Civilizations / Continent Overviews

This page is an overview of all the Civilizations which can be found on Dissaria.

### **Tamekki**

**Society:** Coasrin

* **Description of Society:** Tortle Society
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Dw'neka, The Peoples Kingdom

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Etania, the Diarchy of Earth and Mind

* **Description of Society:** Ravine Dwarves / Land Aarakocra
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Celesitos, The Holy City

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Adamantine Coalition

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Regrenos

* **Description of Society:** (forest gnome. inventor society)
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Karothin, Nation of the Last Light

* **Description of Society:** (monster and history humans society)
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Geography:**

* The Broken Chain Archipelago (tortles)
* The Open Lands (hill dwavren missionaries)
* The Quaking Mesa (ravine dwarfs and land aaraokcra)
* The Verdant Valley (forest gnomes, inventor society)
* The Mountains of the Divine (bahumat worhsippers)
* The Crater
* The Dead Forest
* The Sands of Ruin (two parts of each desert)
* The Glimmering Coast (adamatine coalition)
* The Kovrian Jungles (adamatine coalition)

**Climate:** (List the types of, or climate in this area)

### **Hyruna**

**Society:** Manadri

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** The Nihm

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Goliath Nation

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** The Blackwater Sovereignty

* **Description of Society:** (pirate nation located on the back of the corpse of the avatar of kuthon that was defeated by volkur)
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Geography:**

* Dense Forest above mountains
* The Runic Mountains
* Frost Barrows (eastern forest)
* eastern and middle lake
* western swamps
* western bay / island
* southern coastline

**Climate:** (List the types of, or climate in this area)

### **Laphune**

**Society:** Primordi

* **Description of Society:** The Primordi are a society made up of the inhabitants of 4 different towns located in the Blood Amber Jungles, each of the Primordi are dedicated to the understanding and protection of one of the 4 links to each of the elemental planes. Each of these links are only open for 4 months of the year, with each link being open during a set of months corresponding to the season. During the Spring Months, the Air Link is opened and the Air Primordi protect it. During the Summer Months, the Fire Link is open and the Fire Primordi protect it. During the Autumn Months, the Earth Link is open and the Earth Primordi protect it. During the Winter Months, the Water Link is open and the Water Primordi protect it. The Primordi are in a constant state of travel when their link is not open, half of the Primordi of each group will travel in a counter clockwise motion, spending their time in each other Primordi group for a time, before traveling again to the next Primordi group, until arriving back in their home upon the opening of their link.
* **Structure:** The Primordi heavily believe in the elementals and nature of the world around them, each Primordi has a druidic leader who channels the elements and leads their group, along with 3 members of council, who are made up of older members of each of the other Primordi group.
* **Symbol:** The Primordi as a group are represented circle split into four parts, each representing one of the four elements which each Primordi group embody. The top left represents the Air Primodi is a light gray. The top right represents the Fire Primordi and is a bright red. The bottom left represents the Earth Primordi and is a dark green. The bottom right represents the Water Primordi and is a deep blue.
* **Population:** 9,612 - A large mix of many different races, with a majority being Human and Genasi.
* **Military:** The Primordi are considered to have a high military rating on land, sky and sea despite their low population. This is considered to the case due to druidic prowess, being able to summon elemental and change the landscape around them makes them fearsome foes, as well as the fact they have access to very powerful elemental portals.
* **Trade**: The Primordi do not trade or interact with much of the world around them, they only trade amongst themselves and ignore currency used by the rest of the world, trading in goods instead. They do often trade with the Loxodon of Odinias Paradise whenever they travel through, most often exchanging for the exotic fruits, spices and herbs from the Paradise.
* **Religion:** The Fire Primordi worship *Eosma*, the Earth Primordi worship *Runa* and the Water Primordi worship *The Lady of the Lake*. These members of the Untethered have been worshipped for a very long time amongst each Primordi group. The Air Primordi however do not worship any god, believing that worshipping air and the sky itself is what means the most, true freedom as there can be no god of freedom, as they believe freedom cannot be something controlled. Due to this and Volkurs recent accession, they see him as a mockery to all they have dedicated themselves to.
* **Points of Interest:** Within each of the Primordi's towns, there is the link to each elemental plane, each of these links are a point of interest. The first is **The Eternal Flame**, the flame is located in **Incedan**, Home of the Fire Primordi, it is a giant continuously burning ball of flame which sits floating in the center of a carved platform of Obsidian in the middle of the jungle. The second is **The Crystal Heart**, the heart is located in **Griton**, Home of the Earth Primordi, it is a beating heart of a an unknown crystalline material that sits in the center of a carved platform of Bedrock in the middle of a large underground cavern. The third is **The Glistening Geyser**, the geyser is located in **Rayin**, Home of the Water Primordi, it is a giant geyser of sparkling clear water that extends far into the sky and comes from a deep cavern made of opal near the coastline. The fourth is **The Sky Tree**, the tree is located in **Xygen**, it is a ebony giant tree that extends along the mountain and far into the sky over Xygen and flows with the wind, bending and twirling. Each of these links to the elemental planes dim, shrink and become less active while the link is not open, before growing and becoming more active once they link reopens.

