recursal/Fanatic-Fandom huggingface dataset:
Erebium

> "[Player Name]? What the hell are you doing here?! Ugh, my guess is you want me to take you to Hel, after you've Ascended with Cende, right? Go Ascend, and I'll take you there."
>
> Erebium's dialogue when meeting the player in Ø, before they Ascend

## Erebium

Erebium in his humanoid form, looking angry at a Soul, after comprehending what despicable acts they did.

### Aliases

The God of Bad Souls
The God of Denying Passage to Ø

### Relatives

Celestials (family)
 Vilir (father)
Aetherium (sister)

### Occupation

God of Bad Souls
One of the Deities

## Biographical information

### Orgin

Created to assist Vilir with the passage of Souls into Ø

### Date of birth

Shortly after the many Dimensions first began being populated (5,000~ years ago)

## Physical description

### Height

Perceivable Human Form: 5'3Spirit Form: Infinite

### Eye color

Yellow

***Erebium*** *(pronounced e-ree-bee-um)* is the God of Bad Souls, and helps lead the player to ***Hel***, after they ***Ascend*** or ***Transcend***.
Xan (Phase One)

*This is the page for **Xan,** in **Phase One**. This is not the main page for **Xan**. **Xan** is not to be confused with **his tower, Xan's Tower***

***Xan (Phase One)*** is the second form of ***Xan***, and he will transform to ***Xan's Glabrezu Form, Phase Two***, after being defeated. This is his Babau Form.

## Xan, Phase One

### Affiliation

Bosses of Hellspawn
Cichbus

### Occupation

God of Evil
Final Boss of the Bosses of Hellspawn

## Physical description

### Species

Celestial
Devil

## ***In-Game Stats***

* **Challenge:** 6 (2,300 XP)
* **Armor Class:** 15 (natural armor)
* **Hit Points:** 35-99 (9d8 + 27)
* **Speed:** 40 ft.

* **STR:** 15 (+2)
* **DEX:** 21 (+5)
* **CON:** 17 (+3)
* **INT:** 14 (+2)
* **WIS:** 13 (+1)
* **CHA:** 16 (+3)

* **Saving Throws:** **STR** +5, **CON** +8, **WIS** +4
* **Skills:** **Acrobatics** +8, **Athletics** +5, **Insight** +4, **Perception** +4, **Sleight of Hand** +11, **Stealth** +11, **Survival** +7

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
* **Damage Immunities:** lightning, poison
* **Condition Immunities:** poisoned

* **Senses:** darkvision 60 ft., passive Perception 14
* **Languages:** Every language, telepathy 120 ft.

### ***Special Traits***

* **Innate Spellcasting:** **Xan's** innate spellcasting ability is Charisma (spell save DC 14). He can cast the following spells without requiring material components.
	+ **At will**: darkness, see invisibility
	+ **3/day**: dispel magic
* **Protective Slime**. Any creature that touches **Xan**, or hits it with a melee attack while within 5 feet takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits **Xan**, corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits **Xan** is destroyed after dealing damage.

### ***Actions***

* **Multiattack: Xan** makes two Bite attacks and one Greataxe attack.
* **Bite** *(Melee Weapon Attack)*: +8 to hit, reach 5 ft., one creature. *Hit*: 10 (2d4 + 5) piercing damage.
* ***Greataxe of Hel*** *(Melee Weapon Attack)*: +5 to hit, reach 5 ft., one target. *Hit*: 15 (2d12 + 3) slashing damage plus 6 (1d12) fire damage.
* **Summon** *(1/day)*: **Xan** has a 40% chance to summon 1 babau. The summoned demon appears in an unoccupied space within 60 feet of **Xan**, but can’t summon other demons. It remains for 1 minute, until it or the **Xan** is slain, or until the **Xan** takes an action to dismiss it.
ᛈ (Perth)

***ᛈ***, known mainly as ***Perth***, is a ***Rune***, created by ***Eol***. This particular ***Rune*** can allow it's user to create and bend earth, and materials.

## ***Properties***

### ***How it Works***

Like any other ***Rune***, you simply say it's name whilst holding it. It will then instantly deactivate, leaving the ***ᛈ*** mark glowing brown in the wielder's hands, causing their hands to become encased in rock.

It grants the user every type of earth / material (like wood or stone) spell possible. If the user is already a spellcaster, it replenishes their used spell slots.

Any spell used that is between a ***Cantrip*** and ***3rd Level*** in power, is used freely, and can continuously be used every turn. Between ***4th*** and ***6th Level*** spells cause one turn of rest for non-spellcasters, and spellcasters lose a spell slot for it's use. Any spell above ***6th Level*** causes two turns of rest for non-spellcasters, and use two spells slots for spellcasters. If there are no spell slots left for a spellcaster to use, they rest the same amount of turns as non-spellcasters.

### ***Location***

***Perth*** can be found embedded into a wall in a non-main area of ***the Twenty Cave***, nearby ***Kerrovern***, ***Strusuther***.
Iantoris Aspenrith

***Iantoris Aspenrith*** was the son of ***Adpetor Aspenrith***. Quelling his ghost serves as a quest within ***"An Old Man's Requests."***

## ***Childhood, to his Death***

From when he was born to whenshe died, ***Iantoris*** liked to work for others. He was born in ***108***, to ***Adpetor Aspenrith***, and an unknown, deceased mother. He grew up alone, until 217, when he married a woman, and his son ***Roven Aspenrith*** was born soon after.

When on a family outing, he was murdered among many other of his relatives by a demon, ***Cichbus***. His ghost became unruly because of this, and somehow got back to ***Pernrith***.

## ***"Iantoris, Adpetor's Son"***

Inside of the mega quest ***"An Old Man's Requests,"*** lies a overarching quest called ***"Ethereal Peace For The Aspenriths."*** Inside of this quest lies the ***"Iantoris, Adpetor's Son"*** quest, where the player has to quell ***Iantoris' Ghost***. ***Iantoris' Ghost*** has been haunting the general store in ***Pernrith***. In order to quell ***his Ghost***, you need to inform ***him*** that his lineage lives on within ***Ardryll Aspenrith***.
Celestia

*Not to be confused with **the Celestials**, the inhabitants of **Celestia,** or* ***Celestialism**, the belief of **the Celestials***

## Celestia, Land of the Celestials, and the Deities

### Type

Dimension
Endgame Area

### Inhabitants

Xahex, God of Time
Quesk, God of Space
Nisyn, God of Life
Erphin, God of Fertility, and Love

***Celestia***, also known as ***the Land of the Gods***, is the home to four of the main five ***Celestials***, and some of ***the Deities***.
Jesse Onzisos

> "I know you might not believe it, but yes, I am 320 years old, and I'll be 321 by next Clyvirk. Unlike the pure evil that my brother now is, I didn't ask to be Immortal, nor a Lich, nor know a comprehensive amount of Magical Spells. At least I'm the good Lich in our family."
>
> Jesse saying to the player at his house in Springfall, Spring Dominion

***Jesse Onzisos*** *(last name pronounced as on-zee-sohs),* is a human, who was turned into a Lich by ***his brother, Tzuk'khadyg***. After being turned into a Lich, his ***Soul*** was put into a necklace that he has worn since then, ***"the Necklace of Onzisos."*** After his parents' murder, he moved to ***Springfall***, ***Spring Dominion***.

## ***"Death to the Monster that Overtook Walter"***

### ***The Quest***

If a player wanders into ***Springfall***, and decides to go to the local Blacksmith shop, or ***Jesse Onzisos'*** house, they'll meet ***Jesse Onzisos***. If the player wishes to speak to him, he will tell the story of his childhood, up until now.

He will tell how ***his brother, Walter Onzisos Jr.*** went missing back in ***546***, and that when he came back in ***567***, he was a walking, living, yet rotting, corpse, which was also a Lich. He'll continue by saying how ***his brother, now called Tzuk'khadyg***, proceeded to murder their parents, and granted him these Lich powers, Immortality, and all the Magical Spells he could ever want to cast. ***Jesse*** will finish telling his backstory by saying that when ***his brother*** left again, and wasn't seen, how he despised what had happened to him.

***Jesse*** will proceed to ask to the player to go and kill ***Tzuk'khadyg***, or that he will help the player find, and kill ***Tzuk'khadyg***.

### ***Aftermath***

If he has helped the player kill ***Tzuk'khadyg***, then when he's done, he will ask to continue killing ***the Bosses of Hellspawn***, until ***the God that furthered*** ***Tzuk'khadyg's*** path to destruction, ***Xan***, is slain as well. After all of that, he will choose between going back to ***Springfall***, or joining your party (depends upon how wounded he is).

If he did not help the player kill ***Tzuk'khadyg***, then he thank the player profusely. After thanking profusely, ***Jesse*** will give the player ***2,000 Gold Springs***, and will offer to teach some of his magic, for free, and will sell items at the Blacksmith for 80% less.
ᚱ (Raidō)

***ᚱ*** , known mainly as ***Raidō***, is a ***Rune***, created by ***Eol***. This particular ***Rune*** can allow it's user to have super-speed.

## ***Properties***

### ***How it Works***

Like any other ***Rune***, you simply say it's name whilst holding it. It will then instantly deactivate, leaving the ***ᚱ*** mark glowing light blue in the wielder's hands, and on their knees, causing the wielder's lower body to be engulfed in a glowing light blue aura. A glowing light blue boot with wings will appear over the wielder.

It grants the user super-speed, allowing for the user to move anywhere in the playing field, and allows an extra action in combat. It lasts between 4 - 9 turns (1d6 roll), outside of battle, 2 hours.

### ***Location***

***Raidō*** can be found embedded in the side of a hill between ***Flugummyr*** and ***Algastaoin***.
Hymenia

> "Hahahahaha! You found me [Player Name]! Did my mother send you here to try to convince me to "give up my act?" Yeah sorry, that's not happening. I am the Goddess of Pleasure, and this is my domain. I control all of this, and I'm hurt that you don't want to join it. I'm very hurt. I may be the Goddess of Pleasure, but because you've hurt me, I'll deliver some pain as well. I hope you'll appreciate my "divine intervention.""
>
> Hymenia speaking to the player after meeting them in the Palace of Hymenia, the Land of Lust

## Hymenia

### Aliases

The Goddess of Sex
Goddess of Pleasure

### Relatives

Celestials, (family)
Erphin (mother)
Gamilia (twin-sister)
Emoticos (brother)

### Occupation

Goddess of Sexual Intercourse
One of the Deities

## Biographical information

### Orgin

Created from Erphin's hymen ripping as she bore Gamilia

### Date of birth

Shortly after the many Dimensions first began being populated (5,000~ years ago)

## Physical description

### Height

Perceivable Human Form: 5'7Spirit Form: Infinite

### Eye color

Pink

***Hymenia*** (pronounced high-mean-e-uh) is the Goddess of Pleasure, and Sex, and controls the act of sexual intercourse without the intention of conceiving a child. She's not exactly a Good God, nor exactly a Bad God either. She's mischievous, and does what she wants, regardless of what ***the Celestials***, or ***the Deities***, may say about her. ***Hymenia*** and ***her twin sister, Gamilia*** have had a feud since their creation, due to both having a different outlook on when sexual intercourse should be had, and why. ***Hymenia's*** outlook is that sexual intercourse is about the pleasure, and it can be done between anyone, regardless of if they are married or not.
Virwarin Aspenrith

***Virwarin Aspenrith*** (pronounced *vur-wah-rin aspen-rith)* was the older brother of ***Adpetor Aspenrith***, and two other siblings. Quelling his ghost serves as a quest within ***"An Old Man's Requests."***

## ***Childhood, to his Death***

From when he was born to when he died, ***Virwarin*** like to defend his family. He was born on ***Kribe 6th, 1***, to his unknown parents. He grew up with his younger siblings, ***Caigella***, ***Adpetor***, and ***Viren***, until ***Kribe 16th, 7***, when his younger brother, ***Viren*** wandered out into the woods as usual, only to be mauled to death by a bear. His parents tried to save him and kill the bear, but they were mauled to death as well. ***Virwarin*** eventually killed the bear, but it was too late.

Although he never had kids, he was a great uncle to all of his nieces and nephews, all from ***Adpetor***. When on a family outing, he was murdered among many other of his relatives by a demon, ***Cichbus***. His ghost became unruly because of this, and somehow got back to ***Pernrith***.

## ***"Virwarin, Family Protector"***

Inside of the mega quest ***"An Old Man's Requests,"*** lies a overarching quest called ***"Ethereal Peace For The Aspenriths."*** Inside of this quest lies the ***"Virwarin, Family Protector"*** quest, where the player has to quell ***Virwarin's Ghost***. ***Virwarin's Ghost*** has been in the cave his family was murdered by. In order to quell ***his Ghost***, you need to inform ***him*** that ***Adpetor*** survived, but his other family didn't.
Gamilia

> "Hey [Player Name]. I'm glad you finished your journey here, but I am a little upset that I wasn't able to help you find a partner to marry during your journey. Regardless, at least you are a smart person, unlike my reckless, stupid, and horny sister! Sorry, sorry, I got carried away. All I want is for her to recognize that sexual intercourse is sacred, and shouldn't be thrown around like she treats it."
>
> Gamilia speaking to the player after meeting them in Celestia.

## Gamilia

Gamilia in her humanoid form, staring in a front facing way. She is located in Nisyn's Garden in Celestia.

### Relatives

Celestials, (family)
Erphin (mother)
Hymenia (twin-sister)
Emoticos (brother)

### Occupation

Goddess of Marriage
One of the Deities

## Biographical information

### Orgin

Created from a self-fertilizing egg inside of Erphin

### Date of birth

Shortly after the many Dimensions first began being populated (5,000~ years ago)

## Physical description

### Height

Perceivable Human Form: 5'8Spirit Form: Infinite

### Eye color

White

***Gamilia*** (pronounced gah-meal-e-ah) is the Goddess of Marriage, and controls the sanctity of the binding of two creatures. ***Gamilia***, and ***her twin-sister, Hymenia*** have had a feud since their creation, due to both having a different outlook on when sexual intercourse should be had, and why. ***Gamilia's*** outlook is that sexual intercourse should only be done between a married couple, and should also be mainly done for procreation, or for bonding with their spouse.
Aetherium

> "[Player Name]! How are you?! Xahex has told me a bit of your journey, and I'm sorta surprised to see ya here. My guess is you're here to see Cende, right? Right over there, [Player Name]. I hope to see you again!"
>
> Aetherium's dialogue when meeting the player in Ø

## Aetherium

Aetherium in her humanoid form, looking towards the clouds, smiling.

### Aliases

The Goddess of Good Souls
The Goddess of Passage Into Ø

### Relatives

Celestials (family)
 Vilir (father)
Erebium (brother)

### Occupation

Goddess of Good Souls
One of the Deities

## Biographical information

### Orgin

Created to assist Vilir with the passage of Souls into Ø

### Date of birth

Shortly after the many Dimensions first began being populated (5,000~ years ago)

## Physical description

### Height

Perceivable Human Form: 5'1Spirit Form: Infinite

### Eye color

Faded Blue

***Aetherium*** *(pronounced ay-theer-e-um)* is the Goddess of Good Souls, and helps lead the player to meet ***Cende*** in ***Ø***.
Mirrorworld

***The Mirrorworld,*** also known as ***the Flipped Complexica,*** is a ***Dimension*** that is basically the normal map of ***Complexica***, but it's flipped horizontally. ***Mirrorworld*** is home to a doppleganger of every person who is alive in ***Complexica.***

The player can actually meet their own doppleganger, as ***Mirrorworld*** runs a day behind ***Complexica.*** If the player was in a town on one day, entered a ***Gateway*** to ***Mirrorworld*** the next, if the player returned to that town in ***Mirrorworld***, they would meet their doppleganger. A ***Mirrorworld*** Doppleganger cannot fight their ***Complexica*** counterpart. The two usually find a way to become friends, even evil bosses, if that happened.
ᚷ (Gebō)

***ᚷ*** , known mainly as ***Gebō***, is a ***Rune***, created by ***Eol***. This particular ***Rune*** can create a random gift, wrapped in a box.

## ***Properties***

### ***How it Works***

Like any other ***Rune***, you simply say it's name whilst holding it, aiming it to where you want it to go. It will then instantly create a random gift. The gift is chosen by the DM. It can be as good as a +3 sword, or a monster could pop out.

### ***Location***

***Gebō*** can be found in the town hall, in ***Icewallow***, ***Pictois***.
D

***D***, mainly referred to as ***the Dimension of Darkness***, and also known as ***the Underdark***, is a large landmass, home to many "Nightmare Monsters," such as quaggoths, vampires, shadow demons, drow, and the Dark Elves.

