recursal/Fanatic-Fandom huggingface dataset:
Porygon

**Porygon** is a Normal-type Pokémon. It evolves into Porygon2 when levelled up while holding an Upgrade, which evolves into Porygon-Z when levelled up while holding a Dubious Disc, or into Porygon-X when levelled up while holding a Quantum Upgrade.

## Biology

Porygon is an artificial Pokémon made completely out of programming code. It has a pink, polyhedral head that ends in a blue beak and has hexagonal eyes, and it has a pink polyhedral body with a blue front, blue triangular prism feet, and a blue rectangular prism tail. Due to its man-made origins, Porygon does not need to breathe or eat, though it can still accept food if given. It has the ability to convert its body into digital data, allowing it to travel through cyberspace.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design Origin

Porygon seems to be based on a bird or paper crane that has been rendered using computer software. The head-tipping motion it displays in some games is reminiscent of a drinking bird toy.
Haunter

**Haunter** is a dual-type Ghost/Poison Pokémon. It evolves from Gastly starting at level 25, and into Gengar when exposed to a Dusk Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Lombre

**Lombre** is a dual-type Water/Grass Pokémon. It evolves from Lotad starting at level 14, and into Ludicolo when exposed to a Water Stone.

Lombre has a regional variant known as Egho Lombre.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Rhydon

**Rhydon** is a dual-type Ground/Rock Pokémon. It evolves from Rhyhorn starting at level 42, and into Rhyperior when levelled up or traded while holding a Protector.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Hazeport Suburb

**Hazeport Suburb** is a small suburban town covered with groves. There are several patches of grass scattered around the town. Many Pokémon Trainers can be found here as well. The Day-Care facility is located on the eastern side of the town.

Upon first entering the suburb, the player is blocked by a group of kids who are playing Hide N' Seek. The player then has to join in in order to proceed to the next location.

Hazeport Suburb connects Genisis Forest in the north and Hazeport City in the south.

## Places of interest

### Day-Care

*Main article: Day-Care*
A small building located in the southeast section of the suburb is in charge of taking care of trainers' Pokémon as well as breeding. This service functions similarly as compared to the original games and it requires at least 100 for each use.

## Sidequests

### Hide-n-Seek

*Main article: Hide-n-Seek*
The sidequest is started when the player first enters the city. The quest has three rounds and each round increases the difficulty in extent and the amount of the hiders.
Machop

**Machop** is a Fighting-type Pokémon. It evolves into Machoke starting at level 28, which evolves into Machamp when leveled up holding a Focus Band.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Nuzleaf

**Nuzleaf** is a dual-type Grass/Dark Pokémon. It evolves from Seedot starting at level 14, and into Shiftry when exposed to a Leaf Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### Via a prior evolution

 * **Bold** moves get STAB when used by Nuzleaf
* *Italic* moves get STAB only when used by an evolution of Nuzleaf
Manectric

**Manectric** is an Electric-type Pokémon. It evolves from Electrike starting at level 26.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Manectric
* *Italic* indicates a move that gets STAB only when used by an evolution of Manectric
Linoone

**Linoone** is a Normal-type Pokémon. It evolves from Zigzagoon starting at level 20.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### Via a prior evolution

 * **Bold** moves get STAB when used by Linoone
* *Italic* moves get STAB only when used by an evolution of Linoone
Quash (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**Quash** is a status Dark-type move. It is TM60, found in Hazeport City.

## Effect

The target of Quash will act last in that turn, ignoring priority, provided it has not yet acted.

If multiple Pokémon are affected by Quash, they move in the order they were affected by Quash.
Pichu

**Pichu** is an Electric-type Pokémon. It evolves into Pikachu when levelled up with high friendship, which evolves into Raichu when exposed to a Thunder Stone, or into Gorochu when exposed to a Fire Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Porygon-Z

**Porygon-Z** is a Normal-type Pokémon. It evolves from Porygon2 when levelled up while holding a Dubious Disc.

## Biology

Although technically a virtual, manmade Pokémon, Porygon-Z does have a physical body. Its head is fuchsia and ovoid in shape with a short, blunt antenna protruding upwards and a blue bill similar to that of a duck. Its eyes are yellow and have black rings, similar to a bulls-eye. The head is completely detached from the body and floats slightly above it. Its smooth, ovoid body is fuchsia with a blue ring connecting its arms. Two arms are loosely connected to their upper body and, other than their blue color, have no features. The tail is also blue and featureless but slightly resembles a paddle.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

The Dubious Disc's name implies that Porygon-Z, unlike its pre-evolution, was not authorized by Silph Co.

### Design Origin

Porygon-Z seems to be based on a bird or paper crane that has been rendered using computer software. The head-tipping motion it displays in some games is reminiscent of a drinking bird toy. Because it resembles a deformed version of Porygon2, evolves using a Dubious Disc, and displays unpredictable behavior, it may be based a computer virus or an unauthorized software patch that causes bugs in a program.

