recursal/Fanatic-Fandom huggingface dataset:
Din Djarin

Front

## Keywords

**Arsenal 2, Bounty, Impervious, Independent: Aim 1 and Dodge 1, Tactical 1**

## Weapons

Vibro-Knife

Range: Melee |2

**Lethal 1**

Din's Modified IB-94 Pistol

Range: 1-2 |21

**Lethal 1, Longshot 1, Versatile**

## Keywords

### **Unit**:

* **Arsenal 2** *(While attacking, each mini in this unit can use up to 2 of its weapons.)*
* **Bounty**
* **Impervious** *(While defending, if the attack pool has **Pierce X**, roll **x** additional dice.)*
* **Independent: Aim 1 and Dodge 1**  *(At the start of the Activation Phase, if you do not have an order token, gain 1 aim and 1 dodge token.)*
* **Tactical 1**

### **Weapons:**

* **Vibro-Knife**
	+ **Lethal 1** *(When attacking, spend X aim tokens to gain pierce X.)*
* **Din's Modified IB-94 Pistol**:
	+ **Lethal 1** *(When attacking, spend X aim tokens to gain pierce X.)*
	+ **Longshot 1**
	+ **Versatile** *(You can perform ranged attacks using this weapon while engaged.)*

## Din Djarin Only Upgrades

 Armament

* Beskar Spear
* Din's Amban Rifle

## Command Cards

* This is the Way (1 pip)
* I like Those Odds (2 pip)
* Whistling Birds (3 pip)
Director Orson Krennic

## Keywords

**Compel, Cunning, Entourage: Imperial Death Troopers, Sharpshooter 1**

## Weapons

Unarmed

Range: Melee |1

Krennic's DT-29 Blaster Pistol

Range: 1-2 |111

**Pierce 1**

## Keywords

### **Unit**:

* **Compel** *(After another friendly unit at range 1-2 rallies, if it is suppressed but not panicked, it may gain 1 suppression token to perform a free move action.)*
* **Cunning** *(When your commander specific command cards are played, if there would be a bid for priority, treat your command card as though it had 1 fewer pip.)*
* **Entourage: Imperial Death Troopers** *(While building an army, ignore the rank of 1 Imperial Death Troopers unit. During the Command Phase, you may issue an order to a friendly Imperial Death Troopers unit at range 1-2.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons**:

* **Unarmed**
* **Krennic's DT-29 Blaster Pistol**:
	+ **Pierce 1** *(When attacking, ignore 1*  *result.)*

## Command Cards

* Voracious Ambition (1 pip)
* Deploy the Garrison (2 pip)
* Annihilation Looms (3 pip)

## Available Through

* Director Orson Krennic Commander Expansion
Emperor Palpatine Commander Expansion

## Publisher's Description

*"The Galactic Empire encompasses countless star systems, ruling over the galaxy with an iron fist and sitting at its head is Emperor Palpatine. As the ultimate ruler of the Empire, all bow before him, even the fearsome Darth Vader. A brilliant manipulator who almost singlehandedly orchestrated the fall of the Jedi order and his own rise to power, the Emperor makes a perfect addition to Star Wars: Legion as a commander of the Imperial forces.*

*"Within the Emperor Palpatine Commander Expansion you’ll find everything you need to add Emperor Palpatine to your army as a commander—leading the Imperial forces on his own or alongside another Imperial commander such as his apprentice, Darth Vader. A single unpainted, easily assembled miniature depicts a cloaked Emperor Palpatine plotting his next move, while three upgrade cards allow you to tap into his mastery of the Dark Side of the Force. Finally, three new command cards give you more options for determining your battle plans, letting you make use of the Emperor’s abilities as a master strategist."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Force
	+ Anger
	+ Force Choke
* Command
	+ Improvised Orders

### Command Cards

* And Now... You Will Die (1 pip)
* Give in to Your Anger (2 pip)
* An Entire Legion (3 pip)

### Tokens

* Commander Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Token (x8)
* Wound Token (x2)
* 3 Wound Token
* Immobilize Tokens (x5)
Bomb Carts

The Payload objective card requires two bomb cart miniatures. A bomb cart mini consists of a repulsor pallet miniature affixed to a 50mm notched base with 1 to 2 bombs, or similarly sized minis, placed on top of the pallet. When playing a game with the Payload objective card, each player may supply their own bomb cart. Or, if one player has supplied both bomb carts, the other player should choose which of the two bomb carts is theirs to use for that game.

Each piece of terrain chosen while resolving the Payload objective card must be touching the battlefield directly.

Each bomb cart mini has the following special rules:

* A bomb cart mini is not a unit and cannot gain tokens, suffer wounds, or be targeted by any effects that target units.

* A bomb cart mini provides heavy cover to non-creature troopers, and no cover to creature troopers or vehicles.

* All units, friendly and enemy, can move through bomb cart minis, but cannot end their movement overlapping a bomb cart mini’s base.

* A bomb cart mini can move through all units, friendly and enemy, but cannot end its movement overlapping the base of another mini that cannot be displaced.

» A bomb cart mini can move through a group of friendly and enemy minis engaged in a melee, but cannot displace them.
* A bomb cart mini’s final position can overlap a trooper mini’s base if that trooper mini can be displaced. Doing so displaces that trooper mini.

* A bomb cart mini can move through another bomb cart mini, but cannot end its movement overlapping the other mini’s base.

* A bomb cart mini can perform partial moves.

* A bomb cart mini ignores the effects of difficult terrain.

* A bomb cart mini can move through or over impassable terrain, so long as its final placement is legal. A bomb cart mini is treated as a unit when determining legal placement.

**Related Topics:** Displacement, Movement, Objective Cards
ARC Troopers Strike Team

Front

## Keywords

**Heavy Weapon Team, Impervious, Scout 2, Sharpshooter 1, Tactical 1**

## Weapons

Combat Training

Range: Melee |11

DC-17 Hand Blasters

Range: 1-2 |11

DC-15A Blaster Rifle

Range: 1-3 |11

## Possible Upgrades

Comms • Gear (x2) • Grenades • Heavy Weapon • Training

## Keywords

### **Unit:**

* **Heavy Weapon Team**: (You must equip a heavy weapon upgrade. The mini added by that card is your unit leader
* **Impervious:** (While defending, if the attack pool has **Pierce X**, roll x additional dice.)
* **Scout 2:** (After you deploy, you may perform a speed-2 move.)
* **Sharpshooter 1:** (While performing a ranged attack, reduce the defender's cover by 1.)
* **Tactical 1:** (After you perform a standard move, gain 1 aim token.)

### **ARC Trooper Only Upgrades:**

* DC-15x ARC Trooper
* •Fives
* •Echo
* JT-12 Jetpacks
Clan Wren Unit Expansion

## Publisher's Description

*An ancient Mandalorian clan with ties to House Vizsla, Clan Wren's storied warriors are legendary for their battlefield prowess. Now they unite with the Rebellion, fighting for a free galaxy and the liberation of Mandalore.*

*Within the Clan Wren Unit Expansion, you’ll find seven highly customizable Mandalorian miniatures—enough to deploy in two distinct units—and eight upgrade cards to outfit them for combat. Three of these miniatures blast off from their bases with jet packs and flight stands let you decide their height and trajectory. Meanwhile, a single Mandalorian trooper can wield the traditional beskad saber or appear with a single Westar 35 blaster pistol. Finally, Clan Wren matriarch Ursa Wren leads her family into battle with her signature Nite Owl helmet.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* Seven Mandalorian minis
	+ 4 jet packs/stands
	+ 1 beskard saber/Westar 35 blaster pistol
	+ Ursa Wren, Nite Owl helmet

### Unit Cards

* Mandalorian Resistance
* Mandalorian Resistance Clan Wren

### Upgrades

* Heavy Weapon
	+ Beskad Duelist
	+ Tristan Wren
	+ Ursa Wren

* Armament
	+ Jetpack Rockets (x2)

* Grenades
	+ EMP "Droid Poppers"
* Gear
	+ Ascension Cables
* Training
	+ Situational Awareness

### Tokens

* Special Forces Order Token (x2)
* Aim Token
* Dodge Token
* Suppression Token (x2)
* 3 Suppression Token (x2)
* Ion Token
* Standby Token
* Wound Token (x2)
501st Legion Battle Force Starter Set

#### Upgrade Cards:

Force Choke, Saber Throw, Force Reflexes, HQ Uplink 3x, Targeting Scopes x3, Endurance 1x, Tenacity 1x, EMP Droid Poppers 2x, Offensive Push 2x, Smoke Grenades 3x,

JT-12 Jetpacks 3x, Phase 2 Clone Trooper (Personnel Upgrade) 2x, Phase 2 Mortar Trooper 2x, Phase 2 Z6 Trooper 2x, DC-15x ARC Trooper\* 3x, Fives, Echo, ATRT Flamethrower, ATRT Laser Canon\*\*, ATRT Rotary Blaster
DC-15x ARC Trooper

## Card Text/Abilities

> ARC Troopers *only. \*Please note, alternate versions and misprints of this card exist in English.\**
>
>

> Add 1 DC-15x ARC trooper mini.
>
>

DC-15x ARC Trooper

1
1\*

 **Immune: Deflect, Lethal 1**

\*See Note 1

## Keywords

* ~~**Critical 1** *(While converting offensive surges, change up to 1*  *result to a  result.)*~~ *[See Note 2]*
* **Immune: Deflect** *(Deflect cannot be used against you when every weapon in your attack pool has Immune: Deflect.)*
* **Lethal 1** *(While attacking, spend up to 1 aim token to gain **Pierce 1**.)*
	+ **Pierce 1** *(When attacking, ignore up to 1 block result.*

NOTE 1: The original print run of the October 2022 501st Battle Force Box (English) had DC-15x ARC Trooper cards misprinted with 2 red attack dice instead of 1 red and 1 black.

NOTE 2: The November 2021 Errata document removed the Critical 1 keyword from the DC-15x ARC Trooper
Electrobinoculars

## Card Text/Abilities

You gain  **Spotter 1** *(Choose 1 friendly unit at range 1. That unit gains 1 aim token.)*

B1 Battle Droids can ignore this card's Gear upgrade icon requirement.

## Available Through

* Rebel Troopers Upgrade Expansion

* Imperial Stormtroopers Upgrade Expansion

* B1 Battle Droids Upgrade Expansion

* Phase I Clone Troopers Upgrade Expansion

* Upgrade Card Pack (x2)
All In

Pips: 3

## Card Text/Abilities

> Issue orders to: Lando Calrissian & 2 Units
>
>

Each enemy unit at range 1-3 and in line of sight of Lando Calrissian gains 2 observation tokens. Before Lando Calrissian rolls dice during an attack, you may declare a block or crit result. After your Reroll Dice step, if there is at least 1 of the declared result, add 2 matching results; if there is not, your opponent removes up to 2 dice.
C-3PO

## C-3P0

* Rebel
* Republic

## Keywords

 **Calculate Odds,  Distract, Counterpart: R2D2**

## Weapons

Clumsy Kick

Range: Melee |1

## Keywords

### **Unit:**

* **Calculate Odds** *(Choose a friendly trooper unit at range 1 and in line of sight. It gains 1 aim, 1 dodge, and 1 suppression token.)*
* **Distract** *(Choose an enemy trooper unit at range 1-2 and in line of sight. Until the end of the round, you lose INCONSPICUOUS and when that unit performs an attack, it must attack you, if able.)*
* **Counterpart: R2-D2** *(While building an army, this mini must be added to an R2-D2 unit.)*

## Available Through

* Crashed Escape Pod Battlefield Expansion
Cancel

Some abilities allow a player to cancel a die result.

* When a player cancels a die result, that die is removed and its result is ignored.
* During an attack, the defender does not roll defense dice for any canceled hit () or critical () results.

**Related Topics: Attack, Cover, Dice, Dodge, Pierce X (Weapon Keyword)**
Compulsory Move

## RULE

Some game effects require a unit to perform a compulsory move when it is activated.

* A compulsory move is a standard move.
* A compulsory move is a move, not a move action, and therefore does not trigger abilities that occur after move actions are performed and does not count against the unit’s two actions per activation.
* To perform a compulsory move, the unit performs a full move at its maximum speed. If it cannot do so, or if a full move would cause any part of the unit leader’s base to be outside the battlefield, it can perform a partial move instead, ending its movement as far along the movement template as possible. If the unit performs a partial movement in this way, the unit suffers a number of wounds equal to its maximum speed.
	+ If the unit leader ends this movement with any part of its base outside of the battlefield, the unit is defeated.
* The final position of a compulsory move can displace trooper units, it able.
* While performing a compulsory move, if a unit's maximum speed is reduced, that unit is still considered to be performing a move at its maximum speed.
* When a unit performs a compulsory move, the bases of the minis in the unit can partially overhang ledges, as long as each mini is stable and is not precariously placed. If there is not room to place a unit leader’s base on the surface that the unit is moving onto, or if any mini’s base cannot be placed legally and maintain cohesion, that unit cannot complete the compulsory move.
* During a compulsory move, if the unit leader would end its movement on a piece of terrain it would normally ignore due to the speeder x keyword or the repulsor vehicle unit type, it may shift backwards along the movement tool by a distance no greater than half the length of its base, so that its base is able to be placed legally on the battlefield or terrain piece. It may not do so if the terrain is not ignored by the speeder x keyword or the repulsor vehicle unit type and would cause the unit to be unable to complete the compulsory move.
	+ A unit leader’s base may only be moved backwards along the movement tool, it cannot be moved forward past the end of the movement tool.
	+ A unit leader’s base cannot be moved back more than half the diameter of the base.»A unit leader must still move as far along the movement tool as possible, it may move back only to allow its base to be placed legally and in a stable position on the battlefield or piece of terrain.
	+ If the unit leader still cannot be legally placed on the battlefield, it moves as far along the movement tool as possible and takes damage equal to its speed for failing to complete its compulsory move.

**Related Topics: Speeder**

Version 1.6.1
Activating Units

During the Activation Phase, players take turns activating their units.

* When a unit activates, that unit can perform up to two actions.

* The steps of unit activation are as follows:

1. **Start of Unit Activation**: If there is an effect that triggers “when” a unit activates or “at the start” of its activation, that effect triggers during this step.

» If more than one effect takes place at the start of a unit’s activation, the player that controls that unit decides the order of these effects.
» At the start of a vehicle unit’s activation, if that unit is damaged, it must roll a white defense die. If this roll produces a blank result, it can perform only one action, instead of two.
2. **Rally**: If the unit has one or more suppression tokens, it rolls one white defense die for each suppression token it has. For each block () or defense surge () result the roll produces, the unit removes one of its suppression tokens.

3. **Perform Actions**: A unit that is not suppressed can perform up to two actions and any number of free actions. A unit that is suppressed or that has lost an action due to being damaged can perform only one action and any number of free actions.

» A droid trooper or vehicle unit also loses one action for each ion token that unit has when it activates.
» After a player activates a unit, that player places its order token facedown (rank side down) on the battlefield near the unit leader.
4. **End of Unit Activation**: If there is an effect that triggers “at the end” of a unit's activation, that effect triggers during this step.

» If more than one effect takes place at the end of a unit’s activation, the player that controls that unit decides the order of these effects.

**Related Topics: Actions, Activation Phase, Courage, Damaged, Free Actions, Order Pool, Order Tokens, Panic, Suppression**
ARC Troopers Unit Expansion

## Publisher's Description

*"ARC Troopers are among the most elite clone troopers, utilizing specialized equipment and intensive training to push their physical, tactical, and strategic skills to the limit. These troopers are capable of undertaking the most arduous missions, and the unshakable resolve has turned the tide of many vital battles in the Clone Wars.*

*No matter how you decide to use them in battle, you’ll find plenty of ways to customize your miniatures in this expansion. In addition to multiple helmet options for every ARC Trooper, some troopers can be assembled wielding dual DC-17 hand blasters or with a powerful DC-15x sniper rifle. Finally, several troopers are highly posable as they blast into action with their JT-12 jetpacks. In addition to their appearance, eight upgrade cards let you outfit your ARC Troopers in battle and two unit cards let you add them to your army as either a full unit or a two-man strike team."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 7 ARC trooper minis
	+ multiple helmet options
	+ blaster pistols
	+ DC-15x sniper rifle
	+ JT-12 jetpacks

### Unit Cards

* ARC Troopers
* ARC Troopers Strike Team

### Upgrades

* Gear
	+ Ascension Cables
	+ JT-12 Jetpacks (x2)
* Grenades
	+ EMP "Droid Poppers"
* Heavy Weapon
	+ DC-15x ARC Trooper
	+ • Echo
	+ • Fives
* Training
	+ Situational Awareness

### Tokens

* Special Forces Order Token (x2)
* Dodge Token
* Aim Token
* Standby Token
* Ion Token
* Suppression Token (x2)
* 3 Suppression Token
* Wound Token
* Surge Token (x2)
A simple Man

Pips: 1

> Miniatures Activated: 1 Unit
>
>

If Boba Fett is not issued an order with this card, Boba Fett gains Marksman this round, gains 1 aim token, and increases the range of his ranged weapons by 1 to a maximum of 5. If Boba Fett is issued an order with this card, at the start of the Activation Phase a unit at range 1 of Boba Fett may perform a speed-1 move.
Black Sun Enforcers