***Lord Thorin***, and his brother, ***Lord Raphael***, are notable figures in ***D***, as they are the Vampire Lords.
Pernrith

Where Pernrith is located on the map.

***Pernrith*** is a medium-sized town where you can mainly find ***Adpetor Aspenrith***. It is the southern point of Plains District One, and is considered the geographical, and economic center of ***the Spring Dominion***.

### ***Contains:***

#### ***Traditional Buildings:***

* Blacksmith
* ***Celestialism*** Church
* General Store
* Inn/Hotel
* Town Hall
* Tavern

#### ***Unique Buildings:***

* ***Adpetor Aspenrith's** House*
* ***Cichbus' Cave***
* ***The Spring Dominion National Commerce Coalition Capital Building***
* ***The SDNCC Capital Bank***
Hel

***Hel,*** also known as ***the Land of Pure Evil***, and ***Xan's*** ***Playground***, is home to ***the Bosses of Hellspawn***, and their leader, ***Xan***, and many demons, devils, and many similar creatures. It is also home to ***Bad Souls***, who were taken to ***Hel*** by ***Erebium, the God of Bad Souls***. Aside from the many lava lakes, and the large, barren landscapes that seem to stretch on forever, the main reason to go to ***Hel,*** is ***Xan's Tower***, home to ***the Bosses of Hellspawn***, and ***Xan***.
Dolvag

> "I'm not a speaker, I'm a fighter. You will die here, either from me, or my father. Let's rumble!"
>
> Dolvag after meeting the player in Ghozlabuh's Underground Palace

## Dolvag

Dolvag standing ready to destroy all in his path, inside Ghozlabuh's Underground Palace.

### Relatives

Xan (grandfather)
Ghozlabuh (father)
Koggadul (brother)
Bedasuthom (brother)
 Rorzoruth (brother)
 Ragdromach (brother)

## Biographical information

### Orgin

Created from Ghozlabuh's hair on his tail

## Physical description

### Eye color

Black

***Dolvag** (pronounced dole-vahg*), is a strong Minotaur, who is the fourth child of ***the Demon Lord, Ghozlabuh***. He resides in ***his father's Underground Palace***, with his father. ***Dolvag*** is the fourth most powerful out of ***Ghozlabuh's children***.

## ***Creation***

15 years ago, the less powerful *****Dolvag, the Minotaur*****, was created from ***Ghozlabuh's*** hair on his tail.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 6 (2,300 XP)
* **Armor Class:** 16 (natural armor)
* **Hit Points:** 72-180 (12d10+60)
* **Speed:** 40 ft.

* **STR:** 18 (+4)
* **DEX:** 11 (+0)
* **CON:** 21 (+5)
* **INT:** 6 (-2)
* **WIS:** 16 (+3)
* **CHA:** 12 (+1)

* **Skills:** **Perception** +9

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
* **Condition Immunities:** charmed, exhaustion

* **Senses:** darkvision 60 ft, passive perception 19

* **Languages:** Abyssal, Common

### ***Traits***

* ***Brute:*** When ***Dolvag*** hits with a melee weapon attack, the attack deals one extra die of the weapon's damage to the target (included in the attack).
* ***Charge:*** If ***Dolvag*** moves at least 10 feet straight towards a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.
* ***Labyrinthine Recall:*** ***Dolvag*** can perfectly recall any path he has traveled.
* ***Reckless:*** At the start of its turn, ***Dolvag*** can gain advantage on all melee weapon attack rolls he makes during that turn, but attack rolls against him have advantage until the start of his next turn.

### ***Actions***

* ***Greataxe*** *(Melee Weapon Attack):* +7 to hit, reach 5 ft., one target. *Hit:* 23 (3d12 + 4) slashing damage.
* ***Gore*** *(Melee Weapon Attack):* +7 to hit, reach 5 ft., one target. *Hit:* 17 (3d8 + 4) piercing damage.
* ***Quake** (Recharge 5-6):* ***Dolvag*** channels his rage and hate into the ground causing it to quake beneath the feet of his enemies. Each creature it chooses within 20 feet must succeed on a DC 15 Strength saving throw or take 9 (2d8) bludgeoning damage and be knocked prone.

### ***Reactions***

* ***Retaliation:*** If ***Dolvag*** takes damage from a creature within 5 feet of him, him may make one melee weapon attack against that creature.
Complexica

*Not to be confused with the name of this Campaign, **Complexica**. This is the world that is playable. Also not to be confused with **the Unified Complexica Empire**, which was an empire that contained the whole world, but has been gone for over 700 years.*

***Complexica*** is the main land mass that players, and people roam alike. ***Complexica*** is home to many types of people, creatures, items, dungeons, stories, and ***Gateways***, to further ***Dimensions***. It has a rich history of many people and creatures, lands rising and falling, and empires and countries, and even small towns.

## ***Complexica's Biography***

### ***Geography***

There are six main areas of ***Complexica***;

* ***The Spring Dominion***, an area of woods and plains, home to many Elves and Humans
* ***Pictois***, a frozen landscape, populated by many peoples
* ***Strusuther***, a barely population mountainous region
* ***Anchoria***, a home to the Gnomes, Halflings, and Dwarves
* ***Expansia***, a place fought over by Humans and Merfolk
* ***The Four Islands***, home to some Merfolk and Humans, outside of the normal continent

Inside of these areas, are many towns, many people, many stories, many lives, and many years, of which have passed.
ᛗ (Mannaz)

***ᛗ*** , known mainly as ***Algiz***, is a ***Rune***, created by ***Eol***. This particular ***Rune*** can allow it's user to shapeshift into anything.

