recursal/Fanatic-Fandom huggingface dataset:
Propeller Mario

**First Appearance** | *New Super Mario Bros. Wii* (2009)

**Propeller Mario** is the form Mario turns into after obtaining a Propeller Mushroom. Propeller Mario is only available in the New Super Mario Bros. U game style.

## Abilities

This form allows Mario to quickly propel upwards. After propelling upwards, he will slowly fall to the ground.

### Drill Spin

After propelling upwards, Propellor Mario can quickly descend downwards by spinning in a drill-like fashion. This attack can be used to break blocks or kill enemies.

### Fall Slower

By attempting to propel upwards after falling, Propellor Mario will fall even slower allowing him to traverse larger distances.

### Propeller Cancel

Through various methods, it is possible to cancel the propellor state after propelling upwards. This allows Propellor Mario to perform twirls and wall jumps.

## Gallery

SMM-SMB-WeirdMario-Door-11.png,61px-SMM-SMB-WeirdMario-Door-11.pngThe Weird Mario that appears when tapping on a door.
Regrab POW Jump

Works With
 Game Styles

The **Regrab POW Jump** is an advanced trick used in *Super Mario Maker*. This trick allows Mario to jump off a POW Block and grab it at the same time.

As of version ?, the basic variation no longer works meaning any level that requires it is impossible.

## How It Works

Jumping off the very edge of a POW Block and then immediately turning around will allow Mario to grab the POW as he starts to jump.

## Basic Regrab POW Jump

Note: This method only works before version ?

## Variations

### Bouncing

This version is done while the POW Block is bouncing upwards.

## See Also

* Regrab Shell Jump
* POW Jump
Super Mario Maker for Nintendo 3DS/Updates

*Super Mario Maker for Nintendo 3DS* has received a few updates since it's release.

## List of Updates

Version 1.02 (Released December 2, 2016)

* The two network features of Course World, “Recommended Courses” and “100 Mario Challenge”, are now supported.
* Fixed various issues leading to improved overall gameplay experience.

Version 1.03 (Released April 27, 2017)

* A number of issues have been fixed to make for a pleasant playing experience.

Version 1.04 (Released November 7, 2017)

* A number of issues have been fixed to make for a pleasant playing experience.
Thwomp Bypass

**Sub-Pages:*** **Overview**
* Tutorial

The **Thwomp Bypass** is an intermediate trick used in *Super Mario Maker*. This trick allows Mario to seemingly jump through a Thwomp without taking damage.

This trick only works on levels created before version 1.47.

## How It Works

This trick is done by exploiting the hitbox of a Thwomp. The upper section of a Thwomp does not have a hitbox for dealing damage. As long as Mario stays inside of this area he will not take damage. There have been two separate patches on the Thwomp's hitbox:

* Version 1.0: The entire upper half of the Thwomp cannot hurt Mario.
* Version ?: Only part of the upper section cannot hurt Mario.
* Version 1.47: The entire Thwomp will hurt Mario.

## Variations

### Duck Jump

Note: This only works on levels created before version 1.47

When Mario does duck jump he is small enough to hit in-between the two Thwomps without touching the hitbox for either one. Because this requires the use of air twirling it is only possible in the New Super Mario Bros. U game style.

### Semi-Solid

Note: This only works on levels created before version ?

If a Thwomp has a Semisolid Platform covering the bottom half of it Mario is able to freely walk through the Thwomp without taking damage.

### Spin Jump

Note: The full method only works on levels created before version ?

Mario is able to Spin Jump over a Thwomp in a 2 block high gap. This is still able to be done after the patch if there is no ceiling above the Thwomp.

### Swimming

Note: This only works on levels created before version 1.47
By swimming through the very top section of a Thwomp Mario is able to go through it without taking damage.

## Other Variations

The following bypasses do not rely on exploiting the hitbox of a Thwomp and therefore are still possible.

### Shellmet

If Mario is wearing a Shellmet he is able to slide underneath a Thwomp without taking damage.
T. Takemoto

**T. Takemoto** is a Japanese ROM hacker best known as the creator of the *Kaizo Mario World* series.

## History

Takemoto created the first *Kaizo Mario World* in 2007 for his friend R. Kiba, which they designed to be extremely difficult and unfair. The series gained widespread popularity after Kiba uploaded playthroughs of the hack onto NicoNico under the title *Asshole Mario*. Takemoto would go on to make a sequel shortly after, followed by one final entry five years later in 2012.

### Legacy

Takemoto is widely considered as the father of the Kaizo genre of gaming having created the first notable example of what would later go on to be known as a "Kaizo Hack", which took the name from his *Kaizo Mario World* series. Takemoto is credited as the inspiration for many future ROM hacks, such as *Super Dram World*.

## ROM Hacks

Kaizo Hacks

* *Kaizo Mario World* (2007)
* *Kaizo Mario World 2* (2007)
* *Kaizo Mario World 3* (2012)

## See Also

• DoDeChehedron
• Dram55
• Grand POOBear
• Juzcook
• PangaeaPanga
 Creators
• PangaeaPanga
• RubberRoss
• Sokobansolver
• **T. Takemoto**
Pink Boo's House

**Pink Boo's House** is a level in Super Panga World. It is not a true level and
does not count as an exit.

## Level Overview

Pink Boo's House consists only of a giant boo and 2 message blocks.

## Level Map

• Treetop Sprint
• Red Glitch Palace
 **World 3** | Not Cool
• Dolphin Hideout
 **World 4** | Panga Gardens
• **Pink Boo's House**
• Kuso! Ghost House
• Kakusho Dream Land
• Voracious Escape
• House of Foss
Null Sprite Glitch

**Null Sprite Glitch** is a glitch used in *Super Mario Maker* that causes Yoshi to appear as if he has something in his mouth, when in reality his mouth is empty.

## How It Works

This trick is done by forcing the object inside Yoshi's mouth to despawn, without him physically spitting it out.

## Activating the Glitch

If Yoshi eats a P Switch at the same time it gets pressed he is able to swallow the used P Switch after it gets activated. Alternatively, swallowing a winged item as soon as it is shot out of a Bill Blaster and then going through a door or pipe will also cause this.

Another way to perform this is through the use of the Yoshi Shell Glitch and knocking the glitched shell out of Yoshi's mouth with a shellmet.

## Mechanics

### Faster Swimming

While there is no physical object in his mouth, this will still allow Yoshi to swim faster underwater.

## Deactivating the Glitch

The glitch will be de-activated if Yoshi sticks his tongue out.

## See Also

• Bowser Jr. Spin Glitch
• Conveyor/Mole Projectile Glitch
• Fast Muncher Launch Glitch
• Flying Enemy Glitch
• Frozen Enemy Glitch (Beach Koopa)
• High Speed Muncher/Thwomp Glitch
• Magikoopa Stack Floating Muncher Glitch
• Muncher Hitbox Glitch
• Phantom Bowser Jr. Glitch
• Small Koopa Troopa Glitch
• Wiggler Super Jump Glitch
 Items
• Background Items Glitch
• Bill Blaster Fast Item Launch Glitch
• Bill Blaster Physics Glitch
• Clown Car Momentum Storage Glitch
• Clown Car Separation Glitch
• Crouching With Items Glitch
• Disappearing Items Glitch
• Entangled Spring Glitch
• Flying Cannon Glitch
• Frozen Yoshi Glitch
• Goomba's Shoe Duplication Glitch
• Infinite Coins Glitch
• Item Momentum Storage Glitch
• Item Wall Clip
• Items Into Uploaded Levels Glitch
• Jumping Spring Glitch
• No Bounce Spring Jump Glitch
• Non-Interactive Spring Glitch
• **Null Sprite Glitch**
• Offscreen Coin Glitch
• Pink Coin Duplication
• Pink Coin Respawning Glitch
• Power-up Physics Glitch
• Spring Launching Glitch
• Spring Momentum Glitch
• Super Spring Jump Glitch
• Teleporting Power-up Glitch
• Winged Items Glitch
 Other
• Editor Freezing Glitch
• Ending Sequence Delayed Note Block Jump
• Fake Checkpoint Glitch
• Fire Floater
• Flutter Jump Refresh Glitch
• Forced Crouch Storage Glitch
• Hidden Crouch
• Intangible Wall Glitch
• Invincibility Glitch
• Life After Death
• Object Bypassing
• Pipe Conveyor Glitch
• Pipe Teleport Glitch
• Shrunken Mario Glitch
• Slow Motion Glitch
• Small Jump Glitch
• Spawn-Blocked Stack
• Stack Displacement Glitch
• Stack Flipping Glitch
• Teleportation Glitch
• Track Momentum Glitch
• Walking Through Walls
 Visual
• Bumper Sprite Glitch
• Coin Lava Sprite Glitch
• Frozen Shellmet Animation
• Goomba Shoe Sprite Glitch
• Invisible POW Block Glitch
• Missing Shellmet Animation
 Crashes
• Muncher Door Softlock
• Offscreen Pipe Softlock
• Title Screen Game Crash
• Underwater Pipe Softlock
• Yoshi/Fire Flower Game Crash
Val's Shellspace Speedrun

Platform
 Release date
 Genre
 Level ID

**Val's Shellspace Speedrun** is a level created by ゅぅ (Yuu) and currently has the most attempts out of every uncleared level. The level took the creator ? hours to beat.

The level has been attempted 92,000 times and currently does not have a clear.

## Background

The original Val's Airspace has been a target of hacked World Records. ゅぅ beat the hacked time, before it was once again beaten by a hacker. This level was created with permission because the hacked time seemed impossible to beat.

## World Record

There is currently no world record as it has not been cleared.
Vine Clip

Patched

The **Vine Clip** is a basic trick used in *Super Mario Maker*. This trick allows Mario to clip into a wall by climbing a vine and trying to move towards a vine that is directly behind a wall. It is only possible in the Super Mario Bros. game style.

As of version 1.30, the original method no longer works meaning levels that require it are impossible.

## How It Works

This requires two vines to be next to each other, with one of the vines being covered in blocks. When Mario climbs onto the first vine and tries to transfer onto the second vine, he will temporarily grab onto it causing him to become clipped into the wall.

## Variations

### New Method

This method requires the player mash the jump button while holding up and towards the vine. It is very likely a frame-perfect input. Unlike the original method, this does not work with ground blocks and is nearly impossible without being in a one block high gap.
Super Warp World

Length
 Genre
 Website

**Super Warp World** is a game created inside *Super Mario Maker* by the Discord community intended to be played casually or speedran to compete for the fastest time.

The game consists of 5 Worlds and a total of 22 different levels from 20 different makers.

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Platformer Race

The **Platformer Race** is a weekly race in *Super Mario Maker 2* held by the community. It is a spiritual successor to both the Casual and First Clear Races and features straight-forward platforming levels intended to be more beginner-friendly.

## Schedule

The race takes place every Saturday at 11:00 AM PST / 2:00 PM EST in the Discord server.

## See Also

• Mario Masters Colosseum 3
• Super Mario Maker 2 Invitational
 **Races** | Main
• Record Race
• **Platformer Race**
• Puzzle Race
 Other
 **Tournaments** | Global Speedrun Association
• SpeedGaming Live
• Speedoran Jam 4
Super Discord Bros.

Length
 Genre
 Website

**Super Discord Bros.** is a game created inside Super Mario Maker by the Reddit community. Super Discord Bros. is the third installment in the discord series after Super Discord World and Super Discord Bros. 3. Each world is represented by a unique on-theme boss.

The game consists of 13 Worlds and a total of 52 different levels from 52 different makers.

## List of Levels

### World 2: Luigi Land

A world where you play as Luigi with a strong emphasis on classic architecture and gameplay.

### World 3: Yoshi's Island

An island-themed world where you play as Yoshi.

### World 4: Humongous Hills

It's unclear if giant enemies roam this land or if Mario was shrunk by Kamek before coming here.

### World 5: Gorilla Groves

In this jungle-themed world, Mario enlists the help of his oldest friend, Donkey Kong. Diddy and Donkey Kong Jr. get some screen time as well.

### World 6: Mushroom Metropolis

A mushroom city-themed world featuring go-karts, power lines, toadette, and chaos in the windy city.

### World 7: Piranha Pipeline

A pipe-themed world. The makers were so devoted to the theme that every level in this world has the word "pipe" in its title.

### World 8: Koopa Courtyard

The vast gardens of Bowser's castle, the site of Mario's first encounter with King Koopa himself. Will he defeat Bowser once and for all? Or will the game drag on for another 20 levels after this?

### World 9: Princess Peaks

An icy mountain-themed world with princesses who don't need a man to come save them... except Peach, who was just saved by Mario off-screen in 8-4.

### World A: Minion Mines

The wackiness begins in this mine/mountain-themed world where the player assumes the role of various minions. Goomba, Shellcreeper, Shy Guy, Nabbit, and Bowser Jr. all make appearances.

### World B: Doki Doki Dreamland

Mario and his friends have returned to the land of Subcon, where Hawkmouth now reigns. In these levels you may choose to play as either Mario, Luigi, Toad, Peach, or Birdo.

### World C: Weird World

A backwards, upside-down levels and other weirdness permeate this world, which starts with a castle and ends with an apparent time warp.

### World D: Koopa Chronopolis

The site of Mario's final encounter with Bowser is not a matter of where, but when. SDB's final world features time traveling, time freezing, time collapsing, and time paradoxes.

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Soundtrack

A **Soundtrack** is a series of music put in a game. In *Super Mario World*, there are 2 types of music, vanilla music (original music), and edited music (custom music). A similar connection also goes for *Super Mario 64*.

How editing music works is that certain instruments that are from the main soundtrack are put together to create a custom song that can't be heard in the original game.

## Navbox

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Unfrozen coins

Red coins of Death is a glitch that allows Mario to collect coins and red coins while he is in the Death Sound easter egg.

While in the death sound easter egg, the stuff on the screen is still able to move, meaning as for example if a shell was kicked by Mario and then Mario dies, the shell will still continue to spin and kill enemies, hit objects, collect keys, etc... But what is interesting about that is that it is also possible to collect red coins. Because of the fact that the number of red coins collected doesn't come back after respawning at a checkpoint if all the red coins were collected, it is possible to force the player to have enough luck for only certain death sounds to happen in function of their length, which can be controlled thanks to a shell which will only collect a red coin after a certain number of time.

This mechanic can be forced if:

* Mario is always forced to collect at least one red coin before touching CP1 (Ckeckpoint 1) that is not one that Mario needs to collect with the death sound.
* Mario can either collect the red coin(s) missing with the death animation without hitting CP2 or can collect it normally after being forced to hit CP2
* When Mario respawn at CP2, he is forced to go through a pipe leading him to the place before the forced CP1 red coin(s).
* There is a Key Check  that kills Mario if he tries to collect the red coin(s) without the death sound

If Mario collect the missing red coin(s) with the death animation without hitting CP2, he will reappear at CP1 without the red coin(s) that are forced before CP1, meaning he can now collect the forced red coin(s) after CP2 without getting a key and won't get killed by the Key Check.

