recursal/Fanatic-Fandom huggingface dataset:
1.1.1.2

**Shadows of Abaddon Version 1.1.1.2** fixed a couple issues with the main update, mainly the HiDef bug.

## Changes

* Buffed the Nether Cane's usetime from 25 to 12.
* Buffed Midas' damage from 27 to 39.
* Nerfed the Sausbow's damage from 30 to 23.
* Nerfed the Rogue Wave's damage from 3500 to 2200.
* Shadowflare Vortex now targets player.allDamage.
* Some more resprites.
* Weaverstone and Venomite Ore can no longer be hammered or actuated in prehardmode.
* Slightly changed the Cinder Fang, Blasts of Fury and Phoenix Talon.
* Lightning Orbs now lose damage the more they split.
* Nerfed the Tesla Gauntlet's damage from 78 to 67.

## Bug Fixes

* Hopefully FINALLY fixed the annoying HiDef bug.
* Fixed a bug with other mod's enemies spawning in masses during the Piglin Army and within the Fiery Caves and Empress' Den.
* Fixed Flarium's glowmask.
* Fixed the Cat Lamp item having disappeared from the Decorationist's shop.
* Fixed a worldgen issue with Enigma relating to the Empress' Den.
* Slightly tweaked the Marstech armor shockwave.
1.0.3.1

**Shadows of Abaddon Version 1.0.3.1** fixed bugs, added some resprites, and added a couple new items.

## Additions

* Added The Leviathan and The Leviathan II
* Added the Giraffe Mask
* Added Crimsoneye495's dev items (Crimson Veins and Dragon Set)
* Added the Cerulean Cyclone
* New Mod Icon
* Made the  Pandolar Salvage system better
* Added Asthraltite Furniture, Asthraltite Brick, Asthraltite Brick Containment Unit and Dusk of Betrayer
* Added the Eroded Corruptor
* Added the Ninja Focus Potion

## Changes/Bug Fixes

* Made the Flame Razed Forest background much nicer
* Fixed Novaniel's projectiles in Multiplayer
* Renamed "Pumpkin Flame (item)" to "Dread Flame" and "Pumpkin Lantern" to "Dread Lantern"
* The Flaming Pumpkin projectiles deal more damage when the player is submerged in liquid
* Resprited Prejordian
* Crescent damage buffed to 85 and now requires 10 Stardust Fragments
* Fixed the Quasar Monolith
* Resprited The Lunarians and decreased their size
* Fixed the Pumpkin Spikes lagging in Multiplayer
* Fixed some weapons dealing wrong damage types
* Renamed Darius' set to Vik's set
* Increased the dropchance for White Feathers
* Reduced the crafting cost for the Prairie Feather Headdress
* Fixed some grammar errors
* Made a few changes to the Frost Scythe
* Resprited the Decorationist, the Lumina Barrage and the Quasar Sigil
* The Overclocked Onyx Deathbringer now fires 2 instead of one rocket
Asthraltite Rocket

**Asthraltite Rockets** are Post-Erazor rockets which will create a large short-lasting explosion. They are solely used by the Asthraltite Crystal Burster and are obtained from Asthraltite Rocket Packs in quantities of 333.

## History

* **1.0.4.2**: Renamed from Asthraltite Bursts to Asthraltite Rockets.
* **1.0**: Introduced.
Dread Obelisk

The **Dread Obelisk** is a piece of furniture bought from Erazor for 100  Asthraltite Plating once the conditions are met (wearing a full suit of Asthraltite armor and holding a Relic weapon).
Using the Dread Lantern near it will unleash Nihilus.

## History

* **1.1.0.3**: Renamed from "Pumpkin Obelisk" to "Dread Obelisk".
* **1.1**: Introduced.
Essence of Flames

**Essence of Flames** was a Hardmode crafting material sold by the Pandolar Trader after Abaddon, the Source of the Affliction had been defeated and the message *The earth turns hot* displayed in chat.

It was needed to craft the Emblem of the Flame Razed Forest, which was used to spread the Flame Razed Forest.

It was removed in version 1.0.5 due to the Emblem of the Flame Razed Forest being removed.

## History

* **1.0.5**: Removed.
* **0.23.3**: Introduced.
End of the World

The **End of the World** is a craftable post-Moon Lord melee weapon which is a direct upgrade of the Scourge of the Corruptor. When used, it launches a fast spear that will explode and splits into mini Eater of the End, which flies and home in on nearby foes. Miniature volatile eaters deals 90 percent of the weapon's damage each and can bounce once before disappearing. Both the main projectile and the eaters are unaffected by gravity and inflict the Cursed Inferno debuff for four seconds.

The best modifier is **Godly**.

## Trivia

The name of this weapon is a reference to JoJo's Bizzare Adventure Season 3: Stardust Crusaders's second opening song, SONO CHI NO KIOKU ~END OF THE WORLD~.

## History

* **1.1.1**: Now only splits on enemy hits.
* **1.1**: Introduced.
Darius' Set

**Darius' Set** is a vanity developer item set that can be obtained rarely (0.5% chance) from Sealed Bags or upon character creation. This set was made for Viktor, a former spriter for **Shadows of Abaddon.**

Viktor's equipment also includes these non-vanity items, which will drop in addition to his dev set:

* **Darius' Cape**

## History

* **1.1**: Renamed to Darius' Set and 2 new helmets added.
* **1.0.2**: Introduced.
Desert Quartz

**Desert Quartz** is a Hardmode crafting material dropped by Sand Sharks during a Sandstorm.

## Notes

* It is advised to farm this once you are in hardmode, as it allows to craft very helpful items.
	+ A good method would be having a row of platforms over a flat desert with some rope hanging on some places and a ranged/magic weapons to kill all the Sand Sharks that jump up.

