recursal/Fanatic-Fandom huggingface dataset:
Aila Roka/Relationships

## Family

### Thada

Thada and Aila have a very poor relationship. Toward the start of her life, Aila felt very neutral if not positive toward the god, though following her unjust and abrupt blame of her family, Aila lost all respect for her and began considering her something of an enemy. Aila believes that Thada is the reason that she and her mother died and went through so much strife and hardship. She wants nothing to do with Thada and is glad that Kebero distanced himself from her, though wishes to do so further herself by refusing to enter her family's shared limbo since they share it with Thada.

### Svjetlo Scuro

Svjetlo and Aila have a good relationship. She trusts him and has a positive opinion of him knowing that he sheltered Josie, Teucer, Tonia and Anthon for a time. She doesn't wish to bother him, nor does she believe that he has a limbo. He is the only other family member she would consider visiting regularly other than Josie, considering he doesn't share a limbo with Thada and the rest of their family.

### Kebero Roka

Aila does not feel strongly about her father, she approves of most of his decisions, namely the one to distance himself from Thada and change his last name to emphasize the distance. She believes that was the correct move, though sometimes worries that was precisely why Thada attacked them in the first place, that she feared the hold she had on her second born, especially after Conven's death, leaving Kebero and his children as the only options for heirs. She doesn't hold a particularly close bond with her father beyond that, though.
Desiros

Adrastos Armo
Desiray Ariti

**Desiros** is the canonical ship between Desiray and Adrastos.

## Canon

### Meeting

Desiray and Adrastos met after Desiray's mother, Evalina, reached out to Laoise regarding Adrastos being single and likely needing a bride. She conveyed the message to Adrastos, who tentatively agreed. He stated that he wished to be formally acquainted at least with whomever he was going to marry, and that he at least get along with them platonically. The two first met on December 18th, 2023, and were somewhat awkward around one another. Desiray was under the impression that she *had* to impress him and convince him that she was the perfect wife. Adrastos, on the other hand, felt awkward at not being able to have a "normal" conversation with her, and felt that he couldn't get to know her. At first, he was considering dismissing her, though he voiced his thoughts and she attempted to don a more "genuine" aura. This succeeded, and he felt more at ease around her.

Gradually, the two began warming up to one another. He took her to the roof of Garvita palace and showed her the view before making plans with her to meet again two days later. By the end of their first meeting, he had warmed up to her significantly and began considering her a friend, if not a potential marriage candidate.

## References

1. ↑ A pleasant evening
2. ↑ Just The Beginning
Aidan Levy

### Relatives

Leslie Levy (mother) Chris Levy (father) Reagan Levy (sister) Isabel Wilson (half-sister) Miranda Sanders (half-sister) Logan Austil (half-brother) Damian Levy (half-brother) Heath Sanders (brother-in-law) Isaac Wilson (brother-in-law) Hunter (sister-in-law) Myrna Austil (grandmother)Lilabet Sanders (niece)
Natalie Graves

**Natalie Graves** is a female human who has been elected the President of Valtara for two terms thus far. She arrived in Valtara five years ago when she grew restless in the town she was born in. She believes that Valtara offers her the freedom she craves, and she works to make it a haven for travelers, explorers, and anyone who craves a little adventure.

## Description

Natalie has shoulder-length platinum blond hair. She typically has it pulled back in a gray bandana that matches her silver eyes. She wears an easygoing and gentle expression, as if she is always perfectly content where she is. She is not very tolerant of the cold, so she wears another bandana around her neck and layers her jackets. She prefers warm tones in her wardrobe.

## Personality

Anastasia described Natalie as progressive, reliable, amiable, and spontaneous. Occasionally, Ana grows irritated with Natalie's extremely laid-back nature, but Natalie believes that life is too short to spend it being uptight and stressed. Despite this, Natalie knows when she must be serious. She has a wealth of determination and confidence to back up her stances, making her a wonderful President. She is quick on her feet, resourceful, and her ability to remain coolheaded proves to be useful in situations when her citizens are afraid.
Korol Magic

**Korol Magic** is magic wielded by certain descendants of Svjetlo and Thada that allowed thes to enchant inanimate objects, plants, animals, and other people to do whatever the enchanter pleases. Korol gifted individuals are exclusive to Gellis and are descendants of Conven.

## Description

### Capabilities

Korol magic is almost limitless, being capable of moving objects to controlling others. Despite its capabilities, Korol magic is unable to bring back the dead; however, it can be used to keep someone alive even if they are killed such as how Josie managed to "ressurect" Srijan with a Korol touched vial. If two Korol users cast two spells directly in conflict with each other, the one who is older, more powerful, more practiced and experienced, and focused is likely to win, and what exactly was enchanted would have an effect as well. Sacrificing an object that a Korol loves for a spell makes the spell more powerful.

### Use

Korol spells can be cast through spoken words, thoughts, and writing. To ensure accuracy, the spell should be as specific as possible; otherwise the request could be interpreted another way.

### Effects/Consequences

The power can be sensed and felt by a faint buzz of energy in the person's chest.

It was previously thought that using any Korol magic could cause insanity, though it has been heavily implied that this only happens if a Korol wielder uses their magic for evil, or uses it excessively. Olysseus once mentioned that Korol magic also hurts a Korol user's soul if it is used for personal gain; however, it is implied that Korol magic does affect the soul, and life force, as shown when Vyn began growing less energetic and happy upon using his magic.

## History

Throughout the history of korol magic, the way of managing and finding gifted individuals has changed. Origianlly, Conven experimented independently, though was confronted by Svjetlo upon him noticing that his son's life force had begun dwindling. Its origin is thought to be the mixing of Svjetlo and Thada's divine magic. The trait proved to be genetical as Conven's descendants began showing signs of it.

In order to find korol individuals, descendants (no matter how distant) of Svjetlo and Thada are told to attempt to enchant an object. Should the enchantment hold true, then they are recorded as a korol user. Following Conven's realization that korol magic deteriorated the soul and being, Korol users are only permitted to use their magic once before they are given a bracelet which prevents them from using their magic.

## Trivia

* Korol magic is heavily inspired by animus magic.
* Korol magic is quite rare, and hardly used.
Clarkie

**Overview**

Relationships

"**"I can never forgive myself... I… I don’t want to hurt anyone else. Least of all, you guys."**"
―Clarkie

## Status

### Date of death

* 1. ???
* 2. 11/28/22

### Cause of death

* 1. Murdered by Svjetlo
* 2. Life force taken by Josie

## Characteristics

### Likes

* Her friends
* Chocolate chip cookies
* Solitude

### Dislikes

* Being treated like a weapon
* Being a danger to those around her
* Being treated with cruelty
* Being used

### Abilities

* Teleportation
* Inflict pain upon another person through prolonged eye contact

## Relationships

### Friends

* Sarah
* Kira (all former)
* Srijan Aster
* Anynx
* Josie Aster
* Jessie Roka
* Sunny Acacallis

### Enemies

* Srijan Aster
* Anynx (all former)

## Other

### Genshin Counterpart

Collei

**Clarkie** was an experiment created by Srijan in his lab. She was made with the purpose of infiltrating and distracting the gods of Ciel and giving Srijan an opening to kill them. She was one of the main protagonists of the first arc.

## Trivia

### Personality (Extra)

* DND Alignment: Neutral Good
* Enneagram: 1w2

### Other

* Playlist: Spotify
* Pinterest Board
Aicusa Aster/Documents

### Series

1. A Heart of Earth
2. A Heart of Stone
3. Right or Die
4. Storm Clouds

#### In Progress

5. When a Songbird Doesn't Sing & Forgotten How to Use It's Wings

### Appears In

* One, Two, Three, Four!
* An interview, Mr. Aster?
* T/PBC! Taraxacum/Praesidium Baking Club! aka da girl scouts!!
* Scuffed Heroes....Assemble~!  RaAaaAhHHH

### AUs

* An Alternate Reunion
* AU: Secret Santa Collab
* Stars in a Blizzard
Neith Syaoran

"*Whatsit matter at the endda the day? Ain’t that what waitin’ fer us all? Kill or be killed?*"
―Neith chatting with Owen

## Characteristics

### Likes

* Shooting stuff
* Pleasing Mammon
* Drinks

### Dislikes

* Failed missions
* People calling her short or small

### Abilities

**Agility*** Incredibly flexible and acrobatic
* Able to jump about six feet high

**Firearms**

* Always carries two, small handguns which she uses to simultaneously fire at her target(s)

## Relationships

### Family

**Parents*** Adrik (Father)
* Deimos (Mother) †

**Older Sisters**

* Valerie (Val)
* Cassiel (Cas) †
* Dabria †
* Affra
* Xipil †

### Enemies

* Enemies of The Aveina
* Her family
* Harkin Stoke
* Flint Damon
* Owen Fogo

### Others

**Boss*** Mammon Cozbi

**Allies**

* The Aveina
Hymz

**Hymz** (pronounced high-maze) is a nation ruled by two divine twin sisters, Saai Heolstor and Alzena Valo. It is one of the most controlled yet unpredictable nations in Riyon. The two sisters in question have clashing traits as well as opinions, though they are able to easily work together to better their nation.

## Description

Hymz is one of the smallest nations in Riyon, and is situated just south of Aileni and shares a border with Vindyth. It's quite close to the equator of the planet, making it extremely warm and almost tropical. The landscape there is filled with fields of seemingly endless vivid flowers and green flora. The air smells endlessly sweet and fresh here, the peaceful rolling hills of the land are accented by the tall towers and castles that stud the fields. The buildings in Hymz are typically constructed of wood and metal, which gives them a natural and more humble aura. Despite the fact that the two rulers of Hymz preside over different areas of the nation inhabited by different species, the buildings and terrain remain much the same between the distracts, a sign of their prosperity and cooperation.

## Notable Features

### The Hive

The Hive is the region of Hymz ruled over by Queen Saai, its inhabitants are mostly thiraes and insect drakes, which have paper thin bug-like wings. The Hive is considered completely autonomous and is able to thrive on its own without interaction from the Kaleidoscope and any other nation, it occupies the northwest side of Hymz.

### The Kaleidoscope

The Kaleidoscope is the region of Hymz ruled over by Queen Alzena. Tineas and
Harkin Stoke

**Harkin Stoke** is a minor character and member of The Aveina. He has been specially selected by Mammon to eventually succeed Neith or Owen following their death.

## Appearance

Harkin has bright red hair and auburn orange eyes that fade to a deep brown toward the top. He's around five foot five and has a slim build, he's agile and prefers to spend his time in the air rather than on the ground. he wears a white t-shirt with a thin black collar and a black hoodie over top.

## Personality

Harkin is generally described as ungrateful, arrogant, ambitious, and bratty. He hates being told what to do and isn't afraid to resort to less than savory means to get what he wants. Around others, regardless of their rank, he treats them as if they are below him, believing that one day he will surpass them. He dreams of working alongside Mammon, and seems to genuinely look up to him and admire him, but his admiration comes across as hard arrogance and baseless confidence. Toward Mammon, he is relatively polite and decisive.

## Biography

Harkin was born to Melina and Kenneth Stoke in Lalaca.
Arlo Gracen

"*It’s time to let it go. Never forget what they did, and remember what it's taught you. But aren’t you tired of being mad? Tired of hating them? Tired of blaming yourself?*"
―Arlo Gracen

## Characteristics

### Likes

* Flowers
* Playing
* Music
* Hanging out with friends
* Making people smile

### Dislikes

* Violence
* Confrontation
* Holding grudges
* Negative emotions

## Relationships

### Family

* Katheryne & Advak (parents)
* Marnina Astraea (older sister)
* Adira Ekon (aunt)
* Arev Ekon (uncle)
* Althea (Cousin)
* Everly Soman (grandmother)
* Dante Soman (grandfather)

### Friends

* Delilah Sciuridae
* Ivan Sciuridae
* Sunny Acacallis
* Quinn Aster

### Others

**Acquaintances*** Galena
* Marici
* Zelig

**Arlo Gracen** is the younger brother of Maggie Gracen. The two siblings were quite close until Arlo passed away at ten due to the Mandate. Currently, he spends his time in limbo meeting new people and enjoying the beach (his limbo).

## Appearance

Because of limbo, Arlo still appears ten, despite chronologically being twenty-two. He has somewhat-messy russet hair, and big brown eyes. He has a smaller figure along with a shorter height (4'11"). Often, he wears brighter colors, cyan being his favorite.

## Quotes

*"I guess since magic is what got me killed, I just kinda… shied away from the subject. Magic was definitely a topic of taboo in my home village. The only one who ever somewhat supported it was my sister."*
― Arlo about magic, talking to Ivan (*Hi Ivan~*)

*"But mermaids have tails! And swim and play in the ocean all day! And talk to fish! That sounds really cool. Why would they be sad?"*
― Arlo talking to Maggie (*The Years Gone By so Fast--So Fast I Couldn't Say Bye Before You Were Gone*)

*"Aw, wait, don’t tell me you blame yourself for that?? It wasn’t your fault, Maggie. I don’t blame you at all, so you shouldn’t either."*
― Arlo assuring Maggie (*C!M 35. Gracens*)
## Trivia

### Personality (Extra)

* **DND Alignment:** Lawful Good
* **Enneagram:** 7
Airstrike

(Unintelligible drunken rambling) ~ Airstrike

Airstrike is an unaligned triple-changer who's alternate modes are that of the concept F-22N Sea Raptor and the M1 Abrams Main Battle Tank.

## Personality and Abilities

Airstrike nowadawys is commonly known for her relatively calm demeanor, but also her extremely short fuse. Originally, among the Decpticons of her universe, her attitude could be described as similar to a military drill sergeant, but after she arrived in the Axiom, this quickly shifted to the presentation she has now.

### Weaponry

Fusion Cannon

* A powerful Cybertronian energy cannon mounted on her right arm, it is more famously used by Megatron himself.

M61 Vulcan

* The main weapon of her F-22N alternate mode, it has a cyclic rate of 6,000 rounds per minute.

Missile Bays

* Airstrike's F-22N alternate mode carries six AIM-120 missiles (main bays) and two AIM-9 missiles (side bays).

M256 120mm Smoothbore Tank Gun

* The main weapon of her M1 Abrams alternate mode, its effective range is 3,000 meters.

## Bio

### The War of Old

Constructed cold during her univere's version of the Cybertron war, Airstrike was built Decepticon, knowing only a life of conflict and battle. Once possessing a lax, carefree personality, her outward presence took a dark turn when she lost a bot she considered a significant other to wounds in battle. Soon after the loss of her lover, she took out her grieving rage on the Autobots that wronged her, showing not a hint of mercy.

### Axiom Arrival

After arriving in the Axiom, she quicky got herself intoxicated on multiple occasions, Shockwave taking her to his lab on one such, where she encountered Grimlock from the Aligned continuity. At first feeling nothing on the basis of him being an Autobot, she soon began to feel that what Shockwave was doing to him was inhumanly cruel. Armed with a new resolve, she and a band of Autobots rescued Grimlock, and Airstrike now works as a waitress at the neutral ground of Maccadam's Old Oil House. After a while of working at the establishment, she was called by Optimus prime to assist with the threat of Nemesis Prime, where she provided supporting fire for the group she was with. After the encounter, she returned to work, having earned the break.

## Notes

Airstrike's helmet is modelled after the X-Wing pilots from Star Wars.
Lore Wiki

**Welcome to the Lore Wiki!**This wiki is dedicated to a storyline that originally stemmed from a small RP between a group of friends. Works are entirely fictional and this is meant to be a personal project, no profit nor publicity is striving to be obtained.

### Actors

Stealthzy
Clarkie
Nutmeg
Sunny

## Lore **Records**

**Most registered characters:** Josie, 86

**Longest Canon Collaborative Doc:** C!M 55., 51 pages, 27,923 words – Megan & Marnina

The Wiki currently has **5,143** edits

## Relevant Articles

* The Second Great War
* Birthdays
Kira

**Kira** served as a protagonist in the very first arc of Lore. She attempted to assist Clarkie in ridding herself of the Hybrid. Ultimately, she was infected herself and died shortly after laying her egg.

## Information

### Nicknames

* Plant (what she renamed herself after being fully corrupted)

## Characteristics

### Likes

* Time with her friends
* Parrots
* Nature

### Dislikes

* Strong violence
* The hybrid

## Relationships

### Friends

* Clarkie
* Josie Aster
* Sarah

## Appearance

Originally, Kira looked like an average human--she had long brown hair, brown eyes, and often wore a pretty white dress. However once she was infected, her skin started changing to a melted green, and shrubbery began latching on to her, such as flowers and vines. A singular pink vine draped over one of her eyes, much like a pink tendrils that swarmed over the world.
CT Boxes VII

* CT Boxes-VII 1997
* Re-render

## Description

**Logo**: On an ethereal blue background, we see filmstrips crisscrossing the screen, with each frame in each filmstrip featuring the C-T box logo. We see a filmstrip in the center of the screen and then pan towards it, seeing the boxes in each frame and the endings of their respective movie animations playing out within them. As the final frame reaches the screen, the background turns white with several blue or light blue areas in each corner as the boxes (with the footage of the Torch Lady from the 1993 Columbia Pictures logo on the left and the footage of the Pegasus from the 1993 TriStar Pictures logo on the right) go into position. Then the words "COLUMBIA TRISTAR" and HOME VIDEO" fade in above and below the boxes, respectively.
Caladriuses

* Human Form
* True Form

**Uncommon**

* Black

**Rare**

* Red

**Caladriuses** are phoenix-like creatures that have large, white wings and light blue accents. They have an icy aura about them and commonly have dark blue eyes.

## History

### Creation

Long ago, before caladriuses existed, the border of Gellis was far more open than it is now. The yuki onna grew curious of the outside world and began wandering south, however due to their preference for the frigid, subzero climate of Gellis, they were unable to fully cross the border.

As it so happened, phoenixes were also exploring north, and the two ran into each other a little past Gellis' southern border. As they coexisted, their descendants slowly began to morph into phoenix-like creatures that were adapted to the snow and cold.

### Evolution

Eventually they became their own species. Their wings became more snow white rather than a light orange, and their feathers began growing more densely to help them cope with the cold. They shrank in size and their tears lost the healing properties that connected them with their fiery ancestors.

## Diet

Caladriuses are also omnivorous, and eat a variety of food, however they tend to show a preference for things such as berries and fruit rather than meat.

## Abilities

Caladriuses are able to heal those that they chose from either mental or physical ailments. They do this by absorbing the symptoms into themselves and dispersing them. Caladriuses that deal with certain things are often hardy and resilient by nature to keep them going through the times they absorb injuries and mental illnesses.

Using their large wings they are also able to fly regardless of what form they're in.

## Names

Caladriuses are often named after names that mean snow, ice, features in the land, or distinct features on birds.

## Trivia

* Caladriuses were created because Josie wanted to name a character "Crest."
Gloria

## Sector 1 – Gloria

Pride is not a sector you are born or simply sorted into. Rather, you must be scouted out and recruited by a Nether official. Moving up to Gloria is regarded as an extraordinary achievement. You are infinitely fortunate if you are able to climb enough to get here.

Many people believe that Pride is a pleasant sector to dwell in based off of the prestige. On the contrary, its citizens live one of the most strenuous lifestyles in the entire Nether. Gloria hosts the workers of the Nether. The citizens work around the clock. It is backbreaking labor for food, mining, and other supplies- everything that runs the other sectors. Despite this intense way of life, the workers are told- and they believe- that they are lucky for this opportunity. They are lucky to have this work. They are lucky to have the chance to help the Republic. Their right to exercise such patriotic behavior is hard earned. The gratitude becomes toxic and is wielded against them.

## Appearance

The architecture consists of several blocks of apartments. To an outsider it may appear as if they are crammed in by the dozens with little more dignity than sardines. These citizens have the most access to the outside world, so there are numerous tunnels and doors manned by guards that lead to the wilderness lining the walls of the sector. No matter what alleyway you go down in the immense, crammed city, they will typically lead to one of these doors. In the mornings and evenings, the streets are packed with a sea of workers doing their commute.

Despite the tight spaces, everything is upheld, cleaned, and honored. Each citizen does their part to keep the sector looking pleasant. Any disrepair is quickly patched. Typically, the main materials used for homes and stores are quartz and regally polished warped wood.

## Citizens and Culture

These citizens inflate themselves and show great pride in what they do. They are commonly touted as the President’s favorites. There is very little violence in this sector.

Holidays are an important part of Gloria’s culture. When people are not working they are celebrating with the very liquor and food they produce. These are likely the most easygoing citizens of the Nether. Despite the sector’s general haughtiness, the citizens are often fiercely loyal and supportive to their neighbors. They hold a strong sense of community- A success for one citizen is a success for all. Failures, too, are an equally shared burden, so they tend to help one another. These are self-confident, self-assured, determined, and persistent souls.

The legal system here works swiftly and harshly, however. To keep up their appearances and honest community, the group must be cohesive. Should someone deviate, they are swiftly cut out and exiled, brought back to the sector from whence they came.

Some of the other sectors believe they have been brainwashed somehow into doing the work that they do.
Laverna Flair

**Laverna flair** is Acteus' personal assistant, formerly Queen Saai's assistant. She currently resides just outside of the palace in Hymz and accompanies Acteus on many of his duties.

## Appearance

Laverna is around 5'7" tall. Her medium length blonde hair is typically neatly arranged around her shoulders, framing her face and golden-red eyes. She has relatively pale skin, and her typical work attire consists of a light, practical set of armor, leaving her prepared for any unsavory situation. When she is not on the job, her outfits switch to something much more casual, though she does not particularly enjoy wearing anything too casual.

## Personality

Though Laverna was much more reserved throughout her childhood, she is now outgoing and friendly, though constantly critical of people's reactions. Because of the lack of care her parents showed her as a child, she eventually learned how to vie for their affections and manipulate them. This practice has carried on into her adult life, where she unintentionally observes everyone with extreme care, attempting to determine their motivations and figure out how she can best use that to her advantage. Because of her line of work, however, she mostly uses this skill to determine the possible threat level of people that Acteus interacts with.

## Biography

Born in Hymz, Laverna has lived there her entire life. She has two older brothers and two younger brothers, landing her directly as the middle child. Her parents both wanted all boys, so when Laverna came they were less than thrilled. They dedicated as little time and attention toward her as possible, opting instead to hire tutors and babysitters for her day-to-day life. As Laverna grew older, she began to resent the lack of care her parents showed for her, and started finding various methods to lower her brothers' reputations and raise her own. She began entering sparring competitions and swiftly rose to the top. Once her parents realized this and attempted to backpedal on their earlier behavior, Laverna cut all contact with them, determining that it would be better to go alone than to have the faux support of a family like hers.

After a few years of sparring in competitions to earn her living, Laverna began looking into applications at the palace. Soon after, one thing led to another and she was working as a personal assistant. She held that job for years before her reassignment to Acteus.

## Abilities

* **Flight**- As a wasp hybrid, Laverna is able to fly using two insect-like wings that she can hide and draw out at will.
* **Venom**
* **Heightened vision**

## Trivia

* Her name means style (Flair) of spring (Laverna)
Jett Atarah

**Overview**

Documents

Relationships

### Signature

**Jett Atarah** is a female werewolf who resides in Agrona. She's one of the many registered attendants to the veru werewolves during their monthly transformation. She currently lives with her parents and older sister.

## Appearance

Jett has medium length dark brown hair, the ends are dyed black, the remains of a futile attempt to dye her entire head. She has a light complexion that contrasts with her dark and excessive makeup. Her clothing is always black, typically with silver metal accents and shapes such as hearts, skulls, and stars scattered across them. She wears black lipstick, mascara, and eyeliner, which she uses to draw on small 'x'es beneath her eyes. She typically dons an irritated expression and speaks in a low, yet indignant tone.

## Personality

For unknown reasons, Jett believes she's different from those around her and strongly feels that she does not belong. She sees the others as "having a happier life than her" and often states that she "isn't like the rest." Subconsciously, she wishes to fit into a crowd, but detests conforming to trends and sacrificing her integrity and authenticity in the process. She enjoys dark humor and often disturbs others by her dark comments and sometimes hurtful remarks. She insists that "no one listens to her", which causes her to fall even further into her reclusive habits. Oftentimes, she's forced to socialize or leave the house by Otsana, who seems just as displeased with Jett as Jett is with her.

Beneath her facade and rebellious and indignant attitude, Jett is an extremely thoughtful, capable and responsible individual. She understands when tact is needed and is willing to sacrifice part of her image. She loves her family and her sister greatly and wishes to support them as much as she can without having to put herself out there too much. This is the only reason she went through the lengthy registration process of becoming a veru werewolf handler; to ensure the safety of her sister.

## Abilities

* **Wolf form** - Like other werewolves, she is able to access her wolf form on full moons.
* **Clarity** - As a lunar werewolf, Jett is able to retain her memories of full moons as well as her humanity. She uses this to keep the veru werewolves in check. During full moons, veru werewolves only respond to other werewolves, making handlers essential to Agrona's general public safety.

## Trivia

* Jett's name is "Jett" simply because it means black
* She's jokingly called a "rawr"wolf because of her tendency to write "rawr XD" in an attempt to express affection to her sister or parents
Lonan Corbin

* Normal
* Demon

**Lonan Corbin** is a male upper demon and a member of The Delegation. He is the Commandment of Purity and second youngest member of the upper demon. He's the successor to Corvina, and lives in Koto Palace alongside the rest of the upper demons.

## Appearance

Lonan appears to be a boy in his mid teens, he has dark brown eyes and black hair. His attire ranges from formal suits to simple collared shirts and dress pants. He often wears a sweatshirt or traditional nobility attire, though during his free time he prefers to dress simply.

## Personality

Lonan is kind, compassionate and patient. He is also quite resilient, and was able to withstand and learn from Josie's harsh training sessions. He is somewhat hesitant in his abilities, as when he was instructed to kill Jessie he faltered, debating on whether or not he was capable of fighting through Gellis' guards to get to her. Despite this, he works his best to fulfil the duties that the rest of The Delegation asks of him. Despite being mostly introverted, Lonan enjoys spending time with the other members of The Delegation and getting to know them.

## Biography

After Corvina was killed by Noor, her spirit was reincarnated in Lonan. He was found not long after by the rest of The Delegation and his care was entrusted to Josie. She began caring for him, taking him into limbo to stimulate his growth and then personally training him. Due to her harsh training he became skilled with a spear, and utilized it on his first mission: killing Jessie.

Ultimately, this failed, and he returned to Alrasid empty handed and owing a favor to Max. Though the mortal died before he was able to get Lonan's help.

He remained in Alrasid, only going out to make deals and improve his spearmanship.
Blake Aika

**Blake Aika** is a male divine who currently rules Tenebra, one of the major divine nations within Tusken**.**

## Appearance

Blake's appearance is almost entirely devoid of color. The pale moonlight that coats his nation is reflected in his attire as he typically wears monochromatic formal clothing with silver accents. Though he wears a decent amount of jewelry, none of it makes any sounds when he moves, as he has learned how to expertly navigate his life while moving almost entirely silently. Light itself seems to do little to brighten his appearance, as even if he were to stand in front of a bright light, he would seem to absorb the light instead of reflect it.

## Personality

Blake is a reserved man, though cunning and intelligent, most people don’t listen to him due to his extremely quiet voice and demeanor, as well as his calming, even tone. Most of the time when people are trying to pay attention to his talks, they end up losing focus and letting their minds wander. Blake doesn’t typically mind this, though when he has something important to say he gets irritated by the lack of focus.

## Abilities

* Blinding - Blake is able to create a bubble of darkness, which blocks out all light within. He can use this ability both to conceal things and to blind enemies.
* Drowsiness - Has the ability to cause immense tiredness in those that he is looking at, speaking to, or touching. This partially contributes to peoples' inability to attentively listen to him for long periods of time.
* Teleportation - Like other divine, Blake is able to teleport interdimensionally, with coordinates or places he is familiar with.
Delilah Sciuridae

**Delilah Sciuridae** is Sadie and Maximon's mother. She is married to Ivan Sciuridae. She died at 38, and in limbo she connected with Marnina, Arlo, and then Quinn and Sunny. She spends her days in her limbo, which is themed like a craft store.

## Characteristics

### Likes

* Artistic endeavors
* Her dog, Duke

### Abilities

* Jack of all trades!
* Can do literally every craft under the sun

## Relationships

### Family

* Ivan Sciuridae (husband)
* Sadie Sciuridae & Maximon Sciuridae (children)

### Friends

* Marnina Astraea
* Arlo Gracen
* Quinn Aster
* Josie Aster
Gift of Revelation

The **Gift of Revelation** is a pair of wire rimmed glasses that give the wearer the ability to quite literally see through illusions. Additionally, if any lie is told to the wearer, the truth will appear in text beside the person’s head.

## History

The Gift of Revelation was created by Vilhelm Roka on his one thousandth birthday and given to Thada. It was used to thwart Nishoku and Pyry's first assassination attempt before falling into Crest's hands. After Vyn was freed from the necklace, he returned to Gellis and stole the glasses back. He kept them until Pyry and Nishoku confronted him in Taraxacum, hoping to steal them to ensure that they wouldn't interfere with their plans to assassinate Thada. Despite their attempt to steal them, Vyn enchanted the glasses to always return to him, leading to the two assassins coming out empty handed.

## Trivia

* The glasses are unable to differentiate between half truths.
Kuro

**Overview**

Relationships

**Kuro** is a sentient shadow briefly introduced as a permanent guard figure and dungeon master in Alrasid.

## Appearance

Kuro appears to simply be a shadow, however he is sentient and has two, glowing white eyes that shift according to his position. He typically "eats up all the light in the room." He has no fixed shape and is able to manipulate it freely to do things such as keep prisoners within their cells and prevent breakouts/breakins.

## Personality

Kuro does not seem to have much of a personality aside from simply doing what he has been instructed to by the god of death. He works tirelessly and obeys any command given to him regardless of what it means for his own wellbeing. He is dedicated and loyal, without much of the option to be anything but.

## Biography

Kage appeared as a guard for the dungeon when Hesperia arrived in Alrasid to break out Ash, Sho and Pyry after they had unwillingly gotten trapped inside after trying to rescue one another. He was gravely injured and retired to limbo alongside Josie to recover. While he was there, the Upper Demons took turns in filling in his spot. He also was able to meet Max, whom he got along with. He then returned to the dungeons to continue guarding them, just as he had always been doing since the time of his creation.

## Trivia

* He is inspired by Kurogiri from the "My Hero Academia" series.
Elves

**Uncommon**

* Green

**Elves** are one of the many species in Lore. They currently inhabit Acria and Aileni, though are native to Acria.

## History

### Creation

Elves were born from the incidental mixing of Svjetlo's life force manipulation into the nearby flora. Elves began more like fairies in the fact that they were at first, nothing more than sentient plants. Over time, they manifested a human form and continued settling into their forest homes.

### Evolution

Over time, some of their intimate connection with nature and plants was lost, though some elves are still able to manipulate plants, those who who are still able to are considered "true elves" and are held in extremely high regards by the rest of elven society.

## Diet

Unlike most other intelligent species, elves are entirely vegetarian. They dislike eating meat and harming animals, so they only ever eat things that they themselves grow or greens that they purchase. Elves can go quite a long time without food out of the creation of a certain type of bread which completely satisfies all hunger in a single bite.

## Abilities

* Most elves have enhanced senses like hearing, sight and smell, though they are not as advanced as some demon's, they are able to see far beyond what normal humans can as well as smell.
* Additionally, elves are extremely agile and weightless. Despite being taller than men, elves seldom weigh more than 8 pounds. Due to this they can often be observed "defying" gravity.
* A few elves have the ability to control the plant life around them, this trait is mostly genetic, though it can be mutated.

## Names

Most elf names have to do with nature, either something that means nature, green, or peace, or sometimes just the name of a particular species.
Lera Ankou

**Lera Ankou** is a female wither skeleton dwelling in Lalaca. She has been employed at Flint Damon's inn, however her focus still remains on The Aveina. She hopes to one day find and reunite with her brother, Ares Ankou.

## Appearance

Lera has inky dark hair that is cut above her shoulder. Her eyes are a pale white, characteristic of wither skeletons. While wither skeletons are often intimidating, she has wide, soft eyes that give her an unassuming and innocent appearance. Her lips are permanently dyed black due to her wither poison imbalance. She wears leather gloves for this reason as well, otherwise she would accidentally leave poison on the majority of things she touched, leading to untimely deaths. She usually wears an undershirt with a white and black jacket on top. Her jacket boasts many pockets, which she uses to stash anything she collects throughout her day-to-day.

## Personality

Upon first impressions, one might assume Lera is shy, especially since she tends to be soft spoken and friendly. On the contrary, she is anything but timid. She is constantly taking note of the people around her and making judgements, gauging how much of a threat they are and puzzling together if making a connection would be mutually beneficial. She leans into her unthreatening front to make people feel at ease around her, which makes her the perfect front desk worker for Flint.

However, it doesn't fare so well for her goal to get into the Aveina, for they can't see beyond her first impressions to discover the aspects of her personality beneath. However, she is incredibly focused and driven. She spends most of her time training her combat abilities, and she has become proficient with a shield and her prized possession, a wave-bladed sword.

## Abilities

* **Wither** - Akin to a young venomous snake, Lera does not have full control of her poison. She tends to deliver it in large doses, and it is especially potent. While most wither skeletons learn how to wield their poison, Lera has an excess of it, making it impossible for her to regulate it as other withers can.
* **Musically inclined** - Lera has talent with a wide array of instruments.
Eldfall

**Eldfall** is the largest nation in Semayi and sits in the southern half of the continent. It borders most other nations and often acts as a central trading point. Much like Gellis is is the other major nation involved in interdimensional trade. It is currently ruled by Lady Garami.

## Description

Eldfall's landscape mostly consists of hot, dry, arid and endless desert. The sand is vast and shimmery, and has been described as "a pale, grainy ocean." Cacti dot the vast expanse and are commonly found around civilization. The buildings are typically built of sandstone and various types of metal. Eldfall is the most technologically advanced nation, so buildings that aren't residencies don the same appearance as modern buildings, primarily built of glass.

## Notable Features

### Pyla Castle

Pyla Castle is the residence of Lady Garami and is in the same city as several of Eldfall's most prestigious universities. Across Semayi, it is considered to be the technology center of the world.

### Nuri Mountains

The Nuri mountains are a large mountain range curing around the northwest of the nation.

## Flora/Fauna

* **Mammals**
	+ Sand Cats
	+ Mediterranean Monk Seal
	+ Fennec Foxes
	+ White Antelope
	+ Cheetah
	+ Gerbil
	+ Jerboa
	+ Desert Hedgehog
	+ Olive Baboon
	+ Addax
	+ Cairo Spiney Mouse
	+ Desert Long-eared Bat
	+ Cape Hare
	+ Camel
* **Reptiles**
	+ Monitor Lizard
	+ Horned Viper
	+ Sandslayer Worms
* **Insects**
	+ Silver ant
* **Birds**
	+ African Silverbill
* **Arachnids**
	+ Deathstalker Scorpion

**Plants**
* Desert Willows
* Creosote bush
* Joshua tree
* Ocotillo
* Brittlebush
* Cacti
	+ Saguaro Cactus
	+ Prickly pear
	+ Barrel cactus
	+ Golden barrel cactus
	+ Organ pipe cactus
* Agave
* Jumping cholla
* Desert ironwood
* Desert marigold
* Fairy Duster
* Desert lily
* Yucca
* Desert globemallow
* Desert Spoon
* California poppy
* Date palm
* Tumbleweed
* Aloe vera
Kuro/Relationships

## Alrasid Residents

### Ashwin Yarrow

Ash and Kuro do not like one another, Ash disliked Kuro for imprisoning him and Sho, and Kuro views Ash as a threat to the dungeons, and by extension, Alrasid.

### Hesperia Acim

Kuro detests Hesperia. He fears her for being able to break The Petty Trio out of the dungeons and believes she is an extremely high threat to Alrasid.

### Josie Aster

Josie and Kuro have a positive relationship. She considers him a good and reliable companion and was willing to allow him to stay by her side whilst he recovered. She also valued him enough to ensure that he survived the attack rather than replacing him. He is loyal to her and enjoys spending time with her, although he dislikes it when she visits the dungeon. He fears that something may happen to her that he cannot protect her from.

### Nishoku Solljus

Like her brother, she does not have a good relationship with Kuro. Kuro views her as a threat to Alrasid, and she dislikes him for imprisoning Ash and Pyry.

### Svjetlo Scuro

Kuro adored Svjetlo, as he was his creator. Svjetlo created Kuro and gave him a job in the dungeons. He was Svjetlo's friend and first experimentation with creating life using his power. He was the base for the Upper Demons and was the main guard of Koto Palace for countless centuries. Svjetlo relocated him to the dungeon because he believed he could not trust anyone else not to take bribes or other false promises.

## Other

### Maximon Sciuridae

Kuro liked Max, Kuro and Max met briefly while Kuro was staying with Josie and recovering. Max was scared of Kuro at first, and Kuro attempted to make himself as friendly and approachable as possible. Eventually he warmed up to the shadow and they formed a small friendship. Kuro enjoyed climbing Max and sitting on his shoulder whilst he and Josie talked.

### Pyry Salju

Kuro believes Pyry to be a well-mannered and polite kitsune. Despite having to guard him and prevent him from escaping prison, Pyry never made his job difficult or opposed him. Oftentimes the two would chat, leading to a fragile sort of friendship being formed. Kuro believed Pyry to be innocent, but was well aware this was not his choice to make.
Fei Tamashi

**Fei Tamashi** was a female ghast hybrid who was the fourth member of The Aveina alongside her brother Kiran. She was killed during a heist around ten years after joining.

## Appearance

Fei had long, straight, white hair and deep crimson eyes. She wore a black choker with a silver ring hanging from the front which was often covered by her red scarf. Hidden beneath the scarf as well are several other gold and silver necklaces. Accenting her red and white theme, she wore a red ribbon in her hair.

## Personality

Fei was extremely protective of her family, and was originally going to shoot Mammon and Orla upon them raiding the casino that her and her family had worked at. She was often perceived as being "too soft" for the Nether and was often looked down on by the other members of the gang. As a child, she cried often and would rely on her brother to do the talking. Despite being extremely good with melee weapons, she was never give the chance to demonstrate her skills as the rest of the gang believed her to be "useless."

## Biography

Fei was born in Lalaca and after her older brother Kiran. As soon as they were able to, they began working at the same casino their parents did to earn a little more money for the family. Fortnately this began working, and with the four of them working together, they were able to make a good living. It didn't take long for the place to catch the attention of Mammon and Orla, though and they were broken into. Fei and Kiran were able to hide and slipped out, though before Kiran was able to clear a path for the two to leave, he was caught by Orla and dragged out before Mammon. Seeing her brother in danger, Fei took the nearest gun she found and went to confront the two, though was terrified and had already accepted that she and her brother were going to die.

Surprisingly, though, what she received was not a bullet to the head, but an invitation to join a gang called The Aveina. At her brother's gentle reassurance that they weren't going to hurt her, she agreed and joined, though mostly out of fear. Throughout the next eleven years of her life she grew to consider Mammon, Orla and the rest of the Aveina as her family despite how they looked down on her. She was protective of those closest to her, meaning Mammon, Orla, and her brother until the end and died defending Mammon during an attack on their casino.

## Abilities

* **Levitation** - Like other ghast hybrids Fei was able to levitate herself. She was abnormally fast and was extremely agile.
* **Pyrokinesis** - Fei was able to produce and wield small amounts of flame in combat.