recursal/Fanatic-Fandom huggingface dataset:
Assault Terminators

Assault Terminators' icon

## Description

An Armoured elite melee unit equipped with a Thunder Hammer and a Storm Shield. They are deepstriked when produced. They are produced in the Chapel-Barracks.

Assault terminators are tanks. They can take a lot of damage and cause just as much. However, they have no ranged attack and are very slow so prepare to lose them if you send them in on foot. Luckily, Terminators can be equipped with teleporters which means you can teleport them right into enemy lines. A good idea is fully reinforce them first then deepstrike them via orbital relay. Alternatively, land raiders can transport them into combat and provide cover fire.

## Abilities

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

## Upgrades

Upgrade: Lightning Claw
  70  35

**Requires:* Armory, Heavy Armor Deployment (Tier III)*

- Upgrade choice.
- Weapon is effective at taking down infantry.
- Melee weapon.
- Accuracy: Standard.
 110-158

**Hotkey:** C

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Helio the Raccoon

* Full Name - Helio
* Species - Raccoon
* Gender - Male
* Age - 14
* Abilities - Agility / Firearm Handling
* Powers - None
* Affiliation - HELIX Corporation / Chronos

## Overview

Helio is a Mobian raccoon. He was one of the few people to be born and raised in Mobotropolis during the Coup of Pollux 3262-3267.

He is none for mostly being an optimist, very upbeat and cheery. However, he quickly can become vicious if a friend of his is threatened.

Helio wields a variety of elemental cannon firearms, such as a fire cannon or an ice cannon. He also carries a laser gun.

## History

Helio was born in 3265, inside Mobotropolis city limits.

He and his family laid low to avoid SWATbots, and his parents remained open communication sources and spies for the various Chronos Freedom Fighter groups.

Helio's family managed to survive the defeat of Pollux, but in 3268 the family was separated on accident on a quick supply trip to the City of Glory.

Fending for himself until he was fourteen, he joined the HELIX military in 3279, intending on defending any new threats that may visit Mobius. During this time, he searched diligently for his parents, who were still missing.

In 3298, when he was 33, he fought in the Exo Wars.
Carottin

**Carottin** est un personnage jouable des Bowser Party, présent dans toutes les saisons (sauf la saison anniversaire), faisant partie du camp des coupables.

## Description

**Dans Bowser Party S1 :** Il peut rapporter l'identité de quelqu'un a Bowser.

**Dans Bowser Party S2 :** Il peut rapporter l'identité d'un joueur a Bowser chaque nuit. Après la mort de Bowser, ce sera lui qui connaitra l'identité des joueurs qu'il choisira.

**Dans Bowser Party S2 Renaissance :** Il peut rapporter l'identité d'un joueur a Bowser chaque nuit. Après la mort de Bowser, ce sera lui qui connaitra l'identité des joueurs qu'il choisira.

**Dans Bowser Party S3 :** Carottin peut envoyer le rôle d'un joueur à Bowser, mais attention ! Il peut dévoiler sa propre identité à Bowser. Une fois celui-ci mort, Carottin pourra utiliser son pouvoir pour lui tout seul.

**Dans Ultime Bowser Party :** Carottin peut envoyer l'identité d'un joueur à Bowser à chaque tour.

**Dans Bowser Party HD :** Le fourbe Carottin peut envoyer l'identité d'un joueur à Bowser chaque tour, mais s'il meurt, alors Carottin pourra utiliser ses pouvoirs pour son propre compte. Carottin peut envoyer sa propre identité à Bowser. Les joueurs sauront le joueur scanné par Carottin.

**Dans Next Bowser Party 1 :** À chaque tour, Carottin peut envoyer l'identité d'un joueur à Bowser ou à Bowser Jr, y compris la sienne. Lorsque l’un des deux concernés meurt, Carottin peut utiliser son scan de joueur pour son propre compte.

**Dans Bowser Party 1st Anniversary Edition :** Absent.

**Dans Micro Bowser Party 1 :** Peut envoyer l'identité d'un joueur à Bowser à chaque tour, sauf la sienne.

**Dans Next Bowser Party 2 :** Ilpeut envoyer l’identité d’un joueur à son maître à chaque tour, sauf la sienne. Le joueur concerné est publique. Si Bowser meurt, alors Carottin peut envoyer les identités des joueurs à lui-même.

## Bowser Party S1

Durant cette première saison, Carottin fut incarné par Frgk2001. Celui-ci ne put utiliser son pouvoir qu'au premier tour, en envoyant l'identité de Justice5 à Bowser, vu la mort de MariOggy (Bowser) à la fin du dit-tour. Durant le reste du jeu, Frgk2001 n'attira pas de soupçons jusqu'à la journée 4 où Princesse\_Asuna l'accusa. Il ne fut pas voté durant cette journée-ci, mais avec les votes Koh Lanta où les morts votent, il se fit voter les deux derniers tours, mais s'en sortit les deux fois, devenant ainsi le dernier survivant de cette saison, gagnant donc cette saison avec Popololo42 (Bob-Omb) et MariOggy (Bowser).

## Bowser Party S2

Durant cette saison, Carottin fut incarné par Bibi1111. Le premier jour, il envoya l'identité de MariOggy à Bowser. Le même jour, il se dévoila pratiquement, attirant les soupçons sur lui. Il passa le premier tour grâce aux accusations contre Bizbiz\_2012. Au tour 2, en recevant l'identité de Yoshi-1000-, il se sauva en créant un mp stratégique avec lui. Il envoya ensuite l'identité de Yoshi-1000- à Bowser (Cr7-Ronaldo7), et celui-ci le contacta, puis fut rajouté au mp stratégique. La saison fut finalement annulée.
Da Boyz Hut

Da Boyz Hut's icon

## Description

The infantry building of the Orks. Most of the infantry units available to the Orks must be researched in the Mek Lab before they can be built.

