Artifacts

ToDo: Write basics on how to get them or lose them...

## List of Artifacts

### The Aegis

> The Aegis is an ancient ceremonial shield,allegedly held by one of the old gods,which traps the spirit of a powerful Forest-Elder.
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This artifact prevents you from being attacked and also prevents you from attacking while holding it.

Note:It prevents physical attacks,most spells,espionage and naval battles aren't counted as physical attacks.

It will automatically be removed and returned to it's location at each New Year Season.

### The Arrows of Misdirection

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> The Arrows of Misdirection are bent in every different direction and cause confusion in those trying to find their way.
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It prevent any and all enemy reinforcements during battles from joining the battle.

### The Boots of Speed

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> The Boots of Speed were originally created to deliver messages from the gods to mortals.They have been gifted many times to heroes in persuit of a noble quest.
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This artifact will increase the mp gained each season by 20.

It increases the total number of attacks which can be done each season,and consequently increases the number of defenses that can be lost each season as well.The amount of increased attacks is based on class and is between 2-4 extra attacks.

It increases the number of attacks of all the not-immutable troops in the army by one.

### The Bow of Might

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> The Bow of Might is a masterfully crafted weapon with an effortless draw and magic arrows which always seem to hit their mark.
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This artifacts gives 10% bonus to attack of all of the ranged not-immutable troops in the army.

It prevents your troops from misfiring.It does not prevent any reinforcements you have from misfiring.

Note:for more information about misfire see the Attacking section of this wiki.

If this artifact is held by a Ranger all of your not-immutable troops receive a 10% bonus to attacks.

### The Chest of Plenty

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> The Chest of Plenty is so large and heavy that it takes a team of men and draught horses to move it.
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This artifact will make any troops in the active continent to require zero gold upkeep.

It grants between 5000-10000 extra gold per level each season.This amount is doubled if you also have the Alchemist.

### The Crown of Leadership

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> The Crown of Leadership was crafted during the reigns of 5 Queens,each secretly cursed by a mystic with the desire to make it more ornate than the previous owner.
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This artifact provides a 20% bonus to both the attack and defense of all of your not-immutable cavalry units.

It also summons between 300-400 of each of the first four tier troops each season.

Note:it summons no troops if your army is undead.

### The Dagger of Venom

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> The Dagger of Venom is coveted by assassins and alchemists alike for its blade constantly drips various poisons.
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This artifacts allows your spies to always be successful during spying.

It grants a 15% chance to poison another's kingdom when spying.

Note:the poisoning is similar to the poisoning when using espionage.

It grants a 5% bonus to espionage.

Having it will make espionage attempts on you to have 10% less chance of success.

If held by a Bandit all of the not-immutable troops in the army receive defiance.

### The Holy Grail

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> The Holy Grail brings good fortune to the bearer and finding it has always been the essence of quests and legends.
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It increases the chance of good things happening for your kingdom.These include finding magic items,finding land,gold,peasants,finding ships,siege units,structures,gaining troops,spy.

It completely prevents excommunication.

It protects you from all dark(Vampire) spells.

It prevents demotions and it also removes the honour requirement of promoting.

Note:you always get the promotion bonuses as you do when promoting with excellent honour when you promote while having this artifact.

It prevents you from using Slay on vampires.

If wielded by a Cleric it adds a 10% bonus to defense of all not-immutable troops in the army.

Also if wielded by any class except Barbarians it adds regeneration to all of your not-immutable troops.(check Troops stats for more info)

### Thor's hammer

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> Thor's hammer was forged thorough trickery by a mischievous god.It has a short handle,fit for use in one hand,originally designed to mock the wielder.
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It grant a small (50%) barbarian reinforcements,Large (100%) if you are a Barbarian.

Also adds a 10% bonus to attack of all the not-immutable troops in the army if wielded by a Barbarian.

### The Crusader's Lance

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> The Crusader's Lance was cast by two brothers for use during their campaigns.Legend tells that the brothers eventually destroyed one another so that neither could posses it.
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It gives a 20% bonus to the attack of all of your not-immutable troops.

It also gives a small(50%) mage reinforcements for Clerics and a small cleric reinforcements for Mages.

### The Mirror of Protection

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> The Mirror of Protection casts no reflections and is said to drive anyone mad who stares into its depths for long.
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It prevents you from being seen in taverns and surveys(you become invisible),and it also prevent others from spying on you by any means but Divination.

### The Nightblade of Stealing

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> The Nightblade of Stealing is a crystal longsword said to be enchanted with the essence of a powerful Lich.The maker's signature is currently unidentified.
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You can steal up to 20% of an enemy's mp by winning when attacking that player or NPC provided he/she does have some mp to steal.

### The Orb of Negation

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> The Orb of Negation draws all magicks into its depths and its hunger for more can be felt by all Mages once in its presence.
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It protects you from and prevents you from casting all Mage spells and their equivalents from heroes and magic items.

It destroys all of your magic items and prevents you from using or storing them.

### The Golden Plow

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> The Golden Plow was created centuries ago by the first peoples of the realm as they struggled to survive the harsh winters.
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It increases the upper and lower ranges of food production by 15%.

It removes the poor weather penalty to food production.But it doesn't affect the bonus to food production from weather.

It reduces food spoilage by 5%.

### The Rod of Necromancy

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> The Rod of Necromancy is rumored to be sentient,always whispering vile thoughts of revenge and vengeance to whoever is unlucky enough to possess it.
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It turns all of your troops except your signature troops into undead.

It grants 150000 gold per level each season.It also grants titles each season.It also gives you enough peasants to match your total land.

When having this artifact you can hit targets 2 levels lower than yourself(requires extra attacks).

It grants small(50%) undead reinforcements each battle.

It can not be dropped or removed.

The player is eliminated after 2 days. The Lord of Madness can extend life by 12 hours.

### The Shield of the Defender

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> The Shield of the Defender is a plain device that always orientates itself towards the strongest foe.It was created by a paranoid Ranger who would seek to destroy any threat to his reign.
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It adds 20% bonus to both attack and defense and give defiance to all of your not-immutable troops,when defending.

It grants an army of your class's signature troops as reinforcements.The amount of the troops is 400 units per level.

### The Staff of Magi

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> The Staff of Magi was created by the High Mage Council,with each Wizard imbuing it with their very essence.But the Mages were deceived into weakening themselves and each was conquered in turn.
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It increases your chance of resisting spells by 5%.

If held by a Mage it allows you to cast spells 1 level higher.If you also have The Warlock it allows you to cast spells 2 levels higher.

Note:casting higher level spells might cause you to drop the staff.The chance of it happening is 10% for one level higher spells and 20% for two level higher spells.

If held by a Mage it adds a 10% buff to attack of all of your not-immutable units.

### The Sword of Power

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> The Sword of Power was forged when the world was young and despite many Ages of battles,its blade is still as sharp and lethal as ever.
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It grants a 10% bonus to the attack of all non-ranged and not-immutable troops in the army.

If it is held by a Fighter it adds another 10% bonus to the attack of all of the not-immutable troops in the army.

### The Tree of Life

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> The Tree of Life is said to be at all times connected with all forests of the realm.The Tree is always in bloom and as its fruit is consumed more will blossom to rake their place.
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It makes all of your troops in your active continent to require zero food upkeep.

It gives between 100-200 food per level each season.When also having The Master Farmer this amount is increased to 200-400 food per level.

### The Wings of Flying

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> The Wings of Flying were willingly given by a grand Pegasus,who sought to provide its crippled master the gift of flight.
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It gives a 20% bonus to the attack of all of your not-immutable flying units.

It decreases the mp cost of land travel to zero and prevents getting robbed while traveling.It allows entering and leaving cities with locked gates as well.