recursal/Fanatic-Fandom huggingface dataset:
Mappa

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Si può consultare la **Mappa** premendo il tasto **`M`**

## Indicatori

Ci sono diversi indicatori che possono aiutare a trovare luoghi importanti, é anche possibile applicare delle "puntine" per ritrovare in qualsiasi momento luoghi importanti precedentemente visitati.

* Tenda: il simbolo si un sacco a pelo,(precedentemente piazzato dal giocatore) indica il punto di respawn in caso di decesso.

## Galleria

* Mappa di Navezgane
* Porzione nord-est della mappa di gioco
* Mappa dettagliata di Navezgane
Zombi incappucciato

## Descrizione

Lo **Zombi Incappucciato** fa parte degli zombi comuni trovabili ovunque nel mondo. Quest uomo probabilmente è stato infettato molto tempo fa dato l'alta decomposizione del suo corpo, capelli e naso sono mancanti e si presenta come una sagoma rinsecchita. E' facilmente riconoscibile dalla felpa con cappuccio verde.

## Comportamento

Questi zombi fanno parte della categoria "normale", questo significa che non hanno danni e punti vita particolarmente alti e sono un problema più che altro in gruppo. Possono essere trovati ovunque e fanno parte delle orde della luna di sangue.

Durante la notte il loro comportamento è uguale a quello degli altri zombi normali ovvero sensi acuti e capacità di correre e scattare, ma centrare un colpo in testa dovrebbe bastare per abbatterli.

Come il resto degli zombi anche questi hanno la loro variante ferale che è più difficile da abbattere data la superiore resistenza, il danno elevato e la capacità di correre anche di giorno.

Dall'A17 gli zombi non possono essere più lootati ma gli zombi normali hanno una possibilità di droppare una sacca di loot gialla.
Deserti

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 **Coordinates** | {{{coordinates}}}

Il **Deserto** è un tipo di Bioma che è possibile trovare a Sud-est della mappa di **Navezgane**.
Il territorio è composto principalmente da Rocce del Deserto. In un deserto è possibile trovare Piante di Yucca, Aloe , Arbusti, Saguaros,Fichi d'India, Erba Secca e Legno secco.
Maldives

## Overview

This map consists of small huts on water, a building in the center, and many trees and bushes.

## Tips

* You can shoot enemies behind leaves.
* The huts contain Snipers and Armor. In front of them is a Health/Mine spawn block.
* The center building contains a huge collection of weaponry. Special weapons are there too.
Cervo Bollito

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## Description

**Cervo Bollito** is a Cibo item that can be cooked using a Pentola per cucinare on a Fuoco di bivacco with a suitable source of Combustible fuel. Eating **Cervo Bollito** will have a positive effect on your Fullness and Health as well as a negative effect on your Hydration.

It is not recommended to be used as a staple food source for players who do not have a good supply of Bottiglia d'acqua, as the Boiled Venison requires water to cook and still causes a loss of hydration when eaten. However, the weaker smell range and strength make it better for a food source when travelling and when water is not a problem.

## Preparation

**Cervo Bollito** is cooked using a Pentola per cucinare on a Fuoco di bivacco, it will need to be prepared before being used and you will require the following items.

**1x** Pentola per cucinare
This is placed into the Fuoco di bivacco's cookware slot.

**5x** Stick
These will burn for 20 seconds but any fuel source that will burn for 20 seconds or more will be suitable.
## Ingredients

You will need the following ingredients for this recipe.

 **1x** Bottiglia d'acqua
 **1x** Venison
## Cooking

**Cervo Bollito** can be cooked using the recipe shown.
Crazy Circus

This map resembles a circus tent. The majority of resources are located in the outer circle. Inside the outer circle is a tunnel that contains holes in the ceiling, where zombies can drop from above.

## Strategy

* Moving around inside the tunnel allows constant resource collecting and minimal effort in killing zombies.
* The boss has a special attack that charges towards the player. It's best to move left/right to avoid the attack as they charge in a mostly straight line.
* In the middle is a very open space and may await an army of zombies (assuming the player has been circling around in the tunnel for a long time), allowing for easy Hero Mode shots.
* The zombies have a slightly unique attack animation that causes them to stand in place and swing their arms in a slow motion.

## Misc.

* This is one of the only maps to have different music.
.44 Magnum

A **.44 Magnum** is a short to medium range double action revolver which can be found throughout the world, more often at Shotgun Messiah Gun Stores or crafted. This weapon requires the .44 Magnum Bullet and will hold six cartridges. It reloads automatically if the player is carrying the correct Ammunition, it can be done manually by using the reload key, which is R by default.

## Combat

The .44 Magnum is a very powerful Weapon. It will make quick work of dropping even the toughest Zombies. At close range, it typically only takes a single shot to the head to kill the tougher zombies, and one shot to the body to kill common zombies. However, due to the sheer power of the ammunition it uses, it delivers a very loud report, leading other zombies to the source. The ammunition it uses is also quite rare due to how sought after the revolver is, which forces it's users to find the Enforcer Magazine and obtain a Workbench so they can craft the ammunition. A huge disadvantage that the .44 Magnum exhibits is the fact that it only holds 6 cartridges in its cylinder at a time, and as a result requires frequent reloading. This, on top of the rarity and cost of the ammunition, and the fairly long reload time, makes the .44 Magnum unsuitable for crowd control.

