recursal/Fanatic-Fandom huggingface dataset:
Water Meadow

The characters/cute critters in merge meadow all have names. These names have the same first letter as the characters species, as a general rule. In the water meadow, the setting is underwater and all the critters are water-dwelling. There are creatures who live in all kinds of water in all kinds of ways! From Gulliver the goldfish who likes to live in a roomy tank, to Harvey the hermitcrab who likes to live on the beach with a shell, there's all kinds of water-lovers in the water meadow! Again, there are 2 accessories you can get in this meadow at different xp levels. At xp level 15, you can get a hat that looks like a mermaid tail party hat. At xp level 25, the accessory is a nice seashell that looks kinda like a spiral-y cone. I think it's a New England Nassas, but I can't be sure. I just googled it lol

Here's the list of characters/names. I will try to include the species of all the characters, but there's a couple I'm unsure of. If you know the species of any that I haven't included the species of (or a correction of one I included wrong), I welcome you to add it!

1. Stacy (starfish)
2. Hazel (seahorse)
3. Gulliver (goldfish)
4. Harvey (hermitcrab)
5. Bobby (blobfish)
6. Omar (morray?)
7. Deedee (dolphin)
8. Ali (aligator)
9. Nia (narwhal)
10. Todd (turtle)
11. Leslie (lobster)
12. Sadie (shark)
13. Kate (koi fish)
14. Homer (hammerhead shark)
15. Orion (octopus)
16. Sylvia (sea bunny)
17. Sabin (seal?)
18. Nolan
19. Elysia (stingray??)
20. Jesse (jellyfish)
21. Cathy (catfish)
22. Coral (crab)
23. Skyler (squid)
24. Eddie (eel)
25. Walter (walrus)
26. Parker (piranha)
27. Archer (axolotl!!)
28. Annie (anglerfish)
29. Burt (beluga whale)
30. Pablo (pufferish)
31. Olive (orca whale)
32. Skipper (shrimp)
33. Seymour (swordfish)
34. Norm
35. Umami
36. Mia (manatee)
37. Carlos (clownfish)
38. Amelia (angelfish)
39. Monty
40. Beth
Villager execution

Place barriers in a vertical rectangular prism but leave the top open. Then add some chains and put a villager on them inside of the barriers. Name the villager Dinnerbone. Place lava in a 3 by 3 hole below the villager. Finally, add a post to the to the chains and the build hack is complete!

\*Barriers are only obtainable in commands
Karma

**Karma** is the name given to the energy that the universe and the Great Machine runs on.

## Overview

Karma has visible effects on the environment and its design that Escape Artists refer to as destiny. Depending on the polarity of karma, it can have subtle-to-drastic effects on how things look and work.

### Positive Karma

Escape Artists use positive karma to create, animate, heal, defend. Positive karma generates clockwise/forward motion and can accelerate the flow of destiny therefore bringing systems to life.

Examples:

* Spinning up or repairing a flux destiny
* Creating objects
* Healing a person, an area, or something contaminated with negative karma
* Repelling attacks, karma-based or otherwise
* Negating negative karma, pacification

### Negative Karma

Escape Artists use negative karma to destroy, harm, and attack. Negative karma creates counterclockwise/backward motion and can slow the flow of destiny thus halting systems and life. Handling even small amounts of bad karma—without proper training—can be dangerous and so Escape Artists must learn to use extreme caution or risk contaminating themselves with it or, worse, accidentally taking on lethal doses.

Examples:

* Collapsing or destroying a flux destiny
* Destroying/Reshaping objects
* Malforming something positive
* Harming a person or area, attacking an enemy
* Negating positive karma

### Karmic Flow and Turbulence

Just as atmospheric currents and pressure fronts can create weather, karmic flow and turbulence can have effects on the physical environment whether in the real world or within. These can manifest as simply as slight physical changes to the effected environment or to full-blown destiny cyclones that can wreak havoc on the world and how it works.

## Trivia

* Karma is named for the concept of the same name, which is found in several real-life religions, such as Taoism, Bhuddism, and Hinduism. It is often misunderstood to be fate or predetermination, which is incorrect. The principle of karma is simply that one's actions have an effect on one's life and even their future lives.
Saints

The **Saints of Orev** are blessed figures of the culture's religion. They are believed to be individuals that were gifted awe-inspiring abilities by the gods, and most are seen as minor deities themselves.

In Orev, the Saints are featured prominently in folk tales and moral stories told to children.

## Known Saints

* Saint Agatka, of learning and knowledge.
* Saint Felix, of romance and love.
* Saint Isa, of the rivers.
* Saint Nikollë, of victory, especially in war.
* Saint Liliana, of the night sky.
* Saint Valentina, of lost children.
* Saint Vera, of summertime.
Starmist Conservatory

Art by Kent Davis

The **Starmist Conservatory** is based in Blackrock. It is regarded by many to be a fancy, rigorous school for young spellcasters to learn the principals of magic. It is the first school of its kind in the Empire, as well as part of the First Mage Circle.

## Description

### Appearance

The Conservatory from the outside looks to be a massive ivory tower with vines climbing up its sides towards a pristine blue roof. Its interior, however, is a feat of portal magic. Each floor of the Conservatory is made up of the tower itself as well as anywhere from one to ten portals on its walls that lead to various locations all over Urica.

## References

1. ↑ https://www.artstation.com/idrawbagman
Payback

**Payback** is the price karmastry users must pay to preform their art. ...

Karmastry, while offering immense power, comes with significant risk. The manipulation of karma to alter the natural order of the universe will invite the wrath of payback—a force that exists to restore the balance of things.

