recursal/Fanatic-Fandom huggingface dataset:
Метисы

**Метисы** - полукровки, которые возникают из-за союза некоторых близких по биологическому устройству рас. Метисы наследуют черты от рас родителей, однако проявление этих черт в каждом случае имеет индивидуальный характер. Чаще всего наблюдается усреднённое наследование внешних признаков, средняя по сравнению с расами родителей продолжительность жизни, усреднение габаритов в случае их различия (к примеру, полу-альф полу-титан ростом будет явно выше большинства альфов, но едва ли будет сравним с титанами).

### Возможные сочетания:

Альф и человек.

Альф и титан.

Альф и гном.

Человек и титан.

Человек и гном.

Гном и титан.

Райгал и мериар.
Leaf on the Wind

**Class:** Nature

## **Details**

**Technique Type:**  Limited

**Action:** Standard

**Range:** 25ft

**Target:** N/A

**Duration:** 1 minute

**Roll:** N/A

**Spell Resist:** N/A

## **Description**

The user creates 3 large leaves which they may control to shift around, as though lost on the winds.

**Effect:** Generate 3 Leaf tiles within range. User may shift any or all of the Leaf tiles up to 10ft (2 spaces) each during their turn as a minor action. Any characters occupying the Leaf tiles will be shifted with them. This does not incur an attack of opportunity.

At the end of the technique's duration, the leaves shrivel and crumble into dust.

Any alterations made to the landscape can also destroy the leaves.
Digisoul Rush

**Class:** Burstzerker

## **Details**

**Technique Type:**  Limited

**Action:** Standard

**Range:** Melee

**Target:** One Creature

**Duration:** Instantaneous

**Roll:** BAB vs AC

## **Description**

A 1-2 combo allowing the burstzerker to attack 2 creatures in one action.

**Hit:** Melee damage, then you may shift one square and deal a second attack to a different enemy target.

**2nd Attack Roll:** BAB-2 vs AC

**2nd Attack Hit:** Base Weapon Damage.
Mixer Levels

**Class:** Influencer

## **Details**

**Spell Type:**  Limited

**Action:** Standard

**Range:** 5ft radius at 25ft

**Target:** All Creatures in Burst

**Duration:** 5 minutes

**Roll:** N/A

## **Description**

Someone being too loud? Just turn down the volume... in fact, drop the volume to 0 for the whole area!

**Effect:** For the duration of the spell, you create a zone of silence within the chosen range. No sound can be created within, or pass through the zone. Creatures in the zone are deafened while inside it. Any actions requiring speech or sound are impossible in the zone.
Hagurumon

File:Hagurumon.jpg  Hagurumon is a mutant Machine Digimon with a main body resembling a large gear. It has countless other gears built into its body, all of which are constantly spinning. If even one gear is removed, all of its other gears will stop turning and Hagurumon will cease functioning. Hagurumon has an ability that allows it to infect others with a virus so it can control them. For this reason, malicious Digimon often make use of Hagurumon. Since Hagurumon has no sense of self, though, it has no way of knowing it is being used for evil.

**Size:** Small

**Weaknesses:** N/A

**Immune:** N/A

## **Techniques**

**Signature**

**Darkness Gear:**

**Other Techniques**
Disrupt Process

**Class:** CSO

## **Details**

**Spell Type:**  At-Will

**Action:** Passive

**Range:** Melee

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** CHA vs FORT

## **Description**

While this technique is equipped, the user's weapon is imbued with a small bit of disruptive spaghetti code. Upon a successful strike on a foe with their weapon, the user can implant the code and disrupt the foe's code ever so slightly.

**Effect:** While this technique is equipped in an active technique slot, upon a successful hit with a basic melee attack, the user may then choose to enact this technique and attempt the attack roll against the target. If successful, the foe receives a -1 penalty to their attack and damage rolls for 1 minute (not stackable).
Absolute Zero

**Element:** Water (Ice)

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** 50 ft

**Target:** Single Creature

**Duration:** Up to 3 Rounds

**Roll:** WIS vs FORT

## **Description**

By focusing their icy powers, the user is able to rapidly chill a small area over time, dropping its temperature from cold, to freezing, to a temperature of absolute zero.

**Hit**: 1d12 + WIS modifier damage.

**Effect**: The user may continue this technique for up to 3 rounds. Once begun, however, the user may only focus this technique on a single spot, where their target is standing. If the target creature moves, they may not retarget this technique elsewhere. Any creatures in the spot being chilled by this technique must succeed the defense roll EACH round the technique is continued, or takes the hit damage.

Additionally, each successive round spent channeling this technique on a single space adds an effect.

Round 1: The targeted terrain becomes Icy.

Round 2: Any creatures taking damage from this technique are Slowed.

Round 3: Any creatures taking damage from this technique are Frozen (helpless). Creatures frozen by this technique cannot defrost or break free for 1d4+WIS rounds after the technique ends. External intervention can still free them.

**Miss**: Half damage. Additional continued use effects for Rounds 1 and 2 listed above still apply. The Round 3 effect does not apply on a miss.
Fire

Digimon of the Fire element wield control over heat and flame. Fire digimon are generally fierce, strong fighters, but since fire techniques can burn through a lot of energy quickly, fire digimon may see lesser endurance than others.

## Evolution Benefits

When a digimon permanently evolves up an evolutionary stage into a Fire type digimon (or if a dual typed digimon chooses to receive Fire type benefits), they gain **+1** to each **STR** and **DEX**, but **-1** to **CON**.

As well, a Fire type digimon may choose to receive one of the listed benefits when they reach each evolutionary level (alternatively, they may take one from a previous level instead), as listed in the table below:

 Adult
 Perfect
 Ultimate
AND

**Class:** Programmer

## **Details**

**Spell Type:**  Daily

**Action:** Standard

**Range:** Varies

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** Varies

## **Description**

Using the power of operands, the programmer links together two of their lesser spells to be used simultaneously, as though they were a single standard action spell.

**Effect:** For the remained for the encounter, you may use any two At-Will attacking spells for one standard attack action each turn.
Ping

**Class:** Binarymancer

## **Details**

**Spell Type:**  Limited

**Action:** Standard

**Range:** Any previously visited location

**Target:** N/A

**Duration:** 6 seconds

**Roll:** N/A

## **Description**

**Effect:** The user sends a small message through the networks created by nature (i.e. through vines, roots, carried on the wind) to any nearby creature or to any long distance location that has previously been visited, without speaking aloud. They must, however, know of a path between themselves and the location in mind (i.e. if you are somewhere you don't know and/or don't know how you got there, you cannot send a message to a location you know of, unless you are aware of a route between them). If the user specifies a creature target in mind, their message will be sent to them and only them, heard in their minds, similar to telepathy. If only a location is specified, their message will be spoked aloud at that location, for any nearby to hear.

When used in the short range to talk to nearby creatures (teammates, enemies, npcs, etc.), it does not expend any technique uses.

This technique can also be used to communicate simple thoughts or feelings to more feral creatures, or to those who don't speak the same language.
Mechanical

## Evolution Benefits

When a digimon permanently evolves up an evolutionary stage into an Mech type digimon (or if a dual typed digimon chooses to receive Mech type benefits), they gain **+1** to each **CON** and **INT**, but **-1** to **CHA**.

As well, a Mechanical type digimon may choose to receive one of the listed benefits when they reach each evolutionary level (alternatively, they may take one from a previous level instead), as listed in the table below:

 Adult
 Perfect
 Ultimate
Fire Tower

**Class:** Fire

## **Details**

**Technique Type:**  Limited

**Action:** Standard

**Range:** Range 50ft

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** DEX vs REF

**Spell Resist:** Yes

## **Description**

A tower of flames erupts from the ground beneath the target.

**Hit:** 1d8 + DEX modifier damage and the target must succeed a DC10 FORT save or is knocked prone.
DigiGnomes' Protection

**Class:** Techie

**Domain:** Protection

## **Details**

**Spell Type:**  Passive

**Action:** Standard\*

**Range:** Touch

**Target:** Self or Ally

**Duration:** Constant for Self; 1 minute for Ally

**Roll:** N/A

**Spell Resist:** N/A

## **Description**

**Effect:** While this technique is equipped, the user has +1 to all saving throws.

\*As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Binarymancer

Binarymancers may seem a tad odd, as their skills may not correlate directly to real world interests or skills, but their understanding of the digital world goes much deeper than the average person. Binarymancers are adept at studying and manipulating the very code that makes up everything in the digital world, literally down to the individual 1s and 0s, which can grant them access to powerful magical abilities. While similar to other magic-user abilities in creating effects through high level programming languages, Binarymancer magic comes more through careful manipulation of already existing code, rather than writing new code themselves.

**Role:** Binarymancers are highly versatile, being able to sling spells on par with any other magic class, but can also use their signature Reconfigure technique to essentially shapeshift their partner into other digimon, allowing them access to techniques fitting many different roles. As such, they could serve well either from the safety of range, or fighting right up on the front lines.

**Alignment:** Any Neutral

**Hit Die:** d8

**Class Skills:** Climb (Str), Craft (Carpentry) (Int), Craft (Tailoring) (Int), Fly (Dex), Healing (Wis), IT (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

**Skill Ranks Per Level**: 4 + Int modifier.

**Weapon and Armor Proficiencies:** Weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. While using the Reconfigure spell, Binarymancers gain proficiency in any weapon or natural attack of the digimon they are transformed into.

Armor: light and medium armor, however, Binarymancers find forged metal armors too digitally complex and distracting to their specific school of spellcasting, and thus can only wear armors made of natural materials. For the same reason, Binarymancers may use shields, but only wooden ones.
Spaghetti Code Bomb

**Class:** Programmer

## **Details**

**Spell Type:**  Daily

**Action:** Standard

**Range:** Burst 20ft at range 50ft

**Target:** All Creatures in Range

**Duration:** Instantaneous

**Roll:** DC10 vs REF

## **Description**

A ball of code that is so chaotic, random, and error-filled, it actually deconstructs functioning code in such a quick destructive manner that it simply causes explosions with everything it comes into contact with.

