City

One of the newest biome types added to the game is the city biome. This is an entirely different biome type that is constructed almost entirely by human players. The city is probably the second most brutal and unforgiving biome besides The Abyss due to its high complexity and no shortage of obstacles, not the least of which are the humans who dominate this biome. This page is not going to focus on the humans or their support classes, but rather the other players that play in the city server. In the city, mobility is a must. Cities will test your ability to climb, crawl, run, and all sorts of other movement options. Tanks don't usually do too well as they require too much food and are big targets for human players to just get rid of. There are also habitat separators to consider, like roads or walls, considering how complex the city biome is.

Some notable builds in this meta include humans obviously (+their pets), rats/mice, squirrels, raccoons, foxes, many birds, geckos, bats, cockroaches, and many arthropods.

## Tier List

### F tier

#### Moose, Deer, Elk and variants.

They fail to do all the previously mentioned things but like to feed on the gardens that human mains make but even at the edges of city biomes and more into the suburbs and village biomes, they still do poorly because they can develop Chronic Waste Diseases (CWD). This is actually a bug in the game, but I digress. Another thing is that the city/suburb/village biome has roads one of the things to consider if you want to play as a city build, the deer's terrible perception abilities mean that they are pretty vulnerable to human players using cars as fast travel. Humans also don't like large things that get in their way, and deer players aren't really the best at doing that. Another thing is that Intelligence is the most important stat in the city biome and deer players lack Intelligence, so they can't learn to avoid traps, problem-solve, or any other thing unless they make it far into their playthrough, which doesn't happen often if you read this paragraph.

### D tier

#### Pigeon

Pigeons are bird builds that are playable in the city biome. They are known by human players as the one that poops on everything. This makes them one of the best trolling builds available in the city meta. They are great at using their above-average intelligence. This allows them to remember human mains that hold drop parties. While their intelligence is nice and all, their combat potential could be better, and for that reason, they're stuck in D tier.

#### Goose

The Goose opted for a tank-type build. They rose to popularity because of the city park biome and have consequently risen to prominence. As easy as they can be, they have no combat or defense potential, if you can withstand their intimidation ability. They also don't compete for the best loot, so they are stuck in D tier.

### C tier

#### Coyote

Coyotes actually do better in the city biome than in the wild because of the fact that they easily get bodied by other builds, but in the city, there is not any predator builds that can body them. While they have a good enough intelligence to help them traverse through the city, and they are able to body the cat build, which is the most deadly predator build in the city biome, their stats and humans using tools to kill them can't be overlooked.

#### Sea gull

Since seagulls are like pigeons but have more bulk and have more variety to their diets, but their stats are still below average. They do best in coastal cities because of the abundance of water and beaches where humans like to visit a lot, and when they visit, they usually have a feast with a bit more food than normal, but since the Covid-19 outbreak has happened, they have become less viable, but the potential of marine targets is still there.

### B tier

#### Boar

Boars, unlike coyotes, which can pose no harm to humans but are perceived as dangerous to humans, boars are actually dangerous thanks to their high health, defense, and mobility, but since they have high health, they need a lot of EXP, and they also get bodied by human players.

#### Squirrel

Squirrels are one of the best arboreal builds to have in the city. The city will test your mobility stat as if you can’t jump, climb, run or crawl, then you’re not built for the city, sorry. Well, anyways, squirrels are one of the reasons why there are power outages in lots of cities, and they can take fall damage really well, but since they get bodied too, this is easily B tier.

### A tier

#### Raccoon

Raccoons are a scavenger build which is an op ability to have in the city where there's nothing to eat but leftovers from ungrateful players. Raccoons can also have high intelligence and stealth, which protects them from sweaty human builds just looking for a kill. They also have unlocked the ability to spread infections or aka Rabies.

#### Monkey

Monkeys have one of the highest mobility stats because they have unlocked the prehensile tail ability and the move climb. Not only that, but they have unlocked the tool use ability, have a high intelligence stat, and also have unlocked the omnivorous playstyle.

### S tier

#### Rat

Rats are one of the best builds for the city. They have high intelligence, mobility, and playerbase. They are capable of jumping really high, swimming really well, and have sharp teeth capable of destroying the homes of human players. Rats were so OP back in the older times that when humans were still trying to figure out technology, rats teamed up with the flea player base and started killing other human players, leading to millions of human players dying.

#### Corvid

Corvids are basically monkeys, but they have the flight ability. They can traverse the city really well because their weaknesses are usually negated by the city, and they are omnivorous. The flight ability allows them to traverse the city really well, and like other birds, they can have high visibility low-risk perch spots like powerlines, poles, buildings, etc.