recursal/Fanatic-Fandom huggingface dataset:
2021-02-13 - Game

The crew sets up a plan to ambush the guests in the villa. After a long discussion about what to do, the group gets into position. Just when things are about to kick off, the largest man you've ever seen teleports in with two other men behind him and a red robe. Lord Marcus. His guards start searching the Villa but before they get to the door where Arsis is standing, Maya Bardoba shows up with two red robes. Bardoba sends a red robe into the Villa ahead of her and he casts detect magic, immediately fucking up the plan because Arsis gets caught with his disguise self spell.

Arsis gets stabbed for 26 points of damage. Fuuuuuuck. Ray shoots Marcus' red rob with a sparkle ore arrow. Tachius uses scorching ray on Marcus. Arsis finally uses that lightning scroll on a red robe and Bardoba. Morvan lands next to Bardoba as an eagle, then turns into a fucking t-rex. Locke attacks Marcus with a fury of attacks. Red robe conjures a sword maid of impossibly black iron and points it at Morvan. A black circle appears in Morvans chest and gets fucking banished. Moira throws a hammer at Marcus but he casts a shield spell to deflect it.
Tower of May

Large tower, several stories high on the north end of the Island of May . Originally inhabited by two storm giants and their slaves, that's before the Neverborn  came and killed them and freed the slaves.

First Floor

A room about 40 or 50 square feet with stone floors. The front door is about 10 feet high with large swaths of leather stitched together and hanging from the top of the door.
One Night Ultimate Werewolf

One Night Ultimate Werewolf is the first game of the One Night series, inspired by the social game Werewolf.

## Premise

In ONUW, the Villagers must try to vote out Werewolves, while the Werewolves have to stay alive. All players are a special role with a special ability that can switch at any moment. Players have one night and one day to use their abilities and win for their team! Has 3-10 players.

## Gameplay

At the beginning of the game, cards are taken from the selection, 3 more than the amount of players, and shuffled. Each player gets a role card, and 3 cards are put in the middle. One player (or the free smartphone app) is designated to be the Announcer, and they call out roles to wake up, do an action, and go back to sleep. Once the night is over, all players discuss, then, they all vote for a player they want to kill. Depending on who was killed, a certain team wins.

### Call Order

The Announcer calls the roles in this order.

1. Doppelganger
2. Werewolves
3. Minion
4. Masons
5. Seer
6. Robber
7. Troublemaker
8. Drunk
9. Insomniac

## Roles that do not wake

1. Villager
2. Hunter
3. Tanner

## Roles

DoppelgangerWerewolfMinionMasonSeerRobberTroublemakerDrunkInsomniacVillagerHunterTanner
## Expansions

* One Night Ultimate Werewolf Daybreak
* One Night Ultimate Vampire
* One Night Ultimate Alien
* One Night Ultimate Supervillans
* One Night Bonus Packs
Cedric Broils

Cedric is the head of a portion of the temple dedicated to Wor that archives all information (I cannot remember the name of this sect, but I remember it is a very intense library archive).  Dark skinned, half-elf who met the Neverborn in Zborja while attempting to contract them for a mission to The Great Halls of Terr'Akkas. **Cedric** met Moira while she was praying to Wor in Zborja. (He summoned Moria to him before she even entered the archives, with the intent of asking her as a chosen one, to go and look into what he believed to be an ancient temple.  He was unsure of what had been uncovered, as the clerics he had sent to investigate couldn't get past the first line of defenses.  Moria, as a chosen of Wor, would have a better chance of entering and dispersing any other magical defenses, he believed.)  He spent the entire time degrading her and treating her like a child. He eventually tells the Neverborn about Terr'Akkas and how he wants to contract them to seek knowledge and powerful items there.

Upon discovering Arsis had a Red Demon Coin that had been cursed, he takes it off his hands and nullifies it in a lead box adorned with runic ornaments.

**Cedric** is a devoted follower of Wor. Despises arcane magic, thinks it's evil.

Lady Zara thinks **Cedric** is a "maniac" but let's the Neverborn travel with him to check out the Library of Terr'Akkas.
Recap 2017/11/21

It's been a while, about a month.

A lots of villages were being flattened in Pictia. Rhiannon lead us all to a village that was destroyed to investigate. Arsis found a giant footstep while investigating. Rhiannon asked Rubeas to speak to this selkie woman who was familiar with very large people living on an island called May off the coast.. The next full moon is in two nights, and that seems to be when these things disasters happen so the Neverborn have decided to go to this island.
Gerol

The youngest of the current nations, only about a century old. It was formed from towns and settlements abandoned by the Garacene Empire as it shrank, along with independent towns in what has traditionally been known as the Wildlands, forming a de-facto capital in Zborja, its only major city. Its people are tough and brook no nonsense.
Recap 2017/09/26

Leon got tied up along with two of his buddies. They were all brought to the entrance to the Swamp Ruins in the middle of the night. The two buddies ended up being left in the hallway. Place is full of broken rusted traps. Found a room full of mirrors that all did different things. Arsis and Morvan got enthralled by one of the mirrors. Moira became a Mario by changing sex after looking into one of the mirrors. Leon tried convincing the adventurers to sell the mirrors to Lord Marcus for a huge reward. Moira/Mario ended up killing Leon by torturing him a bit too much. Mirrors 3, 4, 6, and 9 were taken off the wall.
Portocallo

A hodgepodge port city on an island between Rotal and Senia. There is no greater hive of scum and villainy. Once, a known haven for pirates and thieves, ~~not claimed by any country~~ under occupation by Rotal Empire. Pretty full town. Made up of lots of inns and brothels. Mainly sea men. Heavy Rotallian army presence. Patrols of guards marching in groups of 4. Town smells like the Meadowlands at low tide. Salt marsh.

#### People

* Alphonse
* Lieutenant Carmo
Crail

A village in Pictia that was leveled to the ground. The Neverborn are unsure why or how it was leveled. Located near Cragdubh. The village looks completely flattened, as if a huge hammer came down and squashed everything from the top down. Looks like there are lightning strikes on some of the buildings. On the edge of the water is a very large shod, footprint several feet wide and about 6 feet long. No one looked for anything like this until Arsis discovered it.

Later on it was discovered that giants destoyed the place using the Storm Rod.
Military Encampment

Near the western river in the Country of Rotal, a military camp has been setup by the Rotalian Army. The encampment is setup around a series of farm houses that have been recently burnt down. When the Neverborn come across it, it seems like this has been recently setup. For a few hundred paces, the forest has been cut down and the fields have been pulled up, not harvested. Seems like this has been done by inexperienced hands. Camp is located around the Northwest of the village of where the farms used to be. Small walls that appear to be the demarcations of farm land. It appears that the village has been razed to give the soldiers a better view of approaching people. Tents are arranged with military precision, but appear to be of many different types. Hard to get an exact count, could be anywhere from 200-400 troops. Troops are wearing the scarlet and gold colors of the Rotalian Empire and Rotalian banners. The soldiers in the military encampment seemed to have various accents: Braighton, Derstian, Garolian accents
Mysterious Shadowy Figure

Appeared in the basement of House D'ore after Lord D'ore captured Arsis and Rubeus. The mysterious, shadowy figure stabbed Lord D'ore and transported Arsis and Rubeus to a shadow world where time seemed to move differently and everything was darker.

Mistaken for one of The Whispers, Arsis and Rubeus follow him to the outskirts of town where they leave the shadow world. He then begins to scold Arsis and Rubeus for being foolish and failing their ill conceived plan and refuses to train Arsis. Arsis smooth talks the guy into training him, but not before the shadowy figure sucker punches him in the face as a lesson.

The "training" seems to happen a lot quicker than Arsis expects. It really only involves a black sphere that slowly was floated into Arsis' mouth and down his throat, along with some chanting by the shadowy figure. Arsis is then met with a very cold feeling, and a shifting of something in his head. Once the process is complete, Arsis is hit with a cold pain, and passes out.

Lady Zara later reveals to the Neverborn that this figure was not one of The Silk Whispers and was probably a demon that happened to be following us. She also mentions that Lord D'ore was never killed so it must have been some type of illusion.
Portly Porter

Middle class tavern/inn located near the warehouses in Andelon. The building is 3 floors high, with about 8 rooms per floor with no rooms on the first floor. The Neverborn lodged here while conducting business for Lady Zara in Andelon.

The Portly Porter logo is that of a man on a ship carrying a pig. The **Portly Porter** is run by Laurence ,
Alphonse

Guy in Porta Callo. Knows Captain Ryan. Sort of the mayor of Porta Callo. Also known as Red Braid The Pirate. Owns the Water Wyvern. Keeps the city free. Sold us out to the Rotal Empire. Probably a son-of-a-bitch in his earlier years. Long gray hair. Has a defeated air about him. Understands Thieves Cant. Accents seem to change depending on the situation.

> Rumor has it that there's a plague running through Senia.
>
>

Told the Neverborn about the Rotal Empire's plans. Seizing the ships that dock at Porta Callo and sailing them up stream so nothing looks suspicious to the next ship.

Offered to help the Neverborn by putting them in contact with a person who could smuggle them out of Porta Callo in a caravan.
Abacus Dumfirth

Abacus Dumfirth was the second premier of the Second Bemton Republic. A fitting role for him, to be second in the country that would always come in second. In his ten-year tenure, from 1799 to 1809, he helped quell fears of the illegitimacy of the republic after the tyrannical reign of his predecessor, and oversaw the passage of what is now known as the Old Hat Act.

## Early Life

Abacus, or Abby as he went by in his correspondences, was born in 1762 to a colonial administrator and her husband, in the colonial capital of Gapalalipaio. In his youth he was witness firsthand to the corruption and excesses of the horrid colonial administration. At the age of 14 his mother was fired from the administration for her disagreements with it, and Abby had had enough. He knew from that day forward things would have to change.

## Later Early Life

Abby did not participate at all in bringing about the Second Bemton Republic, owing to his kneecaps having been knocked in by a rogue horsewichman at the age of 22. He did, however, write a series of pamphlets advocating the end of colonial rule.

## Early Later Life

As his predecessor was plagued with scandals, voters found themselves wanting someone from completely outside the system. And in swept Abby, willing to be exactly that person. With a proven track record of opposition to the old regime and no connections to it, Abby swept right in and won the premiership handily.

Throughout his term, he tried his hardest to come up with a reasonable regulation of Bemton's chief industry, fighting hard with legislators and compromising until he could get what he could passed. The result of this was the Old Hat Act, which stemmed the power of hatmakers in the political process considerably, though not totally.

## Later Later Life

After his reign, Abby retired from the public sphere, seemingly fed up with the realities of politics. Presumably, at some point, he died.

*-Pring Tambourine*
Invisible Bridge

Seems to be about a 20ft wide bridge, completely invisible. After running from The Sea Hags, Arsis discovers an odd disturbance in the water, like it was lapping up against something that wasn't there. Reaching into the water around the bridge leaves you feeling nothing, almost like you're completely numb. The water also doesn't make a splash.
Lady Zara

A powerful magic user responsible for assembling the Neverborn in an attempt to stop Au-gro-emenu from destroying the world. Lady Zara would keep in contact with the Neverborn through a device called a Rockie-Talkie.

More than 100 years old, less than 1000 years old.

After the Neverborn disappear to the future and later go back in time, Zara meets them in Sparkle Hollow. She looks exactly the way she did when everyone first met. It's been 2 years since she's seen the Neverborn. She chose Sparkle Hollow because she thought the Neverborn were magical constructs, and the town would break them. Turns out it wasn't the case.

In your absence, Deeve consolidated his hold on Rotal and invaded Senia. Portocallo have been overrun by the walking dead. Fake Tachius is running rampant in the area. Old Garacene empire has cut off contact with everyone. Comet will be here in a year. New Garacene started going out into The Wildlands. Wor and Auras constituents have been fighting Deeve. Zara was visited by the insane dwarves where they tried to lay siege to her home. She teleported them to The Northlands.

The elves have been trying to rally to fight the comet. Zara didn't seem to know much about the Unseelie Queen but said that would explain a few things.

#### Zara's Filthy Lies

Created her own prophecy about the Neverborn in an attempt to gather a crew together to stop Deev. Zara believes Deev will fail to siphon the power from Angromenu and throw the world into chaos. She said all of that inside the zone of truth. Zara thought all hope was lost when she lost her powers. We gave her hope to continue onward. Didn't initially plan on bringing Rubeas. Felt guilt for his presence the entire time we've been travelling together because he doesn't have that "magical spark" and she's surprised he survived for this long.

#### What She Thinks About Deev

He'd need to perform the ritual where several lay lines meet to tap into their magical power to use the spell. Doing so will draw angros prison closer joining his power to tear the prison apart. Then will use the matrix to draw the power from Angro. She thinks angro will break out before that happens and destroy the world.

#### Lay Lines Where the Ritual Can Happen

* Elven wood.
* North in Pictia in Druid's encampment.
* Great rift near Sparkle Hallow.
* Old Garacine.
* Near northern border of Senia

Gives us 800 Platinum pieces.
Celestia 1.6.1

Celestia 1.6.1，是 Celestia 发行的版本之一，发行时间为 2011 年 6 月 12 日，是目前 Celestia 版本中下载量最多的版本。

* 1.6.1 不是最新的版本，最新的版本是 Celestia 1.7 QT版。

### 漏洞修复

* 从nearstars.stc中删除无关的冒号
* 固定截断东亚地区的长标签字符串
* 增加Goto Object对话框的大小，以防止被翻译的字符串被截断
* 修正了i18n错误的脚本消息
* 删除了重复安装的stars.dat。
* 修复代码取得临时结果的地址。
* 修正了由于重新定义UINT64\_MAX引起的1.6.1中的编译警告
* 修正了具有非ASCII字符的cel URL的编码
* 添加检查以防止字符串解码失败时的崩溃
* 添加了Nils Larsson的libpng-1.4补丁

### 数据文件更新

* 更新了太阳系行星数据文件。
* 更新太阳能系统位置文件。
* 更新了numbersmoons.ssc文件。
* 更新伽利略插件。
* 更新了starnames.dat文件。

### 平台特定更新

* Linux：将遗漏的文件从extras-standard添加到Makefile中。
* Linux：修复KDE书签菜单中的Unicode URL。
* Windows：修复了i18n错误[2753461]
* Windows：将FoV值保存在书签中
* Windows：向“查看选项”对话框添加了黄道线设置
* Windows：修复Windows脚本菜单中的i18n错误
* Windows：添加到新的HTML帮助文件的链接到帮助菜单
* Windows：在全屏模式下修复不可见的上下文菜单（ATI卡）
* Windows：固定菜单栏重叠3D视图（ATI卡）
* Windows：保存并恢复注册表的位置
* Windows：使用全角utf-8字符时修复启动崩溃
* Windows：增加Inno Setup压缩设置
* Windows：允许安装程序在没有管理员权限的情况下运行。

### 国际化

* 额外的字符串翻译

- 球形簇
   - “星云”和“开放集群”
   - 世界首都

* 从本地化的帮助文件中删除r和R命令
* 更新翻译
* 其他语言

- 添加中文繁体翻译
   - 添加了斯洛伐克语
   - 加入了加拿大语，由Xabier Cancela翻译
   - 从<375gnu@gmail.com>添加白俄罗斯语翻译
   - 从FreewareTips添加挪威语翻译
   - 添加土耳其语翻译

* 字体

- 较轻的日本字体
   - 更新简体中文字体
   - 添加白俄罗斯字体

### 特性

* 将“天体”网格的名称改为“赤道”
* 添加了Runar和Christian的HTML帮助文件
* 在1.6.1分支中为Cassini添加了Solstice任务扩展。

### 脚本

* Celx脚本功能：

- 添加了seturl / geturl命令
   - 添加了synchronousizetime / istimesynchronized命令
   - 添加了settextcolor / gettextcolor命令
   - 添加观察者：轨道方法
   - 添加了Celestia：runscript方法
   - 通过对象：getinfo为星星提供了轨道轨迹字段

* Cel脚本：

- 添加布尔闭塞参数来标记命令
   - 添加了settextcolor命令

* 添加mousemove Lua钩

### 代码优化和重组

* 修复了gcc-4.5，并为需要它的系统添加了-ldl。
* 更精细的CFLAGS设置。

另见
--

* Celestia
* Celestia 1.6.0
* 1.7测试版
* 旧版本
Urf Wiki

The known world is made up of kingdoms, city-states, and empires built upon millenia of ruins left by those who came before. The scholars say that the Wanderer in the sky, always a portent of destruction and strife, is returning soon. In the past its passage has reshaped the land, raising mountains, opening chasms, and ushering in dark ages for all the peoples of Urf. It has done so every thousand years or so since a time lost to legend.

Technology ranges from that of latter-day Rome to the early Renaissance period, varying throughout the world. Civilizations weather the irregular catastrophes with varying degrees of success, some managing to hold onto more knowledge and others less.

These great catastrophes have also led to the decline of longer-lived races. Humans are best able to recover, while dwarves and elves take much longer. The mountain folk are withdrawn, keeping to themselves and doing all they can to prepare for each urf-breaking cataclysm. The elves are nearing an end, with only a few pockets left scattered throughout the world. Humans are, by far, the dominant species.

Arcane magic workers are rare. There are no great colleges or councils, but they rarely take apprentices to pass on their knowledge. The widely held philosophy is that to teach not just how to use magic, but how to do so responsibly, requires all of a master's attention.

Even more rare are divine spellcasters. Most holy magics are ritualistic in nature, requiring the clergy to shape the faith of believers through prayer or to use relics of power. Those few individuals able to channel divine power on their own are viewed as having been called into service directly to serve their god or goddess.

It's been nearly 1000 years since the last cataclysm and with the sages warning of the heralding Wanderer's imminent return many powerful entities are trying to prepare. For some this means storing knowledge, others are hoarding valuables or items of power, and a few are making war. It's a good time to be an adventurer.

### Main Characters

* Arsis
* Locke
* Morvan
* Tachius
* Rubeas
* Moira

### Important Characters

* Lady Zara
* Deeve
* Cedric Broils
* Banegrim
* Lord Marcus
* Lord D'ore
* Alphonse
* The Heroes of Orastra
* Jaraia
* Rhiannon
* Reina
* Rusch
* Garumander (see Wor in Gods)
* Taako (see Taako in Gods)
* Ashe (see Arasharian in Gods)
* Rhiannon (from Picta)

### Places (Cities)

* Gleannsithe
* Zborja
* Ferra
* Herkbard
* Andelon
* Sparkle Hollow
* Terr'Akkas
* Porta Callo

### Places (Countries)

* Forlin
* Gerol
* New Garacene Empire
* Old Garacene Empire
* Wildlands
* Northlands
* Rotal
* Senia
* Derst
* Breit
* Pictia

### Gods

* Arasharian
* Taako
* An’Gromeneu
* Wor
Crimson Robes

A team of fighters in the Games in Garalaia who use a lot of magic. Dressed the same as the guys from the sewer where the Neverborn found the demon coins. Up until the last day, they haven't fought in the games. It seems like the emperor might have something to do with them not having to compete until the end.

Later it's found out that these guys are sponsored by Draven.
Terr'Akkas

**Terr'Akkas** was an ancient library about 2 million years old, found between Zborja and The New Garacene Empire. The library was hidden for centuries by a magic spell but was recently rediscovered by Cedric Broils. Used to act as a mage school but was abandoned. Inscribed on the large wooden doors is the phrase "Formatia trans sicere educato ruin" which means "enter all who seek knowledge".

The Neverborn were escorted here by Izzy after Cedric Broils contracted them to seek out the library and learn more about it. Eventually the entrance to the library was located in a crevasse protected by Fay Magic. Once inside the Neverborn were met by an apparition that seemed to serve as a guide to "The Great Halls of Terr'Akkas!!!"

### Places in Terr'Akkas

* Testing Room
* Principal's Office
* First Floor
* Second Floor
* Basement
* Traveling Room

### Books Found in Terr'Akkas

* Queens and Consorts
* Royal Lines of Asho (sp?)
* Kind Albane
* Magic Smithing
* Garacine Wizard Codes
* Word of Wor (original)
* The Warden, The Ardent, The Taker, and The Bain

### Challenges of Terr'Akkas

1. Master Environments
2. Work as a Team
3. Prove Wisdom
Featherbottom

Tiny pixie creature with a tiny bow and a tiny sword. The first creature encountered by The Neverborn while traveling through The Fae. Mentioned the courts are fighting. Unseelie Queen is upset about water or something and something is making her stronger and she plans to take over.

> Fire in the sky is coming and that changes things.
>
>

Tachius accidentally mentioned Deeve's name and he took off and started talking at a way too high pitch with other Pixies. They're apparently huge gossips.
Rotal

Less of a nation and more of a collection of city states. Powerful lords make up a council that rules Rotal. Support each other in trade. War-fare is less armored, in favor of much smaller skirmishes. Dueling is a common thing.

Largest naval power due to the large amount of merchants trading here.

#### Important People

* Rotalian Conselar
	+ Consel Auren Draven
	+ Consel Ramon Montoya
	+ Consel Francisco Orujo
	+ Consel Ferdinand Frederico
	+ Consel Alejandro Peno
	+ Consel Juan Martin
	+ Consel Ophelia Mendez
* Madame Genevieve
* Lord Emmanuel
* Oscuro
* Voice Lorena
* Master Salereulium

#### Cities

* Punteste
* Rotal City
* Sompiedra
* Pontebosk
* Occursa
* Flumen Castro
* Military Encampment
Ellish

Ellish The Wildwalker. High elf in Gleannsithe. He's a traveler who know's his way through the Fae (it is a talent).

> This should be a fairly easy trip [into The Fae], early summer is a mild time in The Fae. Our crossing here is mild, but the Fae is the Fae. The things there that seem the most innocent are usually the worst. The things there are not good or evil, they just are.
>
>

Having **Ellish** on-board means the adventure is very important. He usually keeps to himself and doesn't usually spend too much time in Gleannsithe. Usually spends most of his time in the wild between both sides of the veil.
2021-02-06 - Game Night

Captain Eliana showed up at the bar with a troop of city secret police surrounding the building. Arsis tried to cast suggestion, but it failed. Rubeas has a talk with Eliana while the rest grab their stuff. The Neverborn leave the city and take a long rest. Rubeas got a note from the bar keep saying "she" has a meeting at a villa south of town. The crew head over there to scope it out before the meeting. Morvan changes into a hawk to survey the area. Arsis goes on the roof of the villa and notices an open air courtyard garden in the center of the building. Doesn't look like the courtyard has been used in a while. Passively neglected. Rubeas notices a guard around the corner wearing a gold cape.

Arsis notices a woman in a maid's outfit walk across the garden. Her livery has a dagger on a red field on the shoulder (house Bardoba). Morvan hears two riders show up talking about Lady Bardoba showing up. The crew regroups and decides to sneak into the building. Rubeas and Arsis scale the wall, jump down into the courtyard and take out all the guards and staff.

2 maids and the cook have been tied up and hidden away. The 3 guards bodies were stuffed in a closet.
The Fae

Another dimension where the fairies live. 90% of the tails are made up. Elves are sort of related to Fairies. Brownies, Sprites, Hags, Will-O-The-Wisps. Places associated with nature are usually the cross over areas. Ellish is the only person The Neverborn know who have ever been here.

#### Etiquette

Etiquette varies wildly across the many types of Fae. Two courts: Seelie, Unseelie and the . The Seelie associate with warmth. Unseelie are cold and spiteful. Lesser Fae are simple creatures. The greater Fae and nobility are greater. Seelie hold court through one half of the year and the Unseelie hold court during the other.

Do not eat food of the Fae. Be careful accepting favors. Not advisable to offer help. Try and pass through without much of a ripple.

Places in the real world, effect the dangers of the Fae world. Happy sunny places, vs dark evil places.

The Fae is traveled to by walking through a cloud of mist. Walking into **The Fae** feels like you're submerging yourself in cold water. Nothing looks much different except for the light, seems like an even brightness where ever you look. The core of your being, where magic comes from, itches. Connections to worshiped gods feels dim.

#### Types of Creatures

* **Brownies** - Helpful, small creatures who like to mend and clean things.
* **Pixies** - Speak at a high pitch, very small.
* **Cat Sith** - Cat like creatures
* **Hag** - Witch creatures

#### People/Creatures

* Featherbottom
* Unseelie Queen
* Gray
* Sea Hags
* The Leviathan
* Videan

#### Places

* Invisible Bridge
* Golden Lark
Zborja

**Zborja** is the capital city of Gerol. The Neverborn traveled here as hired help for Marcol's Caravan after leaving Ferra.

Zborja is a very large city with lots of sprawling unpaved streets. The city is not built directly on a waterway, but near a small river a little ways away. Its buildings are squat and purpose-built, with little in the way of decoration. This is a city that grew up out of necessity, being a crossroads of overland trade. It has no city gates.

It is the seat of the Society Sapient, the church of Wor's arm dedicated to the acquisition and preservation of knowledge.

### People in Zborja

* Cedric Broils
* Marcol
* James
* Laran

### Places in Zborja

* 9 Horse Hitch Inn
* Zborja Bazaar
Daria

A young female Dwarf that helped the Neverborn escape Herkbard. Once the party escaped through the door, she was promptly snatched into the ceiling by the Nightcrawlers. While being pursued by the Nightcrawlers, the Neverborn caused a blast in the tunnel thinking it would stop the Nightcrawlers. Turns out, it was actually **Daria**, she'd escaped and in-turn, was almost blown up by the Neverborn. She survived with a huge wound in her stomach. Later was healed by Morvan.
Ordell

The son of the Melbijorn, Chief of Herkbard. Angsty young dwarf who helped the Neverborn escape from Herkbard into the old city by knocking the guards out and escorting them to the door that sealed off the tunnels to the Old City of Herkbard. He informed them that he thought the plague was a scam to control the population of Herkbard. His family has been in charge for 600 years.
Zara's Hideaway

Located in the hills between Pictia and Northern Breit. Zara was worried about being found out staying in the Keep, so she relocated to her hideaway. Looks like a complex of furnished caves. In the local area, Zara is treated as a wise-woman. Breitans dislike magic, so Zara would treat the locals wounds with medicine.
18. edycja

## 18. Europa Song Contest

#Forever

 Estonia

 Portugalia

## 17. edycja ○ 19. edycja

 Organizacji osiemnastej edycji Europa Song Contest podjął się marokański nadawca SNRT, który za sprawą amerykańskiej piosenkarki Madonny triumfował w poprzedniej odsłonie konkursu.

## Organizacja

Widowisko odbyło się w największym mieście i głównym ośrodku kulturowym Maroka, Casablance w hali Salle Mohammed V należącej do kompleksu sportowego Mohammed V Sports. Jest ona w stanie zapewnić widzom 12 000 miejsc.

Zadania polegającego na poprowadzeniu show podjął się marokański wokalista Ahmed Chawki znany z utworu „Magic in the Air”. Hasłem edycji zostało zaś *#Forever*.

Widowisko uświetniła laureatka poprzedniej edycji Madonna, która wykonała dwa utwory: zwycięskie „Frozen” (w opening act'cie) i „Hung Up” (w interval act'cie). Podczas liczenia głosów wystąpiła ponadto reprezentantka Maroko w szesnastej odsłonie Europa Song Contest, Gabriela Gunčíková z balladą  „I Stand”.

## Kraje uczestniczące

W stosunku do poprzedniej edycji popularność widowiska jeszcze bardziej wzrosła, a udział w nim potwierdziło aż dwadzieścia sześć krajów, głównie stało się tak za sprawą państw powracających — do rywalizacji wróciły: Norwegia, Albania, Estonia i Portugalia. Niestety, musieliśmy pożegnać Francję, która zrezygnowała z uczestnictwa w tej edycji.

## Półfinał

Z uwagi na rosnącą ilość uczestników konkursu, w tej edycji po raz pierwszy zorganizowano półfinał. Wzięło w nim udział czternaście z dwudziestu sześciu państw, z których do kolejnego etapu przeszło osiem. Automatyczny awans do finału przysługiwał krajom, które w poprzedniej odsłonie zakończyły rywalizację na miejscach od pierwszego do dwunastego (Islandia, Algieria, Słowacja, Wyspy Owcze, Finlandia, Grecja, Bułgaria, Szwecja, Czechy, Polska, Włochy oraz gospodarz — Maroko). Norwegia oraz Portugalia skutkiem nie oddania głosów, straciły ich połowę.

## Finał

W finale udział wzięło 20 państw. Dzięki głosom w półfinale, do państw, które automatycznie pojawiły się w finale, dołączyły: Armenia, Holandia, Niemcy, Gruzja, Ukraina, Walia, Hiszpania, Anglia. W głosowaniu wzięły udział wszystkie państwa tej edycji, z wyłączeniem Norwegii, Portugalii i Estonii, które nie oddały swoich punktów. Zwycięzcą finału i edycji została  **Ukraina**, której reprezentantem był Melovin z utworem **Wonder**. Następne miejsce na podium zajęły  **Niemcy** z różnicą 7 punktów, a ostatnie miejsce na podium zajęły  **Włochy** z wynikiem o 23 punkty niższym niż zwycięzca.
2021-03-20

In Cragdubh, Siobhan wants Morvan to bless the town. He climbs the hill with Arsis and Tachius and when he reaches the large tree he goes rigid and his tattoo starts glowing. He goes into a brief trance and has a feeling of something being missing. He senses things are weird here in Pictia. It feels like a corrupted version of what it should be. It's almost like the land is looking for something.

A breeze comes from inland. A vague noise coming from the darkness under the trees. The outline of an enormous bear comes out of the woods about 50 feet away about 5 feet at the shoulders. Walks slowly toward Morvan but he is in heavy meditation and cant see or hear anything. Stops and sits down directly behind Morvan, leans forward and puts a paw on his shoulder and pulls Movan into a big ol bear hug.

Morvan is transported into a cave with a large bear named Bjorn. "This is how you touch the wild. This is what was missing from you". Bear leaves and Morvan follows it into the darkness. A feminine form with large antlers greets him. Looks like one of the figures he met when he got his tattoo.

"Why are you here, you're not from here. The land is fine, it doesn't need your help. But you bear the marks of the way men used to see us. They gave names like Silvan, they called us 'the wild hunt'. "

The crew goes back and sleeps. Ebenezer captains a ship and they set sail. Mid afternoon the sky turns gray. Everyone throws up. Tachius pukes out a wild-magic fire elemental. Moira tries banishing it but failed due to how drugged she is.
Neverborn

A group of people with unconventional births, assembled by Lady Zara to take on Au-gro-emenu. Originally called The Sons of Wor.

> "The Neverborn arrived at dark noon and will bring down the comet"
>
>

Zara tells us there is no such thing as Neverborn. Gathered people with "seeds of power" to stand up to match a piece of fiction she wrote years ago. There's no such thing as Neverborn, Zara made that shit up.

### Known Neverborn

* Arsis
* Moira
* Morvan
* Tachius
* Rubeus
* Locke
The Heroes of Orastra

During their dream visions from Arasharian, the Neverborn learned about the great battle of Orastra, and they got to meet the Heros of Arastra in a rather personal manner. Led by Arasharian (known then as Ashe), the group of adventurers fought through a huge army of demons to try and stop An’Gromeneu (spelling?) from completing a ritual to make him into a God. He was calling upon the power of the stars above, pulling that celestrial power into an artifact that looked like a box. When confronted by the Heros, An’Gromeneu erected a magical shield around him so he could focus on his ritual.

Rhiannon, a Warlock, levitated herself into the Air and found a small hole in the top of the shield. Reina and Garumander gave Ashe leverage to jump up and into the shield via that hole, so he could distract An’Gromeneu and the other Heros could destroy the artifact he was channeling the power into. The diversion was a success, however the power stored in the box was distributed amongst the Heros, filling them with divine (or celestrial) power.

They joined together, and with these new powers were able to send An’Gromeneu into a passing comet. (The Neverborn later learned through their encounter with Taako that they were successful in sending only the majority of his powers into the passing comet, however the shade of An’Gromeneu still roams the Urf, and is now known as the Bainegrim.)
Elindrine

Black close cut haired female elf. Looks angry and bitchy.  The speaker for the elves. Has the gift of sight. Read Arsis when he was young.

"The blood of those who remember

The blood of those who've forgotten

The child of sorrow

Touched by the deceiver

Without Memory hope is lost

Into broken Memory he must delve

To preserve what can be

With Flame and Icy storms from the Sea

Trust and Suspicion

But a new Spring will follow

If the Light is found

The Seed of Knowledge

The Old Truth"
Consel Alejandro Peno

An old man and widower.  No children of his own.  No one is sure who will take his place when he dies or who will inherit his fortune.  Was Montoya's mentor on the council.

Longest seated on the council.  Trades in grain and agricultural goods.

Was thought to be dead, turns out he's hiding in the Thieve's Safe House in Rotal City
Wor

The God of the sun. Originally named Garumander (One of the Heros of Arastra, he was a Fighter in the battle of Arastra), later known as the Warden, and most recently called Wor (Moira is now certain he has had other names, however they have been lost to time and as yet not discovered). He is the God of Light and Fair Combat.
The Conselar

The meeting house of the council.

The oldest building in the City of Rotal, it commands a view of the port.

#### 1st Floor

The 1st floor has the following rooms: the entry hall, the great Consul room where formal councils of the peerage are held, a private meeting room for the Consul, and a waiting area.

#### 2nd Floor

The 2nd floor has the following rooms: small guard barracks, small apartments for Consulars in the city, and some office spaces. It also has a large viewing area where wealthy citizens will come to watch formal council sessions from above. The left side of the map is the barracks and stairs leading down into the first floor. Bottom of the map is shared space for the Consulars (offices and stuff). Along the top is a servants passage way of some kind. Top right of the map is a staircase that goes all the way from 1st floor to the top floor.

#### 3rd Floor

The 3rd floor has what were once private quarters for the old monarchy, centuries ago, but been used as shared space by the consul since it's formation. The is likely where "the emperor" has chosen to make his home.

#### Surrounding Areas

The Consular building sits on top of a hill near the edge of the City of Rotal which gives it a commanding view over the city as well as the port. A piaza several hundred feet wide surrounds the building itself. Buildings surrounding the piaza are mostly high-class eateries and businesses catering to the nodles and merchants visiting on business.
Matthues Ur

Artist's Deception, Circa Founding of the Second Empire

Matthues Ur (Born Matthew Harding, 1769) is one of the key figures of Bemton region. One of the six "Ur", or saints, of the D'Vowchanian branch of the mainstream Krumboism, he is a divisive figure in Bemton. According to D'Vowchanian Instute of History's Fourth Yearly Review, Matthues was granted Urhood by General Lochest in the year 1784 for his wonderful Invention, the Flechette Grenade, and how it helped the oppressed D'Vowchanians escape from the Tyranny of the Krumboians in the *Krumboian-D'vowchanian War*

## Early Life

Matthues was born in 1769 in a small farming town. He saw how the ravage beasts, both animal and Krumboians, would steal and destroy his crops. An interview published in the D'Vowchanian Journal for Pious Insight, Matthues said "Every time I saw some sick, deformed beast come for my grain, I just had to beg our glourious god *D'Vowchan* for a way to destroy the human plague that set upon our land."

## Invention and Sainthood

As the war between the ruling Krumboians and the oppressed D'Vowchanians raged on, Matthues was struck with genius, granted by D'Vowchan. He combined the cutting power of blades with the explosive power of grenades.

This struck D'Vowchan well, for he prizes both innovation and more efficient methods to murder his foes. Matthues was struck by divine inspiration to make this most holy of devices, D'Vowchan claimed on Matthues' ascension day. The nomination was done by General Lochest, a High Priest of D'Vowchan.

## Wards and Realms

As an Ur, Matthues holds ward over a certain segment of society. He is most revered by grenadiers, artillerymen, foremen and farmers: Those who benefit directly from his invention. He is also very kind and given to those harmed directly from his invention, a trait many see as a strength, but D'Vowchan himself looks upon with disgust.

-Assiah Dao, Metaphysicist and Most Pious Subject of D'Vowchan
Björk

**0**

**Björk Guðmundsdóttir** - (urodzona 21 listopada 1965  roku) islandzka piosenkarka, autorka tekstów, kompozytorka, w tym muzyki filmowej, aktorka, producentka muzyczna, działająca głównie jedynie pod swym imieniem.

## Początki kariery

Björk rozpoczęła swoją karierę muzyczną w wieku 11 lat. Wówczas to zaczęła naukę gry na fortepianie w szkole muzycznej. Jedna z jej nauczycielek przesłała nagranie piosenki *I Love to Love* Tiny Charles islandzkiej stacji radiowej Radio One. Piosenka została wyemitowana na antenie w całym kraju. Wkrótce z młodą piosenkarką skontaktował się przedstawiciel wytwórni Fálkinn z propozycją wydania płyty. Z pomocą swojego ojczyma, który grał na gitarze, nagrała w 1977 swój pierwszy album pod prostym tytułem *Björk*. Płyta, która zawierała kilka islandzkich piosenek dla dzieci, a także autorską wersję przeboju zespołu The Beatles *Fool on the Hill*, stała się bardzo popularna na Islandii.

Na nastoletnią Björk wielki wpływ miała muzyka punkowa. W wieku 14 lat założyła swoją własną dziewczęcą grupę pod nazwą *Spit and Snot*. Kolejnym epizodem jej muzycznej kariery była grupa *Exodus* spod znaku jazz fusion. W 1980 skończyła szkołę muzyczną i rok później wraz z basistą *Exodusu* Jakobem Magnússonem założyła nowy zespół *Tappi Tíkarrass* (co znaczy po islandzku „zakorkuj suce dupę”). W tym samym roku wydali swój pierwszy singel *Bítið Fast Í Vítið*, a dwa lata później album *Miranda*.

Później Björk podjęła współpracę z muzykami z dwóch zespołów *Purrkur Pillnikk* i *Þeyr*, z którymi założyła wkrótce nową grupę *KUKL* (co znaczy po islandzku „czary”). Krótkotrwały eksperyment okazał się sukcesem i muzycy postanowili kontynuować współpracę, rozwijając swój styl podobny do muzyki gothic rock. W tym czasie można powiedzieć, że ukształtował się charakterystyczny dla piosenkarki styl śpiewania. *KUKL* występowało na Islandii z angielskim zespołem *Crass*, później również w Wielkiej Brytanii, gdzie pojawił się na scenie z zespołem *Flux of Pink Indians*. Zespół wydał też dwie płyty: *The Eye* w 1984 i *Holidays in Europe* w 1986. Latem 1986 roku kilku członków *KUKL* postanowiło założyć nowy zespół *Sykurmolarnir* (isl. „kostki cukru”), znany bardziej pod angielską nazwą *The Sugarcubes*.

W 1984 r. Björk wydała tomik poezji pod tytułem *Björk o świętych* (*Um Úrnat Frá Björk*). Powstało tylko 100 egzemplarzy, a każdy został ręcznie zilustrowany przez artystkę.
Traveling Portals

These are the traveling portals that are currently known.

* Halls of Terr'akkas - This portal was destroyed in the great battle after The Neverborn went to hell and back (literally).
* Zara's Keep - This portal is located in Zara's Keep in the mountains west of the Wildlands.
* Zara's Hideaway - A portal located in Zara's Hideaway south of Pictia.
* Bane's Triangle - The Neverborn found out about this portal while in the mountains near Zara's keep when they came across the Morningglory, the ship lost in the mountains. This is somewhere in the ocean, where ships tend to get lost. Probably sucked into the portal.
* Portal South of the Great Rift - This was marked on Tachius' map by the Elves in Coille Dubh. Not much more info available.
* Portal North of the Great Rift - This was marked on Tachius' map by the Elves in Coille Dubh. Not much more info available.
* Portal in the Mountains North of Senia - This was marked on Tachius' map by the Elves in Coille Dubh. Not much more info available.
* Zborja Portal - This was marked on Tachius' map by the Elves in Coille Dubh. Not much more info available.
* Old Garacene Empire Portal - This was marked on Tachius' map by the Elves in Coille Dubh. Not much more info available.
* New Garacene Empire Portal - This was marked on Tachius' map by the Elves in Coille Dubh. Not much more info available.
* Mountains East of the Wildlands Portal - This was marked on Tachius' map by the Elves in Coille Dubh. Not much more info available.
* Mountains West of the Wildlands Portal - This was marked on Tachius' map by the Elves in Coille Dubh. Not much more info available.
Mirror Prison

Moira went and investigated the mirror with the elf stuck in the prison. She found a story relating to a war going on between two rival nations, one of which was the last elvish nation, and the other was a nation of gnomes. The gnomes created a weapon of incredible power. This weapons could cause the earth to shake and cause rifts in the ground.

Elves captured the gnome who created it but couldn't destroy the weapon. A single elf stepped forward, Riaman, imprisoned himself with the weapon to hide it from anyone who was looking for it.
Coille Dubh

Located to the north of Garalaia. The elves are zenophobic, non elves are not allowed into the borders of their forrest. Close to the "old ways" and do not welcome Dwarves and especially Humans. They manufacture silk and do trade. Theres a trading outpost outside the wood where people have setup shop.  Half elves are rare, but it does happen.  A couple every century.  Having a child with a human means you can never bring your child home.  Half elves arent hated, and recognized for what they are, but they're also not allowed inside the wood.  They never talk about faith at all, and they don't mess with religion.

Stretches out as far as the eye can see.

### People

* Arn
* Ar’drine
* Leonna
* Aliadra
* Deulione
Giorgia

**2**

**Giorgia Todrani** - (urodzona 26 kwietnia 1971 roku) włoska wokalistka, kompozytorka, muzyczka, producentka muzyczna oraz prezenterka radiowa, znana najlepiej pod nazwą **Giorgia**.

## Biografia

Giorgia urodziła się w Rzymie. We wczesnych latach życia wystąpiła kilka razy w rzymskich jazz klubach. Dorastała śpiewając Jazzowe i Soulowe klasyki artystów takich jak: Aretha Franklin, Whitney Houston, Stevie Wonder, Ella Fitzgerald, Michael Jackson. Nagrała dwa albumy na żywo we wczesnych latach '90, nazwane *One more go round* i *A Natural Woman*.

## Debiutancki album

Jej debiut odbył się na scenie teatru Ariston na festiwalu Piosenki w San Remo w 1994 roku, kiedy to zaśpiewała "E poi" w kategorii *Nowe Propozycje*. W tamtej edycji wygrała 7. miejsce w finalnej liście przebojów *Nowych Propozycji*. *E poi* jest obecnie nadal jedną z najbardziej znanych piosenek artystki.

Jej debiutancki album *Giorgia* sprzedał się w ponad 160tyś. egzemplarzy (był bestsellerem we Włoszech i poszczycił się sukcesem także w Niemczech). Kilka miesięcy później Luciano Pavarotti poprosił ją o występ z nim w duecie w corocznym *Pavarotti & friends* w Medenie we Włoszech, gdzie zaprezentowała się z utworem zespołu Queen, *Who Wants to Live Forever*. Zaśpiewała również ze sławnym tenorem. W 1994 roku wygrała *European Award* jako "najlepsza młoda włoska artystka".

## Przypisy

1. ↑ Zaśpiewane wraz z **Marco Mengoni**.
*Tłumaczenie tekstu: Blunsiofficial | Źródło: Wikipedia*
Morningglory

A large warship found in the mountains on the eastern side of the Wildlands. Perched on top of what seems like a teleportation slab of stone and leaning against a rock face. Found inside was a log explaining the original crew was attempting to go through Bane's Triangle to avoid the pirates chasing them. It's still unsure how the ship ended up where it did. The treasure being transported is thought to be the Zoni Thanatou. A belt that has the power to raise the dead.

Thought to have gone down in Bane's Triangle about 4 years ago.
Taako

Known throughout the land as The trickster god although he doesn't seem to feel like that name fits him. When escaping the tunnels of Herkbard a mysterious person approached the Neverborn party. The name Harry was given to him since he was unwilling to give us his true name. Escaping with him through a portal into a pocket dimension, it was clear that this was the god **Taako**. While taking a special interest in Arsis, he made a deal with him: Pledge his soul to **Taako** and he'll suppress the curse that was put on him by the mysterious shadowy figure. Not feeling the deal was good enough, Arsis persuaded him to offer something more. **Taako** returned with a single purple rose. The deal was sealed when Arsis spoke the words:

> "I Arsis bobity bah, give my soul to the fabulous Taako."
>
>

**Taako** friended the Neverborn in hopes they'll stop An'Gromeneu

.
Master Salereulium

Zara's contact that the Neverborn are to meet with in Rotal City.

An eccentric elven sage and scholar who lives in the city. He's a notorious hermit, but stays within the city proper because he's grown used to the creature comforts it affords him. Audiences are not normally granted.

Seems to be a bit racist. Doesn't much like Dwarves.

Thinks mer-people are descendants of An’Gromeneu and are people who lived on an island that sunk. They're somehow using magic to stay alive.

Heard a theory of the Neverborn were created by someone during a solar eclipse.
New Garacene Empire

Building an army in an attempt to attack the Wildlands to recover some of their land back. Deeve on the other-hand, is attempting to take of the New Garacene Empire while it's unprotected.

Capture in battle. They do not execute military prisoners. They offer a ransom, and when it's not paid, they're put into slavery.

## Religion

Religion in in New Garacene is "funky". This nation has survived 2 breakings. It's very old. They view the gods more like each one is a greater being. They break them down into aspects, and have shrines with priests devoted to each aspect. Wor is a bit weird, but they still worship him. Like the Eastern Orthodox Church. Unrelated dieties still get worshiped here. Temples to snake gods and spiders, all sorts of weird shit. Most people actually aren't religious and tend to pick and choose which gods they worship.

## Slavery

Absolutely a thing in this area. Can be a slave in three ways

* Criminal Punishment. Getting caught stealing you could be sentenced to 6 months in service.
* Willingly selling themselves into slavery for money.

## Spring Festival

People here don't celebrate their birthdays, everyone has the same one in the spring. It becomes one enormous party.
House D'ore

Located in the outskirts of Andelon. The mansion of the D'ore family, very Downton Abbey-esque with large 8' hedges surrounding the place.

Rubeus and Arsis were tasked by Lady Zara with infiltrating this house to find out what the D'ore family were searching for. Of course this didn't do as planned. While Rubeus sought to seduce the Lady D'ore, Arsis snuck in the back and down into the basement. He was met by a long hallway with a row of doors on each side. After setting off a trap in one of the rooms Arsis was captured, which, in-turn, blew Rubeus' cover. After they were tied up, a mysterious shadowy figure appeared and stabbed Lord D'ore and rescued Arsis and Rubeus.