**Hit:** 3d6 damage.

**Miss:** Half damage.

## **Upgrades**

 3
 4
 5
 6
 7
 8
 9
 10
Seedy Leech

**Class:** TORlock

## **Details**

**Spell Type:**  Limited

**Action:** Standard

**Range:** Adjacent

**Target:** Any open space

**Duration:** 10 min

**Roll:** N/A

**Spell Resist:** N/A

## **Description**

These creatures are said to be the dark messengers that carry a TORlock's powers to them from their chosen server, but they kind of just seem like weird gross slug things that mostly just sit there. Regardless, TORlocks do gain a power boost being next to them.

**Effect:** The user sacrifices up to 10 hp (min 1) to summon a Seedy Leech companion with hp equal to the amount sacrificed. The leech is incapable of attacking or defending and is automatically hit with any attack aimed at it. The leech can move 1 space (5ft) per round, and will always attempt to move towards the user who summoned it.

While the leech is alive and adjacent to the user, the user gains +2 to their attack and damage rolls.

If the leech's hp is depleted or the duration of the spell ends, the leech dissolves into code and disappears.
Subscribe

**Class:** Influencer

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** 30 ft

**Target:** Single Creature

**Duration:** 5 minutes

**Roll:** CHA vs WILL

## **Description**

The ultimate compliment for any content creator, to have become so entertaining that people sign up for more! They hang on your every word, want to hear your every suggestion... okay maybe there's a *little* bit of brainwashing involved, but hey, followers!

**Effect:** You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

The target must make a WILL saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a digimon give their weapon to the first passerby they meet. If the condition isn't met before the spell expires, the activity isn't performed.

If you or any of your allies damage the target, the spell ends.
Charging Punch

**Class:** Burstzerker

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** Melee (2 space movement)

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** Base Attack Bonus vs AC

## **Description**

User envelops their fist (/limb/weapon/etc) in digisoul and charges forward in a straight line (not diagonal) up to 2 spaces (or until any object or creature is reached), dealing their Melee Damage - 2, then +1 per space moved using this technique.

## **Upgrades**

 3
 4
 5
 6
 7
Silk Trail

**Class:** TORlock

## **Details**

**Technique Type:**  Signature

**Action:** Passive

**Range:** Self

**Target:** Self

**Duration:** Instantaneous

**Roll:** N/A

## **Description**

The Silk Trail server offers power beyond imagination, to those who are willing to pay heavily for it. This dark server offers many illicit and forbidden substances that can greatly enhance your power and help you to deal damage far greater than any normal caster, but the toll on your health can be quite significant.

**Effect:** When you hit an enemy with any damaging spell or technique, you may sacrifice 2d6 health to add double the amount rolled to the damage dealt.
Burning Soul Charge

**Class:** Burstzerker

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** Melee

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** BAB vs AC

## **Description**

User's body overflows with digisoul, carrying immense power, as much as the user is willing to put forth.

**Hit:** Melee Damage + 5. User may also sacrifice up to 5 HP to add the same amount of HP sacrificed to damage dealt to target

**Miss:** 1/2 damage.
Пространство

**Пространство** - объёмная плоскость бытия, имеющая свои координаты, которые могут быть заполнены сущностями. На основе пространства формируются вселенные, реальности. Оно может быть представлено как пространство основной Вселенной сеттинга EK, так и частные случаи - поглотительное или артефактное пространство.
Of Death

**Class:** Burstzerker

## **Details**

**Technique Type:**  Limited

**Action:** Trigger

**Range:** Self

**Target:** Self

**Duration:** Instantaneous

**Roll:** N/A

**Spell Resist:** N/A

## **Description**

The user steps in and captures an attacking opponent's attention, taking an attack for an ally and retaliating against them.

**Trigger:** User may activate whenever they fail an attack roll for a basic attack or burstzerker technique **AND** are under half their maximum hp (rounded up). However, it must be used before the results of the attack are declared.

**Effect:** The user sacrifices half their current hp (rounded up), then may reroll the attack roll. The user must be able to sacrifice at least 1 hp in order to activate this technique. If the user's hp would be brought to 0 using this technique, the action finishes completely, then the user collapses afterwards.

The attack/technique name gets "-of Death" appended to the name when attempting this technique (e.g. Slash of Death (Basic attack with a slashing weapon), Charging Punch of Death, Burning Soul Charge of Death, etc.)

This technique may only be used once per action, but may still be used multiple times per turn (i.e. you cannot reroll a single attack roll attempt more than once with this technique).

## **Upgrades**

 3
 4
 5
 6
 7
 8
 9
Last Stable Version

**Class:** Techie

## **Details**

**Spell Type:**  Daily

**Action:** Standard

**Range:** Touch

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** DC10 vs WILL

**Spell Resist:** Yes

## **Description**

The user replicates the conditions of a creature at perfect conditions, then gives it a bit of extra protection on top of that.

