recursal/Fanatic-Fandom huggingface dataset:
Gemini (Item)

**Gemini** is a passive Zodiac item.

## Effects

* Gives Isaac a conjoined familiar, much like Gemini's small twin, Suture. It has a short attack range, dealing 6 contact damage per second.

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac unless chasing enemies. It will return to its original position after rooms are cleared.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* This item, like the other Zodiac items, is based on the Zodiac signs.
* The Gemini familiar is now animated, turning red and chasing enemies, similar to how Suture chases the player after Contusion is killed, based on this Steam Workshop mod by piber20.

## Seeds

 PC  B9QZ YFAC (Treasure room adjacent to spawn)

 PC  VS4W TZCC (Treasure room adjacent to spawn)

 PC  S39G GEY0 (Treasure room adjacent to spawn)

 PC  RPE7 NZYA (Treasure room adjacent to spawn)

 3DS  3NQS 9VJC (First floor treasure room)

Template:Nav zodiac
Crooked Penny

**Crooked Penny** is an unlockable activated item added in Afterbirth †.

## Effect

* Upon use, has a 50% chance to double all items, pickups, and chests in the current room.
	+ If the effect fails, the items, pickups, and chests disappear, and a penny is spawned.

## Notes

* If used in a Shop or Devil Room, the duplicated items and pickups can be taken for free.
* If the effect fails in a shop that contains a Restock Box then the Restock Box can be used to refresh the shop, bringing back new items and pickups.
* If used in the Boss Rush room, it can duplicate the items, and all of them can be taken without affecting the originals. Successfully duplicating the items will trigger Boss Rush, and failing to duplicate them will not.
* If used on Template:I and Template:I after defeating Mom, it can duplicate them, and they can both be taken without affecting the originals.
* The 50% chance is predetermined after each use of Crooked Penny. By force quitting after each failure, this can be exploited to generate large numbers of copies of useful items - if the penny is going to fail, then use it in a different room, recharge it, and try again.

## Interactions

* Template:I: Activates the item twice, quadrupling all items/drops in the room at a 25% chance. However, if the first activation fails, and the second activation succeeds, a copy of the item will be created as the original disappears, and the new copy will have no cost if it were in a Shop or Devil Room. This has a 25% chance as well, leaving the overall failure chance at 50% (a success followed by a fail will have the same effect as two fails).

## Synergies

*See Diplopia#Synergies for info about stacking duplicate items.*

* Template:I: Using Void with Crooked Penny's effect will absorb all items in the room, with a 50% chance to drop a duplicate of them. Note that when one uses Void on Crooked Penny, Crooked Penny may be duplicated and Voided again. Through this method it is possible to gain multiple copies of Crooked Penny's effects, with each copy providing even better average returns per use.
* Template:I: Glowing Hour Glass can be used to rewind failures. The Crooked Penny can then be used in another room instead, then recharged for another duplication attempt. Schoolbag is helpful for carrying both.

## Trivia

* This item's effect, if the coin flip succeeds, is almost identical to Template:I's.
	+ Template:I can be copied by this item.
* Before the first Booster Pack, it could be used on empty item pedestals to cause another item to appear.

## Seeds

 PC  ZGB7-YX8X Hard mode only (Adjacent to spawn, Treasure Room)

 PC  C7LV-XHMV (Adjacent to spawn, Treasure Room)

fr:Crooked Penny

fr:Crooked Penny
Lemon Mishap

**Lemon Mishap** is an activated item.

## Effect

* When used, a tiny pool of 'Lemonade' will drop on the floor, damaging any enemies that walk over it.
	+ The puddle deals 22 damage per tick or 66 damage per second.
* This effect is especially useful against any kind of stationary or slow enemy.

## Synergies

* Any particular item that impedes enemy movement: Increases the duration enemies are exposed to the damaging puddle

## Gallery

* 3DS Detailed Lemon Mishap.png

 3DS  The icon of Lemon Mishap as seen on the lower 3DS screen

## Trivia

* The Lemon Party Pill will drop a larger pool (almost the size of the room, if you stand in the middle) of Lemon Mishap.
* In the original Binding of Isaac, Lemon Mishap was the only activated collectible to have an icon different to its item (the item was a lemon, but picked up it was a glass of lemonade).
* This item is used in Challenge #12 (When Life Gives You Lemons).

## Seeds

 PC  WH8D 9K0W (Treasure room adjacent to spawn)

 PC  00RV GXW0 (Treasure room adjacent to spawn)

 PS4  8DSS A9N2 (Treasure room adjacent to spawn)

 Vita  6HPC VNT2

 3DS  TN1Y ANZN (First floor treasure room)

## Gallery

* LemonMishapOnUse.jpg

Lemon Mishap on use.

fr:Lemon Mishap
Leprosy

**Leprosy** is an unlockable passive item added in Booster Pack #2.

## Effects

* Upon taking damage, Isaac gains a body part as an orbital, which blocks enemy shots and deals 7 damage per tick to enemies it comes in contact with.
	+ A maximum of three body parts can be active at once.
	+ The body parts will be destroyed if they take enough damage from enemies or enemy shots.
	+ The body parts persist between floors.
	+ Body parts orbit on the same layer as Blue Flies and Locusts do.

## Synergies:

* Template:I: Orbitals are bigger and deal double damage.
* Template:I: Orbitals will not move.
* Template:I: Allows Isaac to spawn orbitals without reducing health.
* Template:I: Creates a moving electric barrier around Isaac.

## Trivia

* Leprosy is based on this Steam Workshop item by Extreme Ninja Home Makeover.
	+ Originally, this item added a chance to shoot limbs instead of tears which increased Isaac's movement speed.
* The pickup quote is a reference to Rebel Without a Cause' well known line “You’re tearing me apart!”.
	+ It could also be argued that the quote is referencing The Room's infamous line "You are tearing me apart Lisa!"
* The item is a reference to the disease leprosy; one of its notable symptoms is the loss of extremities.
* The item used to be misspelled Leprocy, but was corrected in a later patch.
* Its appearance is changed slightly for The Forgotten due to his lack of skin, making him look like Melting from the game Nuclear Throne.

