Guide: Factions, Settlements and Landclaiming

## Factions

Factions in WoF are the groups that rule over the lands. Regions can only be claimed by factions - otherwise protections will not exist. The world is a dangerous place for lone players who live in the wilderness.

### How to Create a Faction

Anyone can create a faction - but convincing other people to join you is more difficult. You should have some lore-friendly faction history, a purpose and characteristics if you wish to make your faction more interesting. Active factions should create a wiki page in the Category:Factions section. If a faction dies out, its page is moved to the Category:History section.

Factions can open a single recruitment advert on the Discord #faction-recruitment.

### Faction Naming Convention

Generally, a faction should not just be named after a place - eventually the place could come under the control of another faction.

## Land Claiming

### Settlements

In order to claim a region, a faction must first found at least one active settlement inside it.

Foundable settlement types:

1. Village
	* Requires 3 *active* players that reside there (that are not residents of other settlements)
	* Requires 1 designated chief/warlord/jarl that resides there (region leader)
	* Requires at least 3 *reasonable* buildings, as acknowledged by a moderator
2. Fortress
	* Requires 1 *active* player that resides there (that are not residents of other settlements)
	* Requires 1 designated chief/warlord/jarl that resides there (region leader)
	* Must be a fortress built as a *reasonable* fortress structure, as acknowledged by a moderator

Settlements may be a mix of both of these. There is no limit to the number of settlements allowed inside a region (ie. you may build a fortress as well as a village). Settlements must be given a name.

### Further Requirements and Receiving a Claim

Once a settlement is founded, it must maintain the required number of *active* residents or it will be disbanded. An *active* resident is a player who has logged into the server within the last week. This will be checked roughly every fortnight. The region must be given a name - it can be the same name as the settlement founded.

Factions cannot consecutively claim many regions with fortresses. For every fortress claim a region makes, they must also have a village claim. The very first claim made may be a fortress.

If all requirements are met for the unclaimed region, the region is granted by a moderator to the leader of the faction or the designated region chief. **Please contact Farboid to bring the claim into effect.** The region will be marked on the map as part of the faction's borders and added as a fief in the faction's wiki page.

### Conquering a Region

For regions that are already claimed by a group of players, another faction may take control of it through conquest - as per the War Rules. If the faction successfully takes control of the settlement in that region, region ownership is passed to the new faction's leader.

If a region contains bandit villages, NPC villages, or boss dungeons, these must be defeated first prior to making a claim. NPC village leaders have special drops that may prove who slew them.

## Managing a Region

### Region Mechanics

Regions are protected areas - protection covers block destruction/placing, looting chests, and activating blocks (doors, buttons, etc). The owner of a region is in control of managing a region. Players can be added or removed as 'members' of a region - allowing them to place/destroy blocks, open chests, and activate blocks. Players can also be added or removed as additional 'owner' members of a region - allowing them to help with region management the same way a region owner can.

Owners and trusted members of a region are also able to enable or disable PVP in their region. This means that the residents can protect themselves outside of battles from intruders, but also can engage in combat with intruders if they wish. This is to avoid targeting regions while the majority are offline.

Region protection is temporarily disabled if a battle or siege is taking place. If an enemy breaks into a settlement in a siege, damages and looting are *allowed*.

### Player Commands for Region Management

Region owners have access to the following commands for their regions:

#### Add / Remove Members or Add Owners

* /region addmember REGIONNAME USERNAME
* /region removemember REGIONNAME USERNAME
* /region addowner REGIONNAME USERNAME

(Only moderators can remove owners. A faction owner may consult a moderator to remove added owners)

#### Get Region Information

* /region list
* /region info

#### Enable or Disable PVP

* /region flag REGIONNAME pvp allow
* /region flag REGIONNAME pvp deny

#### Change Entry / Exit Messages

* /region flag REGIONNAME greeting MESSAGE
* /region flag REGIONNAME farewell MESSAGE