recursal/Fanatic-Fandom huggingface dataset:
Lamia/Nagal

### In-game Description

A creature with a human upper body and a snake tail. With 4 hands and a visage, she seems to be guarding something. / You'll be the sliced apple of my eye.

### Source

Desert biome

The Lamia/Nagal is an enemy in Otherworld Legends found in all the scenes of the Desert biome. They have the appearance of women with snake bodies. They resemble a Lamia from Greek mythology.

The Lamia/Nagal moves slowly along the ground. If the player gets too close, they will strike at them. There are two variants of the Lamia/Nagal, the Lamia, that holds a sword and has four arms, and the Nagal, that attacks with her bare hands, although this doesn't influence their functionality. Their most lethal attack, and the one that they are known for, is their deadly gaze. After a long animation where the Lamia arches her back and covers her eyes, she then returns to her original position and opens her eyes, sending a blinding gaze the player's way. If the player moves in the blinding area, they will partly turn to stone, heavily decreasing their movement and attack speed. The effect lingers way after the player has left the blinding area, and if they stay there too long, they will fully turn to stone, being completely unable to move or leave the petrified state until its duration runs out. If the player was invincible when they were petrified, they will stay invincible. If there are multiple Lamias staring at you, this can then lead to a softlock, due to you simultaneously not dying but also being unable to fight back.

Having your animations and movement slowed down is very bad for you, since you might not be able to hit enemies before they hit you or evade them, causing you to take much more damage than you usually would. Avoid the gaze as much as you can, since it will almost certainly get you in trouble, especially in harder difficulties.
Boxing Club Army Prototype

## General Considerations

Fight with Army Prototype in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**
* Peddler:  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 750 Soul Stones.
* Machine Gun Rising Animation: 800 Soul Stones.
* Machine Gun Shooting Animation: 500 Soul Stones.
* Machine Gun Lowering Animation: 500 Soul Stones.
* Mecha Activation Animation: 2,000 Soul Stones.

**Total Amount: 4,550 Soul Stones.**
Fishing Net

### In-game Description

Chance to greatly slow down enemies and impair them from attacking for a short duration. The effect can't be applied to bosses.

### Category Boost

When more than 3 items of each of the following categories( On-hit Effect Abnormal Status) are equipped, the Fishing Net becomes effective against bosses.

### Unlock

Basic item

The Fishing Net is an item in Otherworld Legends.

While this item is equipped, hitting enemies has a 10% chance to put a net beneath their feet, which lasts for 3 seconds. The item has a 4 second cooldown after triggering. Enemies with nets will be slowed a large amount and will be unable to perform their attacks. Passive abilities and movement-related abilities can still be used. If an enemy has a net applied to them while in the middle of an attack animation, they will carry through with that animation (provided it wasn't interrupted by the attack that placed the net), and afterwards remain unable to attack as usual. This effect can't be triggered on bosses without category boost, and when triggered on players, they are still allowed to use default attacks, although they cannot dodge or use skills (skills with zero cooldown are unaffected). Despite its disabling properties, this effect is considered to be a slowing effect, so it benefits from the Hunter Dagger and Metal Bat. It does not have slow's duration reduction on elites, and can be applied onto enemies that are under control effects, unlike debuffs in that group, so one might say it has the best of both worlds.

***Category boost:*** When you equip three or more items of On-hit Effect and Abnormal Status categories, including Fishing Net item itself, the net can be also applied on bosses too, though the chance is probably reduced. The duration of net on bosses is 2,5 seconds. Items with multiple of the required categories necessary to activate the effect will count towards the requirement total. The Booty Trap Coin itself also counts towards this total meaning that you only need to obtain 2 additional items of required categories. Note that you need the 3 different categories combined to get the effect and not 3 duplicates of the same category.

This item is very good for impairing enemies, and is fairly consistent in its activation, especially on multi-hit characters, so this item can be a worthy one to have in your slots. However, it does not work on bosses, so there's no reason to use it there.

#### Merging

Fishing Net is used as a merging ingredient to create Fish Tank.
Boxing Club Heavy Gunman

## General Considerations

Fight with Heavy Gunman in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+ +**
* Akaisha:  **+**  **+ +**
* Gérard Quentin:  **+**  **+**
* Peddler:  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+  +**
* Hillding:  **+**  **+ +**
* Penhaligon:  **+**  **+ +**  **+**
* Hayfa:  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 400 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 450 Soul Stones.
* Gun Shooting Animation: 2,000 Soul Stones.

