Voloth

**Voloth** set out to become a folk hero to outdo his father's legacy and bring honor to his tribe. He's a goliath blood hunter who fights evil by any means necessary, including using the dark arts and a lot of fire. He's the proud owner of an old immortal goose and an owl bear chick. Despite reading tomes and spells, the rumors he's illiterate persist.

After the battle agains Szass Tam, Voloth returned to his village only to discover it had disappeared. The only clue was the word THAY carved into a tree. Voloth is now on a mission to find out what happened to his people.

## Magical Prowess

As a blood hunter, Voloth has command over the dark arts. He can empower his weapons by shedding his own blood. Voloth has shown talent in creating magical fires and poisons. The goliath can even access psychic energy to probe people's minds and see the history of objects he touches.

## Animal Companions

* Voloth picked up an old, immortal goose from Sunny Mac, a traveling salesman. Once a day, he makes a bowel movement that could be one of the following.
	1. 100 gold pieces
	2. Literal shit
	3. One ration worth of soup
	4. A baby goose
	5. A gallon of blood
	6. One regular healing potion
* After meeting Sunny Mac again, Voloth picked up a mysterious egg that hatched into an owl bear chick.

## Magical Equipment

* Fire resistant scale mail
	+ Fire damage is halved
* Boomerang of venom
	+ 1d4 bludgeoning damage
	+ Target must make a DC15 Constitution saving throw, taking 2d10 on a failure, or half on a success.
	+ Range is 30ft
* +1 Maul
	+ Wielder adds +1 to attack and damage rolls
* Maim Maul
	+ If the maul deals at least 15 points of damage, the target must succeed a DC15 constitution saving throw. If they fail, they lose a limb of the wielder's choice.
* Ring of protection
	+ Adds +1 AC
* Mace of terror
* Philosopher's stone
	+ The user can cast each of these spells once per day
		- Barkskin
		- Gaseous Form
		- Polymorph
* Bell of shame
	+ When ringing this bell and saying, "Shame!" the wielder generates a thunderous noise in a 30ft radius around them. Any creature within range must make a DC16 Constitution saving throwing, taking 6d6 thunder damage on a failure, or half as much on a success
* Miracle whip
	+ 1d4 slashing damage + 1d8 radiant damage + dexterity or strength modifier
	+ Range is within 10ft
* Poisoned black rose
	+ When consumed, the eater takes 7d6 poison damage.
* Thoughts and prayers
	+ A set of brass knuckles. One reads Thoughts and one reads Prayers. Thoughts does 1d6 bludgeoning damage and 1d6 psychic damage. Prayers does 1d6 bludgeoning damage and 1d6 radiant damage. Adds strength modifier to attack and damage roll
* Amulet of Ilmater
	+ The wearer is resistant to necrotic damage
	+ The wearer can cast greater restoration once per long rest
	+ The wearer can transfer their HP to another creature within 30ft
* Possession spell book
	+ Once per day, Voloth can bind a ghost to a living creature. If the creature fails a DC18 charisma check, they are possessed. They reroll this every dawn.
* Sending stone earrings and bracelet
	+ These communication magic items allow the user to covertly speak with other members of their team as long as they're on the same plane of existence.