Classes and Abilities

Classes dictate what abilities you can learn. Weapons are not taken or granted upon changing your character's class.

*All damage caused by abilities is considered magical damage.* This means ability damage is affected by the Resistance stat and *not* the defense stat.

### Character Class

Each character can choose one class - you default to having no class, so it will cost you 10 exp up front before you can purchase abilities. (Use the time it takes to earn that experience to learn a little about the game. And to decide how to build your character.)

### Class Command

The command syntax for selecting a new class is shown below:
*!class classname*

* *classname* must be changed to one of the classes, with no spaces between words (for example, !class rogue)

### Ability Slots

Each character has *three* ability slots. You can fill each slot and overwrite old abilities with different abilities, so long as they are available to your class. You cannot currently retrieve a list your abilities from the game or what slot they occupy, so you *must* remember them or write them down.

Each ability purchased costs you 5 exp, regardless of whether or not you have purchased it previously.

You cannot have more than one copy of an ability. (For example, you cannot have two slots filled with Fireball as a Mage.)

### Ability Command

The command syntax for purchasing a generic ability is shown below:
*!ability # abilityname*

* *#* must be changed to one of your three ability slots
* *abilityname* must be changed to the name of the ability, with no spaces between words

### Command

The command to choose the fighter class is as follows:
*!class fighter*

### Stat Bonus

All fighters get **+1 Strength** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the fighter class.
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

 Charge | !ability # charge | Target farthest enemy; +2 Movement Speed
 Endurance | !ability # endurance | Defense increased: 2+(wisdom/5)

### Command

The command to choose the archer class is as follows:
*!class archer*

### Stat Bonus

All archers get **+1 Dexterity** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the archer class.
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

 Split Arrow | !ability # splitarrow | Chance to shoot 2 arrows
 Flee | !ability # flee | Flee from enemy for 3 seconds
Crow's stats are listed on the pets page

### Command

The command to choose the mage class is as follows:
*!class mage*

### Stat Bonus

All mages get **+1 Wisdom** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the mage class.
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

Increases wisdom: 2+(wisdom/5)

### Command

The command to choose the berserker class is as follows:
*!class berserker*

### Stat Bonus

All berserker get **+1 Strength** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the berserker class.
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

 Regenerate | !ability # regenerate | Regenerate HP: (1+(wisdom/10))/second

### Command

The command to choose the paladin class is as follows:
*!class paladin*

### Stat Bonus

All paladins get **+1 Strength** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the paladin class.
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

## Bard

### Command

The command to choose the bard class is as follows:
*!class bard*

### Stat Bonus

All bards get **+1 Dexterity** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the bard class
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

 Inspire | !ability # inspire | Increases magic resistance by 1 for nearby allies for 10 seconds
Damage: 3+(wisdom)

### Command

The command to choose the rogue class is as follows:
*!class rogue*

### Stat Bonus

All rogues get **+1 Dexterity** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the rogue class.
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

 Backstab | !ability # backstab | Increase your damage when attacking enemy from behind

### Command

The command to choose the priest class is as follows:
*!class priest*

### Stat Bonus

All priests get **+1 Wisdom** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the priest class.
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

 Divine Shield | !ability # divineshield | When HP < 50%, increases an ally's magic resistance by 2, every 10 seconds

### Command

The command to choose the necromancer class is as follows:
*!class necromancer*

### Stat Bonus

All necromancers get **+1 Wisdom** as a class bonus

### Table of Abilities

Below is a table of the abilities afforded to the necromancer class.
Remember, however, that *# must be changed to one of your three ability numbers (1,2, or 3)* otherwise you won't purchase the ability!

Increases your dodge: 10+(wisdom) %