Aquaridanites

The Aquaridanites are an amphibian like tribe usually staying on their own land. Their land is only explorable with the tech accessed by most tribes as navigation (Their tribe land may look shallow but really their "tides" are what make the land so hard to traverse). They live in underwater kingdoms and are viewed as humanoid aquatic entities. They also have different weapons and mounts than all other tribes, just like: lily pad glider their mount. One other thing is that their monuments are very unique instead of altar of peace their monument is Altar of Land.

(One thing to be noted, they do have one tech (navigation and sailing) that needs to be changed to allow them to walk on land) They start with a tech tree that modifies certain tech to be stronger and weaker. They start with the tech "Aquatism".

**Aquaridanites Spawn Rate: (150% land area)**

20% Mountains

20% Mountains w/ ore

20% Land

30% Land w/ fruit

25% Forest

10% Forest w/ game

**Aquaridanite Appearance**

Skin tone: Tan

Hat: Like Imperius' helmet except colored green with a pink flower atop the helmet.

Clothes: They wear white togas that do not cover their left chest.

Village: "Sand Castle" with a Halo floating above the capital, Seashells on all the explored villages, and Seaweed on the captured villages. Usually they are white with light blue, yellow, navy,

Mountains: Sand hills also made with small stones and glass stones.

Forests: Seaweed

Land: Sand and small glass and regular pebbles

Fruit: Banske (Scaled Raspberry)

Game: Qorlik (Eel)

Language: Suk, Ban, Sha, Jui, Sca, Zor, Tik, Fui, Qor, -ite, -ink, -apo, -hin, -po, -lik, -esi, -eos, -ske.

(ex: Tikesi, Qorpo, Scalik, Zorink)

**Units**

Warrior: [Uses Glass Clubs] Attack: 3, Defense: 2, and all other stats are regular

Rider: [Lily Pad Glider] Attack: 2, Defense: 1, and all other stats are regular

Defender: [Gold Shields] Attack: 1, Defense: 4, Health: 20, and all other stats are regular

Swordsman: [Thick Double Skewer] Attack: 5, Movement: 2, Health: 20, and all other stats are regular

Archer: [Regular Bow that shoots glass arrows] Attack: 3, Defense: 2, and all other stats are regular

Catapult: [Sharp Glass Pebble Magic] Attack: 6, Defense 0 (+1 for aquatism defense tech), Movement: 2, and all other stats are regular

Knight: [Swordsman on a Lily Pad Glider] Attack: 4, Defense: 2, Movement: 4, and all other stats are regular

Mind Bender: [Regular Mind Bender] Attack: 0, Defense: 2, and all other stats are regular

Giant: [Regular Giant] Attack: 7, Defense: 6, Movement: 2, and all other stats are regular

Boat, Ship, and Battleship: [Water Skitter mount] All stats are increased by +2

(Special Unit) Water Spirit: [Unlocked once the whole skill tree is unlocked] Attack: 7, Defense: 3, Movement: 3, Health: 20, Range: 1, Cost: 6 stars, Skills: *Fortify, Escape, Heal*

* (Special Unit) Seaweed Hand: [Unlocked when you unlock construction] Attack: 6, Defense: 6, Movement: 0, Health: 25, Range: 1, Cost: 5 stars, (fortify only applies when it is at least 2-3 spaces near the city) Skills: *Carry and Fortify*

***Extras***

*Totems:*

 Altar of Land: A tall gold pillar that have the shape of the land they first set foot onto

(Eye of god) Eye of Aquadine: A tall Pillar that has a indented cube similar to that of an eye

Grand Bazaar: A Glass Four Wall Area complete with a statue and farm land area.

Gate of Power: A floating crown that produces bubbles

Emperor's Tomb: A sand castle that corners aren't pointed instead rounded

Tower of Wisdom: A Glass Poker card that has crowns in the corner

*Changed Tech Tree:*

Smithery: Instead of the traditional swordsmen this tribe has a thick double skewer

Navigation: Allows this tribe to travese forests, and mountains

Sailing: Allows this tribe to move onto land area that is not forests or mountains

Forestry: Doesn't unlock Lumber Hut but instead unlocks Protected House that when is being captured by another tribe takes away 3 health from the unit that does move onto the area

Mathematics: Fires a barrage of Glass Pebbles that goes in a line (vertically) of where it was a originally aimed at.

Farming: Also unlocks 'Magic' instead of just unlocking farm land

Construction: While unlocking the construction of building also unlocks the magic unit *Seaweed Hand.*