Patch Notes 0.14

Pre-Launch Patch

## Features and Content

### New Game Mode - Battlegrounds

Make your mark in the Battlegrounds! Take part in the new objective-based game mode that's easy to jump in to, filled with quick bursts of fun, and retains that same level of competition that Battlerite is known for. Work with two other teammates to capture points or complete objectives during the "event" phase. When either team completes enough events, the "Assault/Defend" phase begins, where one team attacks the enemy Guardian and the other defends against the onslaught. The outcomes of the event phase determines who will be attacking and who will be defending. Victory is given to the team that destroys the enemy's Guardian.

Battlegrounds has currently replaced the Casual queue, although this is subject to change. The Arena will always be played as a Ranked mode when using the matchmaking system, while Battlegrounds will be Unranked. You will still be able to practice Arena in vs. AI or setup your own games via Private Match.

Battlegrounds introduces some new mechanics to the game, alongside mechanics previously refined in brawls, such as:

* Respawn
* Objectives such as Capture Points, NPCs, and Balloons
* Power Shards
* A Minimap
* In-Game Leveling System
* Brush
* Guardians

Read more about the Battlegrounds in our latest Dev Blog.

## New Battlerite System

The new Battlerite System is now in place! At the start of the match select a Loadout of 5 Battlerites that all become active immediately. You can choose up to two Battlerites per ability with the exception of R abilities and Ultimates, which are limited to one Battlerite. Some Champions now have "Perk" Battlerites that affect movement speed, energy, or mechanics outside of the regular abilities like "Ignite". Only two of these can be chosen.

Because of this overhaul, we've decided to include all Battlerites for all Champions in the Patch Notes, with additional comments where necessary and specifying which Battlerites are tied to which abilities.

## UI 2.0

UI 2.0 has arrived and brings a fresh new look to the Battlerite menus, which have been completely redesigned to support any future features, are cross platform ready, and also bring an improved user experience with brand new art, sounds, and visual effects. We will continue to improve the ease of use and functionality in future patches.

* General:
	+ Ability to equip mount to specific Champions.
	+ Improved friend list and current teams list, organized by: Online, A-Z, and Recently Added/Season.
	+ Added a Collection, where all items can be previewed.
	+ Improved Matchmaking indicator, you can now see how long you have been in the queue.
	+ New notifications, sound in menus, landing page, and new ways to navigate.
	+ Many screens (but not all) now support keyboard input:
		- SPACE to select.
		- I and O to change menu tab.
		- ESCAPE for back.
		- ENTER to focus chat.
		- ARROW KEYS to change active selection.
	+ Chests:
		- Can now see how many chests are owned when you have more than 99.
		- New opening VFX and SFX.
		- Added secondary opening stage where users can hover over items to find out rarity.
		- More chests slots available.
* Options:
	+ Ability to have custom key binds for specific Champions, with visual representation for secondary key binds.
* New Chat:
	+ Now supports commands for player convenience.
	+ Users can now see if they have unread messages.
	+ Chat can now be seen when unfocused.
	+ Support new notifications: when friends come online, when lobbies are made, when matches are found, and more!
* New Art
	+ New ability art for Bakko, Croak, Ashka, and Iva.
	+ New League icons, Champion icons, Archetype icons, and UI icons.
	+ New loading screens, game mode art, quest art, and achievement art.
	+ New Champion loading VFX.
	+ New 3D menu background scene with transitions.
	+ New Battlerites card art and ability frame art (in menu only).

### AFK System

The new AFK system will detect inactive players in matches. Escalating penalties will be applied to inactive players and affected teammates will not receive any loss.

### Quests

* Two new Daily Quests:
	+ Play 2 Battlegrounds games
	+ Play 4 Arena games
* New Event Quests:
	+ Win 8 Battleground games - rewards Guardian Spear Chest, which drops epic Guardian Spear for Shifu. Quest active up until launch.
* Weekly Quests
	+ Earn 2,000 Battle Coins changed to Earn 1,000 Battle Coins.

### Bugfixes

* Fixed a bug where the Weekly Login Quest reset at different intervals than the other weekly quests.

## Champion Updates

We have worked hard to smooth out any rough edges in terms of balance for this patch, but with the wide and sweeping changes we're doing there will inevitably remain imbalances. We will keep a close eye on how everything plays out and address any outliers accordingly.

### General

* **Slayer** removed for all Champions.
* Fixed a bug that caused charge-up abilities (such as Ezmo's  and Jumong's ) to fire their projectiles prematurely while the charge-up process was still active.

Ashka

* (M2)
	+ Projectiles Speed reduced from 22 to 21.
	+ Knockback range increased from 0.7 to 1.
	+ Knockback duration reduced from 0.12s to 0.11s.
* (F)
	+ No longer hits targets behind Ashka upon the start of travel.
	+ Voice over has been moved from the start of his travel to the start of his cast, making his ultimate *slightly* less sneaky.
	+ Radius reduced from 1.5 to 1.1.
	+ Travel Duration reduced from 0.9s to 0.8s.

**Battlerites**

* + Radius increased.
	+ Added AoE damage. (Now does 8 AoE damage)

* + Added.

* + Movement speed reduced from 45% to 40%.

* + Added.

* + Added.

* + Added.

* + Cooldown reduction reduced by 0.5s.

* + Added.

* + Added.

* + Added.

Bakko

**Battlerites**

* + Added.

* + Added.

* + Damage reduced by 2.

* + Added.

* + Damage reduced by 2.
	+ Weaken duration reduced by 1s.

* + Added.

* + Range reduced by 5%.
	+ Cooldown reduced by 1s.

Blossom

* (Q)
	+ Base health increased from 20 to 24.
	+ Radius increased from 2.9 to 3.3.
* (E)
	+ Area Stun Vfx enlarged to better represent hitbox.

**Battlerites**

* + Added.

* + Increased healing from 3 to 4.

* + Increased speed from 7% to 8%.

* + Smaller Radius of lesser boom bloom.

* + Added. (Does not affect lesser Boom Bloom from )

* + Bonus damage increased from 5 to 7.

Croak

* (EX M2)
	+ Projectile speed increased from 20 to 22.

**Battlerites**

* + Now inflicts snare as well.

* + Now increases cooldown by 1s for .

* + Added.

* + Root duration reduced from 1.2s to 1s.
	+ Bug that caused 8 bonus damage and healing fixed.

* + Added.

Ezmo

* (Space)
	+ Recast duration reduced from 2s to 1.8s.
* (EX Q)
	+ Now grants the correct amount of charges. Previously when you absorbed a projectile you gained 1 charge + charges based on the total damage of projectiles absorbed.
* (F)
	+ Effect added to better represent the pull area.

**Battlerites**

* + Fading Snare duration reduced from 1.2 to 0.8s.

* + Duration reduced.

* + Added.

* + Removed extra charge, duration increased from 2s to 2.5s.

* + Added.

* + Damage reduced from 5 to 4, healing reduced from 6 to 4.

* + Now gives 1s cooldown reduction to .

* + Damage reduced from 3 to 2.

* + Added one weapon charge on hit (you can acquire multiple charges by hitting more enemies)

* + Added.

* + Added.

Freya

* (M1)
	+ Deals 10/10/16 damage. (a 3 hit combo)
* (M2)
	+ Incap duration reduced from 2s to 1.5s.

**Battlerites**

* + Added.

* + Cooldown increased from 3s to 3.5s.

* + Damage reduced from 8 to 6.

* + Movement speed duration increased from 2s to 2.5s.

* + Added. (Affects EX as well)

* + Added. (Affects EX as well}

* + Shield value reduced from 20 to 16.

* + Added.

* + Shield reduced by 2.

* + Added.

* + Added.

Iva

* (M1)
	+ Added reload time to Boomstick tooltip
* (E)
	+ No longer dispels buffs from targets.

**Battlerites**

* + cooldown increased when battlerite is active. (Now 1.5s)

* + Snare duration increased from 1s to 1.5s.
	+ Damage removed.

* + Applies to direct hits and area damage.

* + Haste reduced from 65% to 50%.
	+ Duration increased from 2s to 2.5s.

* + Haste bonus changed to Fading Haste.

* + Reworked.

* + Absorb on self reduced. (Now 8)
	+ Absorb on allies increased. (Now 16)

* + Range reduced.

* + Burning Oil effect added.

* + Stun duration reduced from 0.8s to 0.5s.

* + Duration bonus increased from 1s to 1.5s.

Jade

**Battlerites**

* + Added. (EX compatible)

* + Added. (does not require stealth to be active when hit)

* + New variable range.

* + Added.

* + Added.

* + Haste bonus increased from 30% to 40%.

* + Moved some value to hit.

* + Added.

* + Stun reduced from 1.2s to 0.5s.

Jumong

**Battlerites**

* + Removed damage.

* + Charges increased from 1 to 2.

* + Added.

* + Damage increased from 10 to 15.

* + Bonus damage increased from 3 to 4.

Lucie

* (F)
	+ Max throw range reduced from 10 to 7.5.

**Battlerites**

* + Damage bonus reduced from 15% to 12%.

* + Damage reduced from 10 to 6.

* + Added.

* + Damage and healing reduced from 12 to 8.

* + Added.

* + Area damage reduced from 12 to 6.

* + Added.

* + Cooldown reduction lowered from 5s to 3s.

Oldur

* (M1)
	+ Debuff renamed "Time Bomb" to distinguish from ability.
* (E)
	+ Fading Snare duration reduced from 1.5s to 1s.

**Battlerites**

* + Reworked.

* + Healing reduced from 8 to 6.

* + Removed consume and added bonus damage.
	+ Changed from control to offense.

* + Added.

* + Changed to cooldown reduction per absorbed attack.

* + Changed into shield instead of healing.

* + Added. (Effect does not apply to the projectile that is recast and breaks instantly when projectile is fired)

* + Duration reduced from 1.5s to 1s.

* + Added. (Half effect also applies to .

* + Added.

Pearl

* (M2)
	+ Projectile speed increased from 28 to 32.
	+ Area radius increased from 1.1 to 1.3.
* (Q)
	+ Healing reduced from 16 to 12.
	+ Damage reduced from 16 to 15.
* (R)
	+ Shield value reduced from 30 to 26.

**Battlerites**

* + Only triggers on hit and no longer on walls.
	+ Changed from offense to control.

* + Reduced range.

* + Healing on allies increased from 12 to 18.

* + Added. (Volatile Water range as radius)

* + Pick up radius of the fish increased from 0.2 to 0.6.
	+ Duration of buff increased from 3s to 4s.

* + Reworked.

Pestilus

* (Space)
	+ Cooldown reduced from 10s to 7s.
	+ Cooldown now triggers when Pestilus lands after infesting.

Recast to order the Queen to fly to a new location. (Q)

* + Now always inflicts a 0.6s Panic when it explodes.
	+ Damage reduced from 24 to 18.

**Battlerites**

* + Moved to Moth from Perk.
	+ Increased bonus movespeed from 6% to 7%.
	+ Added a cap on 3 targets.

* + Added.

* + Damage and healing increased from 5 to 6.
	+ No longer consumes Moth.

* + Reworked.
	+ 2 damage and self heal per 0.5s or 2 healing per 0.5 to ally.

* + Changed from Mixed to Support.

* + Now gives

Recast to order the Queen to fly to a new location. 1s cooldown reduction.

* + Added.
	+ Replaced **Hardened Carapace**.
	+ Destroying shield with damage triggers a moth. (like R)

* + Renamed from **Blight**.
	+ Added damage. (Now does 8)
	+ Reduced movement speed reduction from 30% to 20%.

* + Bonus duration reduced from 1s to 0.6s.

* + Added.

* + Radius of second impact increased.

* + Renamed from **Blind Beetles**.
	+ Added bonus healing and damage on impact. (Now does 4 of both)

Poloma

**Battlerites**

* + Now also increases the range that damage is shared in.

* + Healing share increased from 65% to 70%.

* + Invisibility fades after 1.5s.

* + Added.

* + Haste removed.
	+ Added increased healing. (now grants 6 additional healing)

* + Damage increased from 4 to 6.

* + Added.

* + Added.

* + Cooldown reduction removed.
	+ Now gives 6% energy on wolf return.
	+ Can no longer miss while returning.

* + Now reduces the cooldown of  by 3s.

Raigon

* (EX M1)
	+ Max charges reduced from 3 to 2.

**Battlerites**

* No longer gains  recast by having reflected enemy Raigon's . (Bug Fix)

* + Added.

* + Merge.

* + Added.

* + Added.

* + Now grants 100% movespeed during Parry. (Was part of )
	+ Healing increased from 8 to 10.

* + Speed removed.

* + Redesigned.

* + Damage reduced from 12 to 6.

* + Added.

* + Added.

* + Always casts the  version of

Rook

**Battlerite**

* + Stun reduced from 0.7s to 0.5s.

* + Effect increased from 25% to 33%.

* + Added.

* + Added.

* + Added.
	+ Adds bonus damage on cast, but not required to be active on hit.

* + Movement speed bonus increased from 25% to 33%.
	+ Now increases the duration of  by 0.5s.

* + Damage reduction reduced from 50% to 33%.
	+ Duration decreased from 1s to 0.5s.

* + Snare duration reduced from 1.5s to 1s.

Ruh Kaan

* (M1)
	+ Charged Defiled Blade now inflicts a Silence for 0.5s.
* (M2)
	+ Cooldown increased from 4 to 5.
* Curse
	+ Duration reduced from 3s to 2.5s.
* (F)
	+ Ultimate now has a 1s delay before it can be cancelled, to help prevent cancelling it by mistake.

**Battlerites**

* + Added.

* + Bonus healing increased from 2 to 3.

* + Added.

* + Increased cooldown by 1s.

* + Cooldown reduction lowered from 3s to 2s.

* + Added.

* + Added.

* + Radius reduced.
	+ Pull force reduced from 3.5 to 2.
	+ Duration of pull reduced from 0.35s to 0.25s.

* + Haste increased from 25% to 35%.

* + Increased from 20% to 30%.

Shifu

* (M2)
	+ Damage increased from 9 to 10.
	+ Bonus damage per stack reduced from 5 to 4.
* (Space)
	+ Now reduces damage dealt by 50%. (as )

**Battlerites**

* + Added.

* + Added.

* + Removed bonus damage.

* + Added.

* + Damage reduced from 12 to 10.

* + Added, replaces **Ferocity**.

* + Added.

* + Range bonus reduced from 20% to 10%.

* + Removed damage.

* + Added damage. (now does 4)

Sirius

* (Space)
	+ Reduced minimum travel duration from 0.55s to 0.5s.
	+ Reduced maximum travel duration from 0.65s to 0.55s.
	+ Removed the pull effect on nearby enemies upon arrival. (This effect is still present in his EX version)

**Battlerites**

* + Reduced to one extra heal.

* + Added.

* + Added.

* + Reduced petrify duration on lesser .

* + Added.

* + Snare factor increased from 30% to 35%.

Taya

* (Q)
	+ Cooldown reduced from 9s to 8s.
* (E)
	+ Fading Snare removed.
	+ Now creates a Wind Stream that lasts for 2s and grants haste for 1s to allies entering it.
* (F)
	+ Mount damage increased from 26 to 30.
	+ Shield Value increased from 38 to 40.
* (EX M2)
	+ Fixed a bug where Spinning Boomerang would sometimes pass through Bakko's Bulwark.
	+ Now always reflected upon hitting Bulwark.

**Battlerites**

* + Damage increased by 2.

* + Added.

* + Duration reduced from 2s to 1.4s.

* + Stun duration increased from 1s to 1.2s.

* + Reworked to fit with Wind Stream becoming part of base kit.

* + Duration increased from 1.5s to 2s.

* + Added max cap for duration increased.
	+ Now deals 2 bonus damage.

Varesh

* (EX M2)
	+ Damage reduced from 16 to 14.

**Battlerites**

* + Added.

* + Reworked.

* + Reduction increased from 1s to 1.5s.

* + Added.

* + Added.

* + Added.