D/Story

Spoilers!*"Your greatest villain Drake shall warn you, SPOILERS AHEAD!"*The following article or section contain **spoilers!** Viewer discretion is advised.

Overview**Story**VoicelinesGallery

D

## Behind the Scenes

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Kim Na-yul

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Jeannie Tirado

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Aya Yamane

## Profile

D is the leader of Perilous Siege, Elysion's black-ops squad specialized in hunting down human criminals who threaten the Ark. Unlike any other Nikkes, Perilous Siege Nikkes have their limiters removed, allowing them to open fire against any humans if necessary thus, making them ideal for the mission at hand.

### Nikke Backstory

The leader of Perilous Siege. Not a single wicked soul will escape her grasp, so as long as she believes their death will be of benefit to the world. Has a tendency to play up her persona when carrying out a mission.

## Personality

A woman of few words, D is a master assassin who executes all her operations with the utmost seriousness and attentiveness. She never allows her emotions to compromise her work, which results in her aloof and stoic demeanor, and is always sure to thoroughly research her targets and their involvements before coming to a decision over whether they deserve to live or die. Her no-nonsense attitude when it comes to her job makes her easily unamused by jokes or any sort of lightheartedness.

Despite the heavy burden she bears in her line of work, D truly believes that it helps in making the world a better place. She envisions the world on a cosmic scale of good and evil and makes sure to kill evil individuals so that the scales will tip more towards the side of good, with hopes that someday the scales will be tipped in good's favor permanently.

## Story

### Main Story

#### Chapter 14

At the instigation led by Burningum, Perilous Siege stages an ambush for Counters, holding the protagonist hostage unless Marian comes with them. This ambush fails when Marian exhibits unusual abilities allowing her to contain the bomb she was trapped with and subdue Perilous Siege.

### Event Story

#### License to Kill

On orders from the Judges to investigate the president of Cycle of Life, D and K deploy with the protagonist to see what dirty secrets the man hides, and if they warrant executing him.

### Character Story

#### Episode 1 - D

D looks over the orders she has received. It's an assassination mission, and the target is the protagonist. The allegations for his execution are listed as follows;

* Holds a passive attitude regarding the duty to reclaim the surface
* Uses an illegal website for trafficking drugs and chips
* Incites Nikkes with inflammatory rhetoric
* Regular visits to the Outer Rim, possibly as part of plans for a terrorist attack

Thus, the protagonist has been deemed a security risk to the Ark, and the Judges have ordered his execution. While looking over this, D's tablet rings.

It's a message from "X", who explains the Judges voted unanimously in favor of the hit. "IV", the one who brought the topic to the table, explained that the protagonist allegedly goes to the surface beyond the scope of his duty as a commander, and has smuggled objects from the surface to sell in illicit dealings, some of which have gone to the Outer Rim. On grounds that the protagonist is, by IV's words, "a ticking time bomb", the Judges have issued this assassination order. X is in favor of this judgement, believing the protagonist has overstepped the bounds of his authority, and leaves D to handle the assignment.

Turning off the tablet, D sharpens her axe as she plans a visit to see if there's any grounding to the allegations. Despite how she'd thought the protagonist would be different, if he truly is guilty, he will die, plain and simple. But *if* he turns out to be innocent, then...

Meanwhile, the protagonist is sitting in his room at the Outpost, deciding to step out for some air. D is standing right outside his door, and bluntly tells him she's here to kill him. The Perilous Siege leader elaborates on the Judges' execution order, and makes it clear that she'll be watching closely to see if he deserves to live or die.

This kind of front-door approach is unusual for what should be a stealth-oriented mission, and the protagonist remarks on such. D explains that she *was* going to covertly investigate him, but found that he spends far too much time surrounded by Nikkes, and more than a few of them are perceptive enough to notice her. Thus, her best bet was to make the first move and get to him before anyone else, so that the two of them can handle this matter alone. She's confident that any deceptions by the protagonist will eventually be uncovered, as by her experience, no human can keep up a perfect masquerade for too long.

The protagonist insists that he can't be as bad as the Judges make him out to be, but D is intent on seeing this through. In her words, nobody believes they're a bad person, even if the people around them don't share the same feeling. So she will do as Perilous Siege has always done, watching what he does and deciding whether or not he is heinous enough to kill. Bidding him good luck, D steps inside the protagonist's room to being her investigation.

#### Episode 2 - The First Trip

D wastes no time rifling through the protagonist's belongings, while asserting she will not kill him before she makes a thorough investigation, only acting on her orders and findings rather than personal motivations. To that end, she interrogates the protagonist on his plans, which were to take a walk and do some work on the surface. D orders the protagonist to contact any Nikkes he was planning to sortie and tell them to standby, wanting as few outside influences as possible on her investigation and its results. The protagonist jokingly asks if he'll have to bathe and sleep with D as well for the next few days, only to back down against the unassailable argument of a potential axe to the face.

Pulling out his phone, the protagonist contacts the members of Counters and PMs them not to come and the context as to why. Despite understandable concerns and agitation on their part, the squad agrees to leave the protagonist be until D finishes her investigation. The protagonist notifies D of his completed messaging, and the two head to the surface alone.

On the surface, D asks for details on the protagonist's assignments, but he refuses to tell her. After his attempt at a joke backfires, the protagonist relents and admits he is investigating abnormal signals at a set of coordinates. D berates the man for being so flippant about this, as his words and actions will be her only basis on deciding his fate. On the way, the two talk about their respective jobs. Both are resolute that what they do will be of benefit to the world, and D finds herself wishing other people could share the protagonist's resolve to leave a legacy leading to reclaiming the surface.

Eventually, the two find an old radio at the designated coordinates. Shutting the device down, D looks at all the objects scattered around, left behind by their owners fleeing from the Raptures. The protagonist remarks on how he sometimes takes some smaller articles back form his trip, which D notes is illegal without the proper authorization. Realizing he's just dug himself a hole, the protagonist explains that these items were taken for handling requests given by citizens to the approval of the Central Government. D chides the protagonist on being unclear with his words, reiterating that she will judge him by what he says. With the mission completed, the two head back to the Outpost.

#### Episode 3 - The Second Trip

The next day's mission is at…a shopping mall in the Ark? D is perplexed at what kind mission would require going there, to which the protagonist claims they're going on a date there. D is not amused by this, telling the man to go by himself while she keeps an eye on him. Noting how casual conversation is particularly difficult with the leader of Perilous Siege, the protagonist clarifies that he's making a trip to resupply.

Looking around the mall, D notes how she spends more time here for missions than shopping, hypothesizing that her targets loved to show off their wealth by shopping. After a brief moment where the protagonist protest at the insinuation that he shows off wealth, the two head to their first destination.

At a store, the protagonist looks over their shopping list. The sheer breadth of it makes D ponder whether or not he's flaunting his wealth, but the protagonist clarifies that these are supplies to be shared with everyone else in the Outpost. This revelation has D apologize, as she assumed he was like her other targets and only bought things for himself. That's when some stranger walks up and begins chatting familiarly with the protagonist. D latches on to the man's words about developing a new "drug chip", and grills the protagonist for information, assuming he's working with people who make narcotic consumption mediums. Seeing how this has gotten carried away, the protagonist explains that man was talking about *potato* chips.

While D tries to parse what this is about, the man runs back and explains his newest addictive products is called "Banana Chips", and invites the protagonist to stop by for them sometime. D still thinks this is about drugs, and assumes it's a banana injected with narcotics, when in reality, it's just potato chips that are so tasty and addictive that the protagonist calls them "drugs".

It takes a while of explaining to eventually convince D that no, he is not *that kind* of "drug dealer." After advising him to think of other words to describe the snacks besides "chips" and "drugs" to avoid misunderstandings, D decides the duo should leave the mall.

#### Episode 4 - The Third Trip

D ponders on how many it's already been three days into their cohabitation, and the protagonist quips about becoming overly attached to D. The Perilous Siege leader remarks on how prone to wisecracking the man is, but admits it's likely one of many reasons why he's surrounded by so many Nikkes.

