recursal/Fanatic-Fandom huggingface dataset:
Nightwave (Eclipse)

Nightwave is young adult Dragon/Human who is in the roleplay What Have I become and The Party.

## Descrip-Human

Nightwave has long purple/yellow hair. She wears glasses and holds a phone and pen with her at all times. She wears a dark black formal suit/jacket with a white shirt. She has dark obsidian eyes until she changes it.

## Descrip-Dragon

Nightwave has dark greyish purple scales. She wears Glasses with small diamonds on them. She has a tear scales that is faded when not reading minds and pearl white when using. She has dark midnight purple eyes and only changes it to white, black, any shade of blue/purple and red

## Powers

Powers-Human-Eye Shift
Nightwave can change her eye color when she wants. Its call Eye-shift, a power which allows you to change your eye color to any color until pressing one of the diamonds on Nightwave's glasses to reset her eye color back to obsidian black.

Powers-Human-Creator
This is a strange odd power. Almost like Momo from MHA. Her power is creator. Which allows her to create and delete stuff.
Using this power, she can create up to 30 things at once.
Using her power to delete, she can erase anything from life. The one flaw, when used to much, she will be quite tired and need a 30min rest.

Powers-Dragon-Mind Reading & Foresight
NightWings get this power if their egg is under the moons. Under 1 of 3 moons gives weak or strong, mind reading or foresight.
Under 2 0f 3 gives both powers. Same strength.
Under 3 of 3 is the strongest, granting both mind reading and foresight like 2 of 3 but even stronger
Nightwave hatched in between moon's 2 of 3 and 3 of 3 making her power in between. So stronger that 2 of 3 but weaker that 3 of 3.

Powers-Dragon-Teleportation
Nightwave got this from her mother, former Queen of the IceWings (QotI) Starseer and Night/Ice. Which grants her to teleport her to anywhere or any dragon

Powers-Dragon-Extra Powers
Nightwave got these powers after killing Starseer in the arena during the last level, level 8 for her simulation that she did with her friends. She enables these when needed

Skyfire (The Stone)- Rock
Skyfire is a stone that blocks the Mind Reading Powers. Nightwaves has one near her unless she needs to read someone's mind

## Theme Song(s)

Solo-Demi Lovato
https://www.youtube.com/watch?v=vK\_hFfd2\_\_w

Arcade-Duncan Laurence
https://www.youtube.com/watch?v=PNozaFzqOvI

The Nights-Avicii
https://www.youtube.com/watch?v=UtF6Jej8yb4

## Senses (Human)

- All senses a human would have

- Stronger Hearing

- Strong Sight

- Sense everything around her for miles

## Link (s)

Ref (Human and Dragon) - https://what-have-i-become.fandom.com/f/p/4400000000000034930
Conda

## Description

Conda is a very tall and skinny dragon who looks a few years older than she actually is. She has lots of scars on her from fights and other stuff. She has a very similar appearance to Anaconda due to the fact that Anaconda was enchanted to look like the dragonet that slush supposedly broke. Conda has a darker scale coloration and a more desaturated color than Anaconda does.

## Personality

Conda is a kind dragon and tried to not leave anyone behind due to herself being alone for so long. Conda will always stand up for others and what is right and will protect the dragons she cares for with her life. Conda does have a darker side though but she hides it well so nobody worries about her. Conda is a very stubborn dragon most of the time and won't follow the advise of others unless it is very much necessary. Conda also has abandonment issues due to her egg being left in the desert and her having to fend for herself all her life which has also lead to her being kinda clingy and very depressed. Conda does not like to kill dragons, but she has to for her job which she doesn't like. She will almost always give someone another chance and will always put others before herself which has lead her to lose her sanity but no one really knows this because she hides it well.

## Trivia

* might make her like hatchery rp conda and if you don't know what i mean then look at the newest post i made
Klung Klay Wiki

**Welcome to the Klung Klay Wiki!**
Its is all ages

We're a collaborative community website about Klung Klay that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topichttps://klung-klay.fandom.com/wiki/KlungPlaceholderThe First Episode

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Allied Cultures/Egypt/Gold Mine

* Level 2
* Level 3
* Level 4
* Level 5
* Level 6

## Production Info

Starts with 3 production slots.

Additional slots are available for  190/350/690 Gems.

 Increase amount of goods produced by 25%

 Increase amount of goods produced by 50%

 Increase amount of goods produced by 100%

**Note:** Level 1 has a Short time of 2 minutes. Level 2 and above has a Short time of 10 minutes.
Middle East

The **Middle East** is a transcontinental region in Afro-Eurasia which generally includes Western Asia (except for Transcaucasia), all of Egypt (mostly in North Africa), and Turkey (partly in Southeast Europe). The term has come into wider usage as a replacement of the term Near East (as opposed to the Far East) beginning in the early 20th century. The broader concept of the "Greater Middle East" (aka the Middle East and North Africa or the MENAP) also includes the Maghreb, Sudan, Djibouti, Somalia, the Comoros, Afghanistan, Pakistan, and sometimes Transcaucasia and Central Asia into the region. The term "Middle East" has led to some confusion over its changing definitions.

## Characters

* Carpeth
* Agra
* Kahel
Gyeobok

Gyeobok is a town in Korea. This is where Joseon lives.

## Trivia

* Gyeobok is based on Gyeongju, a Korean city was the capital of the ancient kingdom of Silla (57 BC – 935 AD), which ruled about two-thirds of the Korean Peninsula at its height between the 7th and 9th centuries, for close to one thousand years. Later Silla was a prosperous and wealthy country, and its metropolitan capital of Gyeongju.
Indonesia

**Indonesia** (/ˌɪndəˈniːʒə/ (listen) *IN-də-NEE-zhə*), officially the **Republic of Indonesia** (Indonesian: *Republik Indonesia* [reˈpublik ɪndoˈnesia] (listen)), is a country in Southeast Asia and Oceania between the Indian and Pacific oceans. It consists of more than seventeen thousand islands, including Sumatra, Java, Sulawesi, and parts of Borneo and New Guinea. Indonesia is the world's largest island country and the 14th-largest country by land area, at 1,904,569 square kilometres (735,358 square miles). With more than 270 million people, Indonesia is the world's fourth-most populous country and the most populous Muslim-majority country. Java, the world's most populous island, is home to more than half of the country's population.
Kaen

yea hwkjhszb no stealing or editing.

