Weapons

**Weapons** are essential items in Unfortunate Spacemen for the Spacemen to defend themselves against the Monster and his Traitorous friend.... Or for the two to steal and use against Spacemen.

Unlike typical first person shooters, all weapons do not require ammo nor run out of ammo, they simply begin to overheat after usage, and you must cool a weapon down if it overheats to the max. You can use R in-game to force a weapon to cool down.

All weapons (with the exception of the Magnum and the Rocket Launcher in Shapeshifter) will cool down while not being used.

## Handgun

The Company™ Handgun is the weapon players will spawn with, unless they are using a perk that replaces the items a player spawns with such as Janitor or Soldier.

It is a semi-automatic weapon (tap fire). It used to fire as fast as you click, no matter whether that was 6 CPS or 16 CPS. Currently, handgun's fire rate is limited.

#### Handgun Damage

* This weapon is affected by Damage drop off.
* 4 Damage to a spaceman's body
* 5 Damage to a spaceman's head
* 10 Damage to the Monster's body
* 12 Damage to the Monster's head
* 10 Damage to other objects such as doors, cameras and turrets.

#### Handgun Skins

The Handgun has 3 weapon skin variants, Default "The Company™ Pistol", Death Proof DLC and the Astro Handgun.

## Map Ground Spawn Weapons

#### Assault Rifle

The Assault Rifle (a.k.a. AR) can be found at different spawn locations around the Shapeshifter maps or can be a starting weapon if the player is using the Soldier perk.

The AR is a automatic weapon, while aiming using the scope it becomes a semi-auto weapon.

##### AR Damage

* This weapon is affected by Damage drop off.
* 5 Damage to a spaceman's body
* 6 Damage to a spaceman's head
* 11 Damage to the Monster's body
* 13 Damage to the Monster's head
* 11 Damage to other objects such as doors, cameras and turrets.

##### AR Skins

The Assault Rifle has 2 weapon skin variants, Default "The Company™ Assault Rifle" and the Death Proof DLC Silenced Assault Rifle.

#### SMG

The SMG can be found at different spawn locations around the Shapeshifter maps. It's fire rate is higher than the AR and it is a fully automatic weapon. It is the weapon that takes the least time to cool down by overheating it manually, making it quite spammable.

##### SMG Damage

* This weapon is affected by Damage drop off.
* 2 Damage to a spaceman's body
* 2 Damage to a spaceman's head
* 7 damage to the Monster's body
* 8 Damage to the Monster's head
* 6 Damage to other objects such as doors, cameras and turrets.

##### SMG Skins

The SMG has a default The Company™ skin, as well as the Bounty pack skin.

#### LMG

The LMG is a fully automatic weapon that can spawn in set locations on Shapeshifter maps. It can shoot for a long period of time before needing to overheat. In most situations, it is not recommended let the weapon cool down on its own since it takes too long and it's more reliable to manually overheat it by pressing R.

##### LMG Damage

* This weapon is affected by Damage drop off.
* 6 Damage to a spaceman's body

* 7 Damage to a spaceman's head

* 11 damage to the Monster's body

* 13 Damage to the Monster's head

* 14 Damage to other objects such as doors, cameras and turrets.

##### LMG Skins

The LMG only has a default The Company™ skin.

#### Magnum

The Magnum is a 6 shot weapon that can spawn in set locations on Shapeshifter maps. Unlike other weapons the Magnum will not cool down on it's own, it will need to be overheated manually or fired 6 times. Investigators start with a Magnum instead of a handgun.

##### Magnum Damage

* This weapon is affected by Damage drop off.
* 10 Damage to a spaceman's body

* 12 Damage to a spaceman's head

* 25 damage to the Monster's body

* 29 Damage to the Monster's head

* 25 Damage to other objects such as doors, cameras and turrets.

##### Magnum Skins

The Magnum only has a default The Company™ skin.

## Power Weapons

Power Weapons spawn via Power Weapon canisters on each map. Certain power weapons will spawn at specific times during the round. It takes a Power Weapon canister 42 seconds to unlock after spawning in. Power Weapons spawn in at a set order, the only Power Weapons that can spawn at varying times are the Flamethrower and the Railgun. The final Power Weapon is the Suitcase Nuke, which is handled as a Gear item, rather than a weapon.

-1:00: The first Weapon Canister now opens 1 minute into the round, the weapon being the Shotgun.

- 2:00: The second Weapon Canister now opens 2 minutes into the round, the weapon being either the Railgun or the Flamethrower.

- 3:30: The First Tribunal starts 3 minutes and 30 seconds into the round.

- 5:30: The third Weapon Canister now opens 5 minutes 30 seconds into the round, the weapon being either the Railgun or the Flamethrower, whichever didn't spawn previously.

- 6:30: The fourth Weapon Canister now opens 6 minutes 30 seconds into the round, the weapon being the Auto-Shotty.

- 7:30: The fifth Weapon Canister now opens 7 minutes 30 seconds into the round, the weapon being the Single-Use Rocket Launcher.

- 9:00: The Second Tribunal starts 9 minutes into the round.

- 11:00: The sixth Weapon Canister now opens 11 minutes into the round.

- 15:45: The Third Tribunal starts 15 minutes and 45 seconds into the round.

- 17:00: The seventh and final Weapon Canister (Nuke) now opens 17 minutes into the round.

#### Shotgun

The Shotgun is the power weapon that spawns first in a Shapeshifter round. It has one of the longest cool downs in the game.

##### Shotgun Damage

* This weapon is affected by Damage drop off.
* This weapon does not have a head shot multiplier

* 36 Damage to a spaceman

* 108 damage to the Monster

* 126 Damage to other objects such as doors, cameras and turrets.

##### Shotgun Skins

The Shotgun only has a default The Company™ skin.

#### Flamethrower

The Flamethrower is one of the power weapons that can spawn second or third during a Shapeshifter round.

The Flamethrower can damage a burrowed Monster and can damage a Monster hiding in a vent. (This damage does not flow though all vents on the map, it must be the vent the Monster is currently in)

The Flamethrower leaves flames on surfaces that damage players for a small period of time.

##### Flamethrower Damage

* Unlike other weapons the damage a player sustains from the Flamethrower is based on how long they stand within the Flame's range
* 2 Damage per tick to Spacemen
* 7 Damage per tick to the Monster
* 7 Damage per tick to other objects such as doors, cameras and turrets.

##### Flamethrower Skins

The Flamethrower only has a default skin.

#### Railgun

The Railgun is one of the power weapons that can spawn second or third during a Shapeshifter round.

The Railgun can only be shot once before overheating.

The Railgun has the highest headshot multiplier in the game, and is the only gun without damage falloff but they are inaccurate whist unscoped.

##### Railgun Damage

* 40 Damage to a spaceman's body

* 60 Damage to a spaceman's head

* 75 damage to the Monster's body

* 112 Damage to the Monster's Head

* 75 Damage to other objects such as doors, cameras and turrets.

##### Railgun Skins

The Railgun has a default The Company™ skin, as well as the Bounty pack skin.

#### Auto-Shotgun

The Auto-Shotgun is the power weapon that spawns in fourth during a Shapeshifter round.

As the name suggests, the Auto-Shotgun is a fully automatic version of the Shotgun However, it's damage output is different to compensate for it's rate of fire and amount of shots it can fire before overheating.

##### Auto-Shotgun Damage

* This weapon is affected by Damage drop off.
* This weapon does not have a head shot multiplier

* 45 Damage to a spaceman

* 81 damage to the Monster

* 90 Damage to other objects such as doors, cameras and turrets.

##### Auto-Shotgun Skins

The Auto-Shotgun only has a default The Company™ skin.

#### Rocket Launcher

The Rocket Launcher is the power weapon that spawns in fifth during a Shapeshifter round.

The Rocket Launcher can only be fired once, then it will be destroyed. (in Survival and Story mode it fires two shots and can overheat before being shot again)

##### Rocket Launcher Damage

* This weapon does not have a head shot multiplier

* 250 Damage to a spaceman

* 250 damage to the Monster

* 250 Damage to other objects such as doors, cameras and turrets.

##### Rocket Launcher Skins

The Rocket Launcher only has a default The Company™ skin.