Low-man equipment guide part 2

Final Fantasy XI can be a difficult game for new players, and even veterans alike. When reaching level cap, you will often find yourself having to resort to one of two things; Being carried by more established players, or clawing together pieces of equipment to at least carry your own weight before joining a linkshell or forming more organized groups targeting more challenging content. Hopefully having obtained some introductory endgame gear, this section of the guide will cover better pieces that should be reasonable to obtain in a group of two or three.

Please remember that virtually every piece on this guide is functional at level cap, even if there are superior options, and this guide just serves as some examples of reasonable to obtain pieces that will take you from naked and afraid to capable adventurer status.

For those who have missed the first part and still need some odds and ends pieces, please consult Part 1 Here

## Weapons

    First and foremost, one must mention the amazing items available from Imperial Standing vendors. If you have done enough Assaults to promote, these items become available and are among the best weapons for many of the jobs that can use them, as each grants increased damage, attack, and accuracy when under 1000TP or during weaponskills. Honorable mentions to Sentinel Shield for mid-level paladins, as well as a decent offhand weapon on par with the prior guide's viking shield for Red Mage and Beastmaster. If you're one-handing a weapon and want to push your damage a bit harder, its not an expensive piece to keep in your pocket should you want to raise your output a little bit. With that aside, onto the rest of the weapons proper.

Like the Perdu weapons, there are numerous great weapons that are earned from various KSNM30 battlefields and can be among the best options for various jobs. The caveat is that their latents require 500 !wspoints (0 for main, 1 for offhand, 2 for ranged) and they're ready to go. Consult the Era database to locate what battlefields contain which of these. Of particular note are Destroyers and Senjuinrikio which contribute great DPS for both Monk and Ninja, and increases to Blade: Jin critical rates. Pairing a Perdu blade or Fudo are very effective options for Senjuinrikio, and any of the three combined are fantastic.

One may question both of these pieces on this list, and to be frank, I would hesitate to use either myself. But that said, Ranger in particular has access to numerous decent range accuracy and attack pieces that include reduced enmity, and as neither of these are especially difficult to get, dropping from the Wivre Gharial and the Gnat Hemodrosophila respectively and having somewhat comparable stats to their competition, you may consider a low enmity set for some events just to allow you to continue dealing consistent damage without worrying about a HNM turning and destroying you for doing so. I have not verified the drop of Atesh pole on Era, and Gharial may be a bit of a tough fight, so come prepared for both.

When people think Final Fantasy, they think swords, and magic, and this sword is probably the best known in Final Fantasy XI. The Joyeuse is the gold standard for meleeing Red Mages, Paladins, and is a very popular offhand weapon for Dancer and Warrior, as well as being a situationally useful one for Bard and Corsair as well. The good news is the sword has a 100% drop rate, but the bad news is it is dropped by the very powerful, and very difficult Charybdis, but with that in mind, if you come prepared, or are willing to take the time to carefully kite and kill it, a single, or even pair of mages, most notably Red Mages, can solo or duo the Kraken and claim the sword. Just be sure to take your time and sub Ninja.

And speaking of Red Mages, this sword is a sight to behold. Being a Red Mage at heart myself, this sword's latent effect is active with any En-spell active. Now, the catch is its dropped by one of two difficult Gustav Tunnel Wyverns, Bune, whom thankfully is a timed spawned NM with a moderately decent drop rate on the sword. From personal experience, I have tanked Bune on Ninja, and Thief subbing Ninja, dualboxing a Red Mage, or Scholar as my healer, and both are about equally difficult. You will want some pretty decent Evasion gear, and debuffs, either from a Ninja, or a party member, and don't be afraid to briefly kite him through the tunnel should you need a few seconds to recover if something goes wrong such as being silenced or the healer or tank dying and needing to homepoint. But you should be able to manage this fight with a team of two or three as long as you can keep shadows and debuffs up reliably, which will just leave a long slow burn fight as he is prone to recovering HP when nearing death.

Not the most glorious of swords after the other two on this list, however, it does have the distinction of being the only sword with Shield Skill, making it a solid fit for helping a paladin block that little bit better. Ga'Lhu Nevermolt holds this treasure so claiming it may take some work to kill the damn turtle, but if you want that little edge for shield skill, this is worth considering. Another drop I haven't confirmed, but I can't see this one missing.

This is a bit of an odd one to include, as the set effects are not currently functional at the time of writing this, however, with server development, I wouldn't expect that to remain so forever. Besides that, this Scythe features some high damage, with three strength, and with the ring, it will have another four strength and five accuracy, and unshackle your DRK from the AF head, should you intend to use Soul Eater from time to time. The pair of items are dropped from very similar NMs, Ba'Tho Mercifulheart and Ea'Tho Cruelheart and with the ring being all jobs and four strength, its not a bad option to have. Though if you have a Tredceim scythe, or a Death Scythe, or just aren't a DRK or a DRK that doesn't use Scythes, consider just buying a Ruby Ring and skip these.

Like many of the other weapons on this list, the Set bonus either doesn't work, or is impossible to try, such as for the Skystrider here, for lack of the Earring being implemented at the time of writing. But even with that in mind, this spear has some great damage, a good delay, and the Jump TP bonus make it a worthwhile weapon for sure. Draketrader Zlodgodd drops it and there have been a few rattling around the server for a while so that one is confirmed.

Most Great Katanas are just not worthy farming off NMs sadly, but if you had to, this is a decent one. Relatively high damage, the enmity will either be a make or break point depending on if you intend to use Samurai in a main or off tanking role or not. I'd save up for a Hagun, Onimaru, Pachipachiyo, or numerous other great katanas, but if the auction house has none of those or nearly any other great katana on the auction house, and you NEED a weapon, consider going after All-Seeing Onyx Eye

I'll be real here, this is another "Bear with me a moment" entry. But this set is able to complete with both the dagger and the bow. It probably doesn't function, but the bow is reasonably decent to begin with, the dagger being rather midling, and if the set does function, it creates a decent bow for Ranger with the bonus 6 Ranged Accuracy. But with so many other bows, such as Shigeto, Vali's Bow, and the one I am about to list below? I wouldn't bother picking on Blifnix Oilycheeks or Mu'Nhi Thimbletail to get these.

It does seem silly to get the Amanokakoyumi when this exists, doesn't it? White Coney and its Black counterpart drop it and are popped by trading some carrots to a ??? in Uleguerand Range. This bow will occasionally outperform Vali's Bow, and is much easier to get, but the moon related effects may not function on Era.

Wyvernpoacher Drachlox drops the best damage crossbow for Ranger in the game, hes easy to pop, and easy to kill for a team of two. I'm 0/6 at the time of writing this, but the drop rate is decent, respawn isn't particularly long, so if you want a good weapon on par with Vali Bow, or Hellfire, with the added benefit of being able to use status bolts without losing TP, then go track him down and get this for yourself.

If you're just using guns for pulling and using Quickdraw or Leaden Salute, this gun is... Fine? It will turn some heads, but it doesn't actually outperform Martial Gun, Corsair's Gun, or Coffinmaker for Quickdraw damage, and loses to all three for Slugshots. May have some use for subbing Scholar, or helping land Light and Dark shots land, but so would Agility. Mahishasura shouldn't be too hard to fight for one though if you really want one, but I'd just opt for one of the below guns, Coffinmaker, or get a Martial Gun.

Both largely interchangeable guns, off Fleshgnasher and Cogtooth Skagnogg, both are servicable substitutes to Corsair Gun, Hellfire, and Coffinmaker. Martial Gun's TP bonus however gives large bonuses to Leaden Salute and Slugshot, so for Corsair it is difficult to beat, and Hellfire still easily edges out either of these, but if you're in one of these zones farming other drops, its not unreasonable to snag either of these.

Thief's Knife is a staple and must-have. Buy one, farm a flickering lantern and kill the popped NM for a 100% drop of it, its your offhand knife from now on. But when you're just doing damage and its not time to get loot, if you can manage to catch Kreutzet up, and are prepared for the fight, it does wind damage 100% of the time when it hits, and its insanely low delay do very nice things as an offhand weapon for your Thief.

And for your main hand? If you can manage to kill Xolotl with a summoner or two, or just straight up fight it, you might luck into this spectacularly high damage dagger. But don't feel bad if you would rather just buy an Azoth or Blau Dolch instead. Besides, Azoth is among the best daggers for Dancer anyway.

But if you need an offhand for Dancer and aren't using a Joyeuse and don't want to use a Behemoth Knife or one of the various high level Jambiyas? You could do worse than farming Aynu-kaysey for this interesting knife. Its low delay synergizes with your dual wield and if you like soloing or providing support via dances rather than weaponskilling, this dagger's Store TP comes online when you are over 1000 TP.

