Intaym

> "*Intaym has broken his shackles to challenge you!*"
>
>
>

**Intaym** is the eighth challenge on *The Conduit* board. He appears alongside Illumina in Duty and Rebellion.

## Attacks

1. Intaym throws his spear at his target.
	* Attacks for 4 hits of 100% ??? Magic damage (400% total).
	* If Intaym is affected by 'Early Flow', this attack gains +100 Bonus.
		+ *Intaym's Early Flow boosts his throw's accuracy!*
	* If this attack hits 2 or more times in 1 turn, Intaym marks his target.
		+ *Intaym's Spear marks you for his next attack.*
2. Intaym summons spikes to pierce his target.
	* Attacks for 5 hits of 100% ??? Magic damage (500% total).
	* Inflicts 'Time's Reckoning' for 3 turns, a 50% ??? DoT.
	* If Intaym marked his target the previous turn, this DoT increases to 100% per turn.
		+ *Intaym's Mark explodes, dealing more damage over time!*
3. Intaym summons daggers to pierce his target.
	* Attacks for 9 hits of 100% ??? Magic damage (900% total).
	* Inflicts 'Time's Inevitability' for 6 turns, a 25% ??? Magic DoT.
	* If Intaym marked his target the previous turn, this attack gains +100 Bonus.
		+ *Intaym's Mark explodes, increasing the accuracy of the attack!*
4. Intaym summons chains to restrain his target.
	* *'You cannot change the past. The future, however...'*
	* Automatically adds 2 turns of cooldown to all of his target's skills that are currently on cooldown besides trinkets and On-Demands.
	* Attacks for 5 hits of 100% ??? Magic damage (500% total).
	* If Intaym marked his target the previous turn, this attack gains +100 Bonus.
		+ *Intaym's Mark explodes, increasing the accuracy of the attack!*
5. Intaym throws his spear at his target.
	* *'Stay there!'*
	* Attacks for 4 hits of 400% ??? Magic damage (1600% total) with +50 Bonus.
	* Inflicts 'Pinned' for 5 turns, a stun.
	* If Intaym marked his target the previous turn, this attack gains +400 Crit.
		+ *Intaym's Mark explodes, hitting for critical damage!*
6. Intaym casts a healing spell.
	* Purges all 'Flow Capstone' effects from himself.
	* If Intaym is affected by 'Early Flow':
		+ Heals himself for 7.5% of his maximum HP.
		+ Applies 'Early Flow Capstone' for 10 turns.
			- +50 All.
			- -50 Health.
	* If Intaym is affected by 'Middle Flow':
		+ Heals himself for 5% of his maximum HP.
		+ Applies 'Middle Flow Capstone' for 10 turns.
			- +50 Bonus.
	* If Intaym is affected by 'Late Flow':
		+ Heals himself for 7.5% of his maximum HP.
		+ Applies 'Late Flow Capstone' for 10 turns.
			- +50 Boost.

## Rotations

Intaym's attack rotation is 1 -> (2 -> 1 -> 4 or 3 -> 1 -> 5) -> 6 -> repeat.

## Mechanics

### My Turn

* Intaym applies 'My Turn' for 1 turn at the start of battle.
	+ +600 Melee/Pierce/Magic.
* On Intaym's first unstunned turn, he automatically purges himself and his target of all status effects besides 'Stuffed' and permanent effects.
	+ *'I shall begin.'*
	+ In Duty and Rebellion, Intaym also applies 'My Turn' on Illumina at the start of battle and purges her of all status effects during his first turn.

### Flow

* Intaym switches between 'Early Flow', 'Middle Flow', and 'Late Flow' at the start of each turn depending on how many hits he received since his previous turn.
	+ If Intaym received 6+ hits, he applies 'Early Flow' for 99 turns.
		- +15 Boost.
		- +120 Melee/Pierce/Magic.
	+ If Intaym received 3 to 5 hits, he applies 'Middle Flow' for 99 turns.
		- +30 Boost.
		- +60 Melee/Pierce/Magic.
	+ If Intaym received 0 to 2 hits, he applies 'Late Flow' for 99 turns.
		- +60 Boost.
		- +30 Melee/Pierce/Magic.
	+ Each Flow state is split into two effects for the offensive and defensive effects.
	+ All previous Flow state effects are removed each turn.
	+ Intaym starts the fight with 'Middle Flow' applied.

#### Flow Capstones

* Upon using Attack 6, Intaym will apply a different 'Flow Capstone' effect and heal a varying amount of HP based on what 'Flow' effect he has at the start of his turn:
	+ If Intaym is affected by 'Early Flow':
		- Heals himself for 7.5% of his maximum HP.
		- Applies 'Early Flow Capstone' for 10 turns.
			* +50 All.
			* -50 Health.
	+ If Intaym is affected by 'Middle Flow':
		- Heals himself for 5% of his maximum HP.
		- Applies 'Middle Flow Capstone' for 10 turns.
			* +50 Bonus.
	+ If Intaym is affected by 'Late Flow':
		- Heals himself for 7.5% of his maximum HP.
		- Applies 'Late Flow Capstone' for 10 turns.
			* +50 Boost.
	+ All previous 'Flow Capstones' are purged each time Attack 6 is used.

## Resistances

* Light: 50
* Darkness: 50
* Good: 100
* Evil: 100
* Immobility: 300