recursal/Fanatic-Fandom huggingface dataset:
Mario Pan

## Cast

* Peter Pan - Mario (Mario)
* Wendy Darling - Molly McGee (The Ghost and Molly McGee)
* John Darling - Luca Paguro (Luca)
* Michael Darling - Toad (Mario)
* Tinker Bell - Sprixie Princess (Super Mario 3D World)
* Captain Hook - Bowser (Mario)
* Mr. Smee - Bowser Jr. (Mario)
* Tick Tock Crocodile - Chain Chomp (Mario)
* Slighty the Fox Lostboy - Juan Carlos Bodoque (31 Minutos)
* Cubby the Bear Lostboy - Tulio Triviño (31 Minutos)
* The Twins Raccoon Lostboys - Timon and Pumbaa (The Lion King)
* Nibs the Rabbit Lostboy - Juanin Juan Harry (31 Minutos)
* Tootles the Skunk Lostboy - Rayman
* Tiger Lily - Princess Peach (Mario)
* Indian Chief -
* Mary Darling - Sharon McGee (The Ghost and Molly McGee)
* George Darling - Pete McGee (The Ghost and Molly McGee)
* Nana - Birdo (Mario)
Editing Guideline

EDIT

**Editing** on Fandom is as simple as clicking the "**Edit**" button on a page. Doing so will take you to an edit page. This is where you can make changes to the page and add new information and media, correct errors, or update the formatting.

Help:VisualEditor
Most anonymous and new users will see the **VisualEditor**. It's an editing experience based around showing you an accurate visual representation of your changes.
Help:Source editor
Other users will see a source editor, which supports basic source wikitext editing. There are two types of source editors:
* 2017 wikitext editor (**VisualEditor - source mode**)
* 2010 wikitext editor (**Source editor**).

## Quick tips

* Once you are in an editor, you can use the available tools to quickly add and remove information, change the formatting, add new images and videos, update the page's layout, and much more! Once you're done making your changes, just click the "**Save page**" button to update the page.
* Don't be afraid if you "break" anything. All edits to a page are stored in the page history, and if something does go wrong you can simply revert to an older version.
* If you want to edit a page without clicking the "**Edit**" button, you can press E on your keyboard, and the page will automatically load the preferred editor.
* Editing is not yet possible through the Fandom app.

## Choosing an editor

 VisualEditor - source mode
 Source editor
This is also known as the 2010 wikitext editor.

Additionally, the alternative editors can still be found under the *Edit* button dropdown - for example, you can still access the 2017 source editor from the dropdown even if the **VisualEditor** is the default.

Accessing the VisualEditor, when the 2017 source editor is default.

Accessing the 2017 wikitext editor, when the VisualEditor is default.

## Using the editors

**Show changes**, **Preview** and **Save** can be found at the bottom of the editor window.

When you are on the edit page, on top of the edit window, you can see which editor you are using. You can also use the drop-down menu to switch to another editor. Your preferred editor can be chosen in Special:Preferences → Editing → Preferred editor. If visual editor is set as your preference, switching to source editor will take you to the 2017 VisualEditor source mode.

The VisualEditor

The VisualEditor - source editor

The source editor

The source editor on a mobile device

## Further help and feedback

* Browse and search other help pages at Help:Contents
* Check Fandom Community Central for sources of further help and support
* Check Contacting Fandom for how to report any errors or unclear steps in this article
The Great Plumber Detective

## Cast

* Basil of Baker Street - Mario (Mario)
* Dr. David Q. Dawson - Luigi (Mario)
* Princess Peach (Mario) - Herself from with for Basil's love
* Olivia Flaversham - Molly McGee (The Ghost and Molly McGee)
* Hiram Flaversham - Pete McGee (The Ghost and Molly McGee)
* Toby - Yoshi (Mario)
* Mrs. Judson - Muriel Bagge (Courage the Cowardly Dog)
* Professor Ratigan - Bowser (Mario)
* Fidget - Bowser Jr. (Mario)
* Bartholomew -
* Felicia - Lucifer (Cinderella)
* Barmaid - Princess Fiona (Shrek)
* Miss Kitty Mouse - Blossom (The Powerpuff Girls)
* Miss Kitty's Sisters - Buttercup and Bubbles (The Powerpuff Girls)
* Queen Moustoria - Anna (Frozen)
* Lady Mouse - Bloom (Winx Club)

## Scenes of Parts

1. The Great Plumber Detective Part 1 - Kidnapped/"The Main Titles"
2. The Great Plumber Detective Part 2 - Luigi Finds Molly McGee
3. The Great Plumber Detective Part 3 - Luigi and Molly McGee Meets Peach
4. The Great Plumber Detective Part 4 - Enter Mario
The Mario King 2: Mario's Pride

## Cast

* Simba - Mario (Mario)
* Nala - Princess Peach (Mario)
* Timon - Rayman
* Pumbaa - Globox (Rayman)
* Baby Kiara - Baby Daisy (Mario)
* Young Kiara - Molly McGee (The Ghost and Molly McGee)
* Adult Kiara - Princess Daisy (Mario)
* Young Kovu - Sherman (Mr. Peabody & Sherman)
* Adult Kovu - Luigi (Mario)
* Zazu - Yoshi (Mario)
* Rafiki - Toad (Mario)
* Zira -
* Nuka -
* Young Vitini -
* Adult Vitini -
Board

## THE BATTLEFIELD

### How to place your cards:

Here is an example of a battlefield, but you are free to arrange your cards as you wish as long as the game remains readable and understandable for your opponents.

