D&D Felinus

## Felinus

The Felinus were created at the beginning of Versumian history. The Goddess of Darkness, Nyarda, created them in his own image. Being followers of darkness, they are usually heavy-hearted and chaotic. They also seem to think themselves as more important and greater then most races.

### Physical Description

Felinus look much like normal cats, but are much large in size, about four feet in height when standing on their back legs. Beyond this, their paws have obtained opposable thumbs so they are able to hold things with ease.

### Felinus Names

Felinus names all originate more from the Common language. Most are the sorts of names you would imagine a human would give to a cat. Many fey cats utilize their clan name as a sort of "surname", usually in the manner of their first name followed by "of the" and their clan name (i.e. Anakin of the Tigersclaw clan).

**Male Names:** Anakin, Creampuff, Charlie, Dasher, Tiger

**Female Names:** Allea, Destiny, Mandie, Maggie, Panther

**Clan Names:** Brightsea, Lostclaw, Purelion, Tigersclaw, Twineye

### Race Name Traits

As a Felinus, you gain the following traits:
***Ability Score Increase.*** Your Charisma score increases by 2.
***Age.*** Felinus become adults by age 10. Most live to around 40 or 50 on average.
***Alignment.*** Felinus span many alignments and ideals. Their tendency toward thinking themselves the best and their more chaotic activities leads to chaotic alignments being very common.
***Size.*** You are a small creature. Despite your size and debated cuteness, you are more than capable of holding your own.
***Speed.*** You are able to shift between the four legged stance of your ancestors and the 2 legged stance of your race with ease. Your speed is 25 feet on 2 legs, and 35 feet on all 4. You cannot take any other attack action besides bite while on all fours. You can try to use a weapon in your mouth with disadvantage while in this position. Using your bite does not impose disadvantage. Dropping to all fours and getting up to two legs requires 5 feet of movement. You can also use 5 feet of movement to stand up on all four legs if you are prone, but cannot change to your two legged stance in the same turn.
***Animalistic Agility.*** Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
***Scent.*** You gain advantage on all Wisdom (Perception) checks using a sense of smell. You do not gain advantage on checks using other senses.
***Darkvision.*** Thanks to ages of adjusting to the night’s sky with feline kin, your race has the boon of contending with darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
***High and Mighty.*** You are clearly the better and stronger race, and as such, you have learned ways to make others do what you want with little convincing. You gain proficiency in the Persuasion skill.
***Biting Jaws.*** Due to your feline heritage, you are able to bite on foes who get in your way. Your teeth count as a weapon that you are proficient with. If you hit with your teeth, the target takes piercing damage equal to 1d4 + your Strength modifier.
***Hybrid Nature.*** You have two creature types: humanoid and beast. You can be affected by a game effect if it works on either of your creature types.
***Languages.*** You can speak, read, and write Common and Beastial. You can also speak with beasts as if you shared a language.
***Subrace.*** You can choose a subrace.

#### Abyssinian

***Ability Score Increase.*** Your Wisdom score increases by 1.

***Watching Everything***. You are highly observant, able to see things many other races only wish they could. You gain proficiency in Perception. As well, you have gained the ability to see the world the way it really is. At level 5, when you are within 10 feet of a visual illusion, you automatically detect its true nature and succeed on saving throws against it. At level 10, when you are within 10 feet of a shapechanger or a creature transformed by magic, you can determine the true form of the creature. At level 15, when you are within 10 feet of an invisible creature or a magically hidden door or object, you can see it. At level 20, the range of all of your Watching Everything abilities doubles. You also gain proficiency in Perception.

#### Siamese

***Ability Score Increase.*** Your Constitution score increases by 1.

***One Grumpy Cat***. Your face has an eternal grump appearance on it that gives you proficiency in Intimidation. As well, as a bonus action, you can move up to your speed toward a hostile creature that you can see.