Enemies

In Tiny Heist, there are many enemies that will try to prevent you from escaping the tower with your stolen loot. In order to make it out, you need to watch out for the tight security when stealing gems. There are two types of Enemies to look out for: Guards and Cameras. Most enemies will flash red and yellow when they see you or when the alarm is raised. Some enemies are floor exclusive, meaning they only spawn on certain floors.

No enemies will ever spawn on Floor 11.

## Guards

### Rarity

Blue Floors: CommonPurple Floors: Common

Gray Floors: Common

### Speed

(Unprovoked) Once every two rounds(Provoked) Once every round

Patrol Bots are the standard enemy and can be found on every floor, but become less common as the game progresses. They move once every two rounds - always in straight lines - and will turn 90° if they make contact with an object, which can sometimes cause them to walk around in circles. They cannot open doors unless they detect you.

Upon detection, they flash red and yellow and start to run towards you, opening any unlocked door in their way, taking one life every round if they touch you.

If they see you, they say a range of things like "Error! Intruder detected!" or "Stop!".

### Rarity

Blue Floors: RarePurple Floors: Common

Gray Floors: Rare

### Speed

(Unprovoked) Once every two rounds(Provoked) Once every round

Laser Patrol Bots are very similar to Patrol Bots, except for the fact that they have laser vision instead of normal vision. They mainly appear in the Purple levels. On Hardmode, every Patrol Bot is replaced with a Laser Patrol Bot, which makes it possible for them to appear in the Blue and Gray levels. Also, like some other enemies, if you advance far in the game and then reset, they can appear in the blue levels.

When detected, they will shoot once, instantly taking one life away. After this, they will follow you like a regular Patrol Bot.

**Tip:** If they are stunned or if you use a cardboard box, their laser vision will return as if they had never seen you, meaning that they will be able to shoot again.

If they see you, they say things like "Got you!" or "Enemy Detected! Firing!".

### Rarity

Blue Floors: CommonPurple Floors: Common

Gray Floors: Floor 15 only

### Vision

Constantly fluctuating Radius between 8 rounds of 0x0, 4 rounds 3x3, and 4 rounds 5x5.

### Speed

(Unprovoked) Stationary(Provoked) Once every round

Guard Dogs are stationary enemies that will only move when alerted of your presence. Their vision radius fluctuates in a repeating cycle in the attempt to sense your presence. Similar to Patrol Bots, they can open unlocked doors if they detect you. it´s vision expands and retracts every 4 turns.

When their vision recedes back to 0x0, you have a chance to stun or dash past them. It lasts eight rounds, double the time of the other cycles. Their sight is not affected by walls.

Guard Dogs are one of few enemies in the game that will never spawn from the yellow staircase.

If they see you, they bark one to three "WOOF!"s.

### Rarity

Blue Floors: RarePurple Floors: Uncommon

Gray Floors: Common

### Speed

Once every two rounds

Elite Bots are laser - shooting guards that automatically know where you are and will walk towards you, opening unlocked doors if needed.

They can spawn from the yellow staircase on any floor, but this becomes more common as the game progresses. It is also possible that they can already appear on a level. If a player progresses very far in a game and resets, it is more likely that it will spawn in the Blue levels. They are one of the few enemies that are immune to fire.

Elite Bots are indicated as red question marks in the dark, making it easy to know if they are around; the sound of opening doors can also be a hint.

They have a linear 6x1 laser sight (unlike Patrol Bots, whose sight is three squares wide), so it's fairly easy to take them out in corners. It is more difficult to maneuver against them in open space. However, if they are chasing you down a long, thin hallway, they can easily take one or more lives.

If you stun them, their color changes from dark pink to red upon recovering, but nothing else changes. However, after they attack you, their color returns to dark pink.

Like Laser Patrol Bots, when they see you they say "Enemy detected! Firing!". They flash yellow and red upon shooting you, even though they already knew you were there.

Standing directly next to or behind an Elite Bot is completely safe, as it needs a space to walk to in order to turn.

### Rarity

Blue Floors: NeverPurple Floors: Uncommon

Gray Floors: Common

### Damage

Laser: 1 life, after which there is a 3 - round cool - off.

### Speed

Once every round

Rooks are fast moving guards that can track down the player. They have a 3x3 laser radius around them. They only appear on Purple and Gray floors.

Rooks move along walls, stopping for one turn before changing directions to get closer to the player whenever they hit a corner; this becomes much more apparent in the gray levels. Rooks can also open unlocked doors. It is hard, but not impossible, to evade them without the use of a weapon. A glitch may sometimes occur where if the player tries to move into the rook's laser radius, the radius acts like a solid tile and prevents the player from moving towards it.

It is possible for rooks to spawn from the yellow staircase on Floors 12 through 14.

If they hit the player, their laser has a short cooldown of 3 rounds, which can make it possible to stun them. During this period, the rook will attempt to evade the player.

If they see you, they say "BZZZZZZZ..." Also, Rooks are one of the few enemies in the game that will always flash red and yellow, as like other enemies when they see you.

Like Elite Bots and Terminators, they are immune to fire.

Rooks are arguably more dangerous than Terminators due to their high speed and the quantity of them that spawn on the Gray Levels.

