recursal/Fanatic-Fandom huggingface dataset:
Daily Tasks

Home

Every day the game will create a list of tasks that it thinks you would benefit from doing. These can be found by clicking on the globe icon in the top right hand corner of the main screen. There are no penalties from not doing these tasks, though most of them are going to be things you would want to do anyway, like picking up your daily cards or any tokens you may have gained. Daily tasks consist of collecting tokens, collecting daily cards, spend card energy (which means playing cards into available slots), and running daily training sessions.

On the top bar in the right hand corner there is a globe. If you click on this globe it will take you to the Tasks, as well as notifications. If the globe has a small number in red below it then this means you have daily taks still to do.

### **Daily Tasks Rewards**

When you complete these tasks you will receive a small reward.

### **Additional Tasks**

In addition to the daily tasks there is a list of additional tasks that serve as a reminder of other things you may want to do when you are logged into the game. These additional tasks are to review your next fixture to make sure you have you have the game-plan in place you want to use and the have picked the players you want in your team for that fixture, watch your last match, and plan ahead for any fixtures upcoming by scouting the opposition and so on.
Club Level

Home

### **Overview**

Club level (CL) is a measure of how strong your club is, or should be, within the game. All clubs start at Level 1, and cannot rise above the current Global Level Cap (GLC) of 30. The CL determines what division your club will play in, the maximum upgrade level of your club's buildings, and your club's base budget. CL also determines the club’s CPL (Club Player Level) which plays an important role in player training speeds (see Club Player Level for more details on CPL).

### **Club Level XP**

Each CL is made up of 1000 XP. Over time, your club will gain XP towards the next CL.

#### **Club XP from League Matches**

Each league match you play earns XP towards your next CL.

 Semi-Final
 Final

#### **Club XP from Final League Position**

At the end of each season your club earns XP based on the final league position.

### **CL and Max Building Level**

One of the most important functions of CL is to determine to what level you can upgrade your buildings to — the higher the CL, the higher the building level possible. The maximum building level is determined by your club’s current CL:

* CL 1-6 = Upgrade Cap Level 8
* CL 7-12 = Upgrade Cap Level 10
* CL 13-18 = Upgrade Cap Level 12
* CL 19-24 = Upgrade Cap Level 14
* CL 25+ = Upgrade Cap Level 20

### **CL and Divisional Promotion**

Your club’s CL determines your club's promotion to a higher division. Every division in the league has a maximum CL and if your club rises above this CL, then your club will automatically promote at the end of the season to the next highest division.

  **2**
  **3**
  **4**
  **5**
Email Signup

While v2019.0.108 does not provide an option for logging in or signing up without the use of Facebook, it is still possible to create an account and login without a Facebook account.

## Blackout API

The email signup process is listed in the public API documentation.

Next you need to authenticate yourself.

## Local Settings

After creating your manager and getting an authentication token, you must manually create a settings file so the game client can skip past the login process. On Windows, the game will look for a settings file in

```
%userprofile%\AppData\LocalLow\Blackout Entertainment\Blackout Rugby\SaveData

```

If the folder does not exist, you will have to create it. The settings file must be named "LocalSettings.json". Below is a template for you to fill in with your own details.

```
{
   "token": {
     "access_token": "",
     "token_type": "Bearer",
     "refresh_token": "",
     "expiry_date": ""
   },
   "managerId": "",
   "currentClubId": ""
 }

```
Mental Attribute Training

### **Overview**

The mental attributes Composure and Leadership can be improved, though not strictly by training them, but rather by having players play in competitive matches. It works as follows:

### **Composure**

Every 15 seconds (15 seconds is equivalent of 2.5 minutes in an 80 minute match) playing time in a competitive match (league and cup matches) a player gains 0.4% CPL added to their Composure.

### **Leadership**

Players automatically gain Leadership when they are picked as captain in a compettive match (league and cup matches) or in the first ladder match of the day. Players not chosen as captain also have a chance of gaining an increase to leadership based upon the position they play:

Any player that is picked as your captain in a competitive match (league and cup matches) or first ladder match of the day will gain 0.4% CPL level per 15 seconds played (15 seconds is equivalent of 2.5 minutes in an 80 minute match).

Any non-captain that gains a leadership boost from a competitive match (league and cup matches) or first ladder match of the day will gain 0.2% CPL level per 15 seconds played (15 seconds is equivalent of 2.5 minutes in an 80 minute match).

### **CPL% Explained**

To work out what 100% of CPL would provide, look at the raw skill points it would take to for a skill to rise from the level below the CPL to the CPL level (see Skill Training Gains for more details on skill points)

##### **Example**

A beginning club has a CL (club level) of 1. A CL of 1 means the club has a CPL of 15. To work out how many raw skill points 100% of 15 CPL provides you look to see how many raw skill points is required to gain a skill level of 15 from level 14, which is 200 raw skill points (level 15 is 2030 points and level 14 is 1830, so the difference is 200 points). So 100% of CPL 15 would add 200 raw skill points to something being trained at 100%CPL. To continue the example, a player picked as captain in this team would gain 0.8 points (0.4% CPL%) per 15 seconds played.
Global Divisional League Football

## glossopHome

### **Overview**

Every season your club is automatically entered into a League within one of the divisions of the Global League. The current league system has only five division levels, with Division Level 5 being the highest division and Division Level 1 being the lowest. Every division is made up of a dynamic number of leagues. When you promote from your league you promote to a new league in the division level above. Your club will begin its journey in a league in Division Level 1.

### **Leagues**

There are 12 teams per league, who play each other home and away over the course of a 28 day season, so 22 league games in total. Once these fixtures are completed, the four teams in the league that have earned the most league points enter into a play-off to see which team is crowned league champion.

A club earns three league points for a league win and one league point for a draw.

### **Divisional Club Level Minimums and Maximums**

Each division in the global league has a minimum and maximum Club Level (CL). To compete in a league in a division your club’s CL must not be higher or lower than these divisional CL limits. If you club’s CL rises above the maximum allowed in that division, then at the end of the season your club will automatically be promoted up into the division above.

 **5** |  25-30

### **Promotion**

To gain promotion to a higher division your club must raise its CL above the maximum for your current division. If you do this then at the end of a season, your club will automatically promote up a division in the new season. Raising your club's CL is done through playing competitive matches (league and cup) and finishing positions in league and cup for that season - see wiki entry on Club Level for more detail

### **League Rewards**

Competing in the league will provide a number of rewards. Every time you win a league match you gain a reward bag, that can contain a variety of rewards. In addition, you will receive an end of season reward for your final finishing position in the league which will impact next season's budget.

### **Breaking Ties in the League Table**

The following values are used in the order shown, to determine standings in the event that two or more clubs have the same number of league points:

1. Head-to-head wins against other tied club(s)
2. Total Wins
3. Goal Margin

### Draws in Play-Off Matches

If a play-off match ends in a draw after normal time then there is a period of sudden death extra time. If it is still a draw after extra time then there is a penalty shoot-out.
Prueba

Si llegaste hasta acá por alguna razón, andate porque esto es una página de pruebaxd.

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Moving A Club

Home

## MOVING A CLUB BETWEEN NATIONS

You can choose to move a club you own from one nation to another. The move happens at the end of the season, not during the season.

You cannot have more than one club in a single nation.

If you want to move a club to a nation where you already have a club then you must move the club already in that nation to another nation. When you do this you will need to move them one at a time. For example, if you want to move Club A to Club B's nation, then you would first have to move Club B to another nation, and then move Club A to Club B's old nation.

If you wanted Club A and Club B to swap nations, then you would first have to move one club , say Club B, to a different 'neutral nation, then move Club A to Club B's old nation, and then move Club B from the neutral nation to Club A's old nation. It sounds complicated, but in practice it is not.
Competitions

Home

## **COMPETITIONS**

Every season your club will be entered into the Global Divisional
League and a Divisional Cup competition, as well the Global Club Ladder
competition. There are other competitions that become open to you if you win
your league and become league champion or win your divisional cup. In addition,
your club can also join Unions and play in Union run competitions, and there
are also challenge campaigns you can take part in if you wish to which can
provide a variety of rewards.  You are
also free to arrange friendly matches with other clubs.
Club and Player Nationality

Home

### **Club Nationality**

For every club you own you pick which nation the club belongs too. You can move a club between nations at the end of a season - see Moving a Club for details. The nation your club belongs to impacts the nationality of the club's players.

In the game there are major nations and minor nations. Your club can belong to any of them, but the player nationality of a club from a minor nation will be that of the major nation the minor nation is under. For example, If your club is in USA, then your players will all have USA nationality. If your club is in Mexico then, because Mexico is not a major game country, your players will all have USA nationality as well.

### **Player Nationality**

The nation your club starts in will determine the nationality of all the players you begin with. Any players you bring out of your Youth Academy will also be of this nationality. If you move your club from one nation to another one, however, then the nationality of any Youth prospects you then bring out of your Youth Academy will have the nationality of your new nation.

### **List of Major and Minor Nations**

The list of major and minor nations in the game is not intended to make any political points or offend anyone. It is designed with the current World Rugby Rankings in mind, and then the minor nations assigned to these major nations on geographical and historical grounds. However, we realise that some choices may not please everyone or that some nations would more logically be placed under a different major nation. Let us know by commenting below if some nation links would make more sense than we currently have. We don’t promise to make any changes, but will look at your suggestions.

