recursal/Fanatic-Fandom huggingface dataset:
Legends / Myths / Fairy Tails

## Teaching Legends / Myths / Fairy Tails

**Legends**: Legends are stories created by anonymous authors with some basis in history but with many embellishments. Legends show us the vision of the world and the life that people had with, historical, political, philosophical, and cultural value .

**Myths**: Myths are stories that explain the origin of gods or of the creation of our world. They usually show us religion, beliefs or try to explain natural phenomena .

### Picking a Good Story

Stories should ideally...

1. Be widespread in a target language culture.
2. Express the values of a culture.
3. Be something that people want to hear again.

### Telling a Story

1. Stay in bounds (Don’t use words they don’t know)
2. Teach to the eyes (You can see if they get it)
3. Use your voice
	1. “High, low; fast, slow; loud, soft; pause”
	2. Mem Fox—Reading Magic
4. Build anticipation
	1. “Pero hay un problema…” / But there is a problem…
	2. “Pero esto no es el fin del cuento…” / But this is not the end of the story…

## Spanish

1. ***Ixta y Popo***: Kristy Placido wrote a simplified version for her Spanish 2 class that is available in this document. Jilliane Baros also wrote an embedded reading of the story that is available here.
2. La Calle de la Quemada
3. Bailando con una Fantasma
4. ***El callejón del beso***: Kristy Placido wrote a simplified version for her Spanish 2 class that is available in this document.
5. Compartiendo con la Muerte
6. ***La flor de la nochebuena***: Kristy Placido wrote a simplified version for her Spanish 2 class that is available in this document.
7. La virgen de Guadalupe
8. ***La china poblana***: Kristy Placido wrote a simplified version for her Spanish 2 class that is available in this document.
9. El sol y la luna
10. ***El Mito del Cóndor***: Kristy Placido wrote a simplified version for her Spanish 2 class that is available in this document.
11. El Dorado
12. Quetzacoatl
13. ***La misión del colibrí***: Kristy Placido wrote a simplified version for her Spanish 2 class that is available in this document.
14. El rey colibrí
15. ***Chac Mool***: Kristy Placido made an embedded reading for her Spanish III students of the short story by Carlos Fuentes which is available here.

## Legend Units

1. Kristy Placido did a Legends Project in her Spanish 2 class.

## References

1. ↑ 1.0 1.1 1.2 1.3 *Stories Worth Retelling: How to Teach with Legends* by Bryce Hedstrom (2013).
TPRS/CI Support Groups

Chicago area TPRS/TCI Teachers
Contact Yiyixu2011@gmail.com

NEO TCI (Northeast Ohio) https://www.facebook.com/groups/1613233325560348/

New York State TPRS/TCI Teachers
https://www.facebook.com/groups/1475526936099784/

Sacramento TPRS/TCI Teachers
https://www.facebook.com/groups/SacTPRS/

Southwest TPRS/TCI Teachers
https://www.facebook.com/groups/449365031902182/

Southeastern NY TCI Teachers
https://www.facebook.com/groups/169424873389253/

Tri-State TCI (PA, NJ, DE)
https://www.facebook.com/groups/TriStateTCI/

Virginia
Meets first Thursday of every Month Contact Kelly Parker parkerk@stcva.org for information
Mi Vida Loca

Resources by Dustin Williamson:

1. Episodes 1-22 Questions
2. Episodes 1 & 2 Vocabulary
3. Episodes 3-5 Vocabulary
4. Episode 4 Guide
5. Episode 4 Worksheet
6. Episode 5 Worksheet
7. Episodes 6 & 7 Vocabulary
8. Episode 6 Worksheet
9. Episode 7 Worksheet
10. Episode 8 Worksheet
11. Episodes 8-10 Vocabulary
12. Episodes 9 & 10 Vocabulary
13. Episode 9 Worksheet
14. Episodes 11 & 12 Vocabulary
15. Episode 11 Worksheet
16. Episode 12 Worksheet
17. Episodes 13 & 14 Vocabulary
18. Episode 13 Worksheet
19. Episodes 15 & 16 Vocabulary
20. Episode 18 Vocabulary
21. Episode 18 Questions (Word)
22. Episode 18 Questions (PDF)
23. Episodes 19 & 20 Vocabulary
24. Episode 21 Vocabulary
Learning / Lesson Objectives

2. https://www.facebook.com/groups/IFLTNTPRSCITEACHING/permalink/10154108201272108/

### Sample "I Can" Statements

1. I can describe myself, others and objects .
2. I can talk about an event that happened in the past .
3. I can narrate a story that happened in the past .
4. I can give advice and suggestions to others as well as ask for their advice and suggestions .
5. I can tell others what to do and not do .
6. I can tell others about things I have done and ask about what they have done .

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 *The Simple Beauty of Task Cards* by Amy Leonard (2013).
Three Ring Circus

http://todallycomprehensiblelatin.blogspot.com.es/2015/10/three-ring-circus.html

"Bertie Segal Cook developed the idea of the three-ring circus as a way to extend understanding of vocabulary and structure for early language learners using TPR methodology... This technique provides comprehensible input using a variety of tenses, and yet still falls under the umbrella of TPR."

"TPR essentially takes action verbs and concrete objects and teaches this vocabulary to students via command forms"

"The teacher models the action as he gives the command. Soon the teacher stops modeling and the students are left to respond physically to the commands on their own. As student comprehension grows, the teacher arranges the familiar commands into new combinations"

"There is, however, a limitation of TPR. The vocabulary has to be concrete and observable. It is difficult to use TPR to get across words such as “feel” or “friendly” or “greedy”. That’s where TPR Storytelling and other Natural Approach methodologies come in. Another limitation of TPR is the exclusive use of command forms. Students often remember words in the command forms, which can be problematic when students need to switch to indicative forms."
Amaya Maaka

## Basic Information

### Aliases

Makai-sanMakai-chan

Amaya-chan (close friends)

Mumsie (Yoshio Maaka)

Kai-kun (middle school)

## Work Life

### Previous Education

Araki Middle School, Araki Elementary School

## Other

### Relatives

Yoshio Maaka (son)Yasha Maaka (father)

Joruri Maaka (mother)

### Likes

Basketball, Bathing, Rain, Milk, Movies, Naps, Cats, Carbs

### Dislikes

Crowds, Cameras, Transphobes, Yelling, Cold Weather, Sexual Situations, Cussing

## Summary

Amaya is a shy and paranoid woman who tries her best for her son.
Altair Abernathy

## Work Life

### Previous Education

Yuasa University, Tsushima Academy, Nill Middle School, Nill Elementary School

## Other

### Relatives

Tsuki Abernathy (mom)Sebastian Abernathy (dad)

Orion Abernathy (younger brother)

### Likes

Hockey, Memes, The Internet, Gaming, Hairclips, Hoodies, Drag Shows, Wine

### Dislikes

Transphobes, Driving, Mornings, White Clothes, Soda

## Summary

Altair is a memelord who has trouble taking things seriously.
Zephyr

* Fire
* Water
* Wood

## Story

* Birdie
* Galewing
* Zephyr

Observation Log 5-2

Observed by: Professor Julian

*"The subject exhibits properties heretofore unseen in a Birdie. As soon as I approached too closely, the subject blew a small whirlwind of small fire at me, singeing my beard. In addition to its control of fire, the subject differs from its wood- and water-elemental cousins in its aggressive nature, although whether this is simply part of its personality or a result of its fiery nature is yet to be seen."*

Observation Log 5-13

Observed by: Professor Julian

*"Subject R-13 evolved into a Galewing, confirming my suspicions and solidifying my discovery of what I could only previously hypothesize to be a fire-elemental Birdie. While the subject still appears to become angry when we make eye contact, the aggression of its youth seems to have greatly subsided."*

Observation Log 5-42

Observed by: Professor Julian

*"In what appeared to be preparations to depart, Subject R-13 stopped hoarding food and began to eat everything it caught, possibly in an attempt to put on weight for its long journey ahead. As a scientist, I know it is important not to become attached to my subjects, but in the end I felt R-13 and I had an almost amicable relationship. That may sound crazy, but R-13 seemed to feel the same way; as it was departing, it came and drew two circles around me in the air before swooshing away, which I can only interpret to have been its way of saying goodbye.*

*As my next subject of study, I have decided on the topic of communication with wild Astromons."*

## Story

* Birdie
* Galewing
* Zephyr

Birdies born with a natural affinity to water tend to reside near rivers and lakes. Tragically, they often become prey to predators prowling near areas with sources of water.

Birdies lucky enough to survive their early years eventually grow into Galewings with fully developed wings. Their diet consists mainly of fish and fruit, and they are active over a wide area, occasionally resulting in sightings near human villages.

Once fully grown, a Zephyr takes its position at the top of the food chain. Its powerful wings enable it to fly great distances, and stories of Zephyr sightings always include comments on the birds' majesty in flight. Those foolish enough to attack a Zephyr immediately become acquainted with how powerful and sharp its claws really are.

## Story

* Birdie
* Galewing
* Zephyr

Wood1Story

Wood2Story

Wood3Story
Alexei Volkov

## Basic Information

### Aliases

Volkov-sanVol-kun

Alex

## Work Life

### Previous Education

Maximovna Middle School, Maximovna Elementary School

## Other

### Relatives

Albina Volkova (mother)Vitaly Volkova (father)

### Likes

Horses, The Cold, Online Chatrooms, Winter Fashion, Mornings, Tea

### Dislikes

Late Nights, The Heat, Dairy, Loud Music, Swimwear

## Summary

Alexei is a calm Russian exchange student who likes to tease people.
Homocidal Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Shady Shop

> *"It is great to have you back, good patron of the Shady Shop!" - Fishy Merchant*
>
>

The Shady Shop is a special time-limited shop run by a "Fishy Merchant" (it's Camilla). Stock in the Shady Shop is random, and can consist of any assortment of Gems, Fruit, Stones, and Soulstones. The prices vary based on item rarity, but there is always an item offered on sale for 100 gold.

The shop changes its stock every hour, and can be manually changed for 5 Astrogems. At first the player can only purchase items from 3 of the shop's 10 available item slots, but more can be unlocked every 5 levels starting at level 5.

### Notes

* If the shop is refreshed using 5 Astrogems, the resulting stock is actually the same for all players as well. This means a player could refresh the shop at any time and alert other players of what lies behind the refresh.

### Trivia

* The Intuition Gem set used to only be obtainable in the Shady Shop, prior to the September 23rd 2016 update.
Starroll

* Fire
* Water
* Wood

## Story

* Starrov
* Starrock
* Starroll

"A shell-type Astromon found near rivers and by the coast. Has a few neat tricks at its disposal, including some that use its shell and pincers."

-Excerpt from "So You Want to Catch Some Astromons?" by Sylvester Van Arnold

"This is quite the evolved form! Note how its strong pincers have become even sharper and more deadly."

-Excerpt from "So You Want to Catch Some Astromons?" by Sylvester Van Arnold

"I've never seen such an imposing Astromon! I mean, look at it! It's just huge! Since the film crew and I arrived on the scene, it hasn't even tried to escape once! I would even say that it seems to enjoy the attention! Maybe I'm just overthinking things! Haha!"

-Reporter for Astromon World News

## Story

* Starrov
* Starrock
* Starroll

"For an Astromon that looks so innocent, it packs one helluva punch! I wouldn't like to be on the receiving end of one!"

Muhammad Hammed, boxing champion

"Would you just look at how sharp the point on its head is! With that there it's no wonder it doesn't back down from a fight!"

- Reporter for Astromon World News

Observation Log No. 54, Section 21.
Subject: Starroll.
This evolved Astromon shows increased shell resilience, and, perhaps as a consequence of that, increased - how should I put it - ego. I know this may seem strange, but the subject exhibits the rather human trait of overcompensating for its weaknesses. Even when pitted against one of its natural predators, Starroll placed itself on top of a rock, and began to goat its enemy with various gestures and poses, despite its increased vulnerability to attack. It should be noted, however, that Starroll's legs were shaking during the above display. Starroll is an example in nature of "attack is the best form of defense."

-Provided by The Astromon Research Institute

## Story

* Starrov
* Starrock
* Starroll

"No one would blame you if you mistook this Starrov for a stone. However, you should stay alert if you believe one is in the vicinity, because they have been known to act aggressively if disturbed."

