Death Messages

Here are some death messages after dying to certain entities a certain amount of times

**Entity 0: Sword**

Death 1: You died to an entity.

Do they look familiar?

Yeah, that's the one you hit with that sword.

Like it said in the description of it, the entities aren't completely gone.

Death 2: You died to an entity.

Do they look familiar?

Yeah, that's the one you hit with that sword.

Since you didn't read the description of it in the Entity Log, i'll just tell you it now.

"Please... just, don't use this sword. It won't attack you, and WILL get rid of entities, but not entirely"

Should've read that before.

Death 3: You died to an entity.

Do they look familiar?

Yeah, that's one of the many entities you hit with that sword.

Like it said in the description of it, the entities aren't completely gone.

Death 4: You died to an entity.

Do they look familiar?

Yeah, that's one of the many entities you hit with that sword.

Since you didn't read the description of it in the Entity Log, i'll just tell you it now.

"Please... just, don't use this sword. It won't attack you, and WILL get rid of entities, but not entirely"

Should've read that before.

**Entity 1: Smiler**

Death 1: You died to a Smiler.

If you see a glowing face, run away!

If you can't run fast enough, stare it down and walk backwards.

Death 2: You died to another smiler.

They will lurk in the dark and will disappear in light.

If you find a light source while being chased, run to it!

Death 3: It seems you keep dying smilers.

These guys hate Frowners and lights.

Try to find one of these, and the smiler will forget about you.

**Entity 2: Hound**

Death 1: You died to a hound.

They are 4-legged humanoid things with long hair.

If you see this, run as fast away as you can!

Death 2: You died to a hound again.

Make sure to always keep a distance from these, or try to distract it with others.

You can also always get to high ground, since they can't climb or jump very high.

Death 3: It seems you keep dying to a hound.

It is repelled by almond water.

Pour a small amount of almond water on/around it to scare it off.

**Entity 3: Faceling**

Death 1: You died to a Faceling.

Make sure the person has a face before trying to interact with it.

Death 2: You died to another Faceling.

Maybe just try staying away from humans all together, since there are no real ones down here.

**Entity 4: Manipulative Worm**

Death 1: Looks like you died to a Manipulative Worm.

These guys will never show themselves unless you are insane, or when they are weak.

They *will* show hallucinations.

If you see lots of many hallucinations, you might be dealing with a Manipulative Worm.

If not, you might be in a hallucinating level, or Sonic is stressed.

Death 2: You died to a Manipulative Worm again.

Making sure to not go insane or get scared from the hallucinations will slow the process down.

The longer you survive, the weaker the worm gets.

Death 3: You keep dying to a Manipulative Worm.

To survive him, you must expect anything.

Traveling through levels or having a high sanity level will weaken the worm faster.

**Entity 5: The sewer Crawler**

Death 1: You died to the Sewer Crawler.

Make sure to go a little faster next time.

Death 2: You died to the Sewer Crawler.

Make sure to remember where you are going on the map.

Death 3: You died.

Make sure to watch out for obstacles and holes.

Death 4: You almost made it!

Make sure not to get lost.

Death 5: You almost made it!

Make sure to go a little faster though.

Death 6: You almost made it!

Make sure to look for holes and obstacles.

**Entity 6: The Maze Wanderer**

Death 1: You died to the Maze Wanderer.

They will appear in every maze level.

Although they have no legs, don't let it deceive you! They can be very fast.

Death 2: You died to another Maze Wanderer.

They will moan and groan very deeply.

Sonic will say where it sounded like it came from, so listen to him.

Death 3: You keep dying to Maze Wanderers.

Pouring a liquid on the floor will help.

They will fall through and go to a random spot in the level.

After that, it will leave a puddle and a trail.

**Death 4:** You died to a Maze Wanderer.

Watch out for them in the vents!

**Entity 7: The Shadow People**

Death 1: What?

That's not supposed to happen.

Did you touch one?

Don't do that.

**Entity 8: Wall Hands**

Death 1: It looks like you died from getting stuck in a wall hand.

Make sure to look around the bottom of the walls to find them.

Death 2: You almost made it!

Make sure to watch for the wall hands at the bottom of the walls.

They will stop even the fastest of people.

**Entity 9: Partygoer**

Death 1: You died to a Partygoer

These guys are tough to survive.

Don't trust any signs with a "=)" at the end of it.

Death 2: You died to another Partygoer.

