recursal/Fanatic-Fandom huggingface dataset:
Power Inheritance Standards

## Introduction

In fiction, many supreme beings have created their setting or are otherwise the source of wide-spanning power systems. This page outlines criteria for deciding when such entities, and others like them, gain the abilities of many characters in the setting without directly demonstrating them.

## Acceptable Cases

* The character in question is stated by a reliable/knowledgeable source to have access to all powers and abilities of the verse or a given group.

* The character in question embodies all existence in a way that includes the other characters from the verse and their abilities in a significant manner that goes beyond normal Omnipresence. Note that a qualifying character must be able to use the other characters' powers directly. Otherwise, this would be akin to saying that a human can use all the abilities of their individual body cells despite this clearly not being the case.

* The character in question's power is the direct source of all the powers and has demonstrated the power to use the abilities of all other characters to some extent. Being the direct source means to not just be the source of the supernatural energie(s) in the verse, but also of the techniques accomplished by them. E.g. being the source of all mana doesn't imply knowing every spell that was ever invented. So to assume the character knows how to accomplish every spell and has the necessary talent and affinity to do so additional evidence is required.

## Unacceptable Cases

* A character stated to be "omnipotent" or "able to do anything" doesn't qualify, as such cases are more likely than not hyperbole.

* An Omnipresent character doesn't automatically qualify, as while the powers of characters it contains comprise part of its form, such cases are generally not notable regarding its typical capabilities, just like potential implied powers from Creation feats at cosmic scales.

* The character in question having Plot Manipulation is not satisfactory evidence, since without further evidence, it is unknown if they can grant themselves those powers, and assuming so would be a no-limits fallacy. See the Power Bestowal page for more information. However, such characters would be assumed to be able to use these abilities in their constructed narrative by writing about them.

* The character in question has a hand in creating other entities or bestowing powers upon them doesn't automatically count; creations tend to have a specific biological structure or function that the creator can't to be capable of replicating on themselves.

## Note

The above examples only act as guidelines, and that a character falls into one of these examples doesn't mean they outright qualify for having all the powers of their verse.

Finally, we understand that it is unlikely that a character will display all the other abilities in the verse. However, evidence showing them utilizing multiple such abilities can qualify as supporting evidence when combined with other evidence.
Corruption

## Summary

**Corruption** is the ability to "infect" someone or something with one's power, making said person or thing into a different being or state of being than it was before. This ability can be similar to Mind Manipulation (and potentially some of its facets) or Possession, in that the opponent becomes what you want them to be, but normally, once infected, the "corruptor" doesn't have to do anything for the "corruptee" to become corrupted.

Corruption can possibly be done through the aforementioned methods, along with things such as Disease Manipulation, Biological Manipulation, Absorption, and more, but it can also be done in such a way that there's no other way to classify it other than corruption. Despite the negative connotation of the word "corruption", it's possible for this power to be used to make someone a better individual, though this is an incredibly rare application.

## Types

* **Type 1 – Physical Corruption:** Using the ability to corrupt the opponent through physical contact. Users of this ability normally have to put a piece of themselves, or the corrupting material if it's not necessarily part of the user, into the target. The corrupting in this case normally acts like a disease, in that it spreads throughout the victim. The ability can potentially be used to mess with any part of the target, be it their body or their mind, though the soul is normally left untouched.
* **Type 2 – Non-Physical Corruption:** Using the ability to corrupt others through non-physical powers. The user's influence can infect the target from afar, bypassing the need to enter the body. Given that this doesn't have to necessarily deal with the body, it can be method that messes with the target the most, as a non-physical based power can potentially affect non-physical based things.

## Limitations

* Strong willpower may be enough to resist
* It may take time for the target to become fully corrupted, so the target may be able to find a way around it.
* Corruption may come with a statistics boost to the target, so if resisted, the user may have done nothing but amplified the target.
* Can potentially be purged from the target after infection, sometimes through means as simple as being beaten down.
* Inorganic lifeforms, most likely robots, may potentially be immune to some usages of corruption due to lacking the proper body to corrupt.

## Users

* Dark Matter and Zero (Kirby)
* Dark Samus via Phazon (Metroid)
Gravity Manipulation

## Summary

The ability to **manipulate gravity**, one of the four fundamental forces that shape our universe.

Through the manipulation of gravity, users can emulate telekinesis and flight, can attract and repulse objects, can create local gravity fields to immobilize and even crush enemies. Sufficiently powerful users can potentially distort time and space and create black holes.

Please note that surviving or moving in increased gravity will not grant resistance to gravity manipulation, unless there is extra context demonstrating that it is not just a Lifting Strength feat.
EG-Riser

* EvolGenm.corp
* B.Excite-1

* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9

> EG-Riser!
>
> Activation announcement

> EvolRiser!
>
> Initial activation announcement

> (Evolwatch transformation sound)! Yeahhhh! (Text-to-Speech Quote).
>
> Transformation announcement when inserting an Evolwatch on the right-hand side

> President Finish Time!
>
> Standard finisher activation announcement with one Evolwatch

> (Rider Name) Grand Victory!
>
> Finisher announcement with one standard Evolwatch

> (Evolwatch transformation sound)! Armor Time! (Evolwatch transformation sound)! Yeahhhh! (Text-to-Speech Quote).
>
> Transformation announcement when inserting two Evolwatches on both sides

> President Finish Time! (Left-hand Evolwatch name)!
>
> Finisher activation announcement with two Evolwatches

> (Rider Form) Grand Victory!
>
> Finisher announcement with two Evolwatches

> (Evolwatch announcement) Hyper Victory!
>
> Finisher announcement with an upgraded Evolwatch

The **EG-Riser** (EG（イージー）ライザー, *Ī-Jī Raizā*) is the main transformation device of the Presidents in EvolGenm.corp, who use it to become Kamen Riders. Prior to Zeneon Omega's promotion to the Vice President of EvolGenm.corp, it was initially called the **EvolRiser** (エボルライザー, *Eboru Raizā*).

## Design

The EG-Riser is composed of the following parts:

* *to be added*

## Functionality

To utilize an EG-Riser, one must be promoted to a Presidential rank by EvolGenm.

### Transformation

To transform into their Kamen Rider form, the user must active an Evolwatch and insert it into the right-hand slot of the EG-Riser, then rotating it 360 degrees counterclockwise. To utilize an Upgrade/Armor, the user must active another Evolwatch and insert it into the left-hand slot, rotating the EG-Riser afterwards.

### Finishers

To active a finisher, the user must activate all Evolwatches inserted into the EG-Riser and rotate the driver.

## Kamen Riders

* Kamen Rider EvolGenm
* Kamen Rider VulcanGeiz
* Kamen Rider ChaliceKabuto
* Kamen Rider Kiva555
* Kamen Rider MachAccel
* Kamen Rider DarkivAlfa
* Kamen Rider DoubleDecade (dream sequence only)

KREG-EvolGenm.png**Kamen Rider EvolGenm**
 EvolGenm**Kamen Rider VulcanGeiz**
 Zeneon OmegaKREG-Chalicekabuto.png**Kamen Rider ChaliceKabuto**
 Hajime SojiKREG-Kiva555.png**Kamen Rider Kiva555**
 John KiryuKREG-MachAccel.png**Kamen Rider MachAccel**
 Akagi RiserKREG-DarkivAlfa.png**Kamen Rider DarkivAlfa**
 Giratina Spinache

## Notes

* The EG-Riser is retooled from the Ziku-Driver in *Kamen Rider Zi-O*.

## Apperances

* *EvolGenm: Misadventures*
	+ *to be added*
Black Hole Creation

## Summary

**Black Hole Creation** is a subset of Gravity Manipulation that allows the user to generate black holes, regions of space-time with gravity so intense that even light cannot escape them. True black holes are virtually inescapable unless one can move faster-than-light and ignore conventional durability because the incredible tidal forces within the black hole approach infinity in all directions, making it virtually impossible to survive through normal means unless the target is an entire dimensional tier above the user.

It should be noted that characters who have survived black holes but can otherwise be harmed by other, conventional attacks will not be given infinite durability. They will instead be stated to simply have a resistance to black holes.

It should also be noted that, even if the projectile resembles a black hole and shares the same basic function, it does not automatically qualify to be a real black hole. For further information, please see Black Hole Feats in Fiction.

## Users

* Various incarnations of Mega Man, Sirius (Mega Man)
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. The user can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against  Eletricity Manipulation. as electricity can travel through the ground and break apart the earth.

## Users

* Gaara (Naruto)
* Toph Beifong (Avatar: The Last Airbender)
* Groudon (Pokémon)
* Yoshi (Mario Bros)
* Gaea (Percy Jackson)
Elemental Manipulation

## Summary

The most frequently occurring theory of classical elements, held by the Hindu, Japanese, and Greek systems of thought, is that there are five elements, namely Earth, Water, Air, Fire, and a fifth element known variously as space. The main types of elemental manipulation used in fiction are Fire, Water, Air/Wind and Earth. Other popular types of elemental manipulation in fiction are; Lightning/Electricity, Ice, Metal, Light, Dark, and Weather. Some series, such as Avatar: The Last Airbender and Bionicle, have elemental themes and powers as a focal part of the storyline.

## Types

* Earth Manipulation
	+ Magma Manipulation
	+ Sand Manipulation
* Water Manipulation
* Air Manipulation
* Fire Manipulation
* Electricity Manipulation
* Ice Manipulation
	+ Freezing (ability)
* Plant Manipulation
	+ Fungus Manipulation
* Metal Manipulation
	+ Magnetism Manipulation
* Light Manipulation
* Darkness Manipulation
* Weather Manipulation
Poison Manipulation

## Summary

The ability to **generate and/or manipulate poisonous substances**, with a poison being a substance that causes averse effects on an organism when introduced into their system. The more specific toxin refers to any poison produced by a living organism, while venom is a toxin that is injected into a victim by bite or sting. While animals that normally produce poison would fall under the users of this power, others can produce and control more powerful poisons that can afflict a victim through ingestion, inhalation, injection, and/or skin contact.

## Users

* Vapor (Marvel Comics)
* Poison Ivy (DC Comics)
* Magellan (One Piece)
* Poison-type Pokémon
Vibration Manipulation

## Summary

**Vibration Manipulation** is the ability to spontaneously create, manipulate, or otherwise utilize vibrations of any intensity in combat. This ability appears most frequently as an offensive attack, unsettling the ground beneath the target or sending destructive shockwaves to pummel foes. Note that this does not apply to characters who can't create and employ them in a way that differs from just being a side-effect of their attacks, with no specific function.
Rage Power

## Summary

Ability to gain strength from anger.

The user becomes stronger, faster, more durable, etc. through anger, rage, hatred, and vengeance whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.

## Limitations

* Application may be uncontrollable
* May be not possible to activate it at will
* May be limited by the amount of anger they can harness.
* May lose control when angered, causing harm to even allies.
* May snap out only by outside forces or lengthy periods of time in peaceful environments.
* May be difficult to snap out of rage-filled trance.
Afterimage Creation

## Introduction

An **afterimage** is an artistic effect where a character appears to leave faint silhouettes behind them, which are often transparent, like a ghost. These are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. It naturally occurs when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images. At best, the only speed such feats can qualify for in themselves is in the Subsonic range - some people may claim that afterimages mean a character is moving faster than light, but that is both faulty reasoning and an outlier for many characters regardless.

## Users

* Various Dragon Ball characters
* Saitama (One Punch Man)
* Various Flashes (DC Comics)
Antimatter

## Definition

**Antimatter** is the mirror image of matter, and consists of antiparticles that have the opposite charge and spin to their more prevalent counterparts.

Once equivalent ratios of matter and antimatter particles react, they are almost immediately converted into energy in a process referred to as "annihilation".

It is theorized that during the Big Bang, equal proportions of matter and antimatter were formed.

Based on this theory, the physical aspects of the Universe should not exist as it does today. However, due to reasons unknown, there currently exists more matter than antimatter.

Once thought to be a theoretical concept, antimatter can actually be found on Earth in the form of cosmic rays jettisoned from the depths of space. In reality, antimatter can be produced in nature by the decay of certain Potassium isotopes or by lightning in the midst of thunderstorms.

Mankind is researching the properties of this substance to harness its power, even succeeding in creating minute antimatter particles with the employment of the greatest of technology in scientific facilities. These facilities include Fermilab’s Tevatron particle accelerator which produced up to 15 nanograms of antimatter, CERN which created to about 1 nanogram of antimatter, and DESY in Germany which manufactured approximately 2 nanograms of positrons to date. Due to the fact that mankind does not currently have the resources to create enough antimatter for proper use, many of its potential applications have strictly been explored in fiction.

## In Fiction

The concept of antimatter and its properties are deeply rooted into fiction due to its destructive power and the mystery of its origins.

In many fictitious tales, antimatter is weaponized by mankind, as portrayed in the novel "Angels and Demons", in which an antimatter bomb was built.

This is especially effective considering that even a single gram of antimatter reacting with a gram of ordinary matter would result in a 43 kilotons release of energy, which would easily destroy a town (approximately 3 times the potency of the bomb dropped on Hiroshima). However, roughly half of the energy would escape as non interacting neutrinos for a theoretical antimatter bomb.

One of its many uses in fiction includes serving as fuel for ships capable of interstellar travel, as depicted in the Star Trek franchise.

It can also be used to empower human beings such as the Blue Marvel and Positron from the City of heroes giving them great control over antimatter.

Alternatively, it can be conceptually embodied by deities, such as the DC character the Anti-Monitor, some of which may sometimes even be used to explain, why there is no significant amount of antimatter in the mainstream Universe within their respective franchise. This is symbolized by Pokémon's Giratina, for example.

Sometimes normal characters, consisting of ordinary matter, can interact with antimatter objects and realms with no physical repercussions. This is usually just plot-induced stupidity to ensure proper flow of the story.
Celestial Body Feats

In fiction, some of the more impressive feats are those involving constellations and celestial bodies in general. Those feats are often hard to quantify due to going beyond the physics. The following is the agreement on how it will be done.

## Moving celestial bodies

If a constellation is created by moving stars, typically the attack potency of the character doing so would be calculated through the use of Kinetic Energy.

More often than not this involves moving stars at faster than light speeds. Since Kinetic energy of faster than light objects can not be quantified by the use of real life physics, those feats are ranked as following:

* If one planet or multiple planets or stars are moved the equivalent Attack Potency is the sum of their GBE. Per default it is assumed that only the stars themselves are moved whenever stars are moved in the night sky to form constellations. Usually Stars can be considered to be like our sun and planets to be like earth, as long as no better guess is possible.
* If a whole Solar System is moved at FTL speed, the feat will be ranked as Solar System level.
* If multiple Solar Systems are moved at FTL speed, the feat will be ranked as Multi-Solar System level.
* If a whole Galaxy is moved at FTL speed, the feat will be ranked as Galaxy level.
* If multiple Galaxies are moved at FTL speed, the feat will be ranked as Multi-Galaxy level.

## Creating celestial bodies from nothing

Since fiction in general tends to be very inconsistent when it comes to creating matter out of nothing, Einsteins formula (E = mc2) shouldn't be used. (More info can be found on this page) Instead, the Gravitational Binding Energy of each planet or star should be used. If the size of the stars is unknown, then the GBE of the Sun can be used, if the size of a planet is unknown the GBE of the Earth can be used.

Furthermore, creating whole Solar Systems is ranked as Solar system level, multiple Solar Systems as Multi-Solar System level, Galaxies as Galaxy level and multiple Galaxies as Multi-Galaxy level.

## Destroying celestial bodies

* **Via multiple sources of destruction:** If one attack destroys many celestial bodies, by producing multiple projectiles or similar, the Attack potency is the sum of the attack potency of every single attack.
* **If not quantifiable through calculations:** If the celestial bodies are destroyed through Reality Warping or other abilities that don't allow the destruction to be calculated, the Attack Potency will be determined in the same way as for creation.

## See also

* Creation
* Creation Feats
* Mass-energy conversion feats
* Pocket Reality Manipulation
Fate Manipulation

## Summary

**Fate Manipulation** is the ability to manipulate destiny itself to achieve a desired result. More subtle forms of the ability can simply nudge events in the users favor while more powerful variations can make it possible to ordain one's victory against their opponent.

## Types

* Probability Manipulation
* Causality Manipulation

## Limitations

* In a deterministic reality, it may be impossible to change certain events.
* This ability is completely useless against those with Acausality.
* Changing destiny to ordain one outcome may lead to unpredictable results as additional outcomes may be out of the user's reach.
Stabilization Feats

## Summary

This is a type of feat where a character's existence, energy, presence, or any given factor from them sustains a structure on any given scale. And through their sustenance, their statistics are subsequently tiered to being at the level of power that is relative to the given scale of the structure they sustain.

**Possible Common Uses:**

* Stabilizing a building
* Stabilizing a city
* Stabilizing a mountain
* Stabilizing a country
* Stabilizing a planet
* Stabilizing a star
* Stabilizing a galaxy
* Stabilizing a universe
* Stabilizing a multiverse
* Stabilizing the structure to survive assaults or destruction that threaten its existence

## Stabilization Feat Rules

Before a character with a stability feat of sustaining a structure can have the feat accepted and applied to their statistics, it needs to meet the following criteria:

**Requirement 1:** Specify what exactly is being stabilized so that it is made clear what the character's sustainability is doing precisely.

**Requirement 2:** Prove that the stabilized structure is being directly sustained by the power of the character and not from the character's abilities, life force, existence, magical properties, or any unknown connection that is independent of their statistics.

**Requirement 3:** Prove that the character's stabilization is comparable to the scale of the structure they are stabilizing. Preferably, it should be proven that the character's sustainability is comparable to the destruction of the structure to best show that their power rivals the destructive output of what would destroy the structure in the first place. Please keep in mind that this may vary depending on how the structure's destruction would occur. For example, if a character sustains the existence of a universe that would not be instantly or immediately destroyed when no longer supported, the power of their sustainability would not be comparable to destructive output that completely and immediately destroys a universe, and would not be sufficient enough to be given a 3-A or Low 2-C rating. However, their sustainability could be given either rating if the universe they sustain would be completely destroyed instantly or immediately without support.

**Requirement 4:** Prove that the power of the character's stabilization consistently scales to their regular statistics, similar to our standards for creation feats.

**Possible Common Limitations:**

* The character's existence only sustains the structure.
* The character's life force only sustains the structure.
* The character and the structure are linked by a magical or unknown component.
* The character's existence isn't required to stabilize the structure they are linked to.
* The character sustains structures in ways that are different from keeping the structure in existence.
* The character's sustenance isn't comparable to the entirety of the structure they are sustaining.
* The character's sustenance isn't comparable to the destructive output of what would completely destroy the structure they are sustaining.
* The character's regular statistics aren't consistently portrayed at the level of what they sustain.
Hive Mind

## Summary

**Hive Mind** is the ability to share one mind or consciousness between multiple bodies or vessels.

Unlike characters with Multiple Selves, characters with Hive Mind have the exact opposite trait. Where Multiple Selves is the ability to have multiple consciousnesses within a single vessel, Hive Mind is the ability to have one consciousness across multiple vessels.

## Possible Uses

* Information Analysis (by allowing one iteration to transfer knowledge to other iterations)
* Enhanced Senses (by having every other instance sense the stimulations of a single instance)
* Multiple Selves (by having separate consciousnesses for each iteration of the Hive Mind)
* Resistance to Mind Manipulation (by necessitating the manipulation of every iteration, rather than just a single one)

## Types

* **Type 1:** **Single Minded:** A single consciousness spread across multiple bodies that act as a single entity.
* **Type 2:** **Multi-Minded:** A shared mind between multiple instances, each with their own unique personality and consciousnesses. They are able to act on their own accord individually, but share more baser instincts like knowledge, stimuli, and reactions.

## Weaknesses

If a user's single instance is captured, there are multiple negative occurrences that could happen. They could have their battle tactics revealed or be corrupted fully through their captured instance. Also, multiple entities working under one singular consciousness may be overwhelming for the singular consciousness.
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

**Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

It is important to note the exact "type" for abstracts should be stated, especially in the case of conceptual abstractions, specifying the exact "type" of concept these characters embody/purely exist as would be greatly appreciated.

For generalized formatting, something like "(Level of abstract existence (Type 1 or 2) - Type of abstract existence (thoughts, concepts or information)" would suffice, with conceptual abstractions in specific, the addition of the "type of concept (Type 1, 2 or 3)" after the stated formatting above would be preferable.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought, or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Ice Manipulation

## Summary

The ability to **manipulate cold and ice**. Sub-power of Thermal Manipulation, variation of Water Manipulation. The opposite of Magma Manipulation.

User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.

## Possible Uses

* Ice Attacks.
* Create/generate/increase, shape and manipulate cold for various effects, freezing areas of differing sizes/shapes and/or objects for several effects:
	+ Cold Energy Manipulation.
	+ Frostbite to freeze anything to atomic levels making it fragile.
		- Cellular Disintegration by causing frostbites that cannot be repaired.
* Create/generate/increase ice.
	+ Burrowing with choice between simply gliding through ice or leaving a tunnel.
	+ Ice Negation.
	+ Shape, compress, and/or otherwise manipulate ice.
		- Efficacy Manipulation including speed, density, hardness and/or sharpness.
		- Shard Manipulation.
	+ Cryokinetic Constructs including weapons, walls, armors or allies/servants.
	+ Move/lift ice at nearly any speed whether in/on a surface, air or water. One could even do this in vacuum of space if one has a way to survive the experience.
		- Cryokinetic Surfing.
		- Elemental Flight using ice.

## Limitations

* Distance, mass, precision, etc. depends on the knowledge, skill, and strength of the user.
* May be unable to create ice, being limited to manipulating only from already existing sources.
	+ Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible.
* Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.
Hacking

## Summary

In fiction (and real life) hacking is the process of breaking into computers, robots, advanced artificial intelligences and/or software and taking control of the system. The process can be achieved through wireless connections or wired lines or through the addition of equipment (corrupted USB add-ons, nanomachines etc). Some fictions even extend the definitions into hacking things like reality or the human mind. In the latter case that would be a form of mind attack and the former is a form of reality warping. Hacking can also be described as a robot mind attack. Since robots are immune to conventional mind attacks hacking would be the next best thing.
Resurrection

## Summary

**Resurrection** is the ability to revive oneself or others after they have died. Often, characters can do one or the other, not both, but others can perform both. The limits of this ability vary from fiction to fiction and from character to character; some may be only able to resurrect those who have recently died, while others may be capable of bringing those who have been dead for quite some time back to life, even if nothing remains. The mechanisms vary as well.

When in the hands of a character who uses resurrection on themselves, giving them some degree of Immortality, this ability often co-exists with Regeneration, though the process can take some time. This ability is not to be confused with Necromancy, the ability to raise the dead as undead beings, but it also covers **Reincarnation**, characters who, upon death, eventually reincarnate the bodies of others - not as a mechanic of the verse, but through their own powers.

In many cases, self-resurrection may take too long to be combat applicable, but it still exists. The ability has similar limitations to regeneration, and one should not assume that, because a character has never failed to resurrect, that they can resurrect regardless of how they've been killed.

The degree of the ability should preferably be specified with the same system used for Regeneration. As such, it should preferably be specified if a character has displayed the ability to resurrect up to a Mid level of damage, for example.
Chi Manipulation

## Summary

**Chi Manipulation** is the power to manipulate the vital energy coursing within living organism and that constitutes health, also known as Qi, Ki, Youki, and other names. This ability appears most frequently in Eastern media, where the concept of Chi was first derived, and is typically associated with Martial Arts.

## Possible Uses

* **Body Strengthening:** Chi Manipulators are able to achieve incredible superhuman feats of strength, speed, stamina, and durability by infusing their bodies with dense quantities of Chi, but the degree of this ability varies from user to user and media to media.

* **Chi Emission:** Chi Manipulators are often able to emit their Chi from their bodies for various effects, most frequently in the form of an Energy Attack or an Aura. Depending on the work, Chi emission can be far more flexible, allowing users to performs feats of Elemental Manipulation, Magic, creating constructs to use as weapons, granting a portion of their chi to others, and other abilities.

* **Chi Sensing:** Chi Manipulators are also known to be able to sense other beings with Chi (which usually means any living being) and can detect them across long distances without the use of the five normal senses, allowing users to track foes with greater ease and have an enhanced awareness of their surroundings. In addition, the natural five senses can be enhanced as well by flooding the corresponding portion of the body with Chi.
	+ **Chi Masking:** In addition, some works have Chi Manipulators who are able to suppress the Chi that naturally flows off their bodies to render themselves virtually invisible to Chi Sensing techniques.

