recursal/Fanatic-Fandom huggingface dataset:
Cultist

## Description

*Demonologists do not recruit their apprentices from among the students at the Academy. Instead, they find them among the novices at the temples. There are two reasons for this. First, novices tend to be more careful and therefore more suited to the task. Second, most apprentices die early and recruiting them from a temple is much easier and prevents the many deaths from upsetting the other orders of magic.*

## Stats

* n/a

Attacks:

 Dagger

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery and 2 random first level Demonology Rituals.
Bakemono Sho

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance.The smallest of their kin are known as the Bakemono-sho. Size is important for the Bakemono and these small ones are at the very bottom of their primitive society. They use crude weapons and even a new human recruit would easily beat a few Bakemono Sho in combat.*

## Stats

* n/a

Attacks:
Champion of Storms

## Description

*The Champion of Storms is a being native to the Elemental Plane of Air. It manifests as an armored knight mounted on a flying steed. The champion can conjure winds and lightning and summon elementals.*

## Stats

* Shock Resistance (100)
* Shield
* Shock Shield (2)
* Fast
* Flying

Attacks:

 Lightning Lance
 Broadsword
Burgmeister

## Description

*The Hoburghers are a race of honest and well organized halfmen. They are famous for their skill in farming, their skill in manipulating iron and of course the best beer in Elysium. The wealthiest of the Hoburghers is the Burgmeister who is at the top of the hierarchy and leads the entire Hoburgher society. Hoburghers live in fortified settlements called Hoburgs in which they usually spend all their time as long as they are not farming or hunting. Other noteworthy Hoburghers are the Horticulturist, who most importantly holds the secret of crafting perfect beer, and the Horologist, who is capable of building wondrous beings powered by clockwork mechanisms.*

*Though generally a peaceful and gentle people, the Hoburghers have a well developed military. They know that fighting is necessary to defend their villages and to secure new resources for their constructs or get more land for farming. Crossbows play a very prominent role in the Hoburgher army, because they enable the Hoburghers to deliver serious damage even to much larger enemies despite their small size.*

*As a Burgmeister it is important to conquer mines. Mines yield iron, which is necessary to equip higher quality troops. They also produce gems imbued with the powers of the Elements for the Horologist to use. The Burgmeister and the Horticulturist are able the convert regular farms to Hoburg villages for added income and increased production of the enchanted weed.*

*Abilities:*

* *Hoburgs are small and weak and move slowly*
* *Can convert farms to Hoburg villages.*
* *Horticulturist collect enchanted weed, which is used for rituals.*
* *Horologists collect magical gems, which can be used to create constructs.*

## Starting Resources

### Units

* 1 Burgmeister
* 1 Hogmeister
* 10 Hoburg Crossbows
* 5 Hoburg Defenders
* 10 Hoburg Soldiers

After a while, a Horologist and - on a different occasion - a Horticulturist a will join the Burgmeister free of charge.

### Territory

* 1 Fortified Hoburg
* 1 Hoburg Village
* 1 Farm

### Special Recruitment

 1
 1

In addition to these units, the Burgmeister will receive special recruitment offers from the Wizard Offers list if he owns a library.
Bakemono Witch Doctor

## Description

*The Shaman is the priest or spiritual leader of their primitive cult. The shamans adorn themselves with feathers, metal trinkets and every piece of junk they can find in order to impress the other Bakemono. Size is still very important and the larger ones are not likely to be impressed by a shaman unless he is fully loaded with very shiny trinkets.*

## Stats

* n/a

Attacks:

 Club

## Rituals

* In addition to what he learned as a Bakemono Shaman the Bakemono Witch Doctor is granted knowledge of one random second level Bakemono Ritual.
Displacer Beast

## Description

*This feline creature may well be the ancestor of the regular Cat, which can at times randomly display a limited displacement ability when in confined spaces. The Displacer Beast is far more deliberate in its actions, though still almost impossible to predict. The cunning and conniving nature of most Illusionists makes them closely associated with this beast and may explain why they have succeeded in befriending the creature. The Displacer Beast seems to originally come from a world where Cats and catlike creatures are treated with the utmost respect and it rewards any perceived harm to itself or its cousins with tentacled fury. Anyone who has managed to make a Displacer Beast their pet can expect to find gifts of maimed and half-dead odd creatures from the Void at his doorstep or at the foot of his bed.*

## Stats

* Displaced
* Battle Fast

Attacks:
Bear

## Description

*The Bear may not be very bright, but it is larger and stronger than most other creatures and gets along very well with all the other beasts. The Bear likes potatoes more than anything, so if you encounter a Bear, it is good to have a potato to throw in the direction you are not running to. It has happened many times that a group of Deer joins forces with a number of Bears in order to attack a fortified town. The Deer then have the strong Bears break down the gates. The surviving people have returned later only to find half eaten corpses on the streets and all the potato stashes plundered by the Bears. During the winter the Bear spends most of its time napping and will not bother anyone who is wise enough to stay away.*

## Stats

* n/a

Attacks:
Dark Magic

This is a school of magic.

## Level 1 Spells

### Fear

* Fear: 1-10 vs morale
* (magic)
* (magic resistance negates, but with great difficulty)
* (armor negating)
* Area of Effect: burst 1
* Range: 8

###  Shadowform

* Special effect: etherealness
* (magic)
* Area of Effect: burst 1
* Range: 4

###  Summon Shade

* Summon: 1 Shade
* (A maximum of about 25 Shades can be summond in a single battle)
* (magic)
* Range: 6
* This spell takes 2 combat rounds to cast

## Level 2 Spells

### Lashes of Darkness

* Damage: 1-5 (Magic damage)
* (magic)
* (magic resistance negates, but with great difficulty)
* (armor negating)
* Area of Effect: 5 strikes
* Range: 6
* Extra effect if target is affected:
	+ Special effect: Weakness
	+ (magic resistance negates)

### Terror

* Fear: 1-8 vs morale
* (magic)
* (magic resistance negates, but with great difficulty)
* (armor negating)
* (only affects enemy units)
* Area of Effect: burst 25
* Range: 10

### Weakness

* Special effect: weakness
* (magic)
* (doesn't affect Undead)
* (magic resistance negates, but with great difficulty)
* Area of Effect: burst 25
* Range: 8

## Level 3 Spells

### Army of Darkness

* Special effect: etherealness
* (magic)
* Area of Effect: burst 25
* Range: 8

### Horde of the Night

* Summon: 1-8 Shades
* (A maximum of about 25 Shades can be summoned in a single battle)
* (magic)
* Range: 6
* This spell takes 2 combat rounds to cast

### Shade of Death

* Special effect: weakness
* (magic)
* (doesn't affect undead)
* (magic resistance negates, but with great difficulty)
* Area of Effect: entire battlefield
* Range: 0
* This spell takes 2 combat rounds to cast

### Symbol of Dread

* Damage: 1-2 (Magic damage)
* (magic)
* (magic resistance negates)
* (armor negating)
* (only affects enemy units)
* Area of Effect: burst 100
* Range: 10
* Extra effect once target is hit
	+ Fear 1-8 vs morale
	+ (magic resistance negates, but with great difficulty)
	+ (armor negating)
Animated Ballista

## Description

*The animated ballista floats along a few feet over the ground and fires huge arrows on the enemies all by itself. That fact that it floats along all by itself without complaining about how heavy it is makes it much preferable to using ordinary ballistas drawn by men.*

## Stats

* Fire Vulnerability (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Floating

Attacks:

 Giant Arrow
 Shove

¹ This attack is only used versus forts or when defending forts.

² The attack will often hit an adjacent square instead of exactly where it was aimed.
Crystal Priestess

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The crystal amazons seem more civilized than the other clans as they use the more advanced bow as a weapon. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* Enables Recruitment (Crystal Sorceress, Crystal Amazon)

Attacks:

 Bow
Elder Troll Shaman

## Description

*There have been observations on ancient shamans that are almost indistinguishable from the ancient Mother Troll, were it not for their tendency to talk to themselves or invisible creatures around them. Some claim that they do indeed speak with the ancestral Trolls whose bodies have disintegrated through time, while others would more logically contend that the ancient shamans could be speaking with anything except a Goat and the Troll King would accept it as something to be revered. Whether it is age or a strange ritual that will give the elder shaman his power is unclear, though some claim that there is indeed a ritual in which the Troll King will confirm the gender role of the shaman, but it would not be advisable for the sake of either life or sanity to try to observe such a ritual.*

## Stats

* Forest Stealth
* Acute Senses
* Fire Vulnerability (50)
* Regeneration

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Troll Magic Rituals (starts with one random ritual)
* Second level Troll Magic Rituals
* Third level Troll Magic Rituals
Boar Warrior

## Description

*The Boar Warriors have skipped the barechest thing and put on some proper armor instead. Despite this they seem to gotten their connection to nature right. The easily lose their mind in battle and just go berserk, although not a great battle strategy it seems to be just in line with the less intelligent beasts.*

## Stats

* Forest Stealth
* Shield
* Berserker

Attacks:
Bakemono Shaman

## Description

*The Shaman is the priest or spiritual leader of their primitive cult. The shamans adorn themselves with feathers, metal trinkets and every piece of junk they can find in order to impress the other Bakemono. Size is still very important and the larger ones are not likely to be impressed by a shaman unless he is fully loaded with very shiny trinkets.*

## Stats

* n/a

Attacks:

 Club

## Rituals

* The Bakemono Shaman starts with Lesser Ritual of Mastery, Ritual of Mastery as well as one random first level Bakemono Ritual.
Basalt Queen

## Description

*At times fragmented pieces of information float ashore, giving us an insight into the kingdoms under water. Crude imprints on sea shells and the occasional ravings of people who claim to have been abducted to the deep sea all give a picture of a huge Angler Spawn ruling deepest ocean. Between the frothing and the usual ravings about some "...stur", the abductees who have been washed ashore mutter something about the queen sacrificing their minds to an Old One. Disregarding such nonsense, researchers have managed to come to the conclusion that this elderly Angler Spawn must have absorbed many males, accumulating whatever esoteric power they may contain.*

