recursal/Fanatic-Fandom huggingface dataset:
Frostbite

**Frostbite** is a Map in Orcs Must Die! Unchained.

## Description

Frostridge or "Frostbite" Fortress once protected the Territories Humaine from attacks from the north. Now, it is disputed territory and fought over by the Order, mercenaries, and the Northmun. Its many attack vectors make it hard to defend, as does its blizzard-scarred facade.

### Lore

Built with the cooperation and generous financing of the grizzly royal family, Frostbite Fortress sits at the edge of the Arctos glacier protecting grizzly territory from the Unchained. Rift activity is particularly high on the glacier, probably because of its proximity to Centre's northern pole. It is also rumored that the grizzlies are protecting a secret rift to their home realm deep within their territory, which makes Arctos a very enticing target. Open, stable rifts are sources of great power, and the rift is most likely what makes the grizzlies so much better at frost magic than any other race. Letting the Unchained find this rift, if it exists, would be a disaster; the fortress must keep the Unchained out for the safety of the grizzlies and their rumored rift.
Midnight Market (War Mage)

**Midnight Market (War Mage)** is a Survival  Battleground at Midnight Market in Orcs Must Die! Unchained.

## Description

These marketplaces of the White Tiger Empire are popular night spots. This seems to be exactly why the Wu Xing Dynasty has chosen to attack them so aggressively.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portal opens.

Wave 3
* **Minion Portal:** North Minion Portal opens.

Wave 4
* A Mercenary spawns at East Minion Portal.

Wave 5
* **Minion Portal:** East Minion Portal opens.

Wave 7
* A Mercenary spawns at West Minion Portal.

Wave 8
* **Boss:** Grenwalde spawns at North Minion Portal.

## Enemies

### Minions

Wu Xing Light Soldier

Wu Xing Medium Soldier

Wu Xing Heavy Soldier

Wu Xing Archer

Wu Xing Hunter

Wu Xing Bear

Earthling
Dragon Guardian

**Dragon Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Dragon Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

Kin to the Sun, Moon, and Lion guardians, the Dragon guardian is at home in default locations and bravely defends his allies' rifts from invaders.

"By my scale and claw, you will be protected!" - Dragon Guardian

## Abilities

 **Aura:** | (Out of Combat) Regenerates health and mana

## Maps with Default Location (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Giant

**Giant** is a Minion in Orcs Must Die! Unchained.

## Description

Slow but heavy-hitting, giants deal massive physical damage but are quick to anger. At low health, they move and attack more quickly.

*All giants have mustaches. All of them--even their young. Except these guys.*

## Stats

 **Slow**  | Moves more slowly than other minions.
Health Siphon

**Health Siphon** is a Trap Part in Orcs Must Die! Unchained.

## Description

Restores +0.25% of owner's max health each time an enemy crosses the trap.

*"I will add their lifeforce to my own. And they will like it." - Oziel, the Soul Thief*

## Preview

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Light Pressure Plate

**Light Pressure Plate** is a Trap Part in Orcs Must Die! Unchained.

## Description

Causes only light Minions to trigger the Trap. In addition, increases the damage of the trap by 15%.

Not compatible with Big Game Hunting Traps.

*Kobolds beware.*

## Preview

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Inferiority Complex

**Portals open:** | All

**Inferiority Complex** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Assert your superiority by surviving this challenge as a melee hero with 1 health. Keep your eyes peeled for archers!

**Special conditions:** Players have 1 HP.

## Heroes

Hogarth
Bloodspike
Bionka
## Loadout

Ring of Last Stand

Ring of Storms

Barricade

Spike Wall

Push Trap

Boom Barrel

Flip Trap

Powerup Damage

Concussive Pounder
Eventide Fortress

**Eventide Fortress** is a Map in Orcs Must Die! Unchained.

## Description

Eventide Fortress protects the capital of the Territories Humaine from sea-borne invaders. Unfortunately, this fortress is often surrounded by orc pirates looking to pillage the Order Academy and the capital. Only a true hero can protect it on all fronts!

### Lore

Eventide Cove is an important trading port for the Territories Humaine. It is the port nearest the Capital, and provides most of the Capital's supplies and supports almost all of its industries. Because of this, the port is closely guarded by an Order installation: Eventide Fortress. Eventide Fortress is one of the oldest Order fortifications, second only to the Order Academy at the center of the Capital. Being stationed at Eventide Fortress is considered an honor; the port's defense can only be trusted to the best of the Order's recruits. The position is also prized because of the fortress's picturesque setting and proximity to the Capital and all its festivals and activities.
Kobold King

The **Kobold King** is a playable character in *Orcs Must Die! Unchained*. He needs to be unlocked either through the shop or a card pack(tiny chance). He uses a whip which can hit up to 3 enemies in a line in front of the Kobold King, he can also use it for an attack that hits all nearby enemies that reduces attack damage.