In addition, which nations are major and which are minor may well change as the game matures. We will be monitoring the amount of players for each nation and if a minor nation gets large enough then we may well promote it into being a major nation. Conversely, if a Major nation’s numbers fall to a level where it no longer really classifies as a major nation for game purposes in our opinion, then it may become a minor nation under a different major nation.

A final note. We have as a major nation called Pacific Islands which can be chosen as your club's nation. We realise their is no such nation in reality, but we had it in BR Classic and thought we would bring that nation across to the new game. As you will see from the list below, the minor nations of the Pacific Islands covers both the big Pacific rugby nations of Fiji, Tonga and Samoa, but also many of the other Pacific islands as well, so you are free to pick any of them as your club's nation.

Anyway, on to the list:
Game Plans Overview

Home

## **Game Plans**

You will
create game plans for your team, which are the blue-prints for how your team is
going to play. You can create multiple game plans and save them, then for each
match you play you can assign one of these game plans to that match. If you don’t
assign one then your current default game plan will be used. You will also make one of these game plans your default game plan that will be always be used if you haven't set a specific game plan for a match.

A game
plan contains a powerful number of tactical options which you will have to
decide on. These are split into general tactical options and zonal tactical
options. General tactical options cover things like how the team sets up for
kick-offs or how often they go for drop goals.  Zonal tactical options
cover things like how you want your team to attack with the ball, the defensive
system you want to employ, how strongly you want to commit players to the
breakdown and so on.

## Setting a Default Game Plan

When you first start the game you will have some default game plans and 'Balanced' will be your default game plan for all matches. If you want to change which game plan is your default game plan then bring up the game plan you want on the squad screen game plan area. At the top you will see the name of the game plan and a pencil icon next to it. Click on that icon and it will bring up a screen where you can change edit the game plan name and also has a box which you can tick to make it your default game plan.

## Setting A Game Plan For A Specific Match

If you go to Comps and click on an Upcoming Fixture then you will see a drop down menu of all the game plans you have and you can pick one of them to use for that match.
Club Player Level

Home

### **Overview**

Club Player Level (**CPL**) plays an important role in the game and impacts player development and acquisition. A club’s CPL is based upon the club’s level (**CL**):

### **CPL and Training**

Your club’s CPL plays a major part in how fast your players will train their skills, with higher CPL club’s training players much faster than lower level ones (see Training Skill Gains for more details).
Tokens

Home

### **Overview**

Tokens are a currency that the game uses which allows you to purchase various useful items, like card decks and med-packs, to buy or make cosmetic changes to your club, like changing its name or changing the look of your stadium, and certain actions in the game require you to spend tokens to accomplish, like listing a player on the transfer market. In addition, you can spend tokens to speed up the construction of your building upgrades.

There are a variety of ways to gain tokens. Your club sponsor will provide them for you in a number of ways, depending on which sponsor you choose. You can also gain them though rewards and prizes, by watching videos, and you can gain them from specific amenities or from some tech investments. Finally, you may purchase tokens with real money.

You can also create a token subscription which supplies you with 'x' amount of tokens per week for a fixed price. This price will be cheaper than if you went and bought the tokens straight away. The cost varies with subscription package you buy.

### **Token Income**

Below is a list of how you can gain tokens:

 Buy Tokens
 Premium Subscriptions
 League Prizes
 Match Rewards
 Hotel Conference Room Tech
 Sponsorship
 Referrals

\*A team that finished 1st in the league will win 24 tokens, the team that finished 2nd will gain 22 tokens, 3rd will gain 20 tokens and so on, all the way down to 2 tokens for the club that finishes in 12 place in the league.

### **Spending tokens**

There are many ways to spend tokens in the game such as purchasing card decks or amenity plots, speeding up constructions (requires club cash too), placing auto-bids, re-scouting academy players, renaming your club and players, Union dues, and more.
Competition Overview

Home

## **COMPETITIONS**

Every season your club will be entered into the Global Divisional
League and a Divisional Cup competition, as well the Global Club Ladder
competition. There are other competitions that become open to you if you win
your league and become league champion or win your divisional cup. In addition,
your club can also join Unions and play in Union run competitions, and there
are also challenge campaigns you can take part in if you wish to which can
provide a variety of rewards.  You are
also free to arrange friendly matches with other clubs.
First day

It’s time to drive to the registrar, you wake up in your Charleston home, have breakfast with your family, and have a moment of prayer with your pastor. Mom, Dad, your lawyer, and your pastor all load up into your car and drive up to Clemson. You know once you get there, they won’t be following you in. You need to do this on your own. You pull up in front of the registrar at Tillman hall and see a sea of reporters and onlookers. Pushing your way through you make it to the registrar and get your schedule. You step out on the front steps of Tillman Hall and face the crowd. One reporter comes up with a microphone and camera crew.

“Mr.Gantt, how does it feel to be the first negro student at Clemson?” he asks.
 “I feel pretty good, I don’t know how being the first negro at Clemson will feel, but I look forward to working hard and learning.”

Out in the crowd, you hear a student joke that it doesn’t matter, you won’t last anyways. You just laugh and walk away. He doesn’t know you, you don’t give up. You smile and wave the reporters goodbye.
Walk home

On the way back home after a long day of fun with your friends Jim and Connor, you walk by one of the white only water fountains. You see Jim staring at it and ask him what he’s thinking

“Harvey, you think they really have different water in them fountains?”
“That’s crazy, how can water be different?” Connor friend replies

“You know, same as all the other stuff that white people get is better. They got a nicer library, bigger pool, seats at the store, that stuff. Water’s probably better too!”

“What do you think Harv?”

1. That’s stupid, it’s just water
2. Yeah it’s probably better
3. Only one way to find out
First semester

The interesting thing here is that there is still discrimination, it’s just not about skin. Here the jews are the hated group. It’s freeing not to be told that you’re wrong for how you were born, but you still see it happen around you.

You’re having a good time getting used to your first semester in Iowa, but you want the best architecture education you can have. Iowa is ok, but you remember the stories of Clemson in your home state. Maybe you should write them?

1. Send a letter asking for information
2. Settle for Iowa
After the sit in

You get home in time for dinner and share the story with your parents. Your mom is furious that you were so reckless, saying you could have gotten hurt,and now you may have a record. Dad acts like he feels the same, but once your mom gets up to clear the table, he smiles at you across the table.

“You did a good thing today, I’m proud of you.” He looks over his shoulder towards your mother in the kitchen. “Uhh, don’t tell her I told you that.”

You graduate soon, should be fun!
6th Seme

You get the reply again, this time asking for your portfolio to be sent. You assume that it’s the same as last time, but your lawyer says this is different.
“That’s not ok, that’s a class placement issue, not an admission one. They’re not supposed to be asking you for a portfolio and I doubt they asked any white applicants for one. This is discrimination, and we can take it to court.”

**Continue.**
Game Plans

Home

You will
create game plans for your team, which are the blue-prints for how your team is
going to play. You can create multiple game plans and save them, then for each
match you play you can assign one of these game plans to that match. If you don’t
assign one then your current default game plan will be used. You will also make one of these game plans your default game plan that will be always be used if you haven't set a specific game plan for a match.

A game
plan contains a powerful number of tactical options which you will have to
decide on. These are split into general tactical options and zonal tactical
options. General tactical options cover things like how the team sets up for
kick-offs or how often they go for drop goals.  Zonal tactical options
cover things like how you want your team to attack with the ball, the defensive
system you want to employ, how strongly you want to commit players to the
breakdown and so on.
Mental Attribute Training.

### **Overview**

The mental attributes Determination, Intelligence, Composure and Leadership can be improved, though not strictly by training them, but rather by having players play in competitive matches. They can alos be imporved through Psychology cards.

### Improving Through Match Play

#### **Composure**

Every 17 real time seconds of playing time in a competitive match (league and cup matches) a player gains 0.4% CPL added to Composure attribute.

#### **Leadership**

Players automatically gain Leadership when they are picked as captain. Any player that is picked as your captain in a competitive match (league and cup matches) will gain 0.4% CPL level per 17 real time seconds played.

Any player not picked as captain has a 20% chance of gaining leadership points in a competitive match. The gains are half that of a Captain (i.e. 0.2% CPL per 17 seconds). the same as as if they had been picked as Captain.

#### **Determination & Intelligence**

Every player in a competitive match (league or cup match) has a 20% chance of gaining Determination or Intelligence (each attribute is checked separately). If they do gain, they do so at the rate of 0.4% CPL level per 17 real time seconds played.

### Improving Through Psychology Cards

Each of these mental attributes can alos go up through playing a psychology card corresponding to the mental attribute. These cards are produced by the Psychology Building, and the chance of each type of card being produced depends on the tech investments you have made in that building.

### **CPL% Explained**

To work out what 100% of CPL would provide, look at the raw skill points it would take to for a skill to rise from the level below the CPL to the CPL level (see Skill Training Gains for more details on skill points)

##### **Example**

A beginning club has a CL (club level) of 1. A CL of 1 means the club has a CPL of 15. To work out how many raw skill points 100% of 15 CPL provides you look to see how many raw skill points is required to gain a skill level of 15 from level 14, which is 200 raw skill points (level 15 is 2030 points and level 14 is 1830, so the difference is 200 points). So 100% of CPL 15 would add 200 raw skill points to something being trained at 100%CPL. To continue the example, a player picked as captain in this team would gain 0.8 points (0.4% CPL%) per 17 seconds played.
4th Semes

This time you call up the lawyer who helped you with the sit in case. He helps you figure out the application and tailor it to the institution. “You probably won’t make it this time either, but we can set up a paper trail to prove WHY they won’t accept you, we can use that to get you in if it’s not a valid reason.”

You apply again, and are rejected again, with similar reasons given.

The fourth semester, you have stayed in contact with the lawyer and are well on the way to making the perfect application. You also are working super hard on all your classes to keep your grades high enough to transfer.

1. Send a Letter
2. Settle for Iowa
Taigan

Originally a Nodram mining and fishing village turned naval fortress. Recently conquered by The Tsengelli hoards of the Adasso and now a trading port and the Khan's current place of residence. There has not been any attempt to reclaim the town nor has there been any official treaty. The remaining Nodram live in resentment as a minority within the city. Many Shonarrin Flock to Taigan to buy Skipellosi artifacts not otherwise made availible by the Addaso. A question that Sits uncomfortably in the minds of many is where all of the captured Nodram ships have gone.

The Notable locations are:

-The great stables (Millitary barracks, Many cavalry),

-The strips (Military docks turned market district),  market district.

-The broken tower (Currently used by the Khan),

-The Spicemarket (Feasts and songs, Daily potluck),

-The bunkhouse (Close to the Spicemarket pay for space and bedding, pay more for a room)

-Altar of Miamal (Older, crude, Nodram construction)

-Temple of the heavens ( Tsengelli Temple of Sapropha, Harka and Zephrin) Marbal and Basalt)

-Ruby garden: Brothel
Weather

Home

### **Overview**

The game keeps track of the weather as time progresses, as well as simulating the day night cycle in your club's timezone, with sunrise between 6am-8am, sunset between 6pm-8pm, and city lighting coming on between 8pm-6am. These are represented graphically when you look at your club's grounds as well as when looking at matches being played. Weather will impact playing conditions, and are also shown in matches, where the weather conditions will impact various aspects of play. For example, if it is raining then handling the ball will be more difficult.

### **Base Weather**

At any point in time your club will be subject to one of seven base weather types, and these can change as time progresses. The seven possible weather conditions are:

* Clear
* Partly Cloudy
* Overcast
* Heavy Overcast
* Rain
* Heavy Rain
* Storm

### **Wind**

In addition, there is a wind factor that is added to the current weather. There are three possible wind conditions:

* Calm
* Breezy
* Windy

Wind impacts various aspects of play, especially kicking - the stronger the wind the less accurate kicking will be.
Club and Player Nationality.

Home

### **Club Nationality**

For every club you own you pick which nation the club belongs too. You can move a club between nations at the end of a season - see Moving a Club for details. The nation your club belongs to impacts the nationality of the club's players.

In the game there are major nations and minor nations. Your club can belong to any of them, but the player nationality of a club from a minor nation will be that of the major nation the minor nation is under. For example, If your club is in USA, then your players will all have USA nationality. If your club is in Mexico then, because Mexico is not a major game country, your players will all have USA nationality as well.

### **Player Nationality**

The nation your club starts in will determine the nationality of all the players you begin with. Any players you bring out of your Youth Academy will also be of this nationality. If you move your club from one nation to another one, however, then the nationality of any Youth prospects you then bring out of your Youth Academy will have the nationality of your new nation.

### **List of Major and Minor Nations**

The list of major and minor nations in the game is not intended to make any political points or offend anyone. It is designed with the current World Rugby Rankings in mind, and then the minor nations assigned to these major nations on geographical and historical grounds. However, we realise that some choices may not please everyone or that some nations would more logically be placed under a different major nation. Let us know by commenting below if some nation links would make more sense than we currently have. We don’t promise to make any changes, but will look at your suggestions.

In addition, which nations are major and which are minor may well change as the game matures. We will be monitoring the amount of players for each nation and if a minor nation gets large enough then we may well promote it into being a major nation. Conversely, if a Major nation’s numbers fall to a level where it no longer really classifies as a major nation for game purposes in our opinion, then it may become a minor nation under a different major nation.

A final note. We have as a major nation called Pacific Islands which can be chosen as your club's nation. We realise their is no such nation in reality, but we had it in BR Classic and thought we would bring that nation across to the new game. As you will see from the list below, the minor nations of the Pacific Islands covers both the big Pacific rugby nations of Fiji, Tonga and Samoa, but also many of the other Pacific islands as well, so you are free to pick any of them as your club's nation.

Anyway, on to the list:
Dinner Conversation

It’s sunset in Charleston.

“Hey mom,” you say, coming inside “How long until dinner?”

“You know we gotta wait for your father, but you can set the table”

Your dad is pretty cool. He works at the Navy ship yard, and he works all day, but he always home for dinner. The dinner conversation is always super fun though. Dad loves to talk about the NAACP, this group he joined to help colored people. He also brings the daily news and talks about what’s happening in the world

As you’re setting the table you hear the door open and your father calling to your mom. You rush to finish setting the table and taking your seat.

“Hi,son!” your dad greets you as he takes his place at the head of your table, smiling at mom as she set the table. “How was school today?”

“Well, I got in a little bit of trouble, the teacher caught me drawing during class. As punishment, I have to decorate the board for Thanksgiving.”

“That sounds more like a reward than a punishment,” Dad says, “Must have been pretty good!”

“What did you draw?” Mom asks

“Ummm…. Just this girl….”

Dad starts laughing as your mom rolls her eyes, neither surprised.

“Well keep it up son, maybe when you go to college it’ll be useful for you”

Tomorrow is Saturday.
Skill Training Sessions.

### **Skill Training Regimes**

When you want to train a player’s skills you must place them into a training regime. A training regime will last for a number of days, based upon the tech invested in regime length, and each day will have a training session attached to it. There are a wide variety of training sessions that can be used, but which ones your club has access to will depend on the tech invested in Training Session specialisations.

Every session type trains a different set of skills (see below for the types and skills they train) at different advancement rates. A session will supply a number of skill points to a skill and skills increase levels if they accumulate enough skill points. The amount of skill points gained is based upon a percentage of the club’s CPL.

### **Training Session Types**

Your club starts with five general session types: a Goalkeeper session, a Defence session, a Midfielder session, an Attack session, and a Flank session (wide players). To acquire other types of sessions you must buy them off the Training building tech tree with your tech points.

There are then 16 different drill sessions that can be purchsed off the tech tree, each covering specific areas. There are also a large number of Specialist training sessions that can be gained from tech, so long as the necessary drill has previously been chosen.

### **General Sessions**

* **Group 1** = 7% CPL

**Attack Session**

**Defence Session**
 **Goalkeeper Session** | **Skills**: Catch, Communication, Distribution, Jump, Placement, Shot Stopping

### **Drill Sessions**

* **Group 1** = 15% CPL
* **Group 2** = 10% CPL

### **Specialist Sessions**

* **Group 1**  = 35% CPL
* **Group 2**  = 25% CPL
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Go to the library

You and your friends decide to go to the library. You have to walk across town, past the shiny new library in the middle of the town to get to the segregated library. There you have access to the news, magazines, and even nicer books from the white library. You read the news of high schools desegregating across the country, the budding civil rights movement, and Brown Vs the Board of Education. Hopefully, you start to see some of this progress here too.

Walk home
Continue.

You withdraw from Iowa state in December 1962 as you decide to move forward with the lawsuit to force your way through admissions. The legal system is slow so you have plenty of time to prepare for the outcome.  You keep up with editorials and news about segregation, both pro-integration and anti-integration. You want to understand what people think and why.

When your lawsuit reaches the 4th district court in Anderson, Clemson is ordered to accept Gantt into Clemson, and the presses go wild. R C Edwards, then dean of Clemson publishes an editorial telling students that if they started trouble they would be expelled out of Clemson in the Tiger Paper, fearing violence mirroring Mississippi's history of integration. The governor of South Carolina echoed Mr.Edwards sentiment. He wants it to be a one day news story, then back to normal.

First day
Settle for Iowa

You decide you’re doing fine here, may as well stick with it. You graduate with good grades from Iowa, but unfortunately all the architecture they teach you there is related to building barns. Being that barns are lame, you don’t really make any masterpieces, and no one remembers your name...

Go back to your last semester and re-evaluate.
Draw the prettiest girl in class

You have a beautiful reference to work from, so your portrait is shaping up nicely. You get lost in your work when you notice your name being called. You look up and find your teacher looking disapprovingly at you. She walks over and confiscates the drawing for inspection, and seems taken aback. She looks to you and back to the drawing.

“Come see me after class, Mr.Gantt.”

Your first thought is what you’re going to tell your parents about it.

Dinner Conversation
Go to the store

You head with your friends to the department store. You aren’t allowed to sit down at the soda bar and eat, it was white only for the tables, but you could order a hotdog and a coke to go towards the back of the store. The reminders of what you can’t do and where you can’t be are everywhere, not that you would need them. It’s nothing new, you’re used to it.

It's almost time for supper, walk home?
Blake Cortland

Blake is rather self-centered. He focuses on his problems, on the things that directly impact him. Anything else is just background noise. This isn’t to say he’s entirely egocentric, though. His pack is the most important thing to him. He puts them before himself, although he wouldn’t ever admit it.

Blake knows the way he takes charge of things can be considered cold, but he means the best. He believes strict leadership is the best method. This could be because of his formal yet harsh upbringing, but he can't help it. It's in his nature to be stiff.

## Backstory

Blake was born into a wealthy family. His parents were very harsh on him, expecting things out of him that were nearly impossible to accomplish. Still, he met every single one of their expectations if only with some struggle.

From that point onward he gained a grimmer outlook on life. There was no fun to be had when he was stuck indoors studying all day. He decided when he was older that he wouldn't ever let restrictions hold him down ever again.

Leaving his family, Blake traveled to Ithawell. There, he found his niche, living amongst fellow purebloods. It wasn't enough, though. Part of his upbringing still held him down, forcing all sorts of stipulations upon him. Blake struggled to enjoy anything. He was emotionless. Determined to not let others fail to realize the joy of hunting, he held himself responsible to teach his fellow purebloods.

Through the years, he began to get a bit more of the thrill. It was as if the emotions he thought he'd lost long ago were returning to him. He started holding competitions, games of sport where hunters would free the prey they caught only to catch them all back up again. Whoever did it the fastest got an extra meal.

Blake is currently in a high, mad with the power he's obtained and determined to resist any steps backward for his pack.
“I just want a hot dog and a coke”

“I just want a hot dog and a coke.”

Try as they might, no one can extract anything incriminating from you. Your group is focused and disciplined. After a few hours the cops arrive and round you all up. They don’t take you to jail, rather locking you in a courtroom downtown. You spend the afternoon waiting around until a lawyer from the NAACP bails you out.

The lawyer spends some time with your group as everything is processed. He fills you with wonder as he talks about the changing laws, the coming death of jim crow, and laws protecting blacks in sit ins and students. “One day,” he promises, “we will all be equal under the law. Shoot, one day we’ll even have black students in Clemson if we keep at it.”

Better hurry home if you don't want to miss dinner.
Go to the pool

You and your friends decide to enjoy the warm charleston sun by the pool! You head to the neighborhood’s public pool and play sharks and minnows with all the other colored kids. As usual, there isn’t a white person to be seen anywhere near the place. Not unusual, it’s very rare to interact with whites around here. You can’t remember the last time you played with someone who wasn’t black.

It's almost supper time, better walk home
Send a letter asking for information

You write a letter asking for application information from Clemson. They see that you are a successful student at Iowa state and you receive lots of brochures and encouragement to application.

Ecstatic, you send in your application and the required documents. You eagerly await the reply that comes a week later but are disappointed upon reading it. Evidently the application went well until they saw your high school in the records, an all black, segregated institution. They suggest you stay in Iowa as you seem to be doing so well there.

Better keep studying.
Sit in

Saturday rolls around and your cohort venture to the department store. You file in and sit at the soda bar one by one, and the servers all look more nervous with each black customer sitting at the bar.The stream of protestors finally ends and the server looks flustered, and runs off to get the manager. Once the manager sees the situation, she seems to easily pick you out as the ringleader.

“I’m sorry sir, you aren’t allowed to sit here. If you would like something we can serve you by the back door.”

You reply,“I’m fine here, and I would like a hot dog and a coke.”

When the manager tries to speak to everyone one at a time, they all give the exact same answer. You’ve rehearsed this, you know the only thing you need to say is your order.

Slowly word gets around what’s happening at the soda bar. You gather a small crowd of reporters, observers, and trouble makers.

One person in particular seems to be itching for a fight, he keeps calling for the “negros to go home” and how you need to “learn your place.” He locks eyes with you from across the room as you shake your head. “Hey you, you got a problem BOY?”

What do you do?

1. Kick his racist ass
2. “I just want a hot dog and a coke”
Kick his racist ass

Yeah, that doesn’t work too well. Sure, you get in some good hits and he’s feeling bad, but once the cops show up you feel much worse. The south isn’t known for it’s leniency with criminals, especially violent ones, and if that criminal also happens to be black, there isn’t much hope. They got you for aggravated assault, resisting arrest, disturbing the peace, and inciting a riot. You’re going away for a long time, and no one will remember your name…

You can do better with your life, try again.
Start Here

It’s 1956, your name is Harvey Gantt. You’re sitting in your 8th-grade history class listening to your teacher ramble on. You keep trying to focus but your attention is drawn in other directions. What would you like to do?

1. Focus on studying
2. Draw a bunch of robots fighting evil monkeys
3. Draw the prettiest girl in class

Credits:

http://www.blackpast.org/aah/gantt-harvey-bernard-1943

Eisiminger, Skip, editor, "Integration with Dignity", Clemson University Digital Press, Clemson, South Carolina, 2003, ISBN 0-9741516-1-0, page 2.
3rd Semester

Again, you are told to stay where you are as you would not be well suited for the Clemson learning environment.

The third semester at Iowa State, you have lots of friends and have become a bit of a mascot for your little group. They are aware of your goals to apply to Clemson, an supportive. It’s that time of year again, want to apply?

1. Send a Letter
2. Settle for Iowa
Ithawell

**Ithawell General**

Ithawell General is a state of the art hospital with seven floors and an underground parking garage.  A wing is being built by Zumitri and a construction company with money donated by Ordan and some other rich people for the purposes of healing the three packs.

Ground Floor-Underground Parking
First Floor-ER, Morgue, Urgent Care
Second Floor-Surgery, Burn Unit, Operating Rooms
Third Floor-General Practice and Family Medicine
Fourth Floor-Gift Shop, Cafeteria, Florist, Pharmacy
Fourth Floor-Orthopedic Care, Burn Unit, ICU, Physical Therapy
Fifth Floor-Children Ward, Pediatric Intensive Care Unit
Sixth Floor-Maternity Ward, Labor & Delivery, NICU
East Wing-Cancer Center
West Wing-Heart and Vascular Center

**Community Hall**

Citizens may hang out here as well as vote in elections and on different issues. The council of Ithawell can be found here where important meetings occur and it is also a place where people can voice their concerns and speak to the Mayor and council.

**Courthouse**

The courthouse is in the historic area of Ithawell. People come here to register their pets, face trail from the judge for crimes and minor disputes and other things related to the governorning of the city.

**Ithawell Jail**

The jail is located north of Ithawell in the Black Hills.

**Ithawell Police**

    Ithawell Police Station borders the Historic Area and Downtown. It is where the Sheriff and Deputy Sheriff can be found along with other police officers.  They deal in local crime and patrols, often assisted by Rapid City Police and the State Highway Patrol.

**Ithawell Fire Department**

Ithawell Fire Department is composed of both volunteer and trained fire fighters,  They deal with fires in the town and if needed, go assist in other fires around the county.

**Ithwell Bus Station**

    Ithawell Bus Station is located between the Outskirts and Downtown Ithawell.

**Ithawell Train Station**

    Ithawell Train Station has both freight and passenger services.  It is ten blocks from Ithawell by car or a mile by foot, located within Downtown.

**Ithawell Community Pool**

The community pool is a popular place in the warmer months for residents of all ages, supernatural and human alike.  There is a water slide, a kiddie pool, locker rooms with showers and a concession stand.

**YMCA**

     The YMCA is a local hit with people of all ages and has an indoor pool, classes for children from preschoolers to adults, lockers, a sauna, massage center, gym and indoor track.  There are outdoor tennis and basketball courts behind the YMCA and a daycare center for children birth to twelve.
Seasonal Budget

Home

At the beginning of each season your club's Board of Directors (Board for short) will determine your budget for the coming season. Below you will find the math for how the Board go about determining how much money you will be getting.

The Board first works out your base budget, and then to this money is added from certain financial tech if you have it.

## **Base Budget**

The Base Budget every season is equal to $200,000 + (up to Club Level 30: $100,000 x Club Level) + (Club level 31+: $10,000 x Club Level).

This Base Budget is then modified by how well the club did in the previous season in the league and divisional cup, and then any extra budget tech is added on to that modified figure, to give you your season’s actual budget. To this is then added any budget carryover you may have saved from the previous season.

It is important to note that when talking about base budget what is being meant is the figure calculated , and not the actual seasonal total budget that is determined using this base.

### **Base Budget Modifiers**

The base budget is modified by how well the your club did in the previous season. Both the league finishing position and how well you did in the divisional cup create factors that are added together, one is added, and then the base budget is multiplied by the resulting modifier.

See the National Cup and Global Divisional League pages for details about budget boost rewards.

E.g.

A club with a CL of 10 has a base budget of $1.2m ($200k + (10x$100k). Last season they finished in runner up position in the league (+0.15) and reached the final of the cup but lost (+0.125). These factors are added together, then one is added, giving a final multiplier of 1.275. Their budget for the new season is
$1.2m x 1.275 = $1.53m.

To this amount is then added any extra budget from Office tech choices i.e. this tech budget extra is added after the base budget has been adjusted by league and cup finishing last season, and not before. The same applies to any budget carryover from the previous season.

## **Tech That Affects Budget**

There are three main techs that increase this base budget: From the Office building there is Budget Boost and Budget Carryover tech, and the Hotel building has Hotel Room tech that adds money to the budget:

**Budget Boost:**

Every time it is taken it adds $50,000 to the seasonal budget. This occurs after the base budget has been determined and the base budget modifiers has been applied.

**Budget Carryover:**

Each time this tech is taken it allows $75,000 of left over cash to be added to next season’s budget (after the next season’s base budget has been determined). Such cash carried over still provides tokens.

**Hotel Rooms:**

Each time this tech is taken it adds$500 per day x (CL/2 rounded up)