Equipment

## Equipment Categories

There are 4 different categories of equipments: **Weapon, Armor, Amulet, Material**.

### Weapon

Weapons are further divided into **physical**(red background) and **magical**(blue background) damage type weapons. Functionally both are the same, except the type of the weapon can only be specifically used for characters that have the same damage type.

Each jewel princess can equip 1 weapon at default. Expanding the weapon slot allows a jewel princess to equip 2 weapons. Weapon bonuses can stack with themselves and any other bonuses.

Weapons always provide 1 of 3 bonuses with different values:

* **Critical Chance (クリティカル率)** - Increases chance of critical hits. Criticals deal 200% damage.
* **Focus-Fire Chance (急所率)** - Increases chance of focus-fire hits. Focus fires deal 150% damage, and it will change targeting from random to one of the enemies with the lowest health value as part of the target.
* **Agility (敏捷性)** - Changes which character gets to move first, and increases chance of causing additional attacks (追加攻撃). Additional attacks are triggered whenever the character does a normal attack or after using a skill. Each point of agility adds 1% chance of an additional attack. At the start of the battle, whichever side has the highest total Agility gets to cast the first skill.

### Armor

Armors are indicated with a **defense**(yellow background). Any armor can be equipped to any jewel princess. Functionally both are the same, except the type of the weapon can only be specifically used for characters that have the same damage type.

Each jewel princess can equip 1 armor at default. Expanding the weapon slot allows a jewel princess to equip 2 armors. Armor bonuses can stack with themselves and any other bonuses.

Armors always provide 1 of 3 bonuses with different values:

* **Health (HP)** - Directly increases the total health of the jewel princess.
* **Block Chance (ブロック率)** - Increases chance of blocking hits. Successful blocks halves the damage received (cancels out Criticals).
* **Counter Chance (反撃率)** - Increases chance of countering with a normal attack when taking damage from attacks or skills.

### Amulet

Amulets are divided into two different types: Amulets and Talismans. Both grant a percentage multiplier to total attack and defense when enhanced. Each character can only equip one amulet or talisman.

Amulets provide resistance or immunity to status conditions when equipped by a character.

#### Amulet List

Talismans provide a percentage increase to stats when equipped by a character.

### Material

Material slots for a character are only unlocked after reaching Level 32. Each character has 3 material slots, one for Attack (red), Defense (blue), and Health (green). Unlike other equipment, Material bonuses cannot be stacked with each other - If two materials have the same bonuses whichever one is higher will be used.

Materials always provide 1 of 6 bonuses with different values:

* **Critical-Damage Dealt (クリティカル与ダメ)** - Increases critical damage dealt.
* **Damage Dealt (与ダメージ)** - Increases base damage dealt.
* **Critical Chance (クリティカル率)** - Increases chance of critical hits. Criticals deal 200% damage.
* **Focus-Fire Chance (急所率)** - Increases chance of focus-fire hits. Focus-fire hits deal 150% damage, and always target the enemy with lowest health.
* **Block Chance (ブロック率)** - Increases chance of blocking hits. Successful blocks halves the damage received (cancels out Criticals).
* **Counter Chance (反撃率)** - Increases chance of countering with a normal attack when taking damage from attacks or skills.

## Equipment Enhancement

Equipment can be upgraded up to 5 times. Depending on rarity and equipment type, it will add a certain amount of attack or defense value to the piece.
To upgrade a weapon, you need to sacrifice other weapons in order to use them as experience. This will cost gold, of course.

You can see approximate experience values to the right, while they may be the exact numbers, when rounded down to their lowest fraction, they should be identical. The "Exp to max" means getting all 5 levels. "max Atk/Def" describes the Attack bonus a +5 weapon and the defense bonus a +5 armor gets. Also, if you plan on using raid weapons as fodder, it is best you use 4★ equipment, since it gives more experience per shard then 5★ or 6★ weapons.

## Equipment Slot Expansion

Characters who reach 6★ can have their equipment slots expanded. Expanding equipment slots requires a 4★ or higher duplicate of the character. The lower the fodder rarity the more gold required. If if the fodder is lower than 5★ a Rainbow Evolution Water Flask is also required. **Spectra Princess** need twice more gold and rainbow waters than **Jewel Princesses.**

## About Equipment Transformation

Once the equipment is +5, player can transforming it. The base equipment will be transformed into "random" equipment of the same category with just 1 more ★. The Transformation need Gold.