Talking English Teacher 2

"Join Haycraft in this Brand-New Action-Packed RPG!" -Game Tagline on Itch.io

Thumbnail of the Video that revealed the game's release date

Talking English Teacher 2 (abbreviated as TET2) is an rpg-adventure video game developed and published by Solarbang Studios. It is the highly anticipated sequel to the original Talking English Teacher game. TET2 takes players on an immersive journey through the captivating story of a young protagonist named Haycraft and his quest to eradicate the Glitch Curse in the fascinating world of Tomorrow.

## Story

In TET2, Haycraft wakes up to find his missing possum. He heads downstairs and sees a disaster on TV. Haycraft races outside and encounters a glitchling, falling off a cliff. He meets Myster, who offers a proposition to eradicate the Glitch Curse. Haycraft accepts and gains power through a ritual. He starts his adventure in Dominiore, taken over by Splosh. Haycraft battles his way, fueled by his liking for Italian Sandwiches. He reaches Tropico Town's ruins, learns about Splosh's goop-covered mountains, and sacrifices 800 Chunks to activate the shrine. Haycraft battles Splosh but fails, leading glitches back to Tropico Town. He fights through glitched townsfolk, reaching the ruined center. Haycraft defeats Splosh, acquires a monitor, and cleans up the goop. He heads to the coastal ferry, bound for Technoland.

In Technoland, Haycraft explores the unstable land, heads to the ruined Techno Lab, and finds a log about an advanced robot. The monitor in his bag vibrates, knocking him unconscious. Haycraft wakes up in a dark hallway, encountering a figure before blacking out. He wakes in a large building and meets Younce, who helps fight off glitched robots. Bobobot kidnaps Younce, and Haycraft gives chase, leading to a battle in the highway tunnel. Haycraft and Younce escape, chase Bobobot to the powerplant, defeat him, and acquire another monitor. Chingy appears, and Side Quest city opens up. The glitch leader informs Speed of his task.

Haycraft and Myster sense glitch energy and travel to Highway, battling through ruins and glitches. They encounter Camp Refuge survivors and learn about Drake's capture. Haycraft and Younce fight through glitches, rescue Drake, and face Speed in a fierce battle. Speed's shockwave traps Haycraft and Younce, but they survive and escape the tunnel. They chase Speed to the tire factory, defeat him, and acquire a monitor. Haycraft returns to the large building, where the Camp Refuge survivors thank them, and they head to Metropolis.

In Metropolis, Haycraft explores the city, sensing glitch energy. They help the people on the land bridge, then face off against Ninjerk. They defeat him but see glitches pouring into Metropolis. Haycraft and the gang fight their way through glitches, reach Ninjerk again, and defeat him once more. They head to IreScot, where they help the military, go to Loch Ness, defeat Nessie, and acquire another monitor. They reach Eislen, defeat glitched G. and free him from the glitches, and discover a hidden shrine with The Book of Righteousness.

Haycraft and his gang launch a rocket to the Possumverse. They arrive on Rock, they battle the circus possums, and then they head to Water. They defeat Harold, Haycraft's pet possum, and continue to Chair. They fight possumoids and face The Cosmic Possum. Haycraft's friends are attacked, but Myster sacrifices himself to empower Haycraft. Haycraft defeats The Cosmic Possum and mourns Myster's death as the Possumverse fades away.

## Gameplay

### Open World

The open world of the game is vast and expansive, offering players a diverse and immersive experience. It is divided into different regions, each with its own unique landscapes, cities, and challenges to overcome.

The first region, Dominiore, sets the stage for Haycraft's adventure. It is a vibrant and green land that has been taken over by the glitchy forces of Splosh. Players will explore forests, mountains, and towns as they navigate through the region, battling enemies and uncovering the secrets of the Glitch Curse.

Technoland, the second region, presents a contrasting environment. It is a abandoned city plagued by unstable power and glitches. Players will encounter high-tech laboratories, ruined buildings, and robotic enemies as they strive to restore stability to Technoland.

Highway introduces a more desolate and dangerous setting. It is a post-apocalyptic landscape filled with ruins, broken roads, and glitch-infested territories. Players will traverse through the ruins, face off against glitched creatures, and confront powerful bosses as they make their way to confront Speed and save the refugees who ran from his wrath.

Metropolis, the sprawling city and the largest area in the game, offers a mix of modernity and glitch-infested chaos. Players will explore bustling streets, tall skyscrapers, and traditional Japanese architecture as they uncover the mysteries hidden within Metropolis. The arc in Metropolis is divided into multiple parts, each presenting its own challenges and battles against powerful adversaries.

IreScot takes players to a military marvel country. It is a heavily fortified land that presents a different kind of danger. Players will navigate through wet swamps, battle enemies in the war-torn capital, and delve into underwater caves to confront the source of the glitches.

Eislen offers a frozen wasteland where the glitch energy is particularly strong. Players will explore ice towns, overcome harsh weather conditions, and face glitched enemies as they search for Haycraft's friend, G. The journey takes them to ancient shrines and reveals the existence of the Book of Righteousness, a powerful artifact linked to a prophecy.

Finally, the Possumverse serves as the climactic finale of the game. It is a surreal and otherworldly dimension, where Haycraft and his allies confront The Cosmic Possum. Players will travel through diverse planets like Rock, Water, and Chair, each with its own unique challenges and boss battles. The environments reflect the chaotic and glitch-infested nature of the Possumverse, providing a fitting backdrop for the ultimate confrontation.

Throughout the open world, players will encounter side quests, hidden treasures, and NPCs with their own stories to tell. They can also discover shops to purchase upgrades, weapons, and items to aid them on their journey. Exploration is key, as players uncover the lore and unravel the mysteries of the game's world while engaging in thrilling combat and overcoming formidable challenges.

### Controls

The PC version of the game offers intuitive and responsive controls, allowing players to easily navigate the 2D world and engage in battles with precision. Here is an overview of the controls:

1. Keyboard Controls:
	* WASD: Used for character movement, allowing players to move left, right, up, and down.
	* Z: Used to initiate actions such as interacting with objects, talking to NPCs, and selecting menu options.
	* X: Used for accessing the inventory, pausing the game, or confirming choices in menus.
	* Space: Opens the in-game menu, allowing players to access settings, save the game, or quit to the main menu.
2. Mouse Controls:
	* Left-click: Used for interacting with objects or selecting menu options.
	* Click on Character: Used for character abilities or special moves.
3. Menu Navigation:
	* In the inventory and other menus, players can use the mouse controls to navigate through different options and items. Pressing the confirm button (Left Click) selects the highlighted option.

Overall, the controls are designed to be simple and accessible, providing a smooth and enjoyable gameplay experience on PC. Players can customize and adjust the controls according to their preferences, ensuring comfort and ease of use while exploring the game's world, engaging in battles, and interacting with the various elements of the game.

## Party Characters

The characters that will join your party in this game are:

1. Haycraft (Full)
2. Younce (Full)
3. Drake (Full)
4. Eiseldorf (Partial) (Temporary until Eislen)
5. G (Full)
6. Obunga (Partial) (Temporary until Obama fight)