Consular Subcontinent

Conasular is a Subcontinent located in North-West Heterocera. SLGI team set it the designation name **B048**. There is no official name for this area, so the name is unofficial. SLGI team proposed the name based on Consular sim, which is home to some breathtaking landscapes, not found anywhere else on the grid.

## History

The subcontinent was built in 2005 to 2006, when Heterocera was built. Since then, no major changes happened.

## Structure

The subcontinent is composed of 26 sims and has a roughly square shape. While to South and East the borders could be drawn using sim borders, to South-East the border is marked by roads. The factors used to separate this subcontinent from the others are:

* The absence of rivers or dry valleys (which are found in West Atoll and in North Atoll;
* The Tiger - Togata barrier, which blocks coastal waterways and limit circumnavigation of Heterocera;
* The absence of coastal plains in most areas, which is a major difference from all other areas of Heterocera coasts.

## Geography

Most Geographic features of the outer atoll are dominated by a terrace-like structure. There are four levels of elevation: the coastal plain, first terrace, second terrace and mountain terrace. This symmetry can be found almost everywhere. The point where symmetry breaks is Consular subcontinent. Here, the coastal plain almost vanishes completely. The coastline is much more abrupt then in other places of the atoll. Even more, in Oakworm and Consular sims, it looks more like a mountain area. Even more, the first and second terrace tend to merge into a single, continuous slope. So, the area has coastal waterways, a big slope (formed as both coastal plain and the first terrace vanish) and a big plateau (formed from second terrace).

### Coastal Waterways

To East, there are two flooded sims. They are Protected Land and are opened for sailing. The Northern sims are partially submerged. Usually, there is a trail of Protected Land along the coast, sometimes in contact with the road. Further away, there are many water parcels of Inhabited Land. There are a few small islands in Oakworm (due to terraforming, other islands might form, merge or vanish).

To West, coastal waterways are more narrow, only allowing for a navigation channel and a few small parcels. There is one big exception, Amydria sim, which is almost entirely comvered by water.

Coastal waterway is interrupted at Tiger - Togata sim border. This is why a boat cannot circumnavigate Heterocera.

### Coastal Slope

Varying from the border of a terrace to spectacular cliffs, the coastal slope is always followed by a road. Most continents don't have roads close to the coastline. Nautilus and Satori have roads that don't even reach the shores. Route 2 offers unique landscapes because it runs very close to the shore.

In Oakworm and Consular, the coastline looks more like a mountain area. In fact, the two sims host a hill or a smooth mountain, that reaches altitudes of 70 m. The exact altitude cannot be determined, as land does not allow access. The hill is separated by a pass where altitude is 44 m high. There is only one road climbing from the coast, named *Inland Cutoff*. It connects coastal road 2 with road 4 in Woolybear.

### Second Terrace

It forms a large plateau and hosts a few depressions, some of them flooded with lakes. Average altitude is 80 m.

* *Specter Depression* has the lowest elevation at 57m. It hosts no lake.
* *Wasp Lake* has a square-like shape. Its surface is located at 70 m high. Deepest point appears to be 55 m high.
* *Azalea Lake* is located at an elevation of 55 m, stretching in 4 sims. Deepest measured point is at 47 m high. Altitude map reveals a small lake in North-East of Anzalea sim. It appears to be very small and could vanish due to further terraforming.

An interesting aspect is that there is only one road connection between the terrace and the coastline. Woolybear sim is the most important junction for the road system, a place where most roads converge.

### Mountain Terrace

With an average altitude of 115 m, it can be identified easily. Only a small part of this terrace is included in Consular Subcontinent. Only one road, in Ridings sim, climb to the mountain terrace.

## Land Status

Since the first surveys, SLGI team identified an above then average density of Inhabited Land in the area, especially along the coast, but also in certain areas on the second terrace. Abandoned Land is present, especially in remote areas with no road connection. Protected Land is found usually in the form of protected roads and waterways.

Unfortunately, the area has a bad reputation for Land With Restricted Access, as ban lines and entity orbs are found too often.

## Access

The subcontinent is most accessible by road. Anyone can teleport on any point on the roads and explore. There are rezz zones for cars. The waterways are opened for public, but the nearest rezz zone is far. Boats are seen only on rare occasions, as navigation is blocked between Tiger and Togata sims. A voyage from Consular to Sansara via the ANWR channel is extremely difficult and requires to navigate almost only on narrow parcels of protected land.

The YavaScript pods are found all around the area, on all roads. The SLGI Trains fly on the way from Yucca to Elpenor.

## See Also

* Second Life Geography
* List Of Subcontinents
* Heterocera