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Dishonored: Death of the Outsider

*This article is a stub. You can help Dishonored Wiki by expanding it.*

***Dishonored: Death Of The Outsider*** is the next story in the Dishonored universe and it was released on September 15 2017.

Set a couple of months after the end of Dishonored 2, Billie Lurk returns to Karnaca to reunite with her mentor, the legendary assassin Daud. Together, they will explore the dark underbelly of the city to recover artifacts in order to kill the source of chaos within the Empire, the Outsider himself. The story will delve more into the Outsider's past and the reason for his existence.

Billie will not have the Mark of the Outsider, but will instead have new powers and abilities granted from artifacts and new gadgets at her disposal to infiltrate underground fight clubs and plan a bank heist, square off against the Sisters of the Oracular Order, new Clockwork Soldiers, the immortal Envisioned and the Outsider-obsessed Eyeless gang. In addition, the game will feature the Original Game Plus mode to replay it with three specific abilities from Dishonored 2.

Another new feature to the game is the addition of Contracts during missions, which Billie can accept to find and eliminate optional targets.
Dishonored Wiki/Section 2

*Dishonored: Death of the Outsider was released September 15, 2017. Like its predecessor, it is set in the city of Karnaca, but this time around, the point of view is that of Billie Lurk.*

**Characters**
* Billie Lurk
* Daud

**Inventory**
* Ammo
* Resources
* Upgrades

**Locations**
* Northern Camp Seto District
* The Albarca Baths
* Upper Cyria District
* Colibron Plaza
* Red Camelia Beauty Parlor
* Cienfuegos Pharmacy
* Dolores Michaels' Bank
* Cristofer Jeorge's Office

Dishonored 2
**Characters**
* Corvo Attano
* Emily Kaldwin
* The Outsider
* More...

**Items**
* Blueprints
* Bonecharms & locations
* Paintings
* Runes
* Weapons

**Missions**
* A Long Day in Dunwall
* Edge of the World
* The Good Doctor
* More...

**Gaming and gameplay**
* Patch notes
* System requirements
* PC drivers
* Controls

**Locations**
* Karnaca
* Addermire Institute
* Jindosh Mansion
* More...

**Enemies**
* Delilah Copperspoon
* Luca Abele
* Clockwork Soldiers
* Nest Keepers
* More...

Dishonored
**Characters**
* Corvo
* The Outsider
* Lord Regent
* Pendleton Brothers
* Emily Kaldwin

**Locations**
* The Isles
* Dunwall
* The Golden Cat

**Inventory**
* Ammo
* Gadgets
* Key ring
* Resources
* Upgrades

**Missions**
* Chaos

**Enemies**
* Bottle Street Gang
* City Watch Officer
* Elite Guard
* Tallboy
* Warfare Overseer

**Achievements**
* Dishonored
* Secret achievements
* Dunwall City Trials
* The Knife of Dunwall
* The Brigmore Witches

**DLC**
* Dunwall City Trials
* The Knife of Dunwall
* The Brigmore Witches
Crossbow

A silent, exotic weapon crafted from the finest materials. Used to launch bolts, sleep darts and incendiary projectiles.

## In *Dishonored 2*

A silent, exotic weapon crafted from finest materials. Used to launch bolts, sleep darts, and incendiary projectilves.

There are four special crossbow upgrades available in *Dishonored 2* once the Configurable Grooving masterwork blueprints have been obtained: two from which Corvo can choose and two from which Emily can choose:

* The Dealer (Corvo)
* Coffin Nails (Corvo)
* Piercing Insult (Emily)
* Long Distance Lover (Emily)

### Upgrades

* Crossbow Accuracy, cost: 300
* Extended Bolt Range, cost: 450
* Reload Speed, cost: 600

### Ammo

* Crossbow Bolt, cost: 20
* Sleep Dart, cost: 30
* Incendiary Bolt, cost: 40  (after acquiring the upgrade)
* Howling Bolt, cost: 50  (after acquiring the upgrade)
* Stinging Bolt, cost: 50  (after acquiring the upgrade)

## In *Dishonored*

There is only a single crossbow available in *Dishonored*:

* Corvo's Crossbow
Corrupted bonecharm

**Corrupt bonecharms** are rare and powerful, offering exotic Traits but they are also unstable, and also possess negative Traits. Additionally, you cannot learn the Traits from Corrupt bonecharms.

With the Bonecharm Crafting Enhancement, you can craft new Bonecharms by sacrificing Bonecharms and Runes you’ve found in the world to learn new Traits and obtain Raw Whalebone. However, there is a chance of corruption whenever you craft bonecharms with more than 2 traits.

## List of corrupted bonecharms

* Armored Bones
* Bright Moon
* Clumsy Assassin
* High Pressure
* Lightweight
* Power Slash
* Risky Parry
* Shivering Silhouette
* Splintering Bolts
* Still Fade
* Stolen Breath
* Vengeance Trade
* Void Winds
* Witch’s Skin

* Armored Bones
* Bright Moon
* Clumsy Assassin
* High Pressure
* Lightweight
* Power Slash
* Risky Parry
* Shivering Silhouette
* Splintering Bolts
* Still Fade
* Stolen Breath
* Vengeance Trade
* Void Winds
* Witch’s Skin
Dreadful Wale (2)

**Dreadful Wale** is an interlude between the fifth and sixth missions in *Dishonored 2*. Meet with Anton Sokolov to discuss your next steps, before taking the skiff to the Dust District.

## Objectives

### Dreadful Wale

* Confer with your Allies
* Board the Skiff for the Dust District

## See also

* Dreadful Wale
* Dreadful Wale (3)
* Dreadful Wale (4)
Curnow's Visit

This book is found inside the Office of the High Overseer. It describes where the meeting between Geoff Curnow and Thaddeus Campbell will take place.