- Excerpt from "Crikey! Would You Look at that Astromon!" by Crocodill Irwin

"The wood Starrock has been observed building its strength by punching rocks and trees. Naturally, this makes it a toughened Astromon, as it seeks to constantly improve itself."

-Excerpt from "Crikey! Would You Look at that Astromon!" by Crocodill Irwin

"Back in the day, before I was such a skilled and wise adventurer, I was a young adventurer full of spirit and gusto. I used to love exploring here, there, and everywhere. I can remember catching my first Starroll with my friends along the Pagos Coast. It's a memory I recall often and with fondness. Wood Starrolls were largely unknown at the time, but there I was with my friends running along the beach with one, all those years ago."

- "Astromon Behavioral Observations for Beginning Adventurers, Vol 3" by P. Gilbert
Lucha Libre Unit

https://sradentlinger.wordpress.com/2014/10/07/lucha-libre-unit-the-beginnings/

https://sradentlinger.wordpress.com/2014/10/09/lucha-libre-unit-day-1-el-santo/

https://sradentlinger.wordpress.com/2014/10/29/lucha-libre-unit-days-2-3-el-santo/

https://sradentlinger.wordpress.com/2014/10/29/lucha-libre-unit-days-4-5/

https://sradentlinger.wordpress.com/2014/11/21/lucha-libre-unit-days-6-7-8-9-10/
Gaia Monte

## Basic Information

### Aliases

Monte-sanGaia-san

Handsome (Etsuko Kohriyama)

## Work Life

### Previous Education

Boerio Middle School, Boerio Elementary School

## Other

### Relatives

Carmine Monte (father)Isabela Monte (mother)

### Likes

Drawing, Shading, Gaming, Bugs, Coffee, Baked Goods, Music

### Dislikes

Silence, Social Interaction, Exercise, Deviantart, Boredom, Bitter Things

## Summary

Gaia is an anxious girl who worries about everything.
Materials

Materials are used for an Astromon's Ascension. They come in two varieties: Starstones and Elemental Stones, and both can be found in their respective Dungeons.

## Starstones

Starstones are generic materials needed to ascend every Astromon. They can be found in the Starstone Dungeon, which is available every day.

## Elemental Stones

Elemental stones are element specific materials used in conjunction with Starstones to ascend Astromon 2-star and above. They can be found in their corresponding Dungeon (Fire Dungeon, Water Dungeon, etc.). Unlike the Starstone Dungeon however, the Elemental Stone Dungeons rotate between the elements on a daily basis. The rotation is as follows:

* **Monday** - **Dark** Dungeon (Darkstones)
* **Tuesday** - **Fire** Dungeon (Firestones)
* **Wednesday** - **Water** Dungeon (Waterstones)
* **Thursday** - **Wood** Dungeon (Woodstones)
* **Friday** - **Light** Dungeon (Lightstones)
* **Saturday/Sunday** - **Special** Dungeon (Fire/Water/Wood stones)

For both Dungeons, the chance for higher quality stones and amount received increase the deeper you go.
Inca Unit

https://sradentlinger.wordpress.com/2015/04/01/pokemon-incan-god-style/

https://sradentlinger.wordpress.com/2015/05/27/the-inca-day-1-the-documentary/

https://sradentlinger.wordpress.com/2015/05/28/the-inca-day-2-the-documentary-part-2-kwl-essential-questio/

https://sradentlinger.wordpress.com/2015/06/27/the-inca-day-4-incan-god-pokemon/

https://sradentlinger.wordpress.com/2015/06/25/the-inca-day-3-tprs-story-of-the-creation-myth/
Role of Output

"The Comprehension Hypothesis claims that we acquire language by input, not by output, a claim that is supported by studies showing no increase in acquisition with more output (Krashen, 2002b). Studies show, however, consistent increases in acquisition with more input. This does not mean that output should be forbidden. Oral output (speaking) invites aural input, via conversation. If you talk, somebody might answer back. The Comprehension Hypothesis predicts, however, that the contribution of conversation to language acquisition is what the other person says to you, not what you say to them. Comprehensible input-based methods encourage speaking but do not force it. Students are not called on; rather, participation is voluntary. Written output, in addition to its communicative value, makes a profound contribution to thinking. In short, writing makes you smarter. As we write, as we put our ideas on paper and revise them, we come up with better ideas. When it does not happen, when we have “writing blocks,” it is often because we are not using what is called “the composing process,” strategies for using writing to come up with new ideas. Strategies included in the composing process are planning (but having flexible plans), being willing to revise, delaying editing, rereading what one has written, and allowing periods of “incubation” for new ideas to emerge (see Krashen, 2002b). Many EFL classes include the composing process, but it is not clear if this is necessary or will always be necessary. There is some evidence that at least aspects of the composing process transfer across languages (Lee and Krashen, 2002); it may only be necessary to expose students to these ideas in the first language" .

1. ↑ Krashen, S. (2004, Winter). Applying the Comprehension Hypothesis: Some Suggestions. *The International Journal of Foreign Language Teaching,* 21-29.
Gold

Gold is the farmable consumable required for various tasks:

* Feeding, Awakening, Evolving, and Ascending Astromon
* Upgrading Gems
* Purchasing from the Shady Shop

You may acquire gold:

* Hourly on the Airship
* Completing Quests
* Completing Missions
* Releasing Astromon
* Purchasing with Astrogems at the following rates:
	+ 50,000 for 50 Astrogems
	+ 100,000 for 100 Astrogems (+5,000 Bonus)
	+ 300,000 for 300 Astrogems (+30,000 Bonus)
	+ 500,000 for 500 Astrogems (+75,000 Bonus)
	+ 1,000,000 for 1000 Astrogems (+200,000 Bonus)

It is represented as a gold coin with a star logo.

There is no apparent maximum amount of gold that may be held.
League Ticket

League Tickets are used solely in the Astromon League, the PvP element of Monster Super League.

It is represented as a green ticket stub with crossed swords.

It automatically restores itself at a rate of one ticket per xxx

You may hold a maximum of 10 League Tickets.

It can be Refilled at the following rates:

* 10 League Tickets for 40 Astrogems
Golphon

## Story

* Gupp
* Gold Gupp
* Golphon

A somewhat vacuous-looking Astromon that does not, in fact, have much going on upstairs. The appendage on its head is sturdy and can be used for self-defense. Gupps sometimes spew a sleep-inducing liquid, which they use to escape predators.

