recursal/Fanatic-Fandom huggingface dataset:
Amarok

## General

The Amarok is a titan modeled after the cruiser class. Apart from being able to tank, it also has the ability to disrupt enemy fire much like the Wraith Cruiser.

## Strategy and Setup

### Advantages

The Amarok has up to 5 ablative armor slots. Combined with the ability to regenerate ablative health based on damage dealt to enemies, this makes the Amarok a formidable tank. It also has much higher speed than the Ajax.

When it receives its second resistance slot, the Amarok can become fully immune to Weapon Disruption by equipping two Umbra Weapon Disruption Resistors.

It can keep applying Weapon Disruption to its enemies without having to first drop their defenses, unlike the Wraith Cruiser. You can thus decrease the enemy's damage output by simply keeping them in range. This is also an effective counter against the Operator's burst damage unless they are using single-shot weapons such as the Nova Driver and Cascade Missile.

It has Counter Chain and Counter Ricochet, making weapons such as the Epsilon ECHO Cannon and Glance Cannon ineffective.

### Disadvantages

This ship is still slower than the Valrayvn, allowing the latter to kite this ship with impunity.

The Amarok does not have Counter Pierce and is therefore vulnerable to weapons such as the Prime Vulcan and Kaon Driver.

## Skins

* Chrome
* Sunset
* Toxic
* Cipher
* Oni

## Trivia

* The Amarok is the first Tier 8 Titan for the Umbra faction.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I/II Amarok angled HD render
* Mk III/IV Amarok angled HD render
* Mk V Amarok angled HD render
* Mk VI Amarok angled HD render
* Amaroks firing on rogue Umbra Forces.
* Amaroks battling Pharmakon Operators.
* Amaroks focusing down a Valrayvn
* Amaroks destroying a Cavalier Cutter.
* Amaroks with different skins equipped.
* Promotional image for the Amarok
* All 6 MKs and ship visuals side by side
* Amarok Concept Art
Alien Modules

## General

Alien modules are the structures/stations that make up the mysterious Alien outposts found in the Colony 47 Infected Sectors. They are run by the Aliens but are staffed by infected researchers with the Alien Virus.

Unlike the Miner Rebellion Modules, these are either all damage dealing or collateral damage holding. There seems to be no research or Fleet Bay of any kind, suggesting that the Infected already know everything the Aliens know.

Alien modules will explode when destroyed, damaging other modules within 2 tiles. However, all modules except the Alien Citadel and Alien Energy Capacitor have negligible collateral damage.

Alien modules do not drop any resources upon destruction. Resources are granted when the entire Outpost is destroyed.

## Trivia

* The Alien Modules themselves are very weak, but in alien bases there are alot of modules grouped up to prevent a easy win
* The Alien Modules were built by Infected staff, it is unknown how long it took, but considering the size of the base the virus seems to spread knowledge from the Aliens very efficiently.
* The fact that there is no Fleet Bay may suggest that the base hasn't built any ships as of yet.

## Gallery

* Alien Structures in a Colony 47 Infected outpost
* Ditto
* Ditto
* Ditto
* Ditto
Beam Overcharge Capacitor

## General

The Beam Overcharge Capacitor is an Altairian Special specifically tailored for the Surge Beam. It increases the duration of its overcharge effect, allowing the overcharge effect to apply on a target longer. It is restricted to Altairian Hulls or better.

## Strategy and Setup

### Advantages

The Beam Overcharge Capacitor's primary purpose is to increase the duration of the overdrive effect of the Surge Beam, and doing so increases the DPS of the Surge Beam even further, thus augmenting its already impressive Damage output.

### Disadvantages

As with other versions of the Beam Capacitor, Beam Overcharge Capacitors are only designed for beam weapons; the vast majority of other ship weapons do not benefit from the charge time increase.

The Surge Beam is also the only weapon in existence that can benefit from this special as of current. (Cyclotron Beam can only be equipped on carriers which cannot use this special).

Compared with other T6+ specials, the Beam Overcharge Capacitor is rather heavy.

## Trivia

* This is the first weapon boost that increases the effectiveness of the Overcharge effect.
* The background color of the Beam Overcharge Capacitor icon was originally orange, but that was since changed to yellow.
* This item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Old Beam Overcharge Capacitor I icon
* Old Beam Overcharge Capacitor II icon
* Old Beam Overcharge Capacitor III icon
* Beam Overcharge Capacitor I Infobox
* Beam Overcharge Capacitor II Infobox
* Beam Overcharge Capacitor III Infobox
Blight Nova Missile

## Stats

Note: Blight crafting for levels I-III yields a Credit that can be instantly equipped.

