recursal/Fanatic-Fandom huggingface dataset:
Blackouts

This article is a stub; help The Blackout Club Wiki by expanding it.

**Blackouts** are events experienced by members of The Blackout Club (Group).

## Description

A blackout occurs when a Voice assumes full control of a human's body, mind, and mental state. As suggested by the name, they can be described as missing time or gaps in the memory. Specifically, blackouts are said to happen when a Voice assumes control of a person without their consent.  Voices have the strongest control and influence over their Hosts, even those who are entirely unaware of Voices. However, as described by About My Blackouts journal entries, members of The Blackout Club have experienced several, sometimes with partial memories of the experiences. A Host can only be controlled by the single Voice they host, while adolescents who are not yet mental mature enough to host a Voice can be put into a blackout by any of them.

## History

### Before the Game

As The Voices rely on Hosts to survive and propagate, they have used blackouts tactically over the ages to survive. However, most prefer subtler, subconscious means of influencing their hosts. "*Blackouts happen when something goes wrong. They are too overt, and they tend to get the host heavily medicated, institutionalized, etc. The plague of them in Redacre is a signal that conflict has begun, the Voices are going weapons free.*

## Types of Blackouts

### Closing Eyes

*Main article:* How To Play: Closing Eyes

### The Moon

*Main article:* The Moon
The moon has long been a symbol of the non-SPEAK-AS-ONE Voices. According to IN-HER-TEETH, players travel to the Moon during a blackout because it is "A SAFE PLACE". The safety of The Moon is in question after DANCE-FOR-US was murdered by HUNT-THE-STRONG there.

### The Place Between

*Main article:* The Place Between
The Place Between is a dream of an ancient memory, when the Voices were born and first spoke to humans. The Sun meeting the Moon, the eclipse, is a holy time from their beginning.

## References

1. ↑ Nullspeak (21 February 2020), TBC Official Discord. Link. Image.
2. ↑ Nullspeak (9 April ), TBC Official Discord. Link. Image.
3. ↑ Player Interaction (1 May 2020). Link to Interaction.
4. ↑ Player Interaction (9 November 2019). Link to Interaction.
5. ↑ Player Interaction (3 April 2020). Link to Interaction.
922 Hoadly

**922 Hoadly**

Information

Location
Lower East Hoadly

Floors
2

Maze Entrance
Garage
 Residents

Current
Colm Ryan
Nayeli
Siobhan
**922 Hoadly** is a house in Lower East Hoadly in Redacre, Virginia.

## Description

### House Layout

922 Hoadly is a two-story house situated at the border of Lower East Hoadly and Lower West Hoadly and has a ground floor and second floor. The house sits across from 98th Ave and 921 Hoadly and next to 920 Hoadly.

The ground floor of 922 Hoadly consists of a small bathroom, living room, kitchen, and a garage which serves as the entrance to The Maze.

The second floor is made up of one master bedroom and another room converted into part-bedroom part studio.

The front exterior of 922 Hoadly consists of a driveway with a basketball net and large lawn space opposite 920 Hoadly.

The backyard is surrounded by a wooden fence that encloses a small path leading to a patio around the large tree. Behind the fence is additional grass areas that extend up to the rock face of Old Growth (Region) and Lower West Hoadly. An exit cave used by The Blackout Club (Group) to start and end missions is situated behind 922 Hoadly's backyard. The area behind the house contains a hatch.

### Inhabitants

* The baby.
* The baby.
* Siobhan, Nayeli, and the baby.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in 922 Hoadly.

* *Backyard* — **Poster**
(Rare)
* *Backyard* — **Poster**
(Rare)
* *Backyard* — **Laptop**
(Low Level: Occasional)
(High Level: Rare)
* *Backyard* — **Duffle Bag**
(Occasional)
* *Living Room* — **Briefcase**
(Occasional)
* *Living Room* — **Laptop**
(Occasional)
* *Kitchen* — **Laptop**
(Occasional)
* *Kitchen Pantry* — **Poster**
(Rare)
* *Sculptor Bedroom* — **Briefcase**
(Occasional)
* *Master Bedroom* — **Suitcase**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **922 Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Escape Items

**Escape Items** is a special category of items found in Missions.

## Description

Escape Items are a fourth special subcategory of items that include both and Field Items and Hero Items. This subcategory of items describe certain items that enable the player to escape from being grabbed by a Sleeper or a Lucid at no cost to the player's health.

The hero item, the Stun Gun, is the only reusable Escape Item, due to being a Hero Item. It recharges after a moment and can be used again. All other Escape Items can only be used once. However, if the Stun Gun cannot be used to escape from being dragged even if it recharges.

## List of Escape Items

* Flash Bang
* Stun Gun
* Tranquilizer Dart

## Trivia

* At one time, a player can have a max of 10 Escape Items at once (1 Stun Gun, 5 Flash Bangs, and 4 Tranquilizer Darts; an extra Flash Bang and Dart can only be attained with the Lucky Loot Minor Power).
* When God Rocks were reintroduced into the game, they could be used as a escape item. Many players accidentally used their God Rocks unintentionally in grapples with enemies. The developers later changed it so God Rocks are no longer escape items and could only be used like a regular item in the hotbar.
Acoustic Mine

**Acoustic Mine**

Information

Type
Trap, Alarm

Features
Makes noise when detecting a kid's presence in it's vicinity for too long
The **Acoustic Mine** is an environmental hazard found in missions.

## Description

The Acoustic Mine is an audio contraption that detects the presence of nearby Kids and alerts enemies in the vicinity of their presence. The Acoustic Mines themselves appear as small, red balls with speakers on all sides sitting atop a tripod base. Active Acoustic Mines radiate orange waves from the speakers along the floor. When the Acoustic Mine detects a player, the orange waves begin to radiate from their feet. The Acoustic Mine will alert the player it is about to go off by saying *"Warning"* before generating the loud, screeching sound. The sound continues for as long as the player remains in the vicinity of the Acoustic Mine.

## Strategy

Acoustic Mines can only be disarmed by throwing a Foam Grenade at it, which will disable the trap for the rest of the match, or by shooting a Tranquilizer Dart with a Crossbow at it, which will cause it to malfunction and 'pop' (which causes noise and sin). The Acoustic Mine can also be temporarily disabled by throwing a Flash Bang at it, but it will reboot after a moment.

If one has the Hacker Major Power's third upgrade, Remote Disarm, they can use it to temporarily disarm the trap from a safe distance and allow safe passage. A number above the trap can indicate how long the trap will be disabled before reactivating. One can safely avoid activating the Acoustic Mine by running quickly past it (the trap will only say 'Warning!', but will not activate). Additionally firing a dart from a Drone can also disable the trap, functioning similar to a Crossbow. A player can also use their Drone to investigate the area beyond the trap without getting close to it, but flying a drone closely above the trap will also trigger it, so the player must keep their Drone a certain distance away from the trap. Alternatively, with no cost to consumable items, flying the Drone directly into the trap will also disable it permanently, though at the cost of breaking the Drone, meaning that it must be picked up and repaired.

Both Sleepers and Lucids are known to place these traps, sometimes where they have heard and/or seen kids been. When they put these acoustic traps down, they will stay in that area until the same Sleeper or Lucid places another trap, which will despawn the previous one they had placed.

## Trivia

* In a note found in the Hideout, Dax apparently wanted to call the Acoustic Mine, "squeakers".
Animal Control Trucks

**Animal Control Trucks**

Information

Type
Red Doors (Some)
**Animal Control Trucks** are a special kind of vehicle found throughout Redacre.

## Description

Animal Control Trucks are a special kind of vehicle spread throughout the surface of Redacre. The trucks are large and white, Animal Control written on the sides of the trucks, a bullseye next to them, all colored black. It's possible to climb on top of the trucks, which can allow climbing onto areas of higher elevations, such as roofs.

Some of the trucks are being used as Red Doors. Two are currently being used as such, one in Lower East Hoadly, and one in Lower West Hoadly.

An explanation for the animal control trucks being scattered around town is likely because of the recent coyote invasion problem.

## Locations

* 919 Hoadly
* 920 Hoadly
* 1003 Hoadly
* 1005 Hoadly
* Classroom B and Nursery

## Gallery

* Outside 919 Hoadly
* Outside 920 Hoadly
* Outside 1003 Hoadly
* Outside 1005 Hoadly
* Outside Old Growth Daycare Center/Classroom B and Nursery
Journals/Maligras Letter to School Board

1001 Hoadly

   **Maligras Letter to School Board**

Trusted Members of the Redacre School Board, Once again, the proposed budget does not allow for the expansion of our school system's technological resources. I recognize that the circumstances generated by living within the RQZ threaten to render money allocated for certain digital technologies redundant and wasteful - if the students elect to remain in town for their entire lives, as so many of my esteemed colleagues seem to have done. I also recognize that it is a choice to live within the bounds of such a zone. Further, I agree that the pace of developing technology has rendered many aspects of human culture ugly, even reprehensible.
However.

If our students are going to survive in the world as it is, rather than as we would have it - isn't it reasonable to expose them to the tools so much of this world deems as essential to success?

Yours in Hope,

Maligras Quiroga
How To Play: Sin

**Sins** is a system in *The Blackout Club (game)*.

## Description

Sins are any actions and byproducts of actions that disrupt Sleepers and Lucids from their work during a mission. These actions have a weighted severity where the more severe the action, the more Sin it is worth. When a threshold of Sins is reached, the Shape emerges to begin suppressing players.

Sins can be reported by the victim or a witness immediately (e.g. Prank Call) and other Sins must be discovered by an enemy and be reported (e.g. a knocked-out enemy). A Stalker can invade eligible missions to report the Sins committed by the group. Some Sins can be attributed to an individual while other Sins can only be applied to the entire team. The Shape, when it emerges, will go after the player who has the most Sin attributed to them. As new Sins are reported, the Shape may change targets to a different player who is now the most sinful of the group. In most cases, Sins cannot be reduced; once the Shape is out, it will remain out for the remainder of the mission.

   The game will inform players when the Sin threshold for the Shape is being approached via an auditory cue. Players may hear the sound of The Instrument in the background at first as a faint noise, growing louder as more sinful actions are committed or reported. The sound of the Instrument will get louder each time until the Shape emerges.

## Common Sinful Actions

A list of common sinful actions players commit during missions. *See Sins for a comprehensive list Sinful actions and their severity.*

* Being heard or seen by an enemy, making the enemy suspectful (yellow iris in your HUD).
* Making an enemy go on alert, causing them to chase after you (red pupil in your HUD).
* An enemy discovering a knocked-out body.
* Getting into a grapple with an enemy.
* Using certain levels of the Drone, Hacker, Takedown major powers.
* Performing actions that have a warning on them:  like this

## Strategies

It is possible to reduce the amount of Sins produced and discovered in a mission - below are some suggested strategies:

* ***Stealth is the best option*** for reducing Sin. The stealthier you play, the less chance of alerting or being spotted by an enemy.
* ***Be mindful of surfaces.*** Different surfaces generate different levels of noise. Softer surfaces allow players to move across with minimal risk of alerting enemies nearby. Harder surfaces will generate larger amounts of noise and will alert enemies in a wider range.
* ***Small detections add up fast.*** Alerting an enemy with noise or sight generates only a small amount of Sin but can occur numerous times in a mission, contributing heavily to your total Sin.
* ***Hide knocked-out bodies.*** KO'd bodies are only sinful if discovered by another enemy. Leaving a body in an open location (especially if illuminated) risks an enemy reporting the body. Consider hiding the body in the closet if inside a house, in a dark area away from patrol paths, and away from Red Doors and hatches.
* ***Use Prank Call and Takedown sparingly.*** Both major powers are weighted more heavily and contribute to the overall Sin more than other actions.
DIE-FOR-YOU allies with THEE-I-DARE

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** September 15, 2019

**Voices:** DIE-FOR-YOU, THEE-I-DARE

**Characters:** *(none)*

**Relevant Interactions:** 1, 2

## Event Details

THEE-I-DARE had asked players to send prayers to his siblings, seeking allies. DIE-FOR-YOU asked players if he should trust THEE-I-DARE enough to ally with him against SPEAK-AS-ONE. DIE-FOR-YOU eventually concedes, saying that if the children trust THEE-I-DARE, then he will too. On September 15th, DIE-FOR-YOU released a Broadcast agreeing to ally with THEE-I-DARE to liberate Redacre, thus marking the beginning of The Pact.
How To Play: Rituals

**Rituals** are a special mechanic in *The Blackout Club (game)*.

## Description

Rituals are performed by members of The Blackout Club (Group) to send messages to The Voices in the ritual space using a Light of Rebellion. Currently, this is the only item that can be used to complete a ritual.

Players must be opted in to **Enhanced Horror** to submit a ritual.

## Ritual Items

The following item(s) can be used to complete rituals and contact a Voice:

### Light of Rebellion

Light of Rebellions expire after 5 days. If not used at the altar in the Hideout within 5 days, the Light of Rebellion will disappear from the player's inventory.
Light of Rebellions are awarded through the successful completion of missions back in the Hideout or from submitting large sacrifices. For each 20,000XP sacrificed, players will receive 1 LOR.
If a player already possesses a Light of Rebellion in their inventory and picks up another, a Humble Rock will be awarded instead.

## Performing a Ritual

To use a ritual item, perform the following steps. It's best to have in mind what you want to say before performing the ritual, as there is a chance other players may hear your ritual as a dream.

1. Enter the ritual space in the Hideout.
2. Walk up to the altar and select an item to place on the altar.
3. Select which Voice receives your sacrifice.
4. Step back a few feet and stand in the white box on the floor and face the altar.
5. Close your eyes, speak your ritual. Players have **30 seconds** to speak their ritual.

Players can say whatever they wish and chose which Voice should receive this message. Players often ask a question to a specific Voice in mind to learn more about a particular topic in the lore. Not all rituals are serious questions, however. Players will do things like tell jokes to get the attention of LAUGH-LAST, players used to send DANCE-FOR-US music per her request when she was alive, SPEAK-AS-ONE followers use rituals to destroy Name Fragments, and etc.

It is important to note: **rituals are not guaranteed a response**.

## Trivia

* In the early Closed Beta builds of the game, an additional Ritual Item existed. *The Bucket of Truth*, a metal pail, could also be sacrificed to the Voices. At the time of the Bucket of Truth's existence, the ritual system did not let the player specify a particular Voice to send the ritual and the difference between the Bucket of Truth and the Light of Rebellion was not known. The Bucket of Truth was removed from the game before the Closed Beta ended.
* In the Closed Beta, it was possible to hold multiple Light of Rebellions. Now, picking up multiple Light of Rebellions will convert every additional LOR to a Humble Rock.

## References

1. ↑ dphrygian (22 January 2020), TBC Official Discord. Link. Image.
Eye in the Sky

**Drone**

Information

Type
Surveillance, Offensive

Features
Possess drone for surveillance, attack, and recording evidence.

**Eye in the Sky** is the third card of the *Drone* Major Power from the The Deck.

## Description

The Drone Major Power is a deck focused on a versatile personal drone that has a variety of utilities. After unlocking the power, there are four additional upgrades that extend the capabilities and range of the drone.

## Cards

   Drone UFO **Eye in the Sky** Drone Strike Signal Boost

Eye in the Sky

Information
Cost3 Power Points
 Controls
Record evidence /  /
Upgrade your Drone with additional memory for storing video recordings. You can now record video evidence via your Drone.

TO RECORD FOOTAGE WITH THE DRONE:
Equip the Drone Remote from you inventory. Use *Right-Hand button* and *Move button(s)* to pilot the drone and shift to its camera view. Hold *Left-Hand button* to record footage of any evidence you see.

With this new skill it's now possible to silently gather evidence without even getting close to enemies without them ever being alerted of your position or recording bonus evidence in hard to reach places. However, the Drone can still be damaged by flying too close to enemies.

## Trivia

* The fourth upgrade name, *Drone Strike,* is an actual term used by the military of some countries describing an unmanned aerial combat vehicle (or better known as the 'drone') fires a missile or a bomb at a target.
920 Hoadly

**920 Hoadly**

Information

Location
Lower East Hoadly

Floors
2

Maze Entrance
Kitchen
 Residents

Current
Margo Wellesley
Marshall Wellesley
**920 Hoadly** is a house in Lower East Hoadly in Redacre, Virginia.

## Description

### House Layout

920 Hoadly is a two-story house situated between 918 Hoadly and 922 Hoadly. 920 Hoadly is most known for its front facade that features the silhouette of the deer statue cast by an Animal Control Truck. The light from this truck is so intense that it illuminates much of the upper floor in light.

The first floor of 920 Hoadly consists of a living room, garage, and kitchen that serves as the entrance to The Maze via Maze Connection.

The second floor of 920 Hoadly features two bedrooms, a bathroom, and an office.

The front exterior of 920 Hoadly consists of a small overhang roof above the front door and garage.

920 Hoadly's backyard consists of a small brick patio area containing a table and short walls with plants. The backyard is enclosed by a wooden fence that extends to the rock face of Old Growth (Region).

### Inhabitants

* Unnamed Adult
* Unnamed Adult
* Marshall Wellesley
* Margo Wellesley

## History

### Before the Game

The house is under heavy surveillance. Lights from a nearby Animal Control Truck illuminates the front of the building, and the layout is mapped out underneath the house in 920 Observation.

### In-Game

THEE-I-DARE said SPEAK-AS-ONE is curious about the twins, Margo and Marshall. When asked if the twins are being investigated to see if they are a good fit to become the next “Voice”, he wondered why SPEAK-AS-ONE was observing them in secret if the twins were loyalists. If not, then he wondered if SPEAK-AS-ONE seeks innocence, like Sleepers. one of the Journals details the inventory manifest that CHORUS Communities already has and needs from the occupants of the house, such as DNA and other various household items belonging to the twins.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in 920 Hoadly.

* *Backyard* — **Duffle Bag**
(Occasional)
* *Backyard* — **Suitcase**
(Low Level: Occasional)
(High Level: Rare)
* *Exterior* — **Duffle Bag**
(Low Level: Occasional)
(High Level: Rare)
* *Side of House* — **Poster**
(Low Level: Occasional)
(High Level: Rare)
* *Living Room* — **Laptop**
(Occasional)
* *Flowery Bedroom* — **Laptop**
(Rare)
* *Office* — **Laptop**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **920 Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## References

1. ↑ Player Interaction (27 October 2020). Link to Interaction.
2. ↑ Wiki Article: Journals/Inventory Manifest - 920 Hoadly Ave
Firework Stations

**Firework Stations**

Information

Type
Special

Features
Provides Energy Bars, Bandages, Flash Bangs, and Tranq Darts.

**Firework Stations** are special items found in missions.

## Description

Firework stations are special items spread throughout the surface of Redacre that TBC members can utilize during missions to purchase important field items with their collection of Snacks. Players can request a specific item they need and the Club will air drop it to them. The Firework Station will shoot up a firework. Another firework originating from the Club will carry the item requested and parachute it down to the base of the Firework Station. If an item is requested at a Firework Station, the player will need to find another Firework Station if they wish to request the same item again. The equivalent of the Firework Stations in the Maze are the Contraband Lockers which provide the same items at the same cost.

### Locations

* 918 Hoadly - Roof
* 921 Hoadly - Backyard (Behind Fence)
* 1001 Hoadly - Fort roof
* 1005 Hoadly - Roof
* Old Growth (Region) - Next to the Well
* Old Growth (Region) - Next to the Dead Tree near the cliff side campsite
* Old Growth Daycare - Classroom A Roof

## Usage

Only one player needs to trade snacks to make the item accessible to all players in the mission. Each club member in the mission will be able to acquire the delivered item even if they did not purchase it. Upon approaching the Firework Station, the player will see their current snack total and the trade value of the item. Players can acquire the following items from each Firework Station:

 Tranq Dart | 50 Snacks

## Gallery

* Atop 918 Hoadly
* Behind 921 Hoadly
* Behind 1001 Hoadly
* Atop 1005 Hoadly
* By Old Growth (Region)
* Atop Classroom A
* By Old Growth (Region)

## Trivia

* The player will receive texts by the TBC suppliers sending them the item drops, confirming the deal and some of them asking for what kind of snacks they would like in return for their sent item.
Achievements

The following is a list of **Achievements** which the player can obtain in The Blackout Club (game). There are 14 achievements that can be earned by players through completing the Prologue and missions.

## List of Achievements

### Fashion Plate

After you complete a mission, interact with the wardrobe in the Hideout, then save and exit your customizations to earn the achievement.

### My Hero!

When a player is grabbed by The Shape or wanders into a sonic fence, they will not be in control of their movements because their mind is not their own. Hold  /  /  on this teammate to revive them and earn the achievement.

### Look At Me!

During a mission, hold `B` /  /  and select a gesture while standing in front of another player. You will need to wait for the gesture to finish its animation for the achievement to unlock. The gestures **Kneel' *and*** *I'm Hot **that wait on player-input to end** will not unlock the achievement*.

### Not A Doctor

Find a bandage in one of the supply crates during a mission (or have one from the Medic Minor Power) and use it on an injured teammate by holding  /  /  near the player.

### True Power

Max out one of the four Major Powers in The Deck. The soonest this can be completed is at Level 10 for Takedown, and Level 15 for the other three Major Powers.

### The Disappearance

Complete the Prologue, accessed through the Hideout.

## List of Hidden Achievements

Warning: Unlockable Content Spoilers
This section contains details about content players can unlock and discover in-game.
### Winning Streak (Hidden)

Complete several missions without fail to unlock this achievement.

### Beat It, Kid! (Hidden)

When the host is at least Level 5 (when stalkers are able to invade your mission if they've opted-in to the experience), successfully capture a stalker. Only the player who catches the stalker will unlock this achievement.

### Now You've Done It (Hidden)

When the host is at least Level 6, this achievement will unlock when The Shape transforms into its "Angel" mode. This achievement is awarded to all players in the mission.

### Believer (Hidden)

Obtain the ritual item Light of Rebellion from a reward crate. After obtaining a Light of Rebellion, submit a prayer/ritual at the altar.

### Cultural Collaborator(Hidden)

At any point during the game - whether in missions or in the Hideout - type **"0451"** to unlock the achievement.
Note: This is a reference to the achievement of Question's previous game, The Magic Circle, obtained the same way. "0451" is a shorthand reference to games in the 'Immersive Sim' genre or games inspired by Looking Glass or Ion Storm studio titles, where the code is often used as an early-game pass-code. It is originally a reference to the novel *Fahrenheit 451*.

### Monkeywrench (Hidden)

Invade a game as a Stalker and record 500 points of evidence against the TBC members.

### ... But Not Forgotten (Hidden)

Be grabbed by the Shape three times in a mission. This requires at least one other player in the mission who can revive you. The achievement is unlocked when the Shape grabs you the third time when you are killed.
How To Play: Controls

Controls are listed in the **Options Menu**: *System Menu → Options → View Controls*.

* PC (Default)
* PS4
* XBox One

PC keyboard controls can be remapped in-game under *System → Menu Options → Remap Controls*.

PC controller keybinds can be remapped in **Steam's Controller settings**

### Mouse

 *(middle mouse)* | Switch Items / Click to Tag | Use the wheel to cycle through Field Items available in your inventory.
 *(right mouse)* | Record / Grab Enemy
Near an enemy, **hold** to grab (must have the Major Power, *Takedown*

### Keyboard

#### Movement

 `⇧ Shift`*(Hold)* | Sprint
 `Q` / `E` | Lean left / right

#### Actions

 `R` | Use Power
 `T` | Flashlight
 `Z` | Close Eyes
(e.g. if Flash Bang is the 4th item, pressing 4 will equip the Flash Bangs.)

#### Social

 `Y` | Voice Chat

PS4 controls cannot be remapped at this time.

### Movement

 *(Press) Left Stick* | Sprint
 *Right Stick* | Look / Aim
  / *Left / Right* | Lean left / right

### Social

XBox One controls cannot be remapped at this time.

### Movement

 *(Press) Left Stick* | Sprint
 *Right Stick* | Look / Aim
Enemy Drone

**Enemy Drone**

Information

Type
Alarm

Features
Makes noise when detecting Blackout Club members in it's sensors
The **Enemy Drone** is an environmental hazard found in missions.

## Description

Enemy Drones are drones deployed by the enemy and have a Security Camera attached to it. They move in a randomly generated path and can be found both on the surface and in the Maze.

## Strategy

Enemy Drones can safely be avoided as long as one stays out of it's light. Like the Security Camera, the Enemy Drone has three modes to it:

* Green is the idle state, detecting nothing.
* Yellow denotes it has detected something - has not alerted anyone.
* Red is when the camera sounds an alarm. Nearby Sleepers and Lucids will converge on the location. The Shape, if out, will also go to the location too.

Throwing a Foam Grenade at the drone will temporarily disable the camera, but it will not cause the drone to fall out of the sky. If one has the Hacker Major Power's third upgrade, Off the Grid, players can use it to temporarily disarm the drone's security camera, allowing for safe passage. When disabled, a timer will appear by the drone to denote the time until it will be active again.

## Gallery

* Patrolling the roofs of Lower West Hoadly.
* Enemy Drone in Instrument Supply.
* A up-close view of the Enemy Drone.
* An Enemy Drone and Speed Trap behind #921 Hoadly.
* An Enemy Drone patrolling outside #919 Hoadly.

## Trivia

* The Enemy Drone appears to be a larger version of the drone used by The Blackout Club members using the Drone Major Power.
How To Play: Power of Friendship

The **Power of Friendship** is a passive ability all members of the Blackout Club posses in *The Blackout Club (game)*.

## Description

The Power of Friendship is a passive ability that all players have access to at level one. This ability allows advanced stamina regeneration as long as teammates stick together. The more of the teammates that are together, the faster the stamina regenerates. If a player has lower stamina than their teammate, crouching still momentarily near said teammate will restore their stamina to the teammate's amount.

This passive ability stacks with the fourth upgrade of the Major Power, Unstoppable 4, which does the same thing, allowing for even more stamina regeneration.

A player can see how much friendship power they have by the cards visible above the health bar. When teammates are apart from each other, the cards will take the form of a simple white outline. When together with teammates, the cards will come together and a simple icon of a person can be seen on the card.
Journals/Still Just a Rat in a Cage

The Curfew

   Wildlife Alert This is Stupid School Assembly **Still Just a Rat in a Cage**

UGH I just wanted to meet up with my friend at night. What's the big deal? I'm not afraid of coyotes. I just feel like we're under total scrutiny from adults all the time. I feel like our lives are under a microscope and nobody will let us just live our lives! This is so unfair. I hate this. Why won't they tell us what's going on?
- Anonymous Diary
Field Items

**Field items** are items found during missions in supply crates throughout the map.

## Description

Field Items are special items that can only be found during missions in supply crates that randomly spawn in different places in each different mission. Each player can carrying a fixed amount of each item, but are able to pick up each kind of item all at once. Players can learn more about Field items in the Hideout.

Players who have equipped the Lucky Loot minor power may pick up a second item when they pick up items. This may allow the player to carry an extra stack of that item over the max item limit (ex. Carrying 3 Bandages than the usual 2).

The Stalker can utilize all of the the Field Items just like the club members, but the supply crates will be locked unless unlocked by a lockpick or opened earlier by a club member.

## List of Field Items

* Bandage
* Energy Bar
* Flash Bang
* Lockpick
* Noisemaker
* Sleep Tripwire
* Tranquilizer Dart
* Foam Grenade

## Trivia

* The Lockpick is the only Field Item that isn't on display in the Hideout. Likewise, the lockpick is also the only item not to show up in the inventory hot bar in the UI.
* Prior to Early Access Update #6, the 9V Battery used to be a Field Item as well. The 9V battery functioned as ammo for the Stun Gun and could be found in supply crates throughout missions as a small pile of two batteries. When the Stun Gun was modified so it no longer required the 9V batteries in place for recharging over time, the 9V Batteries were removed from the game.
Beta Announcement - October 30, 2018

***BIG NEWS!!!* The Blackout Club is now available in Early Access on Steam!**

It’s been a wonderful experience rapidly iterating in gameplay through the beta test with so many of you. If you’re someone who likes Beta Testing but can’t stand Early Access we understand and thank you for your time. Your Beta T-shirt will be waiting for you. Hopefully you’ll be back with us in 2019 when the final launch happens.

We are doing this early access test to bring more people in while we still have time before our full launch window so we can stress test the gameplay with a larger group of club members than we could with a finite number of beta keys. The game will still be updated on a regular basis and now that we feel more confident about the fundamentals of basic gameplay we will be adding in new missions, challenges, areas, and enemies. In today’s build you will also see a new transition movie between Intro and the Hideout, new navigation help, and (finally) the actual non-temp Sleepwalker VO.

We are launching the game this way at a greatly reduced price (plus a launch discount) today on PC. As we get closer to our planned full launch in 2019 the price will increase (in a way that reflects new content/polish/bug fixing)

It was hard to keep silent on this announcement as we like discussing things with everyone here on the Discord. We wanted to do the announcement right, though, which involves making sure we have a new trailer and screenshots, etc.

So without further ado here is that Early Access announce trailer!

Whether you are someone interested in meddling with The Shape during the Early Access or if you wait until full launch, we still want to say THANK YOU for checking us out! Hope to see you around the neighborhood!

Sincerely, all of us here at Question
Old Growth

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Old Growth** may refer to:

* Old Growth (Region), the surface section of the map.
* Old Growth Daycare Center, the building within Old Growth (Region).
How To Play: Engaging With Enemies

Enemies will try to catch you if they see or hear you snooping around. If they grab you, try to escape using an item or ability. Your powers and items available when grabbed will appear in the HUD.

## Being Dragged

Players can get in grapples with enemies that will last for a few seconds. When players lose grapples due to a lack of Escape Items or from low health, enemies will subdue the player and drag them to the nearest Red Door. When dragged, the player's view turns black and white and the enemy picks up the player by the ankles. The player's hands are free and they can move their bodies around slightly which provides the opportunity for an escape. Players being dragged can search passing trash piles or bags for an escape item. Other teammates in the mission can use their own Field Items to save the teammate from the enemy as well.

If an enemy successfully a player to a Red Door, the Shape will appear and suppress the player. Sometimes, the Shape may be in proximity of the player being dragged and will suppress them before the player is brought to the Red Door. Players who are dragged and get free often become the Shape's target if they are not already.

## Trash

Trash piles in the Maze and trash bags on the surface of Redacre can be used to escape being dragged. Trash Bags on the surface consist of blue bags typically by the street curbs and in the backyards. In the Maze, the trash piles consist of small items like some rope, manila folders, wet/dry vacuum filter, a paintbrush, a small box, and other rubbish underneath. These piles are scattered around in the maze, sitting on small mats with the words *"CLEANS PURGE ABSOLVE DISPOSE"* around the perimeter (the same text found on the Contraband Lockers) with four small eyes (like the one used in the HUD) in each corner.

This trash cannot be interacted with normally in the mission, but it plays a special role if a player is being dragged by a Sleeper or Lucid to a Red Door. If a player has no usable Escape Items and is too wounded to escape a Sleeper or Lucid's grasp, they'll end up being dragged by the enemy. There is still a chance to escape! Players will be dragged by trash piles or trash bags. A prompt will appear when in reach that allows the player to grab a Flash Bang and escape from the drag.

Although Trash Piles and Trash Bags cannot be interacted with while the player is not being dragged, players can tag them. Characters have specialized quotes for tagging trash piles.

* Trash piles on the **surface**.
* Being dragged by a Sleeper to a Red Door.
* Trash piles in the Maze.
* Trash piles glowing while being dragged.
Journals/Devin's Diary Excerpt 3

918 Hoadly

   Harper Letter to Alberto Devin's Diary Excerpt 1 Devin's Diary Excerpt 2 **Devin's Diary Excerpt 3**

So Bells, since we talked I'm going to start writing to you, and I'll try to hide these a little better.
Some, shrinks or something just showed up today. At the frigging door. I've never seen this person before in my life! And get this - CHIARA answered the door, let the guy in. They kind of nodded at each other. My stupid sister! She's 11 but I feel like she's been annoying me for 11 thousand years.

Anyways they both asked me questions, like he she had rehearsed it or something, like an intervention. But no questions about Mom. Isn't that weird?? I thought on TV, a therapist or whatever always says "tell me about your mother"? Like I actually have a missing mom, and it actually is messing me up! But instead, I get meds. I'm supposed to start them tomorrow. Maybe tonight when we meet you can tell me how to fake it? What are they expecting to see?
How To Play: Experience

**Experience** (XP) is earned from completing missions in *The Blackout Club (game)*.

Players start *The Blackout Club (game)* with 0 XP at Level 1. Completing missions allows players to gain experience. Collecting Bonus Evidence, having more club members on the mission, and catching any invading Stalkers *(if opted in)* boosts the XP gained per mission. In addition, the number of players is factored into the experience as there is also a team multiplier for each club member who successfully makes it back to the exit cave awake (suppressed players do not contribute to the team XP multiplier, however they still acquire the same XP as their teammates).

Each time a new level is reached, a Power Point becomes available to use at The Deck to acquire Major and Minor Powers. Experience also unlocks additional regions of the surface and the Maze.

Each piece of bonus evidence is worth between 30-40 XP each before the team multiplier.

The team multiplier adds 25% per teammate who reaches the exit cave awake, not including the player themselves. This multiplier is factored in to the total XP earned. For a 4-person mission, the team multiplier is 75%.

Players who are Level 5 or higher are eligible to play as a Stalker which also allows Stalkers to invade missions the player hosts.

Players can continue earning XP after reaching Level 20 until they hit the XP cap of **433,900 XP**.

## XP Levels and Unlockables

The list of XP for levels and any content, regions, or threats unlocked when reaching the particular level. *"XP to Next Level"* is the amount of XP needed to reach the subsequent level. *"Total XP"* is the XP collected upon reaching the current level, and *"Unlockables Upon Reaching Level"* describes what is awarded/unlocked when reaching the particular level.
Post-Launch Announcements/1.0 Launch

## Welcome to 1.0 Launch!!!!

This marks the end of the Early Access period and the transition to full launch! Thanks to all the players who joined us on the journey to get here and who helped us grow and improve the game over the past 8 months!

## OLD GROWTH

*Main articles:* Old Growth Daycare Center, Old Growth (Region)
The biggest addition with the release of 1.0 is the 3rd large above ground region, "Old Growth". Old Growth is home to a perfectly normal daycare facility used by many families in Redacre. It is recommended you don't poke around in the basement though, employees only.

It also includes some woods and other outdoor spaces, including a playground. The size of Old Growth is close to the size of the two existing above ground areas combined and it brings with it new connections to the maze.

## FIXES AND POLISH

*See: Post-Launch Updates/PC/1.0 Release Changelog*
In addition, the release into 1.0 brings a bunch of fixes and further polish to the game. Some areas that received particular attention are issues with collision that could make trees a pain to navigate around, problems with AI pathfinding, fixes to numerous level art issues, and lots more. For a full list, look here.

### RUSSIAN SUBTITLES

Do to popular demand the 1.0 build has added Russian subtitles and interface!

### PRICE INCREASE

As we have said since entering early access, with full launch comes a price increase. The game has far more to offer than it did when we first released in October, and the price has increased to reflect that.

Thanks again to everyone who has joined the club, we look forward to welcoming many more! Have fun uncovering the many mysteries that lie above and below Redacre's streets, and don't forget to close your eyes.

-Question
HUNT-THE-STRONG seeks a new target

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** October 29, 2021

**Voice:** HUNT-THE-STRONG

**Characters:** *(none)*

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
HUNT-THE-STRONG sends out a Broadcast claiming the end of the Harvest is near, and asking who his next target should be. Though the Pact hides in The Place Between, he waits for one of them to slip up. The Unknown Caller guesses that HUNT-THE-STRONG will go for IN-HER-TEETH because THE-MEASURE-CUTS has locked him out of The Place Between. HUNT-THE-STRONG picks his targets based on who knows the most Old Tongue.

The Caller also explains that every time HUNT-THE-STRONG consumes a Voice, it changes him: “He’s weaker than they are beforehand. After, he’s a bit like them.” Since he killed DANCE-FOR-US, HUNT-THE-STRONG’s hosts have been constantly consuming music, even more so than DANCE-FOR-US’ hosts did. The Caller reminds the club that DIE-FOR-YOU cared about living up to his name. The Unknown Caller also describes HUNT-THE-STRONG as a “collection of trends”, not a single message. When he takes other Voices’ strengths, he also gets their weaknesses.

⬅ Previous Next➡

## References

1. ↑ Player Interaction (24 October 2021). Link to Interaction.
2. ↑ Player Interaction (23 October 2021). Link to Interaction.
Beta Announcement - October 23, 2018

**THE BETA IS OPEN AGAIN!**

We are now **ALLOWING STREAMING**, the game is still far from done, but we feel it is in a place where people can see what it is about!

This update has many bug fixes (lots of them reported by you!), improvements to climbing and exiting ladders (thanks to the testers who helped us find this), and the big thing is **MANY** more customization options that can be unlocked! In addition, gestures now have to be earned as mission rewards and then equipped in the customization menu (and there are some cool new gestures as well!).

**WE WOULD REALLY APPRECIATE IT** if you would sacrifice your current characters! Eventually we will be doing this from the server, but in the interest of streamers coming in we'd love for them to be playing with players of a similar level! It's your chance to get to the top of the sacrifice leaderboard (which has been cleared).

Good luck, don't let The Shape get you, and stick together out there!

Also, keep an eye out for (pumkin emojis)
Journals/Nayeli - Baby Book Entry 2

922 Hoadly

   Nayeli - Baby Book Entry 1 **Nayeli - Baby Book Entry 2** Journals/Nayeli - Baby Book Entry 3 RPD Police Report

Siobhan's insistence on having a biological connection to the baby caught me by surprise (no offense, dear daughter/son/other). CHORUS strongly prefers adoptions, and I could have been happy with that. But Colm - that's your...uncle, I guess - was willing to donate. Has a lot of time on his hands, that one. And Siobhan, your other mama ... wore me down.
She and I have...never disagreed before, the sensation was so disruptive I hardly knew what to do. And so I went with it, and so we lied. I've never felt such disquiet. But when you're here, maybe I'll see her eyes in yours, or maybe someone from my side of the family... and that'll help with the guilt.
918 Hoadly

**918 Hoadly**

Information

Location
Lower East Hoadly

Floors
2

Features
Firework Station on roof

Maze Entrance
Basement
 Residents

Current
Alberto Esposito
Chiara Esposito
Devin Esposito
Harper Esposito
**918 Hoadly** is a house in Lower East Hoadly in Redacre, Virginia.

## Description

### House Layout

918 Hoadly is a two-story house situated near Hoadly's Leap with one main floor and a basement. The house sits directly across from 919 Hoadly and next to 920 Hoadly.

The main floor of 918 Hoadly consists of a living room, kitchen, small bathroom, office, bedroom, master bedroom, and a master bathroom.

The basement of 918 Hoadly consists of a single bedroom and a crawlspace entrance to The Maze via 920 Observation.

The front exterior of 918 Hoadly consists of a small front porch that leads to an extended driveway. 918 Hoadly's backyard contains a wooden deck with seating and chairs and a lawn enclosed by a wooden fence that extends to the rock face of Old Growth (Region).

### Inhabitants

* Alberto Esposito
* Chiara Esposito
* Devin Esposito
* Harper Esposito

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in 918 Hoadly.

* *Front Porch* — **Suitcase**
(Rare)
* *Front Porch* — **Boxes and Tubes**
(Rare)
* *Backyard* — **Laptop**
(Occasional)
* *Kitchen* — **Laptop**
(Occasional)
* *Pink Bedroom* — **Laptop**
(Occasional)
* *Pink Bedroom* — **Briefcase**
(Rare)
* *Basement* — **Poster**
(Level 1 Hosts: Common)
(Rare)
* *Basement* — **Briefcase**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **918 Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
FIND-THY-VOICE crosses the border, leaving Redacre

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** December 10, 2021

**Voices:** FIND-THY-VOICE, THEE-I-DARE

**Characters:** The New Kid, Isabela Madi-Shaw

**Relevant Interactions:** 1, 2, 3, 4, 5, 6, 7, 8

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
FIND-THY-VOICE greets the Club, grateful to the children for their actions. She intends to protect Redacre, but must leave for now, stating "there are some mistakes our mutual acquaintance made that I intend to remedy." She brings Club members to the Moon, asking why they joined the Blackout Club, and what events she should remember before leaving.

THEE-I-DARE, the 'mutual acquaintance' mentioned earlier, slowly fades away, at first able to communicate, but towards the end of the event, can only hear the children and remember them. He states he will "not die. Yield the way", for FIND-THY-VOICE to take his place.

FIND-THY-VOICE shares that Bells made her choice during the Sundown Ritual so other children of all Voice devotions could also make the choice to leave Redacre, rather than be forced to join the Song.

Children who wish to leave Redacre can now do so, as the Dead Skeptic are helping children escape and leave the radius of the Song.

The Unknown Caller remains in Redacre, looking for Bells' thumb drive, "to get the truth out".

⬅ Previous