Dougal

Male Hobbit (Hamish's twin brother)

* Level 5 Warrior Monk (43,671 xp) Need 47.5K for lvl 6.
* Level 6 Magic User (43,671 xp) Need 60K for lvl 7.

**Religion:** Barosa (Lawful Neutral)

**Dougal has lost his left hand.**

### **Stats**

(\*) Below minimum stats for class - must be increased in preference to any other stats

### **Weapon Proficiencies**

**Two Handed Staff** & **One Handed Staff**: Specialisation: +0.5 Att/Rnd, +1/+1

Also carries a Meat Cleaver - not profficient as a weapon, but if trained in butchery.

### **Skills**

Speak Common,
Speak Ariel,
Read/Write Common,
Drawing,
Brewing,
Slaughtering

### **Spellbook**

 "Forgotten" spells
 Failed spells

### Personal Items

* +3 Ring of protection, +1 on all stats, 1pt/hr degeneration
* +3/+3 Staff D12 damage
* +1/+1 'Superior' staff
* Normal staff (spare - on mule!)
* Light Crossbow and quiver/quarrels
* 'Carry case' for axolotl (modified scroll case)
* Drawing/writing equipment + paper
* Spell-book with waterproof wrapping
* Healing salve (D4)

## Day 35-41 – The fourth week in Northlake

With Joshua off shopping, Dougal finds himself pretty much tied to the market stall for most of the week. On his odd times off, he explores options for a protective case for his familiar.

Unfortunately, with planting season in full swing, most people passing the stall are now too pre-occupied with getting out early, or too tired when they return to consider reviewing the stall. The one exception is one evening where a young man, desperately looking for something different as a present for his Mothers’ birthday buys a couple of small brooches.

## Day 28-34 – The third week in Northlake

Spends a quiet week, helping on the market stall, assisting as a runner in the College but other than that primarily spending quiet time at the Barosan shrine in Northlake.

## Day 21-27 – The second week in Northlake

Dougal commissions a more up to date map, and discusses the parties current map with Sparrowsight. The party communicates their willingness to sponsor 5 students to undertake research, and this is gladly welcomed. Sparrowsight advises on which students have interest areas that align with the parties research goals. Payment is weekly in advance, so that runners where needed can be secured, and on the basis that the party will help out as possible, 2 runners are also commissioned.

## Day 14-20 – The first week in Northlake

Dougal and Hamish make their way to the Barosan shrine in the city, a small affair to be found in the Eastern Quarter. The visit turns out to be extremely frustrating, from what you can gather whilst you are welcome at the shrine and will receive shelter there, to gain access to see any of the Enlightened you need to have been on the pilgrimage to the Golden Pagoda. The issue is that no-one will tell you where it is, claiming that your own insight should lead you there.

More successful is a visit to a mapmaker, who explains to you a little about the map you are using and can if required provide on commission are more up to date map – this will cost 1 Gold

## Background

A citizen of Sabarath, you and your brother had spent the last of your savings to join a caravan heading for Stormhaven, looking to secure a place at the Royal College of Magic. The local college calling itself Magicology had a very good reputation, but maintained a level of snobbery are regards the purity of magical study. The current President of the college believes that only dedicated magic users will be able to achieve the standards required. From what you had heard, Stormhaven had a number of colleges that specialised in those who combined an understanding of the arcane arts with other fields of specialization.

But your planned enrollment never happened, your group was about 2 days out of Stormhaven when it was caught up in the flood of refugees fleeing the city. Since then you have been living a nightmare of fleeing East trying to avoid Elven raiders who seem to kill indiscriminately.

At last, tired and hungry you arrive in a small village, Braerk, that apart from the large number of refugees still seems untouched by the invasion.

You start with:

1 Weapon of choice

Spellbook:

```
Spells: Write, Charm Person, Magic Missile, Friends, Unseen Servant

```