## Gallery

* Leprosy orbital 1.png
* Leprosy orbital 2.png
* Leprosy orbital 3.png
* Leprosy orbital 4.png

fr:Leprosy
Piston

**Piston** is a passived item.

## Effect

* Replaces tears with a charged piston that will retract on a different range depending on how long it has been charged. Upon retracting, it can damage and launch enemies away, break obstacles and reflect enemy tears.

## Notes

* Tear delay decreases the charge delay.
* Damage is equal to 5 times the player damage.
* The more retracted the piston is, the longer damage can be applied.
No. 2

**No. 2** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Continuously firing or charging tears for 3 seconds causes Isaac to drop a Butt Bomb. Only 1 Butt Bomb can be dropped per charging cycle, so you'll need to stop firing and then charge again to drop another Butt Bomb. Taking Damage will interrupt the cycle.
* Butt Bombs explode for 50 damage like normal bombs, but also deal 10 damage to all enemies in the room and daze them for a short period of time.
* Essentially grants unlimited bombs, as you can just reset the charge time over and over to bomb tinted rocks and to get into Secret and Super Secret Rooms.

## Interactions

* Template:I - Butt Bombs will home in on enemies.
* Template:I - Butt Bombs can drop pickups.
* Template:I - Holding the fire key to move the crosshairs for 3 seconds drops a butt bomb.
* Template:I - Butt Bombs will also shoot 10 tears off in every direction.
* Template:I - Butt Bombs regenerate health.
* Template:I - 2-4 smaller Butt Bombs will spawn after the first detonates.

## Notes

* Increases difficulty of poop-themed bosses such as Dingle, as the Butt Bomb restore the boss' hp when they explode.

## Trivia

* Number Two is a euphemism for defecation.
* No. 2 appears to be a diaper.

## Seeds

 PC   1A8Z 43DC (Treasure room adjacent to spawn)

fr:No. 2
Lusty Blood

**Lusty Blood** is an unlockable passive item.

## Effects

* Each time an enemy is killed, Isaac gains a damage boost for the current room.
	+ Each kill increases damage by 0.5, up to a maximum of 5 damage after 10 kills.

## Notes

* Some summoned enemies like Rag man's Rag Lings do not trigger the effect when killed.

## Trivia

* Lusty Blood has the same effect as Template:I from the original Binding of Isaac.

## Seeds

 PC   2GDQ ZWEB (Treasure room adjacent to spawn)

 PC   VNMR 7VMM (Treasure room adjacent to spawn)
Deck of Cards

**Deck of Cards** is an activated item.

## Effect

* On use, gives Isaac a random tarot card.

## Notes

* If the player has Template:I, a pill will be spawned instead of a tarot card.

## Trivia

* This item is used in It's in the Cards (challenge #14).

## Gallery

* 3DS Detailed Deck of Cards.png

 3DS  The icon of Deck of Cards as seen on the lower 3DS screen

### Switch

 Switch  Normal mode only DLT8 K22R (First Floor Treasure Room ; *East from Start*)

 Switch  Greedier mode only GS0Z 1P1Y (First Golden Treasure Room)

fr:Deck of Cards
8 Inch Nails

**8 Inch Nails** is a passive item added in Afterbirth.

## Effects

* +1.5 Damage up.
* Isaac's tears are replaced with nails, which have increased knockback.

## Notes

* Does not grant penetrative shots, despite the appearance of Isaac's tears.
* Any item that normally colors Isaac's tears red will cause the nails to become bloody.

## Synergies

* Template:I/Template:I/Template:I/Template:I: Fires multiple nails.
* Template:I: Nails will quadrupled when passing through the prism.
* Template:I/Template:I/Template:I: Tears and split tears have knockback. Appearance of tears varies.
* Homing Tears: Nails will home in on enemies.
* Template:I: Explosive impact effectively increases knockback.
* Piercing tears: Amplifies knockback effect. Allows nails to pin enemies against walls.
* Template:I: Amplifies knockback effect. Allows nails to pin enemies against walls.
* Template:I: Amplifies knockback effect. Allows nails to easily pin enemies against walls.
	+ Soy Milk + Pisces: Allows nails to very easily pin enemies against walls.
* Template:I: Increase in damage and very slight increase in knockback.

## Interactions

* Template:I - Enemies will still receive a decent amount of knockback as they're hit by the laser.
* Template:I: Increases damage but no noticeable increase in knockback.
* Template:I: Increases damage but no noticeable increase in knockback.
* Template:I: Large nail that does additional damage. No knockback.
* Template:I: Increase in damage but no other effect.
* Piercing tears - Enemies will still receive some knockback as the tear goes through them.
* Template:I - Enemies will be pushed away from Isaac by the laser's knockback.
* Template:I: Increase in damage but no other effect.
* Template:I: Increase in damage and slight increase in knockback

## Trivia

* The item is a reference to the nails used to hang Jesus Christ up on the cross when he was crucified.
* The item's name is a reference to the band, Nine Inch Nails.
* The visual effect on Isaac may also be a reference to a line in Eminem's "My Name Is", in which he says, "Wanna see me stick Nine Inch Nails through each one of my eyelids?". This line is also a reference to the aforementioned band.

## Seeds

 PC   GAXS L7SJ (Treasure room adjacent to spawn)

 PC   EVLC J9ED (First floor treasure room)

fr:8 Inch Nails
Mom's Bottle of Pills

**Mom's Bottle of Pills** is an activated item.

## Effects

* On use, gives Isaac a random pill.
* Using this item with the Template:I will cause the Mom's Bottle of Pills to dispense tarot cards instead.
* Template:Yes Mother

## Gallery

* 3DS Detailed Mom's Bottle of Pills.png

 3DS  The icon of Mom's Bottle of Pills as seen on the lower 3DS screen

## Seed

 PC  KDT4 1YTG (treasure room adjacent to spawn)

 PC  KFSX 99PF (treasure room adjacent to spawn)

fr:Mom's Bottle of Pills
Milk!

