Patch 0.9.10

**Patch 0.9.10** was released on September 4, 2017. Its main features included the removal of Gold Immunity, 30 new cards, and a big overhaul of Unit Types.

### Description

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus is to make gold cards more interactive and introduce friend matches on consoles. The update also adds 30 new cards, social features, in-game news and notification system to the PC version, and numerous gameplay changes.

## Increased Mill Value

The following cards will have increased milling value for 3 days following the release of the patch (more on this below):

* Abaya
* Aretuza Adept
* Bekker's Twisted Mirror
* Blue Stripes Scout
* Cantarella
* Caranthir
* Celaeno Harpy
* Clan An Craite Raider
* Dandelion
* Elven Mercenary
* Frightener
* Full Moon Potion (prev. Immunity Boost)
* Ge'els
* Kaedweni Sergeant
* Kambi
* Letho of Gulet
* Madman Lugos
* Reaver Hunter
* Reinforcements
* Skellige Storm
* Wild Hunt Hound

The cards on the list, when milled, will create an amount of scraps and meteorite powder equal to the amount of scraps and meteorite powder needed to craft a card of the same value.

## New Features

* New Social Features implemented!
* Player Profile implemented!
* In-game News panel added!
* Starter Packs added!
* Pro League functionality implemented!
* GWENT User Agreement, Privacy Policy and Fan Content Guidelines have been updated.

## Neutral

* Gold cards no longer by default immune to Damage and card abilities, allowing for more interaction.
* New card added: Lambert.
* New card added: Eskel.
* New card added: Vesemir.
* New card added: Artefact Compression.
* New card added: Dorregaray.
* Old Lambert, Eskel and Vesemir cards now have "School of Wolf:" preceding their names.
* Old Lambert, Eskel and Vesemir cards now have new art.
* New art for the Epidemic card!
* Immune Boost is now called Full Moon Potion.
* Full Moon Potion Boosts up to 6 Units by 2.
* Player cards now highlighted in blue and opponent cards in red in Mulligan/card selection screens.
* Ambush, Doomed, Regressing and Stubborn tags moved to card descriptions.
* General tag overhaul - card tags have been reworked.
* Units with Resilience will have their Boosted Power reset when carried over to the next Round.
* Cards triggering upon Reveal will now only be triggered when Revealed by their owner.
* All Trio abilities removed from the game.
* Rain will now Damage 2 random Units on a row by 1.
* Zoltan: Animal Tamer Power changed from 7 to 8.
* Myrgtabrakke Power changed from 5 to 7.
* Cleaver Power changed from 6 to 9.
* Cyprian Wiley Power changed from 7 to 8.
* Triss Merigold Power changed from 7 to 8.
* The Last Wish will now be able to also draw Gold cards.
* Regis Power changed from 8 to 7.
* Regis will now deal half a Unit's base Power as Damage (rounded down) and Boost himself by the amount of Damage dealt.
* Triss: Butterfly Spell Power changed from 5 to 6.
* Added Deathwish to Triss: Butterfly Spell - If destroyed during the opponent's turn, Boost the Weakest Allies by 2.
* Yennefer: The Conjurer Power changed from 4 to 7.
* Added Deathwish to Yennefer: The Conjurer - If destroyed during the opponent's turn, Damage the Highest Enemies by 2.
* Geralt: Aard Power changed from 8 to 6.
* Geralt: Aard will now let you pick 3 Units to push back.
* Geralt: Aard will now Damage the targeted Units by 3 instead of 2.
* Geralt: Aard will now also be able to target Units in the Siege row.
* Overdose will now Damage up to 6 Enemies by 2.
* Thunderbolt will now Boost 3 adjacent Units by 3 and give them 2 Armor.
* Bekker's Twisted Mirror will now deal up to 10 Damage to the HighestUnit and Boost the LowestUnit by the amount of Damage dealt.
* Prize-Winning Cow now spawns a new non-collectible Chort which has 7 Power and no ability.
* Removed the Leader tokens from Leader card preview.
* Dimeritium Bomb will now target 5 adjacent Units.
* Manticore Venom will now deal 12 Damage to a Unit.
* Added Armor 3 to Villentretenmerth and he will not Scorch himself.
* Dimeritium Shackles will now deal 3 Damage if cast on an Enemy Unit.
* Stammelford's Tremors will now deal 1 Damage to all Units. If at least 1 Unit is killed, an Earth Elemental will be spawned. Only one Elemental can be spawned this way.
* Geralt no longer has a Brave ability and his Power changed to 13.
* Royal Decree will now also Boost the card it plays by 2.
* Ciri will now have 3 Armor.
* Chironex Power changed from 1 to 4.
* Johnny Power changed from 7 to 8.
* Ocvist Power changed from 6 to 7.
* Quen will not target Gold cards.
* Ciri Dash Power changed from 9 to 10.
* Geralt: Igni Power changed from 4 to 5.
* Geralt: Igni will now require 25 or more Power on the opposite row to Scorch.

