Night Hammers - Codex Supplement

## Special Characters

**Raven Halmer -** Chapter Master. Comes in two configurations:

* Cataphracii Terminator
	+ M - 4"
	+ WS - 4+
	+ BS - 4+
	+ S - 6
	+ T - 7
	+ W - 7
	+ A - 5
	+ Ld - 10
	+ Sv - 2+/3++
		- *Bane of the Warmaster -* Melee, S+3, Ap-3, D3
		- *Master-crafted Storm Bolter -* 24", RF2, D2
			* The Touching Effect of Chaos - Raven has a 3+ invul save.
			* Teleport Strike - Can deepstrike.
			* Rites of Battle - Friendly units within 6" can reroll failed wound rolls.
			* Bane of the Warmaster - If facing Black Legion, add +2 to hit and wound rolls.
* Mark VII
	+ M - 6"
	+ WS - 4+
	+ BS - 4+
	+ S - 6
	+ T - 6
	+ W - 6
	+ A - 5
	+ Ld - 10
	+ Sv - 3+/3++
		- *Lightning Claw* - Melee, User, Ap-1, D1, Reroll Failed Wounds
		- *Bolt Pistol -* Pistol 1, S4, D1
			* The Touching Effect of Chaos - Raven has a 3+ invul save.
			* Rites of Battle - Friendly units within 6" can reroll failed wound rolls.
			* Bane of the Warmaster - If facing Black Legion, add +2 to hit and wound rolls.

**Gin Aven -** 1st Company Captain.

* M - 6"
* WS - 4+
* BS - 4+
* S - 6
* T - 6
* W - 7
* A - 5
* Ld - 10
* Sv - 2+/4++
	+ *Vengeance -* Melee, User, Ap-2, D2, Reroll Failed Wounds
		- Iron Halo - Gin has a 4+ invul save.
		- The Lone Wolf - If *Raven Halmer, Lupo Domitus* or *Gavrial Qruze* die, roll a D6. On a 3+ Gin becomes Enraged for the rest of the game. His Strength, Toughness and Movement go to 8 but he cannot roll saves.
		- Rites of Battle - Friendly units within 6" can reroll failed wound rolls.
		- Teleport Strike - Can deepstrike.

**Lupo Domitus -** 2nd Company Captain. Comes in two variants.

* Terminator
	+ M - 5"
	+ WS - 4+
	+ BS - 4+
	+ S - 4
	+ T - 5
	+ W - 6
	+ A - 5
	+ Ld - 10
	+ Sv - 2+/4++
		- *Power Sword* - Melee, User, Ap-1, D1
		- *Storm Bolter* - 24", RF2, S4, D1
			* Iron Halo - Lupo has a 4+ invul save.
			* Teleport Strike - Can deepstrike.
			* Ignorance of the Codex - If facing *Ultramarines,* Lupo gains +1 to hit and wound rolls.
			* Rites of Battle - Friendly units within 6" can reroll failed wound rolls.

* Mark VII
	+ M - 6"
	+ WS - 4+
	+ BS - 4+
	+ S - 4
	+ T - 4
	+ W - 5
	+ A - 5
	+ Ld - 10
	+ Sv - 3+/4++
		- *Power Sword* - Melee, User, Ap-1, D1
		- *Plasma Pistol* - Pistol 1, 12", Ap-3, S7, D1
		- *Plasma Pistol OC* - Pistol 1, 12", S8, Ap-3, D2
			* Iron Halo - Lupo has a 4+ invul save.
			* Ignorance of the Codex - If facing Ultramarines, Lupo gains +1 to hit and wound rolls.
			* Rites of Battle - Friendly units within 6" can reroll failed wound rolls.

**Gavrial Qruze -** 3rd Company Captain.

* M - 6"
* WS - 4+
* BS - 4+
* S - 5
* T - 5
* W - 7
* A - 5
* Ld - 10
* Sv - 3+/4++
	+ *Power Sword* - Melee, User, Ap-1, D1
	+ *Master-crafted Auto Bolt Rifle -* Assault 3, 24", S4, D2
		- Iron Halo - Qruze has a 4+ invul save.
		- Teleport Homer - Can Deepstrike.
		- Taking the Mantle - If *Raven Halmer* dies, Qruze can take his sword *Bane of the Warmaster* in place of his own ranged weapon, regardless of the distance between the two at the time of death.
		- Rites of Battle - Friendly Units within 6" can reroll failed wound rolls.

## Special Rules

### Chapter Doctirine

**First Blood -** Models with this tactic can deepstrike on the first turn regardless of special rules. In addition, they do not suffer the penalty for Advancing. However, the Night Hammers cannot field Heavy Vehicles.