* **Dark Chi:** In some media, there may be a form of energy that acts as an antithesis to Chi. Being exposed to Dark Chi may corrupt someone's mind and/or grant them great power.

* **Movement:** The ability to fly, run or stand on water or other mediums that would not normally support their weight, perform gravity defying acrobatics, instantly jump to another location, create afterimages or doppelgangers, or perform other enhanced movements are common amongst Chi Manipulators.

## Limitations

* Chi is often in finite supply, so using Chi extensively will eventually lead to a shortage which may nullify its effects and render it impossible to utilize. In addition, overuse can often result in unconsciousness or death.
* Chi may require a certain amount of concentration and training to use.
* Savvy-fighters may use Chi-blocking techniques to limit or remove one's ability to use Chi.
* For those who can sense Chi, it is generally easier to sense those who have larger amounts. Thus becoming a more powerful Chi manipulator may also make you a bigger and easier to find target.

## Users

* Most characters from Dragon Ball
* Benders (Avatar)
* Many characters from Street Fighter
Memory Manipulation

## Summary

**The ability to influence memory.** Can be carried out using empathic, mental, biological, electrical or data manipulation. Furthermore the memory can be comprehended and controlled in other ways (e.g., by magic).

## Types

* **Empathic manipulation:** Affecting memory through emotions. Usually very limited and allows user to erase or distort existing memories only.
* **Mental manipulation:** Affecting memory through the consciousness/mind. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories). This also includes modification of memory by controlling the electrochemical signals of the brain.
* **Biochemical manipulation:** Affecting memory through brain cells, making it possible to manage memory. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories).
* **Information manipulation:** In this case, the memory acts as a regular array of information. It can be accessed in a manner similar to accessing the hard drive of a computer.
Game Mechanics

## Summary

**Game Mechanics** refers to the abilities shown in games (usually video games) that are determined by the rules of the game (examples include hit points, levels, statistics, world map crossing in seconds outside of cinematics, etcetera) and are not necessarily indicative of a character's or entity's actual abilities.

## Examples

* In many Star Wars games, a capital ship can be destroyed by repeated laser attacks from a single fighter (specifically, a fighter can reduce a capital ship's health points to zero over a number of laser attacks that do a certain amount of damage based on coding in the game's programming). However, in an actual in-universe battle, this would be impossible as the force shields would recharge faster than the fighter could damage them (Health points do not exist, as that is obviously not how durability functions outside of games. You cannot chip away at something, and eventually break through, if your firepower is not sufficiently strong).
* In StarCraft, battle cruisers do not automatically one-shot fodder infantry soldiers with their Yamato cannons. However, in the cutscenes, Yamato cannons nuke the entire battlefield, cause mass genocide, and obliterate entire populations. The game's programming tries to avoid making large ships too overpowered during gameplay for competitive purposes.
* In-game, Mario can get knocked out by a Goomba in a few hits and cannot even dent Thwomps without the use of invincibility stars. But in canon, Mario has the strength to effortlessly lift an entire fortress containing entire armies of Goombas, Koopa Troopas, Thwomps, etcetera, and he can toss them all off the screen. And he can also crush the same castles thus one-shotting all of them just by jumping on it.
* More general examples include bullets doing minor damage to someone in gameplay in which they are essentially shown to be bullet proof. As mentioned above, it is not possible to chip away at durability like this in real life (If something can shrug off a bullet once, it can usually continue to do when hit by continuous number of them over an inconsistent interval against arbitrary areas).
* Many game characters, including various Nintendo, retro video game, and JRPG protagonists, are incapable of destroying simple structures such as rock walls. However, they are capable of harming enemies who have endured a mountain- or even universe-destroying scale of damage, and recurrently have many similar feats in the lore of their respective verses.

Game mechanics are considered to be non-canon, and using examples of them in an argument is considered fallacious.

It is also important to remember the fundamental meaning of the term, and not arbitrarily use it when it is inappropriate.

## See Also

* Outliers
* Inconsistencies
* Plot-Induced Stupidity
Speed Blitz

## Introduction

**Speed Blitz** is the act of one attacking their opponent before they are capable of perceiving or reacting to them. Blitzing is different than outpacing, where a character is simply faster than the other. A blitz is more like an all around outclassing in speed.

