Components

A ship is composed of different components:

A ship’s hull is its basic frame, on which the other components are mounted.

**Hit Points** 50

0 Weapons

**Hit Points** 300

0 - 2 Weapons

as

**Hit Points** 300

0 - 2 Weapon

as

**Hit Points** 500

4 - 6 Weapons

as

**Hit Points** 500

4 - 6 Weapons

as

Ship Shields are a component that protect your starship against attacks.

**Hit Points** 50

All components of the starship have a damage threshold of 15.

**Hit Points** 50

All components of the starship have a damage threshold of 20.

A control component is used to steer a ship.

**Hit Points** 50

Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the starship can’t turn.

### **Control: Reinforced Helm**

Armor Class 18

Hit Points 50

Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the starship can’t turn.

## **Movement**

A movement component is the element of the ship that enables it to move, such as an impulse drive or warp drive.

## Movement: Impulse

Impulse engines handle movement on the tactical scale.

### **Movement: Impulse Engine Class A8**

**Armor Class** 12

**Hit Points** 100; –5 ft. speed per 20 damage taken

**Locomotion (sublight)** fusion reactor, speed 25 ft.

### **Movement: Impulse Engine Class A9**

**Armor Class** 12

**Hit Points** 100; –10 ft. speed per 25 damage taken

**Locomotion (sublight)** fusion reactor, speed 35 ft.

### **Movement: Impulse Engine Class A10**

**Armor Class** 12

**Hit Points** 100; –10 ft. speed per 20 damage taken

**Locomotion (sublight)** fusion reactor, speed 45 ft.

## Movement: Warp

Warp engines handle movement on the overland scale.

### **Movement: Warp Engines Drive System Type 1**

**Armor Class** 12

**Hit Points** 100

**Locomotion (warp)** matter-antimatter, travel pace 3 parsecs per hour (72 parsecs per day)

### **Movement: Warp Engines Drive System Type 2**

**Armor Class** 12

**Hit Points** 100

**Locomotion (warp)** matter-antimatter, travel pace 4 parsecs per hour (96 parsecs per day)

### **Movement: Warp Engines Drive System Type 3**

**Armor Class** 12

**Hit Points** 100

**Locomotion (warp)** matter-antimatter, travel pace 5 parsecs per hour (120 parsecs per day)

### **Movement: Type K Transwarp Drive**

**Armor Class** 12

**Hit Points** 100

**Locomotion (warp)** matter-antimatter, travel pace 9 parsecs per hour (216 parsecs per day)

## Weapons

A ship capable of being used in combat has one or more weapon components, each of which is operated separately.

### ***Weapon: Phaser Emitter***

**Armor Class** 15

**Hit Points** 50 each

**Ranged Weapon Attack**: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

### ***Weapon: Photon Torpedo Launcher***

**Armor Class** 15

**Hit Points** 100 each

**Ranged Weapon Attack**: +5 to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.

Weapon: Disruptor Cannon (Klingon)

Weapon: Plasma Torpedo Launcher (Romulan)

1. ↑ Rowboat hull
2. ↑ Equivalent to the hull of a Longboat or Sailing Ship
3. ↑ Equivalent to the hull of a Galley or War Ship
4. ↑ Based on Ballista
5. ↑ Statistics of a Mangonel