A **.44 Magnum** is a short to medium range double action revolver which can be found throughout the world, more often at Shotgun Messiah Gun Stores or crafted. This weapon requires the .44 Magnum Bullet and will hold six cartridges. It reloads automatically if the player is carrying the correct Ammunition, it can be done manually by using the reload key, which is R by default.

## Combat

The .44 Magnum is a very powerful Weapon. It will make quick work of dropping even the toughest Zombies. At close range, it typically only takes a single shot to the head to kill the tougher zombies, and one shot to the body to kill common zombies. However, due to the sheer power of the ammunition it uses, it delivers a very loud report, leading other zombies to the source. The ammunition it uses is also quite rare due to how sought after the revolver is, which forces it's users to find the Enforcer Magazine and obtain a Workbench so they can craft the ammunition. A huge disadvantage that the .44 Magnum exhibits is the fact that it only holds 6 cartridges in its cylinder at a time, and as a result requires frequent reloading. This, on top of the rarity and cost of the ammunition, and the fairly long reload time, makes the .44 Magnum unsuitable for crowd control.
Zombie Marlene

**Crit Ratio** | {{{critratio}}}

## Descrizione

Lo "Zombie Marlene" fa parte degli zombi comuni trovabili ovunque nel mondo. Questa donna è mutata molto tempo fa e ciò è evidenziato dalla sua decomposizione avanzata, è facilmente riconoscibile dal suo occhio a penzoloni.

## Comportamento

Questi zombi fanno parte della categoria "normale", questo significa che non hanno danni e punti vita particolarmente alti e sono un problema più che altro in gruppo. Possono essere trovati ovunque e fanno parte delle orde della luna di sangue.

Durante la notte il loro comportamento è uguale a quello degli altri zombi normali ovvero sensi acuti e capacità di correre e scattare, ma centrare un colpo in testa dovrebbe bastare per abbatterli.

Come il resto degli zombi anche questi hanno la loro variante ferale che è più difficile da abbattere data la superiore resistenza, il danno elevato e la capacità di correre anche di giorno.

Dall'A17 gli zombi non possono essere più lootati ma gli zombi normali hanno una possibilità di droppare una sacca di loot gialla.
Zombi Joe

**Crit Ratio** | {{{critratio}}}

## Descrizione

Lo "Zombi Joe" fa parte degli zombi comuni trovabili ovunque nel mondo. Questo uomo è mutato molto tempo fa e ciò è evidenziato dalla sua decomposizione avanzata, è facilmente riconoscibile dai suoi capelli biondi lunghezza spalle con mocassini abbinati.

## Comportamento

Questi zombi fanno parte della categoria "normale", questo significa che non hanno danni e punti vita particolarmente alti e sono un problema più che altro in gruppo. Possono essere trovati ovunque e fanno parte delle orde della luna di sangue.

Durante la notte il loro comportamento è uguale a quello degli altri zombi normali ovvero sensi acuti e capacità di correre e scattare, ma centrare un colpo in testa dovrebbe bastare per abbatterli.

Come il resto degli zombi anche questi hanno la loro variante ferale che è più difficile da abbattere data la superiore resistenza, il danno elevato e la capacità di correre anche di giorno.

Dall'A17 gli zombi non possono essere più lootati ma gli zombi normali hanno una possibilità di droppare una sacca di loot gialla.
The Poisoned Earth

## The Poisoned Earth

### Objectives

* Discover the secret meeting place

**The Poisoned Earth** is a Taar mission in *Council Wars*.

## Briefing

I must get proof of the ELITE GUARD'S treachery...

Will return to EARTH to find them and HUMANS meeting...

Must ABDUCT ELITE GUARD COMMANDER and perform BRAIN SCRUBBING.

The results of the BRAIN SCRUBBING will then be shown to the HIGH COUNCIL.

My reward will be high.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Cibo

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**Il Cibo** è una delle cose necessarie per la sopravvivenza. Puoi ottenerlo cercando tra le case, piantando, crearlo con vari ingredienti oppure cuocendo carni crude.

* Nei primi giorni l'unico modo di procurarsi del cibo è cacciare per ottenere la carne cruda che può essere cotta in un falò da campo o trovare cibo pronto lootando, trovando riviste di cucina verranno sbloccati cibi e bevande più utili per ripristinare la barra della fame e la salute ed alcuni daranno anche buff temporanei

* Ricorda che i Contenitori di vetro possono essere riempiti utilizzando una qualsiasi fonte d'acqua trasformandoli in Bottiglie di acqua sporca che può essere bollita e quindi purificata utlizzando una Pentola e un Fuoco da campo (Berla direttamente potrebbe causare al giocatore problemi di salute che se non curati porterebbero alla morte)

*Avviso:Nella seguente tabella mancano alcuni valori*

--Blackcat44378CCB (discussioni) 00:15, 30 giu 2016 (UTC)
Earth Intervenes

**Earth Intervenes** is a Taar mission in *Dark Colony*.

## Briefing

The OREMAN FIELDS will be the location of your next victory, brother.

