recursal/Fanatic-Fandom huggingface dataset:
Chapter 8-18: Trial of the Goddess

**“**This is a test! A test by the Goddess! This battle shall shape our destiny!**”**

###  Rewards

* Arcane Ring
* Canyon Cap Shard
* Hermes Boot Blueprint Shard
* Lux Shield Blueprint Shard
* Aqua Vitae Blueprint Shard
* Speed Up (10m)

###  Rewards

* Arcane Ring
* Canyon Cap Shard
* Hermes Boot Blueprint Shard
* Lux Shield Blueprint Shard
* Aqua Vitae Blueprint Shard
* Snow Queen Medal
* Speed Up (15m)

## Challenge

Enemy level: 65

* Trial 1: Kill Petite Devil first in Wave 2
* Trial 2: Kill the Tracker last in Wave 1
* Trial 3: Boss must be the 1st to die
Chapter 5-12: Mission Above All

**“**I'm here to collect your head. Nothing personal, I'm just following orders!**”**

###  Rewards

* Hero Mantle
* Gator Boots Shard
* Blood Pearl Blueprint Shard
* Hottencold Blueprint Shard
* Silk Cloak Blueprint Shard
* Speed Up (5m)

###  Rewards

* Hero Mantle
* Gator Boots Shard
* Blood Pearl Blueprint Shard
* Hottencold Blueprint Shard
* Silk Cloak Blueprint Shard
* Shade Medal
* Speed Up (10m)

## Challenge

Enemy level: 47

* Trial 1: The enemy Vengeful Centaur must use its skill at least 2 times in Wave 2
* Trial 2: Kill the boss within 30 seconds
* Trial 3: Kill all reinforcements first in Wave 3
Chapter 5-3: Lost Senses

**“**Infinity's powers are overwhelming me! I... I'm starting to lose control of my body... NOOOO!!!**”**

###  Rewards

* Giant's Axe
* Noble Armor Shard
* Glory Amulet Blueprint Shard
* Wyvern Chain Blueprint Shard
* Speed Up (5m)

###  Rewards

* Giant's Axe
* Noble Armor Shard
* Glory Amulet Blueprint Shard
* Wyvern Chain Blueprint Shard
* Snow Queen Medal
* Speed Up (10m)

## Challenge

Enemy level: 41

* Trial 1: Kill all Wave 2 enemies within 15 seconds
* Trial 2: Kill the boss within 15 seconds
* Trial 3: Kill all enemies in Wave 3 within 30 seconds
Army Size Boost

The **Army Size Boost** increases Max Army Size for 4 hours. There are 20%, 50% and 100% varieties. They are available through completing Special Events, or purchasing Special Bundles. The 20% variety can be purchased with 240,000 Guild Coins in the Guild Shop, or 2,400 Gems in the Gem Mall. The 50% variety can be purchased for 5,000 Gems.

There are two special varieties of Army Size Boost: the Ghastly Army Size, and the Rousing Lamp. Both increase Max Army Size by 5% for 4 hours, and have been available during Halloween Events.

 *Note: This item has no effect during the Guild Showdown event.*

 Speed Up
Armored Soul

This special monster was released as part of a collaboration between Lords Mobile and Armored Combat Worldwide in September 2023.

* DMG Type: Physical
* Strong Against: High PDEF
* Weak Against: The Armored Soul is in search of a worthy opponent. Its robust armor and shield allow it to withstand any attacks, while swinging its blunt weapon to burst through enemy defenses. Get your best heroes to bring him down!

## Hero Lineups

Incinerator; Child of Light; Elementalist; Snow Queen; Prima Donna (1)

## Rewards

Rewards include Combat Chests, source of Combat Coins (currency in an event shop, Combat Shop).

60m
 **2** | Combat Chest
3h
 **3** | Combat Chest
8h
Chapter 4-15: Final Round

**“**I found your weakness. This time, you will lose!**”**

###  Rewards

* Drake Charm
* Holy Tome
* Nether Staff Shard
* Grand Staff Blueprint Shard
* Speed Up (5m)

###  Rewards

* Drake Charm
* Holy Tome
* Nether Staff Shard
* Grand Staff Blueprint Shard
* Child of Light Medal
* Speed Up (10m)

## Challenge

Enemy level: 38

* Trial 1: The enemy must not stun your hero(es)
* Trial 2: Heroes can only be INT hero
* Trial 3: Kill all enemies in Wave 3 within 20 seconds
Catapult Subsidy

Reduces the cost to train and heal Catapults.

Gladiator Subsidy • **Catapult Subsidy** • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Catapult

Catapults are Tier 2 Siege Engine Troops.

## Troop Info

 Traps
 Ranged
 Cavalry

## Training Cost

Per individual unit:

Unlocks Tier 2 Siege Engine [Catapult]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • **Catapult** • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Animare

The **Animare** spawns during Special Events like Code 66, and is categorized as a One Hit Monster.

  Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against: This buoyant critter has an unquenchable thirst for Anima! Saddle up and knock the wind out of its sails to reclaim that Anima!

## Hero Lineups

This monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.
Ballista Squad

The **Ballista Squad** is a Verge Soldier card available from Chapter 1. 4 Aether are required to summon this card.

## Talents

### DMG Boost

* 25% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 150% DMG when attacking Verge Towers
* 100% DMG when attacking Strongholds

### Talent Info

Each squad consists of 6 machines. They will prioritize attacking enemy Verge Towers.

## Attributes

* ATK SPD: 2 seconds
* Range: 4
* Movement Speed: Slow
* Cooldown time: 2 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Infantry Max HP +1%
* Lv.10: Supply Troops Travel Speed +1%
* Lv.11: Trap DEF +1%
* Lv.12: Wall HP Boost +1%
* Lv.13: Siege Engine Max HP +1%
* Lv.14: Cavalry DEF +1%
* Lv.15: Ranged ATK +1%
Chapter 3-9: Bad Blood

**“**You stink of death and decay! You must be undead! I shall grant you the peaceful rest you deserve.**”**

###  Rewards

* Short Dagger
* Dusk Blade
* Impaler
* Sol Greaves Shard
* Speed Up (3m)

###  Rewards

* Short Dagger
* Dusk Blade
* Impaler
* Sol Greaves Shard
* Shade Medal
* Speed Up (5m)

## Challenge

Enemy level: 23

* Trial 1: Petite Devil must use ability at least 3 times
* Trial 2: Enemies cannot freeze your heroes
* Trial 3: Enemies cannot freeze your heroes+Boss cannot stun in Wave 2
Cataphract Subsidy

Reduces the cost to heal and train Cataphracts.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Base

* 1
* 2
* 3
* 4
* 5

The **Base** is the central Wonder in a Kingdom. They represent their respective Kingdom on the World Map.

### Battle Phase

During this time, Guilds will be able to seize the Base. The Guild Leader who seizes the Base during Battle Phase will either become the Overlord or Conqueror.

* Overlord: If the Guild Leader is from the same Kingdom as the Base, they will gain the title of Overlord and all its permissions and benefits.
* Conqueror: If the Guild Leader is from a different Kingdom from the Base, they gain the title of Conqueror and the Kingdom will lose its benefits.

Occupation Time will be determined by the current duration of Battle Phase. After 120 hours from the time the Base's Protection Phase, all Wonders will enter Battle Phase.

 Over 2 hours
 Over 3 hours
 Over 4 hours
 Over 5 hours

### Protection Phase

During this time, the Base cannot be attacked.

## Overlord's Permissions

 **Enhance** | Activate boosts for players from your Kingdom:
* Research Boost - 1800 Gems
* Troop training Boost - 2250 Gems
 **Reward** | Honor and reward your Guildmates:

* Glory Chest (Total: 1) - Look behind every successful Overlord, and you will see their most trusted comrades. Share your glory with them today by gifting them this Glory Chest!
	+ Speed Up (3h) x40, 1500 Gems

* Valor Chest (Total: 1) - A chain is only as strong as its weakest link. Let them know that you're nowhere without them by sending this Valor Chest!
	+ Gold (600K) x5, 1000 Gems

* Honor Chest (Total: 5) - While you were fighting hard... they were fighting smart! What is a fight without brains? Thank them for their help by sending them this Honor Chest!
	+ Gold (600K) x2, Gold (100K) x3, 500 Gems

* Gallantry Chest (Total: 20) - Their tenacity and resilience is commendable! Thank them for their efforts by sending them this Gallantry Chest!
	+ Food (500K) x2, Stones (500K) x2, Timber (500K) x2, Ore (500K) x2, 200 Gems

 **Pardon** | Pardon all imprisoned leaders within your Kingdom
* Limited to one use per reign
* Will not apply to leaders imprisoned by the Baron and the Emperor

## Kingdom Clash

During Kingdom Clash, aka KvK, all Wonders will exit the Protection Phase and all invaders can attack the Wonder. After KvK, the leader of the Guild that controls the Wonder will enter Protection Phase for 5-6 days. If no one controls the Wonder, it will enter Battle Phase.

## Gallery

Kingdom Overview - The Base surrounded by the 6 Forts.
Breakthrough

Unlocks [Mythic] Equipment. Note that Blazing Embers are required to forge Mythic Equipment.

## Resource Requirements

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • **Breakthrough** • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Bullseye Tower

The **Bullseye Tower** is a Verge Tower card available from Chapter 2. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

An upgraded Verge Tower. Deals more damage and has a longer attack range.

## Attributes

* ATK SPD: 1 second
* Range: 5
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Ranged Max HP +1%
* Lv.10: Monster Hunt Travel Speed +1%
* Lv.11: Cavalry DEF +1%
* Lv.12: Army Capacity +1%
* Lv.13: Infantry DEF +1%
* Lv.14: Trap Max HP +1%
* Lv.15: Siege Engine ATK +1%
Cavalry HP Curse (Wonder)

Weakens Enemy Cavalry HP in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • **Cavalry HP Curse (Wonder)**

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Army Defense II

Increases Army DEF.

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

**Army Defense II** • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Chest

**Chests** can be opened to obtain a variety of rewards. There are a myriad of different types of chests in the game, for a wide category of items.

## List of Chest Items

* Material Chests
* Hero Chests
* Monster Chests
* Jewel Chests
* Sigil Chests
* Guild Gifts
* Pacts

### Bundle Chests

These chests can typically only be obtained through Special Bundles in the Mall.

### Event Chests

These chests can only be obtained during holidays and Special Events.

### Misc Chests

* Overlord's Rewards
* Baron's Rewards
* Emperor's Rewards
* Chalices
* Voyage Rewards
* Showdown Trove/Cache
* Captain's Special

 Speed Up
Cargo Ship

The **Cargo Ship** is stocked with various Speed Ups, items and resources, which can be obtained, by trading for them with resources. The trades are ranked by a 3 star system. The amount of resources and items which can be obtained, and the cost for trading, increases with Castle Level. The Cargo Ship is unlocked at Castle Level 13.

Cargo Ship Trades provide:

Merging
Research
Gold
Ore
Stone
Timber

Each batch of items will remain in the Cargo Ship for 6 hours. The timer resets at the same time as the Admin and Guild quests. Once the timer runs out, a new batch of items will be brought in. Players can lock items that have not been exchanged, to prevent them from being removed.

### Surprise Trades

Occasionally when a player has made a trade, a new surprise trade will appear. This will consist of either a Captain's Special Bundle, or Archaic Tomes, Blazing Embers or EXP Elixir.

When players have reached Castle Level 25 and cleared Skirmish 8, Sigils and Star Scrolls can be also obtained from these surprise trades.

 Tips

* Trading for Anima might be unnecessary, if players have the turf build needed, to produce large amounts. Anima can now also be obtained from special monsters, Animares.
* Upgrade the Familiar Totempest to Max Level, to unlock and upgrade the Support Skill: Ship Ahoy. This skill allows the player to refresh the Cargo Ship trades once every 24 hours, when maxed to Lv.10.

### Notifications

To turn notifications for the Cargo Ship on or off:

* Tap on the the Other icon, on the bottom of the screen
* Tap on Notifications
* Scroll down to the bottom to find Cargo Ship

## Gallery

Surprise Trades

Kingdom Tycoon • Labyrinth • Sanctuary • Shelter • Transmutation Lab • Vergeway**
Chapter 4-18: Engaging Hunt

**“**Fleeing already? No matter where you hide, you will always be in my sight!**”**

###  Rewards

* Holy Emblem
* Grim Totem
* Siren's Harp Shard
* Coat of Arms Blueprint Shard
* Wicked Mask Blueprint Shard
* Speed Up (5m)

###  Rewards

* Holy Emblem
* Grim Totem
* Siren's Harp Shard
* Coat of Arms Blueprint Shard
* Wicked Mask Blueprint Shard
* Death Archer Medal
* Speed Up (5m)

## Challenge

Enemy level: 39

* Trial 1: Heroes cannot be INT hero+ Kill all Tempestites in Wave 1 at the same time+ Kill all Acquiris in Wave 2 at the same time
* Trial 2: Can only use a maximum of 4 heroes + Kill all Tempestites in Wave 1 at the same time+ Kill all Acquiris in Wave 2 at the same time
* Trial 3: Can only use a maximum of 4 heroes + Kill all reinforcements at the same time in Wave 3
Alchemy

Reduces Transmutation time.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

**Alchemy**

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Bigger Infirmary I

Increases Infirmary Capacity

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

**Bigger Infirmary I**

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Chapter 6-3: Food Fight

**“**The Merfolk live to eat! We fight so we can eat!**”**

Enemy Level: 46

Enemy Level: 52

## Challenge

Enemy level: 52

Trial 1: Can only use a maximum of 4 heroes+ Kill all Piranhians in Wave 1 at the same time

Trial 2: Can only use a maximum of 4 heroes+ Kill all Resistoises in Wave 2 at the same time

Trial 3: Can only use a maximum of 4 heroes+ Songstress of the Sea must not use ability in Wave 3+ Boss cannot use ability
Archaic Tome

**Archaic Tomes** are a special resource used for researching late-game technology in the Academy. Archaic Tomes can be obtained from Event rewards, in the Kingdom Tycoon, through rare Cargo Ship trades, and from mall bundles (the best value being the "Massive Discounts" bundle, which offers 250 tomes for $5, or currency equivalent).

They can also be purchased in the gem mall with gems by selecting the **+** icon next to Archaic Tomes in the Academy when researching a technology which requires Archaic Tomes.

Gem Costs
 1000 | 810,000

**Total Tome Cost for each Research Tree**
 Familiar Battles | 18,081 | No tomes are needed to unlock the first 3 battle slots.
 Advanced Wonder Battles | 75,908
 Total | 163,481 | Gem value: 132,423,300

 Speed Up
Burning Logs

**Burning Logs** are Tier 4 Crushing Traps.

## Trap Info

### Upgrade Results

Wall Strength III: Lv.10
Trap Power I: Lv.10

### Resource Requirements

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • **Burning Logs****
Bigger Army I

Increases Army Limit.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • **Bigger Army I**

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Barbarian

**“**Your face, my axe, right now!**”**
–**Gothrak**

## Background

At the age of six, Gothrak could wield an axe with ease. By the time he was fifteen, his skill in combat surpassed his father's, taking over as Chief of his people.

After the war robbed him of his homeland, his people spent years wandering the wilds. Gothrak, hoping to build better lives for his people, now seeks to overcome the challenges that stand in his way of reclaiming his homeland.

## How to Obtain

**Barbarian** medals can be purchased in a package for 4.99 USD. This package will grant 15 medals, which will automatically unlock Barbarian at Common rank.

* [Buying packs in 1 shot]: Cost to max: $575
* [Buying only $5 packs]: Cost to max: $110

There are also "Limited Challenges" where up to 10 medals can be obtained.

Hero Medals

## Skills

*Ultimate*
     **Heathen Smash**
*First Active*
     **Berserker Stance**
*Second Active*
     **Man of War**
*Passive*
Gothrak's stature and strength are unequaled. Increases STR.

## Trivia

* The Barbarian was released in April of 2016.
Bon Appeti

The **Bon Appeti** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Bon Appeti is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Physical and Magic

Strong Against: High MDEF

Weak Against: This fallen angel is immune to all ailments, strikes at long range, and possesses the strange power to turn her nearby opponents into food. Take her down with *physical* attacks before your heroes become her next meal!

## Rewards

### Materials

Used to craft: Bon Appeti Set

* Angelic Plume
* Glowing Halo
* Holy Silk
* Lux Bracers

## Trivia

* Total Brilliant Talent Orbs to max the army talent: **1600**
	+ Buy 1600 x 1 Brilliant Talent Orb (7'500 gems) [from gem mall] = **12,000,000 gems**
	+ Buy 16 x 100 Brilliant Talent Orbs (712'500 gems) [click on 'Upgrade' for the army talent with *insufficient* orbs; then 'Proceed' to see the discounted gem prices for buying more] = **11,400,000 gems**
* During the 'Limited Challenge' she is also known as "Chefrubim" (specifically when obtaining Grove Guardian shields).
Barracks Expansion I

Increases Barrack Training Capacity, which is the maximum number of Troops that can be trained at once.

## Upgrade Results

### Resources required

---**Grunt Subsidy • Ballista Subsidy • Archer Subsidy • Cataphract Subsidy

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

**Barracks Expansion I** • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Chapter 4-12: Aerial Advantage

**“**Stop trying to hit me and hit me!**”**

Enemy Level: 31

Enemy Level: 36

## Challenge

Enemy level: 36

* Trial 1: Boss must die last+ Boss must use ability at least once
* Trial 2: Kill all reinforcements last in 1st Wave+ Kill all acquiris last in 2nd Wave
* Trial 3: Kill all reinforcements first in 1st Wave + Kill all acquiris first in 2nd Wave
Chapter 7-12: Best Explosives Ever

**“**Wow, this heat... This is the perfect place to make some quality explosives! Want to give them a try?**”**

###  Rewards

* Ebony Staff
* Bolt Edge Shard
* Eye Sore Shard
* Terror Belt Blueprint Shard
* Speed Up (10m)

###  Rewards

* Ebony Staff
* Bolt Edge Shard
* Eye Sore Shard
* Terror Belt Blueprint Shard
* Bombin' Goblin Medal
* Speed Up (15m)

## Challenge

Enemy level: 63

* Trial 1: Kill all enemies in Wave 2 within 30 seconds
* Trial 2: Kill the boss last+ All hero must survive
* Trial 3: Boss must be killed while Stunned +Boss must be killed while Petrified or Frozen
Accessory Sigil

Unlocks the Sigil Slot for Accessory Equipment.

## Upgrade Results/Requirements

Furious Offense (Infantry): Lv.10
Furious Offense (Siege): Lv.10
Furious Offense (Ranged): Lv.10
Furious Offense (Cavalry): Lv.10

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

****Accessory Sigil****
Aggressive Hunter I

Increases Hunts in a Row limit. You can still hunt the same monster after exceeding this; however, the hunts in a row bonus damage will stop increasing.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

**Aggressive Hunter I** • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Central Command I

*"Go to [Edit Battalions] in the Battle Hall to set up your Battalions. Deployment is now easier than ever!"*

Battalions are pre-saved Troop deployments. Unlike Quick Swap or Innate Talent, only the research itself is necessary to use this feature; no extra items are needed to save a Battalion.

### Resources required

---**Grunt Subsidy • Ballista Subsidy • Archer Subsidy • Cataphract Subsidy

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • **Central Command I** • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Chapter 7-6: An Angry Hunter

**“**Keep pestering me and I'll turn you into a new breed of porcupine!**”**

Enemy Level: 55

Enemy Level: 61

## Challenge

Enemy level:61

* Trial 1: Shade must not use the ability in Wave 1
* Trial 2: Kill all enemies in Wave 2 within 30 seconds+ Kill all enemies in Wave 3 within 40 seconds
* Trial 3: Can only use a maximum of 4 heroes+ Total hero HP cannot fall below 50% at any time
Gargantua

The **Gargantua** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Gargantua is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

Damage Type: Physical

Strong Against: High PDEF

Weak Against: Gargantua's skill can deal massive damage to its target and the Heroes nearby. You may need more Heroes that can recover HP to survive. It also has very high PDEF, so bring your Heroes with skills that deal Magic DMG to tackle this one!

## Rewards

### Materials

Used to craft: Gargantua Set

* Gargantua Jewel
* Gargantuan Eye
* Gargantuan Fang
* Gargantuan Locks
* Iron Bolts
* Tattooed Skin
Chapter 8: Goddess' Trial

Chapter 8: Goddess' Trial (Location: Sacred Soil)

**“**Only the worthy can pass the trials of the Goddess. The time to prove yourself has come!**”**
–Bellena

## List of Stages

Stages marked by a star symbol (☆) are both Normal and Elite Hero Stages, and are main Boss stages.

* Chapter 8-1: Trial of Defense
* Chapter 8-2: Trial of Battle
* Chapter 8-3: Trial of Courage ☆
* Chapter 8-4: Trial of Dreams
* Chapter 8-5: Trial of Chaos
* Chapter 8-6: Trial of Wisdom ☆
* Chapter 8-7: Trial of the Giant
* Chapter 8-8: Trial of Flight
* Chapter 8-9: Trial of the Rose ☆
* Chapter 8-10: Trial of the Damned
* Chapter 8-11: Trial of the Dead
* Chapter 8-12: Trial of Immortality ☆
* Chapter 8-13: Trial of Fire
* Chapter 8-14: Trial of Tempest
* Chapter 8-15: Trial of Elements ☆
* Chapter 8-16: Trial of Passion
* Chapter 8-17: Trial of Mischief
* Chapter 8-18: Trial of the Goddess ☆

## Trivia

* Each stage costs 8 Stamina (16 on Elite) to enter, unlike previous chapters, which require 6 and 12, respectively.
Cavalry Health I

Increases Cavalry Max HP.

## **Resource Requirements**

---**Intelligence Report • Quick Maneuvers I

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • **Cavalry Health I**

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Anima Harvesting I

Increases Anima Production.

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Chapter 3-6: Wesley's Advice

**“**It is not safe for the living to mingle with the dead. Turn back!**”**

###  Rewards

* Aged Tablet
* Guard Helm
* Ogre's Toe
* Fang Blade Shard
* Speed Up (3m)

###  Rewards

* Aged Tablet
* Guard Helm
* Ogre's Toe
* Fang Blade Shard
* Oath Keeper Medal
* Speed Up (5m)

## Challenge

Enemy level:21

* Trial 1: Heroes cannot be DEX hero+ Can only use a maximum of 4 heroes

* Trial 2: Hero can only be STR heroes

* Trial 3: Hero cannot be INT hero+ Boss can not use their skill
Cavalry Offense I

Increases Cavalry ATK.

Requires Squad Offense I Level 2 to unlock.

Infantry Offense I • Siege Attack I • Ranged Offense I • **Cavalry Offense I**

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**

Trap Building I • **Cavalry Offense I** • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Chapter 1-3: Sparring Session

**“**That cheeky lass Bellena sent you here to spar with me? Be warned; I may be frail, but I'm still the strongest wizard there is!**”**

###  Rewards

* Power Ring
* Aged Tablet
* Speed Up 3m

###  Rewards

* Power Ring
* Aged Tablet
* Sage of Storms Medal

## Challenge

Enemy level: 6

* Trial 1: Heroes can only be DEX hero
* Trial 2: Heroes can only be STR hero+ Can only use a maximum of 3 heroes
* Trial 3: Can only use a maximum of 4 heroes+ Heroes can only be INT hero
Anti-Scout

The **Anti-Scout** prevents enemies from compiling information about your Turf. There are are 4-hour, 8-hour, 24-hour, 3-day, and 7-day varieties. The latter 3 can be purchased in the Gem Mall for 600, 1200, and 3000 Gems, respectively.

There have been two special event versions of the Anti-Scout: the Spooky Anti-Scout, and the Warding Lamp. Both prevent Scouting for 5 minutes, and both have been available during Halloween events.

## Gallery

Spooky Anti-ScoutWarding LampThe message you will receive if you scout a Turf with anti-scout activated.

 Speed Up
Construction Speed

*For the Talent page, see: Construction Speed I*

Research this branch to increase Construction Speed by a certain percentage every time.

## Tips

Note that a 100% construction speed bonus won't make construction instant but instead divide construction time by two. A 200% construction speed bonus will divide by three, and so on.

The Real construction speed is computed according to following formula:

> Real Construction time = Original time / ( 1 + Construction Speed Bonus / 100 )
>
>

Where Original is the original time required to build and Bonus is the total construction speed bonus in percent.

---**Vault Management • Stone Harvesting I • Timber Harvesting I • Metal Harvesting I

Weight Training I • Resource Harvesting I

**Gem Harvesting I**
Chat

The in-game **Chat** feature allows players to instantly send messages to one another. To chat, simply press on the Chat Bar in the upper middle of the screen, enter your message, then press  Chat.  Emotes can also be sent. The player's Leader icon will be displayed next to the chat message. Certain titles will change the player's message box color:

* Players will have a white message box by default.
* Being the owner of a Guild will change your message box to green.
* Anyone with a regular Title, either positive or negative, will have a blue message box.
* The Overlord will have a purple message box.
* The Emperor will have a golden message box.

Chats are separated into three different tabs:

Kingdom Chat
Displays chat messages across the current Kingdom. Disabled for the Dragon Arena.
Guild Chat
Displays chat messages within the current Guild.
Kingdom Gazette
Displays events in the current Kingdom, such as attacks on a player or a wonder. Also displays news on world-wide events, such as Kingdom Clash, Lords Cup, Guild Fest, and Battle Royal. Disabled for the Dragon Arena.
## Gallery

Example of the World Chat, with private information obscuredThe Kingdom Gazette
Construction Speed I

*For the Research page, see: Construction Speed*

Increases Construction speed. Requires Stone Production I Level 2 to unlock.

## Upgrade Results

 2
 3
 4
 5
 6
 7
 8
 9
 10

Trap Building I • Cavalry Offense I • Stone Production I • **Construction Speed I**

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Bolt Tower

The **Bolt Tower** is a Verge Tower card available from Chapter 9. 12 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

An upgraded Lightning Tower. Has extremely high attack speed, and its attack range covers the entire battlefield. Will periodically Stun enemies.

## Attributes

* ATK SPD: 0.6 seconds
* Range: 61
* Cooldown time: 8 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Trap DEF +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Siege Engine Max HP +1%
* Lv.11: Supply Troops Travel Speed +1%
* Lv.12: Cavalry Max HP +1%
* Lv.13: Wall HP Boost +1%
* Lv.14: Ranged DEF +1%
* Lv.15: Infantry ATK +1%
Cavalry Durability (Wonder) III

Increases Cavalry Max HP in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • **Cavalry Durability (Wonder) III**

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Chapter 1-12: A Lord's Undertaking

**“**A ruler's crown is borne by the faith of his subjects. Will you crumble under the weight?**”**

###  Rewards

* Life Laurel
* Ebony Staff
* Speed Up (3m)

###  Rewards

* Life Laurel
* Ebony Staff
* Incinerator Medal

* Speed Up (5m)

## Challenge

Enemy level: 9

* Trial 1: Can only use a maximum of 3 heroes+ Boss must be the 1st to die
* Trial 2: Can only use a maximum of 3 heroes+ Kill the boss last
* Trial 3: Heroes can only be INT hero+ Can only use a maximum of 4 heroes+ Kill the boss last
Cavalry Offense (Wonder) I

Increases Cavalry ATK in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • **Cavalry Offense (Wonder) I**

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Bookmark

**Bookmarks** are a feature that allows the player to save the coordinates of a tile on the Kingdom Map. To add a new Bookmark, click on the tile and then press the  Create Bookmark button. You can then choose the name and category of the new Bookmark.

Saved Bookmarks can be viewed by pressing the Bookmark button in the top middle of the screen, next to the coordinates. In the saved Bookmarks screen, there are two tabs on the right where Bookmarks are separated into two main categories: Player Bookmarks and the  Guild Bookmarks.

In the player's bookmarks there are four tabs, where the saved bookmarks can be viewed by sub-type:

* All
* Favorites
* Enemies
* Friends

In the Guild Bookmarks tab, there are two sub-tabs:

* Bookmark
* Pin

Rank 4 members of a Guild can add, edit, and remove Guild Bookmarks, which are guild-specific and visible to all guild members.

The number of Bookmark slots is limited, but can be expanded with Bookmark Spaces. Guild Bookmarks are strictly limited to 20 slots.
Cavalry Defense I

Increases Cavalry DEF.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • **Cavalry Defense I**

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Gem Lode

**Gem Lodes** are tiles which can be gathered to obtain Gems. Gem Lodes spawn from Levels 1 to 5 during Special Events such as Kingdom Clash (KvK).

Unlike other resource tiles, Gem Lodes spawn in intervals, with a few minutes in between the low levels, and over an hour between Level 4 and 5. Gathering the Lodes, or leaving them partly gathered, has no effect on the spawn rate.

A large number of Level 1 Lodes will spawn. The number of Lodes that spawn decreases with each Level. Gem Lodes Levels 1-4 will spawn up to three times. Level 5 Gems Lodes will only spawn twice.

 2
 3
 4
 5

To increase Gathering speed for Gem Lodes:

* Research Gem Harvesting I and Gem Harvesting II
	+ Each research will increase Gem Gathering Speed by 10%, for a total of 20%.
* Upgrade the Familiar Gemming Gremlin to Max Level to unlock and upgrade the Permanent Effect Skill: Gem Gathering Speed.
	+ When upgraded to Max Lv. 10, this skill will increase Gem Gathering Speed by 10%.

 Note: Gathering Speed boosts from Talents, Equipment, and other Research do not boost gathering speed for Gem Lodes. However, army capacity and Gathering Troops Travel Speed bonuses do apply.

Also note that the Noceros' instant gathering skill will not work for Gem Lodes.

## Kingdom Clash Rewards

After KvK, Gem Lodes spawn every 6 hours, starting with Level 1 Lodes, and increasing up to Level 5, in the winning Kingdom. If only two Kingdoms have competed against each other (1 vs 1), Gem Lodes will only spawn in Levels 1-2, throughout the defeated Kingdom.

If three or four Kingdoms have competed against each other, Gem Lodes will spawn in Levels 1-4 throughout the defeated Kingdoms. The exact Level of the Gem Lodes depends on the number of Kingdoms participating in KvK and their Rank in the event.

## Gallery

Level 1-2 Gem LodesLevel 5 Gem LodeHow Gem Lodes used to look (2016)
Army ATK Boost

The **Army ATK Boost** increases Army ATK. This item is not applicable for Monster Hunts. There are 20%, 50%, and 70% varieties, and can last 15 minutes, 4 hours, 12 hours, or 24 hours.

Army ATK Boosts can be obtained through completing Special Events, or purchasing Special Bundles. The 20% variety can be purchased with 56,300 Guild Coins (12 hour), 250 Gems (12 hour) or 400 Gems (24 hour)

A **Ghastly Army ATK** variety has also been available during Halloween events; it increases Army ATK by 5% for 4 hours.

A **Twin Jade Swords** variant could be obtained during the Kung Fu Panda collaboration event. It increases Army ATK by 20% for 4 hours.

 Speed Up
Familiar Tenacity

Increases Army Max HP when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • **Familiar Tenacity**

**Familiar Battle Slot V**
Chapter 4-9: Pixie's Melody

**“**Let's celebrate our meeting with a song, La~La~Laaaa~! Keep it down? How rude!**”**

###  Rewards

* Hunter Boots
* Impaler
* Sol Greaves Shard
* Gilded Bomb Blueprint Shard
* Speed Up (5m)

###  Rewards

* Hunter Boots
* Impaler
* Sol Greaves Shard
* Gilded Bomb Blueprint Shard
* Prima Donna Medal
* Speed Up (10m)

## Challenge

Enemy level: 34

* Trial 1: Boss must use ability at least 3 times
* Trial 2: Kill the boss within 15 seconds
* Trial 3: Boss must be the 1st to die
Guild Quest

**Guild Quests** are unlocked when players join a Guild. The Guild Quest list refreshes every six hours, at the same time as the Cargo Ship. The Guild Quest list can also be refreshed with Quest Scrolls (Guild).

Quests are completed once the countdown timer ends. Quests that are completed or in progress will not reset before the six hours are up. When players reach VIP Level 8, Guild Quests will be automatically completed and can be collected instantly. Guild Quests have 5 Grades.

## Rewards

Guild Quests provide the player with EXP, Guild Coins and resources, including Food, Timber, Stone and Gold. Higher graded Quests yield better rewards, including Equipment Materials and Jewels.

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • **Guild Quest** • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Black Crow

**“**An arrow through the sky, an arrow through the eye.**”**
–**Chadra**

## Background

Chadra is a renowned archer with a reputation for bringing bad luck to others. This earned her the nickname "**Black Crow**."
Like all other Drows, Chadra hates Humans for their tyranny. She participates actively in their wars, hoping to instigate further conflict. What better revenge is there than to let the surface dwellers dumbly kill each other?

## How to Obtain

Black Crow medals can be obtained from Elite Hero Stages.

* Elite 1-18
* Elite 3-3
* Elite 5-6

After obtaining 10 medals, Black Crow is available for hire. In total 330 medals are required to upgrade Black Crow to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Achilles' Shot**
*First Active*
     **Piercing Arrow**
*Second Active*
     **Vengeance**
*Passive*
The Black Crow's lust for revenge empowers nearby allies. Increases ATK.
Gym Training I

Increases Familiar EXP gained from Training

## Resource Requirements

---**Food Harvesting II • **Gym Training I**

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Familiarity (Ranged DEF) II

Increases Ranged DEF when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • **Familiarity (Ranged DEF) II** • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Battle Royal

During the **Battle Royal**, player can earn Royal Points by killing Tier 4 and above Troops in Royal Wonder Battles. Player can use a Royal Pass to participate. The event lasts for 8 hours. The Battle Royal Battleground is located at K: 71, at the center of the map.

The commander who occupies the Royal Wonder for the longest time will be proclaimed the victor and be crowned the Emperor. Wonders will be owned by the Rally commander instead of the Guild leader.

* Only player with Lv 25 Castle can participate in the event.
* Player must be in a Guild to participate.
* This event is not available in protected Kingdoms.

## Royal Treasury

Kill Tier 4 and above troops in Royal Wonder battles to earn points. Troops sent to the Infirmary do not count.

 Tier 5

Royal Points can be exchanged for items in the Royal Treasury after the event has ended. Leftover points will remain for the next Battle Royal.

  Royal Ranged Jewel (Common) | 120,000 points

## Rewards

First Place

 1,000,000
 600,000,000
Assign Kingdom Labels
Issue Imperial Titles
Honor and reward guild mates:
* Chest of the Valiant - The world is no place for a coward! Might makes right!
	+ Grants: Speed Up 30 days x4, 50K Gems x4
* Chest of the Wise - Simple killing is for brutes. The sword will conquer, but the pen will rule!
	+ Grants: Gold 6M x20, 50K Gems x4