Crafting

**Crafting** is the umbrella term that refers to game mechanics that allow the player to create, salvage, or modify Equipment. Crafting is available through the Crafting panel and only accessible in the Keep.

## Crafting Panel

### Salvage Items

"Salvages any usable materials from items."

Salvaging allows a player to destroy equipment in exchange for Materials. The tab allows for the salvaging of 9 items at once. Only equipment that is not equipped by **any** Hero or Career can be salvaged.

Salvaging always returns scrap, either Salvaged Weapon Parts or Salvaged Gemcutter's Toolkits, and dust corresponding to the Rarity of the salvaged equipment.

The number of returned scraps is fixed {1, 2, 3, 4} for an item with each rarity (white, green, blue, orange). The number of returned dusts is random, 1-2 dusts for an item.

### Craft Item

Creates a specific item type by placing a template or a random item if no template is used. The material cost may vary depending on the item.

Equipment can be made through Crafting. As you Level up each hero, you'll earn Blacksmith templates which can be used to craft the corresponding equipment of random rarity (except Red). If no template is used, you'll receive a random piece of equipment. Crafting new equipment costs 10 Scrap and either a Salvaged Weapon Part or Salvaged Gemcutter's Toolkit depending on the piece crafted. The equipment Power is based on the average equipment power previously acquired for the player, similar to Loot.

See also Crafting Costs

### Re-Roll Properties

Re-rolls the Properties for a piece of equipment. Will yield a random set of properties available to the equipment type. Property values will also be randomized.

Randomly rolls new properties with new percentages for any but White equipment at the cost of 1 Jade Dust and 1 Celestial Dust. This will have no impact on the Weapon's power or Traits. Note that red equipment always keep maximum values for the re-rolled properties.

### Re-Roll Trait

"Re-rolls the trait for a piece of equipment. Will yield a random trait available to the equipment type."

Randomly rolls a new trait (can be the same already applied) for an Orange or red item at the costs of 1 Amber Dust. This will have no impact on the weapon's Power or Properties.

### Upgrade Item

Upgrades an item to the next rarity tier. Any properties and traits are randomized. Material cost increases with each rarity tier. Does not upgrade power.

Upgrades a piece of equipment at the cost of Scrap or dust. This will add a new property or traits accordingly. Upgrading rerolls the type and value of the equipment's property as well as the trait. Upgrading has no effect on the equipment's Power. The exception is upgrading to red rarity. Upgrading to red will not reroll the property type or the trait. However, the property values and equipment power will be increased to maximum.

 Green
 Blue
 Orange

### Apply Illusion

Applies an Illusion to a weapon. The illusion is not consumed in the process and can be applied to other weapons.

Apply a Weapon Skin to a weapon of the same type. A skin is unlocked once a weapon with the skin is obtained as loot.

### Convert Dust

Converts dust to a lower rarity.

Allows the player to convert red Dust to orange Dust, orange dust to blue dust, and blue dust to green dust, all at a ratio of 1:1.