recursal/Fanatic-Fandom huggingface dataset:
Card Attributes

### **Faction**

The cards belong to one of three factions; Misery (symbol flower), Mayhem (symbol bird skull), Mischief (symbol swirl).

### **Magic**

This is the attack value in battle. The cards starts with different base value dependent on its rarity. The magic value goes up when the card level up.

### **Protect**

This is the defense value in battle. The cards starts with different base value dependent on its rarity. The protect value goes up when the card level up.

### **Range**

Range is how far cards magical abilities can reach in battle. Range symbol is found in lower left corner directly under the image of character. The Short range is shown as a dot and Medium range as a dot with one semi circle. Carnie cards can have short or medium long range. Short range attacks the card in front of it. If there's none, it attacks left/right of it. Medium range attacks the front row of the column it is in. If there's none, it attacks the left/right of it. Medium range cards can attack from the middle or back row. ALL creatures have long range. Long range attacks the MIDDLE row of the column it is in. If there's none, it attacks the left/right of that middle row. If there's no card in the middle row, it will attack the front row card (following the same target priority as Short/Medium Range)

### **Rarity**

The Carnie cards have different rarities shown as stars on the cards right side. The more stars - the more rare card. The higher rarity the higher magic and protect value. The highest rarity is 5 stars.

### **Level:**

Carnie cards have different levels. The card starts on level 1 and can level up by upgrading the cards. Dependent on rarity the cards can level up different levels.
Stros M'Kai (Online)

## Stros M'Kai

Have a map of this location?
Then please **upload** it!

**Stros M'Kai** är en öde ö utanför Hammerfell. Ön var en av de första landföringarna avvecklas av Redguards när de seglade österut från deras förlorade hemland Yokuda. Stros M'Kai är ett paradis för piratkopiering, och många av pirater i Abecean havet anser att det är hemmahamnen. Ön drivs av Headman Bhosek från sitt palats i Port Hunding.

Under Covenant strävan linje, kommer kapten Kaleen anställa dig att samla en besättning att plundra Bhosek palats och finna bevis för att han har brutit mot lagen i Redguard kung Fahara'jad kräver ett slut på plundra av Breton sjöfart.
Uncannies

Uncannies has 12 carnies. They are described as *Inhabiting Afterland's Uncanny Valley, these marionettes reflect an obsession with physical beauty.*

## Carnies

1. **Banister**2. **Ambar**3. **Irene**4. **Flotsams**5. **Ingrid**6. **Saci Pere**7. **Curupira**8. **El Cuco**9. **Yara**10. **Santelmo**11. **Cameron**12. **The Tailor**
Events

## **Overview**

There are two events, Daily and Weekly. You compete against other players for rewards. The rewards are organized into ten different tiers. You earn points in the battles.

**Note:**

**- Your points are not updated automatically. Your score refreshes every 30 min.**

**- The points on the ticket are not your points. It is the minimum amount of points you need to get into next tier.**

## **Example**

1. Your score - shows the score you have earned so far in the event.
2. Energy - shows how much energy you have to battle. It costs 2 energy bars / battle.
3. Refresh - Note: your scores refreshes every 30 min - not automatically.
4. Time left - shows how much time is left.
5. There are several players per tier. Just the top player / tier is shown on the ticket.
6. Reward tickets - shows the reward you can get. In this example High & Fly can win One Brass Monkey Card pack and 500 Candy. Note: The points on the ticket are not YOUR points. It is minimum amount of points you need to get into next tier. In this example player High & Fly needs more than 27351 to move up to next tier.
7. Opponents you can challenge - The Player Matching System is designed to intelligently pick players within your capabilities.

## **Rewards**

In Daily Events the rewards are:

1. Three Gold King Card Packs, 3000 Candy
2. Two Gold King Card Packs, 2000 Candy
3. One Gold King Card Pack, 1000 Candy
4. Two Silver Queen, 1000 Candy
5. Two Silver Queen, 800 Candy
6. Two Silver Queen, 600 Candy
7. One Silver QWinning Rewards
8. Two Brass Monkey, 500 Candy
9. One Brass Monkey, 500 Candy
10. 500 Candy

## **Winning Rewards**

When the event is over, you will get the ticket next time you log in. This ticket you will be able to redeem in the shoppe. You will see a red ticket on the icon of the shoppe that indicates that you have something to redeem. Go to the card pack you won and click on the open button.

After the event ended - the system takes approximate 30 min to calculate the winners. Leave the game, and next time you come back you will be able to collect your reward.
Kanithar Kinsea

Kanithar Kinsea is a human chaplain serving the god Medir, the storm lord. Kanithar is a bastard, thusly taking the bastard name Kinsea, common among sailors and port cities.

Kanithar was an orphin found running about the port city of Freewind by merchants. Taking him in as indentured servant, he learned the ways boats working on the docks. Eventually, his debts were bought by a shipping crew.

Aboard this vessel, Kanithar also took to the worship of Medir through the vessel's chaplain, a cleric of Yvette. Most crewmen aboard ships at bare minimum tend to at least utter a prayer to Medir. Kanithar took him as his sole diety.

Just over a year later, this vessel was overtaken by the crew of the Maiden's Fancy, who offered Kanithar his freedom.

While Kanithar is a cleric, do not take this to mean he is primarily a healer. Kanithar has spent his years of vigirious training to muster his fortitude and skill in battle. To charge into his way is a folly.
Lonely Hearts

Lonely Hearts has 12 carnies. They are described as *These carnies have experienced a heartbreak so devastating that it has fractured their souls. Lament these passing spectres or risk becoming an eternal member of Afterland's Lonely Hearts Club.*

## Carnies

1. Suki

2. Hart

3. Freja

4. Vida

5. Maitea

6. Ilda

7. Valentino

8. Tivona

9. Adorea

10. Amias
Earth Sprinkles

A metaphysical and recyclable phenomenon, earth sprinkles are a renewable resource present in all games and in real life. The gathering of the earth sprinkles is innumerable and spread across the cosmos. Truly the way of the earth sprinkles welcomes all life into its fold. Praise be to earth sprinkles.
Strategy

## **Basic Strategies:**

#### **Range**

Place Short Range Cards in the front row. These cards can cast magic against attackers one space in front of them.

Place Medium Range Cards in the second or third row. These cards can attack cards in the opponent's first row.

Place Creatures (long range) in the third row.

#### **Soul Cards**

With a weaker formation, the soul cards can give an extra boost.

Place 20 soul card on a single slot for it to quickly defeat weaker cards. If you lose in battle - you lose the cards.

#### **Creature Cards**

Creature cards are a great boost to a weaker formation, especially in
 the beginning when you have fewer cards. They have long range
capability so should be placed on the back two rows. Don't forget to
replace your creature in the formation if you lose a battle and it goes
to sleep.

#### **Faction**

Try a formation that has majority or all cards from same faction.
El Cuco

El Cuco is a bogeyman like monster in Hispanic countries. Mothers use el Cuco as a way to keep little children from misbehaving. Also, parents use use this myth as a way to get their kids to go to sleep. As the Legend goes, parents tell their small children that El Cuco will take them away if they don't fall asleep early. It is rumored that El Cuco carries a bag to take away Naughty children. As well, parents sing a Lullaby of El Cuco "Sleep sleepy child, sleep tight and say good night ... or El Cuco will come and take you away."
Robe of Eyes

Effects
wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have
advantage on Wisdom (Perception) checks that
rely on sight.
• You have darkvision out to a range of 120 feet.
• You can see invisible creatures and objects, as well as
see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted.
Although you can close or avert your own eyes, you are
never considered to be doing so while wearing this robe
A light spell cast on the robe or a daylight spell cast
within 5 feet of the robe causes you to be blinded for 1
minute. At the end of each of your turns, you can make \_
Constitution saving throw (DC 11 for light or DC 15 for
 Source

## Owner

The Robe of Eyes is owned by Roscoe Tealeaf.
Game 13: Freedom's Stand, Part Four

Written by

## Intro

*The slain avatar of Disease quickly fades into nothingness as its energy dissipates. Regaining your bearings, the foul smell of the battlefield filled with the corpses of decaying zombies hits your nose. In the pitch blackness, at least you thought it was. Suddenly, you can feel enormous magical energy emanating from the now open gate towards what can only be the throne room of Octavius Grimm, The Lich King. As you now peer inside, you can see necrotic flesh covering the surfaces of the hallway, all the way up towards the ceiling. And however foul the scent of the zombies may be, the wretched stench emanating from here is far worse. You can see even see the flesh beating, as if blood flowed through it.*
Build

Build is a place where you assemble your formation.

The build screen
allows players to arrange a strategic formation of their rarest cards
that will be used when they journey and protect Afterland. Players add a
 card to their formation by selecting it in the lower half of the screen
 - the collection - and placing it in the grid in the upper half of the
screen. Each card has its own “cost” and a player’s formation has a
maximum cost capacity. The maximum capacity of a formation increases
when players level up on their journey.

Creating the
strongest formations in the build section is the core strategy in
Afterland gameplay. The most effective formations are achieved by
arranging three card types : Carnies, Souls and Creatures. Carnies can
have special abilities and can be upgraded with candy and combined with
card duplicates to maximize their strength. Soul cards - found on the
journey can have many cards stacked on top of each other in the same
formation space. Creatures are powerful cards that occupy more than one
grid space but fall asleep if they lose their health in a battle.

You can see your formation at the upper half of the screen. The Formation holds 15 slots. A Carnie and a Soul card take one slot to fill. A creature card can take two slots horizontal, vertical or four slots depending on creature. Directly under the formation you can see your Magic Stats to the left and the Protect Stats to the right. These are the total from the cards you have put in your formation. In the middle you can see your total formation cost and how much you have used up. Your formation capacity goes up when your player level goes up.

Under your formation you can see all your cards you have in your possession, in your card collection. Very soon you will be able to sort them. You add a card from your Card collection to the formation by clicking on the card and then on the empty slot.

When you click on the card in the formation you will get card information. You can also Upgrade your card which will make it much stronger.

Fun fact: Did you know that while a full stack of Soul card made up from **20** **cards** can take up to ~**16 Deck Capacity**. A half a stack (**10** Soul **cards**) only costs 1 Deck Capacity. So make good use of this advantage, whether you need to fill a hole in your formation, or you just simply just starting out and still low on cards.
Razor

This Article is unfinished. Please consider helping by adding/organizing information.