Payback is akin to the Great Machine's "immune system,"responding with deadly force to those who misuse karmastry. It manifests in many forms, from violent, crushing hands emerging from the earth, to waves of razor-sharp gears relentlessly pursuing karmic offenders. The fear of payback has kept users of karmastry in check for generations.

Those who practice karmastry must carefully choose their actions, as every deviation from the natural order comes with a risk. For the bravest and most cunning, the allure of harnessing the universe's power is too great to resist. But they must always keep in mind the threat of payback, the ultimate price to pay for daring to challenge the universe's laws."

### Payback Cool-Down

Payback Cool-Down in Flux Destiny refers to a critical recovery period that follows the manifestation of payback, specifically after engaging in intense karmastry. This is a time when the karmic balance is being restored, and the universe's equilibrium is realigning itself after being disrupted by significant karma manipulation.

* Function: During the cool-down, the universe gradually neutralizes the effects of payback. For Escape Artists, this means a temporary pause in using their karmastry powers, allowing the consequences of their actions to fully dissipate. This period is essential for preventing a continuous loop of karma manipulation and escalating payback, which could otherwise spiral out of control.

* Importance in Narrative: The cool-down phase serves as a natural check on the characters' powers, ensuring that they use their abilities responsibly and with awareness of their limitations. It adds a strategic element to the narrative, as characters must plan their actions considering the cool-down's timing and duration. It also provides moments for characters to reflect on their actions, the consequences they've faced, and the lessons learned from their encounters with payback.

* Duration and Variation: The length of the Payback Cool-Down varies depending on the intensity of the karmastry used and the scale of the payback incurred. More significant or reckless uses of karmastry result in longer cool-down periods, during which the Escape Artist must refrain from further karma manipulation until the balance is restored.
Chris Moujaes

aka ChRizzler, Herohelix

### Notable Works

Flux Destiny series, Mass Effect: Paradise Lost, Dragon Age: Dawn of the Seeker, Left Behind: Vanished (2016), Coz/Effect Remixed, Bullet (2012), Hoovey (2015), The Redemption of Henry Myers (2014), Flux Destiny: Battlegate, My Many Sons (2016)

### website

[herohelix.com]

**Chris Moujaes** is the author of the *Flux Destiny series*.
Anika Webb

**Anika Webb** is a human artificer, and member of the terrorist organization Osias.

## **Description**

### **Appearance**

Anika looks very young for her age, despite her chalk-white hair. She wears very well-kept clothes, usually in black, with an invisible alchemist's belt slung around her hips.

## **Trivia**

* Much like Quentin Werth, Anika unfortunately shares a name with one of the siblings of an old childhood friend of Ellie's.
Quantum Karmastry

**Quantum Karmastry** is a very controversial area of study that involves pushing the limits of karmastry and experimenting with ancient techniques such as mind control, telekinesis, and divination.

## Overview

These Escape Artists often delve into methods that karmastry was not intended for, and as a result, they frequently become victims of intense—and oftentimes, fatal—payback. Therefore, those who specialize in Quantum Karmastry must always be cautious and responsible in their experimentation. Despite the risks and ethical implications, these Escape Artists are driven by their desire to explore the boundaries of karmastry and uncover new techniques.

Quantum Karmastry was once known as "Black Karmastry" and was considered forbidden to study. However, the practice was later rebranded to Quantum Karmastry in order to make it more acceptable for research and study. It is seen as taboo, even in Fortuna's progressive society. There are few practical uses for Quantum Karmastry, and it has the potential to be misused for illegal, unethical, and immoral purposes. The application process to study Quantum Karmastry at any Escape Artist academy is strictly controlled due to these risks. Despite its formal nature, there's a lot of mystery surrounding Quantum Karmastry, and many conspiracy theories exist around its use by the Fortuna government for secret purposes. Their powers include:

* **Divination:** Using karmastry to see into the future or gain insight into events.
* **Power Mimicry:** The ability to temporarily copy or mimic the powers of other Escape Artists.
* **Necromancy:** Using karmastry to communicate with or control the dead or even attempt to bring them back to life.
* **Summoning:** Using karmastry to call forth creatures, objects, or forces from other realms or dimensions.
* **Phasing:** The ability to move through solid objects as if they weren't there.
* **Teleportation:**  Instantly transporting oneself or other objects from one location to another.
* **Mind Control:** Using karmastry to control the minds of other living beings.
	+ **Geas Inducement:** Using karmastry to induce a geas-an obligation or prohibition-upon a person
* **Psionics:** Developing and using psychic abilities such as telekinesis, telepathy, and precognition.
Sehanine

Art by Exellero

**Sehanine Moonbow**, also known as the Moonweaver, is a chaotic good deity of moonlight, as well as the patron of trickery and illusion. She is the protector of trysts and lovers, and those who work in secrecy and trickery often ask for her blessing.

## Commandments of Sehanine

* *Seize your own destiny and pursue your own passions.*
* *Let the shadows protect you from the burning light of fanaticism and the absolute darkness of despair.*
* *Walk unbridled and untethered, forging new memories and experiences.*

## Worship

### Known Worshipers

* Mira Algard
* Rian Rio

## Fragments

### Aline

When Sehanine shattered, the first fragment that split was a personification of her love of the hunt. Now Aline roams the Moon Brook Forest under the light of the full moon, hunting the most dangerous prey.

### Luna

A fragment of Sehanine's childlike and wild nature took shape as a young version of herself. She now resides in the blade of the same name, currently in the possession of Rowan.

