recursal/Fanatic-Fandom huggingface dataset:
Chromo

**Chromo**

**REAL NAME:** Arthur Nordling

**WANTED OR NOT:** Wanted by the FBI.

**PLACE THAT HE CAME FROM:** Madison,

Wisconsin.

**BIRTHDAY:** February 16th, 1949.

**WHERE HE HANGS OUT:** Mobile.

**TRUE AGE:** 45

**APPARENT AGE:** 45

**ORIGIN:**

lnventor (scientific)

**Quote:** "All right, hand over the

cash in small bills. Hey! What are

you heroines doing in Nebraska

...?"

**HOW IT ALL HAPPENED:**

"Is that thing on? Good."

"You've finally caught me, so now I suppose you'll want

to hear about my awful childhood and what drove me to a life of

crime. Well, I guess that's not too far from the truth. When I was

growing up, I wanted more out of life. I decided that if I studied

hard and learned enough, I'd be able to get outta that hellhole of

a town and make some real money."

"So I studied. Seems I had a real talent with electronics,

so I went to college on a scholarship. Yes, MIT. Class of '71.

After I graduated 1 went to work for the ingrates over at Latimer

Labs. I worked there for seven years inventing miracles for them,

and never once did they even give me a raise. So I figured I'd

take all of my best inventions and use them to make myself rich

the easy way- through crime. It paid pretty well according to the

papers, and I had to finance my research somehow. Huh? Oh, I

was working on a theory some crackpot named Roberts had to

pierce dimensional barriers back in the fifties. He was way off,

but after a few jobs as Chromo, I managed to secure enough

equipment to create a breach between our dimension and that of

the Vardax. I hooked up with them, and the rest is history."

"What do you mean did my parents like me?"

**STUFF HE CAN DO:**

Chromo is an inventive genius, specializing in optics.

He invented his battle armor, which makes him immune to small

arms fire, projects a forcefield, and absorbs photon energy. It has

an extremely advanced holographic projection system onboard,

allowing him to disguise himself, fire beams of coherent light,

project three-dimensional holograms at a limited distance, or

temporarily blind his opponents. In his hidden laboratory (which

has yet to be found). he has a device which allowed him to create

a breach between our dimension and that of the Vardax;

theoretically, this gateway is still functional.

**Powers and Abilities:**

Chromo has no powers, but does wear a formidable suit of battle armor. This armor grants him the powers of invulnerability, force field creation, light absorption, eye lasers, and to cast holographic illusions. The armor also has powerful strobe lights, which Chromo can use to blind enemies. He is skilled at science, invention, weapons design, disguise, first aid, jury rigging, and electronics.
Kid Dynamo

**Real Name:** Tommy Baker

**World:** Earth (1963)

**Monikers:** None

**Origin:** Altered Human

**Civilian Identity:** College Student

**Quote:** " Aw, and she mussed your hair! Wanna borrow my comb, big brother?"

**History:**

Not much about about Tommy Baker's past except that he is the younger brother of college whiz kid Biff Baker. Both brothers along with astronaut Craig Crandall and physicist Jeannie Morrow were selected by the government in a prototype moon rocket to investigate a mysterious asteroid passed close to earth on its million year orbit. Once they landed onto the asteroid, they found a crater with an alien stairway winding down towards four gigantic alien statutes believe to be remnants of a long-dead race whose purpose was beyond their understanding. The power that was guarded by the statutes was in fact alive, and the astronauts stepped upon the decorated tiles beneath the statues the air was filled with tingling rays of colored light and completely changed their physical bodies with fantastic abilities. They emerged as **Crystalman**, **The Neon Queen**, **The Planet**, and **Kid Dynamo** and called themselves Mystery Incorporated

One day, Mystery Incorporated was finish testing their new security systems in their underground headquarters, The Mystery Mile, when all of a sudden they were infiltrated by a mysterious intruder who somehow evaded their defenses undetected. At first he disappeared after he battled with Neon Queen, but then he managed to reappear again moments after his encounter. This time he managed to use Mystery Incorporated's defenses against them. The intruder managed to capture Kid Dynamo with a special trick arrow and escaped with his prisoner through the Maybe Machine.

Kid Dynamo, still in the contained confines of his captor, emerges from the other side of the Maybe Machine. He sees the world of his possible future, 1993. He takes a quick glimpse of his surroundings not knowing he's in the secret headquarters of Youngblood and that his captor was the government sponsored superhero Shaft.

**Powers and Abilities:**

He can turn into and control electricity. While in electrical form, he can fly and shoot energy (electrical) blasts. Can switch back and forth between his powered and nonpowered forms.
Knight Watchman

**Real Name:** Reid Randall

**World:** Earth-A/B

**Monikers:** The Twilight Paladin; The Purple Pimpernel; The Twilight Sentinel

**Origin class:** Elite

**Civilian Identity:** Businessman

(Fashion Designer)

**Quote:** “I won’t rest until they get what they deserve! I’ll use every last ounce of my

strength to rid the world of their kind!”

**History:**

College student and Olympic hopeful Reid Randall was called home to Midway City when

mobsters attempted to take over the family garment business. His older brother Ted and his wife

Janet were killed by a car bomb and Reid vowed to avenge their deaths, deciding that the whole

warehouse district needed a guardian to protect it from the mob.

Wearing a simple homemade costume and mask to protect his identity, and using his athletic

skills, Reid defeated the gang single-handedly. He dressed his downed opponents in women's

clothes and left them tied up for the police. During the fight, one of the gang had referred to Reid

as a night watchman. Recalling how his mother had referred to him as her “knight in shining

armor”, the Knight Watchman was born to protect the innocents from criminals. Soon after his

appearance a plague of new crime bosses emerged- his enemies include Mr. Mask, The

Quizmaster, Grandfather Clock, Pink Flamingo, Baron Fledermaus, El Diablo, and the Cheshire

Cat.

**Equipment:**

The Knight Watchman’s equipment includes the “Watch alert” (which can be signaled by various

people in case of emergency) and a Utility Belt.

Earth-B’s Knight Watchman used a pair of golden batons . Both had assorted other

gadgets at various times, including a Jet Pack, an autogyro, a back-copter (predecessor of the jet

pack), and The Flying Shield (an advanced aircraft). His first signature vehicle, a motorcycle

called the Iron Horse (a Harley and sometimes Triumph), was later replaced by the high-

performance Watchwagon.

**Powers and Abilities:**

World class decathlon athlete, skilled fighter, detective, inventor. He has access to various advanced equipment, weapons, and vehicles including a utility belt.
Ultragirl

**Real Name:** Christine Kelly

**World:** Earth-A (80s)

**Monikers:** None

**Origin:** Altered Human

**Civilian Identity:** Student

**History:**

Daughter of Chris Kelly (Ultiman) and Arlene Kelly (nee Arliss), Christine was a perfectly normal

little girl whose parents divorced when she was five years old. She lives with her mother but

spend as much time

with her father as

possible, usually at the

compound in the

Rockies. She tried to

be there especially

when he recharged his

powers to nurse him

through the resulting

radiation sickness. On

one such visit

something went terribly

wrong and the meteor

exploded, charging

Christie with powers like

her father’s. Ultiman

disappeared and was

presumed dead, but

was actually

supercharged with

energy and transformed

into a raging hulking

monster.

When the energy faded,

Chris Kelly let the world

and his daughter

believe that he was

dead. The Uranium

meteor was gone and

the only source of

power was Christie

herself. Ultiman

discovered to his horror

that his body greedily

sucked the energy from

Christie along with her

life force. He

disappeared so as not

be tempted by the

power. Christie became

ULTRAGIRL to try to

make up for the

absence of her father.

Ultragirl first began

appearing in Big Bang

Comics in the late

1960s. The stories,

“Tales of Tomorrow”

were set in the near

future, after Ultiman had married and had an ultra-powered teenaged daughter. Christine Kelly’s

mother was always shown in shadow or from behind, her face never shown, so the readers

couldn’t be certain which of his many girlfriends Ultiman had married. Because she was from an

undetermined future, most of her adventures took place 1000 years farther into the future, where she joined the Pantheon of Heroes.

**Powers and Abilities:**

Ultrastrength, invulnerability. ultraconstitution, ultrabreathing, ultrasenses, Fluoroscopic vision, laser vision and ultra-hearing. Able to fly, possesses ultraspeed. She is also an experienced time traveler.
Rayda

**Rayda**

**REAL NAME:** Dyna Morrisi, SPS US National Guard

**WANTED OR NOT:** Not currently wanted.

**PLACE THAT SHE CAME FROM ORIGINALLY:** Hollywood,

Califo(nia.

**BIRTHDAY:** May 4th, 1970.

**WHERE SHE HANGS OUT:** Mobile, usually found near Galaxy.

Pictures filming sites.

**True Age:** 23

**Apparent Age:** 23

**ORIGIN:** Scientific Accident

**Quote:** "You're gonna get a real

charge outta this!"

**HOW IT ALL HAPPENED:**

After her graduation from Hollywood High school, Dyna

Morrisi enrolled in college and enlisted in the National Guard to

pay for her schooling. At the same time, she was working on

weekends and in her spare time as a stuntwoman, learning the

craft. Called into active service during the Persian Gulf War, she

was in the town of Riyadh during a SCUD missile attack- don't

ask why, just go with it. Rescuing 2 children who were playing

near an atomic power plant (?), she was caught in the blast as

the SCUD blew up the reactor. Whew.

The resulting explosion activated Dyna's latent Paragon

Factor, turning her into a human dynamo. Back in America,

Doctor Suzanne Jeffries created some protective suits for her and

helped her learn to control her discharges. She has since

returned to stunt anti camera work for Galaxy Studios, and

occasionally dresses up in her containment suit (complete with

mask) to deal with menaces like Garganta. She has yet to take to

the life of a supeheroine (going on patrol, engaging in pointless

battles with other paranormals, losing her costume in .public, etc.);

perhaps she is still refining her abilities.

**STUFF SHE CAN DO:**

She's the one, the only human dynamo! Rayda's

nervous system is unbelievably efficient, generating. massive

discharges of electricity when called upon, as well as increasing

Rayda's reaction time and muscle control. It is extremely

adaptive, alfowing her to process electrical energy that she

comes in contact with for her own use. Her control of her

electrical discharges seems to be limited by her imagination; she

can expel her energy in any manner that she chooses. For

instance, she can generate bolts from her eyes, her hands or in a

field across her entire body. She has used her energies thus far

to cut through and weld steel, as well as supply power to an

entire hospital for well over an hour. Theoretically, whatever

electricity can accomplish, so can Aayda. She also rides a

custom motorcycle that is powered by Aayda's electrical

discharges.

**Powers and Abilities:**

Rayda can generate and violently discharge electricity. Capable of creating lightning from her finger tips, she needs to wear an insulating rubber suit to protect those around from accidental electrocution. She can also absorb and is unharmed by electricity as well, and is immune to all terrestrial infections and diseases. Rayda is a professional stuntwoman and served in the National Guard during the Persian Gulf War.

**Equipment:**

Rayda rides a special motorcycle that is powered by Rayda herself.
The Blue Bulleteer

**CHARACTER:**

The Blue Bulleteer

**TRUE AGE:** 23

**SECRET ID I A.K.A.:** Laura Wright

**APPARENT AGE:** 23

**0RIGIN:**

Mystery Women (Adventuress - Millionaire)

**BIRTHPLACE:** Washington, D.C.

**Quote:**

"If Dan were here he'd make you

sorry for that, but since he's not I'll

have to do it for him ... "

**How it started:**

Laura Wright, daughter of Senator Thomas

Wright, lead a storybook life. Young, beautiful, rich

and having a wonderful boyfriend, she had it all. Then

the war started in Europe. Her perfect boyfriend was

none other than Dan Barton, a Secret Service Agent.

Barton, stationed in Washington, DC, began to use his

training to fight a one-man war against spies and

saboteurs in the nations capital as the Black

Commando. One day he learned of a plot to kill the

president and knew that he would be unable to stop it.

Fortunately for the president, Dan Barton was working

as a test subject for Dr. Mark Benton on the super

commando project. Going against orders, he took the

experimental formula and, with his newfound powers,

saved the president. What, you might be wondering,

does this have to do with the Blue Bulleteer? Well,

when her boyfriend wasn't busy saving the country, he

taught Laura how to shoot a gun, and how to protect

herself. Then the Secret Service came to tell her that

Dan had died saving the president's life.

Laura was crushed, but saw that no one was

taking her beloved Dan's place fighting in the shadows against the enemy. So she decided that she would

have to take his place. Making herself a costume

guaranteed to make crooks think twice before shooting

and strapping on Dan's guns, she set forth to fight the good fight.

against the enemy. So she decided that she would

have to take his place. Making herself a costume

guaranteed to make crooks think twice before shooting

and strapping on Dan's guns, she set forth to fight the

good fight.

**What she can do:**

The Blue Bulleteer is a crack shot with her guns

and seldom misses. As the daughter of an important

US Senator, she is well connected with both the world

of politics and high society, making it easy for her to

ferret out plots and foil the plans of traitors.

**Powers and Abilities:**

The Blue Bulleteer has no powers, but is a highly skilled agent, martial artist, and gunwoman, in addition to the talents of gambling, etiquette, running and swimming, as well as the ability to speak Spanish.
The Shade

**The Shade**

**CHARACTER:**

**The Shade**

**TRUE AGE: 20's**

**SECRET ID I A.K.A.:** Roger Brant

**APPARENT AGE:** 20's

**ORIGIN:**

Mystically powered human

**BIRTHPLACE:** Unknown

**How it started:**

Roger Brant was a soldier in Vietnam. He was seriously injured, and his legs badly damaged in the war, and was rescued by a monk called Chen Lo who took him to a nearby temple. The temple had once been used by the "Nameless Ones " to perform human sacrifices. Brant was "possessed" by the spirits of all those killed, which saved his life, and while still unable to walk, he now had an "Astral Form", The Shade.  He has fought along side Nightveil and the FemForce a number of times.

**What he can do:**

Roger Brant, a physically challenged Veteran and artist, is imbued with the mystical Well of Souls. As a result he has premonitions when ever someone is going to commit murder. He then lays down in a trance to allow the spiritual form of the entity known as The Shade to leave his physical body via ectoplasm.   While in this state, the Shade is capable of many things, including flight, phasing,  magic, and telepathy.

**Powers and Abilities:**

The Shade has flight, can become intangible, can create mental images (telepathy) and seems to be pretty strong (super strength). He also can utilize magic, time travel, and astral projection. Brant himself is a combat veteran and talented artist.
The Round Table of America

The Round Table of America is the equivalent of the Justice League on Earth A. It was created by President Kennedy.

**Members:**

**Ultiman** - a homage to Superman

**Knight Watchman** - a homage to Batman

**Thunder Girl**

**The Blitz (Jimmy Travis)** - a homage to the Flash (Barry Allen)

**The Beacon (Dr. Julia Gardner)** - a Homage to Green Lantern (Hal Jordan)

**Mr. Martian** - a homage to Martian Manhunter

**Human Sub** - a homage to Aquaman

**Mike Merlin**

**Robo-Hood** - a homage to Green Arrow and Robotman

**The Sphinx**

**Hummingbird**

**Kid Galahad/Knight Watchman II**
The Sixty-Fourth Hunger Games Wiki

# *THE SIXTY-FOURTH YEAR*

Welcome to **The 64th** **Hunger Games** Wiki. This community is based on a fan-made rendition of Suzanne Collins' *The Hunger Games.* These articles detail the faces and events behind the Sixty-Fourth Annual Hunger Games-- a decade before Katniss is reaped in the first novel. Explore to your heart's content.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tara the Jungle Girl

**Tara the Jungle Girl**

**REAL NAME:** Tara Fremont

**WANTED OR NOT:** Not currently wanted.

**PLACE THAT SHE CAME FROM •. ORIGINALLY •• :** Winter Park, FL.

**BIRTHDAY:** November 17th, 1964

**WHERE SHE HANGS OUT:** Femforce HQ in Orlando, FL; Jungle

.Island, her privately-owned haven for endangered species off the east

coast of FL; or Taragonia, another privately-owned island in the S. Pacific.

**TRUE AGE:** 29

**APPARENT AGE:** 29

**ORIGIN:** Adventuress turned Scientific Accident

**Quote:** "Nobody makes a pet out

of a 680 lb Bengal tiger."

**HOW IT ALL HAPPENED:**

After her graduation from Florida State University with

degrees in Veterinary Medicine and Wildlife Management, Tara

convinced her father to devote a considerable portion of his assets

to creating a sanctuary for endangered wildlife. That project

became known as Jungle Island. As it made headlines. Tara, who

served as both supervisor and spokesperson, was dubbed 'the

Jungle Girl' by the press.

A few years later, Rio Rita II was lost in the heart of the

Amazon jungle while escorting Dr. Carlos Jimenez and his

invention, the Time Triangle to the US. Since the mission involved

tracking and jungle survival, Joan Wayne contacted Tara, an

expert in both subjects. The mission was a success, due primarily

to Tara's involvement. After that, she was invited to join the

Femforce, and has been an irregular member of that group ever since.

**STUFF SHE CAN DO:**

Tara is a remarkable athlete, having spent much of her

adult life honing the skills to survive and thrive in the jungle. She

is also quite proficient in the use of hunting knives, as well as an

unusual fighting technique taught to her by a personal trainer.

· Recently, Tara was slipped the 'Garganta' formula by the

producer of a Span-xx infomercial, which granted her the ability to

grow to great heights at will. It has taken her some time to

master her size-changing abilities, but at this point she has

gained control of them. The maximum recorded height that she

has attained was 56', though it is entirely possible that with her

newfound control she may be able to reach even greater

proportions. She is also rumored to have some empathetic

powers, but that has yet to be proven conclusively.

**Powers and Abilities:**

Able to grow to great heights. I'm assuming she gains in strength at the same time. She can sense the emotions of animals, and is a deadly fighter. She is also a highly capable athlete, skilled in veterinary medicine and wildlife management, and talented in piloting land, sea, and air vehicles.
The Beacon (Dr. Julia Gardner)

**Real Name:** Julia Gardner

**World:** Earth-A

**Monikers**: None

**Origin class:** Artefact Wielder

**Civilian Identity:** Scientist

**Quote**: “You can tell your leader that if any of his purple-skinned bullies ever come

back to Earth I’ll be waiting for them! And after I have finished with them, I’ll be

coming after him!”

**History:**

While driving to work at her father's laboratory in Gateway City, young gemologist Julia Gardner

witnessed a UFO crashing in the fields next to the road. Bravely checking if anyone was injured,

Julia discovered a dying alien woman! The alien pointed towards the ship's power source, a

strange glowing jewel, and promptly died, leaving nothing but an empty costume.

Julia took the jewel from the ship, which exploded leaving no trace, and discovered that the alien’s

costume appeared on her with but a thought. Arriving at her lab, Julia tested the jewel with the aid

of her assistant, Regina Oliver. Hearing of an alien invasion, and that her fiancée, Captain Jordan

Stuart, was at the landing site, Julia flew out to help. With the addition of a pair of safety goggles,

Jordan (and later, her father) failed to recognize her. The aliens, known as the Synestrom, were

horrified to see an Earth woman wielding the power source of a Dextron star ship as a weapon

and surrendered, before having their weapons melted and their ship telekinetically flung out of the

Solar System by the Beacon. The Beacon’s power crystal generates a number of power rays

including a green strength ray (Telekinesis), a purple Force Field ray, a yellow Flight ray, and a

red Heat ray (Energy Blast). Energy Control reflects other possible uses for the crystal, which she

learned after obtaining it- using it to drain stellar energy as a power source.

The Beacon’s costume is an Item which possesses the Quick Change feat - it appears instantly

on her with only a thought. Future Note: Eventually Julia retired from crime fighting to become the

curator of the RTA museum. Still beautiful at age 55, she was killed when a villain called the Sub-Human attacked the museum.

**Powers and Abilities:**

Her jewel can generate a purple force field ray, a green telekinesis ray, a yellow flight ray, and a red heat ray. Can also control energy with her jewel. Skilled at fighting in the air.
Dr. Hy Q. Binanna

**Real Name:** Dr. Hy Q. Binanna

**World:** Earth-B (usually)

**Monikers:** none

**Origin class:** Mutant Animal

(chimp)

**Civilian Identity:** none

**Quote:** “Now I can return to my favourite pastime- World Conquest!”

**History:**

Given super-intelligence by Professor Eureka when he created an experimental Brain Expander,

the chimpanzee also gained limited telepathic control over other monkeys. Mean, spiteful and ill-

tempered, the mutant monkey is possibly the most brilliant being on both Earths …and hence

likely the most dangerous.

An enemy of Thunder Girl in particular, Binana has threatened both Earth A and Earth B in the

past. In the first incident he created the portal device that precipitated the Criss-Cross Crisis: later,

he plotted the death of the hero Mighty Man (with the help of Grandfather Clock and the Confederation of Evil Minds), the end result being the near destruction of Earth-A’s entire universe

at the hands of the Time Being and the Infinity Orb.

Past devices he has created include a TV that can see into the future, a mechanical gorilla, and

the cosmic energy chamber that gave Tornado Girl her powers. Originally from Earth-A, he has

trapped on Earth-B after the Criss-Cross Crisis.

**Powers and Abilities:**

Dr. Binanna is a skilled inventor, scientist, is highly intelligent, and has the telepathic ability to control monkeys and apes. Being a chimpanzee, he is physically superior to normal humans.
Sephtor

```
**SEPHTOR**

```

 Height
 Weapon
* Brace of javelins (x10)
* Throwing knives (x8, stolen from Venus)
 Fate

> "The District One tributes are born and bred for murder."
>
> - Imogen on District One's tributes

**Sephtor** is the secondary antagonist of the Sixty-Fourth Hunger Games. He was a Career tribute who volunteered in the 64th Hunger Games. He was regarded as the favorite to win up until his death.

## Biography

### Early life

> "She's just as beautiful as she was on Interview Night with her pulled golden hair and fierce emerald eyes."
>
> - Imogen's first impression of Tourmaline, Part One: The Arena. Chapter 1. Pg 1

Tourmaline lived in District 1 prior to the 70th Hunger Games and likely trained for the Hunger Games alongside her fellow district members. In a brief scene, Tourmaline is seen having a nightmare about the academy, strongly alluding to sexual abuse within the training grounds.

### Interview

> "-Only pulled off her Interview because the Capital was too smitten to care what came out of her mouth."
>
> - Salton's thoughts on Tourmaline, Part One: The Arena. Chapter 1. Pg 1

In the novel, Imogen describes Tourmaline as playing up the angle of a "clueless sex icon". Because of her physical attributes, it can be inferred that Tourmaline seduced the Capital audiences with great success during the Interview Night.

### Cornucopia bloodbath

Tourmaline is not mentioned in the bloodbath. In fact, Salton is led to believe that Tourmaline garnered no kills within the bloodbath. She manages to secure a large, chrome-black hatchet and fastens it to her belt. She also gathers multiple water bottles once the opening carnage was over. Judging by her later displays of extreme violence, her refusal to participate in the bloodbath was most likely an act to appear less deadly than her peers.

#### Alliance

> "I know the Career Tributes, the vicious pack that'll roam the arena tonight-- I know they'll have sponsors. It'll be the tributes from Districts 1,2, and 4. Who've trained for this."
>
> - Imogen's thoughts during the early stages of the Games

As is traditional in the Hunger Games, the tributes from Districts 1, 2, and 4 form an alliance before the Games even begin. This consisted of Tourmaline and Flourish from District 1, Venus and Nero from District 2, and Salton from District 4. The District 4 female, Lola, had been killed surprisingly early in the bloodbath, after fighting Agatha, the girl from District 10. However, Tourmaline later kills both Nero and Venus, as well as indirectly killing Flourish, permanently severing the alliance for the remaining duration of the Games.
Hraskar 'Natures Enemy'

## Enemy of Nature

### Common Quote

"Most of the faeries of the forest ask nature politely. But I will force nature to bend to my will.

### Location

Nomadic

**Hraskar Ice-Heart , (**commonly known as Nature's Enemy) is a Human Druid from Northern Faerun, and is stated he is from a barbaric tribe that dwell in the snow-covered regions of the North. Hraskar despite being a druid, follows none of the druidic codes in place by any Faerunian druid circles. Rather, he was born with an innate druidic talent. However, he forces nature and animals to do his bidding, rather than living in harmony with it. This has lead some circles to give him the moniker of Nature's Enemy. He is nearly seven feet tall and is speculated to have a Goliath ancestor.
Ms Victory

**Ms. Victory**

**REAL NAME:** Joan Wayne

**WANTED OR NOT:** Not currently wanted.

**PLACE THAT SHE CAME FROM** **ORIGINALLY:** Charleston,

South Carolina.

**BIRTHDAY:** May 21st, 1915.

**WHERE SHE HANGS OUT:** Femforce HQ in Orlando, FL.

**TRUE AGE:** 78

**APPARENT AGE:** 26

**ORIGIN:**

Govenment Sponsored

**Quote:** "All right ladies, lets

move!"

**HOW IT ALL HAPPENED:**

In 1942 Joan Wayne was a biochemist working at the

Lifeform Supranormal Development project. The goal of the

project was to crente an American super-soldier formula that

would work on a crack team of commandos that had volunteered

to undergo the experiment. There had already been setbacks (for

details, see the Black Commando), and the project was in danger

of being shut down. At that point, Wayne made a breakthrough

and invented V-47, a super vitamin that would alter her

physiology and boost it to paranormal levels. She entered into

the war effort as Ms. Victory, and after saving the life of Eleanor

Roosevelt received official sanction to form an all-woman team of

paranormal operatives, code-named the Femforce.

After the war, the Femforce stayed active, and Ms. V

remained with it until she was force-fed the unstable V-45 formula

by a vengeful Black Commando in 1987. The formula caused her

to become the antithesis of the all-American superwoman she

had been, transforming her into the antisocial renegade Rad.

Eventually, in 1992 she was restored to her normal self, and has

since resumed leadership of the Femforce.

**STUFF SHE CAN DO:**

The V-47 was the trigger needed to activate Joan

Wayne's latent Paragon Factor, and she still takes it to this day.

While under its 'effects', she is incredibly strong. fast, healthy and

remains at a physical age of 26. Her physical senses all function

at peak human efficiency except for her vision, which enables her

to see many times farther than human maximum. Her lungs are

super-efficient, enabling her to hold her breath or go without

oxygen for prolonged periods of time Gust over 4 hours). As a

self-defense mechanism, she will stop breathing if unconscious

underwater. However, she cannot survive unaided in a vacuum.

She is highly Invulnerable. able to easily withstand assault from

most conventional weaponry and sustain no damage. She is also

able to fly at speeds of up to 200 M.P.H., and can recall any fact

that she has ever known with amazing veracity.

**Powers and Abilities:**

Ms. Victory is superstrong. By dint of her repeated and continuing "de-aging" she is effectively immortal. She is also invulnerable, can fly, has telescopic vision, enhanced lung capacity, superhuman stamina, is immune to all terrestrial infections and diseases, has total recall, and is a formidable fighter and capable leader. She is also a talented biochemist, trained in first aid, is very persuasive, and knows squad tactics.
One Night at Flumpty's Fanon Wiki

**Welcome to the One Night at Flumpty's Fanon Wiki!**
There are Characters And Videos Created by ONAF Fans

We're a collaborative community website about One Night at Flumpty's Fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## RULES

* No Rule 34.
* Do Not Put Characters That Are Not From ONAF Or An ONAF Youtuber. Only Characters From ONAF Youtubers And ONAF.
* Don't Be Rude To Other Users.
* No Spam.
* No Vandalism Allowed!

## Important Articles

Flumpty BumptyBirthday Boy Blam

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Flumpty Bumpty

“Hi! I'm Flumpty Bumpty. I'm an egg. I'm immune to the plot, and can transcend time and space. Also, I'm coming after you. You can figure out the rest. Have fun!” \*Giggle\*”*This is the first page created by the wiki!*

## Appearances

### Appears in

ONAF 1
ONAF 2
ONAF 3

### Debut

ONAF 1

**Not to be confused with Poiiison'sDoodles Flumpty And Aidan's imagination Flumpty.**

Flumpty Bumpty, or Flumpty for short, is the titular main antagonist in *One Night at Flumpty's*.
Dexter Cortex (Earth-A)

**Real Name:** Dexter Cortex

**World:** Earth-A

**Monikers:** The Human Computer

**Civilian Identity:** Scientist

**Quote:** “This is why I lured you here, Ultiman…My latest invention will project you

into another dimension forever!!”

**History:**

Once a normal human scientist, the bald and freakish thinking villain Cortex attempted a risky

experiment- connecting his mind to a giant computer. Incredibly brilliant but twisted, the scientist

is Ultiman’s nemesis and continually schemes to undo him. Cortex is totally driven and by any

normal measure -- insane.

Like his arch-nemesis, Ultiman, Cortex has a number of Android copies of himself, though unlike

Ultiman these share Cortex’s own consciousness- they are not artificially intelligent but only hold

his brainwaves for a time. This gestalt can be used in a variety of ways, both to carry out

sophisticated plans and also to bedevil the Ultimate Human Being.

**Powers and Abilities:**

Dexter has the power to directly interface with and control computers, and is a skilled inventor, scientist, and computer programmer as well. He is also highly intelligent.
Lady Luger

**CHARACTER:**

Lady Luger

**TRUE AGE:** 36 (circa 1942)

**SECRETID/AKA:** Unknown

**APPARENT AGE:** :30

**0RIGIN:**

Mystery Woman I Nazi Adventuress

**BIRTHPLACE:** Berlin, Germany

**Quote:**

"Verdamt Amerikaner Schwein!"

**How it all started:**

Pride of the Third Reich and very close

personal friend of Adolph Hitler, (yes, very

close), Lady Luger is a spy and saboteur of the

first caliber. She began her career as an Aryan

youth counselor and did such a good job of

leading the youth that she was promoted from

position to position, often by the good fortune

of the position being left empty by the

fortuitous death or disappearance of the former

holder. Her quick rise through the ranks and

her generous assets soon attracted the eye of

the Fuhrer himself. Under his tutelage and with

his favor she became Germany's foremost

agent.

First in Europe and then later in America,

Lady Luger spread a web of agents and evil all

in the service of her beloved Fuhrer. However,

time and time again her best laid plans were

foiled by American heroines such as Miss

Victory, The Blue Bulleteer and the She-Cat.

**What she can do:**

Lady Luger is a mistress of disguise and

well skilled in hand to hand combat. She

carries her namesake pistol at all times and is a

crack shot with it. She is also skilled with the

bull whip she carries coiled up on the hip

opposite the gun. When at all possible, she

prefers to use the whip as it causes more pain

and humiliation in her victims. To give her an

edge in combat with weak minded males, she

wears the standard button down shirts of the

German uniform, she just doesn't bother to use

any of the buttons. She is well versed in all the

skills of the spy and can work a radio or set a

bomb with equal ease.

**Powers and Abilities:**

Lady Luger has no powers, but is a skilled spy and an expert with firearms, thrown weapons, and her whip of course. Plus, she is skilled at acrobatics and swimming, and can speak English, French, Japanese, and Russian.
Chapter 7: Find Some Pawns

## Appearances

### Characters

* Alonzo Lincoln
* Anthony Stark (mentioned)
* Brian McKeever
* Carlos Lamuerte (mentioned)
* Elizabeth Allan
* Eugene Thompson
* Frederick Foswell (mentioned)
* George Stacy
* Gwendolyne Stacy
* Hobart Brown
* Hou Xiyang
* Janice Lincoln
* Jason Ionello
* John Jonah Jameson (mentioned)
* Joseph Cherepov
* Leland Owlsley (mentioned)
* Mary Walker
* Maxwell Markham
* Olivier (voice)
* Peter Parker
* Phineas Mason
* Randolph Robertson
* Richard Fisk (mentioned)
* Silvio Manfredi (mentioned)
* William Russo (mentioned)
* Wilson Fisk

### Locations

* Earth-303
	+ Earth
		- North America
			* United States of America
				+ New York
					- New York City
						* F.E.A.S.T. Community Center (mentioned)
						* Ryker's Island
						* Silver Spoon Cafe
						* Stacy Residence
						* Tombstone's Apartment
						* Xiyang's Apartment

### Organizations

* F.E.A.S.T. (mentioned)
* Fisk Family (mentioned)
* Hammerhead's Mob (mentioned)
* Inner Demons
* Manfredi Family (mentioned)
* New York City Police Department
* Owl's Mob (mentioned)
* Russo Family (mentioned)
* The Graveyard (mentioned)
Broken Cloaks

Members of the Broken Cloaks, with their leader Sir Vythor Kress in the center.

Hill Dwarves,

Mountain Dwarves

## History

The **Broken Cloaks** are an Adventuring guild and fellowship of various races of Faerun. Originally started by the young half-drow knight, Sir Vythor Kress, it has evolved into a small but respected artifact collecting and mercenary faction. Protecting the people of Nightvale and sometimes traveling beyond the Sword Coast in order to find treasures and assist all of whom ask their assistance. While small the guild has gained a small reputation within **Baldur's Gate** as a friendly and honorable faction. While the most common races in the **Broken Cloaks** are humans and half elves, Dwarves and other minorities have called the faction brothers and sisters in arms.
Astrofex Sanguinium

### Danger Level

Due to the discovery of this new demiplane, it is unknown as to the danger it poses. Though most lesser deities refuse to speak on it.

The **Astrofex Sanguinium** is a newly discovered demi-plane located in an unknown part just before one reaches the Astral Plane. It appears to be a crude depition of the continent of Faerun, though with a purple-red sun. Bloody Aberations prowl the landmass and seas looking for unsuspecting creatures who enter the plane. It is unknown as to where the plane is located, as even devils refuse to tread there. The only thing known about the Astrofex Sanguinium is that the plane itself as well as its ruler, a mysterious being known as Sanguinia, both are not related to other deities or planes of existence of which Toril interacts. Seemingly alien in nature.
Broken cloaks Wiki

**Welcome to the Broken cloaks Wiki!**
This is a Wikia for the guild the Broken Cloaks.

We're a collaborative community website about Broken cloaks that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* Getting Started
* How to Contribute
* Managing your new community
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nightvale

Nightvale during the day time.

Humans,

Dwarves,

## Information

The small Hamlet of Nightvale is a settlement on the Sword Coast. It was first made during an unknown age and currently has no leader, though seems to be policed by the Broken Cloaks. It is only a stone-throw from the country of Amn and there has been disputes over who truly owns the hamlet, whether it be Baldur's Gate or Amn. Though in recent times the citizens of Nightvale consider themselves neither, and refer to themselves as 'Valefolk'.

## Culture and Government

Nightvale has been inhabited for centuries and was the battleground for several nations, guilds, and forces. The Valefolk are a friendly but mistrusting people, polite to outsiders but not reliant on the surrounding governments. Racism seems to be non-existent in the town due to it's large half-elf population, so long as someone proves their worth, they are allowed citizenship. Exports include the rare Steelheart tree and the lumber it produces, which is a wood that is said to be harder than some metals. They are incredible craftsmen and farmers.

Due to them having no real government other than a town council, the villagers rely heavily if not always on the Broken Cloaks as of late. Acting as a sort of police force and bulwark for would-be bandits and unsavory foes.
Dimlight Hollow

The Entrance and Market area of Dimlight Hollow.

Half-Elf,

Duergar,

Myconid

## History

**Dimlight Hollow** is a fledgling city-state founded by Vythor Kress .With Vythor holding the title of Patriarch. It is situated within ancient Duergar ruins within the Underdark and within the Upper-Northdark, same as the Drow city of Menzoberranzan, which remains it's biggest adversary. Dimlight was meant to to be the answer for all of the non-lolth Drow and others which ran rampant and were constantly targeted and hunted by the lolth-sworn. Upon the first week of it's founding, Vythor had befriended a renegade group of Duergar and Deep-Gnomes, who in turn offered their defense expertise, mounting magical automatic ballista which for the time, keep the Drow at bay. Also it is protected by Vythor's Broken Cloaks, and by the Duergar.

As of recently Baldurs Gate has recognized the sovereignty of the young state and Patriarch Vythor alongside the Council seek to open trade negotiations, due to the accessibility of rare Underdark metals and flora by the citizens of Dimlight.

## Laws and Ethics

Dimlight is ran as an elective authoritative mayoralship. Meaning every race elects a member of their people to sit upon the council. There is one council member for each race within Dimlight Hollow. Deep-Gnomes, Duergar, Vampires, Half Elves, Myconids, Humans, and Drow each have their own representative on the council of Dimlight. For an Underdark city, it is remarkably lenient with laws but strict in tradition on some ideals. Every race within Dimlight holds the power to elect their own official and public figure to make their input on societal norms and laws within. The Lord-Mayor of Dimlight's word is law but the council of races can veto the Lord-Mayors judgement if most believe the law to be inadequate.

## Religion

Religion is quite varied within Dimlight, though the Goddess Elistraee seems to be the most common followed by Drow, half-drow of the city, but many Duergar, Humans, and Half Elves also follow the teachings of Elistraee. However, a traveler is likely to notice that many citizens worship freely the Faerunian pantheon of deities. Though there are some exceptions.

Worship of the Dead-Three, the deities of **Bhaal, Bane, and Myrkul** is prohibited, with practitioners of the dead-three being exiled from the city-state. However, are allowed reentry should they forsake worship of evil gods.

**Devil-Worship** of the entities of the Nine-Hells while not prohibited, is taboo. Practitioners of devil-fiend worship are asked to keep their beliefs within their homes and to not publicly perform acts of warlockery.

Lolth worship is strictly prohibited and worshippers of Lolth are not exiled, yet are publicly executed. Many of the Drow, Deep-Gnome, and Duergar have deep-seeded hatred for the Goddess of Spiders and her flock. This is due to Lolth being the main contributing factor of how the Menzoberranzan Drow, the city's long-standing enemy being the way they are. This has lead to a couple riots, which were put down with deadly precision from the Council of Dimlight.
Gith'kalyar

### Customs

Gith with drow customs, and more spiritual than the Gith'yanki. Similar to Gith'zerai though far more warlike.

## Information

**Gith'kalyar** (literally meaning 'Gith of the Illuminated Dark**)** is a hybrid sub-culture of **Gith** whom dwell in the Underdark. They are recent-formed subculture within the 1500's DR. Gith'kalyar not only dwell in the Underdark, but have developed a tendency to ride **rock-racers** (horse-sized reptiles of the Underdark).

## History

During the adventure of Vythor Kress, Astarion Ancunin, and Karlach Cliffgate they happened upon a lone Gith'yanki egg, which the Drow were attempting to experiment on. It hatched while in their possession and grew attached to the party of adventurers. Be'laern, is what the couple had named the child, a female Gith. Though Gith grow rather quickly and within a few months was already a young adult due to the Drow's experimentation and her heritage combined. Lone groups of Gith'yanki exiled from their faction were offered refuge, and overtime while they spent more time around Be'laern, they became more accustomed to the Underdark, leading to a small sub-culture who dubbed themselves Gith'kalyar.
Clan Hellhammer

### Known for

Clan Hellhammer is a large clan of Duergar and a few mountain Dwarves which are known for their intricate and quality stone-cutting and masonry. Hellhammer's ancestors built what would become the city-state of Dimlight, of which they've been in for thousands of years.

### Location

Dimlight Hollow (Underdark | Upper Northdark)

## History

**Clan Hellhammer** is a clan of mostly Duergar with some Mountain Dwarves and Deep-Gnomes that has historically resided within the Underdark. Originally building Doin'ven, an ancient Duergar city-state. However, when the Drow of Menzoberranzan enslaved them, their city was razed and left in ruin. Recently due to the actions of Vythor Kress, Astarion Ancunin, and Karlach it has become free of the tyranny of Menzoberranzan and has been rebuild to a fair degree. Argos Hellhammer, the Elder of Clan Hellhammer swore an oath of friendship towards their Clans liberators and named Vythor the new Lord of Dimlight Hollow vowing to forever be a friend of the exiled House Kress of non-Lolth drow and the allied Vampires, as well as earning a respect for the Tiefling Karlach, who taught its warriors the ways of the Barbarian.
Turlough Highlands

## History

The Turlough Highlands are home to a unique breed of people native to Andoras. They are ethnically mostly Moonlyte with a high wetlander percentage in their blood. Turloughs speak a pidgin which has of late been considered it's own separate language rather than some off-shoot of Nortung, being that is mostly Nortung in vocabulary with a large grouping of words with Western-Aletonnic and Adorasi Common loanwords.

Turlough lands are cold but not nearly as so as Frostfall or the Moonlyt-Peaks. With rolling hills and valleys, small rivers dot the landscape. If four words could be used to describe the Turlough lands, they'd be Cold, Wet, Green, and Hilly.

## Government

Turloughs are some of the most democratic people within Andoras, valuing their freedom and laws with a fervent passion. Any attempt by rogue Turlough lords to consolidate power has been met with failure throughout its entire history. Turlough lands are divided into three Baraghs, every Baragh has a dozen or so Larns, with Larns having hundreds of Varhs. Varhs collect the tithes from the farmsfolk, give it to the Larns. Larns convene with eachother and send it to the Baraghs.

**Baragh:** Democratically elected members of the Larn's. A Baragh rules for life over their elected lands and seeks to the betterment of the people. Andorasi rarely deal with the Turlough Larns, rather the three main Baraghs will be the public faces of the Turloughs for the Andorasi at large. A Baragh is similar in rank to a Thyllanorian Princep, Duke, or Highlord.

**Larn:** Larn is any man or woman who owns land within one or more of the three Baraghs. Anyone can become a Larn so long as they have enough support from the Varhs in the area of which they rule. Larns are similar to regular Andorasi Lords or Barons. Once a Larn house is founded, it remains for life. Though every Larn must act in kind to the will of their respective Varhs.

**Varh:** A Varh is a leader of a community within the Turlough Highlands. A community can be any small village or large town. Varhs are not equal in power, and powerful Varhs can even outweigh a Larn in wealth and power. Varhs are not elected individuals, instead they are landowners who own the direct land, rather than the people underneath. Serfdom is a complicated ideal in Turlough lands and peasants can leave or go as they see fit.