recursal/Fanatic-Fandom huggingface dataset:
Starting a New Character

When creating a new character, please read this page so that your character can fit the world, but please remember that this is NOT a Hard rule. Any ideas you have for your characters should be considered, but this could help you with designing your character. For example, this page could help you decide which country of origin fits the character you are building and give you some ideas to fill out your backstory.

Here is a list of the Races, and which countries they typically come from, along with a list of the different Countries which will help you get to know the sort of mindset and some of the info you would know having grown up in that country.

When it comes to choosing things like your lineage, have a quick look at Breeding which can inform you on what species your parents and siblings might be.

When it comes to Wizards and Bards, although you won't be stopped from choosing the class or taking the class, if you choose one of these you may want to include one or more of these Wizarding Colleges or Bardic Colleges.
Arrik Tovainen

Arrik, like his younger brother, Markku, is a former noble from Torlund. He is several years older than his brother, born the 20th of Tenmow, 6708. He is tall, just over 6 feet, with sandy brown hair and bright green eyes that almost seem to sparkle when he is excited. He has a muscular build from his active childhood, always the more athletic of the two siblings growing up. Then, after the family moved to Bluelog, it grew more defined as he worked on and helped out at his parents' farm.

Arrik and Markku were close as children and would often spend hours running through the fields and groves of their parents' estate, when they weren't busy with tutors, at least, learning how to become good Torlundian aristocrats and nobles when they grew up. Arrik was protective of his younger brother and would often put himself at risk to keep Markku safe, climbing trees to recover a lost toy, for example. From a young age, Arrik was quick to joke and smile and would happily engage in banter with his friends, his brother, and anyone else who would put up with him for long enough.

Once he was old enough to notice and take interest in girls, Arrik became something of a flirt, attracting the attentions of a variety of young women with his good looks and easy charm. None of his relationships were ever very serious and he stayed friendly and on good terms with his many former paramours.

In 6727, the Tovainens were forced to flee the country following the fall of the Lancoves and the sudden coup that placed King Kal of Hercalos in power. These events caused Arrik's demeanor to change and he became much more serious. He seemed especially affected when he thought he had lost Markku during the incident in Oakentear and was overwhelmed with relief when Heigel helped reunite him with his brother many weeks later.

When the family eventually settled in Bluelog, Arrik helped out for a time on his parents' farm before falling in love with a local girl, Cinnia. The two married and moved into a house in the city where they happily awaited the birth of their first child. However, the young couple was attacked by the smoke monster that plagued the town with violence and terrible dreams and the trauma caused Cinnia to miscarry.

When Markku returned to town upon hearing news of Lors and Moira's disappearance, his relationship with his brother was strained and difficult, as Arrik held Markku somewhat responsible for running off to other cities for adventure, leaving his family unprotected when they needed him most. As the Lucid Dreamers defeated Quibeck and found a way to end the afflicting dreams, and as Markku made a point to visit his brother often during his time back home, their relationship has improved but some unavoidable tension still remains.
Aldor Castilion

Aldor oversees the Deneith Detention Centre in the Silverwall District of Old Vashton.

Alodor is married to Lisa Castilion; they have a son named Warwick Castilion.

### Physical description

This wiry, young-looking halfling conceals his true strength and age. His short, blonde hair is cropped close around the back and sides of his head but left longer on the top. He uses a thick potion that, when applied to his hair, allows him to make it stick upwards in spikes. Although this is unusual, Aldor considers it to be very stylish. His hands are calloused and rough, often showing the telltale signs of ink splashes stained across them, and his fingernails are heavily bitten. When he smiles, he looks quite attractive with teeth that are in good condition. Underneath his House Deneith tabard, Aldor often wears a simple, leather jerkin, well worn and appearing quite comfortable, which easily doubles as leather armour. He is also usually dressed in leather trousers which look like they are made from woven leather strips.

### Motivation

Aldor cares for the people of Old Vashton and wants to protect them. He believes that laws should be considered guiding principles more than simply hard and fast rules. In his mind, stealing a fine art piece to add to your collection is wrong but stealing food for a starving baby (while not the best way to go about solving the problem) should definitely receive far more leniency.  At the same time, you can fully obey the law while still doing wrong. Aldor agrees that nobles need to be respected, but along with that respect, they should be doing what they can to help the city and the people who live within it.
Steel Wing Tribe

This is one of the three largest Qasoinae tribes in the Endless Expanse they have just over 100 people in the tribe mostly adults of fighting age and skill they tend to stick to the trade routes between Carthorka and Zilcan preying on the caravans travelling the Expanse relying on the resources this provides to supplement that which the desert provides. They keep their numbers down so as to remain mobile and avoid attempts by Carthokian and Zilcan forces to try and eradicate them.

There is a smaller clan called the Gifted Wing which moves around a lot more than the steel wing but the two tribes have an agreement that as women from the Steel Wing become pregnant they move to the Gifted Wing to have the child and for them and the child to be looked after, until they return to the Steel Wing. In return the Steel Wing supply the Gifted Wing and ensures that they have as much protection as the Steel wing can provide.

The tribe believe that they greatest evil is in the world is slavery and that to free people from it or to over throw those who oppress others with it should be the goal of all sentient life. The problem is that people to the north and south don't seem to agree with the tribe, its too profitable too empowering, the tribe believe that the only way the Carthorkians or Zilcanians will learn is through force. They have to make it more of a painful to continue than it is profitable as is, the tribe, even all of the tribes together don't have anywhere near the capacity to do any real damage in Carthoka and those of Zilcan would recover form any loses and just return angrier. The tribe take all of the slaves they can from caravans and occasionally by raiding out of the Expanse, nearly always this is done by force, but in the last few years the tribe has grown more and more cautious only attacking less well guarded caravans and refusing to leave the Expanse. This is possibly due to a large attack which went poorly loosing the tribe a few people but resulting in a retaliation from Carthorka that then caused many more casualties amongst the tribe including Arlayna Zallamin the wife of the Folmar Zallamin the head of the Steel Wings, some of the tribes men say that this broke his spirit, while other have been complain for a while about his cautious nature and the futility of fighting their battle, as no matter how many slaves they free there seem to always be more and even stopping the caravans has limited effects as he tribe have to watch airships flying overhead almost defiantly transporting or at least operated by slaves they can't possibly save.
Tridecagon

This is the council chambers of The Visible Council of the The Divided Regions of Bestaria in Old Vashton just at the edge of Silverwall District.

This building used to be one of the warehouses for House Ghallanda but when the DRB became its own nation it was converted into the new council buildings.
Weeping Monk

The Weeping Monk is a servant of Iomedae who appears to be a normal, human, monastery monk. He wears coarse brown robes and the back of his head is shaved. What sets him apart from other monks, however, is the dark black tear stains that run down his cheeks and the black circles around his eyes. He is often tasked with hunting down those who have managed to escape justice by allowing someone else to take the blame for their actions, especially if they convinced them to do it via deceit or manipulation. He is a master at tracking and it's said that only Erastil himself would be more skilled than him at finding someone. Once he is on someone's trail, he is relentless, never stopping, never tiring, never sleeping, just hunting. The closer he gets to his prey, the more he cries. Some say this is because he is sad that his hunt will soon be over, while others believe he is weeping for the person who received justice in the wrongdoers place. When the Monk cries, the tears are a thick, black liquid that turn his eyes black and stain his cheeks. People who are nearby when he is crying start to cry as well - the more guilty the person feels, the darker their tears. Those who don't try running from the Monk, but instead try to fight him, find him to be a very agile and capable fighter. He uses his inhuman speed and acrobatics to dodge nearly all attacks, often opting to avoid combat with anyone other than his target. This defense is good but not infallible and there are a number of stories that tell of times when he was successfully trapped and killed by those he was pursuing. However, even death can't slow his mission. No matter what is done to his body, he heals and returns to continue his chase within a day. If trapped, he is relentless in his attempts to escape. One story tells of a man who trapped the Weeping Monk in a cage and watched as the monk literally tore himself in half so the two halves could then fit through the bars, only to knit themselves back together and resume the hunt.

The chase can take days, weeks, or months, during which the pursued undergo great psychological torture, knowing that they're being hunted. They can see the Monk approaching as he walks slowly, giving them time to run, but day and night continues to chase them. When he does corner his target, his preferred method of punishment tends to be gouging out their eyes and removing a hand. If this doesn't cause them to change their ways and admit their crimes to the authorities, he comes back but doesn't go so easy on them. If he has to return, he doesn't chase them like he did before; instead, they get little to no warning of his coming and rather than a slow, calm walk, the monk uses stealth, speed, and agility to get to them before they can escape. He is far swifter in his punishment as well, making a simple, clean kill.
Thebilum Wall

The Thebilum Empire is famously very xenophobic and the most striking example of this aspect of their society is the Thebilum Wall that is built all the way along its boarder some claim that the wall isn't a wall but is clearly just a very abnormal mountain range because building it wouldn't be possible. The wall itself is thousands of meters high and on the side that faces out towards the rest of Tanalier it is a shear cliff of hard granite rock attempts have been made to mine through the wall but it doesn't have any natural fault lines to utilise and its shear rock front makes it difficult for chisels to make much of a dent, attempts have been made to climb and even fly up the wall but those who have tried claim that the wall itself grows in response to people trying this.

Legend has it that this wall was also created over night some time around in the mid 1000's SU but the records of this construction while they do describe an impressive wall it doesn't speak of it towering into the sky. The first mentions of it as an imposing cliff face comes from 3324SU.

To the south west of the Thebilum Empire the Wall has a Great Gate which allows passage into Thebilum from Dowgret a north eastern Region of Mer-Rein, these massive stone doors are far taller than they are wide with a grand golden doorframe. They have been closed since 6651 SU but before that they were used to hold trade and communications between the two nations, no one knows why they were closed or if they will be opened by the Thebilum ever again. There are rumours that there is a second or even third entrance to the Empire either below the wall in The Drazia Dynasty or the jungles of Janmier the Dynasty denies this and tribes of Janmier act like they have know idea what is being talked about. The wall is nearly pristine all the way around, apart rom a large crack near to Wollatton in the north of The D.R.B where the wall cracked in 6691 SU creating the Wollatton Fissure, it has been quite heavily explored and it appears to only lead to the Underdark not through to The Thebilum Empire. The damage to the wall caused blocks of granite were dislodged from the wall and these blocks were carved up and sold, these blocks became known as Thebilum Granite and were highly valued even though there is no real difference between this granite and regular granite apart from their origin.
Quibeck Uunung

Quibeck grew up In Janmier and rose to power amongst his tribe, eventually becoming leader due to his great hunting skills and ability to protect his people. Shortly after he became chieftain, a group of explorers arrived in the area. The visitors were welcomed in and, in return for the tribe's hospitality, offered them a gift of blankets, enough for the entire tribe. About two days after the explorers moved on, members of the tribe started to fall ill. As more and more of his people succumbed to the illness, Quibeck found there was nothing he could do. As he watched his tribe fall, he vowed that he would avenge them.

Quibeck left his homeland and travelled a long way across what he thought was uninhabited land (but was actually the Drazia Dynasty) and eventually arrived in Duthgar. He started killing people randomly but, after running for his life far too many times, he decided that there must be a better way. He discovered that the remaining relics of Roekosan were all located within Duthgar and it seemed that summoning the World Eater would be a fitting way for the doom of Duthgar to come. Quibeck already possessed the Flayed Lash which he had brought with him from Janmier; he soon stole the Sliver of Roekosan and the Cape of the Shadowfell in quick succession. After this, he enlisted the aid of the Night Hag to gain Roekosan's Thirsting Edge and the Mask of Roekosan.
Идентификаторы

Идентификаторы (сокращенно Id) используются в логике игры и файлах сценариев .sg. Идентификаторы служат для установления связей между сущностями, а также их классификации и поиска.

#### Формат идентификаторов

Все идентификаторы представлены в виде строки из 10 ASCII символов и следующим за ними нулем, признаком конца строки.

Примеры идентификаторов:

* S143MB0c08
* G000UU3001

Идентификатор можно разделить на 4 логические части:

1. Категория
2. Индекс
3. Тип
4. Порядковый номер

#### Категория

Определяется первым символом в строке Id.

В игре используются 4 вида категорий, каждая со своим уникальным символом:

* G (**G**lobal) - Id этой категории используются для глобальных с точки зрения логики игры сущностей - расы, лидеры, постройки в столицах. Как правило Id из этой категории описывают сущности хранящиеся в файлах .dbf в папке Globals.
* C (**C**ampaign) - категория для кампаний.
* S (**S**cenario) - Id этой категории описывают объекты в файле сценария и генерируются редактором карт вместе с ним.
* X (e**X**ternal) - все что относится к пользовательскому интерфейсу игры, редактора карт, а также информационных сообщений - как игровых, так и внутренних сообщений игры в случае критических ошибок. Как правило ссылаются на данные .dbf в папке interf.

#### Индекс

Определяется 3 цифрами в строке Id, следующими после символа категории. Используется для индексации сущностей внутри одной категории. Цифры представлены в **десятичной** системе счисления.

#### Тип

2 символа в строке Id, следуют сразу за индексом. Определяют тип сущности связанной с этим Id.

Неполный список известных на данный момент типов:

* SC - тип сущности файл сценария .sg
* CC - тип сущности кампания
* OB - запись о количестве сущностей в файле сценария
* MM - AVCMidLandmark
* SD - AVCMidStackDestroyed
* IF - AVCScenarioInfo
* ML - AVCMidMountains
* PL - AVCMidPlayer
* QL - AVCMidQuestLog
* PB - AVCPlayerBuildings
* ST - AVCMidSpellCast
* UN - AVCMidUnit
* UU - запись о юните в базе .dbf
* EV - AVCMidEvent
* MB - AVCMidgardMapBlock
* FT - AVCCapital или AVCMidVillage, эти сущности используют одинаковый тип Id
* FG - AVCMidgardMapFog
* PN - AVCMidgardPlan
* SV - AVCMidScenVariables
* KC - AVCMidStack
* TM - AVCMidStackTemplate
* MP - AVCMidgardMap
* IM - AVCMidItem
* TC - AVCMidTalismanCharges
* ET - AVCMidSpellEffects
* SR - AVCMidSubRace
* KS - AVCPlayerKnownSpells
* TS - AVCTurnSummary
* LO - AVCMidLocation
* LR - запись о лорде в базе .dbf
* RR - Id определяет одну из игровых рас
* DP - AVCMidDiplomacy
* RD - AVCMidRod
* BG - AVCMidBag

#### Порядковый номер

Определяется последними 4 цифрами в строке Id. Цифры представлены в **шестнадцатеричной** системе счисления. Как правило используется для индексации сущностей внутри одного типа, но также может зависеть от самого типа Id.

Для Id S143MB0c08 категория S, индекс внутри категории 143, тип Id MB (AVCMidgardMapBlock), порядковый номер 0x0c08 - это блок тайлов карты с позицией Y = 0xc (12), X = 0x8 (8).

Для Id G000UU3001 категория G, индекс 0, тип UU (запись о юните в базе .dbf), порядковый номер 0x3001 - это Id защитника столицы империи.
Kaswell

Kaswell (Cass Le well) is a fief on the east side of Torlund. It has lush forests which are well watered by the rainfall landing on the adjacent Amberhurst Mountain Range, which marks its eastern boarder.

### Cities, Towns and Villages

Kolketin is the fief's capital, located in the southwest planes.

Felwhye sits high in the mountains and isn't really considered to be part of Torlund and barely part of Kaswell.

### Points of Interest

Many travelers come through Kaswell so they can use the Yamar Pass to get through the Mountains into Mer-Rein. This mountain pass is easier to traverse even as the snows start to close it off due to the town of Felwhye which sits high in the mountains, just on the Torlund side, and is kept snow free due to some powerful magic.

### Economics and Trade

Kaswell is a wealthy fief, bringing in large amounts of money through its trade in silk. This mostly travels out of the country to Mer-Rein or The Mithril Isles as bolts of cloth rather than being made into anything more in house.

### Demography and Population

The majority of the population is in and around the south with a line of smaller settlements along the forest edge to funnel silk worm cocoons down towards the trading centers in the south.

### Geography & Areas

Much of the eastern side of the fief is forested, full of silk worms and moths, while the western side is mostly devoted to rich farm land.
Marinette Dupain-Cheng

Marinette Dupain-Cheng is a high school student, and with her kwami, Tikki,is able to transform into Ladybug, gaining the power of creation.

## Transformation

### Sequence

Marinette brushes her earrings, sending glowing circles out of her earrings, they turn red. Tikki spirals into her earrings, and they now have 5 black spots on them.

Marinette swipes down, creating her mask, she then extends her hand, and her costume makes its way down to her feet. Her yo-yo appears, with the Ying-Yang symbol Spinning, she then does some acrobatics, before her final end post.

## Appearance

Marinette is only a few inches smaller than Adrien she has fair skin, bluebell eyes, and dark blue hair, like her mother.

## History

### The Bubbler

Marinette woke up this morning, feeling quiet cheery, as today is Adrien’s‘s, her Crushes, birthday. She stares deeply into her computer screen, as her background is literally Adrien.

Marinette walks downstairs.Her mother greets her by telling her to have a great day,and Marinette accidentally says with the gift in her hand,"Happy birthday! I mean,have a nice day!" Marinette was assured that she would be able to give Adrien his gift for his birthday.

Marinette made her way to school,and Alya was encouraging her the whole time,as her best friend of course. Marinette made her way over to Adrien and tried to explain that she had a gift for him,but Chloe had pushed her out of the way.

Eventually,she finally gives the present to Adrien,but Nathalie(Gabriel's assistant) had to use the gift as Gabriel's because she forgot to get Adrien something for his birthday. So,at the end of the day,Adrien assumed that the present came from his father,and Marinette excepted it,because she said he looked so happy.
Site Staff

## Administration

**Administrators** (also known as "**admins**" or "**sysops**") are trusted users who are generally chosen by the community and also have access to the following rights:

* All privileges from both the Content Moderator and Discussions Moderator groups.
* Block users from editing and other actions.
* Grant and revoke both the Chat Moderator and Discussions Moderator rights.
* Edit the community's skin and format.
* Edit white-listed MediaWiki pages.

Being an administrator makes the tag "ADMIN" appear next to a user's name on their profile.

## Bureaucrats

**Bureaucrats** have the ability to manipulate user rights, as well as block and unblock users, so this right is generally used in addition to the administrator group.

They have the ability to promote and revoke rollback, Content Moderator, and administrator rights as well as appointing new bureaucrats. While they cannot directly remove another user's bureaucrat status, they can remove their own. Bureaucrats also have the ability to remove a user's bot status in case the bot is malfunctioning, but bot flag requests are handled by after being approved (by either a bureaucrat or the community).

Having this status causes the tag "BUREAUCRAT" to appear next to user's username on their profile.

The bureaucrat status can only be removed by Fandom Staff or by the bureaucrat themselves.

**There are no current Bureaucrats.**

## Content Mods

**Content Moderators** are users who have additional tools available to moderate specific parts of the community. These tools are:

* Editing and moving fully protected pages
* Deleting and undeleting pages and files
* Editing and moving protected files
* Rollback
* Rename files
* Protecting and unprotecting pages
* Patrolling pages if the community has the RecentChanges patrol feature enabled
* Deleting article comments

Having this status causes the tag "CONTENT MODERATOR" to appear next to user's username in their profile.

Admins enjoy all the privileges of content moderators, so admins do not need to be put into that group in addition to being an admin.

## Discussion/Thread Moderators

**Discussions Moderators** are users who have additional tools available to manage conversations in various features across the community where users are having discussions. These tools are:

* Removing and restoring threads and replies by any user
* Closing and reopening threads
* Manage Forum boards, and move threads from one board to another.
* Moderating chat
* Deleting blog comments
* Editing and deleting article comments
* Moderating the Discussions feature, if enabled.

Having this status causes the tag "DISCUSSIONS MODERATOR" to appear next to user's username in their profile, unless changed on MediaWiki:User-identity-box-group-threadmoderator.

Admins enjoy all the privileges of discussions moderators, so admins do not need to be put in to that group in addition to being an admin.

## Who are the wikis staff?

wall • contributions

wall • contributions
Elder god

Very little is known about the Elder god many people believe there must have been an elder god but that it also existed so far in the past that little could ever be known about it, to the point that it is almost worthless to try. Simply put The Elder god is a possibly theoretical entity which existed before the gods that are known today and possible even before any of the planes.

## History

Only those who study deeply into the history of the gods or that of creation really deal often with The Elder god and find that there are often very differing accounts of the god from different faith traditions.

## Relationships

The Elder god was either killed in the creation of the pantheon of gods or by them after their creation, either way the only credible sources that talk of the interaction between the current gods and the Eldar god simply describe it as The Day of Happy Sorrow or a variation of this dichotomy.

## Providence

It is said that the Elder god's power continues to flow through the world and that is why either magic or life itself is possible.

## Servants

Some researchers say that the current gods were once servants of the Elder god but other than that there is nor record of any.

