Iysenra Moonshadow

Background

The proud Moonshadow family, defenders of the borders of the Elven lands of Sorrein. Guarding the forests and borders from any unwanted arrivals into their lands.

The first child of the family being tasked with learning the druidic ways to best thwart and misguide any intruders to coax them back out the forest without force. Changing the route of the road and surrounding landmarks to confuse and disorient travelers.

## Feats

* Shalyn Whispershade
* Myriia Treerage

## Information

*Level*: 14

*HP*: 139

*BAB*: +14

*Skill Points*: 48

*Speed*: 40'

*Initiative*: +2

*Hero Points*:

*Racial Traits***:**

*Traits:* Magical Knack (+2CL to Paladin spells), Wild Stride (Ignore natural difficult terrain of Forest terrain)

*Languages: Common, Elven, Sylvan*

### *Armor Class*

Ring of Protection +3

Minor Cloak of Displacement (20% miss chance)

## **Class Features and Feats**

#### Paladin

Aura of Good (Ex): Produces an aura of Good

Detect Evil (Sp): At-Will; 60' single item/individual;

Smite Evil (Su): 5/day; swift action; one target in sight; +Cha to Att +Lvl to Dam; x2 Dam vs Undead, Evil Outsiders, Evil Dragon

Divine Grace (Su): Add Charisma modifier to all saves (if any)

Lay on Hands (Su): 12/day 7d6 Positive Energy

Aura of Courage (Su): Immune to Fear effects (magical or otherwise); Allies within 10' gain a +4 Morale bonus vs Fear effects

Divine Health (Ex): Immune to all diseases, including supernatural and magical diseases

Mercy (Su): Fatigue, Enfeebled (Dispel any magical ability reduction), Remove Curse, Restorative (1d4 ability damage)

Channel Positive Energy (Su): Uses two daily uses of LoH, using effective cleric level for damage/healing

Divine Bond (Sp): Mount - 3/day; Full round summon

Aura of Resolve (Su): Immune to charm spells and SLAs. Allies within 10' gain +4 morale bonus to compulsion effects

Aura of Justice (Su): Expend 2 uses of Smite to grant it to allies within 10' for 1min using her bonuses

Aura of Faith (Su): Attacks count as Good aligned for DR. Attacks made against enemies within 10' are considered Good aligned

**Feats:**Weapon Finese, Weapon Focus (Starknife), Mounted Combat, Power Attack, Leadership, Power Attack (Mythic) [bonus damage doubled before crit multi]

#### Mythic

Mythic Power (Su): 5/day

Hard to Kill (Ex): Auto-stabalize when below 0 hp. You don't die until hp drops to 2x Con score

Surge (Su): Immed after result, +1d6 to d20 roll

Advance (Ex): Expend a use of MP to grant allies within 30' a free move action or 5' step

Focus (Ex): Whenever a mythic ally within 30' uses the surge ability, they roll twice and pick the highest

## **Equipment**

### *Weapons*

Modifiers
(+16/+11/+6)

PA: -4att +12/16dam

*General Goods*\*: bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, wooden holy symbol, hooded cloak, Winter Clothing (Custom), Rhodochrosite (10 gp)

*Magic Items*: Goggles of the Night (DV60), Spirit Tree Branch (Birch)

*Containers*: Backpack, Minor Bag of Holding, Bag of Holding Type II

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

### Shi'alune

Magical Beast (Cat)

HP: 78

DR 5/Evil

Resist: Acid 10, Cold 10, Electricity 10

Speed: 40'

Skill Points: 11

Senses: Dark Visoin 60', Low-light Vision, Scent

#### *Weapons*

Modifiers
 Claws x2

Special: Evasion, Pounce, Multiattack

Smite Evil (Su): 1/day; swift +0 Att +9 Dam

Feats: Toughness, Run, Power Attack, Dodge, Iron Will, \_

Skills: