Dice

## Dice Guide

Below are the best suggested dice to use for Offense and Support. All other dice are either not available at high enough levels in the game to be useful (Increase Attack/Defense), or they aren't good enough to be listed here. The best dice to use are situational, based on your team makeup and what you are attacking. Example, you probably don't need expose dice if you are using Branwyn! Note: Crit Chance dice do not exist *The "Critical" dice guarantees a critical attack when it's special faces are rolled, but this dice is not reliably available anywhere in any tier above +4. Currently they only drop from campaign maps 1-6 randomly, and only in tiers +1 - +4. The only way to get a higher tier is from the market or shop bundles. Due to this reason, the "Critical" dice is NOT considered one of the best dice, however you may want to use it if your hero has a crit chance based ability and you have a low crit chance*

OFFENSE

BEST: Greater Initiative Drain/Initiative Drain, Greater Expose/Expose, Greater Giant Killer/Giant Killer, Disable (NOT IN ORDER) GOOD Greater Lifesteal/Lifesteal, Poison (situational), sleep (situational).

SUPPORT

BEST: Greater Heal/Heal, Greater Regen/Regen, Greater Speed/Speed, Bonus Action, Cleanse, Increase Crit Damage [NOT IN ORDER} GOOD: Initiative Boost, Greater Increase Shielding (situational)

## Numbers and Colors

WHAT DO THE NUMBERS ON DICE MEAN

* TIER: The number at the bottom of the dice is the tier of the dice, ranging from +1 up to +7 max. A dices tier effects the maximum damage and shield amounts that are applied when the dice rolls swords or shields icons.
* LEVEL: The number in the top left corner of the dice represents the level of the dice, ranging from level 1 to 30. The level of the dice effects how much damage/shields are applied when those faces are rolled. The higher the level, the more damage/shields are applied.
* Dice start with 6 faces at level 1, you gain 2 more faces at level 10, and 4 more faces at level 20, for a total of 12 maximum faces.

WHAT DO THE COLORS MEAN

Dice come in 5 different colors, and every dice has a maximum of 12 faces. The better the color of the dice, the more special faces it can get when you upgrade it. The maximum number of special faces a dice can have is 9 at legendary quality, which is equal to a 75% chance. Grey (Common) 2-3, 17% -25% chance Green (Uncommon) 3-5, 25%-42% chance Blue (Rare) 3-7, 25%-58% chance Purple (Epic) 3-7, 25%-58% chance Gold (Legendary) 5-9, 41%-75% chance

WHAT DO THE SWORDS/SHIELDS MEAN

When you roll 1/2/3 swords/shields, your dice will do damage/apply shields to your target(s) according to the amounts listed on your dice beside the 1/2/3 swords/shields. Ex: if you roll 2 swords, and the damage amount listed on your dice for 2 swords is 500, you will do 500 damage to your target(s).

ORDER OF DICE EFFECTS

The effect from rolling a dice's special face happens BEFORE hero skill skill effects during the same turn. Swords and Shields from dice are applied AFTER hero skill effects.

## Dice Loadouts

Each Hero now has 3 tabs for gear and dice in the Heroes menu. Players can build custom gear and dice loadouts and activate them at any time out of combat. Activating a loadout that shares gear/dice with another hero will pull those items off the former hero to the new one. But restoring those items to the former hero is easy – as the game remembers what was equipped and tapping the ghosted slot will allow you to restore the item once again.

## Strategy

WHERE TO GET THE BEST DICE

Golden Chalice Event, Boss Battles, Guild Store, Arena Merchant, Weekly Market, Shop Bundles

WHICH DICE TO USE ON WHICH HEROS

The best dice to use are the same across all heroes for the most part, with some small exceptions. You may want to use a +4 crit chance dice on a hero that has an ability based on crit chance for example if your heroes crit chance is low.

DICE OPTIMIZATION

Always prioritize using your best dice on AOE offensive/support abilities first, followed by multi-targeting offensive/support abilities, and lastly single target abilities. The reason for doing this is so that you have the best chance of having your dice affect as many targets as possible. This is especially important for Greater Init drain dice. Having a greater number of special faces is more important than having a high number of triple swords/shields, but if you can get both that's even better! \*SPECIAL NOTE\*\* DICE ARE NOT USED WHEN YOUR HEROES COUNTER ATTACK! ONLY THEIR #1 SKILL IS USED WITH NO DICE.

HOW TO UNLOCK THE SECOND AND THIRD DICE SLOTS

In order to unlock the 2nd and 3rd dice slot in each ability, you must first purchase all the first/second dice slots in all three skills.

USING MULTPLE COPIES OF THE SAME DICE

ABILITIES AND DICE STACK If you use more than one copy of the exact same dice, only one of those dice can roll their special faces, so you are in effect wasting a dice slot. You CAN however stack lesser and greater versions of the same dice. Example: You can stack the 40% Greater Initiative Drain and the 20% Initiative Drain dice on the same skill, and both the dices special faces can be rolled for a total of 60% Initiative drain.

## Dice Image

Under Construction. Images are accurate. Will remove this text when complete

## Information

### Synergistic Heroes

Twitch, Ethryl, Doomfrond, Stika, Driftwood

## Information

### Usage

Steals a buff from your opponent. Tips: Understand what your opponent has before using. Stealing Protector for instance can be problematic.

## Information

### Usage

Steals a buff from your opponent. Tips: Understand what your opponent has before using. Stealing Protector for instance can be problematic.