recursal/Fanatic-Fandom huggingface dataset:
HEX Missile

## General

The HEX Missile is a direct upgrade to the Scatter Missile, common amongst mid-level players due to its versatility. Higher-level HEX Missiles contain more shots per volley, resulting in more consistant damage output.

It fires red bolts of plasma in a small spread, which explode with a small area of effect.

## Strategy and Setup

### Advantages

HEX Missiles have a rather long range and no minimum range, allowing them to work in almost any encounter. They are especially effective against groups due to their AoE.

When used in large amounts, HEX Missiles can create a wide curtain of death, especially on battleships.

### Disadvantages

HEX Missiles have poor accuracy just like Scatter Missiles; enemies moving at maximum range rarely get hit at all, while frigates can dodge the missiles even at close range.

HEX Missiles are also mass-inefficient, therefore ships equipped with this weapon should avoid going in one-on-one combat.

## Trivia

* The HEX Missile was once called the Plasma Battery.
* The oldest icon for the HEX Missile is now the current design for the Polaron Ray, with a slightly changed color scheme.
* The sound effect and the explosive charges launched by the HEX Missile bears a little reference to the Photon Torpedoes from Star Trek.

## Gallery

* Oldest Plasma Battery art
* Old Plasma Battery art
* HEX Missiles enhanced with AM Warheads V, fighting against old VEGA warships
* HEX Missiles equipped on Venom Battleships.
Decimation/Tier 13

## DESCRIPTION

This is the 9th version of Decimation, and features Tier 13 ships.

## Event Details

Decimation was held during the following dates, with a 4 day duration for each:

## EVENT PRIZES

* 88th

 Sanguine Armor III RI (Max. 50)
 Veritable Mk V Pattern x28 (Max. 60)
 Veritable Mk III Pattern x10 (Max. 48)
 Veritable Mk II Pattern x5 (Max. 48)
 x100 (Max. 120)

* 88th

* 88th

* 88th

 Sling Driver Turret II RI (Max. 12)
 Sling Driver Turret I RI (Max. 12)
 Spectre EN/EX/KI Base Coadjutant I RI (Max. 12/each)

* 88th

 Spectre EN/EX/KI Base Sentry II I (Max. 12/each)
 Spectre EN/EX/KI Base Sentry I I (Max. 12/each)

* 88th

 x100 (Max. 30)
 x100 (Max. 30)

## Target Payouts

* 88th

 191
 195
 196

 186
 190
 191

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Dart Wing

## General

The Dart Wing is a Tier 10 Spectre squadron that deals Kinetic Damage, converted for base use.

## Strategy and Setup

### Advantages

The Dart Wing boasts the highest DPS out of the Tier 10 squadrons, making it the best option for raw damage.

### Disadvantages

It has the same health as the Electron Wing and is slower than all other Tier 10 squadrons, giving enemies plenty of opportunity to shoot it down, or at least severely reduce its DPS, before the squadron even reaches its target.
Eclipse Driver Turret

## General

The Eclipse Driver Turret is the base version of the ship weapon Eclipse Driver.

It fires a string of four projectiles which travel quickly and have increased shield bypass, much like the ship counterpart.

## Strategy and Setup

### Advantages

Eclipse Driver Turrets have very long range and high projectile speed. This makes them perfect for defending against sniper fleets which often rely on long range and dodging tactics to destroy bases, taking minimal damage. They are essentially a direct upgrade over the Storm Driver Turret with better range and damage output.

Their minimum range is very small, allowing them to take a part in blitz defense.

The Xeno version has accelerated projectiles by default which can be boosted by Xeno Iridium Arrays to make dodging even more difficult.

The weapon's high projectile speed and fire rate makes them an effective squadron defense.

### Disadvantages

Eclipse Driver Turrets have the worst damage output out of all A.X.I.S. Base Weapons, making them least useful against rush fleets which boast massive health and damage.

The Xeno version is resisted by A.X.I.S. Hulls while the Void version is resisted by Marauder Hulls and NPC Targets. You are recommended to mix them together to achieve a balance against the various fleets that may attack your base.