### Name Origin

Porygon-Z is a corruption of *polygon* and the letter *Z*, the latter referring to either the Z axis in a 3D coordinate system, or the fact that it is the final stage in its evolutionary line, with Z being the final letter of the Latin alphabet. Z could also be a corruption of the number 2, referring to its status as a glitched evolution of Porygon2.
Poochyena

**Poochyena** is a Dark-type Pokémon. It evolves into Mightyena starting at level 18, which evolves into Wereyena when exposed to a Moon Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Odznaka prokuratora

### Opis

"Moja odznaka prokuratora. To nie są czasy, w których się ufa przedstawicielom prawa, dlatego wolę ją trzymać w kieszeni."\*
 "Odznaka prokuratora, dowód mojej ciężkiej pracy, doświadczenia i wiedzy. Wygląda niebywale pięknie na każdym ubraniu które założę."\*
 "Moja odznaka prokuratora. Znak, że jestem godny zaufania na polu prawniczym. Gdybym kogoś teraz zabił, to by się ubrudziła, a tego chcę uniknąć. Hee, hee..."\*

### Sprawy

Turnabout Theater
 Turnabout Classroom
 The Inflammable Turnabout
 Turnabout Motel
 Turnabout Inferno

**Odznaka prokuratora** to wykonana głównie ze srebra, złotego pokrycia i czerwonego szkiełka odznaka z wygrawerowanym z tyłu numerem identyfikującym prokuratora będącego w jej posiadaniu. Przedmiot niezbędny do identyfikacji oskarżycieli w sądzie, zazwyczaj przypinany w widocznym miejscu, na kołnierzu lub klapie marynarki, czasem też chowany do kieszeni, ale wystarczające jest jego posiadanie.

Obecnie jedynymi znanymi posiadaczami odznak prawniczych w świecie The Spectacular Ace Attorney są Faustino Whist, Millicente Grande, Cobain Nicholson, Amelia Outwing i Calypso Bacall.
Miracle Seed

### Used in

Boosts power of Grass-type moves by 20%, evolves Egho Magneton into Egho Magnezone when held and levelled up during the day

### Obtained from

Searidge Town, may be held by wild Cherubi, Cherrim, Maractus, Egho Magneton, Egho Magnezone

### Selling price

2500

> *An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.*
>
>
Metang

**Metang** is a dual-type Steel/Psychic Pokémon. It evolves from Beldum starting at level 20, and into Metagross starting at level 45.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Mareep

**Mareep** is an Electric-type Pokémon. It evolves into Flaaffy starting at level 15, which evolves into Ampharos starting at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Low Sweep (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * On Bulbapedia

**Low Sweep** is an offensive Fighting-type move. It is TM47, found in Echo Ridge Cave.

## Effect

Low Sweep inflicts damage and lowers the target's Speed stat by one stage.
Kadabra

**Kadabra** is a Psychic-type Pokémon. It evolves from Abra starting at level 16, and into Alakazam when leveled up holding a Twisted Spoon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Item Locations

This is a full list of items by locations or ways to obtain via certain conditions. Since most items are obtainable via the Password Vendor in Trident Tower during post-game so they won't be listed here for simplification.

Items that have ID from 288 to 382, 530, 531, 532, 701 to 709 are categorized as **TMs**. See this page instead.

## See Also

* Pokémon Locations
Nidoqueen

**Nidoqueen** is a dual-type Poison/Ground Pokémon. It evolves from Nidorina when exposed to a Moon Stone. It is the one of the final forms of Nidoran♀, the other being Nidorook.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM

 * **Bold** indicates a move that gets STAB when used by Nidoqueen
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoqueen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nidoqueen
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoqueen
Hoppip

**Hoppip** is a dual-type Grass/Flying Pokémon. It evolves into Skiploom starting at level 18, which evolves into Jumpluff starting at level 27.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Oshawott

**Oshawott** is a Water-type Pokémon. It evolves into Dewott starting at level 17, which evolves into Samurott starting at level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Swordlords

Regardless of their severity, Swordlords (or knights inheriting their traditions, such as the Order of the Wolf) are not an inherently evil or good group; nor are they wholly unconcerned with morality. Although not all members are rigidly moralistic paladins—particularly among their upper echelons—the majority of the orders are impartial arbiters and enforcers of order and justice. They see the study of laws, strict adherence to tenets, and harsh discipline as tools meant to strengthen the individual resolve of the orders’ members. Swordlords are taught to replace emotion with steely discipline, and are not interested in lengthly discussions on methods: only results matter and results are gained by taking action.

While Swordlords are widely feared and respected, the common knight joins out of a sense of duty and a wish to be a part of something greater, seeing a world ruled by laws and free of rampaging beasts and cheating thieves as a future well-worth striving toward, even at the sacrifice of freedom. Brevoy's noble houses sometimes invite these knights into their lands, leaving the dirty business of harsh law enforcement to a third party that one can distance oneself from.

