Types of Cards

Each player has two decks of cards, a Villain deck (colored backs) and a Fate deck (white backs). You play your Villain cards from your hand to the bottom of your Board, while your opponents play your Fate cards to the top of your Board.

Any card that is at a location on your Board is considered to be in your Villain's Sector. A card's Ability is ongoing and in effect for as long as the card remains in your Sector.

There is no limit to the number of Villain cards or Fate cards that may be played to a location. As cards are played to locations, slightly offset them so all cards at a location can be seen.

### Common Card Types

These are cards that are present in every Villain's deck(s), and consist of the following:

* **Ally:** Only appears in Villain decks, and is denoted with a red font. It represents your Villain's henchmen, helpers, and militant forces. Allies are played to the bottom of a Villain's board. All Allies have a Strength, which is used to determine if they can Vanquish a Hero.
* **Condition:** Only appears in Villain decks, and is denoted with a pink font. Conditions cannot be played during your own turn; they must be played during an opponent's turn who meets the "condition", no action is required to play this type of card. Once played, they are discarded immediately.
* **Effect:** Appears in both Villain and Fate decks, and is denoted with a green font. They are one-time events and are immediately discarded when played, as they produce an immediate "effect", rather than staying on the board.
* **Hero:** Only appears in Fate decks, is denoted with a gold font, and represents the good-willed characters who are trying to stop your Villain's sinister plans. Heroes are played by opponents to a location at the top of a Villain's board, where they cover up the top action(s) at that location. All Heroes have a Strength, which is used to determine if they can be Vanquished by Allies, or otherwise defeated by Conditions or Effects.
* **Item:** Appears in both Villain and Fate decks, and is denoted with a blue font. Some Items can be played to the bottom of a Villain's board in an unlocked location, while others must be attached to an Ally or Hero.
* **Vehicle:** Appears in both Villain and Fate decks, and is denoted with an orange font. Villain Vehicles and Hero Vehicles are played to Deep Space on either the bottom half or top half of the Deep Space area respectively. Vehicle cards provide a new location that can be moved to on your turn, and contain actions and unique Ability.
* **Restriction**: Only appears in Fate decks and is denoted by a dark purple font. Restrictions prevent a Villain from performing certain actions or progressing in certain ways toward their goal. Restrictions may be placed either below a Villain Mover at all times, or near a Villain's board; as long as the Villain does not forget about any applicable Restriction in play during their turn.
* **Mission:** Only appear in either a Villain deck or as a separate deck of cards, and is denoted by a white font. Mission cards define specific objectives and tasks that a Villain must accomplish in order to complete that Mission. Each Mission has a list of Progress objectives, which are tracked by placing Ambition tokens on the Mission card. When all Progress Objectives are complete, that Mission is completed and the Villain gains all Ambition tokens on that Mission card.

### Uncommon Card Types

These are cards only found in certain Villain decks, Fate decks, or on tiles, and consist of the following:

* **Jedi:** This type is found on a tile used by Darth Vader, and is denoted by a gold font. Cards that affect Heroes do not affect Jedi and vice versa.
* **Sith Lord:** This card type is found in Darth Vader's Villain deck, and is denoted by a red font. Cards that affect Allies do not affect Sith Lords and vice versa. Unless otherwise stated, Sith Lords cannot be used during a Vanquish action and cannot be Maneuvered.

 ***Card Properties:*** Ability • Cost • Strength • **Type**