Eins Maybe

Eins is the Scholar of the Roundhouse Pirates.

## **Appearance**

Eins is a tall girl, standing 6'2" when she draws herself up to full height. She has warm ivory skin, a slender but curvy body, and dark brown, wavy hair. Her dull brown eyes watch you carefully, round and always wide open, from beneath a red cowboy hat.

## **Personality**

Eins is very keen, observant of small details and questioning when they can, openly making observations on anything and anyone, even if it might be insulting. They also stick greatly to their goals, willing to do anything to achieve that goal. They also standoffish at times, especially when faced with an unfamiliar person who may be a potential foe. Eins prefers action over words, and paired with their laser focus, makes them a dangerous foe as that makes them unpredictable at times. Even so, Eins does have a soft side, especially when it comes to like minded people and children, such as Harry.

## **Statistics**

* Class: Level 7 Gunslinger Fighter
* Race: Artificial Human (Swapping Human)
* HP: 73
* AC: 18
* Strength: 12
* Dexterity: 20
* Constitution: 14
* Intelligence: 16
* Wisdom: 18
* Charisma: 14
* Current Bounty: 140 Million Berries

## **Abilities / Powers / Equipment**

#### Overview

Eins is an expert of any and all firearms. With their surgical precision, and the knowledge and skills to modify their firearms, Eins' ranged combat exceeds that of even the most well trained soldiers. They are able to do trick shots do deal more damage, and improve their weapons over time. Paired with their devil fruit, they become an extremely tactical and versitile combatant, able to launch anything from their gun and such.

#### Perceptive

Eins is proficient in Perception, able to see even is the most obscured areas, a skill befitting a sniper.

#### Gunner

Eins' mastery of fire arms goes beyond most trained soldiers, allowing her to fight at effectively any range with a firearm.

#### Second Wind

Eins seems to have the ability to quickly heal, faster than a python. Eins, once per short and long rest, can use her bonus action to restore a number of hit points equal to 1d10 + her fighter level.

#### Action Surge

Eins is able to act extremely quickly, granting her a second action and bonus action once per short or long rest.

#### Fighting Style: Archery

Eins' training with ranged weapons is beyond human, with surgical levels of precision put into every bullet, granting her a +2 to all attack rolls with ranged weaponry.

#### Gunsmith

Eins is not only a gunslinger, but also a gun tinkerer, she is able to modify her guns, even trade properties between certain fire arms and improving their damage dice, at the cost of some berries and an increase in misfire score.

#### Powerful Build

Despite being a ranged fighter, Eins is physically stronger than most regular humans. When pushing, dragging, and pulling, she counts as one size larger.

#### Accelerated Healing

Due to Eins' origins, whenever her hit points are restored for any reason, including hit dice, she heals an additional amount equal to her proficiency bonus.

#### Natural Armor

Due to Eins' origins, her bare skin is enough to block most swords and bullets, granting her an AC of 13 + her Dex Mod.

#### Adept Marksman

Eins is able to learn trick shots, expending her grit in order to do so. See special moves for more.

#### Lucky

Eins seems to be lucky enough to avoid immanent disaster. Anytime that she rolls a 1, she can choose to reroll it, taking the new results, even if it is a 1.

#### Sharpshooter

Eins' aim is impeccable, able to ignore most cover, and attack with power, taking a -5 bonus and +10 damage bonus.

#### Swap-Swap Fruit

While travelling, Eins came across the Swap-Swap fruit and ate it. This paramecia type devil fruit allows the user to assign an amount of objects equal to their proficiency bonus. As a bonus action, she can expend a devil fruit usage to swap the placement of 2 objects/creatures that she has assigned, swapping it as many times as need be, but expending another usage if she needs to swap a different item. She mainly uses this to swap stuff with her bullets, able to heal people with ranged medical kits and fire great swords at the speed of a bullet. Currently there is a size limit, and it is anything of medium or lesser size.

#### Honor Bound

A Grade Sword once wielded by Marine Lieutenant Tekki, it is a +1 katana. Eins uses it to great efficiency in the rare chances her guns don't work out. However it was gifted to Harry The Wizard kid.

#### Ocean's Dream

A katana once wielded by Smoulder as a greatsword, but reshaped using Red World's fruit, it is a +2 katana. Eins uses it in tandem with their fruit to imbed into most devil fruit users.

#### Defiance Of Red World

A sniper made out of the remains of Warlord of the Sea, Red World, after he used his own devil fruit to transform himself into a weapon as a sign of respect, his grand finale. The sniper deals 2d8 piercing damage, and an extra 1d6 necrotic as the bullets always seem to travel in the most deadly path, tearing any enemy asunder. It is also a +2 weapon due to the durability of Red World's bones. The gun is rather ornate, a velvety red with ivory white.

#### Multiattack

Eins, after training for so long, is very quick on the draw, able to attack twice instead of once on their turn.

#### Six Powers

Eins, after reading the martial arts book, learned one of the Six Powers, Moon Walk. Eins is able to give themselves a flying speed equal to half their movement speed for 1 minute, which will improve over time. She can do this a number of times equal to her proficiency bonus.

#### Light Rifle

Her ever evolving rifle, enhanced by both Aaron Jack's light pistol attachment and her own ingenuity, one of her most powerful weapons. Not only does the flash of light increase her accuracy by making it difficult to dodge, it also charges the bullet to deal more damage. It is a plus 1 rifle that deals 1d14 damage, and can once per turn be used with advantage and deal an additional 1d4 radiant.

#### Special Moves

* Killswitch
	+ When Eins makes a firearm attack, they can fire the bullet violently increasing the damage dice for every grit point expended on this attack, but the misfire score for her gun also increases.
* Breaking Dawn
	+ Eins is able to aim right for a target's hand to force them to drop any item they are holding, including weapons.

## **Relationships**

### **Family**

#### Father

Mentioned to be a famous and powerful marine.

## **Trivia**

* Due to Eins' luck trait and light gun giving them advantage, the chance for critically failing on their first attack in a turn is 0.000625%.
* Eins was originally going to be a Gadgeteer Mink.
* Eins is very afraid of rats.
* Eins' blood type is AB+
* If Eins were real, she would be German.
* Eins weights 160lbs.
* Eins is 19 years old.
* Eins' birthday is May 8th.
* Eins doesn't chew their ice, they don't understand why people do it.
* Eins bathes everyday.
* Eins sleeps 6 hours a day.
* Eins' favorite food is green tea.
* Eins' hobbies include reading and tinkering.
* Eins' name was chosen because it was funny.
* Eins' favorite number is 4. Its lucky to them.
* Eins would be a winter fox if they were an animal.
* Eins' least favorite food are the rat cookies that Zack keeps trying to feed everyone.
* Eins' smells like gunpowder, obviously.
* If Eins were a flower, they'd be a Centaurea cyanus.
* Eins' art was made by Hakkonツ.

## **Quotes**

* "Richard , you should go rock hard more often if it works that well." To Richard after he got rock hard.
* "Red World is dead or alive we don't know but he is a gun, but anyway Mavis do you want to be part of the crew?"
* "Don't jump." Eins said to Zack after he jumped a 300ft fall.
* "Bigger the sword, smaller the dick."
* "Too Slow Old Man!" Towards Captain Kurtz before blasting his head off.