recursal/Fanatic-Fandom huggingface dataset:
Vita

Vita

Councilor Vita (The Phoenix) - Councilor Vita is a young adult male Monstrumologist with dull orange hair and sunken orange eyes. Despite his youthful appearance, his eyes give him a much older and more serious demeanor, and his unkempt hair further adds to his mysterious and enigmatic appearance. Vita is a quiet and introspective individual, preferring to keep to himself and observe others from the sidelines. He is a skilled fire mage, able to wield powerful flames and even create constructs out of fire. Despite his incredible abilities, even the other council members are unaware of Vita's true strength, and he is shrouded in mystery and intrigue.

Vita's appearance is further enhanced by the single orange feather he keeps in his hair as an accessory. This feather is a symbol of his connection to the mythical phoenix, a powerful and ancient creature of fire and rebirth. It is said that Vita is able to channel the power of the phoenix, using its flames to fuel his own magical abilities.

As a council member, Vita is responsible for overseeing the research and development of new magical techniques and technologies within the Ordo Monstrum organization. He is a brilliant and innovative thinker, always looking for ways to push the boundaries of magical knowledge. Despite his quiet and reserved nature, Vita is a deeply loyal and dedicated member of Ordo Monstrum, and is always ready to sacrifice himself for the mission, usually more than necessary.

Overall, Councilor Vita is a mysterious and enigmatic figure, known for his incredible abilities as a fire mage and Monstrumologist. He is a valuable member of the Ordo Monstrum council, and is respected and admired by his fellow council members for his intelligence and dedication to the cause.

Background

Councilor Vita, also known as "The Phoenix," has a reputation for being a mysterious and enigmatic figure within the Ordo Monstrum organization. Due to his unique appearance and abilities, as well as the fiery feather in his hair, he earned his title of The Phoenix. Many monstrumologist believe he has the ability to channel the power of a phoenix through his feather accessory.

It's ironic isn't it, that he doesn't channel a phoenix' power, but is in actuality a humanoid phoenix. Councilor Vita has been alive for multiple centuries, even older than Counciler Absconditus, but he still looks like a young adult. Vita has experienced an uncountable amount of trials and tragedies, resulting in his once vibrant and fiery hair to turn dull and quiet. When Vita was much younger, he had multiple lovers, all of whom died while he continued to look like a young man.

This led him to attempt suicide, hoping that it would be his final escape. However, even death could not claim him as he simply came back to life again. His endless lifespan and vitality have weighed heavily on him, leading to his quiet and introspective nature.
Valtari

Valtari
The Valtari are a race of humanoid creatures with dragon-like features. They have scaly skin that ranges in color from deep red to shimmering gold, and their eyes are large and reptilian with pupils that can narrow to slits. They have long, pointed ears and sharp teeth, and their hands and feet are tipped with claws.

The Valtari are known for their intelligence and magical ability. They have a natural affinity for manipulating the elements, and many of them become powerful mages or healers. They are also skilled craftsmen and artisans, creating intricate and beautiful works of art and craftsmanship.

The Valtari have a complex social structure and value honor and loyalty highly. They live in small, tight-knit communities and value their relationships with one another. They have a strong sense of tradition and place a great deal of importance on their history and cultural practices.

One unique aspect of Valtari culture is their relationship with dragons. The Valtari have a deep spiritual connection with these majestic creatures and often work with them in their magical practices. They believe that dragons are powerful guardians and protectors, and they often seek their guidance in times of difficulty.

The Valtari also have a strong warrior tradition and value bravery and strength. Many of them become skilled fighters and are known for their prowess in battle. They believe that it is their duty to protect their communities and will stop at nothing to defend them.

The Valtari have a rich and varied mythology, with many legends and tales passed down through the generations. They believe in a pantheon of gods and goddesses who watch over and guide them, and they often turn to these deities for guidance and strength in times of need.

In terms of appearance, Valtari can vary greatly. Some may have wings and the ability to fly, while others may have tails or other dragon-like features. They may also have horns or other physical characteristics that set them apart from one another.

The Valtari are a proud and noble race, and they place a great deal of value on their traditions and cultural practices. They are fiercely loyal to their communities and will stop at nothing to protect them. Despite their fearsome reputation, they are also known for their kindness and generosity, and they often go out of their way to help those in need.
Eye colors

Eye colors are one of many visual elements that make up a cat's sprite. There is a total of 21 base eye colors in the game and many heterochromic combinations.

When a new clan is created or an outsider is generated, the game 'rolls' for random variables. Cats created this way have an equal chance of gaining any eye color and can even have heterochromia! Cats that are born to 'known' parents have a slightly higher chance to inherit a parent's eye color, but can still roll for any other color as well.

## Eye Colors

YellowAmberHazelPale GreenGreenBlueDark BlueGreyCyanEmeraldHeather BlueSunlit IceCopperSageCobaltPale BlueBronzeSilverPale YellowGoldGreen Yellow
## Heterochromia

Heterochromia is a phenomenon when an animal (or person) has more than one eye color. There are three recognized forms, 'Complete Heterochromia' being the one we see within ClanGen. This makes your cats have a different color for each eye.

