recursal/Fanatic-Fandom huggingface dataset:
Altered Magmortar

**Altered Magmortar** is a Poison and Psychic-type Pokémon.

It evolves from Altered Magmar when traded, which evolves from Altered Magby starting at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Altered Magmortar obtained at level 1
* **Bold** indicates a move that gets STAB when used by Altered Magmortar
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Magmortar
* Moves in yellow cannot be learned by any previous evolutions of Altered Magmortar

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Altered Magmortar
* **Bold** indicates a move that gets STAB when used by Altered Magmortar
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Magmortar
Prism Burst (move)

**Prism Burst** is a damage-dealing Light-type move.

## Effect

Prism Burst inflicts damage and has no secondary effect. In a double or triple battle, the move will also deal a weaker 40 base damage to any adjacent targets.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Altered Ashpike

**Altered Ashpike** is an Air and Magic-type Pokémon.

It evolves into Altered Caccinder starting at level 22.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Liepard

**Liepard** is a Dark-type Pokémon.

It evolves from Purrloin starting at level 20.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Liepard obtained at level 1
* **Bold** indicates a move that gets STAB when used by Liepard
* *Italic* indicates a move that gets STAB only when used by an evolution of Liepard
* Moves in yellow cannot be learned by any previous evolutions of Liepard

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Liepard
* *Italic* indicates a move that gets STAB only when used by an evolution of Liepard
* Moves in yellow cannot be learned by any previous evolutions of Liepard

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Liepard
* **Bold** indicates a move that gets STAB when used by Liepard
* *Italic* indicates a move that gets STAB only when used by an evolution of Liepard
Aineres

**Aineres** is a Rock and Dark-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

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## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Peakonduct

**Peakonduct** is an Ice and Electric-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

* If this Pokemon has the ability Lightningrod, then the effectiveness of Electric-type attacks is 0x.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Peakonduct obtained at level 1
* **Bold** indicates a move that gets STAB when used by Peakonduct
* *Italic* indicates a move that gets STAB only when used by an evolution of Peakonduct
* Moves in yellow cannot be learned by any previous evolutions of Peakonduct

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Peakonduct
* *Italic* indicates a move that gets STAB only when used by an evolution of Peakonduct
* Moves in yellow cannot be learned by any previous evolutions of Peakonduct

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Peakonduct
* **Bold** indicates a move that gets STAB when used by Peakonduct
* *Italic* indicates a move that gets STAB only when used by an evolution of Peakonduct

## Sprites

### Name origin

Peakonduct's name is a combination of "Peak", as in the top of a mountain, and "Conduct", as in to transfer energy.
The Walri-On-Trent Lore Master

Though never mentioned directly in *The Book Of Walri*, this cat is a key part of protecting Walri-On-Trent along with Gef the Mongoose, and is the Keeper of Lore for the city. He infuriates everyone, by choosing to only communicate hist vast knowledge, (specifically regarding the tourist history of various locales) through grating songs.
Sigilyph

**Sigilyph** is a Psychic and Air-type Pokémon.

It evolves from Sigiluin starting at Level 21.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sigilyph obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sigilyph
* *Italic* indicates a move that gets STAB only when used by an evolution of Sigilyph
* Moves in yellow cannot be learned by any previous evolutions of Sigilyph

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sigilyph
* *Italic* indicates a move that gets STAB only when used by an evolution of Sigilyph
* Moves in yellow cannot be learned by any previous evolutions of Sigilyph

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sigilyph
* **Bold** indicates a move that gets STAB when used by Sigilyph
* *Italic* indicates a move that gets STAB only when used by an evolution of Sigilyph
Altered Golurk

**Altered Golurk** is a Steel and Fighting-type Pokémon.

It evolves from Altered Golett starting at level 43.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Altered Golurk obtained at level 1
* **Bold** indicates a move that gets STAB when used by Altered Golurk
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Golurk
* Moves in yellow cannot be learned by any previous evolutions of Altered Golurk

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Altered Golurk
* **Bold** indicates a move that gets STAB when used by Altered Golurk
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Golurk
Copyable Move Page

is a non-damaging damage-dealing  -type move.

## Effect

inflicts damage and has no secondary effect.
inflicts damage and has a % chance to
causes the target to
causes the user to
lowers the target's
lowers the user's
raises the target's
raises the user's

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Ashpike

**Ashpike** is a Grass-type Pokémon.

It evolves into Caccinder starting at level 22.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

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## Type effectiveness

If this Pokémon has the ability Water Absorb, the effectiveness of Water-type moves is 0x.
If this Pokémon has the ability Flash Fire, the effectiveness of Fire-type moves is 0x.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Marinia

**Marinia** is a Water-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Marinia obtained at level 1
* **Bold** indicates a move that gets STAB when used by Marinia
* *Italic* indicates a move that gets STAB only when used by an evolution of Marinia
* Moves in yellow cannot be learned by any previous evolutions of Marinia

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Marinia
* **Bold** indicates a move that gets STAB when used by Marinia
* *Italic* indicates a move that gets STAB only when used by an evolution of Marinia
Dolphire

**Dolphire** is a [[(type)|]] and [[(type)|]]-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

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## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Shadormic

**Shadormic** is a Grass and Dark-type Pokémon.

It evolves from Bulbala when leveled up with low friendship.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Shadormic obtained at level 1
* **Bold** indicates a move that gets STAB when used by Shadormic
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadormic
* Moves in yellow cannot be learned by any previous evolutions of Shadormic

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Shadormic
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadormic
* Moves in yellow cannot be learned by any previous evolutions of Shadormic

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Shadormic
* **Bold** indicates a move that gets STAB when used by Shadormic
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadormic

## Sprites

### Name origin

The name **Shadormic** comes from shade (in reference to nightshade), dormant, and epicormic (a non-blooming bud).
Roar (move)

**Roar** is a non-damaging Sound-type move.

## Effect

Roar causes the target to switch out. In a wild encounter, it will end the battle if used on the wild Pokémon. The move will fail if the target has the ability Suction Cups, if they are rooted by Ingrain, or if there is no other Pokémon to switch in to in a trainer battle. If it is used in a double or triple battle with more than 1 Pokémon on the target's side of the field, the target will flee or switch out, but the other Pokémon will stay put.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Altered Squirtle

**Altered Squirtle** is a Grass-type Pokémon.

It evolves into Altered Wartortle starting at level 16, which evolves into Altered Blastoise starting at level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Altered Squirtle obtained at level 1
* **Bold** indicates a move that gets STAB when used by Altered Squirtle
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Squirtle
* Moves in yellow cannot be learned by any previous evolutions of Altered Squirtle

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Altered Squirtle
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Squirtle
* Moves in yellow cannot be learned by any previous evolutions of Altered Squirtle

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Altered Squirtle
* **Bold** indicates a move that gets STAB when used by Altered Squirtle
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Squirtle
Hyper Beam (move)

**Hyper Beam** is a damage-dealing Normal-type move.

## Effect

Hyper Beam inflicts damage and has no secondary effect. However, it does require a cooldown turn after use.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Pyraton

**Pyraton** is a Steel and Fire-type Pokémon.

It evolves from Bioton when exposed to a fire stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pyraton obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pyraton
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyraton
* Moves in yellow cannot be learned by any previous evolutions of Pyraton

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pyraton
* **Bold** indicates a move that gets STAB when used by Pyraton
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyraton
Faegon

**Faegon** is a Magic and Dragon-type Pokémon.

It evolves from Glitzon starting at level 51, which evolves from Myston starting at level 23.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Faegon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Faegon
* *Italic* indicates a move that gets STAB only when used by an evolution of Faegon
* Moves in yellow cannot be learned by any previous evolutions of Faegon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Faegon
* **Bold** indicates a move that gets STAB when used by Faegon
* *Italic* indicates a move that gets STAB only when used by an evolution of Faegon
Sapleaf

**Sapleaf** is a Grass-type Pokémon.

It evolves into Twigrow starting at level 15, which then evolves into Sturtree starting at level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sapleaf obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sapleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Sapleaf
* Moves in yellow cannot be learned by any previous evolutions of Sapleaf

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sapleaf
* **Bold** indicates a move that gets STAB when used by Sapleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Sapleaf

## Trivia

* Sapleaf's original name was Leafitt but was changed when the Flouria Pokedex was finalized.

### Name origin

Sapleaf's name is a combination of the words "Sap", "Sapling", a young tree, and "Leaf".
Change Log (SST)

## First Version (build 1.0)

- red maro added

- looge added

- items off fox only added

this was the first version. it really didn't had a lot of content.

## Second Version (build 2.0)

- 2 new characters got added: Sonec and Kraptain Falcan.

- 1 new stage got added: batlefeld

- looge's jab nerfed (slower and slightly weaker)

- sound effects added

- menus were slightly changed

- title screen slightly changed (added Japanese stuff on the logo)

- and some bugs were fixed

## "Third" Version (build 2.5)

- added a new character, Pika/Scrub (a joke character)

- sonec's spin desh got buffed insanely

- Double Jumping got finally added

- added sound test

- added a in-game change log thingy

- added character profiles

- added a new stage (red maro's house)

## Real Third Version (build 3.0)

- looge got buffed. his fireball is faster and a little more spammable, and his jab is similar to pre-patch looge's jab. and now he's a little faster.

- red maro's house got redesigned

- some red maro's house problems fixed

- new stage added

- stage select screen slightly changed

- unlockable characters/stages is now a thing!!!!!!!

- alternative colors is now a thing!!!!!!!

- new character added

- fixed some bugs

- AI got added

- new victory screen

- added a new thingy called "Auto" (check About the game for more information)

- you can pick the CPU characters using the P1 hand

- sonec got buffed. his jab deals 3% instead of 2%

- sonec's spindesh hitbox got fixed (aka Sonec's Jugglebox got removed)

- red maro's jab now deals 5%.

- falcan panch now deals 19% instead of 28%.

- maro's fierballs now deal less damage.

- sonec's spindesh now deals 9%.

- looge's jab now has a little more knockback.

## Final Version (build 4.0)

- Everyone got a slight buff.

- Special moves are now slightly more useful.

- A new mode called Shop has been added. there you can buy stuff like characters and stages using the in-game money.

- A few graphical improvements.

- Added Draco, Korob and Jiglypoof.

- Characters now scream when they get K.Od.

- 11 new stages: Battlefield, Puncc Outt, Princes Pech's Castle, Supre Maro Bros, Random Car Stage, Square Cave, Cornrea, That Bridge of Eldin, Dreemlend, Grenn Hil Zon, and Onnut (some of which unlockable in the shop).

- Adventure Mode has been added.

- The stock limit has been changed. Now the maximum number of stocks is 99.

- Added an in-game timer (Limit is 60 minutes). When the timer goes up, it activates a Super Strong Punishment that deals 30% every 0.70 seconds.

- Added Stock Icons.
Pokémon Star and Comet Wiki

**NOTICE:** Please do not edit this wiki at the moment. The game has not been released in any form and this wiki is being used to store information to help make it. Thank you.

## Pokémon Star and Comet

Pokémon Star and Comet is a Pokemon fan game being created by StarmasterK13 (and is not yet complete). It will feature every existing Pokémon and form, as well as new Fakemon, Mega Forms, and alterations of existing Pokémon, including shinies (not a new concept, but most shiny forms will be changed), albino forms (basically just a colorless form, as rare as a shiny), and altered forms or subspecies which have new types, abilities, stats, and moves.

If you would like to suggest an idea, go to the Suggestions page.

You can also see the History of Generation A and the Flouria Region in the making here.
Venoshock (move)

**Venoshock** is a damage-dealing Poison-type move.

## Effect

Venoshock inflicts damage and has no secondary effect. However, its power is doubled to 130 if the target is poisoned or badly poisoned.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Sabelopra

**Sabelopra** is a Grass-type Pokémon.

It evolves from Allitana starting at level 43, which evolves from Leekut starting at level 18.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sabelopra obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sabelopra
* *Italic* indicates a move that gets STAB only when used by an evolution of Sabelopra
* Moves in yellow cannot be learned by any previous evolutions of Sabelopra

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sabelopra
* *Italic* indicates a move that gets STAB only when used by an evolution of Sabelopra
* Moves in yellow cannot be learned by any previous evolutions of Sabelopra

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sabelopra
* **Bold** indicates a move that gets STAB when used by Sabelopra
* *Italic* indicates a move that gets STAB only when used by an evolution of Sabelopra
Aquaton

**Aquaton** is a Steel and Water-type Pokémon.

It evolves from Bioton when exposed to a water stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Aquaton obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aquaton
* *Italic* indicates a move that gets STAB only when used by an evolution of Aquaton
* Moves in yellow cannot be learned by any previous evolutions of Aquaton

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Aquaton
* **Bold** indicates a move that gets STAB when used by Aquaton
* *Italic* indicates a move that gets STAB only when used by an evolution of Aquaton
Thermees

**Thermees** is a Fire and Ice-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Thermees obtained at level 1
* **Bold** indicates a move that gets STAB when used by Thermees
* *Italic* indicates a move that gets STAB only when used by an evolution of Thermees
* Moves in yellow cannot be learned by any previous evolutions of Thermees

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Thermees
* *Italic* indicates a move that gets STAB only when used by an evolution of Thermees
* Moves in yellow cannot be learned by any previous evolutions of Thermees

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Thermees
* **Bold** indicates a move that gets STAB when used by Thermees
* *Italic* indicates a move that gets STAB only when used by an evolution of Thermees
Gifts from God

After the spiritual awakening of the human race, various supernatural and cosmic entities descended on the Earth. With their arrival came the rise of the corporations and the constant struggle to survive in the Freezones. For those who chose to live in the Freezone or those who lived without the affects of Z-drugs, utilizing their new supernatural gifts became a priority.

Those strong enough to adapt found they could tap into huge reserves of spiritual or magical energy, fueling various abilities and powers that were thought lost. Some sought greater strength, speed or agility. Others fed their mind, soul, or influence. Many flocked to the churches of the OTC and Faithless to find power in faith, while a daring few harnessed their energy to forge new and unknown abilities.
Pixelyte

**Pixelyte** is a Light and Electric-type Pokémon.

It evolves from Tricode using the Processor.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Earthquake (move)

**Earthquake** is a damage-dealing Ground-type move.

## Effect

inflicts damage and has no secondary effect. It is able to land even during the semi-invulnerable turn of Dig, and will deal double the damage if it does.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Pupoison

**Pupoison** is a Bug and Poison-type Pokémon.

It evolves from Magross starting at level 8, and evolves into either Venomay (if it is a male) or Mosquitox (if it is a female) starting at level 12.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Altered Bulbasaur

**Altered Bulbasaur** is a Magic-type subspecies of Bulbasaur.

It evolves into Altered Ivysaur starting at level 16, which evolves into Altered Venusaur starting at level 32.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Roulette Blast (move)

**Roulette Blast** is a damage-dealing ???-type move.

## Effect

Roulette Blast inflicts damage and has no secondary effect. It has an equal (5%) chance to be used as one of the 20 types in the game.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Erygen (electrical forme)

**Erygen (electrical forme)** is an Electric-type Pokémon.

It is not known to evolve into or from any other Pokémon. However, it has 4 other formes: Light, Heat, Sound, and Chemical.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

[[Category:Pokémon with a base stat total of **Expression error: Missing operand for +.**]]**Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.****Expression error: Unexpected > operator.**

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Erygen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Erygen
* *Italic* indicates a move that gets STAB only when used by an evolution of Erygen
* Moves in yellow cannot be learned by any previous evolutions of Erygen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Erygen
* *Italic* indicates a move that gets STAB only when used by an evolution of Erygen
* Moves in yellow cannot be learned by any previous evolutions of Erygen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Erygen
* **Bold** indicates a move that gets STAB when used by Erygen
* *Italic* indicates a move that gets STAB only when used by an evolution of Erygen

## Sprites

### Name origin

**Erygen** is an anagram of the word energy. However, it also contains 'gen', short for generator.
Nimbluster

**Nimbluster** is a [[(type)|]]-type Pokémon.

It evolves from Flurreeze starting at level 37, which evolves from Clouind starting at level 19 while Raining.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

If this Pokémon has the ability Volt Absorb, the effectiveness of Electric-type attacks is 0x.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Bubble Graphic Novel

Bubble is a upcoming original graphic written by Jordan Morris and Sarah Morgan with art by Tony Cliff. The graphic novel will be published on July 13, 2021 by First Second Books.

Bubble is based on the hit 2017 serial podcast series of the same name. Morris announced the project on September 11, 2020 on his Twitter account. In an interview with Chris Arrant Morris said "I'm a lifelong comics fan so it was a literal dream come true to make this book. I always felt like the podcast was like comic books for your ears so naturally it's been such a blast adapting it for this medium that I love so much."

## Publisher's Description

The following is the official description from First Second Books.

> Built and maintained by corporate benevolence, the city of Fairhaven is a literal bubble of safety and order (and *amazing* coffee) in the midst of the Brush, a harsh alien wilderness ruled by monstrous Imps and rogue bands of humans. Humans like Morgan, who’s Brush-born and Bubble-raised and fully capable of fending off an Imp attack during her morning jog. She’s got a great routine going―she has a chill day job, she recreationally kills the occasional Imp, then she takes that Imp home for her roommate and BFF, Annie, to transform into drugs as a side hustle. But cracks appear in her tidy life when one of those Imps nearly murders a delivery guy in her apartment, accidentally transforming him into a Brush-powered mutant in the process. And when Morgan’s company launches Huntr, a gig economy app for Imp extermination, she finds herself press-ganged into kicking her stabby side job up to the next level as she battles a parade of monsters and monstrously Brush-turned citizens, from a living hipster beard to a book club hive mind.
>
>
Gorochu

**Gorochu** is an Electric and Fighting-type Pokémon.

It evolves from Pikachu by leveling up in a magnetized area if its Attack IV is higher than its Special Attack IV, which evolves from Pichu with high friendship.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Bulbasaur

is a [[(type)|]], [[(type)|]], and [[(type)|]]-type Pokémon.
 is a [[(type)|]] and [[(type)|]]-type Pokémon.
 is a [[(type)|]]-type Pokémon.

It

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

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## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Bubble Episode 6: Into the Brush

Into the Brush is the 6th episode of Bubble. It was written by Jordan Morris.

## Behind the Mic

Bubble was created by Jordan Morris. The Executive Produced are Jordan Morris, Nick Adams, and Jesse Thorn.

Bubble was produced by Julia Smith. It was Directed by Eric Martin. Editing and sound design are by Ben Walker. The Script Supervision by Shana Daloria. Engineered provided by by Julian Burrell.

## Links

Maxfun Page Link

[[ https://www.reddit.com/r/maximumfun/comments/8xy6vx/bubble episode 5 nothing trivial/|Reddit Discussion Page]]
Bubble Episode 1: Huntrs

## Official Summary

Morgan, who is good at killing monsters, gets a new gig and a new partner.

## Behind the Mic

Bubble was created by Jordan Morris. The Executive Produced are Jordan Morris, Nick Adams, and Jesse Thorn.

Bubble was produced by Julia Smith. It was Directed by Eric Martin. Editing and sound design are by Ben Walker. The Script Supervision by Shana Daloria. Engineered provided by by Julian Burrell.

## Trivia

This episode features the song "Come Ride a Boat" by Jonathan Coulton.

## Links

Episode Link

Maxfun Reddit Thread

Come Ride a Boat - YouTube
Bubble Episode 7: Shareables

Nothing Trivial is the 6 episode of Bubble. It was written by Jordan Morris.

## Official Summary

The gang visits a new locale. Also, a flashback.

## Behind the Mic

Bubble was created by Jordan Morris. The Executive Produced are Jordan Morris, Nick Adams, and Jesse Thorn.

Bubble was produced by Julia Smith. It was Directed by Eric Martin. Editing and sound design are by Ben Walker. The Script Supervision by Shana Daloria. Engineered provided by by Julian Burrell.

## Links

Maxfun Page Link

[[ https://www.reddit.com/r/maximumfun/comments/8xy6vx/bubble episode 5 nothing trivial/|Reddit Discussion Page]]
Sanarui

**Sanarui** is an Electric and Poison-type Pokémon.

It does not evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

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## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
Hidden Power (move)

**Hidden Power** is a damage-dealing ???-type move.

## Effect

Hidden Power inflicts damage and has no secondary effect. The type of the attack is chosen by the user's IV stats.

Out of a total IV range of 0-180, these are the types that correspond to each value (with n representing every number from 0 to 8):

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## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Glitch (move)

**Glitch** is a non-damaging Electric-type move.

## Effect

Glitch has a random chance to have any of the following effects:

If it is powered up into Z-Glitch, its effects change to the following effects:

15(2), 10(3), 7(2), 5(4), 3(2)

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Altered Charmander

**Altered Charmander** is a Psychic-type Pokémon.

It evolves into Altered Charmeleon starting at level 16, which evolves into Altered Charizard starting at level 32.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Altered Charmander obtained at level 1
* **Bold** indicates a move that gets STAB when used by Altered Charmander
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Charmander
* Moves in yellow cannot be learned by any previous evolutions of Altered Charmander

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Altered Charmander
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Charmander
* Moves in yellow cannot be learned by any previous evolutions of Altered Charmander

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Altered Charmander
* **Bold** indicates a move that gets STAB when used by Altered Charmander
* *Italic* indicates a move that gets STAB only when used by an evolution of Altered Charmander
Kamikaze (move)

**Kamikaze** is a damage-dealing Dark-type move.

## Effect

Kamikaze will always knock the target out in one hit if it lands.

Regardless of whether or not it lands, Kamikaze will make the user faint.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Magross

**Magross** is a [[(type)|]]-type Pokémon.

It evolves into Pupoison starting at level 8, which evolves into either Venomay (if it is a male) or Mosquitox (if it is a female) starting at level 12.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a obtained at level 1
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By tutoring

 * **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of
* Moves in yellow cannot be learned by any previous evolutions of

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto
* **Bold** indicates a move that gets STAB when used by
* *Italic* indicates a move that gets STAB only when used by an evolution of