Miscellaneous Blasters

* **Game Notes:** Produces a “cold blast”, a burst that lasts nearly a second and a half that can be used to cut down brush or even small trees. It is very unlikely to start a fire or throw sparks. The user suffers a -1D penalty to *blaster* due to the inaccuracy of the weapon. Weapon’s magazine requires nearly 4 hours to recharge off a typical ship’s power system, or 3 hours at a commercial recharger.
* **Source:** Galaxy Guide 8: Scouts (pg. 45-46)

### Deck-Clearing Blaster

* **Type:** Wide-field blaster
* **Model:** BlasTech Firespray DL-87
* **Scale:** Character
* **Skill:** Blaster: deck clearer
* **Ammo:** 10
* **Cost:** 100cr (power pack: 25cr)
* **Availability:** 2, X
* **Fire Rate:** 1/2
* **Range:** 1/5/10
* **Damage:** 5D
* **Game Notes:** Everyone within a 45 degree arc of the shooter’s front is hit with a successful use. Characters within five meters of the blast cannot attempt to *dodge*; characters six to ten meters away may attempt to *dodge*, though all attempts are at a -1D penalty.
* **Source:** Gundark’s Fantastic Technology (pg. 30), Pirates & Privateers (pg. 44), Arms and Equipment Guide (pg. 16-17)

### Droid Onboard Blaster

* **Type:** Concealed energy weapon
* **Model:** Varies widely
* **Scale:** Character
* **Skill:** Blaster
* **Ammo:** 100
* **Cost:** 1,200cr (basic), 1,600cr (sensor-resistant), 25cr (power pack)
* **Availability:** 3, X
* **Range:** 3-10/30/100
* **Damage:** 4D
* **Game Notes:** Onboard blasters vary widely; the above stats are average. A basic version is visibly mounted on the droid and can easily be detected. A basic version possesses no sensor-masking or camouflage of any kind (an Easy *sensors* roll will detect the weapon). A sensor-resistant version is also available, making the weapon much harder to detect; a Very Difficult *sensors* roll is needed to find the blaster. (Mounting a blaster on a droid’s exterior is also possible, though the weapon can easily be detected by the naked eye; base cost for such a blaster is 800cr). The damage code of the weapon can be increased by +1D for every 400cr the owner spends (max 6D)
* **Source:** Cynabar’s Fantastic Droids (pg. 36-37)

### Heavy Blaster Cannon

* **Type:** Heavy blaster cannon
* **Model:** Golan Arms CR-1 Blaster Cannon
* **Scale:** Character
* **Skill:** Blaster: blaster cannon
* **Ammo:** 20
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Fire Rate:** 1
* **Range:** 5-20/100/200
* **Damage:** 7D

### LG-5 Laser Gauntlet

* **Type:** Wrist laser gauntlet
* **Model:** Prax Arms LG-5 Laser Gauntlet
* **Scale:** Character
* **Skill:** Blaster: wrist laser
* **Ammo:** 3
* **Cost:** 1,500cr (with extra non-powered gauntlet), 3,000cr (pair), 210cr (energy cell)
* **Availability:** 2, R
* **Range:** 3-10/30/120
* **Damage:** 2D+2
* **Source:** Arms and Equipment Guide (pg. 28)

### Pulse Rifle

* **Type:** Pulse rifle
* **Model:** Corondexx VES-700 Pulse Rifle
* **Scale:** Character
* **Skill:** Blaster: pulse rifle
* **Ammo:** 15 (power pack), unlimited (power generator), super conducting filaments must be replaced every 20 shots
* **Cost:** 5,000cr, 200cr (power pack), 300cr (super-conducting filaments)
* **Availability:** 4, X
* **Range:** 1-10/20/30
* **Damage:** 6D/5D/3D
* **Game Notes:** Character selects a target: the target and all beings in the cone of fire and within one meter radius of the target take full damage. All targets within 15 degrees either way of the target take 3D damage. If filaments aren’t changed when scheduled, roll 2D for the first shot after the “change time”, add +1 for each additional shot. On a total of 7 or higher, the pulse rifle’s overload circuits cut in and shut the weapon down, but the overload has caused 250cr of damage (Moderate *blaster repair* total to fix). If the total is 10 or higher, the weapon explodes in the user’s hands, causing 9D damage in a two meter blast radius.
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 84/86), Gundark’s Fantastic Technology (pg. 34)

### Sound Pistol

* **Type:** Riot control weapon
* **Model:** SonoMax 75
* **Scale:** Character
* **Skill:** Blaster: sound pistol
* **Ammo:** 20
* **Cost:** Not available for sale
* **Availability:** 3, R
* **Fire Rate:** 2
* **Range:** 0-3 (cone is 0.5m wide)/10 (cone is 1.5m wide)/20 (cone is 3m wide)
* **Damage:** 6D/5D/4D or 5D/4D/3D (stun) - damage corresponds to range
* **Source:** Gundark’s Fantastic Technology (pg. 24), Han Solo and the Corporate Sector Sourcebook (pg. 119)

### Sound Rifle

* **Type:** Riot control weapon
* **Model:** SonoMax 100
* **Scale:** Character
* **Skill:** Blaster: sound rifle
* **Ammo:** 60
* **Cost:** Not available for sale
* **Availability:** 3, R
* **Fire Rate:** 2
* **Range:** 0-5 (cone is 0.5m wide)/15 (cone is 1.5m wide)/30 (cone is 3m wide)
* **Damage:** 6D/5D/4D or 5D/4D/3D (stun) - damage corresponds to range
* **Source:** Gundark’s Fantastic Technology (pg. 24), Han Solo and the Corporate Sector Sourcebook (pg. 119)

### Wrist Lasers

* **Type:** Wrist laser gauntlets
* **Model:** Koromondain PDS, INC. Model RLW-77
* **Scale:** Character
* **Skill:** Blaster: wrist laser
* **Ammo:** 15
* **Cost:** 2,000cr (power pack: 100cr)
* **Availability:** 2, F
* **Range:** 0-2 (Moderate difficulty or opponent’s *melee parry* or *brawling parry* roll)
* **Damage:** 4D
* Game Notes: Overload setting is non-reversible, takes 15 seconds to power up and results in 8D/5D/3D damage with blast radius of 1-2/4/6
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 86), Gundark’s Fantastic Technology (pg. 64-65)