## Gallery

* A pair of Eclipse Driver Turrets firing at Liberator Destroyers
* Heavy Eclipse Driver Turrets defending against destroyers
* Xeno Eclipse Driver Turret and Storm Driver Turret firing at approaching Exterminator Destroyers.
* Liberators and the Bridge trading Xeno Eclipse Driver fire
Capitol Carrier

## General

The Capitol Carrier is the second generation of the Spectre Division's Comandante Carrier.

Like other Tier 10 Spectre Hulls, even if the shield is exhausted, its shield can be recharged after a short delay.

## Strategy and Setup

### Advantages

Being the flagship of Tier 10, its ability to provide support to any allied ships near it makes it an indispensable asset in battle. The Capitol fires off a powerful explosive shockwave that can debuff enemies, granting weapon disruption, shield disruption and stasis when its surrounded by multiple targets. It also gains improved effectiveness in its weapons while its entering Prime shift.

However, the biggest advantage it has is its customisability. Bringing back the ability to choose fields it can use in combat, the Capitol can choose between a variety of offensive and defensive buffs, namely an agility field generator to boost allied ship movement speed, or a stasis field generator to slow down enemy ships, or a debilitate field to weaken enemies attacking it.

With the now massively buffed Ilios Missile Capitol is practically a mini-dreadnought, dealing massive damage at any range. DPS increase leaves room for Inferno Squadron to continuously apply Weapon Disruption.

### Disadvantages

When not equipped with aforementioned missiles, the Capitol Carrier is defenseless when alone, and needs other ships to support and back itself up. It can easily be rushed by Enemy Fighters, or any fast ship.

## Trivia

* This is the first source of Damage Over Time that deals Energy Damage.

## Gallery

* Mk I/II Capitol Carrier angled HD render
* Mk III/IV Capitol Carrier angled HD render
* Mk V Capitol Carrier angled HD render
* Mk VI Capitol Carrier angled HD render
Collateral Damage

## General

All base modules inflict damage to all adjacent modules upon destruction, this includes modules directly north, south, east, west as well as diagonally. The damage they inflict varies greatly, see specific pages on the base modules for the exact amount of damage they deal upon destruction.

Collateral damage forces the base defenders to spread out their combat modules, particularly away from other high level combat modules and especially away from the bridge or the fleet bay as those tend to have very high amounts of collateral damage.

Collateral damage does not damage ships, squadrons, wings or Terminus mines. Heavily damaged, compact bases still repairing after battle or bases with low armor can be destroyed quickly as collateral damage can set off a chain reaction of explosion, destroying large portions of the base at a time.

Alien outposts have two modules that deal noticeable collateral damage to adjacent modules: the Alien Energy Capacitor and the Alien Citadel, which makes destroying them the key to demolishing the Outpost efficiently. Unlike in player bases, the collateral damage in Alien Outposts affects modules up to 2 diagonal squares away instead of 1.

Mining Outposts have three modules that deal significant collateral damage to adjacent modules: the Solar Shard Storage, the Solar Special Module and the Solar Bridge. Targeting these modules is the key to destroying the Outpost within a single battle. With the exception of the Bridge (3) and Special Module (4), the collateral damage in Mining Outposts affects modules up to 2 squares away.

## Official Information

According to what Kixeye CM CarterGee said on the offical update thread :

"Base modules have large amounts of energy passing through them to keep them functional. During combat as modules are destroyed, explosions occur that can affect nearby modules. As a rule, the higher a module’s base health the more energy it requires to keep operational, resulting in heavily fortified combat modules being particularly volatile. It is intended that players adopt new strategies for base layouts to avoid potentially disastrous chain reactions if their opponent breaches their defenses.

* Collateral damage is considered untyped damage, therefore it cannot be resisted by any means.
* Damage only affects modules directly next to the destroyed module.
* Damage is dealt on a per module / level basis.
* Adding shields or armor will not result in a bigger boom, but modules with a higher base health like the Ship Factory will cause more damage than a resource miner. Within each module, click “Manage” to view collateral damage.

