Half-Orc Thug

**Half-Orc Thug**

Prime Requisites: STR, DEX

Requirements: STR 9, DEX 9, CON 9

Hit Die: d6

Maximum Level: 12

*excerpt from* Dragon Magazine #62, "Half-Orcs", *by Roger Moore:*

"The assassin’s skills, by contrast, come most readily to the half-orc. By virtue of their casual regard for the lives of others, even of their own kind, the art of killing has a certain appeal to those with orcish blood. Half-orc assassins often come to believe their actions are for the benefit of the world in general; they are culling out the unfit in the most direct way possible, which brings out another of the orcish laws of survival: if something can be easily killed, it did not deserve to live.

Who can resist the urge to be the one who wields the scythe, who decides the fates of others, who has the power of almighty death in his hands? With their preference for a retinue of underlings, half-orc assassins can create powerful guilds to support them, and may end up spreading their influence into many a court or government."

**Weapons and Armor**: Half-orc thugs are skilled and dedicated killers; they may use any weapon. They are trained to fight with two-handed weapons and are able to use the two-weapon fighting style. They are trained in the use of light armor only (and do not use shields), as their thief-like skills are unusable in anything heavier than leather armor.

**Racial Features:**

* **Infravision 30'**

* **Savage Resilience:** When a half-orc is required to consult the Mortal Wounds table, the player may roll twice and choose the preferred result to apply. He also subtracts his class level from the number of days of bed rest required to recover.
* **Inhumanity:** A half-orc suffers a -2 penalty to the reactions, loyalty, and morale of humans and demi-humans. He gets an equivalent bonus to the reactions, loyalty, and morale with all orcs and giants.
* **Bonus Languages:** Player character half-orcs, in addition to the common tongue of the region they inhabit, also speak the languages of orcs, giants, goblins, and gnolls.

**Class Features:**

* **1st Level: Move Silently**
* **1st Level: Hide in Shadows**
* **1st Level: Backstab**
* **1st Level: Find/Remove Traps**
* **1st Level: Open Locks**
* **1st Level: Cleave**
* **9th Level: Hideout**

**Half-Orc Thug Level Progression**

Bonus
 2300
 4600
 9200
 18400
 36800
 75000
 150000
 310000
 470000
 630000
 790000

**Half-Orc Thug Skill Progression**

Silently
Shadows
Remove
Traps
Locks
 2
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12

**Half-Orc Thug Saving Throws**

& Paralysis
Death
Breath
Wands
 2-3
 4
 5-6
 7
 8-9
 10
 11-12

**Class Proficiency List** (select one at 1st, 3rd, 6th, 9th, and 12th Levels)

Acrobatics, Alchemy, Alertness, Blind Fighting, Bribery, Cat Burglary, Climbing, Combat Reflexes, Combat Trickery (disarm, incapacitate), Contortionism, Disguise, Eavesdropping, Fighting Style, Gambling, Intimidation, Lockpicking, Mimicry, Mountaineering, Naturalism, Passing Without Trace, Precise Shooting, Running, Skirmishing, Skulking, Sniping, Swashbuckling, Trap Finding, Weapon Finesse, Weapon Focus

**Half-Orc Thug Templates**

*(Equipment as matching 3d6 roll on Assassin Templates table, ACKS Player's Companion, p. 59)*