The Glen

**The Glen** is the area in the center of the Maze that serves as a living place for the Glenners. The Glen has four large Walls that encase it and separate it from the Maze. Each wall has an opening in its center, called **the Gates**, that close every night and re-open every morning. Outside the Glen lies the Maze with many twisting and turning paths that contain horrifying slug-like, spike-covered creatures called **Crawlers**. In The Maze Runner Trilogy (books) and **The Group B Trilogy**, the Glen/Glade and the Maze are actually all underground, below the WICKED/W.C.K.D headquarters in Alaska, whereas in the movie the Glen/Glade and Maze are in the desert, on the surface.

## Description

The Glen is large, according to Rogue, who estimates that it is several football fields in length. It consists of four sections:

1. **Truckland** (North East): The grassy area where crops are grown and water is pumped, as it never rains in the Glen. This is where **Alejandra** works. Some Glenners sleep on it at night in sleeping bags since there is not enough room in the Inlands.
2. **Inlands** (North West): A triple storey building where the girls sleep. The first floor is **the** **Ward**, the second is packed with beds, and the third is for Jailers. Beth, Jailer of the **Stackers**, built this along with the rest of her crew. At the back of the Inlands is **the** **Pit**, a place that functions as a jail.
3. **The Wedge** (South East): A large barn where livestock are raised and slaughtered by **Marie** and **Diana**.
4. **The Corpsewood** (South West): A small forest area with a graveyard, where **Charlotte** spends most of her time. Rogue was traveling through here when she was attacked by **Jane** in **Chapter Six**.

In the center of the Glen, there is a metal elevator that the Glenners call 'the Cube'. Once a month, a **Blondie** arrives in the Cube with her memories wiped. Supplies and clothes also arrive in the Cube once a week.

## Rules

**Harriet** lists the rules to **Rachel** shortly after she comes up from the Cube.

1. Everyone has a job. No breaks but lunch, dinner, and sleep.
2. Families stick together and trust one another. No harming another Glenner.
3. Never venture into the Maze, unless you're a Carrier.
4. Give up the things you need to girls that need it more.

## Jobs

(*For more information, see: **Roles**)*

Each of the Glenners has a job which they work at almost all day, their only normal break being for lunch. Each type of job has a Jailer who has her own seat on **the Clan**.

There are ten known jobs in the Glen, but there are possibly several more that we haven't been informed about.

* **Stackers** (**Beth**): They build/upgrade/repair places in the Glen.
* **Coopers** (**Diana**): They tend to the animals, raise and care for them. Their jobs include milking cows, shaving sheep, and collecting eggs.
* **Cloggers** (**Mae**): They do dirty tasks, housework, and basically any job the Glenners do not want to do; treated as the lowest ranked job. This job is given to the Glenners who are bad at every other job.
* **Corpses** (**Charlotte**): They act as guards and deal with any dead bodies.
* **Cooks** (**Hashslinger**): They cook and prepare the meals.
* **Truckers** (**Alejandra**): Glenners who work in the Truckland - tilling, weeding, planting and harvesting
* **Interns** (**Florence**): They act as doctors.
* **Wedgers** (**Marie**): They work in the Wedge - taking in the Coopers animals and slaughtering them for food.
* Carriers(Rogue): The only Glenners allowed to go in the Maze; they run through it every day and accumulate information about the wall movements to draw the Maze day after day in order to find a way out. At the end of each day, they return to the Glen and spend some time in the **CSR**, drawing maps using their memory and quickly jotted notes from in the Maze. Each Carrier is responsible for their maps.