## Temples

### Worshipers

There are a few people who worship the Elder god claiming that everyone should worship it rather than the known gods as they are all inferior to their Elder, but with little info and no documented communication from the god it is hard to formulate a religion.

### Temples, shrines and holy sites

There are a few shrines to the Elder god but nearly always only in places designed as points of worship to all of the god's and even then they often hold positions of low significance, or reverence. The largest temple to the Elder god is in eastern Hercalos of Torlund, but it is little more than a ruin, known as the Elder Shrine.
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Wynralei

Around fifty to sixty years ago Wynralei was very ill. When she was sleeping a gentleman came to her in a dream and said he would cure her if she signed a document he presented, she signed the document and made a miraculous recovery. As a result the gentleman told her to travel to Baulders Gate and join the cult of Asmodus there.

Once in Baulders Gate Wynralei was introduced to Abraxas Noblewillow and recruited as his loan enforcement officer. In the course of this work she retuned to the temple one day to find that the cult had been massacred with Abraxas and Cushmu the only survivors.

Not long after this event visions of light began to interrupt and override Azmodus voice in her head. Pelor the Dawnfather spoke to Wynralei and told her that the cultists were not worshipping Asmodus despite Cushmu's insistence he would lead them to the devil. The Dawnfather told her to continue pretending to be a cultist to protect Cache alongside the tabaxi Chance and to not be fooled by the Noblewillow family.

Wynralei had the trust of the Noblewillows and was told to follow Cache when he ran away, to watch over him, send back reports an eventually take him back to Red Larch. In reality Wynralei went to continue her protection of Cache. Once she had left to tail Cache, the Dawnfather spoke to her more and more and Asmodus less and less. She sent back communications to the Noblewillows very sparsely and then stopped altogether.

She was the first mate of the ship The Merrow when the dragon cultists attacked it. When under the waves she saw a potential dragon horde but a flash of purple light quickly turned her to stone. She was found somehow and moved to the temple under the Red arch mansion and put on a pedestal inscribed with the word 'traitor'. The next thing she knew the GOATS were waking her up for questioning.

### **Personality**

Don't know much yet but she obviously easily influenced- Amodus then Pelor.
Adrien Agreste

[[Category:Pages worked on by {{{editor}}}]]

Adrien Agreste is a make high school student, with the help of his kwami, Plagg, gains the power of destruction, or bad luck.

## Appearance

Adrien is only a few inches taller than Marinette.

He has golden hair, combed to the side and spiky in the back, and emerald green eyes, and rosey cheeks. His skin is fair.

He wears a white collared sweater, with rolled up sleeves over a Black shirt with 5 strips, his jeans are light blue, and he wears orange shoes with with tips, and a butterfly logo!

## History

### The Bubbler

Adrien woke up that Morning, brushing his teeth, as Plagg brought in some Camembert, as a birthday present.
Abraxas Noblewillow

Abraxas lived in Baulders gate but fled after slaughtering a cult of devil worshippers. He built his mansion on the edge of Red Larch with his colleague Cushmu where they found a primordial temple while building the foundations. He and Cushmu subsequently killed a lot of possessed workers building the mansion.

Abraxas started worshipping Asmodeus in the temple that was found below his mansion. He and Cushmu kidnapped the local High Priestess Voldi of Pelor and in an horrific ritual Cushmu impregnated her and she gave birth to Cache. At his birth another ritual took place where Voldi was brutally murdered, she was decapitated and her body chopped up and distributed around the surrounding woods. The Noblewillow family were tasked with bringing up Cache, who they named Alexius.

Abraxas brought in a Nanny to raise Cache and later the tabaxi Chance and elf Wynreali to keep an eye on him. He didn't really like Cache and was a bad father to him. Throughout Caches life Abraxas' took him to witness sacrificial rituals in the temple then wiped Cache's mind each time.

Seven months after Cache's ship was wrecked Abraxas sent a message to Cache pretending to be terminally ill. This was a ruse to get Cache to come home and be a key part on a devilish ritual. He managed to kidnap Cache and begin the ritual but the GOATS intervened and killed him. At the point of his death he turned into a cursed version of himself and continued to fight on. His cursed form taken down, he was heard to shout "Asmodeus I never knew". Seemingly realizing he was actually preforming a daemonic ritual and had been inadvertently worshiping Baphomet.

### **Personality**

Manipulative. Seems pretty cruel and evil. Has no worries about murdering people.
G.O.A.T.S

Bulrog

Elwing Artanis

Cache

Martel Gudjonson

Vir

#### History:

The adventuring group the The Greatest Of All Time AKA The G.O.A.T.S were origanlly formed to escort a wagon carrying meats to Greenest. They enocounted a blue dragon and a gang of dragon cultists terroriseing the villaige and helped the locals chase off the dragon and the cultisets. They recuted town guard Martel Gudjonson to the group to locate and shut down the dragon cultist camp and save Leosin Eralnthar. In doing this they named the group The Slayers of Draconic Descent AKA The S.O.D.D.S. They later decided this was very distatseful and changed their name to The G.O.A.T.S after the goat incident.
Quotes

"Bye Martel!" - Cache 06/06 (The Bar Fight episode)

"Ride on the bahirs' but I can't imagine they'll out run a magic sky castle"- Elwing 06/06

"Thank fuck you came back, had no idea how to save you"- Nox 06/06 (after Bulrog transported onto the flying castle and came back after nearly being killed)

"Keep running to the barns!" - Elwing 06/06

"I'm a paladin of denial." - Elwing 06/07

"Smoking is bad for you!" *Casts fireball* - Cache 09/07

"Make an investigationship." - Pete 02/12

"Could you talk to other barnacles as a barnacle?" - Edward 02/12 (referring to polymorph)

### 2021

"Do you speak ice toad?" - Pete 11/02

"Gay rights for dragons." - Pete 19/02

"Every individual has the power to be better than you believe them to be." - Elwing 19/02

"Elwing, famously into sandwiches." - Unknown 18/03

"Duckstep" - Elwing 26/03 (Referring to the noises of the mechanical duck)

"Just a bit confused because I've been thrown up." - Martel 01/04

"An arousal check." - Edward 11/04 (Referring to Cache reading The Courting of the Griffin)

"My dad turned into a snub nosed spikey thing, also the rooms full of dogs." - Cache 18/04

"You have my axe." - Martel 26/04

"Remember that time I rolled five d8 and got 6?" - Helen 26/04

"Your not paralysed as well as dead." - Pete to Martel 26/04
Greenest

Martel Gudjonson

Havbier Thunderstruck

#### Major Events:

Blue Dragon attcaked the settlment from the south. The place was raided by dragon cultists. The G.O.A.T.S were recuted to help fight the dragon and recover the lost treasures- this is when Martel Gudjonson joined the new group. The G.O.A.T.S were asked to find the monk Leosin Erlanthar.
Scornubel

**Scornubel** (*SCOR-noo-bel*), also known as the **Caravan City**, was a major tradestop for caravans. It lay on the northern bank of the River Chionthar, where the Trade Way reached the river.

The river was populated by barges, narrowboats, and skiffs, which made their way west as far as Baldur's Gate southeast along the Chionthar to Berdusk and northeast along the River Reaching to Hill's Edge.

Because there was so much trade passing through the city, many buildings and businesses changed hands rapidly, meaning that the city did not have many permanent landmarks. All year round, many inhabitants slept in their caravans or simply out in the open, using a bale of hay as bedding, rather than paying for a bed in more comfortable accommodation.

Traditional entertainment consisted of mock battles between humans and monsters, monsters trained to dance or perform, or monsters that participated in comedy or spellcasting.

The Red Sheild are the local police.

### **Inhabitants**

* Lady Rhessajan Ambermantle, ruler of Scornubel
* Kaerus Thambadar- Smithy
* Grood Tallahbur- Wagon Builder
* Filkil Snowheart- Works at Far Anchor Inn
* Yozo- Old adventurer
* Farferren- Old adventurer
* Markus- Stable boy
* Preszmyr- Herbalist
* Angah Lalla
* Malakar

### **Ex-Inhabitants**

* Nox Thalesis
* Joe Braxton

### **Places**

* Far Anchor Inn
* Smithy
* Wagon Builders
* Angah Lalla Pawn Shop
* Malakars Adventures Outfitters
* Herbalist
Martel Gudjonson

Dragonslayer axe

Sheild

### History:

Martel grew up in a fram near Greenest where his mother got seeminlgy randomly killed by an assassin when he was 7 years old. Martels farther blamed him for not protecing her and they fell out big time. As soon as he could Martel left the farm and joined the Greenenst Army.

After joining the G.O.A.T.S the group was attacked by a group of assassins that carryed the same sword thatr killed Martel's mother- the first time he has come across the sword design since the murder of his mother.
The Merrow

The Merrow was a ship that Cache was a crew mate on, the first mate was Wynralei. It was attacked just before the GOATS met by dragon cultist in purple robes. Whist in the sea during the sacking of the ship both Cache and Wynralei thought they saw a dragon horde under the waves, there was a flash of purple light and Wynralei, along with other on the crew were turned to stone.
The Rise of Tiamat According to Nox Wiki

**Welcome to the The Rise of Tiamat According to Nox Wiki!**
The journal of Noxeldor Thalesis during The Rise of Tiamat. AKA consolidaing my notes to make it eaiser to find things other than in my scribble!

## Important articles

People

Places

Quotes

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Pequeña Hogacita (Personaje)

**Pequeña Hogacita** es un personaje menor en la serie animada de Nickelodeon *Breadwinners*. Era un pan sobrante que fue adoptado por SwaySway y Buhdeuce.

## Biografía

SwaySway y Buhdeuce adoptaron a Pequeña Hogacita, pero después de que Jelly intentara comérselo, lo llevaron al parque, donde un monstruo estaba aterrorizando a Duck Town. Después de "vencer" al monstruo, Pequeña Hogacita se hizo famoso.

Más tarde, T-Midi se puso celoso de la fama de Pequeña Hogacita. Después de una larga pelea, Rambamboo llegó y dijo que quien sea que elija el pan será su nuevo dueño. Pequeña Hogacita no eligió SwaySway, T-Midi o Buhdeuce, eligió a Rambamboo. Entonces Pequeña Hogacita se convirtió en oficial de policía y la ayudó a derrotar a Oonski, los Patosciclistas y varios otros criminales.
Preszmyr

Preszmyr runs the Prezmyr's Herbalist Shop in Scornubel.

### History:

Used to be a member of the Emerald Onclave, had her membership stripped because of her dementia as it became dangorus for her to serve. Left the Reaching Wood as a result in a huff. At some point learned herbilisam. Is so old that Nox wonderd why she hasn't moved to undying lands.
Поведение отряда

Поведение (Order) задается для отрядов и шаблонов отрядов.

