recursal/Fanatic-Fandom huggingface dataset:
Heavy Gloves

**Heavy Gloves** is a Common, Armor Equipment Card*.thumb|link=File:Heavy\_Gloves.png*

 **2** | 4 | Yes
 **3** | 4
 **5** | 5

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Ice Branch

**Ice Branch** is a Common, Non-Armor Equipment Card.

 **2** | 1
 **5** | 3

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Giant Troll

First Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

### Awakened Form

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.
Açaí Berry Scout

Only Skin

**Royale-Only:** This card is exclusive to Draft Royale.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.
Admiral Eagle

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.
Black Goat

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Doublestrike:** When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Forced Sacrifice:** When this card destroys a monster, you gain X *sacrifice points*.

### Trivia

* **Black Goat** is based on the Dark Young monsters of the *Overlord* series, which are based on *H. P. Lovecraft's Cthulhu Mythos* Outer God Shub-Niggurath's children.
Bandage of Confinement

**Bandage of Confinement** is a Epic, Armor Equipment Card.

 **2** | 2 | Yes
 **3** | 1 | Yes
 **5** | 3 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

**Crystal Cost**

The symbol "---" represents that the faction does not have this card.
Fox Girl

First Skin

   **Tag:** This monster is Female.

**Exclusive:** This card can only be obtained by trading 99 Monster Bells in the *Twin Rats Cheese Store* event. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Flurry:** This monster performs X additional Melee Attacks, Ranged Attacks, Magic Attacks and Random Damage.
Crossbow (Disease Variation)

**Crossbow (Disease Variation)** is an Epic, Non-Armor Equipment Card.

 **2** | 2

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Hide n Seek Boots

**Hide n Seek Boots** is a Rare, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1
 **5** | 1

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Cane of Flower

**Elite:** This card can't be crafted or disenchanted.

**Cane of Flower** is an Elite, Non-Armor Equipment Card.

 **2** | 2
 **3** | 2

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.

**Shield:** Reduces physical damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.
Equipment Cards

**Equipment Cards** can be placed on a Monster Card that is on the battlefield to give or increase its' skills. They can be categorized in 2 groups:

* **Armor** Equipment Cards are destroyed when the armor provided by the card reaches 0.
* **Non-Armor** Equipment Cards don't provide any armor and are destroyed when the monster equipped with it is also destroyed.

There are also Sword Equipment Cards, which can be randomly equipped when Swordmaster skill is activated.

Card avaliability means if it can be disenchanted and/or crafted and relates to how it can be obtained. All Common and Rare Equipment Cards have a regular avaliability and all Elite Equipment Cards have an **Elite** avaliability.
Abyss Knight

First Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Menace:** During your turn, deals X true damage to any enemy monster that changes position on the battlefield.

**Fear:** Swap the front row enemy with a random back row enemy.

### Trivia

* **Abyss Knight'**s head is a **Whisp**.
* **Abyss Knight'**s horse is Nightmare.

### Awakened Form

**Reinforcement:** When this card is used: generate X crystals.
Blue Key

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

### Trivia

* **Blue Key** appears in the Interstellar Zoologist's **Galactic Zoologist's Great Adventure** skin.
AssaultAx

**Assault Ax** is a Rare, Non-Armor Equipment Card.

 **2** | 2
 **3** | 3 | 2
 **4** | 3

**Charge:**At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Crystal Cost**

The symbol "---" represents that the faction does not have this card.
Charon

Only Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Fear:** Swap the front row enemy with a random back row enemy.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

### Trivia

* Despite unlocking a new skin upon reaching level 4, **Charon'**s skins are the same. This also occurs to Batcher.
Disintegrate Staff

**Disintegrate Staff** is an Epic, Non-Armor Equipment Card.

**Exclusive:** This card can only be obtained at *King Koin's Casino's Sapphire Exchange*, for 3 Sapphire, or at *First Purchase Reward*. This card can't be crafted or disenchanted.

 **5** | 3 | Yes

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Fear:** Swap the front row enemy with a random back row enemy.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Boar Overlord

First Skin

**Exclusive:** This card can only be obtained by trading 99 Piggy Buns while the *Pig Shop* event was active. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Overlord:** Some skills will trigger twice.

Known skills affected by **Overlord**: Anti-Air, Disease, Doublestrike, Fear, Menace, Thorns and Toxic Fog.

Skills that trigger twice but don't have their effect augmented: Demoralize, Inspire and Shoot Command.

**Armed:** When summoned, equip a random Equipment Card. This Equipment Card can be:

Overlord CrusherOverlord ProtectorOverlord Ripper

### Trivia

* **Boar Overlord'**s Wave Rider skin changes the visual effects of the **Menace** Skill.
Dog-Stealing Goblin

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.
Gryphon Rider

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Dive:** When evading an attack due to **Flying**, increase Melee Attack and Ranged Attack by X until the end of your next turn.
Demon Swine

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Trample:** When this monster kills an enemy with Melee Attack or Ranged Attack, other enemy monsters will recieve the exceeding damage. If there are more than one monster, the damage will be divided between them (rounded up). **Trample** will not trigger if the monster dies right after attacking.

### Trivia

* **Demon Swine** is the post-transformation form of Wild Boar, lore wise. Both of these monsters are raised by **Suspicious Farmer**.
Bloody Mary

* First Skin
* Second Skin

   **Tag:** This monster is Female.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**HP Steal:** When this monster performs a Melee Attack, Ranged Attack, Magic Attack or Random Damage, its maximum Health Points will be increased by X, also *healing* that amount.

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.
Almighty Master

**Exclusive:** This card can only be obtained at *King Koin's Casino's Sapphire Exchange*, for 1 Sapphire. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.
Flying Carpet

* First Skin
* Second Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Smash:** When dealing physical damage to an enemy, destroy its Equipment Card.

### Trivia

* **Flying Carpet** is an alternative version of Flying Carpet - Type β.
Codex of Light and Dark

**Elite:** This card can't be crafted or disenchanted.

**Codex of Light and Dark** is an Elite, Non-Armor Equipment Card.

 **2** | 2 | Yes
 **3** | 3 | Yes
 **4** | 4 | Yes
 **5** | 5 | Yes

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.

**Bombardment:** Allies from the same faction as this card performs X additional Random Damage attacks.
Eagle Archer

* First Skin
* Second Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Dive:** When evading an attack due to **Flying**, increase Melee Attack and Ranged Attack by X until the end of your opponent's next turn.
Gunfire Panda

* First Skin
* Second Skin

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Melee Shot:** This monster can attack a front row enemy with Ranged Attack while on front row. This attack cannot be blocked.

### Trivia

* **Gunfire Panda** was designed by a player, Grass Gulas.
Chenzhou

## Ingredients Spotted:

Chili
Garlic
Vinegar

Orange
Bean Paste
Pickle

Tea
Lemon

Chenzhou is a prefecture-level city in the province of Hunan in China and is featured in Chef Wars.

## Ingredients

Buying ingredients from the market costs **50 cash**. Available ingredients are:

* Staple
	+ Chili
	+ Garlic
	+ Vinegar
* Common
	+ Bean Paste
	+ Orange
	+ Lemon
* Uncommon
	+ Pickle
	+ Tea

## Quests

Quests here include, but are not limited to:

* LVL 4 Asian Grocer
* LVL 4 Fruit Showdown
* LVL 5 Special Occasions
Devout Crown

**Devout Crown** is a Common, Armor Equipment Card*.*

 **2** | 2
 **4** | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Mirror Shield:** Reduces spell damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Bat Circlet

**Elite:** This card can't be crafted or disenchanted.

**Bat Circlet** is an Elite, Non-Armor Equipment Card.

 **2** | 1
 **3** | 2 | 2
 **4** | 2
 **5** | 2

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Mantra:** Performs X additional Magic Attacks.

**HP Steal:** When this monster performs a Melee Attack, Ranged Attack, Magic Attack or Random Damage, its maximum Health Points will be increased by X, also *healing* that amount.
Centaur Warrior

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Equilibrium:** Monster cards of the same faction in your hand will will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase.
Arcane Spirit β

### Card Skills

**Magic Blast:** RWhen attacking an enemy with Magic Attack, deals X additional spell damage to adjacent enemies. This spell damage cannot trigger **Magic Reflect**.

**Growth:** After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.
Crazed Pyromancer

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.
Falcon Crest

**Falcon Crest** is a Rare, Armor Equipment Card.

 **5** | 4 | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Fortune Deck

**Fortune Deck** is an Epic, Non-Armor Equipment Card.

**Exclusive:** This card can only be obtained at *King Koin's Casino's Sapphire Exchange*, for 3 Sapphire, or at *First Purchase Reward*. This card can't be crafted or disenchanted.

 **5** | 3 | Yes

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Assault Centaur

### Damage Types

**Ranged Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Additional Armor:** When this monster is equipped with an Equipment Card, they gain Melee Attack X.

**Stealth:** When this monster kills an enemy with Melee Attack or Ranged Attack, other enemy monsters will recieve the exceeding damage. If there are more than one monster, the damage will be divided between them (rounded up). **Trample** will not trigger if the monster dies right after attacking.
Chief Executive - Tony

Only Skin

**Exclusive:** This card can only be obtained by trading 16000 Popularity in the *Tony's Final Duel* event and winning a scripted battle. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Haircut:** If this monster deals damage to an enemy's HP when using Melee Attack, the enemy will be *transformed* into **Punk Goblin**.

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.

**Apply for the Card:** At the end of your turn, adds X "VIP Card" Flash Card in your enemy's Deck, with **Anti-Sacrifice** and a crystal cost of 2.

### Trivia

* Bathing Bear is **Chief Executive - Tony'**s rival.
Guard of Steel Armor

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.
Enchantment Master

**Tag:** This monster is Female.

**Exclusive:** This card could only be gained during an Event.

### Card Skills

**Magic Blast:** When attacking an enemy with Magic Attack, deals X additional spell damage to adjacent enemies. This spell damage cannot trigger **Magic Reflect**.

**Immunity:** Can't be targeted by Flash Cards. Immune to **Demoralize**, **Silence**, **Spirit Scream** and **Suppress Magic**.
Anti-Magic Scythe

**Anti-Magic Scythe** is a Rare, Non-Armor Equipment Card.

 **5** | 3 | Yes

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.

**Crystal Cost**
Dark Claymore

**Dark Claymore** is a Legendary, Non-Armor Equipment Card.

 **2** | 2
 **3** | 3 | Yes
 **4** | 3

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Fear:** Swap the front row enemy with a random back row enemy.

**Swallow:** After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Fool

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**World Equilibrium:** Monster cards in your hand will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase.

**Evacuate:**When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.
Fox Sniper

* First Skin
* Second Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.
Boomerang Shield

**Boomerang Shield** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Fear:** Swap the front row enemy with a random back row enemy.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Cupid Bee

Only Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.
Cthulhu Gauntlets

**Cthulhu Gauntlets** is a Legendary, Non-Armor Equipment Card.

 **2** | 2
 **3** | 3 | 1
 **4** | 3

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Peculiar Box:** When when the card providing this skill is destroyed, you gain X *sacrifice points*.

**Forced Sacrifice:** When this card destroys a monster, you gain X *sacrifice points*.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Aerial Warfare

First Skin

**Exclusive:** This card can only be obtained as a reward for killing 12 monsters at *Earth Dragon's Trial* on *Endless Horde*. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.
Cat Musketeer

Only Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.
Close Fitting Hat

**Close Fitting Hat** is a Rare, Armor Equipment Card.

 **2** | 2
 **3** | 3 | 2
 **4** | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Crystal Cost**

The symbol "---" represents that the faction does not have this card.
Finger of Storm

**Finger of Storm** is an Epic, Armor Equipment Card.

 **2** | 3
 **4** | 5 | 2
 **5** | 5

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Dark Elf Commander

First Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.
Flame Magic Sword

**Elite:** This card can't be crafted or disenchanted.

**Flame Magic Sword** is an Elite, Non-Armor Equipment Card.

 **2** | 2 | 1
 **3** | 2
 **4** | 3 | 2
 **5** | 3

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Curse Magic:** At the end of your turn, adds X "Curse" Flash Cards in your Deck.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Amplify:** When summoned, removes **Silence** from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once.
Eavesdropper

### Card Skills

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.

**Suppress Magic:** At the beginning of your turn, decrease Magic Attack of all enemies by X until the end of your opponnent's turn. Only the strongest **Suppress Magic** applies..

**Fear:** Swap the front row enemy with a random back row enemy.
Damaging Flash Cards

**Damaging Flash Cards** are similiar Flash Cards that have the effects of damaging enemy monsters and/or applying certain debuffs on them. Skills found on these type of Flash Cards are:

## Common Cards

Crystal Cost: 2

Crystal Cost: 1

Crystal Cost: 1

## Elite Cards

**Elite:** All cards below can't be crafted or disenchanted.

Crystal Cost: 4

Optional Skills

You will **not** choose the secondary skill you want to activate like other Elite cards. Instead:
* **Group Smite**will only activate if you have at least 1 War Monster on the battlefield;
* **Group Lightning**will only activate if you have at least 1 Balance Monster on the battlefield.

### Trivia

* The only cards in the game that doesn't have a flavor text are **Poison Darts**, Burning Armor and Dragon's Fang.
Drake Lancer

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

### Trivia

* Drake Lancer ressembles a younger Drake Sentinel.

