recursal/Fanatic-Fandom huggingface dataset:
Freerun

This room does not exist yet*This page describes an aspect of the AlphaVer ARG that is not yet playable, but might be in the future.*

## Freerun

### Video Appearances

Video Collection

Freerun is a set of tutorial levels, introduced in Alpha 1.0.16.05 R4. & "v1.0.16.05\_20 Cypress" Freerun levels are timed stages that test a player's skills with the new gameplay mechanics.

> `"Test your ability using the new gameplay mechanics by playing these timed stages."`
>
>

### CONSTRUCT

A tutorial level that was seen during the Dev Raid and in Video Collection. Is assumed to be testing player's ability to use the dash mechanic.

## Gallery

A freerun level image posted in The Dev Raid Incident.Ditto.A picture of dev0 in a freerun level from The Dev Raid Incident.
Scaffold

**Scaffold**s are a set of decorative blocks.

## Usages

X-ray scaffold, as their name implies, can be used to see through terrain.

Regular scaffold can be used as an alternative block to Glass, similar to Quad Windows.

Stone scaffold can be used for floors.

## Appearances

### Videos

* Version 06
* Version 07
* Version 10
* Internal footage 3
* Presentation
* Sunrise
* Video Collection

### Versions

* Alpha 1.0.16.05\_06
* Alpha 1.0.16.05\_07
* Alpha 1.0.16.05\_10RC1
* Alpha 1.0.16.05\_10
* Alpha 1.0.16.05 Preview
* Alpha 1.0.16.05\_11
* Alpha 1.0.16.05 Unr.Preview2
* Alpha 1.0.16.05\_12
* Alpha 1.0.16.05\_13 Lilypad
* Alpha 1.0.16.05\_13 Lilypad QA
* Alpha 1.0.16.05 R4
Obsidian Items

It has been suggested to split this page into several individual pagesRefer to the TODO list or the Discussions page

**Obsidian Items** are a set of items that comprise of Obsidian Ingots that are introduced in the 16.05 branch.

## Obtaining

### Crafting

Obsidian Ingots can be obtained by smelting Obsidian in a furnace.

Obsidian Armor & Tools can be crafted using the same recipe format as the preexisting armor & tools.

### Pallete

Can be found in the "Items" category on the pallete

## Obsidian Armor

* Full
* Helmet
* Chestplate
* Leggings
* Boots

### ID

Helmet: 346
Chestplate: 347
Leggings: 348
Boots: 349

### Durability

Helmet: 528
Chestplate: 768
Leggings: 720
Boots: 624

### Protection

Helmet: 3
Chestplate: 8
Leggings: 6
Boots: 3

## Usages

Obsidian Armor & Tools serve as the definitive type of gear to equip in survival due to their better stats than Diamond.

## Obsidian Tools

* Sword
* Pickaxe
* Axe
* Shovel
* Hoe

### Item ID

350 (Sword)
351 (Shovel)
352 (Pickaxe)
353 (Axe)
354 (Hoe)

## Appearances

### Videos

* Unknown version
* Closed preview
* Internal footage 3
* Version 13
* Discovered

### Versions

* Alpha 1.0.16.05
* Alpha 1.0.16.05 [Preview]
* Alpha 1.0.16.05 [UNR.PREVIEW2]
* Alpha 1.0.16\_13 Lilypad
* Alpha 1.0.16\_13 Lilypad QA
The Hub

This room does not exist*This page describes an aspect of the AlphaVer ARG that is not present in any of the playable versions, but is directly mentioned in the videos, descriptions, files, comments etc.*
**The Hub** was a dimension on a separate server, `testalpha.minecraft.net`, featured in several versions of the 16.05 branch.

> **Q: What is the Hub?**
> *A: The Hub is an area that allows you to see other players. You can enter into other players' worlds through this. Do make sure to behave yourselves and not have too much fun with their worlds. As for how to access this? You will have to find out yourself…*
>
>

## The Hub

* Interior
* Exterior

## Description

The Hub is a dimension that generates 3x3 hallways that branch into multiple paths, similar to a maze. These hallways were perpendicular and would sometimes have diagonal hallways or have dead-ends. These hallways were mainly comprised of Dimension Wall for walls and Tile Blocks for floors. Torches are placed on the top layer to keep the dimension lit up, and Quad Windows make up the middle layer to allow to see Greenscreen Blocks. These Greenscreen Blocks were found in multiple places, them being behind Quad Windows, as pillars in intersections, as walls in dead-ends, and as exterior walls.

Scattered around The Hub are Iron Doors, they usually appear in dead-ends and would have water flowing near them. On rare occasions, a set of ladders can be found in a dead-end that leads you to a sort of "exterior" area, they are located above the interior and are small bubbles of a miniature overworld made up of Fake Blocks and trees.

## Role

Player Worlds in 16.05 versions are all (presumably) connected online to a server, other players cannot directly connect to these worlds from the menu. Instead they can join The Hub through an Iron Door that naturally spawns and meetup in the dimension, they can now enter each others' Iron Doors to connect to their singleplayer worlds.

## Other Versions

The Hub is known to have at least 2 earlier versions, the first is the Alternative Hub from Alpha 1.0.16.05\_10RC1 and the Ash Dimension.

## Appearances

### Videos

* Version 10
* Internal footage 2
* Internal footage 3
* Internal footage 4
* Reinsertion point
* Video Collection

### Versions

* 16.05 DEV
* Alpha 1.0.16.05\_10RC1
* Alpha 1.0.16.05\_10
* Alpha 1.0.16.05\_11
* Alpha 1.0.16.05\_12
* Alpha 1.0.16.05\_13 Lilypad
* Alpha 1.0.16.05 R4

## See Also:

* Alternative Hub
* Ash Dimension
* Consequences
Alpha 1.0.16.05 12

**Alpha v1.0.16.05\_12** was the twelfth version of the 16.05 branch of Minecraft.

## Additions

* Hunger Meter
* Armor Durability Meter
* Blue Flame & 3 Infused Flower variants
* Rare Crab Nebula Event
* Chunk Names
* Salt Block

## Changes

* Moon texture is updated (when the Rare Crab Nebula Event happens)
* Skybox color is updated
* Removed **v** character from version number text
Wool

**Wool** is a group of decorative blocks.

## History

 ...
 Alpha 1.0.16.05 Unr.Preview2 | White wool texture changed again and 4 different colors of wool introduced.

## Appearances

### Videos

* Entry point
* Version 05
* Version 07
* Closed preview
* Presentation
* Attachment b849.avi
* Video Collection

### Versions

* Alpha 1.0.16.05 Unr.Preview2
* Alpha 1.0.16.05 12
* Alpha 1.0.16.05 13 Lilypad QA
* Alpha 1.0.16.05 13 Lilypad
* Alpha 1.0.16.05 R4
* Alpha 1.0.16.05 18⋕
* Alpha 1.0.16.05 19 R3
Amogus

*"i know most of you are kids but come on,you really cant be this bloody lost."**This page is about content that is not canon, it's contents discuss a joke by the gamerunners.*

## Behavior

Amogus will attack the player on sight, dealing 3 damage per hit. Drops Raw porkchop upon death.

## Spawning

Amogus needs to be summoned with an unknown cheats menu, it only spawns naturally in AB.

## Appearances

### Other

* memories\_of\_05-0b99-1ac2's stream
* The Dev Raid Incident

1. ↑ memories\_of\_05-0b99-1ac2's stream
Xorcist6898

A screenshot of xorcist6898's skin, as seen in "Version 01"

**xorcist6898** is one of the primary characters seen in AlphaVer and is a Playtester for the 16.05 branch.

## Overview

xorcist6898 is responsible for most of the earlier found videos along with the earlier versions of the 16.05 branch. One day, xorcist6898 got accepted in the test that would become the 16.05 branch. He is friends with dj\_p155, who was not a playtester. xorcist6898 sent a .JAR to dj\_p155, which violated gameplay protocols. In Version 06, both players were kicked; dj\_p155 was kicked because he was not a playtester, and xorcist6898 was kicked for distributing the .JAR to someone who wasn't a playtester.

xorcist6898 is also friends with Vivivern, as seen in Consequences. Vivivern logs in as xorcist6898 on his behalf, with a remaining suspension time of 31 days. xorcist6898 was later unbanned, as seen in Reinsertion point. The Hub was retextured for this occasion.

## Videos Recorded

* Entry point
* Version 01
* The search
* Version 03
* Version 05
* Version 06
* Version 10
* Reinsertion point

## History

 Between "Version 05" and "Version 06"
 Version 10 | xorcist6898 crafts some torches and walks outside his house. We see his cobblestone bridge has been rebuilt. After crossing it, he encounters an iron door. He opens it with a lever and enters The Hub. Once inside, he finds bug\_nation. xorcist6898 enters their iron door and finds himself in bug\_nation's world; bug\_nation follows suit.

## Gallery

A screenshot of xorcist6898's hand from Version 10.
1. ↑ From Version 06
Version 13

**Version 13** is the seventeenth video on **Minecraft Alpha 1.0.16 Versions** YouTube channel.

## Description

"There it is"

"Though i think it would be better to"

"Upload this one after the E3 one [6] showed us"

"That one will be uploaded later, there's some things I need to check first"

"additionally, you can see in this video one of the bugs that we couldn't fix, the boss music did not play sometimes."

"What I haven't told you yet is that we were the ones that started off [RD]. [RD] was a much bigger project, it was closer to an actual finished game, and [Minecraft] was just their side project that they used to experiment on."

"16.05 was a side branch, which attempted to implement some of [RD]'s ideas."

## Characters

* samurai\_2001: Player, who recorded the video
Presentation

**Presentation** is the eighteenth video on **Minecraft Alpha 1.0.16 Versions** YouTube channel.

## Description

"This you, ORBL?"

"Attached video is one of us recording a presentation, to be shown somewhere. The initial plans were E3, but we got rejected after [0] refused to tell them the full company name."

"This was supposed to have subtitles edited in, but seeing what happens in the actual video, this was kept as raw footage"

"While I do have something big to show you, I have to keep low for a while. Some of my past friends like [3] from the art team have already got a hold of me, but I feel that if I'm not careful enough, [0] will too."

## Characters

* information: Player, who recorded the video
* ORBL: Player, who joins later

## Anomalies

* The first video that has music in the back.
	+ It's an 8-bit version of "Ballroom Pianist" with a different key and tempo.
	+ More specifically, it's called "`E3\_PR.ogg`."
* 0:11:41: Blur 1.
	+ 0:11:44: Blur 1B.
* 0:23:21: Blur 2.
	+ 0:23:24: Blur 2B.
* 0:31:41: Blur 3.
* 0:55:39: Damage, but no health lost.
* 01:07:56: Blur 4.
* 01:09:09: Dash mechanic
* 01:14:11: Blur 5.
	+ +3 Blur 5B.
* 01:17:56: Blur 6.
* 01:20:51: Blur 7, not sure if this should be counted.
* 01:30:01: Blur 8.
* 01:35:26: Blur 9.
* 01:43:46: Blur 10.
	+ 01:43:49: Blur 10B.
* 01:48:46: Blur 11.
	+ +3 Blur 11B.
* 01:54:43: Damage, but no health lost.
* 02:08:46: Blur 12.
	+ +3 Blur 12B.
* 02:13:46: Blur 13.
* 02:18:21: Blur 14.
* 02:20:51: Blur 15.
Ash Dimension

This room does not exist*This page describes an aspect of the AlphaVer ARG that is not present in any of the playable versions, but is directly mentioned in the videos, descriptions, files, comments etc.*
The Ash Dimension is a dimension found in the 16.05 branch of Minecraft Alpha, it serves as the world where suspended accounts are resided during suspension times.

## Appearance

Ash Dimension is an Overworld-like dimension containing seemingly nothing but Ash Blocks, Cactuses and animals can be found here as well.

## How to get there

The player must be banned from Online Play either temporarily or permamently. After the player was banned, the player can't play on multi-player or even single-player worlds and is stuck on this dimension. After that, if the player is banned permanently, it has nothing to do. If it is banned temporarily, the player needs to wait the timer in the top of the screen, after that, the player is presumably teleported to the hub (version 10 and newer, except for version 11) and confirmed to be teleported to the Alternative Hub (Version 10RC1)

## Removed or Scrapped Entities

In Consequences, someone said that there is a Ghoul Mob that will spawn in the Ash Dimension, but the devs decided to scrap it for unknown reasons.
Alpha 1.0.16.05 R4

This room does not exist yet*This page describes an aspect of the AlphaVer ARG that is not yet playable, but might be in the future.*

## Minecraft Alpha v1.0.16.05 R4

### Appearances

Videos* Attachment b849.avi
* Home
* Video Collection
(Videos 1, 4 and 5)
* Sunrise...?
* Misc. footage: '服务器世界备份\_1.flv' (Modified)

Other

* The Dev Raid Incident
* `memories_of_05-0b99-1ac2`'s stream

**1.0.16.05 R4**, also known as **Version [Cypress]** and **R4** is a version that debuted in Attachment b849.avi. Alpha 1.0.16.05 R4 is stated to be the fourth playable version.

## Additions

* Freerun
* Gem Planks
* Green Spiky Plant
* Colored Glass
* Low River biome
* Binoculars
* New Dash mechanics with blue colored bar
* Essence
* Essence Transformer
* Tutorial Levels
* More world slots
* Quick play
* Pause on lost focus
* Debug Menu
* Painting placement options with a GUI, and putting your crosshair on the painting would result in the painting showing it's name
* Coordinates on HUD

## Changes

* 0 character texture is inverted, may be a reference to the dev.
* Font is standard, not like in 18# or 19 R3.

## Trivia

* In Misc. footage: '服务器世界备份\_1.flv', a modified version of R4 was used, which allowed the user to change the version string.
* An early preview of this version was seen at https://www.youtube.com/watch?v=C0sRuVJlA44

## Footnotes

1. ↑ Home - "Version [Cypress], which up to this point you knew as R4 will (hopefully) soon be publicly released."
Alternative Hub

This room does not exist*This page describes an aspect of the AlphaVer ARG that is not present in any of the playable versions, but is directly mentioned in the videos, descriptions, files, comments etc.*

## Description

The Alternative Hub is the place where unbanned players go when they rejoin Minecraft Alpha 1.0.16.05.

## History

 When a timer (that starts counting after a player is banned temporarily) is finished, it goes to the Alternative Hub

## Appearences

### Videos

* Reinsertion Point
* Attachment b849.avi

## Trivia

* At least on this moment, there isn't a way to leave the Alternative Hub.
* The Alternative Hub is known by being a test version of the hub, added in Version 10, in other words, Alpha 1.0.16.05 1ORC1 is a test for Version 10
Dyes

**Dye**s are items that are used for crafting coloured wool. They come in 4 colours: Black, Green, Blue and Pink.

## Obtaining

### Smelting

Smelt coal, greenstone, blue dandelion, or pink mushroom for black dye, green dye, blue dye, or pink dye respectively for 10 seconds.

## Usages

Dye can be used to craft Black, Green, Blue and Pink Wool.

## History

 Alpha 1.0.16.05\_13 Lilypad QA | Dyes now show up in the palette

## Appearences

### Versions

* Alpha 1.0.16.05 Unr.Preview2
* Alpha 1.0.16.05\_11 (presumably)
* Alpha 1.0.16.05\_12
* Alpha 1.0.16.05\_13 Lilypad
* Alpha 1.0.16.05\_13 Lilypad QA
* Alpha 1.0.16.05 R4
Safe Block

The **Safe Block** is a block added in Alpha 1.0.16.05\_13 Lilypad QA.

## Obtaining

### Cheats

This block is obtainable only through the cheats mechanic (ID is 120), and cannot be obtained with the palette.

## Usages

This block was meant to be used to get passwords for `PH1` and `PH2` archives, which are included in Alpha 1.0.16.05\_13 Lilypad QA's jar file.

### Input Codes

* **Code 0:** 9b4c383a911ec
* **Code 1:** b7c21f611ea08
* **Code 2:** f69d58d25d950
* **Code 3:** 165817b59befd
* **Code 4:** ef2978f01bf07
	+ **0-4:** From Lilypad QA Milestones
* **Code 5:** *unknown*
* **Code 6:** ee16f45ea4d60
	+ From ????
* **Code 7:** 4d0feb521f160
	+ From OST.rar
* **Code 8:** *unknown*

### Output Codes

* After inputting codes 0-4: `ab99d76f9a4c41a0f3591b122bbc985c` *(password to PH1.rar)*
* After inputting all 8 codes: `c74329a1eef811c3affedba7645099d10c0f6441b78f73a893ccb405abe319ab` *(password to PH2.rar)*[*citation needed*]

## Trivia

* Due to the community cracking the source code of the `Lilypad QA` version, codes 5 and 8 got lost.

## Footnotes

1. ↑ See **img0** section at Website snapshot from 29.06.2022
Attempt to run today

**Attempt to run today** is the ninth video on **Minecraft Alpha 1.0.16 Versions** YouTube channel.

## Description

One of us found a .jar file of the old version

## Characters

* dj\_p155 (recorder)
* ORBL: The one who found the .jar
* MachineRage

## Anomalies

* 01:27:37: An iron door in distance causes a lag spike
* 02:42:03: Another iron door causing once again, another lag spike
* 03:34:34: Third door, which is followed by a crash:

```
Unable to connect to main servers.
Please make sure you are connected to the internet

```

* 03:59:27: A **74-frame**-long blackout

## Discord Chat

TBA
Jushiro Ukitake

**Jūshirō Ukitake** (浮竹 十四郎, *Ukitake Jūshirō*) was the captain of the 13th Division in the Gotei 13. At one point in time, his lieutenant was Kaien Shiba, and later was Rukia Kuchiki, who would eventually take his place as the 13th Division Captain.

**Stats:**

**Tier:** At least **6-B** | **High 6-A**, **higher** with Sougyo no Kotowari | At least **4-B**

**Name:** Jushiro Ukitake

**Origin:** Bleach

**Age:** 2000+

**Gender:** male

**Classification:** Shinigami, Captain of the 13th Division

**Dimensionality:** **3-D**

**Attack Potency:** At least **Country level** | **Multi-Continent level**, **higher** with Sougyo no Kotowari | At least **Solar System level**

**Speed:** **Massively Hypersonic+** | At least **Massively Hypersonic+** | **FTL+**

**Lifting Strength:** **Class M** | **Class G** | **Class T**

**Striking Strength:** At least **Country level** | **Multi-Continent level** | At least **Solar System level**

**Durability:** At least **Country level** | **Multi-Continent level** | At least **Solar System level**

**Stamina:** **Superhuman** although his sickness tends to restrict him quite a lot

**Range:** **Extended melee range** with his Zanpakuto, **tens** to **hundreds of metres** with Kido spells, **hundreds of metres** with absorbed and redirected energy attacks via his Shikai.

**Standard Equipment:** His Zanpakutō, Sōgyo no Kotowari

**Intelligence:** **Gifted** both normally and in combat

**Weaknesses:** Ukitake is a sickly person and uses his reiatsu to augment his endurance and thus keep himself going. This prevents him from fighting at his fullest potential.

**Key:** **Soul Society Arc** | **Arrancar Arc** | **Thousand Year Blood War Arc**
Sighting 1

It has been suggested to split this page into several individual pagesRefer to the TODO list or the Discussions page

## Chat Log

### Instance #1

```
mcalpha1: its obstruction 2.0
desecration: 1youmadeitworkdidyou
N47han: yes
Oceanharte: yeah
Oceanharte: somehow
desecration: 2welliguessican'tdomuch
N47han: why not
<>: 3technicallyyoui'renotbreakinganythingso
<>: 4mightaswellletyou be
<>: farewell
<> left

```

### Instance #2

```
<>: ?????????????????????????????????????????????????????
N47han: hello?
<>: ??????????????????????????
N47han: u ok bro?
<>: ???????????
<>: ??
N47han: what are u confused about?
<>: ????????
<>: ??????????????????
N47han: is this a code
<>: ??

```

### Instance #3

Note: `**< >**` and `**<>**` are different players.

```
cntrpl: okay funnyman, from now on ??? from you will mean yes, ?? will be no
cntrpl: say ???? if you agree
<>: ????
N47han: if that actually works
N47han: omg
cntrpl: YOOOOOOOOOO
< >: lol
Oceanharte:: it done did work
Oceanharte: ight now monseihr
Oceanharte: you been there before? in the game?
<>: ???
Oceanharte: damn.
Oceanharte: so uh
Oceanharte: yall gonna try questions?
N47han left the game.
Oceanharte: well uh
Oceanharte: yeah
Oceanharte: uhh
Oceanharte: what in the hell do i ask
< > left the game.
cntrpl: do you see what you type as question marks?
<>: ??
Oceanharte: interesting
Oceanharte: have you seen other players, aside from us?
<>: ???

```

### Instance #4

```
Oceanharte: huh
Oceanharte: odd
cntrpl: okay
Oceanharte: interesting
cntrpl: so that's
cntrpl: explained
cntrpl: i guess
Oceanharte: yeah ig
cntrpl: so are you the one running the channel?
<>: ??
<>: ???
Oceanharte: fuck it.
Oceanharte: a hosue,
Oceanharte: in the middle of ice.
mcalpha1 joined the game.
mcalpha1 left the game.
Oceanharte: bruh
<>: 77616C6B2075706F6E20646572656C69637468616C6C73
Oceanharte: what the fuck
Oceanharte: lemme screenshot

```

## Footnotes

1. ↑ Translates to `**walk upon derelicthalls**`
Iron Door

**Iron Doors** are a block added in Minecraft Alpha 1.0.1.

* Single
* Double

## Obtaining

### Crafting

Iron door can be crafted with a wooden door recipe by using iron ingots instead of wooden planks.

### Cheats

Iron door is obtainable from cheats and palette.

## Usage

### Greenstone

Iron Door can be a part of a greenstone circuit.

### Access to The Hub

Iron Doors were made to generate in your world, like in Attempt to run today, where dj\_p155 finds 3 iron doors in their world, but when he sees the third door, the game crashes, also when he looks to an door, the game starts lagging. After that, the AlphaVer community found that the doors were trying to connect to the hub servers,

## Appearances

### Videos

* Version 03
* Version 05
* Version 06
* Attempt to run today
* Version 10
* Internal footage 3
* ????
* Sunrise

### Versions

* Alpha 1.0.16.05\_03
* Alpha 1.0.16.05\_05
* Alpha 1.0.16.05\_06
* Alpha 1.0.16.05\_10
* Alpha 1.0.16.05\_11
* Alpha 1.0.16.05\_12
* Alpha 1.0.16.05\_13 Lilypad
* Alpha 1.0.16.05 Preview
* Alpha 1.0.16.05 Unr.Preview2
* Alpha 1.0.16.05\_13 Lilypad QA
* Alpha 1.0.16.04

## Trivia

* Iron Doors were seen as a sign of a recruiter's presence or serve as an entrance to the Hub.
* There's an ongoing discussion in the community about double iron doors, as they have appeared many times throughout the ARG. And yet there is still no single comprehensive theory that would prove that they have any significance.

## Footnotes

1. ↑ They are seen in videos Version 05, Version 06, ???? and paintings from Preview and Unr.Preview 2
2. ↑ *At the time of writing*
Gem Leaves

This room does not exist*This page describes an aspect of the AlphaVer ARG that is not present in any of the playable versions, but is directly mentioned in the videos, descriptions, files, comments etc.*

## Gem Leaves

* Fancy Graphics
* Fast Graphics

### Version Debut

Alpha 1.0.16.05\_10RC1

Gem Leaves are a block introduced in Alpha 1.0.16.05 1ORC1.

## Obtaining

### Generation

Gem leaves generate on the tops of Gem Trees.

## Appearances

### Videos

* Reinsertion point
* Attachment b849.avi
* Video Collection
* Security Flaw

### Versions

* Alpha 1.0.16.05\_10RC1
* Alpha 1.0.16.05\_10
* Alpha 1.0.16.05\_11
* Alpha 1.0.16.05 R4
* Alpha 1.0.16.05 18⋕
Developers

It has been suggested to split this page into several individual pagesRefer to the TODO list or the Discussions page

There are seven developers in the 16.05 development team. They are referred to as dev(number) or just simply [(number)].

## dev0

* Wanted to pitch Lilypad changes to Mojang (Developer preview)
* Wanted every group of chunks to feel unique, so gave them randomly generated names (Feature testing)
* Refused to tell the company name at E3, which led to the devs’ larger project getting dropped (Presentation)
* Made the Crab Nebula have some “significance” other than cosmetics (Sunrise)
* *Is antagonistic toward at least one of the dev team members* (Internal footage 2, Presentation)
* *Has possibly been updating the versions since their release* (Discovered)

## dev1

* Can be seen as a name on the forums in Internal footage 2
* Recorded Internal footage 4
* Makes an appearance at the end of Home

## dev2

* Seen in Sunrise
* Proposed the Crab Nebula event with dev5 (Sunrise)
* Was the oldest person on the dev team (Sunrise)
* Dead (Internal footage 4)

## dev3

* Is female (OST vol.2)
* Was on the art team (Presentation)
* Created the OST albums' artwork (OST vol.1, OST vol.2)
* Dev6 considered her to be a friend (Presentation)

## dev4

* Recorded Feature testing and is mentioned in the description
* Was one of the last devs to join the team, worked on the site and bug tracker (Feature testing)
* Considered by dev6 to be a friend (Internal footage 3)

## dev5

* Proposed the Crab Nebula event with dev2 (Sunrise)
* They composed the OST music (OST.rar)
* Apparently lives in Denmark (OST vol.2)

## dev6

* Mentioned in the description of Entry point and Version 13
* Recorded and wrote the description for Internal footage 1
* Recorded Internal footage 2
* Recorded and wrote the description for Internal footage 3
* Considered devs 4 and 3 to be his friends (Internal footage 3, Presentation)
* *Did not want dev0 to know of his whereabouts* (Presentation)
* *Knowingly broke/bent the explicit rules of the Mojang offshoot at least three times* (Internal footage 1, Internal footage 2, Internal footage 3)
* Their code is signed as `dev_winv_06` (Internal footage 2)
* Makes an appearance in Home

## Freelancer

* Mentioned in the description of Home
* Might be the same freelancer who ran 'prtcull\_3 in The Dev Raid Incident, being named "dev7" by dev2, dev3, dev5 and himself.

## Footnotes

1. ↑ There is also a team of 16.04 developers, but currently too little is known about the only one (*[1 from 16.04]*) that has been mentioned thus far.
Sighting 6

## Events (from the video's description)

* 0:26 "construction" joins
* 1:26 "construction" moves out of frame
* 2:54 "construction" \*constructs\* a solid stone cage around the character, blocking the view
* == The next few occurrences happened while the view was blocked ==
* 4:41 "construction" speaks for the first time
* 6:45 "construction" speaks again
* 8:50 "construction" presumably begins \*constructing\* the strange staircase
* 10:22 "construction" builds out of frame
* 16:19 "construction" returns
* 28:25 "0000-0000" destroys the stone cage, restoring the view
* == The rest of the occurrences are visible ==
* 29:00 strange player (probably "0000-0000") appears with a steve skin, but his nick isn't visible
* 29:14 "construction" speaks for the third time
* 31:12 "obstruction" joins
* 31:42 "obstruction" speaks to "construction"
* 31:49 "construction" leaves
* 31:56 "obstruction" speaks again
* 33:10 "obstruction" speaks once more
* 33:27 "obstruction" leaves
* 35:55 The first witness on scene joins the game

## Chat Log

```
[ClientConnectionEntry] Attempt to read unregistered client (construction joins)
<construction> 1 :)
<construction> 2 proceed
<construction> 3 thestaircasetoknowledge (the staircase to knowledge)
[ClientConnectionEntry] Attempt to read unregistered client (obstruction joins)
<obstruction> 1 longtimenosee (long time no see)
<construction> 4 :(
 left (construction leaves)
<obstruction> 2 wasit10yearsalready? (was it 10 years already?)
<obstruction> 3 ihavetogonow (i have to go now)
 left (obstruction leaves)
Oceanharte joined the game.
<Oceanharte> WHAT THE FUCK

```
Dev2

An impostor of dev2 as seen in "Sunrise"

**dev2** was one of the developers for the 16.05 Branch. he might be one of the programmers, due to his work with The Hub.

## Overview

dev2 is one of the development team members for the 16.05 Branch. Not much is known about what role he played on the team, but he is currently most known for working on The Hub along with dev3, meaning he might've been one of the programmers (or possibly server management) for it. He also pitched a game feature for 16.05 along with dev5. However, after the team was disbanded, they all went their separate ways, and dev2 passed away at some point in 2014
and there were attempts to impersonate him.

## Footnotes

1. ↑ Internal footage 4#Description: "Nonetheless, it's really saddening that after [2]'s death in 2014..."
2. ↑ Sunrise#Description: "It's insensitive of some of you to impersonate someone who's not with us anymore."
Dev5

**dev5** is one of the developers for the 16.05 Branch, he is the game's composer.

## Overview

dev5 is responsible for composing the game's soundtrack, and has created a variety of different music that plays during specific events. He also pitched a game feature for 16.05 along with dev2. However, after the team was disbanded, his whereabouts became unknown.
AlphaVer Wiki

**Welcome to the AlphaVer Wiki!**
**AlphaVer** is an unfiction web series revolving around the footage of the closed "16.05" branch of the Alpha period of Minecraft development. The series also contains elements of interaction with the audience, so it is considered to be an ARG. The start of this ARG is the "Entry point" video on Minecraft Alpha 1.0.16 Versions YouTube channel. If you came here from RetroGamingNow's video, check out our recap page.

Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*The information on this wiki is taken from different sources. Check them out to form the most up-to-date picture of the ARG.*

Remember to join Alphaver Wiki Discord.

## Latest Video

### Security Flaw

*We were not aware that the video was archived, but it never grew to be a major problem, at least from what i've seen...*

**Uploaded:** August 14th`, 2023`

## Navigation

Install and play Preview, Unr.Preview2 or Lilypad QA. And also explore Unr.Preview2 or Lilypad servers, or set up a server yourself.

See documentation about the videos and lore from the *Alpha 1.0.16 Versions* channel.

Explore pages about AlphaVer's exclusive blocks, items and mobs.

Explore the most recent events.

Explore mods or learn how to create them.

Explore other community resources.

## Did You Know...

* ...that “recruiters” are in R4 because of one of the maps?
* ...that there have been more than 15 sightings of developers?

1. ↑ Attachment b849.avi
Cheats

**Cheats** are a mechanic added in Alpha 1.0.16.05 Preview, allowing you to get any block or item. The **palette** is a mechanic introduced in Alpha 1.0.16.05 13 Lilypad QA, that allows you to get most blocks or items.

## Preview

To use cheats, just enter the ID of whatever you want to spawn on the numpad while any GUI is open, then press `+` on the numpad to spawn an item. To clear the id/exit cheats, just press `-` on the numpad.

## Unr.Preview2

To activate cheats in Preview2 enter `2259403-191299` before entering the access code.

To use cheats, just enter the ID of whatever you want to spawn on the numpad while any GUI is open, then press `+` on the numpad to spawn an item. To clear the id/exit cheats, just press `-` on the numpad.

## Lilypad QA

In Alpha 1.0.16.05 13 Lilypad QA, there are two kinds of cheats, the palette and numpad cheats (usually referred to simply as cheats).

### The Palette

Pressing "V" opens the palette.

There are two categories, items and blocks. Clicking an item drops a single item, while clicking a block drops a stack of it.

### Cheats

To use cheats, just enter the ID of whatever you want to spawn on the numpad while any GUI is open, then press `+` on the numpad to spawn an item. To clear the id/exit cheats, just press `-` on the numpad.
Infinite Universes

The Infinite Universes is the expanse in which all dimensions exist, once separated by an impenetrable magical veil now linked by the Deamon Prince Be'lakors Great Sundering. The Universes themselves have many world and sub Dimensions where both mortals and gods dwell

## Known worlds

* The Old World
* Arda
* Nirn
* Thedas
* Azeroth
* Gielinor
* The Outlands
* The World of Albion and Aurora
* The World of Nilfguard and the North
* The world of Westeros and Essos

## Known Dimensions and pocket Universes

* The Warp
* The Plains of Oblivion
The Sundering of the Veil

*"Be'lakor had failed to take Ursuns power and the Elder Scrolls reveled that he would always fail, but the scrolls also reveled his path to true victory everlasting."*

## Be'lakor and Ursun

Be'lakor had trapped Ursun and tricked a prince of Keislev into mortally wounding the god, all in a bid to take his power lifting the curse of shadow on himself and elevating him to god hood. He came close to victory but a mysterious sorcerer wielding the book of fate led another to his victory robbing him of his power. Be'lakor's shadow curse was restored leaving him unable to affect the world once again, but this time the chaos god Tzeentch made Be'lakor an offer. Be'lakor entered the Impossible Fortress to deal with the god but instead he stumbled upon a secret of great importance, and with this new knowledge he spurned Tzeentch's offer and began a new plan.

## Be'lakor and the Elder Scrolls

Be'lakor had learnt Tzeentch's greatest secret, that outside there universe existed countless others and despite Tzeentch's efforts he could not breakthrough, but Be'lakor could as a shadow he existed outside of his world and could slip through the veil as he pleased. He searched the new worlds tirelessly for a way to break his curse and give him his rightful godhood and on a word called Nirn he found his answer. The Elder Scrolls, scrolls that contained all possible histories past present and future, using the Scrolls Be'lakor his every possible defeat in his quest to acquire Ursuns power and his only chance at victory. Armed with this knowledge he stole the Elder Scroll of Dragon and returned to the forge of souls.

## The Veil Sundered

Using the Dragon Scroll Be'lakor reversed time to the moment of Ursuns mortal wounding and toke the place of his past self. There he waited until the god bear expired and at the moment of Ursun's death he drew the gods power into the scroll, the power of such an act tore the Forge of Souls apart and created a Dragon Break across the universes shattering the veil. The Veil was shattered and Belakors ultimate plan was now in motion.
The End Times

The End Times was the final war of Chaos Undivided against the Forces of Order for the fate of the Old World

## Forces of Order

Despite the name these forces were never organized, Archaon saw their forces united when he viewed the elder scrolls divided them before they could truly unite

### Western Humanity

* The Empire
* Kislev
* Bretonnia
* Marienburg

### Eastern Humanity

* Grand Cathay
* Kingdoms of Ind
* Nippon

### Southern Humanity

* Border Prince Confederacy
* Tilea
* Estalia
* Araby
* Amazons

### Dwarfs

* Karaz-a-Karak
* Karak Kadrin
* The Ancestral Throng
* Clan Angrund
* Zhufbar

### Asrai

* Laurelorn
* The Witchwood
* Wargrove of Woe
* Athel Loren

## Chaos Undivided

### Norscan Tribes

* World Walkers
* Aeslings
* Baersonlings
* Graelings
* Vargs
* Sarls
* Skaelings

### Warriors of Chaos

* Warriors of Chaos Undivided
* Kurgan warbands
* Hung warbands
* Tong warbands
* Warriors of Khorne
* Warriors of Tzeentch
* Warriors of Slaanesh
* Warriors of Nurgle

### Deamons of Chaos

* Deamons of Chaos Undivided
* Deamons of Khorne
* Deamons of Tzeentch
* Deamons of Slaanesh
* Deamons of Nurgle

### Warherds of Chaos

* Slaughterhorn Tribe
* Warherd of the One-Eye
* Harbinger of Disaster
* Warherd of the Shadowgave

## Nagash's Empire of Death

### Vampires

* Sylvania
* The Barrow Legion
* Strygos Empire
* Dukedom of Mousillon
* The Silver Host
* Lahmian Sisterhood
* Necrarch Brotherhood

### Tomb Kings

* Followers of Nagash
* Exiles of Nehek
* The Sentinels

### Vampire Coast

* The Dreadfleet
* The Awakened
* The Drowned

## Mannimarco's Kingdom of Worms

### Tomb Kings

* Khemri
* Court of Lybaras
* Dune Kingdoms
* Rakaph Dynasty
Gods

Gods Are powerful entities whos ability to create or destroy defies mortal comprehension, across the Infinite Universes innumerable gods control the fates of their mortal followers.

## Gods of The Old World

### The Chaos Gods

* Tzeentch
* Khorne
* Nurgle
* Slaanesh

## God of Nirn

### Old Gods

* Magnus-*God of Magic*
* Sithis-*emptiness and the void*

### Daedric Princes

* Azura-*Dusk and Dawn*
* Boethiah-*deceit, conspiracy, treachery, and sedition*
* Clavicus Vile-*Master of Insidious Wishes*
* Hermaeus Mora-*Knowledge and Memory*
* Hircine-*God of the Hunt*
* Jyggalag-*Logic and Order*
* Sheogorath-*Madness*
* Malacath-*Vengence, the spurned and ostracized*
* Mehrunes Dagon-*Destruction, change, ambition*
* Mephala-*Murder, Sex, Lies and Secrets*
* Meridia-*Life and energy, foe of the undead*
* Molag Bal-*Domination, rape, strife*
* Namira- *revulsion and cannibalism*
* Nocturnal-*Darkness and thieves*
* Peryite- *Pestilence*
* Sanguine-*hedonism, debauchery, and revelry*
* Vaermina-*Dreams and nightmares*

### Aedra-The Nine Divines

* Akatosh-*Dragon God of Time and chief deity of the Divines*
* Arkay-*Life and Death*
* Dibella- *Beauty, Sex and art*
* Julianos-*Wisdom and Logic*
* Kynareth-*Elements and nature*
* Mara-*Love*
* Stendarr-*Mercy and Justice*
* Talos-*Hero god of mankind*
* Zenithar-*work, commerce and trade*

### Dead Gods and former Gods

* Lorkhan-*Creator god of Nirn*
* Almalexia-*Goddess of the Tribunal*
* Sotha Sil-*Clockwork god of the Tribunal*
* Vivec-*Leader god of the Tribunal*

## Gods of Gielinor

### High gods

* Saradomin-*Order and Wisdom*
* Zamorak-*Chaos and Destruction*

## Gods of Azeroth

### The Old Gods-Shath'Yar

* C'Thun-*Madness and Chaos*
* Yogg-Saron
* N'Zoth
Dev0

**dev0** is one of the developers for the 16.05 branch, he is the leader of the dev team.

## dev0

### Occupation

Leader
Programmer (Possibly)

### Video Debut

Internal footage 2 (Name Shown)
Reinsertion point (On Screen)

## Overview

dev0 is the leader of the development team for the 16.05 branch, he is in charge of keeping the vision of the project in line of what he desires from the project. dev0 seems to not like cosmetic features and insists that everything has to have a purpose, along with making existing features more unique. dev0 is also known to be somewhat secretive with his work, he refused to give out the company name at E3, which promptly cause the project to seemingly get cancelled and the dev team disbanded. *(It should also be noted that the other developers seem to also be scared of dev0 after the disbandment of the team, along with some of the team members not knowing about certain details/events that they otherwise should've known about.)* dev0 might have also worked on other branches both before and after 16.05 ended.

## Gallery

A greenscreen corrected render of dev0.A picture of dev0 in a Freerun stage posted during The Dev Raid Incident.A color corrected render of dev0.dev0's appearance in Reinsertion point.Ditto.
A page about your topic

Interstate Minors are a part of the United States Interstate System. They depart from an Interstate major or medium, and, the last 2 digits are the number of the 1 or 2 digit major from whence they came. Take, For example, I-295 in Maine. It diverges from I-95 in West Gardiner, Maine and connects back to I-95 in the Portland, Maine area. And, because the first digit is even, It will connect back to I-95 at some point. Another example is I-195 in Maine which diverges from I-95 in Saco, Maine and ends in downtown Saco, Maine. It does not connect back to I-95 because the first digit is odd.
I-180 (Illinois)

I-180 Diverges from I-80 In the Davenport, Illinois area and ends in Hennepin, Illinois. I-180 has 6 exits. This is one of the least used Interstates in the country. It is one of two I-180's, The other being in Wyoming. Its only purpose being to go to the power plant in Hennepin, But that has since closed.
Green Jedi

The **Green Jedi** or the **Green cohort**, known colloquially within the Jedi Order as **Greens**, and recognized in antiquity as **Jedi Guardians**, were a cohort within the Jedi Order. Green Jedi specialized as warriors. They sought these specializations due to their unrivaled skill with their lightsabers, as opposed to their Blue brethren who were masters of the Force.

## Behind the scenes

The Jedi Order of the tenth universe borrows some of its qualities from the Jedi's *Star Wars* Legends counterpart, such as the prominence of cohorts in adult Jedi life. These cohorts were based partly on the class system of video games like *Star Wars: Knights of the Old Republic* and partly on the sub-groups, called *ajah*, within the Aes Sedai in *The Wheel of Time* franchise.
Fantasy Crossover Wiki

**Welcome to the Fantasy Crossover Wiki!**
Fantasy-Roleplay wiki Lore hub for all the players and anyone that's wants a look

## Featured Content

GondorSundering of the VeilInfinite universesGods
## Universes used for lore

* Lord of the Rings
* Game of Thrones
* Dragon Age
* Overlord
* The Witcher
* The Elder Scrolls
* Warhammer Fantasy

## Rules

1. Only rp players may edit or create articles
2. do not alter other articles without authors permission
3. your article must fit within and not intentionally contradict overall continuity
4. **MAIN ADMIN RESERVES RIGHTS TO EDIT ANY PAGE FOR OVERALL CONTINUITY**

##### Check out our other wikis!

* Scifi Roleplay Wiki
* Anime Roleplay Crossover Wiki
* Monster Apocalypse

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
16.05 DEV

**16.05 [DEV build]** was shown in Internal footage 2 while dev6 fixed some bugs and was presumably only a test version for The Hub.

## Additions

* No known additions were made in 16.05 DEV.

## Changes

* Greenscreen blocks in the hub sky now have a blue circle with white in the middle instead of the dark green patterns. (On the image)

### Bugfixes

* Audio now works in The Hub
* Inputting items in cheats input now doesn't show up as `INVALID`
Internal footage 3

**Internal footage 3** is the sixteenth video on **Minecraft Alpha 1.0.16 Versions** YouTube channel.

## Description

"Some more footage recovered from old hard drives. Featuring my old friend [4]"

https://www.mediafire.com/file/uek5chnjsibm0kd/OST.rar/file

"i found a screenshot of some old patch notes" "[6] you remember this?" https://i.imgur.com/2ir69UL.jpg

## Characters

* dev6: Developer, who recorded the video
* dev4: Second developer

## Anomalies

* A new yellow bar
	+ This is a replacement to the hunger bar.
* New items
* An absurd number of players join at the end with weird names.
* 01:08:51: Gap A:
	+ Switch to a Linux machine *(mostly likely an order version of Mint)*, dev6 is now in the Hub.
* 01:21:59: Damage, but no health lost.
* 02:21:51: Damage, but no health lost upon placing the iron door.
* 02:22:58: Gap B:
	+ Now in the overworld, dev6 is still with dev4.
* 03:18:49: Damage, but no health lost.
* 04:18:42: Damage, but no health lost.
* There are a few gaps in the sound *(maybe there's something to find?)*
* 05:18:12: Damage, but no health lost.

## `PlayerMPInvading` code

```
/**
 * @author dev4
 */
public class PlayerMPInvading extends PLayerMPAlt {
	//This is all mostly implemented everywhere else
	//				                  ~ 4

	public static void OnShadowPlayerJoin(ExtWorld world, String name){
		//ExtWorld.PrintToChatGlobal(name + " joined");
		world.AddPlayer(name, false);
	}
}

```

## Invading players

61 "invading" players had joined during the recording.

**Note**: the join message for every "invader" was `<username> joined` instead of `<username> joined the game`.

1. `Sh:78da196`
2. `Sh:19465c31`
3. `Sh:1b5ec310`
4. `Sh:12808de9`
5. `Sh:1e27abe7`
6. `Sh:1eaad41c`
7. `Sh:146f01d6`
8. `Sh:3c5a112`
9. `Sh:196fdf4c`
10. `Sh:6afbce2`
11. `Sh:e432f5a`
12. `Sh:1aef9ab6`
13. `Sh:386b369`
14. `Sh:16f73987`
15. `Sh:1c8bc9a`
16. `Sh:15bbe1ed`
17. `Sh:d63faa7`
18. `Sh:b841960`
19. `Sh:10d2e616`
20. `Sh:ff11748`
21. `Sh:14465502`
22. `Sh:6a692f2`
23. `Sh:4e95d08`
24. `Sh:1626812a`
25. `Sh:1b106861`
26. `Sh:cc5b660`
27. `Sh:1a09b67`
28. `Sh:f942660`
29. `Sh:119cae6c`
30. `Sh:186de2d5`
31. `Sh:161e3509`
32. `Sh:b720bb0`
33. `Sh:1b76d803`
34. `Sh:757b25d`
35. `Sh:1f9ff1d4`
36. `Sh:25e12af`
37. `Sh:5fc1b4c`
38. `Sh:17822083`
39. `Sh:2dc8720`
40. `Sh:116d6ad3`
41. `Sh:1be1fab0`
42. `Sh:93dd5f8`
43. `Sh:a212738`
44. `Sh:1637a737`
45. `Sh:5cd3f5b`
46. `Sh:166f315`
47. `Sh:46748c8`
48. `Sh:188ed963`
49. `Sh:d3952d8`
50. `Sh:1345b236`
51. `Sh:4826079`
52. `Sh:1af94ce5`
53. `Sh:cb21d56`
54. `Sh:14e5ba9c`
55. `Sh:1356b38`
56. `Sh:1d9eb6b7`
57. `Sh:16911752`
58. `Sh:670f87`
59. `Sh:dbc7ba0`
60. `Sh:13740454`
61. `Sh:64841e1`
Glossary of Force powers

The following is a **glossary of Force powers** divided into general abilities, as well as the light side and dark side of the Force.

## General powers

### P

* Precognition
* Force projection
* Psychometry

### T

* Taming beasts
* Telekinesis

### S

* Force sense
* Sever Force
* Shatterpoint
* Force stasis

## Dark side powers

### S

* Sith alchemy
* Sith sorcery
	+ Chaos magic

## External links

* Force power at Wookieepedia
* Magic
Orble

**orble**, also known as **ORBL** is one of the major characters seen in AlphaVer and was a Playtester and known investigator on the 16.05 branch. They might also have connections with the developers.

## Overview

orble was a playtester that got accepted into the tests for the 16.05 branch. While not much information is known about orble's past with the playtesting sessions or even after the branch ended, though he might have connections with the developers. He would begin investigating 16.05 years later with a small group in search for the lost versions' .jar files.

## Videos Recorded

* Version 07
* Home

## History

 Attempt to run today | orble, dj\_p155, & MachineRage are in a group DM on Discord, when orble finds a jar of the Alpha 1.0.16.05\_11 version. dj\_p155 tries out the version, however, they soon find out that the game lags whenever an Iron Door is in view. The game then crashes after 3 Iron Doors are viewed. dj\_p155 then receives a message saying that he's "Unable to connect to main servers.". This surprises MachineRage, due to Iron Doors not normally spawning if the servers cannot be reached.

1. ↑ From Version 07.
The smufs cartoon and comics fanon Wiki

**Welcome to the The smufs cartoon and comics fanon Wiki!**
We're a collaborative community website about The smufs cartoon and comics fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Debug Menu

**The Debug Menu** is a feature from the upcoming Alpha 1.0.16.05 R4 version. It's a debugging tool, allowing you to toggle various options. As of currently, these options are:

* Allow recruiter connections: Unknown, has something to do with Recruiters.
* Enable cheats: Unknown, possibly enables the Palette.
* Force fractured world: Most likely forces random chunks, which normally only appear during mid-night.
* Force nebula event: Forces the Crab Nebula event.
* Show debug information: Presumably an equivalent to the F3 screen/"Show framerate" option.
* Hide UI: Self-explanatory.
* commit sus: Summons an Amogus.
* Enable flying: Self-explanatory.
* Disable world generation: Self-explanatory.
Sith

**Sith** may refer to one of the following:

## Organizations

### Governments

* The Sith Empire
	+ The Galactic Empire
		- The Galactic Empire of *Star Wars* Mythos
	+ The Sith Empire of *Star Wars* Mythos

### Religions

* The Sith Eternal cult
* The Sith Order/Order of the Sith Lords
	+ The Sith Order of Galaxy-1010
* The New Sith Order

## Ranks

* Sith apprentice
* Sith Lord/Dark Lord of the Sith
* Sith Emperor/Empress

## Species

* The Sith species from *Star Wars* Legends
Unidentified rebel cell leader

A human female was a **rebel cell leader** and a spy for a rebel cell on her homeworld of Modesta. Her cover was an Imperial officer stationed on Remicore.

## Behind the scenes

The rebel cell leader is portrayed by Meng'er Zhang in her role as Xu Xialing in the Marvel Cinematic Universe.

## Sources

* — *Star Wars: The Children of the Force*