recursal/Fanatic-Fandom huggingface dataset:
Potolisol

Potolisol is een havenstad in het uiterste noord-westen van Kuma Rem Mer. De naam stamt af van Poto Olim Sole, oftewel 'Haven van de oude zon'. De stad is gelegen aan de Wao Kita baai, bij de monding van de Senwaflum. Het is de voornaamste havenstad aan de noordelijke zeearm en één van de belangrijkste steden van Kuma Rem Mer. Zijn ligging dichtbij Tsuirogh en met het rijke Nishterum gebied in de achtertuin maakt het een belangrijke doorvoerhaven voor voedsel.

Potolisol werd gebouwd in de 29e eeuw en zijn herkenbare haven met de witgekalkte huisjes is sindsdien nauwelijks veranderd. Het is een schilderachtig plaatsje wat door zijn prachtige ligging en authentieke, oude aangezicht populair is bij kunstenaars en reizigers. Potolisol ligt op de noordelijke vlakte van Nishterum en kijkt uit op de zuidflank van het Nandeas gebergte aan de overkant van de baai. Zijn ligging, ingedekt door bergen en het water, maakt dat de stad nooit veel verdedigingswerken heeft hoeven bouwen. De enige militaire aanwezigheid is een klein garnizoen aan de westzijde van de stad.

De ligging van de stad dichtbij Tsuirogh maakte het echter tot een potentieel doelwit in tijden van oorlog, en in de 30e eeuw werd het fort Nokiturim gebouwd op de uiterste punt ten westen van de stad om de Wao Kita baai te bewaken. Dit fort is nog steeds een belangrijke post en zorgt ervoor dat de inwoners van Potolisol redelijk vreedzaam kunnen leven en weinig militaire bezetting kennen. De stad kent weinig hoogbouw en is niet dichtbevolkt, maar kent wel vele communale panden waar men samenkomt om te drinken en verhalen uit te wisselen.

Potolisol is vooral een doorvoerhaven voor granen, vis en groenten. Het vormt een belangrijke schakel tussen Kuma Rem Mer en Tsuirogh. De Wao Kita baai is echter berucht om haar onderwaterklippen en is zeer verraderlijk voor schippers. De scheepslieden uit Potolisol hebben dan ook een imago als de beste zeelui van de eiland.

In 3028 werden in Potolisol in het geheim vredesbesprekingen gehouden tussen vertegenwoordigers van de regering van Tsuirogh, Kuma Rem Mer en rebellen van de Beath milities, die een einde maakten aan de Burgeroorlog van Tsuirogh.
Detective Klieah

> If Detective Yoterix was the bad cop, Detective Klieah would easily be the good cop. The two of them together are incredibly effective because of their dynamic contrasts. Yoterix would love to break some bones if it means getting answers, and Klieah would gladly patch up any and all damages done through the process.
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## Klieah Mephmene

### Relatives

Hadzaro Mephmene (father),Linless Mephmene (mother), Yositerio Mephmene (brother)

### Affiliation

Neinocian Admirals (investigated victims), Detective Yositerio (partner), Neinocian Royal Family (employers)

### Goals

Find the truth of the Neinocian Admiral Killer

### Power ranking

Mortal-4 (Originally), Clatican-8, Mortal-2

## Biographical information

### Date of birth

1988 (No Gregorian calendar translation for exact date)

## Biography

Klieah Mephmene is the second child born to Hadzaro and Linless Mephmene. She grew up partially in her older brother's shadow until she became an adult. Instead of differentiating and becoming something else, she became a detective with her brother to keep him in line. Having a much more caring personality, she helped even out his abrasive personality and even diffuse hostile situations.

Bearing her grandmother's latent Clatican genes, her powers awoke years after traveling to the Neinocian Empire, most conveniently on her most important case ever given: tracking the Neinocian Admiral Killer.

## List of Powers and Abilities

Despite the detective being human by classification, Klieah does have half-Clatican attributes that add to her list of powers and abilities. All Clatican technically have the same list of powers, but are simply not activated yet, but only the activated abilities and powers will be listed here.

* Point Gate
* Flash Blade
* Pixie Wings
* Empowered Movement
* Rift Walker
* [continue]
Volkslied van Kaglas

Kaglas heeft geen officieel volkslied, maar er zijn meerdere liederen die door de eeuwen heen gebruikt zijn als officieus volkslied voor het land. Het oudste van deze liederen is 'Hart van de bergen' van de 29e eeuwse schrijver Noham. Dit gedicht werd licht aangepast, ingekort en op muziek gezet door een anonieme componist en deed jarenlang dienst als volkslied van Kaglas. Naast dit werk werd ook het eveneens 29e eeuwse volksliedje 'Kaglasí A'ghar' veel gebruikt. Waar het lied van Noham door de overheid geprefereerd werd, kreeg het anonieme Kaglasí A'ghar een grotere populariteit onder het gewone volk. Het lied 'Aan de kinderen van Kaglas' van de 32e eeuwse dichter Moal wordt misschien wel het vaakst gebruikt in recente jaren en heeft met zijn sterke nationalistische boodschap een grote populariteit verworven onder de Kaglasí bevolking en de officiële instanties.
Aroka

Aroka was een oorlogsleider van de Ani clan in het Koninkrijk der Wateren tijdens de Tweede zee-oorlog. Over het leven van Aroka is niet veel bekend. Tijdens de latere jaren van de oorlog bewees hij zichzelf als een zeer kundige, slimme en dappere leider van zijn troepen en hij won door zijn uitstekende strategische keuzes een grote reeks kleine slagen en overvallen. Aroka werd op handen gedragen door zijn troepen en zijn roem verspreidde zich snel door de clan. Voor veel mensen was hij een incarnatie van de mythische koning Kāmoe en hij werd aanbeden door velen in de clan, maar tegelijk gewantrouwd door de ouderlingen die de macht in handen hadden.

Het is onduidelijk wat Aroka zelf van deze situatie vond, hij liet zich zelden uit over zijn wensen of ambities. Soms leek het of hij een rol als koning wel voor zich zag, maar tegelijk leek hij goed te beseffen dat met het einde van de oorlog in beeld zijn rol uitgespeeld zou zijn. Zelf heeft hij nooit iets gezegd over zijn rol. Na het einde van de oorlog verbaasde hij vriend en vijand door al zijn functies op te geven en zich terug te trekken uit de politiek. Hij bracht de rest van zijn leven door als visser, met zijn familie. Aroka is nog steeds één van de beroemdste helden van de Ani.
Admiral Xynek

> Just graduating from the A.A.P, making friends with the new, big, tough Admiral Sciskiin, and being told you're going to command an army; Admiral Xynek was on top of the world! He had gotten the greatest lottery luck thus far, so why is he never mentioned anymore?
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## Admiral Xynek

### Affiliation

Neinocian Empire (Employer), Admiral Sciskiin (Friend, killer)

### Power ranking

Mortal-4 (Originally), Tunifix-7, Mortal-3

## Biographical information

### Place of birth

Fieron, Admittance/Convergence Plant (where he became an Admiral)

## Physical description

### Typical attire

Admiral outfit, energized backpack, weaponized drill

## Biography

Xynek was originally fully human before entering the Admittance Admiral Project, with only a few unique traits about him. He possessed the Arritea, a bolt of light, functioning as magic, as well as his ability to alter his size. His normal height is recorded as 5'9.5", which should be rounded to 5'10", but Sciskiin incorrectly reports his height as 5'9" instead in the game *Sciskiin*. [continue]

## List of Powers, Abilities, and Upgrades

Xynek seems to have a modest list of powers and abilities, even as an Admiral, but the following list could also be incomplete as far as we know. This list also includes upgrades received from A.A.P. and Convergence Plant.

* Arritea (and its elemental forms, being poison, shock, and fire. It is a concentrated arrow of light energy, manifested by magic. The attack could apparently be charged to become a powerful beam to the exhaustion of the user)
* Size manipulation
* Enhanced durability
* Hydrogen-Explosive Drill (Shortened to "H-Drill." A weaponized drill that can be launched. It causes an explosion at Xynek's command. He is unaffected by the explosion, regardless of proximity)

## Appearances

Xynek, throughout Multiverse, has had very few appearances at all. Even in comics featuring other Admirals from the Project, he is never seen. His most notable appearance was in the game *Sciskiin*, which was not even about him, but featured him as a side character behind the real protagonist, Sciskiin, as he goes through the Admittance Admiral Project. The game is one of the only sources of information present on the character, since the only other places are rare mentions and flashback comics.
Carvioz

> Carvioz is the silent hero of Farviz. He started off a simple soldier and ended up a legend. Despite his simple nature, he is one of the most well-known Farvizians, just behind the two Guardian giants and probably Dr. Geroko.
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## Carvioz Martiantion

### Power ranking

Mortal-3 (Before Curse), Mortal-4 (Post Curse)

## Biography

Carvioz Martiantion was the only biological child of [names]. Carvioz is [height], with natural black hair and eyes. He has one adopted sibling, being, [name]. He was born a mute, due to a genetic defect at birth, in which his vocal chords were not formed properly. Despite such a problem, he does not seem to be bothered about it anymore. Carvioz joined the Farvizian Army, under Fire Squad C's General Ralksy. He was promoted from his position of private all the way to corporal until being demoted for insubordination. Afterwards, he joined the Farvizian Secret Service Unit and served well for many years.

## List of Powers and Abilities

Being a pureblooded Farvizian, Carvioz does not have an impressive list of powers, but he does have magic, as all Farvizians do. He does have a few additional powers and abilities, gained over the years, which will be included in the listing.

[listing]

## Before the Curse

Carvioz originally had the magic type known as Transformation magic (for a complete list of Farvizian magics, and how they are determined genetically, follow the link provided). His level of magic mastery was only at the second level before he lost it. He was cursed to lose this magic after a confrontation with the giant Zekatrael (also spelled Zekatrail). His magic was replaced with the artificial magic known as Absorption magic. Due to living for longer with Absorption, he managed to master it to the third level.
Tyridex

Redirect to:

* Admiral Tyridex

> In a tie for being the first Admiral killed by Admiral Sciskiin, meet Admiral Tyridex. This being somehow passed the A.A.P. and became an Admiral. It then joined the Neinocian Empire and worked fine, until it ended up the enemy of Admiral Sciskiin and was swiftly ended. But to know more, check out its actual page!
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Clatican Power Tree

> All Clatican have the same list of powers and abilities, but the way that these powers appear and are displayed are different. No Clatican has ever been reported to have access to every power listed, but all of them have at least some of these.
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## How do Clatican powers work?

Clatican powers are locked biologically, making them only activate if you have the proper genetic makeup. In addition to this, the powers are linked to the user's soul, so even through the usage of switching bodies, they cannot be accessed by anyone except the original user. Mind controlling the Clatican does allow others to use the abilities of said Clatican, as it keeps both these prerequisites intact, but most Clatican resist mental attacks, making this also an unviable strategy (while still being the most effective).

In addition to this, while all Clatican have the capacity for the same list of powers and abilities, not all of them are capable of unlocking them all within a lifetime. Species such as the Nephurta and the Venuori Sekail, as an example, both have an impressive list of powers and abilities, even with some overlap, but neither have ever been shown to utilize the Point Gate power specifically. This is in spite of both of them being fully Clatican and usually being found in dimensional chains (a hotspot for pureblooded Clatican).

## How was this listing obtained?

Despite the fact that the Clatican are one of the most mysterious factions in Multiverse (outside of the Negative), though much trial and error, a listing was compiled based on many years of research as to what is a Clatican power and what it can turn into. The listing, as far as we know, could be erroneous, but it was mostly made through a series of, "Well this Clatican has this power, but this one does not, yet they both have this one; therefore, that second ability might be required to obtain this one that only one of them has." With further testing, if that theory holds true in more examples and even in more complex cases, it becomes fact.

## Tree Organization

Because the listing is so long, it will be broken up into each subunit. Some powers require prerequisites from other branches to access and others are simply upgraded versions of previous ones. Green will indicate an upgrade and will usually show what is being upgraded in brackets unless it should be obvious. Red means that the power or ability requires a prerequisite to be utilized by the individual. Yellow means that this upgrade is capable of influencing other powers by enhancing them, not necessarily that it has a direct effect on the user. It is possible for multiple of these flags to be present on the same power or ability. In that case, the cell will be highlighted one color and the font will be a different color.
Admiral Tyridex

> Not much is known about Admiral Tyridex. It was a bipedal creature capable of cloning itself and changing the center of gravity of its targets. Its most notable power, shown by Admiral Sciskiin was teleportation. After all of that, however, details are scarce. What else is known? Read on to find out!
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## Biography

Admiral Tyridex is a yellow and dark grey, two-legged unknown species. It has a polygonal body and half circular, wide feet. All over its body, it has spikes which are retractable; though the usefulness of these devices are unknown, as they could not damage Admiral Sciskiin in any way. Its legs are connected to its body by thin, dark, filament-like cylinders, giving it high flexibility. Tyridex's personality was serious, but it enjoyed sharing its knowledge, however it was never accompanied by other Admirals. Due to the fact that it lacked arms or any source of attacks, it would have been highly ineffective as a primary offensive presence and therefore was never sent to war when the Neinocian Empire became entrenched in it.

Because he died so early on, it is not known whether or not he had a fleet, as it was never mentioned. However, if he had one, it would be the 13th Fleet, as he is the 13th Admiral of the Neinocian Empire.

## List of Known Powers and Abilities

As stated in the introduction, Admiral Tyridex has a vacant list of powers and abilities, curtesy of its lack of appearances. It ironically has more listed uses of its powers from its killer, Admiral Sciskiin, than actually reported or seen. Regardless, the following are its known list of powers and abilities.

* Cloning (It is unknown if these clones have the same powers as their creator)
* Balance Destabilization (It had the ability to move the center of mass of its target wherever it wishes. This basically allows it to trip anyone from any distance)
* Teleportation
* Retractable spikes

## Appearances

So far, Admiral Tyridex's only appearances are in the *Detective* series. It appears as a minor character and was only seen in the past, before the detectives, Yoterix and Klieah, arrived in the Neinocian Empire. It is unknown, though highly unlikely that Admiral Tyridex will appear again.
Rosupetrum

Rosupetrum is een rotseiland gelegen in Roshimer. Het ligt in de opgedroogde rivierbedding van de Einikuru, temidden van de sloppenwijk Amnis. De naam Rosupetrum betekent 'Rots der verlorenen' in de standaardtaal. De naam verwijst naar de tijd toen de rots nog in de stromende rivier lag. Rosupetrum is een scherpe, steile klif en was eeuwenlang door zijn sterke stromingen de gevaarlijkste plek van de streek voor schepen. Vele schepen zijn vergaan op deze rots tijdens hoogtij, en vele lichamen zijn er aangespoeld. Door de moeilijke ligging en steile wanden bleven deze lichamen soms lange tijd hangen, vastgeklemd tegen de rots. Deze gruwelijke geschiedenis geeft de rots zijn naam.

Om de klif veiliger te maken voor scheepsverkeer toen de stad Roshimer groeide, bouwde men op de rots een vuurtoren. Deze vuurtoren was landinwaarts gericht, aangezien vooral rivierschepen stukliepen op deze rots. Toen de rivierbedding zich verlegde, en Rosupetrum droogviel, werd de vuurtoren verlaten. Toen het waterpeil zakte, werd de rots een haast onbeklimbare berg met verraderlijk gladde wanden, temidden van een groeiende volkswijk. Rosupetrum is inmiddels een monument en herkenningspunt vanuit de wijde omtrek.
Admiral Mercio

> Admirals come in all shapes and sizes, but who would've guessed one would be a vampire? Admiral Mercio is one of the Experimental Admirals who reigned in the A.A.P. Just as mysterious as the Project's disappearance was his secrets and goals, both never to be seen again.
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## Admiral Mercio

### Affiliation

Announcer (employer), Experimental Admirals (coworkers)

## List of Powers and Abilities

Being a vampire, Admiral Mercio has a good list of powers and abilities, both from his Admiral and vampiric sides. Becoming an Admiral may have added some of these powers or have enhanced them, but the true answer cannot be known. The following is the list:

* Siphoning Beam (Firing a beam that initiates in the target, it rips the life force and restores Mercio upon a successful hit)
* Mirror (This move reflects abilities and projectiles back at the attacker)
* Winged Shockwave (Moving his wings in a fast arc, a shockwave is produced that can electrify anyone it comes into contact with)
* Usual vampiric effects (As with most vampires, Mercio does not like sunlight. He also cannot die of aging and has relatively good resistances to all sources. It is unknown if he can fly, but since he has wings, he may be able to. He also has above average reflexes and speed)
* Levitation
Cilesa

Redirect to:

* Secila

> Zelektos is known for having some followers, but none take the cake better than Cilesa! Cilesa has been with Zelektos since the beginning and does not seem to be leaving anytime soon, or at least, she would have until some events unfolded.
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## Notice

This is a redirection page. If the above text is visible, the redirection failed.
Episode 1210 (February 29, 1980)

## Cast

* Jillian Coleridge - Nancy Addison
* Delia Reid Ryan Coleridge - Randall Edwards
* Siobhan Ryan Novak - Sarah Felder
* Dr. Seneca Beaulac - John Gabriel
* Dr. Roger Coleridge - Ron Hale
* Frank Ryan - Daniel Hugh-Kelly
* Joe Novak - Richard Muenz

## Notes

* This was the final day for the Summer 1977 opening titles
Kuayla

Redirect to:

* Admiral Kuayla

> Admiral Kuayla is not very known. In fact, this entire little text box could probably fit her entire story... She was turned into an Admiral by the Announcer, sold to the Neinocian Empire, then betrayed and killed by Admiral Sciskiin. Yeah. But if you want more details, check out her actual page!
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Venerix

> Cursed, alone, but still trying is Venerix. He hit some of the worst luck in Multiverse by having a fateful encounter with Batrelalk, ruining his life, but he never gave up. Despite having a curse that makes him a discount Sarteviz, he still continues to try and be the best he can, even making friends with the legendary swordsman, Zelektos.
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## Venerix

### Aliases

Half-Angel, Angeloid, Cursed Being, Tattered Soul, Sleeping Monster

### Affiliation

Zelektos (Friend), Batrelalk (Cursed, Enemy)

## Physical description

### Typical attire

White Angeloid robes (Normal form), Nothing? (Shadow form)

## Biography

Being an Angeloid, he has access to two forms, his regular "angel" form and a monstrous counterpart. His regular form is the one mostly seen and recognized as himself and it looks relatively basic. He wears white, red, and black robes and looks phenotypically different from typical Angeloids, probably because of the curse. He has a stoic personality, contrasting Zelektos heavily (mirroring similarly to Zelektos's original personality before he became as lighthearted as he is now), and comes off as aggressive at times. Additionally, he is a lot less social than Zelektos, preferring to stay in the backgrounds and observe things, but at the same time, he is not afraid of combat.

When in his shadow form, his speech becomes nearly incomprehensible at times and he becomes a lot more hostile. Vererix tries to keep this form under lock and key since Batrelalk's curse caused that form to be a lot more rampant should it become unleashed. This form is notably taller than his base form, which is only a few inches taller than Zelektos. Estimations (nothing confirmed in canon, just theories) are that he is 5'9" and his shadow form is 7' or more.

## List of Powers and Abilities

Venerix has an impressive list of powers, as an Angeloid. The curse given is not reported to have given additional powers, but simply amplified currently existing ones. Angeloids have the ability to change form and become a shadowy beast with its own list of powers. Powers that are unique to that form will be flagged with an asterisk. Powers that can only be used in the base form will be marked with a caret (^). Anything not marked can be used in both forms.

* Form shift
* Flight
* Reality attack resistance
* High mind alteration/control resistance (All Angeloids are basically immune to mind-based attacks, since swapping to the Shadow form reverts all inflicted mental changes)
* Freezing Glare^
* Warp Hole^
* Advanced Spellcasting (Only shown used in base form, but it should be possible in both)
* Shadow Hand (Can be used in both because of the curse, but it harms him in base form)
* Blood Leech\*
* Shock Distortion\*
* [continued listing]

## Appearances

Venerix has a relatively low number of appearances in Multiverse, conversely to Zelektos, who has a massive list. He is mostly seen in Zelektos's series, throughout its media sources. [continue]
Evil

> Nice name, by the way; super creative!
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## Biography

Evil is not usually seen in comics physically, but when it is seen in Multiverse, at least, it is depicted as a black, electrical, sphere-like thing. Evil has taken many forms over the years, in different timelines and settings, but no matter what form it's in, it is always vulnerable to the power of holiness (i.e. the Holy Sword). It is unknown if Evil died in all universes when it was stabbed or if just the one universe was rid of Evil.

## List of Notable Powers and Abilities

Evil has quite the massive list of powers and abilities. In its most commonly seen form, however, it was only shown using a small list. Since Evil should have the powers of most other evil entities, only the ones present in its physical appearances will be listed to avoid the list becoming too long.

* Shadow Lightning
* Entity Fabrication
* Evil Pulses

## Appearances?

Uhh... Everywhere. There is probably not one comic where Evil has not made an appearance, including, even outside of Multiverse. However, Evil did make a special appearance in the last canon comic of the Zelektos series, in which it was destroyed (at least, in that specific universe).
Admiral Kuayla

> If there was an award for getting more screen time deceased than alive, Admiral Kuayla would get it. One fatal day ruined her chances of being the proper 8th Admiral of the Neinocian Empire that she was going to be. What happened? How did it end up like this? Read on and discover the truth!
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## Admiral Kuayla

### Affiliation

Neinocian Empire, other Admirals, 8th Fleet

## Biography

Admiral Kuayla is the second smallest Neinocian Admiral, with Admiral Kerituro being the only tinier one. She is one of three humanoid Admirals as well, with the other two being Admrials Cinantin and Cirico. [continue]

## List of Known Powers and Abilities

Disappointedly, her list of known powers and abilities have been far more explored by Admiral Sciskiin than her because of her lack of time being alive during the series she debuted in. As a result of this, it is unlikely that Admiral Sciskiin used any of her less useful abilities and her durability and intellect were assimilated into the scorpion Admiral, so her real values are unknown. Regardless, the following are her list of known powers and abilities.

* Levitation
* Immunity to Cold/Freezing (Speculated to be that she operates better in frigid conditions)
* Weather Manipulation
* Generalized Ice/Snow Manipulation
* Radial Freeze (She can emit a chilling aura that slowly encases foes in ice)
* Voltarctic (Utilizing ice to block nerve receptors, she can inhibit targets from using muscles entirely)

## Appearances

Currently, her only appearances in Multiverse are delegated to only the *Detective* series, in which she serves no role, but Admiral Sciskiin uses her body to act as a secondary antagonist, throwing off the detectives, Yositerio and Klieah from being able to track him. The only moments where she was shown alive were in the past, especially during flashbacks.
Resonias

> Is that doofus swordsman Zelektos up to something again? Looks like its time for Resonias to show him to his place! Meet Resonias, the guy so unfortunate with success and luck, Batrelalk gave him the ability to never fail again... at a cost.
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## Resonias

### Power ranking

Mortal-4 (Originally), Dark-9, Corrupted-2

## Biography

Not to be confused with Resudias, who is from the same series and shares a similar name, Resonias is the recurring secondary antagonist to the titular Zelektos. Born as a human but infused with a curse by Batrelalk, he will stop at nothing until Zelektos meets his end. He is slightly taller than Zelektos, being 5'8", but his height goes up slightly as the curse takes effect. Before becoming cursed, Resonias was living a normal life, having no specific grudge against Zelektos, but all of this changed on one fateful day.

## List of Powers and Abilities

Before becoming what he was today, Resonias was reported to be a normal person. As a result, he would not have this listing, but from the meddlings of Batrelalk, Resonias now has some powers to list. The following list is only of confirmed powers and abilities, so ones which are theoretical by the curse will be skipped.

* Scaling power and durability (Scales off scar growth)
* Shadow Shielding
* Infallible (Due to the curse, the scar will grow and draw more power for Resonias as he fails, ensuring he will always accomplish his current mission. This ability taxes him mentally, however)

## How the Scar Works

After being cursed by Batrelalk, Resonias gained a scar that changes over time based on how much of the curse is active. The harder his current objective is, the more of the curse is required to become infallible, so the more it grows. As it grows, it becomes darker and larger on his face and body.

If it grows enough, it may affect him more physically, contorting his body and mind until he becomes what is essentially a corrupted monstrosity. Before this stage, however, it is entirely reversable if he changes objectives or is otherwise incapable of proceeding (the latter scenario is much rarer as the point of the scar is to overcome such obstacles).

## Appearances

Resonias is seen as one of the main antagonists in the Zelektos series, starting with [comic name]. He made steady appearances afterwards up until the end of the series. [continue]
Prince Gerin

> Tiny, full of himself, proud of his power, and royalty; Prince Gerin is the eldest of the Neinocian Emperor's children. He became fascinated by the human detectives who were sent out to discover the identity of the Neinocian Admiral Killer. With all of his might, he tries his best to help out while still trying to enjoy his youth before he has to take the throne.
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## Gerin

### Affiliation

The Neinocian Empire (ruler), the Admirals, the detectives (friends)

### Goals

Find the truth of the Neinocian Admiral Killer.

## Biography

Not much is known about Gerin's true form, as perceiving it would, "result in your face melting off instantly," but what is seen does not strike with the same level of power. In his base form, he is a tiny bluish-grey cube with little metallic protrusions out of his body, a cloak, and an unknown polygonal device on his head. Like others similar to him, he has two primary colors he flashes, being blue and grey in his case specifically. He levitates, seemingly caused by an antigravity mechanism of his body, similar to others of his species. His personality is very rash, running into situations almost carelessly but ending up unharmed, making him appear to be a teenager, though his exact age is indeterminate. Despite his care for his younger sister, Princess Onis, he treats her like a child and often tries to exclude her where possible, much to her dismay.

## List of Known Powers and Abilities

Because of the fact that his true form cannot be seen or interacted with under safe/normal conditions, the listing of his powers and abilities will be from his base form alone. As a result of this, the listing is incomplete until media is produced showing the true extent of his powers and abilities. The following is his listing.

* Fireball Tackle (He ignites himself on fire and rushes at a target. Upon contact, he explodes. According to multiple sources, he is completely immune to all sources of harm during this. It is his favorite attack)
* Volatile Teleportation
* Protect [Misnamed as Particle Field in the comics] (Forming a shield around himself or others. This shield is made of condensed air, allowing the user to see through it and for it to be practically invisible)
* Black Hole Cannon (He can summon or remove miniature black holes through his eye)
* Cleanse (A powerful wave of energy that travels diagonally)
* Ailment immunity (He is notably immune to being poisoned and cannot be made to fall asleep)
* Blast shockwave
* High physical resistance
* Levitation
* Shapeshifting [Implied]

## Appearances

He has a few appearances in Multiverse, but most are relegated to the *Detective* series. He also appeared in [crossover] as a tertiary character along with his sister. Currently, he is not very known or seen, so his number of appearances might increase in the future. His only other notable feature was in *Razondev,* but this placement is to be expected based on the nature of *Razondev*.
Vahrladas

Vahrladas 'de zwarte wachter' en 'hoeder der doden' is een van de belangrijkste goden van de Shaktrahmi. Hij is de broer van de oergod Varûn en de goden Varnoz en Varhaf. Vahrladas heeft in tegenstelling tot Varûn geen kinderen of partner en geen opvolging.

Vahrladas is de god van de slaap en van de dood, twee dingen die sterk verweven zijn met elkaar bij de Shaktrahmi. Hij is één van de machtigste goden en veruit de meest gevreesde. Dit maakt hem ook een van de meest aanbeden goden, aangezien zijn invloed groot is. In de Shaktrahmi mythologie is de voornaamste rol van Vahrladas die van tegenstander. Hij is een jaloerse god, die aast op de troon van Varûn en vermeden wordt door de andere goden. Volgens de overlevering zal hij uiteindelijk aan het einde van de eindstrijd een tweegevecht aangaan met Haseldr, de jongste zoon van Varûn, om de macht op aarde.

Vahrladas wordt voorgesteld als een schim in een zwarte mantel, wiens gezicht nooit zichtbaar is. Hij houdt zich op buiten tijd en ruimte en infiltreert de wereld van de mensen enkel via de slaap en de dromen. Slaap wordt sowieso gezien als de brug tussen de wereld van de mensen en de goden, en Vahrladas beheerst deze brug. Hij is daarmee ook de God die het meeste direct contact heeft met de mensen en de mens kan beïnvloeden. Ook het Rode uur, de tijd tussen de opkomst van beide zonnen wordt sterk gekoppeld aan Vahrladas.

Er zijn vele verhalen over mensen die krankzinnig geworden zouden zijn of tot moord gedreven door dromen van Vahrladas. Sommigen zoeken hem bewust op door zichzelf in een coma te brengen, of door anderen in een coma te brengen. Een veelgebruikt middel hiertoe is de beruchte Íjok-gur bloem. Verhalen over dromende doden worden dan ook toegeschreven aan de rituelen rondom de verering van de god.

Van Vahrladas wordt ook wel beweerd dat hij in staat is via dromen bezit te nemen van iemands geest en lichaam en tijdelijk de aarde te betreden.
Batrelalk

> Imagine minding your own business when suddenly a dark cloud surrounds you and you are told you will be cursed into a mindless abomination, then having your limbs split and body reform into that creature described to you. Meet Batrelalk, the True Destroyer! It could not care less about the mortal realm and enjoys ruining the creatures of Multiverse for its own amusement and experimentation.
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## Batrelalk

### Aliases

The True Destroyer, Corruption, The Infinite Void, Origin of Void

## Biography

When it comes to describing Batrelalk's physique, there is not much to work with. Since it can appear in whatever form it pleases, it usually appears as a massive cloud of Void energy and/or corruption. It has, however, been seen [continue]...

## List of Known Powers and Abilities

Batrelalk is certainly not weak, though its true list of powers is not fully documented yet. The following list is of powers and abilities that are confirmed but also most recognizable to this destroyer.

* Corruption
* Phasing
* Void Energy Manipulation
* Power Channeling (Not to be mistaken for Merzia's Power Cursing)
* Nigh-Invulnerability (Due to being Void, there is no feasible way to kill Batrelalk, much less even hit it)
* Matter Disintegration
* Emotion Control
* Bodily shifting (all Void have this power, but Batrelalk's version is more advanced)

## Notable Corrupted Beings

There are almost innumerable creatures who were cursed and/or corrupted by Batrelalk over the years. Since there is no collection or listing for everything changed, this will be a listing for it. Note that only notable creatures will be recorded as otherwise, the list may become too long.

* Venerix
* Resonias

## Appearances

Perhaps some of Batrelalk's most common and famous appearances were in the Zelektos series, where it was the force which broke the legendary Holy Sword as repercussion to Zelektos talking back to it. Otherwise, it is an unseen force to be reckoned with in various series. It is also who changed Resonias and Venerix into what they are now.
Ruben Palpatine

Ruben (born 21st of January 1986) is a Mauritsian politician of Democrats 69 who is serving as the 10th First Deputy Prime Minister of the Mauritsian Republic and 10th Minister of Finance and Economy.

## **Biography**

### Early Life

Ruben was born into a immigrant family, both parents were born in the Netherlands and moved here before independence. Before becoming a politician Ruben was a journalist for the Herald.

### Senator

As a senator Ruben wrote many influential bills such as the basic penal code, the green initiatie, social assistance benefits, the education reform, and the government and secretary accountability act.
Admiral Cirico

> The digital ace, Cirico, was one of the most impressive Admrials in his home series. In a rather short interaction, he single-handedly incapacitated the legendary Detective Yoterix and even captured him. With his precise control over technology and an entire personalized zone for him to live in, surely he was undefeatable, right?
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## Admiral Cirico

### Aliases

Cirico, Digital Guy, Technology Man, Coder

### Affiliation

Neinoican Empire, Neinocian Admirals, 6th Fleet

## Biography

Admiral Cirico is the 6th Admiral of the Neinocian Empire. He appears to be a human and wears orange primarily along with yellow in a shade not too dissimilar to Admiral Mumomicocrina. His personality is quite ambitious and confident, bordering arrogance. [continue]

## List of Powers and Abilities

His list of powers and abilities are quite short, but because his abilities are able to be altered extensively, it appears as though he has more than it seems. Though his complete list of powers and abilities may not be known, due his run-in with Admiral Sciskiin, the following is believed to be his complete listing.

* Digital Footprint (Anytime technology is used within a certain distance of him, he knows what it was used for and who interacted with it. If an object was too far away, he must physically touch the object to obtain its "memory")
* Technokinesis (Any machines he physically touches becomes controlled by him and can be operated from an infinite distance)
* Counterbalance (By altering the weight of an object, the difference between the orignal weight and the new one is added to the weapon as an electrical bonus. The altered weight will not cause it to hit less effectively)
* Increased durability
* Digitizing (He can convert targets into lines of code, This can allow him to alter his targets on a fundamental level or send said target into the digital plane)
* Warping (He is capable of sending himself to a digital plane and reappear elsewhere in the physical world, essentially teleportation)
* Construct (Using his adept skills in coding, he can call forth entities he has stored in his electronic realm as well as build his own creations in the real world using lines of code)

## Appearances

So far, his only presence in Multiverse is bound to the, *Detective*, series, in which he mainly plays a role as a minor antagonist. It is unlikely that he will appear in any other series, since his entire characterization and arc all occurred there.
Misthroas

> A calm and collected little spirit, Misthroas is the Cloud Guardian. Its entire goal is to destroy the Forest Guardian, Kuthosthelis, who sought the destruction of everything. Behind its eyelid lies a powerful tool and a tactical thinker.
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## Biography

This cloudy spirit is a small, spherical entity which was canonically either a faint yellow or pure white depending on the series. It also has a spiraling "cloud" that surrounds its base. Misthroas keeps its eye closed, since that allows it abilities to work better and also to cover for the fact that it is blind. Its looks normal, being a green eye, but when using a power, the sclera turns pure black. Despite its condition, it still has very heightened senses, being able to detect even the slightest changes in pressure [continue]

## List of Known Powers and Abilities

The listing of Misthroas is split due to it existing differently between the two primary appearances in Multiverse, so powers and abilities from the [series] will have an asterisk by them and ones from [other series] will be marked with a caret (^). Powers and abilities not marked are shared between series. This is only a list of known powers and abilities due to a lack of total appearances.

* Rotation^ (It is capable of rotating targets to face a different direction. This rotation occurs instantly)
* Motion Halt\* (When opening its eye, it will remove the motion of anything in front of it)
* Summoning tornados
* Nigh-indestructability (Misthroas is highly resilient to all forms of damage and can replenish parts damaged using clouds)
* Deconstitution and reconstitution (It can break its body apart along with its champion and reform elsewhere)
* Extreme baroreception (It can detect the slightest changes in atmospheric pressure to locate beings or objects being moved)
Rules of Multiverse

> (Asterisks were placed to show that the rules found here are specific to Multiverse, and may not be the case in alternate works.)
> Multiverse, like some other series follows a set of rules, which dictate what can and cannot happen. This is a list of the fundamental rules of Multiverse:
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## Rules About Space

Matter Exists\*

Energy Exists\*

Antimatter Exists\*

Dark Energy Exists\* (Curious about this substance and the ones above it? There's a page on that!)

"Void" Exists\*

Space Exists

Time Exists

Creation and destruction exists

## Rules About Plot

The writer has powerful influence on the characters

The main character is under the protection of plot until killed

Plot is the most powerful device

A secondary character may not take control of the plot unless the plot wills it

Canon is what the original creator wants

Sentient characters make decisions which have consequences

## General Rules

There is good and evil

Life and death exists\*

There can be other rules and regulations in other scenarios

There is(are) a being(s) superior to all others. (In the general multiverse, may not specifically apply to a singular universe, obviously one which is devoid of life.)

The multiverse is connected, allowing creatures with sufficient power to traverse them\*

Toh-Fash may not have copies, unless specific requirements are met\*

There can be a finite limiter on beings' statistics in order to remain simplistic and avoid extreme power creep\*
De vlucht door de Anamtani

De vlucht door de Anamtani is een beroemd episch gedicht van Moal, geschreven kort voor het uitbreken van de tweede oostelijke oorlog. Het populariseerde de vlucht van de noordelijke volksheld Ruar naar Bailcarrag tijdens de eerste oostelijke oorlog en maakte van Ruar een nationale held. De vlucht door de Anamtani is Moals populairste werk en veranderde het hoge noorden van Kaglas van een achtergebleven gebied in een romantisch ideaal. Het gedicht droeg aanzienlijk bij aan de sfeer van opstandigheid die leidde tot de tweede oostelijke oorlog.
Admiral Venevid

> Admiral Venevid, the anomaly. Venevid is the only Experimental Admiral that seems to be a robot, which begs the question of when and why was it created? Some speculate that Venevid was the bridge between the modern, robotic Admirals and the organic Experimental Admirals. Others say the Venevid **was** a biological creature, but it lost all biological factors after becoming an Admiral.
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## Physical description

### Typical attire

Rocket launcher, mortar, and metallic armor

## Biography

Admiral Venevid is a rotund, silver machine that towers at 7'4". It is unknown whether or not this height is accounting for the mortar battery on Admiral Venevid's back or not. In addition to the mortar, Admiral Venevid also has a shoulder-mounted rocket launcher and a laser device strapped to its arm. It appears humanoid in design, though it lacks a mouth, instead having a metal grate in that place. Venevid's personality is very flat, rarely having any humor or much to say. Despite this, it is very knowledgeable about the Admittance Admiral Project and what is hidden around it.

