recursal/Fanatic-Fandom huggingface dataset:
A Broken Chord

**A Broken Chord** is a quest in *Tyranny*.

## Synopsis

The Voices of Nerat has asked you to go to the Blade Grave and bring back Graven Ashe's daughter, Amelia. She is being held captive at Sentinel Stand Keep, and the Voices needs her as a hostage to advance the Chorus agenda in the region.

## Walkthrough

* Head to Trapper's Junction and talk to Jagged Remedy.
* Head to the entrance to the camp and talk to the Bronze Armiger. Mattias will emerge and talk to you offer to enter the camp and give an informed opinion, enabling you to enter unmolested.
* Head south-west to find Irentis arguing with Mattias. Listen to them argue. Use Athletics 25 to convince Mattias to retain composure. Irentis will storm away regardless, insulting his commander.
* Talk to Mattias about conscription. He will ask for a token of good faith from the Chorus. With a Diplomat background or Lore 40, you can ask *him* to provide a token of good faith first. You can ask for a blood offering, an oath of fealty, or with Subterfuge 40/45 a bribe (20/100 rings).
* In turn, he will ask for Jagged Remedy to release the Unbroken prisoners taken in the last battle. Irentis will hassle you on the way back, but otherwise stay put. Talk to Remedy. He will naturally refuse to budge.
* If you convinced Mattias to make a gesture of his own, particularly the blood offering, Remedy will be impressed and you'll get to choose between Unbroken and Disfavored for release.
* Return to Mattias. If you arranged for the release of Unbroken prisoners, Mattias will acquiesce to the conscription, leading to Irentis rebelling against his authority. Now you get to talk him down:
	+ Lore 40 allows you to call him out on his nihilistic death seeking.
	+ With Verse you can teach Irentis a lesson in humility.
	+ With the Diplomat or Soldier background you can point out that Irentis is disgracing himself and the people who serve with him.
	+ Otherwise, you can stall for time using regular dialogue options, but everything comes to blows regardless.
* Return to Jagged Remedy once Irentis is dead. Head to Sentinel Stand and meet Mattias (now with a new nickname) outside the wind wall. Murder the Bane and talk to Janos.
	+ Irentis drops some notes which unlocks the Infested Oldwalls, allowing you to retrieve Dauntless.
* Janos will be taken aback by Mattias' conversion, but undaunted. Ask him about a way into Sentinel Stand, then talk to Mattias. Head to the Rust Canyons, now unlocked.

## Betray Alliance

The only opportunity to betray the Chorus during the Blade Grave quest chain is during your initial conversation with Jagged Remedy, before agreeing to recruit Mattias. Betrayal here will allow you to shorten your time spent at the Blade Grave, as Mattias will drop an unsent missive to Gregos, which unlocks the Oldwalls Breach. Irentis drops his notes which unlocks the Infested Oldwalls.

As such, you'll skip both Duskwatch Fort and Rust Canyons.
(ESS) Helyaze-Rimyai

The information from this article is up-to-date as of 13 August, 2019.

*The subject of this article is from the Visions update.*
The information from this article is up-to-date as of 13 August, 2019.

**(ESS) Helyaze-Rimyai** is a star system in No Man's Sky.

## Summary

**(ESS) Helyaze-Rimyai** is a procedurally generated Yellow star system in the **PC** universe of No Man's Sky. It is located at the Abikov Anomaly region of the Euclid galaxy.

This system is populated by the Gek faction. Its economy is based on **High Tech**, and have a **Comfortable** wealth. The Conflict Level on its space is **High (3)**.

## Discovered Date

10/2/2019 (17:37) on **PC** by ESS's scholar *Edgarsoft*.

* Discovery info

## Planets & Moons

This star system contains 3 planets and 2 moons.

## Traveller Graves

Traveller Graves that has been found in this system. A portal Glyph can be learned there. The location has been marked with a Communications Station:

## Location Information

### Locating (ESS) Helyaze-Rimyai

These are the distances (In light years) from this system to the 5 key points inside the Abikov Anomaly. Directions to the Black hole and Atlas Station systems can be obtained from Nada at the Nexus.

## ESS Info

Our scholars are exploring this entire region and all the gathered info can be found on its main page: Abikov Anomaly.
Blind Ambition

**Blind Ambition** is a quest in *Tyranny*. The quest is unavailable if the Bronze Brotherhood was left in control of Lethian's Crossing after the Conquest, as Kalea joins the Brotherhood and gets herself killed.

## Synopsis

Kallion's younger sister, Kalea, is determined to join the Bronze Brotherhood. Search for her in Deserter's March.

## Walkthrough

* Search Deserter's March for Kallion's younger sister, Kalea.
* Kalea will ask you to speak to Locke to convince him to take her into the Bronze Brotherhood. If you're on non-Disfavored paths, do so. Alternatively, with Lore, you can find out that Kalea really wants to be free of her brother's controlling ways. You can then tell her to be truthful to her brother. She then re-appears at Halfgate/Plainsgate.
* He will send her off to meet with Welby at Twin Rivers. Before she goes, she will ask you to clear out the Scourge in the area. If you refuse to do so and send her there regardless, she will get killed. You can also talk her out of trying to mend the relations between Kallion and Raetommon (with Lore), sending her back to Lethian's Crossing (or you can fake her death to her brother).
* If you had her join, go to Twin Rivers and talk to Welby about Kalea.
* Return to Kallion.
Binding Oath

**Binding Oath** is a weapon in *Tyranny*.

## Background

This was a dagger formerly attributed to the decorated veteran Lothas Amberdin, an Evocatus who died with no living heirs. His armor and weapons were restored to the legion and given out as rewards for showing distinction in the protection of one's cohort.