### Rarity

Blue Floors: RarePurple Floors: Rare

Gray Floors: Common

Floor 15: Always

Rooftop: Common

### Speed

Once every two rounds

Terminators are one of the most dangerous enemies in the game, and only spawn on Floors 15 and the Rooftop. They can also spawn on levels 1-14 in various levels of difficulty in (the more you fall out of the tower, the more 'hard' it gets) Hardmode.

Terminators are essentially buffed-up Elite Bots; they know where the player is and will automatically track them down, and they have a 3x3 laser defense radius in addition to the linear 6x1 laser vision. This enemy will also open any doors in its way towards you.

Terminators, like Elite Bots and Rooks, are immune to fire and also appear as red question marks in undiscovered areas.

If you have fallen out of the tower 3 times or more, Terminators will begin to spawn in the purple and blue floors, replacing the elite bot.

**Trivia:** Terminators are also smarter than the rest of the enemies. If you use a Cardboard box, it will say "YOU CANNOT HIDE FROM ME!" and will keep walking towards the player, but it won't be able to cause harm until the player gets out of the box.

### Rarity

Blue Floors: NeverPurple Floors: Never

Gray Floors: Only on floors 12-14

### Vision

Not moving: 0x0When provoked: Radius similar to Bomb

### Speed

(Unprovoked) Stationary(Provoked) Once every round

This enemy is only present on gray floors 12-14.

Bombbots can only pursue you if the alarm is raised. When it is, they will rapidly move toward the player and start a countdown when they get close. When it reaches 0, it explodes. The blast is capable of taking three lives from the player. Unless the player has used extra first aid kits, they will likely die within the radius.

Lightened squares indicate the Bombbot's blast radius once it is awake. Their range is the same as the Bomb. Try to keep out of a Bombbot's blast radius; it is almost impossible to get out of it once you're in.

If you run into a Bombbot, it will explode but only take one life away from you; it will also kill any nearby enemies and it won't raise the alarm. This may be a reasonable trade in some situations and it also works as a way to get to the tower base.

If you attack with a weapon, it will explode in its resting place. Banana peels work on them if they are awake.

If Bombbots are provoked, they will always say, "ACTIVATED!" and start their countdown.

Their color is always gray, except for when they are provoked, in which they will take on a standing sprite and flash red and yellow.

### Rarity

Normal gameplay: Never???/Tower Base: Common

### Speed

Once every few rounds

Firemen are special enemies that do not chase, but instead use regular fire to cause damage. They will leave behind a tile of fire wherever they move, which is random.

If you are lucky enough to get a fire extinguisher, skateboard, sword, or teleporter, you can see the bare cliffside on the other side of the fire-lake... or is it?

They only ever speak when respawning, in which they say things like, "Lol, fire" and "HAHAHA." If you use a Fire Extinguisher on them, they say things like "Hiss!" and "Nooooo!"

### Rarity

Blue Levels: CommonPurple Levels: Common

Gray Levels: Common

### Speed

Once every other round

Security cameras rotate in a 90-degree angle. Although they do not attack the player, they alert all guards on the level of your presence. If a camera is stunned after it raised an alarm, the alarm will still be active.

Security cameras can be stunned like any other enemy if you hit it, but you need to be careful not to get caught in its field of vision. Like any object, they can obstruct other enemies' paths, so be aware of security cameras in single-tile halls.

Also note that under certain circumstances security cameras and laser security cameras can see through certain corners.

If a security camera detects you, it will stick in place; walking through another camera's sight after the alarm is raised makes no difference, so if you are detected, never mind the cameras and run for your life.

If they see you, they will always say, "INTRUDER DETECTED!" in flashing yellow text.

### Rarity

Blue Levels: Never (in Normal gameplay)Purple Levels: Common

Gray Levels: Uncommon

### Speed

Once every other round

Laser cameras are exactly like regular cameras, the only difference being that they can fire at the player upon detection. They can also shoot indefinitely as long as the player is in their field of vision, making it deadly if the player is stuck inside its field of vision.

All regular cameras are turned into laser cameras in Hardmode.

Laser Cameras say the exact same things as Laser Patrol Bots and Elite Bots.

### Rarity

Blue Levels: UncommonPurple Levels: Uncommon

Grey Levels: Rare

### Speed

Once every round

Sentinels are rotating cameras that spin counterclockwise that resemble the human eye. It can be difficult to navigate around one, especially when there are multiple sentinels in a small area.

Their mechanics are the same as cameras - they can't hurt the player, but will attract all guards when it detects the player.

They have full sight in the 3x3 area around them, so it is impossible to stun them while avoiding detection without a weapon.

They tend to appear on blue levels only, and even then they are rarely seen outside level 5. In order to get past a sentinel, you may need to take it slowly by waiting for the eye to rotate; you can also avoid their line of sight walking clockwise in some situations in which the eye is about to move (see Game Mechanics).

### Rarity

Common: Floors 10, 12-Roof Uncommon: Floors 1-9

### Speed

Once every round

Laser Sentinels are just like Sentinels, but with laser vision. They freeze in place when a player is detected, like cameras, which can prove to be especially fatal.

Just like regular sentinels, it is impossible to stun them without detection unless the player has a weapon.

All sentinels become laser sentinels in Hardmode.

Laser Sentinels say the exact same thing as Laser Cameras.