## History

* **1.1.1**: Now has a 100% drop rate.
* **0.15.0**: Introduced.
Cosmic Desolation

The **Cosmic Desolation** is a craftable post-Moon Lord throwing weapon. Hitting an enemy causes several light blades to appear around the enemy, hitting it up to 3 times. These blades deal half the damage dealt by the javelin itself.

Its best modifier is **Unreal**.

## History

* **1.1**: Damage decreased from 410 to 320.
* **1.0.4.4**: Introduced.
Devil's Rose

The **Devil's Rose** is a craftable Pre-Hardmode wand. It summons a portal at the cursor's position that rains down red petals and disappears after five seconds or summoning a second portal. These petals deal damage to enemies and inflict On Fire! debuff.

Its best modifier is **Mythical**.

## History

* **1.1.1.4**: Nerfed damage from 18 to 13.
* **1.1**: Introduced.
Eroded Harpy

The **Eroded Harpy** is an eroded version of the Harpy, spawning in Underground after The Lost Siblings have been defeated. She will slowly swoop into the player and enemies to deal contact damage, and will regularly fire Asthral fireballs which inflict the Asthral Erosion debuff.

She drops many Erosion Samples on death, a crafting material she is not required to battle Erazor.
Crescent

The **Crescent** is a Hardmode melee weapon that can be obtained after the Stardust Pillar has been defeated. It rapidly throws boomerangs shaped like a moon crescent.

Its best modifier is **Godly**.

## Trivia

* This weapon is a reference to Meenmoon from BabeElena
* Crescent is a part of Meenmoon's Trinity ,with Meenmourne and Prejordian
Fate's Lament

The **Fate's Lament** is a craftable post-Moon Lord Magic weapon that is a direct upgrade to the Razorblade Typhoon. When used, 2 large blood vortices that bounce off tiles will be released. After a short time these will explode into smaller blood vortices that auto-aim into enemies.

Its best modifier is **Mythical**.
Flaming Spirit

**Flaming Spirits** are fiery enemies spawning in the Fiery Caves.

The player is required to farm these to obtain Flare Essentia in order to summon Araghur, the Flare Serpent.

## Behavior

* They fly directly towards the player, through walls and attempt to hit them, they can also shoot projectiles which break upon colliding with a wall.
* The orbiting flames around the Flaming Spirit do heavy damage, being easily able to kill unequipped players in 1-2 hits, especially with the powerful debuff dealt to the player.
Fiery Beamfish

The **Fiery Beamfish** is a Post-Moon Lord magic weapon that can be obtained by opening Flarium Crates. It rapidly fires straight fiery laser beams in a slight random spread, each beam lasting for half a second. The beams are 65 tiles long, though they stop short upon contact with blocks. They pierce infinitely and inflict the Flarium Inferno debuff onto enemies.

It's best modifier is **Mythical**.
Everglow

The **Everglow** is a craftable Pre-Hardmode wand. It combines the effects of the Everbloom and the Gleaming Root with one difference being the projectile now lingering the air before splitting into two seeds unlike Gleaming Root.

Its best modifier is **Mythical**.

## History

* **1.1.1.4**: Buffed damage from 12 to 19.
* **1.1**: Introduced.
Eroded Lamia

The **Eroded Lamia** is an eroded version of the Lamia, spawning in the Underground Desert after The Lost Siblings have been defeated. She will attempt to deal damage to the player by touching them, which will inflict the Asthral Erosion debuff. She can also start singing, causing an aura to appear around her that briefly inflicts the **Lamia's Song** debuff on contact. This debuff stuns the player, disabling any wings or mounts, and prevents the use of any items. After initiating this attack she will dig through the ground in an attempt to reach the player.

She drops many Erosion Samples on death, a crafting material that is required to battle Erazor.

## Notes

* Unlike Stoned, the player will still be immune to fall damage when stunned by Lamia's Song.

## History

* **1.1**: Given an ability.
* **1.0.2**: Introduced.
Elf Ears

The **Elf Ears** are a developer vanity item equipped in the Social Helmet Slot. As with all other developer items, the Elven Ears can be obtained from Sealed Bags or Key to the Heart if the player was named "Riell" or "Riell Raito". It is dedicated to Riell Raito, a Beta Tester for the Shadows of Abaddon mod, and brother of the main dev.
Dreadfire armor

**Dreadfire Armor** is a craftable armor set crafted from Dread Flames. It takes a total of 30 Dread Flames to craft a full suit.

It consists of a **Dreadfire Mask**, **Dreadfire Plate** and **Dreadfire Boots**.

The **Dreadfire Mask** gives 5 defense, 4% increased minion damage, and +10 mana; the **Dreadfire Plate** gives 8 defense, +2 max minions and reduces mana usage by 5%; and the **Dreadfire Boots** gives 6 defense and 6% increased magic and minion damage.

A full set provides a total of 19 defense, 10% increased minion damage, +10 extra mana, +2 max minions, reduces mana usage by 5%, and 6% increased magic damage. Its set bonus pressing `Ability` will apply 'Dreadfire Aura', granting increased +20% magic and minion damage. This effect lasts a minute and has a cooldown of three minutes.

## History

* **1.0.5**: Introduced.
Eroded Ichor Sticker

The **Eroded Ichor Sticker** is an eroded version of the Ichor Sticker, spawning in the Underground Crimson after The Lost Siblings have been defeated. They will attempt to fly quickly towards the player, and periodically fire an Eroded Ichor Stream that bounces off walls and inflicts **Eroded Ichor**, which reduces defense by 40 and inflicts damage over time.

They drop many Erosion Samples on death, a crafting material that is required to battle Erazor.

## History

* **1.1**: Resprited.
* **1.0.2**: Introduced.
Crimson Veins

The **Crimson Veins** is a developer melee weapon dedicated to Crimsoneye495, a spriter for the Shadows of Abaddon mod. It is only usable after Abaddon has been defeated. On swing, it will rain down two explosive red stars which launch two yellow stars left to right upon contact with a tile or enemy.

It's best Modifier is **Ruthless**, but a common misconception is that the best modifier is **Legendary**

## Trivia

* This Developer Item has the longest tooltip in the Shadows of Abaddon, as in-game, it had to be separated into two tooltips.
Demonic Healing Elixir

The **Demonic Healing Elixir** is a healing item that restores 400 health of a character on use. It is bought for 1 Asthraltite Plating from Erazor, making one of the cheapest items in his inventory. The only other cheapest item is the Demonic Mana Elixir, also sold for 1 Asthraltite Plating, which is essentially the **Demonic Healing Elixir'**s counterpart.

## History

* **1.1.1**: Renamed.
* **1.0.1**: Introduced.
Demonic Mana Elixir

The **Demonic Mana Elixir** is a mana restoration item that restores 500 mana of a character on use. It is bought for 1 Asthraltite Plating from Erazor, making one of the cheapest items in his inventory. The only other cheapest item is the Demonic Healing Elixir, also sold for 1 Asthraltite Plating, which is essentially the Asthraltite Mana Elixer's counterpart.

## History

* **1.1.1**: Renamed.
* **1.0.1**: Introduced.
Eroded Flaming Spirit

The **Eroded Flaming Spirit** is an Eroded version of the Flaming Spirit, spawning in the Fiery Caves after The Lost Siblings have been defeated. It rapidly fires Eroded Blobs at the player, and after reaching 60000 health it will shoot four continuous Eroded Lasers in a plus shape from itself, which rotates with it.

It drops many Erosion Samples on death, a crafting material that is required to battle Erazor.

## Notes

* They are arguably the hardest Eroded enemy, as they deal large amounts of damage and fire bursts of projectiles in quick succession when above 60000 health and when below fire lasers throughout the rest of the fight.
Emperor's Scepter

The **Emperor's Scepter** is a Hardmode melee weapon that is dropped from the Pirate Invasion. (0.2% Normal Pirates, 1% Captain, 5% Flying Dutchman). It rapidly spins itself around the player and enemies hit by the scepter will drop more coins.

Its best modifier is **Godly**.

## Notes

* This weapon is very efficient for farming money.
Claymarine

The **Claymarine** is a Hardmode sword exclusive in Expert Mode. It is obtained by fishing in Hardmode, where it has a 1 in 100000 chance to be fished from water and a 1 in 50000 chance to be fished from lava.
The catch chance is increased by fishing skill.

Its best modifier is **Legendary**.

## Enhancement

The sword can be upgraded throughout the game by talking to the Pandolar Salvager with the item selected.
Clicking the **Claymarine Enhancement** button (which replaces the salvage button) while holding the sword opens up a UI with two slots: One for the sword and another one for the Mystic Stone.
The weapon starts out at 45 base damage and 4 crit with no additional effects.
All enhancement stages are shown in the tooltip of the weapon.

## Notes

* The damage boost from the mystic stones is additive, meaning the damage listed in the stone's tooltip is added when its applied instead of new damages boosts replacing the previous.

## Trivia

* This sword is inspired by how the Calamity Mod's Legendary Weapons used to work, the only difference being the stat increase working differently and that it is obtained by fishing rather than being a monster drop.
	+ However after 1.1, this no longer applies as the system was completely overhauled.
* As of now, the Claymarine's max damage at the end of the game is 550.

## History

* **1.1.0.4**: Moved to Expert Mode.
* **1.1**: Redesigned the weapon's upgrade system.
* **1.0**: Damage scaling increased.
* **0.23.4.1**: Added additional effects.
* **0.23.3.4**: Introduced.
Dragonslayer - Pandolarra

The **Dragonslayer - Pandolarra** is a Developer melee weapon dedicated to Sir Reginald, the Fluffy; a beta tester for the Shadows of Abaddon mod and the inventor of pandolars, a made up animal which is often used for the themes of weapons, such as the Pandolarra, Pandolance and Moon Edged Pandolarra. Upon swing, eight similar purple blades will be released. These blades can pierce multiple enemies and inflict the Shadowflame debuff. This weapon can only be used after Abaddon, the Source of the Affliction has been defeated.

Its best modifier is **Legendary**.

## Trivia

* As with all Pandolar-themed melee weapons, a small pandolar face is visible on the guard of the blade.
Dainty Scarf

The **Dainty Scarf** is a pet summoning item that summons the Prince of the Dark. The Prince is immune to damage from enemies and despawns upon player death. It can be obtained from the Key to the Heart with "Indi" or "Riley" as your character name, as well as from the Equipment Cube (Indi).

Indi's equipment also includes these items, which will drop alongside the **Dainty Scarf**:

* File:Indi's Set.pngIndi's Set

## Trivia

* This item in its entirety is based off of Ralsei from the game Deltarune

## History

* **1.1**: Introduced.
Ethereal

The **Ethereal** is a Hardmode Yoyo that is dropped rarely from Dungeon Spirits. It has an 11 block range, and its duration is infinite.

This yoyo has the ability to phase through solid blocks. Hitting enemies with it inflicts the Frostburn debuff.

## History

* **1.1**: Now inflicts Frostburn.
* **1.0**: Introduced.
Crafting materials

*For more details on item drop rates, see drops
See also the associated category for a full list*
The Shadows of Abaddon mod adds many new **crafting materials** into the game. Most of these materials are used to make sets of unique items.

## Main Materials

All of these materials are either obtained through crafting, enemies, or mining blocks. They are all used in a respective set of items, including various tools, weapons, armor, and the like, each correlating to the theme the material sets.

## Other

These other materials are not used to craft any specific sets. However, they can be used to craft other assorted items.
Eroded Tunneler

The **Eroded Tunneler** is an eroded version of the Digger, spawning in the Underground and Cavern layers after The Lost Siblings have been defeated. They will burrow through the ground very quickly, emitting a glowing trail from their head and tail segments and attempting to leap out at the player.

They drop many Erosion Samples on death, a crafting material that is required to battle Erazor.
Flaming Heart

The **Flaming Heart** is a post-Moon Lord accessory, obtained as a 20% drop from Araghur, the Flare Serpent in True Mode. It makes the player immune to lava, On Fire!, Flarium Inferno, and Frozen.

## History

* **1.1**: Now protects against Flarium Inferno and Frozen, and is only available in True Mode.
* **1.0.2**: Renamed from Flarium Guard to Flaming Heart, and changed acquirement method.
* **0.23.2**: Introduced.
Desert Reliquary

The **Desert Reliquary** is a craftable post-Moon Lord Relic Ranged Weapon that is a direct upgrade to the Cactillery and the final upgrade to the Needler, with increased damage and a new effect. It uses Cactus as ammunition, and shoots an exploding vulture that upon hitting an enemy or block will release a spread of needles.

Its best Modifier is **Unreal**.
Fallen Prince armor

**Fallen Prince Armor** is a post-Moon Lord armor set that is an upgrade to the Quasar armor. It requires an entire Quasar armor set along with 70 Luminous Energy and 30 Tiridium Bars to craft the complete set.

It consists of a **Fallen Prince's Helm**, **Fallen Prince's Chestplate**, and **Fallen Prince's Boots**.

The **Fallen Prince's Helm** gives 32 defense, 13% increased throwing damage and 36% chance not to consume thrown items; the **Fallen Prince's Chestplate** gives 43 defense, 20% throwing damage, 26% increase throwing critical strike chance, 34% increased throwing velocity, 8% increased life regeneration, and maximum health is increased by 100; and the **Fallen Prince's Boots** gives 30 defense, 17% throwing damage and 55% increased movement speed.

A full set provides a total of 105 defense, 50% increased throwing damage, 26% increased throwing critical strike chance, 36% chance to not consume thrown items, increased life regeneration, increased max health by 100 and 55% increased movement speed. The set bonus has a chance to create energy blades behind the player when they deal throwing damage on an enemy, at a maximum of 5 blades. The first one being empowered by 80% total after all the blades are generated. Upon hitting the `Ability` key, the blades will be released; the blades will home in on nearby targets, making them very powerful.

## History

* **1.1**: Introduced.
Dread Core

**Dread Cores** are enemies summoned by The Flaming Pumpkin boss. In the first phase, they will sit stationary and not do anything until they are killed and must be defeated to progress the boss fight. In the second phase, the flames act the same, except for the fact that they despawn after 5 seconds and are not needed to be killed to progress the fight. They will also both inflict the On Fire! debuff if they hit a player.

## History

* **1.1**: Resprited and renamed to Dread Core, original name was Pumpkin Flame.
* **1.0.3**: Introduced.
Cosmic Commander armor

**Cosmic Commander Armor** is a post-Moon Lord armor set that is an upgrade to the Vortex armor. It requires an entire Vortex armor set along with 70 Luminous Energies and 30 Tiridium Bars to craft the complete set.

It consists of a **Cosmic Commander Visor**, **Cosmic Commander Suit**, and **Cosmic Commander Greaves**.

The **Cosmic Commander Visor** gives 22 defense, 13% increased ranged damage, and 36% chance not to consume ammo; The **Cosmic Commander Suit** gives 43 defense, 20% increased ranged damage, 26% increased ranged critical strike chance, 8% increased regeneration, and maximum health is increased by 100; and the **Cosmic Commander Greaves** gives 30 defense, 17% increased ranged damage, and 55% increased movement speed.

A full set provides a total of 95 defense, 50% increased ranged damage, 26% increased ranged critical strike chance, 36% chance to not consume ammo, increased life regeneration by 8%, increased max health by 100 and 55% increased movement speed. The set bonus allows the player to enter "Sniper State" by pushing the Ability Key, locking the player in place, including in the air and forming a visible targeting reticle around the player to indicate that Sniper State is active. This mode increase ranged damage significantly and allows the player to zoom out on screen by right-clicking.

## History

* **1.1**: Introduced.
Gleaming Root

The **Gleaming Root** is a craftable Pre-Hardmode wand. It shoots orbs that stick to the ground for 2 seconds and then disappear. Its best modifier is **Mythical**.

## History

* **1.1.1.4**: Buffed damage from 8 to 9 and usetime from 24 to 19.
* **1.1.0.1**: Knockback increased to 4 and usetime reduced to 24.
* **1.1**: Introduced.
Eroded enemies

**Eroded enemies** are powerful enemies that will begin spawning in certain areas of the world after The Lost Siblings are defeated. They are upgraded versions of previously encountered enemies, often inflicting the Asthral Erosion debuff and having more aggressive behavior. They will drop many Erosion Samples on death, which are required to fight Erazor and craft some end-game weapons.

Only one Eroded enemy can exist at a time. After it has been killed, the player must wait until the next morning for a new one to spawn. The player can use Neil's "Erosion Status" dialogue option to see where the current Eroded enemy is located in the world. The Ring of the Fallen, sold by Erazor, will point in the direction of an Eroded enemy when it is nearby.

## History

* **1.1.0.4**: Now drop Erosion Samples instead of Asthraltite Shards.
* **1.1**: Added Eroded Flaming Spirit, Eroded Harpy, and Eroded Tunneler.
* **1.0.3.1**: Added Eroded Corruptor.
* **1.0.2**: Added Eroded Ichor Sticker and Eroded Lamia.
* **1.0**: Added Eroded Winged Furia.
Flame Razed Forest

The **Flame Razed Forest** is a biome entirely made up of Flame Grass, Thermal Rack and Ember Rock generated upon the defeat of Abaddon, the Source of the Affliction and a key component to progressing in the Shadows of Abaddon mod. Similar to the Crimson, Corruption and Hallow, upon generating it will convert a majority of blocks into its own variants, although unlike the evil biomes, it will not spread on its own afterwards. Additionally, any Acorns planted on Flame Grass will grow into Emberbark trees which can be harvested to obtain Emberbark.

The biome features its own unique tiles, enemies, loot, music and a boss which is key to progressing in the Shadows of Abaddon mod: Araghur, the Flare Serpent.

Players may choose to spread the biome by using the Flare Solution, bought from the Steampunker if she has a home in the forest.

## Content

Vial of Fiery Blood
Flarium Crystal
Serpent Mask
Serpent Trophy
**From terrain:**

Emberbark
Thermal Rack
Thermal Rack Wall

## Notes

* The surface of this biome is rather peaceful. Its underground, the Fiery Caves, however, is rather unforgiving if one is unprepared.
* The Flame Razed Forest currently does not have its own variants of Snow Blocks or Ice Blocks, meaning that if the biome generates over the Snow, the surface will remain unchanged.
* This biome is unaffected by normal Green Solution and needs to be removed with Cleansing Spray.

## History

* **1.1.1.4**: No longer spreads.
* **1.0.4**: Introduced the Scorched Sands.
* **0.23.3**: Introduced the Fiery Caves.
* **0.18.0**: Introduced.
Flare Elixir

The **Flare Elixir** is a buff potion that, when consumed, provides the player with the **Flare Immunity** buff, which provides the player immunity to the Flarium Inferno debuff.

The buff lasts for five seconds and, like all buffs, can be canceled at any time by right-clicking the icon.

## History

* **1.1**: Recipe changed so it no longer requires Flare Essentia.
* **0.23.3.3**: Introduced.
Fiery Caves

The **Fiery Caves** is an underground biome entirely made up of Thermal Rack and Ember Rock generated upon the defeat of Abaddon, the Source of the Affliction and a key component to progressing in the Shadows of Abaddon mod. This biome is the underground variant of the Flame Razed Forest.

The biome features its own unique tiles, enemies, loot, music and a boss which is key to progressing in the Shadows of Abaddon mod: Araghur, the Flare Serpent.

## Content

 Furia
 Flaming Spirit

**Post-Araghur:**

 Winged Furia
**Post-The Lost Siblings:**

 Eroded Winged Furia
**During Christmas:**

 Festive Furia | **Banners:**

 Flare Essentia
**From Eroded Winged Furia:**

 Erosion Sample
**From Araghur, the Flare Serpent:**

 Vial of Fiery Blood
 Flarium Crystal
 Serpent Mask
 Serpent Trophy
 Flaming Heart
 Serpent Flare Chain

**From terrain:**

 Thermal Rack
 Thermal Rack Wall

## Notes

* Automatic farming in this biome is not encouraged due to the risk of Flaming Spirits having the capability to move through walls.
Corrosive Flask

The **Corrosive Flask** is a craftable Post-Moon Lord throwing weapon. When thrown, it will travel a short distance before falling to the ground. Upon contact with an enemy or block, it will explode into a small explosion of fireballs, dealing additional area of effect damage. The fireballs will disappear after a second.

Its best modifier is **Unreal.**
Dark Lancer

The **Dark Lancer** is a post-Moon Lord enemy found on the Surface during the Night. It floats above the ground, but it can phase through walls. It attacks the players through melee, and regularly charges at the player, much like the player can do with the Edge of Gehenna.

## Notes

* The player is required to farm these enemies to obtain Sinister Elements in order to summon Abaddon, the Source of the Affliction.
Dark Remnant

The **Dark Remnant** is a True Mode-exclusive post-Moon Lord ranged weapon dropped by Abaddon, the Source of the Affliction at 20% chance. It rapidly fires a projectile that homes in on enemies, inflicting the Despair Flame debuff. Killing enemies will boost the damage from the gun by 1% but will reset the effect itself if being hit or using other items.

Its best modifier is **Unreal**.
Escaldente

The **Escaldente** is a Post-Moon Lord summon weapon that can be obtained after Araghur, the Flare Serpent is defeated. Upon use, it will summon a friendly Flare Orbiter minion.
The summoned elementals shoot fireballs at nearby enemies.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a **Mythical** Escaldente has over a **Ruthless** one is knockback.
Eerie Cane

The **Eerie Cane** is a Pre-Hardmode summon weapon. It spawns a "Crimini" which flies around and attacks enemies by charging them to inflict summon damage. Like other minions, Criminis are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a **Mythical** Eerie Cane has over a **Ruthless** one is knockback.
List of items

This is the **List of items** in Shadows of Abaddon.

## Inventory Items

These are the items that players can legitimatly obtain.

### A-D

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### E-H

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### I-L

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### M-P

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### Q-T

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### U-Z

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## Unobtainable Items

These are the items that players cannot obtain.

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Enemy Banners

**Banners** are functional furniture items that can be placed on the underside of blocks. They are dropped by enemies.

When placed, enemy Banners provide a buff to players within a 50-tile radius. The buff grants players +50%/**+100%** damage inflicted with all weapons to the corresponding enemy and -25%/**-50%** damage taken from melee attacks against the enemy.

Multiple Banners of the same type will not grant stacked buffs. Multiple different banner types in the vicinity will however all take effect, and consolidate into a single buff icon.

* An enemy Banner automatically appears in the player's inventory on every 50th kill of that enemy in a particular world. If the player's inventory is full, the banner will be dropped by the player instead.

## Post-Moon Lord

 [[File:{{{1}}} Banner.png]] [[{{{1}}} |{{{1}}} Banner]]
 [[File:{{{1}}} Banner.png]] [[{{{1}}} |{{{1}}} Banner]]
 [[File:{{{1}}} Banner.png]] [[{{{1}}} |{{{1}}} Banner]]

## History

* **1.1**: Introduced.
Duskpalm

The **Duskpalm** is a Pre-hardmode staff. It shoots several blue droplets in a spread, which can pierce and bounce.

Its best modifier is **Mythical**.

## History

* **1.1.1.4**: Nerfed damage from 16 to 14 and usetime from 30 to 35.
* **1.1.0.3**: Reduced amount of droplets and reduced pierce to 3, and nerfed usetime from 25 to 30.
* **1.1**: Introduced.
Comet Monsoon

The **Comet Monsoon** is a post-Moon Lord melee weapon. Swinging it will cause a barrage of pink, light-blue and yellow comets to rain down. These comets may fall through tiles if they are not visible on screen. Pink, light blue and yellow comets inflict On Fire!, Frostburn and Ichor Debuffs respectively.

Its best modifier is **Legendary**.

## Notes

* This sword is a direct upgrade to the Star Wrath, launching 4 stars instead of 3, in addition to being faster.
Luminous Excavator

The **Luminous Excavator** is a pickaxe that is crafted from 10 Luminous Energies and 10 Tiridium Bars at a Tiridium Infuser. It can mine anything except for asthraltite brick. It is the second strongest tool in the Shadows of Abaddon mod, being beaten by the Asthraltite Picksaw.

## History

* **0.23.3**: Introduced.
Forgotten Insignia

The **Forgotten Insignia** is a craftable Hardmode item used to summon the Primordia boss . It can be used at any time in the Desert. Attempting to use it outside of these conditions will have no effect and will not consume the item.

## History

* **1.1.1.1**: Reduced the amount of Lihzahrd Bars and Desert Quartz needed to craft it.
* **1.1**: Introduced.
Frigid Pendant

The **Frigid Pendant** is an accessory that drops from The Decree's Treasure Bag. Equipping it will turn the player into a humanoid Decree when entering the Snow biome (at any time).

The buff provides these bonuses:

* +10% melee, ranged, magic, summon and thrown damage
* +50 max mana
* +1 max minion
* +0.10% movement speed
* Immune to Chilled, Frostburn, and Frozen debuffs

## History

* **1.1**: Introduced.
Empress' Den

The **Empress Den** is a biome located below the Underground Desert that is created upon world generation. It is a dark gloomy biome filled to the brim with spiders, and is comprised of Weaverstone and Venomite Ore which the player will need a pickaxe with a power of 110% or more to break into the biome. The innards of the biome are comprised of multiple platforms made of weaverstone, with spider eggs and cobwebs dotted about

The biome features its own unique tiles, enemies, loot, music, and is where Araneas is fought in early Hardmode.

## Content

 Wall Creeper
**Hardmode:**

 Black Recluse
 Spiderling
 Venom Stalker
 Nest Warden
 Araneas | **Banners:**

 Wall Creeper
 Black Recluse
 Spiderling
 Venom Stalker
 Nest Warden
**From Black Recluse:**

 Spider Fang
**From Spiderling and Venom Stalker after**
**Araneas has been defeated:**

 Weaver Key | **From the Weaver Chest:**

 Needle
**From terrain:**

 Weaverstone
 Venomite Ore
 Cobweb

## Notes

* The Biome is only accessible in Hardmode, and can be quite dangerous if the player is unprepared. If you enter before Hardmode, you are killed instantly with the reason of death being "Player died of Ligma."
* When Calamity is installed, the location of the biome is moved to the right, to not break too much of the Sunken Sea biome.
Lapis Pendant

The **Lapis Pendant** is an accessory that can be crafted from 10 Refined Lapis. When this is equipped, melee attacks have a chance to grant the "Lapis Shield" buff. This buff goes up in stacks, every stack giving an extra three points of defense. One can only possess three stacks of Lapis Shield.

## History

* **1.0**: Introduced.
Ivor's Set

**Ivor' Set** is a vanity Developer Item set that can be obtained from the Key to the Heart with "Ivor" as your character name, as well as from the Equipment Cube (Crimsoneye). This set was made for Crimsoneye. Wearing the full set draws a pulsing shadow around the player.

## Notes

* Wearing any pieces of this set in either the armor or vanity slots grants immunity to the Obsidian Curse debuff.

## History

* **1.1.1**: Introduced.
Hallowed Decapitator

The **Hallowed Decapitator** is a craftable Hardmode non-consumable throwing weapon. It can pierce through three enemies and will start to fall after a second, ricocheting when it comes into contact with tiles. It will dissipate after four ricochets or after a moderately short time.

Its best modifier is **Unreal.**

## History

* **1.1.1.4**: Nerfed damage from 50 to 47.
* **0.23.3.3**: Introduced.
Frost Scythe

The **Frost Scythe** s a Pre-Hardmode magic weapon that can be crafted from Snow Blocks, Ice Blocks, and Illean Bars. It launches a slow moving wall piercing scythe projectile which inflicts the Frostburn debuff and fades away after it has travelled 20 blocks.

Its best Modifier is **Mythical**.

## History

* **1.0.3.1**: Nerfed and resprited.
* **0.10.0**: Introduced.
G.D.D.

The **G.D.D.** (or **Galactic Dolphin Decimator**) is a post-Moon Lord ranged weapon and a direct upgrade to the S.D.M.G. It rapidly fires a stream of very accurate bullets towards the player. Additionally, it has a 50% chance to not consume ammo.

## Trivia

* Its tooltip is a reference to the vanilla item Minishark's tooltip.
Jensen, the Grand Harpy

**Jensen, the Grand Harpy** is a Pre-Hardmode boss intended to be fought after Skeletron has been defeated.

## Spawn

Jensen, the Grand Harpy is summoned using the Feather Talisman at night anywhere in the world.

## Behavior

Jensen, the Grand Harpy follows the player with high speed.

### Attacks

#### First Phase

* She will alternate between shooting green fast-moving feathers and ramming the player.
	+ Feathers do not travel through blocks.
	+ She will attempt to ram the player four times.
* At 50% life, she will become invulnerable and she will enter her second phase.

#### Second Phase

* Feathers shot in this phase are faster, glow, deal more damage, and travel through blocks.
* In her first three charges, she leaves behind a trail of feathers that will fire toward the player at high speeds.
* At around 25% life she will begin to throw her boomerang, which rapidly homes in on the player and upon contact explodes into multiple feathers.

## Tips

*For a guide on how to defeat Jensen, the Grand Harpy see Guide:Jensen, the Grand Harpy strategies.*
* Build an arena in the sky using two rows of platforms, it allows better movement, and a higher chance to dodge her attacks, and prevents her from going underground if she charges downward, which will prevent you from hitting her.
* Long-range attacks can easily take care of Jensen. Melee class-users that may not have as many long-range options may want to use a Yoyo, such as Amazon, or a sword with a projectile, such as Enchanted Sword.

## Trivia

* Jensen, the Grand Harpy's theme is **Winged Wrath**, which was composed by the artist Turquoise.

## History

* **1.1**: Resprited.
* **1.0.4**: Added glowmask and new theme.
* **1.0.2**: Revamped.
* **0.23.3.1**: Expert-exclusive attacks added.
* **0.23.3**: Sprite changed.
* **0.23.2**: Health lowered.
* **0.22.0**: Slightly buffed.
* **0.10.0**: Introduced.
Igneous Caller

The **Igneous Caller** is a Post-Moon Lord summon weapon that can be obtained after Araghur, the Flare Serpent is defeated. Upon use, it will summon a friendly Flarium Sigil sentry-styled minion.
The summoned sigil deals contact damage and shoots homing fireballs.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a **Mythical** Igneous Caller has over a **Ruthless** one is knockback.
Greater Super Ultra Omega Hyper Extra Excessively Long Healing Potion

**Greater Super Ultra Omega Hyper Extra Excessively Long Healing Potion** is a potion that heals 9001 health. Consumption will trigger the Potion Sickness debuff. It is an unobtainable testing item and is easily the best healing potion in Terraria.

## Trivia

* The sprite of the Greater Super Ultra Omega Hyper Extra Excessively Long Healing Potion is the tallest sprite in the Shadows of Abaddon mod.
* The Greater Super Ultra Omega Hyper Extra Excessively Long Healing Potion gives the player 9001 health, which is a reference to the popular "It's over 9000!" Dragon Ball Z meme.
* The Greater Super Ultra Omega Hyper Extra Excessively Long Healing Potion's sprite was made as a joke towards excessively long swords that tend to have a blade that's obviously copy-pasted a ton.
Furniture

The Shadows of Abaddon mod adds two new sets of furniture, a variety of new Crafting stations, and an assortment of various functional and decorative furniture items.

Oblivion Forge
Flarium Workbench
Flarium Forge
Asthraltite Workbench
Asthraltite Candle
Flarium Candelabra
Asthraltite Candelabra
Asthraltite Lamp
Flarium Torch
Flarium Chandelier
 Flarium Bed
Asthraltite Bed
Flarium Door
Asthraltite Door
Emberbark Platform
Asthraltite Platform
Music Box
Rain Drum
Flarium Dresser
 Flarium Chair
Asthraltite Chair
Flarium Table
Flarium Crate
Asthraltite Sofa
Potted Bulb
Flaming Beanbag
Royal Throne
Lost Siblings Trophy
Harpy Gun

The **Harpy Gun** is a gun made from 20 Feathers and 5 Grand Harpy Feathers at an Iron/Lead Anvil. Hitting enemies with it will cause a short-range feather to fire along with the bullets.

Its best modifier is **Unreal**.

## History

* **1.1**: Now fires normal bullets as well as the feather.
* **0.18.0**: Introduced.
Koopa's Set

**Koopa's Set** is a vanity Developer Item set that can be obtained from Equipment Cubes or the Key to the Heart if the player is named "Koopahunter197". This set was made for Koopahunter197, a spriter for **Shadows of Abaddon.**.

Koopahunter's equipment also includes these non-vanity items, which will drop in addition to his dev set:

* **Buzzy Charm**
* **Dark Star Core**
* **Koopa's Blue Shell**

## History

* **1.0.2**: Introduced.
Galaxy Scepter

The **Galaxy Scepter** is a craftable post-Moon Lord sentry weapon that is a direct upgrade to Lunar Portal Staff and Oblivion Rod. It summons a galactic rift at cursor's position that fires a slow-moving beam projectile at nearby enemies. The rift will fire the beam in random directions for two seconds once the enemies are nearby. The rift will deal with contact damage to enemies that come into contact with it.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a **Mythical** Galaxy Scepter has over a **Ruthless** one is knockback.
Harvest Staff

The **Harvest Staff** is a Summon weapon that summons a Candeling minion. It follows you on the ground and shoots burning seeds that inflict the On Fire! debuff at enemies. Like other minions, the Candeling is invincible, and will only despawn if the player gets rid of the buff or dies.

It's best modifier is **Ruthless**.
Lamp of Cinders

The **Lamp Of Cinders** is a craftable post-Moon Lord Magic weapon that is a direct upgrade to the Spirit Flame. When used, three small purple flames will appear randomly around the player and home in on the nearest enemy they have a line of sight with. Each flame will cause a small explosion, dealing splash damage. A flame will dissipate if no target is acquired within 5 seconds of casting.

Its best modifier is **Mythical**.

## Trivia

* This weapon is a reference an item of the same name from the Minecraft mod *Twilight Forest.*
	+ The item's tooltip is a reference to the location of the lamp in *Twilight Forest*, being found in a troll cave.
Eroded Winged Furia

The **Eroded Winged Furia** is an eroded version of the Winged Furia, spawning in the Fiery Caves after The Lost Siblings have been defeated. They will attempt to fly around the player and launch Eroded Flames at the player if they are not being attacked. Occasionally, they will launch an Eroded Flare into the air which will rain three flares from the sky, exploding in a similar fashion to the Diabolist's attack.

They drop many Erosion Samples on death, a crafting material that is required to battle Erazor.

## History

* **1.0.4.4**: Resprited.
* **1.0**: Introduced.
Harpy Daze

The **Harpy Daze** is a Pre-Hardmode throwing weapon. It auto-fires a barrage of 4 feathers that travel in a spread for a short distance before dissapearing. Later in the game, it can be used to craft the upgraded Royal Harpy Daze, a weapon that acts similarly to it, although with upgraded damage and stats.

## Notes

* Due to its spread projectiles, the weapon is a good choice for crowd control.
* The weapon is much more powerful when close to a single enemy rather than attacking many from a distance, as its projectiles are all focused on a single target before they spread.

## History

* **1.1**: Damage increased from 7 to 23.
* **0.15.0**: Introduced.
Heir's Authority

The **Heir's Authority** is an craftable post-Moon Lord item used to summon Novaniel alone, without his siblings. It can be obtained after The Lost Siblings have been defeated already, as it requires Luminous Energy and a Tiridium Infuser to craft. When used in True Mode, Novaniel will start at his first empowerment.

## Notes

* While it requires extra materials from the holiday moons and Moon Lord, it can be helpful if the player is trying to quickly obtain Luminous Energy.
Lunatic's Gamble

The **Lunatic's Gambit** is a Post-Moon Lord throwing weapon. It throws an endless amount of cards that, occasionally when hitting an enemy, creates a damaging, stationary spinning card and releases 5 small cards in random directions. The small cards deal no damage for 1 second after appearing.

## Trivia

* The item's tooltip is a reference to one of Luxord's quotes from Kingdom Hearts II.
Forbidden Sceptre

The **Forbidden Sceptre** is a Hardmode summon weapon that can be obtained after one Mechanical Boss has been defeated. Upon use, it will summon a friendly Sandnado minion.
Similarly to the Tempest Staff, the summoned Sandnado will shoot Sand Sharks at enemies.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a **Mythical** Forbidden Sceptre has over a **Ruthless** one is knockback.
Impact Vine

The **Impact Vine** is a craftable Pre-Hardmode wand. It shoots two frostfire bolts that are affected by gravity and explode on contact. It inflicts the On Fire! and Frostburn debuffs on hit enemies.

Its best modifier is **Mythical**.

## History

* **1.1.1.4**: Nerfed damage from 30 to 27 and usetime from 30 to 35.
* **1.1**: Introduced.
Lapis armor

The **Lapis armor** is an armor set crafted solely from Refined Lapis. Refined Lapis is crafted from Raw Lapis, which can be found underground. It takes a total of 45 Refined Lapis to craft the entire set.

The set consists of the **Lapis Helmet**, **Lapis Breastplate**, and **Lapis Greaves**.

The **Lapis Helmet** gives 6 defense, 6% increased ranged damage, and 4% chance to not consume ammo; the **Lapis Breastplate** gives 7 defense, 6% increased ranged damage, and 5% increased ranged critical chance; and the **Lapis Greaves** gives 6 defense and 6% chance to not consume ammo.

A full set provides a total of 19 defense, 12% increased ranged damage, 5% increased ranged critical strike chance, and 10% chance to not consume ammo. Its set bonus grants 10% increased movement speed and grants another one by 20% for a short time after the wearer is taking damage.

## History

* **1.1**:
	+ Reworked the armor set and changed it to Ranger class.
	+ Decreased total defense from 21 to 19.
* **1.0**: Introduced.
Life Fruit Lantern

The **Life Fruit Lantern** is a Hardmode furniture item the can be placed on ceilings. When in the vicinity of the lantern, it will grant the Life Fruit Lantern buff, which will increase life regeneration. It will also emit a green glow, and will count as a torch in any NPC housing.

## Notes

This item stacks with the effects of the Heart Lantern, a Pre-Hardmode item.
Furia

The **Furia** is a serpentine enemy that spawns in the Fiery Caves and in the Scorched Sands during a Sandstorm. It runs towards the player to deal contact damage; it inflicts the Flarium Inferno debuff. The Festive Furia is the rare festive counterpart to the Furia, only spawning during Christmas.

## Notes

* The player is required to farm these enemies to obtain Flare Essentia in order to summon the Araghur, the Flare Serpent.
* The Festive Furia Banner is arguably one of the rarest items in the mod. Not only is the enemy itself extremely rare, but it also can only spawn during Christmas time.

## History

* **1.0.4.4**: Resprited.
* **1.0.4**: Festive Furia introduced.
* **0.23.3**: Introduced.