Aquatic Animal Companions

**Anglerfish**

**Source** PZO1140

The anglerfish is a fish that uses a bioluminescent lure at the tip of a stalk protruding from its head to attract prey.

Starting Statistics

**Size** Small; **Speed** swim 40 ft.; **AC** +1 natural armor; **Attack** bite (1d8 plus grab); **Ability Scores** **Str** 13, **Dex** 15, **Con** 12, **Int** 1, **Wis** 12, **Cha** 2; **Special Qualities** aquatic, grab (Medium), low-light vision, lure (sheds light as per a candle), scent.

4th-Level Advancement

**Size** Medium; **AC** +2 natural armor; **Attack** bite (2d6 plus grab); **Ability Scores** **Str** +2, **Dex** –2, **Con** +4; **Special Qualities** grab (Large), swallow whole (Medium).

**Crocodile**

Starting Statistics

**Size** Small; **Speed** 20 ft., swim 30 ft.; **AC** +4 natural armor; **Attack** bite (1d6 plus grab); **Ability Scores** **Str** 15, **Dex** 14, **Con** 15, **Int** 1, **Wis** 12, **Cha** 2; **Special Qualities** hold breath, low-light vision.

4th-Level Advancement

**Size** Medium; **Attack** bite (1d8) or tail slap (1d12); **Ability Scores** **Str** +4, **Dex** –2, **Con** +2; **Special Attacks** death roll, sprint.

Death Roll (Ex)

When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Hold Breath (Ex)

A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

Sprint (Ex)

Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.

**Dolphin**

Starting Statistics

**Size** Medium; **Speed** swim 80 ft.; **AC** +1 natural armor; **Attack** slam (1d4); **Ability Scores** **Str** 12, **Dex** 15, **Con** 13, **Int** 2, **Wis** 12, **Cha** 6; **Special Qualities** low-light vision, hold breath.

4th-Level Advancement

**Ability Scores** **Str** +2, **Dex** +2, **Con** +2; **Special Qualities** blindsight 120 ft.

**Eel, Electric**

Starting Statistics

**Size** Small; **Speed** 5 ft., swim 30 ft.; **Attack** bite (1d6); **Ability Scores** **Str** 12, **Dex** 14, **Con** 18, **Int** 1, **Wis** 10, **Cha** 6; **Special Qualities** amphibious, low-light vision, electricity resistance 5.

4th-Level Advancement

**AC** +2 natural armor; **Ability Scores** Dex +2, Con +2; **Special Qualities** electricity (1d6), electricity resistance 10.

**Gar**

Starting Statistics

**Size** Medium; **Speed** swim 60 ft., **AC** +1 natural armor, **Attack** bite (1d6 plus grab); **Ability Scores** **Str** 14, **Dex** 14, **Con** 15, **Int** 1, **Wis** 13, **Cha** 2.

7th-Level Advancement

**Size** Large; **AC** +3 natural armor, **Attack** bite (1d8), **Ability Scores** +8 **Str**, –2 **Dex**, +4 **Con**.

**Manta Ray**

Starting Statistics

**Size** Medium; **Speed** swim 60 ft.; **AC** +1 natural armor; **Attack** tail slap (1d4); **Ability Scores** **Str** 8, **Dex** 15, **Con** 11, **Int** 1, **Wis** 13, **Cha** 2; **Special Qualities** low-light vision.

4th-Level Advancement

**Size**: Large; **AC** +2 natural armor; **Attack** tail slap (1d6); **Ability Scores** **Str** +8, **Dex** –2, **Con** +4; **Special Qualities** blindsense 30 ft.

**Octopus**

Starting Statistics

**Size** Small; **AC** +1 natural armor; **Speed** 20 ft., swim 30 ft., jet 200 ft.; **Attack** bite (1d3), tentacles (grab); **Ability Scores** **Str** 12, **Dex** 17, **Con** 14, **Int** 2, **Wis** 12, **Cha** 3; **Special Qualities** low-light vision, ink cloud.

4th-Level Advancement

**Attack** bite (1d3 plus poison [*frequency* 1 round (6), *effect* 1 Str damage, *cure* 1 save, Con-based DC]); **Ability Scores** **Str** +2, **Con** +2.

**Shark**

Starting Statistics

**Size** Small; **Speed** swim 60 ft.; **AC** +4 natural armor; **Attack** bite (1d4); **Ability Scores** **Str** 13, **Dex** 15, **Con** 15, **Int** 1, **Wis** 12, **Cha** 2; **Special Qualities** low-light vision, scent.

4th-Level Advancement

**Size** Medium; **Attack** bite (1d6); **Ability Scores** **Str** +4, **Dex** –2, **Con** +2; **Special Qualities** blindsense 30 ft.

**Shark, Hammerhead**

**Source** PZO1140

This unusual shark is named for its blocky, rectangular head. The creature’s eyes are on each side of its head.

Starting Statistics

**Size** Medium; **Speed** swim 60 ft.; **AC** +3 natural armor; **Attack** bite (1d6); **Ability Scores** **Str** 13, **Dex** 14, **Con** 12, **Int** 1, **Wis** 15, **Cha** 6; **Special Qualities** aquatic, low-light vision, scent.

