The First Day

This article is a guide page.It means that the page will make you walk through some advices on tasks, strategies, or just tips and tricks. All the information used here are just for educational/didactic purposes.You can also help this guide by expanding it.
This guide is the continuation of the Getting Started guide. Instead of putting all the informations on the same page, which would become too overwhelming, we're separating into different parts.

## Introduction

After reading the Getting Started guide, it's time for really playing the game. And for that, we will show you on this guide everything you need to survive on the first day, and also for the other days.

## First Impressions

*This article is an extension of the **Starting a Run: Beginning Gameplay** article, from the Getting Started guide.*
After loading the game, your character will be standing at the spawn point, the Beach with a Journal showing some exclamation points, with the main objectives of the game.

You can check it by clicking with your mouse over it or with your fingers. It also has a survival guide with some tips for new players at the upper right next to the **[X]** button, and it will show you the objectives for the player to progress in the game. The Journal can always be verified at any point in the game.

Your very first objective is to explore the Beach, at least to reach one third of the exploration's milestone, which will unlock the first location: the Jungle Outskirts.

As you start off, you may notice your character starts dirty. It may be tempting to wash it off immediately, but it's important to check how exactly that influences your character. One may ask themselves "Is it important to get clean right away?"

Click on the "Dirty" tab to see how exactly it affects you. Bacteria and Bacteria Fever are increasing, however, as long as you meet the lower threshold of Bacteria Fever not getting too high, it's fine to stay dirty for a while. If you get wounded, Bacteria will influence the wound, and as it gets to 100%, there is a chance of a Fever. Getting into the habit of checking what your negative statuses are influenced by, as it will help you survive longer.

## Exploring and Gathering

*Main article: Exploration*
You can explore the location by clicking its picture on the top left corner of the playable area and choose to **Go for a walk** option. It takes 15 minutes (1 TP) to do so, and can be affected by being injured or wounded in the legs.

You are going to do this action a lot, so you might want to keep it on your head. Now, if you explore the location, some cards will show, implying that you're getting resources. After a few explorations at the Beach, the Journal will pop up and show you that you've accomplished an objective.

Card Survival: Tropical Island is in large part of an optimization puzzle that seeks to use your time (TP) as efficiently as possible. Maximize your time usage by avoiding injuries, illnesses, and wounds, and plan your time effectively.

### New Places

After a few explorations at the Beach, you can now go after the Jungle Outskirts. This can happen in any other location in the game, also being indicated with a white strip at the exploration bar. White strips appear when the exploration progress achieve a specific percentage, unlocking a new location or finding a landmark. You may notice that it doesn't cost any time to move from the Beach to the Jungle Outskirts. Use that to your advantage. *(Note, this may have been changed with the mini time ticks from Update 33)*

Sometimes a location can unlock multiple locations, as well as finding some special landmarks, which can give unique resources, also showing a white strip at the exploration bar.

## Making a Campfire

The easiest way to make fire is using a flammable item, like dried leaves. Still, this hot and lit tinder won't suffice. You need a campfire to make a better fire.

Collecting wood, sticks and stones from the exploration, you can now build a campfire. It can be used both for lighting in the **Dark** and cooking yourself a treat, for eating in the chilling night.

### What will you eat?

After a long and productive day, you might as well get **Hungry**. So, it's time to grab some food around you!

Exploring won't grant you only resources, it'll grant you food as well. In the Beach, you can find Palm Trees to grab Coconuts, or use the sea to grab a fish. Inland, you can find more plants, and some of them grants you food, like a Banana Tree or a Wild Yam.

And as you cook food in the campfire, you can improve your **Cooking** skill. When you reach a certain percentage, you will unlock new blueprints/recipes to make yourself a delicious meal! (\*smacking hands\* *Magnificent!*)

### Wakefulness

Over time, when you're doing something exhausting, your character will start to get **Sleepy**. It will affect your morale most of times, and you have to go to sleep eventually. Plan around sleeping regularly and every day.

### Time to sleep!

*For this article, check first the Time article.*
After a long and productive day, it's time to sleep. When the timer reaches 20:00, the screen will turn darker and any actions you wanted to do aren't available at the moment. Even the environment becomes harder to explore, because of the **Darkness**.

Once you survive until 8:00 p.m., the clock starts to pulse, you need to click on the timer to select the amount of hours you want to sleep, and also it'll point you the leaf bed or shelter next to you. Your resting options is only rest for 15 minutes (1 TP), 1 hour (4 TPs), 4 hours (16 TPs), or 8 hours (32 TPs), and as soon as you start to sleep, it'll start to fill up your **Wakefulness** meter.

Be careful though, because depending on what/where you're sleeping, it can cause **Back Pain**, which can be really annoying for both the character and the player, because it can be **painful** in the next day, as well as it can accumulate **Stress**.

# More Guides

This is the end of this guide. If you have finished reading and wants to check other guides, check out the list below. Note that some pages may not have anything to do with the other guides, but they have enough knowledge to accomplish such feat.