**Society:** Odinia's Paradise

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at)

**Society:** The Helhim

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the society)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at)

**Society:** Fauren

* **Description of Society:** Fauren is a halfling nation that spans Durania's Forests, The Wideberth Hills, The Marshfell Coast and the edges of the Plains of Agony. They are a nation based heavily in trade and travel,
* **Structure:** Fauren runs on a Parliamentary, with mayors being elected in each town, while a collection of people from each town make up the parliament in the capitol, along with minister who leads the country. Their military is largely focused on naval forces and mostly centered towards the capitol.
* **Symbol:** Fauren is represented by a symbol of wheat with a sun and moon on either side, rays of light facing towards the wheat. This symbol represents the nations start and focus as farmers, and represents their patron gods.
* **Population:** 36,573 - Majority Halflings, with Gnomes and Dwarfs making up the second most populations, with a mix of other races making up the other populations.
* **Military:** Fauren is considered to have an average land military rating, along with a low sky military rating. However Fauren has a high sea military rating, being well known for their naval force. Their military is known as the Forces of the Sun for their land forces and Forces of the Moon for their sea forces respectively, the Forces of the Sun are known for the yellow and green colours they wear, while the Forces of the Moon are known for the blue and green colours they wear.
* **Trade**: Faurens main trade is in wheat, vegetables and livestock, which are farmed all across the continent and exported to other nearby continents. They also trade heavily in the construction of ships and other water based vehicles or equipment, due to where the capitol is located and the focus that the Marshfell have on that.
* **Religion:** ***Heleth*** and ***Seratine*** are considered the Patron Gods of Fauren, the ideals of both these gods are heavily echoed amongst the people of Fauren. ***Tizena*** is also heavily worshipped Fauren as she is the God of Travel and Change which Fauren also heavily believe in. All of the Harmonious are allowed to be worshipped within Fauren, although worship outside of Heleth, Seratine and Tizena is mostly kept to ones self. The worship of the Ruined is considered illegal within Fauren, and punishment for worship of the Ruined is a lifetime jail sentence.
* **Points of Interest:** (Points to look at)

**Geography:**

* **The Blood Amber Jungles:** The Blood Amber Jungles are the Jungles that surround the top of the continent of Laphune, they stretch around the Circlet Mountains and come to stop along the North Rapids on either side of the Circlet Mountains, these giant rivers separate the jungle from the rest of the continent of Laphune. These Jungles are known for the fact that it is constantly growing and very active, the bridge on the western side, is constantly monitored to chop back the Jungle which attempts to use the bridge as a way to grow further along into the rest of the continent. They gained their name from the Blood Amber which is produced by the jungle trees here, Blood Amber is a very dark red amber, which hardens begins hardening on the outside once removed from a tree. Once the outside of this amber hardens, which takes only a couple of minutes once removed, the inside begins to glow and appears like a liquid below the surface of the hardened amber. Blood Amber also begins to rapidly deteriorate once removed from a tree and the hardening process begins, the rate at which it deteriorates is based on the age of the tree that produced it. The older the tree the longer the Blood Amber will last once removed, however the older the tree, the more protective they are of their blood amber, making it much harder to acquire as they will fight back much harder and will be much stronger than the others around them. Due to this, it is a very dangerous task to find Blood Amber that will be able to last long enough to be sold and used by anyone before it deteriorates. Blood Amber is a highly sought after material for all sorts of medicinal, alchemical and magical uses. The Blood Amber Jungles are also home to the **Primordi**.
* **The North Rapids:** The North Rapids are two sets of a giant fast flowing rivers which divide the continent along the bottom of the west and east sides of the Circlet Mountains, they are known as the North Rapids as they are mark the Northern Part of Laphune. These rapids are incredibly hard to swim through their to fast currents, and are well known for the variety of unique lifeforms which live along them. There is a bridge along the western side of the rapids which allows access to the Northern Part of Laphune, this bridge is most often used by people searching out Blood Amber.
* **The Circlet Mountains:** The Circlet Mountains are a mountain range within the Northern Part of Laphune, most notable for their Circlet like shape, with the mountain range being tall on all sides, before dropping down slightly lower near Durania's Forests, as well as the slight golden glow which seems to emanate from the mountain range during sunset. This side of the Circlet Mountains has one of the few known entrances to the Desert of Life, although this is heavily guarded by Odinians.
* **The Jewel of Life:** The Jewel of Life is a desert of abundant life found within the center of the Circlet Mountains, this desert was named by the legendary cartographer Odinia upon its discovery, he later migrated his kind, the Loxodon, here after the destruction of their homeland during the Age of Despair, where the society of Loxodon that would become known as **Odinia's Paradise** was formed. The Jewel of Life is notable for the giant oasis which sits in the center of the continent, and the various rivers which flow into it from the Circlet Mountians, these rivers provide life all across the entire desert.
* **Durania's Forest:** Durania's Forest is a large forest that extends from the base of the Circlet Mountains along into the Wideberth Hills, with its edges stopping near the Norhern Rapids. Is is notable for the dense foliage and variety of flora and fauna that can be found here. This forest was the place where Durania's Champion fought and sealed Vorre'thum back behind the divine barrier, using the Heart of Nature, the champion summoned flora and fauna from all over to fight against Vorre'thum. This is said to be why there is a such a variety of wildlife found in this forest on the contient. Later it became home to the **Faejyre**, a group of halflings who learnt skills from the Earth Primordi and used nature to protect themselves.
* **Wideberth Hills:** The Wideberth Hills covers the entire center of Laphune, it is a large stretch of hilly lands made up of many grasslands and forests. It stretches' from the west part of the continent to the Marshfell Coast in the eastern part and is the largest region on Laphune, home to most of **Fauren**. It is mainly home to the **Lightfoot**, a group of halflings who learnt to run and travel along the large expanse of land here. The name of the continent was originally given by those lived within the Wideberth Hills, as when looked upon at night, the land seems to almost reflect moonlight much more than normal, thus Laphune, meaning, covered in Moonlight, came to be the name of the continent.
* **Marshfell Coast:** The Marshfell Coast covers the eastern inland and coastline of Laphune, it is a large swamp and marshlike area that follows the coast down to the Capitol of Fauren. The Marshfell Coast is a floodplain and sits slightly lower that then rest of the continent, as such it regularly floods in most regions throughout the year. The **Marshfell**, a group of halflings who learnt to swim through the marsh and become aware of the predators which inhabited it came to live, they also developed sign language as a way to communicate ideas to one another without having to speak, this became very useful for those who were deaf as time went on, and is a heavy part of Marshfell culture.
* **Plains of Agony:** The Plains of Agony stretch along the Southern Wall, following along the bottom edge of the Wideberth Hills. The Plains of Agony gain their name from the various dangerous creatures which roam the plains below the Southern Wall, when Halflings were first establishing civilization on the continent, The **Stout**, dedicated themselves to protecting the other halflings, and developed to be able to better handle the physical labor and things they encountered on the border of the Wideberth Hills. Faruen only has towns on the border of the Plains of Agony and these are mostly military towns, made to keep track of creatures who may attempt to come out of the Plains.
* **The Southern Wall:** The Southern Wall is the mountain range that covers across the bottom of Laphune, it gained the name of the Southern Wall due to the large carved areas along most of its lower surface which are shaped like that of a castle wall. These carving origins are still unknown, but reports of some adventures say that there are entrances inside the mountain range through these walls where grotesque abominations live. It is theorized this was once a city during the Age of Expansion now lost to time, and that is the reason why so many dangerous creatures exist just beyond it in the Plains of Agony, although these are just theories and nobody has been able to confirm anything as fact.
* **The Tallcap Forest:** The Tallcap Forest is a large forest that sits on the south western piece of land beyond on Sourthern Wall. It is a large expansive of incredibly tall trees known as Tallcaps, these trees are tall pine like trees, with giant leaves that spread out almost like a sunflower, creating large platforms in the upper canopy's and dense humid jungle like areas below. The Tallcap Forest is home to the Sky Aarakocra Nation known as **Helhim.** The Helhim have 3 towns within the Tallcap Forest, each of these towns are built in and around a very old giant Tallcap Tree.
* **Basin of Ash:** The Basin of Ash is a large basin containing a volcano at one end, the basin gained its name from the falling ash from the volacno which covers the entirety of the basin. Due to this, barley anyone ever ventures here and wildlife is few and far between. The Volcano that sits at one end of the basin seems to have been ripped from the Southern Wall, creating the only opening along the entire mountain range, and this opening connected to the Plains of Agony. The Basin of Ash is also said to be home to a red dragon which has terrorized anyone who attempts to venture towards the Volcano, due to the nature of the area and how very few venture here, these reports are not properly documented and have been mostly spread through word of mouth.

**Climate:** Laphune has a mostly Temperate Climate continent wide, The Northern Part of the Continent however, mostly within the Blood Amber Jungles and the Desert of Life, has more of a Tropical climate. During colder months, snow falls within the Southern parts of the continent, with it occasionally snowing within the Wideberth Hills, more commonly The Plains of Agony and the Southern Wall get snowfall though.

### **Sonn'Runedar**

**Society:** The United Dwarven Clans, more simply known as the UDC

* **Description of Society:** The UDC are a series of the various dwarven clans across the western region of Sonn'Runedar that form together to create the UDC. They are a society focused on family and honing ones craftsmanship. The UDC is made up of four distinct regions, the Wood Region, which sits in the East, The Stone Region which sits in the North, The Precious Materials Region which sits in the South and the Development Region which sits in the west. Each Region is responsible for the production and craft what that region is best at.
* **Structure:** Every Clan has a place within the UDC, these clans unite within their own regions to establish their own laws and structure for their region, with a series of 4 Clans being elected from each region to meet together in the capitol city to meet on problems on the continent, laws and structure for the whole civilization. This creates a group of 12 Clans that are elected to go to each meeting, along with the Stormbrands, who always have a seat at the table due to help overthrowing the Thornack Empire.
* **Symbol:** The symbol for the UDC is a diamond with four symbols closest to each corner of the diamond, there is a axe representing the region of wood, a pickaxe representing the region of stone, a magnifying glass representing the region of minerals and a gear reprseenting the region of development.
* **Population:** 97,351 - Mostly Dwarves, the majority of Dwarves are Mountain Dwarfs, with Hill Dwarfs making up the next biggest majority. Humans and Gnomes make up most of the rest of the population, with a very little amount of other species.
* **Military:** The UDC has an high land military rating, with a very strong focus on capable melee fighters. Both their sea and sky military's ratings re considered to be low. The UDCs military is known as the United Militia, they wear light reds and dark browns. The UDC also has a paramilitary force known was the Protectors of Law, a force of spys that act under the Lawmasters watch.
* **Trade**: The UDC trades in wood, stone and precious materials, Sonn'Runedar being a continent rich in all of these things, they trade with much of the rest of the world regularly. A lot of the worlds stone comes from Sonn'Runedar alone.
* **Religion:** ***Gerick*** is the Patron God of the UDC, being the God of the Dwarves. ***Adrex*** and ***Cerilla*** are the two other gods mainly worshipped here. The Worship of ***Tizena*** and ***Lennox*** are both outlawed within the UDC, Tizena due to her relation to Storms, which the UDC relate to the Storm Giant which attacked and attempted to take over the continent. Lennox due to being a God of Trickery and Differences, when the dwarves wish to be punctual and ordered, the UDC believes the worship of him would lead to nothing good.
* **Points of Interest:** The **Forge of Gerick** is the most notable point of interest within the UDC, although very dangerous, it is a forge deep in the mountains, said to sit right below the center of the volcano along the cold shoulder. It is said this Forge was created by Gerick himself for his worshippers to use, and is a holy site to Gerick. The Forge itself is off limits to use by anyone not given permission by the UDC and is guarded at all times. ***The Underdark Entrance*** is the second most notable point of interested within the UDC, a giant circular permitter around the now ruined city of Negbolder, has been constructed, with various encampments along its edges. This is manned by a majority of the United Militias forces, to hold back the waves of creatures from the Underdark that have begun spilling up and out of ruined city since its destruction.