7th-Level Advancement

**Size** Large; **AC** +3 natural armor; **Attack** bite (1d8); **Ability Scores** **Str** +2, **Dex** –2, **Con** +4; **Special Qualities** blindsense 30 ft.

**Snake, Reef**

**Source** PZO1140

Highly venomous and an excellent swimmer, the brightly colored reef snake is at home in tidal waters but can slither about on land if needed.

Starting Statistics

**Size** Medium; **Speed** 10 ft., swim 40 ft.; **AC** +2 natural armor; **Attack** bite (1d4 plus poison); **Ability Scores** **Str** 10, **Dex** 15, **Con** 12, **Int** 1, **Wis** 13, **Cha** 2; **Special Attacks** poison (frequency 1 round [6]; *effect* 1 **Str** damage; *cure* 1 save; Con-based DC); **Special Qualities** low-light vision, hold breath, scent.

7th-Level Advancement

Ability Scores **Str** +2, **Dex** +2.; **Special Attacks** poison (frequency 1 round [6]; *effect* 1d2 **Str** damage; *cure* 2 saves; Con-based DC]).

**Squid**

Starting Statistics

**Size** Medium; **AC** +1 natural armor; **Speed** swim 60 ft., jet 240 ft.; **Attack** tentacles (1d4 plus grab), bite (1d3); **Ability Scores** **Str** 14, **Dex** 15, **Con** 11, **Int** 2, **Wis** 12, **Cha** 2; **Special Qualities** low-light vision, ink cloud.

Ink Cloud (Ex)

A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.

4th-Level Advancement

**Ability Scores** **Str** +2, **Con** +2.

**Squid, Giant**

**Source** PZO1140

Although this creature isn’t nearly the size of a true giant squid, it remains large enough to do serious damage to foes with its many tentacles.

Starting Statistics

**Size** Medium; **Speed** swim 40 ft., jet 90 ft.; **AC** +1 natural armor; **Attack** bite (1d6), tentacles (1d4 plus grab); **Ability Scores** **Str** 12, **Dex** 15, **Con** 13, **Int** 2, **Wis** 12, **Cha** 3; **Special Qualities** aquatic, low-light vision.

7th-Level Advancement

**Size** Large; **AC** +2 natural armor; **Attack** bite (1d8), tentacles (1d6 plus grab); **Ability Scores** **Str** +8, **Dex** –2, **Con** +4; **Special Attacks** constrict (1d6); **Special Qualities** ink cloud (20-ft. radius)

**Stingray**

Starting Statistics

**Size** Small; **Speed** swim 40 ft.; **Attack** sting (1d3 plus poison [*frequency* 1 round (4), *effect* 1d2 **Dex** and 1 **Con** damage, *cure* 1 save, Con-based DC]); **Ability Scores** **Str** 6, **Dex** 15, **Con** 13, **Int** 1, **Wis** 13, **Cha** 2; **Special Qualities** low-light vision.

4th-Level Advancement

**Size** Medium; **AC** +1 natural armor; **Attack** sting (1d4); **Ability Scores** **Str** +4, **Dex** -2, **Con** +2; **Special Qualities** blindsense 30 ft.

**Walrus**

**Source** PCS:AA

Starting Statistics

**Size** Medium; **Speed** 20 ft., swim 40 ft.; **AC** +3 natural armor; **Attack** gore (1d6); **Ability Scores** **Str** 14, **Dex** 13, **Con** 14, **Int** 2, **Wis** 13, **Cha** 9; **Special Qualities** hold breath, low-light vision.

7th-Level Advancement

**Size** Large; **AC** +4 natural armor; **Attack** gore (1d8); **Ability Scores** **Str** +8, **Dex** –2, **Con** +4; **Special Qualities** fatal gore.

**Whale, Blue**

**Source** B5

Starting Statistics

**Size** Medium; **Speed** swim 80 ft.; **AC** +1 natural armor; **Attack** tail slap (1d8); **Ability Scores** Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; **Special Qualities** low-light vision, hold breath.

7th-Level Advancement

**Size** Large; **AC** +2 natural armor; **Attack** tail slap (2d6); **Ability Scores** Str +8, Dex -2, Con +4.

**Whale, Narwhal**

**Source** B5

Starting Statistics

**Size** Medium; **Speed** swim 80 ft.; **AC** +1 natural armor; **Attack** bite (1d6); **Ability Scores** Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; **Special Qualities** low-light vision, hold breath.

7th-Level Advancement

**Size** Large; **AC** +2 natural armor; **Attack** bite (1d8); **Ability Scores** Str +8, Dex -2, Con +4; **Special Qualities** blindsight 120 ft., tusk.

**Whale, Orca**

Starting Statistics

**Size** Medium; **Speed** swim 80 ft.; **AC** +1 natural armor; **Attack** bite (1d6); **Ability Scores** **Str** 11, **Dex** 19, **Con** 10, **Int** 2, **Wis** 14, **Cha** 6; **Special Qualities** low-light vision, hold breath.

7th-Level Advancement

**Size** Large; **AC** +2 natural armor; **Attack** bite (1d8); **Ability Scores** **Str** +8, **Dex** –2, **Con** +4; **Special Qualities** blindsight 120 ft.