recursal/Fanatic-Fandom huggingface dataset:
Denislav

Denislav is a dwarven carpenter based in Oxresh.

## Description

Orchestrator of several smaller firms, groups and individuals working alongside the quayside of the Riverbreak Constituency in Oxresh to service, repair and upgrade ships calling port at the city, Denislav is a skilled carpenter and negotiator that serves as a familiar face to many that also work within the region. Most commonly wearing little more than a pair of boots, knee-length woollen breeches and an apron, he keeps his orange-brown hair out his eyes with a stretch of thin rope thread, seemingly discarded from a ship's rigging many months or years prior.

## History

Denislav was commissioned by the party to repair their Ship-in-a-Bottle, calling in numerous other contractors to get the work completed on the timescale sort after by the adventurers. They showed a certain level of world-weariness when dealing with the magical vessel, particularly when references were made to the giant mechanical crab that damaged it - but seemed more than willing to get to work once gold was offered up.

Paying a crew of a few dozen, they charged around 300gp for their greatly-expediated work, including the gold cost of hiring one of the city's dry dock for the duration, a charge of 50gp per week.
Combustion Paraelemental

Combustion Paraelementals, known sometimes as simply Comburos, are elemental creatures known for their volatility.

## Description

Taking the appearance of a headless humanoid wrought of angular metal, the energy thrumming through a Combustion Paraelemental is plain to see through the cracks and fissures in the form. Capable of superheating their body, causing their surroundings to spontaneously combust into plumes of orange, red, green and purple flame, they are dangerous creatures to assault from close proximity, owing to their proclivity to detonate upon destruction.

The exact origin of Comburos remains uncertain, however they are thought to form at the conjunctions of the Planes of Fire and Earth on the Elemental Sphere, particularly so in areas where volatile metals are exposed to extreme heat. Of the Primordial Elemental Princes, they are most commonly associated with that of Exto.

Arcanists have developed methods to entrap a Comburo in gemstone form, specifically that of a *Paraelemental Citrine*.
Enderford

* Artwork
* Map

Enderford is a small village at the edge of civilisation, built to harvest the resources of the banks of the River Ender.

## Government

The first residents of the village chose from their number a leader that has come to be titles as Viscount. The Viscount takes responsibility for a wide range of matters, frequently getting directly involved than ruling from afar. This serves as contrast to the Presbyter, a representative from the Academy of Erudition, that is rarely seen, preferring to send forth their subordinates on their behalf.

## Defence

Enderford maintains a local militia, bolstered by a small collection of spellcasters stationed for sake of the Presbyter's ongoing interests. A palisade wall and the surrounding peatlands restrict the approach to the settlement in most directions.

## Commerce

Enderford started as a source for peat in the boggy quagland near the source of the River Ender, an industry that dominates the populace still. Many basic supplies are available, but locals instead direct travellers to Oxresh for anything more exotic.

## Organisations

For most, Oxresh is the only settlement of note in the Timberlands, with few paying the settlement of Enderford much mind. Small rustic shrines to many gods are found within the village, most of which are contained within a single barn-like structure known as the Theatre of the Divine.

## Description

Constructed from the ruins of a Gawylthlian town, Enderford is a minor settlement under the formal influence and protection of the city of Oxresh to the west. To this purpose, the Exegetes of Oxresh have stationed an official known as a Presbyter within the settlement to aid the Viscount in its day-to-day function. Occasionally acolytes and apprentices of the Academy of Erudition are sent to the Pillar of Gaxium as part of their training, during which they are expected to pitch in to village initiatives and goals, as dictated by the Viscount and the Presbyter.

Enderford was originally settled by a trio of disparate tribes from the surrounding lands that initially feuded over control of the mineral deposits found in the quags at the River Ender's source, but eventually united against outside threats, electing a leader from amongst themselves to guide policy, spending and law. This community-focused village was discovered by the Exegetes shortly after the founding of Oxresh, who have since inducted the village into their domain and serve as the primary market for the minerals filtered from the paludal soils and mires. Those residents not involved directly in the harvesting of resources from the bogs typically either tend to the fields of pearl millet and wheat on more stable lands to the west.
Fundamentum Toxicant

Fundamentum Toxicants are a basic ingredient in a number of poisonous substances using a Poisoner's Kit.

## Description

Although rarely taught in formal alchemical settings, Fundamentum Toxicants represent a core skill of competency for a potion maker. Although also used for creating more potent substances, Fundamentum Toxicant is most commonly produced for more mundane usages, such as pest control, and utilised without adulteration for this purpose. Brewed from a measure of brimstone, spirit of salt - itself created by the combination of rock salt with oil of vitriol, as pioneered by the Sunar alchemist Zayd Tawd - and that Drelpurge Leaf.

When properly prepared, Fundamentum Toxicants are nearly clear, although possess a potent acidic scent. When handled, it leaves a faintly stinging sensation upon the skin. For creatures of small and larger size, consumption is unlikely to cause anything more than violent nausea unless consumed in excessive quantities.
Magnhild Juniperspawn

Magnhild Juniperspawn, known also as Aunt Juniper, was a dusk hag.

