Star Vampire

**Star Vampire CR 6**

**XP 2,400**

CE Large aberration

**Init** +3; **Senses** darkvision 60 ft., low-light vision, scent blood; Perception +18

**DEFENSE**

**AC** 19, touch 8, flat-footed 19 (–1 Dex, +11 natural, –1 size)

**hp** 67 (9d8+27)

**Fort** +6, **Ref** +4, **Will** +11

**Defensive Abilities** amorphous, blood healing, partial invisibility; **DR** 5/slashing

**Weaknesses** bleed effects

**OFFENSE**

**Speed** 20 ft., fly 40 ft. (perfect)

**Melee** 3 talons +9 (1d4+4 plus bleed), bite +9 (1d6+4 plus grab)

**Space** 10 ft.; **Reach** 10 ft.

**Special Attacks** blood drain (1d2 Constitution), loathsome embrace

**STATISTICS**

**Str** 19, **Dex** 8, **Con** 16, **Int** 9, **Wis** 16, **Cha** 15

**Base Atk** +6; **CMB** +11; **CMD** 20

**Feats** Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)

**Skills** Fly +17, Perception +18, Stealth +7

**Languages** Aklo

**SQ** compression, flight, no breath

**SPECIAL ABILITIES**

**Blood Healing (Ex)**

Whenever a star vampire starts its turn within 10 feet of a creature suffering a bleed effect (other than itself or another star vampire), it heals 5 points of damage as minuscule tendrils slither out from its body to leech away the dripping blood with disgusting efficiency.

**Flight (Su)**

A star vampire’s ability to fly is supernatural and doesn’t function in areas where magic doesn’t work. Furthermore, when engorged with blood and thus visible, it takes a –10 penalty on Fly checks.

**Loathsome Embrace (Ex)**

The slithering wet tentacles and suckered tendrils a star vampire uses to feed with and clutch its prey are particularly disgusting to experience. Any creature that is grappled by or that grapples a star vampire must attempt a DC 16 Will save to avoid being nauseated for 1 round. A new Will save is required each round the grapple is maintained, but once a creature succeeds at its saving throw against a star vampire’s loathsome embrace, it becomes immune to the loathsome embrace of all star vampires for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.

**Partial Invisibility (Su)**

A star vampire is invisible in its natural state, although the eerie tittering it constantly emits makes locating it easier than normal— it only gains a +10 bonus to stealth rather than a +20. When a star vampire feeds on blood (either as a result of a successful blood drain attack or by gaining the benefit of its blood healing), it becomes visible, its nauseating appearance laid bare by the blood that infuses its entire being. A star vampire that becomes visible in this manner remains visible until it takes 2 consecutive rounds of bleed damage or 10 minutes pass after it last drained blood or gained the benefit of blood healing.

**Scent Blood (Ex)**

A star vampire has the scent ability against all living creatures that have blood, and it gains a +10 circumstance bonus on Perception checks against creatures currently taking bleed damage.

**Weakness to Bleed Effects (Ex)**

When subjected to a bleed effect, a star vampire suffers wracking pain that leaves it sickened as long as the bleed effect persists. Consumed blood drains rapidly from a star vampire’s body when it is affected by a bleed effect, and after 2 consecutive rounds of bleed damage, a star vampire that had become visible after drinking blood becomes invisible once again.

**ECOLOGY**

**Environment** any air

**Organization** solitary, pair, or clot (3–8)

**Treasure** incidental