## Location

* Iron Hearth: Sold by the Quartermaster.
(ESS) Helovkaz

The information from this article is up-to-date as of 13 August, 2019.

*The subject of this article is from the Visions update.*
The information from this article is up-to-date as of 13 August, 2019.

 Spectral class
 Distance to centre
 Galactic coordinates
 System ID
 Planet(s)
 Faction
 Wealth
 Conflict level
 Claimed by
 Game Mode
 Updated

**(ESS) Helovkaz** is a star system in No Man's Sky.

## Summary

**(ESS) Helovkaz** is a procedurally generated Yellow star system in the **PC** universe of No Man's Sky. It is located at the Abikov Anomaly region of the Euclid galaxy.

This system is populated by the Korvax faction. Its economy is based on **Mining**, and have a **Balanced** wealth. The Conflict Level on its space is **Tranquil (1)**.

## Discovered Date

9/2/2019 (20:21) on **PC** by ESS's scholar *Edgarsoft*.

* Discovery info

## Traveller Graves

Traveller Graves that has been found in this system. A portal Glyph can be learned there. The location has been marked with a Communications Station:

## Location Information

### Locating (ESS) Helovkaz

These are the distances (In light years) from this system to the 5 key points inside the Abikov Anomaly. Directions to the Black hole and Atlas Station systems can be obtained from Nada at the Nexus.

## ESS Info

Our scholars are exploring this entire region and all the gathered info can be found on its main page: Abikov Anomaly.
Alma

**Alma** is a character in *Tyranny*, encountered at random with *Tales from the Tiers* installed.

## Background

A minor functionary in Tunon's service by the name of Alma. Her clothes bear the red, black, and gold of the Court, and she keeps her light brown hair in a carefully braided bun atop her head. She takes care of provisioning Fatebinders in the field.
Azurelith Shard

**Azurelith Shard** is an item in *Tyranny*.

## Description

This crystal fragment was gathered from the Stone Sea. It is capable of holding a large amount of magical energy.

## Use

* Securing The Sea, Arcane Preservation: Used in the ritual.
* Can be used by Lohara Master of Tempering at Lethian's Crossing to make the Azurelith Crystal Staff.
Arason

**Arason** is a character in *Tyranny*. He only appears if you went to Azure during the Conquest, and ensured that Plainsgate didn't become Halfgate.

## Background

An impoverished merchant from Plainsgate, specializing in buying goods salvaged from the Stone Sea floor. His personal priority, however, is the legendary inkwell The Everwell.

## Interactions

### Quests

* Treasure Hunter: Arason asks you to find the Everwell.
Assault on the Crossing

**Assault on the Crossing** is a quest in *Tyranny*.

## Synopsis

The Bronze Brotherhood are raiding Lethian's Crossing. Defend the settlement and defeat the Brotherhood.

## Walkthrough

* The quest has a minor variation depending on who holds the crossing. If the Brotherhood does, a member will approach you pleading for help (you can attack to claim the settlement) and later you will witness Raetommon killing Ring-Dropper Ceratha in the Moonrise Market. You also won't fight any Brotherhood members until the last group of four. Otherwise:
* Straightforward. Sweep through the Crossing and kill the Bronze Brotherhood members. There are two groups in each district, for a total of about 12 fighters (excluding the ones who attack you at the exit from the Oldwalls). Saber, the commander on the attack, is in the Moonrise district, ground level.
* After disposing of them, go to Eldian's House to check on Eldian. You'll see Raetommon flee. With Athletics 55 you can throw a rock at him. Otherwise, make a rude gesture or *glare silently*.
* Give chase. You'll find him holding Zdenya hostage. He'll flee, using his men to delay you. Go back to Eldian again. He will mention that the Bronze Brotherhood has a camp at the Twin Rivers and uses Deserter's March to travel through, unlocking the locations.
Arcane Preservation

**Arcane Preservation** is a quest in *Tyranny*.

## Synopsis

The time has come to prepare for the ritual to drain the essence of Cairn and destroy what remains of the Archon of Stone.

## Walkthrough

* Pick up three more Azurelith samples from the Stone Sea (eg. Stone Down Gorge or Gulfglow itself).
* Return to Radix or Isadora. Begin the Ritual.
* The Chorus attacks. Head out to the central plateau and kill the attackers, then realign the node. Lather, rinse, repeat at the quartermastery and then near the runic hall.
* Cairn is dead, but his essence is preserved.
* Talk to Radix or Isadora. If you want, harvest a piece of Cairn. Otherwise, return to Ascension Hall and Tarkis Arri.
Blood Ruin

The Northern Empire was the last great nation to fall before the armies of Kyros the Overlord. Led by **Blood Ruin**, then Archon of War, the Overlord's armies expected the North to fall within a year. They did not count on the tactical brilliance of general Graven Ashe. Outnumbered and cut off from supplies, the great general led his troops in a holding action that stymied all of Blood Ruin's plans. It was during this desperate defense that Graven Ashe began to manifest the abilities that would allow him to challenge Blood Ruin for the mantle of Archon of War. After defeating Blood Ruin, Graven Ashe was defeated by several of Kyros' Archons and brought before the Overlord in chains. No one knows what Kyros said to the general that day, but Ashe emerged a loyal servant of the Overlord. With his surrender, the Northern legions bent knee to the Overlord as well, and the last great Empire of Terratus fell to Kyros' rule.
Armor

When an attack hits, **armor** is the primary means of reducing damage. Armor is usually derived from equipped items - primarily in the Chest and Helmet slots, though spells, Talents, and potions can increase a character's armor.