## General

The Blight Nova Missile is an advanced variant of the Nova Missile, dealing Blight DPS instead.

## Strategy and Setup

### Advantages

Much like the original Nova Missile, The Blight Nova Missile can deal widespread amounts of Blight Damage at long range, taking out groups of targets relatively easily. The Weapon also retains the advantages of the original, having long range as well as a large AoE Radius.

As resistance towards Blight DPS is not very common, only available through the base resistance of certain Umbra Hulls, any other ship will take full DPS from the weapon and fall really quickly to this weapon. Blight damage also has the added advantage of granting additional ablative recovery in addition to the normal ablative recovery on Ablative Tungsten Armor.

### Disadvantages

The Blight Nova Missile's DPS can be reduced if the opponents use Umbra Hulls such as the Wraith Cruiser, which have Blight resistance. The Weapon has a large minimum range as well and opponents can exploit the blind spot to deadly effect, using cutters or any fast moving ship to close the distance. In addition, like the original, the spread between both missiles is large enough to allow a single ship to pass through.

## Trivia

* The Blight Nova Missile's primary and secondary projectiles deal a total of 100% and 120% DPS respectively.
* The Blight Nova Missile is the First Blight Missile weapon in existence.

## Gallery

* Blight Nova Missiles fired from Ogre Battleship
* Blight Nova Missile fire being traded from 2 Ogre Battleships
Atomic Driver

## General

The Atomic Driver is the Umbra's successor to the Neutron Driver, a projectile weapon with long range designed to deal a large amount of area of effect kinetic damage from afar.

## Strategy and Setup

### Advantages

Much like most of the projectile weapons before it, the Atomic Driver has a long range, and with its large area of effect radius as well, this makes the weapon very effective against clustered groups of slow moving targets or base modules.

The weapon can be further boosted with specials that increase its projectile speed such as Iridium Magnets, allowing it to travel much faster and hit its targets with much better accuracy. It is also suspected that the Atomic Driver has Ablative bypass, although that is yet to be confirmed.

### Disadvantages

The Atomic Driver's firing cycle makes it ill suited against killing squadrons, and it still has a relatively low projectile speed as compared to weapons like the Eclipse Driver, making it relatively easy for most ships to dodge it, thus relagating its role to more of basing than fvf combat.

The Atomic Driver also has a large minimum range, necessitating the need for other weapons in order to ensure that enemy ships do not take advantage of its blind spot. It is also restricted to Umbra Hulls as well.

## Trivia

* The weapon originally had a cooldown time of 5.0 s, that has been drastically reduced to better synergize with the Medusa Destroyer's Gorgon Gaze.
* This weapon was retroactively unlocked to the Altairians in the first January 2019 update.

## Gallery

* Medusa Destroyers firing Atomic Drivers in a base attack.
* Atomic Drivers being fired from Medusas at a Behemoth.
* Medusas with Atomic Driver firing at Altairian Type KI Combat Modules.
Blindside/Bounty

## Event Information

This is the Alien Bounty-like side event for Blindside. Officially, it is named "Altairian Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 80
 90
 100
 110

## Leaderboard Prizes

 3-4
 5-6
 7-10

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
A.X.I.S. Hulls

## Overview

This page lists hulls that are manufactured by A.X.I.S.. They are technically Miner Rebellion hulls as well.

The hulls listed on this page are not unlock-able via the Ship Lab or Campaigns, but instead require blueprints in order to unlock the ability to construct them. Blueprints for the AXIS ships and weapons can be obtained from rogue AXIS fleets in the AXIS Sector.

     Pegasus | The A.X.I.S. Ship X Hull, designed to boost the overall performance of A.X.I.S. Fleets with its Harmonic Reactor Bonuses and multiple special slots. Also is highly maneuverable, and when combined with long range weapons excels really well at kiting.
Ancient Reaper

## General

Ancient Reapers are advanced versions of Alien Reapers introduced as NPC ships in the event AXIS. See Ancient Reaper/NPC for more details.

Much much later, during the Tier 8 story arc, Rhea Dage provided the Miner Rebellion with their adaptation of this fearsome ship, retaining a fraction of its long range and the ability to spawn a large amount of spawned ships.

Like other Tier 8 Altairian ships, the Ancient Reaper can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

The Ancient Reaper has extremely long range that is comparable with that of dreadnoughts. Coupled with its 360-degree firing arc, this enables it to run directly away from enemies whilst sniping at them, much like the fighting style of a Tyrant with Scourge Fuel. Adding to that, the Ancient Reaper can continuously spawn Alien Reapers upon dealing a small amount of health damage to its enemies, further distracting them. This makes the Ancient Reaper an excellent kiting ship overall.

It has enhanced stats over other non-dreadnought Tier 8 ships, with larger mass reductions and cargo capacity, as well as bonuses to DPS and shield energy. Moreover, most of its maximum potential is achieved at Mk V rather than at Mk VI, reducing the necessity to upgrade the ship.

This ship has a large amount of shield regeneration, and like other Tier 8 Altairian ships, can regenerate its shields even after being depleted, making it difficult to take down without the use of Shield Bypass.

Unlike other Altairian Hulls, the Ancient Reaper has resistance to Blight Damage and can thus fare better against enemy Umbra Hulls in general.

### Disadvantages

The Ancient Reaper is relatively slow and can be caught up to by pretty much any Tier 8 ship in time. This can be somewhat mitigated by the NET Missile, however.

The spawned Reapers have quite a bit of health and damage, but keeping the damage output of Tier 8 fleets in perspective, they could still be taken down rather quickly. Enemies could also simply ignore the Reapers in order to avoid triggering the Ancient Reaper's Lex Talionis overdrive.

Despite its 100% resistance to Blight Nebula Fields, no shields available to the ship have resistance against that, so they will still deplete if the Ancient Reaper flies in them.

## Trivia

* Unlike other Tier 8 ships, the Ancient Reaper does not have skins.
* The Ancient Reaper is the first Altairian hull with resistance to Blight Damage.
* The Ancient Reaper is the second obtainable Alien ship, after the Harvester.

## Gallery

* Mk I/II Ancient Reaper angled HD render
* Mk III/IV Ancient Reaper angled HD render
* Mk V Ancient Reaper angled HD render
* Mk VI Ancient Reaper angled HD render
* An Ancient Reaper taking out enemy Pharmakon ships
* Alien Reapers spawned by an Ancient Reaper swarming an Amarok
* Ancient Reaper and its spawns supporting a mixed Altairian fleet
* Ancient Reaper Concept Art
Ancient Reaper/NPC

Stats on this page have not been confirmed by KIXEYE!

## General

The Ancient Reaper is a more powerful variant of the Alien Reaper introduced in the event AXIS. This ship is considerably slower than its regular counterpart and has much lower Stasis Resist.

Ancient Reapers have the ability to summon additional Alien Reapers that support the fleet during combat and carry limited Plasma weaponry.

A variant, the Blitz Reaper, maintains a set number of Alien Reapers and travels much faster than the normal Ancient Reaper, but has significantly less range.

## Strategy

The Ancient Reaper is a priority target because it can spawn more enemies for you to fight. Take this ship out before the enemy overwhelms you with numbers. Battleships are extremely useful here as they can fire at both the Ancient Reaper and an Alien Reaper that is on the opposite side of the battleship.

Note that the Blitz Reaper will spawn Alien Reapers immediately after you drop their numbers below a certain level. Therefore, there is no point in attacking the Alien Reapers until the Blitz Reaper itself is destroyed.

Compared to the Alien Reapers, this ship does not actually do that much damage on average, and is therefore very weak on its own. Use cruisers to absorb incoming fire while your battleships and carrier wreak havoc.

## Trivia

* The Ancient Reaper's top section folds up like how a folded paper unfolds when it spawns an Alien Reaper.
* Many players complained about the sheer firepower and damage dealt by the Ancient Reaper's Tracer Missiles when it was first released during the AXIS event preview.
* The Ancient Blitz Reaper is the Elite Ancient Reaper mentioned in the calendar.
* The Ancient Blitz Reaper has an astonishingly large speed, which shocked a lot of players as to how something so big was able to travel so quickly.
* A bug in Resource Supply Run Fleets exposed the firing arc of this ship to occupy the full 360 degree angle.
* The Ancient Reaper in Tier 6 NPC targets could originally be mind-controlled by the Switch's Prime Shift Active overdrive, but that was fixed in the late August 2020 downtime.

## Gallery

* Ancient Reaper Reveal Gif
* Ancient Reaper Spawning a Alien Reaper
* An Ancient Reaper firing Tracer Missiles at a rebel's fleet
* Annihilator Battleships destroying an Ancient Reaper using Xeno Rupture Beams
* Blitz Reaper summoning multiple Alien Reapers at once
* Ancient Reaper revealed to have a 360 degree Firing Arc.
Annihilator Battleship

## General

The Annihilator Battleship is a Tier 6 hull with the ability to resist Alien Damage.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

The Annihilator Battleship sets a new standard for battleships with increased turning speed. When equipped with Xeno Armored Thrusters, even Alien Reapers find it difficult to get inside its blind spot. This ship can also change directions faster, making them agiler than Hellfire Battleships overall.

Its long range is best exploited through the use of Xeno Shatter Driver, allowing it to kite other battleships and eradicate cruiser fleets with ease.

Similar to other battleships, it has a dual firing arc, enabling Annihilator Battleships equipped with Xeno Rupture Beams to quickly dispatch swarms of Alien Reapers.

### Disadvantages

The Annihilator Battleship is a true glass cannon with minimal defensive slots. They are countered by Exterminator Destroyers which are more durable and have even longer range, as well as speedy Decimator Cutters, potentially destroying them in a single firing cycle.

Pure Xeno Shatter Driver builds are extremely weak to squadrons, so be sure to reserve a couple of Xeno Seeker Missiles to destroy them. Punisher Cruisers are often used alongside Annihilator Battleships to buy more time for them to deal damage to the enemy fleet.

## Trivia

* The Annihilator Battleship has +2 deg/s turning compared to previous battleships. However, it is not considered as a Class X ship.
* The circular part of the Annihilator Battleship near the front spins during combat.
* This ship originally had a huge hitbox, resulting in many player complaints. Its size was drastically reduced in a subsequent update.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Annihilator Battleship angled HD render
* Mk III/IV Annihilator Battleship angled HD render
* Mk V Annihilator Battleship angled HD render
* Mk VI Annihilator Battleship angled HD render
* First look at the Annihilator Battleship
* The enormous size of the Annihilator Battleship
* Annihilator Battleship melting a Heretic Cruiser using Xeno Rupture Beams
* Annihilator Battleship blasting Alien Reapers with Rupture Beams
* Annihilators with Shatter Drivers facing off against each other
Altairian Pierce Resistors

* Energy
* Explosive
* Kinetic
* Alien
* Plasma

## Stats

 Restricted to
 Antimatter  | 7,607,575

## General

The Energy, Explosive, Kinetic, Alien and Plasma Pierce Resistors protect your ships from Piercing effects in addition to the corresponding damage types. It is restricted to Altairian Hulls.

## Strategy and Setup

### Advantages

Pierce Resistors are a direct counter to the Sai Missile and its variants, as well as other Piercing weapons such as the Bayonet Missile and Void NET Burst Torpedo. By reducing the maximum number of targets that can be hit, the potential damage output of these weapons is reduced considerably. For weapons that also have AoE, this has the additional effect of preventing the "double-hit" that occurs with the initial pierce and the explosion upon reaching maximum range.

The Alien and Plasma variants enable your ships to unprecedentedly achieve greater resistance against Alien and Plasma damage types.

### Disadvantages

Taking only damage resistance into consideration, the mass efficiency of Pierce Resistors is actually worse than that of Basic Resistors. Thus, it is ill-advised to equip this resistor if your ships are not expected to fight enemies with the Piercing ability.

The Piercing effect is actually very easy to avoid: all you have to do is not line up your ships. As a result, skilled players rarely have to make use of this resistor.

## Gallery

* Energy Pierce Resistor I stat card
* Explosive Pierce Resistor I stat card
* Kinetic Pierce Resistor I stat card
* Alien Pierce Resistor I stat card
* Plasma Pierce Resistor I stat card
AM Warheads

## General

AM Warheads boost Explosive weapons by increasing their area of effect, resulting in a larger explosion.

## Strategy and Setup

### Advantages

AM Warheads increase the chances of hitting multiple targets with each explosion, therefore multiplying the damage dealt to opponents.

They can also potentially improve the accuracy of your weapons if the warheads explode close enough to enemies, which occurs near maximum range for most weapons.

### Disadvantages

AM Warheads are useless against skilled opponents that spread out their ships such that the AoE can only damage one at a time, making this special a complete waste of mass.

## Trivia

* The "AM" in AM Warheads stands for Antimatter.
* Despite being called "Antimatter Warheads" its AoE would be much bigger if actual Antimatter was used.
Azide Mine

## General

The Azide Mine fires a fixed spread of 16 relatively slow-moving torpedoes at the target. Upon reaching maximum projectile range, each torpedo splits into three in a 90-deg spread. The secondary projectiles travel slightly faster at 1,000 m/s and detonate slightly beyond the targeting range. Enemies that are hit by this weapon suffer the Stasis debuff.

## Strategy and Setup

### Advantages

The Azide Mine is capable of crowd control as it can easily apply stasis to the entire enemy fleet due to its very wide spread.

It is absolutely devastating at close range when the vast majority of the projectiles hit the same target.

### Disadvantages

The Azide Mine does little damage at long range due to its massive spread.

Its stasis potency is also rather low, equivalent to level 1 stasis weapons such as the NET Torpedo.

## Trivia

* The Azide Mine is the second trigger item to be released.
* The Azide Mine's primary and secondary projectiles each deal 4.74%/4.86%/4.84% and 6.06%/5.98%/6.02% of the listed damage respectively, resulting in an overall total of 367%/365%/367%.
* The mass requirement of all trigger items was removed in the late October 2020 update.

## Gallery

* A Leviathan Dreadnought firing a barrage of Azide Mines at Inquisitor Destroyers.
* A fleet of Amaroks using the Azide Mine against Altairian ships.
* Official GIF depicting the Azide Mine in action.
Alien Artifact

Alien Artifacts are located in every planet, with two per planet.

Little is known about the Alien Artifact, the only things known is that antimatter tend to gather around it, hence spotting one means spotting antimatter fields Nearby.

It cannot be attacked, and seem to produce antimatter fields nearby, antimatter is an uncommon resource that helps to upgrade your buildings and ships to mid levels.

It is unknown if they have any relation with the Aliens.
Altairian Explosive Barrel

* Small
* Large

## General

The Altairian Explosive Barrel is an Altairian Module found in Altairian Fortresses. it seems to supply power to the Altairian Defenses and modules stationed within.

This module, besides the Altairian Citadel, is the only one to have massive collateral damage.

## Strategy

It is advisable to target these modules first in a base hit as they will deal massive damage to the surrounding structures. Taking the large version out will greatly drop the health of surrounding turrets, allowing you to easily finish them off and thus limit the damage you take.

## Gallery

* Altairian Explosive Barrels providing power to Altairian Combat Modules and Pylon Emitters.
* Large Altairian ExplosiveBarrels in an Umbra Occupied, Altairian Outpost.

## Trivia

* The Altairian Explosive Barrel is the analogue to the Alien Energy Capacitor, with similar functions.
Altairian Pylon Emitter

## General

The Altairian Pylon Emitter is a marvel of Altairian engineering. When two are placed in alignment, they generate a force field that is capable of blocking the passage of ships as well as weapon projectiles with no signs of damage to the Pylon itself.

Altairian Pylon Emitters are present in every Altairian Outpost and Fortress, as well as in Umbra Occupied/Infected Outposts as well.

## Strategy

Taking out the Pylon Emitters is crucial to a swift victory in the Altairian Outposts. The force fields generated can be a real hindrance when other structures are located behind them, as the force fields block all direct fire, even those with the Pass Through ability. The only way to pierce through is via the Ballista Overdrive.

It is also important to note that shooting at the force field does not cause the Pylon Emitter to take any damage, and thus, the Pylon Emitter must be physically targeted to destroy it. As your ships will prioritize other structures over the Pylon, you must manually set the Pylon as the primary target. All Chain and Piercing (but not Wall Piercing) effects are nullified upon hitting the Pylon, preventing additional damage dealt to surrounding modules. In addition, this module is not affected by Damage Over Time.

The force field also blocks the passage of ships, forcing them to go around. However, they do not cause any damage to ships that ram into them.

Taking out one of the two Pylons generating the force field will deactivate it, so make sure you target the least defended one. You are not required to destroy all the Pylon Emitters in the Outpost to win the battle.

## Trivia

* The Pylon Emitter does not count as a structure, surprisingly.
* It is not included in the Outpost's overall health bar.

## Gallery

* Two Altairian Pylon Emitters generating a force field protecting a group of Altairian Combat Modules
Arc

## General

The Arc is a battleship with massive firepower. It can activate a special weapon when in Prime Shift that deals heavy damage to a large number of enemies.

Like other Tier 9 Spectre ships, the Arc can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

The Arc has more weapon slots than the Deadeye and also has a dual firing arc, making it the ship with the most damage potential. It can deal even more damage in Prime Shift thanks to the bonus to health damage, not to mention its special weapon that can Chain across multiple enemies, amplifying the damage with each hit.

It has superior range than all past battleships that are available to players even when not in Prime Shift, and is also very manueverable. When equipped with NET Missiles, this allows it to kite enemies, even to a greater extent compared to the Deadeye, as battleships can gain distance from the enemy without having to cease fire.

Being a Battleship, it's compatible with Volatile Fuel, which vastly enhances Explosive weapons' projectile speed and blast radius.

### Disadvantages

Like the Deadeye, the Arc has a limited number of armor slots, so it can be taken down extremely quickly by weapons that have Shield Bypass.

It has slightly less range than the Deadeye, making the latter an excellent counter against this ship.

This ship lacks a regular overdrive, and as such, is relatively weak until it manages to charge up its Prime Shift.

Like other battleships, its two firing arcs are on either side, making it unlikely that it ever gets to use both of them at once without heading straight into the enemy fleet.

## Skins

* Apoidea
* Flare
* Gamma
* Zenith
* Lustre
* Ocherous
* Forge
* Antares
* Redback
* Acid
* Junker
* Midas

## Trivia

* The Arc is the first battleship since Tier 7.
* The Arc's Prime Shift weapon was nerfed in early August 2021 to no longer deal damage to modules. Prior to the nerf, its chaining ability made it extremely deadly against bases as it could easily reach the maximum number of targets. For Mk V and above, the final target that is hit by the overdrive can potentially take `1.5 ^ (10 - 1) = 38.4` times the initial damage!

## Gallery

* Mk I/II Arc angled HD render
* Mk III/IV Arc angled HD render
* Mk V Arc angled HD render
* Mk VI Arc angled HD render
* A fleet of Arcs defending against an incoming Liberatus armada
* An Arc's chaining weapon taking out multiple Pikes
* Arcs destroying an enemy ship with Slug Torpedoes
* Concept Art of Arc Battleship
Alien Hive

Stats on this page have not been confirmed by KIXEYE!

## General

The Alien Hive is a primary vessel used by the Aliens to spearhead their attacks on the Miner Rebellion. They have appeared in great numbers through Unstable Wormholes ever since the event Incursion.

Alien Hives are extremely slow and mostly rely on their long-range firepower to defeat enemies.

## Primary Appearances

### Description

When this ship first appeared in Unknown Signal Fleets, it only carried squadrons. However, they were extremely powerful and often destroyed entire fleets from afar.

In Hive Fleets, Alien Hives have weaker squadrons but gain the ability to defend themselves with short-range weapons. Long-range weapons are additionally used in Large Hive Fleets. This is shown by four orbs which slowly orbit the ship during combat.

In Barrage Hive Fleets, Alien Hives have no squadrons, instead using devastating weapons with extremely long range and the ability to generate a Stasis Field to slow down enemy advances. However, they are relatively vulnerable at close range, because most of their weapons have a huge minimum range.

### Strategy

Unknown Signal Hives can be defeated relatively easily using a carrier and five anti-squadron battleships. All you have to do is shoot down incoming squadrons while slowly destroying the Alien Hives with your own squadrons.

Regular Hives can be outranged by battleships, so use the same strategy as above, occasionally using your battleships to damage them from a safe distance as well. Large Hives may require the use of cruisers to tank the damage as you close the distance.

Barrage Hives are best countered by cutters paired with an Agility Field, due to their Stasis Resist when upgraded and high forward speed, minimizing the time required to close the distance and enter the "safe" zone.

## Secondary Appearances

### Description

These Alien Hives have no weaponry but can summon Alien Reapers in the same fashion as regular Ancient Reapers. In addition, they are completely immobile, unlike other Alien Hives.

### Strategy

Get close as soon as possible and destroy any Alien Reapers on the way. Then, take out the helpless Alien Hives before they can spawn any more ships.

## Trivia

* This hull was never mentioned before its release and was a complete surprise to every player.
* When destroyed, the orbs surrounding the Alien Hive disappear, hinting that the orbs with the weaponry is directly linked to them and are not separate entities.

## Gallery

* Alien Hive art
* A normal Alien Hive, without any enhancements
* A rare photo of an attack on an Unknown Signal Hive
* Alien Hive with weapons in the form of orbs
* Alien Hives sieging rebel attackers with Rift Beams
* Alien Hives fending off squadrons and attacking incoming ships with merciless abandon
* Alien Hive utilizing Photon Cannons to take down approaching enemy squadrons
* Barrage Hive official breakdown
* HD Render of Alien Hive
Ashes

***NOTE: THIS EVENT HAS ENDED.***

## EVENT OVERVIEW

On-Wah is gone. And with him, the mighty Altairian civilization.

Ny'tah has powered down the Titan planet destroyer and honors her truce, but many of her fellow survivors defy her, blaming humans and attacking us indscriminately.

As the smoke clears from the single most destructive war in our history, what rises from the ashes?

Venturing into the Void, Ashes float by as we see a red glow in the distance. Prepare yourselves as we venture into the unknown.

## DESCRIPTION

Ashes is the 47th event in VEGA Conflict. It unofficially introduces the new Tier 7.5 faction, and acts as a catch up event for the Altairian Season.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST
 EVENT DURATION

## EVENT PRIZES

 Suppressor Elite Credit

 24h AXIS Ship Refit
 24h AXIS Ship Build

 Sovereign Carrier Blueprint Piece (Max. 6)

## Target Payouts

 100
 110
 120
 140 (Elite)

For more information on the event targets, click here.

## Trivia

* This Event unofficially introduces the Umbra with the Phoenix Frigate.

## Deciphered Transmissions

This is a list of the "decoded transmissions" from the event quotes.

## Gallery

* Event Infographic
* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • **Ashes** • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Ancient Hive

Stats on this page have not been confirmed by KIXEYE!

## General

The Ancient Hive is a more powerful variant of the Alien Hive that was introduced in the event Ascension. Aside from long-range weapons that deal Plasma Damage, they can periodically summon Alien Hives in battle to defend themselves as well.

Ancient Hives closely resemble the Barrage Hive variant of the Alien Hive but do not emit a Stasis Field.

### Strategy

Ancient Hives are quite deadly on their own, not to mention when they have additional Barrage Hives nearby. Therefore, you should use cutters and rush them at the very beginning of battle before they get the chance to summon too many Barrage Hives for you to handle. An Agility Field can help your ships to close the distance sooner.

Alternatively, use cruisers to tank the damage and slowly push towards the enemy, but this can become very costly at higher levels.

## Trivia

* Many players complained about the sheer firepower and damage dealt by the Ancient Hive and its summoned Barrage Hives' weapons during the Ascension event.
* The top of the Ancient Hive crackles with Alien electricity before it summons a Barrage Hive.

## Gallery

* Ancient Hive spawning a Barrage Hive
* An Ancient Hive tries to defend itself against incoming Punisher Cruisers
* Visual comparison between the Ancient Hive and regular Barrage Hives
* HD Render of Ancient Hive
Atomic Driver Turret

* Regular
* Xeno
* Plasma
* Blight

## General

The Atomic Driver Turret is the base version of the Atomic Driver.

## Strategy

### Advantages

The Atomic Driver Turret has a whopping 10 km range, allowing it to outrange the vast majority of ships. This is 500 m more than the previous long-range base weapon - Sai Missile Turret.

It also has a high weapon speed for a long-range weapon, improving its ability to hit agile ships such as rangers. This can be further boosted for levels I-III and the Xeno version by Iridium Arrays and Xeno Iridium Arrays respectively.

### Disadvantages

This weapon has one of the largest minimum ranges. Do not expect the Atomic Driver Turret to be able to do much against a rush attack once the enemies close in.

## Trivia

* The Blight Atomic Driver Turret is the first base weapon to deal Blight damage.
* The Blight Atomic Driver Turret was originally exclusive to NPCs, with stats similar to that of the Eclipse Driver Turret. The player version was released after the late March 2020 update.

## Gallery

* Umbra Combat Modules with Blight Atomic Driver Turrets firing at approaching Manticore Battlecruisers.
* Atomic Driver Turrets attacking a lone Plexus Carrier.
* Xeno Atomic Driver Turrets defending against two Blackguard Cruisers.
* Blight Atomic Driver Turrets shooting at a pair of Aericos.
* Plasma Atomic Driver Turrets against three Trojan Cruisers.
Alien Dissipator

## Stats

 Antimatter  | 8,876,000

## General

The Alien Dissipator is a resistor that grant modules resistance to Alien Damage.

## Strategy and Setup

### Advantages

By conferring additional resistance to Alien Damage, modules will take less damage from it, making them more effective against enemies dealing that damage type.

### Disadvantages

The basic dissipators only grant resistance to one damage type. Make sure you mix and match to grant modules a variety of resistances. Moreover, none of them can resist Void Damage from Marauder Hulls or the Untyped Damage from Collateral Damage.

Being a Reusable Item, the amount available for you to equip is limited by how much you have obtained.

## Trivia

* Resistances for Modules was already available through certain Armors like the XXAL Heavy Talonite Plates, but it was not until much later that Base Resistors was introduced.
Awakening

## EVENT OVERVIEW

Altairian interstellar scanners detected life signs nearby in an abandoned facility, and Evi’tah has dispatched all rebels to investigate. In AWAKENING, attack event targets listed below to earn Loot Drops and Intel, then use collected Intel in the Event Store on new Hulls and tech. Certain targets also award Leaderboard points - reach a top rank to earn Spectral Node Armor IV RIs and/or Blood Amber. New prizes include the Pharmakon Operator, Mesh Screens, and Paroxysm Cannon.

## DESCRIPTION

Awakening is the 64th Event in VEGA Conflict. It introduces the first Pharmakon T8 Hull, Operator.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST

## Target Payouts

 98

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 96
 98
 104

 105
 107
 109
 111

Note, \* means not 100% chance

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Completed Event Store
* Event Infographic

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • **Awakening** • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Altairian Ship Weapons

## General

Altairian ship weapons were developed by the Altairian faction. They are highly advanced weapons that maximize the usage of weapon mechanics such as chain, pierce and stasis. The Herald version is available to players, while the Oligarchs use a slightly different variant that is not available.

Like Xeno Division and A.X.I.S. versions, Altairian ship weapons have Regular, Heavy and Xeno versions. The Heavy version is significantly stronger than the Regular version, while the Xeno version is much stronger than the Regular version and deals Alien damage instead. Some Xeno versions even have built-in specials.

With the introduction of the Umbra faction, the newer Altairian weapons (Prime Vulcan onwards) have the alien damage version as a separate weapon, and the level 4 version as the "heavy version", as it is now a reusable item.

## Energy/Alien Weapons

Epsilon ECHO Cannon | Advanced energy weapon that has the ability to chain to a large number of targets, a significant improvement over previous chaining weapons.

Surge Beam | Short range energy weapon with overcharge, allowing its DPS to increase the longer the beam is locked on to a target.

Cyclotron Beam | Heavy-duty energy weapon designed for carriers. Also has the overcharge ability, allowing its DPS to increase the longer the beam is locked on to a target.

Glance Cannon | An Energy weapon that utilizes Ricochet, an improved form of chaining, to multiply its DPS across multiple ships.

Volt Driver | A long range energy weapon that can split into multiple projectiles that can ricochet between adjacent targets.

## Explosive/Alien Weapons

NET Missile | The successor to the NET Torpedo, fires fast firing missiles capable of inflicting stasis to slow down opponents.

## Kinetic/Alien Weapons

Prime Vulcan | A hybrid weapon combining the benefits of Drivers and Cannons. Capable of piercing multiple targets.

## Alien Weapons

     Xeno Dyad Beam | The Altairian adaptation of the Cleave Missile, dealing Alien damage instead.
Basilisk Cutter

## General

The Basilisk Cutter is a Tier 5 hull with extra offensive power in the form of weapon slots and mass reductions.

As a cutter, this ship has fair durability and superior forward speed, suitable for rushing into enemy formations.

## Strategy and Setup

### Advantages

The Basilisk Cutter has 4 weapon slots, enabling it to achieve higher damage output. It is also fairly tanky, with 3 armor slots, an upgrade from the Komodo Cutter, buying time to catch up to battleships and destroy them. Armored Thrusters grant much-needed armor and provide an excellent forward speed boost for this ship.

As a ship that fights enemies at close range, Infernal Gatling Rays are the best choice among the Infernal weapons. Nova Rays are also regularly used because they are cheap and have firepower approaching that of the Infernal weapons.

### Disadvantages

Basilisk Cutters are moderately effective in base attacks due to their speed but are significantly less durable than Python Cutters. As a result, Basilisk Cutters do not get much time to dish out damage and are not as preferable.

Likewise, in fleet combat, be sure to have decent range, or else your ships may be taken out before they can get in range to deal damage.

While Basilisk Cutters have superior damage output, a fleet of Python Cutters with Unstable Reactor can severely damage or even outright destroy them with the death explosions if the pilot is not careful enough.

## Trivia

* The forward tip of the hull extends up and downwards as it moves in combat, and retracts into its original position when not in combat.
* The design of the Basilisk Cutter remarkably resembles a Hammerhead Cruiser from Star Wars.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Basilisk Cutter angled HD render
* Mk II Basilisk Cutter angled HD render
* Mk III Basilisk Cutter angled HD render
* Mk IV Basilisk Cutter angled HD render
* Mk V Basilisk Cutter angled HD render
* Basilisk Cutter in Incursion event banner
* Basilisk Cutters in battle
* A fleet of Mk V Basilisk Cutters
* A fleet of Basilisk Cutters fighting a fleet of cruisers. Its pilot is absent.
Bluetail Wing

## General

The Bluetail Wing is a Bluetail Drone used on modules.

## Strategy and Setup

### Advantages

Like all other drones, the Bluetail Wing has massive health and decent damage, making Suppressors almost mandatory to protect sniper fleets from its aggressive attacks.

The Bluetail Wing has the longest range (of the AXIS Wings), and the longest flight time as well. It is also much more lightweight compared to the other AXIS Drones, and thus, more higher level drones can be equipped to modules as well.

### Disadvantages

The Bluetail Wing's DPS and health is the lowest of the AXIS Wings, and thus it can be shot down much more easily than the other drones.

## Gallery

* Bluetail Wings zoomed in.
* Bluetail Wings swarming Inquisitor Destroyers in large numbers.
Barricade/Bounty

## Event Information

This is the Alien Bounty-like side event for Barricade. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 130

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike