Entities

## **Mobs**

Equinox introduces hundreds of custom mobs, including vanilla mobs with revamped mechanics, custom mobs with custom models and animations, and tameable mobs and pets. Here is a list of all the creatures that can be encountered.

Each mob has a behavior type, such as: Timid, Passive, Neutral, Hostile, and Aggressive.

> Timid Mobs are afraid of the player, and run away when you get too close.
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> Passive Mobs are completely harmless, and run away when hurt by a player.
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> Neutral Mobs will only attack when they are harmed first, or if the player upsets the mob in someway.
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> Hostile Mobs will constantly target the player on sight.
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> Aggressive Mobs are usually things like Mini Bosses and Bosses, which will constantly seek out the player even if they aren't in sight.
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Mobs that are breedable are marked in *italic* letters, mobs that are tamable to some capacity are marked in **bold** letters and mobs with both of these traits are marked in ***bold/italic*** letters.

## Passive/Timid Mobs

> - Blue Jay: Little blue birds that live in forests.
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> - Beaver: Beavers like to spawn in rivers.
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> - Deer: Deer tend to live in the heart of most forests.
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> - Hedgehog: Cute creatures that live in birch and autumnal forests.
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> - Mallard Duck: Birds that often hang out by rivers.
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> - Snail: They have a low chance to spawn on grass blocks in the overworld.
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> - Squirrel: Squirrels can be found everywhere in every forest biome.
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> - Crab: Can be found along beaches and in the ocean.
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> - Humming Bird: Ambient creatures that spawn everywhere in the overworld.
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> - Peacock: Majestic birds native to eucalyptus forests.
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> - Seahorse: These fish spawn in subtropical oceans at a depth of 35 or lower.
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> - Seeker Hatchling: The offspring of End Seekers.
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> - Toucan: Native bird to the rain forests.
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> - Watcher Eye: These creepy eyes exist all over the end.
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## Neutral Mobs

> - Goose: These mean birds like to hang out near rivers and lakes.
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> - Crane: Large birds that live in shrublands biomes.
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> - Jellyfish: Like pufferfish, these can hurt you if you get too close. Native to deep cold oceans.
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> - Lava Salamander: They like to bathe in lava pools in the center of volcanos.
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> - Alligator: Native to swamps and mangrove swamps, these tough creatures that will grab you and try to drown you.
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> - Pelican: Pelicans will spawn near or in the ocean, typically on land.
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> - Chomper Plant: These scary looking plants are out to eat you. They spawn in dark forests, taigas, and the Dark Dimension.
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> - Salamander: These little guys spawn in rainforest biomes, and will spit poison at players.
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> - Broodmother Spider: Spiders are suped up, and now summon cave spiders on spawn.
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> - Forsaken Endermen: Very dangerous type of Endermen that inhabit most of the End Dimension.
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## Hostile

### Overworld Hostile Mobs

> **Zombie**
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> Faction: Undead
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> Health: 20
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> Damage: 22.5
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> Aggression: Hostile
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> Spawn Conditions
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> Biome: Any
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> World: Overworld
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> Drops:
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> * Rotten Flesh[0-2] 100%
> 	+ Iron Ingot [1] 2.5%
> 	+ Carrot [1] 2.5%
> 	+ Potato [1] 2.5%
> 	+ Blood [1] 10%
> 	+ ✩Metal Sabre✩ [1] 2%
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> Abilities:
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> * Summon Reinforcements Chance: 50% (Per Hit)
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> **Charged Creeper**
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> Faction: Creeper
> Health: 50
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> Damage: 500 (upon explosion) / 3 (damage ring)
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> Aggression: Hostile
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> Spawn Conditions
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> Biome: Any
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> World: Overworld
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> Drops:
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> * Gunpowder [0-2] 100%
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> Abilities:
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> * Super Charged
> * Shield
> * Damage ring
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> Weaknesses
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> * Ranged Attacks
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> **Speed Creeper**
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> Faction: Creeper
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> Health: 50
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> Damage: 100 (upon explosion)
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> Aggression: Hostile
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> Spawn Conditions
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> Biome: Any
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> World: Overworld
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> Drops:
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> * Gunpowder [0-2] 100%
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> Abilities:
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> * Speed
> * Instant explosion
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> Weaknesses
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> * Ranged Attacks
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> **Vex**
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> Faction: Undead
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> Health: 9
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> Damage:  19.5
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> Aggression: Hostile
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> Spawn Conditions
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> 50% chance of a Vex to spawn after killing a zombie
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> Biome: Any
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> World: Overworld
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> Drops:
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> * None
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> Abilities:
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> * Phase through walls
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> **Werewolf**
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> Health: 100
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> Spawn Conditions
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> Biomes: Taiga Biomes
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> World: Overworld *(At night)*
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> Drops:
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> * Bones [1-3] 100%
> 	+ Leather [?] 100%
> 	+ Werewolf Fang [?] 25%
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> **Moonborne Werewolf**
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> Health: 500
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> Spawn Conditions
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> (To spawn, throw a Moonborne Potion onto a Werewolf)
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> Drops:
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> * Moon Dust [??] 100%
> 	+ Moongrove [1-3] 100%
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