recursal/Fanatic-Fandom huggingface dataset:
Fanoeira

Essa é a Fanoeira, árvore natural de Balluhara, próxima ao vulcão. A Fanoeira tem em média 4 metros de altura, mas as mais próximas do vulcão podem chegar a medir 6 metros.

A espécie de flor que brota no topo da árvore é usada como alimento pelos nativos. O tronco é usado para fazer móveis, instrumentos de trabalho e etc.
Marenma, Pérola do Deserto

Tem uma cultura muito rica e diversificada. Antigamente tinham vários deuses, mas foram dominados pela cultura de Lauren/Asturia, se convertendo na nova religião.

O calor assola a região. Há muitas tempestades de areia, forçando a população a protegerem seus rostos com óculos ou panos.

É lá de um grande centro de estudos onde os maiores cientistas e intelectuais vão. Sempre foram amigáveis com outras culturas, buscando sempre implementar o que cada uma tinha de melhor.

Parte da economia da região é centrada na indústria têxtil, sendo a maioria população extremamente hábil com tecidos.

As depósitos de porra nativas tendem a serem reprimidas e não tem muita participação nas decisões da sociedade.

## História

Durante muito tempo as populações em Merle vivam em pequenos vilarejos ao longo do rio, muitos eram percadores do litoral ou caravaneiros, mas uma grande parte se dedicava a pirataria, atacando navios saídos de Astar.

Depois de uma serie de incursões punitivas, o Reino de Astúria anexou Merenma e declarou toda a península como a província de Merle, afim de facilitar o comércio regional. Durante esse período um grande número de intelectuais e artistas astúrios se estabeleceram na região, assim como Vulpes e religiosos.

Durante essa ocupação de 100 anos, houve uma revolução de tecnologia e uma mudança de pensamento dos povos de Merle, antes sectários e dados a brigas tribais, os habitantes de Merle se uniram sob Yehan, o Martelo e seus Kajjatis do deserto (grupo ultranacionalista e extremista).

Utilizando as técnicas de guerrilha tradicionais dos merlenenses de outrora. os Kajjatis do deserto liderados por Yehan, interromperam o comércio marinho de Astur, destruíram os reservatórios de água de Merenma e atacaram patrulhas à noite, assassinando oficiais.

Depois de sofridos 5 anos, Yehan toma merenma dos asturianos, mas a contragosto de seus antigos camaradas abandona a antiga religião e tem uma iniciativa de paz com os estrangeiros e seus costumes, além de incentivar o comércio e reforçar a marinha de Merenma.

Os Kajjatis do deserto continuam suas operações contra o império indepente de Merle, que emerge como uma força regional poderosa contra a decadência de Astur.
Vulmer

Lar dos Vulpes, raça semelhante à raposas e exímios vendedores. O continente de Vulmer tem sua base econômica no carvão vegetal, exportado por Vytior Dominik e seu Império do Carvão.

Normalmente os Vulpes machos vão para as principais cidades para criarem seus pontos comerciais e suas lojas. A maioria das cidades Vulpes são compostas de fêmeas e seus filhotes.

O norte da região é a terra dos humanos, onde se situam as maiores cidades do mundo, principais pontos de comércio e berço das tecnologias. O céu coberto por dirigíveis e estradas de ferro ligando os continentes é a paisagem comum em todo o norte.
Linha do tempo.

A cronologia dos acontecimentos.

## A linha

1353 - Início da ocupação do Reino de Astúria em Merle;

1355 - Criação da província de Merle;

1440 - Revolta de Mattah;

1448 - Yahen Çekiç comanda a batalha de Nahal el-Merle, matando Alphonse IX, governador da província de Merle;

1449 - Batalha de Merle-El-Saphet;

1453 - Fim da Ocupação Astúria; Estabelecimento do Império Merle sob Yahen Çekiç.

1557 - Descobrimento de Balluhara; Criação do Estado Vulpesiano de Kolimbo;

1648 - Nasce em Vulmer,Vytior Dominik, futuro Vulpes mais rico, dono do império do carvão;

1655 - Descobrimento de Sothern; Nasce em Vulmer, Hens Lamaryn;

1671 - Alberto Cornélio se exila em Sothern, sendo um dos primeiros a catalogar a fauna e flora local;

1676 - Mallik Yndar descobre a principal fonte de carvão em Balluhara e inicia o primeiro império de carvão; Hens Lamaryn investe no transporte marítimo de carvão;

1677 - Vytior Dominik se muda para Kolimbo, iniciando seu império do carvão; Vytior descobre Nahiobium no oeste de Balluhara;

1679 - Início da migração em massa de trabalhadores do mundo para Kolimbo em busca de oportunidades na área dos minérios; Vytior Dominik se torna membro do Conselho de Vulmer;

1680 - Parco Olineff, colega de Alberto Cornélio, leva os estudos do companheiro para a Biblioteca de Falite; Hens Lamaryn começa seus estudos do oceano;

1681 - Primeira pessoa hospitalizada por uso de Dropquil; A droga é descoberta pelos governantes de Astar e divulgada para o mundo;

1682 - Início do império de Dropquil liderado pelo traficante Gervaz Taluk;

1683 - Hens Lamaryn funda a Companhia de Exploração do Submerso;

1685 - Hens Lamaryn se torna membro do Conselho de Vulmer;

1697 - Início dos conflitos pelas terras disputadas ao oeste de Varuna;

1698 - 3 de Somber de 1698 - Merle declara guerra à Astúria; 6 de Somber de 1698 - Vulpesianos declaram apoio à Astúria; 8 de Somber de 1698 - Bastarnios declaram oficialmente guerra contra Merle e Asturia;
História de desenvolvimento

Basicamente, começaram a desenvolver a ideia no dia 31/10/15, aonde um anão, cheio de esperança, teve a ideia de criar um universo, sem motivo aparente.

ao que tudo indica, ele já criava varios universos com seus amigos, e como o 55chan estava (de acordo com suas palavras) cheio desse tipo de gente, ele pensou: "why not?", e em menos de 1 hora o tópico tinha mais de 300 posts.

Conforme a nesessidade dos anões (quem frequenta o chan), tiveram que criar lugares para arquivar as ideias, no mesmo dia, criaram uma board no 8chan, Logo após disso, começaram a arquivar os fios, depois de quase não ter como memorizar tudo, criaram a wiki que você esta lendo.

Desde então, começaram vários fios para discutir o rumo da historia e o que a levaria.
Araluba

Aralubas são árvores encontradas pela região costeira de Astar às Selvas Vulpesianas e também no Arquipélago Mermer e em Laurem.

Do seu caule pode ser extraído uma seiva muito usada para cicatrizar feridas com mais eficácia. De suas folhas grossas pode ser retirado um líquido usado para curar alguns tipos de doenças do estômago e intestino.
Ballupapo

Filo: Chordata
Classe: Aves
Ordem: Psitaciformes
Família: Psittacidae
Gênero: Balluhara
 **Alimentação**
 **Hábito**
 **Cadeia Alimentar**
 **Organização**
 **Características Gerais**
 **Inteligência**
 **Raridade**
 **Estado de Conservação**

Ave extremamente rara e de clima tropical, onde só se encontra na Ilha de Balluhara. Por passar por um enorme processo seletivo ela adquiriu bicos e olhos falsos para que seus predadores tenham a impressão de que ela esteja sempre de frente, observando-os. Apesar de estar quase em extinção, sua procura no mercado é bem alta devido sua exoticidade.
Olomêhu

**Olomêhu**, deus dos céus, dos ventos e criador das Balluantis.

Embora a religião Kragumiebá seja bem instituída, não existe um consenso sobre Olomêhu - a não ser sua existência -. Alguns dizem que Olomêhu é filho de Kragumbol. Outros dizem que ele é um deus primordial - os balluharanos têm noção que os seus deuses protetores NÃO são deuses da criação, e pouco se importam com isso -. Mas concordam em alguns pontos:

* Olomêhu é um brincalhão
* Olomêhu criou as Balluantis
* Olomêhu está sempre presente
* Olomêhu acalma as dádivas de Kragumbol
* Olomêhu exige que suas criações sejam protegidas, mas em troca elas podem ser utilizadas
Flakobo

Trata-se de um *bacilo* enorme, que chega a medir até 20 centímetros. É encontrado em rios e lagos, sempre sozinhos e próximos à margem.

Não se sabe ao certo a origem desta espécie, embora existam registros milenares de sua descoberta.

É usado como alimento e possui sabor adocicado, levemente cítrico. Sua textura é gelatinosa, porém firme.

Por ser muito raro, é vendido por um preço extremamente elevado e tratado como iguaria.

Existe uma lenda que diz que aquele se alimentar de um Flakobo será capaz de viver por mais de 100 anos.

## Sobre

Flakobos despertam sempre um fascínio na história da humanidade. Uma análise do grande historiador Augustus em um de seus maiores compêndios sobre Varuna – História Maiúscula do Velho Ast – datam lendas e apreço por flakobos antes mesmo de Asturia ser apenas um humilde reino de agricultores em Ast.

Já o velho Morielo sucinta em seus brilhantes verbetes o que é um Flakobo: Pequenos, gelatinosos e estranhos. Brilham, reluz ao ouro e trazem contigo o que move a carne de nosso corpo: Ambição de algo raro, puro e simples e a fé devota de ter um pedaço do céu. Une a contemplação etérea e a material.

E por fim, Albert Lonel, em 1660, lança na academia de Falite: a Economia de cor amarela, um leve livro de bolso, mas sublime na maneira de relatar em diversas culturas de Vulmer até Flúmen, o uso intensivo do Flakobo como a maior moeda de troca e até mesmo possuindo um valor superior ao do próprio ouro.
Alchemy

With alchemy players can add improve their equipment with essence capacity using various essences found or bought throughout the game. In order to do alchemy player must talk to either Doktor Schrieck in Markovna or Dr Dampf in Secret Lair. This will open up alchemy window which will allow player to add essence to equipment, remove essence from equipment, dismantle combined essence, enchance essence and combine essences.

## Increasing essence capacity

Capacitive essence can be used to add and improve essence capacity of equipment twice increasing it by 10 per essence. There's also special version Capacitive essence that increases essence capacity by 20 points and stacks with normal Capacitive essence. Max essence capacity is 50.

## Alchemist perk

Alchemist perk is arguable one of the best perks in the game as it makes combined essences take 10% less space when added to equipment. Meaning that if you combine two essences with essence cost of 10 the resulting essence will have essence cost of 18 instead of 20.

## Alchemy oddities

### Variety in essence cost

If you combine essences with alchemy perk up to cost of 50 ignoring the warning about theoretical limitations. Then dismantle that essence, you'll end up with essence that has different costs and values than dismantled essences would normally have. For example if you combine essences with essence cost of 10 up to 50 you'll end up with essence with essence cost 15 instead of normal 10 for some reason.
Skills

Skills are attacks, spells or abilities that our monster hunter has learned through years of training and monster hunting. They range from swinging a sword or shooting a gun to summoning Shadow Warriors from the Ink or calling in meteors raining from the sky.

Fire and Ice, Occultism and Poison, Science and Mechanoids, Sword and Shield, Gun and Crossbow or Grenades and Flamethrowers - each class has their own set, so feel free to explore!

* Protector Skills
* Bounty Hunter Skills
* Elementalist Skills
* Umbralist Skills
* Phlogistoneer Skills
* Constructor Skills
Rocket swarm

Launches 5 rockets at the target that always hit. Upon impact rockets will deal physical damage to all enemies within 2 meters.

## Notes

* Can be chained with grenade lob attack animation after the global cooldown (0.5s).
* Can be used when Duplex rocket or Rocket barrage is on cooldown.
* Incendiary charge power-up ignites targets for up to 24% of original damage for 10 seconds.
Abilities

## Class and Katarina abilities

In Van Helsing Final cut each class has three abilities that work similarly to attributes like strength, dexterity and willpower do in many other games. Unless talking about specific class the wiki pages should refer to these abilities as Red ability, Yellow ability and blue ability.

### Katarina

Note that the chance bonus on ethereality is percentage based increase not additive. Meaning that having 100 ethereality will make skills that have 5% chance to trigger have 7.5% chance to trigger instead.

## Ability points

Each time your character levels up you gain 2 ability points you can spend to improve one of your abilities. Some quests in the game also reward you with ability points as does sacrificing Bone Relics to the Great Gluttoner idol in Gallowsbog or Lost Place.

**Gluttoner Idol in Gallowsbog**
Shadow jolt

Enters cloaked form. Leaving cloaked form will cause shockwave that freezes and deals ice damage to enemies within 4m.

## Synergy bonus

* Damage bonus from tier-1 skill +2% per level up to 20%
* Damage bonus from tier-2 skill combo +3% per level up to 30%

## Notes

* Freeze effect makes this skill great for melee hit and run tactics.
* With trail of darkness and umbra form having their separate cooldown, these three skills can be cycled for pretty much infinite cloaked form.
* With Shadow touch power-up targets can receive up to 9 shadow marks.
* Shadow touch power-up and Mark of slow make this one of the best crowd control skills in the game.
* You can skip **Spririt shackles** masteries if you have Mark of slow aura active as slow maxes out around 90%
* Useful even as 2-3 point wonder since the main use for this is to freeze enemies when exiting cloaked form.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Huscalrs

Os **Huscarls** são a elite Bastarnia, os melhores guerreiros entre um exército cujos números igualam a horda do Canato de Lauren.

Guerreiros temíveis, talentosos, treinados desde criança e com o sangue de verdadeiros nórdicos correndo por suas veias, os Huscarls não sentem medo ou dor, claro, tal proeza em batalha não é alcançada somente por disciplina e coragem: Os Huscarls tem à sua disposição o melhor que o arsenal Bastarnio pode oferecer.

Seu armamento não se limita em tradicionais espadas, clavas, escudos e machados. Os Huscarls utilizam de armadura a vapor de ponta, o que possibilita a eles movimento rápido mesmo vestindo varias camadas de metal, que chegam a pesar 400 quilos.

Os mais corajosos chegam a montar massivas feras, os Polaris, animais que inspiraram o nome da capital Bastarnia. Tais animais são ancestrais dos ursos de hoje em dia, porém possuem uma pelagem branca como a neve e se igualam em altura e peso a um mamute.
Exploding scattershot

Fires 5 shots in 40 degree arc which will explode on impact dealing damage to all enemies within 2m.

## Synergy bonus

* Damage bonus from tier-1 skill +2% per level up to 20%
* Damage bonus from tier-2 skill combo +3% per level up to 30%

## Notes

* Most enemies have very low resistance so Main cartridge power-up does almost nothing.
* Not as efficient from point blank range as one enemy can block all the 5 shots but only get hit by 3 of them.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Artifact forge

Artifact forge allows players to create new equipment in two ways. One way is to combine items of same quality (magic or rare) and the other is by sacrificing two epic items for one random epic item.

## Combining

When combining items the forged item (right slot) will randomly lose two of its enchantments and receive random enchantments from the two source items (two slots on the left. The resulting item will inherit its type and some of the enchantments from the forged item but not any of the other properties like damage or attack speed.

Level of the item will always be set to that of the player so saving older lower level rares with good enchantments instead of selling can be a good idea early on.

### Trophies

Arguably one of the best ways to use artifact forge especially early on is to make more powerful rare trophies. The rare Trophies dropped by enemies usually have only few enchantments but by using artifact forge it's possible to add whopping 14 + 1 enchantments to a trophy. This includes up to three different flat damage enchantments and HP stolen per hit enchantments. In addition Trophies can also have essence capacity which can be used to get even more out of trophies.

**Warning:** There's a high chance that the game will crash when combining trophies with a lot of enchantments. It's recommended that one saves the game before trying to use combine with such items (Exiting the game to main menu automatically saves the game).

## Sacrificing

Player can sacrifice two epic items to get one random epic item. The resulting epic item will always be something that player characters can equip and the level will be set to that of the player- Due to this its useful to sacrifice lower level epics one no longer uses for potentially more useful higher level ones. Since characters of any level can sacrifice epics of any level this can be useful for obtaining epics early on with lower level characters.

It's worth noting that **you'll need character with at least level 10** to use this feature otherwise the resulting item will always be rare.
Trail of darkness

Enters cloaked form. While cloaked player leave a trail of poison that activates once one exits from cloaked form.

## Notes

* Poison inflicted by the trail deals damage once per second for 5 seconds.
* Another quick way to enter cloaked form when umbra form is on cooldown.
* Use Cursed trail power-up to apply 30% vulnerability to enemies further boosting damage from ambush bonus.
Full Resistance

- Provides a percentage and fixed bonus to all resistances.

+15 bonus to all resistances

+10% to all resistances

Skill point cost 2

 **Resistance to Slow** - Mastery (Passive)

Slowing and immobilization effects last 25% less time on your character

Skill point cost: 1

Minimum skill level required: 5

 **Improved Defense** - Mastery (Passive)

Grants a 10% increase to defense.

Skill point cost: 1

Minimum skill level required: 10
Ray of destruction

Continuous attack that fires ray of destruction dealing fire, ice, lightning, poison and arcane damage to enemies while holding down the skill button.

## Synergy bonus

Damage bonus from tier-1 skill +2% per level up to +20% damage.
Damage bonus from tier-2 skill +3% per level up to +30% damage.

## Notes

* Skill damage is split (20%) between 5 elements, fire, ice, poison, lightning and arcane.
* The skill has surprisingly high Enchantment modifier.
* Since the skill is chargeable the power-ups last for as long as one keeps skill-button held.
* With Quintessence added to the weapon one can keep firing almost indefinitely due to the high damage the skill deals.
Boiling blood

Continuous attack that fires ray dealing physical damage to target while holding down the skill button. While channelling the skill also damages player and enemies with shadow mark receive more damage.

## Notes

* Effects from power-ups last for as long as you keep channelling.
* Can target enemies behind other mobs.
* Each mark increases the damage by 5%
* Deals a lot of damage by hitting hard and often.
* While channelling the spell player takes physical damage equal to 20% of his max HP per second
* Player can die from the damage received from channelling.
* Since damage received from channelling is physical damage it can be reduced with higher defense, physical resistance.
* Skill consumes no mana
Leeching modifier

Leeching modifier is hidden modifier that influences how effective enchantments that leach health or mana are with the skill. For example if skill has leeching modifier of 0.5 and equipped item has +10 HP stolen per hit, each hit with the skill will heal the user for 5 HP instead of full 10.

Leeching modifiers for each skill can be found from games configuration files located in `<Install_directory>/Cfg/Skills/Hero/<className>/<SkillName>.cfg` with property-name `leeching`.
Grapple snare

Fires shot that pulls enemies within 8 meters to the target monster.

## Notes

* This is actually yet another shot type skill, bounty hunter doesn't throw any device.
* Enemies will quickly move away from each other after using the skill so slow from Barbed chains or stun from Chain lash are required to make this skill even remotely useful.
* Damage from heavy chains mastery has leeching modifier of 0.20
Том 14

## Обложки

* Япония
* Америка

**Том 14** манги «Skip Beat!» в котором завершается [[]] и начинается Арка Неожиданная история любви.

## Аннотация

«Vie Ghoul» — новая группа, взрывающая чарты, используя приёмы Сё, и взбесившаю этим Кёко вместо него. Противостояние Кёко с Шо в связи с его бездействии идёт не так хорошо, как она надеялась — Сё становится агрессивным, а солисту «Vie Ghoul» удалось разглядеть демонов Кёко. И оба мужчины, кажется, чуть больше интересуются Кёко, чем хотелось бы Рэну…

## Список глав

* Акт 079 — «Неожиданная история любви. Пролог»
* Акт 080 — «Неожиданная история любви. Стих 1»
* Акт 081 — «Неожиданная история любви. Стих 1. Часть 2»
* Акт 082 — «Неожиданная история любви. Стих 1. Часть 3»
* Акт 083 — «Неожиданная история любви. Стих 2»
* Акт 084 — «Неожиданная история любви. Стих 2. Часть 2»

## Примечания

1. ↑ http://www.s-book.net/plsql/slib\_detail?isbn=4592178343
2. ↑ https://www.viz.com/read/manga/skipbeat-volume-14/product/1302
Ethereal evasion

Katarina gains chance to dodge hits that would make her lose more than half her health.

## Notes

* Katarina generally has more health than the player making hits like these very infrequent.
* It's more common to get hit by multiple moderately powerful hits from multiple enemies in rapid succession.
* Katarina will frequently avoid slow hits automatically by moving away from the enemy when it's preparing a big hit.

## Progression

 5
 10
Vulnerability

Vulnerability is a status ailment that increases damage taken by some percentage. It's usually applied to the player by poison type enemies like spiders and by player to enemies using certain skills.

## Player skills that apply vulnerability

* + Protectors Lesser shield block with Staggering block power-up
	+ Bounty hunters Seekermatons
	+ Bounty hunters Glacier shot with Frostburn shots mastery
	+ Phlogistoneers Noxious\_charge
	+ Phlogistoneers Toxicant\_cloud
	+ Elementalist Ray of frost with Sting of north power-up
	+ Elementalist Frost barrier with Frostbite venom power-up
	+ Umbralists Unnatural terror
	+ Umbralists Portal obscura with Jump shock power-up
	+ Umbralists Confusion with Jump shock power-up
	+ Umbralists Aura of darkness with Crushing darkness mastery
	+ Umbralists Viper stab with Weakening bite power-up
	+ Umbralists Wraith strike with Crippling strike power-up
	+ ConstructorTransmodulator ray with Deteriorator ray mastery
	+ ConstructorTransmodulator ray with De-energizing ray power-up
	+ ConstructorCool aide with Disorienting ray power-up
	+ ConstructorOrnithopter patrol with Susceptilibitly identifier power-up
	+ ConstructorFrost jet with Cold burn power-up
	+ Katarinas Curse blast
Minefield

Deploys 3 mines around you that explode when enemy gets near dealing physical damage to all enemies within 1.5 meters

## Notes

* The good Enchantment modifier makes this skill deal a lot of damage with flat damage bonuses.
* Since mines have separate cooldown you can throw out Incendiary mine array or Frost mine array when this is on cooldown and vice versa.
Exocore boost

Reduces cooldown of all skills except for itself to 1 second for duration of 6 seconds while increasing mana costs by 300%

## Synergy bonus

Cooldown reduction -3% per level up to 30%.

## Notes

* Arguably one of the most powerful skills in the game.
* Allows Phlogistoneer to spam skills like Scatter bombs, Artillery, Telekinetic shield emitters and Chrono-lock for up to 10 seconds.
* With cooldown reduction from multiple sources this skill can be cast pretty much back to back.
* Metabolic overdrive power-up provides healing up to 15% of max hp per second.
* Use Quintessence and mana regeneration from Chrono-lock to rapidly regenerate mana.
Repair drone

Creates single repair drone that heals any player summoned mechanoids that have taken damage.

## Notes

* Uses a beam to repair mechanoids and turrets which has really long range.
* Power-ups persist for as long as repair drone does.
* Mana generator power-up can be useful if you're struggling to regain mana
	+ damage done by minions doesn't seem to work with Quintessence.
* Booster field power-up is fairly useless due to its short range and the fact that you have very little control over positioning of Repair drone.
* Keep track of whether repair drone is healing or not as it can sometimes bug out and ignore healing altogether or keep healing something that's already dead.
Ghostly mirage

Summons 2 copies of Katarina to fight for you

## Synergy bonus

* **Umbralist:** Cooldown -2% per level up to 20%.
* **Bounty hunter:** Max hp +3% per level up to 30%

## Notes

* Clones are substantially weaker than Katarina dealing less damage and having lower resistances.
* With extra mirage power-up you can have up to 3 copies of Katarina
* Katarina is already great for distracting enemies this skill makes her even better at it.
* Copies cannot trigger Katarina's Specter skills.
Hallen Studart

Hallen Studart era homem de meia idade quando sua história aconteceu, lá pelos idos ano 154.

Studart, diz a história, era um pastor que certo dia encontrou uma manada de Daeplumus - aves ferozes que não permitia que pessoas se aproximassem delas, pois logo atacavam -. Ele, temeroso, observou-as de longe. Hallen tinha ouvido histórias de pessoas em cidades longínquas que tinham domesticado esses animais para servir como alimentos. Mas ele observando viu que o porte, força e resistência desses animais certamente permitiram que uma pessoa montasse neles.

Cavalos era para os mais ricos, então uma ideia lhe cruzou sua cabeça - depois de uns tragos -: montar em um daqueles desgraçados!

Meio bambo, meio trêmulo, ele se aproximou de um Daeplumus mais distante perto de uma árvore. Sorrateiro e se apoiando na árvore ele montou no Daeplumus. Eis que então a ave foi capaz de aguentar seu peso! E corria bem também! E não virava seu pescoço para bicá-lo!

Mas ele não tinha sela. Não tinha onde segurar direito. E não tinha sobriedade.

2 dias depois de tudo ficar preto, Harren acordou na cama desorientado, perguntando o que houve. Falaram que ele tinha sido encontrado desacordado perto de um Daeplumus, também desacordado.

Eles o capturaram, aproveitando seu momento de fraqueza e levaram Harrem para casa.

Eis que Harren não desistiu, e tentou montar no Daeplumus de novo. E de novo. E de novo. Harren passou a ser conhecido como o Demônio do Daeplumus, já que de tanto bater a cabeça estava com galos que pareciam chifres.

3 meses depois, o Daeplumus Dorotello finalmente domado, era montado no dia a dia de Harren. A partir de então, Daeplumusera domesticados, e assim tem sido ao longo dos anos na área que hoje é disputada entre os Bastarmitas, Asturianos e Merlênios. Naquela época, as terras eram de jurisdição do Antigo Império de Astar.
Chillwave

Katarina's attacks have chance to cause a blast that slows down all enemies within 5m by 50% for 3 seconds.

## Notes

* Good crowd control skill that not only reduces enemy movement speed but attack and casting speed as well.
* One of the better Specter skills to have early on.
* Has diminishing returns so 10% chance at level 5 might be enough for most.
Embracing flames

Protectors attack skill that creates ring of fire that burns enemies within 3 meters around you for 5 seconds.

## Notes

* Great fire and forget skill that helps protector with AOE damage early on.
* Can be activated while charging skill like Whirlwind or Storm shield without it interrupting the charge.
* With Violet flames power-up duration can be increased up to 8 seconds, leaving only couple seconds downtime when skill is at max level
* Cannot ignite enemies so only damages enemies within 3m (4m with Blazing aura mastery)
Dismemberbot Pack

Creates four mechanical beetles that use blades to attack enemies at melee range.

## Synergy bonus

* From tier-1 skill Damage +3% per level up to +20%
* From tier-2 skill Damage +3% per level up to +30%

## Notes

* Use Constructor frenzy power-up to even the odds by creating up to 7 dismemberbots instead of 4.
* Instant cast meaning that the skill can be used even middle of another attack.
* Dismemberbots will be summoned at cursor location.
* Really long cast distance and thus can be used to summon Dismemberbots to locations not yet accessible to player.
* When summoned replaces Assault mechanoids and Pocket mechanoids thus you can't have either of this on the field at the same time you have Dismemberbots and vice-versa.
* With Constructor frenzy power-up, Paradox recombination aura and some luck you can have more than 10 dismemberbots on the field at once.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

## Gallery

DismemberbotsDismemberbots summoned to inaccessible location
Storm spirit

Summons storm spirit to fight for you for 20 seconds. The storm spirit deals lightning damage to enemies.

## Synergy bonus

Damage bonus +3% per level up to +30% damage.

## Notes

* Great fire and forget summon that you can use as extra target for enemies to attack instead of you.
* Investing in Corporeal balance can greatly increase summons health and defenses.
* If you're using the Frost pillar skill which requires 5 points in this skill you might as well use it.
* Masteries allow you to summon multiple Storm spirits on the field at once.
Modding

Please be aware that modifying the game is done at ones own risk.
Modifying games configuration files can break the game installation and save files. Please make backups of your save files and games configuration files before modding the game.

While there's no official support for modding the game a lot can be changed from the games configuration files. All the configuration files are located in folder named cfg under games install directory. These configuration files can be used to modify things like character skills, skill trees, items, item drop rates, enemy level scaling values, etc.

## Modifying the game configs

* Modding skills
* Modding enemies
* Modding item drops

## Mods

* Van Helsing Enhanced: An Overhaul And Bugfix V9.2 (Steam) (Github)
	+ Inactive
Shield block

Blocks all incoming damage coming from 180 degrees in-front of you. Each blocked attack will charge retaliation value which will boost the damage of your next attack.

## Synergy bonus

* Increased retaliation point gain +2% per level
* Increased retaliation point gain +3% per level

## Notes

* Unlike lesser shield block this one doesn't consume mana
* Since enemies don't really flank you the skill can be easily used to wait out potion and skill cooldowns mid battle.
* Block pool or retaliation points will increase damage of next skill used by the protector, since whirlwind and hurricane assault attacks last for as long as you keep the skill-button held they benefit the most from retaliation bonus.
* One of the few ways in the game to generate rage without killing enemies.

## Progression

 5
 10

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Shadow twirl

Melee attack that strike enemies 3 times and applies 3 shadow marks.

## Synergy bonus

* Damage bonus from tier-1 skill +2% per level up to 20%
* Damage bonus from tier-2 skill combo +3% per level up to 30%

## Notes

* Good single target skill for rapidly applying shadow marks.
* Damage from flat damage bonus enchants gets split between the three strikes due to lower enchantment modifier.
* Best combined with Shadow shackles, Shadow jolt or Umbra form umbral sanctuary power-up to avoid/reduce damage with hit and run tactics.
* The Spectral rage masteries make this skill one of the few skills in the game that can generate rage without killing enemies.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Ice blast

Attack that deals ice damage to enemies within 3 meters and freezes them for 1 second.

## Notes

* Can be activated while charging skill like Whirlwind or Storm shield without it interrupting the charge.
* Due to the instant non-interrupting cast speed the 1 second freeze can be really useful and with liquid frost power-up one can increase the duration to whopping 8 seconds giving you plenty of time.
Destroy seekermatons

Makes the summoned seekermatons draw attention of the enemies for 3 seconds and then self-destruct dealing damage to enemies within 3m

## Synergy bonus

* Damage bonus from tier-1 skill +2% per level up to 20%
* Damage bonus from tier-2 skill combo +3% per level up to 30%

## Notes

* Avoid using this skill when Seekermatons are on cooldown so you can quickly re-summon them.
* Deals half the damage as physical damage and half as fire damage.
* Do not use Ethereal empodiment right after this skill or explosions will deal no damage.
* Improved self-destructors power-up can increase the damage by 90% which is a lot for skill that deals 600% weapon damage.
* Lead shrapnel power-up can stun enemies for up to 6 seconds.
* Splinter cloud power-up can increase the blast radius up to 4.5m.
* Since Quantum imprint rematerializator master gives up to 30% change for Seekermatons respawn immediately skill can often be used multiple times in a row especially with Seekermatons skills Seekermaton pack power-up.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Shadow warriors

Enter cloaked form and summon 2 copies of yourself that attack enemies with Shadow twirl attack.

## Synergy bonus

* Warrior damage bonus from tier-1 skill +2% per level up to 20%
* Warrior damage bonus from tier-2 skill +3% per level up to 30%

## Notes

* Skill description is incorrect as skill level influences max health of shadow warriors.
* All summons have more health on higher difficulties.
* Summons last for as long as you can keep them alive, summoning new shadow warriors will kill the old ones.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Cleave

Protector attack skill that deals damage to all targets within 3 meters in front of you within 120 degree angle. During cleave your defense will be halved.

## Notes

* The high mana cost and defense penalty kinda ruin this for higher difficulties.
* Can work as risky three point wonder for healing using Soul cleave power-up.
Perks

Perks provide player with passive special bonuses to player characters and can learn by spending perk points. Perk points can be earned by increasing characters reputation level which can be done by killing elite, champion and other special monsters like bosses. Player can learn up to 15 perks per character.

## Unlocking perks

While some perks are available for the player right from the start, some perks need to be unlocked by meeting special requirements.

* Reaching specific level
* Dealing enough elemental damage
* Looting treasure chests, corpses, boxes etc
* Reaching specific character level while knowing another skill like berserker
* Using enough potions
* Doing enough alchemy
* Progressing to certain point in main quest.
* Gearing Katarina with items that have rare rarity or above.

## Reallocating perks

To reallocate perks you can visit Gaspar the Romany Prince who can be found in the Romany camp in Croackwood in chapter 1 or in Secret lair in chapter 2 after encountering him and Saffi in the Dreadworks.

Some perks like Veteran hunter can prevent you from reallocating perks until you have freed up the spent skill and ability points provided by the perk. Collector perk will also prevent you from reallocating perks if you've items in your extra inventory tab provided by the perk.
Vulpe (Língua)

## História

A língua vulpe é uma língua da família Vulpesiana, tendo descendido diretamente do Vulpe arcaico e anteriormente do Proto-vupesiano. A língua é falada principalmente pelo povo Vulpe, mas há diversos falantes humanos no norte do continente, sendo eles tradutores, comerciantes, ou apenas interessados na cultura Vulpe.

A língua Vulpe, não tem artigos definidos e gênero, além de fazer diferenciação entre 3 casos gramaticais, sendo eles o Reto, Oblíquo e Nominal. O plural é, na maioria das vezes, regular, bastando somente acrescentar um "er" no caso nominal, um "e" no caso reto e um "s" no caso oblíquo.

## Gramática

### Casos Gramaticais

A língua Vulpe é uma língua de declinação tendo 3 casos principais, Reto, Oblíquo e Nominal.

Exemplo de declinação Altvulps (Homem)

#### Artigos

A língua Vulpe não tem artigos definidos, o substantivo sem artigo é considerado definido, em contrapartida existe uma partícula gramatical que funciona como artigo indefinido.

##### Pronomes

Os pronomes da língua Vulpe são

Eu- Gy

Tu- Vy

Ele/ela- Sy

Nós (incluindo o ouvinte)- Gyvy

Nós (excluindo o ouvinte)- Gyer

Vós- Vyer

Eles/elas- Syer

##### Conjugação Verbal

A língua Vulpe possui uma conjugação regular e com rarríssimas exessões.

Segue um exemplo do verbo regular Fahlnet (Correr)

Exemplo de verbo irregular Bonet (ser)

###### Exemplos de frases

- Gy bon hok altvulps (1)

- Eu sou um homem (1)

- Sy fahlný dasou (2)

- Ele correu sozinho (2)

- Vyer olkunem ältvulpse (3)

- Vocês viram os homens (3)

## Fonética

A fonética Vulpe sofreu muitas alterações ao longo dos anos (ver Vulpe Arcaico). A maior parte dos fonemas funciona como no português, mas existem alguns sons e escritas diferentes, sendo eles:

Ä- Fonema em portugês "é".

Ö- Fonema em português "ó".

Y- Não existe no português, é um "i" alongado.

H- Como o "h" em inglês.

R- Como "r" em espanhol.

## Vulpe Arcaico

O vulpe evoluiu gradativamente do vulpe arcaico, que era falada por uma população muito menor e muito mais restrita. As maiores mudanças ocorridas de um para o outro se deram na fonética, por exemplo: no vulpe arcaico todas as vogais possuiam suas variaveis longas e curtas, já no vulpe moderno a única vogal que faz diferenciação entre longo e curto é o "i" (curto) e o "y" (longo). Isso acarretou mudanças na conjugação, pois houve uma sobreposição da primeira e segunda pessoa do plural, que antes se diferenciava por meio das vogais longas e curtas, como em "Gyer som" (curto) e "Vyer soom" (longo).

Outra mudança notável de um para outro é a perda do caso locativo, além da simplificação da declinação de todos os casos. Vejamos um exemplo:

O caso locativo era usado principalmente para localizar a ação ou o sujeito e foi substituido pela preposição "dan", equivalente no português para "em".
Glory

After reaching maximum level of 100 with a character player will start to earn glory ranks while playing adventure mode. With each rank player gets 1 glory point to spend for various bonuses for the characters like increased defence, physical damage, attack rate or health.

First five levels of bonus costs 1 point per level, levels 5-10 will cost 2 points per level and levels 10-15 will cost three per level. This means you'll need total 30 glory points to max out one bonus.

Bonuses are shared between all characters without any level restrictions. Meaning that if you spend glory points on one character to get 20% bonus to physical damage and create a new character that new level 1 character will get 20% bonus to physical damage as well.
Resistance skill

Greatly boosts elemental resistance while moderately boosting physical and poison resistance.

## Notes

* Physical and poison resistance get boosted by 50% of the elemental resistance boost value
	+ 75% with one mastery
	+ 100% with both.
* Quickening power-up can boost your speed by up to 30% for the duration.
	+ Can be used to negate speed penalty from burnout.
Shadow burst

Burst of energy that deals damage to enemies within 6m. Consumes shadow marks with each mark increasing damage by 10%

## Synergy bonus

* Damage bonus from tier-1 skill +2% per level up to 20%
* Damage bonus from tier-2 skill combo +3% per level up to 30%

## Notes

* Effective use requires area of effect skills that can quickly generate shadow marks on multiple enemies
	+ Skills like: Blink assault, Shadow jolt, Shadow warriors, Splintering strike, Shadow shackles
* Draining blast power-up can be used to heal up to 90% of max health even if no enemies are around.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Spencer Bledsoe

**Tribes** | █ Inti
 **Days Lasted** | 33

**Spencer Bledsoe** is a contestant from *Survivor Peru*.

## Trivia

* Spencer, along with Morgan, are the only two contestants to never leave the Inti tribe until merge.
* Spencer lost every tribal immunity challenge.
* Spencer is the first male castaway to recieve a vote.
* Spencer is the first castaway to recieve votes at more than one tribal council and still be safe.
Stormstrike

Stikes enemies in-front of you within 120 degree angle, those enemies will then release bolts of lightning that deal damage to enemy within 8 meters.

## Synergy bonus

Damage bonus +3% per level up to 30% or +6% up to 60% with Electrostatic Convergence mastery.

## Notes

* Bolts have enchantment modifier of 0.1 and leeching modifier of 0.1
* Bolts deal only lightning damage.
Scattershot

Fires burst of 8 shots with 50 degree arc dealing physical damage to targets.

## Notes

* High mana cost and low leeching and enchantment modifier values make this skill pretty bad early on
* High mana cost can be somewhat countered by stacking some Quintessence to ones weapon.
* Surprisingly the skill useless at point blank range as single enemy can only get hit by 3 shots but can still block rest of the shots.
* With wide barrel you can get up to 12 more shots meaning total of 20 shots!
Touch of death

Katarina's attacks have chance to instantly kill enemies (Powerful enemies are immune to this).

## Notes

* Instant kill can be very effective against enemies with high health that normally take multiple hits to kill.
* Only enemies immune to this are some bosses and special monsters.
* Use with 2 Ancestral rings and 2 other Ancestral set items in late game for even higher chance to kill on hit.
Glacier shot

Fire icy projectile that pierces enemies. Each hit will cause up to 5 additional ice shards to hit enemies within 5m for 30% damage.

## Synergy bonus

* Damage bonus from tier-1 skill +2% per level up to 20%
* Damage bonus from tier-2 skill combo +3% per level up to 30%

## Notes

* Glacier round power-up can be used to freeze all the hit enemies for up to 6 seconds.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Spool of energy

Summons pillars of light that slowly follows enemies dealing them fire, ice, lightning, poison and arcane damage.

## Notes

* With cooldown of 10s you can have 2 of these on the field at once
* Great fire and forget skill for Fearless early on
* Has 15% mana up-keep
* Lightning bias power-up is really good for paralysing enemies making them unable to move or attack.
Unnatural terror

Inflicts enemies within 5m with fear and vulnerability causing them to run away for 3 seconds and take more damage.

## Notes

* Early on it can be hard to take advantage of applied vulnerability due to enemies running away from melee range.
* Great survival skill that can buy you few extra seconds while enemies run away from you as they also have to run back.
* Macabre visions power-up adds up to 3 seconds to the duration making enemies run even further away.
* Having Katarina in ranged mode allows her to attack enemies while they're running away.
* Description in the game is incorrect and the radius is actually 5m and 6m with aspect of terror mastery.
Noxious charge

Throws proximity mine to target location that upon detonation will deal poison damage to all enemies within 1.5 meters along with 25% vulnerability for the next 10 seconds.

## Notes

* Good two or three point wonder for extra vulnerability and slow.
* Hallucinogen Mine can slow down enemies by up to 60% for 10 seconds.
* Poison cloud has enchantment modifier of 0.20 and leeching modifier of 0.20
* Poison cloud deals damage to enemies in range every 0.5s
Elementalist

**Elementalist** is a class that specializes in casting powerful elemental spells. While being the most fragile class cannon in the game elementalist does have access to couple of defensive skills that allow one to avoid damage for a while as well as two summons to use as a distraction.

*"Harnessing the power of nature"*

## Characteristic

### Fire born

Elementalist has extra 50% elemental resistance against all elements

### Arcane breed

Elementalist starts up with +25 bonus Mana

### Effortless

Elementalist has +10 extra movement speed.

## Weapons

Elementalist can wield either staves or spellcuffs. Staves usually come with much greater damage bonus for one of the elements in the game but come with spell cooldown penalty of up to 10%. Spellcuffs on the other hand come with cooldown reduction for spells that can go up to 20%.

Generally which one you should pick depends on the skills you use. Skills from Energy bolt or Ray of frost branches have very little cooldown to begin with but can really benefit from any extra damage where as Spool of energy, Elyctric discharge and Lightning branches have many skills with long cooldowns that'll benefit a lot more from hefty cooldown reduction.

## Mana and mana regeneration

Each point in arcane influence will increase your maximum mana by 2 points and while you can spend some of your ability points to get more one should not forget that rings come with all attributes bonus that increases all abilities by given amount. You can also increase maximum mana by equipping higher level rune cloaks and amulets.

As for mana regeneration you can safely ignore the +x mana per enemy killed enchants as +x mana regeneration enchants and using alchemy to add some Quintessence to ones weapon tend to help one regain mana a lot faster.

## Rage and power-ups

Due to how power-ups stay active for the duration of the skill elementalist can get a lot more bang for the buck by spending rage on skills with lenghty active duration. Boosting skills like Elyctric discharge or Spool of energy that stay active for 10-20 seconds hitting enemies multiple times with chance to paralyze or instantly kill enemies is a lot more effective than boosting single hit with say lightning.

Same goes for skills with Continuos attacks which will gain benefits from power-ups. For example using level 3 bonus damage power-up on Stream Of Bolts will make it deal 90% more damage for as long as you stay still keep the button held.

## Bugs

Some skills like Flame serpent are bugged in multiplayer making them not disappear until one leaves the map. This can cause problems as Flame serpent has mana upkeep cost and there's no way to unsummon it. This is related to bug where summons do not time out in multiplayer. Problem may not occur for the player hosting the game.

## Skills

### Tier 2

These skills require character level 20 and level 5 for adjacent tier 1 skill in the skill-tree.

### Tier 3

These skills require character level 40 and level 5 for adjacent tier 2 skill in the skill-tree.
Toxicant cloud

Fires poison cloud in-front of the player that deals poison damage and inflicts vulnerability

## Notes

* Unlike rest of the skills in the skill three this one is not chargeable.
* Has lengthy attack animation so it's better fired pre-emptively against approaching enemies.
* Numbing agent power-up can slow down enemies by up to 60% for 5 seconds.
Hex shot

Fires shot that pierces enemies and makes them more vulnerable against critical hits for 6 seconds.

## Notes

* With the amount of enemies game throws at you it's not uncommon to get 3-5 good hits with this.
* This makes the already powerful critical hit bonuses in the game even greater and more frequent.
* It can be tough to make most of this skill early on due to low initial critical hit chance and lack of good enchants to improve it.
Aralanda

Aralanda é uma planta comum encontrada próxima de regiões com água, como pântanos e rios. Sua raiz é quase como uma esponja, que filtra a água. Era bem utilizada na era de explorações, pois filtrava a água de regiões lamacentas e, ao espremer a raiz, expelia a água pura, matando a sede dos exploradores.

Suas flores são quase como plantas carnívoras. Elas expelem um pólen doce, atraindo pequenos insetos e depois fecham as pétalas, prendendo a presa.
Por esse motivo, os mais antigos viam a Aralanda como uma "planta inteligente", pois sabiam que ela se mexia sozinha e pelo fato de acharem a raiz semelhante ao cérebro humano.