When the game rolls for heterochromia, it is recognizing your cat's *base eye color* and picking a secondary color from one of the designated genetic groups listed below.

*Generated* heterochromia will never have two eye colors from the same genetic group. Meaning if a cat is rolled with yellow eyes as it's base eye color, the secondary color will be randomly picked from the green or blue group. This does not mean that such combinations are impossible though, as they can be customized to your liking through save file editing.

## Save File Editing

*For more detailed information on save file editing, please check out this article: Save File Editing*

There are two inputs for generating the eye color of a cat, "eye\_colour" and "eye\_colour2".

All cats generate with a non-nullified variable in "eye\_colour", as this determines the *base eye color* for the cat. The other, "eye\_colour2", is a value used to generate heterochromia. When the variable of this value is set to null, the cat will not have heterochromia. To give them a secondary eye color, the variable must be changed to a non-nullified one. Examples of both included in the gallery below.

A cat without heterochromia.A cat with heterochromia.
Aqua Regia

Aqua RegiaAqua regia, The Acidic Avenger, a "IV" ranked monster.

Aqua regia is a small, serpentine creature that is often found lurking in dark, damp places. It has a slimy, translucent body that seems to shimmer in the light, and its skin is covered in small, venomous spines. Its eyes are glowing orbs-like structures that seem to pierce through the darkness, and its mouth is filled with sharp, jagged teeth. Aqua regia's most striking feature is the powerful acid that it secretes from glands along its body, which can dissolve even the strongest of materials.

Aqua regia is a formidable creature, thanks to its powerful acid secretion. It can use this acid to dissolve almost anything it touches, including metal, stone, and even flesh. Aqua regia is also highly agile and can slither through tight spaces with ease, making it a formidable predator. In addition to its acid secretion, Aqua regia is also venomous, injecting a potent neurotoxin through its spines that can paralyze its prey. Aqua regia is capable of releasing a cloud of acid from its body, enveloping anything within a certain radius in corrosive fluids. This ability is highly dangerous and is only used as a last resort.

Aqua regia is a solitary, stealthy creature that prefers to hunt at night. It is highly territorial and will attack any creature that intrudes upon its territory. Aqua regia is also a highly intelligent creature and is known to use ambushes and stealth to take down its prey. Aqua regia is capable of secreting a powerful anticoagulant that prevents its prey's blood from clotting, allowing the acid to continue to dissolve its victim even after it has been caught. This makes Aqua regia one of the most efficient predators in the world.
The Collapse

The Collapse refers to the event in which humanity fell in 2022 to the Nekros Flower. Humanity fell within the first year of the parasite being discovered due to their lack of care for the government's rules. Violent riots started and at first police were dispatched to non violently disperse the riots. This failed so military was sent in, but this also failed. After deciding the regular population wasn't worth saving, the military withdrew and decided to let them collapse and focus on their own devices.

At first electricity was cut off, and then water a few weeks later. People turned on each other quickly and those that weren't eaten by the Nekros succumbed to the violence of others. During the Collapse a few factions arose, and brought forth the start of events that lead to the plot of Dark Horizons.
Florence Poulet

Appearance: Florence is a striking figure, standing tall at 5'9" with a lithe and toned build. She has wavy white hair that falls to her waist, with bangs framing her face. Her gray eyes are sharp and piercing, seeming to take in everything around her. She wears a hair bow in her hair, often in a deep red or black color, to keep her hair out of her face during battle. Her usual outfit is a set of custom-made armor, designed to protect her while allowing for maximum mobility. The armor is made of a lightweight yet durable metal, and is adorned with intricate designs and symbols.

Personality: Florence is a fierce and determined warrior, who is always ready for a fight. She is fiercely independent and does not take orders easily. She is also a bit of a loner, preferring to work alone rather than in a team. She has a strong sense of justice and will always fight for what she believes is right, even if it means going against the odds. Florence is also a bit of a mystery, keeping her past and her true feelings well hidden. She has a stoic and serious demeanor, but when she lets her guard down, she can be quite charming and even funny.

Abilities: Florence is a highly skilled and experienced warrior, trained in a variety of combat techniques and weapons. She is particularly skilled with swords and shields, but is also proficient with bows, knives, and other ranged weapons. She is also skilled in hand-to-hand combat, and is an expert in stealth and infiltration. Florence is also well-versed in survival skills and is able to navigate rough terrain and harsh environments with ease. She is also able to speak multiple languages fluently, which can be helpful in her line of work.

Background: Florence's past is shrouded in mystery, even to her. She has no memory of her childhood or her family, and she has spent most of her life searching for answers about her past. She was taken in by a group of warriors who trained her in the art of combat, and she has been fighting ever since. She has traveled the world, taking on various jobs and missions, always searching for answers about her past. She has come across many people and creatures, some friendly, some hostile. But she never gives up on her quest for truth, and always keeps moving forward.

She is a skilled warrior and a loner, her past is unknown even to her. She is fiercely independent, does not take orders easily and always fights for what she believes is right. She is a mystery, keeping her past, feeling and emotions well hidden. She has a serious demeanor, but can be charming and funny when she let her guard down. Skilled in combat and stealth, able to navigate harsh terrain and speak multiple languages, she is always on the lookout for answers about her past.
Lirien

Name: Lirien (a name of Sindarin origin, meaning "songbird")

Appearance: Lirien is a tall and slender woman, standing at 5'9" with long, lean limbs. She has striking heterochromia, with one eye being a deep emerald green and the other a piercing blue. Her hair is split down the middle in a stark contrast of blonde and black, as well as two buns on either side of her head. She has a sharp, angular face with a strong jawline and a small nose. She has a small beauty mark just above her left eyebrow.

Personality: Lirien is a woman of many contradictions. She can be both fiercely independent and fiercely loyal to those she cares about. She is quick to speak her mind, but also a good listener when others need her. She is fiercely protective of the ones she cares for, but can also come across as cold and distant. Lirien is confident in her abilities, but struggles with self-doubt. Her past has made her highly empathetic and she tends to put others before herself. Despite her tough exterior, she's a very emotional and sensitive individual.

Background: Lirien grew up in a small village on the edge of a vast and dangerous forest. Her parents were woodcutters and she spent most of her childhood helping them in the forest. When Lirien was young, her village was attacked by a group of bandits, which lead to the death of her parents. In the aftermath, she was taken in by a group of traveling musicians, who taught her to play a variety of instruments and sing. The music became her solace and she poured her emotions into it. She traveled with the musicians, gaining fame and fortune, but never truly feeling at home. One day, while performing in a small town, she met a group of Monstrumologists. They were investigating reports of strange occurrences in the nearby forest, and offered her a chance to study and learn about the creatures that lurked there, Lirien saw it as an opportunity to finally find a place to belong and an opportunity to take revenge from the bandits who killed her parents. She accepted the offer and started her journey of becoming a Monstrumologist, with her musical background making her very good in finding and observing creatures.

Abilities:

Heterochromia vision: Lirien's heterochromia allows her to see in a wider spectrum of colors and thus better detect hidden or camouflaged creatures.

Song of the Siren: Lirien has an uncanny ability to manipulate sound and use her singing voice as a weapon. She can use her singing to charm or disorient creatures, and even control them to a certain degree.

Woodland stealth: Lirien's childhood in the forest and her work as a woodcutter has given her exceptional stealth abilities. She can move through the forest without making a sound and is an expert in tracking and finding her way in nature.

Night vision: Lirien's ability to see in a wide spectrum of colors also makes her able to see clearly in the dark, providing her with a great advantage during nocturnal observation and hunting

Dual wield: Lirien is proficient in dual wielding weapons, able to wield two swords, or a sword and a bow with great skill and precision.
Quicksilver

Quicksilver
the Quicksilver, a "VI" graded monster.

## Appearance

Quicksilver is a small and agile creature standing at a height of 3 feet. Its body is covered in shimmering, silver fur that glistens in the sunlight, giving it an almost otherworldly appearance. The creature has four thin legs, each ending in sharp, pointed claws. Its head is narrow and pointed, with large, expressive eyes that seem to glow with an inner light. The Quicksilver's ears are long and pointed, and it has small, sharp teeth that it uses to catch and kill its prey. The creature has a thin, whip-like tail that helps it maintain balance and stability at high speeds.

## Abilities

Quicksilver is a formidable predator, possessing a wide range of abilities. Its primary ability is its incredible speed, which allows it to run up to 150 miles per hour. This makes it nearly impossible to catch or outrun. The Quicksilver is also incredibly agile, able to make sharp turns and sudden movements with ease. It has small, sharp teeth that it uses to catch and kill its prey, and its thin, whip-like tail can be used as a weapon to strike and ensnare its opponents.

## Behavior

Quicksilver is a highly aggressive and territorial creature, lashing out at any who dare to enter its territory. It is a solitary predator, preferring to hunt and live alone. Despite its small size, Quicksilver is a formidable predator that should not be underestimated. Those who encounter a Quicksilver should exercise caution, as it is a dangerous and unpredictable creature.

## Unique Fact

Quicksilver is said to be able to run so fast that it can travel through time itself. Some believe that the creature is actually from the future, and that it uses its incredible speed to travel through time and space.
Sabine

Sabine
Councilor Sabine (The Archivist) - Sabine is a Keth council member of the Ordo Monstrum organization, known for her insatiable thirst for knowledge and her expertise in magic. As a member of the underground-dwelling Keth race, Sabine has a deep connection to the earth and the natural world.

