Locking Systems

* **Game Notes:** An Easy *computer programming/repair* roll is required for installation. Once in place, only a retinal falsification system will allow unauthorized users to access secured files.
* **Source:** Galladinium’s Fantastic Technology (pg. 59)

### Bith Vehicle Voice Lock

* **Type:** Vehicle theft deterrent
* **Model:** Casilis Electronics Defenses BiVVoL RVR-325
* **Skill:** Streetwise
* **Cost:** 650cr
* **Availability:** 3
* **Game Notes:** An Easy *communications* total is required to properly encode the BiVVoL or change an established pattern. Normal activation by the owner with voice command code is automatic within a 10 meter range (if the owner is willing). The owner can alter the command sequence’s tone to fail an activation under duress. A failed attempt to circumvent a BiVVoL means that the vehicle’s power system is disabled until the secondary system establishes identity. Attempting to “forge” a voice replication requires a voice replication unit with sound adjustment functions, at least three hours of work creating the forgery, and a Moderate *communications* roll and a Moderate *forgery* roll.
* **Source:** Galladinium’s Fantastic Technology (pg. 12-13)

### Console Dead Lock

* **Type:** Console power lock
* **Model:** Arakyd PowerLock 2500
* **Cost:** 1,000cr (electronic combination), 1,500cr (key card)
* **Availability:** 2
* **Game Notes:** Cuts the energy feed to your control boards. Installing the lock yourself requires a Very Difficult *security* roll. Failure damages some of the cockpit, instrumentation, and controls. Bypassing the lock requires a Very Difficult *security* roll.
* **Source:** Platt’s Smugglers Guide (pg. 56)

### Console Lock Panel

* **Type:** Control lock panel
* **Model:** Varge Corp. CS20 Board Plate
* **Cost:** 300cr (electronic combination), 500cr (key card)
* **Availability:** 2
* **Game Notes:** Installing the panel yourself requires a Difficult *security* roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. Bypassing the lock requires a Moderate *security* roll. To engage or remove the panel takes six rounds.
* **Source:** Platt’s Smugglers Guide (pg. 56)

### Electronic Combination Hatch Lock

* **Type:** Combination hatch seal
* **Model:** Varge Corp. Cipher Security Seal
* **Cost:** 750cr
* **Availability:** 2, F
* **Game Notes:** Installing this lock yourself requires a Difficult *security* roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. Bypassing this lock requires a Difficult *security* roll.
* **Source:** Platt’s Smugglers Guide (pg. 55-56)

### Imperial Customs Holoseal

* **Type:** Customs holoseal
* **Model:** MerenData Imperial Holoseal
* **Cost:** Not available for sale
* **Availability:** 2, R
* **Game Notes:** Successfully removing an Imperial holoseal is a Very Difficult *security* task. Other seals used by sector and system customs authorities can be removed with Moderate to Difficult *security* roll.
* **Source:** Platt’s Smugglers Guide (pg. 51)

### Key Card Ship’s Lock

* **Type:** Code key lock
* **Model:** Aratech Cradset System
* **Cost:** 1,000cr
* **Availability:** 2, F
* **Game Notes:** Installing this lock yourself requires a Difficult *security* roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. Most key card locks come with two imprinted cards. Bypassing this lock requires a Very Difficult *security* roll.
* **Source:** Platt’s Smugglers Guide (pg. 55-56)

### Magna Lock

* **Type:** Surface locking mechanism
* **Model:** Locris Syndicates MLC-50
* **Skill:** Security
* **Cost:** 150cr
* **Availability:** 2
* **Game Notes:** A Very Easy *security* roll is required to activate the unit in place. The device adds +2D to an objects *Strength* to resist damage.
* **Source:** Galladinium’s Fantastic Technology (pg. 31), Arms and Equipment Guide (pg. 94)

### Remote Control Hatch Lock

* **Type:** Remote control seal
* **Model:** Varge Corp. Ranged Lock
* **Cost:** 1,250cr
* **Availability:** 2, F
* **Game Notes:** Installing this lock yourself requires a Very Difficult *security* roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. The remote control unit has a range of 30 meters. Bypassing this lock requires a Very Difficult *security* roll.
* **Source:** Platt’s Smugglers Guide (pg. 55-56)