recursal/Fanatic-Fandom huggingface dataset:
Abel-Shittim

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Abel-Shittim** was an ancient city in the Middle East.

## Background

Often shortened to Shittim, the location is mentioned in *Paradise Lost: Book II* in the Underworld terminal entries.

## Appearances

Abel-Shittim is mentioned only in *Fallout 3*.

## References

1. ↑ Underworld terminal entries; Tulip's terminal, Paradise Lost: Book II
Adam Hampton

Template:Image needed

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Adam Hampton** is a developer who worked at Bethesda Softworks on *Fallout 4* and *Fallout 76* as an additional quality assurance tester.

## Employment history

Template:Employment history table
Template:Employment history table
Template:Employment history table

## Credits

### *Fallout* series

Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table

### Other work

Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Aaron Mitschelen

Template:Image needed

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aaron Mitchelen** is a developer who worked at Bethesda Softworks on *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, and *Fallout 76* as a quality assurance tester.

## Employment history

Template:Employment history table
Template:Employment history table
Template:Employment history table
Template:Employment history table

## Credits

### *Fallout* series

Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table

### Other work

Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Template:Credits table
Abandoned mine shaft

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Disambig

 File:Abandoned mine shafts map.png
* Abandoned mine shaft 1, a mine shaft in the Ash Heap region of Appalachia in *Fallout 76*
* Abandoned mine shaft 2, a mine shaft in the Ash Heap region of Appalachia in *Fallout 76*.
* Abandoned mine shaft 3, a mine shaft in the Ash Heap region of Appalachia in *Fallout 76*.
* Abandoned mine shaft 4, a mine shaft in the Ash Heap region of Appalachia in *Fallout 76*.
* Abandoned mine shaft 5, a mine shaft in the Ash Heap region of Appalachia in *Fallout 76*.
* Abandoned mine shaft 6, a mine shaft in the Ash Heap region of Appalachia in *Fallout 76*.
* Abandoned mine shaft Elaine, a mine shaft in the Ash Heap region of Appalachia in *Fallout 76*.
Acid

Disambiguation page for AcidThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Ammunition
* Acid concentrate, an ammunition type in *Fallout 4*.
* Canisters of acid, an ammunition type in *Fallout Tactics: Brotherhood of Steel*.

Weapons
* Acid Soaker, a weapon in the *Fallout 4* add-on *Nuka-World*.
* Acid grenade, a thrown explosive in *Fallout Tactics: Brotherhood of Steel*.
* T86 acid sprayer, a trap found in *Fallout Tactics: Brotherhood of Steel*.

Other
* LSD, a mentioned-only chem, mentioned in *Fallout 2*, *Fallout: New Vegas*, and *Fallout 4*.
* Hydrochloric acid, a quest item in *Fallout 4*.
* Acid (Fallout 4), a crafting component in *Fallout 4*.
* Acid (Fallout 76), a crafting component in *Fallout 76*.
* Bulk acid, a junk item in *Fallout 76*.
* Waste acid, a junk item in *Fallout 76*.
Action figure

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

Template:Quotation

**Action figures** are miscellaneous items in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Characteristics

Foot tall replicas of NCR Rangers. They come with a variety of miniature weapons, and can be posed in just about any way imaginable. Supposedly, a very popular item.

## Related quest

* Negotiate a water contract with Hoover Dam: Simon Krieger is a representative of Hoover Dam who has travelled to Jericho to negotiate a deal with them over water prices. For a discount on water he offers an equal discount on one or more of Hoover Dam's products, which includes action figures.

## Location

* The Prisoner can acquire an action figure during negotiations with Simon Krieger.

## Notes

Negotiate a water contract with Hoover Dam only becomes available if the Prisoner completed Resolve Jericho Water Plant Issues.

## References

1. ↑ 1.0 1.1 1.2 Simon Krieger dialogue file
2. ↑ Jericho design document/2 - Negotiate a water contract with Hoover Dam
Actor Value List

## Notes

The following is a list of most of the actor values in use by the engine. They are listed by their code number in decimal, as these are the values that will usually be plugged into If you are editing the Hex Code of a subrecord directly, you will need to convert these numbers to Hex. Not all of the values listed below are actually in use by the engine -- further testing is required.

## Actor Value List

```
0	Aggression
1	Confidence
2	Energy
3	Responsibility
4	Mood

5	Strength
6	Perception
7	Endurance
8	Charisma
9	Intelligence
10	Agility
11	Luck

12	Action Points
13	Carry Weight
14	Crit Chance
15	Heal Rate
16	Health
17	Melee Damage
18	Damage Resistance
19	Poison Resistance
20	Rad Resistance
21	Speed Multiplier - Requires NPC/player to reevaluate current speed (e.g. by holstering their weapon) to work.
22	Fatigue
23	Karma
24	XP

25	Head Condition
26	Torso Condition
27	Left Arm Condition
28	Right Arm Condition
29	Left Leg Condition
30	Right Leg Condition
31	Brain Condition --- used by anything that frenzies

32	Barter
33	Big Guns
34	Energy Weapons
35	Explosives
36	Lockpick
37	Medicine
38	Melee Weapons
39	Repair
40	Science
41	Small Guns
42	Sneak
43	Speech
44	Throwing (unused)
45	Unarmed

46	Inventory Weight
47	Paralysis
48	Invisibility
49	PC Opacity/Chameleon
50	Night Eye
51	Detect Life Range ??
52	Fire Resistance
53	Water Breathing
54	Rad Level
55	Bloody Mess
56	Unarmed Damage
57	Assistance ??

60	Energy Resistance
61	EMP/Pulse Resistance ??
62	Var 1 Medical ??

72 ??	Ignore Crippled Limbs (see MorphineEffect MGEF)

```
Abominable

Template:Infobox perk

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Abominable** is a challenge perk in *Fallout: New Vegas*.

## Effects

This perk provides a damage bonus against abomination-type creatures. Rank 1 increases damage by 3%, rank 2 by 6% and rank 3 by 10%.

## Challenge details

* Rank 1: 50 kills required
* Rank 2: 100 kills required
* Rank 3: 150 kills required

Abominations are:

* Aliens
* Centaurs
* Deathclaws
* Ghost people Template:Icon
* Mr. House
* Night stalkers
* Spore carriers
* Spore plants
* Think tank Template:Icon
* Tunnelers Template:Icon

## Notes

This stacks with the Purifier perk.

Template:Navbox perks FNV

es:Abominable
pt:Abominable
ru:Чудовищно
Abandoned area

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **abandoned area** is a location which is added to *Fallout 3* in the add-on *The Pitt*. It is a small part of the factory that connects the Mill and the steelyard. Its only inhabitants are trogs.

## Background

It was abandoned by the raiders and slaves when trogs started moving into the area, but it's still used to get to the steelyard, so the slaves were made to construct a barrier so that other slaves could get to the steelyard safely.

## Layout

While it serves as a vestibule between the Mill and the steelyard, the abandoned area has otherwise been deserted by both slavers and slaves alike in light of the trog infestation. There is a locker near the entrance to the steelyard - it can be used to store gear and lighten up for ingot runs as its contents are indefinite and it does not reset. In a minecart, there are three steel ingots - these are inaccessible until returning from gathering the first ten in the quest Unsafe Working Conditions, after which a trog tears a hole in the fence.

## Appearances

The abandoned area appears only in the *Fallout 3* add-on *The Pitt*.

## Gallery

FO3TP Abandoned area — View1.pngView on the Abandoned areaFO3TP Abandoned area — View2.pngView on the MillFO3TP Abandoned area — Trogs.pngFeast of the trogs
Template:Navbox locations FO3
Template:Navbox The Pitt

de:Verlassener Bereich
es:Zona abandonada
ru:Заброшенная зона
uk:Покинута зона
Acceptable Overkill

Template:Infobox incomplete

This article is about the magazine "Lasers & Hunting: Acceptable Overkill". For Guns and Bullets, see Acceptable Overkill (disambiguation).
For a cross-game overview, see laser pistol, a cross-game overview, and laser rifle.
Template:Infobox weapon FO76

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO76LC

The **Acceptable Overkill** is a modular weapon in *Fallout 76*, introduced in the *Nuclear Winter* update.

## Characteristics

Acceptable Overkill is a unique laser gun which was only obtained by completing weekly challenges in Survival mode. The weapon is geared towards sniping and critical shots. It shares modifications with the standard laser gun.

It comes with the following mod configuration:

* Capacitor: Calibrated capacitor
* Barrel: Stabilized long barrel
* Grip: Stabilized stock
* Sights: Long night vision scope
* Muzzle: Beam focuser
* Appearance: Standard
* Legendary 1: 30% more damage against animals
* Legendary 2: V.A.T.S. critical shots do +50% damage
* Legendary 3: +1 Perception.

## Location

Acceptable Overkill was a reward for completing the "Kill different kinds of critters" weekly challenge in Survival mode. The requirements were as follows:

* Kill a beaver
* Kill a squirrel
* Kill a fox
* Kill a rabbit

## Notes

* This item was available between July 9–15 and September 17–24, 2019.
* The name of this weapon alludes to the cover of one of the issues of the *Guns and Bullets* magazines.
* Affected by the Grounded mutation.
* Slain enemies may turn to ash piles. Enemies finished by a critical hit will always turn into ash.

Template:Navbox weapons FO76
Adagio ma non troppo - Violin Concerto in A Minor

Template:Infobox song

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Adagio Ma Non Troppo** is the second movement of the Violin Concerto in A minor (Op. 53) composed by Antonín Dvořák. The concerto was inspired by the Hungarian violinist Joseph Joachim, though he never performed it. It is broadcast on Agatha's Station.

## Notes

* In Italian, the language that classical music is most often associated with, an instruction of "Adagio Ma Non Troppo" means to play "slow, but not overly so."
* The concerto is scored for a flute, 2 oboes, 2 clarinets in B flat, 2 bassoons, 2 horns in B flat and E flat, 2 trumpets in B flat and E flat, timpani, and strings.

## Video

File:Agatha's Station - Adagio ma non troppo

## External links

* Violin Concerto in A Minor on Wikipedia.

fr:Concerto pour violon et orchestre en la mineur
Activation code

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Activation code** is a holotape in *Fallout: New Vegas*.

## Location

It can be found on Ronald Curtis upon killing him during the side quest I Put a Spell on You. He can be found in the control tower between midnight and 1:40 am after initiating the quest.

## Transcript

File:Transcript.png
This appears to be the activation/deactivation code for some sort of explosive.

## Related quest

* I Put a Spell on You

Template:Navbox holotapes FNV

ru:Код активации
uk:Код активації
Abandoned mine shaft 4

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Abandoned mine shaft 4** is a location in the Ash Heap region of Appalachia.

## Background

The fourth in a series of abandoned mine shafts, once prosperous before the Great War.

## Layout

The location consists of two buildings and a refinery laid out north to south. The easternmost building has a cooking station up at its north end, and two dumpsters are along the eastern wall. The western wall has lockers with a potential armor mod inside and a weapons workbench. Inside the building is a mattress. To the west is a refinery.

In the southwest corner is a larger two-story building. Proceeding through the eastern barn door, straight forward is a staircase, to the left is a power armor station. Further in and on the northernmost wall is a tinker's workbench. At the top of the stairs, there is a safe (Picklock 3). on the right and an armor workbench to the left. Turn around, there is a bed across a walkway. From there, a northern door opens to the top of the refinery.

## Notable loot

* Uniform disbursement log - Note, on top of the blue console, next to the power armor chassis.

## Appearances

Abandoned mine shaft 4 appears only in *Fallout 76*.

## Gallery

FO76 Abandoned mine shaft 4.pngFrom the back
Template:Navbox locations FO76

es:Pozo abandonado 4
ru:Заброшенная шахта — ствол 4
zh:廢棄礦坑4
Action Girl Action Boy (Fallout 4)

For a cross-game overview of this perk, see Action Girl Action Boy.
Template:Infobox perk

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Action Boy** or **Action Girl**, depending on the Sole Survivor's gender, is a perk in *Fallout 4*.

## Effects

 2
 3

## Notes

Unlike the perks in previous games, Action Boy/Girl changes how fast Action Points regenerate, rather than adding more points to spend.

Template:Navbox perks FO4

fr:Homme d'action / Femme d'action (Fallout 4)
A reminder to myself

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A reminder to myself** is a holotape in *Fallout 76*.

## Location

In a green wooden box sticking out the back of a tree stump, across the river and up the hill from the cemetery behind the Flatwoods church.

## Transcript

noicon
File:Transcript.png
**Responder**: A reminder to myself. The Responders are good people. They're trying their damn best, for sure. But things aren't good. And stuff is getting worse. Anyway, this is a reminder to myself. A reminder that this gun. It's my insurance. If things get real bad, if the food runs out or the water runs dry. I get to decide how I leave this goddamn world. I'm not gonna let myself suffer. I'm not gonna die hungry and alone. I can't.

