MAC 17 (Wasteland 3)

## Ability

 **Risky Shot**: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier4-1\_MAC17

**MAC 17** is a submachine gun in *Wasteland 3*.

## Description

Perfect for infiltrations. Or for hunters who like picking up the pieces.

## Characteristics

With Shortened Barrel  becomes the most powerful submachine gun in 9mm , thanks to the long burst.

Shortened Barrel  alongside with Toxic Linkage  or Crippling Linkage  or Razor Linkage  mods can almost triple this weapon's damage, giving the weapon 39 - 43 x8 (312 - 344) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:

Fire damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 104 - 118 x8 (832 - 944) damage in weapon stats.

In fact damage will vary depending on a target:

* 135 - 153 x8 (1080 - 1224) damage against organic targets (+30% Damage).

Cold damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 90 - 102 x8 (720 - 816) damage in weapon stats.

In fact damage will vary depending on a target:

* 117 - 132 x8 (936 - 1056) damage against organic targets (+30% Damage).

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

* 93 - 105 x8 (744 - 840) damage in weapon stats.

In fact damage will vary depending on a target:

* 120 - 136 x8 (960 - 1088) damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
* 90 - 102 x8 (720 - 816) damage against all types of targets.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: (Rare) dropped by one of Charley Knowes's thugs (if you side with Flab in the quest A Very Hostile Takeover).