recursal/Fanatic-Fandom huggingface dataset:
Showdown: Butcher

## Instinct

Menace: Turn the Butcher to face the closest survivor. This survivor suffers 1 brain damage per monster level.

## Showdown Setup

### Terrain

* 1 Stone Column terrain card (3 columns), place in the green spaces.
* 1 random terrain card set up normally.

Showdown: Butcher is a story event found in the Kingdom Death: Monster Core Game rulebook.

## Lore

*There once was a man who could not hide his fear. He wore a mask that transformed his cowardice to rage. In turn, the man transformed into a monster. All that remained was a devouring fury that stalked the night, collecting the fearful faces of others.*

## Aftermath

### Victory

The Butcher is an inspiration. Any victorious survivors may immediately select Axe weapon proficiency, regardless of age milestones. (Any accrued ranks of weapon proficiency are lost when switching to a new weapon type.)

**Level 1+**

* +1 Hunt XP
* +1 Weapon Proficiency Level or + Axe Proficiency Levels
* +Rewards

### Rewards

Roll 1d10 and add the Butcher's level to the result. The group gains any listed resources or gear. Add them to the settlement storage.

 13+ | The Forsaker Mask rare gear falls to the ground.

When a level 3+ Butcher is defeated roll 1d10:

On a result of 4+, nominate a survivor. The survivor cuts off their own face and fashions it into a mask, Gain the Forsaker Mask rare gear. You may gain the benefit once per campaign. If the settlement has Momento Mori, they gain the Forsaker Mask without rolling.

### Defeat

The Butcher rampages through the settlement! Everyone escapes into the darkness until it leaves, but all resources in the settlement's storage are lost repairing the destruction.

## Notes

* The rewards for the showdown erroneously refer to the Butcher Cleaver rare gear card as "Butcher's Cleaver".
* The aftermath reward table roll can be increased by defeating the Butcher via its Furious Scrag Death Blow hit location card.
River

River is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors come to the edge of a river of blood. Non-insane survivors suffer 1 brain event damage at the sight of it. The survivors must investigate in order to pick up their quarry's trail. Each survivor rolls 1d10.

If no survivor successfully finds the monster's trail, roll again on the hunt event table before moving on the hunt board.

 9+ | You successfully find the monster's trail.
Saga

### Used by

 Elder Council Showdown: Spidicules Showdown: White Lion Test of Courage The Beginning

Saga is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

A telling of the settlement's survival set to
a soft rhythmic beating of drums.

All newborn survivors gain: +2 courage, +2 understanding, +2 Hunt XP
Segmented Sternum

File:Segmented Sternum.png
Segmented Sternum is a hit location card found in the Spidicules Expansion.

###  Reflex

The Spidicules plunges to the ground with surprising speed. All survivors adjacent to the monster (including those in its blind spot) suffer bash and knockback 5.

###  Critical Wound

The Spidicules' emits a scream like grinding metal. All non-deaf survivors gain 3 insanity. The monster suffers 1 additional wound.
Screaming Armor

```
 Screaming Horns Screaming Bracers Screaming Coat Screaming Skirt Screaming Leg Warmers
```

Screaming Armor is an Armor Set from the Kingdom Death: *Monster* Core Game

## Card Text

Add 1 Armor
 Armor to all hit locations.

**Skewer**: After you slam, spend  to move 1 space and activate a melee weapon with +2 strength. If you wound with a spear, apply that wound roll result to the next selected hit location this attack.

## Total Cost

* 1x Spiral Horn
* 4x Pelt
* 3x Hide
* 1x Bone
* 1x Scrap
Scent on the Wind

Scent on the Wind is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A strong wind blows, bringing with it the scents of distant places and things. The event revealer rolls 1d10.

 6+ | The survivors smell their quarry's foul odor and surge forward. The survivors skip the next hunt space. If this movement starts the showdown, the survivors ambush the monster.
Royal Chambermaid

* Content
* Art

The Royal Chambermaid is a Generic resin miniature.

## Store Description

The Royal Chambermaids guard their lieges from menaces within. Unassumingly, they tend to their sovereigns’ countless needs, be they mundane routines like grooming and thwarting assassinations, or more prosaic duties, like feeding their blood to the royal house’s countless scab-wards—lest the imps imprisoned inside escape and require most tedious slaughter.

## Contents

* Resin Royal Chambermaid and Imps
* Hard Plastic Kingdom Death 30mm round insert and base
* Large Matte Art Print
* Character Art Card

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Santa Satan

This is the safe for work version of this page, with no images.For the unsafe for work version, see Santa Satan/NSFW

## Product Information

### Release Date

December 2018

Santa Satan is a special Christmas-themed holiday pinup white box expansion for the Kingdom Death: Monster Core Game. It features content that integrates with the core game.

## Store Description

Satan never misses a chance to marvel at itself in festive finery. Satan X is presented at two scales in two different sculpts. 54mm scale Satan X slipping down the chimney. 35mm scale Satan X posed for tabletop play and pouring out good cheer.

## Contents

* 1x Hard plastic 35mm Santa Satan X miniature
* 1x Hard plastic 54mm Santa Satan X miniature
* 1x Hard plastic 30mm base with insert
* 1x Hard plastic 50mm base with insert
* 1x Atmospheric Change strain milestone card
* 1x Lump of Atnas basic resource card
* Large matte print of the original concept artwork on heavy card stock

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Returning Survivors (Story Event)

Returning Survivors is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

Nominate a survivor to utter the First Words.

