Sabbat

**The Sabbat** is a loosely organized group of vampires who reject the Camarilla's Traditions and instead believe in the existence of the Antediluvians and Caine. They see themselves as the chosen army, known as the "Sword of Caine," destined to wage war against and destroy the Antediluvians during Gehenna. The Sabbat embraces their vampiric nature openly, valuing personal freedom and individual strength. They prioritize power and survival above all else.

Rituals and ancient practices play a significant role in the Sabbat, connecting them to their mythical progenitors and granting supernatural abilities. Intense initiation rites solidify their commitment to the sect and foster strong bonds within their ranks. Despite their shared rejection of the Traditions, the Sabbat is diverse, consisting of vampires from various clans and bloodlines, resulting in internal conflicts and power struggles.

The Sabbat is characterized by its aggressive and militant nature. They actively seek to dismantle Camarilla influence through direct attacks, infiltration, guerrilla tactics, and psychological warfare. They engage in activities such as blood hunting, diablerie, and the pursuit of personal power. Operating in packs, led by influential leaders, they enforce the Sabbat's ideology and maintain discipline.

## History

### **The Great Revolt**

The Great Revolt, also referred to as the First Anarch Revolt, was ignited during the era of the Inquisition. Young vampires, known as neonates, were horrified by their elder clan members who willingly sacrificed their own kind to the Inquisitors. The neonates were dying at alarming rates during this period. Patricia, a Brujah member on the Ventrue council, voiced her belief to Hardestadt and the elders that they should resist and fight against the mortal humans. However, Hardestadt and the other elders rejected her ideas, opting instead to hide, maintain a masquerade, and establish rules that would later become known as the Camarilla. Disgusted by their lack of action, Patricia left the council and joined the rebellious neonates. To emphasize her perspective on what was best for vampire society, she adopted the name Tyler, formed a Brujah resistance, and marched straight into Castle Hardestadt. A massive battle ensued, and although she suffered significant losses, Tyler successfully committed Amaranth on Hardestadt.

When news of the elders' defeat spread, young Brujah vampires in Spain turned against their progenitors in an unexpected frenzy. They believed that the systems of blood lineage, clan loyalty, and feudal power that dominated Cainite society were merely tools used by older vampires to control and exploit the younger vampires. These rebels called themselves Anarchs to symbolize their rebellion against the laws attributed to Caine.

Initially considered a problem within the Brujah clan, the lack of organization, internal conflicts, limited communication, and the superior resources possessed by the elders prevented the Anarchs from making significant advances. The war devolved into a series of small-scale conflicts, beginning in Spain. However, as news spread throughout Europe, all the vampire clans started considering the previously unimaginable idea of younger Cainites banding together against their elders. Ironically, this increased support for the formation of the Camarilla. Simultaneously, it motivated the rebellion to become more organized, leading to a cascade of historical Anarch campaigns, particularly in Italy and Romania.

#### Italian Front

The movement shifted to Italy when Gratiano de Veronese joined forces with the Anarchs in a plot to kill his sire, the Lasombra Antediluvian. He led a group of Assamite allies to the Lasombra Court at the Castle of Shadows in Sicily, where the Lasombra remained in torpor. With the assistance of the Assamites, Gratiano attempted to create the appearance that his brother Montano had turned against their sire. This created a chaotic event that served as a diversion for a full-scale Anarch attack, catching the House of Lasombra off guard. With the help of the Assamites in the ensuing battle, Clan Lasombra crumbled. Most of the surviving Lasombra chose to join the Anarchs following the deaths of many elders and their Antediluvian.

The exact individual who consumed the Antediluvian's blood remains a subject of debate. Interestingly, it is worth noting that the Shadow Guards were allegedly absent when Gratiano and his allies stormed the tomb of the Antediluvian. It is assumed that Gratiano diablerized his sire, but some assert that an Assamite antitribu drank the Antediluvian's blood, while others claim that the anarchs who survived the battle collectively drained it. Few witnesses can agree on the precise details of what transpired.

#### Romanian Front

With the news of the Lasombra's defeat and the death of their Antediluvian, another campaign was launched to overthrow the Tzimisce. Led by Lugoj and his Anarch army, they invaded the strongholds of the Tzimisce Lords, killing those who refused to convert. At the House of Tabak, Lugoj captured and embraced Lambach, who then disclosed the location of the Tzimisce Antediluvian.

Subsequently, Lugoj and his army of Anarchs stormed the Monastery of Sernog, one of Romania's ancient cathedrals. A colossal war broke out between the Anarchs and the Tzimisce Szlachta. The guardians of the monastery were decimated by the Anarchs, who successfully infiltrated it. According to numerous eyewitness accounts, Lugoj stood before everyone present, dispelled the magical protections guarding the Tzimisce Antediluvian's body, and awakened the Ancient from torpor. Without hesitation, Lugoj greedily consumed its blood, denying it to others. The body then crumbled to dust. The Anarchs celebrated their triumph, setting the stage for a new era, a new Sabbat. It seemed that Gratiano's prediction was coming true: the other clans would fall as easily as his own.

#### Convention of Thorns

During the Tzimisce anarchs' expansion into Western Europe, they introduced the Vaulderie, a secret ritual that allowed Cainites to break free from the blood bond by pledging loyalty to the anarch cause. This sparked a revolt across all vampire clans. However, the Inquisition's efforts intensified alongside the battles, leading to the formation of the Camarilla as a response to the mounting pressure. The Anarch Revolt persisted for seven years after the Camarilla's establishment but ultimately ended with heavy losses for the Anarchs and the signing of the Convention of Thorns in 1493.

The Convention of Thorns took place at the Abbey of the Sacred Crown near Thorns village outside Silchester, England. Proposed by the Camarilla founders, the convention aimed to establish a lasting truce with the Assamites and the Anarchs, offering them a place within the Camarilla. The Anarchs accepted the offer, while the Assamites declined. To ensure the Assamite truce, the Brujah elders had captured and ransomed seven Assamite elders. Additionally, the Tremere placed a Thaumaturgical curse on the Assamites to prevent them from committing diablerie.

Despite the truce, the Convention acknowledged the independence of the Assamites from Camarilla demands, allowing them to diablerize their own clan members and non-Camarilla Kindred. The Convention held all three groups responsible for maintaining peace but was seen as a disaster by most Anarchs. It required the Anarchs to return to their clans and sires, reestablishing the status quo they had rebelled against. Consequently, Anarchs from the Lasombra and Tzimisce clans rejected the Convention and went on to form the Sabbat. Some Anarchs from other clans followed suit, becoming the first antitribu.

The Convention solidified the authority of the Camarilla through its Justicars, Archons, and Traditions. It also laid the groundwork for the core clans within the Camarilla, consisting of the seven clans of the Founders. The Setites were reportedly invited but declined the offer. The exclusion of the Cappadocians from the Camarilla, advocated by Camilla Banes, caused discontent among some Malkavians. The actions of the Anarchs who refused to sign the treaty and attacked Silchester as "sabbats" further fueled the formation of the Sabbat.

The Convention of Thorns spanned six evenings, beginning on October 18th, and concluded with an attack on Silchester on the seventh evening. It brought together around 50 representatives from various clans, factions, and regions.

During the convention, discussions revolved around topics such as granting amnesty to those who misled others, the status of the Assamites, and the governance of the Camarilla. Speeches were made, debates ensued, and tensions ran high. Notably, Tyler (Patricia of Bollingbroke), an Anarch leader, attempted to assassinate Hardestadt but ultimately escaped. The convention involved deliberations, speeches, and votes on various issues, ultimately leading to the signing of the treaty. However, shortly after the signing, Myca Vykos and the Anarchs launched an attack on Silchester, violating the Masquerade and causing mortal casualties. Hardestadt and Adana di Sforza took charge of dealing with the aftermath and vowed to hunt down the attackers.

### Founding

The Sabbat, which emerged in 1493 CE, was primarily a response to the establishment of the Camarilla through the Convention of Thorns. The Tzimisce and Lasombra, two clans that had supposedly eradicated their Antediluvian progenitors, played key roles in its formation. They acknowledged that there was no turning back for them. The Tzimisce refused to relinquish their territories to the despised Tremere and reject the philosophy of Metamorphosism in favor of the Camarilla's limited human-centric ideals. The Lasombra, having invested heavily in the Anarch Revolt, were not willing to surrender their hard-earned success to the feeble elders of other clans. As the representative of the Lasombra at the Convention of Thorns stated, "I came to negotiate, not to surrender."

Delegations from both clans convened on the island of Majorca to hold their own negotiations. They were aided by dissatisfied individuals among the Anarchs who either refused to submit to the elders or held different views from their main clan. Other vampires joined their cause to escape the constraints of the Blood Bond, including esteemed elders such as the Malkavian Vasantasena, the Tremere Goratrix, and the Ventrue Dominique Touraine. These groups initially operated as small packs in the wilderness, launching attacks on the domains of elders and those who had aligned with the Camarilla. The mortal population, superstitiously perceiving their predatory behavior and blatant display of inhumanity, referred to them as "Sabbats."

Over time, the spreading of the Vaulderie ritual brought these disparate packs together, uniting the remnants of the Anarch Revolt as the Sabbat. This sect dedicated itself to waging war against the Antediluvians and challenging the tyranny of their puppets.

### The **Black Monastery**

A fierce conflict unfolded between the recently established Sabbat and the slightly older Camarilla, as Europe's vampires found themselves caught in a bitter war. The Inquisition, relentless in its pursuit, continued to target and harm the vampire population. Amidst the chaos, all Cainites across Europe took a stand, aligning themselves with either the Sabbat or the Camarilla.

As the Camarilla solidified its control over major European cities, the Sabbat found themselves pushed into a defensive position. In the Black Monastery located in Switzerland, the sect underwent a significant transformation. In 1666, they formalized the modern Paths of Enlightenment, replacing the outdated Roads that were no longer relevant.

### Formalizing

Despite vocal objections denouncing it as a tool of the Antediluvians, the Elders of the Sabbat recognized the value of maintaining secrecy in the modern night. They understood the genuine danger of succumbing to the relentless demands of their inner Beast and descending into a state of uncontrollable frenzy known as Wassail. Thus, they endeavored to adapt to these circumstances without pretending to be human.

Apart from Spain, where the Lasombra held a majority of control, and regions in Eastern Europe and Scandinavia, which were claimed by the Tzimisce, most Sabbat packs embarked on voyages across the sea to the New World. During this time, the sect experienced growth and prosperity within the emerging colonies. Amidst a backdrop of revolution and radicalism among mortals, the Sabbat found it easier to conceal their presence among the insurrectionists. They fought against the ruling Cainite masters of the Aztecs, including the feared entity Huitzilopochtli and his counterparts, as well as opposing the indigenous Lupines.

### First Sabbat Civil War

In the late 18th century, the Sabbat, primarily comprised of the Lasombra and Tzimisce clans, found themselves engaged in internal conflict within the New World. With the vast and underdeveloped continent offering limited resources and few established cities, survival in the wilderness became a daunting prospect for many Cainites. Consequently, cities became highly sought-after commodities for the Sabbat, leading to fierce competition among the clans for control over the dwindling mortal communities that sustained their existence.

To gain an advantage, some Sabbat members adopted the guise of marauding Native Americans, inciting paranoia and chaos within entire towns and cities. Their rationale was simple: if they could not possess a city, no one would. Interestingly, the Sabbat drew inspiration from Native American practices, incorporating elements of shamanic rituals into their own culture. The sect's rituals, greetings, and lesser customs often bore resemblance to certain tribal traditions, although these were often interpreted through the lens of European perceptions.

Amidst the internal struggle and competition among various Sabbat clans and factions, the Camarilla, their age-old adversaries, silently infiltrated the New World. Unbeknownst to the Sabbat, the Camarilla steadily encroached upon their territories, gradually surrounding and surpassing them. By the time the Sabbat realized the extent of the encroachment, it was already too late. In a remarkably short span of 30 years, the Camarilla had undone much of the Sabbat's progress in the New World, reversing their fortunes.

The First Sabbat Civil War ignited in North America shortly after the American Revolution. The conflict originated when younger Cainites from the Lasombra and Tzimisce clans turned against each other, driven by the competition for mortal resources. As increasing numbers of Cainites migrated from Europe or embraced new childer, valuable resources became scarce, intensifying the bitter contest.

The catalyst for the war was an attack launched by the Tzimisce against Lasombra holdings during Shay's Rebellion in 1786. With limited supervision from their European elders and limited connection to the broader Sabbat beyond the Americas, these younger Cainites began to view their fellow Sabbat members as rivals rather than allies.

During the civil war, the Sabbat suffered significant losses, resulting in the relinquishment of much of their territory along the American East Coast to the encroaching Camarilla. Within a brief span of three decades, the Sabbat's hard-fought progress in the New World was rapidly eroded by their long-standing enemies from the Old World.

### The Purchase Pact

Following their setbacks in the New World, the Sabbat refused to accept defeat. Instead, they turned their focus inward, vowing to address their internal divisions and redirect their attention to their true adversaries: the Camarilla and the Ancients. In 1803, the same year American president Thomas Jefferson acquired vast territories west of the Mississippi River through the Louisiana Purchase, the Sabbat reached an internal accord known as the Purchase Pact, named after this significant event. The Purchase Pact marked a crucial decision in Sabbat history by explicitly forbidding conflicts among sect members.

Prior to the Purchase Pact, Sabbat members enjoyed complete freedom, allowing them to openly wage war against fellow Sabbat or claim the territories of other Cainites. However, this pact eliminated the possibility of such overt conflicts, although many Sabbat members would later discover this limitation to their dismay. Recognizing the risk of self-destruction stemming from internal struggles, the Sabbat redirected its attention towards their true enemies.

Unfortunately, the Purchase Pact came too late for the Sabbat. The insidious influence of the Camarilla had already taken hold in the newly formed United States and had even contributed to the country's westward expansion. Despite these challenges, the resilient Sabbat vampires proved to be survivors. They established strongholds in Canada, benefiting from certain Sabbat vampires' ties to Native American communities, and in Mexico, where impoverished conditions and corrupt governments facilitated the flourishing of the undead society.

With their strategic positioning, the Sabbat effectively blocked the Camarilla's eastward progress. Crusades, which involved relentless waves of vampires covertly or overtly seizing control of cities, became a frequent occurrence. The rival sect found itself confined, able to move only westward due to the Sabbat's presence to the north and south. The Sabbat had successfully secured its borders and needed only to maintain their hold.

Despite their territorial successes, maintaining internal cohesion proved challenging for the Sabbat. Old tensions resurfaced, leading the Tzimisce and Lasombra clans to blame each other for the loss of the United States. While some level-headed individuals in the sect acknowledged the territorial gains in Canada and Mexico, which offered significant geographical advantages, cooler heads rarely prevailed in times of war. Another wave of internal conflict erupted, ultimately culminating in the Second Sabbat Civil War.

### Second Sabbat Civil War

Following their territorial setbacks and internal divisions, the Sabbat found itself on the verge of self-destruction in the New World. The Lasombra and Tzimisce, divided not only by lineage but also by geography, spared no Cainite from taking a side in the conflict. Clans, factions, and even cults were swept up in the struggle for dominance. The ravages of this conflict left Mexico in a state of decay that persists to the modern nights. In Canada, the conflict remained more subdued until the Tzimisce discovered the Lasombra's secret reinforcements sent to aid their cause in Mexico.

However, mortal history intervened to keep the vampiric conflicts hidden. The height of the conflict coincided with the Great War, diverting the attention of Americans to the European Theater and allowing the secret battles between the Sabbat factions to go largely unnoticed. Canadians, too, felt little impact as the majority of the fighting took place thousands of miles away in Mexico. Exploiting the weakened Sabbat presence, the Camarilla gradually gained influence in several Canadian cities.

Realizing the territory they had lost, the Sabbat vampires temporarily set aside their differences. A significant gathering took place in New York, where the Sabbat managed to hold their ground against the Camarilla's relentless efforts. High-ranking Sabbat members convened to reassess their commitment to the sect's causes. Instead of a simple goodwill agreement, they embarked on a remarkable endeavor to document the Code of Milan. This collection of tenets represented the ideology of the Sabbat since its inception, with additional addenda addressing recent events.

However, the revised code proved to be insufficient, as trouble soon resurfaced. From 1863 to 1933, another war erupted in Mexico and Canada. The conflict was sparked by the assassination of Regent Gorchist by Ravnos antitribu in Mexico City, just before the French capture of the city. The ongoing rivalries between the Lasombra and Tzimisce, stemming from the previous civil war, intensified as each clan blamed the other for the loss of dominion over the United States.

The war unleashed a wave of violence primarily in Mexico, where the Lasombra and Tzimisce sought to enlist any clan, faction, or cult that could bolster their forces. The Sabbat's south of the US border tore into each other with merciless fervor.

Several factors contributed to the end of the internecine conflict. First, the Shepherds of Caine hosted the apolitical Conference of Caine in 1910, which unofficially brought together members of rival factions under an unspoken treaty. Second, as the daytime battles of the Mexican Revolution raged, many packs sought refuge in Mexico City, where Melinda Galbraith had established a tenuous neutral ground. With disease and warfare taking a toll on the herds vital for the Sabbat's sustenance, the intensity of fighting began to wane.

Taking advantage of this lull in the conflict, Galbraith, with the support of several packs and the Seraphs of the Black Hand, declared herself Regent and demanded an end to all hostilities. While the conflict officially ended on December 21, 1933, with the formal acknowledgment of the Code of Milan by the sect, in practice, the fighting had ceased following Galbraith's demand.

### Third Sabbat Civil War

The Third Sabbat Civil War, a relatively brief conflict lasting only 100 nights in the latter half of 1957, marked a significant turning point in Sabbat history. The war was triggered by a failed coup attempt in New York by the Brujah antitribu, who sought to challenge the dominance of the Lasombra and Tzimisce within the sect.

As the conflict escalated, nearly two-thirds of the resident Sabbat in New York lost their lives, bringing the sect to the brink of all-out warfare. Realizing the destructive consequences of continued violence, both sides opted for diplomacy to settle the dispute. The Lasombra and Tzimisce acknowledged their antitribu counterparts as equals within the sect and granted recognition to the Clanless as a distinct group. This move aimed to provide greater representation for minority clans in Sabbat politics. However, some non-Caitiff members viewed this decision as an attempt to dilute the Antitribu's influence by introducing another growing bloodline into the already factionalized Sabbat.

The Clanless, as they came to be known, challenged the entrenched beliefs and prejudices of archaic vampires, arguing that a vampire's potential should not be determined by their clan affiliation. Through their resilience and perseverance, they managed to overcome biases and bigotry within the sect and carve out a place for themselves as a recognized Clan. After a few months, they formally adopted the name "Panders" in honor of Joseph Pander, a Caitiff "antitribu" who had slain the first Lasombra in the Third Sabbat Civil War.

Ironically, the conflict's resolution came through a rare display of Cainite diplomacy — compromise. Following the collapse of the Brujah antitribu coup, the Clanless Panders rose against the united forces of the Lasombra and Tzimisce, a confrontation destined for disaster. However, out of the ashes of battle emerged a unified group of Caitiff, the Panders, who found support from the Brujah antitribu due to their shared status as rabble and outcasts.

Recognizing an opportunity to avoid another protracted and embarrassing war, the Lasombra and Tzimisce officially acknowledged the Panders as a distinct entity, granting them clan or bloodline status. This decision, although met with skepticism by some, managed to appease the restless mob and avert a potentially crippling setback for the sect.