## Researchable Upgrades

Teknolojee: Burna Boyz
      30

- Recruit Burna Boyz from **Da Boyz Hut**!.

- Makes da tek tree more posh!

**Hotkey:** Q

Teknolojee: Tankbustaz
      60
**Requires:* 35 Ork Pop*

- Recruit Tankbustaz from **Da Boyz Hut**!.

- Makes da tek tree more posh!

**Hotkey:** W

Teknolojee: 'Ard Boyz
      60
**Requires:* 35 Ork Pop*

- Recruit 'Ard Boyz from **Da Boyz Hut**!.

- Makes da tek tree more posh!

**Hotkey:** E

Teknolojee: Bomb Squigs
      100
**Requires:* 70 Ork Pop*

- Recruit Bomb Squigs from **Da Boyz Hut**!.

- Makes da tek tree more posh!

**Hotkey:** R

Teknolojee: Nobz
      150
**Requires:* 90 Ork Pop*

- Recruit Nobz from **Da Boyz Hut**!.

- Makes da tek tree more posh!

**Hotkey:** A

Teknolojee: Flash Gitz
      150
**Requires:* 90 Ork Pop*

- Recruit Flash Gitz from **Da Boyz Hut**!.

- Makes da tek tree more posh!

**Hotkey:** S

Teknolojee: Lootas
      200
**Requires:* 140 Ork Pop*

- Recruit Lootas from **Da Boyz Hut**!.

- Makes da tek tree more posh!

**Hotkey:** D

Teknolojee: Mega Armored Nobz
      200
**Requires:* 140 Ork Pop*

- Recruit Mega Armored Nobz from **Da Boyz Hut**!.

- Makes da tek tree more posh!

**Hotkey:** F
Red Wing Sports Wear

## Overview

Red Wing Sports Wear is a clothing store with locations in Station Square, Acropolis, Mobotropolis, Metropolis, Echidnaopolis, and Megopolis.

Red Wing specializes in sport clothing for both men and women, and for both Humans and Mobians. They also sell swimwear for both men and women, either trunks/one-pieces or speedos/bikinis.

Its most popular item is its gloves, available in many colors and styles.
Heavily Fortified Position Add-on

**Heavily Fortified Position Add-on**
  240  160

**Requires:* Fortified Position Add-on*

- Heavily fortify this Strategic Point.

- Heavily Fortified Positions produce the Requisition resource at a higher rate.

- Heavily Fortified Positions are tougher, and are equipped with an upgraded turreted weapon effective against infantry and heavy infantry.

**Hotkey:** W
Field Medic

"Never underestimate a medical professional."

## Description

The **Field Medic** is a Tier One healing unit for the Imperial Guard. It can be obtained once you purchase the addon **"Medical Facility"** in your Field Command. Besides creation at the Field Command, some Imperial Guard infantry squads and the Colonel's Command Squad can add the **Field Medic** as one of the leaders of the squad once you advance to Tier Two, making him a necessary addition to lengthen a squad's survival during combat.

==

Abilities ==

## Upgrades

 Navigate back to Imperial Guard or Factions
Bonesinger

We are shaped by fate, just as we shape it.

## Description

Bonesinger is a Builder unit that the Eldar can produce.

The difference between this builder and other factions' builders, is that the Bonesinger is affected by Fleet of Foot, giving it unparalleled speed, as well as the ability to teleport long distances.

Teleport ability is especially useful because of its long range, allowing you to make webway gates at strategic and unexpected places possibly allowing for some strategic tower placing too.

## Abilities

Teleport

-Left-click on this button and then on a location in the world to have this unit teleport to this location, passing over normally impassible terrain and units.

**Hotkey:** J
Chimera Assault Tank (Kronus Pattern)

### Unit Summary

Kronus Pattern Chimera is a Chimera variant that trades some transport capabilities for more firepower and health. It doesn't require any add-ons to be built in the Mechanized Command.

### Unit Info

Kronus Pattern Chimera is capable of transporting one infantry squad. It's armed with:

- a turret mounted Autocannon

- a hull mounted Heavy Bolter (upgrades to a Heavy Flamer)

Additionaly if Kronus Pattern Chimera has units mounted, the units can use hull mounted Multi-lasers to increase its firepower. It can use Smoke Launchers and Nervegas Launchers if the required researches are completed.

#### Unit Stats

Transport Slots: 1

Sight Radius: 30

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Attack Scarabs

Attack Scarabs' icon

## Description

A basic starting swarm melee unit which can be produced from the Necron Monolith with no cost.

## Abilities

Jump

- Left-click on this button and then on a location in the world to have this unit jump or fly to this location, passing over normally impassible terrain and units.

**Hotkey:** J

 Navigate back to Necrons or Factions
Silex Industries

*"If it doesn't make people happy, something's wrong with it." -Lazar*

## Overview

Silex industries is a company dedicated to creating advanced technology. It was founded by Lazar in 3257. Little is known about it.

## Projects

Silex project 8973 - A project dedicated to giving mobians superpowers. It allows one to copy most attacks used on them. Currently, the only mobian to volunteer for this project is Drax The Wolf.

Silex Project 3438 - A project dedicated to giving mobians superpowers. It gives a mobian superhuman abilities. Currently, the only mobian to volunteer for this project is Rocky The Fox.
Armory

Icon for the Armory

## Description

- Contains research to improve infantry squads and Sergeants.

- Allows Building: Heavy Bolter Turret, Monastery (HQ add-on, Tier I).

## Abilities

Auto-Repair

- Activated/support ability.

