recursal/Fanatic-Fandom huggingface dataset:
Shocked

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Shocked** will cause the player 3 damage every half a second and effectively stun the character for 3.2 seconds.

## Causes

**Shocked** is caused by being electrocuted by the Stun Baton and Electric Fence Posts.
Skirt

## Description

The **Skirt** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Skirt has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 2{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Skirt Recipe

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 **00:51**
Silver Nugget

## Description

Silver Nugget is a resource with a high value. It has no uses in the game, other than selling at Traders for a profit. Silver Nugget can be acquired from treasure chests, or from Hidden Stash boxes.

After reading The Art of Mining Volume 7: Lucky Strikes there is a 1% chance to receive one Silver Nugget when mining any type of ore.

This used to be harvested from Silver Ore, but that has been removed.

## Sales

The Silver Nugget can be sold to the different in-game traders for a reasonable profit. If a player undertakes a large amount of Treasure Quests then it may be worthwhile to stockpile valuables and then sell many at once. Stacking bartering buffs such as Grandpa's Awesome Sauce can greatly increase profit.

## See Also

* Raw Diamond
* Gold Nugget
Wooden Bridge 1

**Coordinates** | 688 N, 756 E763 N, 661 E180 N, 816 E712 N, 494 E890 N, 92 W1502 N, 1759 W939 N, 1486 W227 N, 1456 W514 S, 1308 W1130 S, 1193 W
 Game Worlds
 **Random World Generation** | No

## Description

**Wooden Bridge 1** are structures that pass over the Ansel Adams Rivers through-out Navezgane and usually appear near towns and National Navezgane Forest areas.

All Wooden Bridge 1 are safe to walk across and pose no threat to safety so long as the player does not walk off the edges of the Bridge should it be high up. There may be Zombies lying dormant waiting for Survivors to walk across it.

There is only one other type of bridge made of wood and it is located in an elevated location in a Forest biome and is referred to as Wooden Bridge 2. It happens to also be broken but is somewhat passable.

## All Bridge Locations in Navezgane

There are 10 wooden bridges:

* 688 N, 756 E
* 763 N, 661 E
* 180 N, 816 E
* 712 N, 494 E
* 890 N, 92 W
* 1502 N, 1759 W
* 939 N, 1486 W
* 227 N, 1456 W
* 514 S, 1308 W
* 1130 S, 1193 W

One broken wooden bridge:

* 1205 N, 1025 W

Two asphalt bridges:

* 333 S, 836 E
* 1659 S, 1154 W

A broken asphalt bridge:

* 1740 S, 597 E

And a concrete bridge:

* 1066 N, 238 W
Wildfire Camping Gear

Game Worlds

## Description

**Wildfire Camping Gear** or **countrytown\_business\_08** is a small sized Point of Interest with a large lot. It has campers throughout the parking area. It has a main business sign that reads WFCG in abbreviation of the store and also has a sign that says *Savage Country*.

This Point of Interest does not generate in Navezgane.

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Rear Side
* Left Side
* WFCG business sign
* Campers in yard
* Alternate view of Campers
* Player point of view
* View of Wildfire Camping Gear interior
Zombie Cowboy

## Description

**Zombie Cowboy** is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

## Combat

These Zombies are normal zombies with not a whole lot of hp's or damage, but like all zombies they can stun you and cause trouble in groups. The Zombie Cowboy can be found in

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Loot Groups

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.
Steel Arrow

*This page is about Steel Arrows. For other types of arrows, see Arrow.*

## Overview

Steel Arrows are an Ammunition type used by Bows. The give +20% armor penetration.

In order to equip steel arrows, hold the reload key while the bow is equipped. Select the ammunition type in the shown radial menu.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Steel Arrowhead1Scrap Polymers2{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Ranger's Guide to Archery Vol. 4{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
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Steel Arrow Recipe

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## Notes

* Arrows and bolts have a chance to apply a Arrow Critical Bleedout debuff, which drains 1 health per second for 50s.
* Renamed to Steel Arrow AP in Alpha 17.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Tree

## Description

A **Tree** is a generated object found in the environment that drops Wood whilst being cut and toppled.