An evolved Gupp. These Astromons enjoy lazily floating on the water's surface, but the appendage on their head, originally used for self-defense, ends up attracting predators now that is much larger.

Fully evolved, the Golphon becomes even larger and flashier than its less evolved counterparts. It likes to use its fins to swim gracefully through the water, and its potent sleep-inducing liquid is sometimes used in medicines as a paralytic.
Areas

There are 10 major Areas in Monster Super League - eight of them are part of the Storyline, one is the Astromon League, and the final areas are the Dungeons.

## Storyline Areas

Main quest and farm area. Resources from story line starts from gold, EXP, gems, Exotic Astromons, and materials.

For the following map, Hard mode will be unlocked after completing all normal difficulty maps. Similarly, Extreme mode will be opened when all hard mode is completed. Player need to complete one area to unlock next area.

#### Star Sanctuary

Light and Dark Astromons

Unlocked after completing Star Sanctuary, the map will be unlocked following this steps:

Sky falls normal - Slumbering City normal - Sky Falls Hard - Slumbering City Hard - Sky Falls Extreme - Slumbering City Extreme

#### Sky Falls

Water, fire, and Wood Astromons. Unlocked after completing 8 previous areas on extreme.

Slumbering City

Fire, water, and dark Astromons

Latest addition to the game. The area will be unlocked in the same manner as Sky Falls and Slumbering City.

Glacial Plains

Water, Wood Astromons

Aurora Plateau

Water, light, dark, fire, leaf Astromons

## Astromon League

PVP area, upon winning player could get League medals. Every week, the league will reset and give astrogems and League Medals.
Lupeo

* Light
* Dark

## Story

* Tai
* Taion
* Lupeo

A light Astromon with a strong physique. Although somewhat similar in appearance to Latts, Tais are much less common. They excel at physical combat, and are able to fire powerful bolts of electricity.

It is not uncommon for Tigrons to be compared to Lattrixs due to their appearances, but the two are almost nothing alike. Lattrixs' defining feature is their loyalty to their masters, while Tigrons are fiercely independent, and altogether difficult to rear.

A Tai's fully evolved form looks very little like the small Astromon it used to be, with much more developed claws and a full-grown mane. Lupeos like to stun their opponents with a single lightning bolt before pouncing

## Story

* Tai
* Taion
* Lupeo

"Did you see the traveling master at the inn? He's got a Tai with him! He must be really something..."

-Conversation overheard in a small village just outside Bisden

(cont'd) "Yeah, but don't Tais all be like gold-colored and some such? I ain't seen news of no purple Tais."

"That's because you never leave the village! You're thinking of a light Tai. The on that master's got is a dark Tai. They're even rarer!"

(cont'd) "Come to think of fit, I bet you he's the one that drove out all those wild Astromons from the village outskirts! I should go thank him..."
Monster Super League Wikia

**Welcome to the Monster Super League Wikia**

Monster Super League is a mobile monster catching MMO for Android & iOS.

More than 550 types of Astromon await you in Monster Super League!

Join the forum community on Reddit!

AstromonSummonMissionsShopShady ShopEvolving and AscendingSkillsMaterialsGems
## Ongoing Events

(Click to go to Events page for further details)
Ends: Nov. 8thEnds: Oct. 23
House Yosamu

House Yosamu [yo-sɒ-muː] (夜寒) is the second of four Houses at Mahoutokoro.

House Yosamu is characterized by the patience and adaptability of its members. Those of House Yosamu know the value of the truth, even when it may lead to another's demise. They easily piece any clues together to create the sum of the whole, many times before others realize what the clues might even be. Members of this house seek out the positive in their situation and hold onto the positive within themselves.

The common room of House Yosamu has a floor of soft grasses that never requires a trim, and a crisp, cool air that comforts its students like the first days of fall. A babbling brook flows through the center of the room, a magical barrier keeping it as easy to walk over as any floor.

Those of House Yosamu excel greatly in divination.
Evolving and Ascending

## Awakening

All Astromons can be awoken by using three more of the same Astromon (must be the same evolution stage, element does **NOT**matter) as materials. Each awakening level increases an Astromon's stats while still maintaining its level. Astromons used as materials disappear, as do any Gems they had equipped.

**Awakening Costs (1st Evolution)**

 2
 3
 4
 5

**Awakening Costs (2nd Evolution)**

 2
 3
 4
 5

## Evolution

Once an Astromon has reached its third Awakening level, you can evolve it in order to change its appearance and greatly increasing its stats.

**Evolution Costs (1st Evolution)**

 2
 3
 4
 5

**Evolution Costs (2nd Evolution)**

 2
 3
 4
 5

## Variant Evolution

If a Variant is included as a material for ultimate evolution, your Astromon will evolve into a Variant. Alternatively, if the Astromon has already been fully evolved, you can use a single Variant (at any stage of evolution) as a material to evolve it into a Variant. The cost of a Variant Evolution depends on the original grade of the base Astromon (only applicable when Variant evolving a fully evolved Astromon).

## Ascension

You can ascend Astromons to higher grades (up to a maximum grade of 6-star), increasing their max level. Additionally, when ascending an Astromon to 3-star and 5-star, they will learn passive skills that bolster their basic and active skills, respectively. However, take note that ascending an Astromon will reset its level to 1.

To perform an ascension, the Astromon must be fully leveled up, and you must have enough Starstones and Elemental Stones. The Elemental Stones required will be the same element as the Astromon being ascended.

**Ascension Costs**

 2
 3
 4
 5
Canin

* Light
* Dark

## Story

* Woolf
* Woolfius
* Canin

Light Woolf is said to be an easy Astromon to handle due to its fierce loyalty towards its master. In spite of this, Woolf maintains its naturally wild personality, and is said to turn savage if forced to train under another master, even if just for an afternoon. This split nature makes Woolf a little tricky to bring under control, especially for rookie masters.

Woolfius follows its master's commands to the letter, but never shies from displaying its wild state to other people. Even after years of training those feral instincts never weaken, and because of this, all masters who handle Woolfius are required by law to obtain a handling license from the Astromon Association.