**Total Amount: 3,450 Soul Stones.**
Jadetalon's Weapon Stats

### These are stat tables of Jadetalon's weapons

 Damage
 **Common** | 10,0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 13.0
 **Uncommon** | 14.3
 **Rare** | 15.6
 **Epic** | 16.9
 **Legendary** | 18.2

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8

 Damage
 **Common** | 11.0
 **Uncommon** | 12.1
 **Rare** | 13.2
 **Epic** | 14.3
 **Legendary** | 15.4

 Damage
 **Common** | 15.0
 **Uncommon** | 16.5
 **Rare** | 18.0
 **Epic** | 19.5
 **Legendary** | 21.0

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8
Champion Fairy Staffmaster

This enemy is the Champion version of the Fairy Staffmaster. Although it looks similar to its regular counterpart, it can easily be identified by the purple mark beneath its feet that shows that it's a Champion.

This enemy has much more health than the normal version and also moves significantly faster. To attack, it swings its staff in a quick arc, leaving a trail of burning particles. Getting hit by this attack will cause a huge amount of damage to the player and trigger a blast of fire around the hit target, burning them and anything that is touched by the blast. Occasionally, the Fairy Staffmaster will jump into the air and become invulnerable, then follow the player around, shown as a red reticle on top of them. After a few seconds, she'll drop back down and perform her staff swing attack immediately afterwards with reduced damage.

When her health starts getting lower, the Fairy Staffmaster gains an exclamation mark above her head every few seconds. Hitting her in this state will consume the mark and grant her unflinching for 4 seconds.

This enemy can hit you very very hard if you're not paying attention. However, its attacks are quite predictable. Make sure to not let your guard down and you should have a fairly easy fight.
Afterimage Mirror

The Afterimage Mirror is an item found in Otherworld Legends.

While this item is equipped, when a character performs their default attack, a shadow appears behind them and mimics their movement, dealing a second weaker hit. It functions the same way as Quan Huying's Shadow Strike skill, only in this case the shadow is black instead of white. If the player is charging a default attack and then cancels it (or gets hit by an enemy, which cancels the charge), the shadow will release the default attack at whatever point of the charge the attack was when the player got hit. The afterimage can trigger on-hit effects like a normal attack.

The Afterimage Mirror greatly boosts the power of your default attacks, since the shadow mimics the move, which adds some considerable damage and makes it highly effective in multi-hit builds. Apart from your character's default attack, it sometimes affects other skills, like Akaisha's Rapid Fire. For instance, Oli's mech's machine gun does not benefit from this item, despite it being default attack in this state, but Shotgun Punch does.

### Merging

Afterimage Mirror is used as a merging ingredient to create Shadow Warrior and Silhouette.
Bat

The Bat is an enemy in Otherworld Legends that can be found in all the scenes of the Undead biome. It has the appearance of a black bat.

These enemies have decently high movement speed, and despite that they fly when moving, they cannot go above solid or semisolid obstacles. Bats will move towards the player, then when they've gotten close, they open their mouths and bite down on the player. The attack is decently powerful, but it lacks the speed of some other attacks like those of the Slime. Most of the time it will try to sneak behind the player before attacking.

These enemies are not very dangerous. They can be outrun and mostly ignored, and if one happens to get in the way, it's easy to dispatch it, since Bats do not have much health. However, they can be obnoxious if they try to attack you when you're dealing with other more powerful enemies, so take them out if they start causing you problems.
Puffer

Puffers are a common enemy found in the Etherial. They serve as the dimension's replacement to Creepers.

## Puffer

### Max HP

30 (Easy)40 (Normal)50 (Hard)60 (Expert)70 (Lunatic)

### Damage

3 (Easy)4 (Normal)6 (Hard)8 (Expert)10 (Lunatic)

## Behaviour

Puffers chase nearby players, dealing basic contact damage. On death, they spawn 4 Sub-Puffers which turn into more Puffers after some time.

Puffers do not drop any money or experience if there are 4 or more Puffers nearby.

## Lore

"[GALACTIC STANDARD > ENGLISH] TRANSLATING......

TRANSLATION COMPLETE

Puffers. These things are so annoying. They're a plant-like creature that spread and reproduce by shooting out Spores that are stored in their body. On it's own, this wouldn't be a problem! Just get a bit of pesticide, and that should do the job, right?

Wrong.

When you kill these things, they SPREAD. They leave bigger versions of their little spores behind, And those things grow FAST. You need to smash those things quickly. Else, you will have an infestation on your hands. No one wants a Puffer Infestation in their house.

And i'm saying that from.. personal experience..."
Ifrit

Ifrit is a secret boss in Otherworld Legends that can only be found in secret rooms in the Desert biome. It has the appearance of a strange stone golem with a blue heart inside.

## Attack pattern

Ifrit is completely immune to daze and stun as well as the slowing effect from failed stun. It seldom moves unless if one of its attacks makes it do so, and even when it does, it is very slow. It is capable of performing two different attacks:

* After a windup animation, shoots a powerful stone in a straight line. Due to the attack only working in a straight line, it's easy to avoid unless if you're attacking Ifrit.
* After a windup animation, spins around in a tornado that drags the player with it if the attack hits, dealing hefty damage.

Ifrit has two separate health bars: the golem's bar and the heart's bar. The heart's health bar is the bar that, once depleted, destroys the boss. The golem's bar is easier to deplete, and once depleted it causes the golem to break, leaving the heart visible for 6 seconds, then makes the golem recompose and refills the golem's health bar. During the recomposition animation, neither the golem or heart can take damage.

Ifrit performs only the first two attacks until the golem's health bar is depleted for the first time. After the golem recomposes for the first time, it gains another attack: Ifrit decomposes and makes its rock pieces fly around, dealing damage to anything they touch. Since the golem has decomposed, its heart is open to damage for 4 seconds. After the attack ends, the golem protects its heart again. The stones can still deal damage as Ifrit pulls them back. The golem's health bar is not refilled after this attack.

Ifrit is not a very hard boss. The best strategy is to maximize your damage output, allowing you to deal loads of damage to the heart after it is left visible. When it uses its scattering attack, get as close to Ifrit as possible. This allows you to avoid the rocks when they fly outwards. Hit the heart while you can, and make sure to check if the stones close back in so that you know when to roll outwards to avoid the incoming rock pieces.

After death, the Golem's Heart will appear in the White Chest that spawns when the fight is over.

## Trivia

* This boss is notorious for being a bundle of glitches. Several strange things can happen when fighting this boss, and in version 1.0.0, Ifrit was capable of becoming completely invincible through a glitch. Thankfully, this last one was patched out.
Elf King

On-hit Effect

## Merging recipe

The Elf King is an item in Otherworld Legends that can only be obtained by merging the Fire Elf, Thunder Elf and Ice Elf.

While this item is equipped, hitting an enemy has a 20% chance to cause a random powerful elemental effect from three different options. These are this item's elemental effects:

* Lightning: An enormous electric ball appears above the point where the enemy was when they got hit and floats there for a around 2.5 seconds. During its period of activity, the ball zaps the nearest enemy with a bolt of lightning that can then chain onto nearby enemies. The ball fires lightning at a rate of about 1 blast per 0.5 seconds. With the exception of Gene Sickle, lighting can trigger the effects of all on-hit and on-kill items. The damage from the blasts is equal to a half of player's damage stat and can't be critical.
* Fire: A circle of fire ripples outwards at moderate range from the point where the enemy was when they got hit and applies fire to all the enemies that are touched by the blast, including the original enemy.
* Ice: The enemy that was hit is frozen for 3 seconds. This effect can be easy to miss because a Fire blast can remove it soon after.

This item is quite insanely powerful, since it combines the effects of all the elves in one and provides some ridiculous crowd control capacity. However, one must think of the fact that equipping all three elves at once is very powerful as well, since all the elves' effects have a separate chance to activate, meaning multiple of the elvish effects can trigger in a single hit, but keeping all of them requires three Inventory slots. Whether you prefer the Elf King or the three elves combined is your choice to make, but trying this amazing item at least once is a must.
Gift Defense

#### Alert

Players may experience bugs with the Gift Defense room in biomes that are linear, such as the Wild West or Imperium. This will hopefully be patched soon. Thanks and Happy Holidays!

Gift Defense is a minigame that can be found in secret rooms once (or twice, possible bug) per game during the game's Christmas event, from the December the 10th to the 31st.

When entering a Gift Defense room, the room will be much larger than usual and be decorated with Christmas items. There is a massive Christmas tree in the middle, with five presents beneath it. The presents, for the time being, act as semisolid objects and cannot be moved from their place. Interacting with the tree in the middle will show a prompt asking if you want to defend the gifts. If the player says yes, the doors will lock and four Red Thieves will spawn, one on each corner of the room. They will each run towards one present, and if they touch it, they will steal it. To successfully steal a present, they must then run towards a room exit and go through it to the outside (they can move through the locked doors). If the player can kill a Desert Thief that has a present in its sack, the present will return to its original spot. After all the thieves have either been killed or escaped, the player will get to pick up the remaining presents which will be stored as tokens to gain rewards from a special event.

In the Living Room, as long as the player is connected to the internet, an icon showing a party popper shooting out confetti will appear next to the Mirage Pass scroll. By tapping this button, the player can see their gift total in a box in the top left. Below is a list of items that can be bought with gifts, which include event-exclusive pets and skins, and other valuables that are usually impossible to get for free. For 2022 there were added Snowy pet and Saint Nick skin for Gérard Quentin. There is also an option, if you tap/click on arrow-shaped candy cane on right of menu with presents, to buy exclusive pets and skins for Skin Fragments - each pet costs 6 Skin Fragments and each skin costs 18 Skin Fragments. Here is a list of the potential rewards that can be bought:

* 100 Soul Stones
	+ Price: 4 Presents
	+ Stock: 20
* Weapon Enhancer
	+ Price: 8 Presents
	+ Stock: 10
* Resurrection Card
	+ Price: 8 Presents
	+ Stock: 10
* Pet Food
	+ Price: 16 Presents
	+ Stock: 5
* Universal Hero Fragment
	+ Price: 16 Presents
	+ Stock: 2
* Costume Fragment
	+ Price: 24 Presents
	+ Stock: 2
* Ruby the Reindeer pet
	+ Price: 58 Presents
	+ Stock: 1
* Olaf the Snowman pet
	+ Price: 58 Presents
	+ Stock: 1
* Nibbles the Squirrel pet
	+ Price: 58 Presents
	+ Stock: 1
* Christmas Elf Akaisha skin
	+ Price: 68 Presents
	+ Stock: 1
* Saint Nick Gérard Quentin skin
	+ Price: 68 Presents
	+ Stock: 1
* Pistachio Strawberry Entremet Ebonfang skin
	+ Price: 68 Presents
	+ Stock: 1

## Trivia

* As to avoid reroll grinding presents, Gift Defense will only appear when the stage is first loaded. As such, reloading the game will lead to a christmas-looking secret room, but it does not hold a tree or presents.
* Gift Defense can replace the spot for the biome's secret boss.
Catalyst of Vengeance

### In-game Description

You enter a rampage when losing health. Only when your health is full can it be re-activated.

### Category Boost

With each additional Stats-category power item you equip, the stat boost you gain during rampage is increased.

### Unlock

Basic item

The Catalyst of Vengeance is an item in Otherworld Legends.

While this item is equipped, if your character's health stat drops below its maximum value, your character will get a long-lasting effect. While this effect is active, a dark blue fireball appears on top of their head like a mask for 10 seconds, and their face is hidden. Only their eyes, now bright yellow, show over the mask. While you are being boosted by the effect, your movement speed, attack speed and damage increase by 20% of your base stats. Once the Catalyst of Vengeance has been activated, it cannot activate again unless if you heal back up to full health and then drop down lower than your maximum HP. If that were to happen during the Catalyst's duration, the effect does not stack, but the duration resets.

***Category boost***: Each equipped item of the Stats category increases movement speed, attack speed and damage during rampage by an additional 8% of your base stats. Limit is 10 items (including itself), which means that with 9 additional Stats items, you will get +100% of base damage, movement and attack speed buff during rampage.

This item can make for a good comeback tool against strong enemies that would usually take many hits to take down. However, its buffs are a bit minor, and only come into effect once your shield has been depleted, and hence you're already in a bit of trouble.

## Trivia

* This item is a kind of reference to Dead Cells, according to the info, taken from files.
Boxing Club Selcis

## General Considerations

Fight with Selcis in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 550 Soul Stones.
* Skimitar Attack Animation: 1,500 Soul Stones.

**Total Amount: 3,100 Soul Stones.**
Cloche

### In-game Description

Continuous attack or releasing a skill can trigger Cloche. When you are attacked, under the protection of Cloche, you gain damage reduction and daze the attacking enemies. Dodging or being stunned from enemies' attacks will cancel the effect of Cloche.

### Unlock

Achieve 69 points in Advanced Items section

The Cloche is an item in Otherworld Legends.

While this item is equipped, if the player is attacking, a bell begins to form around them. This bell will grow when the player uses a skill or attack (charging a charged attack counts as attacking constantly), and will shrink slowly when they aren't attacking. After 3 seconds of constant attacks, the bell will grow as large as the player and protect them. If the player is hit by an enemy when protected, they will take only 50% of the hit's damage and the enemy who hit them will be dazed for 6 seconds. Once the player is hit in the Cloche, they will generally lose its effects, as they were stunned by the attack that triggered the effect, but through the use of unflinching it's possible to maintain the effects for more than one hit. After 2 seconds of not attacking when the player is protected, the bell will begin shrinking again (a fully formed bell will take roughly 4 seconds to fully shrink after the process begins), and dodging or being stunned will cause the bell to disappear completely. Quentin's dodge will not affect the Cloche, as it's not really a dodge, but rather a block.