## Harvesting Trees

Harvesting a tree with an Appropriate Tool such as an Iron Fireaxe or a Steel Fireaxe will decrease the time it takes to chop down a tree and will also maximize the amount of Wood obtained in the process. The amount of Wood and Seeds yielded depends on the maturity stage of the tree. Newly-planted trees, or saplings, do not provide any resources.

 Stage 4 | 1200 | 150 | 2

## Notes

* Trees that are damaged do not regenerate their Hit Points. If they grow to a new growth stage, they carry their damage forward.
* Only trees planted by the player will grow. Trees generated on map creation will not grow.

## Types

There are a number of different types of trees, but only 3 of them yield seeds when chopped down and thus are able to be replanted:

* Oak Tree
* Pine Tree
* Blue Spruce Tree

Other nonreplantable trees:

* Birch tree
* Burnt Pine
* Maple Tree
Shotgun Auto Turret

## Description

The **Shotgun Auto Turret** senses targets in its view and fires shotgun shells at them.

## Unlocking

Unlocked after getting Advanced Engineering level 4 or reading the Shotgun Turret Schematic. The schematic can rarely spawn anywhere other schematics and books can be found such as bookshelves and mailboxes, however you are more likely to get it from Mo Power Crates and shelving. The Mo Power Crates and shelves specifically spawn schematics, among other things, related to electricity including the **Shotgun Auto Turret**.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel40Scrap Polymers10Oil10Motion Sensor1Shotgun Parts3Electrical Traps50{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringsteel{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
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*The recipe above contains the Resources needed to craft the **Shotgun Auto Turret** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

Like the Auto Turret, the **Shotgun Auto Turret** will automatically target any player or Zed in its view, depending on how the player sets the target preference. The **Shotgun Auto Turret** can be set to target Self, Allies, Strangers, Enemies, or any combination of the four. Its line of vision can be adjusted by hitting the interact button. Once you are in the turrets interface you can click on the preview in the bottom left to manually aim the turret. While changing the line of view, the display becomes a grainy black and white, with a blue cone in the center of vision demonstrating the extent of the turret's aggro range. So long as a recognized target falls within that range, the turret will aim and shoot until the target is dead or the turret is out of ammunition. This does require electricity/power to operate.

When filling the turret with ammunition, the player can add up to 150 rounds of Shotgun Ammo into any of the three ammunition slots, allowing for a total of 450 rounds to be loaded into the turret. The player must "Lock" the ammunition into place, or the turret won't fire. When locked, ammunition cannot be added to or removed from the turret.

The owner of a **Shotgun Auto Turret** can pick it up by placing a Land Claim Block nearby and holding E while activating the turret.

## Videos

The videos below walks through crafting and using the Shotgun Turret.
Shotgun Breaching Slug

## Overview

A **Shotgun Breaching Slug** is a type of Ammunition for the Shotgun. The other two are Shotgun Shells and Shotgun Slugs.

Shotgun Breaching Slugs have one projectile, unlike shotgun shells, which have 10 small projectiles. Shotgun Slugs can not be used by a Sawed-off Shotgun.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}9Forged Steel3Clay Soil2Gun Powder4Scrap Polymers1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Shotgun Messiah Vol. 2Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Shotgun Breaching Slug Recipe

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 **00:09**

### Crafting Recipe

To craft Shotgun Breaching Slug, click on any of the ingredients and select recipe then click on Shotgun Breaching Slug or you can search for it in your crafting window search bar and select craft.

## Notes

* Breaching Slugs are best used on wood and doors, as they deal an additional 1,000 damage to them.
* They are expensive to craft and require a schematic, so it is an ammunition that is best used sparingly for when you really need to break something in a rush.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Storage Health

## Description

**Storage Health** is a storage crate that can be crafted by the player and allows them to organize their loot and inventory much more effectively. It is marked with the word supply, in addition to an icon consisting of a red cross. With 32 inventory slots available to the player, a Storage Health offers the same storage capacity as a Secure Storage Chest.