* You can use dices to manage life points and counters, you can also use applications on your phones or tablets for this.
* In the same way, you can use a real coin, tokens or an app to do your actions.

1. Area dedicated to your summoners.
2. Area dedicated to your stock and your ether.
3. Your cemetery.
4. Your library.
5. Area dedicated to your incantations.
6. Battlefield where you place your creatures and doors.
7. Your hand
8. A coin to activate the success or failure of your actions.
Actions

* Actions are the effects that are activated when you spend the coins in your stock
* Actions can be in the form of a direct purchase or Toss of coins.
* Before activating an action, please announce the number of purchases ( if multi-target ) *[or tests (for toss of coins) you wish to do and pay the full amount that will be non-refundable if successful on the first toss, see Rules variation]*
* Actions can be activated at any time and once per turn as long as no additional rules prevent this (*see stacking speed* )·

### Coins :

* The coins are the resources needed to activate the actions, they are accumulated on your card “Stock”-
* Each player starts with 1 coin and automatically wins one (*or two, see stock rule*) at the beginning of his turn.

#### Toss (of coins) :

* Some actions require you to play with luck, so you will have to toss a coin and depending on the result ,the activation of the action will be a Success or a Failure, if no Failure is indicated, then nothing happens.
* If the action has a Success and a Failure, you will have only one try because the toss necessarily involves one of these results.
* Coin tosses can be free if there is no number in front of it, in case there is a number in front of a coin toss, you will have to pay the amount indicated by the number before making the toss.
* Tosses are limited to 1 try when they are free or if there is a Failure, ( *and to 3 tries when they have a cost and no Failure, this rule may vary, see Rules variation).*
* *(When possible, you should announce the number of attempts you wish to make and pay the full cost (of all the attempts) before you toss your coins)*.
* You can only force luck or bad luck after paying the cost of the action.

#### Direct purchase : =

* You can directly spend your coins to activate the targeted action.
* If a purchase has a target, it will be limited to 1 per turn unless it is accompanied by the "Multi-target" ability .
* If the purchases have no targets, they are unlimited as long as you have enough money in stock.

### Success :

* When you make a successful toss you activate the Success effect of the action.

#### Critical success :

* When an action is forced by an Imminent card, a basic effect or another action to be a Success, said action is awarded as a Critical Success.
* Critical Success can override a Fail or Critical Failure.
* Critical Success can only be modified by a Critical Failure.

### Fail:

* When you fail a toss you activate the Fail effect of the action (if it exists), if there is none, nothing happens.

#### Critical failure :

* When an action is forced by an imminent card, a basic effect or another action to be a fail, said action becomes a critical failure.
* Critical Failure can override a Success or Critical Success.
* Critical Failure can only be modified by a Critical Success.
Rise TCG Wiki

## Welcome to the RISE TCG WIKI !

*~ Official wiki of the Rise trading card game ~( WIP )*

***~ General informations :***

Kickstarter: https://www.kickstarter.com/projects/darkscreen/rise-11

Discord: https://discord.gg/wr8xjZjDTj

Twitter: https://twitter.com/DarkscreenGames

* About the game
* Rise playing rules
* All about the cards
* Pre-build Decks
* List of cards
* List of abilities
* Glossary
* the battlefield
* Stories
* Products
* Art
* Kickstarter
Orkan

"*Następnym razem, Lodoskrzydły, gdy “proszę cię” o coś, oczekuję, że zrobisz to szybko i nie będę musiał oczekiwać całą wieczność, aby dostać to, czego chcę.*"
— Orkan do Śnieżycy

## Rodzina

### Córki

ŁunaPrzymrozek

Zorza

**Orkan** (ang. **Orcan**) to dorosły Lodoskrzydły, król swojego plemienia. Zadebiutował w [...]. Jest partnerem królowej Szron i ojcem Przymrozku, Łuny i Zorzy.

## Wygląd

Orkan jest wielkim smogiem o długich. łapach, na których palcach znajdowały się wiecznie wysunięte, ostre pazury, lekko zakrzywione przy końcówkach . Opisywany jest jako większy niż przeciętny Lodoskrzydły. Jego łuski miały jasnoniebieską barwę, przypominające zmieszanie koloru śniegu z kolorem porannego, bezchmurnego, pięknego nieba. Skrzydła smoka, chociaż jak zwykle zwinięte, sprawiały wrażenie naprawdę długich i szerokich, gdyby ich właściciel rozpostarł je. Kolce na całym grzbiecie Orkana były szare, długie i wyglądające na naprawdę ostre. Jego oczy były typowo ciemne, jednak patrzyły z jakimś nieopisanym chłodem, wręcz niechęcią, a jednocześnie wyższością. Na szyi smoka zawieszony jest także szary wisior, zrobiony z metalowych kółek, połączonych ze sobą .

1. ↑ Wyjawione w 'Mroźnym Sercu', strona 12
2. ↑ Wyjawione w 'Mroźnym Sercu', strona 13
Infinity Minus: The mines Wiki

**Welcome to the Infinity Minus: The mines Wiki!**
Infinity Minus: The Mines wiki. (kinda obvious ngl)

boxy will manage this rn

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
About the game

## What is Rise ?

*Rise is a game created, developed, produced and illustrated by* François von Orelli *AKA* Dark Screen Games*. - All rights reserved - .*

### Rise is a collectible card game or *CCG*, *( it is also a TCG and a Deck Builder )* which takes place in a fantastic multiverse infused with power and magic.

* Evolve your summoners and unleash your power to be the only player to have at least 1 of his summoners still alive.

You can play it alone (single player mode" Dungeon") or in duel, and especially in multiplayer. What you need now is a Deck !

* You can already print your own decks from the card list.
* I also propose you 10 pre-built decks to test according to your way of playing.

* To play a Rise game, each player must have his own library in order to have a set of 50 cards to play *(the libraries do not include the summoners, the stock and the Ether, (the total of the cards being thus 50+4)*.
* The goal of a game of Rise is simple, find a way to destroy the opposing summoners, while surviving the attacks in order to be the last to have one or all of its summoners alive.-
* How to build a deck*\* (\*a library)* of Rise:
* At first you have to choose a duo of summoners, then you have to compose a library with the different types of cards available, while respecting the ranks: *The Rank* *(top right on the cards)* indicates the maximum number of times a card can be put in a library: *(Example: a card of Rank 1 can only be present once, while a card of infinite rank can be entirely in your library, it is strongly advised to balance your game because the rank does not necessarily indicate the power or the rarity of a card)*
Cebolinha

* Primeira temp.
* Terceira temp.

### Inimigos

Gumball, Lula Molusco, Ben, Dipper, Gato de botas, Docinho, Tom, Doofenshmirtz, Dexter, Do Contra, Orochinho

## Competição

### Votos recebidos

13

Cebolinha foi um participante de Desenhos Top: Cartoour, participando da equipe Marinheiros Assassinos. Ele voltou pra Cartoour: Insira Subtítulo, como parte da equipe El matadores de peruanos. Ele também retorna para Cartoour: Turnê Espacial, sendo membro da equipe Divas da internet.

## Desenhos Top: Cartoour

Cebolinha foi um dos principais vilões da temporada, se focando bastante em formar alianças para garantir sua sobrevivência na competição.

Ele formou uma aliança com Goku e Gumball no capítulo 1, com Gumball saindo dela após a eliminação de Dexter.

No capítulo 7, Cebolinha seria eliminado pelos votos de Gumball, Brock, Johnny Bravo e Doofenshmirtz. O que não ocorreu pelo fato de Chris ter descoberto a trapaça de Doofenshmirtz.

Sendo um dos quatro finalistas, ele é enviado para seu mundo e se junta a Cascão em uma corrida para a ilha do desafio final. Ele é o penúltimo a chegar e garante sua vaga na semifinal.

Ele no entanto perde para Gumball na final, por ele ter conseguido jogar seu puffle dourado no vulcão antes.

## Cartoour: Insira Subtítulo

Cebolinha não parecia ter mudado muito durante as temporadas, se focando ainda em fazer alianças para permanecer no jogo.

Isso acabou no capítulo 4, onde ele foi traído por Dipper e Ben, resultando em sua eliminação.

Ele faz uma aparição novamente no capítulo 8 junto com os outros eliminados, na ilha perdida do tempo e espaço.

## Cartoour: Turnê Espacial

Cebolinha, agora como Cebola, participa da terceira temporada bem mais focado que as anteriores, sem querer ser o "vilão" agora, entrando na sua equipe como uma das principais chaves dela.

No episódio 3, ele começa a mostrar uma clara preocupação com seu amigo Goku, após o mesmo agir estranho depois de ser possuído pelo limão demônio. Isso o acaba fazendo eliminar Docinho no episódio 5, para deixar ele longe das lutas durante esse tempo.

## Curiosidades

* Cebolinha foi o primeiro de dois participantes a terem escapado de uma eliminação.
	+ O outro é Kevin James.
* Cebolinha foi o participante que mais esteve entre os dois últimos em desafios eliminatórios.
* Cebolinha e Tom foram eliminados um depois do outro em ambas as temporadas.
* Ele e Goku participaram da mesma equipe em todas as temporadas.
Monster Plane

## In Rise, creatures and doors can exist on two main planes:

* what is called a plane, is a confrontation zone, which is present when creatures clash on the battlefield.
* Most creatures and doors are based on the terrestrial plane:

### The terrestrial plane is located at ground level:

* creatures on this plane cannot interact with the celestial plane where flying creatures are located.
* If a creature or door does not have a plane indicated, it is natively terrestrial.

### the celestial plane is located in the air level:

* Creatures on this plane can interact with creatures and doors on the terrestrial plane as well as with creatures and doors on the celestial plane.
* Creatures on the celestial plane have an ability icon to indicate that they fly.
* This ability icon can be moved, cancelled, or removed or added if a rule says so.
* A flying creature can therefore defend against a ground or flying creature.
* And a flying creature can only be defended by another flying creature, or a terrestrial creature that has Reach ability

### The battlefield has a background Plan called distance:

* Creatures with this ability are entrenched in the back and attack from a distance.
* The particularity of this plan is that the only way to defend is to have a creature with the reach ability or a door on the same main plan.

* To summarize, a flying creature cannot defend itself against another flying creature with distance unless it has reachor distance too *(the same thing at ground level).*
* On the other hand a ground creature with reach can defend itself in any situation!
* Distance does not affect doors on the same main plane.
Products

## STARTER DECKS :

* The starter deck is a beautiful box containing 50 random cards:
* 10 of Rank infinite.
* 10 of Rank 4.
* 10 of Rank 3.
* 10 of Rank 2.
* and 10 of Rank 1.
* *There are 10 different versions.*
* *Having all 10 versions guarantees that you will have all the cards from the first edition.* *During the kickstarter campaign, it will be possible to have the foil version.*

## PRE-BUILT DECKS :

* The basic Pre-built decks are a set of 10 decks balanced on different themes.
* The boxes are made of metal and feature the portrait of the main summoner.
* For more information click HERE.

## BOOSTERS :

* For the moment there are 3 types of booster, they are defined:
* Infinite Rank Booster: contains a bunch of infinite rank cards to enhance your decks.
* Level booster: contains a set of level cards to enhance your decks.
* Summoner booster: contains one copy of each summoner, to create new decks. These boosters may exist in foil version.
* kickstarter boosters will be available to you during the fundraising campaign. They contain special cards that will not be reprinted anymore.

## PLAYMAT :

Playmates with illustrations of some of the Rise cards are also part of the production.

## RISE TOKENS :

Much of the Rise game is based on a system of chance that involves the use of a coin.

Several coins will be produced to allow you to have a dedicated coin for your action tosses.

## FOIL CARDS :

###
Effects

An **effect** is a condition which may help or harm a player or creature. These effects can be given from different sources, such as equipping items, entering a region, activating skills, or being hit by a creature. This is a replacement of the default Minecraft potion system since it wasn't very dynamic and controllable.[*citation needed*] Any effect may be temporary or permanent until removed again by whatever source gave the effect.

The effect system serves two different types: active and instant. Active effects are timed effects that are given to a player for a definite or indefinite time. Instant effects are applied and instantly disappear afterward.

Effects may also be based on raw or relative values. For example, items might heal you for 20 HP or for 20% of your HP, depending on the item. The value type of any effects on an item will always be mentioned in its lore.

## Effect types

An effect is classified as either instant or active. An instant effect applies once and does not persist, such as increasing a players mana or health. An active effect is continous and may expire after some time.

### Instant

* Instant Damage Effect
* Instant Health Effect
* Instant Mana Effect

### Active

* Active Damage Effect
* Blindness Effect
* Critical Hit Effect
* Damage Output Effect
* Defense Effect
* Freeze / Stun Effect
* Health Regeneration Effect
* Luck Effect
* Mana Regeneration Effect
* Max Health Effect
* Max Mana Effect
* Speed Effect
Friday Night Funkin' Wiki

Willkommen im deutschen Friday Night Funkin' Wiki!

Inhalt

 **Vorgestellter Artikel**

**Girlfriend** ist eine Figur in Friday Night Funkin'. Sie ist eine Hauptperson und eigentlich der Grund, weshalb Boyfriend überhaupt gegen andere antritt. Sie ist die Tohter von Daddy Dearest und Mommy Mearest.

Friday Night Funkin' ist ein Spiel, dass von dem Spieleentwickler ninjamuffin99 entwickelt wurde. Es ist ein Rythmusspiel, bei dem der Charakter Boyfriend um seine Partnerin Girlfriend kämpfen muss.
Boyfriend

* Normal
* Week 4
* Week 5
* Week 6
* Stress

**Boyfriend** ist der Hauptprotagonist in Friday Night Funkin'. Er ist in jeder Week anzutreffen.

Es ist ein kleiner Junge.

## Aussehen

### Normal

Boyfriend ist ein kleiner Junge mit blauen Haaren, weißem Shirt. mit einem roten durchgestrichenem Kreis, blauen Hosen, roter Cap und roten Schuhen. Außerdem hat er so ziemlich immer ein Mikrofon in der Hand.

### Week 5

In Week 5 hat er eine rote Winterjacke und braune Wanderstiefel.

### Week 6

Hier ist Boyfriend ein Pixelart seinerselbst.

## Auftritte

Boyfriend ist ein Sänger, der das Mädchen Namens Girlfriend gern zu einem Date einladen möchte. Aber um das zu schaffen, muss er gegen verschiedene Charaktere in Musikbattle an.

## Trivia

* ninjamuffin99, PhantomArcade und Kawai Sprite haben alle erklärt, dass der Name von Boyfriend einfach Boyfriend ist.
Chicken

Chickens can be found anywhere around the world in relatively safe areas. They are often spotted nesting around farms or roaming in civilized areas. The chicken is a very basic, low-level creature and does not attack, making them a safe bet for new players. Beware, however, of the less friendly angry chickens!

## Variants

### Baby Chicken

Baby chickens are functionally the same as regular chickens. Their stats remain roughly the same, with the item and experience drops being unchanged.

### Angry Chicken

Angry chickens are hostile, spawning slightly less commonly with their more peaceful variant. Although they can damage you, they are otherwise as weak as regular chickens. Though being one of the most basic mobs, they can easily crowd low-level players, so watch out!
Session 6

Mavka managed to get the Ruby Ring under control, and helped Kerog get one of his mirrors working again. He said it would take a person wherever they wanted to go most. Mavka focused as best as she could and managed to make it to the Fjord Castle with most of the rest of the Ruby Ring. She followed Bethel up to the throne room, where she found Yipyip and the suit of armor.

[unfinished]
Classes

Like many RPGs, Dyescape offers a character class system. The player will choose their character's class at the beginning of the game, and it cannot be changed later in the game. Instead, the player will have to take advantage of the character system in order to create a new character with the desired class.

## Warrior

> *"The combative strategy and prowess of the knights are unparalleled. Generally, well-rounded, the knights are considered the best at finding a balance between the conceptual energies and combat. Knights tend to utilize the strengths of the other classes and combine them with other strategies to better fit their needs."*
>
>

To be written.

## Knight

*"The physical strength of the warrior class is unmatched. Opting to use brute force over mental capacity, this class has less access to the conceptual energies of the world. Using this force coupled with their ability to take blows, this class has no equal in combat. While most choose not to use it, warriors do have limited access to the conceptual energies."*

To be written.

## Priest

*"Known for their passive behavior, priests prefer to forego the raw strength required for combat and focus more on training their bodies and minds. This allows them to become the most mentally powerful class. By doing so, they possess incredible access to conceptual energies but lack the combat talent of other classes. Due to this, most priests choose to heal* *the fallen soldiers rather than fight in war themselves."*

To be written.

## Mage

*"The mages are seen as a mystical group of people. The incredible natural abilities of the mages allow for immense access to conceptual energies. These mages oftentimes prove to be a force of nature in battle. They are regularly seen using the conceptual energies to strengthen their abilities beyond what may have been conceived as possible."*

To be written.

## Archer

Little is known about this class besides that it is planned for a future alpha patch.
Where Adventures Begin V

*Where Adventures Begin V* is the fifth quest in the Dyescape alpha's main questline. This quest introduces Pakium, a city that was brought to ruins by the Ferals on Phala.

## Objectives

1. Gather three health potions.
2. Speak to Nathan.
3. Reach Pakium.
4. Find the missing guards.
5. Escort Nolan and the guard.
6. Heal Nolan using a health potion.
7. Heal the guard with a health potion.
8. Escort Nolan and the guard.
9. Head back to Nathan.

## Summary

Once the player has obtained three Health Potions as per Nathan's advice, the player ventures fo Pakium to find the missing guards. The player encounters numerous amounts of ferals before finding the Nolan and a single guard under a tree in need of reviving. Once the player has handed the pair a Health Potion, the player escorts them back the way they came and out of Pakium.
Disturbed Serving

***Disturbed Serving*** is a side-quest within The Laid Server where the player is asked by Barkeeper Ron to remove some rambunctious taverngoers from the building.

## Objectives

* Speak to the rambunctious taverngoers.
* Speak to Ron.

## Summary

Inside The Laid Server, Barkeeper Ron asks if the player can escort some rambunctious taverngoers from the building. The player agrees and speaks to the group. The drunken group initially mistakes the player as a waiter and requests more to drink. The player tells them they must leave, but the unruly customers do not take the order kindly, attacking the player instead. If the group is knocked out, the player may receive either a health potion or some coins as a reward.
If the player is defeated, they may return to the tavern to fight them again at any point to try again. Being defeated has no effect on the quest's advancement.
Skills

Each class has a unique set of skills that the character may freely unlock, upgrade, and equip as they progress. All characters start with one row of five skills, but unlock a second row at level 10. Rows can be switched starting at level 10 by selecting the arrow icon in the 6th slot of the player's hotbar.

## Unlocking and Upgrading

Skill points can be obtained naturally by leveling up. Each skill will require a set amount of skill points to be unlocked. After unlocking a skill, the player may further upgrade it with more skill points. Upgraded skills may have improved stats or apply effects that they previously did not, however, higher levels also have higher costs. Players will have to spend their points wisely in order to make the most of their skills.

Unlocking and upgrading up skills can be done in the character's skill tree menu. This can be accessed by opening the character's inventory, clicking the "Menu" button, and then clicking the "Skills" button on the left-hand side of the menu. At this point, the skill tree menu will be open. Any skill may be hovered with the mouse to view its information and unlock/upgrade cost. If the player has enough skill points and clicks the skill, it will prompt them to confirm their purchase.

## Equipping Skills

To equip a skill, the player must have at least one skill unlocked already. Like unlocking or upgrading, skills can be equipped from the skill tree menu. The player must click any unlocked skill, which will bring them to a skill equipment menu with 10 skill slots, with each row of slots representing a skill row in the player's hotbar. Left-clicking any slot will equip the skill to it, while right-clicking will remove any skill from the clicked slot.

## Activating a Skill

Any skill that is equipped and visible in the hotbar can be activated. Skills are activated by selecting the item slot that the skill is equipped to, so long as the player has enough Font to cast the skill. Upon activation, the required amount of Font will be drained and the skill's cooldown will begin. The skill may not be activated again until the cooldown period has fully lapsed.

## Target Types

Skills may have different target types or inflict various effects. These can greatly change the dynamic of a particular skill, especially with upgrades. The current target types are as defined:

* Single target
* Multi-target
* AoE (area of effect)
* Self
Trash Talk

*Trash Talk* is a side quest and part of the main questline and must be completed to progress *Where Adventures Begin II*.

The player takes out the trash at Leila's fish store as a favor, but is required to intervene as a robber enters the fish store.

## Objectives

1. Grab a trash bag.
2. Take out the trash.
3. Head back to Leila's.
4. Catch the robber.
5. Return to Leila.

## Summary

The player and Nolan each grab a trash bag from the side of the fish store and head to dumps across the harbor to dispose of the waste. Upon returning, the pair witness as a robber enters the fish store and forces Leila to hand over money. Nolan encourages the player to chase after the robber. The player obliges and finds the robber around the corner, hiding behind a tree.