**Milk!** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Gives the player a glass of milk familiar that follows them and spills on the floor when they take damage.
* When the milk spills, the player will receive -2 tear delay (increased rate of fire) until they leave the room.
* The milk puddle will stay on the ground for a few seconds before disappearing. The familiar will reappear in the next room.

## Notes

* The milk puddle deals no damage to enemies.

## Synergies

* Template:I: The milk familiar is not duplicated; instead, tear delay decreases by 2 upon use even if the player has not taken damage in the current room.
* Template:I: Upon use, spills the milk with no health cost.
* Template:I: Familiar and Isaac will occasionally be connected via electricity.

## Interactions

* Template:I: Familiar is bigger but no effect on damage.
* Template:I: Familiar will not move relative to Isaac.
* Template:I: Makes a larger spill of milk on the ground.

## Trivia

* This is a reference to the phrase "Don't cry over spilt milk".

## Seeds

 PC  ACH9 L4X8 (First floor treasure room) Normal and hard modes only

 PC  P8LL 4RPL (First floor treasure room)

 PC  SG1W E6HJ (First floor treasure room)

 Switch  Greedier mode only FNJJ 337W (First Golden Treasure Room)

## Bugs

* **Bug **Bug!**** When the milk is spilled and becomes a puddle while Template:I is equipped, the electricity will fire consistently to the upper left even when the puddle disappears.

fr:Milk!
Bobby-Bomb

**Bobby-Bomb** is a passive item.

## Effects

* Grants 5 bombs.
* Bombs slowly home in on enemies.

## Synergies

* Template:I: The item will spawn 6 homing Troll Bombs that will home in on enemies.
* Template:I: The bombs will leave trails of green creep while homing in on enemies.
* Template:I: The bombs will home in on enemies and explode in a cross shape, making them useful on groups of enemies.
* Template:I: When Isaac takes damage, 6 homing bombs will appear.
* Template:I: The bombs that Isaac fires will be homing.
* Template:I: The bombs will home in on enemies, but will not explode until the item is used.
* Template:I: The bombs will home in on enemies and explode into tears, dealing extra damage.

## Interactions

* Template:I - Mr. Boom will home in on an enemy.
* Template:I - Butt bombs dropped while firing tears will home in on enemies.

## Notes

* This item can make bombing out of rooms difficult, as the bombs may slide towards enemies and away from the door.

## Trivia

* This item is a reference to Bob-ombs, enemies from the Mario franchise who self-detonate to hurt Mario.

## Gallery

* Bobby-Bomb BombApp.png

A Bobby-Bomb.

## Seeds

 PC  B779 DZRM (Treasure room adjacent to spawn)

 PC  W81X YFSB (Treasure room adjacent to spawn)

 PS4  EBFT FPL3 (First floor treasure room)

 3DS  XHB6 T77L (Treasure room adjacent to spawn)

fr:Bobby-Bomb

fr:Bobby-Bomb
D20

The **D20** is an activated Item.

## Effects

* Randomizes all Pickups and Chests within a room.

## Notes

* The empty chest object that is left behind after opening any kind of chest can be re-rolled. Empty chests disappear after leaving the room, so waiting to open chests until the D20 is fully charged can be beneficial.
* On The Chest and Dark Room, the re-rolled chests will contain items.
* Cannot re-roll pickups into Little Batteries, but can re-roll pickups into Mystery Sacks which can contain little batteries.
* It can re-roll pickups into chests.
* It can re-roll pickups in the Shop.

## Gallery

* 3DS Detailed D20.png

 3DS  The icon of D20 as seen on the lower 3DS screen

## Seeds

 PC  ADXY CXCL (Treasure room adjacent to spawn)

 PC  13CR F6FY (Treasure room adjacent to spawn)

 PS4  Z642 SW3M (Treasure room adjacent to spawn)

Template:Nav dice

fr:D20

fr:D20
Dog Tooth

**Dog Tooth** is a passive item added in Afterbirth †.

## Effects

* +0.3 damage.
* +0.1 speed.
* When entering a room connected to an undiscovered Secret Room or Super Secret Room, a howl sound effect will play.
* A barking sound will play if there is an undiscovered Crawlspace in the room.

## Sounds

File:DogBark.wav

Plays when an undiscovered crawlspace is in the current room.

File:DogHowl.wav

Plays when an undiscovered (super) secret room is adjacent to the current room.

## In-game Footage

fr:Dog Tooth

fr:Dog Tooth
Metal Plate

**Metal Plate** is a passive item added in Afterbirth †.

## Effects

* Grants one soul heart.
* Enemy shots that hit Isaac have a chance to be deflected back at the shooter as confusion-causing shots that use Isaac's tear damage and effects.

## Trivia

* The description of Metal Plate is a reference to *Texas Chainsaw Massacre 2*.
* Metal plates are sometimes surgically implanted in people's heads, typically to cover a hole in the skull.

## Seeds

 PC  1VN7 48J7 (First Golden Treasure Room)

 Switch  Greedier mode only 06D9 L2N0 (First Golden Treasure Room)

 PC  Normal mode only 80RH GMAA (Basement I)

## References

1. ↑ https://twitter.com/FocketFox/status/917204265952714753

fr:Metal Plate

fr:Metal Plate
???'s Only Friend

**???'s Only Friend** is an unlockable passive item.

## Effects

* Gives Isaac a controllable follower that damages enemies on touch, dealing 2.5 damage per tick. Works similar to Template:I and Template:I.
* Template:Transf

## Notes

* Unlike Template:I, you can't control it with your mouse if you enabled the mouse control in the config files.
* Holding two opposite fire keys (both left and right or both up and down) at the same time will keep the familiar in place, while making Isaac fire in the direction of whichever fire key was pressed second.
	+ This can help during combats with bosses who do not move a lot, as the familiar can continuously damage the boss when kept stationary.
	+ On some keyboards, holding opposite fire keys may cause other keys to become unresponsive.

