Character Creation: Start Here!

This wiki is meant to be a comprehensive reference guide to introduce players to my world.  It doesn’t need to be navigated in full, rather, explore parts of it that interest you as you go through the process of making your character.  The wiki is organized to address the various aspects of making an interesting and complex character that will drive their own story forward.  Character creation in DnD and other tabletop RPGs typically involves two aspects: your character's aspects which influence its stats as well as the character's personality, ideals, relationships, and other soft aspects.  Combat, exploration and social interaction play equal roles at the table so think about your character's role in all three of these fields to help you get started.

There are three aspects that make up your character's stats and gameplay mechanics: background, race, and class.  Your background is your life before adventuring: how you made money, what you were educated in, the environment your character was raised in, etc.  There are a ton of options for this, and I customize backgrounds all the time.  Your race in DnD is the type of humanoid you are.  Humans, dwarves, elves and orcs are options here, but I have 32 playable races available for you with my expanded options, so don't feel obligated to tropes.  Tortles, plasmoids, robots, firbolgs, minotaurs, and even the goblins themselves are a few of these options.  Finally, the aspect that influences the majority of your combat and dice rolling in the game is your class, which is the kind of adventurer you are.  The classes are typically divided into spellcasters and martial combatants, with several options for both and a few that lie somewhere in the middle.  There are 13 classes and each have a shit-ton of subclasses for further categorization.

To help contextualize your character, please in addition to other information on your sheet include a birthday using the birth chart.

## The Character Sheet

The rest of this page is meant to help you fill out your character sheet. Check out races for more information on these, which would have made this page overwhelming.

## Backgrounds:

Acolyte, Charlatan, Criminal, Entertainer, Folk Hero, Feylost, Haunted One, Investigator, Gambler, Gladiator, Hermit, House Agent, Knight, Student, Noble, Outlander, Pirate, Sage, Sailor, Scholar, Soldier, Spy, Urchin, Carnvial Hand, Faction specific backgrounds, setting specific backgrounds.

## Classes: The Basics

Artificer: This class specializes in technological magic and arcane infusions.  Subclasses specialize in fields like creating homunculi, creating stronger armor, and alchemy.

Barbarian: The pure brawn class.  Tank damage, swing at things, get your teeth in the action.  Subclasses here are called “Paths” and specialize the flavor of your brutal fighting style.

Bard: Magical musicians, bards bring a levity to the party and are a fun social class, while providing a lot of powerful support spells in combat.  The “Colleges” of the bard classes refine your musical and magical pursuits.

Cleric: The clerics derive their magical power from dedication to greater power.  The Cleric domains determine who and what you adventure for.

Druid: Magic from the forces of the landa round you, the Druid is a class whose connection to the land gives them a lot of different options, and the “Circle” they become a part of determines their natural specialty.

Fighter: Calculated and trained, the fighter is a useful addition to any combat group.  The various martial backgrounds here can make sword and shield combat really complex and interesting.

Monk:  A combat specialist with their own, special magical methods.  The “Ways” of the monk refine their background and hands-on combat abilities.

Paladin: Paladins are holy warriors with many different pursuits and backgrounds.  They hit hard and heal harder.  The paladin Oaths give direction to their holy quest.

Sorcerer: The Sorcerer bursts with magic.  No formal training and all raw power, their subclasses help define the source of their unregulated power.

Rogue: Stealth and death, the rogue gets information, takes purses, and gets out.  Their subclasses help them specialize in various aspects of stealth.

Ranger: The adventurer of many specialties, rangers aren’t just bows and arrows.   Their subclasses make this class very versatile.

Warlock: Deriving power from a dark pact, these heroes have a bargain to uphold, but the rewards are incredible and dark magic.

Wizard: Perhaps the most straightforward of casters, wizards learn magic through the rigor of education, and the domain of magic they study gives them a unique arcane flavor.

## Traits

In the top left of the character sheet is your Ideal, Bond, Flaw, and Personality Trait.  I think it’s best to do these before you know any numbers about your character, they are the softer elements.  So, answer these questions:

Ideal: Morally, philosophically, culturally, or habitually, what does your character care about? What do they spend their time working towards?

Bond: Who does your character care about? Think about another person in the character’s life, they don’t need a name yet, that matters to your character.  Family, friend, mentor, contractor, fellow party member, this person could be anyone.

Flaw: What gets your character into trouble? What situations bring out their bad impulses? What are they scared of? What are they callous about?

Personality Trait: Use this to fuel your roleplay.  Is your character bright and chipper,  sour and mellow, or cool and rational?  Do they have a particular vocal pattern, or a certain energy when they are with the group, or maybe a habit that they exhibit often?