recursal/Fanatic-Fandom huggingface dataset:
Dreadqueen Rathian

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Dreadqueen\_Rathian

## Wild Monster-Specific Skills

### Passive Skills (High-Rank+)

 Inflict Rate Up (L)
 Critical (L)

## Location

Dreadqueen Rathian is found in Hills-type, Plains-type, and Desert-type areas.

## Retreat Conditions

Wild Dreadqueen Rathian cannot be chased back to its den.

## Battle Tips

* Unlike its Monstie form, wild Dreadqueen Rathian prioritizes Technique attacks, but will prioritize Speed attacks when enraged.
* If hit with a Speed attack outside of Head-to-Head Battles, Dreadqueen Rathian will immediately counterattack the Rider or their Monstie.
* When Dreadqueen Rathian is enraged, Flame Blaster and Dreadful Sweep cannot be countered through Head-to-Head Battles, making them more dangerous overall.
* Dreadqueen Rathian's tail inflicts Noxious Poison and Deadly Poison, and its breath deals Fire damage and can hit all targets at once. As a result of this, it is recommended to bring Monsties with Antivenom Genes and high Fire Resistance into battle, and Riders are recommended to use gear that provides the Negate Poison skill and/or high Fire Defense.
* It is recommended to use Slash and Blunt weapons against Dreadqueen Rathian due to all of its body parts being weak to those forms of damage; conversely, it is not recommended to use Piercing weapons against it due ot its parts being resistant to Piercing damage.
* Breaking Dreadqueen Rathian's tail will knock it down for 1 turn, leaving it vulnerable to attack.
* Dreadqueen Rathian is unaffected by Poison, Noxious Poison, and Deadly Poison.

## Notes and Trivia

* Dreadqueen Rathian's Attack Tendency is different from the wild version's. As a result, it is listed as both a Speed Monster and a Technique Monster.
* Wild Dreadqueen Rathian is immune to Poison, Noxious Poison, and Deadly Poison. Dreadqueen Rathian as a Monstie does not possess this level of resistance, however, though it can have access to Antivenom Genes upon hatching.
* Dreadqueen Rathian as a Monstie was given new Active Skills and a new Passive Skill in *Monster Hunter Stories Ultimate*.
Garuba Daora

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Garuba\_Daora

## Location

Garuba Daora is found in Settlement-type areas.

## Retreat Conditions

Wild Garuba Daora is more likely to retreat to its den when inflicted with an Abnormal Status that causes gradual damage.

## Notes and Trivia

* Wild Garuba Daora is unaffected by Crystallization. As a reflection of this, Garuba Daora as a Monstie is guaranteed to have Anticrystal Genes upon hatching.
Fatalis

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Fatalis

## Location

Fatalis is found in Settlement-type areas.

## Battle Tips

* Fatalis will use Speed attacks on the first five turns of the battle, then focuses on Technique attacks when calm and Power attacks when enraged. However, it will immediately use a Speed attack after calming down, so players should take care not to let muscle memory put them at a disadvantage.
* Like all First-Class Elders, Fatalis always moves twice in one turn when enraged.
* Fatalis will make greater use of Fire and Dragon attacks when enraged.
* When at 1 HP, Fatalis will use an attack that deals intense damage to all parties, which borders on OHKOs on most of them. However, it cannot attack after using it, guaranteeing its demise if the Rider has at least 1 Heart remaining.
	+ Ways to negate this attack include riding your Monstie or using Skills that offer the Absolute Evasion status (ex. Critical Eye) or negate all damage (ex. Perfect Guard).
* Fatalis is immune to all Abnormal Statuses.
* Like all wild Elder Dragons, Fatalis is unaffected by Traps.
* When Fatalis is at 50% HP or below, Dragon Burst cannot be countered through Head-to-Head Battles, making it more dangerous overall.
* Aptonoth, Larinoth, and Popo are surprisingly effective Monsties to use against Fatalis due to their Kinship Attacks instantly downing targets, allowing players to avoid a barrage of devastating attacks for 1 turn.
* Fatalis can easily devastate unprepared parties with its abilities, so it is recommended to stock up on healing items, Vital Essences, premium weapons and armour, and Monsties with high stats before challenging it.

## Notes and Trivia

* Fatalis in *Monster Hunter Stories Ultimate* is designed to be a mixture of its *Monster Hunter Stories* and *Monster Hunter Stories 2* incarnations.
* Fatalis plays a larger role in *Monster Hunter Stories Ultimate* than in other *Stories* games, with its Black Flame incarnation being the mascot of Draconis Automata and the signature "Monstie" of Lord Hepskor.
Erupe

To see official information on the monster, look here: https://fanonmonsterhunter.fandom.com/wiki/Erupe

## Notes and Trivia

* Erupe is not fightable in *Monster Hunter Stories Ultimate*, but is instead "slain" by interacting with it. Interacting with one for the first time will have it listed in the Monsterpedia.
* Interacting with Erupe will cause them to sometimes drop shinies that can be gathered. The gatherable shinies are, in ascending order of rarity, Stones, Raw Meat, Warm Pelts, Erupe Horns, White Livers, and Quartz Ore.
Khezu

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Khezu

## Monstie Skills

### Passive Skills

Khezu does not possess Passive Skills unless encountered as a Wild Monster.

## Location

Khezu is found in Snowfield-type and Cavern-type areas.

## Retreat Conditions

Wild Khezu is more likely to retreat to its den when attacked with a Shrouded Nerscylla Kinship Skill.

## Battle Tips

* Khezu will prioritize Power attacks when enraged.
* When Khezu is enraged, Roar and Thunder Ball cannot be countered through Head-to-Head Battles, making them more dangerous overall.
	+ In addition, Thunder Ball will have a 60% chance of inflicting either Paralysis or Thunderblight.
* Khezu will rarely use Thunder Field outside of Rage Mode.
* Khezu is unaffected by Blind and Paralysis.

## Notes and Trivia

* Wild Khezu is unaffected by Paralysis and Blind. Khezu as a Monstie does not possess this level of resistance, however, though it can have access to Antishock Genes and Keen Eye Genes upon hatching.
Bloodbath Diablos

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Bloodbath\_Diablos

## Wild Monster-Specific Skills

### Passive Skills (High-Rank+)

 Slugger (L)
 Heroics (L)

## Location

Bloodbath Diablos is found in Desert-type areas.

## Retreat Conditions

Bloodbath Diablos cannot be chased back to its den.

## Battle Tips

* Bloodbath Diablos will prioritize Power attacks when enraged.
* Bloodbath Diablos will periodically use Ground Dive, leaving it immune to most forms of damage until it uses up its turns, and will be in the ground three turns in a row, using Ground Thrust twice and using Hellborne Horn on the third turn. Using a Sonic Bomb or Roar-based attacks can force it out of the ground and trap it for 1 turn, leaving it vulnerable.
	+ Tremor-based moves like Ground Tremor and Earthquake can also be used to damage and trap it when it is underground.
* Kinship Attacks can bypass Ground Dive, though unlike with Sonic Bombs or Roar-based attacks, it will not be trapped after one gets used.
* Bloodbath Diablos will immediately counterattack a Rider or their Monstie if hit with a Speed attack outside of Head-to-Head Battles.
* When Bloodbath Diablos is enraged, Hellish Heavyweight cannot be countered through Head-to-Head Battles, making it more dangerous overall.
* Bloodbath Diablos can only use Ruthless Explosion when enraged.
* Via its passive Slugger ability, Bloodbath Diablos can inflict Stun with its normal attacks, so Riders must take care to use the right Skills against it.
* Bloodbath Diablos is immune to Stun.

## Notes and Trivia

* Wild Bloodbath Diablos is immune to Stun. Its Monstie version is affected by it, however.
* Bloodbath Diablos as a Monstie has additional Active Skills and an in-built Passive Skill in *Monster Hunter Stories Ultimate*.
* Bloodbath Diablos was revamped into an Earth-Elemental Monster due to Earth being a separate Element in *Monster Hunter Stories Ultimate*.
* Bloodbath Diablos has one of the highest Attack stats among Monsties in *Monster Hunter Stories Ultimate*.
* Bloodbath Diablos has one of the lowest stat totals among Deviants in *Monster Hunter Stories Ultimate*, but compensates for it through its high Attack stat along with its natural access to the Might (L) and Evasion Ability (L) skills.
Furrtive Felyne

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Felyne

## Wild Monster-Specific Skills

### Passive Skills

Furrtive Felyne does not possess Passive Skills.

## Location

Furrtive Felyne is rarely found in all sorts of areas.

## Notes and Trivia

* Unlike other small monsters, Furrtive Felyne does not receive a large boost to HP in higher ranks. This is due to its massive Defense stats coupled with its habit of running away if not defeated in time.
* Large Barrel Bombs are an effective means of defeating Furrtive Felynes due to them dealing a set amount of damage, bypassing the Lynians' massive Defense stats and tearing through their low HP.
* Furrtive Felynes are one of the few monsters with a weakness to Non-Elemental attacks.
* Furrtive Felynes are tied with Devil Hog for the highest Defense stats in *Monster Hunter Stories Ultimate*.
Aptonoth/Aptonoth Monstie

## Basic Stats

* **HP**: 5/10
* **Agility**: 3/10
* **Recovery**: 5/10
* **Crit Rate**: 3/10

## Attack

* **Non-Elemental Attack**: 3/10
* **Fire Attack**: 1/10
* **Water Attack**: 2/10
* **Thunder Attack**: 2/10
* **Ice Attack**: 2/10
* **Dragon Attack**: 2/10
* **Earth Attack**: 2/10
* **Wind Attack**: 2/10
* **Nature Attack**: 2/10
* **Aether Attack**: 2/10

## Defense

* **Non-Elemental Defense**: 4/10
* **Fire Defense**: 1/10
* **Water Defense**: 2/10
* **Thunder Defense**: 2/10
* **Ice Defense**: 2/10
* **Dragon Defense**: 2/10
* **Earth Defense**: 2/10
* **Wind Defense**: 2/10
* **Nature Defense**: 2/10
* **Aether Defense**: 2/10

## Passive Skills

Aptonoth does not possess built-in Passive Skills.

## Gene Attributes

Fixed Genes

Soothing Gene (S)- Holds Soothing Voice

Recovery Gene (S)- Holds Healing Hum

Healing Gene (XL)- Holds Heartfelt Gift

Medium Genes

Health Up Gene (S)

Health Up Gene (M)

Critical Eye Gene (S)

Critical Eye Gene (M)

Power+ Gene (S)

Power Res Gene (S)

Might Gene (S)

Might Gene (M)

Iron Wall Gene (S)

Iron Wall Gene (M)

Insomniac Gene (S)

Antibleed Gene (S)

Soul Kinship Gene (S)

Slugger Gene (S)

Potential Gene (S)

Vigilance Gene (S)

Rare Genes

Health Up Gene (XL)

Critical Eye Gene (XL)

Power+ Gene (M)

Power+ Gene (XL)

Power Res Gene (M)

Power Res Gene (XL)

Might Gene (M)

Might Gene (XL)

Iron Wall Gene (M)

Iron Wall Gene (XL)

Insomniac Gene (M)

Insomniac Gene (XL)

Antibleed Gene (M)

Antibleed Gene (XL)

Soul Kinship Gene (M)

Soul Kinship Gene (XL)

Slugger Gene (M)

Slugger Gene (XL)

Potential Gene (M)

Potential Gene (XL)

Vigilance Gene (M)

Vigilance Gene (XL)

Soothing Gene (S)

* Gene Type: No Type/Non-Elemental
* Active Skill: Soothing Voice
* Stat Boosts: Healing Efficacy Up +3

Recovery Gene (S)

* Gene Type: No Type/Non-Elemental
* Active Skill: Healing Hum
* Stat Boosts: Healing Efficacy Up +3

Healing Gene (XL)

* Gene Type: No Type/Non-Elemental
* Active Skill: Heartfelt Gift
* Stat Boosts: Healing Efficacy Up +3
Great Jaggi

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Great\_Jaggi

## Wild Monster-Specific Skills

### Active Skills

 Leader of the Pack
 Sonic Howl

## Location

Great Jaggi is found in Mountain-type and Beach-type areas.

## Retreat Conditions

Wild Great Jaggi is more likely to retreat to its den when defeated quickly after being hit with a Paintball.

## Battle Tips

* Great Jaggi will prioritize opponents with low HP, so maintaining high HP is vital to avoid becoming the centre of focus when it is attacking.
* Great Jaggi will prioritize Speed attacks when enraged.
* Defeating Great Jaggi will make all Jaggi and Jaggia present during the battle flee.
* If Great Jaggi uses Leader of the Pack, Jaggi will always make use of Maximum Attack, whereas Jaggia will make use of Healing Hum.

