Eris Di Lycidas

**Eris Di Lycidas** is one of the main protagonists of **Helltale**. He's a calamity and recognized as a Natural Disaster. Eris is the holder of **Tesseract**, a talent of seeing the world in a full perspective, making him near omniscient about everything happening in his surroundings. Eris works as an IO agent and headhunter.

## Appearance

Eris is a muscular, tall man. He has black hair and white eyes, as well as having multiple scars in his back and chest due to the event in Black Water Island. He often uses darker clothes or a leather jacket, along with jeans and skating sneakers. He uses a silver neck chain above his tee and sometimes use circular sunglasses.

## Personality

Throughout the entire story, Eris is depicted as a rebel and young person. He has little to no respect for authorities, as he sees them as incompetent and too correct. Although he is quite charismatic towards his friends and allies, he is extremely cruel and unsympathetic with his enemies. He also has no problem killing inocent people if he ever finds it necessary.

Eris is extremely confident in his own skill and goes as far as saying he could take on Igris and Glave at the same time. He oftens prefer solving problems by charging at his obstacles rather than talking his way out, as he sees no value in anything other than strength.

Eris has masochistic tendencies and goes into a frenzy state whenever he feels intense pain, getting even more intense and loud. His body language in battle oftens show an unbothered state of mind, as he sees no danger in most of his foes. He enjoys making his adversaries think they can win, so he can break their hope with a single cripling attack. Before killing them, he wants them to recognize him as the strongest.

Eris is well-liked throughout most of the INFX.RNO Organization, with the most obvious exception of Glave, who sees him as rival and Igris, who sees him as irresponsible and extravagant. People often look up on him as a symbol of freedom and power. Due to his prideful and selfish nature, it is not uncommon for the more clever criminals to take advantage of that, engaging in battle with him and playing with his ego while another criminal does the planned job.

Although extremely brutal in battle and very short-sighted in planning, Eris is a very intelligent person who has great logical skills, going as far as figuring the Mimic's technique with very few details about him. He also can be very cold and dettached of his personal opinion on certain topics, being completely impersonal in his judgement when working. He's also very capable of convicing most people just by talking due to his social skills.

Despite all of that, Eris is still quite possibly the most human character of Helltale. He is caring for his friends, and even after being betrayed and stabbed in the eye by his childhood friend, he still sorrowed the loss after killing her.

Eris' endgame is to become the symbol of justice, being the reason criminals won't go out at night. As he once said, "*I am not a human, I am a symbol you will never kill*".

## Abilities and techniques

Eris is one of the few Natural Disasters in Helltale, as he hold immense agony levels due to being a survivor of a volcanic disaster. He is, without a doubt, among the most powerful characters in the series and the only one strong enough to rival Glave.

Eris has the greatest afinity with agony out of the entire cast, due to the **Tesseract**, which allows him to read every single unit of agony in people. He can easily go through multiple techniques involving agony manipulation while still maintaining his main preference for The Visionary energy niche. Since he can read agony with ease, this allows him to read his foes' strengths and weaknesses, granting him intel on his enemy's techniques and talents.

The combination of Tesseract with his deep knowledge about agony makes him able to launch attacks through the fourth dimension, similar to shooting a bullet - a 3D object - into a painting - a 2D plane. By doing this he makes it absurdly harder for enemies to detect the direction of attacks and how to dodge them, once they cannot see the fourth dimension. This also allows him to be undetectable to other calamities, since he can simply hide his aura into the fourth dimension and be seen as a completely normal person without any agony.

Although most calamities on the Unrighteous side of the agony spectrum tend to not be very fitting for physical fights and prefer relying more on agony channeling, Eris can be a very capable fighter. He is less reliant on martial arts, being more of a street fighter. His fighting style is based on powerful blows directed into the enemy's chest, as well as grabbing them and tossing them around. Eris is physically strong but nowhere near as strong as the calamities who rely solely on physical fights. Still, he can hold on his own if needed when it comes to fight.

Eris still has his **Perfect Reflex**, a very prestiged talent gifted to him after losing his entire nation to a volcano. A very offensive technique that, once activated, grants him an advantage against physical attacks of any kind. It allows him to outpace pretty much any calamity in a physical scenario, as well as countering most blows without any effort.

## Agony wielding

After being gifted the Tesseract, Eris developed a deep affinity with agony, which allowed him to use it in a much more effective way than before, when he was more dependant on his physical prowess due to his Perfect Reflex.

#### Fourth Gate

A technique Eris developed himself, which involves using the fourth dimension as a path for the channeling of his agony. This makes so that other calamities cannot see, nor read, the energy path. This technique allows Eris to hide his agony entirely as well, being undetectable to other calamities. Eris can also teleport himself by going in and out of the fourth dimension, enabling him to dodge any obstacles.

##### **Chains of Heaven**

This technique allows Eris to shoot enormous amounts of agony condensed into a single string with the properties of a lighting bolt. It is extremely fast to activate and can incapacitate his foe if it hits.

##### **Melatonin**

Eris can make someone black out by chanelling agony with a soothing property into their brain. He used this multiple times when non-calamity users witnessed him using agony.

##### **Amnesia**

Similar to Melatonin, Eris can erase people's memory when necessary.

##### Infernal Wind

Eris can channel his agony with a burning property, setting his enemies on fire. He can also make it so the fire cannot be extinguished until death.

##### Wrecking Ball

Eris can throw physical blows with the mass of a small building with agony.

## Weaknesses

Eris has no exploitable weakness by himself. Instead, the best way to deal with him is by putting others lives into the equation. While he may not be easily affected by human deaths, he is very caring of his allies, which is why he prefers fighting alone.

It is very unlikely that he can be defeated in his prime, but having him busy with other things can give the enemies enough time to finish their goal, as he cannot be everywhere.

A good way to distract Eris is by entertaining him with a fight. Eris is way too inconsequent, so it is not unlikely that he will put important things aside just so he can have a good fight. This is garanteed to make him distracted enough so he doesn't notice the chaos in another place.

## Trivia

* Eris is addicted to caffeine and his favorite drink is Gin.
* Favorite food is chicken.
* Least favorite food is salad.
* Considers working as a filmmaker if he ever leaves IO.
* He started drinking caffeine to train but now he can't start his day without coffee.
* Eris has deep interest in audio-visual and bought his own camera with his first salary as an IO agent.
* The name Eris Di Lycidas is a masculine name, and it's a mix of Greek and Latin. The combination of "Eris Di" signify a figure or character linked to conflict and chaos, perhaps even seen as a divine or godlike being. The addition of "Lycidas," which means "wolf son," could suggest a connection to wildness or ferocity.
* His theme song is "Bad to the Bone" by George Thorogood.