This region contains the last remaining entrance to THE UNDERGROUND, and we must discover what secret it holds.

Be warned, the HUMANS have a powerful STRONGHOLD in this region, and you must destroy it if we are to take control of THE UNDERGROUND entrance.

Make us proud.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Downtown

## Overview

This map consists of two shores. In Team deathmatch, each team spawns on their own shores. In the middle is a bridge that connects the two lands.

## Tips

* Approaching in the water can throw players off guard.
* Snipers can spawn on top of the buildings as the roof contains a Sniper spawn block.
* Going to the bridge is very risky as it makes you open to snipers and everyone in general.
* Climbing to the bridge by walking up its cords positions the player high ground.
* There's a tiny room that gives Special weapons located behind the staircase. Break the fence, climb over it, and open the door to access it.
Coniglio Bollito

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## Description

**Coniglio Bollito** is a Cibo item that can be cooked using a Pentola per cucinare on a Fuoco di bivacco with a suitable source of Combustible fuel. Eating **Coniglio Bollito** will have a positive effect on your Fullness and Health as well as a negative effect on your Hydration.

It is not recommended to be used as a staple food source for players who do not have a good supply of Bottiglia d'acqua, as the Boiled Rabbit requires water to cook and still causes a loss of hydration when eaten. However, the weaker smell range and strength make it better for a food source when travelling and when water is not a problem.

## Preparation

**Coniglio Bollito** is cooked using a Pentola per cucinare on a Fuoco di bivacco, it will need to be prepared before being used and you will require the following items.

**1x** Pentola per cucinare
This is placed into the Fuoco di bivacco's cookware slot.

**5x** Stick
These will burn for 20 seconds but any fuel source that will burn for 20 seconds or more will be suitable.
## Ingredienti

You will need the following ingredients for this recipe.

 **1x** Bottiglia d'acqua
 **1x** Skinned Rabbit
## Cooking

**Coniglio Bollito** can be cooked using the recipe shown.
Bottiglia d'acqua

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## Descrizione

**Bottiglia d'acqua** è una bevanda che può essere trovata in molteplici luoghi, più spesso trovabile nei Frigoriferi. Può anche essere preparata bollendo Bottiglia d'acqua fangosa.
Bevendo una Bottiglia d'acqua, come qualsiasi altra bevanda, una volta consumata rimetterà in inventario un Barattolo di Vetro vuoto.

## Usi

La Bottiglia d'acqua può essere usata come risorsa per cucinare queste pietanze.

Il seguente Cibo può essere preparata usando una Bottiglia d'acqua.
 Torta di Mirtillo
 Uovo Sodo
 Maiale Bollito
 Coniglio Bollito
 Cervo Bollito
 Caffè
 Pane di Mais
 Mais
 Stufato di Coniglio
 Stufato di Cervo
Le seguenti bevande possono essere preparate con una Bottiglia d'acqua.
 Caffè
 Alcohol di Grano
 Te di Verga d'Oro
I seguenti oggetti possono essere creati con una Bottiglia d'acqua.
 Grumo d'Argilla
 Arenaria
New York Subway

## Overview

This is the new underground map that was added in patch 1.3. this map was created by John C. (Mr. Gosley Goose/CrazyGoose/Bah Bah Bearam - @bahbahbearam) ↵This is the 13th map.

## Tips

* Beware that some players can climb on the trains.
* Break the fence to the stairwell to get a sniper or rifle, this is helpful to stay away from the center stage and get some distance kills.
Research Lab

## Overview

This map was added in patch 1.3 with other maps.
There's a lot of different rooms in the buildings here, with a very unique layout.
This map was created by Craig "LC" (Craig Elsey) and later edited by Cypronia (the developers.)

## Tips

* It's pretty easy to climb on top of the map.
* Camping by the hellapad gives you an advantage with a lot of players; you can watch the other section a bit and killing people when they walk in can be easier then in the buildings.
Arenaria

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Arenaria seems to be a Stone equivalent found beneath layers of sand in the Desert biome as stone is found under dirt.

Although found at similar levels, Sandstone is much less durable than stone found elsewhere in Navezgane.
Cube Life: Pixel Action Heroes

**Cube Life: Pixel Action Heroes** is a game created and developed by Cypronia. It was released on the Wii U on E March 30, 2017.

An enhanced Nintendo Switch version of the game with a few differences, titled **Pixel Action Heroes**, was released on July 30, 2018 on the US eShop.

### Description

Play as an iconic action hero from the ‘80s in a fully destructible block-building world. Become a FPS level designer! Create your own map, share with friends, let them try it out, and get their feedback.

## Features

* Wipe out zombie hordes, but beware of the bosses!
* Practice your skills and eliminate Bots
* Online Multiplayer
* Ragdoll physics
* Fully destructible maps (destroy the level with tools, guns, and explosives)
* Map editor (create your own maps)
* Skin editor (customize your hero)
* Cube editor (customize your own blocks)
* Fluid and smooth game-play (30+ FPS)
* Large variety of foes and challenging bosses
* Build your own maps and share with other players
* Large selection of firearms based on real life weapons

## External links

* Official site
* Nintendo.com
Hero Mode

Hero Mode is a special bonus for players in Zombie mode. It is activated when the player kills 5 zombies in a row with a headshot which unlocks 20 seconds of this bonus. If the chain of headshots continue while in hero mode, each headshot grants 5 seconds. If the Hero Mode timer reaches 0, the player will return to normal.