## ooh looky here a quotes section

"Why would I do that? Because it's absolutely hilarious. Who doesn't love an entertaining show?"

"The world is full of entertainment."

"Don't worry, I have full control of my snakes."

"Words can be venomous. More so to me, since I'm immune to snake venom, haha."

"I'm always here to help. That is, if you aren't dead by the time I decide to help you."

"I'm crazy? Yeah. I always thought so, too."

## Appearance

Kaen has short white-blondish hair with amethyst-purple eyes that have a dark blue hue to it. He normally wears dark clothes, sometimes cloaks to hide his appearance. As he's half demon, he has a demon form; jet black horns protrude from his forehead, his teeth turn into jagged fangs, and a jet black demon-tail. His eyes are similar to Shiba's while he's in demon form, as his scleras are also black, but his pupils are red. Kaen owns a long, dark blue snake that is sometimes draped on his shoulder. He's normally seen with an innocent smile.

## Personality

Kaen is a seemingly good-natured, innocent person, with the not-so-suspicious intention of helping others, although when he's with his friends he's a bit different. Despite his sweet, innocent façade, he's a chaotic, charming flirt, and enjoys annoying others, especially his "friends." Kaen has a sort of menacing aura in his demon form, and he gets a tad more serious than he normally is. Besides this highly-suspicious other-personality, Kaen is helpful and quite nice to others, including people who he takes interest in. He's quite good at putting on an act, as that is one of his talents.

## Abilities

* Pyrokinesis
* Ophidiokinesis (snake/serpent manipulation)
* Geo-Thermokinesis (Magma manipulation)
* Winter manipulation (explanation here: https://powerlisting.fandom.com/wiki/Winter\_Manipulation)
* Kaen isn't immortal, since he's only half-demon, but he's quite hard to kill.

## Trivia

* Kaen has always had a weird obsession with snakes, but not because of his powers.
* Kaen's theme songs would be this: https://www.youtube.com/watch?v=1\_\_CAdTJ5JU , https://www.youtube.com/watch?v=ixS5u5sIcqI , https://www.youtube.com/watch?v=x7FmNdmXd6g , https://www.youtube.com/watch?v=u\_8t\_Qd7boM
* Kaen owns all sorts of exotic snakes, especially the venomous kinds.
* Surprisingly, Kaen is immune to his snakes' venom. Even the most lethal snake couldn't kill him.
Sinh

Sinh is a clothing that Klung, Klay and other people of Thailand and Laos wear. A traditional garment worn by Lao and Thai women, particularly northern Thai and northeastern Thai women.

A *sinh* is typically composed of three components:

* '**hua sinh'** (Lao: ຫົວສິ້ນ), literally 'the head of the sinh', is the waistband portion, which is typically tucked in and hidden.
* '**phuen sinh'** (Lao: ພື້ນສິ້ນ) or '**tua sinh'** (Thai: ตัวซิ่น), literally 'the body of the sinh', is the body of the *sinh*. This part of the *sinh* is typically not detailed. In particular, it typically only consists of one or two colors.
* '**tin sinh'** (Lao: ຕີນສິ້ນ), literally 'the foot of the sinh', is the hem. The hem is typically woven with a lot of details. The specific details of the hem can indicate where the *sinh* is made.
Banana Maniac

Banana Maniac is an episode in Season 2 in *Klung Klay and the White Tiger.*

## Synopsis

A rat in Thailand named Rattuk encounter a banana tree and sees a ghost called Nang Tani named Khmachek, but the cockroaches decided to go to Thailand with Carpeth to see the bananas and build a portal to world where full of funny and silly bananas.

## Trivia

* A **banana** is an elongated, edible fruit – botanically a berry – produced by several kinds of large herbaceous flowering plants in the genus *Musa*.
* A banana with googly eyes and black thin limbs is similar to Banana Joe from *The Amazing World of Gumball*.
* *Nang Tani*, the female ghost of Thai folklore with green clothing that haunts banana plants.
Thailand

**Thailand**, formerly known as **Siam**, and officially the **Kingdom of Thailand**, is a country in Southeast Asia. It is located at the centre of the Indochinese Peninsula, spanning 513,120 square kilometres (198,120 sq mi), with a population of over 66 million people. Thailand is bordered to the north by Myanmar and Laos, to the east by Laos and Cambodia, to the south by the Gulf of Thailand and Malaysia, and to the west by the Andaman Sea and the southern extremity of Myanmar. It also shares maritime borders with Vietnam in the Gulf of Thailand to the southeast, and Indonesia and India on the Andaman Sea to the southwest. Bangkok is the nation's capital and largest city. Nominally, Thailand is a constitutional monarchy and parliamentary democracy; however, in recent history, its government has experienced multiple coups and periods of military dictatorships.

## Characters

* Klung
* Klay
* Bangki
India

**India** (Hindi: *Bhārat*), officially the **Republic of India** (Hindi: *Bhārat Gaṇarājya*), is a country in South Asia. It is the second-most populous country, the seventh-largest country by land area, and the most populous democracy in the world. Bounded by the Indian Ocean on the south, the Arabian Sea on the southwest, and the Bay of Bengal on the southeast, it shares land borders with Pakistan to the west; China, Nepal, and Bhutan to the north; and Bangladesh and Myanmar to the east. In the Indian Ocean, India is in the vicinity of Sri Lanka and the Maldives; its Andaman and Nicobar Islands share a maritime border with Thailand, Myanmar and Indonesia.

## Characters

* Nekotha
* Baaghawi
* Baati
* Sahirbin
Moe-se

Moe-se is the episode in *Klung Klay and the White Tiger*.

## Synopsis

In Khapot, three cockroaches saw a cute mouse named Molinak with hair and a dress and the cockroaches were shocked.

## Trivia

* Molinak is a moe anthropomorphized version of a rodent especially mouse, common in Japanese culture.
* The exact species of Molinak is possibly a house mouse (*Mus musculus*).
NPCs

## Template

* '
## Aswev "Wavefighter" Agi-Velo

* **Jealous of Tovek**
* Description: Many smile wrinkles
* During Sessions:

## Canus Sellic

* **Self-Conscious about his missing eye**
* Description: Half-Goblin. Light yellow skin and eyes
* During Sessions:

## Esmerelda Sellic

* **Wants to write children's books**
* Descrpition: one fourth orc, one fourth goblin, half human Wheelchair bound
* During sessions:
	+ Likes the book the Fighting Fish and will make a sequal
	+ Loves dogs
	+ Uncomfortable in serious settings
	+ Horny
	+ Knows she makes too many jokes about the wheelchair

## Helena Mazhar

* **Wants power**
* Description: Shorter version of Artemis
* During Sessions:

## Olaf Highwind

* **Brash and hardheaded**
* Description: Dwarf in crisp military garb
* During Sessions:

## Pitty Pat

* **Believes they only person to lead a person is themselves**
* Description: Pelican Aaracokra
* During Sessions:

## Tosark "Pathweaver" Agi-Velo

* **Believes nature is the most beautiful thing on the planet**
* Description: Biological mother. Bald and almost as tall as Tovek
* During Sessions:

## Vincent Pieter

* **Scared of his brother, Tallias Salt**
* Description: Aging man who walks with a cane and a slight hunched back
* During Sessions:

## Xig Dura

* **Wants to be the next Electra Salt I because she thinks only she can improve the world**
* Description: Orc always in armor, constant squinting eyes
* During Sessions:

## Yu Shi Exironstorm

* **The Ironstorms make the world worse**
* Description: Dwarven woman, black hair, deaf and blind. Speaks with message cantrip
* During sessions:
	+ Almost drowned by found it peaceful
	+ Was banished from the Ironstorms when she became deaf-blind

* Personality
* Vulnerability, Fear, and Pain
* Hopes, Dreams, and Aspirations
* Values, Virtues, and Beliefs
* Flaws and Failings
* Self-Awareness
* Challenge, Growth, and Agency
Cambodia

**Cambodia** (/kæmˈboʊdiə/ (listen); also **Kampuchea** /ˌkæmpʊˈtʃiːə/; Khmer: កម្ពុជា, *Kămpŭchéa* [kampuciə]), officially the **Kingdom of Cambodia**, is a country located in the southern portion of the Indochinese peninsula in Southeast Asia. It is 181,035 square kilometres (69,898 square miles) in area, bordered by Thailand to the northwest, Laos to the northeast, Vietnam to the east and the Gulf of Thailand to the southwest
Culture Sites

Culture Sites increase happiness of various buildings in the Capital City which boosts their production.

Little Culture Site
 1x1
 Culture Bonus
 1x1
Improves Happiness of adjacent buildings.
Compact Culture Site
 2x1
 Culture Bonus
 1x1
Improves Happiness of adjacent buildings.
Moderate Culture Site
 2x2
 Culture Bonus
 2x2
Improves Happiness of adjacent buildings.
Large Culture Site
 4x3
 Culture Bonus
 3x3
Improves Happiness of adjacent buildings.
Luxurious Culture Site (*Purchased with Gems*)
 3x2
 Culture Bonus
 2x2
Substantially improves Happiness of adjacent buildings.
Allied Cultures/Egypt/Homes

Egyptian Homes are the primary source of Deben as well as the living quarters for the Workers in Egypt. They produce automatically over time, and increase their rate and maximum storage with upgrades to higher levels. Homes also change their design as they are leveled up through the ages, making them one of the standout buildings.

Small Homes
 3x2
Provides  1 Worker
Produces Deben and adds a Worker to your city.
Average Homes
 4x3
Provides  2 Workers
Produces a big pile Deben and adds 2 Workers to your city.
Luxurious Homes (*Purchased with Gems*)
 3x3
Provides  2 Workers
Produces a ton of Deben and adds 2 Workers to your city.
Workshops/Spice Merchant

* Level 2
* Level 3
* Level 4
* Level 5

## Production Info

Starts with 3 production slots.

Additional slots are available for  200/400/690 Gems.

As the workshop is upgraded, all previous products are available but Quantity and Time are increased for all products.

 Increase amount of goods produced by 25%

 Increase amount of goods produced by 50%

 Increase amount of goods produced by 100%
Farms

Farms are the primary source for Food which is used along with Coin to construct and upgrade Structures, complete Research and produce Goods in the Workshops. There are three types of farms: Rural for short duration production times that provide smaller amounts of food, Domestic for long production times that provide larger amounts of food and Luxurious for Gems that provide a lot of food in less time.

Rural Farm
 4x3
Produces a small amount of Food in short period of time.
Domestic Farm
 4x4
Produces a large amount of Food over a long period.
Luxurious Farm (*Purchased with Gems*)
 3x3
Produces a ton of Food.
World Wonders/Promotions

Promotion changes
**AM:** 09:00 (UTC)
**EU:** 10:00 (UTC)
**Current Time**

## Promotions (by date)

The date highlighed in green will indicate the start date of the current promotion.

**Note:** If the previous date is highlighted, this is because of how fandom caches the page. Please purge the page **here** and press the [OK] button.

## Wonders from Stories and Myths

**Note:** This is not the final list.
Lighthouse of Alexandria, Hanging Gardens, Terracotta Army, and Abu Simbel are temporary and will be replaced with new Wonders in the future.
Events/Main Event Template

## Description

* The event building is the Druid Grove which requires a  0x0 block space.
* New incidents are available for this event. These incidents stay on the map for 2 hours. They require 3~4 Workers and 30 minutes to solve with a reward of  0.
* The daily login reward is  0.

Promotional video: *TBA*
* Level 10
* Level 40

## Daily Special

**Note:** The type and quantity of goods, food, and coins depend on the player's era.

## Progress Rewards

Obtain 30 progress points to receive the grand prize:  Druid Grove Token

## Celtic Event 1/13

Celtic Event 1/13
1/4

**OR**

 0

Celtic Event 1/13
2/4

**OR**

 0

Celtic Event 1/13
3/4

**OR**

 0

Celtic Event 1/13
4/4

**OR**

 0

## Druid Grove Extras 1/3

Celtic Event Extras 1/3
1/4

Have **1 Druid Grove** on level **3** in **Capital City**

 2 150

Celtic Event Extras 1/3
2/4

Have **1 Druid Grove** on level **5** in **Capital City**

 3 150

Celtic Event Extras 1/3
3/4

Have **1 Druid Grove** on level **8** in **Capital City**

 5 150

Celtic Event Extras 1/3
4/4

Have **1 Druid Grove** on level **11** in **Capital City**

 10 150
Allied Cultures/China/Expansions

The map provides new resource deposits. The Moth Glades provides Moth Cocoons and Kaolin Quarries provides Kaolin. These new resources require workers to harvest and are the start of a production line to make new goods.

## Moth Glades and Kaolin Quarries

The new resource deposits can be activated when an adjacent expansion is unlocked. Investing all the materials will start the activation automatically, using no workers from the settlement.

Moth Glades and Kaolin Quarries start with 3 production slots.

Additional slots are available for  190/350/690 Gems.

## Bridges

Bridges can be worked on when an adjacent expansion is unlocked. Bridges need to repaired in 3 stages. Investing all the materials will start the repair automatically, using no workers from the settlement.
Alba

wisteria's oc no steal or die thx bye

## Personality

***(MAINLY A W.I.P)***

Alba is quiet and distant, and will often jump in conversations and ignore whoever's replying to his normally brash comment. Alba is intelligent and has pretty good deductive reasoning skills. He's mainly a mysterious, silent person who wishes to be left alone. Alba's main attribute is being absolutely annoying without even trying to be. He's normally seen reading a book or sipping a random cup of tea.

**Ideology:** "Those who rebel against the concept of logic shall burn." (In short: really dislikes illogical, ridiculous people and really wants them to perish)

## Abilities

* Telumkinesis
* Acute senses
* "Biohazard"-like sign on neck marks him as an Aetherian and a user of telumkinesis.
* Skilled at using long-ranged weapons, pretty terrible at hand-to-hand combat.
* His intelligence is a dangerous weapon

## Physical Weaknesses

The scars on his face, if exploited right, will temporarily stop him.

His left hand (sprained several times, pretty weak now), if exploited right, will temporarily stun him.
Workshops/Scribe

* Level 2
* Level 3
* Level 4
* Level 5

## Production Info

Starts with 3 production slots.

Additional slots are available for  200/400/690 Gems.

As the workshop is upgraded, all previous products are available but Quantity and Time are increased for all products.

 Increase amount of goods produced by 25%

 Increase amount of goods produced by 50%

 Increase amount of goods produced by 100%
Workshops/Tailor

* Level 2
* Level 3
* Level 4
* Level 5

## Production Info

Starts with 3 production slots.

Additional slots are available for  200/400/690 Gems.

As the workshop is upgraded, all previous products are available but Quantity and Time are increased for all products.

 Increase amount of goods produced by 25%

 Increase amount of goods produced by 50%

 Increase amount of goods produced by 100%
Abbreviations

Abbreviations are used in chat to shorten text for easier reading. You will often find this useful for chat in-game or discord.

General
**RoC** - Rise of Cultures
**AM1** - Game Server 1: Americas & Asia
**EU1** - Game Server 1: Europe
**EU2** - Game Server 2: Europe
**RP** - Research Point
**BP** - Blueprint
**PF** - Pirate Fortress
**AC** - Alliance City

Eras
**SA** - Stone Age
**BA** - Bronze Age
**ME** - Minoan Era
**CG** - Classic Greece
**ER** - Early Rome
**RE** - Roman Empire
**BE** / **Byz** - Byzantine Era
**AF** / **AoF** - Age of the Franks
**FA** - Feudal Age
**IE** - Iberian Era
**KS** / **KoS** - Kingdom of Sicily

Wonders
**WW** - World Wonders
**AW** - [Category] Wonders of the Ancient World
**GE** - [Category] Wonders of the Great Empires
**SH** - Stonehenge
**HG** - Hanging Gardens
**SoZ** / **Zeus** - Statue of Zeus
**ToA** - Temple of Artemis
**ToM** - Tomb of Mausolus
**CP** - Cheops Pyramid
**GS** - Great Sphinx
**AS** - Abu Simbel
**LoA** - Lighthouse of Alexandria
**CoR** - Colossus of Rhodes
**HS** - Hagia Sofia
**Col** - Colosseum
**PoA** - Palace of Aachen
**SF** - Sherwood Forest
**TA** - Terracotta Army
**FC** - Forbidden City
**GW** - Great Wall
**SP** - Sayil Palace
**CI** - Chichen Itza

Battle
**ATH** / **TH** - Alliance Treasure Hunt
**Inf** - Infantry
**Archers** / **Arch** - Ranged
**Cav** - Cavalry
**HI** - Heavy Infantry
**IG** - Imperial Guard (Palace of Aachen units)

Commanders
**Leo** - Leonidas
**Alex** - Alexander
**Queen X** - Queen Xochitl
Barracks/Heavy Infantry

* Level 5
* Level 6
* Level 7
* Level 8
* Level 9
* Level 10
* Level 11

## Production Info

* **Squad Size:** 4 units
* **Number of Squads:**  1 (Classical Greece)
* **Number of Squads:**  2 (Early Rome and beyond)
* **Total:** 4 (CG) / 8 units (ER+)

 Reduces the production time by 10%

 Reduces the production time by 25%

 Reduces the production time by 50%
Influenced on the Klung Klay and the White Tiger

Klung Klay has left on many influenced on this media.

## Stylistic Influenced

Anime in chibi form with big cute eyes and head and flowing hair marks the influence on Japanese media.

## Architecture

The architecture is influenced by Indian, Islamic, and Southeast Asian with additionally East and Central Asia.

## Clothing

The clothing in *Klung Klay and the White Tiger* is influenced by Asian clothing, this include sarees, sinhs, apsaras, hanbok, etc.

## Wildlife

The wildlife in *Klung Klay and the White Tiger* is the elephant, tigers, peacock, and other Asian wildlife present in this.

## Music

The background music in *Klung Klay and the White Tiger* is influenced by Islamic, Indian, etc.
Workshops/Artisan

* Level 2
* Level 3
* Level 4
* Level 5

## Production Info

Starts with 3 production slots.

Additional slots are available for  200/400/690 Gems.

As the workshop is upgraded, all previous products are available but Quantity and Time are increased for all products.

 Increase amount of goods produced by 25%

 Increase amount of goods produced by 50%

 Increase amount of goods produced by 100%
Workshops

Workshops allows the play to craft time period related products. These products are needed for constructing new buildings. upgrading buildings, and researching new technologies. Each Workshop provides 3 production slots with a 4th slot available for purchase with Gems. The amount of products produced by a workshop can be boosted by nearby Culture Sites.
There are 3 types of Workshops available to the player starting in the **Bronze Age** to the **Roman Empire**: Artisan, Stone Mason, and Tailor.After reaching the **Byzantine Era**, there are three new workshop types: Scribe, Carpenter, and Spice Merchant.
A workshop is randomly assigned as the "primary" crafting type, which unlocks first, with more Workshops of that type being able to be built through Research. The others Workshops are assigned as "secondary" and "tertiary" crafting types, being unlocked in that respective order, with only 1 Workshop of each type being able to be built.

## Bronze Age ~ Roman Empire

### Artisan

 4x3
Unlocked by researching **Bronze Work** in the **Bronze Age**
Produces
 Bronze Bracelet in Bronze Age
 Iron Pendant in Minoan Era
 Silver Ring in Classical Greece
 Gold Laurel in Early Rome
 Goblet in Roman Empire

### Stone Mason

 4x3
Unlocked by researching **Alabaster Idol** in the **Bronze Age**
Produces
 Alabaster Idol in Bronze Age
 Marble Bust in Minoan Era
 Column in Classical Greece
 Stone Tablet in Early Rome
 Mosaic in Roman Empire

### Tailor

 4x3
Unlocked by researching **Wool** in the **Bronze Age**
Produces
 Wool in Bronze Age
 Linen Shirt in Minoan Era
 Toga in Classical Greece
 Tunic in Early Rome
 Cape in Roman Empire

## Byzantine Era ~ Kingdom of Sicily

### Scribe

 4x3
Unlocked by researching **Parchment** in the **Byzantine Era**
Produces
 Parchment in Byzantine Era
 Ink in Age of the Franks
 Manuscript in Feudal Age
 Wax Seal in Iberian Era
 Tome in Kingdom of Sicily

### Carpenter

 4x3
Unlocked by researching **Planks** in the **Byzantine Era**
Produces
 Planks in Byzantine Era
 Cartwheel in Age of the Franks
 Barrel in Feudal Age
 Door in Iberian Era
 Wardrobe in Kingdom of Sicily

### Spice Merchant

 4x3
Unlocked by researching **Pepper** in the **Byzantine Era**
Produces
 Pepper in Byzantine Era
 Salt in Age of the Franks
 Herbs in Feudal Age
 Saffron in Iberian Era
 Chili in Kingdom of Sicily
Trade

Putting Goods up for sale will use a Harbor Worker and trade slot. After Goods have been sold and collected, the trade slot is unavailable for an hour.
The price of Goods is based on the Age they are produced.

Additional slots are available for  190/490 Gems. The additional slots **DO NOT** include more Harbor Workers.

Unlocking Trading offers the following

* 2 trade slots
* 4 Dock Workers
* Max goods per trade: 400
* Max Trade Tokens: 40,000

**Note:** Technologies are available to increase the limit for all of the above

## Trade Relationship

Making a trade with another player increases the trade relationship by 1. Building a trade relationship with other players gives trade discounts. Each trade relationship point lasts 14 days from the hour of the trade.

 40
 100
Фроги

Дриписа.Эта страница крута как Дриписа. Перед тем как ее править, подумай хорошенько.

## Фроги

* СВСО
* Авторский

## Геймплей

### Команда

Кавайные Подсолнухи

> ОАОАО Выставка вентиляторов! Вот это я понимаю - искусство
>
> Фроги, СВСО 12

Фроги - это участник мужского пола СВСО, который выполняет задания в виде анимации и находится в команде "Кавайные Подсолнухи".

## Внешность

Фроги - лягушка с волшебный колпаком на голове.

## Факты

### Лор

* У Фроги есть осменожка, а живёт она в колпаке Фроги.
World Wonders/Dragonship Ellida

BONUSES

Boosts the Hit Points of all of your Cavalry UnitsIncreases the cooldown speed of trade offersCounts as 2 of its own Wonder type: Naval
Dragonship Ellida

Building Type
World Wonder

Wonder Group
Stories and Myths

Slot
Viking Kingdom

Synergy Tags
Naval

Blueprint
 Rare

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.
The Violet Soup

"The Violet Soup" is an episode in *Klung Klay and the White Tiger* Season 2. It is the crossover of *Klung Klay and the White Tiger* and *Chowder* because they're related

## Synopsis

The Asians go to Marzipan City (Chowder TV series) to meet Chowder and other inhabitants in the city in order to make the best food.

## Trivia

* This is could be Marzipan and most of non-western Earth cultures are related.
Alliance

When creating an alliance, the leader can choose the name, shield, admission type, and language, which can all be changed later.
All members of the alliance can use the alliance chat feature on the right hand side of the screen.
If an alliance leader has been inactive for over 15 days, the leadership will be automatically moved to the player with the officer rank, who has been a member of the alliance for longest, and has been active in the last 7 days.
If there are no such players, the leadership will be moved to the longest serving member who has been active in the last 7 days.
When a player leaves an alliance, they must wait 48 hours to rejoin the same alliance, but are free to join and leave other alliances.

## Alliance City

Alliances have access to an Alliance City to work on collecting resources, building the city and receive bonuses and rewards for the alliance city as well as personal rewards.

## Ranks

###  Leader

* Disband alliance
* Reassign leadership role (**Only 1 leader is allowed**)
* Assign Officers
* Kick alliance members
* View the activity information for each member (< 2 days, < 8 days, < 14 days, > 14 days)

* Edit the alliance settings
* Send an alliance invitation to players
* Review the applications for new members

* Participate in Alliance City
* Participate in Treasure Hunt
* Contribute to wonders and trade with alliance members

###  Officer

* Edit the alliance settings
* Send an alliance invitation to players
* Review the applications for new members

* Participate in Alliance City
* Participate in Treasure Hunt
* Contribute to wonders and trade with alliance members

### Member

* Participate in Alliance City
* Participate in Treasure Hunt
* Contribute to wonders and trade with alliance members

## Alliance Information

Aliance Name
Character limit: 15
Alliance Description
Character limit: 150
Alliance Admission
Open for everyone
No one can join
With Application
Alliance Language
All languages
Russian
Czech
German
English
Spanish
French
Italian
Dutch
Polish
Portuguese
Hungarian
Japanese
Korean
Chinese
World Wonders/Stonehenge

BONUSES

Boosts the output of all Coins productions in Capital CityProduces Research Points in 1d**Temple**Produces 1 Research Points extra per every other active Temple in 1d
Stonehenge

Building Type
World Wonder

Wonder Group
Ancient World

Slot
Capital City

Synergy Tags
Statue, Temple

Blueprint
 Rare

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.
Allied Cultures/Arabia/Expansions

The map has water sources that require resources to activate. Activated Noria and Oasis will provide irrigation bonuses.

A bridge needs to be repaired in 3 stages to expand the land further. Investing all the materials for the bridge will start the repair automatically, using no workers from the settlement.

## Bridge

 2
 3
Season Pass

Each season has different customization rewards.
There are 3 types of tasks:

**Daily Tasks**
* 3 tasks appears every 24 hours
* Tasks that are not claimed will disappear

**Challenger Tasks**
* 2 tasks appear every 24 hours
* These are fight or negotiation tasks
* These tasks will not disappear and will be available until claimed

**Seasonal Tasks**
* 4 tasks appear every 72 hours
* These tasks will not disappear and will be available until claimed

* **Customizations:** Thai Event

* **Customizations:** Celtic Event 2023

* **Customizations:** Winter Event

* **Customizations:** Halloween Event

* **Customizations:** Persian Event 2022

* **Customizations:** Thai Event

* **Customizations:** Mali Empire Event 2022

* **Customizations:** Mongol Event 2022

* **Customizations:** Persian Event 2022

* **Customizations:** Halloween Event 2021

* **Customizations:** Celtic Event 2022

* **Customizations:** Hercules Event

* **Customizations:** Winter Event 2021

* **Customizations:** Halloween Event 2021
Workshops/Stone Mason

* Level 2
* Level 3
* Level 4
* Level 5

## Production Info

Starts with 3 production slots.

Additional slots are available for  200/400/690 Gems.

As the workshop is upgraded, all previous products are available but Quantity and Time are increased for all products.

 Increase amount of goods produced by 25%

 Increase amount of goods produced by 50%

 Increase amount of goods produced by 100%
World Wonders/Valhalla

BONUSES

Boosts the Damage of all of your UnitsProduces a Mystery Chest which can include the Mercenary Commander Ragnar Lodbrok in 1dGrants 1 additional Commander Slot**Palace**Boosts the Damage of all of your Units by 1.5% extra per every other active Palace
Valhalla

Building Type
World Wonder

Wonder Group
Stories and Myths

Slot
Viking Kingdom

Synergy Tags
Arena

Blueprint
 Legendary

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.
Alliance/City

Collect alliance resources to unlock technology for any of the 4 quarters.
Once a technology is unlocked, the building will require alliance resources before starting the upgrade to the next level.

Bonuses include: collecting more resources per hour, unlocking different resources, and increasing production slots.
Players that participate on the incident will receive the rewards at the end depending on progress.
Bonuses include: increased incident power, incident slots, and increase incident rating.
Questlines

Quests dominate the progression of the game and guide players on what to research, build, upgrade, explore and battle over the ages. Two or more questlines are active at any given time revolving around improvements to the Capital City, progress on the Campaign battles (PvE) and later for development of Allied Culture cities. Aside from Research, all questlines for a given time period must be completed in order to progress to the next one.
Farms/Luxurious Farm

* Level 6
* Level 9
* Level 12
* Level 15
* Level 18
* Level 21
* Level 24
* Level 27
* Level 30
* Level 33

## Production Info

Starts with 3 production slots.

Additional slots are available for  250/350/690 Gems.

 Increase amount of food produced by 25%

 Increase amount of food produced by 50%

 Increase amount of food produced by 100%
Rise of Cultures Wiki

Rise of Cultures is a mobile city building game that lets you create your own city and accompany it from the beginning of the Stone Age onward throughout history. Build structures typical of the epoch. Enlarge your sphere of influence through PvE military campaigns and skillful dealings. With a powerful army and the right tactics, you will subjugate your enemies and forge a vast empire.

Current Event

17th January 2024 - 15th February 2024 (29 days)

**AM:** February 15 2024 8:30:00 UTCEnded
**EU:** February 15 2024 10:30:00 UTCEnded

Season Pass

**Season: January 2024**
1st January 2024 - 1st February 2024 (31 days)
February 1 2024 5:00:00 UTCEnded

Alliance Treasure Hunt

**Duration**

**EU:** Tuesday 06:30 to Monday 06:30 (UTC)

**AM:** Tuesday 12:30 to Monday 12:30 (UTC)

**Current Time**
\_ 0:00 UTC

**Rise of Cultures Wiki**

**Home Cultures**▪ Overview▪ Stone Age▪ Bronze Age▪ Minoan Era▪ Classical Greece▪ Early Rome▪ Roman Empire▪ Byzantine Era▪ Age of the Franks▪ Feudal Age▪ Iberian Era▪ Kingdom of Sicily

**Buildings**▪ Homes▪ Farms▪ Barracks▪ Workshops▪ Culture Sites▪ Expansions

**Allied Cultures**▪ Overview
▪ Egypt▪ China▪ Maya Empire▪ Viking Kingdom▪ Arabia

**Features**▪ Trade▪ Events▪ Alliance▪ Alliance City▪ Season Pass▪ Treasure Hunt▪ World Wonders

**Inventory**▪ Items▪ Buildings▪ Commanders▪ Customizations

**Objectives**▪ Quests▪ Campaign

**Basics**▪ Goods▪ Resources▪ Abbreviations

**Download**

**Social Media**

Facebook

Instagram

Youtube

**Community**

Facebook

Discord

Reddit

**Reset Times**
**7:00 (UTC)**
Season Pass Tasks

**22:00 (GMT)**
**EU:** Ads

**23:00 (GMT)**
**AM:** Ads

**0:00 (UTC)**
Wonder Helps
Wonder Chests
Event Daily Login Reward

**Current Time**

\_ 0:00 UTC
\_ 0:00 GMT
Mar lastSun 1:00 1 GMT # last Sunday in March
Oct lastSun 1:00 0 GMT # last Sunday in October

**Welcome to the Rise of Cultures Wiki!**
We're a collaborative community website about Rise of Cultures that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Need help building out this community?**
* Rules of this wiki & image repository
* Getting Started
* How to Contribute
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* Guides
* All Help articles
Sides/Groups

←Back

This page is about the different sides and groups in Extria SMP.

## Major Groups

### The Kingdom of Extria

The Kingdom was started by QueenSketches, its main purpose is "Just a place where people can belong and feel safe." This is a default group in the SMP. The government follows the basics of Monarchy. QueenSketches is in charge of the group.

Members
 Škrob | Citizen

### The Insurgency

The Insurgency are made up of members who hate Queen, and do activities that would harm or undermine her efforts.

Members
Campaign/Bronze Age

## Ravens Valley

  3,400

 **Axemen:** 12, 10, 10**Spear Throwers:** 3, 4, 3

## Verdant Ridge

  4,100

 **Axemen:** 10, 8, 10, 8**Spear Throwers:** 3, 4, 3
 **Axemen:** 10, 10, 12, 10**Spear Throwers:** 6, 6

## Rumbling Plateau

  5,900

 **Axemen:** 10, 10, 10, 12**Spear Throwers:** 4, 4, 4
 **Axemen:** 8, 8, 8, 10, 4**Spear Throwers:** 2, 2, 2, 2, 2

## Fang-Toothed Crags

  7,100

 **Axemen:** 10, 8, 10, 10**Spear Throwers:** 6, 4, 4
 **Axemen:** 10, 10, 10, 8**Spear Throwers:** 4, 4, 6

## Howling Dunes

  8,200

 **Axemen:** 12, 8, 12**Spear Throwers:** 6, 6, 4, 4
 **Axemen:** 8, 8, 8, 8, 6, 8, 8, 6, 8, 8
 **Axemen:** 11, 11, 10**Spear Throwers:** 3, 3, 5, 4, 5

## Riverbed Outlook

  9,800

 **Axemen:** 10, 10, 12**Spear Throwers:** 6, 8, 4, 6, 4
 **Axemen:** 10, 12, 12**Spear Throwers:** 6, 4, 4, 4, 4
 **Axemen:** 10, 10, 12**Spear Throwers:** 6, 5, 5, 4, 4

## Fields of the Sun

  11,000

 **Axemen:** 10, 10, 12, 12**Spear Throwers:** 7, 6, 7, 6
 **Axemen:** 10, 12, 12, 10**Spear Throwers:** 6, 6, 7, 7
 **Axemen:** 10, 12, 12, 10**Spear Throwers:** 6, 4, 6, 6, 4

## Sacred Frontier

  16,000

 **Axemen:** 12, 12, 12**Bullriders:** 4, 4**Sarissa Hurlers:** 8

## Northern Coast

  16,000

 **Axemen:** 12, 12**Bullriders:** 4, 4**Sarissa Hurlers:** 6, 6
 **Axemen:** 10, 10**Bullriders:** 4, 4**Sarissa Hurlers:** 6, 6
Home Cultures/Stone Age (40,000 B.C.)

**Approx Era Cost:**  An approximate cost of resources to complete this era
* All the technologies
* All the campaign maps
* Average amount of capital city buildings and upgrades
Stone Age

Stats

Technologies
16

Approx Era Cost

Research Points
 60

Gold
 119,959

Food
 79,422

Objectives

Questlines
Questlines/Stone Age

Campaign
Campaign/Stone Age

Eras

Previous

Next
Bronze Age (3,000 B.C.)
House Martell

The fierce folk of Dorne have been ruled over for many years by the Princes and Princesses of House Martell, the ruling house of Dorne. House Nymeros Martell of Sunspear, or simply House Martell, has ruled over Dorne for many years from their seat of Sunspear. Their lands are hot and harsh and arid, yet the people of Dorne continue to thrive. A strong and proud folk, the Dornish people are truly a representation of the words of House Martell, *Unbowed, Unbent, Unbroken.* They never cave in, whether that may be to rival houses and enemy kingdoms or to the forces of nature itself.

## History

### Foundation

House Martell was founded by Morgan Martell, an Andal adventurer who settled between the mouth of the Greenblood and the Broken Arm during the coming of the Andals to Dorne. Morgan led the defeat of the local First Men, including Houses Wade and Shell, establishing his rule over a strip of land fifty leagues long and ten leagues wide. They did not rule as kings, but were cautious vassals of kings from Houses Jordayne, Allyrion, and Yronwood, as well as petty kings of the Greenblood.

### Nymeria's War

At the time of the Rhoynish Wars, the Martells were one of the lesser ruling families of Dorne. At the time of the arrival of the Rhoynish warrior queen Nymeria, around 700 BC, the lands of the Martells were dwarfed by those of House Yronwood. Mors Martell, the Lord of the Sandship, saw an opportunity in the arrival of the Rhoynar, and took Nymeria to wife. Combining their strength, the two managed to unite all of Dorne under their rule in Nymeria's War.

The union of their peoples saw the Martells abandon many of their older Andal customs in favor of those of the Rhoynar. Nymeria named Mors Prince of Dorne instead of king, and their lands and title passed down to their eldest child, their daughter, regardless of Nymeria marrying again after Mors's death and giving birth to a male child. The Spear Tower and the Tower of the Sun, the towers of Sunspear's Old Palace, were built in the Rhoynish fashion.
House Hightower

Defender of the Citadel

Lord of Oldtown

Lord of the Hightower

Lord of the Port

Voice of Oldtown

**House Hightower of Oldtown** is one of the principle houses sworn to House Gardener of Highgarden. They are the most powerful vassal in the Kingdom of the Reach, controlling Westeros' greatest city and one of the biggest trade ports on the continent, Oldtown.

## History

### Ancient Times

In legend, the contemporary House Hightower is born of the union of Uthor of the High Tower, who ruled the mouth of the Honeywine as a petty king, and Maris the Maid. Maris was a renowned beauty and a daughter of Garth Greenhand, the legendary King of the Reach in the Age of Heroes. Maris' spurned lover spent the rest of his life raging beyond the gates of what would one day become Oldtown.

Regardless of the truth of the legend of Maris the Maid, the Hightowers began as petty kings ruling the mouth of the Honeywine and surrounding houses. As their lands grew, so did their power, and with that grew Oldtown into a great town, among the largest in the Reach. Oldtown weathered many successive attacks-- from the Dornish, the Ironborn, the Gardener Kings to their east, and other smaller foes-- and each time the Hightowers built their walls stronger and taller. Oldtown became a great fortress, guarded by the great black stone castle on Battle Island.

In legend the Hightowers of old built four successive wooden towers atop the black stone fortress, and each was destroyed by raiders or weather. At last, the fifth tower was built solidly of stone and has stood ever since with its beacon burning bright, guiding trade ships into harbor.

### Gardener Kings

In time, Oldtown and Highgarden developed a less adversarial relationship. By the time of the Andal Invasion, the two houses agreed to ally with the Andals to preserve their wealth and power, and in short time King Lymond Hightower, known as the Sea Lion, wed the daughter of King Garland II Gardener. King Garland in turn wed King Lymond's daughter. These twin marriages brought Oldtown peacefully into the realm of the Gardener Kings. With the protection of Highgarden the Hightowers turned their attention more fully to trade and grew ever more prosperous.

### Recent History

The Hightowers have maintained their good relationship with their liege lords of Gardener, paying their taxes and playing host to their Kings when they occasioned to visit Oldtown. As for centuries before the Hightowers have marshalled wealth and political power, becoming the richest and most powerful of Highgarden's vassals.
Events

**Note:** Previous event pages may contain incomplete data and formatted using out-dated methods. Use for guidance only.

* Event Questline
* Trade Triskele Tokens for items and craft advanced items to fulfil customer orders
* **Event Building:** Celtic Broch/Druid Grove

* Event Questline
* Trade Snowflake Tokens to open presents
* **Event Building:** Winter Market/Winter Bakery

* Event Questline
* Trade Pumpkin Tokens to open pumpkins
* **Event Building:** Mad Scientist's Lab/Crypt of the Count

* Event Questline
* **Rewards:** Various

* Event Questline
* Trade Flower Coins to light up lanterns
* **Event Building:** Shrine of Reflection

* Event Questline
* Trade Discovery Books for items and craft advanced items to fulfil customer orders
* **Event Building:** Exhibition

* Event Questline
* Trade Dinars to move along an event map
* **Event Building:** Dovecote Tower

* Event Questline
* Trade Ewers to move along an event map
* **Event Building:** Mosaic Bath

* Event Questline
* Trade Pegasus Tokens for items and craft advanced items to fulfil customer orders
* **Event Building:** Elysian Field

* Event Questline
* Trade Huizi Tokens to move along an event map
* **Event Building:** Mongolian Feast

* Event Questline
* Trade Triskele Tokens for items and craft advanced items to fulfil customer orders
* **Event Building:** Druid Grove

* Event Questline
* Trade Snowflake Tokens to open presents
* **Event Building:** Winter Bakery

* Event Questline
* Trade Pumpkin Tokens to open pumpkins
* **Event Building:** Crypt of the Count

* Event Questline
* Trade Flower Coins to light up lanterns
* **Event Building:** Shrine of Reflection

* Event Questline
* Trade Gold Dinars to move along an event map
* **Event Building:** Madrasa

* Event Questline
* **Rewards:** Event customisations

* Event Questline
* Trade Mongol Tokens to move along an event map
* **Event Building:** Yurt of the Khan

* Event Questline
* **Rewards:** Mercenary commanders

* Event Questline
* Trade Persian Tokens to move along an event map
* **Event Building:** Persian Palace

* Event Questline
* **Rewards:** Event customisations

* Event Questline
* Trade Celtic Tokens to open chests
* **Event Building:** Celtic Broch

* Event Questline
* **Rewards:** Event customisations

* Event Questline
* Trade Pegasus Tokens to open amphoras
* **Event Building:** Trojan Horse

* Event Questline
* **Rewards:** Event customisations

* Event Questline
* Trade Snowflake Tokens to open present boxes
* **Event Building:** Winter Markets

* Event Questline
* **Rewards:** Event customisations

* Event Questline
* Trade Pumpkin Tokens to open pumpkins
* **Event Building:** Mad Scientist's Lab

* Event Questline
* Trade Pegasus Tokens to open amphoras
* **Event Building:** Hydra Monument