Divine Quest

Each god has a Divine Quest which starts after a predetermined number of turns (based on the "world progression" difficulty setting: turn 112 for 0%, turn 67 for 10%, turn 46 for 15%). At each stage of the quest, your choices will determine what type of challenges you'll face. Each god has a preferred set of choices that grant blessings and additional (usually better) choices for the last challenge in the quest.

The final decision for each god will be between Supreme God or Restore the Pantheon. In most cases, the rewards are the same, however the choice may affect future events and decision options.

## **Veles**

### Grand University

Final decision:

* 1. [Fight] (3 skull)
	+ Success:
		- Weapon, shield
		- Bless of Strength (20 turns) for entire party
		- +8 XP, +3 RP
	+ Failure:
		- +4 XP, +1 RP *(needs verification)*
* 2. [Intellect] (3 skull)
	+ Success:
		- Bless of Speech (20 turns) for 2 villagers
		- +6 XP, +2 RP
	+ Failure:
		- +4 XP, +1 RP *(needs verification)*
* 3. Leave (3 skull?)
	+ Bless of Attractiveness (20 turns) for 2 villagers
	+ +6 XP, +2 RP

### The Oracle

You find the place imprinted in your minds by the professors...

After a series of conversation choices, you will end with a choice of challenges:

* 1. [Fight] (4 skull)
	+ Success:
		- +6 XP, +2 RP
* 2. [Social] (4 skull)
	+ Success:
		- Bless of Intelligence (40 turns) for entire party
		- +4 Tactics for 2 villagers
		- *Unlocks additional dialogue option during the **Final Challenge***
		- +6 XP, +2 RP
	+ Failure:
		- 7-12 wounds each for 3 villagers
		- *Map marker remains*

### Final Challenge

Guided by Veles, you finally track down the Elven Wanderer...

* 1. Right, get in closer
	+ 1. **(Blue text)** You hear a quiet whisper in your ear and it feels very familiar. Follow it.
		- 1. [Tactic] (3 skull)
			* Success:
				+ Trinket
				+ +3 Tactics to 1 villager
					- 1. ***(Blue text)*** The snake slithers in the grass once more, clearly awaiting your attention. You feel as if there is more than one way to restore Veles' power. Go speak to the snake.
						* 1. Yes, it is time for Veles to step out of the shadows and show his true power! Take the Elf's life and give true might to your God!
							+ *See **Final Reward** (Orc Witch joins Party)*
						* 2. No, Veles is not one to seek ultimate power, it is better to restore the balance. Wait for the Elf to finish his task.
							+ *See **Final Reward** (Ghost joins Party)*
					- 2. Wait for the Elf to finish his task. With his power restored, Veles can take his place in the Pantheon again and balance will be restored.
						* *See **Final Reward** (Ghost joins Party)*
			* Failure:
				+ ???
		- 2. [Social] (4 skull)
			* *See **[Social] (4 skull)** below*
	+ 2. [Social] (4 skull)
		- Success:
			* Trinket
		- Failure:
			* ???
* 2. Come back later.
	+ *Map marker remains*

#### **Final Reward**

* 20 Diamonds, 40 Enchanted bones
* +3 Magic for 2 villagers
* A Ghost joins the party ***or*** An Orc Witch joins the party
* +10 XP, +2 RP

## **Svarog**

### Grand University

Final decision

* 1. [Fight] (3 skull)
	+ Success:
		- Weapon, artifact
		- Bless of Dexterity (20 turns) for 2 villagers
		- +6 XP, +2 RP
	+ Failure:
		- +4 XP, +1 RP
* 2. [Intellect] (3 skull) (are these correct?):
	+ Success:
		- Anger Svarog?
		- +4 XP, +1 RP
	+ Failure:
		- +4 XP, +1 RP
* 3. Leave. (3 skull?)
	+ Bless of Will (25 turns) for entire party
	+ +8 XP, +3 RP

### The Oracle

You find the place imprinted in your minds by the professors...

After a series of conversation options, you will end with a choice of challenges:

* 1. [Fight] (4 skull)
	+ Success:
		- Weapons, armour
		- Bless of Strength (40 turns) for 3 villagers
		- +5 Health for 1 villager
		- Heal entire party
		- +6 XP, +2 RP
		- *Unlocks additional dialogue option during the **Final Challenge***
* 2. [Social] (4 skull)
	+ Success:
		- Shield, Artifact
		- Bless of Intelligence (30 turns), +4 Will for 2 villagers
		- +6 XP, +2 RP
	+ Failure:
		- *Map marker remains*

### Final Challenge

You soon realize the 'place' where you will find enough gold Svarog spoke of, is less of a place, more a live Zmey, hoarding treasures wherever he goes!

By the guidance of Svarog you finally pinpointed the Zmey, and you see at least it is a young specimen.

* 1. Oh well, we must deal with this Zmey and gather the needed gold.
	+ 1. **(Blue text)** Lay down your weapons and allow the power of Svarog to guide your actions!
		- 1. [Physical] (3 skull)
			* Success:
				+ Shield
				+ +1 Strength for 2 villagers
					- 1. There is a dark obsidian stone lying on the ground near where the Zmey perished
						* 1. Yes! Make Svarog the Supreme power!
							+ *See **Final Reward***
						* 2. No, this is not the time for internal struggles
							+ *See **Final Reward***
							+ +10 XP, +2 RP
					- 2. Time to build the shrine
			* Failure:
				+ Light Wounds to 1 villager, Heavy Wounds to 1 villager
					- 1. Right, better regroup and come back later
					- 2. Ah, just fight the Zmey. Attack!
		- 2. [Fight] (4 skull)
			* *See **[Fight] (4 skull)** below*
	+ 2. [Fight] (4 skull)
		- Success:
			* Shield, resources
			* ???
		- Failure:
			* ???
* 2. Come back later.

#### **Final Reward**

* 40 Obsidian, 30 Mithrill, resources
* +3 Health for 3 villagers
* A Dwarf Smith joins the party ***or*** A Svarozek Minion joins the party
* +10 XP, +2 RP

## **Zorya**

### Grand University

Final decision:

* 1. [Fight] (3 skull)
	+ Success:
		- Weapons and/or trinket
		- Bless of Strength (20 turns) for entire party
		- +8 XP, +3 RP
	+ Failure:
		- +4 XP, +1 RP
* 2. [Intellect] (3 skull)
	+ Success:
		- +4 XP, +1 RP
	+ Failure:
		- ???
* 3. Leave.
	+ Bless of Attractiveness (20 turns) for 2 villagers
	+ +6 XP, +2 RP

### The Oracle

You find the place imprinted in your minds by the professors...

After a series of conversation choices, you will end with a choice of challenges:

* 1. [Fight] (4 skull)
	+ Success:
		- Weapons, ranged weapon, armour, food,
		- Bless of Dexterity (40 turns) for entire party
		- +4 Animal Kinship for 3 villagers
		- Heal entire party
		- +6 XP, +2 RP
		- *Unlocks additional dialogue option during the **Final Challenge***
* 2. [Social] (4 skull)
	+ Success:
		- Ranged Weapon, resources
		- +6 XP, +2 RP
	+ Failure:
		- *Map marker remains*

### Final Challenge

Finally, you caught its trail and you are certain he is within your reach

* 1. Get closer
	+ 1. (Blue option) You feel Zorya's presence upon you... [Hunting] (3 skull)
		- 1. Become the hunters and get your prey! [Hunting] (3 skull)
			* Success:
				+ Ranged Weapon
				+ +4 Animal Kinship for 1 villager
					- 1. **(Blue text)** Before you shackle Simargl, take a closer look at the collar as you feel Zorya's power calling you.
						* 1. Make the Shackles! May Zorya rule the new Pantheon with strength and loyalty!
							+ *See **Final Reward***
							+ Zorya becomes the supreme Goddess
						* 2. No, use the collar, the Pantheon is fine as it is!
							+ *See **Final Reward***
					- 2. Shackle Simargl!
						* *See **Final Reward***
		- 2. Changed our minds. Attack! [Fight] (4 skull)
			* *See Fight option below*
	+ 2. [Fight] (4 skull)
	***Note:** Simargl is relatively easy to beat.*
		- Success:
			* Meat, leather, weapon or armour, Ranged Weapon
				+ 1. Shackle Simargl!
					- *See **Final Reward***
				+ 2. Before you shackle Simargl, take a closer look at the collar as you feel Zorya's power calling you (blue option same as above)
					- *See **Final Reward***
	+ 3. Come back later
* 2. Come back later.