## Trivia

* Upon introduction, collateral damage was met with negative feedback.
* In the current meta, collateral damage doesn't matter very much, given that most high-level ships are able to quickly destroy entire bases single-handedly, whether the modules are closer to each other or not doesn't matter much anymore.
Decimator Cutter/Builds

## Overview

The decimator cutter is the second tier 6 ship introduced and is typically the second xeno division hull a player will acquire. This cutter is unique from other cutters in that it has a much faster acceleration and doesn't benefit from damage bonuses when marked up. Nevertheless, it is one of the strongest hulls in the game and is capable of using extremely powerful xeno weaponry.
Covenant Cruiser

## General

The Covenant Cruiser is a Tier 5 hull with extra offensive power in the form of weapon slots and mass reductions.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

Covenant Cruisers are extremely lethal in combat with many weapon slots. Infernal Gatling Rays are a common Infernal weapon because of their reliability and high damage. Manifold Missiles are a cheap alternative and perform best in base hits. Reverb Rays are incredibly efficient but you might end up not fully utilizing the available mass on this ship.

Despite being a Demon Corps hull, Covenant Cruisers are quite durable. 3 armor slots filled with Zynthium IV-V are sufficient to make this ship just as durable as a Corinthian Cruiser.

### Disadvantages

For base rushes, Heretic Cruisers last much longer thanks to their Skirmish Armor which grants them a massive health pool as well as damage resistance. Covenant Cruisers can still be used as damage dealers, but be sure to use both cruisers: the Heretics can tank the damage, giving the Covenants extra time to demolish the enemy's Bridge.

## Trivia

* The Covenant Cruiser is the first of the Demon Corps Hulls.
* The 'wings' of the Covenant Cruiser extend to the side when the ship is in motion, retracting upon slowing down and stopping.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* It is the ONLY Cruiser to have 5 Weapon Slots.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Covenant Cruiser angled HD render
* Mk II Covenant Cruiser angled HD render
* Mk III Covenant Cruiser angled HD render
* Mk IV Covenant Cruiser angled HD render
* Mk V Covenant Cruiser angled HD render
* Mk V Covenant Cruisers in space
* Mk I-V Covenant Cruisers
* A fleet of Mk V Covenant Cruisers in Alien territory
* A Covenant Cruiser being bombarded apart by Vector Torpedo Turrets
* Covenant Cruiser brawl, with the Mk IV ones losing
* Covenant Cruisers defending a Ragnarok Carrier
Cargo Fleets

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Cargo Fleets** may refer to:

* Planetary Cargo Fleets, those that appear in planets.
* Sector Cargo Fleets, those that appear in sectors.
Charger Swarm

## General

The Charger Swarm is a powerful squadron with moderate range and health. It can only be equipped on the Freyja Carrier and Dominion Carrier.

## Strategy and Setup

### Advantages

Charger Swarms have a scramble range that is on par with Bomber Squadrons, with additional health and greatly increased damage.

They have a long flight time that enables them to finish off enemy ships as long as they are not destroyed.

### Disadvantages

Charger Swarms have the worst mass efficiency and speed out of the three basic swarms - Gladiator Swarm, Charger Swarm and Ranger Swarm. This makes them less desirable on your carriers as the other ones simply function better overall.

They should be equipped along with the other two swarms, resulting in a near-constant stream of squadrons that is difficult to defend against.

## Trivia

* The Charger Swarm first appeared in Unknown Signal Fleets before being released to players.

## Gallery

* Chargers as they first appear during the Incursion event
* Charger Swarms launched from an Alien Hive
* Charger Swarms and a Bomber Squadron tearing into a Covenant Cruiser
Ifrit Thruster

## General

The Ifrit Thruster is a thruster for the Behemoth Dreadnought, granting it significantly increased turning speed in exchange for lower Ablative Recovery, and an additional penalty to the Ablative Recovery from dealing Blight Damage.

## Strategy and Setup

### Advantages

The Ifrit Thruster grants a large amount of turning speed to the Behemoth, which thus enables it to turn very quickly and take down fast enemy ships that attempt to outflank it and attack from within its blindspot.

It also does not take up any mass of the Behemoth, which is good because the Behemoth is already quite limited in terms of mass.

Note that the Leviathan Dreadnought can also make use of this thruster.

### Disadvantages

The Ifrit Thruster however penalizes the Ablative Recovery of the Behemoth, reducing the amount of health regained by ablation.

It is also restricted strictly to Umbra dreadnoughts, and cannot be equipped on any other hull.

## Trivia

* This is the only thruster that can be equipped on the Behemoth and Leviathan Dreadnoughts.
* The Ifrit Thruster used to suffer from a bug in which Ablative Blight Recovery is also being reduced but this is not being shown in the thruster's stat block. The stat has been made visible in the late May 2019 update.

## Gallery

* Ifrit Thruster I Infobox
* Ifrit Thruster II Infobox
Cyclotron Beam

## Stats

Note: Xeno Cyclotron Beam is only available to the Altairian faction.

## General

The Cyclotron Beam is the successor to the Mercury Beam, with Overcharge abilities similar to the Surge Beam. It can only be equipped on carriers such as: the Sovereign Carrier, the Gargoyle Carrier and the Plexus Carrier. The Xeno version can only be equipped on the Sovereign Carrier.

## Strategy and Setup

### Advantages

Like the Mercury Beam, the Cyclotron Beam has very high DPS relative to other Energy and Alien weapons.

Plus, it has tremendous range, on par with Squadrons like the Yellowjacket Drone.

Its DPS increases the longer it locks on to its target due to the Overcharge ability, thus increasing its destructive power over time.

### Disadvantages

Being a Beam Weapon, Cyclotron Beams are very ineffective against Squadrons.

This weapon is highly vulnerable to Weapon Disruption, and, as such, is weak against the Gargoyle Carrier and Monolith Carrier.

## Trivia

* The Cyclotron Beam is the first conventional weapon for carriers in a long time, since the Mercury Beam.
* The Cyclotron Beam is the longest-range ship weapon obtainable by players, After that, it was surpassed by Needle Driver.
* The update of early August 2018 removed the Antimatter cost of Cyclotron Beam fragment crafting.
* The late October 2020 update unlocked the Cyclotron Beam to the Spectre faction to complement the release of the Comandante Carrier.

## Gallery

* Xeno Cyclotron Beams shredding an Elite Bastion Cruiser.
* Sovereign Carriers trading Xeno Cyclotron Beam and Cyclotron Beam Fire.
* A Sovereign Carrier Spreading Cyclotron Beam Fire over a group of Oligarch Ships.
Defense Matrix

**Defense Matrix** is the term for the impassible shield that surrounds a base when sufficiently damaged. It is totally impenetrable and cannot be destroyed or bypassed except by NPC siege fleets, but is only temporary.

## Usage

When the base reaches the 75% health threshold, the defense matrix will activate and last for 2 hours. At 50%, the matrix will last for 12 hours. If the base reaches 25% or 0% health, the resulting matrix will last for 24 hours. Do note that the duration of the matrix has nothing to do with the number of stars achieved by the base attack.

The defense matrix will, however, drop if the player whose base is protected attacks another player's fleet or base**.** It will not drop if another player attacks your fleet or if you attack an NPC fleet of any type, meaning resource harvesting is still possible.

Additionally, a defense matrix can be purchased by spending Coins, albeit with a cooldown.

## Trivia

* The defence matrix is often referred to as a "bubble". Most players use this term to ridicule other players whose base has been destroyed or used as a medal bank.
Decimator Cutter

## General

The Decimator Cutter is a Tier 6 hull with the ability to resist Alien Damage.

As a cutter, this ship has fair durability and superior forward speed, suitable for rushing into enemy formations.

## Strategy and Setup

### Advantages

The Decimator Cutter has extremely high acceleration, enabling it to reach maximum speed from rest in a fraction of a second, taking enemies by surprise. This together with stasis resistance allows the ship to make a quick recovery after being hit by stasis dealing weapons.

It is the most effective ship to use against Barrage Hives, which rely on weaponry with extremely long range. Decimator Cutters can enter their minimum range as soon as possible, denying the Hives of their damage output.

The Decimator Cutter is ranked 2nd in terms of both durability and offensive power out of the Xeno Division Hulls, making it a good overall ship.

### Disadvantages

The Decimator Cutter is not agile in close combat and is only good for closing the distance. They often rush head-on towards the enemy similar to other cutters. As a result, Decimator Cutter fleets usually suffer more repair time than the enemy does.

This ship has a narrow firing arc and is therefore countered by squadrons. It is difficult to use a Suppressor to protect them due to the massive difference in forward speed. Many Decimator Cutters use Creeper Torpedoes in PvP to lay down a minefield that damages incoming squadrons on approach.

## Trivia

* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Decimator Cutter angled HD render
* Mk V Decimator Cutter angled HD render
* Decimator Cutter Elites
* Decimator Cutters engaging a fleet of Punisher Cruisers
* A group of 2 Decimator Cutters and 3 Python Cutters destroying a Barrage Hive
Armada

Immortal Vanguard

.

## Description

**Blood Surge**: Deal 5 damage to the closest enemy.

## Interactions

* If you have several Armadas they will all determine the closest target before any shots are fired, if they are closest to the same enemy they will all shoot that one even if it dies to the first shot thereby wasting the remaining shots.

## Balance Changes

v. 1.92 - added with the Immortal Vanguard expansion.

## Animations

Idle

Breathing

Running

Attack

Death
Charger Wing

## General

The Charger Wing is a Charger Swarm adapted for bases, intended for top-tier players.

## Strategy and Setup

### Advantages

With its Long range and high explosive DPS, the Charger Wing is able to destroy enemy ships that do not have adequate squadron defense quickly. The Squadron also flanks its targets, making it able to avoid ships that have a narrow firing arc like Destroyers.

### Disadvantages

The Charger Swarm's health is not as good as that of the AXIS Wings (Yellowjacket Wing etc.), and thus it can be shot down much more easily compared to them.

## Gallery

* Charger Wings up Close.
* Charger Wings Tearing into Inquisitor Destroyers
Caliber Driver Turret

## General

The Caliber Driver Turret is the base equivalent of the Caliber Driver. Unlike the ship version, it fires 3 projectiles in a fan at once.

## Strategy and Setup

### Advantages

The Caliber Driver Turret has excellent maximum range much like its predecessor the Atomic Driver Turret yet has shorter minimum range, enabling it to cover an even larger area.

Its piercing shots have even more damage output than the Rife Missile Turret and are especially effective against ships with spawners as the drivers can hit the spawned ships and go on to hit the parent ship behind them without losing any damage output.

To defend your base against Tier 9 ships, Phased Munitions is highly recommended as it can greatly increase the damage you deal through their shields, even if you are unable to keep their shields depleted.

### Disadvantages

Although this weapon also has an AoE like the Rife Missile Turret, it is much smaller and cannot be boosted. As a result, it is rather unlikely the AoE can hit more than one ship.

Moreover, it is by default slightly slower than the Rife Missile Turret unless boosted by Iridium Arrays.

## Trivia

* The projectiles visually become more potent as the weapon increases by level: level I fires tiny rounds with a trail, level II fires large rounds without a trail, while level III fires large rounds with a trail.
* The XP of this item was dramatically increased in the early August 2021 update as part of an effort to rebalance bases.

## Gallery

* A Comandante Carrier being shot at by each level of Caliber Driver Turret
Frenzied Scatter Missile

## General

The Frenzied Scatter Missile is a modified Scatter Missile with enhanced projectile speed and area of effect.

## Strategy and Setup

### Advantages

Frenzied Scatter Missiles deal a lot more damage than regular ones, due to their higher DPS and larger AoE. They are also much harder to dodge due to the increased projectile speed. When paired with AM Warheads or Volatile Fuel, the resulting AoE is absolutely spectacular.

Frenzied Scatter Missiles have one of the best XP to damage ratios in the entire game. This makes them ideal for low-level troll fleets.

### Disadvantages

Frenzied Scatter Missiles are even less mass-efficient than regular Scatter Missiles. However, this does not pose a problem for Tier 6 ships and above.

Frenzied Scatter Missiles have relatively low range compared to other weapons normally equipped on Tier 4 ships, such as Vector Torpedos and Aurora Rays with Focused Optics, therefore ships equipped with this weapon are susceptible to kiting.

## Trivia

* The Frenzied Scatter Missile appears identical to Scatter Missile III-V.
* The Frenzied Scatter Missile is the first Frenzied ship weapon.

## Gallery

* Taipan Cutters with Frenzied Scatter Missiles destroying Fury Battleships
* Frenzied Scatter Missiles in the Workshop
Demon Corps Base Weapons

## General

Demon Corps base weapons were developed by the Demon Corps to suppress the Miner Rebellion. They are more advanced than Iron Star Company Base Weapons.

## Explosive Weapons

Brimstone Torpedo Turret | An Explosive weapon specialized for area denial. It launches a devastating short-range torpedo which explodes into smaller fragments upon detonation.

## Kinetic Weapons

Storm Driver Turret | A relatively short-ranged Kinetic weapon that makes up for it with frequent bursts of deadly rounds. These rounds are extremely fast and are very difficult to dodge.
Defiance/Bounty

## Event Information

This is the Alien Bounty-like side event for Defiance. Officially, it is named "AXIS Bounty Hunt".

## Target Payouts

**LEADERBOARD SCORE PAYOUTS**

 50
 60
 70
 80
 90
 100

## Leaderboard Prizes

 3-4
 5-6
 7-10

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Brutal Gatling Ray Turret

## General

The Brutal Gatling Ray Turret is a modified Gatling Ray Turret with greatly increased damage.

## Strategy and Setup

### Advantages

Brutal Gatling Ray Turrets have extremely high DPS, allowing them to tear through incoming ships even quicker.

### Disadvantages

Brutal Gatling Ray Turrets have the same downfalls as the regular version: short range and poor accuracy. To add insult to injury, it weighs more yet still deals less damage than the regular SICO Missile Turret.

Brutal Gatling Ray Turrets also carry a lot of XP, making your base vulnerable to high-level fleets.

## Trivia

* The Brutal Gatling Ray Turret appears identical to Gatling Ray Turret I-III.
* Brutal weapons are supposed to have less range than normal but the Brutal Gatling Ray Turret is an exception. This could be because it would have such a short range that it would become completely unviable.

## Gallery

* Brutal Gatling Ray I stat card
* Brutal Gatling Ray II stat card
* Brutal Gatling Ray III stat card
* Brutal Gatling Ray Turrets shredding Basilisk Cutters
Eagle Frigate

## General

The Eagle Frigate is a Tier 4 hull with more advanced VEGA Security technology.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

## Strategy and Setup

### Advantages

While less shielded than Condor Frigates, Eagle Frigates can equip armor and are much less susceptible to Shield Bypass effects. They can also carry more equipment overall.

Make the most out of Binary Thrusters with this ship, which allows it to kite shorter-ranged enemies with ease in fleet combat and dodge projectiles as a sniper decoy.

### Disadvantages

Eagle Frigates are rather fragile and are easily taken out by long-range cruisers as well as battleships. Destroyers can also pose a threat as you may not be able to get close enough to deal damage before being destroyed.

You need to have excellent piloting skill to effectively dodge enemy volleys. Against homing weapons, you stand much less of a chance of winning the battle if you are unable to kite the opponent.

## Trivia

* The Eagle Frigate was the first of the VEGA Security Hulls made available to players.
* Prior to the grand rebalance, Eagle Frigates had more strafe speed than forward speed, which made it more efficient to strafe than to travel directly forwards.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Eagle Frigate angled HD render
* Mk II Eagle Frigate angled HD render
* Mk III Eagle Frigate angled HD render
* Mk IV Eagle Frigate angled HD render
* Mk V Eagle Frigate angled HD render
* Pre-rebalance Eagle Frigate blueprint
* Eagle Frigate vs Rapture Cruiser
* Eagle Frigate evading fire from multiple Combat Modules
* Upgraded Eagle Frigates taking on Lance Destroyers
Breakdown

## DESCRIPTION

Breakdown is the 67th Event in VEGA Conflict, introducing the Spectre Caustic.

## EVENT QUOTES

Ny-tah,

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 106

 105
 107
 109
 111

 118
 120

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

**Breakdown** • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Flame Strike

## EVENT OVERVIEW

In Flame Strike, attack the targets listed below to earn materials for the new Spectre Warbird Battleship, Tracker Torpedo III, Carbyne Armor III, and Pyro Sentry III. New in the prize store are a pre-equipped Warbird, Electron Wing I & II, and Warden Thruster II & III.

## DESCRIPTION

Flame Strike is the 76th Event in VEGA Conflict, introducing the Warbird.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 128

 125
 127
 129
 131

Note, \* means not 100% chance

For more information on the event targets, click here or For more information on the event targets, click here for Tier 9 Targets or here for Tier 10 Targets.

## Gallery

* 88. Flame Strike Event Store.png

Completed Event Store

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Combat Surveillance

## Overview

Players will be able to watch any of the five most recent PVP battles they had*.* While viewing battles, players will have the option to pause the surveillance, fast forward at 2x, 4x, 8x and 16x speed, and share for others to see. Players will have the ability to zoom in and out during the surveillance.

Combat Surveillance DOES NOT record any attacks by or to VEGA Fleets. This includes VEGA siege fleets present on some events.

Your battle logs will only store your five most recent battles. After a sixth is recorded, the oldest battle will be removed. It is still possible to view older battle replays if a link exists in chat.

## Bugs

* When restarting your replay on computer your view counter may double every time you do this, this can make it seem like 128 people are watching the replay but only 20 are really.

## External links

* 09/18/13 Official Discussion Thread.
* Release Notes 2/11/14
Complicity

## EVENT OVERVIEW

Rebels,

Attack event fleets listed below to score Event Points and Loot Drops, then use those Event Points in the Prize Store, featuring the Hammer hull, Link Torpedo, and new base fields. Certain targets also drop Leaderboard Points - shoot for a top Personal Leaderboard Rank to earn Regimental Skin Credits and/or Blood Amber.

## DESCRIPTION

Complicity is the 84th Event in VEGA Conflict, introducing Hammer.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

**Event Mystery Box**

(Note: Each Event Mystery Box contains 1 of mentioned items)

## Target Payouts

 148

 128

 120

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Dyad Beam

* Regular
* Xeno
* Plasma
* Blight

## Stats

Note: The level 4 version is only available to the faction with the corresponding damage type: Altairian for Alien Damage, Umbra for Blight Damage, Pharmakon for Plasma Damage.

## General

The Dyad Beam fires a sustained beam that deals heavy damage and has the ability to distribute across multiple targets even without the use of the Targeting Computer (you can override this ability by setting a primary target.)

## Strategy and Setup

### Advantages

The Dyad Beam has significantly more DPS than the other Tier 8 weapons and is hit-scan, yet has more range than the Paroxysm Cannon.

When multiple Dyad Beams are equipped, they have the ability to split fire against enemies in range, reducing the amount of overkill which would have decreased the efficiency of the weapon.

Their versatile range allows all T8 ships to use them, although Rangers would only have a 1,000m firing arc with them.

### Disadvantages

The Dyad Beam has a much longer charge time than other Tier 8 weapons. Given the agility of many Tier 8 ships, it may well happen that enemies leave the weapon's firing arc before even getting to fire.

Like other beams, this weapon is weak to Weapon Disruption, such as from the Amarok's Incapacitate overdrive.

## Gallery

* Wendigos focus firing two Phoenix Frigates with Dyad Beams.
* Wendigos taking out an Ajax using Dyad Beams.
* Orions firing the Xeno Dyad Beam at a Plexus Carrier.
* Orions shooting at Ajaxes with the Xeno Dyad Beam.
* Operators attacking two Amaroks with Plasma Dyad Beams. Note thee multi-targeting ability of the weapon.
* A pair of Operators using the Plasma Dyad Beam against an enemy Operator.
* Wendigos attempting to destroy Operators with the Blight Dyad Beam.
* Three Wendigos focus firing on an Ajax with the Blight Dyad Beam.
Divergence

## EVENT OVERVIEW

Rebels,

With the Quantum Replicator's generator now destroyed, the Astral Barony has been defeated. Or, at least, that's what we were led to believe. The energy expelled by the exploding generator has caused some kind of... breach. What lies within is unknown, but was this the Barony's plan all along? Is this the gateway to their illustrious Paradise?