## Effect

Armor is subtracted directly from all incoming damage. E.g., an attack that initially does 20 damage to a target with 7 Armor would be reduced to 13. Armor can never reduce incoming damage below 1.

Note that many pieces of equipment will grant different Armor values against the different Damage Types.

Some types of attacks, such as Damage Over Time effects (Burning, Poison, etc.) and weapon attack Procs are only reduced by 25% of the target's Armor value.

## Penetration

Armor Penetration reduces the effectiveness of the target's armor by a specific amount. So when a target with 5 Armor is hit with an attack with Armor Penetration 2, the target can only use 3 Armor to reduce the damage of the attack. When a weapon lists Armor Penetration among its information, this means that all attacks or abilities using that weapon will gain the benefit.
Battle stances

**Battle stances** are Modal Talents that can be toggled on and off. Its effects occur continuously while it is active. Only one stance can be active at any given time.

When a Modal Talent is deactivated, all Modal abilities go into recovery - no other Modals can be activated during this period. Moving will temporarily halt the recovery of Modal Abilities until your character stops moving.
Azurelith

After Kyros' Edict of Stone shattered the fertile plains of Azure, these purple-hued crystals began appearing among the rocky outcroppings of the Stone Sea. While connected to the rocks of the region, **Azurelith** glows with a faint light. The Earthshaker mages are studying this phenomenon, hoping to use whatever power lies within the crystals to enhance their magic.

The Stonestalker tribe of Beastwomen call these crystals the 'Elder Teeth', believing them to be manifestations of their ancestors. Mystics of the tribe wear shards of Azurelith and crush some crystals into powder used to make an incandescent body paint to strengthen their magical attacks.
Ancient Oldwalls parchment

**Ancient Oldwalls parchment** is an item in *Bastard's Wound*.

## Description

You discovered this ancient parchment deep within the Bastard's Wound Oldwalls, but cannot decipher the notation printed on it. A recruited researcher might help you determine its origins and meaning.

## Location

* Darkened Hollow: On a body in the submerged area to the west.

## Purpose

To understand the parchment, bring it to Sage Garus and then agree to hand it over to Sirin (or just give it to her directly). She will study it, learning the secrets meant only for her. If you havent done it yet, bring her to Cairn's passage. Afterwards, in Act III her Songbird's Bridle will be upgraded to an artifact (if you dont burn her notes).
Antio

**Antio** is a character in *Tyranny*.

## Background

Winded, the Disfavored commander clutches his bloodstained chest piece as he takes a deep breath, gathering his thoughts. His focus is on the scattered, wounded men around him; he has yet to notice you.

## Interactions

### Quests

* The Battle of Echocall Crossing: Antio is the exasperated and annoyed commander of the Disfavored at the Crossing, trying to find a way across the river without getting his men killed.
Amelia

**Amelia** is a character in *Tyranny*.

## Background

Daughter of Archon Graven Ashe, Amelia has her father's stubborn persistence. She is an excellent fighter, though more brazen and eager to test herself on the field of battle. Though Ashe has objected to this disposition in the past, it seems as integral to her being as the very breath she draws. The last several years, Graven Ashe was a far better General to her than a father - and he couldn't make it up to her, as she went missing in action during the last year of the Conquest. Due to the effect of the Aegis, Ashe *knows* she's alive - but doesn't know where.

Amelia always demanded that the legion treat her like an ordinary soldier whenever possible, though in truth she was far from ordinary. Though she's not an Archon like Ashe, she's vicious with a sword, and good with her troops. Ratvik sparred with her outside of the Bastard City, and almost lost an ear for his trouble. Amelia would prove even more extraordinary when she was captured by Stalwart Regents. Treated fairly by her captors, Amelia eventually fell in love with Straydus the Younger, and had a daughter with him, prolonging the Regent bloodline. With time, she converted to Stalwart's banner, believing in its noble culture, and started to genuinely believe that Kyros' plan of conquest was wrong - and her father's surrender to Kyros a rejection of all Northern values. Values she found again in the defiant people of Stalwart.

They took her unit in a night ambush - killed the lookout and overwhelmed the rest before they could stage an organized counterattack. When they took Amelia prisoner, she was the picture of disobedience the entire time, and paid back much of the Northern blood they had spilled. Rather than kill her, they locked her up behind the walls of Sentinel Stand in isolation. She gave them no lack of trouble, so they left her to her cell. Straydus the Younger, the Regent's son, visited almost every day to check in and make sure her every need was seen to. It was a shock, as she didn't expect civility from the South. She wished she could warn off her Disfavored comrades, but the Edict hit and Straydus was killed in combat. The Regent comforted her in their isolation. They had both lost the man they loved. And in no time at all, she realized that she was carrying his grandchild...

## Interactions

### Quests

* Making a Stand: Amelia is encountered at the end of the quest, revealing that she has sided with the Regents... And has given the last Regent an heir. Her child continues the bloodline of the Regents and as Straydus dies, you are faced with a choice. You can kill her and then strangle the baby in her crib. Or, with Lore 65, you can state that she can abdicate her title and end the Edict. Fatebinder Rhogalus can also provide a solution.

## References

1. ↑ **Amelia**
2. ↑ **Amelia**
A Daunting Path

**A Daunting Path** is a quest in *Tyranny*.

## Synopsis

Mattias, leader of the Unbroken, has been boxed in at Trapper's Junction and is unable to rejoin his forces at Duskwatch. Travel there and aid him.

## Walkthrough

* Travel to Trapper's Junction and recon the area. You will find a dying Unbroken Sky Blade who will explain the situation to you.
* Approach the barricades in the center of the Junction and talk with the sentries. Mattias will come forth and explain the situation. It is, in a word, dire. He will ask you to find a solution, after falling out with Irentis. Note that you can slap some sense into him with words first →, and then with your fist →.
* There are two basic routes:
	+ Talk to Irentis about the Dauntless, then travel to the infested Oldwalls and recover it. Its appearance will provide the troops with a surge of patriotic fervor that will allow them to eliminate the enemy. This should be done if you intend to Betray Alliance later, as the Dauntless is an artifact which Bleden Mark wants you to retrieve.
	+ Kill the Scarlet Chorus yourself and free Mattias.
* Either way, you are told that the next stop in securing Unbroken allegiance to your cause is finding the Steadfast Insignia to enter Sentinel Stand. Head to Elia at the Rust Canyons.
Bindings of Shadows

### Ability

Shadow's Embrace: Shift into a shadow version of yourself. Deal bonus Arcane damage with each attack and gain bonus damage reduction. Scale with Renown.

## Technical

### Id

ART\_Iron\_Gloves\_BindingOfShadows

**Bindings of Shadows** is an artifact in *Tyranny*.

## Background

This bracer once worn by Bleden Mark is made of an unfamiliar substance - part velvet-soft darkness and part hardened insect chitin.

It is said that the darkness is more oppressive when an Archon of Shadows walks the face of Terratus. The magic stemming from his power draws on the substance of shadows with an air of welcome and invitation, treating the dark less as something more than an arcane force. As such, a bracer that allows the wearer to embody their darker self has overtones of danger and risk. Just looking at it too closely causes your vision to swim and sends a wave of nausea rolling through your gut.

## Location

* Found on Bleden Mark.
* It is possible to get this artifact by speaking again to Bleden Mark in Tunon's Court (Bastard Tier) - Bleden Mark Favor 3 required
Bloody Scarlet Fury Gauntlets

**Bloody Scarlet Fury Gauntlets** is an item of equipment in *Tyranny*.

## Background

Verse's gloves are padded and worn, faded along the palm from clutching weapons under tense circumstances.
Scrape marks in the leather suggest she dragged them along the edges of a sharp stone to wear down the material for comfort and ease of motion.
Abandoned cache

**Abandoned cache** is a location in *Tyranny*. It's unlocked by forcing the Disfavored to grant recruits to the Scarlet Chorus during The Battle of Edgering Pass.

## Background

Dorisi points out this location, which appears to house the remains of an old Scarlet Chorus supply drop. Kyros' forces left the valley quickly following the battle for Vendrien's Well, which means its contents may still be intact.

## Points of interest

* This location is unlocked if during the Conquest, you sided with the Scarlet Chorus during The Battle of Edgering Pass (giving Disfavored scouts to the Chorus). The location is revealed by Dorisi.
* The area is full of containers with generic loot.
Artifact weapons

This page lists all **artifact weapons** found in *Tyranny*.

## Obtaining artifacts

* Azure Shield: Found at Gulfglow Oldwalls, possessed by Red-Fang.
* Staff of Cairn: Harvest a piece of Cairn during Securing The Sea in the Stone Sea.
* Deathbringer, Heart's Blood, and Snowfang need to be researched at any of the Spires and then manufactured.
* Dauntless: Requires completing Undaunted, Relic Hunter, and then Bound by the Blade. It will be found at the Infested Oldwalls.
Blood Chanters Guild

**Blood Chanters Guild** is a formation of the Scarlet Chorus.

## Background

The personal mage cabal of the Voices of Nerat, Archon of Secrets, are not a storied institution but rather a very recent organization. Founded just prior to the conquest, the Blood Chanters draw their magic from the sigil of Sirin, Archon of Song (from which they draw their spells of passion, fear, frenzy, and other emotional manipulations) and from the fire magic of Thousand Embers, Archon of Fire, as practiced by the now-defunct School of Wild Wrath.

## Organization

The Blood Chanters are the Scarlet Chorus' magical corps. Using fire magic stolen from the conquered School of Wild Wrath, and spells of fear and frenzy based on the study of Sirin, Archon of Song, the Blood Chanters practice a violent and visceral brand of magic.

## References

1. ↑ Lore
2. ↑ Encyclopedia.
Blade Grave Oldwalls - East

**Blade Grave Oldwalls - East** is a location in *Tyranny*.

## Points of interest

* The entry hall is trapped (mind the openings on the walls). Dispose of the Scourge.
* The lower left-hand exit to the Western part of the Oldwalls can be unlocked by entering the area from that side or by circling around. Use the glowing switch on the floor to open the door.
* Use the switch on the floor to cross the chasm. With Lore 55, take rubbing of the rune on the wall to learn the Sigil of Directed Force. The locked chest has more healing items and some camping supplies.
* The Malices and Wisps nearby can be lured over the trap (the openings in the floor) to take damage while you lure them in. Enter the room below to open the next part of the sector.
* Fight off the malice and the horde of Wisps by using the doorway as a chokepoint. The hidden area in the triggered Bane catch to the side contains a Tidecaster's Opal. Use a torchkey on the beacon to activate the wall switch.
* Enter the altar room. The locked chest contains Harbinger's Wings while the dais has the Ambir Torchkey.
* Heading over the bridge in the north-east leads you first to the entrance to the Blade Grave Runic Hall. The corridor to the side (mind the two traps) leads to the beacon chamber.
* Use the crystals on the beacons to unlock the room beyond. The correct order is Blue, Red, Yellow. Failing to use the correct color will summon increasingly powerful bane, up to two Malices.
* Mind the trap. Pilfer the chest for Skorn plans.
* Enter the room beyond to find the Gravebow in the locker alongside the Bright Keystone.
* Study the rune on the wall (55 Lore) to learn the Sigil of Spellsurge.

## Loot

* Harbinger's Wings: In the altar room.
* Plans: Skorn: In the locked chest behind the locked door of the beacon room.
* Gravebow: In the room beyond the beacon room.
Ability cooldown

The frequency of using an Active Ability is governed by its Cooldown. When an Ability is activated, it enters a cooldown which can last from several seconds to multiple minutes or hours of game time. The Quickness attribute reduces the length of ability cooldown timers.

Ability cooldown timers tick down while playing the game. They do not reduce when the game is paused or the party is traveling on the World Map.

Resting will refresh all Ability cooldown timers.
Bastard Tier

**The Bastard Tier** is a region in *Tyranny*.

## Background

Named for its position between two realms (the Northern Empire and the Southern Tiers), the Bastard Tier is a melting pot of cultures, and a place of commerce and intrigue. Even following its conquest by Kyros, it remains a strategically vital area, connecting the Empire to the Tiers below, with Tunon holding court within the city.

As punishment for their intransigence against Kyros, the family lands of many Bastard Tier nobles were rendered lifeless by the Ritual of Fallowing - a merging of Cairn’s power in concert with his disciples that would blight the landscape for generations to come.

## References

1. ↑ Lore: "*As punishment for their intransigence against Kyros, the family lands of many Bastard Tier nobles were rendered lifeless by the Ritual of Fallowing - a merging of Cairn’s power in concert with his disciples that would blight the landscape for generations to come. Though a waking and active Archon of Stone was present in past iterations of this ritual, the ritual could, at least in theory, draw its power from a less cogent Cairn to oversee the mystic forces.*"
Blade Grave Oldwalls - West

**Blade Grave Oldwalls - West** is a location in *Tyranny*.

## Points of interest

* Welcome to the western section. More Bane, more areas to explore. Pick through the pockets of the body here to find a bloody note.
* Continue onwards and dispose of the Bane. Pick up the Chunk of Mysterious Metal from the altar. Continue further. Use the torchkeys on the symbols to access the upper levels.
* The small area by the entrance is locked. To enter it, you need to use the small button in the corridor next to it, this will toggle the doors in the corridor and allow access. Dispatch one character to activate it, then enter the room with the rest of the party and wipe out the Wisp. With 59 Lore, you will find a level III Sigil of Timeless Form (duration). In the locker is another Stone of Elucidation.
* Head upstairs and collect the Heavy Keystone from the chest (mind the hidden locker on the way).
* Head further in and take another charcoal rubbing of the rune, a locked chest, and a switch that activates the bridge below.
* Cross the bridge and press the button on the floor to open the door back. Use the passageway to reach Blade Grave Oldwalls - East.

## Loot

* Note: Important for A Trial of Archons. On the body in the entrance area.
* Chunk of Mysterious Metal: Allows a custom weapon to be built. In the little container by the altar.
* Saphir Torchkey: On the altar near the entrance.
* Level III Sigil of Timeless Form (duration) and Stone of Elucidation: In the locker in the locked room by the entrance.
* Heavy Keystone: Chest on the upper level.
Blood Hound

**Blood Hound**s are a Scarlet Chorus unit in *Tyranny*.

## Background

Blood Hounds are apprentice mages who are unable to properly harness arcane energy through sigils. Instead they channel magic directly - a dangerous practice commonly called "the Bleed". This pure magical energy is deadly to both themselves and their enemies.

## Behind the scenes

* Blood Hounds were originally called *Bleeding Men* (as per the filenames of their gear).
Bastard's Wound farm

**Bastard's Wound farm** is a location in *Bastard's Wound*.

## Background

Through a cunning use of filtered water and natural fertilizer, the settlers have established a small farm on one of the larger fractured outcroppings higher in the Oldwalls. Perched on the edge of the abyss and accessible otherwise only by arcane teleportation, the farm is surprisingly defensible.

## Points of interest

This is a small area, centered on the farm fields. Tycho stands watch over the fields from her position by the exit, with Lunet, Kleitos, and Oceans-Fury spread out over the area.

## Characters

* Tycho, overseer
* Lunet, Kleitos, and Oceans-Fury
Blood-Soaked Mantle

**Blood-Soaked Mantle** is an accessory in *Tyranny*.

## Background

Most mage guilds eschew superstition, and believe none of the tales that the clothing of a murdered man can augment one's performance in battle. Blood Chanters, considered exiles of the accepted magical norms, are less discriminating.

## Location

* Cacophony: In a locked box at the marketplace.
Bloodmoss

**Bloodmoss** is an item in *Tyranny*.

## Description

Bloodmoss staunches any bleeding and grants the user resistance to excessive bleeding from future injuries.
The scarlet moss can be packed into any bleeding wound to staunch the flow of blood. Somehow this plant also helps prevent new wounds from bleeding. Alchemists argue about the cause, but none can deny the effect.
Azurebell

**Azurebell** is an item in *Tyranny*.

## Description

Grown in the rolling farmlands of Azure, the petals of Azure's Bell raise a fighter's Finesse and Parry.
Skilled alchemists know to gently bruise the petals of this flower to release their vital juices. Now that Kyros' Edict of Stone has shattered Azure, it is unclear whether this flower will still grow.
This consumable's effect increases in strength as its user gains in power.
Ashe's Finery

## Bonuses

### Bonus

*Weighted*: On critical hit, make target prone for 1s, interrupt for 2s. Save vs. Endurance.

