Getting Started (Guide)

***This is a guide to MagePS and my take on how to begin on the server, new players may use this to get a nice good start.***

*Updated August 2021*

**DON'T FORGET TO VOTE DAILY** - Benefits from voting include vote books, buffs for the server, and potentially Pepe spawns.

1. Weapons from Hellfire Lance onwards can be upgraded using Magic Gems. Upgrade weapons with these magic gems in order for most efficient way to max upgrade: LV1-Lv 4 Weak Magic Gems, LV5-LV8 Strong Magic Gems, LV8-LV10 Godly Magic Gems.
2. The newly upgraded spellbook now has teleports for all skilling locations, zone teleports, and misc teleports you may need while you play on MagePS
3. When attempting to upgrade an item always use a **Lucky Heaven Stone**, can be made by combining Heaven Stone and Lucky Ore. This makes it so the Lucky Heaven Stone doesn't **DESTROY** your item if you fail the upgrade.
4. 1,000 1 bil tokens is 1T; 10,000 tokens is 10T; 100,000 tokens is 100T; 1,000,000 tokens is 1Q, and so on.
5. There is a "Check Drops" option when right clicking NPCs, you can check what their drops are as well the rates for them.
6. For completing 5 zones you get free $10 Donator rank, this allows you to bank anywhere anytime via ::bank
7. Turtle Stones can be donated towards the server's stack and once it hits 5000, everyone gains 10% drop rate bonus plus a chance for a double drop. Make sure to do this when you get the chance as turning in 5,000 stones is a task to complete at the Turtle Zone.
8. Double Strength, Magic, Ranged pots are so important to the style you're using, doubles your damage, vital for killing stuff fast.
9. Don't be afraid to use / to talk in clan and ask any questions you may have
10. Getting through ::starter and beginning to do slayer and completing zones will get you far in this game without knowing too much

**Commands:** .  ::home ::zones ::zones2 ::uzone ::skills ::lance ::vote ::voted ::goku. ::tower ::gogeta ::npckills ::bank ::yell ::pos ::market ::jungle ::blood ::iced ::space ::dzone ::maxhit (melee) ::maxhitm (mage) ::maxhitr (range) ::mydroprate ::instance

## **Getting Started: the Tutorial**

Once you've logged in, you are met with "Welcomes!" from staff and various players; immediately you won't recognize anything at all. That's fine, just type ::tutc and be on your merry way. It will give you the bare baseline of the game as well inform you of some commands to some NPCs. EXP is totally exponential you can level anything to 99 pretty quickly, combat stats go to 125, non-combats go to 135.

Type in ::99lamp to be given a lamp that will raise all skills to 99 except for your combat skills.

#### **Armor/Weapon Starter Game:**

If you completed the tutorial in its entirety, you'll have some sort of gear, that being the Dragon Mage gear.

**The Path: Normal grind, pray to RNG**

You may continue killing the Training Knights at ::lance and farm points to buy the Hellfire Armor set from the Hellpuppy in the regular zone for 300 points a piece for a total of 1800 points, but of course you can get them as a random drop from the Hellfire Bosses in the same area. They do randomly spawn on death of a Training Knight, the armor pieces are a rare drop from them. After 500 kills at the Training Knights a Light Lance will drop on the ground where the 500th kill died. If you miss this drop of the Light Lance the Training Knights will continue to drop the lances in this order as long as you have the previous lance in your inventory:

**Lance Order:** Water > Lime > Sun > Golden > Forest > Rose > Grappes > Fire > Night > Light > Hellfire (Using a Lucky Heaven Stone with a 50/50 chance)

#### **Geared Up, The Next Step:**

Now that you're geared I recommend grinding out ::tower for Horror Points, once you have 12,500 points from the tower, you can buy the Donut which is food you can eat forever and it'll never disappear. It can be further upgraded with Holy Grail 2 (20,000 points) and 3 (30,000 points), giving prayer restore and overload respectively.

Doing normal mode will yield quicker points but isn't as afk-able as the endless mode of 15 waves is. Endless mode will be more afk-able depending on your damage the length of time will vary. Using protect/deflect melee will serve you best for survival. (Right a picture of ::tower with Rick)

#### **Starting the Progression:**

That is really it! You can continue playing the game by typing ::zones and completing the three set tasks for those zones and getting all of the rewards. You're going to blow through the early zones monsters really fast, most times 1-5 seconds per kill. Beginner zones will auto-loot all drops but once you get into the higher zones other methods will be needed. You can get a Drop Catcher that is usually sold from 25T-75T on the P.O.S, which can send the drops to your inventory or bank, or you get one at 25k NPC kills, you can check your kill count by typing ::npckills

The menu on the left can be pulled up by clicking Zones in the player panel, typing ::zones, or pressing ctrl+Z.

#### **World Bosses:**

So now you're probably wondering, who is Goku , Gogeta and Pepe if you've seen their name in broadcast. Goku and Gogeta are world bosses that everyone can participate in; while Pepe is the vote boss that spawns after 150 votes. Players that have voted for the day are allowed to hit Pepe. You can get to them by typing ::goku, ::gogeta and ::pepe respectively. People who are top 10 for most damage will access to the rare drop table now but it doesn't mean you're guaranteed it.  If you die at either one, you can return and continue dealing damage. Praying protect or deflect melee will server you best at surviving these world bosses.

    **Goku** has 100 million HP, he does mixed damage so you can't protect from any styles, recommend turning on Soul Split and maybe Turmoil. Dbone Spirit Shield will make you a decent tank, so you'll be able to dish out damage without dying too fast. Once he hits 20M HP he will spawn two Vegetas, it's unlikely you'll have the zone unlocked for them so you'd be unable to attack them and you won't be able to attack Goku until the two Vegetas die.

You can spawn your own Goku by having each of the dragon balls 1-7 in your inventory and using one on another. You'll be given a drop off of the rare loot table and be the first to get a hit at Goku.

#### **Gogeta**

has 1000 million HP, or 1 billion, he does melee damage so it's recommended that you pray protect or deflect melee and Soul Split in case you need the HP recovery. Dbone Spirit Shield will also help you tank some the damage if survivability is still a concern. At 50% Gogeta will spawn multiple Vegetas and a lone Goku. Before you're able to do anymore damage to Gogeta all the Vegetas and the Goku must be killed. It's still unlikely that you'll have the necessary zones to damage the Vegetas that sawn but you can still do damage to Goku or wait until Gogeta is able to take damage again.

You can spawn Gogeta but combining each of the 7 World Dragon Balls, dropped from the bosses Cell, Frieza, Black Goku, and Jiren. Using the World Dragon Balls on each other will spawn Gogeta, giving you a guaranteed drop off of the rare loot table and the ability to get first hit at Gogeta.

#### **Pepe**

has 300 million HP and does melee damage to those in his arena, so it is recommend you pray deflect/protect melee and Soul Split to help your survivability. Any items that provide you a good protection bonus like the Dbone Spirit Shield can help you stay longer and boost that damage. Unlike the other World Bosses Pepe is the only boss that has requirements to be met before you can do any damage to him. To deal any damage to Pepe you will need to have voted in the past 24 hours. There are no phases of Pepe solely just bring his HP down to 0 and his rewards will be given out. If you don't have a drop catcher your vote box will be on the ground to pick up. The top 10 damagers get a Vote Box (R) that has a chance of rolling very rare items like the Blood Staff.

# **Part 2: The Mid-Game**

#### **Astrals: The Jump in Damage**

Astrals are a mid to late game mechanic where you can increase your damage exponentially, or increase your survivability, if you got the cash for it. You can normally get them from Astral Boxes from the MagePS store, or via the Astral Menu near the mini-map. In total there are 3 Astral slots that are available to players. You will start with 1 slot available and unlock the other 2 slots by completing 10 and 20 zones respectively.

There are 5 tiers of Astrals that are obtainable:

* White - useless, always sell all, it won't sell any colors higher than that

* Green - 1st tier Astral, the lowest.

* Blue - 2nd tier Astral, the second lowest.
* Purple - 3rd tier Astral, good for mid level
* Yellow - 4th tier Astral, 2nd best.
* Red - 5th tier Astral, absolute best, very valuable.

And there's nine categories Astrals can fall in,

* Attack
* Crit Chance
* Damage (MELEE)
* Defense
* HP
* Magic Attack
* Mage Astral (damage)
* Ranged Attack
* Range Astral (damage)

Now to get started with astral you will click on the yellow triangle next to your mini-map (circled in the picture)

If you look at the bottom you will see there are five orbs, but only one of them is highlighted, you can spend 1 trillion (1000 1bil tokens) for an Astral by clicking on the orbs. You'll have a small chance to advance to the next orb, if you do, you'll have a better chance for a better Astral the further you progress down the orbs.

You must sell all white Astrals before you can combine with an Astral in your inventory

Combine all your Astrals to the highest tier Astral you have, doing so will give it experience.

Once Astrals gain enough experience from combining, the Astral will level up, becoming stronger. As you combine, sell, and buy more Astrals you'll accumulate a decent amount of magic points. Once you have a hefty amount of points, you can buy a yellow exp astral for the achievement, otherwise save all your points to buy a Red Astral you need or one you can sell. All Astrals but the experience orbs in the Shop are 10k and 4k Magic Points respectively. The Red experience orb and yellow experience orb is 3.5k and 4.5k respectively.