Jackhammer

* Item

31 (Sniper)

80/100/120 (Firestorm)

130/150/170 (Firestorm + Renegade)

0/0 - Perfect (Firestorm -Slug)

## Class Perks

**Shellshock (Renegade)**50% more pellets per shot

**Fireangel (Demolitionist)**Splash damage immunity (Firestorm mod)

**Scavenger (Technician)**Convert weapon to modpack

### Sniper

Fires a huge horizontal spread of fixed shots.Super accuracy which diminishes after each shot in a burst (Old)

## In-game Description

*"The Pancor Corporation Jackhammer is a 12 gauge, gas-operated automatic weapon"*

*This drum-loading scattergun was originally capable of full-auto firing, but after several testers ended up shooting at the ceiling and fracturing their wrists, it was limited to fairly fast, but single shot attacks.*

*It remains an exceptionally dangerous example of the UAC's weapon engineering prowess, though now only to anything in front of the barrel.*

## Tactical Analysis

The Jackhammer is a unique automatic, drum-fed, single-barrel shotgun. It is a far superior upgrade to the **Assault Shotgun.** It has a magazine size of 9 and fires off a **basic Shotgun**-level spread of 10 pellets per shell like the Shotgun from the multiple barrel line instead of the usual 7 of its type. A perfect blend of both worlds. The most striking feature of the Jackhammer however, is an extremely fast reloading speed very unusual for a weapon of its mag size and damage output, taking only a split second to reload all 9 shells at once and can begin firing again the as soon as the process is complete due to having minimum 'fluff' reload animation (i.e. Plasma Rifle's recoil or Minigun's spinning barrel). This makes the Jackhammer a very reliable weapon to have ready in hand, both in dealing damage and maneuvering in a chaotic battlefield.

A Renegade class will have the usual synergy with the Jackhammer, With pellet counts increases up to 15, a somewhat unremarkable bonus for what this weapon can already do, but a welcoming bonus nonetheless.

A **Demolitionist** player with a **Firestorm**-modded Jackhammer will enjoys the extended longevity and has a much easier time using the weapon in various situation due to it now also fires a hitscan explosive shot that will seriously hurts or outright killing the player if using at minimum distance without his Fireangel perk.

In comparison to other unique Shotguns, while the **Quad Shotgun**is the king of damage output, the Jackhammer would be the ultimate in terms of versatility.

The Jackhammer is a unique weapon and features 3 upgrade paths with the use of exotic modpacks to diversify its role even further. Although as of DRLA 1.1.4 It will also accept normal modpacks as well.

## Modpack Analysis

### Firestorm

Maximize the damage potential to both enemies and self with an explosive Slug. The Firestorm modpack replaces one projectile from Jackhammer's pellet group with an explosive slug of considerable damage and AOE range. The slug is an instant hit projectile with perfect accuracy and will never suffer a range falloff of any kind. The damage from the slug is also fixed but will be randomly chosen from 3 different range. The slug also has fire property and will utterly demolish any monster weak to this particular element.

An interesting note that **Renegade's** perk will also increase the damage from the slug round on top of the usual 50% increases in pellet count.

While some players might find this upgrade an utter asinine because it prevents the Jackhammer to fullfill its most basic role as a close range weapon due the explosion radius can also seriously hurts the player without a high-tier armor or adequate fire resistance. The Firestorm Jackhammer do allows for an exceptional sniping and giant killing role due to the aforementioned perfect accuracy and the unusually high damage, able to fell even the metallic **Cybruiser** in only 2 or 3 shots from across the map.

### Nano

Gives back 3 shells for each enemy killed. The shells will be loaded directly back into the Nano Jackhammer, past the original 9 mag size and up to the maximum amount of 18. As long as there are more than 9 shells, the player will be unable to reload nor there is any need to. The excess shells gained after reaching the limit will not be transfer to the backpack.

The Nano Jackhammer is basically a weapon with unlimited ammo with a small catch. The player needs to have something to kill to maintain that unlimited state. It can be a life saver in a situation like a heavily populated arena battle where reloading is not an option and plenty of low health enemies to kill.

### Sniper

Increases the Jackhammer's pellet counts to a whopping 31 per shot but also massively widen its firing cone in a fixed pattern, allowing the Jackhammer to live up to the 'Streetsweeper' moniker usually attributes to drum-fed automatic shotgun by literally sweeps an entire room of enemies in seconds.

The Sniper Jackhammer is more of a trade-off than an upgrade to specialized the weapon even further, as the room-sized spread prevents it from being of any use past mid-long range. However, this spread also allows the weapon to play on the shotgun's role to its full potential: evenly distribution of mid-high damage to multiple enemies, now to an entire room. Very useful in a situation where speed is key, such as an ambush made of a large group of rapid hitscanners with low health. Even more, the massive increase in pellets almost rivaling the **Quad Shotgun** means the Sniper Jackhammer also excels at point blank range, and without the risk of self-harm like the Firestorm upgrade.

Unfortunately, The Renegade's Shellshock perk **DO NOT** apply to the Sniper Jackhammer, due to the internal codes that adds pellets and fixing them in the same firing pattern were written in a specific way and prevents the Shellshock's coding to interact with it. Thus, a Renegade player cannot wield a shotgun that spews forth 46 projectiles per shell at the speed of a chaingun.

## Trivia

* Based on the real-life Pancor Jackhammer designed in 1984. Only 3 prototypes has been built but the futuristic design made the weapon a very popular choice to appear in many sci-fi media.
* Sniper mod effect seems to be work in reverse of what Sniper-moddded weapons usually do.

## Changelog

As of version 1.1.2 of DoomRL Arsenal:

-The Jackhammer receive a new world model sprite more resembling the real-life Pancor Jackhammer shotgun.

-The pellet counts reduced from 21 to 10 to be more in line with the single-barrel Shotguns series.

-No longer receive the Marine's Ammochain perk effect.

-Nano and Sniper upgrades has new effects.

-In-game description change:

*This drum-loading scattergun was originally capable of full-auto firing, but after several testers ended up shooting at the ceiling and fracturing their wrists, it was limited to a three-shot burst. It remains an exceptionally dangerous example of the UAC's weapon engineering prowess, though now only to anything in front of the barrel.* **-The original description**