## ***Properties***

### ***How it Works***

Like any other ***Rune***, you simply say it's name whilst holding it. It will then instantly deactivate, leaving the ***ᛗ*** mark glowing black in the wielder's hands. Wearing ***Mannaz*** on their hands, they then speak the thing they want to be, such as a horse, a giant, or just a tree. After they transform, their chest, or middle area of their body, will have ***Mannaz*** imprinted on it, glowing black. The wielder will then transform. It lasts one battle, or half a day.

It grants the user the ability to transform into anything, the only exception is transforming into *"celestial class beings, devils, demons, spirits, and the like"* such as unicorns, or pit fiends.

### ***Location***

***Mannaz*** can be found embedded into the cave ***Adpetor Aspenrith's family*** was murdered in, in ***Pernrith***, in ***the Spring Dominion***.
Ancient Plane

***The Ancient Plane,*** also known as ***the Same-Day Dimension***, is a ***Dimension*** that is quite small, only the size of a medium city. It is home to the entire race of Proto-Humans, around 700 or so, which are Humans who do not age. It is called ***the Same-Day Dimension***, as it is always the same day of the year, every day, although daytime, and nighttime, still exist, and flow. These Proto-Humans only speak ***Linguis***, a predecessor language that would later evolve into Common, which was used between 5,000 years ago, and 2,000 years ago, and was replaced by ***Struthith*** afterwards.
Xahex

> "I am Time itself. I have been here since the beginning, and I will be here until an End occurs. No-one will outlive me, not even my brothers and sisters. I do hope that the time you remain living is fun, although it will be a fragment of my overall memory."
>
> Xahex speaking to the player after meeting them in Celestia.

## Xahex

### Aliases

The God of Time
Father Time
Timely Xahex
Clodious

### Relatives

Celestials, (family)
Xan (brother)

### Occupation

God of Time
One of the Celestials

## Physical description

### Height

Perceivable Human Form: 6'7Spirit Form: Infinite

### Eye color

Blue

***Xahex*** (pronounced zah-hecks) is the God of Time, and controls the passage of time in general. He makes sure ***the universes*** are flowing as they should, with no interruptions to the space-time continuum.

In the year 0, also known as ***the First Calendar Event,*** ***Xahex*** himself was the one who came down from ***Celestia***, and used names of his fellow gods, and fake gods, to represent the calendar, along with the creation of a new year system. This is why the year system is represented as always a positive number, as anything before was called *"**the Godless Times**."* The only changes to his calendar were with the impact that many people, and tribes made.

* ***The Kribe Elves*** made the strongest material in ***the universes***, and so ***Spacion***, the original name for the first month, was replaced.
* ***Cyqulf*** made such an impact by unifying all lands of ***Complexica***, that by 228, and so ***Ferilia***, the original name for the fourth month, was replaced.
* ***Vijilist*** made such an impact as a Dragonborn folk hero, who broke dimensions to help out the people of ***Complexica***, that ***Nanua***, the original name for the fifth month, was replaced.
* ***The Clyvirk Viking Tribe*** made such an impact to the land of ***Pictois***, so ***Dest***, the original name for the twelfth month, was replaced.
ᚦ (Thurisaz)

***ᚦ*** , known mainly as ***Thurisaz***, is a ***Rune***, created by ***Eol***. This particular ***Rune*** can allow it's user to create and bend plasma.

## ***Properties***

### ***How it Works***

Like any other ***Rune***, you simply say it's name whilst holding it. It will then instantly deactivate, leaving the ***ᚦ*** mark glowing neon purple in the wielder's hands, causing them to radiate plasma for the rest of the battle it's used in, or until the next dawn.

It grants the user every type of lightning, thunder, or plasma spell possible. If the user is already a spellcaster, it replenishes their used spell slots.

Any spell used that is between a ***Cantrip*** and ***3rd Level*** in power, is used freely, and can continuously be used every turn. Between ***4th*** and ***6th Level*** spells cause one turn of rest for non-spellcasters, and spellcasters lose a spell slot for it's use. Any spell above ***6th Level*** causes two turns of rest for non-spellcasters, and use two spells slots for spellcasters. If there are no spell slots left for a spellcaster to use, they rest the same amount of turns as non-spellcasters.

### ***Location***

***Thurisaz*** can be found embedded at the middle of a mountain, north of ***the city of Grove***, in ***Pictois***.
Ancient Formation

***Ancient Formation*** is a ***Abjuration*** type spell that, when cast, will make it so you are ***resistant*** to all forms of damage, during from when you cast it, until the battle it was cast for, ends.

## ***Spell Stats***

**Level:** Level 5 Spell

**Casting Time:** 1 Action

**Range/Area:** Touch/Cast Over Party in 10ft Sphere

**Components:** V, S, M\* (\* requires ***Ring of the Ancient Plane***)

**Duration: *Concentration*** for 1 Minute

***School of Magic:*** Abjuration

***Attack/Save:*** None

***Damage/Effect:*** Buff

You cast this spell on yourself, or your party, and it gives resistance to all types of attacks for the rest of the battle. Roll a d6 to decide how much resistance obtainable, 1 would be 30% to all attacks, 6 would be 80%.
Cende

> "Ah, [Player's Name], I am glad you came to see me. I am Cende, the God of Ascendance, and Transcendence, higher forms of life that only few people obtain. A creature of your caliber, one with a Cosmic Soul, may cause my mother's prophecy to come true. I know you will become very powerful, more powerful then you imagined you could, and possibly, maybe, you could become one of us. I do hope to see you again soon."
>
> Cende's dialogue before causing the player to Ascend.

