Update 4.0.6

*Warning: This is an unverified update page! Until the proper, official patch notes are released by Danius himself, this page is not final and may contain missing information.*

*This information is also coming from a Beta Tester, which is pretty limited at best.*

## General

• itch.io now provides a downloadable Windows version if you can't use Steam.

• With this patch come 2 Ocean-themed skins, made by Ignisso and C.Blossom, which are going to be distributed for free on Discord soon.

• This patch also features a huge visual overhaul of the asset style, inspired by Conjurador, and a new game logo. Additionally, the gold shrine was reworked, removing the jump pads in the middle of the map. **Alvar**, **Belle** and **Prim** got some changes, and patch notes with more details are yet to come.

• The new and improved custom created chat is now implemented! This chat now features colors.

* White: Players in the menu, or players in a match if you're not playing with/against them.
* Blue: **Your** color when in a match. (Appears White to those not in the match, and appears Red to your Opponent)
* Red: Your **Opponent's** color when in a match.
* Yellow: A special chat color reserved for Danius, the developer.

### Game Interface

• Reworked game backgrounds.

• Adjusted P2 lane distance to middle.

• Added pixel range measurement in the tutorial map.

• Added a portal in the Tutorial map that instantly bringing you to the right side.

### Game Mechanics

• Gold per Coin: 25 Gold → **15 Gold**

• Damage Growth per Level: +8 Damage → **+4 Damage** (Max: +72 Damage → **+36 Damage**)

• Coin Requirement per Level: 4/6/8/10... (+2 Coins) → **4/5/6/7... (+1 Coin)**

• Healing Rune Changes

* Healing: 8% Missing Health every 0.5 seconds for 3 seconds → **5% Missing Health + 10 Health every 0.5 seconds for 4 seconds**
* +35 Speed Buff still lasts for 3 seconds.

• Gold Shrine Changes

* Gold Shrine now provides **2 coins for each capture** (25 Gold → **30 Gold per Capture**)
* Gold Shrine storage Cooldown: 15 sec → **20 sec** (Maximum of 5 Charges)

### Visual Changes

• Added Speed/Slow particle effects.

• Added Snow particle effects to  I'ceat's L.

• Replaced  Absorbing Wand and  Burning Rod's item art with the new ones that C.Blossom made.

### Bug Fixes

• Fixed bushes not going transparent.

• Fixed jungle bush-platforms, making it easier to walk down from them. (also fixes the Stuck Bot bug)

• Fixed a bug with  Bunninja's L not recasting on Mouse (and on Keyboard using Shift).

• Fixed a bug with  Prim's K moving towards where Prim is facing and changing directions mid-cast.

• Fixed a bug with  Hunting Crossbow's bonus damage not being added to the champion's base damage.

## Minion Balancing

### Archer Minions

* Damage to Champions: 14 → **10**
* Damage to Minions: 25 (unchanged)
* Damage to Tower: 14 → **20**

### Melee Minions

* Damage to Champions: 10.5 → **6**
* Damage to Minions: 25 (unchanged)
* Damage to Tower: 14 → **20**

## Movement Speed Balancing

*Making speed a bit more consistent*

* Bunninja: 70 → **60**
* Prim: 65 → **60** (got a better speed bonus on collecting ball for compensation)
* Belle: 65 → **60**
* Kira: 65 → **60**

## Champions

Alvar

Nerfed base Health and Movement Speed

Switched J1 and J2, Reworked K, and Buffed L Damage

*Made him less slippery and tanky, while at the same time giving him some better option to attack the enemy from the lane.*

Stats:

* Base Health: 800 → **750**
* Base Movement Speed: 70 → **65**

 J (Switched J1 to J2 and vice versa):

* Now has a Self Slow of -15 Speed.
* J1: ~~On-hit Slow~~ → **none**
* J2: ~~On-hit Speed Buff~~ → **none**
* J3: Dash Duration - 0.085 sec → **0.16 sec** (Now acts as a *Dash Attack*)

 K:

* Hitbox adjusted
* Damage: 150% → **130%**
* Dash Speed: 100 Speed → **45 Speed**
* Dash Duration: 0.175 sec → **0.7 sec**
* Dashing makes you stay in mid-air (No Gravity)
* ~~Speed Buff after Dash~~ → **none**

 L:

* Damage: 175% → **180%**

Belle

Nerfed base Movement Speed and Attack Speed

Buffed J Range, Shifted K Damage, and Buffed K Stun and L Explosion Damage

Nerfed K Range, and Decreased L Duration

Stats:

* Base Movement Speed: 65 → **60**
* Base Attack Speed: 1.30 → **1.00**

 J:

* Range: 75 px → **85 px**

 K:

* Damage: 150% + 150% → **200% + 50%**
* Snap Stun: 0.55 sec → **1.25 sec**
* Range: 130 px → **110 px** (Max attach range = **140 px**)

 L:

* Explosion Damage per Seed: 100% → **115%**
* Duration before Exploding (on ground/not attached): 2 sec → **1 sec**

Flin

Changed Passive and K Arrow Speed and Acceleration

Reworked L

**Passive**:

* Hitting J removes one mark and deals 40% of your base Damage as bonus damage. Hitting the 3rd mark deals 80% of your base Damage as bonus damage. (Removed Stun)