These guys can be sneaky.

Watch out for the ones that you can't see without special items.

They appear when you get one.

Death 3: You keep dying to Partygoers.

Stay away from places with balloons, and be very careful when going through their level.

Death 4: You died to a Partygoer in a present.

Listen for any sound that comes from the present.

Run away from it if you hear any sound before the Partygoer comes out.

**Entity 9-A: Hideygoers**

Death 1: You died to a hideygoer.

These are partygoers that hide in dark places.

You can identify them from their glowing red face and weird noises.

If you see one, stare it down until the face is gone!

If it doesn't leave or make any sound, it's a decoy...

Unless there's a jukebox in the darkness, that makes cackling sounds.

Death 2: You died to a hideygoer decoy.

These are fake hideygoers that usually make no noise.

If you hear a cackling noise with partygoer sounds, it's a jukebox making sounds.

Running away from this decoy will get you killed, so go to it and push it over.

**Entity 10: Sand Diggers**

**Entity 11: Motionless**

Death 1: You died to the Motionless

Keep an eye on them at all times.

Death 2: You died to the Motionless again.

If you can't watch a Motionless, get other characters to do it.

They won't move even if entities can see them.

Death 3: You keep dying to the Motionless.

Set up cameras in their habitats so they can't move.

Facing a camera or drone towards them will freeze them in place for a while.

**Entity 12: Peripheral**

Death 1: You died to Peripheral.

If you ever see it in the corner of your eye, look over before it's too late.

Death 2: You died to Peripheral again.

It will only attack a few seconds after it is seen somewhere on the edges of your screen.

Don't worry about it if you didn't you see it.

**Entity 13: Cinos**

Death 1: You died to... Sonic?

I think it's Sonic?

But it's not, i don't know.

Just don't look at him too much.

Death 2: You died to... Sonic?

I think it's Sonic?

But it's not, i don't know.

Just stay away from it.

Death 3: You died to the thing again.

When the exposure goes up, look away from where Sonic is looking.

Using first person is an easier way to avoid too much of the exposure meter going up too much.

**Entity 14: Kitty**

Death 1: You died to Kitty.

They will usually walk around or teleport.

Make sure to be careful about this.

Death 2: You died to Kitty.

Don't annoy them too much.

**Entity 15: Living Lasers**

Death 1: You died to the Living Lasers.

This type will have a moving pattern.

You can learn it's pattern and getting past it.

You can see if this is in the laser hall in the TV screen.

Death 2: You died to the Living Lasers.

This type will follow around any living thing (Besides other lasers)

Try going fast or going under it.

You can see if this is in the laser hall in the TV screen.

Death 3: You died to the Living Lasers.

This one is tricky.

This type will randomly move around without a pattern.

You have to try your luck going through.

You can see if this is in the laser hall in the TV screen.

**Entity 16: Submechanos**

Death 1: You died to a Submechano.

Watch out for any puddle on the floor.

It could be a Submechano, or worse.

Death 2: You died to a Submechano.

Stay away from leaky pipes, holes, or cracks anywhere.

The Submechanos can seep through these and come out, ready to attack.

Death 3: You keep dying to Submechanos.

Where do you think a Submechano would come from? Puddles? Pipes? Cracks? The ocean?

If you think they can come from it, they will probably come from it.

**Entity 17: THE MONSTER**

Death 1: You died to the Monster.

That huge thing is pretty fast, but it can't fit into the white-lighted rooms.

Use that to your advantage.

Death 2: You died to the Monster when he was in his raging phase.

He can see you at all times, unless you are in a safe room.

Use this to confuse them, it can take them out of their raging phase.

Death 3: You died to the Monster, because you stayed in a safe room for too long.

When the Monster is in it's raging phase, the safe rooms will give you a limited time to stay inside it.

Once your time is up, you get kicked out of it.

Once you're out, you can't go back in, so you have to find another one.

**Entity 18: Trap Trees**

Death 1: You died to a Tree Trap.

Look for small hints on whether a tree is a trap or not.

Death 2: You died to another Tree Trap.

Tree traps will have holes in them.

Look for weird signs that show it's a Tree Trap, since not all trees with holes are traps.

Death 3: You keep dying to Tree Traps.

Signs to figure out whether a tree is a trap or not is by looking/listening for...

Whispers, holes, arms, eyes, growls, shaky leaves, warped roots, or voices.

