Gags

**Gags** are jokes used by the Toons to defeat the Cogs. There are eight different types, or "Tracks," of Gags, with each Track having Gags that can increase from Level 1 to Level 8. When starting the game, Toons can select any two Gag Tracks to start with. As Toons progress through the game, they will earn Training Points which can be used to unlock more Gag Tracks or **Prestige** their existing ones. A Prestige is an upgrade to a Gag Track, giving it additional use or strength.

Each Gag is consumed once it is used in battle. Toons can either visit Gag Shops at each of the Playgrounds or a Gag N' Go on every street, where they can buy their Gags back by using Jellybeans. Each Gag costs a number of Jellybeans equal to its level, or double their level at a Gag N' Go. If a Toon progresses through the Kudos Board at a Playground, the cost of Gags at both of these locations decrease by 15%, 30%, or 50%, at Kudos Rank 3, 6, and 9 respectively.

Toons earn experience in their Gag Tracks when they use their Gags in battle. When a Gag hits, it awards the Toon with an amount of Gag experience in the Gag's Track equal to its level (except for Toon-Up, which awards double the level). This experience can be multiplied in several different ways. A full guide to training Gags can be found and its multipliers can be found here.

After gaining a certain amount of accumulative Gag XP for a Track it will increase in level.

 Total Gag XP

Once a Gag has reached a new level it will deal the minimum amount of damage for that Gag which will then increase as more XP is gained in that Track. When the Gag reaches the next level (or the Maxed status) it will deal its maximum amount of damage.

You can learn more about Gag accuracy and how to calculate it here.

## Gag Tracks

The eight Gag Tracks are:

Toon-Up has **self heal**, which will heal the user for 25% of the Gag's healing output. Odd numbered Toon-Up Gags affect only one Toon, while even numbered Gags will heal all other Toons in the battle. Toon-Up Gags cannot be used unless there is more than one Toon present in a Cog battle. Experience is only gained if either the user or recipients were healed by the Gag (i.e. if all Toons are at full Laff, Toon-Up can be used but will not gain Experience). Toons healed by Toon-Up will gain the **Cheer** buff, which increases their Gag accuracy during the next round.
 Prestige Toon-Up increases self heal from 25% to 40% of the base Toon-Ups heal and makes Cheer last 2 turns instead of 1.

Traps are placed in front of the Cog and require the Cog to be lured into it with a Lure Gag. If a Cog is already lured, a Trap is unable to be placed. Executive Cogs take 30% more damage from Trap Gags. Cogs hit by a Trap are afflicted with the **Dazed** debuff, which decreases the Cog's dodge rate by 10%.
 Prestige Trap increases its damage by another 20%, multiplicative with the Executive bonus.

Lure Gags are required to activate Trap Gags. Additionally, Throw and Squirt Gags gain a flat bonus damage dependent on the Lure used, known as **Knockback**. Zap and Sound Gags don't receive any damage bonus on Lured Cogs and will wake them up, which is why it is advised not to use them on lured Cogs. Any Unsoaked Zap or Drop Gag used on lured Cogs will miss, with Unsoaked Zap waking the Cog it was used on as well.
 Prestige Lure increases the Knockback by a further 25% if it is group Lure, or 15% if it is single Lure.

Using multiple Throw Gags on the same Cog in a round will give **Combo damage**, which deals an additional 20% of the total damage done. Throw also applies the **Marked For Laugh** debuff, causing the Cog to take 10% more damage from the following Gags within that round. Using Throw on a lured Cog will apply **Knockback** damage to that Cog for each Throw Gag used.
 Prestige Throw heals Toons for 20% of the base damage done by the Throw Gag.

Squirt has **Splash damage** which deals 25% the Gag's base damage to adjacent Cogs. Splash damage does not wake up lured Cogs. Squirt also applies the **Soaked** debuff to all Cogs hit by both its direct attack and Splash damage. **Soaked** reduces Cog defense by 10 and gives Zap Gags perfect accuracy on that Cog. Soaked lasts for 3-4 rounds depending on the Gag level and is removed the following round if Zap was used. Using multiple Squirt Gags on the same Cog in a round will give **Combo damage**, which deals an additional 20% of the total damage done. Using Squirt on a lured Cog will apply **Knockback** damage to that Cog for each Squirt used.
 Prestige Squirt increases Splash damage from 25% to 50%.

Along with Zap's direct damage, it can deal **Jump Damage** which will affect up to 2 other Soaked Cogs in a row. Zap Jumps will prioritize moving to the left, only moving right if going left is not possible. Zap's Jump damage functions as a **damage pool**, with the total damage pool being 90% of Zap's base damage. If Zap jumps twice, it will use half of this pool damage for each jump (45% base damage per jump).
 Prestige Zap increases the Jump's Pool Damage from 90% to 110%.

Using a Sound Gag gives **Encore**, which gives an 8% damage bonus to the user's next Gag, including Sound itself. Although, using Sound again while the Encore bonus is active inflicts the user with the **Winded** debuff, making Sound deal 50% less damage for the next 2 turns.
 Prestige Sound increases the Encore bonus to 16%.

Using multiple Drop Gags on the same Cog in a round will give **Combo damage**, which increases the total damage by 30%. Drop's combo damage is naturally higher than Throw and Squirt's, making it exceptionally strong (yet risky due to its low accuracy) to use multiple Drop Gags at once.
 Prestige Drop increases the base damage of Drop gags by 10% if the Cog is afflicted by a debuff, with this bonus increasing by 5% for each additional debuff.

## Refunding Tracks

Each Gag Track costs 2 Training Points in order to obtain it. Additionally, it takes 1 Training Point to Prestige a Gag Track. If a Toon is unhappy with a Gag Track, or a Prestige that they have, they can refund the Track or Prestige at anytime for free in their Gag Training page of their Shtickerbook. The points are then given back to use on another Track or Prestige that the Toon wants. If a Toon decides to unlock a Gag Track that they have previously refunded, then the Gag Track will be unlocked with the same amount of experience points earned by the Toon prior to them refunding it. It is ideal to level up every Gag Track and then choose to refund/swap a Track depending on the instance.

## Shtickerbook

In a Toon's Shtickerbook they have access to a page to view their Gags and Training Points (Gag Training). On the Gags page, they can see all of their current Gag Tracks as well as which ones are Prestige. Below the list is a trash can icon for removing any purchased Gags in order to clear up inventory space. The total Gag amount can be seen in addition to the amount of Boss Rewards that are currently on hand. Hovering over a Gag will replace this information with information about that specific Gag.

Toons can also see the amount of Suit Parts they have, or if the Suit is maxed, it will say maxed. It will also list the amount of Merits needed for a Promotion, or if a Promotion is ready, it will say Ready For Promotion. Additionally, a Toon's Jellybean Bank and pocket amount can be visible from this page. The larger number on the Jellybean Jar is the pocket amount, while the smaller is the Jellybean Bank amount. Toons can also see their current Gumball amount and Batcoin amount (if an event such as Halloween is ongoing).

## Builds

Builds are expressed in Corporate Clash using a #/# system. (For example, 6/3 would indicate your build is 6 Gag Tracks, 3 Prestiges). In total the 6 builds a Toon may build into using all Training Points are:

* 5/5
* 6/3
* 7/1
* 6/4 - Requires the 12th Department Levels Training Point.
* 7/2 - Requires the 12th Department Levels Training Point.
* 8/0 - Requires the 12th Department Levels Training Point.