## Cende

Cende, in his humanoid form, meditating upon a floating rock in Ø, noticing someone.

### Aliases

Cende/CendaThe God of Ascendance
The God of Transcendence

### Relatives

Celestials (family)
 Nisyn (mother)
Quesk (father)

### Occupation

God of Ascendance and Transcendence
One of the Deities

## Biographical information

### Orgin

Created to lift beings into higher stages of life

### Date of birth

Shortly after the many Dimensions first began being populated (5,000~ years ago)

## Physical description

### Height

Perceivable Human Form: 5'7Spirit Form: Infinite

### Eye color

Shift between all colors

***Cende*** *(pronounced send-day)* is the God of ***Ascendance*** and ***Transcendence***, and is the one who ultimately causes the player to ***Ascend*** and ***Transcend***.
Наследие Древних - Пробуждение

**Наследие Древни*х —***

**Пробуждение** **—** *это процесс совершения своего тела и разума, который может позволить сменить расу на твоего предка и получить его силы и физиологию. Умереть можно во время первого ритуала, но все же есть те кто захочет получить силу таким путем.*

***Родословная** **—** это совокупность вашего потенциала и вашего предка, если разумный являетесь первым в ветви своего рода, то разумный обладает лучшей синергией с возможностью лучшего прохождения этапа прорыва тем самым разумный с наличием родословной повышает свой шанс на выживание на 20% снижая риск своей смерти от изначального риска во время пробуждения.*

**Есть 3 варианта:**

* 1 - это пробуждение родословной и получить усиленный вид твоего родства с данным видом (Так сказать особая кровь, которая будет течь у твоих потомков до момента пока кровь не станет слабой);

* 2 - это частичное изменение твоих органов и разума, то бишь ты станешь полукровкой Человека и древней расы тем самым ты станешь сильнее и у тебя так же будет родословная как в 1 варианте, но твои потомки могут попробовать совместить еще одну древнюю расу в себе, чтобы появилась новая раса в мире, но шанс смерти велик, но меньше чем будучи человеком выбирать чистокровный вид расы древних.

* 3 - это попытаться обуздать себя и стать чистокровным или витком ответвления данной древней расы, но шанс смерти велик, если же человек не умрет и не обезумеет, то он станет носителем древних тем самым получает полные права на трон своей страны, но если есть уже другой представителей древней пробужденной расы, то он обязан либо стать слугой или сразиться за трон в честном бою.
Numbers v2 Wiki

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Vilir

> "[Player Name], I'm glad you finally became what you were always meant to be, at least according to Xahex, but that doesn't mean my duties are relieved to have a party with you. I'm the God of Fate after all. Glad you made the journey to see me, but I am quite busy."
>
> Vilir's dialogue when meeting the player in Ø

***Vilir*** (pronounced vil-ear) is the God of Fate, and the Afterlife. He controls ***the Conjoined Universes*** based on every single non-deity's choices, and is the Overlord of ***Ø, the Afterlife***. From things as simple as deciding to drink water, to mass-murdering people, he makes sure it's done, regardless of it's moral status. He processes Good, and Bad ***Souls*** through ***Ø***, the good ones are free to fly around ***Ø***, and relax, whilst the bad ones are sent to ***Hel***, and float around in it's reddish skies.

## ***Aetherium, and*** ***Erebium***

According to the ***Celestialism*** mythos, very early on, working as both the God of Fate, and the God of the Afterlife, tired ***Vilir*** immensely. So, shortly after ***the many Dimensions*** first began being populated, ***Vilir*** had created children to assist him. Two children were created.

* ***Aetherium*** was created first, and she became the ***Goddess of Good Souls***.
* ***Erebium*** was created second, and he became the ***God of Bad Souls***.

After he created them, ***Vilir*** sent them to control the passage of ***Souls*** into ***Ø***, and they've been there ever since.
Thine Dragon Realm

***Thine Dragon Realm***, also known as ***Dragon Land***, is home to Dragons, Wyverns, Hydra, Lizardfolk, and the like. ***Thine Dragon Realm*** is home to ***the Wyvern City of Nymbenth***, ***the Hydra City of Birvyss***, ***the Kuskon Caverns, home to the Troglodytes***, ***the Lizardfolk City of Grixxili***, ***the Chromatic, and Gem Dragon Cities***, and ***Sclür's Palace***.

In ***Thine Dragon Realm***, ***a "ruthless" Dragon Hierarchy*** has ruled over all dragonkind, and lizardkind, for three hundred years, and when the player arrives, they can assist in taking it down.

### ***The Chromatic Dragon Cities***

Among the other cities of lizardfolk and dragonkind, are the cities of the chromatic dragons / dragonborn. They are;

* ***Xykanth, the Black Dragon City***
* ***Xilenth, the Blue Dragon City***
* ***Narvyrth, the Brass Dragon City***
* ***Goavraphurth, the Bronze Dragon City***
* ***Jekonth, the Copper Dragon City***
* ***Ketherth, the Gold Dragon City***
* ***Frysarth, the Green Dragon City***
* ***Ugalith, the Red Dragon City***
* ***Peokarth, the Silver Dragon City***
* ***Poltax, the Steel Dragon City***
* ***Vijilist, the White Dragon City (formerly known as Dygy)***

### ***The Gem Dragon Cities***

Among the other cities of lizardfolk and dragonkind, are the cities of the gem dragons. They are;

* ***Ereth, the Amethyst Dragon City***
* ***Lucialine, the Crystal Dragon City***
* ***Sagii, the Emerald Dragon City***
* ***Lycaenidais, the Faerie Dragon City***
* ***Selenia, the Moonstone Dragon City (and Island)***
* ***Teovrilith, the Sapphire Dragon City***
* ***Phulu, the Topaz Dragon City***
ᛜ (Ingwaz)

### Effects

Allows the user to instantly regain all health and or obtain regeneration for some turns

## Creation information

### Place of Creation

Eol's Cave

***ᛜ***, known mainly as ***Ingwaz***, is a ***Rune***, created by ***Eol***. This particular ***Rune*** can allow it's user to regain all of their health, and or provide regeneration of health.

## ***Properties***

### ***How it Works***

Like any other ***Rune***, you simply say it's name whilst holding it. It will then instantly deactivate, leaving the ***ᛜ*** mark glowing bright red in the wielder's hands, and on their chest, causing the wielder's wounds, cuts, scrapes, bruises, or any other injury, to be surrounded in a glowing bright red aura. A glowing red heart with ***Ingwaz*** on it, with wings, will appear over the wielder. Any target this is applied to also gets these effects for the same turn length, but the multi-heal grants it for that turn only.

It grants the user three choices;

* *Regain all health and have a small regeneration for a few turns to a target,*
* *Have a large regeneration for a few turns to a target,*
* *Or restore half of everyone nearby's overall health*.

The small regeneration is 5 - 10 hit points per turn, for 4 - 9 turns (based on two 1d6 rolls). If the target keeps their health at maximum, these points are converted to temporary points, and will last until the target is struck, removing these points, or if the battle ends.

The large regeneration is 5 - 10 hit points per round, for 1 - 6 turns, (based on two 1d6 rolls). If the target keeps their health at maximum, these points are converted to temporary points, and will last until the target is struck, removing these points, or if the battle ends.

The restoration of nearby health means every target near the user that is considered an ally, regains half of their overall health, whilst the user gains nothing.

### ***Location***

***Ingwaz*** can be found embedded into a small mine in a hill, near ***Bourncourt***, and ***Applefolk***, both in ***the Spring Dominion***.
Emoticos

> "[Player Name]! I'm overjoyed you made it! Xahex was right, you were gonna get here pretty fast, well, at least in our lifetimes! I'm Emoticos, the God of Emotions, and all that. I can't wait for us to be friends, I'm so happy to have finally met you!"
>
> Emoticos speaking to the player after meeting them in Celestia.

## Emoticos

Emoticos in his humanoid form, laughing hysterically at a joke someone made, whilst floating in Celestia.

### Relatives

Celestials, (family)
Erphin (mother)
Gamilia (sister)
Hymenia (sister)

### Occupation

God of Emotions
One of the Deities

## Biographical information

### Date of birth

Shortly after the many Dimensions first began being populated (5,000~ years ago)

## Physical description

### Height

Perceivable Human Form: 6'4Spirit Form: Infinite

### Eye color

Blue

***Emoticos*** *(pronounced e-moh-tea-cohs*) is the God of Emotions, and controls the act of making people sad, happy, angry, overjoyed, or many of the other emotions.
ᚻ (Hagalaz)

***ᚻ***, known mainly as ***Hagalaz***, is a ***Rune***, created by ***Eol***. This particular ***Rune*** can allow it's user to create and bend all types of weather.

## ***Properties***

### ***How it Works***

Like any other ***Rune***, you simply say it's name whilst holding it. It will then instantly deactivate, leaving the ***ᚻ*** mark glowing gray in the wielder's hands, causing them to have gray clouds circle them, at high speeds.

It grants the user every type of weather spell possible. If the user is already a spellcaster, it replenishes their used spell slots.

Any spell used that is between a ***Cantrip*** and ***3rd Level*** in power, is used freely, and can continuously be used every turn. Between ***4th*** and ***6th Level*** spells cause one turn of rest for non-spellcasters, and spellcasters lose a spell slot for it's use. Any spell above ***6th Level*** causes two turns of rest for non-spellcasters, and use two spells slots for spellcasters. If there are no spell slots left for a spellcaster to use, they rest the same amount of turns as non-spellcasters.

### ***Location***

***Hagalaz*** can be found embedded in a mountain south of ***Neverwinter***, ***Pictois***.
Xan (Phase Four)

*This is the page for **Xan,** in **Phase Four**. This is not the main page for **Xan**. **Xan** is not to be confused with **his tower, Xan's Tower***

## Xan, Phase Four

### Affiliation

Bosses of Hellspawn
Cichbus

### Occupation

God of Evil
Final Boss of the Bosses of Hellspawn

## Physical description

### Species

Celestial
Devil

### Eye color

Phase Four: Red

***Xan (Phase Four)*** is the fifth form of ***Xan***, and he will transform to ***Xan's Spirit Form, Phase Five**,* after being defeated. This is his Bel Form.

## ***In-Game Stats***

* **Challenge:** 25 (75,000 XP)
* **Armor Class:** 19 (natural armor)
* **Hit Points:** 243-486 (27d10 + 216)
* **Speed:** 30 ft, fly 60ft.

* **STR:** 28 (+9)
* **DEX:** 14 (+2)
* **CON:** 26 (+8)
* **INT:** 25 (+7)
* **WIS:** 19 (+4)
* **CHA:** 26 (+8)

* **Saving Throws: DEX** +10, **CON** +16, **WIS** +12
* **Skills:** **Arcana** +14, **Deception** +15, **Insight** +11, **Persuasion** +15

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
* **Damage** **Immunities:** Fire, Poison
* **Condition Immunities:** Poisoned

* **Senses:** truesight 120 ft, Passive Perception 14
* **Languages:** Every language, telepathy 120 ft.

### ***Special Traits***

* ***Fear Aura:*** Any creature hostile to ***Xan*** that starts its turn within 20 feet of him must make a DC 23 **Wisdom** saving throw, unless **Bel** is incapacitated. Unless the save succeeds, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to ***Xan's*** **Fear Aura** for the next 24 hours.
* ***Legendary Resistance*** *(3/Day):* If ***Xan*** fails a saving throw, he can choose to succeed instead.
* ***Magic Resistance: Xan*** has advantage on saving throws against spells and other magical effects.
* ***Magic Weapons: Xan's*** weapon attacks are magical.

### ***Actions***

* ***Multiattack: Xan*** makes three attacks: two with his greataxe and one with his tail.
* ***Tail*** *(Melee Weapon Attack):* +16 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC: 23 **Constitution** saving throw or be stunned until the end of its next turn.
* ***Greataxe of Hel*** *(Melee Weapon Attack)*: +5 to hit, reach 5 ft., one target. *Hit*: 15 (2d12 + 3) slashing damage plus 6 (1d12) fire damage.

### ***Legendary Actions***

* ***Multiattack: Xan*** makes three attacks: two with his greataxe and one with his tail.
* ***Tail*** *(Melee Weapon Attack):* +16 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC: 23 **Constitution** saving throw or be stunned until the end of its next turn.
* ***Greataxe of Hel*** *(Melee Weapon Attack)*: +5 to hit, reach 5 ft., one target. *Hit*: 15 (2d12 + 3) slashing damage plus 6 (1d12) fire damage.
Vrixus Vlirdidrerg

> "I personally regret that my hand played a major part in the beginning of the War for Anchoria. If I knew the level of destruction my bitterness convinced my people to commit earlier, I wouldn't have done it. Now that Erebus has been in charge of the Dwarves for thirty years now, my people have suffered greatly. I have made a great mistake, and I plead that Mother Nature taketh my life in exchange for all who have been lost to this horrible conflict I bequeathed onto the world."
>
> A segment of Vrixus Vlirdidrerg's final journal entry, written a few days before his passing of old age. It was written on Kribe 30th, 727.

## Vrixus Vlirdidreg

### Affiliation

The Halfling Assembly (former supreme elder)

### Occupation

Supreme Elder of The Halfling Assembly (formerly)
Mediate Elder of The Halfling Assembly, and Mayor of Oakenrun (formerly)

## Physical description

### Eye color

Red

***Vrixus Vlirdidrerg*** *(pronounced vur-ricks-us vlur-did-rerg)* was formerly a ***Mediate Elder of the Halfling Assembly***, who then became the most influential ***Supreme Elder of the Halfling Assembly***, in it's history. Between ***Eigols 28th, 661***, when he was elected supreme elder, until his death from old age on ***Xahex 2nd, 727***, he made his legacy known, as a bitter greedy Halfling, and is single-handedly responsible for starting ***the War for Anchoria***, on ***Qlaalp 29th, 687***.
Quete de classe Arcaniste

## Quête de classe Arcaniste

Quête pour avoir la classe Druide

## Preview

This quest serves as an introduction to the basics of quests. Enzan, a retired knight, tasks the player with finding his brother, Therck, to obtain a useful item. Once the player finds Therck, he sends them into a nearby cave to retrieve a mushroom before finally offering them the First Steps ring.

## Parti I

» Aller parler a **Frione**[327, 75, 2]

**Dialogue:**

* **Frione:**

## Tips

* A video guide to the mission can be found Here
* Enzan's Brother, Therck, is straight down the Emerald Trail; just follow the road from the eastern exit of Ragni.
* Upon exiting the Mushroom Cave, you will pass through the entrance for a secret discovery containing a boss fight - you can do it before finishing the quest if you want, but you do not have to.

## Trivia

* This quest has gone through several changes:
	+ In the 1.18 Economy Update, it was changed to teach players more about ingredients and the old reward, a tier I powder, was replaced with a tier II ingredient.
	+ In the 1.20 Gavel Reborn, it was changed again (previous version: Enzan's Brother (1.19)) to reward an accessory instead of an ingredient, and the quest became slightly longer, with the addition of the mushroom cave.
Cichbus' Helmed Horror

*Not to be confused with **Cichbus** himself, the **Helmed Horror's** creator*

***Cichbus' Helmed Horror*** *(pronounced sick-bus-is-helmed-horror),* is a sentient suit of armor *(including the mix of **Cichbus'** and **Xan's** energy, which appears red)*, carrying a sword, who fights for ***Xan***. It is the ***first, of the Bosses of Hellspawn***.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 4 (1,100 XP)
* **Armor Class:** 20 (plate, shield)
* **Hit Points:** 32-104 (8d8+24)
* **Speed:** 30ft, fly 30ft

* **STR:** 18 (+4)
* **DEX:** 13 (+1)
* **CON:** 16 (+3)
* **INT:** 10 (+0)
* **WIS:** 10 (+0)
* **CHA:** 10 (+0)

* **Skills:** Perception +4

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
* **Damage Immunities:** force, necrotic, poison
* **Condition Immunities:** blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned

* **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 14

* ***Magic Resistance:*** ***Cichbus' Helmed Horror*** has advantage on saving throws against spells and other magical effects.
* ***Spell Immunity:*** ***Cichbus' Helmed Horror*** is immune to three spells previously chosen by ***Cichbus***. Typical immunities include *fireball, heat metal*, and *lightning bolt*.

* **Languages:** understands the languages that ***Cichbus*** spoke, but can't speak them

### ***Actions***

* ***Multiattack:*** ***Cichbus' Helmed Horror*** makes two longsword attacks.
* ***Longsword*** (*Melee Weapon Attack)*: +6 to hit, reach 5 ft., one target. *Hit*: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.