## Monsters

* New card added: Cockatrice.
* New card added: Cyclops.
* New card added: Archespore.
* New card added: Wild Hunt Longship.
* New card added: Rotfiend.
* Wild Hunt Riders Power changed from 6 to 8.
* Monster Nest will now show tokens of the Units it spawns in the large card preview.
* Monster Nest Boost value changed from 2 to 3.
* Eredin will now show tokens of the Units he spawns in his tooltip.
* Eredin will now also spawn a new Wild Hunt Unit: Wild Hunt Longship.
* Harpy Power changed from 5 to 3.
* "Harpy ability changed to:
* ""Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time. Deploy: Damage the Lowest Enemy by 1."""
* Griffin will now allow the player to select 1 Bronze Unit and trigger its Deathwish (as long as it's not Locked).
* Wild Hunt Warrior Power changed from 5 to 6.
* Wild Hunt Warrior will now be Agile.
* Wild Hunt Warrior will now also get Boosted if the target was under Frost (but won't Boost twice if it's under Frost and Destroyed).
* Manticore Power changed from 9 to 12 and Brave removed.
* Nithral Power changed from 7 to 5.
* Nithral will now Damage an Enemy by 5 or by 7 if you hold a Wild Hunt Unit in your Hand.
* Wyvern will now Strengthen itself by 2 if you have a Draconid in Hand.
* Old Fiend card is now called Morvrudd.
* Old Chort card is now called Fiend.
* New Fiend (Old Chort) Power changed from 6 to 8.
* New Fiend will now Strengthen self by 3 if you have a Relict in Hand.
* Ekimmara Power changed from 3 to 6.
* Arachas Behemoth now spawns a new non-collectible Arachas Hatchling which has the same ability as Arachas but is Doomed.
* Ice Giant Power changed from 5 to 6.
* Ice Giant now Boosts self by 6 if there is Frost anywhere on the Board (the Boost now does not go away after Frost is cleared).
* Celaeno Harpy Power changed from 3 to 5.
* Harpy Egg now spawns a non-collectible Harpy Hatchling, which has no ability and is Doomed.
* Harpy Egg now Boosts a Unit it was consumed by by additional 4 instead of 5.
* Ghoul will now consumes a Bronze Unit from your Graveyard only.
* Wild Hunt Rider will now increase the Damage of Frost on the opposite row by 1.
* Caranthir Power changed from 9 to 8.
* Caranthir will now move 1 Enemy to its row instead of 3.
* Jotunn will now let you choose 3 Enemies to move to its row on their side and Damage them by 2 - if the row is affected by Frost, it will Damage them by 3 instead.
* Shadow Base Power changed from 7 to 4
* Shadow will now let you play a Bronze Deathwish Unit from your Deck.
* Drowner will now deal 2 Damage to the Unit it moved (4 Damage if theUnit was moved to a row with Weather). Its Power changed from 8 to 7.
* Woodland Spirit Power changed from 5 to 4.
* Ancient Foglet Power changed from 7 to 8.
* Griffin will now trigger the Deathwish of a Bronze Ally.
* Archgriffin will now move a Bronze card from the opponent's graveyard to yours.
* Archgriffin Power changed from 7 to 8
* Frightener Power changed from 10 to 12.
* Water Hag will now spawn Arachas Venom instead of Lacerate.
* Kayran Power changed from 8 to 4.
* Kayran will now consume a Unit with 6 or less Power on either side. If the ability is not triggered, it will Strengthen itself by 8.
* Succubus will now move the Highest Enemy from the opposite row to the Player's side after 2 Rounds.
* Succubus will now be Loyal.
* Succubus Power changed from 5 to 4.
* Added 5 Armor to Old Spear Tip: Asleep.
* Added 2 Armor to Old Spear Tip: Awake.
* Draug will now spawn a Draugir (new non-collectible card that takes the Power of a card it Banishes from the Graveyard on the side it's Deployed on) on a random row for each player with at least one Bronze or Silver card in their Graveyard.
* Draug Power changed from 7 to 8.
* Imlerith Power changed from 8 to 9.
* Giant Toad will now draw a card first and then consume. Additionally, it will be Boosted by 5 if the card consumed was a Special card.
* Dagon will now apply Rain to two rows of the player's choosing and apply Rain to the opposite row upon Deathwish.
* Ge'els will now be Disloyal.
* Ge'els Power changed from 2 to 1.
* Added 2 Armor to Grave Hag.
* Nekker Warrior Power changed from 5 to 7.
* Vran Warrior Power changed from 5 to 6.

## Skellige

* New card added: Drummond Warmonger.
* New card added: An Craite Greatsword.
* New card added: Clan Tuirseach Veteran.
* New card added: Whale Harpooneer.
* New card added: Herbalist.
* Crach an Craite will not Wound Units that Wound themselves.
* Crach an Craite will now Damage himself by 1 on Deploy
* Crach an Craite Power changed from 4 to 5.
* Svanrige Power changed from 6 to 7.
* Djenge Frett will now Damage 2 Allies by 1 and Strengthen himself by 2 for each Ally Damaged.
* Removed Veteran from Djenge Frett.
* Djenge Frett Power changed from 8 to 10.
* Vabjorn will now deal 2 Damage to a Unit or destroy it if it was already Damaged.
* Vabjorn Power changed from 6 to 10.
* Warcrier will now allow the player to pick 2 target Units instead of using positioning.
* Warcrier Power changed from 7 to 6.
* Removed Veteran from Warcrier.
* Harald the Cripple will now deal 1 Damage to a random Enemy and repeat 5 times. He will passively deal 1 Damage to the Lowest Enemy on the opposite row and ignore Armor.
* Harald the Cripple Power changed from 3 to 6.
* Clan Tordarroch Shieldsmith Power changed from 5 to 7.
* Clan Tordarroch Shieldsmith will now also give 2 Armor.
* Removed Veteran from Clan Tordarroch Shieldsmith.
* Berserker Marauder will now also be Strengthened by any Cursed Unit on the Board (if a Unit is both Cursed and Wounded, it counts for 2 points).
* Morkvaarg's Power will not be halved when discarded now (will still halve when destroyed or at the end of the Round).
* Skjall will now draw and play a random Cursed Unit.
* Skjall Power changed from 6 to 5.
* Removed Veteran from Skjall.
* Skjall is now Cursed.
* Clan Tuirseach Skirmishers Power changed from 6 to 7.
* Clan Tuirseach Skirmisher will now be Strengthened upon leaving the Graveyard, not entering.
* Clan Dimun Pirate Power changed from 6 to 9.
* Removed Veteran from Clan Dimun Pirate.
* Coral will now target 1 Unit and turn it into a Jade Figurine.
* Clan Tuirseach Axeman will now Boost self by 1 whenever an Enemy is Damaged on the opposite row.
* Added Veteran to Clan Tuirseach Axeman.
* Added Armor 2 to Clan Tuirseach Axeman.
* Donar an Hindar will now move a random Bronze Unit from the opponent's graveyard to yours.
* Donar an Hindar Power changed from 6 to 8.
* Removed Veteran from Donar an Hindar.
* Kambi changed from Disloyal to Loyal.
* Kambi's ability is now triggered as Deathwish.
* Clan Brokvar Hunter Damage changed from 3 to 4.
* Clan Bokvar Archer Power changed from 5 to 6.
* King Bran Power changed from 4 to 2.
* Added Veteran 1 to King Bran.
* Clan Heymaey Skald will allow the Player to choose which Units to Boost instead of using positioning.
* Clan Heymaey Skald will now Boost 3 Units by 2.
* Removed Veteran from Clan Heymaey Skald.
* Clan Heymaey Skald Power changed from 4 to 5.
* Wild Boar of the Sea Power changed from 6 to 8.
* Added 5 Armor to Wild Boar of the Sea.
* Removed Veteran from An Craite Raider.
* Clan Dimun Pirate Captain will now Reset and Boost self by the Power of a discarded Bronze Unit when in Deck or Hand.
* Clan Dimun Pirate Captain Power changed from 5 to 4.
* Removed Veteran from Clan Dimun Pirate Captain.
* Clan Tordarroch Armorsmith will now allow the Player to pick 2 Units, Heal them and give them 3 Armor.
* Clan Tordarroch Armorsmith Power changed from 5 to 7.
* Removed Veteran from Clan Tordarroch Armorsmith.
* Birna Bran will now be Loyal.
* Birna Bran will now spawn Skellige Storm on the opposite row.
* Added Veteran to Birna Bran.
* Added Officer to Birna Bran.
* Restore will now return a Bronze or Silver An Craite, Dimun or Tuirseach card to Hand and Strengthen it by 2 and then play a card from Hand.
* Hjalmar Power changed from 13 to 14
* Removed Veteran from Clan an Craite Warrior.
* Clan an Craite Warrior Power changed from 9 to 10.
* Removed Veteran from Draig Bon Dhu.
* Draig Bon Dhu Power changed from 4 to 5.
* Removed Veteran from Holger Blackhand.
* Holger Blackhand Power changed from 5 to 6.
* Removed Veteran from Blueboy Lugos.
* Blueboy Lugos Power changed from 6 to 7.
* Skellige Storm Damage changed to 2, 1, 1.
* Raging Bear Power changed from 11 to 12
* Added Support to Ermion.

## Northern Realms

* New card added: Poor Flanking Infantry.
* New card added: Ban Ard Tutor.
* New card added: Battering Ram.
* New card added: Temerian Drummer.
* New card added: Witch Hunter.
* Trebuchet Power changed from 3 to 6.
* Kaedweni Siege Platform Power changed from 3 to 5.
* Kaedweni Siege Platform will not replay Allied Machines. Instead it will heal the target if it's Wounded and leave the Power unchanged if it's Boosted or at base Power.
* Keira Metz will now be able to spawn Aeromancy instead of Quen
* Tridam Infantryman will now additionally Boost self by 2 and gain 1 additional Armor if you have an Officer in your Hand.
* Ballista will now be able to Damage 5 targets in total instead of 4.
* Kaedweni Siege Support Power changed from 4 to 6.
* Reinforced Trebuchet will now ignore Armor.
* Trollololo will now gain 2 Armor after being Deployed and 2 Armor at the start of every turn.
* Reinforced Siege Tower will now Boost self by 2 if you have a Machine in Hand after being Deployed and after the Fresh Crew ability is triggered.
* Reinforcement will now only let you play cards with Support, Soldier, Officer and Machine tags.
* Dandelion will now Boosts Units by 2 instead of 3.
* Dandelion Power changed from 8 to 9.
* Dun Banner Heavy Cavalry now targets only 1 Unit.
* Dun Banner Heavy Cavalry Power changed from 4 to 8.
* Prince Stennis Power changed from 7 to 3.
* Prince Stennis will now summon the top Loyal Bronze or Silver Unit and give it 5 Armor.
* Prince Stennis will now gain 5 Armor after being Deployed.
* Ves will now Mulligan a card, plus up to 2 more if you have a Soldier and/or an Officer in your Hand.
* Ves Power changed from 7 to 8.
* John Natalis will now play a Tactics card from your Deck.
* John Natalis Power changed from 8 to 6.
* Removed Doomed from Pavetta.
* Botchling Power changed from 5 to 6.
* Botchling Boost value changed from 5 to 6.
* Lubberkin Power changed from 5 to 6.
* Lubberkin Boost value changed from 5 to 6.
* Botchling and Lubberkin will not Boost in the Graveyard.
* Reinforced Ballista Power changed from 6 to 7.
* Sile de Tansarville Powr changed from 6 to 7.
* Foltest Power changed from 5 to 4.
* Added Crew to Foltest.
* Added Crew to Radovid.
* Added Crew to Henselt.
* Aretuza Adept Power changed from 4 to 3.
* Aretuza Adept will now Spawn any Bronze Weather card.
* Kaedweni Sergeant Power changed from 3 to 7.
* Added 2 Armor to Kaedweni Sergeant.
* Kaedweni Sergeant will now clear the Weather in its row.
* Blue Stripes Scout Power changed from 6 to 3.
* Blue Stripes Scout will now Boost themselves and every Loyal Temerian Unit with the same Power in Player's Hand, Deck or on the Board when played.
* Removed 2 Armor from Blue Stripes Scout.
* Nenneke will not put Gold cards back in the deck.
* Vernon Roche Power changed from 6 to 7.
* Henselt can now only target machines or Kaedweni Unit.
* Redenian Knight Power changed from 6 to 7.
* Reinforced Trebuchet Power changed from 6 to 7.
* Shani Power changed from 4 to 5.
* Shani will now give 5 Armor to the Unit she resurrects.
* Margarita Laux-Antille Power changed from 4 to 5.
* Foltest will now also target Units on the Board, excluding himself.
* Radovid Power changed from 5 to 6.
* Field Medic Power changed from 4 to 6.

## Scoia'tael

* New card added: Farseer.
* New card added: Mahakam Marauder.
* New card added: Sage.
* New card added: Mahakam Pyrotechnician.
* New card added: Dwarven Agitator.
* Morenn will now flip at the end of Round even if she wasn't triggered before, but her ability won't be triggered.
* Hawker Smuggler is now Agile.
* Hawker Smuggler Power changed from 4 to 6.
* Ele'yas will now Boost self by 2 when drawn or Mulliganed and Boost self by 2 when shuffled into the Deck from the Hand.
* Ele'yas Power changed from 9 to 6.
* Ele'yas will now be Agile.
* Zoltan will now also Wound moved Units if they were Enemies.
* Dwarven Skirmisher will now Strengthen self.
* Dwarven Skirmisher Power changed from 5 to 6.
* Mahakam Guard will now Boost Units by 4 and Strengthen by 3 if they are Dwarves.
* Mahakam Defender Power changed from 5 to 6.
* Removed Resilience from Brouver Hoog.
* Brouver Hoog will now draw and play a Bronze Dwarf or any Silver Unit from Player's deck.
* Barclay Els will now Strengthen by 2.
* Iorveth Power changed from 6 to 7.
* Iorveth Damage changed from 2 to 7.
* Ithlinne Power changed from 5 to 2.
* Ithlinne will now only work with Spell and Weather categories.
* Ithlinne will now be Loyal.
* Dol Blathanna Marksman will now also hit Enemies whenever they're moved.
* Dol Blathanna Marksman Power changed from 6 to 7.
* Dol Blathanna Marksman is now Agile.
* Switched Quen from Ida Emean's ability with Overdose.
* Hawker Healer will now allow Players to choose the Units they want to Boost instead of using positioning.
* Hawker Healer Power changed from 4 to 5
* Aglais Power changed from 10 to 9.
* Aglais will no longer be Weakened each time her ability is triggered.
* Vrihedd Officer Power changed from 7 to 6.
* Vrihedd Officer will now shuffle a card from the Player's Hand into their deck and then draw a card and get Boosted by the drawn card's Power (by 5 if it's a Special card).
* Vrihedd Sapper Power changed from 8 to 9.
* Ciaran Power changed from 8 to 9.
* Vrihedd Brigade Power changed from 6 to 8.
* Dwarven Mercenary Power changed from 6 to 7.
* Morenn Power changed from 6 to 8.
* Milva will now Boost the Unit brought back to Hand by her ability by 3.
* Commando Neophyte ability will now trigger whenever the Player draws a card.
* Elven Wardancer ability will now trigger whenever moved from Hand to Deck.
* Elven Wardancer Power changed from 3 to 4.
* Vrihedd Vanguard Power changed from 4 to 5.
* Vrihedd Vanguard will now Boost all Elves (excluding face-down Ambush cards) on the Player's side of the Board when Mulliganed and Deployed.
* Vrihedd Vanguard Power changed from 4 to 5.
* Francesca will now allow the player to Mulligan a card, but choose any card from their Deck to replace it. If the replacemant is a Unit, also Boost it by 3.
* Francesca Power changed from 6 to 7.
* Saesenthessis Power changed from 9 to 10.
* Vrihedd Dragoon will now be Ranged.
* Vrihedd Dragoon will now trigger its ability at the start of the player's turn.
* Vrihedd Dragoon Power changed from 6 to 7.
* Saskia will now Mulligan up to 2 cards from the player's Hand and choose 2 Bronze cards to replace them with, then shuffle the Deck.
* Saskia Power changed from 7 to 10.

## Nilfgaard

* New card added: Magne Division.
* New card added: Assassin.
* New card added: Infiltrator.
* New card added: Alba Armored Cavalry.
* New card added: Nilfgaardian Standard Bearer.
* Combat Engineer Power changed from 2 to 6.
* Combat Engineer will not target Gold Units.
* John Calveit Power changed from 3 to 4.
* John Calveit will now draw 3 cards and play one, including Gold cards.
* Lesser Guardians changed from Silver to Bronze.
* Nauzicaa Standard Bearer Power changed from 4 to 6
* Black Infantry Arbalest Power changed from 5 to 6
* Black Infantry Arbalest will now deal 5 Damage when you have an Officer in Hand.
* Leo Bonhart Power changed from 6 to 7.
* Rainfarn Power changed from 4 to 5.
* Sweers Power changed from 7 to 9.
* Sweers will now Weaken self by 1 for every card moved from opponent's deck to Graveyard (Effort).
* Serrit Power changed from 9 to 6
* Serrit will now be able to target a Unit on the Board and Damage it by 5 or target a Revealed Unit in Hand and set its Power to 1.
* Impera Enforcers Power changed from 8 to 6.
* Impera Enforcers will now deal 2 Damage to an Enemy on Deploy and repeat this ability whenever a Spying Enemy appears on the Board.
* Impera Enforcers will now be Agile.
* Black Infantry Arbalest will now be Agile.
* Alba Spearman will now be Agile.
* Nauzicaa Brigade will now be Agile.
* Nauzicaa Brigade Damage value changed from 5 to 7.
* Emhyr will now first play Ally from Hand and then return Ally to Hand.
* Alba Spearmen will now Boost self by 1 whenever any player draws a card.
* Emissary will now be able to also play copies of self.
* Imperial Golem will now be played from your Deck whenever you reveal a card in your opponent's Hand (1 copy of Golem per card revealed).
* Imperial Golem Power changed from 2 to 3.
* Treason will now bring target Bronze Disloyal Unit with Power 10 or less to your side of the Board.
* Vicovaro Novice will now draw the top 2 Bronze Alchemy cards from your Deck and play 1.
* Vicovaro Novice Power changed from 1 to 2.
* Vicovaro Novice will now be Agile.
* Ceallach will now spawn Ambassador, Assassin or Emissary.
* Ceallach Power changed from 8 to 2.
* Ceallach will now be Ranged.
* Menno will now Damage an Enemy by 4 or Destroy it if it is Spying.
* Xarthisius will now let you pick any card from your opponent's Deck to move to the bottom of that Deck.
* Impera Brigade will now be Agile.
* Vanhemar will now spawn Overdose instead of Stammelford's Tremors.
* Letho from Gulet Power changed from 7 to 9.
* Letho will now destroy 2 adjacent Units.
* Peter Saar Gwynleve Power changed from 4 to 5.
* Alba Pikeman's timer changed from 2 to 1 turn.
* Alba Pikeman Power changed from 5 to 4.
* Spotter will now choose a revealed Unit from either hand and Boost himself by that Unit's base Power.
* Assire will not put Gold Units back in the Deck.
* Fire Scorpion will now Damage targeted Enemies instead of random ones when revealed.
* Fire Scorpion Power changed from 6 to 4.
* Fire Scorpion Damage value changed from 3 to 4.
* Mangonel Power changed from 6 to 7.
* Stefan Skellen will now Boost the Loyal Unit placed at the top of the deck by 2.
* Assassination will now deal 8 Damage then 8 Damage to Enemies.
* Ambassador Boost changed from 10 to 12.
* Morvran Voorhis will now reveal 4 cards.
* Auckes Power changed from 4 to 5.
* Vattier de Rideaux Power changed from 8 to 11.
* The Guardian Power changed from 10 to 11.
* Tibor Eggebracht will now Strengthen himself instead of Boosting.
* Added Regressing to Tibor.
* Cantarella Power changed from 10 11.

## Game fixes

* Priscilla will no longer trigger her ability after both players have passed.
* Priscilla Power changed from 4 to 6.
* Added 3 Armor to Priscilla.
* Succubus will no longer trigger its ability after both players have passed.
* Sile de Tansarville will not have her ability interrupted if she is locked by Dimeritium Shackles played by her.
* Ithlinne will not have her ability interrupted if she is locked by Dimeritium Shackles played by her.
* Ciri will not be returned to the owner's hand after a draw, if the owner starts the next Round.
* Fixed an issue with multiple consecutive Mulligans causing an unresponsive state.
* Fixed an issue with Toruviel and Vrihedd Sappers not counting as Elf triggers when revealed.
* Fixed an issue with bugs involving Summoning Circle.
* Fixed an issue whereby Fake Ciri's Power wouldn't be calculated properly when replaying or resurrecting her.
* Fixed an issue with Cynthia Boosting by incorrect values when revealing Spotter or Daelran Foot Soldier with Dandelion/Savage Bear on the Board.
* Fixed rarity of Lesser Earth Elemental.
* Sarah will not make the player lose a card if there are no viable targets.
* Sarah Power changed from 8 to 9
* Fixed an issue with Brouver's selection showing a maximum of 10 cards.
* Fixed an issue whereby Drummond Shieldmaidens couldn't Damage Boosted Units.
* Fixed an issue with Opponent's Mulligan pop-up remaining on screen.
* Fixed an issue whereby the "Mill spare cards" option would dislay 0 cards to mill while there were still spare cards remaining.
* Ranking points should now always refresh properly.
* Fixed an issue causing freezes after the end of the match.
* Fixed an issue causing Out of Sync errors.
* Possible fix for an issue causing game to get stuck after Round 2 ends in a tie.
* Fixed an issue with Unit Power not displaying proper values.
* Fixed an issue with Weather effects not displaying on the Board.
* Fixed issue whereby Skellige back of card graphic was missing in Deck Builder.
* Fixed an issue whereby some users weren't able to join the season on X1.
* Fixed issue whereby cards would overlap after being moved between rows.
* Fixed issue whereby cards would appear with ##\_NAME instead of normal names.
* Fixed an issue whereby Scorch created by premium Schirru appeared as standard Scorch.
* Fixed an issue whereby Trebuchet would not Damage Enemies at all when played next to Locked Units with Crewmen.
* Fixed an issue whereby Dimeritium Shackles were not able to target face-down Ambush cards.
* Gaunter O'Dimm will not trigger his ability when there are no cards in the opponent's Deck.
* Fixed interactions between Kaedweni Siege Master and Siege Tower and Reinforced Trebuchet.
* Fixed an issue whereby Wild Hunt Navigators could target Units of which there were no more copies in the Deck.
* Fixed an issue whereby Hawker Smuggler would be Boosted while in the Graveyard.
* Numerous tooltip fixes and changes, including those to indicate new interactions with Gold cards.