recursal/Fanatic-Fandom huggingface dataset:
Learn by Reading

## Description

As of Alpha 21 Experimental, the newly introduced Game Mechanic called Learn by Reading is the replacement System for the current method to gain Experience. Players will no longer be able to gain Experience by simply fighting, replacing the previous *Learn by Skills* and *Learn by Schematics* functions. Player will now be able to gain Experience by Looting containers and finding Crafting Skill Magazines and reading them to gain skill points in relation to that magazines topic.

### Learn by Reading System

* 23 new skills to govern crafting
* 23 new magazines added to loot
* Perks no longer unlock recipes or govern crafting at all
* The only schematics and recipes that still need to be read in order to craft them are mod attachments, Can of Sham, and Super Corn Seed
	+ Some items still require perk books such as the Firefighter's Helmet, Blackstrap Coffee, Exploding Arrows, etc.
* Crafting skill is increased by finding and reading magazines
* Skill increases unlock recipes at certain points as well as increase quality of crafting for items with quality
* Each tech level has a separate range in the skill spectrum so that you have to work up through primitive tech and then iron tech and then steel tech and being able to craft a blue stone axe no longer means you automatically can also craft a blue iron axe.
* Some skills have 100 levels but others have less depending on how many unlocks there are for recipes and quality tiers.
* A new skill page showing your progress has been added to the player interface (photo in gallery below)
* Skill magazines can be found, bought, and/or received as quest rewards. The topic of the magazine matches the location you would expect to find it in the world.
* Perks slightly affect the probability of finding like-themed magazines and parts for those recipes. Perk into shotguns and you will notice more shotgun magazines and shotgun parts appearing in the world. It isn't a significant bonus but it does prevent the player from being screwed over.
* When you max out a skill, that slight probability bonus granted by perks for finding the corresponding magazine for that skill drops off. The magazine will still show up randomly in loot but no longer have a boost. The probability boost for finding matching parts will remain.
Cowboy Hat

## Description

The **Cowboy Hat** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Cowboy Hat has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather5Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 4{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cowboy Hat Recipe

1x
 **00:02**
Equipment Rack

## Description

**Equipment Rack** is a lootable container found throughout the world in various POIs.

There are two different Equipment Racks, and their loot is defined below.

**Magazine Rack**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Armor Rack**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Frigid Hunter

The **Frigid Hunter** is one of the different variants of Zombies. Hunters who used to hunt animals with their rifles, only to find while exploring the woods that this time they were the prey. It has a similar, if not identical, walking animation to the Festering Corpse. Both appear to have a form of speed handicap in that they are not able to outrun a walking player, this does however change at night, at least for the **Frigid Hunter** as they run at the normal speed of most zombies.

## Snow Zombies

The Frigid Hunter, Frozen Lumberjack and Frostbitten Worker all seem to share similar traits when it comes to health. Starting in Alpha 6, all snow zombies appeared to have the same amount of health as a Bloated Walker, requiring 2 pistol headshots to bring them down.

Probably the most problematic snow zombie in all times of the day, it's shambling head movement during the day makes it slightly harder to aim headshots, and it still requires two shots from a pistol. At night, much like it's female counterpart the Frostbitten Worker, this zombie becomes extra-dangerous, since it hits as hard as a Bloated Walker with as much running speed as the standard zombie.
Lantern

## Description

A **lantern** is a craftable item that can be crafted in the Workbench. It's a powerful light source that will provide light without the flickering that tends to attract zombies. They can also be found in houses, garages and other POIs and can be scrapped with a wrench. When placed by a player, a lantern can be picked back up and moved, but a lantern found in the world (in a POI for example) it can only be scrapped. Scrapping will provide Scrap Iron and Electrical Parts. Placing a Lantern upside down will destroy it, so be sure to place it on a block with structural integrity.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Headlight1Electrical Parts3Duct Tape4Oil5{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Lantern Recipe

1x
 **01:0.6**
Funeral Home

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

The Funeral Home has lots of Coffins in it. The sign outside of the Funeral Home says 'Amigone Funeral'.

## Location in Navezgane

The Funeral Home is located in the Desert near the Ostrich Hotel at 1619 S, 44 W.
Destroyed Cement Mixer

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Destroyed Cement Mixers are loot containers found throughout the world in certain POIs like trading posts.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* Destroyed Cement Mixers differ from Cement Mixers in that they aren't craftable.
Forest

Game Worlds
 **Random World Generation** | Yes

## Description

The **Forest** Biome is home to many wildlife such as Pigs, Stags, Bears, and Rabbits. The Forest is filled with big trees and the terrain is mostly hilly. The ground is made of Grass and is covered by bushes and flowers, as biomes go, forests appear to be the place the most untouched by the nuclear war and zombie outbreaks.

It's easily the best Biome to start out in, because of the stable climate. Small Stones are plentiful, as are Plant Fibers and other useful early-game materials, such as Cotton and Goldenrod Flowers. Of course, being a forest, there's trees abound, and it's difficult to see any place in this biome where there are none. Water is usually abundant as well.

Even late in the game, the Forest is a sought-after location for a base, with the many hills and trees providing tactical advantages and resources, respectively.

## Environment

This Biome hosts plants such as the Goldenrod Flower and Chrysanthemum. These can be boiled with water to make Goldenrod Tea and Red Tea, each of which have unique benefits to a character's statistics.

There are plenty of Boulders and large stone formations, which give Small Stones if broken down. Cotton Plants can be found in abundance and are used to make Cloth Fragments. Clay Soil can be gathered easily by digging anywhere on the surface, which is a material that remains useful throughout the entire game for forging metals. All ores except for Oil Shale can be found relatively commonly here as well. However, it is worth noting that when raining, you can get soaked fast, dropping your body temperature at an alarming rate.

## Points of Interest

Forests are plentiful in resources because of the many Points of Interest that can be found there. For instance, there is a high chance of finding Rural Areas in this Biome. Gas Stations are also very common, and if the character is lucky they might stumble upon a shop. There are also 3 POI's only found in Navezgane which are Diersville, the Farm and the Church.

## Images

* The Forest at night
* Diersville in the Forest
* The Forest
* The Forest at dawn
* A church in the Forest
Farm Shed

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

**Farm Sheds** are small sheds the same size as a Garage. There is generally a door at the front and broken glass windows on the side.

## Location in Navezgane

The Farm Shed is located near the farm at 848 N, 804 E.

## Locations in Random World Generation

Farm Sheds can spawn in any biome except for the Wasteland and the Burnt Forest. They only spawn in towns, rural areas or the wilderness.
Gas Pump

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* They explode after receiving enough damage
* Gas will be spawned inside
* Can no longer be bought from Traders (removed from traders.xml in a18)
Freezer

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Freezer** is a lootable container found throughout the world in certain POIs.

There is also a similar textured block named Cooler in-game and its loot is defined below.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Duct Tape

## Description

**Duct Tape** is a resource item in *7 Days to Die*. It is used to craft multiple items, but most noteworthy are the parts for a Minibike, the Crossbow, and the First Aid Kit. Duct Tape can be found by looting Zombies and Containers.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Glue1Cloth Fragment10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Duct Tape Recipe

1x
 **00:11**

## Usage

### Recipes

The following recipes require **Duct Tape**:
Corn Meal

## Description

**Corn Meal** is a craftable Food item that can be consumed raw or combined with other ingredients to cook various recipes and used to craft other items. Eating Corn Meal has a positive effect on your Fullness and a negative effect on your Hydration.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Ear of Corn1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Corn Meal Recipe

1x
 **00:05**

* Type Corn Meal into your crafting window search bar or click on Corn and select recipe, to craft Corn Meal.

## Usage

Corn Meal can be used an ingredient to cook with or as an item to craft with.

### Recipes

The following recipes require **Corn Meal**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* Corn Meal and Yucca Juice Smoothie are the only food items that need to be crafted rather than being cooked on a Campfire.
Jordaan Rd

Game Worlds

**Jordaan Rd** is a Road located in the north central part of Navezgane.

## Connecting Streets

From east to west

* Arrowhead St
* Riedel Ave
* Highway 73

## Points of Interest

Located along Jordaan Rd from east to west.

#### Gun Store

* A Gun Store can be located to the east end of Jordaan Rd just west of the intersection of Jordaan Rd and Arrowhead St.
Crack-A-Book Crate

## Description

A **Crack-A-Book Crate** is a block that contains a lootable box filled with various items listed below in the loot section. The player will need to destroy the crate using a tool or weapon before the box underneath is accessible.

The Crack A Book Building and Book Stores contain **Crack-A-Book Crates**.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Fists

## Description

**Fists** refers to your own bare hands when used for activities such as unarmed combat, harvesting, or mining.

## Combat

During combat, Fists function as a short range melee weapon. Using the primary click (default left mouse button) will punch with the Fists, initiating a basic melee attack. Using the secondary click (default right mouse button) will initiate a power attack, doing more damage to your enemies.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Emitting Smell

## Description

**Emitting Smell** is a status effect giving a negative buff that is caused by carrying meat. It will increase the likelihood of zombies detecting the player.

## Causes

As of Alpha 13, the following items emit smell:

* Raw Meat
* Boiled Meat
* Charred Meat
* Grilled Meat
* Meat Stew
* Vegetable Stew

## Notes

### From misc.xml A14.5

> Joel's smell design: Raw meats smell the most, then charred, then grilled and boiled smell the least. Carbs generally do not attract zombies much so foods like corn bread, blueberry pie even though to humans can smell a lot, they do not attract zombies like meat does.
>
>

Careful when eating that Can of Chili:

> <smell name="fart" range="15" strength="5" speed="15" duration="10" belt\_range="10" belt\_strength="5" />
>
>

### Alpha 16 Bug

The developers have modified the stealth engine for Alpha 16, and it has broken the debuff effect.

They have said they will restore it only in the Alpha 17.

This means that you can have such food in your inventory without any problem in Alpha 16 games.
High School

Game Worlds
 **Random World Generation** | Yes

**High School** is a large two-story building with a total of 16 classrooms (8 on each story) and 8 bathrooms (4 on the bottom and 4 on the top); the classrooms usually don't have a lot of loot, but the lockers outside of the classrooms as well as the bathrooms both contain great quantities of loot; to include hats, bullets, bullet casings, weapons, and some food and drink. This is an excellent location for books and paper, used in TNT. In the inside you can see chairs and barricades that the students (Hypothetically) used to try to keep the infected out but they got overrun and the zombies that hint to this are the Team Z Player Football Zombie and Motivated Cheerleader Zombie.

While High Schools should theoretically spawn in Random World Generation, they have not been implemented yet.

## Location in Navezgane

The High School is located to the north in the Plains biome, close to an information center and an Army Base.

## Video Tutorial : Alpha 13.8

The video below shows the coordinates to the High School in Navezgane and demonstrates the types of loot containers and some loot as of alpha 13.8
Joeys Car Lot

Game Worlds
 **Random World Generation** | Yes

## Description

**Joeys Car Lot** or **carlot\_01** is a Carlot that can only be found in one location in Navezgane. Many Sedans can be found and salvaged with a Wrench or Ratchet for Engines and Lead Car Batteries.

## Location in Navezgane

Joeys Car Lot can be found in the Wasteland at:

* 2160 E, 371 S

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Player Point of View
* Sign
* Rooftop
Gas Can

## Overview

A **Gas Can** is a item crafted when the player is crafting Oil Shale at a Chemistry Station into Gas. They are often found within industrial areas and inside vehicles and can be looted from gas pumps at a Gas Station. The Gas Can is also the source of fuel needed for motorized tools.

It should be noted that 1 Oil Shale will produce 2 increments of Gas. Each Gas Can holds a limit of 10,000 units of Gas.

Once the Gas in the Gas Can has been exhausted the Gas Can will disappear from the players inventory and no empty Gas Can is left on the floor. The Gas Can only exists so long as there is Gas inside of it.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}20.05Oil Shale1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Vehicle Adventures20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Gas Can Recipe

2x
 **00:0.05**

## Uses

A Gas Can can be used in the ways given below.

* As the only source of fuel available to power the following motorized tools.

 Auger
 Chainsaw
* As the only source of fuel available to power the following vehicles.

 Minibike
 Motorcycle
 4x4 Truck
 Gyrocopter

## History

* Gas is now counted in smaller numbers. 1 **Gas Can** in Alpha 12 = 100 **Gas Cans** in Alpha 13. This was done because of the new harvesting system.
* The harvesting system allows you to harvest gas cans from Cars in the world using the Wrench (left click on the car).
* Also Oil Shale was added to Desert Biomes when you dig down which can be crafted into **Gas Cans**.
* The gas pumps at the Gas Station now re spawn loot as well instead of being a one time loot. Unless you have the no loot re spawn setting on.
* In Alpha 21.1 yield was lowered from 5 to 2 from one piece of shale.
Jar of Honey

**Jar of Honey** is a type of consumable food item.

## Description

When consumed, Jar of Honey will have a positive effect on Health and Stamina while also curing 5% of Infection.

The Jar of Honey cannot be crafted and must be found through breaking stumps, looting or from Traders.

### Antibiotic

The Jar of Honey is a natural antibiotic and can be used to treat very early stages of Infection. Consuming this item will cure most early infections or if the Infection is progressed it can have a 5% reduction to slow the infection down until more sufficient cures are found. The natural antibiotic effect of the Jar of Honey can be stacked by consuming multiple Jars at a rate of 5% per jar consumed.

## Location

Jar of Honey is not a part of any food loot groups, but instead spawns with common medical items. For example you cannot find Jar of Honey in a fridge, but can find it in Medical Supplies.

Jar of Honey can be found in Pop-N-Pills Crates, Medicine Cabinets, Ambulances, and in various containers alongside other medical items. They also have a 20% chance to be harvested from destroyed Tree Stumps and 40% if that Tree Stump is near a Point of Interest. After reading Wasteland Treasures: Honey, Jar of Honey have a 5% chance to be harvested from trees.

### Recipes

The following recipes require **Jar of Honey**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## History

Click Expand on the right to view

 Alpha 13
 Alpha 13.3
 Alpha 14.3
 Alpha 16
 Alpha 17
 Alpha 18
Electric Wire Relay

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Electric Wire Relay** is a new tool added in A16 as a part of the new Electricity game mechanics.

The Electric wire relay allows extending your electrical network further with a small cost to power.

The general flow is as follows: A ----- B ----- C

where...

A = Generator Bank / Battery Bank

B = **Electric Wire Relay**

C = Electrical component ex) spotlight, turret, etc...

Several electrical components can be connected to the **Electric Wire Relay** at the same time, which will put a heavier tax on the generator or battery bank, but is useful for wire management and to minimize the number of generator banks and battery banks.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron2Electrical Parts1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10125{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering.56{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

Electric Wire Relay Recipe
 Quality 1

1x
 **00:20.2**

*The recipe above contains the Resources needed to craft the **Electric Wire Relay** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Infected Lady

An **Infected Lady** is one of the different variants of Zombies. The cause of death of this young lady is unknown, although it was probably not long ago since the body is not very decomposed.

## Combat

One headshot with a 100% condition Pistol is enough to kill it. This zombie is a bit easier to kill with headshots since she doesn't wave her head too much when walking towards the player. Using melee against this zombie with a good quality weapon is effective mostly if hit in the head.

During night, the running behaviour is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Huenink Rd

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

**Huenink Rd** is one of the many Roads in Navezgane. It runs solely through the Desert biome and connect with Old Mole and Courtland St. It has a Gas Station halfway along and a few scattered cars.

## Images

* The Gas Station halfway along Huenink Rd
* A view of the Gas Station from Huenink Rd
* An overview of the Gas Station
* A view from the Gas Station heading West on Huenink Rd
* One of the massive Sand structures in the Desert biome viewable from the Gas Station
Grilled Pork

## Description

**Grilled Pork** is a Food item that can be cooked using a Cooking Grill on a Campfire with a suitable source of Combustible fuel. Eating **Grilled Pork** will have a positive effect on your Fullness and Health.

## Preparation

**Grilled Pork** is cooked using a Cooking Grill on a Campfire, it will need to be prepared before being used and you will require the following items.

**1x** Cooking Grill
This is placed into the Campfire's cookware slot.

**4x** Stick
These will burn for 16 seconds but any fuel source that will burn for 15 seconds or more will be suitable.
## Ingredients

You will need the following ingredient for this recipe.

 **1x** Raw Pork
## Cooking

**Grilled Pork** can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 5xp every time you cook it afterwards

## Notes

Unlike Grilled Rabbit and Grilled Venison, **Grilled Pork** has no effect on your Hydration.
Highway 260

Game Worlds

**Highway 260** along with Highway 73 is one of the two main roads in Navezgane. It spans the width of the map and runs east and west through the centre of the map. There is an Army Camp to the south of this highway were Dishong Pass connects.

As with both highways you can expect to find a fair amount of cars scattered along the road and occasionally bump into a wreck with several crawlers and Zombie Dogs.

Highway 260 is to the south of Diersville, head north on Courtland St to reach. Highway 260 is to the north of Gravestown, head south-west on Lang Rd or south on Highway 73 to reach.

## Connecting Streets

The following roads intersect or connect to Highway 260 from east to west.

* Old Mole
* Dishong Pass
* Courtland St
* Apache St
* Lang Rd
* Scenic Overlook
* Highway 73
* Davis Rd
* Gore Rd

## Notes

* There are a total of 22 cars along Highway 260. This takes into account cars that can be seen from Highway 260 with a view distance of 9 and a quick sprint to search them.

## Images

* A derelict house surrounded with zombies along Highway 260
* Another view of the house that is situated near the centre of Highway 260
* Location of Highway 260 on the Navezgane Map
High-Performance Running Shoes

## Description

The **High-Performance Running Shoes** is an item of Clothing which can be worn by a character as Apparel, providing a boost to both Heat and Cold Resistances as well as 20% boost to Stamina regeneration while running.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The High-Performance Running Shoes has one Cosmetic Slot for dyes and one Modifier Slot.
Fertilizer

## Description

**Fertilizer** is used to upgrade Dirt blocks into fertilized blocks in order to make Farming more effective. Plants planted on fertilized soil will grow significantly faster, which increases the yield of the plants. Fertilizer is used with a Gardening Hoe (right click) to upgrade the Dirt. Once a block of ground has been fertilized, it remains fertilized indefinitely and crops can be planted, replanted, and rotated in that fertilized block.

## Crafting

This can be made in the Chemistry Station, Campfire, or Cement Mixer. Each with a different recipe.

### Chemistry Station

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Human Turd1Nitrate Powder10Dirt Fragment3{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Fertilizer Recipe

1x
 **00:09**

### Campfire

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Human Turd2Nitrate Powder15Dirt Fragment3{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireBeaker{{{inventorycraft}}}
(Parameter=linkname)

Fertilizer Recipe

1x
 **00:12.5**

### Cement Mixer

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Rotting Flesh10Nitrate Powder15Dirt Fragment10{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Cement Mixer{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Fertilizer Recipe

1x
 **16:7.5**
Infection - Stage 3

## Description

**Infection - Stage 3** may be contracted if you are hit by a Zombie. It has three stages of progression which will eventually lead to death if not treated. It is possible to treat an **Infection - Stage 3** with the use of Antibiotics.

## Infection Stages

### Stage 1 - Untreated

"You have a mild infection. It will get worse until treated by antibiotics. Getting hit by zombies or animals will make an infection worse."

* No changes to Health or Stamina at this stage.
* Duration 1 hour in real time, or up to 14% of the gauge.

### Stage 1 - Treated

"You have a treated mild infection. Continue medication until infection is cleared up."

* No changes to Health or Stamina at this stage.
* Lasts until medicine wears off or Infection - Stage 3 magnitude reaches 0% and is cured.

### Stage 2 - Untreated

"You have a serious infection. If left untreated it could lead to severe infection which can cause death. Take antibiotics as soon as possible."

* -25% Stamina regeneration.
* Duration 3 hours in real time, or up to 57% of the gauge.

### Stage 2 - Treated

"You have a treated serious infection. Continue medication and keep an eye on the wound."

* -12.5% Stamina regeneration.
* Lasts until medicine wears off or the Infection - Stage 3 drops to Stage 1 Treated Infection.

### Stage 3 - Untreated

"You have a life threatening severe infection. Take antibiotics immediately."

* -35% Stamina regeneration.
* -1 to all attributes.
* Duration 3 hours in real time, or up to 100% of the gauge.

### Stage 3 - Treated

"You have a treated life threatening severe infection. Continue Medication and avoid contact with infectious substances."

* -17% Stamina regeneration.
* -1 to all attributes.
* Lasts until medicine wears off or the Infection - Stage 3 drops to Stage 2 Treated Infection.

### Stage 4

"You have died from an infection."

* Instant death.

## Healing

It is possible to treat **Infection - Stage 3** by using various infection-curing items:

* Jar of Honey will cure 5% of **Infection**.
* Herbal Antibiotics will cure 10% of **Infection**, as well as all stages of Dysentery.
* Antibiotics will cure 25% of **Infection**.

## Notes

* When dying from the infection, a player does not become a zombie. When returning to the corpse only the items dropped on death remain.
Iron Gloves

## Description

The **Iron Gloves** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Iron Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}153Forged Iron15Leather5Duct Tape1Sewing Kit1{{{linkname5}}}{{{itemcount5}}}Armored Up11172431381.5{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Iron Gloves**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Iron Gloves ceases providing any protection until repaired. Repairing the Iron Gloves requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Gravestown

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | No

**Gravestown** is a large city occupying the South West corner of Navezgane. As of Alpha 20 it is the largest City. Other cities are Diersville and Perishton. Gravestown is distinct for its large number of multi-story structures. There are large holes in the streets, and many buildings are destroyed, suggesting Gravestown was bombed.

## Points of Interest

* A Shotgun Messiah Gun Store on the east side.
* A movie theater on the south side.
* A Hotel in the middle area.
* There are a total of 28 lootable cars in Gravestown. These contain lots of useful crafting materials.

## Enemies

* All zombie types can be found in Gravestown, with a seemingly higher abundance of zombie dogs and bloated police officers. Because of this, Gravestown makes a poor place to start.

## Items

* Many Storage containers, including a Wall Safe in many of the taller buildings. You can even find wall safes laying on the ground outside.
* Several multi-story structures with excellent vantage points. Many of the multi story apartment style buildings contain gun safes on the top floors.
* Likely to find painkillers, shotguns, shotgun shells, pistols, 9mm magazines, sub-machine guns, hunting rifles, and rifle ammo.
* Limited amount of food or water.
* Massive amount of Weapons and Ammo

## Images

* City Hall with crater in front of it
* Items gathered in one single building
* Metal Desk with many useful items in it
* A obtainable wooden chair
* Gravetown's location on the map of Navezgane
Grace

## Description

Grace is a giant green mutated boar found under 'Bob's Boars' and other various POIs. In 'Bob's Boars' particularly, Grace is found in a cave concealed under its cage in the backyard, with its name printed on it. The very same farm also contains samples of Super Corn, therefore it is a possibility that Grace is mutated due to its consumption of the mutated plant.

Grace has a decent health pool, comparable to a radiated Zombie. Interestingly, harvesting Grace yields larger amounts of fat, raw meat, leather, and more Bones than the normal animal counterpart, suggesting Grace may not even be a zombie, but merely a super pig. However, killing Grace is essential to completing Clear quests.

She WILL respawn. (Tested and confirmed Alpha 19.1, probably linked to loot respawn time.)
Gumbo Stew

## Description

**Gumbo Stew** is a high-tier Food item that restores player's food and health. It can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Gumbo Stew will have a positive effect on Fullness, Hydration, Stamina, and Health.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Large Beef Ration1Can of Peas1Can of Stock1Animal Fat3Water1Home Cooking Weekly100{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Gumbo Stew** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Notes

* The Bottled Water is consumed when this recipe is made.
Item Group

## Description

**Item Group** refers to the "Item Group" field displayed in the infobox of an item. It also matches the grouping of crafting recipes.

## List of Item Groups

### New List

Ammo/Weapons
Ammunition and Weapons.
Basics
This is a category which contains items from all groups that are essential to playing.
Books
All instructions and schematics that are used to unlock other recipes.
Building
Blocks for houses and constructions.
Chemicals
Chemicals
Clothing
Various types of clothes and armors.
Decor/Miscellaneous
Anything that does not fit into the other groups.
Food/Cooking
Items that are food, or are used for cooking.
Mods
Modifications that can be placed on tools, weapons, and armors.
Resources
Items that are used to make other things.
Science
Items requiring advanced crafting using chemistry or electricity.
Tools/Traps
Things that can be used to make other things or to damage opponents.
### Old List

This is the old list of groups that used to exist. Items that appear in a group that no longer exist should be moved to one of the above groups as they are specified in the game.

* Ammo/Weapons
* Beverages
* Building
* Chemicals
* Clothing
* Food/Cooking
* Forging/Molds
* Furniture/Decor
* Medicine (Group)
* Miscellaneous
* Resources
* Special Items
* Tools/Traps
* Vehicles

## Gallery

* Group information in the tooltip of a shovel.
Infected Survivor

## Description

**Infected Survivor** is one of the variants of Zombies. Probably just a normal citizen who got infected by the unknown virus and turned into a zombie.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Infected Survivor can spawn anywhere and is usually found in Day 7 hordes.

During the night, the running behaviour is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running towards you can be slightly easier.

This Zombie has erratic head movement, making it hard to headshot. It is best attacked in stealth as he moves less erratically when not pursuing a target.

## Notes

* This zombie has been the standard model for most of the improvements made on zombies, like the mocap animations and the head reactions when getting shot.

* This is referred by some as "Zombie Thick44" by fans of the Neebs Gaming community. Thick44 aka Tony, was part of a YouTube channel that has played 7D2D since A16. He lost his fight with cancer in February 2023. He was recently immortalized in A21 with his own flag that displays his logo.

The late Thick44 even mentioned the resemblance as he was also bald.
Laser Sight Mod

## Description

Increases hip fire accuracy and helps when quickly aiming at enemies. Press F to activate. Hold F to activate multiple items.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel10Glue2Mechanical Parts2Electrical Parts10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Laser Sight Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Laser Sight Mod Recipe

1x
 **02:34.4**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Heavy Armor (Skill)

## Description

*"Receive less damage while wearing scrap, iron or military armor. Gain skill by taking damage while wearing items from this group"*

**Heavy Armor** is one of the Skills in 7 Days to Die. A survivor can increase his Heavy Armor level by taking damage while wearing Heavy Armor Clothing and spending skill points.

## Effects

The effect of the Heavy Armor skill is receiving less damage when wearing Heavy Armor Clothing. The strength of this effect per level can be found in the tables underneath.

## Description

Receive less damage while wearing scrap or iron clothing. Gain skill by taking damage while wearing items from this group. This value is added to the individual items protection values.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

**Note:**
* **Con** : Maximum Concussive Protection at maximum durability.
* **Pun** : Maximum Puncture Protection at maximum durability.
* **Rad** : Maximum Radiation Protection at maximum durability.
* **Fire** : Maximum Fire Protection at maximum durability.
* **Elect** : Maximum Electrical Protection at maximum durability.

## Notes

* The skill was replaced by Clothing / Armor (Skill) in Alpha 16
Glass (Forge)

Formerly Glass (Forge)

Sand (Forge) is a material used by the Forge for crafting items from forge recipes. It does not exist as an actual item in the game.

Once a source of glass such as Broken Glass or Crushed Sand has been smelted in the forge, it becomes available as glass. The glass for a recipe must already be smelted in the forge before you can craft the recipe. For a complete understanding on how to smelt glass and other materials, see Smelting.

## Usage

### Recipes

The following recipes require **Glass (Forge)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Sources of Glass

* Crushed Sand (4 Units)
* Broken Glass (4 Units)
* Glass Jar (10 Units)
* Beaker (15 Units)

## Retrieving Glass From Forge

Any smelted glass can be retrieved from the forge by forging Crushed Sand.

## See Also

Iron (Forge)

Brass (Forge)

Lead (Forge)

Stone (Forge)

Clay (Forge)
Garage Door Metal

## Description

A **Garage Door Metal** is a craft-able Door that has the ability to be locked by the player. It is 3 blocks wide, making it ideal for a front gate, or a Minibike garage. The front of Traders outposts are locked with these doors. It is one of the stronger doors in the game, because it is made of metal. You can use an Upgrading tool and 10x Forged Iron to upgrade a Garage Door Metal further along the upgrade path.

### Required Items

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(Parameter=linkname)

Garage Door Metal Recipe

1x
 **04:8.4**

Then just search for Garage Door Metal in your inventory crafting window search bar.

## Usage

A Garage Door Metal offers three security feature options, in relation to the player's control of the Door. Holding down the 'E' key, while looking at the Reinforced Secure Wooden Door, will bring up the following three icons:

* Left Icon - This is a keypad icon and is used to set up a password for the Door, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Door to be able to open it, this only needs to be done the first time the player uses the Door. Any player that knows the door code will be able to open this Door.
* Center Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Door depending on which state it was in when the player pushed down the E button.
* Right Icon - This is a padlock icon and represents the Door lock, moving the cursor over the icon and releasing the E key will toggle the Door between being either locked or unlocked. A Door that is locked without a password can only be opened by the player that locked it.

## Upgrading

A Garage Door Metal has two upgrades, which are rather expensive. The first upgrade requires 240 Scrap Iron. The final upgrade requires 60 Forged Iron.

### Recipes

The following recipes require **Garage Door Metal**:

* Original
* Level 2
* level 3

## Notes

* Like every door, a Garage Door Metal must be placed on a solid block, between at least 4 blocks long.
* A Garage Door Metal drops Scrap Iron upon destruction.
Jims Cars

Game Worlds
 **Random World Generation** | Yes

**Jims Cars** are old car lots with broken down Sedans. The signs outside and on the building both say 'Jims Cars' on them. The building contains two bathrooms, and there is a garage next to the main building with a Vending Machine outside.

## Location in Navezgane

Jims Cars can be found in the Wasteland at 1123 S, 1115 W.

## Locations in Random World Generation

Jims Cars can be found in cities, towns and rural areas.

## Prefabs

There two variants on Jims Cars.

 carlot\_02 | Found in the Navezgane Wasteland.

## Images

* The sign outside of Jims Cars
* Inside of Jims Cars