recursal/Fanatic-Fandom huggingface dataset:
United Nations of Earth

## The United Nations of Earth

The United Nations of Earth is a superpower that governs the planet Earth in the Sol System. It was the first supranational government to be created by humanity, and retained its hold on the solar system until 2116, better known as The Year that Mars Rebelled. It fought in a war with Mars, Venus, and its own moon, Luna, and it lost, creating the United Martian Alliance, Venusian Confederacy, and the United Nations of Luna.

## History

The UN was founded on the 24th of October, 1945, in San Francisco, USA. It led the first truly international human attack, in the Korean War.

Over the course of the next few decades, the UN led a few more conflicts in the name of stability and international peace. The UN was chief in averting what was called at the time "World War Three", a conflict between Russia and America, spawned over the Russian annexation of Crimea and then Ukraine.

Finally, as the Solar Era began, the UN rebranded itself to the United Nations of Earth. It held jurisdiction over Earth, Luna, Mars, Venus, most asteroidal habitats, and Jupiter. Beyond Jupiter was lawless space, uninhabited except for the foolhardy. This was the golden age of the UNE. With the basically endless resources of the Sol System at its disposal, Earth became the most powerful and prosperous world in the system. Meanwhile, the Martian colonies, now more like cities, and the Venusian Sky-Cities, were being trodden underfoot. The UNE, headless of the danger they posed, continued, until Mars, rebelled against Earth. The UNE fought against its former colonies and lost, entering a huge economic depression. The UNE was confined to just Earth and LEO. It has remained such to this day.

## Demographics

The UNE currently governs 26 trillion entities, including virtuals, semi-virtuals, and xenos. Most of these (21 trillion) are human.

During the first ages of humanity, humans were split up into numerous ethnicities. Due to interbreeding and racial mixing, all of these ethnicities have mixed into just your plain "human". Variations such as eye colour, hair colour, and subtle changes in skin colour do occur rarely, but for the most part humanity on Earth and LEO is very homogenous.
Новичок маг

Новичок маг - один из главных героев сериала The Hostage. Он является другом Mr.MegaMax.

## Роздственники

### Враги

Scaryface.mp4, Боевой король, боевые маги

## Внешний вид

Новичок маг выглядит как зелёный стикмен.

## История

### The Hostage part 2.5

Он вылетает из своего дома в деревне, говоря, что сегодня отличный день. После этого прилетает боевой маг, уничтожая деревню.

Новичок маг успевает улететь, после чего он замечает спящего Mr.MegaMax и решает ему помочь.

### The Hostage part 3 - A royal scientist

Mr.MegaMax просыпается и видит Новичка мага. После этого они рассказывают свою историю и летят в пещеру. Там они встречают W.D.Gaster и терпят неудачу, убегая обратно в убежище.

### The Hostage part 4 - Mr.MegaMax vs W.D.Gaster

Новичок маг сражается вместе с Mr.MegaMax против W.D.Gaster. Они оба побеждают, прилетая обратно в пещеру.

### The Hostage part 5 - The Apocalypse

Новичок маг попадает в рабство вместе с Mr.MegaMax.

### The Hostage part 6 - In Slavery

Информация будет размещена когда эпизод выйдет.

## Родственники

### Друзья

* Mr.MegaMax
* Розовый маг

### Враги

* Боевой король
* Scaryface.mp4
Age of Advent Wiki

**Welcome to the Age of Advent Wiki!**
We're a collaborative community website about Age of Advent that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderPlaceholderBradyPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
PP-Bizon

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This weird looking Russian SMG uses a helical magazine to tremendously increase its ammo capacity.
–In game description

## General Information

The **PP-19 Bizon** (Cyrillic: Пистолет Пулемет Бизон, *Pistolet Pulemyot Bizon*, meaning bison) is a 9x18mm Makarov submachine gun developed in 1993 by the Russian company Izhmash, designed by a team of engineers headed by Victor Kalashnikov (son of engineer Mikhail Kalashnikov, creator of the AK-47). Alexei Dragunov, youngest son of Yevgeny Dragunov (the creator of the SVD sniper rifle), was also a member of the design team.

### In-game information

High magazine capacity as well a fast reload for a high capacity SMG equals to a a extremely reliable intense close quarters combat SMG.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Low Recoil
* Very High Magazine Capacity
* Fast Reload

**Cons:**

* Low TTK (Long Range)
* Low Reserves
* Low Range
* High Damage Drop Off
FAMAS

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A bullpup French rifle primarily used by its counter-terrorism forces.
–In game description

## General Information

The **FAMAS** (*Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne*, in English "Assault Rifle from the Saint-Étienne Weapon Factory") is a bullpup assault rifle designed and manufactured in France by MAS in 1978, a year after the Austrian Steyr AUG. It is known by French troops as *Le Clairon* (The Bugle) due to its distinctive shape. The FAMAS is recognised for its high rate of fire at 1,100 rounds per minute. Beginning in 2017, the FAMAS was replaced in most frontline units in the French Army by the HK416F. The FAMAS is expected to remain in limited service until 2028.

### In-game information

The **FAMAS** is weapon designed for counter-terrorism and is able to counter enemies at all ranges. The **FAMAS** has multiple different modes of fire making it able to kill enemies effectively at close to long ranges.

## Pros & Cons

**Pros:**

* High Max Damage
* High Headshot Multiplier
* Fast Firerate
* High Overall Accuracy
* Decent Magazine Capacity
* High Range
* Fast Bullet Velocity
* Decent Penetration
* Three Firemodes

**Cons:**

* Low Hip-Fire Accuracy
* High Recoil
* Noticeable Damage Drop Off
* Noticeable Speed Decrease
Mr.MegaMax

Mr.MegaMax - главный персонаж в сериале The Hostage и сам создатель анимаций.

## Внешний вид

Mr.MegaMax выглядит как чёрный стикмен с чёрными отростками на голове и красными глазами.

## Личность

Mr.MegaMax - добрый и местами пугливый персонаж. Это можно заметить по его поведению, особенно в 1, 2 и 5 эпизоде сериала The Hostage.

## Родственники и другие

### Друзья

Новичок маг

Розовый маг

### Враги

Боевой король

Боевые маги

Scaryface.mp4

## История

### The Hostage part 1 - The Kidnapping

Mr.MegaMax стоит у окна и говорит что небо какое-то странное, после чего он выходит на улицу и кто-то бьёт его по голове. Затем он просыпается в пещере и начинает диалог с Боевым магом.

### The Hostage part 2 - The Invincible form

Mr.MegaMax использует заклинание непобедимости, чтобы выбраться из клетки. У него это успешно получается. Затем он выбирается из пещеры, уничтожает одного боевого мага, после чего случайно врезается в стену, образуя дыру из которой вылезает защитная турель, которая протыкает Mr.MegaMax. Герой пробует добраться до дома, но его уничтожают.

### The Hostage part 2.5

Ещё не мёртвое тело героя валяется на скале, пока его не замечает Новичок маг и спасает.

### The Hostage part 3 - A royal Scientist

Mr.MegaMax просыпается в пещере, думая, что его снова похитили. Через несколько секунд появляется Новичок маг и оъясняет Mr.MegaMax что он спас его. После чего они рассказывают, как они оба оказались в этой пещере, а затем Новичок маг предлагает пойти в ту пещеру, там где Mr.MegaMax сидел в клетке.

Они прилетают в ту пещеру и видят, что там появился проход. Они летят туда, встречая W.D.Gaster. Затем, узнав силу этого существа, они убегают, чтобы сохранить свою жизнь.

### The Hostage part 4 - Mr.MegaMax vs W.D.Gaster

Mr.MegaMax и Новичок маг вылетают из убежища, прилетая к пещере. Там они встречают W.D.Gaster и побеждают его.

### The Hostage part 5 - The Apocalypse

Mr.MegaMax и Новичок маг вылетают из пещеры, удивляясь цвету неба (В этом эпизоде небо было полностью красное), после чего замечая, что некоторые куски скал взлетают вверх.

Они добираются до города, где встречают Боевого короля, и, разозлив его, оба героя попадают в рабство.

## Интересные факты

* Mr.MegaMax - это неудачная перерисовка персонажа "Shadow Magician №3" из анимаций Zeruel82mk2.
* Mr.MegaMax очень любит писать/рисовать про похищения.
Защитная турель

Защитная турель - один из второстепенных персонажей сериала The Hostage.

## Внешний вид

Защитная турель выглядит как двухэтажный серый прибор. При приближении какого-либо существа она протыкает его насквозь.

## История

### The Hostage part 2 - The Invincible form

После того как Mr.MegaMax врезался в стену, оттуда "вылезла" защитная турель и проткнула героя.

### The Hostage part 5 - The Apocalypse

Mr.MegaMax прилетает и быстро уничтожает защитную турель, чтобы спокойно пролететь дальше.
Frontline Warfare Wiki

Disclaimer

Things in this Wiki is subject to change.
## (This includes everything: Pages, Text, Images, etc...)

F R O N T L I N E

W A R F A R E

***W I K I***

**Frontline Warfare** formally known as **Weapon Randomization** is a game created by **ZoomEternal** which was made in July 25th, 2021 and currently under development. Also it is a sequel of ZoomEternal's **Gun Randomizer**.

*The official wiki for the game Frontline Warfare.*

Frontline Warfare Wiki Statistics

 Total Files Uploaded: 123
Advanced Statistics
MP7

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## General Information

The **MP7** (German: *Maschinenpistole 7*) is a personal defense weapon chambered for the HK 4.6×30mm armor-piercing cartridge designed by German defence manufacturer Heckler & Koch.

### In-game information

Extremely good at medium to close range but it gets worse longer the range.

## Pros & Cons

**Pros:**

* High TTK (Close to Medium Range)
* Fast Firerate
* Decent Hip-Fire Accuracy
* High Range

**Cons:**

* Low TTK (Long Range)
* Low Reserves
* Low Range
* High Damage Drop Off
Thad

**Thad** (Japanese name here) is one of the main characters of *Ragnarök: Age of Advent*, and is one of Brady's best friends.

Thad was 1 of the 100,000 early beta testers for Ragnarök: Age of Advent and is infamous within the game for his skill with a spear. He is a part of Brady's party *The First Seven Sins*.

### Appearance

Thad is kinda short with black hair and eyes.

### Personality

Thad acts much dumber than he really is, but occasionally has big brain moments where his true genius slips out.

### Relationships

Thad acts like he can stand alone and be a lone wolf, but he truly enjoys being around his friends.

### Trivia

Thad chose the spear since he wanted to be able to throw a sword.
Factions (Campaign)

## **Overview**

**Factions** are major political entities in the **Singleplayer** mode that influence their respective **Factions**'s land and territory as well as smaller groups within the **Factions**

## **Major Factions**

**Major Factions** are factions that play an important role towards the story of the Campaign

* United States of America - A major super power in the North America region.

* Russian Federation - A major super power in the European and Eurasian regions.

* People's Republic of China - A growing super power in the Eastern Asian region.
AUGA3

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A modernized version of the AUG series, this Austrian made firearm is favored by many Western countries.
–In game description

## General Information

The **Steyr AUG A3-CQC** was a prototype development of the AUG A3 and was first displayed by Steyr at the SHOT Show 2006. It differs in having a railed handguard attached ahead of the receiver. Due to the need to remove this extra railed section in order to strip the rifle for cleaning, it featured a quick detach lever mounted on the left side to remove the rail. Due to the concerns over the extra cost and weight, along with potential issues with the reliability and consistency of the detachable handguard, the prototypes received little interest and were last seen promoted by Steyr in 2008 and likely has been cancelled. In total only 5 prototypes were made, four with standard 18-inch barrels, and one with a longer heavy marksman barrel and a 20-round magazine. In 2012 the American company PJA obtained the 5 original prototypes from Steyr and reverse engineered them in order to produce a US-made AUG A3-CQC and conversion kits.

### In-game information

The **AUGA3** is a great rifle for almost all ranges. Having a fast firerate and decent recoil this weapon is fairly hard to control but changing the firemode will help. The main upside of the AUGA3 is its ability to be effective from close range all the way to long medium range.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Good Overall Accuracy
* Decent Hip-Fire Accuracy
* High Magazine Capacity
* Decent Damage Drop Off
* Decent Penetration
* 3 Firemodes

**Cons:**

* Low Max Damage
* Low TTK (Long Range)
* Noticeable Recoil
* Low Range
* Noticeable Speed Decrease
FAL

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## General Information

The **FAL**, a French acronym for ***Fusil Automatique Léger*** (English: "light automatic Rifle"), is a battle rifle designed by Belgian small arms designer Dieudonné Saive and manufactured by FN Herstal (simply known as FN). During the Cold War the FAL was adopted by many countries of the North Atlantic Treaty Organization (NATO), with the notable exception of the United States. It is one of the most widely used rifles in history, having been used by more than 90 countries.[*page needed*] It is chambered in 7.62×51mm NATO (although originally designed for the intermediate .280 British). The British Commonwealth variant of the FAL was redesigned from FN's metrical FAL into British imperial units and was produced under licence as the L1A1 Self-Loading Rifle.

### In-game information

The **FAL** is a long range rifle therefore making it have decent damage drop off. The **FAL** also has very high damage compared to the other automatic rifles but at the cost of very high recoil making it's automatic mode hard to control and unstable.

## Pros & Cons

**Pros:**

* High Max Damage
* High Overall Accuracy
* Very High Range
* Decent Damage Drop Off
* High Penetration

**Cons:**

* Low Hip-Fire Accuracy
* High Recoil
MP5K

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## General Information

In 1976, a shortened machine pistol version of the MP5A2 was introduced; the **MP5K** (K from the German word *Kurz* = "short") was designed for close quarters battle use by clandestine operations and special services. The **MP5K** does not have a shoulder stock (the receiver end was covered with a flat end cap, featuring a buffer on the inside and a sling loop on the outside), and the bolt and receiver were shortened at the rear. The resultant lighter bolt led to a higher rate of fire than the standard MP5. The barrel, cocking handle and its cover were shortened and a vertical foregrip was used to replace the standard handguard. The barrel ends at the base of the front sight, which prevents the use of any sort of muzzle device.

### In-game information

The **MP5k** has a fast firerate, able to kill targets extremely quickly in close quarter situations. Fast firerates often come with high recoil and this is true for the **MP5k**, recoil on the **MP5k** is easier to control but poor visibility from the moving ironsights makes ranged combat with the **MP5k** useless.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Very Fast Firerate
* High Hip-Fire Accuracy
* Low Speed Decrease

**Cons:**

* Low TTK (Long Range)
* Low Overall Accuracy
* High Recoil
* High Damage Drop Off
PPS

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Like many other late WW2 weapon, this Russian SMG was designed to be cheap and effective.
–In game description

## General Information

The **PPS** (Russian: ППС – "Пистолет-пулемёт Судаева" or "Pistolet-pulemyot Sudayeva", in English: "Sudayev's submachine-gun") is a family of Soviet submachine guns chambered in 7.62×25mm Tokarev, developed by Alexei Sudayev as a low-cost personal defense weapon for reconnaissance units, vehicle crews and support service personnel.

### In-game information

The **PPS** is a close range weapon having decent recoil and fast firerate. Its personal defense weapon design makes this weapon unusable in most medium ranged fights and totally unusable in long range. Although performing badly in longer ranges its close range capability outweighs the cons.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Decent Overall Accuracy
* High Hip-Fire Accuracy
* Decent Recoil
* High Magazine Capacity

**Cons:**

* Low Max Damage
* Low TTK (Long Range)
* Low Range
* High Damage Drop Off
* Low Penetration
P320

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## General Information

The **SIG Sauer P320** is a modular semi-automatic pistol made by SIG Sauer, Inc., the company's American branch. It is a further development of the SIG Sauer P250, utilizing a striker-fired mechanism in lieu of a double action only hammer system. The P320 can be chambered in 9×19mm Parabellum, .357 SIG, .40 S&W, and .45 ACP, and can be easily converted from one caliber to another; a change from .357 SIG to .40 S&W requires only a barrel change; a change between 9mm to .357 SIG or .40 S&W and vice versa are accomplished using a caliber exchange kit.

### In-game information

The **P320** is a very reliable pistol with it's high capacity magazine and good damage. This gun can kill enemies at any ranges because of it's reliability.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Fast Firerate
* Good Overall Accuracy
* Very High Magazine Capacity

**Cons:**

* Noticeable Recoil
* Noticeable Damage Drop Off
* One Firemode
Skorpion

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A Czechoslovak mobility SMG designed for quick and covert use.
–In game description

## General Information

The **Škorpion vz. 61** (or **Sa vz. 61 Skorpion**) is a Czechoslovak machine pistol developed in 1959 by Miroslav Rybář (1924–1970) and produced under the official designation *Samopal vzor 61* ("submachine gun model 1961") by the Česká zbrojovka arms factory in Uherský Brod from 1963 to 1979.

### In-game information

The **Skorpion** is an **SMG** designed for players that are always on the move, with it's light weight and small size unsuspecting players will be in for a surprise.

## Pros & Cons

**Pros:**

* Fast Firerate
* High Hip-Fire Accuracy
* Very Low Recoil
* Decent Magazine Capacity
* Low Speed Decrease

**Cons:**

* Low Max Damage
* Low TTK (Long Range)
* Low Range
* Massive Damage Drop Off
* One Firemode
P08

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## General Information

The **Pistole Parabellum**—or **Parabellum-Pistole** (**Pistol Parabellum**), commonly known as just **Luger** or **Luger P08**—is a toggle-locked recoil-operated semi-automatic pistol. The Luger was produced in several models and by several nations from 1898 to 1948.

### In-game information

The **P08** is a close to medium range pistol. The **P08** is a very unique pistol that has decently high accuracy with the downside being an obstructing aim fire.

## Pros & Cons

**Pros:**

* Decent Firerate
* Good Overall Accuracy
* Low Recoil
* Minimal Damage Drop-Off

**Cons:**

* Low Max Damage
* Low Magazine Capacity
* One Firemode
TEC-9

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## General Information

The **Intratec TEC-9**, **TEC-DC9**, **KG-99** and **AB-10** are a blowback-operated line of semi-automatic pistols. They were developed by Intratec, an American subsidiary of the Swedish firearms manufacturer Interdynamic AB. Introduced in 1984, the TEC-9 was made of inexpensive molded polymers and a mixture of stamped and milled steel parts. The simple design of the gun made it easy to repair and modify.

### In-game information

The **TEC-9** has a high magazine capacity and a automatic firemode. This gun is good at medium to close range even though the firerate is quite high, this thing is basically a SMG in the pistol section.

## Pros & Cons

**Pros:**

* Decent Max Damage
* High TTK (Close & Medium Range)
* Fast Firerate
* Decent Overall Accuracy
* Very High Magazine Capacity

**Cons:**

* Low Hip-Fire Accuracy
* High Recoil
* Very Low Reserves
* High Damage Drop Off
Soviet Soldier

**Soviet Soldiers** are low ranking soldiers serving in the Soviet Army.

## Overview

**Soviet Soldiers** are the most common type of enemy when fighting against the USSR. Soviet Soldiers usually fight in groups so taking each of them out will sometimes prove difficult.

## Variants

* Soviet Soldier 1977
* Soviet Soldier 2001

Soviet Soldier 1977 are usually seen hauling military equipment or guarding military property as most of them are serving in the Soviet-Afghan War,

The 1977 variant is only encountered in Distant Past as most of the campaign is set in 2001.

Equipped with the latest equipment the Soviet Union has to offer these soldiers are trained to fight in the worst conditions.

2001 variants are the most common variant during the campaign story Comrades In Arms
## Strategy

* It's best (and sometimes absolutely necessary) to kill them in the area so they won't sound off the alarm.
* Some Commanders will charge at the player once you killed all of their reinforcements, this is noticeable on their radio chatter (as the numbers slowly go down towards your position).

## Gallery

Commm.jpgCommanders in different uniform. The two on the far right are the Chief of science, and the Lunar commander variant, which uses a silenced pistol.
G18

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## General Information

The **Glock 18** is a selective-fire variant of the **Glock 17**, developed at the request of the Austrian counter-terrorist unit EKO Cobra, and as a way to internally test Glock components under high strain conditions. Originally produced in 1986, this machine pistol–class firearm has a lever-type fire-control selector switch, installed on the serrated portion of the rear left side of the slide. With the selector lever in the bottom position, the pistol fires fully automatically, and with the selector lever in the top position, the pistol fires semi-automatically.

### In-game information

The **Glock 18** fires automatically that's good in close range but you can also fire semi-automatically when pressing the **V key** which works better at longer ranges but the accuracy might mess you up .

## Pros & Cons

**Pros:**

* Decent Max Damage
* High TTK (Close Range)
* Very Fast Firerate
* Very High Magazine Capacity

**Cons:**

* Low TTK (Long Range)
* Very Low ADS Accuracy
* Extremely Low Hip-Fire Accuracy
* Extremely High Recoil
* Low Reserves
* High Damage Drop Off
Deagle

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## General Information

The **Desert Eagle** (or **Deagle**) is a gas-operated, semi-automatic pistol known for chambering the .50 Action Express, the largest centerfire cartridge of any magazine-fed, self-loading pistol.

### In-game information

The **Deagle** is another accuracy gun that does a lot of damage, **1** shot in the head and **2** in the body can deal with most players.

## Pros & Cons

**Pros:**

* Extremely High Max Damage
* 2 Shot Kill
* 1 Shot Headshot
* Decent Firerate
* Decent Overall Accuracy
* Minimal Damage Drop Off

**Cons:**

* Very Low Hip-Fire Accuracy
* High Recoil
* Low Magazine Capacity
* High Penetration
* One Firemode
TT33

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## General Information

The **TT-33**, commonly known simply as the **Tokarev**, is an out-of-production Soviet semi-automatic pistol. It was developed in the early 1930s by Fedor Tokarev as a service pistol for the Soviet military to replace the Nagant M1895 revolver that had been in use since the Russian Empire, though it ended up being used in conjunction with, rather than replacing, the M1895. It served until 1952, when it was replaced by the **Makarov** pistol.

### In-game information

**TT33** has little damage drop off which results in this pistol doing extremely well at long ranges as well as mid but the firerate might cost you at close range.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Decent Firerate
* High Overall Accuracy
* Decent Recoil
* Minimal Damage Drop Off

**Cons:**

* Very Low Hip-Fire Accuracy
* Low Magazine Capacity
* Low Reserves
* One Firemode
Micro UZI

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## General Information

The **Micro UZI** is an even further scaled down version of the **UZI**, introduced in 1986. The Micro Uzi is 486 mm (19.1 in) long, reduced to 282 mm (11.1 in) with the stock folded, and its barrel length is 117 mm (4.6 in). It has a closed bolt compared to its original counterpart. Its muzzle velocity is 350 m/s (1,100 ft/s) and its cyclic rate of fire is 1,200 rpm. It weighs slightly over 1.5 kg (3.3 lb).

### In-game information

The **Micro UZI** is a scaled down **UZI** which means it has less speed decrease but a less controllable recoil with lower accuracy.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Very Fast Firerate
* Decent Hip-Fire Accuracy
* Very High Magazine Capacity

**Cons:**

* Low Max Damage
* Low TTK (Medium & Long Range)
* Low Overall Accuracy
* High Recoil
* High Damage Drop Off
* One Firemode
Owen Gun

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## General Information

The **Owen gun**, known officially as the **Owen machine carbine**, was an Australian submachine gun designed by Evelyn Owen in 1938. The Owen was the only entirely Australian-designed and constructed service submachine gun of World War II and was used by the Australian Army from 1942 until 1971.

### In-game information

The **Owen Gun** is a decently fast firerate and low recoil weapon.

## Pros & Cons

**Pros:**

* Fast Firerate
* Good Overall Accuracy
* Low Recoil
* Decent Penetration

**Cons:**

* Low TTK (Long Range)
* Noticeable Damage Drop Off
* Low Penetration
* One Firemode
M3

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The M3 was commonly referred to as the "Grease Gun" or simply "the Greaser", owing to its visual similarity to the mechanic's tool.
–*Wikipedia*

M3
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## General Information

The **M3** is an American .45-caliber submachine gun adopted for the U.S. Army service on 12 December 1942, as the **United States Submachine Gun, Cal. .45, M3**. The M3 was chambered for the same .45 ACP round fired by the Thompson submachine gun, but was cheaper to produce and lighter, although, contrary to popular belief, it was less accurate.

### In-game information

The **M3** does good damage at medium and close range but other SMGs outclass it at close range.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Decent Firerate
* High Hip-Fire Accuracy
* Low Recoil

**Cons:**

* Low Overall Accuracy
* Low Range
* High Damage Drop Off
* One Firemode
AR-15

*"*

A classic weapon created for the Vietnam War, its reliability is unmatched as it is still a popular weapon choice today.
–In game description

## General Information

An **AR-15-style rifle** is any lightweight semi-automatic rifle based on the Colt AR-15 design. The original ArmaLite AR-15 is a scaled-down derivative of Eugene Stoner's ArmaLite AR-10 design. The then Fairchild Engine and Airplane Corporation division ArmaLite sold the patent and trademarks to Colt's Manufacturing Company in 1959. After most of Colt's patents for the Colt AR-15 expired in 1977, many firearm manufacturers began to produce copies of the Colt AR-15 under various names. While the patents are expired, Colt retained the trademark of the AR-15 and is the sole manufacturer able to label their firearms as *AR-15*. The "AR" in Colt AR-15 stands for "ArmaLite Rifle", not "assault rifle".

### In-game information

The **AR-15** is a simple reliable **Automatic Rifle** with decent damage and decent recoil. Overall it's your average rifle with nothing making it stand out.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Fast Firerate
* Good Overall Accuracy
* Decent Recoil
* High Magazine Capacity
* High Penetration

**Cons:**

* Low TTK (Close Range)
* Low Hip-Fire Accuracy
* Noticeable Damage Drop Off
* Noticeable Speed Decrease
Dmytro Vdovychenko

**Dmytro Vdovychenko** is a high ranking **Ultranationalist** soldier that is looking for vengeance against **Gen. Pavlov** for betraying him in the past.

## Biography

### Military History

**Dmytro** avoided conscription when he was 18 as he didn't want to fight in the Soviet-Afghan War. After a year working in a factory Dmytro decided that he would join the army instead. After joining the army he served as a private in the Soviet-Afghan War which he rose to the rank of *Mládshiy serzhánt* (Sergeant). Dmytro left the army in 1989 and went to serve as a **Spetsnaz** for the **GRU** which he succeeded in. After serving for the GRU for an unspecified amount of time he left the GRU and the military as a whole to live the life of a civilian.

### Civilian Life

During his life as a civilian Dmytro found it hard to live a normal life as he didn't feel the satisfaction of being safe. Dmytro soon started to work for a weapon production factory as weapons and building is the only experience he has.

### Joining The GVO

In 1997 when walking home from work a Government agent approached him and asked if he was interested in joining a secret military group. Dmytro initially declined as he didn't want to serve in the military again which the agent quickly responded that it wasn't exactly affiliated with the Soviet Army but their own thing. Dmytro questions the agent why they wanted him and the agent replied that they needed an ex-Spetsnaz operative and needed someone to lead their own squad of soldiers. Dmytro already unsatisfied by civilian life agrees as leading his own squad was a new experience plus being in a secret military group means playing with new rules.
Hi-Power

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## General Information

The **Browning Hi-Power** is a single-action, semi-automatic handgun available in the 9mm and .40 S&W calibers. It was based on a design by American firearms inventor John Browning, and completed by Dieudonné Saive at *Fabrique Nationale* (FN) of Herstal, Belgium. Browning died in 1926, several years before the design was finalized. FN Herstal initially named the design the "High Power", which alludes to the 13-round magazine capacity, almost twice that of other designs at the time, such as the Luger or Colt M1911.

### In-game information

The **Hi-Power** doesn't have much power like what the name says, it's just a pistol that is very similar to the other pistols with it's only difference from the others is it's higher magazine capacity.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Fast Firerate
* Good Overall Accuracy
* Low Recoil
* High Magazine Capacity

**Cons:**

* Low TTK (Long Range)
* High Damage Drop Off
* One Firemode
MP443

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## General Information

The **MP-443** ***Grach*** (Russian: MP-443 Грач, lit. 'rook') or "PYa", for "*Pistolet Yarygina*" ("Yarygin Pistol"), following traditional Russian naming procedure (Russian: Пистолет Ярыгина), is the Russian standard military-issue side arm.

The development was headed by the designer Vladimir Alexandrovich Yarygin [ru]. It was developed under designation "***Grach***" in response to Russian military trials, which began in 1993. In 2003, it was adopted as a standard sidearm for all branches of Russian military and law enforcement, alongside the Makarov PM, GSh-18, and SPS.

### In-game information

The **MP443** has decent damage and pretty low recoil while it performs really well at medium to close range it struggles at long ranges.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Good Overall Accuracy
* Low Recoil
* High Magazine Capacity

**Cons:**

* High Damage Drop Off
* Low Penetration
* One Firemode
AKM

*"*

One of the mose used weapon in the world the AKM has proven it's place on the top.
–In game description

## General Information

The **AKM** (Russian: Автома́т Кала́шникова модернизи́рованный, tr. *Avtomát Kalášnikova modernizírovannyj*, lit. 'Kalashnikov's Automatic Rifle Modernised') is an assault rifle designed by Soviet small arms designer Mikhail Kalashnikov in 1959. It is the most ubiquitous rifle of the Kalashnikov rifles. It was developed as a replacement to the AK-47 introduced a decade prior.

Introduced into service with the Soviet Army in 1959, the AKM is the most prevalent variant of the entire AK series of firearms and it has found widespread use with most member states of the former Warsaw Pact and its African and Asian allies as well as being widely exported and produced in many other countries. The production of these rifles was carried out at both the Tula Arms Plant and Izhmash. It was officially replaced in Soviet frontline service by the AK-74 in the late 1970s, but remains in use worldwide.

### In-game information

The **AKM** is a high punching power rifle, having one of the highest damages in terms of **Automatic Rifles** the AKM can eliminate enemies with less rounds therefore making the weapon reload less. Having high damage comes with the cost of high recoil so using this weapon isn't as easy.

## Pros & Cons

**Pros:**

* High Max Damage
* High TTK (Close & Medium Range)
* Fast Firerate
* Decent Overall Accuracy
* High Magazine Capacity
* High Penetration

**Cons:**

* Low Hip-Fire Accuracy
* High Recoil
* Noticeable Damage Drop Off
* Noticeable Speed Decrease
Type 100

*"*

A WW2 Japanese submachine gun that saw little use during the war.
–In game description

## General Information

The **Type 100 submachine gun** (一〇〇式機関短銃, *Hyaku-shiki kikan-tanjū*) was a Japanese submachine gun used during World War II and the only submachine gun produced by Japan in any quantity. It was made in two basic variants referred to by American and British observers as the Type 100/40 and the Type 100/44, the latter also known as the Type 100 (simplified). A small number of the earlier version were converted into using folding stock, sometimes referred to by the Allies as the Type 100 navy, which was made for parachutists.

### In-game information

The **Type 100** is a fast firerate **SMG** with relatively low recoil its greatest feature is its higher hip-fire accuracy than other SMGs. As usaul with SMGs its damage drop off renders this weapon useless in long range gunfights.

## Pros & Cons

**Pros:**

* Fast Firerate
* Good Overall Accuracy
* High Hip-Fire Accuracy
* Low Recoil
* High Magazine Capacity

**Cons:**

* Low TTK (Long Range)
* Very Low Range
* High Damage Drop Off
* Low Penetration
* One Firemode
33rd Street

## Overview

**33rd Street** is a suburban street outside of Detroit. The street has several buildings including stores, apartments, and a abandoned factory.

### Gameplay

The map mostly has areas for medium range weapons like some **Automatics** but close quarter weapons like **SMGs** and **Shotguns** still are viable.

## Landmarks

### Motel

* This is the main building of the map.
* All rooms in the motel are accessible

### Motel Checkout

* Spawnpoint for Red Team is close by.
* The building is inaccessible

### 33rd Street

* This is where most fights would happen.
* Bustops, Cars, etc, very good area to take cover.

## Trivia

* Originally was gonna be named Motel Royale.
* The name "Motel Royale" was inspired by "Hotel Royale" from the game Call of Duty: Vanguard.
* First map to be made.
FP45

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## General Information

The **FP-45 Liberator** is a pistol manufactured by the United States military during World War II for use by resistance forces in occupied territories. The *Liberator* was never issued to American or other Allied troops, and there are few documented instances of the weapon being used for its intended purpose; though the intended recipients, irregulars and resistance fighters, rarely kept detailed records due to the inherent risks if the records were captured by the enemy. Few **FP-45** pistols were distributed as intended, and most were destroyed by Allied forces after the war.

### In-game information

The FP45 is a weird gun, It only have 1 bullet but a shot to the head is a 1 shot kill even though it takes 4 shots to kill someone. The reload is also very long with 1 bullet that isn't a good combination.

## Pros & Cons

**Pros:**

* 1 Shot Headshot
* 3 Shot Kill (Max Damage)
* High Overall Accuracy
* Very Low Recoil
* No Speed Decrease

**Cons:**

* Low Hip-Fire Accuracy
* 1 Bullet Capacity
* Very Lengthy Reload
* Low Reserves
* Very Low Range
* Noticeable Damage Drop Off
* One Firemode
M1921

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## General Information

The **Thompson submachine gun** (also known as the **"Tommy Gun"**, **"Chicago Typewriter"**, **"Chicago Piano"**, or **"Trench Broom"**) is a blowback-operated, air-cooled, magazine-fed selective-fire submachine gun, invented by the United States Army Brigadier general John T. Thompson in 1918. It was originally designed to break the stalemate of trench warfare of World War I, but was not finished until after the war ended.

### In-game information

The **M1921** has a fast firerate with moderate recoil. This Thompson variant's major downside is it's aiming accuracy. Aiming with this weapon has many downsides including plain bad ironsights, high damage drop off, and high recoil movement of the gun. Hip-Fire is the best option although the hip-fire accuracy is barely higher than other weapons.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Very Fast Firerate
* Decent Hip-Fire Accuracy
* Huge Magazine Capacity
* Decent Penetration

**Cons:**

* Low TTK (Long & Medium Range)
* Low Overall Accuracy
* Very Low Reserves
* High Damage Drop Off
* Noticeable Speed Decrease
* One Firemode
Contributors

**Contributors**

These people helped me in this Wiki or the game! I thank you guys for helping me on this game.

## **Founder**

 ***"Me, myself and I"***
**Founder and developer of Weapon Randomization which is currently under development.**

## **Game Developers**

 ***"No one help me"***
**Nothing.**
 ***":C"***
**Nothing.**

## **Wiki Contributors**

 ***"I do everything"***
**Nothing.**
The One Who Speaks

The One Who Speaks is the central core of every universe in every multiverse, he was the first words spoken into Existence, and has control over it at his fingertips. He is an Outerversal level being with the power to do whatever he wants, whenever he wants, although he was "created," by the The Faceless Ones.
P38

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## General Information

The **Walther P38** (originally written **Walther P.38**) is a 9 mm semi-automatic pistol that was developed by Carl Walther GmbH as the service pistol of the Wehrmacht at the beginning of World War II. It was intended to replace the costly Luger P08, the production of which was scheduled to end in 1942.

### In-game information

The **P38** is just the **P08** with increased range, faster firerate, and decently low damage drop-off which makes it a very good close to medium range pistol.

## Pros & Cons

**Pros:**

* Good Overall Accuracy
* Decent Recoil
* Decent Damage Drop Off

**Cons:**

* Low Magazine Capacity
* One Firemode
UZI

*"*

An Israeli compact submachine gun with high mobility makes this weapon ideal if you are always on the move.
–In game description

## General Information

The **Uzi** (Hebrew: עוזי‎, officially cased as **UZI**) /ˈuːzi/ (listen) is a family of Israeli open-bolt, blowback-operated submachine guns first designed by Major Uziel "Uzi" Gal in the late 1940s, shortly after the establishment of the State of Israel. It is one of the first weapons to incorporate a telescoping bolt design, which allows the magazine to be housed in the pistol grip for a shorter weapon.

### In-game information

The **UZI** is a medium to close range weapon with its main use being close quarters. The UZI has a lower speed decrease than other **SMGs** meaning movement is a key factor to effectively use this gun.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Decent Overall Accuracy
* Good Hip-Fire Accuracy
* Low Recoil
* High Magazine Capacity
* Quick Reload Speed
* Low Speed Decrease

**Cons:**

* Low Max Damage
* Low TTK (Medium & Long Range)
* Very Low Range
* High Damage Drop Off
* Low Penetration

## Update History

 Pre Alpha | Reduced Range from 260 to 140 | 9/26/2022
Galil

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## General Information

The **IMI Galil** (Hebrew: גליל) is a family of Israeli-made automatic rifles chambered for the 5.56×45mm NATO and 7.62×51mm NATO cartridges. Originally designed by Yisrael Galili and Yakov Lior in the late 1960s, the Galil was first produced by the state-owned Israel Military Industries and is now exported by the privatized Israel Weapon Industries.

### In-game information

The **Galil** is a gun similar to the AK series of weapons with high damage and high recoil. The **Galil** is able to engage enemies in far ranges but recoil might made it harder to aim with.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Decent Firerate
* Decent Damage Drop Off

**Cons:**

* High Recoil
* Low Range
* Noticeable Damage Drop Off
MAC-10

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## General Information

The Military Armament Corporation **Model 10**, officially abbreviated as "**M10**" or "**M-10**", and more commonly known as the **MAC-10**, is a compact, blowback operated machine pistol/submachine gun that was developed by Gordon B. Ingram in 1964. It is chambered in either .45 ACP or 9mm. A two-stage suppressor by Sionics was designed for the MAC-10, which not only abates the noise created, but makes it easier to control on full automatic (although it also makes the gun far less compact and concealable). For a decade, the semi-automatic pistol version of the weapon was forbidden in the U.S. under the assault weapons ban enacted by Congress in 1994.

### In-game information

The **MAC-10** is a fast firerate with high damage SMG. As usual the **MAC-10** has high recoil which makes it uncontrollable and it's already low accuracy isn't helping neither.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Decent Hip-Fire Accuracy
* Low Speed Decrease

**Cons:**

* Low TTK (Long Range)
* Low Overall Accuracy
* High Recoil
* Noticeable Damage Drop-Off
* One Firemode
SCAR-L

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## General Information

The **FN** **SCAR** (**S**pecial Operations Forces **C**ombat **A**ssault **R**ifle) is a family of gas-operated (short-stroke gas piston) automatic rifles developed by Belgian manufacturer FN Herstal (FN) in 2004. It is constructed with modularity for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition. This family of rifles consist of two main types. The SCAR-L, for "light", is chambered in 5.56×45mm NATO and the SCAR-H, for "heavy", is chambered in 7.62×51mm NATO. Both are available in *Close Quarters Combat* (*CQC*), *Standard* (*STD*), and *Long Barrel* (*LB*) variants.

### In-game information

The **SCAR-L** is a medium range weapon with decently low damage drop off so this weapon can engage targets at long ranges.

## Pros & Cons

**Pros:**

* Decent Max Damage
* Fast Firerate
* High Range
* Decent Damage Drop Off

**Cons:**

* Noticeable Recoil
G17

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## General Information

The company's founder, head engineer Gaston Glock, had no experience with firearms design or manufacture at the time their first pistol, the **Glock** **17**, was being prototyped. Glock had extensive experience in advanced synthetic polymers, which was instrumental in the company's design of the first commercially successful line of pistols with a polymer frame. Glock introduced ferritic nitrocarburizing into the firearms industry as an anticorrosion surface treatment for metal gun parts.

### In-game information

The **Glock 17** is a semi-automatic pistol that can deal pretty high damage at long ranges with high accuracy and low recoil.

## Pros & Cons

**Pros:**

* Decent Max Damage
* High TTK (Close Range)
* Fast Firerate
* Good Overall Accuracy
* Low Recoil

**Cons:**

* Low Magazine Capacity
* Low Reserves
* High Damage Drop Off
* One Firemode

## Update History

 Testing | Bolt Lock Feature | 12/30/2021
AK-12

*"*

The most modern version of the AK series, its modular design allows this weapon to use attachments as no other Kalashnikov can.
–In game description

## General Information

The **AK-12** project began in 2011 by the IZHMASH factory, which became part of the Kalashnikov Concern as a private venture, in an attempt to participate in the "Ratnik" trials which were held by the Russian army. It was further developed by the Kalashnikov Concern, throughout its development and evaluation stage it has received multiple modifications to meet the Russian military's standard and to address the Russian army's concerns regarding the cost and issues in fully automatic fire of the earlier prototype models. It went through several revisions in order to improve upon the "range of defects" that were discovered on the earlier prototype models that were derived from the **AK-200**. These were later abandoned in favour of the proven and improved **AK-400**, which became the finalised model of the AK-12.

### In-game information

The **AK-12** like its cousin **AKM** has a high damage output but has reduced its negatives like high recoil. Overall the AK-12 is a decent weapon while outpeforming the **AKM** in terms of range and control due to it being modern but the AKM still beats it in damage.

## Pros & Cons

**Pros:**

* Decent Max Damage
* High TTK (Close Range)
* Fast Firerate
* Decent Overall Accuracy
* High Magazine Capacity
* High Penetration

**Cons:**

* Low TTK (Long Range)
* Low Hip-Fire Accuracy
* Noticeable Recoil
* Noticeable Damage Drop Off
* Noticeable Speed Decrease
PP-Vityaz

*"*

An successor to the PP-Bizon this Russian SMG prefers a lighter mag than its cousin.
–In game description

## General Information

The **PP-Vityaz** (also known as the **PP-19-01** “**Vityaz-SN**”) is a 9×19mm Parabellum submachine gun developed in 2004 by Russian small arms manufacturer Izhmash. It is based on the AK-74 and offers a high degree of parts commonality with the AK-74. The gun is directly developed from the **PP-Bizon**. "Vityaz" (витязь) is Russian for "knight".

### In-game information

The **PP-Vityaz** is a medium to close range weapon having decent recoil and minimal damage drop off. Despite having pretty low recoil firing the gun in full auto may increase the recoil of the weapon.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* Good Overall Accuracy
* Decent Recoil
* High Magazine Capacity
* Decent Damage Drop Off

**Cons:**

* Low Max Damage
* Low TTK (Long Range)
* Low Hip-Fire Accuracy
* Low Penetration
EVO 3

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## General Information

The **Scorpion EVO 3** is a 9mm carbine manufactured by Česká zbrojovka Uherský Brod, the select-fire submachine gun variant is designated **A1**, and the semi-automatic variant is designated **S1**. The EVO 3 designation denotes that the firearm is a third generation of CZ's line of small submachine guns started by the Škorpion vz. 61, which is mechanically unrelated.

### In-game information

The **EVO 3** is a **SMG** with a select fire feature meaning it can intercept targets at longer ranges. The **SMG** is also a very good medium to close range weapon with relatively low recoil.

## Pros & Cons

**Pros:**

* High TTK (Close Range)
* Fast Firerate
* High Overall Accuracy
* Low Recoil

**Cons:**

* Noticeable Damage Drop Off
* Low Penetration

## Trivia

* The full name of the **EVO** **3** is the **CZ Scorpion EVO 3**
AKS-74U

*"*

*Baby AK.*
–*A Coolie*

## General Information

The **AK-74u** bridges the tactical deployment gap between a submachine gun and an assault rifle. It was intended for use mainly with special forces, airborne infantry, rear-echelon support units, helicopter and armored vehicle crews. It has been augmented and replaced by various submachine guns, and the less compact AK-105 carbine in Russian military service. It is commonly used by law enforcement; for example, each urban police foot patrol is issued at least one.

### In-game information

The **AK74u** has a lot of the stats of the AK74 but it has less range and more recoil. This is basically a close range AK74.

## Pros & Cons

**Pros:**

* Very High Max Damage
* High TTK (Close to Medium Range)
* Decent Firerate
* High Reserves

**Cons:**

* Low Hip-Fire Accuracy
* High Recoil
* Low Range
* Noticeable Damage Drop Off