Path of the Unusual Colors

The Path of the Unusual Colors offers unique traits from off the beaten color spectrum. This Path is for characters who didn't get what they were looking for in the Path of the Colorful.

**Requirements:** Base Course Set

**Path Completion Bonus:** None

## Traits

**Polymath**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 300 XP

**Activation**: Passive

All abilities with a base cost (ignoring Expedited Learning or any other form of cost reduction) of 300 XP or less cost half XP for you, but all abilities with a base cost of 500 XP or more cost double XP. This effect is retroactive.

**Magically Influenced**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 200 XP

**Activation**: Passive

Your personality has shaped your practice of magic, and your magic has in turn shaped your personality. You gain a Tide that begins with “Heart of,” such as “Heart of the Jungle,” “Heart of Darkness,” or “Heart of Fire.” This unique Tide can be invoked or compelled for casting rolls which favor or disfavor your magical personality --- this should apply approximately to favoring one arcana and disfavoring two arcanas. This Tide can’t be Enforced but it can be Weakened.

**Sea Legs**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 200 XP

**Activation**: Passive

You can swim using your Speed as your Swim Speed.

**Self-Preservation**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 200 XP

**Activation**: 10 Vim, Free Reaction

This ability is usable once per Rest when you would roll for a Grievous Wound. For this Round, you are immune to gaining Grievous Wounds. Then gain 1 Action after resolving the current action.

**Heirloom**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 200 XP

**Activation**: Passive

You have a masterwork weapon or other expensive, cherished item. This item gains +3 to all related rolls, but you take a -3 penalty to using similar items or weapons that aren't this one, and you are always considered fatigued when you are without your heirloom.

**Connected**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 200 XP

**Activation**: Passive

You have connections to a guild or person of fame or wealth. At every Intermission, they send you 3d6 \* 10 silver pieces. In return, they may occasionally ask you for favors.

**Pet**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 200 XP

**Activation**: Passive

You have a creature companion. This pet is has animal intelligence and is no larger than a horse. Most pets are small enough to fit in your pocket. The pet will follow all commands that don't put it in danger. When in danger, the pet will act instinctively if that is the safest option. Your pet has 10 HP, 10 Vim, 5 Speed, and these Attributes: AGI (1), CHA (0), DEX (0), INT (-2), PER (1), SPI (0), STR (1), TEK (-2), WIS (0). It has no combat abilities, but can manipulate objects as reasonably as an animal could. Your pet dies if it gains 2 Grievous Wounds.

**Hearty**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 200 XP

**Activation**: Passive

Death for you requires an extra Grievous Wound.

**Collector**

**Prerequisite**: No other Traits purchased in the Path of the Unusual Colors

**Cost**: 200 XP

**Activation**: Passive

You may purchase Rare Consumables and Equipment for three times their base cost wherever you could purchase Unusual items.