There are six types of custom storage available to the player these are:

## Uses

Storage Health is used to organize Medicine (Group) items, separate from other items. However, the player can place any item into it should they choose to.

## Options

When holding down the use button (default key is E) on a Storage Health, the player will get three options:

* Change password: Allows the player to control access to the crate using a password. A locked crate that is password protected can only be opened by people who know the combination and have entered it previously.
* Examine contents: Used by the player to open and access the contents of the crate.
* Lock/unlock chest: Toggles the lock state between locked and unlocked. If a crate has no password in place and is locked, only its creator (the player whom placed it) is able to access and unlock it.

## Crafting

### Required Items

To be able to craft a Storage Health the following items are required.

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(Parameter=linkname)

Storage Health Recipe

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Sniper Rifle

## Overview

The **Sniper Rifle** is a ranged weapon in *7 Days to Die*. It can be looted from Supply Crates, Shotgun Messiah Crates and Munitions Boxes or it can also be crafted. The Sniper Rifle uses 7.62mm Bullets as Ammunition and can hold ~12 rounds. A Sniper Rifle will reload automatically or it can be done manually by pressing the reload key (default key 'R').

Headshotting adds 200 extra damage in A21.

## Combat

The Sniper Rifle is an extremely powerful long range Weapon that will kill almost all Zombies with a single shot to the head. It is also powerful at close range, containing thirteen cartridges, meaning it will require less frequent reloading compared to the Lever Action Rifle. It is a viable option for long range engagements with enemies, especially in more populated areas.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Rifle Parts1Forged Steel30Duct Tape10Scrap Polymers40Spring12Rifle World6070809010011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Sniper Rifle**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The condition of a Sniper Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

## Notes

* A Sniper Rifle, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
* The Sniper Rifle used to look like that of the Marksman Rifle along with having a scope built-in, but with recent updates, as well as the mod system for weapons, they have been turned into two different weapons.
* The sniper rifle bears a certain resemblance to the Soviet SVDM Dragunov rifle.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Steel Gloves

## Description

The **Steel Gloves** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Steel Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Steel Armor Parts1Forged Steel10Leather2Duct Tape2Sewing Kit2Armored Up394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Steel Gloves**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Steel Gloves ceases providing any protection until repaired. Repairing the Steel Gloves requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Storage Building

## Description

**Storage Building** is a storage crate that can be crafted by the player and allows them to organize their loot and inventory much more effectively. It is marked with the word supply, in addition to an icon consisting of a green hammer. With 32 inventory slots available to the player, Storage Building offers the same storage capacity as a Secure Storage Chest.

There are six types of custom storage available to the player these are:

## Uses

Storage Building is used to organize Building items, separate from other items. However, the player can place any item into it should they choose to.

## Options

When holding down the use button (default key is E) on a Storage Building, the player will get three options:

* Change password: Allows the player to control access to the crate using a password. A locked crate that is password protected can only be opened by people who know the combination and have entered it previously.
* Examine contents: Used by the player to open and access the contents of the crate.
* Lock/unlock chest: Toggles the lock state between locked and unlocked. If a crate has no password in place and is locked, only its creator (the player whom placed it) is able to access and unlock it.

## Crafting

#### Required Ingredients

To be able to craft a Storage Building the following items are required.

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(Parameter=linkname)

Storage Building Recipe

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Stone Shovel

## Description

The **Stone Shovel** is a primitive Tool that can be used to dig into the earth, creating holes in the ground and harvesting resources in the process. It can also serve as a weak melee Weapon in a pinch. Crafting the Stone Shovel is simple, requiring very few easily obtainable materials to craft and to repair.

## Uses

### As a Tool

When using the Stone Shovel as a tool, the following actions can be performed:

* Harvesting. Using the primary click (default left mouse button) will dig with the Stone Shovel, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to dig into the earth, harvesting Resources with each use. Shovels are the most effective tools for harvesting soft earth-based blocks such as Gravel, Clay Soil, Sand, Snow, or Forest Ground. Shovels are also the most effective tools for harvesting Cobblestone Rocks and Cement from the Pallets found in various POIs.

### As a Weapon

* When used in combat, the Stone Shovel is a very ineffective, short range Melee weapon. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute. There are many weapons that are easily obtained that outperform the Stone Shovel, so set out to acquire one as soon as possible.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone5Plant Fibers3Wood3{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Tools Digest1357101{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Stone Shovel**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Stone Shovel deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Stone Shovel requires 1 Small Stone. Repairing restores its Durability back to Max Durability.
Yucca Juice Smoothie (Buff)

## Description

**Yucca Juice Smoothie (Buff)** is a Status Effect giving a positive buff that is gained through drinking Yucca Juice Smoothie. increase hypothermal Resist by 30.

Consuming a single Yucca Juice Smoothie will give you this Buff for 900 seconds (15 minutes). Yucca Juice Smoothie (Buff) will also stack up so consuming two jars of Blackstrap Coffee will last 1800 seconds upto a mximum of 2700 seconds (3 Yucca Juice Smoothies)

## Notes

* This increases Hypothermal Resist by 30, rather than core tempreture so consuming in a hot biome does not lead to over heating.
* Previous Yucca buffs have given a cooling effect rather than a warming one. This current warming boost comes from a cold drink so this may be changed in a future update.
Wooden Chair

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

**Wooden Chairs** are items that are found in most households and have a burn time of 50 seconds each. A Player can pick up a chair by pressing the **E** key. When broken, it will drop 2 Wood

## Notes

Wooden Chairs are easy to collect as a good fuel source for Campfires and Forges.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wooden Chair Recipe

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Stone (Forge)

Stone is a material used by the Forge for crafting items from forge recipes.

Once a source of stone such as Small Stones has been smelted in the forge, it becomes available as stone. The stone for a recipe must already be smelted in the forge before you can craft the recipe.

For a complete understanding on how to smelt stone and other materials, see Smelting.

## Usage

### Recipes

The following recipes require **Stone (Forge)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Sources of Stone

* Small Stone (5 pts)
* Cobblestone Rocks (10 pts)
* Destroyed Stone (90 pts)

## Retrieving Stone From Forge

Any smelted stone can be retrieved from the forge by forging Small Stone.

## See Also

Iron (Forge)

Brass (Forge)

Lead (Forge)

Glass (Forge)

Clay (Forge)
ZU Fan Shirt

## Description

The **ZU Fan Shirt** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

The ZU Fan Shirt while still available in the godmode, it cannot be crafted ingame nor can it be found while looting and has been marked as removed.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The ZU Fan Shirt has one Cosmetic Slot for dyes and one Modifier Slot.
Water Cooler Bottle

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Water Cooler Bottle** is a container item that can often be found in the basements of houses.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Yucca Juice Cooling

## Description

**Yucca Juice Cooling** will decrease the core Temperature of the player by 14%. Drink Yucca Juice to activate the Yucca Juice Cooling buff. You will see a teapot icon  above your health while the buff is in effect.

The Yucca Juice Cooling buff can help prevent Heat Stroke - Stage 1 or can help remove either Heat Stroke - Stage 1 or Heat Stroke - Stage 2.
Serrated Blade Mod

## Description

10% chance to cause a Bleeding Wound on a regular attack.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Serrated Blade Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Serrated Blade Mod Recipe

1x
 **01:06**

## Notes

* Can NOT be used together with Tempered Blade.

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Stay Down (Perk)

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

## Requirements and Effects

 5 | 10 | Power attacks do 200% more damage to stunned enemies. 100% chance for power attacks to knock foes back down.  3 successive hits in a short time causes the last blow to do 100% extra damage.
Utility Worker Zombie

## Description

**Utility Worker Zombie** is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

## Combat

These Zombies are normal zombies with not a whole lot of hit points or damage, but like all zombies they can stun you and cause trouble in groups. The Utility Worker Zombie can be found in bars, but can also be found in Blood Moon Hordes as well.

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Zombie Hide Strategy

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

An alternative to the nerd pole, the zombie hide is a good defense at night. Build a tower at least 3 blocks high, with 4 legs and a platform that is 3x4 blocks across. Make a ladder access on the inside of one edge block so you can climb up into the hide. When night comes, place a block over the hole for the ladder entrance, and stand near the opposite edge; all the zombies will pile up underneath you, staring upwards in confusion as to why you are unreachable. This will not protect you from spider zombies or hornets, but everything else will leave you alone. It is important that you do not stand on one of the corner legs, as that will give the zombies something to destroy to get to you.

When this works, it may feel like you're cheating, but it is an easy way to stay safe during the night if you're low on resources.

Note: As of Alpha 17, the above strategy is no longer invincible against normal zombies. The AI has been improved to attack nearby structures when the player is unreachable. This strategy can still be viable though because the player will be able to reinforce the pillars with spikes and fire at the zombies from above while they attack the structure from below. It is also worth mentioning that zombies can easily climb ladders and attack a frame blocking their path. Instead, try using a nerd pole to act as a replacement for the ladder (3-4 blocks is generally safe). If higher height is desired, remove the bottom 3 rungs of the ladder and nerd pole up to the height required to access it, and then remove the frames used. Zombies can now jump 1 block high and climb ladders when single rungs are removed, so that old strategy no longer works. Build an emergency exit using a 3x3 square of hay bales (removes player fall damage) to jump onto in case your ladders or frames are destroyed.

Zombies' pathfinding skills can be abused by building a Trench that can not be climbed out of. Then, using frames as stairs the player can get across, and after crossing pick up the frames. When the frames are removed, the zombies will be trapped for while the trench remains intact.

Zombies can track you via...

-scent

-sight

-blood moon

-sounds

-auto detection (sometimes they just know where you are)

## Videos

V this doesn't apply for advanced player built bases use their attraction to your advantage with traps ECT above ground is still way to go trust me underground is good in fact build an above ground next to mountain then u gain the mountain as support but yes use steel lol don't use anything weaker
Spring

## Description

A **Spring** is a crafting component used to create weapons, tools/traps, metal storage containers, beds, and other items.

Rarely found in Working Stiffs Crates or Sedans springs are easily obtained by harvesting certain blocks or purchasing from a trader.

## Obtaining

Springs cannot be crafted and can be obtained by harvesting blocks with a Disassembly Tool.

## History

* Prior to Alpha 18 springs could be crafted for 4 Forged Steel and 2 Coal if you had the Steel Smithing perk at level 2
Snowberry Extract

## Description

**Snowberry Extract** is a craftable medical supply that is used to craft other items. It cannot be used or consumed on its own.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Snowberries1Corn Meal1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Snowberry Extract Recipe

1x
 **00:11**

## Usage

### Recipes

The following recipes require **Snowberry Extract**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Tungsten Trophy

## Overview

The **Tungsten Trophy** is a source of tungsten. Although not too common, it can be found in many different locations. While the **Tungsten Trophy** can not be scrapped directly it can be melted by placing it into a Forge. Upon placing a **Tungsten Trophy** into a Forge it will be melted and can be used with a Tungsten Ingot Mold to cast Tungsten Ingots. With a weight of only 0.4 lbs you need eight trophies to cast a Tungsten Ingot.

As of the Alpha 10 update, the changelog indicates that Tungsten Trophys are now included in loot.

And as of Alpha 11 tungsten was removed completely, until it can be better implemented.

## Trivia

* Realistically, a regular fire would not be nearly hot enough to actually melt it, as tungsten's melting point is 6,191oF or 3,422oC, and even the hottest fire, a pale white color, rather unlike the kind found in-game, only ranges from about 2400 to 2700oF or 1300-1500oC
* An item icon somewhat resembling the Tungsten Trophy still exists in the game files, even updated to be more in the vein of the later icons of the Brass and Lead Trophies.
Toolbox

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Toolbox** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Wheel

## Overview

The **Wheel** is used to assemble the Bicycle, Minibike, Motorcycle, 4x4 Truck and Gyrocopter vehicles. More than one **Wheel** is needed for each of them. **Wheel** can be found as a drop, at Gas Stations, Garages or crafted by hand.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}31Forged Iron2Scrap Polymers16Oil2Coal10Bottle of Acid1Vehicle Adventures5{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}1
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Wheel** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Wheel**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Xmls related to spawning, looting and behavior of npcs

# entityclasses.xml

Here, every entity of the game is defined. The player, the zombies, the hornet, the animals, the cars, the minibike, the plane and even the supply crates.

* property name="RightHandJointName" value="Bip001 Head"

If you want another zombie other then the cop to puke, you need to add this line. Without, the zombie has no mesh to puke from, and in result he would have to dry heaves without vomiting.puking.. .
The Riddle of Steel

The Riddle of Steel is a Recipe Book that unlocks various recipes to craft Steel items.

## Recipe Unlocked

* This book will unlock the following recipes:

 Forged Steel
 Steel Pickaxe
 Steel Arrowhead
 Steel Arrow
## Scrapping

As for all Recipe Books, The Riddle of Steel scraps into 20 Paper

## Notes

* This book was removed from the game and replaced by the Steel Smithing skill.
* The title is a reference to the Conan movies, in which the cimmerians will be asked about the secret of steel by their god crom upon death.
Zombie Bear

## Description

**Zombie Bears** are zombie animals found in the Wasteland and Burnt Forest, as well as during certain events or in specific locations. Zombie Bears are hostile and will try to chase and attack the player if provoked or if it spots the player. It will also attack other Animals and Zombies, and will almost always win the fight, as the Zombie Bear is one of the most dangerous enemies you can encounter in Navezgane. Zombie Bears are so strong, that they are able to one-shot a player from full health. It is ill-advised to try any sort of melee combat with the bear as it will shortly end for the player. If you do try to use melee, then it is a wise idea to have strong armor and healing items ready. If the player does not have any ranged weapon to kill the Zombie Bear, then it should be avoided at all costs. A Zombie Bear can tear down buildings extremely fast, and should be the primary target if one is attacking your base.

## Drops

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.
Zombie Bears will not drop any loot upon being killed but can be harvested for the following:

* Animal Fat
* Leather
* Bone
* Rotting Flesh
* Testosterone Extract

## Locations

### Guaranteed in Navezgane

* There are three places on Navezgane where you always find a Zombie Bear.
* 1000 east 740 north: constructionside, a cave in the basement. 1x
* 680 west 930 north: SECOND floor of "The Bear Den" 2x
* 1800 west 1785 north: A cave beneath a tunnel under the street. 1x

### Likely Locations

* Most caves have either at least one Zombie Bear or a regular Bear.
* Can be spawned in by Screamer zombies at a high Gamestage.
* Within the Burnt Forest or Wasteland biomes.

## Specific location strategies

* For the one found in the construction site. Best way to kill this one is get its attention run out of the cave and get out of the basement. The zombie bear cannot fit through the doorways so it'll try to break through the walls but one can simply just stand above it and wail on it with anything you got. Just don't fall or you're dead. Inside of its cave is a Shamway Crate and a medium sized food stash and a small one. So you can judge if it's worth it or not.
* In The Bear Den bar as soon as the zombie bears notice you, they will begin to break out of their cages. When this happens run to the entrance of the building and stand in the exit door or windows. The bears will be forced to come through a narrow hallway use a shotgun or machine gun to fire at them when they come through the door. Be careful as both bears may come at the same time.

## Other Zombie Animals

* Zombie Dog
* Zombie Vulture
Yucca Juice

## Description

**Yucca Juice** is a  Beverage that can be brewed on a Campfire with a suitable source of Combustible fuel. Yucca Juice has a positive effect on the player's character's hydration and stamina Regen.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Water1Yucca Fruit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly8{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Yucca Juice Recipe

1x
 **00:16**

## Notes

* Its ease of preparation and the abundance of Yucca Fruit make it an essential early-game survival item, particularly in the Desert biome.
* Yucca Juice was originally used to cool players down in the desert, but is now used in Yucca Juice Smoothie to warm player up in the winter biome.

## History

* As of Alpha 10, Yucca Juice requires 4 Yucca Fruit, formerly 1.
* As of Alpha 18, Yucca Juice requires 2 Yucca Fruit and 1 Bottled Water to make and doesn't provide a cooling effect anymore.
* As of Alpha 19, Yucca Juice requires 2 Yucca Fruit and 1 Glass Jar.
* As of Alpha 20, the chance to find Yucca Juice in loot was reduced.
* As of Alpha 21, Yucca Juice requires 1 Yucca Fruit and 1 Water, as well as a Cooking Pot. The chance to find it in loot was reduced even further.
Sinks and Toilets

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Craft various Sinks and Toilets and decor with this helper block.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bucket of Water1Short Iron Pipe2Mechanical Parts1Wood4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Sinks and Toilets Recipe

1x
 **00:04**

## Shapes Menu

To access the different furniture choices you must hold down 'R' while holding the block in your hand, then select the top option in the radial menu. This is the Shapes Menu. From here you are free to browse and search the various categories for the block you want. All blocks have the same stats.
Wooden Chest

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Wooden Chest** is a lootable container found throughout the world in various POIs.

Not to be confused with Secure Storage Chest, a player-created block.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Wooden Shingles (Wedge)

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Wooden Shingles (Wedge)** is a craft-able building material used to build roof designs.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood20{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wooden Shingles (Wedge) Recipe

1x
 **00:04**

To craft a Wooden Shingles (Wedge), Either click on the ingredients in your inventory and select “Recipes” then Wooden Shingles (Wedge) and “Craft”, or search for Wooden Shingles (Wedge) in your crafting window search bar.

## Notes

* It has a Fuel Value of 86, which means it will burn for 86 seconds.

* It can be upgraded to a Reinforced Wood block for 10x Wood using any repair tool.

* It will give you 1x WoodDebris when destroyed.
Scrap Metal Pile

A **Scrap Metal Pile**, resembling short sections of girder, can be found in abundance lying around on the ground in the Wasteland biome. It can be scraped to make Iron and can be melted in the forge to be used as a source of iron for other recipes. A Scrap Metal Pile is one of the easiest to access and most readily available sources of large amounts of material to be used as an input in the forge.

## Scrapping

It is possible to scrap Scrap Metal Pile to produce Iron. One Scrap Metal Pile will produce two Iron.

## Forge

The player can place a Scrap Metal Pile into a Forge and it will be melted into iron. One Scrap Metal Pile will produce 1.0 lbs of Iron.
Wood

## Description

**Wood** is a basic and fundamental resources to playing the game. Wood is a found everywhere throughout Navezgane in many objects and must be harvested from those objects to obtain the Wood. Wood can be used as a source of Combustible fuel for Campfires, Chemistry Stations and Forges.

## How to Obtain

* You can obtain Wood by hitting a Tree with fists or an appropriate tool. Felling a Tree will yield a bonus amount of Wood depending on the type and size of the tree. All Trees, regardless of the type, will drop Wood. Fully grown Pine Trees drop Seeds. Use the seeds to plant new trees for future Wood resources.
* Scattered throughout the map are dead bushes with no leaves that can be harvested by punching or cut with a tool for 1 piece of wood.
* Wood can also be looted in small quantities from various storage containers.
* Wood can be harvested by using a tool and destroying wooden houses and furniture.
* It can also be obtained by hitting piles of burning embers in the Burnt Forest with fists or a tool.

## Harvest Efficiency

The better the tool the better the amount yielded from those objects. These are the options from worst to best tool: Fist, Stone Axe, Iron Fireaxe, Steel Fireaxe, Chainsaw (requires Gas Can}. Efficiency of Wood harvested is also dependent upon the greater Quality of any of these tools.

## Usage

You can use Wood in the following ways

* As a source of Combustible fuel.
* To craft all items requiring Wood.
* To build structures, reinforce windows and doors, or upgrade existing structures.

### Recipes

The following recipes require **Wood**: