Ancestries

The diverse landscape of Omnarith is home to many ancestries. These ancestries are among the many hand crafted by gods at the beginning of history. The Divine Skirmish brought many of these ethnic groups into conflict with the help of their patron deities. At the end of the intervention of the deities, the Dwarves emerged from the scarred ground poised to conquer. Many of the ancestries were subjugated or pushed out to less desirable land. With the fall of the Piccaran Empire, the relatively young nations are the most diverse yet seen in Omnarith.

### Common: Prevalent in all parts of the world

* **Elf**:Expert statesmen and spies, explorers of the feywild and rulers of the hidden kingdom of Lonnashae
* **Gnome**:Tinkers and Tricksters, they flock to the big Human and Elven cities
* **Goblin**:Hardscrabble and Crafty, Goblins are common everywhere, especially where they aren't welcome. Many large cities make attempts to shun their goblin populations to sewers or ghettos.
* **Halfling**:Warm and Honorable, Halflings are found wherever there is laughter
* **Human**:Versitile and Adaptive, Humans are jacks of all trades who have found niches for themselves everywhere controlling more of Omnarith than any other ancestry.
* **Orc**:Strong and Honest, Orcs are as varied as Humans. From feared raiders and pirates to nobility, Orcs make their mark wherever they go.

### Uncommon: Smaller enclaves scattered throughout

* **Catfolk**:Possessed of feline grace, they are skilled dancers and hunters. Many of heard of the Marlessen family of the Trakel plains.
* **Hobgoblin**:Warriors first and foremost, they are among the most feared raiders and personal guards.
* **Dwarf**:Centuries after their apex ruling the Piccaran Empire, they are an ancestry long in decline.
* **Kobold**:Masters of Traps and intricate Treaties, common in burrows around the domains of the Dragonlords.
* **Leshy**:Secretive plant people who are content to live in their forests until a threat comes their way.
* **Iruxi**:Lizard-like in Adaptability and Heartiness. Never feeling at home, prodigal Lizardfolk are found in low numbers anywhere.
* **Ysoki**:Keen of mind and senses, these rodent-like people form exclusive enclaves and churn out inventions.

### Rare: Few if any known settlements. When seen outside of those, they are usually travelers or isolated families

* **Dragonborn**:Created in the labs of the Dragonmages, almost all are agents of the Dragonlords. Few, called Renegades, escape these masters and live lives of their own.
* **Shoony**:Brave and Stouthearted, the pug-faced Shoony are rumored to be cured werewolves.
* **Tengu**:Mysterious Bird Creatures who can take the form of Humans frequently taking the roll of hermit or witch. Are said to hail from the Wandering Isle.

## Heritages

Heritages most often cover those born under certain circumstances or with varied magical influences touching their family trees. This influence can come from a genie, a vampire, or the forces of chaos or law.

* **Aphorite**: Tinged with Order and Law, these people appear by clockwork in the birth of the 1st, 10th, 100th, 1000th, and 10,000th person born to each community. The birth of an Aphorite is marked as a milestone in many communities and, with careful record keeping, can be anticipated to some degree.
* **Aasimar**: Beings tied in origin to the celestials that serve the gods in their planes. Very frequently Candidates for Ascension. Through their gentle appearance and their association with the gods, they easily climb the political ladders of Canterol.
* **Genasi(Geniekin)**:Passionate and Powerful, many genasi live either in the elemental planes, or in hiding using the Ithyl Shroud after The War of Thorns. As such it is very difficult to estimate their number.
* **Tiefling**: Beings tied in origin to the fiends that rule the Hells and the Abyss. Many scattered isolated communities some of which were founded by the Chandrian Tieflings who fled from Halifor long ago. Tieflings also find it easy to move up in Canter Society.