### The Week of Nightmares

The awakening of Zapathasura, the formidable Antediluvian of the Ravnos clan, took place from June 28 to July 4, 1999, and had a profound impact on the vampire community. Zapathasura emerged in India, the ancestral homeland of the Ravnos, with an insatiable hunger that drove it to consume its nearby progeny.

The awakening of Zapathasura caused powerful psychic disturbances that extended across the globe and the spirit realms, disrupting the supernatural fabric. Individuals with mystical abilities, including psychics and those with connections to the otherworldly, experienced heightened unease, unsettling visions, and nightmares. These visions often depicted the Demon-King Ravana, symbolizing Zapathasura and portending the imminent doom associated with its awakening.

During its rampage, Zapathasura spread chaos throughout India, expanding its dominion into Bangladesh and calling upon its progeny to join its malevolent cause. However, on the third day, the Antediluvian faced fierce opposition. Three elder vampires rose to the challenge, determined to halt Zapathasura's destructive power, and engaged the ancient vampire in an epic battle.

Amidst this supernatural turmoil, rumors emerged about a mysterious group aiming to control and suppress the supernatural. It is speculated that this enigmatic force, armed with advanced technologies beyond conventional understanding, employed orbital mirrors to concentrate the sun's rays on Zapathasura, hoping to exploit sunlight's destructive properties against the Antediluvian. In response, the elder vampires and their allies tapped into primal forces, conjuring a potent supernatural storm to shield themselves from the sun's wrath as they clashed with their formidable adversary.

Undeterred, the mysterious force, whose intentions remain obscure, unleashed a powerful magical energy. Their desperate aim was to eliminate the threat posed by Zapathasura. Tragically, the ensuing explosions claimed the lives of not only the Antediluvian but also all participants in the battle, including those manipulating the protective storm. As the skies cleared, Zapathasura stood weakened, exposed to the concentrated sunlight that ultimately led to its downfall.

The awakening of Zapathasura had far-reaching implications for the esteemed Ravnos clan and its descendants. During the battle, Ravnos vampires experienced a surge in their inherent control over Chimerstry, the discipline associated with illusion and manipulation. However, mastering this newfound power proved increasingly arduous, presenting considerable challenges for the clan to navigate.

Nonetheless, the true impact of Zapathasura's demise became evident as every Ravnos vampire on Earth fell prey to overwhelming bloodlust. Gripped by uncontrollable urges, they were compelled to eliminate or consume their fellow clan members through diablerie, the act of consuming a vampire's essence. In the chaotic era known as the Final Nights, the Ravnos antitribu fared relatively better than their brethren. Many antitribu formed alliances with members of other clans, establishing packs that could restrain one another until their frenzied states subsided.

### The Regent is Dead, Long Live the Regent

The year 2000 marked a significant turning point in the Sabbat as a mysterious assassination rocked the sect during the highly anticipated Grand Ball event. The victim was none other than Regent Galbraith. The circumstances surrounding her death and the subsequent events that unfolded have left a lasting impact on Sabbat history.

It was during the 2000 Grand Ball that Regent Galbraith was supposed to meet with Zachary Sikorsky, a Tzimisce impostor, to receive a costume for the grand ball. However, upon entering her dressing room, Zachary discovered Melinda's lifeless body and a blood-painted sign on the wall. Fearing he would be accused of her murder and made a scapegoat, Zachary swiftly changed his appearance and assumed Melinda's identity to ensure his own survival.

Initially intending to impersonate Melinda temporarily until the festivities ended, Zachary found himself trapped in her role for weeks and then months. The Regent's retinue of bodyguards, aides, supplicants, and cronies made it impossible for him to escape undetected.

However, Regent Galbraith was known for her active participation in coven ritae, which served as a means to maintain her public presence. One of her notable skills was fire dancing, captivating those who witnessed her performances. Zachary Sikorsky had no such proficiency and an unfortunate incident lead to his downfall.

During one of their public appearances, Zachary, lacking the fire dancing skills of Galbraith, tripped and suffered a severe burn injury. The pain and humiliation triggered rötschreck, causing him to lose control and revert to his true form as a Tzimisce impostor.

Despite his injuries, Zachary managed to survive long enough to confess his impersonation to the Sabbat elders. However, he adamantly denied any involvement in the assassination of Regent Galbraith, maintaining his innocence in the matter. Nonetheless, the gathered Consistory, tasked with delivering justice, swiftly passed judgment on Zachary.

The Consistory, consisting of influential Sabbat members responsible for maintaining order and enforcing the sect's laws, sentenced Zachary Sikorsky to Final Death within the week. This severe punishment left no room for appeal or redemption. The sentence served as a grave reminder of the Sabbat's commitment to maintaining order and the gravity of impersonating such a high-ranking member within the sect.

However, suspicions began to arise among several Sabbat elders who noticed subtle changes in the Regent's behavior. These suspicions added to Zachary's growing fear of exposure and the dire consequences it would entail.

The question of who was responsible for Melinda's assassination remained unanswered, leading to speculation within the Sabbat. Some believed The Tlacique, a bloodline of the Followers of Set residing in South America, were responsible, while others suspected Melinda had pledged allegiance to Huitzilopochtli, a powerful Balli methuselah. It was during the ritual intended to bring Huitzilopochtli out of torpor that a group of Camarilla vampires disrupted the proceedings, resulting in a devastating earthquake and explosion that claimed thousands of lives. Huitzilopochtli vanished, leaving uncertainty whether he had been destroyed or had returned to his eternal slumber, causing a further strain on the already fragile situation. Others still, contended that the simplest answer, that Zachary Sikorsky was guilty, was correct.

In the aftermath of the assassination, chaos engulfed the Sabbat as various elders vied for the position of the next Regent. Three contenders emerged as potential successors: Charles Delmare, Szechenyi Jolán, and Venere Carboni.

Charles Delmare, a formidable war leader and priscus of the Sabbat in Central and South America, had a long history of service to the sect. Rising through the ranks, he held influential positions, including Archbishop of French Guiana and later Cardinal of South America. Known for his fighting prowess, Charles possessed a reputation for strategic cunning and resourcefulness. He aimed to discipline the Sabbat to counter the threats posed by the Antediluvians and other supernatural forces. Charles strongly opposed blood magic and supported the Sabbat Inquisition in their hunt against infernalists.

Szechenyi Jolán, a Vlaszy revenant embraced into the Tzimisce clan, was a renowned expert in Tzimisce history and traditions. Nicknamed the "Mother of Horrors," Jolán played a pivotal role in developing a discipline-based method for creating the terrifying Vozhd war ghouls. She dedicated herself to protecting the Tzimisce clan and established a village where she collected children born with major birth defects. Jolán sought to unlock the potential of Vicissitude through these children and aspired to breed a werewolf or shapeshifter into her flock to achieve ultimate mutability.

Venere Carboni, a Toreador antitribu and Priscus of the Mexico City Sabbat, represented the Status Quo. He gained popularity among the Sabbat for funding and organizing Cainite bullfights and wrestling spectacles. Venere was a master musician and had extensive connections with antitribu around the world. He positioned himself as the natural successor to Regent Galbraith, aiming to strengthen his ties with outer Sabbat packs.

In previous internal conflicts, the Black Hand had remained neutral, but this time, the Seraphs insisted on the Consistory selecting the next Regent. Due to Charles Delmare's connections to the Sabbat Inquisition and his alignment with the Ultra-Conservatives, the Black Hand rejected his ascension. Szechenyi Jolán was viewed as too self-interested, leaving Venere Carboni as the preferred choice. With the support of Regent Galbraith's coalition, the Prisci, and his own popularity among the Sabbat of Mexico City, Venere Carboni was crowned Regent after an immediate vote by the Consistory.

The Regency Crisis and the subsequent rise of Venere Carboni marked a significant shift in Sabbat leadership and set the stage for future developments within the sect.

#### Argument for the Black Hand's Authority to Instill Venere Carboni as Regent

The Black Hand can argue that they had the authority to instill Venere Carboni as Regent based on the Purchase Pact and the Code of Milan. According to the Purchase Pact, the Black Hand is recognized as a powerful and influential faction within the Sabbat, entrusted with specialized tasks and serving as a military force. As a sect within a sect, they possess unique capabilities and responsibilities.

The Code of Milan, the widely accepted code of conduct within the Sabbat, grants the Black Hand the authority to act as a special militia under Sabbat leaders. They are entrusted with various aspects of warfare, including intrigue, intelligence, assassination, and combat. By virtue of their role as an elite military force, the Black Hand has a say in matters of leadership and governance within the Sabbat.

Moreover, the Code of Milan Addenda acknowledges the Black Hand's significant contributions to the sect's cohesion and survival during times of conflict, such as the Sabbat Civil Wars. This recognition further supports the argument that the Black Hand holds a position of authority within the Sabbat and has the capacity to influence important decisions.

Considering the Black Hand's status, responsibilities, and recognized contributions, it can be argued that they had the authority to instill Venere Carboni as Regent. They possess the necessary knowledge, experience, and dedication to the Sabbat's cause to make informed decisions regarding leadership and the future of the sect.

#### Argument against the Black Hand's Authority to Instill Venere Carboni as Regent

Opponents may argue that the Black Hand did not have the authority to instill Venere Carboni as Regent based on the existing Sabbat hierarchy, governing principles, and precedent. While the Black Hand is a powerful faction within the Sabbat, their authority is primarily focused on military and specialized operations, rather than political leadership.

The Sabbat follows a hierarchical structure, with the Regent being the highest-ranking position responsible for overseeing the entire sect. The appointment of the Regent traditionally falls within the purview of the Inner Circle, composed of prominent Bishops and other influential members of the Sabbat. The Black Hand, although influential, is not explicitly granted the authority to select or install a Regent.

Furthermore, the Sabbat operates based on established codes and agreements, such as the Code of Milan. While the Black Hand's role in warfare and maintaining sect cohesion is recognized, their authority over leadership decisions is not explicitly granted within these codes. The Sabbat's governing principles prioritize collective decision-making and representation through various bodies, such as the Inner Circle, the consistory, and the Primogen.

