Saim-Hann

Banner depicting the world rune of Saim-Hann which is a serpent. Their craftworld name - 'Saim' - is same word for both 'snake' and 'secret knowledge' in the Aeldari Lexicon.

An, as of yet, undesignated Saim Hann Guardian. The lack of insignias or patterns suggests not belonging to any Clan.

## Leadership

### Head of State

Council of High Chieftains (de facto)
Gostriel Stormcry (de jure)

## Societal Information

### Major Imports

Incense
Jetbike Parts

### Major Exports

Produce
Crops

## Military Information

### Units

Wild Riders
Windrider Jetbike Squads
Aspect Warriors
Autarchs
Avatar of Khaine

### Combat Specialty

Lightning Assaults.

"*The wind whipping across your face as your blades whip across the throats of the foe. It makes the blood sing.*"
— Hrythar Dreamweave, Saim-Hann Wild Rider
**Saim Hann,** literally translating to 'Quest of Enlightenment', is an Eldar Craftworld and is currently one of its largest, housing savage and nimble jet-bike riders who have a preference for lightning-speed assaults. Saim-Hann is a proud Craftworld with a highly tribalistic and rich warrior culture.

The denizens of Saim-Hann choose not to follow any of the Aeldari paths created after the Fall of the Eldar but instead follow their own way of life, similar in this sense to the Exodite tribes. Broadly speaking, the members of Saim Hann can be separated into two categories, one of them is Wild Riders, the frenzied bike-riding military of the Craftworld and Windweavers, the psychically gifted seers of Saim Hann.

    Saim Hann is very dedicated to the annihilation of two races in particular, the savage Orks and the deathly Necrons. Saim Hann clans are usually given sanction to fight independently and with no help from others however, Clans are far more likely to mobilize when dealing with these two foes in particular.

Saim Hann's World Rune is that of the Cosmic Serpent, a relevant creature in Aeldari Myth that is said to be present simultaneously in the physical and immaterial realms. Hence, the Serpent is said to know all secrets, both past and present. In the Aeldari Lexocion the word for 'snake' and 'forbidden knowledge' is identical, 'Saim'.

## Notable Locations

### Windrealms

Many Craftworlds include sealed, insulated biodomes, large spherical containers within which are habitats that vegetation and plant life can thrive. In Saim-Hanni culture, these habitats are named Windrealms and are for Wild Riders to practice combat skills and training with their Jet Bikes.

### Serpent Shrine

The warriors of Saim Hann hold the Cosmic Serpent and his demi-god spawn to a very high regard, especially considering their usage of the creature in their world-rune. As a result, the nobility of Saim-Hann have opted to construct an elaborate serpentine shrine to the elusive deity that is currently a major landmark of the world-ship. The Serpent Shrine is a giant structure with many chambers for meditation as well as beautifully wrought statues of the slithering deity in all of its multidimensional glory.

## Nobility

Craftworld Saim-Hann has an irregular rulership to other Craftworlds, being that their bravest warriors control and command the forces of Saim-Hann as opposed to a Seer Council that leads other Craftworlds. Although, all of Saim-Hann is divided into Clans, however not all of them hold a place upon the War Council. Nine High Chieftains hold office on the War Council of Saim-Hann and they elected to that position by the warrior class of the Craftworld.

The Nobility of Saim Hann each lead a Wild Rider clan and they operate atypically to other nobility in the sense of their independence. Clans of Saim-Hann are fully entitled to venture outside the Craftworld without even the knowledge of permission of the War Council, this lends to the sporadic and hectic nature that Saim-Hann brings to warfare.

## Stereotypes

Saim-Hanni people are stereotyped to be one major thing; Savage. Due to their passion and zeal for warfare, those of Saim-Hann are often stereotyped to be mindless, bloodthirsty killing machines that lack any restraint and that would blindly kill even their kin so long as it satiates their desire for carnage. Their primarily red colour scheme often influences this stereotype, with some Aeldari joking that the colour of red was chosen to symbolise the blood in which they bathe.

## Faeries

Faeries on Saim-Hann perform much the same function that those of Biel-Tan and work as mobile morale and energy banks for the Wild Riders. When a warrior has been pushed to the limits of fatigue, they can call upon their Faeries to help bolster them or give them a much-needed morale increase that can be the difference between life and death.

