recursal/Fanatic-Fandom huggingface dataset:
Locations

The places of Eldia

## Cities and Towns

Regalius - The Capital of Eldia.

Yggshire -

Illmatia -

Gnomton -

Arcan -

Nacra -

Roca - The Prison Island and Port.

Humanton - City of Humans and only humans. Razed by The Party.

Sprgaia -

Nedres - A port city.

Gulch - A passage point into Cactia.

Cactia -

Nidhogg -

Fararie - The realm beyond the mist.

## Landmarks

Crimea Plains -

Arcanic Plains - Plains near Arcan. Filled with various elementals.

Gnomling Forest - The forest of Gnomton.

Jagala Forest - The forest surrounding Sprgaia.

Ygg Woods - The Woods near Illmatia.

Stor Mountains - Mountains closest to Regalius.

Öken Mountains - Mountains surrounding the desert.

Vatten Mountains - Southern most mountains, also the shortest mountain range.

Koraha Desert -

Lynn's Dagger Pass -

Feller's Pass -

The Dead Fang -

Nifl - The icy tundra with unrelenting frost.

## Landmarks but for Water

Jel'ha Sea - The sea between Nacra, Arcan, and Roca Island.

Mare Bay - The bay surrounded by The Dead Fang, in the south.

The Maham Ocean - The ocean on the west side of Eldia.

Pracina Ocean - The ocean on the east side of Eldia.

The Hand of Livann - The Eastern River System.

Rainbow Rivers - The Western River System.

Tear Drop Lake - Lake near Ilmatia.

Crying River - Northern Rivern.
Eldia Calender

https://donjon.bin.sh/fantasy/calendar/#

insert this in the save/restore tab:

{"year\_len":350,"events":1,"n\_months":7,"months":["Saap","Aag","Pani","Rosani","Maila","Hava","Taalvar"],"month\_len":{"Saap":50,"Aag":50,"Pani":50,"Rosani":50,"Maila":50,"Hava":50,"Taalvar":50},"week\_len":7,"weekdays":["Sun Day","Moon Day","Hill Day","Valley Day","Mountain Day","Silver Day","Gold Day"],"n\_moons":1,"moons":["Luna"],"lunar\_cyc":{"Luna":29.89},"lunar\_shf":{"Luna":20},"year":1207,"first\_day":0,"notes":{"1007-7-12":"The Day of Ribbons","1017-7-12":"The Day of Ribbons","1207-7-12":"The Day of Ribbons","1207-6-41":"Wanderers Gather","1207-7-26":"Ancient Dragon is Summoned","1207-7-25":"Party's day of silence","1207-7-28":"Grimloc Dies","1207-7-31":"","1207-7-33":"","1207-7-39":"","1207-7-42":"Party Enters Mist","1208-2-9":"","1208-2-1":"Party Exits The Mist"}}
Currency

Standard currency is copper, silver, and gold pieces (platinum occasionally). Commonly referred to as dews. E.g. "That will be 115 dews." 1 dew is equivalent to 1 copper so 115 dews = 1 gold, 1 silver, and 5 coppers. When talking about 1 type of coin you refer only to the coin (100 gold/silver/copper), when talking about a sum of different coins you would call it a dew amount (123 dews). All coin faces have an ouroboros surrounding a letter (C for copper, S for Silver, G for Gold, etc) for the front/heads side. The back/tail side of the coin depict a metal fence gate between two dying trees. Coins are produced by the council, so the production methods are a mystery.
Alondite

The Legendary Weapon of Zelgius

Previous Wielders:

* Zelgius
* Grimgor

Current Wielder:

* Ogdar

### In Game

Melee Weapon Attack: +6 to hit, initiation reach of 10 ft., one target. Hit: 2d12 + 4 slashing damage, allows counterattacking regardless of distance use strength and its modifier as retaliation damage. Two-Handed Longsword.

Awoken Alondite – New Damage, +10 to hit, 4d12+8 True Damage. Can Choose to Have Zelgius Occupy your body for a single turn, three times a day.
Eldian Dwarves

Dwarves in Eldia have signed a peace treaty with The Council. In Eldia there are three strongholds of dwarves:

## Storim

Dwarves from the Stor Mountains. Considered the most honorable of the dwarves as well as the strongest. These dwarves are considered the best fighters, and smiths of all Eldian Dwarves, being known to have forged a majority of the Anvils of Power.

## Ökenbar

Dwarves from the Öken Mountains. Considered clever and brave, they are skilled in mining due to there experience of mining through sand the softest material, and for being the only dwarves to succesfully uncover one of the ancient Anvils of Power. These dwarves are known for there keen eyes and ability to discern the value of materials at a glance.

## Vattenheim

Dwarves from the Vatten Mountains. Considered weak and cowardly by other dwarves. These dwarves instead honing their combat and smithing skills, have instead study nature, they excel at alchemy and magic. Known to be proficent in many forms of magic but lacking in physical prowess. These dwarves are considered the best drinkers and brewers of all Eldian Dwarves.
Pheris

A race of Immortal Beings. Speak the Ancient language, but can commune with others through a direct mental link. They lack an understanding on mortal thought process. Also known as Mistfolk or gods.

## Known Pheris

### First Generation

Kaun Sala - Adhikara

Jadu - Adhikara

Rani - Adhikara

Daia - Budhi

Anha - Budhi

Yodha - Takata

### Second Generation

Nagax - Budhi

Sikari - Adhikara/Takata

Bhabata - Budhi

Livann - Budhi

### Third Generation

Sacae - Budhi

Acrius - Budhi
Extreme Magic

Extreme Magics are very destructive and powerful after being unleashed.

