Nekker

### Intelligence

Tribal society level, capable of speech and reasoning (in Tír na nÓg)Weak tribal society, only capable of speech with each other, unable to be reasoned with but will go after easier prey (The World)

### Habitat

Nekkers will establish villages or live in towns with a forest with plentiful game, as most of their established wages are food for their colonies. (in Tír na nÓg)
Prefers subterranean lairs for breeding and comfort, but will come to the surface to hunt. (The World)

### Prey

AnimalsHumans
Whatever creature they can defeat and shove in their mouths

### Predators

Arachas (The World)Trolls (in Tír na nÓg and in The World)
Witchers (The World)

The **Nekker** races serves a much different purpose in Tir ná nÓg then in The World, being more akin to a servant race than the blight they are in **The World**. Colonies of **Nekkers** are usually adopted by townships and cities to serve as a servant class in exchange for food and protection from their natural predators the various Troll species.

## Physiology

**Nekkers** in their base form look like short humanoids (They come up to about an average human man's waist) with loose pale leathery skin especially on the face where it hangs off the neck in a sort of wattle. They have slender arms that end in three fingers and a thumb, these digits end in long claws several inches long and razor sharp used for hunting and climbing. They have four clawed toes on each of their feet. Nekkers in **Tir ná nÓg** unlike their out of world counterparts wear clothes instead of loin clothes, the higher a Nekker's status the better the clothes they wear.

**Nekker Warriors** are larger than Nekkers and can be distinguished by their naturally red faces, claws and feet.

**Phooca** are alabaster white in color and approximately the size of a fully grown human making them the tallest of the Nekker variants, they have spines all along their back, a 'crown' of small horns along with a larger set of backwards facing horns approximately where a humans ears would be.

## Societal Structure

In their native land of **Tir ná nÓg**, Nekkers are far more intelligent and docile, working together to complete tasks for their masters. A **Nekker** at the lowest level wears something akin to a burlap sack, while the highest **Nekkers** in a town or city such as attendants to houses of nobility wear utilitarian robes with only their face, feet and hands exposed.

**Nekker Warriors** do occur in **Tir ná nÓg** but they are usually voluntarily reported by their colonies and placed into military units for training and added to their country's military as officers to other Nekkers, where they are given great respect by the other Nekkers and other denizens. Nekker Warriors wear one of two uniforms, a military uniform with a white one with gold trim for the Golden Oak Forest Army or a brown with crimson trim one for the Night Ash Forest Army.

The Phooca is a type of Nekker purposefully bred by the Seelie and Unseelie courts to serve as palace guards, while their numbers are rather small they have much more respect than their Warrior cousins. The Phooca are utilitarian in their clothing choice, choosing to wear light armor as to not hamper their agility.

## Abilities

* **Acrobatic Abilities**: **Nekkers** are very agile and acrobatic, having an inborn talent for flipping out of the way of harm.
* **Burrowing**: A **Nekker's** fingers and feet are designed primarily for tunneling and they can do so very quickly, being able to dig themselves to safety in a matter of seconds.
* **Climbing**: A **Nekker's** fingers and feet are also designed for climbing whether dirt, rock or wood if they can get a grip on it they can scale it.
* **Enhanced Agility**: A **Nekker** possesses natural agility beyond that of peak human potential, a **Nekker** can go from one motion to another effortlessly, effectively dodge attacks even from a witcher, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.
* **Enhanced Athleticism**: A **Nekker's** natural physical condition is so good that they are able to perform acrobatic and gymnastic feats beyond training level.
* **Enhanced Balance**: A **Nekker** can naturally achieve a level of balance beyond that of a normal human, for example dodging a sword strike to land on a fence post to balance on one hand.
* **Enhanced Cooperation**: **Nekkers** have a natural teamwork dynamic and work best with others of their own race whether hunting or doing a job.

### Weaknesses

#### Aard

A **Nekker** can quickly be knocked onto its back to be taken out with a single stab through the chest by the use of the Aard sign.

#### Bombs

Samum and Grapeshot bombs can be used to destroy **Nekker** nests and should be done so as soon as possible if a nest is found anywhere near a village, town or settlement. **Nekkers** also take alot of damage from bombs sometimes even instantly killing them. They can be frozen with Northern Wind or blinded by Dancing Star

#### Fire

**Nekkers** are not fire-proof and will take damage from a well timed shot of Igni or a torch slammed in their face as they usually wear flammable rags.

#### Silver

**Nekkers** like most monsters have an aversion to silver weapons taking far more damage from them then steel.

## Harvestable Parts

### Nekker Claws

The claws of a nekker are an alchemical ingredient of the Hydragenum family as such can be used for potions and processing into the alchemical substance known as Pure Hydragenum.

### Nekker Heart

The heart of a nekker are an alchemical ingredient of the Rebis family as such can be used for potions and processing into the alchemical substance known as Pure Rebis.

### Nekker Teeth

The teeth of a nekker are an alchemical ingredient of the Vitriol family as such can be used for potions and processing into the alchemical substance known as Pure Vitriol.

## Notes

### EAPEU Trivia

If a Nekker were to gain the blessing of Huses, it would evolve into a Nekker Warrior, a Swamp Nekker (In the right environment) or a Royal Nekker (specifics unknown).

* The Nekker species of the Swamp Nekker, Royal Nekker, Carnage Nekker, Nekker Bonecrusher and the Nekker Shaman come from *The Witcher: Monster Slayer*.