**Effect:** Heal a creature to full health and grant a +1 bonus to their next defense.

WILL save negates.
Ground Eruption

**Class:** Binarymancer

## **Details**

**Spell Type:**  Limited

**Action:** Standard

**Range:** Burst 10ft at Range 25ft

**Target:** All Creatures in Range

**Duration:** Instantaneous

**Roll:** WIS vs REF

## **Description**

The user alters the frame of the ground within target area in a specific way, causing it to re-render and explode in a shower of terrain.

**Hit:** 1d10 + WIS modifier damage

**Miss**: 2 damage.

**Effect:** Terrain in target area becomes Difficult terrain, regardless if any creatures were successfully hit or not.
Stone Spire Shot

**Element:** Earth

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** Melee

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** STR vs AC

## **Description**

The user summons the ground upwards, causing a sharp spire of rock, earth, and/or mineral to shoot up from the ground, knocking into a foe.

**Hit:** 1d6 + WIS damage
Anti-Attack Field

**Element:** Mechanical

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** Burst 10ft

**Target:** All Creatures in Range

**Duration:** 1 Round/ 6 seconds

**Roll:** INT vs WILL

## **Description**

An odd energy field is projected. All those within it have their attacks manipulated to fail more often.

**Effect:** If a character within the Anti-Attack Field makes an attack roll, they must first make the roll for this technique. If they fail to make the save, their attack roll takes a -1 penalty.
Agumon

A Reptile Digimon with an appearance resembling a small dinosaur, it has grown and become able to walk on two legs. Its strength is weak as it is still in the process of growing, but it has a fearless and rather ferocious personality. Hard, sharp claws grow from both its hands and feet, and their power is displayed in battle.
Fault Zone

**Element:** Earth

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** Wall 3 (15ft) (Line)

**Target:** All Creatures in Range

**Duration:** Instantaneous

**Roll:** STR vs REF

## **Description**

The user sends a shockwave into the ground that causes an eruption as a chasm splits open before them, pelting all nearby with earthen shrapnel.

**Effect:** Once the user determines the placement for the Wall range, the ground splits open there, becoming difficult, rocky terrain. Creatures in range must succeed the saving throw, or take 1d10+STR damage.

**Miss**: Any creature that succeeds the saving throw takes half damage, and shifts one space (5ft) out of range of the terrain affected by Fault Zone.

The terrain affected is treated as difficult terrain. Additionally, any creature that enters the rocky terrain created by this technique receives 1d4 Earth damage upon stepping foot on it.
Hands-on Repair

**Class:** CSO

## **Details**

**Spell Type:**  Daily

**Action:** Standard/Minor\*

**Range:** Touch

**Target:** One Creature

**Duration:** Instantaneous

**Roll:** N/A

**Spell Resist:** N/A

## **Description**

Thanks to some more in-depth knowledge of digital systems, the user knows how to make some significant repairs

**Effect:** By laying at least 1 hand upon the target, the user heals 2d6 hit points of damage.

\*Using this ability is a standard action, unless the user targets themselves, in which case it is a minor action.
Manipulate Hitbox

**Class:** Hacker

## **Details**

**Technique Type:**  Limited

**Action:** Trigger

**Range:** Self

**Target:** Self

**Duration:** Instantaneous

**Roll:** N/A

## **Description**

By altering their hitbox, the user becomes much harder to accurately hit, and a solid blow might turn into just a graze.

**Effect:** When an attacker that you can see hits you with an attack, you can sacrifice your minor action for the turn to reduce the damage taken by your DEX modifier. If technique is used after your turn in the round, you must still have an unused minor action to be able to use this technique.
Explosion

**Element:** Fire

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** Melee

**Target:** Single Target

**Duration:** Instantaneous

**Roll:** DC10 vs REF

## **Description**

The user sacrifices some of their energy to fuel a massive explosion.

**Effect:** Exhaust all uses of any number of your Daily or Limited Fire techniques that still have use charges.

**Hit:** Deal (X+1)d6 damage to all targets, where X is the number of spells you exhausted.

**Miss:** Half Damage
FUD Factor

**Class:** TORlock

## **Details**

**Spell Type:**  Limited

**Action:** Standard

**Range:** 50ft

**Target:** Single Target

**Duration:** Instantaneous

**Roll:** CHA vs WILL

**Spell Resist:** Yes

## **Description**

Play psychological warfare on a foe by flooding them with terrible messages, attacks, and gaslighting to exploit their fears, uncertainties and doubts. Basically downloading a comments section into their minds- a truly horrifying experience beyond compare.

**Hit:** 3d6 + CON and target is at disadvantage on their next roll.
Безымянная энергия

Безымянная энергия - энергия, выведенная в предыдущих циклах Вселенной. В действующем цикле сеттинга ЕК она не открыта ни одним из магов и её существование остаётся никому не известным. На момент событий действующего цикла она не находится в чистом виде ни в одном из миров, ни даже в межмировых энергетических потоках, а лишь заполняет собой пустоту в Антимагической зоне.

Чистота энергии составляет 81,4%. Она имеет единственное полуматериальное воплощение, имеющее бледно-зелёный цвет и в качестве свойства поддерживающее постоянство среды, с которой оно соприкасается. Благодаря данному свойству это также единственное полуматериальное воплощение, которое не требует для своего сохранения магического поддержания.
EXTREME POOP DEATH

**Element:** Filth

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** 100 ft

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** CHA vs AC

## **Description**

The user bombards the target with an absolute barrage of giant poop bombs that they have no hope of avoiding. Even if they do power through the initial onslaught of grossness, the bombs then detonate...

**Effect**: Roll 3 attack rolls. For each successful roll, deal 1d6 damage. If the target failed at least 1 saving throw, they become Pinned by a poop bomb for 1 round. At the end of your next turn, the poop bombs explode, dealing 3d8 damage to the original target, and all creatures adjacent to them.

**Miss**: The poop bombs land in a space adjacent to the original target, and still detonate as described above, but the original target does not take any initial damage nor is pinned.
Sample/Remix

**Class:** Influencer

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** (See effect)

**Target:** (See effect)

**Duration:** (See effect)

**Roll:** CHA vs \* (See effect)

## **Description**

Sometimes you catch a sound that you just HAVE to have, so you Sample it, and record it for yourself! Just give it a Remix to put your own spin on it and it's ready to share with the digital world!

**Effect:** When you use this spell, you may copy ("Sample") an attacking technique that any other creature has used in the last round, since the end of your last turn (or since the start of combat if you have not yet had a turn). That technique is considered to be in this spell's slot, with the same Action, Range, Target, and Duration. No matter the type of Sampled technique, however, it is always considered a Daily technique.

The technique is then "Remixed," and regardless of the original ability used for the attack roll, it now uses your CHA modifier. The target's save roll remains the same. You may then use the Remixed technique as though it were your own.

This spell's daily use is not expended until the Remixed technique is used once.
Drop the Bass

**Class:** Influencer

## **Details**

**Spell Type:**  Limited

**Action:** Standard

**Range:** Adjacent

**Target:** All Creatures in Burst

**Duration:** Instantaneous

**Roll:** CHA vs FORT

## **Description**

Lull enemies into a catchy rhythm which builds up and up and up... until you drop that base line and blow them away. Literally.

**Effect:** Push all targets 1 space (5ft) away from you.
Thorny Vines

**Class:** Binarymancer

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** 15 ft (No penalty when used at melee range)

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** WIS vs AC

## **Description**

The user sprouts a seed of their own cultivar, willing it to grow rapidly, thrusting a barbed vine straight into a foe.

**Hit:** Deal 1d6 + WIS damage.

**Effect:** The vines wrap around a target and quickly yank them 1 space in the direction the user chooses.
Overshadowed Will

**Element:** Dark

**Class**: TORlock

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** 25 ft

**Target:** Single Creature

**Duration:** 1 round

**Roll:** INT or WIS vs WILL

## **Description**

The user invades the target's mind with their powers of darkness, and attempt to overpower their will. If successful, the user can control the target and make them do their bidding.

**Effect:** User may choose whether to make the roll with their INT or WIS modifier. If successful, the user immediately takes the target's turn and may perform it using any action the target might normally be able to take. The target regains their mind at the end of the round.
Scope and Zoom

**Class:** Snapshot

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** 50ft

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** DEX vs AC

## **Description**

The user hones in on an enemy's position and delivers a devastating blow to their vitals with a special shot which, if the foe is slain with this technique, allows the user to teleport to the foe's location.

**Hit:** Weapon damage + 5

**Effect:** If the targeted foe's hp drops to 0 with this technique, the user may teleport to the square in which the foe fell (If the foe is still alive, they are shifted 1 square). This is not considered a shift, and is vulnerable to attacks of opportunity.

**Miss:** 1/2 Weapon Damage, and the user may shift 1 square.
Gomamon

File:Gomamon.jpg  A Sea Beast Digimon covered in warm fur that can move on land. The short white fur that covers its body grows longer and turns brown as it ages. A busybody and a troublemaker, Gomamon loves to get involved in any situation. The streak of red fur running from its head down its back moves in accordance with its mood, bristling when Gomamon is angry. Its claws are sharp enough to cut through solid ice with ease, and anyone who underestimates Gomamon is in for a rude awakening.

**Size:** Small

**Weaknesses:** N/A

**Immune:** N/A

## **Techniques**

**Signature**

**Marching Fishes:**

**Other Techniques**

**Splash:**
Bio Field

**Class:** Nature

## **Details**

**Technique Type:**  Limited

**Action:** Standard

**Range:** Burst 10ft radius

**Target:** All Creatures in Range

**Duration:** Instantaneous

**Roll:** CON vs FORT

**Spell Resist:** Yes

## **Description**

User creates a zone of poison around themselves that damages those who enter or begin their turn in it.

**Hit:** 1d6 + CON modifier damage to target.

**Effect:** The targeted range becomes a zone of floating poisonous particles that lasts for 30 seconds. Any character that enters the zone or starts its turn there takes 2 damage.
Supercell Squall

**Element:** Air(elec)

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** Close Burst 50ft radius

**Target:** Each Creature in Range

**Duration:** 5 minutes

**Roll:** DC10 vs REF

## **Description**

The user creates a dark, threatening thunderstorm overhead, which strikes creatures beneath it at random with lightning.

