The Line of Valdevich

The Valdevichi are a primary line of demons touched by the Abyss and Abyssal Magic. They look humanoid except they have fully or partially blacked out eyes depending on power unless they hide it through illusion magic. Valdevichi specialize in Umbrafigura, physical enhancement and some aspects of animusfigura. They are typically in the Diabol despite a signifigant minority in the Tower and are seen as the sophisticated leaders and assassins of the faction.

## Lineage

The Valdevichi descend from Valdevich, an Asmodai Primeval who became imbued in abyss magic and created the clan. The Valdevichi are the first non 1st generation bloodline. Valdevich was a brutal and domiant warlord who created the Shadow Court, a Valdevichi only kingdom of demons following the Masquerade. Valdevich was killed by his clan to bring the clan into the Diabol.

## Reputation

The Valdevichi are seen as an intimidating clan of inherently predatory aristocratic politicians, fierce assassins, and near-religious Social Darwinist sorcerors. on the bad side, they are viewed as deceitful and vicious. They are popularly nicknamed Shadows, Scourges.

## SPECIAL ABILITIES:

BASIC ABILITIES: (LEVEL 1-3)

Shadow Bolt - 2 attacks of summoned ranged Abyssal Energy that cost no EP to cast and do a d6 of damage if they hit. (Level 1)

Abyssal Manipulation: Move and shape the natural shadows around you to obscure things, hide yourself, or shape temporary illusionary objects from the darkness for a d4 of EP from Levels 1-5 After Level 5 it is free to cast. (Level 1)

Arms of the Abyss: Summon painful and maneuvrable tentacles from the void to serve you in combat or practicality. From Levels 1-5 this costs a d6 EP and lasts for a d6 amount of turns. There is 2 arms that each have an attack and a d6 of damage. (Level 1)

Void's Cloak: The Valdevichi uses Abyssal Manipulation to expend d6 of EP to give themselves advantage on a Stealth (Dexterity) check. (Level 3)

Shadow Perspective: The Valdevichi casts their senses to a shadow they can see, maintaining both their mundane senses and their shadow perspective. This eavesdropping cannot be detected without supernatural means. From Levels 1-5 it costs a d8 of EP to cast and lasts for 5 minutes. After Level 5 it can be cast without expending EP until a 10 minute mark, after which it costs a d10 of EP to maintain. (Level 3)

INTERMEDIATE ABILITIES: (Level 4-6)

Shadowstep: Teleport from shadow to shadow. The shadow must be in your sight and you can not remain in the shadow you travel through without using a different ability. From Levels 1-5 it costs a d8 of EP to cast and lasts for 5 minutes. After Level 5 it can be cast without expending EP and used freely. (Level 4)

Oblivion Blast: The Valdevichi shoots a bolt of violent Abyss magic at a target, costing a d20 of EP and doing a d20 of damage if it hits. If it hits a mortal, the wound never truly heals, for the undead, it just hurts. (Level 5)

Dark Shroud:The Valdevichi expends a d10 to spread a suffocating oblique darkness across a large area, muting sound and suppressing all other senses causing disadvantages on all rolls for those within the 10 feet wide and 10 feet around circle. In combat it lasts for a d8 of turns. (Level 6)

Nightshades: Create a temporary melee weapon made of pure abyssal shadow. It lasts for a d6 to d8 of turns and does a d6 to d8 damage +1 damage with both rolls depedent on spending a d6 or d8 of EP. (Level 6)

ADEPT ABILTIES (Level 7-9)

Abyssal Sanctuary - Instead of resting in the physical world come daylight the Valdevichi slumbers within a shadow to heal major wounds and regain EP. (Level 7)

Tenebrous Form - In combat the Valdevichi can summon the will of the Void and enhance their physical form, wrapping them in semi-translucent misty shadows and giving them an additonal d4 of damage on their magic-based attacks if they hit for a d8 of turns and a d8 of EP. (Level 7)

Void Burst - Once per combat and always for both arms even if one misses; for a d8 of EP the Valdevichi can add a d6 of damage to the attacks of their Abyssal Arms if they hit. (Level 7)

Shadow's Grip - For a d20 of EP the Valdevichi can summon 1, large and hulking abyssal tentacle to choke a target for a d20 plus a d6 of damage. If the target cannot see the attack as it happens they have no chance to resist and it is a surprise, If the target is engaged with the caster in combat the target can attempt to dodge and its an attack roll. (Level 8)

Dissipate - For a d12 of EP the Valdevichi can transform into a black and eerie mist for a d10 of turns in order to escape, prepare, or both. In this form your opponents have a disadvantage to attack you and non-magical attacks have a -d3 to their damage. (Level 8)

Shadow Twin - For a d20 of EP the Valdevichi can conjure a shadowy duplicate of themselves with an AC of 10, 1 attack that does a d10 of damage, an HP of 20 and the Valdevichi can control it's movement in combat. It lasts for a d10 of turns in combat. (Level 9)

EXPERT ABILTIES: (Level 10-12)

Eyes in the Darkness - For a d20 of EP A Valdevichi can designate a Shadow in a space he can see to act as a sort of surveillance device that hears sounds and sees sights in the space. It is active for 10 hours and when the time is up the spell ceases and uploads the Shadow's knowledge to the caster's mind. (Level 10)

Oblivion Tribute - For a d20 of EP in combat the Valdevichi can draw upon a dark attack created by Abyss Mysticism, they can choose a target who then must make a Constitution check with a dc of 14 and if they fail the caster can either inflict a horrible withering that does a d20 plus a d10 of damage to a supernatural or a 2d20 for a Mortal. Alternatively for Mortals, instead of damage the tribute curse can permanetly rob them of an aspect of themselves as it is sacrificed to the void; examples include inflicting permanent or longtime blindness, emotional dysfunction, mental disability. (Level 10)

Voidsight - For a d12 of EP the Valdevichi can for a d12 of turns or 5 minutes see through illusions, auras, and they can see ghosts, magical anomalies, and features of The Underworld and The Abyss with this active. (Level 10)

Abyssal Sustenence - Instead of feeding for essence from Mortals feed from the abyss itself while you sleep. This ability further entwines you with the abyss but gives you a -d4 to EP expension as your baseline power is preternaturally empowered by the mystical Void. (Level 11)

Shape of Shadows - After Level 12, the Valdevichi gains a advantage to all dexterity and constitution checks; reflecting their unnatural fortification and finnese and shadowy, otherworldly powers of the Abyss. (Level 12)

MASTERFUL ABILITIES LEVEL 13-15

Void Parasite - The Valdevichi can expend a d20 of EP to place an abyssal and necrotic parasite in a target who takes a d12 of damage for a d6 of turns if they fail a Constitution check. If the target is supernatural can make a constitution check each turn to potentially expel the parasite and cease the damage. If the target is mortal, there is no way to stop the damage until the effect ends or the target dies. (Level 13)

Wrath of the Shroud - If the Valdevichi hits a target within the circle of Dark Shroud, the attack does an additional d10 of damage as the shadows around the target sting into him and empower the onslaught. (Level 13)

Gaze Unto The Endless Abyss - Spend 2d20 EP to Unleash the full, empty truth of The Abyss at a target, using your black, abyss-tainted eyes to disintigrate away the flesh of the target into black smoke. If the attack hits, it deals 3d20 damage unless the target succeeds a Constitution check, in which case the damage is halved. ( Level 14)

Shadowboxing - Use your masterful control of the shadows around you to add 2 more attacks to your Arms of Abyss; a third and fourth arm, both longer and less opague then the other arms that rips other shadows from their place to bludgeon the target. If the attack hits, unlike the other arms of the abyss attacks, it does a d12. (Level 15)

Chain Oblivion Blast - The Valdevichi shoots up to 6 bolts of violent Abyss magic from their clapsed hands, costing a 1 d20 + the Casters dexterity modifier of EP and doing a d12 of damage per target depending on if it hits. (Level 15)

ADVANCED ABILITIES LEVEL 16-25

Abyssal Sundering: Through a d6 amountof turns and a d6 amount of EP per turn to complete a Abyss ritual, banish a persons soul to the Abyss, completely destroying it forever, lost even to The Gods. (Level 16)

Void Travel: Through expending 3d20 EP the Valdevichi can teleport to a shadow he has memorized and ritualized (through expelling 1d20 EP to designate the spot while there) anywhere in the World . (Level 16)

Oblivion Bolt: A high-level upgrade of Shadow Bolt. No EP expense needed and it does a d12 + wisdom bonus of damage if it hits. (Level 18)