#### **Final Reward**

* 40 scaled leather, Ranged Weapon, 20-24 Diamonds
* +3 Perception for 3 villagers
* A Bies (strong wolf-like demon) joins the party ***or*** A Goblin Beast Master (Level 8) joins the party
* +10XP +2RP

## **Horos**

### Grand University

Final decision:

* 1. [Fight] (3 skull)
	+ Success:
		- Weapons
		- +4 XP, +1 RP
	+ Failure:
		- ???
* 2. [Intellect] (3 skull)
	+ Success:
		- Bless of ? (?? turns) for 2 villagers
		- +6 XP, +2 RP
	+ Failure:
		- ???
* 3. Leave.
	+ Bless of Will (25 turns) for entire party
	+ +8 XP, +3 RP

### The Oracle

You find the place imprinted in your minds by the professors...

After a series of conversation options, you will end with a choice of challenges:

* 1. [Fight] (4 skull)
	+ Success:
		- Weapons, armour
		- +4 Perception for 2 villagers
		- Bless of Dexterity (40 turns) for entire party
		- Heal entire party
		- +6 XP, +2 RP
		- *Unlocks additional dialogue option during the **Final Challenge***
* 2. [Social] (4 skull)
	+ Success:
		- Weapon, Leather
		- +6 XP, +2 RP
	+ Failure:
		- *Map marker remains*

### Final Challenge

* 1. Still, we must defeat him. Get in closer to assess the situation.
	+ 1. **(Blue text)** The Night Lord gave us his blessing, we will use his spell to sneak up on the monster!
		- 1. Sneak up and kill the Leech Lord! [Sneak] (3 skull)
			* Success:
				+ Weapon
				+ +3 Stealth to 1 villager
					- 1. **(Blue text)** You get a strange feeling at the back of your neck - the fallen monster seems to be saying something to you. Get closer to the Leech.
						* 1. The time of the Sun is passed, the Moon should take its place now. Yes, feed your blood to the Leech and help Horos become the leader he's destined to be!
							+ *See **Final Reward***
							+ *Horos becomes supreme God*
						* 2. No. The Pantheon is strong as it is, a power shift may weaken all. Kill the beast and restore the rightful order of the Gods.
							+ *See **Final Reward***
					- 2. Strike down the Monster and release your God's power, so that the Pantheon may be rebuild!
						* *See **Final Reward***
			* Failure:
				+ ???
		- 2. Just attack the thief! [Fight] (4 skull)
			* *See **[Fight] (4 skull)** below*
	+ 2. Just attack the thief! [Fight] (4 skull)
		- Weapons, equipment, resources
			* 1. Strike down the Monster
				+ *See **Final Reward***
					- 2. ???
			* 2. ???
* 2. Right, we'll come back later.
	+ *Map marker remains*

#### **Final Reward**

* 30 Dragonbones/Enchanted bones/Dragon leather/Scaled leather, 40 Rubies
* +3 Leech for 3 villagers
	+ 1. **(Blue text)** Yes! Howl to the moon as well and rejoice!
		- Weapon, armour, jewellery
		- A Striga Master/Mistress (Level 7-11) joins the party
		- +10 XP, +2 RP
	+ 2. ???

## **Mokosh**

### Grand University

Final decision:

* 1. [Fight] (3 skull)
	+ Success:
		- +4 XP, +1 RP
	+ Failure:
		- ???
* 2. [Intellect] (3 skull)
	+ Success:
		- Bless of Intelligence (25 turns) for entire party
		- +8 XP, +3 RP
	+ Failure:
		- +4 XP, +1 RP
* 3. Leave (3 skull?)
	+ Bless of Attractiveness (20 turns) for 2 villagers
	+ +6 XP, +2 RP

### The Oracle

You find the place imprinted in your minds by the professors...

