Mission 4: Canyonland Mansion

**Mission 4** is the fourth mission of Assassin of Steve 3: Endergeddon, where you enter a haunted mansion filled with creeps.

## Walkthrough

After defeating the Assassin Clones you can get to the mansion at the bottom of the hill. As you approach it a cutscene will give you an establishing shot of the mansion, and you can then enter the graveyard located in front of the mansion. Lots of Risen Dead will spawn around the graveyard.

When you approach the front door all the Risen Dead will despawn, and a librarian villager will appear in front of you in a sort-of (but not really) jump-scare fashion. After he disappears the front door will open, and you can enter the mansion.

Within the mansion as you enter each room you will be inflicted with blindness for three seconds and a wave of mobs will spawn in the room. Some doorways are open, while others are blocked by bookshelves. Go straight forward into the hall at the back of the mansion with some paintings on the side walls, and a Poltergeist will spawn. Defeat the Poltergeist, and a compartment will open up in the dining hall to the left of the entrance room, which contains a Bookshelf Key. You can place it on top of the nether brick altar in the room that you had to pass through in order to enter the Poltergeist's room.

Placing the Bookshelf Key will cause you to get blindness for a few seconds, but when it clears you will discover that some of the rooms that were previously blocked off with bookshelves are now accessible, while other doorways are now blocked by them. You need to find your way back to the entrance hall, where you can go up the stairwell to the right up to the second floor. On the second floor is a room with a piano in it, which has lots of note block particles above it. Next to the piano room is a balcony overlooking the entrance hall, and if you step out onto this balcony you will see the librarian villager again.

Seeing the librarian villager again will trigger another change of bookshelf positions. You need to go through the new path that just opened up, which will involve you travelling through some secret tunnels that will take you through some small bedrooms. You need to find a room that has a large hole in the floor with cobwebs all around it. Fall through this hole back down to the first floor, and you should be able to find your way back to the hall where you fought the Poltergeist. A second Poltergeist will now spawn, and defeating it will open up another compartment, this time in a side room riddled with cobwebs. However, opening the chest with the Bookshelf Key in it will cause all the spiders on the ceiling to be able to fall down to the ground and attack you.

In order to place down the second Bookshelf Key you need to get back to the second floor, which you can do in the cobweb-choked room to the right of the room with the hole that you fell through. There is a hidden staircase that will take you back to the second floor. From there make your way to the nether brick altar on the second floor and place down the Bookshelf Key.

Once you do you can now enter the library. Inside the library you need to use the ladder to climb up to the balcony, then parkour on the bookshelves to the two levers and flick them both. Doing so will allow you to get back into the hall where you fought both the first and second Poltergeists, however, you will now find the back door is open, and you can access the graveyard in the back. At the back of the graveyard is a cave that contains an open grave. Inside the grave is a Bookshelf Key, however once you pick it up a third Poltergeist will spawn, and also the rest of the graves in the graveyard will open up and more Risen Dead will spawn.

Placing the third Bookshelf Key will allow you to get back to the entrance hall, where the stairway to the left will have opened up. Up these stairs will take you to the master bedroom, and a secret tunnel will open up in the wall to the right of the bed.

This secret tunnel will take you down to underground caves filled with coarse dirt, vines, and soul sand. In these caves you have to find all four levers on coal blocks and flick them. Once you have flicked all four coal block levers find the wooden hallway and the door, where another Poltergeist will spawn. Upon defeating this Poltergeist you can go through the door.

### Boss Fight: Count Twoten

#### Stage 1

Count Twoten is an Evoker who stands at his organ and plays spooky music on it. The librarian villager who you kept seeing before is now in a cage hanging over the arena. You have to fight three waves of mobs, in each wave defeating all the mobs, like in Mission 2 back in the saloon. However in between Waves 1 and 2 and Waves 2 and 3 Count Twoten will teleport to the arena with you and will attack you for 30-45 seconds, before teleporting back to his organ and starting the next wave. He will take no damage in this stage.