**Effect:** At the end of each of your turns for the duration of the technique, select one creature in range at random. Selected creature must succeed a DC 10 REF save or be struck by a bolt of lightning, dealing 2d6 damage to the creature.

**Miss:** Half damage.
Basic Repair

**Class:** Techie, Influencer, Binarymancer, CSO, Engineer

## **Details**

**Spell Type:**  Limited

**Action:** Standard

**Range:** Touch

**Target:** One Creature

**Duration:** Instantaneous

**Roll:** N/A

**Spell Resist:** N/A

## **Description**

"Have you tried turning it off and on again?"

User makes some quick, simple repairs, healing some damage of the target.

**Effect:** When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
YukiAgumon

A separate species of Agumon that lives in snow fields. YukiAgumon inherited Agumon’s mischievousness, and it can be seen frolicking like a child during a fresh snowfall. Its body is the same color as the snow, so in battle it can sneak up on the enemy and attack.

**Size:** Small

**Weaknesses:** N/A

**Immune:** N/A

## **Techniques**

**Signature**

**Little Blizzard:**

**Other Techniques**
Swirling Storm

**Class:** Binarymancer

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** 25ft

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** WIS vs REF

## **Description**

The user manipulates some variables in the environment to draw together water in the atmosphere into a small thunder cloud which which sends out a jolt of lightning at a foe.

**Hit:** Deal 1d4 + WIS damage

**Effect:** At the end of a target's turn who was hit by this spell, deal further damage equal to your WIS modifier.
Judgement

**Element:** Holy

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** 25ft

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** N/A

## **Description**

The user invokes divine judgement on a target. If they are found unworthy, they are immediately struck down in a giant flash of holy light.

**Effect:** If the target's hp is 10 or less, they are immediately brought down to 0hp and knocked unconscious.

**Miss:** If the target's hp is greater than 10, the user instead takes 10 damage.

## **Upgrades**

 3
 4
 5
 6
Flare Slash

**Element:** Fire

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** Melee

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** STR vs AC

## **Description**

With flaming claws, nails, teeth, or even burning weapons, the user slashes at their target, dealing 1d6 + STR damage.

On a successful hit, the target must also succeed a DC10 FORT save, or be burned.

## **Upgrades**

 3
 4
 5
 6
 7
Reconfigure

**Class:** Binarymancer

## **Details**

**Technique Type:**  Signature

**Action:** Standard

**Range:** Self

**Target:** Self

**Duration:** 1 min/technique level

**Roll:** N/A

## **Description**

By swiping a digimon card through their digivice, the user can use the card's data temporarily transform their partner's appearance to that of the card digimon, granting them that digimon's attributes and abilities.

**Effect:** The user selects a card in their inventory of a Digimon at or lower than the users' current evolutionary level to transform into the pictured Digimon for the duration of this spell. While transformed, replace this technique with the card Digimon's technique (If card Digimon has more than 1 technique, choose one).

The user's appearance is perfectly identical to that of the card digimon, but upon close inspection, the partner digimon's form can be seen within the façade, with the card digimon's visage being a simple transparent overlay. As such, the partner digimon's core data is untouched, and it retains its thoughts, memories, and sense of self no matter which digimon it Reconfigures into.

User may dispell this technique and return to their normal form at any time as a minor action.

## **Upgrades**

 3
 4
 5
Influencer

Love them or hate them, Influencers have, well, influence. In the digital world, Influencers can tap into their artistic and creative talents to their fullest, allowing them to persuade, inspire, and even manipulate their way through the many trials they face. Some may have quick wits and a sharp tongue to match, some may be scholars simply wishing to teach, some may be (perhaps unthinkably for such a class) humble artists simply looking to share their works with the world. Whatever their craft of choice, Influencers can weave their own brand of magic with it to fight foes and support their allies.

**Role:** Often physically weak, Influencers don't perform well in head on combat. Their true strength lies more in a supporting role, granting greater power to their allies than they could ever achieve on their own. Their wits and skills can also help to confuse and undermine the efforts of foes, allowing the powerhouses on their team to strike more easily.

**Alignment:** Any

**Hit Die:** d8

**Class Skills:** Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (All) (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), IT (Int), Knowledge (all) (Int), Perception (Wis), Perform (All) (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), and Tech Literacy (Int).

**Skill Ranks Per Level**: 6 + Int modifier.

**Weapon and Armor Proficiencies:** Weapons: all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip.

Armor: light armor and shields (except tower shields).
Poison

A poison is a substance that interferes with the natural functions of a living creature’s body, causing injury or death, typically requiring only a very small amount. Depending on the type of poison, a character may be able to resist or recover from poison with a successful saving throw. Poisons may be delayed or healed through the use of certain techniques or spells.
Many different types of poison exist, each with unique effects.