 K:

* Arrow Speed (Uncharged): 225 → **200**
* Arrow Acceleration Speed per Second (Charged): 100 → **150**

 L **Rework**:

* Flin now rapidly fires 4 arrows in a volley instead of 3 arrows simultaneously.
* Arrows are not destroyed when hitting a platform.
* Damage per Arrow: 60% → **70%** (240% → **280%** if all 4 connect)
* Cooldown: 5 sec → **8 sec**

I'ceat

Buffed K Damage, but Increased K Cooldown

Buffed L Overall, but Decreased Slide Duration and Ice Trail Duration

 K:

* Damage per Shard: 100% sec → **120%** (300% → **360%**)
* Bonus Damage: 125% → **120%**
* Cooldown: 5 sec → **8 sec**

 L:

* Minimum Damage per Second: 75% → **125%**
* Minimum Ticks per Second: 3 ticks/hit → **5 ticks/hit** (1 tick per 0.2 sec)
* Slide Duration: 0.6 sec → **0.5 sec**
* Ice Trail Duration: 2.75 sec → **1.5 sec**
* Cooldown: 6 sec → **4 sec**

Kira

Nerfed base Attack Speed by a little

Buffed K Damage and L Dash Speed

Increased L Cooldown, and Decreased Normal L Return Delay

Stats:

* Base Attack Speed: 1.25 → **1.20**

 K:

* Damage per Missile: 80% → **90%**
* Void Missiles ~~appear from Spell Book~~ → **appear from Kira**

 L:

* Dash Speed: 300 → **375**
* Normal L Return-Delay: 1.5 sec → **1.2 sec**
* Cooldown: 9 sec → **11 sec**

Kumihu

Nerfed base Attack Speed, but J is Smoother to Use

Buffed K Damage, and gave L a new animation and some changes (still the same)

Stats:

* Base Attack Speed: 1.40 → **1.10**

 K:

* Damage: 140% → **145%** (280% → **290%** if it hits twice)

Prim

Nerfed base Attack Speed

Reworked K, Increased L Pull Duration, but Nerfed L Damage

Stats:

* Base Attack Speed: 1.00 → **0.85**

 K:

* Fixed changing direction during casting
* Now moves the ball towards where you're facing, even when not attached to you.
* Damage: 170% → **200%**
* On-Hit Slow: -20 Speed → **-10 Speed**
* Max Cast Range: **80 px** (Return Threshold = **125 px**)

 L:

* Damage: 225% → **175%**
* Pull Duration: 1 sec → **1.5 sec**

Sparrow

Enhanced J Animation Speed slightly decreased.

Hitbox now expands just as how it would look like in the animation.

## Items

### Armor

 **Wooden Coin**

* Bonus Regeneration: 1 HP/sec → **2 HP/sec**

 **Holy Defender**

* Bonus Regeneration: 1 HP/sec → **2 HP/sec**
* Price Cut: 550 Gold → **450 Gold**

 **Absorbing Artifact**

* Bonus Regeneration: 2 HP/sec → **4 HP/sec**
* Price Cut: 550 Gold → **450 Gold**

 **Plate Shirt**

* Bonus Health: 80 → **120**

 **Frosting Plate**

* Bonus Health: 240 → **200**
* **Additional Passive**: Deals 10 Damage to the enemy champ that basic attacks you
* Passive Slow Debuff: -20 Speed → **-10 Speed**
* Passive Slow Duration: 1.5 sec → **1 sec** (stacks)
* Price Cut: 550 Gold → **450 Gold**

 **Prestigious Armor**

* Bonus Health: 300 → **350**
* Price Cut: 550 Gold → **450 Gold**

### Weapons

 **Light Slayer**

* Bonus Attack Speed: 12% → **8%**
* Price Cut: 550 Gold → **450 Gold**

 **Shadow Katana**

* Passive Cooldown: 15 sec → **14 sec**
* Price Cut: 550 Gold → **450 Gold**

 **Hunting Crossbow**

* Bonus Damage: +6 Damage → **+4 Damage**
* Passive Speed Duration: 1.5 → **2.5 sec**
* Passive Cooldown: 0.5 sec → **5 sec**
* Price Cut: 550 Gold → **450 Gold**

 **Reckless Longbow**

* Price Cut: 550 Gold → **400 Gold**

### Magic

 **Burning Rod**

* Passive Damage: 4% → **7% of Enemy Champ's Max Health**
* Damage over Time: 2 sec → **5 sec** (stacks)
* Price Cut: 550 Gold → **400 Gold**

 ~~Absorbing Wand~~ → **Vampiric Wand** (*renamed*)

* Bonus Regeneration: 1 HP/sec → **2 HP/sec**
* Damage over Time: 6 sec → **instantly**
* Passive Damage: 80 → **40**
* Price Cut: 550 Gold → **450 Gold**

 **Iron Ring**

* Bonus Cooldown Reduction: 20% → **15%**

 **Wisdom Ring**

* Price Cut: 550 Gold → **400 Gold**

 **Frost Ring** Rework

* **New Passive**: Abilities slow the enemy, setting their speed at 10 Speed while preventing any Dash Abilities for 1.75 seconds.
* Passive Cooldown: 5 sec → **15 sec**
* Price Cut: 550 Gold → **450 Gold**