X-60

* Animation (Remake)
* Accurate Image
* Accurate Image 2
* 1st Image
* 2nd Image
* 3rd Image
* 4th Image
* 5th Image

## Description

**X-60** is one of the three X-Variant entities that roam *Section A*, along with *X-10* and *X-35*. It is the fourth X-Variant entity to be added into the game, appearing in a minor update after the second part of the *Entity Extravaganza* update. Under the correct conditions, **X-60** may be the first X-Entity that players will encounter, as it can replace *A-60* upon opening room A-060.

It is the X-Variant of *A-60* and has a similar look to it, although much more distinguishing in characteristics and design. **X-60** is also moderately more quick than its *Section A* counterpart, rapidly traversing through the rooms before making an abrupt stop at the latest room, remaining idle for about five seconds before slowly descending into the floor and despawning.

**X-60** is also different from other X-Variant entities within *Section A*, as its chances of appearing do not increase the further the player progresses into the rooms (similar to another X-Variant known as *XE-1*), its chances of replacing *A-60* remaining at a perfect constant of a 1/30 chance.

It doesn't have a spawn cue which differentiates it from *A-60* and makes it slightly more difficult. It makes its presence known through static noises with audible fluctuations in pitch. It also acts similar to *A-60* and the other X-Variants, as they start within the lobby and quickly make their way towards the last unopen door. Unique to **X-60**'s mechanic, it will reach the last room like *A-60* and will remain idle in front of the door, only descending slowly into the floor and despawning. Upon descending, its static sounds seem to die down until no longer being audible.

**X-60** is a relatively easy entity to deal with, as it can be dealt with similar to *A-60* and the entities before it, although being much quicker it emits louder noises than *A-60* which makes its presence more obvious. It causes less screen-shake than its *Section A* counterpart, but this shouldn't be much of a disadvantage given the aforementioned item.

## Appearance

**X-60** has the appearance of *A-60,* but exhibiting a yellow tint, and the faces are mildly distorted, such as A-60's "Giygas" sprite being flipped upside down, and some sprites being inverted in brightness. There are some new sprites included as well, such as "Creepy Face", which is also one of *A-100*'s sprites, "*Scary Face 2.0*" which is a recreation of A-60's first sprite, and the face of *SCP-087-1*.

In-game, **X-60** has a clone of itself that follows alongside the other face, both seemingly orbiting around each other.

## Strategy & Tips

* To Survive **X-60**, Player(s) must hide in a hiding spot (*Functional Blue Lockers, Grey Lockers, Fridges, Tables*). It will act like *A-60,* But instead, it will remain in place for less than usual, and slowly descend out of the map before disappearing.

## Notes

* **X-60** has a very distinct sound, that being the same static **A-60** uses, though it frequently changes pitch, making it less "noisy" and sometimes louder. It also steadily decreases as it drops into the ground during its despawn sequence.
* **X-60** is the fourth X-Variant entity to be added, being added after *XE-1* and will be the third X-Variant the player is likely to encounter, sometimes being the first given the probability of it spawning when opening room A-060.
* Will likely not spawn throughout a run through the section on one hand, but can also appear once or possibly twice on the other hand.

## Trivia

* **X-60** is currently the only X-Entity that does not increase its spawn rate as the player goes further into the rooms.
* **X-60** appears to duplicate itself briefly, as its sprites fly around and orbit each other while rapidly heading towards the last room.
* One of **X-60**’s faces appears as *SCP-087-1*.
* **X-60** appears to have two faces.
* If you make **X-60** spin very fast, it will look like it has 4 rotating faces.
* Due to the glow it eludes, **X-60**'s faces can be perceived as yellow, either partially or fully, with the exclusion of its fifth face, as it is fully black.
* **X-60** was added most likely due to popular demand, and because it wasn't intended to be added initially, it lacks any unique mechanic thereof.
* It was temporarily, but automatically replaced by *XX-60* who is no longer in the game due to the conclusion of the *April Fools 2023 Event*.
* **X-60** has multiple jumpscares that are randomly picked from it’s faces.
* It is one of the two X-Variants to be able to be spawned at its designated room. *X-10* and *X-35* are programmed to not be able to spawn at A-010 or A-035, whereas **X-60** can spawn at A-060. This also applies to *XE-1* who can spawn at E-001.
* ***FANS*** has gave some entities nicknames like how *A-60* and *A-200* have nicknames. **X-60** is one of those entities, with the **FANMADE** given nickname being *"The Xulti-Monster"*