recursal/Fanatic-Fandom huggingface dataset:
Trading

**Trading** is the art of generating income without killing people.

## Basics

* One important facet of *Naval Action* is that commodities you can buy and sell are not fixed in price. The prices fluctuate constantly and trade routes are established and disappear very fast.
* The general rule of thumb is that the longer the distance, the higher the return. Short trade routes tend to be overused and the market is rapidly saturated, leading to diminishing returns very fast.
Ship overview

Your ship is the way to cross the Caribbean. Here are the basics of mastering ships:

## Damage model

The *Naval Action* damage model simulates the behavior of a sailship fairly accurately. The panel above shows the basic damage taken by your ship:

* The bars within the silhouette show the state of your armor: Starboard (right), portside (left), bow (front), and stern (back). Armor takes damage as enemy weapons impact it and protects the systems of the ship from damage by absorbing the energy of the shot or causing them to ricochet.
* However, since the ship is divided into individual components, a lucky or simply well aimed shot can cause damage to individual systems. The three systems listed above are the ship's rudder (steering), water pump (self-explanatory), and magazine. Each of these can be damaged and confer various status effects, from impaired steering (bad) to being unable to remove water from the ship (very bad).
* The Leaks display shows how many leaks there are on board the ship. Leaks cause it to take on water and can be deadly. The pair of numbers above the divider denotes leaks above the water line, which cause the ship to take water if they wind up below, such as while turning. Leaks in red are below the waterline and constantly affect the ship, filling it with water.

This panel, located in the lower left, shows your ships' heading, sails, and wind direction. For damage- minded captains, it also shows two crucial damage indicators:

* Crew number, which is essentially the hit points of your ship and determines how effective it is while sailing. A full crew performs at standard capacity, with anything lower than that directly impairing reloading, changing sails, and so on and so forth. Obviously, boarding is right out.
* Sails health. As you take damage in combat, the sails will deteriorate, affecting your speed and maneuverability.

Of course, the same applies to enemy ships. Destroy the rudder and they'll find it difficult to maneuver. Damage the sails to catch up with them. Kill the crew to capture the ship, either by decrewing it completely or boarding it.

### Dealing with damage

* The usual way of dealing with damage is to use ship repair kits. In combat, the water pump crew works automatically, unless the ship is put in Survival mode, where they focus on pumping water out from the hull and patch up leaks.

## Ship modes

*Main article: Ship modes*
The ship can be set into four separate modes in combat, including:

* **Sailing**: The default mode, adds to speed and maneuverability.
* **Gunnery**: Increases reload speed on cannons.
* **Survival**: Fixes leaks and removes water, significantly slows reload time.
* **Boarding**: Prepares the crew for boarding.
Roadway

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Roadway

 Borders:

The **Roadway** is the first area Young goes to from the Nexus, as it's the only waypoint available at the beginning. Of note is a ghost that you may miss as you pass under the overpass. Further on, Young obtains the broom here.

## Characters

*This article is a stub. You can help Anodyne Wiki by expanding it.*
Santisima

**Santisima** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 300 (top)750 (middle)1050 (bottom)
Sail durability: 11400
 Portside
 Armor:2850 (315 thick)Damage multiplier: 1.5Ram damage: x5

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
PirateFrigate

**PirateFrigate** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 2675
 Portside
 Armor:2675 (100 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Martello

**Martello** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 1000 (top)1500 (middle)2000 (bottom)
Sail durability: 1
 Portside
 Armor:1000 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Yacht

**Yacht** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 725
 Portside
 Armor:725 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Crew

**Crew** is the sailor complement responsible for running your ship. With a full complement, the ship can perform to its full potential, even more with the right upgrades. Of course, losing crew impairs the performance of a ship and if all hands are lost, the empty ship is automatically lost to the enemy.

## Necessary crew sizes

Each ship requires a particular crew size in order to be used effectively. The player's crew size is dependent on player ranks, which determines accessibility. Skeleton crews don't perform well under any circumstances.
Koom

Difficulty: | 5

**Koom** is one of the Masters in Master X Master.

## Bio

* **Name:** Koom
* **Gender:** Rock
* **Race:** Akumite
* **Occupation:** Guardian of Akum
* **Quote:** Koom... remains...

## Story: The Cornerstone

Though their bodies have the capacity to deflect the brunt of most weapon strikes, the vast majority of Akumites are pacifists. Their people are easy-going, placing the values of life and wisdom above all else. Koom belongs to a specific sect of the Akumites knowns as Guardians--the only of their race capable of combat. On the rare occasion that they view conflict as a necessity, Akumites call upon their Guardians to protect them.

In recent years, Akum found itself growing dangerously low on SOL (which Akumites feed upon to survive). The Amaari reached out to them, advising that Earth had an abundance of this precious resource. As a Guardian, Koom was sent to investigate. He now serves as a Master on the Dredgion to aid the Earthlings in reclaiming their home and establish a line of SOL for Akum.

## Weapon

### Augments

 **Maximum Range (cm)** +30**Spread Angle** -50**Projectile Amount** -1
 *Level 1* : **Maximum Range (cm)** +80 (+110)
 *Level 2* : **Maximum Range (cm)** +80 (+190)

## Skills

###  [Passive] - Unstoppable Will

[Unstoppable Will] Koom gains Will when he deals or receives damage. Koom heals 3% of his total HP and gains CC immunity for 1 second on skill activation.

###  [Survival] - Granite Sheath

The exterior of Koom's flesh becomes coated in a thin layer of granite, absorbing the next 400 damage. For 2 sec., Koom gains 15% movespeed. The movespeed bonus is lost if the shield breaks.

###  [1st ability] - Magnetic Barrier

Creates a charged field of stones in front of Koom that blocks projectiles for 5 sec. Cannot block area-based attacks.

###  [2nd ability] - Runeslab Barricade

Koom causes a slab of stone to burst from the target area, blocking enemy attacks and acting as a movement obstruction. Nearby monsters will be forced to attack the wall. Lasts 3 sec.

###  [3rd ability] - Unstable Shell

Creates a shield around Koom for a short duration, absorbing 300 damage. After the shield's duration expires, or if the shield is broken, it explodes and deals 100 damage to all enemies within 4m. The explosion deals up to 150 bonus damage, based on how much it absorbed.

###  [4th ability] - Crashing Defense

Koom charges to the targeted area, shielding all nearby allies at the end of his charge for 400.

###  [Ultimate] - Impervious Stone

Koom becomes undying for 6 sec., after which, he recovers 20% of his maximum HP. Koom can recover an additional 300 HP, based on damage taken while Impervious Stone is active.

## Skins

* **Default**
* **DJ**
* **Volcanic**
* **Linebacker**
* **Hinterbark**
Demenos

Difficulty: | 3

**Demenos** is one of the Masters in Master X Master.

## Bio

* **Name:** Demenos
* **Keywords:** Master of Electricity, rich, upper class, arrogant
* **Nickname:** Thunder Lord
* **Appearence:** Form of a semi-transparent humanoid energy being
* **Age:** 35
* **Gender:** Male
* **Race:** Aun
* **Occupation:** Philanthropist
* **Weapon:** Lightning That arcs between allies and enemies.
* **Line:** "You're not worth the investment."
* **Goal:** Unknown

## Story: Thunder Lord

Demenos's name is known across all of Aun, and a fact he is quite fond of reminding the other Masters. From a young age, he has mastered the ability to manipulate lightning, both to restore the spark of life and strip it away. Demenos's gift was so impressive that it earned him the nickname “Thunder Lord” in the Aunian gladiatorial games and elevated him to a celebrity status amongst the Aristocracy. His power has proved useful as a Master, allowing Demenos to provide extensive mission support to Dredgion forces on the battlefield, as well as his already generous monetary donations.

Wealthy, intellectual, and equipped with a haughty demeanor, Demenos has never revealed his true intentions for joining the Dredgion crew; he keeps to his reasoning of providing service to the less fortunate. His admission to the rank of Master was a controversial one, with suspicion of having the title bought, but Demenos's spotless track record of mission successes and strategic victories has silenced all but the most determined detractors.

## Weapon

### Augments

 **1st Chain Target Slow (%)** -5**2nd Chain Target Slow (%)** -10
 *Level 1* : **2nd Chain Target Slow (%)** -5 (-15)
 *Level 2* : **1st Chain Target Slow (%)** -5 (-10)**2nd Chain Target Slow (%)** -5 (-20)

## Skills

Ability Video

Additional Information

* Restores 2MP per hit.
* Chaining attacks through Ball Lightning also restores MP.

Ability Video

Additional Information

Additional Information

Ability Video

Additional Information

* Has a minimum shock duration of 1 second.

Ability Video

Additional Information

Additional Information

Ability Video

Additional Information

Additional Information

Ability Video

Additional Information

Additional Information

Ability Video

Additional Information

Additional Information

## Skins

* **Default**
* **Specter**
* **Reclamation**
* **Gladiator**
Carronade

The **carronade** is a short version of the cannon, boasting a much shorter range and poorer ballistic performance, but making up for it with raw firepower. Carronades are perfect short-range weapons against enemy ships and crew alike, but require getting in close quarters with enemy vessels, which is not always practical or safe.

## Overview

* Short range, but very high firepower.
* Excellent reload speed.
* Very poor gravity resistance (3).
Crafting

In *Naval Action*, **crafting** is an essential component of gameplay, allowing you to create ships, modules, and other necessary upgrades.

## Features

* Every player starts at crafting level 1 and gains experience as they craft materials, ships, and modules. The cap is level 50, with additional rewards acquired at set levels. Breaking down and crafting also produces rewards and blueprints.
* Crafting is only possible while in port. Outposts are required.
* Crafting is limited by labor hours. You get a pre-set amount of labor hours to use each day, with more granted at higher levels.
* It goes without saying that crafting requires materials.

Each captain can get a crafting level from 1 to 50 and gain XP for crafting materials and ships. Some blueprints get available if you reach a certain crafting level, others well be rewarded randomly when crafting/breaking up ships.