## References

1. ↑ https://www.artstation.com/exellero
2. ↑ https://www.artstation.com/kiikiibee
Languages of Plumera

Many different languages are spoken throughout Plumera. Common is the most widely spoken among humanoids, though most geographical locations have regional languages and most races have their own languages.

From a gameplay perspective, Plumeran languages will often reference real-world languages, though they have no direct equivalent.

## Abyssal

Abyssal is the language of demons. It was a form of the Primordial language before it was warped by the Abyss.

The sound of Abyssal varies from speaker to speaker. Lower ranking demons use harsher, more animalistic barking noises, while the more refined demons will sound like fine gravel mixed with the movement of ocean waves.

## Amarisian

Amarisian is a language spoken in Amaris. Mechanically it is the same as real-world Albanian, though they are not equivalent.

## Common

The most widespread language across Plumera, as well as the primary language of humans.

## Elvish

Elvish is the primary language of elves and is spoken by most half-elves. Elvish is related to Sylvan and shares a common linguistic ancestor with Orcish. Of the player characters, known speakers include Imrodel, Kale Von Schlieffen, and Cadence.

**Elvish glossary**

**alfen**

> elves, such as in *syn'alfen*, *lyren'alfen*, and *myrk'alfen*
>
>

**lyren'alfen**

> high elves
>
>

**myrk**

> dark, as in *myrk'alfen* for dark elves
>
>

**myrk'alfen**

> dark elves
>
>

**syn**

> likely "wood", as in *syn'alfen* for wood elves
>
>

**syn'alfen**

> wood elves
>
>

## Primordial

Primordial is a language spoken by elemental creatures, and it has dialects associated with each element: Aquan (water), Auran (air), Ignan (fire), and Terran (earth). Fluency in Primordial allows one to communicate in all of its dialects.

## Sylvan

Sylvan is the primary language of fey creatures. It is related to Elvish.
Osias

Concept for Osias' symbol by Lizzie

**Osias** is a rogue faction headed by Onslow and Umberto.

## Organizational Structure

### Leadership

Osias is lead by Onslow and his hand-picked generals, each specializing in a type of cruelty he uses in order to enact his goals.

### Membership

Any additional underlings the group obtains are vetted through a selection process overseen by the generals.

### Known Members

* Onslow
* Umberto
* Cassia
* Anika Webb
Raami

**Raami** is a tiefling wizard from Brightchol, who was responsible for the Purple Worm attack on the Starmist Conservatory. She is presently aligned with the Wisteria Traveling Circus, which she is indentured to.

## **Description**

### **Appearance**

Raami is a young, purple skinned tiefling with dark hair pulled up into a ponytail. She has big, round glasses that are ill-fitted for her face.

### **Personality**

Raami has very bad manners, and when not acting impulsively she is a coward in most regards.

## **Relationships**

### Entropy Arris

Entropy is Raami's supervisor when they leave the circus grounds.
Urican Empire

## The Urican Empire

Map of the Urican Empire

The **Urican Empire** is a nation on the continent of Urica, located on the western island.

## Geography

### Moon Brook Forest

> *→ Main article: Moon Brook.*
>
>

### Dawnrise Woods

> *→ Main article: Dawnrise Woods.*
>
>

### Adri Mountains

> *→ Main article: Adri Mountains.*
>
>

### Belladonna Bluffs

> *→ Main article: Belladonna Bluffs.*
>
>

### Calico Plains

> *→ Main article: Calico Plains.*
>
>

### Emerald Arbor

> *→ Main article: Emerald Arbor.*
>
>

### Pelican Coast

> *→ Main article: Pelican Coast.*
>
>

### Sandbar Bay

> *→ Main article: Sandbar Bay.*
>
>
Calico Plains

Art by Olabukoo

The **Calico Plains** contain rolling hills, tallgrass prairies, sky-blue rivers, and fertile farmlands. It's framed by the Belladonna Bluffs in the north, Emerald Arbor in the south, the Adri Mountain range in the east, and Tempest Bay in the west.

## Description

### Points of interest

* **Faraday**, a quaint farming community towards the northwest side of the plains.
Xanaphia Xiloscient

## Character Information

### Places

* Whitmount
* Carningsbury (hometown)

### Family

* **Xiloscient Family**
	+ Imrogon Xiloscient (father, deceased)
	+ Shava Xiloscient (mother)
	+ Malquis Xiloscient (sister)
	+ Imrodel Xiloscient (brother)
	+ Caeldrim Xiloscient (brother)
	+ Peren Xiloscient (sibling)
	+ Mindartis Xiloscient (brother)
	+ Drusilia Xiloscient (sister, deceased)
	+ Thia Xiloscient (half sister)
	+ Arn Xiloscient (half sibling)
* Birghild Rolfsdottir (sister-in-law, deceased)
* Innil Xiloscient (nephew, deceased)

## Status

### Status

Alive

**Xanaphia Xiloscient** is an elf member of the Whitmount aristocracy.
Zoya Nissik

Art by Kii Weatherton

**Zoya Nissik** is a human wizard, and a fledgling member of the Fourth Mage Circle. She splits her time between Briarbridge and Blackrock and their schools.

## **Description**

### **Appearance**

Zoya is a beautiful human woman, with smooth brown skin and long dark hair. She tends to wear scholar's robes in shades of red and dark blues, as well as lots of rings and distinct curl-toe boots.

### **Personality**

Zoya is a busybody, keeping herself constantly in motion between two different cities and multiple different projects. She's shown to be willing to help, however her sense of self-preservation often stops her from entering dangerous situations.

## **Biography**

### **Campaign One**

Zoya first met Rowan and Cadence when they delivered a package to her from Quell. At the time, she was very short with them, and sent them on their way before long.

The next time the party saw her, she was pouring over some tomes in the Starmist Adventurers Guild Hall, working on a solution to the local dragon egg conflict. She offered to teleport them to Mylamere's lair, but stayed behind in the tunnel so that she could assure them a way back.

## **Character information**

### **Notable items**

* Bag of Holding
* Night Owl's Half-Moon Spectacles
* Quell's present

## **Trivia**

* She shares her first name with Zoya Nazyalensky, a character in the *Shadow and Bone* series.

## **References**

1. ↑ https://www.artstation.com/kiikiibee
Bahamut

Art by Konstantinos Skenteridis

**Bahamut**, also known as the Platinum Dragon, is the god of honor and justice, as well as good-aligned dragons and metallic dragons, being considered the first of their kind.

## Commandments of the Bahamut

* *Stand as a paragon of honor and justice.*
* *Smite evil wherever it is found, yet show compassion to those who have strayed from righteousness.*
* *Defend the weak, bring freedom to the persecuted, and protect the ideals of justice and order.*

## References

1. ↑ https://www.artstation.com/kingkostasart
Genasi

**Genasi** are a race of humanoids with elemental power in their blood. There are three ways this occurs: a member of some mortal race spends extended time near a source of elemental power, like on one of the elemental planes or near a rift to such a plane; a humanoid is born in the midst of a powerful elemental influence like a hurricane or a raging forest fire; or a genie of one of the elemental planes procreates.
Plumera

Map of Plumera

**Plumera**, also known as **The Distant Shore**, is a planet within the Material Plane.

## Geography

### Continents

Plumera consists of five continents.

**Urica**

> Island continent split into two nations, the Urican Empire and the Midnight Isle.
>
>

**Jaeira**

> Continent to the northeast of Urica.
>
>

**Kaluwa**

> The desert continent to the southeast.
>
>

**Orev**

> Continent northwest of Urica, houses the nation of Amaris
>
>

**Xantha**

> Southern continent blocked off by a wall of ice, has not been accessed in centuries.
>
>

### Oceans

Four oceans cover the remainder of Plumera.

* **Cerulean Sea**: The sea separating Urica from Orev.

## Languages

Many different languages are spoken across Exandria. Common is the most widely spoken among humanoids, though most races also have their own language.
Summerfell

Art by Olabukoo

**Summerfell** is a city in the Dawnrise Woods. It is the ancestral home of House Valerian.

## **Description**

### **Points of interest**

#### Sunburst Castle

> *→ Main article: Sunburst Castle.*
>
>

The heart of the city, and the most impressive building by far. Home to the Valerians and everyone in their immediate employ.

#### Summerfell Hall

The location of the city's teleportation circles and where the majority of business is conducted.

#### Soliscire Library

An impressive palace of knowledge, open to all.

#### Pelor's Garden

The city's biggest garden, tribute to the sun god himself. A hot spot for religious ceremonies.

## **Society**

### **Demographics**

#### **Notable people**

 Cressida Valerian | NPC
 Finnegan Valerian | NPC
Carningsbury

**Carningsbury** is a forest village, located in the Emerald Arbor. It is one of the oldest communities in Urica, having been founded centuries before the Empire.

## **Description**

Settled into the thicket of the Emerald Arbor, well hidden from the hustle and bustle of the main roads, Carningsbury has stood as a pillar of faith for close to a thousand years.

### **Points of interest**

#### Ebron Oak

The massive tree at Carningsbury's center that serves as its source of power for the homes of its residents. It is believed that the old gods blessed its roots so that the people of the village would never grow cold or hungry without the means to provide for themselves. Later, when the old gods grew to be nothing more than a distant memory for most, the Wildmother renewed the blessing, strengthening the Oak and its power for generations well into the future.

#### The Toadstool

The meeting place for the Mycelia, as well as a multi-use government building. The village elder's formal office is here, although Caoimhe prefers to meet with people in their houses or her own home.

#### Artist's Conk

This artisans guild hall is built between multiple trees, a great flat-topped building painted every color of the rainbow across its exterior.

#### Horn of Plenty

The village's most popular tavern-and-inn. It's been owned by the Hollowhorn family for generations.

## **Society**

### **Demographics**

Carningsbury is a moderately sized village, with a majority gnome and halfling population.

#### **Notable people**

 Caoimhe Thistlehold | NPC
 Kaspher E.W. Timbers | NPC

## **References**

1. ↑ https://www.artstation.com/chriskarbach
Percy Reichs

**Percy Reichs** is a water genasi druid, and a member of the first campaign's party.

## **Description**

### **Appearance**

Percy has light blue, slightly translucent skin, dark blue hair that looks to be floating in water at all times, and big, black eyes. She's 5'5" with a scrawny build. She is always carrying around her journal, scribbling away obsessively.

## **Relationships**

### Olivia Werth

Idk man something was going on here. Not girlfriends. Yet.

## **Character Information**

### **Proficiencies**

* **Skills**: Animal Handling, History, Medicine, Perception
* **Tools**: Herbalism kit

### **Notable Items**

* Bookworm's Night Light (gifted by Mira Algard)

### **Abilities**

#### **Genasi abilities**

* Subrace: Water Genasi
	+ Acid Resistance
	+ Amphibious
	+ Swim
	+ Call to the Wave

#### **Druid abilities**

* Druid Circle: Moon
	+ Combat Wildshape
	+ Circle Forms

#### **Druid spells**

* Cantrips
	+ Create Bonfire
	+ Poison Spray
	+ Thorn Whip
* 1st-level
	+ Goodberry
	+ Ice Knife
	+ Thunderwave
	+ Cure Wounds
* 2nd-level
	+ Wither and Bloom
	+ Heat Metal
	+ Moonbeam
* 3rd-level
	+ Tidal Wave
	+ Conjure Animals
	+ Dispel Magic
Melichior Caius

Art by Illyalien

**Melichior Caius** is a human rogue / warlock of Lilita, and a member of the first campaign's party.

## **Description**

### **Appearance**

Melichior is a young human man, with dark brown hair that he's cut himself. He has grey eyes and is "anemic looking". Until he got a new one, he was always wearing a finely made cloak with the Caius family crest on the button.

## **Character Information**

### **Proficiencies**

* **Skills**: Acrobatics, Arcana, Perception, Sleight of Hand, Stealth, Survival
* **Tools**: Thieves' Tools

### **Notable Items**

* Lilith & Luna
* Straps of Fluttering Stride (gifted by Mira Algard)
* Gauntlets of Eldritch Ferocity (looted from Quentin Werth)

### **Abilities**

#### **Dragonmark abilities**

* Intuitive Motion
* Orien's Grace
* Shared Passage

#### **Warlock abilities**

* Eldritch Invocations (2)
	+ Agonizing Blast
	+ Maddening Hex
* Otherworldly Patron (Hexblade)
	+ Hexblade's Curse
	+ Hex Warrior
* Pact Boon: Pact of the Blade
* Pact Magic (Charisma-based spellcasting)

#### **Rogue abilities**

* Sneak Attack
* Cunning Action

#### **Warlock spells**

* Cantrips
	+ Eldritch Blast
	+ Magic Stone
* 1st-level
	+ Hex
* 2nd-level
	+ Misty Step
	+ Shatter
	+ Spider Climb

## **Trivia**

* This dude can fit so much Noctis From Final Fantasy XV
Collar of the Crystal Veil

**ITEM** is a...

## **Description**

If the item does not have a lot of information for both Appearance and Properties, the sub-headers can be deleted and everything combined into a single section.

### **Properties**

Mechanical properties, such as bonuses, spells, or other abilities it confers.

Paragraph form is preferred. However, if the item has a list of multiple properties that can be concisely communicated, you may want to consider a bulleted list.

## **History**

Insert sub-headers if the item appears in multiple campaigns or miniseries.

It is not necessary to mention every use or mention of the item. Focus on information such as: first appearance, purchase history, first use by a given owner, significant or noteworthy uses, important narrative moments, first use of a specific property, uncovering further information about the item, instances where it is significantly altered, transfers of ownership, and destruction.

Paragraph form is preferred. However, for a series of brief appearances, you may want to consider a bulleted list in the form of:

* **?x??:** Summary.
* **?x??:** Summary.

## **Trivia**

* Remove this section if there aren't any fun facts.
Griffon Component Pouch

**ITEM** is a...

TIP: If this item appears in D&D sourcebooks, you may find {{dnd ref}} useful. Preview for link to that template and instructions on its use.

## **Description**

If the item does not have a lot of information for both Appearance and Properties, the sub-headers can be deleted and everything combined into a single section.

### **Properties**

Mechanical properties, such as bonuses, spells, or other abilities it confers.

Paragraph form is preferred. However, if the item has a list of multiple properties that can be concisely communicated, you may want to consider a bulleted list.

## **History**

Insert sub-headers if the item appears in multiple campaigns or miniseries.

It is not necessary to mention every use or mention of the item. Focus on information such as: first appearance, purchase history, first use by a given owner, significant or noteworthy uses, important narrative moments, first use of a specific property, uncovering further information about the item, instances where it is significantly altered, transfers of ownership, and destruction.

Paragraph form is preferred. However, for a series of brief appearances, you may want to consider a bulleted list in the form of:

* **?x??:** Summary.
* **?x??:** Summary.

## **Trivia**

* Remove this section if there aren't any fun facts.
Ekhart

**Ekhart** is a village in the Emerald Arbor, as well as home to the Third Mage Circle and the Cottontop Amphitheater.

## **History**

### **Background**

Ekhart was once the name of a tabaxi caravan around two hundred years ago, who then settled down in the area during a particularly harsh winter. The divine protection of the forest provided them some solace, and while some members of the caravan continued their travels come spring, the majority chose to stay and build the village.
Briarbridge

**Briarbridge** is a university town in the Dawnrise Woods, and home to the Fourth Mage Circle in the Urican Empire.

## **Description**

### **Points of interest**

* **Rosalind College**

> *→ Main article: Fourth Mage Circle.*
>
>

One of the Empire's many magic schools built by the Mage Circles in order to preserve the arcane arts. Rosalind specializes in training the new generation of wizards.

* **Shrine to the Briar Knight**

A place for the more devout citizens to pay homage to the original protector of the village, and founder of the Roseguard. The Briar Knight died over a hundred years ago, but her memory lives on through this thorn-covered shrine.

## **Society**

### **Demographics**

#### **Notable people**

 Zoya Nissik | NPC
 Mozkith Clethtinthiallor | NPC
 Mariela Yden | NPC

## **History**

### **Background**

Built around 200 years ago, Briarbridge began as a small settlement of construction workers who were sent to work on the eponymous bridge, and then never left. It did not take very long for the village to become a target for nearby monster attacks, and so a young woman organized a group of able-bodied individuals to protect the surrounding area. This group became known as the Roseguard.

