recursal/Fanatic-Fandom huggingface dataset:
Maera

**Race:** Elf

**Role:** Librarian

### **Bio:**

Maera is the librarian at the Bookwyrm Library in the Forsaken Expanse. Moreover, she is a skilled member of the White Ravens. She is a wealth of knowledge, and has the ability to get in contact with other members of the secretive organization. When Durzo first arrived on the islands, she introduced herself as his contact, and gave him the mission of finding the location of the long lost Chapel of the Ravens.
Empress Spiwynn

**Race:** Halfling

**Bio:**

Empress Spiwynn is the current ruler of Gale. Her royal majesty is known to saunter into any room wearing fine velvet clothes and an overly jeweled crown. She has a child-like thirst for knowledge and innovation, and loves to push people's buttons for the pure fun of it. She tends to care more about self preservation than enforcing law and order in her realm.
Hope

Race: Tiefling

Occupation: Entertainer

Hope, and her sister, Desire, are headliners at the Jade Lion Casino. Out on their own, their only goal is to make enough money to bring the rest of their family to the Forsaken Expanse. The sisters grew up on the streets of the Illustrious Market in Gale. It was there that their mother was killed, leaving their older sister to raise them, along with their younger brother and sister.
Daghrim StormBrewer

**Race:** Dwarf

**Class:** Storm Cleric

**Bio:**

Daghrim StormBrewer is the Storm Cleric on the Silverwing - the ship captained by Keddes Doghorath. His duties include protecting the ship from pirates and other threats, keeping the weather clear, and reading any omens that arise. He is a devout Cleric of Valkur, the Storm Lord. He also feels a strong patriotic duty to his homeland of Brightforge.

His family is well known for their religious fanaticism, and their brewing of strong "holy water."

Recently, Daghrim felt a pull between helping his homeland in the long war against Kraet, and its White Dragon patron, and helping his new-found friends in defeating a Demon that threatens the land. He has decided to help the Order of Valor in its endeavors to defeat the Demon. But he still is anxious about helping Brightforge win the war.
Omega Quadrant

The Omega Quadrant is the common definition for one-quarter of the Black Eye Galaxy (M64). It is adjacent to the Tau Quadrant and the Zeta Quadrant. One-quarter of the Galactic Core is located in this quadrant.

The Omega Quadrant is home to many ancient space-faring civilisations and was once almost completely dominated by the Nox-Veredian Empire over five thousand years ago.

In 2420, the Omega Quadrant is home to the United Commonwealth of Planets.

From 2452 to 2453, the Galactic Commonwealth was formed between several powers in the Omega Quadrant, leading to the formation of **Omega Alliance** after the disbanding of the Galactic Commonwealth in June 2453.

## Major Powers

* Anthropian Union
* Arkhosian Legion
* Bavani Republic
* Chioni Commune
* Ctarl-Ctarl Empire
* Galactic Commonwealth (Till 2453)
* Grand Commonwealth of Planets (Till 2453)
* Gloreen Commune
* Kabbalis Consortium (Scuiri)
* Interstellar Alliance
	+ Curnaris (Omega Xi IV)
	+ Bal't Holy Order
	+ Re'naal Sovereignty
	+ Karuun Doctorate
* Jux Essentialism
* Jyzagi Free Peoples
* Revelkan Empire
* Symphony of Lor'ia'tu
* Tayne Demarchy
* United Commonwealth of Planets (Until 2421)
* United Systems Commonwealth
* Nox-Veredian Empire
* Nox-Veredian Synth
* Xen'Trist Prime
* Yinxu Empire

## Minor Powers

* Anixis (Anixis VIII)
* Ardiovista
* Irasca (Omega Orenns V)
* Immutis
* Phoenix I (Formally Commonwealth I)
* Bajora Prime (Sentinel V)

## Stellar Phenomenon

* Cetacean Breeding Grounds
* Eternal Prison
* Naydra
* Sandranj B
* Void Space (Until 2419)
* Ymir Protostar Cluster
* Zeta Quadrant Wormhole (Collapsed 2422)
Swaying Breeze

**Race**: Human

**Class**: Monk

**Bio**:

Swaying Breeze is a monk at the Serenity Sanctum, a monastery at the edge of the Fiery Desert in Gale. He is under the tutelage of the Master, Gentle Claw. He spends a great deal of time meditating, and honing in on his mental and spiritual abilities. Although, he is quite deadly when he needs to be.
Order of Valor - Errista

The Order of Valor is fairly new organization, jointly founded by the rulers of Errista, Falador, Gale, and Brightforge to protect the world from increasing threats. Each chapter adapts to the local needs of its home country. In the past, that meant two separate chapters for Errista - one for the Church, and one for the Mages - because of their constant bickering. However, recent times has seen the Church of the Guiding Light dissolve theirs to opt for a new official militant wing of their own.

**Known Members:**

Lizzy Quickfoot

Mykiela

Willyam Thane
Session 33

**Setting: Underdark Passages**

The team decide they need to rest before moving on. After some well-placed fire spells from Durzo and Steam to clear the pursuing Jellies, Azoth investigates a bloody side cavern and sees a pile of bones next to a pile of gold and gems. They choose to rest in there, so Steam molds the rock to barricade themselves inside. During their watches, Steam counts the gold and gems, Edge has a brief conversation with the Frost Brand (who tells her there is plenty of evil nearby), and Durzo buries one gold coin from the pile and throws another in a pit. Rhaine gets the idea that he should go out of the cavern and continue on alone, but the barricade stops him from doing so.

