recursal/Fanatic-Fandom huggingface dataset:
Tool Storage

* Main
* Gallery

Tool Storage is a small room located at the right of WarioWare Inc. and it is next to the Working Room, Studio and Garden. Tool Storage is the 9th and last camera number on the map. This is the starting location of Toad.

## Appearance

The room is mostly empty, it has a closet which is also where Toad initially hides in and there is seem to be a broken windows on the back wall and there is door wide open on the right side of the room.

This is the starting location of Toad. He will slowly get out of the closet and runs towards the Office (WarioWare) on Night 2 and onwards.

Yoshi occasionally appears in the window at the back as an easter egg.

## Fun Facts

* This is one of the rooms to have an easter egg and that is Yoshi appearing in the window.
* This is the only camera to be pitch black in Night 2 and onwards.
* The Tool Storage can only be seen in Night 1.

The Tool Storage on the Cameras in Standard Mode. (Night 1)Tool Storage during the Lighting Storm in Standard Mode. (Night 1.)Yoshi appearing in the Tool Storage in Standard Mode. (Night 1.)Tool Storage during the Light Storm in Standard Mode. (Night 2 and onwards.)Toad in the Tool Storage in Standard Mode. (Phase 1)Toad in the Tool Storage in Standard Mode. (Phase 2/Final Phase)Toad Left the Tool Storage in Standard Mode.Yoshi in the Tool Storage in Standard Mode. (Night 2)The Tool Storage in the Five Nights at Wario's 2 V2.0 Standard menu.The Tool Storage in the Five Nights at Wario's 2 V5.0 Standard menu but only red.the key inside the closet in the Tool Storage.The Tool Storage during Classic and Endless classic Modes.Yoshi in the Tool Storage in Classic and Endless Classic Modes.Toad in the Tool Storage in Classic and Endless Classic Modes. (Phase 1)Toad in the Tool Storage in Classic and Endless Classic Modes. (Phase 2/Final Phase)Toad Left the Tool Storage in Classic and Endless Classic Modes.The Camera Number of the Tool Storage.The Camera Number of the Tool Storage clicked on.Tool Storage's name on the Cameras.
VIRUS Ashley

* Main
* Gallery

* FSaW
* COTF

## Apperance

VIRUS Ashley disguise form reseembles Ashley mostly similar to the original version of her, excluding the face, which has red eyes and a black smile taking up the entire bottom half of her face with eyeballs inside (Altough they are hard to see). Blood can also be seen on her face. She is also much taller than Ashley normally is. Ashley skull in her outfit is also broken.

## Cooking with Emma

VIRUS Ashley will sometimes appear after coming out from hiding, making the player hide again until it goes away.

## Safety Terror

Virus Ashley appears in Safety Terror, marked as a red circle. If you enter the room he's in, he will immediately kill you. This applies to every entity in Safety Terror.

## The Exit

VIRUS Ashley plays. Should you see her running towards you, shut off the power to keep her away. Once the power is off, almost all actions in other rooms are disabled. Rush to The Attic as swiftly as possible to restore power. You can't see room click locations while the power is off, so it's important to memorize the quickest possible path to The Attic to minimise the amount of time you spend with the power off.

## Final Days

She begins moving in the Bathroom (Gray City), moves to the Bedroom (Gray City), goes to the Hallway (Gray City), then to the Entrance (Gray City), into the Kitchen (Gray City) and ends up in the middle doorway, shine the light to make her walk back to the Bathroom (Gray City).

## Devil's kitchen

VIRUS Ashley will kill you if you let the panic meter fill all the way, the panic can be reduced if the player took a pill but it will take away 5 ingredients. In insanity the foods floating move around every time you turn around.

## Illusion

Normal VIRUS Ashley: A Part of her left side of its dress. Part of her lower neck missing. Her Neck missing on its head.

## Living Room 4

VIRUS Ashley starts in Living Room 3, heading to Staircase and Living Room 2 before heading into Living Room 4. Turn off the lights to make her go back, she cannot see the player without the lights on. If you have the lights on and she comes in, she will kill The Player resulting in a game over.

 **Common Gameplay Graphics**

VIRUS Ashley jumpscare animation

 VIRUS Ashley in Living Room 3VIRUS Ashley in the StaircaseVIRUS Ashley in Living Room 2VIRUS Ashley's sprite in Living Room 4

 **Common Gameplay Graphics**

VIRUS Ashley jumpscare animation

 VIRUS Ashley appearing infront of the player in the kitchenVIRUS Ashley icon in safety terrorVIRUS Ashley running towards the playerAshley in the textsThe real VIRUS AshleyOne of fake ashley's shadowOne of fake ashley'sOne of fake ashley'sOne of fake ashley'sOne of fake ashley'sOne of fake ashley's shadowOne of fake ashley's shadowOne of fake ashley's shadowOne of fake ashley's shadowVirus AshleyVirus Ashley headVirus Ashley defeatVIRUS Ashley in the extras menuVIRUS Ashley's ShadowVIRUS Ashley's nameVIRUS Ashley's Custom Game & Extra portait
Catlan McClelland

**Catlan McClelland** is an American writer and producer, who is best known for co-creating, writing, and co-producing the upcoming FOX animated series, *Grimsburg*, with Matthew Schlissel.

## Biography

While attending Rhode Island School of Design, Catlan made moody experimental films. After graduating from art school he took the natural next step and became a defense contractor. In the Green Zone in Baghdad, Catlan found time between rocket attacks to play chess and pen screenplays. He then migrated to an even more dangerous place: Los Angeles.
These days, he writes dark features, shops TV pilots around Tinseltown, and teaches his students the satisfaction of fighting through the pain. He is represented by Rick Berg at Code Entertainment.

## References

1. ↑ https://deadline.com/2021/10/jon-hamm-to-star-in-animated-detective-comedy-series-grimsburg-for-fox-1234864545/
2. ↑ https://sftv.lmu.edu/faculty/?expert=catlan.mcclelland
2016

> **A Cold evening October evening, A man walks towards his new job""**
>
> **—Intro cutscene, Five Nights at Wario's 2**

**2016** is a year in the early 21st century and an important point in the *Five Nights at Wario's 2* timeline. It only holds significance in Timeline 2.

The original Five Nights at Wario's 2 takes place during this year under Timeline 2.

## Events

* **Timeline 1 -** The building was left abandoned. It is unexplained what happened after those events in this timeline.

* **Timeline 2 -** Warioware re-opened and once more a nightcard was needed until proper security equipment could be installed this job went to Thomas Taylor a quite irish man eager to work during the quiet nights thomas didn't have any close relatives or friends and so working during the night was perfect for him as he sat down during midnight the new owner of warioware incorporated called him to inform him on the task of knights and this new owner was none other than Richard McRoy who was calling him he talked about the history of this place and his expierance with his last job Wario's Fast Food Factory.
	+ During the week, Wario and his friends once again came out of hiding and attempted to torment and attack Thomas by wandering to his security office. Thomas was able to track their movement with cameras and hide inside the back door when they appear. More workers came out aswell the dead assistente and the of hiding as the week progressed, and their movement speed increased as well. After the fifth night, Thomas taylor got a phone call to get to work in saturday, after he finished the night he was locked in the building richard was possessed by luigi he was trapped inside the building for one day after the night he got out od the building and richard was on a hunt by the police it turns out a man named matt parker heard the screams inside the building and quickly called the police after thomas taylor got out he looked at the newspaper it was the date may 8th 2017. For some strange reason seven months had slipped by during his one week of night shifts thomas was speechless he remembered the strange vibrations during the final night and came to the conclusion that this had to be connected to the unbelievable time slip that he now was experiencing was it connected to the beings he encountered or was something else hidden within warioware he had to get deeper into what this was all about during the next night.
Eve Gate

* Main
* Gallery

* FSaW
* FS

Eve Gate is the Father of Bruno Gate aswell is the Mother of Dolores Gate, Nothing is much known about her past life she was sick an Bruno Gate waste his family's savings at the casino, which eventually Dolores Gate left him in the arcade memory. After the Endgame Quest She got healthy due to Bruno Gate selling his soul to the Devil she asked her mother where her father is.

Dolares & eve gatesMommy, where is daddy?

 **The Full Story of Five Nights at Wario's**

 **Part 2**
 Eve gate watching Dolores Gate arguring with Bruno GateEve Gate leaving with dolorus gate from Bruno Gate
Post-Game Night

* Main
* Gallery

If you have collected all the keys in the Cross-Game Quest and pressed the key in Five Nights at Wario's 4, you can access the door in the back of the Secure Inc. security office, leading to the Post-Game Night, where you will have to survive against VIRUS Wario.

VIRUS Wario starts in the Locked Basement and goes in the Lunch Room and can go in the Main Office or in the Side Hallway and then in the Hallway (Secure Inc.) when he reachs the room with you, the player must shock him to make him go away. However if hes not there the shock battery will take a big hit.

Dialog reads that a voice can be heary by somewhere.Dialog reads that christopher is calling for Edward coleman.Dialog reads that Christopher telling edward its not over and that it isnt over.Dialog reads that Christopher telling edward to get out.Dialog reads only 2 dots.A door in the secure inc.Door opened by the key.The locked basement on the cameras.The lunch room on the cameras.The main office on the cameras.The side hallway on the cameras.Hiding in the hallway.Flashing the hallway.The battery meaning how much is left to flash the hallway.Instruction how to flash the hallway and how it works.VIRUS Wario in the Locked Basement.VIRUS Wario in the Lunch Room.VIRUS Wario in the Main Office.VIRUS Wario in the Side Hallway.VIRUS Wario as he appears in front of player.The map of the post-game night.The Camera Number of the locked basement with an Enemy starting room.The Camera Number of the locked basement with an Enemy starting room clicked on.The Camera Number of the lunch room.The Camera Number of the lunch room clicked on.The Camera Number of the side hallway.The Camera Number of the side hallway clicked on.The Camera Number of the main office.The Camera Number of the main office clicked on.Locked basement's camera name.Lunch room's camera name.Side hallway's camera name.Main office's camera name.12 AM.1 AM.2 AM.3 AM.4 AM.5 AM.6 AM.VIRUS Wario chasing edward coleman and killing him.The code 0 for Five Nights at Wario's 2.The code 1 for Five Nights at Wario's 2.The code 2 for Five Nights at Wario's 2.The code 3 for Five Nights at Wario's 2.The code 4 for Five Nights at Wario's 2.The code 5 for Five Nights at Wario's 2.The code 6 for Five Nights at Wario's 2.The code 7 for Five Nights at Wario's 2.The code 8 for Five Nights at Wario's 2.The code 9 for Five Nights at Wario's 2.The game shows where to put the code in and its in Five Nights at Wario's 2.VIRUS Wario jumpscare animation.
Channel 6

* Main
* Gallery

The hallway channel

**Channel 6** (most commonly referred to as the Hallway) is the sixth and last channel you can see in Week 1.

## Appearance

This channel appears as a hallway with multiple doorways on the sides and a large door at the end of it, not much can be seen inside these rooms. In Week 3, this channel is colored.

## Gameplay

In Quest Mode, there is a slightly cut off 2 in one of the rooms. Upon putting the code and flicking the light switch on, you can head into another place by clicking a lit up room.

