Falcodisangue Family (Faction)

> *This page contains mechanical information for a specific faction. For more general information, see Factions.*
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You've joined up with the pirates, smugglers, and mafiosos of Freeport's resident pirate smuggling mafia, the Falcodisangue family (FDS). You might work in Freeport as a smuggler, as part of a pirate crew, or somewhere else entirely, but you're loyal to the Family no matter what.

## Rank 1: Swain

You're new and untested, but you've been allowed to join the Family. You might be a distant relative, a new arrival, a total stranger, or just someone with useful skills trying to prove their worth.

### Mechanics

***Smuggler's Hands.*** You have advantage on Dexterity (Sleight of Hand) checks made to conceal items on your person or in the area around you. Objects you hide in this way may be bulky, but they can't be larger than would be reasonable.

### Social

***Bad Reputation.*** Within Freeport, people are wary of you due to your affiliation. While in the city, you can get away with minor criminal offenses and breaches of decorum, since most people are too scared to mess with you.

## Rank 2: Gunner

You've shown you can be trusted with bigger and more exciting weapons, and have been allowed to join a ship's gunnery crew or an enforcer team on the atoll. You report to a quartermaster, and work exclusively in one ship or neighborhood

### Mechanics

***Toxic Tools.*** At the start of each game you play, gain one vial of bloodhawk poison. Bloodhawk poison works like standard poison, but does not require a save against poison damage. Instead, creatures hit by a poisoned attack take 1d4 poison damage and must make a DC 13 Constitution saving throw or be poisoned. If this vial of poison isn't used during the adventure, it returns to the Family's stash.

### Social

***I Know A Guy.*** You run with smugglers, information brokers, and criminals who make a point to know things, which has rubbed off on you. You can find information and illicit goods easier through your network of contacts, and if you don't know where to find someone or something you can assume a friend does.

## Rank 3: Master Gunner

You've shown great promise in your gunnery crew or enforcer team, and have been tapped for a leadership role. You work closely with your quartermaster and are often assigned to lead small missions and make decisions in combat.

### Mechanics

***Fire at Will.*** You can cast the C*onjure Barrage* spell, with Charisma as the spellcasting modifier. Once you cast this spell in this way, you can't cast it again until you finish a short or long rest.

### Social

***Worse Reputation.*** Your aura of general sketchiness has expanded, and people in other cities are starting to take notice. Your Bad Reputation feature now applies in areas of other cities frequented by criminals, smugglers, and other unsavory characters.

## Rank 4: Quartermaster

Your star continues to rise, and you've been entrusted with a ship or district of your own to command. You have a team of master gunners to command, and you work closely with the First Mate.

### Mechanics

***Bloodhawk's Blessing.*** Once per day, you can channel the essence of the family's bloodhawk symbol. As an action, you summon spectral hawk wings that last for a minute or until you dismiss them with a bonus action. During this time, you gain a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage equal to your level to one target when you deal damage to it with an attack or a spell. Additionally, when you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

### Social

***Commanding Presence.*** Knowledge of your command travels fast, and with it comes increased respect. You are recognized as a respected member of the Family, and are treated well in Freeport and other underworld areas. Groups sympathetic to you will ally with you if asked and won't attack unless provoked, and groups counter to your ideals will treat you with grudging respect.