Sabine has always been a curious and inquisitive person, with a love for learning and a fascination with the arcane. She spent much of her youth studying magic and the ancient arts, and quickly rose through the ranks of the Keth educational system to become one of the most respected and knowledgeable members of her community.

Background
Before Sabine became a Council member, or even a magic practitioner, she was a street rat. She had to rely on her own quick wit and cunning to survive, and she never really trusted anyone or anything. Despite this, Sabine was a survivor, and she always found a way to get by.

It was on the streets that Sabine discovered her magical abilities. She had always been a bit of a rebel, and she often used her magic to get herself out of sticky situations. However, she had no real training or guidance, and she didn't know the full extent of her powers.

One fateful day, Sabine was confronted by a mugger, who threatened to harm her if she didn't hand over all of her possessions. Sabine, being the scrappy and resourceful person that she was, refused to back down. In a fit of panic and desperation, Sabine unleashed a powerful blast of magic, killing the mugger instantly.

The incident left Sabine shaken and jaded. She couldn't shake the feeling that she had done something wrong, and she became cold and distant, withdrawing from the world around her. It wasn't until she was recruited by Councilor Bellator and joined the Ordo Monstrum that Sabine began to regain her love for life and knowledge.

As an apprentice in the Ordo Monstrum, Sabine excelled, impressing her peers with her intelligence and magical abilities. She quickly rose through the ranks, becoming one of the organization's youngest and most promising members.

Now known as Councilor Sabine, the Archivist, Sabine is respected and admired by her peers for her vast knowledge and magical expertise. Despite her rough start in life, Sabine has come a long way, and is now a valued and respected member of the Ordo Monstrum council.

Sabine is a kind and generous person, always willing to lend her knowledge and skills to those in need. However, she can also be fiercely protective of her research and knowledge, and is known to be fiercely competitive with those who challenge her expertise.

In terms of appearance, Sabine is a small and slender Keth, standing at an average height of 4'8" and weighing around 100 pounds. She has pale, almost translucent skin and large, luminous eyes that are able to glow in the dark. She is known for her unruly mane of silver hair and her sharp, angular features.

Overall, Councilor Sabine is a powerful and knowledgeable Monstrumologist, with a deep connection to the earth and the natural world. She is a valuable member of the Ordo Monstrum council, and is
VaneStrategy Вики

**Добро пожаловать на VaneStrategy вики!**
# **Внимание! Данная игра может быть похожа на альтернативные бумажные стратегии, других авторов, но эта игра другая (не путать с другими стратегиями!)**

Это бумажная стратегия, где тебе понадобится листок и карандаш с ластиком. Играть можно от 2 человек.

Для игры понадобится:

Лист в клетку (клетка: 0,5см) - игровой мир;

Карандаш желательно цветной, *для отличия государств*;

Ластик - *для отмены* или *игровых изменений*.
Veritas Wiki

**Welcome to the Veritas Wiki!**
We're a collaborative community website about Veritas that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Ordo Monstrum
* Category:Monstra
* Category:Characters

*Need help building out this community?*

* Ordo Monstrum
* Category:Monstra
* Category:Characters
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Juan 🐴

Alias:El Degenerado\Piedroso

Raza:Humano(Degenerado s)

Títulos: Tournamentmaker primero (aumento de análisis en torneos),Ser Degenerado(Solo juega cartas virtuales),Gran Planificación (incrementa estrategia en 1)

Skills: antirayman (niega a todas las skills de Rayman y convenientemente le salen cartas útiles contra él),Revancha( si pierde un duelo de forma desigual el siguiente duelo tiene un aumento de 1 en todas sus estadísticas menos suerte)

4 experiencia

5 Estrategia

3 Adaptabilidad

2 Suerte

3 destreza

4 análisis

Total 21 rango A

LORE

PASADO

Se unió al grupo The Remember House el 25 de julio de 2018 de una misteriosa manera pero interactuó de forma normal con los miembros de ese grupo activo en ese Entonces. El 23 de abril Inició la idea De Furro cup ,El torneo que uniría al los Remiembros.

nteractuóde 2018 normalmente con los miembros de en ese entonces activo grupo

El 23 de abril Inició la idea De Furro cup El torneo que uniría al los Remiembros.

ARCO TORNEOS FURRO CUP

Estuvo haciendo torneos Furro cup desde ese entonces haciendolos de distintas formas, Hasta cierto día el 2019 en plena cuarentena donde en el Furro cup 3 de ese año se encendió la primera chispa de los Remiembros , posteriormente siguieron los torneos que cada vez unían a más gente.