## List of Powers and Abilities

Admiral Venevid has a decent list of powers and abilities, short only due to the fact that it has nearly no appearances in Multiverse whatsoever outside of being featured in *Sciskiin*. Regardless, the following is the list of powers and abilities.

* Great durability
* High intelligence
* Incredible poison resistance (Probably just because of the game it is from, but Admiral Venevid boasts the highest armor stat, giving a massive resistance to poison damage. This would not be listed if it were not confirmed that some aspects of the game are indeed canon)
* Defender (Armors up any nearby allies. This boost to defense is permanent and can be repeated)
* Rally (Powers up any allies who are nearby. The ability can stack on itself)
* Variebeam (Inflicts three different elements as damage, being fire, electricity- or shock- and poison)

## Appearances

All of Venevid's appearances in Multiverse stem from the game, *Sciskiin*, but it does feature exactly one background appearance in a flashback by Admiral Sciskiin.
Admiral Saiah

> Typically, Admirals are living creatures, who are modified to become killing machines, but other Admirals are quite different. Admiral Saiah is a ghost-possessed doll of unquestioned potency and when combined with Admiral Cera, they become a behemoth. Though really, Saiah does not prefer combat and would much rather get along with everyone else.
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## Biography

Admiral Saiah's origin was when the Announcer put her spirit into a porcelain doll. It is unknown what her species was before this, as no background was ever given. Additionally, it is widely reported that she and Admiral Cera are siblings, though there is no true information to back this up other than their claims.

Unlike Cera's bombastic personality, Saiah is quite reserved and shy, never speaking to anyone. Even when she is pressed for an answer, Cera will answer for her. She is quite defensive of Cera as well, using her telekinesis to push away potential threats but only resorting to harm if it is the only option, as she would much rather be friends with everyone. When attacking, she has a variety of highly fatal powers at her disposal.

## List of Known Powers and Abilities

Admiral Saiah has a mostly unknown list of powers and abilities, as she does not partake in combat frequently. Even with this information, however, a rudimentary list can still be developed, so the following is her listing.

* Telekinesis
* Malignance (A very powerful, invisible strike on a target. The attack has infinite range and becomes much stronger if any ally of Saiah's or Saiah herself was harmed by the target)
* Raze (Saiah summons massive spheres of an unknown source. If the target is suffering with any conditions, their potency is raised substantially. Any living creature too close to the orbs is affected and the attack can directly harm the soul)
* Fade-Away (An attack which erases a target from time. It requires direct contact to work)
* Concealing Mist (A toxic fog rolls into the field, preventing Saiah and her allies from being seen or even detected)
* Fusion (Cera and Saiah are capable of combining into Cerisayah, a towering and dangerous form. The two must agree for the ability to work)
* Regeneration
* Teleportation

## Appearances

Her presence in Multiverse is not very expansive, only being present in two media at the moment, a game and comic series, but there is another comic rumored to feature Admiral Cindrev. This series is highly likely to include Admirals Saiah and Cera, as they were all Experimental Admirals. Regardless, Saiah has a tendency to be overshadowed by Cera in nearly every appearance, so her relevance may be diminished as a result.
Scheepskerkhof van de spookzee

Het Scheepskerkhof van de spookzee is een semi-mythologische verzameling van gezonken en verlaten scheepswrakken dat veronderstelt wordt rond te drijven in de 'spookzee' of Aqor seishi, de bijnaam van de noordelijke zeearm.

De noordelijke zeearm is berucht om zijn gevaarlijke wateren waar storm en onweer zeer veel voorkomen. Dit leidt er toe dat zeelieden deze zeearm bij voorkeur vermijden. Het soms spookachtige weer kan hier zeer plotseling omslaan, en er zijn vele legenden over spookschepen, zeemonsters en mysterieue vermissingen in deze zee. Het bekendst van deze verhalen is het scheepskerkhof van de spookzee. Alhoewel nooit enig bewijs is geleverd voor het bestaan van dit scheepskerkhof, wordt algemeen aangenomen dat er inderdaad een grote hoeveelheid wrakken ronddrijft in dit gebied, waarvan soms door stormen een enkel schip losgebroken wordt en als ‘spookschip’ verschijnt in de noordelijke zeearm, soms zelfs zo zuidelijk als Nish Vigal aan de westkust van Kuma Rem Mer. Deze wrakken zouden aan elkaar gekleefd zijn door zeewier en schepdieren en bestaan uit een verzameling van eeuwenoude tot moderne schepen.

Gezien de grote hoeveelheid schepen die vergaan of vermist zijn in de noordelijke zeearm is het bestaan van het kerkhof zeker niet onlogisch, maar desondanks is er nooit enig bewijs van gevonden en het is onduidelijk waar de verhalen erover ontstaan zijn. Scheepslieden die vertellen het scheepskerkhof gezien te hebben geven vaak aan het 's avonds laat of in het donker gezien te hebben, soms zelfs met brandende lichten aan boord van de schepen, wat zou betekenen dat er mensen nog leven, wellicht al jaren afgezonderd van de wereld. Deze verhalen kunnen echter zelden of nooit ondersteund worden door andere reizigers en worden over het algemeen met een korrel zout genomen.
Venevid

Redirect to:

* Admiral Venevid

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> Admiral Venevid, the robot! Quite the character after all, being the only reported Experimental Admiral who had mechanical upgrades instead of biological, leading some to believe that the Announcer used it as the bridge between modern and old Admiral formation. But don't just wait around here, check out the actual page!
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