If Mario collect the missing red coin(s) without the death animation after hitting CP2, he will get a key meaning he will die from the Key Check. When respawning, Mario will be forced to go through a pipe, leading him before the forced CP1 red coin(s) and won't be able to do anything until he collect the missing red coin(s) with the death animation and respawn at CP1.

Since the creator when uploading is always forced to collect all the red coins from starting at CP2 which makes an uncheesable key check always kill him, that means that a level using this mechanic has either an another solution, or is a hacked level making it impossible otherwise.

Note: it is possible to cancel the death sound by pressing a button.

This video shows a level that uses the Weird Mushroom Check as a solution for the uploader, but uses the Red coins of Death glitch for a player to beat it: Turning an easter egg into a mechanic - Super Mario Maker
Moving a Stationary Enemy

Works With
 Game Styles

**Moving a Stationary Enemy** is a basic trick used in *Super Mario Maker* to push normally stationary enemies.

## How It Works

This trick is done by using a solid object, such as a POW Block, to "push" enemies forward.

## Variations

### Forward Throw

If a item is thrown at the feet of a winged Rocky Wrench it will start flying horizontally.

### Note Block

Jumping on a Note Block that is directly above an enemy will cause the enemy to move the opposite direction.

### Pushing

Setting down an item directly beside the enemy will cause it to slowly move forward. In order to do this trick with a Thwomp the item must be set down while the Thwomp is still in the air.

### Up Throw

If a POW Block is thrown upwards at an enemy that is at least 3 blocks above it it will not be able to explode and will instead lift the enemy upwards. This can also be done normally with a spring.
Record Race

The **Record Race** is a weekly race in *Super Mario Maker 2* held by the community. The race is a continuation of the Speedrun Race and features a level designed around being able to be completed very quickly.

The race is won by the person who has the World Record at the end of a 45 minute period.

## Schedule

The race takes place every Sunday at 7:00 PM PST / 4:00 PM EST in the Discord server.

## Leaderboard

*Main article: Record Race/Results*
This table lists every player that has won more than 1 race in order by the amount of races they have won.

## See Also

• Mario Masters Colosseum 3
• Super Mario Maker 2 Invitational
 **Races** | Main
• **Record Race**
• Platformer Race
• Puzzle Race
 Other
 **Tournaments** | Global Speedrun Association
• SpeedGaming Live
• Speedoran Jam 4
Quick Items

**Quick Items** are a design element in *Super Mario Maker* that lets a player have quick access to certain items without needing player input. This is a very common design element in Kaizo levels, where a player is constantly on the move or in the air.

## Quick Shells

There are many different setups for allowing quick access to carrying a shell without having to first jump on the enemy.

### Block/Bob-omb

The most common setup includes the use a Bob-omb to blow up a block underneath the enemy. This is useful because it can be used for all types of enemies.

### Ceiling

For enemies that can attach themselves to ceiling, one of the following setups can be used.

### Mole/Shellmet

A simple setup that can be used is done by placing a shellmet directly over a stationary Monty Mole.

## Quick Stump

The following setups can be used to immediately kill a Chain Chomp leaving only their stump behind.

### Wall

This is a useful setup for vertical levels so the entire contraption will load at the same time.

## Tips

* For setups that involve a block being destroyed use a block with a Vine inside to make the setup continue to work after a section gets reset.
* Some of these setups may break if used in a vertical level due to the way spawning works.

## See Also

• Indicators
• Infinite Checkpoints
• Off-Center Course Elements
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (Anti)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• Music
• Pacifist
• RNG
• Troll
Super Panga World

## Download Links

SMW Central

**Super Panga World** is a ROM hack of *Super Mario World* created by Linkdeadx2. The ROM hack was dedicated to PangaeaPanga, a popular streamer known for his extremely difficult levels.

## Events Featured

Super Dram World was featured at Summer Games Done Quick in 2017 being speedrun by DoDeChehedron.

Super Panga World by DoDeChehedron (SGDQ 2017)

## External links

* smwdb.com

• Treetop Sprint
• Red Glitch Palace
 **World 3** | Not Cool
• Dolphin Hideout
 **World 4** | Panga Gardens
• Pink Boo's House
• Kuso! Ghost House
• Kakusho Dream Land
• Voracious Escape
• House of Foss
Blind Kaizo Race

The **Blind Kaizo Race**, also known as the **Saturday Blind Kaizo Race**, is a weekly race in *Super Mario Maker* held by the community. The race was created on February 13, 2016 and features Kaizo levels that are designed to be easier and more beginner friendly.

The popularity of this race later lead to the creation of two spin-offs in the Hard and European Blind Kaizo Races.

## Schedule

The race takes place every Saturday at 6:00 PM PST / 9:00 PM EST.

## Leaderboard

*Main article: Blind Kaizo Race/Results*
*To Be Added*

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• **Blind Kaizo Race** (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Rocky Wrench Wall Jump

Works With
 Game Styles

The **Rocky Wrench Wall Jump** is an intermediate trick used in *Super Mario Maker* that allows Mario to wall jump off the side of a Rocky Wrench.