"When Hornclaw evolves into Crabigor, the greatest difference one notices is that massive pincer. The funny thing is, when a human evolves a pet Woolf into Canin, those characteristic large claws never fully materialize. It is believed over-domestication limits claw growth. That is not to say they have vanished completely, rather the Canin has merely lost its natural fighting instinct. Masters who decide they want to enter the Astromon League with a domesticated Canin often forge artificial claws and subject their Astromon to rigorous training."

- Excerpt from "Battle Techniques for Domestic Astromons" by Gordon Geblin

## Story

* Woolf
* Woolfius
* Canin

An Astromon with a strong sense of individuality that never pushes itself too hard, and Woolf's untamed nature is reflected in its wild positivity. Woolf adheres strictly to the fundamentals of combat and always faces an opponent head on, hence the many scars it seems to carry. Woolf is naturally rebellious, unless hatched by its master and raised by hand.

Woolfius is the fluffier, evolved version of Woolf, but with surprisingly improved battle capabilities and physical attributes. When the moon rises in the night sky, you are likely to hear Woolfius howling, and on a full moon it is said Woolfius is at its strongest.

The ultimate evolutionary form of Woolf, Canin is now bipedal and uses those sizable claws to further enhance its fighting prowess. Stealth comes naturally to Canin, and its prey has no hope of ever escaping once caught in its razor-sharp claws. This is why Canin is the most feared Astromon of all among nomads and herdsmen.
Polaris

* Light
* Dark

## Story

* Cosmo
* Estrella
* Polaris

Light1Story

Light2Story

Light3Story

## Story

* Cosmo
* Estrella
* Polaris

"You need to be extremely careful around dark Cosmo. Though they are able to grant people's wishes, they choose to do so in twisted evil ways." - Excerpt from "Potentially Educational Nighttime Stories"

Dark2Story

Dark3Story
Events

* Current
* Past

 Enter Dragon Dungeon **4** times | <High> Light/Dark Egg

 Enter Story Mode **500** times | 300,000 Gold

 Enter Astromon League **50** times
 Enter Astromon League **100** times
 Enter Astromon League **300** times

 Enter Golem Dungeon **300** times | <Mid> Star Fruit (10)

 Upgrade a Gem **100** times

 Use 1,000 Energy
 Use 3,000 Energy
 Catch 30 Astromon
 Catch 50 Astromon
 Eveolve 10 Astromon
 Ascend 10 Astromon
 Reach Master Level 15
 Reach Master Leverl 30
 Clear All Missions
Bumbleking

* Light
* Dark

## Story

* Beecomb
* Bumblebee
* Bumbleking

An excerpt from "Theories on Ecological Exchange Vol. 218" by the Astromon Academy:

"Whether Astromons of different elements should be considered part of separate biological families is a topic of much debate. The oft-cited example of Beecombs suggests the type of astral energy within an Astromon manifests itself to an extent in the Astromon's appearance and manner..."

(cont'd) "These demonstrable differences have led to the conclusion that it is not unreasonable to categorize Astromons into different families based on the nature of their astral energy..."

(cont'd) "According to some reports, one master was said to have bred a light-elemental Bumbleking hive, but not official record has ever been found of suck. Knowledge of the location of these Astromons' hives or habitats is famously hard to come by, with discovery of such being near-impossible for humans..."

## Story

* Beecomb
* Bumblebee
* Bumbleking

An insect Astromon that collects honey from trees and flowers. These Astromons live in hives centered around a single Bumbleking, and will attack any intruders relentlessly with spears made of beeswax.

From worker to warrior, Beecombs evolve into Honeybarbs that excel at keeping the hive safe. Their poison-tipped spears paralyze foes for an extended period of time.

The final form of a Beecomb. Only a single Bumbleking lives in a hive, and they are the only ones who can reproduce. Should a hive's Bumbleking die or become otherwise incapacitated, the most experienced Honeybarb among them evolves into the next Bumbleking.
Mogel Motte - 作弊飛蛾

《**作弊飛蛾**》（英文名：Mogel Motte）。玩家手上的飛蛾牌不能正常出牌。而是要靠偷藏或作弊的方式偷偷放到桌上或其他地方。但是不能被擔任守衛蟲的玩家抓到。

## 遊戲內容物

* 43張數字牌，由1到５
* 四種蟲的行動牌，由1到５
* 8張作弊飛蛾牌，由1到５
* 1張守衛蟲牌

## 遊戲設置

將守衛蟲牌挑出。請一位玩家拿守衛蟲牌。正面朝上讓大家知道是哪位玩家擔任守衛。

其他牌洗牌後每位玩家發八張。其他的底向下成為牌堆。請守衛蟲玩家翻開第一張牌放在旁邊，當成棄牌堆。
（如果翻到行動牌就略過，將行動牌隨意放入牌堆中，棄牌堆第一張一定要是數字牌。）

## 遊戲規則

順位的玩家接著要出起始牌上的數字加一或減一的牌。這時不管是數字牌或行動牌都可以。
因為數字只有1～5，所以有出現5的時候可以出1或4。
沒有牌出沒關係，直接從牌堆中再拿一張牌，再換下一位玩家就好。

### 行動牌

* 螞蟻：除了打出牌的人之外，其他玩家都要從牌堆中抽一張牌。
* 蜘蛛：打出蜘蛛牌的玩家，可以送某位玩家一張牌。
* 蚊子：看到這張牌時，要打下去。最後一個打的人就要收下出蚊子牌玩家的牌。
* 蟑螂：看到這張牌時，大家要出跟這張牌一樣數字的牌。

第一個出的玩家就可以脫手那張牌。其他人則收回去。
若成功出牌的玩家出的是行動牌，那張行動牌會變得無任何作用。

**以上送出的牌都不可以是飛蛾牌。就算是守衛蟲玩家都不能送。**

### 守衛蟲玩家

當守衛蟲要負責監視所有玩家有沒有作弊。

擔任守衛很辛苦，所以他可以直接打出飛蛾牌。抓到有人作弊的時候，作弊的人要把作弊的牌通通收回去。
並從守衛蟲那邊拿一張牌作為懲罰。還要接下守衛蟲的位置。
（因為守衛蟲已經換人當了，所以守衛不能把飛蛾牌給對方。）

守衛蟲抓人當時，所有人都要停止動作。不能趁機丟牌。

### 非守衛蟲玩家

沒擔任守衛蟲的玩家可以作弊。
作弊方法例如偷偷藏在口袋，或是丟數字牌時藏在下面一起丟（一次只能丟一張）。

## 計分方式

數字牌扣1分。
行動牌扣5分。
飛蛾牌扣10分。
Gigabat

* Light
* Dark

## Story

* Kilobat
* Megabat
* Gigabat

A Kilobat that feeds on regular fruit. It differs from its carnivorous cousins in both its color and its ability to be active during the day.

