Direct Hit

* Item

## Class Perks

**Fireangel (Demolitionist)**Splash damage immunity

**Scavenger (Technician)**Convert weapon to a modpack

## In-game description

*An old, tradtional rocket launcher that issues forth strange, nebulous energy. The rockets fired from this launcher are incredibly fast, and pack a massive punch, but have little splash compared to normal rocket.*

*It also seems capable of immense damage to airborne targets, making it great for smashing cacodemons or ay mooks you've blasted into the air.*

*WARNING: Constant exposure to unidentified energy may cause irrational behaviour, misplaced patriotism, and constant screaming about maggots and hippies.*

## Tactical Analysis

The Direct Hit is a unique rocket launcher that has been recently added in DRLA 1.1. It is a highly specialized, sniper-like rocket launcher with high-speed rockets and critical strike capability but with sub-par splash radius.

The Direct Hit has a 4-shot magazine, same as the **Missile Launcher**, and has a very fast fire rate. Not only that, the rocket itself is extremely fast, clocking at 60 game unit compared to the **Rocket Launcher**'s 20 game unit. It also deals a massive base damage on direct hit. To compensate, the Direct Hit's rocket has a very poor blast radius, necessitates the player to actually hit an enemy with it to deal significant damage. Lastly, the Direct Hit has a massive knockback power at 400, enough to launch all but the heaviest monsters (including the player) high into the air or knock them off the ledges just by aiming at their feet. As a general rule of thumb, any monster larger than a **Mancubus** including itself cannot be launched.

But despite having a smaller blast radius than most Rocket Launcher, the Direct Hit is extremely dangerous should the player hurt themselves with it due to Its very high base damage. Most of the time, the blast damage alone is enough to kill a player in one hit if caught when low on health or without a suitable armor. Only the **Demolitionist** and his **Fireangel** perk are exempted from this. As a bonus, the explosion immunity provided by this perk also turns the Direct Hit into the best weapon for **Rocket Jumping**, allowing the player to soar extremely high into the air.Unique only to the Direct Hit is the **Critical Hit** mechanic. All shots have a random chance of turning into a critical shot. The critical rockets will have a signature "electric sizzling" sound effect and colored trail based on the player color. These rockets deals nearly three times more damage than the standard Direct Hit rockets, and any monsters that died from it will have a different death animation from the normal death by explosion.

As with all Unique weapons, The Direct Hit allows for the installing of one of the three Exotic modpacks to unlock its unique, more powerful ability.

## Modpack Analysis

### Nano

All successful direct hit from the Direct Hit instantly reloads the shot. The shots will still be drawn from the ammo pool and will not work if there's not enough rockets to reload it. The Nano upgrade turns the Direct Hit in the ultimate brawl weapon. As long as the player's aim is accurate, the downtime from the reloading process is completely skipped, allowing the player to consistently applies high damage to the hoard of enemies over and over, reminiscing the way the classic Rocket Launcher works.

The Nano Direct Hit also synergises very well with it's **Critical Hit** mechanics. The more rockets the player can put out, the more chance the rocket will roll for the critical shots. Bosses and sturdy monsters will have total damage stacking against them in the smallest amount of time possible with this upgrade.

## Summary

Pros

* Massive damage.
* Massive Knockback.
* Very fast projectile speed, 3 times faster than that of a **Rocket Launcher.**
* **Critical Hit** capability. 3 times more damage.
* Extremely effective against flying monsters, tripled with **Sniper** modpack.
* Reasonable magazine size at 4, same as the **Missile Launcher.**
* All modpacks upgrades are very useful.

Cons

* Near-instant death damage to self if caught.
* Small blast radius, not very useful at dispersing a mob. Can only be negate by installing **Firestorm** modpack.
* Heavily relies on the player's aiming skill to be effective.
* May cause irrational behaviour, misplaced patriotism, and constant screaming about maggots and hippies.

## Trivia

* **The Direct hit** is an unlockable primary weapon for the Soldier class from a videogame series **Team Fortress 2** by Valve Software.
* The original Direct Hit has "80% faster projectile speed than normal rockets" "25% more damage on direct hit" "Inflicts mini-crits on airborne target" and "70% smaller blast radius" all of which are references in DRLA's Direct Hit..