Around thirty years ago, when the Mage Circles began to spread their influence to the smaller towns in the Empire, Briarbridge was a top candidate for their newest branch. At the time, Briarbridge was best known for being a university town, which perfectly fit what the Mage Circles were going for.
Caeldrim Xiloscient

## Character Information

### Family

* **Xiloscient Family**
	+ Imrogon Xiloscient (father, deceased)
	+ Shava Xiloscient (mother)
	+ Malquis Xiloscient (triplet)
	+ Imrodel Xiloscient (triplet)
	+ Xanaphia Xiloscient (sibling)
	+ Peren Xiloscient (sibling)
	+ Mindartis Xiloscient (brother)
	+ Drusilia Xiloscient (sister, deceased)
	+ Thia Xiloscient (half sister)
	+ Arn Xiloscient (half sibling)
* Birghild Rolfsdottir (sister-in-law, deceased)
* Innil Xiloscient (nephew, deceased)

## Status

### Status

Alive

**Caeldrim Xiloscient** is an elf bard.
Pelor

Art by Exellero

**Pelor**, also known as the Dawnfather or the Morninglord, is the god of the sun, summer, and agriculture. He's very popular among commoners, nobles, merchants, and the young.

## Description

### Appearance

Typically depicted as a heavily-armored man surrounded by holy light, with a burning star where his head would be.

## Commandments of Pelor

* *Be ever vigilant for evil. People are quick to forget the lessons of the past.*
* *Help relieve the suffering of the innocent.*
* *Deliver the light of the Dawnfather where darkness dwells, and do so with kindness, compassion, and mercy.*
Erathis

**Erathis**, also known as the Lawbearer, is the goddess of civilization and laws. She is commonly worshiped by leaders and judges.

## Commandments of Erathis

* *Utilize the company and aid of others. The efforts of the individual often pale against the capabilities of community.*
* *Strive to tame the wilds in the name of civilization, and defend the points of light and order against the chaos of darkness.*
* *Uphold and revere the spirit of invention. Create new settlements, build where inspiration strikes, and expand the edicts of the Lawbearer.*
Olivia Werth

Art by Illyalien

**Lady Olivia Kinsley Werth** is the eldest daughter of the Werth family.

## **Description**

### **Appearance**

Olivia is a young human woman in her early twenties. She has long dark brown hair that is usually styled in a braid. She looks a lot like her younger sister, Anya, with pale skin and grey eyes, but taller and leaner.

### **Personality**

Due to a variety of factors, including her parents' deaths and her brother's influence, Olivia has a warped sense of responsibility and duty to Ravenwood. She refused to abandon the town before everyone else was able to escape, even though it put herself at risk.

Her patience for the party's shenanigans runs thin extremely quickly, and she frequently argued with Percy in the beginning of their collaboration.

## **Biography**

### **Background**

Born the second child of Phillip and Lucienne Werth in Ravenwood, Olivia was doted on endlessly the first few years of her life. She got along well with her older brother, Quentin, and when she was almost four years old, her younger sister, Anya, was born.

### **Liberation of Ravenwood**

The winter of year 1005, a party of adventurers came into Ravenwood looking for Quentin, and fell victim to his pact magic. Anya later found them locked in the dining hall, and brought them to Olivia, where they then began to plan an escape. Olivia refused to leave before evacuating the remaining members of the Ravenwood Resistance.
Blackrock

**Blackrock** is a city in the Belladonna Bluffs region of the Urican Empire. It is renowned for its mage populace and thriving commerce guild.

## **Description**

Blackrock overlooks the Cerulean Sea from atop the flattest part of the Bluffs. It is surrounded by walls that separate the outside farmlands, with their smaller houses and quaint establishments, from the rest of the bustling city. The city itself is split into four districts, the most prolific being that of the Academic District.

### **Points of interest**

#### **Crescent Keep**

Main government building, home and office of the High Lord of the Blackened Stone. It is said you can see the entirety of Blackrock from its highest spire.

#### **Paragon Garrison**

Headquarters for the Wardens' Watch in Blackrock.

#### **Starmist Conservatory**

Prestigious magic school run by the First Mage Circle. Also houses a large greenhouse of strange and unusual plants, including some not from the Material Plane.

#### **The Last Snowdrop**

Very nice hotel in the tourist section of the Residential District.

### **District names**

* **Academic District**, where the First Mage Circle and its conservatory reside.
* **Heartcrest Market**
* **Watcher's Den**, the live-in barracks for the Wardens' Watch. The Paragon Garrison is stationed here.
* **Residential District**

## **Society**

### **Demographics**

The racial makeup of Blackrock is 61% human, 10% elf, 7% gnome, 5% dwarf, 4% halfling and 13% other races. As of 1005, the population is 51,890.

#### **Notable people**

 Eilvyre | NPC
 Eliphas Talbot | NPC
 Callum Crypt | NPC
Luna (dagger)

## Luna

* After making a ranged attack with this weapon, it is returned to the wielder's hand.

## Historical Information

### Owner

Melichior Caius

**Luna** is a legendary dagger and an artifact of Sehanine.

## Description

A ceremonial dagger with a crescent moon shape; meant for silent kills or religious sacrifice. The dagger is slightly bigger than normal dagger size, and is shaped similar to a kukri, it is also around the same size as a kukri. The blade has an iridescent quality to it, which is strengthened under moonlight.

### Dormant state

* The wielder gains a +1 bonus to attack and damage rolls made with this weapon.

