Ydur

A geographic map of Ydur

A world of fantasy, some sci-fi, and goofs that we created. For now, this is where most of the information about Ydur can be found. There have been 3 different RPG campaigns run in this world, DM'd by Max Tague, Dave Carson, and Kyle Ritter. They are, respectively, The Turnip Bandits Campaign, The Rise of Asmodeus, and... whatever Kritter called his. This is the Realm where the names K'Thaw Guardsley and Sharkey Ninetoes were originally used.

## Cosmology

Ydur is one of five planets in its solar system. It orbits the sun Briva, and is the second closest planet to it, the first being a gas giant named Huriol. After Ydur comes Gryduk, a rocky planet which appears purple through a telescope, then Onir, a desolate ball of ice that is easily located as a piercing white point in the night sky, and finally Larnuhn. While only slightly larger than Ydur it is far too cold to foster life.

Ydur has a small moon named Nuri.

### Years, Days, and Dates

A day on Ydur is roughly the same amount of time as a day on Earth. A year on Ydur is 305 days long. There are no weeks. There are 10 months in the Grand Historical Order calendar, which is the preeminent date-keeping tool of the world. Each month on the GHO calendar has 30 days. The group of five extra days of the year have different names depending on where in the world you are: in Barruhn they are either called "The Finalidays" or "The Yearend". In Mirathira and across much of Relya they are referred to as "Hiraful", and the Brogmirn doesn't have an official name for them. Globally, these 5 days are considered a week-long celebration at the passing of another year.

The GHO calendar ends after the winter season, and starts at the beginning of springtime. The months of the GHO calendar are, in order:

* Nurian
* Duon
* Brivean
* Abaddon
* Iomedon
* Erassadon
* Hurian
* Onniran
* Lanuan
* Gryddian

Dates are formally written out In letters (eg. The fourteenth of Gryddian, Second Age year one-thousand and three), but are much more commonly abbreviated (eg. 14G-SA1003). So, for example, the first day of the second month in the third year of the Fourth Age would be abbreviated as 1D-FA3. The thirtieth day of the sixth month of the year 25 years Before the Second Age would be abbreviated as 30E-BSA25. If being used to refer to recent dates, then the abbreviation can be shortened even more, to just the day, letter of the month, and then the year represented at MOST to the hundreds digit. (eg. 14G003, 1D3, 30E25 for the examples above).

## Geography

Ydur is only about a third the size of our Earth (8,400 miles in diameter at its equator), but due to an abnormally large proportion of heavy metals in its mantle and core, it has roughly the same gravity at sea level as Earth does.

### Landmasses

Ydur consists of three main landmasses: Barruhn, the largest; Relya, the eastern-most; and Heimbald, the small, southern island-continent that was the most recent to be settled.

### Oceans

Ydur’s open waters are broken up into two oceans, with the smaller seas between landmasses being considered different from the larger oceans they are connected to.

The first ocean is to the east of Relya and the West of Barruhn, and is called Siroa Barif. The second ocean is south of Barruhn and Relya, and is the ocean that surrounds Heimbald. It’s known as Kovraya Barif. The delineation between the two oceans is based off of the location of the southern-most tip of the Tillekar Peninsula. If you were to draw a line of latitude around the world with this point included on it, everything north of it and between the eastern coast of Relya and the western coast of Barruhn would be Siroa Barif. Everything else, unless specifically identified as a sea, would be Kovraya Barif.

### Seas and Smaller Bodies of Water

Besides the Green Sea of Barruhn, there are 5 seas on Ydur. Three of those seas are located between Barruhn and Relya, and comprise the negative space created by two sets of peninsulas that extend from either continent. The seas are, from north to south: the Frozen Sea, the Howling Sea, and the Farasht Sea. The strips of water between the Northern and Southern peninsulas of Barruhn and Relya are, from north to south, the Strait of Tarn and Kilbron’s Gap.

The two other seas are on either side of the Tillekar Peninsula: The sea between the peninsula and Fior, in which Daema and Merna are located, is called the Fiorn Sea. The sea on the other side of the peninsula separates Barruhn from Heimbald and is called the Voran Sea, so named after the first known person to sail across it, a Grevanian woman named Vora. Before her voyage there was only speculation that a landmass existed south of Barruhn.

The northern shore of the Tillekar Peninsula forms the southern coast of Larkan Bay. The water that the Daemis flows into is known as Torgrad Bay, and the smaller coastal body of water directly above it is called Heritage Bay.

## Climate

Due to Ydur’s smaller size, most of the planet is actually quite temperate, and for the most part its seasonal changes are quite mild. The arctic regions occur at more extreme latitudes than on Earth, giving more of the planet to habitable climates.

The northern arctic region of Ydur begins nearly halfway up the Windwalls in Barruhn, and directly above the Creons in Relya. The southern arctic region does not start until just below the Daemis in Heimbald.

## Nations of Ydur (As of F.A. 210)

### Barruhnian Nations

* Norland
* Trunor
* The Dwarven Territories
* The Dukora Desert
* Mirathira
* Grevania
* Bremera
* Tillfior

### Relyan Nations

* Brogmirn
* The Baronies of Khurnea
* Kurvinda
* The Relyan Coastal Alliance (RCA)
* The Farasht Dominion

## History

The history of Ydur is broken into "ages": The First Age (B.S.A), which starts at the dawn of time and lasted an unknown number of millennia, and which ended with the founding of The Grand Historical Order; The Second Age (S.A.), which lasted 2,280 years and ended with the conclusion of The Summer of Blood; The Third Age (T.A.), which lasted 575 years and ended with the discovery of Heimbald; and The Fourth Age (F.A) which has not yet come to a close, but has, as of the Turnip Bandits Campaign, lasted 210 years. Thus, recorded history comprises roughly 3100 years in total.

In T.A. 569, an effigy of 50 mutilated bodies arranged to form the symbol of Asmodeus was, somehow, constructed on the steps of the High Council in the elven capital of Ohnestirin overnight. This act lead to an intense investigation into the cult of Asmodeus by the elven High Council, and the discovery of the legend of Vexx Drothul. Drothul was rumored to have been a powerful paladin of Asmodeus, and the legend said that centuries before recorded history began, far back in the First Age, he had been buried in the hills of Dukora with an artifact which emanated immense demonic power. This artifact sapped the life from the surrounding lands, and turned the once-vibrant region into the blistering desert it was now known to be. The High Council, fearing that the cult of Asmodeus sought out this artifact, assembled a team of four heroes from around Barruhn to go into the desert seeking out the tomb of Vexx Drothul and the artifact within. Those heroes were Vora Orithi, Sadir Ankleslicer, Taleisin Trasys, and Timofey Finyarn. The heroes were successful in destroying the artifact, but not before Timofey used its power to bring a slain Taleisin back to life. While done with good intent, the use of this demonic power severed the tie between Timofey and his god Iomedae.

In F.A. 210, the group of five adventurers known as The Turnip Bandits helped the oppressed Rova of Heimbald overthrow their king by attacking Heimbald's capital city, Torgrad, with enormous Purple Worms. They, alongside a Rovan general, stormed the palace and killed the King. After the coup, the group of five who had aided the revolutionaries boarded a passenger ship for Grevania. During the first night of the voyage they disappeared from within their quarters and were never seen again.