The 2nd Floor

The Second Floor

### Second Floor Hallway

The Second Floor is present but not in use when you arrive at the hotel. To initiate it you will need to ask Ellen to commence with the upgrade for $300. The project takes a single day and can be started at any time. Like the 1st Floor, the 2nd Floor consists of one door for a staff room and three doors leading to individual resident rooms. Three of the four rooms will be occupied by Main Characters, with the 4th being under development as of Version 17.

The occupants of the rooms (from left to right) is: Pixel (Android), Felicity & Emma, and Autumn.

These rooms will fill up only after all residents on the 1st Floor have moved in.

There are a few instances when entering this area will initiate a story event. In most cases, though, you are free to click on whichever door you wish.

### Second Floor Rooms

Should you wish to interact with a resident, simply click on their respective door. If the resident is present and the Knock on the Door option will be available. If a story event is available a second option labeled "\*Talk\*" (or similar text) will be present in the menu, too, allowing you to select what type of interaction you wish.

Other possible options include "Give her the \_\_\_\_ outfit" after you have purchased an outfit and retrieved it from the mailbox. This is also how some items and all gifts are given. If a Side Character is present in the room, you may see Side Character story events in the menu -- possibly alongside Main Character story events. Select whichever you wish *Note: Main Character and Side Character events can be difficult to tell apart as they use the same labeling method.*

If you select the story event option, the story event will begin immediately. If you choose to give them an item, the character will come out of the room to accept it, or refuse it if their statistics are too low.

If you choose the "Knock on the Door" option, you will be invited inside.

### Inside Main Character Rooms

Once inside you will find the character waiting for you, generally in the typical pose for the room and outfit you designate them to wear around the hotel. (On occasion Lin provides quite the exception to this.) To interact with them click on the character. They will address you and then a menu will appear. This is the main non-event interaction menu and allows you to do a number of tasks:

1. How Are You? - This is a simple interaction purely for realism and entertainment.
2. Interact - Interact opens a sub-menu to Pat, Kiss, or Embrace (hug) the character if your Affection is high enough
3. Change Outfit - This lets you change the character's main outfit around the hotel to another they have acquired from you or during story events. *Note: the characters may not be wearing this outfit during scenes because... you know what? Just deal, all right?*
4. Call me something else... - Change the name by which this character addresses you. And no, we don't want to know.
5. Your pet name will be... - Create a pet name for the character, if your affection is high enough. This will appear above their thoughts and speech in their usual color so try not to confuse yourself.
6. Let's... (Exhibitionism) - Main Characters can increase their Exhibitionism through embarrassing actions at a designated location that varies from one character to another. This will take you there and use a time period but increase their Exhibitionism, if completed successfully. Note: this may require a few initial visits before the option to do anything embarrassing appears.
7. Let's Have Some Fun - This opens a sub-menu of sexual activities that the character is comfortable performing with you. This uses a time period but will increase their statistics and their Sluttiness. (And don't get all judgey and misogynistic: you manage a hotel where you sleep with the guests. So who's the real slut here? Thaaat's right: you.)
8. Let's Go On A Date - Dates are only available for love-line characters, not staff. These use a time period but allows you to increase their Affection. It also provides some extensive background stories and emotional insights into the characters. While these are optional, they make for a more interesting experience and change as the Main Character's relationships with you and other characters develop.
9. Let's Take Some Pictures - If they are comfortable enough with you this option lets you dress up the Main Character up and then make some money selling the photos. It also uses up a time slot but the pictures will be saved on the computer in your room. Presumably for purely academic reasons.

If there is a Side Character in the room, you also have the option of selecting them and interacting using their menu. Side Character menus are generally smaller and feature only two options:

1. How Are You? - This is a simple interaction purely for realism and entertainment.
2. Let's have some fun - Certain Side Characters are available for sexual activity on a regular basis. This does use a time period, but will not influence the Side Character as they do not have statistics like Main Characters do.

Note: Some Side Characters residing in a Main Character's room are accessed by using a second arrow button halfway up the screen. The lower arrow button is used to exit the room without interacting further (or using a time period)