In light of these considerations, opponents can argue that the Black Hand's authority does not extend to the appointment of a Regent. While they may possess valuable insights and contribute to the Sabbat's military efforts, the selection of a Regent should be made through established processes and with the involvement of relevant governing bodies.

## Culture

The Sabbat employs various means to identify its members and distinguish them from others. Officially, the Sabbat adopts the color purple as its distinctive hue, while its symbol takes the form of an inverted ankh. Moreover, the sect possesses numerous specific signs, passwords, and gestures intended to enable members to identify one another. In practice, however, only a few Sabbat vampires can recognize more than a handful of these identifying markers. Most Sabbat members rely on recognizing each other by face during ritae (rituals) or other gatherings within the sect.

Generally, only a Bishop or Archbishop holds the ability to definitively ascertain whether a vampire in their domain belongs to the Sabbat or not. In the case of nomadic packs, even this task becomes challenging. Furthermore, individual packs within the Sabbat often adopt their own unique symbols, gestures, or other methods of identification. For those members undercover, additional obscure and discreet means of signaling their identities or sharing information are employed.

Among the younger Sabbat, particularly those of Clan Lasombra, it has become fashionable to wear crucifixes in various forms, such as necklaces, earrings, or tattoos. The irony of being damned while displaying symbols of salvation brings great amusement to these vampires, especially if the bearer happens to be a pack "priest." However, older and more mature Lasombra regard this practice as irritating or even blasphemous, despite possibly wearing a cross themselves. They argue that neonates do not truly believe in their own damnation or in the immortal power of God over their souls.

Many neonates within the sect question the necessity of these elaborate espionage trappings, as the Sabbat's mission statement is to dismantle the Camarilla and openly rule over humans, discarding the Masquerade. Elders who survived the Inquisition dismiss such inquiries without providing satisfactory answers, and even bishops struggle to articulate a convincing response.

The prevailing attitude among Sabbat members is that being a True Sabbat is a matter of significance and distinction. They believe that not just anyone should be allowed to enter and claim all the rights and privileges of the Sabbat without proving themselves first. Additionally, owing to the pack structure of the sect, many members view themselves as a collection of gangs or neo-feudal warbands. They embrace initiation rites and other practices that foster a sense of uniqueness and specialness.

As one ascends in rank within the Sabbat, such symbols and displays become less common. The youthful packs' "us against the world" mentality gradually transforms into a more individualistic "me against the world" perspective. In order to survive long enough to attain higher positions and longevity within the sect, a vampire must learn to prioritize their own interests and fiercely fight for every advantage. Unlike the Camarilla, the Sabbat lacks a rigid hierarchy designed to promote or control the ambitions of its vampires. In the Sabbat, the only rank and title one holds are those they have the power to seize.

Both the Tzimisce and the Lasombra clans actively foster this competitive and cutthroat culture. It ensures that only the strongest, smartest, and most capable individuals rise to lead the sect, while the remainder serve as sustenance for their superiors' appetites. The concept of Monomacy, a duel to the death, can be suspended only during a Crusade. Nevertheless, the reckless charges and Wild Hunts that typically occur during such times tend to eliminate the slow and weak, naturally purging the Sabbat's ranks.

Countering this anarchic atmosphere is the Vaulderie, a powerful ritual bonding Sabbat packmates. Occasionally, a few elders who were once members of the same pack in bygone nights may work together and partake in the Vaulderie. Younger vampires, fighting side by side and living as a cohesive unit, develop an intense protective instinct for one another—otherwise facing dire consequences. If packmates cannot rely on one another or their loyalty is in question, the only thing preventing them from being torn apart lies in the Vinculum bond they share with their fellow pack members. In the dark world of the Sabbat, belonging to a pack can often be the sole lifeline these vampires possess.

### Ritae

The Sabbat places great importance on fostering loyalty and camaraderie among its members. In pursuit of this objective, the sect has established numerous rituals designed to strengthen the bonds within packs and the overall structure of the sect. The entire Sabbat adheres to a set of 13 Auctoritas Ritae, which are universally observed, while the Ignobilis Ritae exhibit significant variations in terms of number, subject matter, and practice from one pack to another. The official collection of ritae, along with their legitimacy and adherence to traditional standards, is determined during Synods convened by influential members of the sect.

The auctoritas ritae are observed by packs at specific times, such as during esbats (ritual gatherings at certain lunar phases), prior to engaging in sieges, or when initiating new members into the pack. On the other hand, the ignobilis ritae can take place at any time, typically at the discretion of the pack priest, who determines their appropriateness for specific occasions. These can include greeting or parting ritae, feeding ritae, ritae involving diablerie, and a wide range of other variations.

Most ritae within the Sabbat exalt the vampiric condition and aim to perfect it. Consequently, these rituals often involve cruelty towards both mortals and kindred alike. Many ritae have shamanistic or even koldunic origins, reflecting the diverse influences and practices embraced by the sect.

#### Auctoritas Ritae

##### The Binding

The Sabbat experiences nightly growth in strength, driven by their shared mindset and ambitious nature. Every member of the Sabbat, regardless of rank, participates in a ritual known as the Binding. This collective engagement and familiarity with the ritual serve to unite sect members, much like the Vaulderie. The Binding can be understood as a formal pledge of loyalty and allegiance to the Sabbat, where vampires swear their devotion to the sect. The ceremony acts as a solemn reminder of the fundamental reasons behind the Sabbat's existence.

The ritual commences with the recitation of the pack's personal interpretation of the Sabbat's creed. While there is no official written code, most Sabbat possess enough clarity of thought to compose a summary of the sect's doctrines. These interpretations can range from lengthy, detailed explanations to passionate, concise rallying cries for vengeance. The Binding ceremony takes place on the night of the Winter Solstice. In larger cities controlled by the Sabbat, nomadic packs from the surrounding area join with established local packs to participate. Ideally, a member of higher status, such as a bishop or archbishop, oversees this significant rite, surpassing the role of the pack priest. It is preferred that the ritual takes place near a beach, riverbank, or waterfall, symbolizing the unwavering nature of the sect. Water, representing the unstoppable force of the Sabbat, always finds a path around obstacles, just as the sect seeks to overcome their formidable progenitors. In the absence of such natural locations, a fountain can serve as a substitute. In times of desperation, a simple square of white cloth may be used. The presence of water or cloth signifies the indomitable spirit of the sect, emphasizing their determination to overcome any challenges. The ritual often concludes with the observance of the Vaulderie and the swearing of an oath to safeguard the secrets of the Sabbat until Final Death.

##### The Blood Bath

The Blood Bath ritual is conducted whenever the leaders of the Sabbat wish to acknowledge a vampire's claim to a title, such as bishop or cardinal, and formalize their new status within the sect. The purpose of this ceremony is to solidify the vampire's position and authority. It is expected that as many Sabbat members as possible, who will serve under the newly appointed leader, attend the ritual. Failing to do so without a valid reason is considered a significant disrespect towards the leader in question.

The ritual begins with the priest who is conducting the rite, followed by other sect leaders and Sabbat members, taking turns to approach the newly titled vampire. Each individual kneels before the vampire, expressing their endorsement or allegiance to them, and contributes a portion of their own blood into a large vessel. The newly titled vampire, in turn, offers praise and advice to each vampire present, emphasizing the benefits that the Sabbat can gain through the sharing of their wisdom. Subsequently, the vampire bathes in the blood that has been donated to the pool.

After the ceremony, all vampires in attendance partake in drinking from the bathing vessel. In some instances, the blood in the vessel is consecrated as a Vaulderie, further reinforcing the symbolic act. This act represents the willingness of the participants to accept and embrace everything that the new leader has to offer, demonstrating their unity and commitment to the collective goals of the Sabbat.

##### The Blood Feast

A Blood Feast is an integral part of any formal gathering within the Sabbat, with some Sabbat cities even holding Blood Feasts as frequently as twice a year, in addition to other events that call for such rituals. The Blood Feast serves a dual purpose: it provides sustenance to the vampires and serves as a means to express the Sabbat's insatiable hunger and desire to exist as the ultimate predator.

During the Blood Feast, captured vessels, which are usually humans, are suspended from the ceiling, bound to sculptures, or otherwise immobilized. They serve as a source of nourishment for all the vampires present, who indulge in feeding at their leisure. The feast itself is a combination of a social gathering and a structured ritual, and many Sabbat members make grand entrances, dressed in their finest attire.

Prior to the Blood Feast, a specially designated pack or hunting party collects the necessary victims, which can range from humans to even rogue vampires, on the night before the feast. There is much fanfare and excitement as the hunting party formally presents the victims to the highest-ranking Sabbat member present. The official receives each victim and expresses gratitude by kissing their forehead. The victims are then handed over to assistants who prepare them for the feast. The victims' hands and feet are bound together, and they are raised on chains to hang at head level, or they are tied (or nailed) to objects to prevent any movement.

On the night of the feast, ghouls or lower-ranking Sabbat members prepare the feast location by arranging the vessels. Once all the guests have arrived, it is considered impolite to arrive late, the priest, bishop, or archbishop leading the service conducts the ritual, dedicating the vessels to the Sabbat. The Cainites present at the gathering then proceed to bite open the victims and feed on their fresh vitae, often sealing the wounds afterward to avoid wasting blood. In some particularly extravagant Blood Feasts, resembling debauched blood orgies, vitae splatters everywhere, and the Sabbat members revel in carnal lust, immersing themselves in the blood and violence surrounding them.

Feeding styles vary greatly during the event. Many Lasombra and Toreador antitribu prefer to drain the blood into champagne flutes, while Brujah and Malkavian antitribu often choose to feed directly from the source. Generally, there is approximately one victim for every three vampires present at the feast. The presiding priest, bishop, or archbishop has the privilege of selecting the first victim to feed upon. Some Sabbat Cainites have faced formal censure from higher-ranking Sabbat members, including members of the Inquisition and Black Hand, for excessively relying on Blood Feasts. Mass kidnappings and the blood-soaked aftermath can attract the attention of vampire hunters, exposing careless vampires to potential danger.

