Occult

Occult

An occultist deals with a strange and mysterious power that
reaches from beyond any measureable place, its effects are only visible to
those suffering from fear and are often written off as mind tricks, Fear or
delusions.

Wielding occult power is just as draining for the user as
they glimpse the horrible things from beyond the veil, The more they understand
the great hungering power beyond anything they believed existed the more
powerful and unhinged they become until they Inevitably go mad.

Occult skills are governed by Intelligence.

### Glimpse the Unthinkable

***Major Action***

**Range: Line of sight**

**Area of effect: One creature**

**Duration: Instant**

**Save/Defence: Mind DC15+skill**

**Resistance: None**

**Damage: 1 Stress Damage**

This spell tears a small hole in the fabric of creation and
shows the target a glimpse of they who slumber beyond, this effect fractures
their sanity and opens them up to the horrors from beyond.

The target must make a Mind save DC15+1 per rank in glimpse
the unthinkable or take 1 stress damage.

### Mind Ravel

***Major Action***

**Range: Line of sight**

**Area of effect: Anyone in sight**

**Duration: Instant**

**Save/Defence: DC10+skill**

**Resistance: None**

**Damage: 1D4 stress damage**

This spell brings the gaze of an old one upon everyone
within range, anyone with 1 or more stress damage must make a Mind save DC10+1
per rank in Mind ravel or take an additional 1D4 stress damage.

### Strike from Beyond

***Major Action***

**Range: Line of sight**

**Area of effect: One creature**

**Duration: Instant**

**Save/Defence: Reflex DC10+skill**

**Resistance: None**

**Damage: none**

This spell creates a rift in space causing a tentacle of an
unknown creatures to come through and either strike or pull the target towards
you, Can only be seen by and affect creatures with 3 or more stress ranks

The target must make a reflex save DC10+skill or be
thrown/pulled a number of hexes equal to your skill in Strike from Beyond.

### Gnawing Terror

***Major Action***

**Range: Line of sight**

**Area of effect: One Creature**

**Duration: Instant**

**Save/Defence: DC10+skill**

**Resistance: None**

**Damage: 1D6 per stress damage**

This spell causes a sense of impending doom and dread to
wash over your target, the target must make a mind save DC10+ your skill in
gnawing terror they suffer 1D6 non-lethal damage per point of stress damage
they have suffered.

### Unravel from Within

***Major Action***

**Range: Line of sight**

**Area of effect: One target**

**Duration: Instant**

**Save/Defence: DC 10 + skill**

**Resistance: None**

**Damage: none**

This spell afflicts your target with a sense of crawling
writhing unease that seeps into their muscles and makes them feel weak and
sick, Your target must make a mind save DC 10 + your skill in Unravel from
within or get a penalty to their AC and DR equal to the amount of stress damage
they have taken.

### Abyssal Artillery

***Major Action***

**Range: Line of sight**

**Area of effect: All targets in sight**

**Duration: Instant**

**Save/Defence: DC 10 + skill**

**Resistance: None**

**Damage: 2D6 per stress damage**

Only affects targets with 5 or more stress, This spell opens
a gate and causes the writhing cutting tentacles and mandibles of the horrible
creatures beyond to strike and dig into everyone affected by fear, They suffer
2D6 damage per point of stress damage they have taken.

### Void Reconstruction

***Major Action***

**Range: Line of sight**

**Area of effect: one target**

**Duration: Instant**

**Save/Defence: DC 10 + skill if unwilling**

**Resistance: None**

**Damage: None**

This effect causes the targets body to violently stitch
itself back together repairing the flesh but damaging the mind.
The target gains 4D8 + skill hitpoints and suffers 1D6 stress damage as they
experience the excruciating pain and feel the caress of the other side.