recursal/Fanatic-Fandom huggingface dataset:
Union of Socialist Republics of Sarmata

## Basic Information and backstory

USRS has been established by 3 socialist republics (Kolechia, Arztozka and Orbistan [who knows knows]) in 1919, after communist revolutions have occured in each of them. After several years of civil war that spread throughout three republics, it was ended in 1925 with unification of three republics. The capital city of Orekhov-Zuev of Arztozka was chosen to become the new capital of the Sarmatan Union, therby beginning the history of the United Sarmatan state.

After the civil war, USRS has rebuilt damaged industry and infrastructure and nationalised all of the privately-owned enterprises, therfore adopting a centralised command economy. Rapid industrialisation and urbanisation have began immediately afterwards. In 1927, the economy of USRS has reached the pre-war GDP and doubled in size by 1932. At the same time, USRS has ran "illiteracy liquidation" programmes to teach illiterate how to read, write and count, raising literacy from ~30% to 97% by 1933.

Sarmatan Union's military began rapidly modernising and expanding starting from mid-1930s, reaching 350.000 active military personnel across three service branches by 1940.

Sarmatan Union continued expanding its economy and quality of life throughout the 50s and into the 1960s.
Oswald the Lucky Rabbit

**Oswald the Lucky Rabbit** (or simply **Oswald**) is an animated character created by Walt Disney and Ub Iwerks for Universal Pictures. First appearing in the short film *Trolley Troubles* on September 5, 1927, Oswald is notable for his ability to disassemble and reshape his body parts at will. He is credited for pioneering “personality animation”, which refers to cartoon characters displaying identifiable emotion. In Oswald’s case, he was often depicted as haughty, feisty, and overzealous, which typically led to comical misadventures that put the rabbit’s trademark luck to the test.

In Summer's Adventure Series, he is the Blue Toon Ranger in the Classic Toon Ranger crew, as well as the older brother to Mickey Mouse (Later King Mickey)

## Personality

In early cartoons, Oswald was very similar to the early incarnations of Mickey Mouse, that being the mischievous but well-meaning character made popular among cartoons in the 1920s. He was energetic, inventive, adventurous and almost always caused trouble, but found his way out through cunning and wit. Oswald loved to play and make others laugh, but despite his flaws, he has morals and always tries to do the right thing. His personality traits were something never seen at the time, as most cartoon stars had no personality, and he favored the new "emotion" gag over slapstick.

In his current revival (especially in the *Epic Mickey* series), Oswald is portrayed as more aggressive, serious, and short-tempered than Mickey, though he does have a sense of fun and humor. Oswald is not welcoming towards strangers and even comes across as spiteful towards people he doesn't trust. He is very brave, but overconfident, which makes Oswald impulsive and bordering to the point that Oswald can be ignorant and ultimately fumble. Ironically, despite having the moniker of "lucky," Oswald is prone to bad luck as much as good luck, which has led him into many unfortunate situations often caused by his own overconfidence - he can only escape from these by his own good luck.

Despite his less-appealing traits, Oswald remains fundamentally good-hearted. He is motivated by a love for adventure and heroism. A recent interview with Disney historian David Gerstein has highlighted the difference between Mickey and Oswald in terms of personality.

Oswald has also been shown harboring a strong jealousy towards his "replacement" for effectively stealing his life. Some materials indicate this relationship outside of spin-off material; pictures were approved by Walt himself that depicted Mickey and Oswald meeting for the first time and support these sentiments.

With luck on his side, Oswald is willing to take risks and will attempt to do what's best for his family and friends. Though he doesn't appear to be, Oswald can be quite friendly if he wants to. His love for Ortensia is just as strong as Mickey's love for Minnie.
Dark Summer

***"We may have the same name, and we may have the same skills, but I have one contribute that I have that you don't "Twin Sister" of mine. I will kill, you won't, and I won't hesitate to do that to you, your friends, and even your dang team!" - Dark Summer, during the first encounter and battle (Season 5 finale)***

**Dark Summer** is the main antagonist of Summer's Adventures Series. She is Summer's evil counterpart who was created by Maleficent and the leader of the Dark Summer Empire.

## Interests

### Likes

Her empire, dark magic, her adopted daughters, her villain friends, apple blood sparkling soda

### Dislikes

Summer and her team, heroes, losing to them, pure light

## Personality

Dark Summer is the complete opposite of her hero counterpart, She is heartless, cruel, and cold when it comes to anyone that's a hero. But when she is with the villains, she can be patient for the most part, and even allows other villains to give out their plans, for which she can agree or disagree. But sometimes, she can lose her temper, especially when it comes to her close friends fighting. But even then, she also has Summer's personality traits, such as her being stubborn, selfless, and even protective when her adopted daughters are placed in danger.