Front

## Keywords

**Dauntless, Independent Aim 1, Self Preservation, Precise 1**

## Weapons

Close Quarters Combat

Range: Melee |1

BH-4 Double Blaster

Range: 1-2 |11

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Personnel

* **Indpendent: Aim 1** *(At the start of the activation phase, if you do not have an order. gain X aim tokens)*
* **Self Preservation** *(During Panic checks, you may only use the courage of commanders with the same affiliation.)*
* **Precise 1** *(You may reroll X extra dice when you spend an Aim token.)*

### **Weapons**:

* **Close Quarters Combat**
* **BH-4 Double Blaster**

## Black Sun Enforcers unit-specific Upgrades

 Heavy Weapon

* Mag-Det Enforcer
* Scatter Gun Enforcer

 Personnel

* Black Sun Enforcer
* Black Sun Vigo

## Available Through

* Black Sun Enforcers unit expansion
* Shadow Collective Mercenary Starter Set
Bossk Operative Expansion

## Publisher's Description

*Skillfully tracking his prey across the galaxy using his natural Trandoshan hunting instincts, Bossk has earned his reputation as one of the most feared bounty hunters in the galaxy. In the employ of the Empire, he'll go to any lengths to bring down the target that will net him the most money.*

In the Bossk Operative Expansion, you’ll find an unpainted, customizable Bossk miniature armed to the teeth along with the unit card and upgrade cards that you need to fully outfit him for battle. Additionally, you’ll find Bossk’s three signature command cards, giving you access to even more weapons and tactics exactly when you need them.

Contains a beautifully detailed, easily assembled Bossk miniature with different customization options
Choose whether Bossk appears with his Relby-v10 Mortar Rifle at the ready or prepared to hurl a Dioxis Charge at his foes"

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Bossk Miniature
* Accessories:
	+ Relby-v10 Mortar Rifle/ Dioxis Charge

### Upgrades

* Gear
	+ Emergency Stims
* Training
	+ Endurance
	+ Hunter

### Command Cards

* Merciless Munitions (1 pip)
* Reptilian Rampage (2 pip)
* Lying in Wait (3 pip)

### Tokens

* Operative Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Token (x3)
* Wound Tokens (x4)
* 3 Wound Token
* Dioxis Charge Token
* Poison Token (x6)
Complete the Mission

Pips: 3

## Card Text/Abilities

> Miniatures Activated: 3 Troopers
>
>

Jyn Erso gains **Low Profile**. When a friendly trooper unit is issued an order, it may gain 1 suppression token. When a friendly trooper unit with a faceup order token activates, during its activation, it cannot become panicked or suppressed. At the end of that unit's activation, it may remove 1 suppression token.
BattleForces

Battle Forces represent an alternative to building a "standard" list. Each of the four main Factions have at least one battle force option. Each battle force has its own restrictions in allowable army composition, but gains access to other command cards, alternate units, or special abilities or rules that cannot be used by a standard army of that faction.

Empire: Blizzard Force - designed around the Imperial invasion of Hoth, shown in The Empire Strikes Back (1980)

Tempest Force - designed around the defense of the Imperial Shield Control bunker on Endor's forest moon in The Return of the Jedi (1983)

Imperial Remnant - designed around beleaguered Imperial hold outs resisting the New Republic in The Mandalorian (2021)

Rebels: Echo Base Defenders - designed around the rebels who defended Echo Base in The Empire Strikes Back

Bright Tree Village - designed around the short native species that came to the aid of the rebel commando raid on Endor's moon in The Return of the Jedi.

Separatists: Separatist Invasion Force - designed around a heavy armor and B1 planetary incursion.

Experimental Droids - designed around alternate versions of droid units that ultimately didn't see mass production

Republic: 501st Legion - designed around General Anakin Skywalker's 501st Clone Legion, featuring ARC troopers and Captain Rex

Wookie Defenders - designed around the defense or Kashyyyk by the Wookies seen in The Revenge of the Sith (2005)

Mercenaries: Shadow Collective - a collection of criminal enterprises controlled by Maul during the Clone Wars
BX-series Droid Commandos Unit Expansion

## Publisher's Description

*"BX-series droid commandos represent a major step forward from their B1 battle droid cousins. Cunning, stealthy, and deadly in close quarters, the elite commando droids are capable of laying traps and ambushes to catch their foes flat-footed before finishing them off with salvos of fire or up close and personal with their deadly vibroswords.*

*The seven unpainted, finely detailed BX-series droid commando miniatures you find in this expansion are highly customizable. Several weapons options—including blasters, vibroswords, and a dioxis charge—as well as deflector shields give you the freedom to build the unit of commando droids you’ve always wanted. Beyond their appearance, eight upgrade cards invite you to fine-tune how your droids operate in battle while two unit cards give you the chance to field them either as a full unit or a two-man strike team."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 7 BX-series droid commando minis
	+ blasters
	+ vibroswords
	+ dioxis charge
	+ deflector shields

### Unit Cards

* BX-series Droid Commandos
* BX-series Droid Commandos Strike Team

### Upgrades

* Armament
	+ Deflector Shields (x2)
	+ Vibroswords (x2)
* Grenades
	+ EMP "Droid Poppers"
* Heavy Weapon
	+ BX-series Droid Sniper
	+ Dioxis Mine Saboteur
* Training
	+ Situational Awareness

### Tokens

* Special Forces Order Token (x2)
* Dodge Token
* Aim Token
* Standby Token
* Suppression Token
* 3 Suppression Token
* Shield Token (x4)
* Dioxis Mine Token (x6)
* Dioxis Token (x6)
* Surge Token
Battle Cards

Battle cards are used to define the battlefield during setup. They determine what the players need to do to score victory points, where their armies can deploy on the table during setup, and define special conditions on the battlefield during the game.

