Damage Types

This page details the different damage types in the game, where they come from, what they do, and how they can be reduced.

## AutoShot

**AutoShot** is done exclusively by turrets. Like **Shot** it is reduced by ballistic protection and armor, but does full damage to robots.

## Burned

**Burned** damage is done by being on fire and flare darts. Its damage is reduced by the Energy Shield augmentation.

## Crushed

**Crushed** damage is done by objects such as doors crushing the player between them and a wall.

## Daikatana

**Daikatana** is a special damage type done by swinging the Daikatana, sending a unique message to IRC on death.

## Drowned

**Drowned** damage is predictably done by drowning underwater. It is also caused by asphyxiation, such as being hit by halon gas, or being inside a vacuum too long. It usually does 10 torso damage every 2 seconds while out of oxygen.

## EMP

**EMP** damage is done by EMP Grenades, the EMP Pistol, and Spy Drones. EMP damage disables robots when sufficient EMP damage is done, EMP health is separate from regular health. EMP damage can also kill Firewalls and remove energy from organic augmented enemies and the player. Its damage is reduced by the EMP Shield augmentation.

## Eraser

**Eraser** is a special damage type done by falling in the Project Eraser vat, sending a unique message to IRC.

## Exploded

**Exploded** damage is done by explosive weapons such as LAMs and the GEP Gun. Its damage is reduced by the Energy Shield augmentation.

## Fat

**Fat** damage is unique to the PHAT Rifle, if the hit enemy is hit with enough fat damage to bloat their body past a threshold it does 10000 **Exploded** damage to the enemy. Its damage is reduced by the Energy Shield augmentation.

## Fell

**Fell** damage is done simply by taking fall damage.

## FistEMP

**FistEMP** damage is done by the Fists with the EMP gloves equipped. It does EMP damage to enemies as well as combined **KnockedOut** damage to organics.

## FistStunned

**FistStunned** damage is done by the Fists with the stun gloves equipped. This damage type stuns enemies for 4 seconds when they're hit.

## Flamed

**Flamed** damage is done by fire, such as Molotov Cocktails and Flamethrowers. Its damage makes the target catch on fire and take additional **Burned** over time. Its damage is reduced by the Energy Shield augmentation.

## Gibbed

**Gibbed** damage is unique to the Gibinator, if the hit enemy is stunned or rubbing their eyes it does 10000 **Exploded** damage to the enemy.

## HalonGas

**HalonGas** damage is unique to the Fire Extinguisher. The gas extinguishes anything it hits and can be used to remove the incinerators spawned from Molotov Cocktails. The gas also doubles its usefulness in being able to blind enemies it hits, allowing it to be used for both defence and offence. Enemies that are blinded take additional damage between 200% and 1000%. It does no damage on its own but unrealistic amounts of the gas will eventually suffocate the target.

## Headstun

**Headstun** is a unique damage type done by rice bags. If the enemy isn't wearing a helmet and gets hit in the head it immediately sets their head health to 1 and does 50 **KnockedOut** damage.

## Impact

**Impact** damage is done when a projectile, such as a grenade, collides with an enemy in flight.

## Insane

**Insane** is a special damage type done exclusively by ShadowCode and Melky Greasels, if the player dies to it they will run around insane for a few seconds before falling over and dying, bleeding from the head.

## Kick

**Kick** is a special damage type done by NPCs when they get blocked by an object they run into and want to destroy.

## KnockedOut

**KnockedOut** damage is done by the Baton and gloveless Fists. Helmeted enemies are immune to KnockedOut damage to the head. Headshots with KnockedOut damage does x3 damage to the head compared to other weapons doing x8. KnockedOut damage is non-lethal and does not kill people.

## Munch

**Munch** is a special damage type done exclusively by Greasels and Karkians eating bodies. Munch damage allows the eaten body to gib from damage without spawning additional blood from the damage (as the munching itself already spawns gib chunks).

## Nanovirus

**Nanovirus** damage is unique to Scramble Grenades, if robots are hit with the damage they flip their alliances, becoming temporarily friendly to the player and hostile to the enemies. This damage type does no damage to organics, electronics, or A2.

## NoGib

**NoGib** is a special damage type used when crashing the hover-car into the ATC tower that instantly kills the hit enemy, but makes sure not to gib them.

## Poison

**Poison** damage is done by the Greasels and tranquilizer darts. Poison damage is initial damage done from these sources and inflicts additional **PoisonEffect** damage over time. Poison damage is non-lethal and does not kill people. Its damage is reduced by the Environmental Resistance augmentation.

## PoisonEffect

**PoisonEffect** damage is done by **Poison** damage. Poison damage is non-lethal and does not kill people. Its damage is reduced by the Environmental Resistance augmentation.

## PoisonGas

**PoisonGas** damage is uniquely done by broken poison gas barrels. Unlike other 'poison' damage it is lethal. Its damage is reduced by the Environmental Resistance augmentation.

## Radiation

**Radiation** damage is mainly done by radioactive barrels and Alien spit. Its damage is reduced by the Environmental Resistance augmentation.

## RedBiocell

**RedBiocell** damage is done by Red Bioelectric Cells, it adds a shocked icon to the HUD and does 24 torso damage.

## Sabot

**Sabot** damage is done exclusively by sabot shells for shotguns. It bypasses the minimum damage threshold for damaging objects, such as cameras and turrets and does half damage. It completely bypasses the damage reduction **Shot** damage faces in regards to robots, doing full damage to them and full damage to organics, making it and all around better version of the buckshot shells. Like **Shot** it is reduced by ballistic protection and armor.

## Shocked

**Shocked** damage is done by electricity, like broken machinery and spiderbots/hoverbots. Its damage is reduced by the Energy Shield augmentation.

## Shot

**Shot** damage is the most common type of damage, it is done by ballistic weapons and lethal melee weapons. Its damage is reduced by the Ballistic Protection augmentation.

## Stomped

**Stomped** damage is when someone or something falls onto the head of someone, stomping them.

## Stunned

**Stunned** damage is done the Riot Prod. Enemies hit with this damage are stunned in place for fifteen seconds. Stunned damage is non-lethal and does not kill people. Enemies in their stunned state take additional damage and are unable to defend themselves. **Poison** and **PoisonEffect** damage can be combined with this damage as they do not knock enemies out of the stunned state.

## StunnedTaser

**StunnedTaser** damage is done exclusively by Taser Slug Rounds for the Pump-Action Shotgun. Enemies hit with this damage are stunned in place for three seconds before taking 200 **Stunned** damage, likely knocking them out.

## Tantalus

**Tantalus** is a special damage type done to enemies when the TantalusAll cheat is used.

## TearGas

**TearGas** damage is done by the Pepper Gun and Gas Grenades. The gas blinds enemies it hits, immobilizing them. Enemies that are blinded take additional damage between 200% and 1000%. The pepper gun is safe for the player to use, but short range and best for corridors. Gas grenade tear gas is better for long range or large areas, but will damage the player's torso when touched and does not damage enemies aside from blinding them. Its damage is reduced by the Environmental Resistance augmentation.

## Uberexploded

**Uberexploded** is the unique damage type the Leviathan does to the barricades, this special type instantly blows up the barricades, regardless of damage.