Berzerker

**Berzerker** is a melee strength hero in *Heroes of Newerth*.

## Abilities

 Target Unit
 **Type** - Physical
After 5 (10) seconds or on second activation, deals an additional 40/80/120/160 Physical Damage and Immobilizes the target for 1/1.5/2/2.5 seconds. If this pushes the target below 20% of health, it is executed
 How's the Chain Reaction?

* With  Staff of the Master, the slow changes from a tapering slow to a static slow.
* With  Staff of the Master, the second activation will unconditionally kill a unit, regardless of immunities and death prevention effects, like  Legionnaire's  Decapitate.

 Target Unit
 **Type** - Physical
When facing or moving towards the target you gain bonus 15/20/25/30% Movement Speed and 30/40/50/60 Attack Speed as well as Unitwalking with a 1.5 second linger time.
 You and I have unfinished business.

SightedRevealed350 radius Clearvision

 Self Position
 Vindi had brain drain, I have muscle drain.

* Whenever a charge of the buff and debuff is applied, the duration refreshes to 6 seconds. When Strength Sap ends, the duration of the buff refreshes to 6 seconds.
* Removes up 4/6/8/10 Strength from each hero, equal to of 76/114/152/190 Max Health and 0.12/0.18/0.24/0.3 Health Regeneration from each hero (plus 4/6/8/10 Base Damage for Strength heroes). Berzerker can gain a maximum of 20/30/40/50 Strength, equal to 380/570/760/950 Max Health, 0.6/0.9/1.2/1.5 Health Regeneration, and 20/30/40/50 Base Damage.

 Self
Can be used while Silenced or Stunned to break the CC.
 This is SPARTA!

* Carnage also does not reduce the duration of stuns that knock up or push the target (Ex.  Pitfall,  Horned Strike). However, if the stun has both a knock-up stun and a state-based stun, then the state-based stun can be reduced (Ex.  Lava Surge).
* Carnage's Debuff and Stun Duration Reduction doesn't stack with other sources (e.g.  Shaman's Headdress,  Barrier Idol)

## Changelog

**Version 4.9.3**

* Strength Sap
	+ Cooldown reduced from 20 seconds to 20/19/18/17 seconds.

**Version 4.8.3**

* Mark for Death
	+ Attack Speed bonus against marked targets changed from 40 to 30/40/50/60.

**Version 4.7.6**

* **Movement Speed** reduced from 310 to 300.
* **Strength gain per level** reduced from 3.2 to 3.0.

**Version 4.6.3**

* **Agility gain per level** reduced from 2.0 to 1.7.
* Carnage
	+ Stun and Debuff duration reduction effects no longer stack with other sources (e.g.  Shaman's Headdress,  Barrier Idol).
	+ Stun and Debuff duration reduction changed from 40/60/80% to 40/55/70%.

**Version 4.5.3**

* **Strength gain per level** reduced from 3.5 to 3.2.

**Version 4.5.2**

* Carnage
	+ Killing enemy heroes while Carnage is active will now extend Carnage's duration by 5 seconds.

**Version 4.5.0**

* Ability 3:  Strength Sap
Radius: 600
Mana Cost: 50
Cooldown: 20 seconds
	+ When activated, steals one Strength and heal 10 Health from enemy heroes within 600 radius every 0.5 seconds for the next 2/3/4/5 seconds. Stolen Strength is retained for 6 seconds afterwards.
	+ Instantly deals 100/150/200/250 Magic Damage to non-hero units within range upon activation.
* Ability 4:  Carnage (Reworked)
Cooldown: 70/55/40 seconds
	+ Activate to gain 40/60/80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5/7/9% of your Max Health for 12 seconds.
	+ Can be used while Silenced or Stunned to break Crowd Control.
	+ You take 15% more damage while under this effect.

**Version 4.4.3**

* Furious Anger
	+ Time before charges disappear increased from 3 to 5 seconds.

**Version 4.4.0**

* Added a new  Staff of the Master effect: Increases chain duration from 5 to 10 seconds and slow from 40% tapering to a 50% static Movement Speed Slow. Second activation now executes the target if it falls below 20% of health.

**Version 4.3.5**

* Carnage
	+ Cooldown reduced from 100/60/20 seconds to 60/40/20 seconds.
	+ Duration reduced from 10 seconds to 6/8/10 seconds.
	+ Stun, Slow, and Debuff resistance increased from 40/60/80% to 60/80/100%.

**Version 4.3.3**

* **Base Strength** Increased from 21 to 23.
* **Strength gain per level** increased from 3.0 to 3.5.
* **Base Agility** reduced from 19 to 15.
* **Agility gain per level** increased from 1.8 to 2.0.
* **Movement Speed** increased from 300 to 310.
* Chain Spike
	+ Range increased from 550 to 600.
	+ Mana Cost rescaled from 90/95/100/105 to 80/90/100/110.
	+ Damage rescaled from 45/80/115/150 to 40/80/120/160.
	+ Immobilie rescaled from 1.3/1.7/2.1/2.5 seconds to 1/1.5/2/2.5 seconds.
* Mark for Death
	+ Moved to the Ability 2 (W) slot.
	+ Range increased from 800 to 1000.
	+ Mana Cost increased from 50 to 75.
	+ Now also refreshes  Chain Spike if the unit affected by Mark of Death dies.
* Furious Anger (Reworked)
	+ Passive: Every attack made by Berzerker increases his chance to Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The Furious Anger State lasts 3 seconds.
* Carnage (Reworked)
Cooldown: 100/60/20 seconds
Mana Cost: 0
	+ Activate to gain 40/60/80% Stun, Debuff and Slow Resistance for 10 seconds.

**Version 4.0.2**

* **Magic Armor** increased from 3 to 4.

**Version 4.0.0**

* **Base Strength** Reduced from 24 to 21.
* **Strength gain per level** increased from 2.7 to 3.0.
* **Magic Armor** decreased from 5.75 to 3.
* Mark for Death
	+ Debuff duration increased from 8 to 10 seconds.
	+ Attack speed buff increased from 10/20/30/40 to 40 at all levels.
	+ Mark of Death now expires properly when the marked target dies.
		- Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing.
* Carnage
	+ Staff of the Master effect removed.
	+ Can now be activated while stunned or silenced.
	+ Crowd control reduction reduced from 40/60/80% to 30/50/70%.
	+ Now gains 100% Slow Resistance.
	+ Bonus damage rescaled from 6/7/8% to 5/7/9% of Berzerker’s Max Health.
	+ Incoming damage amplification increased from 15% to 20%.
	+ Hero kills add 5 seconds to the duration of Carnage.

**Version 3.9.9**

* Chain Spike
	+ Primary activation now restrains the target for the duration.
* Strength Sap
	+ Now has an instant effect instead of an effect that takes place over time (for non-hero units only).

**Version 3.8.0**

* Strength Sap
	+ Damage to creeps increased from 20/0.5s to 25/0.5s.

**Version 3.3.3**

* Mark for Death
	+ Cast time lowered from 100 to 0, no longer interrupts actions

**Version 3.2.3**

* Carnage
	+ Staff of the Master functionality added.

**Version 3.2.0**

* Chain Spike
	+ No longer gets removed by Magic Immunity, but will be removed by Physical Immunity

**Version 3.0.4**

* Chain Spike
	+ Immobilize increased from 1/1.5/2/2.5 to 1.3/1.7/2.1/2.5
	+ Damage increased 35/70/105/140 to 45/80/115/150 on both initial and activation

**Version 2.6.30**

* Carnage
	+ Damage Taken decreased from 20% to 15%

**Version 2.6.8**

* Now allowed in Tournament Rules

**Version 2.6.2**

* Mark for Death
	+ Cast Range lowered from 1000 to 800
* Carnage
	+ Physical Damage rescaled from 8% to 6/7/8%

**Version 2.5.20**

* Health regen reduced from 1.25 to 1
	+ This is a part of a global change to all melee heroes.

**Version 2.5.19**

* Chain Spike fixed so it can no longer deal more than intended damage

**Version 2.5.18**

* Fixed a Berserker bug where he could do double damage with Chain Spike

**Version 2.5.16**

* Carnage
	+ Bonus damage is now applied to all attacks instead of just enemy units

**Version 2.5.10**

* Base Health Regen corrected from 0.25 to 1.25
	+ This is a part of a global change to all melee heroes.

**Version 2.5.9**

* Hero Added

## Legacy Abilities

 Vindi had brain drain, I have muscle drain.

 Self Position
Instantly deals 100/150/200/250 Magic Damage to non-hero units within range upon activation.

* Whenever a charge of the buff and debuff is applied, the duration refreshes to 6 seconds. When Strength Sap ends, the duration of the buff refreshes to 6 seconds.
* Removes up 4/6/8/10 Strength from each hero, equal to of 76/114/152/190 Max Health and 0.12/0.18/0.24/0.3 Health Regeneration from each hero (plus 4/6/8/10 Base Damage for Strength heroes). Berzerker can gain a maximum of 20/30/40/50 Strength, equal to 380/570/760/950 Max Health, 0.6/0.9/1.2/1.5 Health Regeneration, and 20/30/40/50 Base Damage.