Version 1.6

--Version 1.6--

All gear changes require a new piece due to the way weapons and armor is handled

\*\*This is another gigantic update and therefore, some details may have been

missed when compiling the patch notes, I apologize for this!

--Story--

- Another portion of Chapter 3 has been added

--World Building--

- Ministires of Magic areas added to Windurst

- Bibiki Bay area added

- Purgongoro Isle area added

- The Sanctuary of Zi'Tah area added

- The Boyahda Tree area added

- Manaclipper area added

--Visual Updates--

- Moogle sprite added

- Beastmen sprites added

- Avatar sprites added

- Certain story boss sprite added

- Cardian sprite added to Windurst and relative areas

- Goblin sprites added

--Jobs/Skills--

- Tier 2 Merits added

- 'Weakness' added when recovering from death

- Passive abilities now working correctly on all jobs

- Resist State: Poison passive description updated to include 'Toxic'

- En-spells now cost an Action

- En-spells now scale damage from the caster's stats

- Help descriptions added to Skillchains and Magic Bursts

- A handful of Merit skills now only useable from Row 1

- Slow now reduces AGI by 30%, Slow II now reduces AGI by 50%

- Abilities that 'Open Skillchain' will now remove any Magic Burst effects

- TP Modes removed

- TP added to all job abilities

{Dark Knight}

- Blood Weapon working properly

- Skill descriptions updated

- Death Dealer Passive STR bonus adjusted

- Death Dealer Help description added

- Blood Lust Passive HP gain adjusted

- Bio II Renamed 'Plague' with updated effects

- Arcane Circle, Last Resort, Dark Seal adjusted

- Scarlet Delirium, Soul Eater, Diabolic Pact adjusted

- Life or Death Merit adjusted

- Endark adjusted

- Spell damage improved (edited)

[3:26 PM]

{Scholar}

- Light and Dark Arts skill adjusted

- Critical Thinking adjusted

- Sacred Soil adjusted

- Tabula Rasa adjusted

- Black & White Stratagem adjusted

- Spell damage improved

{Samurai}

- Light and Dark SC skills moved to merit

- Hasso and Seigan adjusted

- Demon Killer added at Lv 60

{Paladin}

- Sentinel descriptions fixed and duration increased to Battle

- Fealty adjusted

- Rampart adjusted

- Shield Bash adjusted

- Holy Circle adjusted

- Chivalry adjusted

- Enlight adjusted

{Beastmaster}

- 'Killer' Skills adjusted

- Familiar improves pet stats and allows only special skills for pet

- Familiar 2 Hour HP Regen removed

- Familiar Summoned State will now be retained upon death allowing for only 1 pet per character

- Enemy buffs adjusted to not target Beastmaster Pet

{Rune Knight}

- Taunt now states that it lasts for the duration of battle

- Runic Blade description updated

- Terra Firma animation fixed

- Runeskin adjusted

- Taunt description updated

- Runic Radiance description updated

- Phalanx adjusted

- Blink adjusted

- Shimmering Veil Passive adjusted

- Runic Blade duration adjusted

{Puppetmaster}

- WS Descriptions updated

- Marionette skills now affected by Silence

- Daze WS working properly as a physical attack

- 20% Stun added to Daze WS

- Spell damage improved

- Stormwaker frame adjusted

- Chainspell adjusted

{Blue Mage}

- Class description updated

- Vampiric Hunger able to Critically Hit

{Dragoon)

- Breath Attacks now available when you have Call Wyvern+ state

- Call Wyvern will now call a Wyvern Pet with its own AI and abilities

- Merit abilities adjusted

- Jump abilities now also scale with AGI

- Angon now adds -20% MND

- General description updates

- Reis's Wind effect changed to Healing Received +30%

- Wite Draw changed to Spirit Link

- Spirit Link transfers negative conditions to Wyvern and gain a buff to drg

- Spirit Surge now revives all allies while providing a bonus to STR and AGI to the

   DRG and reducing Jump cooldowns

{Summoner}

- Garuda skills description updated to reflece correct attribute

- Base INT increased by 10%

- Avatar Perpetuation Cost listed in skill description and Help description

- Merit Spirits adjusted

- Noctoshield adjusted

- Spring Water adjusted

- Hastega adjusted

- Spell damage improved

{Monk}

- Secret of the Far East Passive now appears when intended

- Counter Stance no longer shares cooldowns

- Dodge adjusted

- Counterstance adjusted

- Perfect Counter adjusted

- Chakra adjusted

- Hundred Fists duration adjusted

{Ninja}

- Blade Metsu now applies Slow instead of Slow II

- Mijin Gakure adjusted

- Elemental Wheel spells damage adjusted

- Stances and Utsusemi adjusted

{Ranger}

- Sidewinder description updated for 'close' skillchain

- Buff skills at 25 TP cost

- 1 hit added to Apex Arrow

- Icons adjusted for Ranger abilities

- All skills assessed and adjusted

{Dancer}

- Skill level gain adjusted

- Drain Samba's adjusted

- Aspir Samba adjusted

- Haste Samba adjusted

- Coeurl Samba added

- Flourishes reworked

- Trance reworked

{Red Mage}

- Certain spells adjusted

- Chainspell reworked entirely providing an expanding limit break spell list from level 1-75