Известные на данный момент виды поведений и их значения:

* 1 - Нормальное поведение (Normal). Недоступно для задания отрядам в официальном редакторе карт. Этот тип поведения автоматически назначается отрядам под контролем игроков.
* 2 - Стоять (Stand). Отряд стоит на месте без совершения каких-либо активных действий.
* 3 - Охранять (Guard). Отряд с таким поведением будет охранять зону 5х5 тайлов вокруг себя, атакуя отряды заходящие в зону, кроме отрядов с поведением "стоять".
* 4 - Атаковать отряд (Attack stack). Отряд будет стараться атаковать указанную цель как можно скорее, атакуя другие отряды только если они преграждают путь к цели. Если путь к цели преграждает награда - она будет подобрана. В случае убийства цели, отряд изменит поведение на "берсерк".
* 7 - Странствовать (Roam). Отряд с этим поведением будет скитаться по карте в поисках города для завоевания, попутно атакуя вражеские отряды и города, а также подбирая сокровища. Взаимодействий с торговцами и источниками ресурсов не будет. После завоевания города, отряд остается в нем.
* 8 - Идти в локацию (Move to location). Отряд будет двигаться к центру указанной локации, подбирая сокровища и атакуя другие отряды, если они преграждают путь к цели. По достижении локации поведение изменится на "Стоять".
* 9 - Защищать локацию (Defend location). Отряд с таким поведением будет защищать указанную локацию, атакуя другие отряды внутри ее границ. При отсутствии врагов, отряд вернется в центр охраняемой зоны, попутно подбирая сокровища и атакуя любые отряды мешающие проходу.
* 10 - Берсерк (Berserk). Отряд будет атаковать любой враждебный отряд или город в пределах видимости, подбирая сокровища в случае если они мешают пройти к цели.

Соответствие полей Order и Order target
 Stand
 Guard
 Attack stack
 Roam
 Move to location
 Defend location
 Berserk

Если у нейтрального отряда приказ отличается от «Стоять» и появляется зелье воскрешения, то он будет использовать, чтобы возродить убитого бойца вне боя. Такие отряды также экипируют имеющиеся предметы и будут отступать при некоторых обстоятельствах.
Armaiolo

*Liberamente tradotto da Elves of Evermeet (TSR 1994)*

Tamnaeuth è un Elfo molto vecchio che fa l’armaiolo e crea eccellenti spade, armature di maglia e di piastre per gli Elfi nobili e influenti. Lui non chiede denaro per le sue creazioni, ma seleziona i propri clienti. Se un importante Elfo accetta qualcuno dei suoi oggetti, migliora la sua reputazione.
I clienti offrono a Tamnaeuth come dono cibo, vestiti e tutto ciò che serve. Il suo lavoro è famoso ad Evermeet ed oltre. La sua merce spesso è incantata e molte volte è diventata leggendaria.
Alilynn

## Descrizione Fisica

Alilynn è una ragazza tra i 25 e i 30 anni dai capelli corvini e gli occhi azzurri. Ha un fisico abbastanza robusto, dovuto agli allenamenti con la spada fatti quando era adolescente e all'abitudine a portare armature pesanti. Il suo sguardo può sembrare freddo per chi non la conosce, ma in realtà ha un animo gentile e disponibile.

## Storia

Il suo vero nome è Alessa Moonlight. Originaria del Cormyr in seguito alla perdita della memoria dovuta ad un incidenze quando era ancora bambina, è stata cresciuta da un paladino di Tyr ritiratosi a Shadowdale per l'avanzata età. Morto il suo padre adottivo, Alilynn ha lasciato le Valli per dirigersi verso la Costa della Spada alla ricerca della sua strada.
Nonostante la giovane età si è trovata su svariati campi di battaglia e ha avuto modo di stringere forti amicizie con alcuni avventurieri più o meno famosi. Nel corso delle sue avventure ha avuto modo di diventare Guerriera della Luce al fianco di Aerald Whitegord con il quale ha stretto un forte legame.

Non si è mai perdonata per la caduta dell'amico Wyder nelle Grandi Catacombe, e ancora oggi quasi ogni giorno porta un fiore alla statua eretta in suo onore nel Giardino degli Eroi.
In seguito a un incidente piuttosto grave durante un combattimento con alcuni Giganti delle Nuvole a Naskhel ha recuperato la memoria persa da bambina, perdendo tuttavia la cognizione di ciò che ha vissuto realmente come Alilynn e ciò che ha vissuto come Alessa. Ha quindi infine posato le armi per ritirarsi a una vita tranquilla e pacifica a Waterdeep con Aerald.

## Gesta

* Ha combattuto nella guerra tra i drow e Halaraah quando le difese magiche della città erano state disattivate
* E' stata una delle vittime della rinascita del Kaos
* Ha partecipato al debellamento della Peste di Suzail
* Ha preso parte alla spedizione nelle Grandi Catacombe per recuperare una delle Gemme dei Draghi
* Ha preso parte alal spedizione a Myth Drannor per sventare i piani dei Drow

## Dicevano di Lei...

* Ecco una persona che potevo chiamare "amica"...anche se a volte era dura come un nocciolo...Luna
Jenny Quackles

**Jenny Quackles** es un personaje menor de la serie de Nickelodeon, Breadwinners.

## Apariencia

### Piloto

En el piloto, Jenny tiene plumas verdes y grises en el cuerpo, plumas blancas en la cola y un pico amarillo con lápiz labial.

### En la Serie

En la serie Jenny ahora tiene un cuerpo blanco liso. Ella lleva un lazo rosa y un collar de perlas.

## Relaciones

### SwaySway

SwaySway está enamorado de Jenny, como se revela en el episodio Love Loaf. Se desconoce si a Jenny realmente le gusta SwaySway o si ella lo conoce en absoluto. Más tarde, se reveló en Pondgea's Got Talent que incluso después de que él se presentó, Jenny le dijo que preferiría estar con Hotshot. En el mismo episodio, muestra flashbacks que la ha estado acosando después de que se conocieron.

### Hotshot

Ella está saliendo con él a partir de "Pondgea Got Talent".

## Trivia

* Ella aparece en los créditos finales tanto del piloto como de todos los episodios.
* En "PB & J", cuando SwaySway se despierta, dice "Jenny Quackles", lo que implica que después de ser rechazado en "Pondgea's Got Talent", todavía siente algo por ella.
* Más tarde se revela en Bad to the Duck Bone que a Jenny solo le gustan los malos, por eso SwaySway se comió el Pan de Centeno Oscuro y se volvió malvado.
* Parece que le gustan los Patociclistas, porque en diferentes episodios se la ve con Hotshot e incluso con el líder.
* Hay un Chiste recurrente que cada vez que SwaySway la ve y confiesa que está enamorada de ella, siempre hace algo desagradable. en la primera vez que comió gusanos, en la segunda vez vomita y se come su propio vomitó. en la tercera vez que se come de un cubo de basura, y en la cuarta vez no hizo nada, pero hubo un primer plano de ella que reveló que es muy fea.
* Es posible que su diseño se basara en Daisy de Disney, lo que tiene sentido porque ambas son los intereses amorosos de los patos principales.
* En "Quack to the Future" se revela que a ella realmente le gusta SwaySway. Pero él nunca lo sabrá porque Ketta destruyó su máquina del tiempo.
Interf.dlg и ScenEdit.dlg

Interf.dlg и ScenEdit.dlg — это файлы, содержащие в себе данные о разметке интерфейсов игры и редактора сценариев соответственно.

## Обзор

Файлы структурированы в виде перечня экранов и расположены в алфавитном порядке. Некоторые названия окон содержат в себе «R\_C», что указывает на то, что данное окно показывается при нажатии и удержании правой кнопки мыши (например, DLG\_R\_C\_ITEM).

Описание компонента начинается с указания его типа, затем идет строка свойств разделенных символами "`**,**`". Тип компонента отделяется от строки свойств символом табуляции. К обязательным свойствам относятся те, без указания которых игра выдаст ошибку инициализации.

Все координаты компонентов интрефейса задаются в пикселях. При указании координат компонента сначала идет координата по ширине (x), затем по высоте (y). Размеры компонентов (в коде игры это называется control area) задаются позициями левого верхнего и правого нижнего углов элемента. Позиция (0, 0) соответствует левому верхнему углу окна игры.

При указании идентификатора в текстовых своствах компонентов он будет разобран игрой и заменен на текст из .dbf.

Все изображения, на которые ссылается разметка, расположены в Interf/Interf.ff и Interf/InterfScen.ff

## Типы компонентов

* Dialog
* Button
* Image
* Text
* Toggle
* Radio
* Lbox
* Edit
* Tlbox
* Spin
* ButtonSd\*
* ToggleSd\*
* Scroll\*

Компоненты отмеченные **`*`** по-умолчанию используются только в редакторе сценариев.

## Dialog

Является контейнером для других компонентов, оределяет вид курсора мыши.

left x
left y
right x
right y
курсора x
курсора y
top left x
top left y
bottom right x
bottom right y

## Button

Кнопка.

left x
left y
right x
right y
по-умолчанию
при наведении
курсора
в нажатом
состоянии
в неактивном
состоянии
подсказки
нажатия
горячей
клавиши

## Text

Текстовое поле.

left x
left y
right x
right y
текста
подсказки

## Image

Изображение.

left x
left y
right x
right y
подсказки

## Стили текста

Шрифт (по имени фонта из Interf\\*.mft)

* \fSmall; — мелкий
* \fNormal; — нормальный
* \fMenu; — обычный жирный шрифт
* \fMedium; — чуть больше нормального
* \fMedBold; — жирный
* \fLarge; — крупный
* \fVLarge; — большой полужирный курсив

Цвет

* \cRRR;GGG;BBB; — цвет текста в формате десятичного RGB
* \oRRR;GGG;BBB; — цвет обводки текста в формате десятичного RGB
* \bRRR;GGG;BBB; — цвет фона компонента в формате десятичного RGB

Горизонтальное выравнивание

* \hL; — выравнивание по левому краю
* \hC; — выравнивание по центру
* \hR; — выравнивание по правому краю

Вертикальное выравнивание

* \vT; — выравнивание по верху
* \vC; — выравнивание по центру
* \vB; — выравнивание по низу

Специальные символы

* \t — табуляция (Tab)
* \n — перевод строки (Enter)

Другое

* \s — отступ по горизонтали
* \p —?
* \mL — ?

**Важно**: при описании стиля текста в конце каждого параметра стиля необходимо ставить точку с запятой «**`;`**».

Стили могут быть задействованы также и внутри .dbf–файлов.