While they talk, the protagonist prepares a bag with some unknown contents. The fact that he's taking a bag like that to the Outer Rim, of all places, and refuses to elaborate does nothing to assuage D's suspicions. She reiterates her previous words on how people eventually slip up and reveal their true colors, and merely hopes that whatever he does in the Outer Rim isn't something warranting execution...

The Outer Rim is as dark, dingy, and stinky as ever as the protagonist upends his bag in an alley. D notices the food, electronics, and scrap mixed in the contents, and wonders why the protagonist would come all the way out here to drop this off. The protagonists insists this is disposing of unneeded items, but D isn't having any of it, and needles him for his true motives in being so generous to noncitizens.

The protagonist reiterates that this is simply him acting on what he wants to do, an idea that D scoffs at. In a place as forsaken as the Outer Rim, stuff like what he just dumped will likely be funneled into illegal enterprises, yet he seems unconcerned. The protagonist affirms his belief that this is an ethical action that will be of help to someone out there, and decides to head back. D is confused at how he's gone all the way out here for an anonymous dead-drop, but accepts the notion to leave.

Before they do, a drunken Outlaw swaggers in and tries to rob the duo. D is not amused by this development, and swings her axe when the man gets too close. The protagonist shouts at D to not kill the Outlaw, and the axe slams into the wall inches away from the robber's head. D warns the Outlaw against trying this again, and the blubbering lush scrabbles to get away.

With the matter resolved, the protagonist asks D if she's alright. She retorts that *she* should be the one asking if *he's* alright, and clarifies that the earlier swing was an intimidation display. Some drunkard trying to rob her wouldn't be worth killing over. After a moment's silence, D declares that their daily outings are coming to an end. Unfortunately for the protagonist, he's not quite out of the woods as far as the assassination order goes. D plans to reconfirm the assignment with her superiors, as the individual she's observed and the one she's been assigned to kill are incredibly disparate. The daily outings are on hold, and the protagonist has received...a stay of execution, at the very least.

#### Episode 5 - Early Retirement

In a hotel room, D reports her findings to X, as her observations have yielded an individual who is nothing like the allegations. X has looked over the reports, and accepts the postponement of the assassination order while the Judges conduct an internal investigation on how this order even went through. They intend to hold a revote on whether the basis of the order was valid, and depending on the results, either IV or D will be executed for attempting to deceive the Judges. Noting that IV was the one who proposed the protagonist be a target, D decides to see how the man is handling this.

At the door to IV's room, D overhears the man on a phone call discussing how "sly" the protagonist is for managing to "deceive" D. After sending over what he calls "hard evidence" to the other caller, IV slams his desk and all but confirms that he made up the allegations. While D deliberates over why he'd go this far to get the protagonist killed, she gets another message from X.

The Judges have deemed IV's arguments invalid due to several inconsistencies in his statements, which would've gone unnoticed had D not called for a reassessment. While X complains about how not even the new hires can be trusted not to play fast and loose with the rules, D's bigger concern is how to handle the order going forward. X simply tells her that she has the final say on how the order will be carried out.

Her mind made up, D busts open the door to IV's office, who's quite surprised to see a Perilous Siege Nikke here. While explaining that the target for execution has changed, D interrogates IV on why he wanted the protagonist dead. Guessing at the man's former background as a commander of no renown, D posits that he was jealous of all the fame and attention the protagonist got, and wanted to frame him to sate his petty envy. IV's disregard for potentially getting an innocent killed simply seals the deal, and D swings her axe to give him an "early retirement".

Meanwhile, the protagonist is in his room, feeling oddly liberated of the chill of impending death. A knock on his door reveals D, who asks him what he'd do if he were being targeted again. After the man pleads for his life a little, D simply asks if they can have tea together.

Seated and with tea in hand, D lectures the protagonist, warning him to watch his words and actions and keep to the straight and narrow, given how he is an individual of some fame to the Ark. She explains that the two of them both follow a path to create a better world, but where she can only make one by killing evil, he can make one by spreading good. Thus, she pleads him to not succumb to the dark side, or lose his conviction.

After a moment's silence, D wonders how much better the world could be if more people like the protagonist were in it. The two agree to work together to make the world a better place, and chat over tea for a long time.

## References

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