## Interactions

* Template:I: Familiar is larger and does double damage.
* Template:I: Familiar is occasionally connected to Isaac via electricity.

## Seeds

 PC  Normal mode only HC7F QZAT (Treasure Room adjacent to spawn)

 PC  Normal mode only J6S4 VMQM (Treasure Room adjacent to spawn)

 PC  Hard mode only 6CQZ CL2Y (Treasure Room adjacent to spawn)

 PS4  Y4FW NYCX (First floor treasure room)

 Switch   6RS1 FT1H (First Golden Treasure Room)

Template:Nav fly

fr:???'s Only Friend
Blood Clot

**Blood Clot** is a passive item.

## Effects

*The following stats are applied to tears from Isaac's left eye only.*

* +1 flat Damage.
* +5 Range.

## Notes

* The damage bonus is unaffected by both positive and negative damage multipliers.
* Azazel has a chance to fire a beam with the damage bonus. Range is unaffected.
* Cain has a 50% chance of firing a shot with the effects of Blood Clot whenever he fires, since he can only shoot from his right eye.
* The Forgotten has a chance for Blood Clot effects to apply to his melee or ranged attack. When Blood Clot effects are applied the bone will turn red. When throwing the bone club, range seems to be unaffected.
* Every other set of tears Keeper fires has the Blood Clot effect.
* Template:I applies to the same eye and the effects stack.

## Interactions

* Template:I/Template:I/Template:I: Every other set of tears has the Blood Clot effect.
* Template:I: Laser beams have a chance to have the Blood Clot effect. Has no effect on range.
* Template:I/Template:I/Template:I: Every other tear will have the Blood Clot effect. Red tears will burst into split red tears with the Blood Clot effect. Red split tears will travel farther except for Cricket's Body.
* Template:I: Tears have a 50% chance to have the Blood Clot effect.
* Template:I: Turns bombs red, and increases damage for all bombs.
* Template:I: Missiles have a 50% chance to deal 20 points more damage.
* Template:I: Needles and burst needles have a chance to be red and have the Blood Clot effect.
* Template:I: Every other tear will have the Blood Clot effect. Tears with the Blood Clot effect will have burst tears that also have the Blood Clot effect.
* Template:I: Tears have a 50% chance to have the Blood Clot effect.
* Template:I: Every other tear has the Blood Clot effect, and Blood Clot tears will burst into more tears with the Blood Clot effect.
* Template:I: All tears in the tear barrage will gain the Blood Clot effect.
* Template:I: Tear flashes between red and white, with red dealing greater damage.
* Template:I: Overrides Blood Clot.
* Template:I: Every tear in the tear barrage has a chance to have the Blood Clot effect.
* Template:I: Lasers have a chance to do more damage.
* Template:I: Every tear fired has Blood Clot applied to it, but the laser is unaffected.
* Template:I: Blood Clot has a chance to apply to both tears and lasers.
* Template:I: Overrides Blood Clot.
* Template:I: Each Blood Clot shot has a chance to become a red tooth, dealing greater damage.
* Template:I: Every other beam will be red, do more damage, and travel farther before disappearing.
* Template:I: Blood Clot has no effect.

## Unlockable Achievements

* Haemolacria  Haemolacria - Acquire **Blood Clot** 10 times.

## Seeds

 PC  0FD2 LZ3Y

fr:Blood Clot

fr:Blood Clot
GB Bug

**GB Bug** is an unlockable passive item added in Afterbirth.

## Effect

* Spawns a familiar that bounces around the room, deals 8 damage per tick or 120 damage per second and applies a random status effect to enemies it comes in contact with.
* The familiar also has a chance to re-roll pickups that it passes over into other pickups, chests, or items.

## Synergies

* Template:I: Familiar grows in size and deals double damage.
* Template:I: Familiar and Isaac are occasionally connected via electricity.

## Trivia

* This item's in-game appearance may be a reference to "Missingno.", a famous bug occurring in the first Pokemon games.
* As Edmund confirmed on twitter the pickup quote "Game breaking bug, right away!" is a reference to a quote by Phil Fish in Indie Game: The Movie, where he says the exact same words when a bug is discovered in FEZ on the first day it is being shown at PAX.

## Seeds

 PC   9B7E 3G67 (Treasure room adjacent to spawn, curse of the labyrinth) (hard mode only)

 PC   GZWT H4LE (First floor treasure room) (Normal mode only)

fr:GB Bug
Lil Brimstone

**Lil Brimstone** is a passive item.

## Effect

* Spawns a familiar that fires a thin Template:I beam. It needs to be charged up; it will not fire if Isaac is shooting a steady stream of tears.
	+ The beam deals 3.5 damage per tick and can strike an enemy up to 9 times, for a total of 31.5 damage.
	+ Unlike Brimstone, Lil Brimstone can start charging up a beam while still firing the previous one.

## Notes

* Lil Brimstone was originally a special item, though this no longer applies in Afterbirth.
* Familiar will not do contact damage.

## Interactions

* Template:I: Brimstone beams will home in on enemies.
* Template:I: Increases familiar's size and doubles damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Homing Tears: No effect.

## Seeds

 PC  Z7F2 XHSN (Treasure room adjacent to spawn) (normal mode only)

 PC  QPA0 XR37 (Treasure room adjacent to spawn) (hard mode only)

 PS4  MJH6 JJ00 (First floor treasure room)

 Vita  43YG EGL6 (Treasure room adjacent to spawn)

 3DS  VS97 K7R4 (First floor treasure room)

 PC   BKKC AGYJ (First floor treasure room)

 Switch  HKQV DHS9 (Second floor devil room)

## Bugs

**Bug **Bug!**** Lil Brimstone sometimes gets stuck at the entrance of a door after removing a co-op player.
**Bug **Bug!**** Lil Brimstone might be placed in the back of your follower train when exiting and the entering the game.

fr:Lil Brimstone

fr:Lil' Brimstone
Little C.H.A.D.