## Technical

### ID

WPN\_UNIQUE\_1H\_IR\_Hammer\_AshesFinery\_Stone

**Ashe's Finery** is a weapon in *Tyranny*.

## Background

This reinterpretation of a Forge-Bound smith hammer is imbued with Cairn's command over stone. Those struck by a heavy blow are knocked senseless.

## Location

* Iron Hearth: Received as a reward for completing Securing The Sea.
Alchemist's Gloves

### Ability

Orb of Life: Launch an orb of healing energy at a location. The orb will create a zone of restorative energy that will periodically heal any party member in the area. Effect scales.

## Technical

### Id

ART\_Leather\_GLOVE\_AlchemistsGloves

**Alchemist's Gloves** is an artifact in *Tyranny*.

## Background

The leather padding surrounding these gloves is dotted with sewn pockets containing herbs, lozenges, and packets of powder commonly found in healing remedies.

Gloves like these were originally designed centuries ago by the Archon of Humors, an accomplished magician known in his day for destabilizing the balance of liquids in his enemies. With a flick of his wrist, he would cause internal hemorrhaging, mood adjustments, and unforgettable bowel disruption. Whole battles were won by his spellcasting, which left enemy combatants clutching their guts and leaking uncontrollably.

When there wasn't an uprising to quell, the Archon made use of his time improving upon accepted healing techniques. He even invented several of the practices commonly found today. Leeching and the siphoning of fluids came from his influence, and herbs long avoided as poisons were repurposed for purging solutions. Many of his lesser-known advancements in the healing art are of questionable validity, and should be used with caution.

## Notes

The bonus to Control Life increases with Renown, up to 60 at Tier 5.
Battered Bronze Brotherhood Armor

**Battered Bronze Brotherhood Armor** is an item in *Tyranny*.

## Description

This armor is heavily scarred and appears to have been through quite a few battles. Faint, red-edged scorch marks suggest that its past owner dealt with the Bane ...and possibly lost. While the armor is well worn, it looks like it will hold together long enough for a return trip out of the Oldwalls.

## Use

* Twin Rivers Oldwalls - Depths: Found in the room near the plateau with the Rho Torchkey. Used by Garrick to sneak out.
Ambir torchkey

**Ambir torchkey** is an item in *Tyranny*.

## Description

Orange light dances across the facets of this curious, gem-like stone.

## Use

* A Breach Between Worlds: Found at the Blade Grave Oldwalls - East altar room in the eastern part of the area.
* The Ambir Torchkey can be used in the Twin Rivers Oldwalls - Brotherhood Camp.
Battle at Jagged Maw Shrine

**Battle at Jagged Maw Shrine** is a quest in *Tyranny*.

## Synopsis

Tangled Limb of the Scarlet Chorus is taking a war party to Jagged Maw Shrine to kill the current Disfavored inhabitants. He's requested your aid in this venture.

## Walkthrough

* Meet Tangled Limb and his war party at Jagged Maw Shrine. Scarlet Chorus and Disfavored forces are engaged in a standoff at Jagged Maw Shrine. Confront the Disfavored forces.
* Although you work for the Chorus, you can freely choose who to side with:
	+ You can join the combat on either side, killing either Tangled Limb and the Chorus→→ or Caedis and his Disfavored.→→
	+ You can assert your authority as Tunon's Fatebinder, explaining with Lore 26 that you are empowered to do so or intimidating them through force of arms. They will both start arguing who you should side with.
	+ Ultimately, you can demand an inventive from either of them. Caedis offers his sword, Limb  10 , and Killsy suggests slaughtering them all.
		- If you side with Limb, he'll not pay the full amount of rings after the fight.
		- After siding with Caedis and dispatching the Chorus gang, you can choose to impale him on his own sword. Then, in the confrontation with Radix Ironcore, you can hold up Caedis's head to anger Radix. Note that if you side with Caedis, you'll still have to fight him during In Pursuit of Cairn.
	+ Beyond glaring silently, you can also decide to wipe out Tangled Limb after stating that you are empowered by the Voices of Nerat to do whatever's necessary.
	+ If you take too long to go to Jagged Maw Shrine, you'll arrive to find nothing but several corpses, including Tangled Limb. At least, the formations are still there for you to learn +5 Control Stone.
Aster

**Aster** is a character in *Tyranny*.

## Background

A small figure stands before some armor-clad soldiers. His arms move wildly as he gestures in frustration, yelling at the man directly in front of him.

## Interactions

### Dispute

* The dispute can be resolved (if you don't want to ignore it) by:
	+ Paying 50 rings for Aster.→
	+ Ordering Will to let him through. This will fail, as Aster will turn around and leave rather than pick a fight with mercs.→
	+ Ordering Aster to pay up.→
A Person of Interest

**A Person of Interest** is a side quest in *Tyranny*.

## Synopsis

**Disfavored**: Vintara, the Disfavored peace-keeper in Lethian's Crossing told you about a criminal named Gino who has been stealing food and supplies from families in the area. The Disfavored have put a hefty bounty on the thief's head.