### Awakened Form

**Bombard:** If the monster has **Flying**, it will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without **Flying**.
Cloud Archer

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.
Glorious Armor

**Glorious Armor** is an Epic, Armor Equipment Card.

 **2** | 6 | 1
 **3** | 7 | 1
 **4** | 7

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Immunity:** Can't be targeted by Flash Cards. Immune to **Demoralize**, **Silence**, **Spirit Scream** and **Suppress Magic**.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Doll Priest

Only Skin

### Healing Types

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

### Damage Types

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

### Card Skills

**Rearguard:** At the beginning of your turn, if this monster is in the back row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. **All In**, **Batter**, **Bombardment**, **Craze**, **Flurry** and **Mantra** are not affected by this skill.
Camo Beetle

First Skin

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Damage Types

**Random Damege:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Magic Reflect**: When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.
Dragonfang Blades

**Dragonfang Blades** is a Legendary, Non-Armor Equipment Card.

 **2** | 1
 **5** | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Doublestrike:** When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Cat Knight

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.
Abomination

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

### Awakened Form

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.
Apron of Mt. Blacksmith

**Apron of Mt. Blacksmith** is a Common, Armor Equipment Card.

 **4** | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**
Armored Troll

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

### Trivia

* This card may be related to Three Troll Brothers, as it can be summoned by their Transform effect.
Aspirating Elf

* First Skin
* Second Skin

   **Tag:** This monster is Female.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.
Feather Cap

**Feather Cap** is a Rare, Armor Equipment Card.

 **5** | 7 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Crystal Cost**
Drake Sentinel

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Doublestrike:** When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

### Trivia

* Drake Sentinel ressembles an older Drake Lancer.
Chain Mail

**Chain Mail** is a Rare, Armor Equipment Card.

 **4** | 7

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Immunity:** Can't be targeted by Flash Cards. Immune to **Demoralize**, **Silence**, **Spirit Scream** and **Suppress Magic**.

**Crystal Cost**
Helm of Sun

**Helm of Sun** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* This is the helmet of **Regent of Sun - Saruyoshi**.
Agile Guard

**Agile Guard** is a Common, Armor Equipment Card.

 **2** | 1
 **5** | 4 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
General Saruyoshi

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.

**Transform:** When this monster kills at least one enemy monster, it will *transform*into **Regent of Sun - Saruyoshi** at the end of your turn, gaining new skills and removing its equipment.

### Optional Skills

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

## Regent of Sun - Saruyoshi

### Crystal Cost

4

**Transition:** This card can't be crafted, put on your deck or disenchanted.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Power of Fate:** At the beginning of the battle phase, all allies have their Random Damage increased by X permanently and allies that doesn't have Random Damage gain Random Damage X permanently.

**All In:** Performs X additional Random Damage attacks.

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.
Burning Armor

**Burning Armor** is a Rare, Armor Equipment Card.

 **2** | 3 | Yes
 **4** | 5 | Yes
 **5** | 5

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.

**Shield:** Reduces physical damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* The only cards in the game that doesn't have a flavor text are **Burning Armor**, Dragon's Fang and Poison Darts.
Core Skills

**Core Skills** are the most basic mechanics in the game and many skills are based on these.

## Health and Armor

 Armor |  | Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

## Damage Types

 Random Damage |  | Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

## Healing Types

 Group Heal |  | Recovers HP of all allied monsters. Does not surpass Maximum HP.

## Trivia

* In older versions, **Random Damage** was called Chaos. This was changed to avoid confusion, as Chaos Faction have the same name.
Elven Staff

**Elven Staff** is an Epic, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1
 **5** | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Commander's Sword

**Commander's Sword** is an Epic, Non-Armor Equipment Card.

**Exclusive:** This card can only be obtained at *King Koin's Casino's Sapphire Exchange*, for 3 Sapphire, or at *First Purchase Reward*. This card can't be crafted or disenchanted.

 **2** | 2
 **5** | 5 | Yes

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crusade:** At the beginning of your battle phase, causes all your monsters with **Charge** to retrigger their **Charge** and gain **Piercing**.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Falcon Rider

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Group Dive:**All your monsters with **Flying** gain **Dive**. When evading an attack due to **Flying**, increase Melee Attack and Ranged Attack by X until the end of your next turn.

### Awakened Form

**Barrage:** Attacking with Ranged Attack from the back row will target all back row enemies, ignoring **Taunt** and **Stealth**.
Gerbip

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.
Bannerparrot

First Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

### Awakened Form

**Ambush:** At the beginning of your turn, increase Ranged Attack of this monster by X until the end of your opponent's turn. This effect occurs once.