**Little C.H.A.D.** is an unlockable passive item.

## Effect

* Drops a half red heart every two rooms.

## Notes

* There is a very small chance of it spawning from a shopkeeper.

## Synergies

* Template:I: Familiar is bigger and increases pickup drops.
* Template:I: Dark Bum will convert Little C.H.A.D's hearts into soul hearts.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Interactions

* ???: Useless unless you have also collected Template:I, because ??? can't pick up red hearts.
* Template:I: Familiar will stay in place relative to Isaac.
* Keeper: Will give flies instead of hearts.

## Trivia

* Little C.H.A.D. will give you a kiss every time you clear a room, even if no half red heart is created.
	+ A reference to the C.H.A.D. boss from Super Meat Boy, where after defeating C.H.A.D. he becomes very small and in the following cutscene will keep trying to get kisses from Meat Boy.

## Seeds

 PC  L3GH AZDJ (Treasure room adjacent to spawn)

 PC  RHHB HH4V (Treasure room adjacent to spawn)

 PS4  V9HN YR1C (Treasure room adjacent to spawn)

 Vita  AAJT QBWM (Treasure room adjacent to spawn)

 3DS  8TS7 3BVE (First floor treasure room; *Curse of the Unknown*)

fr:Little C.H.A.D.
Crack the Sky

**Crack the Sky** is an activated item.

## Effect

* Upon activation, 5 beams of light will appear in random locations on the ground. Each beam will last for 0.8 seconds and will deal damage to enemies that touch them.
	+ Each beam deals Isaac's tear damage plus a flat 20 damage.
* The beams tend to gravitate towards the enemies, unlike the original game.
	+ The beams have a high chance to directly target enemies.

## Trivia

* Conquest uses this ability to damage Isaac.
* Boss Isaac also uses this ability to damage Isaac, only in a pattern and in a higher quantity of beams.

## Gallery

* 3DS Detailed Crack the Sky.png

 3DS  The icon of Crack the Sky as seen on the lower 3DS screen

## Seeds

 PC  NHGD 9GZS (Treasure room adjacent to spawn)

 PC  N1HG H3HR (Treasure room adjacent to spawn)
VWQ3 ZL6A (Treasure room adjacent to spawn)

 3DS  KQFE RHD6 (First floor treasure room; *Curse of the Lost*)

 3DS  DBEB GF7D (First floor treasure room)

 3DS  1Z1T Y1VC (Treasure room adjacent to spawn)

fr:Crack the Sky

fr:Crack the Sky
Bozo

**Bozo** is an unlockable passive item added in Booster Pack #1.

## Effects

* +0.1 flat damage.
* Grants a soul heart.
* Enemies may randomly become briefly charmed or feared.
* Taking damage has a chance to spawn rainbow poop.
	+ Not affected by Luck.

## Trivia

* Bozo is based on this Steam Workshop item by electoon.
* This item is a reference to Bozo the Clown, a clown character whose broad popularity peaked in the 1960s.
* The item's ability to inflict fear may be a reference to coulrophobia, the fear of clowns.
* If you die with red heart containers and enemies destroy the rainbow poop in time, your hearts will fill up again, still leaving you dead.
* Bozo has a new sprite since Booster Pack #5.

## Gallery

* Bozo Booster Pack 1 Icon.png

Bozo's original appearance before Booster Pack #5.

## Seeds

 Switch  Greedier mode only BFDK 6SG8 (First Golden Treasure Room)

fr:Bozo
God's Flesh

**God's Flesh** is a passive item added in Afterbirth.

## Effects

* Tears now have a random chance to apply a shrinking effect, causing enemies to shrink in size and also run away from Isaac.
	+ Shrunk enemies can be crushed and killed by walking over them.
* Template:Fun Guy

## Notes

* The shrinking effect has no effect on bosses or mini-bosses.
* Any enemies that are spawned from the death of a shrunken enemy do not carry over the shrunken effect.
* Champions and enemies that explode upon death will damage Isaac if crushed.
* Shrinking a Heart monster will cause its corresponding Mask to shrink as well. The Mask can be crushed and killed separately.
* The chance to fire a shrinking tear does not scale with Luck.

## Interactions

* Template:I/Template:I/Template:I: Lasers turn blue and have a random chance to apply shrinking effect.
* Template:I: Only main tear has a chance to apply shrinking effect.
* Template:I: Tear will occasionally flash blue when shrinking effect can be applied.
* Template:I: High damage done by item means enemies usually die before shrinking effect can apply. Will occasionally shrink enemies with high health.
	+ Mom's Knife + Template:I: Shrinking effect happens much more often.

## Synergies

* Template:I: Tears that pass through prism can have shrinking effect.
* Template:I/Template:I/Template:I: Split tears will retain shrinking effect if main tear had shrinking effect. With Compound Fracture and The Parasite, tears with shrinking effect look like normal tears.
* Template:I/Template:I: Familiars have a chance of firing tears with shrinking effect.
* Template:I: Will occasionally fire tears with shrinking effect. All burst tears have a chance to apply shrinking effect.
* Template:I/Template:I: Each tear in tear barrage has a chance to apply shrinking effect.
* Template:I: Tears have a chance to apply shrinking effect but with no visual difference.
* Template:I: Shrinking tears spawn more often.
* Template:I: Sprinkler has a chance to fire tears with shrinking effect.
* Template:I: Electricity connected to tears with shrinking effect has a chance to shrink enemies.
* Template:I: Beams can apply shrinking effect; however, shrinking beams have no visual difference from regular beams.

