Core Rules List

Like all Tabletop Roleplaying Games, play is structured though a set of rules.

Below are links to different sections of the rules for 7e.

* **Getting Started:<placeholder>** What you will need to play the game and an introduction to the rules
* **Session Zero:<placeholder>** We provide guidelines on how to agree upon the rules and boundaries for group roleplaying
* **Basic Rules:** The absolutely essential rules you need to understand to get started
* **Making a Character:** Basic Rules for Character Creation are described here, and broken up into multiple sub-sections.
	+ **Who is your Character?** The identity, history and motivations of your Character is crucial for understanding their purpose in the story.
	+ **Choosing your Archetype:** The *Narrative* *Archetype* your *Character* fills in the story is their most important feature.
	+ **Choosing your Ancestry:** Your *Character's* nature governs abilities they gain based on their heritage and/or parentage.
	+ **Creating your Background:** Your *Character's* *abilities* gained from experiences prior to the beginning of the story.
	+ **Ability Scores:** Your *Character's Ability Points* govern their inherent capabilities.
	+ **Levelling Up:** How your *Character* develops their *Archetype* as they gain experience.
	+ **Diversifying:** How your character may take levels in other *Archetypes* as they progress in experience
	+ **Archetypes:** List of possible archetypes available
		- Brute
		- Hero
		- Muse
		- Trickster
		- Warrior
	+ **Ancestries:** List of possible ancestries available
		- Human
		- Elf
		- Dwarf
		- Orc
		- Halfling
		- Gnome
		- Goblin
		- Fairy
		- Animalfolk
	+ **Skills:** Your Character's ability to perform certain tasks based on their experiences
	+ **Tools and Languages:<placeholder>** Your Character's experience in using certain tools and languages
	+ **Equipment:** Guidelines for the *Equipment* your *Character* may gain as their Story unfolds.
		- **Protective Gear<placeholder>**
		- **Weapons<placeholder>**
		- **Tools<placeholder>**
		- **Items<placeholder>**
		- **Magical Items<placeholder>**
	+ **Starter Feats:** *Starter* *Feats* represent additional capabilities your *Character* may acquire as they begin their Story
	+ **Feats:** *Feats* represent additional capabilities your *Character* may acquire during their Story
	+ **Example Backgrounds:<placeholder>** Examples of Backgrounds you can use or modify.
	+ **Character Building Example:** An example of a Character being made
* **Exploration and Roleplay:** General Rules governing how your Character will interact with the world
	+ **Social Interactions<placeholder>**
	+ **Skill Checks<placeholder>**
	+ **Travel<placeholder>**
	+ **Resting<placeholder>**
	+ **Survival<placeholder>**
	+ **Downtime<placeholder>**
* **Conflicts:<placeholder>** Conflicts are the climactic scenes your group will play out in 7e.
	+ **Basic Rules for Conflicts:** All *Conflicts* follow a common set of rules, laid out here.
	+ **Combat Conflict:** Using *Conflicts* to resolve combat
	+ **Chase Conflict:<placeholder>** Using *Conflicts* to resolve chase scenes
	+ **Negotiation Conflict:<placeholder>** Using *Conflicts* to resolve tense negotiation>
* **Crafting:<placeholder>** Guidelines for how your *Character* may create *Equipment* of their own.
	+ **Crafting Non-Magical Items<placeholder>**
	+ **Crafting Magical Gear<placeholder>**
* **Magic:<placeholder>** In 7e *Magic* represents any capability a *Character* may have which allows them to break the established norms of the game world.
	+ **Basic Rules of Casting<placeholder>**
	+ **Origins of Magic<placeholder>**
	+ **Metaphysical Magic<placeholder>**
	+ **Spiritual Magic<placeholder>**
	+ **Natural Magic<placeholder>**
	+ **Rituals<placeholder>**
	+ **Known Spells<placeholder>**
	+ **Inventing Spells<placeholder>**
* **Compatibility Guides <Placeholder>**

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode