Abyss Jewel

Abyss JewelItem class(?)Also referred to as:* Abyssal Jewel
* Eye Jewel

**Abyss Jewels** are a class of jewels that can be found by completing an Abyss. They can drop from Abyssal Troves and Abyssal bosses[*citation needed*] in Abyssal Depths.

By default there is 10% chance to spawn an Abyss encounter in map, which most of them the reward type is Abyssal Trove. Abyssal Trove drops Abyss Jewel and other non-Abyss items.

## Mechanics

Abyss Jewels are functionally identical to jewels, but with a few differences. On top of socketing in the jewel socket in the passive skill tree, Abyss Jewels can be socketed to Abyssal Sockets on equipment. Also, unlike regular jewels, Abyssal Jewel modifiers are item level dependent, so some modifiers and modifier tiers require a minimum item level to roll. They can have up to 4 explicit modifiers, 2 prefixes, 2 suffixes.

Harvesting Vivid Parasite GrainVivid Parasite GrainStack Size: *100*
Seed Tier: *2*
Spawns a level ? Monster when Harvested
Provides ? Units of Raw **Vivid** Lifeforce when Harvested
Can be Harvested after *7* Growth CyclesConsumes (100%) *Wild* Units of Condensed Lifeforce per Growth Cycle
*Requires *4* Adjacent **Vivid** Seeds of at least Tier *1* to Grow*Allows you to add an Implicit modifier to certain Jewel types when HarvestedShift click to unstack. can reveal a random one time use crafting recipe, one of them is adding implicit modifier to the Abyss jewel.

Unlike other item, the jewel cannot be fractured by the player by harvesting Wild ThornfruitWild ThornfruitStack Size: *100*
Seed Tier: *4*
Spawns a level ? Monster when Harvested
Provides ? Units of Raw **Wild** Lifeforce when Harvested
Can be Harvested after *15* Growth CyclesConsumes (25%) *Wild* Units of Condensed Lifeforce per Growth Cycle
Consumes (50%) *Vivid* Units of Condensed Lifeforce per Growth Cycle
Consumes (25%) *Primal* Units of Condensed Lifeforce per Growth Cycle
*Requires *4* Adjacent **Wild** Seeds of at least Tier *3* to Grow*Reveal a random crafting effect that locks a random modifier on an item when HarvestedShift click to unstack..

In Heist there is a chance to drop Abyss Jewel with fractured mod.

## Other drop sources

There are additional ways to drop this type of jewels:

* Unspeakable Shrine Abyss node in Delve
* It That Fled's Fortification Safehouse reward chest
* Abyssal IncubatorAbyssal IncubatorAdds an incubated Rare Abyss item to an equippable item
Item drops after killing # monstersRare Abyss ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
* Legion encounter with Abyss reward type
* Blight encounter with Abyss reward type
* Metamorph encounter with Abyss reward type
* Delirium encounter such as wild Delirium spawned in map by random, or by using SimulacrumSimulacrumItem Quantity: *+5%*5% increased Quantity of Items found in this AreaHow do you defeat that which dwells within you?Can be used in a personal Map Device. and have a wave that reward Abyss items or using Abyssal Delirium OrbAbyssal Delirium OrbStack Size: *10*Modifies a Map item adding layers of Delirium with the Abyss Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Shift click to unstack. on map item
* Abyss reward chest in Heist and Grand Heist

## Modifiers

### Prefixes

Main page: List of abyss jewel prefix modifiers

### Suffixes

Main page: List of abyss jewel suffix modifiers

### Corrupted

Main page: List of abyss jewel corrupted modifiers

## Version history

* (10–15)% reduced Effect of Curses on you while on Consecrated Ground
* (8–10)% chance to Avoid Elemental Ailments while you have Elusive
* Enemies Hindered by you have (15–20)% reduced Life Regeneration rate
* Enemies Blinded by you have (15–20)% reduced Critical Strike Chance
* Enemies Withered by you have -2% to all Resistances
* Enemies Maimed by you take (4–5)% increased Damage Over Time
* Enemies Intimidated by you have (10–15)% increased duration of stuns against them
* New prefix modifiers with ranges include:
* 2% of Damage taken Recouped as Mana
* 3% of Damage taken Recouped as Mana
* (3–4)% increased Impale Effect
* 5% increased Impale Effect
* 2% increased Cooldown Recovery Rate
* 3% increased Cooldown Recovery Rate
* 2% increased Effect of your Curses
 3.7.0 | * The values on Life, Mana and Energy Shield modifiers on **Abyssal Jewels** have been reduced, and the top tiers made rarer relative to lower tiers. The top roll for these modifiers is now 40 (from 50). Divining existing jewels will update them to these new values, so don't do that unless you're hoping to create one of those 'viral videos' that are all the rage these days.
 3.1.0 | * Abyss jewels have been added to the game