- Class description updated

{Black Mage}

- Spell damage improved

- DoT damage improved

{White Mage}

- Haste adjusted

- Blink adjusted

- Esuna cost adjusted

{Bard}

- Adjustments made to %'s for songs

- Advancing March adjusted

{Thief}

Thief has been adjusted to play as a row dancing, spike damage character

that has a mix of melee and ranged attacks in the form of 'bolts'.

- Tenshodo Training no longer able to Critically Hit

- Most abilities assessed and reworked

{Corsair}

- 1 Random Enemy for elemental shots

- Roll abilities have received new icons

- Roll abilities now function as a roll effect with 3 varied outcomes for each roll

- Roll abilities now target 1 Row at a time, allowing for different effect per row

  without removing similar states

  - Example: Chaos Roll(Red) is placed on Row 1 and Hunters Roll(Red) is placed on

    row 2, no longer removing the Red state from all party members

- Wild Card 2 Hour now functions as a roll effect with 3 varied outcomes

- All damage abilities and basic attack scale with LUK as an added modifier

- Corsair AF1 updated to include LUK

{Warrior}

- Berserk, Defender, Aggressor adjusted

- Warcry adjusted

- Retaliation adjusted

- Tomahawk adjusted

- Break skill adjusted

- Warrior's Charge changed to 'Brace' and adjusted

- Blood Rage adjusted

--Quests--

- Supply Run: Li'Telor quest added

- Some Compost A Day Keeps Them At Bay quest added

- A Noble Pursuit quest added

- Many Days and Knights quest added

- Catch a Rarab by the Tail quest added

- Charging Sheep in Beadeaux will now drop Giant Sheep Meat for Mushpot quest

- Arrows < and > added to quest category in quest log to indicate pressing left and right to view

  completed, in progress, all, and failed quests

- Cacti Spagetti quest will no longer crash the game

- Grilled Hare Quest in South sandy now works properly

- Where's the Lamb Sauce!? Quest fixed to not crash quest log

- ! added to certain npc's during The Shrouded Lands quest

--Inventory--

- Certain Relic Weapons have been improved

- Warlock Tabard now locked to level 50+

- Onion Orb added to Neptune Spire (0 EXP item)

- Phoenix Egg now adds immunity to Weakness state

- Game begins with no extra equipment and more money

- Frostmourne adjusted

- Magic Cuisses adjusted

- Automaton Head and Frame types shortened

- Sarutobi Kyahan adjusted

- Gluttony necklace description updated

- Bomb Queen ring adjusted

- Leviathan's Scale now reduces water dmg taken by the appropriate amount

- Sentinel's Mantle now has appropriate Phys Dmg reduction

- Assassin Sigil now provides intended bonuses

- Power Bow and Arrow added to The Armory after defeating a certain boss

- Velocious Belt color changed to Orange

- Lv requirement text removed from light armor

- Cookbook updated in Library

- Claymore added to Windurst, Armory and Rabao

- Promise Ring adjusted

- Dyne Ring adjusted

- Color for Hero specific accessories adjusted

--Crafting--

- Bladed mind components now required as intended

- Cloth Earth Resist 3 color updated and named properly

- Cloth shadowed mods lv 2-3 component list updated and colors updated

- Shield light amp mod colors updated

- Staff Critical Mod colors updated

- Cloth Shadowed Mod Lv 1 - 3 now require appropriate ingredients

- Campsites fixed, will have to repurchase or craft to use properly

  - (Please note any Campsites you find at vendors priced at 1000 Gil, Thank you!)

- Old versions of all crafting books and items removed from database

  - (may result in blank inventory spots)

[3:27 PM]

--Enemies--

- Ose no longer drops Warwolf Belt

- Bomb boss in jungle sprite updated

- The decapitator INT and AGI decreased

- Everyone's Grudge damage reduced slightly

- Dynamis enemy sprites updated

- Tigerbane Bakdak adjusted

- Calcabrina & Kirata now have appropriate animation when defeated

- Jeffrey Dhalmel will now appear in Monster Manual

- Serket will now enrage later

- Certain Neo-Boss now drops appropriate ring

- Lava Bomb mini boss adjusted outside Kazham

- Arachne spawn fixed

- Junk Wheels updated to Junk Legs

- Ghelsba BCNM Lizard and Furies sprite adjusted

- Magicked Skull Drop rate increased

- Caterpillar in Beadeaux no longer drop Rolanberry

- Antica Troop updated in Rabao

- Positions of certain enemies adjusted

- NM Hellion adjusted

- Serket, Lord of Onzozo and King Artho now drop Merit instead of Testimony

[3:27 PM]

--Misc--

- Visual cues added in certain areas

- Warp mog added to Earth Cavern

- Various Empty Chests populated

- Masked Yagudo added to Starfall Hill scene

- NG+ moogle fixed and no longer gives planar equips

- Screen transitions fixed in Ifrit's Cauldron

- Recommended Level added to Castle O

- Credits updated

- Save prompt removed from antica event

- Onion Orb added to Neptune Spire (0 EXP item)

- Planar gear shop added to Neptune Spire

- Typos in various dialogues fixed

- Collisions in various areas fixed

- Eternal Slumber help description updated

- No longer able to obtain a second World Map in Neptunes Spire

- Campsite added to Sacred Spring area in Yuhtunga Jungle

- Healing Spring removed in Yuhtunga Jungle

- Zone to starfall hill fixed

- Chocobo will no longer block entrance to stables in bastok mines

- Shadow Lord face graphic fixed in Intro cutscene

- Zone indicator placed in church in Upper Jeuno

- Zone label added for west ronfaure from ghelsba outpost

- S Gusta mapping issues fixed

- Konschtat Highlands mapping error fixed

- Castle Z door text fixed

- Valkurm Dunes Flag fixed at outpost

- Collision in Castle O fixed

- Highlander's targe now has blue name text

- Zone Effects now persist after death in battle

- Save prompt added before K tunnel final fight

- Save prompt fixed to include pop up before western altepa final fight

- Talking to Moogle at entrance of Den of Rancor should reset Gate Crystal

  after defeating dungeon boss

- Archduke guard text now shows icon and text color when referencing elemental weakness

- Name of Map pops up now when entering Ghelsba Outpost

1.6.5 Hotfix

--1.6.5 hotfix--

- Duplicate item bug fixed

- New damage effects added in battle (crit, miss, guard, etc)

- State hover tooltip displays added to battle

  - Hover over a state with your mouse to see details

- New options menu available

- New battle damage and weakness popup added

- Mouse targeting bug issue fixed

- Koenig Knuckles description fixed

- Abyss Cuirass description fixed

- Dragon Fang description fixed

- Spook and Gwyligi now appear in monster manual

- Collision fixed in Carpenter's Landing

- Horring now sells appropriate tier 1 armor

- NIN can now use Steam Gauntlet

- Purple Belt quest should now show after talking to an NPC in Port Jeuno

- Music change pre crystal golem boss fight

- Saruta monument quest should be working properly now

- Favored Enemy can no longer target pets

- Change Row Forward / Backward now state that they are actions in the help description

- Assassin damage adjusted

- Wrath now seals item use

[1:25 PM]

- Collision with Bastok Bridge fixed

- Collisions fixed in Ordelle's Caves

- Pets should no longer be effected by Bard spells

- Pets should no longer take damage from Counter Attacks

- Mining nodes in various areas fixed

- Wyvernus boss will now use correct skills

- Enhanced Summon skills now have a shared cooldown

- Neo-Titan should perform scripted skills

- Primordial elements drop rate adjusted

- Neo-Titan X will now perform skills as intended

- Aeomatra will no longer appear in her home after certain events

- TP Modes popup removed from Ghelsba event

- Futae description updated

- Thunder Elemental Weakness now working as intended

- Double and Triple Shot damage adjusted

- Double Shot II description updated

- Angel's Knack now removes Doom

- Scripted abilities added to a certain dynamis boss

- BST SMN PUP Journals now working properly for Lazulai

- Futae no longer causes stances to go on Cooldown

- Pop items for Ram NMs in Kon. Highlands and La Theine Plateau adjusted

- Dusty feather no longer drops from Coeurl in Meriph. Mountains

- Bugs with call and dismiss pet skills fixed

- Bugs with Breath attacks unavailable while wyvern pet is present fixed

- Bst and Drg pets will now dismiss when user is KO'd

- Glowing Lantern removed from Steelshell in Boyhada Tree