recursal/Fanatic-Fandom huggingface dataset:
Construo Corporation

Construo Corporation is a company in the *Project 54* series. It is a powerful, nation-wide business that is made up of engineers, whose products are distributed and managed by Construo in exchange for pay. This seems to be a profitable job, as several of its employees have become wealthy (such Ulysses Roder, Cyrus Hernandez, and Eduard Eagleden). Commissions are also assigned to engineers.

Not much information is given about the details of Construo's operation, but Septimus gives a hint about the true depth of Construo in Chapter XII of *The Seventh Machine*, saying, "Construo is much more powerful than you may realize. Our nation is a technocracy, Eulalie. Construo is very influential when it comes to the government, and with such a big company, there’s bound to be corruption somewhere." This statement also gives some context about the country that the story takes place in (which is rarely described).

Construo Corp. seems to have a hierarchal system, with many workers leading groups of other engineers. There are also different sectors of Construo for the different branches of engineering, such as the automaton branch (the most involved in the story), electricity branch, structures branch, assembly branch, vehicles branch, and more.

The company is very deeply involved in the story, with several major characters working there. Generally, Construo is viewed neutrally, with its corruption being acknowledged, but also being the employer of the protagonists.

## Employees

* Cyrus Hernandez
* Arthur Chandler
* Eduard Eagleden (formerly, deceased)
* Ulysses Roder
* Reeve Hong (deceased)
* Torin Risterling (deceased)
* Varen Medola (deceased)
* Idris Anwar

### Minor Characters

* Reynold Leigh (formerly, deceased)
* Mr. Gauder
* Dr. Sheldon Shockey
* Dr. Yasin Lotoro
* Dr. Bastian Waymire

## Trivia

* Construo Corp. was founded on July 28, 42 years before *The Seventh Machine* takes place.
* There is a banquet hosted by Construo twice a year - once on its anniversary, and once on January 28, six months after. This is for all Construo employees, though it is limited by city.
* Construo has several buildings throughout the cities of Fectumport and Redinville, with a headquarters in each city. these buildings vary in function, from office buildings to storage warehouses. Some of these buildings have rentable workshops.
* Construo's insignia (pictured above) is a gear designed to look like a globe.
	+ Strangely, this globe resembles a real-life one, implying that the series takes place in the same world as reality, though it has several deviations.
		- The globe also features the Western hemisphere more prominently.
* Construo's name was originally meant to be Créer Corporation, but this was changed after the setting of the story moved from French inspired to English/American inspired.
Beta

> Beta was not much better than Primus. She, at least, didn’t break, but she spoke and acted simply.
>
> Sixtine about Beta, Project 54 Ch. X

Beta is a character in the *Project 54* series. She is the eldest sister of Septimus and Sixtine, and the second automaton as part of Project 54.

## Trivia

* Beta's name comes from the second letter of the Greek alphabet. This represents the fact that she is the second automaton (as part of Project 54) created by Eduard Eagleden.
* Beta (and the rest of the characters) were originally supposed to live in France or a French-inspired imaginary country, but it was changed so that they live in England or an English-inspired imaginary country.
* Beta resembles Reeve Hong.
	+ Beta's character design was actually created before Dr. Hong's, so in reality, Dr. Hong's appearance was based off of Beta's rather than the other way around.
* Arliss Rylerne originally had Beta's character design.
	+ As such, Beta would have been the automaton to resemble Arliss instead of Septimus.
* Septimus is “made like a doll,” meaning that he has no genitalia.
	+ He shares this trait with the other automatons that came before him.
1992 Toyota Corolla SE

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A prominent offering by Toyota for their international and domestic market sales. The Toyota Corolla SE was a model offered with a 1.5L 4-cylinder engine and either a four-speed manual transmission or a three-speed automatic transmission. Loaded with options air conditioning, power steering, ABS breaks, and a full sterio with cassette deck. The Corolla saw pretty reasonably wide spread success in all markets.

**Purchase TN:** 35 (To Build) 23 (New) 16 (Used)

• • The 1992 Toyota Corolla SE requires the Drive Skill to be operated.

• • The 1992 Toyota Corolla SE has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1992 Toyota Corolla SE has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 5 Seats

***Power System***

• • 4 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 3x Unit Fuel Tank (PL 5)
Ivonne Roder

> *No*. We are *not* taking it home. It’s not ours, it’s horrifying, it’s-
>
> Ivonne Roder, The Seventh Machine Ch. II

Ivonne Roder is a character in the *Project 54* series. She is the mother of Eulalie Roder.

## Appearance

Ivonne has pale skin, green eyes, and curled blonde hair that she often keeps styled in a bun. Her nose is bridged, and she has a square-shaped chin. She is generally regarded as quite beautiful. Her daughter, Eulalie, closely resembles her.

Typically, she wear nice clothes such as dresses, often in shades of green, which is her favorite color.

## Personality

Ivonne is cautious, defensive, and stubborn, as shown by her behavior towards Septimus and her overprotectiveness with Eulalie. However, this can lead her to be a bit unpleasant towards others. She also seems to care a lot about what others think of her and her family, which is worsened by the internalized misogyny that she has (often getting worried when others see Eulalie working in engineering).

## Quotes

* (To Ulysses, *The Seventh Machine* Ch. I) *"Oh, my goodness, it’s a child."*
* (To Ulysses, *The Seventh Machine* Ch. XXXI) *"We never should’ve taken that monster into our home."*
* (To Dr. Hernandez, *The Seventh Machine* Ch. XXXII) "*WHAT?! You- You shot Eulalie?!*"
* (To Eulalie, *The Seventh Machine* Ch. XXXVI) *"... I have croissants."*

## Trivia

* Ivonne (and the rest of the characters) were originally supposed to live in France or a French-inspired imaginary country, but it was changed so that they live in an English/American-inspired imaginary country.
	+ Ivonne's surname, Roder, was originally “Rodier,” but was changed so it would sound less French.
* She is left-handed.
* Her favorite color is green.
* She is an atheist.
* Ivonne is a Scorpio (with her birthday being on November 12).
* Her blood type is O positive.
* She likes dancing, a hobby she shares with her daughter.
* Ivonne likes collecting earrings.
1985 Chevy Silverado

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An all-new clean sheet redesign of General Motors' Chevrolet and GMC brand C/K-Series pickups debuted in mid-1972 for the 1973 model year. Development of the new third-generation trucks began in 1968 with vehicle components undergoing simulated testing on computers before the first prototype pickups were even built for real world testing. The redesign was revolutionary in appearance at the time, particularly the cab, departing from typical American pickup truck designs of the era. Aside from being near twins, the Chevrolet and GMC pickups looked like nothing else on the road. The third-generation trucks are colloquially known as the "*Square-body*" or "*Box-body*" generation. GM's official "Rounded-Line" moniker highlighted the pickup's rounded styling cues that were incorporated into the design. This included rounded windshield corners, rounded corners of the cab roof, rounded-corner doors which cut high into the cab roof eliminating roof height, slanted front fenders, and rounded pickup box corners which allowed for rounded wraparound taillamps, a first for GM pickups. The design also featured strong distinctive curved shoulderlines which rounded out below the beltline. The curved shoulderline continued across the back tailgate on Chevrolet Fleetside and GMC Wideside models. However, the low slope of the hood and rectangular front end of the truck originated the "square/box-body" nickname, which was propagated through truck magazines and word of mouth.

**Purchase TN:** 40 (To Build) 26 (New) 18 (Used)

• • The 1985 Chevy Silverado requires the Drive Skill to be operated.

• • The 1985 Chevy Silverado has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1985 Chevy Silverado has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 2 Seats

***Power System***

• • 8 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 5x Unit Fuel Tank (PL 5) • • 4x4 Drive (PL 5)
Niezłomny obrońca

**Niezłomni obrońcy** są prestiżową klasą. Niezłomni obrońcy, wywodzący się z szeregów strażników, rycerzy, najemników i bandytów, są mistrzami w zajmowaniu terenu i odmawianiu jego opuszczenia. Takie zachowanie to coś więcej niż tylko taktyczna decyzja niezłomnych obrońców - to obsesyjny, uparty wyraz potrzeby bycia niepokonanym. Kiedy niezłomni obrońcy przyjmują postawę obronną, wkładają cały swój wysiłek w przetrwanie każdego przeciwnika, konfliktu czy zagrożenia, które pojawi się na ich drodze.

## Rozgrywka

**Rola**: Niezłomni obrońcy są mistrzami w walce wręcz i starają się udowodnić, że najlepszą obroną jest dobra obrona. Niezłomnych obrońców można zazwyczaj spotkać na pierwszej linii frontu, zajmujących pozycje osłaniające swoich sojuszników, wyskakujących na wyłomy w formacjach przeciwnika i otwierających je dla innych, a także chroniących bardziej wrażliwych sojuszników, działających jako ruchome fortyfikacje, stabilne punkty w nieustannie zmieniającym się chaosie bitwy.

**Ustawienie**: Każdy może być uparty jak osioł i dążyć do utrzymania jednego punktu bez względu na koszty, więc niezłomni obrońcy mogą mieć dowolny charakter. Poświęcenie i praktyka wymagane do opanowania talentów niezłomnego obrońcy przychodzą jednak łatwiej postaciom o silnym szacunku dla porządku i organizacji, dlatego praworządni niezłomni obrońcy są o wiele bardziej powszechni niż chaotyczni.

Kość Wytrzymałości: d12.

Rangi umiejętności na każdym poziomie: 2 + modyfikator inicjatyw.
Cutlass-9 Patrol Starfighter

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The Cutlass-9 patrol fighter, also known as the SoroSuub patrol fighter, was a starfighter manufactured by SoroSuub Corporation prior to the Clone Wars.

Twelve meters in length, the Cutlass-9 was designed to protect SoroSuub Corporation interests in the Sullust system and across the galaxy. It was armed with twin laser cannons and a concussion-missile launcher.

During the time of the Galactic Republic, Jedi Master Saesee Tiin received one such ship from a group of Duros diplomats he had rescued from pirates. He modified the ship far beyond its standard configuration and named it *Sharp Spiral*.

The fighter was originally intended solely for SoroSuub's own defense forces, but the corporation also supplied large quantities of the fighters to its Confederacy of Independent Systems allies during the Clone Wars. After the war, the design became common among planetary defense forces and pirate bands.

While production ceased after the Clone Wars, it resumed when Sorosuub began covertly aiding the Alliance to Restore the Republic.

When Sullust seceded from the Galactic Empire and joined the Alliance to Restore the Republic, these vessels became part of the Alliance Fleet. Cutlass-9 starfighters continued to serve in the fleets of the New Republic.

**Purchase TN:** 94 (To Build) 62 (New) 41 (Used)

**Restriction:**

**Shield** – **SP** 90 – **DR** 18 – **Shield** **Damage Threshold** 36

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule does not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

***Accommodations***

• • 1 Seat Only

***Structure Traits***

• • Advanced Wings (PL 5)

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • Maneuvering Thrusters (PL 5) **• •** Repulsorlift (PL6) **• •** 2x Ion Engine (Speed +1200 meters.) (PL 6) **• •** Fuel Economizer (PL 6) **• •** RAM Scoop System (PL 6) **• •** 2x Electromagnetic Turbine (PL 6) • • Navicomputer (PL 6) • • Hyperdrive, Class 4 (PL 7) • • Life Support System (PL 5) • • Class III Sensor Array (PL 6) • • Subspace Radio (PL 7) • • Missile Lock Alert (PL 6) • • Shields – SP 90 – DR 18 (PL 7) • • Targeting System (PL 6) • • 2x Laser Cannon, Light (PL 6)
Arliss Rylerne

> Haha, that’s alright! You don’t have to respond. My name is Arliss Rylerne.
>
> Arliss Rylerne, Prototypes Ch. I

Arliss Rylerne was a character in the *Project 54* series. She was the fiancée of Dr. Eduard Eagleden and the twin sister of Beatriss Rylerne. Her death caused most of the events in the story, whether directly or indirectly.

## Appearance

Arliss was a pretty young woman with slender features, thin lips, and wispy, ash-gray hair that went down to her hips. Her eyes were walnut brown, and she had a fair skin tone with a slim build. Septimus’s appearance was based on hers.

She and her identical twin sister Beatriss looked almost exactly the same. They distinguished themselves by the length of their hair, with Arliss’s always being longer.

She often dressed in yellow, which was her favorite color. Although she liked jewelry, she didn’t think that concern about physical appearance was something that one should dwell on.

## Personality

Arliss was a sweet and nice person, and was described by Dr. Hernandez to be a “reserved, kind, and confident person.” Because of this, most people who knew her had taken a liking to her, especially her fiancé Eduard Eagleden, who was dangerously fond of her. Additionally, despite the fact that she was always favored by their parents, Arliss was always kind and considerate to her sister Beatriss. Sixtine’s personality may have been subconsciously based on Arliss’s when Dr. Eagleden created the former.

## Trivia

* Arliss Rylerne (and the rest of the characters) were originally supposed to live in France or a French-inspired imaginary country, but it was changed so that they live in an English/American-inspired imaginary country.
* Arliss was left-handed.
* She was a Pisces (with her birthday being on February 26).
* Her blood type was B positive.
* Septimus, the seventh automaton in Project 54, resembles Arliss. He is the (slightly more) masculine version of her.
	+ Despite their similarity in appearance, their personalities are quite different (for example, Septimus has an interest in fashion, whereas Arliss didn’t care much about appearance). The reason for this, as well as whether or not this was intentional on Dr. Eagleden’s part, is unknown.
* Arliss originally resembled Beta, the second automaton in Project 54.
* Her name was originally Arliss Flynn, but this was changed because of how the last name sounded with her (no longer canon) brother’s name, Vincent. The second version of her name, Arliss Ryder, was scrapped because of how similar it sounded to Roder, Eulalie’s last name.
* Yellow was her favorite color.
	+ Interestingly, this is the color of the light in all of the Project 54 automatons’ eyes. It’s unknown whether Dr. Eagleden did this on purpose or not.
* She enjoyed violin and other stringed instruments, despite not being able to play them herself, and liked listening to her fiancé, Eduard Eagleden, play.
* She is canonically the most attractive person in the series.
* She disliked museums, finding them boring.
* Her MBTI personality type was ESFJ-A.

## Gallery

A photo of Eduard and ArlissThe first drawing of Arliss's current design
2017 Subaru BRZ

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The Toyota 86 and the Subaru BRZ are 2+2 sports cars jointly developed by Toyota and Subaru, manufactured at Subaru's Gunma assembly plant.

The 2+2 fastback coupé has a naturally-aspirated boxer engine, front-engined, rear-wheel-drive configuration, 53/47 front/rear weight balance and low centre of gravity; it was inspired by Toyota's earlier AE86, a small, light, front-engine/rear-drive Corolla variant widely popular for Showroom Stock, Group A, Group N, Rally, Club and drift racing.

For the first-generation model, Toyota marketed the sports car as the 86 in Asia, Australia, North America (from August 2016), South Africa, and South America; as the Toyota GT86 in Europe; as the 86 and GT86 in New Zealand; as the Toyota FT86 in Brunei, Nicaragua and Jamaica and as the Scion FR-S (2012–2016) in the United States and Canada.

The second-generation model is marketed by Toyota as the GR86 as part of the Gazoo Racing family.

**Purchase TN:** 37 (To Build) 24 (New) 16 (Used)

• • The 2017 Subaru BRZ requires the Drive Skill to be operated.

• • The 2017 Subaru BRZ has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 2017 Subaru BRZ has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 4x Seating Only

***Power System***

• • 4 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 4x Fuel Tanks (PL 5)
AFFECT MIND (Wis) Trained Only

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**Psionic Skill:** Requires the Wild Talent feat and Psychokinesis feat; you can use psionics to alter a target's perceptions or make a telepathic suggestion in another character's mind.

**Check:** The result of an Affect Mind check sets the TN for the target's Will save. (Note that this works best on weak-willed characters. Those with good Will save bonuses are harder to fool.)

 5 to 14
 15 to 24
 25 to 34
 35 plus

Declare weather you're attempting to alter perceptions or make a suggestion when you make your Affect Mind check. If the target's saving throw fails, you can do one of the following things.

**Alter Perceptions:** This creates a simple false stimulus, such as a brief sound or a fleeting image, deleted by a single person and lasting no more than a single round. It is generally used to distract an opponent, which can also have the effect of a feint (see Bluff in Skills Chapter.) Note that the targets receive a +2 circumstance bonus on their saving throws for every additional person beyond the first that you want to detect the false stimulus.

**Suggestion:** This is the classic “Jedi mind trick,” allowing you to make an otherwise unpalatable suggestion seem completely acceptable to the target. You must be able to communicate with the target, and the suggestion can't obviously threaten the target's life. The target won't realize later that he did was unreasonable.

**Retry:** No. You can attempt to affect the mind of the same character in another situation after time has passed, but not in the same encounter.

**Special:** You can take 10 when making an Affect Mind check, but you can't take 20. The range for Affect Mind is 10 meters.

**Time:** Affect Mind is a full- round action.

**Psionic Power Point Cost:** 2 (alter perceptions); 4 (suggestion)
Ulysses Roder

> It’s just a robot. I *work* with robots, Ivonne.
>
> Ulysses Roder, The Seventh Machine Ch. II

Ulysses Roder is a character in the Project 54 series. He is Eulalie Roder's father, and an employee at Construo.

## Appearance

Ulysses has an oval-shaped face, which he shares with his daughter, with hazel eyes, mousy brown hair, a curly mustache, and a round nose. His skin tone is pale, and he has a stocky body type (which Eulalie inherited from him).

He dresses nicely, and as a Construo employee, often wears their insignia. He also likes wearing hats.

## Personality

Ulysses is a caring, curious, and intelligent man, shown by his treatment of his daughter and his behavior after hitting and breaking Septimus with a carriage. He also doesn't seem to have the same misogynistic biases as some of the other characters in the story (such as his wife).

## Quotes

* (To Eulalie, *The Seventh Machine* Ch. I) *"Careful. If you go down the stairs in your dress too quickly, you might trip."*
* (To Ivonne, *The Seventh Machine* Ch. II) *"No, don’t get the authorities…"*
* (To Ivonne, *The Seventh Machine* XXXI) *"Have you ever met Eulalie? She might stay quiet just for the sake of being stubborn!"*

## Trivia

* Ulysses is afraid of heights, like his daughter.
* Ulysses (and the rest of the characters) were originally supposed to live in France or a French-inspired imaginary country, but it was changed so that they live in an English/American-inspired imaginary country.
	+ Ulysses' surname, Roder, was originally “Rodier,” but was changed so it would sound less French.
	+ His name was originally Ulysse, but the s was added to the name to make the name sound more English.
* He is right-handed.
* He is agnostic.
* He is a Virgo (with his birthday being on September 20).
* His blood type is A positive.
1983 Winnebago Chieftain

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Winnebago Industries, Inc. is an American manufacturer of motorhomes, a type of recreational vehicle (RV), in the United States. In 2018, the company expanded into motorboat manufacturing with the acquisition of Chris-Craft Corporation. Winnebago has also manufactured light-to-medium utility vehicles as well as other products. The company is named after Winnebago County, Iowa, where it used to be headquartered. The county is named after the Native American tribe who have historically lived in the area. During the 1970s and 1980s, Winnebago Industries depended on Native American history and traditions in naming their products, for example "Chieftain" and "Brave." They also used Native American iconography and patterns in their designs and period advertisements.

**Purchase TN:** 77 (To Build) 51 (New) 34 (Used)

• • The 1983 Winnebago Chieftain requires the Drive Skill to be operated.

• • The 1983 Winnebago Chieftain has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1983 Winnebago Chieftain has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 6x Seats Only • • 5x Dorm Accommodation

***Power System***

• • 8 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 10x Fuel Tanks (PL 5)
Battlestar: Galactica Equipment

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=**Go to Battlestar Galactica Simple Weapons**=

=**Go to Battlestar Galactica Archaic Weapons**=

=**Go to Battlestar Galactica Exotic Weapons**=

=**Go to Battlestar Galactica Smallarms**=

=**Go to Battlestar Galactica Long Arms**=

=**Go to Battlestar Galactica Exotic Firearm Weapons**=
Alien vs Predator Power Armor

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**ATAX Armor (PL 6)**

Alien Tactical Advantage eXplorer (ATAX) armor was created as a prototype to the Synthetic Alien (see the monster's section) when it was considered infeasible to infiltrate an Alien hive with an artificial life form. This modified HARDCore armor uses pheromone collars and a significantly different physical appearance in an attempt to fool drones and praetorians. Ideally, the ATAX armor gets close enough to the Alien Queen to deliver its payload and get out. The most obvious difference with ATAX armor is its resemblance to an Alien. For purposes of fooling Aliens, the ATAX armor receives a +10 equipment bonus to Disguise checks.

The armor offers an effective Strength of 22. When traveling overland, it allows the wearer to hustle for up to 12 hours straight.

ATAX Armor is covered with titanium plate. It provides the user with damage reduction 5. Standard armament for ATAX Armor is a M38A2 SADAR, built into the "Alien" head. It also has one appendage that functions as a heavy mace for 1d8 points of bludgeoning damage. ATAX Armor functions in all forms of atmosphere, even deep space. It grants a +10 equipment bonus to Fortitude saves to resist the harmful effects of radiation.

There is an internal power supply, which will operate the armor for up to 12 hours. The life support system is designed to protect the wearer for 24 hours, but in emergencies it can last up to 72 hours.

**Power Armor (HARDCore) (PL 6)**

This power armor is a hydraulically assisted steel exoskeleton that combines all the features of a spacesuit with a down-scaled power loader. It is named after the Hazardous Atmosphere and Radiation Detachment (HARD) Specialists who wear it. The armor offers an effective Strength of 22. When traveling overland, it allows the wearer to hustle for up to 12 hours straight.

HARDCore Armor is covered with titanium plate. It provides the user with damage reduction 10. Standard armament for HARDCore Armor is two light phased plasma cannons.

HARDCore Armor functions in all forms of atmosphere, even deep space. It grants a +10 equipment bonus to Fortitude saves to resist the harmful effects of radiation.

There is an internal power supply, which will operate the armor for up to 12 hours. The life support system is designed to protect the wearer for 24 hours, but in emergencies it can last up to 72 hours.
ARMOR FEATS

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**ARMOR SPECIALIZATION [ARMOR FEAT]**

Through long wear and hours of combat, you have trained your body to believe in its armor. Where others flinch, you confront. When the sword falls, your instincts, born of bruises and rent flesh, present your cuirass, cuisse. helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly.

**Prerequisites:** Proficiency with selected armor type, base attack bonus +12.

**Benefit:** Choose one type of light, medium, heavy, or power armor with which you are proficient. When wearing armor of that type, you gain +2 to the armors Maximum Dexterity Bonus.

**Special:** You can gain this feat multiple times. Its effects do not slack. Each time you take the feat it applies to a new type of armor.

**EFFICIENT DEFENDER [ARMOR FEAT]**

You have learned to use new techniques and modifications to your armor to increase its protective ability.

**Prerequisite:** Heavy armor proficiency.

**Benefit:** When you wear light or medium armor, you gain 1 more point of DR from wearing the Armor than that armor normally provides.

**GREATER HEAVY ARMOR OPTIMIZATION [ARMOR FEAT]**

You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.

**Prerequisites:** Armor Proficiency (heavy), Heavy Armor Optimization, base attack bonus +8.

**Benefit:** When you are wearing heavy armor, lessen the armor check penalty of the armor by 2, increase the DR by 1, and your character ignores all land speed reductions imposed by wearing heavy armor. Both of these effects stack with the benefit of the Heavy Armor Optimization feat, for a total lessening of the armor check penalty by 3 and a total increase to the DR by 2.

**HEAVY ARMOR OPTIMIZATION [ARMOR FEAT]**

You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.

**Prerequisites:** Armor Proficiency (heavy), base attack bonus +4.

**Benefit:** When you are wearing heavy armor, lessen the armor check penalty of the armor by 1, increase the DR by 1, and your character ignores all land speed reductions imposed by wearing heavy armor.
Core General Equipment PL 1

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**Blanket, Winter (PL 1)**

A thick, quilted, wool blanket made to keep you warm in cold weather.

**Candle (PL 1)**

A candle dimly illuminates a 1 meter radius and burns for 1 hour.

**Case, Map or Scroll (PL 1)**

This capped leather or tin rube holds rolled pieces of parchment or paper.

**Jug, Clay (PL 1)**

This basic ceramic jug is fitted with a stopper and holds 1 gallon of liquid.

**Ladder, 3-meter (PL 1)**

This item is a straight, simple wooden ladder.

**Lamp, Common (PL 1)**

A lamp clearly illuminates a 5-meter radius, provides shadowy illumination out to a 10-meter radius, and burns for 6 hours on a pint of oil. It burns with a more even flame than a torch, but, unlike a lantern, it uses an open flame and it can spill easily, a fact that makes it too dangerous for most adventuring. You can carry a lamp in one hand.

**Oil (PL 1)**

A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully. You can pour a pint of oil on the ground to cover an area 5 meters square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.

**Paper (PL 1)**

A sheet of standard paper is made from cloth fibers.

**Parchment (PL 1)**

A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

**Piton (PL 1)**

When a wall doesn’t offer handholds and footholds, you can make your own. A piton is a steel spike with an eye through which you can loop a rope.

**Pole, 3-meter (PL 1)**

When you suspect a trap, you can put the end of your 3-meter pole through that hole in the wall instead of reaching in with your hand.

**Pouch, Belt (PL 1)**

This leather pouch straps to your belt. It’s good for holding small items.

**Ram, Portable (PL 1)**

This iron-shod wooden beam is the perfect tool for battering down a door. Not only does it gives you a +2 circumstance bonus on Strength checks made to break open a door and it allows a second person to help you without having to roll, increasing your bonus by 2.

**Rations, Trail (PL 1)**

Trail rations are compact, dry, high-energy foods suitable for travel, such as jerky, dried fruit, hardtack, and nuts.

**Tent (PL 1)**

This simple tent sleeps two.
Babylon 5

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Playing A BABYLON 5 Campaign
Combat in BABYLON 5 is utterly deadly –but while it is common in other games for one or more players to choose characters who are combat experts, such characters are not central in Babylon 5. In fact, while such characters are possible (and even desirable in certain campaigns), they will prove by no means necessary in most scenarios. The characters who wield the true power in Babylon 5 are those who can successfully manipulate others, construct a network of contacts, possess detailed knowledge in specialised or highly technical subjects and are able to communicate with hitherto unknown alien races. Being the fastest shot in the galaxy is no guarantee of survival.

## **BABYLON 5**

These are the available resources for BABYLON 5.

PlaceholderBabylon 5 Species GuidePlaceholderBabylon 5 Aquatic Vehicles Codex
Atmospheric Vehicle Codex

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Vehicles in the vehicle codex are designed to be as close as possible to fit all depictions found in books, comics, video games, movies and tv shows, while still staying within the logical statistics, systems, and technologies of the given universe, while staying within the rules and game balance of D20 Sci-fi. Vehicle states and individual systems might not completely line up with the vehicle creation section found later in this chapter.
Just as the name suggests this are vehicles that operate within the atmosphere of a planet and covers a wide variety of vehicles from civilian planes, to military helicopters, and everything in between. The power of flight for most races is an intricate step in their development towards becoming a space fairing race. In PL's 5, and 6 this is usually is an ever evolving concept of experimentation in every way of moving through the air from to normal, and conventional, to the truly bizarre.

Go to Alien vs Predator Atmospheric Vehicles Codex,
Go to Gundam Atmospheric Vehicles Codex,
Go to Resident Evil Atmospheric Vehicles Codex, and
Go to Stargate Atmospheric Vehicles Codex.

Appel-Siems Gyrocopter
Redukcja obrażeń

Redukcja obrażeń, czyli RO [DR], to ilość obrażeń, które stwór nie ponosi od normalnych ataków. Zwykle pewien typ broni może pokonać tę redukcję. Informacja ta jest oddzielona od liczby Redukcji Obrażeń ukośnikiem. Na przykład DR 5/magia oznacza, że stworzenie otrzymuje o 5 punktów obrażeń mniej od wszystkich broni, które nie są magiczne. Jeśli po ukośniku następuje myślnik (np. 10/-), to jest on zawsze skuteczny. Odporność na obrażenia jest nieskuteczna w przypadku jakichkolwiek obrażeń spowodowanych energią, nawet jeśli zostały zadane standardowym atakiem lub magiczną bronią.
Alien vs Predator Advanced Classes

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An advanced class represents a focus and a calling for the experienced adventurer. It provides a specialization and a range of power and ability to give a character that something extra to set him or her apart.

Although each advanced class naturally builds from a certain basic class, every advanced class is available to all characters who fulfill the prerequisites of the class, regardless of what basic classes they have gained levels in. The associations between basic classes and advanced classes are summarized on the following table.

The Game Master may add advanced classes specifically suited to his or her campaign. Conversely, the GM can decide that certain advanced classes aren’t available in the campaign. Check with your GM before selecting an advanced class.

**Qualifying for an Advanced Class**

Advanced classes are like basic classes, except that they have requirements that must be met before a character can attain 1st level in the class. A character who qualifies can choose an advanced class as an additional class as he or she gains levels, using the multiclassing rules. Some combination of base attack bonus, feats, and skill ranks determines whether a character is eligible to gain a level in an advanced class.

## **Advanced Classes**

These are the Species from the origional core setting for D20 Modern. We have continued on with it being the core setting for D20 Universal.

PlaceholderGuerrilla Warfare SpecialistPlaceholderH.A.R.D. SPCIALISTPlaceholderHEAVY WEAPONS SPECIALISTPlaceholderRECON SPECIALIST
BOTHAN

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The planet Bothawui in the mid rim of the galaxy gave rise to the Bothan species. These short fur-covered humanoids have had hyperspace travel for thousands of years and were among the first civilizations to join galactic society. Bothans deal in information, they use information as a measure of wealth and power even wielding it as a weapon. When necessary the Bothan spinet serves as one of the largest intelligence agencies throughout most eras, and it plays an important and poignant role in the rebellion era. Culturally Bothans don’t believe in direct conflict they prefer to manipulate situations from behind the scenes to watch and wait for information, opportunity, and to use these tools to gain status and influence.

**Personality:** Bothans are manipulative crafty, suspicious, and curious by nature. A little paranoid they can be irritating, but they are also loyal, and brave.

**Physical Description:** Bothans are covered in fur that ripples in response to their emotional state. They have tapered ears, and both male and female Bothans sport beards they average in height between about 1.3 meters – 1.8 meters and have a maturity rate and life span that’s slightly greater than humans.

**Bothan home world:** The industrial world of Bothawui with various colonies worlds throughout the mid rim territories including Kothis and Toralis.

**Languages:** Bothans speak and read Bothanese and Basic.

**BOTHAN RACIAL TRAITS**

• • +2 Dexterity -2 Constitution Bothans are quick and dexterous but they are less robust than most other species.

• • Medium: Bothans have no special benefits or penalties due to their size.

• • Bothan base land speed is 10 meters.

• • +2 species bonus on Gather Information, and Spot checks Bothans display a natural superiority when it matters of gathering intelligence.

• • Automatic Languages: Bothanese and Basic.
Alien vs Predator

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AVP

Explore the true depths of fear and terror in the darkness of space as you battle Xenomorphes and Predators. This shared universe is full of chills, thrills, and pulse pounding action that GM’s can use to engage their players in the campaign of a lifetime.

## **Alien vs Predator**

These are the available resources for Alien vs Predator.

Alien vs Predator Species GuidePlaceholderAlien vs Predator Starting OccupationsPlaceholderAlien vs Predator Advanced ClassesPlaceholderAlien vs Predator EquipmentPlaceholderAlien vs Predator Creature CompendiumPlaceholderAlien vs Predator Vehicle Utility SystemsPlaceholderAlien vs Predator Aquatic Vehicles CodexPlaceholderAlien vs Predator Atmospheric Vehicles CodexPlaceholderAlien vs Predator Ground Vehicles CodexPlaceholderAlien vs Predator Mecha CodexPlaceholderAlien vs Predator Starship Codex
1972 Dodge Challenger

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For 1972 model year, the options lists (both for performance and appearance/convenience items) had been drastically cut back. The convertible version (though a sun-roof was made available), most interior upgrade options (in particular leather seats), comfort/convenience items (in particular power windows and power seats), and all the big-block engine options were gone. The R/T series was replaced by the Challenger Rallye series. The Rallye model featured four simulated vents on the front fenders, from which exited matte black strobe tape stripes. Engine choices were down to three: the 225 cu in (3.7L) slant-6, 318 cu in (5.2L) V8, and a 340 cu in (5.6L) V8 that was equipped with a 4-barrel carburetor, dual exhausts, as well as a performance-oriented camshaft and heads. All three engines were detuned to lower compression ratios in order to run on lead-free gasoline, and the horsepower ratings were lowered to reflect the more accurate Society of Automotive Engineers (SAE) net horsepower calculations. Each engine could be mated to a 3-speed manual or automatic transmission, while the 340 could also be equipped with a 4-speed manual if so ordered. The performance axle ratios were also gone except for a 3.55 sure grip which could only be had with the 340 and the heavy duty suspension. The 1972 models also received a new grille that extended beneath the front bumper, as well as new rear tail-lights. Toward the end of the 1971 model year a few convertibles were made with the 1972 front end (grille, lights, etc.) and rear end (tail lights and their panel). The only way to ascertain these 1972 Challenger convertible is to look at its fender tag. On the code line which gives the dealer order number, that number will start with an "R", which designates "Special Meaning" (in this case, a TV 'special promotions' car).

**Purchase TN:** 35 (To Build) 23 (New) 15 (Used)

• • 1972 Dodge Challenger require the Drive Skill to be operated.

• • 1972 Dodge Challenger have Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • 1972 Dodge Challenger have a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 5 Seats

***Power System***

• • 8 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 4x Unit Fuel Tank (PL 5)
Battlestar Galactica Design Construction Templates

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Design Construction Templates demonstrate a way of building a particular type of vehicle in a specific way (such as the wedge like shape, and odd profile typically common to Star Destroyers). In many cases templates/designs such as these may see wide spread use among many factions or races in a given setting.

**Battlestar (PL 6)**

Battlestars are versatile warships made up of separated sections, including the front section, main section, drive section, and one or more flight pods. Theses ships represented a radical departure from the designes of the 12 scattered colonial space navies of the past as they moved forward towards a unified government. The Battlestars would become a symbol of strength and unity. In both the origional series, and the later reimagined series the 12 Colonies rely on the Battlestars as their primary form of millitary power projection, and defense. All Battlestars fill a number of roles from mainline battleships, to heavy frigates. In addition to this all Battlestars act as light carriers even if it was not designed as one of the main designed roles.

• • To qualify to be a Battlestar the ship must be at least size category Colossal Type 20 or Larger.

• • *Sectional Construction:* A Battlestar gains a +2 bonus to damage control checks, and a +10 bonus to the ships Damage Threshold.

• • *Flight Deck Pods:* A Battlestar gains 25% more hanger space than it would otherwise get, and gains a number of Viper Launch Tubes (Launch Catapults that can only be used with Colonial Vipers.) capable of launching 25% of the Battlestars Viper compliment at once.

• • *Electronic Warfare Resistant:* A Battlestar has subdivided systems. Everything from command and control down to environmental systems are subdivided, and fire-walled with the absolute minimum of digital networking and computer equipment. This grants the Battlestar’s crew a +5 bonus to checks made to resist hacking or other electronic warfare*.*
Nereida

**Nereida** to rasa stworzeń w *Pathfinder: Kingmaker*.

**Opis**

Nereidy to kapryśne i często niebezpieczne wodne fey, które zwodzą, uwodzą, usidlają i topią nieświadomych podróżników, zwłaszcza żeglarzy.

Nereidy najczęściej pojawiają się jako piękne kobiety o wyglądzie humanoidalnym, kąpiące się w wodzie i okryte chustą.

Wydzielają uwodzicielską aurę, która może skłonić istoty, które czują do nich pociąg seksualny, by się do nich zbliżyły. Są one również jadowite przez dotyk i przez rozpylanie.

Pod wodą nereida może dowolnie zmieniać się w przezroczystą postać.

Część siły życiowej nereidy jest osadzona w chuście, którą chroni za wszelką cenę; zniszczenie chusty nereidy powoli pozbawia ją życia. Choć potrafią uszyć nową chustę z wody, proces ten może trwać nawet cztery godziny.

Wielu żeglarzy spotkała śmierć podążając za nereidą, bo choć jej piękno jest niezwykłe, jej pocałunek jest śmiertelny, gdyż zalewa płuca ofiary wodą i może ją utopić w ciągu kilku sekund. Inni szukają nereid, bo jeśli uda się zdobyć kontrolę nad chustą tego stworzenia, można jej użyć do wymuszenia posłuszeństwa nereidy. Nereida zmuszona w ten sposób do posłuszeństwa natychmiast próbuje zabić swego pana, gdy tylko uda jej się zapewnić bezpieczeństwo chusty.
1982 Delorean DMC-12

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The DMC DeLorean is a rear-engine two-passenger sports car manufactured and marketed by John DeLorean's DeLorean Motor Company (DMC) for the American market from 1981 until 1983—ultimately the only car brought to market by the fledgling company. The DeLorean is sometimes referred to by its internal DMC pre-production designation, DMC-12. However, the DMC-12 name was never used in sales or marketing materials for the production model.

Designed by Giorgetto Giugiaro and noted for its gull-wing doors and brushed stainless-steel outer body panels, the sports car was also noted for a lack of power and performance incongruous with its looks and price. Though its production was short-lived, the DeLorean became widely known after it was featured as the time machine in the *Back to the Future* films.

With the first production car completed on January 21, 1981, the design incorporated numerous minor revisions to the hood, wheels and interior before production ended in late December 1982, shortly after DMC filed for bankruptcy and after total production reached about 9,000 units.

Despite the car having a reputation for poor build quality and an unsatisfactory driving experience, the DeLorean continues to have a strong following driven in part by the popularity of *Back to the Future*. 6,500 DeLoreans were estimated to still be on the road as of 2015.

**Purchase TN:** 39 (To Build) 26 (New) 17 (Used)

• • The 1982 Delorean DMC-12 requires the Drive Skill to be operated.

• • The 1982 Delorean DMC-12 has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1982 Delorean DMC-12 has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 2x Seating Only

***Power System***

• • 6 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 4x Fuel Tanks (PL 5)
Craft (structural) (Int)

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When building a structure from scratch, the character describes the kind of structure he or she wants to construct; then the Gamemaster decides if the structure is simple, moderate, complex, or advanced in scope and difficulty.

**Special:** A character without a mechanical tool kit takes a –4 penalty on Craft (structural) checks.

A character with the Builder feat gets a +2 bonus on all Craft (structural) checks.