recursal/Fanatic-Fandom huggingface dataset:
Boatmender's Bridge

The Boatmender's Bridge crosses the Greywine River just before its confluence with the River Helvander in Torrune. It runs from the unwalled district of Fenside to the opposite bank of the Greywine, just south of the XXXXXXX Gate leading into the High City.

The Boatmender's Bridge is smallest and least impressive of Torrune's four bridges. It is of course shorter than the other three, which span the wider Helvander, and is also of partial wooden construction rather than the all-stone designs of the Fortress Bridge, Qorro's Bridge, and the Nyrrian Bridge. Its piers and starlings are of masonry, but the spans between them are timber with a brick-surfaced roadway on the top.

The Boatmender's Bridge is also the most recently built of the four bridges, having been completed in 1152 CV. It is thus just over a century old. Its name comes from the fact that the waterfront neighborhood around its northwestern end in Fenside contains many workshops for the repair of small boats.
Mondolkiren

Mondolkiren is a major city located on the headland known as Tel Kiren, in southern Sharu-Tur along the west-central coast of Belekesh. It is generally agreed that Mondolkiren is the oldest human city in Achuirea, with a documented history of continual habitation stretching back to very shortly after the Rhantashani exiles’ arrival. It is famed as the site of the final days, death, and burial of the prophet-patriarch Tarquenus, and his tomb is located here in a monumental shrine complex, making Mondolkiren a major site of religious pilgrimage for worshippers of the Rhantaseppa.
Istrium

Istrium is a mountainous region in eastern Orithea, with the Cesynian Plain to its west, the Plain of Urem to its north, and the Thiatian peninsula to its south. To the east, it is separated from Ekhroa by the Bay of XXXXXXX. The line marking Istrium's southern edge (and the northern border of Thiatia) is generally considered to be the Adomos River valley; the valley floor is long, sinuous strip of low-lying country that runs for hundreds of miles between the highlands of the two regions.

The entirety of Istrium is a part of the Kirdan Empire, although as a mountainous peripheral region, imperial control there is often a bit shakier than it is down on the Plain of Tethas. The Istrian highlanders have always chafed under Kirdan rule, and there have been several localized uprisings over the years.
Blue Pearl Palace

The Blue Pearl Palace or the Palace of the Blue Pearls, sometimes simply called the Blue Palace or the House of Pearls, is the lordly residence of the Archon of Torrune. For this reason it is also often referred to as the Archon's Palace, the Lord's Palace, or Sulon's Palace (the name of the current Archon). The palace and its surrounding courtyards and gardens occupy almost all of the top of Okhtar's Hill in Torrune's High City.

The palace's name stems from the elaborate inlays of iridescent bluish nacre (from the Sea of Pearls, of course) which adorn many of its main doors, and are used extensively in mosaics decorating the domed ceilings of its entry-halls and audience chambers.
Karkharos

Karkharos is the underworld, the nether-world, the abyss, the pit; the lower realm in the tripartite ordering of creation. Its gateways lie deep beneath the molten bowels of Urva, as far below the mortal realm as the bottom of the ocean is below the vault of heaven. Karkharos is the dwelling-place of the gods of the underworld and all their attendant demons, devils, fiends, and wicked spirits; just as mortal beings have divided Urva into many lands and kingdoms, so the gods of the underworld have divided their realm among themselves into many domains.

The name Karkharos means "Pit of Pits" or "Uttermost Pit" in old Tuvai, derived from "kar" or "kara", meaning simply a pit (the same root is used in the names of the arid basins which dominate Orithea's interior, the Kesh Karkhan, the Kar Kadash, etc.) In the case of Karkharos, a doubling of the basic noun element is used to create a superlative form.
Aotujan Empire

The Aotujan Empire was the central one of the three huge states into which Torkai Ul-Tash's enormous domain was divided after his death in 930 CV. It comprised Suagirea itself, the homeland of the All-Conqueror and his warriors, along with various peripheral territories below the vantage-lands that mark the edge of the high steppes. Rulership over this empire was given to Aotujai Ul-Tash, fifth legitimate son of Torkai.

The Aotujan state was short-lived. In 939 CV, Aotujai Ul-Tash launched a renewed attempt to conquer the stubborn Phyridians to his southeast, who had successfully resisted Torkai himself when all others were forced to submit. He had some early successes but was decisively beaten at the Battle of Shamach in 945 CV; as under Torkai, Suagir steppe riders proved formidable on the open field but had nothing that could match Amran's battle-mages. So discrediting was the defeat to Aotujai's renown, and so heavy were the losses suffered by his armies, that he began to lose control over his empire. Over the following decade, the Aotujan state fragmented back into a disorderly patchwork of independent tamyrates and small tribal domains, as it had been before the rise of Torkai. It took an iron will and an iron fist to keep the whole Suagir steppe unified under a single rule; Aotujai could not sustain what his father had achieved. His empire had lasted only twenty-six years and he had been its only ruler.

To make matters worse for the sons of Torkai, the breakup of the Aotujan empire showed other subject-peoples that the Suagirs were not invincible. This helped precipitate the Woodcutter's Rebellion in 956 CV, followed by the general insurrection of the Kelimarians against their Tovaanid overlords, which led to the downfall of the Tovaanid state not long after its Aotujan counterpart.
Hill of Okhtar (Torrune)

The Hill of Okhtar or Okhtar's Hill is one of the five hills that lie within the walls of Torrune; like the others, with the exception of the Syrennian Hill, it is located in the High City. It lies east of the Temple Hill and southwest of the Hart's Hill, separated from the latter by the Tirasval.

The Hill of Okhtar is almost entirely occupied by the Blue Pearl Palace, the lordly residence of Torrune's archon and the seat of his household and archonal court. For this reason, it is also often called the Lord's Hill or the Archon's Hill, or the Palace Hill. It may sometimes be called by the name of the reigning archon as well; thus people in the present day will call it Sulon's Hill or the Hill or Sulon according to the name of the current archon, whereas in the days of his father before him they would have called it the Hill of Trondero, and so forth.

The name of Hill of Okhtar originates with the same local legend that also gives the Hart's Hill and the Tirasval their names. This tale holds that in the anarchic days after the Great Cataclysm, when the Qossite entrepot where Torrune now stands had been abandoned but before the Asgali Empire yet arose in the Taefemach, a bandit chieftain (and perhaps, some say, a devotee of Qadira) called Okhtar XXXXXXX habitually made his camp atop the hill now named after him. Rising at dawn, the tale relates, he often saw a white hart among the trees on the summit of what is now named the Hart's Hill. Taking his long bow of yew, he shot an arrow at it each morning that he saw it, but although he was a masterful archer, his shot across the dell to the other hill always went wide.

After many such attempts, he experienced a dream-vision just before waking, in which a voice emanating from clefts in the hill's stones commanded him to send his younger brother and right-hand man, Tir, across to the other hill just before dawn to flush the hart down the slope into the dell between them and thus provide an easier target. This done, he finally struck and felled the creature; but descending the hill to where the hart had fallen, he instead found Tir, pierced by his arrow, drawing a final breath. The grief-stricken Okhtar then carried Tir's body to the Helvander's bank and laid him down at the river's edge, cursing Qadira's name for her cruel trick. At that moment the form of the white stag burst forth from the river and dashed into the woods up the slope of the Hart's Hill. In the same instant, Tir's own body sprang back to life, ran into the water, and disappeared. He was never seen again and Okhtar, it is said, ever after forsook the site where Torrune now stands.
Aevaron

Aevaron is the largest of the Elven Isles, and the one that humans (those few who know of such things) are most likely to have heard of by name. This has led to a number of misconceptions, such as that Aevaron itself is Uldhanesh or the original homeland of the elves. Such misconceptions are probably the origin of one archaic Tuvai term for elven-kind, the aevarin, which in turn is the root of "Ulthaevarin", another name for Uldhanesh.

In Tuvai, Aevaron's name may sometimes be rendered "Aevaronne" or "Aevarune."
Hex Hill

Hex Hill is the hill which rises to the west of the city of Torrune, between the converging Greywine and Helvander rivers. The unwalled quarter of Fenside, which sits in the crook of that convergence, extends to the foot of the hill.

Hex Hill is steep-sided and bald-peaked, and locals also call it Witch's Hill or the Witching Hill, Hag's Hill, the Crone's Hill, and various other such names. Local superstition holds that a coven of witches or evil sorceresses once met on its summit to carry out their dark rituals by night—-summoning fiends and coupling with them, calling up the dead, and so forth. They say that the weather-worn remnants of a round stone structure atop the hill are the remains of a shrine to the gods of the underworld, or of a ring of runestones where this coven once met. More sober-minded people say it's the foundation of a ruined watchtower from the Old Empire days; you can see the other stones scattered around the hilltop.

Several paths lead up the steep hillside to the top, but besides the broken stones and a good view over the city, there is little to see. A few shepherd's huts sit on the western and southern slopes. Notably, the hill is positioned such that at midsummer, the sun, as seen from the city below, goes down directly behind its peak.
Kelimarian Sultanate

The Kelimarian Sultanate is the domain or empire ruled by the Sultan of Kelimaria.

Over the centuries, most or all of Kelimaria has been unified several different times under successive dynasties of sultans, with these periods separated by intervals of disunity (and often strife) in which the various smaller Kelimarian states reasserted their independence. Scholars of history thus consider there to have actually been a series of Kelimarian Sultanates, rather than a single state that was disestablished and reestablished at intervals, and they are sometimes differentiated by the names of their dynasty. By this convention, the most recent Kelimarian Sultanate, which just collapsed a few years before the present day when its last Sultan Olugar IX was killed the late stage of Gol Garga’s invasions, would be called the Banuviri Sultanate. However, common people both in Kelimaria and abroad are unlikely to observe this practice, and would customarily speak of simply “the sultanate” or “the Kelimarian sultanate.”

When a sultanate has ruled Kelimaria, it has almost always had its capital in Yhimir: The site of the Palace of One Thousand Gates, the ancient and traditional seat of the sultanic court, whose main audience chamber contains the Topaz Throne. There have been times when the sultanic court was based in other cities, for instance during periods of warfare or rival claimants to the throne controlling different parts of Kelimaria. However, holding court in Yhimir and being seated on the the Topaz Throne are traditionally powerful symbolic indicators of sultanic authority and legitimacy, so sultans typically only move their capital elsewhere when dire circumstances force them to do so.
Korgul

Korgul, the XXXXXX, XXXXXXXX, is one of the two sons of Kordan and is turn the father of the orcish race, which he created and which worships him to the exclusion of all other gods. His arch-enemy is his brother god, Urugan, father of the dwarven race. Legend tells that Kordan created Korgul to serve as the guardian of his forges in the ancient days when Urva was still young, but that Korgul's heart nurtured hatred and he desired dominion over created things, and therefore turned on both his father and brother.

The crude idols raised up by orcish-kind depict Korgul as an obscene colossus, four-armed, cyclopean, but otherwise in his features reminiscent of something like an orc swollen to grotesque and titanic proportions.
Kingdom of Tirnavon

The Kingdom of Tirnavon is a large and powerful state in northern Orithea which includes most of the region of the same name as well as small portions of Valgomyr, Belgoroth, and Kamuria. It is sometimes also called the Kingdom of the Tirnavon, the Tirnavon Kingdom, or the Realm of Tirnavon, or may be referred to simply as Tirnavon. Despite its name, it has been over a century since a king sat on the throne of Tirnavon; the realm has been ruled a series of hereditary female monarchs since 1105 CV, when the old line of kings was deposed and Sarino'atma succession put into place. The queen-regnant of Tirnavon is often referred to with the sobriquet “Queen of the North Coast.”

The Tirnavon Kingdom plays a pivotal role in the Thelbir slave trade, thanks to its proximity to the northern continent and its powerful fleet. It is the dominant naval power in the Sea of Jalmar and the western Scarlet Sea. A majority of the Thelbir slaves sold down into Orithea pass through Tirnavon’s ports, and the queen’s navy itself is made up of hundreds of warships rowed by countless Thelbir galley-slaves. Over the centuries, Tirnavon has established several major slave-ports and fortified entrepots in Thelbiron to facilitate this trade, and it controls various strips of territory along the Thelbir coast surrounding these strongholds. The most notable are Lykadan on the River Vaska, and Rothavir, Varandra, and Medandra along the shores of Haothana.
MCSInside

## Introduction

MCSInside or MCS is a male contestant and the creator of BFA (MCSInside). He is known for his crying behavior. He likes Eclipse Epic (who prefers being called “Eclipse” or “Halloween Owl”) who he stays close to her.

## Personality

MCS is the most depressed contestant who is nearly always sad. But can be angry at the same time. MCS is protective with Eclipse, who he likes, but he’s more aware compared to her. MCS also forgives anyone. He sometimes do overreact and cause arguments though.

## Appearance

MCS used to be fully black. Currently, he is black fading to dark shades of purple. According to MCSInside’s BFDI wiki info, he is shown holding two eyeballs and crying at the same time.

## Trivia

* MCS’s blood is ink
* Non-Canonly, he’s a sociopath (According to Eclipse)
* Just like Candy Paint, he also dislikes Square
* He is a parody of the symbol Intel Inside
* The acronym for “MCS” is “My Crying Sadness”
	+ The user, MCSInside stands for “My Crying Sadness Inside”
Helvanderûn

The Helvanderûn is the low-lying riparian plain surrounding the middle and lower reaches of the River Helvander; it can be defined as the flood plain of the Helvander or the bottomland making up the floor of its valley. The term generally excludes parts of the larger Helvander valley such as the surrounding hill country, tributary valleys, and the whole upper part of the river (mostly in Gundarra), where its valley is too narrow to have a substantial floodplain. The lowest and widest part of the Helvanderûn, where the river flows into Orphan-Bird's Bay and the valley bottom opens out into coastal plain, is known as Modrinia.

The Helvanderûn is the agricultural heartland of the Helvander Valley and the Taefemach region, and of the Helvandrian League, within whose borders it lies. The Helvanderûn is home to most of the area's population and major towns, since it is the most suitable for farming and lies directly along the river itself (which serves as the region's biggest route of trade and transport).

Etymology: The Helvanderûn's name is of course derived from that of the River Helvander, appended with the old Tuvai suffix -rhun or -rûn, often seen in place names and denoting "the area around," "the margin," "the vicinity," or "that which is near" (cf. Torrune). Thus it simply means the area near to or surrounding the Helvander itself.
Ephesu-Vaati

The Ephesu-Vaati ("Children of Epheos" in old Tuvai) are all deities, demigods, and spirits born from the primordial life-force of the Aiyu-Atma nature goddess Epheos. In its broadest sense, it includes gods like Borghu, the Qali Danu, and the Qali Matra, but since these are true deities in their own right, "Ephesu-Vaati" is often understood to refer to the innumerable lesser spirits of the forests, glades, streams, springs, and meadows. Each of these minor spirits are particular to their own dwelling-place, and may be propitiated by mortals who live nearby, but will likely be unknown to others.

The Ephesu-Vaati spirits of the forests and groves are subject to the lordship of the Qali Danu, Kurandama and Yavamira; but it is in their nature to be heedless and disobedient subjects, and in the nature of the Qali Danu to care little for their waywardness.
Great Hall of the Magnates (Torrune)

The Great Hall of the Magnates is a magnificent edifice in the Serrapine Quarter of Torrune's High City, centered around a grand audience chamber used by the Archon, his court, and his guests on certain ceremonial occasions. It is located in the Tirasval, a stone's throw from the eastern foot of the Hill of Okhtar where the Archon's palace stands. Just to its north is the Jhovan Market, and just to its south is the Pearl Market. A cryptoporticus, a vaulted rock-cut passage descending the hillside via a series of stairways, leads from the Archon's palace down to the Great Hall. This passageway is dug into the slope of the hill and has no entry points between its two ends, thus allowing movement directly between the palace and the Great Hall via a route that is inaccessible from the outside.

