Misted Harbor

The Misted harbor is the first place the player will travel to.

Like the rest of the island, it is a dreary place: the rain is neverending, the cold is biting and all-pervading, and an eerie sense of unease blankets the place like snow. The residents are strange; some downright incorporeal, some there but without a presence, and some utterly indifferent to the oddities.

The town has the appearance of an old port, with narrow passageways and eerie streetlamps a familiar hallmark.

# Street Walkway

The first area of the Misted Harbor. From this point the player will find the  Shopkeeper in the Keeper's Shop and can continue further down to see the rest of the town. This is where the  Laughing Man can be found, the player may choose to talk to him or ignore him.

# Keeper's Shop

In this shop, the player will likely meet the first friendly NPC encountered, the  ShopKeeper, he offers an explosive  Blast potion for 40 Gold, an essential  Recovery potion for 10 Gold and a  Winter Coat for 40 Gold. His stock is usually barren, and you seem to be the first customer in a long while. Besides that, the shop is one of the few warm locations in the town.

# Back Alley

Here you will encounter a mother and child, frozen to death. The player may take the coat directly from the mother or give 15 Gold to the Offering Box on the ground :

* Taking the Coat from the mom will give the player the  Winter Fur Coat.
* Giving 15 Gold to the Offering Box, nothing will happen at first, but upon leaving the alley, the player will stumble upon the  Winter Fur Coat.

The alley basically an introduction to a moral system that the player could come across during the game, choosing either path may change the story in some ways, for this particular part, it is visible when coming back to the house of the Old Man, the dialogues will change depending on the coat worn by the player.

# Old Man's Home

The first home in the game, where you are cheerfully met with an  Old man. He explains that his family has been missing, but is otherwise okay.

Asking the Old Man about the Dark Egg will drive him insane, the player will lose 1  sanity.

# The Chapel

Coming out of the pouring rain, you find yourself in one of the first major puzzle-focused areas in the game. The architecture is astounding, and you see, what appears to be the Dark Egg.

# Peak Overlook

A small hill that leads to further sections of the game. When you reach the top, you find a large chasm, as the path splits towards the Inn and the Cold Gates. Looking back at the town, you realize it is covered with fog. You can also talk to the  Black Knight here, where he expresses concerns for your travels. After finishing all dialogues and leaving, the Black Knight will stop the player and give them a  Blast Potion hoping at least one of the traveler could come back alive.

# Quiet entrance

A trail filled with frozen corpses blanketed with snow, bodies of men, women and even children. Their desire to reach the Inn is visible as most of them point their arms toward the door of the peaceful Inn. It is quite unnerving, but at least you can find gold (with enough  Awareness, you may find some extra gold) at the cost of 1  sanity. Searching the bodies a second time will bring a  Energy Potion along with some more gold.

# Quiet Inn

After a long, cold day in the rain and snow - the player finally comes across a roaring fire, and the faces of the  Innkeeper and a  Traveler. It is comfortable here, even if the cabin is smaller than even you expected. The inskeep beckons you over and assigns you a room, and the player can tell him about their adventure so far. For once, it is quiet - not even the elements seem to threaten you.

## Upper Quarters

Given a room free of change, the player is assigned to the 8th room down a long hall. When coming to the room, the player will find an Orb that will unlock the Skill Tree, and are given the chance to sleep off the difficulties and stress of the day. The warmth of the blankets is familiar, and one of the few comforts the player has felt in a long while. This is the first checkpoint of the game, here the player may respawn in case of death. Sleeping will pass a day and the player will always wake up at 5:00. The player may also choose to respec skills freely and without limitations.

# Snow Walk

The Snow Walk is a quiet place away from the rain, the only thing left here is the snow and a gate of black metal. The gate is locked and needs a key that will be given to the player by the  Innkeeper after getting a  Soul Stone from the Chapel. Close the the Gates are frozen bodies covered in snow, those bodies must have been here for a very long time since other travelers already that can be searched, the player will find Gold, a  Rusted Sword and with enough  Awareness, the player may find a  Climbing Rope.

The Gate can be forced by pushing it, using 1  energy at every attempt. After 12 tries, the Gate will fall but upon looking at it again, the Gate will be back to its original place like nothing happened, the player will lose 1  sanity but will gain 5  Experience.

Unlocking the Gate with the needed key will grant the player 30  Experience, as well as opening the way to the Cold Gates.