Soriel/Stats

This page lists the formulas used to calculate Soriel's stats.

# Max Health
100

100

(

15
⋅

L

2

(

F

b

A

b

4

)

)

500

B

{\displaystyle \text{Max Health} = 100 + \frac{100 + \left ( 15 \cdot L^{2} (F\_{b} + \frac{A\_{b}}{4}) \right ) }{500} + B }

Where:

* L

{\displaystyle L}

 is Soriel's level
* F

b

{\displaystyle F\_{b}}

 is Soriel's base fervor
* A
b

{\displaystyle A\_b}

 is Soriel's base allure
* B

{\displaystyle B}

 is any bonus modifier

# Max Mana
50

100

(

15
⋅

L

2

(

I

b

A

b

4

)

)

2000

B

{\displaystyle \text{Max Mana} = 50 + \frac{100 + \left ( 15 \cdot L^{2} (I\_{b} + \frac{A\_{b}}{4}) \right ) }{2000} + B }

Where:

* L

{\displaystyle L}

 is Soriel's level
* I

b

{\displaystyle I\_{b}}

 is Soriel's base intellect
* A
b

{\displaystyle A\_b}

 is Soriel's base allure
* B

{\displaystyle B}

 is any bonus modifier

# pAtk
15
3

(

F

b

F

)

(

A

b

A

)

B

{\displaystyle \text{pAtk} = 15 + 3\left (F\_{b} + F\_{+} \right ) + \left (A\_{b} + A\_{+} \right ) + B }

Where:

* F

b

{\displaystyle F\_{b}}

 is Soriel's base fervor
* F

{\displaystyle F\_{+}}

 is Soriel's bonus fervor
* A
b

{\displaystyle A\_b}

 is Soriel's base allure
* A

{\displaystyle A\_{+}}

 is Soriel's bonus allure
* B

{\displaystyle B}

 is any bonus modifier

# mAtk
15
3

(

I

b

I

)

(

A

b

A

)

B

{\displaystyle \text{mAtk} = 15 + 3\left (I\_{b} + I\_{+} \right ) + \left (A\_{b} + A\_{+} \right ) + B }

Where:

* I

b

{\displaystyle I\_{b}}

 is Soriel's base intellect
* I

{\displaystyle I\_{+}}

 is Soriel's bonus intellect
* A
b

{\displaystyle A\_b}

 is Soriel's base allure
* A

{\displaystyle A\_{+}}

 is Soriel's bonus allure
* B

{\displaystyle B}

 is any bonus modifier

# pDef
20
2

(

F

b

F

)

(

A

b

A

)

B

{\displaystyle \text{pDef} = 20 + 2\left (F\_{b} + F\_{+} \right ) + \left (A\_{b} + A\_{+} \right ) + B }

Where:

* F

b

{\displaystyle F\_{b}}

 is Soriel's base fervor
* F

{\displaystyle F\_{+}}

 is Soriel's bonus fervor
* A
b

{\displaystyle A\_b}

 is Soriel's base allure
* A

{\displaystyle A\_{+}}

 is Soriel's bonus allure
* B

{\displaystyle B}

 is any bonus modifier

# mDef
20
2

(

I

b

I

)

(

A

b

A

)

B

{\displaystyle \text{mDef} = 20 + 2\left (I\_{b} + I\_{+} \right ) + \left (A\_{b} + A\_{+} \right ) + B }

Where:

* I

b

{\displaystyle I\_{b}}

 is Soriel's base intellect
* I

{\displaystyle I\_{+}}

 is Soriel's bonus intellect
* A
b

{\displaystyle A\_b}

 is Soriel's base allure
* A

{\displaystyle A\_{+}}

 is Soriel's bonus allure
* B

{\displaystyle B}

 is any bonus modifier

# Tempt
10

(

A

b

A

)

B

{\displaystyle \text{Tempt} = 10 + \left ( A\_{b} + A\_{+} \right ) + B }

Where:

* A
b

{\displaystyle A\_b}

 is Soriel's base Allure
* A

{\displaystyle A\_{+}}

 is Soriel's bonus Allure
* B

{\displaystyle B}

 is any bonus modifier

# Speed
35
2

(

A

g

b

A

g

)

B

{\displaystyle \text{Speed} = 35 + 2 \left ( Ag\_{b} + Ag\_{+} \right ) + B }

Where:

* A

g

b

{\displaystyle Ag\_{b}}

 is Soriel's base agility
* A

g

{\displaystyle Ag\_{+}}

 is Soriel's bonus agility
* B

{\displaystyle B}

 is any bonus modifier
	+ Prior to chapter 5, the agility modifier was 3

# Evade
10

(

A

g

b

A

g

)

B

{\displaystyle \text{Evade} = 10 + \left ( Ag\_{b} + Ag\_{+} \right ) + B }

Where:

* A

g

b

{\displaystyle Ag\_{b}}

 is Soriel's base agility
* A

g

{\displaystyle Ag\_{+}}

 is Soriel's bonus agility
* B

{\displaystyle B}

 is any bonus modifier
	+ Prior to chapter 5, the base value for evasion was 5

# Accuracy
135

(

A

g

b

A

g

)

B

{\displaystyle \text{Accuracy} = 135 + \left ( Ag\_{b} + Ag\_{+} \right ) + B }

Where:

* A

g

b

{\displaystyle Ag\_{b}}

 is Soriel's base agility
* A

g

{\displaystyle Ag\_{+}}

 is Soriel's bonus agility
* B

{\displaystyle B}

 is any bonus modifier