Notable changes in DUST

This page tries to provide a **lore and story spoiler free** summary of all notable changes in game mechanics, that Fallout: DUST applies to Fallout: New Vegas.

## Gameplay mechanic changes

### General

* NPC ticks on compass disabled
* Fast-travel disabled
* Cell respawn time lowered to 24. (Leaving an area of the game for more than 24 game-time hours will respawn all NPCs, creatures, container contents and other objects marked to do so).
* Karma replaced by Sanity

See Fallout: DUST Sanity for more.

### Crafting

* Portable Workbench
* New recipes
* Modified recipes (e.g. Weapon Repair Kit)

See Fallout: DUST Crafting and Crafting Kit for more.

### Leveling / Perks / Traits

* Perk every level, most perks changed
* Slowed XP gain (no quests), doubled XP req'd per level
* Most Traits changed

See Fallout: DUST Level, Perks and Traits for more.

### Hardcore and SPECIAL

* Carry weight decrease (20 + 5 \* STR)
* HP lowered (95 + (5 \* END) + (5 \* level))
* Food and Drink scarce. Many changes: irradiation increased, Food gives HP, booze can hydrate, ...
* Almost no harvestable crops
* Hardcore needs tickers up: FOD +1/6s, H20 +1/5s, SLP +1/10s (1 hour nap = SLP -150)
* Timescale change to 15

See Fallout: DUST Hardcore Mode, SPECIAL, Ingestibles and Ingestibles Category for more.

### Player and NPC damage

* Player/NPC Torso damage is multiplied by 5, legs are multiplied by 2.5, arms are multiplied by 3x, head is multiplied by 10x (Verified on GECK)
* Damage to Ghouls is multiplied by 0.01, with damage to their heads being multiplied by 30
* Dogs torso damage multiplied by 5, head multiplied by 10, limbs by 2
* Nightstalkers torso damage multiplied by 4, limbs and head multiplied by 2
* Spore Carriers torso damage multiplied by 2, head multiplied by 4
* Tunneler head damage is multiplied by 4, torso is multiplied by 2
* Leg damage from falling tripled

### Quests

* Almost all quest triggers in the game were removed with exception of the Escape The Mojave quest
* Remaining quests can be considered to be an oversight, and will have no influence on the new main quest

### Weapons

* Weapon wear rate increase (0.2 to 0.5)
* Spread is a function of condition now, Skill has a much bigger influence on spread
* Almost all weapons from Fallout: New Vegas available (some renamed)
* Some have changed spread, health, weight, damage and STR
* Skill requirements adjusted
* New weapons added, some craftable
* Lootable weapon modifications

See Fallout: DUST Weapons of DUST and the Weapon Category for more.

### Ammo

* Scarce, junk rounds predominant (generally +50% wear, -25% damage). Hint: Always loot guns from opponents for the ammo in the leftover magazine.
* Some new craftable ammo

See Fallout: DUST Tips and Tricks and Crafting for more.

### Armor

* Damage to Armor % increase (35% to 70%)
* Almost all armor from Fallout: New Vegas available (some renamed)
* Changes to health, weight, DT and effects of armor
* New armor added
* **No Power Armor training available**

See Apparel of DUST and the Apparel Category for more.

## Vendors and other NPCs

* DUST vastly reduces the number of vendors, and those left are non-essential, do not respawn and do not regenerate health.
* Almost all friendly NPCs were removed, turned hostile or changed beyond recognition

See People known to reside in the Mojave wasteland, 2281-2301.

## Visual changes

Climate and weather have been changed.

* Climate of the Wastelands was changed to the red/orange Divide climate
* Zion is now largely covered in greenish fog
* Nights can be pitch black