recursal/Fanatic-Fandom huggingface dataset:
Rangifer

Made up of eight stars, the constellation called Rangifer roughly resembles the shape of a crane. It can be seen most prominently high in the Northeastern sky just before the autumn equinox.

In an ancient society, this constellation was seen as the representation of the god of magic, which is how it received the name still used today.

In astrology, this constellation bears the sign of ancestry, those born under it are believed to possess great integrity.

They're suposed to be a good match with those born under the constellations resembling a pickaxe, sloth and salmon. But they don't match well with those born under the lemur and airplane constellations.
STAR ⭐️ LINK

## Introduction

Starlink is a category of enhancement techniques that harness the unique energy of stars. The effectiveness of this technique varies depending on the type of star utilized, and its activation may or may not have an impact on the user. Each star category or type possesses a specific level of power that can be harnessed. The more potent or energetic a star is, the more challenging it becomes to master the technique.

Stars are grouped into 7 main categories (also called, **classes**). The classes are called O, B, A, F, G, K and M. Stars in the 'O' class are the most massive and hottest, stars in the 'M' class are the smallest and coolest.
The I’d Be Careful

The I’d Be Careful is an apocalyptic force or entity that encourages people to be careful as everything around them is falling apart. This can be interpreted literally, as in a physical sense, or figuratively, as in a more abstract sense. It is up to the interpretation of the individual. The entity is a very powerful and dangerous creature that roams the Earth every other Solar eclipse . It is unknown what this creature is, but it is said that it is made up of pure energy. This entity is said to be able to kill anything that it comes in contact with.
The Chaotic Corpse Snake

The Chaotic Corpse Snake is a creature from the Antibottlepotions . It is a large, serpent-like creature with a body composed of multiple humanoid corpses, fused together with its own yellowish-green slime. Its head is a rotting skull, with each eye socket filled with a glowing, yellow eye. It has a long, writhing tail that it uses to lash out at its enemies. It is an incredibly powerful creature, able to take on multiple enemies at once and easily overpower them. It is also incredibly resilient, able to regenerate itself even after being severely injured.
Constellation Artificing

“Constellation Artificing” is a unique power involving the manipulation of celestial energies and the creation of magical constructs based on constellations in the night sky. Here are some moves that can be associated with this power:

1. “Stellar Barrier”:

• Form a protective barrier using the power of constellations, deflecting attacks and providing a shield against magical and physical threats.

2. “Astral Grasp”:

• Reach out with celestial energy to immobilize and control objects or foes, binding them in place or redirecting their movements.

3. “Celestial Lance”:

• Shape constellation-based energy into a sharp lance or projectile, launching it at high speeds to pierce through enemies or obstacles.

4. “Zodiac Nova”:

• Conjure a radiant explosion of energy by channeling the power of multiple constellations, dealing devastating damage to a wide area.

5. “Orion’s Bow”:

• Create a bow and arrow made of starlight and fire arrows that home in on targets, enabling precision ranged attacks.

6. “Lunar Illusion”:

• Cast illusions using the power of the moon and stars, confusing enemies or concealing one’s true position on the battlefield.

7. “Solar Flare Infusion”:

• Charge weapons or constructs with solar energy, increasing their power and igniting foes upon impact.

8. “Galactic Resonance”:

• Manipulate the resonance of celestial bodies to disrupt or enhance magical energies, affecting the abilities of other spellcasters in the vicinity.

9. “Aurora Wave”:

• Unleash a wave of shimmering, multicolored light inspired by the auroras, which can heal allies, dispel curses, and restore energy.

10. “Supernova Ascendance”:

• Temporarily transform into a being of pure celestial energy, gaining enhanced abilities, invulnerability, and the capacity to unleash cataclysmic attacks.
Blindflares

The Blind Flare is a fearsome creature that lurks in the dark, waiting to pounce on its unsuspecting prey. This monster is able to emit a bright, blinding light from its body, which it uses to disorient and confuse its prey before attacking. The Blind Flare is a dangerous opponent, and anyone who finds themselves in its path should be wary.
The Angel Eliminator

The Angel Eliminator , or the TAEA0 or Taeao is a doomsday device used to kill angels. it was made by an apocalyptic force called the ‘I’d be careful’ Eyedeice/ Odyssey. It was sick of seeing the evil side get eliminated by angels so easily, so it made that to even the yards. The THEA0 is made of Fabryx, a lethal material that comes from the HII REIGON in U-1. Angels who are below throne level usually die from two hits from the Eliminator, apparently everybody in the hierarchy is allergic to said material. But that’s not what it really kills the Angels. it’s what is shot out of the annihilator is what kills them, Neutron ( what comes from starts. The angel annihilator is capable of shooting on neutron blasts that are capable of whipping Out 30 angels in one blow. The thing is, the eliminator has to be really strong because even the lowest of triadsneed a super giant level attack to kill them.
变异种族

**狼人/魔狼**

直到人类诞生不久后才出现的生物。创世神的部分力量散落在一种可以用来治疗肺痨的草药里，令它们产生了变异，这种变异产物后被人类命名为满月草。满月草和变异前长得十分相似，除非精通药草学否则无从分辨。满月草十分罕见，一千株肺痨药草中或许只会出现一株。人类和狼吃下去后就会被能量改造，其他生灵则无法被改造，会直接死亡。人类转化后统称为狼人，狼转化后则统称为魔狼。满月草虽然会导致狼人化，但经过特殊的处理后也可以用来制作将狼人变回来的药水，名为满月药剂，这种药剂的制作方法基本都掌握在猎魔人和部分家传渊源的魔药制造商手里。不论是变成狼人还是变回来都只有一次机会，一旦狼人选择喝下满月药剂，之后就不会有机会变回狼人。

