Taya/Changelog

* 0.13
* 0.12
* 0.11
* 0.10
* 0.9
* 0.8
* Beta
* 0.13.0.0
Patch Notes 0.13.0.0 - (Steam)

* (Space)
	+ Duration reduced from 2.2s to 2s.

Battlerites

* + Cooldown reduction reduced from 0.4s to 0.3s.
* 0.12.2.0
Patch Notes 0.12.2.0 - (Steam)

* (EX Q)
	+ Hit radius reduced from 2.4 to 1.75.
* 0.11.2.2
* 0.11.2.0
* 0.11.1.0
Patch Notes 0.11.2.2 - (Steam)

* (M1)
	+ Damage increased from 12 to 14.
Patch Notes 0.11.2.0 - (Steam)

* (M1)
	+ Range reduced from 8 to 7.7.
	+ Radius reduced from 0.5 to 0.3.
	+ Halved the time Taya stands still after throwing a Razor Boomerang.
Patch Notes 0.11.1.0 - (Steam)

* Fixed a bug where reflected boomerangs would sometimes deal double the damage.
* Returning boomerangs can no longer sometimes clip through shields.
* now works with .
* 0.10.1.0
* 0.10.0.2
* 0.10
Patch Notes 0.10.1.0 - (Steam)

*The wind in Taya's back has been a little too powerful recently. As such we have evened out some of her more powerful Battlerite choices. She will also no longer be able to shut down some defensive options as well as before.*

* **(Q)** &  **(EX Q)**
	+ Wind Strike & Zephyr now counts as melee attacks instead of area attacks (which causes them to trigger counters and directional shields).
* **Battlerites**
	+ - can be used while moving at 55% movement speed during haste.
			* Movement speed is now reduced to be roughly the same as Taya's regular movement speed.
	+ - The Fading Snare duration has been reduced from 0.5s to 0.25s.
	+ - Cooldown reduction has been reduced from 5s to 3s.
Patch Notes 0.10.0.2 - (Steam)

*Taya's Battlerite updates boosted her performance a tad too much, we're tuning her Haste cooldown and potential damage output of X-Strike to slightly reduce her agility and damage potential.*

* cooldown increased from 8s to 9s.
* + Now interrupts Mount casting. This solves the issue when a player tries to cast mount sprint and accidentally triggers mounting up cast just before companion call hits.
	+ Taya can no longer gain haste during her ultimate.
* damage reduced from 8 to 6.
Patch Notes 0.10 - (Steam)

*The wind blows Taya's way this Winter.* *Taya has a great core kit but has been lacking creative battlerites. These changes should give her more strategic options when facing both ranged and melee opponents.*

Battlerites

Round 1

* **(New!)**
	+ creates a wind stream for up to 4s, allies who enter the stream are granted Haste.
* **(New!)**
	+ spawns a gale that slows projectiles for up to 2s.
* **(New!)**
	+ can be used on the move during .

Round 2

* **(New!)**
	+ Landing  with  reapplies Haste.
* + deals 8 additional damage where the boomerangs intersects.
* **(Moved)**
	+ During  your  inflicts a 0.5s Fading Snare.

Round 3

* **(Moved)**
	+ Enemies that are knocked into a wall by  take 10 damage and are Stunned for 1s.
* **(New!)**
	+ ~~Target gains Haste when landing after a  and cooldown is reduced by 5s.~~ (incorrect)
	+ During  your  first hit heals you for 6 health.
* **(Updated)**
	+ ~~grants ***Haste*** to its target.~~ (incorrect)
	+ grants  and cooldown is reduced by 5s.

Round 4

* **(Moved)**
	+ increases the movement speed of nearby allies by 50% for 2s.
* **(Moved)**
	+ spawns a vortex that pulls enemies toward its center for 1.5s.
* + hits reduce the cooldown of  by 0.4s.

Round 5

* + hits while mounted extend the shield duration by 0.5s.
* + hits while mounted restore 4 health.
* 0.9.1.0
* 0.9
Patch Notes 0.9.1.0 - (Steam)

* boomerangs can no longer intersect (Stun+Bonus Damage on overlap) on return.
* icon is no longer a greyed out version of the original, but the same.
* now disables EX Abilities correctly.
Patch Notes 0.9 - (Steam)

* - Taya is now unhittable during Zephyr.
* 0.8
Patch Notes 0.8 - (Steam)

* cooldown reduction increased from 0.25s to 0.3s.
* duration increased from 0.4s to 0.5s.
* 0.6.187
Patch Notes 0.6.187 - (Steam)

* no longer trigger trances on it way back.
* duration increased to 2s from 1.6s.
* New EX Q -
	+ Dash forward and perform a spin attack that deals 16 damage and knocks nearby enemies away.
* no longer increases Taya's movement speed by an additional 50%.
* healing increased to 10 from 8.
* now triggers on hit instead of on boomerang returning to Taya.