## How It Works

The top of a Rocky Wrench acts as solid ground allowing Mario to stand on it without killing it. This also allows Mario to wall jump off the Rocky Wrench as well.
Hard Blind Kaizo Race

The **Hard Blind Kaizo Race**, also known as the **Friday Blind Kaizo Race**, is a weekly race in *Super Mario Maker* held by the community. The race was created on March 18, 2016 as a spin-off of the Blind Kaizo Race and features Kaizo levels that are designed to be much more difficult and made with expert players in mind.

## Schedule

The race takes place every Friday at 6:00 PM PST / 9:00 PM EST.

## Leaderboard

*Main article: Hard Blind Kaizo Race/Results*
*To Be Added*

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (**Hard** • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Super Wahnthac World/Soundtrack

This is a list of custom music used in Super Wahnthac World.

## World 1

Level 1
*Kirby's Dream Land 3* - Ripple Field 2
Level 2
*Knuckles Chaotix* - Seascape
Level 3
*Donkey Kong Country 2* - In a Snow-Bound Land
Level 4
*Alcahest* - Sky Fortress 1
Level 5
*Super Mario Galaxy* - Buoy Base Galaxy
Level 6
*Legend of Zelda Skyward Sword* - Lanayru Mining Facility (Past)
Level 7
*Soul Calibur II* - Confrontation
*Boss: Megaman 9* - Boss Theme
Level 8
*Undertale* - Ghost Fight
Level 9
*Megaman 6* - Wind Man Theme
Level 10
*Donkey Kong Country 2* - Hot-Head Bop
Level 11
*Terranigma* - Wandering Spirits
Level 12
*Sonic Forces* - Sunset Heights
Level 13
*crouch Tales* - The Moon
Level 14
*VVVVVV* - Potential for Anything
Final Boss
*Donkey Kong Country 2* - Crocodile Cacophony
## Credits

*Donkey Kong Country* - The Credits Concerto

## See Also

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• **Super Wahnthac World**
 Other
• *Super Mario Maker 2*
Re-Useable POW

Works With
 Patched

The **Re-Useable POW** is a basic trick used in *Super Mario Maker*. This allows the player to use a POW Block to kill an enemy without destroying it.

## Variations

### Basic

By throwing a POW Block at the bottom of a solid enemy, it is possible to kill it without exploding the POW. If the POW Block doesn't explode afterwards this can be done as many times as possible, such as by regrabbing the POW through the use of the Weak Throw.

Non-solid enemies can always be killed without destroying the POW Block.

### Despawn

Throwing a POW Block offscreen while it is still exploding will allow the POW Block to be respawned by reloading it's original position, which is normally not possible without going through a door or pipe.

### Yoshi

Note: This only works on levels created before version ?

Dropping a POW Block into a Muncher or Thwomp with Yoshi will kill it without exploding the POW.
Screen Scroll Manipulation

**Screen Scroll Manipulation** is an advanced trick used in *Super Mario Maker*. This trick allows the player to manipulate how the vertical screen scroll works.

As of *Super Mario Maker 2*, this trick no longer works due to vertical scrolling being changed to always follow Mario regardless of whether he lands on solid ground or not.

## How It Works

Performing a cape spin, tail whip, shooting a fireball or throwing an item and then jumping off an object on the first possible frame before the animation of the action ends will not allow the vertical screen scroll to happen. This is most likely because the game is tricked into thinking Mario has not yet landed on higher ground and therefore does not scroll upwards.

## Basic Version

This trick is much easier to perform when bouncing off an enemy since Mario will automatically bounce off it on the first possible frame.

## Other Variations

### Rotating Blocks

When Super Mario destroys a Rotating Block from Spin Jumping on it the screen will be unable to scroll upwards.

### Yoshi Dismount

Dismounting a Yoshi from the ground onto a Semisolid Platform in the New Super Mario Bros. U game style will negate the vertical screen scroll. This will persist until Mario leaves the ground.
Pause Buffering

**Pause Buffering** is using the pause menu to buffer the press or release of a button, changing its state from pressed to un-pressed (or vice-versa) without the game actually registering a button press or release.

## How It Works

Some behaviors in the game happen when a button is *pressed*, while other behaviors depend on whether or not a button is being *held down*. By pausing, it is possible to change a button from held to unheld (or vice-versa) without registering an actual button press.

## Examples

* If Yoshi has something in his mouth, pressing the run button will cause him to spit out whatever he is holding, but by pausing the game and *then* pressing the run button it possible to start running without causing Yoshi to spit out the object in his mouth.
* Holding the jump button in the NSMBU game style causes Mario to flutter his feet underwater, which causes him to sink more slowly, but pressing the jump button underwater causes Mario to swim upwards. Pausing the game and pressing the jump button will allow Mario to start fluttering his feet without swimming upwards.
* Pressing the run button will cause Fire Mario to throw a fireball, but pausing the game and *then* pressing run will allow Fire Mario to start running without first throwing a fireball.
Pit of Despair

## Download Links

ROMhacking

**Pit of Despair** is a pit hack created by Moltov. It features custom blocks and a sprite edit, making Mario more of a shade of red.

