recursal/Fanatic-Fandom huggingface dataset:
Pyke Syndicate

## The Pyke Syndicate (Pyke Family)

The Pyke Syndicate, also known as The Pyke Family, is a group of spice dealers that operated out of the Pyke homeworld of Oba Diah. Comprised primarily of members of the Pyke race, the Pyke's influence in the spice trade world has diminished under Imperial rule.

## Episode 4 : Under A Black Sun:

The FIFT, through their connections with Roj'Tek, agree to take a job for the Pyke's, travelling to Coruscant in order to infiltrate a Black Sun compound to gather information on a bounty hunter that had betrayed them.

After The FIFT manages to get information that identifies Kaa'To Leeachos as the bounty hunter, they agree to track him down and bring him back to Chopper for delivery to the Pykes.

After tracking down Kaa'To, and capturing him, he is left with Chopper to be delivered to the Pykes to face whatever form of justice they believe is required.
Columns

Columns (também conhecido como Jewels) é um jogo da Sega lançado para o Arcade, Arcade Legends Sega Genesis Volume 2, TurboGrafx-16, Game Boy Color, Game Boy Advance, PlayStation 2, Sega Master System, Mega Drive/Genesis, Sega CD, Game Gear, Saturn, Dreamcast e Virtual Console. A primeira versão foi lançada em 1990. Columns é também incluído entre os jogos da coleção Sega Classics Collection, para PlayStation 2 e PlayStation Portable. Trata-se de um quebra-cabeça, similar a Tetris, mas com jóias, e não blocos.

## Mecânica

Fileiras de 3 jóias vão caindo num painel, e o jogador deve arruma-las de modo a juntar fileiras de ao menos 3 jóias iguais na vertical, horizontal ou diagonal, de modo que estas fileiras desapareçam, evitando que o painel fique cheio.
New Meen Mine

The New Meen Mine, located in the seedy town of New Meen, is a ryll mine under the protection of the Nabat Militants.

## Episode 2 : The Long Arm Of The Hutt:

The FIFT arrive in New Meen, with B'ura B'an, and agree to assist the residents with their current problems with Angu Drombb. The crew assault the Drombb settlement, managing to kill or drive off Angu's gang, thus liberating the mine. A party is thrown in The FIFT's honor before they leave and head back to Nabat.
Donkey Kong Country

***Donkey Kong Country*** é um jogo de plataforma desenvolvido pela Rare e publicado pela Nintendo para o Super Nintendo Entertainment System . Foi lançado em Novembro de 1994, e sob o nome ***Super Donkey Kong*** (スーパードンキーコング *Supa Donki Kongu* ? ) no Japão. O jogo foi mais tarde re-lançado para o Game Boy Color (2000), Game Boy Advance (2003), Wii Virtual Console (2007), Wii U Virtual Console (2014), e New Nintendo 3DS (2016).

O jogo é conhecido por ser o primeiro jogo a usar sprites pré-renderizados, criando um efeito 3D ao longo do jogo. Os gráficos foram feitos com os caros modelos gráficos 3D e compactados para o SNES 2D. Isso os permitiu ter mais detalhes nas animações, para um console 16-bit, o que foi revolucionário na época.

O jogo obteve muito sucesso, já que vendeu 8 milhões cópias. É visto agora como um clássico cult.

## História

Donkey Kong, depois de investigar sua Horda de Bananas, localizada logo abaixo de sua casa, descobre que seu tesouro de banana desapareceu, embarcando em uma jornada para recuperá-las de King K. Rool e os Kremlings. Enquanto coleta bananas em diferentes regiões da ilha, Donkey Kong derrota vários inimigos, incluindo os répteis Kremlings e outras criaturas perigosas nativas da ilha.

Ajudando-o em sua busca estão alguns dos outros Kongs: Diddy acompanha Donkey Kong em sua busca, Cranky fornece dicas e alívio cômico, Candy opera save points da ilha e Funky Kong disponibiliza um meio de transporte ao redor da ilha. Também ajudam Donkey Kong, por vezes, vários "amigos animais" (Rambi o Rhino, Expresso a avestruz, Enguarde o peixe-espada, Winky, o Sapo, e Squawks o papagaio), cada um com suas próprias habilidades únicas.

Após progredir através de diferentes áreas da ilha, Donkey Kong, em última análise chega em um navio pirata chamado Gangplank Galeão, onde o inimigo de Donkey Kong e líder dos Kremlings, King K. Rool, aguarda como tesouro de banana de Donkey Kong. Após a sua derrota, o jogo termina com uma cena final de Donkey Kong com seu tesouro de bananas restaurado à sua antiga glória, cheio de bananas mais uma vez.

## Trivia

* O inimigo Gnawty é retratado azul na arte de capa norte-americana para o SNES enquanto é verde no jogo. Ele se torna azul em *Donkey Kong 64*.
Vrixx'tt

Vrixx'tt was a Gand bounty hunter.

## Episode 2 : The Long Arm Of The Hutt:

The FIFT first encounter Vrixx'tt at a party thrown by Duke Piddock. When first met by the crew, he claims to be a representative of an organization dedicated to promoting the interests of the insectoid sentient species across the galaxy.

The following day, while attempting a hijacking of the Lucky Guess, The FIFT are attacked by Vrixx'tt, who was actually a bounty hunter, and who had followed the crew to Duke Dimmock after realizing they had a large bounty, placed by Teemo The Hutt, on their heads. Vrixx'tt was unsuccessful in his attempt to capture The FIFT, perishing in the fight.
Party At Hutt Thakba's Palace

### Outcome

The FIFT collect the bounty on Bandin Dobah from Thakba Besadii Diori. Bandin is killed in a gladiatorial battle.

## Attendance information

### Group 2

* Thakba Besadii Diori
* Vidar Thif
* Thakba's Gaurds + Staff

### Group 4

* Various Guests

The party at Thakba Besadii Diori's palace takes place in Episode 3 : As The Wheel Turns on Sleheyron.

Following The FIFT's capture of Bandin Dobah, they decide to collect the bounty that was placed on him by Hutt Thakba, rather than risk meeting with the Empire.

Once on Sleheyron, they arrive at Hutt Thakba's palace and are eventually brought before Thakba himself, where it is confirmed that they have Bandin. To celebrate, Thakba throws a party, to which The FIFT are invited, that includes a number of gladiatorial battles, and much associated betting, for Thakba and his guests entertainment.

The shocker is when Bandin is brought out to compete in gladiatorial combat, being told that he has to fight combatant after combatant until he falls, as payment for his offenses against the Hutt.

Bandin manages to defeat a Twi'lek combatant before ultimately meeting his demise at the hands of a massive Weequay, much to the delight of the crowd and Thakba.

The rest of the party is uneventful, and The FIFT take their leave of Sleheyron the following day.
Roy Modun

Roy Modun was the human son of Rush Modun.

## History With The FIFT:

Roy Modun was murdered by Graal Tosh after Graal caught Roy sleeping with Sena Tosh, Graal's wife at the time. This led to Graal fleeing to escape charges for the murder, eventually changing his name to John Smith as he left his old life behind to become a smuggler.

Rush Modun, Roy's father, sought revenge for his son's murder, hiring the bounty hunter Crik to hunt John down.
Genko Barak

Genko is the engineer of The FIFT, keeping the ship running and the crews gear in tip top shape. Hailing from Mon Cala, Genko left his family back on his homeworld, trapped there by the Empire. Genko is always looking for opportunities to send supplies back to his family, and smugglers to help him get it there.
Anatta

Anatta is a Toydarian information broker who works for Jabba The Hutt.

## Episode 2 : The Long Arm Of The Hutt:

Anatta meets The FIFT at a party thrown by Duke Piddock. He sells the crew information about Teemo The Hutt, which in turn allows The FIFT to convince Duke Dimmock to turn against Teemo, ultimately leading to his demise.

Anatta assists The FIFT further by agreeing to take the any evidence that they gather, showing that Teemo was acting against Jabba, to Jabba, so as to ensure that there is no retribution against The FIFT for the death of Teemo.

Anatta agrees to wait in the cantina in Mos Shuuta while The FIFT infiltrates Teemo's Palace, but after the crew is driven away from the compound, Anatta is captured by Teemo's forces and brought to the palace to use as bait to draw The FIFT in. The FIFT returns, resulting in a battle that results in Anatta's rescue and Teemo's death.

As agreed, Anatta takes the evidence against Teemo to Jabba.
Angu Drombb

Angu Drombb was a thug, working for Teemo The Hutt, who attempted to take over the ryll production coming out of the New Meen Mine.

## Episode 2 : The Long Arm Of The Hutt:

Angu Drombb, who had been using his gang of thugs to harass the residents of New Meen and the mine located nearby, was attacked in his makeshift settlement by The FIFT and a handful of miners. He was killed in the attack, though not by enemy fire, as he died by impaling himself in the neck on a jagged piece of wood after tripping over a shattered chair.

After his death, The FIFT found evidence on his computer that pointed towards Thweek having killed Sivor.
Mercs

Mercs, no japão conhecido como  ***Senjō no Ōkami II***  (戦場の狼Ⅱ, Wolf of the Battlefield II), é um jogo de run and gun (estilo parecido com o beat 'em up), lançado pela Capcom em 1990. É considerado um dos maiores sucessos da Mega Drive/Sega Genesis, console da Sega. Foi lançado para Arcade também, utilizando a famosa placa de Arcade **CPS-1**.

## História

As personagens protagonistas são membros de uma equipe secreta de mercenários. A equipe é composta por Joseph Gibson (Jogador 1 em azul), Howard Powell (Jogador 2 em vermelho), e Thomas Clarke (Jogador 3 em amarelo). Seu objetivo é resgatar um ex-presidente de rebeldes no país africano fictício de Zutula, que é administrado por um governo Apartheid. O jogo tem seis níveis, dentre os quais ha o nível final, onde o objetivo é resgatar o presidente do transporte Hercules.

## Mecânica

Na versão de Arcade, o jogo pode ser jogado até o limite de três jogadores. Os controles consistem de um joystick de oito direcional e dois botões: um ataque normal e o ataque Megacrush. Cada personagem tem um medidor de vitalidade que irá gradualmente esgotar quando eles tomarem dano de inimigos, no entanto, alimentos ou kits de primeiros socorros podem ser apanhados durante as fases, estes irão restaurar parte da energia do jogador, bem como é possível pegar power-ups que aumentam sua vitalidade totalmente. O jogador pode atualizar sua arma padrão para um rifle de assalto, uma espingarda, um lança-granadas, ou um lança-chamas. O botão Megacrush vai detonar uma bomba que mata todos os inimigos na tela. No entanto, o ataque Megacrush tem utilizações limitadas que o jogador só pode reabastecer por pegar mais bombas Megacrush. Em certas fases, o jogador pode pilotar veículos inimigos, como lanchas e tanques de guerra.

## Galeria

A capa de Mercs na versão da Sega Mega Drive, estadunidense.A versão japonesa da capa de Mercs para Mega Drive/Genesis.
Titan's Mercy

## The Titan's Mercy

The Titan's Mercy is a TL-1200 Transport, currently in the possession of Thamoss. It was previously the primary base of operations and transport for the Corte Gang.

## Episode 5 : Can't Run Forever:

The FIFT encounter the Titan's Mercy when they accept a job offered by Tamoss to gather the goods that the Corte Gang failed to deliver to him, which had been the trigger for a fire-fight between Thamoss and the Corte Gang in the city of Vekeyya.

The FIFT manage to track the Corte Gang to their hideout in the deserts of Socorro, locating the hideout itself by locating the Titan's Mercy. Their attempts to steal the ship and get away without a fight fail, and a battle ensues that ends with The FIFT victorious.

The FIFT take the Titan's Mercy, along with the goods aboard, back to Thamoss, in exchange for information about Rush Modun and a secret way into his compound.
The Black Sun

The Black Sun is a criminal organization that operates throughout the galaxy. It has it's hands in almost every known type of illegal activity and it is known to have nearly endless resources at it's disposal.

## Episode 4 : Under A Black Sun:

The FIFT are hired by the Pyke Syndicate to infiltrate a Black Sun compound in order to gather information on a bounty hunter that has betrayed them. The FIFT are asked to get in and out unseen, and to ensure that no Black Sun blood is spilled, as the Pyke's do not wish to anger the criminal organization.

The FIFT manage to infiltrate the facility, and are successful in gathering the information, but trip an alarm before they manage to escape, leading to a speeder chase through Coruscant that ends with Drezek Androktaz shooting and killing at least one Black Sun member, and likely others.
Bandin Dobah's Hideout

Bandin Dobah's hideout is located in an asteroid field a short hyperspace jump away from Formos. It is the headquarters of the Bandin Dobah's Smuggling Ring, and the personal hideout for Bandin himself. The hideout is inside a large asteroid, with numerous tunnels that have been carved from the rock by a space slug, resulting in dangerous corrosive gunk lining many of the tunnels and caves.

Bandin kept some proximity security in place, in the form of a sentry droid, as well as a manned 'ugly' ship, a Z-Tie, a combination of the chassis of a Z-95 Headhunter attached to the wings of an Imperial Tie Fighter.

One large cavern served as the primary hideout for Bandin, and he kept his YV-666 Light Freighter here, protected by a pressure curtain that allowed Bandin and his crew to freely walk around outside the ship.

## Episode 3 : As The Wheel Turns:

After The FIFT learn the location of Bandin's hideout from R4-W9, they made their way to the asteroid field, dealing with Bandin's security before entering the asteroid itself.

Within the asteroid itself, the Krayt Fang was attacked on multiple occasions by Mynocks, before locating the cavern with Bandin's ship and crew, leading to a final confrontation that ended with Bandin being captured by The FIFT.
Battle Outside Of The Umbra Club

### Outcome

The FIFT manage to overcome the police droids and wipe their memory of the encounter.

## Combatants

### Group 2

* Coruscant Droid Police

The battle outside of The Umbra Club takes place during Episode 4 : Under A Black Sun.

After leaving The Umbra Club, The FIFT are approached by a group of Coruscant Police Droids, who have been tracking The FIFT after their speeder chase with The Black Sun.

The FIFT manage to convince the droids that they were not involved in the incident with The Black Sun, but in an odd twist of fate, they are accused of being responsible for a nearby robbery, of which they are innocent, and a brief skirmish breaks out.

The FIFT gain the advantage, managing to incapacitate the droids, allowing Genko Barak to wipe their memories of the encounter. The FIFT leave the droids outside of the club and continue in their search for Kaa'To Leeachos.
Lyon Caho

Lyon Caho was John Smith's best friend and co-pilot, when John was known as Graal Tosh, prior to John becoming a smuggler.

## History With The FIFT:

Prior to John becoming a smuggler, he and Lyon used to work as scavengers, with Lyon filling the duties of a co-pilot. More than just a co-worker, John and Lyon were best friends.

When John murdered Roy Modun, he fled his old life, and left Lyon behind.

## Episode 4 : Under A Black Sun:

At some point prior to the events of Episode 4, Lyon is tracked and captured by the bounty hunter Crik, who is hunting John for Rush Modun, the father of Roy, whom John murdered.

After tracking down John, Crik uses Lyon as a bargaining chip in his negotiations with John and The FIFT, in orbit above Coruscant. Crik threatens to kill Lyon if The FIFT fail to turn over John.

## Episode 5 : Can't Run Forever:

After John agrees to exchange himself for Lyon, in a private location away from Coruscant, an astrogation miscalculation by Varlov Berek results in The FIFT failing to arrive in time for the exchange, leaving the fate of Lyon unknown to the group.
B'ura B'an

B'ura B'an is a Twi'lik militant, a member of the Nabat Militants, who worked at the New Meen Mine.

## Episode 2 : The Long Arm Of The Hutt:

The FIFT first encounter B'ura B'an as a prisoner aboard the Krayt Fang, after they steal it from Trex following their escape from Mos Shuuta. B'ura B'an had been recently maimed, with his left lek being seared off during his capture by Trex.

B'ura B'an told The FIFT about the problems happening on Ryloth and at the New Meen Mine in particular, with bands of thugs, under the leadership of Angu Drombb, terrorizing the workers and trying to extort them. In return for fuel and repairs to the Krayt Fang, The FIFT agree to return B'ura B'an to the city of Nabat.

Once in Nabat, and after having met Nyn, and learning of the Nabat Militants, The FIFT agrees to take B'ura B'an back to the New Meen Mine.

Along the way, they are ambushed by Trex and some bounty hunters, ultimately defeating them before safely continuing to the mine.

Once at the mine, The FIFT are persuaded to help the miners defeat Angu, and liberate the mine, before leaving B'ura B'an returning to Nabat.
Teemo's Palace

Teemo's Palace, located in Mos Shuuta, on Tatooine, was the home of Teemo The Hutt and the base of his criminal operations.

## History With The FIFT:

While The FIFT were working for Teemo, they stayed in the palace while in Mos Shuuta.

## Episode 1 : Escape Mos Shuuta:

The FIFT realize that Teemo is coming after them when they see Masper Rogen dead and hanging outside of Teemo's Palace. Masper had previously told Drezek Androktaz that Teemo often eliminated new members of his crew, due to his paranoid nature, before they had a chance to learn the secrets of his organization.

## Episode 2 : The Long Arm Of The Hutt:

Teemo's Palace is the scene of two significant battles, eventually resulting in the death of both Thweek and Teemo himself.
Duke Piddock

Duke Piddock was the duke of the Gogum Hive on Geonosis. He was a known dealer in specialty weapons.

## Episode 2 : The Long Arm Of The Hutt:

Duke Piddock used to do business with Teemo The Hutt, selling him weapons, until their business relationship fell apart, primarily due to the fact that Teemo employs a Kubaz, which are known to hate Geonosians. Piddock also suspects that Teemo may have killed Sivor, who worked for Piddock.

Duke Piddock throws a party, which The FIFT attend, posing as weapons dealers and representatives of Ota. At the party, which is attended by a number of potential business partners of the duke, The FIFT learn information about Teemo which they in turn use to help convince Duke Dimmock to turn against him.
Bandin Dobah's Smuggling Ring

Bandin Dobah's smuggling ring was a group of smuggling cells, with known holdings in Bandin Dobah's Hideout and Formos Spaceport. While Bandin was the leader, he had other groups, such as the Daro Blunt Gang, working on the ground in various systems to further the groups criminal goals. Bandin was known for his brutality, a trait which he expected in his various smuggler cells, earning the attention of the Galactic Empire as well as other powerful foes.

## Episode 3 : As The Wheel Turns:

The FIFT first encounter Bandin's smuggling ring when they discover J9-B8, broken and dying near the Rii Jenks Cantina in the Formos Spaceport, learning that they had attacked J9-B8 and droid-napped his friend R4-W9 for the knowledge he contained regarding the Kessel Run, a highly profitable, but dangerous, smuggling lane.

The FIFT then learned of the bounties on the head of Bandin, both from the Empire as well as the Hutts, and decided to go after Bandin for themselves. This ended in conflict with a cell of Bandin's ring, the Daro Blunt Gang, who had captured R4-W9 and were the best source of information regarding Bandin's whereabouts.

After learning the location of Bandin's hideout, in an asteroid field, The FIFT made the journey to capture Bandin, with a final confrontation ending with Bandin's capture, as well as with Godon Netakka, who had joined Bandin's gang to save his own life, turning on his former boss.

Bandin's life, and the organization that pulled his smuggling cells together, ended on Sleheyron, after The FIFT turned Bandin over to Thakba Besadii Diori in order to collect the bounty on his head. Bandin was killed during gladiatorial combat during a party shortly after.
Trex

Trex was a bounty hunter working for Teemo The Hutt, and the original owner of the Krayt Fang.

## Episode 1 : Escape Mos Shuuta

Trex fights The FIFT in Mos Shuuta when they come to try and steal the Krayt Fang so they can flee Tatooine. While he manages to hurt the crew, he barely manages to escape with his life after they board the ship and start to fire on him with the ship's lasers.

## Episode 2 : The Long Arm Of The Hutt

Trex, along with a number of other bounty hunters in the employ of Teemo The Hutt, ambush The FIFT on Ryloth. Trex is killed in the ensuing battle and left to rot.

After Trex's death, the group eventually learn that he was involved in the capture and death of the Geonosian Sivor, who worked for Duke Piddock. This information helps convince Duke Dimmock to help The FIFT in their attempts to eliminate Teemo The Hutt.
Rush Modun

Rush Modun was a human weapon's dealer who operated out of Socorro. He was the father of Roy Modun, and spent a great deal of time and credits trying to track down John Smith for having killed his son.

## History With The FIFT:

When John Smith was known as Graal Tosh, he murdered Roy Modun after he caught him sleeping with his wife Sena Tosh. This caused Graal to flee his former life and assume the mantel of John Smith.

Rush learned of his son's murder, and had a bounty put on John's head, resulting in a number of bounty hunters trying to find Graal/John.

At some point after Roy's death, Rush and Sena began a relationship, the nature of which (while seemingly sexual at the very least) isn't clear.

## Episode 4 : Under A Black Sun:

The rest of The FIFT first learn of Rush after Crik, a bounty hunter hired by Rush, tracks the group to Coruscant, leading to a tense encounter above the planet.

## Episode 5 : Can't Run Forever:

Initially The FIFT agree to exchange John for Lyon Caho, John's old co-pilot and best friend, who Crik had captured as a means of getting to John, agreeing to meet with Crik at a private location. A mishap results in The FIFT missing the meet and having to come up with an alternative plan for getting Rush off their backs.

Through some contacts provided by Roj'Tek, The FIFT learn that Rush operates out of the smuggler haven of Socorro, and they travel to Vekeyya, the capital city, in the hopes of tracking him down.

After happening upon a fight in the Uhl Bazaar in Vakeyya, The FIFT meet Thamoss, a rival weapon's dealer to Rush, who agrees to provide them information that will help them get to Rush, in exchange for some help in retrieving some contraband. After completing the mission, Thamoss provides The FIFT with a secret entrance into Rush's compound.

After infiltrating the complex and fighting their way past Rush's personal guard, The FIFT find Sena Tosh naked and strung up in some sort of fetish room, leading to John learning of Rush and his ex-wife carrying on some kind of relationship. Rush is ultimately killed after The FIFT storm his bathroom and find him in the shower, with Drezek putting him down with a single shot.
Blade's Edge

Blade's Edge is the name of the Z-95-AF4 Headhunter that was previously owned by the bounty hunter Kaa'To Leeachos.

## Episode 4 : Under A Black Sun:

The FIFT first encounter Blade's Edge after defeating Kaa'To in the Nova Core Factory on Coruscant.

The find the ship in a large exhaust pipe, which was being used as a makeshift hanger. The FIFT recover the ship, along with a portion of the spice that Kaa'To had stolen from the Pyke Syndicate and deliver it to Chopper, whom they sell the ship to for a healthy profit.
Kaa'To Leeachos

Kaa'To Leeachos is a Nikto bounty hunter, with known associations to a number of powerful criminal organizations, such as the Pyke Syndicate and The Black Sun.

## Episode 4 : Under A Black Sun:

Prior to the events of Episode 4, Kaa'To, operating under an alias, is hired by the Pyke Syndicate to steal some spice from a rival smuggling organization. While he is successful in stealing the spice, he betrays the Pyke's and keeps it for himself, ultimately selling much of it to The Black Sun.

At the start of Episode 4, the Pyke's, eager for revenge and hoping to recover the spice, hire The FIFT, through Roj'Tek, to track down and capture the bounty hunter.

The FIFT first learn the true identify of Kaa'To after infiltrating a Black Sun compound on Coruscant, acquiring data that Chopper and Varlov Berek de-crypt and use to finger the Nikto as the culprit.

After learning that Kaa'To often hides out in the Nova Core Factory, information that The FIFT learned from Speng at The Umbra Club, the crew manage to gain access to the factory to search out their mark.

The FIFT find Kaa'To's hideout in the factory, leading to a violent battle between Kaa'To and The FIFT, which ends when Kaa'To is temporarily blinded, leading to his capture. The FIFT take both Kaa'To, and his ship the Blade's Edge, to Chopper, before leaving Coruscant.
Gavos Mine Uprising

## The Gavos Mine Uprising

### Outcome

The New Droids' Rights Movement turns on the Gavos Oridium Miners, and take over the Gavos Oridium Mine

## Attendance information

### Group 1

* The New Droids' Rights Movement
	+ EV-8D3

### Group 2

* Gavos Oridium Miners
	+ Marv Moray

The Gavos Oridium Mine uprising occurs during Episode 3 : As The Wheel Turns, only a few hours prior to The FIFT arriving at the mine.

A number of the droids working at the mine suddenly turn on their human partners, killing a number of them and trapping the remaining survivors deep in the tunnels of the mine. The droids were secretly members of The New Droids' Rights Movement, seemingly being led by an EV-Series Supervisor droid named EV-8D3.

After taking over the mine, the droids sent one of their own, on a cloud car, to destroy the storm barrier generators, with the ultimate goal seemingly being the total destruction of the mine.

The FIFT arrive shortly afterwards and learn of the uprising during their investigation of the mine and interaction with both the droids and the surviving miners, eventually helping to drive the droids out of the mine as well as stopping the destruction of the storm barrier.
Battle At Bandin's Hideout

## Battle At Bandin Dobah's Hideout

The battle at Bandin's hideout takes place during Episode 3 : As The Wheel Turns.

When The FIFT track down Bandin Dobah to his hideout in an asteroid field, a fire-fight between The FIFT and Bandin Dobah's Smuggling Ring breaks out, starting with ship to ship combat, before the battle continues on the ground.

During the battle, Godon Netakka, who had joined Bandin's crew after a failed attempt to capture him for the bounty on his head, turns on Bandin, helping The FIFT break through the defenses and gain entry into the YV-666 Light Freighter that served as Bandin's residence.

Once aboard the ship, The FIFT and Godon manage to neutralize Bandin and capture him.
Bargos The Hutt

Bargos The Hutt is a small time crime lord who lives, in an opulent mansion, in the city of Treema on Klatooine. Bargos is somewhat odd looking for a Hutt, longer, slimmer and slimier than most. He also sports significant scar tissue on the left side of his face, remnants of an unfortunate incident in his youth involving an assassin and a disruptor pistol.

## Episode 3 : As The Wheel Turns:

The FIFT come to meet Bargos The Hutt after they are given a job for him by their job provider, Roj'Tek.

The crew goes to meet Bargos at his mansion on Klatooine, and learns of a mine on Gavos that has recently come into the Hutt's possession. The job, go to the mine and take stock of the setup and assets of the mine, and to collect the first yearly payment of one hundred thousand creds.

Just before leaving, a group of Gamorreans storm into Bargos' throne room and proceed to brawl with the Gamorreans protecting Bargos. The whole situation is pretty strange, but The FIFT do not get involved, taking their leave to Gavos.

Upon returning from Gavos, where The FIFT found that the mine had been taken over by a violent droid's rights group and had to fight them off to save the mine, the remaining miners and themselves, Gavos is happy to receive the credits that the crew have managed to recover, despite it being lower than the one hundred thousand that he had been hoping for.
Wikia Jogos Antigos

Olá, esta é a **Wikia Jogos Antigos**!

A sua base de conhecimento e nostalgia sobre os imortais jogos clássicos!

**45** páginas, **212** imagens, **0** utilizadores ativos e **1 323** edições.

Em atividade desde 17 de março de 2016.

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Lobito457
25 de junho de 2016

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## Atualizações na wiki - Predefinições

Ultimamente, a Wikia Jogos Antigos tem recebido algumas atualizações, que servem, não apenas para um belo design nas páginas, mas também para uma navegação que não seja confusa e sem sentido. Nisso, eu criei algumas predefinições:

* 1 Predefinição:Administrador
* 2 Predefinição:Apresentação
* 3 Predefinição:Lançamento de videogame
* 4 Predefinição:Slider - Página principal
* 5 Predefinição:Tabber - Página principal
* 6…

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Lobito457
7 de junho de 2016

 0

## SEGA Classics 3D descontos no eShop americano

Nove dos fantásticos remakes da SEGA 3D Classics estão recebendo um desconto na eShop da América do Norte.
Os seguintes jogos estão tendo um desconto (de $5,99 para $3,99):

* 3D Super Hang-On
* 3D Space Harrier
* 3D Ecco the Dolphin
* 3D Streets of Rage
* 3D Streets of Rage 2
* 3D Shinobi III: Return of the Ninja Master
* 3D After Burner II
* 3D Out Run
* 3D Gunstar Heroes

Tudo bem que ninguém daqui comprará esses títulos, …

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Lobito457
28 de maio de 2016

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## Utilize a versão desktop/clássica!

*Conteúdo totalmente retirado da Wiki Ristar, sob os direitos do autor.*
Se você está lendo esta postagem em um celular, você está vendo ela em sua versão de computador, a versão clássica/desktop. Mesmo se você estiver utilizando a versão móvel, a página aparecerá com o design desktop, pois atualmente a versão móvel da Wikia não possui um design para os posts de blog, então o sistema te encaminha p…

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Lobito457
18 de maio de 2016

 0

## Sega Mega Drive Classics Hub faz sucesso em vendas

A comunidade "Genesis & Mega Drive Classics", junto com a central "Genesis & Mega Drive Classics Hub", no Steam, têm feito um grande sucesso, desde seu lançamento. Lançada em 28 de abril, a coleção rendeu um incentivo extra à venda de jogos clássicos de Mega Drive, foram mais de *350 mil cópias vendidas*.
De acordo com a Sega, a última vez que houve um ritmo de venda similar desses jogos foi no iníc…

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Nossa missão é ter **100** páginas! Faltam mais **55**!

Ajude a Wikia Jogos Antigos a crescer! Você está totalmente livre para fazer isso!
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Rush Modun's Compound

Rush Modun's compound is the base of operations for Rush's weapon dealing operation as well as his private residence. It is located on the planet of Socorro, built into the cliff-side of the Razoor Mountains.

The compound was built into the cliff itself, with ample defensive fortifications overlooking the entrance. The compound housed all the support staff, guards and personal retinue of Rush Modun.

## Episode 5 : Can't Run Forever:

The FIFT, after learning the story of John Smith's past from Crik, a bounty hunter who had been hunting John on behalf of Rush, set out to put an end to Rush. Not knowing where Rush lives and operates, they use Roj'Tek's contacts on The Wheel to learn that Rush had been known to work out of Socorro in the past.

Travelling to Socorro, The FIFT manage to learn the specific location of Rush's compound, from a rival weapon dealer Thamoss, after The FIFT step in to help him after his deal with the Corte Gang goes sour, leading to violence in the heart of Vekeyya. After agreeing to further work for Thamoss, they learn about a secret entrance that will allow them to break into the compound without having to confront Rush's multitude of guards.

After prepping for their assault, The FIFT approach the compound under the cover of night, landing the Krayt Fang a distance away and approaching on foot. They manage to avoid detection and enter the base successfully using the secret entrance learned from Thamoss.

The FIFT proceed to move throughout the compound, managing to avoid detection until they are forced to fight a group of highly trained guards, that push the group the brink, before they emerge victorious.

Knowing that they have little time, The FIFT move through Rush's personal residence, where they subsequently encounter and kill both Rush and Sena Tosh, before fleeing the compound without being discovered by the rest of the guard force stationed within.
Vio Twins

Vio Twins* Orpa
## * Wex

The Vio Twins are a human brother (Wex) and sister (Orpa) smuggling team, and the owners of the Lucky Guess.

## Episode 2 : The Long Arm Of The Hutt:

The FIFT first meet the twins at a party thrown by Duke Piddock. They were attending in the hopes of getting some new business, either with the duke or with the other attendees. During the party, the twins briefly talked to The FIFT.

The day after the party, the twins have their ship hijacked by The FIFT, just as the twins were about to leave with Duke Dimmock's shipment for Teemo The Hutt. The FIFT forces the twins to take them to Mos Shuuta, so they can sneak into Teemo's Palace and confront the Hutt. During the flight however, The FIFT and the twins come to an agreement, and the twins end up helping The FIFT enter the compound, sneaking in inside the crates.

After The FIFT's initial assault fails, they rendezvous with the twins in the desert outside of Mos Shuuta, and while the twins refuse to directly engage in battle with Teemo, they do help get them back to the palace for a final assault, ending in Teemo's death.

The twins then assist The FIFT once more, flying them back to Geonosis so that they can collect the Krayt Fang.
Nova Core Factory

The Nova Core Factory is a massive kelerium processing plant located on Coruscant. The plant itself is nearly 100% automated, with droids carrying out the majority of the work and a small contingent of Nova Core employees on hand in case of emergencies.

The plant has been in operation for centuries, which some portions of the factory falling into disrepair and no longer being operational.

## Episode 4 : Under A Black Sun:

The FIFT learn about the Nova Core Factory after learning from Speng that Kaa'To Leeachos, the bounty hunter that The FIFT are tracking down for the Pyke Syndicate, may be hiding out there.

The FIFT arrive at the factory and encounter the Mustafarian employees of Nova Core, who challenge the crew as to why they are at the factory. Drezek and Genko convince them that they were here to perform maintenance and safety inspections of the factory, and as a result, the crew is provided access to the factory proper.

After exploring, The FIFT find an abandoned section of the factory, blocked by rubble and a doorway. Attempting to access this section results in the crew tripping some sort of booby trap, which causes a fairly large explosion that the crew is lucky to walk away from.

Once inside, The FIFT soon encounter Kaa'Too, resulting in a brief, but very violent battle, that ends with The FIFT blinding and capturing the bounty hunter, along with his ship, before leaving the factory to return to Chopper.
R4-W9

R4-W9 is an R4 Series agromech droid that used to travel with J9-B8. He was sought after due to his knowledge about the Kessel Run.

## Episode 3 : As The Wheel Turns:

The FIFT first learn about R4-W9 from J9-B8, after they discover the droid badly damaged and near death in the Formos Spaceport. J9-B8 tells The FIFT that R4-W9 was droid-napped, likely by people working for Bandin Dobah, due to R4-W9's knowledge of the astrogation routes used in the Kessel Run.

The FIFT eventually encounter and rescue R4-W9, following a fight against Daro Blunt's Gang, finding the droid deactivated and hooked up to a computer, with the intent of downloading all the data about the Kessel Run. After reactivating him, R4-W9 is very distraught to hear about the death of his friend J9-B8, and decides to go with The FIFT to seek revenge against Bandin Dobah.

R4-W9 goes with The FIFT to Bandin Dobah's Hideout, and manages to eek out some revenge for his friends death after The FIFT capture Bandin. Back on Formos, The FIFT and the droid part ways.
Nabat Militants

The Nabat Militants, led by Nyn, were a small group of Humans and Twi'leks that were fighting for the rights of the common Twi'lek on Ryloth.

## Episode 2 : The Long Arm Of The Hutt:

The FIFT first encounter the Nabat Militants when they assist B'ura B'an after finding him captive on the Krayt Fang. Upon returning him to Nabat, they are introduced to Nyn, and become embroiled in the struggles of the New Meen Mine against Angu Drombb.

After helping to defeat Angu, and liberate the mine, the crew helps the militants further by purchasing some weapons for them from Duke Piddock, while posing as representatives of Ota at a party thrown by the Duke, in an effort to learn information about Teemo The Hutt.
Zukata

## Zukata Netakka

Zukata Netakka is a very attractive Rodian female and sister to Godon Netakka. She works for an organization on Rodia that makes electronic atlases of the galaxy.

## Episode 3 : As The Wheel Turns:

The FIFT meet Zukata at the Rii Jenks Cantina in the Formos Spaceport. Drezek Androktaz gets involved when members of the Daro Blunt Gang start harassing her. Zukata first tells The FIFT that she is on Formos to help verify the accuracy of electronic navigational data for an atlas that her company is working on, but eventually she is persuaded to reveal that she is actually here trying to find her brother, Godon Netakka, a Rodian bounty hunter that has gone missing after setting out to claim the active bounty on Bandin Dobah. The FIFT part company with her as they continue their search for R4-W9.

Following the Battle At Bandin's Hideout, where Godon turns on Bandin and helps capture him, Godon and Zukata are reunited.
Vekeyya

Vekeyya is a spaceport and the capital city of the planet Socorro. It is a known shadowport, with a reputation as a haven for smugglers.

## Episode 5 : Can't Run Forever:

The FIFT arrive in Vekeyya after learning from Roj'Tek's contacts that Rush Modun, who had sent the bounty hunter Crik after John Smith for murdering his son, is known to operate out of Socorro.

After arriving in Vekeyya, and while shopping for gear in the Uhl Bazaar, The FIFT are witnesses to a deal gone wrong, between the weapon's dealer Thamoss and the Corte Gang. The argument results in a fire-fight, which HR7-HA6 eventually gets involved in, forcing the rest of the crew to pick a side. After helping Thamoss, The FIFT learn that he is a rival to Rush, and he provides the crew with details regarding the location of Rush's compound.

After learning, from Thamoss, of a secret entrance into Rush's compound, in exchange for helping him acquire some goods from the Corte Gang's hideout far outside of Vekeyya, The FIFT leave the city and go after Rush.

After successfully infiltrating the compound and killing Rush, The FIFT return to Vekeyya before leaving Socorro completely, leading to an ambush by Crik in space above Socorro.
J9-B8

J9-B8 was a protocol droid that traveled with R4-W9. He was a free-droid with no current owner.

## Episode 3 : As The Wheel Turns:

As The FIFT arrive at the Formos Spaceport and make their way to the Rii Jenks Cantina, they happen upon a sad scene, a badly damaged droid who is rapidly losing power and soon to deactivate for good.

The crew tries to learn what happened to the droid, and J9-B8 manages to get some of his story out before powering down for the last time. The droid explains that his friend, R4-W9, and him were heading to the cantina when they were set upon by a band of thugs. They droid-napped R4-W9 and tore J9-B8 apart with bars, leaving him in the state that he is now. J9-B8 manages to tell The FIFT about Bandin Dobah and how he thinks he may be involved, before he dies.
Ota

Ota is a Bothan who has numerous contacts throughout the galaxy. His exact loyalties and goals are unclear.

## Episode 2 : The Long Arm Of The Hutt:

Ota is introduced to The FIFT by Nyn after the crew returns to Nabat following the liberation of the New Meen Mine. Ota is the one who informs The FIFT of the bounty that has been placed on their heads by Teemo The Hutt. He offers to help the The FIFT get to Teemo through a pair of Geonosian dukes, Duke Piddock and Duke Dimmock, by attending a party being thrown by Piddock in an attempt to learn information that can be used to convince Dimmock to break off his business arrangements with Teemo and instead turn against him.

Ota sets up The FIFT with a cover story, and helps get them to the party, with The FIFT attending as representatives of Ota.

## Episode 3 : As The Wheel Turns:

Following the defeat of Teemo, Ota helps The FIFT determine where they will take their next job, suggesting that they make their way to The Wheel. In addition to arranging for them to meet his contact Roj'Tek at The Wheel, he also requests that the crew makes a stop at Formos, to make a delivery to another of his contacts Lo Tu'Ar, agreeing to pay them for their support.
R2-B7

R2-B7 is an R2-series astromech droid and one of the followers of EV-8D3's organization, The New Droids' Rights Movement.

## Episode 3 : As The Wheel Turns:

Prior to the events of Episode 3, R2-B7 joins EV-8D3's violent pro-droid movement and partakes in the Gavos Mine Uprising, which leads to the death of several of the Gavos Oridium Miners, and with the droids in control of the mine.

R2-B7 is present when The FIFT first encounter the droids, during their initial investigation of the fallout of the uprising, when EV-8D3 convinces the crew that the mine was attacked by pirates and that they need to venture further into the mine in order to save the remaining survivors.

R2-B7 takes part in the initial stages of the battle between The FIFT and the movement, but he eventually flees to prepare a ship for EV-8D3's escape from the mine, escaping the battle, and Gavos, with his leader.
Crik

Crik is a human, male, bounty hunter, and the owner of the ship The Collector.

## Episode 4 : Under A Black Sun:

Sometime prior to the events of Episode 4, Crik is contracted by Rush Modun to hunt down and capture Graal Tosh, for the murder of his son Roy Modun, who has changed his identity and is living as John Smith. Crik manages to track down Lyon Caho, Graal's former best friend and co-pilot, so he can use him as bait when trying to hunt Graal.

Crik's first direct encounter with John, and The FIFT, takes place in orbit around Coruscant. Crik reveals to The FIFT that John used to be Graal, and that he has Lyon.

## Episode 5 : Can't Run Forever:

John agrees to turn himself over to Crik in exchange for Lyon, and the two parties agree to meet in a private location to make the exchange, unfortunately an astrogation mishap by Varlov results in the group missing the exchange and failing to rescue Lyon.

Later, after The FIFT have killed Rush and are leaving Socorro, Crik ambushes them, threatening to destroy the Krayt Fang if they don't cooperate. The FIFT tell Crik that Rush is dead, in the hopes that he will give up the chase, but Crik still has the Imperial bounty to claim, and proceeds to attack. The FIFT try to fight, but after sustaining numerous hits they flee into hyperspace, after managing to get the hyperdrive back online after some apparent sabotage to their ship while on Socorro.
Battle At Mos Shuuta Landing Bay

The Battle at Mos Shuuta Landing Bay takes place during Episode 1 : Escape Mos Shuuta, when The FIFT attempts to steal the Krayt Fang so they can escape town and flee Teemo The Hutt.

Initially Genko Barak tries to lie his way onto the Krayt Fang by explaining that he is there to install the hypermatter reactor igniter, but Trex sees through this ruse. The ensuing battle, between The FIFT, Trex and some security droids, leaves the crew badly hurt, and they only gain the upper hand when they manage to turn the ship's weaponry on Trex and the droids.

While The FIFT manages to escape, just in time, as a group of Imperial Stormtroopers arrive with heavy weaponry to try and stop them, Trex is left alive at the end of the battle, and returns in Episode 2 : The Long Arm Of The Hutt.
Battle At Corte's Hideout

### Outcome

The FIFT destroy the hideout with a thermal detonator, killing the members of the Corte Gang within, and allowing them to take the Titan's Mercy back to Thamoss

## Casualties

### Group 3

* Socorrian Sand Panthers (Dead)

The battle at Corte's hideout takes place during Episode 5 : Can't Run Forever, on the planet of Socorro.

After The FIFT help Thamoss defeat Corte Voss and members of her gang in Vekeyya, Thamoss offers The FIFT more information about Rush Modun, including a secret way into his compound, in exchange for the goods that Corte was supposed to deliver to Thamoss, as well as Corte's ship, Titan's Mercy.

The FIFT manage to track down the gang a number of hours outside of Vekeyya, in the deserts of Socorro, hiding out in a bunker, with the Titan's Mercy parked just outside.

The FIFT initially attempt to approach, on foot, under the cover of night, planning to steal the ship, along with the goods that they presume will be on board, in order to avoid any direct conflict.

Unfortunately, they trigger a security system, alerting the gang to their presence, and allowing them to pin down The FIFT from inside their heavy cover.

To make matters worse for The FIFT, they were set upon by a pack of wild Socorrian Sand Panthers, who's poison threatened to devastate the crew.

The FIFT managed to fight off the panthers, and John Smith, recognizing that the Corte Gang was almost un-hittable while hiding in their bunker, managed to get close enough to set a thermal detonator up on the entrance to the bunker. The resulting explosion decimated the bunker, killing everyone inside, allowing The FIFT to escape with the ship back to Thamoss.
Coruscant

## Coruscant (Imperial Center)

Coruscant is a planet located in the Corusca sector of the Core Worlds region. The entire surface of the planet was covered in one giant city, with thousands of levels rising from the surface. Generally considered the most politically important planet in the galaxy, Coruscant is the seat of the Galactic Empire.

More details about Coruscant can be found here.

## Episode 4 : Under A Black Sun:

After completing their first job for Roj'Tek, The FIFT picked up another job, this time agreeing to infiltrate a Black Sun compound on Coruscant to gather data for the Pyke Syndicate.

While on Coruscant, The FIFT sneak into the compound and successfully gathered the required data, but ended up tripping an alarm, resulting in a speeder chase through Coruscant that ended after Drezek Androktaz shot the pursuing driver, despite specific requests by the Pyke's to not kill anyone associated with The Black Sun.

After meeting with their contact Chopper, The FIFT picked up a secondary job tracking down the bounty hunter, who had betrayed the Pyke's, Kaa'To Leeachos.

After visiting The Umbra Club to gather some information on Kaa'To from Speng, and dealing with some Coruscant Police Droids that attempted to apprehend the group for the earlier speeder chase, The FIFT found, confronted and captured Kaa'To in the Nova Core Factory.

While attempting to leave Coruscant, to return to The Wheel, they were messaged by a bounty hunter who had been tracking John Smith on behalf of Rush Modun, for the killing of his son Roy Modun prior to John joining The FIFT.

## Episode 5 : Can't Run Forever:

John negotiates with Crik, who has Lyon Caho, John's old friend, captive, and is using him for leverage, and agrees to turn himself over to Crik at a neutral location. The FIFT try to come up with a plan for how they can get the upper hand before they leave the area above Coruscant and travel to the agreed upon meeting place.