### Awakened state

* The wielder gets a +2 bonus to attack and damage rolls made with this weapon.
* Once a day, the wielder can cast *Moonbeam* at 2nd level while holding this weapon.
* After making a ranged attack with this weapon, it is returned to the wielder's hand.

## History

### Background

At one point, Sehanine had wanted to gift her beloved with something to remember her by. At the time, she had been stuck in Arborea and unable to see Lilita, so she sent a dagger made of moonlight and stardust to the Material Plane, where it was intercepted by the harsh elements of an Urican winter. The dagger was thought to be lost forever after Lilita searched tirelessly for years and came up with nothing.

### Campaign One

The party took a detour on their way through the Silverspire Mountains so that Rowan could retrieve the dagger from its resting place. Upon holding it, Luna, a fragment of Sehanine, became visible to him.

## References

1. ↑ Lizzie's character notes.
2. ↑ Lizzie's character notes.
Entropy Arris

**Entropy Arris** is a tiefling barbarian, and strongwoman of the Wisteria Traveling Circus.

## **Description**

### **Appearance**

Entropy is a pink-skinned tiefling woman with short, pink hair and massive biceps. She is built like a tank.

### **Personality**

Having grown up in the circus, Entropy has developed a kind of cocksure attitude over the years. She's prone to using flirtation as a means of escaping awkward situations, as well as bribery.

## **Relationships**

### **Raami**

Raami is Entropy's charge when they leave circus grounds and go into the city. She's a little exasperated with Raami at times, but seems to believe the girl has only the best intentions.
Eboncrest

Spoilers Ahoy!This page contains **spoilers** for upcoming sessions of the ongoing campaign. Players, proceed with caution.

## Location Information

### Points of interest

* Caius Mansion
* Temple of Melora
* Temple of Bahamut

## Societal Information

### Population

17,210 (In 1005)* 78% Human
* 7%
* 6%
* 4%
* 5% Others

**Eboncrest** is a coastal town in the Urican Empire. It was originally a colony of settlers from Amaris.
Лу

> LYNX - единственные, кто нанял бы марсианскую станционную крысу вроде меня. Собираюсь накопить на шахтерский корабль, как только расплачусь с долгами. Если эта ужасная музыка, которую они играют в наших шлемах, не убьет меня раньше! Сомневаюсь, что они смогут оживить меня после такого.
>
>

Лу Штайнер - резчик, нанятый компанией LYNX, с которой игрок знакомится во время первого акта кампании. Она отправляет игроку пакет программного обеспечения, позволяющий им извлекать файлы с найденных дисков с данными.

Лу также участвует в работе подпольного профсоюза резчиков LYNX, к которому быстро подключает игрока через список рассылки.

Услышав, что LYNX отправляет администраторов пресекать эту деятельность, она выражает беспокойство, но полна решимости продолжать борьбу.
Imrodel Xiloscient

Art by Illyalien

**Imrodel Xiloscient** is an elf warlock of the Orchid Count, and a member of the first campaign's party.

## **Character Information**

### **Proficiencies**

* **Skills**: Insight, Investigation, Perception, Persuasion
* **Tools**: Cobblers tools, Alchemists supplies, Thieves tools, Tinkers tools

### **Notable Items**

* Adrenal Blades (Looted from Alasival)
* Magical Longbow +1 (gifted by Mozkith)
* Shadow-Fletched Arrow (Looted from Alasival)
* Alasival's Remains (looted from Alasival)
* Homunculus Servant

### **Abilities**

#### **Elf abilities**

* Darkvision
* Keen Senses
* Fey Ancestry
* Trance
* Subrace: High Elf
	+ Elf Weapon Training
	+ Cantrip (Gain one cantrip from the wizard spell list: Mending)

#### **Warlock abilities**

* Eldritch Invocations (2)
	+ Eldritch Concentration
	+ Rebuke of the Talisman
* Otherwordly Patron (Archfey)
	+ Fey Presence
* Pact Boon: Pact of the Talisman
* Pact Magic (Charisma-based spellcasting)

#### **Warlock spells**

* Cantrips
	+ Infestation
	+ Eldritch Blast
	+ Mage Hand
* 1st-level
	+ Faerie Fire
	+ Witch Bolt
* 2nd-level
	+ Phantasmal Force
	+ Cloud of Daggers
	+ Invisibility

#### **Artificer spells**

* Cantrips
	+ Spare the Dying
	+ Ray of Frost
	+ Guidance
* 1st-level
	+ Cure Wounds
Requiem

**ITEM** is a...

TIP: If this item appears in D&D sourcebooks, you may find {{dnd ref}} useful. Preview for link to that template and instructions on its use.

## **Description**

If the item does not have a lot of information for both Appearance and Properties, the sub-headers can be deleted and everything combined into a single section.

### **Properties**

Mechanical properties, such as bonuses, spells, or other abilities it confers.

Paragraph form is preferred. However, if the item has a list of multiple properties that can be concisely communicated, you may want to consider a bulleted list.

## **History**

Insert sub-headers if the item appears in multiple campaigns or miniseries.

It is not necessary to mention every use or mention of the item. Focus on information such as: first appearance, purchase history, first use by a given owner, significant or noteworthy uses, important narrative moments, first use of a specific property, uncovering further information about the item, instances where it is significantly altered, transfers of ownership, and destruction.

Paragraph form is preferred. However, for a series of brief appearances, you may want to consider a bulleted list in the form of:

* **?x??:** Summary.
* **?x??:** Summary.

## **Trivia**

* Remove this section if there aren't any fun facts.
Beastfolk

**"Beastfolk"** or **"beast folk"** is a term that referred to a variety of sentient races and cultures, primarily humanoids and monstrosities.

