Patch 1.7.1

The ruins of the ancient battleground that was once known as Fort Hope, now corrupted, and decayed by a terrible toxic catastrophe.

**New Weapon: Lodestar Shield:**
A tactical defense weapon that generates a barrier wall which stays in place for a significant amount of time, blocking hostile projectiles and defending against melee attacks.

**New Trap: Launchpad:**
A non-lethal trap that pushes its target at a very high velocity, potentially launching them into the air, or into deadly areas.

**New Decopack: Chemical Plant:**
Toxic wreckage from the remains of Fort Hope’s refinery structure, featuring 2 Blocks, 3 Props and 8 Decals.

### **Expeditions Feature Updates:**

* In addition to Parts and Synthite, Enhancements can now also be earned directly from completing Raids. When viewing Outposts on the Expedition Map, look for the Outpost Completion Rewards information!
* Expedition progression can now also be earned by completing Daily Challenges. When viewing the Chimera Menu, look for the rewards associated with each Daily Challenge.
* The first-time user experience has been improved. New tutorial events have been added to the game, helping newcomers and returning players better understand how Expeditions work and how to earn rewards.
* As with all tutorials, the information can always be found in the “Tutorial” section of the settings menu.
* The End of Season UI has been reworked, and we’ve added an informational pop-up to inform players about the Expedition reset.

### **Holiday-Themed Content:**

‘Tis the season to celebrate! To sprinkle some holiday cheer in the wasteland, HRV is now decked in a merry outfit, complete with jingling bells as he strolls to the GenMat. And that’s not all – eight delightful holiday-themed decals have been permanently added to the game for you to adorn your Outposts with. Unlock them through the Expeditions Reward Track Let the festive decorating begin!

### **New Cosmetic Collection:**

**New Decopack: The Bastion:**
Protective and modular building components from the interior of the Bastion, featuring 2 Blocks, 3 Props and 8 Decals

### **New Cosmetics:**

* Instant Dispatch Kamaitachi Suit cosmetic
* Pandemic Lodestar Shield cosmetic

### **Sector 2 Ranked Rewards**

The new Sector 3 Ranking Season has begun, and for players who participated in Sector 2, the following Cosmetic rewards will be rewarded based on your Rank tier.

* Gold or higher: Deadly Upsurge Kamataichi Suit Cosmetic
* Silver or higher: Pandemic Sledgeblade Cosmetic

The following Decals will also be rewarded based on your Rank tier.

* Master Sector 2 Decal
* Gold Sector 2 Decal
* Silver Sector 2 Decal
* Bronze Sector 2 Decal

### **QUALITY-OF-LIFE**

* The Raid results screen has been updated to create a clearer distinction between rewards earned within the raid (Parts or Synthite), and rewards earned for completing the raid (Parts, Synthite, or Enhancements)
* When a Daily Challenge is ready to be claimed and the Chimera is ready to be evolved, priority will be given to the Daily Challenge message in the Sanctuary’s message UI.
* The splash screen and loading screens have been updated to the new Sector 3: Decayed Hope screens.

### **BALANCING CHANGES**

* The Corrosive Cube’s Spontaneous Mod has been reduced in power quite significantly.
	+ Its effective radius has been reduced from 2m to 1.5m.
	+ The cooldown for acid spitting to occur was increased from 1.5secs to 3.0secs.
	+ Raiders can remain in acid puddles slightly longer, from 1.25secs to 1.5secs.
	+ The uptime of the acid puddle was reduced by 1sec from 3.5 to 2.5secs.
* For both the Speed Landing and Shockwave enhancements (all rarities), the fall height required to trigger the effect has been reduced from 3+ blocks to 2+ blocks (12 meters or higher, to 8 meters or higher.) This should make the Enhancements easier and more effective to use.
* Ammo Restore Enhancement: We substantially increased the % chance to the restore effect occurring to improve its usefulness, from 10-15-20-25% to 30-40-50-70%.
* Synthite, Cells and Parts earned through Raiding have been increased.
* The amount of Enhancements rewarded from have been rebalanced based on rarity and the difficulty of the Expedition.
* The maximum Genmat required to process an Advisor has been reduced.

### **BUG FIXES:**

**TRAPS**

* We have fixed an issue preventing Sentry Beams from displaying their warning laser in a specific setup.
* Fixed an issue causing the Holocube to appear incorrectly when the trap is revealed.
* Fixed an issue preventing the Splatter mod from triggering when the Corrosive Cube is hit with melee attacks.
* Fixed an issue causing Plasma Sentinels' projectiles to change directions after hitting a Death Piston's side.
* Fixed an issue causing the Bomb Ejector's warning audio to be barely audible in certain setups.
* Fixed an issue causing the Holocube to not have the correctly visuals while building.

**GUARDS**

* We have fixed an issue causing Assassin guards to not follow their recorded paths in certain setups.
* Fixed an issue causing the Hornet's Sluggish mod to stay in effect permanently when a raider passes through two overlapping bubbles.
* Fixed an issue causing Enforcers equipped with the Seeker Bolts mod to sometimes not shoot at Raiders.

**EQUIPMENT:**

* We have fixed an issue allowing Phoenix Pods deployed before the GenMat has been grabbed, to still be available after the event.
* Fixed a crash occurring when a raid is restarted while a Phoenix Pod is deploying.
* Fixed an issue causing Blast Grenades to be destroyed when thrown against an extended Death Piston or Impaler trap.

**UI:**

* We have fixed an issue causing the Enhancements inventory to not properly display the new item notifications.
* Fixed an issue causing cosmetic names displayed in the Loadout to overflow.
* Fixed an issue causing the weapon type information to not be displayed in the Weapon upgrade menu.
* Fixed an issue causing Expeditions reward UI to not properly display the time until next update or season.
* Fixed an issue causing available Synthite to not be updated after refilling an Outpost.
* Fixed an issue causing incorrect Parts or Synthite values to be shown in the Outpost Results UI.
* Fixed an issue causing the Plasmabow's VFX to be incorrectly displayed when viewing the weapon in the Loadout menu.
* Fixed an issue causing an incorrect Loadout to be displayed briefly in the Raider HUD, while viewing a Replay.

**CO-OP:**

* We have fixed an issue causing ranking points to be incorrectly awarded for a co-op player that doesn't escape the raid in time.
* Fixed an issue causing an invalid "Claim" action in an Expedition Map to not be greyed out for a co-op guest.
* Fixed an issue causing the co-op partner's outline to disappear when too close to a wall.

**PERFORMANCE:**

* We have fixed a performance issue on consoles when using the quick building tool
* Fixed performance issues caused by certain guards' animations.

**MISCELLANEOUS:**

* Fixed an issue causing incorrect and unlocalized text to be displayed when unlocking a new item
* Fixed an issue causing Raiders to become stuck in geometry in a specific location of the Shattered Peak environment.
* Fixed an issue causing a recently blocked player's Outpost to remain in the Expedition Map until completed.
* Fixed an issue allowing the player's view to clip inside blocks and Holocubes equipped with the Second Wave mod.
* Fixed an issue preventing audio feedback from playing when absorbing explosion damage with a shield weapon.
* Fixed issues causing the Close Call and Hazard Shot Down Raiding feats to be awarded incorrectly.
* Fixed an issue preventing the harvester's body from generating audio when falling on various surfaces.