After the rest, they continue on through a cramped corridor of jagged rocks for hours. It takes a lot out of them physically. Afterwards, the passage opens up and splits into two. As they debate, a voice enters their minds and suggests which path to take. Durzo and Steam go left, while Edge and Rhaine go right. Azoth decides to follow on the right. Edge and Rhaine are told that they should drop their shiny weapons and turn around. The Frost Brand intervenes and asks to take control. Edge allows it in, and breaks the mental hold. Rhaine also breaks his. They are assaulted by a Mind Flayer standing in front of them.

On the other side, 2 Mind Flayers attack Durzo and Steam. As they battle, one latches onto Steam's face with its tentacles after stunning him. It sucks the brains out of him, and Steam falls to the ground - dead. The others defeat the Mind Flayers, and race over to their fallen friend. Despite not having the Revivify spell, Durzo breaks a diamond over Steam's chest and prays to the Raven Queen. The Champion's voice responds, and asks if he's willing to give up his own soul for his friend. Durzo accepts, and Steam opens his eyes. Durzo looks down to see he's holding a purple-bladed scythe.
Elene

**Race:** Human

### **Bio:**

Elene is the mother of Durzo and was the wife of Azoth. She married the Drow in secret, and had his child. They met previously a few times in the Underdark while she was performing raids for the Raven Queen as a member of the White Ravens. She has since risen through the ranks to now lead the organization.
Brightforge

### **Ruler:**

The continent of Brighforge is ruled by King Bharrus Bonehammer. The powerful Dwarf has a long gray beard, and is almost always in his Platinum armor. He's even had his crown permanently melded to his helmet, so he can wear it to battle.

### **Geography:**

Brightforge is split in half by the Gleaming Mountains. Under those moutains, the Dwarves mine for metals and gems. And along those mountain sides, the Barbarians make their home. Hendolin Stronghold is the kingdom's capital, partly guarded by the mountains themselves. Anyone visiting court usually will need to find an escort when they dock at the Spearman's Wharf.

### **History:**

The continent of Brightforge breeds them tough. From the hearty Dwarves in Hendolin Stronghold, to the wild Barbarian tribes in the Gleaming Mountains, life isn't easy. The first known ruler, dating back to the *Fracturing*, was King Hendolin. Setting many precedents, he founded the strongest army known in the world, and established a strong economy based on mining and smithing.

Although the Dwarves and the Barbarians didn't always get along, they learned to respect one another in order to survive. Once the raids began from the wild beasts inhabiting Kraet, the races worked together to build defenses along the northern border. Now, it is the Barbarian tribes that guard the north in exchange for representation at court, and lucrative trade agreements.
Rhaine

**Race:** High Elf

**Class:** Rogue/Fighter

**Subclass:** Thief

**Level:** 11 (Rogue 8/Fighter 3)

**Bio:**

Rhaine Goldenwood was born into the royal family of Falador, but left the country when he was younger. He believed that his cousin, the Queen, was too intolerant of other races, and did not agree with her isolationist policies. He hails from the Order of Valor chapter stationed on the continent of Gale. It is also there that he learned how to fend for himself on the streets overrun with gangs, pickpockets, and slimy merchants.

In combat, Rhaine strikes from the shadows with an assortment of ornate weapons, including his trusty rapier, a collection of daggers, and a shortbow. No matter what method he chooses, he's always deadly.

Mystery and shadow have been his ally for a long time now. But what will happen if someone shines a light on his secrets?
Order of Valor - Brightforge

The Order of Valor is fairly new organization, jointly founded by the rulers of Errista, Falador, Gale, and Brightforge to protect the world from increasing threats. Each chapter adapts to the local needs of its home country. In Brightforge, the chapter is a small one - thought mainly as a contingent of specialists that answer directly to King Bonehammer.

**Known Members:**

Lo'Kag

Salty
Edge

**Race:** Tabaxi

**Class:** Champion Fighter

**Level:** 11

**Bio:**
Edge is originally from the country of Falador. She trained to fight and survive in the wild jungles there, but got caught with a wanderlust. She decided to travel the world; never staying in one place for too long. Along the way, she heard about the stalemate of the war in Brightforge. She hopped on the next available ship, the Silverwing with the hopes of enlisting. After a week of the ship docked in the Forsaken Expanse, they finally set sail, but changed course to Errista instead. She met the Order of Valor, who told her of their quest. Agreeing that it was more urgent than the war, she offered her services to the team.
Rehles

### **Bio:**

The entity known as Rehles was once known as the Protector of the High Seas by the Triton people. It was imprisoned in a Green Orb and placed in the Vault of Oblivion for reasons lost to time. When the Green Key found its way home to the Princess of the High Seas, Rehles was freed and now roams the High Seas once again.
Xardith

**Race:** Ancient White Dragon

**Bio:**

Xardith, the Lord of Ice, was imprisoned in an Orb in the Vault of Oblivion. As of right now, it is not known who captured it and why. It has recently been released in Kraet by Koyassa Oran. At the same time, an army of ice creatures has appeared on Kraet, and are crossing the High Seas via an ice bridge into Brightforge where they are now waging war.
Salty

**Race:** Dwarf

### **Bio:**

Little is known of Salty, although he is a member in good standing of the Order of Valor in Brightforge. That chapter answers directly to to the King of Brightforge.

He seems to know his way deftly around the country of Brightforge, and knows many smuggler routes. He is an expert scout.
Session 44

**Setting: Outside the Tower Eternal**

After Koyassa touched the Red Orb to the door, it absorbed into the Tower itself, which began glowing red. The fight continued in the courtyard. Looking rough, Koyassa attempted to Teleport away, but the magical energy fizzled out. As she tried to run away, Steam cast Finger of Death, killing her and making her a zombie under his control.

The Tower began to crumble away as the red hue grew. The team were able to get far enough away to Teleport back to the Dirty Cantrip. Durzo sent a Message to Xaraiya warning her of the state of the Tower. She, Gene, and Rene's daughter escape thanks to the self sacrifice of Click. Unfortunately, Rene died in the fight.

The Order meet Queen Syeese in front of Hendolin Stronghold, and decide to sail with her fleet to the battle. They take a much-needed long rest on the voyage. Rhaine talks to Syleese about how her brother died. She tells him there is a place for him, and possibly the remaining Shadow Walkers in Errista. After their rest, the team comes up with a plan. They decide to be taken north of the Ice Bridge into Kraet. There, Steam will lead them to the White Dragon's lair where they plan to create a White Orb. They hope the blast from the creation will cause destruction to the lair and draw the Dragon to them.

**Setting Kraet**

Steam leads the team through the familiar tundra and expertly tracks to the hidden Dragon Lair. Durzo and Edge battle the two Frost Giant guards while Steam gets to work creating the Orb. Rhaine stands watch during the process. With the guards dispatched, the whole team is inside to witness the explosion of magical energy that rocks the cave. A portion of the domed roof collapses in the process, but a White Orb is created.

**Setting: Eastern Shore of Brightforge**

Captain Keddes, Daghrim Stormbrewer and the Princess of the High Seas watch from their fleet as the Dragon turns in the air for another attack. Rehles arises from the sea to protect them. There is a heated battle between the two behemoths. The Dragon uses its icy breath to freeze Rehles' throat and rip it out. It then roars and flies north towards its lair. Xardith, Lord of Ice, is on the way ...
Lo'Kag GrimAxe

**Race:** Goliath

**Class:** Barbarian/Fighter

**Subclass:** Path of the Totem Warrior

**Level:** 9 (Barbarian 8/Fighter 1)

**Bio:**

Lo'kag hails from the Gleaming Mountains on the continent of Brightforge. His clan is battle-hardened from defending the lands from the wild creatures that make their way from the frozen tundras of Kraet. His father, Jargon StoneHammer, is the Chieftain of his clan; and so Lo'Kag has trained from an early age to take up the mantle when he's gained enough age and experience. But the spirits had other plans.

Now, Lo'Kag finds himself embarking on a quest to fulfill the destiny thrown at him. He must prove himself worthy of earning a totem from each of his clan's spirit animals. And there's no better place to start a harrowing journey like the Forsaken Expanse. His father, along with King Bharrus Bonehammer of Brightforge, requested that he be the Order of Valor's representative there.

But what about Lo'kag's destiny? Is he to be Chieftain, or Spirit Elder, or both? Only time will tell.
About the Forsaken Expanse

### **Geography:**

The Forsaken Expanse is a cluster of four islands; only two of which are inhabited. The main island is mostly dense forest known as the Whispering Woods, with a ring of mountains along the rim. Wildfront Outpost if the only town, but now has enough merchants bringing in their own goods to provide what the people need. Dwarves from the Rock Bottom Mining Company have a camp outside town as they dig deep into the mountains for resources.

The South Island is where most of the community lives. There is plenty of fertile farmland to feed the people.

### **History:**

Located equal distance from each continent, all nations have failed at one point to claim the Expanse as their own. Rumors swirl that the islands are where the Mages fractured the world so long ago, and there is still residual magic in the air that tends to cause chaos.

Just some decades old, the town known as Wildfront Outpost is quite new to the world. They thrive as a community without law and order, just like the Expanse itself.
Session 35

**Setting: Donrae Compound**

The Order is held in a cell on the House Donrae compound. Rhaine is able to pick the physical lock, but the magic barrier still holds. They hear guards approaching, so he goes back inside the cell and closes the door. A Priestess enters and asks who they are. Durzo tells her the truth of who he is, and is invited to meet with the Matron. They take him to a large cavern with a throne in the center. Matron Donrae is there, along with two Driders waiting in the shadows. He repeats his lineage to her, and she gets angry. She states that he and Azoth are supposed to be dead, and sends him back to the cell.

In the cell, the Priestess asks the group questions, to which they answer fully, and let slip that they are hunting a key. A portal opens, and Lightning Bolts shoot out, knocking out the Priestess and the guards. The team break the Duergar and Mathias out of their cells and all escape through the portal.

**Setting: Acaelus' Study**

They find themselves in the study of Acaelus Statera, at the top of the Mage Tower in Eryndlyn. After introductions, he tells them all the back history that Azoth was to be wed to the now reigning Matron of House Donrae. He was never told about it, since he fled the city and was already headed to the surface. When Durzo was born, the Spider Queen informed the Priestesses, and House Donrae sent assassins to kill both Durzo and Azoth.

So that he wouldn't be able to answer certain questions after his death, he gave them clues of how to get to the right point in the Shadowfell to find the Vault Key. On a chess board, they found an Imp piece with a drawing of a teleportation circle on the underside. Steam drew the circle on the ground, and all teleported to the Shadowfell.

He told them to work fast, as the Shadar-Kai would be alerted to their presence immediately.

**Setting: Shadowfell**

In the Shadowfell, they follow a glowing beacon to a stack of boulders. It takes them much effort to get the boulders moved. In the mean time, a group of Shadar-Kai approach and are intrigued by the team. They seem to know why they're there. Once they Key is retrieved and placed on Durzo's neck, the Shadar-Kai alert them that something is wrong, and that Acaelus is now dead. The portal closes.

The surrounding Shadar-Kai form into one, and offer to help. They open a new portal back to the study and follow them in. They are greeted on the other side by some guards and the same Priestess. Acaelus' body, along with Mathias and the Duergar are all missing. Without warning, Azoth is banished. A fight ensues until the Priestess is nearly killed. She tells Durzo that his grandfather is dead, his father is now anchored in another plane, the Statera compound is under attack, and their new Mind flayer allies are watching his girlfriend. She says Matron Donrae extends an invitation to have a conversation, but Durzo kills the Priestess.

Two portals open, showing an army led by the two Driders. A cackling can be heard from the other side.
Session 42

**Setting: Hendolin Stronghold in Brightforge**

After the meeting with the leaders of the countries, Daghrim and Salty are seen speaking to each other in hushed tones. Daghrim speaks up and tells the Order he'll go on ahead to the Lazy Elf Pub to prepare. Salty tells them they all need to meet there to discuss Order business. An hour later, they all meet in a backroom with Lizzy. They toast their fallen comrades and review what's left of their ranks:

Forsaken Expanse: Rhaine, Durzo, Steam and Edge remain

Gale: Gene Parmesan remains, who has just entered the Tower Eternal. Grisham is looking to retire after the war.

Errista: Lizzy remains. Willyam is still healing.

Brightforge: Daghrim and Salty are all that's left.

They question what to do after the war, and start talks about replenishing their ranks, but don't get too far. As they pass around drinks, they hear shouting from outside the pub. Grabbing their glasses, they run outside to see an image of Koyassa Oran in the sky. She speaks to the people of Brightforge and says the Tower and their nobles have all lied. They took everything from her, and it's time to take it back. She is then seen turing around with the Red Orb in her hand. She uses the Staff of Power to blast the side of a mountain, which then forms into the Tower Eternal. Sending a quick message to Gene, Durzo confirms that the actual Tower has been teleported.

**Setting: The Tower Eternal**

As the others run back to the Stronghold to march north with the armies, the team runs over to the Teleportation Circle at the Dirty Cantrip and uses it to teleport directly into the Tower Eternal. In the Teleportation chamber, they are met with Siril Goldenwood and his Shadow Walkers. A fight ensues. Steam uses his Ring of Obscuring to cast Fog Cloud, causing much chaos. Later, he casts a Wall of Fire. Rhaine and Siril are locked in an epic one-on-one battle that no one can see. They trade blows until Siril gets hit with the Wall of Fire. He runs away, but Rhaine charges through the fire right after him. He thrusts the Goldenwood Spear into his chest, saying, "This is for all the lives you took, including Hope's," and kills his cousin.

The fight wages on as smoke quickly fills the small round chamber. The Order is surrounded by enemies. What will they do next?
Lizzy Quickfoot

**Race**: Halfling

**Class**: Gunslinger

**Bio:**

Lizzy Quickfoot is a long-standing member of the Order of Valor from Errista. She earned her signet ring, acknowledging that she is highly ranked. She is also known in Gale as an accomplished dungeon delver, and confidant to the Empress Spiwynn.

Years ago, she was given the task to infiltrate the inner circle of the then ruler of Gale. When yet another coup occurred, and Empress Spiwynn took over, she continued with her mission. She had not received any contact from the Order until recently. She was then given orders to get herself placed on the expedition to the mysterious ruins discovered in the Forsaken Expanse. Commander Warren was informed of her status, and asked her to tell the team on the way to the ruins.
Princess of the High Seas

**Race:** Triton

### **Bio:**

The Princess of the High Seas was never given a formal name. Raised from birth to rule, she never knew a life unburdened with the truth. When the Green Key of her ancestors fell into the ocean on the neck of a male Aasimar, she struggled with the option of freeing her people's protector, Rehles, and possibly feeling the wrath and fear from the rest of the world.

She rules with a noble spirit, and seems to want to do what's best for her people and the world.
Session 32

**Setting: Aboard the Silverwing**

Elene, Durzo's mother and head of the White Ravens requests an audience with the Order of Valor. She thanks them for their efforts in keeping the world safe. She tells them of a Drow operative tasked with infiltrating Eryndlyn to report on rumors a Matron Mother of the city was using a necromancy stone to raise the dead. He was to report back in 2 months, but never did. It's now been 4 months. She tasked Durzo with bringing him back. As a thank you, she provides gear to the team that should prove useful in the Underdark.

