recursal/Fanatic-Fandom huggingface dataset:
Shadow Agent 6

## Event

*You return to the small tavern outside the town of Steigal.*

*You enter, already formulating a plan on how to deploy the poison in the vial given to you by Bartley. You are called over to the usual meeting area and note that neither Bartley nor his friend are present.*

*"What luck that you have dropped into the inn at just this moment," one of them begins, casting a glance at the others.*

*"You see, we have just been discussing a new potential business opportunity for you."*

*"As it turns out, two members of our little group have proved to be problematic. "They just won't agree to any of our -" and he gestures to indicate all the others and himself, "- proposals for a new Guild Master."*

*"We can't get the mayor to agree to anything while those two are around, since together they control most of the wine importation."*

*"And the mayor does love his wine," jokes one of the others.*

*The first man sighs at the interruption and then continues, "So, we've decided that we should have them removed from the Guild as well. They are both out of town for a few days."*

*"Here is a map and instructions on how to find where they are keeping their most precious stock. It's a secure building, but a man of your talents should have no problem somehow moving the barrels to one of our warehouses."*

*"We know that they borrowed heavily to obtain most of it - completing your task will ruin them. They'll probably be sent to the arenas for failing to pay their debts."*

*"I can't wait to see poor Bartley running around, waving a sword!" one of the others exclaims. "They should give him a bottle to fight with, he'd have better luck with it!"*

*The group erupts with laughter as the man picks up a bottle and pantomimes having a sword fight with it.*

*You see the barmaid approach with more wine, so you quickly agree to the normal payment and make your exit. On the way out, you stop to talk to the barmaid.*

**Success(x2):**
*Your flattery has the maid blushing. While she momentarily glances away modestly you spill some poison into the wine.*
*With that task completed, you wink at her and slip out the back door.*
**Acquire card's token.**
**Failure(x1):**
*Your clumsy attempts at flattery causes the maid to slap you. You make a speedy retreat from the tavern as she calls for the bartender to have you kicked out.*
**Huge Failure(x1):**
''*Your clumsy attempts at flattery causes the maid to slap you, knocking the vial of poison from your hand. The members of the guild stop talking and watch as it rolls across the floor towards them.*
*Then they look at you, hand still poised near the jug of wine. In an instant they are calling for their guards. You run out of the tavern and into a fight.*
**Draw 2 monster cards.**
(After Combat)*You quickly leave the tavern area.*
The Kraken Unleashed

## Description

Your search for the Kraken comes to an abrupt and violent conclusion.

*Krakens have been the bane of ship merchants for a decade, they are always more active in times of strife.*

## Event

*In the midst of a sea crossing, your boat slows to a standstill despite a stiff breeze in the sails. You notice the smell of rotting fish only briefly before the tentacles emerge over the sides of the boat and onto the deck. You're being attacked by a Kraken!*

**Fight the Kraken.**
(After combat)*You search the remains of your boat for loot and survivors.*

**Draw 2 gain cards. Acquire card's token.**
*You are also rewarded with this mask for surviving against the Kraken.*

**Gain Kraken's Wrath Mask**

## Token

*For surviving the Kraken you receive this card.*

Equipment: Kraken Claw
Ring of Peace

thumb|300px

## Description

After any encounter in which the player did not enter into combat, the player receives +1 gold for every blessing they possess.

*A humble young wizard had dreams of giving rings such as this to all of the crusading knights travelling through his country, but he was killed outside a tavern after creating just this one.*

## Details

Buy value: $55

Sell value:
Warlord 2

## Event

**If you do not have the Disciple's Ring:**

*You return to the barren land to commune once more with the ancient god. "Bring to me the Disciple's ring. It lies in a crypt, long since sealed to contain the evil within. Find it if you will and bring it to me." Suddenly it withdraws to it's own realm, leaving you breathless and alone.*
**If you have the Disciple's Ring:**

*You return to the barren land to commune once more with the ancient god.*
*You reveal the Disciple's Ring and hold it aloft as you finish the summoning ritual.*
*"A mere trinket," the depthless voice begins. "But proof enough of your determination. For now"*
*"Your next task is to defy the spirit of the seas and recover from him seven souls. If you succeed - and survive his retribution - then awaken me once more."*
*Suddenly it withdraws to its own realm, leaving you breathless and alone.*
**Gain card's token.**
The Lonely Bard

## Event

*One day, on your travels, you meet a familiar face - the young man whom you helped escape town with his beloved. He is sitting under a tree, singing to himself.*

*As you approach, you realise he stinks of ale and his singing is a little too merry. He looks up as you approach.*

*"You! Haven't you caused enough sorrow?" He stops to take another sip from a bottle. "Thanks to you, we escaped the town!" He goes on to explain that, once they were free of their father's pursuit, his beloved ditched him.*

*"For the first mercenary we met! If only we'd never left..." He continues, angrily, "Now I must beg for coin to pay for my drink. 10 gold for a song! Or have you no pity for fools?"*

* A) Pay 10 gold for a song.

*You throw him a few coins and he composes himself.*
**Good Outcome:**
*He begins to sing. He conjures up vivid and heartfelt imagery of beauty and innocence, lifting your morale and inspiring you to epic deeds.*
**Draw 1 Max Health Gain Card.**
**Acquire card's token.**
**Bad Outcome:**
*He begins to wail about beauty hiding a corrupt and evil soul. You've obviously caught him in a bad mood and the cacophony lowers your morale.*
**Draw 1 Max Health Pain Card.**
*The song ends and he drifts into a restless slumber. You continue your journey.*

If you encounter this card after Wandering Minstrels, and you gave enough gold or food to them for them to mention playing in Kadere, you will automatically mention this to the bard if you buy his services.

*You tell him that the Duke of Kadere is holding a victory celebration soon, inviting ministrels and bards from across the land.*

*You part ways at the next tavern*.

This will result in a unique card, The Band, being placed somewhere on the same level. It is *highly* recommended to hunt this card down.

* B) Leave him to his misery.

*The bard lies down to sleep as you continue your journey.*

## Token

*For buying a song from the lonely bard, you receive:*

Equipment:Innocence
The Mug and Barrel

## Event

*When you return to The Mug and Barrel, the Huntsman is lurking in a shadowed corner of the bar. A solitary warm ale sits cooling in front of the empty chair while a collection of empty mugs indicate that your arrival has long been awaited.*
*"I started without you" he says cheerily but without looking up. "I've got questions for you, and you'll have questions for me. Questions lead to stories; stories lead to memories, and I cannot bear those without a lot of these..." he rakes his mug across the others on the table, producing a discordant chime.*
*"Sit down, you're making me look...impolite. Given that you've already tracked me through the forest and glen, I see that trying to dissuade you from this hunt would be pointless. I know how you feel."*
*"I was a boy of five when I first saw ol' Whitey - sorry that's what we...I, call him - the White Minotaur..." The Huntsman tells you a tale of destruction and grief; a tale decades in the making. After a while, he lapses into silence, like a river that has run dry.*
*"I think I was tracking it when you stumbled into my trap. Head back into the forest and see what you can find. I've got business to attend to elsewhere."*
**Acquire card's token.**

## Token

*For meeting the Huntsman, you receive:*

Encounter: Tracks in Town
The Lizard Dome

## Description

*One night, you are captured by Lizardmen and brought before their king. You are stripped of your equipment and must choose an opponent to fight in their underground arena!*

**Choose 1 of 2 Monster Cards to fight**

*The Lizard King returns and grants you a reward, before returning your equipment.*

**Draw 1-4 Gain Cards**

IF PLAYER DOES NOT HAVE THE TOKEN:

*On your way back to the surface, you see pens of other human captives, waiting to fight in the arena.*

*Back on the surface you are released, but hesitate at the screams for help drifting up from the tunnels.*

A) Go back

Success (X2):

*You sneak back into the tunnels and release some of the prisoners. On the way out, a guard raises the alarm as you lead the group to the surface and away into the darkness.*

*"Bless you for freeing us!" one of the prisoners says, as they disappear into the forest.*

**Draw 1 Blessing, this token is now yours**

*You sneak back into the tunnels, but find yourself captured again and sent back into the arena.*

**Fight 2 Monster Cards**

*This time, after you are escorted to the surface and released, the Lizardmen seal the entrance from the inside with a massive rock, cutting off the cries of the wretches trapped within.*

B) Leave

*You turn your back on the other humans' cries and walk away into the darkness.*

IF THE PLAYER DOES HAVE THE TOKEN:

*You are taken back to the surface and set free.*

## Details

You are given a choice between 2 Monster Cards.

After the battle you receive two options.

Options:

* Go back and try to free some prisoners. (1x Success, 3x Failure)
* Leave.

## Rewards/Penalties

Win the fight: 1-4 Gain Cards

Leave: No Reward

Success: Blessing

Receive token.

Failure: Combat vs 2 Monster Cards.
Tavern Wager

## Event 1

*You find yourself in a seedy old tavern, spinning tales of your adventures to a group of drunks.*
*A bearded old soldier scoffs at your tales and challenges you to an arm wrestle.*

* A) Wager your 20 gold against his gold.
* B) Wager your helmet against his gold. (requires helmet)
* C) Wager your gauntlets against his gold. (requires gauntlets)

* Success (x1 or 2):

*You win! The old soldier gingerly turns out his pockets, "I seem to have misplaced my 20 gold, will this do instead?"*
**Draw 1 Gain Card.**
**Gain this card's token.**
* Failure (x2 or 3):

**Wagered item lost.**
* D) Refuse the wager.

*Your opponent does not like your attitude.*
**Draw 1 Monster Card.**
*A fight breaks out!*
(After combat) *You check the bodies for loot.*
**Draw 1-3 Gain Cards.**
## Event 2

(Less than 20 gold, no helmet, no gauntlets)

*A drunk soldier calls out, "Great hero! I'll wager you cannot catch an arrow in flight!"*

* A) Accept the challenge.

* Success (x3):

*The soldier lets an arrow fly across the room.*
*To the delighted cheers of the crowd, you catch it!*
**Gain 5 gold.**
* **Failure (x1):**

*The soldier lets an arrow fly from across the room.*
*You attempt to catch it, but it slams into your arm, drawing a raucous burst of laughter from the crowd.*
**Draw 1 Pain Card.**
* B) Refuse.

*"Bah! You're no hero!" You leave the tavern amid a flurry of jeers and insults.*
## Token

*For defeating the captain of The Drunken Wench you receive this card:*

**Equipment: Bashing Ring**
Trading Post

## Event

*You reach a trading post in a distant valley, run by a strange, old woodsman. "I've not much use for gold myself, but I'll trade you for food supplies."*

*"Let's make this sporting - you give me the food, and I'll give you something from the back, where I keep the good stuff."*

* A) Pay 12 food for a random helmet.

*"I hope you like it. I traded away 3 bear skins to get it"*
**Draw one helmet card. Unlocks token.**
* B) Pay 12 food for a random shield.

*"I hope you like it. I traded away a tin of amber gems to get it"*
**Draw one shield card. Unlocks token.**
* C) Pay 12 food for a random armour.

*"I hope you like it. I traded away my favourite Elven cloak to get it."*
**Draw 1 armour card. Unlock token.**
If A, B or C picked:

(No token) *"Here, have this on the house!" The trader tosses you a jeweled ring, saying "I traded it for a bearskin, but I don't think it was worth it."\nYou put the ring away to be identified later.*

**This card's token is now yours.**

*As you leave the trading post, the trader calls out, "Watch your step in these forests, friend - the fairy folk round these parts have little love for mortals."*

(Token) *You leave the trading post and head back into the forest.*

* D) Decline.

*The old man shrugs then wanders into the back room.*
OR
*"You look down on your luck friend." he says as your turn away. "Here, take this at no charge."*
**Draw one Equipment Card.**

## Token

Equipment: Trader's Ring, Wilderness Armour
Suit of Goblins

## Description

Being stout and meek, goblins know they cannot use strength or fear to survive. They rely on more mischieveous methods; they steal from you when you are asleep and escape through magical portals.

*Scavengers of the earth tell tales of the hidden vaults that these goblins hide their ill-gotten loot in. Their portals are made by dark magic, unkind to all but themselves.*
The Suit of Goblins is a special suit. It is not a member of the court. Unlike the other enemies they don't attack, but they are able to steal the player's items, food and gold. They are unlocked after the player defeats the Jack of Dust, and they locked into the players deck until the player has defeated the encounter. After this encounter, the player can remove this card from play if they want to. Goblins can only be encountered with Goblins card. They are typically encountered in groups of three. Sometimes they are aided by a suit card in the battle.

## Upgrades

* None. Only court members receive upgrades.

## Tactics

Goblins are the weakest enemies in the Game. They don't attack but they steal items, food and gold from the player. There is time limit in which the player has the defeat the Goblins and get their stolen items (weapon, shield or artifact), food and gold back. If the player does not kill the Goblins with the time limit, the Goblins with blow a horn, which summons a portal, the player has to stop the goblins from reaching the portal or lose their stolen goods forever. For that reason the Goblins should be dealt with quickly, especially if there are other targets from a helping suit card around.

Hitting a Goblin makes him drop some gold (not the gold stolen from the player), that can be picked up by running over it. This fact makes the Goblin Encounter a good filler card for proficient players as it is low risk (the supporting suit card rarely triggers) and assures some gold.
Soldier's Training 3

## Event

*You're once again outside the barracks for The Duke's army. The sword Liege looks pleased to see you. The Sword Liege greets you warmly. "Like what we've done with the place? The Duke finally gave me the coin I needed to improve this place. Only the finest warriors graduate from here now. Do you think you have what it takes to show even experts something fresh?*

* A)Enter the training ground.

*"We've rounded up some local brigands for you to practice on." You ready your weapon.*
* B)Impersonate an unskilled warrior.

*"You might have fooled me if your weapon was a little rustier I can simply order you to help, if you'd rather play the fool."*
**Draw 2 Monster cards.**
*"I want to see you chain together consecutive attacks and avoid getting hit." Get your combo meter up to 30.*
(After Combat)*An inspirational showing. The soldiers will have learned well today. We have enough stock to be generous. Gerald will ensure you are rewarded.*
**Draw 2 Gain cards. Choose from 3 Equipment. Acquire card's token.**
* C)Impersonate an unskilled warrior.

*You flail about, attempting to wield your weapon in the least effective way possible, in the hope showing you're a fit example for no-one. The Sword Liege takes a step backwards away from your poorly co-ordinated movements...*
**Success**???
**Huge Failure**
*During your flurry of inaccurate swings you accidentally cut yourself. Your uncoordinated display convinces the Sword Liege you are unfit to show to her trainees. You carry on your way.*
* D)Decline. ???

## Token

Encounter: Soldier's Training (Encounter)

Equipment: Soldier's Ring
Bonesand Plateau

**Bonesand Plateau** is a map in Bloodsports.TV.

## Description

This former beach resort was sold to Bloodsports.TV when the owners realized they were on a mountaintop with no access to water. Now it is a site for brutal gladiatorial combat. The plantlife appreciates the increase in moisture.

Four lanes from one side converge to threaten the missile.
Luna Stormare

**Luna Stormare** is a gladiator from the Medikus class available in Bloodsports.TV.

## Description

Luna is an agile combat Medikus. She focuses on dealing damage to enemies to heal her allies. She is also capable of altering the attack speed of both enemies and allies.

## Strategies

* Attacking targets hit by Rocket Surgery restores a large portion of percentage health. Make sure that your tanks know this!
The Land Locked Lubber 4

## Event

*You return to the Land Locked Lubber to see what Carlo has in mind next. It is hard to tell Mages and Bandits had besieged the place. It looks just as decrepit and ramshackle as usual.*
*Carlo greets you warmly "There is only so much we can find out about our aquatic nemesis from dry land. Our next action must take place upon the sea. I've been comparing the information you found at Knollwich Port with The Highbinder's and I may have a plan."*
*Carlo gestures you towards a collection of papers and charts that are spread out across two tables. If the bar had patrons this might be problematic, but as usual the only occupants are an aquaphobic sailor and yourself.*
"The nearby port of Estersea, far more respectable, has trading routes that I believe follow a similar path and timing as the smugglers. I think if we can get you aboard a ship, then you'll have a front row seat to the scariest show in the land!"
**Acquire card's token.**

## Token

*Planning with Carlo gains you the following card.*

Encounter: Sea Journey
Time Heals

## Description

During combat, press the artefact button to twist time and return your health to it's starting amount.

Possibly the most useful artefact against bosses. Even though it has so few uses, it's still very effective in a pinch. It does have a long cooldown time and the player cannot move while using this power.
Before the implementation of limited uses, this artefact was completely broken as it allowed the player to potentially end every encounter at full health.

## Details

Buy value: $28-$30

Sell value: $11

Abilities: Heal to the amount of health you started the combat with.

Number of uses: 3
Trial by Combat

## Event

*You return to the Kraken Cult. Perhaps if you can prove yourself in a trial by combat, then the Kraken Cult may aid you in some way. Enter the trial by combat?*

* A) Enter

*You descend into the deepest recesses of the earth. Surrounded by chanting lizardmen, you enter the arena.*
**Draw 1 monster card. Get a 30 streak combo.**
(After combat)*"You honour us and the Kraken with your strength. The Elder Lizard awaits you. Bring her your rarest materials."*
**Acquire card's token.**
* B) Leave

*You choose not to take on the trial by combat.*

## Token

*For passing the trial by combat you receive this card.*

Encounter: The Elder Lizard

## Hints

This encounter can easily be beaten by kicking the lizards 30 times in a row, because kicking is unblockable
The White Council 5

## Description

The mages of the white council have been mobilized.

*Zahagan - if still alive - will be looking to take his revenge against you.*

## Event

*One day as you haggle with a grocer for some cheap food, you find yourself suddenly flying into the air. A vortex of wind surrounds you, propelling you up and away, towards an unknown destination. In time you are dumped onto a stoney platform before the wizard, Zahagan. He glares at you for a moment with a single eye, his other having been hideously scarred. "You have caused great harm to this land, warrior." "The council seeks only to ensure peace in this realm and you have sown chaos. Even now, the demon Abadeon still rages in the depths of the tower, the sacred temple of knowledge itself. It will take us years to recover." He gestures with a hand - now missing several fingers - and a portal opens, revealing a trio of mages. "Kill him," Zahagan says, limping through the portal.*

**Fight 3 mages.**
(After combat)*Zahagan suddenly reappears, furious and seething with magical energy. "Warrior, your skill with a sword has made you a great thorn in my side." He pauses to kick the body of a fallen mage. "Idiots! If not for me these simpletons would still be hiding in their tower, nothing more than a bunch of spineless librarians!" "Let's see you fight your way out of this!" A shield of magical green energy appears instantly around him, as he launches into a long and complicated pattern of sounds and gestures. A glowing light forms in the sky above you. "The devils take you!" Zahagan mutters, disappearing into another portal as the massive ball of fire plummets down. With no other way down, at the last second you throw yourself off the edge of the stoney platform. After falling for several seconds, a tentacle suddenly reaches out of a portal, plucking you from the air and bringing you back into the tower of the White Council. Abadeon the demon sits surround by the forms of fallen mages as it places you down lightly."You have been useful, mortal" a dozen mouths say. "And you will be useful to me again one day. Go now." The thing watches you with several unblinking eyes as you back out of the room. You scarcely pause to loot the abandoned rooms on your way out of the tower.*

**Draw 1 gain card. Acquire card's token.**

## Token

*For defeating the White Council, you receive:*

Encounter: The Apprentice

Equipment: Mage Gloves, Mage's Mask

Gain: 20 gold
Civilian units

**Civilian Units** are units which are unable to attack enemy units they often perform other abilities such modification of terrain or creation of cities. They generally have low  Power and cannot be outfitted with weapons making them vulnerable therefore it is important for them to be defended by a military  units.

### Civilian Unit Types

* Colonizer
* Former
* Transport
Lisbeth

**Lisbeth** is a gladiator from the Medikus class available in Bloodsports.TV.

## Description

Lisbeth is a true Medikus and a team player, dedicated to the cause of aiding her allies. She has the tools to heal, buff, and protect her team while fending off enemies.