To use many of the extreme magics a legendary weapon is required. The god will temporarily use your body to use a fragment of their power. The user will suffer levels of exhaustion.

## Known Extreme Magics

**Bararaq Inqerad-Saiqa** – Acrius, Lightning Sword of Extinction, When this Extreme Magic is used, an enormous spear of concentrated lightning in the form of Acrius's weapon is released from above to impale anything below it. Deals 1d8 \* 100 Pure Damage. Suffer 5 levels of Exhaustion.

**Lelazzo Madraga** – Daein, Refined Hammer At Will, is an Extreme Magic of Daein. When using this Extreme Magic, the Symbol of Daein appears in a wide area above whatever he attacks. The user comes smashing down, which causes a large amount of Strength/Earth Magic to pulverize everything within the vicinity of the Magic Symbol and push everything into a deep crater. 1d4\*100 Force Damage. Suffer 5 levels of Exhaustion.

**Amol Al-Bador Saiqa** – Bhabata, Flame Minister's Beheading Sword, the Extreme Magic of Bhabata. When summoned, it becomes a giant warrior made of fire while wielding a huge sword made of fire. It is able to pierce through the hardest of objects and barriers. 1d6 \* 100 Pure Fire Damage. Suffer 5 levels of Exhaustion.

**Vainel Ganezza – Livann**, Water God’s Sea Call, When using this Extreme Magic, Livann’s Symbol appears behind her while she recites the spell. While she is reciting it, a large amount of water gathers toward the symbol until enough water to flood a city is gathered. When she unleashes it, it takes the form of a giant tsunami. She can freely manipulate what shape the tsunami can take. Incapacitate all affected, the affected must receive CPR of some type or they will drown. 1d4 \* 100 Pure Force/Aqua Damage. Suffer 5 levels of Exhaustion.

**Black Moonlight** – Zelgius, This is not an extreme magic but a special sword technique created by Zelgius which led him to be known as a God of Combat/Swordsmanship. The user channels darkness into their sword and releases that darkness with a slash that flies at the opponent. The wave of darkness retains the same sharpness as an edged weapon and also has the ability to absorb other spells(6th level and lower). Increases weapon range by 5ft. Increases a swords damage by 2 additional dice (e.g. 2d12 becomes 4d12). If used on a sword other than Alondite destroy the used sword after a single strike. Suffer 2 levels of Exhaustion.

**Black Sunlight** – Zelgius, The nonlethal counterpart to Black Moonlight. he user coats their sword with darkness, dashes behind their target, and strikes the target's nape with the back of their sword. The blow is strong enough to knock the target unconscious, and since it is done with the blunt side of the sword, the target is not grievously injured. Suffer 2 levels of Exhaustion.

**Dhell-Dhell Dhalam** – Nagax, The details of the magic has yet to be learned.
Session 18: Growing Darkness

Date: 9/14/18

Notable events this session:

* Ogdar and Chartroos end up in the Dragon's Den.
* Since Chartroos doesn't want to endanger the Party, he informs Ogdar that he intends to leave, and gives Ogdar all of the important gear. (Grimloc's notes)
* Ogdar, however, demands that Chartroos give him Craven Edge. Touching Craven Edge transforms Chartroos into Darktroos. Darktroos knocks Ogdar out.
* Bolm walks out of the bathroom and tries to find Ogdar help, and finds an Alchemist to heal him and Ogdar is healed. Ogdar and Bolm then head out to find Alias and Bolm.
* Meanwhile, Crolm and Alias reunite Ea and Hip Hop, who now have Alondite. Alias wants nothing to do with this, and he buries it in the sand.
* Ogdar and Bolm reunite with Alias and Crolm. Ogdar becomes the new wielder of Alondite.
* The Party goes back to the Dragon's Den to sleep.
* This night, Alias prays to Acrius for the first time in many years. Alias asks her many questions. He learns:
	+ 1. Acrius doesn't like Myrkul
	+ 2. We may find answers in The Mist
	+ 3. She isn't able to say the name of the Council guy without being cut off.
* The next morning, Alias proposes a plan: they follow Hip Hop on his tour, and hop off near The Mist. The Party agrees.
* The next day, Ogdar decides to go to The Grand Library because he's frustrated about lore. Crolm and Bolm go with.
	+ Kygan takes them to the basement of the library, where the most secret of info is stored.
	+ They need to tell the truth to the spooky door to get through. Crolm unintentionally lies, causing the door to pull Bolm and Ogdar in
	+ Bolm and Ogdar have to choose between "Learn" and "Leave" doors. Bolm chooses "Leave." Ogdar does not.
	+ In the deepest caverns under the library, Ogdar talks to an Aspect of Kaun Sala, who informs Ogdar of the name of the Council (Kaun Sala) and that Kaun Sala wants to "grant free will to all."
		- Ogdar isn't able to tell anybody this, though. Or he dies.
* Meanwhile, Alias, using Grimloc's Deed, gains ownership of the Dragon's Den, transforming it into silver house. Alias thinks that focusing on something else will defeat his depression. It does not.
* The Party reunites at Dragon's Den, now called Silver House, and go to bed.
Bolm Bouldertooth

Roll deception.

**Bolm Bouldertooth** is a master burglar, swashbuckling rogue, ace pilot, all-powerful sorcerer, and amateur bard.

## Origins

After 99 years of hanging around the Mountainhome doing nothing of particular use to anyone, Bolm finally saw a chance to make it in the big wide world when his cousin Zolm went missing. Alongside his brother Crolm, Bolm set out to search for his missing kinsman. To cover more ground, the dynamic duo resolved to split up.