## Skills

Plasma Field

Static Link

Passive

Eye of the Storm (Up-gradable with Aghanim's Scepter)

**Skill Tree:**

 15 Movement Speed

## Items

**Eye of the Storm build**

***Skill Tree***

***Early Game***

***Mid Game***

 Bloodthorn Upg

***End Game***

 Shimmering Rose

***New Game+***

 Shimmering Rose

Optional: Phase boots, Sange and Yasha upgrade in place of extra Dagon.

## How to Play

Your ultimate is the main DPS. Aghanim's increases the DPS output of the ultimate by reducing the interval between strikes. At max level, your ultimate strikes every 0.08 seconds.

Octarine Core and it's upgrades provide 100% up time of your ultimate and will allow multiple ultimates active. Divine core and up will allow you to refresh your spells, increasing the number of storms you can have active at one time.

Bloodthorn and it's upgrades increases the damage per strike of the ultimate, as well as providing a critical chance for each strike.

Magic Ring and it's upgrades will increase the damage dealt per strike, as well as help decrease the cooldown of your spells.

Phase boots are optional, and help provide mobility to quickly move around the map.

Sange and Yasha upgrades are an alternative to phase boots if you require some survivability or your team is lacking a tanking hero.
Wish List

This is the wish list for each character in the Azulia campaign. Characters can have a total of 5 items at a time. An item on a character's wish list has a greatly increased chance to be found.

## Toast

* amulet of protection +2 or +3

* ring of protection +2 or +3

* +3 Vampiric Longbow /or of frost

## Varis

* empty
* empty
* empty
* empty
* empty

## Morgoth

* Sword of Demonkind
* Sword of Life Stealing
* manual of bodily health

Ring of primal power

## Roscoe

* Sword of Demonkind
* Gauntlets of Zerthimon
* Ruyi Jingu Bang
* empty
* empty

## Oatuhm

* empty
* empty
* empty
* empty
* empty

## Deltrese

* empty
* empty
* empty
* empty
* empty
Bag of Holding

Effects
than its outside dimensions, roughly 2 feet in diameter
at the mouth and 4 feet deep. The bag can hold up to
500 pounds, not exceeding a volume of 64 cubic feet.
The bag weighs 15 pounds, regardless of its contents.
Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures
and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents
spill forth, unharmed, but the bag must be put right
before it can be used again. Breathing creatures inside
the bag can survive up to a number of minutes equal
to 10 divided by the number of creatures (minimum 1
minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional
space created by a Heward's handy haversack, portable
hole, or similar item instantly destroys both items and
opens a gate to the Astral Plane. The gate originates
where the one item was placed inside the other. Any
creature within 10 feet of the gate is sucked through it
to a random location on the Astral Plane. The gate then
 Source
Manu

Manu is the capitol of The Free Republic of Corsan. It has a population of around 22,000 and is located near dead center of the main Corsanian territory. It is the seat of power of Trindle Weatherford holding many important government and military buildings.

## Government

Despite being the capitol and seat of power for the national government, Manu is ruled locally by the Lord Mayor Carl Dugan. He serves as head of the Manu City Council, which is an elected body of 5 officials representing separate parts of the city.

The city is subdivided into 5 regions:

* Old Town
* Lakeside
* Downtown
* Easton
* Capitol District

## Establishments

### **Churches**

**Church of Hartford**

* Church of His Restoration
* Church of Hartford Lakeside

**The Reformed Church of Hartford**

* Church of the Healing Hands in Old town

**Church of Yvette**

**Banks**

* Bank of Manu
* The Society of Underwell

**Trading**

* The Firm

**Inn**

* The Keen Tiger
* The Wombat's Den

**Equipment**

* Grizwald (Blacksmith)

**Strip Club**

* Strip Club

## Featured In

* Game 1: Forbearance of Decay
* Game 7: Prosperity's Emeritus
* Game 10: Freedom's Stand
* Game 13: Freedom's Stand, Part Four
* Game 14: From The Ruins
* Game 16: Invictus of Plague
* Game 17: Terminus
Animated Shield

Effects
word as a bonus action to cause it to animate. The shield
leaps into the air and hovers in your space to protect
you as if you were wielding it, leaving your hands free.
The shield remains animated for 1 minute, until you
use a bonus action to end this effect, or until you are
incapacitated or die, at which point the shield falls to the
 Source

## Known Owners

* Varis Goldpetal owns an animated shield
Game 17: Terminus

Written by

## Intro

The heroes, having quickly made short work of the cultists, stow the confiscated barrels and texts within the bag of holding. The surviving cultist is brought straight to waiting guards to be brought to the dungeons. The adventurers now set off towards the Wizard's Tower and The Firm to have the barrels identified and sell their plunders.

The adventurers walk for some blocks before a booming yet simultaneously feminine and soothing voice startles the adventurers from their right side.

"Morgoth, Roscoe Tealeaf, Oatuhm, and Toast, you have been summoned"

To their right the adventurers see nothing but bushes and a small raven, yet the voice seems to be coming from it. In one of its talons, the crow seems to be carrying a necklace.

"Your great deeds and ability have been recognized and as such your presence is hereby requested. Use this amulet and meet me within my chambers."

The amulet falls to the ground with a thud as the ravel spreads its wings a flies away.
Xye (The Legend)

A true veteran of the series, has thousands of hours logged into Monster Hunter. Is very quiet in calls, and very skilled in hunts. Rarely carts.

Loves all things ice, notably Glaceon and Oroshi Kirin.

If Xye joins, your chances of success go up by a significant amount.

**Known Fetishes:**

* Formicophilia
* Vulpesphilia
* Quarians

**Also Known As:**

* That one dude that's like hr 999 already
* HOLY SHIT
* The lord of swag
Morgoth (Half-Orc)

Cast aside 14 years ago in the aftermath of rape lust as an unwanted baby. Morgoth was created from the orc chieftan Orgoth and a human slave Gretel. Morgoth was raised by the farmer Erwynn Stormcrop during his formative years, before leaving to see the world. Shortly upon arriving into the Kingdom of Rile, he was imprisoned for assault. Morgoth was freed upon the capture of the city Ridgehelm by the Free Republic of Corsan, and thereafter joined Corsan's armed forces, quickly rising its ranks.

## Episodic Appearances

* Game 2: The Puppeteer
* Game 3: The Puppeteer, Part Two
* Game 4: Rise of Arkon
* Game 5: Echoes of Madness
* Game 7: Prosperity's Emeritus
* Game 11: Freedom's Stand, Part Two
* Game 12: Freedom's Stand, Part Three

## Birth

Morgoth was born to Orgoth, an orc chieftan, and Gretel, a human slave belonging to Orgoth. Morgoth was born prematurely, having been ripped from the womb of his mother after her death. Orgoth ordered the baby to be bound and left in the forest as a sacrifice to Maul, the god of war. He was found and nurtured by the farmer Erwynn Stormcrop.

## Early Life

While Morgoth was raised by Erwynn largley as his own, Morgoth felt disillusioned with his environment. At the age of 12, he ran away from the farm wandering the Rum Federation. The same year, he was captured by the forces of the orc warlord Vandel. He was conscripted into their army where he learned the ways of fighting gaining knowledge in weapons, fighting styles, and armor.

## Vandel's Army Years

During the two years Morgoth spent in the warlord Vandel's army, he participated in many campaigns helping to conquer much of the present territory of the Rum Federation. Shortly before his 14th birthday, Morgoth, having grown weary of the hardships and evils of the campaigns, abandoned his post, fleeing north to the elven Kingdom of Alagorn.

## Transition

Once in the Kingdom of Alagorn, Morgoth found it difficult to survive. Shunned by most of the locals and without supplies, he took to stealing food and supplies and living in the wilderness. Eventually run off from the kingdom, Morgoth boarded a pirate ship where he found work for a time. Eventually, while on shore in the Kingdom of Rile, Morgoth found himself in an altercation in a local tavern to which he'd been denied service. While victorious, Morgoth was quickly apprehended by the city militia drinking in the very tavern afterward.

## Free Republic of Corsan

Morgoth was imprisoned and tortured in the dungeons of the city Ridgehelm. When the army of Corsan captured the town and freed him, Morgoth offered his services as repayment. Initially, Morgoth found himself largely shunned and distrusted, however, his performance in battle quickly earned him the respect of his comrades and helped him quickly climb the ranks. Eventually, his stellar performance earned him a spot in a top special forces division of the Corsan army, where currently works.
Valari

The Valari are a now extinct race created by the god of valor, Brevaldi. Valari are the parent race of Ogres and Humans.

## Creation

The Valari were created by the god of valor Brevaldi to assist the other good races in ending The Great War. The valari very much resembled modern humans, albeit larger, stronger, and universally good. They were succesful in defeating, however, the Valari were genetically disfigured by disease in a last ditch effort by the evil gods to succeed.

## Extinction

Before being wiped out, the Valari were corrupted into the race of the Ogres by the god of war, Maul. The plague resulted in the remaining Valaris downfall to humans.
Bonzibuddy

**gunchclan** warrior they hate **vore** and being **vored** and they Ding!

bottom text

* pure. sometimes people question their purity but they are in fact pure this is an unchangeable fact
* won a prize for being mysterious once

### **Quotes**

* "Ding!"
* (to the tune of dr. jeans banana dance) "Form the dough, form-form the dough. Form the dough, form-form the dough. Roll the dough, roll-roll the dough. Roll the dough, roll-roll the dough. Ding! the rolls. Ding! Ding! the rolls. Ding! the rolls. Ding! Ding! the rolls!"
* "gotta have a good meal"
* "Fuse with me."
* "I AM PURE!!!!!!! IM A CINNAMON *ROLL!!!!"*
* "welcome to fort forte"
* "enter the b a s s v o i d" (When putting someone in the b a s s v o i d)
Domain

Each deity in Azulia presides over one or more domains and several domains have more than one deity.

## Deities and Domains

* Yvette - Goddess of Nature and Elves - Nature Domain - Neutral Good
* Maul - God of War - War Domain - Lawful Evil
* Brevaldi - God of Valor - Light Domain - Lawful Good
* Tartini - God of Harvest - Tempest Neutral Good
* Fester - God of Disease - Death Domain - Neutral Evil
* Hartford - God of Healing - Life Domain - Lawful Good
* Ernst - God of Innovation - Knowledge Domain - Lawful Neutral
* Rakiid - God of Slavery - Trickery Domain - Chaotic Evil
Manu City Council

The Manu City Council is an elected body presiding over the affairs of the city of Manu. It is a council of 5 officials representing separate parts of the city.

