Battle Mage Spell List

* Alarm - You set an alarm against unwanted intrusion.
* Mage Armor - You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
* Shield - An invisible barrier of magical force appears and protects you.

***Conjuration***

* Fog Cloud - You create a 20-foot-radius sphere of fog centered on a point within range.
* Unseen Servant - This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.

***Divination***

* Detect Magic - For the duration, you sense the presence of magic within 30 feet of you.
* Identify - You choose one object that you must touch throughout the casting of the spell, and learn of its properties

***Enchantment***

* Charm Person - You attempt to charm a humanoid you can see within range.
* Sleep - This spell sends creatures into a magical slumber.

***Evocation***

* Forceful Strike - You send a surge of high-intensity arcane energy into the creature that you hit
* Magic Missile - You create three glowing darts of magical force.
* Searing Smite - Your weapon flares with white-hot intensity
* Swipe - You arc your weapon in front of you, striking each creature in 5 touching spaces adjacent to your space.
* Thunderous Smite - Your weapon rings with thunder that is audible within 300 feet of you
* Thunderwave - A wave of thunderous force sweeps out from you.
* Wrathful Smite - The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage.

***Illusion***

* Color Spray - A dazzling array of flashing, colored light springs from your hand.

***Necromancy***

* False Life - Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

***Transmutation***

* Expeditious Retreat - This spell allows you to move at an incredible pace.
* Flurry - You suffuse your weapon with energy, granting yourself an unnatural attack speed.
* Guided Strike - Your weapon suffuses itself with arcane energy, allowing a weapon attack of your choice a moment of clarity & guidance.
* Jump - You touch a creature. The creature's jump distance is tripled until the spell ends.
* Longstrider - You touch a creature. The target's speed increases by 10 feet until the spell ends.
* Returning Weapon - You imbue magical energy into a weapon that you touch with the thrown and light properties.

### 2nd-Level Spells

***Abjur***

* Spellblock - You interpose your shield between yourself & the source of a harmful, magical area such as the center of a fireball explosion, or an incoming chromatic orb.

***Conj***

* Misty Step - Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

***Div***

* See Invisibility - For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.

***Ench***

* Hold Person - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.

***Evoc***

* Branding Smite - The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
* Whirlwind Strike - You swing your weapon around your body in circles, creating a whirling flurry of destruction.

***Illus***

* Blur - Your body becomes blurred, shifting and wavering to all who can see you.
* Invisibility - A creature you touch becomes invisible until the spell ends.

***Necro***

* Blindness/Deafness - You can blind or deafen a foe.

***Trans***

* Enlarge/Reduce - You cause a creature or an object you can see within range to grow larger or smaller for the duration.
* Magic Weapon - You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
* Spider Climb - Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.

### 3rd-Level Spells

***Abjur***

* Counterspell - You attempt to interrupt a creature in the process of casting a spell.
* Dispel Magic - Any spell of 3rd level or lower on the target ends.
* Protection from Energy - For the duration, the willing creature you touch has resistance to one damage type of your choice:
* Remove Curse - At your touch, all curses affecting one creature or object end.
* Magic Shield - You touch a shield you are holding & cause the shield to feel nearly weightless, almost as if it moves on its own.

***Evoc***

* Dashing Strike - You dash forward up to 30 feet in a straight line.
* Dominating Smash - You bring your weapon up over your head & attempt a massive overhead attack.
* Fire Swing - You swing your weapon in an upward motion, sending a giant, flaming visage of your weapon outward from yourself.

***Illus***

* Hypnotic Pattern - You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
* Major Image - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.

***Necro***

* Bestow Curse - When you cast this spell, choose the nature of the curse from the following options:

***Trans***

* Blink - You vanish from your current plane of existence and appear in the Ethereal Plane
* Fly - The target gains a flying speed of 60 feet for the duration
* Haste - Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns.
* Slow - You alter the space around up to six creatures of your choice in a 40-foot cube within range. This makes them slower.
* Greater Returning Weapon - After the weapon either hits the target or achieves its maximum distance from you, it returns to your grasp.
* Warrior's Weapon - You clutch a melee weapon of your choice, sending arcane energy through it, making it feel light & easy to wield.

### 4th-Level Spells

***Abjur***

* BanishmentEx - You attempt to send one creature that you can see within range to another plane of existence.
* Barrier - You send a protective barrier around a willing creature within range.
* Freedom of Movement - For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
* Reflect Spell - You bring up your shield as it shines like a mirror. Any spell cast at you of 4th level or lower is reflected back at the caster.

***Conj***

* Dimension Door - You teleport yourself from your current location to any other spot within range.

***Div***

* Arcane Eye - You create an invisible, magical eye within range that hovers in the air for the duration.

***Evoc***

* Fire Shield - Thin and wispy flames wreathe your body for the duration
* Thrust - You push your weapon forward, yourself along with it, launching you up to 60 feet in a straight line

***Illus***

* Greater Invisibility - You or a creature you touch becomes invisible until the spell ends.

### 5th-Level Spells

***Abjur***

* Warrior's Armor - You let out a vicious battle cry, allowing protective arcane energy to flow through your armor.

***Conj***

* Conjure ElementalEx - You call forth an elemental servant.

***Ench***

* Dominate Person - You attempt to beguile a humanoid that you can see within range.
* Hold Monster - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.

***Evoc***

* Slice - You swing your weapon in a wide arc in front of you, causing a concentrated crescent of pure arcane energy to shoot outwards from yourself.
* Wall of Force - An invisible wall of force springs into existence at a point you choose within range.

***Illus***

* Phase - Your form shimmers in and out of sight, moving between positions nearby your true location.