## Trivia

* The term *God's flesh* is a nickname for psychedelic mushrooms.
* In Aztec culture, hallucinogenic mushrooms were eaten during religious ceremonies. The Aztec name for these mushrooms translates to "god's flesh".
* Using God's Flesh on a Rag Man head will shrink it and reveal that there is actually a very small invisible body underneath.
* This item may be a reference to the Shrinker (or Shrink Ray) item in Duke Nukem 3D. When used on an enemy, it shrinks into a smaller version of itself where it can be stepped on and killed.

fr:God's Flesh
D1

**D1** is an unlockable activated item added in Afterbirth †.

## Effects

* Duplicates 1 random pickup in the current room, including Cards and Runes, Chests, and Trinkets.

## Notes

* By dropping a card, rune, or pill in a room with no other pickups, then using D1, this item can function similarly to Template:I and Template:I.
* Jera can not be duplicated.
* Mimics will not be duplicated.
* A brown chest may be duplicated into a red chest or a mimic.
* Opened chests will be duplicated into an unopened copy.
* A duplicated trinket is mostly useless, as you cannot pick up two of the same trinket even with Template:I/Template:I or Template:I.
	+ However, with "consumable" trinkets such as Template:I or Template:I, it can be extremely powerful.
* It is possible to duplicate shop pickups that have not been purchased yet.
* With Template:I, it is possible to infinitely generate battery pickups from a single Lil' Battery.
* In combination with a 48 Hour Energy and Template:I, the initial golden chests on The Chest can be infinitely duplicated and opened.
* In Greed Mode, if a battery appears in the shop and a Template:I is acquired, infinite money can be gained by duplicating the Two of Diamonds.

## Trivia

* D1 is the only dice item that doesn't re-roll anything.

Template:Nav dice

fr:D1

fr:D1
Notched Axe

**Notched Axe** is an activated item.

## Effect

* Isaac holds the Notched Axe above his head as long as he is in that room, and can break any rock he touches, as well as break through walls that lead into secret rooms.
	+ If Isaac takes damage while using the Notched Axe, his current use of the Axe will end.
	+ Isaac cannot attack or pick up other items while using the Notched Axe.

## Synergies

* Template:I: Each rock broken spawns a coin.

## Gallery

* 3DS Detailed Notched Axe.png

 3DS  The icon of Notched Axe as seen on the lower 3DS screen

## Trivia

* This item is a reference to the creator of Minecraft, Markus Persson, a.k.a Notch.
	+ It resembles an Iron Pickaxe, which can be used to mine stones and ores.
* The item is also a reference to the Notched Pickaxe from The Elder Scrolls V: Skyrim, which itself was most likely also a reference to Notch.
* This item got significantly buffed from the original Binding of Isaac, where it could not open up secret rooms and could only break 1 rock per use, though it did only have a 1 room recharge time.

## Seed

 PC  TKNS HMGD (Treasure room adjacent to spawn)

 PS4  4WHX (First floor treasure room)

 Vita  HE2H MDS7

 3DS  66LH Q1TM (First floor treasure room)

fr:Notched Axe
Big Chubby

**Big Chubby** is a passive item added in Afterbirth †.

## Effects

* Spawns a familiar that follows Isaac and charges across the room when Isaac fires, dealing 2.7 damage per tick or 40.5 damage per second to enemies it comes in contact with.
	+ The familiar's charging speed is very slow.
	+ The familiar blocks enemy shots.

## Notes

* Big Chubby's travel speed is not affected by Isaac's Speed, Shot Speed, or Tears stats.
* Big Chubby takes 6 seconds to travel the other end of normal sized rooms.
* Big Chubby will travel forward until hitting an obstacle or wall.
* Big Chubby will continue to travel forward between rooms.

## Interactions

* Template:I: Increases Chubby's size and doubles damage.
* Template:I: Chubby will not move relative to Isaac.
* Template:I: Isaac and Chubby are occasionally connected via electricity.

## Trivia

* This item is a "fat" version of the item Template:I.

fr:Big Chubby

fr:Big Chubby
Blood of the Martyr

**Blood of the Martyr** is a passive item.

## Effects

* Increases damage by 1, and turns Isaac's tears into blood tears.

## Synergies

* Template:I: Applies an additional 1.5x damage multiplier.
	+ The x1.5 damage multiplier does not stack with the x1.5 damage multiplier from Template:I and Template:I.

## Trivia

* This item is a reference to the book of Revelations: *And I saw the woman drunken with the blood of the saints, and with the blood of the martyrs of Jesus: and when I saw her, I wondered with great admiration. **-Revelation 17:6***
* This item's appearance is a reference to the crown of thorns placed upon Jesus Christ's head during his crucifixion.

## Seeds

 PS4  LDLJ GDXB (Treasure room adjacent to spawn)

 PC  PA08 FYKJ (Treasure room adjacent to spawn)

 PC  G990 MS4F (Treasure room adjacent to spawn)

 PC  ZJZH KN70 (Treasure room adjacent to spawn)

 PC  WY83 9T0P (Treasure room adjacent to spawn)

 PC   4VCY PP8Q (Treasure room adjacent to spawn) (both modes)

 iOS  PPH4 XN1D (Treasure room adjacent to spawn)

 Switch  TJ8P ZA4K (First Golden Treasure Room)

fr:Blood of the Martyr

fr:Blood of the Martyr
Jumper Cables

**Jumper Cables** is an unlockable passive item added in Booster Pack #2.

## Effects

* Grants an active item charge every 15 enemies killed.

## Trivia

* Jumper Cables is based on this Steam Workshop item by Ashkait and Scayze.
* Jumper cables are normally used to jump-start a car.
* This item may be a reference to the popular Reddit user /u/rogersimon10, who told outlandish stories that always ended in him being beaten by his father with jumper cables.

fr:Jumper Cables
Little Steven

Template:LookFor

**Little Steven** is an unlockable passive item.

## Effect

* Spawns a familiar that follows Isaac around and fires homing tears that deal 3.5 damage.
* Template:Conjoined

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar is stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* Little Steven is based on the boss Steven.
* Little Steven originated from the 2009 flash game *Time Fcuk*, which was created by Edmund McMillen.
* In the original *Binding of Isaac*, Little Steven could only be dropped by Steven, and only 80% of the time.