## Aarakocra

> ***→** Main article:* *Aarakocra.*
>
>

## Bugbear

> ***→** Main article:* *Bugbear.*
>
>

## Centaur

> ***→** Main article:* *Centaur.*
>
>

## Harengon

> ***→** Main article:* *Harengon.*
>
>

## Kenku

> ***→** Main article:* *Kenku.*
>
>

## Lizardfolk

> ***→** Main article:* *Lizardfolk.*
>
>

## Minotaur

> ***→** Main article:* *Minotaur.*
>
>

## Mousefolk

> ***→** Main article:* *Mousefolk.*
>
>

## Owlin

> ***→** Main article:* *Owlin.*
>
>

## Tabaxi

> ***→** Main article:* *Tabaxi.*
>
>

## Tortle

> ***→** Main article: Tortle.*
>
>
Direguard

Art by Chris Karbach

**Direguard** is a mountainside town in the Urican Empire. It is home to the Direguard Adventurers Guild, as well as a branch of the Rangers Outpost.

## **Society**

### **Demographics**

#### **Notable people**

 Malvolia Croix | NPC
 Salem | NPC
 Millicent Rein | NPC
 Azazel Griffin | NPC
 Scotty Rein | NPC

#### **Factions**

* **Adventurers Guild**:
* **Rangers Outpost**:

## **References**

1. ↑ https://www.artstation.com/chriskarbach
Hardspace: Shipbreaker Вики

Добро пожаловать на вики

Это энциклопедия по игре Hardspace: Shipbreaker.
Источник информации о мире игры, созданный и поддерживаемый сообществом игроков.

 •  English  •

О Hardspace: Shipbreaker

Hardspace: Shipbreaker - это симулятор космического утилизатора, физическая игра-песочница от BlackBird Interactive, создателей серии Homeworld. Игрок занимает огромный долг, который может быть выплачен только за счет разборки и утилизации все более крупных и ценных кораблей и космических станций. Старые корабли должны быть эффективно и разумно разрезаны на части, чтобы рассортировать детали, извлечь ценные компоненты, и получить вознаграждение для покупки улучшений инструментов и погашения долга.

[Подробнее...]

Особенности

* Станьте простым рабочим-утилизатором космолётов.
* Режьте и разрушайте: симуляция «физики» объектов у нас на новом уровне.
* Пройдите увлекательную кампанию, расслабьтесь в режиме свободной игры или выполняйте задания на время.
* Разбирайте корабли разных типов в бесконечном множестве комплектаций.
* Улучшайте инструменты и экипировку, чтобы браться за корабли побольше и посложнее.

Игра

 Разработчик
 Издатель
 Дата выхода
 Платформа

Видео

Ссылки

* Официальный сайт
* Steam
* Epic Games
* Разработчик
* Издатель

Системные требования

 Процессор
 Память
 Видеокарта
 DirectX
 Диск
Archmages

The **Archmages** were a group of powerful magic users that brought about the First Mage War.

## Known members

It was thought that there was seven of them, and some records note this, but most historians have agreed there were only six archmages at the time of the First Mage War. As of 1005, the archmages are all dead or missing except for the Archmage of Time.

### Archmage of War: Griselda, the Bloodfiend

> *→ Main article: Griselda Temult.*
>
>

Griselda Temult had been a victim of war before she ever began to harness her arcane talents. Records of her whereabouts start about thirty years before the First Mage War, and taper off towards the beginning of "modern times". It's believed that she lived to be hundreds of years old despite her human blood, out of sheer spite alone.

### Archmage of Salvation: Ozias, Arbiter of Justice

> *→ Main article: Ozias Prifti.*
>
>

The son of a humble preacher, Ozias Prifti kept his studies of the arcane world secret from his family until the age of twenty-two, when he was forced out of his home and onto the streets. It was in the alleyways of his hometown, a quaint village in Amaris, that he honed his craft through taking in the sick and injured, the rejected members of his community. Ozias stayed and helped for years before he hit a dead end with his research, and set off to find others who could help him grow his talents.

### Archmage of Life: Anastasius, Flame of Ambition

> *→ Main article: Anastasius Filipov.*
>
>

### Archmage of Future: Sybil, the Oracle

> *→ Main article: Sybil Dyer.*
>
>

### Archmage of Time: Ambrose, the Eternal

> *→ Main article: Ambrose Argyris.*
>
>

As the only remaining archmage after hundreds of years, Ambrose Argyris has not been seen in public since the death of the Archmage of Future, his best friend and confidant. His descendants over the past 36 generations have taken care of him and report on his well-being to the curious masses. His legacy has been remembered through the nearly 800 history books he has written while holed up in his home, located somewhere in the Jaeiran countryside.

### Archmage of Death: Desdemora, Mistress of Decay

> *→ Main article: Desdemora Chevalier.*
>
>

Desdemora Chevalier poisoned her first three husbands.

### Archmage of Silence: Mona, the Demise (Assumed)

The elusive "seventh archmage" that is only mentioned in a variety of texts, but there are no known details about her. She may have died at the end of the mage war, or disappeared right before it, or never existed at all. All that can be agreed upon is that if there *was* a seventh archmage, Mona was her name, and she never spoke a word.

## Artifacts

After the First Mage War, many of the magic items and weapons wielded by the archmages were scattered across the continents to keep them out of the hands of those who would desire them. As noble as this effort was, the first archmage artifact to resurface dates back to a mere ten years post-war.

* Bloodmage Robes - created by Griselda