recursal/Fanatic-Fandom huggingface dataset:
Frozen Wastes

The Frozen Wastes consist of arctic plains and mountains. It is located to the west of the Fairlands.

## Nations

Heat Hill claims the entire frozen region south of Gnome-Man's Landing, though this is largely unenforced.

Redgate Prison occupies a medium-sized territory in the north west, bounded by the Great Sea to the north. A small river marks their claim on all sides.

## Extreme Weather

An unholy cold rips through the entire Frozen Wastes, emanating from a planar anomaly in the Eye of the Storm.

Until AS 174, the cold would freeze to death any living creature in a matter of minutes, and the waters surrounding the Frozen Wastes would ice over in seconds.

Since AS 174, when one of the four planar tears was closed by Hinklemar and the Heroes of Frostholm, the weather has eased slightly - well outfitted people can spend up to two hours outside before the cold is unbearable.

The cold was further reduced by the Heroes of Frostholm on AS 330, which has allowed for egress from Redgate Prison, mostly through Warden Cogswell's Prisoner Release Program.

## Other Locations

* Death Springs
* Mushvroom
Postgame A25

Week 25: Ice & Arrows

(Day 173-175)

When we left off...

Pressing onward in the Icy Demiplane, the party seemingly came across a Vrock, seemingly engaged in a ritual sacrifice. They were able to stop it before it completed its dance of ruin; after which it teleported away. Or did it? Was the vrock ever even there?Regardless - they freed the pink haired gnome who fit the description of Nethervain.

Warden solved a statue pushing puzzle. Good job Warden.

Judicious application of detect secret doors found a safe room for the party to hide out in before continuing. Good that they did, because yet another arrow demon stood between them and their objective. Levers were thrown, more arrows were shot, and the demon was eventually impaled on an icicle.

When it came time to escape, Calais was unable to operate the planar plotter... so “Nethervain” took a shot at it. It succeeded, and the group was able to escape back to the material plane. “Nethervain”, now free of the icy prison, revealed herself to be a succubus - and teleported away with the planar plotter.

Back at Heat Hill, the gnomes were devastated at the news of Gwen. Through the will of Desna, Gwen’s Patron, he was able to find his way back to life... though now with a mysterious masked bird on his shoulder?

Hinklemar was hugely relieved by the closing of one of the planar rifts, and addressed a number of points

* He is able to cast Stone to Flesh, and would do so if the target was brought to him.
* He provided a Crystal Teleportation Focus, that would allow him to send the party to it.
* He recalls that the Callers of Chaos is a front  for some other malign power.

Around town...

Word finally leaked of a secret Starstruck project taking place in a mountain on the far northeast corner of Frostholm’s claimed territory. While the Stonesappers doing the bulk of the construction kept their lips sealed, the Grimcrushers who were building a road could not keep similarly silent after seeing the massive entryway.

Tumbleshanks, the settlement of Redquarrier dwarfs to the Northeast, has apparently been attacked by elfs on more than one occasion. Reports say the attacks started after an elven caravan took offence over the irresponsible sourcing of wooden trade goods they were offered, and subsequently had magma poured onto them.

The Frostholm High Council held a formal dinner, and invited the retired band of adventurers, Yakra, Dasha, Elrich, and Aranael. When a toast was called, they suddenly flipped a table, screamed about how they wouldn't go quietly, and ran out. The town guard says that they proceeded to get on their boat and sailed off, yelling something about going and stealing an airship.
Postgame A18

Week 18: Spilled Drinks & Meaty Hijinks

(Day 128-133)

When we left off...

The party headed eastward, through a narrow pass, to find somewhere near the coast to stash the king. A painstakingly drawn map lead the party to settle on an abandoned fortress currently inhabited by hill giants. Mungo attempted surprise-diplomacy, which was not well received. Warden then proceeded to watch while the others killed the giant and their pets, and stashed the king-statue in a wine cellar.

Grimwalt guards were encountered on the way back to town; Serig spent the trip regaling them with stories of his heroics. His status as Hero of Grimwalt is sure to be cemented, as these stories went largely unchallenged.

A massive celebration was held in Grimwalt upon the parties return. Altaris kicked off a series of toasts, which lead to evasive-beverage-maneuvers on the part of the party. Some were more obvious than others, but the bulk of the party kept the bulk of their wits about them throughout the night. The crew of the Jolly Llama faired worse, getting quite blitzed from their personal stash.

Around town...

Citizens of Grimwalt were touched to see the concern given for the injured waitstaff.

“I guess it’s true - adventurers will start to care about average folk when pigs fly”.

The Cat’s Nap Inn has become a culinary destination! Erastil’s blessing seems to have come upon the establishment, in the form of windows that cast a warm sunbeam inside, even at night.         “This is like... the most comfortable thing I can imagine”

Grimwalt partygoers who stepped out for air, claim to have saw a winter wolf pouncing around the deck of the Jolly Llama. The absence of screaming leaves many thinking that it’s some type of exotic pet.

“I saw a winter wolf coming at me once - had me running in stark terror”.
Free Lands Underground

**Description:** The Free Lands Underground (FLU) is a covert organization whose mission is to protect the Free Lands South of Blackaxe from harmful outside influence, especially negative economic influence. A particular enemy of the group are the Syndicates of Synd City.

The Organization was created by Ulfar Copperfinder, of the Heroes of Thundertree. The group is of such a secretive nature, not even Ulfar's family or adventuring companions know of it's existence.

**Location**: The headquarters for the group is located under the Phandalin Copperfinder Bank. Not even all the employees of the bank are aware of its existence. They just know there are some parts of the bank they are not allowed in. The scope of the organization envelopes the free lands outside the reaches of Blackaxe. This includes Phandalin, Conybery, the free plains and the ruins of Thundertree.

**Network:** Many people unknowingly work for or provide information to the organization. For example, Ulfar Copperfinder bribes or pays for information through many sources. That information is brought back to the underground, to keep the region safe.

**Funding:** The underground receives funding through the Phandalin Copperfinder Bank, as Ulfar is the manager of the bank, and can find ways to make coin disappear. Also, Ulfar's personal business of Dragon Kicker Cigar's is quite profitable and allows for Ulfar to assist with personal wealth if needed. The bank allows him the ability for his funds to be transferred around without a paper trail.

**The Underground Cave:** is the name for the secret headquarters of the organization. It has a guarded entrance in the rear portion of the Phandalin Copperfinder Bank. There is a large conference room, library for categorized intelligence, residence wing and dungeon area with 4 dark cells. At the far end of the underground structure is a hallway that dead ends. A hidden door can be opened by secret means known to Ulfar, and leads into his personal basement.

**Membership**: A wide variety of people assist the group, but not all know of its existence. The day to day operations are run by Ulfar's cohort, Davith Haerd. Much of the intelligence received is brought to Davith directly through covert deposits at the bank, as Davith is the Assistance Manager of the Phandalin Bank. Should a person be viewed as trustworthy, they will be tested and eventually be given the opportunity to join the order. After joining, they will be given access to the secret headquarters.

**Members**:

* Ulfar Copperfinder
* Davith Haerd
* Ornal Silvermail
* Brant Woodgard
* Bomot Warguard
* Hadac Copperhelm
* Kratul Kegmaker

**Information Providers**:

* Galmor Blackbuckle
* Gottard Masser
* Tokog Urog
Postgame A45

Week 45: That One Specific Pirate Captain

(Day 324-330)

When we left off...

Fresh out the Ettin Caves - the party turned their fateful gaze on closing another of the rifts in space that allow the ice/abyss to spill out into the material plane, and cause the Frozen Wastes to be so... frozen.

On the way to see Hinklemar, the party ran across the gnome Cogswell at Gnome-Man’s Landing, where he was waiting expectantly. He provided them the location of the next rift, in a cave/cove to the north. To some people’s surprise - it was where he said it was, and not an immediate trap.

Inside the rift, that one specific pirate captain lie in wait. As the party heaped punishment onto him, he took on an even more hideous form... at least right up until Calais caused him to run in terror at the might of pelor. Ariana’s quick manipulation of the planar plotter allowed the party to abscond with their objective before he could come sailing back.

The unexpected discovery in the cave was a (not) aasimar, whom called himself Egan - and was attempting to close the rift himself. While he was totally evil, he didn’t do anything overtly evil... and even provided a scroll of teleportation to them, so that they could get the shard to Hinklemar with all due expedience.

Around town...

The temperature of the Frozen Wastes has risen to the point that conventional means are enough to ward off frozen death! This at least stands to be true through the fall; winter temperatures may still be too frigid. The organizers of the World’s Faire are overjoyed and relieved, now that they can expand the faire outside.

Aranael, elf mage of Frostholm, has closed the doors of the Mage’s Vault. A notice on the door stated that it was now a private institution, and any inquiries may be directed to the Copperfinders for safekeeping. He was last spotted boarding a private boat bound for New Gravelton with a number of sealed chests.

Heat Hill is about to “seal” its doors - as the exhibits enter their final stage of setup, no one is allowed to leave, as to spoil the surprises inside. Antimagic checkpoints on both sides of the Mushvroom have been established, and extra screening protocol will be in place to maintain safety. The only people allowed in at this point, are those associated with the exhibits.

An enigmatic document has been circulating, allegedly it’s a page from a book claimed to be the “new holy text”of the supposed Vaultsmiters that “some say” crash-landed somewhere in the inner sea. In what some believe to be a list of “abominations”, the first such listed is “The Dwarves of Frostholm”.
Planewarp Sickness

Planewarp Sickness is a mysterious disease, with very little known about it.

To date, there is only one known case - Yonald. Still, concerns regarding it were enough to cause Frostholm to build the Frostholm Quarantine.

It has proven to be fatal in 100% of cases, but it does not appear to be contagious.
The King's Hunt

Bharrig sniffed the fresh air of his forests. The air was clean, the freshness that only comes when the rising sun meets the dew on the grass. As much as Bharrig loved being under the mountain he was happy to be out. Since fighting the great demon on the open water Bharrig's life had been nothing but politics. He was happy to rule but he missed the open road, weapon in hand, a challenge before him.

Bharrig had called for a hunt, armed with a spear and with a small entourage of other hunters and those in his service Bharrig stalked the wood for wild boar. Bharrig could hear rustling in a clearing ahead and signaled to the other hunters to move in.

As he gained line of sight on the clearing it was apparent that someone had beat him to the punch. Bharrig could see a smal pack of wolves making a meal of the same boar that the Dwarven King had been seeking. Before Bharrig could assess the situation any further a larger adult male wolf pounced placing himself between Bharrig and the pack.

Bharrig raised his spear, ready to take the wolf before it lunged at him. As his spear raised a familiar voice cried out from the shadows.

"BHARRIG NO !" Connor yelled from his position of overwatch in a nearby tree. He swung down placing himself between Bharrig and the wolf.

"Connor what are you..." Bharrig stammered in return.

"Bharrig, look in his eyes." Connor said as he stepped to the side to give Bharrig a better look. And Bharrig did look, he lowered his spear and stared intently into the Wolf's eyes. What seemed like years later Bharrig finally spoke...

"Draugluin?" At this the wolf released his offensive posture and stood full before the dwarf as they locked gazes. Bharrig motioned to the other hunters to lower their weapons. At this the wolf laid down to show the dwarf he was doing the same. After a few minutes another wolf, more familiar to the company, emerged from the brush. Luna walked up to the king and play bowed before walking past the pack towards the tree line. Luna tilted her head back and howled. All of the pack howled in response save Dragluin; his gaze lingered on to his old friends. Luna howled again and this time Dragluin raised his head the same and joined the hymn of wolves. After this second howl the pack began to disappear one by one into the tree line; Luna and Dragluin the only two remaining. They both gave one final look back at their old companions until they disappeared into the forest.
Frostholm Temple of Pelor

Fairlands > Frostholm > City of Frostholm > **Frostholm Temple of Pelor**

Summary / Location

## The Book of Calais: Chapter 15, Verse 5-8

And because of the goodness, friendship, and holy works that defined Calais' time in Frostholm, the Starstruck dwarves raised a temple of blindingly white stone and cascades of stained glass to honor Pelor in thanks. Within the temple, the Light of Civilization was placed. Not all miracles come from the great works of one, but from the good charity of many, so sayeth Calais, and so it must be. And so we attribute the fifth miracle of Calais to all good and honest people blessed to see the Temple of Pelor's radiant light.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Channel

Fairlands > The Channel

The Channel is the result of the expansions of natural waterways, designed to allow ships passage between the Great Sea and the Inner Sea. It marks the western border of Frostholm's territorial claim, and the eastern border of Northport.

## History

When it was discovered that the (Inner) Sea was not connected to the body of water to the north, it became clear to Frostholm that they would need to engineer some means of water access between the two - with the added bonus of allowing faster means to and from their new neighbor of Northport.

The Channel began construction in AS 72, and was finished in AS 83.

Though it's early weeks, ships passing through were subject to attacks by Fire Orcs. This stopped in AS 100, when the Heroes of Frostholm liberated Lungdespair from its resident pyromancer, and freed the Orcs inside. These same orcs now patrol the northern Portion of the Channel, and keep it safe.

## Politics

Ships passing through the channel are currently subject to tolls when passing through Northport. Bor Glitterdigger's campaign for the Second High Council included a promise to (somehow) abolish this toll - though his failure to be elected meant this idea never come to fruition.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
HariusAwesome

**HariusAwesome**
**HariusAwesome** may refer to the gaming channel on the video sharing website YouTube, the member of Team Armageddon, the police commissioner, the 46th President of the United States or Damnlag's resident defense attorney.

## As YouTuber

**HariusAwesome** the YouTube channel was founded on June 16th, 2015, the first video being the "MLG TOURNAMENT TO THE DEATH", an edited let's play of the Brant Steele Hunger Games simulator, in which a number of Team Armageddon members, such as George, Sam and Bwnpai, YouTubers, including Souldevil21 and A Heap of Games, and politicians, numbering among whom are US President Barack Obama and Prime Minister David Cameron, are pitted against each other in the field of combat to the death. A Heap of Games eventually conquered the competition and entered the winner's circle.

Since this time, eight more videos have gone up, though the MLG tournament video is still the most highly viewed/rated.

HariusAwesome's most recent series is Cards Against Humanity, featuring A Heap of Games, SoJiNn, FloppyFrogGamers, Broseph Plays, Crumpet King, Ste-Zus and PhantomPhoenix.

## As TAG member

HariusAwesome originally recorded for a channel called Team Armageddon Gaming, and - since it has recently entered its "Season Two" it is likely he will return to continue to post videos with this group.

 Preceded by
 Preceded by
 Preceded by
 Preceded by
 Preceded by
 Preceded by
 Nationality
 Profession

## As defense attorney

HariusAwesome was involved in the case of Damnlag v. IzzToWin as the counsel for the defendant. The case was postponed indefinitely, a win by default for the defense and Harius' first (and likely only) case victory.

HariusAwesome is qualified as a defense attorney in A Heap of Land, where the only required qualification is being able to read.

## As police commissioner

HariusAwesome (alias Commissioner Snoop Doog) worked with Det. George of Team Armageddon Gaming to investigate the apparent attempted murder of a stuntsman. He was pulled away from the force, leaving George to take over the role of Commissioner in his stead.
Glitterdigger

The Glitterdiggers are one of the Twelve Houses of Frostholm; specifically one of the Greater Houses

Their colors are Grey and Yellow. Their crest is a Gold Shovel on an Iron background.

## Common Traits & Professions

Glitterdiggers are industrious, sturdy dwarfs, who are very wealthy by there own means. They have above average strength, and are often found working as Miners, Stone Haulers, Gemcutters, and Smelters.

They own the mines and the means to smelt the ore that they extract; and do all their own gemcutting.

## Restricted Knowledge

Knowledge Local DC 25 (Vault)

Somewhere in their mines, the Glitterdiggers have a secret vault where they stash wealth beyond the reach of the Copperfinders
Sermons from the Hedge

The hedgehog carried by Mungo, the brave Paladin, is in fact his familiar. Sent by Erastil to help Mungo learn the ways of being a Paladin, Hedgie, as he is colliquially known, has been known to drop pearls of wisdom, known as "Sermons from the Hedge".

## The Differentiation of Clerics and Paladins

One is the hand of a god, the other a **fist**.

One is given tools to accumulate followers; the other tools to **slay** **evil**.

One is foremost wise; the other **brave**.

One's greatest accomplishment is to grow their flock; the other's to **keep safe all flocks**.

Erastil takes the most pleasure from when you are most like a paladin.
Inner Harbor

Fairlands > Frostholm > Frostholm Farms > **Inner Harbor**

The Lowslayer owned docks located on the Eastern side of Frostholm Farms, off of the Bay of Breezes.

## History

The Lowslayer dwarfs built the Inner Harbor as a means to connect the agricultural goods produced in Frostholm Farms to the sea trade network, without having to haul them south through the City of Frostholm.

## Buildings

Besides the docks themselves, there is a number of houses owned by various Lowslayers, who wish to keep landbound quarters. There is also Aota's Tiki Bar.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Hadac Copperhelm

**Name**: Hadac Copperhelm

**Level** 1, Dwarf Warrior

**Homeworld**: Faerun, Neverwinter

**Age**: 122

**Backstory**: Hadac grew up in fear of his father (Hadag) after his mother died in childbirth.  He father ignored him, and didn't want to give him the proper weapons training as someone of his family would normally.  His elder brother Haroc, being a true son was trained extensively and is the jewel of his father's eye.  Haroc reveled in the attention, and joined his father in scorning his younger brother.  Hadac left home and joined a mercenary group.  He was insistent in receiving the martial training he believed he deserved by birth, and if his family wouldn't provide it, he'd get it on his own.  Hadac was very inexperienced, and has many scars to show for his first couple of seasons as a mercenary.  A particularly nasty scar crawls up his left forearm onto the back of his left hand.  It is still red and ugly, despite the passing years.

After being taken by the storm, Hadac decided he would pursue bodyguard work, instead of joining an established mercenary group or militia.  He was hired to guard a small family of three around the Ring Road from Cuthbertinople to South Bastion.  On the way there near Avarus, they were attacked by a strange group of murderers who employed monstrous creatures in their attack.  The man and wife, Bernie and Carris, died in the attack, leaving Hadac with their child, a 9 year old human boy name, Gary.  Hadac and Gary made their way into Blackaxe territory, when Gary revealed he had no family or friends left in this new world, and begged to stay with Hadac.  The dwarf couldn't treat the child as his family had to him, so he took him to Phandalin, as he heard rumor of a new school construction.  He took employment at the Phandalin Copperfinder Bank, and eagerly began doing more for Ulfar and Davith Haerd when Hadac found out the attack on the road was orchestrated by one of the syndicates of Synd City. He's an enthusiastic member of the Free Lands Underground, and truly believes in what they are trying to accomplish.

**Characteristics**:  Many scars, the left forearm scar being the most prominent.  He has a jet black beard, but keeps the hair on the top of his head trimmed short.  He fights with either a sword as shield, or halberd, as these are the weapons the mercenary group trained him in.  His favorite color is yellow.
Grimwalt

Far North > [Grimwalt]]

Grimwalt is a human/elf/halfling nation, located in the the Far North.

## Government

* King Tobias
* Prince Sereg
* Laws of Grimwalt

## Cities & Regions

* City of Grimwalt
* Outer Grimwalt
* Grimwalt Mines
* Grimwalt Hunting Camp
* City of Demetheim
* City of Feldheim
* City of Rotterburg
* Underwald

## DM Only

DM Notes

TEXT GOES HERE
Frostholm Wikia

## Welcome to Frostholm

Frostholm is a fantasy world, created and expanded as part of a number of ongoing D&D games.

## Geographical Regions

* Fairlands
* Frozen Wastes
* Burning Sands
* Far North
* Inner Sea
* Great Sea
* Western Wilds
* Southern Reaches
* Eastern Expanse

## Nations

* Frostholm
* Blackaxe
* Grimwalt
* Northport
* Lungdespair
* Heat Hill
* Lanthir
* The Oasis

## By Category

* Items
* Locations
* Organizations
* PCs
* NPCs

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Larla Glitterdigger

Larla Glitterdigger is a female Dwarf. She is a member of Stonewall.

## Involvement in First High Council

Larla is a natural born leader, who was almost uniformly chosen to serve on the first council.

She was the one to assemble the Heroes of Frostholm, and send them out on their first mission together.

## Significant Appearances

* **AS 143:**  Larla is put into "protective custody" along with the other non-Cneh members of the High Council.
* **AS 154:** Larla is asked to serve as the commander of Stonewall, and accepts.

## Other Stats

* **Religion:** None
* **Class:** Fighter

## DM Only

Other Info:
Alignment: Neutral Good
City of Northport

Fairlands > Northport > **City of Northport**

Summary / Location

## Establishment

The City of Northport was founded by the Snowbeard Dwarves.

## Buildings

* The Canal
* The Channel
* Checkpoint Charles
* Clifftop Farm
* Customs House
* Northport Docks
* The Fishmarket
* Heat Hill Outfitters
* House Snowbeard Headquarters
* The Inn by the River
* Northport Lighthouse
* Long Hall Rooms
* Lovely Rummy's Taphouse and Brewery
* Lowslayer House
* The Northfort
* Ominous Cave
* Storage Bays 1-7
* Urist Bigot's Superior Fish Franchise of Frostholm (Carry-out only)
* Warehouse

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
The Gnomeaphone

## Origins

The gnomes of Heat Hill awarded Calais this complicated brass instrument, capable of producing serious sound, as thanks for quelling the supernaturally cold storm ravaging their lands enough for basic foraging parties to travel an hour or two away from their volcano.

## Properties

Triples the range of bardic performances based on sound.

When used during a surprise round / the first round, causes unaware (flatfooted) enemies to become shaken for 1d4 rounds with no save.

Charge attacks made by allies made while this instrument is played deal an additional +2d6 damage.

1/Day: casts Shout at the user's CL.
Postgame A19

Week 19: Where Art Thou Serig? (Day 134-141)

When we left off...

The party sobered up the crew, and headed out mid-day to retrieve the king. At least... that was the plan eventually.

While the king was being secured, a stowaway murdered Erip Edgedig in the boat’s hold, disguised himself as a Yrigf Lowslayer, and made off with an unresponsive Serig. Despite the party’s best efforts, they couldn’t pick up the trail of the covert agent until he sent up some very overt flares. Even chasing those down, he was able to escape by water to meet up with a ship for extraction.

The party returned to Frostholm by boat; having canal tolls and boat registration fees waived left and right by the people whom they saved from undead invasions, gave liberated islands to, and so forth. Once in Frostholm, they received a hearty greeting from Hilor Edgedig, who’s Temple of the Silences is now heavily staffed by the recently imported followers of misunderstood (evil) deities (who are cause for the Vaultsmiters to threaten to leave Frosholm).

An unspoken showdown occurred in the chamber of the high council, as nothing (and everything) was exchanged with Cneh Gravelfighter. He was unable to snake his way out of the proposal for an official Grimwalt-Frostholm business seal, but took no fall for his loaning out of the party to Grimwalt. This business was proceeded by similarly chilly dealings with the Stonesappers, and a surprising piece of information being passed on to the Vaulsmiters.

The Starstruck Dwarfs, upon receipt of the Winter Wolf pelts, somehow knew to contact the Cairnwrights - and have commissioned the crafting of extreme cold weather gear & boots. They are expected to take several days to finish.

Around town...

There is a renewed sense of national pride, following the return of Frostholm’s successful adventurers, and their march down mainstreet.

“They have triumphed where Grimwalt failed. I don’t know if they were planning to be our allies, but I think know that they know it’s not an option to be our enemies”.

Lowslayers are scarce around Frostholm, save for the docks. It seems like most have relocated to their island fortress, which is closed to outsiders.

“We’re a minor house, playing a major part in the economy of Frostholm. It’s time we start to realize our destiny”

There is a distinct absence of Rune, the cultural diplomat from Grimwalt.

“Rune? Oh he’s great. He’s been doing the rounds at the taverns, gallery, library - just taking it all in, and being real friendly. I don’t know why he’s stopped coming around all of a sudden”

Frostholm has been getting dumped on with snow, regularly. Storms seem to keep coming from the west, with increasing frequency.
History of Frostholm

Frostholm uses the AS notation, denoting days "After Storm".

## Foundation of Frostholm

On AS 01, 451 people exited Alister's Pocket Dimention, with no expectations of what to find. Their initial point of entry was at the area which would later become Frostholm Farms. Scouting parties located the highly defensible peninsula to the south, and the group was brought there.

The charter for Frostholm was established on AS 05, and ratified by the Twelve Houses - this included the drafting of the Town Guard. It was at this point that the Silentheart and Ironvine houses quietly excused themselves, and the Hewer Family left in a huff (citing lack of human representation).

Critical infrastructure was built in the next two weeks, including a brewery, mine, two bars, underwheat farm, forge, mill, and bakery. On AS 18, the outer wall was finished - establishing the borders of the City of Frostholm. It was also at this point that the High Council began counting days towards their 130 day term.

## Frostholm's Expansion

On AS 60, the High Council convened to discuss the exploration of the surrounding areas.

Battle of the Bridge
Frostholm Ravine

Fairlands > Frostholm > Frostholm Farms > **Frostholm Ravine**

The Ravine is a natural geological feature located in Frostholm. It was incorporated into The Barricade, and is between Greater Frostholm and Frostholm Farms.

## History

The Ravine was initially used to mark the boundary between the areas which the Town Guard would keep safe, and the wilds beyond. It became less significant on its own since the Barricade was completed in AS 66.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Postgame A9

**Week 9 (Days 92-93)**

**When we left off...**

Hera Grimcrusher alerted the party to a portal that had opened in the bakery. She believes it was Aoskar, (dead?) God of Portals, reaching out to Bobportal. They attempted to get the entity to come through to which it responded “Not while she watches”... perhaps the Lady of Pain?

Friendly contact was made in the seas north of Northport. The High Council sent the party as a special diplomatic envoy. While en route, the party encountered creeping ice, and was besieged by fire orcs on the shores while sailing through the narrows.

Krieg Chillbeard, mayor of Northport, begged the party to help him deal with an apparent vampire in Northport... one that has claimed the life of at least one other dwarf. Megor Chillbeard is the likely culpret, having been missing for weeks... but Tarsil Chillbeard has been gone for two days, and the worst is feared. While their current quest kept their focus, the party informed the village of the problem, and instructed them on use of garlic to ward off the vampire, should they choose to leave the parts of the village that the vampire cannot enter.

At the designated rendezvous point, the party was met by representatives of the city of Grimwald. They were announced by an elf, Serig, and had talks on a variety of subjects with the Hand of the Steward, Altaris. Things went smoothly, despite both parties not trying to tip their hands on the exact size and defenses of their city... and there is plans to exchange diplomats in two weeks time.

**Around town...**

The Frostholm Navy engaged in parlay with the pirates of the Jolly Llama. The pirates are seeking to exchange their dwarven prisoner for safe passage through the channel. Lowslayer dwarfs are lobbying in council for their missing brethren, previously considered dead.

The Skyfletcher elfs, while excited to hear of more elfs abroad in Grimwald, have expressed their intent to stay in Frostholm. “We weren’t sure if we could live alongside dwarfs in the long term, but they’ve shown a high degree of racial tolerance, and we now will be seeking some level of representation here. Frostholm is our home”

Smith Beftan Ironender has fallen under a strange mood, and barricaded himself in a workshop at the forge. “BӨПΣ! ПΣΣD BӨПΣ... ΛПD ЯЦBY. ЯЦBY ΛПD ӨΛK ΛПD ӨΛK ΛПD BӨПΣ”

A human corpse washed up along the shores of Frostholm, partially encased in ice. The town guard found no injury other than frostbite and concluded that this John Snoe was crew on a wrecked ship. Insignia on the body suggests he was aboard the “Gypsy Ranger”

The Grimcrusher bakery has released a new craze called “Frostening”. This soft, sugary spread is applied to the top of a mugcake (the traditional dwarven breakfast), and gives it the delicious appearance of head.
Postgame A41

Week 41: Tomb of Horrors, Part 3

(Day 291)

When we left off...

A bold, sexy human by the name of Ironforge James came in to take the place of the fallen ettins. No sooner than the Pit of 200 Spikes was crossed, however, did another party member fall. It was curtains for Hatch, in the Agitating Room.

All the death prompted Mungo to bravely enter and investigate... especially the pit traps. Oh did Mungo explore the pit traps. At the same time, Ironforge James located a misty chamber with a Crypt Chanter in it... and Cogswell made his way north.

After obliterating the crypt chanter, Jasmiras took a small peak into a room pressurized with sleep gas, remained in place until she was thrice run over by a stone golem elephant. Mungo, by some miracle, managed to avoid a similar fate after charging into the gas... though he is certainly below nine lives at this point.

The pillared hall was found, with many things to investigate. A throne with a crown and scepter, two devil faces, three doors, countless glowing pillars... The talking panda who replaced Jasmiras wished herself off the endangered list... and into the extinct category... by means of a cursed gem of wishing found in the center of a scorched pile of death.

With no way back out apparent, there is only forward.

Around town...

The departure of Denk Redquarrier (and six others) leaves the Redquarriers in Frostholm with only ten of their original members. They have been quick to announce a merger with the Hewer family, to build their numbers and retain their house position. The Hewers have been notoriously uninvolved with Frostholm until this point - keeping to their farms, and being generally agreeable to all things dwarven.

Jousting has become all the rage in Grimwalt! After deciding what constituted a regulation jousting field, they then built it. Other nations are contemplating where they might put in fields, after their (newly formed) jousting teams threatened to leave if they did not get new fields built. They are also fighting the salary cap on jousters, which the high council is having difficulty fighting, on account of there being no salary for the jousters.

When asked about the potential of a time distortion field around Sunspar, the Starstruck said that it was merely swamp gas (which, they expanded, is a motivating agent for dwarven construction), and that there was nothing to see, especially not a dog park.
Twelve Houses

The Twelve Houses refer to the founding dwarf families of Frostholm, which consist of the Greater Houses and the Lesser Houses

## Before The Storm

Old Frostholm had Thirteen Houses; the twelve known today, and the Gravelfighters. They had no special rights or place in the legal system, other than the Gravelfighters being the favored of King Armok Gravelfighter.

## New Frostholm

When Frostholm was being established, the Twelve Houses decided to form a government based around themselves, including a High Council elected from their members, and each house being represented on the Panel.

Membership in a house is nearly synonymous with citizenship in Frostholm. All those who took shelter with Alister and supported the formation of Frostholm were given citizenship, even if they were not associated with a house. There was no way since then, other than though direct order of the High Council, to become a citizen. This changed in AS 155, when Duane Cairnwright was successful in passing a law giving a path to citizenship though joining a house.

## Hidden Lore

Knowledge APPROPRIATE: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Fort Geo

Great Sea > Ile des Chats > **Fort Geo**

Fort Geo is a small fortress on the Ile des Chats, in the Great Sea. It guards the only harbor on the island, and provides basic security services for visitors to The Tomb of Horrors or the Ile des Chats Resort.

## Founding

Fort Geo was constructed by the Mighty Geokles, with the money he was paid by New Gravelton for returning the Crown of King Armok Gravelfighter to them. It was built of red sandstone with distinct crenelations, as though someone showed the architect a very rudimentary and stylized picture of a fortress and asked them to replicate it.

## Traffic

Fort Geo and the Ile des Chats island and resort do not see much traffic from the majority of the Fairlands. However, it is considered an excellent destination by citizens of Grimwalt and Sunspar.

Because certain mechanisms of The Tomb of Horrors are contractually reset by dark magic on a somewhat regular basis, Geo can usually find a fresh adventure for travelers wishing to prove themselves. He provides this service for free, on the basis that the occassional total-party-kill provides him a great deal of recoverable loot.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Postgame A33

Week 33: Hands Off (Day 234-247)

When we left off...

The tomb’s inhabitants did their best to scatter and defeat the party, but ultimately fell. The half-orc necromancer that did her best to slay Warden, was captured. Ayla’s body was discovered in an embalming chamber, staffed by zombies. With captive, corpse, and... half-corpse in tow, the party found their way out through their lair formerly known as Megor’s.

Steve, the zombie medic, was put down by Leff, at the express order of his Guru.

A week of travel took the party back out to Dak’kon, where Ayla’s body was presented to the breach between worlds. It did its job of piquing Ravel’s curiosity; though only the probing appendage that came through was able to be struck.

As soon as the Hand/Eye was removed from the shade of The Chaos Tree, the Lady of Pain appeared, recieved the hand, and left. The best guess was that the shade of the tree somehow blocked the Lady’s vision - a defence that was surely concocted by Ravel.

The party recalled that back in Frostholm, some mysterious force had previously reached out to them through a portal located in the Grimcrusher Bakery’s Oven... but that entity was reluctant to do any more than whisper out a brief message - fearing the gaze of the Lady of Pain. The party had Dak’kon cut down some tree branches, so that they could transport this supernatural cover to Frostholm, and perhaps may headway on this mystery...

Around town...

A handful of people around Frostholm have started displaying round colored patches on their chests, some more ornate than others, but all bearing the same craftsmanship and style. When asked for comments on their purpose or origins, they have respectfully chosen to not comment on their purpose or origins.

The High Council has passed a tax on the Church of Pelor; the 20% tax has seen an approximate 20% increase in the number of donation seeking elves roaming about the streets.

The Copperfinder Bank is now offering a premium service to those members who maintain a 1,000g balance - instant, no-fee withdrawals on gold and platinum from any of their branch locations, regardless of where the deposit was made.
Karak Deb-Baraz

**Karak Deb-Baraz -** "Mountain of New Promise" in Khazalid.

**Location:** Burning Sands, between the Desert Temple and CLIPEUS

**History:** Originally established for a mining operation, the whole of the structure is built underground. The architecture is a mixture of several races, one of which being Dwarven. At some point, the mining work was ended, either by poor luck or by force, and the structure fell to other uses. Ogres moved into the larger early rooms, and Drow began making use of the deeper regions. Culminating in a temple being constructed to Lloth.

**Recent History:** The Third High Council of Frostholm paid three adventurers (Bharrig Blackaxe, Divin Telar, and Radovir) to clear the dungeon and present it as a false new home for a group of Dwarven worshipers of Lloth that were living in Frostholm under an old pact made with King Armok Gravelfighter. The adventures cleared the dungeon and used it as a trap to end the Lloth worshipers. Having returned to Frostholm and being paid handsomely for their efforts, the adventurers returned to the dungeon to reopen the mining operations in secret. Bharrig Blackaxe struck a secret alliance with AEGIS to assist the location in keeping it secret and provide minor funding, in exchange for assisting in keeping watch on New Gravelton activities. Bharrig Blackaxe renamed the dungeon Karak Deb-Baraz as a proper name for the location was unknown.

**Significant Details:**

 The Temple to Lloth is being rededicated to Grungni, as he is the Dwarven Deity of mining and the smith. (Room 14)

Karak Deb-Baraz also has Garaz-Grong, a unique chaos forge of unknown origin. (Room 9)

The site also has an underground water source, which is rare to the region. (Rooms 8 and 12)

Field office: a small office was located deep within the dungeon operated by Warden Dandy of Wardensport. (Room 7)
Eoni Redquarrier

Eoni Redquarrier was a female Dwarf. She was an animal trainer.

## Involvement in Frostholm Coup

Eoni was one of the Redquarrier "peacekeepers" used by Cneh Gravelfighter to carry out his coup. She was guarding Cneh in the Council Chambers when the Heroes of Frostholm entered, and scared her away.

## Embarkment to Tumbleshanks

When Ooho Redquarrier was exiled for his part in the coup, Eoni joined him (and five other dwarfs) to found a new dwarf fortress, which came to be known as Tumbleshanks.

## Death

* **AS 284:** Eoni tries to inter the bodies of Nikdag Redquarrier, Rkur Redquarrier, and Tug Redquarrier, when she is overcome by the smell of their rotting bodies and goes berserk. She attacks Gagili Redquarrier, and he fatally shoots her with a crossbow bolt.
* **AS 286:** Her body is discovered by elves from Lanthir, placed in a coffin, and sent off towards Frostholm.
* **AS 290:** Eoni is buried in the Frostholm Tombs

## Other Stats

* **Religion:** Unspecified
* **Class:** Unspecified

## DM Only

Other Info:

* Alignment: Chaotic Neutral
Kirner Gravelfighter

Kirner Gravelfighter is a male Dwarf. He is a noble in New Gravelton.

## Involvement in Second High Council

Kirner ran on the slogan "Experience". He ran on his political savvy and ability to get things done.

Kirner received a single vote - his house being largely blacklisted on account of Cneh Gravelfighter's recent Frostholm Coup.

## Significant Appearances

* **AS 162:**  Kirner leads the rest of the remaining Gravelfighters out of Frostholm.
* **AS 180:** Kirner founds New Gravelton

## Other Stats

**Religion:** Unspecified

**Class:** Unspecified

## DM Only

Other Info:

* Alignment: Lawful Neutral
First International Council

The **First International Council** was a meeting held between representatives of Frostholm and Grimwalt on the island of Pax Transit.

## Attendees

Representing Frostholm: The Heroes of Frostholm

Representing Grimwalt: Altaris, Serig

Representing Northport: Krieg Chillbeard

## Happenings

The conversation was primarily an introduction, during which both nations did their best to be friendly and civil, whilst also not revealing too much about the size or power of their nations or militaries.

It was decided that in two weeks time, they would return to Pax Transit (Second International Council) with five diplomats to exchange.

Tokens of goodwill were exchanged on both sides. Among other gifts, this is where Mungo received the Grimwalt Crest of Deflection, Warden received his Enchanted Carpenter's Tools, and Calais received her Heartwood Violin.
Lowslayer

The Lowslayers are one of the Twelve Houses of Frostholm; specifically one of the Greater Houses

Their colors are Blue and Light Blue. Their crest is light blue water (dye) on a Blue Wool background.

## Common Traits & Professions

Lowslayers are nimble, friendly dwarfs, who love open water. They have above average Dexterity, and are often found working as Sailors, Shipwrights, Dock Workers, Ropemakers, and Basketweavers.

They own the lighthouse, docks, and most of the ships there.

## History

The Lowslayers were originally one of the Lesser Houses, but rose up to the Greater Houses in AS 153 as a result of Frostholm's increasing maritime focus, and their acquisition of Fort Lowslayer.

## Restricted Knowledge

Knowledge Local DC 20 (Alliances)

The election of a Lowslayer to the Second High Council seems at part in credit to a deal struck with the Copperfinders. Since the election, a new fleet of Mid-sized, low-crewed, high-speed Lowslayer ships were built, and have begun departing Frostholm on a regular basis set on a round-trip course to Grimwalt. They generally contain a mix of freight and passengers, but have consistently had a Copperfinder dwarf - that consistently have carried stuffed messenger bags, and never been seen to make payment for their passage.
Grimcrusher

The Grimcrushers are one of the Twelve Houses of Frostholm; specifically one of the Lesser Houses

Their colors are Black and Dark Red. Their crest is a Rosebush on an Obsidian background.

## Common Traits & Professions

Grimcrushers are sour, pessimistic dwarfs, who often feel underappreciated and overlooked. They have below average Charisma, and are often found working as Tiler/Bricklayers, Bakers, Stone Detailers, and Tombkeepers. They build roads, own the bakery, and maintain the tombs.

## History

The Grimcrusher bakery developed “Frostening” in AS 92. This soft, sugary spread is applied to the top of a mugcake (the traditional dwarven breakfast), and gives it the delicious appearance of head.

## Relations

The Grimcrushers have no notable relationships with other houses.

## Restricted Knowledge

Knowledge Local DC 20 (Odd Portals)

Hera Grimcrusher has spoke of a portal that had opened in the bakery oven. She believes it was Aoskar, (dead?) God of Portals, reaching out to Budet Grimcrusher. They attempted to get the entity to come through to which it responded “Not while she watches”
Heroes of Frostholm

The Heroes of Frostholm started as a disparate group of non-dwarves, who happened to be in Old Frostholm when The Storm hit. The First High Council of Frostholm tapped them to investigate the surrounding wilderness on AS 60... and they've been making history since.

## Current

* Warden
* Calais
* Gwen
* Mungo
* Ariana

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