recursal/Fanatic-Fandom huggingface dataset:
Ferhand Household (Delaware building)

The Ferhand household is a small house, and the starting location for the Anabasis: Delaware campaign. It is cozy, with oldies music playing and lots of patriotic decorations. There is a fireplace downstairs, and a decorated mantle. The upstairs has two bedrooms and a small bathroom. Your bedroom is quite simple and masculine. The other bedroom is feminine, and also simple. The bathroom has a small rusted tub and marble sink. Downstairs is a small kitchen, overlooking a small porch.

This is a location with a bed, that can be used at any time.

There is a quality firearm locked away in the attic of the house. The attic cannot be unlocked until one completes five dungeons.

## Lorebook

*As far as you can personally remember, this house has felt like home to you; though it has changed quite a bit over time as you and your mother have made renovations. The house itself had originally belonged to your grandmother (who passed away last year). The first thing that stands out about the place is its size: there isn't much room for furniture or other belongings inside of it! But despite how cramped things may feel at times, you love living here because it feels cozy and safe...and also very private. There aren't many places where one can truly be alone anymore these days—not even in their own homes—but somehow, this little farmhouse always manages to provide just enough space for each person who needs some personal peace and quiet from the world outside.*

## NPCs

(no pastor)

* Aunt
* Aunt Margaret (Delaware NPC)
* Grandfather Thomas (Delaware NPC)
* Todd Holst (Delaware NPC) - neighbor
* Martha Holst (Delaware NPC)
* Vida Ferhand - Cousin from Center City

### ----Bedroom:

* + Movie ticket (unique item) - 0.1
	+ Folded cloth (item) - 0.5
	+ Bed (object)

## Quests

Two

* Laid to Rest
* Sequel to first
Barricade

Barricade is a Versus game mode in Shatterline.

Use a Barricade Blaster at the start of the match to shape the environment from crystal cubes. Once the building phase is complete, fight the opposing team on the resulting map layout.

During the fighting phase, Team Deathmatch rules apply. A team must win 5 rounds to achieve victory.

* Round limit: 5
* Time per round: 1.7 minutes
* Team size: 6 players
Sarah Jessica Parker

* Portrayer
* Portrayed

**Sarah Jessica Parker** (born March 25, 1965) is an American actress and television producer. She portrayed Mary Sanderson in the 1993 film, *Hocus Pocus* and the 2022 film, *Hocus Pocus 2*.

## Behind the Scenes

Sarah Jessica Parker has appeared as Sarah Sanderson in *Hocus Pocus* and *Hocus Pocus 2*.

### Appearances

1. *Hocus Pocus* (first appearance)
2. *Hocus Pocus 2*

#### Non-canon appearances

as **Herself**

1. *Hocus Pocus 25th Anniversary Halloween Bash*

as **Sarah Sanderson**

1. *In Search of the Sanderson Sisters: A Hocus Pocus Hulaween Takeover*

## Links and references

### External links

* Sarah Jessica Parker at the Internet Movie Database
* Sarah Jessica Parker at Wikipedia

 (September 30, 2022)**Characters:**Winifred Sanderson • Sarah Sanderson • Mary Sanderson • Gilbert • William Butcherson • Becca • Cassie Traske • Izzy • Jefry Traske • Mother Witch**Cast:**Bette Midler • **Sarah Jessica Parker** • Kathy Najimy • Sam Richardson • Doug Jones • Whitney Peak • Lilia Buckingham • Belissa Escobedo • Tony Hale • Hannah Waddingham

 **Books:***Hocus Pocus and the All-New Sequel* • *Hocus Pocus: The Illustrated Novelization* • *The Hocus Pocus Spell Book* • *Hocus Pocus: The Official Cookbook*

 **Games:***Disney Magic Kingdoms* • *Disney Emoji Blitz!*

 **Specials and Other:***Hocus Pocus 25th Anniversary Halloween Bash* • *In Search of the Sanderson Sisters: A Hocus Pocus Hulaween Takeover* • *Chibi Tiny Tales* - "*Hocus Pocus*: As Told By Chibi"
Dickerson Farms (Delaware)

The Dickerson Farm is a watermelon farm, east of Bethel and Portsville. It is very small and rustic, with an American flag and farmtruck.

## NPCs

One

* Dennis Dickerson
* Brenda Dickerson

## Items

One

* Existing
* Golden ingot

## Resources

None

* Watermelon
* Watermelon seed

## Features

* Farmtruck
* Medium watermelon patch with driving marks around it

## Buildings and Places

* Long rustic low red barn
* Storage barn
* House

(no church for now)

## Dynamic

One

* The children will host a family play in the farm field.

* An event sometimes happens here, where the family will host a community campfire. Buffs can be provided here at that time.
List of Core Personality Attributes

**Optimistic**Idealistic, confident, trusting, hopeful, upbeat

 **Conscientious**Industrious, honest, responsible, meticulous, pragmatic

 **Controlled**Deliberate, focused, steady, thoughtful

 **Intrepid**Daring, reckless, valorous, dauntless, audacious, confident

 **Agreeable**Warm, empathic, tolerant, forgiving, open-minded, adaptable, altruistic

 **Engaging**Talkative, candid, entertaining, touchy

 **Conventional**Orthodox, formal, down-to-earth, mainstream, traditional
Hudson Pond (Delaware)

Hudson Pond is a small pond in Federalsburg. It is noted by its many cobwebs and spiders. Lush vegetation provides many resources, but also hiding places for spiders.