## Basic Poison

Basic poison deals 1d4 damage to the Poisoned creature at the beginning of each of their turns. Poisoned creature has disadvantage on all attack rolls. Basic poison lasts indefinitely (unless otherwise stated), but can be ended with a CON save (DC10 + poison's level (if unstated, it is poison level 0)).

## Deadly Poison

Deadly poison, once applied to a creature, cannot be resisted or recovered from through a saving throw. A creature who has been poisoned with deadly poison takes damage at the end of each of their turns, starting with 1 and doubling with each subsequent turn (i.e. 1 on the first turn, 2 on the second, 4 on the third, 8 on the fourth, etc.). Further doses of deadly poison to the creature also doubles the damage to be dealt during the creature's next turn. Should the character drop unconscious while under the effects of deadly poison (i.e. HP has dropped to 0 or below), the creature has 1 further turn to rid themselves of the poison, or will die instantly upon the next instance of damage taken from deadly poison, regardless of their current HP, CON, or the next amount of damage to be dealt from the poison.

While deadly poison cannot be resisted or recovered through natural means via saving throws, it can be cured instantly with any healing technique, potion, or item (including evolution methods that restore health), in addition to usual poison curing items such as antidotes/anti-venoms. If any healing method is used, the creature inflicted with deadly poison is cured of the poison *instead* of recovering any HP.
Earth Power

**Class:** Earth

## **Details**

**Technique Type:**  Limited

**Action:** Standard

**Range:** Self/15ft

**Target:** Self/Allies

**Duration:** 1 min

**Roll:** N/A

## **Description**

The power of the earth fills the target. A hail of rocks and dirt are added to their next attack, boosting its power.

Earth Power may be used on a single target, either yourself or on one ally within range. On the target's next successful attack, add 1d6 Earth type damage to the damage total. The power dissipates after one attack, or the technique's duration ends.
Run Check

**Class:** CSO

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** Melee

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** Base Attack Bonus - 2 vs AC

## **Description**

The user takes a quick moment to analyze the enemies around them and plan the best route of attack for the situation. Doing so takes some attention away from the attack itself, but hits foes harder if the attack connects.

**Hit:** Melee Damage + 1 per foe adjacent to user.
Attribute

The Attribute of a digimon refers to the type of file a digimon represents. In the Digimon Journeys ttg, Digimon all fall into one of 5 different attributes.

* Vaccine
* Data
* Virus
* Free
* Unknown

In a more general sense, they can also represent personality types, mainly the three main attributes of Vaccine, Data, and Virus:

* **Vaccine**: They are created to prevent the destruction of important Data by Virus Digimon. They have a strong attack instinct against Virus Species, so they act combating the Virus Species and thus protecting the surrounding environment and its own territory. As a rule, Vaccine Digimon are usually good, put a high emphasis on justice and morals, and fight against evil.
* **Data**: They are like the e-mails that are sent using computers. They do not belong to either "Vaccines" or "Virus", but they need "Vaccines" to protect themselves from "Virus". They just exist according to the already established environment and don't do much to change it. Data Digimon can be good or evil, but generally value peace above all.
* **Virus**: They are Digimon that devour data, recognized as evil Digimon that destroy data from computers. Virus species seek to modify the surrounding environment according to their wishes. As a result, anomalies end up appearing in the system. Virus Digimon desire power, and can often become greedy, selfish, wild, or evil in pursuit of it.

Digimon of the same attribute will generally get along well with each other. However, all of the above is not set in stone and there can be heroic Virus Digimon, as well as villainous Vaccine Digimon.

Vaccine is dominant over Virus. Virus is dominant over Data. Data is dominant over Vaccine.
Like

**Class:** Influencer

## **Details**

**Spell Type:**  Limited

**Action:** Standard

**Range:** 50ft

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** CHA vs WILL

## **Description**

You shoot over a tiny magical symbol- a thumbs up, a heart, a smiley with star eyes, whatever you want that you think will be most appreciated- filling your target with feelings of acceptance and appreciation

**Effect:** Target gains temporary hp equal to your CHA modifier. You may then choose to make the technique roll against your target. If successful, target become Charmed by you until the end of the round.
Upgrade

**Class:** Mechanical

## **Details**

**Technique Type:**  Limited

**Action:** Standard

**Range:** Self

**Target:** Self

**Duration:** 1 Round / 6 Seconds

**Roll:** N/A

## **Description**

The user gives themselves an upgrade to their internal systems, greatly improving their functions. Unfortunately, every upgrade comes with its share of bugs eventually.

**Effect:** For the duration of this technique, the user's ability modifier scores all gain a +1 bonus. Once the duration expires, the user becomes Bugged for an equal amount of time as the technique.
Kunemon

A Larva Digimon which has lightning-patterns all over its body. As young insectoid Digimon are very unique beings among other Digimon, its evolved form is still unclear. Although it is uncertain whether the lightning-patterns on the portion considered its face can are organs equivalent to eyes, because they change shape in in accordance with its emotions, it is said that they probably are eyes. Its personality is fairly malicious, and seems to take pleasure in torturing Digimon that they have taken captive for food, but it's priority, first and foremost, is to protect its nest. As such, it will usually only fight defensively, and will only rarely give chase.

