recursal/Fanatic-Fandom huggingface dataset:
Linked Steel Bracer

**Linked Steel Bracer** is a Light Chain wrist armor available to players in *Pantheon: Rise of the Fallen*

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Black Rose Keep

**Black Rose Keep** (commonly abbreviated to BRK) is a zone in *Pantheon: Rise of the Fallen*.

## Introduction

Black Rose Keep is a dungeon zone on the continent of Kingsreach. It is a large base for the Black Rose.

## Trivia

* *[Pre-Alpha]* Black Rose Keep was originally called Black Dagger Keep.
* *[Pre-Alpha]* During a Dev stream on June 25th, 2020, it was revealed that Black Rose Keep had undergone a major rework. Notably it was moved from Avendyr's Pass (Current zone???), it's size was greatly expanded and it was broken up into more layers/sections.  The new location for Black Rose Keep fits with it's current lore and, as of the stream, has not changed.
* *[Pre-Alpha]* During a Dev stream on June 25th, 2020, Chris 'Joppa' Perkins confirmed that Black Rose Keep is not a permanent nighttime zone, and that it was locked to nighttime during streams because it was one of the zones used to help dial in nighttime settings.

## References

1. ↑ "What to Expect from Pantheon Pre-Alpha 5 and More" @ 10:55.
2. ↑ "What to Expect from Pantheon Pre-Alpha 5 and More" @ 27:56.
3. ↑ "What to Expect from Pantheon Pre-Alpha 5 and More" @ 28:00.
Waterless Wastes

**Waterless Wastes** is an ability available to Shamans. It is a damage ability which inflicts Nature damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deal 15 Nature damage to an enemy over 24 secs.* (Latest In-Game Description of Dehydrate)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Assault the life-giving moisture in an enemy's body, dealing Nature damage over time.* (Official Description for Waterless Wastes)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deal 112 Nature damage to an enemy over 24 seconds. Water Bane.* (Latest In-Game Description of Waterless Wastes)

## Gallery

* Tooltip for Dehydrate - [Click for Larger View] (Pre-Alpha)
* Tooltip for Parched Throat - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Parched Throat Tooltip
5. Waterless Wastes Tooltip

## Reference(s)

1. ↑ Dehydrate tooltip
2. ↑ Official Website
3. ↑ Waterless Wastes tooltip
Shield of the Tower

**Shield of the Tower** is a Shield available in *Pantheon: Rise of the Fallen*.

## General Info

### **Slot**

Yes
Secondary

## Armor Info

### **Armor Class**

Shield
80

### **Attributes**

+3: Stamina
 +2: Agility, Constitution

## Availability

### **Class(es)**

Any
Cleric, Paladin, Shaman, Warrior

## Gallery

* Current tool tip *[Pre-Alpha 2020]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Minor Characters

This page is for all minor characters that lack in-depth lore, descriptions or are unlikely to make a significant appearances -- or further significant appearances -- in lore.

## King Olenspeth the III

Olenspeth is a male kiri who hailed from Hiryth. He is a descendant of Marthus and former king of Kirensound. He was tricked by Molsth into cursing his people for the next ten generations with a birthright affliction that would diminish their physical maturity, while he was granted immortality so that he might watch his people gradually fade into extinction. His current fate, and whether he can still be considered a kiri, are unknown.

**Description**

Nothing is known of Olenspeth's physical appearance. Of his personality, it can be said he was naive and selfish, having chose eternal life over a "reign of peace" when offered a choice by Molsth.
Sense Undeath

**Sense Undeath** is an ability available to Paladins. It is a passive ability that causes the Paladin to glow with celestial flames when they are near Undead.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive Ability. When Undeath is nearby, flames of celestial light will begin to flicker around the Paladin.* (Archived Official Description for *Sense Undeath*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Malison's Lucid Nightmare

**Malison's Lucid Nightmare** is an ability available to Enchanters. It is a detrimental ability that causes all of the target's attacks and abilities to have no effect. It also applies Malison's Lucid Dream to the Enchanter's defensive target. If the target under the effect of Malison's Lucid Nightmare is not killed while the effect is active, the collective damage done to the target while the effect was active is dealt in full to a random member of the Enchanter's group.

## Description

*Applies Malison's Lucid Dream to your Defensive target. Causes all of your Offensive target's attacks and abilities to have no effect. If the target is not killed while this effect is active, all resources spent by the player under Malison's Lucid Dream will be retroactively lost and the collective damage done to the target of Malison's Lucid Nightmare while it was active is dealt in full to a random member of your group.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You take control of your enemy’s reality, causing all of their attacks and abilities to have no effect. This ability shares the same duration as Malison’s Lucid Dream. If this target is not killed while Malison's Lucid Nightmare is active, all resources your Defensive target has spent during its duration will be retroactively lost. Additionally, the collective damage done to this target while the effect was active will be discharged in full at a random member of your group.* (Official Description via Archive)
Veil of Light

**Veil of Light** is an ability available to Clerics. It heals the target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Veils the target in restorative light, restoring Health over time for 60 seconds. Only usable on one target at a time.* (Latest In-Game Description)
Shelter of Energies

**Shelter of Energies** is an ability available to Enchanters. It is a beneficial ability that increases the Enchanter's maximum Hit Points and Armor Class.

## Description

*Increases your max HP and AC.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increases your Health (56) and Armor Class (152) for 36 minutes.* (Latest In-Game Description)
Pauldrons of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Shock and Awe

**Shock and Awe** is an ability available to Enchanters. It is a crowd control ability that forces the target attack another nearby enemy.

## Description

*Causes your target to attack another nearby enemy.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Confuse an enemy with bizarre imaginings, causing them to attack another nearby enemy for a short time.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   *Confuse your target with bizarre imaginings, causing them to attack the nearest enemy for a short time.*

   **To:**

   *Confuse an enemy with bizarre imaginings, causing them to attack another nearby enemy for a short time.*

## Resources

1. Archived Official Website
2. Official Website
Shield Slam

**Shield Slam** is an ability available to Warriors. It interrupts spell Casting and Silences the target. If the target is Angry, this ability generates bonus Hate.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Slam the target with your shield, interrupting spell casting and Silencing the target for 5 seconds. If the target is Angry, Shield Slam will generate bonus Hate.* (Latest In-Game Description for *Shield Slam*)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You slam your shield into your enemy, disorienting them with a high chance of interrupting their spell casting and a small chance of stunning them briefly. These chances can increase based on your Strength, Dexterity and Shield Mastery. (Grants 1 Battle Point)* (Archived Official Description for *Taunt*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **December, 2019**

   **Resource Cost Changed**. No longer costs Endurance, now costs Battle Points.

   **Description Changed.**

   **From:**

   *You slam your shield into your enemy, disorienting them with a high chance of interrupting their spell casting and a small chance of stunning them briefly. These chances can increase based on your Strength, Dexterity and Shield Mastery. (Grants 1 Battle Point).*

   **To:**

   *Slam the target with your shield, interrupting spell casting and Silencing the target for 5 seconds. If the target is Angry, Shield Slam will generate bonus Hate.*

## Gallery

* Current Icon for the Shield Slam ability
* Info for the Shield Slam ability

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. CohhCarnage Warrior Amberfaet

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ Shield Slam tooltip
3. ↑ 3.0 3.1 Archived Official Class Page (Warrior)
4. ↑ Cohh Warrior Gameplay (Amberfaet)
Thronefast City

**Thronefast City** is the Human capitol city. It is located in northeastern Kingsreach, within the Thronefast Region.

## Points of Interest

* The Gate: A large gate with smaller doors to easily access the city.
* Camp Bedark: *"Primary housing and training ground for garrisons of the Thronefast Regulars. Bedark is a bulwark of Thronefastian military power. Built into the very walls of the capitol, the camp allows for deployment within, on top, or outside of the city, while scores of soldiers training wherein provide chaotic rhythms of battle to ears of passers by."*
* "Tabern": A large tavern located across from Bedark.
* The Bathrund Trust: The bank in Thronefast.
* Peacemade Plaza: A large area surrounding the Arches of Havensong where traders sell wares.
* Arches of Havensong: Located in the center of the Market. Will contain engravings. The arches are placed along a small bridge.
* Forum of Ocirico: *"The grand forum, house of law, determinor of fates, stands as a stately lord to the North-East of Thronefast's main city gate. Here priests of Ocirico, with their Arch Advocates, weigh judgements in the balance, and citizens speak amongst themselves to the things of law and public interest, engaged in deep social disclosure. Herein, matters of social justice are handled in open session, before the people who stand in high public galleries."*
* Anvil of Fates: *"The fabled Anvil of Fates... of stone and steel and burnished bronze. A homage to the actual Anvil of Fates, this weathered ediface looms before the doors of the Forum, the ceaseless Hammer of Ocirico arrested mid strike, at the very moment of impact, to forge the fates of man. Dutifully maintained by the Forum's live in priesthood, it is among their most sacred of constructs, a well known landmark amidst the bustling populace of Thronefast. Equal parts relic and meeting place, the Anvil of Fates is an impressive and fitting tribute to the Blind Fatesmith of The Availioth..."*
* The Holy Temple: Holy place that ministers the whole city. The front sports a facade into a small bed of holy water.

## Trivia

During the dev play session stream of Dec. 2019, Joppa stated that it would take roughly 20 minutes to run from Faerthale to Thronefast assuming it was a dead straight path with no run speed buffs.

## Gallery

* Thronefast Bridge [Pre-alpha, April 2019]

## Source(s)

1. YouTube video of the Dev play session mentioning travel time
The Atlas of Terminus

## Atlas of Terminus

*"The Age of Chaos has ended, the horrors of the Deicide Wars now fading memories in the minds of those who live on. The megalithic Sanctums still stand, dormant reminders of the great war. A tenuous peace now exists in this Frail Age as the races of Terminus seek to rebuild what was lost. The vast scale of the conflict left much of the world forever changed; once well-known lands now marred and unrecognizable or lost altogether. But this is the fruit of a handful of brave explorers, who embraced the call to chart the face of Terminus once again."*

This is the current, known world of Terminus, as expeditions from Kingsreach and Reignfall have only just begun. However, reports are already coming in from the great regions of the East and the frozen reaches of the South.

## Indexes

Proceed to a list of all Continents

Proceed to a list of all Regions

Proceed to a list of all Cities

## Continents

The known lands are divided into continents, few of which have yet been scouted.

### Kingsreach

A landmass providing home to: Humans, Elves and the Halflings.

#### Regions within Kingsreach

Within are several regions:

* Avendyr's Pass
* Keep Leon : Fort complex, inhabited by The Black Rose
* Avendyr's Seat
* Thronefast : Human City
* Faerthale
* Faerthale : Elven City
* Halnir Cave
* Ru'Lun *The port of Ru'Lun*
* South Saol
* Steppes of Ru'Lun
* The Silent Plains
* The Silent Sanctum *The Sanctum on Kingreach*
* The Seven Locked Door
* The Vae Wood
* Tower of the Reckless Magician
* Veil of Azeris
* Wild's End
* • Sorhiryth : Halfling City
 • The Wellpond : *Halfling starting area*
 • The Grovegrass : *Labyrinth which provides entry to the City*
 • The Mad Moor : *Sprawling region of treacherous creatures*
 • The Gate : *Contains the Wraith infested Ancient Halls*

### Reignfall

A landmass proving home to: Dark Myr, Ogres, and the Skar.

#### Regions within Reignfall

Within are several regions:

* Khāga Sands
* Skargol
* Skargol : Skar City
* Syronai's Rest
* Syronai's Rest : Dark Myr City
* Tasrin's Gaze
* The Broken Maw
* The Broken Maw : Ogre City
* The Dead Vault
* The Burning Sanctum *The Sanctum on Reignfall*
* The Whispering Lands
* Valley of the Watchmen
* Wander's Lost
Summon Behemoth

**Summon Behemoth** is an ability available to the Summoner. It summons a random, hostile creature from somewhere within Terminus. The creature must be Dire Charmed by an Enchanter to be utilized in combat. The type and level is governed by the Summoner's level. Creatures summoned by this spell cannot be permanently charmed and do not provide experience when killed.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoners can evolve their Summon Creature ability into Summon Behemoth, allowing them to conjure various creatures of great might. These creatures are hostile and must be Dire Charmed by an Enchanter to be useable in combat. Creatures summoned in this way cannot be permanently charmed and do not provide experience when killed.* (Official Description via Archive)
Spell Turn

**Spell Turn** is an ability available to Enchanters. It is a detrimental combo spell which attempts to interrupt the target's casting. If the target was casting when the ability lands, it stops the ability and Spell Turn becomes the interrupted ability. For the next 15 seconds, the Enchanter can use the copied ability.

## Description

*Interrupts your target. If they were casting, this spell becomes the interrupted spell and allows you to cast it.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Interrupt your target. If your target was casting, absorb that spell, allowing you to cast it for yourself within the next 15 seconds.*
Verdanfire Spear

**Verdanfire Spear** is an ability available to Druids. It is a direct damage ability that deals Fire and Nature damage to the Druid's target. If Hirode's Gaze is active on your target, this ability will also Silence them.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You hurl a spear of pure Verdanfire at your enemy, inflicting Nature and Fire damage. If Hirode's Gaze is active on your enemy, this ability will Silence them for X duration.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Vapor Trap

**Vapor Trap** is an ability available to Rogues. It lays down a Vapor Trap which applies Vapor Trap Blind to the first target that passes into the trap, Blinding them.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Place a trap that releases a cloud of caustic vapors after the first enemy approaches, blinding the target. Requires  Stealth.* (In-Game Description for  *Vapor Trap* )
Searing Cudgel

**Searing Cudgel** is an ability available to Clerics. It is a direct damage ability that deals Divine damage. If the target is Undead, it will deal additional Divine damage.

## Description

*A powerful melee attack that deals greater damage the longer you charge the attack before releasing. Bonus Divine damage will be dealt to Undead targets.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 December 2nd, 2018

   **Description Changed.**

   *A powerful melee attack that deals greater damage the longer you charge the attack before releasing. Undead targets will take additional Divine damage based on your Strength and Wisdom.*

   **To:**

   *A powerful melee attack that deals greater damage the longer you charge the attack before releasing. Bonus Divine damage will be dealt to Undead targets.*

## Reference(s)

1. ↑ Searing Cudgel tooltip
2. ↑ Searing Cudgel new tooltip (HiveLeader 2) (Retrieved 6/22)
3. ↑ Searing Cudgel old tooltip (Archived Website) (Retrieved 6/22)
Scorched Fog

**Scorched Fog** is an ability available to Shamans. It is a detrimental ability that lowers the target's attack speed.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Slow an enemy's Attack Speed by -10% for 30 sec. Primal Curse: Fire.* (Latest In-Game Description for **Scorched Fog**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Materialize a sweltering haze around an enemy, slowing their attack speed.* (Official Description for **Scorched Fog**)

## Mastery

Rank 1
Mastery Points: 1
1. Harder to resist if a Fire Bane is active.

Rank 2
Mastery Points: 4
1. Reduce cast time by 1 sec.

Rank 3
Mastery Points: 9
1. Extend duration to 1 min.
2. Reduce Mana cost by 25%.

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

   **Description Changed.**

   **From:**

   *Materialize a sweltering haze around an enemy, slowing their attack speed.*

   **To:**

   *Slow an enemy's Attack Speed by -10% for 30 sec.*

  **August, 2020**

    **Glancing Blow effect removed.**

   **Description Changed.**

   **From:**

   *Primal Bane: Fire. Amplifies a Fire Bane on your enemy, creating a dense cloud of black smoke that obscures their vision, slowing their attack speed by X% and making their melee attacks more likely to land as a Glancing Blow for Y duration.*

   **To:**

   *Materialize a sweltering haze around an enemy, slowing their attack speed.*

## Gallery

* INFO scorched fog.png

Tooltip for Scorched Fog - [Click for Larger View] (Pre-Alpha)
* INFO cinder smog.png

Tooltip for Cinder Smog - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Roenick Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Scorched Fog tooltip
2. ↑ 2.0 2.1 2.2 Official Website
3. ↑ Archived Official Class Page (Shaman) (Retrieved 6/22)
Water Lash

**Water Lash** is an ability available to the Summoner's Undine. It is a both a direct damage ability and a healing ability. When activated, it deals direct Cold damage to an enemy and also heals either the Summoner or another active pet (Only another controlled by the same Summoner?) for a small amount.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A lashing whip of water that damages your enemy and heals you or another active pet for a small amount.* (Official Description via Archive)
Situational Gear

In Pantheon, there often won't simply be a weapon or piece of gear that is the absolute best item for your character’s class and level. Instead, many items will be more situational, and the player will need to ask himself, 'where am I?', 'what am I going to fight next?', and 'who in my group is what class, and what items do they have that may help defeat the next encounter?' Items that protect against climates/atmospheres (areas of extreme heat or cold, or disease, or absolute darkness) will often be important. So also will 'bane' items that are especially effective against certain types of mobs (for example, the Undead, or Dragonkind).
Studded Leather Skullcap

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Sting of the Hornet

**Sting of the Hornet** is an ability available to Shamans. It is a damage ability which inflicts Poison damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Poison the enemy, dealing 11 Poison damage over 24 sec. Animus Bane.* (Latest In-Game Description of **Strike of the Snake**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Invade an enemy’s physiology with animus energy, dealing Poison damage over time.* (Official Description of **Sting of the Silver Wasp**)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Animus Bane. A Bane of potent venom, damaging your enemy over time with Nature damage and making them more vulnerable to Nature-based attacks.* (Archived Official Description of **Sting of the Scorpion**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Poison the enemy, dealing 20 Poison damage over 24 sec.* (Latest In-Game Description of **Sting of the Hornet**)

## Gallery

* Tooltip for Strike of the Snake - [Click for Larger View] (Pre-Alpha)
* Tooltip for Sting of the Hornet - [Click for Larger View] (Pre-Alpha)
* INFO SHA sting of the scorpion.png

Tooltip for Sting of the Scorpion - [Click for Larger View] (Pre-Alpha)
* INFO SHA sting of the silver wasp.png

Tooltip for Sting of the Silver Wasp - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Shaman Abilities
5. Sting of the Silver Wasp Tooltip
6. Sting of the Hornet Tooltip

## Reference(s)

1. ↑ Strike of the Snake tooltip
2. ↑ Official Website
3. ↑ Official Website Class Page (Archived. Retrieved 6/2022)
4. ↑ Sting of the Hornet tooltip
Weaponize Object

**Weaponize Object** is an ability available to the Summoner. It is a direct damage ability which uses an environmental object to deal damage, and deals more damage the larger the object is.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You summon an object from the surrounding environment to drop or hurl at your enemy. The larger the object, the more damage it will inflict.* (Official Description via Archive)
Swift Shot

**Swift Shot** is an ability available to Rangers. It is a direct damage ability that deals Physical damage to the Ranger's target.

## Description

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*An instant shot that deals Physical damage.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 23rd, 2018

    **Max Range Reduced** 32m -> 4-25m

    **Cooldown Increased**  2s -> 30s

## Resource(s)

1. Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)

## Reference(s)

1. ↑ Swift shot tooltip (Retrieved 6/22)
2. ↑ Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)
Signet of Refreshing

**Signet of Refreshing** is an ability available to Clerics. It is a beneficial ability that increases the generation rate of the Cleric and their group member's unique resources, such as the  Rogue's Opportunity and the  Paladin's Wrath.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A powerful signet that improves the accumulation of your group’s unique combat resources.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Cleric) (Archived. Retrieve 6/2022)
Signet of Unity

**Signet of Unity** is an ability available to Clerics. It is a beneficial ability that makes the Cleric's target generate less hate.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Place a signet blessing on an ally, causing their activities to generate less Hate for the duration.* (Official Description)
Shadow Step

**Shadow Step** is an ability available to Rogues. It teleports the Rogue to either a target destination or the directly behind a hostile target. Requires  Stealth.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Step through the shadows to the location you click, or directly behind your offensive target. Requires Stealth.* (In-Game Description for *Shadowstep*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Move through the shadows to the target enemy or location while increasing your movement speed for a short time. If an enemy is targeted, will put the enemy in a surprised state.* (Official Description for *Shadow Step*)

## Resource(s)

1. Official Class Page (Rogue)
2. CohhCarnage Hosted Gameplay

## Reference(s)

1. ↑ CohhCarnage Hosted Gameplay
2. ↑ Official Website Class Page (Rogue)
Shadow Planning

**Shadow Planning** is an ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Description

*Carefully assess an enemy from the shadows, increasing your critical chance against that target up to 10% over time. Switching targets will cause you to lose the accumulated critical bonus. Requires Stealth* (In-game Description)

## Gallery

* INFO ROG shadow planning.png

Current tool-tip (ca. 2021 PA)

## Reference(s)

1. ↑ CohhCarnage Hosted Gameplay - August 2021
Thunderous Cry

**Thunderous Cry** is an ability available to Warriors. It Stuns enemies in a point blank area of effect, but can only be used when the Warrior is below a certain health threshold.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Release a shout like a peal of thunder, stunning up to 4 targets within an 8m radius for 5 seconds. Only usable when your health is below 20%.* (Latest In-Game Description for *Thunderous Cry*)

## Gallery

* Current Icon for the Thunderous Cry ability
* Info for the Thunderous Cry ability

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ Thunderous Cry tooltip
Sting of the Silver Wasp

**Sting of the Silver Wasp** is an ability available to Shamans. It is a damage ability which inflicts Poison damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Poison the enemy, dealing 11 Poison damage over 24 sec. Animus Bane.* (Latest In-Game Description of **Strike of the Snake**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Invade an enemy’s physiology with animus energy, dealing Poison damage over time.* (Official Description of **Sting of the Silver Wasp**)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Animus Bane. A Bane of potent venom, damaging your enemy over time with Nature damage and making them more vulnerable to Nature-based attacks.* (Archived Official Description of **Sting of the Scorpion**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals 126 Poison damage over 24 seconds.* (Latest In-Game Description of Sting of the Silver Wasp)

## Gallery

* Tooltip for Strike of the Snake - [Click for Larger View] (Pre-Alpha)
* Tooltip for Sting of the Hornet - [Click for Larger View] (Pre-Alpha)
* INFO SHA sting of the scorpion.png

Tooltip for Sting of the Scorpion - [Click for Larger View] (Pre-Alpha)
* INFO SHA sting of the silver wasp.png

Tooltip for Sting of the Silver Wasp - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Shaman Abilities
5. Sting of the Silver Wasp Tooltip
6. Sting of the Hornet Tooltip

## Reference(s)

1. ↑ Strike of the Snake tooltip
2. ↑ Official Website
3. ↑ Official Website Class Page (Archived. Retrieved 6/2022)
4. ↑ Sting of the Silver Wasp tooltip
Water Arcamental: Undine

**Water Arcamental: Undine** is an ability available to the Summoner. It enables the summoning of Undine, the water Arcamental which specializes in healing and restorative abilities.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The water-based Undine specializes in healing and restorative abilities that directly benefit the Summoner and other Arcamentals.* (Official Description)