## Content

> “
> Wayland,
>
>
> Captain Curnow and his retunue will be here this evening. See that they are allowed through the checkpoint without incident. I would like him in a fair mood when i have drinks with him in the meeting chamber.
>
>
> Also, be prepared to defend the checkpoint from the inside should things go awry with negotiations. Not that I expect they should, but I want your Overseers prepared in case Curnow and his men live up to the City Watch's reputation.
>
>
> High Overseer Campbell
>
>
>
>
>
>
>
>
City Watch Armory

The **City Watch Armory** is located at the northwest end of the Tower District, next to the Tower Gate. There is one guard inside and at least three more patrolling the immediate area.

When you first escape Dunwall Tower, the door into the building is not locked. Later, upon your return, it is and a key is required to enter.

Inside, there is also a door leading to Coldridge Canal.

## Items of note

### Second visit

* Processed Whale Oil, one bottle outside and another inside
* Copper Wire, one roll outside and another inside
* Crossbow Bolts
* 3 boxes of Pistol Bullets
* 1 piece of Raw Whalebone
* Rewire Tool
* Gate Defense Orders
* 11

## Mission

* A Long Day in Dunwall
* Death to the Empress
A Better Serkonos

*This article is a stub. You can help Dishonored Wiki by expanding it.*

This audiograph is found ??

## Transcription

> “
> When I first met with my inner circle, I saw nervous faces. Even the boldest were afraid, wondering if we’d live to see another Feast. Now Serkonos is ascendant.
>
>
> But this is a story that began long years before. I knew Delilah when I was only a boy. And even after she was lost, dead and gone from the world, her memory burned in my mind. Until finally I began to hear her whispering, calling to me from the Void. Telling her story of growing up in Dunwall Tower, and the half-sister who cheated her of her throne.
>
>
> Then she told me there was a way to bring her home.
>
>
> Delilah. Beautiful, immortal.
>
>
>
>
>
>
>
>
Dishonored upgrades

**Dishonored upgrades** can be purchased from Piero. They fall into two categories: Weapon upgrades and Equipment upgrades.

## Weapon upgrades

* Bolt Capacity Upgrade 1
* Bolt Capacity Upgrade 2
* Bullet Capacity Upgrade 1
* Bullet Capacity Upgrade 2
* Combat Sleep Darts
* Corvo's Pistol
* Crossbow Accuracy Upgrade
* Crossbow Range Upgrade
* Crossbow Reload Speed Upgrade
* Grenade Capacity Upgrade
* Pistol Accuracy 1 Upgrade
* Pistol Accuracy 2 Upgrade
* Pistol Explosive Shot Upgrade
* Pistol Magazine 1 Upgrade
* Pistol Magazine 2 Upgrade
* Pistol Magazine 3 Upgrade
* Pistol Reload 1 Upgrade
* Pistol Reload 2 Upgrade
* Springrazor Radius Upgrade
* Springrazor Capacity Upgrade
* Sticky Grenade Upgrade
* Sword Crossing Upgrade

* Bolt Capacity Upgrade 1
* Bolt Capacity Upgrade 2
* Bullet Capacity Upgrade 1
* Bullet Capacity Upgrade 2
* Combat Sleep Darts
* Corvo's Pistol
* Crossbow Accuracy Upgrade
* Crossbow Range Upgrade
* Crossbow Reload Speed Upgrade
* Grenade Capacity Upgrade
* Pistol Accuracy 1 Upgrade
* Pistol Accuracy 2 Upgrade
* Pistol Explosive Shot Upgrade
* Pistol Magazine 1 Upgrade
* Pistol Magazine 2 Upgrade
* Pistol Magazine 3 Upgrade
* Pistol Reload 1 Upgrade
* Pistol Reload 2 Upgrade
* Springrazor Radius Upgrade
* Springrazor Capacity Upgrade
* Sticky Grenade Upgrade
* Sword Crossing Upgrade

## Equipment upgrades

* Improved Armor
* Bone Charm Capacity Upgrade 1
* Bone Charm Capacity Upgrade 2
* Corvo's Mask
* Boot Stealth Upgrade 1
* Boot Stealth Upgrade 2
* Mask Optics Upgrade 1
* Mask Optics Upgrade 2
* Mystical Fish Artifact
* Mystical Rat Artifact
* Mystical Whale Artifact
* Mystical Wolfhound Artifact

* Improved Armor
* Bone Charm Capacity Upgrade 1
* Bone Charm Capacity Upgrade 2
* Corvo's Mask
* Boot Stealth Upgrade 1
* Boot Stealth Upgrade 2
* Mask Optics Upgrade 1
* Mask Optics Upgrade 2
* Mystical Fish Artifact
* Mystical Rat Artifact
* Mystical Whale Artifact
* Mystical Wolfhound Artifact
Corvo Attano

**Corvo Attano** is the protagonist of "Dishonored" and one of two protagonists in "Dishonored 2". He is a native of Karnaca, the southernmost city on the island of Serkonos. At the beginning of the first game, he is the former trusted Lord Protector and confidante of the Empress who has been framed for her assassination. He also has a warm relationship with the Empress' daughter Emily.

Over the course of events in the first game, it is revealed that Corvo is actually Emily's father and this influences the second game's narrative to a great extent.

## Physical description

* Height: 6'4"
* Eye color: Dark Brown
* Birthdate: 25th Day, Month of Nets, 1798
* Birthplace: Karnaca, Serkonos
* Voice actor: Stephen Russell

## Corvo's powers

* Blink – Corvo’s teleportation skill. When upgraded allows Corvo to slow down time.
* Dark Vision – Allows Corvo to see enemy movement through walls.
* Devouring Swarm – Corvo unleashes a swarm of wild rats that attack enemies and eat corpses.
* Possession – Corvo can jump into the body of a rat and scurry through tunnels. When upgraded, he can also posses bloodflies and dead bodies. A further upgrade allows possession of a living human.
* Bend Time – fully stop time but when it's upgraded you can advance it a little bit as you go
Dead Drop

This note is found, along with an audiograph and the Imperial Jewel Box, inside the safe in the Lord Regent's Chambers in Dunwall Tower

## Content

> “
> Lord Spymaster,
>
>
> We had a specific agreement and I planned around it. The Royal Protector wasn't part of that agreement. You assured me that she and the girl would be alone. So the price of the job just went up. Send the coin to the alternate dead drop or you can be sure we'll be calling.
>
>
> --Daud
>
>
>
>
>
>
>
>
Confiscated Merchandise

This note is found on the smugglers' boat in the Palace District only if you previously knocked out the two workers there and hid their bodies. In that case, the goods on their boat are seized and only this note is left behind. If you leave the workers alone, you are in fact leaving them to be murdered by the guards.

## Content

> “
> To the operator of this vessel,
>
> This is official notification that your cargo has been seized by the Grand Guard for failure to pay the docking tariffs and other fines you owe.
>
>
> If you come up with the coin, you’ll find my associate and me in an apartment just before the Wall of Light checkpoint on the way to the Grand Palace. (Look for the target mannequins on the balcony.)
>
>
> Better hurry, though. After a period of a few days, your goods will be sold to cover our expenses.
>
>
> Corporal Rivera Feros
>
> Grand Serkonan Guard
>
>
>
>
>
>
>
>
Diary of Professor Bracamontes

This diary is found in the corner the private room with the Outsider shrine, on the fourth floor of the Addermire Institute.

## Content

> “
> I was very much surprised Professor Lignon presented me with a gift. Our bitter rivalry has been most vexing lately. Perhaps it has vexed him as well, hence this little peace offering. Yet as gifts go, it seems wanting - a bit of bone with scratches on it. Though I suppose, given his area of expertise, he believes it suitable. So for now I’ll withdraw my complaints to the head office.
>
>
> 15th
>
> I’ve become most fascinated by the bone trinket Lignon gave me. I see now those scratches are really letters of some kind. Quite exquisite actually! I have detected the slightest bit of warmth emanating from the thing, and am most intrigued. But the evening grows cold, so I’ll continue my observations tomorrow.
>
>
> 20th
>
> I’ve cancelled classes for the day, as I’ve taken on the most aggressive chill! How I shiver! My one comfort is Lignon’s little gift. When I hold it in my hand I feel such warmth from it!
>
> Tomorrow I’ll go to Addermire Institute, maybe spend a week there. If my health permits it, I intend to write to Lignon to express my gratitude.
>
>
> 28th
>
> Doctors are stumped of course. Fools. No I will not drink their foul tasting medicine! My little charm will protect me from this confounded chill. Even now it seeks to warm me. Why it’s almost too hot to hold! Lignon has been named Headmaster. I must write and congratulate him, and will do so as soon as my fingers feel thawed!
>
>
>
> — none
> 13th
>
>
>
>
>
Deadly Shade

**Deadly Shade** is one of the powers Emily or Corvo can acquire. It summons a Doppelgänger that can fight enemies and assassinate when undetected. It costs 3 runes.

## Strategic tips

Summon an ally by holding and releasing . Your Doppelgänger can engage in combat with enemies, or even assassinate them, when undetected.

Doppelgängers can help you eliminate enemies, or distract them while you slip away.
Contractor's note

This note is found on a crate in the central guarded area near the Rudshore Gate in the Flooded District next to the Security Work Log. Nearby are a health potion, a mana potion and some bullets.

## Content

> “
> It's getting harder to find healthy workers who are willing to lay down conduit in the Flooded District. So what we're going to do is pick out any strong-looking males who show signs of the sickness, and offer them work in exchange for us to look the other way. They get these floodlights hooked up, then you do what you want with them.
>
> --C.S.
>
>
>
>
>
>
>
>
Confiscated Rune

This note is found in the guard station by the entrance to Holger Square, along with the rune.

## Content

> “
> Corporal Meadows,
>
>
> We found this strange ruin on the woman who used to sell pastries up the street. Not sure how she died, but since the thing looks superstitious we set aside for the Overseers. After you shift is over, take it to them for disposal of whatever they do with them. Don't forget.
>
>
>
>
>
>
>
>
Damien's Journal

This journal is found just inside the Dunwall Sewers, next to a dead couple on a mattress.

## Content

> “
> Amanda and I only had enough coin to buy half the elixir we needed. Even that's all gone now, and there nothing to do but wait. We're very sick and there's no place above to hide from the City Watch. They're breaking into houses all over our district. So we'll stay here and share the last hours together. Our fire will keep the rats away, but they'll inherit the city.
>
> --Damien
>
>
>
>
>
>
>
>
Domino

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Domino** is one of Emily's powers in "Dishonored 2". It links human targets so they die or fall unconscious together. It costs 4 runes and there are two possible upgrades available.

## Upgrades

* Link Three, Cost: 3 runes
* Link Four, Cost: 3 runes

## Strategic Tips

Domino links two human targets. While the power is active, any action taken affects all linked targets. For instance, quickly incapacitate multiple enemies using a single sleep dart, reducing the risk of alarm. Or kill multiple linked enemies simultaneously if outnumbered in a fight.

Combine Domino with other powers to create surprising and interesting effects. For instance, summon a Doppelgänger and link it to an enemy: any damage you deal to your own Doppelgänger will be shared by the linked enemy.

## History

Another skill with crowd control applications, Domino is the most impressive new power we saw during the Dishonored 2 demo. This skill allows you to link the fates of multiple characters together, and whatever you do to one character then affects the others in the same way. The more upgraded the power, the more targets you can link together.

During our demo, Bakaba linked four guards together, set an arc mine, and then drew one guard over to its vicinity. When the mine exploded, all four enemies hit the ground instantly.

“I think Domino is one of the most open-ended powers,” Bakaba says. “It's also a QA nightmare, as you can imagine.”

## References

1. ↑ Breaking Down The New And Enhanced Powers Of Dishonored 2, *Gameinformer*
Concerning the Crossbows

This note is found near the target dummies inside the workshop in the Back Yard of the Office of the High Overseer

## Content

> “
> Campbell,
>
>
> We initially thought it a great find when we came across some of the crossbows that the assassins had been using to harry our patrols. The models we found, however, have proven lacking. Daud's men have greater accuracy and range, and I swear theirs reload faster. I'm recommending that we stick with pistols and sabers and count this as a lesson in where our strengths lie.
>
>
> Sincerely,
> High Artificer Bartholomew
>
>
>
>
>
>
>
>
Dreadful Wale Accounting

This book is found by the cot up on the Bridge of the Dreadful Wale.

## Content

> “
>
> 6th, Songs
>
> Out: 32 coins
>
> Docking and Late Fee
>
> M. Tallenger
>
>
>
> 8th, Songs
>
> Out: 25 coins
>
> Ferrying Cargo (night)
>
> Piccolo and Tate
>
>
>
> 8th, Songs
>
> Out: 50 coins
>
> Krust Removal on Hull
>
> Shipyard
>
>
>
> 9th, Songs
>
> Out: 20 coins
>
> New Sextant
>
> Carrbury Est.
>
>
>
> 10th. Songs
>
> Out: 5 coins
>
> Gave out coins
>
> Mudlarks
>
>
>
> 10th, Songs
>
> Out: 25 coins
>
> Chicken, Potatoes, Oil
>
> Market
>
>
>
> 12th, Songs
>
> Out: 10 coins
>
> Anton's Seasick Pills
>
> Apothecary on Swain
>
>
>
> 13th, Songs
>
> Out: 25 coins
>
> Matches, Length of rope
>
> Traders Co.
>
>
>
> 16th, Songs
>
> Out: 40 coins
>
> Night Ferry of Cargo
>
> Piccolo and Tate
>
>
>
> 17th, Songs
>
> In: 6 coins
>
> Sold Rockfish
>
> Fishmonger Raul
>
>
>
> 19th Songs
>
> Out: 12 coins
>
> Barrels of Oil, Slime Removal
>
> Shipyard
>
>
>
> 21st, Songs
>
> Out: 20 coins
>
> Mutton, Carrots, Potatoes
>
> Market
>
>
>
>
>
>
>
>
>
>
Corvo Attano, The Royal Protector In Our Times, Part 02

## Content

> “
> Treatise on the Physical Existence of that Foreign Realm [Excerpt]
>
>
>
>
>
> ---
>
>
> In an act of rebellion, young Jessamine Kaldwin chose Corvo as her Royal Protector when Corvo was 19 and she was 12. He served her loyally as a bodyguard, courier and some say spy, before and after she was crowned Empress. Though it was scandalous gossip at the time, it is said they began a love affair around 1823, when Jessamine was 18 and Corvo 25.
>
>
> The next chapter of Attano's life is like something out of a legend.
>
>
> During the Time of the Rat Plague, when the Empress fell, Corvo was accused of regicide and sentenced for execution. He was thrown into Coldridge Prison and publicly reviled. He escaped, and as part of a small conspiracy dedicated to throwing down the tyrannical Lord Regent, Corvo struck back at the people who killed the Empress and who wronged him. As the Lord Regent fell, the Loyalist conspiracy turned on Corvo, poisoning him. Surviving through some inner resilience, he located the true assassin of the Empress and fought his way out of the Flooded District. Corvo eventually cornered the last of the Loyalists on Kingsparrow Island, at the Burrows Lighthouse, and rescued Emily Kaldwin, heir to the throne.
>
>
> The romantic involvment between Corvo Attano and the Empress Jessamine Kaldwin was a terribly-kept secret, and thus it is widely held that Emily Kaldwin is their daughter. Following the interregnum, Corvo watched over Emily as she began to rule the Empire of the Isles.
>
>
>
>
>
>
>
>

## See also

* Corvo Attano, The Royal Protector In Our Times, Part 01
Disabled Carriage Rails

*An engineer on the take will shut off the electricity to the carriage rails, allowing passage through the Wall of Light, and easier access to the Grand Palace."*

This note is a favor which can be purchased from the Black Market Shop in the Palace District. Information about an engineer who will shut off the electricity to the carriage rails, allowing passage through the Wall of Light, and easier access to the Grand Palace.
Crown Killer Strikes Again!

Copies of this issue of the Dunwall Courier are found all over The Isles.

## Content

> “
> Dunwall citizens express shock and fear as yet another outspoken critic of Empress Emily Kaldwin has met with a violent demise. The latest victim is none other than Ichabod Boyle, notable entrepreneur and supporter of the arts.
>
>
> Boyle recently wrote an opinion piece harshly criticizing the Empress for what he called her "slipshod style of governance" and her "willful neglect of duties." Authorities are convinced the Crown Killer is the culprit, given the gruesome details left at the crime scene.
>
>
> As Her Majesty's most outspoken adversaries fall one by one to this notorious assassin, we boldly ask: Is it now the duty of the Royal Protector to murder all who dare to criticize the Throne?
>
>
>
>
>
>
>
>
Dead Counter Responsibilities

This book is one of two books stacked on the chair next to the bed on the second floor of Piero's workshop.

## Content

> “
> [Excerpt from a manual on new City Watch procedures]
>
>
> Commissioned by the Lord Regent in the face of the growing plague crisis, the Dead Counter is a postion that will only be given to officers, usually of junior or middle grades. In most matters of edict or curfew enforcement, these officers will defer to the acting officer on-duty. However, any Dead Counter will have command in situations related to the plague and the handling of the dead, including those with late-stage plague symptoms (called "weepers" in common parlance). Starting in the Month of Rain, interested officers may apply for the test and, if accepted, for the two-week training tour. Pay will be administered in coin and rations of elixir, at one and one-half normal pay grade.
>
>
>
>
>
>
>
>
Dr. Galvani's Journal (Dishonored)

This book is found on a small side table beside a chest, along with a Moray Pocket Watch, in the bedroom on the second floor of Dr. Galvani's Offices.

## Content

> “
> I've been invited to a soiree at the Boyle Estate. Of course, I won't attend. The 28th day of the 7th month, the Month of High Cold, is the day I met Anton Sokolov at the Academy. Why would I tarnish the anniversary of the most important day of my life by licking aristocratic boots? I have no time for fools. I will be solving the riddle of the plague.
>
>
> Perhaps I'll raise a cup of Tyvian red.
>
>
>
>
>
>
>
>
Curator Ashworth's Office

**Curator Ashworth's Office** is located on the third floor of the Royal Conservatory, at the west end of the atrium. It consists of an outer area where her assistant's desk is located and a small seating area, presumably for guests. Double doors then lead into the office proper. If you enter the office without sabotaging the Oraculum beforehand, there is a gravehound on guard inside.

Once inside, search the area reveals a flask of S&J Health Elixir and one of Addermire Solution, a Proposal from Curator Haden and a life-size, talking statue of Delilah.

Her desk contains a note from a cleaner with a key (which key ?), an Unfinished Letter to Delilah, and some Pistol Bullets. A staircase behind the desk leads to a small landing with a painting. At the top of the stairs is a display case with a Broken Whalebone Sword.
Detainee Durante

## Content

* High Chaos version
* Low Chaos version

> “
> Detainee was a man called Durante. He admitted entering the home of Aramis Stilton on occasion, but died before revealing how he came in possession of the Jindosh Lock combination.
>
>
> Detainee is of no further use to us. His possessions have been passed onto Vice Overseer Byrne for inspection, upstairs in his office. Brother Tennus will dispose of the detainee’s body.
>
>
>
>
>
>
>
>

> “
> Detainee was a man called Durante. He admitted entering the home of Aramis Stilton on occasion, but died before revealing how he came in possession of the Jindosh Lock combination.
>
>
> Detainee is of no further use to us. His possessions have been passed onto Vice Overseer Byrne for inspection, upstairs in his office. Brother Tennus has disposed of the detainee’s body.
>
>
>
>
>
>
>
>
Dishonored missions

After a short introductory mission, there are nine main **missions** in the game, each of which can be accomplished using either lethal or non-lethal means. The missions include:

* Returning Home (intro)
* Dishonored
* High Overseer Campbell
* House of Pleasure
* The Royal Physician
* Lady Boyle's Last Party
* Return to the Tower
* The Flooded District
* The Loyalists
* The Light at the End

## Mission Stats

After each completed mission, the Mission Stats are shown onscreen for the player's information. These include:

* Hostiles Killed
* Civilians Killed
* Alarms Rung
* Dead or Unconscious Bodies Found
* Overall Chaos (Current Total)
* Didn't Kill Anyone
* Ghost (Never Detected)

###  Special Actions

Special actions are also listed. These include all primary and optional tasks which have been completed before the mission is finished.

###  Found

This list shows the number of collectibles found during the mission, as well as the total available. These totals do not include extra runes which can be received from completing specific but optional tasks.

 Runes Found / Available
 Bone Charms Found / Available
 Outsider Shrines Found / Available
 Sokolov Paintings Found / Available
 Coins Found / Available
Delilah Cooperspoon paintings

**Delilah Copperspoon's paintings** are found throughout *Dishonored 2*. They are more impressionistic than Sokolov paintings.

## The Clockwork Mansion

* Jindosh Considers An Odd Numerator
* The Blood Topology of Grim Alex
* I look Upon the Craftsman

## The Royal Conservatory

* My Fires Burn within Breanna's Marrow
* Her Heart, I Bathed in Poison

## Dust District

* Paolo and the Inaccessible Cardinal
* Indiscrete Time Finds Aramis Stilton

## The Grand Palace

* My Name on Their Lips
* Her Face is My Smile
Conductive Filaments

**Conductive Filaments** blueprints found in the Waiting Room of the Jindosh Mansion. To find them, use the configuration level outside the room where the two nobles are chatting to send that version of the room down and reveal the upper version. The blueprints are on the desk.

If you miss these blueprints the first time around, you get a second chance during the Dust District Mission, aka mission 6. They can be found on a shelf below the workbench on the roof of the building with the windmill as you first enter the district.

## Mission

* The Clockwork Mansion
* The Royal Conservatory (mission) (second chance)
Difficulty

*This article is a stub. You can help Dishonored Wiki by expanding it.*

*Dishonored 2* has four difficulty settings:

* Easy
* Medium
* Hard
* Very Hard

## Easy

Enjoy the scenery and narrative, exploring at a leisurely pace. Enemies have limited perception, inflict less damage, and will give up the chase sooner. Elixirs have increased restorative value, and your Health regenerates faster.

## Medium

Tailored for players familiar with first-person action games. This is the default setting.

## Hard

For veterans of *Dishonored*, or players who enjoy a challenge. Enemies are perceptive, tenacious, and more dangerous in combat.

## Very Hard

A brutal experience for highly-skilled players. Cover offers less concealment, sound travels farther, and reinforcements show up in greater numbers. Enemies are very perceptive, attack faster and deal more damage. Elixirs have decreased restorative value.
Concerns about the Royal Interrogator

This note is found on General Tobias's desk in his office in Dunwall Tower.

## Content

> “
> General Tobias, I have to press you again, sir. The torturer has been coming into the barracks at night.
>
>
> Last night Corporal Huso woke up to find the freak leering at him in the dark. Other men have reported that personal items have gone missing, with odd things left in their place. Sanders said he found a bunch of teeth wrapped in his handkerchief. Teeth. And Bilson found three painted rat-heads on a string in his shaving kit.
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> Whatever this is, it has to stop. The men are rattled and I don't know how long I can keep them from going into that bastard's room and beating him to death in his sleep. I don't care what you call him, executioner, torturer, Royal Interrogator or bat-faced troll, he's got to stay out of the barracks.
>
>
> --First Commander Greggory
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Thunderstorms

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Thunderstorms** represent the ferocity and unpredictability of nature in an unforgiving ancient world. The danger of storms is tangible and intangible, with the occasional thunderbolt strike causing death to humans and domestic animals, and the fear of it causing drops in morale across your population.
Delilah Copperspoon

**Delilah Copperspoon** is the main antagonist of *Dishonored 2* and the *Dishonored* DLC *The Brigmore Witches*, and is mentioned in *Knife of Dunwall*. She discovered painting as an outlet for torment and apprenticed for a while with Anton Sokolov. She also sculpts and according to Meagan Foster, is a better sculptor than Sokolov.

## In *Dishonored*

### The Knife of Dunwall

*Main article:* The Knife of Dunwall

Delilah is first mentioned by The Outsider at the beginning of the story. She herself is not seen, although Daud interacts with a statue that she speaks through.

### The Brigmore Witches

*Main article:* The Brigmore Witches

Delilah is encountered in the Brigmore Manor, where she partakes in a ritual to possess Emily Kaldwin and use her to usurp the throne. She is defeated by either killing her or swapping the painting out with a painting of The Void.

## In *Dishonored 2*

Delilah is brought back from The Void through a seance held by Luca Abele, Kirin Jindosh, Breanna Ashworth, and the Crown Killer. She removes her soul from her body and stores it in an effigy, rendering her immortal. She later wrests the throne from Emily Kaldwin, Jessamine's rightful heir. Delilah claims to be Jessamine's half-sister, the daughter of the late Emperor and a kitchen maid. Orphaned at a young age, she made her own way through a hard life, which honed her shrewdness and cunning.

## Missions

* A Long Day in Dunwall
* Another Strange Visit
* The Royal Conservatory
* The Grand Palace
* Death to the Empress
Deposition Log no.73826

This book is found in the Archive of the Office of the High Overseer.

## Content

> “
> The Case of Agatha Harcort
>
>
> Deposition from Mary Wallace
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> "I smelled a peculiar stench coming from Agatha's window one night. As I looked in the window, I saw her burning over a fire the bones of something small, along with clumps of hair."
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> Deposition from Herbert Alcott
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> "On several evening as I came home from work, I saw Agatha peering at me unnaturally from behind her curtains. On the fifth day I felt a pain in my stomach upon approaching her home."
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> Outcome:
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> Agatha's home was searched. Several outlawed items were found, and Agatha was caught as she attempted to flee from the back door. Her interrogation yielded little of use. Home and property seized for the Abbey. Remains cremated.
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Conditioning Sokolov

There are four notes entitled **"Conditioning Sokolov"**. The first note is found on one of the tables on the balcony outside Kirin's quarters at the Jindosh Mansion.

## Content

> “
> So the high and mighty Anton Sokolov won’t deign to aid me in my efforts to make a new version of the Clockwork Soldier. Fine, I have another solution. My electroshock machine, long a side project of little practical use, will be just the thing.
>
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> If I can find the right calibration, I should be able to damage those parts of Sokolov’s mind related to independence and free will, leaving intact his vast knowledge and hopefully an even more important quality the old man possesses, though it pains me to admit, his legendary creativity.
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> “
> Sokolov is more resistant to the notion of collaborating than anticipated. He's a stubborn old goat, which could be his undoing unless I'm careful with the electroshock machine. My goal is to render Sokolov pliable, but still capable of assisting me in designing a new version of the Clockwork Soldier.
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> At the moment, each Clockwork costs a fortunes, but I'm certain my old teacher and I can find a way to reduce costs.
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> “
> My efforts to fine-tune the electroshock machine have been less than successful. Breaking down the more bothersome elements of a subject's personality, such as willpower, while leaving cognition and creativity unharmed has proven unrealistic.
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> Instead, my machine leaves the subject babbling like a child, which is the opposite of what I need from Sokolov.
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> “
> I tire of dealing with my old teacher. I’m confident that I don’t need him to simplify the design of the Clockwork Soldier, but without Sokolov it could take years to reduce the cost of each Clockwork; to design a version that can be built with cheaper, more readily available materials, and assembled by Duke Abele’s half-witted factory workers. The Duke will get his Clockwork Army, I’ll make sure of that. The question is when.
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> I’ll keep experimenting with the electroshock machine, trying to get it just right. And if Sokolov can’t be made to help me, I’ll continue using the machine on him anyway as entertainment.
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## Gallery

* Second note
* Third note
Doctor Hypatia to Resign says Grand Palace

Copies of this issue of the Dunwall Voice are found all over The Isles.

## Content

> “
> A statement from the Grand Palace today, signed by Duke Abele, indicates that Doctor Alexandria Hypatia has resigned from her position as Chief Alchemist at Addermire Institute for issues concerning her health. Additionally the statement advises the Addermire will remain closed for the foreseeable future. The statement did not mention the fate of the various cures Doctor Hypatia has been developing.
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> Readers will know here popular "Addermire Solution," which is said to help miners with their work-related maladies, as well as combating bloodfly fever.
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Doppelgänger

**Doppelgänger** is one of Emily's powers in "Dishonored 2". It summons a shade of yourself that attracts enemies. It costs 4 runes and there are four possible upgrades available.

## Upgrades

### Level 1

* Baffling Shade, Cost: 1 runes
* Deadly Shade, Cost: 3 runes
* Transposition, Cost: 2 runes

## Strategic Tips

Your Doppelgänger creates a diversion and flees from enemies, drawing attention away from you.

Enemies that destroy your Doppelgänger will believe they have eliminated any threat in the area, and will transition to a less alert state.

Your Doppelgänger will also trigger security systems and attract hostile animals, just as you would.

## History

We didn’t see this Emily power in action during the demo, but Bakaba alluded to it when referencing the combinatorial possibilities the new powers afford.

Doppelganger creates a clone of Emily she can use for misdirection. But its most interesting application we know about is using this power in tandem with Domino. If you tie several enemies together and link them to your doppelganger, you could kill or incapacitate your clone to remove the threats. This even works against elite guards.

## References

1. ↑ Breaking Down The New And Enhanced Powers Of Dishonored 2, *Gameinformer*
Watchtower

A **Watchtower** is an elevated defensive point: the most basic defense tower. It allows up to two people to shelter in it and shoot at incoming enemies. They require periodic maintenance.

## Requires

* Fortifications
* 4x Log
* 8x Stick
* 2x Straw
* 2x Leather

## Stats

* Watchtowers have 600 hit points
* Watchtowers last 8 years
* 1+ Prestige per tower
Duelist's Luck

**Duelist's Luck** one of two regular bonecharms which was included in the "Imperial Assassin's Pack" special bonus included as part of the Pre-order and Collector's Editions of *Dishonored 2*. It is found inside a small case on the desk in Emily or Corvo's room aboard The Dreadful Wale. Next to the case is a book entitled "Goodbye Karnaca - A Musician's Farewell".

## Effect

* Bullet packs have a slight chance of containing +1 pistol bullet

## Sacrificing

* 1x  Raw Whalebone
* 1x  Weapons
Dreadful Wale (4)

**Dreadful Wale** is an interlude between the eighth and ninth missions in *Dishonored 2*. Meet with Meagan Foster and Anton Sokolov to discuss your return to Dunwall. During this mission, Meagan makes a startling revelation.

## Objectives

### Dreadful Wale

* Meet with Meagan Foster and Anton Sokolov to discuss the mission
* Board Meagan's Fosters Skiff

## Mission Clues

### Briefing with Megan Foster

Meagan Foster is waiting on the deck of the Dreadful Wale. She wants to talk. – This is when Meagan confesses to actually being Billie Lurk and you must choose whether to live with that knowledge, or take revenge.

### The Skiff

The skiff is ready to leave for the docks in Dunwall. The district is practically a ghost town now.

## Bonecharms

* two regular bonecharms inside Meagan Foster's cabin

## See also

* Dreadful Wale
* Dreadful Wale (2)
* Dreadful Wale (3)
Dr. Galvani's Journal (Dishonored 2)

**Dr. Galvani's Journal** is found in his apartment in the Tower District of Dunwall.

## Content

This first entry is found in his apartment during the mission "A Long Day in Dunwall":

> “
> 2nd Day, Month of Earth, 1852
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> ---
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> I've lived in Dunwall most of my life, surviving even the dreaded Rat Plague fifteen years ago. I remember people fighting and killing each other for a half empty elixir flask. I dealt with house-breakers repeatedly back then, and ultimately decided to sell my house at Clavering in favor of a more secure location.
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> Surely, I won't be distrubed anymore, living so close to Dunwall Tower itself. On some days, I've even seen the Empress riding by in a carriage. Once already, I thought I spied the Royal Protector on a nearby rooftop, watching a street altercation below. So I feel safer now. I have less space here, but should still be able to conduct my experiments without fearing the loss of any expensive lab equipment or the funding my work so dearly depends on.
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This second entry is found during the mission "Death to the Empress", if you robbed his safe on your first visit:

> “
> 24th Day, Month of Earth, 1852
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> ---
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> In the middle of the Coup against our fair Empress Emily, whom I’ve supported since her mother’s time, I was robbed again! Some miscreant took advantage of the chaos and broke into my new apartment. I give up, this city is cursed. I’m leaving forever. I’ve sold everything and I’m off to Tyvia.
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> If you come back again, you scoundrel, enjoy your visit to my home. There’s nothing left to steal! Maybe you can roll yourself up in my carpets and lick the dust from the furniture, since you seem to have such an obsession with me!
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Daughter of Tyvia

This book is found in a number of locations, including:

* second floor of The Golden Cat, near the Carmine Hound Statuette

## Content

> “
> [Excerpt from a theatre play]
>
> Young Lady Amelia, in the back garden
> Duchess, I do not know of the world beyond these garden walls, but do not mistake my lack of experience for fear. Or for an absence of desire. If I've avoided you it is because of the warning your name carries.
>
> Duchess Kalli, bending a rose to her face, inhaling the scent
> And what warning is that, my dear Amelia?
>
> Young Lady Amelia, turning her back on the Duchess
> I believe you know my meaning. Your father's tales are still the subject of parlor gossip.
>
> Duchess Kalli, stepping up close
> And do those stories excite you? Tell me, girl, I am a friend.
>
> Young Lady Amelia, hesitating
> Duchess Kalli, I - Yes, I confess they do. In my youth I hid a copy of the tales of Prince Kallisarr. I read them late into the night.
>
> Duchess Kalli, speaking into her ear
> As did I.
>
> Young Lady Amelia, leaning back into her embrace
> But, he was your father?!
>
> Duchess Kalli, stroking her neck
> They're just stories, Amelia. Fire for the imagination.
>
> Young Lady Amelia, breathing deeply
> Duchess, will you teach me to kiss?
>
> Duchess Kalli, cooing softly
> I will, but have you never kissed another?
>
> Abirri, a rose gardner, emerging from the hedges, stammering
> My ladies! I swear to you, I did not intend to spy. Forgive me, but I was pruning the hedge and could not find a way to interrupt.
>
> Duchess Kalli, extending a hand
> We forgive you. But as punishment, I command you to stay, and to come closer.
>
> Young Lady Amelia, shocked, brows furrowed in irritation
> But he is a servant, Duchess!
>
> Duchess Kalli, pulling at each of them, drawing them close to her
> And serve us, he will, young Amelia.
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Deranged Killer Targets Guards

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> A mysterious killer has been targeting the Grand Serkonan Guard throughout Karnaca, resulting in a significant number of deaths.
>
> Some speculate the crimes to be the work of the notorious Crown Killer, but while authorities have not ruled out the possibility, they warn against leaping to conclusions, saying that many of the usual hallmarks of the Crown Killer murders are notably absent from these latest crime scenes. Others fear it is another deranged individual, seeking revenge for some grievance against the Grand Guard.
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> Until the culprit is apprehended, the Duke’s military advisors have recommended that all Grand Guard personnel double their squad sizes, and have asked that loyal citizens be on the lookout for this dangerous miscreant.
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Dishonored 2 journal

The **journal** in *Dishonored 2* is where all relevant game information is kept for reference. It is access by using the letter **J**. The journal is divided into four panels:

* Mission
* Powers
* Bonecharms
* Lore & Maps
* Travel Log

Most of these panels also have sub-sections, listed below.

## Powers

* Powers
* Enhancements

## Lore & Maps

* Findings
* Audiographs
* Lore
* Maps

## Travel Log

At the end of each mission, Emily or Corvo can write an entry in their travel log aboard the Dreadful Wale.
Doctor's Accounting Book

## Content

> “
> Mr. Acosta
>
> Symptoms: Acute shortness of breath, persistent rattle in the left lung, headache.
>
> Remedy: Recommended inhalation of vaporated sorrel fluids to clear lung obstruction. Followed by a mixture of ice and salt, applied at both temples to relieve headache.
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> Payment: Coupons from Santiago Fisheries. Probably two weeks worth of fish.
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> ---
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> Mrs. Gaspar
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> Symptoms: Insomnia, dry hands, cramping of the stomach.
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> Remedy: Recommended eating four small onions before retiring to bed, to fight insomnia. Daily calf packings soaked in vinegar and distilled leech serum.
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> Payment: She’ll mend my shirts and pants. I can pick them up end of week.
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> ---
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> Mr. Viteri
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> Symptoms: Nosebleed, toothache, weak nerves.
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> Remedy: Symptoms possibly related to bloodfly stings. For bleeding at the nose, tilt back the head and engage in vigorous motion of the jaws, as if in the act of mastication. Daily injections of purified River Krust ichor will strengthen the weak nerves.
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> Payment: Half mutton. Doesn’t look fresh, I’ll boil it when I can get to it, to eliminate infestation or parasites.
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Corvo's Pistol

**Corvo's Pistol** is a master-crafted pistol built with customization in mind. Upgrades include a revolving bullet feed and shotgun-like spread shot.

It can be obtained in two ways: with a city watch pistol or without. The weapon has a magazine, spread and revolving bullet feed,

The pistol although not very good for stealth, is devastating for combat.

## Potential upgrades

* Pistol Accuracy 1 Upgrade
* Pistol Accuracy 2 Upgrade
* Pistol Explosive Shot Upgrade
* Pistol Magazine 1 Upgrade
* Pistol Magazine 2 Upgrade
* Pistol Magazine 3 Upgrade
* Pistol Reload 1 Upgrade
* Pistol Reload 2 Upgrade

## See also

* City Watch Pistol
* The Determined Traveler (Corvo)
* The Crimson Painter (Corvo)
* The Insistent Gentleman (Emily)
* The Red Siblings (Emily)
Dr. Galvani's Offices

**Dr. Galvani's Offices** are located on John Clavering Boulevard in the Distillery District of Dunwall. The building is easiest to enter from the second floor balcony.

## Items of note

First floor:

* Avoiding the Rat Plague, in the guard sleeping quarters
* Customs and Food of Morley, in the kitchen
* Feeding Log
* Galvani Building Key, on the cabinet next to the main door
* Galvani Lab Key, on a hook outside the Pantry
* Galvani Pantry Key, on a hook outside the Pantry
* The Third Stricture, in the guard sleeping quarters

Second floor: One maid and a guard must be avoided or dealt with.

* Canker Mouth Gulf Map on the table in the living room
* Dr. Galvani's Journal, in the bedroom
* Moray Pocket Watch, in the bedroom
* 2 pistols mounted above the fireplace in the living room
* sleep darts
* Safe: contains 2 x Ingots

Third floor:

* Laboratory (initially locked, but the key can be obtained from the maid). On the second visit (during House of Pleasure) there are two guards in the room, one of whom carries the Galvani Building Key)
	+ Cleaning Instructions
	+ Galvani Academy Notice
	+ Galvani's Speculation
	+ Rat Behavior and Extermination
	+ The Rat Plague
	+ Crowley's Last Message (during House of Pleasure)
* Dr. Galvani's Secret Room: this room is hidden behind the bookcase and can be accessed by pulling a fake book
	+ Rat Viscera
	+ Sewer Capacity in the Month of Nets
	+ a rune (during House of Pleasure)

## Missions

* High Overseer Campbell
* House of Pleasure
Discarded Lenses

These **Discarded Lenses** are a collection of of lenses bearing Kirin Jindosh's characteristic craftsmanship, etched with occult markings. They can be used to disable the Oraculum on the second floor of the library at the Royal Conservatory which strips Breanna Ashworth of her powers. They are found in Breanna Ashworth's effigy lab on the fourth floor of the Royal Conservatory, on the workbench, next to her notes.
Duke Abele's body double

Duke Luca Abele's **body double** looks exactly like the duke in every way. The only way to tell them apart is to listen to them talking and to look for specific behaviours: in particular, the body double is much nicer than the duke and he smokes, whereas the real duke does not. The double can be anywhere inside the Grand Palace, as can the duke, though they are not typically in the same place at the same time.

You can choose to plot against the duke with the double in order to eliminate Luca Abele non-lethally.
Disarray Spreads After Parliament Fire

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> We’ve received devastating news out of Dunwall indicating the Parliament building there has been partially destroyed by fire. The swiftly spreading blaze resisted all attempts at extinguishing, and panic ensued as smoke and flame spread to outlying neighborhoods. Many deaths and injuries have been reported, with dozens yet unaccounted for.
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> Authorities have not ruled out arson, but the smoldering ruins are as yet unsafe and are a hindrance to investigations. Meanwhile, all Gristolian Parliamentary activities have ceased, and most commercial routes are now closed making it inadvisable to travel to Dunwall at this time.
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