## City Subdivision

The City of Manu is subdivided into five regions. Each region elects by general vote an elected official to represent them. The current officials and regions are:

* Old Town - Migg Ironbeard
* Lakeside - Pi Tigerfish
* Downtown - Arthur Steamhand
* Easton - John Wright
* Capitol District - Will Smedley
Sending Stones

Effects
carved to match the other so the pairing is easily
recognized. While you touch one stone, you can use an
action to cast the sending spell from it. The target is the
bearer of the other stone. If no creature bears the other
stone, you know that fact as soon as you use the stone
and don't cast the spell.
Once sending is cast through the stones, they can't be
used again until the next dawn. If one of the stones in a
 Source
Helm of Brilliance

Effects
rubies, 3d10 fire opals, and 4d10 opals. Any gem pried
from the helm crumbles to dust. When all the gems are
removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following
spells (save DC 18), using one of the helm's gems of
the specified type as a component: daylight (opal),
fireball (fi re opal), prismatic spray (diamond), or wall
of fire (ruby). The gem is destroyed when the spell is
cast and disappears from the helm.
As long as it has at least one diamond, the helm emits
dim light in a 30-foot radius when at least one undead
is within that area. Any undead that starts its turn in
that area takes 1d6 radiant damage.
As long as the helm has at least one ruby, you have
resistance to fire damage.
As long as the helm has at least one fire opal, you can
use an action and speak a command word to cause
one weapon you are holding to burst into flames.
The flames emit bright light in a 10-foot radius and
dim light for an additional 10 feet. The flames are
harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes
an extra 1d6 fire damage. The flames last until you
use a bonus action to speak the command word again
or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire
damage as a result of failing a saving throw against a
spell. On a roll of 1, the helm emits beams of light from
its remaining gems. Each creature within 60 feet of the
helm other than you must succeed on a DC 17 Dexterity
saving throw or be struck by a beam, taking radiant
damage equal to the number of gems in the helm. The
 Source

## Owner

The Helm of Brilliance is owned by Varis Goldpetal.
Locked Up

## Plot

The Police interview the goodies and villains about the night of Scar's death.

## Possible Script

(Opening Theme)

(A pair of barefeet are seen walking as the camera slowly moves up the body to reveal it's Betty, who's in a orange prison uniform and handcuffed walking with two coppers, then she is questioned)

(Police officer talking privatly to Detective Wong about Betty)

**Officer**: Hello Sir...we have Miss Betty Barrett here. Suspect in the murder of Baboon, whom was mysteriously killed on top of a cliff , a banana was found near the crime scene. We also have many other suspects..enemies and friends

**Detective Wong**: Alright, Interview room 2

(In the interview room)

**Detective Wong**: You must be Betty....Betty Barrett

**Atomic Betty**: (angry) Yes! Why am i even here? i didn't do anything..where are my friends?

**Detective Wong**: Well they was all being interviewed, and turns out all of them are somewhat innocent, what's his face now...Timothy Vercatty?

**Atomic Betty**: It's Tommy! Tommy Vercetti

**Detective Wong**: Yeah that's him...he was very..you say angry with all the questions, angry suspect..likely killer!

**Atomic Betty**: Don't blame this on Tommy!..Baboon deserved to die...for what he did to us and Lyndsey

**Detective Wong**: Why? what did he do to Lyndsey?

**Atomic Betty**: He installed a killer laser or zapper what ever you call it inside that nut bolt Preston, and whoever was slow he would kill..Lyndsey was slow, Preston was ordered to kill her, because she slipped...she nearly died because of that freak...whoever killed him should be praised not punished. He ruiend everyones lives!

**Detective Wong**: So that's why! you wanted him dead?

**Atomic Betty**: Your'e pinning this on me now!? you don't get it do you? i DID NOT kill Baboon, so let me and my friends go! why are'nt you questioning the villians anyway? did Morgana bribe you or something?

**Detective Wong**: Tell me about the Banana?

**Atomic Betty**: What Banana?

**Detective Wong**: The Banana at the crime scene, the one you or Mr Vercatty had!

**Atomic Betty**: He might have eaten the Banana, and for the last time me and Tommy DID NOT kill that freak!

**Detective Wong**; No, the Banana is the murder weapon!

**Officer**: (laughs)

**Detective Wong**: (to officer) What's so funny?

**Officer**: (Laughing) A Banana!? a murder weapon (continues laughing)

**Detective Wong**: Officer Kingsley escort this nuisence officer out side, Ok Miss Barrett, your free to leave for now

**Atomic Betty**: Good! what about the others?

**Detective Wong**: They will be free, soon
Pantheon of Azulia

The known pantheon of Azulia preside over many domains, facets of life and are the creators of the races of Azulia. The are nine known dieties.

## Known Pantheon

* Yvette - Goddess of Nature and Elves - Nature Domain - Neutral Good
* Maul - God of War - War Domain - Lawful Evil
* Brevaldi - God of Valor - Light Domain - Lawful Good
* Tartini - God of Harvest - Tempest Neutral Good
* Fester - God of Disease - Death Domain - Neutral Evil
* Hartford - God of Healing - Life Domain - Lawful Good
* Ernst - God of Innovation - Knowledge Domain - Lawful Neutral
* Rakiid - God of Slavery - Trickery Domain - Chaotic Evil
The Tailor

## Background

During less than pleasant times, when people were a touch less tolerant than today, small communities were harassed and bullied for being different from the rest.  On occasion, someone would cross the line and real harm would come to those persecuted.  Rumor has it that the Tailor was born of such turmoil. Aptly named, the Tailor plied his trade day and night for both business and family.  Set to be married within the month. He busily stitched the alterations on a gown he had crafted for his bride to be.  Late into the evening he poured his effort and love.

Outside his door, a man with bottle in hand, stumbled back and forth along the same stretch of street.  While of the same trade, he wasn't one of those "different" folk.  What he was however, was less successful.  He had not the industrious character to succeed in business nor the temperment to win the love of the woman who would be lost to him within the month.   Lighting a match, he gazed into its flame.  He knew he could not bear for one of "their" kind getting the better of him...  Late into the evening he poured his spirits and hatred.

By morning, the Tailor had taken his final, agonizing rest amongst a bed of ashes.  Once reborn in afterland, he found himself bound within the cursed marionette.  Though he felt himself the victim, he could not help but be controlled by the strings of his resentment and the attachment for the love that he had lost.

## In combat

The Tailor is bound within an inanimate object but this does not eliminate its potential as a threat. So keenly aware of the strings that pull at its soul, it will entice those allies before it to fight as if possessed by the same rage. When confronted directly, an enemy will find itself compelled by overbearing impulses of the most self-destructive variety.

## Strategy

With high protection and respectable attack, The tailor may best be suited for the middle row. Providing protection for more fragile aggressors while ensuring that it may continue to deliver punishment than the cannon fodder in front of it. If fortunate enough to acquire this card in the early game, its solid stats may provide sufficient support on the front line till more effective cards may be acquired.
Madhouse

Madhouse has 12 carnies. Told about the carnies *"We all go a little mad sometimes, haven't you?" Cross the border of sanity with this jaunty band of lunatics.*

## Carnies

1. **Mercy**2. **Zoso**3. **Leech**4. **Gebo**5. **Flink**6. **Basket**7. **Mandrake**8. **Munster**9. **Malarky**10. **Anomalies**11. **Henry**12. **Pierce**
Main Page

## Welcome

Welcome to the Azulia wiki! Azulia is a fantasy roleplaying campaign and setting.

## Helpful Links

Adventuring Party

Holdings and Auctions

Wish List

Magic Item List

Episode List

New Player Guide

Basic Rules

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Independent States of Azulia

The known world of Azulia is currently home to nine state level level actors.

## Known States

* The Free Republic of Corsan
* The Kingdom of Rile
* The Rum Federation
* The Kingdom of Alagorn
* The Most Serene Republic of Wilford
* The Kingdom of Underwell
* The Free Folk of Sutherland
* The Kingdom of Lakewood
* The Haldari Caliphate
Journey

Afterland - set in
the space between life and death - is a delicate world where light and
darkness have always been held in balance by a white and a black rabbit.
Visitors to Afterland must journey on paths of light protected by
mysterious ancient creatures. Following the disappearance of the white
rabbit, the creatures have been imprisoned and the path has been overrun
by dark spirits.

Players begin their
journey by entering a constellation map of the creature that is tasked
to protect it. Players engage in a simple meditative tapping to relight
the path by removing the darkness. Lighting the path for others to
follow awards a variety of prizes and valuable experience that allows
players to level up.
New Player Guide

Hello and welcome! By consulting this guide, you are no doubt taking your first towards step towards a wonderful world of adventure and magic in the world of Azulia.

## Character Creation

Use the standard rules for character creation in the Player's Handbook. Should you not yet have a player's handbook, the Basic Rules contain all the information you will need to understand the game and create your first character.

### Race and Class

* You may choose any of the available race/class options within the Player's Handbook or Basic Rules.

### Level

* Your new character will start at the beginning of the median level of other active players.

### Ability Scores

* You may choose a standard array or roll for the scores in the DM's presence.

### Name

* Your character's name should be cohesive within the fantasy world and cultural presence.

### Religion

* Your character may worship any deity or deities from the list of Azulian deities.

### Equipment

* New characters will start with the following equipment:

 5th-10th
 11th-16th
 17th-20th
Echofall's Destiny

Written by Pinesky

## The Sound Of Echo

A small black kit with blue eyes shivered out in the cold forest. Her coat was smeared with dirt, ruffled by the wind, and stank of fox. She looked around desperately for a shelter, finding none. Suddenly, a massive cream colored she-cat sprang next to her, and asked "Why are you here kit? Go find your mother....." " I... I don't have a mother" the kit mewed weakly. The she-cat sighed. "I'll take you to BriskClan's camp, then, little kit" the Cream colored cat began to walk away, with the little black kit trotting after her. They arrived at the Cliffside, where the cat picked the kit up by the scruff, and leaped into the side of a tree. She darted up strongly, and jumped from tree to tree, where she finally stopped and jumped to the ground. The little kit squeaked in protest. "Over here..." She said. ( tbc)
Game 5: Echoes of Madness

Written by

Echoes of Madness is the fifth game in the Azulia campaign. It will occur on November 15th, 2015, real time. It was proceed by Rise of Arkon. It was followed by Echoes of Madness, Part Two.

## Intro

*Slowly, as Morgoth cracks the door, the smell of death and decay from the dank, stagnant room ahead fills the air of the store room. Numerous screams and moans can be heard from the surrounding areas. Slowly the heroes glance toward one another, uneasily shuffling into the rough stained walls of what appears to be the dungeon. The height of the dark, cramped room is only some 6 feet, making movement more difficult for the taller heroes.*

*As the heroes move inside and shut the door behind them, a roar can be heard exploding a few rooms away. "Garlin, I told you if you ran off to smoke again you would be in this dungeon yourself! Now, ready or not here I come!". A great slam echoes throughout the cavernous walls and great thudding footsteps can be heard quickly growing louder.*
Varis Goldpetal

## Known Gear

* Helm of Brilliance
* Animated Shield

## Episodic Appearances

* Game 1: Forbearance of Decay
* Game 5: Echoes of Madness
* Game 6: Echoes of Madness, Part Two
* Game 7: Prosperity's Emeritus
* Game 9: Fester's Crucible, Part Two
* Game 10: Freedom's Stand

## Early Life

Varis was born to Alvin Goldpetal, king of the Kingdom of Alagorn. Alvin endeavoured to raise Varis as a fighter, yet the young elf took in little of the way of the sword. He found greater satisfaction scouring ancient religious texts and studying with the clergy of Yvette. For some time, and secretly, Varis trained in the priestly ways unbeknowst to his father. Eventually, learning of the infraction King Alvin allowed the young Varis to end his weapon training, and begin formal schooling in the ways of the clerics of Yvette.

## Sascha Flutterstep

Coming into adulthood, Varis learned that the king had arranged for his marriage to Aya Redbloom, princess of Lakewood. Varis objected to the marriage. Unbeknowst to the others, however, Varis reason for the rejection stemmed from his homosexual relationship with his childhood friend, Sascha Flutterstep.

Unenamored with his home life, Varis sought to flee from the kingdom with his lover Sascha. The two made it for several days, but were caught at the border attempting to cross into The Rum Federation. The two were returned to the king to face punishment. Alvin chose spare Varis' life, however, Varis was forced to watch the beheading of his lover Sascha for treason as punishment.

## Army Work

Eventually, the planned marriage between Varis and Aya fell through as Varis was able to convince his father it would be inappropriate for the political reasons. Soon thereafter, Alvin sent Varis to work in the army performing healing and religious duties. Varis worked as such for a number of years, before eventually sneaking off during a campaign into the territory of the Rum Federation. From here, Varis traveled to Sutherland where he travelled performing missionary duties.

## Missionary Life

Varis' travels initially brought him around Sutherland where he assisted local set themselves up for self-sustainment. He moved about Sutherland for several years helping communities before he set off towards the dwarven kingdom of Underwell and gnomish Most Serene Republic of Wilford. Here he found little welcome towards his teachings. During his travels in Wilford, however, he learned of the plight of the residents of the Kingdom of Rile, where he eventually traveled to.
Main Page

Welcome to the Afterland Wiki, the wiki about Afterland that anyone can edit! Afterland is a free to play collectible card game on iOS and Google Play.

## **Afterland**

The balance between light and dark, represented by a White Rabbit and a Black Rabbit, has been upset in Afterland. Since the White Rabbit has fallen, darkness is taking over Afterland, led by the Black Rabbit. The Creatures that always have helped the White Rabbit keep Afterland light have all been captured.

The Game Objective is to bring back the light to Afterland. To do so you need to collect cards and arrange them in a strategic formations that will be used in battle to protect Afterland from the dark armies of the black rabbit. You will also find keys to unlock the cages and rescue creatures. Success in Afterland requires you to participate in three core activities: Build, Protect, and Journey.

## **Learn more**

**GAME OBJECTIVE** : Learn more about the three core activities Build, Journey, and Protect.

**CARDS** : Learn more about Card types, Card Attributes and Combined Card.

**BATTLE** : Learn more about how the battles work and battle strategies.

**COLLECTION**: Learn more about the Characters and their Families.

There is a lot to learn in Afterland. Take it step by step and remember, the journey in Afterland is just getting started.
Nine Lives Stealer

Effects
with this magic weapon.
The sword has 1d8 + 1 charges. If you score a critical
hit against a creature that has fewer than 100 hit points,
it must succeed on a DC 15 Constitution saving throw or
be slain instantly as the sword tears its life force from its
body (a construct or an undead is immune). The sword
loses 1 charge if the creature is slain. When the sword
 Source

## Owners

* Roscoe Tealeaf owns a Shortsword of the Nine Lives Stealer.
Oathbow

Effects
Elvish, "Swift defeat to my enemies." When you use
this weapon to make a ranged attack, you can, as a
command phrase, say, "Swift death to you who have
wronged me." The target of your attack becomes your
sworn enemy until it dies or until dawn seven days later.
You can have only one such sworn enemy at a time.
When your sworn enemy dies, you can choose a new
one after the next dawn.
When you make a ranged attack roll with this weapon
against your sworn enemy, you have advantage on the
roll. In addition, your target gains no benefit from cover,
other than total cover, and you suffer no disadvantage
due to long range. If the attack hits, your sworn enemy
takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage
 Source
Магический коммунизм

**Магический коммунизм** - идеология, популярная среди магов в СССР (и симплексов, взаимодействущих с магами), подразумевающая возможность реализации идеалов коммунизма (вполне симплексовского) через реинтеграцию магов в общество и применение магии для преодоления экономических, военных и прочих кризисов, а также для максимальной реализации принципа "от каждого по способностям - каждому по потребностям" путем расширения возможных удовлетворяемых потребностей.

Как таковая, идеология была сформирована Л.Д.Троцким, наркомом сверхобычных дел, в 1918 году, для предотвращения трений между магами и симплексами внутри структуры наркомата; была изменена и адаптирована по мере изменения политики СССР в адрес магов, и в последней существующей редакции даже пережила СССР вместе с сотрудниками НИИЧАВО.
Лукаш Ратиборж

**Лукаш Ратиборж** (род. в 1890) – чешский волшебник, прорицатель, глава Отдела тайн Министерства магии Чехии.

В 1905 году поступил в Дурмштранг как пасынок и был распределен на Пражскую коллегию. О происхождении Лукаша Ратиборжа и его жизни до того, как он согласился на Контракт соломонаров, ничего не известно.

Во время учебы проявил значительные способности к прорицанию. По окончанию университета поступил в аспирантуру, в 1909 году защитил докторскую по использованию ритуалов в прорицании. После защиты был приглашен преподавать прорицание в Дурмштранге.

В 1940 году после смерти Вацлава Пржемысловича покинул Дурмштранг.

В 1945 году поступил на работу в Отдел тайн Министерства магии Чехии. Возглавил его в 1978 году. Единственный начальник отдела, сохранивший свою должность в 1989 году при реформировании Министерства после падения прокоммунистического режима в Чехии.

Не принадлежит к Ордену соломонаров.
Gnatwing

## Personality

Have you ever heard of a man with a personality that just screamed, "this guy here is a hunk"? Well, this is one of those people, everything about him screams "sexy", even his personality. His anger is sexy, his happiness is sexy, every emotion he ever expresses or feels is just downright sexy. Of course that is what you'd expect from the sexiest person ever in all time and space. There has never been anyone more sexier than this hunk of metal scraps and beauty products, and no one will ever be more beautiful than him. If you ever do get the brilliant moment of meeting this sexy, dreamy, robot, you too will see just how outstanding and sexy he is from just the mere words he says. What a sexy robot.

## Appearance

The sexiest thing your eyes will ever lay on is this robot, of course. Like said before, he's just metal scraps and beauty products combined, but still the sexiest thing to ever have existed? Everything about him just screams "sexy", I mean just look at those legs. Those are some good legs. Probably everyone who has ever laid eyes on him became gay for him since he's so sexy. When he first was created his first words were, "God I'm a sexy bot", which of course lead his creator to slap him, but he was still sexy even after that slap. The sexiest robot ever in all of existence.

## Backstory

Life was good for Gnatwing until the day that Squidface disowned him as a twin. From that day forward life was unusually cruel and hard for Gnatwing, he lost his job, his family, his pride, his home, his life completely plunged down the toilet never to reach the high points again. He had to move out onto the streets, poor and defenseless, with no food or water. Every night he lay awake, staring up at the sky wondering when his life would return to the way it was. One day when he thought he had reached his lowest point, he was able to join gunchclan, where he was able to become a **fucking sinner** everyday for the rest of his life. Squidface, A.K.A. his so called "twin" was also his creator. Gnatwing and Squidface have come come back as twins later on.

## Trivia

* Gnatwing's unsexy cat, Nep, eats his food on a daily basis.
* He never stops sexily posing or sexily dancing ever.
* He is ***(not)*** gay. (Never proven in canon, who truly knows?)
* Squidface is his creator and twin, who is ***the worst***
* Doesn't know a lot of foods and everyones sick and tired of this, doesn't know these foods because they aren't sexy enough for him.
* Thought a bug was a lizard once.
* The cause of the sonic fetish art, summer of 2015.
* Gnatwing was really sleep deprived once and made a bunch of bad shitposts that Flowerflower has screenshots of sadly.
* Once, he got locked in his own basement and was forced to watch the Shrek: The Musical and couldn't leave to do anything, not even pee.
* He hasn't gone golfing with Golf Kid yet.
* His mom is Floweflower.
* He's gay for Souji Seta.
* He hates Yosuke Hanamura with all of his heart and will rant about it.
Shadowshade

## about

   who is this tool

we found him on the side of the road one day

sometimes he melts into the ground

100 percent% evil and the embodiment of those amvs on youtube

* seven years bad luck
* vio's evil twin
* mimics anyone
* the ultimate in fuckery
* rock's evil twin
* into vore
* vored bass.exe and laserman
* intentionally might i add
* bonzibuddy isnt safe
* eats eggs and zzoooooooooops
* When I Wake Up First Thing I Do Is
* Eggs

## HI IM SHADOW AND I LIKE PEENIE WEENIE AND SANS KRILLIN IS THE COOLEST GUY EVER I WORSHIP THEM EVERY FDAY

   ***kinkshame shadow***

nnnggghhh im a thirsty little reploid