## NPCs

3

* Terrance Moody (NPC)
* Irene Lawrence (Delaware NPC)
* Anthony Rodriguez (Delaware NPC)

## Mobs

* Armored trapdoor spider
* Old Sentry BB Gun

## Resources

* Existing
* Existing
* Gooseberries
* Fern
* Existing
* Existing
* Existing
* Existing
* Existing

## Quests

* Sent here for Oktoberfest, to discover an old recipe from one of the old taverns that used to be in Federalsburg
The Chosen

The Chosen are an elite Strafer unit of warriors modified by the Crystalline, who have managed to halt or entirely ‘freeze’ the transformation process. They are a transitional stage between human and Glasshead, but unlike the latter, they preserve control over their own mind. The Chosen are the first step to a fully-fledged human-Crystalline hybrid— the ‘new evolutionary stage’ that is the final goal of the Strafe Witnesses.

## The Trial

To become a Chosen, an aspirant must pass the so-called ‘Trial’, in the course of which their body is injected with shocking doses of the Essence of Trial. The Essence was developed by Dr. Hanne-Marie Vickers, the High Canon of the Pillar of Creation, and its formula is kept secret from even the highest-ranking Witnesses. In about nine cases out of ten, the aspirant does not survive the effects of the Essence, and turns into a Glasshead. Witnesses consider such a Trial a failure.

However, roughly ten percent of the subjects manage to achieve relative control over their Crystalline transformation. In other words, their transformation becomes driven by their own will, and not the Voice. To sustain the effect, new regular doses of the Essence are required, but in return, the subject receives superpowers similar to those of superior Glassheads. In such a case, the Trial is considered successfully passed, and the aspirant receives the Chosen status.

## Types

The Chosen hone their skills in three areas:

* Zealots are strong, slow, and heavily armored juggernauts, who carry an arsenal of conventional and Crystalline weaponry. A Zealot is a human tank that can single-handedly wipe out an enemy platoon.

* Sicarii are fast and silent assassins, who can teleport over short distances via the Red Realm. They are trained to kill with a single shot, while remaining a ‘hard target’ for overwhelming enemy forces.

* Essenes are the Chosen ‘mages’, who rely on their ability to control the Crystalline rather than weapons. They use various superpowers such as barriers, traps, and energy blasts. They are capable of unleashing the energy accumulated in Crystalline Sprouts onto their foes.
Glasships

***Glasships*** (pronounced as *'glass ships'*) are quasi-living interstellar arks, by means of which the Crystalline spreads across the galaxy. Glasships possess means of faster-than-light transportation. They are built, or rather grown, by Crystalline-transformed creatures under the command of the Voice. Earth-like planets provide the building materials for Glasships. Object X that caused the Strafe was in fact a Glasship, which exploded in Earth’s orbit.

## Life Cycle

The life cycle of a Glasship is as follows:

* A new Glasship launches into interstellar space;
* The Glasship finds an Earth-like planet, inhabited by advanced life forms;
* The Glasship explodes in the planet’s orbit and its shards ‘sow’ the planet’s surface;
* The shards terraform the planet and transform its living creatures;
* Transformed creatures build several new Glasships.

Thus, the Crystalline strengthens its presence in the Galaxy cycle by cycle, and sooner or later it will subdue all existing life forms.

## Design

A Glasship is assembled of parts, like a construction kit. These parts are Crystalline Constructs. When ready, each Construct is transported to the Red Realm, where a Glasship is assembled. The Engine is the most important (and largest) component of a Glasship. This is a Construct that allows for FTL transportation. When the Engine is ready, the Glasship construction process is at the ‘finish line’. The only way to stop that process is to destroy the Engine.

## Perspectives

Each Impact Zone on Earth would produce a new Glasship. If humans do not stop the Crystalline, our planet will become a cradle for several dozen Glasships. The Earth’s resources will be depleted, and the planet will lose its magnetic field and stop spinning around its axis. This will mean the end of all life on the planet, except for that transformed by the Crystalline. This process might take years, or even decades, but it is inevitable. If no effective global counter-measures are taken against the Crystalline, our planet is doomed.
Aunt Angela (Delaware NPC)

Angela has changed a lot since losing Max, and has become reserved.

Ferhand Household (Delaware building)

## Dialogue 1

**Upon coming downstairs:** *Ah, there you are. Good, you're here now.*

**Aunt Margaret:** We were beginning to think you wouldn't come, I was going to come up there myself.

***Aunt Angela:** Oh, shush.*

***Aunt Angela:** You know, your uncle would have been proud to see how you've grown. It's been ten years to this day since he passed. How are you feeling?*

* ***It's been ten years.***
* **Sad, I miss him.**
* **I actually forgot. -** *you know, it's been so many years it seemed to pass by me this year.*
* I**'m okay, but I'm happy to be spending the day dwelling on his memory.**
* **I'm more worried about how you're feeling.**

**Aunt Angela:** I know, I know...\*she tightens your collar\*. You have other things to worry about these days. But you don't have much time left with us here.

**Aunt Margaret:** Yes, with your studies. How are those going?

**Aunt Angela:** They're fine. So you will join us today. It is important, I can't have you walking around forgetting what sort of man he was.

**Aunt:** Some familiar faces are already here, so please be social. Family is family. It's not often they can all make it from Center City to meet us here. But it's been ten years, and they're doing your old mother a favor. You can tell them your memories of him or anything else. Just try not to talk too much about those ideas of yours, alright? You can be controversial. And...be careful with your uncle. He's a bit aloof these days.

## Dialogue 1-B

After talking to Vida for a bit longer, you decide to get up and go into the kitchen. The smell of Apple Pie lures you in. As you approach the counter where your mom is working, she turns around and smiles.

"Hello dear," she says warmly, "Did you meet any of our guests?"

You nod shyly, feeling nervous. "Yes ma'am. I spoke to Vida."

Mom beams happily. "Good, glad to hear it. But there are still others you need to speak to. Now, why don't you grab one of those pies and bring it to the table? I don't think it's that burned, at least I hope it's not."

"What did you think of father?" you ask.

She chuckles softly. "Oh, well...you've heard the stories dozens of times."

"Sure have" you laugh.

"When do we eat?" you ask. "I'm starving."

"We'll eat shortly, why don't you make yourself sociable while you wait? And take one of those apple pies to the table, please."

"I don't want to socialize, perhaps I'll just go back to my room." you say. (charisma fails)

Mom sighs. "You will do as your mother asks you, at least while you're still under this roof. Don't make me look like I have a hermit son!"

"I suppose you have a point."

## Traits

* Demanding
* Wasteful

## Personality

* Aloof
* Proud
* Brittle
Constructs

Crystalline **Constructs**, also known as simply ‘Constructs’, are regular-shaped glassy structures built by the Crystalline Glassheads in the Impact Zones. They are divided into several types according to their shape and properties. The narrative around the Constructs operates a hypothesis suggesting that they are parts or elements of growing Glasships.

## Appearance

Unlike Sprouts, Crystalline masses that grow chaotically, Constructs have a regular shape and resemble something that has been designed artificially. At the same time, each Construct features a certain unique shape, which defines its type.

## Types

Below is the list of the Construct types. In future, this list may be expanded.

* A **Grinder** is a Crystalline defense matrix that lures volatile creatures to its maw, and releases an electromagnetic energy pulse. Its main purpose is turning living matter into pure energy.
* A **Core** is a pulsating Construct that accumulates energy to sustain the Red Realm. Cores are the main sources of gravitational anomalies within the Zones.
* An **Urchin** is a spherical Construct, which cultivates the so-called 'power stones', extra-durable living batteries that can render any creature virtually invulnerable.
* A **Transmutator** is a hollow structure capable of instantly transforming any species into silicon-based organics. Any V-negative organism within the Transmutator's area of effect undergoes an accelerated transformation and almost instantly turns into a Glasshead.
* An **Engine** is the largest of all Constructs. It serves as a faster-than-light accelerator for a Glasship. In the real world, an Engine can only be inert. To become operable, it needs to be transported to the Red Realm and acquire enough energy.
Carnac Crook

Carnac Crook is a large jewish estate northeast of New Market Village and Sowbridge Pond by the creek. Its owner, Ramon Carnac, is a producer at Center City News at Center City.

## NPCs

* Ramon Carnac
* Alisha (hungover guest asleep on bathroom floor) - gook socialite
* Adanie (asleep outside)

## Upstream Sow

Ramon Carnac is not hosting any party when you arrive there during the quest. He will utterly refuse to negotiate. Killing him is an option.

## Items

* Facts and Logic About the Middle East - a jewish propaganda book
* Pet - Greywinged cockroach
* Cash (a large reserve of stolen money that the jew took) - 264
* Aged Vermont Wine - **5 in quantity can be found**

## Resources

One.

Empty Whiskey Bottle. - **three**

## Layout

The house is filled with jewish decorations, and Carnac is a Zionist clearly supporting the fraudulent takeover of land in Palestine. He has an office upstairs, with a jewish flag. Much of the living room downstairs is messy, from a recent party. The field outside by the creek is even worse, with bottles everywhere.

## Dynamic Events

Three.

* Once a week, Ramon Carnac will host a party with generic "partygoer" npcs, and some named NPCs not yet determined.
* Ramon Carnac will sink a karaoke song to one of his guests
* Ramon Carnac will read in his office
* If two guests get in an argument, Carnac will arrange for a fight outside for his own amusement

## Interactible

Two.

* You can find Ramon's password for his locker at the Center City Broadcasting center. (both this and letter in same vault)
* You can also find a written letter to a politician in Center City. (starts a quest) (both this and password in same vault)
* You can also find a music sheet in the house's wine cellar. (musician)

## Quests

None.

[Written Letter]

## Travel

West: Sowbridge Pond. (close)

West: New Market Village (close)

West: New Market Cemetery (medium)

West: Ellendale (Medium)

Southeast: Milton

North: Insurgent Swamp

East: Primehook Swamp

South: Center City (very far)

## Notes

* Added in Patch 1.0
* First instance in the game (instances are distinct from scenarios / dungeons, being much smaller and less noteworthy)
Erin Howell (Sussex County, Dealware NPC)

Owner of the diner in Gumboro. She talks about the bees which pollinate the flowers outside the building. She also discusses her own problems with Daniel, who is away from his farm while scientists check things out there.

## Emote

She teaches an emote which is available once you complete all the quests in Gumboro.

## Sells

* French fries.
* Wings
* Chicken tenders
* Turkey and Cheese sandwich
* Cheeseburger
* Vanilla Ice Cream
* Glass vial (item) - used for brewing

## Personality

1. Ungrateful
2. Obedient
3. Amusing
Intro

**Intro** (also referred to as V-Dream) is a single player mission designed to introduce a new player to Shatterline. You play as an unnamed Immune character who has just been accepted into the ranks of Shellguard. The character is immersed in a lucid dream, in which they need to explore the corners of their own subconscious.

## Plot

The mission takes place in the New York Impact Zone. At the beginning, it is not explicitly stated that the protagonist is in a dream. Combat scenes in which the player meets Glassheads and Strafers intertwine with narrative sequences where the character is addressed by Echo - a mysterious being, which is trying to educate the protagonist on the nature of their immunity to the Crystalline. According to Echo, the Crystalline has been enslaving sentient species for millions of years, and no species were able to stop it.

At the end of the mission, the protagonist confronts the Voice - the collective consciousness of the Crystalline. The Voice claims that resistance is futile: sooner or later, all living things will be integrated into a single super-organism. After that, the hero wakes up at the Shellguard base, where he is greeted by other Immunes - Pill, Kite and Strix. Only at this point the game makes it clear that everything that happened was a dream.
Aesthetic Engineering

**Aesthetic Engineering** is a weapons manufacturer in Shatterline.

## About

An innovative corporation that aims to introduce the achievements of the IT industry into personal warfare. ΛENG's philosophy is a single ecosystem of weapon, body armor, and peripherals, making a 'future soldier' out of any recruit. ΛENG rifles are equipped with latest achievements in the digital industry, and prefabricated modules allow for supplementing the guns with new functionality (aiming system, cooling elements, augmented reality interface, etc.).

## Notable Models

* Λ-3 Pilum
* Λ-9 Legatus
* Λ-1 Centurion
Greenwood Town Hall (Delaware)

> "If you're looking for something to do, well...there isn't much going on here. I'll be honest, Greenwood is quieter than my family's dinner table. Officer Coton has been having some trouble with a rookie from Kent County, if that interest you. Other than that, the most adventure that you'll find here is that my neighbour's cat is missing. She is beautiful, orange and sweet...there's more information on the bulletin board for that." - Kathy Gats
>
>
>

Also known as the Greenwood Municipal Building, the town hall has a small attached police department.

## Officer Coton

The Greenwood Police Department has one active and readily known corrupt officer, Officer Coton. The nig officer is known for overcharging citizens for "speeding", and then pockets the money for himself. This is the first killable nig in the game, and is a bounty task for those wanting to join the Ellendale Alliance early on.

## Objects

[Bulletin Board] - Missing Cat Quest

[Laundry basket]

## Vault

There is a vault in the building which can be lockpicked with a skill of at least 50.

[Women and Song's Album]

[Illegal Substance Sample]
Maryland Border (Delaware)

If trying to cross the border, you will not be able to jump over or go through the wooden fences, cliffs, and trees on the border. Roads are blocked by construction, fallen trees, traffic accidents, farm cattle, etc, and cannot be passed. If you try to swim around the border, the tide will carry you back to Delaware.

## Obstructions

* Gumboro: Minor Traffic Accident blocks road.
Anabasis Wiki

**Welcome to the Anabasis Wiki!**
personal

We're a collaborative community website about Anabasis that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lockpicking (skill)

Lockpicking is a skill which allows players to unlock chests and doors.

## Doors

* New Market Village - Josef - **88**
* New Market Village - Phil - **80**
* New Market Village - Matilda - **58**
* New Market Village - Evelyn - **3**
* New Market Village - Elizabeth (N/A)

## Chests

* New Market Cemetery - Rusted Lockbox - **73**
XM-27 Pacifier

Click image to enlarge.

**XM-27 Pacifier** is an Assault Rifle in Shatterline.

## Details

Compact Assault rifle by FDI. Created for comfortable shooting.

* The highest stability among Assault rifles.

## Modifications

* Pacifier Neon. Epic Modification. **12% increased accuracy**. - *Epic modifications are not compatible with skins.*
* Pacifier Crusader. Legendary Modification. **Active Perk: For Honor, Increased RPM if reloaded while at full health.**

## Attachments

Below is a list of attachments for this weapon which can be unlocked by gaining experience while using the weapon.
Gumboro Liquors (building)

A liquor store south of Gumboro and near the Maryland border. Many citizens from Maryland use this store. It is a good business and has good service.

There is a small grave for a cat in the background.

Sometimes three men will park their trucks and talk outside the building.

## NPCs

One. Pleasant Staff.

* Sharon Clayton (owner)
* Michael Wilcox (negger from Maryland)

## Items

None

Limited choices. Pricey.

* Cigarettes
* Lottery Ticket
* Chips bag
* Soda can
* Beer
* Liquor

## Dynamic

One

* Person in wheelchair may need assistance getting up.
John Gomes (Sussex County, Delware NPC)

Employee at auto services in Gumboro. Trains welding.

His physique is high and he has a very high strength level.

## Services

* Can train welding at expert level, if disposition is high.
* You can arm wrestle him, to raise your disposition. High strength required to win.

## Sells

* You can sell doping drugs to Gomes, as he is a bodybuilder. This lowers your piety significantly. You can also help him stop, which earns you greater rewards.

## Dynamic

One.

* Will arm wrestle his boss at the auto services

## Interactible

One.

* If you've done any quests at the university, they will recognize you and immediately have a higher disposition.
* If your piety is high, they will recognize you from their church.
* If you have broken the law, his disposition with you will be too low and it will be hard to use him as a trainer

## Personality

1. Knowledge
2. Difficult
3. Opinionated
Anabasis: Delaware (cinematic)

Plays before main menu.

## Cinematic

Opens with shot of beautiful Delaware landscape: the grass is stained yellow from the rising sun and the straw is baled and reaped

Two children run past the camera, the music becomes more excited. They are playing cops and robbers, or some other variant of the game. They're ducking behind hay bales and wagons. Suddenly, they hear something. They're slightly startled. The music stops and the camera zooms. Suddenly, the father of one of the boys comes out and grabs his son. They laugh.

He takes out some candy for them, and holding it in their hands they each take one of the gums.

**Narrator:** I used to be wide-eyed and idealistic, just like you boys.

He looks off into the distance.
**Narrator:** But you won't be children forever, someday you will have to tighten your satchels, and put away the things of a child, and become a man. Before that day comes, you are going to have to decide who it is that you're going to be. You must not walk into life without guidance.

We cut to a montage of people in everyday life. We see a baker, a seamstress, a park ranger, a police officer, a fireman, a carpenter, a medic, a farmer, and a fisherman.

**Narrator:** Our paths in life may wind through many unforeseen channels, and effect us in diverse ways. The world is a dangerous place, but it is also filled with wonder.

We see a group of people helping an almost drowned man to shore, there's a lighthouse in the background. We see a hiking man reaching the top of a small peak.

**Narrator:** All things effect us, and our choices too...both wise and unwise.

We see a burglar running away from a Sheriff and his deputy.

**Narrator:** But most of all, it is the land which we spring up from, the blood of our veins, the people of our communities, the God of our fathers...this determines who we are.

We see a community eating dinner, people working together in a field, and a church.

**Narrator:** There are many paths to choose from, and the decisions we make in our lives displays what we choose to make of it.

The father sits on the haybale and looks off at the distance. He puffs some smoke, and looks at his son.

**Narrator**: So, my son...what do you want to be?

Child looks across horizon with a determined look on his face. Music crescendos. Cuts to black. **Anabasis: Delaware.**

Or alternatively:

*Child looks across horizon with a determined look on his face. Music crescendos. We transition into a scene of the three boys older, a police officer, fireman, and medic. They run towards a burning building. Cuts to black. **Anabasis: Delaware.***

## Main Menu

Same horizon as seen in main menu, with a calm sea and lighthouse in the far distance sunlight.
Max Ferhand (character)

Max Ferhand was the father of the player character, he was a firefighter and died when the player was eight years old.

## History

### Death

He died trying to save two children from being crushed underneath falling rubble after a fire broke out at a factory in Center City. He wasn't supposed to go into work that day, since he'd gotten sick earlier in the week week and his boss told him not to come back until next Monday. However, he insisted on going in because he didn't think that the situation would get worse before then, and he wanted to help out however possible. Unfortunately, his decision proved to be fatal when he went inside the building and found himself trapped beneath several tons of collapsed roofing material. Despite the best efforts of firefighters nearby, your dad couldn't be saved until he was already injured and succumbed to injuries sustained during the accident later that night. His funeral service took place three days following the incident, attended by a small group of friends. You were eight years old.

Some have theorized that the fire was started by a Jewish employee at the factory, and such has been allegedly even suggested by his wife. He was never brought down under any charges.
Diseased chicken (mob)

It is not encouraged to fight these mobs without [resist disease]. Otherwise, you will get a stacking debuff from them.

## Abilities

Odious Aura: Deals 1 damage per second to anyone within a few yards of the chicken.

Shirked Peck: Pecks at target, inflicting them debuff.

## Combat

If your perception is high enough, you can detect the radius of diseased cloud around the chickens.

## Dynamic and Interactable

* Reynolds and Bradshaw will enter the barn and examine the chickens in person.

## Drops

* Feather
* Diseased poultry
DuPont Nature Reserve (Delaware)

During the annual seasonal closure, the DuPont Nature Center’s accessible observation deck remains open from dawn to dusk each day. The deck offers views of the Mispillion Harbor and surrounding saltmarsh and sandy beach habitat as well as a view of the Delaware Bay.

Though the nature center is recognized as one of the best vistas on the East Coast for observing the spring shorebird migration, the viewing deck also provides excellent opportunities in the fall and winter months to view shorebirds to include dunlin, sanderlings and black-bellied plovers.

Only open during certain months.

## NPCs

Four

* Walter Quimby (trains speech up to 83)
* Miles Martin
* Kathleen Richardson
* Maureen Leung

Not reynolds

## Items

Three

* Tape
* Bell
* Shell
* Bird Observation Kit

## Resources

Two

* Sea Snail
* Fossilized sea shell
John Marin (Sussex County, Delware NPC)

Owner of the auto services in Gumboro. Listens to classical music.

## Dialogue

*I've never seen you around here, what do you need?*

## Services

* Can rent trucks and trailers for 1-7 days.
* Can repair car. 5 cost. 4 quality.

## Combat

Fights with wrench.

Crush: Uses wrench to hit knees and stun enemy, rendering them unable to move or attack for 4 sec.

## Personality

1. Dry
2. Intuitive
3. Provocative
Bayshore Church (Delaware)

The church's plot changes as one of its members is faced with a possibility of martyrdom.

## NPCs

One

* Barbara Coulter (Delaware NPC) - Chooses to abstain *from wine and flesh, employed all her time in pious reading, prayer, and visiting churches and never spoke with any man alone.*
* Ray Coulter
* Margaret Budd

## Items

One

* Bandages (item)

## Quests

Two

* A Tale of Two Women - Help Barbara help a lost woman in the community
* Other quest
Gumboro Volunteer Fire Base

The volunteer base is quite small, and consists of an empty cafeteria and a garage for fire-cars. There's a flag of Hungary in the cafeteria.

## Entrance

Unlocked.

Doesn't require Fire-Eater rank.

## Items

One.

[Pure Silver] - cures disease. Good for the local swamp. In cabinet. Requires lockpicking **75** if not part of Fire-Eaters. Cabinet replinishes inventory every three days.

Blue Balloon

[Ketchup bottle]

Synth keyboard (item)

[Fire-Eater Safe] - a safe only usable by Fire-Eaters.
Herbalism (skill)

Herbalism is a skill which allows you to gather herbs and mushrooms. These can be used for medicine, recipes, and cosmetics.

The skill branches off into two specializations: flowers and fungi.

## List of Herbs

Wiltflower (herb) **(requires 46 skill)** - medicinal

Milkroot (herb) (**requires 34 skill**) - brewing

Canna Lily (flower) (**requires skill of 21**) - aesthetic

## List of Fungi

Galiella Fungi (herb) **(requires 33 skill)** - culinary
Center City (Georgetown, Delaware)

Center City is the largest city and capital of Sussex County, Delaware. It is unique that it is built around a circle. The Center City Newsletter is its broadcasting corporation.

The city is unfortunately somehow filled with immigrants.

## NPCs

All wandering and active around city.

* Charles Martin (Delaware NPC) Ghost (speaks of history of town's founding)
* Bonita Pugh (Delaware NPC)
* Adele Colon (Delaware NPC)
* Rupert Howell (Delaware NPC)
* Amy Read (Delaware NPC)
* Dafydd Dawson (Delaware NPC)
* Zaki Ortega (Delaware NPC)
* Alfie-James Moon (Delaware NPC)
* Jana O'Connor (Delaware NPC)
* Ahmed Mcclure (Delaware NPC)
* Jordanna Kaufman (Delaware NPC)
* Renee Conroy (Delaware NPC)
* Harpreet Fry (Delaware NPC)
* Adnaan Maguire (Delaware NPC)
* Aaminah Amos (Delaware NPC)
* Emilija Watt (Delaware NPC)
* Momina Drummond (Delaware NPC)
* Dominika Tillman (Delaware NPC)
* Waqar Peacock (Delaware NPC)
* Miley Swanson (Delaware NPC)
* Belinda Parkinson (Delaware NPC)
* Yvonne Lam (Delaware NPC)
* Sanaa Riddle (Delaware NPC)
* Riyad Cottrell (Delaware NPC)

## Historical Places

* Pepper Cemetery (Delaware Historical Place)

## Buildings

* Sussex County Courthouse (Delaware)
* Sussex County Headquarters (Delaware)
* Georgetown Town Hall (Delaware)
* Delaware Community Foundation (Delaware)
* Brick Hotel and Restauraant (Delaware)
* Chardon Jewelers (Delaware)
* Citizen's Bank (Delaware)
* St Paul's Episcopal Church (Georgetown's oldest church) (Delaware)
* Georgetown Family Restaurant (Delaware)
* Republican Commitee of Sussex (Delaware)
* Given's Flowers and Gifts (Delaware)
* Cafe on the Circle (Delaware)
* St. Michael the Archangel Catholic Church (instance. filled with spics) (Delaware)
* Arby's (Delaware)
* Center City Newsletter (Delaware)

## Class Bases

* Georgetown Fire Company (Delaware)
* Georgetown Guardians (police) (Delaware)
* College Park Medical Pavillion (medic) (Delaware)

## Features

* Center City Circle (the small central park and fountain the city is built around)

## Items

* K7 Robot (item)
* Heavy baton (weapon) - wikipedia
* Spoiled supply box (item)
* 1
* 1
* Meat platter (item)
* Fire-jaw trap
* 1
* 1
* 1
* 1
* 1
* 1
* Amboyna play (item)
* 1

## Nearby

* Georgetown Speedway (Delaware)
* Wilmington University (Delaware)
* Marvel Carriage Museum (Delaware)
* Sports at the Beach (Delaware place)
List of Quests

## Sussex County

* An Aching Displacement - *Lai has been displaced from her home in Gumboro, and is now living in New Market Village. Find a way to help her move on.*
* Capturing Moments - *Take 100 pictures of Sussex County residents living everyday moments.*
* Debt Collection
* Missing
* My Chickens Have Pox (Delaware quest)
* The Messenger's Horse
* Upstream Sow - *Find out what's causing the Sowbridge Pond to smell so bad.*

* Jimmy Stevens Quest (Yuri Farm)
* Intern Reynolds Quest (Yuri Farm)
* Daily Quest 1 (Yuri Farm)
* Daily Quest 2 (Yuri Farm)
* Daily Quest 3 (Yuri Farm)
* Daily Quest 4 (Yuri Farm)
Character 1 - Journal

You are a young man, nineteen years old, named Nimel Blokely, and you live with your mother in Saint Johnstown, Delaware. You're an only child, and your father was a firefighter, and he died saving lives when you were eight years old. After this happened, you and your mother left the city and moved to a small homestead owned by your mother's family.

Since then, your mother has worked hard to keep her head above water financially. She works at a small shop in **Ellendale** called 'Dorothy's Fashions', making dresses and clothes for women in the community. Though she doesn't earn much money doing so.

## Saturday, June 7, 1960

*There's a large gathering at the house today to remember the ten year anniversary of uncle's passing. It's been so long, it slipped by my mind. Aunt Angela wants me to socialize with some family. I haven't seen them for so many years. I hope I can somehow make this not too awkward.*

*I talked to everyone, but had an argument with Aunt Margaret over her fornication. She seems to despise me now. I did connect well with the others, though. Vida offered that I could stay at her place in Bridgeville, while Todd offered me work at his farm. Grandfather was saying something peculiar, but I couldn't catch it. I didn't collect anything from the house.*

After having dinner, it is clear that everyone is concerned over my lack of direction in life. Maybe I need to pull things together?

*I read the envelope in the cemetery. It seems that my father was a spy for the military! I can't believe it. He's encouraging me to make my place in the world, and when I'm ready to find a woman named Sarah Lea in Center City. I've decided I will do this. I told my mother, and she understands. She even gave me his old jacket.*

**[New armor item]**

*I read the historical marker at the Saint Johnstown church. I wasn't aware of how old the church is!*

**+1 wisdom and +1 piety**

*It is now later in the day, and it's raining. I tried to enter the church, but it's locked.*

**I found a strange stone in the cemetery, but I wasn't strong enough to lift it.**

Didn't do anything else.

I fell asleep at the Fernhand Household.
Galiella Fungi (herb)

The Galiella Fungi is a mushroom that grows in northern temperate regions. It requires an herbalism skill of 33 to pick undamaged.

If gathered while under-skilled, there is a 9% chance of getting blood ticks.

## Statistics

*These mushrooms can be found growing in temperate northern regions. Their stalks have an especially bitter taste, and sometimes hold ticks. So they should be picked with caution.*

Weight: 0.01

Value: Average

## Used for:

Cooking. Adds bitterness.

Requires a cooking skill of 26 to use in recipes.

## Can be found in:

Gumboro

New Market Cemetery - can be found in very small number beside some of the graves and backwoods. 64%. Requires 33 skill to pick undamaged. (**1**)
Aunt Margaret (Delaware NPC)

Aunt Margaret became quite wealthy after being widowed, using the inheritance to start a production company in New York. She is societally successful, with an entrepreneurial attitude, and thus very worldly and delicate. She was married to a mulatto, and your disposition is reduced with her after a scuffle over it.

Teaches jewelcrafting.

## Dialogue

Margaret: Even when inside this house I can still smell the chicken manure.

You: You don't have to complain about everything.

Margaret: You know, your father made a smart move leaving this house behind. I don't know why your mother went back to it. Actually, I do know. But that doesn't matter. It's fine.

You: I think it's nice.

Margaret: Well, of course you do. I don't know how often you and your aunt make it out east any more, but trust me, I'll prefer the smell of salt water over farmland any day. It's crisp and exciting...actually developing. The country out here is almost as static as the television signal you must get here.

You: We don't have a television.

Margaret: Well, there you go. You're young, I'm sure you'd enjoy it. You're welcome there any time, if you ever find yourself there. I want to talk about that with you more at lunch, if that's okay with you. \*she takes a puff of smoke\*

You: How long are you here for?

Margaret: Oh, you mean how long I'm staying? Well, don't expect me to stay the night. Not that I would want to sleep in the spare room here, I did that once. Not again. Only as long as my train ticket lasts, and I'll tell you with honesty that I bought a short ticket. I'm itching to go home, I'm not ashamed to say it, and I can only bear this place for so long. Don't get me wrong, I cared for your uncle. I'm just not built for this anymore...and my allergies. Thankfully, when I'm in town I prefer to stay at that inn at Greenwood. It's more comfortable there than you would expect.

You: What do you do nowadays?

Margaret: I haven't done much since Greg passed. I work part-time at an herbalist's shop near Rehobath Bay. I can handle flowers, for your information, just not buckwheat.

You: Really? Do you enjoy that?

Margaret: I suppose you could call it a hobby. Your uncle was the one who enjoyed herbalism the most, he was always walking around with that nature notebook of his. I think he thought he was documenting everything.

You: What is Rehobath Bay like?

Margaret: It's beautiful, I'm not going to lie. The weather there is lovely. Not too humid, and the wind keeps the bugs away.

You: What did you think of my uncle?

Margaret: You know, I can see why our parents had trouble getting along with him. He was rather hard-headed, you know. But then again, so were they. He did show them...becoming a fireman. Dad never expected that. He thought Greg would get ahead was with money, and he'd argue there's better ways to succeed in the world. You're not going to ask if I agreed with him, are you?

## Personality

* Delicate
* Debonair
* Superstitious
Presarm

**Presarm** is a weapons manufacturer in Shatterline.

## About

One of the oldest and most respected manufacturers of sniper rifles. While most weapon companies operate on the mass production basis, each Presarm rifle is assembled by hand. They are truly elite weapons that can 'outlast' entire generations of owners. Snipers value the Presarm rifles for their durability, swiftness and reliability. The VX series is considered the crowning achievement of the company's many years of development.
Anabasis (game)

Anabasis is a Bethesda style RPG with elements from other games.

Version 0.1

## Classes

* Fire-Eater
* Medic
* Peace Guardian

* Craftsman

* Redden Forest (1-10) **(starting area) (starting town is actually in a small country house right beside Greenwood, this was rolled)**
* Nanticoke Rivers (2-10)
* Primehook (4-10)
* Cypress Swamp (6-10)
* Rehoboth Bay (8-10)

## Character Creation

Cinematic plays before Main Menu

Character Creation is before the game's first cutscene and opening.
Daniel Stevens (Sussex County, Dealware NPC)

Daniel Stevens is the owner of a cutting-edge chicken farm near Gumboro. He is completely taken aback over what has happened to his farm. He owes certain debts and has to be spoken to for the Debt Collector quest from Delbar. He will be initially dishonest about his situation, until a charisma check. If you help him with his farm first, he will then give you the funds. If you have already helped him, he gives the funds right away. He is finely dressed and has a black moustache and finely groomed black hair.

## Dynamic Events and Interactable

4

* He will request cheese while at the table. If you have cheese, his disposition with you is raised.
* He laments his chickens.
* He will give you the key to his farm upon beginning his quest.
* If you intimidate him, he will attack you, as he has nothing to lose.
* If you fail his quest, he will go insane and wander Gamboro blabbering to himself.

## Personality

1. Wishful
2. Envious
3. Suave
Laid to Rest (Delaware quest)

## Plot

While hosting your extended family for the ten year anniversary of your uncle's death, many questions come up concerning your plans. Your Aunt Margaret makes an offer for you to study at Wilmington at Center City, and to "disengage yourself from your father's bold legacy and lead a life of civility". This results in an argument over what you're going to be doing. You don't make an announcement there.

You then all visit the cemetery.

You then read the envelope you were supposed to open ten years after your uncle's death. In it, he advises you to search yourself and really decide on what you want to do. You ask Margaret to wait a while for you to decide on where you're going to go from here.

Your cousin makes an offer for you to visit and stay with them at Bridgeville and that you can make up your mind there. You accept.

## Opening:

Upon starting a new game, the camera zooms out from an old black and white framed photograph of the player's father. Soft 50's music is playing in the background, as we look at other frames and highlights of life: a fishing catch, and a the father receiving a medal. On the table, we see some things, like an old antique clock, and a small globe.

**Aunt:** *He was a good man, Margaret. We are all proud of what he came out to be.*

**Mother:** *Thank you Bernice, life is hard. It's full of decisions, of roads. One minute we were saying our vows and now...*

**Aunt:** *"How did we get here?"* (sympathetic smile)

**Mother:** Yes.

There's some commotion upstairs, they look up to the room above.

**Aunt:** How has he been? I know children these days can rebel, fall down hard paths when life hits them...

**Mother**: It's been hard for all of us. But he's been fine. He's a good man. He has his father's heart.

**Aunt:** (looking at the clock) And his father's tardiness...he should be getting ready to go.

**Mother:** I'll go check on him. *(she begins to walk up the stairs)*

## Character Perspective

We cut to the character's perspective. They move the bedroom window curtain, and see a couple cars outside by the driveway. They then look through some old items, such as an envelope, and a small watch. Footsteps can be heard coming up the stairs, and they turn towards the door. There's a short knock, and then it opens.

**Mother:** We're going in a few minutes.

**Player:** Yes, mother. I won't be much longer, I'm just finishing up.

**Mother:** I know you might be nervous, but don't delay.

**Player:** I won't.

The door closes, and sighing he puts the envelope and small watch in his pocket. He walks to a mirror in the room.

**Player:** Okay...

(character customization begins)

## Character Customization

Music

```
Tooltip: You can only customize most of your character's appearance once, so take your time. Your mother will wait.

```

When you select categories, such as personality, faded old-styled papers and journal entries appear on the side of the screen where the information is filled in.
Delaware

Delaware was the first state admitted to the Union, it is also the first and only state accessible in the game. It is divided into three regions:

## Achievements

[Dealing Delaware] - *Complete all quests in Delaware.* **"Delawarian."**

[Deliware] - Unlock all cooking recipes in Delaware.

[Explore Delaware] - *Explore Sussex, Kent and New Castle*
Alisha (Sussex County, Delaware NPC)

Alisha is a socialite asleep on the bathroom floor in Carnac Manor. She appears to be a complete degenerate, alongside with the other socialite outside.

Upon being woken up, she will immediately flee out of the house.

## Dialogue

*Don't touch me! My husband is a senator.*

## Interactible

If your character has the attractive trait, then there is a chance they will try to advance on you instead of flee. This provides a better chance to kill them.

## Dynamic Events

One.

* She will sometimes sing karaoke with Ramon Carnac.
Paladin

Whatever their origins and missions, paladins are united by their oaths to fight against the forces of evil. A paladin's oath is a powerful bond. It is a source of power that turns a devoted warrior into a blessed champion.

**Notes**

When a paladin gains access to spells, he swears to his god to use them correctly. A paladin who uses divine magic for purposes that go against the ethos of his god is in danger of becoming a fallen paladin, losing all his magical abilities until he regains his god's favor. Such favor can be regained in a variety of ways. For example by making donations to a temple, passing tests set by the god or his clergy.
Adanie (Sussex County, Delware NPC)

Adanie is a drunk socialite in the field outside Carnac Crook. Unlike the other socialite, they will not flee and being drunk will be willing to speak with you.

## Dialogue

*Ehh..what?*

If your piety is high enough, you can learn that their daughter left to join a church somewhere in the state.

## Dynamic Events

One

They will sometimes wander and confront you. Refusing to go away and following you around. This can be risky if you're trying to be stealthy in Carnac Crook.

## Interactions

Two.

For money, they can be bribed to distract Ramon Carnac. This will allow you to explore his house, or helps you in gaining the upper hand against him in combat.

**Distraction:** "*Attention everyone! Could I have your attention, please! I have an announcement to make! I propose a toast to Ramon! Our lover! I speak figuratively, of course. Nothing could be more unlikely than that someone would actually want him in their bed. Although... most of you are already in bed with him! But again... I speak figuratively, of course!"*

If you are drunk when talking to them, they will ask you to share another drink with them. If you do this enough, they will climb a tree in their chaos and fall out of it and snap their neck.

## Personality

1. Companionly
2. Crazy
3. Artificial