Juliette

## Lore

### Personnal Lore Entry

Now a trained warrior and tactitian, Juliette was born in a military city called Castrallum, a city in the Over-It built from fortresses and responsibles for training much of Aggarstone military. After the first Breach, the city was destroyed by the Coven, killing Juliette's parents. Juliette and her brother Jean fled in hopes of finding sanctuary, but in the chaos the two were split up. Alone and filled with bitter hate at her losses, Juliette defected to the Underworld and joined the Legion. By some miracle of birth, Juliette not experienced the physical effets of the Underworld's corruption. With her skill and intellect, she quickly rose in the ranks of the Legion and became the Commander of Mtuku's forces and a member of the Djinni, the Exalted One's elite inner circle. Juliette hopes to one day exact revenge on the Coven for destroying her home and family.

### Dedicated Tab in Lore section

"Straighten your back. Eyes up. Focus." Each phrase was punctuated by a swing of a sword. Juliette parried each swing in turn and dipped into a spin, only to feel the hilt of the opponent's sword knock her to the ground before she even delivered her strike.

Captain Duvard looked down in slight digust and continued sternly. "Never spin and show your back; you'll be met with a sword through your spine. We've talked about this. Fancy flourishes and flashy spins won't win battles, Juliette! Those are for dancers."

The reproach ended there, but Juliette could hear the rest in her head, as her Mother had so often drilled into her. "*We are the Duvards. Act like it. Your brother knows what this name means. Do you ?*"

Juliette was the second best in her regiment, a child prodigy with amazing instincts. Only her twin brother was better than her, a fact that had their Mother never let forget. *Why is she so invested in that?* Juliette often wondered. *It's so hard to have fun while she's like this.* She sighted.

"*Désolé maman*. I'll do better next time," she apologized, as she turned to face a new sparring partner. Her Mother walked away to meet with Commander Krakk, who was leaning against a nearby stone archway, watching them both.

"You push her too hard."

"Ugh. Don't start with me, Krakk. You and I both know what she capable of. Her brother may be the star pupil, and he is a skilled swordsman, but Juliette holds our family's power, passed down from *ma Mère* and from me to her."

"I'm well aware of your lineage, 'Lianna. There's more to being a warrior than training hard. Her heart needs to be in it. If we push her too hard, she may lose her way..."

"And waste her potential ?" Julianna's response was slighty incredulous.

"Or worse. What if she wakes up one day and decides life in Castrallum isn't for her? I don't think either of us want that." Krakk did not need to add *...or want that power in the wrong hands*. He puts his hand on Julianna's shoulder. "Take a break and leave her to me for today. You both deserve it."

"Don't patronize me with that nonsense, Krakk!" She slapped away his arm. "I know how to handle my own daughter." Julianna stormed off towards the citadel.

Krakk sighted as Captain Duvard walked away. *She'll come around*, he thought to himself. *At least, I hope so*. He smirked slighty, a mixture of amusement and concern*. The Duvards really don't like being told what to do. Juliette, to her credit seems to be handling her mother's lectures well for the moment, but... that sort of thing does run in the family. I hope I'm wrong.*

## Abilities

### Zeal

Juliette passive

On each square moved (excluding the first turn) : Gain 1 shield at the beginning of the next turn.

### Ardent Slash

Juliette primary/Yuri First Ability

Ability Phase : Blast Phase

On cast : Slash both infront and behind Juliette or in a circle, dealing 25

### World Circle

Juliette 2nd ability

Ability Phase : Dash Phase

Slide 3 times in a connected path, dealing 25. Cannot travel more than 5 total distance from the starting position.

Cooldown : 5

FREE

### Crystal Mind

Juliette 3rd ability

Ability Phase : Prep Phase

Gain 35 shields. Counter 35 : Reduce all of your cooldowns by 1 at the end of turn.

Cooldown : 4

### Inquisiton

Juliette 4th ability

Ability Phase : Prep Phase

Create a 360-degree arc around you at the target distance.
Omen 1: Strike in the arc, dealing 15 indirect damage and Rooting ennemies hit.

The tooltip not being updated correctly, the tooltip doesn't precise that the ability is Efficient.

Cooldown : 3

### Fortress

Juliette 5th ability/Juliette Ultimate

Ability Phase :

On cast (Prep Phase

): Raise walls from the grounds in a 5x5 square, Weakening ennemies hit. The walls last until end of next turns and provide defensive Cover for your team (but don't block movement).
On Blast Phase

 : Deal 25 damage, or 32 if ennemies are in the center squares.