Eye of the Occult

**Eye of the Occult** is a passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Firing in a direction causes all of Isaac's tears to move in that direction. Tears will stay in place if fire button is not being pressed.
	+ The flight duration of tears is determined by the range stat.
* +1 damage.
* +2.0 range.
* -0.16 shot speed.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into Leviathan.

## Notes

* Items which use charge mechanics (like ,  or ) require precise input to be able to both charge the shot and then move the tears, making it significantly harder to control.
	+ Beams and lasers like  are unaffected by this.
* *MouseControl=1* enabled via the options.ini file does not allow the player to control the tears by mouse. Synergies which add a crosshair, however, will allow the tears to be controlled by mouse normally. (Further detail on valid synergies below)

## Synergies

Synergies which cause auto-fire can have the firing stopped by pressing the "drop" key or button. Pressing Fire will resume auto-firing.

* + : Tears travel and keep their initial size as long as the fire key is held, allowing for massive damage.
* : Isaac can control the mid-flight direction of the head, however its air-time is not increased.
* /: The laser becomes dark purple and automatically fires at a controllable crosshair. The crosshair behaves nearly identically to the one created by  (including in its synergies and interactions with other items), but the laser itself always fires in the cardinal directions and bends toward the crosshair rather than directly targeting it.
	+ Azazel: Like Brimstone, except that his short beam becomes a lasso. The loop starts where the beam would normally end and extends out to the cross-hair.
	+ **Brimstone**/**Technology** + /: The familiars fire a straight laser towards the crosshair.
	+ **Brimstone**/**Technology** + /: The laser more closely follows the crosshair's position relative to Isaac. In Brimstone's case, moving the crosshair while the laser is firing makes the laser bend toward it rather than changing the firing angle of the laser itself.
	+ **Brimstone**/**Technology** + : The brown beam has a similar interaction as  Azazel's beam but cannot create the crosshair on its own. Corn shots are unaffected.
	+ **Brimstone**/**Technology** + //: The Revelation, Tech.5, and Technology 2 lasers are also affected by the crosshair but cannot create the crosshair on their own.
* /: The familiar's and sprinkler's tears travel a very short distance in their original direction and can be controlled afterwards.
* ////: Extra tears fly in the same direction making it easier to hit every shot increasing damage substantially.
* //: Generates a halo of tears that don't break their shape.
* : While holding a direction, the Ludovico tear will constantly shoot out controllable tears in random directions. The air time of these tears scales with the range stat.
* : Turns the Marked crosshair purple. Tears target the crosshair's exact position. Upon reaching it, tears follow and hover on top of the crosshair for their remaining airtime.
* : Static beams persist between tears while moving.
* : The Trisagion beams will fire in the direction of cross-hair and after the fire button is released they stay in place until they fade away.

## Interactions

* : Overridden by Eye of the Occult. Tears up still applies.
* : Tears will veer slightly towards enemies when travelling by, but will quickly return to player control.
* : Not Recommended. Releasing the key to fire tears will stop the tear's movement, making it difficult to shoot enemies.
* //: Overrides Eye of the Occult, stat effects still apply.
* : The tears stack on top of each other, and only move forward when holding a direction afterwards.
* : Bombs will now be controlled both in direction and range.
* : Eyes cannot be controlled, but the tears they shoot can be.
* Homing Tears: Tears still home towards enemies, but controlled movement is stronger than the homing effect.
* : Extra tears are not affected by Eye of the Occult. Stat changes still apply.
* + : Overrides Eye of the Occult, stat effects still apply.
* : Causes the pull to be lessened while actively controlling the tears. Pull returns to normal when not firing.
* : When being actively moved, tears can stay in the air until the fire button is let go.
* : Extra tears are only affected by Eye of the Occult when holding fire while moving between rooms causing some of the orbiting tears' spacing and shot speed to be uneven. Stat changes still apply.
* : Sprinkler's tears travel a very short distance in their original direction and can be controlled afterwards.
* : Overrides Eye of the Occult; however, the shot speed down is still beneficial for Tech X.
* : Not Recommended. The tears will stop moving when not shooting in the direction of their orbit, making it nearly impossible to control where they go.
* : Tears will only move forward while being fired, but control is otherwise overridden.

## Trivia

* Eye Of The Occult originates from the *Antibirth* mod.
* This item's name and visual design originate from a Reddit post on the Binding of Isaac subreddit.

## Gallery

* activated and being driven using the Eye of the Occult. The halo is the tears formed from Isaac's Tears.