recursal/Fanatic-Fandom huggingface dataset:
Heartsong

## Synopsis

Heartsong is an astral spirit from the The Star Road. It has long been a friend and guardian spirit to the surface myconid, every since it rescued them from destruction by the deep myconid centuries ago. It learned of the deep myconids' plot to use The Star Road to bypass the Divine Gate and bring Araumycos back to the Material Plane using the Earthstar, and tasked Frog with stopping this plot.

## History

When the surface myconid were exiled from the underdark by the deep myconid, they were led out of the underdark by Heartsong, who was called by The Star Road to fulfill this task.

After the surface myconid escaped, and the kingdom of Mycorrhiza was founded, Heartsong called upon a hero from the myconid to go on a pilgrimage on behalf of The Star Road. The now-legendary myconid hero, Myriostoma (Myri), volunteered for the task. Myri was said to have the ability to draw and channel magical power from sources of great elemental energy. In truth, she was a conduit - a rare form of innate magic that was seen at the end of the Age of Arcana.

Heartsong led Myriostoma, and a small retinue of followers, on a pilgrimage throughout Materi, to gather magical energy from four elemental places of power. Her followers remained behind in these places of power to protect them from the outside world, founding the druid tribes that now exist in these places (Lo'ihi Island, Molldorf, Nimbia, and Inika Village).

After Myriostoma had drawn from all four places of power, she returned to Mycorrhiza with Heartsong. There, Heartsong gave the myconids a powerful magical artifact, the Star Shard. Heartsong gave the myconid a prophecy, foretelling that in a thousand years, the time would come when the myconids would need to return to the Earthstar. When that time came, Heartsong said, the Star Shard would protect them.

With Heartsong's guidance, Myriostoma worked with the first queen of Mycorrhiza to lock the Star Shard in a vault within Mycellium Palace for safekeeping, behind a magical door dubbed the Thousand Year Door. The door was sealed with the elemental energy that Myri had absorbed from the places of power, and an elementally-charged key - the Chaos Core - resulted. The Thousand Year Door can only be opened using the Chaos Core, in conjunction with a magical jewel that has been handed down as an heirloom by the royal family of Mycorrhiza, which currently adorns the crown of Princess Porcini.

After these events, Heartsong returned to The Star Road, and wasn't heard from again for centuries.

## Relationship With Frog

Recently, Heartsong appeared to Frog in a dream, and told him that he must rescue Princess Porcini, and prevent a nefarious plot to destroy Mycorrhiza.
Flonflon

**Ability Score Increase.** Your Constitution score increases by 2, and your Wisdom score increases by 1.

**Age.** Flonflons reach maturity in their late teens, and rarely live longer than a century.

**Size.** Flonflons are slightly taller than humans on average, usually between 6 and 7 feet tall. Your size is medium.

**Speed.** Your base walking speed is 30 feet.

**Arctic Adaptation.** You have resistance to cold damage. You're also acclimated to high altitude and frigid environments, including elevations above 20,000 feet.

**Snow Camouflage.** You have advantage on Dexterity (Stealth) checks that you make to hide in snowy environments.

**Hearty**. Your maximum HP at first level increases by 2. Whenever you gain a level thereafter, your hit point maximum increases by an additional 1 hit point.

**Languages.** You can speak, read, and write Common and one other language of your choice.
Nimbia

## Synopsis

Nimbia is a hidden, airborne kingdom of strange cloudfolk, called Nimbids. The existence of Nimbia is unknown to nearly anyone in Materi, save for the select few elite of Mycorrhiza that are aware of its existence. It is home to a Mycorrhizan circle of druids, the Tremella Circle, which protects a powerful source of air elemental energy within the kingdom.

## Leadership

Nimbia is ruled by King Mashumaro, who has ruled the kingdom for the last century. Mashumaro's family line has ruled Nimbia for many generations. Nimbia has a close alliance with the kingdom of Mycorrhiza, and hosts their Tremella Circle of druids, but remains independent and autonomous.

## History

The kingdom of Nimbia is extremely reclusive and secretive, and remains unknown to the vast majority of Materi. Their history is equally enshrouded in mystery, as the royal family of Nimbia has shared little even with their allies in Mycorrhiza.

Nimbia was one of the four elemental rifts visited by Myriostoma in her pilgrimage across Materi with the astral spirit Heartsong. Myriostoma was able to aid Nimbia in a time of elemental crisis, and as a result, the King of Nimbia allowed for the formation of the Tremella Circle to protect the elemental rift.
Lane Coronato

### Appearance

appears tiefling, tan-skinned, well-groomed silver hair, lean, pointy horns, face tattoos, devilishly handsome

## Synopsis

Lane Coronato is the absentee father of Malkoth, and the bastard son of Louche. He operates a high-end brothel in the city of Karaad, on behalf of his employer, Baron Millan Watts.

## Heritage

Lane was conceived in the city of Sigil by an adventurer, Natalie Shaw, who had a one night stand with Louche. He was born on the Material Plane, and it was clear to his mother from birth that he was not human, or even tiefling as she expected, but rather a true fiend (specifically, an incubus). Nevertheless, Natalie named the child Lane Shaw, and attempted to raise him as her own.

Lane cared little for his mortal mother, and left her at a young age to begin his own life. Before he left, Natalie bequeathed him with an infernal amulet - a trinket that she took from her tryst with Louche.

Lane changed his last name to Coronato to distance himself from the mortal part of his heritage, and searched for a way to connect to his infernal nature.

## History

Lane spent his young adulthood traveling Materi, driven by his infernal nature to corrupt and deceive mortals. On the first such occasion, he seduced a woman named Miriam Arkin from the small town of Hillenbrook, and bedded her. In a moment of exhilaration at his success embracing his infernal nature, he revealed to her his true nature, and left behind his mother's infernal amulet - the Imlaq Amulet - before he abandoned her.

Lane's travels eventually brought him to the city of Karaad. Here, he was hired by Baron Millan Watts, a fellow fiend, to operate the high-end brothel Bordello Mariposa on his behalf. Lane has remained in Karaad for several years, operating as souteneur of the brothel.

## Plot

Lane wishes to learn the identity of his father, in hopes of perhaps being given a position of power in the Hells. To this end, he is searching for a way to reach Sigil - the place where he was conceived - and meet with his father.

Recently, Lane was approached by Israphel, and offered a way to Sigil. Israphel told Lane that if he retrieves the Imlaq Colossus for him, and escorts him to the Imlaq Colossus, Israphel will plane shift him to Sigil in return. Lane agreed to this arrangement, and set about arranging to meet with Malkoth and try to retrieve the amulet.
Salome

## General Information

### Relatives

John (son)
Big James (son)
Zebedee (husband)

### Affiliation

Jesus
Jesus's students
Zebedee

## Appearances

### Debut

Indescribable Compassion

*"Listen to Him, please."*
―Salome to James and John.[src]
**Salome** is the wife of Zebedee and the mother of Big James and John.

## Appearances

* *Season One*
	+ *Indescribable Compassion*
	+ *I Am He*
* *Season Two*
	+ *Unlawful* (mentioned)
	+ *Beyond Mountains*
John the Baptizer

## John

*"All your life you've been asleep! "Make straight the way for the King!" He is here to awaken the earth, but some will not want to waken. They're in love with the dark. I wonder which one you'll be."*
―John to Nicodemus.[src]
**John**, also known as **John the Baptizer**, is a wandering preacher in the wilderness, who baptizes on the Jordan River. He is the cousin of Jesus.

## Appearances

* *Season One*
	+ *I Have Called You By Name* (mentioned)
	+ *The Rock On Which It Is Built*
	+ *The Wedding Gift*
	+ *Indescribable Compassion* (mentioned)
* *Season Two*
	+ *Thunder* (mentioned)
	+ *I Saw You* (mentioned)
	+ *Matthew 4:24* (mentioned)
	+ *Spirit*
	+ *Unlawful* (mentioned)
	+ *Reckoning* (mentioned)
	+ *Beyond Mountains*
Vidar Eskelson

### Appearance

dark leathery skin, patchy salt & pepper hair, looks older than he is, but muscular and calloused

## Synopsis

Vidar Eskelson is a farmer and herder that lives on the the "Face" district of Mimrinoth. He is an acquaintance of Odell, and practices druidic magic. Vidar moved to Mimrinoth to work in a more magic-friendly environment than his native home of Paxeter, and has a great respect for the work being done by the College of Mimrinoth.
Hartwell

## Synopsis

Hartwell is the capital city of the kingdom of Aerzen, a member of the Alviren Empire. It serves as the Empire's military bastion for northern Materi, and is a military city at its core.

## Leadership

Hartwell is ruled by Duke Vincent Mason, appointed by the Empress Roslyn Alvira. Duke Mason also serves as the military commander of Aerzen's forces. Governor Eckhardt Heldt handles the town's local affairs, allowing Duke Mason to address larger-scale concerns.

## Notable History

While racism towards elves is fairly common throughout the Alviren Empire, the sentiment is prevalent nowhere more than in Hartwell. Aerzen was a kingdom hard-hit by the Gods' War and the Severance, which has been largely blamed on the elves by Aerzen's historical record.
Crew

A list of the crew of the series, **The Chosen**.

## Writers

* Dallas Jenkins
* Tyler Thompson
* Ryan Swanson

## Executive Producers

* Derral Eves
* Matthew Faraci (season one, episodes 1-4)
* Dallas Jenkins
* Ryan Swanson
* Tyler Thompson

## Co-Executive Producers

* Ricky Ray Butler
* Earl Seals

## Producers

* Chad Gundersen
* Justin Tolley (season one)
* Chris Juen (season one, episodes 5-8; season two)

## Costume Designers

* Pamela Lee Incardona (season one, episodes 1-4)
* Leila Heise (season one, episodes 5-8; season two)

## Music

* Matthew S. Nelson
* Dan Haseltine
* Ruby Amanfu (featuring)

## Casting Directors

* Beverly Holloway, CSA
* Toni Cobb Brock (season one, episodes 5-8; season two)
* Sally Allen (season one, episodes 5-8; season two)
Bahamut

## Synopsis

Bahamut is the god of honor and justice, and the patron deity of metallic dragons.

## Activities Prior to the Severance

Even before the existence of the Divine Gate, Bahamut spent much of his time in his domain in Mount Celestia. When he was on the Material Plane, he preferred the solitude of the mountains, spending most of his time either in the Frostfangs or the North. Though he would occasionally pay visits to his faithful clergy, most of his time was spent in gatherings with his children, the metallic dragons of Materi.

## Role in the Gods' War

Even after most of the other gods had joined into the Gods' War, Bahamut and most of his dragons stayed out of it. However, when the final battle of the Gods' War took place, Bahamut and his dragons sided with the Aegis Deities. In this final battle, which took place in Ayn Sitael, Bahamut called of his metallic dragons to his aid, to fight against the chromatic dragons of Tiamat.
Luxturrim Obelisk

## Synopsis

The Luxturrim Obelisk is an ancient elven ruin in the Golden Wastes of Ayn Sitael, near the Scar. It contains a vault of forbidden magical items that were sealed away by the elves of Ayn Sitael in the Age of Arcana.

## History

The Luxturrim Obelisk was created in the Age of Arcana by Alusfaen Orion, as a vault for the safekeeping of forbidden magical items and artifacts - specifically, items deemed either to volatile, sensitive, or dangerous to be used. Less of a repository for treasure, the Luxturrim Obelisk was a place of quarantine for forbidden artifacts.

At Alusfaen Orion's design, the only key to the obelisk was kept on his own person at all times, and he was buried with it in Orion's Crypt after the fall of Volus.

## Contents

The items sealed within the Luxturrim Obelisk include:

* The Phaelux Beacon
* A Divine Titanheart
* The Raven Queen's Rites of Ascension
* Avara Wasanthi’s treatise on Rune Magic.
* Abyssal Tuning Fork
* Nightfall Pearl
* Angel Slayer
* Devastation Orb
* Scroll of *Wish*
Dikarya Circle

## Synopsis

The Dikarya Circle is a faction of druids from Mycorrhiza who protect a rift of earth elemental energy in the Silverslate Mountains near Molldorf. Its leader is Archdruid Maude Mole.

## History

The Dikarya Circle was founded by Myriostoma, the legendary myconid hero, on her pilgrimage through Materi visiting sites of great elemental power. It is tasked with maintaining control of the earth elemental rift in the mountains, and preventing it from growing uncontrollable.

## Plot

The Dikarya Circle was recently attacked by forces from Kameshima, which the party defeated. There are no plans for the circle to have any further plot relevance, other than for Jack and Frog to eventually return to charge the Chaos Core.
Orion's Key

## Synopsis

Orion's Key is an ancient, magical longsword that belonged to Alusfaen Orion, one of the great commanders and heroes of the army of Ayn Sitael during the Age of Arcana. The mantle was buried in Orion's Crypt, along with the remains of Alusfaen and his other possessions. Its magical properties can only be activated by an individual who bear's Orion's blood.

## Properties

Weapon (longsword), legendary (requires attunement by Alusfaen Orion, or one of his descendants)

You have a +1 bonus to attack and damage rolls made with this magic weapon, and a +1 bonus to your AC while you wield it. When you roll radiant damage for your *divine smite* feature with an attack using this sword, you can reroll any roll of 1 on the radiant damage dice, but you must use the new roll, even if it is another 1.

In addition, Orion's Key has 5 charges. While wielding the sword, you can expend charges to use the following features. The sword regains all expended charges each long rest.

* **Blunt Impact.** As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can expend a charge from the mantle to turn that hit into a normal hit. Any effects triggered by a critical hit are canceled.
* **Nullify Weakness.** As a reaction when you or a creature you can see within 30 feet of you is targeted by an attack roll that has advantage, you can expend a charge from the mantle to impose disadvantage on that attack roll.
* **Bolster Resilience.** As a reaction when you or a creature you can see within 30 feet of you makes a saving throw with disadvantage, you can expend a charge from the mantle to grant the creature advantage on that saving throw.
* **Interpose.** As a reaction when a creature you can see within 5 feet of you is targeted by an attack roll, you can expend a charge from the mantle to force the attack roll to target you instead.
* **Inspire Resistance.** As an action on your turn, you can expend a charge from the mantle and choose a creature you can see within 30 feet of you that is suffering an ongoing effect that allows them to make repeated saving throws to end the effect. The creature can use its reaction to make a saving throw against the effect (even if the effect that it is suffering would prevent it from taking a reaction).
* **Guardian Shield.** As an action on your turn, you can expend a charge from the mantle to grant yourself or a creature you can see within 30 feet of you resistance to all damage until the start of your next turn.
* **Intervene.** When you're within 5 feet of a creature on your turn, you can expend a charge from the mantle and spend 5 feet of movement to switch places with that creature, provided the creature is willing and isn't incapacitated. This movement doesn't provoke opportunity attacks. The creature gains a +2 bonus to their AC until the start of your next turn.
* **Protective Magic.** As an action on your turn, you can expend a charge from the mantle to cast one of the following spells: *death ward*, *protection from energy*, *protection from evil and good*, *sanctuary*, *shield of faith*, *warding bond*.
Ossidia

### Demographics

human (60%), halflling (7%) tabaxi (6%), dwarf (5%), elf (4%), aarakocra (3%), ratfolk (3%), other (12%)

### Government

Ruled by the Empress of the Alviren Empire

## Synposis

Ossidia is the capitol of the Alviren Empire, and by a wide margin the largest city in Materi. It is culturally and racially diverse, rich in commerce, and more magically ambitious than any other city in the known world.

## Leadership

Ossidia is governed by the Empress of the Alviren Empire, Empress Roslyn Alvira. Because much of the Empress' time and attention is spent on larger-scale concerns, the day-to-day running of the city is generally delegated to various lords, ladies, and counselors.

## Notable History

Ossidia has a been a major city for centuries, dating all the way back to the Age of Arcana. Though the high magic of that age is gone, vestiges and remnants of its glory remain in the city.

The cultural and racial diversity of Ossidia was one of the primary reasons that it was agreed upon as the capitol city when the Alviren Empire was formed. People from all throughout the Empire and beyond, and from a myriad of backgrounds, call Ossidia home.
Ivory Rise

## Synopsis

The Ivory Rise is a massive range of towering white cliffs, which serves as the western border of the Emerald Highlands. It is nearly impassable, except through the city of Avallon. As a feature of the continent, the Ivory Rise seems unlikely to be naturally formed.

## History

The Ivory Rise was formed during the Gods' War, in clash between arcanists and the followers of Moradin. Moradin sundered the earth and created the Rise, to protect his followers from attacks from the west.
Domino

## Synopsis

Domino is one of the passengers that joins the party aboard the Tide King to begin the campaign. In secret, he has orchestrated an arrangement with Captain Rivers on behalf of Kamm, to stage a shipwreck, leaving the ship stranded on a predetermined deserted island, where the forces of Kameshima can ambush Frog and take him captive. Domino is a member of a vast cult of kobolds that worship King Daimao as a god, and earn eldritch powers in exchange for their loyalty. These kobolds are known colloquially as shybolds - named such for the masks and robes that they wear to obscure their faces and protect them from the sun.
Kameshima

## Synopsis

Kameshima is a militaristic island kingdom of tortles in the southwest ocean of Materi. They have been in conflict with Mycorrhiza and Sibillini for centuries, dating back to the Age of Arcana.

## Leadership

Kameshima is ruled by a monarch, currently King Daimao. The leadership structure of Kameshima is heavily militarized. King Daimao serves as its supreme leader, and his lower-ranking commanders and generals oversee subsets of his kingdom.

## Notable History

Kameshima has been in one form of conflict or another with Sibillini for centuries. The reason for their original conflict has been lost to history, although legend tells of an ancient Kameshiman king that abducted the princess of Sibillini, and a Sibillinian hero who slew the king and rescued the princess. But however the conflict between the warring nations started, it has never truly ended (although at times it has deescalated to tense stalemates - always with the looming threat of eventual attack.

When the surface myconid arrived in the Tanglewood after their exile from the underdark, the gnomes of Sibillini welcomed them, cared for them, and gave them land upon which to build their kingdom. This placed Mycorrhiza in instant conflict with Kameshima, and this conflict has similarly endured for centuries.

## Notable Locations

* Daimao's Castle
* Obiruk
* Taru Kazan
Bane

## Activities Prior to the Severance

Bane, like most of the gods, spent much of his time on the Material Plane amongst the elves of Ayn Sitael. Particularly in the later years of the Age of Arcana, as the war became inevitable, Bane spent an increasing amount of time amongst his followers, preparing them for battle and urging them to dominate their opponents.

## Role in the Gods' War

Bane fought alongside the armies of Ayn Sitael during the Gods' War. Regarding even has followers as weak, and their need for the gods' aid as weakness, he sided with the Scourge Gods in the final battle of the war, which took place in Ayn Sitael, where the Severance took place and the Divine Gate was created.
Goron

**Ability Score Increase.** Your Strength score increases by 2, and your Constitution score increases by 1.

**Age.** Gorons reach maturity around age 15, and can live up to 200 years.

**Size.** Gorons are slightly taller than humans, averaging about six and a half feet tall. Your size is medium.

**Speed.** Your base walking speed is 30 feet.

**Darkvision.** Being well-adapted to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Natural Armor.** You have tough, rocky skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

**Stone Skin.** You have resistance to fire damage.

**Tuck and Roll.** As a bonus action, you can tuck into a ball. Until you emerge, you gain a +2 bonus to AC, you have advantage on Strength and Constitution saving throws, and your movement speed increases to 40 feet as you roll around. While tucked into a ball, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only actions you can take are a dash action, a bonus action to revert to your normal stance, or your rolling slam feature below.

**Rolling Slam.** While you are tucked into your defensive stance, you can roll and slam into enemies. If you move at least 20 feet straight toward a creature, you can make one unarmed strike against that creature as an action. On a hit, the attack deals bludgeoning damage equal to 1d6 + your Strength modifier.

**Languages.** You can speak, read, and write Common and Terran.
Princess Porcini

## Synopsis

Porcini is the crown princess of Mycorrhiza, and first in line for the throne. She is the adoptive sister of Frog. The two grew up together and are very close.

## Personality

Princess Porcini is gentle and caring, and often troubles herself with the worries of “commoners". She is regularly seen wandering the castle town to be as helpful as she can be, and is beloved by nearly all the citizens of Mycorrhiza. Unfortunately, her good-hearted nature also makes her somewhat naive and reckless, and at times puts her in danger.

## Relationship With Frog

Princess Porcini and Frog were very close growing up, as they’re practically the same age. They would often play in the castle gardens together, along with some other children of nobility. Frog is considerably shorter than Porcini, so at times when he had worn himself out, Porcini would carry him back inside. The way Frog perched upon her back while doing this brought about the unfortunate nickname "Princess Toadstool". Porcini doesn’t mind it, however, and has embraced the nickname. Many citizens now use the nickname lovingly, as the Princess does her best to make others comfortable.

## Plot

Princess Porcini was kidnapped by King Daimao of Kameshima about two months ago. He is holding her captive in hopes of attracting more surface myconid to come to her rescue, on behest of the deep myconid, who are influencing him with mind control spores.
Geography of Materi

## The Planet of Materi

Materi is a planet roughly 1/5 the size of Earth. For the sake of convenience, its orbit and position result in a 360 day year, with 24 hour days.

## Prominent Landmasses

The largest contiguous landmass of Materi is the continent where the campaign takes place. The continent itself is generally referred to as Materi - the same name as the planet itself - or sometimes "mainland" Materi. It comprises the mainland Alviren Empire, the Golden Wastes, the Taruki Jungle, and the frozen tundra north of the Frostfangs. These combined landmasses account for well over half of all land mass on the planet.

Aside from the mainland continent of Materi, the majority of the planet's land mass takes the form of islands. The majority of these islands are relatively small and uncivilized, though some are larger and host advanced civilizations, such as Mycorrhiza, Shaeserin, and Kameshima.

West of Shaeserin, there are known to be many more islands of comparable size, about which little is known. In the second half of the Age of Arcana, explorers had just begun branching away from mainland Materi to explore these islands, but little record of these explorations remains.

The largest known landmass on Materi, aside from the mainland continent, is a very large island continent called Rebirth. Little is commonly known about this continent, but the few who know of it are aware that it is inhabited and civilized.

## Oceans of Materi

To the east of mainland Materi is a vast ocean called the Empty Ocean, so named because it comprises about half of the surface area of the planet, and is home to virtually no landmasses, save for a few scattered islands.

The the west of mainland Materi is the Meloran Ocean, named for Melora, the goddess of the wilderness and sea. True to its name, the Meloran Ocean is home to several scattered islands that are mostly untamed wilderness. The Meloran Ocean is also home to the continent of Rebirth, about which little is known.

Eventually, the two oceans meet to the west of Rebirth.
Roslyn Alvira

### Appearance

short, sharp features, imposing presence, bright amber eyes, golden hair in braids

## Synopsis

Roslyn Alvira is the Empress of the Alviren Empire. She inherited the throne at a very young age, and has reigned since she reached adulthood. She is imposing and outspoken, unreserved in her convictions, and has a keen insight for reading people. In general, she is compassionate, but she has little tolerance for people that she sees as disingenuous or two-faced.

## Philosophy on Magic

Empress Alvira is of the opinion that it is high time for Materi to rise to the great heights that it achieved in the Age of Arcana. Though she has little technical knowledge of magic, she believes that the Weavers Conclave should begin loosening restrictions on its use, and allow the world to embrace its full magical potential. Nevertheless, she understands the lessons of the past, and has so far been willing to compromise with the Conclave's advice. But it is her goal that by the end of her reign, the use of magic will be nearly unrestricted, as it was in the glory days of the Age of Arcana.
Olivia Merritt

### Appearance

bright red skin, short red horns, braided black hair, thin and muscular build, tall, yellow eyes

## Synopsis

Olivia Merritt is the operator of the Chuparosa Casino, one of the businesses of Baron Millan Watts in Karaad. Unbeknownst to anyone other than Watts, she and her twin brother Dominic Merritt are the disowned children of Watts.
Weave

## Synopsis

The Weave is a magical construct, created by the gods of Materi when they formed the planet. Its function is to constrain and give structure to Primordial Chaos, the essential energy of the world, and the source of all life and matter.

## Application for Magic

The Weave can be manipulated by arcanists to create magical effects - a practice known as arcane magic. Arcane magic is fueled by Primordial Chaos, and its practitioners manipulate the structure of the **Weave** to create magical effects.

## Structure

The Weave is comprised of Ley Lines - bands of arcane force deep within Materi, that constrain the Primordial Chaos at the planet's core. These ley lines wax and wane in phases, producing effects known as Zeniths (see Ley Phases and Zeniths).
Pre-Campaign Character Notes

## Malkoth's Visit to Mimrinoth

Malkoth traveled to Mimrinoth, where he met with the Heskins. He told all of the Heskins, including Odell, about the events that occurred in Hillenbrook.

Malkoth also explained that he carries a spellcasting license that doesn't belong to him, but rather belonged to his mentor, the town wizard of Hillenbrook. He does not reveal the name of the mentor. Odell offered to sponsor Malkoth, once he can afford the licensing fee.

## Malkoth and Odell's Meeting with Gragnok

When the three met in the wilderness, Gragnok revealed that he was a paladin, but explained that he does not currently have an oath or serve anyone in particular. Odell recognized the holy symbol of Erathis, common among divine practitioners who work in the service of law and order.

## Karaad Graveyard

The gravekeeper in Karaad was somewhat withholding with information about Halimath Wasanthi's exhumed grave, only explaining that it was ordered exhumed by the Weavers Conclave. But Malkoth successfully stole the ledger from the gravekeeper, which revealed that the individual responsible was Grenfi Nackle.

## Louche and Ice's First Meeting

When Louche and Ice first met, Ice was in the form of a beasthide shifter. While they first traveling through the desert together, Ice revealed his ability to shift races, becoming a hobgoblin.

## Louche and Ice's Activity in Karaad

In Karaad, Louche demonstrated the ability to make dynamite, and Ice demonstrated a proficiency with making candles.
Asaria

## Synopsis

Asaria is an uninhabited peninsula in the far northern reaches of Materi, west of the Tempest Gulf. Once the kingdom of chromatic dragons, the peninsula has been uninhabited since the Severance, having been overcome with necrotic energy and reduced to a grey, dead quagmire. Dr. Johann Conrad Dippel has taken up residence at the crypt of Ramesses the Great, at the northern end of the peninsula, in the foothills of the Frostfangs.
Special

*"Hey, remember what your messenger said... the first thing your messenger said; it was the same thing my messenger said to me, remember? Don't be afraid."*
―Joseph to Mary.[src]

### Premiered

December 1, 2021

***The Messengers*** is the second Christmas special of *The Chosen*. It was released December 2021, and revolves around Jesus' birth through the eyes of Mary and Joseph.

## Cast and Characters

### Starring Cast

* Elizabeth Tabish as Mary Magdalene
* Vanessa Benavente as Mary
	+ Sara Anne as young Mary
* Raj Bond as Joseph
* Alican Barlas as Tychicus
* Demetrios Troy as Lazarus
* Alex Veadov as Luke

## Videos

### Trailers

Christmas With The Chosen - The Messengers - Official Trailer
### Episode

Christmas With The Chosen - The Global Live Event
Eiswald Forest

## Synopsis

The Eiswald Forest is a dense, uninhabited cold-climate forest to the west of Hartwell, reaching to the foothills of the Erdehalt Peaks. The forest is known to be perilous, and is rarely traveled, with the exception of patrols from Hartwell along the outskirts to prevent any possible dangers from reaching the countryside.
Grenfi Nackle

## Synopsis

Grenfi is a wizard from the imperial capitol of Ossidia. She is a member of the Weavers Conclave, and specializes in archives and record-keeping.

## Relationship with the College of Mimrinoth

Grenfi has a twofold relationship with the College of Mimrinoth. First, she serves as an independent liason between the Weavers Conclave and the college, ensuring that the college abides by the Alviren Empire's magic regulations, and processing their requests for spellcasting licenses, etc. Second, she has a personal fascination with the college, and spends a lot of time in the college's library, researching and gathering records both for personal study and on behalf of the Weavers Conclave.

## Rune Magic

Since the discovery of Rune Magic at the College of Mimrinoth, Grenfi has taken a fascination with the subject. On a visit to the college library, she came upon the journal of Halimath Wasanthi. In an effort to learn more, she ordered the grave of Halimath Wasanthi exhumed, and from within she recovered the Codex of Halimath Wasanthi.

Grenfi suspects foul play in the death of Ava Aloro, but does not have any proof, or any notion of who might be responsible.
Magic Item Economy

## Synopsis

In modern-day Materi, magic items are a very rare. Though artificers and other creators of magic items were commonplace during the Age of Arcana, they all but disappeared in the Age of Rest, and have only recently begun a renaissance of sorts. As such, creators of magic items are an extreme rarity in Materi. In the imperial capitol of Ossidia, there are a handful of small "traditional" magic item shops, where artificers sell their wares. But there are virtually no such shops anywhere else in the world, and even these shops only deal in very basic items: bags of holding, common potions, +1 weapons and armor, and the like.

More exotic and powerful magic items are generally not created by artificers; rather, they are found in the wilderness, amongst the vast swaths of untamed outland that contain vestiges of the bygone Age of Arcana. These items, as a result, are not typically the purview of "magic item shops," per se. Instead, trade in such items typically takes place amongst adventurers - in the form of adventuring guilds - or with extremely wealthy collectors.

Adventuring guilds are by far the largest markets for the magic item trade in Materi. The guilds typically only deal in magic items that are registered with the Weavers Conclave, as the trade of unregistered items is prohibited by imperial law.

It is also occasionally possible to find a market for magic items in underground, criminal circles. In these settings, magic items are more likely to be unregistered. Prices in such markets can vary considerably; generally speaking, however, unregistered magic items are slightly cheaper than registered ones. This price difference is typically offset by the less competitive prices of the smaller, less accessible market.

## Magic Item Values

In most markets, magic item prices fall into tiers based on an item's rarity, and sub-tiers based on the power level of the item relative to other items of the same rarity. There are some exceptions, such as for items that are disproportionately weak or strong for their rarity. But the following prices serve as a baseline from which to estimate a magic item's value.

### Common

Common Magic Item Prices
 2
 3

### Uncommon

Uncommon Magic Item Prices
 2
 3

### Rare

Rare Magic Item Prices
 2
 3

### Very Rare

Very Rare Magic Item Prices
 2
 3

### Legendary / Artifact

Without exception, these items are not for sale - at least in the traditional sense. An individual in possession of an item of this rarity might be willing to part with it in exchange for some sort of quest or the like, but such an item is too valuable to place a meaningful price on.

### Spell Scrolls

Spell Scroll Prices
 1
 2
 3
 4
 5
 6
 7
 8-9

### Potions / Consumables

Potion / Consumable Price
 Uncommon
 Rare
 Very Rare
 Legendary
Kodama

**Creature Type.** You are a Fey.

**Ability Score Increase.** Your Charisma score increases by 2, and your Dexterity score increases by 1.

**Age.** Kodama are born from fey magic, and they can live centuries in the Feywild.

**Size.** Kodama generally stand about 3 feet tall. Your size is small.

**Speed.** Your base walking speed is 30 feet.

**Plant Lore.** You gain proficiency in the Nature skill, and with the herbalism kit.

**Lesser Tree Stride.** Once on each of your turns, you can use 10 feet of movement to step magically into one living tree within 5 feet of you, and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be at least large.

**Fairy Magic.** You know the *druidcraft* cantrip. Starting at 3rd level, you can cast the *entangle* spell with this trait. Starting at 5th level, you can also cast the *speak with plants* spell with this trait. Once you cast *entangle* or *speak with plants* with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

**Languages.** You can speak, read, and write Common and Sylvan.
Chaos Core

## Synopsis

The Chaos Core is a powerful elemental artifact that was formed by the legendary hero Mycorrhiza, Myriostoma. It serves as as a repository of elemental energy, and can be charged with elemental power by a conduit. Once charged, it can be used in conjunction with an heirloom of the royal family of Mycorrhiza to unlock the Thousand Year Door within Mycellium Palace.

## Physical Description

In its inert state, the Chaos Core appears as a fist-sized chrome sphere. The sphere emits a soft blueish white light in about a 1-foot radius, and this light is warm to the touch, and seems semi-tangible, offering slight resistance. The sphere buzzes faintly when gripped.

When charged with elemental power, primordial runes appear on the surface of the sphere, which glow with colors appropriate to their element.

## History

After the surface myconid escaped the underdark and the kingdom of Mycorrhiza was founded, the astral spirit called Heartsong called upon a hero from the myconid to go on a pilgrimage on behalf of The Star Road. The now-legendary myconid hero, Myriostoma (Myri), volunteered for the task. Myri was said to have the ability to draw and channel magical power from sources of great elemental energy. In truth, she was a conduit - a rare form of innate magic that was seen at the end of the Age of Arcana.

Heartsong led Myriostoma, and a small retinue of followers, on a pilgrimage throughout Materi, to gather magical energy from four elemental places of power. Her followers remained behind in these places of power to protect them from the outside world, founding the druid tribes that now exist in these places (Lo'ihi Island, Molldorf, Nimbia, and Inika Village).

After Myriostoma had drawn from all four places of power, she returned to Mycorrhiza with Heartsong. There, Heartsong gave the myconids a powerful magical artifact, the Star Shard. Heartsong gave the myconid a prophecy, foretelling that in a thousand years, the time would come when the myconids would need to return to the Earthstar. When that time came, Heartsong said, the Star Shard would protect them.

With Heartsong's guidance, Myriostoma worked with the first queen of Mycorrhiza to lock the Star Shard in a vault within Mycellium Palace for safekeeping, behind a magical door dubbed the Thousand Year Door. The door was sealed with the elemental energy that Myri had absorbed from the places of power, and an elementally-charged key - the Chaos Core - resulted. The Thousand Year Door can only be opened using the Chaos Core in conjunction with a magic jewel that has been passed down as an heirloom by the royal family, which currently adorns the crown of Princess Porcini.

To protect the Star Shard, Myriostoma took the Chaos Core far from Mycorrhiza, to the Taruki Jungle. There, she locked it away in a temple, now known as Death Cap Temple, where it is protected by a trial that is only passable by a conduit.

## Power

The Chaos Core in the possession of a conduit grants them enhanced capabilities. Once Jack obtains the Chaos Core and masters his abilities as a conduit, he gains access to special metamagic options.
Goernak Seastride

### Appearance

sandy tan fur, chocolate brown markings, black horns, average minotaur height and build

## Synopsis

Goernak Seastride is the Lord of Karaad, and by extension all of Chwaka. He is a former naval captain who was appointed to his post by the Alviren Empire. His responsibility for the day-to-day administration of Karaad's business is largely delegated to Senator Leaf.
Lolth

## Activities Prior to the Severance

Lolth, like most of the gods, spent much of her time on the Material Plane amongst the elves of Ayn Sitael, favoring the northern reaches of the kingdom, where it met the Frostfangs. Reclusive and secretive, she rarely interacted with any but her most faithful followers, and often returned to the Outer Planes, where she plotted her various schemes.

## Role in the Gods' War

Lolth fought alongside the armies of Ayn Sitael during the Gods' War, although her interaction was seldom direct. For the most part, she sent agents and saboteurs to do her work on her behald. She sided with the Scourge Gods in the final battle of the war, which took place in Ayn Sitael, where the Severance took place and the Divine Gate was created.
Saltcrest

## Synposis

Saltcrest is a port town on the southern shores of Sapphrius Bay. Though it is a somewhat quiet town, it was once the home of the world's greatest mages, and vestiges of the Age of Arcana can still be found in forgotten parts of the town.

## Leadership

Saltcrest is governed by Lady Celendine Carmella, appointed by the Alviren Empire. The business of governing Saltcrest is mostly administrative, given the town's small size, and Lady Carmella is more akin to a small-town mayor than a major prefect.

## Notable History

During the Age of Arcana, Saltcrest was the home of many of the Alviren Kingdom's greatest mages. While the majority of the population and trade could be found in Ossidia, Saltcrest was considered the magic capitol of the kingdom. Over the centuries of the Age of Rest, the population of Saltcrest has gradually dwindled, and it has fallen from its former glory as one of the magic apexes of Materi, to a second-rate port town.

## Notable Locations

* Grimm Manor, the abandoned estate of Tamrius Grimm.
* The home of Valania Aloro.
* The Pathfinders' Alliance headquarters.
* Titanborn adventuring guild.
* Galleria Magicae, a magic item shop.
* Fort Aroya
Baron Millan Watts

### Appearance

corpulent, ruddy red skin, long greasy black hair, beady black eyes, curled yellow-white ram horns

## Synopsis

Millan Watts is a wealthy land baron from Karaad. He is the owner of several high-end businesses throughout the town, including Bordello Mariposa, where XVIII worked for a number of months. Though he presents himself as tiefling, Watts is actually a true devil, who feeds on dreams. His true name is Gorflubb.

## Business Ventures

Millan Watts is widely touted as the richest man in Karaad. He is reclusive and solitary, living on an extensive villa in the city's upper echelon. However, he is the owner of several entertainment and leisure businesses throughout the city, which are operated by his hirelings:

* Bordello Mariposa is a high-end brothel operated by Lane Coronato, where XVIII worked.

* Hotel Baileya is a luxury hotel operated by the Baron's son, Silas Watts.
* Chuparosa Casino is a casino operated by the Baron's employee, Olivia Merritt.
* The Altheaefolia is a luxury spa and bathhouse operated by the Baron's employee, Dominic Merritt.
* The Suncup Suite is a luxury viewing suite at the People's Pit, operated by the Baron's son, Silas Watts.

Baron Watts makes occasional visits to each of these businesses to check in on their operations, but they are largely managed by his hirelings.

In truth, while the gold is certainly a perk, Gorflubb's main interest in these businesses is the reliable stream of drunk and sleeping patrons on whose dreams he can feast.

## Family

Baron Watts has a son, Silas Watts, who operates some of his businesses. Silas was born from a true devil (a succubus, specifically), and like his father, he is a true devil himself. He is the Baron's heir and successor, and has been groomed extensively for the role.

Unbeknownst to anyone other than the Watts', the Baron's employees Dominic Merritt and Olivia Merritt, a pair of twin cambions, are actually his children. They were born to a tiefling, but because they were not born true devils like the Baron, he disowned them and refused them his family name, only giving them proprietorship of his businesses to keep them quiet.
Miriam Arkin

## Synopsis

Miriam was the mother of Malkoth, and daughter-in-law of Stephen's character. She lived a simple life in the small town of Hillenbrook before her death, and was an adoring mother.

## History

Miriam was born and lived her whole life in Hillenbrook. She never knew much about life outside of the small town, having been raised by equally simple parents, who died when she was in her twenties.

In her early thirties, Miriam was visited by a mysterious traveler who came to her door late at night, asking for lodging. Though the request was strange, Miriam found herself strangely enamored with the man - even attracted to him - and invited him in. The stranger introduced himself as Lane Coronato, and the two ended up in bed together by the end of the night.

In the morning, Lane Coronato revealed to Miriam that he was not actually a human, but an incubus. Reveling in his deception and manipulation of her, he left her with an infernal amulet to remember him by, and then left, never to be seen again.

It was not long after that Miriam realized she was pregnant. Her son was born, unsurprisingly, a tiefling. She named the child Malkoth, and raised him with love and affection despite his infernal nature.

Miriam never told Malkoth much about his father - only that he was a full-blooded devil, and that he had left behind the infernal amulet. She gave the amulet to Malkoth, and it remains in his possession.

## Death

Miriam was killed by a group of bandits who attacked Hillenbrook a few weeks ago. It was her death that sparked Malkoth's summoning of a fire elemental, and subsequent need to flee the town.
Mashumaro

## Synopsis

Mashumaro is the King of Nimbia. His family line has ruled the cloud kingdom for centuries, and Mashumaro took the throne about a century ago. Mashumaro has a good working relationship with the leadership of Mycorrhiza, but like all Nimbian monarchs, he values the secrecy and privacy of the kingdom above all else.
Queen Chantrelle

## Synopsis

Chantrelle is the queen of Mycorrhiza, and adoptive mother of Frog. Doting on Frog is her favorite hobby. She often would pamper Frog beyond what he was comfortable with when he was young, having a personal butler accompanying him around most of his childhood, constantly having the most over the top outfits commissioned for the young prince, and having the castle chef making his favorite dessert at least once a week if not nightly, throwing elaborate galas for his birthday each year, etc.

Queen Chantrelle is very caring about the citizens of Mycorrhiza, and often wishes to spend beyond the kingdom’s budget upgrading various gardens and parks and buildings across the castle town.
Infernal Soul Barbarian

Though you have adopted a mortal form, your soul remains infused with powerful infernal energy. When you unleash this infernal energy by raging, it manifests in unpredictable ways that reflect your devilish nature.

## Lingering Magic

Being native to the Nine Hells, and born of powerful magic, your body reacts to the presence of magic. Beginning at 3rd level, you can use an action to open your awareness to the presence of magic. Until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn't behind total cover. When you sense a spell, you learn which school of magic it belongs to.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

## Infernal Surge

Beginning at 3rd level, hellish magic erupts from you as you rage. When you enter your rage, roll on the Infernal Surge table to determine the magical effect produced.

If the infernal surge requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

## Celestial Surge

While transformed by your celestial revelation, your infernal surge table is altered as follows.

Devil Transformation Table
 20