Roles

In Breach Mode, there are 15 playable roles (7 if you count all SCPs as one role) players can play with in order to lead their team to victory.

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For further information on a individual role, please visit their wiki page. This article will briefly explain each role.

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## Escape Class Roles

There are 4 roles that have a simple objective, escape the facility alive. They all spawn in LCZ. They can be captured by enemy human teams in exchange for a guaranteed survival.

### Janitor

A Security escape class role that automatically spawns with a level 1 keycard. They must escape the facility alive, preferrably without defecting to an enemy team.

### Scientist

A Security escape class role that automatically spawns with a level 2 keycard. They must escape the facility alive, preferrably without defecting to an enemy team.

### Clerk

A Security escape class role that automatically spawns with a level 2 keycard. They must escape the facility alive, preferrably without defecting to an enemy team.

*Note for simplicity, Janitors,Scientists and Clerks can be grouped as SCP Foundation(SCPF) Staff or SCPF Personnel*

### Class-D

A Class-D (team) escape role that spawns in with no items. They must escape the facility alive, preferrably without defecting to an enemy team. Unlike SCPF Staff, they (or captured Staff) **must** escape freely in order for their team to win. SCPF staff escapes are not needed for a security win.

## Reinforcement Class Roles

There are 3 reinforcement class roles. They must secure their team's objective and eliminate all hostile reinforcements. Dead or otherwise spectator role players will respawn as either MTF and Chaos Soldiers at a random time after a 5 min interval. The team spawn alternate with MTF starting each time.

### Guard

A special Security reinforcement role that spawns at the beginning of a round. They must extract all SCPF personnel, terminate any Class-D, or capture for reinforcements to detain and support MTF in their objectives.

### MTF

Short for Mobile Task Force, MTF soldiers are a Security reinforcement role that spawn in when an escapee escapes under Foundation watch or during their automated spawn times. They must extract all SCPF personnel, terminate or capture Class-D personnel, and eliminate all hostile SCPs and Chaos Soldiers.

### Chaos Soldier

A Class-D reinforcement role that spawns in when an escapee successfully escapes under Chaos Insurgents' watch or during their automated spawn times. They must extract Class-D. terminate or capture SCPF staff, and eliminate all Foundation Reinforcements. They do not strictly need to terminate SCP Instances, however SCPs are likely to kill Class-D who are required for a Class-D (and by proxy Chaos Insurgency) win so Chaos Soldiers may need to kill SCPs.

## SCPs

SCPs are (atleast for the topic of this wiki), hostile sentient entities that seek to kill all humans within the facility. There are 9 different types of SCPs, and all of them, except SCP 049-2, cannot have more than one player with the role.

### SCP 173

A statue that is able to move across a room in the blink of an eye and crack the neck of any human instantly, when not being seen that is. Directly observing the entity will freeze it in place, until you blink that is.

### SCP 106

A sadistic devilish being taking on the appearance of a rotted old man. He will take humans to his pocket dimension to make them suffer, and to escape is a feat few is able to accomplish. Using his pocket dimension, he is able to walk though any door, them only being a visual hinderance to him.

### SCP 096

A tall and slender white creature. Usually passive. That is until you look at its face, then it'll hunt you down and nothing can stop it. Fortunately for players, unlike in canon where it will hunt until observers of his face are all dead, his rage state will only last for a bit, but is extended for every human who looks at his face.

### SCP 966

Invisible entities lingering in the dark. They will use their long claws to attack humans who are unfortunate enough to not have Night Vision Googles. Using Night Visible Googles will *shed light* on them, making it possible to see them, and run away.

### SCP 939

Large canine like animals. Despite their lack of eyes, their sense of hearing is toned enough to hunt down its prey. Using its claws to attack humans, they are deadly and you may want to be quiet around them.

### SCP 035

A mask that'll take over any body that wears it. The scary part of this one is that ingame, a human needs to willingly betray humanity and put on the mask to kill its former friends. That and the fact it can wield any item, like a gun. Fortunately SCP 035 hosts will slowly take damage overtime due to the mask's decomposing properties, and the host will ulimately die. But it can cause a lot of damage beforehand.

### SCP 049

A nice doctor who seeks to cure the world of the mysterious pestilence. Only problem is that all the humans in the facility seems to have this *pestilence* and the doctor sees it fit to cure all them. Sounds nice until you realise his cure is killing you and reanimating you to life as a practical zombie.

### SCP 049-2

Humans who have been *cured* by SCP 049. They are fast and deal damage quickly. They are pretty managable by themselves but get a horde of them and a typical MTF unit can be overwhelmed.

### SCP 860-2

The guardian of SCP 860's pocket dimension. Why it left the forest dimension, we don't know. What we do know is that its hostile, fast and deals damage to humans.