* Standard 800 pt games use three types of battle cards: condition cards, deployment cards, and objective cards. There are comparable cards for 500 pt skirmishes, which are slightly different (to account for smaller boards and shorter games). Scenario cards are not used in competitive matches, but can allow players to set up, and then play through, fun situations that are inspired by our favorite Star Wars scenes!

* As part of the army building process, a player makes a deck of 12 battle cards, containing four of each type (objective, deployment, and condition), with no duplicates. During setup, after the Red Player has chosen a board side, the Blue player deals all 12 cards from his battle deck, in rows, onto the table faceup. The players then take turns vetoing the leftmost cards until both players have had the opportunity to veto two cards. The card from each row in the leftmost position is then used to set that category (objective, deployment, condition).

**Related Topics:** Condition Cards, Condition Tokens, Defining the Battlefield, Deployment, Objective Cards, Objective Tokens

### See each category of Battle Card's page for a list of each documented card:

* Condition Cards
* Deployment Cards
* Objective Cards
* Skirmish Cards
* Scenario Cards
General Veers Commander Expansion

## Publisher's Description

*"Within the General Veers Commander Expansion for Star Wars™: Legion, you’ll find all the materials that you need to add General Veers to your army as a commander—leading an army on his own or standing side-by-side with another Imperial commander, such as Darth Vader. This expansion pack offers an unpainted General Veers miniature and his three personal command cards, inviting you to bring Veers’ personal touch to the Imperial armies that you lead into battle. What’s more, like other Unit Expansions for Star Wars: Legion, this Commander Expansion includes a unit card for General Veers and an assortment of upgrade cards that you can use to equip General Veers or another unit for battle in even the most hostile environments."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Command (Upgrade)
	+ Esteemed Leader
	+ Commanding Presence
* Gear
	+ Environmental Gear

### Command Cards

* Maximum Firepower (1 pip)
* Evasive Maneuvers (2 pip)
* Imperial Discipline (3 pip)

### Tokens

* Commander Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
* Wound Tokens (x2)
* 3 Wound Token
A-A5 Speeder Truck Unit Expansion

## Publisher's Description

*"Deploy your troops into the heart of battle with the A-A5 Speeder Truck Unit Expansion for Star Wars: Legion! A frequent sight in the Outer Rim Territories, the A-A5 speeder truck is both rugged and reliable - traits that make it perfect for conversion to a combat transport. Able to be fitted with armor plating and a turret-mounted weapon while possessing ample room for passengers, cargo, or even emergency medical equipment, the versatility of the A-A5 is second to none.*

*"This expansion contains one finely sculpted, unpainted hard plastic A-A5 Speeder Truck miniature, enough for one heavy unit, that can be assembled with its side door open or closed and outfitted with either a quad laser or a heavy laser retrofit. In addition to these cosmetic customizations, 16 upgrade cards invite players to modify how your A-A5 Speeder Truck operates in battle by adding new pilots, weapons, and comms systems."*

***This is not a complete game experience. A copy of the* Star Wars: Legion *Core Set is required to play.***

## Included Components

### Upgrades

* Comms
	+ Onboard Comms Channel
	+ Linked Targeting Array
* Hardpoint
	+ AG-2G Quad Laser
	+ Heavy Laser Retrofit
* Pilot
	+ Hotshot Pilot (x2)
	+ Reckless Driver
	+ Shriv Suurgav
	+ Outer Rim Speeder Jockey (x2)
* Crew
	+ Refurbished "Gonk" Droid (x2)
	+ Unstable R5 Astromech (x2)
	+ Backworld Medic
	+ Unorthodox Tactician

### Tokens

* Heavy Order Token
* Dodge Token
* Aim Token
* Standby Token
* Damaged Token
* Disabled Token
* Weapon Destroyed Token
* Wound Tokens
* Commander Token
* 3 Wound Token (x2)
* Shield Token (x4)
Blast Off!

Pips: 1

Commander: R2-D2

## Card Text/Abilities

Miniatures Activated: R2-D2

R2-D2 increases his maximum speed by 1, and gains 1 dodge token, 1 suppression token, **Disengage**, and **Jump 1**.

## Keywords

* **Disengage** *(You can perform moves while engaged with 1 unit.)*
* **Jump 1** *(Perform a move during which you ignore terrain that is height 1 or lower. This is treated as a move action.)*
Fear, Surprise, Intimidation

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

   Pips: 1

Commander: Count Dooku

## Card Text/Abilities

Miniatures Activated: Count Dooku

Count Dooku gains **Arsenal 2** and **Relentless**, and each of his ranged weapons gains **Versatile**. After he performs an attack, each defender gains 2 suppression tokens.
Diplomatic Cover

Pips: 3

## Card Text/Abilities

Miniatures Activated: Padmé Amidala

**Permanent**. If this card was divulged, Padmé Amidala gains  **Secret Mission**. If it was not, she gains **Reliable 1** instead.

**Divulge: Deploy Units Step** Padmé Amidala gains **Infiltrate** and when she is deployed she gains 1 dodge token. This card must be selected during round 1.

## Keywords

* **Permanent** *(TBD)*
* **Secret Mission**
* **Reliable 1** *(At the start of the Activation Phase, gain 1 surge token.)*
* **Infiltrate**
Dewback Rider Unit Expansion

## Publisher's Description

*The Empire often uses local creatures for its patrols, and in desert environments, Imperial troopers rely on dewbacks, mighty reptilian creatures that can survive extreme temperatures. Between the Sandtrooper rider's array of weapons and the powerful claws of their mount, this duo is a force to be reckoned with.*

*Within this expansion, you’ll find an unpainted, beautifully-detailed Dewback miniature featuring a Sandtrooper rider with four distinct customization options: your Dewback Rider can be built carrying their standard shock prod, or you can equip them with three different weapons.*