**Size:** Small

**Skills:** Climb +11, Survival +3

**Senses:** Perception +4

**Weaknesses:** N/A

**Immune:** N/A

## **Techniques**

**Signature**

**Electric Web:** Shoots an electrified web at a single creature within range 25ft. Target must succeed a DEX vs REF save, or is hit. Deals 1d4 damage on hit, and target is slowed via the web's electrical current. If hit with this technique a second time, target becomes pinned by webbing. (6 uses/day)

**Other Techniques**

**Poison Ride:** A melee attack (STR vs AC). Deals 1d6+CON damage on hit. Regardless of hit success, target must succeed a CON vs FORT save, or becomes poisoned with basic poison. (2 uses/day)
Crack Firewall

**Class:** Hacker

## **Details**

**Technique Type:**  Limited

**Action:** Passive

**Range:** Melee

**Target:** Single Creature

**Duration:** 2 Rounds

**Roll:** INT vs FORT

## **Description**

When going in for an attack, the user instead tries to hack the user's defenses, which, once cracked, will make them much more vulnerable to further attacks.

**Effect:** When you succeed in dealing a basic melee attack, you may choose to deal half damage, then add this technique's roll to the attack. If successful, the target takes a -2 penalty to their AC for the duration of this technique.
Comment

**Class:** Influencer

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** 25 ft

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** CHA vs WILL

## **Description**

The comments section. You will never find a more wretched hive of scum and villainy.

The user unleashes the full power of the vileness of internet commenting, berating their targets with a barrage of the worst insults and sickest of burns that they can muster.

**Hit:** 1d4 damage, and the target takes a -2 penalty to attack rolls until the end of their next turn.
Nightmare

**Element:** Dark

## **Details**

**Spell Type:**  At-Will

**Action:** Standard

**Range:** 25 ft

**Target:** Single Creature

**Duration:** Instantaneous

**Roll:** CHA vs WILL

**Spell Resist:** Yes

## **Description**

The user creates a vision of a horrific, nightmarish scene before the target's eyes, causing both physical and mental harm.

**Hit:** 2d4 + CHA modifier damage to target

**Effect:** Roll CHA-3 vs WILL. On success, target becomes Frightened for 1 turn.
360 No Scope

**Class:** Snapshot

## **Details**

**Technique Type:**  Daily

**Action:** Standard

**Range:** 50 ft

**Target:** Up to Three Creatures

**Duration:** Instantaneous

**Roll:** DEX-5 vs AC

## **Description**

The user rushes into a fray, loosing shots every which way in hopes of hitting many foes at once. However, since the user isn't taking any time to aim, their shots aren't exactly accurate with this technique.

**Hit:** Weapon Damage to each foe successfully hit.

**Miss:** DEX damage to each foe missed.
Dark

## Evolution Benefits

When a digimon permanently evolves up an evolutionary stage into an Dark type digimon (or if a dual typed digimon chooses to receive Dark type benefits), they gain **+1** to any stat of their choosing.

As well, a Dark type digimon may choose to receive one of the listed benefits when they reach each evolutionary level (alternatively, they may take one from a previous level instead), as listed in the table below:

 Adult
 Perfect
 Ultimate
GelatiNumemon

A mutation of Numemon that took place when it consumed far too much data and its own data composition grew out of control. It transformed into a being made purely of a highly acidic slime that melts all it comes into contact with, its eyes and teeth being the only parts remaining from its original form. It no longer has even the small bit of intelligence it once had, but carries on regardless with the sole purpose of continuing to consume more and more data. While it does look as though it is waving around its tongues as a normal Numemon would, those are actually tentacles made of a slightly different slime composition with strong anesthetizing capabilities, able to paralyze digimon far stronger than it, allowing it to easily engulf and dissolve them.

**Size:** Large

**Senses:** Darkvision, Perception -5

**Immune:** Electricity/Air(elec) attacks, Poison, Sleep, Paralysis, Stunning

## **Techniques**

**Engulfing Gulp:** Although it moves slowly, a GelatiNumemon can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a tentacle attack during a round in which it engulfs. The GelatiNumemon merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 12 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent’s choice) as the cube moves forward. Engulfed creatures are subject to the cube’s acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.

**Stunning Tongue-tacle:** GelatiNumemon has the ability to extend its tongue tentacles a ways to reach enemies that are further away. GelatiNumemon can target an unobscured creature up to 10ft away. Target must succeed a DC15 Reflex save, or Gelatinumemon's tongue wraps around it and grapples them. (2 uses/day)

GelatiNumemon may also fling a bit of its paralysis slime a small distance of 15ft in attempt to stun a target. Target must succeed a DC15 Reflex save or is struck by the slime, dealing 1d4 damage. (1 uses/day)

On contact with the substance, target is subject to GelatiNumemon's paralysis\*.

**\*Paralysis:** A GelatiNumemon's tongue tentacles are made of an anesthetizing slime. A target hit by a Gelatinumemon’s tentacle attack must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds. The GelatiNumemon can automatically engulf a paralyzed opponent. The save DC is Constitution-based.