Grandchildren

The **Grandchildren** are the primary antagonists of Albino Lullaby.

They are the namesake "albinos" of the game, and were simply called albinos in early versions of the demo. The official website has described them as "comically creepy monsters".

## Appearance

Grandchildren are living pillars of white flesh. They do not have any appendages, only faces, which are characterized by large, glowing red eyes and wide black-lipped mouths filled with many cylindrical teeth. Their noses and chins are also defined, and are the primary features that distinguish Grandchildren from one another.

## Personality

There are many different grandchildren, but they all share some personality characteristics. They have a very developed culture and community, though some of this may be a facade to impress Grandmother. She is both adored and feared by them. They seem very self-centered and competitive with one another. Despite this, all grandchildren hold seem to hold great animosity toward the player, considering them some sort of lesser being compared to their kind.

## Characteristics

Grandchildren may "feed" on humans or human energy through use of a mask apparatus, though normal food is present and they have a kitchen. If they do, it has not been revealed how they digest it, as it is implied that their human digestive systems have been removed or tied off before they were transformed.

Having no arms or legs, grandchildren primarily move by sliding along the ground, leaving a trail of glowing green slime in their wake.

Grandchildren appear to spend a long time on hygiene: they are known to take showers and baths. Grandchildren also seem to defecate, as shown by the presence of bathrooms in the mansion.

They are afraid of blue lights.

It is currently unknown exactly how and why Grandchildren come into existence. It seems that they are transformed from humans, partially surgically, but the details of the rest of the process are unknown. Prisoners who have completed the Ascension but still have arms and legs are referred to as "Walklings".

Albinos can be heard bellowing out various deranged soliloquies. Their grip on sanity seems dubious at best. However some can be more insane than others.

Stunned grandchildren will pop back up in a puff of green energy again after a brief amount of time.

## Community

The Grandchildren's community is highly ritualized and structured around pleasing a figure they refer to as Grandmother. Notes and signs reveal that "good behavior" can earn a Grandchild a visit with Grandmother, and a souvenir slice of her biomass, which they seem to be very excited for. At the same time they fear her wrath as well.

They are very social with each other, and are almost always seen in groups. In addition to usual family time, they attend "chapel" and view ascension. Despite often interacting, many seem prone to arguments, insults, and even fighting among themselves. Several can be seen incarcerated in small jail cells.

It seems that Grandchildren rarely leave the mansion, but some clearly have, as the player sees one on the road in the beginning of the game. One note implies that the Grandchildren are in hiding, but plan to eventually reveal themselves to the human world again.

As the player plummets through the abyss, stone structures can be seen with hundreds of windows that reveal Grandchildren laying still inside wooden boxes, some boxes being closed. This would seem to be some sort of mausoleum. This implies that Grandchildren are mortal. We even see what looks like black ghosts with white eyes flying around. Even dead, the eyes of Grandchildren still glow red.

## List of named Grandchildren

* Buck
* Cornelius
* Big Jim
* Mortimer
* Fairday
* Piotr (walkling)
* Snyde
* Spirro
* Brent
* Algernon
* Pog
* Dumbar
* Brens
* Folgart
* Brutus
* Plumb
* Joe
* Pogo
* Nero
* Bren
* Grolsh
* Benflen
* Pathos
* Bone
* Brukka
* Paz
* Slenk
* Portis
* Mott