Levels

## Game Levels

The game unlike most FNaF FanGames you have 1 hour for each level having a hard mode included, it splits up to 5 different and progressivly harder hours with a 6th final hour, this page includes all the levels on the main game and its animatronics

### Tutorial

This isnt really an hour but can be crucial to understand the game mechanics, here you will learn how to build and operate T-Lure, being the most important "animatronic" and mechanic in the game, you will see how to move around and use the monitor/computer in order to survive the following hours, pretty much, a tutorial

### Hour 1

The first time you will ever suffer any type of fear, the only animatronics active this hour include Tealer and Willow, The player must use T-Lure in order to contain Tealer and win the hour, while both tealer and willor enter and disturb in the hallway, Tealer is the only lureable threat in this hour making it only neccesary to contain him while willow is an ambient one, it can be considered the "easiest level" if not included tutorial

### Hour 2

In this hour the AI will start getting smarter and better as well as Frill makes his first appearance, Frill is an Threat within the establishment, as it needs to be contained in order to complete the hour, the mechanics and gameplay dont change as well as Tealer and Willow still are active during all the hour, the second most easiest level in the game

### Hour 3

In this hour, as for the rest from now on, the AI starts getting harder, smarter and faster, in this hour Tacey makes her first appearence, being the last threat within the facility, all Tealer, Frill and Tacey must be contained from now on in order to beat the hours, nothing else really changes other than the AI getting more hard to fight, the real difficulty starts here, with the extra fact of the generator starting to fail and needed to be refilled with gas cans, if it runs out you will enter Lights-Out mode

### Hour 4

Another hour more on the level selection, waiting to be selected, in this hour Mischievous along with The doll will make their way in, both of them not sharing the exact same mechanic but attacking in companion with his partner, as usual the AI will get harder and be a more actual threat other than just sitting there waiting to be contained, the animatronics will move faster and stay still less time making it harder to keep up with T-Lure, the generator will also run out of energy faster having to recharge it more, The most well balanced hour

### Hour 5

The last hour seeing these animatronics, in this hour no new animatronics or mechanics are presented, but the AI will give their absolute best to get to you as well as the generator going FNaF 1 generator style as it runs out quite fast, The "Final Hour" before entering the nightmare...

### Finale/Hour 6

The final level in the main story, the ending to the game and the main levels, in this level Deterrent will make his debut, as we get a whole new small office/location, being a little cave on the front with a monitor/tablet behind, the hour features a brand new way to play and new exclusive mechanics,

##### Exclusive 6th Hour mechanics

In order to win here you will need a different strategy, The Deterrent will make his way in trough the cave, as it must be shined in order to leave the player alone, BE CAREFUL, as the flashlight has very limited battery, being obligatory having to listen to sound cues from the deterrent to know when to shine or the battery wont make it.

Behind the player theres the monitor/tablet with 5 generators on different rooms and a red square moving around, this being the deterrent, in order to defeat the deterrent you must start charging the generators holding click on them until somewhat around 90 95%, as once fully charged it will **explode** in the room, the deterrent has a hp bar with 5 maximum hits, in order to defeat him you must charge the generators enough and open a door in the same room the charged generator is (the door can be seen in the map), once deterrent willingly goes in, finish charging the generator at 100% in order for it to expode and damage the deterrent, once the 1st generator is out, the hour really starts. The Deterrent will become more agressive and active as the more generators explode, being from decent difficulty to insane speed and AI, once the final generator explodes on the deterrent you will have to make your way out of the "bunker" to finally escape, rewarding the player with a cutsene where more lore and information is revealed about the 2 brothers.

### Hard Mode

Each hour contains a hard mode that can be selected once the player beats the normal mode of the corresponding hour. Hard mode includes several major and minor changes to the gameplay causing an increase in difficulty.

### Advanced AI

The AI will become harder and faster; even in the early hours Tealer and Willow will pose a threat before you can finish the job

### Reduced T-Lure Repair Time

The time given to repair the T-Lure after corruption is reduced from 20 to 15 seconds.

### Monitor´s Password

In all hard mode hours, the monitor used to control T-Lure will require a randomly selected password to be inputted before accessing the monitor itself. A keypad with the code above will be displayed every time the player wants to use the monitor. If the input is entered incorrectly it will give a new code. This becomes more of a threat in hours 4 and 5 due to it consuming the short time the player has to lure the threats.