Field Commander

**Field Commander** is a military turn-based strategy game for the PlayStation Portable. The player takes on the persona of a new Advanced Tactical Legion for Allied Security (ATLAS) recruit, an international military alliance. The player battles Shadow Nation, a criminal empire.

## Campaign missions

* Distress Call
* Unfortunate Son
* Extraction Point
* Imminent
* Turf War
* Sink or Swim
* Fish in a Barrel
* Only the Good
* Gauntlet
* Watchdog
* Submission
* Tackle
* Silenced Lies
* Breadcrumbs
* Convoy
* Clear Path
* AGL Zero
* Blind Eye
* Relay
* Make Way
* Air Strike
* Eve's Study
* Hazy Forecast
* Cloaked
* A City will Fall
* Chasing the Weather
* Downpour

## Maps

* Run Forest
* Blocked Passage
* City Lights
* Island Hop
* Joust
* King of the Hill
* Lumberjack
* Plateau Hopping
* Fatal Strait
* The Maze
* Runoff
* Spiral Shoals
* Swamplands
* The Golden Plains
* Up Close and Personal
* Frontline
* Sticky Marsh
* Sneak Attack
* Shard Ocean
* Mountain Stream
* Mountain Divide
* Island Nation
* No Air Allowed
* Funnel
* Infantry Wars

## Divisions

### ATLAS

#### General purpose

* Regulars (No real strength or weakness)

#### Infantry centric

* Card Sharks (Powerful infantry with slow movement)

#### Air force centric

* Fighting Vipers (Powerful aircraft with fast fuel consumption)
* Swarming Wasps (Powerful aircraft with weak infantry)

#### Navy centric

* Killing Depths (Powerful vessels with weak army units)
* Storm Riders (Powerful vessels with weak aircraft)

#### Army centric

* Clean Kills (Fast movement and powerful army units with increased unit cost and faster fuel consumption)
* Conquerors
* Widowers

#### Stealth centric

* Voodoos (Powerful stealth units with weak aircraft)
* Haunting Wills (Powerful stealth and indirect units with a weakness against mines and treaded vehicles)
* Tricksters (Powerful stealth and indirect units with a slow capture rate)

#### Defensive centric

* Deep Freezers (Strong defense with weak attack)

#### Offensive centric

* Fire's Reign (Strong attack with weak defense)

#### Movement centric

* Long Shots (Fast movement with limited vision range)

#### Healing centric

* Foxholes (Increased repair and resupply with a weakness against stealth and air units)

### Cost centric

* Ragtags (Decreased unit cost with limited terrain defense)

#### Capture centric

* Hangmen (Fast capture rate with weak infantry and reduced vision)

### Shadow Nation

#### General purpose

* Black Bears (No real strength or weakness)

#### Infantry centric

* Butchers (Powerful infantry with slow movement)

#### Air force centric

* Talons (Powerful aircraft with fast fuel consumption)
* Thunder Strikes (Powerful aircraft with weak infantry)

#### Navy centric

* Flesh Rippers (Powerful vessels with weak army units)
* Plunderers (Powerful vessels with weak aircraft)

#### Army centric

* Plague Bringers (Fast movement and powerful army units with increased unit cost)
* Bandits
* Iron Knights

#### Stealth centric

* Suppressors (Powerful stealth units with weak aircraft)
* Creeping Doom (Powerful stealth and indirect units with a weakness against mines and treaded vehicles)
* Hitmen (Powerful stealth and indirect units with a slow capture rate)

#### Defensive centric

* Dead Lines (Strong defense with weak attack)

#### Offensive centric

* Undertakers (Strong attack with weak defense)

#### Movement centric

* Death Notices (Fast movement with limited vision range)

#### Healing centric

* Section 8s (Increased heal per turn with a weakness against stealth and air units)

### Cost centric

* Vicious Pests (Decreased unit cost with limited terrain defense)

#### Capture centric

* Blind Bulls (Fast capture rate with weak infantry)

## Characters

### ATLAS

* Brick
* Shellcase
* Mercury
* Broken Arrow
* Whirlpool
* Flintlock
* Ghost
* Diamond
* Spider
* General

### Shadow Nation

* Redclaw
* Fragfest
* Necro
* Whisper
* Strike Zone
* Chameleon
* Scavenger
* Alacrity
* Aqualung
* Patriarch
* Watchdog
* Unknown commander

### Miscellaneous

* Eve Heraldson
* Weatherman
* Helga van Sickle
* General Castenelli
* James Castenelli

## Units

### Infantry

* Grunt
* Sniper
* Special Ops

### Recon

* Truck
* Scout

### Armour

* Half-Track
* Tank
* Concealed Tank
* Super Stealth Tank

### Artillery

* Rocket Launcher
* Anti-Aircraft Gun

### Air force

* Utility Helicopter
* Gunship
* Tank-Buster
* Stealth Fighter
* Improved Tank Buster

### Navy

* Transport
* Battleship
* Corvette
* Submarine

## Buildings

### Unit production

* Factory
* Seaport
* Airport

### General

* Headquarters
* Sparse City
* Dense City

### Control room

* Satellite Laser control room
* Air Strike control room
* Napalm Strike control room
* EMP Blast control room
* Concussion Blast control room

## Terrains

* Sea
* Blockade
* Reef
* Shoal
* Mountain
* Teton
* Swamp
* Light Forest
* Dense Forest
* Plains
* Road
* River
* Bridge
* Beach
* Downed Plane
* Escape Point

## Gameplay mechanics

* Fog of War
* Ambush
* Starting Money
* Victory Conditions
* Division Powers
* Timers
* Weather
* Movement Points
* Vision Range
* Fuel
* Ammunition
* Health
* Cost
* Revenue per Turn
* Capture Value
* Defense Adjustment
* Heal per Turn
* Mines
* Ranged Combat
* Stealth
* Paralysis
* Terrain Defense
* Resupply
* Destroy Unit
* Attack Terrain
* Transportation