Chapter Nineteen

##### After much deliberation, The Fellowship compromised and took Bryck House as their boon.

For their services in aiding the survivors of Russet, the Fellowship had been offered a boon, in the form of prime Bezmadanbaor real estate. They were given three sets of details form the offices of Wooley & Bull, Estate Agents, which listed the three potential options. These were...

**LOT 1 : “The Pl yho e”**

Located south of the river within the bohemian district of Bennothliam, this disused, 1000 seat playhouse has seen better days but still boasts a classical, if slightly run-down, art deco style. The rendered exterior, once no doubt the envy of the neighbourhood, may be showing some cracks but the gold leaf and red velvet upholstery inside is still a sight to behold, despite the mothballs. The original sign still sits above the door, the original name and several other letters having been removed to aid future owners in renaming the venue.

FREE GIFT: Sock & Buskin mask.

**LOT 2 : Bryck House**

Named for Ungermoth’s first (and last) commadore, Skyler Sheldon Bryck, the name is often misattributed to its brutalist design which makes the former lecture and study hall look like an upended, five-storey, dark grey brick. Magically reinforced windows run the full height of the building’s south wall, granting wonderful views over the University of Magic’s campus and rowing lakes. Before its closure, the first three floors housed a small library and individual study rooms, with the upper two floors housing larger lecture halls.

FREE GIFT: The Benefits of Restraint: Conserving your magic in the field.

**LOT 3 : (Former) Ranger’s Guildhouse**

Sandwiched between far larger, modern townhouses, this greystone two-storey hunting lodge is perhaps one of oldest in the city. Located within a residential area close to parliament and the religious district, the property benefits from a walled garden to front and rear and stabling for a couple of horses. The practical benefits offset the lack of living space within, which is largely a central meeting hall with hearth, surrounded by galley kitchen and two barrack-like bedrooms.

FREE GIFT: Trained messenger pigeon.

For differing reasons, Fitz and Brandyr wanted the old theatre, Nixe wanted the hunting lodge and Booker liked the sound of the library building but, like Plymouth, wasn't particularly fussed. so in the spirit of compromise, after much deliberation, they inexplicably opted for the university building, Bryck House.

On their way to the Plymouth's townhouse to collect their things, Nixe once again notices the black carriage and accosted the two men within. One was a very large and muscular but calm and softly spoken. The other made up for his diminutive stature with an overabundance of aggression. Both were dressed head-to-toe in black.

Eventually arriving at Bryck House, they found it to be a bit of a mess. Furniture had been hastily cleared and scattered around and all the books, with the exception of the free gift they got with the building, had been removed. Over the next couple of days however they cleaned it up a bit as they settled in and completed some personal errands.

Plymouth went to see BUM headmistress, Dame Enid Sabbath where he told her everything about their journey so far and she promised she would help them where she could.

Fitz and Nixe went shopping, with the Tiefling buying new armour and a knife and the Elf, having acquired his ancestral bow, selling his old one.

Booker checked in with his tutor Derek Van der Horn, giving him a piece of his mind, then went to see his friend and confidante, Cossett Silvertome, where he expressed his doubts about the treatment at the hands of the University. Being an Xothor of Dugmaren Brightmantle, she helped ease his mind.

On the trail of Algar's last visit to Bezmadanbaor, Brandyr, went to see the priests of Berronar Truesilver and began asking some tough questions. But was he ready for the answers he was about to get?

Next: Chapter Twenty. Beds, Nobs and Broomsticks