## Effect

Hero mode grants the player more speed and the ability to instantly kill zombies. Bosses are an exception however. It also has an indication of a red skull on the screen and its own music.
Maps

The following is a list of maps in the game Cube Life: Pixel Action Heroes.

## Zombie mode maps

* Lost Island
* Small Villiage
* Crazy Circus
* Alcatraz
* Sacred Graveyard
* Bonus Map 1 (unlocked after beating waves 20 on first five levels)
* Bonus Map 2 (unlocked after beating waves 40 on first five levels)

Bonus Maps are harder than normal maps and have more enemies in each wave.

## DeathMatch mode maps

* Dangerous Resort
* Benghazi
* Silver Gym
* Area 52
* Cursed Pyramid
* Maldives
* Oriental Mall
* Deadly Canal
* London Sewers

Maps added in patch 1.3:

* Downtown
* Army Camp
* Research Lab
* New York Subway

## Soccer

Currently Soccer has just one map: The Stadium on which spawn blocks are located on right side right of the spawned player.
Area 52

## Overview

**Area 52** resembles an airport. It consists of a radar tower, a hangar, a terminal building, a plane, a food court next to the terminal building, and a tiny building in the bottom left corner. Weapon spawn blocks are mostly in buildings and planes.

## Spawn Block Locations

* Red plane in the hangar, contains Pistols/Shotguns
* Yellow plane in the hangar, contains Armor
* Plane in the middle, contains Armor and Health Kits/Mines
* Radar tower on the top floor, contains Snipers
* Inside the terminal building, contains (from south to north) Pistols/Shotguns, Special weapons, and Health Kits/Mines
* The tiny building in the bottom left corner, contains Rifles

## Tips

* Beware of the open space between buildings, snipers can easily take you down.
* The plane in the middle contains Armor and Health/Mine spawn blocks. Place the mines on the plane entrances so players can easily step on them.
* The plane in the middle can be a camping spot due to its narrow structure and collection of mines/health kits.
* Jumping underneath the plane allows the player to collect the items on the spawn blocks to be collected.
	+ This also works to the planes in the hangar.
Release date

*This article is a stub. You can help Cube Life: Pixel Action Heroes Wiki by killing your momma she eats doritos.*

This page contains the **release information** for *Cube Life: Pixel Action Heroes*.

## Release date

Cube Life: Pixel Action Heroes for Nintendo Switch (Europe, Australia) was released on **August 03, 2018**.

Cube Life: Pixel Action Heroes for Nintendo Switch (North America) was released on **July 30, 2018**.

Cube Life: Pixel Action Heroes for the Wii U was released on **March 30, 2017**.

## See also

* How to play guide for Cube Life: Pixel Action Heroes
* System requirements
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Silver Gym

## Overview

**Silver Gym** is a playable map in the Wii U and Switch version of Pixel Action Heroes. It resembles a gym along with a pool behind the gym and a parking lot.

## Tips

* Players can climb to the roof to get a strategic position.
* Snipers and Armor are on the second floor of the building.
* Placing mines on the doors can trick players into running into them.
* The map somewhat nullifies the M202A1 FLASH, as it shots in long range are slow and predictable.
Dangerous Resort

## Overview

**Dangerous Resort** is a playable map in the Wii U and Switch version of Pixel Action Heroes. In the Wii U version, the map was entirely built out of colored sand, making the structure easy to destroy. In the Switch version, the colored sand blocks are now replaced by colored metal blocks, which are more durable. The map is a symmetrical and minimalist area with colored hallways and rooms and black and white pools. Each team spawns on their own side from the top or bottom.

## Tips

* Pools are connected by underwater passages.
* Using the spade, players can get on top of the roof to gain a strategic position.
* Corridors can be secured by the Sniper guns.
* Shotguns can be very useful, as the map contains many narrow hallways for people to dodge the attacks.
* With the Milkor MGL, players can have an easier time shooting down targets as the hallways allow grenades to ricochet off walls.
Sy-Demon

**Sy-Demon** is a unit in *Dark Colony*.

## Background

The Sy Demon was bred in response to the human Reaper, giving the
Taar a lethal infantry killer of its own. A quick unit with a very long visual range,
titanium blades embedded into its skeleton make it ideal against hard targets and
defensive structures.