## Relationships

* Maleficent (Her "Mother")
* Dove, Chrissy, and Jinx (Her Adopted Daughters)
Clash of the Titans Game Wiki

**Welcome to the Clash of the Titans Game Wiki!**
because I felt a bit board I made a wiki for the game

We're a collaborative community website about Clash of the Titans Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mechanics

## WARNING!

The article below this page may reveal some certain mechanics of the game. It's highly recommended to play the game first. This section might include removed and currently available things that may happen during gameplay.

## AVAILABLE

Note that these may expand as we plan on adding missing mechanics in the next version.

### Hand Scanners

The hand scanners require a certain permit level to activate it. It's shown on the top right corner of the scanner.

Permit Levels (as of v2.121)
 04
 03
 02
 01
 00

Certain scanners, however, cannot be activated using permit levels, it requires an access card. Most hand scanners can only be activated with Permit Level 1 and above.

### Reactor Emergency Systems

Those systems can be accessed via Admin Control. You need Permit Level 2 to unlock it.

#### Emergency Manual Restablization System (EMRS)

Can be activated during phase 1 meltdown. Rapidly cool down the reactor temperature and enable maintenance mode automatically.

#### Terminal Network

Can be used to shut the reactor down during thermal runaway. You need to find 14 terminals in the facility and activate the required terminals to engage shutdown sequence OR in the admin control. The required terminals varies from 1 to 12. If there is 0 terminals that is currently active, the shutdown will either engage automatically or does not work at all. The terminal shutdown may also lead to Structural Fault. Engage at your own risk.

#### Primed Energy Detonation Protocol (PDEP/DELTA-5)

This is an emergency protocol thaat can be used to detonate the Primary Reactor in case of emergency.

### Terminal Diagram

The TD is a diagram listing all locations on the terminal network. As of v2.125, **there are 29 possible locations.**
Alissa Chew

“I’m such a crazy girl!”

> “I love and both hate myself.. mostly hate”
>
>

Alissa Chew is the main protagonist of Crazy Asian Stalker she is known for being a good stalker and got the name from her crush Hojun, “Crazy Asian Stalker”.

## Early life and education

Chew was born in Toronto, Canada as an only child. Both of her parents are from South Korea but decided to raise their child in Canada to avoid bullying. She goes to SchoolOfBraveHearts.

## First encounter with Ho-jun and Personality

She is said to be a very nice girl, she enjoys watching Slice Of Life animes and collects figurines. she never talks bad about anybody and is never selfish and very helpful. Prior to meeting Ho-jun when she moved to San Diego she wasn’t very social and wanted to stay inside and insisted on being homeschooled her parents rejected and signed her into a public school.

Alissa encounters Ho-jun for the first time while eating in the cafeteria secretly watching BL edits until Ho-jun catches her, grabs her phone, and threatens to tell the teacher if she doesn’t get off her phone. Alissa calls that day “The Best Day Of My Life” and begins to stalk Ho-jun and tries to get closer to him but he has already noticed.
Azrael's vision

*Azrael's Vision of the Apocalypse* is a recurring and foreboding experience in the epic fantasy series "The Chronicles of Azrael's Reckoning." It represents a haunting glimpse into the cataclysmic events that foreshadow the ultimate downfall of the realms. With each occurrence, Azrael gains additional insights into the impending apocalypse, slowly unraveling the enigmatic tapestry of fate that threatens to consume everything.

## Overview

Azrael's Vision of the Apocalypse is a haunting and mystifying phenomenon that haunts the dreams and waking moments of Azrael, the leader of the Horsemen. It serves as a harbinger of an impending cataclysm, an event of cosmic proportions that threatens to reshape the very fabric of the realms.

## Characteristics

* Incremental Revelation: With each occurrence of the vision, Azrael gains one to three additional details about the impending apocalypse. These details often come in cryptic symbols, scenes, or fleeting images that require interpretation.
* Evolving Descriptions: The vision evolves over time, gradually revealing more intricate aspects of the apocalypse. In his initial vision, Azrael saw simple scenes of chaos. In the second, he witnessed desolated battlefields, burning figures, divine conflicts, and the looming presence of the Demon Lord of the Primal Void.
* Overarching Mystery: Azrael's Vision of the Apocalypse serves as a central mystery in the series, prompting Azrael and his companions to unravel its meaning and significance. It raises questions about the origins of the visions, their connection to the cycles, and the role Azrael and the Horsemen must play in averting or embracing the apocalypse.

## Role in "The Chronicles of Azrael's Reckoning"

Azrael's Vision of the Apocalypse is a recurring motif throughout the series, propelling the narrative forward as Azrael seeks to understand its cryptic messages and prevent the catastrophic future it foretells. The visions guide the actions of the Horsemen, directing them to uncover hidden truths, decipher ancient prophecies, and confront the looming threats to their world.

As the visions evolve and provide more details, they become both a source of hope and dread. They offer glimpses of the impending apocalypse, but also the potential for salvation and transcendence. Azrael and his companions must navigate the treacherous path laid out by the visions, making choices that will ultimately shape the destiny of the realms.

