Status Effects

Status effects in Fincester Tower are temporary modifiers that can generally be divided into three categories: Positive status effects, negative status effects and neutral status effects.

### Positive Status Effects

Positive status effects are identified by their crested golden frame.

##### Well-Fed

This status effect can be gained after eating fresh food and will temporarily heal the player gradually. It does not stack fully and every bit of fresh food eaten will only add its core nutritional value to duration timer. If this status effect is lost, the neutral status effect **Hungry** will be added automatically.

##### Empowered

Empowered will temporarily and gradually refill the players Mana. It is currently unknown how to gain this status effect.

### Neutral Status Effects

Neutral status effects are identified by their grey frame. Their effects are either to convey information or a both positive and negative effect.

##### Hungry

This status effect has no direct consequence to the player, however after a while it will directly lead to the negative **Starving** status effect. This status effect is gained automatically and can only be removed by either eating fresh food and gaining the **Well-Fed** effect or by waiting long enough to gain the **Starving** effect. Eating rotten food will reset the timer but will also apply the **Poisoned** effect.

### Negative Status Effects

Negative status effects can be identified by their spiky red frame.

##### Poisoned

Poisoned will temporarily gradually lower the player's health. This status effect can be gained through eating rotten food, poison traps and some enemy attacks and will be removed automatically after a certain time depending on the players **Endurance** stat as well as their **Bearing** level. The player may also choose to drink a Health Potion to remove this status effect.

##### Bleeding

Bleeding will temporarily and gradually lower the player's health. Standing still will lower the amount of health that is lost, actions like attacking, casting magic or interacting with items do not interfere with standing still. This status can be gained through traps and enemies and will be removed automatically after a certain time depending on the players **Endurance** stat and their **Bearing** level. The player may also choose to drink a Health Potion to remove this effect.

##### Starving

This status effect will gradually lower the player's health and is applied after not having eaten a while. The only way to remove this status effect is by either eating fresh food and gaining the **Well-Fed** effect or by eating rotten food and gaining the **Hungry** as well as the **Poisoned** effect.

##### Frozen

This status effect lowers the player's movement speed temporarily. The movement speed debuff decreases the higher the player's Bearing skill is leveled. Without any Bearing level it will halve the player's movement speed. You can gain this status effect by either getting hit with ice attacks or through ice traps. The duration of this status effect is determined by the player's Strength and Endurance stat as well as their Bearing level. This status effect will negate the **Burning** status effect and vice versa.

##### Burning

Burning will damage the player over time and has a chance to burn objects and NPCs you come into contact with. This status effect is gained by fire attacks, walking through fire and through fire traps. It can also be inflicted if the player stands too close to an exploding fire ball they have casted. The duration of this status effect is determined by the player's Strength and Endurance stats as well as their Bearing level. Burning will negate the **Frozen** status effect and vice versa.