recursal/Fanatic-Fandom huggingface dataset:
Office (TJOC)

*Were you looking for the memory in The Joy of Creation: Story Mode, Office?*

 Location
 Status

The **Office** is the main location in the original *The Joy of Creation*, serving as the Survival Mode's office and only room.

The player sits in the middle of the room in front of a non-functioning monitor. They can turn around to face all four possible angular directions, each of which shows an entrance for The Ignited to enter the room and attack.

Pressing ***M*** at any point during the run will cause the game to show the office from different camera angles, including from outside on the balcony. Gameplay does not pause during this however, nor can it be aborted, so you will need to fight the animatronics off like this until the sequence ends on its own.

## Surroundings

### Front Closet

The **Front Closet** is the one the player is looking at when the game begins, positioned at the wall behind the monitor. Beside the closet are old-fashioned lamps and a large note board. The board has a few photos and a note stuck to it.

This is the place where Ignited Freddy attacks from. He will slowly start to open the closet door, identifiable by a small creaking sound. If you are too slow to flash your flashlight at him, he attacks and jumpscares you. Shining the light as soon as the creaking sound is heard will safely force Freddy to retreat into the closet.

### Right Door

To the right of the player is the **Right Door**, which Ignited Bonnie tries to enter the office through. This area features a wall-mounted lamp, an electrical socket, a radiator and some coat hangers above it.

When clanking footsteps are audible from the hallway outside the door, Bonnie has arrived and tries make an entrance. He will slowly open the door, which makes creaking sounds as he does so. However, he will also hastily shut it again if flashed with the light.

### Balcony

Turning around to the opposite side of the monitor shows the **Balcony**, visible through a window. A single lamp illuminates the balcony outside and the upper part of a tree can be seen in the distance, meaning that the office is located on the upper floor of the house.

After 2 minutes have passed, Ignited Foxy will start getting ready to attack. He will slowly rise from behind the window until he is fully up, at which point he will kill the player. Shining the light on him will scare him off like the others, but unlike them Foxy will not make a single sound to indicate his progress.

### Left Closet

Last but not least is the **Left Closet**, Ignited Chica's hiding place to the player's left. Apart from the closet itself, there are also another radiator and a metal shelf with a book on it in this area.

Chica is exactly like Freddy, waiting inside the closet until slowly opening it. This will also make a slight creaking sound, but the silhouette of the closet can also be seen moving in the darkness.
Like the other animatronics before her, shine the light to scare her away.
Испытание Тьмой

**Испытание Тьмой** — один из уровней в игре «Хроники Хаоса».

## Описание

Множество разбойничьих банд преграждают путь к главной цели. Но победить их не составит для вас особого труда!

## Враги

* Вестник смерти (уровень 26).
* Гомункул (уровень 26).
* Костяная баллиста (уровень 26).
* Лич (уровень 26).
* Скелет-арбалетчик (уровень 26).

## Награды

* Зачарованная лютня (фрагмент).
* Щит Хранителя.
* Колчан.
Left Closet

***"I want to thank you for giving us this opportunity to see through the eyes of your creations."***
**This page is a candidate for deletion.**
*Remember to check what links here and the page history before deletion.*

   **The Left Closet** is a location in the house where Ignited Chica resides at. It is one of the four areas in the house, the others are Front Closet, Right Door and The Balcony.

## Surrounding Area

To the left of the closet there appears to be an old-fashioned lamp. Below the lamp is a small metal shelf keeping a silhouette of a book on top shelf. Much closer to the closet is a power plug.

To the right of the closet is only just a heater, like the other side of the room; the Right Door.

## Tips

Ignited Chica will start off deep within the closet before slowly approaching out by opening the closet's doors; this action is identifiable by the creaking and by the outline of the doors slowly opening.

To defend yourself against her, you will need to turn your flashlight on to scare her away. If you are too late into warding her off, she will jumpscare you; ending the game.
Mechanics

**The Mechanics** for The Joy of Creation and The Joy of Creation: Reborn are lots of different types of defence mechanisms, but some are just there with no usual purpose.

## List of Mechanics

* **The Flashlight**is one of the most common mechanics of The Joy of Creation. In TJoC, it is used as a defence mechanism against the Ignited Animatronics. In the TJoC: R Free-Roam test, it was used for looking around.
* (Rain) is an extra precaution for the Ignited Animatronics; you have to concentrate on other sounds rather than rain drops falling down.
* **Phone Calls**, instead of explaining most mechanics, it explains parts of the TJoC backstory.
* **Extras** is a type of challenge consisting of some new animatronics. It was released on *Alpha v0.7*.
Audio Lures

*This article is considered as a Stub. You can help us by expanding it until all the information is added!*

The Audio Lures in The Joy of Creation: Halloween Edition is the player's main defense against Ignited Springtrap. Using the Cellphone visible in the player's hand the player may play an audio cue, which sounds like Balloon Boy's laughing from Five Nights at Freddy's 2, and the laughing Audio Lure in Five Nights at Freddy's 3. Just like Five Nights at Freddy's 3, the Audio Lures are used to lure Ignited Springtrap to different areas of the building.
First Floor: Ignited Freddy

> *Were you looking for the animatronic, Ignited Freddy?*
>
>

 Location
 Status

**First Floor: Ignited Freddy** or just the **First Floor** is where Ignited Freddy resides at and it's an easy challenge to start.

## **Appearance & Room Infrastructure**

The First Floor takes place within a modern home consisting only of maze-like hallways. Windows are sporadically placed on the walls, and foliage can be seen breaking through and into the interior. On the ceiling, there are some chandeliers that are alight and random props litter the halls, making progress more difficult.

## **Gameplay**

### **TJoC: R Free-Roam Alpha Test**

Ignited Freddy's stage is the only stage available in this version. The player will start in the entrance hallway and must evade Ignited Freddy for as long as possible. If they spot a light in the distance bobbing up and down or if the player hears clanking and creaking, run away until the player cannot hear it any longer.

A strategy to survive Ignited Freddy is to find his back and sneak up behind him while he is walking. This strategy has been used a lot and is sometimes found very amusing, although, this strategy can backfire if he turns around. There is no end to this mode, and will cease only when the player is caught and killed by Ignited Freddy.

### **TJoC: R (Alpha to Beta)**

There are two modes to code from in the version: *Endless Mode*, which is similar to Survival Mode, and is the same as the free-roam test, or Objective Mode. The First Floor's objective mode is the first stage in The Joy of Creation: Reborn.

In the First Floor's Objective mode, the player will have to run around trying to find the five objects that the game has chosen at random within a one minute time limit. If the player manages to find all of the objects, or if they fail to find all five objects in time, then the mode will become similar to Endless Mode, where the player will be hunted by Ignited Freddy and will only end once Freddy catches and kills the player. When the player completes the challenge, they will see a tick next to '*Freddy'.*

## **Trivia**

* There are a lot of Easter eggs that are hidden *outside* of the building.
	+ This includes separate models of the Ignited Animatronics.
	+ Clementine's hat from Telltale's The Walking Dead can be found as one of the objects.
* When sneaking up behind Ignited Freddy, if the player turns on the flashlight, he will turn around and come running at the player, almost instantly ending the challenge.
* Ignited Freddy is also known to get stuck on walls, obstacles, and the doorways. It is unknown why this happens.
	+ It may be the fact that his body is too big to fit through most of the map.
	+ He's also been known to slide to the player. This glitch happened to UberHaxorNova.
	+ Nikson has said that he won't fix Freddy.
* If the player looks at a certain window in particular cases, you may be able to see Ignited Foxy running quickly past the window, as shown in 8-BitRyan's play-through.
Тея

* Базовый
* Ангельский
* Войны Гильдий
* Зимний

## Скины и их атака

* **Базовый:** интеллект
* **Ангельский:** магическая атака
* **Войны Гильдий:** магическая атака
* **Зимний:** броня

**Тея** (англ. *Thea*) — героиня в игре «Хроники Хаоса».

## Описание

Солнца ли свет то, или Тея озарила взглядом поле брани? Окутав раненых бойцов тёплой волной, целительница Древней Рощи даровала им новую жизнь.

## Умения

* **Святилище Солнца**.
	+ Излечивает всех членов своей команды.
* **Исцеляющий луч**.
	+ Лечит союзника с наименьшим здоровьем.
* **Обет Молчания**.
	+ Ставит над головами врагов магические метки, накладывающие эффект молчания на 3 секунды (Шанс наложения эффекта снижается, если уровень цели выше 20).
* **Второе дыхание**.
	+ Пассивно увеличивает скорость применения умений каждому союзнику, когда здоровье союзника падает ниже 30 %.

## История

Она неслась по тёмному лесу не оглядываясь, ощущая горячее дыхание монстра у себя за спиной. Нет, пожалуй, чувства обманывают… Враг ещё не догнал Тею, но это лишь вопрос времени. Девушка побежала быстрее, стараясь не споткнуться о корни деревьев. Чудовище, что гналось за ней, убивало всех на своём пути, неумолимо настигая жертв одну за другой.

Выскочив на поляну, Тея увидела раненого оленёнка, растерянно стоящего на самом видном месте. Глупыш даже не думал уходить и было ясно, что шансов на спасение у него нет.

Бежать дальше или попытаться исцелить малыша? «Нельзя бросать его здесь, — подумала Тея. — И если мне суждено погибнуть, то я умру защищая невинное дитя леса от бешеного монстра!» С этими мыслями она обняла подранка, закрыла глаза и сосредоточилась. Едва рана начала затягиваться, из чащи выскочил огромный волк, шерсть которого была покрыта кровавой пеной, а глаза светились безумным огнём. Чудовище шагнуло навстречу отчаянной девушке. Та, в свою очередь, закрыла телом оленёнка и направила на врага свой боевой посох. Она была готова ко всему. Шаг, ещё шаг…

В момент, когда трагедия казалась неминуемой, деревья качнулись и на поляне появилась она. Царица Древней Рощи, Пресветлая Ингрид, подошла к одержимому зверю и тихонько коснулась его лба ладонью. Волк не только не бросился на неё, но и вовсе не проявил агрессии. Он умиротворённо лёг на траву, осмотрелся, а затем издал последний вздох. Глаза его в тот момент были светлые и добрые. Душа неизлечимо больного животного была упокоена, а демон, калечивший её, отправлен обратно в преисподнюю.

Ингрид обернулась к дрожащей девушке и промолвила:

— Велика душа того, кто жизнь за других готов отдать. Дочь моя, — произнесла Ингрид, — готова ли ты стать хранителем Древней Рощи, быть моей ученицей?

— Я готова, готова! — тут же откликнулась Тея.

— Помни, что тебе предстоит принимать трудные решения ради спасения остальных. — Ингрид махнула рукой, позвав девушку за собой.

С тех пор Тея оберегает покой лесного народа, а её целительные навыки служат делу добра и процветания Доминиона. Кстати, спасённый детёныш вырос прекрасным статным оленем и не забыл о своей спасительнице!

## Предметы

Предметы, необходимые для продвижения героя.
Nathan Hanover Synthonic Orchestra

"My name is Nathan Hanover and I am a Freelance Game Composer and Alumni who works under the name NHSynthonicOrchestra. I have been writing pieces for Soundtracks for around 5 years, as well as working on my independent album’s when i’m free.
I have worked on Indie Games such as The Joy Of Creation Series, Porkchop Series, Dialtown: Phone Dating Sim and other small indie games, The games I have worked on have been featured on popular gaming channels such as PewDiePie, Markiplier, 8-Bit Gaming, Dawko and more! I have also frequently work with Game Industry Critic Stephanie Sterling and their alter wrestling-ego Sterdust!
Most recently however my status has grown thanks to branching out into Television work along with Podcasts such as Generation Loss and Just Roll With It’s Blood in the Bayou and Riptide respectively."
Source: https://nathanhanover.com/

TODO: More source dumps, videos from his channel and more.
The House

The House is the one the player defends in the game The Joy of Creation: Story Mode.

## Memory rooms

* Bedroom -The Player survives in this room in the first memory.
* Living Room-The Player survives from Ignited Foxy,Ignited Freddy And Ignited Bonnie in the second memory.
* Office-The player survives from Ignited Freddy,Ignited Foxy And Ignited Chica on the fourth memory.
* Basement - The Player survives from the Fallen in the fifth memory.
* Attic - The Player survives from the Fallen , Ignited Golden Freddy And Creation in the sixth memory.

## Trivia

* When 5 Am hits in the Living Room,the Normal Freddy poster becomes a picture of Ignited Freddy’s face.
* Same goes with the Chica poster in the office.
* The deeper the night goes in the Attic Memory , the house starts setting on fire.
* In the Bedroom Memory , There is a chance that after Ignited Chica jumpscares , Phantasmagoric Ignited Foxy will jumpscare the Player not long after.
* The Attic is the only night Where Creation is active and the second for the Fallen to be Active.
* The First room the Fallen are active is the Basement.
* When on hard mode in the Bedroom,Instead of Normal ignited Freddy , Ignited Shadow Freddy is the one peeking through the window.
Ignited Chica/Trivia

**Ignited Chica Navigation**

Overview
History
Gallery
**Trivia**

***The Joy of Creation**** If you look closely at Ignited Chica when her closing door animation is triggered, you will see that none of her body parts actually touch the doors.
	+ This is most likely just a mistake.
		- Ignited Freddy's *closing closet* animation similarly does not have him touch the closet doors as he closes them.

***The Joy of Creation: Story Mode**** Ignited Chica's jumpscare in the office is the only time where her beak is still facing her chest and she doesn't expose her lack of a lower jaw.
	+ It is rather similar to her jumpscare from The Joy of Creation, only her eyes are glowing.
* Ignited Chica is the only character in *The Joy of Creation franchise* to have a history of consecutively stunning the player character and temporarily immobilising them rather than killing them.
Ignited Golden Freddy/Trivia

**Ignited Golden Freddy Navigation**

Overview
History
Gallery
**Trivia**

***The Joy of Creation: Story Mode**** Ignited Golden Freddy first appeared in the demo for Bedroom.
* Unlike the original franchise, Ignited Golden Freddy isn't a spring lock suit, as he instead attempts to replicate Fredbear's image instead of actually being the real Fredbear.
	+ Also unlike the original franchise, Ignited Golden Freddy is confirmed to not be a hallucination, as his defeat is required to end the haunting occurring in *The Joy of Creation: Story Mode*.
* Ignited Golden Freddy telling the player "`COME BACK`" is a direct reference to the original Golden Freddy telling the player "`IT'S ME`".
	+ As well as this, it is evidenced that Ignited Golden Freddy communicates this in Nick's mind via the memories prior to his revisit to the Cawthon residence, as Ignited Golden Freddy is specifically telling Nick to return to the house of which the attack happened.
* Ignited Golden Freddy's jump scare in *Story Mode* is very similar to his counterpart's jump scare from the original *Five Nights at Freddy's*.
* Ignited Golden Freddy is the only member of The Ignited to have behavior that remains physically separate from the main four characters of Ignited Freddy, Ignited Bonnie, Ignited Chica, and Ignited Foxy when all five characters, including Ignited Golden Freddy, are attacking in the same location. This includes Creation in the franchise's last level, Attic, as Creation is all the former four characters combined.
	+ Ignited Golden Freddy is the only member of The Ignited to be shown as completely nonmaterial.
* Ignited Golden Freddy appearing in the Attic as a floating head is similar to the original Golden Freddy appearing in the hallway from *FNaF2*.
* Ignited Golden Freddy's attack in the Bedroom is the only fatality in *The Joy of Creation: Story Mode* lacking in a screamer.
* The sound Ignited Golden Freddy emits when attacking the player in the attic is Ignited Freddy’s sound file with the pitch decreased, as to emulate the original franchise's Golden Freddy screamer being the common screamer amongst the common characters with its semitones decreased.
* Ignited Golden Freddy is the only member of The Ignited not to possess a counterpart of The Fallen.
TheJoyofCreation Wikia

Welcome to the most informative encyclopedia on *The Joy of Creation*!
Please be sure to thoroughly read through the Rules and Instructions below before you begin editing on this wiki.

Rules and Instructions!

***The Joy of Creation: Reborn*** and ***The Joy of Creation*** are both an indie-horror game made in Unreal Engine 4 by Nikson. There are lots of modes and challenges in The Joy of Creation, with outrightly terrifying Ignited Animatronics.

Read more...

Are you interested in collaborating with this wiki? Don't be shy! Come and edit on here!

Community Corner

***POPGOES*** is a Five Nights at Freddy's fan game by Kane Carter, a friend of Nikson. Check the wiki out!
Le Projet Léda

***Le Projet Léda*** est le quatrième épisode de la deuxième saison d’*Orphan Black*. Diffusé pour la première fois le 10 mai 2014 il a été écrit par Russ Cochrane et réalisé par David Frazee.