- Applies 1250 bonus health over time in exchange for heavy ammounts of resources.

- Lasts for 15 seconds. Can be activated again after ability is activated.

- Left click to activate.

**Hotkey:** O

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Ricky the Chameleon

* Full Name - Ricky
* Species - Chameleon
* Gender - Male
* Age - 17
* Abilities - Martial Arts
* Powers - Slight Invisibility / Strength
* Affiliation - Neo-Polluxite

## Overview

Ricky is a Mobian chameleon and one of the first Neo-Polluxites. He is known for his particularly cold and unforgiving spirit, and can easily make enemies. He is currently sworn enemies with Mordu the Wolf, however, he also hates the rest of the Chronos.

Being a true ninja, he owns and conceals a katana, shurikens, and razor blades.

## History

Ricky was born in Acropolis, Acorn Republic in 3244.

When he was four, his family made the decision to take a vacation in Eurish, where they were robbed of everything they owned and were forced to become homeless.

Forced to become a worker in Eurishian factories at the age of seven, he became hateful of his Chronos parents and accepted the doctrine of Neo-Polluxitism wholeheartedly.

When he was seventeen, he was involved with an accident that teleported him ten years into the past, about 3251. He clashed with Mordu on accident, and the two became sworn enemies.
Doomsday Monolith

Doomsday Monolith's icon

## Description

A siege/titan unit which is much stronger than the Restored Monolith and can produce squads of Siege Monoliths. They are deepstriked when produced in the Ancient Summoning Core.

## Abilities

Teleport

-Left-click on this button and then on a location in the world to have this unit teleport to this location, passing over normally impassible terrain and units.

**Hotkey:** J

Spawn a squad of Siege Monolith

- Ready to spawn.

**Hotkey:** D

Phase Shift Generator

- Allows the caster to phase out into an invulnerable state that lasts for about 30 seconds.

- While active, the Doomsday Monolith undergoes repairs, but loses its ability to attack for the duration of these effects.

- Left-click to activate.

**Hotkey:** H

Solar Pulses of Unnatural

- Allows the caster to unleash three massive photon bursts at a targeted location.

- All infiltrated units in a large area are revealed.

- All enemy units in the area are blinded for several seconds.

- Blinded units cannot fire ranged weapons in the affected zone.

- Left-click and target a location or enemy to activate.

**Hotkey:** P

Greater Resurrection

- Resurrects the fallen within a 35m radius.

- Left-click to activate.

**Hotkey:** M

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Ecclesiarchal Chapel

Ecclesiarchal Chapel's icon

## Description

The HQ building of the Sisters of Battle. The starting units for the Sisters of Battle are built here, as are all Tier Add-Ons. The amount of Plasma Generators that the Sisters of Battle are allowed to build is also dependent on the amount of Ecclesiarchal Chapel built.

## Add-Ons

Ecclesiarchal Cathedral (HQ Add-On, Tier I)
  165

**Requires:* Adepta Sororitas Convent or Pristine Sanctuary*

- Upgrades the Ecclesiarchal Chapel to an Ecclesiarchal Cathedral.

- Ecclesiarchal Cathedral allows the production of more advanced units and abilities, like vehicles and Commander abilities.

- Also increases the health of the **Ecclesiarchal Chapel** by 500.

**Hotkey:** Z
Damocles

Damocles' Icon

## Description

An armored support vehicle armed with a Storm Bolter with the ability to detect infiltrated units.

## Abilities

RAM!!!

- Toggleable ability, offensive/logistics ability.

- If turned on, the vehicle will sacrifice combat effectiveness in exchange for extra speed and the ability to knock down infantry wherever the vehicle goes.

- Vehicle gains a 60% movement speed increase and will continually knock down infantry on contact.

**Hotkey:** Q

Sensor Map

- Targeted/support ability.

- Scans a gradually increasing section of a targeted area.

- Detects infiltrated units.

**Hotkey:** J

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Baneblade

```
"All Guardsmen! FOLLOW ME TO GLORY!!"

```

Ready to unleash eleven barrels of hell!

## Description

"IT ISSS THE BEEEEEEEEEEINBLAAAAAAADE!"

-Apollo Diomedes

The Baneblade is one of the Guard's finest tanks. A super-heavy tank Armed with eleven weapons including heavy bolters, lascannons, a baneblade cannon, an autocannon and a demolisher cannon. The Baneblade can lay waste to an army. It is also heavily armoured, meaning that only the strongest weapons can destroy it effectively.

The Baneblade is an offensive tank with long range and is mainly effective against infantry and vehicles. It's heavy armour means it can survive for a long time in battle. However, against units such as titans, the Baneblade does poorly. Fortunately, the Baneblade is the base of many variants of tanks such as the Stormlord or the Shadowsword.

## Upgrades

 Navigate back to Imperial Guard or Factions
Fire Warriors

```
"Our hunt begins"

```

 Description

Fire Warriors are a basic ranged infantry unit of the Tau Empire. Like most Tau units, they are terrible at melee combat but they are capable of doing considerable damage at range. Starting out with pulse carbines and four units, they can be reinforced up to eight units and can be upgraded to have up to eight pulse rifles which have more range and damage than carbines but require a small set up time.

In battle, it is recommended you support fire warriors with Broadside teams to deal with vehicles and Kroot carnivores to deal with any melee units as well as to tie up enemy forces so the fire warriors can shoot them easily.

## Leaders

-Fire Warrior Shas'ui can throw Photon and EMP Grenades farther than other Fire Warriors

-Shield Drone generates a shield that decreases amount of taken ranged damage

-Healer Drone heals nearby units

-Marker Drone that increases accuracy and can use Mark Target (if Target Lock has been researched)

## Upgrades

Upgrade: Pulse Rifle

```
 25  10

```

**Requires:* Path to Enlightenment*

- Upgrade choice.

