Everspring (City)

#### Geographical Features

Most notable for the two large mesas and the eponymous river running through the center of the town, the city is naturally divided into two distinct parts. Sporting the ruins of pre-schism structures, the wilds have begun to retake the city, arising in the form of coniferous copses and floodplains.

#### Climate

Everspring tends towards the colder, wetter side of things. Ever cautious of dangerous avalanches and floods, the town has built their city to outlast the volatility of conditions via solid stone structures and modular docks. Yet while the winters are vicious, the summers in Everspring are delightful and temperate, making the city and urban paradise.

#### Historical Relevance

Before the schism, the city was united under the rule of the parliament and the vigorous merchant's guild, who deferred to each other regularly on matters. After the coup and several subsequent rebellions, the city fractured into four major districts.

The Bastion of Law represented the remnants of the Parliamentary system, and largely devolved into paramilitary vigilante magistrates and law-aligned warlords. It is located in the southwestern circle of the city.

To the north lies the Free Merchants' Guild, which is organized around the ideal of commerce, opulence and meritocracy. The richest rule with their influence and resources, the poorest work with the dim hope of future opulence gleaming in their eyes. While lacking military might, the Guild possesses the literal high ground, and has more resources to throw at their bitter enemies to the south.

In the shadow of the eastern wall of the Free Merchants' Guild lies Royan's Vigil, which serves as a kind of sanctuary to the outcast, the downtrodden, and the accused. Their glum leader built the small settlement drawing on the design of the amphitheater he once did business next to, making a heavily fortified village possessed of concentric circles. Only a fool would attack a city populated by only the most cunning and dangerous criminals in the city.

The Loremaster's Redoubt is an enigmatic site built on the far eastern mesa. Most readily recognized for the odd four-horned motif that appears in several places in the town, the odd community is feared and shunned by most of the other denizens of the city, with wild rumors of horrible, mind-altering magic emanating from the horns and towers scattered across the flat region.

Other lesser communities have spring up as well, including the merry and dangerous Carnival deGambis, Margora's Isle, an independent community on a small island in the lower Everspring River, and the wild-looking humanoids huddled in the Primm Wastes.

#### Commerce

Each district seems to specialize in different commercial enterprises. The Merchants' Guild will buy anything they think they can turn a profit on and sell what they find useless. Siege weapon components and projectiles rate highly here, as well as technological know-how in all things large-scale battle. Enchanted weapons, heavy armor and mercenary favors are highly coveted by their neighbors in the Bastion of Law to the south. Royan's Vigil takes great interest in alchemical products and information, and can give as well as they can get. The primary buyer and seller of magical wares are located in the Loremaster's Redoubt, so be sure to drop by if you have interest in scrolls and staves.

#### Architecture

If you can look past the ruins, the beauty of the preexisting city still exists. Sturdily built houses with creeping vines of grape and wisteria, time-ages flagstone paths and once-proud towers decorate the city, with the newer, hastily-built structures of the warring communities appearing as an alien scion on an otherwise proud profile. The most noteworthy addition to the city's architectural pallet would be the mysterious horns that willed themselves into existence on the eastern plateau.

#### Points of Interest

Most people tend to avoid or ignore the ancient parks positioned around the city, and don't like to talk about them much. I wonder why?