Escape From Snaktooth

Filbo and I have returned to Snaxburg, only to find it in a terrible state...

 **Objectives:**
* Follow Filbo!

## Soundtrack

Bugsnax OST - Yes, Save Friends!
Bugsnax OST - Escape From Snaxburg

Bugsnax OST - The Ascension

**Escape from Snaktooth**, also referred to as **The Final Battle**, is the fifth (and final) event of the story.

After the encounter with Lizbert and learning the truth about Bugsnax, Filbo and The Journalist wake up in Flavor Falls as a callback to the Journalist's arrival. Filbo gains consciousness and the two rush over to Snaxburg to prevent the expedition team from eating more Bugsnax and escape the island.

Upon arrival, Snaxburg has turned into a battlefield, the meadow now roughed up by the earthquake and impassable and hordes of aggressive Bugsnax coming in town from every side to neutralize their ecology.

Snorpy hurriedly greets Filbo and The Journalist, asking where they have been and is busy fueling the balloon of the Journalist's newly repaired airship. Snorpy has been involved with almost every part of the defense structure and is desperately needed back down in the field. Filbo takes over Snorpy's balloon business and also request his radio to stay in contact with everyone.The Journalist sets off to aid every team, their involvement being the deal breaker to their survival.

The expedition team is separated into teams of two to defend the town from every side.
Snorpy has modified and repurposed the catching/luring tools into offensive weapons and launch tools

* Snak Chop - Snak Trap, set to "purree", modified by Snorpy.
* Snakgrappler - Snakgrappler with a boxing glove at the end.
* Trip Drone - Trip Shot is remote controlled so that it can reach high places. The electrified rope can damage multiple Bugsnax at once.
* Lunchpad + Snakwater (+ Beffica's Snaxscope) - The Lunchpad has the same launch power
* Buggy Ball
* Sling Shot + Special Sauce

The team-up structure is based on their relationships, with a favouring of those with romantic ties.

The areas they defend and/or Bugsnax they fend off is loosely based on what area the expeditionees resided when the Journalist met them.

In the case of Floofty and Shelda, they resided in outer biomes and thus do not defend a certain side.

*The event is separated into segments, in which the player is tasked with helping two Grumpuses at a time using "deadlier" versions of each of the tools the player has come to learn and use throughout the game: a Snak Trap meant to blend Bugsnax, a Snakgrappler with a boxing glove attached, a Trip Shot set to electrocute, a Lunchpad with flammable Snakwater loaded on, Sprout's Buggy Ball with spikes attached, and a Sauce Slinger armed with Special Sauce that will make Bugsnax fight over it.*

*Depending on the player's actions during these sequences, the different Grumpuses can die from eating all of the bugs attacking them, and becoming Bugsnax themselves; making it the only quest that can have a different ending depending on player choice.*
If the player completes all sidequests in the game, however, the bad ending cannot be obtained, as everyone will fight back against the Bugsnax instead of eating them, thus not turning.

"Rejection" and "Acceptation" lines are voice lines meant to be uttered by the Grumpuses upon having Bugsnax reach them upon the Journalist' failed attempt to keep them at bay.

## Escape from Snaktooth! / Defend Filbo!

 Filbo and I have returned to Snaxburg, only to find it in a terrible state...

 **Objectives:**
* Follow Filbo!

 I must defend Filbo and the balloon from feral Bugsnax! Good thing I have Snorpy's 'Snak Chop.'

 **Objectives:**
* Defend Filbo!

## Help Shelda and Floofty!

 Shelda and Floofty are hiding in the ruins of the ranch. The upgraded Snak Grappler should punch a hole through to safety.

 **Objectives:**
* Help Shelda and Floofty!

## Help Chandlo and Snorpy!

 Chandlo and Snorpy are defending the bridge with ultimate teamwork. Still, they need my help operating the Trip Drone.

 **Objectives:**
* Help Chandlo and Snorpy!

This part is tricky as the Trip Drone, alike the Trip Shot, needs positions and preperation. If the Bugsnax went past the line there is no time to correct it. On top of that, a failure of the rope placement causes multiple Bugsnax to pass.
Snorpy is by design the most likely to succumb.

## Help Beffica and Cromdo!

 Cromdo and Beffica are holding back Bugsnax with explosive barrels of snakwater! My practice with the Lunchpad will come in handy.

 **Objectives:**
* Help Beffica and Cromdo!

## Help Wiggle and Gramble!

 Wiggle and Gramble are defending the beach, but they need my help managing the upgraded Buggy Ball!

 **Objectives:**
* Help Wiggle and Gramble!

## Help Wambus and Triffany!

 Wambus and Triffany are defending the farm. I need to clear a way through the Bugsnax with Wambus' special sauce.

 **Objectives:**
* Help Wambus and Triffany!

Wambus, armed with his garden tools, and Triffany, armed with Cactriffy, fight through an endless wave of Bugsnax emerging from the ground. Wambus is still preoccupied with the idea of defending his garden as a food resource.

## Escape From Snaktooth!

 The balloon is ready! I just need to get on it before Snaktooth Island explodes!

 **Objectives:**
* Get on the balloon!

## Trivia

* Filbo and The Journalist are guaranteed survivors.
* If anyone succumbs, their creditart will not appear in the credits. Filbo's credit art will neither appear, Clumby Clumbernut's conversation with "The Mysterious Voice" will not get triggered and no Strabby will come out from the boat.
* The title card when entering Snaxburg from Garden Grove while this mission takes place reads "Escape from Snaktooth" instead of its usual "Snaxburg".
* The Lunchpad is the only tool to have not been altered in function or power. The Sauce Slinger is neither but comes with a special type of Battle exclusive sauce.

## References & Notes

1. ↑ There is no radio contact with Filbo during the battle and how Filbo can lead them all back is not shown or explained - they would not have trouble to find the balloon on their own and the run towards it the moment their area is cleared.
2. ↑ In some cases the game speaks of an 'upgrade' but the tool is changed instead of improved.
3. ↑ Not present in game, line is found in the text files.
4. ↑ Snorpy is the furthest snakified Grump upon meeting, requires further snakification for his Main Quest and his Side Quest is most likely to be missed by non-completionary players as Snorpy does not roam the center of Snaxburg ever in his day/night cycle.
5. ↑ The artwork implies Filbo is on the battlefield but is actually fueling the balloon.