DropChances Mechanics

The Assassin of Steve trilogy has a common set of mechanics surrounding the chances enemies have to drop armor that they wear or weapons that they hold.

## Equipment Drops

In the Assassin of Steve trilogy, each individual piece of armor or weapon an enemy can drop has a certain probability of dropping. The **more** armor pieces or weapons this enemy can drop, the **lower** chance each individual piece has of dropping.

Additionally, on higher difficulties each individual piece of equipment also has a lower chance of dropping.

The exact probabilities are summarised in this table:

Rare mobs have a much higher chance of dropping their equipment. Their probabilities are:

Boss mobs again have an even higher chance of dropping their equipment, almost always dropping multiple pieces upon death. However, they do not have different probabilities on different difficulties.

## Consumable Drops

Uncommon, rare and boss mobs have a decent chance of dropping Steak, Bottles o' Enchanting, and random potions.

* Uncommon mobs typically have a 16% chance each of dropping Steak or Bottles o' Enchanting. They also have a 10% / 7% / 5% chance of dropping a random potion.
* Rare and Boss mobs typically are guaranteed to drop Steak and Bottles o' Enchanting, and have a 50% chance of dropping a random potion.

## Luck Drops

In Assassin of Steve 3, for each extra point of Luck, all mobs have a 9% / 7% / 5% chance (dependant on difficulty) of dropping a 'bonus' piece of equipment. When this happens, it will choose one random piece of equipment that they can drop.

If a player has multiple points of luck (this can be achieved by combining two or more of the Rune of Luck, a Luck Potion, or a piece of equipment with the Looting enchantment), then there will be multiple rolls of that 9% / 7% / 5% chance.

For rare mobs, the Luck drop chances are 22% / 17% / 13% instead.

## Gem Drops

In Assassin of Steve 3, certain mobs are capable of dropping Gems.

Only a few specific types of mob in each mission can drop a specific gem (for example, only Wraiths in Mission 4 can drop the Gem of Enemy Slowness). They have a 1.5% / 1% / 0.66% chance of dropping their respective gem. For each point of luck, there is a 50% chance of rolling an extra chance of dropping.

Additionally, if Bonus is activated, an extra chance of dropping is guaranteed to be rolled.

Rare mobs can drop every type of gem found in that mission (for example, the Poltergeist in Mission 4 can drop the Gem of Enemy Slowness but also the Gem of Speed or Gem of Lifesteal). They have a 15% / 10% / 6.6% chance of dropping ONE of their possible gems. Like with regular mobs, for each point of luck, there is a 50% chance of rolling an extra chance of dropping.

Again, if Bonus is activated, an extra chance of dropping is guaranteed to be rolled.

## Legendary Box Drops

In Assassin of Steve 3, rare mobs have a 5% / 3% / 2% chance of dropping a Legendary Box. Additionally, they can be dropped by any other mob with a 0.75% / 0.5% / 0.33% chance ONLY if Bonus is activated.

## Chair Drops

In Assassin of Steve 3, in Missions 3, 5, 7, 8, 10 and 12, rare mobs have a 2.5% chance of dropping the chair from that mission *without* Chair Mode being activated.

If Chair Mode is activated, they have an additional roll that gives a 50% chance of dropping the chair from that mission. Both variants of Cowboys also have a 10% chance of dropping the Cowboy Stool.