## Gameplay

* General use frontline unit.
* Although sy demons do not have a range advantage like reapers. They make up for it by being much stronger at night and having better armor and being much faster
* Like the reaper a good strategy is to move a few demons behind the enemy to attack their squishier units like artilery, snipers and infantry
* Like the reaper the sy demon is the ideal unit to attack fortification with

## Trivia

-the sy demon is the only buildable melee unit out of the 2 factions

-The sy demon uses sceeching cats for its sound effects

-The sy demon is the most unique, iconic and interesting looking unit in the game with its large blade and sharp mouth. And one of the fiercest looking units in the game

### Upgrades

* Mono-molecular edges (1000)
* Force blades (2000)
* Armor +1 (1000)
* Armor +2 (2000)

## Gallery

* Promo render
* Beta cameo
Game modes

# Modes

There are both online and single player modes

* Easy Bots
* Medium Bots
* Extreme Bots

Since patch 1.3 the game includes 13 pre-made maps and five extra slots for custom maps which can be used in Creative Mode.

### Creative mode

Enables you to create your own maps with spawn blocks for items and players. There are many Blocks from which to choose. You can even choose a randomly generated Island.

Tweak various options and get your creative juices flowing.

### Zombie mode

There are both zombies and bosses. After completing five waves in a row the player can start a new game of next wave. Bosses appear every 10th wave.

There are two bonus maps. The first bonus map is unlocked after you reach the 20th wave on each normal zombie map. The second bonus map is unlocked after you reach the 40th wave on each normal zombie map.

There are a maximum of 40 waves per map. After a boss, each zombie’s health is increased by 10 HP (except for Runners).

### Deathmatch

Similar to practice mode, with online competitors instead of bots.

### Team Deathmatch

The team version of a deathmatch where teams fight against each other Your teammates are marked by the color blue, and your enemies by the color red.

### Creative

The online version of the single player creative mode.

### Soccer

The goal of this mode is shoot off the head of a zombie and push it to the opposite team’s goal. After some time an eagle spawns and drops off bonuses or special weapons. There are eight bonuses:

* Super Jump - You can jump higher.
* Speed Up - Player gains speed from this bonus.
* Bounce - The soccer ball bounces.
* Multi-Ball - The soccer ball splits into two balls.
* Shrink - Enemies shrink and are slower.
* Freeze - The enemy team freezes and can't move.
* Big Ball - The soccer ball becomes bigger and bounces more. If the zombie’s head is still attached, the ball will be even bigger.
* Enlarge - You become bigger and faster.
Sacred Graveyard

Consists of graves and a mini forest. Skeletons move their hands around their head to protect themselves from headshots. The Witch boss can fly and cast lighting on the player from above.

## Strategy

* Medical kits are found in a hallway near the center.
* The Witch's lighting can be blocked by blocks.
* When the player gets near the Witch, the Witch will begin to flee from the player and stop attacking. This tactic can be used to get rid of the Witch.
* The Witch has less health than other bosses.
* A brick building has multiple armor and pistol spawners next to it.
* It's recommended to avoid the forest area as it is easy to get cornered and only provides pistols.

## Misc.

* The skeletons have a unique death sound effect of crumbling bones rather than the usual screaming.
* This is one of the only maps to have different music.
How to play guide for Cube Life: Pixel Action Heroes

The following is a How to Play Guide for Cube Life: Pixel Action Heroes.

## Tips And Tricks

* (Spade): If you run out of ammo, use your spade as a melee weapon.
* (Spade): It brings many battle tactics. You can dig holes to hide in the ground, break through walls, etc. Let your creativity run wild.
* (Pistols): One-handed weapons can be used in water. Use this to your advantage when swimming.
* (Grenade Launcher): Grenades bounce off walls, but instantly explode when they come into contact with enemies.
* (Items): If you drop an item, you can find it lying next to you on your right.
* (Weapons): Being in water shields some shooting damage, but does not completely protect you.
* (Reliability): Shows ratio between finished and cancelled online session of each player.
* (Radar map): Spade, HK USP Tactical and M4A1 Carbine are not visible on the radar map.
* (Radar map): Sniper rifles are not visible on the radar map except when shooting.
* (Radar map): The radar map helps you orientate yourself. Use it to navigate through a map, find opponents, or locate spawn blocks.
* (Scopes): Steyr AUG A3 and sniper rifle are equipped with scopes. Use them to shoot more accurately.
* (Gyro): Turn on gyro mode to use motion controls when aiming.
* (Pro Controller): Check out the Nintendo Switch Pro Controller. It ROCKS!
* (Define buttons): Don't like the default controls? Simply redefine them and choose your own.
* (Zombie mode): Your default weapon will be reloaded at the beginning at every round.
* (Zombie mode): If you get closer to the witch Boss, she will start retreating.
* (Zombie mode): Boss zombies are able to respawn their comrades. Eliminate the Bosses first if you want to win.
* (Zombie mode): If you get five headshots in a row it enables Hero Mode, giving you extra power shots.
* (Zombie mode): When you complete all maps with 20 or 40 waves, you will unlock the Bonus maps.
* (Zombie mode): Zombies move faster in water.
* (Zombie mode): Eliminate the Boss and enjoy a special drop surprise!
* (Skin editor): Design your own hero. Paint their skin, choose their hairstyle, their weapon, and more!
* (Show custom skins): Custom skins can be visible to your opponents in online multiplayer.
* (Hit zones): Try to aim for an opponent’s head to cause more damage. Hitting their legs and hands causes less damage than hitting their body.
* (Invincibility): When you respawn, you are invincible for 5 seconds or until you start shooting.
* (Lava blocks): Some blocks (like lava blocks) may cause damage. Don't touch them.
* (Soccer mode): When you use a bonus, you can only get another bonus after the activated bonus is over.
* (Soccer mode): if you get the bonus 'Big Ball' while the referee is still standing, the ball will become even bigger.
* (Soccer mode): Shoot down an eagle to get a box with a special bonus.
* (Soccer mode): Some weapons have Burst Mode. This is a great way to eliminate your opponents quicker.
* (Custom blocks): You can design custom blocks in the editor. Set attributes and share them online in you maps.
Cube Life: Pixel Action Heroes Wiki

Welcome to the Official Cube Life: Pixel Action Heroes WikiWelcome to the Official Cube Life: Pixel Action Heroes Wiki
The Cube Life: Pixel Action Heroes reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 691 pages (55 articles).

Cube Life: Pixel Action Heroes
**Cube Life: Pixel Action Heroes** is a game created and developed by Cypronia. It was released on the Wii U on March 30, 2017.

Play as an iconic action hero from the 80s in a fully destructible block-building world. Become a FPS level designer! Create your own map, share with friends, let them try it out, and get their feedback.

[Read more...]

Gameplay

* Bosses
* Developers
* Game modes
* Guides
* Guns
* Heroes
* Patches

* How To Play Guide
* Maps
* Release date
* System requirements
* Blocks
* Zombies

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides
* Create a How to play guide for Cube Life: Pixel Action Heroes
* Create a System requirements Page
* Create a Release date Page

Videos

*See more videos*

Twitter
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Bosses

Each map in zombie mode has its own boss. Most of the bosses have identical behaviors. All bosses take only 20% damage from a player and the maximum damage that a boss can take is 100%. Clamp of maximum damage is before percentage reduction. All bosses except for the Witch have 300 hit points (HP). The Witch has 130 HP.

* Island Boss
* Village Boss
* Clown Boss
* Policeman Boss
* Witch Boss

## Behavior

All Bosses, like other Zombies, chase the player. The Clown boss has two behavioral patterns:

1. Normal - Similar to normal zombies
2. Rage - Boss will sprint after the player. Its speed is triple at this stage and damage is doubled.

The angry phase lasts 1.2 seconds to transit to normal phase. The normal phase takes 8 seconds.

The Witch boss is unique in that she can fly and has a ranged attack. If a player gets too close, the Witch will retreat. Once she retreats for some distance, she will continue to go after the player.
Fuoco di bivacco

*Questo articolo è un abbozzo. Puoi aiutare il 7 Days to Die Wiki ampliandola.*

A **Fuoco di bivacco** is a craftable item. It is used to cook cibo.

During night time, the **Fuoco di bivacco** acts as a light source that can slow zombies down to a walk speed in the immediate area. This makes it very useful as a defence tool as well as for illumination.

To light a campfire, add Wood or Sticks.
The burn time is dependent on the type of fuel added and the quantity.

## Notes

* You may use any Wood including Burnt Wood, Birch Wood and Pine Wood.

## Bugs

* Sometimes campfire fuel timer is not working
* Sometimes fuel dissapear

## Immagine

* An empty cooking interface
* A filled cooking interface using Cooking Pot and Skinned Rabbit
Cube Life: Pixel Action Heroes Wiki/editcopy

Welcome to the Official Cube Life: Pixel Action Heroes WikiWelcome to the Official Cube Life: Pixel Action Heroes Wiki
The Cube Life: Pixel Action Heroes reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 691 pages (55 articles).

Cube Life: Pixel Action Heroes
**Cube Life: Pixel Action Heroes** is a game created and developed by Cypronia. It was released on the Wii U on March 30, 2017.

Play as an iconic action hero from the 80s in a fully destructible block-building world. Become a FPS level designer! Create your own map, share with friends, let them try it out, and get their feedback.

[Read more...]

Gameplay

* Bosses
* Developers
* Game modes
* Guides
* Guns
* Heroes
* Patches

* How To Play Guide
* Maps
* Release date
* System requirements
* Blocks
* Zombies

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides
* Create a How to play guide for Cube Life: Pixel Action Heroes
* Create a System requirements Page
* Create a Release date Page

Videos

*See more videos*

Twitter
Tweets by @PixelActionHerowindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 691 pages (55 articles)!

Recent changes | New pages | Missing pages

How to help
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Patches

This is a list of Cube Life: Pixel Action Heroes updates that are added to the game. It consists of major fixes and major added features, usually both.

# Patch Notes Version 1.3

### GENERAL

* added new maps
* added weapon sway
* improved AI of the Bots
* fixed water effect
* fixed sfx
* fixed leaf blocks
* fixed Cube Editor - load cube properties
* fixed controls settings
* fixed bonus in Soccer Mode
* fixed damage issue when falling from height

### PLAYER SPEED

* maximum speed when holding the Spade in hands
* faster speed when holding pistols in hands
* normal speed when holding rifles
* slower speed when holding Sniper rifles, Minigun, Grenade launcher, M202A1 Flash or M47 Dragon

### CREATIVE MODE

* fixed pick block in Skin Editor
* select items with buttons
* further visibility on the map

# Patch Notes Version 1.2

### GENERAL

* Added 'Users Played With' feature
* Fixed sounds
* Autojump over fences disabled
* Optimized water effect

### ONLINE MULTIPLAYER

* Private rooms added - choose your opponents
* Fixed autosort feature in lobby
* Added autojoin feature (30 seconds)
* Disabled Online Multiplayer for beginners (Level 0)
* Added Countdown Timer
* Fixed issues in Soccer Mode
* Fixed issues in Team Deathmatch Mode
* Added 120 second ban for users who quit a game in progress

### CREATIVE MODE

* Added Sniper Spawn block
* Added Bot Spawn block
* Added 70+ new blocks
* Added new button - pick a block from map
* Added visual effects like sun and sun shafts

### SKIN EDITOR

* Added body zoom
* New hair styles
Heroes

Currently there are 15 heroes in Cube Life: Pixel Action Heroes.

Each hero has a different starting gun and three different voices. Two sounds are randomly picked and played whenever a player shoots a headshot, and one sound plays when the player dies. If an enemy kills you, you will hear their voice.
Cube Life: Pixel Action Heroes Wiki/Section 4

Wiki Community
We are currently maintaining 691 pages (55 articles)!

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Oriental Mall

## Overview

In this map, is one big building. Spawn points are in gardens outside the building, in the building on first and second floor. In Team Deathmatch, players are not spawned near each other, but from team spawn points, randomly placed on each side of the map.

## Tips

* This map contains very effective explosive weapons.
Benghazi

**Benghazi** is a Map in Cube Life: Pixel Action Heroes.

## Overview

This map originated from the Wii U version. The map is a labyrinth with the walls made out of sandstone. In team deathmatch, players are not spawned in a specific place. Instead, they spawn randomly around the map.

Screenshot of the map

Map overview

## Strategy

* Always look the map. It will provide assistance for any players currently on top of the labyrinth.
* Sandstone is easy to destroy. Use this as an advantage.
* Players can climb on top of the labyrinth and attack from above.
Cube Life: Pixel Action Heroes Wiki/editcopy/Section 1

Welcome to the Official Cube Life: Pixel Action Heroes WikiWelcome to the Official Cube Life: Pixel Action Heroes Wiki
The Cube Life: Pixel Action Heroes reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 691 pages (55 articles).

Cube Life: Pixel Action Heroes
**Cube Life: Pixel Action Heroes** is a game created and developed by Cypronia. It was released on the Wii U on March 30, 2017.

Play as an iconic action hero from the 80s in a fully destructible block-building world. Become a FPS level designer! Create your own map, share with friends, let them try it out, and get their feedback.

[Read more...]
Barattolo di Vetro

*Questo articolo è un abbozzo. Puoi aiutare il 7 Days to Die Wiki ampliandola.*
*Questo articolo non è stato ancora tradotto. Potete aiutare il 7 Days to Die Wiki, traducendolo.*

Il **Barattolo di Vetro** è un oggetto comunemente trovato nelle abitazioni. Può anche essere creato con la ricetta mostrata.

## Utilizzo

Il **Barattolo di Vetro** può essere usato per creare una Bottiglia d'acqua. Questo è possibile cliccando con il tasto destro del mouse, con un **Barattolo di Vetro** selezionato, stando vicino ad una fonte d'acqua.

## Note

* il **Barattolo di Vetro** può essere riempita solo da fonti d'acqua già esistenti. Non si può creare la propria riserva d'acqua e cercare di riempire un **Barattolo di Vetro** con essa. (Non più valido con la versione Alpha 5)
Angel One

**Angel One** is a unit in *Dark Colony*.

## Background

Angel One is part of a fleet of human supply ships in orbit around Mars.
Initially used to support the colonization projects, primarily to deliver base
components, they have been refitted to also provide military reinforcements. The
Commander can call in these dropships on a limited basis.

The use of a titianium-ceramic composite makes it almost impervious to anti-aircraft fire.

## Gameplay

* Standard resupply vessel. Cannot be destroyed by any means and serves a decorative purpose.
Small Villiage

**Small Village** is the second zombie map in Cube Life: Pixel Action Heroes. Consists of a village with four houses and a statue in the middle.

## Strategy

* The gray house with the heart on the wall spawns Armor and Medical items.
* Some zombies get stuck in the houses. Kill them if you want to advance to the next wave.
* The blue and orange houses spawn Rifles.
* The yellow house spawns Pistols and Shotguns.
* Achieving Hero Mode will be easy as all the zombies are the same size, even the Runners.
Buried Treasure

**The Screamer** is a Taar mission in *Dark Colony*.

## Briefing

Brother, the COUNCIL has determined that the underground labyrinth that you have discovered holds more secrets of the ANCIENT ARTIFACTS.

Your mission is to explore this labyrinth and to find the CHAMBER OF ANCIENT KNOWLEDGE.

We have already sent two teams into the labyrinth, but all attempts to contact them have failed...

Your team will be teleported to three separate entry points in the underground, and will consist of WARRIORS, SY DEMONS, and GORREM. The GORREM are our latest genetic effort, equipped with a weapon we simply call DISEASE. This weapon can be used to both ensnare, and damage your enemies.