## Notes and Trivia

* Great Jaggi was designed to be a blend between its *Monster Hunter Stories* and *Monster Hunter Stories 2* incarnations while having new abilities at its disposal.
Brute Tigrex/Brute Tigrex Monstie

## Basic Stats

* **HP**: 7/10
* **Agility**: 5/10
* **Recovery**: 1/10
* **Crit Rate**: 8/10

## Attack

* **Non-Elemental Attack**: 8/10
* **Fire Attack**: 6/10
* **Water Attack**: 4/10
* **Thunder Attack**: 6/10
* **Ice Attack**: 6/10
* **Dragon Attack**: 6/10
* **Earth Attack**: 6/10
* **Wind Attack**: 6/10
* **Nature Attack**: 6/10
* **Aether Attack**: 6/10

## Defense

* **Non-Elemental Defense**: 6/10
* **Fire Defense**: 4/10
* **Water Defense**: 3/10
* **Thunder Defense**: 4/10
* **Ice Defense**: 4/10
* **Dragon Defense**: 4/10
* **Earth Defense**: 4/10
* **Wind Defense**: 4/10
* **Nature Defense**: 4/10
* **Aether Defense**: 4/10

## Gene Attributes

Fixed Genes
Savage Roar Gene (XL)- Holds Savage Roar

S Combo Gene (M)- Holds Dash Combo

Savage Strike Gene (S)- Holds Rock Shooter

Evasion Instinct Gene (M)- Holds Evasion Instincts (M)

Breaking Gene (M)- Holds Breakthrough Strike

Medium Genes

Health Up Gene (M)

Critical Eye Gene (M)

Power+ Gene (M)

Power Res Gene (M)

Might Gene (M)

Iron Wall Gene (M)

Evasion Up Gene (M)

Protection Gene (M)

Den Protector Gene (S)

Harmony Gene (M)

Merciless Gene (M)

Vicious Gene (M)

Rare Genes

Health Up Gene (L)

Health Up Gene (XL)

Critical Eye Gene (L)

Critical Eye Gene (XL)

Power+ Gene (L)

Power+ Gene (XL)

Power Res Gene (L)

Power Res Gene (XL)

Might Gene (L)

Might Gene (XL)

Iron Wall Gene (L)

Iron Wall Gene (XL)

Evasion Up Gene (L)

Evasion Up Gene (XL)

Protection Gene (L)

Protection Gene (XL)

Den Protector Gene (M)

Den Protector Gene (L)

Den Protector Gene (XL)

Harmony Gene (L)

Harmony Gene (XL)

Merciless Gene (L)

Merciless Gene (XL)

Vicious Gene (L)

Vicious Gene (XL)

Savage Roar Gene (XL)

* Gene Type: Power/Non-Elemental
* Active Skill: Savage Roar
* Stat Boosts: Non-Elemental Attack Up +3, Max HP Up +2

S Combo Gene

* Gene Type: Speed/Non-Elemental
* Active Skill: Dash Combo
* Stat Boosts: Non-Elemental Attack Up +2

Savage Strike Gene (S)

* Gene Type: No Type/Earth
* Active Skill: Rock Shooter
* Stat Boosts: Earth Attack Up +3, Crit Rate Up -1

Evasion Instinct Gene (M)

* Gene Type: Speed/Water
* Active Skill: Evasion Instincts (M)
* Stat Boosts: Crit Rate Up +1

Breaking Gene (M)

* Gene Type: Power/Non-Elemental
* Active Skill: Breakthrough Strike
* Stat Boosts: Non-Elemental Attack Up +2, Non-Elemental Defense Up +1
Daimyo Hermitaur/Daimyo Hermitaur Monstie

## Basic Stats

* **HP**: 5/10
* **Agility**: 4/10
* **Recovery**: 6/10
* **Crit Rate**: 3/10

## Attack

* **Non-Elemental Attack**: 3/10
* **Fire Attack**: 2/10
* **Water Attack**: 4/10
* **Thunder Attack**: 3/10
* **Ice Attack**: 3/10
* **Dragon Attack**: 3/10
* **Earth Attack**: 3/10
* **Wind Attack**: 3/10
* **Nature Attack**: 3/10
* **Aether Attack**: 3/10
* **Void Attack**: 3/10

## Defense

* **Non-Elemental Defense**: 5/10
* **Fire Defense**: 3/10
* **Water Defense**: 7/10
* **Thunder Defense**: 5/10
* **Ice Defense**: 5/10
* **Dragon Defense**: 5/10
* **Earth Defense**: 5/10
* **Wind Defense**: 5/10
* **Nature Defense**: 5/10
* **Aether Defense**: 5/10
* **Void Defense**: 5/10

## Gene Attributes

Fixed Genes

Bubbly Flurry Gene (S)- Holds Bubble Breath

Charge Gene (M)- Holds Focus Power

Toughen Gene (M)- Holds Hard Body

Iron Wall Gene (M)- Holds Iron Wall (M)

Medium Genes

Health Up Gene (S)

Critical Eye Gene (S)

Tech+ Gene (S)

Tech Res Gene (S)

Water+ Gene (S)

Water Res Gene (S)

Deodorizer Gene (S)

Sealbreaker Gene (S)

Keen Eye Gene (S)

Antibleed Gene (S)

Synchronize Gene (S)

Critical Healing Gene (S)

Rare Genes

Health Up Gene (M)

Health Up Gene (XL)

Critical Eye Gene (M)

Critical Eye Gene (XL)

Tech+ Gene (M)

Tech+ Gene (XL)

Tech Res Gene (M)

Tech Res Gene (XL)

Water+ Gene (M)

Water+ Gene (XL)

Water Res Gene (M)

Water Res Gene (XL)

Deodorizer Gene (M)

Deodorizer Gene (XL)

Sealbreaker Gene (M)

Sealbreaker Gene (XL)

Keen Eye Gene (M)

Keen Eye Geen (XL)

Antibleed Gene (M)

Antibleed Gene (XL)

Synchronize Gene (M)

Synchronize Gene (XL)

Self-Heal Gene (S)

Critical Healing Gene (M)

Critical Healing Gene (XL)

Bubbly Flurry Gene (S)

* Gene Type: Technique/Water
* Active Skill: Bubble Breath
* Stat Boosts: Water Defense Up +2, Attack Up +1

Charge Gene (M)

* Gene Type: None/Non-Elemental
* Active Skill: Focus Power
* Stat Boosts: Non-Elemental Attack Up +2

Toughen Gene (M)

* Gene Type: No Type/Non-Elemental
* Active Skill: Hard Body
* Stat Boosts: Non-Elemental Defense Up +2

Iron Wall Gene (M)

* Gene Type: Technique/Non-Elemental
* Active Skill: Iron Wall (M)
* Stat Boosts: Non-Elemental Defense Up +2, Max HP Up +1
Acidic Glavenus

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Acidic\_Glavenus

## Breakable Parts

### Low-Rank

 Body
 Tail

### High-Rank

 Body
 Tail

### G-Rank

 Body
 Tail

## Wild Monster-Specific Skills

### Active Skills

 Precision Swing
 Bushido Blade

## Location

Acidic Glavenus is found in Cavern-type areas.

## Retreat Conditions

Wild Acidic Glavenus is more likely to retreat to its den when defeated with a Mizutsune Kinship Skill.

## Battle Tips

* Unlike its Monstie form, wild Acidic Glavenus prioritizes Power attacks, but will prioritize Technique attacks after using Bushido Blade, going back to Power attacks after the buff wears off.
* Unlike with the regular Glavenus, breaking Acidic Glavenus's body parts will not negate its attacks.
* If Acidic Glavenus uses Precision Stab in battle, it will attack twice in one turn, selecting a different target with each use.
* Breaking Acidic Glavenus's tail will knock it down for 1 turn and negate the effects of Bushido Blade, leaving it vulnerable to attack.
* Acidic Glavenus is unaffected by Bleeding.
* If hit with a Power attack outside of Head-to-Head Battles, wild Acidic Glavenus will immediately counterattack the Rider or their Monstie.
* While resistant to the three types of weapon damage, Acidic Glavenus's tail has fairly low HP, making Defense-piercing items or attacks effective against it.

## Notes and Trivia

* Acidic Glavenus's Attack Tendency is different from the wild version's. As a result, it is listed as both a Power Monster and a Technique Monster.
* Due to Acidic Glavenus being non-Elemental by default, the fireball featured in X-Blaze is replaced with a wave of acid, and the flaming X is replaced with a golden, non-Elemental X.
* Wild Acidic Glavenus is unaffected by Bleeding. Acidic Glavenus as a Monstie does not possess this level of resistance, however, though it can have access to Antibleed Genes upon hatching.
Fulhemus/Fulhemus Monstie

## Basic Stats

* **HP**: 8/10
* **Agility**: 6/10
* **Recovery**: 8/10
* **Crit Rate**: 10/10

## Attack

* **Non-Elemental Attack**: 6/10
* **Fire Attack**: 6/10
* **Water Attack**: 6/10
* **Thunder Attack**: 4/10
* **Ice Attack**: 6/10
* **Dragon Attack**: 9/10
* **Earth Attack**: 6/10
* **Wind Attack**: 6/10
* **Nature Attack**: 6/10
* **Aether Attack**: 6/10

## Defense

* **Non-Elemental Defense**: 5/10
* **Fire Defense**: 5/10
* **Water Defense**: 5/10
* **Thunder Defense**: 7/10
* **Ice Defense**: 5/10
* **Dragon Defense**: 3/10
* **Earth Defense**: 5/10
* **Wind Defense**: 5/10
* **Nature Defense**: 5/10
* **Aether Defense**: 5/10

## Gene Attributes

Fixed Genes

Fulmination Gene (L)- Holds Lightning Claw

Thunderstrike Gene (XL)- Holds Thundercrack

Heroics Gene (L)- Holds Heroics (L)

Fulmination Gene (XL)- Holds Thunder Nova

Medium Genes

Tenacity Gene

Quick Gene

All-Res Gene (M)

Inflict Ailment Gene (M)

Inflict Ailment Gene (L)

Salt In Wound+ Gene (M)

Salt In Wound+ Gene (L)

Warming Gene

Cooling Gene

Negate 1-Hit KO Gene

Sealbreaker Gene (L)

Negate Ailment Gene (S)

Negate Ailment Gene (M)

Soul Kinship Gene (M)

Soul Kinship Gene (L)

Harmony Gene (M)

Harmony Gene (L)

Head-to-Head Gene (M)

Head-to-Head Gene (L)

Self-Heal Gene (M)

Self-Heal Gene (L)

Heroics Gene (M)

Heroics Gene (L)

Rare Genes

All-Res Gene (L)

All-Res Gene (XL)

Inflict Ailment Gene (M)

Inflict Ailment Gene (XL)

Salt In Wound+ Gene (XL)

Sealbreaker Gene (XL)

Negate Ailment Gene (L)

Negate Ailment Gene (XL)

Soul Kinship Gene (XL)

Harmony Gene (XL)

Head-to-Head Gene (XL)

Self-Heal Gene (XL)

Heroics Gene (XL)

Fulmination Gene (L)

* Gene Type: Power/Thunder
* Active Skill: Lightning Claw
* Stat Boosts: Thunder Attack Up +3, Thunder Defense Up +3

Thunderstrike Gene (XL)

* Gene Type: Power/Thunder
* Active Skill: Thundercrack
* Stat Boosts: Thunder Attack Up +2, Max HP Up +2

Heroics Gene (L)

* Gene Type: Power/Fire
* Active Skill: Heroics (L)
* Stat Boosts: Non-Elemental Attack Up +3

Fulmination Gene (XL)

* Gene Type: Power/Thunder
* Active Skill: Thunder Nova
* Stat Boosts: Thunder Attack Up +3, Thunder Defense Up +3
Great Dracophage Bug

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Great\_Dracophage\_Bug

## Breakable Parts

As a Small Monster, Great Dracophage Bug does not possess breakable parts.

## Location

Great Dracophage Bug is found in Snowfield-type, Volcano-type, and Mountain-type areas.

## Notes and Trivia

* Explosion does exactly 120 damage per use, bypassing Defense boosts and moves that negate most or all damage, such as Guard and Perfect Guard.
* Great Dracophage Bug is unaffected by Paralysis.
Astalos

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Astalos

## Location

Astalos is found in Hills-type, Wetland-type, and Mountain-type areas.

## Retreat Conditions

* Astalos is more likely to retreat to its den when defeated with a Gammoth Kinship Attack.

## Battle Tips

* Astalos will prioritize Speed attacks when flying and Power attacks when under the effects of Bolt.
* Astalos will immediately take to the sky upon being enraged. Breaking its wings or hitting it with a Flash Bomb while it is in flight will knock it down for 1 turn, leaving it vulnerable to attack.
* Blunt weapons are effective against Astalos due to all of its parts being vulnerable to Blunt damage. Conversely, Piercing weapons are largely ineffective against the monster due to its parts all being resistant to Piercing damage to some degree.
* Astalos will attack twice in one turn when enraged.
* Astalos can only use Aerial Sting and Thunder Field when flying, and it can only use Thunder Strike if its wings are under the effects of Bolt.
* Breaking Astalos's tail will prevent it from using Aerial Sting.
* When under the effects of Bolt, Thunder Smash has a 50% chance of inflicting Paralysis or Thunderblight and cannot be countered through Head-to-Head Battles, making it more dangerous overall; in addition, it cannot be countered.
* Astalos will drop to the ground after using Plasma Pressure.
* Astalos is immune to Poison, Noxious Poison, Deadly Poison, and Paralysis.

## Notes and Trivia

* Astalos was given a new Passive Skill in *Monster Hunter Stories Ultimate*.
* Wild Astalos is immune to Poison, Noxious Poison, Deadly Poison, and Paralysis. Astalos as a Monstie does not possess this level of resistance, however, though it can have access to Antivenom and Antishock Genes upon hatching.
Amarganix/Amarganix Monstie

## Basic Stats

* **HP**: 7/10
* **Agility**: 5/10
* **Recovery**: 2/10
* **Crit Rate**: 7/10

## Attack

* **Non-Elemental Attack**: 5/10
* **Fire Attack**: 5/10
* **Water Attack**: 3/10
* **Thunder Attack**: 5/10
* **Ice Attack**: 7/10
* **Dragon Attack**: 5/10
* **Earth Attack**: 5/10
* **Wind Attack**: 5/10
* **Nature Attack**: 5/10
* **Aether Attack**: 5/10

## Defense

* **Non-Elemental Defense**: 5/10
* **Fire Defense**: 5/10
* **Water Defense**: 3/10
* **Thunder Defense**: 5/10
* **Ice Defense**: 7/10
* **Dragon Defense**: 5/10
* **Earth Defense**: 5/10
* **Wind Defense**: 5/10
* **Nature Defense**: 5/10
* **Aether Defense**: 5/10

## Gene Attributes

Fixed Genes

Warming Gene- Holds Cold Res

Aurora Gene (M)- Holds Auroral Strike

Tumbling Gene (M)- Holds Tail Stun

Permafrost Gene (M)- Holds Permafrost Beam

Permafrost+ Gene (M)- Holds Permafrost Boost (M)

Medium Genes

Health Up Gene (M)

Critical Eye Gene (M)

Speed+ Gene (M)

Speed Res Gene (M)

Permafrost+ Gene (M)

Permafrost Res Gene (M)

Antivenom Gene (M)

Antishock Gene (M)

Insomniac Gene (M)

Partner Gene (M)

Critical Kinship Gene (M)

Fortify Gene (M)

Rare Genes

Health Up Gene (L)

Health Up Gene (XL)

Critical Eye Gene (L)

Critical Eye Gene (XL)

Speed+ Gene (L)

Speed+ Gene (XL)

Speed Res Gene (L)

Speed Res Gene (XL)

Permafrost+ Gene (L)

Permafrost+ Gene (XL)

Permafrost Res Gene (L)

Permafrost Res Gene (XL)

Antivenom Gene (L)

Antivenom Gene (XL)

Antishock Gene (L)

Antishock Gene (XL)

Insomniac Gene (L)

Insomniac Gene (XL)

Partner Gene (L)

Partner Gene (XL)

Critical Kinship Gene (L)

Critical Kinship Gene (XL)

Fortify Gene (L)

Fortify Gene (XL)

Warming Gene

* Gene Type: No Type/Ice
* Active Skill: Cold Res
* Stat Boosts: Ice Defense Up +2

Aurora Gene (M)

* Gene Type: Speed/Ice
* Active Skill: Aurora Strike
* Stat Boosts: Ice Attack Up +2, Max HP Up +2

Tumbling Gene (M)

* Gene Type: Power/Non-Elemental
* Active Skill: Tail Stun
* Stat Boosts: Non-Elemental Attack Up +2

Permafrost Gene (M)

* Gene Type: Speed/Ice
* Active Skill: Permafrost Beam
* Stat Boosts: Ice Attack Up +2, Max HP Up +2

Permafrost+ Gene (M)

* Gene Type: Power/Earth
* Active Skill: Permafrost Boost (M)
* Stat Boosts: Earth Attack Up +2, Max HP Up +1
COURSE MODE

4. 每個難度都有指定曲目、隨機曲目，不分哪一個，首次完走取得正方形 Class Emblem（徽章，クラスエンブレム），全部完走取得長方形徽章，徽章會放在名字下。

#### **SUN**

1. 各個過關條件（Course Rule）在 CHUNITHMNET 可以查詢
2. 完走獎勵從銀企鵝變成相當 1/10 銀企鵝的錢

#### **NEW**

1. 先選地圖，使用票券後，在 **Track 1** 時才可選 **COURSE MODE**，確認後無法返回一般模式。
2. 沒有附加角色成長速度 3 倍功能，玩家只能事先使用票券。
3. 可推進地圖
	* 紅譜 +7/曲，紫譜、黑譜、WE譜 +9/曲
	* CLEAR +3，FC +4，AJ +5，以上取最大值
	* + MAP BOUNS/曲
4. 完走後可獲得獎勵，只能獲得一次。

#### **STAR～STAR+**

1. 附加角色成長速度 3 倍功能。
2. 完走後可獲得獎勵，首次獎勵如下表。指定曲目再次完走後可取得 BONUS TRACK，隨機曲目再次完走後可取得 MAP +10 3 TRACK。
Great Jagras

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Great\_Jagras

## Location

Great Jagras is found in Forest-type areas.

## Retreat Conditions

Great Jagras is more likely to retreat to its den when its stomach is broken.

## Battle Tips

* Great Jagras will prioritize Power attacks after using Consume.
	+ Great Jagras will use Consume three to five turns after the battle starts.
* Great Jagras has a consistent weakness to Blunt damage, making Blunt weapons effective against it.
* Great Jagras will only use Vomit Shot, Body Press, and Ground Tremor when under the effects of Consume.
* Great Jagras's stomach cannot be targeted unless it is under the effects of Consume.
* Breaking Great Jagras's stomach will negate the effects of Consume and knock it down for 1 turn, leaving it vulnerable to attack.
* When Great Jagras is enraged, Vomit Shot and Ground Tremor (if its stomach is full) cannot be countered through Head-to-Head Battles, making it more dangerous overall.
* Defeating Great Jagras will make all Jagras present during the battle flee.

## Notes and Trivia

* Inspiration for Great Jagras's Attack Tendency comes from *Invocation of the Undaunted*, a separate *Stories* fangame by Aucoustism; however, unlike that game, where wild Great Jagras prioritizes Power attacks when enraged, the *Stories Ultimate* version prioritizes them when it has a full belly, reflecting the changes the monster goes under in the mainline games.
Gasurabazura

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Gasurabazura

## Monstie Skills

 Shockwave Clap
 Trap Sand Pool

## Location

Gasurabazura is found in Desert-type areas.

## Retreat Conditions

Wild Gasurabazura is more likely to retreat to its den when defeated after being restrained by an item.

## Notes and Trivia

* If hit with a Technique attack outside of Head-to-Head Battles, wild Gasurabazura will immediately counterattack the Rider or their Monstie.
* Like in *Frontier*, wild Gasurabazura forgoes Poison attacks in favour of brute strength when enraged.
* Wild Gasurabazura is unaffected by Poison. As a reflection of this, Gasurabazura as a Monstie is guaranteed to have Antivenom Genes upon hatching.
* Wild Gasurabazura is guaranteed to have Cooling Genes upon hatching.
Akura Jebia

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Akura\_Jebia

## Location

Akura Jebia is found in Desert-type and Wetland-type areas.

## Notes and Trivia

* Akura Jebia was revamped into a Temnoceran due to its scorpion-like traits.
* Wild Akura Jebia is unaffected by Burn. As a reflection of this, Akura Jebia as a Monstie is guaranteed to have Anticrystal Genes upon hatching.
* Wild Akura Jebia is unaffected by Poison, Paralysis, and Sleep. Its Monstie form is affected by them, however.
Gypceros

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Gypceros

## Breakable Parts

### Low-Rank

 Body
 Tail

### High-Rank

 Body
 Tail

### G-Rank

 Body
 Tail

## Monstie Skills

### Passive Skills

Gypceros does not possess Passive Skills unless encountered as a Wild Monster.

## Wild Monster-Specific Skills

### Active Skills

Wild Gypceros does not possess unique Active Skills.

## Location

Gypceros is found in Rainforest-type and Wetland-type areas.

## Retreat Conditions

Wild Gypceros is more likely to retreat to its den when attacked with a Nerscylla Kinship Skill.

## Battle Tips

* Gypceros will prioritize Technique attacks when enraged.
* Breaking Gypceros's head will prevent it from making use of Flash and knock it down for 1 turn, leaving it vulnerable to attack.
* Gypceros will attempt to flee when low on HP, so it is recommended to go all-out on it when it reaches that stage.
* Gypceros is unaffected by Poison, Noxious Poison, Deadly Poison, and Blind.

## Notes and Trivia

* Wild Gypceros is unaffected by Poison, Noxious Poison, Deadly Poison, and Blind. Gypceros as a Monstie does not possess this level of resistance, however, though it can have access to Antivenom Genes and Keen Eye upon hatching.
* Although it is a non-Elemental Monstie, Gypceros primarily carries Genes associated with Thunder Monsties, such as Kinship Skill+ Genes, Dancer Genes, and Evasion Instincts Genes.
* Gypceros retains all the Active Skills it had in *Monster Hunter Stories*.
* Gypceros's carves have some of the highest values among those of 2-star monsters, rivaling or exceeding those of many 3-star monsters. This is a carry-over from *Monster Hunter Stories 2: Wings of Ruin*.
Deviljho

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Deviljho

## Location

As an Invader Monster, Deviljho can appear in all sorts of areas.

## Retreat Conditions

Wild Deviljho is more likely to retreat when defeated with a Dragon-Elemental attack while poisoned.

## Battle Tips

* Deviljho will prioritize Speed attacks when enraged.
* Deviljho predominantly uses Power attacks when calm, making Shock Traps and Speed attacks very effective against it. However, it will sometimes throw in Technique attacks as a counter to strategies involving these kind of items/moves, so players should not grow complacent when fighting it.
* Breaking Deviljho's legs will knock it over for 1 turn, leaving it open to attack.
* When Deviljho is enraged, Dragon Eater and Dragon Blaster cannot be countered through Head-to-Head Battles, making them more dangerous overall.
* Unlike in *Monster Hunter Stories* and *Monster Hunter Stories 2*, where it could only use its signature dragon breath when low on HP, Deviljho in *Monster Hunter Stories Ultimate* can make use of it at any given moment, making it more dangerous overall.

## Notes and Trivia

* Deviljho as a Monstie has more Active Skills and a new Passive Skill in *Monster Hunter Stories Ultimate*.
* Deviljho is most likely to invade hunts if the Rider is in a High-Rank or G-Rank Rare Den.
* Like with all Invader Monsters, Deviljho will make the monsters the player is currently fighting with flee immediately.
* Wild Deviljho was given notable buffs in *Monster Hunter Stories Ultimate* due to its *Stories* and *Stories 2* counterparts being relatively easy to defeat unless they have a partner due to their predictability in battle leaving them highly susceptible to Shock Traps, which ensnare monsters that use a Power attack after they get set, and toppling induced by successful Head-to-Head Battles. These buffs include notable stat increases and a less predictable pattern of attacks.
* Because Navirou is not the player's partner in *Monster Hunter Stories Ultimate*, he is replaced with either Morgan or (if Morgan was let go and/or killed) the player holding a fishing rod with a Well-Done Steak attached to it during the Hunger Rage animation.
* To compensate for its relatively low stat spread for its rank, Deviljho possesses a very effective status buff in the form of Pump Up, which, when combined with its high Elemental Attack and arsenal of powerful attacks, can make it a menace to fight.
* Deviljho's materials are tied with Bazelgeuse's for the lowest value among those of 7-star monsters.
Espinas

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Espinas

## Wild Monster-Specific Skills

### Passive Skills (High-Rank+)

 Inflict Rate Up (L)
 Critical (L)

## Location

Espinas is found in Forest-type, Rainforest-type, and Settlement-type areas.

## Retreat Conditions

Wild Espinas is more likely to retreat to its den when its horn is broken with an Ice-Elemental Charge Blade while it is asleep.

## Battle Tips

* Espinas will prioritize Speed attacks when enraged.
* Espinas can utilize Fireblight, Poison, and Paralysis all at once, so it is recommended to have Skills or Genes that lower the chances of receiving these Abnormal Statuses on hand when fighting it.
* Espinas will only use Toxic Flame Barrage when enraged, and will do so when it reaches the end of Rage Mode.
* Unlike most other monsters, Espinas is not weak to Slash, Blunt, or Piercing damage, resisting all three of them. This combined with its high Defense can potentially make breaking its parts a difficult task without Defense-piercing attacks or items.
	+ It is recommended to go all out on Espinas when it becomes enraged, as it will utilize Pump Up immediately after enragement, bolstering its Attack stat at the cost of lowering its Defense stat.
* Espinas is unaffected by Poison, Noxious Poison, Deadly Poison, and Paralysis.

## Notes and Trivia

* Wild Espinas is immune to Poison, Noxious Poison, Deadly Poison, and Paralysis. Espinas as a Monstie does not possess this level of resistance, however, though it can have access to Antivenom Genes and Antishock Genes upon hatching.
* Espinas has one of the highest Defense stats among Monsties in *Monster Hunter Stories Ultimate*.
* Like in *Monster Hunter Frontier* and *Monster Hunter Rise: Sunbreak*, Espinas will typically be seen sleeping in the overworld, allowing Riders to sneak up on it for a Back Attack or pass by without a fight.
Caminar

Template:Transcription

"Caminar"**Song title**

* "**Caminar**"
* English: To Walk

**Featuring**

* Hatsune Miku

**Producers**

* darkbluecat (music, lyrics, mastering)
* Phantom (tuning)
* Crusher-P (illust)
* AlexTrip Sands (piano)

**Links**

* File:Favicon-yt.png YouTube File:Favicon-sc.png SoundCloud File:Favicon-bc.png Bandcamp

## Background

"**Caminar**" is an original song featuring Hatsune Miku. The song is a melancholic melody after a break-up. On a rainy day, the singer thinks about the former relationship in a nostalgic manner and prepares to move on.

## Derivatives

* Synthesizer covers
* Fanmade PVs

**GUMI's Cover**

**anon's Cover**

**Bruno's Cover**

**Yuki's Cover**

**galaco's Cover**

**Fukase's Cover**

**MAIKA's Cover**

**Leo's Cover**

**Nishuguma Kayhdeen's Cover**

**RoussBlack's MMD PV**

## External links

### Official

* \* MP3, Instrumental and VSQX Download — Google Drive

### Unofficial

* VOCALOID Database

* VOCALOID Lyrics Wiki
RUN AWAY

"RUN AWAY"**Song title**

* "**RUN AWAY**"

**Featuring**

* CYBER DIVA

**Producers**

* **CIRCRUSH**
* CircusP (music, tuning)
* Crusher-P (music, lyrics)

**Links**

* File:Favicon-yt.png YouTube

## Background

One of the first three demos uploaded for CYBER DIVA on YAMAHA's official VOCALOID channel.

Crusher wrote this song about their friend who is transgender. They wrote it from their point of view. Circus-P has stated on Twitter that there is currently no interest in finishing RUN AWAY.

## Lyrics

Open your mind, and let yourself breathe

Open your eyes, and let yourself see

Open your heart, allow it to repair

Lower your guard,

Know that I'll always be there

You stand at a crossroad

With no sense of direction

You stare at your reflection

And feel no connection

You hate your disguise

Fed up with the lies

And nobody knows

How hard you try

I know the battle inside

Won't seem to reach a cease fire

This world is far too cruel

For somebody so beautiful

Take my hand and we can run away

Come on, let's run away

No, how I feel for you

Isn't gonna change

Come on, let's run away

Let's go, let's run away

Trust me when I say

You don't have to be afraid

This world is far too cruel

For somebody so beautiful

Come on, let's run away

Let's go, let's run away

Run away, run away

Run-a run-a run away

## References

1. ↑ @MmmCheezIts: "@uchuuzentai @CCrusherP ; ) we'll see! (except not Run Away...as crusher put it, the inspiration to finish that one has...ran away)"

## External links

### Unofficial

* VOCALOID Database

* VOCALOID Lyrics Wiki
Khezu/Khezu Monstie

## Basic Stats

* **HP**: 6/10
* **Agility**: 3/10
* **Recovery**: 1/10
* **Crit Rate**: 1/10

## Attack

* **Non-Elemental Attack**: 4/10
* **Fire Attack**: 3/10
* **Water Attack**: 4/10
* **Thunder Attack**: 6/10
* **Ice Attack**: 4/10
* **Dragon Attack**: 4/10
* **Earth Attack**: 4/10
* **Wind Attack**: 4/10
* **Nature Attack**: 4/10
* **Aether Attack**: 4/10

## Defense

* **Non-Elemental Defense**: 4/10
* **Fire Defense**: 3/10
* **Water Defense**: 4/10
* **Thunder Defense**: 6/10
* **Ice Defense**: 4/10
* **Dragon Defense**: 4/10
* **Earth Defense**: 4/10
* **Wind Defense**: 4/10
* **Nature Defense**: 4/10
* **Aether Defense**: 4/10

## Monstie Skills

### Passive Skills

Khezu does not possess Passive Skills unless encountered as a Wild Monster.

## Gene Attributes

Fixed Genes

Savage Roar Gene (S)- Holds Roar

Thunder Breath Gene (M)- Holds Thunder Breath

Writhing Gene (M)- Holds Writhing Bite

Bloodsuck Gene (M)- Holds Bolt Eater

Medium Genes

Health Up Gene (S)

Critical Eye Gene (S)

Tech+ Gene (S)

Tech Res Gene (S)

Thunder+ Gene (S)

Thunder Res Gene (S)

Antishock Gene (S)

Keen Sight Gene (S)

Kinship Skill+ Gene (S)

Dancer Gene (S)

Evasion Instinct Gene (S)

Rare Genes

Health Up Gene (M)

Health Up Gene (XL)

Critical Eye Gene (M)

Critical Eye Gene (XL)

Tech+ Gene (M)

Tech+ Gene (XL)

Tech Res Gene (M)

Tech Res Gene (XL)

Thunder+ Gene Gene (M)

Thunder+ Gene (XL)

Thunder Res Gene (M)

Thunder Res Gene (XL)

Antishock Gene (M)

Antishock Gene (XL)

Keen Sight Gene (M)

Keen Sight Gene (XL)

Kinship Skill+ Gene (M)

Kinship Skill+ Gene (XL)

Dancer Gene (M)

Dancer Gene (XL)

Evasion Instinct Gene (M)

Evasion Instinct Gene (XL)

Savage Roar Gene (S)

* Gene Type: Power/Non-Elemental
* Active Skill: Power Combo
* Stat Boosts: Non-Elemental Attack Up +2

Thunder Breath Gene (M)

* Gene Type: Technique/Thunder
* Active Skill: Thunder Breath
* Stat Boosts: Thunder Attack Up +2, Thunder Defense Up +1

Writhing Gene (M)

* Gene Type: Technique/Non-Elemental
* Active Skill: Writhing Bite
* Stat Boosts: Non-Elemental Attack Up +2, Non-Elemental Defense Up +1

Bloodsuck Gene (M)

* Gene Type: Technique/Thunder
* Active Skill: Bolt Eater
* Stat Boosts: Thunder Attack Up +2, Thunder Defense Up +1
Seelie Court

"*Quote*"
—speaker

The **Seelie Court** is a division of faeries and their land, along with the Unseelie Court. They are led by the Queen of the Seelie Court.

## Description

Seelie Court faeries expect courtesy and favors to be fulfilled; otherwise, they demand retribution and avenge what they see as insult or offense. Despite the facade of benevolence, they are in fact quite deceptive and self-serving, prone to mischief and tricks. Though faeries cannot lie, they are not always fully honest, often twisting their words and speaking half-truths.

There are several entrances to the Seelie Court. One entrance known is the Turtle Pond in Central Park, which can be accessed by stepping backwards into the moon's reflection on the pond.

The scrying glass of the fey is found in the Seelie Court.

## Known members

* Arabella
* Fergus
* Kaelie Whitewillow
* Unnamed Lady
* Meliorn †
* Nerissa †

## Trivia

* A Seelie, potentially secret, Prince may be introduced.
* In real-world mythologies, the Seelie Court is often considered the combination of the Summer and Spring Courts.

## References

1. ↑ *The Mortal Instruments (book series)*
2. ↑ *City of Bones*
3. ↑ *Lord of Shadows*
4. ↑ "the secret prince" — Cassandra Clare on Pinterest
5. ↑ "Seelie Prince" — Cassandra Clare on Pinterest

ru:Благой Двор
Dreadking Rathalos

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Dreadking\_Rathalos

## Wild Monster-Specific Skills

### Passive Skills (High-Rank+)

 Critical (L)
 All-Out (L)

## Location

Dreadking Rathalos is found in Wetland-type and Settlement-type areas.

## Retreat Conditions

Dreadking Rathalos cannot be chased back to its den.

## Battle Tips

* Dreadking Rathalos will prioritize Speed attacks when flying and Technique Attacks when flying while enraged.
* Dreadking Rathalos will immediately take to the air after using Soaring Inferno.
	+ When Dreadking Rathalos is airborne, Venom Strike cannot be countered through Head-to-Head Battles and has a 60% chance of inflicting Poison, making it more dangerous overall.
	+ Dreadking Rathalos will only use Gliding Spear and Inferno Storm when airborne, and will only use Soaring Inferno when on the ground.
* When Dreadking Rathalos is enraged, King's Judgment cannot be countered through Head-to-Head Battles, making it more dangerous overall.
* Flash Bombs and flash-based moves will have no effect on a flying Dreadking Rathalos. Breaking the wings will render it susceptible to these moves and knock it down for 1 turn, leaving it open to attack.
	+ Dreadking Rathalos can fully restore its wings' HP upon taking flight again.
* Because wild monsters have infinite Kinship Charge, Dreadking Rathalos can take full advantage of its All-Out skill without any drawbacks. This combined with its passive Heroics, Fire Boost, and Critical skills can make defeating it a difficult task for an unprepared Rider.
* If hit with a Power attack outside of Head-to-Head Battles, Dreadking Rathalos will immediately counterattack the Rider or their Monstie.
* Dreadking Rathalos is unaffected by Blastblight, Poison, Noxious Poison, and Deadly Poison.

## Notes and Trivia

* Dreadking Rathalos as a Monstie was given new Passive Skills in *Monster Hunter Stories Ultimate*.
* Wild Dreadking Rathalos is immune to Blastblight, Poison, Noxious Poison, and Deadly Poison. Dreadking Rathalos as a Monstie does not possess this level of resistance, however, though it can have access to Dampening Genes and Antivenom Genes upon hatching.
Endarkened

The **Endarkened**, also known as **Endarkened Ones** or **Dark Shadowhunters**, were Nephilim who became corrupted after drinking a mixture of the blood of the Greater Demon Lilith and the blood of Sebastian Morgenstern from the Infernal Cup.

## Description

Those who drank from the Infernal Cup gained superior strength and agility compared to most Nephilim, as a result of their alliance being changed from angelic to demonic. For the same reason, the Endarkened were unable to use seraph blades, which call upon the name and spirit of angels; their angelic runes also faded from their skin. Instead, the Endarkened Nephilim could only bear demonic runes.

In accordance with Nephilim society, these dark Shadowhunters wore red gear and bore red runes, symbolic of the "ceremony" held, or the change they underwent, when the Shadowhunters became Endarkened.

Since their lives were bound to the Infernal Cup, its destruction caused the deaths of every single one of the Endarkened it created.

## Known Endarkened

* Known world
* Thule

* Amalric Kriegsmesser †
* Amatis Herondale †
* Andrew Blackthorn †
* Jason †
* Jeremy Pontmercy †
* Katerina †
* Matthias Gonzales †
* Unnamed Beauvale (Julie Beauvale's mother) †
* Unnamed Cartwright †
* Unnamed Shadowhunter (Edward Longford's *parabatai*) †

- Amatis Herondale

- Dane Larkspear

- Emma Carstairs

- Julian Blackthorn

## Trivia

* Despite the best efforts of the Silent Brothers, and the warlocks of the Spiral Labyrinth, no cure was found that could transform an Endarkened warrior back into Nephilim.
* If any of the Endarkened drank from the Mortal Cup, they would die instantly, as was the case with Amalric Kriegsmesser.

## References

1. ↑ *City of Lost Souls*
2. ↑ *City of Heavenly Fire*

es:Oscurecidos
ru:Темные
Jonathan Shadowhunter

**Jonathan Shadowhunter** is the first Shadowhunter to ever be created.

## History

Before becoming the first of his kind, Jonathan was a Crusader born in the 11th Century. It was during this time that demons were swarming into Earth from the Void. On his way to Constantinople, he asked a warlock to summon the angel Raziel to Lake Lyn. When Raziel arrived, Jonathan begged him to mix his blood in a cup with that of man to create a race of demon fighters. Raziel, seeing that Jonathan's intentions and vision of the world free of demons was a desire for good, granted this request.

After the summoning, Jonathan was given the Mortal Instruments. He created the new race of demon-fighting humans, Nephilim, and formed the Clave.

Jonathan then transformed his sister, Abigail, and his friend, David, into Shadowhunters. Inspired by the tale of their coincidental biblical namesakes, Jonathan and David took that story and became the first *parabatai*, performing a ritual where they took each other's blood, spoke the oath, and inscribed the runes upon each other. They then codified this ceremony into the Law. This bond was later broken when David took the Marks to become the first Silent Brother.

## Edom

In the demon world Edom, ruled by Asmodeus, an alternate version of Jonathan Shadowhunter and his brethren lost the war against demons. According to Asmodeus, the Jonathan of that world was a divider, as opposed to the one in Clary's world, who was a uniter. He also presumably became proud during the days before their defeat, having had a statue erected in the Accords Hall that depicted him as the "First and Last of the Nephilim". He believed that the *skeptron*, the primary weapon of the Nephilim in Edom, would also allow him to rule the world.

## Appearances

* *The Shadowhunter's Codex* (mentioned and illustrated)
* *Clockwork Prince* (mentioned only)
* *Clockwork Princess* (mentioned only)
* *City of Bones* (first mention)
* *City of Ashes* (mentioned only)

## Gallery

CJ Flowers, Jonathan Shadowhunter.jpgTarot Blades King.jpgCJ Jonathan Shadowhunter 04, CoHF.jpgStatue of an alternate version of Jonathan in EdomCodex Jonathan.pngIllustration from *the Shadowhunter's Codex*Codex David & Jonathan.pngDavid and Jonathan
## Trivia

* In his adventures, Jonathan was apparently accompanied by a cat named Lionheart.

## References

1. ↑ *The Shadowhunter's Codex*
2. ↑ *City of Heavenly Fire*
3. ↑ Shadowhunter Army May 2019 Newsletter – Shadowhunters.com

ru:Джонатан Шадоухантер