### Abilities

* **Rage** (passive) - Any time the Kobold King is near another kobold that dies, he becomes enraged temporarily gaining an attack damage buff that stacks.
* **Whistle** - Friendly kobolds in range become enraged receiving higher attack and health, and turn into aggressive hunters. enraged kobolds remain this way for 15 seconds.
* **Flee** - The Kobold King briefly gets faster and breaks all stunning and slowing effects on himself and nearby allies

## Bio

Of all the species that fight for the Unchained, the lowly kobolds are both the least powerful and the least respected. Fragile, cowardly, and sneaky, kobolds are just barely smarter than animals. They do not speak any common or orc languages, instead chattering away in high-pitched rodentlike squeaks. They can only follow the most basic instructions - commands no more complex than 'go that way.' Before the rifts closed, their motivations for assisting the orcs were never fully understood.

All of which makes the Kobold King a highly unusual individual. Arriving at the camp of the orc leaders in the dead world shortly after the War Mage shut the rifts, he wore a crude iron crown and a tattered cap made out of something that might once have been cloth, waving a dead branch for a scepter and squeaking angrily.

Slowly, and with a lot of stick-figure drawing in the dirt, the 'king' made himself understood. For generations, kobolds had all been born sterile, but highly attuned to magic. Only passing directly through a rift made kobolds fertile (and in fact, instantly pregnant). When the rifts closed, the kobolds (who had a long history of parliamentary democracy) selected their very first king, investing in him full authority to find a way to reopen the rifts. The very survival of their species was at stake.

Fortunately the rifts soon reopened. The Kobold King received all the credit, and, as the savior of his people, was allowed to keep his crown. Eager throngs of kobolds joined the Unchained, ready to swarm across the dead world and through the rifts. Soon, it was hoped, new litters of tiny kobold pups would be born in the gutters and sewers of countless worlds.
Infinite Guardian Potion

**Infinite Guardian Potion** is a Consumable in Orcs Must Die! Unchained.

## Description

Primary effect: grants two extra Guardians from the Hero's loadout. Secondary effect: +0.6% max health and +1.5 mana per second. Secondary effects are permanently applied on use and are lost upon death.

*Made from 100% real guardians.*
Infinite Satyr Runner

**Infinite Satyr Runner** is a Minion in Orcs Must Die! Unchained.

## Description

Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.

*Satyrs burn energy at accelerated rates and will eat almost anything. Their alliances are mostly based on who can provide them with the best and most plentiful food.*

## Stats

 **Swarming**  | Waves spawn in large numbers.
Kobold Runner

**Kobold Runner** is a Minion in Orcs Must Die! Unchained.

## Description

Kobold runners are fast and drawn to rifts. They have low health and are easy to kill, but large groups are difficult to keep out of rifts.

*Their squeaks are words spoken in frequencies that only gnolls and dogs can hear. "Despite my studies, I've never learned the dimension the kobolds came from. I kind of want to know so I can avoid it." - Gabriella, the Redeemed Sorceress*

## Stats

 **Fast**  | Quick and not easily distracted.
Infinite Swiftyhooves

**Infinite Swiftyhooves** is a Boss in Orcs Must Die! Unchained.

## Description

A very large and very fast satyr, Swiftyhooves dashes quickly towards enemy rifts, jumping any walls or barricades in his path.

*Swiftyhooves is not really his name but a translation of his kobold name. To human ears, his name sounds something like squeeksquiksquiklykwiwsqweeeeeee.*

## Stats

  **Fast** | Quick and not easily distracted.
Heat Activated Trigger

**Heat Activated Trigger** is a Trap Part in Orcs Must Die! Unchained.

## Description

Adds a 10% chance for the Trap to reset if burning Minions are nearby, regardless of the traps' cooldown state.

**The Heat Activated Trigger will only trigger, when an enemy crosses into the trigger range for a trap.**

*"Let THEM feel the heat!" - Smolder, the Fireborn*

**Extra notes:** *The Heat Activated Trigger (HAT) will only trigger when an enemy crosses into the trigger range for a trap. Ballista trigger ranges are huge, so there is a very specific point when burning minions will have the 10% chance to refire the Ballista immediately. While the minions are already within the Ballista's trigger range, they will not trigger the HAT even if there are burning minions within the trigger range.*

In the case of Ballistas, activation range is lengthened/shortened by Line of Sight (LoS). So if minions come around a corner, the activation range is changed based on the trap's LoS and any Triggers would activate at that point.

## Preview

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Highlands (Apprentice)

**Highlands (Apprentice)** is a Survival  Battleground at Highlands in Orcs Must Die! Unchained.

## Description

Standing tall above the bustling town of Weston-under-Mountain, Castle Weston protects the town's inhabitants from invaders. The castle's three winding lanes provide many exciting killbox combinations and opportunities to generate combos.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** East Minion Portal opens.

Wave 5
* **Minion Portal:** West Minion Portal opens.

Wave 8
* **Boss:** Dread spawns at North Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Orc Archer

Kobold Runner

Gnoll Hunter

Ogre
Ivy Lore from Bio

**In the Bios there is a story line, but a couple don't reference this story line. This is one of the cases. Lore summary from Bio:**

*This is a number of letters between the leaders of the first grove. Ivy is in trouble for destroying the Skybridge. She is going to be thrown out of the First Grove. One of her teachers is pleading for the high warden to keep her. (This warden is Kynd) He explains that Ivy's parents and Ivy fought in the battle of Acacia. (This was when Ivy was still a child) Ivy's parents fell, Ivy continued fighting, driven on by rage only stopping when a warden knocked her unconscious and then they dragged her away. After reading Ivy's story the High Warden Naya changes her mind and allows Ivy to stay in the first grove. (Sometime after this Ivy becomes a Warden of the first grove herself). Not sure if this happens before OMD1+ 2 or not, probably before.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Master Chaos Chest

**Master Chaos Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains many items only suitable for use by well-trained Masters. Four reward draws per chest. Obtained by every completion of a map of a Master Chaos Key.

## Chest Contents

Contains an increasing reward in form of skulls which is 75  multiplied by the Tier of the Map completed. Also two reward draws of the following: traps, parts, gear, guardians or traits.
Master Chest

**Master Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains many items only suitable for use by well-trained Masters. Four reward draws per chest. Obtained by every first 3 and 5 stars of each Master Survival and Master Endless Map.

## Chest Contents

Contains four reward draws of the following: traps, parts, gear, guardians or traits.
Jail (Home Location)

**Jail (Home Location)** is a Guardian Home Location in Orcs Must Die! Unchained.

At home, the Guardians deal 35% more damage and have 35% more health.

## Guardians with Jail Locations as their home

Bartender Guardian

Blacksmith Guardian

Cook Guardian

Deckhand Guardian

Dragon Guardian

Friar Guardian

Headhunter Guardian

Jade Empire Guardian

Jailer Guardian

Lion Guardian

Moon Guardian

Priest Guardian

Quartermaster Guardian

Ranch Hand Guardian

Rumrudder Guardian

Serpent Guardian

Stablehand Guardian

Sun Guardian

Weaponwright Guardian

## Maps with Jail (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Library-rinth

**Portals open:** | All

**Library-rinth** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Use barricades to turn this library into a bookshelf maze if you want a chance to win this weekly challenge!

**Special conditions:** No damage traps, only Barricade and Tar.

## Heroes

Cygnus
Smolder
Oziel
## Loadout

Ring of Storms

Fire Wall Bracers

Barricade

Tar Trap
Infinite Bulgod

**Infinite Bulgod** is a Boss in Orcs Must Die! Unchained.

## Description

As an armored ogre general, Bulgod disables traps in a wide area with his attacks, giving his troops a better chance at surviving.

*"Smash traps GOOD!" - Bulgod, Armored Ogre General*

## Stats

  **Shockwave** | Concussive waves disable nearby traps and throw heroes.
Light Orc

**Light Orc** is a Minion in Orcs Must Die! Unchained.

## Description

Light orcs are new, inexperienced Unchained recruits who deal light damage, wear light armor, and have low health, but tend to fight in groups.

*Orc "training" is laughably brief and usually consists of a mace to the gut or face. If the recruit is still standing, he or she is in. "Do they come in six packs?" - Bloodspike, the Brutal*
Infinite Pride Hunter

**Infinite Pride Hunter** is a Minion in Orcs Must Die! Unchained.

## Description

Vengeful pride hunters pursue and take down heroes. They also regain health when nearby allies die. They are worth no rift points.

*"Pride hunters have no pride. They do not follow the Path of Nine Lives!" - Midnight, Twilight's Razor*

## Stats

 **Leaping**  | Jumps over barricade and wall traps.
Light Fire Fiend

**Light Fire Fiend** is a Minion in Orcs Must Die! Unchained.

## Description

Called by the fire lords to fight, these are inexperienced warriors who deal light damage, wear light armor, and have low health, but tend to fight in groups. They are also resistant to fire damage but susceptible to frost damage.

## Stats

 **Swarming**  | Waves spawn in large numbers.
Heavy Fire Fiend

**Heavy Fire Fiend** is a Minion in Orcs Must Die! Unchained.

## Description

Called by the fire lords to fight, heavy fire fiends are veteran fighters who can take a lot of punishment and deal massive physical and fire damage. They are also resistant to fire damage but susceptible to frost damage.

## Stats

 **Swarming**  | Waves spawn in large numbers.
Maximilian Lore from Bio

**In the Bios there is a story line, but a couple don't reference this story line. This is one of the cases. Lore summary from Bio:**

*This is Maximilians permanent record at the Academy. Written by his professors. Mostly situations where Maximilian was rude and earned demerit. It talks about Elves from the first grove coming to visit. (This is where Ivy comes from) It has the great reference back to the comic and OMD 1. When Prof. Tulania recommends Max to Cygnus. Based before OMD 1.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Jailer Guardian

**Jailer Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Jailer Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

At home in the jail, the Jailer keeps his prisoners locked up. Judge, jury, and executioner, the Jailer will "deal with" his allies' enemies.

"You won't get away! I... kind of need the company." - Jailer Guardian

## Abilities

 **Aura:** | (In Combat) Adds +20% lifesteal to primary attacks

## Maps with Jail (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Maximum Security (Rift Lord)

**Maximum Security (Rift Lord)** is a Survival  Battleground at Maximum Security in Orcs Must Die! Unchained.

## Description

Your hero will never find a more wretched hive of scum and villainy than in the maximum security wing of the Order Academy Dungeon. This map is perfect for ceiling traps and crossfiring wall traps. Don't forget to bring guardians!

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** West Minion Portal opens.

Wave 2
* An Unstable Rift appears in the map containing Orc TNT Archers.

Wave 3
* **Minion Portal:** East Minion Portal opens.
* A Mercenary spawns at East Minion Portal.

Wave 5
* **Minion Portal:** North Minion Portal opens.
* **Boss:** Scurvy Rumrudder spawns at North Minion Portal.

Wave 6
* **Boss:** Gaeadin spawns with Earth Elementals and Earthlings at North Minion Portal.
* An Unstable Rift appears in the map containing Orc TNT Archers.

Wave 7
* A Mercenary spawns at North Minion Portal.
* Orc TNT Archers spawn at North Minion Portal.

Wave 8
* Kamikaze Kobolds spawn at East Minion Portal.
* Orc TNT Archers spawn at North Minion Portal.

Wave 9
* 2x Unstable Rifts appear in the map containing Orc TNT Archers.
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 10
* **Boss:** Dread spawns at West Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 11
* A Mercenary spawns at West Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 12
* Kamikaze Kobolds spawn at North Minion Portal.
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 13
* An Unstable Rift appears in the map containing Orc TNT Archers.
* Kamikaze Kobolds spawn at North Minion Portal.
* Kamikaze Kobolds spawn at West Minion Portal.

Wave 14
* **Boss:** Urza spawns with Fire Elementals and Firelings at North Minion Portal.
* **Boss:** Tubifore spawns at East Minion Portal.
* **Boss:** Bulgod spawns at West Minion Portal.

## Enemies

### Bosses

Scurvy Rumrudder

Gaeadin

Dread

Urza

Tubifore

Bulgod

### Minions

Light Orc

Medium Orc

Heavy Orc

Pirate Light Orc

Pirate Medium Orc

Pirate Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Gnoll Hunter

Kamikaze Kobold

Orc TNT Archer

Ogre

Pirate Ogre

Troll

Shield Troll

Pirate Troll

Pirate Shield Troll

Hobgoblin Shaman

Orc TNT Archer

Armored Ogre

Stilt Orc

Earth Elemental

Earthling

Fire Elemental

Fireling
Medium Fire Fiend

**Medium Fire Fiend** is a Minion in Orcs Must Die! Unchained.

## Description

As servants of the fire lords, these warriors are the fiery heart of the fiend army. They deal moderate physical and fire damage, have moderate health, and are resistant to fire damage. However, they are susceptible to frost damage.

## Stats

 **Swarming**  | Waves spawn in large numbers.
Mr. Moneybags

**Mr. Moneybags** is a Boss in Orcs Must Die! Unchained.

## Description

A well-heeled ogre from old ogre money, Mr. Moneybags runs to the Rift ignoring everything but also leaves a generous amount of coin behind when killed.

He is also completely harmless and doesn't give any damage to the Rift, which making him very easy to kill.

## Stats

 File:Rich icon.png **Rich** | Leaves 5 coin bags with 1000 coins each when killed.
Lightning Rod

**Lightning Rod** is a Trap in Orcs Must Die! Unchained.

## Description

Shocks Enemies beneath it with lightning when triggered. Every few times this trap fires, it becomes more powerful, allowing its attack to chain to additional Enemies.

 *Note: It can hit enemies in adjacent tiles due to enemy hitboxes being bigger than visually.*

*IT'S ALIVE! IT'S ALIIIIVE! \*ZAP\* Oh, uh, nevermind.*
Moon Guardian

**Moon Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Moon Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

Kin to the Sun, Dragon, and Lion guardians, the Moon guardian is at home in default locations and bravely defends his allies' rifts from invaders.

"As long as the moon still rises, I will defend you!" - Moon Guardian

## Abilities

 **Aura:** | (Out of Combat) Regenerates health and mana

## Maps with Default Location (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Midnight Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the Midnight branch Side Story:**

This Summary continues the side story from Deadeye Lore.

*This is a journal given to Midnight by her master Snowy, when Midnight left the nine lives dojo, it contains poems and Midnight uses it to record her deeds. Snowy didn't want Midnight to leave. Midnight then records her missions. Her first mission is to kill a man who fell in love with a merchants daughter. The merchant wants him out of the equation. Midnight then takes up the bounty that sheriff Macken put on Copperhead Joe (From Dobbins bio/Brass). Kills him but is being chased by Joe's sister a half orc with crossbows (See Deadeyes Bio). Midnight is then hired to steal a scroll from Cygnus, She gets caught by Cygnus and thrown in the Orders dungeon. She then escapes when Maximilian puts the wrong oil in the torches (see Maximilian and Blackpaws bio: chicken incident). Midnight then goes back to the nine lives dojo, only to find Snowy dead, killed by her rivals. She then takes up the name Twilight's Razor. Based after OMD 1+2.*

This side story Ends here.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Midnight Market (Rift Lord)

**Midnight Market (Rift Lord)** is a Survival  Battleground at Midnight Market in Orcs Must Die! Unchained.

## Description

These marketplaces of the White Tiger Empire are popular night spots. This seems to be exactly why the Wu Xing Dynasty has chosen to attack them so aggressively.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

* Fire Ogres spawn at West and East Minion Portals every wave they are open.
* Earth Elementals spawn at North Minion Portal every wave it's open.

Wave 1
* **Minion Portal:** West Minion Portal opens.

Wave 3
* **Minion Portal:** North Minion Portal opens.
* An Unstable Rift appears in the map containing Firelings.

Wave 5
* **Minion Portal:** East Minion Portal opens.
* A Mercenary spawns at East Minion Portal.

Wave 7
* An Unstable Rift appears in the map containing Earthlings.

Wave 10
* A Mercenary spawns at West Minion Portal.

Wave 11
* An Unstable Rift appears in the map containing Wu Xing Hunters.

Wave 12
* **Boss:** Commander Tower spawns at North Minion Portal.

## Enemies

### Minions

Wu Xing Light Soldier

Wu Xing Medium Soldier

Wu Xing Heavy Soldier

Wu Xing Archer

Wu Xing Hunter

Wu Xing Arcane Mage

Wu Xing Lightning Mage

Wu Xing Bear

Fire Ogre

Frost Ogre

Wu Xing Terracotta Giant

Wu Xing Red Panda

Earthling

Earth Elemental
Highlands (Endless)

**Highlands (Endless)** is a Endless  Battleground at Highlands in Orcs Must Die! Unchained.

## Description

Standing tall above the bustling town of Weston-under-Mountain, Castle Weston protects the town's inhabitants from invaders. The castle's three winding lanes provide many exciting killbox combinations and opportunities to generate combos.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 3* **Minion Portal:** North-East Minion Portal opens.
* An Unstable Rift appears in the map containing ???.

Wave 4* A Mercenary spawns at North Minion Portal.
* **Boss:** Dread spawns at North Minion Portal.

Wave 5* **Minion Portal:** North-West Minion Portal opens.
* **Go Break**

Wave 6* **Go Break**

Wave 7* A Mercenary spawns at North Minion Portal.
* **Go Break**

Wave 10* **Boss:** Sarge spawns at North-West Minion Portal.

Wave 11* **Go Break**

Wave 12* A Mercenary spawns at North-East Minion Portal.

Wave 15* Gnoll Grenadiers spawn at North-West Minion Portal.
* **Go Break**

Wave 16

```
* Gnoll Grenadiers spawn at North-West Minion Portal.

```

Wave 17* Gnoll Grenadiers spawn at North-West Minion Portal.

Wave 20* An Unstable Rift appears in the map containing ???.
* **Go Break**

Wave 21* **Boss:** Tiklik spawns at North Minion Portal.
* **Boss:** Vitality spawns at North Minion Portal.

Wave 22* 2 Mercenaries spawn at North-East Minion Portal.

Wave 23* Gnoll Grenadiers spawn at North-East Minion Portal.

Wave 25* An Unstable Rift appears in the map containing ???.
* **Go Break**

Wave 26* 2 Mercenaries spawn at North-East Minion Portal.
* **Boss:** Orfum spawns at North Minion Portal.

Wave 27* Gnoll Grenadiers spawn at North-East Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 29* An Unstable Rift appears in the map containing ???.
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 30* 2 Mercenaries spawn at North-East Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.

### Repeating Waves

This are the waves that will repeat on a cycle from this point onwards:

Wave 31
* Gnoll Grenadiers spawn at North-East Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 32
Wave 33
* An Unstable Rift appears in the map containing ???.

Wave 34
* 2 Mercenaries spawn at North-East Minion Portal.
* **Boss:** Orfum spawns at North Minion Portal.

## Enemies

### Bosses

Tiklik

Vitality

Orfum
Keep Your Distance

**Portals open:** | All

**Keep Your Distance** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

This challenge puts a large aura around your Hero that heals minions. Defeat the minions at long range.

**Special conditions:** Healig aura around the Hero.

## Heroes

Deadeye
Maximilian
Ivy
## Loadout

Ring of Storms

Fire Wall Bracers

Moon Guardian

Quartermaster Guardian

Barricade

Tar Trap

Brimstone

Spitfire Wall

Grinder

Dragon's Lance

Mana Well
Iceling

**Iceling** is a Minion in Orcs Must Die! Unchained.

## Description

Icelings cleave from ice elementals when they die. They are fast, small and hard to kill, and can overwhelm heroes when in groups. They are also resistant to frost damage, but susceptible to fire damage.

## Stats

 **Fast**  | Quick and not easily distracted.
Infinite Kobold Pup

**Infinite Kobold Pup** is a Minion in Orcs Must Die! Unchained.

## Description

Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.

*Proving the adage "You can never have enough puppies" wrong.*

## Stats

 **Swarming**  | Waves spawn in large numbers.
Infinite Tubifore

**Infinite Tubifore** is a Boss in Orcs Must Die! Unchained.

## Description

The son Bionka never speaks of, Tubifore, attacks barricades and regenerates health when he is not taking damage.

*Also known as, "What the heck is THAT," "Wow, that's ugly," and "AHHH RUN!"*

## Stats

  **Regenerating** | +2% health per second out of combat.
Medium Orc

**Medium Orc** is a Minion in Orcs Must Die! Unchained.

## Description

Medium orcs are slightly more experienced than light orcs. They deal moderate damage and have moderate health and armor.

They’re ugly, they’re dumb, they stink, and they have a terrible dental plan. They’re determined to get to the rifts, no matter what stands in the way. Clearly they must die - and fortunately they die easily and in large numbers. Just don’t get too close; their swords are rusty enough to cause a nasty case of lockjaw.

*More orcs = more pain. "Orguk put feather on cap to make stand out. Now all orcs put feather on cap! Orguk fashion-forward!" - Orguk, Medium Orc*
Kobold Runners (Consumable)

**Kobold Runners**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a horde of Kobold Runners.

*Kobold runners are fast--very fast. However, because they are weak, they rely on speed to get behind enemy lines. Large groups are difficult to keep out of rifts.*

## Stats

  Fast | Quick and not easily distracted.
Ice Elemental

**Ice Elemental** is a Minion in Orcs Must Die! Unchained.

## Description

Hailing from the frozen frost caverns of Arctos, Ice elementals are born from fragments of the Ice Lord, Iceberg. They are resistant to frost damage, but susceptible to fire damage, and splits into Icelings when damaged.

*"Don't lick ice elemental gibs. You'll get your tongue stuck. Don't ask me how I know that." - Maximilian, the War Mage*

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Infinite Mountain Troll

**Infinite Mountain Troll** is a Minion in Orcs Must Die! Unchained.

## Description

Once thought to be a myth, mountain trolls deal massive physical damage and regenerate health. They also ignore physics traps.

*"Now, if you could all STAY in the mountains, that would be great." - Gabriella, the Redeemed Sorceress*

## Stats

 **Large**  | Unaffected by physics traps
Hogarth Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the Prof. Heironymas adventures branch Side Story:**

This Summary continues the side story from Stinkeye Lore.

*This is an account written by Prof. Heironyma, after a fruitless attempt at trying to find Oasis, he decides to go on an journey to Deg Itan, the home of the Northum. He is travelling with a scout called Rothbern. Hogarth's chieftain Beotharn welcomes the team to a party. Hogarth the right hand man of Beotharn is initially wary of the group at the party. During the night a monster attacks the camp and Rothbern was eaten. The brave thanes led by Hogarth went after the monster and chased it into the mountains. One thane died, and the thanes returned to camp. The next night they had a funeral for the fallen. When they went to sleep again the monster attacked again. It was three meters tall and scaled like a snake. It has massive claws and teeth and glowing eyes. (I'm thinking it is a Crogon). Hogarth jumped on the beast and swinged his axe into it. The creature clawed Hogarth again and again, Hogarth not feeling any pain, kept fighting. He threw up his shield freezing the monster where it stood, it fell and shattered on the ground. Hogarth was a Hero, he was given the name Frozen shield of Deg Itan by the chieftain. Prof. Heironymas expedition then sets off in the direction of Arctos home to the Grizzles.*

This side story Ends here.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Kinetic Reclaimer

**Kinetic Reclaimer** is a Trap Part in Orcs Must Die! Unchained.

## Description

Adds a 10% chance for a Trap reset if Minions are thrown into it, regardless of cooldown. Trap jams and resets normally if it resets too many times too quickly.

*"It's impolite to play with your food--but it's SO fun." - Midnight, Twilight's Razor*

**Extra notes:** *In the case of Ballistas, activation range is lengthened/shortened by Line of Sight (LoS). So if minions come around a corner, the activation range is changed based on the trap's LoS and any Triggers would activate at that point.*

## Preview

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Ogre Spudge Spell

**Ogre Spudge Spell** is a Consumable in Orcs Must Die! Unchained.

## Description

Sprays a noxious substance all over the enemy team's camera.

*"Ogres are disgusting creatures. Their bodily fluids are known to be the most noxious substances on Centre. Do not STEP in it, TOUCH it, or go ANYWHERE near any of it! No one will want to be around you for WEEKS!" - from The Species of Centre by Prof. Rodergo, Order Academy*
Kamikaze Kobold

**Kamikaze Kobold** is a Minion in Orcs Must Die! Unchained.

## Description

These kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades

*It is unclear if these kobolds realize what they are carrying, or if someone is just strapping dynamite to them for fun.*

## Stats

 **Barricade Bash**  | Destroys wall and barricade traps.
Kobold Pup

**Kobold Pup** is a Minion in Orcs Must Die! Unchained.

## Description

Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.

*"Pigeons are rats with wings, but these are... just rats. Really fast ones at that. No, thank you." - Gabriella, the Redeemed Sorceress*

## Stats

 **Swarming**  | Waves spawn in large numbers.
Mountain Troll

**Mountain Troll** is a Minion in Orcs Must Die! Unchained.

## Description

Once thought to be a myth, mountain trolls deal massive physical damage and regenerate health. They also ignore physics traps.

*There have been no reputable sightings of mountain trolls; even* The Species of Centre *does not mention them.*

## Stats

 **Large**  | Unaffected by physics traps
Large

Unaffected by Physics Traps.

**Large** is a Minion Ability in Orcs Must Die! Unchained.

## Enemies with Large

* Enemies

Detailed View

Arctos Grizzly

Arctos Shield Grizzly

Armored Arctos Grizzly

Armored Giant

Armored Grizzly

Armored Ogre

Cyclops Shaman

Fire Lord

Fire Ogre

Forest Giant

Frost Clan Shield Troll

Frost Clan Troll

Frost Giant

Frost Ogre

Giant

Grizzly

Infinite Mountain Troll

Mountain Troll

Ogre

Pirate Ogre

Pirate Shield Troll

Pirate Troll

Shield Grizzly

Shield Troll

Troll

Wu Xing Bear

Wu Xing Terracotta Giant

Bulgod the Armored Ogre

Commander Tower

Dread

Gaeadin the Earth Lord

Grenwalde the Nature Lord

Iceberg the Ice Lord

Infinite Bulgod

Infinite Swiftyhooves

Infinite Tubifore

Lyzander, Cult of Death Resurrector

Mr. Moneybags

Orfum the Mountain Troll

Sarge

Scurvy Rumrudder

Snowflake the Yeti

Swiftyhooves

TikLik the Hobgoblin Shaman

Tubifore

Urza the Fire Lord

Vitality the Cyclops Resurrector
Merry Riftmas! Community Event Chest

Cost: | N/A

**Merry Riftmas! Community Event Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Chest obtained by completing each of the last 4 sub-goals of each week of the Merry Riftmas! Community Event (2017). Each of the 4 contains Merry Riftmas! vanity in form of avatars, backgrounds and titles. Fifth Chest for completing all 4 Goals contained Tundra Big Lebearski skin.

## Chest Contents

Contains summer vanity in form of avatars, backgrounds and titles. Fifth Chest contained Tundra Big Lebearski skin.
Lion Guardian

**Lion Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Lion Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

Kin to the Sun, Moon, and Dragon guardians, the Lion guardian is at home in default locations and bravely defends his allies' rifts from invaders.

"My lion's heart will not let me fail!" - Lion Guardian

## Abilities

 **Aura:** | (Out of Combat) Regenerates health and mana

## Maps with Default Location (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Human iMage

**Human iMage** is a Mercenary in Orcs Must Die! Unchained.

## Description

Human iMages are masters of disguise who create iMages of themselves to confuse and hunt down heroes. The iMages use magic of all 4 elements to attack the Heroes, each of the clones uses a different type of magic. If the heroes take down a fake iMage, the iMage will respawn. But if heroes are able to kill the real Mage, all the iMages will fall with him. It spawns as many clones as players are in the match. Mercenaries can leap over Barricades.
Bartender Guardian

**Bartender Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Bartender Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

Bartender guardian is at home in the kitchen where she puts up with no nonsense from unruly customers. Pay your tab!

"No bier for YOU!" - Bartender Guardian

## Abilities

 **Aura:** | (In Combat) Reduces hero ability cooldowns by 20%

## Maps with Kitchen (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
I'm the Boss Now

**Portals open:** | All

**I'm the Boss Now** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

This challange pits you against numerous bosses. Take them down using big game traps

**Special conditions:** Big Game Hunting traps only, only Bosses spawn.

## Heroes

Deadeye
Cygnus
Midnight
## Loadout

Mending Root

Big Game Hunting Arrow Wall

Big Game Hunting Ballista

Big Game Hunting Zapper
Heavy Soldier

**Heavy Soldier** is a Minion in Orcs Must Die! Unchained.

## Description

Veteran heavy soldiers are equipped with the finest weaponry and armor and have high health. They also resist damage at low health.

*"Heavy soldier? Why not plus-sized soldier, or super-sized soldier? What? Heavy's just insensitive, you know?" Liam, Heavy Soldier*
Light Soldier

**Light Soldier** is a Minion in Orcs Must Die! Unchained.

## Description

Light soldiers are average in every way, dealing average damage, and having average health and armor. They gain damage resistance at low health.

*Not everyone is cut out to be a mage. The Order is a multi-functional body that heads all education, research, and military training for the Ministry-governed Territories Humaine.*
Lyzander, Cult of Death Resurrector

**Lyzander, Cult of Death Resurrector** is a Boss in Orcs Must Die! Unchained.

## Description

"Death is as impermanent as life if you know the secrets of resurrection." - Stallid, High Priest of the Cult of Death

*As a disciple of the Cult of Death, Lyzander practices one of the dark arts of necromancy: resurrection. As such, he resurrects his allies.*

## Stats

  **Resurrecting** | Periodically resurrects nearby fallen minions.
Maximum Security

**Maximum Security** is a Map in Orcs Must Die! Unchained.

## Description

Your hero will never find a more wretched hive of scum and villainy than in the maximum security wing of the Order Academy Dungeon. This map is perfect for ceiling traps and crossfiring wall traps. Don't forget to bring guardians! For your hero's "maximum security," change your barricade strategy after waves, keep your guardians alive, and try not to flip minions up on to the rift's platform.
Medium Soldier

**Medium Soldier** is a Minion in Orcs Must Die! Unchained.

## Description

As experienced soldiers, medium soldiers have moderate armor and health, and deal moderate damage. They gain damage resistance at low health.

*Soldiers: because not everyone in the order can be a war mage. Spectacularly adequate. "Nothing tastes as good as a nice pint at the end of a hard day's soldiering." - Connelly, the most normal and average soldier there ever was.*
Iceberg the Ice Lord

**Iceberg the Ice Lord** is a Boss in Orcs Must Die! Unchained.

## Description

He is resistant to frost damage, but susceptible to fire damage, and splits into smaller elementals when damaged.

The Ice Lord, Iceberg, hails from the frozen frost caverns of Arctos. The release of frost magic has also attracted the attention of Iceberg. Always vigilant, Iceberg will seek out and punish those who misuse ice magic. He is not happy that the Unchained now have the power to use frost magic.

*Icelings do NOT make good ice cubes. They move too much and like to drink.*

## Stats

  **Freezing** | Immobilizes enemies with frost magic.
Kitchen (Home Location)

**Kitchen (Home Location)** is a Guardian Home Location in Orcs Must Die! Unchained.

At home, the Guardians deal 35% more damage and have 35% more health.

## Guardians with Kitchen Locations as their home

Bartender Guardian

Blacksmith Guardian

Cook Guardian

Deckhand Guardian

Dragon Guardian

Friar Guardian

Headhunter Guardian

Jade Empire Guardian

Jailer Guardian

Lion Guardian

Moon Guardian

Priest Guardian

Quartermaster Guardian

Ranch Hand Guardian

Rumrudder Guardian

Serpent Guardian

Stablehand Guardian

Sun Guardian

Weaponwright Guardian

## Maps with Kitchen (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Oziel Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the main plot and contributes to the Main Story Line**

*This is a fable written about a Order mage longing for power. He wanted to be the best in the Order, but was no where near the best. He went looking for power from the Orders enemies, the dark mages. He got dark tomes and forbidden spells. His power grew until only the Arch mage had more power. Oziel then challenged the arch mage to a fight. The Arch mage then beat him easily. Oziel then left the Order, went back to the dark mages, realised they used him and them he left them. He became a wanderer, collecting more power. After some time, his age was stopping his search for power. He became a member of the cult of death to prevent death itself. He then used the cult of death techniques to trick death into coming to take his soul. He then trapped death itself and chanted its spell right back at him. Oziels skin turned to bone and his eyes replaced with fire. The cult of death, appears in Blackpaws bio as well. And are also talked about in other places. Lyzander is also a member of the cult of of death. The cult of death techniques to make death come for you is the poison spell. Oziel appears in Portraits as Ancestor when he was still a order mage, interesting that they wrote into the lore Oziels rework. =) This bio is based before OMD 1 + 2, Since the arch mage wasn't Cygnus.*

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Order TNT Archer

**Order TNT Archer** is a Minion in Orcs Must Die! Unchained.

## Description

Skilled with both arrows and explosives, these archers shoot dynamite-laden arrows at their foes that explode after a few seconds. Arrows can be destroyed before detonation.

*"To be honest, you don't have to have great aim to make it in this gig." - Percival, Dynamite Archer*