Downtime Activities

## Summary

D&D is more than just running around and slaying Demons and Dragons or pillaging the next big dungeon. Maintaining one's equipment and lifestyle is also important. Many players will opt to therefore spend the time between sessions roleplaying or meeting new players. As such Downtime Activities exist.

A player will always have access to a number of specific activity types that they can do.

For instance, a typical player has access to:

* 3 Crafting Point,
* 1 Training Point,
* 3 Job Point,
* 8 Gathering Points

While this may seem limiting, these numbers do reset on a **long rest**. A character can still only benefit from 1 long rest per 24 hour period.

Level 10 Artificers have an increase of crafting points, allowing them to craft 5 times per encounter instead of 3.

These do not increment if not used however. They must use the points they intend to use before each long rest or they will lose the point earned. Additionally a player needs to wait the full 8 hours of a rest before they can gain access to the reset of their points, attempting to roleplay shortly after a rest is recorded will not qualify for the reset of points.

## The Crafting System

Items within the server can be crafted by players who are proficient in the required tool for the item. For Instance, a simple robe would require proficiency with Weaver's Tools. However, magical items can only be crafted by those who are also proficient with Arcana.

You can find a list of items and their crafting times here.

**Note: Some items can only be crafted by Factions, and not individual players.**

Players wishing to craft must be in possession of all the necessary ingredients or components prior to instigating the craft. For instance if an item requires 3 iron ore, a player must use their gathering points to find the item, or purchase the resources off another player in order to obtain them. If the item has a sale price, the player can simply obtain that item from a merchant within the cities without the need to gather the item themselves for the price stated within the resource listing.

All crafting must be announced within the crafting channel to be official.

Upon completing the craft of the item in question, all materials spent on the item are lost and the desired item is issued to the player. All crafted items with charges or a randomised amount come into the player's possession with the maximum number of uses of that item.

### Master Crafting

Used only with Magical Items, a player can attempt to master craft an item. This will not only **DOUBLE** the amount of time needed to craft the item, but also require a player to make a tools check at the end of crafting. Should the player succeed on the DC of the check shown within the item listing, they will obtain the High Quality (HQ) version of the weapon they attempted to craft, otherwise they will obtain the ruined form of the weapon instead.

Master Crafted items come with additional bonuses that the original item did not have, allowing for extra charges or perhaps even status afflictions being carried over to struck enemies. But this all comes at the risk of taking on negative traits if the craft fails, which could see an otherwise perfectly good sword shatter on a critical miss.

## Training and Learning

### Obtaining Proficiencies

Training in a new skill or language will take 12 training points and the player must find a Civilian or Non Player Character willing to teach them the skill, tool, or language.

Player Characters can only learn skills that their class could already take. A fighter for example cannot therefore learn stealth. The skills that a character can learn are based on their initial class on creation. Multiclassing does not allow for additional skills to be learnt because the new class can learn them instead.

Additionally Player Characters can only obtain a maximum of 3 Skills, Tools, or Languages in their lifetime via this system.

* **Skills:** Skills cost the player 1800gp to pick up.
* **Tools:** Tools cost the player 900gp to pick up.
* **Languages:** Languages cost the player 400gp to pick up.

### Apprenticeships

Alternatively, a player can seek out an apprenticeship which will allow them to train a skill or language proficiency for no cost at the expense of their Job Point allocation instead of their Training Point. This however does not bypass the limitation of training 1 skill or language at a time or the 3 total cap, but does offer the proficiency for no cost. This however cannot be used for languages.

An apprenticeship with a skill will take a player a total of 30 Job Points to complete.

**Note: Expertise cannot be gained with use of either the apprentice or training systems and will still require a class feature or the feat.**

## Gathering and Harvesting

Crafting items usually requires materials such as Iron, or pelts. As such any player who is proficient in the required skill can undertake a Gathering or Harvesting task. Players may also use this feature within a session if they choose to do so, but the cost of the Gathering point remains. Each activity will cost the player 1 Gathering Point.

### Mining

Can be used within any channel with a ⛏ Icon.

Characters proficient with Athletics and in possession of a pickaxe or hammer can attempt to go mining. This requires the use of the command !minecheck within any mountainous are of the server.

*The command will automatically roll everything, attempting to give you the best possible chance via guidance, and using advantage if available.* But in essence players must attempt to make an Athletics check against a difficulty rating of the mining DC in order to obtain the item found within the node.

Items obtained through this system must be reported to the earnings channel.

### Fishing

Can be used within any channel with a 🐟 Icon.

Characters who have obtained a fishing pole and are proficient in Athletics may take up fishing. Fishing can only be done without a boat in the lake channels depicted with a 💧 icon. However, upon obtaining a boat a player may then fish within the sea. Depicted with a 🌊 icon.

Characters who are fishing, must use the command !fishcheck.

*The fishcheck command will roll everything automatically to try and give you the best possible chance at obtaining the fish. However, each attempt will cost you 1 portion of bait per use of the command.* Essentially this command makes players roll an Athletics check against a difficulty rating of the fishing DC in order to obtain the item found within the node.

Items obtained through this system must be reported to the earnings channel.

### Harvesting

This is used during encounters only.

A player proficient in Survival and have a knife may attempt to make a Survival Check to see if they are able to obtain any parts from the creature in question. A single check needs to be made per creature, and any item falling below the Check value is obtained by the character.

This is done via !harvestcheck.

Items obtained through this system must be reported to the earnings channel at the end of the encounter.

### Gathering

Can be used within any channel with a 🌱 Icon.

This is done via !herbcheck

Items obtained through this system must be reported to the earnings channel.

### Logging

Can be used within any channel with a 🌱 Icon.

Players who have an axe may attempt to chop down trees. Use the !logcheck command.

Items obtained through this system must be reported to the earnings channel.

### Cooking

Cooking is a very strange and special mechanic within the server, that can grant additional effects for the food that is eaten by a character. A player may attempt to cook with any form of meat, fish or plant item and use the command !mealcheck. This will present the player with an upper and lower DC value at which point a cook's utensil's check is made.

If the player falls below the lower threshold the meal is ruined, and any ingredients used in the desired meal is wasted. If the player succeeds on the upper threshold however, the meal will not only do the benefits dictated within the recipe, but also grant the consumer an inspiration point for their next session as well.

Meals successfully prepared must be reported to the crafting channel.

For a full list of cooking effects and recipes, check out the Cooking Recipes page.

## Jobs and Hobbies

Players who wish to earn a little extra money on the side can take up a hobby or a lifestyle job. This could be something simple like being a bartender or even busking in the streets. But this will take up their Job Point to perform or each iteration that they choose to roleplay out, earning the player a sum equal to the task they performed.

Rules for each of these can be found within the Job listings page and the Hobbies listing page.

A character cannot have more than 1 Job at a time, but can have as many hobbies as they wish. All earnings must be reported to the earnings channel once the amount has been determined.

## Gaining Additional Points

There are a number of ways for a player to gain access to additional points for a particular field between sessions, but these additional points are typically locked behind Factions or Housing. All the buffs granted for Factions and Housing stack. So a player who has access to the house buff can also benefit from a faction wide buff at the same time.

Artificers can also obtain extra crafting points by use of their class feature; Magic Item Adept. This feature however does **NOT** quadruple the number of Crafting points a player has access to. But instead will grant them +1 additional crafting points per encounter if the item is Uncommon or Common in nature. This will also stack with the above Faction and Housing buffs as previously mentioned.