recursal/Fanatic-Fandom huggingface dataset:
Пуффендуй

**Пуффендуй** — один из четырёх факультетов Хогвартса, получивший своё название в честь её основательницы Пенелопы Пуффендуй.

Данный факультет является самым сбалансированным, среди четырёх, так-как на нём обучаются, как аристократы, так и обычные студенты. Тоже самое можно сказать и о его репутации. Как правило, лучшие студенты, выпускающиеся из Пуффендуя могут похвастаться в первую очередь высокими административными чинами в рядах Магического сообщества.

Главным качеством студентов Пуффендуя является: **спокойствие**.

## Ключевые персонажи

**Ректор**

**Римус Люпин**

## Студенты

**Третий курс**

**Бернард Лоу Монтгомери**

**Второй курс**

**Рафталия Мокомо**

**Мисаки Микото**

**Первый курс**

**Ада Лавлейс**

**Мэш Вандед**

**Клара Варук**

**Ли Джордан**

**Парвати и Падма Патил**
Фиор

**Фиор** — одно из древнейших волшебных государств, входящих в состав Магического сообщества, а также Священного союза. Данное королевство отличается своим выдержанным тёмным, и готическим стилем. Помимо этого, Фиор славится силой и сплочённостью аристократии, проживающей в нём.

## Описание

Фиор изначально представлял из себя неплодородные и непроходимые болота, однако обладающими довольно внушительными запасами магических ресурсов, расположенными в в тёмном, дремучем лесу, в котором был размещён один единственный замок, являющийся резиденцией, и отрешённый от цивилизации, в котором проживал Салазар Слизерин и его семья.

После образования Магического сообщества, Слизерин и помогающие ему соратники, в частности династия Мраксов, являющаяся их главным вассалом и брачным союзником, в дальнейшем связанным со Слизерином семейными узами, преобразили эту территорию. За несколько лет строительства, им удалось возвести огромное королевство, уникальное и волшебное по своему наполнению. В целом, Фиор выглядел, как готическое королевство, с выдержанными строгими тонами и чертами архитектуры.

Фиором начала править династия Мраксов, которая отличилась достаточно успешно вела свою политику, приглашая довольно большое количество аристократичных магических домов, и представителей высшего общества, которые и поселялись в королевстве. Очень скоро, именно благодаря их проживанию там, Фиор смог разжиться огромным населением, и ростом территорий, входящих в его зону влияния. Тем не менее, это также пагубно сказалось и на обычном населении, так-как на протяжении всей истории, Фиор считался первым королевством, олицетворяющим между собой неравенство, между рабочим классом, и простым населением, а также высшим светом волшебников, и именно из Фиора поступало множество волнений, начиная от поддержки Йормунганда в его становлении, заканчивая противостоянию Цветной революции, и другим вопросам, связанных как либо с абсолютным равенством и ограничением аристократии волшебного мира.

## Ключевые персонажи

**Императрица:**

Правителем Арболеса является Святая императрица, или как её часто называют Жрица. Изначально, императором Арболеса являлся Архимед, при котором Жрица Шарехезада оставалась вторым в империи титулом, однако после его смерти, именно она стала Святой императрицей. После кончины Шахерезады во время Первой магической войны, Святой императрицей стала Святая Мавис — одна из трёх Маги, и единственная, среди них, состоящая в Магическом сообществе, а также перерождение Шахерезады, появившееся в ходе её последнего заклинания.

**Мавис**

**Святые Арболеса:**

Святыми Арболеса называют Святой гвардии империи, чаще всего находящуюся в непосредственной близости с самой императрицей, и исполняющей приказы, поступающие от неё напрямую. У гвардии есть собственный Капитан, которым является Святой Щит Галахад, а в числе самих Святых может быть не более четырёх воинов. Данные воины считаются сильнейшими представителями Святой империи, и одними из сильнейших представителей Магического сообщества в принципе.

* Святой **Щит**.
* Святая **Стрела**.
* Святой **Меч**.
* Святой **Посох**.

**Галахад**

**Мадока Канаме**

**Меч**

**Посох**
Экзисы

**Экзис** — это термин, который относится к существам, способным напрямую влиять на произведение и историю в принципе, вмешиваясь в неё. Как правило, они не имеют статуса, также как и Безымянный король, хотя он априори стоит выше них, но также не подчиняются законам произведения, и способны вносить правки или напрямую влиять на него.

## Описание

Экзисы это персонажи, выходящие за рамки произведения, и не имеющие статус «персонажа», в чём проявляется также их схожесть с Безымянным королём, однако, даже в их отношении, он априори стоит выше. Как правило, экзисы способны полностью контролировать свою линию, что отражается в полном контроле энергий, окружающего пространства, истории и всего, что с ними связано. Помимо этого, экзисы обладают возможностью собственные энергии, и являются настоящими аномалиями в рамках мира.

## Известные экзисы

**Элайв**

**Энрико Пуччи**

**Фредерика Бернкастель**

**Бесцветная королева**

**Иешуа Га-Ноцри**

**Алдуин**

**Сворд**

**Джин Фрикс**
DiceyElementalists Wiki

## System requirements

iOS 10.0 or later

**Welcome to the DiceyElementalist Wiki!**
A community designated to the mobile game, Dicey Elementalist.

We're a collaborative community website about DiceyElementalist that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Слизерин

**Слизерин** — один из четырёх факультетов Хогвартса, получивший своё название в честь его основателя Салазара Слизерина. По стечению обстоятельств, Слизерин был омрачён дурной репутацией. Во многом, это было связано с тем фактом, что Волан-де-Морт, а также большая часть ордена Йормунганд являлись студентами именно этого факультета. Тем не менее, пришедший на этот пост министр, Гарри Поттер приложил все условия для того, чтобы светлое имя этого исторического и легендарного факультета было восстановлено. Так или иначе, проблески не самой лучшей репутации продолжают оставаться в сознаниях жителей волшебного мира.

Главным качеством студентов Слизерина является: **амбициозность**.

## Ключевые персонажи

**Ректор**

**Северус Снейп**

## Студенты

**Третий курс**

**Третьекурсники**

**Второй курс**

**Диармайд Мракс**

**Первый курс**

**Мато Синдзи**

**Грегори Гойл**

**Винсент Крэбб**

**Маркус Флинт**

**Пэнси Паркинсон**
Гай Фокс

**Гай Фокс** — Большевик **Революционной армии**, и лидер собственной партии. Личность Гая Фокса окутана тайной, а его маска, в которой он дистанционно коммуницирует с миром, в мире стала нарицательной для обозначения тех, кто желает сохранить свою анонимность.

По всей видимости, Гай Фокс является одним из сильнейших Хакеров в истории. Так например, он является лидером самой разыскиваемой кибер-террористической партии «Анонимус».
Уроборос

**Уроборос** — героический клуб Хогвартса, представляющий факультет Слизерин. Как и другим героическим клубам, Уроборосу был присуждён орден Магистров, что возвело их репутацию, возможности и привилегии в стенах академии до невероятных высот.

Основателем клуба стал Том Реддл. В связи с этим, не смотря на величие Уробороса, он имеет довольно дурную репутацию. Считается, что именно начальный состав этого клуба, и идеи, продвигаемые в его рядах послужили основой для будущей деятельности ордена Йормунганд.

Изначально, клуб включал в свой состав Тома Реддла, и его ближайших соратников, а также учеников Слизерина, которые по их мнению не могли получить должного образования в академии. Они смогли сконструировать так называемую Тайную комнату, которая и по сей день является одним из главных секретов Хогвартса, после чего, в её стенах проводили практические учения.

Именно при первом своём составе, Уроборос смог удосужиться звания Героического клуба. На тот момент, не смотря на весьма сомнительные и местами радикальные взгляды её членов, аристократия полагала, что это именно та молодая интеллигенция и поколение, которое им и нужно в будущем. Уроборос часто проводил тайные вечера, на которых обсуждались все направления Магического сообщества, в особенности внимание уделялось меритократии и превосходству волшебников.

Во время Второй магической войны, Уроборос был расформирован и лишён своего титула Героического клуба, однако спустя много лет, после Цветной революции восстановлен в этом звании министром Поттером, который также отстаивал непричастность Слизерина, как факультета, и клуб Уроборос в частности к действиям Тёмного лорда и его сподвижников. Тем не менее, он лично начал вести уроки Критического мышления для всего факультета, которые не смотря на свою занятость преподавал на протяжении нескольких лет, также, любые притеснения студентов Слизерина со стороны других учеников были тяжело наказуемы, что доходило вплоть до исключения из академии. Позже, урок Критического мышления стал всеобщим и обязательным для всех факультетов, и светлое имя факультета Слизерин, как и Уробороса было восстановлено, хотя и по сей день нотки прежней репутации продолжают сверкать в умах студентов...

## Ключевые персонажи

Лидер:

**Диармайд Мракс**

Другие члены:

**Мато Синдзи**

**Грегори Гойл**

**Винсент Крэбб**
Thala

Thala is the final member of the Vyssican trinity. a true god of the seas and sailing, he’s been absent from the bastion of light since 86ET. Vyssa and Nox claim they know nothing of his fate, only that he suddenly vanished one day. Though he was never widely worshipped in Vyssica, Vyssa took up his duties as god of the sea, in a way mantling Thala.
Vandal Lore Wiki

**Welcome to the Vandal Lore Wiki!**
A *vandal* is a person who would deliberately deface or desecrate another’s property. Incidentally, *Vandal* is also the name of the young god who had seen his predecessors work — a perfect field of stars blinking in and out of the black — as a waste of space, as well as the perfect canvas. And so, when his predecessors had all gone to rest, Vandal took his own set of colors, and painted over their work with strokes of beauty and life. It’s in honor of this ancient myth that mankind has named the planet it calls home *Vandal*.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Vyssican Empire

Huge imperialist superpower. As of 138 ET, the *only* country on the Anaxian continent. Largely maritime focused, with the most powerful navy in the world. Absolute monarchy, headed by the emperor, who rules with the approval of Vyssa, the state deity. The Emperor has councils of advisors, but all the true power rests with the Emperor and Her Radiance. Citizen service policy, all are required to serve a minimum of two years in the military to qualify for citizenship. Population of mostly lyrans.

Walk in Vyssa’s light, stranger.
Daimon

Magic is a *science* on Vandal. It must be studied to wield it effectively. Some devote their lives to understanding its inner workings to accomplish incredible feats. Wizards, tomes, and scrolls abound.

Spells and incantations are performed by invoking the powers of the **daimon**, primordial god-like beings of concentrated elemental energy.

Daimon aren’t *gods* in the normal sense. They don’t have any sort of awareness or sense of self. They’re closer to simple animals in their reasoning. Despite this, they are absolutely able to be appeased and invoked, which is why magic works. Though they are simple beings, the daimon are beings whose power is to be respected all the same.

Daimon are completely separate from gods, and exist at the same time as them. They are purely natural forces born of creation. Likewise, it is possible for gods of considerable power to *create* a new daimon, though this doesn’t necessarily mean a created daimon will be loyal to its creator.

## Hierarchy

There are daimon for many elements, both major and minor. Daimon of Wind, of Fire, of Lightning. Daimon of Water, of Forest, of Earth. Daimon of Metal, of Tree, of Crystal. Typically, the more major or generalist the element, the more powerful the being. The more obscure, the weaker. Still, power to be respected nonetheless. For example, the Daimon of Water is more powerful than the Daimon of Fish, the Daimon of Forest is more powerful than the Daimon of Tree, and so on. This, however, is only a *general rule of thumb*. Though rare, there *are* exceptions to this rule.

Because they are only simple creatures, it is impossible to be crowned a daimon's 'champion'. Some may claim to be avatars, or that they have some sort of patronage with one, but any that would make such claims are almost certainly lying, or wildly delusional.
Revolutionary bands

Starting around the time of the Noxican Revolution, Vyssican insurgent groups (as well as a few groups outside Vyssica) took to styling themselves '**revolutionary bands**'. For the most part, the label is simply used to specify where in the world a group comes from. The term originates from Noxican revolutionaries, many of whom played instruments to offer praise to Nox. Despite this, an organization calling itself a revolutionary band does not necessarily imply religious leanings.
Don Allen

Student at Central City University

Member of the Tornado Twins

Member of the Future Justice League

### Family

Henry Allen (paternal grandfather; deceased)Nora Allen (paternal grandmother; deceased)

Ira West (maternal grandfather; deceased)

Francine West (maternal grandmother; deceased)

Barry Allen (father)

West-Allen (mother)

**Don Allen** (twin brother)

**Donovan "Don" Henry Allen** (born 2012) is a student at Central City University, as well as a superhero in Central City, under the codename of **Impulse**. Along with that, he is also one half of the speedster duo known as the Tornado Twins, and a member of the Future Justice League.

## Powers and abilities

### Powers

* Speed Force connection/Meta-human physiology: Don possesses a natural connection to the Speed Force that he and his twin sister inherited from their father, Barry Allen.
	+ **Accelerated healing factor**: Don is able to heal from most injuries in a fraction of the time it would take normal people. This also extends to mental based injuries, which he heals from incredibly quickly.
	+ **Superhuman speed**: Don can move at high speeds, which also allows him to do everyday tasks at an incredibly high pace.
		- **Time travel**: Don is able to travel through time when running fast enough, which he first used to travel back to 2011 and help his father.
	+ **Bodily vibrations**:
		- **Intangibility**: By vibrating his molecules at the natural frequency of air, Don can physically pass through solid matter, sometimes even other people.
	+ **Electrokinesis**: Don can produce yellow electricity from his body while running at high speeds.
	+ **Superhuman durability**
	+ **Superhuman stamina**

## Equipment

* Suit: Don uses a protective suit when operating as a superhero.
Tornado Twins

The **Tornado Twins** are a speedster duo operating out of Central City, consisting of the twin children of the Flash.

## History

The duo was founded on Don and Dawn Allen's eighteenth birthday, when they were finally allowed to become speedsters and by that extent, the defenders of Central City.

One of their greatest enemies was the supervillain known as Godspeed, who they had frequent encounters with. One of which involved the murder of their mentor, Jay Garrick.

In one of their final encounters, Godspeed hijacked the Cosmic Treadmill in the Flash Museum, which he used to go back to 2011 and begin the **Godspeed war**. The twins followed him back and helped their father stop the Godspeeds, returning to the future soon after.

## Known members

* Dawn Allen/XS
* Don Allen/Impulse

## Allies

* Flash
* Iris West-Allen
Drakes

Think something like a dragon with thick fur instead of scales, and without wings. Most stand at 4-5 feet tall on all fours, with somewhat strong, stocky builds. Thick coats of fur, sometimes horns. Often white, brown, black, grey, or bluish coats. Will often shift their weight to stand on two legs for various practical reasons. Their clothes are often specifically tailored to fit their mostly quadrupedal forms, though sometimes existing garments are simply modified. Gloves are commonly worn for the sake of keeping their hands clean. Drakes are the second most populous people. They're found all over, but often in fewer numbers than lyrans.
Ayla Rannzz

Member of the Legion of Superheroes

Ayla Rannzz, also known as the superhero **Lightning Lass** is a member of the Legion of Superheroes.

## Powers and abilities

### Powers

* **Energy Absorption**: Lightning Lass can absorb electrical energy into her body and rechannel it for offensive purposes. Her body functions as a natural insulator, and she cannot be harmed from the effects of her own powers.
* **Electrokinesis**: Lightning Lass can generate and control fields of electrical energy. She can channel this energy through her hands and project it as a super-heated discharge with properties similar to that of lightning. Unlike true lightning, Ayla can manipulate these electric discharges in non-terrestrial environments such as outer space. Although the speed and voltage of her electric discharges has never been measured, it can be assumed that their affects are similar to that of a bolt of lightning. A bolt of lightning can travel at a speed of 100000 mph (160934 km/h), and can reach temperatures approaching 28000 °C (60000 °F), hot enough to fuse soil or sand into glass channels.
	+ **Electro-Blast**: When she first joined the Legion of Super-Heroes, Garth could only produce electro-static effects by clapping her hands together, but with time and practice, she was able to hone his skill until she could fire bolts of lightning from her hands.
Revelers

The indigenous tribal people of the Post-North. Nearly all follow their own understandings of a religion based around worshiping the aurora borealis lights seen in the sky, often with traditional dances and festivals. Each tribe is autonomous from one another, free to sort out any disputes between each other, a guiding principle dear to the people of the Post-North. Despite this decentralized structure, there is a kind of ‘spirit’ among the Revelers, a morality, a sense of right that loosely unites them in some intangible way.
Vandal

A *vandal* is a person who would deliberately deface or desecrate another’s property. Incidentally, *Vandal* is also the name of the young god who had seen his predecessors work — a perfect field of stars blinking in and out of the black — as a waste of space, as well as the perfect canvas. And so, when his predecessors had all gone to rest, Vandal took his own set of colors, and painted over their work with strokes of beauty and life. It’s in honor of this ancient myth that mankind has named the planet it calls home *Vandal*.
Blood Magic

Blood Magic is the school of magic that makes use of the blood of humans for powerful incantations. Be stronger, look younger, live longer, whatever you want. There is no Daimon for blood, not in the normal sense. Typically, one must use their own blood and their own force of will to perform blood magic. The ruling class of Cortazar found ways around these limitations, keeping blood-slaves to power their spells. But such power always comes with a price.

## The Bloodless

The 'Bloodless' are blood magic users thoroughly corrupted by excessive blood magic use. As blood magic caught on with the wealthy and powerful, they would change. Having used most or all of their own blood for sacrament, their colors would pale, though not their elegant looks. They would acquire a craving for blood. Their personalities and tempers would change. And policy in Cortazar would change with them. 121 ET would mark the year High Chancellor Hiram Void would usher in a dramatic change in regime, placing the country under a harsh totalitarian rule. The armed forces were bolstered, and strengthened with blood. Mandatory blood donations were introduced, as patriotic duty.
My DC Universal Wiki

**Welcome to the My DC Universal Wiki!**
We're a collaborative community website about My DC Universal that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gotham City (Earth-1)

**Gotham City**, also simply known as **Gotham**, is a major city in the United States. It is home to several important businesses, including Wayne Enterprises and S.T.A.R. Labs.

## Overview

### Business

#### Companies

* Wayne Enterprises: The head business of Gotham City, and one of the most powerful multibillion-dollar corporations on the planet. It was owned and run by Bruce Wayne, but following his death in 2019, it was fully handed over to Lucius Fox.

#### Cafes and restaurants

* GC Jitters: Similar to CC Jitters, it's a small coffee shop located in Gotham City.
* Caroline's Diner

### Landmarks

#### Culture

* Gotham Art Museum: The Gotham Art Museum contains historical pieces of art, commonly known for it being the first place Selina Kyle ever thieved from.
* Orpheum Theater

#### Parks

* Robinson Park: This park is known for it first being where Batman and Gotham City Police Department encountered one another for the first time.

#### Structures

* Loeb Bridge: This bridge is commonly used to transport inmates to both Arkham Asylum and Blackgate Penitentiary.
* Blackgate Penitentiary: Blackgate is commonly known for being one of the oldest prisons in Gotham, housing some of Gotham's worst criminals.
* Iceberg Lounge: Owned and ran by the Penguin, it is used as both a nightclub and a front for Penguin's criminal activities.

### Education

* Gotham University
* West Point Academy

### Health

* Gotham Central Hospital: A hospital located in Gotham City.
* Arkham Asylum: A psychiatric asylum founded by Jeremiah Arkham sometime in the 20th century, used to house the "criminally insane". Arkham is where any criminals suffering from mental illness were kept, the most infamous amongst them being Joker, Poison Ivy and Mad Hatter.

### Media

* Gotham Inquisitor: Founded in 1943, the *Gotham Inquisitor* is known as the longest-running newspaper publisher in Gotham.
* Gotham City Networking, Inc.: As a news media company, Gotham City Networking published nearly all newspaper and other media in the city.
	+ Gotham City Gazette
* Vesper Fairchild's radio child talk show: A radio talk show hosted by famous radio personality Vesper Fairchild. It was mainly used to dish out information on Batman's latest exploits, or other information for Gotham citizens.

### Security

* Gotham City Police Department **(GCPD)**: The GCPD is the leading law enforcement organization in the city, used to protect Gothamites.

### Buildings

* Batcave
* Burnside Orphanage
* Wayne Tower
* Wayne Manor

### Neighbors

* Bennet Avenue
* Bowery
* Kubert District
* West Harlow
Imra Ardeen

Officer of the Science Police (formerly)

Member of the Legion of Superheroes

Imra Ardeen, also known as **Saturn Girl**, is a founding member of the Legion of Superheroes.

## Powers and abilities

### Powers

* **Telepathy**: Saturn Girl is a capable telepath and is considered a prodigy, even among a race of telepathic people. She has an incredible working knowledge of the average humanoid brain and the specific functions of each part. Saturn Girls telepathy is comparable in power level to that of the 21st century's Martian Manhunter, whom in turn is renowned as one of the most powerful telepaths on Earth.
	+ **Telepathic Communication**: Saturn Girl can read peoples' minds in detail, either by consciously willing it or by mentally picking up their stray thoughts. Via her telepathy, she can also send messages into the minds of others, sounding like her own voice inside their heads, or place knowledge of certain things into people's minds. Using a combination of these methods, she can interpret unknown alien languages. She can send or receive telepathic messages to or from the Phantom Zone.
	+ **Telepathic Cloak**: She can mask her presence and the use of her abilities from being detected by other telepaths and psychic entities. She can extend these defenses to others around her as well. Cloaking via telepathy is not perfect and powerful psychics may notice and "see" through this ability.
	+ **Telepathic Illusions**
	+ **Mind Control**
	+ **Psionic Blast**
	+ **Mental Senses**

### Abilities

* **Leadership**: Imra is the current leader of the Legion, having been its leader on and off again since its foundation.
* **Hand-to-Hand Combat (Basic)**
Daeons

Daeons are a race of warm-blooded lizard-like people. They are digitigrade, and typically have similar height and build to lyrans. Most have sightly feather crests on their heads, and some have facial feathers, reminiscent of beards, and even body feathers. Daeons are physically very diverse; many have a kind of saurian appearance, but many others trend toward a more aquatic look, with fins instead of feathers. Think a sort of spectrum between saurian and aquatic. Many Daeons come from the Rift and Durias, though they’re found all over in relatively smaller numbers.
Nox

Noxica’s namesake and the country’s patron deity. The guardian goddess of the night. She is the shroud of nighttime, the shade from the suns. She’s often depicted bearing a black shield and clad in glossy black plate armor, a dress decorated in stars, or even a combination of the two. Caused a schism in the Vyssican Cult when she decided to lend her aid to Noxican rebels in the Noxican revolution. She's been disavowed by the Vyssican Cult ever since, with her worship being outlawed in Vyssica. Declined to have any part in governing the new state of Noxica, she now lives in solitude somewhere in the mountains of the Post-North, though she still grants her loyal followers with her blessings.
Vyssa

The “Lady of the Light”, Vyssica's namesake and the country’s patron deity. The goddess of light, the great navigator of the seas. The Vyssican Empire’s testament to might, she’s often depicted draped in flowing white dress and wielding a broad golden blade of light. Her crown-like halo spikes and shimmers over her head, a circlet made of pure light. Sits atop the highest throne in the Bastion of Light in Abaddon. The holy emperors of the Vyssican Empire frequently look to her for guidance.
Святая империя

## Арболес

**Арболес** или же **Святая империя** — это первая в истории Магическая империя, если не учитывать существование Вавилонии. Она считается самой обширной и главенствующей частью Магического сообщества, а также Священного союза, и его незаменимым столпом.

## Описание

Официально, Святая империя была основана двумя людьми. Маги Шарехезадой и императором Архимедом. Тем не менее, в её создании также принимал участие Аристотель — в прошлом ректор Магноштадта. Изначально, Арболес был образован ещё во время второго цикла, однако на протяжении долгого времени, Круглый стол не желал признавать его официальной территорией. Тем не менее, это произошло на стыке второй и третьей эпохи, а при образовании Магического сообщества, Арболес и вовсе стал главным столпом волшебного мира, благодаря своим территориям, населению и магическим ресурсам.

Арболес стал страной-основателем Священного союза, состоящего из крупнейших государств, входящих в состав Магического сообщества. Кроме того, империя является единственным в Священном союзе обладателем Карательного орудия, из чего также можно судить о её значимости.

## Ключевые персонажи

**Императрица:**

Правителем Арболеса является Святая императрица, или как её часто называют Жрица. Изначально, императором Арболеса являлся Архимед, при котором Жрица Шарехезада оставалась вторым в империи титулом, однако после его смерти, именно она стала Святой императрицей. После кончины Шахерезады во время Первой магической войны, Святой императрицей стала Святая Мавис — одна из трёх Маги, и единственная, среди них, состоящая в Магическом сообществе, а также перерождение Шахерезады, появившееся в ходе её последнего заклинания.

**Мавис**

**Святые Арболеса:**

Святыми Арболеса называют Святой гвардии империи, чаще всего находящуюся в непосредственной близости с самой императрицей, и исполняющей приказы, поступающие от неё напрямую. У гвардии есть собственный Капитан, которым является Святой Щит Галахад, а в числе самих Святых может быть не более четырёх воинов. Данные воины считаются сильнейшими представителями Святой империи, и одними из сильнейших представителей Магического сообщества в принципе.

* Святой **Щит**.
* Святая **Стрела**.
* Святой **Меч**.
* Святой **Посох**.

**Галахад**

**Мадока Канаме**

**Меч**

**Посох**
Rokk Krinn

Member of the Legion of Superheroes

Rokk Krinn, also known as **Cosmic Boy**, is a founding member of the Legion of Superheroes.

## Powers and abilities

* **Braalian Physiology**: Cosmic Boy is a Braalian, who have the natural ability to lift and manipulate metal. However, his knowledge and control over magnestism is much greater than the average Braalian. Cosmic Boy's magnetism can produce a number of astounding effects.
	+ **Magnetic Manipulation**: He has the ability repel, attract, and manipulate metal objects of varying sizes, or anything containing metal, even on a microscopic scale. Naturally, the more metal there is in an object, the easier it is for him to affect it magnetically. Cosmic Boy has achieved the feat of pulling large iron meteors and satellites down from space to the surface of the Earth with minimal effort, as well. He once exerted "every bit" of his power to draw thousands of iron chunks upward into space.
	+ **Magnetic Force-Fields**: Cosmic Boy can protect himself from physical harm, can stretch his fields to protect a large group, and can suspend persons or objects in the air using magnetic force fields. His force fields have also been able to withstand nuclear blasts.
	+ **Magnetic Flight**: Cosmic Boy can suspend himself in flight by riding the Earth's magnetic field.
	+ **Electromagnetic Sight**: By concentrating, Cosmic Boy can perceive the world around himself solely as patterns of magnetic and electrical energy. He can perceive the natural magnetic auras surrounding living beings, as well.
	+ **Magnetic Pulse**: Cosmic Boy can focus his magnetic energy into immensely powerful concussive blasts. He can also overload or short-circuit electrical systems.
	+ **Energy Absorption**: Cosmic Boy has been shown absorbing some forms of energy through his magnetic force fields to temporarily boost his own strengths. Early in his career with the Legion, he absorbed Lightning Lads's lightning blast.
	+ **Geomagnetic Link**: Cosmic Boy is tied very closely to Earth's or what ever planet he is on EM Field. As is it effected, so is he. He knows instinctively all that happens to it.
Kaveans

The kaveans are bird-like people. They have thick feathers, beaks, and talons. Their arms are winged, with clawed hands at the end. Often shorter than lyrans and lighter built, though one might not initially see that through their plumage. Most are capable of limited flight, some being better at it than others. Gliding is a learned skill for many. *Lots* of physical diversity.
Metropolis (Earth-1)

**Metropolis** is a major city located in Delaware, United States. It's commonly known for being one of the largest and richest cities in the world, and for it's favorite son, Superman.

By the 31st century, it is known as **New Metropolis**.

## Overview

### Businesses

* LexCorp: Owned and headed by Lex Luthor and by extension, the Luthor family, LexCorp is one of the most powerful multi-billion dollar corporations on the planet. Its main office is located in **Metropolis**.
* Wayne Enterprises: Owned and headed by Bruce Wayne, Wayne Enterprises is one of the most powerful multi-billion dollar corporations on the planet, rivaling LexCorp. Its main officer is located in Gotham, but has another office in Metropolis.
* Stagg Industries

### Cafes and restaurants

* Ace o' Clubs: Owned by Bibbo Bibbowski, Ace o' Clubs is frequented by Clark Kent and Lois Lane.
* Jitters

### Landmarks

#### Culture

* Centennial Park
* Krypton Park: One of the most popular parks in the entire city, Krypton Park was constructed sometime after Superman's debut, as a way of honoring all the good he has done for the city.

#### Structures

* LexTower
* Stryker's Island Penitentiary: A prison locate right next to Metropolis.
* Metropolis Penitentiary

### Media

* Daily Planet: One of the main sources of news in all of Metropolis, the Daily Planet is one of the largest media outlets in the world.

### Laboratories

* Project Cadmus: While not much is known about Cadmus, this laboratory is more secret and classified.
* S.T.A.R. Labs: One of the most prominent science companies on the Planet, S.T.A.R. Labs is well known for its exploration into nearly every scientific field known to man, with offices all around the globe. One of the main ones being in Metropolis.

## History

At some point before 2001, Lex Luthor arrives in Metropolis, establishing his company, LexCorp with an office in the city, offering "live changing" daily tours for one lucky citizen.

In May of 2001, the superhero known as Superman emerged in Metropolis. The hero was often featured on the *Daily Planet*s stories. Photojournalist James Olsen took the 1st photo of Superman in the city.
Armada Cemerlang

Armada Cemerlang (*pronounced che-mer-LANG*) is a floating city-state originally founded by the Buce (BU-che) people of the Rift. It is a vast armada of vibrantly painted ships, tied and bridged together. Popular trading partners for much of the world. The Armada is governed by a single elected leader, the captain. When the city needs to move deliberately, groups of kavean (*usually* kavean) volunteers make coordinated efforts to beat their wings to direct wind into huge sails across the city.

Some Vyssican religious philosophers believe that the songs chanted by the Buce to keep time when moving the city function also as a kind of prayer, hence why leviathans very rarely attack the city. But, the reason could easily be that leviathans simply feel threatened by the huge pile of boats.
Gristwall

Perhaps, in another timeline, in another world, the Gristols' kings and queens and the Vyssicans' emperors would have been as dearest friends. The people of Gristwall style themselves the most refined and high-class people on Vandal, with their royals chosen by God as the perfect rulers to lead all of mankind.

Of course this doesn't reach past their nation's borders. By all accounts Gristwall is a dreary place, and their own peculiar monotheistic religion divides them even further from much of the rest of Vandal.

Most Gristols are reinans, and most reinans are Gristols. Oddly enough, the reinans' natural affinity for magic seems to carry over even to non-reinan Gristols, and reinans born outside Gristwall. It's said this is thanks to an ancient ancestor making some kind of pact with the daimon, though it seems this could only be legend, as the daimon are very *rarely* receptive to such pacts.
Verbena

Verbena is a country in Vedia known for dyes, pigments, blades, and more recently (as of St. Edmont’s Testament), wine. Verbenan blades are known around the world for their quality. Also known for flamenco and flamenco music. Mostly lyrans and daeons. Verbenan rulers throughout history have a curious habit of pursuing divinity. Think Spanish or mediterranean styling.
Garth Rannzz

Member of the Legion of Superheroes

Garth Rannzz, also known as **"Lightning Lad"**, is a founding member of the Legion of Superheroes.

## Powers and abilities

### Powers

* **Energy Absorption**: Lightning Lad can absorb electrical energy into his body and rechannel it for offensive purposes. His body functions as a natural insulator, and he cannot be harmed from the effects of his own powers.
* **Electrokinesis**: Lightning Lad can generate and control fields of electrical energy. He can channel this energy through his hands and project it as a super-heated discharge with properties similar to that of lightning. Unlike true lightning, Garth can manipulate these electric discharges in non-terrestrial environments such as outer space. Although the speed and voltage of his electric discharges has never been measured, it can be assumed that their affects are similar to that of a bolt of lightning.
	+ **Electro-Blast**: When he first joined the Legion of Super-Heroes, Garth could only produce electro-static effects by clapping his hands together, but with time and practice, he was able to hone his skill until he could fire bolts of lightning from his hands.
Rubysidia

Rubysidia is a once powerful, ancient lyran monarchy. The whole country has been on a socioeconomic decline since around the start of the standard era. The war with the Ventusians is suspected to be an ill-advised desperate attempt to claw their way back. Rubysidia seems to have bitten off more than they can chew.
Noxica

Founded 173 ET. A tiny nation with loosely defined borders. Maritime focus. Founded originally by followers of Nox, many continue to worship the goddess of night. A former colony of Vyssica that fought to be free in a bloody revolution from 171-173 ET. One of few newly-founded states to earn the respect of the native tribes in the Post-North, they graciously accepted aid from the Revelers in the revolution against Vyssica.
Moondeep Delve Wiki

**Welcome to the Moondeep Delve Wiki!**
Welcome citizen! This is the place where you can find all the scrolls with the information about our great magic place called Moondeep Delve! Prepare yourself a comfortable seat, fungi and good wine as it will be a long read!

## Important articles

* Races
* Spells
* State of the Gods
* Material
* Server links
* Server Commands
* Changelog

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Energy Immunity

Caster Level(s): Druid 7, Wizard / Sorcerer 7

Innate Level: 7

School: Abjuration

Descriptor(s):

Component(s): Verbal, Somatic

Range: Touch

Area of Effect / Target: Single

Duration: 1 Hour/Level

Additional Counter Spells:

Save: None

Spell Resistance: No

The caster chooses an elemental type upon casting: Acid, Cold, Electricity, or Fire. The target becomes 100% immune to the chosen damage type.
Greater Mage Armor

Caster Level(s): Bard 6, Wizard / Sorcerer 7

Innate Level: 7

School: Abjuration

Descriptor(s):

Component(s): Verbal, Somatic

Range: Personal

Area of Effect / Target: Self

Duration: 1 Hour/Level

Additional Counter Spells:

Save: None

Spell Resistance: No

The caster gains +6 deflection AC plus immunity to magic missile and isaac's lesser and greater missile storm.
Dawn Allen

Student at Central City University

Member of the Tornado Twins

Member of the Future Justice League

### Family

Henry Allen (paternal grandfather; deceased)Nora Allen (paternal grandmother; deceased)

Ira West (maternal grandfather; deceased)

Francine West (maternal grandmother; deceased)

Barry Allen (father)

West-Allen (mother)

Don Allen (twin brother)

**Dawn Nora Allen** (born 2012) is a student at Central City University, as well as a superhero in Central City, under the codename of **XS**. Along with that, she is also one half of the speedster duo known as the Tornado Twins, and a member of the Future Justice League.

## Powers and abilities

### Powers

* Speed Force connection/Meta-human physiology: Dawn possesses a natural connection to the Speed Force that she and her twin brother inherited from their father, Barry Allen.
	+ **Accelerated healing factor**: Dawn is able to heal from most injuries in a fraction of the time it would take normal people. This also extends to mental based injuries, which she heals from incredibly quickly.
	+ **Superhuman speed**: Dawn can move at high speeds, which also allows her to do everyday tasks at an incredibly high pace.
		- **Time travel**: Dawn is able to travel through time when running fast enough, which she first used to travel back to 2011 and help her father.
	+ **Bodily vibrations**:
		- **Intangibility**: By vibrating her molecules at the natural frequency of air, Dawn can physically pass through solid matter, sometimes even other people.
	+ **Electrokinesis**: Dawn can produce purple electricity from her body while running at high speeds.
	+ **Superhuman durability**
	+ **Superhuman stamina**

## Equipment

* Suit: Dawn uses a protective suit when operating as a superhero.
Cold Iron Ingot

**Cold iron** was a type of iron mined deep underground. It was forged using a special process at lower temperatures than normal iron or steel in order to preserve its delicate properties. It was famed for its efficacy against fey creatures, and was also effective against eladrin and demons.

### Weapon properties

* +2 Enhancement bonus vs Outsiders

Melee and Ranged Weapons
 Ranged

### Armor properties

Cold Iron cant be used to create any armor pieces
Durability

Caster Level(s): Druid 5, Ranger 4, Wizard / Sorcerer 5

Innate Level: 5

School: Abjuration

Descriptor(s):

Component(s): Verbal, Somatic

Range: Self

Area of Effect / Target: Self

Duration: 1 Turn/Level

Additional Counter Spells:

Save: None

Spell Resistance: No

The caster resists 1 point of physical damage from all attacks for every five caster levels.
Reinans

Reinans are a bipedal canid race, roughly similar in shape to lyrans. They have short, smooth fur, digitigrade legs, and often built more gangly and thin. Reinans have distinctive jackal-like appearances with tall, slender, and very effective ears. Usually taller than lyrans, averaging at 6-7 feet, not including ears. Most have coats of black, white, brown, or red fur. The least populous people, not often seen outside large cities or the nation of Gristwall.
Antipathy

Caster Level(s): Druid 9, Wizard / Sorcerer 8

Innate Level: 8

School: Enchantment

Descriptor(s): Mind-Affecting

Casting Time: 10 Seconds

Component(s): Verbal, Somatic

Range: Short

Area of Effect / Target: Point/Single

Duration: 1 Hour/Level

Additional Counter Spells:

Save: Will partial

Spell Resistance: Yes

The caster chooses a single object or point. All enemies of the caster must make a will save in order to enter the area (those failing are forced to flee until they leave the area). Even those who manage to overcome their fear and remaining are struck with unease as long as they remain within (-4 Dexterity).
Disrupt Magic

## Disrupt Magic

Caster Level(s): Cleric 6, Temple Guard 4, Wizard / Sorcerer 6

Innate Level: 6

School: Abjuration

Descriptor(s):

Component(s): Verbal, Somatic

Range: Medium

Area of Effect / Target: Single

Duration: 1 Round/Level

Additional Counter Spells:

Save: Will neg

Spell Resistance: No

The target must make a Will save or suffer 100% spell failure.
Greater Heroism

Caster Level(s): Bard 6, Ranger 4, Temple Guard 4, Wizard / Sorcerer 6

Innate Level: 6

School: Enchantment

Descriptor(s): None

Component(s): Verbal, Somatic

Range: Touch

Area of Effect / Target: Single

Duration: 1 Turn/Caster Level

Save: None

Spell Resistance: No

This spell imbues a single creature with great bravery and morale in battle. The target gains a +4 bonus on attack rolls, saving throws, and skill checks. The target also gains immunity to fear effects and temporary hitpoints equal to your caster level.
Bolster the Dead

Caster Level(s): Cleric 6, Wizard / Sorcerer 6

Innate Level: 6

School: Necromancy

Descriptor(s):

Component(s): Verbal, Somatic

Range: Personal

Area of Effect / Target: Colossal

Duration: 1 Round/Level

Additional Counter Spells:

Save: None

Spell Resistance: No

All undead allies within the area of effect recieve a +4 bonus to constitution, dexterity, and strength.
Blur

Caster Level(s): Bard 2, Wizard / Sorcerer 2

Innate Level: 2

School: Illusion

Descriptor(s):

Component(s): Verbal

Range: Touch

Area of effect / Target: Single

Duration: 1 Turn / Level

Save: None

Spell resistance: No

The subject's outline appears blurred, shifting and wavering. This distortion grants the subject concealment (20% miss chance).
Faerie Fire

Caster Level(s): Druid 1

Innate Level: 1

School: Evocation

Descriptor(s):

Component(s): Verbal, Somatic

Range: Long

Area of effect / Target: Single

Duration: 1 Turn / Level

Save: None

Spell resistance: Yes

A pale glow surrounds and outlines the target. Outlined targets shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though magical darkness functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire does not cause any harm to the targets thus outlined.
Cinder

## Cinder

Caster Level(s): Druid 0, Wizard / Sorcerer 0

Innate Level: 0

School: Evocation

Descriptor(s): Fire

Component(s): Verbal, Somatic

Range: Medium

Area of Effect / Target: Single

Duration: Instant

Save: Reflex 1/2

Spell Resistance: Yes

The caster flings hot cinders at the target, burning them for 1d6 fire damage.
Cull

Caster Level(s): Druid 0, Wizard / Sorcerer 0

Innate Level: 0

School: Necromancy

Descriptor(s): Death

Component(s): Verbal, Somatic

Range: Medium

Area of Effect / Target: Medium

Duration: Instant

Save: Fortitude neg

Spell Resistance: Yes

All creatures in the area with 3 hit points must make a fortitude save or die. Creatures with more than 3 hit points are unaffected.
Distraction

Caster Level(s): Bard 0, Wizard / Sorcerer 0

Innate Level: 0

School: Enchantment

Descriptor(s): Mind-Affecting

Component(s): Verbal, Somatic

Range: Short

Area of Effect / Target: Single

Duration: 1 Turn

Additional Counter Spells:

Save: None

Spell Resistance: No

Sparkles and loud noises surround the target imposing a -4 penalty to Concentration.
Material

Materal that is being used in crafting have as much impact on the statistics as its quality. Therefore the hard working PCs should know which material they need to put to work to achieve gear that fill fulfill their needs.

### Metal

Players can use these ingots and alloys to create their gear on the stations.

* Adamantine
* Alchemical silver
* Bronze
* Cold Iron
* Iron
* Steel

Jevelery only:

* Copper
* Silver
* Gold

### Textiles

Players can use these textiles to create their gear on the stations.

* Cloth
* Cotton
* Silk
* Wool

### Leather

Players can use these leathers and hides to create their gear on the stations.

* Leather
* Hide
* Salamander Hide
* Umber Hulk Hide
* Wyvern Hide
* Dragon Hide

### Wood and other

Players can use these wood types togerther with other materials to create their gear on the stations.

* Wood
* Darkwood
* Duskwood
* Ironwood
* Bone
* Scales