The Twins

**The Twins** is an unlockable trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room.
* If Isaac has no familiars, spawns  or  instead.

## Notes

* The following items/trinkets cannot be duplicated:
	+ / ’s unique attack locusts
	+ / Pretty Flies
	+ 's temporary familiars
	+ Wisps given by , , , , , or
* The duplication chance reoccurs when starting a room, even when starting a room by exiting to the main menu and re-entering. This allows you to restart difficult boss fights to get the duplication you want (i.e. a duplicated  for Delirium fight). Of course the fight will restart if you do this, but if you do this immediately upon entering the room there is no cost.

## Synergies

* Golden Trinket//: Each effect/trinket copy stacks granting an additional 50% chance to trigger the effect again per stack. This results in another familiar doubling. This can be the same familiar that was doubled originally. The duplication chance of three or more stacks can go above 100% allowing for even more duplicate familiars or s/s to be created.
* : Both the duplicated familiar (if one is available) and Brother Bobby/Sister Maggy (if not available) can be sacrificed for an item reward. This does not remove the trinket, and fully retains its effect.

## Interactions

* Movement-mimicking familiars: Duplicated familiars will follow the original on the same delay.
	+ In the case of , a copy of the familiar will spawn even if Shade was already absorbed by Isaac.
* Pickup-generating familiars: If they remain duplicated for enough consecutive rooms, they will give a pickup as normal. The following familiars have to be duplicated for the following number of consecutive room clears to give pickups:
	+ : 1 room (will give a coin every time it’s duplicated)
	+ / : 2 rooms
	+ /  / : 5 rooms
	+ : 6 rooms
	+ : 7 rooms
		- Because  and ’s chances to spawn pickups are independent from the total number of rooms cleared with them, they have an extra chance to pay out in any room they’re duplicated in.
* : Despite the fact that it can be duplicated, Isaac will not keep the 1up if he dies while it's duplicated.
* /  /  /  / : The pickup count of duplicated familiars is not remembered when they go away.
* / : Upgrades the familiar instead of duplicating it.
* / : If the trinket tries to duplicate it, it will instead immediately activate. Taking damage does not spawn another familiar.
	+ If this happens to Bird Cage as Isaac walks into a room with enemies, Bird Cage will also leap onto the enemies.
* /  / : The duplicate will always be at its first stage.
* : The duplicated familiar will be randomly generated instead of copying the original.
* / : Familiars given by these items can be duplicated as normal.
* : The familiar can be duplicated even if it hasn’t respawned; by constantly moving to new rooms, GB Bug can constantly respawn, allowing pickups to be rerolled indefinitely.
* : The head can be duplicated, and will give an extra damage and tears up if it is. The extra head will be unable to fire tears.
* : Duplicate poops will also drop when Isaac takes damage. The bonuses from standing in the aura of multiple white poops does not stack.
* / : The trinket can try to make a duplicate of the familiar, but it will always fail. This reduces the odds of the trinket giving copies of other familiars or prevents it from giving Brother Bobby or Sister Maggy if Isaac has no other familiars.
* : The friendly the duplicated egg spawns depends on how many consecutive rooms cleared the duplicate persisted for.
* : Keeper cannot be duplicated, as he is considered a character, not a familiar.
* : The damage multiplier from standing in the aura of multiple Succubi multiplicatively stacks.
* : An extra +1 luck will be given for every duplicate.

## References

* The Binding of Isaac Item Trigger Testing