- Weapon is effective at taking down infantry.

- Range: Long.

- Accuracy: standard.

- Requires a setup time.

 62-78

## Abilities:

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q
Antigravitic Lightning Pulse

**Antigravitic Lightning Pulse**

**Requires:* Antigrav Powers*

- The user summons unimaginable powers of destructive energies.

- Antigravity fields pull all infantry up into the air rendering them helpless in a large radius; meanwhile lightning strikes damage the victims before throwing all infantry backwards.

- Caster will not be able to move or use abilities throughout the duration of effect.

**Hotkey:** G
Banner Bearer

Banner Bearer's icon

## Description

The Banner Bearer is a support unit that can be attached to squads to inspire units to keep the squad morale up. The Banner Bearer is produced in the Sacred Artefact or as an addon for squads.

## Abilities

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

Frag Grenade

**Requires:* Wargear: Frag Grenades*

- Tactical grenade.

- Area effect ability/support weapon that deals good damage to all infantry types except Elite Heavy Infantry.

- 30m throwing range, knocks back enemies in about a 7m area effect radius

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** G

Inferno Grenade

**Requires:* Wargear: Inferno Grenades*

- Tactical grenade.

- Area effect ability/support weapon that deals good damage to all infantry and structures types, mostly based on damaging morale.

- 30m throwing range and causes temporary flame damage to all hit targets with bonus morale loss, 10m impact radius.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** I

Stun Grenade

**Requires:* Wargear: Stun Grenades*

- Strategic/Support Grenade.

- Area effect ability/support weapon that blinds and defs all infantry targets within the area of effect with a bonus of morale loss

- 30m throwing range, 13m impact radius.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** H

Smoke Grenade

**Requires:* Wargear: Smoke Grenades*

- Strategic/Support Grenade.

- Area of effect ability/support weapon that protects all allied units against ranged attacks

- 30m throwing range, 15m protection radius.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an ally or target location to activate.

**Hotkey:** N

Krak Grenade

**Requires:* Wargear: Krak Grenades*

- Tactical grenade.

- Anti vehicle support ability/weapon that deals good damage to lightly armored vehicles and buildings; not used against infantry.

- 30m throwing range.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** K

Melta Bombs

**Requires:* Wargear: Melta Bombs*

- Tactical grenade.

- Heavy and potent anti vehicle support ability/weapon that deals good damage to all armored vehicles and buildings; not used against infantry.

- 15m throwing range.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** B

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Sonic.EXE

* Full Name - Sonic.exe
* Species - Artificial Intelligence
* Gender - Male
* Age - ??
* Abilities - ??
* Powers - Computer havoc / Visualization / Hypnosis
* Affiliation - Non-Affiliated

## Overview

Sonic.EXE is an evil trans-dimensional Artifical Intelligence. Coming from an unknown location and time (but in Mobius Prime), Sonic.exe gleefully entered the Paradox and wreaked havoc on the Mobotropolis Grand Archive.

While Sonic.EXE has no physical form, he sometimes appears as a hologram and in one rare case solidified using Nanites.

One of his maneuvers for anonymity during his attacks is that he characteristically deletes all references to "Sonic" from the database he is corrupting.

## History

No one knows who he was or where he came from, but this malicious program entered the Paradox and attacked various computers during early 3240. However, he was never caught and left the Paradox inexplicably on Christmas Day, 3240.
Death Cult Assassin

"Name the victim."

## Description

An anti-commander assassin produced at the Ordo Hereticus Chamber. Deals massive damage, but is quite vulnerable once detected.

## Abilities

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q
Earth Caste Builder

Description

The basic builder unit for the tau. Spawns with 1 unit in the squad, spawned from Cadre Headquarters.

 "The Earth Caste shall do their part"

### Tactics

The Builder has no special abilities. Multiple can be assigned to build one building or repair one vehicle.

##### Abilities

 Repair: Left click a damaged building or vehicle to repair at the repair speed

## Gallery

Yellow Earth Caste Builder side viewYellow Earth Caste Builder Front view
Da Mek Shop

Da Mek Shop's icon

## Description

The vehicle building of the Orks. Most of the vehicle units available to the Orks must be researched in the Mek Lab before they can be built.

## Researchable Upgrades

Teknolojee: Killa Kans
      150
**Requires:* 50 Ork Pop*

- Recruit Killa Kans from **Da Mek Shop**!.

- Makes da tek tree more posh!

**Hotkey:** Z

Teknolojee: Gun Wagon
      150
**Requires:* 70 Ork Pop*

- Recruit Gun Wagons from **Da Mek Shop**!.

- Makes da tek tree more posh!

**Hotkey:** X

Teknolojee: Battle Wagon
      180
**Requires:* 70 Ork Pop*

- Recruit Battle Wagons from **Da Mek Shop**!.

- Makes da tek tree more posh!

**Hotkey:** C

Teknolojee: Deff Dread
      200
**Requires:* 90 Ork Pop*

- Recruit Deff Dreads from **Da Mek Shop**!.

- Makes da tek tree more posh!

**Hotkey:** W

Teknolojee: Looted Tank
      200
**Requires:* 90 Ork Pop*

- Recruit Looted Tanks from Da Boyz Hut!.

- Makes da tek tree more posh!

**Hotkey:** G

Teknolojee: Kill Bursta
      300
**Requires:* 110 Ork Pop*

- Recruit Kill Burstas from **Da Mek Shop**!.

- Makes da tek tree more posh!

**Hotkey:** H

Teknolojee: Kill Krusha
      300
**Requires:* 110 Ork Pop*

- Recruit Kill Krushas from **Da Mek Shop**!.

- Makes da tek tree more posh!

**Hotkey:** J

Teknolojee: Squiggoth
      300
**Requires:* 140 Ork Pop*

- Recruit Squiggoths from **Da Mek Shop**!.

- Makes da tek tree more posh!

**Hotkey:** K

Teknolojee: Battle Fortress
      400
**Requires:* 160 Ork Pop*

- Recruit Battle Fortresses from **Da Mek Shop**!.

- Makes da tek tree more posh!

**Hotkey:** L
Destroyers

Destroyers' icon

## Description

Scout vehicles armed with a Gauss Cannon. They are produced in the Necron Monolith.

## Abilities

Jump

**Requires:* Jump Pack*

-Left-click on this button and then on a location in the world to have this unit jump or fly to this location, passing over normally impassible terrain and units.

-Knocks back units nearby on landing.

**Hotkey:** J

Reassemble
  75

**Requires:* Reassemble Research*

- Timed support ability.

- Reassembles any fallen Necron unit 7m away from the squad at a moderate cost of power.

- Left-click to activate.

**Hotkey:** G

Gauss Weapon Overcharge

**Requires:* Overload Gauss Weapons Research*

- Toggleable support ability, extremely useful for engaging unreachable targets and long range sieges.

- If turned on, the squad will receive a boost in maximum range, but a critical reduction in movement speed and accuracy.

- Ineffective versus close ranged combat.

**Hotkey:** Q

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Eden

Mini-map view

Player placement location

"*The strange properties of this world's ecosystem allow it to quickly recover from the many battles that were fought in here. Eden's gently flowing creeks and pristine meadows belie the death and carnage that often occur in this hotly disputed world.*"
—In-game description
**Eden** is a skirmish map on Ultimate Apocalypse.

## Background

This map is located in the surface of Eden, a highly dispuded world. This planet also has strange natural properties, those who allow it to recover from the many devastated battles that happend in it's surface.

## Trivia

* **Eden** was originally added with the expansion Winter Assault, beeing one of the smallest maps avaiable in the game.
* **Eden** recieves it's name from the planet were it's located.
* There are no other mentions on the world of *Eden* in any other Warhammer 40k media besides the first game in the Dawn of War series. There is although, another planet with a similar name, the world of Eden Prime, a destroyed agri world who is mentioned in pg. 24 of the *Codex: Necrons (5th Edition)*.

Template:Navbox Maps
Hellhound

```
"Burn them all!"

```

"Hellhound here, at your service"

## Unit Summary

The Hellhound is a lightly armored flamethrower tank based upon on the Chimera chassis available at tier one in the Mechanized Command. It's standard loadout consists of an inferno cannon which deals AoE damage and a hull-mounted heavy bolter. It excels primarily at taking down structures, daemons, swarms of light infantry and for wrecking morale.

Later on through a specific research (chemical weapons) it can be turned into a chemical tank (Banewolf) equipped with a chemical cannon which is deadly against infantry and decent against everything else. Upon firing it causes a constant health degen over time until the death of the hellhound which also eventually spreads to other units, but beware it can also spread to your forces as well if you do not hold your distance.

These tanks (like most IG vehicles) work best in groups of three or more.

## Abilities

RAM!!!

- Toggleable ability, offensive/logistics ability.

- If turned on, the vehicle will sacrifice combat effectiveness in exchange for extra speed and the ability to knock down infantry wherever the vehicle goes.

- Vehicle gains a 60% movement speed increase and will continually knock down infantry on contact.

**Hotkey:** Q

Let it Burn

-Set's the ground on fire for a limited duration

-Units inside the fire are continually scorched by the flames, which also harms friendly units

-Has no effect on structures

**Hotkey:** B

## Upgrades

The Hellhound's hull-mounted heavy bolter can be upgraded to a heavy flamer effective against morale and upon reaching tier two a multi-melta effective against vehicles and structures. It can also be upgraded with a pintle-mounted heavy stubber.

It's main weapon can be upgraded to a chemical cannon which turns it into a chemical tank, otherwise known as a Banewolf.

 Navigate back to Imperial Guard or Factions
Dominick Ellidy

* Name - Dominick "Dom" Ellidy
* Age - Unknown (Older Teenager)
* Gender - Male
* Species - Human (Mendel)
* Abilities - Knowledge
* Powers - Robotic Control
* Affiliation - Non-Affiliated

## Overview

Dom Ellidy is a Mendel, a forest-dwelling variety of human. He has pale skin, and dirty blonde hair.

Dom is the adopted son of Dr. Hector Ellidy and adoptive brother of Nikki Ellidy.

Because of his original origins in Prime, he had a nasty encounter with Dr. Eggman where he was turned into a cyborg. He has not fully recovered, and is now depressed because of a neural tweak.

As of 3238, he was engaged to Lui Moon, a pink hedgehog.
Hellfire Dreadnought

Hellfire Dreadnought's icon

## Description

A ranged walker vehicle equipped with an Assault Cannon and a Missile Launcher which can both be replaced by 2 Twin-Linked Autocannons or Lascannons.

The Hellfire Dreadnought is produced in the Machine Cult and the Orbital Relay.

## Upgrades

Upgrade: Twin-Linked Autocannon
  60  35

- Upgrade choice.

- Range: Long.

- Accuracy: Standard.

 123-150

**Hotkey:** R

Upgrade: Twin-Linked Autocannon
  60  35

- Upgrade choice.

- Range: Long.

- Accuracy: Standard.

 123-150

**Hotkey:** L

Upgrade: Twin-Linked Lascannon
  30  70

**Requires:* Upgrade: Twin-Linked Autocannon*

- Upgrade choice.

- Weapon is effective at taking down armored targets.

- Range: Standard.

- Accuracy: Never Misses.

 112-137

**Hotkey:** R

Upgrade: Twin-Linked Lascannon
  30  70

**Requires:* Upgrade: Twin-Linked Autocannon*

- Upgrade choice.
- Weapon is effective at taking down armored targets.
- Range: Standard.
- Accuracy: Never Misses.
 84-103

**Hotkey:** L

 Navigate back to Space Marines or Factions
Ecclesiarchal Servitor

Ecclesiarchal Servitor's icon

## Description

The primary builder unit for the Sisters of Battle, constructed at the Ecclesiarchal Chapel. The Ecclesiarchal Servitor is largely a typical builder unit, with low health, morale, and no attacking capability. They do, however, have the Dismantle ability, which can take off large chunks of a building's health after a few seconds.

## Tactics

Ecclesiarchal Servitors are weak, even for builder units, so should largely be kept away from the front lines. Their Dismantle ability, however, does do a significant amount of damage to structures, if one can keep the Servitor safe while it goes about using the ability.

## Abilities

Repair

Left-click on this button and then click on a building or vehicle you own to send this unit to repair it.

**Hotkey:** E

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

Dismantle

- The Servitor uses its deep knowledge of structural engineering to cause extreme damage to enemy buildings.

- Requires several seconds of tinkering before this ability takes effect.

- Takes roughly ten seconds before dealing nearly 2000 damage.

**Hotkey:** D
Exorcist (Sisters of Battle)

"Symbol of the Emperor's might!"

## Description

The primary artillery unit for the Sisters of Battle, built in the Manufactorum.

## Abilities

RAM!!!

- Toggleable ability, offensive/logistics ability.

- If turned on, the vehicle will sacrifice combat effectiveness in exchange for extra speed and the ability to knock down infantry wherever the vehicle goes.

- Vehicle gains a 60% movement speed increase and will continually knock down infantry on contact.

**Hotkey:** Q
Sir Charles Hedgehog

* Full Name - Charles Frederic Hedgehog
* Species - Hedgehog
* Gender - Male
* Age - 54 (as of 3637)
* Abilities - Computer Repair / Mechanics
* Powers - None
* Affiliation - Animalist (formerly) / Chronos

### Overview

Sir Charles the Hedgehog is a Mobian hedgehog who currently resides in Mobotropolis. While he exists in this dimension, his parallel's nephew Sonic does not.

Sir Charles is a rather exclusive individual who used to spend most of his time assisting the king with technology alongside Professor Pickle and Dr. Ellidy. However, he has become more of a novelty to the kingdom since he was replaced by larger companies who could make better technology faster and for cheaper. Because of this, he is currently retired.

He currently owns Uncle Chuck's Chili Dogs, an idea he had since college and has only recently acted upon.

## Extra

* Sir Charles does not see his Knightship as important and usually dislikes the title.

* Sir Charles had the idea for his restaurant in college.

## History

He was born in Metropolis on May 14, 3184.

In 3206, he graduated from Metropolis Tech with a degree in Mechanics.

Thanks to his close relationship with the royal family, then-prince Maximillian Acorn hired him as the personal technician for the royal family.

In 3210, he was joined by Dr. Hector Ellidy and commissioned to design the Mobotropolis Grand Archive.

When the Archive was completed in 3220, he was knighted by King Maximillian Acorn.

During 3225, Dr. Ellidy explained his computer system for mapping minds as programs. Explaining that it was for his dying daughter, Sir Charles agreed to assist him and in fact designed the majority of the system.

In 3238, he retired and opened Uncle Chuck's Chili Dogs.
Mordu the Wolf

* Full Name - Mordu Antrim
* Species - Wolf
* Gender - Male
* Age - 16 (as of 3251)
* Abilities - Intelligence / Computer work
* Powers - Super senses / Fire / Dark Energy Control
* Affiliation - Chronos

## Overview

Mordu is a Mobian wolf. Based on his coloration, it may be safe to say he is related to a coyote, but this is merely speculation and not based in anything factual.

Mordu is the sworn enemy of Ricky the Chameleon.

## History

Mordu was born during 3235 in Newton, Soleanna.

During a small massacre in Soleanna thanks to unrest in the United Federation of Acorn, Mordu's parents were both killed in 3237.

Mordu was moved from foster home to foster home until 3247, when he was twelve. He ran away from his foster family and happened to be found by Darkwood the Badger, a strong Chronos representative in Soleanna. Darkwood adopted him, and showed him right from wrong.

In 3251, he ran across a young Renard d'Allan (age 15) from the past who was visiting Soleanna on a research mission.
Gladiator Command Squad

Gladiator Command Squad's icon

## Description

A Command squad equipped with Bolters. They are produced in the Chapel-Barracks.

## Abilities

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

## Upgrades

Upgrade: Kraken Shots
  45  20

- Upgrade choice.

- Weapon is effective at taking down armored targets.

- Range: Standard.

- Accuracy: Standard.

 98-118

**Hotkey:** X

Upgrade: Improved Power Sword
  50  20

- Upgrade choice.

- Weapon is effective at taking down infantry.

- Melee weapon.

- Accuracy: Standard.

 149-187

**Hotkey:** W

 Navigate back to Space Marines or Factions
Adepta Sororitas Bunker

Adepta Sororitas Bunker's icon

## Description

A defensive building for the Sisters of Battle. Can be garrisoned by infantry, which can fire out of the bunker.

## Add-Ons

Fortified Bunker Armor (Adepta Sororitas Bunker)
      50  20

- Increases the health of this structure by 875.

**Hotkey:** Q

Auspex Long Range Scanner (Add-On)
      10  85

- Upgrades this structure with antenna, increasing its sight range and infiltration detection.

- Auspex devices do not contain any weapons of any type, instead, it adds a massive sight and keen sight radius.

- Also grants the bunker with a long range scanner ability.

**Hotkey:** W
Colonel (command squad)

The command squad is a support commanding officer squad containing an assortment of Imperial Leaders, Medics, and Banner Bearers. Each leader within the squad has a separate role with one another in which, the command squad and other squads surrounding the Colonel get a mild boost with health regeneration (Medic), morale amplification (Banner Bearer), overall command squad health and morale boost (Sergeant), and a ridiculously large health boost (Ogryn Bone 'ead).

The Colonel alone is stronger than Imperial Lieutenants (without the Lieutenant upgrades) and relies on his command squad leaders to make this unit a very powerful combatant. Furthermore, unlike most other command squads and commanders (especially), Colonel's Command squad can capture Strategic Points! This gives the Imperial Guard an effective point capturing unit without taking major losses quickly like Conscripts or standard Guardsmen.

Tip: Lots of Ogryn Bone 'eads reinforced with the Colonel could make their health fly into the tens of thousands, making Ogryn Bone 'eads a must get leader unit for late game purposes.

Requires: Battle Command (Tier I)

Cost: 150 Req, 40 Power

 Navigate back to Imperial Guard or Factions
Gretchinz

Gretchinz's icon

## Description

The primary builder unit for the Orks, constructed at the Settlement.

## Abilities

Repair

Left-click on this button and then click on a building or vehicle you own to send this unit to repair it.

**Hotkey:** E

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q
Darkness The Hedgehog

Full name - Darkness The Hedgheghog

* Species - Hedgehog/Werehog
* Gender - Male

* Powers - (Normal)- Fire arms / Fire shoot / Ability to transform into a werehog

(Werehog)- Super Strength / Super Speed

* Abilities - Super Jump / Parkour
* Affliation - TDotW

## Overview

Darkness The Hedgehog joined Slade to put revenge on the people that have done them that.

His weakness are unknow.

## History

Darkness The Hedgehog as invited to a experience that will "change" his life,he tryed it out. Apparently the experience got wrong and was no time to take Darkness of the machine,when the machine have finished he looked at himself and he only see a Werehog. They told him, if he hasn´t so angry he can turn in normal form again.
When Darkness dominated his "technique" of transforming into a Werehog,he wanted to take revenge of the people,because they've done that to him.
Over 10 years passed he joined a team and a guy that wants to dominate the world.﻿
Contoso Ltd.

*"Building skills for tomorrow"*

Logos:

1. 1993 - 2006
2. 2006 - 2032
3. 3247 -

## History

### Ancient Days

Contoso Ltd. was founded as a hardware company in 1993 for personal computers. Specializing in the manufacturing of parts, Contoso became one of the top computing manufacturers in the 1990's.

In 2006, after some intensive rivalry with Fabrikam and Foxconn, Contoso filed for bankruptcy and reemerged with a new logo as a cell phone hardware company. This proved more succesful, and they primarily developed cell phones parts for Samsung, HTC, Xiaomi, and ZTE.

The company was sold in 2031 to Azure Everest, via Data Portal.

### Modern Era

Azure Everest re-founded Contoso Ltd. in 3247 as, once again, a mobile hardware manufacturer. However, they also are contracted to develop the Pro Stick line of wearable computers from Stopwatch.
Firesword

## Description

The Firesword is a variant of the Baneblade which is armed with an oversized heavy flamer, and devastates infantry and unarmored vehicles as well as morale alike. It can be used to some extent as a dedicated anti-daemon weapon. It's heavy flamers project a sizeable killzone, and the morale damage is through the roof.

The Firesword has almost no serious anti-armor capabilties however, and is almost entirely defenseless against aircraft and long range supression fire, and suffers from a very short range and the slow speed and size of all Baneblade variants. Therefore it should alway be backed up by a sizeable force of dedicated long range support tanks or accompanied by at least one other Baneblade variant to make up for the lack in anti-armor capabilities.

## Upgrades

 Navigate back to Imperial Guard or Factions
Xander d'Allan

* Name - Alexander Reynard Everest
* Age - 0 (Chronological), 15 (Biological)
* Gender - Male
* Species - Fox
* Abilities - Musicianship
* Powers - Weak Chaos Control
* Affiliation - Non-Affiliated

## Overview

Xander is a two - tailed Mobian fox. He was created as the modified clone of Renard d'Allan in 3238. Later in life, he married Christy d'Allan and had two children, Gwen and Ren.

He is one of the only characters to exist in the Dark timeline alone.

Xander is known for his bright orange fur and two tails.

He is the only sibling of Azure Everest, as Xander was adopted by Azure's family.

## History

### Light Timeline

Xander does not exist in the light timeline.

### Dark Timeline

Xander was created by Renard in 3238, and met Christy as one of the first people he ever saw. A month later, he admitted his love for her.

Several years later, the two became married. They tried to have children, but their first two children, Vivian and ..., were miscarriages and died. However, the two managed to have a pair of healthy twins, Gwendolynn and Reynard d'Allan.
Comet Heavens the Fox

* Full Name - Comet Light Heavens
* Species - Kitsune (Fox)
* Gender - Male
* Age - doesn't age, but considered 18
* Skills - can use and move a blade faster than light, and can run up to 300 mph
* Powers - lighting and teleportation
* Abilities - Armored soul (gives medium resistance to any attack and prevents soul from being damaged or removed) Lighting Rod, magic guards, and transformation (turns into comet 2.0 or higher, which means his power, speed, and resistance go up per transformation but the higher he goes the more his risking his life,)
* Alignment - None

## Overview

Comet is a Mobian kitsune.He has blue fur with white trim, and sports a white zip-up jacket,and black shorts. Comet has four tails and a H.D.S special force gem on his chest.
Heretic

Heretic's icon

## Description

The Chaos Space Marines main builder unit. They are produced in the Desecrated Stronghold.

