Kymarr

The Kymarr (not to be mistaken with the region of Kymare, or the collective Kymarr Tribes) are a race of crocodile-human hybrids who reside in Kymare.

## Appearance

The Kymarr are essentially crocodile people. They usually stand from 6''0 to 7''0, with 6 feet being the average height of all Kymarr. They have short and stubby legs, which make them slower than others, but make up for it with their scale armor. They have the features of a crocodile, such as their tail, head and jaw.

## Personality

The Kymarr are a reclusive race, preferring not to start wars themselves. Even though they do not start wars, they are known to be brutal, fearless, war-loving warriors who take pride in challenging each other to gain the most amount of kills. They are ruthless, and wont hesitate to spare the lives of the people they encounter in battle. In their spare time, the Kymarr usually host battle-arenas, where two or more Kymarr fight to test their skills and entertain their audience. Fighting is a common practice, with warriors of high-strength being praised and looked up upon among the community. Young Kymarr are encouraged to watch fights, and learn from the experienced in order to grow up and become a warrior. All Kymarr have some sort of combat experience, with most of them being extremely dedicated towards combat training. They typically do not care if their actions affect other people but themselves, and are blunt, stubborn people who like to stick to their way of life. They do not engage in anything that does not benefit them in some way, thus making it hard to make them "volunteer" or "work" without reward.

## Traits

The Kymarr possess scales which act as their own form of natural armor. These scales are tough, and take one to two sword hits to the same spot to shatter. Once this is done, the skin is exposed, and only then can the opponent strike to inflict damage. This makes the Kymarr a formidable opponent to down in combat, as if an opponent were to successfully hit a scale, the Kymarr would most likely reposition themselves to avoid being hit in the same spot again. Breaching the scales is a hard feat itself, but taking down a Kymarr involves either repeatedly striking the same spot, or tediously slashing through multiple spots on the body 2-3 times to kill. Additionally, if the Kymarr wins the battle, the damaged scales will automatically shed and form a new one in only 24 hours. As a result, the Kymarr lose significantly less warriors than others and can continue to fight for long periods of time.

The Kymarr engage in a lot of physical activity in combat, and thus require more energy and physical endurance. Another notable trait, is that the Kymarr have significantly higher amounts of energy. They are able to work or fight for long periods of time without getting exhausted. Of course, the energy usage of the Kymarr is high, and therefore must be replenished. This is why they have a long sleep period, often sleeping anywhere from 12-20 hours, depending on how much energy they used during the day. They can often miss entire days due to sleeping, but is required in order to keep the Kymarr in optimal health. Additionally, the Kymarr are ferocious eaters, and have a very large appetite that must be quenched to maintain their energy. This is why they often host feasts every day.

Due to having a tail, the Kymarr still retain the swimming capabilities of the ancestor. They can swim at the same speed as a crocodile, and can hold their breath for up to 2 hours. Their capabilities for swimming makes them a deadly force when attacking cities close to water, as they can withstand depths of up to 4000 ft, thereby avoiding danger and striking oblivious opponents.

Their large mouth makes them able to crush objects and inflict major damage through bites.

The Kymarr are notably slower than humans, and cant run as fast, only being able to reach speeds of 5mp/h. This is a trade-off they make up for, trading agility for endurance and combat capabilities.

## Nomination of Leader(s)

The strongest of the Kymarr compete in an annual tournament to earn their right to become the next ruler. There are typically 10 contestants, and all duel each other until the final 2 are standing. In this case, the final 2 typically involves the current ruler of the Kymarr fighting someone who wants to take the throne. The goal is to become the last person standing, and defeat the current ruler of the Kymarr to take the throne. This is an annual tradition in order to assess the strength and might of the current ruler, to make sure they are still fit to lead the people. This competition is fatal, and all opponents are expected to perish in combat except the current, or new ruler. Hundreds, if not thousands, come to watch the tournament, and celebrations are hosted afterwards to welcome or celebrate the continued reign of the ruler.