Matorral

Thicket se desbloquea después de explorar [./https://tinker-island.fandom.com/wiki/Delta Delta].

* Desbloquear el [./https://tinker-island.fandom.com/wiki/Items Lasso]

* Get a [./https://tinker-island.fandom.com/wiki/Items Silver Rod] when you beat the [./https://tinker-island.fandom.com/wiki/Thicket#Fights Monkey]

## Quests

### **Horsing Around Story**

*(Triggered: 1 ~ 13 or 234 ~ 292/1k Plantilla:Explore)*

* The current expedition is boring, so two survivors joke around to pass the time.

1. [THAT'S FUNNY]
	* The survivors continue to entertain the group. It seems they have become good friends.
	* Survivors get +5 max Plantilla:H.
	* [<- END]
2. [STOP IT]
	* You make the group regain focus and that pays off, you find a hidden catch of resources.
	* You get +20 Plantilla:Stone.
	* You get +30 Plantilla:Rope.
	* [<- END]

### **Tree Story**

*(Triggered: 98 ~ 110/1k Plantilla:Explore)*

* Nobody expected the thicket to be a pleasure to cross, but it is much worse than in your wildest nightmares.
* It is dark, damp and full of eerie sounds.
* The members of the expedition are at the heights of alertness.
* [CONTINUE]
* Suddenly, one of the survivors stops and signals the others to do the same.
* [WHAT IS IT]
* There is something in the trees.
* [LOOK]
* The survivor points with the finger towards some huge trees.
* You focus on the spot for a while, but can't say you see anything out of order. Just leaves moving in the wind.
* [NOTHING]
* The survivor shrugs and admits that it's probably nothing.
* [CONTINUE]
* The expedition moves on.
* Yet the uneasy feeling remains. What if there really was something in those trees?
* Maybe the thicket will reveal more of its secrets when you explore it further.
* [<- UM OKAY]

### **Potion Story**

*(Triggered: 345 ~ 351/1k Plantilla:Explore)*

* Some of the herbs in this thicket are familiar to you, you think you could use them to brew a cure that could greatly heal your wounds.
* Of course brewing potions is extremely dangerous. You could quite easily make something poisonous by accident. It's a gamble.
* [BREW]
* You decide to brew the potion, only the recipe is still a bit unclear. The herbs must be added to the brew in the right order.
* *Here you see three rows:*
* Archivo:Potion story riddle.png
* You are still missing the last herb. Which one is the right one?

1. [1] *Pineapple*
	* You get [./https://tinker-island.fandom.com/wiki/Thicket#Foraged\_Items Red Cure].
	* The recipe still needs some tinkering, since the potion produced isn't very powerful.
	* You can drink the cure in the forage menu.
2. **[2] *Vine***
	* You throw in the ingredients and start stirring the concoction. After a couple of hours it is done.
	* You get [./https://tinker-island.fandom.com/wiki/Thicket#Foraged\_Items Blue Cure].
	* The recipe was perfect, you brewed a very powerful potion.
	* You can drink the cure in the forage menu.
	* [<- CHEERS]
3. [3] *Leaves*
	* You throw in the ingredients and start stirring the concoction. after a couple of hours it is done.
	* You get [./https://tinker-island.fandom.com/wiki/Thicket#Foraged\_Items Red Cure].
	* The recipe still needs some tinkering, since the potion produced isn't very powerful.
	* You can drink the cure in the forage menu.
4. [4] *Pine Cone*
	* You get [./https://tinker-island.fandom.com/wiki/Thicket#Foraged\_Items Red Cure].
	* The recipe still needs some tinkering, since the potion produced isn't very powerful.
	* You can drink the cure in the forage menu.

### **Homesick Story**

*(Triggered: 352 ~ 401/1k Plantilla:Explore)*

* Some survivors start talking about home, it's pretty clear they are homesick.

1. [REMEMBER HOME]
	* The expedition takes a break, the survivors talk about their past lives and what they want to do when they come back.
	* The survivors get +30 Plantilla:Health.
	* [<- END]
2. [NO TIME]
	* You put an end to all the daydreaming and focus on the task at hand and manage to find additional resources.
	* You get +60 Plantilla:Wood.
	* You get +50 Plantilla:Rope.
	* [<- END]

### **Octopus Story**

*(Triggered: 498 ~ 510/1k Plantilla:Explore)*

* You continue exploring the thicket. The terrain feels to be easier on your legs, or you might have grown accustomed to it, you are unsure.
* [CONTINUE]
* You stop to make a pause, drink some water and stretch out.
* Some of the survivors go into the brush to relieve themselves.
* After a while, one comes back running and yelling.
* [WHAT IS IT]
* The survivor is clearly upset. There was something in the bushes, the survivor says.
* [WHAT]
* The survivor doesn't know what it was. It...
* [GO ON]
* It changed colors, like the octopus!
* [CONTINUE]
* The others listen in on your conversation and find the whole story too wacky. A huge octopus waiting for you in the bushes? Really?
* You aren't sure what to make of this. Do you take this seriously or do you ignore the sighting.

1. **[SERIOUSLY]**
	* The sighting was real, something probably was in those bushes. You will have to react.
	* You decide to make camp for the night and build traps all around to protect you.
	* [LET'S DO IT]
	* You make camp on a hill and trap the whole vicinity as planned. Then you lay to rest.
	* [ZZZ]
	* In the middle of the night you are awakened by a sound.
	* You think you heard it before. It is a creepy clicking sound.
	* Then a trap is triggered and all hell breaks loose!
	* [CONTINUE]
	* A survivor has caught something in the trap!
	* All rush to see what it is.
	* [SEE]
	* The caught animal is, to your surprise, a boar!
	* You get [./https://tinker-island.fandom.com/wiki/Thicket#Foraged\_Items Pork].
	* Some joke around, asking if there was nothing bigger to find.
	* Was the boar really the culprit?
	* [SURELY NOT]
	* You investigate all the traps.
	* Yes, some were triggered by the boar, but others seems to have been… disabled?
	* A strange set of tracks is found near the disabled traps.
	* [CONTINUE]
	* At dawn the party cleans up the camp and marches forward in silence.
	* In your head you make a plan on how to capture the thing that is stalking in your group.
	* Next time you will do better.
	* [<- GOOD]
2. [IGNORE]
	* You ignore the sighting but you can tell the survivors are tired of all the emotions.
	* Setting up camp for the night sounds like a good idea. Rested, the survivors will be less likely to fall prey to their wild imagination.
	* [CONTINUE]
	* With the camp set up you all soon fall asleep.
	* [ZZZ]
	* In the middle of the night you are awakened by a sound.
	* You think you heard it before. It is a creepy clicking sound.
	* You wake up the others to search the nearby area.
	* [CONTINUE]
	* Nothing. You find no trace of the source of the sound.
	* At dawn the party cleans up the camp and marches forward in silence.
	* In your head you make a plan on how to capture the thing that is stalking your group.
	* Next time you will do better.
	* [<- GOOD]

### **Lasso Story**

*(Triggered: 694~ 705/1k Plantilla:Explore)*

* A survivor remembers old western movies where the lasso proved to be an effective tool. You could also make one to help you out!
* A revolver would be good too…
* [TRUE]
* You can build [./https://tinker-island.fandom.com/wiki/Items#Lasso Lasso].
* TIP: The Lasso increases the Plantilla:Explore and Plantilla:Forage skill of a survivor when equipped.
* [<- COOL]

### **Scary Story**

*(Triggered: 899 ~ 912/1k Plantilla:Explore)*

***(In order to get Silver Rod, be careful from now on)***

* The brush leads you onto a dark path. The sun's rays have trouble penetrating the leaves of this part of the thicket. This place is pure horror.

1. **[ONWARD]**
	* You push deeper into the thicket. It gets darker still.
	1. **[ENDURE]**
		* The leaves close in on you, it gets darker with every step.
		1. **[KEEP CALM]**
			* You seem to walk for hours, the shadows creep closer and closer until you feel suffocated by the darkness.
			1. **[REST]**
				* You sit down in the blackness to catch your breath. The air is damp and heavy. As you look around the forest becomes a blurry mess. Are you even on the right track?
				1. **[ONWARDS]:** you try continue. You have trouble finding the path forward.
					1. **[TRY HARDER]:** a path seems a bit familiar, but you aren't sure. Do you go down that path?
						1. [TAKE PATH]
							1. [CLIMB 15 Plantilla:Rope]: You use your rope and try to climb the steep cliff wall. You do your best, but the rope fails to hold your weight. Your landing is hard [ABANDON QUEST]. The circumstances leave you with little options. You go back home [<-END]
							2. [<- RETURN LATER]
						2. **[OTHER PATHS]**
							* You double check all the possibilities and confirm that your first choice was wrong. You find the correct path forward.
							* [PROCEED]
							* You are on the edge of sanity until you notice the vegetation slowly backing away.
							1. **[GO ON]**
								* You can now almost see the sun when you enter a small clearing. It seems to be a home for someone.
								* [CONTINUE]
								* In the middle of the clearing stands a monkey. But you can tell it's no ordinary monkey. It holds a metal staff.
								* It is a beautiful polished silver rod, definitely made by human hands.
								* The monkey takes up a fighting stance.
								* [FIGHT]
								* Surprisingly, the monkey lowers the staff. It seems your perseverance has impressed it.
								* [YAY]
								* With great dignity the monkey hands you the staff and disappears into the jungle.
								* What a well mannered monkey.
								* You get [./https://tinker-island.fandom.com/wiki/Items#items Silver Rod].
								* [THANKS]
								* The rod is heavy and you wonder how the monkey could wield it.
								* You don't know what the rod could be used for, maybe you will find out later.
								* [<- OKAY]
								* [<- RUN AWAY]
							2. [IT'S A TRAP]
						3. [GO HOME]
					2. [GO BACK HOME]
					3. [GO BACK HOME]
			2. **[ONWARDS]:**
			* You are on the edge of sanity until you notice the vegetation slowly backing away.
				1. **[GO ON]**
				+ You can now almost see the sun when you enter a small clearing. It seems to be a home for someone.
					1. **[GO ON]:**
						- In the middle of the clearing stands a monkey. But you can tell it's no ordinary monkey. It holds a metal staff.
						- It is a beautiful polished silver rod, definitely made by human hands.
						- The monkey takes up a fighting stance.
						- [FIGHT]
						- Surprisingly, the monkey lowers the staff. It seems your perseverance has impressed it.
						- [YAY]
						- With great dignity the monkey hands you the staff and disappears into the jungle.
						- What a well mannered monkey.
						- You get [./https://tinker-island.fandom.com/wiki/Items#items Silver Rod].
						- [THANKS]
						- The rod is heavy and you wonder how the monkey could wield it.
						- You don't know what the rod could be used for, maybe you will find out later.
						- [<- OKAY]
					2. [RUN AWAY]
				1. [IT'S A TRAP]
			1. [GO BACK]
		2. [RUN BACK]
		3. [TAKE SHORTCUT 100 Plantilla:Gems]
	2. [STOP]
		* You chicken out and return to camp.
	3. [TAKE SHORTCUT 100 Plantilla:Gems]
2. [<- RUN AWAY]

*(TIP: if you didn't get the Silver Rod, It can be bought in the build menu for 200 Plantilla:Gems, when you need it)*

### **Trap Story**

*(Triggered: 951 ~ 1k/1k Plantilla:Explore)*

* The thicket goes on and on without ever ending. You are forced to make another stop.
* This time you prepare a huge net trap to secure a safer rest.
* [CONTINUE]
* Making the trap is hard work, but with everyone helping out, it is soon finished.
* You all hide in a cave in front of the trap and wait to see what happens.
* [WAIT]
* You wait.
* [WAIT]
* It is incredibly hot, you sweat through all your pores.
* [WAIT]
* You wait.
* [WAIT]
* A bird screeches in the bushes, the survivors hold their breaths.
* Then the bird flies off. Everybody exhales.
* [WAIT]
* You wait.
* [WAIT]
* From the tree crown some leaves fall down. All is silent.
* A survivor suggest that you use bait.
* [BAIT]
* You slowly exit the cave and carefully step on the net trap as not to trigger it.
* Then you stand perfectly still. And wait.
* [WAIT]
* And then...
* [THEN]
* There is nothing. Whatever has been tracking you, must have lost interest.
* You head back to the cave to the others.
* [FINE]
* Then you hear a creepy clicking sound.
* And the trap triggers!
* [WHOA]
* The others run out of hiding to catch whatever triggered the trap.
* But again, you find nothing. The net is empty. You don't get it.
* Yes, there is something strangely glowing on the...

1. [ROCKS]
	* No, there was nothing on the rocks, you missed it.
	* Frustrated, you leave the thicket and head back home. You wonder what it was that was following you.
2. **[LEAVES]**
	* There is yellow goo on the leaves. It looks like blood of some kind.
	* The trap must have injured something and made it bleed. Archivo:Leaves.png
	* You feel the terrible urge to utter a one-liner, but bite your tongue.
	* Something WAS following you. The experience has taught you all to be more vigilant and that there are still hidden things on this island.
	* Survivors get +3 Plantilla:Explore.
	* [<- GOOD]
3. [GROUND]
	* No, there was nothing on the ground, you missed it.
	* Frustrated, you leave the thicket and head back home.
	* You wonder what it was that was following you.

## Special items

  Archivo:Bones.png   | [./https://tinker-island.fandom.com/wiki/Bones Bones]
  Archivo:Tinder.png   | [./https://tinker-island.fandom.com/wiki/Tinder Tinder]