Kil'Groth

{{Hero infobox
*"I am the captain now."*

**Kil'Groth** is one of the Heroes in the game Arena of Valor.

## Skills

His 3rd normal attack has a longer attack range.
Cooldown starts at 13.5 (lv 1).
Cooldown starts at 12.5

## Lore

The blood red sea roiled and boiled with fury.

Kil'groth was the ruler of the seas, where rage served as the only way to survive. Survival of the fittest was the normal natural order, but Kil'groth's fanaticism stemmed from a complete disregard for balance in the food chain. The only thing cared about was instilling the fury of killing in all sea creatures. As for what they killed, well, that was up to them.

Relentless slaughter served as the source of power of Kil'groth's rage. Fresh blood diffusing into the seas aroused swarms upon swarms of deep sea predators which then filled the gaps left in the food chain. Such intense rage power was intoxicating for the demons.

Taara, commander of the Fallen, wielded her hammer like the coming of a cyclone. She used the power of absolute zero ice to freeze the ocean surface. The water, which was heated by fresh blood, cooled and even Kil'groth felt the effects. His pride, however, did not allow him to flee a fight. His raging will blazed and freed Kil'groth from his icy confines. He picked up his massive sea blade and began his last charge towards the intruder.

Many hundreds died at Kil'groth's hands, but, under the command of Taara, the flood of the Fallen drowned him like a massive tidal wave. When the bloody battle ended, the dying Kil'groth lacked the strength to even hold his weapon. In fact, if Cresht hadn’t led the beast army to the rescue, Kil'groth may have died there and become a legend in his own right.

However, Kil'groth recovered from his wounds and ended up joining the Forest of Shadows array to show his gratitude as well as exact revenge. The furious Kil'groth refused to follow orders from anyone. If any of the Fallen dared to insult him, his rage would finish them in an instant.

Tip: **Flicker** & **Execute** are the best suited talents for Kil'Groth. You prioritize on squishy opponents/damage dealers who pose a threat to your team. Stay away from opponents that has **trap ability** like Aleister or Arum's ultimate. Use s3 before getting hit by Gildur's annoying ultimate that continously stuns heroes within his Area of Effect. Great burst hero & tank. Don't rely on the Popular Build since the WR is low. Make your own build in your own terms. His Item build style & his Enchantment build will depend on how you build his Arcana. Always save his s1 for chase after and escape thorugh walls. Don't be afraid to spam S3 when **split-pushing**. To prevent from being knocked up, slowed down, stunned, simply use S3. Don't ever be the one that initiates the teamfights even If you're a tank/warrior. Prioritize towers since he is known as a Tower Destroyer along with **Omega** & **Nakroth**. Using Flicker with his s1, you can chase dying heroes or squishy heroes easier or situations like teamfights where you attack from point A to point B in a matter of seconds (fighting 2 dying opponents in a team fight). He shines as a Burst hero ambushing squishies from Bushes, Bush Killer. Don't expect your teammate to save your peach. Use them as pawns. Once they've burst the opponents including the ADC & Mage, this is where you jump in & take adavantage of their window of vulnerability for they have used their skills. If you're fast enough to sell & buy a Blade of Eternity/Death Sickle/Rock Shield when dying to escape at the End game, I'll be great. Don't just attack heroes. After matches through matches, you'll know what heroes not to attack & who to prey on under the circumstances of the odds favoring in your side.

## Armoury

### Equipment

1. Sonic Boots > Curse of Death > Omni Breaker > The Aegis > The Beast > Shield of Lost
2. Warboots > Curse of Death > Muramasa > Claves Sancti, The Beast, Fenrir's Tooth
3. Warboots > Curse of Death > Claves Sancti > Muramasa > Fenrir's Tooth > Blade of Eternity/The Beast/The Sickle

1. scorching wind > sonic boots > Claves Sancti > Muramasa > slikk's sting > Medallion of Troy / The Diminisher

```
(p/s: u can change medallion of troy to the the diminisher is enemy team have weak spell damage ;) )

```

### Arcana

1. Build 1 = Tank
	* Blitz (10x) Lv3 = Critical Chance +0.5%, Attack Speed +1.6% each.
	* Skewer (10x) Lv3 = Normal Attack +0.9%, Armor Pierce +6.4% each.
	* Guerilla (10x) Lv3 = Movement Speed +1%, Attack Speed +1% each.
2. Build 2 = The Pursuer (Finisher)
	* Blitz (10x) Lv3 = Critical Chance +0.5%, Attack Speed +1.6% each.
	* Skewer (10x) Lv3 = Normal Attack +0.9%, Armor Pierce +6.4% each.
	* Assassinate (10x) Lv3 = Normal Attack +1.6%, Movement Speed +1% each.
3. Build 3 = Burst Hero/Crit Build

### Enchantment

1. [Lokheim] **Devourer** > [Lokheim] **Deadly Claw** > [Lokheim] **Desperate Duel**. [Afata] T**ower Blessing** > [Afata] **Regrowth.**
2. [Veda] **Blessing** > [Veda] **Holy Verdic**t > [Veda] **Holy Summoner.** [Lokheim] **Devourer** > [Lokheim] **Deadly Claw**.