## Walkthrough

* Find Gino in Deserter's March or speak with Gino in Lethian's Crossing West after the attack, depending on your path. He will ask you to find out who is spreading bad rumors about him. He will suggest you speak to the other merchants in town. After talking to them, your quest will update and you can confront Gino about what he accidentally saw at his secluded fishing hole..
* Unless you kill him on sight and take Gino's Ear back to Vintara as proof (Disfavored path only), Gino will insist he is not a thief. To gain his cooperation, you will have to return to the Crossing and interview the merchants (Merchant Basila and Merchant Helina), until you find Alagan. Talk to him about the charges, then verify them with Eldian.
* Return to Gino. He will explain that the bounty was placed on his head to stop him from telling anyone about a group of Disfavored soldiers burying bodies near Twin Rivers nearly a year ago.
* Travel to Twin Rivers to confirm his words. You will discover that the Disfavored squad was burying a group of Chorus Blood Chanters who were butchered years before the war between the two armies broke out. It appears Ashe was attempting to cover it up by having the only witness killed. This knowledge counts as evidence against Ashe in A Trial of Archons.
* Now that you have this information...
	+ In the Disfavored path, you can speak with Vintara in Lethian's Crossing and clear his name. She will balk at first, but then relent, clearly uncomfortable with the orders she received.
	+ In other paths, you can inform Gino of Alagan's treachery, or lie to chase Gino out of the Crossing. For the former, Gino will then ask you to talk to Eldian to clear his name.
Ancient Archon Robes

**Ancient Archon Robes** is an item of equipment in *Tyranny*.

## Background

Though you can't say for certain who wore these robes, their ornate stylings and the glow of residual power speak of an Archon from the court of Kyros.

## Location

* Blade Grave Oldwalls - Central: In the locked altar room to the south, requires Amith Torchkey to unlock.
Accuracy

All attacks in Tyranny compare the attacker's **Accuracy** value to one of five defenses: Parry (direct melee attacks), Dodge (direct ranged attacks), Endurance (body system attacks like Stun and Prone), Will (mental attacks), and Magic (attacks from spells and spell-like abilities).

**Accuracy** is defined primarily by the attacker's skill with that type of attack (weapon skills for physical attacks, magic skills for spell attacks, etc.). It can be influenced by Finesse, Talents, and other active effects such as spells or items.

When an attack is made, the attacker's **Accuracy** is compared to the appropriate defense on the target to determine how the attack roll will be modified. If **Accuracy** is above the target's defense, it will be more likely to result in a Hit or Crit, less likely to result in a Graze or Miss.
Barbed Pilum

**Barbed Pilum** is a shield in *Tales from the Tiers*.

## Background

The head of this otherwise standard javelin bears a series of three small barbs protruding from each of its four sides. Crimson stains the wooden shaft of the weapon just below the head.

## Location

* Random encounter in Vendrien's Well (Act1) - after the fight against the oathbreakers you can find the Barbed Pilum in one of the weapon racks.
Ashweald

Final Judgment

**Ashweald** is a location in *Tyranny*, unlocked if you go Anarchist at any point, or if you ask Mark to choose a location for your duel with him.

## Background

This small clearing is cloaked in the shadow of a massive cliff. The larger forest that contains it, Ashweald, has been completely ruined by the flames that engulfed the Contested Lands. Due to intermittent fires that break out along the Tier's edge, the area is occasionally blanketed by falling ash.
Ashur

**Ashur** is a character in *Tyranny*.

## Background

Ashur is an Iron Walker assigned to handle Pliny, a Stone Shield sentenced for murdering an Earthshaker mage.

## Interactions

### Fatebinder

* You decide whether to uphold Ashe's ruling. The options are:
	+ Upholding it.→
	+ Overturning it. →
	+ Allowing the soldier to redeem himself on the frontlines with Subterfuge 54.
Baylen Turr

**Baylen Turr** is a character in *Tyranny*.

## Background

By his own admission, Turr was a simple, struggling merchant until you decided to establish a brothel to control the Brotherhood's lustful desires. While he's not be the best merchant, he knows an opportunity when he sees it, so he volunteered to run the brothel. He lets the entertainers set their fees and takes a flat fee off the top of every transaction. If they up their fee past a certain point, he takes a bigger cut plus a percentage. This ensures entertainers don't charge so much that people never return but don't charge so little that he doesn't make any rings.
Blade Grave runic hall

**Blade Grave runic hall** is a location in *Tyranny*. It allows access to Ocean Spire, once the correct glowing pattern is drawn.

## Background

This chamber immediately reminds you of Ascension Hall. An intricate rune running along the floor can only mean one thing - you stand at the feet of a great Spire. Each step you take echoes across a great distance. As you gaze upward, the sage-colored walls quickly give way to unending blackness.

The rune in the center of the floor is inactive, and the silence of the hall offers no clues as to its use or function. You feel a slight tug in your chest, a faint echo of the energy that enveloped you at Vendrien's Well.

## Points of interest

* Approach the pattern on the floor. Replicate the following pattern (you draw lines by selecting two points you want to connect):

* Activate the teleporter. Once activated, the teleporter allows map travel.
Blood Trophy

**Blood Trophy** is a quest in *Tyranny*.

## Synopsis

Bleden Mark told you about the artifact known as the Azure Shield. Once a prized possession of the fallen kingdom of Azure, the Shield is now a trophy of the Stonestalker tribe in the Stone Sea. Acquiring this artifact will help you establish dominance over the region.

## Walkthrough

* Travel to Plainsgate/Halfgate and kill off the Scarlet Chorus.
* Talk to Haygren.
* Head to the Stone Down Gorge.
Boulder Reef Village

**Boulder Reef Village** is a location in *Tyranny*, available during Foes, Befriended.

## Background

The stone pillars that house this village have been steadily collapsing over the last few months, more dramatically affected by the ongoing quakes than most sections of the Stone Sea. Boulder Reef was once the northern sister settlement to Plainsgate, but has since been fully abandoned.

## Points of interest

* The Disfavored contingent occupies the eastern part of the ruined village, with the upper streets controlled by a pair of mages and the southern entrance by three melee troops. There are more troops in the center. The Chorus recruits are on the roof behind them.
Attributes

**Attributes** determine the base values of skills. Each skill has a primary and a secondary attribute that contribute towards the skill’s rank. Primary attributes increase the skill by 1.5x the Attribute value, while secondary attributes increase the skill by 0.5x. The One-Handed Weapons skill, for example, uses Might as its primary and Finesse as its secondary. A character with 15 Might and 10 Finesse would have a base One-Handed Weapons skill of 28 ( 15 Might \* 1.5 + 10 Finesse \* 0.5 ). Attributes also contribute towards secondary statistics, such as the Endurance, Will, and Arcane resistances.

Increasing an attribute costs one point, until the attribute score reaches 19. To raise an attribute from 19 to 29 requires 2 attribute points, and 3 points for 29 to 30, 4 for 39 to 40, and so on. Attribute points are ultimately limited, as character levels are restricted to 99 in New Game+.

## List of attributes

* Might – your character’s physical strength and attack power.
* Finesse – your character’s physical precision.
* Quickness – your character’s speed and reaction times.
* Vitality – physical health and force of personality.
* Wits – intelligence and arcane potential.
* Resolve – ability to endure physical and mental challenges.
Annal Sects

**Annal Sects** is a quest in *Bastard's Wound*.

## Synopsis

Lantry would like to verify some suspect details in Lexeme's work. Help him recover other chronicles he stashed during the conquest of the Tiers.

## Walkthrough

* If you completed the preceding quest in Act 2, Lantry will request that you aid him in his search for more parts of his Chronicles, convinced by the secret messages apparently weaved into the chronicles by Lexeme. Accepting the quest will place Lantry's Hideaway on your world map. Travel there.
* Approach the door to meet the Tormented Savant. Kill them, then enter the home. Look at everything, then search the shelf in the corner. Give Lantry the time needed to decode the message... It's long, boring and counts as resting. But he'll eventually get it. He'll mark a new location on your map. You can point out something that doesn't make sense: Lexeme asked for you personally, without involving Lantry, but somehow left a coded message for him in the Chronicles, witch Subterfuge 67.
* Travel to the Indigo Fields and interact with the berries there. You will witness several crucial moments from Lantry's past, starting with Voices of Nerat in the moment it recruited Lantry into its service, followed by Sage Chiasmus and Lexeme. Simply letting Lantry experience the visions concludes the quest and awards you the achievement.
Catorius

**Catorius** is a character in *Bastard's Wound*.

## Background

A man spins to meet you as you enter the core of the stronghold, his carbon-black skin gleaming with a sheen of sooty sweat. Sweeps of gray ash smear his red robes, and he grasps in his hands the staff of a Blood Chanter - orange flames licking its length. The former Sage is Catorius the Younger, scholar of the School of Ink and Quill, Master of the Pyric Arts.

Catorius is Voices of Nerat's creature, controlled by way of his wife, Marion. When the Chorus took the village where she was living in 427, Voices used her to manipulate Catorius and reach areas of the Tiers Northerners could not go to. Long before the Tarkis and the Sages attacked the Vendrien's Well Citadel and slaughtered the imperial garrison there, Catorius was helping Tarkis Demos plan his insurgency. More, he was implementing Nerat's plan for Verse, engineering her squad's demise and ensuring she witnesses their deaths. The plan didn't go off perfectly, as they captured Red Geyser rather than killing her - and sold her back to Nerat.

His standing orders after the fall of Apex were to keep tabs on Verse. In case she figures the plan out, he was supposed to bring her to Nerat. Otherwise, his wife's life would be forfeit.

## Interactions

### Quests

* The Third Degree: The final mark in Verse's quest for vengeance. Note that as of the final patch, there's a bug in his dialogue whereby he'll always assume you let Krokus off the hook, even if you killed him.
Blood Mulch

**Blood Mulch** is a character in *Tyranny*.

## Background

A Crimson Spear of the highest standing, Blood Mulch operates directly under the authority of Fifth Eye. He is responsible for representing the Scarlet Chorus before Tunon and pleading his case, though the hot-blooded ganger sometimes has a tendency to... Trail off.
Artyx's Haunch

**Artyx's Haunch** is an item in *Bastard's Wound*.

## Description

No length of time over the fire sears this dense shank of uncertain origin. Stranger still, there seems to be some essence of life remaining in it; any meat gnawed from it eventually grows back, as tough and stringy as before. Though its heft challenges that of an iron mace, the haunch is poorly-balanced as a weapon and the slick, splintered bone protruding from it offers little grip.
Wielding it in battle would be an achievement worthy of remembrance.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Archon of Misery

**Archon of Misery** was Kyros' spymaster and interrogator in the early days of the Empire. When Voices of Nerat was still just a man, the Archon took notice of his willingness to serve and taste for destruction, when the young scion of the House of Nerat flayed and interrogated his entire family. Under the Archon's tutelage, Nerat quickly developed a reputation for being a sublime torturer and surpassed his teacher eventually.