Concordance Nomadic Republic

From Corporation to Nation

The **Concordance Nomadic Republic**, or rather the **C.N.R.** or **CNR**, was once the Concordance Extraction Corporation from the Dead Space franchise but became a republic when they entered the Cascadia Galaxy and became an industrial powerhouse of the United Confederacy of Exiles.

## History

### Exodus From Destruction

After the events of Dead Space 3 (assuming the ending of the DLC is canon or just their imaginations), many members of what was left of the Concordance Extraction Corporation fled to the deepest reaches of space. Many Planet Craker-class ships were used as ark ships for many humans that were fleeing from the Brethren Moons that started devouring all biological-organic material to create more Necromorphs. Any members of the zealous Unitology Church was purged among the populace and destroy any and all trace of the Necromorph bacteria. Many of the survivors not only include what was left of the CEC after the failure of the Ishimura, but remnants of the Earth Government Colonial Alliance, the Earth Defense Force, Magpies, the Galactic Union Merchant Marines, various colonists and survivors and those that are branded as heretics by the Church.

As they made it to the psyche multiverse, they have spread far and wide as they continue to planet crack by various corporations such as the dwarf run Deep Rock Galactic, the Galactic Mining Guild from Star Wars, and a few others because of the planet cracker ships capabilities. Many of the ships actually function more like small cities with their own food, housing, and mining. Some even install small scale manufacturing plants to process the ores mined from the lifted piece of the planet. Yet they also ran into problems. Not just from the disruption of the gravity, but what was inside those pieces. Zerg, Xenomorphs, rogue droids and other things laid dormant until woken up. Even traces of the Necromorphs can be found on them.

But one day, a man rose among the ranks to CEO and decided that the corporation has earned enough wealth, technology and people to head out for a new direction. Thus, the CEC was transformed into the Concordance Nomadic Republic. A republic made entirely out of fleets that head forth to mine resources of dead planets and able to move freely with no restrictions while making alliances and pacts with various other empires, alliances, federations and so forth.

### A New Direction in a New Galaxy

When the second phase of the apocalypse came, the newly formed republic entered into the Cascadia Galaxy in the real universe with hopes of avoiding any sort of swarms. Or worse yet, the Unitologist Church. Not long after their arrival, a man name Marcus Silversword contacted them with an interesting proposal. The proposal was that the CNR would join in a special alliance with all the other nations that are in the Cascadia Galaxy. One that would rival the United Nations & Creations. The terms are that the Nomadic Republic is that they are free to mine dead planets and asteroids for other nations with no interference, all contracts with said nations are to be followed to the letter, free to wander the many regions with no restrictions, and even conduct trade. Marcus discussed this with many of the surrounding nations about these terms.

If these nations want resources without causing any disturbance with planets that have natural environments such as oceans, forests with an abundance of wildlife. However, in the Bir-Corrino Empire, one merchant guild similar to the Combine Honnete Ober Advancer Mercantiles (CHOAM) known as the Combined Interest Mercantile Association (CIMA), see them as a threat to their rising business. However, CIMA is more interested in mining the spice melage on a dune moon that orbits the homeworld of the Bir-Corrino Empire. But a trade treaty was made between CNR and CIMA to prevent any sort of power struggle. With that out of the way, the CNR travels across the Cascadia Galaxy and do some major mining.

Fleets of this republic have spread outward towards the stars as they mine many dead planets and mineral-rich asteroids. Even acting as nomadic industrial manufacturers for many companies in many reaches of space. The people on these ships learned how to adapt to the vacuum of space with many amenities needed to keep one's sanity. This includes zero-g sports, video games, able to use the greenhouse areas of the hydroponics deck to relax or grow some flowers, some even use some of the old broken trams of the tram system as a club hangout in some, and newly built in VR holodecks for many to enjoy on their time off.

## Government

The government of the Concordance Nomadic Republic is a mix government. It functions as a democratic republic yet the hierarchy functions as a meritocratic corporation with the president at the top. The politicians communicate to each other via VR holodecks to simulate an actual political meeting taking place despite not actually being there.

### Office of Executives

The Office of Executives is mostly comprised of executives being lead by the vice president. The executives are in charge of various departments such as the Department of Agriculture, Department of Commerce & Labor, Department of Resources, Department of Research & Development, Department of Medicine, Department of Management, and many more. They basically write laws for the nomadic nation that is spread across all other fleets.

### Office of Representative Fleets

The Office of Representative Fleets are comprised of representatives from each fleet. One representative per fleet, which is known as the upper house. The lower house is actually a bunch of representatives from various ships of their respective fleets. They come together to discuss about various issues each fleet could be suffering from, where they're location is at, any new discoveries, etc. and etc.

### Judicial Branches

The judicial branch is divided into three courts. The first court is the Ship Court that takes place on a ship of the fleet. The Fleet Court takes place on the flagship of the entire ship. And the Republic Court takes place at the capital ship of the entire republic. Each court has its own form of rule of law pending on the nature of the crime, lawsuit or divorce settlement. Divorce settlements are actually considered the worse since everyone need to pull their own weight in order for a ship to "stay afloat". At least, according to many aboard these vessels necessary for survival.

Criminals that have been found guilty are to be sentence to a penal mining colony where they had to mine resources with limited tools such as hand-held, diamond-tipped pickaxes and steel shovels. Best not to give criminals the advance mining equipment or else they will use it to break out.

## Economy

The vast majority of the republic's economy comes from mining, processing and refining, and mass production. Thanks to the fact that they have no place to settle and travel across with barely any restrictions, they have become an economic superpower. Not just in the United Confederacy of Exiles, but in the entire Cascadia Galaxy. They mine resources far more efficient as they can tear dead planets apart to get those resources deep within these planets. Even mine entire asteroid belts until there is nothing left but dust. Some of them even process and refine these raw materials to ingots, slags and other forms for distribution, trade or making products. These fleets even trade the processed materials for other materials they cannot get such as rubber, consumer goods they cannot make, and a few resources they couldn't get from space or grow themselves.

Although, there has been a high demand for processed VR rooms that are sold in markets for those that want to get away from reality for a while. Some of them sold the latest model for an equivalent of eight billion dollars.

## Culture & Society

Not much to say about their culture but each ship has their interiors representing some of their national origins. Much of which is United States, Japanese, Chinese, Arabian, Hispanic, Indian, African and Western European. Latin American, Eastern European, Polynesian and other cultures are a minority. Despite this, some people do like to decorate their living spaces with whatever sort of furniture strikes their fancy. These include Orthodoxy artwork, Polynesian masks, Aztec spears, and many more. Although those are fake with whatever spare materials were used in their construction but they are popular. Although, many dwarves, Star Wars species, Star Trek species and other aliens are considered a minority but are welcomed with their own decorative pieces. Plus some of those pieces are sold in various markets.

Zero gravity sports are a specialty for people living on these ships. Zero gravity basketball, zero gravity hockey, zero gravity football. You name it, they zero-g it. Although some enjoy their arcade games in the recreational decks with some using the hydroponics as an excuse to start gardening as a hobby long as they have the materials and don't take up too much room or resources. Virtual reality rooms are actually the highlight of entertainment where anyone can do anything such as being an old timely pirate, walk on the surface of Mars with no suits, do office work in a coral reef and more. Things that will help people forget that they're on a ship.

Despite some differences, there is one thing that all members of the CNR have in common: hatred for Unitology and the Necromorphs. They absolutely despise them both to a point that they had to drop entire continents on planets in order to destroy them. Unitology is banned from the CNR and those that preach or practice it will be executed with no trial. Any trace of Necromorphs must be exterminated with extreme prejudice. If anyone found a Marker, it must be destroyed to wipe out any trace of Necromorphs and prevent insanity.

## Military

There isn't much in terms of military forces in the CNR. Planetside Security is mostly for colonies. Small ones since there isn't much in terms of large-scale colonization on various planets except for terraforming. They are the first line of defense as well as the primary police force on colonies. Ship Security is no different from the Planetside Security except a little bit smaller. While on ships, they are the first line of defense as well as the primary police force on ships.

The Nomadic Marines are the main military force that are more for offensive purposes made primarily of volunteers and a limited number of conscripts. These marines go along with surveyors to not only make sure the planet is safe, but also keep an eye out for Markers, Unitologists, or Necromorphs. Unlike the security forces, they use more heavy equipment and have highly destructive weapons that they use. They also fight against pirates and small raiding parties yet not strong enough to take on a real military force.

The Fleet Defense Navy is comprised of various ships with a multitude of weapon systems that escort and safeguard all ships in the fleets. The smallest of the fleets have two flagships, seven warships, sixteen dreadnoughts, eight carriers and a large number of fighters. When all the CNR fleets combine, they make the largest and one of the most powerful navies in the United Confederacy of Exiles. When combined with the other ships of the UCE navy, they make up one-sixth of the navy entirely.