Daenerys Targaryen

## General Info

**Name:** Daenerys Targaryen

**Alias:** Stormborn, The Dragon Princess, the Traitor Priestess

**Age:** 7

**Alignment:** Chaotically Neutral

**Race:** Human (Small Humanoid; Child; Dragonblood)

**Level:** 9 (45046/45000)

**Class**: Cloistered Cleric of Draconic Glory 5/Dreamweaver 4

**Feats:** Vulnerable, Draconic Heritage (Red), Iron Will, Extend Spell, Chain Spell, Divine Metamagic, Persistent Spell, Extra Turning

**Skill Tricks:** Swift Concentration

**Class Features:** Turn Undead, Lore; Walking the Dreamscape (x2); Nightly Visitor II; Dream Turning II; Unexpected Power I

**Special Qualities:** Proto-phylecary (+2 profane bonus to saves against necromancy effects; a further +3 against death effects)

HP: **62/62**
**AC:**  10 +1 (Size Modifier) -1 (Vulnerable) +3 (Drake Leather Armour) +3 (DEX) +2 (vs Evil) = 16/18

**Initiative:** +3 (DEX)

**Attack:** +4 -1 (STR) +1 (MW) = +4 [1d3-1 +1d4 Con Damage (max 4)]

**Spell Save:** 10 + 4 (Wis) + spell level

**Weapon proficiency:** Dagger

## Saves

Bonus +1 against fire

 REFLEX | 2
 WILL | 6

## Skills

**Ideas: 8/8**

*Nightly Visitor:* Cost 1/Dream Traveler (including self)

*Unexpected Power:* Cost 3 Ideas/Spell Level

### **Prepared:**

#### Combat Load-out:

*Level 0:* Mending, Guidance, Detect Magic, Message x2 Cure Minor Wounds

*Level 1:* Ice Slick x2, Power Word: Pain, Sign, Ray of Resurgence, Detect Secret Doors[sup](D)[/sup]

*Level 2:* Sound Burst x2, Alter Self x2, Close Wounds, Resist Energy[sup](D)[/sup]

*Level 3:* Prayer, Unluck, Alter Fortune, Laogzed's Breath, Greater Magic Fang[sup](D)[/sup]

*Level 4:* Heart of the Earth, Sound Lance, Voice of the Dragon[sup](D)[/sup]

*Level 5:* Revivify, True Seeing[sup](D)[/sup]

### **Divine Magician and Cloistered Cleric Spell List Changes:**

*Level 0:* Message

*Level 1:* Power Word Pain, Unseen Servant, Erase

*Level 2:* Alter Self, Fox's Cunning

*Level 3:* Unluck, Illusory Script, Tongues, Secret Page

*Level 4:* Heart of the Earth, Detect Scrying

Level 5: Telekinesis

*Level 6:* Scalding Mud, Analyze Dweomer

*Level 7:* Reverse Gravity, Sequester

*Level 8:* Mind Blank

*Level 9:* Time Stop, Vision

### **Domain Spells:**

*Level 1:* Magic Fang, Detect Secret Doors

*Level 2:* Resist Energy, Detect Thoughts

*Level 3:* Greater Magic Fang, Clairaudience/Clairvoyance

*Level 4:* Voice of the Dragon, Divination

Level 5: True Seeing

*Level 6:* Stoneskin, Find the Path

*Level 7:* Dragon Ally, Legend Lore

*Level 8:* Mass Suggestion, Discern Location

*Level 9:* Dominate Monster, Foresight

### **Supernatural Abilities:**

Rebuke Undead (+2 Skill bonus to check) (11/day)

Dream Turning (11/day)

## Draconic forms

### Alter Self

#### **Pseudodragon**

Size: Changes to Tiny

Speed: 15 ft. (3 squares), fly 60 ft. (good)

Attack: +2 (BAB unchanged) +2 (Size) -1 (STR) = 4 (Sting 1d3-1)

Reach 5ft with tail

Racial bonuses: Chameleonlike ability that grants a +4 racial bonus on Hide checks. \*In forests or overgrown areas, this bonus improves to +8

Hide Skill +12, in forests or overgrown areas +16.

AC: +1 (Size) + 4 (Natural armor) = +5

#### **Shadow Dragon Wyrmling**

Size: Changes to Tiny

Speed: 80 ft., fly 120 ft. (average)

Attack: +2 (BAB unchanged) + 2 (Size) -1 (STR) = 3 (1d4 Bite -1)

Reach: 2 and 1/2 feet

AC: +1 (Size) + 7 (Natural armor) = +9

Hide Skill +8

#### **Mercury Dragon Wyrmling:**

Size: Changes to Tiny

Speed: 60 ft., fly 120 ft. (perfect)

Attack: +2 (BAB unchanged) +2 (Size) -1 (STR) =4 (1d4-1 Bite)

Reach: 2 and 1/2 feet

AC: +1 (Size) + 2 (Natural armor) = +3

Hide Skill +8

#### **Fang Dragon Wyrmling**

Size: Changes to Tiny

Speed: 60 ft., fly 90 ft. (averege)

Attack: +2 (BAB unchanged) +2 (Size) -1 (STR) = 3 (1d6-1 Bite)

Reach: 2 and 1/2 feet

AC: +1 (Size) + 2 (Natural armor) = +3

#### **Styx Dragon Wyrmling:**

Size: Small

Speed: 60 ft., swim 60 ft., burrow 20 ft.

Attack: +2 (BAB unchanged) +1 (Size) +1 (STR) = 4 (1d6+1 Bite) and (1d6+1 two tail barbs)

Reach: 5 and 5 feet

AC: + 4 (Natural armor) = +5

## Items

### Scrolls

10x Cure Light Wounds
5x Bless
5x Resurgence
5x Mage Armor
**Unholy Symbol of Tiamat**

### Equipped Magic Items

**Wink Broach**

**Enduring Amulet of Protection from Evil**

**Unholy Symbol of Tiamat**

**Ring of Prestidigitation**

Living Dagger: **Feeder** (Diminutive Dragon)

## Familiar

**Feeder**

**Diminutive Dragon
Hit Dice:** 2d12 (13 hp)
**Initiative:** +2
**Speed:** 5ft. (1 squares), fly 20 ft. (clumsy)
**Armor Class:** 19 (+4 size, +2 Dex, +3 natural), touch 16, flat-footed 17
**Base Attack/Grapple:** +6/–10
**Attack**: Stab +8 melee (1d4-4 plus blood drain)
**Full Attack:** Stab +8 melee (1d4-4 plus blood drain)
**Space/Reach:** 1 ft./0 ft.
**Special Attacks:** Blood Drain
**Special Qualities:** Damage reduction 5/magic, darkvision 60 ft., immunity to sleep paralysis and low light vision
**Saves:** Fort +3, Ref +5, Will +4
**Abilities:** Str 2, Dex 14, Con 10, Int 9, Wis 13, Cha 9
**Skills:** Disguise +4, Hide +19, Listen +8, Move Silently +7, Sense Motive +6, Spot +3
**Feats:** Alertness, Weapon Finesse
**Alignment: Chaotically Good**

**Blood Drain (Ex)**: A Feeder drains blood dealing 1d4 Constitution with any successful hit the creature scores with its stab attack or when used to deal damage as a dagger by another creature. The Feeder will deal another 1d4 Constitution damage on each successive round unless it is removed by the host or the opponent or until it has dealt 4 points of Constitution damage. At this point the Feeder is sated and will deal no more damage for another 24 hours. A Feeder loses its Dexterity Bonus to AC when lodged in and may be removed by an opponent with a successful grapple check.

**Skills:** A Feeder has +10 racial bonus when attempting to pass itself off as a dagger. An opposed Apprise or Spot check will reveal the truth. If the Apprise check fails yet would still beat a DC of 12 the individual apprising the Feeder will believe it is a masterwork dagger