CREACIÓN DE REMANENTES DE LOS REMIEMBROS

Este grupo se inició por la búsqueda de Angel Remember el cual había desaparecido.Juan fué añadido por Iván siendo un miembro fundador de los Remiembros.￼

ARCO TORNEOS ENGRANAJES CUP

Durante un tiempo no hubo torneos y un Andrés Engranajes más desarrollado se decidió en hacer los propios Siendo que juan le compartió el poder Tournamentmaker para seguir con la actividad

ARCO DESAPARICIÓN DE JUAN

A juan le explotó la compu por sobrecargarla de Degeneraciones y él falleció con la onda expansiva,su alma se dividió en dos dejando su lado de la diversión y voluntad a Andrés Engranajes y su lado Degenerado A Ray man Haciéndolo mucho más poderoso.En el otro mundo juan se puso a buscar pierdas preciosas para conseguir un nuevo pc pero terminó encontrando a los Adamancipator

ARCO DECADENCIA DE THE REMEMBER HOUSE

Tras inactividad en el grupo y la falta de actividades interesantes los remiembros tuvieron que quedarse en su propio grupo pequeño llamado Remanentes de Los Remiembros

ARCO RESURRECCIÓN DE ANGEL

Tras meter a angel al grupo Y Que el alma de juan apareciera a veces, Angel habló con los remiembros siendo que todos amigablemente acordaron una noche de duelos junto a Iván,Gatogato,Rayman, Andrés Engranajes y Keyza.￼

REAPARICIÓN DE JUAN

Tras un tiempo Juan logró ser revivido con monster Reborn,volviendo a hablar pero aún algo débil para duelear teniendo solo un deck en mente y su alma dividida ,con tiempo se recuperó y siguió Empezó a duelear con los Remiembros de nuevo.

ARCO UNITE SEÑAL

Juan se unió a la unite señal con keyza,rayman y Andrés para defender el honor de los Remiembros 5D's.

ARCO REMEMBER CHAT

Juan está participando en el proyecto Remember chat actualmente...
Kethi

Kethi
The Keth, or Bright Dwarves are a unique fantasy race that live in a vast, interconnected network of underground tunnels and caverns known as the "Burrows." They are a small, slender race, standing at an average height of 4'8" and weighing around 100 pounds. They have a pale, almost translucent skin that allows them to blend in with the shadowy underground world in which they live.

One of the most striking features of the Keth are their large, luminous eyes. These eyes are able to glow in the dark, allowing the Keth to see in the low light conditions of the Burrows. They also have excellent night vision, allowing them to navigate the tunnels and caverns with ease.

The Keth are a highly intelligent and technologically advanced race. They have developed advanced systems for lighting and ventilation in the Burrows, as well as complex machinery for mining and excavation. They are also skilled craftsmen and artisans, creating intricate and beautiful works of art from the minerals and gems they extract from the earth.

Despite their technological advancements, the Keth value nature and the environment. They have developed a deep appreciation for the natural beauty of the underground world, and work hard to preserve it. They also have a strong sense of community and cooperation, with a focus on sustainability and resource management.

In terms of culture, the Keth place great value on education and learning. They have a complex system of schools and universities, where Keth of all ages can learn a wide range of subjects, from science and technology to art and literature. They also value creativity and individuality, encouraging their citizens to express themselves through art, music, and other creative pursuits.

The Keth are a peaceful and diplomatic race, preferring to resolve conflicts through dialogue and negotiation rather than violence. They have a strong sense of justice, and have a well-organized system of law and order to ensure that all members of their society are treated fairly.

One of the most distinctive aspects of Keth culture is their system of government. They have a democratic system in which all citizens have the right to vote and participate in the decision-making process. They also have a council of leaders, known as the "Elders," who are elected by the people and serve as advisors to the government.

The Keth are a highly spiritual race, with a deep connection to the earth and the natural world. They have a complex system of beliefs and rituals centered around the worship of nature and the ancestors. They believe that the spirits of their ancestors watch over them and guide them, and they hold regular ceremonies to honor and communicate with these spirits.

Overall, the Keth are a unique and fascinating fantasy race, with a rich and complex culture and a deep connection to the natural world. They value education, creativity, and diplomacy, and have a strong sense of community and cooperation. They are technologically advanced, yet deeply respectful of the environment and the natural world, and have a well-organized system of government and law to ensure fairness and justice for all members of their society.
Glaivet

Glaivet
Glaivet, the Bladebearer, a "V" ranked monster.

Appearance - The Glaivet is a fearsome, humanoid-like creature with a lithe and agile build. Its skin is a deep, midnight black and is covered in jagged, razor-sharp spines that run down its back and arms. Its hands end in long, curved claws that resemble glaives, and its eyes glow a bright, fiery red.

Size - The Glaivet stands at around 8 feet tall and is quite slender.

Abilities - The Glaivet is a formidable opponent in battle, using its sharp claws and wings to slash and tear at its enemies. It is incredibly fast and agile, able to dodge and weave through attacks with ease. The Glaivet can also generate a powerful, explosive blast of energy from its claws, which it can use to decimate its foes.

Behavior - The Glaivet is a territorial and aggressive creature, fiercely defending its territory from all intruders. It is often found lurking in the shadows, waiting for the perfect opportunity to strike. The Glaivet is also highly intelligent, using its cunning and strategic thinking to outmaneuver its foes.

