Attributes

### **Type**

A character's **Type** reflects the primary social group they are a part of, whose differences and similarities to other groups are deemed by society to be socially significant. It is their origin and history, and the most important defining trait of their person. Types decide the number of Advantages a character may start with, and all Types other than Humans have special rules. The different character Types are as follows:

#### Human

##### Description

Humans are the most dominant Type, despite the rise of cyberization. Humans have no special traits, but that in itself is a strength.

##### Effects

Humans start the game with 5 advantages, but have no other effects.

#### Cyborg

##### Description

Humans or sometimes other species who suffer grievous injury may opt for cybernetic replacements when synthesized organ/limb replacements are unavailable, too risky, or too expensive. Other people may appreciate the utility of robotic strength and efficiency and may opt to be cyberized despite no previous injury. There is a very small chance that a human's body may reject cyberization entirely, which can put a person with few credits in a bad situation. Cyborgs are extremely common on many worlds in Sol, but it is also typical for people to be disgusted, offended, or other-wise put off by obvious cybernetic parts in certain very wealthy social circles. Cyborgs with prosthetics that are designed to appear exactly like human body parts are the norm, while Cyborgs with obvious mechanical or robotic body parts are more common among the rough and rowdy, such as pirates, privateers, mercenaries, and other types of space thugs. Facing a cyborg in combat is never fun, as one can never be entirely sure what sort of modifications he or she will be up against.

##### Effects

Cyborgs start the game with 3 advantages and use the Cyborg Chop Shop page to pick and choose prosthetic body parts with which to start the game. Prosthetic body parts have a wide variety of different effects, both beneficial and harmful. Most Cyborg Abilities consume the Stamina resource and use either the PHY or AGI attributes.

#### Mutant

##### Description

Human beings mutated by exposure to a myriad of different sources or their offspring. While some mutations include superhuman abilities or psychic powers, the vast majority of mutants are hideously disfigured both physically and mentally. Many mutants have lost their humanity and become mindlessly violent, and mutants as a whole are hated and feared for it. Mutants are usually seen as horrible abominations, even those who look perfectly human, and will generally be captured or killed if discovered by authorities. Many wealthier areas, including space ports on most populated worlds, include scanners specifically designed to detect mutants. Despite the extreme degree of persecution mutants face, there are still many mutant communities scattered throughout Sol, even on Earth, where mutants live together and protect one another from discovery.

##### Effects

Mutants start the game with 3 advantages and use the Mutant Evolution page to pick and choose mutations with which to start the game. Mutations have a wide variety of different effects, both beneficial and harmful. Most Mutant Abilities consume the Willpower resource and use the AUR attribute.

#### Android

##### Description

Genetically 'perfect' humans created by corporations and governments for use as soldiers, weapons, worker drones, and in other slave-like duties. By severely tampering with human genes, the scientists are able to create 'Androids' that exceed most humans in every possible way physically. Stronger, faster, tougher, and having more stamina, these creatures are nothing short of super human, able to leap great distances, run at Olympian speeds, and lift things many times their body weight. Androids are disturbingly fast and agile, and even learn new things at a slightly accelerated rate. These gifts come at a price, however: Androids are born sterile, incapable of impregnating or giving birth. They also mature and age at a highly accelerated rate, the average android life span less than a tenth of a human's. By the time an android is 2 years old, it will look like a human adult. Eight years later, it will have reached its maximum life span and self terminate. They do age gracefully, however, rarely looking to be older than mid to late 30s. Androids are found in government employ nearly 95% of the time, with the few that aren't in the possession of rich and powerful individuals. Androids have no rights whatsoever, and are essentially considered property.

##### Effects

Androids start the game with 2 advantages, a +2 bonus to their AGI, VIG and PHY attributes, as well as a +5 bonus to a single Skill.

#### Robot

##### Description

Although the term "robot" can technically be applied to any machine with articulated parts moved by a motor, most people who say "robot" in Sol are referring to such machines with built-in Artificial Intelligences. The depth and breadth of a robot's capacity for human-like intellect and expression varies dramatically on an individual basis. Robots come in many shapes and sizes and can be found all throughout the solar system, from the high-tech and lethal Combat Synthoid to the humble JaniBot.

##### Effects

Robots do not use advantages and disadvantages. Instead, they use the Robot Factory page to pick and choose their Form Factor and Components. Unlike all other Types, Robots do not need to eat, drink, breath, or expel waste and do not suffer from diseases, poisons or any kind of negative mental effect such as pain or fear.

### **Build**

A representation of a character’s bone and muscle structure; impacts size and physical attributes. There are only three build types. Light, Medium, and Heavy. No ‘lithe’, ‘athletic’ or any of that. Just Light, Medium, and Heavy.

A light build means thinner bones, slimmer muscles, a lighter and more slender body type over all. A light build lends itself to things like running, climbing, and feats involving agility because it’s easier to move the body. Light characters have an inherent +1 to their Agility attribute and a size of 4.

A medium build means thicker bones, more pronounced muscles, a more conventionally ‘normal’ body type over all. A medium build takes the comfortable middle ground, able to accomplish many tasks. Medium characters have an inherent +1 to their Vigor attribute and a size of 5.

A heavy build means much thicker bones, a much more pronounced musculature, and a larger person overall. A heavy build lends itself to feats of great strength and power. Heavy characters have an inherent +1 to their Physique and Vigor attributes, but suffer a -2 penalty to Agility. Heavy characters have a size of 6.