Updates

A collection of all patch notes

#### 03 : 06 : 21

* Weapons have received various tweaks to enhance effectiveness and improve player experience on both the attacking and receiving end
* Player abilities have been modified to be fun and effective, with hopefully an appropriate ease-of-use and proportionate damage
* AOE damage weapons and abilities have received some better telegraphing, to try prevent players form taking damage or dying from mysterious sources
* Groundpound damage now scales based on player height and can be activated at lower elevations
* Soft-ceilings added to prevent players from travelling high distances above the map
* Personal vehicles now inherit player health, and vice versa
* Entering player vehicles now requires a short hold of the button to help prevent accidental entry
* Fly-By-Wire missile damage now scales based on flight duration
* New Wraith ability - sonic projector - deals increasing levels of damage over 10s when deployed
* Homing knives for wraith Improvements to various weapon effects for better differentiation
* New player movement animations, such as jumps, flips, clamber
* Player custom loadouts now save across rounds of gameplay
* Assault bubble shield now heals allies, damages enemies
* Grenades only restock on respawn, to help prevent spam, help players with more frequent death rates
* Orbital laser now deals fire damage on ground after explosion
* Various tweaks and improvements for deploy screen
* Explosive weapons such as shotgun mortar, rocket launcher, grenade launcher, flak cannon, disc thrower, are most effective against turrets

#### 26 : 02 : 21

* Added ‘Saviour’ XP bonus event
* Added ‘Ally Healed’ XP bonus event
* Armory page now has a ‘General’ tab
* Added Avatar Borders and Banners as a cosmetic category
* Added Weapon Keychains as a cosmetic category Tons of new cosmetics; weapon skins, helmets, country flags and more
* Added option to custom colour character armour
* Added Capture The Flag game mode Classes have been renamed:
* Assault is now Pathfinder
* Engineer is now TechOps
* Explosive is now Firebrand
* Heavy is now Titan
* Sniper is now Optik
* Specops is now Wraith
* Added a new Party system
* Added new art + animations for the Fusion Blade
* Added new art for Fighter Jet
* Added Anti-Cheat system Added new icons for unlockable cosmetics
* Added a Tutorial level (very WIP)
* Added new Scouting Drone ability for Optik class
* Added a new Challenges system
* Added in-game music system
* Shotgun has a new alternate fire mode; Grenade launcher
* Added Quickchat feature, accessible from the Z key
* Added a vehicle seat chart when you are driving, or the passenger of a vehicle
* Heal Projector now heals much faster
* TechOps Repair Gun can now damage enemy vehicles
* Jet Fighter movement speed increased from 3,750 to 6,000
* Throwing Knives now stick to a target and detonate after a short delay, dealing explosive damage
* Shotgun projectiles now fire in a consistent pattern
* Melee attack now deals 65 damage, up from 50
* Shotgun now deals 8 damage per projectile, down from 14
* Shotgun reload time decreased from 0.75s per cartridge to 0.7s per cartridge
* Shotgun fire rate shortened from 0.8s to 0.7s
* Gun Turret respawn time increased from 25s, to 90s
* Gun Turret health reduced from 20,000 to 6,000
* Titan class shields reduced from 150, to 125 and max shield overcharge reduced from 200, to 150
* Rocket Launcher lock-on time increased from 0.8s to 1.2s, and lock on angle reduced from 15 degrees to 10 degrees
* Grenade now detonates on impact, instead of on a timer
* Grenade now deals 60 damage, down from 80
* Sniper Rifle projectile speed increased from 165,000 to 200,000
* Players remain spotted for 7s, down from 12s
* Fixed issue with SMG sight
* Fixed an issue with player stats recording
* Deployables now correctly display their health on initial deploy
* Heal Projector now correctly repairs vehicles
* Server browser now correctly displays the map name
* Fixed vehicle team colours displaying incorrectly during the Killcam
* Fixed ghost radar icons being left behind when a players leaves the match
* Fixed lots of issues with spawn points and map boundaries across all maps and game modes
* Fixed an infinite gravity bug when using a Jump Pad
* Audio settings now work correctly
* Jump Pads should now behave more predictably and reliably launch the player
* Improvements to Jagged Peaks Base Control Small and TDM variants
* Improved Main Menu scene
* Ground Pound should now hit targets more reliably
* Can now squad spawn if a squadmate is in a vehicle
* ADS now clears when opening the Deploy Screen
* Performance improvements to our particle VFX
* Added more Jump Pads to Canyon
* Scoreboard can now be viewed from the Deploy Screen

