Parentnapped!

### Results

Maya and friends found her parents, who weren't actually kidnapped but were instead testing the Brigade. After going through the trials and discovering this, they were treated to a party

## IRL Data

### PCs

**Existing Brigade members**Maya Rosetree

Ephraim Win'sow

Baz Brightmoon

Myrrine Psarris

**New Brigade members**

The Hootsman

### Log Author(s)

Maya Rosetree

**Parentnapped!** was a Brigade oneshot involving Maya Rosetree's "kidnapped" parents, and the guild's attempt to save them from the would-be kidnappers. Ultimately, the group discovered after a series of trials that the whole thing was fabricated by Maya's parents themselves in order to test the guilds' mettle and trustworthiness. A party was then had to celebrate their daughter's birthday/"graduation" as she joined her first guild.

## Prompt

A young girl wearing a blue dress and purple cape pushes open the door to the Radish Rack, holding her hat in one hand and a crumpled piece of paper in the other. She’s panting, as if she’s been running in a frenzy. Her gaze scans the tavern, looking for a familiar or friendly face. Her eyes meet yours, and before she pulls anymore attention to herself, she dashes over to you and seats herself at the table with you and your companions.

She speaks in a hushed but worried tone. “Please, please help me. My parents have been kidnapped. They’re so strong and such powerful wizards that I know I’m not strong enough to take them on alone...” The girl bows her head and flattens out the paper she was holding on the table. It’s wrinkled and tear-stained, but you can still make out the crude writing.

*- We have your parents. If you want them back, give us secrets of the Brigade. We will be at the abandoned warehouse at the docks for two days; you have until then to deliver.*

“My name is Maya Rosetree. I’m only 16.. I haven’t been training for very long.. I want to be stronger, but I can’t do this alone. Won’t you please help me?”

## Character Developments

* First Appearances for
	+ Player Characters
		- The Hootsman
	+ NPCs
		- Dianne Rosetree (Maya's mom)
		- Matt Rosetree (Maya's dad)
	+ The Hootsman joins the Brigade

## Entry #1

The oneshot begins with Maya rushing into the Radish Rack, in tears and looking for help. Luckily, she quickly finds allies in four humanoids: Ephraim, a paladin half-orc skeleton, Baz, a tall tiefling rogue/cleric, The Hootsman, a human "barbarian", and Myrrine, an elven druid. After explaining the situation to her four newfound friends (and showing them the ransom letter), the group decides the best course of action would be to first look at Maya's home to see if there are any clues to where Maya's parents could be, and if there are any signs of a struggle.

Maya's cottage is organized and filled with all sorts of stuff; there is a garden outside and many spices and tools in the kitchen, along with books strewn around the main room and pets lingering about. Maya opens the door to her parents room, and the party looks for clues. The only thing suspicious is a paper with notes written in a code. Maya is successfully able to decipher it, but she quickly realizes that these are notes and also plans for her upcoming birthday, so she quickly stops reading and dismisses the papers.

After this, the group decides the best course of action would be to go to the abandoned warehouse where Maya's parents are supposed to be held. They scope out the surrounding area, and Baz, Myrrine, and Maya are the first to go inside. The first room has satyrs singing and dancing jovially in the back, so they don't notice the interruption. Myrrine is able to sneak past them as a wolf spider, and examines the next room. The floor of the next room has geometric shapes, some of which have patterns and some that don't. Myrrine figures out that the floor is a trap and how to get across without setting them off.

In the meantime, Maya tries to sneak past by using Misty Step, but upon realizing that she can't create another opening for Baz, who had thrown open the main door as a distraction (with Thaumaturgy) she casts Fireball on the satyrs. Combat ensues, and the party defeats the satyrs but notices that they all disappear in puffs of smoke, similar to a spell that Maya's parents had been working on perfecting.

The party passes through the second room, and in the third room there was a sea hag, but the party managed to pass by them unharmed. In the fourth room, the group was approached by an elf and 3 meenlocks. The elf stated that they were the final line of defense standing between the boss who had kidnapped Maya's parents. Ephraim stayed by Maya's side for the most part to protect her, and the Hootsman quickly disposed of the elf who disappeared into smoke. Then they defeated the meenlocks as quickly as possible, but found some difficulty with their ability to frighten their enemies.

Finally, the group came to a final door. The Hootsman was unable to open it by brute force, and Maya found it was locked with magic. As soon as Maya touched the door, it opened, much like some of the magic locks at home. In the next room stood Matt, Dianne, and many other wizards, friends, and family. It was all a test! Matt and Dianne were ecstatic that Maya had passed and said that this proves she's ready to be an adventurer. Maya, on the other hand, was slightly upset that her parents had worried her so much by making her think they were kidnapped. Baz, Ephraim, Myrrine, and the Hootsman all received party favors, and Maya got a gray bag of tricks. Everyone enjoyed cake and had a nice evening, and, most of all, Maya was happy to find out that her parents had never been kidnapped in the first place.