## Strategies

* Lisbeth's targeted buff, Overdose, affects both her and her target so always try using it on an ally.
Lil' Erik

**Lil' Erik** is a gladiator from the Bruiser class available in Bloodsports.TV.

## Description

Lil' Erik is an unstable incarnation of destruction. He has tons of health and once he gets going, he deals massive damage to enemies around him - and himself. When Lil' Erik wants to party, everyone's invited.

## Strategies

* Lil' Erik's abilities scale with health, so make sure to buy items accordingly.
Gladiators

**Gladiators** are the characters you control to dish out pain and death to the hapless outlaws trying to stop their villages from experiencing the joys of nuclear annihilation.

There are four main classes available:

* **Slayers** focus on dealing raw damage to single, high priority targets.
* **Bruisers**s are tanks, designed to deny an area to the enemy and draw fire away from more vulnerable allies.
* **Regulators** are built for crowd control: Engaging and routing large numbers of weaker enemies.
* **Medikus**, as the name suggest, are medics with strong healing abilities that keep the other gladiators alive and kicking.

## Gallery

The following gallery shows the gladiators and their available skins:
Gunvald the Mad

**Gunvald the Mad** is a gladiator from the Slayer class available in Bloodsports.TV.

## Description

Gunvald has a "clear" mind with a single goal; killing. He is a bloodthirsty assassin who quickly gets to his targets, kills them and draws health out of their suffering.

## Strategies

* Make sure your allies know to focus on Deathmarked targets. The damage increase is brutal.
The Band

## Event

*One Day, in a tavern, you come across three familiar faces. Two minstrels and a bard play music for the entertainment of the patrons.*
*Upon seeing you, they quickly finish their song and approach. "My friend! It is great to see you!" says the bard.*
*"The festival in Kadere was great, just as you said it would be! And look who I met!" The minstrels greet you in a friendly manner and you all sit down at a table.*
*"We've decided to form a band," the bard continues, "called the Lonely Hearts!" says one of the minstrels, "and wander the lands together!" finishes the other minstrel, happily.*
*You spend the evening swapping tales, drinking and merrymaking. In the morning, you take your leave of the three and continue your journey in high spirits.*
Sometimes, **3 Equipment are drawn, choose 2.**
**Draw 1-2 Gain Cards.**
Blood Brawl

**BLOOD BRAWL** is a special game mode in Bloodsports.TV.

## Description

Do you hate BoxBots? Of course you don’t, but unfortunately the BLOOD BRAWL arenas are too small for these glorious fearsome cubed warriors. In BLOOD BRAWL the Gladiators are locked into a smaller arena and are surrounded by enemies with only one goal in mind...to slay!

No lanes, no BoxBots, nowhere to hide.
Kati Sagan

**Kati Sagan** is a gladiator from the Regulator class available in Bloodsports.TV.

## Description

Kati is a master of suppressive fire. She can use Lockdown to become an immobile turret of death, throw an assortment of disruptive grenades and instantly teleport into position.

## Strategies

* Kati can teleport while using Lockdown, allowing her to reposition without interrupting it.
The Song of the White Minotaur

## Event

*The Mug and Barrel Inn is renowned for attracting the most talented bards from all around. You arrive there weary from your adventures but tonight's entertainment convinces you to settle by a hearth for a while. Hours pass and the crowd starts to thin, the bard now moves around the room playing requests for small groups. He serenades a pair of young lovers for a meagre sum and then is generously tipped to lead a group of blacksmiths in chorus of foul language aimed at folks from the next town over. He approaches you. "Well, well, well, (what) do we have here, a most most distinguished adventurer. No tale of chivalry or brash tribalism will do. Yo will require a fable of bloodshed, heroism, and death." The bard sing to you the fable of The White Minotaur, a legendary beast who is master of both might and magic. It has felled every adventurer, bounty hunter or treasure seeker it has ever crossed. At the close of his song the bard leans in close to you and whispers "The whit minotaur is no myth, I met a man two nights ago who hunts the beast as if he were its long shadow. I'd wager any adventurer would be interested in the tales he told me over supper? All yours for a small donation..."*

**Success(x2):**
*"...I like the look of you, does 5 gold sound fair?" Pay the bard 5 gold?*
**Failure(x1):**
*"...All yours for only 15 gold" Pay the bard 15 gold?*
**Huge Failure(x1):**
*"...I'll take all the gold in your pockets." Pay the bard all your gold?*
1) Agree

*You're bestowed all the knowledge the bard has on the White Minotaur.*
**Acquire card's token. Lose X gold**
2) Refuse

*"My apologies. I mistook you for someone with a sense of adventure."*

## Token

*For hearing the song of the White Minotaur, you receive:*

Encounter: Hunting the Huntsman
Transport

The **Transport** is a heavy mechanical naval unit and one of the civilian units which is acquired after researching *Naval Transportation Logistics* and completing the *Naval Transportation Logistics* project. These units are not built in the same manner as other units. Instead, whenever a land unit moves onto a water tile, it is automatically converted into a transport unit. Transports only have 1  power, regardless of the original land unit, making them very easy to destroy. Transports are not listed in the workshop as an available unit or as a chassis, which means that they can never be upgraded with weapons, armor, or devices.

#### Base Attributes

+1  Power

+3  Movement

+2  Sight

+0  Upkeep
Iron League Wiki/Top section

Welcome to the Official *Iron League* Wiki
the *Iron League* guide written and maintained by the players.
We are currently maintaining 287 pages (21 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Iron League

Behold the clash of heroes! Iron League is a 3v3 MOBA teamfight of the warriors named "Ironsides". The League does not care what their motives are, as long as they give a good fight. How about you? Do you wanna be the strongest Ironside? Then, take a bold step into the Iron League! *[ Read more  •  System requirements ]*

Content
LocationsHeroesItems
Soldier's Training (Encounter)

## Event

*You arrive outside a barracks. You are immediately approached by a Sword Liege of The Duke's army.*
"You look good with a weapon. Get in here and show these wastrels how to survive on the field of battle."

* 1) Show them how it's done: Proceed to A

*"We've rounded up some local brigands for you to practice on." You stride confidently into the combat practice area.*
* 2) Pretend you're not a very good warrior: Proceed to A

*The Sword Liege interrupts your protests "I know a skilled soldier when I see one, no fool carries gear like yours and doesn't know how to fight. Now get in there before I deal with you myself!"*
* 3) Decline: Proceed to A

*You attempt to evade your duty, the Sword Liege angrily rebuts, "My apologies soldier, did I phrase that in a manner in which you seemed to have a choice? Get in there and do your best before I handle you myself!"*

A) But Thou Must
**Draw 2 Monster Cards.**
*I want to see you chain together consecutive attacks without getting hit." Get your combo meter up to 30.*
(Monsters don't die, and the player must get their combo meter up to 30 to proceed.)
Note: With Depth of Night the player can veto the initial selection of monsters, especially useful if a court card was drawn

## Reward

(after combat)*Thanks for your services soldier. We need well trained fighter's in times like these. I can't offer you much payment but go see Gerald at our stores and he'll see what we might be able to spare.*
**Draw 2 Gain Cards.**
The Cage

**The Cage** is a Blood Brawl map in Bloodsports.TV.

## Description

This old latrine storage facility turned entertainment hub is truly a hive of scum and villainy. Bloodsports.TV contributes to the fun by staging brawls on uneven Saturdays.

This is a BLOOD BRAWL arena. Survive for as long as you can. Dead teammates stay dead and when all Gladiators are dead you lose.
Maintenance

**Maintenance** is an ongoing cost necessary to support most types of units and buildings. The maintenance costs of all units and buildings you currently own are subtracted from your credits every turn. If you do not have enough credits to pay all maintenance costs, your buildings may be sold off and your units may desert you.
Borg MH4 "Anders"

**Borg MH4 "Anders"** is a gladiator from the Slayer class available in Bloodsports.TV.

## Description

MH4 is a duelist, able to take down about any challenger. He relentlessly dives into combat and exposes the weaknesses of his enemies. He focuses on a synergy between deflect chance and crit chance for both good offense and defence.

## Strategies

* Impale is super effective against high health, armored enemies, like Bosses.
System Requirements

## Minimum

* **OS:** Windows Vista, Windows 7, Windows 8
* **Processor:** Intel Core 2 Duo E4600 or AMD Athlon 64 X2 4800+
* **Memory:** 2 GB RAM
* **Graphics:** Radeon HD 5450 (1 GB) or GeForce GT 430 (1 GB)
* **DirectX:** Version 10
* **Storage:** 2 GB available space
* **Additional Notes:** Windows Vista x86 SP2 with DirectX 10 Update Installed

## Recommended

* **OS:** Windows 7 or higher
* **Processor:** Intel Core i5 650 or AMD Phenom II X4 830+
* **Graphics:** Radeon HD 6950 (1GB) or Geforce GTX560 (1GB)+
* **DirectX:** Version 11
* **Network:** Broadband Internet connection
* **Storage:** 2 GB available space
"Buzzer" Ingholm

**"Buzzer" Ingholm** is a gladiator from the Regulator class available in Bloodsports.TV.

## Description

Buzzer is a crafty marksman. He is able to deal high damage to targets from afar with a variety of tricks up his sleeve to stay safe, to make up for his limited mobility.

## Strategies

* Buzzer has very low energy regeneration. Make sure to utilize the passive effect of Power Shot.
Hardy Klanning

**Hardy Klanning** is a gladiator from the Bruiser class available in Bloodsports.TV.

## Description

Hardy leads the charge into battle, protecting his allies. He can taunt enemies to attack him and withstand massive amounts of damage. This is the frontline.

## Strategies

* Hardy's ultimate, Mortal Strike, deals massive damage to injured targets so use it to finish off enemy Champions and Bosses.
Test of Pride

## Event

*We are the Pride Council, we stand in judgement of those who fight in the wild. If you are strong then we will assist you however if you are weak then you will deserve nothing.*

*"This is the final time we shall judge you as a trialee, if you are ready then you shall join us soon. Do you sit now to be judged"*

* A) Prepare to be judged.

*The Pride Council sit in judgement of you.*
* **If max health is low**:

*"You lack the strength to walk among us. This land is a fertile hunting ground, we suggest that you hunt more vigorously."*
* **If max health is higher, but insufficient ≤115?**:

*"This is the most stringent test, you must be stronger than ever before. You are within reach of the pride, you must claw yourself a little further."*
* **If current health is low**:

*"You have the potential to be strong however you are currently too weakened by combat and mishap, heal your wounds and you will be ready to join the pride."*
* **If cursed**:

*"You are strong but you are burdened by curses, remove those impediments and you will be ready to join the pride".*
* **If max health and current health is sufficient and not cursed:**

*"You make us proud with your strength. You have passed our test, great honour awaits in your future."*
*As a sign of your strength take this sword, it is only given to members of our pride.*
**Gain Lion Prince Sword.**
*"We must continue to search this land for others of strength."*
* B) Postpone your judgement.

*"You must judge your own strength before we can. Return when you feel you are ready."*
Bloodsports.TV Wiki

About the game
The game is a spin-off from the Krater: Shadows over Solside universe. The game was released on March 30th.
Bloodsports.TV is a five player gladiator-arena game in a post-apocalyptic Stockholm setting.

 About Fatshark & Toadman Interactive
Fatshark is a independent developer in Stockholm, Sweden. Toadman Interactive is an independent game company, also located in Stockholm.

Buy this game on STEAM |  Announcement Trailer

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Gladiators  •  Gameplay  •  Items  •  Maps  •  Abilities  •  Path to Glory  •  System Requirements
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Post-Imperial Calendar

The Post-Imperial Calendar, or the Neo-Craenate Calendar, is the most common calendar system in the world, and is almost completely ubiquitous in Altirus. It was introduced circa 130, and is divided into two calendar eras, with years prior to the year Razing of Vennhall denoted with "PC" (Pre-Collapse) and counting down towards it, and years after denoted with "PI" (Post-Imperial) and counting up away from it. The calendar itself is a revised version of the Late Craenate calendar, most notably, in its partitioning of eras based on the fall of the Craenate Empire.

## Description

The Post-Imperial Calendar is a solar calendar, with a standard year consisting of 365 days, and a leap-year adding an additional day in Thalvhost. A year is divided into 12 months, each between 28 and 31 days long. The 12 months of the calendar are derived from those of the traditional Imperial and Old Svaanic calendars, indicating the beginning, middle, and end of each of the four seasons.

## History

The calendar was proposed by King Lastor III of Bressia to commemorate the centennial of the Razing of Vennhall, though would not be put into place until thirty years later, after significant revision by Bressian and Chergarian scholars. Although the Late Craenate calendar year began in Vesri, roughly corresponding to the beginning of spring, the end of the year in the Post-Imperial Calendar was shifted to mid-winter to symbolize the hardships which surrounded the fall of the Empire.

The Post-Imperial Calendar would be adopted by all nations in Altirus by 450, and would see widespread adoption elsewhere within the next century.
Neo-Nationalism

Neo-Nationalism was a school of political theory which emerged during the early to mid 5th century. Core ideas of Neo-Nationalism are commonly attributed to the writings of Chergarian political and economic theorist Berkhald Reibecher, chiefly concerning events in the Westenlands such as the Leersog War, and his predictions for the eventual partitioning of the Westenlands in what he called the "Emergence of the Middle-Lands". His writings on the matter posited a "tapestry of struggle as kingless lands, their fealties determined by common identity and intent, compete for their own place and dominance", and stressed the importance of Progressivist nationalism, economic self-determination, and military expansionism in the success of nascent Westenlands states.

Tenets of Neo-Nationalism would be frequently adapted into the policies of Progressivist Westenlands nations and political movemenets in the 6th century, most prominently by the Syrvanian National Republican Party and the Lavinian Common Movement.
Fallesdam Conference

The Fallesdam Conference, or the First Partitioning of the Westenlands, was conducted between 506 and 507 between representatives of the nations of the League of Sovereigns, with the goal of determining the holdings and borders of various local kingdoms, and drafting the terms of their independence. While considered to have been a step forward in pan-Altirusian sovereignty, and having laid the foundation for modern borders, it was done with little regard for, or representation of, various cultural, ethnic, and political groups in the region, and focused almost solely on the interests of the Altirusian Monarchy.

## Background

The groundwork Fallesdam Conference was laid during the Treaty of Harhaan at the end of the Third Great Eastern War in 506, coinciding with the foundation of the League of Sovereigns. Up until that point, many territories of the Westenlands were considered to be part of Chergaria, Bressia, or one of the other Old Empires, though geographic distances had prevented and real means of enforcement. Even after the construction of railroads, the Old Empires could stake practical claims only so far west. In order to maintain the League's cohesion, and to form an effective counter to the Lusivakian Commonwealth, it was deemed necessary to draw their respective frontiers more concretely, and grant autonomy to those territories making up their former claims up to the Pordski mountain range.
Path to Glory

The **Path to Glory** is a manner of tracking your progress through the Bloodsports league. There are 5 tiers with 4 separated paths that merge in the final tier.

## Tiers

* **Tier 1 - Unknown:** Prove your skills as a Gladiator in the Amateur League to make you fit for the slightly more prestigious, and tougher, Pro League.
* **Tier 2 - Challenger:** Showing that you've got what it takes to have a specialized role on the Arena floor grants access to the respected Pro League. It offers tougher fights and higher scores.
* **Tier 3 - Notorious:** Fame doesn't come easy. To make your name on the Bloodsports scene you be a proven fighter, and a master entertainer. You are granted access to the Master League. The Master League offers even tougher fights and higher scores.
* **Tier 4 - Legendary:** Bloodshed is an art. Give the crowd what they want, and you'll be known across all of the Krater as the Legendary Gladiator you are - a deed of skill, showmanship and dedication alike. You are now ready for the famed APOCALYMPICS where the toughest fights and highest scores can be found.
* **Final Tier - Grandmaster:** Only the best of the very best can be a Grandmaster - a true master of all aspects of the Arena, topped by no one, made immortal through history.
Iron League Wiki/editcopy/Bottom section

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How to play guide for Iron League

*This article is a stub. You can help Iron League Wiki by expanding it.*

This page will serve as a basic **How to play guide for Iron League**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Iron League Wiki/editcopy

Welcome to the Official *Iron League* Wiki
the *Iron League* guide written and maintained by the players.
We are currently maintaining 287 pages (21 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Iron League

Behold the clash of heroes! Iron League is a 3v3 MOBA teamfight of the warriors named "Ironsides". The League does not care what their motives are, as long as they give a good fight. How about you? Do you wanna be the strongest Ironside? Then, take a bold step into the Iron League! *[ Read more  •  System requirements ]*

Content
LocationsHeroesItems

Guides
* Create a How to play guide for Iron League

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*Iron League* Links
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CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Heroes

*This article is a stub. You can help Iron League Wiki by expanding it.*

**Heroes** are the playable characters in Iron League. There are currently 31 playable heroes in the game. All players begin with Tristan and Caren unlocked for free. Additional characters can be unlocked with either Gold (free currency) or Diamonds (cash currency).

At the start of a match, two opposing teams of one to three players choose a hero to play during that match. Heroes accumulate experience and gold to grow stronger, gaining new abilities and purchasing items in order to destroy the opponent's nexus. Most heroes have a distinct role that defines how they affect the battlefield, though many heroes can perform multiple roles. A hero's appearance can be modified with skins.

## List of heroes

### Tanker heroes

* **Alexander**
* **Bigman**
* **Hail**
* **Puig**
* **Solio**
* **Tristan**

### Warrior heroes

* **Alph**
* **Blaze**
* **Boatang**
* **Holin**
* **Kaplan**
* **Rayshen**
* **Trout**
* **XianYu**

### Assasin heroes

* **Arian**
* **Ax**
* **Kip**
* **Kunoi**
* **Mamon**
* **Yeri**

### AD Carry heroes

* **Caren**
* **Gareth**
* **Hanold**
* **JackR**
* **Jacques**
* **Kampe**
* **San**
* **Thanatos**
* **Vella**

### Supporter heroes

* **Bianka**
* **Bize**
* **DR**
* **Pong**
* **Rouis**
Iron League

**Iron League** is a 3v3 MOBA type game developed by Dexintgames.

## Saga

The Continent of Asteria, the land of humans, was torn apart when the seven realms waged war against each other. During this horrific war to dominate the entire continent, each nation trains and deploys the "Ironsides," the psychic warriors revered as heroes chosen by the primordial creator, "AST."

The 1st Continental War finally ended with the destruction of four nations and a precarious truce. However, the social and political mayhem in the aftermath haunted Asteria. Anarchism was widely spread among the people, and the tumultuous riots never seemed to end.

The three nations that survived the Continental War decided to open the "Iron League" together, a new bloodsport starring the Ironsides, to captivate the people while resolving this chaos.

## The League's Address

Welcome to the Iron League, a 3v3 MOBA team battle!

"Ironsides" are the psychic warriors on the continent of Asteria, revered as heroes chosen by our primordial creator, "AST.'" The three nations that survived the Continental War decided to open the "Iron League" together, the new bloodsport starring these heroes, to captivate the people while resolving the social chaos.

## Global real-time 3v3 team battle

Iron League is a 3v3 MOBA game featuring Quick & Rank matches. It also supports other game modes including 2v2 Rank matches and 1v1 duels. Experience the indescribable thrill of victory using tactics you've devised.

Memorable heroes, diverse arenas, and a fascinating universe
Many Ironsides from the inside and outside factions of Asteria are gathering at our arena. Explore the Asterian Saga in diverse battlegrounds and unique heroes that have their own compelling stories to tell.

Arenas are not unnecessarily big, and breathtaking team battles continue from start to end. Overwhelm your enemies in short and fast-paced battles!

Are the heroes trying to prove their nation's might? Or do they fight for honor, victory, or simply to quench their thirst for blood? No matter. We don't care what their motives are, as long as they give us a good fight.

How about you? Do you wanna be the strongest Ironside of the Continent?

Then, take the next bold step into the Iron League!

## External links

* Official Page
* Publisher