#### 08 : 10 : 20

* Most vehicles now come with multiple passenger and gunner seats
* Hoverbike Rocket Launchers removed, replaced with Dual Disc Launcher weapon
* Added lots of new unlockable weapon skins
* Fixed an issue with the Back button on the Store
* Fixed an issue that caused broken reload animations
* Fixed a number of issues with players inside vehicles and taking damage that they shouldn’t be receiving
* Fixed an issue that caused vehicle health bars to display the incorrect health
* Fixed an issue that caused automatic weapons to skip some SFX when firing rapidly
* Fixed the Scoreboard not sorting players properly
* Stinger no longer appears as Mortar on the Killcam
* Fixed an issue with the Grappling Hook ability getting stuck
* Fixed an issue that caused Stealth SFX to loop forever
* Weapon overheat no longer gets stuck when entering or exiting vehicles
* Spec Ops Stealth ability shortened from 10s to 5s
* Stinger can now deal vehicle damage multipliers
* Hookshot pull and max speed reduced by 20%
* Shortened the interaction time to enter vehicles from 1s to 0.2s
* Increased vehicle self-destruct timer from 15s to 60s
* Disc Thrower vehicle damage multiplier reduced from 14x to 8x
* Reworked the Grenade to explode on a timer instead of on impact
* Assault class now has 3 Grenades to throw, instead of 1
* Added a redeploy time to TDM game mode
* Shotgun recoil reduced
* Grappling Hook ability now drains less Energy
* Auto Turret health reduced from 8,000 to 6,500
* Auto Turret range decreased from 25,000 to 20,000
* Orbital Laser now triggers a Killcam -
* Shotgun now has proper animations -
* Proximity Mine now behaves more like a landmine
* Added some new screen effects when using your Melee Dash ability
* Added improved SFX to Assault Rifle and SMG that help to indicate that you are running out of ammo
* SFX improvements game wide
* XP rewards are now displayed in the bottom center of your screen
* Improved spawn points to better select and randomize your location
* New VFX and SFX for the Assault Bubble Shield
* New art and animations for the Rocket Launcher
* New mode for the Assault Rifle
* Added a UI prompt to press M while seeing the Killcam
* Weapons and abilities are now better telegraphed on your HUD
* Improved how locked-on rockets track their target
* Energy bar moved closer to the center of your HUD
* Added more XP bonus events

#### 15 : 09 : 20

* 3P character animation overhaul -
* Unoccupied vehicles that are left out in the battlefield now destroy themselves after a short amount of time -
* Power Sword attack now emits a short energy beam, dealing damage to characters at a longer, but still close range -
* Deployable structures can now be spotted
* Added new art, animations and vfx for the Disc Thrower
* Added new art, animations and vfx for the SMG
* Added new animations for the Shotgun
* Deployable Auto Turret has new art, animations and vfx
* Recently killed players now appear on the radar and deploy screen as a team coloured skull
* Added new screen and vfx to Devastator Mode
* Added more actions which award XP while playing a match
* Added camera bob animation when walking and running
* Added new Team Deathmatch game mode
* Added better vfx and sfx for Hookshot
* Added new vfx and sfx for Heal Projector
* Added depth of field while tight aiming
* Added a HUD notification when there is an incoming, locked-on projectile coming at you
* Ground Pound has been reworked with new vfx and sfx
* Post game screen now displays correct team colours
* Fixed a number of bugs with how the Chat box and Deploy screen interacted with eachother
* Can no longer use Stealth or Devastator mode while in a vehicle
* Fixed a number of bugs with the Main Menu and transitions to and from it
* Heavy can no longer water run while using Devastator Mode
* Fixed some collision issues when entering and exiting vehicles
* Fixed a bug that caused the Assault Shield to sometimes not deploy
* Heal Projector heal radius increased from 40, to 80
* Rocket Launcher vehicle damage multiplier reduced from 85 to 25
* Fighter health increased from 7,000 to 9,000
* Bomber health increased from 12,000 to 14,000
* Hover Buggy now fires a tri-shot weapon, making it more effective at hitting targets in the air
* Power Sword damage reduced from 100 to 35
* Gun Turret and Rocket Turret health increased from 600 to 25,000
* Orbital Laser vehicle damage multiplier increased from 50 to 100
* Flak Cannon vehicle damage multiplier reduced from 50 to 35
* Stinger vehicle damage multiplier reduced form 40 to 35
* Hover Tank acceleration increased from 2,000 to 3,500
* Hover Tank railgun is now a burst fire weapon
* Hover Tank railgun projectiles now deal 32 damage, down from 100, however you now fire 8 projectiles at a time
* Hover Tank railgun vehicle damage multiplier reduced from 50 to 22
* Hover Tank railgun reload time increased from 2.5s to 4.2s
* Auto Turret health increased from 200 to 8,000
* Disc Thrower is no longer a charged-up weapon, now semi-auto
* Stinger projectile speed increased from 10,000 to 50,000
* Assault Rifle now has a consistent spread and no longer widens as you fire
* Shotgun damage increased from 10 per projectile to 14 per projectile
* Shotgun ROF slowed down from 0.25 to 0.8
* Increased Rocket Launcher lock-on time from 0.4s to 0.8s
* Throwing Knives now deal 22 damage per projectile instead of 35
* Throwing Knives now fires 3 projectiles instead of 5
* Assault Shield material improved, now easier to notice where it intersects with the ground
* Reduced the size of the Hover Buggy, Fighter and Bomber
* Gun Turret can now overheat if fired for too long
* Hookshot now retains your speed better when dismounting
* Players now correctly sit in vehicles when driving
* Painted graffiti now orients the correct direction
* Health bars on vehicles and deployables now team colour
* Lowered the invisible ceiling height across all maps
* Dying when in a vehicle now correctly triggers the Killcam

