Dredgers

The **Dredgers** are a settler nation in Northeast Columbia.

## Historical background

Led by Old Pete, the Dredgers are a coalition of mining settlements, having survived the Great War through living in caves, emerging to provide refuge to robots and settlers, collecting resources from the region formerly known as British Columbia, making use of robots to mine and defend their land.

## Politics

### National spirits

The Dredgers start with one national spirit:

**Mining Economy**

* Resource Gain Efficiency: **+8.00%**
* Consumer Goods Factories: **-1.0%**
* **Support Robot Platoon**: (unrecognized string "wrench" for Template:Icon) Production Cost: **-5.00%**
A union of varying mining settlements across what was once British Columbia, the Dredgers make a living from the resources buried deep beneath their settlements. Making use of robots to both mine the resources vital to their trade, to defend their lands, the Dredgers have become a refuge for settlers and robots alike fleeing the terrors of the Kamlo Survivalists and Broken Coast.

## Gameplay

### Military

The Dredgers begin with five divisions, 3 being Miner Bots and 2 being Miner Groups.

### Conscription Law

Main article: Conscription Law

**Settlement Protection**

* Mobilization speed: **+4.00%**
* Recruitable population: **4.00%**
* Construction speed: **+6.00%**
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.

**Requirements**

**Wasteland Militias**

* Mobilization speed: **+6.00%**
* Recruitable population: **6.00%**
* Construction speed: **+3.00%**
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.

**Requirements**

**Funded Militias**

* Mobilization speed: **+8.00%**
* Recruitable population: **8.00%**
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.

**Requirements**

**Two Year Conscription**

* Mobilization speed: **+10.00%**
* Recruitable population: **10.00%**
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.

**Requirements**

**Four Year Conscription**

* Mobilization speed: **+12.00%**
* Recruitable population: **12.00%**
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.

**Requirements**

**Service Until Dismissal**

* Mobilization speed: **+15.00%**
* Recruitable population: **15.00%**
* Factory Output: **-3.00%**
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.

**Requirements**

**War Never Changes**

* Mobilization speed: **+20.00%**
* Recruitable population: **20.00%**
* Factory Output: **-6.00%**
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.

**Requirements**

### Economy

Starting Industry

Starting Resources

### Caps Economy

The rest of the wasteland operates on the basis of Nuka Cola bottle caps, previousy called Hub bucks, as their adoption is first documented in The Hub market. At one point Caps even operated on a so called Water Standard.

**Bottle caps**

* Passive Caps : **+5**

Starting monetary economy:

* Gross Income: **+10.00**k Caps
* Quarterly Expenses: **-0.08**k Caps

* Quaterly Profit: **9.91**k Caps

## Behind the scenes

* The Dredgers were created entirely by Mechano.

## References

1. ↑ Mechano: *"Dredgers are a bunch of miners who survived in caves through the war, emerged and banded together the mining towns of the north to form a coalition and fight off the raiders to the south and east who plague them with dynamite and various hunting arms"*
- Obtained from Discord, 2/13/2022
2. ↑ Mechano: *"only countries I made fully are more or less Iron Alliance, Broken Coast, Dredgers but I helped with the lore of others
like Tlaloc etc"*
- Obtained from Discord, 2/13/2022