Mana

File:HealthBar2.jpg
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**Mana** (also known as **MP**) is a stat that is the resource of many champions necessary to cast most of their abilities. The mana pool is represented by a blue bar below the green health bar and two numbers ( # / # ) in the middle of it. The first one is your **current** amount of mana and the second refers to the **maximum** amount you can store.

Each champion that uses mana starts with a certain base **mana**, which increases by a small amount at each level-up.

Maximum **mana** can be increased with items, abilities and runes, it stacks additively, and each bonus point acquired directly affects its statistic.

**Mana** passively regenerates over time and can be restored through various means. *See mana regeneration.*

Template:Gold value​

* **Mana** has a gold value of Template:G per point.

## Manaless

Main article: Manaless
Some champions do not use mana as their secondary bar, these champions are referred to as **manaless**. *See manaless.*

## Increasing mana

### Items

Template:Stat table headerTemplate:Do for every item
Template:Stat table footer

### Runes

* Template:Ri
* Template:Ri

## Champion abilities cost

The following champion abilities have a **mana** cost that decreases with rank or level.

### Ability cost decreasing with rank

* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai

### Ability cost decreasing with level

* Template:Cis abilities:
	+ Template:Ai
	+ Template:Ai
	+ Template:Ai
	+ Template:Ai

## List of champions' mana

Main article: List of champions' mana
*Manaless champions are not considered in this list.*
Template:Highest lowest stats

## Trivia

***Last updated:** August 31, 2018 – V8.17*

* The maximum attainable mana without Template:Ri​ and without getting additional Template:Ii from Template:Ri is **18742** with **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** at level 18, thanks to his Template:Ai which increases his Template:As based on his Template:As.
* **Base stats: Template:As**
* **Runes:**
	+ Template:Ri (+4Template:TimesTemplate:Fd mana)
	+ Template:Ri (Template:Ri as a secondary path)
	+ Template:Ri
	+ Template:Ri
	+ Template:Ri

* **Items:**
	+ 6 Template:Ii (+6Template:Times(1400 mana + 50 AP +10% CDR) +10% CDR)
* **Buffs:**
	+ Template:Bi
	+ Template:Bi
	+ Three Template:Ui buff
	+ Template:Bi (from the Template:Ui)
	+ Template:Ii (consumed)
	+ Template:Ii (consumed)

Relevant mathematics:
* Template:Cis mana before Template:Ai = 1250 + 410 + 8400 = Template:As
	+ **Base** = Template:As
	+ **Runes** = Template:Ri (+4Template:TimesTemplate:Fd mana) + Template:Ri = Template:As
	+ **Items** = Template:Ii = Template:As

* Template:Cis AP before Template:Iis passive and AP multiplier = 300 + 174 + 130 = Template:As
	+ **Items** = Template:Ii = Template:As
	+ **Runes** = Template:Ri + Template:Ii + Template:Ii + Template:Ri = Template:As
		- AP from Template:Ri
			* **Total CDR** = Template:Ii + Template:Ii + Template:Ri + Template:Bi = 90%
			* **Excess CDR** = 50%
			* **AP** = 50Template:Times2 = Template:As
	+ **Buffs** =Template:Bi + Template:Ii = Template:As

* Template:Cis AP multiplier = 1 + Template:Ui = Template:Fd
* Applying the formula (see Template:Ai ability details)
* Template:As = (*b* + 0.0005*abx*) / (1 - 0.000015*bx*)

* Template:Cis mana = (Template:Fd + Template:FdTemplate:Times604Template:TimesTemplate:FdTemplate:TimesTemplate:Fd) / (1 - Template:FdTemplate:TimesTemplate:FdTemplate:TimesTemplate:Fd) = Template:As

Template:Stats

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