Prolog

*Six Ages 2: Lights Going Out* has a prolog bridging Clan Creation and the main game.

Mechanically, your choices in the prolog determine your clan's political landscape (whether the Royalist or Realist faction dominates, and whether Iverlantho is chieftain as well as king), as well as what, if any, temples to dead gods you maintain.

The prolog is composed of four scripted events, which always happen in the same order.

Much of the information normally accessible during events is hidden; only the year and season are shown.

You cannot go back and change your choices during the prolog.

# Prolog Events

## Brolarulf's Great Raid

### Type

 Scripted Event

His heir Brolarulf the Sun became king of your tribe. As the most powerful king in the valley, it was natural that he would call for unity against the Chaos horde. When your neighbors refused, he launched a raid to make an example of one of them.
The king attacked:
1. Upholders of dead Yelm’s ways, the chariot-driving Wheels.
2. The hot-headed, restive Riders, who used to be your kin.
3. The fickle Forosilvuli, fellow Orlanthi who never really accepted your sun worship.
4. The warlike Vestantes, one of the Summer Tribes of Orlanthi.

### Consequences

You will be better at fighting whichever foe you choose here, but will suffer the displeasure of your people and the ancestors if you get too friendly with them—or worse, adopt some of their number.

## The Deaths of Ernalda and Orlanth

### Type

 Scripted Event

Now helpful winds and rains have ceased, and priests throughout the valley can’t contact Orlanth.
Whether your gods are dead, captive, or away fighting Chaos, their temples no longer give normal benefits. Holy people say these sacred spots have residual magic, which you can keep alive by continuing to maintain them. Other people eye the sacrifices and think they could be spent on better things. We had already stopped worshiping Buseryan, since no one had seen stars for years.
1. Continue worshiping Orlanth.
2. Continue worshipping Ernalda.
3. Keep up the sacrifices to both gods.
4. Continue sacrificing to both gods, but on a smaller scale.
5. Let both temples fall into disrepair.

### Notes & Consequences

If Ernalda was your first deity, you start this scene with a great temple to her, a temple to Orlanth, and an unmentioned shrine to Elmal. If your first deity was Yelm, you'll have temples to all three. Sacrificing to dead gods on a lesser scale will reduce a great temple to a temple, a temple to a shrine.

The reference to Buseryan appears only if you worshipped him in the first game.

## The Death of the Tribe

### Type

 Scripted Event

1. We vowed above all to restore the authority of the king.
2. We considered it important to make the tribe what it once was.
3. “The days of tribes have ended for good.”
4. We vowed above all to survive, putting talk of kings and tribes behind us.

### Notes & Consequences

These choices determine the political landscape of your clan—whether the Royalist or Realist faction holds sway, and if so by how much.

(Brolarulf, is, obviously, in favor of restoring his authority; most of the ring tends to follow his lead, but Kera argues for survival.)

The clan members speaking to Brolarulf include his son Iverlantho (second from left) and a female Lhankor Mhy sage (far right). The cat on the right is an alynx.

## The Deaths of Isssaries and Lhankor Mhy

### Type

 Scripted Event

1. Keep sacrificing to all the gods.
2. Maintain at least one temple.
3. Scale back the sacrifices to Issaries and Lhankor Mhy.
4. Stop sacrificing to dead gods.

### Notes & Consequences

If you choose to maintain at least one temple, you'll be asked which one you want to keep, and then if you want to keep another. You can maintain as many as three if you make this choice.

Sacrificing to all the gods does tend to be rather expensive.

You can't abandon one temple and reduce another; if you want to do so, you'll have to make one of those choices during the game.

Venurtera is mentioned only if you worshipped her in the first game.

# The Prolog Ring

The prolog ring are set characters—they always have the same names, ages, religions, portraits, and skill focuses, but their exact skills and their personalities can vary somewhat.

While their skills aren't tested, they do give advice based on said skills, as well as their personalities, religions, and your Clan Creation choices.

It is perhaps notable that no member of this ring is good at the Diplomacy skill.

The game proper begins four years after the deaths of Brolarulf and his advisors. How long elapsed between the end of the prolog and the terrible year of the Blood Blizzard and Blue Plague is not specified.

When the game proper begins, none of your living clan members will share a portrait set with any member of the prolog ring. However, Erenlanth shares Brolarulf's unique portrait set, and leaders can also be generated later who share faces with Brolarulf's advisors.

Brolarulf the Sun is the king of the Berenethtelli as well as your chieftain. He worships Elmal and is best at Leadership followed by Combat. At the beginning of the prolog, he is 50 years old.Garaskar, age 54 at prolog start, is a Lhankor Mhy worshipper skilled at Lore.Selabos, age 47, is an Issaries worshipper who is skilled at Bargaining.Astragor, age 29, is an Orlanth worshipper whose best skill is Combat.Relindia, age 44, is an Ernalda worshipper whose best skill is Magic.Erdaylda, age 29, is a Redalda worshipper whose best skill is Food.Kera, age 46, is an Uralda worshipper whose best skill is Lore.