She was slain at Velenthir Estate during a last stand against the Weald Witch.

## Description

Little was definitively known of Magnhild Juniperspawn, save her origin. The first and favourite child of the Glorious Eye in her unionship with the Juniper Prince, the Ancient Green Dragon Velun, Aunt Juniper possessed inordinate magical potential, comparable and surpassing that of most covens of common hags.

## History

At some point, Dyrrn the Corruptor, known also the Foul Labyrinth was freed from one of the Great Seals of Ahlus by his illithid followers utilising their slaad thralls to scour the surface world. Spurned by previous rivalries with the Glorious Eye, Dyrrn lured Magnhild Juniperspawn into a trap, using his talent for the manipulation of flesh to transform her into a child from one of her memories - a boy from Festertarn called Trele. In doing so, he locked away her knowledge, implanting the boy's memories as her own - before sealing her away deep in the earth.

During a mine expansion, the crate containing Magnhild was uncovered and the boy she had become was taken in as a ward by the firbolg cleric Ronan. Living with the blacksmith for a time, when Magnhild reached the age of 13, her latent magics once again reactivated - muted and a meagre fraction of what they once were. Nonetheless, it sparked flashes of memories sufficient so that when visiting the city of Rydoon, she fled for the portal to the Feywild upon the isle of Peroda, coming in contact with Grey Marjorie, a member of the Hallowed Circle that had sought her out following her coven-sister Glaring Freda's acknowledgement of her awakening of sorts. Through an ancient, costly and foul ritual, the attention of the Dark Prince Graz'zt was garnered for sufficiently long enough to start the process of transforming her back into her original Dusk Hag form.

## Death

Following on from the death of Crooked Dolores Tallowstumble at Dirgevale Crypt at the hands of a group of adventurers, the Weald Witch surmised the group's plans, and so moved swiftly to crush any effort to cause her banishment back to the Domain of Dread intended to be her eternal prison. Wielding the entirety of the forest of Covengrove like a puppeteer, she assaulted Velenthir Estate, bringing with her a vast army of evil fey, trolls, monstrosities as well as both Glaring Freda and Magnhild Juniperspawn.

Aunt Juniper arrived riding upon the shoulder of the undead Ninlith, leading an army of the Fomorian survivors of the destruction of the settlement of Moorcrown. Evoking the ire of the defenders by taking the appearance of Trele, she was harried by acid, arrows, ballista bolts and fire, before finally being caught out by Hassk using the *Dimension Door* spell to close the space between them, running her through with his Planar Rapier. After the Weald Witch's banishment, her body vanished.
Fire Lichen

Fire Lichen is a fungal-microbial composite that grows readily on uneven stone surfaces.

## Description

White with red and orange speckling, Fire Lichen proliferates well in dry arid and environments otherwise inhospitable to many other types of lichen, but is most commonly associated with growing throughout the cavern walls of the Underdark. Numerous types of Fire Lichen exist, given a range of names that range from appearance-based descriptors such as Whiteflame Lichen and Dying Cinder Lichen, to specifics of their preferred of location of growth - including the distinctions made between Stalactite and Stalagmite Fire Lichens.

## Usage

Varieties of fire lichen are frequently used by duergar to make liquors and other alcoholic beverages.
Cogheart Foundry Su4.Lhln2

Grace

Jimmy Crickets

Null

Cogheart Foundry Su4.Lhln2 is a mobile factory unit originally located in southwestern Ahlus.

## Description

Created by the Milltall Manufacturing Guild, in association with the High College of Claxinns, Cogheart Foundry Su4.Lhln2 is a defunct self-contained foundry capable of movable deployment for purposes both martial and commercial. With the passage of years near all of the functions on the Foundry have faltered, the structure overrun with vines, machinery clogged with rust and debris, and rendered largely immobile.

It is occupied by Chamberlain, a Cogheart steward of questionable sanity. After a time, the Foundry was found to have vanished, leaving no trace.
Kroan Games

The Kroan Games are a series of contests of athleticism, skill and talent that take place in Rydoon annually during the month of Carrast.

They are named for the Ahlusian Deity Kroai.

## Description

It is believed that during Aita's Second Gift, Kroai was responsible for breathing the spirit of victory into the races, giving them the drive to succeed in all aspects of life. The Kroan Games are the ultimate proclamation of this drive and determination, presenting a chance for an individual to prove their personal power, skill or talent in front of a crowd of thousands in the Hippodros of Midalios.

The tradition of the Kroai Games started following the toppling of the Tyrant-King Namerta, whose family was executed by the city, save his granddaughter Lisiphis. In acknowledgement of both the martial prowess of the soldiers responsible, but also a celebration of peacetime, the ceremony was started.

Numerous events take place over the course of the month of contests, with the most popular events being long-distance runs, wrestling, boxing, chariot and horse racing, sailing slaloms, armoured races and athletic pentathlons. Of particular note is the sport of Eidolo, in which two teams of seven compete to steal the idol contained within their opponent's base and return it to their own, placing it alongside their own. Streams, trees, pits and gulleys alike are prepared into the pitch, creating a field of obstacles to increase the challenge. Idols can be carried or thrown and there are no limitations of contact between participants - save for the use of dedicated weaponry.

## Rules

Each event has its own specific rules and regulations, however a few general standards exist. The use of spells or other magical enhancements are forbidden, as is the use of weaponry in events not specifically dedicated to such things.

Nonetheless, any individual may arrive upon the isle of Midalios and make a pledge before the Titan of the Lady of the Red Mist, thus declaring their intent to take part.

## History

Following the Attack on the Isle of Midalios, both the Hippodros and the Titan of the Battlemistress were destroyed, the formermost in the radius of the detonation, the latter undermined enough that the vast majority toppled into it, leaving a gaping crater where the bulk of the island once existed. Questions of how the Kroan Games might ever hope to continue have been posited since, though have fallen behind other more pressing matters, remaining simply as idle chatter.
Dragon Fennel

Dragon Fennel is a hardy plant that grows in a variety of locales through the lands of Ahlus.

## Description

A sturdy and steadfast perennial herb, Dragon Fennel shows the curious habit of changing the colours of its blooms each year, cycling through the scale-colour of the Chromatic Dragons. Despite occasional claims proclaiming elsewise, the colour of these flowers seems not to have any effect on the function or usages of the shrub, save for decorative purposes.

Numerous tales have since been spun regarding Dragon Fennel, ranging from beliefs that it does not produce seeds, but rather tiny scales, to claims that the most potent forms for purposes of alchemy are that which are grown exclusively in the leavings of the creatures for which they are named.

## Usage

Dragon Fennel is traditionally used to produce a Philtre of Love and Potions of Impersonating but has more recently found usage in the production of Alegrem, a narcotic substance produced from Wandercap. Further still, the colour of hair produced by Stubble Balm can be augmented with the addition of Dragon Fennel, the combined colour of which determines the dye of balm. If Alicorn Bee Propolis is also added, the colours remains separate, creating strips of differently-hued hair.
Galdren Vicehorn

Galdren Vicehorn is an elderly duergar smith based within the city of Khonoldhur.

## Description

Born into slavery within the drow city of Imlegroth, Galdren still bares the scars of his years of toil that formed much of the earlier years of his life, his shackles nailed into place to prevent his escape. During this time, the craft that would support him for the subsequent years were honed, becoming a competent smith with the first few decades of life, working at the heart of the Octhranae Loom, a vast forge that utilised faerzress to create potently-enchanted adamantine weaponry with noteworthy ease - Galdren equating it to as easy as a steel arrowhead, a far cry from the dangers and difficulties of forging adamant ore normally.

Galdren managed to escape the city of Imlegroth during its fall to the Foul Labyrinth in 1018AG, fleeing elsewhere into the Underdark for a time before coming to settle in the city of Khonoldhur, uninterested in joining many other of his kin in Fort Arken due to its growing similarities to the Drow cities of old. In Khonoldhur, he founded the Vicehorn Forge, home to several dozen smiths and their apprentices, and one of the oldest blacksmithing institutions in the city.

## History

Galdren was encountered by Anivia, Arnica and Yesora during their visit to Khonoldhur near the end of the year of 135WD. Searching for information pertaining to Yesora's pendant, having previously established it to most likely belong to a member of the Banner of the Plinth, they were directed to the Usum Conservatory, a member of staff there - Hormus Trollkith - called for Galdren in response to Anivia's search for information about traditionally-made drow weaponry, who advised her Threnody's origin within the city of the Kenarnvar Den, and informing her that the only way to restore the enchantment would be to bathe it in faerzress once again by means of the Loom - the schematics of which he would be keen to gain if possible.

Before leaving, Arnica commissioned a mithral breastplate from Galdren, which would be delivered to her about a month later by means of the Galerider's postage system.
Dream Eater

Dream Eaters are parasitic aberrations found throughout the Plane of Dreams, Dal Quor.

## Description

Attracted by the psychic-powered illusionary manifestations of a dreaming mind, dream eaters are slug-like aberrations with four arrow-shaped tongues that they use to sense the direction of their target, similar to some other creatures such as serpents use a forked tongue to hunt their prey. While sleeping minds are their common quarry, the allure of fully-present individuals within the Plane's borders serves as a beacon for a dream eater, garnering their attention and appetite alike.

Dream Eaters seem to have some level of control over the mutable dreamstuff of Dal Quor, utilising it to assault their victims by producing illusions of their surroundings rising up to harm them, as well as feasting on the very imagination of their minds, threatening to send them spiralling into a state of uncertainty and panic.

## History

While visiting the Plane of Dal Quor to free himself of a Quori spirit further blighting his personal lycanthropic-like curse, Timbermitt encountered a trio of Dream Eaters, destroying one, before breaking free of the dreamscape as he transformed upon the Material Plane.
Enor

Enor is a Shiere Knight fighter affiliated predominantly with the Aethelwald.

## Backstory

All of Enor’s memories pertain to the Feywild. It was among the followers of Eesonnet that he grew up, without any persons he would consider parents, as he later came to learn other beings did. Rather, he was all by himself, and one of many, which throughout life became his creed.

In the company of Eesonnet, all those around him partook in mischief that thus of course appeared natural to him. But from very early on, Enor felt that such was not within his nature, never desiring to conduct shenanigans for their sake, but rather seeing the deeds of a Fey being skills to be learned.

As a youth, Enor was among those that charged along in Selgaer’s Wild Hunt as one of Eesonnet’s delegation, and while he showed a talent for physical endeavours, he once again also felt within him the disconnect his very being had from the chaos and revelry of many other Fey. Thus it was that Enor sought more stability, as much as such was even possible within the Feywild, and that he found in the Shiere Knights of Cal Araenora.

With dedication, Enor became a soldier that would guard the borders of the Feywild, the manoeuvres appearing whimsical to observers in truth being the result of extensive training and their performance done in the fulfilment of a duty Enor felt to the many of which he perceived himself to be a part.

During his time of service, Enor often kept to himself, but camaraderie connected him to the other Shiere Knights, and towards the denizens of the city of Cal Araenora, he was ever helpful and cordial. In one such deed of assistance, he came across the performer Cassiope, who had been wrongly accused of theft by followers of Eesonnet, her innocence only revealed by Enor’s impartial investigation. At first glance not much more may have connected them to each other, but perhaps it may soon turn out to have been the most significant encounter in his life.
Courter's Perfume

Courter's Perfume is a common magical substance easily created through use of a Herbalism Kit.

## Description

By macerating the petals, leaves and stems of Daisies and Faerie Hyacinths and subsequently combining with a Fundamentum Herbidris, a viscous and oil-like mixture can be readily created by even novice alchemists and herbalists. Once created, Courter's Perfume remains potent for several months and even years, but is liable to evaporate if not properly sealed.

## Effects

This faintly-lilac hued liquid can be applied to a creature or object as an action. For the next hour, any creature that smells the perfume perceives it as reminiscent of their favourite scent.
Fiona Howell

Fiona Howell is a half-elf most known for working alongside her father Fonteyne Howell.

## Description

Of Fonteyne's four children, Fiona, his second born, is most like him. Efficient and intelligent, it is considered by most that Fiona's intelligence with regard to business acumen and strategic planning outstrips that of her father.

Having met with Kalgast Brandywood and Imbert Charbafosse upon the Galerider Rail for an unknown purpose in 131WD, she did not seem particularly surprised at Faustus Howell's sudden appearance, offering little words of sentimentality or warmth - despite his seemed disappearance for decades into the Feywild. Upon concluding that the rabble made up of a goblin, tielfling and eladrin making a ruckus at the doors of the carriage were Faustus' new companions and remarking "seems about right", she deigned not to waste her time with conversation with her long-lost brother, and simply vanished into a doorway of flame. The topics raised at this meeting where not known for the best part of two years, but after the revelations of the dinner at Howell Hold in Carrast-Highreign, 133WD, it can be assumed it pertained both the marriage pact between Faustus Howell and Isabellis, and deals with the Proviciar for the provision of crops from Whittengrove to Howell Town.

## Personality

Fiona has, been remarked as coming off as cold and cruel, a miserly streak said to have started early on, shortly after the death of her mother Jessabelle. Whether refusing her husband's surname and insisting that her children Fiora, Felicia and Fabian also refuse it as well or in her role amongst the Avneclave of her father, many cite Fiona as the most intimidating individual residing in the Hoarfrost Expanse. Further to this, Fiona directed the Avneclave in its experimentations upon her brother Forsythe, seeking to understanding the details of his connection to destructive and unpredictable Wild Magic.

After the death of Jiro during the Attack on the Pearl Ward, it is reported that Fiona has dedicated herself to its investigation, while encouraging the rest of the Avneclave to their studies and research.

## Abilities

Fiona has been shown, when briefly encountered, to be a fearsome user of magic, capable of teleporting herself and others on a whim, doing so with a dramatic and intense focus.

## Quotations

* *"Oh, I am here for something much sweeter than poached plums and pastries."* (Upon arrival to the dinner at Howell Hold, just before the service of dessert.)
* *"There is no avoiding the chaos of mortal strife, it can only be postponed to when it may prove the most advantageous".*

## Quotations about Fiona

* "So long as there is another rung on the ladder, another step forwards to be had, you know she will stride forwards. However tired her arms and legs may be, however many rungs, how many steps have been claimed, she will always see more to be done." (Forsythe, talking about his sister's ambitions and determination to Faustus.)
Damis qu Galanis

Damis qu Galanis was a human noble that resides in Rydoon as part of the Conclave of the Hollow Concord.

He was the ruler of the island of Cyrillai, and so governed the regions of The Acropolis, Clayrose, Drakestower, Jubilare, Estaemarl and The Garters. Holding this position granted him the title of the Archonos and so he, when necessary, represented the entire city.
Fernlight

* Artwork
* Map

Fernlight is a fortified settlement build around the historical stronghold of Fernlight Keep.

## Government

The Sahkain is a leader amongst the lizardfolk akin to a clan chief that maintains the keep, matched in power by a bailiff appointed by the Radiant Triumvirate of Viridell to aid in matters of law.

## Defence

The resident lizardfolk of the Keep take responsibility for the keep's defence, as well as scouting and scavenging efforts in the surrounding rainforest.

## Commerce

While very basic supplies are available, infrastructure is lacking at Fernlight and so emphasis is placed primarily on provisions intended for matters of survival and exploration.

## Organisations

Several organisations hold small offices in hovels within eyeshot of Fernlight, using them as staging posts for prospecting of the nearby lands in search of the wealth of natural resources.

## Description

Originally constructed by Duchy of Nolheimia, one of the sixteen Duchies of Tynd, Fernlight Keep was a forward outpost for Tyndian interests, as well as bastion for weary travellers at the end of the Silver Trod, a trail of taverns weaving through the Tviatini Jungle. Continuously well-garrisoned after the founding of the Realm of Aaydda, Fernlight also served as a staging post for incursions in the Sultan's Lands, before eventually falling into disrepair after the Materialisation. Subsequently, the keep remained a forward outpost, but instead did so for denizens of the Underdark, namely slaads under the control of the Foul Labyrinth. Later occupied by a tribe of lizardfolk led by the Shaman Naggog, it was in this state that adventurers first encountered the keep. Naggog was eventually slain when the blue slaad for whom he possessed a control gem and the remaining lizardfolk entered an agreement with the residents of Viridell. In exchange for freedom to allow colonists to settle around the keep, relying on the lizardfolk for their primary source of defence, the tribes would be able to roam freely and stake first claim to the yields of the surrounding jungle.

In time, kobolds of the forest would find themselves attracted to the region too, becoming the main group responsible for its upkeep in acknowledgement of their dexterous cunning, while drow and other races of the Underdark linger in the gloom just beneath the surface as sentinels against that which may reside below.
Heritage

Heritage was a cogheart crime lord that served as the leader of the Fate's Path until 134WD, Pinnul-Greencrown.

His body was subsequently used as the foundations for the cogheart Double-A.

## Description

Well-dressed for a resident of the Nadir District, Heritage wielded authority like a well-balanced blade, acting freely with resentment towards more organic races despite allowing them membership to his gang. As many would see his race as a tool, he too utilises the other humanoids of the Fate's Path as little more than so, freely expending himself of them once they have outlived their usefulness.

His office within the Fate's Path Headquarters reflects this fact, with vents placed that release a poisonous gas able to incapacitate those needing to breath or not otherwise immune to the effects of poison, allowing him to dispatch would-be intruders with ease, mocking them all the while. Though usually not outwardly carrying weaponry, his arms conceal hidden armaments, namely a stiletto-like armblade, and an arcane propulsion fist that he can fire across the room before having it return to him.

## History

Heritage was encountered by an adventuring party in 134WD, Pinnul-Greencrown while on the trial of Cassian. Unbeknownst to the party at the time, Heritage had previously arranged for Cassian's capture, albeit knowing the high elf under the name Roqen, using him as an assassin for the gang to take out competitors and defectors such as the earth genasi Voo, the duergar Maggram and half-elf Lief. While the party originally intended to parley peacefully, their audience was quickly declined, and so conflict soon broke out.

### Death

After loosing a pair of Bladesentries and Cassian in Aranea form upon the party, Heritage soon joined the fray. Despite his *Brooch of Shielding*, he was destroyed by a force damage-infused *Chaos Bolt* evoked by Moxzi Bluhedd and augmented by the *Tides of Chaos* - which subsequently poisoned the mercenary Rynros Onyxblade. His docent was recovered by Rover Custard Augustine, and his body carried back to Amber Run to be added to Mozxi's Trophy Hall.
Derecho Dan

Derecho Dan was an Air Genasi Blood Hunter hired by Nelenet to explore the continent of Ahlus.

## Personality

Derecho Dan had a carefree persona that he often adopted, which can be somewhat of a hindrance in combat. His self-harming magics seemed to play into his lack of caution. Nevertheless, he had shown himself to be rather ponderous when considering the consequences of his actions and others, especially due to his want of pleasing his God.

Under a layer of bravado and swagger, Dan was somewhat melancholic regarding his past, and his future.
Gambler's Bait

* Artwork
* Map

Erebus

Fonteyne Howell

Hassk

Isra Ssalla

Skuld Blackiron

Gambler's Bait is the name given to a series of bogs and mires in the centre of the island of Morass.

## Description

More so than even the rest of the quag-filled isle, Gambler's Bait presents an area of swamp and marshland of intense fetidity, with deep fens swallowing up all by the hardiest of mangrove trees and creeping vines. A rotten stench lingers over the area, as well as a fell mist tinged with necromantic magic - something attributed to the dracolich Vitrizkraan, who formerly made a lair in the region.

Undead, dark fey and twisted plant life seem to be the only true residents of the region.

## History

Despite the undeniably unpleasant environment, Gambler's Bait historically served to draw individuals of renown to the isle of Morass during the time that the lands were still considered part of the Realm of Galykr.

Over the years, all manner of expeditions have been carried out to these quags, some seeking simply to harvest them, others instead to drain them through magic means, though of little avail in the latter regard. The former though has proven particularly fruitful, with all manner of items being dredged from the murky depths. While not without danger, the allure of finding treasure of coins and gems alike has historically done little to dissuade attendees, although reductions in the numbers of vessels sailing from the mainland surely will. Of increased curiosity are the treasures without meaningful reason to be found in such a location - none more so than the Rosaigostone and the Prism of Prophecy.
Eldur's Reports and Findings

Eldur's Reports and Findings are a collection of notes written by an individual known as Eldur.

## Description

Discovered by an expedition party upon their visit to Five Fields Farm, the reports and findings of Eldur seem to detail the nature of his experiments on the eladrin in the study and laboratory beneath the farmhouse.

## Research

### Completed by Morennel Uthreloth

*...demand continues to falter, just as I feared. While business flourished during the siege, now that the Sanridges have been granted stewardship they have not resisted the flood of outside produce coming into Atralran. Desir, Lerance, Ambis, this farm cannot compete with their seemingly endless output. There is little place for the Five Fields when facing down an Empire with resources aplenty to feed its armies. Another dozen workers defected a few days ago too. How could I stop them? We are all part of the Empire now I suppose, the Emperor cares not where his subjects serve, simply that they do so. No, I will not allow my family's legacy to be squandered into the dust by those fools! I'll show them all...*

*...I put up a bounty with the last of my family's coin and what remained of that earned during the Siege of Iron.Thankfully a few agreed to the price, and even more thankfully manages to return from the Chittering Holt with what I sought. The specimen was just as I had hoped, Eladrin, touched by the season of Amberlight. In death as life, it oozes with a thick aura of the plane in which it was birthed. This is merely the first step - extraction, isolation and application are all still to come. I will need further specimens, and a way to protect the laboratory whilst I work. Mayhaps I will pay the ladies of the Hallowed Circle a visit. I will not have my efforts stolen by the charlatans of the High College, not now...*

*...from the first eighteen subjects slow progress would be made. It was the one captured alive that truly tipped the scales though, seized at a point in the Holt where the veil between their worlds and ours grows thin. Held in a suspension containing just enough Tviatini Basilisk secretions to maintain a long-term paralysis without risk of full petrification, its ability to heal greatly expedited the amount of samples attainable. The first trials of enrichment were initially troubling, granting the grain a life of its own - wild, chaotic. By the time that subject nineteen served no further purpose however, I managed to ascertain the means to work around this issue. Growing stronger and faster than my parents could surely have imagined, the quality associated with Five Fields will not be forgotten...*
Festertarn

Halflings

Gnomes

Festertarn was a village situated deep within Covengrove, but with the banishment of the Weald Witch, it, along with the entirety of the forest vanished.

## Description

Balanced atop planks and pillars, Festertarn hovers above a shallow pool of murky water. Nonetheless, the residents have maintained a sustained existence within the settlement, building sturdy hovels to hold back the elements, subsisting on the produce of the forest surrounding them. Cordial to outsiders, they are happy to discuss their more curious habits, including mutilation as penance for their failings - all of which are led by a need to appease their protectors, the Dowagers. These offerings are made on a central pillar of stone that rises from beneath the murky waters, unmarred by the silt and algal blooms that stir across the surface.

The village is plagued by raids from the Dirgevale Hunters, a group of slavers that target predominately the younger members of the village come nightfall.

Each morning, they were visited by their village elder Bomenor, discovered to be one of the many disguises and aliases of the Glaring Freda. The hag maintained a small hovel on a island hidden behind an underwater tunnel, the shores of isle littered with the rotting offerings of generations of villagers - fingers, ears, noses, lips, brows and eyes most often so.

## Festertarn Prayer

*"The cost for words, spoken in place of preferrable silence, unspoken when silence should have been broken.*

*The cost for vision, things seen when curiosity proved overwhelming, sights missed when we turned our head.*

*The cost for clamour, whispers witnessed willfully upon the wind bringing woe, ignorance by ear when we should have listened.*

*The cost for action, reaching with body for what we did not deserve, embracing idleness when response was necessary.*

*The cost for life, given willingly."*
Crabpot Pitcher

Crabpot Pitchers are a type of carnivorous plant creature found in the tropical waters of the world.

## Description

Similar to the Pitcher plants found throughout tropical forests such as the Tviatini Jungle, Crabpot Pitchers are elongated plants, their inner cavity filled with a digestive resin capable of digesting even the hardened shells of crustaceans. They catch their prey by burying much of their mass in the sand, acting as a pitfall for creatures scurrying across the seabed, before sealing shut to breakdown anything caught within over the course of the next few days.

A cunning fisherman can utilise them as an organic trap for creatures, marking the presence of the Pitcher and returning to it every few hours to release anything caught within.
Eorr

## God of Elegance

* Artwork
* Symbol

Eorr, also known as Bather of Gills and The Whirlpearl is a minor member of the Ahlusian Pantheon worshipped primarily by merfolk, sea elves and tritons.

He is the God of Elegance.

## Commandments

* Embrace the spectacle of your surroundings. Even should they grow dire, know that beauty will always persist, soon to return.
* Just like a shimmering pearls from dull oyster-shell, never underestimate the potential for magnificence held within each and every individual
* Sing like none can hear, but dance like the entire world watches. Be filled with confidence in what you do, but never forget to act with grace in every action.

## Holy Day

As Eorr is not a member of the Principal Sixteen, he does not have a dedicated Holy Day, but instead enjoys worship and dedications both formal and informal - most so from the Merfolk of Ahlus.

## History

During Aita's First Gift, during which Aita's sentience brought forth the presence of further celestial beings into the lands of Ahlus, Veth the Pathmaker was said to have shared part of his own consciousness and divinity in kind to create Eorr, growing him from a monstrously large oyster, the pearl of which hatched like an egg to reveal the Bather of Gills.
Crump

Crump is a kobold merchant affiliated with Curious Couatls Caravans.

## Description

Specialising in the procurement, transport and sell of gemstones, Crump stands out from many other merchants by nature of both character and company. Though not unreasonable in his negotiations, Crump's efforts at bartering, conversation and the like are short and to the point, garnering him a level of infamy as a grumpy and dour individual. In place of draft horses, his wagon is instead pulled by a pair of giant lizards, reportedly purchased from an exotic animal trader in Rydoon.

Crump was encountered at the village of Ualune by a group of adventurers, hired by Curious Couatls Caravans to aid in managing the bandit threat lingering in the Greater Greensong forest. Through negotiations facilitated by Ódóvir Jotunsson, Crump was persuaded to part with some of his stock in exchange for Caina's *Staff of the Vineyard*, reluctantly joining the would-be bandits for dinner, before setting off early the following morning for Oxresh.
Duchy of Rethamia

The Duchy of Rethamia was a region of Ahlus of currently unknown extent.

It seemed that it is the domain ruled over by Duke Fallack, although following his death matters of inheritance remained uncertain for a time, before the region was absorbed into Atralran Refounded.

## Description

Rethamian troops were first encountered during an expedition to Chalimar Palace. During this visit, the members of the expedition group spied a number of well-armed and armoured troops clad in yellow tabards that appeared to be visited the location too.

They seemed to be allied to the Blue Fangs.
Empyreal Hellebore

Empyreal Hellebore is a very rare flowering plant found in cold environments.

## Description

This evergreen perennial features a single sky blue flower, which persists throughout the changing seasons, never seemingly coming to fruit. As a result, it remains uncertain how the Empyreal Hellebore reproduces.

Legends and tales report that Empyreal Hellebore only blooms where a celestial was slain during the wars between the Principal Sixteen and the Malign during the wars before Aita's Second Gift, and thus accursed is they that uproots the plant, the act akin to toppling a grave marker - hence the plant's other name, Angel's Grave. Scholars frequently discredit these stories, remarking that the scope of the wars was sufficient so that the Hellebore should, as a result, be widespread across the continent, not just within the select climates in which it is found.

## Usage

When steeped in distilled water for a week, Empyreal Hellebore can be used to produce a Potion of Radiant Resistance.
Dallan

Dallan is a half-elf smuggler and merchant originally based in Verdlicay.

He has since joined the Wolffish Pack.

## Description

Meek compared to the abashed boldness of the former leader of the trading ring to which he owned allegiance, Dallan is far less fit for a position of command than Nevin, but nonetheless has sought to carry on with their business ventures nonetheless. As noted when his sloop, the *Meanderer*, was temporarily requisitioned by Ódóvir Jotunsson, Dallan seems quick to defer to figures of greater authority that he, and certainly seems more comfortable as a moving piece, rather that the head of the machine itself.

## History

Dallan was first encountered by an adventuring party in 133WD when they travelled to Verdlicay to investigate rumours of a curse at Verdlicay Manor. Dallan, along with Nevin, Kalisa, Jovan and Ramell had moved into the Manor in response to the claims, enjoying the luxuries within in a state of revelry, oblivious to the danger faced. One of their number, Ramell, would eventually fall foul to the cause of the supposed curse, revealed to be a huge water elemental creature - a Scothyxian Spawn - and the group would leave at the behest and demand of the adventuring party.

Dallan was later encountered at the Verdlicay docks when a different adventuring party - composed of some of the same individuals - came to investigate a dozen or so fishing vessels that had gone missing after travelling to the Wavebreaker Reefs. With Kalisa and Jovan having left the island, Dallan speculating that they had found employment amongst the Other Hand, and Nevin having decided to pursue a life as a fishership captain, Dallan had been left to manage the trade routes operated by the gang, which served to provide goods that the islanders wanted after, namely meat products, forged metalwork and luxury items such as fine fabrics. However, Dallan's imports had proved unsatisfactory in quality, and thus was in the process of being cast out from the island by an angry wielding rotten fruit at the group's arrival. Alongside Dallan and his vessel, the party would subsequently travel east around the isles of Lesser Perianth and Perianth Petty, crossing paths with a sinking *Thrice-Damned* vessel assumed to have been attacked by the dragon turtles Dretrut and Lanog, as well as a Walking Reef in the Wavebreaker Reefs. At Debtor's Fee, Dallan searched the bodies of the dead to check that Dallan was not amongst them, and then was finally reunited with the vagabond leader at Wolffish Cay where he persuaded for clemency from Captain Mourn'tar.

Despite Nevin's intent to return, Dallan would decline to travel back to Verdlicay with the party, pledging to join the Wolffish Pack in response to the discussions he was privy to at Wolffish Cay.
Florent Bettencourt

Florent Bettencourt is a human Atral noble and current Baronnet of Betten's Court.

## Description

Possessing of the typical features of a Bettencourt - blonde-white hair and striking orange-brown eyes - Florent Bettencourt is widely considered a pragmatic and focused individual, having dedicated much of their time to managing the town of Betten's Court, home to several thousand, as well as organising the labours of their lands - known, as many in the Province of Rethamia are - for agriculture, both arable and pastoral.

They are an avid supporter of the Crimson College, and are known to guest lecture at the establishment from time to time, as when courtly and administrative matters allow.

## History

Florent, along with his daughter and a number of other Atral nobles, took part in Khurezolgrax's Sword of Flame hunt, the dragon disguised as Corvyn Quelenneth at the time. At the start of the hunt, Kangaeux and his allies were transported to Eresloth's Grotto, wherein they found themselves set on by darkmantles, cloakers and other creatures native to the stony depths beneath the surface. The group then settled on a plan on fortifying the final approach to the goal, but were ultimately bested by a group of adventurers with aid from the party from the Velenthir Estate, their magic traps hampered by a tactful use of *Hypnotic Pattern* by Cassiope Winterthorne.
Covengrove

Grace

Hassk

Ignatius Saurwind

Ronan

Siebern Kuiper

Covengrove was a forest located in southwestern Ahlus.

## Description

The largest forest in immediate proximity to Whittengrove, Covengrove served almost as the mirror to Candlegrove Forest. Whereas the latter glows with a faint radiance come nightfall, Covengrove seemed to drink deeply in the dark, the only true light cast by the few stray beams of moonlight that creep through a thick canopy littered with twisted branches, wide and waxy leaves and glistening webs.

Nonetheless, the forest was rich with small wildlife, primarily birds and rodents - all of which were known to watch expeditions with a strange curiosity.

There was no denying that Covengrove is a place of intense innate magic. These effects range from the subtle, with lingering essences and auras permeating through the contents, to the obvious - none more so than the heavy wall-like fogs that shrouded all vision out of the forest the moment that one steps inside, as well as the unyielding feeling of watching eyes behind every bush, tree stump and branch.

## Origin

It was speculated that Covengrove it is not native to Ahlus, but rather a fragment of a Domain of Dread called Dirgevale that once existed as a prison for the Weald Witch. Created by the Dark Powers, at some point she broke free of her bindings, fragmenting the domain and creating an echo of it in Covengrove itself.

## Banishment

The theories of the Covengrove's origins were all but confirmed with the banishment of the Weald Witch, for with her imprisonment into the Dirgevale once more, the entirety of the forest likewise vanished, including all those contained within, and the settlements they had come to reside.

The forest of Weald's Wake has since grown in its place.
Galvagloom

Galvagloom is a type of mushroom capable of holding a static charge.

## Description

These umbonate mushrooms grow in clusters, their grey caps giving them the appearance of storm clouds. Galvaglooms are covered in a fine filamentation that quickly generates a static charge is handled incorrectly, posing a threat to the unwise or unprepared.

Some tribes of orcs and goliaths use Galvaglooms in their rituals, such as those associated with a coming-of-age. Grasping the stalk of the fungus tightly, the individual must hold onto the galvagloom for as long as possible, the static charge growing within their body as the fungus is agitated.

## Usage

Unsurprisingly, the static nature of Galvaglooms makes them ideal ingredients for alchemists and herbalists seeking to produce Potions of Resistance and Elixirs of Elemental Effusion associated with lightning-based elemental damage.
Dane Evergreen

Dane Evergreen is a eladrin warlock.

## Backstory

Dane was born an orphan in the Feywild despite this, his childhood was that of a typical Eladrin. Some of his days were spent learning the ways of his people, training with Shiere Knights, whilst others were spent in the courts of various Archfey both large and small.

Dane was content for many years with his place as an outcast in Eladrin society until fate brought him in contact with a magic blade named Magnar. The blade, Magnar spoke to him and filled his mind with dreams. It sang songs of its creator and how it had been left in the hands of the fates to be discovered by the creator's son.

Magnar showed Dane further images of his parentage, a mysterious being crafting song lyrics, in a troop led by a horned hunter. The blade showed him images of his rise in power to the status of Archfey. He was also shown images of oppressed peoples in need of freedom, with their freedom came their love, and their love more power. The blade made him a promise with the more people Dane freed the more powerful the Eladrin would become and closer he would be to discovering his true lineage.

Dane agreed enthusiastically to the bargain laid before him. He prepared for his journey and soon made his way out of the Feywild and into the Material Plane. From there, the Elf sought out his way towards the lands of the Aethelwald. In the forests that make up Aethelwald it was not hard for Dane to find likeminded elves and other creatures. United by a common goal, freedom led by Dane and his persuasive words.