## Gameplay

The only level presented in the hack is called **Death**. The level is filled with tight spaces to go through and deadly kaizo techs to abuse.

For a winning attempt, it roughly takes around 2 minutes to clear the level.

## Gallery

IntroOverworldNo Hope..Overworld after completion of **Death**

## External links

* smwdb.me

• Glitch Abuse
• Item Abuse
• Pit of Death
• **Pit of Despair**
• Pit of Insaneness
• Pit of Keys
• Wall Jump Abuse
RNG Level

**RNG levels** are levels that do not work every time the level is played. By using various RNG Elements the level will only be possible to complete if the player gets lucky and everything lines up perfectly. Typically these type of levels have extremely low clear rates and most people will just leave the game on for long periods of time.

## Types

### Kamek's Magic

Kamek's Magic will change a block to anything. In order for Mario to be safe, all of the blocks much become a Firebar.

### Pipe RNG

While Mario is automatically moving, there is a Pipe that will spit out Lava Bubbles. The Lava Must be extremely delayed in order for Mario to pass through the Pipe. If the Lava Bubble doesn't delay, Mario will die to it.

• Indicators
• Infinite Checkpoints
• Off-Center Course Elements
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (Anti)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• Music
• Pacifist
• **RNG**
• Troll
Super Dode World/Soundtrack

These are songs used for the ROM Hack Super DoDe World.

## World 1

Overworld
*Super Mario RPG* The Road is full of Danger!
Justice Bells!
*Super Mario World* Overworld (Pops Remix﻿)
Tanabata
*Sonic Mania* Mirage Saloon (Act 2)
Higher Ground!
VLDC 9 - Ice/Snow Map
Chocolate Town
*Super Mario Kart* Choco Island
Icarus!
*Final Fantasy IV (3D Remake)* Main Theme
## World 2

The Forgotten
*Donkey Kong Country* Forest Interlude
## World 3

Wet Practice
*Donkey Kong Country* Underwater
Peaches Castle
*Alcahest* Castle
Overworld (Red Switch Palace Location)
SMW Central Production II - Fire/Ice Submap (??)
Dodechehedron!!!
*Super Mario Kart* Rainbow Road
## Special World

Overworld
*Mario Kart DS* Rainbow Road
Liberty
RednGreen - Cold
Deja-Vu
RednGreen - Mansion

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• **Super Dode World**
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Pit of Panga: Bomb Voyage

"**Pit of Panga: Bomb Voyage**", also referred to as simply "**Bomb Voyage**", is a level created by PangaeaPanga in *Super Mario Maker* that was at one point widely considered the hardest level in the game. The level took the creator 3 hours to beat.

## History

"Bomb Voyage" was one of the first examples of a hard Kaizo level in *Super Mario Maker*, being created only 7 days after the release of the game. The first person to clear this level other than the creator was a player named Bananasaurus Rex.

## Gameplay

"Bomb Voyage" makes heavy use of advanced Bob-omb tech, such as Bob-omb Riding and Juggling.

## World Record

The current World Record is 45.271 seconds by Warspyking beating the long-standing previous time of 46.000 seconds held by CarlSagan42.

## See Also

• Pit of Panga: P-Break
• Pit of Panga: U-Break
 Val JP
• Tricky Mario: Val's Airspace
 100+ Hour Clears
 1000+ Hour Clears
• Super Seigen's Magnum Opus
 Other
• Aya's Castle of Spike Speedrun
• Carl's Premature Detonation
• Lucky Draw
• Momentum Mori
• Swim: The Musical
Phantom Jump

Patched

The **Phantom Jump** (*JP*Japanese: ファントムジャンプ

Romaji: Fantomu janpu) is an intermediate trick used in *Super Mario Maker*. This trick allows Mario to perform a Triple Jump with only 2 jumps which is normally not possible.

As of version 1.47 the normal method of Triple Jump Chaining no longer works, meaning that any level that required it is impossible.

## How It Works

The Phantom Jump works by getting an extra jump towards a Triple Jump which seemingly comes from nowhere. This can either be from getting a double jump from a single jump, or hitting the bottom of an object counting as an extra jump. Another common way to do this is by chaining Triple Jumps together.

## Variations

### Bowser Jr.

Running off of a ledge and landing on a Bowser Jr. will immediately give Mario a double jump. This will not work if Mario jumps onto Bowser Jr. instead of running off.

### Bumper

Jumping into the bottom or side of a Bumper counts as an extra jump.

### Grinder

If Mario is wearing a Shellmet, jumping into a Grinder will count as an extra jump.

### Junior Clown Car

Jumping into the bottom of a Clown Car will count as an extra jump.

### Note Block

Note: This method only works on levels created before version 1.47

Running onto and jumping off a Note Block will immediately give Mario a double jump.

### Triple Jump Chaining

Note: The normal method only works before version 1.47, while the rebound method is still possible in old levels.

This method allows Mario to chain multiple triple jumps together. Doing a quick turn-around after a triple jump will cancel the triple jump animation allowing the last jump of the first triple jump to be used as the start of the next triple jump.

Alternatively, this is also possible if Mario changes directions after the first triple jump rebounding into a sideways spring.
Storks and Apes and Crocodiles/Soundtrack

These are custom music used in the ROM hack Storks and Apes and Crocodiles.

## Intro

Intro
Herz und Mund und Tat und Leben, BWV 147 (Movement 10)
## Levels

Level 1
*Mr Gimmick*Strange Memories of Death (unused)
Level 2
*Undertale* Bonetrousle
Level 3
*Castlevania 2* Bloody Tears (Hyper-Realistic Remix)
*Castlevania: Dracula X / Rondo of Blood* Bloodlines
Level 4 -
*Kirby Super Star* Ocean Area
*Puyo Puyo* Brave of Puyo Puyo
Level 5
*Melty Blood Arrange* Hundred Chain
*Kirby's Dream Land 3*Invincible 2
Level 6
*Kirby Super Star Ultra* Helper Rest Area
*Kirby Super Star* Gourmet Race
*Legend of Heroes: A Tear of Vermillion* Memoria
Level 7 -
*Final Fantasy VI* Phantom Forest
*Final Fantasy IV* Dancing Calcobrena
Level 8
*Star Force Intro* - Main Theme
Level 9
*Kirby Squeak Squad* Menu / Lobby
*Romancing SaGa 3* - Trade Off
Level 10
*Kyuuyaku Megami Tensei* Daedalos
*Kirby's Dream Land 3* Invincible 2
Level 11
*Super Nazo Puyo (Rulue no Roux)*Rulue Puzzle 1
Level 12
*Kirby Super Star* Halberd - Nightmare Warship
Level 13
*Super Bomberman 5* Where it all Began
*Shin Megami Tensei* Battle
*Old School [PC-98]*Lemon Angel
Level 14
*Earthbound* Enjoy Your Stay
*Romancing Saga* Horrible Shadow
*Megaman 9*We're The Robots
Level 15 -
*Super Nazo Puyo (Rulue no Roux)* Area 5 - Arle vs Rulue
*Kirby's Dream Land 3*Invincible 2
Level 16
*Megaman 9* Jewel Man
*Super Nazo Puyo (Rulue no Roux)*Boss
Level 17
*Zero Wing*Introduction
*Shin Megami Tensei II* Battle (Rearranged)
## Extra

Level 18
*Kirby Super Star* Save Hut
*Battle Garegga*Degeneracy (Plant)
Course Clear -
*Mega Man 2* Game Over/Password Screen
Course Clear (Levels 5, 10, 15, 16, 18)
*Earthbound* Battle Won!
Credits
*Chrono Trigger -* To Far Away Times

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• **Storks and Apes and Crocodiles**
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Object Bypassing

Patched

**Object Bypassing** is a basic trick used in *Super Mario Maker*. There are many different ways to clip through or bypass objects that Mario normally cannot go through. It is also possible to clip items or enemies through objects.

## Variations

### Bill Blaster

When a Note Block is pushed down it forces Mario to clip into the Bill Blaster.

### Bumper

Note: See the main page for full variations

### Cannon

It is only possible to clip through cannons that are not attached to walls.

### Coin Block

Note: See the main page for full variations

### Grinder

Note: See the main page for full variations

### Ground Blocks

Note: See the main page for full variations

### Hidden Block

Note: See the main page for full variations

### Note Blocks

Note: See the main page for full variations

### One-Way Wall

Note: See the main page for full variations
NSMBU Race

The **NSMBU Race** was a weekly race in *Super Mario Maker* held by the community. The race was announced on November 13, 2017 and featured New Super Mario Bros. U Kaizo levels at various difficulties.

## Schedule

The race took place every Tuesday at 5:00 PM PST / 8:00 PM EST, before being cancelled on April 25, 2018 due to lack of popularity.

## Leaderboard

*Main article: NSMBU Race/Results*
This table lists every player that has won more than 1 race in order by the amount of races they have won. The lead is currently held by Thabeast with 7 separate wins. NoteThere are currently 6 races that are unaccounted for due to both the original level and the race channel being deleted. These include Weeks 11, 16, 17, 21 and 22.

 2
 3
 4

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• **NSMBU Race**
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Screen Freeze

The **Screen Freeze** is a basic mechanic that happens in *Super Mario Maker* whenever Mario changes states. When Mario collects a power-up or takes damage the screen will freeze for a few frames. This does not happen if Mario is wearing a Shellmet, Boot or riding on Yoshi.

## Mechanics Affected

While the screen freeze is active the following mechanics are affected:

* Certain enemies are unable to be destroyed by POW Blocks. This includes Buzzy Beetles, Munchers, Rocky Wrenches, Spike Tops and Thwomps.
* Different objects behave differently. Tracked objects will be able to start moving 1 frame faster than non-tracked objects.

## Tech That Uses the Screen Freeze

### Controlled POW Explosion

Because certain enemies are unable to be destroyed during the screen freeze, activating a POW during this time makes it possible to have a POW only kill certain enemies that are touching the ground.

### Editor Freezing Glitch

This glitch allows the player to prolong the screen freeze while still having full control over Mario.