*On top of the ability to customize the look of your Dewback Rider, this Unit Expansion gives you plenty of ways to tweak how this unit operates in the thick of battle. Six upgrade cards accompany miniture [sic], letting you modify its armament, training, or the comms systems it carries into battle. Rounding out this expansion are a unit card and all the tokens you need to deploy it as a support unit for your Imperial armies.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Dewback Rider Miniature
	+ Options for a shock prod and 3 other weapons

### Upgrades

* Armament
	+ T-21 Blaster Rifle
	+ RT-97C Blaster Rifle
	+ CR-24 Flame Rifle
* Comms
	+ Comms Jammer
* Training
	+ Endurance
	+ Tenacity

### Tokens

* Support Order Token
* Dodge Token
* Aim Token
* Standby Token
* Suppression Token (x3)
* Panic Token
* Wound Tokens (x3)
* 3 Wound Token
A280-CFE Pistol/Sniper Config

## Card Text/Abilities (*front*)

> *Cassian Andor only.*
>
>

A280-CFE Pistol Config

2
1

**Long Shot 1, Reconfigure, Pierce 1**

### Keywords:

* **Long Shot 1** *(when attacking, spend up to 1 aim token to increase this weapon's maximum range by 1 for each aim token spent.)*
* **Pierce 1** *(While attacking, cancel up to 1*  *result.)*
* **Reconfigure** *(When you recover, you may flip this card.)*

## Card Text/Abilities (*back*)

> *Cassian Andor only.*
>
>

A280-CFE Sniper Config

1
1

**Cumbersome, High Velocity, Pierce 1, Reconfigure**

### Keywords:

* **Cumbersome** *(You cannot use this weapon and move during the same activation.)*
* **High Velocity** *(While attacking, if each weapon in the attack pool has **High Velocity**, enemy units cannot spend dodge tokens.)*
* **Pierce 1** *(While attacking, cancel up to 1*  *result.)*
* **Reconfigure** *(When you recover, you may flip this card.)*

## Available Through

* Cassian Andor and K-2SO Commander Expansion
Barricade

A barricade is a type of terrain.

* The barricades in the core set provide non-creature troopers with heavy cover. Other barricades can provide different cover depending on their type (see Difficult Terrain).

* A barricade provides emplacement troopers with cover.

* A barricade does not provide creature troopers with cover.

* Typically, barricades do not provide vehicles with cover.

» However, barricades can provide cover to vehicles if, when declaring terrain during Set Up, the barricade obscures half or more of that vehicle.
*For example, barricades can provide heavy cover to Smoke and Mirrors Kablamo! Rules Reference 19 both standing and ball-form droidekas minis, the X-34 Landspeeder, and the TX-225 GAVw Occupier.*
* All units can move over a barricade.

» A barricade is difficult terrain for most trooper units; typically, if a barricade provides cover to a unit, it will also be difficult terrain for that unit.
» A barricade is difficult terrain for some smaller vehicles; typically, if a barricade provides cover to a unit, it will also be difficult terrain for that unit.

**Related Topics: Cover, Creature Trooper, Difficult Terrain**
Ascension Cables

## Card Text/Abilities

> **Exhaustible.**
>
>

 Until the end of your activation, you gain **Scale** *(You ignore the effects of difficult terrain and do not suffer wounds while clambering. Either before or after you perform a move action, you may perform a free clamber action.)*

## Available Through

* Clan Wren Unit Expansion
* Lando Calrissian Commander Expansion

* Inferno Squad Unit Expansion
* Agent Kallus Commander Expansion

* ARC Troopers Unit Expansion
* Padmé Amidala Operative Expansion

* Cad Bane Operative Expansion
BX-series Droid Commandos

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Special Forces
68

### **Minis per Unit**

Droid Trooper
4

## Combat Information

### **Courage Value**

1
2

### **Resilience**

2

## Keywords

**AI: Dodge, Move, Impervious, Scale, Scout 3, Sharpshooter 1**

## Weapons

Unarmed

Range: Melee |1

Commando E-5 Blaster Rifle

Range: 1-3 |2

## Possible Upgrades

Armament • Comms • Heavy Weapon • Grenades • Training

## Keywords

### **Unit:**

* **AI: Dodge, Move** *(Unless you have a faceup order token, your first action must be an dodge or a move action, if able.)*
* **Impervious** *(While defending, if the attack pool has **Pierce X**, roll **X** additional dice.)*
* **Scale** *(You gain **Unhindered** and **Expert Climber**. You may perform a free clamber maneuver before or after you perform a move action.)*
	+ **Unhindered** *(You ignore the effects of difficult terrain.)*
	+ **Expert Climber** *(While clambering, do not roll defense dice or suffer wounds.)*

* **Scout** 3 *(After you deploy, you may perform a speed 3 move.)*

* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

## BX-Commando Droid Troopers only Upgrades Edit

Heavy Weapon

* BX-series Droid Sniper
* Dioxis Mine Saboteur

Armament

* Vibroswords
* Deflector Shields

## Available Through

* BX-series Droid Commandos Unit Expansion
"Bunker Buster" Shells

> **Exhaustible.**
>
>

Bunker Buster Shells

1
3

**Blast, Cycle, Fixed: Front, Scatter**

* **Cycle** *(At the end of your activation, if you did not use this card, ready it.)*
* **Fixed: Front** *(The defender must be inside your front arc.)*
* **Scatter** *(After you perform an attack against a small base trooper unit, you may place each defending non-leader mini in cohesion)*
AT-ST Unit Expansion

## Publisher's Description

*"The power of the Empire is visible on any subjugated world—few images are more representative of Imperial power than the shining white armor of a Stormtrooper or the rumble of a walker stomping through city streets or across the battlefield. Soon, you’ll be able to supplement your Stormtroopers with another symbol of Imperial oppression: the All Terrain Scout Transport!"*

*"An AT-ST is an awe-inspiring sight to the average foot soldier. It towers above the battlefield, stalking inimically forward on mechanized legs and raining a hail of fire and death from its laser cannons and powerful weapons systems. With the AT-ST Unit Expansion for Star Wars™: Legion, you’ll find a single finely sculpted, massive AT-ST miniature, which can be assembled to loom over the battlefield and provide a rallying point for your entire army. Alongside this beautiful miniature, you’ll find an assortment of all the unit cards and upgrade cards that you’ll need to fully integrate the AT-ST into the Empire’s war machine—and your armies."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Comms
	+ Comms Jammer
	+ Long-Range Comlink
* Hardpoint
	+ 88 Twin Light Blaster Cannon
	+ AT-ST Mortar Launcher
	+ DW-3 Concussion Grenade Launcher
* Pilot
	+ General Weiss

### Tokens

* Heavy Order Token
* Dodge Token
* Aim Token
* Damaged Token
* Disabled Token
* Weapon Destroyed Token
* Wound Tokens (x2)
* 3 Wound Token (x3)
Darth Vader

* Front
* Alt Art

## Keywords

**Deflect, Immune; Pierce, Master of the Force 1, Relentless**

## Weapons

Vader's Lightsaber

Range: Melee |6

**Pierce 3, Impact 3**

## Keywords

### **Unit**:

* **Deflect** *(While defending, if you spend a dodge token, you gain “**:* *”: if it’s a ranged attack, the attacker suffers 1 wound for each*  *rolled.)*
* **Immune: Pierce** *(Pierce cannot be used against you.)*
* **Master of the Force 1** *(During the End Phase, you may ready 1 of your Force upgrade cards.)*
* **Relentless** *(After you perform a move action, you may perform a free attack action.)*

### **Weapons**:

* **Vader's Lightsaber**:
	+ **Impact 3** *(While attacking a unit that has Armor, change up to 3* results to  *results.)*
	+ **Pierce 3** *(When attacking, ignore 3*  *results.)*

## Command Cards

* Implacable (1 pip)
* New Ways to Motivate Them (2 pip)
* Master of Evil (3 pip)

## Available Through

* Legion Core Set
* Limited Edition Darth Vader Commander Expansion
Aayla Secura

## Card Text/Abilities

> **Unique.**
>
>

> *TX-130 Saber-class Fighter Tank Only.*
>
>

You gain **Inspire 2** *(after your Rally step, remove up to 2 suppression tokens from other friendly units at range 1-2)* and **Field Commander** *(After a friendly neutral command card is played, you can be nominated as a commander.)*

## Available Through

* TX-130 Saber-class Fighter Tank Unit Expansion
Darth Vader Operative Expansion

## Publisher's Description

*Feared by friend and foe alike, Darth Vader is the living embodiment of the Empire’s might. Before he could become one of the most fearsome field commanders in the galaxy, however, he honed his skills hunting Jedi to the far corners of the galaxy. Now he is ready to carry out the Emperor’s bidding by decimating the Rebel Alliance wherever it can be found.*

*In the Darth Vader Operative Expansion, you’ll find an unpainted, easily assembled Darth Vader miniature in a different pose from the one found in the Star Wars: Legion Core Set. This miniature is accompanied by three new Darth Vader command cards that can be used by both the operative and commander versions of the unit, letting you tailor your strategy to fit your needs. Rounding out this expansion are four upgrade cards that invite you to augment Darth Vader with even more Force powers or training.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Force
	+ Fear
	+ Force Guidance
* Training
	+ Endurance
	+ Tenacity

### Command Cards

* Vader's Might (1 pip)
* Fear and Dead Men (2 pip)
* Darkness Descends (3 pip)

### Tokens

* Operative Order Token
* Dodge Token
* Suppression Token (x2)
* 3 Suppression Token
* Wound Tokens (x2)
* 3 Wound Token
* Surge Token (x4)
EMP "Droid Poppers"

## Card Text/Abilities

EMP "Droid Poppers"

1

While one or more of this weapon is in your attack pool, your attack pool gains **Ion 1** *(A vehicle or droid wounded by an attack that includes this weapon gains 1 ion token.)*

## Available Through

* Inferno Squad Unit Expansion
* ARC Troopers Unit Expansion
* BX-series Droid Commandos Unit Expansion
* IG-100 MagnaGuards Unit Expansion
Beyond (Range)

Beyond is a term used on cards and in the rulebook when describing range.

* A unit is beyond a range if no portion of the miniature’s base is between the first segment of the range ruler and the end of the segment that corresponds to the specified range.

**Related Topics:** Attack, At (Range), Premeasuring, Range, Within (Range)
Desert Ruins Gamemat

## Publisher's Description

Upgrade your Star Wars™: Legion play area with the Desert Ruins Gamemat, an approximately 3’ x 3’ rubber mat with a slip-resistant bottom. This mat is the ideal companion to the Desert Junkyard Gamemat and the two products combine to make a 3’ x 6’ play area perfect for standard-sized games.

## Additional Information

This mat makes up half of a standard game's battlefield size, so combined with any other 3'x3' mat would be sufficient for a standard game.
AT-ST

* Front
* Back

## Weapons

Fence-Cutting Blades

Range: Melee |4

MS-4 Twin Blaster Cannon

Range: 1-4 |222

**Fixed: Front, Impact 3**

## Possible Upgrades

Comms • Hardpoint (x3) • Pilot

* **Arsenal 2** *(While attacking, each model on this unit can use up to 2 of its weapons.)*
* **Weak Point 1: Rear** *(While defending, if the attacker’s unit leader is inside your Rear arc, the attack pool gains **Impact 1**.)*

### **Weapons:**

* **Fence-cutting Blades**
* **MS-4 Twin Blaster Cannon**:
	+ **Fixed: Front** *(The defender must be inside your Front arc.)*
	+ **Impact 3** *(While attacking a unit that has **Armor**, change up to 3* results to  *results.)*

## AT-ST only Upgrades

 Hardpoint

* 88 Twin Light Blaster Cannon
* AT-ST Mortar Launcher
* DW-3 Concussion Grenade Launcher

 Pilot

* General Weiss

## Imperial Ground Vehicle only Upgrades

 Pilot

* • First Sergeant Arbmab
* Imperial Hammers Elite Armor Pilot
Force Push

*Force push was a telekinetic ability of the Force that was used in an offensive or defensive manner. It could be used to varying degrees, from simply nudging or softly moving targets away from the user, to shoving and knocking them back, to sending them flying through the air, potentially causing serious injury. This power was employed by both the Jedi and the Sith.*

## Card Text/Abilities

> **Exhaustible**
>
>

### Free Card Action:

Choose an enemy trooper unit at range 1. Perform a speed-1 move with that unit, even if it is engaged.

## Available Through

* Legion Core Set (x2)
* Clone Wars Core Set
* Limited Edition Luke Skywalker Commander Expansion
* Limited Edition Darth Vader Commander Expansion
* Upgrade Card Pack
Bane Tokens

Cad Bane has a set of three unique Bane tokens that he can place on the battlefield. Bane tokens are double-sided, with a uniform back and three different images on the front, each linked to a unique effect.

* Bane tokens must be placed facedown on the battlefield. Bane tokens cannot overlap condition or objective tokens.

* Bane Tokens are enemy effects.

* After an mini moves, deploys, or is placed at range 1 of an enemy Bane token, if that mini has line of sight to the token, the token is revealed. Miniatures can move through but cannot overlap Bane tokens.

* When a Bane token is revealed, it has the following effect, according to the image on its front:

» **Here I Am**: If Cad Bane is not on the battlefield and is not defeated, his Here I Am token is replaced by his miniature. Then, Cad Bane issues himself an order.
If Cad Bane is on the battlefield, his Here I am Token is replaced by his miniature. Any tokens assigned to Cad Bane remain assigned to him.
If Cad Bane is defeated, the token is removed.
» **Smoke and Mirrors**: The token is removed.
» **Kablamo!**: The token detonates using the weapon profile on Cad Bane’s Command Card “I Make the Rules Now.” Then, the token is removed.
BackHere I AmSmoke and MirrorsKablamo!
* Each player may have only one copy of each different Bane token on the battlefield at the same time.

* At the start of any round, starting with the blue player, a player may reveal a friendly Here I Am token and resolve it.

**Related Topics: Defining the Battlefield, Deployment**
A-A5 Speeder Truck

## Keywords

**Armor, Hover: Ground, Reposition,Transport 1: Closed, Weak Point 2: Rear**

## Possible Upgrades

Pilot • Comms • Hardpoint • Crew x2

* **Hover: Ground** *(You can reverse, strafe, and standby. You are treated as a ground vehicle by other units.)*
* **Reposition** *(Either before or after you perform a standard move, you may perform a pivot.)*
* **Transport 1: Closed** *(You may transport 1 friendly trooper unit.)*
* **Weak Point 2: Rear** *(While defending, if the attacker's unit leader is inside your rear arc or either side arc, the attack pool gains **Impact 2**.)*
Electrostaff Guard

*Electrostaffs were designed for single combat against lightsaber-wielders such as Jedi, and had the ability to block lightsaber strikes. Each end of the staff was tipped with electricity, and was powerful enough to stop a being's heart after five seconds' contact.*

## Card Text/Abilities

> *Imperial Royal Guards* *only.*
>
>

> Add 1 electrostaff guard mini.
>
>

Electrostaff Guard

2

Imperial Royal Guards Only.

Add 1 electrostaff guard mini.

While defending against a melee attack, you gain **Immune: Pierce** *(Pierce cannot be used against you.)*

**Sidearm: Melee** *(While performing a melee attack, this mini can only use the weapon on this card.)*
Cad Bane

Front

## Keywords

 **Jump 1, Bounty, Danger Sense 2, Sharpshooter 1, Steady**

## Weapons

Martial Arts

Range: Melee |3

Dual LL-30 Blaster Pistols

Range: 1-2 |4

**Pierce 1**

## Possible Upgrades

Armament • Comms • Gear • Grenades • Training

## Keywords

### **Unit:**

* **Jump 1** *(Perform a move during which you ignore terrain that is height 1 or lower. This is treated as a move action.)*
* **Bounty** *(After setup, place a victory token on an enemy commander or operative. If you defeat a unit with a victory token, move that token to you. At the end of the game, if you have a victory token, gain that token.)*
* **Danger Sense 2** *(You may choose not to remove your suppression tokens. While defending against a ranged attack, roll 1 extra defense die for each suppression token you have, adding up to 2 extra dice.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*
* **Steady** *(After you perform a move action, you may perform a free ranged attack action.)*

### **Weapons**:

* **Dual LL-30 Blaster Pistols**:
	+ **Pierce 1** *(When attacking, ignore up to **1***  *result.)*

## Command Cards

* I'm Your Worst Nightmare (1 pip)
* I'm in Control (2 pip)
* I Make the Rules Now (3 pip)
	+ See Bane Tokens
Dice Pack

## Publisher's Description

Supplement your games of Star Wars™: Legion with a tool of convenience: extra dice! The Star Wars: Legion Dice Pack contains fifteen dice, identical to the dice contained in the Core Set.

## Additional Information

This pack comes with 3 of each type of dice included in the core set. All attack dice are 8-sided (d8's) and all defense dice are 6-sided (d6's), and are color coded to suit different units' attack pools. Red dice offer the highest chance for desirable results, followed by black, then white, which has the most blank sides:

Red Attack Dice d8

5 hit, 1 critical hit, 1 surge, 1 blank

Black Attack Dice d8

3 hit, 1 critical hit, 1 surge, 3 blanks

White Attack Dice d8

1 hit, 1 critical hit, 1 surge, 5 blanks

Red Defense Dice d6

3 block, 1 surge, 2 blanks

White Defense Dice d6

1 block, 1 surge, 4 blanks