recursal/Fanatic-Fandom huggingface dataset:
Compound Form

The hero's body contains aspects of two or more of the preceding Body Types. As such, it possesses a mixture of the advantages and disadvantages of each type.

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The Combination of advantage and disadvantage is unique to each Compound. Most Compounds are unique individuals. Due to their peculiar nature, they do not easily reproduce. Genetic offspring, including clones, possess only a single aspect. In the example below, a clone of the freak would be either a Normal Human, Chiropteran, or wasp-man.

## When creating a Compound character, the player:

-First, generates the number of Body Types combined in his character, on the above table.

-Then, the actual types, using the Physical Form Table.

-The next step is determining which of the advantages and disadvantages are retained by the compound. For each advantage and disadvantage of each of the forms, roll d%; if the result is beneath the Retention%, the advantage or disadvantage is retained.

*Example: The dice have assigned the hero a Compound Body Type. Muttering under his breath ("Great, I get to play a freak"), the player rolls a 61. His Compound has three aspects, which the dice again decide16 (Normal Human), 69 (Chiropteran), and 72 (Other Demihuman). Three Body Types get him a 33% chance of retaining advantages and disadvantages. He starts rolling. For each advantage/disadvantage of each body type, the player rolls the A/D% to determine if it is retained. By the time he's done, his freak has begun to form. The character's wings sprout from his back, rather than being formed by his arms. The ears are smaller and more human-like since he lacks sonar. From the Other Demihuman aspect, a waspman, he gets a stinger that does Excellent Paralysis damage and rigid plates on his torso.*

### -Compounds only roll on the column of one form, determined by the table on the right above. The artificial Body Types lend themselves especially well to creating Compounds. All such Compounds are automatically Cyborgs and thus roll on Column 4.

Roll Again
Altered Human

Altered Humans are everyday people like you and me(well, me, anyway) who have been accidentally or purposefully exposed to weird radiation, secret formulas, or chose to be instructed in strange and powerful talents. The Fantastic Four, Hulk, Nick Fury, and Doctor Strange are examples of Altered Humans.
Cybertronian Empire

The Cybertronian Empire is an interstellar sovereign nation spanning several thousand light-years. It is primarily driven by its military, which is the most powerful one in the entire galaxy. Despite the fact that the Cybertronian Empire is an empire, it does not rely on conquering planets to expand, instead, it allows planets to join the Cybertronian Empire. The Cybertronian Empire will only conquer a planet if certain conditions are met.
Cyborg - Mechanical Body

## Mech Bodies

When creating the hero, the player must decide what his Mech Body looks like. The only part of the hero's original body that remains is his brain and the nervous system. This is housed in a special life-support module that fills most of the brain's needs (oxygen, blood, nutrients). The lifesupport module is mated with a mechanical form that serves the brain as its new body. The nervous system is directly linked with the machine's control circuits, allowing both control and sensory feedback.
Mental Enhancement Powers

```
Die Roll                       Mental Enhancement Power

```

```
01-04                                Clairaudience

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```
05-08                                Clairvoyance

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09-11                          Communicate with Animals

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12                           Communicate with Cybernetics

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13                           Communicate with Non-Living

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14-15                          Communicate with Plants

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16                                Cosmic Awareness*

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17-22                               Danger Sense

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23                                   Dreamtravel

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24-26                                  Empathy

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27                                   Free Spirit*

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28-31                              Hallucinations*

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32-40                            Hyper-Intelligence

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41-47                             Hyper-Invention

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48                             Incarnation Awareness

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49-58                                Iron Will

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59-65                              Linguistics

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66                              Mental Duplication

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67                              Mental Invisibility

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68-69                              Mental Probe

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70-72                               Mind Blast

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73                                  Mind Drain

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74                                Postcognition

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75                                Precognition*

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76                             Psionic Vampirism*

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77-78                            Remote Sensing

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79                                Sensory Link

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80                            Serial Immortality*

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81                               Speechthrowing

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82-85                              Telekinesis

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86                                Telelocation

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87-96                              Telepathy

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97-00                             Total Memory

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Generate Power Rank

Next Power
Lifeform Control

```
Die Roll           Lifeform Control Power

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01-14               Biophysical Control*

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  15                  Bio-Vampirism *

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16-18            Body Transformation—Others

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19-26                Emotion Control

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27-32                    Exorcism

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33-34             Force Field vs. Hostiles

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  35               Forced Reincarnation

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36-39                   Grafting*

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40-51                Hypnotic Control

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52-60                 Mind Control*

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61-62                Mind Transferral*

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63-65               Neural Manipulation

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  66                  Plague Carrier

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67-69                 Plant Control

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70-71                 Plant Growth

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72-80               Sense Alteration

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81-83              Shapechange-Others*

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84-89                 Sleep-Induced

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  90                  Spirit Storage

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91-95                   Summoning

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96-00                 Undead Control

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Generate Power Rank

Next Power
Alien

"Alien" is a blanket term representing those individuals from other civilizations, planets, dimensions or races of man. These may include Homo Mermanus (but not Homo Superior), Asgardians, Denizens of the Dark Dimension, Atlanteans, Olympians, Eternals, Kree, Skrulls, and Shi'ar, as well as races that have yet to be discovered in the Marvel Universe. Aliens have the potential of being incredibly powerful, but have limited secondary abilities. The following generation system is for super powered aliens whose races have not been encountered before.
Matter Control Powers

```
Die Roll              Matter Control Power

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01-05                       Bonding

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06-17                     Collection

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18-22                   Crystallization

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23-29                     Diminution

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30-39                     Disruption

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40-46                    Enlargement

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47-51                      Geoforce

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52-61                 Matter Animation*

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62-68                 Machine Animation*

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69-73                 Micro-Environment

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74-83                      Molding

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84-93                      Weather

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94-00                 Zombie Animation*

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Generate Power Rank

Next Power
Mineral Life

The body is composed of solid materials that normally do not sustain life. In fact, the body might not even have anything remotely resembling internal organs. In such cases, an internal examination would only reveal homogenous matter. The body can be of any single element or compound or a mixture of anything the player can think of. Examples of Mineral Life include golems and Warlock (of the New Mutants). Because Mineral Life is simpler, it is easier to feed and maintain. If food is needed, the Mineral Life can digest raw matter of its composition. Wounds can be bandaged by applications of the same matter as well. ("But Doctor, I'm not a bricklayer!")
Cyborg - Exoskeletons

The hero's body is intact but is encased in a mechanical suit that provides him with life-support and Powers. The natural and artificial bodies exist in symbiosis. Tony Stark/iron Man is the perfect example of this. The most common Exoskeletons are roughly the same size and shape as the being within; that is, the Exoskeleton resembles a clunky suit of armor. Exoskeletons can come in any size of shape, however. The giant robots of Japanese cartoons are actually immense Cyborg Exoskeletons.
Robot

Robots are artificially created sentient beings, including organic constructs, clone, life-module decoys, mystical-powered golems, synthezoids, androids, and robots. Examples of such beings include Machine Man, Vision, Jocasta, the evil Ultron, and the robotic form of Deathlok(the original cyborg Deathlok is and altered human).
Abnormal Chemistry

The body is apparently normal but possesses a different chemical base than that of Normal Humans. A key element in the body's chemical makeup is replaced by another element. The most common abnormalities are silicon replacing carbon, copper replacing iron, and cobalt replacing iron. Silicon-based life has a body temperature 40 degrees lower than similar carbon-based life. Copper produces green blood. Cobalt produces blue blood. In all these cases, acquiring food that fits the hero's metabolic needs is a problem. If the abnormal lacks a food supply, he'll have to seek one out. A lab of Remarkable cost can synthesize the necessary foodstuffs. For game purposes, assume the hero already possesses a steady food supply. Abnormals cannot interbreed easily with Normal Humans, even when their bodies are virtually identical. A hospital with Incredible facilities is needed to alter the would-be parent's genetic material to a compatible type.
Column 4

All Power Ranks are Rolled on Collumn 4.

```
Rank Name        Rank# Range    Initial Rank#        d%

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Feeble               1-2               2           01-05

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Poor                 3-4               4           06-10

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Typical              5-7               6           11-15

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Good                 8-15             10           16-40

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Excellent           16-25             20           41-50

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Remarkable          26-35             30           51-70

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Incredible          36-45             40           71-90

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Amazing             46-62             50           91-98

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Monstrous           63-87             75             99

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Unearthly           88-125           100             00

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Physical Forms

Next Power
Matter Conversion Power

```
Die Roll                 Matter Conversion Power

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01-10                           Coloration

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11-25                           Combustion

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26-45                         Disintegration

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46-70                      Elemental Conversion*

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71-80                           Ionization

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81-00                      Molecular Conversion*

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Generate Power Rank

Next Power
Defensive Powers

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Die Roll                    Defensive Power

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01-15                         Body Armor

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16-20                         Force Field

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21-23                   Force Field vs. Emotion

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 24-30                  Force Field vs. Energy

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31-35                    Force Field vs. Magic

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36-40                    Force Field vs. Mental

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41-48                   Force Field vs. Physical

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49-50              Force Field vs. Power Manipulation

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51-53                  Force Field vs. Vampirism

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54-65                         Reflection

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66-70                       Resist: Emotion

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71-77                       Resist: Energy

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78-82                        Resist: Magic

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83-87                       Resist: Mental

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88-94                      Resist: Physical

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95-97                Resist: Power Manipulation

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98-00                     Resist: Vampirism

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Generate Power Rank

Next Power
Ethereal

The hero is an intangible, disembodied spirit. He can be a ghost who once possesses a mortal shell, or belong to a race that always exists in this form. If the Ethereal is a ghost, his form resembles an idealized version of his old body. The ghost's appearance is actually based on his self-image and thus reflects the ghost's attitude toward himself. This is why ghosts are usually either very beautiful (or handsome) or quite pathetic. If the Ethereal once had a solid body, he might not necessarily have died to reach his current state. He might have become an Ethereal by being directly transformed from solidity to ethereality. Such transformations can be magical, scientific, Powerbased, accidental, or deliberate. The Red Ghost is an example of a Normal Human directly transformed into an Ethereal as a result of a scientific mishap. If the Ethereal possesses Alter Ego or Lifeform Creation, he can create a living body for himself. If he possesses Mental Domination, he can possess a human host.
Power Control Powers

```
Die Roll            Power Control Power

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01-08                     Control*

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09-12                     Creation

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13-18                    Domination*

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19-23                    Duplication

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24-37                   Energy Source

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38-39              Energy Source Creation*

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40-49                      Focus

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50-55                     Gestalt

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56-60                     Nemesis

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61-64                Power Transferral

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65-73                 Power Vampirism*

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74-83               Residual Absorption

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84-96                   Selection

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97-00                Weakness Creation*

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Generate Power Rank

Next Power
Demihumans - Equimen

Equimen possess horse legs in place of human ones. They have a horse's mane and tail as well. Such beings are often confused with fauns, although equimen lack horns. An equiman is born from two equimen, or from a centaur mating with a human. By hiding the legs and tail, an equiman can pass for human.
Number of Powers

The number of Powers initially possessed by the hero is determined by a dice roll on the following table. The number before the slash indicates the initial number of Powers the hero has, while the number after the slash represents the maximum number allowable.

```
 Ultimate Powers Book      |||   Advanced Players Book

```

```
Die Roll        Powers     |||   Die Roll       Powers

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01-12             1/3      |||     01-20          2/4

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13-26             2/4      |||     21-60          3/4

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27-41             3/5      |||     61-90          4/4

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42-55             4/6      |||     91-00          5/5

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Players can spend Resource ranks to gain additional Powers. Each additional Power lowers the Resource rank -2CS.

Physical Forms

Origin of Power

Weakness

Power Generation

Power Class

Number of Talents

Ultimate Talents List

Number of Contacts
Changeling

The hero can transform into any of a number of possible Body Types.(Physical Form) Each Body Type aspect of the Changeling possesses its regular advantages and disadvantages which apply only when the hero is in that particular form. Roll on the chart below to determine the number of forms the Changeling may take.

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Die Roll  Number

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 01-50      2

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 51-75      3

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 76-95      4

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 96-00      5

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Mutant

Mutants are members of the species Homo Superior, a new species of man born from the species of Homo Sapiens(that's us). Mutant powers often(though not always) first manifest themselves in the teen-age years. Mutants are generally feared and disliked by the populace at large. Examples of mutants include X-Men, X-Factor, and New Mutants.
Surgical Composite

The hero was created in an operating room. His body contains parts taken from several bodies. Close examination reveals the scars from his creation. The most famous example is Adam, the Frankenstein Monster. Because of the widespread knowledge of that story, Surgical Composites are feared more than Mutants. They also possess a morbid curiosity about the people whose parts now form their bodies.
Number of Contacts

```
Ultimate Powers Book  |||  Advanced Players Book

```

```
Die Roll    Contacts  |||  Dice Roll    Contacts

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01-12         0/2     |||    01-20        0/4

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13-26         0/4     |||    21-60        1/4

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27-41         1/4     |||    61-90        2/4

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42-55         2/4     |||    91-00        3/4

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Physical Forms

Origin of Power

Weakness

Number of Powers

Power Generation

Power Class

Number of Talents

Ultimate Talents List
Continuous with Contact

As long as the hero remains within the effective range of the Stimulus, the Effect continues. When the hero is insulated or moved away from the Stimulus, the Effect immediately ceases. Lost Health points are returned at a rate of 2 per turn. If death has occurred, the hero now has the possibility of being revived.

Back
Incapacitation

The hero becomes physically ill after exposure to the Stimulus. Beginning with the initial contact, the hero loses one point of Health per turn. This loss continues for the Duration of the Effect. However, the loss stops when Health reaches zero; this Effect does not directly kill the hero. The hero retains his Powers but finds it harder to use them as his condition worsens.

Back
Column 3

```
Rank Name        Rank# Range    Initial Rank#        d%

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Feeble               1-2               2           01-05

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Poor                 3-4               4           06-10

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Typical              5-7               6           11-40

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Good                 8-15             10           41-80

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Excellent           16-25             20           81-95

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Remarkable          26-35             30           96-99

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Incredible          36-45             40             00

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Amazing             46-62             50            ---

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Monstrous           63-87             75            ---

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Physical Forms
Cyborg - Limb and Organ

The hero began as a Normal Human but has had parts of his body replaced by artificial devices. This may have been done to save the hero's life after a near-fatal accident or the hero may have voluntarily undergone the operation in order to gain Powers. The original Deathlok is an example of the former type. While most cyborgs are High Tech creations, there are also Magical Cyborgs. For example, the Celtic god Nuada had an arm made of silver. The player should determine what parts are artificial, using the randomly generated Abilities and Powers as a guide. For example, Strength of Remarkable or better suggests the limbs and skeleton are artificial. Speed-running could come from a leg-replacement. Vision Powers seem to require at least one man-made eye.
Column 5

```
Rank Name        Rank# Range    Initial Rank#        d%

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Feeble               1-2               2           01-10

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Poor                 3-4               4           11-20

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Typical              5-7               6           21-30

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Good                 8-15             10           31-40

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Excellent           16-25             20           41-60

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Remarkable          26-35             30           61-70

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Incredible          36-45             40           71-80

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Amazing             46-62             50           81-95

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Monstrous           63-87             75           96-99

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Unearthly           88-125           100             00

```

Physical Forms
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Robot - Humanshape

This is a completely mechanical being that is patterned after the human body. The degree of similarity varies; specimens can include metallic skinned caricatures (Sentinels), metallic simulations (Jocasta), and pseudo-fleshed imitations (Delphine Courtney). Most are High Tech but rare specimens are Magical in nature, clockwork men given life by eccentric mages. While most Humanshapes are the size of Normal Humans, they are much heavier. The average specimen weighs 500 to 2,000 pounds.
Force Field vs. Magic

This is the, field-effect version of Resistance to Magic Attacks.

-The field protects anything within from magical attack whether mental or physical in orientation.

\*Note that unlike Force Field vs. Mental Attack, this Power rank can be lower than the Psyche, making the field less able to protect against certain types of Magic.

Generate Power Rank

Next Power
Undead

The being in question had once been a Normal Human (or any other species) but has since died. Through some arcane and possibly disgusting means, the body has regained animation and ceased to decay. The being's life force is once again in residence (although the old house just isn't the same). Special means are required to maintain the reunion of mind and body. This can be anything from being frequently re-embalmed to utilizing any of the Vampiric Powers. If the Undead fails to follow his required - maintenance procedures, he begins to fall apart. In Undead terms, this is what Health points are used for. Health is the structural integrity of the Undead's own corpse. The nature of the Undead can vary. Examples include Bio-Vampires like Dracula, Zombies ("Zuvembies" in the Marvel Universe), animate Mummies like those in ancient pyramids and bad Bmovies, and even hybrid forms that still retain some humanity. Dracula's daughter Lilith is such a being, being conceived after Dracula had become an Undead.
Column 1

```
Rank Name        Rank# Range    Initial Rank#        d%

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```
Feeble               1-2               2           01-05

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```
Poor                 3-4               4           06-10

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Typical              5-7               6           11-20

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Good                 8-15             10           21-40

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```
Excellent           16-25             20           40-60

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Remarkable          26-35             30           61-80

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Incredible          36-45             40           81-96

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```
Amazing             46-62             50           97-99

```

```
Monstrous           63-87             75             00

```

Physical Forms
Modified Human

This is someone who started life as a Normal Human and was later altered by some means. The change affected his body on a physical level but did not alter his DNA. Genetically, the hero is still very much human and cannot pass on his Powers to his descendants. Organic Modification means the hero's internal organs and nervous system have been altered. Perhaps he now possesses new organs or glands that are the basis for what Powers he has. Muscular Modification is easy to detect; just look for a person with outrageous muscular development. Captain America is a good example of this. Skeletal Modification means the hero's original skeletal structure has been replaced or augmented by artificial means. Although he is also a Random Mutant, Wolverine is a good example of this type of character. The new skeleton can be crammed with various things that can give the hero his Powers.
Force Field

This is the type of field used by the Invisible Woman.

-It provides protection against a variety of forces, including brute force, energy attacks, and extreme temperature conditions.

-It can be projected and used for a variety of Power stunts.

-The maximum size of the force field is the number of areas equal to 10% of the Power rank number. For example, a Monstrous Force Field can protect 7.5 areas.

-The force field completely absorbs any attack which has an Intensity equal to or less than the Power's rank number. If the Intensity is higher, it is reduced by the Power's rank number. The remaining Intensity breaches the force field and affects anyone within by this diminished effect.

The following seven force fields(FF vs.\_\_\_\_) protect against specific forms of attack. Each protects the hero and the surrounding area. These cannot be used to physically attack or to handle solid materials. However, the hero can develop Power stunts which reflect each form's special nature. The hero can form shields to protect distant targets at +2CS range. By expanding his field outward, the hero can sweep his surroundings clean of anything affected by his force field. The Power can be used as a filter to sort out anything affected by his force field. The force field can be formed around something it would affect, thus trapping it. The hero can move the "trap" at will up to +2CS by means of a red FEAT.

Generate Power Rank

Next Power
Chapter Four

*As light comes up on the stage, Charlotte is sitting on a silver bench. She is looking at her right foot, which is propped up on the bench while the other foot is on the ground. You can only see the center stage, where Charlotte is, although there is no spotlight, just dim light.*

C: If there's a prize for rotten judgment

I guess I've already won that

No man is worth the aggravation

That's ancient history

Been there, done that

*Lights come up, female ensemble is frozen in dramatic poses on the balcony*

Female ensemble: Who d'you think you're kiddin'?

He's the earth and heaven to ya

Try to keep it hidden

Honey, we can see right through ya                           C: Oh no

Girl, you can't conceal it

We know how you feel

And who you're thinking of

C: No chance, no way

I won't say it, no, no

Female ensemble:You swoon, you sigh,

Why deny it? Uh-oh

C: It's too cliché

I won't say I'm in love

*Charlotte begins to actually dance. Her style is sort of a cross between gymnastics and hip-hop.*

C: I thought my heart had learned its lesson

It feels so good when you start out

My head is screaming "Get a grip, girl!"                          Female ensemble: Ohhh

Unless you're dying to

All: Cry your heart out

Female ensemble: You keep on denying                         Charlotte: Oahhhh

Who you are and how you're feeling

Baby, we're not buying

Hon, we saw you hit the ceiling                                        Oahh noo

Face it like a grown-up

When you gonna own up

That you got, got, got it bad?

C: Woah, No chance, no way

I won't say it, no, no

Female ensemble: Give up, give in

The Bullet: Check the grin; you're in love

C: This scene won't play

I won't say I'm in love

Female ensemble: You're doin' flips, read our lips:

You're in love!

*Charlotte ascends the balcony and speaks her next lines directly to one member of the ensemble, then moves on and says the next line to another, and so on.*

C: You're way off base, I won't say it

Get off my case, I won't say it

Female ensemble: Girl, don't be proud

It's okay, you're in love

*Charlotte returns to the bench and sighs.*

C: Ohhh…

At least out loud,

I won't say I'm in love

Female ensemble: Sha-la-la-la la la, awee

*Fade out.*
Weakness

Weakness Generation Everybody has an Achilles' Heel, a weak ness that can really mess up his day. The nature and severity of the weakness varies with the individual, race, or class. Normal Humans have so many we don't even think about them, aside from heeding such warnings as "Poison" or skull-and-crossbones symbols. Okay, why should you, the player, even pay attention to this section? As I said, everyone has a weakness. For Normal Humans, the standard stimuli are Elemental Allergy, Molecular Allergy, and Energy Allergy with Fatal Effects. Superpowered heroes possess an enhanced resistance to all of these stimuli but retain a special Weakness to a specific stimulus. Normally, the effect is limited to Negation and Incapacitation, but if the hero possesses any Power with a rank exceeding Remarkable, there is a possibility that a Fatal Weakness exists. To determine cause, effect, and duration, the player must make three separate percentage-dice rolls, one for each factor. If all of the hero's Powers are of Remarkable rank or lower, the player can convert a Fatal Weakness to an Incapacitating Weakness.

## A Weakness is a cause-and-effect situation.

### -The final consideration is the duration of the Weakness. This is the length of time the hero is affected.

```
Dice Roll     Stimulus       ||| Dice Roll    Effect

```

```
01-13     Elemental Allergy  |||   01-50   Power Negation

```

```
14-18     Molecular Allergy  |||   51-90   Incapacitation

```

```
19-43      Energy Allergy    |||  91-100       Fatal

```

```
44-68     Energy Depletion   |||=========================================

```

```
69-81     Energy Dampening   ||| Dice Roll          Duration

```

```
82-94       Finite Limit     |||   01-40      Continuous with Contact

```

```
95-00      Psychological     |||   41-60    Limited Duration with Contact

```

```

```

Heroes and villains should do their utmost to prevent anyone except their most trusted companions from learning the nature of their Weakness. Barring that, the hero should try to find ways to avoid the Stimulus or circumvent the Effect. Players and Judges should work together to develop a playable Weakness. The more Powerful the character, the more common the Stimulus should be.

*For example, when I was testing the character generation system set out in this book, I rolled up a character I named "Godling." Godling was a Normal Human who had been Reborn into an Entity of Great Power. He possessed 30 different Powers, but had one tragic flaw. Magnetism completely negated his Powers. (He spent all his days and nights trying to escape Earth's gravitational Pull.)*

*The Nemesis Power can be used to simulate Stimuli, but this should be used as a last resort. Judges who do this should be penalized by the players. (I suggest withholding munchies for the next month—KM)*

Physical Form

Origin of Power

Number of Powers

Power Generation

Power Class

Number of Talents

Ultimate Talents List

Number of Contacts
Fatal

As with Incapacitation, the hero gets ill after the initial exposure to the Stimulus. However, the Health loss does not stop at zero. Death will eventually occur if Health and (subsequently) Endurance drop to zero during the Weakness Duration. The hero can be revived if proper medical attention is given, but only before his Health and Endurance have both reached zero.

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Cyborg - Mechanical Augmentation

This is a Cyborg who still has all his original (human) equipment but carries some options inside. Unused spaces in his body are now filled with various useful devices. These can be directly controlled through the nervous system. It is these devices that give the hero his Powers. They can be anything from a, tiny radio in the ear to a Disintegration gun concealed in the arm. Augmenteds chose their condition and do not suffer from the depression that affects most Cyborgs and Mech Bodies.
Column 2

```
Rank Name        Rank# Range    Initial Rank#        d%

```

```
Feeble               1-2               2           01-05

```

```
Poor                 3-4               4           06-25

```

```
Typical              5-7               6           26-75

```

```
Good                 8-15             10           76-95

```

```
Excellent           16-25             20           96-99

```

```
Remarkable          26-35             30             00

```

```
Incredible          36-45             40            ---

```

```
Amazing             46-62             50            ---

```

```
Monstrous           63-87             75            ---

```

Physical Forms
Demihumans - Lupinoids

Lupinoids are human-shaped, caninelike beings. They are often mistaken for the cinematic conception of a werewolf. The body is covered in hair and the face is definitely canine. The body has a tail, harmless claws, big teeth, and long pointed ears atop the head. Lupinoid genetics are the most flexible of all the demihumans. There are as many breeds of lupinoids as there are of dogs, wolves, and foxes (the latter being a subclass, the vulpinoid).
Power Negation

The hero's Powers cease to function when the hero is within 20 feet of the stimulus. The hero's Primary Abilities are also affected; these drop -1CS per 10 turns until a minimum rank of Typical is reached for all of them. If the hero is beyond the 20 foot limit but tries to use his Powers to affect the Stimulus, certain uses of Power automatically fail. Any Power that directly acts on a target cannot affect a Stimulus. Only Powers that indirectly affect the Stimulus succeed, such as using brute force to lob missiles at the Stimulus.

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Deity

This is an "Entity of Great Power" - or rather, was such a being. The deity was an actual god, demigod, or close relative who was actually worshipped at some point in the past. Now his powers have waned because the religion which was devoted to him is no longer practiced. His followers have disappeared into the annals of history. Thor is an example of such a being. Now he is a god-on-Earth and locked into a mortal shell. He is still a formidable being, though. Deities have increased ranks in all their primary abilities and cannot really die in the Earth Dimension unless the slayer is another deity. Deities are usable as player characters. The Marvel Universe includes Asgardians, Olympians, and deities from a host of other pantheons. Both Thor and Hercules are members of the Avengers. Snowbird, daughter of an Inuit goddess, is a member of Alpha Flight. The thing that permits their playability is their diminished Power. Once Odin formed the Earth from the blood and bones of a slain Ice Giant, but he can't do things like that anymore. There are three reasons a deity might be found on Earth. One is that his Powers have diminished to such a point that the Earth Dimension is the only place he can survive. The second is that he has been sent to the Earth Dimension by other, more powerful Deities. Both Thor and Snowbird are in this category. The third reason is that the deity is bored with timeless infinity and is slumming it on Earth as a way of generating excitement. Hercules fits this bill. Actually, there is also a fourth reason. The deity might be on Earth seeking Power, whether by regaining worshippers or establishing a portal between Earth and his home dimension. However, for game purposes, this reason is restricted to NPC deities who are acting as villains in your campaign.
Vegetable

The hero is an intelligent, mobile plant. He can be of any nature but for game purposes the hero is assumed to be a man- shaped plant. His physiology is based on photosynthesis. The Plant Hero may be a mutant, a modified plant, a member of a species of intelligent plant life, or a human or other being who was somehow transformed into a plant. A permanent result of Induced Vegetation could create such a character. Man-Thing is an example of the last type. The plant-man doesn't need to eat anything except a bit of fertilizer occasionally. Plants have no legal rights. This can be a real problem.
Animals

This is a catch-all category that includes fish, mammals, birds, reptiles, and the rest of Earth's fauna, in addition to aliens that do not fit into any other category. About the only example of this in the Marvel Universe is Lockheed, the dragon. Your campaign, on the other hand, might be filled with heroic Animals or really peculiar aliens (I'll fudge a little and include Lockjaw, the Inhumans' "dog" as an example of this). Animal PCs have three main types of backgrounds. One is that the animal is a mutant. Another is that the animal was altered in ways that gave his intelligence and Power. The last is the animal is a relatively normal member of a race of animals like him (Lockheed, for example). The player can determine this in the Origins of Power section and embellish it to the best of his ability.
Body Armor (Artificial)

The hero possesses artificially-created armor that provides protection and possibly a way of possessing other Powers. Armor comes in many forms exotic plate-mail, nuclear-powered exoskeletons, or mechanically-created force fields. The player should work with the Judge to create proper Armor for his hero. The player can also determine which Powers are possessed by the hero and which are properties of the armor. Powers built into the armor can later be modified and enhanced; think of the changes Tony Stark has made in the Iron Man armor. On the other hand, Powers that are built into the armor may suffer mechanical failure. The player also has to determine where he got the Armor in the first place. If the hero gained the armor through an accident, he might not be able to repair it.

-The Armor's Power rank determines its ability to resist damage.

Generate Power Rank

Next Power
Force Field vs. Emotion

This is the field-effect version of Resistance to Emotion Attacks.

-The Field protects anyone within from attacks that are emotion-related or aimed at the Intuition, including Emotion Control, Hallucinations, and Domination.

-The Power's rank must be one rank higher than the hero's Intuition; if initially lower, the player should raise it to (Intuition+1CS).

Generate Power Rank

Next Power
Magic Powers

```
Die Roll             Magical Power

```

```
01-08                 Enchantment*

```

```
09-15                Energy Source

```

```
16-17               Internal Limbo

```

```
18-25                Magic Control*

```

```
26-28               Magic Creation*

```

```
29-33              Magic Domination

```

```
34-39              Magic Transferral

```

```
40-41               Magic Vampirism

```

```
42-71              Power Simulation

```

```
72-77             Reality Alteration*

```

```
78-79              Spirit Vampirism*

```

```
80-95              Sympathetic Magic

```

```
96-00                   Warding

```

Generate Power Rank

Next Power
Physical Enhancement Powers

```
Die Roll               Physical Enhancement Powers

```

```
01-14                          Armor Skin

```

```
15-28                        Body Resistance

```

```
29-30                        Chemical Touch

```

```
31-33                     Digestive Adaptation

```

```
34-40                          Hyper-Speed

```

```
41-42                        Hypnotic Voice

```

```
43-45                      Lung Adaptability

```

```
46-47                          Pheromones

```

```
48-60                         Regeneration*

```

```
61-62                         Self-Revival*

```

```
63-67                       Self-Sustenance

```

```
68-71                           Stealth

```

```
72-76                     Suspended Animation

```

```
77-78                    True Invulnerability*

```

```
79-82                        Vocal Control

```

```
83-90                       Waterbreathing

```

```
91-00                        Water Freedom

```

Generate Power Rank

Next Power
Health

• Used to determine the amount of physical damage the character can absorb before losing consciousness and potentially dying

• Does not have a rank or rank number, but rather is the sum of the rank numbers of the character's Fighting, Agility, Strength, and Endurance

• Lost through combat, accidents, attacks, and other potentially dangerous and life-threatening situations

• Recovered after damage is taken, 10 turns after damage is inflicted

• Regained through normal healing by the Endurance rank number of points per day (in crisis situations, Health may be figured as regained by the hour or turn. See the table under Healing)

• If reduced to 0, the character is unconscious and may begin to lose Endurance ranks. (See Life, Death, and Health)

Secondary Abilities
Robot - Metamorphic Robot

This is a robot whose design is so flexible it can change into two or more forms, each possessing different Physical Abilities and Physical Powers. Most Metamorphs have a dual nature. The primary form is a humanshape; the secondary form may be a vehicle or usuform. Both forms weigh the same, but may be different sizes.

### -Metamorphs roll on Column 4. The player must generate separate Physical abilities for each form and assign Powers to either or both forms.

Roll Again
Range

```
Rank         Range A     Range B         Range C          Range D            Range E

```

```
Feeble       Contact     Contact           1 area            10 feet              2 miles

```

```
Poor           1 area      1 area         10 areas            1 area             25 miles

```

```
Typical        2 areas     5 areas         1 mile             4 areas           250 miles

```

```
Good           4 areas    10 areas         3 miles           16 areas          2500 miles

```

```
Excellent      6 areas    25 areas         6 miles           64 areas        25,000 miles

```

```
Remarkable     8 areas     1 mile         12 miles          156 miles       250,000 miles

```

```
Incredible    11 areas     2 miles        25 miles          250 miles   2.5 million miles

```

```
Amazing       20 areas     3 miles        50 miles         1000 miles    25 million miles

```

```
Monstrous     40 areas     6 miles       120 miles         4000 miles   250 million miles

```

```
Unearthly     60 areas    10 miles       250 miles       16,000 miles   2.5 billion miles

```

```
Shift X       80 areas    15 miles       500 miles       64,000 miles    25 billion miles

```

```
Shift Y      160 areas    30 miles      1200 miles      250,000 miles   250 billion miles

```

```
Shift Z      400 areas    50 miles      2500 miles    1 million miles     1/2 light year

```

```
CL1000       100 miles    80 miles      5000 miles    4 million miles      .5 light years

```

```
CL3000    10,000 miles   150 miles    12,000 miles   16 million miles      50 light years

```

```
CL5000   100,000 miles   250 miles   250,000 miles   64 million miles     500 light years

```

Physical Forms
Elemental Allergy

The hero suffers adverse effects if he is exposed to a specific one of the hundred-odd elements. This Allergy only occurs if the element is present in a pure state and in an accumulation of at least one ounce. If the element is combined in a molecular state or is in insufficient quantities, no Effect occurs.

The element must be within 20 feet of the hero for it to have any Effect.

This allergy can be overcome by physically insulating the hero from the element or by increasing the distance between them.

Back
Finite Limit

All of the hero's Powers have a finite number of times they can be used. This is determined by a second, independent Power rank roll; this rank number is the number of uses remaining for that Power. When a Power is depleted, the hero suffers the Effect. The Judge can determine how such Powers can be recharged.

Back
Game

A **"Game"** is the term that us mere mortals use to conceptualize what goes on when we get together to participate in the universe created by Connor.

There have currently been 4 Games that are canon to the universe, excluding Spin-Off "What-If" Game that many believe to be a drug fuelled fever dream potentially enticed by 0Lewis0 to punish the members of the server for the sin of playing God and creating a UHC universe.

* Game 1
* Game 2
* Game 3
* Game 4
* Spin-Off "What-If" Game
Rules

Be kind. That's it

**Ya!**

***A DAY LATER...***

YOU STARTED THIS ARGUEMENT!

**WHAT DO YOU MEAN I DID?! YOU FIRST SCAMMED ME!**

I DID NOT!

**YES YOU DID**

IMMA BLOCK YOU FOR INFINITE

**NOT IF I TELL @DoodlesForever TO TAKE AWAY YOUR ADMIN POWERS**

WELL I TOOK AWAY YOUR ADMIN POWERS

AND I BLOCKED YOU FOR INFINITE!
Liquid Life

You know that the Normal Human body is 68% liquid? Well, this type is 100% liquid. However, it is composed of special liquids that remain together. The fluid body can be of any viscosity from gelatinous to watery. Contrary to what you might think, a Fluid Body is actually dry to the touch. This is because none of the body's liquids leave the body unless deliberately secreted. The Fluid Body can be housed in a naturally secreted sac or in an artificial container. This is determined by the player rolling such Powers as Armor, Body Armor, or Body Coating.
Limited Duration with Contact

The Effect begins immediately upon contact with the Stimulus. However, the Effect only functions for a limited amount of time. After that time elapses, the hero is assumed to have either built up a temporary immunity to the Stimulus or the Stimulus has discharged its Effect. In either case, the Stimulus cannot further affect the hero. Duration is 1 -100 turns after initial Contact. The Judge makes a random die roll to determine this.

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***Pearl Harbor*** is a 2001 American romantic war drama film directed by Michael Bay, produced by Bay and Jerry Bruckheimer and written by Randall Wallace. It stars Ben Affleck, Kate Beckinsale, Josh Hartnett, Cuba Gooding Jr., Tom Sizemore, Jon Voight, Colm Feore, and Alec Baldwin. The film presented a heavily fictionalized version of the Japanese attack on Pearl Harbor on December 7, 1941, focusing on a love story set amid the lead up to the attack, its aftermath, and the Doolittle Raid.

The film was a box office success, earning $59 million in its opening weekend and nearly $450 million worldwide, but received generally negative reviews from critics, who criticized the story, long runtime, screenplay and dialogue, pacing, performances and historical inaccuracies, although it received praise for its sound effects, visual effects, and its 40-minute action sequence. It was nominated for four Academy Awards, winning in the category of Best Sound Editing. However, it was also nominated for six Golden Raspberry Awards, including Worst Picture. This marked the first occurrence of a Worst Picture-nominated film winning an Academy Award.