recursal/Fanatic-Fandom huggingface dataset:
Nymph

Nymph is an ultra-nerdy level 2 Rahkshi of Density Control, who is currently in the middle of escaping Corpus with Fior.

 Variation
 Level
 Gender
 Makuta
 Gear

## Appearance

I have a picture. Do I need to say anything?

## Personality

Nymph is shy yet clever, and maybe a bit *too* trusting. He spends a lot of time reading books, and possibly overvalues them, to the point where once, when he accidentally ripped a page, he was driven to a very precarious point of unpredictability and almost insanity. He has since recovered.

## Bio

### Pre-game

* Nymph was created by an unknown Makuta on an unknown island alongside an unknown quantity of other Kraata.
* A while after his birth, Nymph leveled-up for the first time and was soon shipped off to Corpus Rahkshi.

### In-game

* Nymph's first post introduced him reading in the Library. After an accident in which he tore a page of a book, he went out into the halls in a rather unstable state of mind.
* Whilst in the halls, Nymph encountered Raith, who offered to give him a tour of the school. After a brief period of getting to know each other, Raith accidentally asked a sensitive question, which resulted in Nymph freaking out, abandoning Raith and running back to the Library.
* Raith found him once again, and was able to reconcile with Nymph.
* After a period of time spent reading, Nymph and Raith (Now known as Fior) were alerted to Icarax's new position as Headmaster by the Makuta's use of telepathy.
* Nymph and Fior did not take part in Gorast's Sports Day- instead, the destruction of Phantom-on-the-Water galvanised the pair into planning for an escape.
* The two returned to Fior's room and began their plans, which were forced to be accelerated after Icarax's announcement that he would have "business" for all of the students shortly.
* Nymph proceeded to his own room and collected his few possessions before heading out to the Causeway to wait for Fior.

## Quotes

*"We were made to be weapons. And we're sapient. Sapient weapons. How stupid does that sound?"*

## Trivia

* Nymph began life as a port of Miras from Bionifight.
* The MOC shown above is the fourth iteration of Nymph's various MOCs; the first was intended to be a generic Rahkshi, the second was Nymph but the shoulders were far too wide for his character, the third fixed the shoulder issue but then had incomplete-looking shoulders, and the fourth one fixed the incompleteness issue.
* Nymph has a satchel full of grenades.
Something for Everyone Bundle 2

**Something for Everyone Bundle 2** was the bundle offered by Blink Bundle.

## Games

* Riptide GP2 Steam Steam Trading Cards Windows
* Continue?98765432102 Steam Windows Mac Linux
* Aces Wild: Manic Brawling Action! Steam Windows
* WazHack Steam Windows Mac Linux
* Vector Steam Windows
* Real World Racing Steam Windows
* The Maker's Eden Steam Windows Mac Linux
* Vitrum Steam Windows
* Corporate Lifestyle Simulator Steam Windows
Grossh

Species
 Abilities
 Gender
 Gear

Grossh is a Vortixx metalsmith, currently residing at his villa/workshop in Malebranche.

## Appearance

"The Vortixx who stepped into the atrium was shorter than Vortixx tended to be, a life of labour on Xia had probably stunted him somewhat, but he made up for it with the sheer dazzle factor of being clad head to toe in gold."

## Personality

Charming and charismatic, this Vortixx is known for his flamboyance. He is also incredibly perceptive, able to accurately read both expressions and situations.

## Skills

"Grossh was a Vortixx, a male one who had broken the traditions and taboos of his species by leaving Xia and striking out on his own. He had settled on Nynrah, gained no little renown as a smith of meticulously crafted intricacies, and then starting taking apprentices at an astonishing rate. It was joked that he wasn't just expanding his business, he was founding a dynasty. A legion of jewellers and clockwork-smiths all owing their trade to Grossh, all his heirs as much as his students..."

## Quotes

* "I see no Makuta. So either your master is shapeshifted into one of you, playing games with me, you are somehow inept enough to have lost them along the way, or...or you are something new."
* "I had heard rumours of this thing the Makuta built to the south. Strange rumours. But I find the stranger rumours are the more likely they are to be true."

## Trivia

* The GM has confirmed that Grossh was written with the intention of being a possible contact for any Rahkshi fleeing the school.
* Grossh's symbol is a Golden Hand, the significance of which is currently a mystery.
Nynrah

*~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~*

*The island of Nynrah -my island of Nynrah- is the ideal place for an assortment of unknown quantities like the evolved Rahkshi. It is out of the way of any random passers by, has a nearby harbour to ship in supplies and, potentially the most useful of all, is home to the famed Nynrah Ghosts, craftsman without equal. At first we tried forbidding the students from visiting the mainland…and every single one of them ignored the order. So until we can train or breed this disobedient streak out of them we have compromised and requested they keep their excursions restricted to night hours.*

The Academy is not the only location in the game. Nynrah plays host to it and there are areas where the student body likes to frequent. The Ghosts are perfectly happy to sell their wares to the students, who usually pay by doing odd jobs or helping out in small ways. And while it is generally frowned upon to visit them during daylight, its not really going to get you any serious repercussions if you do. Just…try not to get caught.

## Landscape

The landscape is most often portrayed as rocky. There is a steep cliff on the island. The island had a number of villages, although only one of them was occupied exclusively by the Nynrah Ghosts. The capital of Nynrah is Malebranche.

## Locations

* Phantom-On-The-Water: Village of the Nynrah Ghosts; destroyed.
* The Cauldron: A cave used for smuggling by the Nynrah Ghosts.
* Malebranche: Capital of the isle of Nynrah.
* Wraith-On-The-Rock: A minor village.
* A mining settlement attacked by Illusive and others.
The Refectory

*~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~*

*Its a necessity that the Rahkshi be fed, but I see no reason to go to any extensive expense or strife to do so. They are here to learn, not to feast*.

In the Academy’s eastern wing, conveniently close to the Gym, is the Refectory. It is fairly uninteresting architecturally, being little more than an enclosed box lined with long dining tables. But as the place where all those growing kraata go to eat it’s a focal point of interaction and communication. Shame the only food they serve is a kind of thick gruel, high on nutrition but low on taste.
The Brutal Bundle

**Games** | * Tropico 4
* Stealth Bastard Deluxe
* Dungeonbowl
* Port Royale 3
* King's Bounty: Legions
* King's Bounty: Legions - True Tactician Ultimate Pack DLC
* Iron Sky: Invasion
* Day One: Garry's Incident
* Steel Storm: Burning Retribution
* Naval Warfare

**The Brutal Bundle** was the 30th bundle offered by Bundle Stars.

## Games

### Steam

All games are available to download on Steam
The Corpus Rahkshi Pages

## *Welcome to the Corpus Rahkshi Pages!*

It's about that one Rahkshi RPG on BZPower. Yes, that one. If you've *somehow* not heard of it, you can read the GM's intro post on BZP here. But don't forget to come back and check out our wiki afterwards!

## Rahkshi

What this RPG is all about! Have a look at this page to read about the stars of the show.

## Characters

The basis of any good RPG...click here to view the characters category page for the Corpus Rahkshi Wiki. Feel free to add pages for your characters, just don't mess up other people's. (Minor cleanup of misspellings or poor wording are allowed.)

## Locations

The second most important element of an RPG is the places it exists in, so take a look at the locations page.

## History

New to the game? Catch up on our Timeline page or have a look at the events category to read about individual events that have happened in Corpus Rahkshi...

## Admins

The current admins of this wiki are Ardoku (Onaku), Overlord Sil, Onuku (Click) and Sergei. Contact them over Skype or PM, or leave a comment under their profile, if you have any issues with the wiki that you want them to address. There are certain pages that only they can edit; if you see a problem in one of these pages, let them know.
Melody

Variation
 Level
 Gender
 Makuta
 Gear

Melody is a level 3 Quick Healing Rahkshi THIS PAGE IS A WORK IN PROGRESS

## Appearance

She has chosen to paint herself pure white.  She also wears a necklace of seashells. She also tends to stammer

## Personality

Melody is very shy and empathetic. She is a pacifist and hates violence in any form. She loves music and art.

## Skills and Abilities

As a quick healing Rahkshi Melody is able to more quickly recover from injuries, She is an accomplished musician and loves to play the flute

## Relationships

Boyfriend

* Cutuuk-currently inactive

Friends

* Canvas

## Bio

### Pre-Game:

Melody was born to a cruel Makuta who believed in survival of the fittest. Melody was thrown into a pit with her brothers and sisters and forced to fight over limited resources. The Kraata brutaly injured each other. Seeing this made Melody feel really bad. She only got by herself by grabbing food while the others were fighting. She hoped that life outside the pit would be better. And it was, somewhat. But she still she hoped that things would improve.

### In-Game:

While at Corpus Melody was very shy and antisocial. She avoided other Rahkshi because they all seemed to aggressive and violent. She also did her best to stear clear of the assignments, which were usually combat focused. When she needed time alone she would retreat to a special hiding spot, a small cliffside cave, which could be accessed through a tunnel in the Once in a while she would find a chance to come out of her shell. Including attempting to help Torch be less violent. She found a friend in Cutuuk, who was very kind to her. They were very close, but Cutuuk was also frequently absent. She also made friends with Canvas.

During this time she began to meet more like minded individuals. They formed the Felowship of piece in order to set an example for the other rahkshi. One day while walking through the halls she came across Dahl, who debated her beliefs. The encounter really shook Melody up. She realized that she needed to help find a solution instead of just condemning the problem.

## Trivia

* Smudge8 used the Piano Guys as an inspiration for Melodies musical style.
* Melody was originally created to be the exact opposite of the electric guitar playing Rahkshi Metal.
The Debut 7 Bundle

**Games** | * Mitsurugi Kamui Hikae
* Metal Planet
* Pulse Shift
* Al Emmo and the Lost Dutchman's Mine
* Millennium 2 - Take Me Higher

**The Debut 7 Bundle** was the sixtieth bundle offered by Indie Royale.

## Pricing

The minimum price was locked at $2.99 at the start. For $7 or more a digital music album was included.

## Games

The bundle included Mitsurugi Kamui Hikae, Metal Planet, Pulse Shift, Al Emmo and the Lost Dutchman's Mine, Millennium 2 - Take Me Higher, and Fleet Buster for all purchasers.

### Steam

This bundle did not include any Steam keys, but all the games are on Steam Greenlight.

### Desura

Desura keys were provided for all the games in the bundle.

### Windows

All games can be downloaded DRM-free for Windows.
Thomas Pranks Diesel

Thomas Pranks Diesel Is The 5th Sam's Videos Video.

Running Time: 1:40

Release Date: October 25th 2014

Next: Thomas's Flour Accident

Previous: Tom Goes To Toys R US

Starring: Thomas The Tank Engine And Devious Diesel

Story:

Diesel Has Been Pranking Thomas Alot So Thomas Wants Revenge. He Pranks Diesel By Scaring Him As A Ghost Then Diesel Biffs Into A Flour Truck. Diesel Is Delighted When There Is Fresh Oil Then He Sees Thomas Then He Screams! He Rolls Backwards Into The Flour Truck Then He Is Covered In Flour. Diesel Is Cross At Thomas Then Thomas Smiles.
Rahkshi Staff

Many Rahkshi carry distinctive double-ended staffs as weapons and to channel their powers with. An authentic Rahkshi staff amplifies the power of the Rahkshi using it. However, the staffs wielded by most students at Corpus Rahkshi do not have this power. The difference between an authentic Rahkshi staff and a typical twin-headed staff has nothing to do with its material or properties, but rather, a true Rahkshi staff is any that was officially bestowed upon that Rahkshi by their Makuta.

## References

1. ↑ http://www.bzpower.com/board/topic/15653-student-register/page-301#entry954373
Sontiri

Species
 Abilities
 Gender
 Gear

 Appearance

Sontiri's tall, red and black body resembles a lanky gargoyle. Its round, ridged head, set on hunched shoulders, has two sets of eyes, one glowing bright blue, the other dim. Its large silver wings are tipped with golden blades from Hoto's staff which ring as the Kaita flies. Spines lining its body vibrate to produce sonic energy, creating a powerful and accurate echolocation, though Sontiri also has the option of sight. In addition to control over sonics, dodging abilities, and healing, it also possesses the ability to amplifying its own powers, creating powerful sonic blasts and making it extremely difficult to hit and keep down.

## Personality

As is normal of new breed kaitas, Sontiri shared the minds of all of its component beings - Era, Jayar and Hoto - rather than having a singular intelligence of its own.

## Skills and abilities

fixed to Sontiri's wrists were two manacles with bladed chains, based on Era's Rattler. In addition, it possessed the ability to amplify its existing powers, greatly increasing their strength.

## Trivia

* Sontiri was involved in the now-infamous battle against the Dark Hunter Phantom, an event that traumatised Hoto and left her unwilling to form kaitas ever again.
Catatonic

Catatonic (more commonly referred to by Kat) is a level five Rahkshi of Fear, and the leader of the Rebellion.

 Variation
 Level
 Gender
 Makuta

## Appearance

Kat is physically as perfect as one can get for a Rahkshi, and originally was red and black with black tribal markings. Currently she is heavily armored, Her sillhouette greatly changed, more bulky, and slightly taller with a solid gunmetal color, with geometric patterns in purple.

## Personality

Kat is confident, always ready to face danger, and generally upbeat. She's fiercely protective of her fellows, and doesn't like being used. She's relentless when chasing her goals, and often overworks herself for the sake of others. This has gotten her injured and nearly killed a few times, but it hasn't stopped her yet. Has a particular weakness for good food.

## Skills and Abilities

Kat has all the powers of a level five Fear Kraata, Able to instill as little as paranoia to full fledged catatonic terror in any being she comes into contact with. She's also a formidable hand to hand fighter, often coming up with unorthodox, but effective ways of dealing with her foes. Notably well versed in sword play, and staff techniques, Kat is a well rounded combatant, and is never without a method of self defense.

## Relationships

Fang- Boyfriend, and fellow Rebellion member.

Hoto- Close friend, Dekako component, former Rebellion member.

Cao- Semi-rival, friend, and Member of the Rebellion

Xara- Rival, Rebellion member

Shield- Enemy of circumstance turned ally, grudging Rebellion member.

Snake: Ally, former Cabal member, Rebellion member

Exxan: Close ally, unending source of frustration, and unofficial Rebellion member.

Phogen: Former leader of Cabal, neutral.

Era: Friend, dekako component, Rebellion member.

Wraith: Only notable personal enemy.

## Bio

Kat arrived shortly before the Second Assignment, and formed a team with Chequars, Tube, Hashan, and Wraith. During the course of the assignment, a student named Dodge was critically injured by Wraith, and Kat, along with Recoil, and Hoto, took Dodge to the Infirmary. After which, she returned to Nynrah to find metal for a prosthetic leg for Dodge, stumbling upon Scourge, an Urumi sword she could control with her mind. Bringing it and the metal back, she helped Hoto find her room, and marked it for easy location later. (more soon)
Helkyrie

Variation
 Level
 Gender
 Makuta
 Gear

Helkyrie is a Rahkshi of Teleportation with a strange relationship wtih death. Carrying a shovel, she often does her best to tend well to the remains of the dead, giving them a final resting place in the earth and soil. She also carries the burden of her entire left half looking utterly decayed, as if belonging to a corpse.
Thomas's Flour Accident

Thomas's Flour Accident Is The 6th Sam's Videos Video.

Running Time: 1:51

Release Date: October 29th 2014

Next: The Egg Accident

Previous: Thomas Pranks Diesel

Starring: Thomas The Tank Engine Devious Diesel And The Flour Trucks

Story:

Thomas Is Delighted That He Is FINALLY Pulling Flour Trucks! On A Cold Windy Day. Then The Wind Blows The Coupling Away! Thomas Runs As Fast As He Can. Then The Signal Turns Red. Thomas Stops Quickly He Closes His Eyes Then The Flour Trucks Crash Into Thomas And Flour Went Everywhere! Then Diesel Laughs At Thomas And Calls Him A Silly Little Engine Then Thomas Is Upset.
The 11th Hour

### Detailed Description

IN THE 70 DESOLATE YEARS since the horrifying murders chronicled in **The 7th Guest**, the town of Harley has been ominously silent.

Only when journalist Robin Morales vanishes while investigating the rotting abandoned mansion of the legendary toy maker Henry Stauf, do events resurrect a malignant past.

AS ROBIN'S COLLEAGUE and lover, Carl Denning, you come to the ravaged estate to find her. What you uncover in its decaying chambers embroils the entire town in a deadly legacy of madness.

WEAVING A FEATURE-LENGTH, powerfully graphic video through **The 11th Hour: The Sequel to The 7th Guest**, the renowned developers at Trilobyte have created the most cinematic challenge to date. A wide array of games, puzzles and quests cleverly underscores the time-bending, contemporary adult mystery. only the deepest horrors of the mind could spread such terror in the night.

**FEATURES**

* Fully Explore over twenty-two beautifully-rendered rooms with faster, smoother 3-D graphics than ever before.
* Participate in a suspenseful interactive drama directed by David Wheeler, written by **The 7th Guest** author, Matthew Costello, featuring first-rate actors and a new musical score by The Fat Man.
* Solve three CD's worth of diverse and perilous challenges.
* Get on-screen hints instantly with the GameBook, No backtracking necessary.
* Watch high quality, full motion video without any additional hardware required.

EVERY MOMENT is riddled with intrigue. Three mysterious women are your only guides. Will you find Robin and unearth Stauf's fate at last? Or seal your own forever? It all must come together at **The 11th Hour.**
Hand of Spiriah

The Hand of Spiriah is a faction of supposedly insane Old Breed Shadow Kraata fathered by Spiriah.

## History

The Hand were once an elite team, Makuta Spiriah's replacement for Toa Hagah. However, in the wake of his banishment, they were left behind on the Southern Continent. They seemed to have a predictable "hunting ground" in the Forest of Kaam that was kept clear of mercenaries and bandits. Though ordinarily quiet save for a raid on a caravan for food, recently tortured bodies of Skakdi began showing up in their land, their faces mutilated into a crude approximation of a Kanohi Jutlin. Recognizing this as a pattern of Makuta Spiriah, the Order suspected the Hand to be behind these attacks, and sent the Rebellion to investigate them.

As the Rebellion landed in the Forest of Kaam where they were rumored to be hiding, they spotted a column of smoke, which led Era and Caoutchouc to scattered tracks. Cao told Era to retrieve the others while he followed the tracks, shortly afterwards coming across Fletch who filled the forest with fog and wildfire through his Weather Control powers.

## Members

### **Reach**

Reach is the strategic leader of the team who has managed to keep the Hand hidden from the Order for years. He is a Rahkshi of Adaptation in typical black and purple coloration, with orange eyes. He wields a staff.

### **Fletch**

Fletch is a gleaming golden Rahkshi of Weather Control and the Hand's second in command. He wields a longbow, and in place of spines, he has a bristle of arrows coming from his back. Fletch is often seen scouting ahead, supposedly because Reach doesn't trust him, but also because of his keen hunter's eyesight.

### **March**

March is the muscle of the group, a veteran Panrahk with a burly and heavy build. He has mastered his powers to use focused blasts to boost the power of steps and punches, drastically increasing his strength and mobility. He wields a meteor hammer.

### **Flack**

Flack is the other half of the group's muscle, a Rahkshi of Invulnerability of enormous size and strength. He has the typical grey coloration with yellow eyes, and wields a massive morningstar. He is never seen without Vex, who uses his anger powers to turn Flack into a wild berzerker.

### **Vex**

A Rahkshi of Anger of standard build, though his original white has been discolored over time. He has a rodent-like, sly posture, with squinting red eyes. He wields a halberd, but his true threat comes from charging Flack with his powers, turning the invulnerable Rahkshi into a wild berzerker.

### **Peek**

Peek appears to be a mirror of Reach with a lighter purple coloration and a fan axe. He is a Rahkshi of Mind Reading. Little is known about him, as he tends to lurk in the back of their attacks rather than fighting head-on.

## Trivia

* March's concept came from an original character Ultron had pictured from the start of the RP, a Panrahk wielding a meteor hammer.
Infirmary

## GM Description

*"The medbay for Corpus Rahkshi was a largely improvised affair. It was an unused washroom in the south wing that Palma had simply assumed ownership of and had been steadily modified with supplies and equipment since then. It wasn't particularly large, but usually had enough space to manage the flow of injured. Rahkshi were a hardy breed after all, they didn't hurt easy."*

## Player Notes

The Infirmary is the domain of Palma, Corpus Rahkshi's resident nurse. Injured students can be taken there to be healed, though there is a limit on what Palma can do. Rahkshi with minor injuries can be assumed healed after a short time, while more severe injuries may require GM input.

Palma disapproves of students fighting in the Infirmary. To do so is risking her wrath, and she will not hesitate to cause harm if she sees fit, though, for most students, simply forcefully expelling them from the room is enough.
Foot

Foot is a level two Rakhshi of Chameleon.

 Variation
 Level
 Gender
 Makuta

## Appearance

Scrawny, and a bit feminine in build, foot painted itself tan and sand blue, considering its natural colourscheme gaudy. This paint, does, however, chip and fade and has already begun to, in some spots, you can see, where this has happened, and the natural red and gold colourscheme beneath the paint.

Foot also has its armblades, which extend from the wrists at about a fifteen degree angle from the arms, extending slightly past the elbows, these can swivel around to a position in which they appear to be extending outwards from the wrists for combat.

## Personality

Foot is a bit of an antisocial jerk, and takes pride and joy from next to nothing aside from combat, which it still steers clear of, for fear of defeat.

## Bio

Foot is at Corpus Rakhshi for two reasons, the first of which being that the Makuta who created it found it particularly useless, the second being for lack of a better option. Foot may consider itself to have gender if others do.
The Library

*~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~*

*Since the students have been blessed with advanced minds, let them make use of them. Intelligence in one’s underlings is like a flower; for it to properly bloom it must be given the right ground to take root in and sustenance to feed on. And, if needs be, a bit of pruning from time to time…*

The Library, located in the Academy’s west wing, is full of a surprisingly diverse range of subjects. There are the obvious books on martial arts and tactics, but they share the building with tomes on anatomy, zoology, engineering, chemistry, architecture, with encyclopaedias, and a seemingly endless catalogue of historical archives. Sure the warfare section is noticeably closer to the entry as a subtle hint, and the histories have been edited and worded with a Makuta-favourable bias but hey, its the thought that counts right?
Tridax

Tridax is the Makuta of Nynrah, and former headmaster of Corpus Rahkshi.

 Species
 Abilities
 Gender
 Gear

## Appearance

Being a Makuta, Tridax is capable of changing his form to suit his needs, however in-game he usually takes on a form not dissimilar to that of a Steltian Elite, albeit with wings.

## Personality

"The Makuta of Nynrah [was] put in charge of Corpus Rahkshi possibly because he kept telling people he was the best man for the job more than because he actually was. He doesn’t really consider the Rahkshi to be people or individuals, but tools. Weapons. Things he can study and examine, like an entomologist pinning butterflies."

## Skills and abilities

Like all Makuta, he has access to the 42 kraata powers, as well as telepathy, flight and shadows. In canon, he was known to sometimes wear the Kanohi Olmak, although in-game he usually opts for a Rau, in order to more easily communicate with students.

## Quotes

* "I feel it would be no exaggeration to say I was really the only possible choice for the position of Corpus Rahkshi’s headmaster. In addition to the many advantages my rank and position gives me I am one of the few Makuta who takes a very serious scientific interest in kraata and their development. While lesser minds are content to simply create monster after monster, I find my interests leaning towards understanding and improving those creatures that are, after all, a part of ourselves." - From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah.

## Trivia

* A running joke in the playerbase is that the symbolism of Exxan's punishment was so great that Tridax shapeshifted himself a pair of nostrils to allow the symbolism to pour out.
Tonitrui

Species
 Abilities
 Gender
 Gear

 Appearance

Thrice the size of its component beings, its silver body is covered in smooth, overlapping plates of armour in black and red, which, like a level two Chain Lightning Rahkshi, can give a severe electrical shock to anything in physical contact. The Kaita has the appearance of a large bipedal lizard, with two sets of knees on its back legs, clawed hands and incredible agility. It also has a long tail that ends in detachable metal spikes that can be flung at enemies, which, using the power of Xara’s *Talons*, then teleport back onto its body. These spikes also serve as ammo for its staff.

## Personality

As a new breed kaita, Tonitrui would have shared the minds of all three of its component beings.

## Skills and abilities

It carries a large staff with two long, razor-edged blades, which possess the same chainsaw abilities of Glass’Terrortooth. The staff allows the Kaita to easily channel its powers to create devastating EMP bursts to paralyse its foes’ armour. The staff also doubles as a railgun, channelling that same combined magnetic and electric energy through its blades to send high-speed metal shards flying at targets with explosive force.

## Trivia

* As Glass' player went on hiatus soon after the profile was written, Tonitrui never came into being IC.
* However, it was the first kaita profile to be written and approved, and thus was included here.
Glaciem Ignis

Variation
 Level
 Gender
 Makuta
 Gear

 Appearance

Due to their unusual state (see bio) Glaciem Ignis’ suit has been built with a larger carapace and kraata case, and a second head. Both heads have slightly longer necks and are spaced apart so as not to bump into each other. The armour has a stockier build to accommodate this larger and heavier torso. As such, they tower intimidatingly over other Rahkshi. Each of the duo has equal amount of control over the armour, making things difficult not only in combat, but also in simple daily activities, unless they decide to cooperate.

As one would expect from the children of Chirox, their suit is covered in plenty of intimidating silvery spikes, fangs, claws, etc. The suit itself is a metallic grey colour, with the armour plating over the top being red on Ignis’ side of the body, and blue on Glaciem’s. Their spines are much shorter, and sort of clustered all over their necks and back rather than forming one singular ridge.

## Personality

Glaciem is cold, calculating and cautious, whereas Ignis is more hot-headed and temperamental, making their situation all the more difficult. If the two are cooperating, they tend to think of themselves as a “they” rather than referring to their individual selves.

## Skills and Abilities

Although they have many difficulties in cooperating and getting along, the duo have cooperated in learning to master their father's favoured weapons: hook blades.

## Bio

When Chirox mixed a few viruses from his experiments into a spawning vat, he was trying to create a kraata with two different powers. Instead, he wound up spawning two conjoined kraata, permanently stuck together. Creating a single suit to accommodate them both with proved difficult, but he eventually succeeded. Chirox performed numerous experiments on them before they were at last sent to Corpus Rahkshi, and among his conclusions he noted that – being almost a pseudo-Kaita already, the duo would be unable to merge their form with other Rahkshi, and that due to their conflicting personalities, they would likely wind up destroying any masks they attempted to infect.

## Trivia

* Another player concocted a short-lived ripoff of Glaciem Ignis, called Bikraata, which was killed during an ill-fated raid on a Matoran mining settlement.
* Glaciem Ignis is one of the biggest - in terms of both height and girth -Rahkshi in the school, beaten only by Flabbergaster and Shark.
Dormitories

*~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~*

*Some say we have been a little overly optimistic in how many dormitories we have, since the entire south block is, at present, entirely unused. I say that is an unimaginative viewpoint. There’s always a use for an empty room or fifty.*

Along with the courtyard that they surround the dorms form the central hub of Corpus Rahkshi. Each room houses a single Rahkshi and are not particularly spacious, containing just one bed and a boxy cupboard for storage. The idea being that such spartan living will encourage the Rahkshi to go out and fill their days with activity rather than laze around listlessly. And for the cleaning and maintenance of their armour suits, each floor has its own washroom, communal arrangements complete with cold and colder running water.
Shield

Shield is a Level 3 Fire Resistance Rahkshi, who is a member of the rebellion.

 Variation
 Level
 Gender
 Makuta
 Gear

## Appearance

Shield is currently dark gunmetal, with white accents and blue vine patterns around his body. He is relatively small. His eyes are yellow.

## Personality

Shield is rather edgy nowadays, differing from his usual happy and energetic nature. He often questions the authority of the people commanding him.

## Skills and Abilities

He has regular level 3 powers of Fire Resistance, as well as carrying a Xiphos, and a circular shield.

## Relationships

Allies/Friends

* Kat - Met her on Visorak during an assignment. This was when he was recruited as a member of the Rebellion.
* The rest of the rebellion - By default
* Root - Was his best friend, but is now disceased.

Enemies

* Makuta - By default
* The loyalists - By default
* Deadeye - Creepy psychopath

## Trivia

Shield was originally a sidekick character for Root, but now he is almost the opposite, hating to be ordered about.
Assignments

Assignments are tasks given by Tridax, Suvak, or Icarax to assess the intelligence of the Rahkshi. So far, there have been five assignments.

## First Assignment

The first assignment was an assassination game. Each participant was given the name of another and told to "assassinate" them using any non-lethal methods that would kill the less hardy Toa or Matoran.

## Second Assignment

Otherwise known as "Wreck the Halls," the second assignment was Ultron's Christmas gift to the players of Corpus Rahkshi. Tridax had grown tired of the Matoran's worship of the sleeping Mata Nui around Naming Day, and as a show of power, demanded the Rahkshi attack Phantom-On-The-Water and destroy any relics of Naming Day. Several students found powerful Nynran weapons.

## Third Assignment

The third assignment consisted of an essay contest of five prompts. The students were asked to write up how they would respond to two of the scenarios, and submit their answers to Suvak.

## Fourth Assignment

The fourth assignment took place in a new location, Malebranche. Suvak had hidden himself within the city, and students were tasked with finding him through any means necessary.

## Fifth Assignment

The fifth assignment was the most dangerous yet. A game of Capture the Flag set on the Island of Visorak, infested with the spider Rahi that were its namesake. The participants were divided into two teams, Doublecross and Backstab, and placed in two separate locations to hide their flags.
Awakening/Big Heist

Lloyd gave us a hint about a potential lure for the Ravagers. Let's roll out!
Requirements

* 5 × Engineers level
* 1500 × PS

Reward

* 15 × scrap metal
* 15 × copper
* 3200 × reputation

Reach the spot for the Scavenger trap

MagellanWe need a lure to draw out the beast. If Lloyd is right, the electronics in the Scavenger truck should attrack the Ravagers.

MagellanWait... Our roaming city also had lots of electronics. That's why the Ravagers attacked us!

MagellanWhat? Lloyd already told you? How did he find out, I wonder?

MagellanAlright. Now the easy part - steal this electronics truck from the Scavengers.

MagellanWe came here with a top secret mission.

MagellanSo secret that only our leader knew it.

MagellanI found something about Lloyd from documents left behind our leader.

MagellanLooks like they were supposed to meet, byt there's no way to learn the truth now.

MagellanEnough talking for now. Prepare for battle.
1/3

Take the truck from the Scavengers. Guards defeated: 0/3

MagellanI'm not a fan of unprovoked attacks.

MagellanBut we're starting this fight for the greater good.

MagellanIn this case, the end justifies the means.
1/2

MagellanThe truck's ours. Let me change seats and take it to the base.

MagellanLet's place our little bug and track these bastards wherever they are. Chin up!

Escort the truck with electronics to the Nomads
1/1

MagellanLooks like the Scavengers want their goods back. Well... get ready for a fight!

TankmanSurrender, thugs! You're surrounded!

MagellanYou don't understand. We need this truck to save people.

TankmanLike I'm gonna trust a Nomad!

MagellanPush! We're almost there!
1/2

MagellanThe truck is ours! Now just place the tracker inside.

MagellanAnd if the Ravager captures the truck, we can track it.

Challenge completed
Grim

Variation
 Level
 Gender
 Makuta
 Gear

Summary

## Appearance

Grim has made no changes to their suit's coloration, keeping the black and purple coloration known to Adaptation Rahkshi. Their eyes are similarly purple, and their chassis has been fitted with additional armor plating. Thin chainmail covers all exposed joints, and thick transparent lens covers their one eye. The other is covered by his Headplates. On their shoulder is the disembodied headplate of Mangai.

## Personality

Loyal to the Makuta unfailingly, Grim is no-nonsense, viewing the world in black and white. White being whatever the Makuta tell them, and Black being anything else. They are cruel, strong and unforgiving to their enemies, but to anyone else, they are polite, if somewhat blunt.

## Bio

Brought up by The Warrior Gorast, Grim is a formidable opponent, trained in the arts of war and combat. Sent to Corpus as Gorast's star pupil, to show and train their skills. They look forward to the day they will serve their dark mistress once more.
Eps

Eps, or Epsilon, is a cruel Density Control Rahk, who was responsible for Omega's desire to train and fight so much.

 Variation
 Level
 Gender
 Makuta
 Gear

## Appearance

Tall, and lean, with a black body and green highlights around it. He normally wears a hood, so no-one has really seen his face. His claws are sharpened to a point, and his spines curve backwards like the blades of a buzz saw.

## Personality

He is cruel, and cares nothing for the weak. Hates his batch more than anything in the world, especially Mu and Omega.

## Skills and Abilities

He possesses Level 2 Density Control powers, as well as carrying a disc launcher, and tomahawks.

## Relationships

Omega - Despises him, and practically bullied him for most of his time in the batch.

Mu - Finds him easy to take advantage of in terms of bullying, and will beat him up whenever he can.

Venom - Hates her for beating him up.

Bitil - His father, who he tries very hard to impress. Unfortunately, Bitil hates him the most out of his batch.

Mortsia - White knight that speaks in rhymes. Wants to kill.

## Trivia

* Interestingly, most of Eps' backstory was revealed through Bionifight Infinite, rather than the main game Corpus Rahkshi. This was told through Omega talking to Kat about his past.
* Eps is arguably the only real "mean" character that Dane has made who is not completely insane.
Riptide

Species
 Abilities
 Gender
 Gear

 Appearance

A large, but not hulking Kaita. Slightly saurian, with clawed feet, hands, and a tail. Back is lined with spikes. Medium armor. Colored a dark green, teal and black.

## Personality

A combination of Raptor's, Rider's and Revenge's personalities. Can be very berserk while in battle, but calculating and quiet when peaceful.

## Skills and abilities

It wielded a crossbow composed of a Zamor Launcher and Raptor's bow, a short sword (Wakizashi), an ammo belt (upgraded version of Raptor's satchel). In addition, it had the ability to fuse two objects or being together. Upon separating, the fused items separated as well. This power led to the creation of Riptide's abominable pet, an unholy fusion of a gukko bird and ussal crab, called Wars.

## Trivia

* With Raptor dead, Riptide is no longer able to be formed.
The Cauldron

After running through Phantom-on-the-Water the River Eidolon ends at a series of steep cliffs known as Blacksmith’s Bluffs. Where the course of the river stays truest it has managed to wear these cliffs down into a sandy beach the Ghosts use as a harbour for shipping. But the river splits off into a delta of many little streams and tributaries, most of which aren’t strong enough to erode the cliffs down and instead wind up spilling over the edge as a number of waterfalls. And the largest and most powerful of these falls has wound up carving away at the base of the cliffs, where the hammering of waves already weakened it. The combined might of all that water has opened up a fairly sizeable cave that, due to the turbulent curtain of spray that conceals it, has become referred to by the Ghosts as the Cauldron. They use it for smuggling as, so far at least, the Brotherhood is unaware of its presence. The Rahkshi students, on the other hand, know full well it exists and have adopted it for a similar purpose; smuggling and storing items otherwise considered contraband, be they specialised weaponry or just food nicer than the slop served in the Refectory.
Raptor (v1)

The original Raptor was a Level 2 Accuracy Rahkshi.

 Variation
 Level
 Gender
 Makuta

### Appearance

Raptor was a thin, silver Rahkshi with black padding and cyan feather-like designs. He was shorter than the average Rahkshi, but not by much.

### Personality

Raptor was a scientist first and foremost, although considered by many to be amoral and slightly insane. He was intelligent, although not necessarily wise; he often demonstrated reckless behavior that (spoiler alert!) eventually got him killed.

### Skills and Abilities

Raptor is one of the more intelligent new breed Rahk. He had above-average precision due to his Kraata variation.

### Relationships

Allies/Friends

Fang - The first Rahkshi Raptor met. Fang rather spontaneously became a role model to the young Rahk.

Rider - Raptor's closest (and possibly only) friend.

Revenge - Originally wary of Raptor since he experimented on Omega, Revenge visibly softened up to Raptor after they became Riptide, one of the first Kaita.

Enemies

Phantom - Raptor was forced to fight Phantom after being caught by Matoran together with Rider and Revenge.

## Trivia

Aerixx has said that Raptor was simply a magnified and exaggerated vision of his own likes and personality.
Claws

Claws is Rider's trusty pet ussal crab.

## Appearance

Claws is a grey ussal crab, with black limbs. He is relatively small for an ussal crab, but Rider believes he will get much bigger.

## Personality

Very protective of Rider and his friends, which nearly got him killed by Xara one time.

## Trivia

* Claws was Corpus Rahkshi's first ever pet.
The House of Grossh

Belonging to the Vortixx metalsmith of the same name, this building - nestled in the Gold Quarter of Malebranche, serves both as the home for him and his apprentices, and their workplace.

### Description:

"The House of Grossh was surrounded by a fence of wrought iron. Unlike the fence around Tridax's estate, which was solid and thick and screamed "stay out" with every fibre of its being, this one was more delicate and elaborate. It was more a suggestion to, hey, maybe just back up, you know? Give the guy some space.

The villa inside was a single-storey square, with a wide open court in the middle. Rising smoke suggested that was where the actual smithing occurred, with the surrounding building places for living or relaxing."

"The House of Grossh was not adorned with any pictures but did have armour and weapons. Also pieces of art similarly crafted of metal, the literal masterpieces of various apprentices that had been through Grossh's tutelage. They were displayed in the atrium in which the Rahkshi awaited, cunningly arranged so that none took precedence over any other."

### Events:

The House of Grossh was first discovered during the *Hide and Teach* assignment by Era, Hoto and **[???]** during their search for Suvak. While the skakdi wasn't there, Grossh did offer to help the Rahkshi by repairing and improving some of their armour and weapons, as he found himself fascinated by their independence and enhanced intelligence. Giving Era a medallion marked with his symbol - a Golden Hand - he sent the Rahkshi on their way.

The next students to visit the House of Grossh were Hoto and Jayar, accompanied by Zelnos. During this visit, it was revealed that the Order of Mata Nui member Johmak was in contact with Grossh, and had also taken an interest in the new breed Rahkshi.

Most recently, members of The Rebellion visited there once more to meet with Grossh and Johmak, in order to discuss getting aid in escaping the Brotherhood.

### Trivia:

* The GM has confirmed that his original reason for creating Grossh was to provide a contact in Malebranche for any students attempting to escape the school.
Shrapnel

Variation
 Level
 Gender
 Makuta
 Gear

A friendly, but rather paranoid Panrahk with a secret edge.

## Appearance

Shrapnel is mostly colored the typical Panrahk copper. Her forearms, hands, lower legs, and feet are reinforced to be able to deflect blades, and are painted bright pink, although the joints are still copper-colored. She also has several reinforced pink wires running from her forearms and torso to the base of her skull, though these are purely for show--the actual wiring for her hidden sensors is entirely concealed beneath her armor.

## Personality

A paragon of mental discipline, as is necessary for making sense of the multiple feeds from the hidden cameras in her forearms. Though outwardly friendly, she is never fully trusting of anyone, keeping an eye or two out for disloyalty and rebellion wherever she goes.

## Skills and Abilities

In addition to being a fairly competent melee fighter, Shrapnel is quite observant and cool headed, possessing the psychological discipline to make sense of the feed from each of her two cameras in addition to her normal vision. The hidden optical and audio sensors implanted in her forearms feed to a low-profile display built directly into her faceplate. These are about as accurate as her natural sensory organs, allow greatly enhance her area of vision by "seeing" in whatever direction she points her arms, and can record sensory data for replay (though their memory is quite finite, allowing them to store a maximum of about thirty seconds worth of input).

## Relationships

Toxin--Shrapnel picked a fight with the Lerahk during the assassination assignment, when she came to the conclusion that he was an assassin. It was true that another student had been incapacitated with one of Toxin's weapons, but the true cause was that Toxin's brother Bullseye had used the blade to "kill" himself rather than participate as an assassin. Toxin himself was greatly upset by this, and reacted to Shrapnel's attack with furious efficiency.

## Bio

Shrapnel is a test subject, plain and simple--even more so than most other new-breed Rahkshi. Implanted with a prototype camera system, she was sent to Corpus Rahkshi to test it under whatever conditions the school could provide...and possibly take down a rebel or two, as well. She arrived just in time for Icarax to announce his first assignment, in which she participated with gusto.
Armored Turtle Founder Pack

## Armored Turtle

**The pack includes:**

* Early game access (at PS4);
* Unique heavily-armored vehicle: "Armored turtle";
* Weapon: Executioner 88mm cannon;
* Unique cabin Bear;
* Unique character portrait: Revenant;
* Spray cans:
	+ Pattern: Turtle
	+ Pattern: Digital Desert
	+ Mirage metallic
* 4000 in-game coins.

## Description

He didn't remember how he appeared on the road. There was an explosion. Something was burning, someone was running, he was dragged somewhere and bandaged. Then he was walking by himself. For a very long time. First, people tried to cover him from the sun and give him some water, but soon they left him alone. So he walked and walked until, exhausted, he fell in some forgotten farage. There he gradually regained his sanity and the skills of a mechanic. There he assembled the Turtle.

## Gallery

1/1
"The militant"

The Militant is Rider, Hunter and Scout's father.

## Appearance

Mostly unknown at the moment, but is known to be tall.

## Personality

Abusive, and disgusting towards his children, caring not for their wellbeing but more for their usefullness.

## Skills and Abilities

Like all of his species, he has access to the 42 kraata powers, as well as other powers such as flight, telepathy, shadows, and the ability to use Kanohi. He seems to like using chain lightning a lot more than other powers. This was seen during Rider's flashbacks.

## Relationships

* Rider - Despises him, and considers him a failure of a son.
* Scout - An annoyance, and one of his least favorite offspring.
* Hunter - His favorite of the batch. He believes she will make a great soldier one day.

## Trivia

* Dane's original idea for Rider's father was that he was kind. This was changed.
* This is the only Makuta of Dane's characters that has been identified, aside from Bitil.
* "The Militant" refers to the fact that this Makuta seems to train his offspring in a brutal test, most likely to train them to fight.