The COUNCIL agrees that the GORREMS will be necessary for you to complete your mission, as is the use of STEALTH by your WARRIORS.

Do not dishonor the TARR, brother.

MISSION OBJECTIVES

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Deadly Canal

## Overview

There is a canal in the center of the map. Spawn blocks are mostly on the canal, but a Sniper spawn block is on the shore.

## Tips

* if you go to shore and go to an elevated height, you can snipe your enemies well.

## Trivia

* The boxes on top of the cargo ship contains various blocks such as Glass and Computers. One of them has a Pistol spawn block.
Spider Zombie

**Crit Ratio** | {{{critratio}}}

Lo **Spider Zombie** (letteralmente *Ragno Zombie* ) è un tipo di zombie presente in Navezgane.
Lo Spider Zombie è in grado di scalare le mura.

**Note**

* Lo **Spider Zombie** non può scalare le staccionate,ammenochè non si sia Buggato.

* Dopo la morte, lo **Spider Zombie** emette un lungo e fastidioso urlo, pertanto dopo averlo ucciso è consigliabile abbassare il volume di gioco oppure allontanarsi dall'area in cui si trova il corpo.L'ulro che emette inoltre attirerà gli altri Zombie.
Zombies

Cube Life: Pixel Action Heroes features several types of zombies. Each map has a unique zombie design. The following table describes three basic zombies:

 Runner | Faster than Player | 10 | 5

If the current wave is led by a zombie boss, the zombies under their command will spawn until the boss is slain. To initiate a new wave, the player must kill the majority of remaining zombies. Killing multiple zombies with continuous headshots grants the player Hero Mode.

## Gallery

* Island Zombies
* Villager Zombies
* Crazy Circus Zombies
* Alcatraz Zombies
* Sacred Graveyard Zombies

## Special zombies

Besides common zombies there are special zombies which frequent all maps. Currently there are two types of special zombies:

1. Explosive Zombies
2. Spitter Zombies

Explosive zombies start to spawn at wave 7. These zombies are slower than the player but as they approach, they move as fast as the player. After they are close, they spread their arms and explode soon after. The explosions cause damage based on their distance from the center of the explosion.

Spitter zombies first appear on wave 21. They are currently the only zombie with a ranged attack.

Spitter zombies keep their distance from the player. When chased by the player, a Spitter starts running backwards. The Spitter is slightly faster than the player. It stops and spits saliva on the player while anticipating its relative position to him.

A spit-impacted player suffers 10 health damage and their view is obstructed by the spit, which gradually fades away. There could be a maximum of three spits at any time. Extra spits replaces the fading spit. Spitters also strafe left and right.

* Special zombie Spitter
* Spit spot on screen by spitter attack
* Spitter Attack animation
Red Landing

### Objectives

-Reactivate the DROPSHIP BEACONS-Locate and secure the MINING COLONY-COMMANDER must not be critically wounded

**Red Landing** is a Human mission in *Dark Colony*.

## Briefing

Welcome to MARS, COMMANDER.

We have just received a distress call from one of our MINING COLONIES deep in the CHRYSE BASIN. The message was very broken up, but as we understand it, the COLONY is under attack by ALIENS!

There is no time to lose. We are sending you and a small team of TROOPERS to find out what has happened there.

We will be dropping you off at one of our still functional DROPSHIP BEACONS that marks the beginning of the BASIN.

There should be a few more DROPSHIP BEACONS. If you are able to reactivate them, we can transport in some reinforcements.

Good Luck, COMMANDER!

...TRANSMISSION OUT...

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Firestorm

**Firestorm** is a unit in *Dark Colony*.

## Background

Designed strictly for defensive purposes, the Firestorm mobile turret has
the ability to launch missiles at both ground and air targets. Although equipped with
very strong carbonic armor, the delicate control circuitry is exposed when mobile,
making it an easy target when in transport.

Once the Firestorm is deployed, it is locked in place with explosive bolts and cannot be undeployed.

## Gameplay

* Good defense unit - make sure to deploy it *before* starting combat.
* Before deploying a firestorm. make sure the area you intend to use it in is clear. It is always best to have units escort it for to deploy safely as the firestorm does not have its heavy armor activated until it is deployed
* Be very careful when deploying the firestorm. As once it is deployed you cannot undeploy it. It also takes up population space, meaning in large player numbers population becomes key.
* The firestorm is best suited for defending your base, your exploiter or bridges/choke points.
* It is possible to mass firestorms and deploy them on the enemy base but it is impractical as the firestorms are both slow and very easy to destroy when undeployed.
* Firestorms are very good early on as defence but use falls off later due to snipers and artillery
* The firestorm has a minimum distance before it can deploy from the base.
* Because the firestorm can attack ground and air units. It is a more costly and better alternative to a single trooper. However it is up to the player if they wish a mobile guard force, or a more stronger and costly fixed point defence

## Trivia

-the firestorm uses a hydrolic sound effect when deploying

-The missile launched from the firestorm does not travel in a straight line

## Gallery

* Encyclopedia render
* Promo render
* Beta cameo