Zach Rashe

### Relatives

Mariah Rashe (Mother) Stephen Rashe (Father) Chloe Rashe (Sister) Ashley Rashe (Sister)

### Affiliation

The EquilibriumHunter Association

Blurred Tides Team

## Nen

### Hatsu

Finger GunNecho Location

Zach Rashe, also known as Dreamer or Restraint, is a member of The Equilibrium and of the Blurred Tides team. He is a pacifist, a lover of peace and the enemy of chaos. He has the ambitious goal to rid the world of conflict by resolving every problem he can find. He is owned and played by Restraint.

## Appearance

Zach has light skin, brown hair and green eyes. Standing at 5'10" (178 cm), he isn't the tallest person around, but certainly is not the shortest. Zach is cautious of his clothing, prioritizing comfort above all else. Most of his closet are single colored shirts with minimal designs or logos on them to avoid aggravating people.

The most important part of his looks, in his opinion, is his smile. He wants people to feel safe when they see him, to help them feel calm. He keeps his face and hair washed, styling his hair if it's for an important event. Otherwise, he'd rather people see him in a "natural state" to avoid concern of his intentions not being genuine. He'd rather be seen as anything other than fake.

## Personality

Zach is a peacemaker. He strives to resolve conflicts peacefully, and gets angry at attempts at aggression. Besides that, he’s usually calm and logical. He does his best to make sure everyone in his grasp is happy with their current situation. His optimism makes him an ideal person to resolve conflicts between two people/sides. While he may seem unfocused and silly, he is dedicated to whatever task is at hand, and will do almost anything to finish it. Violence is always a last resort.

## Biography

Zach grew up in Lasier Town, a very small town outside of York New City. Lasier Town was a town where everyone knew each other. Everyone knew what was happening with everyone, the town had little to no politics, and, for the most part, everyone liked each other. This became Zach’s view of the world, and he gained the expectation that this is what the world should be like.

He grew up with his mom, his dad, and his twin older sisters. In his childhood, his parents and sisters clashed a lot, having different opinions about almost every matter. Once he was able to speak, he was constantly trying to have his parents and siblings stop arguing. This experience stuck with him as he entered school.

Throughout school, Zach was the top of his class, and made himself known. Zach became well liked due to him being willing to stand up to bullies, and being able to reach out to them and make them stop bullying altogether. His reputation as a peacemaker was well known, as even teachers began to reach out to Zach for advice, all before he made it to middle school. He even earned his nickname, “Dreamer,” from his belief that every problem had a peaceful solution.

When Zach was 11 years old, he took his first trip to York New City. And it left Zach a changed person. People killing each other over a few bucks. Constant yelling, noises, threats, none of it made sense in Zach's young brain. He came to the conclusion that the reason this town was like that was because they didn't have him, since his home didn't have these problems. Zach had taken his reputation as a peacemaker to heart, and then believed it was his duty to bring peace.

Unfortunately, Zach knew that no one would listen to an 11 year old boy. He began researching, and learned about Hunters. Hunters were strong, powerful people that were highly valued and respected in the world at large. With a Hunter’s License, Zach could gain the respect necessary for people to listen to him. With that, he began training his physical abilities, which proved him well at the 283rd Hunter Exam, passing on his first attempt. After completing the exam, he was introduced to Nen, and began his process of learning the technique.

It was during Zach’s training that he had his first major experience with his short temper. While trying to maintain *Ken*, he was attacked from behind (unknown to Zach, the attacker was requested by his master). Infuriated by the sneak attack, Zach attacked him, breaking the attacker’s leg in the process. After this process, Zach began trying to control his temper, and created his signature hatsu, *Finger Gun*.

For a few years, Zach went around the world in his attempt to rid the world of conflict. Until one day, a man named Elias Reeves, the substitute chairman, contacted him, asking him to interview for a position for the Association. Zach was brought into a room with Elias. After getting comfortable, a gun was pulled on him, with the condition he needed to provide a reason to keep him alive. Thoughts began racing through Zach's head as to what to tell Elias. Whatever words he spoke could be his last. But, Zach had a certain realization throughout the interview. It was a test. Elias had reached out to him to conduct this interview, and seemed to know a lot about him already. Pulling a gun on a peacekeeper with a short temper to see if he can talk you out of it was logical if you were looking for only the best.

After a complicated series of events, Zach was let go, later contacted by Elias telling him he got the position. It was exciting, it was nerve racking, it felt like his life's calling was being fufilled. He knew whatever he was getting into was going to be messy. For the time being, he would prepare himself in whatever ways he could before going to the Association HQ to receive his *real* mission. Zach felt ready. But... is he really?

## Skillset

**-Good people person**. As a diplomat, Zach regularly interacts with people to solve their problems.

**-Quick on his feet, both figuratively and literally**. Zach is adept at on-the-fly planning and thinking.

**-Conflict resolution.** Through years of experience, Zach prides himself in his ability to resolve conflicts between people.

**-Ambidextrous.** Zach is skilled at using both of his hands for whatever he needs to do. While he favors his right hand, he can use his left hand just as effectively.

**-Able to go days without rest without slowing down.** Zach consistently works days on end on whatever he is trying to accomplish. While he rarely needs to push himself this far, he is more than capable of doing so.

**-Speaks 10 languages.** In order to maximize his peacemaking effectiveness, Zach pushed himself to learn nine additional languages alongside Common. He is fluent in all 10 and can translate into any of the ten without hesitation.

## Nen

Zach is an Emitter and, while he isn't among the best, is an adept Nen User. He constantly wishes to improve his abilities through training, which he practices daily. His En can stretch an upwards of 40 meters, and he can hold Ren for 9 hours, 46 minutes and 24 seconds before needing to rest. He is skilled in both Enhancement and Manipulation, using the latter more often than the former. He has two hatsus: one is in development, dubbed *Necho Location*, and the other one has been perfected, dubbed *Finger Gun*.

### Restrained Power: Finger Gun

**Finger Gun** fires extraordinarily powerful Nen bullets at those who threaten him. The conditions are as follows:

1) He must be threatened in some way, shape or form.

2) He must issue a verbal warning.

3) If the target(s) refuses to take the warning, Zach must place his hand into his pocket, and take it out while forming a gun.

4) Zach must issue a final warning. If the target(s) refuses, Zach may use his ability against the target.

These are the conditions Zach follows:

-Zach’s hand must stay in the shape of a gun until deactivation requirements are met.

-He must yell “Bang!” with every shot.

-After five shots, Zach must “reload”, signified by him pointing his gun in the air, and cocking it up and down.

-Zach’s bullets cannot harm anyone outside of the target(s) he issued the warning to. If it touches someone else, the bullet simply disappears.

-To deactivate, Zach must blow the tip of his finger, and place it back into his pocket.

### Necho Location

For this, he emits four balls of aura that serve as his En. Each one’s En can extend up to 20 meters in radius. Zach can then manipulate these balls in order to quickly get a glimpse of his surroundings. While this is the end goal, Zach is having trouble moving the balls at will. He has no problem moving one, but increasing the number is troubling. Zach also recently had the idea to make his Nen balls explode, further increasing the time needed to perfect the hatsu.