 File:Veritable Promo.jpg
## DESCRIPTION

Divergence is the 98th Event in VEGA Conflict, introducing Veritable.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 Sanguine Armor IV Fragment x50 (Max. 18)
 Sanguine Armor III RI (Max. 50)
 Veritable Mk III Pattern x5 (Max. 24)
 Veritable Mk II Pattern x5 (Max. 24)
 x100 (Max. 120)

 Sling Driver Turret II RI (Max. 12)
 Sling Driver Turret I RI (Max. 12)
 Spectre EN/EX/KI Base Coadjutant I RI (Max. 12/each)

 Spectre EN/EX/KI Base Sentry II I (Max. 12/each)
 Spectre EN/EX/KI Base Sentry I I (Max. 12/each)

 x100 (Max. 30)

## Target Payouts

 186
 190
 191

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Charged Hull

## Stats

 Restricted to
 Pieces

## Strategy and Setup

### Advantages

* Charge Hull provides a health bonus to the hull based on 50% of the original health of the armor, which can improve the efficiency of repairs and the possibility of free repairs in PVE.

* Higher Armor Health bonus provided by a ship's Modifiers, more effective Charged Hull is.

### Disadvantages

* Coupled with its Power Shift, the weapon's hit rate will be significantly reduced for a period of time after the equipped hull's health is reduced to 50%.

## Trivia

* After June 2022 update, Charged Hull also provides 20% damage resistance against ,  and , which no longer reduces overall hull's resistances.
Catch-up Event Targets/Tier 7

## General

This page provides a list of NPC Targets that have appeared in current catch-up events that offer Altairian, Umbra and/or Pharmakon tech.

## Tier 7 Catch-up Event Targets

### Altairian Rising

These targets appear in Altairian Rising and Altairian Strike.

### Umbra Rising

These targets appear in Umbra Rising and Umbra Strike.

### Pharmakon Rising

These targets appear in Pharmakon Rising and Pharmakon Strike. Those that drop upgrade materials fully implement Phasing V2 while those that drop item fragments implement Phasing V2 without shared Phase Pool. Exception: Pharmakon Mainframe (101) belongs to the latter group.

## Trivia

* The Altairian Rising targets were first released as Cargo and Crafting targets in Deep Space.
* The Umbra Rising targets were later released as Cargo and Crafting targets in Deep Space.
* The Pharmakon Rising targets were later released as Cargo and Crafting targets in Deep Space.
Creeper Torpedo Turret

## General

The Creeper Torpedo Turret is the base counterpart of the Creeper Torpedo.

It drops three slow-moving red orbs that are always 45 degrees apart, which detonate with a huge explosion near their targets.

## Strategy and Setup

### Advantages

Creeper Torpedo Turrets are very effective when defending against squadrons, since they can generate a minefield with their slow torpedoes just like the ship version.

Creeper Torpedo Turrets also have surprisingly long range, being able to outrange most destroyers. Their spread enables them to hit destroyers even though they are aiming at the decoys. When equipped with AM Detonators, the explosion is so large that all 4 destroyers can be caught in the blast at once.

### Disadvantages

Similar to the ship counterpart, Creeper Torpedo Turrets are extremely easy to dodge due to their slow projectile speed. They also have a large minimum range, reducing their effectiveness against blitz fleets.

The damage output is not as high as you would expect: their DPS is split between each of the 3 torpedoes.

## Trivia

* Looking at its blueprint portrait, the Creeper Torpedo Turret is the largest base weapon in the game. However, it has a similar size to other turrets in combat.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Creeper Torpedo Turret I blueprint
* Creeper Torpedo Turret II blueprint
* Creeper Torpedo Turret III blueprint
* The Creeper Torpedo Turret fires its torpedoes in a set spread
* A Creeper Torpedo Turret defending against a sniper fleet