Savage leads the team past the area of Kald to a crevice in the mountain leading down. After bidding farewell, he leaves them for another pressing mission from Elene. The team enter the crevice and descend down into the dark.

**Setting: Underdark Passages**

The team follows along a narrow path that curves and declines lower underground. They nearly fall into sand pits, roll down steep drops, and collect samples of green glowing fungi. Where the path splits into three different ways, they are assaulted by an army of skeletons and flowing Jelly that splits itself if physically attacked. Key Eldritch Blasts from Durzo turns the tide. Steam uses his Ring of Ram to knock Skeletons back and collapse the passage.

They flee into a wide cavern lined with more glowing fungi and purple crystals. They debate on using magic to traverse a dangerous bridge overlooking a lake of acid. Ultimately, they decide against using precious spells, and cross the bridge one at a time. Dodging bursts from acid geysers, they make it to the other side of the cavern relatively unharmed.

Faced with a choice between one path covered in puddles of blood, and another, they choose the bloodless path, and continue deeper into the Underdark.
Gale

### **Ruler:**

Empress Spiwynn is the current ruler of Gale. Her royal majesty is known to saunter into any room wearing fine velvet clothes and an overly jeweled crown. She has a child-like thirst for knowledge and innovation, and loves to push people's buttons for the pure fun of it. She tends to care more about self preservation than enforcing law and order in her realm.

### **Geography:**

The continent of Gale isn't the most inviting of places. Known for its unbearable heat, and lack of protection from the elements, the Fiery Desert covers most of the land. The Illustrious Market is known as the largest trading center in the world, and Spiwynn University is home to the most curious minds alive.

### **History:**

Most histories of Gale are virtually erased when the latest ruler takes position (usually thanks to a coup). Cities and landmarks change names, and old records are purged. Before Empress Spiwynn ruled Lord Alcar, and Supreme Pyron before him. So, even the title of the ruler changes at whim.

Gale is always known for breeding thieves and other unsavory characters. Anyone looking for a hard life of solitude is attracted to the terrain, including a couple well-known monasteries. There is also plenty of wealth to go around, thanks to the various criminal organizations, and merchants alike that run the Illustrious Market.
Elanys

**Race:** Halfling

**Class:** Fighter/Champion

### **Bio:**

Elanys is Commander Warren's right-hand woman in the Order of Valor for the Forsaken Expanse. Small of stature, she has a long blonde ponytail that is showing signs of gray. She's normally quiet and shy, but she shouldn't be under-estimated. She is known in the Order for her abilities to organize and execute complicated plans. Although her adventuring days are over, she enjoys helping young heroes in their development.

Elanys coordinates the details of most missions, and is a source of information. She can point members in the right direction, and knows the inner workings of the Wildfront Outpost.
Acaelus Statera

**Race:** Drow

### **Bio:**

Acaelus of House Statera is the most powerful man in the Drow city of Eryndlyn. Not that it means much to any female in the city. He's managed to live centuries longer beyond a natural life for a Drow.

Durzo was tasked with finding his Grandfather, who was around when the Purple Key was used to lock an entity away in the Vault of Oblivion. Upon finding him, and getting the information needed, Acaelus hinted that his time was nearly complete. He sent them to the Shadowfell to find the Purple Key, and was then killed in his own study by a daughter of the Matron Mother of House Donrae.
Session 37

**Setting: Feywild**

Exiting the arena after the fight, the Order of Valor meet up with Esmeralda and her Fairy friends. She recommends some food options at the bazaar, including Rainbow Flakes, a snack that changes flavor each time you eat it. She also tells them they should get their future told by the local hag. They find out that the Festival is for the changing of the seasons in the Feywild into Winter, which only happens randomly every few years.

Durzo sends messages to Daghrim, Altuna and Captain Keddes. Keddes and Altuna will be meeting them at the Forsaken Expanse. Lorali greets them back at the Vault of Oblivion, and asks how they enjoyed the festival.

Elene and the Princess of the High Seas arrive at the Vault. With the Princess's help, they place the Purple and Amber Keys into the Green Vault. Elene and the Princess then go leave via a portal thanks to Steam to Errista. Elene plans on amassing her forces to take on Matron Donrae and the Underdark. Before they leave, they give Durzo the Green Key.

**Setting: Forsaken Expanse**

Steam creates another Teleportation Circle, and the team uses it to go to the Forsaken Expanse. They quickly feel the turn of the weather back on the prime material plane as well. They meet up with Soren and Sister Agatha on the road to the Wildfront Outpost and catch up. They tell them that they are working with the Guiding Light Church to build up the community. Once they enter town, they see a Wanted poster for Lo'Kag that says he murdered Commander Warren. They head to the Headquarters of the Order of Valor where they meet with Elanys and Tormen, and hear the tale of how Lo'Kag attacked Warren. In the battle, Tormen cut off one of his arms at the elbow. Durzo sends a message to Lo'Kag, but he just responds that there are too many voices in his head.

The team is now preparing provisions for the journey to Brightforge with the help of Elanys while they wait for Captain Keddes to arrive.
Order of Valor - Gale

The Order of Valor is fairly new organization, jointly founded by the rulers of Errista, Falador, Gale, and Brightforge to protect the world from increasing threats. Each chapter adapts to the local needs of its home country. For Gale, that means a hard focus on espionage and intrigue. Though they may not be the best to have in a battle, they're world-class at defeating threats in other ways. They've been known to infiltrate criminal organizations to obtain evidence, or cause dissent among their ranks.

**Known Members:**

Grisham

Gene Parmesan

Rhaine
Kraet

### **Geography:**

As of yet, there are no maps of Kraet that anyone can swear as wholly accurate. It is an icy tundra with enough high-peaked mountains and ever-changing glaciers to keep most people out.

### **History:**

Monsters that thrive in the icy atmosphere are the only known inhabitants of Kraet. A few bands of Orcs are known to have adapted to the climate, along with wolves, birds of prey, and of course, the mighty Frost Giants. Creatures make their way south to Brightforge are fought off by the Goliath Barbarians that protect the borders. It is rumored that the Tower Eternal in Errista broadcasts protection spells to keep them from crossing onto their lands.
Session 5

Setting: Jade Lion Casino

PCs: Mykiela, Rhaine

NPCs: Ebenezer, Hope

Mykiela and Rhaine visit Hope again for more information. After asking about her mother’s necklace, she reiterated that her mother was found dead on the streets when she was a little girl. The necklace was part of the possessions given to the family when they identified the body.

Hope tells them that she is taking the threat seriously, and has increased security around her. She shows them the necklace, which looks nothing like Mykiela’s father’s necklace on the front. The back, however, has the same kind of etchings and cut outs. Rhaine believes it is some sort of key.

As they prepare to leave, Mykiela suggests that Rhaine stay at the casino for a while longer to scope out the security.

Setting: Hunting Lodge

PCs: Durzo, Lo’Kag, Mykiela

NPCs: Grimmdur, Torr, Azoth

Durzo sends Azoth down the chimney of the Hunting Lodge again. He sees Torr and Grimmdur talking over the body of their Elf companion. He has a black arrow sticking out of his calf and chest. Torr tells Grimmdur to lay low until the Championship fight. They suspect that yet another guild is trying to stake their claim in the Forsaken Expanse.

In an effort to draw them out, Lo'Kag pounds on the Lodge door. But, the Half-Orcs don't fall for the ruse and ignore him. Lo'Kag then tries to draw a picture of the Soft Blossom Tea House logo on the Lodge Door in his own blood, but fails miserably. About to pass out from blood loss, he gathers up his teammates, and they go back to Headquarters for the night.
Sister Agatha

**Race:** Human

**Class:** ?

### **Bio:**

Sister Agatha lives alone in one-room cottage in the Whispering Woods on the Forsaken Expanse. Not much has been revealed about her past, as of yet. Although her presence has been known to cause grown men to pee in their pants, there seems to be a different side of her. Each month, she donates Healing Potions and other medical supplies to the people of Wildfront Outpost, although she doesn't want the public to know.

She is a good source of Healing Potions, and other concoctions, with the price usually involving favors in return.
Toys

The main reason for this whole series existing is to sell toys (in typical Mattel fashion, okay really any company fashion.) Here, there will be a general list of what toys are known to exist.

**Die-Cast Figures**

These are small vehicles that retailed for around 5 USD. Most characters were made into the die-cast forms, but never given a spot on the show or even mentioned.

**Real Talking Figures**

These were the slightly larger transforming vehicles, retailing for close to 10 or 15 USD. You could push a button and the figure would say one of roughly five phrases.

Real Working Figure(s)

This line consisted of Rocky. A slightly larger toy than the Real Talking version, but also seems to be a simple push-button-make-noise type of figure. It is unknown if there were going to be more in the line, as for now there is only Rocky.

Large Animated Trucks

The ones we all know. These retailed from about 50-60 dollars, Smokey being the cheapest option in 2011. Rocky (2008) and Stinky (2009 and 2015) both retailed for roughly 60 USD, along with Wrecky (2014), who isn't officially part of the line.
Forsaken Expanse Wiki

**Welcome to the Forsaken Expanse Wiki!**
This Wiki is for our local D&D 5e Campaign, taking place in the Home brewed land of the Forsaken Expanse. The game is played by a group of friends on Zoom every 3-4 weeks. The information on this site is based ONLY on what the players currently know in-game. Everything will be updated after each session:

**Long ago, the world was one giant land mass floating in an endless blue ocean. It is said that it was an age of wondrous magic and invention. That is, until the vile Mage War. No one knows what they fought about anymore, but we do know it was the mages that tore the world apart. “The Fracturing,” as it’s now known today, divided the land into five continents, and its people into four civilized nations. Ever since, those nations have known more times of war than they have of peace. Yet, despite their vastly different ideologies, their current rulers are clinging tightly to a tentative truce. For there are greater enemies that threaten to sink the world into chaos. Deadly encounters with creatures once thought to be myths and legends are happening daily. The commoners are terrified, and are looking to their leaders for answers. To appease their people, and partially to direct the blame elsewhere, the rulers of the four nations commissioned the Order of Valor to respond to the increasing threats.**

**Throughout the world, the Order of Valor is known as protectors against these ancient evils. And although each chapter has its own flavor, the smallest of them, stationed on the island cluster known as the Forsaken Expanse is the most unique. Located equal distance from each continent, all nations have failed at one point to claim the Expanse as their own. Rumors swirl that the islands are where the Mages fractured the world so long ago, and there is still residual magic in the air that tends to cause chaos. Unfortunately, the Order of Valor is overwhelmed there, and lack the ability to protect the people.**

**Desperate, the famous Commander Warren has asked for reinforcements from the other chapters. Having your own private reasons to heed the call, you pack up your few belongings, and make your way to the Forsaken Expanse for the greatest adventure of your life. Booking passage on one of the few boats willing to take you there, you settle in for a long, treacherous voyage. You have plenty of time to consider the rumors and speculation surrounding the Expanse, and wonder what it is you’ll find.**
Vaultkeeper

**Race**: Fey

**Bio**:

The Vaultkeeper was an ancient being that dates back to the time before the Fracturing. He spent centuries guarding the Vault of Oblivion; a task given to him by the Council at the original Tower Eternal. His charge was simple: test anyone he felt the need to in order to understand if they were capable of caring for an Orb, but admit anyone who carried a Key.

As the years turned into centuries of being alone, he grew rather eccentric. His powers also started to wane when he knew he could not exist for much longer. When the Order of Valor visited, he tasked them with collecting the Keys on their plane for safekeeping. As he gave them all boons of his power, he also requested that they send a message to the new Tower Eternal. They needed to select his replacement before he faded away.

On their next visit, the Order was accompanied by the Druid, Lorali. She announced that she would become the new Vaultkeeper. A transference of power was done by a ceremony, and the previous Vaultkeeper dissipated into nothing.
Session 4

Setting: Headquarters

PCs: Mykiela, Durzo, Lo’Kag, Rhaine

NPCs: Elanys, Warren, Corlin, Della

The team is wakened in the morning by a lot of loud noises. They find workers all over the headquarters, and Warren meeting with Corlin and Della. They are all coordinating a quick renovation to prepare for the gathering of the world Rulers in a few days. Upon recognizing Lo'Kag as the Goliath who urinated in her bar the night before, she lets Warren know that the renovations will cost more than expected.

The group meets for their next mission, and Warren tells them that a 16 year-old went missing the day before, and a friend of his grandmother, Sofia Mang, hired them to find out what happened. Understanding that this we directly connected to the group Lo’Kag slaughtered, and knowing it was a trap, the team decided not to let Warren know.

Setting: Soft Blossom Tea

PCs: Durzo, Lo'Kag, Mykiela, Rhaine

NPCs: Sofia Mang, Amber Blossom Syndicate

The group enters the Soft Blossom Tea House and are greeted by Dorothy. She tells them that they are celebrating the life of the 4 young men slain the day before. Sofia Mang stops playing her pan flute with the band, and confronts the Order. She knows what happened, and wanted to see the faces of her enemies up close. During the conversation, she tells them that the Amber necklace was stolen from her guild, the Amber Blossom Syndicate, back in Gale. She agrees to give them two nights to get it back, or she will take her revenge on the Order of Valor.

When they leave, they tell Warren most of the story. He agrees that the Syndicate has to be stopped, and instructs Elanys do pull up any research on them.

Setting: Thunder Dome

PCs: Durzo, Lo’Kag, Mykiela, Rhaine

NPCs: Tilo

The team each fight in the first round of the Thunder Dome Championships, and win all of their matches, setting up a 2nd round where they will have to face each other.
White Ravens

The White Ravens are a group tasked with keeping the balance between life and death. They seek to destroy the undead, or those living an unnatural life. Although they have been a more secretive organization in centuries past, the current possible catastrophic threats in the world have forced them to come out of the shadows.

Thanks to the combined efforts of Durzo and Maera, they have recently discovered their long-lost Chapel of the Ravens on the main island of the Forsaken Expanse. It has now become a destination for spiritual journeys for the organization due to the close connection to the Raven Queen.

**Known Members:**

Elene Statera

Maera

Lorali

Durzo Statera
Session 40

**Setting: Brightforge - South of Spearman's Wharf**

The morning after the battle in the sea between Xardith, Mordeus and Rehles, the Order takes time to decompress. Captain Keddes is devastated over the destruction of the Silverwing, He vows to walk to Spearman's Wharf, contact his Triton people, and find a new ship.

A Dwarf named Salty introduces himself as a Scout for the Order of Valor in Brightforge. His mission is to escort them to Hendolin Stronghold, the capitol of the country. It's there that Vaklan is being held by the rulers of the world. He tells them they would normally take the Embergate through the mountains, but there's a fear of people watching them. Instead, he will lead them through a secret smuggler's path. But first, they must deal with Lo'Kag, who's been spotted south in Summerfell. They travel by horse to the farming community, where they find the Goliath huddled in an alley. He looks disheveled, and is missing his left arm. Durzo notices he's thumbing a shiny new Battleaxe at his side.

Durzo casts Hold Person while Steam begins casting Detect Magic. Rhaine uses his spear to knock the axe out of his hand as Steam's spell inadvertently goes off faster than expected. He shouts out to not let him touch it as he realizes it's cursed. Edge kicks the axe farther away from him and stuffs it in the Bag of Holding. Durzo casts Greater Restoration on Lo'kag, which removes the curse but leaves him unconscious. Salty brings reinforcements to cart Lo'Kag over to the Stronghold.

**Setting: Mountain Pass**

Salty expertly leads the team through the smuggler's pass. On the other side, it opens up to a wide wheat field. On the horizon, they see Hendolin Stronghold, with a small villa wrapped around it. Halfway to town, Salty signals for a halt. He draws out a dagger and tells everyone to prepare themselves. The wheat field freezes over as many monsters made of ice come stampeding from the north. The team fights off the ones nearest to them, but the creatures melt away after the first wave.

They enter the villa quickly, and head directly to the Dirty Cantrip. On the way, they send a message to Rene that they're on the way. Inside the shop, they're greeted by a woman in her 50's. The shop is run down and dusty. They give the proper password, and are ushered to a backroom. In the room, Rene and Click Teleport to them. They all catch up on the news, and agree that the next step is to talk to Vaklan. Rene shows Steam how to Teleport in to the Stronghold without using a circle. They're now inside Hendolin Stronghold.
Session 6

Setting: Headquarters

PC: Durzo, Lo’Kag, Mykiela, Rhaine

NPC: Warren, Elanys

Renovations are moving along on the Order of Valor headquarters. Although it's still not on the same level as the other headquarters spread throughout the world, it's now presentable. The team meets with Commander Warren and Elanys for a briefing for tonight's meeting with the Amber Blossom Syndicate.

Elanys, with the help of Maera from the Book Wyrm library has done some research. Amber is used quite often in the iconography through the generations on the continent of Gale, particularly in the Fiery Desert region. Many cults, factions, etc. have used it in the past. The Amber Blossom Syndicate is one of many Thieves Guilds in Gale. They operate mainly in the Illustrious Market, but also in other smaller cities.

Setting: Thunder Dome

PC: Durzo, Lo’Kag, Mykiela, Rhaine

NPC: Tilo

Round 2 of the Thunder Dome Championships are on! Tilo floods the whole arena with water, and the participants are forced to fight on floating platforms, most of which are somewhat submerged in the water. Lo'Kag is able to defeat Mykiela in the first fight, and Durzo defeats Rhaine in the second fight. The match-up for the semi-finals are set with Lo'Kag fighting Durzo to see who gets a shot at the champion.

Setting: Hunting Lodge

PC: Durzo, Lo’Kag, Mykiela, Rhaine

NPC: Torr, Grimmdur

The team, led by Durzo, try some diplomacy on the Hunters. An entranced Grimmdur doesn't say a word as he is holding his vigil over his slain friend. Torr listens to what Durzo has to say, and agrees that an alliance is best for both parties. He also allows Mykiela cast Speak with Dead on the Elf. The Elf reveals that the assassin allowed him to see his face as he killed him.

The group discusses the new information when Azoth sees movement in the shadows outside. They all run out and see a figure step out of the shadows. It removes its mask and shows an Elven male face. "Oh hell, cousin," is what he says to Rhaine before he puts his mask back on and dips back into the shadows. When the group asks what it is he wants, Siril Goldenwood replies back, "chaos."

Setting: Soft Blossom Tea House

PCs: Durzo, Lo’Kag, Mykiela, Rhaine

NPCs: Torr, Amber Blossom Syndicate

After formulating a plan, the groups get into position outside the Soft Blossom Tea House. The Order walks in together, and see Sofia performing a music lesson. Three other members of the Syndicate move to block their path, and patrons continue to talk and enjoy their tea. Sofia refuses to send the patrons away, and asks, "How do you want to do this?"
Mathias Kane

**Race:** Drow

**Class**: Paladin/Warlock

### **Bio:**

Mathias trained with Durzo as a member of the White Ravens. He grew into a powerful and devout follower of the Raven Queen. Since he is a full-blooded Drow, he was sent on a dangerous mission to infiltrate the Underdark city of Eryndlyn to find out more information on a Necromancer who was growing in power. After he failed to check in months after his designated time, Durzo and the Order of Valor were asked to look for him.
Order of Valor - Forsaken Expanse

The Order of Valor is a fairly new organization, jointly founded by the rulers of Errista, Falador, Gale, and Brightforge to protect the world from increasing threats. Though each chapter brings its own flair, they find it difficult to keep a chapter running in the Forsaken Expanse. Recently, the Expanse petitioned other chapters to send additional aid to replenish their ranks. The original discovery of the Archway to the Vault of Oblivion resulted in catastrophe, and so they needed a new team to deal with the increasing threats to the island cluster.

This chapter is led by Commander Warren, and able strategist in battle, and well-known by the rulers of the world. He was hand-selected by them to run the chapter.

**Known Members:**

Commander Warren

Durzo

Elanys

Lo'Kag

Mykiela

Rhaine

Steam

Tormen
Alguruth

**Bio:**

The Demon known as Alguruth has a mysterious past. It is known that the Church of the Guiding Light defeated it once before centuries ago. It is then that the church was approached by the Tower Eternal to test their new creation - The Vault of Oblivion. Instead of banishing the Demon, the Church was convinced to imprison Alguruth in the Yellow Topaz Orb.

During the year the Order of Valor lost in the Feywild, an unknown person stole the key from the lost Cathedral of the Church in the Forsaken Expanse. They unlocked the Orb from the vault and unleashed Alguruth back into the world. He immediately flew to the Cathedral and set it on fire. A large amount of Clerics of Lathander were killed, including the High Priestess Norah.

The Order traveled to Errista to protect the remaining church, and defeat the Demon. With the help of the Frost Brand sentient weapon, the team sent the Demon back to the Abyss.