Unique Fact - The Glaivet is able to communicate with other members of its kind telepathically, using its powerful mind to send and receive thoughts and messages over long distances.
Yedrana

## Appearance -

The Yedrana are a race of humanoid beings with a strong, athletic build. They stand tall, averaging around 6 feet in height, and have a powerful presence that commands respect. Their skin ranges in color from pale to dark, with some individuals having a slight shimmer to their skin due to the presence of scales. These scales are typically found on the back, shoulders, and limbs of the Yedrana, and come in a variety of colors ranging from silver to deep red. The Yedrana are also known for their distinctive antlers, which resemble those of an eastern dragon. These antlers vary in size and shape, and are said to be a symbol of the individual's strength and power.

## Culture -

The Yedrana are a proud and honorable race, with a strong sense of tradition and a deep respect for their ancestors. They value strength, courage, and loyalty above all else, and place great importance on the bonds of family and community. The Yedrana have a rich cultural history, with a long tradition of storytelling, music, and art. They are also skilled craftsmen, known for their intricate metalwork and finely crafted weapons and armor.

## Society -

The Yedrana live in large, closely-knit communities, with each individual having a specific role and purpose within the group. The Yedrana are led by a council of elders, who are responsible for making decisions and mediating disputes within the community. The Yedrana are also organized into clans, which are led by a single leader and composed of multiple families. These clans often compete with one another in various contests and challenges, which serve to strengthen the bonds within the clan and showcase the skills and abilities of its members.

## Abilities -

The Yedrana are a physically strong and agile race, with a natural affinity for combat. They are skilled warriors, known for their fierce fighting style and their ability to wield a variety of weapons with great proficiency. They also possess a natural resistance to magic, which makes them particularly formidable in battle against spellcasters. The Yedrana are also able to harness the power of their antlers, using them to channel magical energy and unleash devastating attacks.

The Yedrana generally have good relations with other races, and are known for their willingness to form alliances and trade agreements. However, they can be quick to anger if they feel that their honor or territory is threatened, and have a reputation for being fierce and relentless in battle. Despite this, the Yedrana are generally respected by other races for their strength and their adherence to a strict code of hono
Kintoki

Kintoki
Kintoki, the Golden Juggernaut, a "IV" ranked monstra.

Appearance - The Kintoki’s body is covered in shimmering golden plates, each one etched with intricate symbols and patterns. Its eyes are glowing orbs of pure gold, and its mouth is filled with rows of razor-sharp teeth. Four massive horns crown its head, each one glowing with a bright, golden light. Its arms and legs are thick and muscular, each ending in sharp, golden claws. The Kintoki's body constantly radiates an aura of golden energy. The Kintoki is somewhat taller than the average human.

Abilities - The Kintoki is a formidable opponent, possessing incredible strength and durability. Its golden plates are nearly indestructible, and it can use its powerful arms and claws to deliver devastating blows. The Kintoki is also able to unleash a barrage of coins from its body, using them as projectiles to attack its enemies.

Unique Ability - The Kintoki has the ability to release and use coins in various attacks, using them as projectiles, shields, or even as a means of teleportation. This ability is known as the Coin Vanguard.

Behavior - The Kintoki is a solitary creature, preferring to spend its time alone in the deep forests and mountains. It is fiercely protective of its territory, and will attack anything that enters its domain. Despite its massive size and power, the Kintoki is a peaceful creature, only using its abilities in self-defense or to protect others. It is highly intelligent and cunning, and has been known to use its Coin Vanguard ability to outmaneuver and defeat its foes.

Unique Fact - The Kintoki is said to possess a massive hoard of gold and treasure, hidden away in its lair. It is said that anyone who can defeat the Kintoki and claim its hoard will be granted unimaginable wealth and prosperity.
New Items

The **I NEED BLOCK** mod adds a lot of new **Items**: weapons, tools and consumables.

### Drawings

Need to craft new **Statue** blocks. Cannot be crafted, only bought from a new villager - **Hoarder**.

### Weapons

**Corruptite**

**Plastic**

### Tools

**Whispering Chisel**

**Inspirite Tools**

*Skins* for Diamond tools.

### Other

**Weird Emerald** — temporarily *useless* item. Can be obtained by being deceived in a deal with a **Hoarder**.

**Polymer Dust** and **Plastic Panel** — needed to craft a *plastic and synth* blocks.

**Inspirite** and **Corruptite** — inspire or corrupt blocks. used in some way in most crafting recipes.

**Elder Book** — needed to craft a *elder* blocks.

**Phantom Wing** — needed to craft a decorative block and statue.
Genga

***Genga*** (原画(げんが)) is the Japanese term for Key Animation. It consists of Layout, where the animation work and composition is created, and Cleanup, where corrections are applied and clean drawings are made.

