The Antechamber

> "*Ascend this mysterious displaced tower, filled with unbound elementals, celestials, and infernals. What awaits you at the top?*"
>
>
>

**The Antechamber** is the first stage of The Exaltia Tower. It is followed by The Spiral of Creation. Rather than being a single challenge fight, the Antechamber is a test of attrition, comprising of multiple tower floors.

The stages of the Antechamber feature the following:

* Trade-off: At the start of each floor, the player is given a choice between two ways to augment the tower. Each choice may be beneficial or detrimental, and may contain a secondary trade-off.
* Minion monsters
* Miniboss
* Boss

## Attacks

### Darkness Elemental

1. The Darkness Elemental approaches its target and swings upwards on it with both fists.
	* Attacks for 1 hit of 100% Darkness Melee damage.
	* Inflicts 'Corruption' for 5 turns, a 300% Darkness DoT.

### Earth Elemental

1. The Earth Elemental approaches its target and slams down on it with both fists.
	* Applies 'Solid Earth' for 2 turns.
		+ +255 Block/Parry/Dodge.
	* Attacks for 1 hit of 100% Stone Melee damage.

### Energy Elemental

1. The Energy Elemental approaches its target and slams down on it with both fists.
	* Attacks for 1 hit of 200% Energy Melee damage.
2. The Energy Elemental approaches its target and punches it.
	* Attacks for 1 hit of 200% Energy Melee damage.

### Fire Elemental

1. The Fire Elemental approaches its target and swings upwards on it with both fists.
	* Attacks for 1 hit of 100% Fire Melee damage.
	* Inflicts 'Burn!' for 5 turns, a 100% Fire DoT.
2. The Fire Elemental launches a fireball at its target.
	* Attacks for 1 hit of 100% Fire Melee damage.
	* Inflicts 'Burn!' for 5 turns, a 100% Fire DoT.

### Ice Elemental

1. The Ice Elemental approaches its target and swings upwards on it with both fists.
	* Attacks for 1 hit of 100% Ice Melee damage.
2. The Ice Elemental launches an ice shard at its target.
	* Attacks for 1 hit of 100% Ice Melee damage.
	* Inflicts 'Frozen' for 1 turn, a stun.

### Light Elemental

1. The Light Elemental approaches its target and swings upwards on it with both fists.
	* Attacks for 1 hit of 100% Light Melee damage.
	* Inflicts 'Blind' for 2 turns.
		+ -75 Bonus.

### Water Elemental

1. The Water Elemental approaches its target and slams down on it with both fists.
	* Heals itself and its allies for 25% of the Water Elemental's maximum HP.
	* Attacks for 1 hit of 100% Water Melee damage.
2. The Water Elemental approaches its target and punches it.
	* Heals itself and its allies for 25% of the Water Elemental's maximum HP.
	* Attacks for 1 hit of 100% Water Melee damage.

### Wind Elemental

1. The Wind Elemental approaches its target and slashes it with a gust of wind.
	* Attacks for 1 hit of 100% Wind Melee damage.
2. The Wind Elemental approaches its target and blows a whirlwind at it.
	* Applies 'Wind Blown' for 2 turns.
		+ +125 Melee/Pierce/Magic.
	* Attacks for 1 hit of 100% Wind Melee damage.

### Samaranth / Mahanaem (Miniboss)

Randomly selects Samaranth (Celestial) or Mahanaem (Infernal) as the miniboss of each run.

### Ezrajal / Yaphael (Boss)

Randomly selects Ezrajal (Celestial) or Yaphael (Infernal) as the boss of each run.