#### 23 : 07 : 20

* New game mode: Assault
* New maps: Jagged Peaks and Magma
* Added stationary turrets to all maps
* Added the ability to perform a melee attack with the Left-Shift key
* Added VFX and SFX for players while water running
* Added weapon overheat information to the player’s crosshair for better readability in game
* Added HUD indicators to show locations of teammates who have recently died
* Added new mesh for Proximity Mine
* Added Health Bars which above the head of a spotted enemy who is also nearby
* Removed the Spikegun from the Engineer class
* Added the Repairgun to the Engineer class
* Stinger weapon now deals more damage, with latent explosions added to telegraph what the weapon is doing
* Stinger lock-on range increased from 7,500 to 16,000
* Fighter aircraft health increased to 7,000
* SMG is no longer a burst fire weapon, it is now fully automatic
* Assault Rifle and SMG both have larger spread values, are now less precise when hip firing
* Assault Rifle and SMG are now significantly more accurate when tight aim firing
* Assault Rifle damage decreased from 14, to 11
* SMG damage decreased from 12, to 11
* Spec Ops Invisibility mode now lasts longer, and gives players a speed boost when active
* Explosive Class lingering explosion timer reduced from 3s, to 1s
* Orbital Laser cooldown reduced from 120s, to 40s
* Assault Shield lifetime reduced from 10s, to 3s
* Match start timer increased from 30s, to 60s
* Fighter and Bomber aircraft now have significantly faster moving projectiles, making targets easier to hit
* Team colours will now correctly display on post-game menu
* Classes will now correctly display on post-game menu
* Fixed deployables not clearing on your HUD when in a vehicle
* Player cooldowns are now maintained when entering and exiting a vehicle
* Kill Assists are now functioning again
* Fixed an issue that would sometimes cause respawn times to become incredibly high
* Fixed a bug that would not equip the correct weapon when exiting a vehicle
* Fixed a crash from the Killcam
* Fixed a bug that caused duplicate entries to appear on the Scoreboard
* Fixed a bug where charging the Disc Thrower breaks most player input
* Proximity Mines now deal damage when destroyed
* Proximity Mines now correctly trigger an explosion when destroyed
* Fixed an issue where the Scoreboard was not correctly sorting players by XP
* Fixed an issued that caused match-end music to play at the beginning of a match
* Vehicles will now destroy & reset themselves if left unoccupied for a long enough time
* Multiple 3P player animation improvements
* Added better sound attenuation for projectile’s fired by players as they impact a target
* Needler renamed to the Stinger
* Added player’s remaining shield amount to Killcam
* Killcam system refactored to take vehicles into account
* Better configured settings for Rocket Launcher lock-on vs. characters
* Added cardinal directions to Radar Minimap
* Assigned vehicle damage multipliers to weapons that were missing them
* Spotted enemies now fade out and shrink in size at distance
* Fighter and Bomber aircraft can no longer boost to seemingly infinite speeds