**Society:** Highstone

* **Description of Society:** Highstone is very new within the world of Dissaria, only having existed since 685 PV, founded during the war with the Thornack Empire. Highstone is an independent city-state of Giants, and home to very few, despite this many different types of Giants can be found here, other than Storm Giants. More recently the acceptance of other Giant-Kind into their society has been proposed. They are also close allies with the UDC.
* **Structure:** Geras, a Frost Giant, is the current leader of this society, Geras meets with the many giants and discusses each situation as it comes.
* **Symbol:** Highstones symbol is that of a giant fist holding a large boulder. It represents their strength to stay a nation of their own.
* **Population:** 98 - All Giants of Different types, although Frost Giants take up a majority.
* **Military:** Highstone have an average military rating, due to them being giants their military rating is afforded an average rating as many giants would be capable of taking on other average land militaries across the world. Their sea and sky military ratings are both low.
* **Trade**: Highstone does very little trade with any civilizations outside of the UDC, although are welcome to it. Their most common export is Alcohol due to Geras's love for it, as well as construction of anything large that needs to be made and transported, the UDC has used this in their rebuilding of house structures and walls for cities destroyed during the war with the Thornack Empire.
* **Religion:** *Runa* is the God of Worship here, being the original worshipped god before the Harmonious and Ruined came to be, although Gerick has also become worshipped by some giants within Highstone.
* **Points of Interest:** Highstone has no particular point of interest other than the city itself being a point of interest, a giant city built into the side of the Cold Shoulder.

**Society:** Iclanacks

* **Description of Society:** The Iclanacks are a small civilization of human nomads, who travel the The Untouched Forests beyond the Cold Shoulder. They don't travel beyond the mountains and ignore all those who try to come in contact them, becoming violent if their requests to be left alone are not met.
* **Structure:** The Iclanacks have three leaders, each focused on a different aspect of their survival. Food, Shelter and Medicine, each leader is trained by the previous leader, or is the most skilled in that area.
* **Symbol:** The Iclanacks have no symbol.
* **Population:** 1,076 - Mostly Human, with a couple of other species.
* **Military:** The Iclanacks have a low military rating overall, as they lack any real military due to their small population, with a small group dedicated to protection of the group.
* **Trade:** They are isolated from the rest of the world and barley trade with anyone, only in rare occasions do they trade, usually when a powerful beast is killed, coming to trade its body for lots of things they cannot get themselves beyond the mountains.
* **Religion:** Their main gods of Worship are ***Elasay*** and ***Adrex***, they look towards Elasay for the resilence to keep going on in hard times and to face the hardships they will endure. They look towards Adrex for strength to keep on going, the strength to fight so they may keep their families alive.
* **Points of Interest:** Due to the Iclanacks not having one area they live, and travelling around throughout the forests, following the seasons, they lack any points of interest that are permeant. Although one tradition, held on the same day as Winters Past, is said to be a sight to behold, the Icanacks druids are said to find the oldest tree nearby where ever they are staying, and gift it magic, causing it to grow all sorts of vibrant plantlife, this is said to be one of the most beautiful views ever by those who have been lucky enough to see it. This tradition is what inspired the trees people put up on Winters Past now, started by an explorer attempting to map the region beyond the cold shoulder when he discovered their tradition, heading home and slowly spreading it to the world.

**Geography:**

* **The Cold Shoulder:** The Cold Shoulder is the giant mountain range that splits Sonn'Runedar in half, it is notable for being the second largest mountain range in the world, with the largest volcano in Dissaria being apart of the mountain range. Underneath this Volcano is the city of Sonn and the Forge of Gerick. The Cold Shoulder divides the Untouched Forests, from the Giant Lands and the UDCs land. It is notable for the continuous snow which falls across it at all times, never not being touched by snow, as well as the Ice Fern which grows at the highest points of the mountain range.
* **The Untouched Forests:** The Untouched Forests is the region beyond the Cold Shoulder, separated from the UDC and the Giant Lands by the Cold Shoulder, this place is as its implies, completely untouched by any major civilization. The Iclanacks call the Untouched Forests home, they never take what they don't need and always try to keep balance with the lands. It is entirely covered in large stretches' of forests, with very few places being open.
* **The Giants Lands:** The Giant Lands is the region currently home to Highstone and the giants that live there, it is the smaller piece of bottom half of Sonn'Runedar to the west. The lower part of the Giant Lands are hilly tree covered regions, with various small lakes. The higher part of the Giant Lands are a slow rising mountain-scape where Highstone is Built.
* **The UDC:** The UDC covers the larger bottom piece Sonn'Runedar to the east, with its own regions being split up amongst this.
* **UDC - Region of Wood:** The Region of Wood sits in the east of the UDC and is known for its transition from large mountain ranges of the rest of the UDC and into the forested expanse of the giant lands, this region is known for its large variety of trees. This regions main production is timber.
* **UDC - Region of Stone:** The Region of Stone sits in the north part of the UDC, and is known for the large collection of mountains towards the Cold Shoulder, this region is known to produce a large amount of some of the best stone in the entire world. This regions main production is various types of stone.
* **UDC - Region of Minerals:** The Region of Minerals sits in the south of the UDC, the deep mines of this area are known for the vast amount of precious materials and minerals which can be found in much larger quantities in this region than in any other. This regions main production is that of precious materials and minerals.
* **UDC - Region of Development:** The Region of Development sits in the west of the UDC, this region is home to the military force of the UDC, manned there to majorly to stop the forces of the underdark. This regions main production is that of mages and warriors, it is known as one of the best places to train ones skills.

**Climate:** The Climate of Sonn'Runder is cold year round, with snow falling more often here, even in the summer of this continent. The climate closer towards the Cold Shoulder gets colder and colder, and beyond the Cold Shoulder, the Untouched Forests, snow falls almost all year long. The Cold Shoulder itself is often plagued with blizzards and is always covered in snow. There are rare oasis's along the the Cold Shoulder near the volcano, areas which seem to be immune from the climate around it.

### **Athalora**

**Society:** Elitheron

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** The Wild Lands

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** The Uvikot, World Travelers

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Alenace

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Geography:**

* Tabaxi Jungles
* inlet area of ocean between junglkes and wild land
* The Wild Lands (leonin)
* mouitnain range
* plains below and in front of moutnains
* forest which cover rest of contient
* coastline below

**Climate:** (List the types of, or climate in this area)

### **Verpa**

**Society:** Half Elf Nation

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Magic Humans

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Draconis

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Geography:**

* Desert
* Forest that covers west side of conitent
* Half elf island
* Mountain range
* Plains / forests on east side
* plains on west sied
* the basin / circle moutnains area where draconis is

**Climate:** (List the types of, or climate in this area)

### **Durmista**

**Society:** Lath’anor

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Society:** Tha’orius

* **Description of Society:**
* **Structure:** (Type of Government or Ruling)
* **Symbol:** (symbol representing the soceity)
* **Population:** (Number of Population and Types of Species)
* **Military:** (Military Type / Strength, land, sea, air, low, average, high)
* **Trade**: (Main Trade of the Region)
* **Religion:** (Gods Allowed / Outlawed)
* **Points of Interest:** (Points to look at

**Geography:**

* Hills at top
* the eastern penilsula
* west SIDE AREA jungles
* western bay
* The Moonlit Jungles
* eastern bay
* The three islands

**Climate:** (List the types of, or climate in this area)