Two months of petty thievery, impersonation, and grand larsony later, Bolm managed to break out of prison and made his way to Arcan. Here he reunited with his brother -- and a few other rough types in dire need of Eldia's greatest charlatan.

Hanging around all this world-saving stuff is not exactly Bolm's style, but daring adventure and a shot at astounding treasure is better than being a loser back at the Mountainhome.

No progress whatsoever had been made towards finding Zolm. He's probably fine.

## Relationships

**Crolm** - Bolm's runesmith brother, who is about as delicate with his words as he is with his hammer. "A dwarf you want on your side. Better to have him wear a helmet, though - it might muffle his words."

**Alias** - "This little guy needs a vacation."

**Ogdar** - "Ogdar's a right proper lad, but 'is idealism's bound ta get 'im into some hot water."

**Juju** - Bolm has sworn revenge on Juju after the little pointy-eared rat stole all his shit in prison.

## Notable Possessions

**Bijali**, legendary spear of Acrius. Acquired when Bolm was basically chosen last for kickball.

**Robe of Stars**, bought from a shady merchant in Gulch. Can shoot magic missiles.

**Suds**, a flying carpet. Bolm woke up this thing one day. He had also lost all of his money.

**Fez**. Bolm's signature headgear.
Surkingland

A big wooden sailed ship moving upon calm waters amidst icebergs to a huge ice sheet. There's not really much at all in Surkingland as in Antarctica - just a frozen wasteland with no people and a tiny bit of tundra in the northern parts. The major opinion of Surkingland is that it doesn't matter and it should be left alone because it doesn't have any precious minerals or oil or anything like Tylle. Desolate wastes are of no use to anyone. Surkingland is the name of the entire continent, named after Captain Annabella Surking of the Tervan Expeditionary Troop. Surkingland belongs to the Tervan Empire but again there's nothing on it. Surkingdell is an island cluster in the north and is pretty much South Georgia. Albatrosses, penguins, seals. Regional outpost with permanent science and military crew and an observatory there as well.
Sessions

Session 1 (9-29-17) - Dungeon of Nagax

Session 2 (10-13-17) - Journey to Arcan Part 1

Session 3 (10-27-17) - Journey to Arcan Part 2\*

Session 4 (11-3-17) - Journey to Arcan Part 3\*

Session 5 (11-10-17) - Return to Illmatia

Session 6 (11-16-17) - Fuckin Up Nacra

Session 7 (12-1-17) - Unnamed Session\*

Session 8 (1-14-18) - City of Regalius

Session 9 (1-19-18) - Ogdar's Revival?

Session 10 (2-2-18) - Unnamed Session\*

Session 11 (3-2-18) - Rat On The Run

Session 12 (3-23-18) - Going Gnome

Session 13 (4-6-18) - Unnamed Session\*

Session 14 (5-1-18) - Cat and Mouse

Session 15 (8-21-18) - Rat Trap

Session 16 (8-31-18) - Search For Grimloc Part 1

Session 17 (9-7-18) - Search For Grimloc Part 2

Session 18 (9-14-18) - Growing Darkness

Session 19 (9-20-18) - Spark of Light

Session 20 (9-30-18) - Skrat, Skidi kat kat

Session 21 (10-5-18) - Oh Fish!

Session 22 (10-10-18) - Pans, Plates, Plots!

Session 23 (10-19-18) - A Murder Mystery

Session 24 (11-2-18) - Shinning Shimmering Splendid

Session 25 (11-9-18) - Family Tree

Session 26 (11-15-18) - To See or Not To See

Session 27 (11-30-18) - A Fate Foretold

Session 28 (12-7-18) - Mist and Demons Probably

Session 29 (12-13-18) - Season Finale

Session 30 (12-X-18)\* - Faith and Freedom

Session 31 (1-6-19) - Icy or Spicy

Session 32 (1-19-20) - Hungry for Power

Session 33 (1-31-20) - Dinner Plans

Session 34 (2-14-20) - Monsters in Hiding

Session 35 (2-21-20) - Beyond a Mortal

Session 36 (8-28-20) - Revival

Session 37 (9/4/20) - The Beginning of the End

Session 38 (9/11/20) - The Ivory Tower

Session 39 (9/13/20) - Mysteries Solved

\*Disclaimer: Session dates and names may be inaccurate.
Fletcher

A goblin and chief of finances for the The Order of the Gauntlet.

## Bio

Fletcher is from the town of Nedres. Here, all of his family were sold into slavery, but he was able to escape. Later, in the Crimea Plains, he encountered The Party, where he begged for financial assistance for saving his family. Now in debt, Fletcher remained with The Party until this debt could be repaid.

Becoming close with Grimgor, Fletcher remained with The Party for about a week. Once Grimgor became leader of the Order of the Gauntlet, he made Fletcher the Chief of Finances, where he works to this day.

## Relationships

During his time with The Party, Fletcher became close with Grimgor, Ogdar, and Poogugh

## Trivia

* Fletcher has a one-track mind. Since he's been so busy, he hasn't had time to grieve over the fact that his family are slaves.
* Fletcher's theme song is elevator music
* Fletcher taught Grimgor the entirety of the Goblin Language. Grimgor taught him Orc in return.
Black Rose Curse

Gained by losing compassion, either symbolically or literally, while in possession of a black rose. The curse causes one’s emotions to become twisted and corrupted but gives power in exchange.

* Compassion - Blunt attacks may now be treated as piercing attacks at the wielders discretion.
* Anger –grants Rage ability, twice per long rest. Easy to get angry.
* Kindness– your words have lost their kindness, Gain the Vicious Mockery cantrip.
Timeline

**Year 0:**

* The Year of Origin

**Year 100:**

* The Rise of The Gods and Mortal Races
* Anvils  of Power are Made
	+ Many of the Anvils are hidden away

**Year 200:**

* Nacra/Arcan unified city construction and Regalius relocation halted by Roca Island drifting away from mainland.

**Year 300:**

* Conflict between races starts
* Some Anvils are found

**Year 400:**

* Skirmishes between races occurs

**Year 500:**

* Conflict between races peaks

* Mid 500s Regalian Empire allows foreigners into Eldia
* Late 500s Order of the Gauntlet established in Eldia
	+ Ilmater worshipers start appearing

**Year 600:**

* Early 600s War of Unification Begins
* Mid 600s Order of The Gauntlet considered neutral faction
	+ Magic Core for gauntlet is delivered

**Year 700:**

* Early 700s Call stones start emerging
* Mid 700s Call stone creation spread by The Council
* Anvils are being studied
* Late 700s The Council demonstrates their power, The Great Forest becomes a Tundra.
	+ Often depicted as a cannon firing a beam of

energy

* + The Great Forrest is Renamed Nifl

**Year 800:**

* Century of Peace
* The Golden Era
* The Council is fairly inactive
* Anvils all go Missing

**Year 900:**

* Century of Peace
* The Golden Era Part 2
* Slavery is Outlawed
* The Council is inactive

**Year 1000:**

* Early 1000s "Strange Monster" sightings in South East Eldia
	+ Magical Races and Orcs are blamed
* Late 1000s Regalian King transfers his power to the council
	+ The King goes missing, most assume he is killed
	+ Nobility ranks are stripped from nobles
* Late 1080s The \_\_\_\_\_\_\_\_ War Begins
* 1090s Zelgius becomes a God

**Year 1100:**

* Year 1100 Gnomes are eradicated
	+ The \_\_\_\_\_\_\_\_ War ends after this
	+ Myrkul’s Day of ribbons occurs
		- Myrkul and his 3 companions are marked traitors
* Early 1100s normalcy slowly returns
* Mid 1100s The Council grows inactive
* Mid/Late 1100s Normalcy has mostly returned
* Anvil: Storm is found
* Late 1100s Rumors of Nagax’s Death circulate

**Year 1200:**

* 1207, Hava 41st  - The party first gathers
* 1207, Taalvar 12th  - Day of Ribbons Party Occurs
	+ Daica attacks Reaglius
* 1207, Taalvar 26th - Ancient Blue Dragon is Summoned
* 1207, Taalvar 28th  - Grimloc dies
The Party

A traveling group of misfits is often called a party. In this case let's put an emphasis on *misfits.*

## Past Members

Grimgor: A Half-Orc paladin, He left the party to focus on being the leader of the Eldian Order of the Gauntlet.

Belam: Got a bowl, ceased to exist.

Burlap Klawmen: A Rogue Ratman, who separated from the party by choice. Killed by the party and Wobble.

Chartroos: A Halfling Monk. Who has given into the darkness inside him.

* Crustaceo - Chartroos's Pet.

## Current Members

Alias: A Gnomish Warlock.

* Mouse - Alias's life long friend.

Ogdar: A Human Barbarian.

Crolm Bouldertooth: A Dwarven Rune Smith.

Bolm Bouldertooth: A Dwarven Rogue.

## Trivia

* The Party first united on the 41st of Hava, 1207.
World Geography

You probably know what to do

Meridian set halfway through the Rainy Ocean as a diplomatic gesture, leading to several observatories being opened there. Sure

Aunic, Rainy, Thwaitian, Haxamic, Cithic, Yural

The Thwaitian Ocean was originally called the Haxamic but I forgot the name and now Thwaitian has stuck. It's the body of water between Alericia and Tylle with Ras Ghenupp floating in there somewhere. So the Haxamic Ocean is now the one between the Southern Nations and Surkingland.

The Victorian seaside tenniah is not something that particularly fits the world, I don't think. It will of course happen, as advancing public transport allows more access to holiday locations, sometimes by the coast depending on the country. I don't think the Tervan Isles would really have one as most of the islands are quite small anyway.

Alternatively, since the aristocracy are great fans of the continental and increasingly intercontinental Grand Tour, I reckon lots of aspirants save up and do that instead, in a kind of secular pilgrimage. Routes planned and packages made?
Chartroos

### Aliases

Chartroos (former), Powerfist McViolence, Mr. Step O. Wind, Tendon Terminator, Grimtroos (when controlled by Grimloc)

## Physical description

### Eye color

Brown

**Darktroos** (formerly *Chartroos*) is a Halfling and a Level 10 Monk.

## Origins

An orphan, Chartroos was raised in the monastery of Ilmater in Illmatia to be a devout monk. Gifted with an aptitude for ~~making bad decisions~~ helping people, the abbot decided that Chartroos' unique gifts could do the most good ~~as far away as possible~~ out in the world. Enthused by this goal, Chartroos followed his adopted brother Grimgor into the Order of the Gauntlet, and thereby began a series of adventures.

## Adventures

Chartroos accompanied Grimgor to the hamlet of Yggshire, and got his hands on the indestructible souls of two GODS.

He also meets a disgusting drow.

Leaving the village, Chartroos and Grimgor joined forces a wandering barbarian and a enigmatic warlock, forming the party.

From that point forward, Chartroos and his comrades brave many perils together.

## Episode III: Darktroos Rises

After massacring a load of genocidal cannibal maniacs, Chartroos loses faith in people and decides that this world can only be made better with some extreme violence. To this end, he pledges to martyr his own sense of morality and become a bloodthirsty vigilante intent on destroying evil.

To make matters worse, Chartroos gets a bad case of the black rose curse when he renounces Aagcapa.

Ogdar, who knows that wanton violence is wrong, is pretty keen on stopping Chartroos from sliding further into extremism. He does his best, but long story short Chartroos effectively dies, becoming Darktroos the bloodthirsty twice-cursed psycho monk.

He's still out there somewhere.
Mythology

## The Glamgauri

The Glamgauri is a famous monster originating in the Kasperek grasslands. It is unanimously described as being a purple 10-foot humanoid being with bulging muscles and four glowing eyes. Back in the day, it was often said to be seen running across the plains, attacking men with powerful kicks and mesmerising onlookers with its divine elegance and beauty. Some even say that it was the cursed form of the then king (kong?) of the Kaspers. In actuality, it was the preferred form of Hylla who had a transformation ability.
Controversy

In tradition, I suppose that the Bolscemenan attitude to prostitution is pretty slack, as shown by the tjenralligota. Perhaps 1980s attitudes to sex and marriage. The mainlanders under the Crowns of Dallana highly value the sacrament of marriage and whilst loosening, is very strong and encourages both genders to marry sooner rather than later (25). Strictly forbidden are adultery, fornication and premarital sex. Modern dating is coming into play in large cosmopolitan cities (an invention of the West, probably Clare) in lieu of parlour courting, and with it premarital sex.

Due to the navigable nature of the Eastern supercontinent, blacks and other equatorial ethnic groups were free to migrate north and south throughout history along major trade routes. Although clear ethnic boundaries do exist, blacks and southerners were a lot more common in the north throughout history. The power of the Larars and the southerners meant that discrimination between races never really occurred. Of course, discrimination between different tribes and groups is prevalent because that always happens.

On the other hand, Westerners in general have an Asian look depending on local climate whereas the East have Caucasians, blacks and middle easterners ethnically. During the Great War, there was heavy contempt from both sides to the other and even centuries later there is still a cautious attitude to the whole thing, along with biases and prejudices.

Then with the sudden arrival of the Foak, nobody really quite knew what to think. They looked completely different to every other ethnicity and did not act at all like savages. And they refused to take any shit from anyone either so essentially, the Foak generally made themselves equal, but their presence in anywhere but the largest cities is still considered most unheard of.
Club Culture

What it is and history - rise of the Foxtrot Club

## Greyer Tower

A large clock tower in Carroway, acting as a base for the decadent \_\_\_\_\_\_\_\_ Club. A sophisticated jazz bar. No bells so no deafening noises. Very elite and was the spark for subsequent club culture (Gymnast's Society, Nodepok etc). Manchester Town Hall.

## Tyllean Gymnasts' Society

Warning: a bit outdated to the general idea and needs some tweaking.

The official authority on gymnastics on Tylle, with a large clubhouse on Oaking Thoroughfare on Tier Farnholme. Their specialist teams are unparalleled in every degree, mainly due to donations from noble families. They create the image that gymnastics is the height of elegance, and as such has great influence in politics and most leading women have at least some connection to the Society. The Acrefell branch was founded by Therese Beal and invented the Ramsmit dance style.

## Harlot Darlings

electronic music thumbnails, rise of alternativism. Quite big in the electronic music scene, so occassionally invited to high society, especially since a lot of their members are hot or are edgy members of the aristocracy.

## Nodepok

If two Nodepok member assassins meet and have a conflict of goals (defending and assassinating a chosen target), they will settle it as the gentlemen they are. They will have a non-lethal fight, spectacular nonetheless, due to the strong preservationist culture amongst Nodepok: they value those of similar skill, creed and value higher than aristocrats who think money can buy them anything. The winner of such a fight would continue on with his/her mission, whereas the loser would gracefully leave and forfeit their paycheck.

Hideout - classy and dark shades. Room for training, accommodation, and a common room/bar. Set in the loft of a Tier 5 shoe factory. Industrial service elevator as entrance.

A group of fifteen or so of the world's most skilled assassins. Club culture. Small, subtle but classy headquarters in most major cities (industrial loft, train track utility safehouse). More of a collection of individuals than a proper organisation. New members taken on through apprenticeships and shadowing and there exists friendly competition as to who can get the best protege. Gimmicks and that are left up to the individual, whether ghost and clean or brutal and messy (for scare tactics) or even for jobs which aren't for killing. Calling cards are a thing too? Skull of a local animal for symbol.

* Chloe Habries - skilled mercenary with iconic red hair. Mechanical armour (??). Not much of a fan of stealth and subtlety. Aboard the original Foak ship and brought up with their ways
* Jack Churnle - nootropics and psychotropics
* Klara and Sigrid Sprigol - Bolscemenan twins specialising in duo sword attacks and ambush tactics. Flash step levels of speed (??)
* Dorman Kriver - absolute ghost, never been noticed where he has been. Accident kill
* Bartholomew Roer - Absolute timing. Great planning. Savant
Iodina Yogsai

Famed artist from northeast Regoroa. Inspired by that ginger vandal in that dream I had featuring the Yogscast. Quietly talented and slightly apathetic, but a major celebrity. Often commissioned for nobility portraits and is known for her unique style.

Currently resides on the shores of Lake Crimona. Late 20s with ginger wavy hair (Siena's spaghetti hair) and a face inspired by Iona from NCS and Jess Glynn. Idk. Her method is to conduct an extensive interview with the subject about their personality, desires, flaws and pasts. Once enough information has been gathered to accurately paint, she takes some drugs and expands her mind concerning how past to recreate the subject through art. Once this is done, she then proceeds to shut herself away in her studio until she is done. Whilst other current artists are renowned for their photorealism, Yogsai is famous for her uncanny ability to capture the subject on canvas. Style-wise, I'm inspired by a mix of Delilah Copperspoon's work and that style from Layers of Fear, though I suppose I shall have to dredge up some real artist for their work.

I think that Yogsai paints them like she sees them a lot of the less colourful paintings tend to be of dull aristocrats. Other subjects can lead to magnificent paintings, full of colour and glory and in some cases gore and sadism. While many of her commissions have been of aristocrats and industrialists, she also has several non-profits on her portfolio, from serial killers to street urchins and all sorts.
Antimen

Viscory is the capital of Antimen and like Carroway, it has sprawled out unplanned and has a similar architecture to that of the rest of the continent. Ethnically, the population is German/Polish. Architecturally, it takes quite a mixture of styles but primarily it resembles Amsterdam/Copenhagen - lots of wide canals surrounded by Scandinavian/Classical/Neoclassical buildings, so lots of brightly coloured buildings with pillars and domes??

Wide boulevards and canals. Abbey Mills Pumping Station

Off-English vibe. Speaks Mernian but with heavy dialect

Funeral candles are a staple of Bradleyan funereal rites, used widely across the Thwaitian countries such as Occovavia and Antimen. They are made of various flammable materials of different properties (smoke colour, scent, brightness, duration) in layers to perfectly sync up with the tones and atmosphere of the funeral sections, with darkness falling precisely once the ceremony ends. It is considered one of the most disrespectful things in these countries to disturb a funeral as it can mess up with the highly organised ceremony painstakingly planned by the deceased's loved ones. The manufacture of these candles was an artisan and respectable profession in olden times but industrialisation and mechanisation have made the fancier candles more accessible to the masses.
Miscellaneous/To Be Sorted

* Some culture could use ashes of their fallen enemies/allies/ancestors/children/whatever as warpaint
* What the fuck is the Brotherhood of the Numbed?
* Female Victorian lifeguard tenniah
* The sickest party of all humanity - Adrean. Attempted replication.
* Moonlight towers
* Accent of backwards speech
* Primitive heliostat
* Frostpunk Acrefell Defcon noise
* Ice queen
* Ancient culture made photorealistic sculptures/paintings
* Kings renewed connection to the gods. Ancient but current time period derivative
* Hoh Overlook Point (somewhere foreign I guess) can be based off the Ashton Memorial in Williamson Park, Lancaster
* Ching Lau Lauro equivalent. Exotic or mocking
* Coins for eyes
* Bolscemenan fur trade
* The moon has different markings. Have drawing at some point
* Sim-esque gobbledegook
* Colours for genders??
* Lovely Jon
* Art Brut
* Colloquium
* Coming of age festival (bar mitzvah, quinceanera)
* Krakatoan Eruption of 1883
* Some Western culture could have tried their hand at getting chimps to do menial labour
* Mute aristocrat constantly accompanied by translator
* Blood flower has a hook to get caught in flesh, sprouting from the nutrients in the blood. Detritivore? Explosive distribution mechanism (springrazor)
* Qwairo is equivalent to Monsieur. From where? Gravenia?
* Sugarmartins
* Stefan Krandel - remorseless killing machine for either the Brotherhood or the Church. Anyone that Krandel kills was destined to die and therefore no morals
World History

Considering a mix of rampant aristocratic notions and large amounts of religious influence/power, I'm guessing the enlightenment didn't occur. Religious authority is checked through competition with other religions (leading to a kind of forced religious tolerance?) but democracy is only just political theory at this point. The philosophical method is thoroughly established maybe came from a cultural export from Occovavia. Or alternatively the Great War?

Like the Black Death, a plague killed large swathes of Eastern populations and forced the end of feudalism, with the exception of what was the Augar Empire. It was called the Spoon Plague because the medical authorities blamed contraction on decadent living. Thus a lot of the rich threw out their silverware. Some people collected these and wore them as defense against the disease. 1313 Spoon Plague

One of the biggest attacks during the Terror Years was the Pendleton Fleet Bombings - when the Antimenan fleet was docked near Pendleton following a set of war games. Several larger flagships and ships-o-the-line were exploded in a fiery cascade of dynamite and nitroglycerine, somewhat crippling the navy. It sparked a more violent crackdown on anarchism and socialism for the rest of the Terror.

The Glorious Cities Movement comes as a direct result of industrial marvelism. After the ground-breaking construction of Acrefell, several nations began to think about seriously upscaling their cities for the modern era, such as Reddega, Hiam and Ancota. Emmanuel Bohannon was repeatedly commissioned for these until one day he mysteriously disappeared. Memorial Library.
Sharok

Sharok was sacked by Eastern invaders and profiteers during the Great War when it suddenly became fashionable for Eastern aristocrats and rulers, when mostly in line with social conventions, to have skilled and enslaved courtesans within their own harems. The most desirable were the Sharoki Phantoms, who were the Emperor's trained-from-birth and specially selected concubines. Since Eastern girls and women were captured during raids from Western crews as spoils of war, and many of these went off to be trained to satisfy the curiosity of Western kings, Eastern rulers recaptured Eastern concubines and, in a haze of scandal, elected to keep them rather than liberate them. The whole concubine issue became fashionable overnight after a lot of rulers pretty much decided they would revert back on centuries of tradition and have themselves a secretive harem. It was this moral crisis that also contributed to the social upheaval during the war. Eventually these fell out of favour as it appeared that any ruler who kept a harem had a mysterious tendency to end up dead.

Shohfodu (Prince) Adrean Ietem commissioned a second palace, the Yerzlat Palace to be constructed at Sharok to give him better access to the facilities there. Whilst his father stayed in Reddega, Adrean spent most of his time there tending to his sex slaves and doing not much of anything. The palace was sacked and ruined along with the rest of the city during the Great War but you can go see the ruins and find out more about the whole charade at the Yerzlat Palace Museum, if you weren't busy enough shagging all the locals. Sharok tried to rebuild their heritage and reputation after the seige but it's a lot more depressing and seedy than the heydays of its past.
Electric Realisation

After electricity was initially studied and looked at, there were unfortunately multiple experiments that went terribly wrong and injured/killed several philosophers. Because of this, study and development of electricity stagnated and eventually (decide a date),under the influence of Vincenzo Coscello, the Board of Philosophers advised authorities across the continent to impose a prohibition on the use and research of electricity. Since then, clever propaganda techniques convinced the ignorant masses and even the vast majority of scientists that electricity was dirty, evil and dangerous. Even the Explosion at Jurshaw was blamed on electricity even though it had nothing to do with anything. However, rogue philosophers and the criminal underworld had been continuously tinkering with it, and progress began to accelerate after the formation of the Consortium. As electricity became tamer and common in more and more people's lives, public perception began to change. After many inventors were migrating abroad to bypass draconian electricity laws imposed by Coscello, Acrefell was beginning to slip behind as the world's centre for philosophical progress. So, amidst a haze of scandal and the collapse of the reputation of House Coscello, the Electric Realisation occurred, the prohibition repealed and everything carried on.

I still need to put a time stamp on the Electric Realisation but apparently I had already decided it as a court case of Coscello vs Meteorographer-in-chief, Judy Mogher. As the might and power of the Bolscemenan government increased, so too did the need for accurate and far-flung weather data. The Meteorographical Institute is pretty advanced (engines), but it still needs all the raw data coming from remote outposts. In the past, this was achieved through a mix of pneumatic tubing, semaphore and manual collection but as demand grew, the Institute was getting more and more desperate. Drastic measures were in hand. Electric telegraphy was banned across most of the world. However, a junior clerk was a penpal with a Nebelese engineer. Nebelon never followed the trend of prohibiting electricity and as such, the engineer regaled tales of how useful electric telegraphy was. The Institute's hand was forced. (Selling research papers on the black market - patenting issues). Efficiency subsequently rose by large amounts. At the time, thanks to the propaganda of the Underdog Consortium, public knowledge of electricity was booming and opinion was getting softer. Everyone began figuring out that Coscello was full of shit and so Mogher took him to court and won. Prohibition repealed, Coscello discredited etc.

John Doherty was a major developer in the electronic computer, applying technology and methods from the mechanical computer and advances in electronics from previous underground philosophers.

Grove cells

Pioneers of electricity like Ohm, Volta and Faraday. Obviously very secretive but mainly attributed to:

* Benedict Shaddallalkee
* Hetta Rjougar
* Nathan Pineglade
* Lonardo Mtordi
* Avaeda Ravon
* Unnamed Crissindrey scientist
Hatag

May need renaming

The religions of Hatag are well-known for their theriocephalic themes and therianthropy is common in their folk tales. Deep down in the isolated rural areas, every person has to find their spirit animal (from dreams) in their coming of age ceremony, where the participant cuts themself and slaughters the animal. The blood is mixed and then the adult is said to be completely and fully adult. Observed by anthroposophers and it has caused quite a stir in civilised circles.
Medicine and Health

The Victorian era was not particularly known to have great advancements in health. Or maybe they did, I'm not particularly sure. Maybe progress in anatomy as well as bunch of curealls and snake oils. Vaccines and the boom in germ theory. No miasma theory for us guys. Naturally, some areas will be more advanced than others - lots of medical research is being done in the West and slowly diffusing to the rest of the civilised world. The fact remains that if you want to get better, you go West.

Conversely, several tribalist nations rely on a mix of philosophy and traditional remedies/homeopathy, perhaps even still bloodletting in some parts. Antibiotic properties have been observed in Larareyan mosses so there. A few vaccines are available for major diseases like smallpox and that, but I'll have to develop diseases and all that. Curealls are a staple in steampunk fiction but they are frowned upon in philosophical circles.

Tribalist countries rely on a doublethink kind of system as they believe wholly in the healing power of traditional medicines and practices but also believe in the benefits of modern medicine and alchemy. A similar thing goes with the Dallanaist nations, who put a lot of dedication into the healing power of religious figures and kings and divinity and all that. The more hardcore nations like Stail, Gravenia and Phohebia are the most dedicated practitioners of this thing.
Alternativism

The Alternativist movement helped indirectly progress society and technology through different perspectives of thinking, I guess. After several years, a music and media festival arose as a kind of mix between Burning Man and the Bayreuth Festival. It started as a bunch of philanthropists and investors who warmed up to the potential benefits to mankind and, through the help of Psychedelia and all the drugs, the Rono Point Festival was set up. Also called Paper Kite after the tradition of chucking paper kites off the cliff on the last day, often with messages written on them (secrets, professions of love, hatreds etc).

Actually who would actually have the time and money to go to a festival abroad? The aristocracy don't care much for the welfare state so nobody could afford it. Nobody could really afford it until the 1960s, I guess.

Dells Klen was a fairly unknown alchemist until he hit the jackpot of developing modern hair dyes, only slightly dangerous to health. It was very sought after during the Alternativist revolution. Alchemical iridescence dyes. There is probably some sort of backstory to this which I'll develop later. Dells originally hails from Deverpond, Firamzim, but now resides in the scientific hotspot of Acrefell.
Antiestablishmentism

Antimonarchist fevers ran high due to the seemingly pointless existence of the aristocracy and royalty. All they did was sit there hoovering up tax money for their feasts and oppression. They didn't do jack shit. In one circumstance, Grand Duke Leo Sodierm of Ruzio suffered serious depression after the death of the Grand Duchess so would retreat from the public eye for years on end. Ruzian anarchism was fanned by this fact. The Grand Duke runs the country and swears fealty to the King of the Augar Empire, which no longer exists. Like the Patrician
Clare

Dancing style based on Sigrid's Strangers video

Clarese glass harp

Clothing style as mix between those lizards and Elizabethan frocks.

Western industry based of spindly shit (Frostpunk) as opposed to stark and bulky.

Architecture based on Victorian New York and modernism. Townhouses

Clare used to be the Reddegan Empire until its collapse following the Great War and a major coup. The biggest remnants from those days is the Reddeganist Church which managed to survive the onslaught of religious leaders, though its power seriously diminished after missionaries and tribalist separatist movements. Thus the Church had to change and evolve in order not to be swept away, turning into Neo-Reddeganism, a religion to fit the new age. Still, for a century or two, the newly formed state of Clare was at best second world. It had all the infrastructural and architectural relics of a bygone age but on the new world stage, it was broken from defeat after defeat. However, it has managed to claw its way back through investment in education and the philosophies, such as the reinvigoration of Crissindrey University and the inception of the mechanical engine. The tenniah is that of the modern country trying its best - democracy, universal education, a modern spiritual authority and moral upstanding

The Clarese are the most common Western minority represented by Eastern countries. They typically have a habit of touching people when talking to them, which can be very annoying.

Clarese tourists in their grey and scarlet tunics.

Clare, being relatively religious, has a current enactment of an alcohol prohibition. Unlike the USA, it's actually not going terribly. It's been going successfully for several decades now. Perhaps alcohol was a major influence in the downfall of the Reddegan Empire, or something more recent? So all these poor Clarese people have no experience of alcohol and so view themselves as less morally depraved. Tourists and students messing everything up.

Carved skull thing
Crelele

Different tattoo ink blends for different types of people. Different/forbidden/purple-equivalent designs. Pregnant women get tattoos on their stomachs to determine the qualities of their children.

Classic dress involves nipple decoration (both genders) made from metal, fabric and gemstones. It can range from simple rotated markings to tassles to beyond. In most cases, they often obscure the nipple itself due to the complexity of the decoration. The islands are also home to terraneous bobbit worms which can grow up to 2 feet long. They can bite, leaving nasty and sometimes infected wounds. Perhaps the origin of the notorious padava pandemic.

Ademre style hand gestures as substitute for facial gestures. They'll still smile though, they're not that retarded.
President

The President of the German Republic is the executive branch of the German Government. The President is elected every seventh week by universal suffrage. The President has a lot duties and functions:

* Appointment of the Government: The *Reichskanzler* ("Chancellor") and his cabinet is appointed and dismissed by the president. No vote of confirmation is required in the Reichstag before the members of the cabinet can assume office, but any member of the cabinet is obliged to resign if the body passed a vote of no confidence in him. The president can appoint and dismiss the chancellor at will, but all other cabinet members can, save in the event of a no confidence motion, only be appointed or dismissed at the chancellor's request.
* Dissolution of the Reichstag: The president has the right to dissolve the Reichstag at any time, in which case a general election has to occur within 60 hours. Theoretically, he is not permitted to do so more than once for the same "reason", but this limitation has little significance in practice.
* Promulgation of the law: The president is responsible for signing bills into law. The president is constitutionally obliged to sign every law passed in accordance with the correct procedure but can insist that a bill first be submitted to the electorate in a referendum. Such a referendum can, however, only override the decision of the Reichstag if a majority of eligible voters participated.
* Foreign relations: Under the constitution, the president is entitled to represent the nation in its foreign affairs, to accredit and receive ambassadors and to conclude treaties in the name of the state. However approval of the Reichstag is required to declare war, conclude peace or to conclude any treaty that related to German laws.
* Commander-in-chief: The president hold "supreme command" of the armed forces.
* Amnesties: The president has the right to confer amnesties.

The Constitution does also empower the President in the event of a crisis. By issuing emergency decree, can the president take over the legislative powers of the Reichstag.
Irin

Irin is a gruff, cranky old elf kin-bonded to Kis. They used to be warriors until they flew a solo mission against a bandit army and were shot from the sky. Now they live in the dragon kin village, minding the nursery and teaching the younglings. Irin is well-respected, even if most of his students don't like him.
The Merlind Bay Incident

A series of incidents around the Merlind Bay area revolving around contact with aliens. Although nothing was officially recorded or escaped from the area except in folklore, for the locals thought of them as devils, there was one case of first degree contact and several dozen other cases. For the most part, the aliens fucked with rest of the inhabitants in the secluded bay by playing pranks, blatantly walking around in front of everyone, and landing the UFO in the town square on market day. Making stupid noises, screaming loudly. Knocking on doors and running away slowly. Peering in through windows and pulling faces. Sleepycast vibe. Hylla does know of their existence, but cannot give any details of how or why.