## Synopsis

*Avec l'aide de Cosima, Sarah découvre l'origine de l'expérience des clones et sa recherche la mène droit dans l'antre du monstre.*

## Casting

### Acteurs principaux

* Tatiana Maslany : Sarah Manning / Cosima Niehaus / Alison Hendrix / Helena / Jennifer Fitzsimmons (vidéo)
* Dylan Bruce : Paul Dierden (seulement crédité)
* Jordan Gavaris : Felix Dawkins
* Kevin Hanchard : Arthur Bell
* Evelyne Brochu : Delphine Cormier (seulement créditée)
* Maria Doyle Kennedy : Siobhan Sadler

### Acteurs secondaires

* Michiel Huisman : Cal Morrison
* Peter Outerbridge : Henrik Johanssen
* Skyler Wexler : Kira
* Kristian Bruun : Donnie Hendrix
* Kristin Booth : Bonnie Johanssen
* Ari Millen : Mark
* Zoé de Grand'Maison : Gracie Johanssen
* Matthew Bennett : Daniel Rosen
* Julian Richings : Benjamin
* Raven Dauda : Yvonne
* Roger Cross : Carlton
* Kathryn Alexandre : Doublure de Tatiana Maslany

### Acteurs invités

* David Benjamin Tomlinson : Troy
* Christy Bruce : Susan Duncan
* Cynthia Galant : Jeune Rachel
* John Nelles : Coach

## Musiques

* "**Live in the Bedroom**" par *Tim Moxam*
* "**Rita Mae Young**" par *The Record Company*
* "**Previously on Orphan Black**" par *Trevor Yuile*
* "**Theme from Orphan Black**" par *Two Fingers*
* "**Kira's Cue**" par *Trevor Yuile*
* "**Helena's Melody**" par *Trevor Yuile*
Survival Mode

**Survival Mode** is a mode in The Joy of Creation that challenges you to survive as long as you could. Though there is no actual ending to the mode.

## Gameplay in TJoC

There is a timer at the top-right of the screen, it tells you how long you have survived the animatronics. As the timer increases, the animatronics get more and more aggressive.

There are three phone calls recorded by Phone Guy in Survival Mode. The first recording starts at the beginning of Survival Mode. The second recording starts off at around 02:55:00, and the last recording in Survival Mode starts in 07:10:00.

## Phone Calls in Survival Mode

The first phone call starts at 00:00:00

*I'd recommend investing in new Endoskeletons, ‘cus these? Ha, hah! These CANNOT be fixed! The mainframes are very out of place, and I'm afraid that if these animatronics were to put on, oh say, a show, they would probably pretty much go bonkers in front of the children. You don't want that, and quite frankly, I don't want that either. It's of course, you know, just an idea. I just wanted to call and make sure you know, unlike, uh,  last time...*

The second phone call starts at 00:02:55

*As for the company, I have no idea. We’ve gotta do something, it’s… getting out of hand.*

The third phone call starts at 00:07:10

*Listen, I don't know how you're ever going to avoid this, Scott. But I strongly visioned to have placed those endoskeletons. They seemed to react in a way that I can't explain.. It-It's unusual. And, uh, you tell me to lock 'em into my basement; scary enough. I'm always-I'm always feeling like I'm being watched.*
*I don't know if I can do this, Scott, it's very hard to keep company at my Basement. \*Slight pause\* You have to speak about my proposition... that would be nice...*

## Trivia

* It is unknown if there is a fourth phone call; as nobody had ever reached that goal.
* The user who had got the highest score in Survival Mode was 8Bit-Gaming, surviving 12 minutes.
	+ On November 15th 2020, Gamer Jayvee released a video compiling every game in the franchise where they survived *The Joy of Creation'*s Survival Mode for 17 minutes and 15 seconds total before allowing Ignited Foxy to kill them.
* If you happen to fail Survival Mode, you will be shown the game over screen, then after you view your time, the game will crash.
Right Door

***"I want to thank you for giving us this opportunity to see through the eyes of your creations."***
**This page is a candidate for deletion.**
*Remember to check what links here and the page history before deletion.*

   **The Right Door** is where Ignited Bonnie will start off in Survival Mode. It is one of the four areas in the house in The Joy of Creation, along with the Front Closet, the Left Closet, and the Balcony.

## Surroundings

There is only one lamp to the doorway's right, and a little piece of paper on it's left, the paper is very similar to a magazine. Below the magazine appears to be a coat hanger.

If you aim your flashlight at the doorway, you could see what is in the hallway behind the doorway. There is a chair right in your view, one could see that the wallpaper of the hallway quite differs from the wallpaper of the room you reside in.

There is also the faint view of the curtains from the Window.

## Tips

Ignited Bonnie will start off down the hallway, you will hear loud clanking footsteps if he is approaching down the hallway.

When he appears at the doorway, he will slowly open the door, signified by the slight creaking and the door's shadow. If you manage to flash your light at him, he will shut the door hastily.

## Trivia

* It is one of the first locations to be seen in the teaser trailer.
* There is obviously a large hallway behind the doorway.
Endo R "Blue"/History

*This article is considered as a Stub. You can help us by expanding it until all the information is added!*

**Endo R "Blue" Navigation**

Overview
**History**
Gallery

***The Joy of Creation: Story Mode***
**Basement**
Endo R "Blue" first appears in The Basement. The player will see hallucinations, warning them that they aren't safe. The player must then return to the bathroom. Endo R "Blue" only attacks if the player does not return to the bathroom in about 20 to 60 seconds.

**Attic**
**Endo R "Blue"** later appears in The Attic as one of the four final antagonists in the Attic Memory while defending against Creation and Ignited Golden Freddy, where he will approach from the left entrance (Basically the same entrance in which Endo C "Mouth" attacks). If the player hears running footsteps coming from this entrance, they must shut the left door to prevent Endo R "Blue" from getting inside. Failure to do so will lead to a Jumpscare.

***The Joy of Creation: Ignited Collection***
***The Joy of Creation: Story Mode***
**Basement**
Ignited Foxy/Trivia

**Ignited Foxy Navigation**

Overview
History
Gallery
**Trivia**

**General*** Ignited Foxy, along with Ignited Chica, are the only animatronics with eyes that change color.
* Along with Ignited Springtrap and Creation, Ignited Foxy is the first member of The Ignited to possess a full set of arms.

***The Joy of Creation**** Ignited Foxy behaves like the window Boogeyman from the game *BOOGEYMAN*.
	+ The only difference is that instead of rising, the Boogeyman will slowly *open* the window to come in.

***The Joy of Creation: Reborn**** Ignited Foxy was the third animatronic to be released in the game.

***The Joy of Creation: Story Mode**** Ignited Foxy and Ignited Freddy are always working as a duo throughout the three memories featuring The Ignited's attacks, the only case of this being obvious being the Living Room.
	+ In Bedroom, Ignited Foxy blocks Ignited Freddy's curtains and serves as an allowance for Ignited Freddy to enter the room.
	+ In Living Room, Ignited Foxy and Ignited Freddy both attack from the two doors on the very left and right of the room.
	+ In Office, Ignited Foxy blocks the player from freely searching for Ignited Freddy in order to flash him, as opening a door with Ignited Foxy in the room a minute after he spawns in it leads to him ending the player's game instantly.
* During the first few frames of Ignited Foxy's jumpscare in Living Room, if the player is staring at the door he comes through, the player may be able to see two instances of Ignited Foxy.
	+ There might be a glitch where the player moving to the hiding spot for Ignited Freddy after Foxy has left the room will result in Foxy jumpscaring the player anyway.
* In Office, when a player stuns Ignited Freddy, it is possible to see Ignited Foxy's silhouette spawn behind Ignited Freddy. This does count as an attempted assault, and the player should go to the cameras to stop Ignited Foxy as normal.
* Ignited Bonnie can help the player when knocking out a camera as Ignited Foxy cannot spawn in broken cameras. However, once all three camera are broken, he will not be repelled completely. He will go into 1 random door, while can't spawn in more than 1 door, but you have to listen for the audio cue to identify which door Ignited Foxy currently occupying. But sometimes he will not make any audio cue even though he is occupying a door, making listening for him more harder.
The Joy of Creation (franchise)

Genre(s)
 Creator(s)
 *The Joy of Creation*November, 30, 2015
 Spin-offs

***The Joy of Creation*** (often abbreviated to ***TJoC***) is a media franchise based around an indie video game series created, designed, developed, and published by Nikson for Microsoft Windows.

## Trivia

* The name of the series might have been derived from the Night 5 call from the original Five Nights at Freddy's. When that night's call is reversed you will hear an exert from Autobiography of a Yogi by Paramhansa Yoganandawith some words and syllables omitted. At the the end of the reversed call, many fans believed to hear the voice say the words: the joy of creation.
	+ However, those words are never outright said in the actual exert.
Антрацитовый Дворец

## Награда

### Золото:

1301

**Антрацитовый Дворец** — один из уровней в игре «Хроники Хаоса».

## Враги

* Адский рыцарь (уровень 72).
* Демон-лучник (уровень 72).
* Демон-фехтовальщик (уровень 72).
* Дикий демон (уровень 72).
* Катапульта (уровень 72).
* Орион (уровень 72).
* Солана (уровень 72).
* Судья (уровень 72).
* Чернокнижник (уровень 72).

## Награды

* Печать Пастыря (фрагмент).
* Игла (фрагмент).
* Книга Судьбы, уровень 2 (фрагмент).
* Зелье опыта.
The Joy of Creation (Disambiguation)

*The Joy of Creation* has some counterparts, were you refering to...

## Games

* The Joy of Creation, the first and rushed version of the game.
* The Joy of Creation: Reborn, the better and improved version of the first game; complete with free-roam.

## Gamejolt

* The Joy of Creation: Reborn'sgamejolt page.
* The Joy of Creation'sgamejolt page.
Forest: Ignited Chica

> *Were you looking for the animatronic, Ignited Chica?*
>
>

 Location
 Status

**Forest: Ignited Chica** or just the **Forest** is where Ignited Chica resides at and is one of the hardest challenges after Attic: Ignited Foxy in The Joy of Creation: Reborn.

## **Appearance & Area Infrastructure**

This is the only stage in the game where there are trees and porraceous vegetation. The Forest may be outside the House, since there are lanterns next to a trailing path. Along the edge of the forest layout, there is a single long fence stretching across the perimeter of the layout. Crickets chirp in the background as well.

## **Gameplay**

### **TJoC: R Challenges**

Instead of the usual 60 seconds (1 minute) or 90 (1 minute and 30 seconds), the player is given 300 seconds (5 minutes), in version v0.0.6 the given time was 180 seconds (3 minutes) to complete a new type of goal; to search and find approximately 10 drawings stuck on the tree trunks, or occasionally on the lantern poles and the perimeter fence.

While attempting to complete the goal, Ignited Chica will follow the player nearby. It is difficult to spot her since her luminous pupils are hard to see in the extending darkness, so it is recommended that the player should look behind them. If the player happens to spot two glowing eyes in the darkness, then they should run. If the player doesn't look behind their back frequently enough, then Ignited Chica has the chance to attack the player, resulting in a game over.

If she also happens to stop a few meters away from the player while they're glancing behind their back, it is recommended to immediately run away until the player is far enough from her. If you look at her for too long, she will roar and start to run over to you, and by this time it is too late to escape.