## Notes

The cache containing this holotape is mentioned by the trapped Responder in the Responder's plea holotape.

## Behind the scenes

The Responder in this holotape (and the one in the Responder's plea) was voiced by Brian Krause.

## Gallery

FO76 A reminder to myself location.pngThe location of the loot, with Flatwoods church in the backgroundA reminder to myself map location.pngMap view of the holodisk location
Template:Navbox holotapes FO76

fr:Rappel personnel
ru:Напоминание самому себе
uk:Нагадування самому собі
Aaron Ta

Template:Image needed

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aaron Ta** is a developer who worked at Bethesda Softworks on *Fallout 76* in user interface, first listed in the updated credits with *Steel Dawn*.

## Employment history

Template:Employment history table
Template:Employment history table
Template:Employment history table
Template:Employment history table

## Credits

### *Fallout* series

Template:Credits table
Template:Credits table
Template:Credits table
Aaron Corbett

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aaron Corbett** is an enslaved merchant in Nuka-World in 2287.

## Background

Aaron was one of the original settlers of Nuka-World. When Colter's raiders arrived and took over, he was enslaved. he continued to work as a weapons merchant. Despite being closely watched, he is not afraid to express his discontent with his current life as a slave. If he is freed after Open Season, he still remains cynical, but seems to be warming up to the Sole Survivor, as he mentions how "everyone owes you one".

## Notes

Aaron Corbett can sell rather powerful weapons and ammunition much earlier than any other weapon merchant in *Fallout 4* if the Sole Survivor enters Nuka-World before reaching level 30. This also includes the plasma gun and the Gauss rifle.

## Appearances

Aaron Corbett appears only in the *Fallout 4* add-on *Nuka-World*.

Template:Navbox Nuka-World

ru:Аарон Корбетт
uk:Аарон Корбетт
Adam Veen

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Dr. Adam Veen** was a resident of Flatwoods in Appalachia.

## Background

A doctor of philosophy, Dr. Veen had an unhealthy diet consisting mostly of snack foods before and after the Great War. He began to experience stomach aches and shakes in August 2096, and traveled to Flatwoods to seek medical help. However, the Responders had abandoned the town by this point, and only a handful of townspeople remained.

Dr. Veen soon realized that the volunteer bots had run out of supplies, and he was forced to scavenge some of the old houses in town. He teamed up with Cullen McLeeder to try and find the other Responders. On September 1, 2096, Dr. Veen and Cullen left to search Morgantown Airport.

## Appearances

Adam Veen is mentioned only in *Fallout 76*.

## References

1. ↑ Flatwoods terminal entries; Responders database, 8/14/96: New Patient: Dr. Veen
2. ↑ Flatwoods terminal entries; Responders database, 8/20/96: Comment from Dr. Veen
3. ↑ Flatwoods terminal entries; Responders database, 9/01/96: Comment from Dr. Venn
Acadian Ideals

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Acadian Ideals** is a quest in the *Fallout 4* add-on *Far Harbor*.

## Quick walkthrough

Template:Chart/start
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart/end

## Detailed walkthrough

Acadian Ideals is an overarching quest that has no actual target itself but serves as a checklist for two different Acadia side quests:

* (Optional) Help Faraday starts the quest Data Recovery.
* (Optional) Help Chase starts the quest The Arrival.

Finishing any of these quests also marks the respective optional task of Acadian Ideals as complete. Once all active optional tasks are completed, Acadian Ideals will be considered finished as well, resulting in gaining the appropriate reward in XP.

## Quest stages

Template:Quest stage table FO4

Template:Navbox Far Harbor
Template:Navbox quests FO4

pt:Ideais Acadianos
ru:Идеалы Акадии
uk:Ідеали Акадії
Abandoned home

Template:Disambig

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

* Abandoned home (Grayditch), two abandoned homes in Grayditch in *Fallout 3*.
* Abandoned residence, a house situated at the entrance of Arefu in *Fallout 3*.
* Abandoned apartments, an unmarked location in The Pitt Uptown in the *Fallout 3* add-on *The Pitt*.
* Abandoned home (Fallout: New Vegas), an unmarked location directly west of the Monte Carlo Suites in *Fallout: New Vegas*.

## See also

* Abandoned house
* Abandoned shack

ru:Заброшенный дом
Abandoned home (Fallout: New Vegas)

For an overview of abandoned houses, see abandoned home.
Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **abandoned home** is an unmarked location in the Mojave Wasteland, directly west of the Monte Carlo Suites.

## Layout

Outside of the home, there is a rigged mailbox. Inside, there is a usable bed, and nothing else noteworthy. The Courier will be ambushed by three Fiends upon exiting.

## Appearances

The abandoned home appears only in *Fallout: New Vegas*.

## Behind the scenes

The cell name is a reference to Usonian homes, a group of approximately 60 family homes designed by Frank Lloyd Wright beginning in 1934.

## Gallery

FNV ab home interior.jpgInterior
Template:Navbox locations FNV

de:Verlassenes Haus (Fallout: New Vegas)
pl:Opuszczony dom (Fallout: New Vegas)
ru:Заброшенный дом (Fallout: New Vegas)
uk:Покинутий будинок (Fallout: New Vegas)
Access codes

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Access codes** is the name of a holotape in *Fallout 3* and *Fallout: New Vegas*. In *Fallout: New Vegas* it holds the password for the terminal that opens Mr. House's inner sanctum in the Lucky 38 penthouse.

## Locations

* In *Fallout 3*, it can be found behind a Nuka-Cola vending machine inside the Anchorage Memorial facility.
* In *Fallout: New Vegas*, it is added to the player's inventory upon obtaining the platinum chip. If the player drops the platinum chip, the note is removed until the player gets the chip back. It is also added when picking up one of the two Lucky 38 VIP keycards.

## Transcript

File:Transcript.png
0x4341454B

0x0000003E

0x00504945

## Behind the scenes

The transcript translates to "CAEK > PIE" in hexadecimal.

## Gallery

FO3 Access codes.jpgThe holotape in the Anchorage Memorial's facilityFNV Access codes.jpgThe keycard in Hanlon's office
Template:Navbox holodisks and notes FO3
Template:Navbox holotapes FNV

de:Zugangscodes
es:Códigos de acceso
ru:Коды доступа
Abandoned bunker

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **abandoned bunker** is a location in the Mire region of Appalachia.

## Background

Located on the edge of the Mire, this bunker belonged to a Free States family before the pumps failed and it flooded.

## Layout

This Free States bunker has been left in disrepair and can be inhabited by packs of animals. A chemistry station can be found immediately to the left upon entering. Going down the stairs to the right, the path eventually leads to a kitchen and dining area, with a brewing station along the eastern wall. Connected to it is a generator room with a number of large, orange vines coming out of its walls, a common sight in the bunker.

The other side of the bunker, down three stairs, is a flooded living area. To the east is a laundry and storage room with a safe, while a bathroom with a first aid box on the wall can be entered to the north.

In 2103, USSA Commander Sofia Daguerre sought refuge here after her ship crashed nearby. The Vault Dweller can find her here and provide medical aid and other assistance.

## Notable loot

* Abandoned bunker safe key - In the bathroom sink.

## Appearances

The abandoned bunker appears only in *Fallout 76*.

## Gallery

F76 Abandoned Bunker 1.pngExteriorF76 Abandoned Bunker 2.pngInterior
Template:Navbox locations FO76
Template:Navbox Free States

ru:Заброшенный бункер
zh:廢棄的地堡
Adams (Fallout 76)

For other characters named Adams, see Adams.

## Adams

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Private **Adams** was a U.S. Army soldier in training at Camp McClintock before the Great War.

## Background

Adams was killed in June 2077 when a Mister Gutsy fired seventeen stray rounds at him during a live-fire exercise. The incident was determined to be accidental, which Sergeant O'Malley doubted.

## References

1. ↑ Camp McClintock terminal entries; Training Report - June 2077
Abandoned shack (Fallout: New Vegas)

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **abandoned shack** is an unmarked location in the Mojave Wasteland.

## Layout

The location is situated a short distance north-northwest of the Yangtze Memorial. The building is made out of an airplane fuselage piece, and the sign above the door reads as "The HornitsTemplate:Sic Nest 588."

Inside is a usable bed, a reloading bench, and a heavily irradiated sink and toilet. There is random loot scattered about the benches and the floor as well as an overturned table in the middle of the room.

## Notable loot

* Doggie treat on the floor next to the fire barrel.

## Notes

* There is a fire burning in the empty barrel in this shack, even though it is abandoned.
* This location is a safe place for items to be laid out and has no unsafe boxes or crates that will delete items placed in them.

## Appearances

This abandoned shack appears only in *Fallout: New Vegas*.

## Gallery

Hornet's nest sign.jpgThe sign above the entrance
Template:Navbox locations FNV

de:Verlassene Hütte (Fallout: New Vegas)
es:Casucha abandonada
ru:Заброшенная лачуга (Fallout: New Vegas)
uk:Занедбана халупа (Fallout: New Vegas)
Acoustic guitar (Fallout: New Vegas)

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **acoustic guitar** is a miscellaneous item in *Fallout: New Vegas*.

## Characteristics

An extremely rare item, it can only be stolen from the Lonesome Drifter or found in the Sierra Madre Villa. There is no in-game function for this item and it is worth 50 caps.

## Locations

* It can be found initially next to the Lonesome Drifter beneath a Sunset Sarsaparilla billboard at El Dorado Dry Lake, leaning up against the tree stump he is sitting on. It can be stolen, though he will take it back if he catches the player character stealing it.
* The player character may acquire a second one if they steal the first one and then pickpocket the Drifter after completing his portion of Talent Pool for the second guitar.
* Template:Icon On the second floor of the building at the top of the stairs directly across from the Villa police station in the Sierra Madre Villa.

## Notes

* It is a Dreadnought style guitar with a "sunburst" color finish.
* Writing can be seen scrawled on the bottom of the front side of the guitar. A lot of it is hard to read, but one of the writings says "Anne" with a heart next to it.
* The guitar is one of two instruments found in-game, alongside the harmonica. Neither instrument can be used.

## Bugs

Template:Platforms This item can sometimes disappear when it is dropped from the inventory if the ownership is not set to the player. This bug can be fixed by selling the guitar and re-buying it from any merchant, which will set ownership to the player.Template:Verify

## Gallery

Lonesome Drifter with guitar.jpgThe Lonesome Drifter with his acoustic guitarAcoustic guitar DM.jpgAcoustic guitar in *Dead Money*New Vegas Samurai.pngAs depicted in New Vegas Samurai
de:Akustikgitarre
es:Guitarra acústica
ru:Акустическая гитара
uk:Акустична гітара
Abandoned apartments

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **abandoned apartments** is an unmarked location in the *Fallout 3* add-on *The Pitt*. It is a medium-sized apartment building in the Pitt Uptown, infested with trogs.

## Layout

The apartments are accessible via adoor in an alley way, opposite of Haven. On the ground floor, there are a few rooms and a kitchen. On the second and third floor, are additional apartments, one accessible by a broken floor ramp. Two clusters of trogs are located in the third floor apartment's bedroom.

## Notable loot

* Three Nuka-Cola Quantums - Two on the ground floor – one on top of the counter, one beneath it. One in the third-floor nook found by continuing up the rubble slope from the second floor, near where the three trogs wait/appear.
* Hat of the People - On the second floor, southwest bedroom, in a floor safe under the table beside the bed.
* On the ground floor in the room with the Nuka-Cola vending machine, there are three tiny damaged garden gnomes on the terminal.

## Appearances

These abandoned apartments appear in the *Fallout 3* add-on *The Pitt*.

## Behind the scenes

A transmission in Morse code can be heard in the apartments. The decoded message is a partial line ("*der Abgrund auch in dich hinein*" or *"[And if you stare too long into the abyss, the] abyss will stare right back at you*") from the Friedrich Nietzsche work *Beyond Good and Evil*.
Template:Transcludesection

## Bugs

Template:Platforms On the second floor, in the room down the hall past the room with Hat of the People, it is possible to get stuck in the hole located in the kitchen. The only way out is for the player to reload from their last save point.Template:Verify

## Gallery

Abandoned apartments interior.jpgFirst floor, reception areaSafe with Hat of the People.jpgSafe with Hat of the PeopleAb ap truck and bonnet.jpgNuka-Cola truck, cut out of a paper doll and pre-War bonnetThe Pitt Abandoned apartments Kitchen Nuka-Cola Quantum.jpgApartments kitchen Nuka-Cola QuantumThe Pitt Abandoned apartments Top floor Nuka-Cola Quantum.jpgTop floor Nuka-Cola QuantumThe Pitt Abandoned apartments Lobby safe.jpgThree tiny damaged garden gnomes
Template:Navbox locations FO3
Template:Navbox The Pitt

de:Verlassene Wohnungen
es:Apartamentos abandonados
ru:Заброшенная квартира
uk:Занедбана квартира
Adam Koch

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Adam Koch** is a developer who worked at Interplay Entertainment as a quality assurance analyst for *Fallout: Brotherhood of Steel*.

## Employment history

Template:Employment history table
Template:Employment history table
Template:Employment history table
Template:Employment history table

## Credits

### *Fallout* series

Template:Credits table
Template:Credits table
Template:Credits table

### Other work

Template:Credits table
Template:Credits table
Template:Credits table
Adapted biogel

For other uses of the term biogel, see biogel.
Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **adapted biogel** is a consumable added to *Fallout 3* in the *Mothership Zeta* add-on.

## Effects

The adapted biogel is an improved version of the alien biogel. It restores a minimum of 80, up to a maximum of 150 Hit Points based on the Medicine skill (180 with Fast Metabolism).

### Biochemical anomaly

Both the alien and adapted biogel have a 50% chance to cause one of ten random effects that lasts 30 seconds. Using multiple biogels simultaneously can cause more than one effect, but overlapping effects will not stack (for example, -1 PE, +2 AG, and -1 IN can apply at the same time, but -1 IN and -1 IN does not become -2 IN).

The ten "Biochemical Anomaly" effects are as follows:

* -1 Intelligence
* -1 Perception
* -1 Endurance
* -1 Agility
* +5 Radiation per second (can be reduced with Radiation Resistance)
* -10 Radiation per second
* +5 Hit Points per second
* +10 Action Points
* +2 Strength
* +2 Agility

This makes the adapted biogel by far the best healing item in the game. It surpasses stimpaks in healing, as well as a 25% chance for a temporary positive side effect (50% chance for a side effect, and a 50% chance that effect is positive). Even if a negative side effect is acquired, the radiation and deductions are barely noticeable. Lowered Intelligence does not reduce skill points received when leveling up, nor does reduced Endurance lower HP (it just reduces resistances).

## Location

Adapted biogel can only be obtained from Elliott, by asking him to convert any alien biogel currently in inventory. This option is available from the first encounter with him onward, including after completing This Galaxy Ain't Big Enough... Because of this, and because one of the random items Sally can provide (when asked if she's found anything on the ship) is alien biogel, the potential supply of adapted biogel is effectively unlimited.

Template:Navbox Mothership Zeta
Template:Navbox consumables FO3

de:Angepasstes Biogel
ru:Адаптированный биогель
uk:Адаптований біогель
A lone surviving dog

Template:Infobox encounter

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A lone surviving dog** (or **The Pariah**) is a special encounter in *Fallout 2*.

## Layout

A great misfortune has befallen those who fell here, and it would be best to leave before it falls again. Leaving before 10 seconds have elapsed should avoid the Luck check. This check is repeated every 10 seconds, and failing one causes that harmless looking skinny dog named pariah dog to join the party, over the party limit. Having the dog along reduces Luck to one (or two with the Gifted trait) and adds the Jinxed trait.

## Notes

* The requirement for this special encounter is Level 10.
* Pariah will use all of its seven AP to run to the nearest exit of any map once combat starts, and it has 750 HP. Once it dies, both the perk and the stat decrease disappear, except in the rare case of it being killed with a zero damage critical.
* Killing Pariah dog yields 5 Karma and 60 Experience points.
* Pariah can be killed by luring it onto the electrified floor on level two of the Sierra Army Depot; its finely tuned survival sense only works in the specific context of combat. Extracting its brains in the organ extraction chamber on level 3 will yield two brains and -200 Karma.
* Like the Masticator in New Reno, Pariah gives a stat decrease that can actually be used exploitatively. Gain Luck and the mutually exclusive Hubologist zeta scans, if they are received before encountering the dog, stop the decrease in Luck. The increase in Luck that would normally occur to restore Luck, when the dog dies, instead adds Luck. NCR's zeta scan gives +2 Luck / -1 Luck, SF's, +1 Luck and +1 Intelligence / -1 Luck, depending on...Luck.

## References

1. ↑ Fallout 2 Official Strategies & Secrets p.118: *"**The Pariah***
*Low luck isn't very fun, but it only gets worse if you adopt the craven canine that sulks near the wagons of these plague victims."*

Template:Navbox special encounters FO2

ru:Одинокая выжившая собака