The player is given the option to challenge the robber, or to call for the nearby guards to get their attention. If the player chooses to challenge the robber and successfully defeats them, the robber drops a cloth jacket; otherwise, if the player calls the guards then the robber is taken away. In these cases, the player returns to the fish store to return the stolen money. If the player dies to the robber then the player returns to the fish store empty-handed.
Where Adventures Begin IV

> Who are you? Where are you? Is this death?
>
>

*Where Adventures Begin IV* is the fourth quest in the Dyescape alpha's main questline. It introduces the player to Ferals, a driving enemy force in the alpha's main story.

The player encounters an unknown voice during their sleep before waking up. Elisa finds the player at the library and informs the player of a feral attack on a visitor and the pair listen to an address by Nathan on the situation. Nathan allows the player to help with the situation and the player either chooses to assist Carl in finding missing animals, or the Lumberjack Foreman in finding missing materials. Once the player has assisted one of the characters, Nathan asks the player to head north to find his missing guards in Pakium.

## Objectives

1. Was I dreaming?
2. Return Leo's book.
3. Attend the assembly.
4. Speak to Nathan.
5. *If the player chooses to assist Carl:*
	1. Speak to Carl.
	2. Find and trace the footsteps.
	3. Kill the 3 Ferals.
	4. Report back to Carl.
6. *If the player chooses to assist the Lumberjacks:*
7. Report back to Nathan.

## Summary

During the players sleep, an unknown voice speaks to the player. With the player startled and confused, the voice responds vaguely to the players questions and the player earns one attribute point, depending on how they responded.

After waking up, the player is met by Esther who is concerned for the player after overhearing unrest during their sleep. Esther requests that the player return a book to the library. Upon reaching the library, the player encounters ongoing commotion between the librarian, Carla, and Henry, who Carla warns will bar him from the library is another book of his is overdue. After handing the book to Carla, Elisa enters the library in search of the player. She explains that a visitor was attacked by 'some creature' and the pair reconvene at the Town Hall to listen to an address by Nathan.

At the Town Hall, Nathan advises the crowd to remain within Clemens and warns that they may need to draft for the Clemens Guard in an emergency. The player approaches Nathan, asking if they can help, and Nathan offers a choice between assisting Carl in finding his missing animals or investigating missing materials from the Lumberjacks.

If the player chooses to assist Carl then the player heads to Clemens' Livestock to offer their assistance. Carl explains that some of his animals went missing overnight and that he spotted some footprints heading towards the nearby mountains. The player explores the region and finds the missing pigs, which have turned rogue, and three ferals nearby. After defeating the ferals, the player reports back to Carl to inform him that he found the animals, and that the cause of their disapperance was the ferals.

If the player chose to assist the Lumberjacks,

After helping the others, the player returns back to Nathan and informs him about the creatures. Nathan confirms his suspicisions about there being ferals and asks the player to check up on a few guards he sent to Pakium who hadn't returned, but asks the player to equip themselves with three Health Potions before venturing out.
Quests

A **quest** is a series of objectives for the player to complete typically to advance a story. Players are usually rewarded with experience and coins, though in some quests special items are awarded as well. Some quests may be part of a wider series, a notable one being the main questline, while others may be classified as side-quests or mini-quests, which typically have shorter lengths. Decisions which the player have to make in a quest can have serious implications for the player in future quests.

A player may view their active and completed quests after receiving the quest log in *Where Adventures Begin*. This quest log can be accessed via the menu and will display active quests in the order they were given to the player. Each entry in the active quest log will show the objectives the player has been given, their completion or failure status, and the recommended level the player should be to complete the quest. The completed quests log can be accessed by clicking the completed quests button on the bottom row of the quest log. The completed quest page will display quests in order of completion and the rewards the player received from the quest, in addition to what is shown in the active quest log.

Quests may be 'tracked' by the player, which places markers on the player's minimap and compass at significant locations in the quest. If a quest is tracked, its icon in the active quest log will be shown in full color, whereas if it is not tracked then it will be shown in greyscale.
Cartoour: Insira Subtítulo

## Curiosidades

* Essa é a temporada com menos participantes até então, começando com apenas 13, depois se tornando 14 com a entrada de Docinho.
* Essa é a única temporada que as equipes não são feitas no episódio 1.
* Essa é a única temporada em que um participante é eliminado antes das equipes serem formadas.
* Essa é a única temporada que não tem uma eliminação dupla antes das merge.
* Essa é a única temporada que todas as participantes femininas vão pra merge.
	+ Por isso, é a temporada cujo mais tem participantes femininas na merge.
* Nenhum dos participantes antigos que foram pra merge da primeira temporada foram para a merge dessa.
	+ Assim, todos os participantes que **não** foram para a merge da temporada passada, foram para essa.
Passenger Hunt

***Passenger Hunt*** is a side-quest centered around Dristan and requires the player to look for three missing passengers for Dristan's ferry. The quest is automatically accepted if the player requests another job from Nolan in *Where Adventures Begin II*.

## Objectives

* Speak to Jeremy.
* Speak to Mai.
* Speak to Roy.
* Speak to Roy at Clemens' Livestock.
* Speak to Dristan.

## Summary

Inside Harbor Hall, Dristan offers to pay the player to locate three missing passengers: Jeremy; Mai; and, Roy. When the player reaches Jeremy beside Leila's fish store, he agrees to return to Dristan immediately. Mai, who is found above the Laid Server, rejects the players warning, saying she would rather stay in Clemens. However, if the player chooses to warn her that she will lose her money then she agrees to return to Dristan. When the player knocks for Roy at the house given by Dristan, an unknown person informs them that Roy is not present and was last seen at Clemens' Livestock. After reaching Clemens' Livestock, Roy thanks the player for the warning and hands a tip of 10.

The player returns to Harbor Hall and informs Dristan of who agreed to return. Dristan thanks the player and pays them 25 as part of the original offer.
Pig

**Pigs** are peaceful Creatures which act as a good source of food. They are the only farm animal which can drop carrots. Like other livestock animals, they are primarily located in farm regions, such as Clemens Livestock.

## Angry Pig

Angry pigs are a hostile variant of pigs. Though they have an aggressive temperament, they are statistically identical to their more peaceful counterpart. They can be found in animal pens along with pigs.
Dyescape Wiki

**Welcome to the Dyescape Wiki!**
This is a community fandom dedicated to the Dyescape MMORPG Minecraft server. Dyescape is an in-development MMORPG Minecraft server since 2017 that has recently reached its alpha release stage. For more information or server news and updates, become a part of the Discord community.

## Learn the Game

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Twitter

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Alpha v0.1.3

**Alpha v0.1.3** is the fourth alpha patch for *Dyescape* which was released on August 29, 2021. The patch introduces several bugfixes relating to quest completion and sklls.

## Development updates

* Fixed an issue where some quest objectives didn't work as expected.
* Fixed an issue where the Mage Mirage skill would still be active after death.
* Fixed an issue where some blocks & entities could not be interacted with, breaking quests such as Trash Talk and Egg Hunt.
* Fixed an issue where the /stuck command would send a warning message after successful teleport.
* Fixed an issue where some conversations would repeatedly start when looking at the NPC.
* Fixed an issue where the required level EXP was not properly visualized in the character selection.
* Fixed a visualization issue where the strength attribute was not calculated properly.
* Implemented fixes and a fallback system to prevent & better handle scenarios where some monsters are randomly missing, such as a Goblin in the opening quest.

## Content updates

### General content updates

* Duplicate Explore Clemens quest after Passenger Hunt no longer occurs.
* The stonecutter cannot be accessed anymore.
* Having your minimap open and standing next to Nolan at the market in WAB II will advance the quest. Previously, it was required to walk back into the region.
* The objective ordering in WAB V has been restructured in the quest log.
* The conversations on Carl have been fixed and should no longer close after walking away. This will fix several softlock issues.
* Both Nolan and the guard are now needed to complete WAB V.
* Cooked salmon has received a new description.
* The blacksmith's gift interaction in WAB III has been changed.
* Killing the turkey in Serving Emergency now directly puts the raw turkey in your inventory.
* You can no longer complete Passenger Hunt twice.
* The day and night cycle should be operative again.
* Commander Brett should no longer slaughter animals.
* Wild Ferocious Boar now drops raw porkchop.

### Balancing updates

* Health Regeneration buffed by 0.95% to avoid visual rounding issues.

### Map updates

* Henry now has a door again.
* The island no longer features floating structures.

## Known issues

* The lower cinematic aspect ratio bar not always showing up.
* Region entering messages showing up during cinematic.
* Treasure chests that sometimes appear to be invisible.
* The death menu is not being properly synchronized with the black fade.
* The silence effect not working as intended.
* You are not notified of the bleed and poison effect being applied to you.
* Footsteps do not show up yet.
* Logging out during a cinematic is not properly handled yet.
* Smite can go through walls.
* Dialogue erases player messages in the chat.
* You can sell your equipment in the shop if you do not watch out.

## References

1. ↑ v0.1.3 - More fixes! (HTML). Retrieved on September 4, 2021.
Plan na naprawę klimatu i użyteczności filozofii atomowej według Zywroli

Plan rozwiązania problemów świata jakim jest obecnie ocieplenie klimatu oraz komunizm.

**Pomysł:**

Podstawą całego planu jest filozofia XX wiecznego generała armii Stanów Zjednoczonych generała Douglasa MacArthura. Jego filozofa polegała na mocy atomu i jego zalet jakim jest cofniecie klimatu do XVIII wieku. Douglas MacArthur żądał, aby lotnictwo USA jak najszybciej zrzuciło na wroga 26 bomb atomowych. Cztery ataki miały być przeprowadzone na punkty koncentracji chińskiej armii w Korei, kolejne cztery – na główne bazy lotnicze wroga, wreszcie 18 bomb atomowych powinno zniszczyć główne ośrodki przemysłowe Państwa Środka. Oddzieliło by to Kore od kontynentu na 120 lat i zapewniło  cofniecie klimatu o 156 lat w myśl zasady, że jedna bomba cofa klimat o 3 lata.
Where Adventures Begin II

*Where Adventures Begin II* is the second available quest in the Dyescape alpha and its main questline, and is accepted automatically upon leaving the house you wake up in from *Where Adventures Begin*.

The quest has the player venture around Clemens, guided by a newly met character, Nolan. The player completes errands at Clemens' Livestock, Harbor Farms, and Leila's fish store, in exchange for copper and experience.

## Objectives

1. Visit the market.
2. Talk to Carl at Clemens Livestock.
3. Complete the following in any order:
	* Slay 5 Angry Chickens.
	* Slay 5 Angry Pigs.
	* Slay 7 Angry Bulls.
4. Speak to Carl.
5. Speak to Nolan at the Harbour Farms.
6. Slay the Giant Earthworm.
7. Speak to Terrance.
8. Follow Nolan to the Harbour Market.
9. Speak to Leila.
10. Speak to Nolan. (After Trash Talk)
11. *If the player requests another job:*
	1. Meet Nolan at the Harbour Hall.
	2. Meet Dristan.
	3. Finish Passenger Hunt.

## Summary

After leaving Nathan's house, the player enters the market to be met by Nolan. Nolan, who had never seen the player in Clemens up to this point, offers to guide the player to Clemen's Livestock, where they can both earn copper in exchange for work.

Upon arrival at Clemens' Livestock, Carl, the owner of the farm, explains that some of his animals have gone rogue and that they need to be put down. The player agrees and is given an upgraded class-specific weapon. After slaying 7 angry bulls, 5 angry pigs, and 5 angry chickens, Carl asks both Nolan and the player to visit Terrance at the Harbor Farms, explaining Terrance has a harder job for them.

The player meets Nolan at the farms. Terrance explains that his farm has been infested by a Giant Earthworm and offers the player either carrots or copper to kill it. After slaying the earthworm, the player is taken to Harbor Market where Nolan explains the markets and each different stall. Eventually, Nolan brings the player to Leila at her fish store to buy food, prompting the start of *Trash Talk*.

After the events in *Trash Talk*, the player criticises Nolan for not helping them. Nolan asks the player if they would like another job, or if they want to gather more gear first. If the player chooses they want another job, the quest *Passenger Hunt* is started and must be completed, otherwise the quest ends immediately.
What's the difference between Live and Assigned HW modes?

You can host two types of quizzes on Quizizz — Live or Assigned. Select the game type you'd like to host on the quiz detail page.

## Live

Live games are ideal while conducting real-time quizzes with students. Once you click on the 'Play Live' button you will be prompted to select a game mode. You can either choose to play a classic, team, or test mode.

Select the mode that best suits your requirement at the time. Once you've decided on a mode, click on Host Game to get a valid game code that you can share with your students.

Your students would need to go to joinmyquiz.com and enter the game code in order to play the quiz on their device.

Start the quiz by clicking on "Start Game" button once all your students have joined the quiz.

P.S.: Your students can play a live game at any time as long as it is still active. All students aren't required to join the game together at the same time. However, a game code is only active for a few hours.

Teachers also get to see a live dashboard displaying real-time scores as students attempt the quiz on their device.

## Assigned HW

Assigned games are ideal when all the students are not available to take the quiz at the same time.

This mode allows you to choose a deadline for the quiz. You can set the deadline for up to 14 days from the start date (extended duration in available in Super). The game code stays active throughout this period.

Once you choose the deadline, share the game code with your students so they can attempt the quiz at their own time.

View real-time progress and reports for all assigned homework quizzes in your reports tab.
Where Adventures Begin III

*Where Adventures Begin III* is the third quest in the Dyescape alpha's main questline. This quest focuses on equipping the player to begin facing tougher creatures.

The player obtains a new weapon from the blacksmith, Gerald, but is offered another piece in return for finding his missing iron. The player locates the iron at Clemens' Graveyard, but has to defeat Ore Golems to be able to gather it. In return for the missing iron, Gerald offers the player a piece of armor of their choosing, and the player returns home to rest.

## Objectives

1. Speak to Nolan at the local blacksmith.
2. Speak to Gerald.
3. Speak to the Foreman.
4. Find the missing cart.
5. Kill the 3 Ore Golems.
6. Kill the remaining 3 Ore Golems.
7. Grab the iron from the crate.
8. Deliver the iron to Gerald.
9. Head outside.
10. Head to bed.

## Summary

The player meets Nolan at Clemens' Blacksmith to ask Gerald for any spare gear. Gerald obliges, offering the player a crooked class-specific weapon, but also offers another piece of gear in exchange for completing an errand. The player agrees, and ventures to the mining camp to speak to the Foreman about a missing delivery of iron.

The player meets up with Nolan at the camp and the Foreman explains to the pair that the cart containing the iron had not been delivered. The player inquires about the last known position of the cart, to which the Foreman responds with by suggesting Clemens' Graveyard as the first place to look.

The player reaches the graveyard to find the missing cart in a broken state, guarded by 3 Ore Golems. After slaying the golems, a cry can be heard from inside the graveyard and Erin rushes out, pleading to the pair to help them. Having defeated 3 more golems, Erin explains that the golems had appeared out of nowhere and that they were at the graveyard to visit their father. The player gathers the iron and leaves Nolan to meet back at the blacksmith.

At the blacksmith, the player hands over the iron. Nolan requests copper as payment, though Gerald is unable to provide and the player asks Nolan to back down. The player is given the option for any worn-out armor piece as part of the original offer. After the exchange, the player is approached by Esther, and is invited back home to rest.
Lesson

## Game Settings

There are six types of Game Settings available for every lesson. These settings are enabled by default and you can enable or disable them before you host a live lesson or assign it as homework.

Click on the Advanced Settings button for these settings:

1. Show slides on participant devices
2. Name Factory (Students can use Quizizz generated names)
3. Timer (Participants see a countdown and get extra points for each question)
4. Show Leaderboard
5. Shuffle answer options
6. Play music