### First Words

The nominated survivor steps forward and gains +1 courage. They lead the other survivors in learning to speak to one another! They discuss their situation, realizing they must hunt to live. Add the White Lion to the Quarry list on the settlement record sheet.

Your settlement gains the Language innovation. Search the Innovation cards for Language and place it face up in your play area and record it on your settlement sheet.

Language is your first innovation, and it will spark the creation of the innovation deck.

Build the Innovation deck now.

### Build the Innovation Deck

The innovation deck represents the potential cultural and technological growth of your settlement. It will grow throughout the campaign as you gain new innovation cards.

Find the 6 innovation cards with language consequence listed under their title:

Ammonia, Drums, Hovel, Inner Lantern, Paint, and Symposium.

Shuffle these 6 cards together to form your settlement deck. Place it face down in the designated space on the settlement board.

The innovation deck is persistent. Make sure yo preserve the unique combination of cards in your deck between play sessions.

Finished with their work, the settlement gathers around its Glowing Center.

### Glowing Center

Armed with language, the nominated survivor aptly names the glowing center of their home The Lantern Hoard. The settlement gains the Lantern Hoard Settlement Location.

Search the large Settlement Location cards for the Lantern Hoard and place it face up in your play area. The Lantern Hoard is the source of all innovations and further locations the settlement will develop.

The nominated survivor sits in front of the Lantern Hoard in awe and gains +1 understanding. They must skip the next hunt phase as they ponder the meaning of existence.

Check off the skip hunt box on the survivor's record sheet. They cannot be selected as a departing survivor this phase.

Return to the First Story to complete the Settlement Phase.
Rivalry

## Triggered by

 Rivalry

Rivalry is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If there are less than 2 returning survivors, discard Rivalry and draw a new event. Select two random returning survivors. They begin to argue, and their screams rouse the settlement.

 9 - 10 | After hours of yelling, the two rivals begin to speak in calm voices. Slowly, they come to an understanding. The two rivals each gain +1 survival and +1 understanding.

### Lingering Effects

####  Duel - roll 1d10

 8 - 10 | After hours of fighting with no one taking the upper hand, the two rivals develop a grudging respect for each other. The settlement gains the Partnership innovation. If neither survivor has the Partner skill, both gain it, naming each other as partners. Remove Rivalry from the timeline.
Showdown: Flower Knight

## Instinct

Germinate: Scattered pollen flows back to the Fairy Ring. Place the Flower Knight in the center of the showdown board. Remove a +1 luck token from all survivors.

## Showdown Setup

### Terrain

* Fairy Ring, set up in the center of the board.
* 1 Flower Patch terrain card, set up normally.
* 1 random terrain card, set up normally.

### Deployment

* Place the monster in the center of the board.
* Place survivors in any highlighted space.

Showdown: Flower Knight is a story event in the Flower Knight Expansion.

## Lore

*In the heart of the forest dwells a delicate gardener who appreciates solitude over all things. Sadly, the dangerous flora and fauna it cultivates are desired by many. To preserve the hidden world it has created for itself, it trades its tools for a deadly blade without hesitation.*

## Hunt Setup

Select an encounter level and set up the hunt board. When survivors land on the Overwhelming Darkness space, they instead resolve The Forest Wants What It Wants.

## Aftermath

### Victory

* +1 Hunt XP
* +1 Weapon Proficiency (if eligible)
* +Rewards

### Rewards

When the survivors defeat the Flower Knight, they gain the Flower Knight Badge rare gear. Add the Petal Spiral innovation to the settlement's innovation deck.

If any survivors have the Fencing secret fighting art and the Ghostly Beauty disorder, they gain the Narcissistic disorder and +1 permanent evasion.

Next settlement phase, Sense Memory

The group gains the following rewards:

**Level 1**

* 4 basic resources
* 4 Flower resources

**Level 2**

* 4 basic resources
* 6 Flower resources

**Level 3**

* 4 basic resources
* 8 Flower resources
* 1 Sleeping Virus Flower rare gear

If the settlement innovated Petal Spiral when you defeat a Level 3 Flower Knight, all survivors with the Fencing secret fighting art and the Ghostly Beauty and Narcissistic disorders gain the True Blade secret fighting art.

### Defeat

The Flower Knight makes rich fertilizer of the survivors' corpses. Gain no benefits from your Death Principle from losing these survivors.
Sculpture

### Used by

 A Warm Virus Acid Rain Black Harvest Faceless Statue Necrotoxic Mistletoe Replica Flower Sword Sense Memory Showdown: Dragon King The Great Sky Gift Tools of War Xmaxe

Sculpture is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

: You create an Inspirational Statue. Skip the
next hunt and lose a fighting art. Record this
fighting art on the Settlement Record Sheet.
A settlement can only have one Inspirational
Statue. (You cannot make another! Secret
Fighting arts are not fighting arts!)

: You study the Inspirational Statue. Roll 1d10.
On a 6+, gain the recorded fighting art.
Showdown: Sunstalker

## Instinct

Shadow Vibrations: Place a Shade in the shadow of each survivor. If a survivor's shadow is occupied, do not place a Shade. If a survivor has more than 1 shadow, place a Shade in each, if possible.

## Showdown Setup

### Terrain

* Solar Track, parallel to the board. (The light is at survivors' backs.)
* 4 Stone Columns terrain tiles, set up on the yellow spaces.
* 1 Salt Sculpture card, set up on the purple spaces.

### Deployment

* Place the monster in the center of the board.
* Place survivors on any blue space.

Showdown: Sunstalker is a story event in the Sunstalker Expansion.

## Lore

*There is a great castle in the sky shaped like a sword. At the top stands the Storm. Tired of its ineffective challengers, the Storm sought to give them an advantage. The Storm dragged the oldest Sun into the sky and chained it to the top of its castle to give its challengers light. Now, when a challenger is defeated and rain strikes the stone-faced floor, the Sun cries out for help, igniting the sky with desperate flashes of light.*

## Aftermath

### Victory

* +1 Hunt XP
* +1 Weapon Proficiency Level (if eligible)
* +Rewards

### Rewards

The first time the Sunstalker is defeated, gain the Sky Reef Sanctuary settlement location.

Each survivor who has defeated 1 or more Shades gains +1 courage.

**Level 1**

* 4 basic resources
* 4 Sunstalker resources
* 1 Sunstones strange resource

**Level 2**

* 4 basic resources
* 6 Sunstalker resources
* 1 1,000 Year Sunspot strange resource

**Level 3**

* 7 basic resources
* 8 Sunstalker resources
* 1 3,000 Year Sunspot strange resource

If the settlement has innovated Storytelling when you defeat a Level 3 Sunstalker for the first time, add  Edged Tonometry to the next year on the timeline.

### Defeat

The tormented shadows of the defeated survivors rush back to the settlement, fading to nothing as they embrace their terrified loved ones. If the settlement has the Graves Death Principle, the settlement gains the Shadow Dance innovation.
Repelling Incantation

Repelling Incantation is a Tyrant AI card found in the Dragon King Expansion.

## Card Text

Mood

When this comes into play, perform Basic Action.

At the start of the monster turn, if 🟣 is 3+, place the Tyrant in the center of the showdown board. All survivors suffer knockback 20 away from it, then suffer damage equal to the number of spaces they moved to  hit locations.

Discard this card.
Settlement Event

An event occurring during the Settlement Phase.

## List of Settlement Events

### Core Game

* Acid Storm
* Clinging Mist
* Cracks in the Ground
* Dark Dentist
* Dark Trader
* Elder Council
* First Day
* Glossolalia
* Haunted
* Heat Wave
* Hunt Reenactment
* Lights in the Sky
* Murder
* Nickname
* Open Maw
* Plague
* Rivalry
* Skull Eater
* Stranger in the Dark
* Triathlon of Death
* Weird Dream

### Slenderman Expansion

* Phantom
* Slender Blight

### Spidicules Expansion

* Season of the Spiderling
* Silk Storm

### Promos and White Boxes

* A Strange Spot
* Dark Seamstress
* Story in the Snow
* Sword Hunter
Restless Chest

Restless Chest is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

Turn the Screaming Antelope to face the attacker and full move forward in a straight line.

###  Critical Wound

Gain 1 Screaming Antelope resource.

Internal bleeding weakens the monster. The Screaming Antelope gains -1 damage token.
Savior - 20 Years (Female)

* Content
* Art

The Savior - 20 Years (Female) is a limited release resin miniature.

## Store Description

Saviors are undaunted heroes, single minded and suicidally reckless in their quest to make a change in mankind's horrible existence. In their dreams Saviors visit the domain of the Ethereal Dreamer which grants them wondrous knowledge at a startling price. Tapping greater power causes their bodies to age rapidly. As they delve deeper into the collective dream they leave more of themselves behind. Mighty Saviors will grow frail and appear faded at their edges, vanishing slowly at the height of their power.

The Savior ages represent their willful march toward oblivion.

The Savior - 20 Years is at the height of her physical strength and coursing with purpose and newfound power.

## Contents

* 1 x Resin Young Savior miniature
* 1 x Kingdom Death 30mm base with blank insert
* Small concept art insert
* 6" x 4" print of the original concept artwork on heavy matte card stock.

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Sickening Mess

Sickening Mess is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors come upon a patch of badly-damaged ground. The stone faces are cracked and debris is strewn everywhere. Piles of toxic-smelling dung and half-digested viscera litter the area. The survivors approach, but survivors with the Squeamish disorder refuse to go any closer.

Insane survivors consume what they find and make themselves sick; they gain -1 strength token. Sane survivors stop to investigate the mess. Each gains +1 courage, rolls 1d10, and adds their understanding.

 9+ | Your intuition pays off! Gain 1 random basic resource.
Shadow Saliva Shawl

Shadow Saliva Shawl is a gear card found in the Sunstalker Expansion.

## Card Text

+2 Evasion

Cannot wear if you have heavy, soluble, or shield gear, or any gear with 3 Armor
 Armor or higher printed on it.

 Affinity Bonus: +1 Evasion. All weapons gain slow.

## Crafting Requirements

The Shadow Saliva Shawl may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 1x Shadow Ink Gland
* 1x Salt
* 1x Stink Lung
* 1x Shark Tongue
Scoopy Club

Scoopy Club is a rare gear card found in the Valentine's Day Pinup Twilight Knight white box expansion.

## Card Text

When you vomit, are vomited on, or are adjacent to vomit (or puke, bile, Retch, etc.) , you fill the club. For the rest of the lantern year it Dazes the monster when it wounds (see Skullcap Hammer).

## How to Obtain

When the settlement innovates Scrap Smelting, gain the Scoopy Club rare gear.
Restless Shoulder

Restless Shoulder is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

Your blow clips the Screaming Antelope's shoulder and it jumps back. Turn to face the attacker, then without turning, move the monster 1 space directly away from attacker. Cancel all hits now out of range.
Secondary Forge

Secondary Forge is a special Gold Smoke Knight AI card and Survivor Status Card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

At the start of the showdown, give this to a survivor with the Thunder Maul rare gear. If there is no such survivor, archive this card.

You may challenge the monster's weapon with your own. When the moster would perform Blacken, if you are in the Smash Zone, you may  Hammer and Nail.
Remove from the Showdown Board

Remove the survivor miniature from the showdown board. Place it on its survivor status card, if it has one. A survivor removed from the showdown board has an Act, but may not spend movement, activation or perform survival actions. Unless stated otherwise, they do not affect and are not affected by anything on the showdown board. When the showdown ends, any survivors who are removed from the board (but not dead) continue to the Aftermath as normal.
Screaming Antelope Tablet

Screaming Antelope Tablet is a gear card found in the Gambler's Chest Expansion.

## Card Text

The Screaming Antelope has many broken and chipped teeth. All survivors can use the **Toothpciker** survival action.

**Toothpicker**: Before you attack the Screaming Antelope, spend 1 survival to aim for the monster's broken teeth. If a  during that attack would archive a survivor's weapon, ignore it.
Set Roots

Set Roots is a Flower Knight AI card found in the Flower Knight Expansion.

## Card Text

Trait

The Flower Knight has +1 damage token for each survivor in the Fairy Ring.

The Flower Knight does not allow terrain to exist inside the Fairy Ring. If a terrain tile would move into the Fairy Ring, it stops short at its border. If a terrain tile would be placed inside the Fairy Ring, nothing happens.
Shadow Tentacles (AI Card)

Shadow Tentacles (AI Card) is a Sunstalker AI card found in the Sunstalker Expansion.

## Card Text

### **Intimidate** All Survivors

Each survivor rolls 1d10 and adds their courage. If their result is 7+, they **Brave the Attack**. Otherwise, they **Retreat**.

### Brave the Attack

Hidden within the shadows are real tentacles! If you are in the light, gain 🔆 bleeding tokens and suffer bash.

### Retreat

Suffer +2 brain damage and knockback 12 away from the monster.
Salt

### Used by

 Cooking (Story Event) Cycloid Scale Jacket Cycloid Scale Sleeves Dark Seamstress Denticle Axe Quiver & Sun String Shadow Saliva Shawl Sky Harpoon Sunshark Arrows Sunshark Bow Sunspot Lantern

Salt is a strange resource card found in the Sunstalker Expansion.

## Card Text

You may add this to any cooking recipe to gain +1 permanent strength in addition to the recipe's listed benefits.

*When exposed to lantern light, it evaporates, forming a crust.*
Shattering Blitz

Shattering Blitz is a legendary Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* closest survivor, in field of view
* random survivor
* no target: all is ash

Move the monster any number of spaces until it is adjacent to the target. The maul swings relentlessly. A mist of gore fills the air, the taste of metal is in everyone's mouth.

Roll 1d10. On a 2+, suffer the broken arm severe injury.

Roll 1d10. On a 2+, suffer the broken leg severe injury.

Roll 1d10. On a 2+, suffer the broken rib severe injury.

Roll 1d10. On a 2+, suffer the broken hip severe injury.
Showdown: Dragon King

## Instinct

Core Countdown: Full move toward the closest threat. Perform Irradiate. End the Dragon King's turn.

## Showdown Setup

### Terrain

* 2 Toppled Pillar terrain cards, set up in the green spaces.
* 1 Stone Column terrain card, set up in the purple spaces.

### Deployment

* Place the Dragon King in the center of the board.
* Place survivors in any of the blue spaces.

Showdown: Dragon King is a showdown story event in the Dragon King Expansion.

## Lore

*There was a monster that was alone in the world. Abandoned in its grief, the monster crawled deep inside its aching heart until it broke nad was set aflame. Now, the power of its grief and fury pours like invisible poison from the weeping face it hides inside its hulking body.*

## Aftermath

### Victory

* +1 Hunt XP
* +1 Weapon Proficiency Level (if eligible)
* +Rewards

### Rewards

The first time the Dragon King is defeated, add the Dragon Armory to the settlement locations.

The group gains the following rewards:

**Level 1**

* 4 basic resources
* 4 Dragon King resources

**Level 2**

* 4 basic resources
* 6 Dragon King resources
* 1 Pituitary Gland strange resource

**Level 3**

* 4 basic resources
* 8 Dragon King resources
* 1 Shining Liver strange resource

If the settlement has innovated Sculpture when you defeat a Level 2 Dragon King, gain a Radiant Core strange resource.

### Defeat

You may choose to leave or recover the remains. If you leave, do not gain the benefits of the settlement's Death Principle. If you recover the remains, gain the benefits of your Death Principle but a survivor becomes sick in the process. Suffer -1 population.
Rolling Fertilizer

File:Rolling Fertilizer.png
Rolling Fertilizer is a Dung Beetle Knight hunt event card found in the Dung Beetle Knight Expansion.

## Card Text

You notice an unusual amount of insects and plant life. If it isn't already on the hunt board, add the Herb Gathering hunt event to any other space. At the start of the showdown, the monster gains +1 damage token.

Roll a random hunt event.
Screaming Coat

Screaming Coat is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Slam: Spend (movement) to full move forward in a straight line. If you move 4+ spaces and stop adjacent to a monster, it suffers knockback 1 and -1 toughness until the end of the round.

## Crafting Requirements

The Screaming Coat may be crafted once the Stone Circle settlement location has been built.

### Cost

* 1x Pelt
* 1x Bone
Sci-fi

Sci-fi is a spin-off miniature line that features characters found in the Kingdom Death universe brought into a world that explores common tropes associated with science fiction. The lore associated with each Sci-fi miniature exists outside of the world of Kingdom Death. Typically Sci-fi miniatures are given a limited release at Gencon.

## List of Sci-Fi Miniatures

* Pinup Sci-fi Twilight Knight
* Sci-fi Erza
* Sci-fi Flower Knight
* Sci-fi Savior
* Sci-fi Twilight Knight
* Sci-fi White Speaker
Sea of Golden Grass

Sea of Golden Grass is a White Lion hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Fields of golden grass lay ahead. The event revealer may chose to avoid the plains and roll twice on the hunt event table before moving on the hunt board. Otherwise, each survivor gains +1 courage and the event revealer rolls on the table.

 8 - 10 | You pick up the trail. Choose to move the White Lion one space forward or backward on the hunt event board.
Shielderang

Shielderang is a strain fighting art card found within the Echoes of Death 2 white box expansion.

## Card Text

You are impervious behind your shield. If you have a shield in your gear grid, ignore the first severe injury you suffer each showdown.

If you have Shield Specialization, shields in your gear grid gain Reach 3 and +1 strength for each weapon proficiency you have beyond 3.
Restless Tiny Hands

Restless Tiny Hands is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Grasping, tiny hands knock your weapon away. Spend  to retrieve your lost weapon before it can be used again.

###  Critical Wound

Gain 1 Screaming Antelope resource.

Twitching, tiny fingers rain down. All adjacent survivors gain +1 insanity.
Segmented Ears

File:Segmented Ears.png
Segmented Ears is a hit location card found in the Spidicules Expansion.

## Card Text

If you hit with a spear, gain +3 strength when attempting to wound this location.

###  Failure

Perform Basic Action, targetting the furthest survivor, in range.

###  Critical Wound

The attacker has thrown off Spidicules' balance. The monster is dazed and gains -1 speed token until its next turn. A monster can be dazed once per round.
Retching Costume (Gear)

Retching Costume is a pattern gear card found in the Halloween Survivors - Series II holiday white box expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.

Affinity Bonus: On Arrival, trick or treat! Roll 1d10: 1-5, survivors lose 1 Armor
 Armor to all locations. 6-10, survivors gain 1 Armor
 Armor to all locations.

## Crafting Requirements

In order to obtain the Retching Costume, survivors must complete the requirements found on the Retching Costume pattern card.
Sense Memory

Sense Memory is a story event in the Flower Knight Expansion rule book.

## Event Text

Rushing into the settlement, the returning survivors desperately attempt to convey to the others the powerful memories that dwelt in the very air of the glade. Even as they pass the settlement's threshold, the memories fade and the delicate blooms clutched in their hands wilt. The settlement may pour their inspiration into Inspired Crafting.

### Inspired Crafting

* Vespertine Satchel

1x Lantern Bloom, 1x Leather

* Vespertine Foil

1x Osseous Bloom, 1x Bone, 1x Scrap

* Vespertine Cello

1x Lantern Bud, 2x Flowers

* Vespertine Arrow

1x Flower

* Vespertine Bow

1x Osseous Bloom, 1x Sighing Bloom, 1x Organ, 1x Hide

While crafting the Vespertine Bow, a renegade seed escapes into the crack between the two stone faces. Add  Necrotoxic Mistletoe to the timeline 4 years from now.

### Scent Crafting

If the settlement has Pottery, the returning survivors are able to preserve the delicate blooms, whose scents fill the survivors' heads with wondrous ideas.

Their recollections inspire distillations of scent memory. Any survivor may craft the following this settlement phase:

* Scent of Lost Wealth

1x Warbling Bloom, 3x Organ

The scent produces strange tears in the survivor's eyes, sharpening their vision of potential boons. Gain the Otherworldly Luck fighting art.

* Scent of Lost Sight

1x Lantern Bud, 3x Organ

The survivor's scent sets others' teeth on edge. They gain the Leader fighting art and the Anxiety disorder.

### Ballad of the Wallflower

Once per campaign, if the settlement has innovated Sculpture and Song of the Brave, they may perform the Ballad of the Wallflower.

 Ballad of the Wallflower

As the song reaches its climax, the entire settlement is on the verge of understanding a hidden meaning when they mysteriously fall asleep. When they wake, the performers are found frozen in the moment, snoring soundly as strange petals sprout from their mouths and eyes.

-1d5 Population. Do not gain the benefits of your Death Principle. Increase the settlement's Survival Limit by 1. Departing survivors gain +1 understanding and +3 insanity.
Showdown: Phoenix

## Instinct

Disdain: Place the Phoenix at the center of the Nightmare Tree. It emits a hissing moan. All non-deaf survivor suffer brain damage equal to the monster's level. Perform Spiral Age. End the Phoenix's turn.

## Showdown Setup

### Terrain

* Nightmare Tree terrain card, set up in the center of the board.
* 2 random terrain cards, set up normally.

### Deployment

* Place the monster in the center of the board.
* Place the survivors 6 spaces away from the monster.

Showdown: Phoenix is a story event found in the Kingdom Death: Monster Core Game rulebook.

## Lore

*The Phoenix fills the horizon of your mind. Complex and disturbing, your very essence seems to flicker like a dying lantern. A perfect mixture of excitement and dread shakes up your insides. Before you realize it, you find yourself stepping forward to battle.*

## Aftermath

### Victory

**Level 1-2**

* +1 Hunt XP
* +1 Weapon Proficiency Level
* +Rewards

**Level 3+**

* +1 or +2 Hunt XP
* +2 Weapon Proficiency Levels
* +Rewards

### Rewards

The first time the Phoenix is deafeated, gain the Plumery settlement location.

Survivors with age tokens gain +1 understanding.

The group gains the following rewards:

**Level 1**

* 4 basic resources
* 6 Phoenix resources

**Level 2**

* 5 basic resources
* 7 Phoenix resources

**Level 3**

* 6 basic resources
* 9 Phoenix resources
* 1 Phoenix Crest strange resource
* 1 Black Lichen strange resource

If the settlement has Face Painting when they defeat a level 3+ Phoenix, the survivors paint their faces with Phoenix blood. Roll 1d10.

On a result of 5+, the survivor's howl in pain. The Phoenix blood burns and colors their iris yellow. All survivors gain the Timeless Eye fighting art. If a survivor is blind, they are healed.

### Defeat

Roll 1d10. On a result of 6+, a random survivor that died during the showdown finds themselves back at the settlement! They have a new lifetime but lose all their courage and understanding and must select a new name.
Phoenix Helm

## Affinity Bonus

Phoenix Helm is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

 Affinity Bonus: If insane at the start of the showdown, gain +1 evasion token.

## Crafting Requirements

The Phoenix Helm may be crafted once the Plumery settlement location has been built.

### Cost

* 1x Hollow Wing Bones
* 1x Small Feathers
* 1x Bone

## Required for

* Phoenix Armor
* Dancer Armor
Resin Ball Shot

Resin Ball Shot is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

❎ Do not perform this card. Instead, perform Ground Pound, then Basic Action.

### **Pick** Target

* furthest stinky survivor
* closest threat, in field of view
* no target: **defensive spit salve**

Turn to face the target and perform Baller.

Move the ball 2d10 spaces through the target. On collision, any survivors suffer 5 damage to  hit locations.
Round Leather Shield

Round Leather Shield is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Add 1 Armor
 Armor to all hit locations.

Block 1: Spend
 to ignore 1 hit the next time you are attacked. Lasts until your next act. You cannot use block more than once per attack.

## Crafting Requirements

The Round Leather Shield may be crafted once the Leather Worker settlement location has been built.

### Cost

* 1x Leather
* 1x Bone
* 1x Hide
Scribe's Book

Scribe's Book is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A huge, ornately bound book lays open before the survivors. If the settlement has Pictographs, any survivor with 3+ courage may write their name in the book. Insane survivors with 3+ courage must write.

Each survivor who writes their name in the book rolls 1d10 and adds their understanding. If no one writes, roll again on the hunt event table before moving on the hunt board.

 15+ | The book proves the undeniable mark you leave on the world. Gain +1 survival, +1 understanding, +1 courage, +1 permanent speed, and +1 permanent strength.
Rhythm Chaser

Rhythm Chaser is a fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

On Arrival, gain +1 evasion token. When you are knocked down, if you don't have an instrument in your gear grid, remove all your +1 evasion tokens.

Rhythm Chaser cannot be used if there is any heavy gear in your gear grid.
Sealed

A gear special rule. Sealed gear has a bonus effect that can only be earned by training. A survivor can unseal the gear by declaring it as their weapon proficiency, forsaking the normal bonuses of selecting a weapon type. When the survivor reaches the specialization rank, they earn the effect listed after the Sealed special rule on the gear card. A survivor can only earn a gear's Sealed bonus once per lifetime.

Example: A survivor declares Toxicimitar as their weapon proficiency (because it has a Sealed effect). When they reach rank 3 (specialization), they gain the Crescent Step secret fighting art.

## List of Sealed Gear

There are no known items that fit that criteria currently on this Wiki.
Sacrifice

Sacrifice is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

 **Death Ritual** - roll 1d10

 2 - 3 | Screamer. -1 population. Departing
 4 - 5 | Grim Acceptance. -1 population.
 6+ | -1 Population. You lose all your insanity
and you may remove one of your
disorders. If you could not depart this
settlement phase, you may now do so
(Even if you are retired).
Segmented Tarsus

File:Segmented Tarsus.png
Segmented Tarsus is a hit location card found in the Spidicules Expansion.

## Card Text

Full move the Spidicules away from all threats. Cancel all hits now out of range.

Full move all Spiderlings towards attacker.

###  Critical Wound

Hairy protective spines fall to the ground, wriggling.

The attacker gains 1 survival. The monster gains -1 toughness token.
Settlement Ruins

Settlement Ruins is a Dragon King hunt event card found in the Kingdom Death: Monster Core Game.

## Card Text

You happen upon a scorched settlement. The event revealer gains +1 courage and investigates. Roll 1d10.
Roll 1d10 - Event Revealer.

 4 - 6 | There's nothing left but charred carcasses.
 7+ | You find someone underneath a destroyed structure. Gain +1 courage and +1 population.
Screaming Skirt

Screaming Skirt is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

This protective fur protects your parts. Add +1 to severe waist injury roll results.

## Crafting Requirements

The Screaming Skirt may be crafted once the Stone Circle settlement location has been built.

### Cost

* 1x Pelt
* 1x Hide

## Required for

* Screaming Armor
* Dancer Armor
Segmented Abdomen

File:Segmented Abdomen.png
Segmented Abdomen is a hit location card found in the Spidicules Expansion.

## Card Text

If you hit with a spear, gain +3 strength when wound attempt to wound this location.

###  Reflex

Full move the Spidicules away from all threats. Calcel all hits now out of range.

Full move the Spiderlings toward the attacker.

###  Critical Wound

 **Persistent Injury - Abdominal Hernia**

Whenever the Spidicules is critically wounded, it gains -1 toughness token.
Scrap Rebar

Scrap Rebar is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

The weapon to the left loses frail and gains unwieldy. If you attempt to wound a Super-dense location with the weapon, archive this at the end of the attack.

## Crafting Requirements

The Scrap Rebar may be crafted once the Weapon Crafter settlement location has been built.

### Cost

* 2x Scrap
* 1x Organ
Sci-fi White Speaker

* Content
* Art

The Sci-fi White Speaker is a Sci-fi plastic miniature.

## Store Description

New for Gencon 2016, we're offering the Sci-fi White Speaker for a limited time for those of you who couldn't make the show! A futuristic interpretation of the Blood Cult's iconic character.

## Contents

* Hard plastic Sci-fi White Speaker
* Kingdom Death 30mm hard plastic base and scenic insert
* Matte Art Print
* Blood Plasma Katana and Blood Plasma Gun promo gear cards for use in *Monster*

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Scattered Lanterns

Scattered Lanterns was basic hunt event #81 found in the Kingdom Death: *Monster* Core Game 1.3. It was replaced by Field of Arms when the core game updated to 1.5.

## Event Text

Four lanterns lay discarded in the survivor's path. Each survivor may spend 1 survival to gain +1 understanding.

If any survivor has 3+ understanding, they suffer 1 brain event damage as they ponder who left the lanterns and why.
Seizures

Seizures is a disorder card found within the Kingdom Death: *Monster* Core Game.

## Card Text

*Lingering damage from your head injuries has caused you to experience periods of uncontrollable shaking and absence of thought.*

During the showdown, whenever you suffer damage to your head location, you are knocked down.
Screaming Costume (Pattern)

Screaming Costume is a pattern card found in the Halloween Survivors - Series II holiday white box expansion. It is used to craft the Screaming Costume pattern gear card.

## Card Text

### Crafting Recipe

* 1x Bladder
* 1x Pelt
* 1x Shank Bone
* 1x Spiral Horn

### Crafting Process

* Match the pattern to a description from ravings of an insane survivor.
* Fashion cranium contraption with measurements taken at Barber Surgeon.
* Attach Shank Bone stilts with fur boots.
Role Survivors

* Content
* Art

The Role Survivors are a limited release resin miniature pack.

## Store Description

Forced to participate in the Lion Knight's farce, Allister, Erza, Lucy, and Zachary take the stage for the Lion Knight expansion showdown as The Fool, The Villain, The Ruler, and The Damsel.

## Contents

* 4 x Resin Role Survivors - The Fool, The Villain, The Ruler, and The Damsel
* 4 x Hard plastic Kingdom Death 30mm bases and inserts
* 2 x Double-sided matte art prints
* 4 x Character art cards

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## References

1. ↑ In the 2018 release of the Lion Knight Expansion
Scholar of Death

Scholar of Death is a secret fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

On Arrival, gain reroll tokens equal to the number of volumes recorded about your quarry. (e.g., if your settlement has White Lion Volumes 1, 2 and 3, when you fight a White Lion, gain 3 reroll tokens.)

Discard a reroll token to reroll one of your results during the showdown. This includes monster roll results when you are the monster controller.
Rock Eater

**Rock Eater** is the Screaming Antelope Scout Discovery. It is found in the Gambler's Chest Expansion.

## Card text

Gain the **Screaming Antelope Tablet** scout gear.

Brushing aside crushed undergrowth on the battlefield exposes deep slashes in the stone-faced ground. Careful examination reveals they are tooth marks of the monster's undermaw. Roll 1d10.

 3-5
 6-7
 8+
**Stone Crusher:** Before making a wound attempt with **Fist & Tooth**, you may discard another drawn hit location to double the wound roll result.
Retinue

Retinue is a special Watcher AI card and a Survivor Status Card found in the Kingdom Death: *Monster* Core Game. It also describes a set of rules used during Showdown: Watcher and The Messenger of Humanity.

## Rules

A retinue represents the settlement uniting to fight together. Each retinue occupies 9 spaces and is made up of 9 unused survivor miniatures. A retinue cannot attack monsters directly, and instead lends its strength to other survivors.

A retinue is treated as a single large survivor, and moves as a cohesive unit on the showdown board, maintaing its configuration. Retinues have the following rules:

### Targeting and Effects

A retinue does not count as a threat, and cannot directly be picked or selected as a target. Only monster collision and actions that apply to all survivors can affect a retinue. A retinue has no attributes. and cannot be knocked down. suffer knockback, or gain status cards. For the purpose of survivor collision, treat retinues as impassable terrain.

### Killing a Retinue

When a retinue suffers damage (including brain damage) or collision with a monster. roll 1d10 on a result of 4+. the retinue is destroyed. A retinue also is destroyed when a monster ends its movement on a space it occupies, or when the survivor controlling, the retinue dies. When a retinue is destroyed, remove it from the showdown board. The settlement suffers -4 population. This loss cannot kill the other survivors currently in the showdown.

### Using a Retinue

A survivor with the Retinue survivor status card can perform the following actions:

Summon Retinue: Once per act, a survivor without a retinue may place a retinue in an unoccupied space along and board edge and move it up to 5 spaces.

March: At the start of their act, a survivor with a retinue gains an additional  that may only be spent to move their retinue up to 5 spaces.

Double March: Once per round, anytime a survivor can dash, they may spend 1 survival to dash their retinue up to 5 spaces (in addition to their own dash survival action).

Coordinated Attack: When a survivor attacks, add +6 strength to the wound attempt total for each retinue adjacent to them.

## Card Text

You may Summon a Retinue, March, Double March, and Coordinated Attack.

(Full rules for Retinue can be found on the Watcher Showdown story event).
Screaming Horns

Screaming Horns is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

: Scream. Non-deaf, insane survivors gain +1 movement until the end of the round. Other non-deaf survivors gain +1 insanity.

## Crafting Requirements

The Screaming Horns may be crafted once the Stone Circle settlement location has been built.

### Cost

* 1x Spiral Horn
* 1x Scrap

## Required for

* Screaming Armor
* Warlord Armor
Ruptured muscle

### Cured by

 Bed Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. A painful rip. The arm hangs limp. You can no longer activate fighting arts. This injury is permanent, and can be recorded once.
Serpent Thigh

Serpent Thigh is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Failure

Turn to face the attacker. If they are within 3 spaces of the monster, they are kicked away and suffer knockback 7.

###  Critical Wound

With astounding precision, you cut a toe free! Gain +1 permanent accuracy and the King's Claws Dragon King resource.

Archive this card.
Seasoned Monster Meat

Seasoned Monster Meat is a gear card found in the Dung Beetle Knight Expansion.

## Card Text

When you depart, gain +3 survival.

 Affinity Bonus:
 Consume: Gain +3 survival and +1 strength token. Limit, once per showdown.

## Crafting Requirements

Seasoned Monster Meat may be crafted once the Wet Resin Crafter settlement location has been built.

### Cost

* 1x Underplate Fungus
* 2x Organ
Slam Dunk

File:Slam Dunk.png
A Dung Beetle Knight Hit Location.

## Card Text

All survivors are doomed.

Full move directly towards the attacker.
If the monster is adjacent to the attacker, it picks them up and leaps high into the air! The monster lands next to the Resin Dung Ball and slams the attacker inside.

Place the monster in any space adjacent to the ball. Attacker suffers 5 damage to  hit locations and gains the Smell World survivor status card.
Skullcap Hammer

Skullcap Hammer is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

On a Perfect hit, the monster is dazed, and gains -1 speed token until the end of its turn. A monster can be dazed once per round.

## Crafting Requirements

The Skullcap Hammer may be crafted once the Weapon Crafter settlement location has been built.

### Cost

* 1x Skull
* 1x Hide

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Skullcap Hammer cost 2x Bone and 1x Scrap to craft.
Separation Anxiety

Separation Anxiety is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

Trait

When the monster is not adjacent to the Resin Dung Ball, it is **separated** (**❎**).

When an AI or hit location card has an effect, special rule, or action with **❎**, only perform it if the monster is **separated**.
Spongy Leg Bone

Spongy Leg Bone is a Gorm hit location card found in the Gorm Expansion.

## Card Text

If you attack from the Gorm's Flank, gain +2 strength when attempting to wound this location.

Flank: A space adjacent to the monster that is not in the monster's facing or blind spot.

###  Critical Wound

 **Persistent Injury - Gimped**

Affects some AI cards.
Sighing Acanthus Hat

Sighing Acanthus Hat is a beta gear card found in the Summer Cyrus Limited Release/White Box Expansion.

## Card Text

Accessory

: When you draw the trap, gain a reroll token. If wearing no armor, gain 2.

## Crafting Requirements

Sighing Acanthus Hat does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 2x Fresh Acanthus
* 1x Black Lichen
* 1x Sighing Bloom or Perfect Organ

## See Also

* Acanthus Underwear
* Sighing Sarong

## Notes

When initially released in the Summer Cyrus kit, the card had square-cut corners and the blue beta content banner printed on the card.
Sunstalker Infant

* Content
* Art

The Sunstalker Infant is a limited release resin miniature.

## Store Description

The sacred pool teems with Infant Sunstalkers, the beloved fosterlings of the Children of the Sun. From the moment an Infant Sunstalker’s plump tentacles crack their blister-like eggs, their human attendants are charmed, devoting their lives to sustaining its contented burbles.

Infant Sunstalkers spend their days alongside their squirming siblings, collectively doted on by their tiny human nursemaids. Endlessly they slurp and regurgitate the mineral-rich fluids of the sacred pool, oily waters that are nothing less than the nutrient-infused vomit of their aloof, sky-bound parent. Occasionally, one of their guardians approaches with their own babbling offspring. Weighing it with specialized limbs, aInfant[*sic*] Sunstalker judges whether it’s merely a writhing morsel or if it’s fit for something more.

## Contents

* Sunstalker Infant resin figure
* Caretaker with Bucket resin figure
* Caretaker being vomited on resin figure
* Caretaker trying to sooth the creature resin figure
* Chosen Maiden with baby resin figure
* Large artwork print on matte card stock
* Double Sided Art insert with caretaker concept art

## References

1. ↑ https://www.belloflostsouls.net/2011/11/news-kingdom-death-sunstalker-infant.html

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Serpent Tail Vertebra

Serpent Tail Vertebra is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Wound

Turn the monster to face away from the attacker. The Dragon King sweeps its tail!

Roll 1d10 and add your courage. If the result is less than 8, you suffer bash and  +1 damage to the legs hit location.

###  Critical Wound

If the attacker is in the Dragon King's blind spot, the Dragon King is stunned.
Cancel all monster reactions until the end of the round.

All survivors within 2 spaces of the Dragon King suffer knockback 5.