#### Stage 2

After defeating the third wave Count Twoten will teleport back to the arena and attack, and you can attack and kill him, although like all other bosses he has a large amount of health. Like a normal Evoker he can cast fang-attacks in a line at you offensively or around himself defensively, and will also occasionally spawn Ghosts (Vexes) in groups of three. Do note that there is no cap on the number of Ghosts he can spawn, so you can get quickly overwhelmed, so it is best that you take him out quickly. He can also teleport around the room in five random locations - one of the four corners or the centre.

After defeating Count Twoten the cage with the librarian villager opens and he will fall down into the arena with you. The villager will introduce himself as Ernest. After a conversation with him you can leave the arena and the mansion by exiting through the door. It will teleport you straight outside the front door of the mansion.

## Mobs

* Risen Dead are villager zombies that spawn only in the graveyard in front of the mansion and the graveyard behind the mansion. They are not too difficult to take out, but can spawn in large numbers.
* Reapers are skeletons wearing a mix of Phantom and Ghost Armor (dark leather armor and chain armor). There are two types - the first type has a Reaper Scythe and moves faster and has higher attack damage. The second has a Spectre Sword and a Dark Oak Door as a shield. It has slightly more health and knockback resistance.
* Cursed Skulls are invisible skeletons where you can only see their skull and the bow they are holding. Sometimes they can spawn on sniping positions.
* Wraiths are completely invisible wither skeletons. However, they will emit black smoke when they get within five blocks of a player. Bows fired from point-blank range can effectively take them out as they have relatively low health compared to other mobs. Also try switching your attack indicator to "crosshair" so if a Wraith moves in front of you the little "+" icon will appear next to the sword and you can attack it.
* Ceiling Spiders are spiders that spawn upside down on the ceiling. Initially they will not attack you and cannot be damaged, but they will turn right-side up and attack when you get the second Bookshelf Key from the chest.
* Ghosts are Vexes. Like in vanilla Minecraft, they can fly through walls and will lunge and attack you.
* Floating Books spawn only in the library. They are actually invisible baby zombies with a book on their head. They have reduced movement speed so they're not as annoying but they have high knockback resistance.
* Poltergeists are a ghostly skeleton riding an invisible spider. Both the skeleton and spider component have very high health. The skeleton's bow has punch on it, and they are also the first mob you will encounter that uses tipped arrows - slowness arrows in this case, which will inflict you with it for 30 seconds.
* Ghost Spiders are invisible spiders that only spawn in the underground cave. You can only see their red eyes. They have a high amount of health.
* Creeper Wraiths are invisible creepers that only spawn in the underground cave, and constantly emit green particles. They don't have a lot of health, but do be wary of them.
* Vampire Bats are bats that will fly around the underground cave dropping poison potions below them. In an ironic twist they are not immune to the poison effect, so they might hit themselves with their own poison if they fly too close to the ground, meaning often you'll find them on only 1 health.

## Equipment

You can get two types of armor - Phantom Armor and Ghost Armor. Phantom Armor is dark leather armor that has some minor attribute buffs in the form of attack speed or movement speed, Ghost Armor is chain armor with much more health.

* Spectre Sword: 8 attack damage, 1 sweeping damage, 1.6 attack speed, 12.8 DPS
* Reaper Scythe: 5 attack damage, No attack cooldown, Looting I, 10 DPS.
* Ghastly Bow: 15.75 ranged damage.
* Dark Oak Door: +15% Health, +10% Knockback Resistance.

Rare equipment:

* Poltergeist Armor has knockback resistance buffs along with health greater than Ghost Armor. It only consists of a helmet and a chestplate.
* Heavy Chair: 50 attack damage, 0.25 attack speed, 12.5 DPS.
* Mess Maker: 15.75 ranged damage, Punch I, Slowness Arrows (1:00)
* Grave Blade: 12 attack damage, 7 sweeping damage, 1.2 attack speed, 14.4 DPS

### Recommendations

* If you get a large amount of experience or a legendary box during Mission 4 you can go back to the Shop Altar via the front door - it doesn't close again until after Mission 4 is complete.
* If you were unable to get a shield during Mission 3 then buy one before heading to this mission. The Dark Oak Door will give you some extra health and a chance to resist knockback.
* The Reaper Scythe does not do a whole lot of damage, being worse than the Mesa Hunting Knife, but has Looting enchantments on it, which will allow enemies to drop more loot, including a higher chance for Gems. Do note that Looting does NOT increase the chance of Legendary Boxes.
* The Heavy Chair is the first Heavy Weapon you can obtain (aside from the Chair Mode exclusives which can be obtained normally but are very, very rare). It is exceedingly useful against Count Twoten, as you can run in, hit him once to deal a ton of damage, then run away so you can wait for your attack cooldown to come back, then do another hit-and-run.
* If you did Hidden Mission 1, the Spiny Cactus is also very good against Count Twoten, as he will not move very much at all unless you move close to him, however he does teleport, so put down a Spiny Cactus on one of the points where he teleports to. Then he will slowly but surely be killed by the Spiny Cactus damage whenever he teleports next to it. If he does move away from the Spiny Cactus you could try chasing him back in range of the Spiny Cactus.
* The Cactus Spine is also useful for dealing with the large numbers of mobs that spawn throughout the mansion.

## Chest Locations

* There are two chests in the front graveyard that contain absolutely nothing.

* In the Kitchen room, there is a freezer which can be opened by flipping the rightmost lever next to the cauldrons. Inside the freezer is a loot chest.

* In the fireplace room, there are buttons on top which can be pressed to open up a secret inside the fireplace, containing a loot chest.

* After encountering Ernest the second time (next to the Piano room), instead of jumping down from the ledge into the next room, you can do some parkour on the furniture and holes in the wall which leads to another loot chest.

* After dropping from the second to the first floor into the room with all the webs, you can move into the mass of webs in the corner to find a tunnel containing another loot chest.

* In the library room with all the bookshelves, instead of jumping down onto the bookshelves, you can stay up on the ledge and move around the fences, then drop down on the corner, then to another hole in the bookshelves to access another loot chest.

* In the same room, there is also a chest on the top of one of the lower bookshelves containing the lore book Spooky Story.

* In the graveyard out in the back, you can climb the hill on the left all the way up to find another loot chest.

* After dropping down into the caves, take the right path twice and you should see another loot chest on the left side when the tunnel branches again.

* From the start of the caves, take the right path, then go left, but instead of dropping down, parkour onto another ledge onto the left, which will lead you down a path towards another loot chest.

* Finally, after clearing the mission, instead of venturing out into the mesa, make a hard turn to the right. You should find a chest with the lore book The Evoker Diaries.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Evening of Chaos** by Kevin MacLeod.
* **This House** by Kevin MacLeod.
* **Return of Lazarus** by Kevin MacLeod.
* **Midnight in the Graveyard** by Twin Musicom.
* **Vanishing** by Kevin MacLeod.

During the Count Twoten boss fight the track **Final Count** by Kevin MacLeod plays.

## Trivia

* The mission's subtitle 'Canyonland Mansion' is a reference to the vanilla structure the Woodland Mansion, and this mansion's design is partially based off of it.
* In the stairway that leads up to the cave area, you can see a missing block in the wall.
* None of the music tracks that play in this mission play in any other mission in any other map, making this mission one of the only to be the case.
	+ The only other mission where this is the case is Mission 2 from Assassin of Steve 2.
* The Mansion map in the game Zombie Dance in Dance Floor is based off of this mission.
* One of the graves that say "Here lies no-one" actually changes after the Risen Dead are summoned, with another line being added saying "I lied".