Wario can show up here if he has fully invaded the channel. He appears with his left arm sticking out of the doorways on the sides.

Waluigi can also appear here running towards the television from the far back door, if you don’t turn off the TV or switch to a different channel before he runs too close to the screen, he will jumpscare you.

Luigi can appear here the same way as he appears on the other channels.

## Trivia

* In a string left out of bounds in the Week 1 Night frame, extra text implied that there was going to be a light mechanic for when someone was running down the hallway, it's unknown if this was going to be Waluigi or a different character.
	+ The light mechanic may be the brightness mechanic.

The Hallway Channel in Week 1.Wario in the Hallway Channel in Week 1.Waluigi in the Hallway Channel in Week 1.Luigi in the Hallway Channel in Week 1.Hallway's name on the Remotes in Week 1.The Hallway Channel in the map in Week 1.

Hallway Channel in Week 3.Wario in the Hallway Channel in Week 3.Waluigi in the Hallway Channel in Week 3.Hallway's name on the Remote in Week 3.The Hallway Channel in the map in Week 3.
Entrance (Gray City)

* Main
* Gallery

*If you are looking for the Entrances that appear in Five Nights at Wario's, see Entrance 1 and Entrance 2.*

* The Exit
* Final Days

### Characters on CAM

VIRUS Bowser
VIRUS Ashley
VIRUS Mario

The **Entrance** (CAM 6) is a medium size room found in Gray City The Entrance can be unlocked from Day 3 in The Exit. It can also be seen on the cameras during Final Days..

## Appearance

The Entrance is a fairly sized room with two doors visible, one in front of the player and one to the side, a staircase is visible next to the door in front of the player.

## Breaching

### **The Exit**

VIRUS Luigi has little interest in directly killing the player. Instead, he sends distractions in the form of pop-up advertisements to hinder the player's ability to fend off the other entities. These pop-ups disable all of the player's actions until they are closed. Close the door in the room to halt VIRUS Luigi hindrance. The door can be closed no matter if it's partly open or fully open.

### **Final Days**

VIRUS Ashley and VIRUS Bowser appears in the entrance. Afterwards, Ashley moves on to the Kitchen (Gray City) and VIRUS Bowser will move into your room. VIRUS Mario also has a chance to appear here. If you see him, click on him and do not leave the camera.

The Entrance.The Entrance's door being slightly open.The Entrance's door being slightly open.The Entrance's door being slightly open.The Entrance's door being slightly open.The Entrance's door being slightly open.The Entrance's door being open with VIRUS Luigi.The Entrance's door being open without VIRUS Luigi.One of VIRUS Luigi's ads.One of VIRUS Luigi's ads.Map crtl.Press crtl.Map.Safe in the map.Danger in the map.You in the map.The entrance icon when moving into the room.Entrance's icon.Entrance's instruction shadow.Entrance's instruction shadow.

The Entrance on the cameras.VIRUS Bowser in the entrance.VIRUS Ashley in the entrance.VIRUS Bowser and VIRUS Ashley in the entrance.VIRUS Mario in the entrance.The Camera Number of the Entrance.The Camera Number of the Entrance Clicked on.The Entrance's name on the cameras.

The map on the extras.Entrance's icon.Entrance's instruction in the extras.
The Memory Arcade

* Main
* Gallery

the Memory Arcade is all about Bruno and Dolores, breaking up with Bruno Gate about Bruno's gambling addiction wasting away the money for their sick daughter's, Eve, doctor's appointment. Bruno is unforgiven and claims to "find a way to get that money". In the Full story bruno was forced to watch this part and he broke down. In order to unlock the memory arcade the player must get all 7 green diamonds which to get they must complete Standard, All-Out and Reverse All-Out in The Theatre. Standard, Nightmare Day and Final Days in The Exit and a run of Custom Game, representing on the bottom. In Director's Cut 1 green diamond was removed meaning you dont need to complete a run of Custom Game and aswell bruno's sprite was updated.

Memory arcade.Memory arcade hovered.Memory arcade.Turn on arcade.Back button.little diamond incomplete.little diamond complete.Bruno...Dolorus please dont leave text5 years bruno text.You know im trying textYou know how much we love our daughter textIt doesnt seem that way text.Our daughter is sick text.Im doing this for eve textI know i havent been the husband textEnough is enough bruno text.Will you be able to forgive me text......No...I dont want to see you text.Dolores eve text.Dont worry eve text.Somehow i will get the money text.do you see the sunset text.Mommy where is daddy?I dont know sweetie.But if he does come back.He would be delightful text.Dolares gate idle right in memory arcade.Dolares gate idle left in memory arcade.Dolares gate walk left in memory arcade.Bruno gate idle right in memory arcade.Bruno gate idle left in memory arcade.Bruno gate walk left in memory arcade.Bruno gate walk right in memory arcade.Bruno gate idle left in memory arcade in Director's Cut.Bruno gate idle right in memory arcade in Director's Cut.Bruno gate walk left in memory arcade in Director's Cut.Bruno gate walk right in memory arcade in Director's Cut.Bruno Gate human version appearing in memory arcade.Dolares & eve gates.Bruno Gate sitting on the floor.Bruno Gate sitting on the floor different angle.Five Shows at Wario's Director's Cut.Credits.voice acting credits.testing credits.thanks to credits.game by WwwWario.The End.Five Shows at Wario's.Music by.Voice avting by.Testing by.Thanks to credits.Game by WwwWario.The End.
Jumpscares

**Jumpscares** are the standard form of enemies attacking and killing the protagonist in the *Five Nights at Wario's* series. They occur accompanying a loud scream when an enemy either enters the same room as the player and/or the player does not defend themselves properly. After a second, the player is sent to a Game Over screen where they must restart the current night.

## Five Nights at Wario's

There are five jumpscares in the original *Five Nights at Wario's*, and two ways of receiving them.

* **Wario** can kill the player if they let him enter the office by leaving the left door open or by running out of power. His jumpscare is the same in both scenarios- he opens his mouth and lunges towards the player with his arms stretched out.

* **Waluigi** attacks if let in through the left door, exactly like Wario when the power is on. He shuffles toward the player whilst twitching his head.

* **Luigi** attacks if the right door is open when he's at the blindspot. He flails his arms and head around as he dashes toward the player.

* **Peach** attacks if the right door is open if she's at the blindspot, exactly like Luigi. She swings herself toward the player by holding her hands out front then swinging them backward.

* **Mario** attacks if the player does not lift the camera up in time when he enters the Office. He leaps toward the player in a flying motion.

For all characters that attack through the doors, they first disable the door and light buttons on their respective side. They then proceed to wait until the player pulls the camera up and down again to attack. Alternatively, everyone who has waited attacks simultaneously when the clock strikes 5 AM.

If the player encounters all five jumpscare animations, they are awarded the *Scare Immunity* achievement.

## Five Nights at Wario's 2

There are six jumpscares in *Five Nights at Wario's 2*. Due to the second game being a modified version of the first game, four of the six are re-used animations from the first game.

* **Wario**, **Waluigi**, **Peach** and **Mario** can kill the player if they don't hide in the Back Room or make noise in there when they are in the Office. Their animations are re-used from the first game.
	+ Alternatively, Mario can kill the player if they spend too long in the Back Room.

* **Toad** attacks the player if they are not in the Back Room in time when he runs toward the Office.
	+ In the 1.0 and 2.0 versions, Toad swipes his right hand toward the player while dashing toward them.
	+ In the 5.0 version, Toad leaps towards the player with a wide open mouth.

* **Bowser** attacks if the player does not hide in the Back Room in time or makes noise in there when he is in the Office. He lunges toward the player, looking down at first then toward the player, opening and closing their mouth.

In addition, Luigi's jumpscare from the first game is still left over in the files of the second game.
Beggar's Hole

most common place for criminals

Beggar's Hole is Cheritia's main trading city. The city is the third most populated location under Aphadel Castle and New Chresthill. It is also home to the Savannah Skelegon species and their queen, Queen Locust. Many gangs, thieves, and outcasts live in or around Beggar's Hole. It has the largest market in Cheritia and most variety of products and trinkets to buy or sell in the center of the city. A hot spot for black markets is a small part of the city most call the 'Dark Allies', almost every citizen avoids this part of Beggar's Hole. The unfortunate who accidentally stumble in these parts will possibly meet their end or go missing for ransom from a gang or thievesguild.

### Known Citizens/ Royals of Beggar's Hole

* Queen Locust
* Drought
* Prince Titanoa
Grandfather Clock

* Main
* Gallery

### Side Effect

chimes every hour with a loud mid-tone ding and scares Waluigi or Yoshi out of the room

The **Grandfather Clock** is a mechanic in Five Nights at Wario's 3 exclusively in Living Room 3.

## Appearance

The Grandfather Clock is similar to other grandfather clocks with a wood texture, a clock and a pendulum.

## Gameplay

The Grandfather Clock chimes every hour with a loud mid-tone ding and scares Waluigi or Yoshi out of the room. It's best to time when characters enter your room to a few seconds before the clock chimes.

The grandfather clock in Living Room 3.The grandfather clock in Living Room 3 scares Waluigi or Yoshi out of the room.
Desko

### Known for

FNaTI:Found, The Five Nights: Fredbear, FNaW Mobile Collection, RTTF Mobile Ports, FNaTI:TC Mobile Collection

### First Active

2015

**Desko** (Formerly known as **FateForWindows**) is an American Game Developer and Modder. Most well known for creating Abandoned: Discovery Island.

He has been developing the Five Nights at Wario's Ports alongside NightInk since Late 2018.

He is currently still active online.
Wario's Office

**Wario's Office** is a office space located in *Wario's Fast Food Factory*. Wario exclusively works in the room, keeping track of profits on a dry-erase board proudly displayed on the wall.

The room's only appearance was in *The Full Story of Five Nights at Wario's: Part One*. The room can be seen in Chapters 2 and 10, and the sales board can be seen in Chapters 2 and 3.

## Appearance

Wario's Office resembles a small, near-claustrophobic office space with gray carpeting, washed-out blue walls and dim, fluorescent lighting. The room is littered with papers on the floor, the desks and countertops, and hanging on the walls. Other office supplies and equipment such as printers can be seen as well. On the left, there is a darker passageway which leads to another door and a large industrial trash can. To the right, his open door can be seen, featuring a yellow Wario logo.

## Gallery

Wario in his office, concerned about declining sales.Ditto, in monochrome, seen in Chapter 10.Wario's sales board, up to the third quarter of 2005.Wario's sales board, up to the fourth quarter of 2006.Wario's sales board, up to the third quarter of 2007, after Wario had used the curse book for riches.
Thomas Taylor

> **"You must prevent these creatures from entering the house. Hold them back, push them back for as long as you can because should any of them enter, you can only rely on your prayers."**
>
> —Thomas Taylor's cassette tape, *Five Shows at Wario's*

Thomas Taylor is an Irish night guard and one of the protagonists of the Five Nights at Wario's game series. He is the main protagonist of the second game.
2018

> **There was nothing humanity could do""**
>
> **—The Full Story of Five Nights at Wario's part 2**

**2018** is a year in the end 21st century and an important point in the *Five Nights at Wario's Origins* timeline. It only holds significance in Timeline 2.

The original Five Nights at Wario's Origins 2018 Mode takes place during this year under Timeline 2.

## Events

* **Timeline 1 -** It is unexplained what happened after those events in this timeline.

* **Timeline 2 -** The year is 2018 emma and the Viruses have escaped gray city, an unknown company reopens Wario's Café to ease stress and fear in the public, an unknown employee of said company hires Winslow to guard the café from any thieves or burglars from breaking in and spend the nights watching over, Winslow accepts the job and heads over there. His phone rings saying announcing that the company owning this café will have cameras everywhere for the cost of manual power charging. He heads to the Lounge and uses the cameras for a bit before seeing VIRUS Wario on the Attic camera with it breaking moments later. A bit after, Winslow gets dizzy and passes out for a bit. When he wakes up, he finds out that an entity is trying to kill him. On the 5 nights of being stuck in this café without any food or water, staving and dehydrated from all the movement he had done, Winslow couldn't handle it and the VIRUS killed him afterwards they killed anyone who got in their way and their curse grew stronger and stronger.
Bedroom Lamp

**Bedroom Lamp** is a defensive mechanic in *Five Nights at Wario's 3* in the Bedroom. They can be used to see behind a curtain in the Bedroom to check if Waluigi or Luigi are there. This is effective to both of the enemies in this room.

## Gameplay

The Bedroom Lamp can be used to see behind a curtain that leads to either Living Room 2 or Hallway, this can be used to check if Waluigi or Luigi are in your room and soon to kill you. They can be used by clicking on a button on the HUD that acts like a light switch next to the camera button. The more time you use the lamp, the more power you drain out of it due to the protagonist plugging in the camera pad for infinite battery. If the power drops down to 0, the lamp turns off for the rest of the night and you are vulnerable to attacks from either enemy.

If Waluigi or Luigi is shown behind the curtain via the lamp, the lamp should stay on until they visibly walk away to get rid of them. If the player fails to find out if Waluigi or Luigi are behind the curtain, they will die, causing a Game Over.

This mechanic can be edited in Custom Night on a scale of 0-10. Below is a table for all the AI Levels for the Bedroom Lamp.

## Tips

* Waluigi or Luigi can walk in while the lamp is on.
* You cannot use the cameras while the lamp is on.
Nova-Centaure Wiki

**Bem-vindo(a) à Wiki Nova-Centaure!**
Um lugar onde eu posso compartilhar minha história de mais de 8 anos, com personagens originais e alguns não, reunidos em um só lugar, jogos, filmes, desenhos, animes, histórias, conspirações, mistérios do mundo e muito mais.

Essa wiki está sobre a administração do mesmo perfil, TwoSkalds. A palavra Skald significa Escaldo: que é uma pessoa que entretém de várias maneiras, que é o caso de Vinicius Maggioli Tartari, um escritor de histórias, desenhista, músico e Terapeuta. Faz comissões de seus trabalhos, vende desenhos, músicas e roteiros para trabalhos e peças. Vinicius, começou sua história nas férias de Inverno de 2016 e a cria até Hoje. Com milhares de personagens. Investe seu tempo para construí-la.

Esta história não é algo comercial, é apenas um Hobby, por isso alguns personagens conhecidos podem ser vistos aqui
Isto além de ser uma comunidade, é um arquivo onde posso guardar sem perder nada.

## Artigos importantes

PlaceholderLugares e MundosPlaceholderMúsicas e TemasPlaceholderConsumíveis e material de assistênciaPersonagensCapítulosLutas

Precisa de alguma dica do que ler? aqui temos algumas páginas que já estão prontas.

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
VIRUS Daisy

* Main
* Gallery

## Apperance

VIRUS Daisy disguise form reseembles Daisy that has one half missing. She has what appears to be black & red veins over her face. She has one glowing white eye, with a tiny black pupil. Like Virus Peach and Yoshi, she has realistic teeth, and her fingers are long. She has 4 rows of teeth, with the bottom row being less noticeable than the other rows.

## Computer Infection

VIRUS Daisy will try and corrupt the computer, indicated by red veins, use the Anti-Corruption to prevent it from taking over and shutting down the computer.

 **Common Gameplay Graphics**

VIRUS Daisy jumpscare animation. (placeholder)

 VIRUS Daisy in the extras menu and appearing on the left side of the computerVIRUS Daisy's ShadowVirus Daisy's nameVIRUS Daisy Extra portait
Pocket Watch

The **Pocket Watch** (sometimes referred to as a **Watch** or **Clock**) is a collectible item in the Daytime Quest mode of *Five Nights at Wario's 3*.

## Appearance

The Pocket Watch is a small orange clock with a sepia face. The clock has no hands but contains a button on the top right.

## Gameplay

The Pocket Watch can only be found during the day by checking furniture around the house in the *Daytime Quest* mode. It is a **night item**, meaning it can only be used while the player is hiding in a room at night.

The player can activate the watch at any time by selecting it in their inventory. It temporarily speeds up time to pass twice as fast until its duration expires.

The watch's effects last for 60 seconds. After this limit, the watch is destroyed.

It is a useful item to use when the player finds themself in a tight situation near the end of the night, or to speed up the night for easy rooms. It is especially powerful when combined with the Music Box.
Channel 3

* Week 1
* Week 2
* Gallery

The forest channel

**Channel 3** (most commonly referred to as the Forest) is the third channel you can see in Week 1.

## Appearance

This channel looks like a forest in the middle of the day, whenever you are on this channel, you can hear sounds from birds and nature. In Week 3, this channel is colored.

## Gameplay

In Quest Mode, one of the trees have a carved in number 1 on it, being the second number in the box combination.

* Wario can show up here if he has fully invaded the channel. He appears on the far back right behind a tree and the remote.

* Luigi can appear here the same way as he appears on the other channels.

* Peach can appear hanging on the far back left side of the channel, where you must cut the rope.

### Characters in Channel

Wario
 Mario

**Channel 3** (also known as the Kitchen channel) is the third and last channel you can view in Week 2.

## Appearance

This channel appears as an old kind of kitchen with drawers, pots, pans, plates, buckets, etc. There is a medium-sized window that is fully blacked out.

## Gameplay

* Wario can appear on a corner near the roof of the room visibly, use the brightness to get rid of him.

* Mario can also appear in this channel randomly, breaking the remote. Fix it and immediately switch channels to get rid of him.

## Trivia

* This channel room appears again in the Christopher's Note sequence.

The Forest Channel in Week 1.Peach in the Forest Channel in Week 1.Wario in the Forest Channel in Week 1.Luigi in the Forest Channel in Week 1.Forest's name on the Remotes in Week 1.The Forest Channel in the map in Week 1.

The Kitchen Channel in the map in Week 2.The Kitchen Channel in Week 2.Wario in the Kitchen Channel in Week 2.Mario in the Kitchen Channel in Week 2.Kitchen's name on the Remotes in Week 2.The Kitchen Channel in the map in Week 2.

The Forest Channel in Week 3.Peach in the Forest Channel in Week 3.Wario in the Forest Channel in Week 3.Forest's name on the Remote in Week 3.The Forest Channel in the map in Week 3.
Conference Room

* Main
* Gallery

The Conference room is a Medium size room located at the left of WarioWare Inc. next to the Office Entry and Entry Staircase and is the Second camera on the map. This is also where Wario will appear next to the middle and right table of the room.

## Appearance

The Conference Room appears to be a real conference room, with three long tables, one in the front and one in the left and right and are also seems to be papers on the front table and the back, there is a white board and aswell appears to be a Pencil cup on the table and there are also lights on the ceiling and appears to be a player underneath the board.

* Wario can continue his path from here as the 2nd room he goes to in his path. From here, he can either proceed to the Office Entry or Studio or backtrack to the Entry Staircase.

Conference Room on the Cameras.Wario in the Conference room.Conference room's name on the Cameras.The Camera Nu,mber of the conference room.The Camera Nu,mber of the conference room clicked on.
Vault

*Were you looking for the Cellar?*

* Main
* Gallery

## Gameplay

The Vault is the only camera in Five Nights at Wario's Deluxe to not have an image at any point. This is also the only Cellar camera that the player cannot use the lamp in. Peach can appear in this room, but cannot be flashed.

## Fun Facts

* It is the only room that it was already revealed back from Five Nights at Wario's 3 in which it is the Cellar (FNaW 3) offscreen.

* It is the only room that has three doorways as shown on the underground map of Wario's Fast Food Factory, one leads to the South Passage and the Corridor, and two lead to unknown areas.

* This camera and the Cellar's Entrance (CAM A) are the only two underground cameras that the player cannot flash.

* Peach can only go to this camera if she takes the Corridor's route like the South Passage for Night 4 (Note: This cannot happen on Night 3.), except from the Cellar's Entrance (CAM A)'s route. (Refer to Peach's guide for Five Nights at Wario's Deluxe image for other routes).

* Peach can enter this camera if she enters the Cellar through the Corridor at the start of the night, but also has a change to skip it can go straight to CAM D.

The Camera alphabet of the vault in Five Nights at Wario's Deluxe.Vault's name on the cameras in Five Nights at Wario's Deluxe.
VIRUS Peach

* Main
* Gallery

* FNaW O
* FSaW

> **"We would like to ask all employees to please die."**
>
> —VIRUS Peach, *Five Nights at Wario's Origins*

## Apperance

Unlike the Peach spirit, it is wearing a white dress as well as having red eyes and realistic sharper teeth with a devilish grin, her jaw seems to be open in half. It's hair is also brown.

In Five Shows at Wario's, it's jaw is normal except for the real teeth. It's hair is also now blonde and it's fingers also appear longer, twisted, and deformed.

## 2018 Mode

VIRUS Peach disguise form reseembles Peach can fade anywhere in Wario's Café in any room if she appear the player must move to another room close by.

## The Cellar

VIRUS Peach will slowly emerge from the hallway and will kill you if you don't flash the hallway in time.

## A True Lie

Normal/Hard:
In Normal and Hard mode, the player have 5 princesses, one of them is real while the rest are VIRUSes. In order to figure out who is the real princess, the player must ask the princesses various questions, the real princess will tell the truth while the rest lie. Once the player decide who they think is the real princess the screen will go black for a second before cutting to either the real princess or VIRUS Peach jumpscare.

Questions: The following questions the player can ask include:

"If Cooking with Emma was played, was Carrot the first ingredient I was asked to bring?"
"Was The Cellar the first show I played on this playthrough?"
"Are you or the two entities beside you the real princess?"
"How many princesses have I asked before you on this specific attempt at this show?"
"How much health do I currently have?"
"Including this question, have I asked the real princess a question yet?"
"How many jumpscares have I been killed by in this playthrough?"

## Illusion

Hard VIRUS Peach: Sides of her hair. Her Crown. Glove on her left arm. Thumb on her left hand.

 **Common Gameplay Graphics**

VIRUS Peach's jumpscare animation

 VIRUS Peach infront of the Player in ALL roomsVIRUS Peach's custom night and extras portraitVIRUS Peach's name in the extras menuTip on how to understand VIRUS Peach's mechanicVIRUS Peach's render in the extras menu

 **Common Gameplay Graphics**

VIRUS Peach jumpscare animation

 VIRUS Peach's head (Phase 1)VIRUS Peach's head (Phase 2)VIRUS Peach's head (Phase 3)VIRUS Peach's head (Phase 4)VIRUS Peach's head (Phase 5)VIRUS Peach's head (Phase 6/Final phase)VIRUS Peach in the cellarVIRUS Peach in the cellar closerVIRUS Peach's infront of the playerVIRUS Peach in the extras menuVIRUS Peach's ShadowVIRUS Peach's nameVIRUS Peach's Extra portaitVIRUS Peach appearing after the curseThe real VIRUS PeachOne of fake peach'sOne of fake peach'sOne of fake peach'sOne of fake peach'sOne of fake peach'sOne of fake peach's shadowOne of fake peach's shadowOne of fake peach's shadowOne of fake peach's shadow
VIRUS Mario

* Main
* Gallery

* Shelled Form
* True Form

## Appearance

Unlike Mario spirit, it has a head intact, however, its eyes are now glowing blue as well as a missing skin around them and has a puppet-like mouth. It has a missing skin from the wrists and chest. In addition, it's body appears to be compressed, with image artifacting throughout it's body and two legs.

In Five Shows at Wario's, it received a new design. His design looks like normal Mario, however, his body parts are misplaced, and his hat seems to be falling off. Much like the other viruses, parts of his body are stretched, most notably his fingers, and has a black M. His face also seems to have a melting appearance.

## 2018 Mode

VIRUS Mario starts in this room initially, slowly reaching his hand out of the mirror, use the Record Player to push him back. Alternatively, he may pop up behind the camera monitor upon pulling it down randomly, use the Record Player to get rid of him.

## The Exit

VIRUS Mario may be in bits and pieces, but that won't stop his tech haunting hobby. Keep the TV on the channel, it prevents VIRUS Mario dwells in to keep him from sneaking into the room. It is impossible to tell how much he has escaped. But remember to check on them often, they dislike staying in one place for a very long time.

## Final Days

VIRUS Mario: it will sometimes appear on some cameras when you click them. If you see it, click on it to fend it off. If you change cameras or exit the camera pad while it is there, it will instantly kill you.

## Fun Facts

* VIRUS Mario’s laugh is a slowed down clip of a Boo from Super Mario 64.

 **Common Gameplay Graphics**

VIRUS Mario's jumpscare animation

 VIRUS Mario behind the Monitor in ALL roomsVIRUS Mario's custom night and extras portraitVIRUS Mario's name in the extras menuTip on how to understand VIRUS Mario's mechanicVIRUS Mario's render in the extras menu

 **Common Gameplay Graphics**

VIRUS Mario's jumpscare animation

 VIRUS Mario Channel 1 in the living roomVIRUS Mario Channel 2 in the living roomVIRUS Mario Channel 3 in the living roomVIRUS Mario's mechanic explainedVIRUS Mario's leg in the atticVIRUS Mario in the bedroomVIRUS Mario in the bathroomVIRUS Mario in the hallwayVIRUS Mario in the living roomVIRUS Mario in the kitchenVIRUS Mario in the entranceVIRUS Mario in the extras menuVIRUS Mario's ShadowVIRUS Mario's nameVIRUS Mario's Custom Game & Extra portait
Safety Meter

* Main
* Gallery

The **Safety Meter** is a feature in Five Nights at Wario's Origins exclusive to 1988 Mode on Nights 2 and onward.

## Appearance

It only appears when you are outside of the Lounge as a peach to dark red gradient in a white outline.

## Gameplay

When outside of the Lounge, this meter starts draining at a constant rate, starting from 1% every 0.3 seconds on Night 2, then decreasing to 1% every 0.25 seconds on Nights 3 and onward. Going into the Lounge resets it to 100%. If it reaches 0%, you will die to Wario no matter if you are invisible or not.

The Safety that appears at first when the Player is in a room except the lounge.The Safety Bar.
Senadora Stevie

## História

Stevie Ghoulner, ou Senadora Stevie é uma Neutra de N.E.S.S.E.S, também é a candidata a Presidência de N.E.S.S.E.S e dos Estados Unidos, porém um grupo de crianças acha suspeito as suas escolhas e atos, ao descobrir que ela deu permissões para executar os vilões presos em N.E.S.S.E.S, e agora é sua presidente.

## Aparência

Stevie é uma mulher grande, de pele clara e cabelo castanho tem uma altura de 1,96. Em N.E.S.S.E.S isso é muito alto. Stevie tem músculos extremamente definidos conseguindo até mesmo flexionando um peso de 270 Kg, sem nenhum tipo de bomba ou poder. Stevie também tem uma medida "Considerável" (1,29). Stevie Sempre usa roupas elegantes como ternos, porém sempre são menores do que o tamanho que ela usa.

## Personalidade

Stevie é uma mulher com sonhos, e que é extremamente determinada a conquistá-lo

## Relacionamentos

Apophis - Amante - É o Noivo Stevie, conselheiro, e mensageiro do Partido Protetor de N.e.s.s.e.s, ela também o chama de Afofins

Samuel - Rivais -Tem suas Ideologias diferentes, ela já perdeu a fé que os vilões e criminosos podem se redimir, mas Samuel tem muita fé que isso aconteça e por isso são inimigos.

Jinn- Inimigos - Jinn nos primeiros episódios Jinn é mostrado como o protagonista infantil-juvenil de N.E.S.S.E.S e Stevie enfrenta seu grupo para dar um jeito de eles calarem a boca.

Sara - Inimigos -

Nathan - Inimigos -

Martin - Inimigos -

Isabella - Inimigos -

Thomask - Amor e Ódio - Thomask nos primeiros Episódios tem um sentimento de tratar Stevie como uma Idol japonesa, porém Stevie repulsa esse comportamento.

Jetstream Sam - Chefe e empregado - Sam e Stevie se conhecem desde crianças, porém Sam ajuda Stevie a conter os vilões de N.E.S.S.E.S

Sundowner - Chefe e empregado - Sundowner vê Stevie como uma irmã, portanto em momentos da história age como um guarda-costas, e também é um ajudante e chefe do P.P.N, também é empregado para executar Zac e Fubuki bani-lo de N.E.S.S.E.S.

Monsoon - Chefe e empregado - Monsoon, vê Stevie como uma mãe por ser o membro mais novo dos chefes do P.P.N, ele a protege em uma parte da história contra um ataque da Rota Esquecida e também outro contra uma luta 1 x 1 contra Vírus-Bit.

Mistral - Chefe e empregado -

LQ-84I - Chefe e empregado -

Todos os Metal Gears - Chefe e empregado - São máquinas criadas pelos inventores e engenheiros P.P.N. Podem ser de Assassinato ou suporte.

Kavian - Chefe e empregado - Kavian é um Metal Gear animal, que trabalha como executor silencioso, que pega suas vítimas de surpresa, Stevie o empregou para eliminar Hestia, mas sem sucesso, outra missão o foi empregada, ele deveria desta vez eliminar Zhilong, que falha também. Após essa grande tentativa de elimina-los Kavian vai atrás do Barr-Follk que consegue o eliminar junto com sua equipe

Os Gansos - Chefe e empregado - Os gansos são Metal Gears animais, que trabalham como executores alarmantes, criando tumultos por onde passam, também foi empregado por Stevie para executar Ampere e Watt.
2017

> **Hello? Oh, thank god. You're in the house, right? ""**
>
> **—Intro cutscene, Five Nights at Wario's 2**

**2017** is a year in the early 21st century and an important point in the *Five Nights at Wario's 3* timeline. It only holds significance in Timeline 2.

The original Five Nights at Wario's 3 takes place during this year under Timeline 2.

## Events

* **Timeline 1 -** It is unexplained what happened after those events in this timeline.

* **Timeline 2 -** after Wario and his group of possessed workers' failure to kill Thomas Taylor at WarioWare Inc, they went back into hiding. While in hiding, Wario released the curse on Bowser for melting his face. Wario called the young intern, asking if he could watch over the home, claiming the family was on vacation for a few weeks. Edward immediately accepted without a second thought, grabbed a company-made security tablet, and went over there as soon as he could.

When he arrived and got settled in the home's living room, he got a call from Max Peterson, who also worked for the company. He cut to the chase and exclaimed that Edward had been tricked into watching a home that had been vacant for years, and recently reported to be haunted, due to Wario and his workers.

* + During the week, Wario and his friends once again came out of hiding and attempted to torment and attack Edward by wandering around the house. Thomas was able to track their movement with cameras and hide and defend himself from them and hiding as the week progressed, and their movement speed increased as well. After the fifth night, edward was teleported into a cellar got a phone call from amx and he even doesnt know either till richard came in killed max, after he finished the night he was killed by richard aswell after the killing peach left his body and returned to her body afterwards Wario and his workers were wandering hunting more vicitms till they came across rosalina, she sent their sent the cursed spirits of the five workers to 1988 which was where Wario's Café happened. Many timelines later edward collceted music box pieces and went he got into the cellar he played the music box and which where bruno gate heard it and ran towards the music box and thats where he met the workers bruno apologies for his action and hopes the workers will forgive him. The Workers forgave him and their soul rest including peach's soul, whne richard was normal he was back to normal but was killed by the police. Afterwards edward went to find max peterson where his dead body is found here as he has been killed by a possessed Richard McRoy. Max's diary entries can also be found here. Edward saw a wooden door and entered it and thats where he heard a strange voice to tell that its not over before it was cut out edward then stayed in the hallway and saw wario but something out of hell. Edward defented himself from this thing. After 6AM Edward rushed out of the building but VIRUS Wario killed him.
Channel 4

* Main
* Gallery

The graveyard channel

**Channel 4** (most commonly referred to as the Graveyard) is the fourth channel you can see in Week 1.

## Appearance

This channel shows a graveyard during nighttime, although it's unknown who these graves belong to. Week 3 turns this channel from grayscale to color.

## Gameplay

In Quest Mode, you can find the number 8 on one of the gravestones, showing the third number in the box combination.

* Wario can show up here if he has fully invaded the channel. His shadow will be casted on the bottom left grave.

* Luigi can appear here the same way as he appears on the other channels.

* Peach can appear here hanging behind the graves mostly shrouded in darkness on the top right.

 &
--

The Graveyard Channel in Both Week 1 and Week 3.Wario in the Graveyard Channel in Both Week 1 and Week 3.Peach in the Graveyard Channel in Both Week 1 and Week 3.Luigi in the Graveyard Channel in Week 1.Graveyard's name on the Remotes in Week 1 and Week 3.The graveyard Channel's name in the map in Week 1 and Week 3.
1991

> **"Dear Diary, I actually like my new job! "**
>
> **—Toad's diary**

**1991** is a year in the late 20th century and a minor point in the *Five Nights at Wario's* timeline. It only holds confirmed significance in Timeline 2 and may hold some significance in Timeline 1.

## Events

* **Timeline 1 -** Wario's Cafe either continued as usual or shut down during this year.
* **Timeline 2 -** Toad wrote an entry into his diary on March 23rd while inside his closet he hid in for safety. He states that he's had a feeling that something terrible may happen involving Bowser, who had been reported to be lurking the streets.
	+ In the entry, he also states that the Tool Storage had been unused for quite some time, which is why he resided in it for privacy and safety.