Duelling

Duelling is a significant part of the game play and comes up at different parts of the main story line, as well as Side Quests (SQ) and Time-Limited Side Quests (TLSQ). This means that your MC must win certain duels against various friends and enemies to move onward with the story or complete a SQ or TLSQ. There is also the Duelling Club. Is a place located in the Dungeons (to the far right) where you can duel the avatars of other Hogwarts students in exchange for an entry fee.

Duels are indicated by the crossed wands icon.

These are the different options for duels:

1. **Duelling as part of the Story**
	* Your first duel within the main story starts at Y1 Ch5 against your friend Rowan
	* Entry costs are varying amounts of coins for each duel
	* Rewards for the win are XP to level up your character
	* Lost duels can be repeated immediately, but require the same amount of coins again
2. **Regular Duelling Club**
	* Unlocks with your first duel against Rowan at Y1 Ch5
	* The first two duels cost 50 coins each. There is a 10 gem reward after the second win (for completing the 'Go to the Duelling Room' SQ)
	* Entry cost for appears to increase most Years: Y1: 75 coins, Y2: 100, Y3: 125, Y4: 350, Y5: 450, Y6: 500
	* 7 hour refresh rate between duels or pay Gems to play again (starts at 91 gems and decreases with time)
	* 1 Energy per win
	* If you lose, you get another chance to duel with no waiting time, but it costs coins again
	* There are additional rewards after a Round of Duels that consists of 7 - 12 cumulative wins
	* Round rewards are random picks of x amount of either Gems, Energy, Creature Food, Brown / Red / Blue Notebooks)
	* After completing a Round of Duels the first duel in the new round has no waiting time
3. **Duelling Club Events**
	* The Duelling Club Event is **time-limited** (3 - 4 days) and often takes place during TLSQ
	* Reaching milestones with wins will reward you with different prizes like Notebooks or new spells
	* Every Duel costs 1 Ticket whether you win or lose, except for the last duel before each milestone which always costs 2 Tickets
	* 3 Tickets are available at a time, which all need to be used up to trigger the 6 h refresh timer
	* 100 Coins are gifted for each win

## **The Duelling Mechanism**

### Stances

In duels, you have a health bar at the top right of your screen. On the left side is your opponents health bar. The goal is to empty your opponents health bar to win the duel. You will be given 3 stances to choose from. It works like the rock-paper-scissors game.

- Aggressive beats sneaky: Aggressive has the most damaging spells to pick from

- Defensive beats aggressive: Defensive allows to use healing spells and potions, plus some damaging spells

- Sneaky beats defensive: Sneaky has stunning and disarming spells, plus some damaging spells

### Stamina and Duelling Strength

Your Attribute Levels (Courage, Empathy and Knowledge) determine your duelling strength, because the spells that you can cast are each linked to one specific attribute. When your attribute level is higher than your opponent's, you will get bonus points (and cause extra damage). Same goes for your opponent: if they have higher stats than you, they'll be far more difficult to beat. Both parties start out with a full bar of 40 stamina points.

**Opponents** within the Duelling Club will be randomized based on your current attribute levels, to ensure a relatively fair duel. Your opponent is most likely to be a bot. The avatar and Facebook profile picture belongs to someone who plays the game, but a computer is controlling them in the duel. They don’t always use the most effective spell in their arsenal. They have been known to heal themselves when their health is already full or not finish you off when they could. Also they often follow a pattern of stances.

In the beginning of your Round of Duels or the Duelling Event your first opponent will have lower Attribute Levels (stats) than you, but the next opponent will be closer to you in stats, and soon you will be fighting opponents with the same stats as you. In the end it is possible that one of your opponents attributes is higher than yours.

**Warning**: Opponents, especially enemies, you come across within the Story might have an edge over you, since they are not randomized. You can always see the recommended attributes below the title in that case. The needed Attribute Levels are determined by the progress you should have made up to that point. So don't neglect your stats. They are especially important in case you're doing a TLSQ with duels. There is a list below that shows which story parts come with a duel.

### How to Duel

**The Duelling Mechanic was changed as of June 25th 2020**. As of now, whomever wins the stance choice picks a spell, then the other player (if not stunned) *also* gets to pick a spell. Here's a step-by-step guide:

* At the start of each round, pick a stance.
* The stances of you and your opponent are revealed. The winning stance moves first.
* If your stance beats your opponent's, you will get to attack first. Similarly, if your opponent's stance beats yours, they will get to attack first.
* If both you and your opponent picked the same stance, neither side will get to attack. Either you or your opponent will receive a small heal depending on whose total attributes are higher, status effects will proc, and the next round will begin.
* If you inflict the "Stun" status effect on your opponent, they will not be able to take their next action. Your opponent is also capable of inflicting Stun on you, which will have the same effect.
* Rounds will repeat until either side has entirely depleted their Stamina bar.
* If both you and your opponent have their Stamina bars empty at the end of the round, it counts as your win.

## **Spells**

* Some spells do direct damage and do not have any added effects
* Stunning your opponent will make sure they won't be able to do anything for up to 4 rounds
* Healing spells and potions refill part of your health bar
* Some spells cause small damages to your opponent for multiple rounds in a row

Attribute Short: Co = Courage, Kn = Knowledge, Em = Empathy

\* (+6) heal in some Chapter & TLSQ duels

There seems to be some issues with multiple heals / burns / bleeds stacking properly.

## **Recommended Attribute Levels**

As mentioned before your MC's Attribute Levels are linked to the strength of your spells. Also, as mentioned above, your journey through your Hogwarts school years bring you into contact with many characters and creatures, who you must duel at some point. To be prepared you can check this list of relevant duels and their recommended levels.

**Please note, that the following list might contain spoilers through the Chapter Names and the opponent you will be duelling.**

Attribute Short: Co = Courage, Kn = Knowledge, Em = Empathy

**Please feel free to add information to this collection or reach out to me with new data or if you have any questions.**