## Stats

* Poison Resistance (100)
* Amphibian

Attacks:

 Basalt Pillar

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level High Cultist Rituals
* Second level High Cultist Rituals
* Third level High Cultist Rituals
Arch Bishop

## Description

*The senior priests of El are responsible for ensuring that Elysium is properly converted. Ultimately it is the highest ranking priest who carries this responsibility, which makes that position less sought after than it would otherwise be. While the priests preach that El forgives those who repent, the senior priests know that El is really more into punishing than forgiving if he gets to choose.*

## Stats

* Blessed

Attacks:

 Scepter

## Rituals

* Convert Settlement
* Ceremony of Mastery
* Seal Breaking
* Increase Divine Favor
* Bolster Devotion
Dvalin's Warrior

## Description

*Some Dwarves have received magic armor and maybe even magic weapons. This is probably done in recognition of many years of outstanding Dwarf work, or maybe as a reward for a heroic deed in battle. It is not certain if the magic armor and weapons are actually magic, or if it is only the dwarves that have been enchanted. What is certain is that the magic weapons are not magic when used by humans.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Pierce Resistance
* Mountain Move
* Snow Move

Attacks:
Demonologist (class)

## Description

*The Demonologist is a mage-priest who summons the denizens of the Abyss and the Inferno. The spirits of these realms are powerful and horrible to behold. They crave human flesh and can only be bound to service if they are sated. The greatest of these demons are insatiable and cannot be bound unless the Demonologist is very lucky indeed and the sacrifice is enormous. If the Demonologist fails the binding ritual, the demon will attack and try to devour the weakling human who had the temerity to attempt to rob it of its freedom. Some insane demonologists even try to open gates into the Infernal Realms. Should this happen, the end of the world is near.*

*The forces at the Demonologist's disposal are truly powerful. Lesser demons are physically powerful and some of them have magical power the equal of any magic user. Greater demons are even more powerful and the mighty demon lords are practically unequaled in the scope of their magical abilities as well as in physical combat. Many demons use fire to damage their opponents and fire resistant troops in an enemy army may pose a problem for the unwary Demonologist.*

*Abilities:*

* *Starts in a very well fortified citadel.*

* *Demonologists collect sacrifices from hamlets, villages and towns.*

* *Demonologists can use sacrifices to summon and bind demons or open Infernal gates.*

## Starting Resources

Units

* 1 Demonologist
* 1 Cultist
* 8 Swordsmen
* 5 Crossbowmen

Territory

* 1 Citadel
* 1 Hamlet
* 2 Farms

## Recruitment List

### Special Recruitment

 1
 1
 1

### Summons

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

In addition to these units, the Necromancer will receive special recruitment offers from the Wizard Offers list if he owns a library.
Dwarf Commander

## Description

*Every group needs a leader, and so also the Dwarven cohorts. However, due to their collective nature, most Dwarves are bad leaders and the Outdoor Dwarves even worse despite being individualists. In order to solve this problem, the Dwarves have come up with a unique method. Each year three or more of the most loyal warriors are given an unhatched egg from a batch that is believed to become an Outdoor Dwarf, which he then has to eat. Although a great delicacy, it is not advised to eat more than one. If all goes well, the Dwarf will then have enough detachment from the collective to be able to lead a group effectively, but not so much that it would be rejected by the regular Dwarves.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Shield
* Mountain Move
* Snow Move

Attacks:
Deep One

## Description

*One of the major drawbacks of living by the sea is the constant risk of being raided by Deep Ones, aquatic creatures with an interest in human flesh - both for gastronomic and carnal reasons. Though they can be placated by sacrifices, they are too strange to rule in ordinary ways. In attempts to preemptively eradicate their settlements, strange carvings of ancient gods have been found on cave walls and in coral reefs. Some of their features seem to indicate that they are a form of slimy reptile, but there is still an ongoing debate at the College as to how to classify them. Though their head and extremities are in many ways similar to frogs and toads, the offspring that might be produced by breeding with humans, such as can be found in cultist infested villages, often sport many features from various sea creatures.*

## Stats

* Poison Resistance (100)
* Amphibian

Attacks:
Crystal Golem

## Description

*Golems are powerful constructs that are just as hard to kill as the material they are made from. The more powerful golems have special abilities that are inherent to their building material.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Shard Explosion (6)
* Mindless
* Giant Sized
* Amphibian

Attacks:
Blue Giant

## Description

*When someone gets close to this giant fungus, it will shoot out a cloud of magic spores that puts the person asleep and slowly poisons him to death. It is said to be a very pleasant way to die. Fortunately the Blue Giant is an enormously large fungus and it is also has a very clear blue color, which makes it almost impossible to walk close to it by mistake.*

## Stats

* Poison Resistance (100)
* Sleep Immunity
* Pierce Resistance
* Mindless
* No Zone of Control
* Immobile
* Stationary

Attacks:
Devil

## Description

*Devils are infernal beings of great strength. Only with human sacrifice is it possible to summon and bind these evil beings. Devils are born in the fires of the Inferno and are impervious to heat and flame. They have glowing red bodies and bat-like wings grow from their shoulders. Devils are armed with tridents and their barbed tails can sting opponents in close combat.*

## Stats

* Fire Resistance (100)
* Banishable
* Flying

Attacks:

 Pitchfork
Bone Imp

## Description

*Imps come in all manner of types and colors. Some are capable of casting spells and very useful in combat. Some are less useful in combat but make good scouts. Some are just useless and only want to kill things even though they are lousy at it.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable

Attacks:
Elder Rune Smith

## Description

*According to most lore the Dwarves are excellent metal smiths. Dwarves are closely connected with the mountains and some even say that according to their own myths the queen is married to the mountain where she dwells. Due to this connection, every Dwarf has an innate understanding of the properties of metal - some of our scholars claim that it is due to them consuming metals as we do food. A rare few have been imbued with the magical properties of the different metals and are able to produce swords, armor, pickaxes and good quality cauldrons. According to Paetus, it is their loss of a carapace that makes the Dwarfs love a strong armour so highly.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Mountain Move
* Snow Move

Attacks:

## Rituals

* Ritual of Mastery (inactive)
* First level Rune Smith Rituals
* Second level Rune Smith Rituals
Druid (class)

## Description

*The Druids like to portray themselves as priests of nature and the saviors of Elysium. Most do not agree with this description, but what is certain is that they have found a way to coerce the beasts of Elysium to do their bidding. However, meddling with the forces of nature is dangerous and it is only a matter of time before the Druid is lured into helping the beasts in their war against humankind. When such beasts attack human settlements, they are backed by the power of the Druid. Helping the beasts is surely an act of evil, but no one can deny that leading the animals is a great feat of magic as the beasts of Elysium have strong souls and are not easily swayed.*

*Influencing nature requires collecting magical herbs and using them in mystic rituals. Ultimately the Druid may even win the support of powerful beings of legend that can only be contacted through communion with the most ancient forests where the Soul of the Wild runs deep. Most beasts are stronger than humans, but they are usually lacking in ranged attacks and siege abilities.*

*Abilities:*

* *The Druid collects herbs from forests and jungles.*
* *The Druid can use herbs to perform rituals.*
* *The Druid and all animals under his command are stealthy in forests.*

## Starting Resources

Units

* 1 Druid
* 1 Druid's Apprentice
* 10 Barechested Warriors
* 5 Barechested Slingers

Territory

* 1 Hut
* 2 Farms

## Recruitment List

### Special Recruitment

In addition to these units, the Druid will receive special recruitment offers from the Wizard Offers list if he owns a library.

### Summons

The exact numbers for the Animal Summoning spells are unknown (if you know them please edit this page) and vary by terrain. Likewise, which animals can appear is governed by terrain type as well.

### Spawns

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

## Druid Rituals (ToDo: Move to Druidic Rituals page)

Numbers specified for dice rolls use exploded/open ended die:
Anakite Captain

## Description

*The Anakim are descendants of the primeval giants that walked the earth when Ba'al was incarnate. They are deathly pale six-fingered giants with great horns and tremendous strength and prowess. The priestesses of Ba'al perform blood feasts in the honor of their dark God to attract Anakim to their cause.*

## Stats

* Shield

Attacks:
Ancient Presence

## Description

*In the old times, a name was whispered in the swamps and anyone entering would hear it and run away in terror. Such was the power of this Presence that his name was enough to put terror into people. Now the Presence is weak after a long sleep, but everyone still remembers its name. They had simply forgotten it until now and wish they could forget it once again.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Unaging
* Pierce Resistance
* Blunt Resistance
* Causes Dread
* Giant Sized
* Swamp Move

Attacks:

 Incorporate
Barechested Slinger

## Description

*The barechested warriors are not as civilized as ordinary men. They believe their sparse use of clothing gives them a stronger connection to nature and lets the inherit the battle ferocity of the beasts. This is only superstition however and they would hardly stand a chance against a proper army of civilized men.*

## Stats

* Forest Stealth
* Shield

Attacks:
Asmodeus

## Description

*Asmodeus, the Duke of Hell, is the self proclaimed ruler of Inferno. This title is of course disputed by the other demon lords, but Asmodeus is a skillful ruler and is undoubtedly one of the most influential lords in Inferno.*

## Stats

Note: Spawns with Hell's Reign, Oblivion and another Misc Item.

Special properties:

* Other Planar Immortality (Inferno)
* Banishable
* Giant Sized

Attacks:

 Cast spell
 Fist

1 Summon 1-3 Succubus. (A maxiumum of about 25 Succubus can be summoned in a single battle)

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, Ritual of Grand Mastery, three random first level, four random second level and two random third level Demonology Rituals.
Herald

A Herald is one of the several "Holy Units" employed by the Midnight Covenant.

