Tanks

Tanks are the core of the game and the tools that will allow a team to win or lose a round. There are many different tank classes, each made up of many different models, which can often have their own variants and sub-variants. Every tank has a set of basic statistics, as well as, sometimes, some special abilities

### **Universal Tank Mechanics: the mechanics every tank follows**

**-Knockout**: When a tank is taken out. Can be either due to penetration by enemy shells, due to flipping over or due to hazards like falling into water or exiting the playable area

-**Shell Push**: When a tank is struck by an HE shell or a ricocheting AP shell, the tank will be pushed back by it. The lighter the tank is, the more it will be pushed back

**-Crew**: Every tank needs one or more players crewing it to function, there are different seats to fill and a player will need to change seats to use different parts of the tank

### **Universal Tank Stats: the values which every tank posesses**

**-Armor**: The protection of a tank's armor. The thicker it is, the harder it will be for shells to penetrate it. Angling of the armor plates also increases protection. Armor usually has weakspots that can be penetrated more easily

**-Mobility**: The ability for a tank to not only go fast, but also react quickly during battle, turn around, get over rough terrain and transverse the map quickly and effectively

**-Firepower**: The ability for a tank to knock out other tanks with its weapons. The speed and power of the shells as well as the penetrationms and the rate of fire influence this stat

**-Ergonomics**: The ease of operation and visibility the crew inside a tank gets. A tank will bad ergonomics will be harder to operate, and thus will be less effective and aware of its surroundings, this also includes things like the time it takes to enter or exit, or to change seats

**-Profile**: The size or bulk of the tank, how easy it is to hit

**-Concealment**: How well the tank blends into different enviroments

**-Number of Crew**: The amount of players that can operarte this tank at once, but also the number of players needed for the tank to be effective, and how much the effectiveness of the tank decreases when undercrewed

**-Weight**: The mass of the tank. it influences mobility, but also determines how much shell push a tank will get when struck by a HE shell or a bouncing AP shell

**-Rarity**: The chance of this tank appearing when a randomized spawner is used

> Some tanks also posess special abilities, mechanics or features that are not shared by other tanks
>
>

### **Tank Classes**

> The class of a tank is decided by its use, role and statistics, both in-game and irl, so some tanks may not match the class they were envisioned as by their country of origin. Infantry tanks, for example, will get classified into Light, Medium or Heavy. Regardless, class is just a way of telling tanks apart, and has no effect in-game except for the icon that they will be shown as in the map
>
>

#### Tankettes

Tankettes are light, fast and usually lightly armed and armored (sometimes unable to harm other tanks at all)

Tankettes are often best employed as scouting vehicles, bait or distractions and annoyance to support more able friendly tanks

Most Tankettes have the benefict of not dying when flipping

#### Light Tanks

Light Tanks tend to be fast and lightly armored (although less so than tankettes) They also tend to carry weaker armament than heavier models

Light Tanks can be tricky to use due to their high mobility requiring a skilled crew and being very vulnerable to accidental self-knockouts as, unlike tankettes, they will usually die when flipped over

#### Medium Tanks

Medium Tanks are a jack of all trades, aiming to combine decent mobility, weaponry and armor. They are the standard "Tank" and can perform well in most roles

#### Heavy Tanks

Heavy Tanks are tanks with a focus on armor and sometimes weaponry over mobility. Heavy tanks will usually be the slowest and less maneouverable of all the tank classes, but will compensate with high protection that will allow them to deflect incoming shells.

Heavy Tanks still get knocked out with a single penetrating shot, so Weakspots in their armor can be very effectively employed

#### SPGs

SPGs (Self Propelled Guns) are a category that groups together Tank Destroyers, Self Propelled Artillery and other similar vehicles which were built to carry a gun or with a focus on firepower and destroying other tanks. Due to being a combination of many different real tank classes, the stats of SPGs in GuP:RSD vary wildly. The only common trait of most of them is a focus on firepower

Most SPGs will have a powerful gun able to knock out enemy tanks easily, with a lot of armor penetration or a very long range

SPGs will often lack a turret, having a fixed gun aiming forward in the hull