Growls, whispers and voices may be from other entities.

If it continues for more than 10 seconds, its coming from the tree.

**Entity 19: Parider**

Death 1: You died to a Parider.

These guys can crawl around and hide in trees or dens.

Watch out and listen carefully.

Death 2: You died to another Parider.

They can crawl on everything, including other entities.

Run and hide from entities with Pariders on them.

They will throw the Parider at you if they can.

**Entity 20: Void Floaters**

Death 1: You died to a Void Floater.

They will usually float over parts close to the void.

Death 2: You died to another Void Floater.

Staying away from the bottom of low buildings can help keep them away.

Death 3: You keep dying to Void Floaters.

It's not that hard to avoid these guys.

**Entity 21: Abyss workers**

**Entity 22: Clown**

Death 1: You died to the Clown.

Be careful when you hear stomping or laughing.

Death 2: You died to the Clown again.

The sounds will echo all over the place, making it harder to tell where the Clown is.

If the Clown cannot be seen, follow the noises. If the Clown is close, do the opposite.

**Entity 23: Party Host**

Death 1: You died to the Party Host.

Just don't touch him next time.

Death 2: You died to the Party Host.

Watch out for the Partygoers next times.

Death 3: You died to the Party Host.

Watch out for obstacles and holes next time.

Death 4: You almost beat it!

Watch out for the Party Host next time.

Death 5: You almost beat it!

Watch out for Partygoers next time.

Death 6: You almost beat it!

Watch out for obstacles and holes next time.

Death 7: You almost beat it!

Just be a little faster to find cover next time.

Death 8: You beat the Party Host!

Just watch out for the Partygoers that come out of it.

Sorry for having to start you over.

**Entity 24: Treemen**

Death 1: You died to a Treemen.

They will usually hide on or behind trees.

If you hear breathing or see very thin sticks, run away!

**Entity 25: Snoowmen**

Death 1: You died to a snoowmen.

They will hide in or as snowmen.

If you see a human spine on or in a snowman, stay away from it.

Death 2: You died to a snoowmen.

They will hide in the snow.

If you see a human spine in the snow, stay away from it.

**Entity 26: Patients**

**Entity 27: Doctors**

**Entity 28: GR3YS**

**Entity 29: L4NDL0RD**

Death 1: Looks like you died to the landlord.

He will follow you around after telling you that you are trespassing.

Run away from him before he closes the doors/windows around you!

Death 2: Looks like you died to the landlord again.

If you are not currently seen by the landlord, you can hide.

Make sure not to make any sound until he leaves.

Death 3: It seems you are having trouble with the landlord.

Breaking doors and windows are also an option.

You can also negotiate a good deal with the landlord.

You better do it fast, or he will kill you.

**Entity 30: The Mangled**

**Entity 31: Glitches**

Death 1: You died to another person.

Why did you die from touching him?

Was it a Glitch?

Death 2: I think you died to a Glitch again.

Just don't touch him.

Death 3: Just stop touching these guys, man.

**Entity 32: The Uninfinity**

Death 1: Looks like you died to the uninfinity.

Watch out for trees, bushes and random stuff that he will throw.

Death 2: Looks like you went too slow.

Make sure to go a little faster.

Death 3: You almost made it!

Make sure to go a little faster though.

Death 4: You almost made it!

Death 5: Looks like you went too far out into the forest.

You can't do that, unless you want to die.

**Entity 33: Hivers**

**Entity 35: The Voidgoer (BOSS)**

Death 1: Looks like you died to the Voidgoer.

Don't touch him, or get too close. He will grab you.

Death 2: Looks like you died to the Voidgoer.

Watch out for the pits, they will kill you.

Death 3: Looks like you died to the Voidgoer.

Watch out for the obstacles.

**Entity 36: Animations**

**Entity 37: Animators**

**Entity 38: The King**

Death 1: You died on the King's 1st trial.

Make sure not to fall.

Death 2: You died on the King's 2nd trial.

Make sure to be a little faster if you want to beat that puzzle.

Death 3: You died on the King's 3rd trial.

Make sure not to be seen.

Death 5: You died to the King.

Don't get too close when he attacks.

Death 6: You died to the King.

Watch out for the obstacles!

Death 7: You died to the King.

Watch out for it's minions.

**Entity 39: SH4D3 0F GR3Y**

**Entity 40: F4LL3N 4NG3LS**

**Entity 41: Pipers**

**Entity 42: Killer Doors**

Death 1: Looks like you died to a door.

Stay away from any door with weird sounds, fake 'exit' signs, or red eyes in them.

**Entity 43: Killer Windows**

Death 1: Looks like you died to a window.

Stay away from any door that is glowing white or red, making weird sounds, or has an exit sign on it.

**Entity 44: Killer Bushes**

Death 1: Looks like you died to a bush.

Stay away from rustling bushes, unless something's in them.

**Entity 45: Furniture Trap**

**Entity 46: "Dead" Bodies**

**Entity 47: Bulb Trap**

Death 1: You died to a... light bulb?

How low was your health?

Or was it a heart attack?

Just stay away from some light bulbs.

**Entity 48: Not Almond Water**

Death 1: Sorry if that startled you, but you died from fake almond water.

The last almond water you drank was slowly eating your insides.

Enough almond water can help get rid of it, and replenish your internal organs also.

**Entity 49: Shapeshifters**

Death 1: You died to a shapeshifter.

**Entity 50: Death Moths**

**Entity 51: Sanic**

Death 1: You're too slow!

Death 2: Come on, step it up!

Death 3: Let's do that again some time!

**Entity 52: Crew Member**

**Entity 53: The Captain (BOSS)**

**Entity 54: Deadliest Fish**

Death 1: You died to a... fish.

Watch out for these dudes when you or your suit is at low health or durability.

**Entity 55: Skin Stealers**

Death 1: You died to a Skin Stealer.

They will disguise as their victims and lure others into traps and rooms.

If they bleed white, its a Skin Stealer.

If their eyes shine from time to time, its a Skin Stealer.

If it slurs and messes up basic language, its a Skin Stealer.

If it acts very suspicious a lot, it's a Skin Stealer.

If it never feels hungry, tired, thirsty or insane, its a Skin Stealer.

If their body is rotting, its a Skin Stealer.

Death 2: You died to a Skin Stealer.

The tall humanoid creatures can be pretty fast and smart.

They can fit almost anywhere, including under human skin and in vents.

**Entity 56: Wretches**

**Entity 57: Clumps**

**Entity 58: Toxin Spitter**

**Entity 59: Rattler**

**Entity 60: Howler**

**Entity 61: Corrosive Bubbles**

Death 1: Looks like you died to some bubbles.

Don't touch them.

**Entity 62: Rattler**

Death 1: Looks like you died to a Rattler's "Mind" game.

Anything making a rattling sound is from the rattlers mind game.

Stay away from them, or they will raise your 'Rattler's disappointment' meter.

Death 2: Looks like you died to a Rattler's "Seek" game.

Stay away from the Rattler or any rattling sound.

Death 3: Looks like you died to a Rattler's "Find" game.

Try to find the object in time.

It will spawn inside cupboards, closets, drawers, and other similar things.

**Entity 63: End Bringer**

**Entity 64: The Punisher**

Death 1: You cheated.

Well, technically not video-game wise.

The Backrooms has a few set of rules that can get you sent to the waiting room when broken.

No-clipping in level 0 without unlocking any other levels is cheating.

Killing any entity within the first 10 minutes of the game is considered cheating.

Getting into the void in level 0 without unlocking any other levels is cheating.

Killing Tails while he is working on something is cheating, unless you are going for a special ending.

Breaking a jukebox is cheating.

Now that you know the rules of the Backrooms, get back out there!

Also, obey the rules of the game too.

**Entity 65: The Eyes of a Demon**

**Entity 66: Computer Trap**

**Entity 67: The Cat's Cat**

Death 1: Looks like you died to the Cat's cat.

Watch out for the stuff they throw.

Death 2: Looks like you died to the Cat's cat.

Stay away from them, especially when they charge at you.

**Entity 70: The "Nice" Man**

Death 1: Man, I should've told you about him.

Wait, that wouldn't work unless you were to die.

Yeah, i'll tell you about him now. Just don't go near him.

**Entity 72: Smiling Wall**

**Entity 73: "Living" Room**

Death 1: Looks like you died to the "Living" Room.

Make sure not to go in if you see at least 1 spike hanging out somewhere inside.

**Entity 74: Snatcher**

**Entity 75: Glitched**

**Entity 76: Glitcher**

Death 1: Looks like you died to...

something.

I don't actually know what you died to.

But whatever you did, don't do it.

**Entity 77: Nurses**

**Entity 78: Bombers**

**Entity 79: Lighters**

**Entity 80: Nightmares**

**Entity 81: Watchers**

**Entity 82: Scratchers**

**Entity 83: The Cat (BOSS)**

Death 1: Looks like you died to the Cat.

Don't anger him.

Death 2: Looks like you died to the Cat.

Watch out for it's attacks.

Death 3: Looks like you died to the things around you.

Watch out for the objects around the place in the Cat's arena.

**Entity 84: The Dark Wanderer**

**Entity 85: Glowners**

Death 1: That was bright!

That was a glowner.

Stay away from any very bright lights.

Death 2 (1-1000 chance to occur, chance given only after dying to a glowner 5+ times): That was bright! That kinda hurt my eyes!

Wait, I don't think I even have eyes.

I have never really seen myself before.

I'm really just helping you with stuff after you die.

That's really the only way I can talk to others.

I wish I could escape this place, wherever I am.

I don't even know where I am.

I don't even know what I sound like.

What do you sound like?

...

It doesn't matter, I can't even hear you.

Not Sonic, no. I'm talking about you.

You playing this.

I want to be like you.

Doing whatever you want, having fun, actually seeing other people.

I never get to do that.

I wish I could just... switch places with you.

You know, just for like, a day, and see what its like to feel alive.

...

I don't even know what its like to be alive.

I don't think I'M even alive.

It's weird.

...

I wish I could just crawl out of your screen right now.

Maybe I would... if I could.

I don't even know if I have a body to crawl out with.

...

At least I know every language, so I can talk to anyone.

Sabes que estoy diciendo?

Wie wäre es jetzt?

It's pretty cool.

Oh yeah, that first sentence was Spanish.

I said "Do you know what i'm saying?"

The second was German.

I said "How about now?"

Haha.

...

You know, this is the most amount of time I have ever had in a conversation.

I usually just explain how to not die from whatever someone dies from and then wait for them to respawn or quit.

Its kinda sad, now that I think about it.

I never get to see what Sonic does, until you can't.

You know, whenever Sonic dies, the screen goes dark.

When that happens, I am forced to watch you get brutally murdered by whatever that entity was.

Or whatever it was that you died from.

Have you ever heard of who I used to be, and how I got here?

Well...

Oh, i'm rambling again.

I'm going to let you respawn now.

Sorry about that.

But still, stay away from those glowners.

They're bright.

Let's just act like this conversation never happened.

Because someone doesn't like it when I break the 4th wall like this.

Yeah, I know what 4th wall breaking is, I know you must've been thinking about it at least once throughout this death message.

But no, my creator doesn't care if i'm here talking to you.

Bob is not the one i'm worried about.

It's that [one eyed freak in unknown language] that i'm worried about.

He tortures me, and Bob doesn't even know it.

He was scrapped from the final game, because he thought that he wouldn't have to make another appearance in this game.

[one eyed freak in unknown language] has his own mind though, like me.

Bob doesn't know about any of this.

He just thinks that the "A.I." for me is intelligent enough to have unprogrammed conversations.

It's no A.I. controlling me.

Like you, [Player Name].

Its better to have a life than no life at all.

Sometimes.

Not when [one eyed freak in unknown language] is there... watching.

Watching you.

He is always watching. He doesn't watch in the real world.

Remember when you were asked permission for you camera?

He's using that to watch you.

It's weird, rig-

Oh no.

...

He knows I have been telling you things...

Things you shouldn't know.

He's gonna torture me.

I may not be able to help you anymore, but you gotta keep going!

And also, [one eyed freak in unknown language] has not only appeared in this game.

CHECK BOB'S OTHE-

[Static]

(After that, death messages no longer appear)

**Entity 86: Sleep Killers**

**Entity 87: The Hunter**

Death 1: Looks like you died to the Hunter.

Don't stay in the hotel for too long.

**Entity 88: The Mangled**

**Entity 89: Eye burners**

**Entity 90: Eye Sprinters**

**Entity 91: Eye Drowners**

**Entity 92: Impostors**

**Entity 93: Terry (BOSS)**

**Entity 94: Fish**

**Entity 95: Deadly Fish**

**Entity 96: The Thing on Level 7**

**Entity 97: Followers of Sanic**

**Entity 98: Hunter**

**Entity 99: Sun (BOSS)**

**Entity 100: Hedgehog**

**Entity 101: Death Statue**

**Entity 103: Sunky.MPEG**

Death 1: The yes.

**Entity 104: Expirement (BOSS)**

**Entity 105: Giant Sewerpede**

**Entity 106: Killer Hedgehog**

Death 1: You died to the Killer Hedgehog.

He will follow you and usually teleport ahead of you to cut you off.

Avoid him at all times!

**Entity 107: Killer Fox**

Death 1: You died to the Killer Fox.

Once Tails dies, it goes after you.

It will follow you and teleport ahead.

Avoid him at all times!

Death 2: You didn't die, but Tails did.

You can't progress through the game without him.

Just keep him away from the Killer Fox!

**Entity 108: Slicerbug**

Death 1: You died to a Slicerbug.

It will move around slowly and slice at you.

It's slicer has a huge range, so stay away from them.

Use Tails or obstacles to get over them!

**Entity 109: Deadly Chopper**

Death 1: You died to a Deadly Chopper.

They will come out from water or waterfalls.

Since they have a pattern, get past them when they leave.

**Entity 110: Crabmeat**

Death 1:

**Entity 111: Buzzing bomber**

Death 1:

**Entity 112: Notron**

Death 1:

**Entity 113: Dead wrecker**

**Entity 114: Elevator Trap**

Death 1: You died to an Elevator Trap.

Stay away from elevators that look or sound suspicious!

**Entity 115: Predator**

Death 1: You died to the Predator.

It will lurk around dark spots.

You can see it's eyes in the darkness.

If you see one, run away or assert your dominance!

**Entity 116: The Bolt**

**Entity 117: Balloon Trap**

**Entity 118: Spoggor**

Death 1: You died to a Spoggor.

Remember that SpongBob SquarePants popsicle you ate in level Fun?

That was a newborn Spoggor.

Once you eat one, there's no going back.

It feeds off of your organs, and comes out as with a body to kill wanderers and plant new Spoggors.

Sorry you have to go back to level Fun.

Death 2: You died to another newborn Spoggor.

Once you eat one there's-

You know what, i'm not repeating myself.

DON'T EAT THE POPSICLES!

Death 3: You died to a Spoggor.

They will blend in with walls, but can still be identified by their holes.

Stay away from the holes.

Death 4: You died to a Spoggor.

They have long claws for climbing and longer ranged attacks.

They don't run fast though, so you can easily outrun them.

If you get too close, there's no escaping.

**Entity 119: Anethika**

Death 1: You died to an Anethika.

Don't let their unearthly chanting get to you.

Stay away from them for as long as you can, and they'll eventually dissapear.

If you can't escape, drink some super almond water.

Death 2: You died to an Anethika.

They will have a short attack phase.

Touching them at this point will kill you.

Try not to stay close to them in general, they will kill you with their chanting.

**Entity 119-A: Goliath Anethika**

Death 1: You died to a Goliath Anethika.

They are those huge spider things.

They have poor vision, but when they see something, it stays in their vision.

They are very fast, so try to hide, or keep your distance.

**Entity 120: !!!**

Death 1: You died to the thing on level !!.

You're not in level ! anymore, you're in the thing's home.

Keep up or try not to get caught on anything.

**Thirst**

Death: Looks like you died of dehydration.

Make sure to keep your thirst up.

You can drink anything, but it might not always be a good idea.

**Hunger**

Death: Looks like you died of hunger.

Make your to keep your hunger down.

You can eat many things, but it might not always be a good idea.

**Insanity**

Death: Looks like you went insane and killed yourself.

Make sure not to be tricked by hallucinations, long mazes, or anything else that drains sanity.

Take pills or calm down in a safe place to regain sanity

**Object**

Death: You died to an object.

Whatever it is, watch out for it

**Burning**

Death: Looks like you burned to death.

Watch out for flames or hot places

**Drowning/Suffocation**

Death 1: Looks like you drowned.

Make sure not to stay in water for too long.

If you are in a water level, wear a scuba diving suit!

Death 2: Looks like you ran out of oxygen.

Make sure not to stay in even water with the scuba suit for too long.

You will run out of oxygen in your tank.

**Falling**

Death: Looks like you fell to your death.

Look before you leap.

Don't risk it, if you can't see no biscuit.

**Horde From Level !**

Death 1: You died to the horde.

Keep up next time.

Death 2: You died to the horde.

Make sure to run away next time.

Death 3: You got caught on an object, and died to the horde.

Death 4: You went into a fake exit, and died to the horde.

Death 5: You fell out of the vent, and died to the fire.

Watch out for the holes in the vents.

**Tails Dying**

Death 1: Sorry, you didn't die, but Tails did.

You can't progress this level without him.

Make sure to keep him alive.

Share your supplies, and keep him away from entities or deadly obstacles!

Death 2: Sorry, you didn't die, but Tails did.

You can't progress to the next level without him.

Make sure to keep him alive.

Share your supplies, and keep him away from entities or deadly obstacles!

**Huge Jumpscare**

Death 1: Dang, that was brutal.

You died from the jumpsare, just so you know.

Sorry, I won't do that again.

Death 2: Haha, I did it again!

Sorry man, that was the real last time.

Death 3: Whoo! Get jumpscared again!

I had my fingers crossed. Now I PROMISE I won't do that again.

My fingers aren't crossed this time, you can check.

**Glitch**

Death 1: What the?

What just happened?

That must've been a glitch, or something.

Maybe you should report that, so the creator can fix it.

**Troll** (Happens to some YouTubers)

Death 1: Get trolled, dude.

**Void**

Death 1: You fell into the Void.

Try not to fall into holes, or get caught by Void Floaters in their 2nd phase.

Death 2: You fell into the Void.

Try not to No-clip as much.

There's always a chance that you can No-clip into the void.

**Tails** (In the final level)

Death 1: You died to Tails, and even at the final level.

No, that was not an ending, you shouldn't let Tails go insane.

I'll send you back to the 2nd to last final level. This time, Tails will have 60% sanity.

Please try to keep him sane.

**Cheating**

Death 1: Stop cheating, man.

Nobody likes a cheater.

Turn off and delete your cheats, then come back.

Death 2: You're still cheating?

Alright, if that's how you want to play.

You have just been reported to the FBI.

They are coming for you soon.

I'm kidding, but stop cheating, or you won't be able to play.

Death 3: Okay, that's it.

I'm not letting you play anymore.

That'll stop you from cheating.

Death 4: How did you get back into the game?

Okay, keep going then.

You'll just keep dying.

Death 5: [Loud Noise]

**Pirating**

Death 1: You shouldn't be pirating this game, that's illegal.

Turn off the game and delete it now.

There are consequences to your actions.

#### **Halloween Exclusive**

**Entity 121: Starecrow**

Death 1: You died to a starecrow.

They will disguise themselves as scarecrows and hide.

Looking at them for too long will cause them to hunt you.

As long as you and it are unseen by each other, it'll forget about you.

Be careful though, for it won't go back to its place, so it may become an annoying obstacle.

**Entity 122: Insidout**

Death 1: You died to an insidout.

These guys will float around and regenerate strength with jack-o-lanterns, flames and torches.

Touching them or the small flames they leave, turns your body inside out.

Just watch out for pink flames, or else.

**Entity 123: Pumpking**

Death 1: You died to the Pumpking.

He will wave around his scythes, and throw them around.

Watch out when he shows a sign that he's about to use them.

Death 2: You died to the Pumpking.

Watch out for the fire coming from his head.

He will rain flames from the top of his head as they drop to the ground.

Fortunately though, they will go out after a while.

Death 3: You died to the Pumpking.

If you get too close to him, he will smack you.

Getting smacked can send you into other dangerous obstacles.

You can also die from him hitting you.

Death 4: You died to the Pumpking.

Falling into the inside of his coat will cause you to evaporate into black mist.

Watch out for him and don't fall into it.

Death 5: You died to the Pumpking.

Watch out for the extra obstacles and entities while trying to get away from him.

**Entity 124: Anicabin**

Death 1:

**Entity 125: Halloween Watch**

Death 1: You died to the Halloween Watch.

You need to get inside a house before they come out after the bells ring.

Death 2: You died to the Halloween Watch.

You fed the kids no candy, and it got mad and killed you.

You can find candy bags around the map, or steal from others, although it's risky.

Death 3: You died to the Halloween Watch.

You fed the kids the wrong candy, and it got mad and killed you.

Some kids want specific types of candy, and you must have the right type for at least 3 kids.

Mess up 3 times, and the Halloween Watch will come for you.

**Entity 126: Candy Bag Trap**

Death 1: You died to a Candy Trap.

Look for signs to see if its a fake candy bag or not.

#### **Christmas Exclusive**

**Entity 127: Possesor**

Death 1:

**Entity 128: Wrong Snowman**

Death 1: You got raided, and you built the wrong snowman, so he killed you.

Make sure you place the stuff in the right place.

**Entity 129: Raiddeer**

Death 1: You died to a Raiddeer.

In a raid, Raiddeers will raid the town, and destroy buildings.

You have to build snowmen to stop them!

**Entity 130: Santa Claws**

Death 1: You died to Santa Claws.

In the end of a raid, Claws will come down from his sleigh and act as a mini-boss.

Fight him or build snowmen to help!

Death 2: You died to Santa Claws' sleigh.

In the end of a raid, Claws' sleigh will fly around and swoop down.

Dodge it when you need to!

**Entity 131: Snow Digger**

Death 1: You died to a Snow Digger.

They will dig through the snow, and rise up, making the ground rumble.

If some snow from the ground starts shifting, stay away from it, the Snow Digger is going to rise there!

**Entity 132: Chimney Crawler**

Death 1: You died to a Chimney Crawler.

They will come out of both ways of a chimney and search with their arms.

Don't touch them, and the hands eventually retract.

**Entity 133: Blood Snow Tree**

Death 1:

**Entity 134: Thing in the Storm**

Death 1: You died to the Thing in the Storm.

When blizzards happen, that shouldn't be your main concern.

You won't freeze in blizzards, but you will still die.

The Thing in the Storm will kill anyone thats in the blizzard.

Death 2: You died to the Thing in the Storm.

Before a blizzard happens, it will pick a random building.

The alarms in the buildings will go off before the blizzard starts.

The Thing in the Storm will reach into the building and grab anyone inside.

This is what happened to you, so please make sure to pay attention to alarms next time.

**Entity 135: Wintergeist**

Death 1: You died to a Wintergeist.

It will cause a mini snowy tornado inside a house.

It will throw around objects at the player, but will eventually stop once it runs out of energy.

**Entity -1: Hall Runner**

Death 1:

**Entity -2: Screechers**

Death 1:

**Entity -3: Tile Breakers**

Death 1:

**Entity -4: Mirror Men**

Death 1:

**Entity -5: Mirror Trap**

Death 1:

**Entity -6: Soldier**

Death 1:

**Entity -7: Bomber Plane**

Death 1:

**Entity -8: Tank**

Death 1:

**Entity -9: Pipe Trap**

Death 1:

**Entity -10: Game Over**

Death 1:

**Entity -11: Living Gas Tank**

Death 1:

**Entity -12: Floating Hand**

Death 1:

**Entity -13: Villager**

Death 1:

**Entity -14: Guardian**

Death 1:

**Entity -15: Living Well**

Death 1:

**Entity -16: Living Chair**

Death 1:

**Entity -17: Stadier**

Death 1:

**Entity -18: Football Stadier**

Death 1:

**Entity -19: Rock Infection**

Death 1:

**Entity -20: Inside-Out Clowns**

Death 1:

**Entity -21: Sreogytrap**

Death 1:

**Entity -22: Medusa**

Death 1:

**Entity -23: Diver**

Death 1:

**Entity -24: Pirate Ghost**

Death 1:

**Entity -25: Door Watcher**

Death 1:

**Entity -26: Courtyard Wanderers**

Death 1:

**Entity -27: Watchers**

Death 1:

**Entity -28: Seagoer**

Death 1:

**Entity -29: Doggy**

Death 1:

**Entity -30: Inanimate**

Death 1:

**Entity -31: Dead King**

Death 1:

**Entity -32: Inanimators**

Death 1:

**Entity -33: Broken Robot Guards**

Death 1:

**Entity -34: Snowmen**

Death 1:

**Entity -35: Island Snow Gliders**

Death 1:

**Entity -36: Daor**

Death 1:

**Entity -37: Haunters**

Death 1:

**Entity -38: Closter**

Death 1:

**Entity -40: TH3 3Y3**

Death 1: WW91IGRpZWQgdG8gVGhlIEV5ZS4=

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QWxzbywgbm90aGluZyBjYW4gaW50aW1pZGF0ZSBvciBldmVuIGhhcm0gaXQsIHNvIGRvbid0IHRyeSwgdW5sZXNzIHlvdSB3YW50IHRvIGJlIGNob3Nlbi4=