Pele Malietoa

Pele Malietoa

## Story

**Pele** **Malietoa** is a Fire Genasi Wild Magic Sorcerer from an island in the south. After leaving her village, Pele joined a traveling circus called The Venetia Affair as a fire dancer, a job that allowed her to showcase her skills. She did these performances while on a tight rope and while using swords and rings of fire. She referred to the troupe as a "bunch of romantics" and said that they are still active though she is no longer with them.

Growing up she wanted to train with Shore Warriors, but was told she needed to focus on “bigger and better things” namely her nose in a book. She once stowed away on a Sea Warrior ship and learned about sailing, also got to see the warriors battle pirates

Pele is very strong-willed and can be hot-headed at times. She becomes angry when people mention forcing their will onto others, saying she left home because people tried to force her to be something she isn't. She also says that she used to burn the other kids that would pick on her.

Pele seems to have a strained relationship with her god Kossuth. Going as far to yell at him after he mentioned her mother, who she never got the chance to meet.

Pele was one of the members of The Borrowed Souls, sent to investigate Seidan and subsequently died there before being "resurrected".

She was recently gifted a piece of flint and red lava rock by Kaz, and in return, she gave him a red ribbon.

Pele has started to use the war drum that she brought from her home to inspire her friends in battle.

Pele's Wild Magic, while powerful, has caused her some trouble. She rapidly aged two years recently and was transformed into a potted plant for a short time.

## Magic Items

Pele is currently in possession of the following magical items.

### Mask of the War Mage

The mask grants +1 to spell attack rolls, it also allows it wearer to ignore half cover. The wearer is also able to reaction cast a counter spell.

### Tarrasque Snugglebeast

Pele has name her snugglebeast Vincent.

When a creature regains hit points at the end of a short rest by spending one or more of its Hit Dice, that creature can regain extra hit points if it spends that short rest snuggling with one of these enchanted, stuffed toys. The kind of snugglebeast and the hit points it restores are determined by its rarity: 4d6 (tarrasque, very rare). Once this property of the snugglebeast has been used by a creature, that creature can't benefit from the snugglebeast again in this way until it finishes a long rest.

### Jump Boots

Users jump distance increases to 40 feet for one minute.  Once this feature is used the user must walk for a day to build up the kinetic energy to use them again. This item is still in development and may not work as intended, the user is cautioned that use indoors may cause harm. The user should also be aware that falling from heights may also cause damage.  (When using this item you will need to make acrobatics save DC 12 to avoid fall damage.)

### Elven Chain Ring

Allows the user to cast Mage Armor. It has 3 charges per long rest.

### Glove of the Grim Fandango

You are proficient with all musical instruments while you wear this glove on your dominant hand. Spectral musicians appear behind you to accompany your playing when you play an instrument for at least 1 minute. The musicians are obviously an illusion and disappear after you stop playing for 1 minute. While accompanied by the musicians, you have advantage on any Charisma (Performance) checks you make. Your spell DC for enchantment spells you cast while performing with the musicians increases by 2 when the affected creature or creatures are listening to your performance.

### Skeleton Key

The top part of the key is shaped like a skull and has four teeth on its body. It can be used to open any door, if used 1d4 is rolled and that many teeth are gone from the key. Once all the teeth are gone the key is no longer useable.