##### Creation Rites

According to outsiders, Sabbat vampires are believed to be created through haphazard and brutal methods involving draining, feeding, being struck with a shovel, buried, and left to claw their way to the surface in a frenzied state. However, this is not always the case, and it is important to note that such methods do not constitute an actual Creation Rite. The "shovelhead method" is primarily used by the Sabbat during times of conflict, and it involves gathering victims, Embracing them with a minimal amount of blood, rendering them unconscious by hitting them with a shovel (to prevent immediate frenzy), and burying them in a mass grave. The newly Embraced vampires quickly awaken and must dig themselves out of the grave to satiate their frenzy, often at the expense of weaker vampires buried alongside them. This method is straightforward, relatively quick, and effective at eroding the victims' Humanity.

It is essential to understand that vampires created in this manner have not undergone their official Creation Rites. In fact, the Sabbat does not consider them fully-fledged vampires, and they are not hesitant to deploy legions of these frenzied creatures against their enemies. The notion that one becomes a vampire only after receiving the Creation Rites is viewed as hypocritical by the Sabbat, as they accuse elders of manipulating pawns while using waves of lesser Cainites in their own campaigns. The actual Creation Rites are far more significant, symbolizing the transition from insignificance to being a True Sabbat member. Only those who have proven themselves in combat or intrigue against the enemy and have undergone the Creation Rites themselves are eligible to select recruits for the sect.

The selection process for potential recruits is meticulous and can span several days, weeks, or even years. True Sabbat members carefully scrutinize potential recruits, assessing their conviction, determination, and physical prowess. After the Embrace, the new vampire can only undergo the Creation Rites once they have demonstrated their value to the sect, whether it be on the night of their Embrace or years later. The Creation Rites always take place in the presence of a priest and involve a simple ritual where the priest touches a flaming brand to the initiate's head and leads them in an oath of allegiance. However, the ceremony leading up to the Creation Rites varies widely and is determined by the sire of the Cainite. Some sire rituals may resemble gang initiations, involving physical beatings until the sire deems it sufficient, while Tzimisce ceremonies tend to be more formal, involving lineage recitations and praises of the sire. Some vampires may require no ceremony at all, deeming a vampire's performance as proof enough, while others may demand elaborate trials or engage in acts of depravity such as bestiality, kidnapping, murder, self-mutilation, and more.

The Creation Rites serve multiple purposes, both practical and symbolic. The exposure to flames helps the new Sabbat member overcome their fear of fire, while the ceremony educates them about the expectations and responsibilities of being a Sabbat member. Immediately following the Creation Rites, a Vaulderie takes place, binding the newly created vampire to their pack, their new immortal family.

##### Festival of the Dead

The Festival of the Dead takes place over the course of an entire week in March. It is a collective gathering of all Sabbat members in a city, with nomadic packs traveling to the nearest Sabbat-held city to partake in the festivities. The purpose of this festival is to revel in the vampiric existence, celebrating immortality by boldly confronting death and decay. The pinnacle of the celebration is a grand Blood Feast, and nightly Vaulderies are conducted among the gathered packs of the Sabbat. Each pack tailors their revels to their own preferences, resulting in a diverse array of celebrations with both unique elements and shared traditions.

Some packs engage in ritual scarification, while others participate in a haunting waltz around a bonfire, using corpses from graves or borrowed bodies from local morgues as dance partners. Certain packs may choose to reenact passages from the Book of Nod. Amidst the revelry, the bishops and archbishops observe with interest, encouraging their malevolent "offspring" to fully embrace the essence of being a vampire while indulging in their own blood-soaked and hedonistic excesses.

One popular event during the festival involves six Sabbat "contestants," each accompanied by a live human victim. The vampires employ various methods to dismember and kill their victims, aiming to inflict maximum suffering while minimizing blood spillage. The results are judged by a panel, and the winner earns the privilege of drawing the first blood in the nightly Blood Feast. Throughout the week, the Sabbat engage in socializing and indulging in vitae, freely hunting without concern for concealing their activities from mortal eyes. Mortals often become the targets of games, such as being pursued like foxes by the vampires. Anything that aligns with the vampiric nature is embraced during this celebration of immortality, and packs frequently mingle to exchange tales of war and craft secret plans of their own.

##### Fire Dance

To the majority of vampires, fire is regarded with fear, respect, and a desire to avoid it. However, the Sabbat view it differently. While they still harbor fear towards fire, they are not hesitant to unleash its destructive power upon their enemies. This fearlessness exemplifies the fanatical nature of the Sabbat. They willingly embrace something that is considered anathema to vampires and utilize it as a weapon, hoping it brings more harm to their foes than to themselves. To embody the essence of the Sabbat, one must confront and conquer the Rötschreck, the fear of fire. Moreover, their mastery of fire empowers them to wield this formidable element against others of their kind.

The ritual associated with fire, known as the Fire Dance, can be performed by Sabbat priests whenever a morale boost or rallying of the packs is deemed necessary. It is commonly conducted before War Parties, bringing together multiple packs to partake in the ritual. The Fire Dance serves as a test of courage, an expression of the Sabbat's commitment to free will. While pack members have the option to refuse participation, doing so exposes them to potential ridicule and disrespect from the rest of the pack, as their cowardice is perceived.

During the Fire Dance, the priest ignites a large bonfire in a secluded location, hidden from mortal eyes. Through the rhythmic beat of a drum, chanting, or both, participating Cainites enter a trance-like frenzy. They whirl around the flames, contort before them, and even prostrate themselves in front of the inferno. As the ceremony reaches its zenith, the vampires rave and chant, encouraging one another to leap through the flames. They perform extraordinary leaps, some executing aerial somersaults repeatedly until exhaustion overtakes them. The Fire Dance concludes when the last vampire present has jumped through the flames and collapses from the exertion of the frenzied activity.

##### Games of Instinct

The vampires of the Sabbat partake in a variety of sanctioned "games," overseen by their pack priests, to maintain their predatory instincts. These games encompass different styles and are practiced by various packs. The only shared element among these games is the presence of the priest, who officiates them, imbuing them with a sense of righteousness.

One such game is **Cops and Robbers**. It involves large packs or two individual packs. One team goes into hiding while the other pursues them, usually in neglected or abandoned parts of town where such activities go unnoticed. The objective of Cops and Robbers is to capture or disable (without killing) as many members of the opposing side as possible. Given vampires' innate resistance to harm, this proves to be a challenging task, and bullets are frequently exchanged during these games. The most effective way to incapacitate another vampire is to stake them. The team that renders the opposing side inactive emerges as the winner.

**Demolition Derby** is another game commonly played, often utilizing stolen cars since the vehicles rarely survive the ordeal. Starting from opposite ends of a street, parking lot, or drainage aqueduct, pack members ignite their cars and charge towards the other team's vehicle. Through intense collisions and destruction, one team eventually has to abandon their car or succumb to the flames; the first team to vacate their vehicle loses. Firing upon the opposing car is permitted, forming a strategic aspect of the game. Drivers can have a single passenger or sacrifice maneuverability for more firepower.

A particularly perilous game known as **Rousing the Beast** involves a one-on-one challenge. The participant must release a victim of a failed mass-Embrace from their grave. Selecting the burial site of a recruit who failed to dig themselves out presents its own challenges, as mass-grave Embraces typically occur during city sieges or crusades. The Sabbat vampire must excavate the deranged and ravenous former recruit from their earthen prison. Once the frenzied creature emerges, it becomes the participant's responsibility to immobilize and destroy them. Staking is the preferred method, while firearms are generally prohibited. Needless to say, this game of hand-to-hand combat is highly dangerous, and victory is not always guaranteed. It serves as a trial of both willpower and physical strength, forcing the vampire to confront their own creation and subsequent inhumanity.

The **Rat Race** is another popular sport within the Sabbat. A human is confined within a labyrinth-like structure, such as an abandoned factory or part of a sewer system. The human is armed with weapons capable of harming vampires, such as handguns, knives, blowtorches, or chainsaws. The participating vampires start at different locations within the maze, hunting the human while they desperately attempt to evade capture. The vampire who captures and drains the human first is declared the winner. While maiming competitors to ensure victory is encouraged, killing one's opponent is not the primary objective and is generally frowned upon. An alternative variant known as the Bat Race involves vampires exclusively. Pack members draw lots, and the unfortunate individual who receives the short straw becomes the prey. Understandably, this variant seldom concludes without resulting in Final Death.

Some particularly deranged or formidable packs engage in a game called **Dogtagging**. Armed with off-road vehicles, firearms, and tow cables, the vampires rampage into Lupine territories. The goal is to capture a werewolf, tag its ear using tags similar to those employed by cattle ranchers, release it, and escape before it returns with reinforcements. Certain packs even employ this method as a means to hunt and kill Lupines, believing that capturing the werewolf is sufficient, and allowing it to live could lead to future reprisals.

##### Monomacy

Among the headstrong and violent vampires of the Sabbat, conflicts and differences of opinion are inevitable. While most disputes are resolved through civil and rational means, some grievances run so deep that a more serious resolution is required. This is where the ritual of Monomacy comes into play. To an outsider, Monomacy may appear as a simple duel to the death, but in reality, it holds greater significance. Monomacy serves as the ultimate tool for the evolution of the Sabbat, as it purges the sect of the incompetent, allowing it to grow stronger. Monomacy holds a sacred status among Sabbat vampires who recognize that without strong leaders, their struggle against the Antediluvians is futile. Furthermore, the victor of a Monomacy typically consumes the loser through diablerie.