狼人：狼人表面上看来与普通的人类无异，但是他们的力量和速度都会超出普通人一大截，并且会在满月时化身为巨大狰狞，两脚站立的狼人，那时可以获得特殊的力量，但是同时也会失去理智变为以血肉为食的怪物。被狼人咬了而未死的人类/狼也会被改造。此外，狼人会逐渐被嗜血的欲望控制，一旦时间久了，哪怕非满月的晚上也有可能会变成狼人状态，需要靠杀死其他生灵缓解嗜血欲。到后期想要变回人类，单纯的药剂已经不够了，需要寻求女术士的帮助，通过仪式魔法才能变回来。

魔狼：魔狼表面上看来与普通的狼无异，但是他们的力量和速度都比正常的狼要强大许多，他们的大脑会得到一定程度上的进化，变得更加狡诈，但是不足以让他们获得和人类等其他智慧种族交流的能力。他们会在满月时化身为巨狼，肆意残杀周围的生物，因而被许多人痛恨。被他们咬了但未死的人类/狼会被改造。他们可以通过满月药剂变回普通的狼，但一般人都不会在他们身上浪费珍贵的药草。通过满月草成为狼人的狼人/魔狼力量最高，被后来转化的狼人/魔狼则会更弱一些。狼人和魔狼都会觉醒冥暗系的魔法，而他们无法使用圣光系的魔法。

此外，还有一种极为特殊的存在，即兽人中的狼人种，他们吃了满月草之后不会变为狼人也不会死亡，但是会变得暴躁易怒，满月期间尤其暴戾，甚至可能犯下杀人罪行。

**血族**

并非以血液为生，但是会被血液所吸引的种族。有着严格的上下关系，血统压制的原因基本无法对自己的上级发起反抗。

*血族详细信息：*

血族的阶级：

始祖、亲王、公爵、伯爵、子爵、末代。

始祖：第一个成为血族的人，魔力值等级是天灾。

亲王：十个被始祖亲自变为血族的人，魔力值等级是祸源

公爵：被亲王初拥变成血族的人，魔力值等级是灾祸。

伯爵：被公爵初拥变成血族的人，魔力值等级是喧哗。

子爵：被伯爵初拥变成血族的人，魔力等级是骚动。

末代：被子爵初拥变成血族的人，魔力等级是低语。

末代血族无法再通过初拥把人变成血族，只会变成疯狂渴望鲜血，最后连人形的失去的怪物。血族称之为吸血鬼。

\*虽然不知道为何，一个血族初拥的人过多，自己也会变成吸血鬼。后来血族逐渐意识到了似乎在初拥的时候会被分走某种力量，失去了过多的力量就会变成吸血鬼。因此血族轻易不会初拥人类，即便渴望鲜血也只会喝装在杯子里的用来过过嘴瘾。

更为让血族恐惧的是，由血族变成的吸血鬼，初时还能保有意识，会眼睁睁的看着自己被欲望蚕食，空有健康的外表实际上已经无法忍受滥杀的欲望了。也有这种血族在完全堕落为吸血鬼前在外作乱，败坏了血族的名声。严格的阶级看管也有防止同僚走上堕落之路的意思，但即便如此也无法完全阻止吸血鬼的诞生。

目前的血族始祖是一位名叫莉莉丝的女性，但莉莉丝似乎并没有统率众亲王的能力，这让血族的内部关系变得有些紧张。

与血猎是对立关系。
Tengake (Heavenly Cliff)

The Tengake Clan, also known as the "Heavenly Cliff Clan," traces its origins to ancient times, nestled high in the rugged mountains of a mystical land. Their lore is steeped in legend and mysticism.

Legend has it that the Tengake Clan was founded by a revered warrior named Ryujin, who was said to have ascended the highest peak of the Heavenly Cliff in a quest for enlightenment. There, he received a vision from the heavens, granting him incredible wisdom and martial prowess. Ryujin descended as the clan's first leader, and thus began the Tengake Clan's legacy.

The clan's territory consisted of towering cliffs and hidden mountain valleys, which they fiercely defended from outsiders. They believed that the mountains were a bridge between the mortal realm and the divine, making their connection with the heavens unbreakable.

The Tengake Clan practiced a unique form of martial arts known as "Tengake-ryu," which incorporated their deep spiritual beliefs. It was said that their warriors could move with the grace of the wind and the strength of the earth, often defeating their foes with seemingly supernatural abilities.

The clan's daily rituals involved meditation atop the Heavenly Cliff at sunrise, where they sought guidance from the spirits of their ancestors and the gods. They believed that this communion allowed them to tap into the ancient wisdom of their lineage.

As the Tengake Clan's fame spread, they became known as protectors of their land and keepers of celestial secrets. They were sought after as allies and feared as adversaries due to their unmatched martial skills and enigmatic aura.

Over time, the clan's lore and traditions have been passed down through generations, preserving the legacy of the Tengake Clan as the "Heavenly Cliff" warriors who walk the line between the earthly and the divine, safeguarding their mystical realm from those who would dare to challenge them.
The Stolen Realm

\*\*I. The Genesis of Elysium\*\*

In the primordial dawn of existence, Elysium emerged as a celestial haven of unparalleled beauty and tranquility. Magic flowed like a gentle river, sustaining all living things. Its guardians, the Ancients, were ageless beings tasked with preserving the cosmic balance.

\*\*II. The Ambition of Xarothar\*\*

Within the ranks of the Ancients, a figure named Xarothar harbored insatiable ambition. He coveted Elysium's boundless magic, yearning to wield its power for his dominion. A treacherous plan was hatched in the shadows.

\*\*III. The Eclipse of Betrayal\*\*

In a cataclysmic event known as the "Eclipse of Betrayal," Xarothar and his renegade cabal sought to steal Elysium's magic. This act shattered Elysium's harmony, plunging it into chaos.

\*\*IV. Sacrifice of the Loyal Ancients\*\*

To protect their realm, loyal Ancients, led by the wise Elarian, made a supreme sacrifice. They sealed the stolen magic away in a new dimension, birthing "The Stolen Realm."

\*\*V. The Shifting Landscape of The Stolen Realm\*\*

The Stolen Realm emerged as a fractured land in constant flux. Elemental forces collided, birthing surreal landscapes and unpredictable phenomena.

\*\*VI. The Current State\*\*

In the present age, The Stolen Realm is a realm of wonder and danger. Diverse races adapt to its ever-changing environment. Ancient secrets and formidable creatures define the land.

\*\*VII. The Lure and the Guardians\*\*

The stolen magic still beckons adventurers and sorcerers, often leading them to madness or ruin. Surviving Ancients strive to safeguard the seal, fearing the release of the stolen magic's cataclysmic power.

\*\*VIII. The Balance of Worlds\*\*

The Stolen Realm is a testament to ambition's consequences, where dreams and reality blur. The fate of entire worlds now hangs in the balance.
Noble Potions

Noble Potions are magickal concoctions that are said to have the power to heal, protect, and bless those who drink them. There are many different recipes for Noble Potions, each with its own unique ingredients and properties. Some of the more popular ingredients used in Noble Potions include rosemary, lavender, chamomile, and mint.
Overnigh (The Dark Paladin)

## Introduction

Overnigh is a Paladin that was once apart of the Twelve Peers, legendary knight who are the foremost members of Charlemagne's court in the 8th century. They first appear in the medieval chanson de geste cycle of the Matter of France, where they play a similar role to the Knights of the Round Table in Arthurian romance.
The Diadems of Damnation, Decay, the Moon, Frost, Minerals, Illusion, Torture, and Dissolution

The Diadems of Damnation, Decay, the Moon, Frost, Minerals, Illusion, Torture, and Dissolution are a set of eight powerful magical items that were created by the ancient Chaldeans. Each diadem has a specific power that can be used to help or harm those who wear them. The diadem of damnation, for example, can be used to curse someone so that they will suffer for eternity. The diadem of decay can be used to cause someone to age rapidly and die. The diadem of the moon can be used to control the tides, while the diadem of frost can be used to create blizzards. The diadem of minerals can be used to create or destroy gems and precious metals, while the diadem of illusion can be used to create false images. Finally, the diadem of torture can be used to inflict unimaginable pain on someone, while the diadem of dissolution can be used to turn someone into a liquid.
Hyper Frequency

The ability to perform multiple actions in a short amount of time. Sub-power of Enhanced Speed. Those who are able to unlock the hidden abilities of the joyls can achieve such powers.

## Capabilities

This power allows users to perform different or similar actions, attacks, movements, tasks, and possibly even thoughts many times in a short amount of time. This could be for any purpose, and many things can be done quickly through use of this power.

## Applications

* Accelerated Movement
* Accelerated Rotation
* Accelerated Sequence
* Accelerated Tasking
* Accelerated Thought Process
* High-Speed Reflexes
* Enhanced Agility
* Enhanced Body Part Velocity
* Enhanced Endurance
* Enhanced Reflexes
* Enhanced Speed
* Multi-Acceleration
* Multi Strike
* Slow-Motion
魔法介绍

魔法。本源来自于创造世界的祂体内源源不断的能量，拥有将想象转化为具象的能力。每个生物可以使用的魔法范围并非固定，有的可以调动自然的力量从而创造奇迹，然而有的却只能点出火苗甚至什么都无法创造。每个物种生下来就会受到来自沉睡造物主的祝福，但又因为每个物种天赋不同，故而因祝福获得的天生等级也会不同。这种天赋可以通过后天的努力突破，但需要付出相应的代价。

这种神奇的能量便被称为魔法，在每个生物的体内流淌着，在每个生物的体内停滞，似乎与呼吸同调又似乎与心跳同调。但每个结构不同的生物都可以释放魔法，这些还未在生物的任何一本典籍中揭开。

现在已知生物具有一定的等级，这个等级便是能使用魔法的范围，但为了区分，后来的学者将魔法分为：

一到十环以及禁术。

而生物等级则是：

低语-骚动-喧哗-灾祸-祸源-天灾以及没有任何魔力的安静，位于低语之前，而后三等级是真正的步入传说的行列，极少者会踏足
The demigod processor

The Demigod Processor is a powerful computer that is used to control the Demigod robot. This computer is able to process large amounts of data and make decisions based on that data. The Demigod Processor is also able to communicate with other computers and devices.

The Demigod Mainframe is a computer system that controls the operations of the Demigod organization. It is located in the Demigod Headquarters in the city of Unseelie
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Sacred Arts

Sacred arts or secret arts are commands or spells that can be learned by anybody through training. They vary from magic, healing, barriers, traps, killing and summoning. They all have there own unique chant before it is activated such as:

* Magick - \*magic
* Healing - \*Iyashi (healing in Japanese)
* Barriers - \*logic
* traps - \*wonna (trap in Japanese)
* killing - \*casket
* Summon - \*Yobigasū (casket in Judeywadup)

FOR EXAMPLE: let’s say I want to use a secret trap art, I would say 8\*wonna then it would activate.

Most sacred arts vary from 1 to 33 with 1 being the easiest, 33 the hardest,
Beelzebub

Coming from me, Beelzebub or Genie Love is somebody you do not want to mess with. He is the Leader of the Order of The Fly ( One of the most dangerous Legions of Hell, is the new cult leader of The Umbra, and has a Legion of 600 deamons under his dark wing. Genie Love aka Genie Drug, is also one of the 7 Princes of Hell ; Bro is also number 3 out of all of them: Natas and Devilived are superior. I'm not sure who is the strongest.

## Powers and Abilities

* Frequency Manipulation
* Black Hole Creation
* teleportation
* Alien manipulation
* Vice Low Aura
* Portal manipulation
* seraphim physiology
* spirit manipulation ( SPirit Arms)
* Hell Lordship
* Hyper frequency
* reincarnation
* Dream manipulation

## HZR ( Frequency )

```
10^70

```
Quinque

Quinque (Latin: Five) is a technique that gives the user +5 exponent boost; the aura is green ,blue ,and black. With enough training, you can extend the use of 5 ( because it’s normally a 5 minute expt. (Exponent) by training with it activated or fighting people with it activated to get time limit points (TLP).

Quinque can also be used to increase your speed instead of your expt. The color to indicate that your using ‘Speed Que’ (speed quinque ) the color is blue,yellow and black. While using it SQ , you are actually granted a slight increase in your defense.
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Cherubim

Use **the abilities of Cherubim**. Variation of Angel Physiology.

* Cherub Physiology

The user with this ability either is or can transform into an Cherubim, one of the few defined forms of heavenly creatures. Being high-ranking spiritual beings, it is likely that they don't have any true, fixed form, which explains both the difficulty and variety of how they are described.

From the Biblical sources, there are two kinds of descriptions about Cherubim:

**Old Testament**:

* They had a human likeness, but each had four faces, and each of them had four wings. Their legs were straight, and the soles of their feet were like the sole of a calf’s foot. And they sparkled like burnished bronze. Under their wings on their four sides, they had human hands.

As for the likeness of their faces, each had a human face. The four had the face of a lion on the right side, the four had the face of an ox on the left side, and the four had the face of an eagle.
As for the likeness of the living creatures, their appearance was like burning coals of fire, and like the appearance of lamps: it went up and down among the living creatures; and the fire was bright, and out of the fire went forth lightning. Their whole body, and their backs, and their hands, and their wings, were full of eyes round about.
**New Testament/Revelation**:

* Full of eyes in front and behind: first living creature like a lion, the second living creature like an ox, the third living creature with the face of a man, and the fourth living creature like an eagle in flight. And the four living creatures, each of them with six wings, are full of eyes all around and within.

* Angel Physiology (Spiritual)
	+ Angelic Abomination
		- Multiple Eyes/360-Degree Vision
	+ Cosmic Awareness
	+ Empathy
	+ Energy Manipulation
	+ Invulnerability
	+ Malleable Anatomy/Shapeshifting
	+ Spirit Physiology
	+ Supernatural Condition
* Wing Manifestation
* Nigh-Omnipotence
* Nigh-Omnipresence
* Nigh-Omnisciense

Each of the four faces/forms has following connection:

* Eagle - High-Speed Flight, Supernatural Speed
* Lion - Courage/Fearlessness
* Man - Enhanced Intelligence, Indomitable Will
* Ox - Enhanced Strength, Enhanced Durability

Old Testament:

* Electricity Generation
* Fire Generation
* Light Generation
* Metal Mimicry

New Testament:

* Bovine Physiology, Eagle Physiology, Human Physiology or Lion Physiology.

* Angel Slayer
The Hidden Ghost Panther

The Hidden Ghost Panther is a mythical creature that is said to be the spirit of a powerful panther. It is said to appear in different forms and is believed to be a guardian of sacred places. It is also said to have supernatural powers, such as the ability to move between different realms and to shape-shift. The Hidden Ghost Panther is often seen as a symbol of strength and protection.
Types of Frequencies

Frequency in Antibottlepotions refers to the type of energy you emit. If you emit negative energy, you are considered to be of low vice. If you emit positive energy, you are considered to be of high virtue. If you fall somewhere in the middle, you are considered to be of vice-virtue low. All wavelengths are frequencies, but some carry more positive or negative energy than others.

### Levels of Divinity by power

#### Type I

* Lesser Divinity: Power-Level ranges from a Demigod (like Heracles) to a Minor Deity (like a Daimon, Cupid’s, The Furies or even The Valkyrie).

#### Type II

* Greater Divinity: Power-Level equal to a true Deity/Divine Being (like Hades, Aphrodite, Thor, Isis, Mammon, Archangels, Cherubims etc....).

#### Type III

* Supreme Divinity: Power-level of a Head God or Higher Divine Being (like Zeus, Metatron, Odin, Shiva, Ra etc...).

### Levels of Demigod divinity

There are three forms of this power, with the user being able to assume only one:

* Type I: Minor deities that are the weakest in the hierarchy of divine beings, also called "Physical Deities" due to the fact that they are usually limited to physical form. (This type of demigods are similar to powerful Meta-Humans.)
* Type II: Mortal-God hybrids: people born from the union of a divine being and a mortal, who inherit this power from their divine parent. They may gain powers associated with their divine parent's domain, or a domain of their own, or just powers generic to divine beings.
* Type III: Mortals who somehow became beings with power that approaches that of the gods even though they are not gods themselves, or that gained type I or II.
Dreams

## Introducion

A dream or dreamLAN is a world that is manufactured by the mind through sleep; It contains a compound of locations, pictures and people you have met throughout time. NOTE: It may also consist of exotic places and people you have never seen before, they are just there waiting for you to discover Autonomous

have every time you dream you may thi
Blaze of Glory

Blaze of Glory is the Star Accent Penny’s final war-cry after the user uses all 3 lives, it’s more like an overdrive. The user gets seraphim abilities but eventually burns out and loses all of their abilities. It can only be used once by each person in the universe.

* + - * Fire Wings Manifestation
		- Chaotic Form
			* Absolute Beauty
			* Absolute Burning
				+ Incineration
			* Absolute Light
			* Meta Fear Inducement
		- Holy-Fire Embodiment
			* Fire Mimicry/Cosmic Fire Mimicry
			* Holy Fire Manipulation
				+ Divine Fire Generation
				+ Holy-Fire Weaponry
					- Divine Weaponry
				+ Fire Manipulation
				+ Primordial Fire Manipulation
		- Prime Being
		- Singularity
	+ Angelic and Virtue Empowerment
	+ Angel Soul
	+ Angelic Source/Greater Divinity
	+ Archangel Physiology; (varies between seraphim)
		- Angelic/Divine Aura
			* Divine Presence
			* Fire Aura/Light Aura
			* Halo Generation
		- Angelic Beauty
		- Angelic Force Manipulation
			* Angel Slayer/Demonic Slayer/Divine Slayer
			* Sacred Energy Manipulation
				+ Sacred Energy Generation
			* Virtue Manipulation
		- Divine Force Manipulation
			* Blessing Manipulation
				+ Blessing Inducement
			* Divine Assistance
			* Divine Attacks/Smite
			* Divine Banishment
			* Divine Protection
			* Divine Psionics
				+ Angelic Telekinesis
				+ Cosmic Awareness
				+ Empathic Voice/Holy Voice
				+ Enlightenment
				+ Indomitable Will
				+ Lightside View
				+ Meta Teleportation
				+ Supreme Observation
					- Absolute Sight/Divine Sight
			* Exorcism
			* Healing/Healing Prayer/Divine Healing
				+ Health Manipulation
			* Message Manipulation
				+ Afterlife Messaging
				+ Communication Manipulation
					- Omni-Communication
			* Miracle Manipulation
				+ Miracle Performing
			* Sacred Light Manipulation
				+ Primordial Light Manipulation
				+ Sacred Light Generation
				+ Solar Manipulation
			* Salvation
			* Sanctification
			* Transcendent Force Manipulation
				+ Benefic Force Manipulation
				+ Primordial Force Manipulation
				+ Transcendent Aura Manipulation
	+ Supernatural/Absolute Condition
		- Existential Perfection/Perfection
Forgotten Plane of Redemption

The Forgotten Plane of Redemption is a realm steeped in ancient history and powerful magic. Long ago, it was a vibrant and prosperous dimension inhabited by beings of great wisdom and knowledge. However, a cataclysmic event, known as the “Great Sundering,” shattered this plane into fragments, isolating its inhabitants and casting them into a turbulent, fractured existence.

Lore has it that the Great Sundering was the result of a profound moral conflict that tore through the heart of the realm. The beings who once lived there had reached a pinnacle of magical and intellectual achievement but were divided into two factions:

1. The Guardians of Virtue: These beings believed in upholding the highest moral and ethical standards. They sought to use their powers for the betterment of all and dedicated themselves to protecting the weaker and less fortunate inhabitants of the realm.

2. The Seekers of Ascendance: The Seekers were driven by ambition and the desire for personal power and enlightenment. They believed in harnessing the realm’s magic for their own purposes, often at the expense of others. Their relentless pursuit of power eventually led to the catastrophic event.

As a result of the Great Sundering, the realm was torn asunder into numerous fragmented planes, each reflecting a different aspect of its former self. The Forgotten Plane of Redemption is one such fragment. It is a place of profound challenge and opportunity.

Core Elements of the Forgotten Plane of Redemption:

1. Eternal Conflict: The plane is eternally divided between the remnants of the Guardians of Virtue and the Seekers of Ascendance. They continue their ancient struggle, locked in an eternal battle for dominance and control.

2. Redemption Trials: Inhabitants of this plane are given the chance to redeem themselves from past deeds. They must face a series of trials that test their character and moral resolve. Success allows them to ascend to a higher state of being, while failure results in a return to the cycle of conflict.

3. Forgotten Lore: Scattered throughout the plane are fragments of ancient knowledge and powerful artifacts from its glorious past. These hold the key to understanding the true nature of the Great Sundering and potentially restoring the realm to its former unity.

4. The Labyrinthine Nexus: At the heart of the plane lies the Labyrinthine Nexus, a shifting and treacherous maze of magic and memory. It is said to hold the ultimate secrets of redemption and unity, but only those who have truly purged themselves of selfish desires can navigate its depths.

Inhabitants of the Forgotten Plane of Redemption are faced with a constant choice: to embrace the path of redemption and work towards unity or succumb to the allure of power and self-interest. The plane serves as a reminder that even in the most fractured and forgotten realms, there is always the potential for redemption and renewal.
Faiths Gem

Artifact: Faith’s Gem

Abilities:

1. Divine Resonance: Faith’s Gem has the unique ability to resonate with the faith and beliefs of its bearer. When held with unwavering faith and conviction, it grants the wielder enhanced strength, courage, and resilience. In times of need, it can provide a temporary boost in physical and mental attributes.

2. Healing Aura: When invoked, the gem emits a radiant healing aura that can mend wounds, cure ailments, and restore vitality to those within its vicinity. This aura is especially potent when channeled through the purest of hearts and strongest of faith.

Lore:

Faith’s Gem is an ancient relic with a history that dates back centuries. It is said to have been created by a revered group of monks and priestesses in a long-forgotten monastery known as the Sanctuary of Serenity. These holy individuals dedicated their lives to the pursuit of spiritual enlightenment and the healing arts. To create Faith’s Gem, they combined their collective faith and devotion into a single, precious gemstone.

The gem’s creation was an arduous process, requiring intense meditation, prayers, and the infusion of pure, selfless faith. The gem was imbued with a fragment of the monastery’s sacred altar, where countless pilgrims had prayed for centuries. It is believed that the gem contains the very essence of the monastery’s spiritual energy.

What It Does:

Faith’s Gem was intended to be a source of hope and healing in times of great need. When carried by someone with true faith and a pure heart, it resonates with their beliefs, providing them with extraordinary strength, resilience, and the ability to heal themselves and others. It becomes a beacon of divine power, harnessing the energy of the Sanctuary of Serenity to protect and heal.

To harness its power, the bearer must truly believe in the cause they are fighting for, whether it’s the defense of the innocent, the pursuit of justice, or the aid of the afflicted. The gem acts as a conduit for their unwavering faith, manifesting miraculous abilities.

Faith’s Gem is a coveted artifact, sought by those who wish to use its power for noble purposes, as well as those who would exploit it for selfish gain. Its location may be hidden in the ruins of the Sanctuary of Serenity, which are said to be hidden away in the heart of a remote, treacherous mountain range. It can only be acquired by individuals with true faith and the selflessness to use its powers for the greater good.
Demigod Evocation

Demigod evocation is a type of magic that allows the caster to call upon the power of a demigod, or lesser god, for aid. This could be in the form of favors, guidance, or even protection. The caster must first have some kind of connection to the demigod they wish to summon, whether it be through worship, ancestry, or a shared goal. Once the connection is established, the caster can then attempt to evocatively call upon the demigod's power.
Sighard, Zealous Priest of Justice

## Lore

Sighard was once a mere mortal who, in life, served as a holy advisor and priest to the king of a small region. Although he was humble and quiet, Sighard had a profound sense of justice and morality, believing firmly in the law, a strong sense of justice, and a code of honor. When his king died, Sighard was shattered. He moved out of the kingdom and into the wild, seeking solitude and reflection—or perhaps even acceptance of his lot in life. He looked over the wilds and saw the injustices to which man was subject: the exploitation of the weak, the wealthy oppressing the poor, foreign oppressors exploiting those they conquered. In his sorrow, Sighard saw a higher power where he believed he could serve the world in some form of righteous justice. Unexpectedly, he was visited by a being claiming to be an emissary of the heavens. This being instructed Sighard to take arms, saying that his battles would be for justice and for the oppressed. Sighard quickly accepted his mission and his newfound purpose. With an unshakeable faith and iron-hard conviction, Sighard traveled from land to land, delivering justice where it was due and crushing the forces of evil and oppression wherever he found them. Through his profane and holy powers, Sighard fought an unending battle of justice and righteousness, allowing oppressed peoples to reclaim their lives and their freedom. Though his battle for justice was often met with displeasure and harsh repercussions, Sighard persisted with a mighty and unbending will. His name spread far and wide as one who could bring justice and fairness to all, regardless of their place in society. He was known as Zealous Priest of Justice and, to this day, stories of his mighty deeds still echo in the minds of those who remember him.

## Powers and abilities

Sighard is a Zealous Priest of Justice, a powerful divine servant of the gods who is devoted to upholding justice and protecting the innocent. He wields powerful divine spells and has the power to purify evil and bring justice to the land. His spellcasting power extends to healing the sick and wounded, as well as defending against spiritual threats such as devils, demons, and undead. He is also skilled in combat and can wield a sword and shield to smite opponents with powerful divine force. He is able to detect lies and can sense evil, giving him the ability to identify and protect the innocent. In addition to his physical and magical prowess, Sighard has a keen sense of justice and courage, inspiring his allies to stand against evil.
Types of energy

* **Ardor**
* **Impurity**
* **chrono Power**
* — Chrono Power is the ability to manipulate time. This can be done in a variety of ways, such as speeding up or slowing down time, or travelling through time.
* **Ancient Power**
* — Ancient Power energy is an energy that is said to be used by ancient civilizations. It is said to be a very powerful energy that can be used for many different things. It is said to be able to help with healing, protection, and even to help with psychic abilities.
* **Void Energy**
* — Void energy is a type of dark energy that is theorized to exist in the empty space between galaxies. This energy is thought to be responsible for the accelerated expansion of the universe.
* **Primeval Power**
* — Primeval Power is a passive ability that reduces the cooldown of certain abilities by 1% per point, up to a maximum of 5%.
* **Fusion Power**
* **Torment**
* **Numen**
* — The numen is the creative power or spirit that resides in all things. It is the force that gives life to things and makes them grow. The numen is also the source of all creativity and inspiration.
* **Sanctity**
* — In a religious context, sanctity is the state of being holy or sacred. Something that is sanctified has been set apart for a specific purpose, such as worship or service.
* **Ghost Energy**
* — In the world of physics, ghost energy is a hypothetical form of energy that would be required to explain the observed accelerated expansion of the universe. While the existence of ghost energy has not been proven, it is a possible explanation for the acceleration of the universe's expansion.
* **Fire Power**
* **Animus**
* — In psychology, animus is the unconscious masculine principle in women. It is a concept introduced by Swiss psychiatrist Carl Jung. The animus is the male archetype in the female psyche, and is often seen as a source of energy and creativity.
* **Spirit Energy**
* — Spirit energy is the life force that animates all living things. It is the energy of our thoughts and emotions, and it is what gives us our sense of self. Spirit energy is also the force that drives our spiritual growth and development.
* **Infinity Energy**
* — There is no precise definition of infinity energy, but it can be thought of as an infinite supply of energy that can be used to power anything.
* **Timelost Power**
* **Surge**
* **Ursine Power**
* **Rage**
Glow hound

Glowhound is a large, carnivorous mammal that is native to the wilderness of the Northern Hemisphere. It has a long, sleek body and four powerful legs. Its thick fur is usually grey, with a glowing source of light underneath that gives it an eerie and unique appearance. Its teeth are sharper than a wolf's and its claws are even deadlier. The Glowhound's main diet consists of large prey animals, though it is not picky when it comes to feeding. It is a solitary creature, generally staying in small family groups, and is most active during the night.
Gargoyle Shape Geomancy

The magic power of a gargoyle shape geomancy, otherwise known as taifu no kotowari, is a type of architecture in which statues of gargoyles are placed strategically in locations to protect the inhabitants of the space from harm and negative energy. This form of geomancy works by channeling energy in a way that produces positive frequencies, which may be used to create protection and purification as well as promoting spiritual but also physical well-being. The gargoyles act as guardians at these locations and are thought to possess an abundance of spiritual power to help protect and guard against harm. As the sculptures of the gargoyles are carved out of stone and serve as a focal point in a given area, it is believed that anyone who visits or lives in an area with a gargoyle will be blessed with protection and safety.
Cosmic Burst Twist

This phenomena is caused by the interaction of high-energy particles from the Sun with the Earth's magnetic field. This interaction generates a rotating magnetic field which twists the charged particles around the Earth's magnetic field lines. This twisting of the charged particles around the Earth's magnetic field lines causes them to emit a burst of electromagnetic radiation.
Giant Supercluster Areas

A Giant Supercluster Area is a large region of space filled with galaxies that are grouped together in a cluster. This region contains hundreds or thousands of galaxies, and the galaxies are typically connected by a web of gas and dust that allows them to interact with each other. This region can also be composed of several smaller clusters of galaxies and is typically surrounded by filaments of intergalactic matter. Giant supercluster areas are some of the largest structures in the universe, with some having lengths of up to 500 million light years.
Sigils

The Sigil of Death is a symbol of power and finality. It is often used to represent the end of something, or to mark the passing of a loved one. The Sigil of Adroitness is a symbol of skill and dexterity. It is often used to represent the ability to accomplish something difficult, or to denote the results of great skill. The Sigil of Ghosts is a symbol of haunting and mystery. It is often used to represent the lingering presence of something, or to denote the existence of something beyond our understanding.
Raiser Runecraft

"Raiser Runecraft" is a powerful and ancient form of magical practice that focuses on the creation, control, and manipulation of runes. Runes are symbols or characters imbued with mystical significance, and Raiser Runecraft harnesses their potential for various magical purposes. Here are some key aspects of Raiser Runecraft:

\*\*Rune Creation\*\*:

Practitioners of Raiser Runecraft possess the knowledge and skill to craft runes. These runes can be inscribed on various surfaces, including paper, stone, wood, or even skin. Each rune holds a unique meaning, and its power is determined by the complexity and precision of its design.

\*\*Activation Rituals\*\*:

To unleash the magic within the runes, Raiser Runecraft requires specific activation rituals. These rituals can include incantations, gestures, or even the sacrifice of materials such as herbs, blood, or gemstones. Each rune may have a different activation method, and mastering these rituals is a central part of becoming a skilled Raiser.

\*\*Diverse Applications\*\*:

Raiser Runecraft offers a wide range of magical applications, such as:

- \*\*Protection Runes\*\*: Runes can be used to create protective wards or shields against physical and magical threats.

- \*\*Enhancement Runes\*\*: These runes can amplify the abilities or attributes of objects, individuals, or even living creatures.

- \*\*Divination Runes\*\*: Raiser practitioners use runes for fortune-telling and gaining insights into the future or hidden knowledge.

- \*\*Binding and Sealing Runes\*\*: Runes can be used to bind spirits, seal gates to other realms, or restrict the actions of magical beings.

- \*\*Healing Runes\*\*: Certain runes are used for curing ailments, accelerating recovery, or alleviating pain.

\*\*Rune Arrays\*\*:

Some of the most powerful applications of Raiser Runecraft involve the creation of intricate arrays composed of multiple runes. These arrays can be used for complex magical rituals, large-scale spells, or altering the fundamental aspects of reality.

\*\*Secret Knowledge\*\*:

The true mastery of Raiser Runecraft often involves the pursuit of hidden and forbidden runes, kept secret by ancient societies or guarded by enigmatic runemasters. These secret runes can unlock untold magical potential or access realms of knowledge that few dare to explore.

\*\*Balance and Consequences\*\*:

Raiser Runecraft emphasizes the importance of balance and consequences. The more powerful the rune or array, the greater the price or sacrifice required to harness its magic. The misuse of runes can lead to unforeseen and often dire consequences, making it essential for practitioners to tread carefully.

Raiser Runecraft is a rich and multifaceted magical system that invites its practitioners to delve deep into the mysteries of runes, offering a realm of boundless possibilities, risks, and ethical considerations.
The 555 and 666 Arrangement

The 555 and 666 arrangement R processes that undergo base and exponent remodeling through the duality process. The 555 and 666 arrangement rearranges The test subjects exponent to 555 or you know that number… it’s a very faulty process and you might end up dying if you try to do it by yourself. There is only a 2% success rate.
Chaos Halo

A chaos halo is a strange attractor that appears in a system that is highly sensitive to initial conditions. It is a strange attractor because it is an attractor that is not an equilibrium point. The name "chaos halo" comes from the fact that these attractors often appear as a halo around an equilibrium point.
The House On Iron Scepter and the Iron Scepter

The Iron Scepter:

The Iron Scepter is a legendary weapon with a unique twist—it’s not a weapon of destruction, but a symbol of unyielding resolve and diplomacy. Forged in an age of warring kingdoms, it became a powerful artifact for resolving conflicts peacefully.

What It Does:

When wielded by a just and diplomatic leader, the Iron Scepter can compel those who gaze upon it to temporarily set aside their hostilities and engage in peaceful negotiations. It emits an aura of calm and rationality, promoting cooperation and understanding.

The House on Iron Scepter:

The House on Iron Scepter is an ancient fortress situated at the convergence of three rivaling kingdoms. This imposing structure was built as a neutral ground where diplomats and ambassadors from conflicting nations could come together to seek resolution.

Its Purpose:

Within the House on Iron Scepter, emissaries and delegates would gather, laying their swords aside and leaving behind their allegiances. Here, diplomacy reigned supreme, and agreements were reached through rational discourse rather than the clashing of swords.

The Custodians:

The House on Iron Scepter was guarded by an order of impartial and wise caretakers, known as the “Sentinels of the Peaceful Accord.” These guardians ensured that the sanctity of the House was upheld and that no act of aggression took place within its hallowed halls.

The combination of the Iron Scepter and the House on Iron Scepter symbolizes a world where even the most intractable conflicts can find resolution through diplomacy and the art of negotiation. It serves as a beacon of hope in a world often torn by strife.
The Power System

## Introduction

Antibottlepotions power system is like no other. With frequency, the characters can frequencyLINK to fuse ,raise their frequency, or lower it due to their righteousness or wickedness at will, and use it to determine who is stronger than who. All frequencies in the ABPU ( Antibottlepotions Universe) has a constant variable of 10.

   The chart above shows each of some of the divine and demigods frequencies based on their placement in the chart; You cannot go higher than the HZR cap; For example: if you’re a mortal with 10^3 Hz and Demi-Divine is 10^30.5; the mortal cannot reach 10^30.5 because she or he has a HzrL (Hertz Rocking Limiter). one needs to be granted by Ramssetius to be promoted from an Angel to an Archangel by completing tasks for RAMS OR, you can break your own limiter by using the method S.K.D (Steal, Kill and Destroy) against a stronger opponent.

## Colors of Wavelengths

Wavelengths in ABP are ways to indicate one’s frequency, danger, frequency clashes, frequency LINKS and overdrive, Everybody has a certain color wavelength based on their classification or type and they may appear as an aura when in battle. There are 2, no actually 5 types that every character may have. The known types of frequencies are:

### name and then (type)

Attack (Red) Your attacks are very strong but your defense is low

Defense (Blue) Your defense is very strong but your attack is low

Speed (Yellow) Your attack and defense is low but your speed is very high

Balanced (the colors can go three ways based on what you’re blessed with. EXAMPLE: if your and attack (red) and defensive (blue) type (Aka Balanced) then your aura and frequency will be purple.)

All Rounder (Brown) You have all of the types and can utilize them to your advantage.
Mask of Armageddon

The "Mask of Armageddon" is a legendary and ominous artifact with a history steeped in ancient lore and dark prophecies. It is a mysterious mask said to possess cataclysmic powers, and its existence often serves as a central plot point in epic tales of fantasy and adventure. Here are some key aspects of the Mask of Armageddon:

1. Apocalyptic Power: The Mask of Armageddon is believed to have the power to bring about or prevent an apocalyptic event. Its abilities might include controlling the elements, summoning destructive forces, or even altering the course of history to unleash global devastation.

2. Dual Nature: The mask is often depicted as having both destructive and protective aspects. It can either bring about the end of the world or be used to prevent catastrophe, depending on the intentions of its wearer.

3. Dark Prophecies: Ancient prophecies foretell the return of the Mask of Armageddon in a time of great crisis. Its discovery or use is often seen as a sign that the world is on the brink of catastrophic change.

4. History of Wielders: The mask's history is riddled with tales of heroic figures who have used it to avert disaster and villains who have harnessed its power for malevolent purposes. The mask may have a dark legacy, with some wearers succumbing to its corrupting influence.

5. Quest Item: Many stories revolve around a quest to find or safeguard the Mask of Armageddon. Heroes seek it to prevent a global catastrophe, while antagonists may aim to seize its power for their own nefarious plans.

6. Moral Dilemmas: The use of the mask raises profound ethical questions. Is it ever justifiable to harness its cataclysmic potential, and at what cost? Heroes may wrestle with these dilemmas as they decide how to use or protect the mask.

7. Mask's Sentience: The Mask of Armageddon may have a sentient or semi-sentient nature, influencing the thoughts and actions of its wearer. This sentience could lead to internal struggles and conflicts.

8. Destruction and Renewal: In some stories, the mask is associated with the idea of destruction and rebirth. It might be used to cleanse the world of corruption and pave the way for a new era.

9. Symbols and Cults: The mask may have a cult following, with secret societies or cults dedicated to its worship or destruction. Such groups add intrigue and danger to the narrative.

10. Symbolic Design: The mask's design could incorporate apocalyptic symbols, such as fire, skulls, or doomsday imagery, making it visually distinct and foreboding.

The Mask of Armageddon serves as a focal point for themes of power, responsibility, and the potential for salvation or destruction. Its presence in a story often leads to epic battles, moral quandaries, and the exploration of the human capacity for both good and evil.
Heavenly Doom Lens

The Heavenly Doom Lens is an ancient artifact that was used by the Order of the Heavenly Dawn to focus their power. It is a powerful lens that can amplify the power of the user's magic. It is said that the lens was created by the first generation of the Order and has been passed down through the ages. The current holder of the lens is unknown.