## **Trivia**

* *Forest: Ignited Chica* strongly references *Slender: The Eight Pages*.
	+ This is because that in *Slender: The Eight Pages*, you are hunted by the *Slenderman* and have to find eight pieces of paper.
		- The ten drawings represent the pages and Ignited Chica represents the *Slenderman*.
* The drawings' texture have Doug 'N' Rachel animatronics drawn on the paper. This is a reference to one of Nikson's other games: Those Nights at Rachel's.
	+ Some drawings appear to have Fazbear brand animatronics too.
* Nikson updated Ignited Chica's mechanics to make it easier for others to understand.
	+ He also added 2 minutes in v0.0.7, a total of 5 minutes, presumably because 3 minutes wasn't enough time to collect ten of the drawings.
		- He also made the map slightly brighter, possibly so that others would be able to see a little bit easier.
* This is the only challenge to be outside the house.
* If you skirt around the outside of the forest, you will see the other 3 Ignited animatronics.

## **Jump scares**

Jump scare with red eyesJump scare with white eyes
Golden Freddy Plush

*This article is considered as a Stub. You can help us by expanding it until all the information is added!*

The **Golden Freddy plush** appears in Attic.

He will not move but he will appear on the desk besides the computer, to the side of the breaker lever.

If the player clicks its nose ten times, turn around and then turn back, they will receive the fifth and final newspaper clipping.

## **Appearance**

The Golden Freddy plush has a black bowtie and black top hat. He also looks like a cross-type of Classic Golden Freddy (FNAF 1) and Withered Golden Freddy (FNAF 2).

The Golden Freddy plush is actually not a real physical plushie, but due to the haunting, Golden Freddy's image has been copied onto the attic's desk as one of the merchandise serving as a prop that came in conjunction with the demons copying the image and character functionality of *Five Nights at Freddy's*. This is presented clearly in that the Golden Freddy plush is shown to be a fake projection by a spiritual power, and that Scott Cawthon is blatantly confused by its presence after his first attempt to release himself from his swivel chair.

## **Behavior**

The Golden Freddy Plush is not an enemy, and as such, does not harm you in any way. Instead, he acts as a progress meter. He appears more and more glitched as the player flashes Ignited Golden Freddy with the breaker lever.

## **Gallery**

### **Death Tips from the plushie**

"6 AM won't arrive this time, find and attack Golden Freddy to survive.""Golden Freddy hides in the cameras, flash him 12 times to beat Attic."
Endo B "Angel"/History

*This article is considered as a Stub. You can help us by expanding it until all the information is added!*

**Endo B "Angel" Navigation**

Overview
**History**
Gallery

***The Joy of Creation: Story Mode***
**Basement**
In Basement, Endo B "Angel" functions using the quantum Zeno effect.
In 04, as the player deduces the two codes of 9632 and 2541 to unlock the gates to reach the key by the stairs, Endo B "Angel" will move towards the player as they turn their face away from him. Notably, he will only attack if the player allows him to approach Michael without facing towards the enemy. The player is completely free to push Endo B "Angel" around on the floor while he is frozen in place by the player staring directly at him. Once the player collects the key, Endo B "Angel" despawns.
In 02, once Ignited Golden Freddy's message ends and the moment he states "HE REMAINS", two Endo B "Angel" clones spawn right behind the left entrance of the gates blocking the player off from the rest of the hallway, one following the other on the player's left. They follow the player around if the player has them off the screen and force them to stay facing in one direction. Once the player reaches the end of the hallway, they find a single button that they must press, the moment they press it causing a third and final clone to spawn in the hallway that the player needs to also remain staring at. Once the player walks up the stairwell and opens the iron grating blocking off the doorway that leads to the real world, all of the clones of Endo B "Angel" disappear completely.

**Attic**
In the fifth and final memory, Attic, Endo B "Angel" will be one of the four enemies to attack the player directly from the attic area while defending against Creation and Ignited Golden Freddy.

***The Joy of Creation: Ignited Collection***
***The Joy of Creation: Story Mode***
**Basement**
Flashlight

The Flashlight is a mechanic used in both The Joy of Creation and The Joy of Creation: Reborn and is the only way of seeing around the place and/or defending yourself against Ignited Chica and Ignited Foxy.

The Flashlight can be activated by pressing the F key at any time and will bring the Flashlight up to the bottom right side. It's stylized as a regular, normal use flashlight with a simple black coat of paint and a concave reflector to shine a light.

## Advantages

* Allows you to momentarily blind Ignited Foxy.
	+ This only works while he is sprinting towards you.
* Allows you to see through the dark.
* Allows you to spot the objects.
* The flashlight has infinite power, meaning it can't run out.

## Disadvantages

* Whilst running with the flashlight on will cause to have it bounce up and down.
	+ It is recommended to not run with it on in the attic.
* If you shine it at Ignited Chica up close, her eyes will turn blood red and will attack you.
* If you happen to turn your flashlight on behind an animatronic, she/he will happen to see the light and will turn around to attack you.

## Trivia

* in The Joy of Creation: Reborn alpha, the flashlight never leaves the player's vision.
Jumpscare

* TJoC

## Ignited Freddy

Ignited Freddy attacks just like any other animatronic. He walks from the front of the room. He may be expelled for a while using a flashlight. If the player does not do that, Freddy will attack, and if the player does not stare at Freddy's door, he will attack from another side. As I mentioned, his jumpscare is similar to that of other animatronics, approaching the player and shaking his head to the left and right and giving a loud roar.

## Ignited Bonnie

Ignited Bonnie Ignited Bonnie attacks just like any other animatronic. He walks from the right side of the room. He may be expelled for a moment using a flashlight. If a player does not do this, he will attack, and if not the player will not stare at the bonnie door, then attack from another side. As I mentioned, his jumpscare is similar to that of other animatronic, approaches the player and shakes his head to the left and to the right with a loud roar.

## Ignited Chica

Ignited Chica attacks in a similar way to other animatronics. She comes out of the closet with the intention of attacking the player. The flashlight will make it hid in the closet and close its door for a while. If the player does not light a flashlight, Chica will attack and if not the player will not stare at the door of the closet, then Chica attack from another side. As I mentioned, her attack style is similar to that of other animatronics, but not so much - instead of coming closer to the player, she will first jump out of the closet, quickly raise her head, move closer to the player and shake her head to the left and right loud roar.

## Ignited Foxy

Ignited Foxy attacks in a similar way to other animatronics. Enters the room behind the window with the intention of attacking the player. If you do not turn on the flashlight, Foxy will slowly lean back and attack, and if not, the player will not be staring at the closet door, then Foxy attacks from another side. As I mentioned, his attacking style is similar to that of other animatronics, but not too much - he will jump quickly into the room, lean down, approach the player and shake his head to the left and to the right with a loud roar.
Лавовый Разлом

**Лавовый Разлом** — один из уровней в игре «Хроники Хаоса».

## Описание

Лавовый разлом уходит к самому сердцу планеты, питая бесконечной энергией легионы врагов.

## Враги

* Аврора (уровень 14).
* Дикий сатир (уровень 14).
* Сатир-копьеметатель (уровень 14).
* Кентавр-легионер (уровень 14).
* Фокс (уровень 14).

## Награды

* Аврора (камень души).
* Щит Хранителя.
* Дорожный посох.
Basement: Ignited Bonnie

> *Were you looking for the animatronic, Ignited Bonnie?*
>
>

> *Were you looking for the fourth level in The Joy of Creation: Story Mode known as Basement?*
>
>

 Location
 Status

**Basement: Ignited Bonnie** or just the **Basement** is where Ignited Bonnie resides at and is the second challenge of medium difficulty in The Joy of Creation: Reborn.

## **Appearance & Room Infrastructure**

The Basement is a dark and gloomy maze, lit only by glowing lanterns and scattered with props. There are pipes which will leak steam, which is both a disability for the player *and* Ignited Bonnie, as neither you nor him can see through the steam. The lanterns can easily be mistaken for Ignited Bonnie's pupil, especially if obscured by steam.

## **Gameplay**

### **TJoC: R**

The player is given 60 seconds (1 minute) to complete their objective; to search and find five objects throughout the basement. These objects are selected randomly and procedurally spawn, so memorizing locations will not work.

While the player is searching for the objects, Ignited Bonnie will be roaming the layout of the basement, and he is faster than Ignited Freddy. To survive being attacked, the player should keep their eyes on red lights, as they are Ignited Bonnie's pupils. When the player sees the lights bobbing up and down, it is advised to run away to keep searching for the objects. If the player does not find all five objectives before time runs out, Bonnie will lock onto the player's position and hunt them down. Once the player has found all five objectives, or if the player runs out of time, the night will not end until Bonnie catches and kills the player. Completing the night will reward the player with a tick next to the night selection.

### **Trivia**

* Ignited Bonnie is seen punching the player in his jump scare.
* Sometimes, Ignited Bonnie can get stuck on corners if the player round them sharply. This is a great strategy to buy the player more time.
* One survival strategy is to find Ignited Bonnie and sneak behind him while he is walking, evading detection. This will not work if Bonnie turns around, or if the player turns the flashlight on.
Scott Cawthon

Anthony Cawthon - son

Val Cawthon - wife

Scott Cawthon (AKA The Protagonist) is the player who you play as in TJOC:R.

## Biography

The protagonist is playable in The Joy of Creation: Reborn. He was possibly the manager of Freddy Fazbear's Pizzeria and Fazbear's Diner. He is an American evident by the American flags and baseball caps found in his home, he lives in what seems like a Modern country house that consists of a first floor, a basement, an attic, and an outside. He returns home from a night away from home only to return and find that it is haunted and that a creature in the form of Michael is in control the animatronics and he is plotting to kill Scott he is tasked with finding several collectibles around his home throughout the different areas of his house. He then enters a hallucination that looks like white with the animatronics in display cases. He then switches off the lights and wonders through the hallucination before getting jump scared by Phantasmagoric Ignited Foxy. The "end" sequence which was a hallucination implies that the animatronics aren't real and are simply just hallucinations/nightmares that are haunting him, possibly due to the cancellation of the FNAF 6.

## Description

### Appearance

Scott is a light-skinned male, evident by his hand model and his masculine breathing. He carries a flashlight in his right hand. He is based on Scott Cawthon so it can be assumed that he is a Caucasian with brown hair and hazel eyes. It is unknown if it is Scott or not.

### Personality

Little can be said about his personality, however, he doesn't speak similarly to most FNAF Protagonists. He seems to breath heavily when he runs. This could be out of having a poor condition or out of fear for his life.

## Known info

* The protagonist in the original game was Scott Cawthon. In this game, the protagonist is currently unknown. In the story mode, it is revealed that it is still Scott Cawthon and that the animatronics are being controlled by a creature in the form of Michael that is plotting to kill him.
Пыльный Утёс

**Пыльный Утёс** — один из уровней в игре «Хроники Хаоса».

## Описание

Туда-сюда снуют бесчисленные сторожевые группы. Солдаты форпоста не упустят шанса ограбить зазевавшегося путника.

## Враги

* Горный тролль (уровень 16).
* Орк-убийца (уровень 16).
* Тея (уровень 16).
* Хайди (уровень 16).
* Чабба (уровень 16).

## Награды

* Проклятый кинжал.
* Кузнечный молот.
Суховей

**Суховей** — один из уровней в игре «Хроники Хаоса».

## Описание

Поляны сочной травы сменяет безжизненная пустыня, растянувшаяся на много миль вперёд.

## Враги

* Гомункул (уровень 24).
* Костяная баллиста (уровень 24).
* Лич (уровень 24).
* Скелет-арбалетчик (уровень 24).
* Чёрный рыцарь (уровень 24).

## Награды

* Игла (фрагмент).
* Ветвь Анчара.
* Кинжал.
Окружной Тракт

**Окружной Тракт** — один из уровней в игре «Хроники Хаоса».

## Описание

Дорога на Грейвхолл полна опасностей. Поможет ли окружной путь хоть немного избежать их?

## Враги

* Астарот (уровень 25).
* Безликий (уровень 25).
* Моджо (уровень 25).
* Судья (уровень 25).
* Тёмная Звезда (уровень 25).

## Награды

* Камень безмятежности (фрагмент).
* Сапоги следопыта.
* Счастливая стрела.
Вотчина Архидемона

**Вотчина Архидемона** — один из уровней в игре «Хроники Хаоса».

## Описание

Жар огня и ненависти наполняет город — новый хозяин установил свои законы. Не ждите пощады, путники, коль забрели сюда!

## Враги

* Адский рыцарь (уровень 5).
* Архидемон (уровень 5).
* Демон-лучник (уровень 5).
* Дикий демон (уровень 6).
* Чернокнижник (уровень 5).

## Награды

* Моджо (камень души).
* Дорожный посох.
* Ясеневый лук.
Hallucinations

*This article is considered as a Stub. You can help us by expanding it until all the information is added!*

## ***The Joy of Creation: Story Mode***

### **Attic**

#### **Visual Hallucinations**

Whenever the head of Ignited Golden Freddy appears behind the player in the attic itself, he creates hallucinations of The Ignited, minus Ignited Foxy, as well as showing a visual of the attic on fire.

## **Gallery**

### **Attic**

Ignited Freddy's hallucination when Ignited Golden Freddy's head is in the room.Ignited Bonnie's hallucination when Ignited Golden Freddy's head is in the room.Ignited Chica's hallucination when Ignited Golden Freddy's head is in the room.A hallucination of the attic burning by the tenth time Ignited Golden Freddy is flashed when Ignited Golden Freddy's head is in the room.
Пепельная Тропа

**Пепельная Тропа** — один из уровней в игре «Хроники Хаоса».

## Описание

Пепел пожарищ покрывает раскалённые камни. И лишь истинные герои смогут преодолеть невыносимое пламя темных чар.

## Враги

* Адский рыцарь (уровень 1).
* Демон-лучник (уровень 1).
* Галахад (уровень 1).

## Награды

* Артемис (Камень души).
* Колчан.
* Керосиновая лампа.
* Дорожные сапоги.
Приключения (подлокация)

**Приключения** — это подлокация Святилища в котором участвуют три участника гильдии. В этой локации за каждый уничтоженный лагерь врага даётся 20 очков, а также игроку дают четыре сундука, один из которых дают за победу над боссом.

## Типы точек

* Отряд-Точка с командой вражеских героев. Отряд может быть усилен Оком Вестника.
* Око Вестника-Башня, которая усиливает другой отряд или Босса. Чтобы снять усиление, нужно победить врагов в этой точке.
* Алтарь Мощи-Точка с названием «Усиление», в которой можно выбрать одно из трёх усилений на выбор, если нужное вам усиление уже не выбрал другой участник группы.
* Босс—главный противник на карте, за победу над которым все участники вашей группы получат ценную награду.

### Приключение 1

Доступно с 40 уровня. У каждого игрока по 5 очков энергии.

### Приключение 2

Доступно с 45 уровня. У каждого игрока по 5 Очков энергии.

### Приключение 3

Доступно с 50 уровня. У каждого игрока по 5 очков энергии.

### Приключение 4

Доступно с 55 уровня. У каждого игрока по 10 очков энергии.

### Приключение 5

Доступно с 60 уровня. У каждого игрока по 10 очков энергии.

### Приключение 6

Доступно с 70 уровня. У каждого игрока по 10 очков энергии.

## Приключение 7

Доступно с 80 уровня. У каждого игрока по 10 очков энергии.

## Приключение 8

Доступно с 90 уровня. У каждого игрока по 15 очков энергии.

## Приключение 9

Доступно с 100 уровня. У каждого игрока по 15 очков энергии.

### Приключение 10

Доступно с 110 уровня. У каждого игрока по 15 очков энергии.

## Приключение 11

Доступно с 120 уровня. У каждого игрока по 15 очков энергии.

## Приключение 12

Доступно с 130 уровня. У каждого игрока по 15 очков энергии.

## Приключение 13

Доступно с 130 уровня. У каждого игрока по 15 очков энергии.
Ядовитые Плети

## Награда

### Золото:

1043

**Ядовитые Плети** — один из уровней в игре «Хроники Хаоса».

## Враги

* Дикий сатир (уровень 39).
* Кентавр-воин (уровень 39).
* Кентавр-легионер (уровень 39).
* Кентавр-лучник (уровень 39).
* Сатир-копьеметатель (уровень 39).
* Фея (уровень 39).

## Награды

* Доспех Принца Воров (фрагмент).
* Зелье опыта.
* Кузнечный молот.
* Меч Бури (фрагмент).
Сухой Дол

**Сухой Дол** — один из уровней в игре «Хроники Хаоса».

## Описание

Банда монстров, орудующая в лесу, не знает пощады. Будьте осторожны, герои, не попадитесь и сами в их огненную ловушку!

## Враги

* Адский рыцарь (уровень 2).
* Демон-лучник (уровень 2).
* Дикий демон (уровень 2).
* Чернокнижник (уровень 2).

## Награды

* Мантия ученика.
* Стальной наплечник.
Колдовская Чаща

**Колдовская Чаща** — один из уровней в игре «Хроники Хаоса».

## Описание

Свет не проникает сквозь густые ветви дерев. А тёмные чары шамана сгустили тени под кронами в непроглядную тьму.

## Враги

* Артемис (уровень 11).
* Астарот (уровень 11).
* Дикий сатир (уровень 11).
* Кентавр-легионер (уровень 11).
* Моджо (уровень 11).

## Награды

* Астарот (камень души).
* Сапоги следопыта.
* Кузнечный молот.