recursal/Fanatic-Fandom huggingface dataset:
Dryad

**Dryad** is one of the playable Races in the game Threshold.

This beautiful race of female beings are a mystery to most of the other races. When met at a young age, they are almost always discovered in forests of tall, thick trees, and usually have no memories of any kind of family or parents.

These beings look very much like humans, though they are more petite, and extraordinarily beautiful and alluring. Often, it is impossible for anyone of any race to take their eyes off their gorgeous aspect, often sending such victims into a stunned daze.

It is unknown how dryads manage to continue their race, perhaps dryads themselves know, but feign ignorance.

## See also

* Races

Playable races
Crim198-2

*See:* Case history

# Brief for the King, submitted by Pazon

```

The King's Brief for the prosecution of Judas for the crime of Slander of Alexander, Submitted by Pazon.

Nearly over the whole days of the 12th and 13th of Sojurn, 198, A young thief named Judas found it fit to slander the person of Alexander over the threshold channel. He never offered any evidence for his claims, but instead offered his paltry condition as proof, sickening everyone in the realm by his whiny and self-deprecating demeanor.

The prosecution has rare evidence for this case. In fact, the Creator himself scanned the mind of Judas and told everyone in Sable that what he said was libelous, and without proof.

The prosecution cannot possibly produce anything to augment this profound evidence. The prosecution rests.

Praise Bilanx, may justice be done.

Respectfully Submitted,

Cpl. Pazon, Justicar of Bilanx
Clock Tower of Aquunus

A tall wooden tower that reaches thirty feet into the air and measures about ten feet along each of its four sides. This tower rests in the center of the city of Thrace.

It is speculated that the clock tower runs by some combination of water and mechanics. Its machinations are unknown, as the tower is tightly sealed by enchantment and nobody has ever seen the inside.

At its pinnacle, on each of its four sides are two boards which shift as time passes, bearing stylized numbers denoting the current hour.
Human

**Human** is one of the Races in the game Threshold.

Humans are the core race of current civilization. Humans are incredibly
fast learners, and are extremely adaptable to all sorts of situations and
environments. They are secretly envied by all other races for their
unfathomable ability to excel at anything they put their minds to.

Humans can be members of any guild, and can do quite well in any
profession. In all but the most segregated of societies, humans can advance
to high stature in the governments and nobilities of any kingdom.

## See also

* Races

Playable races
Armor penetration

Armor penetration is a system by which you can ignore a percentage of your foe's armor value from the damage calculation of white damage. As white damage (or the damage done simply by your weapon swings) is the most consistent damage in the game, this is a very strong bonus to boost, albeit a rare one.
Bestiary

The following is a list of the Bestiary in the game Threshold RPG.

## List of Bestiary

* Bandit captain
* Basilisk
* Belladonnic toad
* Carrion crawler
* Drow elf
* Duergar dwarf
* Gelatinous cube
* Giant scorpion
* Goblin
* Hell hound
* Hornet swarm
* Ironwood bandit
* King cobra
* Mutant gator
* Mutated lobster
* Ogre
* Rat horde
* Sand horror
* Scully
* Sludge serpent
* Spark
* Strangle vines
* Virulent
* Wight
* Wild boar
* Worg
* Young crocodile

* Bandit captain
* Basilisk
* Belladonnic toad
* Carrion crawler
* Drow elf
* Duergar dwarf
* Gelatinous cube
* Giant scorpion
* Goblin
* Hell hound
* Hornet swarm
* Ironwood bandit
* King cobra
* Mutant gator
* Mutated lobster
* Ogre
* Rat horde
* Sand horror
* Scully
* Sludge serpent
* Spark
* Strangle vines
* Virulent
* Wight
* Wild boar
* Worg
* Young crocodile

## Battle Cards

The Bestiary, located in the Grand Sable Library, was the inspiration behind the Bestiary Deck of Battle cards.
Greater idol of Loviatar

## Description

```
   This elaborately detailed idol is shaped like a pyramid and covered with
rich black velvet on all three sides. The base is covered in very unusual
leather which may or may not be humanoid skin and stained with dark
brownish-red splotches. On one side is a perfect spider's web stitched in
spun silver thread with a bright red spider at its center. Another side
depicts a green cactus covered in red-tipped spines embroidered in spun
gold thread. The final side features a puffed-up blowfish with a multitude
of sharp spikes stitched of shining spun mithril thread.

```
Greater idol of Silvanus

## Description

```
   This idol is primarily of ironwood oak. It is carved from a rectangle
15-inches long by 5-inches wide and 7-inches tall. A carefully detailed
tree line forms the tall lacy-looking background with a flat silver disc
depicting the moon mounted smoothly behind the branches of the trees at one
end. A pack of wolves is carved in painstaking detail running as if hunting
prey. Each wolf has gleaming amber eyes, faceted and set deep into the
wood. The sculpture is highly polished.

```
Block command

This command allows you to attempt to block people from taking a certain exit from your current location. Blocking is automatic, and it can be tiring. Every time you resist someone from blocking, it will wear you down a bit. The chance for you to block someone is a factor of a number of things, including how worn out you are (the percentage of your maximum endurance points that you currently possess determines the bonus or penalty in your chance to block someone). Each blocking attempt costs 10 ep, and if you do not have enough endurance to block someone, they will easily get by you.

## Usage

block <direction>

block stop

block allow <name>

block allow remove <name>

block check

## Special Note

You can set up a list of people you will not block with the block allow option, and you can check this by typing: block check. You cannot have more than 10 people on this list. Keeping track of more than that would be too much to think about when trying to block someone else from leaving.
Bagcheck command

This command allows you to setup bags whose inventories you wish to monitor. With no arguments, **bagcheck** will cycle through the bags you have added
and report their contents in an abbreviated manner, as if you were using the "look in" syntax in each.

In preparation for this command, you must add bags to your **bagcheck**. All sorts of containers can be added from guild objects to food pouches to chests. It will not report the contents of opaque containers which are closed and it will not report items inside which you would not ordinarily be able to see.

Containers which leave your inventory are automatically removed from your **bagcheck**. In addition, your **bagcheck** is reset every time you die or logout.

## Usage

bagcheck - list all of the bags in your bagcheck list

bagcheck list - same as bagcheck

bagcheck clear - clear the containers from your bagcheck list

bagcheck add <bag> - add a bag to your bagcheck list

bagcheck remove <bag> - remove a specific bag from your bagcheck list

## Special Note

The **bagcheck** command has been globally aliased to bags.
Ice stone

An ice stone is an elemental stone of the elemental type water.

## Description

```
ice stone

   This crystalline structure of ice generate enough cold from within to
preserve its icy state. A thin, cold fog constantly emanates from the
ice stone as well, chilling the air around it.

```

## Greater Stone

There exists a greater version of this stone for use in elemental enchanting.
Drinks

*This article is a stub. You can help Threshold RPG Wiki by expanding it.*

Drinks cover a vast array of liquid refreshments and potions. Acquired from taverns and other locations all over Threshold, served in different world events, or even by making friends with, say, alchemists, drinks can have effects such as major intoxication to even offering advantages in combat.

### Well known places to purchase drinks

**Sable**: Green Griffon Tavern

**Thrace**: Jumpin' Jehosephat's Java Junction

**Androctonus**: The Parched Wanderer
Erosia

Erosia is a much respected and worshipped goddess, who is often beseeched by mortals who are not primarily devoted to her. Those seeking love, enhanced fertility, or special protection often call upon the goddess for her divine blessings.

Erosia is the goddess of pure, true, and limitless love, though it would be a foolhardy person indeed who did not believe that the goddess is capable of deep anger and even hatred. Her greatest pleasure (at least one of them) is bringing lovers destined for each other together. She is always watching over the mortal realms, seeking to unify lost souls and lessen the barriers and hardships that stand between them. For Erosia, the purest and greatest achievement possible by mortals is to feel and give love to each other. In these acts, she believes mortals truly approach godliness. Thus, her anger at mortals who abuse what she considers the gift of love.

To further secure the bond of love between mortals, Erosia assists couples in the consummation of their unity. Her blessings are often found in homes where partners enjoy a successful love life and, when the time comes, in having children. It is said that with a single touch, she can make any woman ripe for guaranteed pregnancy. This blessing has saved the life of many a nobleman's wife. She is also known for guiding unwanted children to the right doorsteps.

Erosia is also beloved on the battlefields where is well known for granting protection to great warriors. She fears for the men, women, and families that await the warriors' families, wives, and husbands back home. It is their love for the warrior that moves Erosia to grant her holy protection. Thus, the more love that is felt for an individual, the more likely Erosia is to grant blessings of protection.

Within the divine arena of the Aether, Erosia is hotly despised by the goddess, Bast. Bast is disgusted by what she feels is Erosia's warping and dilution of the true and pure emotion of lust with the illusion of love. Erosia pities Bast and hopes that some day the dark goddess can find a love of her own, thereby melting her evil heart. Erosia silently and secretly seeks such a god or mortal to please and appease the hard-hearted Bast.

The goddess, Erosia, is involved in a strange and vital relationship with two other members of the Aether. Her love and union for Tempest was witnessed by mortals across Threshold, and thus, her torrid affair with Silvanus was discontinued. For love of the land, however, they created a bloodletting ceremony that allowed them to mingle their combined forces and release a force that allows mortals to create and shape nature for their own needs. Some believe that this union pales in comparison to the previous ones, citing bad crops and droughts as proof. Others believe that her union with Tempest has only strengthened her union with Silvanus.
Karahd

Karahd is an elf.

## Character Portrait

```
Karahd the Magocrat

     This elf bears a youthful countenance free of the aging effects of
  other mortal races. Her complexion is tinted a light olive contrasted
  only by her thin, dark red lips and shaped, black eyebrows. Her hair
  is a complete wild story as it flits about carelessly in any slight
  movement of air. Her blue eyes twinkle, perhaps reflecting an inner
  mischief.

   She is completely naked.

You are a female elf, 5'3" tall, weighing 103 pounds.
You have large, wide blue eyes.
You have long flowing purple hair.
You have a rather flat chest.

        Wielded primary:  weighted cudgel
        Worn as whistle:  shiny brass whistle
Worn as Adventurer Belt:  Belt of Hegemony (iron pick)
                Carried:  Recipes for Disaster

```

## Guild

Karahd is a ~~mage~~ ~~templar~~ mage. Some doofus, she doesn't remember who, gave her the rank of Arcanist. She agreed, so she wonders if maybe she's not the doofus. In any case, she thinks the post is dumb and she's too busy reading smutty material by her fireplace with her dog Killer to really care much about this position. She's tried several times to get her guild leadership to see reason and just remove her, but they seem very steadfast in keeping this stupid position filled with her, uh, great knowledge and wisdom? Anyway, she's too busy eating all of Cook's muffins while he's at market to put too much effort into either her duties (???) or the removal of her position.

### Update

Karahd has been freed from the shackles of being Arcanist! WOOHOO!!

## Religion

Karahd was once an Erosian, and then she was (briefly) a Vivorian, but is now peacefully a member of the faith of Mortis.

## Clan

Karahd has been in several clans. She's been in Veneficus, Taliesin, Taliesin again (after the The Reformation of Vindicator), The Argentine College, and is now sitting comfortably in The Chomp Chew Consortium (3FC).

## Home

Karahd resides at #19 Thunder Alley, Thrace City. Some crazy bitch moved in while she temporarily resided at #2 Park Court, but after the whack-job was evicted, she moved house back to her old, beloved address.

There is a map available of Karahd's house.

## Autoloads

### weighted cudgel

```
   This cudgel is about three feet long in its entirety. It is made of robust
ironwood and is capped by a rather heavy plate of steel. Much skill and
familiarity with blunt weapons is required for wielding such a heavy weapon
as this. Pity the one whose skull should find itself beneath the crushing
force of this mighty weapon.

```

### shiny brass whistle

```
   Dangling from a black, leather thong is a small, shiny brass whistle.
Tubular in shape, one end has been pinched which is placed between one's
lips, the other end is capped. When blown into, the air flows through the
hollow chamber inside and out through the small slit in the top of the
instrument which will produce a high pitched sound.

```
Gender bender

Threshold is a roleplaying environment, and one of the fun things about a fantasy roleplay environment is you can be something totally different than what you are in real life. On occasion, this might include the sex of your character. This is totally allowed here, but there are some guidelines on such a choice that will ensure that all people involved in the roleplaying are treated fairly. If you are playing a character of the opposite sex of your
real life self, you **MUST** tell the people you roleplay with regularly of this fact. This is ESPECIALLY true if your character flirts, mudsexes, or engaged in other such activity.

If you are a gender bender, you're probably screaming: NO FAIR! Well, let's talk about fairness. Is it fair that the gender bender gets to have all the knowledge about the situation, but the other person does not? Is it fair that the gender bender takes advantage of the general assumption that people play their real life gender in order to get someone to roleplay with them, even though they might not want to if they knew the gender bender's real sex?

This boils down to the fact that people should be able to decide who they want to play with. This is especially true for things a little more emotionally charged like IC relationships. For these reasons, if you want to gender bend, then you need to be honest (out of character) to the people with whom you roleplay.

If you wish, you may use the describe command to add to your OOC that you are a gender bender.
Dart board

Darts can be played in the Green Griffon Tavern as well as on many of the boats sailing to and from the different kingdoms. It is a game of both chance and skill, though the skill is somewhat automated in that it is based on your character's natural statistics.

## House Object

**Dart board** is a house object which can be purchased for a player house at a cost of either **10000 coins** or **18 ThreshCredits**.

## Commands

```
play darts         -  practice darts by yourself
challenge <person> -  challenge someone to a game

```

## Description

```
Dart Board

   Here you can test your skills and coordination while enjoying a
little food and drink. You notice a score list is posted right
next to the board as well.

  RULES:  dart rules
RESULTS:  dart results

```

## Example

```
> play darts
You decide to play some darts!

You toss a dart and score a 66.
You toss a dart and score a 67.
You toss a dart and score a 68.

Your total score for 3 tosses was 201.

```

```
> challenge rhokava
You have challenged Rhokava to a game of darts.
Rhokava has ACCEPTED your challenge!

You toss a dart and score a 142.
Rhokava throws a dart and scores a 129.
You toss a dart and score a 134.
Rhokava throws a dart and scores a 134.
You toss a dart and score a 131.
Rhokava throws a dart and scores a 142.

TOTAL SCORE in Karahd VS. Rhokava:

Karahd's total score for 3 tosses was 407.
Rhokava's total score for 3 tosses was 405.

Karahd KICKED Rhokava's BUTT!
Karahd's margin of victory was: 2!

```
House poltergeist

## House Object

**House poltergeist** is a house object which can be purchased for a player house at a cost of either **75000 coins** or **135 ThreshCredits**.

Do you want a haunted house? Or maybe just add little spooky ambiance? Hire a medium to lure a poltergeist into your home for a fee. Once installed in your home, it will make mischievous mayhem upon you and your guests! Like an actual poltergeist, this house object is not visible, however, its effects can be as chilling as your own imagination.

## History

The House poltergeist was a special prize for the winners of the 2012 Homestead house decorating contest. This house object was available exclusively to those winners for one year before it was generally available for everybody to use.

## Defaults

### Color

The default color for the poltergeist's messages is bold black.

### Messages

There is only one default message for the poltergeist: *You feel a brief chill in the air as the temperature drops.*

## Customizing

### Color

To specify the color of the actions taken, decorate the item *poltergeist-color* in the room where you have purchased the poltergeist. The color can be any of those that show up in *help color list*.

### Messages

To specify which actions will be sent to the room, decorate the following item *poltergeist-actions* in the room you have purchased the poltergeist.

Enter a specific action on a single line for each action you wish to have the poltergeist take. When the messages are sent to the room, the lines are automatically wrapped. Your poltergeist will select an action at random to take.

### Example

#### Color

```
> decorate item poltergeist-color

Enter the description for poltergeist-color:

When finished, type a period on a blank line. To cancel, type ~q

# ***ALWAYS*** hit return at the end of each line. The length of a line is:
bold red
.
You decorate the poltergeist-color here.
You feel a brief chill in the air as the temperature drops.

```

#### Messages

```
>  decorate item poltergeist-actions

Enter the description for poltergeist-actions:

When finished, type a period on a blank line. To cancel, type ~q

# ***ALWAYS*** hit return at the end of each line. The length of a line is:
A shriek fills the room and just as suddenly everything is still and quiet.
You hear the sound of a heart beating slowly nearby.
The temperature plunges and your breath makes small clouds as you exhale.
.
You decorate the poltergeist-actions here.
You hear the sound of a heart beating slowly nearby.

```
AGEC Exploration Star

The AGEC Exploration Star is obtained as a reward by triggering an AGEC Exploration locale. Such locales are randomly placed throughout the game.

AGEC Exploration stars are stackable to 100 and are each valued at 20 crown each, though, some prefer to keep them safely stashed away in their home showcases.

```
   This bronze, five-pointed star hangs from a golden ribbon attached
to a simple bronze bar. The bar measures approximately three inches across
and less than half an inch tall. The words 'Adventurers Guild Exploration
Club' have been etched in beautiful script across the bar, and a pentagon
in the center of the star sports the symbol of two interlocking rings.

```
Gypsum

Gypsum is a MUD client built with Threshold RPG in mind. It has many features that were requested or refined by Threshold's players and admins, and is actively maintained by a player (Rosuav). If you've used RosMud, this is the spiritual successor to it and should feel very comfortable; if you've used Gmud, the basic look-and-feel should be familiar to you. Gypsum supports multiple simultaneous connections (to the same server, or to different servers), infinite scrollback, timestamping of received text, and extensive customizability. It is fully open source (MIT-licensed) and cross-platform (tested on Linux, Mac OS, and Windows).
Battle brazier

A battle brazier is used for the purpose of running a game of battlecards. Braziers can be found in both the Green Griffon Tavern and the Jumpin' Jehosephat's Java Junction Joy Jam.

## House Object

**Battle brazier** is a house object which can be purchased for a player house at a cost of either **75000 coins** or **135 ThreshCredits**.

## Commands

```
duel <name>     - challenge a player to a battle cards duel

```

## Description

```
Battle Brazier

   This shallow, gently concave brazier is made of expertly hammered copper.
Its outer surface gleams and brightly reflects light that strikes it while
the inside is black as charcoal and seems to absorb light.

  A band of brushed copper about an inch high encircles the brazier midway
down the outer face of this vessel. Glyphs representing many sorts of wild
animals in various stances are intricately engraved into this band and
are inlaid with fine silver.

        To receive help on the use of this item: battle help
        To review the last few recorded match results: battle results
        To suppress combat text while not participating: battle suppress

```

## Example

```
> duel rhokava

Rhokava has accepted your battle challenge.
To continue: place <card> in brazier
> place card in brazier
You place your Rare Goat Trading Card face-down in the Battle Brazier.
Rhokava places a card face-down in the Battle Brazier.

                       >> Goat vs. Rat Horde <<

Karahd's Goat attacked Rhokava's Rat Horde but missed.
Rhokava's Rat Horde delivered a glancing blow to Karahd's Goat.
        Karahd [@@@@@@@@@O]             Rhokava [@@@@@@@@@@]

Karahd's Goat attacked Rhokava's Rat Horde but missed.
Rhokava's Rat Horde delivered a glancing blow to Karahd's Goat.
        Karahd [@@@@@@@@OO]             Rhokava [@@@@@@@@@@]

Karahd's Goat attacked Rhokava's Rat Horde for grievous damage.
Rhokava's Rat Horde delivered a glancing blow to Karahd's Goat.
        Karahd [@@@@@@@OOO]             Rhokava [@@@@OOOOOO]

Karahd's Goat attacked Rhokava's Rat Horde for grievous damage.
Rhokava's Rat Horde attacked Karahd's Goat but missed.

The smoke dissipates leaving no trace of its previous existence and the
 flame in the brazier extinguishes leaving the cards unaffected and
 unharmed.

You retrieve your Rare Goat Trading Card from the Battle Brazier.
Rhokava retrieves Uncommon Rat Horde Trading Card from the Battle Brazier.
The Battle Brazier has been reset.

```
Greater idol of Axazel

This idol is considered heretical. Use at your own risk!

## Description

```
   This large, 13 inch tall idol depicts a powerfully muscled red demon
with an elegantly trimmed black beard and fists and feet that are aflame.
Its skin appears to be dark crimson, but the red flames of its hands and
feet make it glow much brighter. The idol appears to be crafted of
obsidian, but it has been superheated to glow its current bright red color.
It is difficult to make out the details of the fiend as the brightness of
the flames burning from an unknown fuel source make it impossible to gaze
upon it for too long.

```
Heritage channel

The heritage channel is the primary method of newcomers to obtain assistance. This channel is available even during creation. You access it via the heritage command.

Example:

```
heritage I'm new, but I love Threshold!

```

Members of the STEA as well as admins, newbie helpers, and justicars have access to the heritage channel to provide advice, guidance, and help to a newcomer as he acclimates to the game. If you are not one of the aforementioned, you will lose access to the heritage channel when you gain player level 10. To add insult to the injury of dying, if you die below level 10, you will regain access to the heritage channel.

Be mindful, however, that this is a *help line* and not a chatty chat channel. If you want to just talk out of character about non-game-related topics, you can tune into the trivia channel and gossip away.
Iron torch sconce

**Iron torch sconce** is a very basic object that serves to illuminate the room in which is placed in addition to all adjacent rooms.

## House Object

**Iron torch sconce** is a house object which can be purchased for a player house at a cost of either **5000 coins** or **9 ThreshCredits**.

## Commands

```
light/ignite <sconce>    - turn on the sconce

```

## Description

```
iron torch sconce

   This sturdy, wrought iron torch sconce is simple yet functional. A
wooden torch has been placed within its grasp, and the sconce holds the
torch out at approximately a 60 degree angle for maximum illumination.

```

### Alternate Short Description

When lit, the sconce has the following short description:

```
iron torch sconce (burning)

```
Greater idol of Set

## Description

```
   This carved idol is of open-work formed primarily of shining black
obsidian. A majestic giant cobra with glittering, faceted emerald eyes is
depicted spreading its hood in a threatening display. Strangle vines weave
over and around the snake making this piece an 18-inch long lattice of
obsidian decorated with gold and silver inlay for detail. The bas relief
has several hooks on the back making it suitable for hanging. Each of the
deep cuts in the engraving are filled with gold and silver to catch the
light beautifully.

```
Guide:Wiki

This is a page with information on editing the ThresholdRPG wiki.

## Getting Started

While Wiki editing is really easy, it bears looking at some of the documentation that can be found at the GamePedia Help page.

## Guidelines

Here are some guidelines for adding and editing wiki pages.

### Secret game information is still secret

Please do not add information to the wiki that is generally considered to be secret. If it's the sort of thing you would generally have to ask about to see if it's secret, it probably is, but you can always leave a message on Gesslar's talk page or the Community portal's talk page

### Try to be as informative as possible

When posting information on the wiki, fluff doesn't matter, what matters is information. If you create a very basic entry, go ahead and add **{{stub}}** to the top of it. This will add a add the message that this page is a stub and needs expanding to make it more useful, and it will add it to the stubs category, and others can find these stubs if they're interested in contributing.

### Please create a free account

This will help us monitor who's contributing to the wiki. Also, there are achievements!

## Categories

Categories group similar pages into, well, a category. These are added at the bottom of a page. Not all pages necessarily should be categorised, however, do when it seems reasonable.

Check the Special:Categories page to see what categories are presently in use. Though, this only shows what categories have pages created for them. You might also find some here, though we try to avoid empty category pages: Special:WantedCategories.

Most of the files that end up here might be command or help files, please see the respective sections below on those.

## Templates

You'll find throughout that we have certain things with {{ }}'s in them. These are templates. You can see examples of them and how they are used. When editing a page, there's a section at the bottom to show all templates used. You can click them to read more about them.

## Help Files

While it would be nice to have an online repository of all the help files, that is a pretty daunting task. If you feel up to it, take a look at the source file for the Inventory command for inspiration.

## Character Pages

If you create character page, that is fine. Please make sure that you include the template **{{CharacterPage}}** at the bottom of your character page. Also, please only create pages for your own characters.

## Clan Pages

It is OK to create a clan page for your clan. Please make sure that you include the template **{{ClanPage}}** at the bottom of your clan page.

## Where to start?

On the left of this page is a link called **Contribute Now!**, you can click that link to find pages that have been mentioned, but haven't been created yet. Additionally, there's a link to **Needs Work!** and that is a list of all pages belonging to the **{{stub}}** category. If you flesh something out and it looks fleshy enough you can remove the stub mention in the page.
Dice

You can buy a pair of bone dice anywhere in your house. Although this is a pair of dice, you can roll just one or both of the dice, depending on your need.

## House Object

**Dice** is a house object which can be purchased for a player house at a cost of either **25000 coins** or **45 ThreshCredits**.

## Commands

You need to be holding the dice in your hands in order for them to work.

```
roll/toss/throw die    - roll a single die
roll/toss/throw dice   - roll both dice

```

## Description

```
pair of bone dice

   These dice have been carved from the knuckle bone of some large creature,
perhaps a bear or an large cat, giving them an ivory color. Tiny circles have
been carved onto each side of six-sided constructs and then stained with
black ink. The number of dots on each side vary from one to six.

```

## Examples

```
> throw die
You shake a die in your hand and roll a 2.

```

```
> throw dice
You shake some dice in your hand and roll a 1 and a 2.

```
Greater elemental stone

Greater elemental stones are large chunks of one of the four elements of Threshold's world: Earth, Air, Water, and Fire. The corresponding types of stones are: greater earth stones, greater thunder stones, greater ice stones, and greater fire stones.

## Creating Greater Elemental Stones

In order to create a greater elemental stone, you will need to bring 5 elemental stones of the same type to Negelem in the Thracian Museum.

Greater elemental stones may be carried via the special command.

## Uses

Greater elemental stones are used in the process of elemental enchanting which is a service provided by Negelem in the Thracian Museum.
Display case

**Display case** is a house object which can be purchased for a player house and can hold virtually anything. Cases come in three different sizes and are priced accordingly. You may only have 1 display case per room, regardless of size, and you cannot place autoloading items, or other items that cannot be transferred. Items placed in a display case are *not saved over reboots*.

There are three different display cases that can be purchased for a player house, distinguished by their capacity.

Items placed in a display case are destroyed, leaving only an after-image to show how it previously appeared. This mechanism is a good way for players to keep items as trophies, yet still allow other players the fun and joy of eventually finding these items, particularly those items with limited copies, to play with.

Display cases are not physically visible in the room, so you can decorate them however you wish with item-descs as you would with anything else in your room.

## Instructions

### Everyone

```
case              - list contents of your display case
case #            - view a specific item in your display case

```

### Owner Commands

```
case stash <item> - place an item in your display case
case trash #      - trash an item in your display case

```
Critters

Critter is the term applied to beasts and animals throughout the realm of Threshold from which skinners obtain hides and leather for use in crafting or tributing. Critters are typically much weaker than the other monsters or beings in the area where they are found.

Critters exist for the sole purpose of skinning, as such they provide very little in the way of challenge, nor do they offer much in terms of experience reward and definitely do not reward coin.

The developers of Threshold opted to go with a critter system instead of the existing animals in Threshold because it would be nearly impossible to balance areas and their beasts to match the requirements of the trade system, plus the critter system allows members of the Tradesman guild to at least have a chance of finding some of their more basic skinning materials as they can with other
resource gathering skills.

## Special Note

You will be able to tell the difference between a regular beast and a critter.

```
  He is a **critter**.
  He is a male mammal.
  He is in Perfect Condition.

```

See also: resources, skins
Hp command

## Usage

hp

hp report - costs 2 spell points

This command tells you what your current and max hit points, spell/skill points, and endurance points are. By typing hp report, you broadcast your condition to all members of your party.

There is a 10 second timer between uses. If you type it during this 10 second timer, the timer resets. However, if you are in battle, you can type the command as often as you wish. This feature is in place to prevent the
waste of system resources and bandwidth from using the command over and over out of habit (yes, many people develop this habit- even to the point of typing the command 10+ times a second even when just sitting around
chatting).
Emoting

*This article is a stub. You can help Threshold RPG Wiki by expanding it.*

Emoting is a manner of interaction between players that is generally non-verbal. Communicating through gestures and body language, players can more fully express for their characters a broader range of emotion.

## Custom emotes

Custom emotes come in two flavours, the regular emote and the premote.

### General custom emoting

#### Face to Face

Generally, you may emote before another character by using the emote command by typing emote and following immediately with the action you are taking. All canned emotes are shown with the -> prefix to denote that it is player-generated, followed directly by the character's appearance name. This command has been globally aliased to the ; character, so in place of typing emote, you may type ;, immediately followed by the action you are taking.

##### Example

emote places his empty mug on the bar.

;places his empty mug on the bar.

#### Channels

Nearly all channels in Threshold support emoting over them and the method to do so is the same as doing so when characters are face-to-face, however, you must begin with the channel name, follow with the ; and then immediately follow that with the action you'd like to take.

##### Example

heritage ;can't wait to get started!

tell baz ;sends his thoughts and prayers.

##### Results

[heritage] Foo can't wait to get started!

Secretly, Foo sends his thoughts and prayers.
Calendar

## Events Calendar

Threshold maintains an Events Calendar. You can see it on our main page at Threshold RPG Wiki.

Make sure to add it to your own Google calendar! To submit an event to the Events Calendar, send a mudmail to the `(calendar)` group.

You may view the entire calendar rotation including months and weekdays at the Threshold IC Calendar.

## Time Conversion

The following table shows the conversion rates between game time and real life time.

 1 game year | 30 real days

## Weekdays

A real life day is divided into 12 segments, each being a weekday IC. The chart below details each weekday and its position on the 24 hour clock in Eastern Time.

## Months

To make it easier for players to understand where a particular game month occurs on the calendar, the following table gives a comparative real life month to a game month.

## Seasons

While Threshold does experience seasons, you will not find that ideas such as inclement weather will affect your character's play unless you elect for it to. Some concepts such as resources do make use of the seasons, for example: many plants only appear during certain seasons. The following is the breakdown of seasons in Threshold.

 Cuspis | Tempest | Torrid | Twilight

## Dominance Calendar

During their respective months, the values of all actions which contribute to a church's favor are boosted by 10%.
Greater idol of Vivoria

## Description

```
   This enameled spark of life is embellished with swirls of white and
silver mingling throughout the metallic golden background. Two sturdy hooks
on the backside of the idol indicates that it usually hangs on a wall. The
star-shaped idol is formed of six points, four of which form an elongated
cross shape with the shorter points alternating in between. Three
glittering butterflies are engraved into the center of the spark and the
entire idol is ten inches long at its tallest point.

```
Doorbell

## House Object

**Doorbell** is a house object which can be purchased for a player house at a cost of either **10000 coins** or **18 ThreshCredits**.

**Doorbell** can only be purchased in the front yard. The verbs available to use on the doorlbell are **ring**, **pull**, or **press** and the subject can be any of **doorbell**, **bell**, **cord**, **rope**, **bell cord**, or **buzzer**.

When rung, the sound will carry to every every room of your house and can only be rung once every 30 seconds. The doorbell is not a visible object and people will not know it is there unless you note its existence somewhere in your room or door description. This also allows you to call it a doorbell, a bell cord, or whatever fits with the ids listed.
Alias system

The alias system in Threshold RPG allows players to add up to 50 aliases on top of the global aliases that are already available.

## Usage

alias - View current aliases.

alias <verb> <command> - Set <verb> to execute <command>.

alias <alias> - List the current setting of <alias>.

unalias <alias> - Remove <alias> from the alias list.

alias -clear - Clear all your aliases.

### Substitution variables

**$#** - Where # is the number of the word after the verb to substitute.

**$\*** - Will be substituted with everything after the verb.

Prefixing the alias verb with a $ allows you to set up a verb that does not require a space after it similar to how ' works for say.

## Alias Examples

alias bc bury corpse - This allows you to type bc to bury a corpse

alias th threshold $\* - This allows you to use th for threshold channel

alias $\ trivia $\* - This allows you to use \ for the trivia channel without having to type a space.

```
    You type: \Hello!
    Result: Yourname [trivia] Hello!

```

alias bob tell bob $\* - This allows you to use bob to send tells to a player named Bob.

alias pb put $1 in bag - With this alias, the first word you type after pb will be what you try to put in a bag.

```
    You type: pb dagger
    Result: put dagger in bag

```

## Special Note

Keep in mind that a large list of aliases means it requires more system resources for \*every\* command you type (whether aliased or not). In other words, use aliases to help you out, but don't use them frivolously.

## Help File

* help alias
* help alias examples
Adventurer belt

Adventurer Belts are both a symbol of accomplishment and a major area of character development. PCs are awarded belts from duly empowered NPCs in the Adventurers Guilds in the realm. Not only do these belts hold potions for easy use and storage (belts store potions over logouts and reboots as well) but they can be encrusted with special jewels to provide very significant boosts to the PC. Items placed within the adventurer belt are not retrievable. They can be removed to make room for other items (gems, potions), but those items which are removed are lost.

Only special gems called bloodjewels can be encrusted into an Adventurer Belt.

## Belt Level

The belt you qualify for is a factor of your guild level plus or minus any special RP bonuses you have earned. For example, if you have earned a +1 belt bonus for RP reasons, your guild level will be treated as if it were
one higher for purposes of which belt you qualify for. All of this does not come without a cost. The Adventurers Guilds require a donation whenever they award you a new belt or encrust gems for you. Higher belts can hold more potions, can be encrusted with more gems, and can contain the enchantment of, the more powerful gems. See Upgrading Belts below.

## Special Belt Names

The level 1 is named after your heritage (example: **Nomad Belt**).

## Gem Bonuses

You can see the varied effects drawing blood from different guilds can apply by visiting the Gem bonuses page.

## Roleplay

It is acceptable to ask people what Adventurer Belt they have earned and use this information as a rough guideline for who you should be adventuring with. Do not overdo this, however, please! When someone looks at your character, they will see your Adventurer Belt as if it were any other piece of worn equipment. That is, unless, you opt to hide it via the belt command.

You can also dye it according to your personal preference.

## Upgrading Belts

You can upgrade your belt by asking Drankorg or Groknard about belts as normal, however, the following conditions apply:

1. You WILL NOT lose any potions, encrusted bloodjewels, or encrusted bloodshards when you upgrade.
2. You cannot skip belt levels. For example, if you have a Heritage Belt and wish to upgrade to the Champion's belt, you will need to also upgrade through Adventurer's Belt, Explorer's Belt and the Belt of the Traveler before you will be eligible for the Champion's Belt.
Fountain

A Fountain is decorative ornament and can handle 2 people frolicking in it. You have full control over the customization of its appearance from its short to its long description.

## House Object

**Fountain** is a house object which can be purchased for a player house at a cost of either **60000 coins** or **108 ThreshCredits**.

## Commands

You can enter and exit as well as force others into a fountain. If you are feeling a little mischievous, you can also splash and dunk your friends, depending on where they are.

### From Without

```
swim/dive/bathe fountain - enter the fountain
push/shove <target>      - push someone into the fountain

```

### From Within

```
emerge                   - exit the fountain
splash <target>          - splash someone who is outside the fountain
dunk <target>            - dunk someone under the water

```

## Default Appearance

```
Marble Fountain

   This spectacular marble fountain is circular in shape, and is filled with
clear, clean water. Light reflects off the wet surfaces creating a very
pretty, shimmering effect.

```

## Customizing

In order to customize the short and long descriptions of your fountain, you must decorate the items *fountain-short* and *fountain-long* in the room where the fountain rests. For the short, it is important to note that you should put the description only on one line in the editor.

### Example

```
> decorate item fountain-short

Enter the description for fountain-short:

When finished, type a period on a blank line. To cancel, type ~q

# ***ALWAYS*** hit return at the end of each line. The length of a line is:
Crumbling Marble Fountain
.
You decorate the fountain-short here.
> gl

Decrepit, Overrun Yard
     Obvious exits are north and south.

   Crumbling Marble Fountain

```
Fealty

*See:* Prosperity

Swearing fealty to a kingdom or empire is a serious decision for any adventurer. All their tributes and taxes will go to their chosen kingdom or empire, and thus, adventurers can affect where events are
held or where improvements are made. Currently, adventurers may swear fealty to one of three kingdoms or empires: Androctonus, Sable, and Thrace.

Sable City Chamber of Oaths
South of the lobby of the King's Bench
Thrace City Chamber of Oaths
Upstairs from the Chamber of Law
Androctonus
Location known to scorpiens
Once you have sworn fealty, you may then accrue kingdom allegiance.
Bronze hatchet

**Bronze hatchet** is one of four resource gathering tools, and is used to chop down trees for usable lumber scattered throughout the realm of Threshold. It can be strapped to an adventurer belt for easy carrying and use, and will remain strapped to your belt through resets and death, similar to an autoload item. The benefit of strapping your resource tool to your adventurer belt is that you can chop a node without having to unwield your current weapon and wield your resource tool.

To obtain a gathering tool, speak to Peeki in Sable or Foroni in Thrace for more information on each individual gathering skill, making your purchase, and being properly trained in how to use it.
Greater idol of Mortis

## Description

```
   This heavy idol depicts an 11-inch tall raven painstakingly carved of
solid black onyx in amazing detail. The raven's wings are spread slightly
and its feathers are ruffled. It perches atop a smooth mithril skull with
hollow eye holes. Small curved mushrooms are carved side-by-side along the
entire wide oval of the solid ivory base.

```
Buffs command

Throughout the game there are various buffs and debuffs your character can acquire. Buffs give your character a benefit to skills, stats, or numerous other effects, while debuffs hinder your character in some way.

The command allows you to check which buffs or debuffs are currently affecting you and in some cases how much longer they will last.

### Sample Buffs Display

```

 Buff                                   Type                    Time to Expire

 Divine Blessing                        skill attack                  4m 14s

 Debuff                                 Type                    Time to Expire

 Unreachable (area)                     no teleporting                   ---

```

## Special Note

If a buff should be on an item, but you don't see it or are not being affected by it when it is equipped, perhaps you should seek out someone skilled in reading an item's mystical properties.
Giant scorpion

The giant scorpion is a creature of horror. Unlike its smaller cousin, this beast can make a strong man tremble as his eyes gaze upon such a thing. The giant scorpion is about 6 to 7 feet long (without tail). It is armed with huge pincers and of course, a 6-foot long tail which ends with a huge stinger.

This scorpion, unlike the smaller kind, can grab a man and crush him with great pain within its powerfull pincers. It then uses this advantage to strike with its stinger injecting strong poison into the victim's body. Not only does this poison stops you from moving and leave you at its mercy, but it also inflicts great suffering which is not soon forgotten. Its tough carapace also gives it good protection against blows and many a man was killed because of a poor weapon.

The scorpion prefers to submerge itself in the mud to keep cool and is hard to spot at first. It usually spots you first and uses its pincers to grab you. They are hunters and perform this task well as they are silent beasts that lie in wait for their prey. One must be very careful while in muddy terrain. Some are rumored to live in the desert but no mortal has yet to confirm this.

Battle Tactics: Since this beast jumps on its victim at first sight, it is important to strike it quickly. Magic or powers are excellent for this as you can still concentrate if and when you fall victim to its stinger. Too many have died to its poison not realizing quickly enough how grave an injury the poison had caused. Kill it fast in hopes of not letting the stinger hit you.

History: The giant scorpion is suspected as not being a natural creature but a creation performed long ago by some powerful alchemists. They are rumored to have been used to guard their laboratories. Confirming this rumor has proven to be quite difficult thing as alchemists do not talk readily about such topics. Even if ancient alchemists did create these scorpions, the probably died with that secret