Child Of The Devil

The Child of the Devil is the final boss of Witch Hunt, and serves as the most challenging to fight. Since it is the final boss of the game, defeating the Child of the Devil will cause the game to end and you will be unable to return to your save.

## Lore

Conceived through unknown means, the Child of the Devil is the unholy offspring of the Witch and the Devil. Little is known directly about the Child of the Devil, however it is implied that the Child of the Devil will grow stronger the longer it is alive, making it a high priority target for the player. It is seen that the creature is incredibly powerful, doing everything the Witch could do and maintaining the undead roaming the woods.

## Appearance

Taking the appearance of a humanoid, the Child of the Devil is completely black in coloration. While holding every feature that humans possess, it also has extra appendages and malformed limbs. Its teeth are sharp and blackened, with blood oozing from its mouth. Its skin is wrinkled and aged, almost leathery in complexion. On top of its head it has antlers sticking out, which appear to be charred but not inherently black. The hands hold long boney webbed fingers with sharp claws at the ends of them, and its toes are similar, with the big toe being grotesquely large. It has one small set of tattered bat wings on its back.

## Gameplay

The first form of the Child of the Devil acts very similar to the Beast in how it behaves, fleeing upon taking damage. Unlike the Beast, however, it will not react to damage inflicted by crucifixes, though it will still take said damage like any other boss. While the first form is active, the woods will be enshrouded with a dark mist making it hard to see; this is likely a passive ability it holds, as the woods return to normal upon it moving to its second form. The Child of the Devil holds the ability to detect the player from greater distances than other bosses, and will immediately begin pursuit, and will not stop its chase until it receives damage from the Player.

After enough time has passed, the Child of the Devil will force the Player to use **Evil Sight**, giving them a view facing the cabin in the woods. The Child of the Devil can be seen moving towards the lake, and will release the player from Evil Sight upon it entering the water.

## Appearance

The true form of the Child of the Devil is a gargantuan worm-like monster, pale in its coloration. The jaw of the worm is segmented into three parts, each lined with sharp teeth in the center. The worm has eight compound eyes on its upper jaw, and has two horns atop its head. It possesses no visible appendages such as arms or legs. Its sides are lined with yellow pulsating pustules.

## Gameplay

The difficulty in finding the Child of the Devil is less in finding it, and more in knowing where to go to encounter it. It will reveal itself if the player goes along the path along the lake down to the bottom right of the map from the cabin, or if the player walks down the pier in front of the cabin. Being the easiest boss to find in the game, it boasts the strongest attack patterns of any boss. Deriving and empowering attacks used by the Witch and the Sacrificial Tree, the fight can prove itself to be quite difficult. Unlike its first form however, the woods will stop being enshrouded in a dark fog, making it easier to navigate the map and giving the player one last chance to uncover any secrets that they may have missed during their playthrough. While engaging in battle with the Child of the Devil's true form, monster spawns near the cabin will increase.

The Child of the Devil's true form can not be injured through normal means, and the player **MUST** damage the throbbing **pustules** on its side. There are six pustules in total, and bursting each one will cause it to do one last attack before sinking back into the water. For the Child of the Devil to be defeated, the player must reawaken it and repeat the process of attacking the pustules until its health bar is lowered to zero. Crucifixes will damage it normally, and will not awaken it, allowing the player to deal massive damage without any danger to themselves.

It's abilities are more diverse than most bosses, though not much different to others fought before it. The attacks it can use are as follows:

* **Unholy Roar -** Emitting an extremely loud roar, the players vision will shake and blur briefly. While dealing no damage, any monsters in the general area will aggro onto the player, with the exception of whisperers.
* **Fire Spit -** The Child of the Devil will spit out massive fireballs, which will travel slower than most projectiles; the Child of the Devil will spit out three with a delay in between each shot. When hitting the player, they will not deal contact damage, and will rather push the player to the side. Upon hitting a surface, the fireballs will engulf a large area around the impact zone in flame, which will last for a long amount of time. If hitting the cabin or shed, the entire building will be engulfed in flame, but will not be destroyed. If the fireball hits the water in the lake, the fireball will be extinguished and not create any area of effect.
* **Acid Belch -** Releasing a large cluster of acid three times with a delay in between each shot. Each projectile deals the same damage as the acid projectiles shot by the Sacrificial Tree and the Acid Spitters, dealing **15 contact damage** and **5 burn damage**. Much like the acid projectiles shot by the aforementioned enemies, they will burn the player until they come into contact with the water or consume a healing plant/healing egg.
* **Spider Egg -** Ejecting a single round meaty mass from its mouth, the egg will land and remain before exploding and unleashing a single giant tarantula. The Child of the Devil will only shoot out one egg, and the spider does not have enhanced stats from that of a normal tarantula. If the egg lands in water, the egg will sink, but the spider will spawn on the pier instead of dying in the water. If the attack is interrupted by the player, the Child of the Devil will immediately continue the attack upon regaining its composure. If hitting the player, it will deal **15 contact damage**.
* **Breath of the Void -** Upon each pustule being burst on its body, the worm will release a demonic black cloud, with cries and groans being emitted from it. The cloud is faster than the player when walking normally, but can be easily outran. If it comes into contact with the player, it will instantly kill them unless the player is able to activate the **Second Chance** perk.

The attacks preformed by the Child of the Devil can be interrupted by bursting a pustule on its body, with the exception of the **Spider Egg** attack and **Breath of the Void**. This can be used to assist the player their fight against the Child of the Devil.

Upon its defeat, the Child of the Devil will flail around in the air, before collapsing on the ground. It will **not** use its **Breath of the Void** attack upon its death. Defeating the Child of the Devil's true form will cause the screen to fade out, and a final cutscene will play before the credits play. Doing this will delete your save, so be sure that you have no unfinished business before killing the Child of the Devil.