Magic

**Magic** (マジック *Majikku*) is a type of Skills that appears in *Echoes of the World*. Also known as *Mana,* Magic can be either offensive or supportive, and usually differs from Tech Skills because they usually are limited by a party member's current MP, and most magic skills are powered by the character's Mana stat. Usually, magic is the player's main access to elemental damage, which is important in battles because it allows the player to hit weaknesses, and inflict status effects. Others allow the user to heal their teammates, inflict status effects, or even help the player in the overworld. Magic attacks usually use the "Mana" stat for damage, and the "Resilience" stat dictates how much magic damage a party member can withstand.

Several party members specialize in magic, specifically DeNette, Sukina, Taiki, and Nyne. Sukina's a special case, because her unique elemental magic attacks are calculated differently than the others in terms of damage calculation. Almost every character and most enemies have a specific elemental type of magic skills that they usually learn skill familes from.

In the universe of Echoes of the World, every living being has Mana, a life source that's connected to a person's soul. By studying the arts of magic, or using magic spells multiple times, a character can actively learn more powerful and prominant spells to use in combat situations. If someone runs out of Mana, they can very much die. Usually, blue and purple represent the colors of magic, with most mages having a special star symbol on them, with the amount of stars symbolizing their rank.

In Echoes of the World, Magic-focused party members usually tend to be stronger due to the game's elemental weakness system, at the cost of being more squishy and prone to getting KO'd early. Magic also increases aggro much more than Tech Skills due, meaning a good team set up is necessary to keep magic users alive. While Naoto is usually a balanced character in terms of stats, the player can craft him to become a more magic-focused character, as picking the Magic Rod at the beginning of the game can allow Naoto to obtain higher magic stats at the cost of lower overall defense.

## Mechanics

There are several types of magic skills that become available to different party members throughout Echoes of the World, which usually are obtained by leveling up, but weapons, special events and items can grant party members magic skills that they don't usually learn while leveling up. Most magic skills have up to 3 tiers, with the 3rd tier being much stronger and expensive than the lower ones. They can be accessed through the skill menu in the pause menu, or the Mana menu in the Command Menu, however, some skills are restricted in use depending if the player is in Battle or not.

Casting a Magic skill costs MP, which is represnted by a blue number followed by "MP" (Mana Points). MP can be recovered by collecting MP Orbs in the overworld, touching a Save Circle, resting in Inns/Campsites, or using items like Ethers or Food. There's certain Passive Abilities, weapons and equipment that can restore HP through different ways. Usually, the character's Mana stat determines how effective a casted magic skill is, as magic attacks and healing skills are depedant on it in their damage calcuations. Sukie is an exception, because her specific elemental magic skills are determined by her maximum MP gauge, allowing her spells to power up as she levels up, however, the Mana stat still plays a role with how effective her attacks are, specifically the Spark and Gravity families of spells. Mana Points tend to be expensive and hard to keep up, as MP restorative items, abilities and equipment tend to be rarer than normal, which in longer dunegons and temples requires the player to manage their MP usage. Some playstyles might opt out to using the more expensive, yet powerful versions of spells, usually using a buffing spell to subset the damage loss.

## Magic Families

### Elemental Spells

* Kai: Kai, Kaio, Kaioten
* Spark: Spark, MegaSpark, GigaSpark
* Fire: Flare, Flarja, Flaragon
* Water: Aquos, Aquoja, Aquoragon
* Elec: Thunda, Thundaja, Thundaragon
* Aero: Gust, Gustaja, Gustaragon
* Stone: Earth, Earthja, Earthagon
* Gaia: Toxi, Toxaja, Toxagon
* Light: Holy, Holaja, Holagon
* Dark: Shadow, Shadaja, Shadagon
* Gravity: Gravi, Gravija

### Support Spells

* Heal, Healra, Healrus
* Aura, Aurala, Auralus
* Revive, Revivaja, Savior
* FullHeal, FullHealja
* Cure, Curaja, EleCure, EleCuraja, MentCure, MentCuraja, Pastra, Pastrati, Fuukyu, Fuukyuja
* Reflect, Reflectja, Counter, Counterstance
* Aero, Aeroja

### Buff/Debuff Skills

* Buffs
	+ Attack: Strength, Strengthza
	+ Defense: Armor, Armorza
	+ Mana: Energy, Energyza
	+ Resilence: Barrier, Barrierza
	+ Speed: Quick, Quickza
	+ Power Charge/Magic Charge
	+ High Tension, Tension Spreader
* Debuffs
	+ Attack: Weaken, Weakenza
	+ Defense: Soft, Softza
	+ Mana: Exhaust, Exhaustza
	+ Resilence: Crack, Crackza
	+ Speed: Slow, Slowza, Stop, Stopza
	+ Debilitiate, Lethargy

### Status Spells

* Slumber, Lullaby
* Scorch
* Freeze
* Paralyze
* Confusion, Mind Haze
* Silencier, Silence Wave
* Terror, Scary Face
* Curse
* Anger
* Brainjack

## Passive Abiltities that affect Mana

* Mana Heal
	+ Mana Healra
	+ Mana Healrus
* Mana Rage
* Mana Control
* Omniboost
	+ FireBoost
	+ WaterBoost
	+ ElecBoost
	+ AeroBoost
	+ StoneBoost
	+ GaiaBoost
	+ LightBoost
	+ DarkBoost
	+ HealBoost
* Magic Spreader
* Mana Spice
	+ Mana Aroma