## Resource(s)

1. Archived Official Website
2. Official Website
Veyrule's Icy Blade

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Veyrule's Icy Blade** is an ability available to Wizards. It is a direct damage spell that deals Cold damage in a linear area of effect. The more hostile non-player characters that are hit by the ability, the greater the chance that it will critically hit on final impact.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Launch a blade of icy mana at an enemy, dealing increasing Cold damage to all enemies in its path on the way to the target. The more enemies this ability damages on the way, the greater its chance to critically hit will be on final impact.* (Official Description for *Veyrule's Icy Blade*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You launch a razor-sharp blade of icy mana at your enemy, dealing Cold damage to all enemies in its path on the way to your target. The more enemies this ability damages on the way, the greater its chance to critically hit will be on impact.*

   **To:**

   *Launch a blade of icy mana at an enemy, dealing increasing Cold damage to all enemies in its path on the way to the target. The more enemies this ability damages on the way, the greater its chance to critically hit will be on final impact.*

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Official Class Page (Wizard)

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ 3.0 3.1 Official Website (Wizard)
Shadowfall

**Shadowfall** is an ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Description

*Descend on an enemy from the shadows, dealing 400% weapon damage, plus 176 Physical damage. Must be above the target. Requires Stealth.*

## Mastery

**1st**:

Cost to upgrade: 1

Reduce Opportunity cost by 1.

**2nd**:

Cost to upgrade: 4

Reduce Opportunity cost by 1.

**3rd**

Cost to upgrade: 9

Puts target into Surprised state.

## Changelog

 Pre-Alpha

Changes in green are considered buffs while changes in red are considered nerfs

 August 13th, 2021

   **Description Changed.**

   *Descend on an enemy from the shadows, dealing 400% weapon damage, plus 55 Physical damage. This ability will always critical hit. Must be above the target. Requires Shadow Walk.*

   **To:**

   *Descend on an enemy from the shadows, dealing 400% weapon damage, plus 176 Physical damage. Must be above the target. Requires Stealth.*

    **Additional Damage Increased.** 55 > 176

    **Automatic Critical Hit Removed.**

 March 4th, 2021

    **Additional Damage Added**

    **Ability Will Always Critical Hit**

   **Mastery Added.**

   **Description Changed.**

   *Descend on an enemy from the shadows, dealing 400% weapon damage. Must be above the target. Requires Shadow Walk.*

   **To:**

   *Descend on an enemy from the shadows, dealing 400% weapon damage, plus 55 Physical damage. This ability will always critical hit. Must be above the target. Requires Shadow Walk.*

## Reference(s)

1. ↑ 1.0 1.1 Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay (ca. 2021 PA)
2. ↑ https://www.youtube.com/watch?v=lqEJZbF\_G6g&ab\_channel=PantheonPlus
Shackle of the Dust Eater

**Shackle of the Dust Eater** is an ability available to Shamans. It is a detrimental ability that lowers the target's Agility.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Decrease an enemy's Agility by 1 for 2 minutes.* (Latest In-Game Description for **Shackle of Mud**)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay
3. Roenick Shaman Gameplay
Setting Sun Technique

**Setting Sun Technique** is an ability available to Monks. It decreases the target's Spell Haste.

## Description

*A precise technique that inflicts Concussion on your enemy, slowing their Casting Speed (25%)*

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **July, 2021**

  **Functionality Changed.**

   Closes all open Gates.

   **Description Changed.**

   **From:**

   *Instantly generate full Chi and finish the cooldown on Gate of Release.*

   **To:**

   *Instantly grants full Chi and closes any open Chakra gates.*

  **August 30th, 2020**

   **Description Changed.**

   **From:**

   *Through intense concentration and strength of will, you completely fill your Chakra pool, opening all 6 gates.*

   **To:**

   *Instantly generate full Chi and finish the cooldown on Gate of Release.*

*Gallery
-------*** Current icon for the Setting Sun Technique ability**Reference(s)
Storm Keeper

**Storm Keeper** is an ability available to Druids. It is a passive ability which enables the Druid to maintain the bonuses from Storm Warden at all times, even indoors.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Your communion with the forces of nature is now absolute, allowing you to maintain your Storm Warden bonuses at all times, even indoors.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Snakeskin Boots (Quest)

**Snakeskin Boots (Quest)** is a quest available to players in *Pantheon: Rise of the Fallen*. It is only available to players with a non-KOS faction standing with the Humans of Avendyr's Pass.

## Dialogue

**Upon first talking with Blyn Chapman**:

Blyn Chapman: Greetings, (Class). You certainly seem like the adventurous type. I'm not usually this forthcoming, but I'm going to ask you a favor: if you come across any snakeskins on your travels, could you remembers to bring some to me? I want to surprise my husband for his birthday by making him a pair of snakeskin booths, but I'm deathly afraid of snakes. Any help would be much appreciated!

## Guide

##### Acquisition

Head to Avendyr's Pass and make your way to the small village of Availia. You can find Blyn Chapman within the village. Talk to her to start the quest.

## Errors

 The dialogue box says you're speaking with *Bonny Chapman*, though the quest giver is named Blyn Chapman.

## Trivia

 This quest was first seen during the august 27th, 2020 pre-alpha 5 shakeout stream.
Monk/Abilities

Notes:

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.

2. Spells are taken directly from the *most recent source*, superseding information from the official class page.

3. The description of abilities/spells *on the individual ability/spell page* are accurate, but the description in the table is subject to truncation, etc.

The following table is a filterable and sortable table which contains every known Monk ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Monk Abilities.

Tip: Remember that the filter is very basic. When filtering for "debuffs" for example, it is better to filter "detrimental" instead as the filter will include "buffs" as well.

## Removed/Old Abilities

For a list of abilities once usable by the Monk, please see the Monk's section of the Removed Abilities/Spells page.

## Reference(s)

Cleric
Druid
Dire Lord
Enchanter
**Monk**
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Shelter of Weak Energies

**Shelter of Weak Energies** is an ability available to Enchanters. It is a beneficial ability that increases the Enchanter's maximum Hit Points and Armor Class.

## Description

*Increases your max HP and AC.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increases your Health (34) and Armor Class (110).* (Latest In-Game Description)
Scarlet Thresh

**Scarlet Thresh** is an ability available to Dire Lords. It deals direct damage based on the Dire Lord's equipped weapon. It also applies a damage over time effect that a percentage of the direct damage per tick.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals between 22 and 38 Physical damage, causing the target to bleed for 25% of the inflicted damage over 10 seconds.* (Latest In-Game Description for *Scarlet Thresh*)

## Mastery

Rank 1
Mastery Points: 1
Reduce Endurance Cost by 5
Rank 2
Mastery Points: 4
The bleeds from your Thresh attacks increase incoming Physical damage on the target by 5%
Rank 3
Mastery Points: 9
Bleeding ticks from your Thresh attacks have a 20% chance to reduce the active cooldown of your Strike attacks by 1 sec.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

    **Endurance Cost Removed.**

 September, 2020

   **Icon changed** (see gallery)

    **Range Increased.** 12m > 15m

    **Endurance cost added.** 0 > 40 Endurance

    **Cooldown Increased.** 6s > 10s

   **Description Changed.**

   **From:**

   *A ruthless attack that carves your enemy open to expose their Essence, causing your enemy to Bleed and healing you for 12% of your Max Health over 4 seconds (Generates 5 Essence).*

   **To:**

   *Deal 200% weapon damage, causing the target to bleed for 20% of the inflicted damage.*

## Gallery

* Thresh (2021)
* Scarlet Thresh, as seen in the Codex (2021)

## Reference(s)

1. ↑ 1.0 1.1 Scarlet Thresh tooltip
2. ↑ 2.0 2.1 Dire Lord Gameplay Preview
Stout-Iron Dirk

**Stout-Iron Dirk** is a Dagger available to players in *Pantheon: Rise of the Fallen*.

## Gallery

* Current tool-tip [ca. 2021 PA]

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes