recursal/Fanatic-Fandom huggingface dataset:
Acquara

**Acquara** was an idyllic Class M planet in the Uncharted Territories of the Delta Quadrant, inhabited by a Sebacean subspecies called the Acquarans.

## History

### Settlement

The Acquarans were a group of colonists from the Hynerian Empire, sent by Dominar Rygel X. They were under the impression they were to expand the influence of the Empire. They reached a planet within the Uncharted Territories, and soon found that they were unable to return to space or use technology of any kind. Unbeknownst to the colonists save their priestans, they had been sent out with a statue containing a negative power vortex which inhibited the use of any technology.

The Acquarans were forced to adopt a culture of low technology, and the priestans built a cult devoted to worship of the Hynerians. The priestans came to control the entire civilization. This lasted for many cycles without changing, until the arrival of the human called John Crichton.

### Advancement

John Crichton crashed the Farscape-1 module on the planet after being inadvertantly abandoned by the Leviathan biomechanoid *Moya*. Crichton lived apart from the Acquarans, though he managed to attract the attention of Lishala. This, unknown to the human, set the stage for a power struggle and endangered his life. *Moya* returned, however, and Ka D'Argo and Rygel XVI reached the surface of the planet before Crichton could be killed. The Acquarans, recognizing Rygel as one of their deities, prepared to ritually sacrifice him. Instead, Aeryn Sun and Pa'u Zotoh Zhaan located the source of the negative power vortex, and Crichton and Rygel turned it off. With their prophecy fulfilled, Rygel granted the Acquarans their freedom and allowed them to live as they chose.

## Source

Acquara was a planet seen in the first season of *Farscape*. For canon information, please visit:

* Farscape Encyclopedia Project
"Jack" the Ancient

**"Jack" wa**s a member of a race known in the Uncharted Territories as the Ancients. His true name was unpronounceable, but he did -- on more than one occasion -- take the form of Jack Crichton in order to communicate with the human John Crichton.

In the hope of locating a suitable new world for his people to call home, "Jack" created a false Earth out of John Crichton's memories. John discovered the deception, and confronted "Jack". He explained the situation, that his people were slowly dying and needed to find a new home, but that they had deemed Earth too hostile to extraterrestrials.

Unbeknownst to Crichton, "Jack" had deposited a wealth of knowledge of wormholes in his subconscious. This knowledge would later be uncovered by Scorpius and make Crichton the most wanted man in the Milky Way.

More than two cycles later, the Ancients sensed *Farscape-1* in a wormhole, being piloted by a Charrid. Believing Crichton had given away the dangerous wormhole knowledge they had imparted, "Jack" reappeared to Crichton. Together, they discovered that Furlow had reconstructed the module. They learned, however, that she had been betrayed by her prospective clients and that the Scarrans were enroute to retrieve her wormhole technology. To prevent this, "Jack" constructed a wormhole weapon -- however, Furlow betrayed them and killed "Jack" before he could use the weapon.

## Source

"Jack" the Ancient is derived from *Farscape*. For canon information, please visit:

* Farscape Encyclopedia Project
Cyborgs

**Cyborgs**, or **cybernetic organisms**, were biological lifeforms that had been cybernetically enhanced in such a way that they could not survive without the cybernetic components. This was a common practice in many technologically advanced societies -- the Bynars had embraced integrating technology into their beings, and it was common for them to replace their parietal lobes with synaptic processors. The Borg was a species comprised entirely of cyborgs.

Many humans were given cybernetic enhancements as part of life-saving medical procedures. Such enhancements did not preclude them from serving in Starfleet as genetic enhancements would have, and in fact many decorated officers such as Airiam, Keyla Detmer and Jean-Luc Picard were cyborgs for the bulk of their careers.

In the J Star Cluster, cyborgs were often called hackmods.

## Notable Cyborgs

* **Borg**
	+ Hugh
	+ Icheb
	+ Seven of Nine
* **Humans**
	+ Airiam
	+ Geordi La Forge
	+ Jean-Luc Picard
	+ John Shepard
	+ Keyla Detmer
	+ Portia Lin
	+ Samanthan Rutherford

## Source

Cyborgs are derived from *Star Trek*. For canon information, please visit:

* Memory Alpha
Black cluster

A **black cluster** was a type of star cluster created when a number of protostars collapsed while within close proximity to one another. Black clusters absorbed energy and had a dangerous effect on spacefaring vessels within their vicinity, particularly in regards to sensors.

The largest black cluster known to exist within the Milky Way was located in Sector 97 of the Alpha Quadrant and formed approximately 9 billion years before the common era. The exploration of this black cluster destroyed the SS *Vico* and nearly destroyed the USS *Enterprise*-D.

## Source

Black clusters are derived from *Star Trek: The Next Generation*. For canon information, please visit:

* Memory Alpha
Nacene

The **Nacene** were an extragalactic, energy-based species. Only two were ever encountered within the Milky Way.

## Physiology

The Nacene, as energy-based entities, were able to exist within subspace and were therefore capable of moving at faster-than-light speeds on their own. They could also manipulate subspace realms including the Warp and the Void.

The natural form of the Nacene was gelatinous in appearance, but in truth was non-corporeal. Despite this, upon the event of their death, they did leave behind a crystalline form. Nacene were capable of manipulating this form at will.