Trained early in their military career to be hard-hitting guerrilla warriors, the Herald ranks are full with veterans and die-hard loyalists to the Fifth Angel. They specialise in deploying into heavy combat and enemy territory, usually under orders to assassinate targets or control territory.

The first official deployment of the Herald unit predates the Pilot and Titan by approximately 20 years, during which time the Herald units were deployed into combat in much the same way a basic Paratrooper was, albeit forgoing a parachute in favour of specialised armour that would slow their descent and allow for greater agility in the field. As time went on, this "Agility Enhancement Armour" was phased out in favour of the more advanced "Herald of the Angel" armour. They were also declared a Holy Unit, their members knighted by the Fifth Angel upon graduation. While they lost the enhanced agility, their armour was thickened and possessed Energy Shields and - even later in development - Magic Barriers.

Heralds deploy into combat via "One-Man Infantry Transport" vehicles, or "OMIT Pods." These pods are dropped from high altitude down into battles, usually exceedingly close to the frontlines or even behind enemy territory. They move too fast to be targeted by aircraft and boast Guidance Scramblers to prevent missile lock-on, though are still somewhat vulnerable to wild, rapid AA-fire.

The Field General of the Herald units goes by the name "Reginald Grafton", known for his talents in rapid combat and subterfuge. His Heralds follow in his footsteps as much as they do the Fifth Angel's.
Dwarf Worker

## Description

*The newly hatched dwarf quickly takes on the role of a common worker. At this stage they seem to be of a singular mind, mining away in the depths of the mountain. Captured specimens have been duly dissected to reveal two vestigial limbs in the lower abdomen. This has led Agathinus, our lead naturalist, to speculate that the Dwarves are nothing more than an advanced and adapted species of ant. This view has been refuted some of our herbalists as outrageous. They in turn claim that Dwarves are just intelligent mushrooms.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Mountain Move
* Snow Move

Attacks:
Oda Gozen (character)

Oda Gozen, also known as Saiai No Rīdā (Beloved Leader) and the Emperor of Mareoshima, is a male humanoid Pony.

Oda was born to Tomoe Gozen, but had no father. This is actually a subject of controversy to enemies of Mareoshima but the truth is quite mysterious. Tomoe was wandering the forested areas of the island the city of Mareoshima would eventually be founded upon when she was approached by a white wolf. It approached her, but rather than attacking her it sat down in front of her and spoke. It told her that she had been chosen by the Spirits, and she was now with child before it disappeared. Tomoe gave birth only 5 months later, unfortunately dying seconds afterwards and leaving her son in the care of the Shinjitsu No Kyūden.

Oda, an only child, was born but 5 months after he was "conceived" but he had the body of a perfectly healthy baby, as if he had been born 9 months after conception. He aged naturally but was strangely talented as a swordsman. He had access to a powerful spiritual entity called a Shimada, the stuff of legends, which he discovered later in life.

To use his Shimada, Oda would usher the phrase: "Urufu wa anata o shōhi shite miyou!"

This translates to: "Let the Wolf consume you!"

Oda became a Master and had a son of his own with a Samurai he had known for years, Asuka Tametomo (later Asuka Gozen). Asuka died after losing a fight against Honda Masamune, a fellow Master-in-training, but a week after Kenji was born. This same fight actually revealed Oda's access to the power of the Spirit Realm.

Oda taught his son how to become a Master, and left him alone to train while Oda fought alongside the XCOM Project. Once the war had ended, Oda became Emperor of Mareoshima and earned his title of "Beloved Leader."

Oda led Mareoshima into a new age of peace and prosperity, resurrecting the long-dead Samurai and Ninja orders. Occasionally, a new Master would be crowned. However, Kenji grew to resent his father.

Kenji challenged Oda to a duel to which he accepted, effortlessly holding his own against his son. Oda then sheathed his sword and told Kenji to "prove himself" to which Kenji responded by running Oda through with his katana. Oda died in his son's arms after telling him he was proud and that he loved him, with his cousin Takeo Masaki taking his place as ruler of Mareoshima.

Oda was one of the voices haunting Kenji once he fled the empire, but returned as a full-body challenger who fought Kenji 200 years after the Last Lights. Once Kenji was defeated, Oda revealed himself as his father and told him once more that he was proud before fading away.

Oda's last appearance was as a Spirit in the gateway to the Spirit Realm, inviting Kenji to join him which he accepted. After that, Oda, along with Kenji, was never heard from again.
Earth Reader

## Description

*The Earth Readers are the religious leaders of the Pale Ones. They are the keepers of Pale One traditions and even the Ancient Ones seems to follow their advice. The lack of culture and religious understanding previously attributed to the Pale Ones has not taken the Earth Readers into account. The existence of the Earth Readers shows that the Pale Ones have formed a hierarchical society based not only on physical strength, but on control of beliefs and tradition. The Earth Readers have unearthed magical lore and according to some sources they may even surpass dwarven understanding of magic, although that is more or less damning with faint praise. If there are ancient Pale Ones grown to huge proportions, one might speculate on the possibility that there are ancient Earth Readers that have likewise grown in size and magical power.*

