High Elf

**High Elf** is one of the playable subraces of Elves. They are the elves which are closest to the Eldar.

## Background

High elves is a reference to the original elven offshoot of the Eldar. These tan skinned elves, ruled much of the world, but they were mostly focused in Majital and Aontenese, which is now known as the Badlands. High Elves are mostly set apart from their kin due to the magic that is flowing through their veins, not unlike sorcerers, high elves possess the lineage of magic, not only due to their ancestry but also their constant exposure to magic. High Elves of old considered themselves to be superior to any other form of life, even their other elven counterparts. This, among other factors lead to the eventual downfall of their great empire. High Elves within the 6th era are shadows of their former selves. Some refuse to accept this fact and cling to old traditions and seek to have them reinstated, others look to the future and what their place in it might truly be.

## As a playable race

High Elves are a standard playable race in 5e and Verum.

### Stats and Abilities

* **Ability Scores**: Dex +2; Int +1
* **Size**: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
* **Speed**: 30 feet
* **Age**: Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
* **Alignment**: Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.
* **Darkvision**: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Keen Senses**: You have proficiency in the Perception skill.
* **Fey Ancestry**: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
* **Trance**: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.
* **Elf Weapon Training**: You have proficiency with the longsword, shortsword, shortbow, and longbow.
* **Cantrip**: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
* **Emperor’s Gift**: You gain a +2 to your initiative rolls.
* **Languages**: You can speak, read, and write Common and Elven. Elven is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elven ballads to their repertoires.
* **Extra Language**: You can speak, read, and write one extra language of your choosing.

### Player Characters

* Arienne Okash'd
* Azolon Cal'telonis
* Riku
* Zacharius Aradhel