## See Also

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• **Screen Freeze**
• Slow Fall
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
Super Kuso World/Soundtrack

Here are a list of songs used for Super Kuso World.

## Menu

Menu
*Donkey Kong Country 2* Hot-Head Bop
Title Screen
*Yoshi's Island* Prolouge
## Levels

Overworld
*Ducktales* The Moon
Fountain of Lives
*Super Mario 3D World* Super Bell Hill
Grab It
???
Greedy Yossy
*Donkey Kong Country 2* Stickerbush Symphony
Double the Fun
*Mario Kart 7* Rainbow Road
Red Yossy Chan
*Super Mario Galaxy* Honeyhive Galaxy
So Safe?
*Kirby Super Star (Ultra)* Peanut Plain
Funky Castle
*Donkey Kong Country* Fear Factory
The Kick
*Yoshi's Island* Athletic
Green Yossy Chan
*Super Mario RPG* Still, the Road is Full of Danger
Soaring in the Sky
*Yoshi's Island* Underground
Getting Over It
*Donkey Kong Country*  Snakey Chantey
Clip It
*Sonic the Hedgehog 2* Emerald Hill Zone
Blue Yossy Chan
*Sonic The Hedgehog* Green Hill Zone
The Stars
*Kirby Super Star* Save Point
The Final Fight
???
???
*Final Fantasy IV* The Final Battle
Reunion
???

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• **Super Kuso World**
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Size-Dependent Warp Pipes

**Size-Dependent Warp Pipes** are a design element in *Super Mario Maker* that can force to either be Small Mario or Super Mario to enter a pipe by the use of conveyors.

## How It Works

The use of a conveyor behind the front of a Warp Pipe, it is possible to prevent it from being enterable from a certain size. As It's size dependent, it is possible to enter "Small Mario-only pipes" as Super Mario if the platform that he is standing on is low enough, and to enter "Super Mario-only pipes" as Small Mario if the platform he is standing on is high enough (e.g by the use of falling platforms, POW drop...)

## The Setup

### Small Mario-only Pipe

By placing the conveyor at the top part of a warp pipe, Super Mario can't enter it.

### Super Mario-only Pipe

By placing the conveyor at the bottom part of the warp pipe, Small Mario can't enter it.

### Unenterable warp pipe

By placing 2 conveyors at the top and bottom parts of a warp pipe, Mario whatever his state is can't enter it, just like by placing a Pipe behind the warp pipe.

### Falling platform

It is also possible to enter a Small Mario-only pipe as Super Mario if the player tries to enter the pipe while collecting a power-up.

• Indicators
• Infinite Checkpoints
• Off-Center Course Elements
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (Anti)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• Music
• Pacifist
• RNG
• Troll
Super Mario Bros. (disambiguation)

**Super Mario Bros.** may refer to:

* SMB:Super Mario Bros. - The original 1985 game for the Nintendo Entertainment System.
* SMM:Super Mario Bros. - The game style in the 2015 game *Super Mario Maker* for the Wii U.
* SMM2:Super Mario Bros. - The game style in the 2019 game *Super Mario Maker 2* for the Nintendo Switch.
POW Jump

Works With
 Game Styles

The **POW Jump** (*JP*Japanese: 空中POWジャンプ

Romaji: Kūchū POW janpu) is one of the basic tricks in *Super Mario Maker*. This trick allows Mario to gain extra height by jumping off a POW Block in midair.

## Mechanics

* Mario is only able to jump off a POW Block if it is thrown or makes contact with a wall after being dropped.SMMOnly available in *Super Mario Maker*. However, starting in *Super Mario Maker 2* it is always possible to jump off a POW Block.

## Variations

### Falling Yoshi/Boot Mount POW Jump

Note: See the main page for full variations

### Ground Pound POW Jump

Note: See the main page for full variations

### Regrab POW Jump

Note: See the main page for full variations
Wakeup Enemy Jump

The **Midair Enemy Jump** is an advanced trick used in *Super Mario Maker*. This trick allows Mario to jump off an enemy in midair to gain extra height.

## How It Works

When Mario is holding an enemy, the enemy will fall out of Mario's hands when it wakes up. Moving into the enemy will allow Mario to jump off of it. Trying to drop the enemy before it wakes up will reset its stun timer, however, starting in *Super Mario Maker 2* this no longer applies to shell-based enemies.

## Variations

### Basic

This is done by immediately moving into the enemy after dropping it.

### Delayed

This variation is done by dropping the enemy before it wakes up so that it bounces upwards while falling and lands underneath Mario's feet.

## See Also

* Falling Enemy Jump
* Midair Spin Jump
Juzcook

**Juzcook** is an Australian YouTuber and Twitch streamer, and is also a guitarist who is part of a heavy metal band called "Tria Mera". He is also a ROM hacker who created Invictus.

## Super Mario Maker Levels

Juzcook has about 86 Levels Uploaded in *Super Mario Maker*

• DoDeChehedron
• Dram55
• Grand POOBear
• **Juzcook**
• PangaeaPanga
 Creators
• PangaeaPanga
• RubberRoss
• Sokobansolver
• T. Takemoto