RK-44

The RK-44 is a weapon in Ravenfield.

## Usage

The RK-44 is an automatic rifle with a high rate of fire (roughly 10 rounds per second), somewhat wide projectile grouping, and medium recoil. Each Round deals 35 damage and can knock down a target in 2 hits, placing it in the higher-damage tier of assault rifles. It has an effective range of roughly 150m, and loses it's ability to 3-hit kill on chest shots at about 225m. It also possess a quick reload, relatively open sight picture, but slower-than-average projectile velocity.

This gun is the first assault weapon introduced to the game, and serves as a benchmark of sorts when comparing the performance of other assault weapons. With many of its stats sitting around the intermediate range, and judging by it's starter position on the Conquest research tree, the gun falls into a sort of "basic model" category; far from useless, but somewhat lacking in sophistication.

## Strengths

One of the fastest-firing weapons in the game, the RK is right at home in virtually any close-to-midrange engagement. Its combination of fire rate and power is unrivalled in the assault category, and its short-range sights allow users to react to all manner of nearby threats with blistering effectiveness. When single fired, it can reliably place a round within a man-sized threshold all the way up to it's effective range, and even a little beyond that. Even when pitted against foes from beyond its ideal range, it can still harass distant targets fairly persistently, making this gun a fairly safe choice for any small or medium sized map like Island, Temple, Glacier, etc.

Its slightly unruly projectile grouping also offers a bit of leeway at close/midrange, allowing the user to focus on simply lining up the sights and unleashing a burst of fire. It is a very easy gun to be effective with at this range.

## Weaknesses

The RK-44 does almost nothing beyond mid-range due to its lack of sight attachments, high gradual scatter, and slight lack of first-round accuracy. Firing in short bursts or in single rounds can help to extend its range by a little, but ultimately neither tactic serves to make this gun competitive at long range; even when single-firing, rounds flying past ~250m will start to scatter noticeably, will generally be flying too slowly to hit moving targets, and will notably fall below the gun's sight picture. As such, it can hope for little more than to score the occasional hit on a weakened foe at that distance. In summary, the gun possesses a rather low skill ceiling, and limits the number of ways its operator can influence a battle.

## Gallery

Killing a Raven soldier with the RK-44.Firing the RK-44 at a Tank while aiming down sights (Beta 5).RK-44 Animation SetAnimationsThe real AK-47.A third person view of using the RK-44.
## Trivia

* The RK-44 is based on the Avtomat Kalashnikova-47 (AK-47).
* Assault rifles manufactured by Finnish companies contain the prefix RK (for example the RK 62) as short for *rynnäkkökivääri* (assault rifle), suggesting that the RK-44 is possibly of Finnish origin.
* It shares animations with CSGO version of the AK-47.
* It is one of the three original primary weapons in the game, along with the SL-Defender and 76-Eagle.
	+ The original version of the RK had a firing sound effect that some players found grating and awful, akin to the ratatat-tat of a chap snare-drum MIDI instrument. The sound effect was replaced very early on.
* The gun shares an uncanny similarity to its real-life counterpart where affordability and effectiveness are concerned. Putting aside the topics of realism or ballistic properties, both guns can be said to offer the bare-minimum level of firepower in military engagements, while remaining cheap, readily available and very easy to operate.