George Washington

## Class Skills

Riding
B

Magic Resistance
D

## Personal Skills

Tactics
C

Valor (Rebel)
A

E Pluribus Unum
A+

## Noble Phantasm

Delaware Crossing
Anti-Army
A

Call to Arms
Anti-Army
A-

## Profile

### Identity

the **Strange Visitor** or **Ordinance** **Rider'**s true identity is that of **George Washington**. He was an American general and commander in chief of the colonial armies in the American Revolution and subsequently first president of the United States.

George grew up in Colonial Virginia. His father, a landowner and planter, died when George was just 11 years old. Fortunately, George had an older brother named Lawrence who took good care of him. Lawrence helped to raise George and taught him how to be a gentleman. Lawrence made sure that he was educated in the basic subjects like reading and math.

When George turned 16 he went to work as a surveyor, where he took measurements of new lands, mapping them out in detail. A few years later George became a leader with the Virginia militia and became involved in the start of the French and Indian War. At one point during the war, he narrowly escaped death when his horse was shot out from under him.

After the French and Indian War George settled down and married the widow Martha Dandridge Custis. He took over the estate of Mount Vernon after his brother Lawrence died and raised Martha's two children from her former marriage. George and Martha never had kids of their own. George became a large landowner and was elected to the Virginia legislature.

Soon George and his fellow landowners became upset with unfair treatment by their British rulers. They began to argue and fight for their rights. When the British refused they decided to go to war He was one of Virginia's delegates at the First and Second Continental Congress. This was a group of representatives from each colony who decided to fight the British together. In May of 1775, they appointed Washington as general of the Continental Army.

General Washington did not have an easy task. He had a ragtag army of colonial farmers to fight trained British soldiers. However, he managed to hold the army together even during tough times and losing battles. Over the course of six years, George led the army to victory over the British. His victories include the famous crossing of the Delaware River on Christmas and the final victory at Yorktown, Virginia. The British Army surrendered in Yorktown on October 17, 1781.

The two terms that Washington served as president were peaceful times. During this time, George established many roles and traditions of the President of the United States that still stand today. He helped build and guide the formation of the actual US Government from the words of the Constitution. He formed the first presidential cabinet which included his friends Thomas Jefferson (Secretary of State) and Alexander Hamilton (Secretary of the Treasury).

George stepped down from the presidency after 8 years or two terms. He felt it was important that the president not become powerful or rule too long, like a king. Since then only one president, Franklin D. Roosevelt, has served more than two terms. Just a few years after leaving the office of president, Washington caught a bad cold. He was soon very sick with a throat infection and died on December 14, 1799.

## Abilities

A well-known general, commanding officer, and the first president. He is capable of leading even a small impoverished nation to prosperity

### Skills

#### Class Skills

* **Riding** (B Rank): Most vehicles and animals can be handled with above-average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as *Monstrous Beasts.*
* **Magic Resistance** (D Rank): Living in an era, where Mystery is almost depleted. Washington's Magic Resistance is restricted to that of the *D Rank.* Cancels *Single-Action* spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

#### Personal Skills

* **Tactics** (C Rank): Recognized as one of the generals and commander-in-chief of the colonial armies in the American Revolution. Despite having little practical experience in managing large, conventional armies, Washington proved to be a capable and resilient leader of the American military forces during the Revolutionary War. He, however, is known to have lost more battles than he won but when his plans were executed flawlessly he was known to pull off excellent victories like the crossing of the Delaware River and attack on Trenton. It gives his own *Anti-Army* Noble Phantasm a small modifier but not so much when dealing against an enemy *Anti-Army* Noble Phantasm

* **Valor (Rebel)** (A Rank): Washington's bravery shows no bounds, as most of the soldiers under him admired that side of him. He was fearless during battle, even when cornered he would always pester his troops to charge forward. Nullifies mental interferences. In addition, it even has the effect of increasing the damage dealt to King/Queen type servants in hand-to-hand combat.

* **E Pluribus Unum** (A+ Rank): The initial motto of the United States of America, it means "out of many, one". As the First President of the Americas, all the ones who came after can only try and mimic the legacy that he left behind. Thus, he is capable of using the abilities and skills of all the subsequent presidents after him.

### Noble Phantasm

**Blueskin & Nelson --Washington's most Trusted Steeds--**

## Blueskin & Nelson(Washington's most Trusted Steeds)

### Owner:

George Washington

As an avid horseman, George Washington maintained a stable of fine, well-kept horses. They provided transportation, pulled carriages, worked in the fields and wheat treading barn, and were even used for recreation. However, two of these horses stood out to him as his favorite. One was a grey horse named Blueskin and the other was a brown horse named Nelson

Blueskin was the mightier of the two, being portrayed alongside Washington in most of the paintings that portrayed him as a general of the revolution. Thus, he has more lingering mystery and fame surrounding his name. However, Blueskin did not see as much battle as Nelson as he was more prone to skittishness around gunfire and cannon blasts

Nelson in contrast was more courageous than Blueskin, thus Washington preferred to ride him into battle. This gives Washington an automatic skill of *"Protection from Arrows"* being able to deal with projectiles easily, as certain attacks that are C rank or below only pass by him.

When manifesting alongside Washington, they take on the form of mechanical beasts made of wood. As they are mere components for Washington's more devastating Noble Phantasm.

**Delaware Crossing --Push Onward to Certain Victory--**

## Delaware Crossing(Push Onward to Certain Victory)

### Maximum number of targets:

1000

A manifestation of one of his most famous victories against the British Army. Washington can summon a massive warship that could maneuver through the air. It is comprised of his most trusted steeds, with Nelson transforming into the main hull of the ship and Blueskin being the cannons and armaments that surround the ship.

Inside the ship housed several massive artillery. Ranging from small and light field gun cannons that are stationed at the sides of the ship while heavier devastating siege cannons are located up top. These siege cannons would act more like what modern military-grade rocket launchers would do. For a wider range of damage, Washington can switch out the siege cannons with mortars, or for more precise shots he would switch them out with high-grade Howitzers

Washington would pilot the massive warship alongside his master and his allies, and rain down a hail of bullets leaving nothing but ash and dust in his path.

**Call to Arms --Founders of a Great Nation--**

## Founders of a Great Nation(Call-to-Arms)

### Maximum number of targets:

1

George Washington's trump card is the ability to materialize those who united and forged America into what we now know today. This Noble Phantasm demonstrates each of the Founding Father's abilities and Noble Phantasms if they were ever summoned. Using himself as a catalyst to summon the other Founding Fathers to assist him in combat, by allowing them to materialize within his own Saint Graph. The quality and number of Heroic Spirits he can summon can largely depend on the Master's quantity of magical energy and the land of summoning's foundation. Under Wendy, the initial number of spirits summoned was known to be 7.

Those who respond to his summons do so voluntarily, bringing them directly from the Throne of Heroes if they are Heroic Spirits. Those that are Heroic Spirits are manifested in a condition weaker than a normal summoning. These heroic spirits that were summoned cannot interact with the outside world as they cannot access anything beyond Washington's saint graph. They can only communicate through Washington appearing somewhat like ghosts that stand behind or within his shadow from an outsider's perspective.

Upon their manifestation, Washington labels them under their respective servant classes:

* Archer: Alexander Hamilton- usually manifests within Washington's left hand. He gives him access to his Noble Phantasm, which takes the form of a Flintlock pistol when shot, it disables the target's Noble Phantasm for a day
* Lancer: Benjamin Franklin- usually manifests behind Washington, he temporarily makes all of his weapons able to conduct and shoot out electricity
* Caster: Thomas Jefferson- usually manifests within Washington's shadow, he is able to temporarily rank up his parameters by 1 rank