The Kelp Fortress

The Kelp Fortress is the main settlement of the carchar. It is located between Oddwinter, The Cities, and The Ghoulwatch.

## Description

*A grimy citadel with walls of sea-starved kelp, every strand brown and withered. The carchar summon salt-water from other worlds to try to keep it alive, but there is never enough.*

*Plucked from oceanic worlds, most carchar accept their lives as second-class citizens in landbound cities. Here, though, the orthodox and the elite cling to tradition.*

## Interactions

### Repair your hull.

Requires: Hull damage.

*A carchar named Metal-biter hangs around in the human-permitted district, fixing kinetopedes for petty cash. He bends iron girders with his oversized jaws.*

Hull to max

### Gather news.

Requires: 0 Current Affairs: The Kelp Fortress

*The carchar do not write, so all news travels by word of mouth.*

+1 Current Affairs: The Kelp Fortress

### Wander the permitted districts.

Once per visit

*Non-carchar are only allowed in certain areas of the citadel. Further in, you are liable to be devoured.*

Possible results:

* +1 Moment of Melancholy
* +1 Reflection on Mortality
* +1 Droll Recollection
* +1 Cultural Knowledge: Carchar, +1 Lurid Tale

### Study the carchar language

Once per visit, and requires 40+ Esoterica and 0 Carchar passengers

*A blind old carchar offers to teach you if you take him to the City of Keys.*

+1 carchar Passenger

+1 Cultural Knowledge: Carchar

+1 Reputation: Carchar

### You are invited to attend a Hammerheads' ball.

Requires: 8+ Reputation: Carchar

+1 Breathtaking Spectacle

### Help Otto capture an ichthyid hound.

Requires: Otto Von Hornbach on board, A Zoological Adventure 1

+1 Ichthyid Hound

### Hand Peter McNally over to the carchar for study.

Requires: Heart and Mind 3

*Don't mention the scorpiopede you destroyed.*

Heart and Mind 5

### Pick up Peter as you promised.

Requires: Heart and Mind 4

*The Hammerheads should have finished their studies by now.*

Heart and Mind 5

+1 Breathtaking Spectacle

+1 Cultural Knowledge: Carchar

+3 Reputation: Carchar

+1 Dread Machinations

+1 Historical Curio

+1 Peter McNally

### Return Librosteus's deck of black cards to the carchar.

Requires: Lucetta Quetzel on board, 1 Cards of Librosteus

Always: +1 Cultural Knowledge: Carchar, +1 Forgotten Legend, +1 Disquieting Incident

Success: -1 Cards of Librosteus, +1 Unique Experience: Saved your soul in a card game, +1 Bleak Fable, +3 Reputation: Carchar

Possible results of failure:

* -Cards of Librosteus, -Sanity, -Lucetta Quetzel, end Stolen and Returned
* -1 Cards of Librosteus, -Sanity, -3 Reputation: Carchar
* Death

### Receive your reward from the Saltcove Queen.

Requires: The Hunger That Breeds 4

*High above the Saltcove Queen floats, a creature the size of a kingdom, its thousands of tentacles caressing the Fortress like a lover.*

End The Hunger That Breeds

+8 Reputation: Carchar

+1 Hideous Revelation

+1 Dread Machinations

+1 Horrifying Ordeal

+1 Unique Experience: A song from the Saltcove Queen

Sanity to 0

### Receive your reward from Atheling, the new Hammerhead Emperor.

Requires: The Hunger That Breeds 5

*Shackled carchar-slaves labour at the Fortress gates, building a statue in Atheling's honour.*

End The Hunger That Breeds

+1000 G

+1 Gandolan Trout

## Shops

### A Hammerhead Representative

*There are some select items which the Hammerheads are keen to purchase from travelers like yourself.*

 Primordial Oddity | - | 250 G | -