## Stats

* Amphibian

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Random first level Pale One Ritual
Captain Illusion

## Description

*Looks just like a regular Captain - if the Captain was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Mindless
* Floating

Attacks:
Bog Beast

## Description

*A large cold blooded beast that lives in cozy nests in the swamps. The Bog Beast likes to collect twigs, branches and shiny objects from which it builds its nest. The female Bog Beast usually lies in the nest and keeps the eggs safe from less honorable swamp creatures. To get food the Bog Beast uses its highly accurate poison spit to shoot down insects, of which there are plenty of in the swamps.*

## Stats

* Swamp Move

Attacks:
Barbarian Bowman

## Description

*Though generally too lazy to perform any real work, most hunters enjoy hunting, and are thus rather good with a bow. However, in a battle it is considered a weapon for the weak, and is thus carried mainly by those too old, too crippled or too young to enter the fray of the battle. As the warriors themselves refuse to acknowledge this, they have to be ordered into their role by their clan chief.*

## Stats

* Berserker

Attacks:
Dvalin's Best

## Description

*Some Dwarves have received magic armor and maybe even magic weapons. This is probably done in recognition of many years of outstanding Dwarf work, or maybe as a reward for a heroic deed in battle. It is not certain if the magic armor and weapons are actually magic, or if it is only the dwarves that have been enchanted. What is certain is that the magic weapons are not magic when used by humans.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Pierce Resistance
* Mountain Move
* Snow Move

Attacks:
Anointed Priestess

## Description

*The Anointed Priestess is a High Priestess during whose reign Ba'al will manifest. Her arrival was foretold in the scriptures and she will call the Giants of Old. The Anointed Priestess has the power to call primordial beings corrupted by the Dark God.*

## Stats

* n/a

Attacks:

 Dagger

## Rituals

Retains all Baalite Rituals she had acquired as Hierodule and High Priestess as well as gaining access to one random third level ritual.
Beholder Illusion

## Description

*Looks just like a regular Beholder - if the Beholder was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Flying

Attacks:
Abomination

## Description

*The Abomination is a huge, amorphous mass of semi-liquefied, dead flesh. Arms, legs and half-melted heads are extended and retracted from the putrid mass, surrounded by an overpowering smell of decay. The Abomination will absorb corpses from the ground and slowly grow in power. If the Abomination should stay on a graveyard or an old battlefield it might take a while to absorb all the dead.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (Destroy)
* Mindless
* Causes Fear
* Absorb Dead (3)
* Giant Sized

Attacks:
Aka Oni

## Description

*Oni are ugly, wild demons with pot-bellies and unkempt hair. They come in different colors and with different abnormalities, but red or green skin with a pair of horns or an extra eye or ear seem to be the most common variants. Although all Oni enjoys striking people with large clubs, most of them are also capable of dealing pain using their demonic magic. The Oni have a great appetite and consume all the food and drink they can get hold of. However, food is also their weakness as they cannot pass a line of carefully arranged potatoes. Putting a few potatoes on the doorstep is an effective way to keep the Oni out, but on the other hand beasts and especially Bears might be attracted by the potatoes instead.*

## Stats

* Fire Resistance (100)
* Banishable

Attacks:

 Club
Barbarian Swordsman

## Description

*Even iron is by no means abundant with them, as we may gather from the character of their weapons. Only a few have swords, and those who carry a sword are considered to have higher rank than a warrior with an axe. They make no display of ornament, only they are very careful in the colors they use for the devices on their shields. Few possess such a thing as a breastplate, and only a man or two here and there a helmet or headpiece. Their line of battle is drawn up in wedge-shaped columns; to fall back, however, provided only a man comes on again, is held to be good tactics, not cowardice. Even in a defeat they carry off the bodies of their comrades. Throwing away the shield is the crowning disgrace, and a man who has so dishonored himself may neither take part in the rites of religion nor enter the general assembly; many such survivors from the battlefield have been known to end their shame by hanging themselves.*

## Stats

* Shield
* Berserker

Attacks:
Ao Oni

## Description

*Oni are ugly, wild demons with pot-bellies and unkempt hair. They come in different colors and with different abnormalities, but red or green skin with a pair of horns or an extra eye or ear seem to be the most common variants. Although all Oni enjoys striking people with large clubs, most of them are also capable of dealing pain using their demonic magic. The Oni have a great appetite and consume all the food and drink they can get hold of. However, food is also their weakness as they cannot pass a line of carefully arranged potatoes. Putting a few potatoes on the doorstep is an effective way to keep the Oni out, but on the other hand beasts and especially Bears might be attracted by the potatoes instead.*

## Stats

* Cold Resistance (100)
* Banishable
* Snow Move

Attacks:

 Club
Earth Gnome

## Description

*Earth Gnomes are spirit entities native to the Elemental Plane of Earth. Gnomes are in many ways similar to the other elemental spirits. They are rarely encountered in Elysium, but they are not uncommon in miner's stories where they might cause cave-ins or lead a miner to pockets of gold and gemstones. Earth Gnomes, like Flame Spirits, are rarely encountered in groups, but they are not aggressively asocial. Instead they have a brooding nature and seem to prefer solitude.*

## Stats

* Poison Resistance (100)
* Regeneration
* Pierce Resistance
* Slash Resistance
* Amphibian
* Mountain Move
* Passwall

Attacks:

 Fist
Deep One Warrior

## Description

*For some reason someone has managed to dress Deep Ones in simple tunics and give them spears. Such a move can hardly result in anything good. It also suggests that someone is controlling them, which is also an indication of something bad happening. Luckily, they most often appear in villages filled with cultists, and such villages should be avoided in any case.*

## Stats

* Poison Resistance (100)
* Amphibian

Attacks:
Earth Elemental

## Description

*Elementals are beings of pure elemental energy given life through magical rituals. The energies used to create an elemental fade when it is damaged and it will never heal.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Shock Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Mindless
* Amphibian
* Mountain Move
* Passwall

Attacks:

 Fist
Dragon Illusion

## Description

*Looks just like a regular Dragon - if the Dragon was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Causes Fear
* Giant Sized
* Flying

Attacks:

 Illusory Bite¹
 Illusory Claw

¹) Either of these attacks can be used each turn, but not both.
Baron Rituals

#### Description

*The baron sits on the king's throne and proclaims himself King of Elysium.  In addition to gaining the respect of all civilized beings in Elysium, the King will receive free military units as long as he resides in the king's castle.  The king will receive free units when located in other castles too, but a reduced amount only.*

#### Effect

Baron unit is upgraded to King. The King receives free Tower Guards, Pikeneers and Crossbowmen while stationed in the King's Castle.

## Drain Swamp

#### Description

*Draining a swamp turns a useless tract of fenland into a fertile plot suitable for farming.*

## Raise Fort

#### Description

*Puts a high wall all around the settlement and also raises a small hill with a simple fort on it where the guards can look out over the surroundings. A fortification like this provides excellent protection against the beasts of Elysium and it will quickly fill up with more inhabitants than previously.*

## Raise Levies

#### Description

*Raises a militia from the local population that will defend the place from brigands, animals or worse. The militia can only be raised in a settlement where there is no militia already. The larger the settlement, the larger the militia will be.*

#### Effect

Creates a small number (d4+1\*) of immobile levies with spears or slings.

## Swift Justice

#### Description

*Swift justice can be dealt to a brigand lair. The place is surrounded and everyone is rounded up and hanged. This takes care of the brigand problem forever.*
Ba'alite Heavy Infantry

## Description

*The cult of Ba'al is violent and warlike. Many of the cultists are trained as soldiers of the holy war. They are driven by a religious fervor and are led to believe that they will be rewarded in this life or the next. By looking at their companions they will soon figure out that the reward will come in the next life, because so far none of the low ranking soldiers seem to have any gold to spare.*

## Stats

* Large Shield
* Slow

Attacks:
Daughter of Dvalin

## Description

*It is a common misconception that the Dwarven society completely lacks women. Some scholars have instead speculated that the female dwarf has characteristics that would make them indistinguishable from the Dwarven male. However, the sudden expansion of their society has given us further insights into this peculiar people. The Dwarves are in fact ruled by a matron, a Dvala, who seems to be the mother of all the Dwarves from a certain mine. The College has obtained information revealing that the dwarves all stem from eggs laid by the Dvala. The Dvala is courted by a handful of drones, a role that is considered the highest honor within the Dwarven society. If a colony is successful, the queen will spawn a new queen who is ready to populate another mine.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Local Gold Bonus (200%)
* Local Iron Bonus (400%)
* Spawn Monsters (Dwarf Worker)
* Mountain Move
* Stationary

Attacks:

 Fist

## Rituals

* First level Dvala Rituals
* Second level Dvala Rituals
* Third level Dvala Rituals
Demonic Locust

## Description

*Demonic Locusts are harbingers of Armageddon and heralds of the Demon Lords. From smoking cracks in the ground they crawl forth to lead the faithful astray and bring turmoil and strife. They appear as giant locusts with crowned human heads and scales of brass and iron.Their shrill, angelic voices can be heard for miles and their words are those of false prophets and rebellious demagogues.*

## Stats

* Fire Resistance (100)
* Banishable
* Flying

Attacks:

 Words of Sacrilege
Deer

## Description

*This impressive looking beast has sharp teeth, large antlers and a sinister mind. Many hunters have tried to chase a lone Deer through a forest only to find themselves surrounded by an entire herd. This never ends well, because the Deer is a very fast creature and it shows no mercy to its prey. Even though Deer are aggressive when they are hungry, they are also very clever and seldom attack armed men unless they outnumber their prey. Contrary to what many people believe, Deer do not need to eat humans, but can survive entirely on forest berries and mushrooms.*

## Stats

* Fast

Attacks:
Ba'alite Archer

## Description

*The cult of Ba'al is violent and warlike. Many of the cultists are trained as soldiers of the holy war. They are driven by a religious fervor and are led to believe that they will be rewarded in this life or the next. By looking at their companions they will soon figure out that the reward will come in the next life, because so far none of the low ranking soldiers seem to have any gold to spare.*
Ballista

## Description

*Ballistae are oversized crossbows used by the Senatorial legions of Elysium. At first they served to attack fortifications from afar, but it was soon discovered that they were equally useful when used to take out Trolls and ridiculously well armored knights.*

## Stats

* Slow

Attacks:

 Giant Arrow
 Shortsword

¹ This attack is only used versus forts or when defending forts.