This item can provide a useful defense for overly agressive players. However, one must consider that getting the effect up can take a bit too long sometimes, and getting hit before the bell is fully formed will give no benefits. It should also be considered that foes that go unflinching during their attacks will be immune to the item's daze. Still, when it does work, a 6 second daze is an insanely powerful tool to disable an enemy, so the item can come in handy in some places.

## Trivia

* The item's name, Cloche, is French for "Bell", which is what it is.
Berserker's Horn

### In-game Description

When you are attacking without flinching, summons a berserker to help you in a fight.

### Unlock

Rage trial

The Berserker's Horn is an item in Otherworld Legends that can only be accquired by completing Meyer's Rage trial.

While this item is equipped, as long as you're unflinching, a Hillding clone that cannot take damage or take attacks for you will fiercely attack enemies with chains of default attacks and dodge. Hillding will not appear unless there is at least one available enemy in the room. Hillding does not move by walking, but will instead merely appear next to the enemy he wishes to strike. Hillding's damage is equal to your current damage stat, crit hit deals 1,5x damage and powerful crit hit deals 3,75x damage.

This item can provide large amounts of damage, and combined with a character that can stay unflinching for long periods of time, it can be a force to be reckoned with. The only problem the item presents is that the trial required to get it can be very difficult, especially in the early game phase when your build has yet to become very strong.
Broom Rider

Broom Rider is an enemy in Otherworld Legends found in all the scenes of the Arcarune Academy biome. It has the appearance of a witch on a broom with with a purple cape and hat, an eye symbol on the hat, black pants and shirt with gray jacket.

This enemy has two attacks. Her main attack has her locks onto the player's position, then arrows appear on the ground and the Rider charges in that direction, leaving a trail of fire that applies burn upon touching it and more stacks if you stay in the fire. The witch can't aim higher or lower than a rough 45 degrees upwards or downwards. The fire stays on the ground for ~1,5 seconds before disappearing. She will charge until she crashes against an obstacle, at which point she will daze herself for 2 seconds (the unflinching elite will not daze itself, but will still stop attacking for 2 seconds). She doesn't move, so her attack is the only way to move around the room. Additionally, if the player is close by, she can release a pulse of flame all around her that will burn the player upon contact.

The Broom Rider may get you in trouble in a small room with all fire on the ground. However, paying attention to the warning arrows should allow you to stay safe from her and take her out when she's dazed.
Champion Infantryman

This enemy is the Champion version of the Infantryman. It can spawn whenever an Infantryman can spawn, but has a different color scheme and the purple icon beneath its feet that shows it's a Champion.

This Champion has many times more health than normal Infantrymen, but keeps its normal sword slash attack with similar damage. After not attacking for a few seconds, it will gradually fade away and become invisible. Going into invisibility removes all DoT (poison, fire, etc.) effects. They can only be seen by their shadow, and can no longer be targetted by the player, though they can still be hit normally. As well as their usual attack, they can also create a red reticle on the ground. After a small delay, a blue ghost ship will come crashing down from the sky, dealing large amounts of damage to the player if they're hit.

Though the ship attack may appear scary, it's rather easily avoided. The main threat of the enemy comes from its capacity to approach unnoticed, though it may still get caught in the crossfire and get revealed even then.
Karakasa

The Karakasa is an enemy found in Otherworld Legends in all the scenes of the Samurai biome. It has the apperance of a regular umbrella with a mouth, a long tongue and a single eye and foot. It resembles the Kasa-Obake of Japanese mythology, an apparition that old umbrellas become after time.

These enemies move around the dungeon slowly. When they decide to attack, they open up and perform a dash towards the player, pushing them in one direction but not causing stun or damage. Their front side is fully invincible during the dash.

These enemies cannot deal you damage on their own and have low health, which makes them rather harmless. However, the fact that they can forcefully move you can cause them to push you into a group of stronger enemies. The fact that they're invincible for so long also makes them quite annoying to try to kill. However, they are not a big problem, so keep tougher enemies on your priority and leave these guys for later.
Boxing Club Mistral

## General Considerations

Fight with Mistral in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 500 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 700 Soul Stones.
* Combo Attack Animation: 3,000 Soul Stones.
* Dazing Combo Attack Animation: 2,500 Soul Stones.
* Back Jump Alert Interaction Animation: 100 Soul Stones.

**Total Amount: 7,400 Soul Stones.**
Hero Rescue

Hero Rescue rooms are a type of Luck room that can be found in runs. It appears less commonly than the other two.

The room shows a random character with a random skin (it can show a character or skin the player doesn't own) locked up in a cage. Hitting the cage a 5 times with any attack will break it open and free the character. After the character is freed, it becomes an ally that will follow the player until it dies, and that can use its normal attack, dodge and use *all* of the character's skills (though none of their skill styles) freely, but it only deals 30% of the character's normal damage and has very limited health, unlike most allies. Note, that Naga Heroes will have their current Chakra level. After freeing the character, the gates of the room lock and enemies spawn. The enemy spawns function identically to an Exit: enemies spawning one by one in two waves. However, these enemies are much stronger, having considerably more health and 20% more damage. Completing the room yields a White Chest as usual. It is not counted as an enemy room, though, so it will not add to Trial or Curse progress nor add Yin Yang Jade stacks upon completion.

Having an extra helping hand in a run can be the difference between life and death, especially since that ally character can attract some of the enemies' attacks and leave you more breathing room. However, the enemies that must be defeated before leaving the room are rather formidable, and their damage is so high that the ally character will sometimes die before the room is even over, so it can sometimes fail to be worth the risk.
Commander

### In-game Description

Dr. Universelove's right-hand man. He is known for his smiley face and inspirational speeches that motivate his team when in danger.

### Source

Stronghold biome

The Commander is an enemy in Otherworld Legends that can be found in any of the scenes of the Stronghold biome on Hard difficulty or higher. It has the appearance of a blond policeman in dark blue with a revolver and a megaphone.

To attack, the Commander will align itself with the player and shoot a fairly powerful and fast bullet out of their revolver after a considerable windup. However, its main function is not to attack the player on its own, but rather to use its second attack: every now and again, it will call all the enemies in a very large radius around it except for itself with its megaphone, causing them to gain a 30% attack speed and damage buff for 10 seconds, signified by red particles around them. The buff is applied at the beginning of the megaphone animation, which is quite long. If the player gets this enemy as an ally, the buff applied to them will only be half.

This enemy is not powerful on its own due to its slow attack and low health. However, not only can it be a nuisance when attacking from long range, its buff can be more dangerous to deal with, as it will make every enemy stronger for a long period of time. As such, taking them out early can be a good idea.
Boxing Club Rabbit Brawler

## General Considerations

Fight with Rabbit Brawler in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, three enemies spawn, one in each corner of the boxing ring, except top left corner. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 400 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 600 Soul Stones.
* Punch Combo Animation: 1,500 Soul Stones.
* Super Punch Animation: 1,000 Soul Stones.

**Total Amount: 4,100 Soul Stones.**
Curses

Curses are negative effects that can be placed onto players. They are similar to Trials, but they typically last less long and do not give a reward after being completed. It is possible to get Curses from the Mystery Chests and Mixed Blessings rooms. This is a list of the curses in the game as of now:

* **Casanova:** A Yurei with all elite buffs spawns in every enemy room. The curse wears off after 5 enemy rooms.
* **Divine Retribution:** The player is attacked automatically by 10-damage lightning bolts on their position as long as they're in enemy rooms. The bolts can also damage enemies and allies if they happen to be hit. The curse wears off after 5 enemy rooms.
* **Vulnerable:** The player takes twice as much damage for the next 20 hits, including damage over time effects like fire or poison.
* **Temporal Constriction:** Time is sped up by about 30% while in battle rooms. Everything goes faster: player and enemy animations, movement, skill cooldowns... The curse wears off after 5 enemy rooms.
* **Blindsided:** You are permanently blinded while in enemy rooms. The curse wears off after 5 enemy rooms.
* **Polymorphed:** You become a weak monster that works in the same way as a Morph Mask monster, but if it dies, you die too. The curse wears off after 1 enemy room. Note, that it's only curse that doesn't appear in Mystery Chests
Boxing Club Shikeledon

## General Considerations

Fight with Shikeledon in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:    **+  +**  **+**  **+**  **+**  **+**
* Ginzo:    **+  +**  **+**  **+**  **+**  **+** **+**  **+**
* Katherine:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Akaisha:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:    **+  +**  **+**  **+**  **+**  **+**
* Peddler:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Oli:    **+  +**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Hillding:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:    **+  +**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:    **+  +**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 100 Soul Stones.
* Axe Attack Animation: 500 Soul Stones.
* Shield Rising Animation: 300 Soul Stones.

**Total Amount: 2,000 Soul Stones.**
Amber Mongkhon

### In-game Description

Builds up energy when you are not attacking. Energy stored will be released when you attack.

## Merging recipe

The Amber Mongkhon is an item in Otherworld Legends that can only be obtained by merging three items of your choice.

While this item is equipped, your damage stat increases by several points per second while not hitting enemies, capping at an increase of +200% of your base damage after a wait of 5 seconds. The next attack you land will deal the increased damage and the count will restart.

This item is quite good for one-shot builds, since you can get triple your base damage stat thanks to it. However, it can be hard to fully charge multiple times during a battle, so it is best used by either charging it before entering a room and/or combining it with multiple evasive tems like Anemoi Bracelet or Optical Camouflage.

## Trivia:

* The mongkhon is a type of headgear worn by experienced Muay Thai martial artists.
Health Care Card

### In-game Description

Throw the card onto the floor before you pick a fight with Peddler in his shop so that he can pick it up later. With it, he will open the shop in the next scene even after being defeated.

### Category Boost

Is considered to be of any power item category

## Merging recipe

The Health Care Card is an item in Otherworld Legends that can only be acquired by merging three items of your choice.

When equipped, this item does nothing. However, if the player drops it before angering Peddler, he will pick it up before fighting you, and regardless of if he is defeated, he will respawn in the next scene to sell you items again, having dropped all the increased prices. Respawned Peddler will also gain movement and attack speed buffs (same as elite enemy) and his health will be increased trice, so it would be even harder to defeat him next time.

***Category boost:*** The Health Care Card item counts for any other category boosts as one item with all categories, when equipped. (For example, it counts as one item of all required categories for Channeling Monkey category boost)

This item can be useful to get a few free items without having to lose the Shop service for the rest of the run. However, it is very rare for what it allows to do, so getting it in place of more powerful random merged items might not feel very good for the player.
Fairy Staffmaster

The Fairy Staffmaster is an enemy in Otherworld Legends that can be found in all the scenes of the Elfland biome. It has the appearance of a fairy that hovers above the ground on her butterfly wings and holds a large staff. In the Night Song on Mandolin scene, her color pallet changes and her damage is increased, but her core functionality remains the same.

This enemy will move at a fairly slow pace towards the player. When close enough, she will wait a moment and then perform a decently fast staff swing, dealing considerable damage.

This enemy has unimpressive health and movement speed. However, her attack speed and range should not be underestimated.

## Trivia

* This enemy, or rather its night version, has been in the game's random enemy generation feed since way before the 1.5.0 update, causing the Beating Jelly and Asurendra to occasionally spawn them despite not being implemented anywhere in the game at the moment.
Fish Bowel Dagger

### In-game Description

If you have backstabbed enemies 10 times in succession, the next time you cast your skill, it will inflict insane damage.

### Category Boost

When more than 2 Strategy-category power items are equipped, the number of backstabs required to trigger damage amplification is reduced to 5.

### Unlock

Defeat Chen 20 times

The Fish Bowel Dagger is an item in Otherworld Legends.

While this item is equipped, backstabbing an enemy causes a number to appear over the player's head. Landing 10 consecutive backstabs will produce a special effect. If the player does not backstab an enemy once at least every 2 seconds, the stacks will be lost. Landing an attack that was not a backstab also causes the stacks to be lost. Once the number of backstabs reaches 10, they cannot be lost by missing backstabs anymore, and the damage of the next skill the player lands will be multiplied by x3 and will have 100 damage added to it (it is not subject to other item effects, as it is added last). If the player fails to land a skill in 5 seconds after the 10 appears, it will be lost.

***Category boost***: When you equipped at least 2 items of Strategy category, the number of backstabs, required for triggering skill damage increase is reduced from 10 to 5. You can't stack higher than 5 backstabs now.

This item's damage increase is nuts. However, it is incredibly finnicky to set up 10 consecutive quick backstabs unless if the perfect setup is present. This makes the item extremely situational.

#### Merging

Fish Bowel Dagger is used as a merging ingredient to create The Sword of Damocles.
Cavalry Soldier

The Cavalry Soldier is an enemy in Otherworld Legends that can be found in any of the scenes of the Imperium biome. It has the appearance of a man riding a white horse holding a long sword.

This enemy moves around on its horse quickly. When it fins a player to attack, it will move straight towards it, remaining unflinching as it moves, and once close enough, it will perform a quick slash that hits nearby targets for moderate amounts of damage. After the slash, it will lose its unflinching state.

This enemy can be dangerous at times, since the fact that it does not stop chasing the player until they're able to attack them, remains in unflinching for long periods of time and its attack is quite fast can make it easy to get hit. Still, due to its unimpressive damage, it doesn't do much alone, so it's most powerful in crowded rooms where it can overwhelm the player as they try to dodge other enemies as well.
Desert Thieves

The Desert Thieves are enemies in Otherworld Legends that can be found in all the scenes of the Desert biome. They have the appearance of a person wearing either red or blue and holding a sack on its back.

The Desert Thief attacks the player by swiping at them. The swipe deals 1 damage, and although it applies stun, this stun is incredibly short and is not the attack's main function. The move's main function is to steal from the player. Depending on what variant of Desert Thief you've encountered, they will steal different resources:

* The blue thief will drop some Gold on the ground after hitting the player, decreasing the value of player's gold.
* The red thief will drop the rightmost item in player's active Inventory slots on the ground after hitting the player.

The blue thief's attack is much faster than the red thief's. The attacks will still steal from players even if they're invincible or shielding. After the resource has been dropped on the ground, the Desert Thief will move towards the coins or item and pick them up, putting them in its sack and making them irretrievable for the moment. When the Desert Thief is killed, it will drop any items (sadly not Gold) that were in its sack, and ally Desert Thieves can steal items that are in enemy Desert Thieves' sacks.

These enemies are more obnoxious than dangerous. They're fairly easy to take out once you're nearby them, but you might have trouble catching them due to their high movement speed. In a crowded room, they might be able to apply a hit-and-run strategy so that they can steal from you and then hide behind enemy lines. The most dangerous thing about the Desert Thieves is that they might take a vital item in the middle of the fight, or worse even, they might take an item then die offscreen. That item might be left forgotten in the room, where you will likely leave without it unless you check your Inventory or return to the room again.

Red Thieves can be spawned as allies via a few items, in which case they will still steal any items they encounter and will drop them upon death. This trait makes them capable of stealing from Peddler's Shop, which opens up the possibility for the Hand it Over! achievement. If three total items are stolen in one game, Peddler will get enraged and fight the player in the same way as he would if they had hit him three times, rewarding the Enough! achievement.

## Trivia

* Red thieves can drop the rightmost item in player's active Inventory of any type, but can't pick up items received from trials, secret bosses or Merging station.
Bleed

Bleed (aka Rupture) is a very uncommon DoT debuff. The main differentiation between Bleed's mechanics and those of more standard debuffs like Fire or Poison is that Bleed deals its damage very quickly. Bleed lasts for about 7 seconds and inflicts tick damage roughly every 0.3 seconds. Every hit that inflicts Bleed raises its damage by 1 or 2, depending on what applied it, as well as restarting its duration. Bleed is represented by large spurts of black fluid squirting from the subject.

This is a list of all the sources that can provide the Bleed effect:

* Hannah's M1894 Rifle with the Biting Bullet style.
* Ruthven's two skills.
* Power of Inferno Realm's Looming Menace.
* Power of Ghost Realm's Ignored Stalker
* The Champion Selcis.
BOWOLDER

**Сьогун BOWOLDER** – також відомий як самурай **«Тисяча Голів»**, правитель і сьогун Сьогунату Боуда, префект рівнин Боуди. Вважається одним із найкращих майстерів меча Старого Світу. Відомий політичний діяч, стратег, тактик. Не один раз зі своєю армією давав відсіч легіону неживих. Об'єднав ворогуючі між собою маленькі князівства, створивши з них єдиний сьогунат. Своє славнозвісне прізвисько – **«Тисяча Голів»** отримав після битви «Десяти Князівств» де самотужки вбив рівно тисячу супротивників, воїстину велика перемога.

«*Сьогун Боволдер... більш майстерного мечника я ще не зустрічав. Істинний кенсей.*»
– Імператор Amyntor
Button Bomb

The Button Bomb is an item in Otherworld Legends.

While the Button Bomb is equipped, hitting an enemy with any attack has a large chance to cause a button bomb to attach to the hit enemy, represented by a white dot. After 2 seconds, the bomb will blow up, dealing 5 damage to a very small area and stunning enemies hit. This damage cannot be increased by items. There is no maximum to how many button bombs can be attached to an enemy. The bombs linger on the corpses of enemies as well and will blow up in 2 seconds.

These bombs don't deal much damage individually, but if you keep hitting enemies, their damage will end up amounting to some pretty big hits. The fact that the bombs also stun enemies allows you to stop their attacks even when you haven't hit them. Most importantly, the bombs can trigger item effects, allowing you to get an insanely large boost off of items that trigger on hit. This item is also capable of damaging Tengu while he is in the air doing his meteor attack. It does not work on underground, as it will not affect an enemy such as Omukades.

### Merging

Button Bomb is used as a merging ingredient to create a Fragmentation Grenade.