### Reproduction

Nacene reproduced with each other through the use of spores. They were also capable of reproducing with compatible humanoid species, although compatible species were rare or non-existent within the Milky Way galaxy.

## Culture

Very little is known about the culture and society of the Nacene, though it could be reasoned that they felt a responsibility for the consequences of their actions. When the Nacene expedition into the Milky Way accidentally made the planet Ocampa uninhabitable, two members of the expedition were left behind to take care of the surviving Ocampans.

## Source

The Nacene are derived from *Star Trek: Voyager*. For canon information, please visit:

* Memory Alpha
Nebari

The **Nebari** were a race of humanoids with gray skin that was immune to solar radiation. Nebari had blue blood. Females had white hair, while males had black hair. Little else was known by outsiders about the unique physiology of the Nebari, except that they could survive in the vacuum of space for a longer period of time than almost any humanoid species except Luxans. A portion of the Nebari population were born with characteristics that are not clearly male or female. These were known as androgen and they were social exiles in Nebari culture.

The Nebari Establishment was the ruling force of Nebari society, and they enforced strict conformity in every way. Young Nebari were tested and placed in society based upon their abilities -- those who could not conform were "mind-cleansed" and controlled. Some managed to escape, many of whom joined the Nebari Resistance. Unbeknownst to them, however, many of these members of the Resistance had been purposely infected with a sexually-transmitted, biologically engineered contagion that would, when activated, render all the infected docile and obedient. This would allow the Nebari to rapidly expand their territory.

Militarily, the Nebari were extremely powerful -- rivaling only the Peacekeepers and the Scarran Empire and, in some ways even, surpassing them. A standard Host Ship was believed to have destroyed the *Zelbinion*, despite not actually being a military vehicle. A Nebari Transport Craft was equipped with phase cannons that could penetrate the outer and inner hulls of a Leviathan biomechanoid. When John Crichton was given a list of three buyers for wormhole technology, the Nebari Establishment was one of the three.

## Source

Nebari are derived from *Farscape*. For canon information, please visit:

* Farscape Encyclopedia Project
Debrune

The **Debrune** were a biological cousin of Vulcans and Romulans who -- like Romulans -- rejected the teachings of Surak on Vulcan. In the 14th century, they left Vulcan at the end of the Time of Awakening and settled on several planets, including Barradas III. They never grew to be as influential as their Romulan cousins, and eventually died out.

## Source

The Debrune are derived from *Star Trek: The Next Generation*. For canon information please visit:

* Memory Alpha
Talosians

The **Talosians** were a psionically powerful species, and an ancient one. They once had incredibly advanced technology, achieving warp drive as early as 500,000 BCE. Unfortunately, a nuclear holocaust drove the survivors of their species into underground caverns on the planet of Talos IV. There, the species began to use their psychic powers to create illusions -- something they became highly addicted to. Their mental powers grew as they created more and more realistic illusions, but they soon lost the ability to operate the technology of their ancestors.

Becoming truly dependent upon their illusions for mental stimulation, they began to lure travelers from space to their planet -- keeping them captive as a living basis for their illusions. In 3236 CE, the SS *Columbia* -- carrying members of the American Continent Institute -- crashed on the planet. The entire crew was killed, except for one human named Vina. She was badly injured. The Talosians worked to heal her, but -- because of their unfamiliarity with human anatomy -- left her badly disfigured. They used their own powers of illusion to allow her to live out the rest of her life as a beautiful woman.

In 3254 CE, the Talosians were able to capture Captain Christopher Pike, captain of the USS *Enterprise* (NCC-1701). Using illusions, they hoped to convince him to mate with Vina and begin a family that might one day be able to rebuild their society. However, probing his mind the Talosians discovered that humans have a "unique hatred of captivity" even when that captivity is pleasant. This made humans unsuitable for their needs, so they released Pike and the *Enterprise*. They did, however, create an illusion of Pike to keep Vina company.

In 3257 CE, Lieutenant Spock began experiencing time non-linearly after encountering the Red Angel. Michael Burnham brought Spock back to Talos IV, where the Talosians and Vina helped to heal him and then used illusions to mask their escape from the planet from Section 31.

Thirteen years later, Spock brought the badly injured Pike back to Talos IV -- defying Starfleet General Orders to do so. Pike's injuries left him a prisoner in his own crippled body. The Talosians were able to use illusions to give him a future that was free. Pike spent the remainder of his life living amongst the Talosians. The planet Talos IV, however, remained under Starfleet quarantine.

## Source

The Talosians are taken from *Star Trek*. For canon information, please visit:

* Memory Alpha
01.01 Premiere (Farscape)

The first episode of *Farscape*.

No changes need to be made to canon.

## Appearances & References

### Characters

John Crichton; Aeryn Sun; Ka D'Argo; Zotoh Zhaan; Jack Crichton; Bialar Crais; Douglas "D.K." Knox; Fenra Teeg; Rygel XVI; Pilot; *Moya*; Bishan (mentioned only); Tauvo Crais; Pete Maxwell (mentioned only)

### Organizations

IASA; Peacekeepers; Hynerian Empire; Icarion Company; Peacekeeper High Command; Pleisar Regiment;

### Places

Cape Canaveral; Command; Commerce planets; Earth; Luna; maintenance bays; maximum labor planets; Mekkar VII; Milky Way; Orion's Arm; Terran Raa; Uncharted Territories;

### Species

Humans; Sebaceans; Luxans; Delvians; Hynerians; Pilots; Leviathan biomechanoids; Sheyangs;

### Technology

Comms; control collars; DRDs; defense screens; docking webs; flight recorders; frag cannons; intellilan interface; MagCuffs; maintenance drones; pulse weapons; Qualta blades;

### Vehicles

*Collaroy*; command carriers (Peacekeeper); *Farscape-1*; prowlers; space shuttles; ThroneSled; transport pods;

### Other references

Neil Armstrong; Peacekeeper Ranks; cycles; Dominar; Erp; EVA; food cubes; Yuri Gagarin; helium flatulence; hetch; Hurlian Stone; Hynerian cream soap; iriscentant fluid; irreversibly contaminated; janeray syrup; kemlac mine; Khalaan; Lashlan spade; Luxan tongue sting; Meteorology; metra; Pa'u; Peacekeeper Techs; puzzle rings; rat cage; rattlers in the stomach; Starburst; star charts; translator microbes; Wellan glow crystals; wormholes; yotz;

### Pop Culture

*Close Encounters of the Third Kind*; rent-a-cop; Steven Spielburg; Technicolor; *Three Amigos*

## Source

"Premiere" is the first episode of the first season of *Farscape*. For canon information, please visit:

* Farscape Encyclopedia Project

To view the canon episode, please visit:

* Plex
* Shout!TV
Chaos Gods

The **Chaos Gods**, also known as the **Dark Gods** or the **Ruinous Powers**, were terrible and evil entities that existed within the Warp. Like other daemons, the Chaos Gods were created through the absorption of emotions through psionic energies entering into the Warp -- though they were far more powerful than lesser daemons.

Because emotions and thoughts empowered the Chaos Gods, they strove to be worshipped by the sapient species of the Materium and sought the domination all of the species that lived within that realm. Should they have ever proved victorious, it would have been catastrophic for the entire multiverse. In order to extend their influence, the Chaos Gods were able to create daemons out of their own psionic essence. These servants could be reabsorbed by their masters at any time. Their greatest servants, however, were members of the species in the Materium who they influenced to worship them. Their worshipers worked to expand the power of their gods, and in return gain strange and extraordinary abilities of their own.

Within the Warp, each Chaos God held influence over an area of subspace. As they grew in power, these areas expanded.

## History

As the psionic energies carrying similar emotions gathered together within the Warp, eventually they gained form -- and then consciousness. From that consciousness rose the Chaos Gods. This first occurred about 8,000 BCE when millennia of use of Element Zero had awakened biotic potential in many species of the Milky Way who did not otherwise have psionic capabilities, alongside many other naturally psionic species were developing.

The Chaos Gods had limited access to the Materium for many millennia after the first of them was born. And then, at the end of the 41st millenium, the Great Rift opened. The Chaos Gods unleashed waves of demonic incursions into the galaxy. Had they worked together, it is inarguable that the Materium would have fallen to their might. Fortunately for those living in the Milky Way, they did not work in concert and often opposed each other.

The Forces of Chaos entered into open warfare with the Eldar, the Imperium of Man, the reawakening Necrons, and all the living species of the Milky Way.

## Members

* Khorne the Blood God - Lord of Battle, War, and Murder.
* Tzeentch the Changer of Ways - God of Change, Sorcery, Fate, and Hope
* Nurgle the Plague Lord - God of Death, Disease, and Decay
* Slaanesh the Prince of Pleasure - God of Pleasure, Sensation, and Desire

A fifth god appears in many arcane texts:

* Malice the Renegade God - God of Anarchy, Vengeance, and Nihilism

## Source

The Chaos Gods are derived from *Warhammer 40k*. For canon information, please visit:

* Warhammer 40k Wiki
Element Zero

**Element Zero** -- also called "**eezo**" -- was an exceedingly rare material, with a number of unusual properties. Element Zero was created when solid matter, such as a planet, was affected by the energies of a star going supernova. As such, it was often found in asteroid belts orbiting pulsars or neutron stars. Mining in these locations was extremely dangerous, and so required the use of robotics.

When an electrical current passed through Element Zero, it emitted dark energy that could be used to create a mass effect field -- increasing or decreasing the mass of all objects within that field. This effect was used by numerous species to a variety of effects -- from artificial gravity to faster-than-light travel.

When organic organisms were exposed to Element Zero, it often results in biotic abilities -- a unique and specific form of psionic power in which the biotic could manipulate dark energy for a variety of effects. Like eridium, Element Zero could sometimes be used to enhance naturally-occuring psionic power.

## Source

Element Zero is derived from *Mass Effect*. For canon information, please visit:

* Mass Effect Wiki
Kalish

**Kalish** were humanoids -- with roughly the same proportions as humans and Sebaceans -- who were subjugated by the Scarran Empire for many hundreds of cycles. The Kalish had a sophisticated resistance movement that was even able to create bioloids.

## Physiology

Kalish all had hair of varying shades of orange. Their skin was pale but mottled with the same orange coloration and bearing a repeating diamond-shaped pattern along the sides of their neck and face.

The Kalish had a highly efficient body. They ate only ten times in a cycle, consuming more than even Hynerians each time. Digestion after these enormous feasts greatly increased their body temperature.

Kalish were built incredibly lightly and delicately, right down to their veins and internal organs which were mostly smaller than those of other humanoid species. This allowed Kalish to shift their center of gravity, giving them the ability to walk on walls and ceilings.

## Notable Kalish

* Karohm
* Sikozu Svala Shanti Sugaysi Shanu - Kalish bioloid
* Trayso Talnell
* Vakali
* Zepa
* Zukash - Kalish bioloid

## Source

The Kalish are derived from *Farscape*. For canon information, please visit:

* Farscape Encyclopedia Project
Luxan Army

The **Luxan Army** was the primary military body of the Luxans. They were a considerable military force, able to hold their own against the Scorvians for many cycles. Their alliance with the Peacekeepers led them into direct conflict with the Scarran Empire during the Peacekeeper-Scarran War -- during which time, the Luxan Army suffered a series of heavy defeats but ultimately kept the Scarrans from attacking the Peacekeepers on two fronts.

## Source

The Luxan Army is derived from *Farscape*.
Vahar'ai

***Vahar'ai*** was a biological process that happened to Kelpiens upon reaching a certain age, but could also be triggered by exposure to a certain frequency of sound waves. The process turned Kelpiens from a prey species to a predatory one, suppressing their fear response and detaching their threat ganglia. In place of the threat ganglia, they grew natural projectiles like darts that they could fire when under extreme stress.

The beginning of the *vahar'ai* had symptoms similar to those of the common cold. The next symptom included an increased heart rate, adrenal levels, and neurological activity. This was swiftly followed by excruciating physical pain that would render most humanoids unconscious. After this began, the threat ganglia would become inflamed.

After nearly being driven extinct by the Kelpiens who had passed through *vahar'ai*, the Ba'ul manipulated Kelpien society in order to avoid having any Kelpiens survive the process and become a threat. A Kelpien named Saru, however, left Kaminar to join Starfleet and was no longer part of Kelpien society when his *vahar'ai* was triggered by sound waves emitted by the Sphere lifeform. As a result, Saru was the first Kelpien to pass through the *vahar'ai* in two thousand cycles.

Shortly afterwards, when the USS *Discovery* was led to Kaminar by a red burst, Saru used Ba'ul technology to trigger the *vahar'ai* for 60% of the Kelpien population of the planet. Afterwards, *vahar'ai* once again became commonplace for Kelpiens.

## Source

*Vahar'ai* is derived from *Star Trek: Discovery*. For canon information, please visit:

* Memory Alpha
Mass effect drives

**Mass effect drives** were a technology developed by many species that allow for faster-than-light travel through space. They were based upon the technology used in the mass relay network.

Mass effect drives used Element Zero to generate a mass effect field surrounding the ship in question. The amount of Element Zero required was directly proportionate to the size and mass of the ship, as well as the speeds desired. As a result, it was exceedingly costly to create overly large ship capable of faster-than-light speeds through mass effect drives, or ships that went beyond a certain speed.

Mass effect drives were not, by themselves, a method of propulsion. All ships equipped with a mass effect drive also needed to be equipped with another means of propelling the ship in its desired direction -- thrusters, chemical rockets, etc. Should the vessel still be in motion when the mass effect field collapsed, aside from snapping the ship back into sublight speeds, a massive amount of energy was released in the form of deadly Cherenkov radiation.

The more amount of time a ship spent in the mass effect field, the more static charge it would build up. This charge needed to be periodically dissipated -- either through contact with a planet's atmosphere or surface, or with specially designed discharging facilities which could be found on most space stations. The Citadel was equipped with dozens of discharging facilities. If it was not discharged, eventually it would discharge into the hull of the ship itself and fry every living being aboard.

These drawbacks made it impossible to explore the entirety of the galaxy without the mass relay network. As a result, once that network collapsed, virtually every society using mass effect drives needed to discover other means of faster-than-light travel.

## Source

Mass effect drives are derived from *Mass Effect*. For canon information, please visit:

* Mass Effect Wiki
Aenar

The **Aenar** were a subspecies of Andorians native to the Northern Wastes of Andoria. Physiologically, the Aenar were very similar to other Andorians -- the only differences being a small indentation on their antennae and a lack of skin pigmentation, leaving them with pale ice-blue or white skin and hair. All Aenar were completely blind, however each of their other senses was dramatically heightened (compared to other Andorians) as a result.

The most notable characteristic of the Aenar, however, was their incredible psionic powers of telepathy. They used these powers to compensate for inability to see. Aenar could read minds, though they only did so with consent, and were resistant to mind control. Many Aenar also had limited precognitive abilities.

For many centuries, the Andorians considered the Aenar a myth due to their isolation in the frigid Northern Wastes. The entirety of the Aenar population lived within an underground compound shielded by a dampening field. They did not have a leader but could select a temporary Speaker for diplomatic situations. As a pacificist society, the Aenar did not have any standing military.

## Source

The Aenar are derived from *Star Trek*. For canon information, please visit:

* Memory Alpha
Webway

The **Webway**, or **Labyrinth Dimension** (or sometimes **Labyrinthine Dimension**) was a part of the Warp that was cordoned off by the Old Ones, allowing them to navigate warp space with ease through their Warp Gates. The Necrons managed to access the Webway as well, through the use of Dolmen Gates. Eventually, it would come to be used primarily by the Eldar and the Dark Eldar. The city of Commorragh was built entirely within this realm of subspace, and the Black Library was also hidden within the maze-like region.

The Webway spanned across the Milky Way -- though some say it reached further. There were those who believed the Webway reached out to every dimension.

## Source

The Webway is derived from *Warhammer 40,000*. For canon information please visit

* Warhammer 40,000 Wiki
Necrodermis

**Necrodermis** was a "living metal" originally used by the Necrontyr in the construction of their ships. Eventually, it was repurposed to construct robotic bodies for the C'tan to possess. The C'tan then convinced the Necrontyr to construct robotic bodies for themselves, and transfer into them -- thus creating the Necrons. Necron vehicles, war machines, and spaceships were also created from necrodermis.

Necrodermis had been found throughout the Milky Way. Some believed that Asirnoth the Silver Wyrm was actually a necrodermis creation. The weapons wielded by the Callidus Assassins of the Imperium were adapted by the Adeptus Mechanicus from necrodermis weaponry found on Mars.

The molecular or chemical makeup of necrodermis was unknown, but it had a remarkable and unique ability to almost instantly regenerate from nearly any kind of damage. Even severed pieces could reattach.

## Source

Necrodermis is derived from *Warhammer 40,000*. For canon information, please visit:

* Warhammer 40,000 Wiki
Martians

**Martians** was the term used for humans who resided on the planet Mars after its colonization -- they were also, along with Earthers, called "Inners" or "inyalowda" by Belters. Martians were also sometimes called "pomang" in Belter Creole or "Dusters" by the people of Earth.

Because the gravity of Mars was 1/3 that of Earth's, Martians tended to be taller than Earthers. The Martian military, however, trained in full-g in order to compete with their counterparts on Earth.

Prior to exploration and colonization of Mars, the term "Martian" was used to describe theoretical alien lifeforms that were imagined to exist there.

## Notable Martians

* Alex Kamal
* Roberta "Bobbie" Draper
* Solomon Epstein

## Sources

Martians are derived from *The Expanse*. For canon information, please visit:

* Memory Alpha
* The Expanse Wiki
Delphic Expanse

The **Delphic Expanse** -- called the "**Chosen Realm**" by the Triannons -- was a large area of space 50 light years away from Earth, parts of which were in both the Alpha and Beta Quadrants. It was estimated to be two thousand light years across.

The Expanse became a unique region of space during the 22nd century. At this time, entities who would come to be called the Sphere Builders began constructing massive spheres that altered the laws of physics. The Delphic Expanse became riddled with bizarre spatial anomalies, surrounded by a thick layer of thermobaric clouds. A mass relay within the Expanse ceased functioning and -- as far as records indicate -- may have ceased to exist altogether. As this developed, various species began reporting tragic and horrifying incidents. Slowly but surely, all travel to that region of space ceased.

In 3133 CE, a Klingon starship entered the Expanse. When it exited, the crew was anatomically inverted -- but still alive. Afterwards, the Klingons forbid their ships from entering that region of space. The Vulcans had also sent ships into the Expanse -- few of them returned.

In December of 3152 CE, the Vulcan ship the *Seleya* was assigned to map the thermobaric clouds surrounding the expanse -- it became caught in a subspace eddy and was pulled inside. After contact was lost, the *Vaankara* was sent to search for the missing ship. Within two days of entering the Expanse, the crew members had lost their minds and begun to kill each other. Ultimately, the ship was set to self destruct. After this, Vulcans also forbid ships from entering -- or even approaching -- the Delphic Expanse.

However, some sapient species lived within the Delphic Expanse in spite of its dangerous and unusual nature. After the Xindi attacked Earth in March of 3153 CE, the United Earth government sent the *Enterprise* NX-01 to prevent any further hostilities.

Through their adventures in this dangerous region of space, the crew of the *Enterprise* was able to determine that the Delphic Expanse was in the process of being altered to become habitable by a species of transdimensional entities -- the Sphere Builders -- and that they were attempting to prevent the founding of the United Federation of Planets in order to secure their place in the Prime Reality. To this end, they were manipulating the Xindi and other species within the Delphic Expanse.

In 3154 CE, Captain Jonathan Archer was able to convince the Xindi they were being manipulated. The *Enterprise* disabled one of the spheres using a deflector pulse, that destroyed the entire network of spheres. The thermobaric clouds dissipated, and the spatial anomalies vanished. Although the Delphic Expanse was no longer any different than the rest of space, it remained a noted region of space on most star charts.

## Source

The Delphic Expanse is derived from *Star Trek: Enterprise*. For canon information, please visit:

* Memory Alpha
Klendagon

**Klendagon** was the second planet of the Century system in the Hawking Eta region of the Delta Quadrant. It was an arid, terrestrial planet that was slightly larger in size than Earth but had less density. The surface of the planet was primarily tin and aluminum, with vast deserts easily stirred into sandstorms.

The most notable feature of the planet was the Great Rift Valley, created by a mass accelerator round that passed through a Reaper and struck the planet around 37,000,000,000 BCE.

## Source

Klendagon is derived from *Mass Effect*. For canon information, please visit:

* Mass Effect Wiki
Mag'ladroth the Void Dragon

**Mag'ladroth** **the** **Void Dragon**, or sometimes simply called **the Dragon**, was one of the last C'tan remaining in the Milky Way and may have been the most powerful members of its species. During the War in Heaven, it and the warriors who served it were said to be practically invincible. According to Aeldari myths, Mag'ladroth's weaknesses were only revealed once the Talismans of Vaul were placed around its neck.

Ultimately, it was defeated by the Necrons who had once served it and shattered into shards. It is speculated that the Void Dragon ended up on Mars -- myths hold that it was defeated and placed there by the Emperor of Mankind long before the Imperium of Man came to be. The Adeptus Mechanicus would refer to it as a "**Dragon of Mars**", whereas Abaddon the Despoiler spoke of it as a "**New Kind of Death**" that was on that planet.

## Source

Mag'ladroth the Void Dragon is derived from *Warhammer 40,000*. For canon information, please visit:

* Warhammer 40k Wiki
Command carriers (Peacekeeper)

**Command carriers** were large mobile bases of operations used by Peacekeepers. They were immense vessels, over one metra long, and carrying over 50,000 Peacekeepers for its crew. Some command carriers, such as the *Zelbinion*, were even larger. Many Peacekeepers lived their entire lives aboard command carriers, and as such these vessels were equipped with all of the comforts necessary to sustain the large crew. Most, if not all, were equipped with large indoor gardens that simulated the surface of a Class M planet. These were also used to train combatants in surface combat.

Command carriers were incredibly powerful vessels, even able to take on Scarran dreadnoughts, equipped with a myriad of weapons. They wielded four frag cannons, five medium pulse cannons and twenty smaller pulse cannons, as well as two torpedo launchers. Command carriers also employed 200 defensive pulse turrets and a defense screen for protection. Nevertheless, certain vessels used by the Nebari Establishment could overpower a command carrier.

Command carriers were capable of faster-than-light travel but were able to achieve this only through their hetch drive propulsion system. This prevented them from achieving instant FTL, but allowed them to accelerate to speed comparable to those achieved by early warp drives and mass effect drives.

## Source

Command carriers were featured in *Farscape*. For canon information, please visit:

* Farscape Encyclopedia Project
Greek gods

An immortal alien species, originating on the planet Pollux IV, this powerful humanoid species were worshipped as **Greek gods** when they visited Earth circa 2,700 BCE. When humans no longer worshiped them, the aliens departed and returned to their home world. Eventually, all but Apollo gave up their corporeal forms.

The corporeal forms of these aliens were very similar to humans and bore no outward differences, although they possessed an extra internal organ that allowed them to tap into localized energy fields. They often constructed temples to generate the kind of energy they would use.

These aliens did not require sustenance in terms of food, but did require brief periods of rest if they overextended their powers. Similarly, they required nourishment in the form of worship or admiration in order to maintain their corporeal bodies. They did not die without these bodies, but reached "a point of no return" and "returned to the cosmos."

In their corporeal bodies, these aliens wielded incredible power: they were able to interfere with technology, alter their own bodies, teleport without the means of technology, alter weather patterns, hurl bolts of electricity from their fingers, and even transform objects. They claimed to be able to resurrect the dead as easily as to kill.

## Source

Greek gods are derived from *Star Trek*. For canon information, please visit:

* Memory Alpha
Karl Johanssen

**Karl Johanssen** was a human who made his career hunting whales. In 1904 CE, he worked at the Razorback Point Whaling Station on Bouvet Island and was the most experienced whaler at the station.

## History

Johanssen survived 27 whaling seasons on the ice without any injury, finally taking a break in 1897 CE. In that year, he visited his brother in California and invested heavily in the Alaskan gold rush. Unfortunately, his investments did not pan out and he was forced back into the whaling business.

By 1904 CE, he was a member of the crew of the *Emma* under Captain Sven Nyberg. Nyberg was relatively inexperienced, and so Johanssen became something of a mentor to him as they journeyed to Antarctica. With his experience, they were able to bring over 300 whales ashore at Razorback Point.

As the whaling season came to an end, they witnessed strange lights on the horizon. Johanssen led a team to investigate, and they discovered a crater, at the center of which lay a strange metal pod. Captain Nyberg insisted that the pod be brought back to their camp, hoping they'd be able to sell it for a profit. Instead, however, the pod opened and released the Yautja that had traveled inside it. The creature killed virtually everyone in the camp, though Johanssen was able to flee. When he returned to camp -- badly frostbitten -- he witnessed the Yautja battling a Xenomorph. He died shortly thereafter, still on Bouvet Island.

## Source

Karl Johanssen is derived from *Alien vs. Predator*. For canon information, please visit:

* Xenopedia
Helios

**Helios** was a temperate, Class M planet located on the edge of the Koprulu Sector. Around 600,000 BCE a civilization grew on this planet, the species was aided in their evolution by Amon and his renegade xel'naga. Ultimately, the species was eradicated in a civil war waged over a khaydarin crystal. The crystal remained, hidden beneath the ruins, for millenia afterwards.

Eventually the planet was claimed by the Terran Dominion. Just before the Second Great War, Crown Prince Valerian Mengsk opened a veteran's hospital in a human settlement there.

## Source

Helios is derived from *Starcraft*. For canon information, please visit

* StarCraft Wiki
Preservers

A mysterious race of **ancient humanoids** -- sometimes called the **Preservers** or the **Wise Ones** -- was known to have seeded their DNA on numerous fledgling planets across the Milky Way circa 4,500,000,000 BCE.

Having seen other species come and go, the Preservers came to believe that any species or culture had a finite lifespan. They began seeding their DNA on planets in order to guide the evolution of life towards a humanoid form like their own. These strains of DNA also contained programming that -- if some of the various species sharing this ancestral DNA came together -- would unlock a recorded message from their progenitors. The program was ultimately assembled in the 3360's, though the species who had briefly worked together to unlock it were not ready to hear the message of cooperation that it conveyed.

After having worked to create a multitude of species in the galaxy, they began attempting to protect cultures that were near extinction. It was to this end that members of some Native American tribes, and a number of plant species from Earth, were transplanted to the otherwise uninhabited planet of Amerind. The planet was protected from asteroids by a large obelisk -- one of these was also constructed on a moon of Andoria.

By the 35th century, only a handful of Preservers still lived -- in stasis within the Preserver Archive.

## Planets Seeded

These planets were known to have been seeded by the ancient humanoids, as DNA from these planets was used to unlock the recorded message.

* Cardassia Prime
* Earth
* Indri VIII
* Loren III
* Qo'nos
* Ruah IV
* Vilmor II
* Vulcan

It was believed, and highly probable, that many other planets were also seeded with DNA from this species.

## Source

The ancient humanoids are derived from *Star Trek: The Next Generation*. For canon information please visit:

* Memory Alpha
Sylvia Tilly

**Sylvia Tilly** was a human Starfleet officer born on Earth in the year 3233 CE.

## History

### Early Life

Tilly was raised by her mother Siobhan, who she would go on to call a "hardass," though they were forced to move frequently for her work as part of the Federation Diplomatic Corps. Despite often being absent, Siobhan was present for one occasion when Tilly ran away from a challenge when she had difficulty climbing a wall alongside other children.

As a child, Tilly showed great promise in regards to sciences and engineering -- configuring the home food synthesizer to only produce spumoni ice cream at only age nine. Due largely to the frequency of their moves, by age fourteen, Tilly had few friends -- though, in 3247 CE, she befriended May Ahearn for six months. May gave her the name "Stilly" before they were separated by Siabhan's latest posting.

Later in her youth, sixteen year old Tilly underwent a rebellious phase -- and became involved in hacking.

### Starfleet Career

Tilly attended Starfleet Academy in San Francisco. She was considered the best theoretical engineer at the Academy at the time, and was fast-tracked so that she could serve in engineering aboard the USS *Discovery*. As part of that fast-tracking, as a junior cadet, she was selected to be the Chief Engineer aboard a cadet training cruise. She was essential to keeping the ship repaired during combat as it was attacked by Klingons.

When this combat required the cadets to act quickly to protect Corvan II, she suggested a method of protecting a mining facility there by projecting a force field around it. Afterwards, she aided in shutting down the facility's unstable reactor. The cadets returned to Earth after this successful mission, and Tilly was assigned to the *Discovery* shortly thereafter.

Aboard *Discovery*, Tilly was assigned her own quarters due to her allergies to polyester and viscoelastic polyurethane foam -- allergies which caused her to snore. Later, Captain Gabriel Lorca overrode this by assigning Michael Burnham to share the room with Tilly. The two quickly became friends, with Tilly becoming something of a social mentor to Burnham despite her own awkwardness.

## Source

Sylvia Tilly is derived from *Star Trek: Discovery* and *Star Trek Online*. For canon information, please visit:

* Memory Alpha
* STO Wiki
Bouvet Island

**Bouvet Island** or ***Bouvetøya*** was a volcanic island off the coast of Antarctica on Earth, considered the most remote island on the planet. An ancient civilization of humans had once flourished there, worshipping the Yautja as gods.

## Source

Bouvet Island is derived from the real world and from *Alien vs. Predator*. For canon information, please visit:

* Wikipedia
* Xenopedia
Academician

**Academician** was a title bestowed upon members of academies within the Terran Federation, societies, or organizations devoted to the advancement of the arts and sciences -- including members of national academies.

## Source

Academicians are derived from *Blake's 7*. For canon information, please visit:

* Blake's 7 Wiki
Grunchlk

**Grunchlk** was an opportunistic businessman who served as a go-between and translator for Diagnosans. Grunchlk's instincts for self-preservation made him an expert manipulator, and willing to make deals within deals, counterdeals, and double crosses to ensure that he always came out on top.

After *Moya* was burned to dispose of an infestation of Karack metalites, her crew made a deal to have Diagnosan Tocot treat her burns. Grunchlk also arranged for Tocot to remove the neural implant that Scorpius had put in John Crichton's head during his torture with the Aurora Chair.

Unbeknownst to the crew of *Moya*, a Scarran soldier had also arrived on the planet with his own interests in Crichton and Grunchlk had also made a deal with him. This was complicated by the arrival of Scorpius during Crichton's operation. To save his deals, Grunchlk put the Scarran in a cryogenic tube.

Scorpius made an attempt to control the situation -- putting an implant in Grunchlk that put him entirely under the Peacekeeper's control. Chaos ensued when, believing the cryogenic tube was malfunctioning, Tocot released the Scarran from stasis. Feeling betrayed, the Scarran put Grunchlk inside the pod. Stark determined that Grunchlk was "effectively dead".

This proved to be less than accurate, as Grunchlk was later awoken. During the Peacekeeper-Scarran War, Grunchlk arrived on Qujaga alongside Chiana. Amidst the conflict, it seemed Grunchlk had betrayed the crew to the Scarran Empire -- though it turned out to be Sikozu's doing. When Qujaga was evacuated, both Grunchlk and Sikozu were left behind. The two survived, and managed to eventually escape the planet.

## Source

Grunchlk is derived from *Farscape*. For canon information, please visit:

* Farscape Encyclopedia Project
Europa

**Europa** was the sixth closest moon of Jupiter, the smallest of the four Galilean moons but the sixth largest moon in the Sol system -- slightly smaller than Luna, but bigger than Pluto. It was comprised of silicate rock with a water-ice crust and had a very thin primarily oxygen atmosphere.

The moon was first discovered by humans in 1610 CE by Galileo Galilei, but was named Simon Marius. Humans did not get a closer look at the moon until the 20th century, using probes like the *Voyager 1*, *Voyager 2*, and *Galileo*. Scientists theorized that the moon could potentially support life, a theory which was explored by later manned missions to the moon, specifically the Europa mission and the Tereshkova missions.

Europa was eventually colonized by humans. Mirror-fed greenhouses were constructed to grow vegetables and beef to supply food to the people of the Asteroid Belt and the outer planets.

Europa itself was never particularly terraformed, artificial habitats were constructed with a number of cities and settlements in controlled climates within their walls. It was a stop in some shipping lanes through the Sol system, particularly that of the Turtle Express delivery company. The Europa General Bank Service was headquartered on this moon, as well as the nonprofit convent Children's Cloister. Other religious organizations on the moon included St. John's United Congregation of Methodists on Europa, which Pastor Anna Volovodov worked prior to being recruited to the UNN *Thomas Prince*'s delegation to the Ring.

Even after its colonization, researchers from Binary Helix did discover microorganisms native to the moon in 2985 CE.

## Source

Europa is derived from the real world, as well as *Star Trek*, *The Expanse*, and *Cowboy Bebop*. For canon information, please visit:

* Wikipedia
* Memory Alpha
* The Expanse Wiki
* Bebopedia
Changelings

**Changelings** were a shapeshifting species from the Gamma Quadrant. Their natural state was a liquid. Most Changelings were the rulers of the Dominion, revered as the nearly-mythical Founders and living together in the mass known as the Great Link.

## Physiology

Changelings were naturally a viscous orange liquid containing morphogenic enzymes that allowed them to shapeshift into solid forms. Young, inexperienced changelings needed to revert to their liquid state every sixteen to eighteen hours, otherwise their form began to deteriorate.

Changelings could take nearly any form -- even duplicating the appearances of other living beings. Experienced changelings could do this well enough that they were virtually indistinguishable to even close friends and family. They could also take the shape of electronic devices, such as combadges, which would work as well as the real thing.

Changelings were immune to telepathy and empathy, but it was possible for a willing to Changeling to accept the memories of a Trill and partake in the Zhian'tara ritual. Changelings had their own psionic link, strengthened by the Great Link, which allowed them to sense each other and drew lost Changelings back to the Link.

## Source

Changelings are derived from *Star Trek*. For canon information, please visit:

* Memory Alpha
P'Jem

**P'Jem** was the site of a Vulcan monastery, a small Class M planet in the P'Jem system in between the Vulcan system and the Andorian system on the edge of the Beta Quadrant.

## History

Pjem.pngThe monastery at P'Jem was constructed around 150 CE and stood for thousands of cycles despite conflicts between the Vulcans and the Andorians.

A set of katric arks were discovered at the monastery. Although Vulcan scientists studied the arks extensively, they could find no sign that any *katra* had been placed in any of them.

In the 3130's, T'Pol visited the monastery and the *fullara* ceremony was performed on her.

Sometime after this, the Andorians began to attack the temple. It was ransacked twice, before the *Enterprise* NX-01 intervened in their third attack in June of 3151 CE. The *Enterprise* arrived after Andorian commandos under the leadership of Thy'lek Shran had taken control of the monastery. The crew of the *Enterprise* soon learned that the Andorians suspected the Vulcans had used the monastery to covertly spy on the Andorians -- and further investigation revealed that there was indeed a surveillance operation based out of the catacombs beneath the monastery.

Having been provided with evidence through scans by the *Enterprise*'s science officer T'Pol, the Andorians warned that they were going to hit the monastery with an orbital bombardment. The monastery was evacuated, and the Andorians struck. Vulcan High Command held T'Pol responsible for this, until the charges were ultimately dropped.

This event was, however, one of the first events leading to the reformation of Vulcan High Command.

After the United Federation of Planets was founded, a coalition of humans, Andorians, and Vulcans rebuilt the monastery in 3170 CE. In 3409 CE, in the midst of the Federation-Klingon War, a Federation ship transported Ambassador Sokketh to this rebuilt monastery -- only to find the planet invaded by Klingon aggressors. While handling that conflict, Sokketh's remains were discovered on Vulcan -- proving the ambassador to be a shapechanging Undine.

## Source

P'Jem is derived from *Star Trek: Enterprise*. For canon information, please visit:

* Memory Alpha
* STO Wiki