## Forces of Saim-Hann

Saim Hann is a highly trivalistic and proud warrior faction, with great inspiration from the humble traditions of the Exodites. Saim-Hann's primary way of war is through speed and brutality, using their blistering jet bikes to blast through their foes and destroying them in a wave of zealous fury. Saim-Hann is often considered to be the most bold, wild and unhinged of the major Craftworlds and are highly territorial about their domains.

### Wild Riders

As a previously mentioned, the Wild Riders of Saim-Hann are divided into clans and this comprises the majority of the Craftworld's population to at least some degree. They utilise a variety of jetbikes including Vypers and Wind Riders. They dedicate themself to the swiftness and agility of the Cosmic Serpent and as a result they find great kindred with the Harlequins who also partly worship the same god.

### Seer Council

Seers of Saim-Hann are known by a myriad of different names, from Shamans, Serpent Speakers and Windweavers, these psychically gifted few of the Craftworld, in their greatest form, form the spiritual bedrock of Saim-Hann's culture. Farseers of Saim-Hann are viewed to be the closest with the Cosmic Serpent and his demigod brood and are highly venerated and respected among the Craftworld.

## Notable Members

### War Council

* Gostriel Stormcry - High-Chieftain
	+ Narchon
* Eirnin Dreamweave - High-Chieftain
* Isendra Fireheart - High-Chieftain
* Vigrel Moirec - High-Chieftain
* Allya Icewhisper - High-Chieftain
* Galandrad Fellwinter - High-Chieftain
* Antariel Blazehand - High-Chieftain
* Ethna Windfang - High-Chieftain

## Sworn Craftworlds

* Ul-Khari
* Zandros

## Gallery

A Saim-Hann Farseer summoning forth his innate psychic abilities.A Saim-Hann Seer in battle.A squad of Saim-Hann Guardians led by a Warlock into battle.Saim-Hann Wild Riders, riding lightning-fast Jetbikes.A Saim-Hann Autarch leads an aerial assault.A squadron of Saim-Hann Vyper Jetbikes on patrol.Saim-Hann Swooping Hawk Aspect Warriors lead an assault.A Saim-Hann Fire Prism grav-tank firing.A Saim-Hann Farseer armed with a Singing Spear. Farseers and Warlocks often bear the runes of the Witch Path on their robes.A Saim-Hann Farseer; note that Farseers adhere to the same system of faceplate markings as their warhost.The Guardians of the Craftworlds utilise a system of coloured bands marked upon their power pack vanes to identify distinct groups of warriors.A Saim-Hann Autarch. The colour of an Autarch's faceplate defines that of the warriors in his warhost.A Saim-Hann Warlock armed with a Witchblade. Warlock leaders sometimes bear their Guardian squad's rune.The number of the bands indicates the Guardian's squad, whereas the colour represents their battlehost. World-runes may be displayed anywhere upon the armour.Guardian squad members sometimes display personal flourishes and honour-markings, such as the black chevrons upon the Saim-Hann Guardian's torso, bottom left.Saim-Hann Guardians. Helmet plume colours are always consistent within Guardian squads.Saim-Hann Guardians. Faceplate colour signifies a warrior's warhost.Saim-Hann Guardians. Saim-Hann warriors often display clan markings.The symbol of the fearsome Cosmic Serpent is often emblazoned upon the upper facing of Saim-Hann Windrider Jetbikes, to strike fear into the foe.A Saim-Hann Warlock on a Jetbike. Warlocks who ride Jetbikes into battle forsake the standard numerical designations normally employed by the Windriders; their steeds' canopies are instead embellished with the runes of their eldritch craft.Saim-Hann Vypers often display individual markings upon their fins, along with a numerical designation on their hull.Dorsal view of a Saim-Hann Wave Serpent. Note the bold squadron designs, such as chevrons and numerical markings, on the grav-tank's hull.Dorsal view of a Saim-Hann Fire Prism grav-tank. Note the chevron designs and numerical markings on hull.A Saim-Hann War Walker. The warhost to which a vehicle belongs is indicated by the colour of the framework around its cockpit or screen.A Saim-Hann Wraithknight armed with two heavy Wraithcannons and two Scatter Lasers.A Saim-Hann Wraithlord armed with a Ghostblade and Bright Lance.A Saim-Hann Wraithguard armed with a Wraithcannon.A Saim-Hann Wraithblade armed with a Ghost Axe and Force Shield.