Pointy Pass

'The mountain is perilous at the best of times, and this isn't the best of times.'

## Initial State

### VALUE

200,000

*"When I was a young lad, we didn't have silly luxuries like "paramedics" or "ambulances". Whenever I broke a leg, I would simply hop seven miles uphill in the snow, to get a lollipop from the school nurse. Two, if it was both legs!"*
―Sir Nigel Bickleworth

**Pointy Pass** is the third hospital in World 12 of Two Point Hospital, which requires the Speedy Recovery DLC. To unlock it, the player will need to reach Star Level  in Betts Shore. The last two ambulances will become available here, allowing for more flexibility in taking on Holistix once more, and, finally, Jumbo MegaCorp, who will both be deploying road- and air-based ambulances.

This hospital, for the first time, features no patients arriving for general admittance, making Reception and GPs redundant. Instead, all patients must be retrieved from emergency scenes. A new clinic illness, Snow Problem, will make its first (and only) appearance, along with the Powder Room, in which it can be treated.

# Career Mode

**Dear Hospital Administrator,**

Hey partner, we're in the big leagues now, competing for all the marbles.

This area is the emergency capital of the county, and between them Jumbo MegaCorp and Holistix have the patient transport market pretty much sewn up, especially since they started using their own custom ambulances (where do you think they got THAT idea, huh?).

I want us to pull out all the stops and annihilate the competition. Show no mercy, take no prisoners, but take LOADS of patients. And cure them. Let's finish first.

Oh, also, bring a scarf.

Gretchen Gearbox

Pointy Pass

Holistix has now developed their own air ambulance to compete on two fronts, while Jumbo MegaCorp has seen what you and Gretchen have been doing with these ambulance innovations and wants their own piece of the pie. It's nigh time you ate all of that pie yourself.

All of your admissions here will come from emergencies, so you don't need to build a GP Office or Reception.

## Illnesses Encountered

Below is a list of illnesses that will appear in Pointy Pass, and the rooms that will be required to treat them. Uniquely, no illnesses will arrive as a general admittance ; all patients must be recovered from emergencies using ambulances. Please see below for a list of emergencies that feature in Pointy Pass.

Illnesses with a Star Level (,  or ) next to them indicate that they will not appear until that Star Level has been achieved.

## Emergencies

Once again, both road- and air-based ambulances will be required for both major and minor emergencies, with the addition of the Airloovator and Feather Balloon meaning that the full complement of ambulance types is now available for maximum flexibility. Emergencies will again occur in six locations, two for road-based ambulances, two for air-based ambulances, and two for either/both.

### Minor Emergencies

Minor Emergencies in Pointy Pass will feature severity ratings from 2 to 3, and patient counts from 8 to 14. They will occur in six formats:

 Minor Emergency
 Emergency-Lite
 Probable Emergency
 Bit of an Emergency
 Small Emergency

### Rescues

In addition, a new type of Minor Emergency is available: the Rescue. A Rescue will be visibly different from other emergencies, with an inverted triangle in the familiar yellow, bearing whichever of the three transport method icons is appropriate to the location, and a severity rating from 2-4.

For these, ambulances will be despatched as normal to deal with their usual capacity of patients, though rather than bringing the patients to the hospital to be processed, the ambulance will stay at the scene for a few moments and treat the patients there. If there are still patients seeking treatment after this ambulance returns to base, it will make a return trip automatically, like a regular emergency.

These patients will not be counted for the hospital's illness reputations, and payment will not be received. However, they will provide an outsized increase to the player's Emergency Reputation, which will be important for this particular hospital. Rescues have smaller patient counts than other Minor Emergencies, usually from 5 to 8.

Rescue!
 Victims are trapped on top of/underneath/inside/outside (delete as appropriate) something they shouldn't be.

### Rival Hospitals

Jumbousine
* Slightly faster than Compliant Colin

Jumbo Jet
* Slightly slower than Relicopter
Holistix Solar Ambulance
* Slightly faster than Pantomobile

Holistix Balloon
* Slightly slower than Feather Balloon
* Patient capacity of 3

## Completion

**Dear Hospital Administrator,**

We're number one! We're number one! No one can ambulance like we can ambulance. You think you can ambulance? BRING IT ON. We will crush you to dust, then take that dust to a hospital fast enough that you can still be put back together to experience your SHAME.

Sorry.

Getting overexcited because thanks to you I have FULFILLED MY LIFELONG DREAM AAAHH.

I wonder what I should engineer next. If I think of something cool I'll let you know. In the meantime, thank you.

Emergency healthcare will never be the same!

Gretchen Gearbox