Dust & Vashes

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> *Remember you are dust, and to dust you shall return.*
>
>

### Code

Copy to clipboard 57a6b7a1b1587533794a1b1538276587a1b65a1b31a1b200a1b1567786474a1

57a6b7a1b1587533794a1b1538276587a1b65a1b31a1b200a1b1567786474a1

Basic setup where Understudy must convert wisely.

### Town Roles

Agoraphobe, Cop, Medic, Vash, Villager ×6

## Description

A simple 13–player setup, perfect for beginners. Highlights the importance of Understudy needing to choose wisely regarding which mafia role to convert into, or to hold off converting altogether in order to have better options available in the future.

## Optimal play

### Town

Avoid voting an outted Hitman while Understudy is alive to prevent said Understudy from getting a free gun.

#### Agoraphobe

Visit players you think are mafia, or players you think won't die at night. Try to bait a nightkill, but not the Hitman's shot.

#### Cop

Cop plays as usual. If the Godfather dies, NS checks aren't conftown until Understudy dies too: Understudy might have converted to Godfather.

Due note that if Understudy does convert to Godfather, they will be checked as NS that very same night.

#### Medic

Play as normal, protecting outted power roles. There is no need to protect an Agoraphobe claim.

If Cop and Vash have both claimed, Cop is more important to keep alive.

#### Vash

Vash combats Hitman by nullifying their gun. Thus, Vash should visit players they think are mafia.

If a gun is fired and no one dies, you know that you visited the Hitman at some point throughout the game. Thus, you can out your notes to potentially determine who the Hitman is. (If there has only been one night, then you know for sure who the Hitman is.) Alternatively, if someone *does* die when the gun is fired, then you can confirm several players who are confirmed to *not* be the Hitman.

If Hitman dies, Vash is not useless: Understudy may choose to convert to Hitman to gain an additional gun.

#### Villager

Play as normal. Try to bait a Hitman shot so that a power role doesn't die.

### Mafia

#### Godfather

Try to stay alive so that the Understudy isn't forced to convert to your role. You will likely survive until endgame due to your invulnerability to Cop.

#### Hitman

Shoot outted power roles. Agoraphobe > Cop > Vash > Medic is the order of shot priority. Agoraphobe can usually not be killed outside of a gunshot, so they are highest priority. Medic cannot save themself, so they are lowest priority; you can just kill a Medic claim.

Try to avoid the attention of the Vash so that your shot isn't nullified.

#### Understudy

Usually, you should convert to whichever mafia role dies first. However, you can wait to convert, depending on which role you wish to convert into.

## Dust & Fixers

### Code

Copy to clipboard 7a1b57a6b1567786474a1b1538276587a1b31a1b1587533794a1b200a1b73a1

7a1b57a6b1567786474a1b1538276587a1b31a1b1587533794a1b200a1b73a1

Godfather is replaced with Fixer to give Understudy more decision

### Town Roles

Agoraphobe, Cop, Medic, Vash, Villager ×6

### Creator

RandomGuy

A variation of this setup can be played by swapping Godfather with Fixer.

This setup was originally created giving Understudy a difficult decision to make. However, Hitman usually dies before Godfather because it is more busable and because it appears as sided to Cop. Fixer is more likely to die than Godfather because of this latter reason, meaning Understudy will actually be presented with the choice to convert to Fixer more often than they will with Godfather.

Fixer should usually fix Understudy, not Hitman, unless Understudy is dead. It is fine for Hitman to be more vulnerable to Cop since Understudy can gain an extra gun as they die. The scumteam does not usually want Understudy to die before Hitman.

## Trivia

* This setup was originally called Understudy13 as a placeholder.
	+ It took a long time to choose a setup name, eventually settling on this pun of 'Dust & Ashes' and 'Vash.'
* This is arguably RandomGuy's most popular setup.