## Quotes

* *"In the depths of the abyss, I glimpse the fragments of a world on the precipice of annihilation."* - Azrael
* *"The visions of apocalypse are a puzzle, and with each piece unveiled, we inch closer to our fate."* - Uriel
* *"To stand at the crossroads of oblivion is to understand the weight of our choices."* - Necratos
Crazy Asian Stalker Wiki

**Welcome to the Crazy Asian Stalker Wiki!**
We're a collaborative community website about Crazy Asian Stalker that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Terminal Diagram

## WARNING!

The article below this page may reveal some certain mechanics of the game. It's highly recommended to play the game first. This section might include removed and currently available things that may happen during gameplay.

## INFORMATION

It's a diagram that allows you to view the active terminal locations of the facility. Although not required for Project Lithium activation, it helps finding the active terminal locations easier. However, it's considered useless **in edge cases** (12 terminals required).

## LOCATIONS

As of v2.125, **there are 29 possible locations of the diagram**. The locations that it can be located in are randomized to prevent abuse and only spawns in Terminal Phase. The diagram will **not** spawn in locations that players cannot normally reach, such as the reactor chamber and Admin Control room. The diagram will be highlighted.
Ares

Introduction: Ares, known as the Conquest Horseman, is a prominent character in "The Chronicles of Azrael's Reckoning." He is one of the horsemen, a select group of powerful beings entrusted with the task of maintaining the balance in a world torn by conflict.

Appearance: Ares is a sight to behold, his skin appearing to be crafted from metallic gold and silver, gleaming and shining in the light. He wears a long cape made from an ancient war banner, the edges tattered and torn from years of use. His hair is long and flowing, a deep bronze color that seems to shimmer and glimmer with the slightest movement. Despite his imposing presence, he seems almost bored, as if he has seen it all before. Ares is often described as hot-headed and impulsive, with a love for battle and conflict. He exudes an aura of power and aggression, always ready for a fight. He walks with a confident stride and his eyes constantly scan his surroundings, looking for any potential threats or opponents. When in battle, he fights with a ferocity that few can match, never hesitating to charge headfirst into danger. His movements are swift and calculated, his strikes precise and deadly. Outside of battle, he speaks in a deep and commanding voice, his words laced with authority. He rarely shows any emotion other than anger or excitement, and he tends to make decisions quickly without much thought or consideration.

Known Artifacts:

* *Waraxe of Domination:* Ares wields a massive double-headed battle-axe known as the "Waraxe of Domination." This formidable weapon is capable of cleaving through enemies with ease and symbolizes his conquest-driven nature.

Known Powers:

* *Inspirational Battlelust:* Ares possesses the power to inspire battlelust in his allies. His mere presence on the battlefield instills fearlessness and unwavering resolve in those fighting alongside him.
* *Resounding War Cry (Hekalé):* Ares' war cry, known as "Hekalé," is a resounding call that rallies his forces to victory. It strikes fear into the hearts of his enemies and fuels the determination of his comrades.

Abilities and Skills:

* *Martial Prowess:* Ares is a master of combat, wielding his Waraxe of Domination with deadly precision. He values honor and courage in battle and respects those who display valor.
* *Strategic Leadership:* As a leader among the horsemen, Ares provides strategic guidance in campaigns and battles, ensuring the group secures victory.

Role in "The Chronicles of Azrael's Reckoning": Throughout the series, Ares plays a pivotal role in leading the horsemen to victory against powerful adversaries. His unwavering determination and martial prowess make him a formidable force on the battlefield.

Quotes:

1. "Victory is our birthright, and we shall claim it with every battle cry and clash of steel."
2. "Honor in battle is the path to glory, and glory is the ultimate conquest."
3. "To stand beside Ares is to march into the heart of chaos and emerge as a triumphant conqueror."
Chronicles of Azrael's reckoning Wiki

**Welcome to the Chronicles of Azrael's reckoning Wiki!**
Welcome to the official wiki dedicated to "The Chronicles of Azrael's Reckoning," an epic dark fantasy series filled with intrigue, cosmic forces, and the eternal struggle between life and death. Dive into the realms of chaos and darkness as you explore the rich lore, intricate characters, and enthralling narrative of this captivating saga.

Book Titles:

* *Book 1: "Azrael's Search"*
* *Book 2: "A Ravished Land"*
* *Book 3: "Before the Storm"*

## Important articles

AzraelNergalKhorneVilethornAresNecratos

* Rules of this wiki
* News and Updates: Stay informed about the latest developments, including upcoming releases, adaptations, and author interviews.
The Facility

## WARNING!

The article below this page may reveal some certain mechanics of the game. It's highly recommended to play the game first. This section might include removed and currently available things that may happen during gameplay.

## INFORMATION

Solaris Research Database is located in the middle between China and Vietnam, in a mountainous area.

The facility holds alot of operations inside, including software development, laboratories, research and reactor management. Each operations are separated into teams. There are 7 teams in total: Software Development, Reactor Operations, Administrative Control, Scientific Research, External Communicators, Facility Maintenance and Diagnostics.

Each team have it's own terminal services to assist with their progress (except External Communicators team) and have their ID assigned. Card readers and security gates are installed in certain areas to prevent unauthorized access to other team's dedicated sectors. They also use RoadChat for cross-communications between teams and members.

Aside from facility operations, this facility also hold multiple services to visitors, like gift shops, cafeterias, living quarters, reactor viewing and more, at normal pricing.

The Primary Reactor, also known as the Light Energy Structure, is by far one of the most powerful reactor at that time. It's fuel is Lithium and a mixture between Hydrogen and Nitrogen for best efficiency, which can generate up to 1140 GW. It's generated power is mainly used for facility operations.

## LORE

The original facility has been completely destroyed 15 years ago by an unknown cause. It made a spherical hole on the ground, and it's ultraviolet radiation makes the area within 60 kilometers are considered inhabitable. Few years later, the new facility is relocated and rebuilt with better artitectual designs and safeguards.

15 years after the incident, during the process of a complete rework of the Light Energy Structure's control systems, some people managed to find something really strange on the codebase...

While hanging around in the Software Development lobby, the entire department received a **Tamper Protection Alert** regarding an unauthorized encryption of a group message... The remains of the old facility... We should look for it. But how?
Cazirite Confederation

## History of the Confederation

Considered by many the last of its kind, the Cazirite Confederation is an almost thousand year old empire that started in the year 1081, when "Simeon the Great" would found the Confederation after the Cazirites migrated from the north due to the rise of neighboring powers.

## Starting statistics

### Starting GDP

210,000,000

Under the Avagar Dynasty started by Simeon, the Cazirites would expand greatly throughout the Takodan Continent throughout the late 1000s and mid 1100s until the empire collapsed due to regional instability following Simeon II's death in 1152.

What followed was a 300 year period in which the Confederation ceased to exist with neighboring powers instead taking over until the late 1400s, in which one of the last heirs of the Avagar Dynasty, Vladimir, would revive the Empire into another golden age throughout the 1500s. Over the next 400 years or so, the Empire would mainly evolve into the second Cazirite Confederation and then into its current state today as the last remnant of the old world on the Takodan continent.
Map Strategy - Nation RP Wiki

# **Welcome to the Map Strategy - Nation RP Wiki!**

Map strategy is a discord-based nation roleplay server, where players can create custom nations, develop their nation's economy, military and society through diplomacy, politics and military conquest.

## Important articles

* Yarakon Map - information about regions, cultures and resources
* NPC States and regional struggles - information about Regional Struggles and NPC states involved in them
Kingdom of Tolimani Arabia

## General information and backstory

Real life inspiration - Saudi Arabia, Iraq (to some degree)

The Kingdom of Tolimani Arabia was formed 73 years ago by Abdullah Bin Toliman, who united several tribes of the Shurai and became the ruling monarch of the newly formed state and started the Toliman Dynasty, who remain in power. Tolimani Arabia is one of the leading powers in the Terbez Gulf region, only contested by The Imperial State of Terbez across the Gulf. This causes uneasy relationships between the two nations, which often causes hostile encounters to occur between Terberzi and Tolimani ships and aircraft in the Gulf.
Sub-groups

## GROUPS

### Parallax Research

A sub-group dedicated to research and development of new technologies in outer space. It's advanced space traveling technologies allow expansion and research of new planets and materials.

### Nydus Software

A sub-group dedicated to multi-purpose advanced software development.

## LOCATIONS

Most of the sub-groups can be found in the main facility, however some can only be found in the dedicated sectors.
Republic of Kalibri

### The Democratic Republic of Kalibri

The Democratic Republic of Kalibri, or more commonly called the Republic of Kalibri (RoK) is one of the oldest nations on the continent, boasting a large cultural influence to back it up. The government of the RoK has always contained a head of state and head of government, one man and one woman taking charge of the nation. The country is one of the wealthiest in the world with good wealth distribution for all its citizens, and recognizable infrastructure. The RoK boasts a powerful military as well, being the superior naval power on the continent and one of the best in the world with an army and air force to match. The RoK takes pride in its military capabilities, their motto being Victory or Death. In the ambitious culture of the RoK, the country looks to expand its borders and economic influence to secure its spot as the most powerful nation on earth.
NPC States and regional struggles

## Imperial State of Terbez

Imperial State of Terbez is currently faced with a problem of Islamic radicalization and a growing threat of Islamic revolution, which will greatly affect the world trade and international relationships. Will you try stabilise the situation in the country to maintain a steady supply of oil to support your economy, or supply the rebels to disrupt the world oil supply to promote your growing oil industry?

## Republic of Eitanesh and Kitrian Arab Republic

Enemy of all of its neighbours, Eitanesh is a strong state built on it's majority jewish population, which is opposed to Kitria and other militaristic arabic states. Regional tensions are over the roof and are threatening to turn into an all-out war. Can this war be prevented, or will it be beneficial to your country?

## Kingdom of Tolimani Arabia and Imperial State of Terbez

Tolimani Arabia and Terbez are contesting each other's status as a leading regional power, economy, oil exporter and in many other metrics. This rivalry leads to increasing tensions in the Gulf of Terbez area, which in its turn may negatively affect oil trade in the region, therefore affecting the entire world. In addition to that, Tolimani Oil Corporatiation's questionable business practices further affect the oil trade.

## Emirate of Takistan

A mountainous country with very traditional values and agrarian economy is located in the resource-rich north Jabalar. Repeated inability of the central government to establish their control outside of urban areas and freqeuent revolutions and political crises mean that Takistan, for the most part, remains in the state of de-facto anarchy, despite having a world-recognised government. Would the conflict of interest of world powers lead to a proxy war, or Takistan will be reunited once and for all under a strong government?
Har-Hatzafon

## General information and backstory

Flag of Har-Hatzafon (Resistance Flag)

The Eitaneshi Homeland Salvation State, commonly known by the regional name Har-Hatzafon, is a small country based on the south half of the Harzion Plateau. The country is one of the remaining herrenvolk states, where only those of Eitaneshi origin are permitted to participate in the government. Despite this being considered an undemocratic policy, most of the population supports it.

Har-Hatzafon has had a rich history, long before the popularization of Eitaneshi relations. It was originally a region where multiple indigenous territories were predominant, the most popular one being the Geharisash, which held most of the region between the years 1448 and 1762. The fall of the Geharisash is largely attributed to the rise of Eitanesh as a power and nationalism. On 1758, Eitanesh launched an invasion of Geharisash, folding into a bloody war between the 2, until Eitanesh came out as victorious.

After Eitaneshi conquest, the region would undergone extreme assimilation, kicking out many other ethnic groups other than Eitaneshi. The region would also be heavily invested on during this time.

On 1922, the region would gain all-most governance from Eitanesh, having hold such status ever since.

## 1950s-1960s

On 1953, the country would undergo a major civil conflict between ethnic minorities, Eitaneshi nationalists, and liberals. The civil war would last until 1955 and would end in the victory of the nationalists, with signifcant contribution from corporates. The Homeland Salvation Regime would be installed as an authoritarian form of maintaining order in the country. It would turn out very effective.

## 1960s-1970s

On 1967 and 1968, the government would launch major economic reform plans to bring in more foreign capital. These turned out to be very effective

## Wars and conflicts

### The Harzion War (1932-1940)

The Harzion War was based for the most part in the outskirts of the Harzion Plateau, between Eitaneshi nationalists, ethnic minorities, indigenous groups, and warlords. It ended with the victory of the nationalists, but at a great cost. The warlords were obliterated, and more ethnic genocides occured. This prompted the 1938 Lacoven genocide, where more than 120,000 indigenous and minority groups were massacred by the army of Eitaneshi and Har-Hatzafon, respectively.

### The Har-Hatzafon Civil War (1953-1955)

The Har-Hatzafon Civil War, abbreviated as the "Times of Chaos", was a short-lived civil war between ethnic minorities, Eitaneshi Liberals, Nationalists with the support of corporates, and other smaller factions. The war was won by the nationalists, due to the heavy support from companies, both foreign and domestic. This led to the formation of the Homeland Salvation State, by far the most authoritarian government since 1932.
Emirate of Takistan

## General information and backstory

Real life inspiration - Afghanistan

The Emirate of Takistan is a deeply religious and conservative islamic state, located in the Northeast Jablar. Takistan has a central government, which only maintains control of the Capital and nearby territories, while mountainous regions are largely controlled by local factions and warlords. Takistani central government is unstable and has repeatedly failed to gain control of the entire territory of The Emirate, therefore, Takistan is a de-facto an anarchist state.
Primal void

Introduction: The Primal Void is a formidable and enigmatic demon lord in "The Chronicles of Azrael's Reckoning." As a malevolent entity that personifies the infinite abyss and the absence of existence, the Primal Void is a force of chaos and entropy, seeking to unravel reality itself. This entry explores the dark and mysterious nature of the Primal Void.

Description: The Primal Void is an entity that defies mortal comprehension. It exists as a swirling maelstrom of dark energies, devoid of form or substance. Its essence embodies the essence of nothingness and the void, making it an antithesis to the natural order of creation. The Primal Void is often depicted as an ever-shifting vortex of shadow and emptiness, a cosmic abyss from which no light or life can escape.

Malevolent Influence: The Primal Void's malevolent influence extends far beyond its physical presence. Its mere proximity can corrupt and twist reality, erasing existence and reducing all things to a state of non-being. Mortals who come into contact with the Primal Void risk losing their sanity and identity, succumbing to the overwhelming nihilistic despair that emanates from this dark entity.

Powers and Abilities: The Primal Void possesses a range of nightmarish powers that are a testament to its dread-filled nature:

* Void Manipulation: It has absolute control over the void and nothingness, capable of erasing matter, energy, and even souls from existence.
* Reality Distortion: The Primal Void can warp and distort reality within its immediate vicinity, creating nightmarish landscapes and shifting dimensions that defy all known laws of nature.
* Mind Corruption: Its presence can corrode the minds of mortals, inducing madness, nihilism, and existential dread.
* Existential Consumption: The Primal Void has the ability to consume and annihilate entire realms, leaving behind only emptiness and darkness.

In Popular Culture: The Primal Void has become an iconic representation of cosmic horror and the inexorable march of oblivion. Its concept has inspired numerous works of dark fantasy, horror fiction, and role-playing games that explore the themes of existential dread, the fragility of existence, and the struggle against overwhelming cosmic forces.

Role in "The Chronicles of Azrael's Reckoning": The Primal Void plays a central role in the overarching narrative of the series. It is a malevolent force that the Horsemen of the Apocalypse must contend with, as its influence threatens to unravel the very fabric of reality. The dark entity's motives and origins remain shrouded in mystery, adding an element of intrigue and terror to the unfolding story. The Primal Void represents a formidable adversary, and its presence looms as a constant reminder of the ever-present abyss that hungers for the annihilation of all things.
Donau-auregen monarchy

## Geographic location

Donauregen started as 2 seperate nations called transdonau and auregen,transdonau being the older state,in 1323,the king of auregen dies and was replaced by his daughter,franziska von aurum,who married king frederick III von donau,after which his son,rudolph I succeed the throne of botn realms

After that point the kingdom grew and grew,eventually able to encompass the Baiovara in the north and česka in the west,and soon became a regional power,only challanged by the caliphate of the south

In the modern era the empire is doing great,but its started getting outpaced and eclipsed,more worriyingly by USRS
Caliphate of al-Khorezna

The Caliphate of Khorezna, or it's other name; the al-Khuzein Dynasty (unofficial) is a country located on the southern part of Sarmata, bordering the Union of the Socialist Republics of Sarmata (USRS). The Caliphate of Khorezna is an Islamic state as can be seen from the nation using the term "Caliphate", which serving as a leading state of the Muslim Community worldwide. The nation's capital and the largest city is Al-Damsyah, Al-Damsyah State. The Caliphate continues to stand still since 1789, after the al-Rubiat Conflict between the Banu Hisman and Banu Khuzein that had been in war to dominate the region for 30 years, only to be won by the Banu Khuzein

## Current statistics

### Current GDP

69 Billion

The Caliphate of Khorezna has plentiful amount of natural resources such as natural gas, iron and coal, uranium (?). The Age of Industrialisation arrived and the nation itself industrialised and diversified its economy.
The Federation

# General Information

The Federation (Officially the Kalibri Federation) is a nation on the east edge of the continent of Kalibri. Blessed with a massive Iron Industry The Federation has had a long-standing tradition of Military Warfare dating to the nation's inception in the year 1859.

## Starting statistics

### Starting GDP

70,000,000 Dollars

For most of it's past history the Federation itself would go through many names with the earliest going all the way back to the 1600s under the name of "Rooke's Land" after settler John Burke started a permanent camp there in the warm summer of 1648.

For the next couple of centuries the Federation would become a puppet of the "Algondian Empire" before attaining independence in a series of bloody independence wars known as the "Three Calamities" (1832 - 1859)
Pineapple

The pineapple fell out of the sky and into the void. The pineapple fell out of the void and into the sky. The pineapple fell out of the sky and into the void. The pineapple fell out of the void and into the sky. The pineapple fell out of the sky and into the ground. It's existence here merely did not exist until it existed. The ground opened up, and the pineapple fell into the void. The pineapple fell out of the void and into the sky. The pineapple fell out of the sky and into the void. The pineapple fell out of the void and into the sky. The pineapple fell out of the void and into the sky. The pineapple fell out of the sky and into the void. The pineapple fell out of the void and into the sky. The pineapple fell out of the sky and into the void. The pineapple fell out of the void and into the sky. The pineapple fell out of the sky and into the void. The pineapple fell out of the void and into the sky. The pineapple fell out of the sky and into the void. The pineapple fell into the void and out of the sky, and landed onto the ground. The red grass smushed, and the blue dirt dented. Then I woke up, and the pineapple fell out of the sky.
Yarakon Map

## Continents

### Jabalar

Jabalar's culture and geography is somewhat similiar to that of northern Middle East countries (Iran, Afghanistan) and Central Asian countries (Turkmenistan, Kyrgyzstan, Uzbekistan, Tajikistan). It is reach in natural resources, including rare metal ores, nuclear materials and oil. Recommended to intermediate and seasoned roleplayers.

### Shurai

Shurai's culture and geography is comparable to Arabian Peninsula countries (Saudi Arabia, United Arab Emirates, Kuwait). It is very, very rich in oil, being one of the leading producers of crude oil in Yarakon. Recommended to intermediate and seasoned roleplayers.

### Hakodesh

Culturally, Hakodesh is similar to western Middle Eastern and Northern Africa countries, such as Egypt, Syria, Israel, Lebanon, Tunisia. Similarly to real life, Republic of Eitamesh is very different culturally from all of the surronding nations. This results in very high tensions in the region and often border skirmishes between Eitamesh and its neighbours. Hakodesh is recommended only for more seasoned players due to high tensions and instability.

### Takoda

Nations in Takoda are similar to those in Central and Southern Africa. Tensions in the region are relatively high, though lower than in Hakodesh and Jabalar. Takoda is very rich in Iron ore, bauxites and rare metal ores.

### Tungur

Tungur is generally similar to Eastern, Southeastern Asia (China, Vietnam, Korea, Japan). It has highly fertile land, relatively large Coal, Natural Gas and Nuclear Material deposits. Tungur is recommended for new and intermediate players.

### Sarmata

Sarmata is generally similar to North and South Americas. It has highly fertile land and deposits of all resources, except nuclear and rare metals. Sarmata is recommened to all players.

### Leden

Leden is generally similar to Scandinavia. It has large offshore natural gas and oil deposits. Cold climate limits shipping in the area during winter. Recommended to new players and players looking specifically at economic development .

### Kalibri

Nations of Kalibri are similar to nations of Europe. It has Fertile land, large Coal and Iron deposits. Kalibri is recommended to all players.

## Bodies of Water

### Jabalari Ocean

Jabalari Ocean lies between continents of Jabalar, Kalibri, Hakodesh and Takoda. It is the largest Ocean of Yarakon.

### North Sea

North Sea lies between Northern Kalibri and Western Coast of Sarmata. North Sea is one of the most congested seaways of Yarakon.

### Tungurian Ocean

Tungurian Ocean lies between Tungur, Hakodesh, Takoda and Kotimah. One of the largest and most important seaways of Yarakon.

### Western Sarmatan Sea

Western Sarmatan Sea is the most congested, and, arguably, most important seaway of Yarakon, connecting Jabalar, Shurai, Tungur and Sarmata.

### Gulf of Terbez

Gulf of Terbez is the most important seaway for oil trade, which often results in skirmishes between Gulf Nations' Navy ships.
Astor-halit

Astor-Khalit - An abstract realm located in Non-Existence. In fact, Astor-Halit is the cradle of the lower gods, the place where they are born and grow up.
## Story

Countless meta-time before its appearance, in non-existence there was only emptiness and energy, located in the oblivion of extra-mathematical force. This continued until the Ancient Idols decided to rebuild the kingdom to raise their own children. The kingdom was created from thoughts, light and care, creating a kind of local cosmos where newborn gods were raised. This whole place was run by the Most High Idol, who monitored the education of a new generation of gods.
Kitrian Arab Republic

## Backstory and general information

Real life inspiration - Syria, Egypt

The Kitrian Arab Republic has centuries of history, continuing to remain one of the most conservative Islamic states in the world. Sharing its border with The Republic of Eitanesh, both nations remain in an uneasy state, which often results in small-scale wars fought between two nations. Kitria is one of the most powerful regional powers, only behind the Republic of Eitanesh.
Humor Mythos Wiki

**Welcome to the Humor Mythos Wiki!**
Hello! This wiki is the capital of the Humor Myths project - a verse that exists only within the fandom wiki!

 We invite you to become part of our association of authors and create your own character, civilization or story! Good luck!
## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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Supreme idol

The Most High Idol is the King of Ancient Idols, one of the creators and ruler of Astor-halit. His power is absolutely indescribable, unattainable and majestic, beyond the understanding of not only the Lesser Gods, but also most of the Ancient Idols.

## Story

The supreme idol has always existed, existing in Non-Existence. His real name is Shat'Alir-la'had. In his time, the Abstract Supreme Void was ruled by Astator - the Ancient of the ancient idols. Astator himself ruled cruelly and complacently, subduing every idol, forcing them to humiliate themselves before him. The Supreme Idol and his like-minded people, Cyrus and Ail, decided to rebel against the tyrant. At that moment, Ail almost died from Astator’s followers. However, the matter was completed - the Supreme Idol defeated the tyrant in his own kingdom of emptiness. After this, Supreme Idol sat on the throne and decided to rule the Ancient Idols, deciding everything fairly. He appointed Cyrus and Ail as his main assistants, and after that he ordered the construction of the kingdom of Astor-halit to begin in order to create a new generation of gods there.

## Power

The Supreme Idol is absolutely omnipotent, omnipresent and omniscient, being in complete superiority to Narratives and lower Cosmological structures. His power is so great that his powers are above the level of the Author, being the embodiment of creativity, thought and love for his own creation
Republic of Eitanesh

## Eitanesh

Real life inspiration - Israel

The Eitanesh state was established as a colony 174 years ago in the heart of Hakodesh, to the great anger of surrounding nations. After gaining its independence 53 years ago, the Republic of Eitanesh has become one of the leaders in the Hakodesh region, boasting a strong military and stable economy. Eitanesh’s people are different from natives, who live in countries surrounding it, which is still a leading cause for ethnic conflict, which has caused many border skirmishes and several wars to occur since Eitanesh’s independence.
Last mind

The Last Mind - An abstract being that lives within the Non-Existence . Refers to the lower gods. Patron of strength, military ingenuity and courage. He is the son of Kira.

## Story

The last mind was born in the kingdom of Astor-halit before the advent of any time. His father was Kir, the first assistant of the Supreme Idol. Kir built his own son from pieces of thoughts and ideas, reinforcing this with his pride and love for his child. He raised his son strictly and responsibly, growing in him the qualities of Kira himself. However, because of this, the little god did not have a large entourage, but only his only friend - Mosha-Nu, his father, Ail and the Supreme idol.
Non-Existence

Non-existence is the second cosmological structure, coming after Existence.

## Structure

(In non-existence there exist Lower gods, as well as ancient idols. Almost every such god has his own cult or order, in which the inhabitants of Existence participate)
Initially, Non-Existence is nothing, literally non-existence. However, the Ancient Idols were able to create entire structures there that only the Lower Gods, the Ancient Idols themselves and higher creatures can understand. Basically, all the structures are more reminiscent of buildings made in the Gothic style, combining this with Deconstructivism and Space themes. Simply put, yes, almost all the structures here are buildings, either in the literal or abstract sense.
It is also worth noting that any structure consists of something that cannot be called either matter, energy, or philosophy, and cannot even be called indescribable. This is something spiritual, mental, poetic.
## The great Library

The Great Library is a place where an Irrelevant set of books called "Fairy Tale" is kept, containing all of Existence (One Book = Existence).
The library was created by the Ancient Idols before the beginning of time, and the main purpose of this structure was to systematically store books, and maintain narrative harmony in narratives. In addition, the Library is home to the "Ancient Chroniclers" and Mosha-Nu.
## Astor-Halit

Astor-Khalit - An abstract realm located in Non-Existence. In fact, Astor-Halit is the cradle of the lower gods, the place where they are born and grow up. After the revolution caused by Shat'Alir-La'ahad and the overthrow of Astator, the Ancient Idols, led by the Supreme Idol, began construction of a cradle where they would raise and educate a new young generation of gods. Astor-Khalit himself was created from thoughts, hopes and parental love for his creations. To this day, new gods are created there to keep the Great Library and its books safe.
## Omega-void

We are people, we live in cities and villages. However, the Ancient Idols live in a completely different place - in the Omega Void. This place is on a higher plane compared to Astor Khalit and the Great Library combined. In this place, the whole earth is like black clouds, through which the same black rivers flow, reflecting the dim light emanating through the cracks of the dark clouds in the abstract sky. Ancient Idols live in principalities whose architecture was very similar to Medieval German. Light from under the clouds goes through the barrier between Non-existence and Sublimity - a higher world, whose distance is unattainable even for the Supreme idol.
A Key Event

there are 52 quests

1. Song of the Siren
2. Finding Tekla
3. The Undead Swarm
4. A Few Good Men
5. The Village
6. Welcome to Argos
7. Monsters in the Streets
8. Guiding Light
9. Pacifism
10. Rivalry I
11. Coliseum I
12. Night Watch
13. Rivalry II
14. Coliseum II
15. Swords Speak Louader (boss Drace)
16. Departures
17. Taming Pegasus
18. God or Man?
19. Fisherman's Son
20. Herb Hunt
21. Path Finder
22. Calibos
23. Into the Desert
24. ?
25. The Spoken Word
26. Night Raid
27. Divide and Conquer (boss Cyclops)
28. Out of the Frying Pan
29. Into the Fire (boss Sand Serpent)
30. The Stygian Eyeball
31. Gift Horse (boss Centaur Slayer)
32. Something to See
33. Higher Learning
34. The Beast Within (boss Chimera)
35. The Gods are Watching
36. To the Underworld
37. Daughter of Fate
38. Flight of the Harpies
39. Soul Serpent
40. The Evil Lizard (boss Basilisk)
41. The Watchdog (boss Dioskilos)
42. The Giant (boss Polyphemus)
43. The Gate Opens (boss Skeleton King)
44. A Human's Strength (boss Medusa)
45. Out of the Temple (boss Calibos)
46. Welcome Back to Argos
47. Palace Hall
48. Banquet Hall (boss Pride of Ixion)
49. The Reunion
50. City Streets
51. The Kraken (boss Kraken)
52. Mount Olympus
Lower gods

Lower gods are a class of powerful beings who are beyond Existence in Non-Existence. The most important feature of the lower gods is their surreal appearance - almost all the lower gods look like amorphous masses of ooze of flesh, or like something symbolic and abstract
## **POWER**

Absolutely all lower gods stand beyond mathematics, Idealism and Materialism, physics and Metaphysics, being in a higher plane of existence, perceiving all these concepts as pfthetic emptiness.For this reason, the lower gods perceive any being from Existence as a 0-dimensional fictional character, having the ability to completely change its history, power and destiny, regardless of the subject's position in the hierarchy. Each lesser god can be said to be outside the hierarchy of power.