The Great Hall's audience chamber has a soaring domed roof held up by huge marble columns, with multi-tiered galleries looking down on the inlaid mosaic floor and the Archon's raised dais. Occasions for its use include the investiture of a new Archon, the formal presentation of Palatine legates or envoys from foreign lands, the Archon's reception of the priests and priestesses of sacred processions on various holy days, certain high feast days when the Archon presides over festivities, and the few days of the year when the Archon himself (rather than his Portreeve or various magistrates) hears cases and petitions in a public forum. The rest of the time, the Great Hall is not used, and the Archon typically receives guests, dignitaries, plaintiffs, etc. in his own audience-chambers in his palace atop Okhtar's Hill.

The northeast facade of the Great Hall also has a large, semi-domed apse or exedra set into it, flanked by pillars of ornamental stone and framing a canopy-covered balcony that overlooks the broad Lotharian Way running down the Tirasval's center (which widens further into a sort of elongated plaza where it passes by this spot). From this raised position, the Archon can appear to the people of the city and address crowds even bigger than could be accommodated in the Great Hall's interior.
Mahukai

Mahukai XXXXXX was the eldest son of Torkai Ul-Tash, and rode at his father's side in countless battles as the unstoppable Suagir horde swept across Orithea. He was one of the All-Conqueror's most capable lieutenants and was renowned as a formidable battlefield commander. However, in 920 CV, he rebelled against his father and sought to seize Torkai's vast conquests for himself. This precipitated a brief, but large-scale, factional conflict between the Suagirs in Urem and on the steppes themselves. In the end, Mahukai was betrayed by his own followers and delivered as a prisoner to his father, who personally executed him by crushing his skull with his mace. The same mace with which Torkai carried out this deed is still the scepter wielded by the Tash-Teshivan of the Kirdan Empire as part of his imperial regalia (albeit now lavishly gilded and jewel-encrusted, each of its iron spikes tipped with priceless pearls in silver settings).

Had Mahukai remained loyal and outlived his father, he probably could have expected to inherit the domains which instead went to Torkai's second son and became the Kirdan Empire. Instead he is remembered as a would-be usurper and a failed rebel.
Gated Fells

The Gated Fells are a series of mountain ranges in western Dranuria, typically considered one of the two major features of the Dranurian Massif (the other being the Uldau to the east). They are generally high and rugged, with almost cliff-like slopes plunging down to long, narrow, steep-sided valleys twisting between them. Some of their tallest peaks rival the Adhemars, but unlike the Adhemars, the Gated Fells are notched with many deep, gorge-like passes allowing relatively easy travel (when not blocked by winter snows) across the ranges and between the valleys they cradle. These numerous passes are the source of the Gated Fells’ name.
Fyrdenglin

The Fyrdenglin is a deep, multi-branched gulf lying between the peninsula of Yhendorn and Khadoa’s northeastern shores. It contains several sizable islands and countless tiny ones, and its southern end is split into three distinct smaller gulfs or inlets by rugged headlands jutting up from the coastline where Yhendorn joins Khadoa. Its northern end opens to the waters of the Bezvarian Sea.
Carnelian Baths

The Carnelian Baths are a set of magnificent bathhouses situated atop the Hart's Hill in Torrune's High City. Although putatively public like the XXXXXX Baths in the Low City, they are in practice reserved for the use of the nobility, the mercantile class, and the other wealthy denizens of the High City. A low-born commoner attempting to enter is apt to be brusquely turned away by the attendants and guards. The baths serve as a social hub for the city's elites, and the Archon himself is sometimes seen there, although he more commonly makes use of his own private baths in the Blue Pearl Palace.

The baths are fed by the natural spring atop the Hart's Hill (this spring also supplies the Greenstone Span aqueduct, which runs across the Tirasval from the baths themselves to the adjacent Hill of Okhtar).

The name of the Carnelian Baths comes from the ornately carved fixtures that adorn the bathhouse chambers. These are made from a distinctively smooth, lustrous, golden-orange or amber-colored variety of chalcedony. Heated springwaters gush from the mouths of snarling lions, spout from peacock-shaped fountains, and fill elaborately scalloped bathing basins, all sculpted from this stone.
Great Library of Amran

The Great Library of Amran, also called the Phyridian Imperial Library or the House of XXXXX, is a huge repository of books and other written records located in the city of Amran. It is maintained jointly by the Phyridian Emperor's own scribes, by the priests of Amran's Telaonic temple, and by the lorekeepers of the imperial battle-mages. It is reputed to be the largest library in Orithea, if not the world.
Aeylea

Aeylea, the Nymph of Spring, is one of the Qali Matra and a daughter of Epheos. Thus she is numbered among the Aiyu-Thani, along with her siblings, Voridis, Thuraeya, and Nimravis.

She is the vernal spirit that moves within the blood of the soil and the roots of growing things when winter is driven off and Urva begins to warm; her advent is heralded by Uatha, the east wind, and in turn she is driven away by Nabhiru, the south wind.

Aeylea is not often venerated in cult by "civilized" people. In Orithea, devotees of Utara-Vaati are likely to pray to Deinoa and Nevaea for the success of their crops when the spring planting season comes; in Achuirea, it is Erkala who is propitiated for fertility. However, druidic cults, such as those of the Vards, commonly accord her high status and include her rituals in their yearly cycle of worship. Many kindreds of wood-elves also hold Aeylea and the other Qali Matra (who they call by their own names) in high esteem.
Ghuludrim

The Ghuludrim were primordial titans or demigods, huge and terrifying beings of awesome power which walked the earth in ancient days. They are said to have been offspring of Ymuz and Chogorus, and thus are numbered among the Ymuzu-Vaati, along with the dark gods of Karkharos and many other abominable creatures. When they were first spawned is not known, although it was probably before mankind's birth at Ulshanru. Dwarven chronicles dating back to the pre-human era speak of them, and their existence is hinted at in elven legends which may be even older. Whatever the case, they menaced young humanity in the archaic age before the Schism Wars, and some may have still existed for some centuries after that.

'Ghuludrim' is not a Tuvai name. Given the plural suffix, it probably comes from ancient dwarvish and was adopted into archaic Tuvai as one of the few outside loanwords to keep its original (non-Tuvai) plural form. It is thus one of the rare irregular plural nouns in Tuvai. The singular form is 'ghulud'. In Tuvai it is usually taken to mean "monstrosity" or "abomination", but the original dwarvish (if that is indeed the origin) probably meant something closer to "towering one" or "colossus".

Many legends attend to the fate of the Ghuludrim. The greatest of them, XXXXXXXXX, who was called their king, is said to have been killed by Tefra herself; many mortal champions tried and failed in this task before the goddess finally descended from Aenuvion to protect the Vanir-Vaati from XXXXXX's depredations. His severed head is still depicted as a part of her divine regalia. However, the dwarves scoff at this, saying the chief ghulud was instead destroyed by one of their ancestral heroes, to whom several current royal clans (including that of Kuzul-Kadrin) trace their lines.

XXXXXXX Others are said to have been killed in mutually fatal battles with the great dragons of old, accounting for the scarcity of the dragons in latter days as well as the absence of the ghuludrim. One tradition holds that one or several ghuludrim were imprisoned beneath the isle of Alborak, and that its later destruction was a result of the Qossite sorcerer-kings opening their chthonic prison. Another tradition is that the giant crater in Hakoris’s lagoon, the Strakewater, marks where some ancient hero smashed a great ghulud down into the earth with his hammer or club, and that the titan’s fractured bones can still be found in the silt and sand at the bottom of the basin. Come up with a few more XXXXXXXXXX.
Kuzulkadrinu Conquest of the Eastern Adhemars

Kuzul-Kadrin's conquest of the Adhemars' easternmost ranges, which had been orc-infested since time immemorial, unfolded from roughly 100 BV to 250 CV (thus concluding about a thousand years before the present day). It was the great dwarven state's most recent major territorial expansion, bringing it up to roughly its current borders.

The latter part of the conquest overlapped with the anarchic post-Cataclysm period, in which the collapse of Qossite authority enabled large orcish populations pushed down out of the mountains by Kuzulkadrinu advances to menace the whole Taefemach. As long as Qoss controlled the Helvanderûn, orcs driven from their lairs in the Adhemars had few places to go, but the power vacuum after the Cataclysm changed that dramatically. This threat in turn played a major role in driving the formation of the Asgali Empire and the military orders that supported its rise (such the Oriflame Knights). By the time the Kuzulkadrinu were wrapping up their conquest of the easternmost ranges in the mid-200s CV, the young Asgali state was growing powerful enough to finally exterminate the last of the orcs who had been driven down to the lowlands.
Khreus

Khreus, the Ever-Changeful, the Mother of Oceans, was one of the Aiyu-Atma. She was the primordial goddess of the sea and the sister of Nysseia and Epheos. When creation was still young, it was she who filled unformed Urva with the primeval waters which were her essence, from which Kordan then raised up the stones and mountains to form dry land. Khreus was destroyed by vile Ymuz in the wars of the Old Gods before mortal races were born; legend tells that Aurhion then wrought the moon as her funeral vessel and set it in the sky to soften the grief of Nysseia for her beloved sister. Even today the tides of the sea align with the rising and setting of the moon, and with its phase; the waters of the ocean still yearn for lost Khreus who was their source and mother.

The three daughters of Khreus are the triple sea-goddesses Sherian, Shenoa, and Nyra, collectively known as the Khreianoa. Myth and tradition have it that since the destruction of Khreus in the ancient age, the seas of Urva have been divided between the inconstant and ever-shifting dominion of these three daughters.
Belverus

Belverus is a large and powerful kingdom located in northwestern Orithea, with its borders encompassing a sizable portion of Enyrion and some areas of southern Khadoa.

Its population is majority human, but it contains large expanses of untamed forest, which are home to substantial wood elf communities. The kings of Belverus tend to view these elven communities (perhaps somewhat conceitedly) as autonomous enclaves within their borders, part of the kingdom in the formal sense but exempted from royal law and left to their own devices due to the difficulty of trying to govern them directly.

The elves, on the other hand, tend to be amused (if not offended) by the suggestion that they are subjects to the Belverian kingdom in even the most theoretical sense, or that they are “allowed” to govern themselves because it isn’t worth the Belverian efforts to do otherwise. As far as they are concerned, Belverus (and the other human kingdoms which preceded it) are transient powers that rise and fall in quick succession beyond the borders of the elves’ own forest kingdoms, which have been there for millennia. There is a long history of both conflict and cooperation between the human Belverians and these elven enclaves, and Belverus has a relatively high proportion of half-elves.

Belverus is a prominent maritime trading power with a large navy. The felling of huge old trees for use as timber in shipbuilding has often been a source of conflict between the Belverians and the wood elves.

Etymology: The name of Belverus comes from the ancient Tuvai root "bel-" (in this case meaning a coastline or shore) coupled with "verru" or "ferru" (green, or blue-green).
Azars

The Azars are a human tribe or race who are the original inhabitants of the Azarian Archipelago (for whom it is named) and also parts of the island of Taijuria. Legend tells that they are descended from those among the People of The Ten Thousand Ships who despaired during the long flight to Achuirea and broke off from the main fleet, dropping out of the journey and settling on the islands the refugees were passing through. Another theory held by some scholars is that they are descended from Achuireans who colonized the isles much later, long after the great exile, spreading back out into the seas their ancestors had crossed in ages past.

Legend also tells that in the following centuries, some among them interbred with the sea-elves whose secret havens were scattered through the isles, imbuing the Azarian race with a touch of elvish blood that is still with them today. This may or may not be true, but it is certainly true that over the millennia the Azars have mixed and intermarried with many other tribes and groups; now, the people of the isles may still be called "Azars" but they are in truth a melting pot of Sarcian, Turzene, Ullyr, Krennish, Belek, and Harunna blood mingled with that of the original Azar ancestry.

Whether the original Azars were dissenters who split off during the flight of the Ten Thousand Ships or colonists who later set back out onto the seas from Achuirea, they were at first all certainly Rhantashani; ancient chronicles confirm this much. However, other cults have grown and spread among the Azars since then, just as they have mingled and intermarried with other peoples migrating into the isles over the centuries. Sarcian expansion into the archipelago has brought Utara-Vaati, and a sizable minority of the Azars have returned to the cult their distant ancestors abandoned. Krennish influence has spread the cult of the Khreianoa, and XXXXXXXXXXX

The most common language spoken by Azarians is their particular dialect of Chomarra; even after their divergence from the mainland Achuireans, continued trade contact and shared religious practices meant that the Azars kept a linguistic commonality with the mainlanders. However, the influence of later waves of Orithean merchants and seafarers coming from the west spread Tuvai among the islands as well, a trend that was reinforced with the expansion of Sarcian power through the archipelago. Both "eastern common" and "western common" are therefore now widespread in the islands, and in some places they have mingled (with additional influence from the Krennish dialect and various other sources) into an Azarian patois that is partially intelligible to a speaker of either Tuvai or Chomarra, but strange to the ears of both.

Etymology: The name of the Azars comes from an archaic Tuvai root 'azai' or 'azii', meaning 'island' (cf. Azhir); thus Azars or Azarians originally meant simply "islanders."
Gorgonstone Mountains

The Gorgonstone Mountains are a high, jagged range on the southwestern edge of Shiankar, extending down from the main ranges of Tokarea. To the east, they look out over the beginnings of the Suagir steppes. Their easternmost peak is Mt. Daheb, which looms over Tozhorok, capital of Cetesh and site of Xotar Xun’s court.
Helvander Cataracts

The Helvander Cataracts are a series of falls and rapids on the central part of the River Helvander, where it passes over the fall line separating the upper part of its valley from the lower part. The cataracts are not navigable by boat and pose a barrier to river-borne trade; goods being moved along the river, from the lower to the upper part or vice-versa, must be portaged around them. This is accomplished via the aptly named Portage Road, which connects the great river-port city of Torrune below the falls to the much smaller (but, practically speaking, equally important) subsidiary town of Sillport above them. The cataracts themselves, the Portage Road, and Sillport all lie within the territory of the Archon of Torrune and are part of his domain.

At the cataracts, the single channel of the upper Helvander splits into many smaller channels which twist and diverge as they rush down over the fall line. These channels form a complex, braided system of whitewater rapids roaring between many small, rocky islands and outcroppings, here with calm pools between fierce torrents, there with racing cascades that plunge down into whirling eddies. In times of dry weather when the river is low, the cataracts subside to a maze of little runnels winding their way between great masses of dry boulders. In rainy weather, or in springtime when the river runs high with the meltwater of the mighty Adhemars, the cataracts thunder deafeningly and the rocky outcrops are almost hidden in masses of churning white foam. These twisting channels reunite at the bottom the cataracts where they plunge over a final, single long ledge of stone and then widen back out into the lower Helvander, suddenly slow and placid again.
Bazurai the Clement

Bazurai I, most often called Bazurai the Clement, was the ninth Tash-Teshivan of the Kirdan Empire and reigned from 1072 to 1099 CV. He was the son and successor of the great Marotai II, who banned the traditional Suagir cults and ordered that the empire convert to the worship of the Thaedonu-Vaati.

Bazurai continued his father's grand project of conversion and is revered as a champion of Utara-Vaati in his own right. He earned his cognomen by relaxing Marotai's harsh laws against the old cultic practices, and abolishing certain draconian punishments imposed for defying those laws towards the end of Marotai's reign. He also won back the support of many in the empire's Suagir elite by restoring property and titles that had been stripped from them for participating in rebellions against his father. However, he continued to advance the Utara-Vaati cause in the empire throughout his reign. Many scholars credit his more conciliatory methods with permanently entrenching the great changes that Marotai had initiated.

Bazurai won renown for ordering the construction of many magnificent temples, endowing priesthoods and monastic orders with funds or grants of land, patronizing religious texts and artworks, solidifying the official status of the priesthoods and their special rights within the empire, and further integrating the ethical and legal precepts of Utara-Vaati into the imperial law codes. He is also credited with using many forms of inducement to popularize Utara-Vaati among elements of the Suagir elite who had resisted his father's more forceful approach.

In terms of visible achievements, Bazurai's grandest is undoubtedly the monumental tessaraon and lavish temple complex he ordered built in Gemata, perched atop a massive rocky promontory overlooking the city's harbor. Since the port of Gemata is frequented by seafarers and merchants from all around the Sarpic Seas, and is also the seat of the Tash-Teshivan's court during winter months, this sent an unmistakable message to lands near and far that the Kirdan Empire was now genuinely devoted to the Thaedonu-Vaati.

Upon his death in 1099, Bazurai was followed on the throne by his eldest son Abazunai, usually known as Abazunai the Apostate. As this name suggests, he attempted to reverse the course of his father and grandfather, returning the empire to the traditional Suagir cultic practices. In fact the next three Tash-Teshivans would all be sons of Bazurai: After the short and disastrous reign of Abazunai came the farcical and even shorter reign of his younger brother Uzerind, and then the somewhat more successful reign of the youngest brother, Sovunai the Restorer (which was still cut short by his death at a relatively young age). Next to the throne after Sovunai would be Tembekai II, who was actually Bazurai the Clement's half-brother (also a son of Marotai II, but by a different mother) and thus uncle to the three who had preceded him.
Dragons

Dragons are a race of powerful, long-lived, and intelligent reptilian creatures which are said to be the oldest living things in Urva and to have been born from the scattered teeth of the cruel god Kharax following his destruction in the primordial wars of the Old Gods. True dragons may grow to titanic size (several hundred feet long with wingspans to match) and live for millennia; they are also very rare. Over the ages, a wide array of smaller or otherwise less formidable varieties of dragon-kind have proliferated, and these degenerate diminuations now certainly far outnumber of the true dragons.

Drakes is the general term for any smaller, and always much less intelligent, variety of dragon kind. They may range from bird-sized to more than fifty feet long (which obviously means they can still be incredibly dangerous). Drakes are typically winged and capable of flight, but most cannot spit fire or lightning like true dragons. They generally possess only an animal level of cunning, but when one considers that animals such as dogs, apes, or porpoises can be extremely clever, they should not be underestimated. Most drakes do still possess a vestigial or instinctive remnant of a true dragon’s lust for gold and gems, so they will still sometimes accumulate treasure hoards in their lairs, and small ones may line their nests with coins and trinkets they've found. Sea-drakes are a notable variety, often iridescently scaled and with translucent membranous wings; they like to make their lairs on crags or cliffs overlooking the ocean, or on rocky islands. They typically hunt fish and seabirds, but those that grow large enough can take sharks, small whales, giant turtles, and other such prey (as well as unfortunate sailors or fishermen). Notable populations of sea-drakes include the small but numerous examples that roost on the shores of the Dragon’s Jaw (from which it takes its name) and the much bigger varieties that are common around Azhir’s shores, the Sea of Wyrms (likewise named after them), and the Western Isles. Wyverns are a sort of drake distinguished by a venomous stinger on the tip of their tail.

Achuirean dragons are both wingless and flameless, and like drakes, possessed of only animal intelligence. However they can grow to be very large, in some cases nearly as big as true dragons.

Sea serpents, which lack both wings and legs and are likewise flameless, are also considered by scholars to be a degenerate form of dragon-kind.
Khaz Dhordrin

Khaz Dhordin is a dwarven stronghold on Amruut, which controls a sizable part of the island's mountainous interior. Its ruling clan swears allegiance to the High King in Kuzulnizam, meaning it is a part of Kuzul-Kadrin in principle, but in practice its geographical separation from the mainland means it is mostly autonomous.
Cesynia

Cesynia is a wide region of fertile lowland plain stretching out to the north of the Saulean Sea. It has long been a part of the Phyridian Empire; its southern reaches, along the coast, are considered a part of the empire's core provinces.

Cesynia is crossed by many rivers, the two most important of which are the Ziva and Ontos. Both run generally north to south, converging to form the Zivontos before emptying into the Saulean Sea. To the north, the Cesynian plain merges into the marshy flatlands of Baajir (wherein lie the headwaters of the Ontos), which then give way to the vast Plain of Tethas.
Mojmiras

The Mojmiras, or the Mojmiri Isles, are a pair of large islands located north of Taijuria, with the Thurnic Ocean to their east and the Sarpic Seas to their west. The larger of the two is called Grand Mojmira or Greater Mojmira; the smaller of the two, situated to its southeast, is called Little Mojmira or Lesser Mojmira.
Dardurgan

Dardurgan or Dar Durgan (sometimes Dardurgin or Dar Durgin) is a major city in the northeastern arm of Kuzul-Kadrin, located near the eastern end of the main ranges of the Adhemars. Like all the large cities of the dwarves, it is mostly subterranean. It is a significant hub for trade between the Kuzulkadrinu and the outside world; a major road runs from Dardurgan down across the border into the Helvandrian League, through Banadyr, and on to the great-river port of Torrune, from whence the Helvander carries commerce to all corners of the Sarpic Seas and beyond.

Dardurgan is notable as one of the main bases from which Kuzul-Kadrin launched its expansion into the easternmost Adhemars, an effort which lasted centuries (from roughly 100 BV to 250 CV). During this time, Dardurgan was greatly enlarged, and many dwarven war-hosts set forth from its gates on their way north and east, to bring battle to the orcs or reinforce isolated strongholds. All dwarven cities naturally tend to be very well-fortified, but the especially formidable defenses of contemporary Dardurgan mostly date back to this period. They are thus over a thousand years old, although recently built by dwarvish standards.
Jairavarda

The Jairavarda, which means simply "lowland Vards," are a human population of Vardic origin who dwell in the land of Ojaum. They are recognizably Vardic in their appearance and they speak a dialect of the Vardic tongue; exactly why or when their forebears first migrated down from the highlands to the east is not clear. Many of the Jairavarda have given up the druidic cult peculiar to the highland Vards, and embraced Utara-Vaati instead.

The Jairavarda have as fierce a martial reputation as their highland cousins and have long been valued by the Kelimarian states as soldiers. The sultans of Kelimaria have recruited some of their most famed elite troops from them, including units that have served as the sultan's personal guard at times. Jairavarda warriors can also be found working as mercenaries in Ojaum, Kelimaria, and other neighboring lands.
Ganallon of Yaath

Ganallon of Yaath is a powerful mage and adept of Yazhur who overthrew and replaced King Ryarxes IV of Tulis in 1251 CV, during the turmoil of Gol Garga’s invasions. He apparently accomplished this fate almost single-handedly, aided by only a small band of companions (and, it must be said, by Ryarxes’ own cowardice and the widespread contempt he had earned from common Tulisians thanks to his incompetence against the orcs). Ganallon now rules Tulis with essentially unquestioned authority, and is widely understood to have the backing of the Kuzul-Kadrinu army which still occupies large parts of Dranuria and the Sornele.

The name “Ganallon of Yaath” refers to the fact that he is known to have once been an adept (some say the master) of the Yazhurite lodge on Yaath, in the Anchorhook islands. Little else of his past is known. His appearance suggests Uremite descent. He is said to have close ties to the battle-mages of the Phyridian Empire, but this may well be a rumor spread by his foes to stir up resentment, given the long history of Phyridian attempts at dominating the Dranurian kingdoms. Other epithets used by his opponents include "the Tyrant Ganallon" and, predictably, "Ganallon the Usurper." On the other hand, those who were glad to see him replace Ryarxes IV often call him Ganallon the Deliverer. Other sobriquets include Ganallon the Shrewd, Ganallon Goldmane (in reference to his reddish-yellow hair and beard), and Ganallon Dwerrow-Friend (in reference to his known support from the dwarves of Kuzul-Kadrin).
Kuzulnizam

Kuzulnizam is the capital of the mighty dwarven empire of Kuzul-Kadrin. It lies beneath the Dhurgunvili, the nine-peaked central mountain of the Vorian Knot, and is said to the most impregnable fortress in the world. This enormous underground city is divided into several different sectors or quarters: The outer quarters are open to foreigners and humans, but the inner city can only be entered by dwarves.
Dhesh

Dhesh was one of the major Uremite kingdoms which controlled most of the Great Plain of Tethas prior to the Suagir conquests of Torkai Ul-Tash. It was completely destroyed by Torkai's armies, its ruling dynasty was wiped out, and its capital of Reyidan was razed to the ground. Its historical territory roughly corresponds to the northeastern region of the present-day Kirdan Empire, centered on the River Vauxa, south of Eatheus and southeast of the Kamurian highlands. The site of Reyidan, on the isle of XXXXX in the lower Vauxa, was later rebuilt into Baribur, the current Kirdan imperial capital.
Kingdom of Dauss and Kroma

The Kingdom of Dauss and Kroma is one of the four major states of Dranuria. It and its neighbor Telmarea cover most of the region's southern half, with Tulis to the north. As its name suggests, it is a double kingdom, composed of two separate realms under a single monarch who holds both crowns simultaneously. This arrangement has now persisted for several generations and the people of the region have come to accept Dauss and Kroma as de facto a single state, even though they have never been formally unified into one. The ruling dynasty which has held the dual monarchy for over a century seems content to maintain the two different sets of laws and political customs which exist in the two halves of their realm.

It is sometimes referred to simply as "the Double Kingdom" or "Dauss-Kroma".

Like the neighboring Dranurian states, the Kingdom of Dauss and Kroma suffered terrible devastation during Gol Garga's invasions. It is currently occupied by a large Kuzul-Kadrinu army. The country's ruinous condition and its front-line position on the "new Ulthark Marches" mean that the dwarven forces will probably not depart any time soon.