White Megabats serve as a vital part of any ecosystem thanks to their role in transporting flower seeds to spread the growth of fruit trees. They use their sonar waves to navigate the land, but are unable to fly for very long.

Fully grown Kilobats are called Gigabats, and boast much lager bodies than their younger counterparts. White Gigabats are gentle and not especially fit for battle. They are sometimes domesticated and allowed to pasture in large orchards.

## Story

* Kilobat
* Megabat
* Gigabat

A nocturnal Astromon that dwells in caves, ruins, and anywhere else the sun's rays cannot reach. It can nimbly navigate the dark using sonar waves.

Its sturdy wings and sharp claws enable this Astromon to catch its prey easily. When confronted with danger, it disorients its foes with a powerful sonar blast before fleeing for safety.

This Astromon can fly quickly in compact spaces without crashing into anything. Its spear-line tail can impale enemies, while its extremely powerful sonar attack can knock out most foes without issue.
Cocomon

* Fire
* Water
* Wood

## Story

* Cocomaru
* Cocoro
* Cocomon

Fire Cocomarus mainly inhabit volcanic areas, subsisting on flamegrass and magma crystals. Different from their cousins, fire Cocomarus live in solitude, making them even harder to find.

Observation Log 13-7
Observed by: Professor Julian
Cocoros exhibit both antisocial and violent tendencies. Additionally, a Cocoro will, open seeing an opponent stronger than itself, rush in for a fight. In some respects, they are the most feral of all the Cocomaru species.

Observation Log 13-21
Observed by: Professor Julian
Cocoros grow and develop over the space of many years until they arrive at their fully evolved form. Their increased size puts them at the top of their ecosystems, able to overpower former predators. Only a small number of fire Cocomons have been discovered, which has been attributed to two factors. First, only a few survive the final evolution. Second, those who do survive ave difficulty sustaining themselves in their harsh environments.

## Story

* Cocomaru
* Cocoro
* Cocomon

On the scene at a search patrol's encounter with a Cocomaru:
"Look at that one! Looks like its got an icicle sticking out of its head. Must be a water Astromon. I wonder if that thing really is ice. Ooh, it's looking this way...Duck! Ice shards incoming!"

(cont'd) "Whew, everyone okay? Little guy's more violent than I expected. I bet you it lives somewhere around here. Be careful everyone. There might be more of them."

(cont'd) "I've got a bad feeling about this...Look at that big one! It must be their leader. Everyone tread lightly!"
"Captain, that little one who threw the ice at us just approached their leader...and now they're both looking this way."
"Run!"

## Story

* Cocomaru
* Cocoro
* Cocomon

A nimble, forest-dwelling Astromon that uses palm tree bark as its armor and coconuts as ammo to repel any intruders.

This Astromon moves freely from tree to tree using its highly developed arms and legs. Cocoros tend to form tribes and have a strong bond one with another.

Despite their hulking physique, Cocomons are gentle Astromons who prefer to avoid violence. However, they do issue threats to those who encroach upon their territory in an attempt to drive them away, and if they feel themselves threatened, they will not hesitate to attack. It is said a punch from a Cocomon is like getting hit by a natural disaster.
Test

* Light
* Dark

## Story

* Jack-O-Little
* Jack-O-Lantie
* Jack-O-Lyn

"Texte"-Persephone

Texte

Texte.

## Story

* Jack-O-Little
* Jack-O-Lantie
* Jack-O-Lyn

She watches from behind the curtain of history as all things unfold, analyzing the flow of the world and bending to her will. Her goal is singular: to reign chaos down upon all the land.

"I have my eye on him. Humans live to acheive their objectives, and the harder they try in their pursuit, the greater their glory, or the more complete their humiliation. It's only one or the other. Talent determines which of the two you experience more, and 'he' is rather talented. I dare even call him special. His will is strong. He formed a group using his charisma and wit, and before long he stood at the head of an organization that held influence over the world. I can also tell he's hiding something. At least as an observer, I know I'll never get bored." - Persephone

Her plan for "him" had proceeded smoothly, at least until a certain something got in the way. Actually, had it only been one thing, it might not have been a problem; she could have removed the "obstacle" and been done with it. However, just as she was about to land the killing blow, a masked man appeared and caused everything to go awry. Her greatest fear had been realized.
Aber bitte mit Sahne - 奶油還是派

**遊戲人數**
 **遊戲時間**
 **語言需求**
 **遊戲元素**策略、手牌管理

《**奶油還是派**》（英文名：Aber bitte mit Sahne）。遊戲中有各種不同口味的派。每一片都有著奶油擠花。玩家要依照派的分數或是奶油擠花的數量來選擇要奶油還是派。

## 遊戲內容物

* 3片梅子派（1團奶油）
* 4片杏仁派（1團奶油）
* 5片櫻桃派（1團奶油）
* 7片黑莓派（2團奶油）
* 8片奇異果派（2團奶油）
* 9片醋栗派（2團奶油）
* 10片草莓派（2團奶油）
* 11片巧克力派（3團奶油）

## 遊戲設置

一個完整的派共有14片。有幾位玩家就設置多少派。例如兩位玩家就設置28片。

將派全部拿出來底朝下後洗勻，並設置派成圓形。之後隨意選一個派，將所有牌翻開。選定一位玩家當起始玩家。起始玩家切派後不能拿派，而是將派給下一位玩家，下一位玩家先選自己要哪一份。最後才輪到起始玩家拿派。

### 收集派

可以收集自己想要收集的種類。若是玩家都收集相同的派，最後則算數量，多者才能拿到分數。例如A玩家拿了巧克力派3張，B玩家拿了巧克力派5張。則B玩家可以得到巧克力派的分數。如果玩家拿到的數量平手，則兩人都得到分數。