After a series of conversation options, you will end with a choice of challenges:

* 1. [Fight] (4 skull)
	+ Success: +6 XP, +2 RP
* 2. [Social] (4 skull)
	+ Success:
		- +10 Poppy Seeds
		- Bless of Speech (40 turns), Bless of Will (30 turns), +3 Will to 4 villagers
		- +6 XP, +2 RP
		- *Unlocks additional dialogue option during the **Final Challenge***
	+ Failure:
		- *Map marker remains*

### Final Challenge

* 1. Go in and look for a place to sow the seeds your Goddess gave you.
	+ 1. **(Blue text)** You know that Mokosh gave you another way. Open your heart and mind to her influence.
		- 1. [Social] (3 skull)
			* Success:
				+ Artifact ***or*** Ring
				+ +3 speech to 1 villager
				+ *See **Final Reward***
		- 2. Fight the disease! [Sickness] (4 skulls)
		- 3. Actually, come back later.
	+ 2. Attack the spirits!
		- 1. [Sickness] (4 skulls)
			* Artifact
			* *See **Final Reward***
	+ 3. Observe the spirits and try to determine their nature!
		- 1. Fight the disease! [Sickness] (4 skulls)
		- 2. (Blue option) You know that Mokosh gave you another way. Open your heart and mind to her influence.
		- 3. Actually, come back later.
* 2. Come back later.

#### **Final Reward**

* -10 poppy seeds if Mokosh is supreme Goddess
* 30-50 Ancient wood, 20-30 Rubies, 30 Nimblewood
* +3 Health for 3 villagers
* A Bugay joins the party ***or*** A Rocker joins the party
* +10 XP, +2 RP

## **Morena**

### Grand University

Final decision:

* 1. [Fight] (3 skull)
	+ Success:
		- Weapon, artifact (or 2x Tier2 weapons?)
		- Bless of Dexterity (20 turns) for 2 villagers
		- +6XP +3RP (or 2RP?)
	+ Failure:
		- +4XP +1RP
* 2. [Intellect] (3 skull)
	+ Success:
		- Bless of Intelligence (25 turns) for entire party.
		- +8 XP, +3 RP
	+ Failure:
		- +4 XP, +1 RP
* 3. Leave (3 skull - *no challenge*)
	+ +4 XP, +1 RP

### The Oracle

You find the place imprinted in your minds by the professors...

After a series of conversation choices, you will end with a choice of challenges:

* 1. [Fight] (4 skull)
	+ Success: +6 XP, +2 RP
* 2. Stand still: 'My lady Morena, if it is the icy death grip you wish to embrace us with, do so, but know that we are here to reclaim your lost power! (4 skull Social)
	+ Success:
		- Bless of Intelligence (40 turns) for entire party
		- +3 Intelligence for 3 villagers
		- +6 XP, +2 RP
		- *Unlocks additional dialogue option during the **Final Challenge***

### Final Challenge

You track down the avatar of Death and call upon her using Morena's blessing...

* 1. 'We have come at Morena's bidding, we must learn the banishment ritual.'
	+ 1. 'I tell you what, why don't we play for it?...'
		- 1. **(Blue text)** 'Good, here goes our first riddle...' [Intellect] (3 skull)
			* Success:
				+ Artifact
				+ +3 Will for 1 villager
					- 1. ***(blue option)*** 'What if we burned the effigy as well?'
						* 1. 'Alright, it is time for the Lady of Reason to rule the Gods and bring in some true order! Burn the effigy and make Morena the supreme Goddess!'
							+ *See **Final Reward***
						* 2. 'No! We shall not meddle with the order of things, nor make the winters more deadly. We will drown Morena's effigy and thus restore the balance and order as it should be!'
							+ *See **Final Reward***
					- 2. 'Ok, let us do this and restore balance to our Pantheon!'
						* *See **Final Reward***
		- 2. 'Actually, no...' [Social] (4 skull)
			* *See **[Social] (4 skull)** below*
	+ 2. [Social] (4 skull)
		- Success:
			* Jewelry
				+ 1. 'Ok, let's do this and restore our Pantheon!'
					- *See **Final Reward***
				+ 2. ???
* 2. Creepy... come back later.

#### **Final Reward**

* 40 Topaz, 40 Silver
* +3 Intelligence for 3 villagers
* A Liho joins the party ***or*** A Poludnica joins the party
* +10 XP, +2 RP

## **Lady Lada**

### Grand University

*Dialogue eventually leads to the following options:*

* 1. 'The Lady Lada teaches us about love and forgiveness...Attack!' [Fight]
	+ Success:
		- +4 XP, +1 RP *(needs verification)*
	+ Failure:
		- ???
* 2. 'The Lady of beauty and hope will shine the warm light of mercy upon your souls...' [Intellect]
	+ Success:
		- Bless of Intelligence (25 turns) for entire party
		- +8 XP, +3 RP
	+ Failure:
		- ???
* 3. 'Mercy and love are sewn into our hearts by our Lady'...Leave.
	+ Bless of Attractiveness (20 turns) for 2 villagers
	+ +6 XP, +2 RP
* 4. ***(Requires Magic)*** 'In the spirit of our Lady's teachings, we will crumble this binding that holds you...'
	+ Bless of Magic (20 turns), Bless of Attractiveness (30 turns) for entire party
	+ +2 Speech +3 Attractiveness for 1 villager
	+ +8 XP, +3 RP

### The Oracle

You find the place imprinted in your minds by the professors...

After a series of conversation options, you will end with a choice of challenges:

* [Fight] (4 skull)
	+ Success:
		- Full heal for entire party
		- +6 XP, +2 RP
* [Social] (4 skull)
	+ Success:
		- Bless of Intelligence (30 turns) for 2 villagers
		- +4 Will for 2 villagers
		- +6 XP, +2 RP
		- *Unlocks additional dialogue option during **Final Challenge***
	+ Failure:
		- *Map marker remains*

### Final Challenge

The village your Lady Lada spoke of turns out to be a small Goblin settlement by a lake. But the Goblins are kept in cages or on leashes and ruled by a group of water nymphs, most likely Rusalkas.

* 1. Go in closer and see what you can do.
	+ 1. **(Blue text)** Observe them for a while longer, check for weaknesses or another way in. Listen to your instincts and the voice of Lada.
		- 1. 'Hello ladies, we are here on the behest of our Lady Lada...' [Intellect] (3 skull)
			* Success:
				+ Jewellery or artifact, 15-18 Diamonds, 32-49 Ancient wood
				+ +3 Intelligence for 2 villagers
					- 1. 'But you know another way? I can see it in your face.'
						* 1. 'Yes, we will cut the roots! It is time Lada became more, gained true power and guided the other Gods on a path of love and beauty supreme!'
							+ Bless of Attractiveness (45 turns) for all villagers
							+ +3 Attractiveness for 3 villagers
								- 1. Rejoice
									* A Forest Elf Druid (Level 6) joins the party
										+ 1. Great. Welcome.
											- *(Same as "**Bah, an Elf...**" dialogue option below)*
										+ 2. Bah, an Elf... but we cannot argue with the will of Lada.
											- +10 XP, +2 RP
						* 2. 'No! Lada is better off as she is, without the taint of power. She will bring balance and stability to the Pantheon.'
							+ Bless of Attractiveness (45 turns) for all villagers
							+ +4 Attractiveness for 3 villagers
								- 1. Rejoice
									* Weapon, jewellery, materials, food
									* A Forest Elf Druid (Level 6) joins the party
										+ 1. Great. Welcome.
											- *(Same as "**Bah, an Elf...**" dialogue option below)*
										+ 2. Bah, an Elf... but we cannot argue with the will of Lada.
											- +10 XP, +2 RP
					- 2. Thank you. We will do as you say, for it is time for Lada to regain her power and help restore balance and peace to Thea!
						* Same as 'No! Lada is better off as she is...` above
			* Failure:
				+ Poison on two party members
				+ Can try again immediately or leave and come back later
		- 2. Just try to convince them without the deception: 'Hello there.' [Social?] (4 skull)
			* *(Same as "**We are here to help this village...**" dialogue option below)*
	+ 2. Just go in and talk to them. Hello! (4 skull)
		- 1. 'We are here to help this village...' [Social] (4 skull)
			* Success:
				+ Jewellery, 32-49 Ancient wood, 17-20 Scaled leather
				+ +3 Speech for 2 villagers
				+ *See **Final reward***
* 2. Come back later.

