Blood Phantasm

100

**Blood Phantasm** is a minion that players can create, adding to Iratus' army of undead.

## Abilities

Impaling Charge | +2
Impale | +1

Phantasmal Carnage | +5
Phantasmal Assualt | +1

Grand Transfusion | +5
Transfusion | +1+1

Mark Of Vengeance | +1
Mark Of Retribution | +1

Chains Of Fury | +1
Chains Of Anger | +1

Wrath Eternal | +10
Hate Eternal | +2+2

## Strategy

***Role: Physical, magical damage dealer  - Healer  - Tanker***  ***- Buff*** ***support - Self-healer***

***Upgradable Stats:*** Attack , Vigor , Armor , Resistance , Accuracy , Luck , Evasion

***Best Positions:*** Any positions (depending on various encounters and strategies)

Blood Phantasm can be used for both offensive and defensive play styles. He only deals Vigor  damage with his abilities and can deal reliable physical and magical damage from any positions with option to deal significant critical damage. As a Healer, he is by far the only minion with ability to heal in the front and heal many allies at a time. Much like Dark Knight , Blood Phantasm has a decent mix of Armor  and Resistance , therefore, can endure damage better and benefit greatly from defensive Buff. The Phantasm has a unique ability that allows him to draw enemies' attention to durable minions.

Blood Phantasm uses ***Impale*** to deal decent damage to 2 targets. The ***Savage Impale*** upgrade raises his critical damage to a much higher level, similar to Vampire 's ***Savage Bite*** and Bride 's ***Heartpiercer***. ***Wrath Eternal*** moves Phantasm to the back, deals Ignition effect for the entire battle. In the back, ***Chains Of Anger*** is fairly damaging against enemies that abuse Buff, particularly Berserker as he gains a Buff every time he attacks. The ability goes well with ***Wrath Eternal*** thanks to the Ignition that it inflicts. Mummy can cause enemies that attack him to take a myriad of Luck Debuff, amplifying Phantasm's crit chance and resulting in a massive damage instance. Note that this ability always counts Black Widow 's Spider Venom  as 1 Debuff, no matter how much the Venom  stacks.

Phantasm's ***Transfusion*** is a valuable squad-healing ability, reliably maintaining the squad's Vigor  for long battles (boss battles for example). Investing on Phantasm's Attack  is a must to increase his healing amount. If Phantasm is brought along with Lost Soul, Skeleton and a minion capable of raising their own Attack  for a battle, they form a very durable squad combo for any boss battles or battles with few Stance interruptions from enemies. Skeleton uses ***Strength of Mediocrity*** to raise Phantasm's defenses and Attack  so that he'll take minimal damage from Lost Soul after she heals him and heal even more with his Stance. Slake with Darkness spell increases his Attack  for higher heal and damages him to trigger his Stance. Meanwhile, the minion acting as main damage source (Ghoul , Zombie ,...) will have plenty of time to Buff themselves until they can finally deliver some killing blows.

Be cautious as ***Transfusion*** is a Stance, so it can be interrupted by stun  and movement effects caused by enemies. Keymaster has a chance to summon Hunky who can push back his targets. Inventor's Supportive Pylon might target Phantasm to stun him. Using this in Pyromancer fight is very safe as she can't interrupt Stance in any way, but watch out for the devastating Ignition effect caused by her and her Elementals.

Phantasm can use ***Aura Of Retribution*** to grant a positive Mark that direct more attacks towards durable or high-Vigor  minions such as Dark Knight , Bone Golem  or Black Widow  in her ***Spider Cocoon*** Stance. The extra magic damage, which scales with Phantasm's Attack , will also wear down enemies as they attack these minions.

## Dialogue

* **Starting turn:** *"THE MOMENT OF REVENGE."*
* **Killing an enemy:** *"BLOOD! MORE BLOOD!"*
* **Ally gets killed:** *"I WILL AVENGE ALL."*
* **Getting hit by critical attack:** *"VENGEANCE WILL BE HAD."*
* **Delivering a critical attack:** *"I AM CARNAGE."*
* **Enemy flees:** *"NO!"*
* **Buffed by Iratus:** *"ANGER BURNS BRIGHT."*
* **Vigor**  **gets low:** *"DIE WITH ME."*

## Trivia

* Blood Phantasm still has an ability upgrade that increase his Dread , despite the fact that his abilities doesn't deal stress.