### 吃派

若沒有自己想要的種類，可以選擇吃掉。吃掉就蓋牌留在自己旁邊。最後算蓋牌的奶油數量。

所有玩家分完派後，換起始玩家的下家當切派人。

* 起始玩家最後才能拿派。
* 不能改變派的排列順序。
* 切派時可以等分所有派，也可以不平均分配。但一份一定要有一片派。

## 外部連結

Aber bitte mit Sahne - 奶油還是派BGG網頁。

PTT桌遊版：[規則 要奶油還是派] 。
Peptide: A Protein Building Game - 蛋白質建構遊戲

**遊戲人數**
 **遊戲時間**
 **語言需求**
 **遊戲元素**策略、科普

《蛋白質建構遊戲》（英文名：Peptide: A Protein Building Game）。

\*這個遊戲需要大量科普知識。這邊先以原文名稱比較不會弄混。

## 遊戲內容物

* 1ST Player（起始玩家卡）1張。

拿到這張卡的玩家有優先選擇卡牌的權利。若是想要這張牌，要消耗一回合才能拿取。

* 6張玩家輔助卡。上面畫著五種細胞可以讓玩家做什麼用途。
* 6張 Vacuole Track（液泡軌道）卡，上面分成ATP跟RNA兩排（進階玩法時使用）。
* 1～3分的獎勵計分卡各1張。
* 20張Amino Acids（氨基酸）卡。
* 6張起始的 Methionine（蛋氨酸）卡。
* 1張 STOP！停止卡，看到這張卡遊戲結束。
* 5種類型的細胞卡。每種各六張，共30張。

**AminoAcyl（氨）：**

使用兩個ATP指示物來抽兩張胺基酸卡。選擇其中一張，另一張放回去。

**Mitochondria（線粒體）：**

可拿2個ATP指示物。

**Nucleus（核）：**兩個選項二擇一。

1. 可挑一張已被翻開的RNA卡。
2. 可從RNA牌庫抽兩張 RNA 卡，選擇一張。

**Ribosome（核糖體）：使用一個ATP指示物後，以下二擇一。**

1. 把收集到的RNA卡與胺基酸卡配對（這時還不算得分）。
2. 把已經配好的胺基酸卡翻面（算得分）。

**Vacuole（液泡）：**

1. 可抽一張RNA牌庫的牌，另可再拿一個ATP指示物。
2. 若玩進階版，可以把液泡軌的ATP及RNA標記往上移一格。

* 4種類型的RNA卡。每種各12張，共48張。

綠色的 Adenine（腺嘌呤）

紅色的 Cytosine（胞嘧啶）

藍色的 Guanine（鳥嘌呤）

黃色的 Uracil（尿嘧啶）

* 30個 ATP 指示物。
* 12個方形標記。
* 1本說明書。

## 遊戲目的

使用RNA卡，將Amino Acids（氨基酸）卡上所需的元素組合起來。最高分者贏。

## 遊戲規則

首先將Methionine（蛋氨酸）卡、Vacuole Track（液泡軌道）卡、玩家輔助卡分配給所有玩家。

1ST Player（起始玩家卡）給起始玩家。指示物都放在旁邊備用。

細胞卡，有幾位玩家就掀開多少張，剩下的一樣底面朝上成牌堆待取。

RNA卡，先掀開兩張，剩下的一樣底面朝上成牌堆待取。

Amino Acids（氨基酸）卡洗牌後隨機抽走六張，其他底面朝上成為牌堆待取。

Amino Acids（氨基酸）卡應該要放入STOP！停止卡，對剛開始玩還不熟的人可以不需放進牌堆中。

```
這邊有個重點，雖然是要組成Amino Acids（氨基酸）卡上的元素。

但是沒有細胞卡就拿不了Amino Acids（氨基酸）卡。所以不是從先抽Amino Acids（氨基酸）卡開始。

而是讓擁有1ST Player（起始玩家卡）的玩家二擇一，優先選取某一張細胞卡。

剛開始會需要玩家輔助卡上的指示，有些細胞可以讓玩家拿到Amino Acids（氨基酸）卡。

```

有多少玩家就掀開相同數目的細胞卡。由起始玩家先選取，照細胞卡上的指示拿取Amino Acids（氨基酸）或RNA卡。再輪下一位，所有玩家拿完後，再照上面流程做一次。直到所有玩家都拿到兩張細胞卡。

```
若細胞卡裡沒有自己想要的，可以不選，換成補一個ATP到自己手中。

若RNA卡中沒有自己想要的，可以花費：
1個ATP指示物：將已翻開RNA的卡棄掉。重新翻兩張新的卡出來。
2個ATP指示物：將已翻開的細胞器卡棄掉，重新翻與棄牌相同數量的牌出來。
3個ATP指示物：輪到自己的回合時可以拿兩張細胞卡。但下一回合就不能拿細胞卡。

```

挑選細胞卡的開始與結束就是一回合。如果想要起始玩家卡的話，就要用一回合換取起始玩家卡。

接著依照自己拿到的細胞卡來獲取Amino Acids（氨基酸）卡、RNA卡或ATP指示物。

RNA卡被拿走後立即補充。

Amino Acids（氨基酸）卡可以一直拿，但如果有混入STOP！停止卡且拿到這張卡的話遊戲會立刻結束。

## 計分方式

第一個把Amino Acids（氨基酸）卡上的元素組好的玩家可以拿一張３分獎勵計分卡。第二位則是２分獎勵計分卡。依此類推。

## 外部連結

Peptide: A Protein Building Game - 蛋白質建構遊戲BGG網頁。
Energy

Energy is a consumable required to Play Areas and Dungeons. Areas and Dungeons will advertise the cost of entry.

It is represented as a wing.

It automatically restores itself at a rate of one wing per xxx.

The maximum amount of Energy held grows as you level up.

It can be Refilled at the following rates:

* 20 Energy for 20 Astrogems
* 70 Energy for 40 Astrogems
Metaltron

* Light
* Dark

## Story

* Robobot
* Metalibot
* Metaltron

First conceived in ancient ruins, this Astromon can be found either deep inside dungeons or at Star Sanctuary. It looks kind of robotic, but its actual genetic composition remains shrouded in mystery.

"An evolved form of the machine-like Robobot. As of yet, nobody has been able to solve the mystery of how it evolves. Research is ongoing but no clear conclusions have been reached at this point in time."

