The Occident

**The Occident** is the apparent name for the continent where Occidental Heroes takes place. Currently, the Occident is divided into 3 accessible major regions: Occidania, the Hinterlands and the Hadrach Desert (only with Expanded Edition). Occidania is the first accessible region, as the player's adventure company arrives via ship in Auhert's Beacon, the Imperial capital. It is the coastal region, from Bessemburg to Grionti. Another region is the Hinterlands, north-west of Occidania, with Capriss as the main city. Finally, the Hadrach Desert is west of Grionti and St. Cithia (not show on cartographer's map, but shown here) and unaccessible until mid-game.

It is unknown exactly how large the Occident is; the playable map is limited by large bodies of water, rivers, and mountain ranges. However, it is likely the playable map will be expanded upon in future updates (especially west of the Hinterlands and north of The Hadrach Desert).

## Locations

### Towns

Towns are where you recruit people to join your adventure company and where you can restock on supplies for the best price (with the exception of the high prices at Capriss). Some towns have unique items available for purchase: the travel permit is only available at the provincial palace in Auhert's Beacon, and the spyglass is only available in Grionti.

* Auhert's Beacon
* Bessemburg
* Capriss
* Enioch (only with Expanded Edition)
* Grionti

### Villages

Villages have a lot less to offer than their big town counterparts. Unlike towns, you cannot find recruits for your adventure company. You can still ask around for jobs, sell loot, restock on supplies here.

* Artahanna
* Ayanui (only with Expanded Edition)
* Cosgrave Point
* Deadlake
* Eltevedt
* Hettering
* Hrok's Crossing
* Merembassa (only with Expanded Edition)
* Vorascombana

### Monasteries

Monasteries are secluded fortresses that offer jobs if your company's reputation is high enough. You cannot look for recruits (exept for Benay's goal quest) nor sell loot. You can restock supplies here once you get a trade permit.

* St. Agar's
* St. Cithia's
* St. Gyle's

### Ruins

* A collapsed lighthouse
* The Sorrows
* A razed fortress
* Old Volinth
* An ancient watchtower
* Riglam’s Redoubt
* The Calamity
* Ruins of Capriss (only with Expanded Edition)
* Ruins oTerrain Some tiles require your party members to use more supplies. The **road** makes movement easier, effectively reducing supply use. (1 per party member)This is a **river** you are not able to cross. You will have to find a bridge.Mostly flat **grassland** with the occasional rock, shrub, pond or small tree. Good fighting ground for ranged weapons. (2 per party member) Cultivated land. (1 per party member)Mostly flat sparse grassland with the occasional rock. Good fighting ground for ranged weapons. (2 per party member)Mostly flat barren rocky terrain. (3 per party member)Those are **hills** that you can climb. (3 er party member)This is a **mountain** that you cannot climb. There's nothing up there anyway, so best just find a way around it.This **forest** is likely full of wild and dangerous animals. Trees will block line of sight, so ranged weapons might not be as useful. (32per party member)This **fir forest** is likely full of wild and dangerous animals. Trees will block line of sight, so ranged weapons might not be as useful. (2 per party member)This is a **bog**. It is hard to navigate but the line of sight is generally unimpeded. (4 per party member!)f Vorascombana (only with Expanded Edition)

### Places of worship

* The Great Sundial (only with Expanded Edition)

## Trivia

* Occidania and the Hinterlands are considered as separate regions as characters seem to differentiate between the twodania **or** the Hinterlands, not since long before Auhert's first expedition made landfall"). Grionti and St. Cithia are known to be located in Occidania, and the dialog example seems to imply the island of Auhert's Beacon is also a part of this province.

## Terrain

Some tiles require your party members to use more supplies.

The **road** makes movement easier, effectively reducing supply use. (1 per party member)This is a **river** you are not able to cross. You will have to find a bridge.Mostly flat **grassland** with the occasional rock, shrub, pond or small tree. Good fighting ground for ranged weapons. (2 per party member)Cultivated land. (1 per party member)Mostly flat sparse grassland with the occasional rock. Good fighting ground for ranged weapons. (2 per party member)Mostly flat barren rocky terrain. (3 per party member)This is a **hill** that you can climb. (3 per party member)This is a **mountain** that you cannot climb. There's nothing up there anyway, so best just find a way around it.This **forest** is likely full of wild and dangerous animals. Trees will block line of sight, so ranged weapons might not be as useful. (3 per party member)This **fir forest** is likely full of wild and dangerous animals. Trees will block line of sight, so ranged weapons might not be as useful. (2 per party member)This is a **bog**. It is hard to navigate but the line of sight is generally unimpeded. (4 per party member!)