Mages

Mage is a Super System in Galaxy, and involves the use or manipulation of magic (or magical phenomena). It accompanies the Mechanic as being a highly technical class, requiring very high intelligence (and highly technical/analytical players).

It is also a direct competitor to the Machinery system, because magecraft includes magical technoology, and the summoner style (summoning creatures from other dimensions) is a competitor of the mechanical army style. Unlike the machinery system, the mage depends on their own manna pool, and thus does not need to depend on accumulation of resources ("burning money" is the signature of the army style). Instead, mages are able to earn money by creating and selling spell-scrolls, that don't require much investment in terms of money, but can be sold very expensively.

## Introduction

*The Mage class and Mechanic class were known as the vastest and complicated classes. ... The branches of the Mage class were very complicated as well. There was elemental, secret sorcery, blessing, spacetime, shape manipulation, summoning, curse, and so on.*

*Mages could learn spells from multiple branches—it had no limitations. They could use ice and fire at the same time if they wanted to. Like Mechanics spending experience to gamble on blueprints, Mages had to spend experience to learn spells as well. As long as they had enough experience, they could learn as many as they wanted. However, to players, there were differences between these two. For a Mage to learn a spell, the spell was divided into different ‘stages’. For example, learning Fire Blast required three stages, and every stage cost experience. The higher the stage, the more it would cost. If a certain stage failed, one had to use experience and try to learn that stage again. When all the stages were completed, the mage would officially be able to use that spell—meaning, the mage would get a new ability.*

*The success rate of learning spells depended on **Intelligence** and **Mystic**. The higher the spell grade, the more stages it has. It was also very experience consuming. It was relatively easier for higher level Mages to learn low-level spells, and it would be very difficult the other way around. Plus, high-level spells usually had prerequisites, such as learning a certain low-level spell or attributes reaching a certain value.*

*The differences between spell branches were like the differences between machinery types, which was a difference in ability choices. In terms of class focus, the Mechanic class had Cannon Master, Mechanical Pugilist, Mechanic, and so on. The Mage class also had different focuses. The class difference in the Mechanic class was decided afterward, but in the case of the Mage class, it was decided beforehand. The method of awakening decided their path. The first method was awakening Super genes of a Mage normally—those people are born with magic power or those able to activate their magic power through meditation would become official Mages. These were the talented ones.*

*The second method was for those that could not activate magic power or even had no Mage talent at all. Through planting magic circuitry in their body, there was a chance to generate magic power, granting them the qualifications to be a Mage. This was similar to the Esper class, in which some Espers could self-awaken and some needed Gene Awakening Elixir. The magic circuitry planted into their bodies was the source of magic power; it required continuous enhancement and strengthening. The biggest difference between circuit mages and talented mages was that circuit mages were unable to learn all spells, as circuits usually had certain tendencies. They could only be specialized Mages, as the foundation could not be changed once it was planted, so there was only one chance to choose a circuit.*

*Of course, as the saying goes, knowing one thing very well is better than knowing many things a little.*

*Specialized Mages were not weak. Instead, they were the majority. After all, one’s energy was limited, so it was better to focus on one instead of not focusing on everything. In fact, there were even some talented Mages who planted circuit in themselves and became specialized Mages afterward. As circuit was equivalent to an enhancement to that certain type of magic, it meant to give up all-round capabilities in exchange for strong spell powers. Goa, for example, was a specialized Mage, a pure Ice Mage.*

*There was another special type of Mage, called the MagicNet Mage. Their magic power did not belong to themselves; rather, it was ‘borrowed’ through religion, praying, ceremony, and all kinds of strange methods to come in contact with magic entities of other dimensions—usually of unspeakable appearance. They would then form a contract or deed. They could not learn spells; they could only use spells given by that magic entity. Most of these spells did not cost mana but had a limit to how many times they could be used per day. In other words, they had a cooldown but had no mana cost. The way for them to become stronger was to enhance their connection with the magic entity or to create contracts with more magic entities, granting them more spells and higher usages.*

*The Great Mechanic Han played a Mage class in his previous life before. It required very high skills, emphasizing on creating combos by using all kinds of spells, and it had countless combinations. It was the complete opposite of the simple and brutal Pugilist class. When battling other players, one had to pay attention to details and make a lot of calculations. It was very suitable for technical players with good brains… Oh, that was except for Fire Blast Style and Summoning Style—these two were more brainless than Pugilist. There was no need for any analysis or whatsoever—they just have to finish their mana bar, and there would barely be anyone standing. -* **Ch 404**