#### **Final Reward**

* Bless of Attractiveness (45 turns) for all villagers
* +4 Attractiveness for 3 villagers
* A Ghost (Dola) joins the party ***or*** A Forest Elf Druid joins the party *(if you chose "**Thank you. We will do as you say...**" [Appears to be random; got both with **"No! Lada is better off as she is..."** with restarts)*
* +10 XP, +2 RP

## **Perun**

### Grand University

***Note:** Regardless of the choice you make or its outcome, the next location will appear on your map.*

* 1. Perun's Wrath [Fight] (3 skull)
	+ Success:
		- 2 weapons
		- Bless of Strength (20 turns) for entire party
		- +8 XP, +3 RP
	+ Failure:
		- 1-5 wounds each to 6 villagers
		- +4 XP, +1 RP
* 2. [Intellect] (3 skull)
	+ Success:
		- +4 XP, +1 RP
	+ Failure:
		- +4 XP, +1 RP
* 3. Leave (*says 3 skull but no challenge)*
	+ Bless of Attractiveness (20 turns) for 2 villagers
	+ +6 XP, +2 RP

### The Oracle

You find the place imprinted in your minds by the professors...

* 1. [Fight] (4 skull)
	+ Success:
		- Weapons, armour, food
		- Bless of Health (50 turns) for 4 villagers
		- +4 Health for 2 villagers
		- Heal party
		- +6 XP, +2 RP
		- *Unlocks additional dialogue option during the **Final Challenge***
	+ Failure:
		- *Map marker remains*
* 2. [Social] (4 skull)
	+ Success:
		- Artifacts
		- +6 XP, +2 RP
	+ Failure:
		- *Map marker remains*

### Final Challenge

You follow the vision provided by your god and find yourselves in the ruins of what could have been an old monastery or perhaps a small settlement.

There is an old iron gate that leads to the central complex, where the remains of some stone buildings stand tall and empty.

* 1. Go in
	+ 1. ***(Blue text)*** Take a closer look at the statue, it may be the one Perun spoke of, one to aid you in your task.
		- 1. [Fight] (3 skull)
			* Success:
				+ Weapons, armour, trinket, resources, food
				+ Bless of Strength (40 turns) for 6 villagers
				+ +1 Strength, +4 Tactics, +2 Health, +4 Will for 2 villagers
			* Failure:
				+ ???
		- 2. [Physical] (5 skull)
			* *See **[Physical] (5 skull)** below*
		- 3. Come back later.
	+ 2. Grasp the rod and brace yourself [Physical] (5 skull)
		- Success:
			* Weapon, armour
			* Bless of Will (30 turns) for all villagers
			* Bless of Strength (40 turns) for 6 villagers
			* +1 Strength, +4 Tactics, +2 Health, +4 Will for 2 villagers
		- Failure:
			* ???
	+ 3. Come back later.
* 2. Come back later.

Once you have succeeded at one of the challenges above and have acquired the Rod, you must make a decision:

* 1. You have a sudden feeling of enlightenment, focus on it! (blue text)
	+ 1. Yes! Make Perun the God of all Thunder in all of Thea!
		- Success:
			* *Perun becomes the supreme God*
			* *See **Final Reward***
		- Failure:
			* ???
	+ 2. No! We don't need potential wars with other Gods. The old Pantheon needs to be restored and the other Thunder Gods released. Break the rod so that all three Gods reclaim their power
		- Success:
			* *See **Final Reward***
		- Failure:
			* ???
* 2. Break it and release the power of all three gods!
	+ *Same as "**No! We don't need potential wars...**" above*

#### **Final Reward**

* 30 Diamonds, 20 Mithrill
* An Orc Fighter (Level 7) joins the party ***or*** Zmey's Old Minion (Level 14) joins the party
* +10 XP, +2 RP