Seren

**Seren** was a Tortle, Twlight Domain Cleric of Kenala and a member of the Order of Restoration. He was Jon's first character of the Palamoa campaign.

## Game Statistics

### Feats

Magic Initiate (Druid)Fey Touched

Magic Initiate (Wizard)

Metamagic Adept

## Episode Appearances

### **Description**

#### **Appearance**

Seren has been described as standing at roughly five and a half feet tall and weighing around 350 pounds. Like most tortles, he is covered in green scales and a thick, rock-hard shell that protects him better than most armor can. He has extremely large hands and feet, about the size of dinner plates, with sharp claws that allow him to make unarmed attacks at will. He has small, beady eyes that manage to see quite a lot, and he carries only a few items on his person, including the staff that his mother carried, a simple shield with the symbol of Kenala on it, a satchel that is also emblazoned with the symbol of Kenala, and a water skin. His most defining feature is the purple and green bioluminescent moss that grows on Seren's shell and body and emits a glow that grows and diminishes in strength according to his mood, much like a symbiotic entity.

After their encounter with Kalistock Hgymire in *Kra'Kash*, Seren and the rest of the party were branded with a mark on their left hand, in the form of two suns encased within a moon that appeared to be shattering, which he knew as the "Ruined Moon". While the marks were identical in design, the smaller sun in Seren's mark has a purplish/maroon colour to it, sharing the same color as Quincy's. Attempting to hide the mark, Seren covered it by swapping his staff to his left hand.

In his reunion with the group Seren's shell has large gouges and a crater like dent in his chest, and his scales had also become longer, thicker and more grey, which as he explained is because he had spent 50 years in the Feywild, in contrast to the 3 weeks the group experienced, that he has been gone from the party. He also now wore a small orange bowtie around his neck and a cavalier hat.

#### **Personality**

Seren has shown to be strongly protective to people that have difficulty protecting themselves. Despite having his own desires and motivations, as a Twilight Cleric he feels most comfortable when helping, serving, and uplifting the people that are around him even as he searches for that which is most important to him. He also has a bit of a mischievous side, like when he cast *Sleep* on Tabernacle when the situation remotely calls for it or teasing and pressing a few of Quincy's buttons when she was reunited with her crew. Seren is quite old, with his exact age unknown even to him, and as a result, he has certain odd behaviors that reflect a mind that has endured much hardship and travel, such as rocking himself to sleep on his shell while singing a lullaby in Aquan and his odd speech habits.

### **Biography**

#### **Background**

Seren has revealed a good deal about his history, as he is not a secretive person in general. He and his sister Leku spent the first four years of his life learning how to survive in this world from their parents. Their parents' final lesson to Seren and Leku was an example of how to properly grieve, bury those that they love, and continue living and enjoying the world as best as they can.

After leaving the small bunker created by their parents, the two young tortles traveled together for a time, learning and exploring the world before them even as they grew in strength and the ability to defend themselves and each other.

At some point in their travels, the two were separated and Seren found himself deep in unknown territory of the *Feywild*. An undetermined amount of time passed as Seren slept, enthralled by the natural magic of the plane. Eventually, he awoke and found his way back to the *Prime Material Plane* and has been searching for his sister Leku ever since.

Sometime in his travels, he met Tabernacle in a port city, and shortly after meeting him, requested the help of the old seaman for a hasty escape from that city via ship. He is reluctant at best to speak of this matter.

#### **Game Statistics**

Seren as a Tortle has the following abilities -

* Claws - Natural weapons which can be used for unarmed strikes to deal 1d4 + his strength modifier in slashing damage
* Hold Breath - Can can hold his breath up to 1 hour at a time
* Natural Armor - Tortle shell grants natural AC of 17, armor grants no benefit to him, but shield will still provide extra protection as normal
* Shell Defense - Can withdraw into his shell as an action, granting a +4 bonus to AC, advantage on both strength and constitution saving throws, but leaves them *Prone*, speed at 0 feet which can't increase while in his shell, disadvantage on dexterity saving throws, no reactions and only action is to emerge from his shell
* Survival Instinct - Proficiency in the Survival skill

Seren is a Cleric with the subclass of Twilight Domain. Cleric gives him the following -

* *Spellcasting* - Seren has learned to draw from divine power to cast spells. He has access to all cleric spells, but can only prepare a number of them equal to his wisdom modifier + his cleric level after a long rest. He can also cast spells as Rituals if they have a ritual tag
* *Channel Divinity* - Seren can use divine energy to fuel magical effects
	+ *Turn Undead* - Seren can turn any undead within 30 feet of him, that can see or hear him, on a failed Wisdom saving throw forcing them to flee from him with no reactions for 1 minute or until it takes damage.
* *Destroy Undead -* Seren's *Turn Undead* can destroy undead who fails their saving throw of a certain Challenge Rating and increases later on

As a Twilight Domain cleric, he is able to his draw magical power from the twilight, the time between the light and the dark. Twilight Domain grants him the following abilities:

* *Bonus Proficiencies -* Seren gains proficiency with martial weapons and heavy armor.
* *Eyes of Night* - Seren has darkvision out to 300 feet and once per long rest can share this enhanced vision with a number of creatures equal to his Wisdom modifier for one hour by spending an action
* *Vigilant Blessing* - Seren can grant any single creature he touches advantage on the next initiative roll that the creature makes, which ends immediately after the roll is made or if he uses this feature again
* *Channel Divinity: Twilight Sanctuary -* Seren can emit a twilight aura of 30 feet radius that moves with him, lasts one minute or until he is incapacitated or dies, and can either grant temporary hit points to creatures of his choice that ends their turn in the sphere or end one *Charmed* or *Frightened* condition on them
* *(Unnamed)* - Seren can swap places with an ally being targeted and take the damage and any conditions dealt to them in their place
* *Divine Strike* - Seren can infuse his weapon strikes with divine energy and on successful hits can deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.

#### **Feats**

Seren has taken the following feats -

* *Magic Initiate (Druid)* - Seren can cast the cantrips *Shape Water* and *Shillelagh*, as well as *Goodberry* which he can cast once per long rest
* *Fey-Touched* - Seren can cast the spells *Gift of Alacrity* and *Misty Step* for free once per long rest, or can use his spell slots to cast as long as he has the ability to
* *Magic Initiate (Wizard) -* Seren can cast the spell *Find Familiar* once per long rest
* *Metamagic Adept -* Seren is able to pick a *Metamagic* option from the Sorcerer class. He gets 2 sorcery points to spend on *Metamagic* options which are regained after long rests, can be used for one *Metamagic* per spell when he casts it, unless the option says otherwise, and can swap the *Metamagic* option out when he reaches an Ability Score Improvement feature level. For *Metamagic* options he has chosen the following
	+ *Careful Spell* - Seren can use 1 sorcery point, when he casts a spell forcing creatures to make a saving throw, choose a number of creatures up to his Charisma modifier (minimum of one creature) and allow them to automatically succeed on its saving throw against the spell

#### **Notable Items**

* *Ob's Charm*
* *~~Spider Druid's Gemstone~~* *-* Seren passed this on to Tabernacle when he parted with the group.
* *~~Barricade~~* - Seren passed this on to RX-5284 when he parted with the group.
* ~~*Staff of the Courts*~~ - Seren passed this on to Alaerith before he passed away

1. ↑ See in "A Friend in the Darkness"
2. ↑ Twilight Clerics at this level usually get *Steps of Night*, which grants a flying speed equal to their walking speed for 1 minute, can be used as a bonus action a number of times equal to their proficiency bonus, and uses are regained after a long rest, but Darrin and Jon decided it didn't make sense and came up with this one instead :)
3. ↑ Seren, after training with Damen Stones on *The Misty Moon*, originally gained the *Fighting Initiate* feat, specifically to gain the *Fighting Style : Protection*, which allowed him to use his reaction to give disadvantage on an attack to an ally, but after Bo's passing was allowed to swap for this instead