## Wood and quality

One of the major elements of the game's crafting mechanics is wood type and quality of the item. Their choice affects your ship performance.

## Crafting tables

### Upgrades

* All upgrade modifiers are presented as decimals for easier multiplication. To arrive at the percentage value, simply multiply by 100.
Ship modes

**Ship modes** are four modes you can choose for your ship's crew while in a combat encounter. All have their purposes as well as advantages and disadvantages.

## Sailing

The default mode when entering combat. Offers the following modifiers:

* Reload multiplier: 0.2
* Ship turning speed: 0.4
* Global repair time bonus: 0.5
* Cannot prepare boarding, remove water, patch leaks, or put out fires.

## Gunnery

A mode focused on firing and dealing damage.

* Reload multiplier: 0.01 (2000% faster than in default mode)
* Ship turning speed: 0.3 (25% slower)
* Global repair time bonus: 0.5
* Sail rising speed: -0.2 (20% slower)
* Cannot prepare boarding, remove water, patch leaks, or put out fires.

## Survival

In this mode, the crew focuses on keeping the ship afloat.

* Reload multiplier: 1 (500% slower than in default mode)
* Ship turning speed: 0.3 (25% slower)
* Global repair time bonus: -0.2 (20% faster repair than base value)
* Fires are extinguished, water removed from the hull, and all leaks are patched up.
* Cannot prepare boarding.

## Boarding

The crew prepares for boarding, loading weapons and gathering on the upper deck.

* Reload multiplier: 1 (500% slower than in default mode), except for the first deck which enjoys a -0.29 multiplier (firing faster)
* Ship turning speed: 0.4 (equal to sailing)
* Troops gather at a rate of 0.83/s
* All crew on the first deck receives 30% more damage
* Global repair time bonus: 0.5
* Cannot remove water, patch leaks, or put out fires.
Trincomalee

**Trincomalee** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 4479
 Portside
 Armor:4479 (200 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Agamemnon

**Agamemnon** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 220 (top)310 (middle)440 (bottom)
Sail durability: 2260
 Portside
 Armor:2430 (50 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Red cube

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Red cubeFile:Red cube.jpg

## Directions

From the Nexus waypoint:

1. Left
2. Left

You'll need to complete this color block puzzle.

"Consider the grey area in the center of the screen as a grid.
The upper left corner has coordinates (0,0). Add 1 to the first number for each
tile heading right, and add 1 to the second number for each tile heading down.
According to this system, place the purple block at (3,0), the blue block at
(4,1), the green block at (4,3), and the red block at (1,3)." --From the reference guide
Hermione

**Hermione** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 3975
 Portside
 Armor:3975 (200 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
White cube

*This article is a stub. You can help Anodyne Wiki by expanding it.*

White cubeFile:White cube.jpg

## Directions

See the Debug area page for details on how to reach it.
From the Nexus waypoint:

1. Right
2. Right
3. Right
4. Down
5. Down
6. Left
7. Press the button by going down from the room with the green guy card
8. Down
9. Right
10. Down
11. Down
12. Left
13. Left
14. Left
15. Left
16. Left
17. Down
18. Right
19. Right
20. Right
21. Right
22. Down
23. Right
Red card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Red cardFile:Red card.jpg

There are two methods for obtaining this very secret card.

## Directions: Method 1

From the Bridge Nexus waypoint:

1. Right
2. Right
3. Up
4. Up

Swap up and right, past the bridge railing. You must reach the spot all the way to the right and two tiles down from the chest.

Transition screens to the right, then perform the "falling in a pit glitch" by returning to the nexus from the menu while in the falling animation. If done correctly, you should be placed on the isolated island with the chest, to the right of the 49-card gate. The chest contains the card.

Requires the swap upgrade.

## Directions: Method 2

Requires a minimum of 47 cards to get past the 47-card gate.
From the rainy forest Nexus waypoint:

1. Swap right
2. Go up and scale the tower
3. Enter the rift
4. Right
5. Up
6. Up
7. UP
8. Enter the teleporter
9. Right
10. Up to another teleporter
11. Down, through the linear path
12. Reach the 47-card gate
13. Go through the teleporter past the gate

You'll be back in the Nexus. Go right, and perform the "wiggle" trick, heading up. You should reach the isolated area with the chest.

Requires the swap upgrade.
Windmill

WindmillFile:Windmill.jpg

The **Windmill** is a simple area with two gates that need to be unlocked. You need all three keys to get through (CONFIRM). Once you do, you climb up a windmill and activate it. This allows you to go through the blocked areas that you had encountered before after each boss fight.

## Items

*This article is a stub. You can help Anodyne Wiki by expanding it.*

### Cards

*This article is a stub. You can help Anodyne Wiki by expanding it.*

## Secrets

*This article is a stub. You can help Anodyne Wiki by expanding it.*
Post-game cards

*This article is a stub. You can help Anodyne Wiki by expanding it.*

**Post-game cards**, as their name implies, can only be acquired by Young after the main game is completed and the final boss vanquished. This is mainly due to requiring the Swap upgrade for the broom, which can only be found right before the final boss. As well, these cards require certain tricks and glitches to acquire.

As an inventory item, each card reveals little details about the given card's subject.

This set contains only the 12 cards that can be accessed after the end of the main game.

Cards are designated by their location in the game's menu, such a Page 1 Row 1 Card 1, or by the location in the game world. The titles are not official names.

## By Page

### Page 4

The empty space is for the Sage card which is acquired before the end of the main game.

## By Location

### Archives

* Young card
* Signpost rock card
Analgesic Productions

**Analgesic Productions** is the developer of Anodyne, and is a two-man team consisting of Sean "Seagaia" Hogan and Jon Kittaka. Sean handled the programming and music, while Jon handled the artwork. Design work is split between the two.

They prefer to be referred to by their names as Analgesis Productions was chosen for "legal entity" reasons.
Mitra

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Mitra

**Mitra** is first encountered when Young reaches the blue forest, right after the Roadway. She greets Young by riding in on her bike, Wares, and crashing into a wall with serious force. None the worse for wear, she sets Young on his way and rides off to the lake area.

She is involved in some quests.
Bearded Link

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Bearded Link

**Bearded Link**, officially known as Rank in the game, is a character that very much resembles the protagonist Link from the Legend of Zelda series. Rank spends his days cutting bushes for money to take care of his family. Speaking to him (which is itself rather odd) will have him make political double jokes about "Bush" "cuts" and how they make it hard to keep his family fed.
Exterminator card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Exterminator cardFile:Exterminator.jpg

## Directions

From inside the entrance to the black and white town's dungeon:

1. Up
2. Up
3. Left
4. Up
5. Up on the left side of the box
6. Right
7. Push button
8. Left
9. Left
10. If blocked by blue cubes, backtrack to terminal on the right side of the dungeon and activate it
11. Up past the wall
12. Right

Follow the path to the card, up some stairs.
Anodyne

**Anodyne** is a top-down action-adventure game in the style of retro 16-bit games such as the Legend of Zelda franchise, but with a much more dreamlike setting and style. It was created by the two-man team of Analgesic Productions, consisting of Sean Hogan and Jonathan Kittaka. The game was originally released on February 4th, 2013.

## Platforms

**Anodyne** was first made available for Windows, Mac, and Linux, and is currently available directly from the developers' website, Steam, Desura, GOG, and GamersGate.

On February 28th, 2019 a port for the Nintendo Switch was released.

### System Requirements

Generally the only requirement is Adobe AIR 2.6+.

## History

Quoted from the developers' website, "Sean began the development of Anodyne in March 2012, and met Jon in late June. As they are both students, they have worked together on Anodyne since; in between summer and academic year responsibilities."

### Current Development News

Current development news can found at the game's IndieDB page, which is mirrored on the front page of this wiki.

## Gameplay and Plot

The game unfolds from a top-down perspective as the player travels through the subconcious dream world of the main character, Young. Along the way Young and the player must solve puzzles, collecting new items and cards to gain access to new areas of Young's dreamworld.

## Soundtrack

The 70+ minute sountrack is available with the game in a "premium edition" as well as seperately via Bandcamp. The music was composed and performed by Sean Hogan, one of the Developers.
Main-game cards

**Main-game cards** are a group of items that Young comes across in his travels through the world of Anodyne. They serve the primary purpose of opening card gates, all of which require a certain number of cards to open. There are 48 spots for cards in Young's inventory, however it has been said there may be as many as 50 total in the world.

As an inventory item, each card reveals little details about the given card's subject.

This set contains only the 37 cards that can be accessed before the end of the main game.

Cards are designated by their location in the game's menu, such a Page 1 Row 1 Card 1, or by the location in the game world. The titles are not official names.

## By Card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Soon...

## By Location

### Blue Forest

* Paranoid man card
* Bat card
* Stone face card (via Temple)
* Iron mask card (via Temple)
* Red slime card
* Wall shooter card

### Black and White Town

* Two corpses card
* Pyromaniac card
* Silverfish card
* Exterminator card

### Lake Area

* Mitra on wares card
* Miao the cat card
* Orange fish card

### Cliffs

* Dog card
* Rock card
* Frog card
* Random man card
* Blue hand card

### Red sea

* Tree Walker card
* Armored buddy card
* Blue reaper card
* Red face card

### Acrobat dungeon

* Flame pillar card
* Three acrobats card
* Lion card
* Twin acrobats card

### Cube king area

* Black cube king card
* Orange cube king card

### Hotel dungeon

* Evil maid card
* Spike trap card
* Pollen spitter card
* Seeing one card
Автоэкстрактор

Размер
 Тип

**Автоэкстрактор** эффективно и постоянно извлекает ресурсы, не деформируя поверхность. Во время работы расходует 8 ед. энергии (2 РТГ).

Для работы нужно поставить на месторождение желаемого ресурса и запитать энергией. Также для удобства можно поставить сверху средний амбар или средний контейнер ресурсов.
Anodyne 2: Return to Dust

*This article is a stub. You can help Anodyne Wiki by expanding it.*

**Anodyne 2: Return to Dust** is the sequel to Anodyne. Explore vast 3D landscapes and shrink into surreal, 2D worlds in characters' bodies. With PSX and 16-bit-influenced art styles, play as Nova, the Nano Cleaner. Seek out Cards, and clean the world's dangerous Nano Dust in order to protect the mysterious entity, "The Center". The game is planned to be released in mid 2019.

## Platforms

It will be available for Windows, Mac, and Linux, and is currently available from Steam.

### System Requirements

Minimum:

* **OS**: Windows 7
* **Processor**: Dual-core 2.5 GHz
* **Memory**: 4 GB RAM
* **Graphics**: GeForce 610M
* **Storage**: 2 GB available space
* **Sound Card**: Any
* **Additional Notes**: Game features options to turn off expensive effects like shadows or water, which may allow GPUs weaker than 610M to run at 60 FPS
Ocean

**Ocean** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 300 (top)750 (middle)1050 (bottom)
Sail durability: 12000
 Portside
 Armor:12000 (450 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Niagara

**Niagara** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 1207
 Portside
 Armor:1207 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Jon face

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Jon faceFile:Jon face.jpg

## Directions

See the Debug area page for details on how to reach it.
From the Nexus waypoint:

1. Right
2. Right
3. Right
4. Down
5. Down
6. Left
7. Down, then press the button. You should be one room down from the room with the green guy card.
8. Down
9. Left
10. Left
11. Left
12. Left
Runes

**Runes** are a way to personalize champions and modify their stats.

There are three types of runes, each with their own *Cores*. Each champion class has its own set of runes, so there is a total of 12 different Cores: Red Cores, Green Cores, and Blue Cores for Damage Champions, Flank Champions, Support Champions, and Front Line Champions. Cores are used in combination with Scrolls to upgrade Runes. Each Rune level requires 5 upgrades and the maximum Rune level is 20, 100 upgrades total for each individual Rune. Once a Champion type has all 3 Runes at level 20 it unlocks the ability to change the attribute for the Rune along with Rune Plans for that specific class.

## Rolling Attributes

Once a Champion type has all 3 Runes at level 20 it unlocks the ability to change the attribute for the Rune along with Rune Plans for that specific class. Runes can be re-rolled for a random attribute and level using a Rune Cores and Scrolls. The maximum level for all attributes is V, higher levels provide increased stat bonuses. Each Rune color has 7 attributes that are optimal for that color and provide an increased bonus when used for the correct color.
Windmill card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Windmill cardFile:Windmill card.jpg

## Directions

All three special keys are required to obtain this card.

From the entrance of the rainy forest, go up until reaching the top of the windmill. Activate it, then climb down and claim your reward from the chest.
Red sea

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Red seaFile:Red sea.jpg

## Items

* Broom Widen Upgrade
* Golden poop
* Health Upgrade 3
* Red Key

### Cards

* Tree Walker card
* Armored buddy card
* Blue reaper card
* Red face card

## Enemies

*This article is a stub. You can help Anodyne Wiki by expanding it.*

## Characters

*This article is a stub. You can help Anodyne Wiki by expanding it.*
Wall shooter

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Wall shooterFile:Wall shooter.jpg

 Found in:

The **wall shooter** is less an enemy and more a trap. It fires an intermittant or continuous stream of fire in the direction it's facing. Usually, Young must use dust piles to block the fire in order to pass by.
Green guy card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Green guy cardFile:Green guy card.jpg

## Directions

Requires 47 cards.
From the rainy forest Nexus waypoint:

1. Swap right
2. Go up, scaling the tower until reaching the rift area
3. Right
4. Up
5. Up
6. Up
7. Enter teleporter
8. Right
9. Up to find another teleporter
10. Down the linear path
11. Reach the 47 gate
12. Open and enter the teleporter
13. Back in the Nexus, Left
14. Enter teleporter to go to the actual debug area

From the Debug Area entrance:

1. Right
2. Up
3. Left
4. Left
5. Left
6. Down
7. Sweep the dust into the water tiles at the bottom of the screen
8. Down
9. Follow the path to reach the chest

Requires the swap upgrade.
Black cube

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Black cubeFile:Black cube.jpg

## Directions

See the Debug area page for details on how to reach it.
From the Nexus waypoint:

1. Right
2. Right
3. Right
4. Up

In the room with the rotating black square, stand in the center of the square, and jump repeatedly. There should be a sound, just like the one when falling into a pit. After a few dozen jumps, the gates will open. Go Up to claim the cube.
Trader Cutter

**Trader Cutter** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 800
 Portside
 Armor:800 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Wall shooter card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Wall shooter cardFile:Wall shooter card.jpg

This card represents wall shooter traps.

## Directions

The windmill must be activated. From the Temple Nexus waypoint, go right, then down. You must then push the iron mask enemy to the right of the screen so it can depress one of the buttons switches. Press the other one, then go right and defeat all enemies to lower the gates. Finally, go left, up, and right and follow the path until you reach the chest with the card inside.
Обломки

Размер
 Тип

Обломки/Находки - это разные сломанные Опоры, Модули, Транспорт,  Солнечные массивы которые можно найти на любой планете и в пещерах.

* Каждый сломанный объект можно переработать в  Металлолом с помощью  измельчителя и потом продать.
* Также в объектах, в которых может что-то храниться можно найти ценные ресурсы.
* В пещерах можно найти Рюкзак умершевого космонавта.

## Как перерабатывать в  Металлолом

Для таких обломок, как сломанные Опоры, Удлинители, ножки модулей вам понадобиться Средний измельчитель. Для всех остальных обломков вам понадобиться Большой измельчитель и Особо большой измельчитель

## Галерея

* Группа обломков
* Обломок ножки платформы
* Обломок опоры
* Обломок платформы
* Обломок удлинителя
Health upgrades

*This article is a stub. You can help Anodyne Wiki by expanding it.*

**Health upgrades** extend Young's health as you would expect. There are a total of 10 upgrades in the game giving Young a maximum of 16 health. They take the form of a fairy that Young must touch, which then literally carves out another health bar in the HUD for him.

Health upgrades will be listed by location.

## Blue forest

### Upgrade 1

Simply defeat the boss of the Temple, which is the dungeon of the blue forest.

### Upgrade 2

After obtaining a minimum of four cards, you may pass a gate in the blue forest leading to a small gauntlet. Complete the gauntlet to find the upgrade.

From the Nexus waypoint, the gate is:

1. Left
2. Down
3. Down
4. Left
5. Up
6. Left
7. Left
8. Left

## Red sea

### Upgrade 3

Simply defeat the boss of the red sea dungeon.

## Beach

### Upgrade 4

Obtain a minimum of eight cards and access the gate in the beach area. It is in the far left of the map. Another gauntlet of enemies guards the upgrade.

## Cliffs

### Upgrade 5

Simply defeat the boss of the cliffs dungeon.

## Black and white town

### Upgrade 6

Obtain a minimum of 16 cards and access the gate in the black and white town area. From the Nexus waypoint, go right twice.

A short maze guards the upgrade.

### Upgrade 7

Simply defeat the boss of the black and white town's dungeon.

## 8-bit maze

### Upgrade 8

Obtain a minimum of 24 cards and access the gate in the 8-bit maze. From the red sea's Nexus waypoint, go down to the 8-bit maze, then go right six times to reach the gate.

A maze guards the upgrade.

## Acrobat dungeon

### Upgrade 9

Simply defeat the boss of the acrobat dungeon.

## Hotel dungeon

### Upgrade 10

Simply defeat the boss of the hotel dungeon.
Blue hand (boss)

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Blue hand (boss)

 Found in:

This boss of the cliffs dungeon isn't that difficult to defeat. The big mouth is the target, and can be hit twice before it spits out some poison blobs. While this is going on, the hands will be attempting to smash Young, or break away some of the floor. They may also push Young off the edge. More rarely, they form a beam between them that sweeps up and down the screen, requiring Young to jump the beam several times.

Upon defeat, Young is rewarded with the boss's card, the blue key, and some more cryptic information that things may not be what they seem.
Iron mask

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Iron maskFile:Iron mask.jpg

 Found in:

The **iron mask** is a masked enemy that usually either just sits around, or moves from one side of a room to the other. As the name implies, the iron mask wears a mask that prevents damage from any direction other than the back. Otherwise, the enemy will only be pushed back from the direction you attack it. This is actually used to solve some multi-switch puzzles in the Temple.
Miao the cat card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Miao the cat cardFile:Miao the cat card.jpg

This card is a picture of Miao the cat.

## Directions

From the Lake's Nexus waypoint:

1. Down
2. Down
3. Down
4. Right
5. Down
6. Sweep dust into the water to make a raft
7. (on raft) Left
8. Down
9. Left
10. Left
11. Down
12. Down
13. Right
14. Up
15. Up
16. Right
17. Down
18. Pass the quadri-shooters
19. Right
20. Down
21. Down
22. Left
Sage

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Sage

**Sage** is the first character Young encounters in Anodyne. He is said to be the "oldest and wisest person in the village", but a statue nearby calls this into question. Sage gives Young the quest to defeat "The Evil" that is endangering "The Land", in typical RPG fashion. Amusingly, Sage will become angry if Young continually pesters him instead of following directions.

Strangely, Sage is always encountered with the mysterious statues, usually with some sagely advice for Young.
Orange fish card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Orange fish cardFile:Orange fish card.jpg

## Directions

Find Miao the cat and talk to it to have it follow you to the Nexus waypoint.

From the Nexus waypoint:

1. Right
2. Up
3. Save Icky with Miao's help
4. Right
5. Right
6. Follow circuitous path to a cave
7. Sweep all dust into the hole in the cave
Signpost rock card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Signpost rock cardFile:Signpost rock card.jpg

## Directions

From the Temple Nexus waypoint:

1. Down
2. Down
3. Right
4. Enter teleporter
5. Follow path to a checkpoint
6. Up
7. Enter left teleporter
8. Down
9. Right
10. Right
11. Right

The chest is in an enclosed area on the bottom right of the screen. Requires the swap upgrade.
Nexus

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Nexus

The **Nexus** is where Young begins his journey. It is a central repository of warp points leading to different areas, though save for the first, the Roadway, each point must be discovered in the dream world first.

When all the main-game cards have been found in an area, the gem above an area's warp gate in the Nexus will glow bright red. Useful for when you need to collect cards to advance though a card gate.
Golden poop

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Golden poopFile:Golden poop.jpg

## Directions

From the Nexus waypoint:

1. Left
2. Left
3. Left
4. Down
5. Down
6. Walk through the trees on the left of the screen and reach an invisible flight of stairs in the small clearing

After a short dungeon, claim your poop.

The poop and the dungeon is a reference to the game "The Binding of Isaac".
Special items

*This article is a stub. You can help Anodyne Wiki by expanding it.*

There are only four **Special items** in the game, but they serve very important purposes.

## Jump Boots

These boots let Young jump by pressing X on the keyboard. This allows him to jump over holes and other obstacles in his path.

To obtain the Jump Boots, go to the lake area. From the Nexus waypoint, go left twice and talk to Miao the cat. He will now follow you, so lead him:

1. Right
2. Right
3. Right
4. Up

Talk to Orange Fish. Obtain the cardboard box from him, then take it to the merchant by going down twice. Trade with the merchant to gain biking shoes, which should be taken to Mitra by going left twice. Mitra will give you the Jump Boots.

Should you fail to acquire the boots before reaching the cliffs area, Mitra will automatically give you the boots. The trading sequence will then result in a health refill instead.

## Keys

Unlike the Jump boots, the keys are fairly easy to acquire. The keys open special gates throughout the land of Anodyne.

### Red Key

Simply defeat the boss of the red sea dungeon.

### Blue Key

Simply defeat the boss of the cliffs dungeon.
??? items

*This article is a stub. You can help Anodyne Wiki by expanding it.*

**??? items**, also known as secret items, are weird and somewhat rare items that Young can come across in his travels. Like the cards, some are available before the end of the main game, while the rest can only be obtained afterwards. As well, tricks and glitches may be required to reach some of the items.

Items will be listed first according to location in the game's menu screen, then by location in the game world.

## By Location

### Lake area

* Dog food
* Missingno
* Rattlesnake

### Beach

* Kitty statue
* Blue cube

### Debug area

* Sean face
* Jon face
* Black cube
* White cube
Broom card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Broom cardFile:Broom card.jpg

## Directions

From the rainy forest Nexus waypoint:

1. Swap right
2. Keep going up, scaling the tower until reaching the rift
3. Right
4. Up
5. Up
6. Up
7. Enter the teleporter
8. Right to reach the chest

Requires the swap upgrade.
Sean face

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Sean faceFile:Sean face.jpg

## Directions

Requires 47 cards for the card gate. See the Debug area page for directions to the area.
From the Nexus waypoint:

1. Right
2. Right
3. Right
4. Down
5. Down
6. Left
7. Press the button by going down from the room with the green guy card
8. Down
9. Left
10. Up
11. Left
12. Left
13. Left
Pollen spitter card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Pollen spitter cardFile:Pollen spitter card.jpg

## Directions

From the Nexus waypoint:

1. Take the elevator to floor 3
2. Up
3. Up
4. Right past the locked door
5. Up
6. Down the stairs
7. Down
8. Down
9. Sweep the dust in the water to make a raft
10. Up (on raft)
11. Up (on raft)
12. Down on the right side of the screen (on raft)
13. Down (on raft)
Mitra on wares card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Mitra on wares cardFile:Mitra on wares card.jpg

This card is a picture of Mitra on her bike, Wares.

## Directions

This card requires the Jump Boots item.
From the chest containing Miao the cat card:

1. Down
2. Right
3. Right
4. Left on the ground
5. Get on the dust raft
6. Follow the water current all the way left until the checkpoint

Go through a short gauntlet to reach the card.
Gate

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Gate

**Gates** are locked doors that requires a certain number of cards, a special key, or a small key to open. They are dotted about the landscape and serve to hinder your progress until you can find and collect enough cards or items.

## Card Gates

*This article is a stub. You can help Anodyne Wiki by expanding it.*

## Special Key Gates

*This article is a stub. You can help Anodyne Wiki by expanding it.*
Renommee

**Renommee** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 2415
 Portside
 Armor:604 (50 thick)Damage multiplier: 1.5Ram damage: x4

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Two corpses card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Two corpses cardFile:Two corpses card.jpg

This card may represent the act to obtain it (see below).

## Directions

From the town's Nexus waypoint, go right and talk to a man in front of a door. This man tasks you with killing townsfolk. Do so, talk to him again, and he will disappear. You may then enter the house and claim the card.
Stone face (boss)

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Stone face (boss)File:Stone face.jpg

 Found in:

**Stone face** is the boss of the Temple. It is a large stone face that attempts to stop Young at the end of the dungeon.

The boss will have orbs of energy orbiting it, and will fly at the walls and bounce around. After it does this, it will set up a room-wide beam that to try and damage Young, however the dust Stone Face kicked up can be used as a shield from the beam. After enough broom strikes, the boss will fall and cryptically announce it will always be watching Young.

Upon victory you are awarded a visit from Sage, the Stone face card, and the Green Key.
Broom

*This article is a stub. You can help Anodyne Wiki by expanding it.*

BroomFile:Broom.png

 Found in:

The **Broom** is the first and only main weapon you recieve in Anodyne. It allows you to attack enemies and remove and place dust piles for puzzle solving. It has a total of three upgrades.

## Dust piles

Dust piles can be picked up with the broom by attacking them and are then placed in front of Young on the next attack. Note that dust piles carried with the broom are lost when traveling from one map square to another.

### Uses

* Dust piles can be used to block certain hazards, such an energy waves projected from statues in the Temple.
* When a dust pile is in the water, Young can stand on it to avoid sinking. The pile moves with Young, even between map squares.

## Upgrades

### Widen Upgrade

This upgrade expands the attack of your broom from a single square ahead of Young to a three square line using dust to attack enemies.

It is located in a cave in the red sea. From the Nexus waypoint, go:

* Left
* Left
* Left
* Down
* Down
* Right
* Down
* Right
* Right

Once you reach the cave, enter and pass a small gauntlet to find the chest containing the upgrade.

### Extend Upgrade

This upgrade simple extends the broom forward so you can attack enemies and use dust from further away.

It is located in a cave in the cliffs area. From the Nexus waypoint, just go L. It is also protected by a gauntlet, and requires the jump boots to attain.

### Swap Upgrade

This unique upgrade is used to find all remaining cards and secrets after the main game is finished. It is located in the final area, past the 36-card gate.
Blue cube

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Blue cubeFile:Blue cube.jpg

## Directions

From the Nexus waypoint:

1. Down
2. Down
3. Down
4. Down
5. Down
6. You'll be in a glitchy zone.
7. Left
8. Left
9. From here, you can either:
	1. Go Up while on the left edge of the screen, then use the "out-of-bounds" swapping trick to get the chest
	2. Go Up while standing on the fifth tile from the left
Blue forest

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Blue forest

 Borders:

The **blue forest** is the second area Young finds himself in, after the brief but important roadway. Several characters make an appearance here, as well as the Anodyne's first dungeon, the Temple.

### Cards

* Paranoid man card
* Bat card

## Enemies

* Iron mask
* Red slime

## Characters

* Mitra
* Sage
* Paranoid man
Heart container

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Heart containerFile:Heart container.jpg

An obvious reference to the Legend of Zelda series' heart containers.

## Directions

From the Nexus waypoint:

1. Left
2. Left
3. Left
4. Up
5. Walk behind the pillars, going up
6. When you can't go up any more, go right along an invisible path.

The chest is in mid-air.
Cliffs dungeon

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Cliffs dungeon

 Contains:

The **cliffs dungeon** is an unexplored cave in the cliffs area. The area is a bit maze-like and links back to the cliffs area in many places, usually resulting in finding a card or simply to progress to the next area of the cave.

The primary gimmick of the dungeon is a special bellows-like platform that moves when you jump on it, but only once. You can prime one to move again if you pick up some dust with the broom and place the dust on the platform.

Some rooms have giant rolling spike traps that resemble ones seen in Link's Awakening of the Zelda series.

Random male NPCs wander the dungeon in certain rooms, though they can't be interacted with in any way other than to push them around.

The boss of this dungeon is Blue Hand, who rewards you with its card and the Blue Key upon defeat.

## Enemies

* Frog
* Dog
* Bat
* Blue hand (boss)
Cliffs

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Cliffs

## Items

* Broom Extend Upgrade
* Health Upgrade 5
* Blue Key

### Cards

* Dog card (requires windmill activation)
* Rock card (requires windmill activation)

## Enemies

*This article is a stub. You can help Anodyne Wiki by expanding it.*

## Characters

*This article is a stub. You can help Anodyne Wiki by expanding it.*
Fisherman

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Fisherman

The **fisherman** is just that: A fisherman. Young finds him at the end of the first dock of the beach, wiling away the hours with his trusty rod and reel. Unfortunately, the fisherman blocks the entrance to the red sea, and will only move if Young pokes him a couple of times with his broom. This has the unfortunate side effect of knocking him into the whirlpool entrance to the red sea, which is probably how it became red in the first place. Poor guy.
Miao the cat

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Miao the cat

**Miao the cat** is an anthropomorphic cat that Young encounters in the lake area. He will follow you around if you talk to him, in order to learn from Young.

He is also used to complete some sidequests for cards and items.

Of note is that if you go across water, Miao has a built-in dust raft, which clever players may see and thus learn to make dust rafts themselves.
Lake area

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Lake area

 Borders:

The **lake area** is where more characters are introduced, as well as the location of a few side quests.

## Items

* Dog food
* Missingno
* Rattlesnake
* Jump Boots

### Cards

* Mitra on wares card
* Miao the cat card

## Enemies

*This article is a stub. You can help Anodyne Wiki by expanding it.*

* Frog
* Blue reaper

## Characters

* Miao the cat
* Mitra
* Orange fish
* Merchant
* Icky the cat
* Olive the rabbit
* Bearded Link