped galaxies beyond The Milky Way, yet they are isolated and on the brink of collapse. Countless alien threats plague the cosmos with their unknowable goals, seeking naught but the extinction of the human race. Once encouraged intergalactic travel has already succumbed to the domination of an unseen menace, isolating the larger humanity. The stars are yet dividend so with many of their fractured political entities, burdened by the purposes of their own, yet the most eminent can do naught but inunct their gears with blood and sweat, for war is already here, the war for the very survival of mankind.

The Milky Way yet stands formidably, reinforced with two major political entities that are forcefully entrusted with the responsibility of safeguarding the very life that coursed through their veins:

**Republic Of Man**: The occupying faction of Earth that is an amalgamation of countless democratic worlds banding together under an interstellar federation whose sole purpose is to fight the alien and the human menaces alike. To live in The Republic is to be among untold billions, yet every labour has purpose and peace yet flourishes within. The sheer size and efficiency of The Republic in governing and redistributing resources from inner sanctuaries to the outer worlds that house carnage has allowed it to push back aliens and give humanity within a promise of glorious achievement.

**Lexian Imperium**: Led by their proclaimed immortal ruler Emperor Lex, burdened with numberless subjects whose tendrils of existence encover ‘The Expanse’ beyond The Alpha Centauri, whose life is entrusted to him with means yet veiled. Although they have been worshipping their ruler as a god as long as they have existed, their minds house no dogma to technology and power. The Lexian Imperium musters the ability to project force in triumphant amounts wherever it may be, they are the culmination of deadly artillery and swift close-ranged combat and only the most esteemed warriors within the galaxy can hope to pause their relentless advance towards Earth and the rest of the galaxy alike.

## A- How to Play

First of all, we will need to alias a few things for the sake of not cluttering the page with the default commands instead of the perimeters you need to learn.

Alias create -ab @addbehavior

Alias create -sp @spawn

To play the game it should be evident that a character which you can input actions into is needed. Use the -sp command to create a unit, then ornate it with names and traits in accordance with the theme designated by The Game Master.

The characters conceived in most campaigns are generally human, and belong to either The Republic of Man or The Lexian Imperium. These two factions can house the same personalities yet the difference in culture and disparity in the likes of lifestyles will impose a different impetus upon the motivations of every character.

The Republic of Man elevates individual liberty, strength and survival, seeks to preserve alien artifacts then reverse engineer them; meanwhile The Lexian Imperium intends order, conquest and aesthetics, in their course they deny all xeno objects their existence and actively seek to destroy them. These whimsicals affect the motivations of the population each entity houses and should be considered when making a character.

Model your character as needed, detailed character models imply effort put into them, and the emotional weight of them getting ripped apart by the enemy is only developed further. Therefore only alacrity lies in doing as such

After the naming and the modeling is finished you will be required to add necessary Cadets Behaviors into your units, the process is simple and was made by Ngokerz to accommodate a furthermore convenient experience.

Start by:

-ab cadstats\_ngo

This will add the base statistics behavior, which will allow your character to display all his statistics conveniently through the Lvl tooltip. You will need to learn how to edit these stats, for they will be imposed changes by the items you purchase.

### A1- Statistical Editing

The Cadstats\_ngo already comes equipped with the appropriate beginning statistics, all the player needs to do afterwards is to set their HP to the starting value of 1, and their shields and energy to 0. However the players upon purchasing items will need to edit their statistics to accommodate the newfound growth in power.

Before actively editing the statistics of our character we need to become familiar with each stat:

**POV**: How far your cone of vision reaches.

**FCS**: Your ability to use ballistics and power.

**ATK**: Your ability to use melee weapons and power.

**ESP**: Your propensity for psychic phenomenon.

**SPD**: Your dexterity, reaction speed and balance.

**DEF**: The sum total amount of damage your armour can take from weaponry.

**AR**: The maximum piercing your armour can resist.

**INT**: Your intellect, wisdom and charisma.

**MV**: Your ability to sprint without action points.

**STEP**: Your ability to sprint using action points.

**CRG**: Your ability to close the distance while using melee weaponry.

**MP**: Your ability to act, your action points.

**LVL**: Your experience level that dictates the items you can access.

**AP**: Armour piercing for unarmed attack.

**Net Wt**: The sum total amount of kilogram weight from the items you have.

**Points**: The sum total amount of points you have, used to buy items.

The numerous array of stats allow us to calculate many different actions according to your character stats, this means rather than your luck, your success will depend on your build and item composition. There are also DnD stats included and they will be explored deeper into this guide.

Now onto the prospect of editing your stats, for every stat there is a behavior of the following format:

FCS\_ngo

ATK\_ngo

SPD\_ngo

MP\_ngo

And so on. These behaviors are prerequisites for d refs within items or other item tooltips to read the statistics of your unit before computation. Without these it would not matter even if you had a thousand of a specific statistic, it would simply not be accounted for. Cadstats\_ngo automatically adds each stat behavior beforehand so do not bother with adding each yourself if you already added the aforementioned behavior.

To change a stat we need to make use of the numerative behaviors that increase the number of statistics your character possesses. Every statistics behavior have quantitative counterparts that include yet is not exclusive to:

FCSIncrease\_ngo

ATKIncrease\_ngo

FCS5\_ngo

ATK5\_ngo

FCS250\_ngo

ATK250\_ngo

FCS10\_ngo

ATK10\_ngo

behaviors, assume that you need FCS\_ngo to be of the number 42, by using this set of behaviors we can easily do as such:

-ab FCS25\_ngo

-ab FCS10\_ngo

-ab FCS5\_ngo

-ab FCSIncrease\_ngo

-ab FCSIncrease\_ngo

The sum total of these set of numerative behaviors add up to 42 FCS in total, therefore after this operation your unit has a total of 42 FCS, if you wish to inflict it any other statistic of another quantity, replace FCS with the desired statistic and combine the various integer values to reach the desired number.

This process, as touched upon, works for every other statistic excluding POV and a myriad of other DnD statistics.