## Seeds

 PC  2R8L LRTW (Treasure room adjacent to spawn)

 Vita  OKMP CCDP (Treasure room adjacent to spawn)

 3DS  A4FZ CA89 (Treasure room adjacent to spawn)

 Switch  MSKX 1XN8 (First floor boss room) Normal and hard modes only

fr:Little Steven
Lazarus' Rags

**Lazarus' Rags** is an unlockable passive item.

## Effects

* Grants an extra life and upon death respawns the character as Lazarus Risen.
	+ Unlike other items that cause the player to respawn, this item revives the player on the spot, as opposed to the previous room.

## Notes

* Picking up Lazarus' Rags as Lazarus grants a second extra life.
	+ Both versions of Lazarus Risen (the one inherent from Lazarus as well as the one from Lazarus' Rags) will be able to obtain Completion Marks for Lazarus.

## Seeds

 PC  XX87 LJJ8 (after unlocked)

fr:Lazarus' Rags
Bum Friend

**Bum Friend** is a passive item.

## Effects

* Bum Friend is a beggar who follows Isaac and picks up coins on the ground. (He does not fill up a familiar "slot".)
* After picking up 6 coins, Bum Friend will drop a pickup.
* After that, Bum Friend has a 67% chance to drop a pickup after picking up 3 coins and a 33% chance to drop a pickup after picking up 4 coins.
* Template:Super Bum

## Notes

* Bum Friend cannot pick up sticky nickels.
* Bum Friend can pick up lucky pennies, but it will simply count as a regular penny and will not grant Luck.
* From a scoring perspective, pennies that Bum Friend picks up count towards your Schwag Bonus on daily runs.

## Drops

* Bum Friend can drop:
	+ Hearts
	+ Bombs
	+ Keys
	+ Cards/Runes
	+ Pills
	+ Trinkets
* Bum Friend will not drop Little Batteries or pedestal items.

## Interactions

* Template:I: Familiar is bigger and drops occur more often.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Seeds

 PC  M9JC ZYAL (Treasure room adjacent to spawn)

 PC  2YN8 JS3R (Treasure room adjacent to spawn) (Normal mode)

 PC  MG9V SPR7 (Treasure room adjacent to spawn)

 PC  3MR7 XNJS (First floor treasure room)

 PC  GNBR EEGK (First floor treasure room)

 PS4  A1TT QRBE (First floor treasure room)

 3DS  WVFY R43V (First floor treasure room; *Curse of the Labyrinth*)

## Bugs

**Bug **Bug!****  3DS  If hit by an explosion before finishing collection on the room, Bum Friend may freeze in place.

fr:Bum Friend

fr:Bum Friend
Dead Sea Scrolls

**Dead Sea Scrolls** is an activated Item.

## Effect

* When used, a random activated item effect will be activated.

## List of possible effects

* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Explosive Diarrhea Pill
* Template:I
* Template:I
* Template:I
* Template:I
* Lemon Party Pill
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I

## Trivia

* The Dead Sea Scrolls are a collection of some 981 Hellenistic-period manuscripts found within caves on the north shore of the Dead Sea.
	+ The pickup quote "It's a mystery" references the fact that the Dead Sea Scrolls are so tattered and eroded, that it's a mystery what is written on many of the scrolls.

## Gallery

* 3DS Detailed Dead Sea Scrolls.png

 3DS  The icon of Dead Sea Scrolls as seen on the lower 3DS screen

## Bugs

**Bug **Bug!**** If an effect triggers that adds to the character's appearance while being held (Template:I or Template:I for example), the additional visual effects will remain for the rest of the game or until they are replaced.
## Seeds

 PC  F43S KR89 (First floor treasure room)

 PS4  A6LG ZWMS (First floor treasure room) (Hard mode only)

 Vita  VWS3 S0RR (First floor treasure room)

 3DS  379H KSTA (First floor treasure room; Curse of the Unknown)

 Switch  ATJJ HNDJ (First floor treasure room)

fr:Dead Sea Scrolls
BBF

Template:IntroSent

## Effects

* Spawns a familiar that flies around the room in a manner similar to the Boom Fly and explodes on contact with an enemy dealing 60 damage to all enemies within its blast radius, and 10 damage to the enemy it touched.
	+ It will respawn 10 seconds after exploding, or upon entering a different room.
* Template:Transf

## Notes

* Most obtained bomb modifiers are applied to BBF as well.
* The blast can damage Isaac as a normal bomb would.
* For the first few moments after entering a room, the familiar will do contact damage instead of exploding. This means the familiar will not blow up in Isaac's face if there is an enemy right next to the familiar's starting point. However, it may kill enemies that explode on death.

## Synergies

* Template:I: Doubles the contact damage to 20 and increases explosion damage by 25.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Template:I: BBF leaves fire on the floor which will not damage Isaac.
* Template:I: The explosion damage increases by 50 points.
* Template:I: BBF now heals Isaac instead of harming him.
* Template:I: BBF will fire tears upon exploding.

## Interactions

* Template:I: No cross explosions. Damage from the explosion is halved against the initial target, but others caught in the blast take full damage.

## Trivia

* The item's name is a reference to the acronym BBW, Which stands for "Big Beautiful Woman".

## Seeds

 PC  RYLA DX9S (Treasure room adjacent to spawn)

 PS4  ROZM NF2J (Treasure room adjacent to spawn)

 Vita  W2WV-XNKJ (First floor treasure room)

 3DS  PP2A L6ZT (First floor treasure room)

 PC   Normal and hard modes only Y4JH C0D4 (treasure room adjacent to spawn)

 Switch  D4RZ HJ89 (Treasure room adjacent to spawn)

## Bugs

**Bug **Bug!****  In L-shaped rooms, BBF can sometimes phase through walls.
**Bug **Bug!****  BBF sometimes does contact damage to the Portal without exploding.