## Hierarchy

The leader of a knight order is known as the lictor, while a leader whose training is more scholarly and less martial is known as a vicarius. Beneath him are an order's master or mistress of blades (field commanders) and paravicar (leader of the order's arcane/religious forces). Beneath them, paralictors (officers), signifers (spellcasters), rank and file knights, and armigers (knights in training) flesh out the ranks.
Koffing

**Koffing** is a Poison-type Pokémon. It evolves into Weezing starting at level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Koffing
* *Italic* indicates a move that gets STAB only when used by an evolution of Koffing
Mr. Mime

**Mr. Mime** is a dual-type Psychic/Fairy Pokémon. It evolves from Mime Jr. when leveled up while knowing Mimic.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### Via a prior evolution

 * **Bold** moves get STAB when used by Mr. Mime
* *Italic* moves get STAB only when used by an evolution of Mr. Mime
Kokismash

**Kokismash** is a dual-type Grass/Fighting Pokémon introduced in Pokémon Infinity. It evolves from Kokipound starting at level 36, and is the final form of Kokiseed.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Piloswine

**Piloswine** is a dual-type Ice/Ground Pokémon. It evolves from Swinub starting at level 33, and into Mamoswine when leveled up while knowing Ancient Power.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Joltalope

**Joltalope** is a dual-type Electric/Grass Pokémon. It evolves from Zapalope when leveled up while knowing Horn Leech.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Classes/Priests

Traditionally, clerics get their spells through their divine service to their deity. So how do they work, if at all, in a world where there are no deities or divinity? A few ways...

Firstly, a cleric must still worship God (or profess a heretical religion) but their power doesn't come from that entity but rather their study and service to that entity. In this sense, they have learned skills and tricks which function kind of like a spell might. At the table, this would involve describing their spells as alchemy/(pseudo)science of some kind.

Secondly, clerics have dedicated themselves to one of the four temples (this is what gives them some of their power). Dedicated themselves so absolutely that they have sacrificed themselves to their element to prove their devotion to the element in question. Behind the scenes, this causes the elementals to favour that individual cleric, and grant them power (at the cost of the cleric's sanity) since they know it will be wielded to further the interests of that element.

Thirdly, perhaps the cleric is actually casting spells, powered by shadow just as wizards or any other spellcaster might be. Maybe they believe the shadowstuff that powers their spells is divine or maybe they are under no delusions about what they are doing. Player Character clerics should be the latter, as the organisation would not select someone who fundamentally misunderstood how their spells affect reality.
Kingdra

**Kingdra** is a dual-type Water/Dragon Pokémon. It evolves from Seadra when levelled up while holding a Dragon Scale, and is the final form of Horsea.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Hayfield Plateau

**Hayfield Plateau** is a route covered in farmlands that connects Genisis Forest in the east, Hayfield Path in the west, and Pebbledust Cave in the north.

## Pokémon

### Static encounters

Besides Abra encounter, all other Pokémon have a 1/30 chance of having their Hidden Ability.

## Items

The chest is located beside the house's wheat field. Rock Climb is required to reach the chest.
Jigglypuff

**Jigglypuff** is a dual-type Normal/Fairy Pokémon. It evolves from Igglybuff when leveled up with high happiness, and into Wigglytuff when exposed to a Moon Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Nidorina

**Nidorina** is a Poison-type Pokémon. It evolves from Nidoran♀ starting at level 16, and into Nidoqueen when exposed to a Moon Stone, or into Nidorook when exposed to an Astral Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM

 * **Bold** indicates a move that gets STAB when used by Nidorina
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorina

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nidorina
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorina
Lepideon

**Lepideon** is a Bug-type Pokémon introduced in Pokémon Infinity. It evolves from Eevee when levelled up during the day while holding a Silver Powder, and is one of the nineteen Eeveelutions.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Psychic (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**Psychic** is an offensive Psychic-type move. It is TM29, found in Dunestone Oasis.

## Effect

Psychic deals damage and has a 10% of lowering the target's Special Defense.
Marill

**Marill** is a dual-type Water/Fairy Pokémon. It evolves from Azurill when leveled up with high happiness, and into Azumarill starting at level 18.

Marill has a regional variant known as Egho Marill.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Hazeport Department Store

**Hazeport Department Store** is the largest store in Egho. It is located in the southeast section of Hazeport City. The store offers a wide variety of items on its three floors. It also has an inventory behind the cashier, where you can interact with appliances to change forms of Rotom.

## Floors

### First floor

The first floor might be used for regular customer needs. It displays all kinds of items, such as clothing, literature, food, snacks, and frozen goods. There is a receptionist opposite the front door, she welcomes visitors and gives information on each floor. Behind the receptionist is access to the store inventory.

### Second floor

This is where items to fulfill Trainers' basic needs are available, such as Poké Balls, Potions, and other items.

### Third floor

This floor sells items that is very useful for competitive Trainers.

The lower cashier offers different items if the player beats the game. There also appear another third cashier on this floor that sells numerous stat-boosting items.
Persian

**Persian** is a Normal-type Pokémon. It evolves from Meowth starting at level 28, and into Faeralynx when levelled up while knowing Faeng Rush.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pokemon Infinity Wiki

**Pokémon Infinity Wiki** is a wiki for everyone to edit and is a reliable source of everything in Pokémon Infinity.
 FAQ
Change Log

* Fakemon
* Regional Variants
* Item Locations
* Move Tutors
* Trident Tower Tournament
* Postgame Missions

Plot
You wake up in the middle of a forest with no recollection of who you are. With the help of a local professor and his assistant, you are thrust into an adventure around a mysterious island in hopes of regaining your memory. Fun times and tough challenges await!

Features
* 1st through 6th Gen Pokémon and mechanics
* 100+ Fakemon, including regional forms, new evolutions, and original designs
* Online Battling and Trading
* Dynamic weather system that changes with the day and time
* Unreal Time System which means the world runs on its own time
* Extensive Post-Game content to keep you busy
* Level cap has been raised to 150
* Trade Evolution Pokémon are available via other methods
* Over 650+ battle animations
* Randomizer mode (must activate at rivals PC before leaving first town)
* Speed Up using Ctrl
* Quick Save using F8

General
Pokédex
Regional Variants
Fakemon
Digimon
Stats

* Types
* Moves
* Abilities
* Evolutions

* Forms
* Catch rate
* EV/IV
* Friendship

Others
* Locations
* Roaming Pokémon
* Shiny Pokémon
* Breeding

Guides
* Walkthrough
* Postgame Missions
* Hide-n-Seek
* Breadcrumbs Quest

Places
* Towns/Cities
* Routes
* Caves/Dungeons
* Landmarks
* Places of interests
* Others

Mechanics
* Time system
* Weather conditions
* Move Tutors
* Battle Simulator
* Trident Tower Tournament

* Prof. Wormwood
* Prof. Thorn
* Yu
* Team Fate Grunt
* Teal
* Lucy
* Donny

* Geralt
* Howlett
* Olivia
* Chad
* Irene

General
* All Items
* Item Locations

Category

Poké Ball
Medicine
Berries
Apricorns

Fossils
Evolutionary Stones
Held Items
TMs

Battle Items
Key Items

Accessible
* **Egho**
* Kanto
* Johto
* Hoenn

Mentioned
* Sinnoh
* Unova
* Kalos

* Rules of this wiki
* Getting Started

* How to Contribute
* Managing your new community

* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

* Pokémon Infinity on Relic Castle
* Discord Server
* Atomic Reactor on Twitter
Rest (move)

**Stats**

* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**Rest** is a healing, sleep-inducing Psychic-type move. It is TM44, found in Sand Trap Cave.

## Effect

Rest causes the user to fall asleep, restoring its HP to its maximum amount and replacing any existing non-volatile status condition. The user will awaken from Rest three turns after it is used and can attack on the third.

Safeguard does not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns.

Rest will fail:

* if the user has full HP.
* if used via Sleep Talk, regardless of the user's HP.
* if used by a Pokémon with Insomnia or Vital Spirit.
* if Uproar is in effect, even if the Rest user has Soundproof.
* if used by a Pokémon with Template:Ability during Harsh Sunlight.
* if Electric Terrain or Misty Terrain are in effect.
Lotad

**Lotad** is a dual-type Water/Grass Pokémon. It evolves into Lombre starting at level 14, which evolves into Ludicolo when exposed to a Water Stone.

Lotad has a regional variant known as Egho Lotad.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Heresy/Elves

* Sun and Moon - God of Battle. combat, war, duelling, art, and beauty
* Moon and Star - God of elven supremacy. order, conquest, tyranny, and peace
* Sky and Dawn - God of destruction. the sea, elflantis, and creator of elves
* Night and Day - God of retribution. redemption, vengeance, violence, and cruelty. patron of many Forlorn
Undeath

*"Necromantic metabolism and faith are indistinguishable. What is animation of fallow tissue if not faith so pure and undiluted that it can reach past the grave?"* -- Unnamed sorcerer, burned at the stake.
The very existence of even the weakest undead produces a
constant drain on the energies of the Material Plane, which
accounts for sensations of cold often attributed to the unliving.

Undead siphon a bit of the energy flowing from the Material Plane toward the
Dreamtime. This stolen energy serves to power their ongoing existence.

## Entropic animation: atrocity calls to unlife

Evil acts can resonate in multiple dimensions,
slipping through cracks in reality and letting blight
creep in. A sufficiently heinous act may create a spirit, a
bodiless entity defined by the act which created it and perhaps
occupying a recently vacated vessel of flesh. Such spirits are often
little more than nodes of unquenchable hunger, wishing only
vengeance, violence, or simply to feed.

Sometimes these evil influences also manage to reinvigorate the decaying
memories of the body’s former host. Thus, some semblance of
the original personality and memories remain, though the newly
awakened being is invariably twisted by the inhabiting spirit,
resulting in an evil, twisted, and intelligent creature. However,
this being is not truly inhabited by the spirit of the original
creature. This amalgamation is something entirely new.

Once the entropic monster has come into existence, it can often spawn similar
(or even identical) entities through its own means.
Typically either some manner of vile contagion or ritual invoking shadow magic.

## Necromancy

Aside from deliberately performing a sufficiently vile act in gloom to attempt to spawn an animation, necromancers
do not possess the ability to create undead of their own, nor do they have the ability to permanently control such beasts.

Necromancy instead is the domain of divination involving living beings (and their deaths) and bringing beings closer or further from death.
Qwilfish

**Qwilfish** is a dual-type Water/Poison Pokémon. It evolves into Kablowfish when levelled up while holding a Metal Coat.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Meowth

**Meowth** is a Normal-type Pokémon. It evolves into Persian starting at level 28, which evolves into Faeralynx when levelled up while knowing Faeng Rush.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Magic

Magic is different in this world. It is powered by shadow energy sourced from the Dreamtime and it is Vancian: all spells are prepared and all prepared spells have a cost.

## Necromantic Cysts

Anyone wishing to cast a magic spell must do so using a subdermal growth called a necromantic cysts. Without this, a connection to the Dreamtime cannot be made and a spell cannot be powered.

A necromantic cyst is an internal spherical sac that contains fluid and semi-solid necrotic flesh. The internal cyst is noticeable as a slight bulge on the subject's dermis, usually the forearm. Willing recipients employ a chiurgeon so implant it, which they do exclusively on the arm.

## Elements

*"Alchemical theory states there are four elements that comprise all substances. They are the four elements that, in various quantities and combinations, make up reality."* -- alchemical tutor
Just as shadowstuff makes up the plane of shadow, the four elements are the composite elements of the material plane. Primordials, also called elementals, are intelligent beings which are composed of a singular element; they have the ability to manipulate their own element directly. Mortals who gain primordial favour (by undergoing extensive education, extreme training, and ultimately sacrificing themselves to their element), are sometimes gifted with some of the primordial's power to manipulate its element. While doing so follows many of the rules of spellcasting, it is technically not magic nor spellcasting, it does not require the manipulation of shadow nor does it require a necromantic cyst.

## Spells

```
A lot of spells are likely to be missing from this campaign. And others fundamentally changed. More to come.

```
Oculeus

**Oculeus** is a dual-type Psychic/Cosmic Legendary Pokémon introduced in Pokémon Infinity. It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM

Oculeus can learn every TM except for Attract.
Magic/Elements

*"Alchemical theory states there are four elements that comprise all substances. They are the four elements that, in various quantities and combinations, make up reality."* -- alchemical tutor
Just as shadowstuff makes up the plane of shadow, the four elements are the composite elements of the material plane. Primordials, also called elementals, are intelligent beings which are composed of a singular element; they have the ability to manipulate their own element directly. Mortals who gain primordial favour (by undergoing extensive education, extreme training, and ultimately sacrificing themselves to their element), are sometimes gifted with some of the primordial's power to manipulate its element. While doing so follows many of the rules of spellcasting, it is technically not magic nor spellcasting, it does not require the manipulation of shadow nor does it require a necromantic cyst.
Psych Up (move)

**Stats**

* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**Psych Up** is a stat-affecting Normal-type move. It is TM77, found in Echorock Town.

## Effect

Psych Up copies all of the target's stat stages and replicates them onto the user (Attack, Defense, Special Attack, Special Defense, Speed, accuracy, and evasion). Psych Up bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It bypasses Protect, Detect and Spiky Shield.
Dreamtime

The Dreamtime, Dreaming, Veil, Shadow World, or (to scholars) the Shadow Plane is an alternate reality to the reality in the in-game world (including Brevoy). It is the sole source of magic and also a source of monsters.

## Magic

All true magic comes from the Dreamtime. The use of magic draws the two planes closer, potentially allowing influence from the Dreamtime onto the material plane and tainting it with shadow energy.

## Undead and the Dreamtime

Undead are the absolute worst at this since, in traditional cosmologies, they are a "conduit" from the negative energy plane to the material plane and in this cosmology, they are a conduit to the shadow world. Because of how they are powered/animated, they require energy to move around and even just exist, so they are constantly sucking shadow stuff into the material plane.

The undead do not reside on the shadow plane (in fact they cannot), they are simply animated by its energy.

## Shadow Monsters

The residents of the Dreamtime are called shadow monsters, dark creatures, and similar names. Mostly they have no ability to affect the material world except where the gloom is strong enough for them to manifest.
Brevoy/Noble Houses

* **House Garess**, motto: "Strong as the Mountains", symbol: mountain, colour: silver. Based in the eastern foothills of the Golushkin Mountains, House Garess has many strong ties to regional dwarven clans.
* **House Lebeda**, motto: "Success Through Grace", symbol: swan, colour: orange. This house controls much of the plains southwest of Lake Reykal, as well as much of the shipping interests on the lake itself.
* **House Lodovka**, motto: "The Waters, Our Fields", symbol: crab, colour: green. Located on Acuben Isle and the central northern coast, House Lodovka has the strongest presence on the Lake of Mists and Veils, having never abandoned their traditional waterborne ways.
* **House Medvyed**, motto: "Endurance Overcomes All", symbol: bear with antlers, colour: red. The easternmost house, Medvyed claims much of the Gronzi Forest. They are a hardy folk who remain associated with the “Old Ways” of worshiping nature.
* **House Orlovsky,** motto: "High Above", symbol: black roc, colour: gold. Northeastern Brevoy is controlled by House Orlovsky, a family that traditionally seeks to remain above petty politics.
* **House Rogarvia**, motto: "With Sword and Flame", symbol: two-headed red dragon, colour: iron. Until recently, House Rogarvia ruled Brevoy. Their recent disappearance has thrown the nation into chaos.
* **House Surtova**, motto: "Ours Is the Right", symbol: carrack, colour: blue. The most influential Brevic house, Surtova is also its oldest. They control Port Ice and much of northwestern Brevoy.
Protagonist

The Protagonist who are offically named Jace (Male) and Sierra (Female).

They awake in the middle of Genisis Forest with no memory of their past, and are found by Professor Wormwood and his assistant Lucy.

***Trivia***

* Jace's name was suggested by discord user Feutor while Sierra's name was suggested by a user named OriginCosdenex15
Kanto

**Kanto** is a region that only comes up through post-game missions. The region makes two appearances in the game. The first is the Masterball mission, where the player gets teleported to in order to stop and battle Giovanni at the Silph Co. building. The second is the Kanto Starters mission where the player "steal" the 3 starter Pokémon in Professor Oak's Lab in Pallet Town. If completed the missions, the player cannot return or redo by any means.

The Kanto reality will overlap with Egho's if the player completes the Kanto starters mission. This event will spawn many trainers from the Kanto region scattered around Egho. It also unlocks a new post-game mission, specifically, the GS Ball mission.

## See Also

* Egho
* Johto
* Hoenn
Kuchenny nóż

**Zaktualizowany:** Zwykły nóż kuchenny, cały we krwi. Nawet nie tknął ofiary, tylko oskarżony go użył na sobie.

### Sprawy

Turnabout Family

**Kuchenny nóż** został odkryty podczas śledztwa w sprawie zabójstwa Alexandry Dawson i zaprezentowany podczas rozprawy jako narzędzie, którym jej ojciec popełnił próbę samobójczą.

## Jako dowód

Zwyczajny, stalowy nóż kuchenny, zazwyczaj przechowywany w kuchni państwa Dawsonów. Kiedy jego chora córka dostała nad ranem gorączki, pan Dawson schłodził nóż w lodówce i chciał go użyć, by ochłodzić jej czoło, ale w międzyczasie Alexandra straciła przytomność i, upadając, uderzyła głową o kant stołu, umierając. Pan Dawson, widząc to, wbił sobie schłodzony nóż w pierś, nie mogąc znieść myśli o śmierci córki. Ten moment zauważyła jego żona, Susan, natychmiast błędnie interpretując, że to jej mąż dźgnął Alexandrę, a następnie siebie. Autopsja potwierdziła prawdziwą wersję zdarzeń.
Dreamtime Wiki

The land itself is "heavily inspired by" Brevoy from Golarion. Cosmologically, all planes of existence have been removed except the material plane, named the real world, and something like the shadow plane, named the Dreamtime. As a consequence, there are no gods, afterlives, or outsiders etc. Magic comes exclusively from the Dreamtime and its use draws the two planes closer, allowing the Dreamtime to influence the real world, including allowing shadow creatures to cross realities into the real world.

Because this is not just Bad™ but Bad For Everyone™, an organisation has not only formed to prevent or deal with this but has received support of various factions that would otherwise work against each other (and do continue to do so). The Player Characters are cleaners in this organisation, hailing from all over Brevoy, having ties to factions with their own agendas, but all working toward one goal: investigating planar intrusions and destroying the monsters that have crossed the threshold.

## Getting started

More lore than your attention span has patience forChanges to classesChanges to magic
Odznaka prawnika

"Moja odznaka prawnicza. Muszę ją ciągle mieć na widoku, bo nikt nie wierzy, że jestem prawnikiem."\*
 "Moja odznaka. Straciła swój dawny blask, ale to dowód, że już mam doświadczenie."\*

### Sprawy

Turnabout Nemesis
 Turnabout Family
 Turnabout Theater
 Turnabout Classroom
 Turnabout Death Game

**Odznaka prawnika** to wykonana głównie ze srebra i złotego pokrycia odznaka z wygrawerowanym z tyłu numerem identyfikującym prawnika będącego w jej posiadaniu. Przedmiot niezbędny do identyfikacji obrońców prawnych w sądzie, zazwyczaj przypinany w widocznym miejscu, na kołnierzu lub klapie marynarki, ale wystarczające jest jego posiadanie.

Obecnie jedynymi znanymi posiadaczami odznak prawniczych w świecie The Spectacular Ace Attorney są Roman Cealli, Dexter Rally i Holly Someday (do czasu).
Light Screen (move)

**Stats**

* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**Light Screen** is a defensive Psychic-type move. It is TM16, found on Amber Trail.

## Effect

Light Screen halves the damage done to users by special moves and remains in effect for 5 turns even if the original user switches out or faints before the 5 turns are up. It does not reduce damage done by moves that deal direct damage.

If multiple Pokémon are present on the user's side of the field, all of them are protected by Light Screen, but special damage is only reduced by a third rather than half.

Light Screen is removed from a Pokémon's side of the field if it is hit by Brick Break or Defog. Light Screen is not removed if the target is immune to the move (e.g. a Ghost-type Pokémon targeted by Brick Break). Pokémon with the Ability Infiltrator ignore the effects of Light Screen when attacking.
Arsene Ashley

**Arsene Ashley** jest sierotą wychowaną w sierocińcu "Koniczynka" i bliskim przyjacielem Marcella Vabanque'a, syna borgińskiego lombardzisty. Jako jedyny ocalały z pożaru swojego domu zyskał obsesję na punkcie ognia i wymagał ciągłej kontroli, którą Marcell mu zapewniał.

## Młodość

Arsene był synem pary introligatorów w Chicago i jedynym ocalonym pożaru w jego domu, do którego doprowadził wybuch gazu w kuchni. Będąc osieroconym w wieku zaledwie trzech lat, został przeniesiony do sierocińca "Koniczynka", w którym okazał się być bardzo zamkniętym w sobie i swoim własnym świecie dzieckiem. Jedynym, którym obdarzał jakąkolwiek sympatię, i to z wzajemnością, był Marcell Vabanque, syn właściciela lokalnego lombardu, z którym poznali się poza bramami sierocińca. Lombardowi nie szło za dobrze, dlatego Marcell i jego samotny ojciec nie byli zamożni, ale to tylko pomogło przyjaźni Marcella i Arsena, którzy spędzali ze sobą dużo czasu. Arsene głównie z wdzięczności, że Marcell się z nim chce bawić, Marcell zaś, oprócz przyjaźni, ze świadomością że rok młodszy chłopak wymaga ciągłego nadzoru - w sierocińcu ciągle kradł zapałki i zapalniczki, uwielbiał oglądać płomienie. Tylko dzięki nim płomyki pojawiały się też w jego oczach, na co dzień raczej chłodnych. Marcell naczytał się o obsesjach i piromanii w książkach po swojej mamie, która była psychiatrą, więc wiedział że jako ocalony z pożaru Arsene mógł w sobie takowe wykształcić. Pilnował go więc na co dzień, by nie zrobił nikomu ani sobie krzywdy.
The Order of Turnabout

## Podstawowe informacje

### Rodzaj incydentu

Morderstwo\*
 Podpalenie

### Zespół śledczy

Victor Devise (przełożony; technik dowodowy)
 Betty Devise (koroner)

### Powiązane lokacje

Klasztor św. Juliana Szpitalnika
 Kościół św. Juliana Szpitalnika
 Szpital św. Juliana Szpitalnika

### Dowody

Odznaka prokuratora
 Dwie kostki do gry
 Talia kart
 Wrzoścowa fajka

## Informacje o śledztwie

### Faustino Whist - zespół

Richard Hart
 Victor Devise

### Świadkowie na miejscu

Kieszonka
 Meredith Prune
 Bethany Spencer
 zakonnica 1
 zakonnica 2 (gruba)
 zakonnica 3?
 ksiądz egzorcysta
 jakiś lekarz może?

### Podejrzani

Kieszonka
 Meredith Prune!
D. Fencer Law Offices

**Kwiecień 2018** - Śmierć Dudleya Fencera; przejęcie kancelarii przez Meinrada Briggsa

### Powiązane sprawy

Incydent FN-4

**D. Fencer Law Offices** to kancelaria adwokacka w Chicago założona w 1996 przez Dudleya Fencera i jego partnera, Meinrada Briggsa. W 2018 w wyniku pożaru Dudley zmarł, zostawiając firmę swojemu partnerowi, on jednak nie zmienił jej nazwy.

## Znani klienci

 Noah Elijah | Dudley FencerMeinrad Briggs | Nieznany
Palmon

**Palmon** is a Grass-type Digimon. It evolves into Numemon when leveled up holding a Black Sludge at night, into Shellmon when leveled up holding a King's Rock during the day, or into Togemon starting at level 38.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### Via a prior evolution

 * **Bold** moves get STAB when used by Palmon
* *Italic* moves get STAB only when used by an evolution of Palmon
Turnabout Motel

***Turnabout Motel*** to jedna ze spraw dziejących się w świecie *The Spectacular Ace Attorney*, przybierająca postać opowiadania Kacpra. Kiedy na początku czerwca 2018 znalezione zostają zwłoki znanego doktora paleontologii, sprawą niezwłocznie zajmuje się dwójka detektywów z CPD. Sprawy przybierają nieciekawy obrót, gdy na miejscu zbrodni owi detektywi również zostają zamordowani.

## Prolog

### Intro

Do centrali CPD dzwoni telefon, a dzwoniący przedstawia się jako Hocachem, odznaka numer 2567. Wzywa natychmiastowe wsparcie na do motelu "Sundown" na skrzyżowaniu ulic Lincolna i Trzynastej, potwierdzając obecność uzbrojonego i niebezpiecznego osobnika. Następne strzępki wyrazów brzmią jedynie "Jack...! On... Pomocy...!", po czym sygnał się urywa.

### W biurze

Kwadrans przed dziewiątą 11 czerwca 2018 prokurator Faustino Whist wraca do swojego gabinetu w pokoju 144 Biura Prokuratury. Zamyka się w nim, chcąc uniknąć reprymendy od Naczelnej Prokurator Calypso Bacall za pomoc w ucieczce z pracy swojemu współpracownikowi, Cobainowi Nicholsonowi, jednak krótko po tym dostaje przez telefon komunikat od sekretarki że prokurator Bacall go wzywa. Gdy przychodzi do jej gabinetu, zamiast reprymendy, otrzymuje dokumenty dotyczące niedawno odkrytej śmierci doktora Rossa Gellera, znalezionego w motelu "Sundown" poprzedniego dnia. Prokurator przypisała mu tę sprawę ze względu na fakt, że PR policji i prokuratury tego wymagał - detektywi zajmujący się sprawą również zostali zamordowani tego ranka i dokonanie szybkiego aresztowania było wymagane, by zachować twarz instytucji. Faustino przyjął sprawę i niemal od razu ruszył na miejsce zbrodni, by dołączyć do śledztwa.
The Spectacular Ace Attorney Wiki

**Witamy na The Spectacular Ace Attorney Wiki!**
Wiki opisująca fanonowe rzeczy Mai i Kacpra do Ace Attorney dla ich własnej wygody.

## Sprawy

Turnabout NemesisTurnabout FamilyTurnabout TheaterIncydent PR-7The Phantom TurnaboutTurnabout Saturday NightThe Inflammable TurnaboutTurnabout MotelTurnabout Inferno
## Postacie

Dexter RallyHolly SomedayRoman CealliFaustino WhistCobain NicholsonMillicente Grande

*Potrzebujesz pomocy z rozwojem społeczności?*

* Zasady tej wiki
* Podstawy
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* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

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*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Holly Someday

* W sądzie
* Poza sądem

**Holly Someday** to chicagowska prawniczka, współzałożycielka kancelarii adwokackiej Someday Law Offices, znana z wysokich umiejętności obrony swoich klientów, praworządności, a także miłego charakteru, który pozwala jej klientom jej zaufać.

## Incydent PR-7

*Domyślny artykuł: Incydent PR-7*

certyyfikowany moment brachola

## Pokuta i kara

*Domyślny artykuł: The Phantom Turnabout*

*Domyślny artykuł: Turnabout Classroom*

*Domyślny artykuł: Turnabout Death Game*

no stara się

## Ciekawostki

* *mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmbeepbeepbeepbeep*
Mightyena

**Mightyena** is a Dark-type Pokémon. It evolves from Poochyena starting at level 18, and into Wereyena when exposed to a Moon Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Hoothoot

**Hoothoot** is a dual-type Normal/Flying Pokémon. It evolves into Noctowl starting at level 20.

Hoothoot has a regional variant known as Egho Hoothoot.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Zdjęcie miejsca zbrodni

### Opis

Zdjęcie miejsca zbrodni. Oprócz ciała pana Jonesa z trzema ranami na plecach i zakrwawionego noża obok nie widać za wiele.
 **Zauktualizowany:** Zdjęcie miejsca zbrodni. Oprócz ciała pana Jonesa z trzema ranami na plecach i zakrwawionego noża obok widać mokre plamy na ubraniu ofiary.

### Sprawy

Turnabout Nemesis

**Zdjęcie miejsca zbrodni** zostało zrobione ciału Alfreda Jonesa po jego morderstwie i zaprezentowane sądowi podczas rozprawy.

## Jako dowód

Zdjęcie przedstawia martwe ciało pana Jonesa leżące w przedpokoju jego rodzinnego domu. Ma trzy rany kłute na plecach i mokre od wody deszczowej plamy na ubraniach, a obok niego leży srebrny nóż, którym go zabito. Obrońca oskarżonej o jego zabójstwo, Roman Cealli, wypunktował z użyciem plam od wody widocznych na zdjęciu, że prawdziwy morderca musiał przed zabójstwem być na dworze, gdzie akurat padał deszcz.