Technically? These are upgrades from a pair of Darksteel Mauls. But only barely, and you're not likely to see Blackbeard or Silverhook if they're even coded on the server. You'd be better off getting...

Or, on Era at least, the Rare-Ex Kraken Club. Its dropped by a somewhat powered up version of Lord of Onzozo and is just about the best offhand weapon you could get unless you wanted it for BLU, PUP, COR, DNC, or SCH. But if you're a WHM or PLD who likes clubs, offhand this and mainhand a Darksteel maul or...

Have one of these crafted. You need a Jadagna, and to get some Sahajin gold off of Zuug the Shoreleaper or Ocean Sahagin which may be a bit of a hastle to get, But if you want to retire one or both of your Darksteel mauls, and aren't ready to make a Mjollnir? This is the best option. Next best option is a Brass Jadagna or its HQ but it lags behind due to lack of STR.

If you're one of these four jobs, go kill Friar Rush who is essentially a harder Dark Spark, and you can get one of these.

And if you're a mage, take some Darksteel Ore and pop Phantom Worm for one or more of these. Consider hoarding a few to have a goldsmith turn into some Phantom Earrings if you need earrings with INT and MP

And if you can get a few Summoners together, you can kill Fenrir and get this decent tanking piece. HP in the day, Evasion in the night, both useful as a tank. I've managed to dualbox Fenrir with two summoners more than once, so two or three can for sure take it.

If you want something a bit rarer, and flashier than the others and are one of these jobs? Marquis Sabnock is worth camping. He hits pretty hard, and is far from an easy one, but hes also far from impossible, so go wrestle one out of his hands.

If you can kill Bune, you can kill Ungur, the hardest part is spawning him. But it may be easier to kill Ungur first, get this 100% drop boomerang, then go after Bune with that added Evasion.

Probably the best shield you can farm off a NM, its a kite shield so its fairly standard for the average Paladin, you just gotta kill Ga'Lhu Nevermolt and hope he drops it, but conveniently, hes also the NM that drops Sinfender, so you can knock out shield and sword at the same time if you get lucky!

## Armor

As with weapons, there are a bunch of great pieces of equipment that you can get just from grinding. This time, its rewards from Assault points. For the most part every piece of Pahluwan gear is great, especially for Puppetmasters, followed by the Yigit set which is pretty good outside of the legs and head which are just alright, and lastly the Amir set which is rather lackluster. Please note however that Era has a custom change to Yigit's set bonus where wearing three pieces grants 1/tic refresh, and all five grants 2/tic. Since many mage jobs have access to refresh bodies, and Red Mage has their relic hat, the Yigit pants have some use in that regard as hands/feet/legs will grant 1 refresh. If you have the +1 Summoner boots, substituting Yigit head for feet can be helpful for maintaining avatars. Best recommended pieces: Yigit body, Yigit hands, Yigit feet, Pahluwan body and legs, Amir boots. Recommended accessories: Tempered Chain (3int 2mnd), Chivalrous Chain(3str 1stp 5acc), Insomnia/Antivenom Earring(15mp, various other stats), Fortified chain(3 evasion/parry/shield skill), Hale Ring (3 int/mnd), Potent Belt (3str 8acc), Hurling/Precise belt (4/5 ranged accuracy, other buffs), Bullseye Cape (12 range attack, 1 agi).

### Heads

First and foremost, if you're earing EXP in Aht Urghan, you want sanction. No exceptions, no excuses. And second, you want to save those points up so you can earn 20,000 Imperial standing, so you can buy 1000 Imperial Bronze pieces, and trade them in for this. The most haste in the head slot for any job available on Era, and paired with decent boosts to HP and MP, this is the kind of piece you can wear almost all the time, with the exception of weaponskilling or ranged attacks, and it will provide SOME benefit. For black mage, you're better off with one of your uniform heads, a demon helm, or other similar pieces, but wearing this does grant MP and shorter recasts, and the same can be said for any spells being cast. And the bonuses to TP generation are hard to ignore. And while it has no defense, the 30 bonus HP still does keep you alive that little bit longer. Get this. No excuses, get it.

Speaking of the Demon Helm, heres a great piece for Black Mage and Bard. But this is on the auction house, so why is it here? Easy, because getting the materials to craft this is so painfully easy. I'd say the average player could amass the Sheep Leather, Two demon Horns, and a single Demon Skull in under 30 minutes, or at most an hour. Know a high level crafter? Gather more materials and cross your fingers for a high quality version of the helm for an additional point in every category! While it has no MP, it does edge out Black Mage AF and falls somewhere just under a Ree's Headgear and a Maat's cap for elemental magic and debuff casting.

This one may be a bit rough to get. Off the Tier II ZNM Wulgaru, you need to be both prepared for a fight, and to have killed a tier 1 ZNM and the Zeni to purchase its pop item. But this piece is brilliant. Ninja arguably benefits the least from this piece, but it is among the best pieces for a Monk using Asuran fists, or a Samurai using pentathrust. Its a bit tricky to list on here just because I don't know how the average group will fare against Wulgaru, but I would imagine a Thief, opposite a second Thief, Ninja or Paladin, with a healer, should be able to bring him down with some time and patience. I took it down before the limit of simultaneous logged in characters with a group of five summoners, a corsair, myself on thief, and playing my alt as a scholar, but it was so impossibly easy, and Wulgaru's natural resistance to magic, that I can imagine frequent use of Sneak Attack weaponskills and skillchains should allow a small group to take him on pretty safely.

A weird piece for sure, but if you can't find what you're looking for, or if you play Dancer, Beastmaster, or Bard, and don't mind horfing down bananas by the ton, an easy to quest head piece. Normally 1 of each stat isn't impressive and is at best fine, but scarf a pamama, and you will gain 50 HP and MP, lose two strength, gain a point of INT, and reverse that -7 CHR and it becomes +7 CHR. With 20 more MP/HP than the Walahra turban, and two INT, its not a bad piece for casting nukes, or heals, though with the bonuses you could get from other food, this is at best a gimmic piece.

Do you absolutely want to recover MP as fast as possible when resting and don't want to take hate? Well, I can't say I recommend the effort you will need to go through to get this, but All-Seeing Onyx Eye who has that weirdly okay bow also drops this. Still not confirmed if it drops but I can't imagine it wouldn't drop it.

It won't help you keep hate, but for damage mitigation, if you're not a Paladin or Warrior with Valhalla helm, this is pretty up there, albeit situational, and for some of the other jobs on this who can't wear Darksteel or Coral, the only way to reduce additional physical or magical damage. Its off a quadav warrior Ra'Dha Scarscute who drops an unimpressive axe with +5 Evasion for Warrior and Ranger.

If you just want a helmet before 75 or as a holdover until other pieces, you could do worse than this. Get it off Biast who is a reasonable to kill dragon NM in Xarcabard. Invite some blue mage friends so they might be able to learn Body Slam!

### Bodies

Among the best bodies for Summoner, it will help your pets keep hate, help you maintain them, use blood pacts more requently by shortening the cooldown, increase your MP pool, and even when your pet is not out, help you recover MP more quickly. Shikigami Weapon can be duo'ed by a Thief with decent evasion gear, and a scholar, red mage, or white mage who can keep debuffs up and manage their MP. I would argue the hardest part is finding it up since it is a 24-ish hour respawn who is invisible and can not be targeted and must be agroed by magic casting, and is in an area surrounded by magic aggressive monsters. The easiest way to get its attention is to widescan it, then on the second or third layer of Ro'Maeve, Western side of the map, have your healer with stoneskin and blink up, cast aquaveil and interrupt until Shikigami weapon agros, then proceed from there.

A tricky one, but a fantastic Ranger body for weaponskilling. There is no shortage of Ranged accuracy gear for ranger, and it is very easy to stack +50 or more range accuracy, so the -10 on this isn't overly problematic, particularly with many pieces having both Range attack and accuracy. Ambusher Antlion on the other hand could be problematic, as you need to kill a placeholder, and then go agro Ambusher Antlion while its underground which means you will be taking a hit from it for free, and I don't recall for sure, but said hit may bypass shadows. With 100% drop on the jupon though, A pair of pet beastmasters or summoners can probably kill the antlion with some time, but it may be possible to straight tank and kill it. I just did it with two summoners.

When you hit 75, theres not great body options for Dragoon, so your best bet is to find a friend and camp the highly contested Roc for a chance at this Haubergeon-1 tier piece. Its the best you can get aside from Assault Jerkin, Barone, Scorpion Harness, or Tabin bodies. At least until you get a larger group together to do harder content.

### Hands

This piece looks more impressive than it actually is. With just 6 evasion from wearing this (verified with /checkparam) you can get as much evasion from War Gloves+1 or Raven Cuffs, but its still a piece you can farm without too much effort. Took maybe two kills to get the drop, using a Thief, Dancer, and Scholar, but mostly the Dancer was bored and contributed to speed up the kill rather than secure it. They're from Da'Dha Hundredmask in Beadeaux (S) which may take some effort to spawn but shouldn't be too painful to kill.

Nice piece. I wouldn't plan too much around a magic attack bonus build for Dark Knight, but these are by far the best hands for it, and are solid for Absorb-TP or accuracy, as well as great nuking hands for Black Mage and Scholar. I'd still recommend getting Yigit gloves instead, or optionally you could bag some Zenith hands off Nidhogg or Fafnir, or theres Toad Mittens, but thats off ZNM and probably about as much effort as farming a pop for and killing Bloodlapper, and Toad Mittens are largely worse, unless you need them for other jobs, in which case, get to doing assaults and get those Yigit hands!

Probably among the best gloves for a Corsair using Quickdraw, and not bad if you're the sort of Corsair to sub White Mage, Red Mage, or Scholar for support cures. As usual, a thief and a healer of some sort should have little problem killing Barbaric Weapon for a pair.

Another nice drop off Xolotl, however, with only 2 more attack, its a very minor upgrade from the level 30ish Ochiudo's Kote, or Monk's Melee Gloves which also have +% HP and I believe 16 attack? Largely, you can skip these if you just don't want to bother, otherwise, see the section talking about Perseus Harpe for comments on Xolotl.

A pair of gloves that synergize well with pieces like Jelly Ring, Darksteel harness, and similar for mitigating damage which can help you survive while tanking. It comes from Mountain Worm who is, as you can probably guess, a Worm. Not a hard fight with shell, a healer, maybe silence.

You a job that uses STR for weaponskills and doesn't need that DEX? Get a pair of either of these. Pallas drops one with an easier fight, easier to farm pop, and higher drop rate, but being in the same area and needing to kill the same monsters, you could try to get the other off Alkyoneus, but **BE WARNED** that Alkyoneus is somewhat bugged on Era and other private servers and can rarely spawn with a permanent hundred fists attack speed. It is difficult but possible to kill him under such circumstances, but will often be easier to just leave and farm a new pop item for him. The one time I attempted and managed a kill against him in this state was dualboxing a Thief subbing dancer, and a Puppetmaster subbing warrior or ninja, using the Soulsoother Puppet configured for healing and dispelled whenever HP was not needed. NOT recommended you attempt this.

### Legs

Good leg armor is hard to come by. I honestly am not sure why they are so hard to come by, but they are, so when possible, a lot of jobs should use artifact or relic legs until they get better. But these are great for Red and Black mage, Scholar, as well as Blue Mages using magic damage spells, and occasionally Dark Knight. Jaded Jody has them and as usual a thief and healer can manage, but be careful of bad breath doing high damage. Also but don't be afraid to just purchase Errant or Mahatma pants as they're about as good, but sometimes you want to squeeze some MP into your build, so if you're using Yigit gloves and boots over something like Zenith mitts and rostrum pumps, you might want a few points of MP somewhere so you can cast more than three or four tier IV elemental spells before being totally out of MP.

### Feet

These can be a bit tricky to get, but if you're a mage that isn't Red Mage, these are nice. Alastor Antlion is a craft-item to pop monster, but it has has a 100% drop rate. It also has a lot of HP, and can petrify, but kite-nuking in a small group like you would for Charybdis can probably work pretty well. If not, Summoners or beast masters might work just fine too!

Second best boots for a bard? Nice. The lottery spawn Sugaar is a peiste NM, with not too dangerous of behaviors other than some light hate reset and petrification gaze ability. Don't be afraid to kite it, and a thief to accomplice your healer should hate get reset. I think I went 1/3 on them.

These are some of the most popular weaponskilling feet for numerous jobs that don't have access to Hecatomb or other good options. Bugbear Matman has a high drop rate on them, but hes spawned by farming a fairly rare pop item, and he may be a bit of a strong monster, so an evasion or blink tank and healer who can cast debuffs will probably manage just fine to get a pair of these.

Situational, but awesome. If you're using Footwork, these have some of the highest Kick Attack damage bonus of any boots, and the latent is active while using Footwork, making them even more handy! Macro em on until kick attacks ends. Probably the easiest to get of any piece on this list, all you have to do is spawn and kill Habergoass who is a standard lottery spawn bird. In fact, since they drop in the same zone as the NM that drops Birdbanes, you can even farm a pair of birdbanes and then use them to help kill Habergoass!

## Accessories

### Necks

Being one of the best neck pieces for every job using ranged attacks or weaponskills, its a great option since virtually every job with any kind of ranged skill can equip it. If you need more range accuracy a Peacock charm will work fine, and if you're a ranger, you can use Peacock charm or amulet, Jagd Gorget, Ranger's necklace, Lleu's Charm, or any other number of necks and get similar results, but if you want the best raw damage, you can try fighting Bluestreak Gyugyuroon. I can't verify he is coded, or coded correctly, but if he is, a few black mages, red mages, scholars, or similar subbing ninja should be able to kill him pretty reasonably, as he attempts to remain at long ranges and shoot at players, and will flee from melee range. All you really need is for the mages to keep hate while a thief tags it once for treasure hunter.

You're probably better off getting a group to get some bcnm/ksnm runs for an Evasion Torque, but if you want to go free and can't get a Ritter gorget, Coinbiter Cjaknokk should be a timed spawn, and also drops an okay sword as well. Be warned that his gimmicks may make it a tricky fight as he only uses a TP move that wipe multiple shadows, and will attempt to keep Dread Spikes up at all times, so you may need some tank to hold his attention while mages or range attack jobs gradually wear him down.

Not the best piece, but, if you want to use something for Sneak Attack, this piece is pretty good, and comes off the lottery spawned Splacknuck Eft who is probably soloable. Its also not a bad neck for something like Dancing Edge

### Earrings

If you're some weirdo who wants to go PLD/SCH, and stack MP to be a party healer, or just want a bit stronger heals for stronger hate generation tools, this earring will help with that. All you need to do is pop and kill Ziphius. Main reason this is in part 2, as well as the three earrings below, is because you require having cleared the three crag Promyvions for Chains of Promathia to reach them.

Some general +1 stat earrings if you need them for some specific purposes like Sneak Attack, Trick Attack, or other little things. They're listed together because they come from a pair of NMs that are both treants, Defoliate Leshy and Colorful Leshy which both should be solo or duoable by many job combinations. The biggest threats come from nearby links.

If you want a bunch of MP and have room in an earring slot, kill a half dozen Padfoots and hope they drop it. They also drop the +5 attack assailant ring, which isn't bad if you need more attack, but other rings will generally give you better returns. Speaking of...

### Rings

Its the best ring a summoner could have. All you gotta do is beat Ifrit, Shiva, Leviathan, Ramuh, Titan, Garuda, and Fenrir, and collect the 7 rare items, then turn them in. As I mentioned earlier, with two summoners without this ring, I was able to beat Fenrir twice, just keep your distance, keep pets on him, and use anything. Even Carbuncle and Spirits will do!

Trying to avoid adding too many ZNM drops but being just a tier I ZNM, Chigre who has this ring as one of two he drops, and it being another reasonable to obtain accuracy ring for all jobs? I think a small team of two or three can probably handle this. Besides, theres not too many more good and easy to obtain rings.

### Capes

Since nearly every job has access to a relic cape, or Amemet Mantle, or some +MP/casting stats cape, the only real need for capes is for tanking and hate control. Enter the Resentment Cape off the timed spawn Bright-handed Kunberry, its great for Ninja, Paladin until you can get a Cerberus cape or Relic cape, and any other job you may want some enmity for in your small group for tanking and hate management! Sadly this is the only reasonable and noteworthy cape as everything else is just sidegrades to Relic capes and Amemet Mantle.

### Belts

Short and simple? Two of the best belts are from KSNM30 like Desert Swarm. Warwolf pulling triple duty as being a great Sneak Attack, Weaponskill, and enmity/tanking belt, while Heierarch is a fantastic +MP and MP recovery belt for healing role jobs as well as more MP padding for Summoner. My strategy for Desert Swarm isn't anything exciting, generally have two damage dealers sub dancer, and one player on some job with +movement speed gear like Thief or Ranger with trotters. Hit a scorpion with the kiting job and start running laps while the other two players grab scorpions one each at a time or both on the same until they are all dead.

Last item on the list, not super stellar. Is it an amazing belt? Nope. But its some MP, reasonably mid-leveled, pretty easy to get off Ramponneau who is a mid level NM, and it will make your summoner blood pacts a tiny little bit stronger. All in all, a decent holdover item should you need a belt for Summoner.