Adventure/tr

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**Macera** modu, “eski tarz” Tepe Tırmanışı Yarış modudur. Burada en sevdiğiniz araçlarda becerilerinizi test edebilir ve çarpmadan veya yakıtınız bitmeden ne kadar ileri gidebileceğinizi görebilirsiniz. Skor tablolarında bir yer kazanmak için gerekenlere sahip misiniz? Dünyanın en iyi oyuncularıyla oynayın!

## Yakıt

Macera modunda yakıt yönetimi, ne kadar uzağa gidebileceğiniz konusunda önemli bir rol oynar.

As you drive, your fuel gauge will slowly run out (remember that the vehicles all have different sized fuel tanks).

Yakıtınız bittiğinde, aracınızla beraber duracaksınız ve oyun sona erecektir - ancak yol boyunca yakıtınızı doldurmak için kırmızı yakıt bidonlarını toplayarak yarışınızı uzatabilirsiniz.

Macera haritalarında yolda ilerledikçe yakıt depoları birbirlerinden daha da uzaklaşıyor. "Magnet" modifikasyon parçasına sahipseniz, yakıt yolundan geçmeden yakıt depolarını toplayabilirsiniz.

Not: Modifikasyon parçası Afterburner'ı bir araca takmak, hızlanırken yakıt tüketimini artıracaktır. Aynı şey, thrusters'ı takıp kullandığınızda da olur!

## Paralar

Macera yarışınız sırasında ek araçlar, maceralar, yükseltmeler ve diğer güzel şeyleri satın almanızı sağlayacak paraları toplayabilirsiniz

Ayrıca, bir kilometre taşına ilk ulaştığınızda kazandığınız **iki tür** özel para torbası vardır:

**1)"Genel en iyi mesafe" (OBD) çantaları:**

Hangi aracı kullanırsanız kullanın, herhangi bir haritada ilk kez yeni bölgeleri keşfettiğinizde, rotanız boyunca 200 ila 250m aralıklarla OBD çantaları topluyorsunuz. Bu OBD çantaları harita başına yalnızca bir kez elde edilebilir, bu nedenle onları almaya devam etmenin tek yolu eski genel rekorlarınızı geçmektir. Ölçüleri: İlk OBD çantası (başlangıçtan ~200m sonra) size 1.000 jeton verir, ardından sonraki torbalar artımlı miktarda 50 jeton içerir, yani ~400m'de 1.050 jeton, ~600m'de 1.100 jeton, vb. OBD çantası başına para 3.000 ile sınırlıdır..

**2) 2) "Araca özel" (VS) çantalar (V.1.23'ten beri):**

Herhangi bir haritada, herhangi bir araçla ilk kez yeni bölgeleri keşfettiğinizde, rotanız boyunca 200 ila 250m aralıklarla VS çantaları toplarsınız. Bu VS çantaları, harita/araç kombinasyonu başına yalnızca bir kez kazanılabilir. Mevcut tüm araçlarla belirli bir macera haritasını oynadıktan sonra, VS çantalarını almaya devam etmenin tek yolu, eski araca özel rekorlarınızı geçmektir. Ölçüleri: İlk VS çantası (başlangıçtan ~200m sonra) size 100 jeton verir, ardından sonraki torbalar artan miktarda 10 jeton içerir, yani ~400m'de 110 jeton, ~600m'de 120 jeton, vb. VS çantası başına para 300 ile sınırlıdır.

*Not: Yeni bölgeleri ilk keşfettiğinizde, aynı anda hem OBD hem de VS çantalarını toplayamayacaksınız. Öncelik sırası 1-OBD çantalardır; 2-VS çantalar.*

*Örnek: Rally Car ile Countryside oynuyorsunuz. Geçmişte, kişisel en iyi rekorunuzu 6.000m olarak ayarladınız, bu nedenle zaten 6.000m'ye kadar olan OBD çantaları topladınız. Şimdi 6.000m'ye kadar Rally'ye özgü VS çantalarını toplayacaksınız. 6.000m'den itibaren, bunun yerine OBD çantalarını toplayacaksınız (VS çanta koleksiyonu duracaktır). Rally Car ile bir dahaki sefere 6.000m'yi geçtiğinizde, genel olarak en iyi seviyenize ulaşana kadar ilk defa "kaçırdığınız" VS çantalarını alacaksınız.*

En azından macera haritası "Gloomvale" diğer haritalardan farklı bir mesafe çantası sistemine sahip. Bu haritanın OBD çantaları 500 paradan başlar ve sonraki her çanta için ek 25 para ekler. Bu haritadaki VS çantaları 70 paradan başlar ve sonraki her çanta için 7 para daha ekler.

Gloomvale'de birçok farklı harita var, bu yüzden çantaların her farklı harita için ayarlandığını bilmeniz gerekecek.

*Örneğin: Bir Gloomvale haritasında 1000m yol yaptınız. Bu noktaya kadar tüm OBD çantalarını ve potansiyel olarak VS çantalarını toplardınız. Gloomvale'de oynayacağınız bir sonraki haritada, harita farklı olduğu için toplamanız için yeni OBD ve VS çantaları olacak. Bunu, her haritayı iki veya daha fazla oynayana kadar tüm haritalarda yapabilirsiniz.*

Ek olarak, 1.36 Güncellemesi ile, ilgili haritaya girmeye çalışırken macera haritasında bir denemede kazandığınız tüm paraları ikiye katlama fırsatına sahipsiniz. Paraları ikiye katlamak için ya bir reklam izlemeniz gerekir ya da VIP Aboneliği ile reklamı atlayabilirsiniz . Tüm reklamların/VIP atlamalarının günlük sınırlı kullanım olduğunu unutmayın. 2x'i yalnızca uzağa gitmeyi ve madeni paraları toplamayı planlıyorsanız kullanın. Koşuyu bitirdikten sonra, kazanılan paralarınız solda "2x" simgesiyle gösterilecektir, bu da paralarınızın ikiye katlandığını onaylar.

## Macera Görevleri (Im here)

Every so often you will see an icon appear on the right-hand side of an adventure level; these are adventure tasks - randomly generated, optional challenges that will reward you with a bonus chest. This chest’s contents will become progressively better as you reach further distance milestones.

The Adventure task will either be blank or shown with a particular vehicle. Blank indicates that you can use a vehicle of your choosing. If it shown with a specific vehicle, you must use that vehicle to gain the reward chest (for example: if the icon is of the Rally Car, that means you must use the Rally Car). If you do not own that particular vehicle, or do not want to use it, simply wait. After some time a small “x” appears in the corner of the task icon. The "x" appears once in a day. Tap that and the task will be deleted & a new one assigned in its place.

The Chest level is increased one by one in 500 meter increments as you progress. The higher the chest, the better the rewards. For the hard maps, (Forest Trials, Intense City and Raging Winter) you get one level chest per 100 meters.

*Note:* If you decide to restart after leveling up your chest, it will stay that level until you reach the level 1 distance mark. If you game over before getting a level 1 chest, you can press "Retry" and you will have another opportunity to try for it again. If you press "Next," you will lose the task with no rewards. If you encounter this on a special map (requires ticket), you cannot retry the task if you mess up.

## Adventurer Level

Since the Update 1.37.0 there are the so called Adventurer Levels. You will travel from Wanderer to Canyoneer by driving maps with specific vehicles. You can increase them by driving with the different vehicles on the different adventure maps to collect stars. For the normal tracks you can gain up to 10,000 stars with each vehicle, which is equal to 10,000 m, so you gain one star per meter. For the special adventure maps you can gain stars up until 5,000 m, but the special thing there is that one meter doesn't give you one but three stars, so the maximum amount of stars you can gain for each vehicle is 15,000 stars (except for Sky Rock Outpost, this adventure map's star collection works as for the normal adventure maps). Therefore those maps are very hard to play through though.

The maximum stars per regular map and Sky Rock Outpost is currently 220,000. On the 3 hard maps, max. is 330,000. This will help calculate the max. adventure rank for a player.

You can see your adventurer level in the "Adventure"-tab at the top of your screen.

Below is a list of the ranks, how many stars you need and what you gain by reaching.

*You can see image of each adventure hats here*

For every additional 50,000 stars after reaching the adventure rank Canyoneer you reach a new Canyoneer Level, such as Canyoneer 2, 3, and so on. Each time you rank up from Canyoneer on you will be given a legendary chest.

## List of Adventure Tracks

You can find a description of each map here.
You can unlock a map with  or with reaching an adventurer level.

## Special maps

New with Update 1.37.0. Will be added/improved soon.

Here you have limited tries per day. Each try costs one red ticket and you have 4 which refill every 24 hours.
On all except Sky Rock Outpost, for each new meter you get 3 stars for the adventurer level.
To have access to this maps you need to gain enough stars in chosen adventure maps.

or alternatively
200,000
 Forest Trials
 Intense City
 Raging Winter

## Adventure Tracks Analytics

Here are some tables that summarize what you can find in each map, especially fuel locations, several difficulties, etc. This topic was essentially made to help people get a better personal best record in their adventure maps, with all the information they need, without spending a lot of time watching videos on YouTube or in-game replays. You can now anticipate what's next after your personal best!!!

*Note: Tables contain the 3 next fuels after the current WR (all vehicles).*

## Normal Maps

### Countryside

**Countryside** adventure starts very flat and has a lot of bridges (you gain speed if taken well), but the longer distance you reach, the more of a bumpy road you will see, with a lot of irregular climbs and downhills. Barns will also begin to appear sometimes. Here is a summarized list of all fuel locations and biggest difficulties (who are described below) in Countryside.

Difficulties:

* Barns: Dangerous places for high height vehicles! You must drive carefully if having this type of vehicle!
* Climbs: They can have several difficulties, which are essentially determined by the steepness:
	+ Medium
	+ Hard
	+ Very Hard

### Forest

**Forest** adventure is one of the easiest, because you can reach high distances with pretty low power vehicles. It is the best adventure map for beginners who want to do a lot of kilometers or for earning coins. This adventure isn't as bumpy as the Countryside adventure (for example) but has a lot of regular climbs and downhills (Note: those won't be described below because they are repetitive); so you must pass them very well to have a chance to reach the next canister when driving at high distances. This adventure doesn't have big traps, because they can be easily passed with a good management of your vehicle. However, be careful of the logs which are almost everywhere on the map; it's the typical obstacle that can ruin your run. Watch out for Bill's head when driving near these obstacles. Here is a summarized list of all fuel locations and biggest difficulties (which are described blow) in Forest.

Difficulties:

* Ground logs: These logs will slow your vehicle down majorly and could cause it to lose control. Vehicles can also get stuck in them.
* Hanging logs: These logs aren't moving or above a water hole, but they can cause a vehicle to crash into them.
* Water Jumps: These jumps are dangerous, because if you fail one of them and dive in the water hole, you will die! Two types of jumps can be distinguished:
	+ Type-A: A big log held by two ropes which is standing over the water hole to help you go over it.
	+ Type-B: A small log held by only one rope (fixation point is at the center of the log) which is standing over the water hole to help you go over it. Be careful: the log could rotate around itself!
* Swinging Logs: Sometimes, swinging logs may appear. They are usually swinging backwards and forwards. Two types of logs can be distinguished:
	+ Type-1: The log is swinging near the ground. You can easily pass them if you take the small jump before it correctly.
	+ Type-2: The log is swinging in the air. Be careful with high height vehicles if you drive one of them!

### City

This track is a decent choice for those who prefer asphalt racing. You can also go fast in this track. Be careful however, because in the city, there are lots of dangerous obstacles (they are listed below). Some are rather easy, others may be more difficult (a fast vehicle is recommended). Down below you’ll also find the locations of fuel pickups.

Difficulties

* Pitfalls: Gaps filled with water. Falling into them will lead to an instant death. They all have something to help you jump across. Note: There are waterless ones occupied by ship containers. Those don’t result in an instant game over and you can possibly escape them.
* Draw Bridges: Bascule draw bridges that are constantly opening over water-filled pitfalls. These are rather easy to overcome: simply drive fast as you go across them (although not all of them are like that).
	+ Type 1: Both ends are going up and down. Rather easy to over come.
	+ Type 2: Only has 1 side. Just as easy as Type 1, except for if it's lower than the other side.
	+ Type 3: Will lead you to drive on hanging iron beams or hanging ship containers. Some may have an opposite end.
* Iron Beams: Found hanging over water. The position you land on them plays an important role because they will move. If you’re not careful, it could send you into a pitfall of water, thus resulting in a game over.
	+ Type 1: Hangs by 1 rope. It can move depending on where you land on it.
	+ Type 2: Hangs by 2 ropes. More stable than Type 1.
* Ship containers: Scattered across the track. They are an obstacle, especially for high-height vehicles. They can also be moved if they are hit hard enough or have a spot hanging in the air and it makes contact with the vehicle. (Note: There is a bug where the wheels may clip through the top of the container).
	+ Type 1: Simply stands on the ground. They don’t really pose a threat, but can be an issue for high-height vehicles.
	+ Type 2: A group of containers, stacked on each other. They may either be stacked well or unevenly.
	+ Type 3: Containers that form bridges over waterless pitfalls (as mentioned earlier, these pitfalls here aren’t instant kill zones, and the player can possibily get out of them). You might only see them at 1000m and 1100m. Since these containers tend to hang over air, they are easier to cause to move than the ones completely on the ground.
	+ Type 4: These containers hang on ropes over water. Just like the iron beams, they can tip depending on where the vehicle lands. None of them hang by 2 ropes.

### Mountain

One of HCR2's original Adventure Levels, Mountain has its fair share of steep hills and descents.
After climbing a few thousand meters, the mountain dirt turns to snow (for about 500 meters) and then turns back to dirt as you descend. This level has occasional caves, slippery snow surfaces and steep hills. Vehicles such as the Dune Buggy, Super Diesel, and Rally Car are highly recommended. Winter Tires will help with the snow covered portions.

Difficulties

* A lot of steep hills

* A lot of bridges
* Underground areas that are dangerous for tall vehicles

* Logs dangling on ropes (after a few thousand meters)
* Loop areas. These areas are sometimes exposed outside or in caves. The underground ones all have logs hanging by 2 ropes rather than ground in the air. Some ropes might be flat, but some are tilted. All ropes hang by 2.

### Rustbucket Reef

An underwater level, where your character and vehicle are submerged in water. They are protected by a bubble that encloses the vehicle. There are enclosed tubes in this level that you drive into and out of in order to create a new bubble, if the old bubble got popped. If your bubble gets popped, you loose the aerodynamic effect created by it and the water will slow you down.

Difficulties:

* Fuel canisters are very scattered across the track
* Ceilings and small tubes (bad for tall vehicles)

* Steep Hills that become hard to climb without a bubble

* Bubble recharge tubes often rare
* Broken boats, ships, and flagpoles appear everywhere
* Obstacles such as toxic tanks and coral reefs

### Winter

The perfect map for exploring long distance travel! Are we there yet?

Winter has a lot of ups and downs in it. It starts out with small hills and slippery slopes. It has pools of water that are not a threat, provided your vehicle has enough grip. Fuel canisters are often rare in this level, so Fume Boost is recommended.
After a few thousand meters, ice castles are introduced. These are slippery, and have roofs that you can hit your character's head, causing you to Neckflip, or crash. There are lots of dips and hills that get hard to pass, so Winter Tires and landing boost might help.

Difficulties:

* Long distance between fuel canisters

* Ice castles (Winter Tires increase grip)

* Slippery slopes (Winter Tires might help)

* Snowmen that block the road (Hitting one head-on will cause a driver down)

### Mines

Down in the Mines are all kinds of hidden treasure. But what's also hidden are dangerous traps. Because this is a cave level, high height vehicles may have a more difficult time getting through, as the ceiling changes from high to low as you drive. If you are using a high height vehicle, or a vehicle where the driver is more exposed, the rollcage part may be recommended. Down below are the fuel locations, as well as the type of obstacles to look out for.

Note: There are branching paths, and you will find some fuel pickups on either the upper path or lower path. Plan carefully when it comes to fuel management.

Difficulties:

• Rocks: While some are stationary, others can fall when they make contact with vehicles. Your vehicle can get stuck on the rocks, so be careful!

• Lava: Your first encounter will be at 2037m. These lava pits come in different shapes and sizes; even the small ones can end your run, so take caution. Although they aren't common at first, but as you drive further, they will start to reappear more often, to the point where stunt jumps will be made out of them. Taller vehicles have a better chance of escaping them than shorter vehicles.

• Giant Wheels: These are very heavy wheels found throughout the mine and they can crush you if you're not careful. There are 2 types:

* Type 1: The wheel itself is at the top of a hill or in the air. It will start rolling after coming close enough to a trigger point or making contact with a vehicle. You can either wait it out or rush through.
* Type 2: The wheel hangs by a chain. These are actually objects to help you make a jump. Although you don't have to take them, you'll have to go across them later on, as you'll start seeing them hang above lava.

• Outside areas: These aren't obstacles, but more of a change to the map, as the background will reveal a blue sky and the ceiling will be gone. You aren't going to see many of these though (Only 2 in less than 10,000m).

• Downhill drops: You may also see these as you drive along. You will catch speed, but be sure you can slow down in time. You can crash if you are going too fast. Not many really dangerous traps in these areas.

Hanging Ladders: These are held by 2 ropes and can move if they are hit very hard. Most of them are outside.

• Uphill climbs: These can be tricky to overcome, especially when you get even further into the mines, as they will have lava pits as the very bottom, which becomes the incentive that you must make it or it's game over. A fast vehicle such as Rally Car, is recommended for these obstacles.

### Desert Valley

**Desert Valley** is a hot and long adventure but with a lot of various traps and speed tips. However, outside of traps, the road is quite flat, so it can be considered as a high speed map where you can go faster and offset the time you lost when going through difficult places. The more distance you reach, the more difficult traps you will see. Here is a summarized list off all fuel locations and biggest difficulties (which are described below) in Desert Valley.

Difficulties:

* Pit Caves: These caves have rocks that connect to the wall in front of you that form a bridge over a trap. The one at 820m has no trap, the one at 2130m has a DQ trap, and the one at 2560m has a lava trap. This is the only area with lava.
* Stop-Logs: These logs stand up and connect to a ceiling. When these are hit, they fall down and form a bridge over a pit. But, some go further down to where they are crooked, so try to make it over them without getting stuck. There are only 4: One at 2010m, one at 2390m, one at 3920m, and one at 8330m.
* Logs: Each log is held by 1 or 2 ropes (except for the Type-D) and will help you to travel a big hole which contains Deadly Quicksands (DQ) or nothing (/) (except for the Type-D).
	+ Type-A: (60 meters long on average) A log which is held by 2 ropes (different fixation points on the log) and is always horizontal. There are only 2 of these (1090m and 2630m).
	+ Type-B: (50 meters long on average) A log which is held by 2 ropes (different fixation points on the log) but, because the fixation points are at the same spot on a higher rock, they make the log follow an arc by swinging backwards and forwards. There are also only 2 of these (5290m and 5580m).
	+ Type-C: (50 meters long on average) A log which is held only by 1 rope and its fixation point is at the center of the log. This means that the log can rotate on itself, which makes the Type-C the hardest to cross over. You will need exact timing to hope getting through this trap! These begin at 6700m and continue on through the map.
	+ Type-D: (70 meters long on average) 1, 2, or 4 big pieces of wood which are standing (floating) on deadly quicksands. You must drive on those wood pieces to go through this trap. Don't land on quicksands because you almost won't be able to go back on a wood piece and you will die!
* Caves: (80 meters long on average) Sometimes, caves will appear. Dangerous places for high height vehicles! Only one type of cave will be summarized, because this is the hardest one and can ruin your run. The following type of cave stands in 2 small rocks (there is a space between them) that helps you to continue driving over a sort of small hole which contains a DQ or /.
* Sudden Climbs: Sometimes, big climbs appear, but they are short (45 meters long on average). This isn't really a trap dealing with the driver's head hitting something, but more a fuel trap. This means that, in the distance axis (X-axis), you will go way slower than on a flat road. So this category will help you to anticipate those climbs and reach the next fuel canister.

### Beach

Bill loves long drives on the beach!

Beach has steep hills, water and caves. It is a mix of all the previous Adventure Levels, containing water, slippy slopes,
beach houses blocking the way and more. Fuel canisters are often rare after the 2,000 meter mark. Due to the steep slopes, vehicles such as the Dune Buggy are highly recommended. Fume Boost is also recommended, due to the ability to jump over giant dips with it running and shortage of fuel in certain places.
Vehicles such as Tractor and Tank are great at destroying the beach houses, but may suffer when climbing the many steep hills. After 7400m though, there appears flat grounds that allow to catch speed and help get to fuels faster. You can do wheelies on them, and you also can charge up your overcharged turbo to get a speed boost here.

Difficulties:

* Long distance between fuel canisters

* Super Steep hills (They become more rare after 7400m

* Beach houses - Some block entrances to caves while others block the path in front of you.

* Water (Can slow you down, but boats and the Snowmobile do well here)

### Backwater Bog

Conquer the muddy slopes of the Backwater Bog!!

This level has very slippery slopes, breakable objects (such as camper caravans, grills and lawn chairs) that need to be broken in order to continue onward.
Backwater bog also has mud pools, which are similar to the quicksand in Desert Valley.
The mud pools swallow up your car, make continuing impossible. Escaping is almost impossible, unlike Desert Valley's quicksands.

Difficulties:

* Mud pools (Some have bridges over them, but this is rare)

* Water (Some pools are underground, so be careful with high height vehicles)

* Breakable objects

* Slippy slopes

### Racer Glacier

Be the first to explore the abandoned Racier Glacier!

Racier Glacier is a difficult level to conquer. It has steep hills, slippy slopes, wind that blows your car around and lava that can ruin your run.
At around 700 meters, you will encounter your first real cave. To get past this obstacle, you will need to jump, land on some dinosaur bones and continue towards the end, being careful not to fall into the lava.

Once you have passed this milestone, you need to beware of the strong winds that blow here. They are powerful enough to blow your car forward or backward and can ruin your run.

For this level, vehicles like Super Diesel are highly recommended, because they are stable and have good fuel efficiency.

Difficulties:

* Strong wind (This only is encountered outside in the cold area)

* Caves with lava (Some have stalagmites and stalactites, and some have dinosaur bones)

* Steep hills with slippy surfaces (Forward blowing winds could help you climb them)
* Lots of different paths to take (Some have rock bridges)

### Patchwork Plant

Occupational health and safety?

What is that?

Extreme difficult route. On the back the background shows conveyors with details: Fast and Furious, Control in the air, accelerator-FLIC FLAC, Enhanced turbo and coin-operated accelerator; as well as Claws.

On the highway there are some obstacles:

Levers: Touch the lever—the Patchwork Plant or smashing robots is switched on.

Conveyors: Speed up or slow down the machine depending on which way they go.

Boxes: They are stationary, fall or move along conveyors. Similar boxes can be found on the highway stagnant swamp. These boxes can be destroyed or dented by machines or robots.

Gears: Round obstacles that don't cause much difficulty if they don't hang in the air. Often meet.

Robots: They are activated by black and yellow levers. A very difficult obstacle that raises and lowers the hands with the load. It can crush a car or crates.

Magnets: There are two types of magnets.

Type A: Hanging at the top, pulling the car up. You can turn it on by turning the factory lever and shut it off by touching it.

Type B: The same, only hanging at the bottom.

## Special Maps

### Sky Rock Outpost

The sky rock outpost is a map in which it will make your vehicle very light, and also you can make coins easy because you can do a lot of flips easily due to the vehicle's lightness. This map does contain some difficulties:

* You can pass up a fuel tank if you are going too fast due to there being no gravity
* There are rocks that can slow you down
* There are tons of satellites everywhere
* Some steep hills

### Forest Trials

A true test of skills awaits those who challenge these perilous trials.

Main Lookouts:

* Tons of swinging and stationary logs everywhere
* Caves and rocks all in the map
* Decks that are dangerous for high-height vehicles
* Lots of steep hills

### Intense City

The ultimate balancing act between grippy tarmac and slippery girders.

Main Lookouts:

* Tons of iron beams that are slippery
* Lots of containers everywhere
* Deadly Pits full of water that must be passed
* Lots of steep hills and caves

### Raging Winter

Battle against the blizzards and the bergy bits.

Main Lookouts:

* Lots of ice castles that are super slippery
* Extremely powerful winds that make your vehicle move around and can push you up hills
* Tons of steep hills
* Deadly pits full of water that must be passed
* Snowmen all over the map
* Ice chunks floating in the water