recursal/Fanatic-Fandom huggingface dataset:
Guardian

**Guardian** is the generic term used to refer to guards. Besides being a job class name for some, individuals not belonging to the class can still be classified as one to some degree by having different roles elsewhere.

## Background

Guardians are protectors in-charge of defending places they positioned themselves in such as cities. Within Xostya, there were countless problems with allowing just anyone the job of being a guard. Any place where royal families, important news and information are located at, requires a person to abide by certain conditions and rules in order to be given the role as its guard.

For that reason, it was why a recommendation from a noble was needed when someone wants to become a guard in a place of their choosing like the palace. However, if a guard were to stir up trouble, the noble from whom they received their recommendation from would be held responsible for it. As such, only those with a clean background and a clear body and mind are given a recommendation.

However, this can lead to factions being formed over the guard role. Depending on which faction the sponsoring noble belonged to, that person may end up being roped into that group as well. Any person who refused would not even receive a recommendation in the first place. It was fair to say that there were no exceptions whatsoever to this rule. Although it is filled with flaws, being embroiled into a power struggle meant that soldiers can continue training their skills diligently to become a suitable guard.

## Known Classes

* Guardian
* Black Guard

## Known Guard-type Monsters

* Angel Guardian
* Corpse Guardian
* Guardian Knight

## Abilities and Powers

Guardians are tasked with the duty of protecting a person of authority, place, and so on. In addition, the point of being guards was that they could not lower their guard in an open area. This goes as far as patrolling and observing the environment around them in case of enemies nearby to subdue.
Ritual

**Rituals** (大儀式) are magic ceremonies consisting of a series of actions performed by magic casters who hailed from different affiliations in Xostya. It can also be treated as a form of traditional, cultural ceremony upheld by various families, tribes or organizations.

## Background

Tier Magic is the main magical craft that flourishes Xostya. Despite years of study and research, the inhabitants of Xostya barely comprehend its power. Whereas the Players, who originally brought its power, could easily cast spells of the 6th tier and above, the average magical standard in Xostya is at 2nd or 3rd tier. For that reason, rituals are used as a means to bypass those limitations.

In addition to that, they enable magic casters working in unity to achieve levels of magical phenomena that can't be normally acquired in living time. Magic casters in Xostya perform rituals to gain further access in using spells that are said to be impossible to achieve under normal conditions. For instance, there was one country in particular that conducted a large-scale ritual to use magic spells of the 6th Tier, 7th Tier and possibly beyond which is the 8th Tier.

Within Xostya setting, some rituals are viewed as a traditional norm for different groups culturally. The family tradition is designed so by killing monsters that look exactly similar to humans. This way, it will ease any mental trauma if an heir has to kill again in the near future. Whereas for the Lizardmen people from the Great Lake, they live in tribes that have a caste system where the chief is the highest. The chief is selected not based on bloodline but in a special ritual where the strongest is put in charge above all. Such ritual to decide the chief is held once every few years.

## Mechanics

Rituals tend to vary in different uses and purposes. The necessary components for performing a ritual depends on several factors: the skill of the focal user, special items, type of magic, etc. However, fundamentally, the purpose of all rituals is to temporarily increase one’s magic power by concentrating on the magic power of a group into one person.

The rules or conditions of Ritual casting are as follow:

* A person or thing is required in the center of the ritual. [V2, V10, V12]

* The more Magic Casters the faster the time it is to cast. [V4]

* An ability to transfer power is needed. [V4]

* At the Lizardmen's current level, they could only use a ritual to cast one tier above. [V4]

* Allows Meta Magic Enhancement, particularly Over Magic.

* Theocracy's rituals are limited to rituals of two tiers above.

## List of Rituals

* Death Spiral
* Last Holy War
* Planar Eye
* Ritual of Holy Fire
Dark Knight

**Dark Knight** is a job class that hailed originally from Xostya.

## Background

Dark Knight is a class used by warriors like Neo who mainly specialized in defense.

## Abilities and Powers

Dark Knight seems to offer amazing defensive ability to its user. The spells used by this class most likely belong in the "other" category, as Neo noted Dark Knights to be fallen paladins who can also use blessing spells.
Knight of Niflheim

**Knight of Niflheim** is a job class that hailed originally from Xostya.

## Background

Knight of Niflheim apparently seems to be a warrior-type class the grants a user the ability over ice and used it to their advantage in battle.

## Abilities and powers

Knight of Niflheim possesses skills that are related to the element ice.

### Active

* **Frost Breath**:
* **Ice Pillar**:
* **Piercing Icicle**:
* **Smite Frost Burn**:

### Passive

* **Frost Aura**: This aura makes the Knight of Niflheim's surroundings extremely cold, covering within a 100-meter radius circle. It can cause continuous ice damage and negative conditions to those within their vicinity. For example, it damaged and slowed the foe over time. While this class can suppress its effects and range, they are unable to completely deactivate their aura.
Greater Doppelgänger

**Greater Doppelgänger** (上位二重の影) is a race of higher-tier shapeshifters from Xostya.

## Appearance

Unlike a basic doppelgänger, a Greater Doppelgänger has four fingers on each hand.

## Abilities

Greater Doppelgängers can imitate people of up to level 60. However, unlike the NPCs, they can only copy a person's abilities up to 90% of the original’s abilities.

Reasonably so, the Greater Doppelgängers are powerful variants of doppelgängers with the power to copy the abilities of players and Custom NPCs.

Additionally, the abilities of these shapeshifters can fool the senses of even a level 100 player. There was a spell that could dispel the Greater Doppelgängers’ shapeshifting, using it to keep them from transforming again for a period of time due to its effect.

## Trivia

* Shift is the first Greater Doppelgänger to make an appearance.
Runecraft

**Runecraft** (ルーン技術) is the original magical art used by the dwarves long before the introduction of Tier Magic. They're considered to be one of the powers alongside Martial Arts, Wild Magic, and Talents.

## Background

Two hundred years ago, Runecraft was the traditional magic art practiced by the dwarves of the Dwarf Kingdom. However, after the Demon God Unrest, the art became nearly extinct. As time passed, Runecraft further declined into oblivion when younger generations of dwarves chose to abandon its use in favor of the more practical and effective Tier Magic.

## Mechanics

Runecraft is the art of inscribing magical letters onto objects. When a rune is carefully engraved on an object, it enchants the object. The amount of magic inscribed in an object depends on the time it takes to inscribe a rune. In other words, runes are characters magically imbued with mana. Meanwhile, attempting to carve runes and enchant an object with both Runecraft and Tier Magic together can also be mutually repulsive. If a powerful magic caster tries an enchantment, the runes will distort.

There are 50 lesser runes, 25 middle runes, 10 upper runes, and 5 top runes, for a total of 90 runes overall. That said, many of them have been lost, and only a few are left. Exactly how many secret and divine-class runes there are is the stuff of legends. According to the dwarven runesmiths, it is not possible to carve runes and place enchantments on the same object. Runes are characters imbued with mana. Thus carved runes and enchantments are mutually repulsive.

Runes apparently were abandoned by the dwarves due to several disadvantages. Compared to Tier Magic, which could enchant an item in a near-instant, runes require time, thus using it in full production is not cost-effective. In addition, only runesmiths are able to create and utilize runes, and the number of dwarves capable of becoming runesmiths is said to be even less than those capable of becoming magic casters. However, runes possess advantages not found in the Tier Magic system, one of them being that runes hardly require any material cost.

The origins of runecraft are lost to the surviving runesmiths.

## List of Runes

* **Lagu**: This is one of the middle runes, which also means 'lake' in Anglo-Saxon.
* **Cuern**: This is one of the lesser runes which means 'sharpness'.

## Trivia

* The dwarven workshop was hailed as a famous manufacturer of runecraft artifacts.
* The war hammer of the Runesmith King is considered the secret treasure of the Runecraft.
Runesmith

**Runesmith** is a job class that hailed originally from Xostya.

## Background

In the past, prior to the monarchy system getting abolished, the former king of the Dwarf Kingdom was a Runemith who had made formal trade relations with the Empire. The Empire would purchase weapons and armor from the Dwarf Kingdom's runesmiths.

However, when superior technology from outside was brought into the Dwarf Kingdom, the number of runesmiths who could inscribe runes gradually begin to dwindle in numbers. That was because everyone felt that it was better to become a magic caster, who could perform enchantments. Runesmiths spend their days drinking and cursing bitterly about how Runecraft is going to be forgotten with their generation.

## Abilities and Powers

Runesmiths are traditional practitioners of Runecraft. They utilized Runecraft in the manner of making their magic items such as equipment and weapons with runes. Runesmiths would also carve their name onto such items as a sign that they were the ones who made it.

The runesmiths of the Dwarf Kingdom stated that a total number of six runes were the largest number to have been successfully embedded into a single weapon during its peak of the craft. In the present, even the most skilled of the current generation of runesmiths could only achieve carving in four runes.

All runesmiths have to pass through the phase of carving runes under a short amount of time before they can further develop their skills. Currently, most of the runesmiths have already given up on their ancient craft and instead, went for Tier Magic which is more effective and practical to use.

## Trivia

* After acquiring sufficient information on Runecraft, Shift noted that one may likely need ten other levels in certain job classes before being able to take levels in the runesmith career.
Cursed Knight

**Cursed Knight** (呪いの騎士) is a job class that hailed originally from Xostya.

## Background

In Xostya, Cursed Knights were designed to have the backstory of being corrupted cleric-knights who had been cursed, and they were considered to be a very strong job class. However, this class had a lot of drawbacks, so they were not very popular among players to invest levels in.

The prerequisites to become a Cursed Knight is that the person must at least be level 60 or higher.

## Abilities and Powers

Among the skills Cursed Knights could learn, there are ones which gave them the ability to release waves of darkness, inflict cursed wounds which could not be healed by low-level healing spells, instant death curses, and so on. To have learned all of these skills meant that the Cursed Knight is level 70 at a minimum.

The penalty from possessing this job class was that Cursed Knights are given the passive skill, Blood Frenzy by default.
Merchant

**Merchant** (商人) is a job class that originally hailed from Xostya.

## Background

Merchant refers to any person involved in wholesale trade. Especially one dealing in goods or services. Their talents are universally found in any nation. In Xostya, merchants also acted as a means of communication, spreading news and information between nations.

## Abilities

Merchants possess appraisal abilities, being able to discern the value of items. Art is one such example. In Xostya, those with merchant-type skills could use an item called the Exchange Box to receive better prices for the items they insert.

## Trivia

* Merchants were usually looked down by nobles so that they could establish who was of higher rank.
* Besides nobles, merchants were normally the only ones to handle platinum coins.
Gunner

**Gunner** is a job class that originally hailed from Xostya.

## Background

Gunner was a job class that was added into the DMMO-RPG after the game patch: Valkyrie's Downfall.

## Abilities and Powers

Gunners possess skills that apply to firearms. Due to focusing on long-ranged attacks, they are unsuited for close-range combat.

## Trivia

* Gunner skills apply to the small firearms category in order to get the effect. In other words, to use gunner skills, it requires the person to have a gun equipped.
Pau-verde

Uma espécie de árvore que cresce na Mata Esmeralda, que gera uma madeira muito resistente e densa, excelente para a construção de imóveis, ferramentas, instrumentos e outros objetos.

Aparentemente possui uma ligeira aura mágica, o que explica o seu crescimento relativamente acelerado, especialmente quando considerada sua qualidade. Diversos experimentos ainda são realizados constantemente para descobrir mais usos do pau-verde.

A Vila Mateira foi fundada próximo à margem leste da Mata Esmeralda justamente para a exploração desse valioso recurso natural.
Fencer

## Background

Fencer is a class for close-combat fighters that used weapons like a rapier in battle. They are also usually quick on their feet, evading many of their foe's attacks and then counterattacking with their own move.

## Abilities and powers

According to Tomoe, mobility is a Fencer's greatest asset in battle. However, a Fencer being prone on the ground was considered their fatal weakness.
Currency

**Currency** (通貨, *Tsūka*) is any item accumulated and used to make purchases.

## Xostya Currency

In Xostya, four primary metals are utilized as the monetary standard and valued in increasing value: Copper, Silver, Gold, and Platinum. About 1/4 of the copper coins were made from brass. Platinum coins were rarely used with the exception of merchants and nobles.

In addition to that, there does exist financial institutions supported by the government. Trade between nations exists through numerous official and unofficial channels; platinum in particular is used in international trade.

If gold coins were too heavy to be used as payment, big transactions were typically made with gemstones and the like. Some countries used gemstones to make a type of extremely high-value currency called gem coins, or they made coins of mithril or adamantite, or “gold plaques” which had value beyond their weight.

## Japanese World of 2125 Economy

If you converted the price of a copper coin from Xostya into Japanese Yen, its worth would be about 1000 yen. One gold coin is also equivalent to 100,000 yen.

## Trivia

* Three gold coins were enough to feed a normal family for a whole month in Xostya.
* By Xostya standard, 30,000 gold coins was viewed as a craftsman's 300,000 days, 821 years worth of money.
Omnis

**Omnis** is a powerful Divine tier item and part of "**Mana** Duo".

## Appearance

Omnis looks like a simple black ring with white sun drawn on it.

## Effects

When activated Omnis will instantly give it's user 200% of their max mana. Only down side of the fact that Omnis can be activated only 3 times a day.

When being really close to it's counter part - Nihil, Omnis will be drawn to it, as by a weak magnetis.
Monsters

This page shows a list of monsters appearing from Xostya.

## Overview

Monsters from Xostya were limited to six special abilities, but it does not even include the usage of magic involved. Most of the abilities were centered on roles for recovery, attack, defense, and support purposes. It was extremely rare for them to have any other types of abilities besides that. The only ones who were able to utilize the vast variety of magic in Xostya were none other than players. Additionally, weaker monsters like zombies and skeletons tend to spawn faster than stronger monsters. When encountering players nearby, monsters could detect them with their programmed senses which are vision, hearing, smell, and magic.

Powerful monsters like Eight-Edge Assassins or Fenrir are known to be found crawling around in the unexplored regions. It was revealed monsters that burrow through the earth were capable of sensing their opponents’ location and where they are at through the vibrations made in the ground. While so, demihumans were the kind who grew stronger with age.

## Heteromorphic Races and Monsters

### Angels

* Archangel Flame
* Seraph Eighth Sphere
* Seraph Empyrean

### Chaos Beasts

	+ Quadruped Chaos Beast
	+ Warrior Chaos Beast
	+ Giant Chaos Beast
	+ Double Sword Chaos Beast
	+ Giant Flying Chaos Beast
	+ Dragon Chaos Beast
	+ Large Chaos Beast

## Trivia

* Monsters, who lived a long life, grow very powerful, famed as superior specimen, and in many cases they would be classified as a different kind of being from their parent race.

* In order to manage monsters like golems or the undead, who were immune to mental manipulation, players with the role as a tank had to use certain specialized hate control skills on them.

* Monsters with the ability to regenerate could not completely resist attacks. Such attacks are able to shut down their regeneration.

* While mindless magical beasts tended to attack using physical strength, the intelligent ones though, often used the power of magic rather than through brute force.

* Some monsters had hardened eyelids which could deflect even the likes of swords imbued with ki or aura.
Paranoia

The Paranoia monster uses its tall ears like a radar, scanning the area for any activity. In fact, the monsters ears are almost useless due to the tight curled up cartilage and thick fur, so the sounds often get confused and muffled meaning paranoia almost often hears the wrong thing, which it then passes on to it's victim.

They feed upon feelings of anxiety or fear, which they unintentionally create within their victims and they work with other monsters, such as schizophrenia and anxiety, of which they share a similar biology.
Automaton

**Automaton** (自動人形) is one of the heteromorphic races in Xostya.

## Appearance

Automatons appear to have the body of a machine. Automatons were programmed not to display even the slightest hint of emotions from their face and eyes.

## Abilities

Automatons were a race who are immune to poison as part of their racial immunities. Among the kind of weapons they can be equipped in battle, Automatons possessed the capabilities of using firearms and firing it at their foes from afar. They could even manipulate parts of their machine body for other miscellaneous purposes.

## Trivia

* Automatons can be written with the kind of backstory where they have some knowledge regarding a dungeon's mechanisms and solving it.
Kotaro Nakano

* Real Life
* Xostya

**Kotaro Nakano**, also known as **Commander Alexei**, is a gamer, who began playing Xostya after hearing about it from his classmates during his Second Semester at college.

## Appearance

In real life Kotaro is a man in his mid-late 20s with black hair and purple eyes. He can usually be seen wearing a black baggy sweatshirt and some accessories - a golden collar and about 3 different types of piercing in his right ear.

His in-game character, Commander Alexei, is a young man in his late teens with brown hair and orange eyes. From the outside he looks like a normal human, but if damaged enough it can be easily seen that he is actually an automaton.

In terms of clothing he can usually be seen wearing set of light military clothes with a massive black collar.

## Personality

In the past Kotaro used to be a kindhearted and positive person. Though as he grew older, pressure from his parents drastically affected his personality, making him a short tempered and negative person, who would lash out at pretty much anything.

Thanks to his classmates introducing him to Xostya, he started on the way of recovering. But because his parents still pressured him, he went through one more change in personality, shutting himself in and becoming an introvert, mostly interacting with people online from then on.

When playing Xostya he is, for the most part, silent and calm. During quests he prefers to talk only when necessary. But in dangerous situations this personality often changes to more aggressive, if you can call it so. After this change he becomes more reckless and absolutely fearless, being able to push forward even when he's mana and HP are rapidly depleting.

## Abilities and Powers

### Classes

* Gunner (15)
* Mercenary (15)
* Expert (10)
* Ranger (8)
* Striker (7)
* Fighter (5)
* Black Guard (5)
* Etc. (35)

Commander Alexei specializes in long-ranged combat, shooting foes from afar.

### Active

* **Invisibility**: Makes the user invisible from the naked eye.
* **Sky Eye**: A long-range skill that permits its user to watch a scene from afar within two kilometers.
* **Fly**: A 3rd tier spell that gives the user the ability to fly.
* **Hawk Eye**
Demon

**Demons** (悪魔) are a species of malevolent monsters that appear in Xostya.

## Background

Demons are considered by Xostya inhabitants to be otherworldly beings that hailed from the Demon World. Apparently, demons have been a prevalent part of the ancient history left within Xostya to be told by its inhabitants.

## Types of Demons

These beings are regarded as atrocious monsters originating from the Demon World. In Xostya, they exist solely for the extermination of all sentient and good living beings. They are also synonymous with the word 'evil' and were described to be the kind of creatures that tormented the living. Thus far, demons have been classified into two major categories:

* Demon: Those who use violence to bring about destruction.
* Devil: Those who use their intelligence to bring about depravity.

Though there are various sub-types ranging from beast to humanoids:

* Abyssal Lord
* Dead Tree Demon
	+ Silk Hat Demon
	+ Crown Demon
	+ Circlet Demon
	+ Corolla Demon
* Gazer Devil
* Hellhound
* Hell Scythe
* Hood Demon
* Imp
* Inferior Demon
* Light-Fingered Demon
* Overeating
* Rotting Demon
* Scale Demon
* Shadow Demon
* Succubus
* Supplicant
* Torturer
* War Devil

## Appearance

Demons come in a myriad of forms and appearances. Befitting of creatures that exist solely to feed off the suffering of others, they appeared as grotesque-looking monsters.

## Abilities

As with their appearance, demons possess a variety of unholy abilities although these depend on the ranking of the demon itself. On the other hand, many demons alike are known to be resistant to the fire element. Also, even the likes of hazardous environments would have no negative effects on them. Demons, in general, do not have a maximum lifespan. They have no need to eat or drink to survive. However, it was said that the buff effects from eating food do not work on devils.

Nevertheless, high-level demons had very high elemental resistances. While their exact resistance varied between type, electricity was one of the more effective energy types. Holy-type magic is known to be especially effective against those of evil alignment, which demons fall under. Certain extremely high-level demons could also use skills that could prevent the use of teleportation in their vicinity.

There are devils who can steal the souls of people through forming contracts with them. Tradition told of demons disguised as beautiful women to tempt men in making a contract with them so they can obtain their souls.

## Culture

Demons seem to follow a hierarchy of sorts in Xostya. According to some humans, if a demon wants to show up or make its presence known in Xostya, it has to engrave its true name into the world. Therefore, they cannot use false names as their identity. Experiments suggest that demons going by a false name might even cause them to disappear on the spot.

Demons are even more worse to control than Angels, with their tendency to go berserk at the worst possible moments.
Floresta de Elilona

A **floresta de Elilona** é uma mata em formato de meia lua localizada ao sul da vila de **Parnast**. É composta principalmente por árvores pequenas, mas alguns grandes salgueiros podem ser vistos em suas profundidades. A floresta é cruzada por muitos cursos de água: em sua maioria, são pequenos, com menos de um metro de profundidade.

**Elilona** é o domíno da Lady dos Fey **Ursulia**, mas é uma floresta aberta para criaturas que respeitam a sua senhora e não causam mal infundado contra a natureza.
Molisveer

Um Diabo das Profundezas que os aventureiros encontraram preso, no submundo.

Ele foi salvo pelo grupo e agradeceu por terem-no livrado do contrato, que segundo ele seria "indesejável".

Como um agradecimento, fez alguns equipamentos caírem ao chão e afundarem nas areias negras: quando retirados, tinham uma clara aura mágica e brilhavam com uma torpe luz rubra.
Cascadaga

Cascadaga é um assentamento pequeno que cresceu ao redor das minas de Cascadaga, ao leste do deserto de Anauroch e herdou seu nome. Fundada em 1790 por exploradores de Porto Espiridião, que descobriram as riquezas subterrâneas do local, é hoje gerenciada e habitada por principalmente anões e gnomos.

As minas de Cascadaga são as principais produtoras de metais e minérios do continente, sendo que seus principais veios são de ferro, prata e platina.

Devido à enorme quantidade de material minerado, foi construído uma linha de trem entre Cascadaga e Porto Espiridião, utilizada para transporte de cargas, ferramentas e, em menor escala, passageiros.
Aliança dos Livres

A Aliança dos Livres é uma facção baseada em Porto Espiridião, oponente política do Baronato de Nurília. Ela é composta principalmente por mercadores que são contra o monopólio de comércio com Faerûn, atualmente controlado pelo Baronato.

A Aliança tem muitos cientistas, conjuradores e pensadores, e está criando novas tecnologias em um ritmo acelerado. Uma delas foi a ideia dos trens à vapor, na estrada de ferro que liga Porto Espiridião a Cascadaga, transportando toneladas de metais e minérios com uma velocidade muito superior às das caravanas.

## Organização Política

A Aliança dos Livres tem um conselho composto por 6 membros, que são escolhidos pelo povo de Porto Espiridião a cada 6 anos. Pouco depois da eleição do conselho, estes 6 votam para determinar quem dentre eles será o Porta-Voz, responsável por desempates e por decisões executivas em Porto Espiridão e outros locais.

O atual Porta-Voz é Túlio Mãoforte.

É costume de Porto Espiridão que cada membro do conselho seja de uma raça diferente das 5 principais: Humanos, Anões, Elfos, Halflings e Gnomos. O sexto membro pode ser de qualquer raça, mas as raças incomuns - Tiefling, Meio-Orc e Meio-Elfo - raramente são escolhidas.
About jail guide

## About the Jail Guide Free Inmate Search System

JailGuide.com has put together a complete compilation of *inmate search* tools and site utilities to help you in your search for answers about how prisons work and how to maneuver through this unknown legal territory. We have included just about every prison in the world in our Prison Database, how to videos, tutorials, handbooks, guidebooks, visitor information and sentence calculators. Please use the sitemap for the site as well look to the side for more informative pages about prison.

Some viewers (and critics) have questioned why we created this *prison inmate search* site. Why we created the Prison Sentence Good Time Calculator and the inmate search system. We would like to offer that the prison sentence calculator is used for people who strive to do better for themselves as well find out how much time off a prison sentence can be earned by doing good.

It is also for the families of inmates. We watched how some people would show up to a prison visiting area only to be turned away or wonder why they weren't allowed to bring certain items (like food) into the facility. So with our prison inmate search we included the "Visitors Guides" of most major prisons and jails from around the world.

Our inmate search system also allows the family to monitor the movement of their loved one through the inmate search utility so often families get torn apart and the "not knowing" of the whereabouts of a family member can be haunting.

To our critics; this site is not just for the prison inmate, or soon to be prison inmate; this site is also intended for the victims of crime, law enforcement and the general public. It's simply for those people who wish to know how long an inmate will be in custody. It also allows them to know where the inmate is being held at any given time, thus giving most crime victims a sense of security.

## Are You or a Loved One Going to Prison or Jail?

Going to prison, even county jail, is a very trying time - for you and for your family. What gets to people most is certainly fear of the unknown.

I have spent the last several years researching and writing this book about the prison experience and what I wish I knew prior to going away for a few years in order to help those just coming into the judicial system. No stone unturned, I wrote this manual to include everything to give you a head start and first hand knowledge of what prison is all about and how to keep you safe! For an excerpt of the book please click here: "How To Survive In Prison or Jail"

From being arrested, to finding the right bail bondsmen, to finding the right defense attorney and finally, if you have to go to prison - its all in my newly updated manual "How To Survive in Prison". Let me put it all into perspective for you through this 140+ page life changing manual.
Doppelgänger

**Doppelgängers** (二重の影) are a race of shapeshifters from Xostya.

## Types of Doppelgängers

* **Doppelgänger**: In terms of appearance, a doppelgänger has three fingers on each hand.

* **Greater Doppelgänger**: Unlike a doppelgänger, a greater doppelgänger has four fingers on each hand.

## Appearance

Distinguishing a doppelgänger from a real person is difficult due to their shapeshifting abilities, but the original appearance of those from Xostya seems to be humanoid with thin claw-like hands. However, their faces resemble that of an egg with three holes in the place of its mouth and eyes.

## Abilities

Doppelgängers are looked upon as masters of shapeshifting. With the right skill, doppelgängers are capable of transforming their bodies to take on any form and skill if they wish. When taking on a form different from their original, doppelgängers could only copy up to level 40 abilities at most. Still, they were weaker even without the transformation ability. Nonetheless, the doppelgängers' more potent abilities was how it could freely make use of karma-restricted gear. That said, it could not use magic items above legacy-class.

When a Doppelgänger impersonated someone, people closer to the target would find it more difficult to see through their disguise. That was because they used a form of telepathy during their shapeshifting to read the surface thoughts of the people they were speaking to and those around them in order to extract information related to the target they were impersonating and then apply it to their impersonation act. According to Sekhmet, their ability is treated as some sort of psychic attack on a person.

Doppelgangers could even copy the clothing and equipment of their targets if they wanted to. However, they could only duplicate appearances and not the equipment’s abilities.

By raising the level of the Doppelgänger race, it was possible to access more forms to transform into. However, if the character just invested one racial level for Doppelgänger, then that person will only have two forms.

## Trivia

* Incidentally, doppelgängers would most likely out themselves when facing multiple people at once, because each of them would have a different impression of the target.
* Let alone doppelgängers, being shapeshifters, there are ones among some demons who have a job class dedicated to it.
Mecana

Derek

Vila satélite a **Parnast**, fundada pelos goblins com auxilio do artífice **Derek Buscapedra**.

Os goblins, sob a tutela do anão, aprenderam rapidamente como cuidar de seus *mecanóides* e *warforged*.

A curiosidade natural dos goblinóides, somada com os vastos conhecimentos de **Derek**, fizeram **Mecana** crescer rapidamente e ficar firmemente no caminho de se tornar um pólo de estudos e tecnologia no futuro.

Seus inventos criativos e úteis ajudam a população de **Parnast** com diversas coisas: encanamentos, luzes a gás e poços hidráulicos.

**Bolo** filho de **Fana**, que é a líder da aldeia, ajuda nas emissões de **Mecana**, suas ajudas amenizam o problema ambiental da floresta.

#### 🏘️ **Casas**

Os goblins vivem em comunidade em suas casas que vivem muitos goblins juntos, além disso os goblins deixam algumas acomodações para os aventureiros de Parnast por sua boa relação

#### 🌋 **Mina de materiais precisos**

Construída pelos goblins a Mina de materiais precioso, ainda não deu muitas coisas, apenas carvão e um pouco metal que é usado na fornalha com maestria por **Derek**.

#### 🏞️ **Extração de pedra**

Uma pequena extração de pedras para as construções dos goblinóides.
Elma Gudãosdottir

Elma é uma jovem elfa das florestas, filha adotiva de Gudão - pela qual foi resgatada de um ataque de bandidos quando era criança.

Ela é a responsável pelos estábulos de Parnast, levando bastante jeito com animais e com trabalhos em madeira. Além disso, se interessou também por forjaria, aprendendo diversas técnicas de seu pai Gudão.

Depois da chegada da ferrovia à Parnast, Elma conseguiu sua bigorna e forja - com ajuda de Siegfried - e montou uma ferraria na vila. Apesar de ainda nova, é talentosa e dedicada, e os conselhos e ensinamentos de seu pai Gudão estão a colocando no caminho para se tornar uma excelente ferreira.
Bolo

Filho de **Fansta**, um goblin da classe de mago, que tem ajudado muito sua mãe com a organização de **Mecana**, os aventureiros conheceram quando salvaram os goblins das **As Mãos de Bargrivyek** que usava os goblins para fazer pactos com demônios.

Junto com **Fansta** e **Derek** são considerados os lideres de **Mecana**.

Suas habilidade magicas, permitem ele diminuir a poluição de **Mecana**, e recentemente também de **Parnast**.

Suas anotações e registros são bem feitos.
Chandra

**Chandra Klar** é uma anã, sacerdotisa de **Torm** - deus do dever e da lei.

Uma pessoa quieta e esforçada, ela ajuda a cuidar dos feridos em **Parnast** e passa os poucos julgamentos de que a vila precisa. Ela toma suas decisões tentando sempre ser o mais justa possível, e seus julgamentos raramente são contestados pelos aldeões de **Parnast**.

Recentemente, descobriu uma aldeã humana em **Parnast**, a qual se interessou bastante pelos ensinamentos de **Torm**. **Chandra** tomou-a como sua discípula e está, pouco a pouco, ensinando o caminho divino para ela, seu nome é **Marta**.

💡 Depois dos acontecimentos de 1808 e da atitude cínica e sarcástica do **Nehr**, especialmente com pessoas religiosas e crédulas, fez com que eles tivessem enormes atritos com a sacerdotisa **Chandra** - que, cansada de ser humilhada, resolveu sair de **Parnast** e voltar para **Porto Tranquilo**.
Siegrid Capa-Azul

Halfling pés leves, foi marido de Iune Capa-Azul, filho de Dernes Capa-Azul e Leicha Capa-Azul, pai de Nasdam Capa-Azul.

Siegrid foi acusado injustamente de um crime ocorrido no Cruzador Ventoforte, em uma viagem para Nurília, um furto de joias e ouro - que na verdade fora cometido por outro halfling desconhecido, que o ameaçou para que não fosse denunciado.

Ficou combinado com a corte do Baronato de Nurília que Siegrid se apresentaria todos os anos para ser julgado, mas esse julgamento sempre era adiado.

Alguns anos depois, Siegrid decidiu não comparecer à corte: isso acabou fazendo com que ele fosse considerado culpado, e sentenciado a morte. Os meio-orcs que foram furtados mataram Siegrid na frente de sua família.
Porto Tranquilo

Suprimentos da Galli

O Buraco do Lorde

Mercado Central

Porto Tranquilo é uma cidade na costa leste de Nurília. Foi onde os primeiros navios de colonizadores de Faerûn aportaram, e também foi a primeira cidade fundada em Nurília, no ano de 1740 DR. É o principal centro de comércio de Nurília, com rotas estabelecidas com cidades do Velho Continente.

Hoje, é uma cidade grande, com cerca de 8 mil habitantes. É governada de forma não muito rígida pela Guilda do Porto, uma associação de mercadores e comerciantes, e pela pequena nobreza local, encabeçada pela baronesa Lia Hedesun.
Marta Nogs

**Marta Nogs** é uma clériga aprendiz do deus **Torm**, discípula de **Chandra**. Uma pessoa alegre, inteligente e dedicada, **Marta** se interessou rapidamente pelos ensinamentos de **Chandra** - especialmente a capacidade de realizar magias.

Depois de algum tempo sob a tutela da anã, ela percebeu que o caminho do clérigo é muito mais que simplesmente magias, e se dedicou de corpo e alma a aprender mais. Ajuda sua mestra no cuidado das pessoas de **Parnast**.
Heihorn

Heihorn é um elfo da floresta assim como seu irmão gêmeo Beihorn, mais novo por ter nascido uma hora depois. Viveu confortavelmente na casa de seu pai até seus 115 anos quando decidiu se tornar um marinheiro inspirado por seu pai, que tinha um navio que servia sua rota comercial. Queria ver de perto o gigantesco oceano e suas infinitas criaturas mas também serviu como oportunidade para ajudar seu pai buscando fornecedores de seda para seus tecidos.

Heihorn sempre teve uma ávida curiosidade de conhecer novas espécies de animais, seus hábitos e habilidades únicas para cada espécie, sobre como as plantas poderiam ser benéficas até medicinais, se você cuidar delas apropriadamente isso o levou a querer buscar uma vida harmoniosa com a natureza, tornando-se assim um druida Heihorn não se lembra de sua mãe, segundo seu pai ela morreu de uma doença um pouco depois de ele e seu irmão terem nascido, mas eventualmente quando ambos estavam mais velhos eles descobriram a terrível verdade: que ela os havia abandonado, fugindo com outro homem. Isso foi um duro golpe para os dois mas eles sempre tinham um ao outro e seu pai conseguindo, juntos superar isso.

Avalak, pai de Beihorn e Heihorn, é um bem sucedido mercador de tecidos finos que conquistou sucesso através de muito trabalho. Sempre foi um pai amoroso mas devido ao trabalho não podia estar muito presente o que fez com que os irmãos passassem mais tempo com a presença um do outro e sob os cuidados de seus criados.

Durante uma viagem, na qual ele estava levando tecidos para uma terra distante ele ajudou um templo local que estavam com problemas em sua horta, nela havia uma planta que era endêmica de uma região distante, essa planta era de suma importância para as cerimônias no entanto devido as condições climáticas as mudas estavam definhando e morrendo o que foi revertido com a ajuda de Heihorn e, grato, o sacerdote Joseph lhe deu um pergaminho e disse que isso poderia lhe ser útil.

Ele também foi de grande importância para o Heihorn pois ele lhe aconselhou a seguir o caminho de druida, Heihorn de alguma forma ficou com isso em sua mente, como uma lembrança permanente, um chamado. Por fim ele decidiu seguir o caminho druida, abdicando da maioria de seus bens materiais para uma vida minimalista junto à natureza. Certo dia, seu irmão chegou em sua cabana ofegante e contou-lhe que havia sido preso injustamente após alguém ter mentido sobre ele ter voltado à vida de criminoso. Ele fugira e agora era procurado pelas forças policiais e sua única opção agora era fugir para o novo continente, Nurília, onde poderia ter uma chance de recomeçar.

Sabendo que não podia deixar seu irmão ir sozinho e animado pela possibilidade de um novo continente com inúmeras novas espécies animais, plantas medicinais e venenosas para estudar então despede-se de seu pai e juntos partem para uma jornada rumo ao desconhecido.
Sigourney Astora

### Biografia

Sigourney Astora é uma anã das montanhas, do clã Astora, irmã de Siegfried Astora. Como a caçula da família, ela sempre foi paparicada - e odiava isso. Sempre gostou de se virar, e desde cedo cozinhava sua própria comida, ao invés de depender dos muitos criados. Faz o melhor cinnamon roll que qualquer Astora já provou.

Em sua infância, fugiu de casa várias vezes para acampar nas matas próximas - algumas vezes, acompanhada de seu irmão. Assim que se tornou maior de idade, ela saiu em busca de aventura, escrevendo frequentes cartas para sua família - ao menos 1 a cada 3 meses.

### Acontecimentos

Em 1804, Sigourney foi para Nurília em busca de aventura, a bordo do Cruzador Ventoforte. Sua viagem foi rápida e calma, e logo ela chegou em Porto Tranquilo. Uma vez lá, ela fez a rota de Porto Tranquilo até Porto Espiridião várias vezes para se acostumar com essa nova terra, antes de partir para outras aventuras.

Trabalhou um pouco em Cascadaga e explorou o deserto de Anauroch como parte de uma caravana mercante. Seus dotes a trouxeram um pouco de fama, e ela ficou conhecida na Estrada Negra, que vai de Cascadaga até Parnast.

Em 1811, Sigourney tentou defender o entreposto de Fjellene contra um ataque repentino de hobgoblins. Apesar de ter matado vários hobgoblins, acabou sendo derrotada e aprisionada. Alguns dias depois, a caravana de Azam Marris passou pelo local e atacou os hobgoblins. Seu irmão, Siegfried Astora, acabou encontrando-a e resgatando-a.
Cursed Caster

**Cursed Caster** is a job class that hailed originally from Xostya.

## Background

Cursed Caster seems to be a class that is magic-oriented.

## Abilities and Powers

When a Cursed Caster like Sekhmet tried to swing a broadsword, it immediately started to rust and crumble into nothingness in her hand. According to Sekhmet, it seemed that her bloodlust had drawn out the disadvantage from her Cursed Caster class.

### Passive

* **Destruction of Low Level Item**: Cursed Casters have the natural ability to damage magic items that are level 40 or lower if they equipped one.

## Trivia

* Cursed Caster's ability is similar to its class counterpart, Cursed Knight.
* Sekhmet has ten levels into the Cursed Caster class.
Ragnar Dentevermelho

Ragnar é um humano de meia-idade, dono da única taverna de Parnast, a Caneco de Ouro.

Um ex-soldado aposentado, Ragnar serviu em Neverwinter por muitos anos. Com o dinheiro de sua aposentadoria, resolveu partir para Nurília e foi incentivado pelo Baronato a abrir uma taverna em Parnast - com uma boa quantia de dinheiro.

Devido à posição central que ocupa em Parnast, é considerado o líder não-oficial da vila - posição esta que detesta. Também é o líder da pequena milícia de Parnast, por ser um dos poucos que teve treinamento formal de combate.
Daekas Nodel

Alto elfo, marido de Daewynn Crith e pai de Yelkas, Sylfina e Sylxina. Daekas foi um comerciante de especiarias junto com sua esposa Daewynn. Uma pessoa rígida, sempre incutiu nos filhos a importância da educação e do aprendizado.

### Morte

Daekas morreu em alto mar, quando houve um motim de marinheiros na embarcação que estava. Os marinheiros tomaram o navio para se tornarem piratas - o grupo conhecido como Dentes de Ferro - e executaram todos os passageiros.
Blood Drinker

**Blood Drinker** is a job class that originally hailed from Xostya.

## Background

This class seems to give the user the ability to manipulate blood and convert it to a resource.

## Abilities and Powers

This class requires a user to invoke a skill called Blood Pool. Upon collecting enough blood to create a sphere, the user can manipulate it via touch. A strand of blood from the sphere is required, which needs to be written into a character. The written word used looked like a Sanskrit letter or a similar symbol, and it was called a Magic Rune.

Sekhmet, a user of this class, can reach into the orb of blood floating above her to bring out a pulsing lump of gore that was described to be a caricature of a heart. The user can then tossed the lump into the Zombie and have it turn into a Lesser Vampire as a result.

### Active

* **Blood Frenzy**: The more blood the user's body is covered in, the stronger they become and their attack power increases over time. Because of that, they will slowly begin to lose control of their mind and become unable to hold back the urge to slaughter.
* **Blood Pool**: A skill which collects the blood from a holder’s victims, and creates a ball that could be used as MP for a variety of caster purposes. For instance, resisting sunlight. It drains mana from the blood, so one could use skills that augmented spells without consuming extra mana. It works in proportion to the level of an enemy killed while the [Blood Pool] is charged.
Guilda do Porto

A Guilda do Porto é uma associação de mercadores, comerciantes e transportadores de cargas baseada em Porto Tranquilo. É uma organização tanto comercial quanto política, defendendo os interesses de seus membros e definindo valores fixos para diversos bens e serviços.

A Guilda tem uma vasta fortuna à sua disposição, provinda da contribuição mensal que seus membros pagam à ela: 3,8% do lucro líquido de cada mercador, além de uma taxa fixa de 100po. É detentora de um monopólio em diversos setores, especialmente o de transporte de carga para Faerûn - e somente membros da guilda podem fazer uso disso.

A maioria dos mercadores de Nurília é membro da Guilda, com a notável exceção daqueles baseados em Porto Espiridião, que tentam lutar contra esse monopólio através da Aliança dos Livres.
Derek Buscapedra

Um anão que a muito tempo foi parar perto dos goblins, que agora estão em uma vila satélite de **Parnast**, **Mecana**.

Junto com **Fansta** e **Bolo** são considerados os lideres de **Mecana**.

Suas habilidade de artífice tem ajudado muito, tanto **Parnast**, como também sua vila tanto em proteção como em tecnologia.

Recentemente junto com os goblins construiu em **Mecana** uma mina para extrair minérios mais até o momento não conseguiu grande coisas.

Ao lado de sua forja ele trabalha e cria maquinas de proteção.
Yagra

Bibliotecária Orc, **Yagra** é uma possível funcionária do **Parlamento** que ficava em **Klad Ungor**, antes da cidade ser destruída nos incidentes de 1808.

**Yagra** se apresentou primariamente a **Yelkas**, que veio invisível ao encontro dela. Ela com o calor da fuga ficou "amiga" dos aventureiros que ajudaram ela a proteger alguns artefatos mágicos de notório poder (os Hobigoblins estão atrás desses itens).

Durante a fuga ela mostrou o poder dos artefatos.

* Mesa com instrumentos alquímicos - que conseguia mostrar os ingredientes totais.

* Uma ampulheta que, aparentemente, conseguia reverter o passar do tempo em um objeto.

Depois de fugir da cidade ele se encontra agora em **Parnast**, junto com muitos dos refugiados.
Samwise Gamgee

### Biografia

Samwise Gamgee é um halfling, irmão de Myrabel Gamgee. Desde muito pequeno, é um fazendeiro nato, capaz de praticamente sentir o cheiro do solo e determinar quais plantas serão melhores para crescer ali.

Usou seus dons de fazendeiro para salvar a família da falência quando seus pais desapareceram, tomando conta dela e fazendo-a prosperar muito além do esperado. Depois que sua irmã saiu em busca de aventura, Samwise continuou uma pacata vida em um vilarejo perto de Neverwinter, onde se casou com Rosie Cotton e teve duas crianças, Elanor e Frodo.

Porém, depois que sua irmã saiu de casa - permanentemente, ao que tudo indica - ele começou a sentir as pontadas de aventura.

### Acontecimentos

Ao receber uma carta misteriosa de sua irmã, Samwise decide visitar Nurília - não para morar, mas para ficar algum tempo lá e rever Myrabel.