² The attack will often hit an adjacent square instead of exactly where it was aimed.
Defender of the Halls

## Description

*Some especially nasty Dwarves fire magic bolts with their already powerful arbalests. Normally enchantments would be made on the weapon to make it magic, but the Dwarves seem to enchant the Dwarf itself instead. This backward method of enchantment explains why dwarven weapons claimed from the battlefield never fire any magic bolts when used by humans.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Mountain Move
* Snow Move

Attacks:

 Dagger
Black Magic

This school of magic focuses on applying negative special effects like Confusion, Decay, Paralyzation and Fear.

## Level 1 Spells

### Confusion

* Special effect: confusion
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* (not affected by damage bonuses)
* Area of Effect: burst 1
* Range: 8

### Decay

* Special effect: Decay
* (magic)
* (magic resistance negates)
* Area of Effect: burst 1
* Range: 8

### Paralyze

* Special effect: Paralyzation
* (magic)
* (magic resistance negates)
* Area of Effect: burst 1
* Range: 10

## Level 2 Spells

### Cloud of Death

* Special effect: Decay
* (magic)
* (magic resistance negates)
* Area of Effect: burst 25
* Range: 10

### Disintegrate

* Damage: 1-20 Magic
* (magic)
* (armor negating)
* Area of Effect: burst 1
* Range: 8
* Extra effect if target is affected
	+ Damage: 1-999 Magic
	+ (magic resistance negates)
	+ (armor negating)

### Terror

* Fear: 1-8 vs morale
* (magic)
* (magic resistance negates, but with great difficulty)
* (armor negating)
* (only affects enemy units)
* Area of Effect: burst 25
* Range: 10
Rarity (character)

Rarity is a female Unicorn born in Ponyville (with ancestry from Maresailles and Canterlot), and is a Captain in the Royal Armed Forces.

She is the sister of Sweetie Belle and though she never goes through with it herself, is proud of her little sister for undergoing Emancipation and "accepting the best possible outcome." Her parents remained loyal to Celestia, driving a wedge between her and them.

Rarity shows high interest in clothing and fashion in general, even after she joins the Midnight. Her first job for them actually included a redesign of the Midnight apparel to be more lightweight and less detrimental to the wearer as a whole.

Though Rarity was instructed by Princess Celestia to not get involved with the Midnight, she couldn't allow them to go around with ineffective and "garish" armour designs. Therefore she joined them in an attempt to make their soldiers safer, eventually becoming the designer behind the Royal Paladin armour set. For this feat, she became a Captain and is vastly respected in the Midnight. Even Royal Paladins salute her as she passes and follow her orders.

Her affiliation with the Midnight meant Celestia began to demonise her, spinning lies like she had an affair with Union Strike or murdered an important Pony, who in reality was killed by Exodus units. Rarity became detached from her former friends excluding Fluttershy, who had previously been cast from Canterlot because of her pregnancy with Fielde's baby. This also meant she lost her connection to the Tree of Harmony, and suffered no ill effects when Union corrupted it with 115.

Rarity has little combat experience though when she did enter combat, she managed to kill a total of sixteen Exodus units alone and suffered no ill effects from it. This only netted her more respect by Midnight forces.

For her aptitude, Union Strike knighted her (making her Lady Rarity of Generosity) and granted her a specialised MAD to ensure her safety. She became attached to the drone and remained a loyal Midnight unit.

After the Equestrian Civil War broke out, Rarity seemingly vanished from everyone's eyes. She later resurfaced in Maresailles as a member of the French Resistance, working to free the city and allow the Midnight to care for it. With Operation: Allied Blood's success, Maresailles became a Coalition city and Rarity resumed her old post.

Rarity accompanied the Midnight forces in Operation: Sundown against Canterlot. She expertly led Midnight forces into the city and when the Last Lights struck, she was saved by her bodyguard who had sealed her inside a Victoria Tank for her safety.

When she emerged from the tank, she roamed the newly-irradiated Canterlot for half an hour before succumbing to radiation sickness and dying.
Doppler Spawn

## Description

*A Doppelganger can take just about any shape, yet it seems to really like shapes with many tentacles. The most reasonable explanation for this is that the Doppelganger is some kind of land octopus and thus using tentacles in combat comes naturally. Unlike the victims of ordinary octopuses, those killed by the Doppelganger's tentacles will transform into small heaps with many tentacles.*

## Stats

* Fire Vulnerability (50)
* Poison Resistance (100)
* Regeneration
* Blunt Resistance
* Swamp Move

Attacks: