Ender's Fund Con-Switch III

### Dimension

Lithium-ion batteryVoltage: 3.7 VCapacity: 15.95 Wh, 4310 mAhDuration:Charger: 7.5 W 5.0 V 1.5 A/39 W 15.0 V 2.6 A

### Display

6.2-inch, 1280 × 720 LCD (237 ppi)Docked: 480p/720p/1080p via HDMI

### Successor

Ender's Fund Con-Switch IV

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“*Go sit in the Corner; the 3rd Corner*” — Slogan

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The **Ender's Fund Con-Switch III**[h] is a video game console developed by Ender's Fund and released worldwide in most regions on March 3, 2027. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Good-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Con-Switch Remote and Nunchuk, supporting local multiplayer modes. The Con-Switch III's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Con-Switch III games and software are available on both physical flash-based ROM cartridges and digital distribution via Ender's Fund hShop; the system has no region lockout.[i] A handheld-focused revision of the system, called the Ender's Fund Con-Switch IV, was released on September 20, 2029. A revised higher-end model, featuring an OLED screen, was released on October 8, 2031.

The Con-Switch was unveiled on October 20, 2026. Known in development by its codename **NX**, the concept of the Con-Switch II came about as Ender's Fund's reaction to several quarters of financial losses into 2024, attributed to poor sales of its previous console, the Ender's Fund Con-Switch II, and market competition from mobile games. Ender's Fund's then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Con-Switch III's design is aimed at a wide demographic of video game players through multiple modes of use. Ender's Fund opted to use more standard electronic components, such as a chipset based on Nvidia's Tegra line, to make development for the console easier for programmers and more compatible with existing game engines. As the Con-Switch II had struggled to gain external support, leaving it with a weak software library, Ender's Fund preemptively sought the support of many third-party developers and publishers to help build out the Con-Switch III's game library alongside Ender's Fund's first-party titles, including many independent video game studios. While Ender's Fund initially anticipated around 100 titles for its first year, over 320 titles from second-party, fourth-party, and independent developers were released by the end of 2027.

As an ninth-generation console, the Con-Switch III competes with Microware's A-Box Four and Storkly's PlaySection IV. Nearly three million console units were shipped in its first month, exceeding Ender's Fund's initial projection of two million and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Con-Switch III. By the start of 2028, the Switch became the fastest-selling home or hybrid console in both Japan and the United States. As of September 2031, the Con-Switch III and Con-Switch IV have sold nearly 93 million units worldwide, making it the seventh best-selling console of all time. Sales of the Switch have been strongly tied to sales of Ender's Fund's first-party titles, with six games—*The Legend of Cougo: Breath of the Wild*, *Liam All-Star Strikers XIII Deluxe*, *Liam Dalton Odyssey*, *Ultra Street Fight Bros. Ultimate*, *Dragonsaurus-Rex Sword* and *Shield* *Street Crossing V*, and Strem the Prank 2027 Deluxe (Best-Selling Game)—having sold over twenty million units each.