As this chart shows, there are a lot of checks to make sure that animations are working in both layout and cleanup–these stages are a major reason that artists of such different experience levels and styles can all animate for the same show. The amount of checks by qualified artists within the pipeline are also a way for animators to be relieved.

## Animation Pipeline Steps:

1. **Layout (レイアウト)**
2. LO Enshutsu Check (LOチェック)
3. LO Sakkan Check (作監チェック)
4. LO Sou Sakkan Check (総作監チェック)
5. **Nigen (第二原画)**
6. Genga Enshutsu Check (演出チェック)
7. Genga Sakkan Check (作監チェック)
8. Genga Sou Sakkan Check (総作監チェック)

 LO Sou Sakkan Check | 総作監チェック | The Sou Sakkan (Chief Animation Supervisor) are senior to the Sakkan. They have final say on drawing style and quality, and may also make some more major revisions to posing and acting. Very often they are also a lead character designer.
Nivi'Sirena

Name - Nivi'Sirena Grade - Magna Title - The Ice Siren

Appearance - Nivi'Sirena is a creature that closely resembles a human woman, with an extremely pale complexion and piercing blue eyes that seem to glimmer like ice. They are always seen wearing fur of animals native to the area they reside in, and are typically tall and slender. Their hair is often long and white, and is often styled in intricate braids or woven with beads made of ice. They have elongated ears, which are often adorned with small ice crystals, and their skin is cold to the touch. They are able to manipulate ice and snow, and often leave a trail of frost in their wake.

Abilities - Nivi'Sirena possess the power to control ice and snow, and can create blizzards, ice storms, and walls of ice to protect themselves. They are able to manipulate temperatures, and are immune to extreme cold. They are also able to freeze any water that is near them and can create weapons made of ice with the surrounding water. They can also walk on water and ice as if it were solid ground. They have a high level of resilience, allowing them to withstand a great deal of damage. Additionally, they are able to mesmerize their foes with their singing voice and lure them to their death.

Unique Ability - The Iceheart curse- By touching the target with their hand they can stop the heart of their victim, freezing it instantly.

Behavior - Nivi'Sirena are solitary creatures that only reside in the coldest areas of the world, such as the artic and mountain tops. They are fiercely independent, and rarely interact with other creatures, preferring to keep to themselves. They are elusive and are often mistaken for ghosts or spirits, which adds to their mysterious nature. They are territorial and will attack anyone who trespasses on their land. They are also said to have a strong sense of vengeance and will not stop hunting someone who has wronged them.

Unique Fact - They have the ability to create beautiful ice sculptures, which they leave as a sign of warning to others who may enter their territory.
Mepachi (目ぱち)

**Mepaku 目ぱち** is a standard blink. It consists of three frames, two keys, and one inbetween.

In situations where eyes are partly covered, it's common practice to separate them onto a different layer.

The average blink is done timed on 2s or 3s (see timing).

## Douga

Variation in spacing and style tends to be more common since they're not timed to dialogue. Blinks can be animated through either the **same-cel** (gousei) method, where everything is on a single layer, or through the **separate layer (x-1-2)** method.

Inbetweens are biased towards the **open eye** to decelerate/accelerate the motion. Eyebrows may or may not move.

Creating the inbetween for the blink requires dropping the pupil along with the upper eyelid about 25% of the way to the closed position. All of the shapes and shadows will deform slightly in this process–some styles might have the eye go from completely open, with no upper eyelid visible, to partly closed.

In uncommon cases, Mepachi are done with 5 frames. In this case, two more frames are added in the ease-out of the animation.

Frame 2 is shown again, creating a smooth, slow motion of the eye opening. Frame 5 returns to the nearly opened eye before returning to frame 1.

This chart shows a 3 frame inbetween chart on the A cel, and a conventional single inbetween on B cel.
Yule

Yule is a female Nivi'Sirena, a powerful and fearsome creature from the fantasy world of Veritas. Unlike most members of her species, Yule is peaceful and is much younger compared to other monsters of her kind. She has black hair, a departure from the typical white hair of her species and pale blue eyes. She often wears white fur coats and a white fur hat to keep her warm in the cold environments she typically lives in.

Yule is a gentle creature with a kind heart, she dislikes violence and is reluctant to fight even in self-defense. She's curious, introverted and open-minded, with a deep love for nature. She is also a very independent person and avoids close contact with other creatures. She's fiercely protective of her home, the forest where she was born, and the animals that live in it.

Yule's physical abilities are on par with other Nivi'Sirena, including the power to control ice and snow, creating blizzards, ice storms and walls of ice to protect herself. She's able to manipulate temperatures, and is immune to extreme cold. She can walk on water and ice as if it were solid ground, and can create weapons made of ice with the surrounding water. However, due to her peaceful nature, she has little need to use these abilities and typically uses them only for protection.

Yule's background is unique compared to other Nivi'Sirena. She was born into a clan of Nivi'Sirena who are known for their hostile and aggressive nature. From a young age, Yule struggled to reconcile her peaceful nature with the violent tendencies of her clan. Eventually, she abandoned her clan and has lived in the forest she was born in ever since, far away from her people. She has spent her years since learning to live in harmony with the forest and its creatures, and protecting it from any potential harm.
Sylvani

Appearance: The Sylvani are a race of beings with a slender, graceful build and pointed ears. They are tall, averaging around 6 feet in height, and have a range of skin tones and hair colors, including shades of green, blue, and purple. Their eyes are large and almond-shaped, and come in a variety of colors, including gold, silver, and violet. The Sylvani are known for their beauty and elegance, with a natural grace and poise that sets them apart from other races.

Culture and Past: The Sylvani are a highly spiritual and artistic race, with a deep connection to nature and the arcane arts. They value beauty, harmony, and balance, and strive to live in harmony with the natural world. The Sylvani are also known for their love of music, dance, and other forms of artistic expression, and place a high value on creativity and self-expression.

In the past, the Sylvani lived in small, isolated communities scattered throughout the forested regions of their homeland. They were a peaceful people, with a strong emphasis on nonviolence and diplomacy. However, they were also fiercely protective of their own, and were skilled in the use of magic and weapons to defend themselves and their loved ones.

As the Sylvani came into contact with other races, they learned from and interacted with them, incorporating elements of their cultures into their own. Eventually, the Sylvani formed a strong alliance with the neighboring human kingdom, and the two races have had a close relationship ever since.

Inherent Abilities: The Sylvani have a natural affinity for magic, with the ability to harness and manipulate the elements. They are particularly skilled in the manipulation of nature and plant life, and are able to communicate with and control plants to some extent. The Sylvani also have heightened senses, including enhanced vision and hearing, and are able to see in the dark. They are also agile and athletic, with quick reflexes and strong endurance.
Arcanum

ArcanumArcanum, The Arcane Guardian, a "I" ranked monster.

Appearance: Arcanum is a massive, exotic creature that stands at a towering 20 feet tall. Its body is covered in shimmering, ethereal armor that appears to be made of swirling, magical energy. The armor is a deep, rich purple color and is adorned with intricate, golden symbols and patterns that seem to pulse with magical energy.

Beneath the armor, Arcanum's body is covered in shimmering, iridescent scales that shift through a rainbow of colors. Its eyes are glowing orbs of pure, white light that seem to pierce through the darkness. Its head is adorned with a pair of horns that curve upwards, adorned with gleaming, gem-like crystals that seem to pulse with magical energy.

Arcanum has four massive, clawed legs that are powerful enough to crush even the strongest of foes. Its tail is a long, whip-like appendage that is tipped with a glowing, crystal orb that seems to pulse with magical energy.

Arcanum's wings are massive and majestic, and appear to be made of pure, ethereal energy. They are adorned with swirling, golden symbols that seem to pulse with magical energy, and they seem to shimmer and dance with every movement.

Abilities: Arcanum is an incredibly powerful and formidable creature. It is capable of unleashing devastating magical attacks that can level entire cities. Its armor is impenetrable and is able to deflect even the strongest of attacks.

Arcanum is also incredibly fast and agile, and is able to easily dodge and evade attacks. It is also able to fly at incredible speeds, and can cover vast distances in a matter of moments.

Unique Ability: Arcanum has the unique ability to absorb and channel the magical energy of its surroundings. This ability, known as "Absorbatio Magi," allows Arcanum to increase its own magical power and strength to levels beyond imagination.

Behavior: Arcanum is a solitary creature that is rarely seen in the company of others. It is fiercely territorial and will attack anything that it perceives as a threat to its territory. Arcanum is also fiercely protective of those it deems worthy of its protection, and will stop at nothing to keep them safe.

Unique Fact: Arcanum is able to communicate telepathically with those it deems worthy, and is able to impart great wisdom and knowledge upon them. It is said that those who are able to communicate with Arcanum are granted great magical powers and knowledge that they can use to protect the world from darkness and evil.
Head turn

In the layout stage, head turns tend to be surprisingly simple. The minimum expectation for a layout artist is drawing the start and endpoint of the turn. Its useful to go "off tap" (Tap wari) when doing head turns. You can do this to match up different parts of the head exactly and ensure you're not going completely off model. This is really useful with the eyes, since they change drastically between front and side views but you need to keep the size and proportion consistent.

In some cases, it's helpful to use either a third key or an inbetween guide at the halfway point.

A lot more goes into turning your head than just swiveling it on a flat plane. Most experienced animators I've spoken with recommend that you draw the head tilted down slightly with the eyes closed if you include the middle drawing. It makes for a much more natural head turn.

The eyes also tend to "lead" a head turn, which means they look in the direction the head will turn before the motion starts.

I'll do a more detailed breakdown of what actually goes into a finished head turn in the douga section. I recommend you look at that section to understand how your layout work is translated into a finished set of drawings. It will be super helpful in your decision-making process for head turns.
Another Worlds Chronicles Wiki

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