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Prism Tower (Red Alert 2)

The **Prism Tower** was an Allied advanced defense structure developed by Albert Einstein, used during the first and second iterations of the Third World War.

## Background

The prism tower consists of 6 rotating mirrors on the top of a tower. These mirrors are positioned to form a charging chamber to produce a photon beam to be directed by the tower's top mirror. A single prism tower's laser beam is less powerful than a discharge from a Tesla coil, but the its rate of fire is faster and has a slightly further range. Two or more adjacent prism towers have the ability to combine their beams, increasing the power of the resulting beam, a property that the Tesla coils do not possess. In essence, this was done by firing off a beam at another tower's mirror, often in a chain, after which the final tower that the beam would reach would fire an enhanced beam that is proportionally powerful to the number of chained prism towers.

They were particularly effective against heavily armoured tanks, even Apocalypse tanks. Artillery units outranged them, however. Combining beams from nearby towers would create a blast that could destroy a tank in a single hit, but had a downside - prism towers that were close to each other could only focus on a single target.
Airforce Command Headquarters

The **Airforce Command Headquarters** was an Allied facility during the Third World War and the Psychic Dominator Disaster that provided three main roles. Firstly, it maintained a radar and secondly, it relayed communications to, and provided a base of operations for Allied VTOL aircraft. It also rendered the Helipad obsolete as the Airforce Command Headquarters became the primary source of aircraft production.
Conscript (Red Alert 2)

The **conscript** is the basic Soviet infantry unit in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*. Along with their counterparts in other factions, conscripts are able to garrison civilian structures.

## History

The USSR and their affiliated states preferred to use conscripted soldiers to comprise the bulk for their military. They were armed with a PPSh-41 sub-machine gun and a revolver, and protected by metal breastplates worn over brown greatcoats and bulky respiration equipment built into their suit.

Some conscripts were also trained as paratroopers. However, they were not trained to swim (a problem affecting many Soviet infantry, including Boris).
Raptor (Generals)

The **F-22 Raptor** is the USA's primary all-purpose attack aircraft during the War against the GLA. A relatively light and fast aircraft, the Raptor is armed with four missiles that could be used against either ground or air targets.

## Background

Both the US Air Force and the Navy use the Raptor, although the Navy aircraft was generally modified to be lighter (with only two missiles) for use on aircraft carriers.

The inherent vulnerability of the Raptor to anti-aircraft eventually inspired the development of the King Raptor. Air Force General Granger helped to develop a new generation of Raptors dubbed 'King Raptors', that included a number of notable improvements in design.
Malcolm Granger

General **Malcolm 'Ace' Granger** is a 4-star general in the US Air Force during the war against the GLA. He was 62 years old by that time.

## Background

The son of an Iowa crop duster, General Malcolm Granger's flying career began at the age of 12, when he borrowed his father's biplane to go to the state fair in Kansas City. As a lieutenant in the First Iraq War, Granger earned his first notices for knocking out four SAMs in a single afternoon. As he moved up the Air Force ranks, Granger earned a reputation for advancing the role of fighting aircraft in the U.S. military.

Even-tempered yet uncompromising, Granger has developed novel techniques in fuel management and resource deployment during air superiority operations. Those techniques have been used with success in Iraq, Afghanistan, and other theaters. His squadrons are known for precision execution and a strong will to complete the mission.

Stationed at Fort Belmont, Houston, Texas, Granger's Class Number is 08291102-HBGB.
Command and Conquer Fanfiction Wiki

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Sigma Island

The Sigma Island was a heavily fortified FutureTech facility, which served as the heart of FutureTech's weapons production. It was also where the Sigma Harmonizer, the culmination of FutureTech's research, was located.

## History

The Sigma Island was an enormous island complex, which housed multiple FutureTech arsenals: advanced heavy-duty construction facilities designed to mass-produce powerful FutureTech weapons, such as the Future Tank X-1. However, these production lines generated massive amounts of heat, and required Cooling Towers to function at maximum capacity. It was heavily fortified, and was equipped with an Airbase equipped with radar-jamming devices, preventing enemy aircraft from entering the airspace.

As the Sigma Harmonizer was nearing completion, Allied troops were deployed to the island in order to protect the device. The Soviet Underground, knowing that the activation of the Sigma Harmonizer will ensure the end of the Soviet Union, launched an assault on Sigma Island. Rupert Thornley, the mastermind behind the Sigma Harmonizer project, taunted the Soviet Commander and used the incomplete Harmonizer against the invading Soviet forces. However, despite fierce resistance, the Soviet forces managed to destroy FutureTech's production facilities, turning the tide of the battle.

The control center of the Sigma Harmonizer was even more heavily defended than the rest of the island, and was equipped with a Proton Collider and a Chronosphere. However, the Soviet forces still managed to destroy the Harmonizer Control, ending Thornley's plans and exposing FutureTech's agendas to the world.
Ore Silo

The **ore silo** was a cylindrical open-topped structure that was designed to keep superheated excess raw ore for later processing and manufacturing of units. The ore was collected via pipes to the nearest ore refinery, where the raw material was processed, as well as war factory structures, where the smelted ore was utilized.
Microwave Tank

The **Microwave tank** is an advanced support tank introduced by the USA in the latter stages of the conflict.

## Background

By focusing a microwave beam on enemy buildings the Microwave Tank can disable them. Using the same technique it can also clear buildings garrisoned by the enemy. When on the move it generates a microwave field, burning enemy infantry in the vicinity.
Bullfrog

The **KDB-2 Bullfrog** is an anti-air transport vehicle used by the Soviet Union in *Red Alert 3* and its expansion, *Uprising*.

## Background

*Main article:* Bullfrog/Profile

Designed by the Kazminov Design Bureau, the Bullfrog is an amphibious variant of the obsolete Flak track. It features a specialized version of its predecessor's flak cannon, which can track fast-moving aerial targets easily and fill the skies with a hail of metal fragments that can efficiently tear through fuselages and cockpits alike.

Its most unique feature, however, was the experimental CC98 Hlopushka Troop-Deployment System, colloquially known as the "man-cannon". As the name suggests, this device is capable of launching a full-grown man across roughly a thousand meters, where he can drop behind the front lines using a basic parachute pack. The Bullfrog also has accommodations for larger passengers, such as Tesla troopers and War Bears. Due to the air lock used to build sufficient pressure in the firing mechanism, however, once troops enter the Bullfrog, the only way to exit is to be launched-out.

The vehicle itself is rugged and maneuverable, guarding coastal territories well. Its all-terrain treads drop automatically as soon as the vehicle detects contact with solid ground, which helps make the Bullfrog relatively easy to operate. Bullfrog operators have been known to be enthusiastic and forthcoming during combat, even under duress. They tend to fill their supporting role on the battlefield with great pride.
RPG Trooper

The **RPG trooper** was the basic anti-armour infantry unit of the GLA during the War against the GLA.

## Background

Armed with the Type 69 RPG, a Chinese copy of the famous RPG-7, the RPG trooper was trained to fire at both ground and air targets. A pair of RPG troopers would emerge from the Tunnel Network to protect its entrance when it completed. Dr. Thrax equipped his RPG troopers' weapons with toxin-tipped rockets, increasing their damage output.
Bonecrushers

The **Iron Elephants Company** operators wearing improvised powered armor from EOD & hazmat suits fitted with exoskeletons.

## Overview

Super Heavy Infantry armed with NSV 12.7mm machine guns, modified TOW anti-tank missile launchers, and large shamshir swords to wipe out infantry & light vehicles in an arc. Able to deploy camouflage net to conceal the unit when idle. Cannot be cleared from garrisons and crushed by vehicles, immune to chemical weapons.
Laser-Guided Missiles

**Laser-Guided Missiles** are an upgraded version of the standard missile used by USA aircraft. With this upgrade, the airplanes aimed much better, increasing the damage done to enemy planes and tanks with 25%.

Airforce General General Malcolm Granger, frequently use this because his King Raptors and other aircraft have larger payloads, besides their performance.

The Laser-Guided Missiles can be use to any USA General and will be researched in the USA Airfield.
Nuclear Reactor (Red Alert 2)

The **nuclear reactor** is an advanced Soviet power supplying structure in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*. Providing roughly 13 times the power of a Tesla reactor for less than double the cost, it is by far by the most cost-effective power plant in the series. A single nuclear reactor will produce more power than a Soviet player would realistically need in most cases.
Pearl Harbor

**Pearl Harbor** is a major naval facility on the island of Oahu in the Hawaiian Islands.

## History

Even though Albert Einstein had erased Adolf Hitler from the timeline, America was still engaged in the Pacific War with Japan between 1941 and 1945. The Arizona Memorial suggests this in *Red Alert 2*.

### Third World War (first iteration)

The Soviet Union made an assault against the U.S. Naval Base in a bid to destroy the American Pacific Fleet. Despite heavy losses, including the destruction of all Allied forces on the island of Niihau, the Americans successfully repulsed the Soviet assault and went on to recapture Niihau.

In the non-canon Soviet mission Sub-Divide, a naval fleet dispatched from the Republic of Korea arrives; despite additional opponents, Soviet forces successfully eliminated the American Pacific Fleet, as well as the Korean navy for good measure.

## Areas of interests

### **Red Alert 3**

* Statues: The Imperials defended these statues of Yoshiro from the Allied attacks.
* Imperial base: The imperials base which is mostly southwest and southeast was built to stop the Allied raids.
* Harbors: The imperials defended the harbors that repairs the imperial ships from allied assault destroyers and aircraft carriers.
B-52 Stratofortress

The **B-52 Stratofortress** was an American bomber widely used during the GLA War. It is famous for its use of dropping the devastating US fuel air bomb, one of the most powerful general's abilities in the game. It is also used as a carpet bomber.

The B-52 Bomber is a long-range strategic bomber, dating back to 1952. The current model of the Stratofortress, the B-52H, remains in service with the United States, as it is economical to run and its effectiveness rivals that of more modern strategic bombers, such as the B-3. Despite its carrying capacity and power, it is vulnerable to anti-aircraft ordinance, and it is recommended that B-52 carpet bombing runs be held off until hostile AA is suppressed, as it is quite slow.

This is one of the few aircraft that is immune to EMP effects, meaning it can maintain flight even after being hit with EMP weapons.
Cosmonaut

The **cosmonaut** is the lunar campaign-only infantry unit for the Soviet Union and Yuri's army in *Command & Conquer: Red Alert 2: Yuri's Revenge*.

## Background

To the Moon was executed with heavy consideration of the extreme conditions encountered there. The combination of low gravity (hindering the use of projectile weapons) and the nature of space (inertia effectively banning almost all of air potency) gave the commander a reduced arsenal. Although most vehicles could be modified for operation, infantry could not (except for Iraqi Desolators).

Cosmonauts were equipped with all the necessary life support equipment to survive outside Earth's atmosphere and a jet pack not unlike those used by Allied Rocketeers, which allowed them to travel very quickly, but also with a mechanism that allowed them to hold position and resist inertia. They were armed with a high-powered laser, making them very effective against other cosmonauts and light vehicles, as well as (in groups of five or more) armoured tanks, space craft and structures.

The colour of the beam is determined by the faction the cosmonaut belongs to (i.e. red for Soviets, purple for Yuri). They are vulnerable to any anti-aircraft weaponry. In large numbers, though, they are more than capable of turning any attack force or base to dust in a matter of seconds. A cosmonaut costs 600 credits to train, same as the Allied Rocketeer.
Stingray

The **Stingray** is a Soviet amphibious vessel in *Red Alert 3* and its expansion, *Uprising*.

## Background

*Main article:* Stingray/Profile

The stingray-class strike vessel was the first attempt by the Soviets at a naval weapons platform armed with Tesla coils. The Soviet Ministry of Experimental Science has been revising the design of the vessel ever since its introduction, and has assured that the current model is the safest and most effective yet.

The stingray was first invented by eccentric Moscow-born scientist Roman Grozavitz, who decided to outfit his private speed boat with a pair of Tesla coils to enhance his fishing expeditions. Grozavitz eventually became obsessed with this idea, working tirelessly to outfit his boat with a rubber-coated, insulated hull and a power supply that was light yet efficient. The work left him wifeless and broke, but the Ministry took notice and took him under its wing, granting subsidies and providing accommodations. Soon, the stingray was born, and some still consider the late Grozavitz a hero to this day.

After the stingray was complete, the Ministry excitedly explored various improvements to the original design. The only successful one was the stingray's collapsible movers, which resemble the six legs of an insect, and allow the vessel to move on dry land over rough-hewn terrain. Because of the inherent danger in the design of these ships, the Union recruited scientists in poor standing to operate them.
Sea Scorpion

The **Sea Scorpion** is a Soviet anti-air ship in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## History

The Sea Scorpion was first seen against the Allies in Operation: Deep Sea. They mainly attempted to keep the Allied Harriers from taking off to repel the assault and from Destroyers sinking the Typhoon Attack Subs. It also served at Operation: Fallout as raiding vessels escorting Soviet Dreadnoughts.

### **Soviet Campaign**

In the non-canonical Soviet campaign, the Sea Scorpion served as a valuable asset to intercept the Allied Harriers in Operation: Home Front. It served as important AA units in all other missions involving naval deployment, most importantly, during Operation: Sub-Divide, in which Sea Scorpions were essential in shooting down American and Korean Hornets from enemy Aircraft carriers.
Woggles

*A star flies through the starry night sky, and amongst all the dreams and all the hope of the world, a gentle whisper and a sparkle in their eye changes the world to a better place.*

## Woggle Features

### General Features

* **Ability Score Increase:** Your Intelligence, Wisdom, and Charisma score each increase by 1.
* **Age:** A woggle's anatomy is unique in the sense that they are purely magical creatures. They are timeless beings and do not age.
* **Alignment:** Woggles are unpredictable beings that would choose to do good for other creatures than for themselves. They tend to be either Chaotic Good or Chaotic Neutral.
* **Size:** A woggle's average height is just over 3 feet and average weight is about 50lbs. Your size is small.
* **Speed:** You have a base walking speed of 25 feet.

### Woggle Traits

* **Sparkly:** Your magical nature allows you to glow up to 30ft, either low or bright light. Can be suppressed at will.
* **Wishing Star:** You learn the Mini-Wish cantrip.
* **Preternaturally Arcane:** You can recover half your expended spell slots during a short rest, if you cannot already. Whenever you long rest, you gain 2 spell slots of your highest spell slot level until your next long rest. If you are targeted by the Dispel Magic spell, or enter an Antimagic field, you take 1d6 psychic damage when it is cast and when you start your turn within an Antimagic field. The die increases by 1d6 per spell slot level cast over their base levels.
* **Naturally Fun:** You gain proficiency in one instrument of your choice and one tool of your choice.
* **Naturally Honest:** You gain proficiency in the Insight skill, if you do not already have it. If you do have proficiency with it, you instead gain Expertise.
* **Magic Resistant, Physically Fragile:** You resist damage from any spell or magical attack, but take additional damage equal to half of the damage roll's result (rounded up) when hit by a non-magical attack.
* **Languages:** Being naturally magical creatures, woggles can speak, read, and write astral, common, gnomish, and primordial.
Flint Westwood

**Flint Westwood** was an western film actor who joined the Allied fight against Yuri's Army during the second iteration of the Third World War.

## Background

Westwood makes an appearance during Operation: Hollywood and Vain. He is one of the three Hollywood action hero parodies to make appearance in the game and can be controlled by the player to make a stand against Yuri's occupation.
Battle Fortress

The **Battle Fortress** is a heavy Allied infantry transport in *Command & Conquer: Red Alert 2: Yuri's Revenge*.

## Background

Essentially a **much** heavier version of the M113 APC, the Battle Fortress was a heavily armored mobile bunker with a machine gun and firing ports for up to five infantry. It was tied with the Kirov Airship for the strongest armor of any unit. The Battle Fortress was so large and heavy that it could easily crush walls and most other vehicles simply by driving over them, including the mighty Apocalypse Tanks. However, due to the Battle Fortress's slow speed, this ability was impractical against a competent enemy commander.

The Battle Fortress was known for its ability to dominate an area by providing mobile heavy fire support, using the immense firepower of the infantry garrisoned within. GIs and Guardian GIs were able to fire their heavier weapons (M60 machine gun and Javelin missile launcher, respectively) while inside the Battle Fortress. The strength of multiple Guardian GIs, combined with the ability of the Battle Fortress to fire on the move, meant that the Battle Fortress could used as a heavy anti-tank and anti-aircraft weapon. A single garrisoned Tanya, Boris or Navy SEAL could eliminate all infantry threats to the Battle Fortress. Garrisoned Snipers or Yuri Viruses could also eliminate them from a significant distance. Soviet Flak Troopers garrisoned within can also be used as an anti-aircraft weapon. And, Tesla Troopers can also be used as an anti-tank, anti-infantry, and anti-building weapon.
Stealth Comanche Upgrade

**Stealth Comanche Upgrade** is an upgrade available to General Malcolm Granger in Zero Hour.

When equipped it provided a significant tactical advantage to General Grangers Commanches, however even with it equipped they suffered from the same limitations as the standard USA version.

While the stealth factor allowed for surprise attacks, wary generals may be able to hear (albeit not see) when Stealth Commanches are in the area- the stealth effect is in the visible spectrum and does not affect the audio of the aircraft. The stealth effect, as with most other units, would be broken if they encountered stealth detection units or base defenses. Also the effect did not maintain if the Commanche engaged it's weapon systems, the loud noise would cause enemy units to see the origin of the ordinance, making them privy to the location of the helicopter and removing the stealth effect. However, once the weapon system disengages the stealth effect will return shortly afterwards.
Chief Scientist

**Chief Scientists** were campaign-only infantry units from *Uprising*. They only appear in the first Soviet mission, Raid on Lost Castle.

## Background

These Soviet scientists from the Ministry of Experimental Science were instrumental in the development of new weapons for the Soviet Underground. However, they were kidnapped by the FutureTech Corporation and imprisoned in their secret research facility in Romania, where they were forced to develop weapons for FutureTech, most prominently the Pacifier FAV.

After learning of their disappearance, the Soviet Resistance launched a raid on the FutureTech facility and rescued the three scientists there. Even though the scientists were unarmed, they assisted the Soviet forces by providing medical services. At least one of the scientists escaped the base alive.
Centurion Siege Crawler

The **Centurion siege crawler** is a heavily armed three-legged Soviet walker appearing in concept art for *Red Alert 2* and *Red Alert 3*. In the *Red Alert 3* concept art, its designation is **T-11**. It was a heavy quadrupedal walker armed with a large central cannon and machine guns on the sides of its "head".

The Centurion was later recycled into the Reaper walker in *Red Alert 3: Uprising*.

## Mod appearance

The Centurion Siege Crawler makes an appearance in the mod Mental Omega, exclusive to the Chinese subfaction. It is immune to mind control and capable of transporting up to three infantry units that can fire through its windows in a fashion similar to the Battle Fortress. However, only one can be built.
Global Defense Initiative

The Global Defense Initiative of the United Nations (often shortened as UNGDI or more commonly just as GDI) is a multinational task force established in 1995 by the G7 countries under charter of the UN's Global Defense Act. GDI's premier mandate was to provide a military response to the international terrorism and the rising influence of the Brotherhood of Nod. However, during the course of the 21st century, the unchecked proliferation of Tiberium and GDI's ongoing conflicts with the Brotherhood left many regions of the world in a state of social collapse. In reaction to these crises, the United Nations Security Council continued to expand and revise the license of the Global Defense Initiative, until it became the military, economic, and political unification of Earth's largest industrialized countries—eventually rendering GDI into the first world government in history.
Empire of the Rising Sun

The **Empire of the Rising Sun** is the Imperial regime of **Japan**, led by the Emperor and the Shogunate. Created as a result of Anatoly Cherdenko's erasure of Albert Einstein from the timeline, the Empire of the Rising Sun declared war on both the Allies and the Soviet Union during the Third World War, believing that it is its "divine destiny" to rule the world. Influenced by nationalism, militarism and imperialism, the Empire has adopted aggressive policies, viewing the Allies and Soviets nothing more than "western barbarians".
Radar Dome

The **Radar dome**, as its name suggests, was the primary structure responsible for providing radar feed in the Second World War, used by both the Soviet Union and the Allied Forces. Its most striking feature was the giant dome that housed the radar antennae, set on a concrete foundation, in which all the electronic and computer equipment required to operate the radar was housed.
Prototype Mobius Suit

The **Mobius suit** is an armour appearing in Renegade.

## Background

Designed by Ignatio Mobius so that he could safely experiment with Tiberium unharmed, the suit is a thick, green-coloured armour with a hydraulic exoskeleton. Mobius' daughter, Sydney made her own modifications to the system, so that it's also useful in a combat situation.

With the Mobius Suit GDI-Troopers can Walk in Tiberium Fields. The Suit is resistant to Tiberium and Tiberium weapons.

Apart from increased strength, the suit has a built-in long-range radio for communications, that is, unfortunately, totally useless underground.

### **Legacy**

The suit paved the road for advanced powered armour, such as the Zone Armour series.
Leang

**General "Tigress" Leang** is a Chinese Class AAAA Dragon General stationed close to Tibet.

## Background

As a member of the PLA's Elite Forces, Leang is a flexible commander, leading a mixed military force that brings together the best infantry, vehicles, defensive structures and special forces operatives from the entire world. Her arsenal includes American troops, Chinese tanks, GLA guerillas and superweapons from all factions.

General Leang is stationed at the Tiger's Liar, "somewhere near the China/Tibet border".
Dark Horseman

The **Dark Horseman** (Russian: Тёмный Всадник) military base was the primary research site of USSR's nuclear weapons project. The base was located in southern parts of Russia, on an elevated mesa, heavily protected by tanks, SAM sites, Tesla coils and an air base located to the east. This site was attacked by Allied Field Commander A9 following information from a defecting Soviet Major.
Goddard Space Center

The **Goddard Space Center** (GSC) was a major NASA space research laboratory established on May 1, 1959 as NASA's first space flight center. It is located approximately 6.5 miles northeast of Washington, D.C. in Greenbelt, Maryland.

## History

When GDI begun first testing its Ion Cannon technology, in order to protect the space-based weaponry, an A-SAT defence system was established, with the hub placed at the Goddard Space Center.

Much of the center's old infrastructure was left intact, with GDI adding new facilities to existing ones. The center structure was the Orbital Defence Control that coordinated the whole GDI missile defence system, composed of kinetic kill vehicles, laser satellites and even the Ion Cannons.

Centralisation of such an important network was a tactical mistake, as Nod forces infiltrated the center and destroyed the control system, rendering the missile defence useless and allowing Kane to strike at Philadelphia, destroying it.

As a result, GDI's A-SAT system was offline during the early stages of the war, depriving GDI of its most powerful weapons, the Ion Cannons. Eventually, GDI managed to improvise a new A-SAT control system, allowing them to use their Ion Cannons to full effect during the Siege of Temple Prime and later conflicts with the Scrin.
Genetic Mutator

The **Genetic Mutator** was a weapon Yuri developed to bolster his own forces while simultaneously destroying enemy unit.

## Background

The device could turn any infantry unit, Yuri's or the opponent's, into a mindless brute, by manipulating their DNA. Non-humanoid infantry units were instantaneously killed, as the mutation process was only designed to function on humans. Some of the software technology came from Massivesoft which Yuri blackmailed into writing a genetic software which presumably formed the basis of the weapon; due to the fact that in the original timeline he wasn't interrupted, it is probable that the pre-time travel version was even more powerful.
Chrono Miner

The **chrono miner** is the Allied resource gatherer in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

the Chrono miner is equipped with a miniaturized chronosphere-like device, similar to the Chrono tanks developed in Second World War. However, for commanders to be able to manufacture them without a Battle lab, the device was simplified to the point where it could only chronoshift to a location with a special beacon on it. All Allied ore refineries have one of these beacons installed on them, so a Chrono miner can chronoshift back to it after filling its load of ore. The beacon can be installed on a Soviet ore refinery if one is captured.

However, there is a downside to this feature. If more Chrono miners are attached to the same Refinery, only one can unload there at a time. The others will try to go there using their treads. So if they are distant from the Refinery, they are very vulnerable to attacks from all kind of units, since it has no defenses other than the usual ability to crush infantry. The Chronosphere device and power supply require lots of amenities and as a result, the Chrono Miner only has a small cache left for mine deposites. This aspect makes it able to deliver only 500 credits in one unload (1000 if it is loaded with gems). This is compensated by the speed of delivery.
Spectre Gunship

The **Spectre Gunship** was a support aircraft that could be periodically deployed by particularly high-ranking US generals based on the Lockheed AC-130 Spectre.

## Background

An enormous rocket-powered swing-wing gunship, the Spectre tore across the skies towards its designated target area, before unleashing a barrage of fire from a battery of gatling guns and artillery cannons. The Gunship moved so fast towards its target that it could not be hit by enemy fire. Upon reaching the target area, the Spectre would slow down considerably and fly in a tight circle. Within this circle, commanders could designate a specific area to be targeted, and change this on-the-fly.
Cloning Vat

The **cloning vat** is a structure in *Command & Conquer: Red Alert 2* and *Yuri's Revenge* which creates a free clone of any infantry unit that comes from the owning player's barracks. In *Red Alert 2*, it belongs to the Soviet Union, while in *Yuri's Revenge* it is given to Yuri's army instead.

## Background

Originally, cloning vats were utilized by the Soviet Union during the first iteration of the Third World War in order to bolster their already impressive manpower. However, in the second iteration of the war, Yuri and his plans were exposed, which led him to claim his technologies for his own army and deny the Soviets the ability to deploy them.

A major cloning vats network was located in Sydney, Australia, which he planned to use for cloning the world leaders of the time. However, these were destroyed by Allied forces during Operation: Clones Down Under. This was a significant setback for Yuri, although he did have additional vats at other key locations, such as his main base in Antarctica.

With the major alterations to the timeline caused by Anatoly Cherdenko, cloning technology was no longer seen in field bases during the third iteration of the war. However, the Empire of the Rising Sun reportedly did experiment with cloning technology.
Mount Rushmore Control Center

he **Mount Rushmore control centers** were buildings used to control the Mount Rushmore defense turrets.

## Background

In order to protect the intercontinental laser hidden within the Theodore Roosevelt sculpture of Mount Rushmore, the sculptures of the three remaining US Presidents were modified into defense turrets, capable of firing long range lasers out of their eyes.

During President Ackerman's attempt to level Moscow with the Rushmore weapon, he activated the three control centers in sequence, turning the sculptures against the Allied forces trying to stop him.
Scrin

The Scrin, or Visitors, are a powerful and technologically advanced alien race, suspected to be related to the origins of the Tacitus. Calling Tiberium "Ichor", the Scrin have a dependence on the substance and will die if they do not receive Tiberium infusion or radiation from a Relay Node.

The Scrin are suspected to have been the ones who originally seeded Earth with Tiberium using a meteor, intending to harvest the mineral after it had reached a sufficient concentration by extracting it with Threshold Towers. However, Kane tricked GDI into causing a premature liquid Tiberium explosion, luring the Scrin mining force to Earth. Commanded by Foreman 371 and its AI assistant, they were unprepared for the military resistance of the native humans, expecting a dying populace in disarray. Eventually, GDI pushed them back and destroyed the Relay Node, killing all their forces, while the Foreman retreated through the last remaining Threshold.
Stealth Rebel

During the late stages of the War against the GLA, Prince Kassad trained his own skillfully camouflaged rebels. If an enemy base did not possess sufficient stealth detection, it was often possible for them to sneak into the base without the enemy's knowledge. They could also garrison civilian buildings throughout the battlefield without warning. Like regular rebels, they could be trained to capture buildings.
Grinder (Yuri's Revenge)

The **Grinder** was a Yuri structure that could recycle any ground unit under the Yuri player's control (including mind controlled units) converting them into funds. This rewarded aggressive and ruthless tactics amongst Yuri players including recycling obsolete units, capturing and recycling enemy units and converting hordes of slaves into Brutes with the Genetic Mutator and then recycling them into credits.
Black Hand

The Black Hand is an ancient order within the Brotherhood of Nod that was founded in 'times immemorial' with Kane's blessing. They initially appeared a group specializing in covert operations and wet works, seemingly rendering them Nod's equivalent of an elite special forces unit. After the Brotherhood arose as a global power, the Black Hand was in fact revealed to be a feared cult of warrior-priests, being a secret society in Nod that was equally dedicated to the spreading of Kane's word and the enforcement of his will. Though Kane remarked that they once were comprised of the first humans to have followed him, the Black Hand's existence was only verified by the Global Defense Initiative in the later stages of the First Tiberium War. Nevertheless, many among Nod's devout have made hushed references to 'the most loyal of Kane's followers' having existed for millennia, watching over the inner workings of the Brotherhood.
Shin Iga Province

*"These lands have been under my ancestors' protection for a thousand years! And now you challenge that legacy."*

- Shinzo Nagama

**Shin Iga Province** is a province of the Empire of the Rising Sun. It is the ancestral homeland of Shinzo Nagama.

## History

Iga was separated from Ise Province during the Asuka period, around 680 AD. By the early Muromachi period, Iga became effectively independent from its nominal feudal rulers and established a form of republic. During this period, Iga came to be known as a center for ninjutsu, claiming (along with Kōka) to being one of the birthplaces of the ninja clans. Reflecting that legacy, Kuroshio Academy, the training headquarters of Imperial Shinobi, is located in this province.
Shirada Shipworks

**Shirada Shipworks** is a Japanese company, responsible for manufacturing much of the Empire of the Rising Sun's naval vessels.

## Background

An Imperial *zaibatsu*, it is one of the Empire's top military manufacturers, responsible for designing many of the Imperial Navy's vessels. Its heiress is Naomi Shirada, the admiral of fleets of the Imperial Navy.

In addition to naval vessels, Shirada Shipworks also attempted to compete with the Wave-Force Artillery with a more traditional artillery piece based on the Shirada Cannons of its Shogun battleship. However, a string of accidents with the artillery prototype, supposedly due to calibration errors, crippled Shirada's effort and soon afterwards the Wave-Force Artillery went into full production. Though subsequent investigations implied that Kanegawa Industries, the producer of the Wave-Force Artillery, may be responsible for these errors.

As the Empire neared defeat and its homeland was threatened, Shirada Shipworks merged with Tenzai Robotics to form Ten-Shi Zaibatsu.

## Products

* Shogun battleship
* Naginata cruiser
* Sea-Wing/Sky-Wing
* Yari mini-sub
* Shirada Cannons
* Floating fortress nautical locomotors
Sneak Attack (Zero Hour)

Later in the GLA War, high-ranking GLA Generals were able to order the Tunnel Network engineers to instantly tunnel up through the ground and create an entrance at any location currently visible on their radar, without the need for a Worker on the surface to construct it. This way, they could launch shocking surprise attacks even from within the enemy's own base. The exit did take a short time to be ready for use and could be collapsed, if under heavy fire, especially from siege weaponry. Upon depolyment, the entrance functions identically to those built by workers, except that they lack the usual gun turret and do not automatically deploy RPG Troopers.
Rocket Angel

**Rocket Angels** are elite flying infantry used by the Empire of the Rising Sun in *Red Alert 3* and its expansion, *Uprising*.

## Background

*Main article:* Rocket Angel/Profile

The result of an eight-year program at the Imperial Women's Warfare Academy to train elite female warriors, the Women's Elite Aerial Infantry Division, christened the "Rocket Angels" by Imperial public, was an all-female branch of the Empire's military. The program was initially controversial to many of the Empire's more-conservative subjects, requiring Crown Prince Tatsu himself to intervene.

Rocket Angels are equipped with advanced flightsuits, the latest in asynchronous thruster technology. Thanks to these suits, they need never touch the ground during battle (and in fact strictly prohibited from doing so by doctrine). They are armed with twin photon swarm-rocket pods deadly to both armored vehicles and heavily reinforced structures. They also possess a second, more insidious weapon - the paralysis whip, a flexible beam of high-intensity energy capable of disabling any ground targets.

Soon after their deployment, the Rocket Angels proved to be a resounding success, routing Allied Mirage tanks and Soviet Bullfrogs alike on the battlefields of Europe. Their speed and maneuverability led to the Allied battlefield truism "...the moment you see one of them [Rocket Angels], you're already dead, you're just too stupid to realize it."
Stinger Site

The **Stinger Site** was a simple defense that served as the basic anti-air and anti-tank defense of the GLA.

## Background

Consisting of a circle of sandbags with a camouflage net overhead, inside were three soldiers equipped with FIM-92A Stinger missile launchers. Should the Stinger infantry inside be killed, they would gradually be replaced by reinforcements from the GLA tunnel networks. However, if the structure itself was destroyed with the soldiers still intact, the men would simply fall under the collapsing structure.
Proton Collider

The **Proton Collider** is the Allied ultimate weapon first introduced in the Third World War.

## Background

When the Soviets removed Albert Einstein from the space-time continuum, many of his great inventions were lost as well, including the Weather control device. Instead, Allied scientists created a brand new super weapon: the Proton Collider. It is a large, artillery-like weapon that, when activated, fires bolts of energy at the target area. Five such bolts are fired at one time, and upon impact, they cause a molecule-melting chain reaction, making the Proton Collider an extremely effective weapon against densely packed enemy structures and units.

The technology behind the Proton Collider is one of the Allies' most closely guarded secrets. However, the Allied leadership (as directed by European Union president Rupert Thornley) agreed to disclose this secret to the FutureTech Corporation in exchange for their services. The result was the FTAC-X2 Harbinger gunship, an experimental heavy support aircraft powered by Collider fuel cell and equipped with miniaturized Collider Cannons. The same Collider fuel cell was also used to power FutureTech's experimental Future Tank X-1. The FTC-X3 Pacifier Field Artillery Vehicle's collider-bomblets also work on the same principle, albeit on a smaller scale.
Mount Rushmore

The **Mount Rushmore National Memorial**, near Keystone, South Dakota, is a monumental granite sculpture by Gutzon Borglum (1867–1941), located within the United States Presidential Memorial that represents the first 150 years of the history of the United States of America. It consists of four 60-foot (18 m) sculptures of the heads of former United States presidents, from left to right: George Washington (1732–1799), Thomas Jefferson (1743–1826), Theodore Roosevelt (1858–1919), and Abraham Lincoln (1809–1865).
Jump Jet Infantry (Tiberian Sun)

**Jump jet infantry** are airborne GDI soldiers used during the Second Tiberium War and the Firestorm Conflict.

## Background

They are equipped with a back mounted jetpack unit with an integrated chaingun (though battlefield recon videos suggest a mounted M16 Mk. II automatic rifle). They are approximately as costly as cyborgs to produce and maintain, and equally useful.

### Firestorm Conflict refit

In-flight casualties among jump jet troopers led to upgrades to the jump suit after the Second Tiberium War. These upgrades were mostly oriented on the jump suits, including stealth detection systems, additional body armour and an upgrade to the thrust power of the suits' jump jets, increasing air speed.

The jump jet infantry were not seen after the Firestorm Conflict.
Treant

## Treant Features

### General Traits

* **Ability Score Increase:** You can increase any of your scores by 2, and another by 1.
* **Age:** Treants reach adulthood at age 50, and can live up to 500 years.
* **Alignment:** Treants are generally chaotic, and lean towards good alignments.
* **Size:** A treant measures between 4 and 6 feet tall and weighting between 200 and 450 pounds. Your size is medium.
* **Speed:** Your base walking speed is 30ft.
* **Languages:** You know common and one additional language of your choice.

### Treant Traits

* **Earthenvision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you gain tremorsense of 10 feet, allowing you to discern creatures around you without having to see as long as you and the creatures are touching solid ground.
* **Naturalistic:** You learn the Druidcraft cantrip. At 3rd level, you gain the Detect Poison and Disease spell, and at 5th level you gain the Barkskin spell. Once you cast each spell with this trait, you can't cast that spell again until you finish a long rest. Wisdom is your Spellcasting Ability for these spells.
* **Fauna and Flora Expert:** You have advantage in Nature and Survival checks. You may automatically succeed one check once per long rest.
* **Hybrid:** You have two creature types: humanoid and plant. You can be affected by a game effect if it works on either of your creature types.
* **Flammable:** Because you are a plant-type humanoid, you are vulnerable to fire damage, and fire-like effects lasts twice as long.
BCN

The **BCN** is a British news organisation and works for the Allied Nations. The main news anchor is a woman and the organisation's aim is to provide news bulletins of the ongoing war with the Soviet Union and later, the Empire of the Rising Sun in the War of the Three Powers. The news headlines from the BCN came at the start of Ride of the Red Menace, the first Allied mission. The news made a few more in Enemy of our Enemy, The Moon Shall Never Have Them and their final appearance in March of the Red Army. By the time of Uprising, Brenda Snow will replace, both the news anchor and the organisation.
Kirov Airship (Red Alert 2)

The **Kirov airship** is a Soviet anti-surface bomber zeppelin in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

These massive zeppelins are the aerial terror of the Soviet force, capable of dropping massive payloads of bombs that tear into enemy structures and decimate nearby units as well. During the initial stage of the Soviet Union's invasion of the United States, a massive fleet of Kirovs entered US airspace from all sides.
MiG Fighter (Red Alert 3)

The **MiG Fighter** was the Soviet Union's air superiority fighter during the Third World War and The Uprising.

## Background

*Main article:* MiG fighter (Red Alert 3)/Profile

After the spectacular explosion of the prototype KA-3 Tesla plane killed both Krasna Aerospace's lead aircraft designer and test pilot, the state of Soviet fighter design was in shambles. Krasna was in disarray, and industry analysts predicted that the Soviet Union would not be able to field a credible air superiority fighter for at least a decade. They could not have foreseen that two young visionary designers, Mikevich and Gurevoyan, would join forces to create one of the most successful air superiority fighters in the world.

The MiG fighter was in every way a revolutionary design. Its main weapon system was able to accurately track and destroy enemy aircraft even when confronted with the most advanced in electronic aerial countermeasures. The MiG's burst-missiles earned their "Matryosha" nickname from the Russian dolls-within-dolls, due to the missiles' multiple sub-warheads that caused explosive damage inside their targets. This made the MiG well suited to both intercepting enemy air threats and escorting Soviet bombers and ground attack aircraft.

It was also the first Soviet production fighter aircraft to have full VTOL capability, allowing it to deploy at forward airbases near the front lines. In normal flight, a sleek aerodynamic design gave the MiG excellent speed and maneuverability, though the transition between vertical and horizontal flight was somewhat unwieldy, due to a lack of precision-machined parts.

Designed from the ground up as an air superiority fighter, the MiG fighter did not have air-to-ground capability, making it vulnerable to anti-air fire, and MiG pilots were advised to immediately retreat when faced with such threats. In particular, after an incident near Vladivostok, the Soviet Military Affairs Bureau advised all MiG pilots to use extreme caution when attacking Imperial Chopper-VX aircraft. Thanks to technology from an Allied defector named M. Walker, the MiG was equipped with an auto-pilot device that would automatically cause it to return to an available airfield, while simultaneously calibrating the trajectory to offset air currents, allowing for a significantly more rapid retreat.

The aura of prestige shared by cadets in the Air Combat Division has thoroughly permeated civilian life, allowing the Soviet military to begin recruiting candidates straight from elementary school. Political officers scour schools for boys and girls with just the right balance of daring, aggression, and patriotism--qualities that are then honed for years at the Soviet Military Affairs Bureau. Even with the rigorous selection process, less than half of the candidates will graduate; all will find a career in military services in one form or another, however.