recursal/Fanatic-Fandom huggingface dataset:
CSD 357 - Legendary Assassin

CSD-357 Staring down a security camera.

**Item #:** CSD-357

**Object Class:** Euclid

**Special Containment Procedures:** Subject is in a 16x16 room, suspended from the ceiling by stainless steel chain. Subject's binds are locked by 30 different locking systems, of which 30 different doctors have the keys to.

**Description:** CSD-357 is a 14 year old male, born to [REDACTED] and [REDACTED]. He is 5'2", and appears completely normal other than the bandana tied to his head.

CSD-357 is capable of superhuman strength, speed, reaction times, and knows [REDACTED] different methods to kill a man. He is extremely prone to violence, and has executed [REDACTED] numbers of politicians, orphans, soldiers, CSD personnel, and even [REDACTED].

**Object log #003:**

Subject broke containment on the 21st of August, 2015. After an incident involving Dr. Jason making fun of his appearance, subject shattered all 10 of his chains and locks simultaneously, and punched Dr. Jason across the facility through multiple walls. CSD Emergency Containment arrived within 30 seconds of containment breach, and tranquilized him using elephant tranquilizers. Subject's containment procedures have been strengthened 3x to prevent further incidents.
Formas de generación de energía

Edición, formación y referenciacion
Sindicación
2. *la gran rapidez*
3. *nos permite un foro*
 MoinMoin
 PmWiki

gestión contenidos
de índole colaborador
2. rapidez de edición
 Xwiki
2. Es fácil de comprender
3. Fácil de utilizar
 JSPWiki
2.La comunidad incluye listas de mailing
3.Fácil de utilizar

2.Muchas veces la información es plagiada y no muestra el lugar de donde saco la información.
 DokuWiki
2.Fácil de usar
3.incluye varios foros activos
 VQWiki
2.Poseen una estructura flexible.
3.Es sencilla la revisión del trabajo antes de la publicación
2.No se actualiza desde hace mucho tiempo por lo cual sigue con muchos errores.

## **Formas De Generación De Energía**

La generación de energía eléctrica se basa en transformar alguna clase de energía como : la energía química, la energía cinética, la energía térmica, la energía lumínica, la energía nuclear, la energía solar ; entre entre otras, en energía eléctrica

* Vídeo De PROCESO DE PRODUCCIÓN DE ENERGÍA ELÉCTRICA :

Hay varias maneras de crear energía una de ellas es :

**Recursos Fósiles**

Se le conoce como **Centrales Térmicas ,** con la combustión del recurso fósil se crea calor y sirve para transformar agua en vapor o de una vez se fabrican los gases resultantes del proceso , para hacer mover o girar la turbina de gas... con la energía fósil funciona de modo , que se queman el carbón o otro fósil y se crea energía.

**Energía Eólica**

Esta funciona con molinos de vientos , el viento hace que las hélices del molino giren de modo que creen la **Electricidad mediante aerogeneradores.**

**Energía solar**

Esta funciona con paneles solares , los rayos del sol cae o pegan al panel solar y con la energía del sol crean **Electricidad, ha sido aprovechada por el ser humano desde la antigüedad.**

**USOS**

**-** Iluminacion a zonas altas

- Suministrar agua a zonas domesticas y agricultoras.

- Calefacción de agua en las piscinas.
'*¬'***Ventajas**
**-Proteje al medio ambinte.**
**-Es un recurso renovable.**

**Energía Hidráulica**

Esta funciona con la energía cinética de corrientes de agua , en el momento de la caída del agua se transforma en cinética y mueve una turbina , este proceso va con el fin de crear **Electricidad.**

**Recuerden , todo se maneja con responsabilidad y disciplina , tenga cuidado con la energía , no es un juego es un tema muy serio**

**¬ Ventajas**

**- Es renovable.**

**- No produce sustancias contaminantes.**

**- Tiene un alto rendimiento electrico.**

¬**USOS**

-Generación electricra para los centralr

EL HAKOOT : https://create.kahoot.it/l/#user/4e439dd4-1830-4863-bc62-5377c9652082/kahoots/created
Draft, The Noir Doctor

## Resources

He charges $50,000 for low level treatments, and $75,000 for treatments that deal with severe wounds.

## Quirk

**Restoration:** When he touches someone, he can either transfer their body back to the condition it was in 1 or 2 hours prior to the contact, or he can choose to store the data of the condition and revert that person's body back to it any amount of time later.

He can also choose to affect only localized areas, and so he always ignores the brain when he's dealing with healing physical injuries.
CSD 492 - Abortion

**Item #:** CSD-492

**Object Class:** Euclid

**Special Containment Procedures:** CSD-492 is to be contained in a room kept at 18 ºC at all times. All interactions with CSD-492 are to be behind a pane of tempered glass 5m away from subject. Any communication will be through a microphone connected to speakers within the confines of CSD-492's containment facility. Under no circumstance is an employee with an insufficient clearance level allowed to enter the containment facility of CSD-492.

**Description:** CSD-492 appears to be a middle-aged man in apparel reminiscent of the TV show "Steven Universe" directed toward children in their early teens. He refers to himself as Steven. When asked for a last name, CSD-492 exclaimed "No, I don't have one. Steven doesn't have a last name." If CSD-492 is in a room above average room temperature, it will begin emitting a toxic gas in a 5 meter radius around his body. If exposed to this gas for over 3 seconds, lifeforms around CSD-492 will begin decomposing at an accelerated rate. This results in death of the organism if exposed to the gas for a mere 12 seconds. CSD-492 was discovered in ████████, California, sobbing in the males bathroom stall at ██████. Standard containment procedure was enacted when Agent Enbrin called in at the scene. Several were found dead at the scene within a 5 meter radius of CSD-492. Every person who observed CSD-492 and/or the deaths of those around a 5m radius of him were given Grade-1 amnesiac.

> \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
>
>

**Addendum:** Interview Log with CSD-492

##### **Vice Researcher Liquanda**: Thank you. That will be all.

> \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
>
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##### ██████

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Warlocks

A Warlock is someone who gains magical ability through a pact made with a deity or similarly powerful creature that serves as their otherworldly patron.

## About

A Warlock is defined by their pact with an otherworldly being, which is a unique bargain created with their patron. A patron's demands can vary wildly with the chosen patron, but a warlock always receives some power over the arcane in response for whatever they promise to their patron.

A Warlock's pact with their patron can take many forms. The pact can be a written contract (a favorite of devils) , it can be a verbal agreement, or it can be some form of implicit understanding between the two.

Whatever the case, if a warlock breaks the terms of the pact, they are typically subject to the will of their patron. At best, this can be a loss of power, but can also take the form of a forfeiture of their soul, life, or some treasured possession. Generally, breaking a pact is extremely dangerous, and as a result, most warlocks are extremely careful when creating their pact.

## Pacts

In Somara, Warlocks have the following pact options available to them: (see each page for a more detailed description, as well as a list of entities that can serve as patrons)

* Pact of the Archfey
	+ Serve a powerful archfey from the Feywild, who delights in mischief and chaos
* Pact of the Celestial
	+ Serve a powerful celestial, such as an angel, empyrean, ki-rin, or unicorn
* Pact of the Fiend
	+ Serve a powerful fiend, such as a demon, devil, or yugoloth
* Pact of the Great Old One
	+ Serve a mysterious and alien entity, such as one of the Elder Gods or a being from the Far Realm
* Pact of the Hexblade
	+ Serve a powerful sentient weapon
* Pact of the Lurker in the Deep
	+ Serve a mysterious entity that lurks deep within the ocean or even on the Elemental Plane of Water, such as a kraken or primordial
* Pact of the Noble Genie
	+ Serve a noble genie from the Elemental Planes, such as a dao, djinn, efreet, or marid
* Pact of the Raven Queen
	+ Serve the Raven Queen, a powerful being that rules over the Shadowfell
* Pact of the Seeker
	+ Serves an inscrutable being that searches for knowledge and secrets, often of the forbidden kind
* Pact of the Undying
	+ Serves a powerful being such as a lich or vampire that has unlocked the secrets of escaping death

## In Somara

The practice of pact magic is banned in Somara, enforced by the Circle of Worun and the Order of the Flaming Sword. As a result, warlocks are forced to practice in secret, lest they be imprisoned or put to death.
Talus, Elder God of Light

Talus is the Elder God of the Light and Goodness. He saved the living creatures of Somara from being destroyed by Guul, and created the plane of Paradise, where good-aligned mortals are delivered after death.

Talus also is the father of Vikyn, the Shepherd of Light.

## Creation of Somara

During the First Era, Valazar enlisted Talus's aid in protecting his creation from being consumed by Guul. To that end, Valazar created Vikyn, to aid him, and Paradise, a place to allow mortals to be free from death to Guul.

After Vorokar created his army of fiends, Talus and Vikyn created celestials (including the twenty-four Archangels), beings that would be able to aid them in their battle.

Sometime during the First Era, Talus had two children with Kevolah: Velia, Goddess of the Sun, and Voxia, Goddess of the Moon.

When Neket sealed the Elder Gods off from Somara, Talus was given the plane of Luminux, a plane of pure goodness, where no evil can even exist.

## Appearance

Like the other Elder Gods, Talus is sealed off from the world, and as a result, cannot appear inside it while in a mortal body. Like Neket, Talus has never been known to use the Breach in the Seal, preferring not to meddle in the affairs of the mortal world. Furthermore, due to Luminox's unique composition no evil can exist in the plane whatsoever, meaning that mortals - by their nature - are not physically able to see or enter the plane.

The only clue scholars have to Talus's apperance is the *Codex Archangeli,* an extremely old and rare description of the Archangels of Vikyn from the First Era, which describes the Archangel Nakir as having an appearance somewhat similar to that of Talus himself. As a result, scholars believe that Talus most likely chooses to appear as a humanoid with gray hair, silver eyes, and a medium build.

## Worship

Worship of Talus is nonexistent, because he does not use the Breach in the Seal to speak to or reward his followers. Instead, all those who worship the idea of goodness instead give their praise to Vikyn, Talus's successor in Somara.
Fiends

Fiends are a race of creatures created by Vorokar during the First Era. They lived initially with the Elder God of Darkness on the plane of Malumbris, and fought against Talus, Vikyn, and the celestials in many wars during that time.

However, during this time, Vikyn and three of his archangels (Michael, Azrael, and Eris) conceived a plot to turn the fiends against each other. They imbued Vorokar's generals with minor sparks of divinity, then convinced them to turn on themselves.

The generals split into two groups - the archdemons, who reveled in chaos and wanton destruction, and the archdevils, who favored gradual corruption and believed in law and order. Their followers became known as demons and devils respectfully, with the most powerful of each becoming demon lords and devil lords.

The two groups began the conflict known as the Blood War, a conflict that eventually tore Malumbris apart. The domain of the devils became known as the Hells, whereas the layers wherein the demons dwelled become known as the Abyss.

There is a third group of fiends, however. Those that remained neutral in the Blood War conflict eventually moved to the plane of Gehenna (a piece of Malumbris that was torn off during the initial wars against Heaven) and became known as Yugoloths, a race largely consisting of mercenaries without morals who only seek personal gain.
Coroc, God of Time

Coroc is the God of Time. He is the eldest child of Neket.

## Origins and Creations

Towards the end of the First Era, Neket sealed away the Elder Gods of Somara into the Sealed Planes, in order to minimize their influence over the world.

In anticipation of his own absence, he created six children to bring order to Somara in his stead; they are Coroc, God of Time; Fune, God of Vengeance; Targus, God of Knowledge; Ultha, God of Language; Chaina, Goddess of Luck; and Mala, Goddess of Peace.

Coroc's domain was time. He was given ownership over the Clockwork Nirvana of Mechanus, an Outer Plane that is home to the Modrons. Coroc's main duties are to insure that the natural laws of the universe are not violated, and has created many different kinds of constructs (such as the inevitables) to help him accomplish this.

## Appearance

Coroc rarely leaves Mechanus, but he takes on the same appearance there that he does on any other plane.

Coroc takes the form of a tall clockwork humanoid. His skin is made of plates of bronze, and the constant ticking and moving of his gears can be heard by any who are near him. Coroc is completely hairless, and his eyes are balls of pure silver that glow with a pale light.

His appearance is often likened to that of a Kolyarut, though he is generally taller and more polished than these creatures.

Coroc carries a pair of golden shortswords named *Tempus* and *Locus.*

## Personality

As a creature of absolute law, Coroc is very black-and-white in his duties. He has no tolerance for those who attempt to cause great upheaval in Somara. He despises those who seek to violate the laws of the universe (such as by cheating death, killing gods, etc.) and will often kill them without an afterthought. The greatest insult to Coroc, however, would be to threaten the neat and perfect order of Mechanus. Many unwary travelers of the planes have found themselves cursed or imprisoned by an angry Coroc after unintentionally injecting chaos into his plane.

To Coroc, time itself is fluid. He sees all - the past, the present, and the future - and as a result, believes that the universe will always right itself over time. He rarely intercedes in the affairs of mortals unless there is a threat that could cause the universe to end, or if one attempts to violate its natural laws. This has given Coroc a reputation of apathy, but this is not the case - he simply sees that though bad things may happen, they can lead to greater good down the road.

## Worship

Coroc's primary worshipers are the modrons, who reside in Mechanus alongside him. He does grant power to some of his mortal worshipers, however, making them clerics or paladins. His clerics usually fall under the Order Domain, and his paladins typically swear an Oath of the Crown or Oath of Inquisition.

The Cult of the Turning Wheel is the largest organization dedicated to Coroc. They are a group primarily made up of warforged, and are generally nihilistic, believing that any wrong that happens will be self-corrected by the universe.
Guul, Elder God of Death

Guul is the Elder God of Death. He is responsible for the creation of the introduction of death to Somara, as well as the creation of several other Gods. Like the other Elder Gods, he is currently sealed in his own plane of existence, called Morta.

The *Librum ad Finem* mentions Guul as one of the beings who will bring about the end of Somara by consuming the spirits of all living things.

## Creation of Somara

After Valazar had created the Prime Material Plane and had begun populating it, Guul realized that he could consume the spark of life that is inside each living thing (also known as Spirit), which he could harvest to grow his own power. He began preying upon Valazar's creations, before deciding to use his own power to make this process easier. He created three deities: Nox, the Shepherd of Death; Caius, the God of War; and Xyas, the Goddess of Pestilence. This trio became known as the Triad of Entropy.

After that, he created perhaps his most important contribution to Somara: mortality. He wove part of his own essence into the Spirit of every living being on Somara, allowing him to claim that spirit when they die.

After Talus was able to bar the spirits of mortals from Guul, he enlisted the help of Vorokar in tempting mortals to ruin, allowing them to be delivered to him once more.

When Neket sealed the Elder Gods from Somara, Guul was sent to the plane of Morta, where he currently remains.

## Appearance

Like the other Elder Gods, Guul is sealed off from Somara, though he frequently uses the Breach in the Seal to communicate with his minions. Those who witness Guul's form and remain sane report that he appears as a massive, morbidly obese creature with vaguely humanoid creatures, with skin of a pale greenish pallor. No descriptions of Guul exist in a mortal form, as no accounts of his appearance exist from the First Era, and of the few mortals who appear to have glimpsed Morta, none have seen Guul there in anything but his natural form.

## Worship

In Somara, Guul is the third-most worshiped Elder God, after Yfuleg and Vorokar. No official church or religion exists centered around him, but there are cults to Guul who wish to gain mastery over death in exchange for sending souls to him. In the same vein, Guul holds a begrudging respect for liches those who obtain immortality, admiring the lengths they go to in order to escape his curse.

Guul will occasionally grant power to mortals that he feels can act out his will on Somara, making them warlocks under the Pact of the Great Old One. He generally tasks his warlocks with the destruction of life, and instructs them to perform rituals that will circumvent Neket's seal on Morta, allowing them to send him the spirits of those his warlocks kill.
Chaina, Goddess of Luck

Chaina is the Goddess of Luck. She is the fifth child of Neket.

## Origins and Creations

Towards the end of the First Era, Neket sealed away the Elder Gods of Somara into the Sealed Planes, in order to minimize their influence over the world.

In anticipation of his absence, he created six children to bring order to Somara in his stead; they are Coroc, God of Time; Fune, God of Vengeance; Targus, God of Knowledge; Ultha, God of Language; Chaina, Goddess of Luck; and Mala, Goddess of Peace.

Chaina's domain was luck and fortune. Some of her more radical followers believe she holds the power over fate, deciding the course of actions in the world, but most religious scholars instead that she just has the power to provide subtle "nudges" that influence the course of fate.

## Appearance

Chaina is fond of appearing to her followers in disguise. To that end, she takes on many different appearances, but her most common appears to be of a thin, unassuming, halfling woman, with brown hair and eyes, wearing old, well-worn clothing. She carries with her a pair of daggers named Secundum and Defectum, though normally she keeps them concealed beneath her clothes.

Chaina will often appear to her followers in need and offer a game of chance - wagering some boon or benefit that they want or need against some prized possession or service from the follower. Despite being rumored to have full control over any random outcome (such as the roll of a die), Chaina never cheats at these games, and will foil any attempt by the follower to due so (usually to their detriment).

## Personality

Chaina is generally pleasant and easygoing. She greatly enjoys games of chance or luck, and will sometimes show up in odd places in Somara just to gamble or play against mortals. After playing a game with mortals, she will often bless them with good luck for a short time (regardless of who wins), as a way of thanking them for their time.

She abhors cheaters, however, and will oftentimes curse them with bad luck. To her, anyone who cheats at a game of luck directly insults her by attempting to usurp her power by trying to eliminate the power of chance.

Chaina will almost never back down from a gamble, so long as the stakes are relatively equal. Because of this, she attracts a large following of desperate individuals with nothing to lose, hoping to gain whatever they desire through playing against Chaina.

## Worship

Chaina's followers tend to be far and few between. It's extremely rare to find temples or buildings dedicated to Chaina (outside of casinos or gambling dens). Instead, small shrines to Chaina are often built in the forms of wells or fountains. Followers will often drop coins or offerings into these shrines in hopes of gaining a small boon of luck.

Chaina's clerics almost universally follow the Luck Domain. Some rogues also follow Chaina, hoping for a blessing of supernatural luck. Other than that, gamblers and beggars often revere Chaina, again hoping for a blessing from the goddess.
CSD 040 - King of Hate

Item #: CSD-040

Object Class: Keter

Lead Supervisor: Dr. AJ

Special Containment Procedures: CSP-040 is required to be contained within a condo sized room with a large TV with surround sound, a camera, or capture card, several controllers, and a large couch. Subject may also fill the area to the brim with priceless collectables, it is unknown how the subject is able to get these items inside his cell.

Description: CSD-040 is 35 year old male. He is believed to be 5’7” \*citation needed, and appears to be normal except for his beard and cowboy hat.

CSD-040 is prone to be incredibly violent and often attacks others when irked. His main method of attacks include him chucking several types of controllers.

PS3/PS4 Controllers: Controller is slightly smaller than the Xbox One/Xbox 360 controllers. When colliding with a person/object the controller shatters, causing a person to bleed. Fires the fastest out of the three, although damage is low.

Xbox 360/Xbox One Controllers: The middleman of the three, deals more damage then the PS3/PS4 controller but less than an arcade stick. Deals regular damage.

Arcade Sticks: The widest controller subject can throw, due to its size and weight it flies the slowest out of the three and hits the hardest, it often causes stun when collision is made.

CSD-040 has superhuman durability due to his size. He is also incredibly loud perhaps louder than CSD-014. CSD-040 is prone to yelling toxic insults to seemingly no one, however when he meets someone he begins directing insults at them.

RECORDED INSULTS:

“Kojima is fucking cocksucker!”

"This is fucking bullshit!”

“Why is this dude using Akuma?! What a fucking scrub!”

“You fucking nobodies!”

More recordings are required.

1. ↑ Hideo Kojima is the Lead Director of Metal Gear Solid, a video game series owned by video game company 'Konami.'
2. ↑ Note: Akuma is the Street Fighter character made by Capcom.
Yorexa, Goddess of Trickery

Yorexa is the Goddess of Trickery and Deceit. She is the daughter of Mealyn and Vorokar, and the twin sister of Ophane.

## Origins and Creations

In the First Era, Mealyn, the Goddess of Change, appeared to Vorokar, the Elder God of Darkness, in the guise of one of his consorts. Mealyn tricked him into creating children with her, and she birthed a pair of twins: Ophane and Yorexa.

Yorexa was not a popular goddess in Somara, as not many appreciated the fruits of her domain. In spite of this, she was able to develop a few small, isolated groups of followers.

## Appearance

Yorexa tends to favor greeting her followers in person, but few realize they're talking to her until after the encounter is over. As befits the Goddess of Trickery, she takes on a multitude of forms, both young and old, male and female, and of a wide variety of races.

In spite of this, however, there is one form that she appears to favor more than others. In this form, she takes on the appearance of a short, young, female drow, with dark, purple-hued skin, fierce green eyes, and long white hair tied back with purple ribbons. She wears tattered leather rags as often as she does silk white gowns. She usually carries a long wooden quarterstaff, with a crow perched on top named *golhyrr.*

## Personality

Yorexa is usually fun-loving and carefree, but can show a surprising amount of care for the world and a desire to preserve it, such as when she aided Syrena Darkmane in founding the Darkmane Society.

Among the gods, Yorexa's sense of humor is rivaled only by Fortas, and she immensely enjoys pranks and jokes.

Yorexa believes in maintaining close personal relationships with her favored worshipers. Most clerics of Yorexa claim to have been visited by her on many different occasions, with her offering guidance, advice, or gifts - some of which have turned out to be elaborate pranks in the end.

## Worship

Yorexa has a very small following in Somara. She demands little from those who do worship her, outside of causing mischief and chaos in the world. On the other hand, however, she does not often provide much in the way of practical gifts and knowledge, favoring granting her followers only that which aids them in causing more trickery.

The Darkmane Society has a de jure allegiance to Yorexa, and is the largest organization that follows her. The head of the organization is usually a cleric devoted to her under the Trickery Domain, though she does not often involve herself in the affairs of the Society.

Outside of the Darkmane Society, the majority of her followers are drow, though a fair number of tabaxi seem to follow her as well. She chooses very few of her worshipers to become clerics, and those that do almost always fit under the Trickery Domain with almost no exceptions.

Those that she does choose, however, usually enjoy close personal relationships with her, meeting with her in person often,
Durefn, God of Wealth

Durefn is the God of Wealth and the Forge, and is responsible for creating the Dwarves of Somara. He is the third child of Syvl and Kevolah.

## Origins and Creations

Durefn was born to Syvl and Kevolah during the First Era. During this time, he created the dwarves in his own image.

Durefn is a master smith, and has been credited with the creation of many of Somara's most powerful artifacts, including the Brutal Pick, the Earthheart Forge, the Anvil of Songs, the Shaping Hammer, and the Wyrmskull Throne, to name just a few.

Most scholars believe that Durefn directly taught the art of forging metal to the dwarves.

## Appearance

Durefn most commonly appears before blacksmiths and charges them with creating various artifacts of power either as a test of their abilities or because it will be needed for an important cause.

Durefn takes the form of a stout, red-haired with dwarf with a long beard. He wears either a fine blacksmit's apron or expertly crafted golden armor, and usually carries a magic weapon in some form or another. His hands and face are often soot-stained, and have rough callouses from decades spent working the forge.

## Personality

Durefn is the prototypical dwarf. He enjoys drinking, fighting, gambling, and collecting wealth. He is boisterous and proud, and is as strong as ten men. He is a fiercely loyal ally - any who impress or befriend him will have his support in nearly any endeavor. He holds grudges, and has a hot temper. Those who get on his bad side often suffer a curse of some sort.

Durefn feuds frequently with Mogus and Valen. The fact that both respect and like him (to some degree) generally makes him angrier.

Durefn considers himself a master smith, and can he is capable of designing and forging artifacts of great power.

## Worship

The majority of Durefn's worship comes from the dwarves. Clerics to him are almost exclusively under the Forge Domain, though some Order Domain and War Domain clerics of Durefn do exist. Paladins of Durefn typically swear Oaths of the Crown, and serve a government or organization, or Oaths of Glory, and aspire to become heroes worthy of legend.

Temples and shrines to Durefn are found in almost every dwarven city. Some non-dwarven cities with lots of trade contain temples to Durefn (such as Balkstead), due to his status as the god of wealth. Non-dwarves pray to him, asking for either his gifts of the forge or with money.
Classes of Somara

There are currently 20 classes available in Somara. They are:

* Alchemist
	+ An alchemist specializes in transmuting and mixing chemicals, and can create bombs and potions.
* Artificer
	+ An artificer creates magic items and inventions, and has access to some arcane spellcasting
* Barbarian
	+ Barbarians tap into a primal rage in battle, allowing them to take and deal more damage
* Bard
	+ Bards use music to create magic, aiding allies by granting them inspiration
* Binder
	+ Binders make temporary pacts with spirits from the Void called Vestiges
* Blood Hunter
	+ Blood Hunters use a type of blood magic, willingly harming themselves to gain more power
* Cleric
	+ Clerics gain their powers from a deity and can use divine magic. They typically excel at healing others
* Druid
	+ Druids gain access to nature magic, and can wild shape into animal forms.
* Fighter
	+ Fighters are very versatile in combat, and can use a wide variety of weapons
* Illrigger
	+ Also known as anti-paladins or hell-knights, illriggers serve a devil, and are deadly combatants with some spellcasting ability
* Monk
	+ A monk channels ki to gain uncanny speed, strength, and power, and will often fight without the use of weapons and armor
* Mystic
	+ A mystic uses psionic magic, using their mind to warp reality
* Paladin
	+ Paladins swear to uphold an oath that grants them divine power. They excel in combat and have some healing abilities
* Pugilist
	+ Pugilists are unarmed brawlers that can tank hits and fight tough
* Ranger
	+ Rangers are at home in the wilderness, and have mastery over a type of terrain and gain bonuses against a certain kind of enemy
* Rogue
	+ Rogues excel at stealth, and can sneak attack enemies for massive amounts of damage
* Scholar
	+ Brilliant and extremely versatile, scholars use their intellect to create beneficial items, gain information, and fight enemies
* Sorcerer
	+ Sorcerers are spellcasters who receive their magic innately, such as through their bloodline or through some otherworldly influence
* Warlock
	+ Warlocks are spellcasters who gain their ability through a pact with an otherworldly creature or deity
* Wizard
	+ Wizards are powerful spellcasters who master magic through years of careful study and practice
Humans

Humans are the most populous mortal race in Somara.

## Origin

Humans were created during the First Era. Interestingly, no god or goddess has claimed credit for creating humans. Some scholars theorize that the goddess Saris is responsible for the creation of humans because she is the only child of Syvl and Kevolah who has not claimed credit for the creation of a mortal race. However, this information has not been confirmed by any deity.

## Subraces

There are five human subraces in Somara, not counting half-species (like half-elves and half-orcs).

### Anduvians

Anduvian humans are typically of average height, with fair skin, curly dark brown, red, or black hair, and green or brown eyes. Anduvians are known for not tolerating nonsense, and often think highly of themselves. They are primarily found on the Ekalih Isle, and nearby lands. The Anduvian Empire is a proud militaristic and meritocratic society whose citizens are primarily Anduvian humans.

### Derdurians

Derdurian humans typically have fair skin, green or blue eyes, and blonde, red, or light brown hair. They primarily occupy the eastern side of Ezelun, in the Derdurian Kingdom, a feudal society. Derdurians are typically friendly and welcoming people.

### Maltouvians

Maltouvian humans are usually shorter, with straight black hair and tanned skin. They are inquisitive and curious, and are known for their hospitality and strong familial values. They current lack any central political organization, but occupy the eastern side of Maltou, primarily in the Queran Peninsula and across the Porugel Hills. The ancient Ivertian Empire was primarily made up of Maltouvians.

### Ni Faleen

Ni Faleen humans appear similar to Maltouvians, but are often taller and broader. They are usually very strict and ill-tempered, and tend to get frustrated easily with those who waste their time. The primarily make their home in the Ni Faleen Shogunate, an honor-based society in the Ni Fal Peninsula with a harsh legal code.

### Zhekarimi

Zhekarimi humans are typically tall and well-built, with dark tanned skin, brown or blue eyes, and black or blonde hair. They are usually friendly to outsiders, but do not take kindly to insults. The Zhekarimi are primarily found in the northern regions of Zaneth, particularly in the lands claimed by the Djasuun Sultanate
Nine Immortals

The Nine Immortals are a group of deities worshipped primarily in the Ni Fal Peninsula.

## About

According to Ni Faleen lore, the Nine Immortals were once mortals who walked the Prime Material Plane shortly after it was formed (likely the First or Second Era). Each of them came to wholly embody a certain positive virtue: love, courage, creativity, knowledge, justice, prudence, compassion, diligence, and willfulness. Upon death, each rose to divinity, the result of their existence as the apotheosis of this qualities.

Over time, the legends of the Immortals grew, and shrines and churches in their honor sprang up among the more rural regions of the peninsula. It did not become a widespread religion until the Sixth Era, when a cleric of Fa Kuan named Tsunoi the Enkindler gathered a sizeable force of supporters and seized control of Vongjae. Tsunoi outlawed the worship of other deities, and mandated that all citizens of his growing nations (the Seinaru Empire) revere the Nine Immortals instead.

In 7e307, the Shogun Aozora Nobuhisa (also known as Aozora the Unifier) managed to bring the entire Ni Fal Peninsula under his control, including the pacification and absorption of the Seinaru Empire. However, the religion continued to spread, and in 9e114, Shogun Suguro the Pious made the Nine Immortals the official deities of the Ni Fal Shogunate (and made their worship the state-sponsored religion).

## The Nine Immortals

The Nine Immortals are as follows:

* Ai Chi'ing, the Immortal of Love
* Chan Cheng, the Immortal of Courage
* Ch'en Hsiang, the Immortal of Creativity
* Chih Shih, the Immortal of Knowledge
* Fa Kuan, the Immortal of Justice
* Hsing Yong, the Immortal of Prudence
* Kwan Ying, the Immortal of Compassion
* Nung Chiang, the Immortal of Diligence
* Shu Chia, the Immortal of Willfulness

## Powers and Domains

All of the Nine Immortals have the ability to transform into Imperial Dragons. It is also generally believed that they can alter their own physical appearance at will, though like most deities, they have a natural form that they prefer. Each also possesses some suite of supernatural abilities related to their virtue, and can grant boons (as well as divine spellcasting) to their followers.

It is unknown where the Nine Immortals reside. Some devout worshippers claim they roam the world, testing mortalkind to see that their virtues still exist in the hearts and minds of the population.

## Deific Status

The Nine Immortals are the source of much debate among religious scholars. They are not mentioned in the Faket Vamoupah, but Ni Faleen clerics have been known to be granted power by them. As a result, most current scholars claim that the Immortals are in fact demigods, likely under Vikyn (in particular, Bahamut) due to them often being depicted as dragons and the alignment of their virtues with his doctrine.

Interestingly, most other deities in Somara neither confirm nor deny the deific status of the Nine Immortals. Those that actually acknowledge their existence typically either do not elaborate or give conflicting reports on the Immortals. It is unknown why this is.
Yfuleg, Elder God of Chaos

Yfuleg is the Elder God of Chaos and Magic. Also known as the Mad God, Yfuleg is the most strange and alien of all the Elder Gods. He is responsible for the Weave, the source of all magic on Somara.

## Creation of Somara

Sometime during the First Era, Yfuleg slew the Forgotten God, then took the divinity of the former deity and wove it into the very essence of Somara. This force of primal power became known as the Weave, which mortals are able to tap into and wield as the force of magic.

When Neket sealed the Elder Gods off from Somara, Yfuleg was banished to the Far Realm, where he remains to this day.

## Appearance

Like the other Elder Gods, Yfuleg is barred from entering Somara, but will, on rare occasion, use the Breach in the Seal to appear to mortals. Yfuleg, as a being of pure chaos, can never appear wholly to mortals, for extended glimpses of his true form will irrevocably drive them insane. The accounts of Yfuleg's appearance are wildly conflicting, some claim he is a mass of slippery, writing tentacles, with no clear beginning or end; others claim he is an enormous void, the only visible feature being millions of eyes of all kinds; and still others report that he is a wall of rotten flesh covered in mouths of all shapes and sizes, all speaking about different things at once.

There are two main theories as to why this is; some scholars claim that his form is always changing, which explains the wide variety of appearances; while others claim that every account of his appearance is incorrect, and all descriptions are merely the individual mortal mind's way of comprehending the chaotic contradiction that is Yfuleg's true form.

## Worship

The Cult of the Broken Mind is the primary organization that worships Yfuleg, though calling it an 'organization' would be antithetical to its purpose. Yfuleg very rarely appears to his worshippers, and on the rare occasion that he gives them instruction, it is often so cryptic or contradictory that it is nearly impossible to follow. His cultists primarily believe that what most see as unordered chaos actually contains the secret to the supreme power of creation and knowledge, just hidden in a method that the mortal mind cannot ordinarily comprehend. They vehemently oppose any semblance of order, making them extremely unpopular or even barred from many towns and cities, forcing cultists to conduct meetings in secrecy, away from prying eyes. They see madness as a gift of understanding from Yfuleg, and believe that those who descend into it are drawing closer to true understanding.

Though the core beliefs are the same, it is more likely for cultists of Yfuleg to disagree than reach a consensus about any course of action, resulting in hundreds of variations of doctrines among the chapters of the cult.

Yfuleg will occasionally find favor in mortals and make them warlocks under the Pact of the Great Old One. He rarely gives coherent instruction to his servants, often only tasking them with spreading chaos throughout Somara. His motives and reasons for wanting this are completely unknown.
Demons

Demons are a race of fiends native to the Abyss.

## Origins

Like the rest of the fiends, the demons were created by Vorokar during the First Era. They lived with him on the plane of Malumbris and fought against Talus, Vikyn, and the celestials in a series of wars.

When Vikyn and several of his archangels succeeded in turning the fiendish forces against each other, the demons were the group that favored chaos and wanton destruction. Shortly thereafter, the Blood War began, a conflict that tore the plane of Malumbris apart, into the Hells and the Abyss, the latter of which being where the demons took up residence.

## Hierarchy

The strongest of the demons are the Archdemons, who have sparks of divinity. Demon Lords are the next step down, and have minor sparks of divinity. Demons of these types typically claim dominion over different layers of the Abyss.

There is no unified ruler of the demons, though several Archdemons make claim to that title (most notably Demogorgon, Orcus, and Urek).

## Physiology

There are a near-infinite number of demons, though some are significantly more common than others. Because of this, physiology can vary greatly from demon to demon. Typically, however, demons are adapted to live in dangerous, sometimes inhospitable climates, with natural weapons are methods of defense (such as resistances and immunities to various damage types). Demons are always chaotic evil-aligned.

There are so many different kinds of demons that any attempt to effectively categorizes them breaks down, as exceptions can be found to nearly any rule one could create that makes a creature a "demon".

## Interactions with Mortals

Demons seek to cause corruption, chaos, and destruction. Though a demonic invasion was part the Dark World Crisis, organized efforts of demons in any significant manner is extremely uncommon.

Individual demons sometimes find ways onto the Material Planes, where they attempt to wreak havoc and cause as much destruction as possible. Occasionally, mortals will ally themselves with demons or form pacts, gaining power in exchange for service, but demons are notoriously unreliable, making this a dangerous proposition at best and a death sentence at worst.
Mialee Orchidaceae

Lady Mialee, the Shepherdess, is a Lady of the Summer Court and a member of the Heroes of Balkstead.

## Early Life

Born Mialee Orchidaceae, she was raised by her parents Maeveen and Anwell Orchidaceae outside of the city of Thalore in the Land of Summer, in the Feywild. They began training her in the druidic arts under the Circle of the Shepherd. After her parents' disappearance, she was taken in by their family friend (and fellow druid) Weylin Frostflower, with whom which she continued her training. At some point, she developed a close bond with a deer named Arietes.

## Heroes of Balkstead

Mialee joined up with the Heroes of Balkstead shortly before they entered the city proper. After the party took down a wererat gang operating inside the city, the joined with the Darkmane Society to help prevent drow houses from engineering an invasion of the surface.

## Joining the Summer Court

At one point, the party journeyed to the Feywild to secure an alliance with the Summer Queen. Mialee's experience with her home plane was invaluable in helping the group negotiate and navigate the realm of Fey politics. While tracking the illithid Kaeorfex, the party entered the Feydark, where they met a group of escaped slaves called the Harriers who were also working against the drow. Mialee was shocked to discover that the leader of the group was her own mother, who had disappeared many years ago. Their reunion was cut short, however, by the arrival of a party of Shadow Flayers, who massacred or kidnapped most of the former slaves, and kidnapped Maeveen.

Before the party could act to rescue her, they were summoned by the Summer Queen, and were asked to rescue Lady Iliene, the Nixie Queen, who had been kidnapped by drow attempting to ransom her to the Winter Court in exchange for military and economic support. The party was to attend the Starlight Reception as ambassadors of the Summer Queen in order to locate and rescue the missing lady.

The party managed to rescue Iliene and return her to the Land of Summer. As thanks, the Summer Queen gifted each member of the party with a magical item, while to Mialee, she offered a position on the court, a rare and powerful honor.

## Appearance

As an Eladrin, Mialee's appearance frequently changed with the season she was currently attuned with. Her pale skin and blonde hair often tinted slightly to reflect this, but upon her transition to a Lady of the Summer Court, both acquired a slight reddish hue.
Elnar, Elemental Lord of Earth

Elnar is the Elemental Lord of Earth. He was created by Valazar during the First Era, and currently resides in the Elemental Plane of Earth.

Elnar is enemies with Qovan.

## Creation of Somara

Elnar was created by Valazar during the First Era. Vocan's most notable accomplishment is the creation of earth, one of the four primal elements.

During the First Era, he warred with his Elemental Lord brethren for influence over Somara. Fearing that their wars would eventually destroy or seriously damage the world, Neket attempted to impose order on the Lords. This failed, however, and they all split into two beings: the Lords, who were pushed to embody the chaotic side of their element, and the Elemental Goddesses, who embody the more orderly aspect. Derala is the ordered counterpart of Elnar, and the two have a distant relationship, mostly due to differences in emotion and beliefs about their respective duties.

## Appearance

When Elnar appears in mortal form, or on other planes of existence, he typically takes the form of a large, dark-skinned humanoid. His body is hairless, and his limbs (and where they connect to his torso) is made of a solid gray rock. Elnar carries a large wooden quarterstaff (a gift from Syvl), and has incredible strength. He typically leaves his upper body uncovered, and the little clothing he does wear typically takes on drab, earthy colors.

## Personality

Elnar is very stoic and patient. He tends to be passive to a fault, preferring contemplation to brash action. He is usually emotionally distant, feeling little in the way of sympathy or pity for the plights of others. While difficult to provke, Elnar can slip into a quiet, deadly rage if pushed too much, typically resulting in violence and destruction. Elnar is often difficult to deal with due to his apathy and caution.

## Worship

Elnar recieves the least worship of all the Elemental Lords, with his Nature Domain clerics typically being either Dao or Earth Genasi. Some monks of the Way of the Four Elements revere Elnar, but do not generally worship him.
Celestials

Celestials are a race of creatures created by Talus and Vikyn during the First Era. They initially resided with the two gods in the plane of Paradise, and fought against Vorokar and the armies of fiends at his disposal.

Celesitals were all created for a specific purpose; each has a set of duties and expectations that it must follow. In this way, nearly all celestials lack free will, with few exceptions. They live to serve the forces of good in Somara.

## Types of Celestials

Like fiends, celestials are a wide and varied species, with many different types.

### Archangels

Archangels are the most powerful type of celestials. There are only twenty-four archangels, each embodying a specific virtue. Archangels are one of the few types of celestials to have truly free will.

### Angels

Angels are humanoid celestials that act as servants to Vikyn, and serve as the foot soldiers of heaven's army. Angels are all lawful good, and include Devas, Planetars, and Solars. Only Solars have free will.

### The Celestial Host

The Celestial Host is a collection of six powerful beings (known as servitors) that some believe to be cast-off aspects of Talus. They are known as Authority, Dominion, Princip, Seraph, Throne, and Virtue. Each servitor has a specific task to fulfill, and they are single-minded in the pursuit of this goal.

### Other Celestials

There are dozens of other types of celestials, including couatls, pegasi, unicorns, ki-rin, uraei, and many more.
The World of Somara Wiki

## Welcome to the Somara Wiki

This is a personal wikia for storing details about Somara, my D&D world

## Getting Started

If you're interested in creating a character for a game set in Somara, check out the races and classes pages to get ideas and see how your character can fit in the world.

After that, skim the creation mythos and eras pages to get some semblance of the history of the world.

From there, you can get more information about Somara through the following pages:

 Religion - Complete Pantheon List

* Elder Gods
* Elemental Lords
* Archangels
* Archdemons
* Archdevils
* Nine Immortals

 Places

* Material Planes
	+ Prime Material Plane
		- Ezelun
		- Maltou
	+ Feywild
	+ Shadowfell
* Inner Planes
* Outer Planes

Adventuring Parties

* The Heroes of Balkstead

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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