Sea Elf (Race)

Sea Elf

## Sea Elves (Ar'voris)

Small introduction here, maybe pronunciation too. This will appear in the hover snippet for links.

## **Description**

Sea elves are most striking by their azure hair and eyes in shades of blue, cyan and turquoise. They have smaller pointy ears than most elves and gills hidden behind them, hidden away. They have palmed feet and slightly webbed fingers. They tend to wear simple clothing that they can dive in the water with and pearl ornaments in their accessories.

## **Character Creation**

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**Ability Scores**

Your strength score increases by 2 and your charisma score increases by 1.

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**Size**

Your size is Medium.

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**Speed**

Sea Elves have a walking speed of 30 ft.

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**Age**

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

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**Creature Type**

Humanoid

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**Languages**

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

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### **Traits**

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**Darkvision**

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

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**Keen Senses**

You have proficiency in the Perception skill.

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**Fey Ancestry**

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

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**Trance**

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

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**Child of the Sea**

You have a swimming speed of 30 feet, and you can breathe air and water.

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**Gift of the Sea**

When you take the help action, you give +2 to the helped creature’s roll on top of advantage.

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**Fisherman's Assault**

You gain proficiency with harpoons. You may use dexterity or strength for your attack roll and damage with a harpoon and can make melee attacks with it. Using a string of water, you can pull back your harpoon to you as a bonus action and/or a reaction after throwing it. You can use this to do multiple throws as part of an extra attack.

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## **Society**

Sea Elves live on the coast and are looked at as the weakest elves as most other clans tend to confound their kindness for weakness. The Ar’Voris believe that kindness and communion with nature and one another is the way to strive for perfection. They look gently upon outsiders and tend to live in polyamorous families as they don’t believe that their love should only be given to one person. They hunt and fish but must always commemorate the lives they take from nature and thank them for their gift through rituals.