-Excerpt from "Mysteries of the Astromon World"

"With its tough, steel-like body, Metaltron, the final form of light Robobot, will produce a siren from its head when it detects intruders. Anyone who fails to heed this warning will find themselves on the receiving end of some very powerful attacks."

- Excerpt from "The Complexities of the Astromon World"

## Story

* Robobot
* Metalibot
* Metaltron

"It looks slightly different to other elemental varieties... I didn't even realize a dark form existed. We'll take a closer look. Over."

- Unidentified record found in the Association's archives

"Captain, I have a bad feeling about this..."

"We have a job to do, and I'm not about to risk my paycheck by turning back now when we're so close!"

"Yes, sir... Wait, what?! Is that an alarm?! Captain! Captain...? Aaand he ran away..."

-Unidentified record found in the Association's archives

"I'm not sure how we got away in one piece. They won't be happy with us back at base."

"We'll just say that it ran away, not us. As long as no one is recording this, we'll be fine."

-Unidentified record found in the Association's archives
Wisp

* Fire
* Water
* Wood
* Light
* Dark

## Story

* Sparkler
* Wisp
* Will-O-Wisp

"An extremely common, and surprisingly frail Astromon. Some say they are made from tiny sparks compressed together. Others believe it to be a base element, but neither theory has been proven at the time of this lecture."

-Quote from a lecture by Prof. Deborah Pitts called "Astromon and On and On..."

"What separates this Astromon from others is its ability to evolve itself. From the moment it is born, it begins feeding off the gases around it. After a certain amount of time, its evolution instincts kick in."

- Quote from a lecture by Prof. Deborah Pitts called "Astromon and On and On..."

Sparkler's final form. It naturally floats, and can fly around freely. Despite its simple composition, Will-O-Wisp is surprisingly versatile in the right trainer's hands.

## Story

* Sparkler
* Wisp
* Will-O-Wisp

Made from compressed water droplets, this Astromon can be found in lakes and rivers.

When Wisp detects an enemy, it fires a wave of water. While a single attack probably won't do much damage, if it starts to layer them, the enemy may very well find itself in trouble.

"For all your drying needs, capture your very own Will-O-Wisp now! Why a Will-O-Wisp? Because they naturally draw moisture from the air! What are you waiting for?!"

- Quote from "World of Will-O-Wisps" advertisement

## Story

* Sparkler
* Wisp
* Will-O-Wisp

You'll find these everywhere, which ironically means they lack presence.

Able to harness the power of the wind to attack, the wood Wisp can also recover from damage simply by waiting for enough time to pass.

This particular Will-O-Wisp can manipulate wood and the wind. No other Astromon gives off a fresher fregrance, making it an ideal one to capture if you love a clean-smelling home.

## Story

* Sparkler
* Wisp
* Will-O-Wisp

An Astromon made from rays of light. Its brightness makes it incredibly popular, particularly for people living in caves.

An Astromon tat evolved by absorbing light, the light Wisp's most charming feature has to be its angelic-looking halo.

The light Wisp overwhelms any dimly glowing light, so naturally it's despised by candle makers, but popular among those who support renewable energy.

## Story

* Sparkler
* Wisp
* Will-O-Wisp

The lack of dark regions on Latecia means that these Astromons are rarely seen. Perhaps you should try your luck in the deepest depths of a cave?

Known for becoming one with the darkness, the dark wisp makes blackened areas even blacker, meaning they can be hard to spot with the naked eye.

Made almost entirely from pure darkness, the dark Will-O-Wisp is an ideal Astromon for those with night jobs who find it tough sleeping during the day.
Summative Assessment

Summative assessments measure the student’s ability or understanding at the end of a unit of instruction .

## Tips for Summative Assessments

1. It is important to measure student performance rather than memorization!
2. We want an accurate reflection of our students’ ability to use the target language!

## Level 1 Semester Choice Board Assessment (Sample)

Choose any Combination but your score must total 100 points *(**Topics**: Brandon Brown quiere un perro, fairytales, fashion/music, Esperanza, La Misma Luna, Which Way Home)* .

1. 10 Pt Activities:
	1. **Vocabulary dictionary**: choose 10 new words from this semester and create a dictionary of Spanish definitions for each word.
	2. movie poster- create a poster advertising one of our films from semester 2.  Poster should include 2 reviews, 4 lines of plot summary, 1 catch phrase, 3 descriptive adjectives
	3. book jackets- create a jacket for one of our novels.  it should include 2 reviews, a 6 line summary of the novel, the title, and a catch phrase
2. 20 Pt ACTIVITIES:
	1. Describe a picture- bring a picture related to one of the topics and describe its significance in 10+ sentences.
	2. Commercial- record 10 lines+ of a commercial for one of our topics on google voice.  The commercial should advertise a product or service that would be useful in one of our cultural contexts.
	3. graphic comparison- using the graphic organizer of your choice, compare any pair of the topics in 12 or more complete sentences.
3. 40 Pt ACTIVITIES:
	1. Movie Review- Recommend (or don’t) one of our films to future viewers.  Cite specific events that made the film good (or bad.) Use humor or questions to receive maximum points.  You need at least 20 lines.
	2. News article- report on one of our cultural topics as if you were present when it occurred.  Use facts from class (or research further) in your writing.  Your article should be a minimum of 18 lines with at least one picture.
	3. Essay- Write an Essay of at least 20 sentences in which you compare any 2 topics that we studied this semester.
4. 50 PT ACTIVITIES:
	1. Magazine layout- Create a 2 page magazine layout about a specific person or event we have studied.  The layout should contain a minimum of 25 lines of text and 3 pictures.
	2. Podcast- podcasts are educational audio programs.  Create a podcast of at least 25 lines in which you educate others about a topic we studied.
	3. Interview- Write an interview with one of the characters from our novels or movies.  Ask at least 12 good questions that draw out information about the cultural topic and give detailed answers that demonstrate your knowledge of the subject.

## 3 Modes

1. Interpretive
2. Interpersonal
3. Presentational

## Further Reading

1. *Have 'summative' assessments become obsolete?* by Justin Tarte (2014).

## References

1. ↑ 1.0 1.1 1.2 1.3 *ICTFL ’14 Revamping the Summative Assessment* by Carrie Toth.