## Abilities

Forced Labor

- Drives the Heretic to work harder, to his detriment.

- Left-click to activate. Left-click again to de-activate.

- While active, the Heretic will build faster.

- While active, the Heretic will take damage.

- Beware! The Heretic can die from this ability.

**Hotkey:** F

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

 Navigate back to Chaos Space Marines or Factions
Drax The Wolf

*"Sorry I'm late. I was beating the snot out of your minions. Those guys really put the "Lack" in lackey."*

* Full Name - Drax "The Watcher"

* Species - Wolf
* Gender - Male
* Age - 21 (As of 3321)
* Abilities - Martial arts experience / Witty Repartee's
* Powers - Can replicate enemy attacks / Chaos control
* Affiliation - None (Leaning towards Chronos)

## Overview

Drax is a Mobian wolf.

Drax is supposedly dedicated to defeating evil forces, and will stop at nothing to reach his goals.

## History

Drax was born during 3300 in Westopolis, Acropolis.

As a child, Drax was fascinated by superheroes. As he grew older, he wanted to be a hero, and the desire to deal justice grew.

In 3315, at the age of 15, Drax took on the nickname "The Watcher" and became dedicated to justice. In 3316, Drax found a chaos emerald, and used it to travel throughout time. In 3319, Drax travelled to Lazar The Unknown's timeline, and volunteered himself for Silex project 8973.

## Trivia

* Drax may be named after the Marvel comic character who goes with the same name.
Apothecary

Apothecary's icon

## Description

The Apothecary is responsible for tending to his brothers' wounds and healing them. The Apothecary requires the sacred artefact to be built and can be recruited on their own or as part of a tactical squad alongside a sergeant.

Apothecaries are vital if you want to keep your squads alive in battle. The good thing about them is that their healing aura spreads to squads nearby so you only need one squad with an apothecary around others.

## Abilities

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

 Navigate back to Space Marines or Factions
Silver the Hedgehog

* Full Name - Silver Hedgehog
* Species - Hedgehog
* Gender - Male
* Age - 15
* Skills - None
* Powers - Psychokinesis / Time Travel
* Affiliation - Knights of Kronos

## Overview

Silver is a Mobian hedgehog from the Era of Freedom. He used to have a very nervous and childish attitude, but but steadily grew into a very mature person.

He has the unique ability of Psychokinesis. This makes him a valuable asset to the Knights of Kronos, which he serves well.

Silver is currently dating Matilda the Cat.

He is the only character born in the Paradox to be featured in a video game.

## History

Silver was born in Central Square, Soleanna on February 26, 3312. Shortly afterwards when his abilites were discovered, his family moved to Feline District, Acropolis to get him closer to Knights of Kronos school.

While Silver did not approve at all, he was sent in 3318 at only six years old to Kronos boarding school. He at first was emotionally broken by this change, but quickly became friends with Matilda "Blaze" Dawson, who helped him get through every day.

Over the years, Silver and Blaze trained together, and in their teenage years they began to grow closer romantically.

In 3327, Silver was awarded his uniform and given his first few assignments. These included going back in time to the Age of Chaos and warning the Freedom Fighters of a new SWAT Center, jumping over to Mobius Prime and saving Sonic's life, and various other tasks. After finishing these successfully, he was given a very high status in the order.
Miles "Nixx" Ellidy the Lynx

* Full Name - Miles Ellidy
* Species - AI (formerly Lynx/Hedgehog hybrid)
* Gender - Male
* Age - 11 (as of 3240)
* Skills - Programming / Hacking
* Powers - Computer control / Chaos Control
* Alignment - Undefined

## Overview

Miles "Nixx" Ellidy is a Mobian lynx. Nixx is an Artifical Intelligence, much like his cousin Nikki, but his story of becoming an AI is a bit different.

Nixx was originally a Hedgehog / Lynx hybrid. He is the nephew of Dr. Ellidy, the cousin of Nikki Ellidy, and the brother of Merissa the Lynx. He is currently an AI.

He is the founder of the Future Apple Corporation, and has designed (even in his digital form) many pieces of software.

Nixx is fond of anything computer related, as well as uploading YouTube videos and chatting online.

## History

Nixx was born in Acropolis during 3229.

He, after hearing about a company from ancient history named Apple Computer, decided to form his own company inspired by the concept. Together with other programmers, he founded "Future Apple Corp".

While he never knew her in physical form, Nixx was close friends with Nikki as an AI. In 3237, he went as far as to try and develop a machine that would let him and Nikki communicate better when a mistake occured and he became trapped in the virtual world.

After this incident, he quit the Future Apple project. However, he is considering rejoining.
Doctor Madness

* Full Name: Doctor James Madness

* Gender: Male
* Species: Echidna
* Age: 36
* Abilities:Jetpack boots
* Powers: Fear Gas and Hipnothism
* Affliation:TDotW

## **Overview**

A Doctor that from good turns to evil and mainiac,Doctor James Madness was the first Doctor taking is own

research into a nightmare.

## **History**

Doctor James Madness was a doctor that wanted the people to have infinity lifes,but one day he thinked deep about it,that "people live longer, only heroes come to an end". So Doctor Madness started the Project 101 that consisted in build fear robots that could atack people with their own fears.But that was not enough so we injected fear gas on him, changing his true mind forever.