Second Dungeon: Prison On The Island

## **Second Dungeon: Prison On The Island Summary**

[Entering Team Dungeon] (Ch71)

[Authenticating Team Dungeon…]

[Number of Players: 6]

[Difficulty: Fourth Time Dungeon]

[Background: Alcatraz Prison has been experiencing some mysterious incidents lately. Your special expert team has been hired to solve the mysteries…]

[Main Mission: Solve the mysteries in the prison within 1 week.]

[Temporary Language Pack, Disappears upon exiting the dungeon.]

[Clothing, backpack, weapons, items, attributes remain unchanged. Temporarily different look, disappears upon exiting the dungeon.]

[Hint: This is your second real dungeon. You can fail the Main Mission, but you will have to pay 200 Points as a penalty, and your highest attributes will drop by 1. If your points are insufficient, the system will deduct from your equipment. If your equipment is insufficient, you will fail.]

Kieran spawned in a Ferry on the ocean in the captain’s cabin alone with Lawless, No.1, No.2, Starbeck, and Zywane, who he had teamed up with to clear this dungeon. Kieran inspected all of his team members noting how different they all looked; Lawless was large, muscular, and bare-chested; Starbeck was gorgeous and well-dressed; No.1 and No.2 were both giant men and both held huge, sturdy shields; Zywane was ordinary, slim, and fit. Kieran stared at Lawless, guessing it was him, until Lawless stepped forward and had everyone introduce themselves. They not only shared their names, but discussed the “mysteries” mentioned by the system; they shared, with relative honesty, how capable they personally were at fighting a spiritual enemy.

When they were finished, Lawless suggested someone go to talk to the Natives in order to learn more about the main quest; Lawless, Starbeck, No.1 and No.2 all declined to leave the room, which left Kieran and Zywane who were both eager to have the opportunity to discover a sub mission through talking. They competed through showing off the strength of their skills in order to be the one to investigate; Zywane surrendered and Kieran left the room. Immediately, Kieran met Captain Ralph. After a brief introduction, Kieran asked him for his knowledge of Alcatraz; Kieran learned about the history of a charitable Duke, his horrific murder, violent ressurection, and eventual vanishment. Ralph told Kieran that the island causes visitors to fall ill unless they carry a talisman; Kieran bought Ralph’s [Knitted Talisman].

They reached the docks to Alcatraz, and the team met back up with Kieran. They met with Deputy Warden Swalker, who quickly left, leaving the team in the care of Guard Jack Ben. Jack gave them a brief tour of the east wing, where the cafeteria and sleeping quarters were. They then went to the cafeteria for a welcome feast; as they toasted their drinks, Kieran sensed that their drinks were poisoned. The team believed Kieran, but Jack was doubtful so he got Dr. Fenkes to test the drinks while Zywane investigated the kitchen. Dr. Fenkes identified the poison as the loudspeaker announced that many people had been poisoned; Fenkes asked Kieran for his help in treating them.

[Sub Mission Unlocked: Poison] (Ch75)

[Sub Mission: You have just set foot on Alcatraz when you are served a poisonous drink. It looks like you were not the culprit’s only target! Your ability to quickly recognize the poisonous beverage has made quite an impression on Dr. Fenkes, who has requested your help in treating the poison victims in the prison. The more patients you help, the more your reputation at Alcatraz will improve!]

Kieran went around the wing finding afflicted guards and forced them to throw up. When he was done, instead of probing for another sub mission, he told Fenkes that he did all he could; Kieran completed the sub mission. While investigating the kitchen, Zywane was mistaken for a culprit and was held at gunpoint until Kieran’s appearance saved him, causing Zywane to both feel humiliated, and resentment towards Kierans luck in dungeons. Deputy Warden Swalker came and yelled at Kieran for not following rules, and did not relent even after Fenkes defended Kieran; it was after Warden Sherko came and chastised him that Swalker left. Sherko, Kieran, and Zywane were leaving to go to a meeting when they heard Deputy Warden Swalker being shot. They arrived to find him dead, and Kieran used his [Tracking] to quickly piece together what happened. He stopped Warden Sherko before he and his men went upstairs where everyone believed the killer to be; Kieran offered his help.

[Sub Mission Unlocked: Unexpected Killer] (Ch76)

[Sub Mission: The hateful Deputy Warden has been found murdered by the first floor staircase. Although he was not popular, he was still a member of the Alcatraz Prison Guard. The Warden would never allow such a thing to happen to his Deputy. You need to help the Warden find the killer!]

Upon receiving the sub mission, Kieran immediately accused a guard among Sherko’s men and explained how he knew, and gave evidence. The guard, Tom, pulled a gun on Kieran, but Kieran quickly shot Tom with his [M1905]. Before they could get any information out of Tom, he lost consciousness from the same poison in the drinks. They took him to a secluded infirmary for him to heal enough to get information from. Kieran completed the sub mission, but this time continued to offer his help.

[Sub Mission Unlocked: Secret Accomplices] (Ch77)

[Sub Mission: Old Tom was not alone in this. There is someone more vicious and cunning behind him. Find the culprit!]

Zywane heard Kieran and Sherko’s conversation, and his resentment grew even more. Kieran asked Sherko if they could continue the conversation with the rest of the team, so Kieran started walking back to the room the team was given. As he walked, Kieran thought about the layout of the prison and Sherko’s behavior. Upon reaching the room, Lawless joked with Kieran, and Kieran shared that he was suspicious of Sherko. Sherko then arrived at their room for the meeting. Sherko introduced Gilfren Hatch, a prisoner with the ability to cause people to kill themselves. Ater being isolated, Hatch supposedly killed himself, but after his death there were mass suicides at the prison.

Kieran left to investigate the cell of Hatch and the prisoners who committed suicide. He had Jack escort him, and along the way they talked about the layout of the prison, specifically a passageway on the third floor. First was Hatch’s cell which, when Kieran used [Tracking], was covered with pentagrams, circles, and a drawing of a scorpion. Kieran studied the images for a while, but ultimately was unable to make any sense of them. He then went to the suicide cells, and deemed them to be too clean; there was absolutely nothing in any of them. Jack told Kieran that the Warden personally cleans each cell, then has guards clean it again. They left, and as they were walking down a corridor they had to step aside to allow prisoners to walk by. It was bathing day, and they were on their way to the washroom. An imprisoned thief slipped a piece of paper into Kieran’s pocket as he walked by. Jack was ordered to help guard the prisoners while they bathed, so Kieran left to return to his room by himself.

When he was alone, Kieran read the papers, they said “You can lead a better life than you currently do all you need to do is to give in something.” and “Freedom is not out of reach if you have something to offer to me.” (Ch81). Kieran thought of their meanings, when he heard an explosion from his team’s room. When Kieran arrived at his room, he saw Lawless carry Starbeck out of the explosion; Kieran assumed No.1 and No.2 had died. Kieran then realized Tom’s accomplices would be heading toward the infirmary to finish off Tom before he wakes up. Kieran went to the third floor and stopped at the Warden’s office, along the way the loudspeaker announced that there was a prison riot happening in the west wing. Kieran picked the lock to the Warden’s office and started searching.

Soon after, Jack came up to the third floor and went straight to the infirmary where Kieran was waiting for him. Kieran showed Jack the paper the thief slipped him, and Jack admitted to being both Tom and the Warden’s accomplice. Kieran explained that the Warden and the Deputy Warden were trying to obtain the money that wealthy prisoners had; several prisoners had robbed banks or had committed other crimes that left them with riches that had yet to be recovered by authorities. Tom explained how he became an accomplice to three people separately, all due to the illegal riches held by the prisoners. Kieran and Jack fought briefly before Kieran knocked Jack out and went to turn him into Sherko to complete the sub mission, but then the [Knitted Talisman] alerted Kieran of the presence of spirits.

Kieran was surrounded by formless souls which individually could be killed very easily with his [Lightning Tiger’s Finger], but they did a corrosion attack that ignored defenses. Kieran was quickly losing health, but spotted a window upstairs that had sunlight shining through it. He had to use [Primus Arm] to get through a wall of formless souls, but once inside the sunlight he was safe. He used a hit-and-run type fighting style of leaving the sunlight to attack with lightning, then returning to the sunlight to recover stamina, he did that until all the formless souls on the third floor were dead. He jumped out of the window to quickly get to the ground floor, where he found Lawless, Starbeck, and the Warden. Kieran cleared the sub mission as Lawless explained that the designs in Hatch’s cell was a Grand Demonic Heptagram, which allows the enslavement of dead souls.

Lawless used his [Tekken-II] to blow up the area of the prison where Hatch’s cell was. The hole in the wall exposed Zywane, who had been possessed. Kieran passed two spirit authentication checks, and Lawless explained that Zywane was now half-dead, possessed by Gilfren Hatch. Hatch taunted them, and Lawless shot another missile at him. Lawless then jumped up to the third floor and chased after him. Kieran, despite being warned to stay away, followed Lawless leaving Starbeck on the ground level. Kieran realized the Grand Demonic Heptagram on the ground now was different than the one he had seen using [Tracking] before. He also noticed that there were no footprints showing Hatch and Lawless leaving the cell, though he could clearly see the footprints from when they entered it. Kieran was about to follow the footprints when Starbeck climbed up the wall too. Starbeck explained that he is terrified of everything, and therefore would be following Kieran instead of staying on the ground floor alone. Kieran then followed the footprints, Starbeck following Kieran. As they went through the prison, Kieran had to kill the occasional formless soul but there was no swarm. Kieran and Starbeck eventually reached where the footprints abruptly ended. Kieran realized there must be a secret passage, and felt around the wall until he hit a switch. He entered the thief’s cell, and tortured information about Hatch from him.

He realized after talking to the thief that Zywane had also talked to the thief, named Carpal, and through him Zywane was tricked into becoming half-dead; the thief was Hatch’s accomplice. When he realized this, Kieran killed the thief and learned the skill [Mystical Knowledge] and got the [Deceiver's Key]. Kieran then led Starbeck to a cave. Kieran threw rocks on the floor of the cave expecting traps, but was shocked to find nothing. He and Starbeck then went through a gate, where Kieran heard heartbeats, and saw a coffin tied up by 13 chains of varying thickness. Kieran quickly noticed Gilfren Hatch on the other side of the gate, and fired a few shots at him. Hatch attacked Kieran, with a wave of energy that required Kieran to go through a strength authentication check, which Kieran failed, paralyzing him. Kieran, immobilized, started floating towards Hatch, but before he reached Hatch, Kieran usd his last golden attribute point and upgraded his strength, thus being strong enough to pass the authentication check. Kieran continued shooting at Hatch using his [Bullets of Blessing], and because he was so close Hatch could not dodge. Hatch had no intention of dodging, though, as he aimed a strong punch at Kieran’s chest. The punch could have killed Kieran, but Kieran used [Primus Scale] to protect himself. He shot multiple bullets into Hatch’s brain.

That was only enough to bring Hatch into a moderately wounded state; Kieran was forced back from the punch, and Hatch aimed another, stronger punch at Kieran. Kieran used his [M1905], [T1 Bulletproof Vest], and [Primus Arm] to defend against the punch, destroying both the gun and the vest, but he was still alive. While flying away from the force of the punch, Kieran used the [Deceiver's Key] to change his course of direction mid-flight. Once landed, he threw some grenades at Hatch, but Hatch sent them back to Kieran; they exploded next to the chains on the coffin, causing the heartbeat to beat faster. Kieran failed a spirit authentication check, causing massive damage; Kieran was now heavily wounded. Kieran attempted to flee, but Hatch blocked the exit. Kieran used both [Primus Crush] and [Primus Greed]. The two of them then engaged in a fist fight, Kieran using his [Primus Arm] and [Lightning Tiger’s Finger], and Hatch using his supernatural strength. They kept going until Hatch eventually died. Kieran fled to avoid another spirit authentication check from the coffin, though he really wanted to investigate that. Starbeck was celebrating the completion of the main quest, but Kieran rushed past him to loot the prison.

[Second Dungeon: Prison on the Island]

[Dungeon Type: Free World]

[Dungeon Difficulty: Below Average]

[Main Mission: Solve the mysteries in the prison within one week]

[Mission Completed: 100% (Rating F)]

[Sub Mission 1: Poison]

[Mission Completed: 100% (Rating F→E)]

[Sub Mission 2: Unexpected Killer]

[Mission Completed: 100% (Rating E→D)

[Sub Mission 3: Hidden Accomplices]

[Mission Completed: 100% (Rating D→C)]

[Battle Performance: Very Active (Rating C→B)]

[Exploration Performance: Normal]

[Special Rating 1: Fast Dungeon Time (Rating B→A)]

[Special Rating 2: Eliminated Carpal (Rating A→S)]

[Special Rating 3: Eliminated Gilfren Hatch the Half-Dead (Rating S→SS)]

[Acquired Title: Ghost Buster, Eliminated a hundred wandering formless souls (Rep +1)]

[Ghost Buster: When active, +5% Damage and Defense against enemies in spirit form, Small chance of inducing Fear. Some areas will welcome you, while others will expel you!]

[Player dungeon entry number lower than dungeon average dungeon entry number: Rating +1 (SS→SSS)]

[Calculating player second dungeon rewards…]

[Final player rewards are as follows….]

[Points: 15,000; Skill Points: 10; Golden Skill Points: 1; Golden Attribute Points: 1]

[Acquired Special Dungeon Entry: The Shaman’s Partner]

[Player is Heavily Wounded, Heal up? Yes/No] (Ch96)

## **Second Dungeon: Prison On The Island Received Items**

[Name: Knitted Tasliman] (Ch74)

[Type: Equipment]

[Rarity: Common]

[Attributes: When enemies in spirit form appear within a 5-meter radius, it will give you a warning.]

[Effects: None]

[Able to bring out of dungeon: Yes]

[Remarks: This talisman was knitted by the nimble hands of a pure soul. Knitted with Mist Snake Grass under the first light of dawn, it is able to detect paranormal activity near the wearer. Please remember that it will only give you a warning. It will not help you defend yourself.]

[Name: Soul Shard] (Ch84)

[Type: Jewel]

[Rarity: Great]

[Attributes: None]

[Able to bring out of dungeon: Yes]

[Remarks: A crystallized shard of a weak soul is a crucial item for enchanting. Of course you will need an enchantment platform, too!]

[Name: Bullets of Blessing]

[Type: Ammunition]

[Rarity: Common]

[Attributes: Effective against negative-energy monsters, be that spirits, werewolves or vampires. They can cause considerable damage to them!]

[Effects: None]

[Able to bring out of dungeon: Yes]

[Remarks: It’s a 11 mm magazine crafted with pure silver and made through complicated craftsmanship. It’s blessed with holy power, so it’s of very high value!]

[Name: Deceiver’s Key] (Ch91)

[Type: Etc]

[Rarity: Great]

[Attacks: None]

[Attributes: Precision Lvl 2, Extension Lvl 2]

[Special Effects: None]

[Prerequisites: Lockpicking (Master), Agility E+]

[Able to bring out of dungeon: Yes]

[Remarks: This key is made of very powerful beast hair. It was granted magical powers through alchemy, and became Carpal’s favorite tool. If you want to use it, make sure you have the necessary skills!]

[Precision Lvl 2: Lockpicking success rate increases by 20%]

[Extension Lvl 2: It can extend its length twice as much [Original 2 meters, Total Stretched Length 6 meters]

[Name: WK-22] (Ch96)

[Type: Firearm]

[Rarity: Great]

[Attack: Great]

[Ammunition: 100 rounds ]

[Attributes: None]

[Special Effects: None]

[Prerequisites: Firearm Weapons (Medium Firearm Weapons (Entry))]

[Able to bring out of dungeons: Yes]

[Remarks: You will need 5.56 mm bullets and a certain level of shooting skill to use it!]

[Name: Half-Dead’s Gaze] (Ch96)

[Type: Accessory]

[Rarity: Rare]

[Attack: None]

[Defense: None]

[Attributes: 1. Dead Man’s Gaze; 2. Fear Illusions]

[Special Effects: None]

[Prerequisites: None]

[Able to bring out of dungeon: Yes]

[Remarks: Gilfren Hatch had been siphoning the hidden power within Alcatraz, successfully being reincarnated as a half-dead. However, that was just the beginning of his plans. Hatch wanted more of that hidden power. It was too bad that the immense power of Alcatraz made him lose his calm and eventually led to his demise. This very ring is proof of your victory against the half-dead!]

[Dead Man’s Gaze: Whenever this skill is active, every living being that comes in eye contact with you will have to go through a Spirit authentication. Their Spirit cannot be lower than yours. Those who do not pass the authentication will be induced with a Fear Debuff lasting one second, 3 times/day]

[Fear Illusions: When an opponent has been induced with a Fear Debuff, they have to go through a Spirit and Intuition authentication. Their spirit cannot be lower than yours by -2 Ranks and their Intuition cannot be lower than yours by -1 Rank. Any opponent that passes through both authentications will be immune to the effect; any opponent that passes through one of the authentications will receive damage the same rank as your Spirit rank; any opponent that does not pass either authentication will receive damage the same rank as your Spirit rank +1]

## **Second Dungeon: Prison On The Island Learned Skills**

[Skill Learned: Mystical Knowledge] (Ch91)

[Name: Mystical Knowledge]

[Related Attributes: None]

[Skill Type: Ancillary]

[Effects: You have learned an extremely rare type of knowledge. It includes, but is not limited to, mythology, religion lore, mystical arts, special symbols, runes etc.]

[Consumes: None]

[Prerequisites: None]

[Remarks: You can read simple things regarding alchemy, potions, astrology, and mystical, beast-related knowledge, but you are not really a master in any of them!]