One somewhat similar example of a "blitz" in real life would be a person getting shot. As the bullet moves at such a fast pace, the victim is unable to react to or even see the bullet coming at them.

Originating as a nickname scalers would give to a certain technique they noticed in various superhuman fight scenes, the term speed blitz has since been a more widespread saying used to describe a popular trope in media.

However, frequently characters in fictional fights will refrain from blitzing. Either due to the character's personality, or plot/character-induced stupidity. Or the simple fact that a fight scene would not be entertaining if it was concluded far before the audience could blink.

In a Versus Match Up, free from limitations like plot or character induced stupidity, blitzing is a much more considerable outcome of a fight. Especially when characters are under a state of bloodlust.

Though, just like how a fight scene could potentially be bland and boring due to characters blitzing, a match where one character can blitz the other often doesn't allow for much discussion or debate. And pretty much takes away the majority of one's arsenal, strategies, skills and abilities if someone can just kill them before they get the chance to use them.

In order to prevent such a predicament, some VS discussions may be open to equalizing speed. In an attempt to make the topic more balanced, debatable or engaging. But it can often be difficult to pinpoint when exactly a speed advantage constitutes a "blitz." So instead such decision is mostly given on a case by case basis and using common sense.
Acrobatics

**Acrobatics** is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.

## Possible Uses

* **Hypermobility:** The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply maneuvering.

* **All-Terrain Mobility:** The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains.

* **Self-Momentum:** The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction.

* **Surface Running:** By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.

## Users

* Assassins from Assassin's Creed
* Spider-Man and Daredevil (Marvel)
* Ladybug (Miraculous: Tales of Ladybug & Cat Noir)
* Many shinobi from Naruto
Large Size

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

For a comprehensive list of character/object sizes up to a universal size, see this video.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. The size for this level begins at 2.72 meters tall, based on the tallest known human in history.

**Type 1 (Building-sized):** Characters at least 13-14 meters tall, or the size of building.

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull comparable to planets.

**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters as large as, or larger than, a collection of several universal space-time continuums. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but such characters can contend with them.

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.
Berserk Mode

## Introduction

**A condition in which a character, due to any psychological or physical effects, falls into an uncontrollable rage.** Intelligence is often reduced to the level of animal instincts, and the person in this condition begins with attacking indiscriminately, with increased aggression. However, the person might pose a threat both to enemies and allies. Often accompanied by a sharp increase in attacking capacity at the expense of defense.

## Uses

* A significant increase in one's physical characteristics
* Aggravation of reaction and feelings
* Increased physical tolerance, or complete insensitivity to pain
* Possible Resistance to mental effects
* Ability to surpass their own limits

## Limitations

* Often times people will lose massive amounts of intelligence when undergoing berserk modes
* Many Berserkers lose a sense of self perseverance and are more willing to put themselves at great risk
* Someone in a Berserk Mode may not have much control over their actions, doing things outside of their will

## Users

* Guts (Berserk)
* Doomguy (DOOM)
* Batman (The Batman)
* Ganondorf (The Legend of Zelda)
Electricity Manipulation

## Summary

The ability to **manipulate electricity**, the energy produced by the movement of charged particles that makes up for one half of the force of electromagnetism. This power has many applications, such as controlling electrical fields, conjuring bolts of lightning to electrocute opponents, powering electrical devices, causing thunderstorms, and drawing upon electricity itself for power.

While a versatile and powerful ability, electricity is not without its shortcomings and can be insulated by non-conductive materials such as rubber.

## Users

* Cole MacGrath (InFAMOUS)
* Electro (Marvel Comics)
* Kakashi Hatake, Sasuke Uchiha, and others (Naruto)
* Enel (One Piece)
* Pikachu and other Electric Pokémon

## Note

In real life, electricity with high amplitudes can atrophy nerves (causing paralysis) and also interfere with the functions of organs such as the heart and brain, and would likely ignore the durability of characters made out materials with enough conductivity due to this fact. However, as electricity hardly ever acts this way in fiction, this doesn't apply to electrical attacks that don't have a stated amplitude or have demonstrated these powers.