Monomacy is typically practiced among high-ranking members of packs. Many young Sabbat, driven by their violent and impulsive nature, fail to grasp the gravity of ritual combat to the death and would engage in it over trivial matters. As a result, the pack priest oversees the ritual, as they are more likely to understand the significance. A challenge is issued simultaneously to the rival and the pack priest. The priest then determines whether the grudge justifies Monomacy and whether they choose to preside over the ritual. The challenged vampire may decline, theoretically, but refusing a challenge often results in a significant loss of status and may lead to an unsanctioned duel later on, unless the challenger is deemed inconsequential.

If the participants in Monomacy belong to different packs, a neutral third party such as another pack's priest, bishop, or archbishop may need to be involved. The specifics of Monomacy vary widely, with no formal code dictating the choice of weapons, locations, or terms of victory. Most often, Monomacy duels are fought to Final Death in perilous or inaccessible locations such as iron foundries or atop skyscrapers. Whether the vampires are allowed to use weapons, Disciplines, or other assets is typically determined by the challenged vampire. Once the priest invokes the ritus, the combat begins, and the last vampire standing is declared the winner, followed by additional ritae and celebrations.

Since Monomacy is an auctoritas ritus, traditional weapons like swords and daggers are commonly used (if any), while modern weapons such as firearms are considered crude and distasteful. However, not all Monomacy rituals follow a straightforward path. Some disputes among the Lasombra clan have been settled on life-sized chessboards with living "pieces," and a rivalry between Tzimisce and Ventrue antitribu led to a Monomacy where they shot each other's ghouls until one competitor had none left standing (the Tzimisce emerged victorious). Monomacy has been employed to settle numerous Sabbat issues, including challenges to a pack leader's position, disagreements with a bishop's leadership, or disputes between rival pack priests over areas of influence. Many Sabbat members suspect that the regent of the sect earned her position by physically defeating her predecessor.

##### The Grand Ball

Among the 13 esteemed auctoritas ritae, the pinnacle of a Sabbat coven's ritual year is undoubtedly the Grand Ball. This grand event occurs on All Hallows Eve and is expected to be attended by all Sabbat members in the city. Nomadic packs travel to the nearest Sabbat city to partake in the festivities. The highest-ranking Sabbat member in the city oversees the affair, while the most renowned priest of the city initiates the celebration. The Grand Ball is typically held in a public venue such as a civic auditorium or a public park, ensuring that most of the revelry takes place within view of as many humans as possible. In fact, many Sabbat organize their Grand Balls to resemble raves or public festivals, sometimes even charging mortals for the sinister privilege of attending. Vampires spare no effort in creating an immersive party atmosphere, hiring bartenders and providing drinks and refreshments for their guests.

As a significant social event, the planning of the Grand Ball often falls upon the Ventrue and Toreador antitribu, Lasombra, and Tzimisce. In true high-society fashion, vampires compete with each other to don the most elaborate costumes. The most extraordinary and unconventional displays often come from elder Tzimisce skilled in the art of Fleshcrafting. It is not unheard of for a Toreador antitribu to collaborate with a talented Tzimisce "artist" to create a finely fleshcrafted face or costume for the occasion. Rumor has it that the regent herself once had 50 mortals transformed to resemble her at a Grand Ball, aiming to "be everywhere, talk to everyone, and leave an indelible impression."

Away from the public revelry, the Sabbat also conducts a consecrated Blood Feast during the Grand Ball. Referred to as the "kine-kegger" by the younger Sabbat, this feast takes advantage of the ball's public location. Victims for the feast often include vampire enthusiasts, intoxicated partygoers, and individuals masquerading as witches on Halloween night. These victims are lured to the feast under the pretense of attending an exclusive social event, unaware of how fleeting their honor truly is. Other sources of vitae for the blood feast may include retainers or ghouls from within the Sabbat covens who are deemed expendable or too dangerous to keep alive.

The main event of the Grand Ball, commencing at midnight, is the reenactment of a legendary or historical vampire event. This stage performance could range from the biblical account of Cain slaying Abel to dramatic interpretations of signs and omens related to Gehenna. The play is entirely organized, acted, and choreographed by a group of vampires, although there may be "audience participation" in events depicting sacrifice or feeding. The "guest actors" are swiftly removed or discreetly disposed of after their appearance.

Following the final act of the historical play, all Sabbat members proceed to the Blood Feast for a unique version of the Blood Bath. On this night, the archbishop immerses themselves in the vitae, symbolizing the sect's power and vitality. The ritual begins with the blood of the suspended victims flowing freely into an ornate receptacle where the archbishop reclines. Each vampire in the coven contributes their own vitae to the bath, first bleeding into a ceremonial Vaulderie vessel and then pouring it into the bath. The archbishop performs various rituals and incantations throughout this process, although the specifics may vary from city to city. It is rumored that the Grand Ball Blood Bath bestows certain powers upon the archbishop until the next sunrise, such as the ability to perceive the realms of the deceased.

At the conclusion of the Blood Bath, all Sabbat members in attendance engage in a frenzied dance of undeath, accompanied by deafening music and insatiable drinking from the archbishop's bath, the hanging vessels, and from each other. Many participants succumb to frenzy, driven by the intensity of the dance and the sensory stimulation of blood saturating the floor, clinging to the walls, and splashing from the carpets as dawn approaches. Once the night's revelries come to an end, Sabbat ghouls take charge of the cleanup. Any loose ends or potential issues are swiftly addressed over the following nights through methods such as death, the Discipline of Dominate, or even the Embrace, depending on the nature and significance of the individuals involved.

##### Sermons of Caine

Within the Sabbat, there are differing attitudes towards the Book of Nod. Some members hold its knowledge in high regard, considering it a significant part of their identity. On the other hand, there are those who remain oblivious to or dismissive of the book, emphasizing their role in the Sabbat as perpetual warriors driven by war and violence. However, for those who take their origins and the story seriously, there is a practice of congregating to listen to sermons that recount their history, serving as a reminder of their identity and purpose. These sermons play a crucial role in reinforcing their loyalty to the sect and its ideology.

During these gatherings, pack members take turns reciting passages from the Book of Nod, while the others form a semicircle, holding lit candles and engaging in meditation upon the words spoken. Following the sermons, some packs may engage in the Vaulderie, while others, especially those inclined towards intellectual pursuits, partake in intense discussions and deliberations. These conversations often revolve around the passages recited during the ritual, sometimes continuing until the break of dawn.

Vampire history, particularly regarding ancient legends tied to Cainite ancestry, largely exists in the form of an oral tradition. Physical copies of the Book of Nod are scarce, if they exist at all. Moreover, unanimous agreement among Sabbat packs on the precise wording of specific passages is rare. The sect remains divided on this issue, with some Sabbat members believing that as long as the essence and spirit of the Book of Nod are preserved, the exact wording is irrelevant. In contrast, others insist that for the sake of unity, a standardized version of the book should be established and adhered to by all Sabbat. Naturally, this division results in a wide range of individual stances on the matter, spanning from vehement support on opposing ends of the spectrum to a profound indifference towards any interpretation that deviates from one's own pack's perspective.

##### The Vaulderie

The vampires of the Sabbat approach their nightly struggle with utmost seriousness, and they brook no dissent within their ranks. From the lowliest new recruit to the highest-ranking priscus, loyalty among Sabbat members is ensured through a violent ritual known as the Vaulderie. Although the Vaulderie bears some resemblance to a blood bond, its intent and function differ significantly. The Sabbat staunchly reject voluntary blood bonds, considering them tools used by elders to enslave their progeny. Instead, they swear the Vaulderie to each other, forging bonds within the pack itself and, by extension, to the greater cause of the Sabbat.

Those unfamiliar with the intricacies of the Vaulderie perceive it as a simple act of mingling and drinking vampire blood from a vessel. However, the truth is far more mystical. To initiate the ritual, the priest wields a specific tool dedicated solely to the Vaulderie, such as a small knife, a silver straight razor, or an awl. Many packs employ elaborate ritual bloodletters adorned with engraved patterns of swirls, spirals, or droplets. The priest then cuts her own wrist and bleeds into a vessel, passing the cutting implement to each Sabbat member present. Each member pierces their own flesh and adds their blood to the chalice. The vessel circulates among the pack once more while the priest recites an incantation, sanctifying it as a dread sacrament. Each member partakes of the vessel, consuming its contents.

Vaulderies can occur at any time, preceding assaults, during significant Sabbat gatherings, during the initiation or Creation Rites of new members, and almost invariably during pack esbats. This ritual serves as the bedrock of the sect's ritae, and it is held in the highest reverence. Its outcome is known as a Vinculum, a blood-tie that binds every member of the pack together, fostering mutual loyalty and bolstering pack morale. Due to the mystical nature of the Vaulderie, however, Vinculi are imperfect. The intensity of the bond between pack members may vary from one night to the next. Vinculum ratings can change each time the ritual is observed.

The Sabbat's survival and preservation of its limited organization and dogma heavily rely on the Vaulderie. Without it, the sect would likely crumble under its own weight and the endemic chaos and anarchy it engenders. The loyalty and camaraderie fostered by the ritual are indispensable. Those who refuse or oppose the Vaulderie face disfavor from their fellow Sabbat members. Vampires who decline to partake in the Vaulderie at least once a month may be subjected to ostracism from the pack at best, or they may become vessels for Blood Feasts or face outright destruction at worst.

##### The War Party

The Sabbat thrives on the practices of diablerie and the destruction of elders, and a dangerous ritual facilitates these urges. War parties are formed, consisting of multiple packs that compete for the blood of a targeted non-Sabbat elder. Hunting these powerful elders is not a task taken lightly, and the Sabbat attempts to tip the scales in their favor by sending numerous packs against the enemy. While packs within the War Party may compete for the privilege of killing and diablerizing the elder, they rarely engage in deadly conflict with each other, reserving their violence solely for their intended target.

Before embarking on a War Party, the participating packs gather and engage in celebratory rituals. This may involve performing the Fire Dance, listening to the Sermons of Caine, and partaking in a Blood Feast or Vaulderie. The leader of the War Party, typically the most accomplished or highest-ranking priest among the packs (although political War Parties may be initiated by bishops or other titled officials of the sect), presents the challenge to the assembled packs. Standing before each pack's leader, the chief poses the question, "Do you willingly join this war and embrace this noble cause, relentlessly pursuing the spilling of our enemy's blood?" The leaders respond with a resounding "We do!" Only after the packs have committed themselves to the hunt does the chief reveal the identity of their target. A pack suffers great humiliation if it withdraws from the challenge after making a commitment to this perilous game. Throughout the rest of the night, the vampires revel and prepare themselves for the hunt that awaits them the following evening.

The War Party sets out in pursuit of their prey on the night following the challenge, marking the beginning of the hunt. Sabbat vampires on this warpath stop at nothing to bring down their target. They engage in killing, burning, smashing, and destroying anyone or anything that obstructs their path to the prey. In fact, when invading the victim's haven, the Sabbat may disregard hallways, doors, or passages, instead bursting through walls to reach the inner sanctum. Competition for the elder's blood is fierce during the War Party, but the Sabbat typically recognizes the claim of the first vampire to sink their fangs into the victim. Those who contest this claim often face the wrath of the claiming vampire's pack and are usually forced into submission. However, merely biting the elder does not guarantee victory, as few elders willingly surrender their blood. Once the pack locates the elder, an epic battle often ensues, unless the elder manages to escape or persuade the ravenous Sabbat to spare them. It is not uncommon for entire city blocks, where elders had established their havens, to be reduced to ruins during the chaos, as the formidable powers of the damned wreak havoc on their surroundings. War Parties frequently bring Camarilla and Sabbat vampires into conflict, as many of the Sabbat's targets are members of the Camarilla. Nothing short of Final Death can deter the packs from achieving their goal, resulting in significant property damage, attacks on other Camarilla vampires or anarchs, and general brawling. Occasionally, sabotage of another pack may occur, but such tactics are typically diversionary and seldom intended to cause severe harm.

The victorious pack is the one whose member consumes the elder's blood first. The target, whether undead or dead, or a recognizable part of the target, must be brought back to the place where the challenge was accepted. The chief of the War Party acknowledges this trophy and offers her blessing to the winning pack. Once the chief recognizes the victor, all debts are settled, and another celebration ensues.

##### The Wild Hunt

Betrayal is one of the gravest offenses within the Sabbat, and the sect takes great measures to safeguard its secrets. When a member divulges sect information to the enemy, they face severe punishment. If a Sabbat leaks crucial information, a priest may decree a Wild Hunt. The Wild Hunt bears resemblance to a blood hunt but concludes with the eradication of the treacherous Sabbat member and anyone, be it Kindred or mortal, who possesses knowledge of the exposed information. Sabbat members from all across the territory are summoned and expected to participate. Nothing obstructs the path of a Wild Hunt. Naturally, the severity of the Wild Hunt varies depending on the traitor involved. Packs are responsible for maintaining order within their ranks, while high-profile turncoats draw the attention of archbishops, prisci, cardinals, and their respective followers. The necessity to eliminate those who have acquired forbidden knowledge or have passed it on is paramount. This is done in a manner that leaves no doubt about the Sabbat's intolerance for such breaches of trust. The priest gathers the local Sabbat and formally initiates the hunt, often following a similar procedure to that of a War Party. Once apprehended, the offending Sabbat member is immobilized and staked. They are brought before the ductus and priest (or bishop, etc.) who outline their crimes to their packmates. The pack then subjects the traitor to torment in various ways deemed suitable—methods such as hot irons, Vicissitude, and mutilation are the more conventional forms of retribution a righteous pack can inflict upon a traitor. Ultimately, the pack extinguishes the traitor's life by throwing them, still staked, onto a consecrated burning pyre. This act is often accompanied by a recitation from the Chronicle of Caine found in the Book of Nod, serving as a reminder that unity is crucial for overcoming their enemies and that internal mistrust undermines the foundation of the Sabbat. Following the traitor's demise, the Sabbat pursues those who possess knowledge of the secret or were involved in the betrayal. Sabbat justice is unwavering, and the sect will stop at nothing to ensure its security. Naturally, it is impossible for the Sabbat to be aware of every minor (or even major) secret that slips through the cracks. Frustration over this reality often exacerbates the consequences for those who are apprehended.

### The Purchase Pact

"Let it be know that forthwith, the Sabbat exists as a free entity, though the price of that freedom comes in the form of the sacrifice of certain rights. On this, the 19th of September, 1803, all Sabbat of good faith and conscience do hereby suspend all grievances with other Sabbat. Any Sabbat found in open violation of this agreement — e.g., any Sabbat making open war on another for the purposes of his own betterment at the expense of the sect — is hereby declared forsaken, and may be hunted for the blood in his veins. Such abandonment must be pronounced by a duly recognized bishop, archbishop or other elder member of the sect. In this we are united. In this we are Sabbat.

Signed, Regent Gorchist

Witnessed,

Cardinal Radu Bistri

Priscus Livia Boleslav Czernzy

Archbishop Enrique Albertos Marquez

Bishop Federic Montaigne"

### Code of Milan

**I.** The Sabbat shall remain united in its support of the sect's Regent. If necessary, a new Regent shall be elected. The Regent shall support relief from tyranny, granting all Sabbat freedom.

**II.** All Sabbat shall do their best to serve their leaders as long as said leaders serve the will of the Regent.

**III.** All Sabbat shall faithfully observe all the Auctoritas Ritae.

**IV.** All Sabbat shall keep their word of honor to one another.

**V.** All Sabbat shall treat their peers fairly and equally, upholding the strength and unity of the Sabbat. If necessary, they shall provide for the needs of their brethren.

**VI.** All Sabbat must put the good of the sect before their own personal needs, despite all costs.

**VII.** Those who are not honorable under this code will be considered less than equal and therefore unworthy of assistance.

**VIII.** As it has always been, so it shall always be. The Lextalionis (*Blood Hunt*) shall be the model for immortal justice by which all Sabbat shall abide.

**IX.** All Sabbat shall protect one another from the enemies of the Sect. Personal enemies shall remain personal responsibility, unless they undermine Sect security.

**X.** All sect members shall protect Sabbat territory from all other powers.

**XI.** The spirit of freedom shall be the fundamental principle of the Sect. All Sabbat shall expect and demand freedom from their leaders.

**XII.** The ritus of Monomacy shall be used to settle disputes among all Sabbat.

**XIII.** All Sabbat shall support the Black Hand.

#### Addenda

Statutes added to the revised Code of Milan:

**XIV.** All Sabbat have the right to monitor the behavior and activities of their fellow Sect members in order to maintain freedom and security.

**XV.** All Sabbat possess the right to call a council of their peers and their immediate leaders.

**XVI.** All Sabbat shall act against Sect members who use the powers and authority the Sabbat has given them for personal gain at the expense of the Sabbat. Action shall be taken only through accepted means, approved by a quorum of Prisci.

## Organization

The Sabbat perceives itself as the formidable army of Caine, and as a result, it maintains a tight organizational structure, far more structured than the relatively anarchic Camarilla. The Sabbat primarily consists of the Tzimisce and Lasombra Clans, along with numerous antitribu from Clans that are typically independent or associated with the Camarilla.

While Sabbat vampires can embrace childer in the usual manner and are discerning in their choices, during times of war, they often resort to Mass Embraces to quickly gather a supply of shock troops. Unfortunate individuals subjected to these Mass Embraces, known as "shovelheads," are forcefully embraced and buried. Once they emerge from the ground, they are typically disoriented and aggressive, promptly directed with the rest of the Mass Embrace to engage the enemy. The majority of shovelheads do not survive their initial weeks, as they are regarded as False Sabbat and hold no respect within the sect. Only after repeatedly proving themselves are they considered for full membership and undergo the Creation Rites to become True Sabbat. Childer who are intentionally chosen for the Embrace often receive instructions from their sire at an earlier stage.

At the core of Sabbat organization lies the pack. Sabbat packs are groups of 3-10 vampires who are bound together through the customary blood-sharing rituals of the cult. Within a pack, there is a ductus who serves as the pack's war leader, and a pack priest who reminds the pack of their obligations to Caine. Additionally, pack members are bound to one another through a vinculum, a form of communal blood bond created through the blood-sharing ceremonies. Packs typically occupy communal havens, as the Sabbat rejects societal norms and relies on artificial loyalties enforced by the vinculum, thus diminishing the need for privacy.

### Hierarchy

Beyond the pack structure, the Sabbat employs a system of hierarchical titles that intentionally satirize the titles used in the Catholic Church. Bishops hold authority over multiple packs and may also have specific areas of responsibility. Overseeing the Bishops are the Archbishops, who generally hold positions similar to Princes in a city. Sitting above the Archbishops are the Cardinals, who have jurisdiction over large geographic regions, such as Canada or the Eastern Seaboard. The Cardinals form the Consistory, which acts as the governing body responsible for selecting the Regent. Assisting the Regent, Consistory, Archbishops, and other leaders are the Prisci, a group consisting of elders and respected Sabbat members who serve in advisory and judicial capacities.

To enforce their directives, the higher ranks of the Sabbat rely on agents commonly known as Templars or Paladins, depending on their specific rank within the hierarchy. These individuals act as enforcers and carry out the will of the higher-ranking Sabbat members.

**Sabbat Political Hierarchy**

* False Sabbat
* True Sabbat
* Ductus
* Pack Priest
* Templar (or Paladin)
* Bishop
* Archbishop
* Priscus
* Cardinal
* Regent

These titles within the Sabbat are formally recognized, but they also involve a certain degree of self-selection. While the Sabbat does have a ritual for officially acknowledging the ranks of Bishop and higher, any Sabbat member can claim a title and attempt to defend it. However, the higher the rank being claimed, the greater the likelihood that the claimant will meet a gruesome fate. The Prisci, in particular, are chosen exclusively by other Prisci, maintaining an internal selection process.

Like other vampire organizations, the structure of the Sabbat ultimately succumbs to the influence of power. While most Sabbat members belong to packs, elder Sabbat are more inclined to live and operate without packmates. At the higher echelons of the organization, the distinctions between Camarilla and Sabbat elders become less significant, regardless of the apparent differences observed on the front lines.

A significant number of young Sabbat members reject the use of titles and honorifics, considering them outdated remnants of the aristocratic nights of old. Surprisingly, even some of the more radical elder members of the sect share this sentiment. They question how the Sabbat, which stands against elder oppression, can justify holding onto titles that imply distinctions among its own ranks. However, despite these opinions, nearly all Sabbat members are familiar with the titles and the appropriate forms of address. Ignorance of such matters carries the risk of potential embarrassment or even graver consequences.

### Factions

The Sabbat is a diverse and discordant group that places great value on personal freedom above all else. Amidst the chaos of the Sabbat, it is not uncommon to find members aligned with various factions within the packs, although not all Sabbat members align themselves with a particular faction.

#### **Loyalists**

The Loyalist faction of the Sabbat represents rebellious vampires who value personal freedom. While they believe in being their own masters and having the liberty to pursue their desires, other Sabbat members often view them as anarchists or self-centered individuals. Although Loyalists refrain from extreme actions due to the consequences, they are not highly respected by their peers.

The Loyalists criticize the Sabbat for deviating from its original ideals and claim to carry on the legacy of the anarchs and antitribu. They argue that the sect has lost control and that both packs and elders lack power. Loyalists have a diverse membership without formal structure, and their status is earned through defying elders and engaging in daring acts.

Although the Loyalists lack significant influence in Sabbat politics, their numbers are increasing. Some elders dismiss them, but cautious vampires acknowledge their potential and point to examples such as the rise of the Panders as evidence of the capabilities of young Sabbat members.

#### **Moderates**

The Moderates faction opposes the increasing strictness and imposition of rules within the Sabbat. They criticize edicts like the Purchase Pact and the revised Code of Milan, which they believe infringe upon the rights of individual Sabbat members for the benefit of a select few.

While not as fervent as the Loyalists, the Moderates resist the imposition of regulations that they deem unfit for vampires. They navigate between the ideologies of the Loyalists and the conservative Status Quo, recognizing the need for order and structure but questioning arbitrary codes that lack tangible benefits. Moderates generally comply with orders regarding sieges and crusades but are not hesitant to question superiors if they perceive an order as foolish or reckless.

The Moderates encompass a diverse membership, drawing members from various clans and bloodlines within the sect. Although possessing some political influence, the shifting allegiances of its members and their tendency to lose interest in political debates reduce the faction's overall power to a relatively minor status.

#### The Status Quo

The Status Quo faction within the Sabbat is content with the current state of affairs. Comprised of Lasombra, Tzimisce, and influential members of the Black Hand, they believe that change is futile in the eternal conflict of the Great Jyhad. They support Lasombra leadership and prioritize internal stability to project strength to the Camarilla.

The Status Quo argues that recent successes in the Sabbat's war efforts demonstrate that things are progressing as intended, dismissing the need for radical change. They do not seek to increase their own power but are wary of excessive demands from Loyalists and concerned Moderates, which can stir unrest within the sect. Instead, they seek a compromise to maintain harmony.

While many Sabbat leaders align with the Status Quo, they are not depicted as tyrants or megalomaniacs. These leaders have earned their positions through merit and often employ persuasive language, respecting the rights of those under their command or at least feigning such respect to achieve desired outcomes.

#### The Orthodoxy

The Orthodoxy faction within the Sabbat advocates for the strengthening of religious aspects within the higher ranks of the sect. They believe that deviating from religious principles would invite divine retribution. The Orthodoxy emphasizes a strict, uncompromising stance towards heretics and promotes the authority of the Pack priest over the Ductus.

Members of the Orthodoxy faction prioritize religious adherence and view it as a cornerstone of the Sabbat. They perceive themselves as guardians of the sect's faith and defenders against any perceived threats to its religious integrity. This faction opposes any compromise or dilution of religious teachings and rituals.

While the Orthodoxy faction holds significant influence within the Sabbat, their views are not universally embraced. Other factions may see their rigid adherence to religious principles as extreme or dogmatic. Nonetheless, the Orthodoxy faction continues to advocate for a steadfast commitment to religious values and the maintenance of strict hierarchy within the Sabbat.

#### Ultra-Conservatives

The Ultra-Conservatives faction of the Sabbat primarily consists of the oldest members, particularly those from Clans Lasombra and Tzimisce. They advocate for centralization and authoritarianism, aiming to transform the Sabbat into a formidable military force against the Antediluvians and the Camarilla.

According to the Ultra-Conservatives, the era of freedom has ended, and the impending Gehenna necessitates stabilizing the Sabbat to prevent its complete failure. Ironically, they support the inclusion of the Panders, hoping to utilize them during the approaching apocalypse.

The Ultra-Conservatives favor strong leaders and endorse Monomacy, a ritualistic practice of duels to remove weak leaders. While the Black Hand, a secretive sect within the Sabbat, appears to be leaning towards support for the Ultra-Conservatives, they remain typically silent on the matter.

Younger vampires often view the Ultra-Conservatives as old and self-serving individuals, more interested in settling personal grudges than preventing Gehenna. Others consider them fanatical doomsayers, fighting an imagined war against invisible enemies due to their vampiric senility. When confronted with differing opinions, the Ultra-Conservatives promptly refer to the Book of Nod, citing the signs and omens that supposedly indicate the impending awakening of the Antediluvians.

#### Others

In addition to these factions, there are other groups within the Sabbat. The Elders of the Old Clan Tzimisce joined the Sabbat primarily to secure their own peace and avoid the disturbances caused by fledglings. The Pander Movement, humorously referred to as "total political whores," support any faction that supports them or aids in increasing their own "legitimacy." The Order of St. Blaise, a clerical order within the Catholic Church, serves as the Sabbat's intermediary with the Catholic clergy.

### The Black Hand

The Black Hand is a unique faction within the Sabbat, comprising vampires from various clans, with a significant presence of Assamite and Gangrel antitribu. They prioritize freedom and act as a special militia for the Sabbat leadership, specializing in warfare and employing tactics ranging from intelligence gathering to assassination and direct combat.

The Black Hand operates through small, focused units or packs, rarely acting as a whole. Sabbat leaders activate them for assaults on Camarilla-held cities or ongoing sieges. The faction is known for its terror tactics and disregard for the Masquerade. While their loyalty to the Sabbat is unquestionable, some Sabbat elders fear that the Black Hand could attempt a coup if kept active for too long.

Membership in the Black Hand is prestigious, and high-ranking members select candidates individually based on their martial skills and dedication. Prospective members undergo rigorous trials and ordeals to test their endurance, strength, willpower, cunning, and martial abilities. Accepted members receive a mystical sigil branded on their right palm, marking them as true members of the Black Hand and binding them to the faction's call.

The Black Hand is led by the Seraphim, a high military council, with four members directly answering to the regent. Beneath them are dominions, who organize regiments of Black Hand warriors, and lower-ranking officers and soldiers who conduct operations. Many within the Sabbat credit the Black Hand with maintaining the sect's cohesion during difficult times.

However, the Black Hand has faced criticism for its relatively quiet activities in recent years and its seemingly limited visible assistance in the Sabbat's war efforts. Some question the faction's usefulness and utility within the sect.

### Sabbat Inquisition

The Sabbat Inquisition is a powerful faction within the Sabbat that draws inspiration from the mortal Spanish Inquisition. Its main purpose is to identify and eliminate heretics and infernalists within the sect. Initially formed to target followers of the Path of Evil Revelations who had infiltrated the Sabbat, the Inquisition has achieved significant success in recent years, earning a reputation for its ruthless methods.

The Inquisition has doubled in size, now consisting of 30 trusted and respected members of the Sabbat. Inquisitor cells travel across Sabbat territories, conducting interrogations and delivering punishments to accused Sabbat members. The faction is known for its cruel interrogation techniques and brutal punishments, which involve branding, burning, dismemberment, and physical abuse. Vampires proven guilty of infernalism face a slow and agonizing Final Death accompanied by torturous torments.

The Inquisition also wields political power within the sect, capable of deposing bishops, archbishops, pack priests, and ducti. While it has the potential to become a political tool, the Inquisition's devout members resist manipulation attempts. Despite its effectiveness, the Inquisition has few allies within the Sabbat, as many bishops and archbishops resent its disruptive presence and scrutiny of all Cainites in a given city.

Inquisitors prefer to operate discreetly, catching individuals off-guard to prevent them from hiding or evading their investigations. They question and accept accusations from anyone within the sect, often relying on evidence to support their actions. Inquisitors employ intimidation tactics and are regarded with a mixture of respect and fear by other Cainites, recognizing the power they hold over their unlife.

There are rumors of a rivalry between the Sabbat Inquisition and the Black Hand. Members of one faction are explicitly prohibited from joining the other, and some believe that the tension arises from the Inquisition's recent successes and the perceived ineffectiveness of the Black Hand.

### Heresies

Not everyone utilizes absolute freedom wisely within the Sabbat. Certain packs are enticed by false ideologies such as the Path of Lilith or other Paths of Enlightenment that advocate submission to paternal figures, like the Path of Typhon or the Path of Blood. Others succumb to the allure of Infernalism, whether through the Path of Evil Revelations or due to misplaced ambition and curiosity. The Sabbat Inquisition diligently strives to bring these heretics to justice, yet the nomadic nature of many packs makes it challenging to completely eradicate such heretical beliefs. Some dioceses unknowingly harbor heretics, who then disseminate their teachings to unsuspecting Shovelheads. Due to the threat these groups pose to the foundational Faith of the sect, they are dealt with severely.