recursal/Fanatic-Fandom huggingface dataset:
Father Oswald

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## Physical information

### Gender

Male

v **·** e

**Father Oswald** (オズワルド司教(しきょう)) is a bishop working for the Bareahard Cathedral, Erebonia.

During the Erebonian Civil War, he expresses his concerns for the health of Archbishop Amon, who was holding masses on a daily basis and working overtime on a daily basis.
East Crossbell Highway

### Games

*Trails from/to Zero* and *Azure*, *Trails of Cold Steel III* and *IV*, *Trails into Reverie*

### Country

Crossbell

v **·** e

**East Crossbell Highway** (東クロスベル街道) is the highway connecting Crossbell City with Tangram Gate and Calvard.

## *Trails from Zero*

### Background

The Special Support Section set out to Armorica Village to begin their investigation into monster attacks, deciding to travel on foot when they miss their bus. The way to Tangram Gate isn't available until after the case is solved.

During the Anniversary Festival, the SSS are tasked with finding a smuggler coming from Calvard. After speaking with all the suspects in Tangram Gate (including Kilika Rouran), they take the bus with them and discuss the possible smuggler, intercepting them at the bus stop, and ending up catching up with the smuggler on East Street.

Hello there, beautiful. May I have a moment of your time?Please be aware spoilers for *Trails from Zero* may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

During the attack on Crossbell by brainwashed Revache and Crossbell Guardian Force members, the SSS has to protect KeA while making their escape. After evading the CGF across the city, they escape to the highway, where they're stopped by a large contingent of mafiosos. The mafiosos surround them despite Sergei Lou and Alex Dudley staying behind to cover their back, but they're rescued by Dieter and Mariabell Crois on their armored car, taking them to the IBC where they take shelter.

**There we go, the end of spoilers. Thank you for your time!**

### Maps

* Map 1
* Map 2
* Map 3
* Map 4
* Map 5

### Quests

* East Crossbell Highway Monster Extermination (Chapter 2): Savage Horn can be found in Map 4, north of the way to Map 5.
* East Crossbell Highway Monster Extermination (Chapter 3): Bubbly Scissors G can be found south of the west end of the bridge in Map 2.
* Illegal Parking Crackdown: The CPD asks the SSS to help with checking cars parked on the west and east exits.
* Flowers for Fallen Friends: The Fainel flower can be found in Map 1, near the watchtower.
* The Attack on Crossbell: The SSS escape the assault through the highway with KeA.

### Fishing

 Demon Catfish
 Eel
 Gluttonous Bass
 Pythonhead
 Salmon
 Quote
 **Geofront**: Sure, I'm on duty, but what the chief doesn't know won't hurt him, right?

## *Trails to Azure*

### Maps

* Map 1
* Map 2
* Map 3
* Map 4
* Map 5

### Quests

* East Crossbell Highway Monster Extermination (Chapter 2): Savage Horn can be found northwest of the bridge in Map 2.
* East Crossbell Highway Monster Extermination (Finale): Aka Manah can be found in the north central area of Map 5.

### Fishing

 Tiger Rockfish
 Trout
 Gladiator
 Salmon
 Quote

## *Trails of Cold Steel III*

### Treasure Chests

 2
 3
 4
 5
 6
 7
 8

### Quests

* East Crossbell Highway Monster: Giga Murder Crab can be found in Map 3 behind the boathouse.

## *Trails of Cold Steel IV*

### Treasure Chests

 2
 3
 4
 5
 6
 7

### Quests

* Saving Officer Alan: Bridget asks Class VII to save Alan.
Erebonian Folklore/Volume 1

v **·** e

* English
* Japanese

> **Volume 1**
>
>
> Considering the size and history of the Erebonian Empire, it should come as no surprise that it has a wealth of folklore, perhaps more than any other nation on the continent.
>
>
> This is the first in a series of three books that will introduce a small number of the legends and traditions in Erebonia.
>
>
> It is my wish that this series will stimulate new interest in the rich history and mythology of this great nation.
>
>
> [Animism]
>
>
> Animism is a religious belief native to the land of Erebonia, disconnected from the teachings of the Septian Church. There is no single type of animism; some animists believe that objects in the natural world have a spirit, while others emphasize the reverence of one's ancestors. The animist traditions of the past continue to live on in a number of ways in Erebonia, with the Summer Festival being just one.
>
>
> While animism may be disconnected from the doctrine of the Septian Church, it does not specifically refute the church's teachings, and in many regions, animist traditions have been incorporated into the beliefs of the Septian Church. Many animists have, thus, been converted to  worshiping the Goddess Aidios while retaining their  traditional beliefs.
>
>
> Furthermore, the people of the Nord Highlands to the north east of the Empire revere the wind as a spirit, and share many fundamental aspects of their religious outlook with the people of Erebonia.
>
>
> [Fiend]
>
>
> An evil creature that differs from the 'monsters' that we know. Most are said to cause harm to humans, and while they are fundamentally similar to the devils which appear in the teachings of the Septian Church, the existence of neither fiends nor devils has been proven.
>
>
> [Fairy]
>
>
> Fairies are inhabitants of another world, separate from both spirits and fiends. Descriptions of them vary amongst different traditions. Some liken them to young winged girls, while others characterize them as small people. A number of believers also portray them as being represented by small animals. One thing they all have in common, however, is that they enjoy pulling pranks on people.
>
>
> -J. Arendt
>
>
>
>

> **『上巻』**
>
>
>
> 【精霊信仰】
> 七耀教会の信仰から外れた帝国土着の信仰。万物に宿る霊や、祖先の魂など、捉え方は様々だが、『夏至祭』などの形で帝国では一般的に根付いている。
>
> 七耀教会も否定はせず、「空の女神」信仰の一環として組み込んでおり、巧みに習合されている地域も少なくない。
>
> なお、帝国の北東・ノルド高原においては「風」が精霊と同じような存在として信仰されており、その在り方は帝国人の宗教観と本質的には近いものがある。
>
> 【魔物】
> いわゆる「魔獣」とは異なる、悪しき存在。人間に害を為すものが多く、七耀教会で伝えられる「悪魔」と本質的に似ているようだが、どちらも実在するかどうかははっきりしていない。
>
> 【妖精】
> 精霊でもなく魔物でもない、異界に棲むという存在。伝えられる外見は様々で、羽の生えた少女的なものや小人、小動物などもいるが、悪戯好きなのは共通している。
>
> Ｊ・アーレント
>
>
>
>
Filder

Filder is an inhabitant of the city of Grancel.

He's one of the people working at the office of the Orbalship Corporation located on the royal city's airport grounds. The Orbalship Corporation is responsible for the passenger flights between the country's major cities and Filder's one of the people taking care of the company's administrative duties.

## *Trails in the Sky FC*

Ever since the incident with the hijacked airliner, business has been tough for the company, but things have become even worse ever since the attack on Central Factory. Due to the army's security checks, not a single airliner has been on time and Filder's been the one who has been forced to deal with all the customers' complaints, while rueing the fact that there's noone in the army who will take HIS complaints.

Things get even worse when the army first starts scheduling patrol flights that interfere with planned flights and then proceeds to close the airport altogether. With most Liberlians outside Grancel still being unaware of the Queen's supposed illness and the birthday celebration usually drawing in a lot of visitors to the city, Filder mentions the army's actions have caused a large financial hit for the company.

Fortunately, the Intelligence Division's coup gets thwarted and air traffic is allowed to resume after Estelle and Joshua defeat Colonel Richard.

Filder mentions he saw a nun visiting mechanic Payton's house and assumes she's giving him moral support due to him being depressed over the airship Arseille, his workplace, being seized by the army, but the nun in question turns out to be Lieutenant Julia Schwarz in disguise who came to recruit Payton in order to get his help flying the Intelligence Division's airship and rescue the Queen from captivity.

## *Trails in the Sky SC*

Life in Grancel returns to normal after the Birthday Celebration, with the issues Filder and his colleague Sasha have to deal with becoming more everyday, such as the spat between the Calvardian and Erebonian embassador on the day Estelle returns to Liberl after her time at Le Locle.

After both embassadors leave, Filder voices his annoyance with both of them, not just because of the inconvenience for the other travellers, but also because the embassy personnel frequently bugs him with questions about the new airship engine that's going to be made available to both of Liberl's neighboring countries, which he's unable to answer, seeing that it's not the Orbalship Corporation but rather the Central Factory that developed the ground-breaking piece of technology and all his company has done is store it for the time being.

## Relations

Filder is a colleague of Sasha and Rutherford
Golem

**Golems** (ゴーレム) are autonomous constructs formed from Alchemy, introduced in *Trails from Zero*.

## Background

Dating back to the Middle Ages, golems are typically large humanoid figures created through the art of alchemy. They were and continue to be used by the Crois Family in the Crossbell region and they remain the predominant users, having developed many modern versions which are deployed alongside more archaic constructs. Golems are stated to not run on orbments, differentiating them from other artificial constructs such as Archaisms. Golems are often always found in areas of high spiritual energy or where the higher elements are active.

Golems are generally found in locations connected to the alchemists, primarily the Stargazer's Tower and the Orchis Tower Thaumaturgical sector.

Other countries such as Erebonia have their own versions. This includes the colossal Magic Knights created by Middle Ages mages of Erebonia to counter the Divine Knights after they had been given the knowledge by Black Alberich of the Gnomes. Alberich himself is noted to have stolen research and technology from the Crois alchemists in the past.

## Gallery

Arios MacLaine slays a golemLiving ArmorTitianaClay DollSpiral ClothoDivine DelfMagic Knights, a type of Golem native to EreboniaStar LambdaStone Golem (Erebonia)Steel Golem (Erebonia)
Gambler Jack II/Chapter 1

v **·** e

* English

> **Chapter 1 - Jack and Halle**
>
>
> The Calvard Republic.
>
>
> There's a city in this country, a place where migrants from the East have recreated their homeland down to the bright lacquered tiles. Nicknamed the Eastern Quarter, it's a vibrant place, bustling and hot.
>
>
> The visible parts of the city aren't the only bustling areas, either--the underworld is just as lively.
>
>
> For over a decade, the Eastern Quarter had been embroiled in a battle between old and new gangs. Half a year ago, the balance of power between the two changed significantly...all thanks to the outcome of a single game of poker. The newcomers suffered a crushing defeat, while the established gangs enjoyed a glorious victory.
>
>
> The two players in that pivotal game, however, cared nothing for the gangs' territory disputes.
>
>
> The first was a man named Jack, a prolific gambler known by the moniker 'Victory Jack' because of the countless wins he had to his name.
>
>
> The second was the daughter of the late 'King,' Jack's former teacher and once the most skilled cardsharp in the region. Her name was Halle.
>
>
> The match between them took many unexpected turns, and shocking truths were dealt as readily as hands.
>
>
> The game eventually ended with Jack claiming the win, but Halle's loss also liberated her from the seedy underworld she'd been drawn into.
>
>
> After her infamous exit, Halle took to working as a waitress in a run-down bar on the northern outskirts of the Eastern Quarter.
>
>
> For Jack, who called that run-down bar home, it wasn't quite the ending he'd had in mind, but Halle's unyielding resolve forced him to resign himself to the inevitable.
>
>
> Several months passed after that fateful game, and the two continued to live in relative harmony.
>
>
> It was on one such peaceful day, the heat of summer at its peak, that Halle decided to take Jack out on a little trip. Their destination: the new town adjacent to the Eastern Quarter. Preferring to spend his time in the comfort and seclusion of the bar, Jack considered this idea nothing short of torture.
>
>
> 'Man, if only we had an orbal car...' he grumbled.
>
>
> Halle shot him a skeptical look. 'You can drive, Jack?'
>
>
> He shrugged. 'Well enough. Been a while, but wouldn't be much of a man if I couldn't. There aren't many guys of MY caliber who can't handle a--'
>
>
> 'Whatever,' she interrupted, mercilessly cutting him short as they approached their destination.
>
>
> A newly constructed building with a giant sign above the entrance loomed before them. It was a movie theater--one of only a small number in the entirety of the Republic.
>
>
>
>
Edith

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## Edith

### Population

* 790,000 (CS3)
* 800,000 (Kuro)

v **·** e

**Edith City** (首都イーディス) is the capital city of Calvard.

## Background

It is the largest city on the continent. Locations include Revolution Plaza, which looks out onto the office of the president and Republic Assembly Hall built 90 years ago; the prestigious high school that produces many elites; the districts lined with publishers and orbal movie theaters; the old town untouched by developments; the commercial district that looks out on the riverside; and on the main street, you can see White Clove Trees on the roadside.

As the continent's leading orbal vehicle superpower, a variety of vehicles ride along the streets, and traffic lights were introduced here before other countries. It is also widely known to be the first city in the continent to adopt a metro system in place of a tram network.

## Burroughs

Edith is separated into 12 official districts, numbered below. There is an unofficial thirteenth district known as the Dark-Light District which moves around the city, and is host to legally dubious and underworld activity.

* 1st Burrough: Vantaille District
* 2nd Burrough: Seiden District
* 3rd Burrough: Trion Tower Plaza
* 4th Burrough: Tyrell District
* 5th Burrough: Auber District
* 6th Burrough: Riverside
* 7th Burrough: Central Station Street
* 8th Burrough: Vieux Quartier (Old Town)
* 9th Burrough: Centre Marche (中央市場(セントルマルシェ))
* 10th Burrough Raval District (レーヴァル)
* 11th Burrough Chardin District (シャルダン)
* 12th Burrough Grand Circuit(グランサーキット)
* 13th Burrough Dark-Light District

## Gallery

Key Visual - Vieux QuartierMap of EdithDowntownDowntownMetro
## References

Notes

1. ↑ 1.0 1.1 1.2 1.3 Mentioned by Melchior in *Trails through Daybreak*, Finale: "For Your Return Someday" (いつか還る貴方のために).

Japanese

1. ↑ 革命広場
2. ↑ 共和国議事堂

Sources

1. ↑ *Trails of Cold Steel III*, Chapter 4: "Radiant Heimdallr", 07/15.
Erebonian Folklore/1

v **·** e

* English
* Japanese
**Volume 1**

[Animism]

Animism is a religious belief native to the land of Erebonia, disconnected from the teachings of the Septian Church. There is no single type of animism; some animists believe that objects in the natural world have a spirit, while others emphasize the reverence of one's ancestors. The animist traditions of the past continue to live on in a number of ways in Erebonia, with the Summer Festival being just one.

While animism may be disconnected from the doctrine of the Septian Church, it does not specifically refute the church's teachings, and in many regions, animist traditions have been incorporated into the beliefs of the Septian Church. Many animists have, thus, been converted to  worshiping the Goddess Aidios while retaining their  traditional beliefs.

Furthermore, the people of the Nord Highlands to the north east of the Empire revere the wind as a spirit, and share many fundamental aspects of their religious outlook with the people of Erebonia.

[Fiend]

An evil creature that differs from the 'monsters' that we know. Most are said to cause harm to humans, and while they are fundamentally similar to the devils which appear in the teachings of the Septian Church, the existence of neither fiends nor devils has been proven.

[Fairy]

Fairies are inhabitants of another world, separate from both spirits and fiends. Descriptions of them vary amongst different traditions. Some liken them to young winged girls, while others characterize them as small people. A number of believers also portray them as being represented by small animals. One thing they all have in common, however, is that they enjoy pulling pranks on people.

-J. Arendt **エレボニアの伝説・伝承　上巻**

【精霊信仰】

七耀教会の信仰から外れた帝国土着の信仰。万物に宿る霊や、祖先の魂など、捉え方は様々だが、『夏至祭』などの形で帝国では一般的に根付いている。

七耀教会も否定はせず、「空の女神」信仰の一環として組み込んでおり、巧みに習合されている地域も少なくない。

なお、帝国の北東・ノルド高原においては「風」が精霊と同じような存在として信仰されており、その在り方は帝国人の宗教観と本質的には近いものがある。

【魔物】

いわゆる「魔獣」とは異なる、悪しき存在。人間に害を為すものが多く、七耀教会で伝えられる「悪魔」と本質的に似ているようだが、どちらも実在するかどうかははっきりしていない。

【妖精】

精霊でもなく魔物でもない、異界に棲むという存在。伝えられる外見は様々で、羽の生えた少女的なものや小人、小動物などもいるが、悪戯好きなのは共通している。

Ｊ・アーレント
Ed

Ed is an inhabitant of Elmo Village.

He lives in a house next to the inn's entrance together with his wife Lynn and his daughter Recia.

Ed's a chef specializing in Eastern cooking who works at the Maple Leaf Inn. He's known in the entire village and beyond for his excellent cooking skills and his cooking was even mentioned in an article about the inn in issue 3 of the Liberl News.

Since he's usually preparing food all day long, he's usually in no mood to do any more work after getting back home and has his wife serve him food and tea, much to her annoyance since she has chores around the house all day long too, which don't end after official working hours.

Since preparing breakfast for the inn's clientele is also among Ed's duties, he usually gets up really early each morning, much to his daughter's dismay, who feels like she's getting too little sleep due to her dad not bothering with any attempts to keep quiet while getting out of bed.

Ed gets into a bit of trouble with his employer when Dorothy Hyatt, who's been staying at the inn, decides to take a walk outside the village and runs into Ed near the village entrance. Ed warns her that it's dangerous on the plains due to monsters, but Dorothy pays no attention to him. When Ed starts worrying about her later, he returns to the inn to ask if Dorothy hasn't come back yet. When it turns out that she hasn't and Ed explains that he saw her leave the village earlier, he gets yelled at by an angry Mrs. Mao for letting her leave in the first place.

Fortunately for Ed, Estelle and Joshua arrived at the inn earlier while escorting Tita to the village to work on the inn's water pump. Not having anything else to do while Tita's fixing the pump, Estelle and Joshua volunteer to search the plains for the missing guest. Relieved, Ed leaves the matter in the bracers' hands, though not before getting a second berating remark from the innkeeper.

## Relations

Ed is the husband of Lynn and the father of Recia.

He's also an employee of Mrs. Mao.
Gerwin

Watch Officer Gerwin is a soldier serving in the Royal Army.

He's stationed at the Wolf Fort checkpoint that lies on the border between Liberl and the Calvard Republic and heads the border patrol stationed there.

Unlike the garrison stationed at Haken Gate, the border patrol on the border with Calvard is rather small. There's the Chief Watch Officer Pace, who believes that not making any waves and keeping things relaxed at the checkpoint is the best way to avoid straining the relationship with Calvard and is running very lenient policies because of that. There's also Private Brahm who sleeps on duty all the time and Private Henning who skips shifts every now and then. Finally, there's Watch Officer Gerwin, who's a motivated and loyal soldier and who feels like he's the only soldier at the fort who's actually trying to do his job. While he's frequently filed complaints about his fellow soldiers to his superior, none of his complaints has ever resulted in a change of policies and Gerwin has pretty much resigned himself to the status quo.

While CWO Pace believes that keeping things laid-back will keep the relationship with Calvard on good terms, Gerwin isn't so sure. He's a bit distrustful of Calvard and believes Liberl and Calvard are mostly on friendly terms because they both have the Erebonian Empire to worry about and that if the situation were to change, Calvard could become a liability to the country due to Liberl's septium reserves being in high demand. Because of that, Gerwin insists on keeping a sharp eye on their neighbors.

While Gerwin sees CWO Pace as too soft, Pace sees Gerwin as impulsive and too eager to rush into things.

After the attack on Central Factory, security is briefly tightened at Wolf Fort too, but a command from the top to call off inspections soon arrives, baffling Gerwin, since the culprits behind the attack haven't been caught yet. Gerwin urges CWO Pace to ignore the top brass and continue inspections, but Pace isn't someone who ignores orders from the top. Nevertheless, while Pace can't continue the security inspections, he's still in a position to tighten ordinary border security, effectively circumventing the orders and somewhat giving Gerwin his wish.

## Relations

WO Gerwin is the superior of  Private Brahm,  Private Henning

He's also the subordinate of  Chief Watch Officer Pace
Gary

Gary is a man met at the military checkpoint of Air-Letten.

He's a traveller who ends up making a trip through the Zeiss region. He doesn't really have a plan set in stone, being somewhat of a wanderer who goes where he feels like and when he feels like it.

Gary isn't the bravest person in the world and got chased by a shining pom at one point. He's in Zeiss when the Central Factory is attacked and while he's been playing with the thought of travelling to Calvard, the idea of the terrorists still being somewhere in the region made him afraid to leave the city. In the end, he still ended up travelling to the Republic after hiring Wong from the Zeiss branch to escort him to Wolf Fort.
Emily (NPC Gurune)

Emily is a woman working at Gurune Gate checkpoint.

She's the cook and manager of the mess hall. Emily is quite fond of her job and likes variety in her cooking. She changes her menu on a regular basis. Her cooking skills are rather hit-and-miss though. There have been cases where her experimental meals resulted in minor food poisoning. Nevertheless, all the soldiers at Gurune Gate are too polite to complain to Emily about that. While she's flattered by this courtesy, she does feel that she'd appreciate their honest opinion about her cooking. Before Estelle and her friends head for Bose, she mentions playing with the thought of buying a book with Eastern recipes during her next visit in Grancel, since those seem to start getting more popular.

Apparantly Emily met Lieutenant Julia Schwarz at some point, because she mentions really looking up to her.
Erislette

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## Biographical information

### Affiliation

* Lost Heaven
* Rieseweld

### Occupation

* Continent manager
* Song priestess

## Physical information

### Hair Color

Icy blue

v **·** e

**Songstress Erislette** (歌巫女エリスレット) is the manager of the Chasms of the Deep, Rieseweld in *The Legend of Nayuta: Boundless Trails*.

## Profile

### Appearance

Erislette has the appearance of a young woman with pale icy blue skin with matching long and thick flowing hair, trailing to the ground.Two thin, downward angled antler-like protrusions extend from her head. Erislette is very lightly clad, wearing nothing but thigh high patterned boots with a fur trim, black underwear with a diaphanous frill tail, and a thick fur-lined cloak tied together with ribbon. She wears a gear around her wrist like a bracelet. Snowflakes appear around her , trailing down from her hair and cloak.

### Personality

Called the ‘Song Priestess’ due to her beautiful singing voice, she has a very domineering, extraverted personality.

### *The Legend of Nayuta: Boundless Trails*

Song priestess Erislette was created to act as the manager for the Chasms of the Deep, Rieseweld in Lost Heaven, representing the element of water. The second of the four continents to be reached, Nayuta Herschel's objective on the continent is to free Erislette from the crystal in which she was sealed in order to retrieve the master gear for this region. He faces down the mechanical guardian to do this.

Later, Nayuta must confront Erislette in her true form as he seeks to stop the ambitions of the Mythos.
Edith/Dark-Light District

The **Dark-Light** District(黒営街) is the unofficial thirteenth district in the capital city of Edith, Calvard, unmarked on any map.

## Background

The Dark-Light District, known as the underside of Edith, moves around the Capital of Edith, reflecting its clandestine nature. A number of figures in authoritative positions are aware of the districts existence, but turn a blind eye or even make use of its services discreetly. It is a lawless zone that the police avoid. people from the underworld take refuge here and hang out. It is noted to be a series of underground areas spanning several areas abandoned whilst the city was being planned out. Desires and topics not suitable for the surface are indulged here, with services such as fightings pits, brothels, back-alley doctors and more being available.

## Locations

* **Fighting Pits**
* **Brothels**
* **Gabriella's Bar**

## Trivia

* At least in Kuro 1, Van refuses to accept any 4spg from this district because he thinks someone with bad intentions might take advantage of him.
Faults

Faults is an inhabitant of the town of Grancel.

He's a man working at the Liberl News headquarters as a journalist. While colleagues like Nial and Noticia cover all sorts of news, Faults is in charge of providing the cultural and travel columns that appear in the newspaper. The various articles describing locations such as the Kingfisher Inn, Maple Leaf Inn, Air-Letten Falls and Ahnenburg Wall are all his contributions.

Faults frequently has trouble turning in his articles before the deadline though, since he has to rely on others to provide him with information that's part of said articles and he complains that many of his editors and writers tend to get sick just as the deadline hits. During the time Estelle and Joshua are in Grancel, Faults briefly travels to another city to retrieve a manuscript, only to find out that the manuscript isn't finished yet. After he makes it back to the royal city empty-handed, he's found complaining that people fail to communicate despite the fact that there are orbal telephones these days.

His fortunes seem to turn around when he's assigned to do a piece on the Anterose Restaurant and he's seen gloating that he actually gets paid to eat such an exclusive meal, but before he can take the airliner to Bose, the Intelligence Division shuts down air traffic and Faults sees his opportunity come crashing down.

Faults is a little intimidated by Nial's and Noticia's passion, mentioning that the two of them are way stricter than their boss. He has great respect for Dorothy, praising the gorgeous pictures she takes and the initiative she displays, though he also comments about how it takes a person with guts to even hire a quirky person like her.

## Relations

Faults is an employee of the Editor-in-Chief.

He's also a colleague of Sariah, Noticia, Nial and Dorothy.
Finel

Finel is a man met in the Capua Hideout.

He's one of the passengers on the airship Linde who gets taken hostage when the airliner is boarded and hijacked by the Capua Sky Bandits. He and the other passengers are then blindfolded and taken to the Capuas' hideout in Nebel Valley on board the sky bandits' ship where they're imprisoned in one of the rooms on the lower level of the hideout.

Their ordeal comes to an end when Estelle, Joshua, Scherazard and Olivier stow away on the sky bandits' ship, infiltrate the hideout and subdue the group of bandits guarding their cell. When the army arrives, Finel and the other passengers are transported back to town.

Finel is a merchant who ran a confectionary in Bose Market together with his fiancée Katrina until he was taken hostage by the sky bandits. He was the more experienced merchant of the two, with Katrina merely helping out, but while her fiancé was absent, she managed to greatly increase its popularity.

Finel, being a rather competitive person, was actually a bit frustrated upon learning that the store took off without his involvement, but he decided to be a good sport and ended up allowing Katrina to run the confectionary on a permanent basis, reasoning that it was only natural for her to continue running it after having made it so succesful. With his fiancée now running the confectionary on her own, he has decided to start up a new business for himself.

Later on, he travels to Grancel to run an ice cream stand in the city's southern block during the birthday celebration, hoping to make some nice profits due to the event always attracting many visitors. His good mood is marred a bit by the news of the Queen having taken ill though, which could mean the event's cancellation, as well as the sudden increase in soldiers patrolling the streets, whose stares manage to make him feel guilty even though he hasn't done anything.

Fortunately, the coup by the Intelligence Division gets thwarted and Finel's able to conduct business as usual when the celebration is held. Since a lot of good things are being said about his competitor, Sorbet, who's running an ice cream stand in the city's eastern block, a curious Finel decides to check her stand out, but the queue in front of it is so long that he ends up giving up and returning to his own stand. Despite the well-regarded competition, Finel's still confident that his wares will also sell well since his stand gets more exposure due to being located right next to the town gates.
Emmy

Emmy is an inhabitant of the town of Bose.

She can usually be found walking around the Bose Market. The best way to describe her is as a sales hunter. No matter when you talk to her, she always knows what articles are on sale that day and where. In addition, she isn't shy about camping in front of stores just to make sure she doesn't miss a sale.
Geofront/D Sector

v **·** e

The **D Sector** is one of the Geofront sections underneath Crossbell City, accessed from Orchis Tower and the Downtown District. The D Sector is a massive parking lot, exceeding even future predictions for orbal car usage, and an underground freight line connecting with Orchis Tower.

## *Trails to Azure*

### Background

The Special Support Section first access the D Sector following the track of the terrorists that attempted the assassination of Giliath Osborne and Samuel Rocksmith during the West Zemuria Trade Conference. After the security detail repeal the initial attack in Orchis Tower, the terrorists head down to the Geofront, followed by the SSS, Detective Alex Dudley and Arios MacLaine. At the junction area they deduce that the Imperial Liberation Front split from the Anti-Immigration faction, the former heading to the D Sector and the latter to the C Sector. Dudley and Arios order the SSS to follow the ILF through the D Sector while they head through the C Sector, as it's more difficult to navigate.

Inside the D Sector, they clash with the terrorists until the SSS defeats them head on, forcing them to use a remote controlled Crossbell Guardian Force RAT-09 armored vehicle to stop them while they get away. However, the Red Constellation takes the chance to execute all but one of the terrorists on orders of the chancellor, which the Crossbell legislation has to accept as valid. The SSS is unable to stop them, with Randy Orlando confronting Sigmund Orlando and getting taken down as a result.

Hello there, beautiful. May I have a moment of your time?Please be aware spoilers for *Trails to Azure* may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

During the SSS' incursion on Crossbell City after Dieter Crois' declaration of independence and subsequent appointment as President, Dudley and Chief Sergei Lou take the SSS to the D Sector, where the internal resistance movement has been organizing. From there, the SSS and the resistance plan their assault on Orchis Tower to arrest Dieter after his proclamation is declared unlawful by Henry MacDowell.

**There we go, the end of spoilers. Thank you for your time!**

If Clear Data from a previous *Azure* has been loaded, the red gate will be open in the Finale, giving access to a secret area where a strong monster awaits.

### Maps

* Junction Area
* D Sector 1F
* D Sector 2F
* D Sector 3F
* D Sector 4F
* D Sector Secret Area

### Enemies

* Tri-Attacker R2
* Tri-Attacker C2
* Tri-Attacker S2
* Tiger V
* **Imperial Terrorist - Sword**: Story
* **Imperial Terrorist - Gun**: Story
* **RAT-09 Armored Car**: Story
* **Golden Cricket**: Quest
* **Fallen Delacroix**: Special

### Quests

* Orchis Tower Security Detail: The terrorists escape through the Geofront, and the SSS follow them through the D Sector.
* Geofront D Sector Monster Extermination: Golden Cricket can be found in the big room of the 3rd floor.
* Liberating Crossbell City: After their landing inside the city, the SSS is taken to the D Sector to meet with the resistance.
Eternal Recurrence Plan

The **Eternal Recurrence Plan** 《永劫回帰計画》 is the third stage of the Orpheus Final Plan, after the Gospel and Phantasmal Blaze plans.

No further information about the plan is available. It was announced by the Grandmaster of Ouroboros at the end of *Trails of Cold Steel IV*. During her proclamation of the plan, she noted that the "Primordial Nothingness" would come about in 3 years, suggesting that the Eternal Recurrence Plan is related to that in some way.

## Trivia

* The 'Eternal Recurrence' concept derives from Nietzschean philosophy. It is the penultimate idea discussed in his *The Gay Sciences*.
Folk

Folk is an inhabitant of the town of Grancel.

As one of the chefs working in the royal kitchen, Folk works under Head Chef Gervais who is considered the best chef in the entire kingdom and even people who are used to the high standards set by the Anterose restaurant praise the head chef's cooking.

Along with his colleagues, Folk is involved in major dinner events such as the dinner taking place after the Martial Arts Competition that was attended by mayors and other prominent figures from all over the country, as well as Duke Dunan and Colonel Richard and the celebratory dinner in honor of those who helped thwart the Intelligence Division's coup d'etat.

Folk's specialty is creating the salads accompanying the meals. He believes his ability to make tasty vegetable salads is due to him originally being from Rolent, a town well known for its tasty vegetables.

## Relations

Folk is the subordinate of  Head Chef Gervais and the colleague of Regis
Eryn

Hold on, it looks like Millium wants to tell you something.Hey-hey! White Rabbit here! Lammy scanned this article and said it contains **unmarked spoilers for all *Trails* games**. Turn back now if you don't want to get lasered! Okay, byee!

## Eryn

### Region

Isthmia Great Forest, Sutherland Province

### Mayor

Roselia

v **·** e

**Eryn** (隠れ里エリン) is a hidden village in the Sutherland Province, Erebonia. It is the home of the Hexen Clan.

## Background

Eryn is situated in the Isthmia Great Forest near Saint-Arkh. The village is ran by Roselia. Her pupil Vita Clotilde and granddaughter Emma Millstein were born in Eryn.

Witches that simply moved out of Eryn are referred to as 'deserting witches' (在野の魔女). Witches that travel around to ascertain the state of the world are referred to as 'wandering witches' (巡回魔女).

## Locations

* **Rose's Atelier** is the home of Roselia. Vita Clotilde and Emma Millstein grew up here.
* **Inn - "Lux Lunae"** is the local inn, ran by Liese and her husband Thomson. They have two children, Witch Nina and their son, Albireo.
* **Fortuneteller - Home** is the home of Witch Dallier, who previously mentored Vita Clotilde. Her current apprentice is Sigyn.
* **Herbalist - Home** is the home of Witch Aura, who concocts unique medicines. She lives together with her husband Eucles, 4-year-old daughter Noa and her familiar, Loki.
* **Alkymancery - "Gandolf"** is an orbal workshop ran by Gandolf, who sells gear as well as offers service to improve orbments.
* **Trader - "Limerick"** is ran by Old Man Aaroy, who sells gear, medicine, ingredients and fishing gear.

## Gallery

Concept artwork for Eryn.Concept artConcept artConcept artConcept artEmma Millstein in Eryn.Juna Crawford and Kurt Vander in Eryn Village.Roselia in front of Eryn's gate.
## Trivia

* Despite being localized as "Eryn" in *Trails of Cold Steel IV*, the CD Echoes of Erebonia refers to it as Elin with the song listing "Hidden Village Elin".

## References

1. ↑ ロゼのアトリエ
2. ↑ 宿酒場《月影亭》
3. ↑ トムソン
4. ↑ 魔女ニーナ
5. ↑ アルビレオ
6. ↑ 占い師宅
7. ↑ 魔女ダリエ
8. ↑ シギュン
9. ↑ 薬師宅
10. ↑ 魔女アウラ
11. ↑ ユークレス
12. ↑ ノア
13. ↑ 使い魔ロキ
14. ↑ 練成工房《ガンドルフ》
15. ↑ ガンドルフ
16. ↑ (万屋《リムリック》)
17. ↑ オーロイ老人
Fairies

**Fairies** (妖精, *yousei*) are inhabitants of another world, separate from both spirits and fiends. Descriptions of them vary amongst different traditions. Some liken them to young winged girls, while others characterize them as small people. A number of believers also portray them as being represented by small animals. One thing they all have in common, however, is that they enjoy pulling pranks on people.

Thus far, fairies have only been mentioned in Erebonian Folklore.
Euridice

Euridice is an inhabitant of Estelle's hometown of Rolent.

She lives on the ground floor of a residence in the south-western part of the city where she lives together with her father and husband. Life at home isn't always easy for her due to her father's unaccepting attitude towards her husband, the conflict being a generational conflict between woodcutters.

She eventually gets fed up with the tension at home and gives her father a piece of her mind. This proves effective as Radford is later shown having opened up a bit towards the man who has taken over the family business.

## Relations

Euridice is the wife of Freemont and the daughter of Radford
Geofront/A Sector

v **·** e

The **A Sector** is one of the Geofront sections underneath Crossbell City, accessed from Station Street. The A Sector controls exhausts and ventilation systems.

## *Trails from Zero*

### Background

The A Sector is divided into two subsectors: the more modern A1 and the older and obsolete A2. The newly formed Special Support Section's first task as given by their Chief Sergei Lou is to explore the A1 Sector, during which they find Anri, a lost child that says he came with another child, Ryu. The SSS finds Ryu and rescues him from monsters, but they're attacked by a much stronger monster that blocks their escape. Lloyd Bannings considers staying behind to let the others run away, to which Arios MacLaine expresses his disappointment as he defeats the monster in one blow. The rescue is chronicled by Grace Lynn after they exit the Geofront, giving Arios the credit while chiding the SSS in the Crossbell Times.

During the Anniversary Festival, Lloyd and Tio traverse the A2 Sector on their own to reach a terminal where they coordinate with Jona Sacred in the B Sector to catch "Kitty" in the Orbal Network. While waiting, Lloyd and Tio talk about Guy Bannings and how he saved the latter's life. They are successful, but Kitty had been expecting it, leaving a mere congratulatory message for Jona. In exchange for their help, the SSS receives Jona's information about Revache, Hartmann and the Schwarze Auction.

### Maps

* A1 1F
* A1 2F
* A2 1F
* A2 2F

### Enemies

#### A1 Sector

* Needle Rat
* Cacoroaches
* Frost Slime
* Grave Bat
* **Megalo Bat - 1**: Quest

#### A2 Sector

* Dart Gnaw
* Geralm Rat
* Dark Colloid
* Parasite Prima
* **Megalo Bat - 2**: Summoned by Megalo Queen
* **Megalo Queen**: Story
* **Golden Cricket**: Quest

### Quests

* Exploring the Geofront: The first day of the SSS is spent exploring the A1 Sector.
* Geofront A1 Sector Monster Extermination: Megalo Bat can be found at the end of the A1 Sector's 2nd floor.
* Chasing Kitty: Lloyd and Tio go through the A2 Sector to reach the terminal.
* Geofront A2 Sector Monster Extermination: Golden Cricket can be found at the end of the A2 Sector's 2nd floor.
31 Cypress Trees

**31 Cypress Trees** (３１本の糸杉, *sanjuuippon no itosugi*) is a book found in *Trails in the Sky FC* on the third floor of the Sanktheim Gate in Zeiss.

It is also available in the *Trails in the Sky the 3rd* in a bookshelf in the Hermit's Garden after interacting with it during Chapter 4: "The Dark Stigma".

* English
* Japanese

> **<31 Cypress Trees>**
>
>
> The good farmer Sheprott
> Planted five cypress trees in his garden
> The good farmer Sheprott
> Dunged the earth carefully about them
> The good farmer Sheprott
> Suffered a year of pestilence
> The good farmer Sheprott
> Watched as all of his trees withered away
> The good farmer Sheprott
> Planted another seven cypress trees
> The good farmer Sheprott
> Dunged the earth about them even more
> The good farmer Sheprott
> Suffered a year of bitter winter
> The good farmer Sheprott
> Watched as all of his trees snapped in the biting cold
> The good farmer Sheprott
> Planted still another nine cypress trees
> The good farmer Sheprott
> Dunged the earth about them further more
> The good farmer Sheprott
> Saw his trees grow into a great canopy
> The good farmer Sheprott
> Watched as all of his trees broke under the weight of a great snow
> The good farmer Sheprott
> Planted yet another eleven cypress trees
> The good farmer Sheprott
> Plucked those which were frail and cast them into the fire
> The good farmer Sheprott
> Suffered another year of pestilence and great winter
> The good farmer Sheprott
> Watched as his last tree grew into a magnificent fir
> The good farmer Sheprott
> In order to confect a single grand cypress
> The good farmer Sheprott
> Planted thirty-two cypress trees
> The good farmer Sheprott
> With his loving goodness for them all
> The good farmer Sheprott
> Brought thirty-one cypress trees to the depths of ruination

> **＜３１本の糸杉＞**
>
>
> 優しい農夫のシプロット
> 庭に５本の糸杉を植えた
> 優しい農夫のシプロット
> みんなに肥料をあげた
> 優しい農夫のシプロット
> その年は悪い虫が流行って
> 優しい農夫のシプロット
> １本残らず枯らしてしまった
> 優しい農夫のシプロット
> また７本の糸杉を植えた
> 優しい農夫のシプロット
> みんなにたくさん肥料をあげた
> 優しい農夫のシプロット
> その年は雪が多くて
> 優しい農夫のシプロット
> 糸杉はみな折れてしまった
> 優しい農夫のシプロット
> また９本の糸杉を植えた
> 優しい農夫のシプロット
> みんなにもっとたくさん肥料をあげた
> 優しい農夫のシプロット
> けど糸杉はお互いに日陰を作って
> 優しい農夫のシプロット
> 結局大雪でみな折れてしまった
> 優しい農夫のシプロット
> また１１本の糸杉を植えた
> 優しい農夫のシプロット
> 育ちのいい木以外は抜いてしまった
> 優しい農夫のシプロット
> その年は虫と大雪が来たけれど
> 優しい農夫のシプロット
> 育ちのいい木だけは立派に育った
> 優しい農夫のシプロット
> １本の立派な糸杉をこしらえるのに
> 優しい農夫のシプロット
> ３２本の糸杉を植えた
> 優しい農夫のシプロット
> みんなを愛するその優しさで
> 優しい農夫のシプロット
> ３１本の糸杉を無駄にした
Elise

Elise is an inhabitant of the town of Zeiss.

She's the wife of the man who owns the local weapon shop and lives in a house in the northern part of the city block together with her husband and son.

Elise is extremely fond of flowers. This isn't all that strange, since the city of Zeiss doesn't have a great deal of flowers anymore ever since its industrialisation, but Elise takes her love of them farther than most, being found at Irene's flower stand very frequently and borrowing flowers from her friend Sotira if she can't buy the flowers she's looking for and spending a lot of time worrying about the colors of the different flowers clashing.

While visiting her Sotiria, she notices the smoke coming from the factory and her son Vince tells her he saw people in blue uniforms rush by when she picks him up from Sunday School. Elise quickly jumps to the conclusion that the Royal Guards were the ones who attacked the Central Factory and gets very worked up over the whole thing, mentioning she never liked them to begin with and wondering what the army and the Bracer Guild are doing. She eventually ends up buying some more flowers in order to cope with the stress.

Elise has a rather combative relationship with her son, respecting his intelligence, but being annoyed with his occasionally fussy behavior and his tendency to skip Sunday School. She frequently scolds him over the latter.

## Relations

Elise is the wife of Mister Stain and the mother of Vince.

She's also the friend of Sotiria, who's her neighbor across the street and she knows Tita personally, due to Vince being in her Sunday School class.
Gray

Gray is an inhabitant of Ravennue Village.

He lives in a home near the center of the village and makes a living as a fruit farmer.

Gray has been in the farming business for a very long time. He was already growing fruit back when Ravennue's main specialty still involved digging septium out of the nearby mine. When the shutdown of the mine left the village without a main industry, he used his experience to help the village develop its fruit production, allowing Ravennue to stay economically relevant.

He's a farmer through and through, always spending the entire day working in the orchard and usually late for evening meals because of it, but also able to claim the honor of growing the most delicious fruit in the village.

However, since Gray was already a fruit farmer before the village turned its main industry around, he was one of the few people who never had to adapt to changing times, causing him to be very set in his ways. This caused a conflict when Pesca came to Ravennue who proposed using orbal technology to modernize the village's agriculture. Gray feels that the old ways of cultivation are still the best and thinks poorly of Pesca's ideas of technology-based cultivation, believing use of technology merely comes at the cost of the fruit's flavor.

The conflict has been going on for some time and a meeting at the village elder's place was scheduled in order to try and resolve it, but unfortunately it didn't really do anything to change Gray's mind.

## Relations

Gray is the husband of Orange and the grandfather of Vince.
Enhanced

**Enhanced** (高揚) is a state certain enemies, such as especially powerful monsters and human foes, can enter during battle. The Enhanced state was introduced in *Trails of Cold Steel III*.

All attacks from Enhanced enemies will be criticals, they will take less damage, and, like playable characters, they can ignore turn orders to suddenly launch S-Breaks. Enhanced enemies can be stopped by inflicting them with Break. Enhanced enemies will take additional damage to their Break Gauge.
Ernest

Ernest is an inhabitant of the town of Ruan.

He's the receptionist of Hotel Blanche and while Norman is the owner of the hotel, it's Ernest who's handling the hotel's everyday affairs. When Estelle and Joshua first arrive in Ruan, they're in need of a place to stay and check out the Blanche at Kloe's urging. Ernest tells them that they're in luck, since the reservation for the hotel's penthouse was cancelled earlier, so he was okay with giving the suite to the two bracers and only charge them the standard rate.

Some things are too good to last though and while Estelle and Joshua were checking out room's balcony, Dunan von Auslese stopped by the hotel and promptly confiscated the room despite it no longer being vacant. At first, Estelle shows no intention of handing over the room, but Dunan's butler Phillip eventually manages to convince her and Joshua. They head downstairs and ask Ernest for a normal room, only for Ernest to admit he has no vacant rooms left. He promises to make some other arrangements for them only for Nial to walk in and offers to share his room with Estelle and Joshua instead. Relieved, Ernest agrees. As a way to make up for the inconvenience, he gives Estelle a free drink if she talks to him again right afterwards.

## Relations

Ernest is an employee of Norman and a colleague of Murray