Template:Nav fly

fr:BBF
Holy Water

**Holy Water** is a passive item.

## Effect

* Spawns a familiar that follows Isaac. If Isaac takes damage, it will shatter and create a blue pool of damaging water, similar to the usable item Lemon Mishap.
	+ The pool will deal 8 damage per tick to non-flying enemies.
	+ After breaking, Holy Water will reappear in the next room.

## Interactions

* Template:I: Familiar is bigger but no effect on damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar and Isaac are occasionally connected via electricity.
* Template:I: Creep pool is bigger.

## Trivia

* The item is a reference to the sub-weapon of the same name from the Castlevania series of games.
* In the original *The Binding of Isaac,* holding Holy Water will turn one of your shooting familiars into Template:I, and it will change back when the Holy Water breaks. It will turn back into Brother Bobby after entering the next room.
* The in-game description for Holy Water in the original game was 'Don't Spill It'.

## Seed

 PC  CKDX 0E6V (treasure room adjacent to spawn) (normal mode only)

 PC  M270 08YX (treasure room adjacent to spawn) (normal mode only)

 PS4  T2Z4 E4N4 (Treasure room adjacent to spawn)

fr:Holy Water
Night Light

**Night Light** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* A cone of light shines from Isaac's chest that slows all enemies and enemy shots.
	+ The light will face the direction Isaac is moving.
	+ The light doesn't affect bosses, but it will slow their shots.
	+ The slow effect will disappear from enemies when the light stops shining on them, but shots will remain slowed.
* Removes Curse of Darkness for the current floor, but does not provide immunity.

## Notes

* The light only needs to touch a shot to slow it permanently.
	+ Doing a quick circular motion is effective to slow surrounding enemy shots, especially while fighting Hush.

## Trivia

* This item is part of a set of bedtime-themed items, including Template:I, Template:I, Template:I, and Template:I.

## Gallery

* NightLightGif.gif

Night Light preview. Note that the light faces Isaac's firing direction instead.

fr:Night Light
Headless Baby

**Headless Baby** is a passive item.

## Effects

* Spawns a familiar that follows Isaac around, leaving a trail of red creep that damages enemies.
	+ The creep deals 2 damage per tick or 6 damage per second to non-flying enemies.
* Template:Conjoined

## Interactions

* Template:I: Familiar is bigger, however, no effect on creep damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Template:I: Creep trail size is bigger.

## Seeds

 PC  9WNF LGQF (Treasure room adjacent to spawn)

 PC  GR9M Z8TY (Inside Treasure Room: Right, Right, Right)

 PC  Z16K HSEV Hard mode only

 PC  47GN 1901 (Treasure room adjacent to spawn) Hard mode only

 PC  K7NX W4X6 (Treasure room at Depths I)

 3DS  RTF6 CG1E (Teasure room adjacent to spawn)

 Switch  9FHN XF90 (Second floor devil room) Normal and hard modes only

fr:Headless Baby
Ender Chest

**Ender Chest** is an activated item.

## Effect

* When empty, needs 4 charges and stores every item/pickup in the room.
* When full, needs 1 charge and releases all previous pickups and items.
* The chest is empty by default

## Notes

* The Ender chest doesn't pickup empty chests, shop items and devil deals

## Trivia

* This item was created before Moving Box, but released after.
Pause

**Pause** is an active item added in Afterbirth †.

## Effect

* Stops all enemies until a fire button is pressed.
	+ This does not affect troll bombs.
	+ Touching frozen enemies will still damage Isaac.
	+ Bosses are affected.
		- After 30 seconds, they will resume their actions while non-boss enemies (except Lil' Haunt) are still paused.

## Notes

* Paused enemies will not have their damage scaling working effectively, making it highly effective against bosses that employ the mechanic.
* Damage against paused multi-segmented bosses works unpredictably, most notably allowing you to damage Scolex on normally invulnerable parts.
* This allows you to clear a room or do damage to a boss for 30 seconds if you have a way to deal damage without attacking, like an orbital or follower that attacks automatically.

## Synergies

* Template:I: Isaac drops Pause after using it, allowing him to fire tears to damage enemies while paused.

## Bugs

**Bug **Bug!**** Mega Satan will not play his death animation if he is killed while paused.

fr:Pause
Doctor's Remote

**Doctor's Remote** is an activated item.

## Effect

* Upon activation, a large red marker will appear on the ground. The player can control where the target is using the arrow keys.
* After approximately 2 seconds, a large missile will land on the red marker. The missile acts like a large bomb explosion dealing 20 times the character's damage (the same as Template:I).

## Synergies

* Template:I: The explosion causes 8 lasers to quickly burst the area.
* Template:I: Shoots a barrage of 3 missiles.
* Template:I: Chance for four markers to appear that will each drop a missile. Even though they initially appear in the cross formation as tears would, they will all move away or towards the the player simultaneously, as though they are reflections of one another on separate quadrants with the player being the origin.
* Template:I: Causes a cluster of missiles to fall down.
* Template:I: Shoots a barrage of 4 missles.
* Template:I: Fires missiles continuously until the player takes damage or activates the item again.

## Gallery

* 3DS Detailed Doctor's Remote.png

 3DS  The icon of Doctor's Remote as seen on the lower 3DS screen

## Trivia

* This is a reference to an item used by the antagonist in Super Meat Boy, "Dr. Fetus".
* Epic Fetus is actually the endless version of this Item and as such, uses the same attack animation.
* The sprite of this item is identical to Template:I and Template:I, but with a different color.
* In the original Binding of Isaac, this item was used in the challenge "The Doctor's Revenge".

## Seeds

 PC  9BQ3 CGNF (found in Treasure Room adjacent to spawn)

fr:Doctor's Remote