Ambrosia

Ambrosia is a female warrior hailing from Amazon Lily, a nigh unheard island to many that cater to females. Ambrosia, while not the strongest, was confident in her martial prowess. Once twenty she was told to seek a partner off-land. She wasn't receptive of the idea and she totally didn't storm off under the pretense of finding a partner to further her training. Nope, totally didn't. Well.....what the Amazon Lilies don't know won't hurt them.

## Appearance

### General Appearance

This beauty turns heads whenever she walks into a room. She has cascading violet hair that fails near the floor. She takes in her surroundings with her sharp, narrow violet eyes. Her face is delicately feminine and beautiful in the classical fashion. Her body is curvaceous with gentle curves and smooth skin, although her body is tempered beneath this facade. She sports a toned midriff, arms, and legs.

## Personality

Having been raised in Amazon Lily Ambrosia is bluntly ignorant of customs. She never saw a 'man' before leaving Amazon Lily. She takes some delight in finding new discoveries in the world, and expanding her knowledge. This pales in comparison to the joy she feels battling with others. This fair maiden is a battle-hungry junkie, since that's what she's done since her childhood; train and fought. Despite the cold gaze she carries she's quite eager to jump into the fray of battle with little plan of action except 'punch things harder than they punch you'. She has excellent planning skills; A+.

She's aloof and brutally honest. She is quick to insult others and the honesty that is comes from makes the insult hurt that much more. She values her independence above all. She left Amazon Lily because signing away such a thing she will not do. She instills the belief of the Apex Predator. She believes the strong should rule over the weak, and this behavior shows as she'll readily turn anyone she bested in combat into her servant with the threat of more violence to keep them inline.

## Character Background

This is where you would write about your character's history and what brought him or her to this point in their life where they wanted to adventure to the seas. Try and refrain from characters with heavy political ties or trying to directly or indirectly involve them with important or mod-controlled characters. These character backgrounds are meant to be updated thoroughly at the end of each event your character has been apart of.

## Aspects

1. Aloof
2. Muscle-Head
3. Individualistic

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Abilities

**Snake Charmer**

Ambrosia is capable of befriending snakes and making companions out of them. However, she is currently only able to control one snake. This is due to cultural reasons that limit her mindset on controlling a plethora at once, causing her to hinder her full potential.

**Kuja Tribe**

As a member of the Kuja Tribe, Ambrosia is an exceptional warrior. With a strong body and a combat-sense to go with it, she is a volatile being that is more than capable of protecting herself from a good portion of her adversaries.

**Ability Costs**

**Snake Charmer**

 Ability Points Used
 Ability Points Total

 * Controller Of The Serpent (+3): The user is capable of controlling their companion, and the companion is mostly loyal to their word.
* Companion User (+4)
	+ Attacker (+6): The user is capable of commanding the snake companion to do their offensive bidding.
	+ Mega Attach (+3): The user is capable of using all of the snake's offensive capabilities to their advantage.
		- Supporter (+5): The user is capable of commanding the serpent to do their supportive bidding.
		- Mega Attach (+3): The user is capable of using all of the snake's defensive and supportive capabilities to their advantage.
* Nervous Habit (-1): The user must call out the command they wish for their snake companion to do, might it be sign language, hissing, or human speech.
	+ Until Death Do Us Part (-5): The user can only control one snake, and can't control another one until that one is deceased.
		- Difficult Friend (-10): The companion is difficult to control at times, making it a gamble to use. (1d5, must roll a 2 or higher for attack to be successful, in certain combat settings this won't apply).

**Kuja Tribe Cost**

 Ability Points Used
 Ability Points Total

 * One With Nature (+3): The user is most capable in an outdoor setting where they can use their surroundings to their advantage.
	+ Attach (+1)
* Super Strength (+4) — 1 Strength Tier
	+ Attach (+1)
		- Super Strength (+4) — 1 Strength Tier
			* Attach (+1)
	+ Resilient (+10): The user is naturally resilient to any sort of damage. —2 Defense Tiers
		- Attach (+1)
	+ Men Are Evil (-6): The user has trouble communicating with men, and doesn't necessarily find them useful.
		- Close-Minded (-5): The user has known combat their entire life, and they usually handle situations through the latter.
			* Aggressive (-3): The user is aggressive towards men, and often tries to show their power over them.
		- Warrior & Nothing Else (-8): No matter how hard they try, the user struggles to pick up other skills besides hunting, gathering, commanding, and fighting.
 * Snake or Nothing (-3): The user is often very emotional when Boro is harmed, causing their confidence in their own battle ability to go down.

## Ability Techniques

Any ability-related techniques that have been approved should be listed here.

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## Fighting Style

**Kuja Combat**

Ambrosia is capable of Kuja Combat, which is a designated fighting style that uses snakes as weapons. Through this, she is capable of causing her victims quite the amount of status problems.

**Fighting Style Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the potential strengths and flaws of your ability as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Fighting Style Points Used
 Fighting Style Points Total

 * Biological Weapon (+5): The user is able to use her snake companion as a weapon option.
	+ Harm (+5)
		- Staff & Scales (+3): The user is capable of using their snake as a staff.
		- Grappling (+2): The user uses the snake staff to grapple onto their victims.
			* Risky Business (-5): The snake can die during combat if the user is not careful.
 * Snake Required (-5): The user must have their snake in-order to use this fighting style.
	+ Super Attach (+3)

## Fighting Style Techniques

Any fighting style-related techniques that have been approved should be listed here.

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## Item Inventory

N/A
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## Gear Inventory

 Gear Points Used
 Gear Points Total

 * Energy Sapper (+10): The user is capable of sapping the energy of others.
	+ Must Bite (-3): The user must bite the person in-order to sap their energy.
		- Venomous (+8): The user's bite is highly venomous, making them a lethal assailant.
			* Slow Paralysis (+4): As the venom seeps into the bloodstream, the victim gets slower and weaker. —1 Agility and Durability tier lost every turn.
				+ Dry Tooth (-7): Most of the time, the user's venom doesn't activate (1d5, must roll a 5 to secrete venom).
				+ Defensive, but Slightly Submissive (-5): Boro is overly defensive of his owner, and will do anything to protect her, even attacking friends of the owner that it does not know. However, Boro will stop attacking once asked successfully.
					- Difficult (-8): Boro is difficult, and will disobey their master's wishes if they don't want to do something at the time. (1d5, must roll a 3 or above for combat situations, but only a 2 for supportive situations).
					- Jealous (-2): Boro often gets jealous when others get more attention than he does.
	+ Nervous Habit (-1): Boro often snarls before he does an action.
 * Food Needed (-2): Boro needs to eat some sort of food that matches his diet of being a carnivore.
	+ Water Needed (-2): Boro needs to drink water in-order to survive.
* Unmatched Affection (-2): Boro loves being loved, and it increases Ambrosia's relationship with him.