Kampe Campaign 1 - Free Stuff

The overambitious "Charlie Team" was outclassed in every aspect by our heroes in the race for free New Republic gear

### Date Played

May 7, 2020

*Professionalism is a must as the group returns to New Republic business after their recent traipse into Hutt controlled areas new and old. As Blaine settles the groups position in their Hutt entanglements, Callen reveals a low burning disdain for the groups bounty hunter buddy Dengar, and Droo announces to Baron Administrator Hansom that she’s kind of a big deal.*

*The team is called to a space station over the planet Carida, where they attend the mission briefing for upcoming operations on the planet Kampe. Even with gear readily provided by the New Republic for the mission, Katira can’t help herself as she steals and swindles her way into a New Republic badge and a fancy new weapon. Armed to the teeth with smoke grenades, our heroes are ready for their trip to Kampe!*

## **Previously**

*Narrowly escaping from their own bad luck on Tatooine, our heroes finally caught up with Jedi Master Dark Ra’tava upon their arrival back on Cloud City. After their intermittent training, it was finally time for Droo and Tek to take the next step in their Jedi path. It was finally time to craft their own lightsabers.*

*A trip to the little explored planet of Mataou saw the party split up for a short time. Droo and Tek explored what appears to have been long abandoned ruins from the Hutt presence on the planet. Managing to reprogram a sentry droid, they made quick work navigating the caverns and avoiding potential pitfalls and trips to the acid pools. After discovering a fresh corpse that seemed to pulse with a dark side presence, they finally discovered a long lost access even deeper underground that lead them to the kyber crystals they needed to build their blades.*

*While the developing Jedi sought to follow the guidance of the force, everyone else decided to follow the scent of fresh ale. After Bota Zi defused growing tensions with the locals, Callen Mutig quickly proved his newly founded position of group alcoholic by drinking the town mayor under the table and claiming the town’s prized possession: a tin cup. Ever in the shadows, Katira snuck into the back room of the bar and was rocked by the dark and tribal secrets in the villages hidden past. As she struggled with the towns dark secret Droo and Tek returned from their side quest, armed with new lightsabers and carrying a Hutt droid in tow. Managing to persuade the villagers that a better life may be established off Mataou, Bota Zi arranged for transports to be provided, and the abandoned planet was left under the protection of the Twilight Council.*

## **Recap**

### **The Smuggler and Yet Another Bounty Hunter**

As the rest of his group departed for the planet Mataou, Blaine Hansom stuck behind in Mos Shuuta to enjoy some time with the aging bounty hunter Dengar and tie up the remaining loose ends that everyone left behind. After enjoying themselves a little more than would be professionally reasonable, Blaine managed to arrive just in time for a meeting with Gardulla the Hutt in Mos Espa the following morning. Happy to see the smuggler who once restored her life, Gardulla hoped to undermine the up and coming Teemo to secure her own galactic interests by obtaining Teemo's Enemies List.

Blaine managed to navigate the negotiations with his typical style - flirting with the Hutt to garner enough favor to gain a favorable outcome.

> "*All that I ask is that you treat me and greet me as a friend - and maybe a little bit more - when we run into each other again.*"
> ― Blaine Hansom
>
>

An agreement is reached, where the inside information on Teemo is provided in exchange for good standing with Gardulla the Hutt and her organization, as well as a favor to be named later. In addition, Gardulla agrees to work behind the scenes to keep Teemo off the trail of the party after their recent turbulent exploits in Mos Shuuta.

With negotiations concluded, Blaine prepared to set out for a rendezvous with the rest of the group on Cloud City. Before he leaves, Blaine hopes to seal the deal with Dengar and cement an alliance with the bounty hunter. Having enjoyed a night at Teemo's Grand Estate and heard the concerns of a life after hunting, Blaine manages to convince Dengar to join in for one last hurrah before he begins married life.

> "*You could probably pay for your whole wedding with the reward from this. All of that is just a bonus after you get to kill a bunch of Imperials*"
> ― Blaine
>
>

### **Let The Kampaign Begin**

Returning from their recent field trip to Mataou with the Twilight Council, the force insensitive persons in the group are all relaxing and chatting on the bridge of the Wookiee Punch as Tek and Droo practice their lightsaber sound effects down below. An incoming message for Ambassador Bota Zi is transmitted to the ship from New Republic Senator Cal Omas, requesting that Bota and his team head to a space station orbiting the planet Carida. Having compiled all information available on the Eriadu Authority, the New Republic has set a mission briefing for the upcoming campaign against the groups operations on the planet Kampe.

A course is set to rendezvous with Blaine on Cloud City to prepare for the upcoming Kampe trip. While everyone decides what ship would best fit the mission parameters, Callen informs the group of one problem that he may have with the upcoming operation. He hates their new friend Dengar.

Problems aside, everyone is happy to find Blaine well after having left him to his own devices back on Tatooine. While Tek takes the opportunity to give Slicers Synonymous another talking to about their mediocre performance - and receive a half hearted response that they need better direction if he wants better results - Droo displays her lightsaber prominently while playing coy to the new weapon, hoping that Blaine will bring up the topic on his own.

> "*Is that a lightsaber?*"
> ― Blaine
>
>

> "*Yeh. I almost forgot that I had it. Is this a big deal? I mean, should this… I guess it is. I guess I’m a big deal now.*"
> ― Droo
>
>

Finally settling on bringing Blaine’s drop ship, the *Roulette* to the upcoming mission, everyone boards up and heads out to the briefing in orbit of Carida.

### **Mission Briefing**

Arriving just in time for the briefing, everyone is ushered in as Cal Omas begins with the standard greetings and thanks to everyone for their assistance against such an insidious foe. He explains that the New Republic has determined that while the Clawdite Conspiracy did function to obtain what political power may be easily taken and splinter the burgeoning New Republic political system, its primary function appears to have been to draw attention *away* from the operations of Eriadu. To this end, they were found to be funneling what financial resources they could obtain to the Eriadu Authority and their operations on Kampe.

The lectern is then turned over to Al Mosfriday, an operative that has recently returned from reconnaissance work on Kampe. Mosfriday states that the majority of the population on the planet is effectively being held against their will and being used by Governor Parnot to harvest resources for his own personal gain and selfish motives - primarily the building of the Eriadu Authority fleet. The majority of the planet is inhospitable to human life: masks will be necessary to breathe and survive unless a refuge zone can be located. In addition, after a thorough investigation of the *Steadfast*, it was noted that the dead men manning the ship appeared to be shock troopers. Any resistance met on planet should be expected to be highly trained and well armed.

The mission parameters are to:

1. Determine if the military is still in operation and report the extent of those operations
2. Determine to a reliable extent if the general public is being oppressed and/or held against their will
3. Ascertain the level of knowledge within the general population with regards to General Parnot: Do they know the state of the galaxy? Do they understand the role and standing of the Eriadu Authority?
4. Attempt to find direct ties between Governor Parnot and the military, or discover if the military is acting independent of him

With parameters in place, four teams are announced for the upcoming mission. The party is designated “Alpha Team”. Bota Zi will be the acting commander, with Blaine Hansom, Droo Vos, Katira Eve, Tek Krodak, and Talcoborro assigned under him - a quick word on the side later by Bota also added Callen Mutig and Dengar to the team. Mosfriday continues, listing himself as the leader of “Bravo Team” and continuing on, but with their assignment in hand the group doesn’t pay much mind while names are rattled off. Their interest is drawn back in following the roll call as recommendations, general orders, and supplied materials are discussed for the teams.

Each team will be provided with ships, codes, and all supplies and materials needed for the operation following the conclusion of the briefing. Teams will pose as commoners on the planet, disguised as traders landing on the outskirts of town to haul in their goods without detection if possible.

> "*If you’re not familiar with pickpocketing, fast talking, hand to hand combat, sneaking, and going about unseen… maybe you should practice.*"
> ― Al “Nosferatu” Mosfriday
>
>

Closing out the briefing, Mosfriday states that the top priority of the mission is secrecy. To that end, if Eriadu Authority patrols are encountered the directed course of action is to avoid conflict to the greatest extent possible. Exposing the New Republic too early could be devastating to the hope of ending the Eriadu Authority.

### **Arming Up**

Everyone gets up and begins to cluster into their assigned teams, discussing mission details and what they expect they’ll need. In the movement, Katira takes the opportunity to pickpocket a member of “Charlie Team”, stealing his New Republic Insignia and Badge. She catches up with the rest of the group as they head down to pick out their gear for the job.

> "*You’re want to pickpocket a New Republic operative in the briefing room?*"
> ― Luke
>
>

> "*Look… Al Nosferatu said that we need to practice, I’m just starting early.*"
> ― Katira
>
>

Down in the storekeepers area of the space station, Callen is the first to receive a new issue of gear. Speeder helmets, respirator equipment, weapons, grenades, portable generators and the like are all available and free issue to all mission essential personnel. Excited at the prospect of being equipped with more than a knife for combat, Mutig immediately jumps at the chance to request a custom helmet with flames on the sides, then adds on a few gas grenades (so I don’t hurt myself with them on accident) and 2 medpacs.

Thinking more practically, Blaine fills out a request for a wide variety of grenades before adding in his own request for a helmet detailed with water on the sides. As the consumables are issued, Blaine hears a voice behind him stating that they should leave some equipment for the rest of the crews.

Turning, Blaine sees a man that reminds him of a younger version of himself. Introducing himself as Solo Mon - leader of “Charlie Team” - the evident smuggler says that he heard about Blaine and company from their exploits on Denon a short while back. At the time he was running fertilizer on and off planet for the Vahali estate, and the stories of a bunch of misfits showing up the gathered families was the hot topic for some time. Always happy to be known for his success, Blaine says that he hope things go well for the group on Kampe.

### **Shootout**

The rest of the group takes the time to gather a few medpacs and other goods and then heads off to train as other operatives fill out their requisition forms. Catching sight of Charlie Team, Katira notes an impressive looking rifle being carried by a member of the team and decides she might like to have it for herself. A brief introduction to Skids McDougal is all that Katira needs to bring the potential into reality. The confident sniper offers to allow Katira to borrow the weapon if she can outshoot him on the station’s firing range.

> "*That planet sounds like such a dangerous place. I would feel so much better with a big, strong gun to keep my safe.*"
> ― Katira
>
>

> "*I’m glad you like my long gun. It’s a Rodian model.*"
> ― Skids McDougal
>
>

> "*I’ve been looking for one like it, a Kashyyyk Long Gun. I hear Wookiees do it better.*"
> ― Katira
>
>

Leading up to the first round, Droo takes a moment to concentrate as Katira asks Skids to shoot first so that she can observe how to best use the weapon. Ever the gentleman, McDougal agrees, not noting the Nautolan tagging along to watch. As he sights the target in, however, Droo uses the force to pull the weapons trigger early and throw off the shot. Stepping in next, Katira manages to match the shot quite just enough to win the round.

> "*That looked like a little… premature firing…*"
> ― Katira
>
>

Now flustered, Skids rushes his next shot and nearly blows the head off the hostage on the target as Katira makes fun some more. Feeling overconfident, Katira barely hits the target any better to win this round as well. With the competition now decided, Skids outshoots the Zeltron in the final round. Disheartened, Skids lets Katira borrow his weapon for the mission and hopes that she manages to return with it in hand. Stopping just short of stating that she’ll return the weapon, Katira says she’s sure she will bring it off the planet when she leaves.

> "*Look, it’s okay. Maybe one day you’ll be good enough to be on the A Team too.*"
> ― Katira
>
>

> "*I think they were just going for an alphanumeric order for things.*"
> ― Skids McDougal
>
>

> "*Yeah, whatever you need to tell yourself buddy.*"
>
>
>

Having arrived to see the end of the wager, C Team all head off to the bar with their friend. They can be heard giving him a hard time about the loss as they walk away, but everyone still seems in good spirits. Meanwhile, Katira turns to Droo with a grateful look to thank her for the help. Though she isn’t sure that she has anything to give in exchange, she offers her gratitude as she cradles the new gun like a newborn baby.

> "*What are you going to name it?*"
> ― Luke
>
>

> "*Uh… I don’t know.*"
> ― Katira
>
>

> "*You should name it Spite.*"
> ― Blaine
>
>

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Callen Mutig
* Droo Vos
* Katira Eve
* Tek Krodak

### **NPCs**

* Gardulla the Hutt
* Solo Mon
* Skids McDougal

### **Mentioned**

* Teemo
* Taz Solana
* Stinky Pete
* Dierdre
* SWE-1T aka “Sweet”
* Boo-Hoe

## **Inventory**

* +favor from Gardulla the Hutt (Blaine Hansom)
* +New Republic Insignia/Badge (Katira)
* +X-Wing helmet with flames drawn on it (Callen)
* +speeder bike with flames painted on it (Callen)
* +X-Wing helmet with water drawn on it (Blaine)
* +speeder bike with water painted on it (Blaine)
* +Rodian Long Gun “Spite” (Katira)
* +stealth black coating on armor gear (Katira)

## **Notes**

* Countdown continues: 4 missions remaining for Blaine’s Ghtroc Freighter
* Spending 4cp to flirt with Gardulla the Hutt, Blaine squeaked by, winning the persuasion roll 34-30
* Ties go to the player! This was the only reason Katira won ANY rounds of firing against Skids McDougal, taking the contest 2 rounds to 1
* Blaine stat improvements:
	+ Streetwise - 6D
	+ Sneak - 5D
	+ Language Specialization: Kampe Pigeon
* Callen stat improvements:
	+ Persuasion - 4D
	+ Melee Combat - 4D
	+ Search - 4D
* Katira stat improvements:
	+ Pickpocket - 7D
	+ Firearms - 4D
* Droo stat improvements:
	+ Lightsaber - 5D
	+ Control - 2D+1
* Bota stat improvements:
	+ Dodge - 5D
	+ Armor Weapons - 7D
	+ Persuasion - 7D
	+ Jetpack - 7D
	+ Intimidation - 4D

## **Quotations**

> "*I would like to spend 4cp to flirt with Gardulla the Hutt*"
> ― Jordan
>
>

> "*I completely forgot that Dengar was a canon Star Wars character until today.*"
> ― Laurel
>
>

> "*What ships should we bring for this?*"
> ― Bota
>
>

> "*I mean… what kind of ship do you want?*"
> ― Katira
>
>

> "*We have a gluttony of ships. It’s ridiculous.*"
> ― Blaine
>
>

> "*How about the Dauntless?*"
> ― Bota
>
>

> "*Forget this mission, we’re taking over the space station!*"
> ― Blaine
>
>

> "*If you want slow ships, we could always bring the Roulette*"
> ― Katira
>
>

> "*Yes, because slow ships is what we want.*"
> ― Blaine
>
>

> "*By the way, I hate Dengar.*"
> ― Callen Mutig
>
>

> "*Wait… what? Really?!*"
> ― Bota Zi
>
>

> "*Yeh, he stiffed me on drinks once.*"
> ― Callen Mutig
>
>

> "*Blaine wants a helmet with water drawn on it?*"
> ― Luke
>
>

> "*Yeh, so that we’re fire and ice.*"
> ― Blaine
>
>

> "*I thought you rolled concentrate to begin with.*"
> ― Luke
>
>

> "*Well no, I mean… yes it was… that’s what I was doing. Concentrating. Because nobody here is cheating.*"
> ― Droo
>
>

> "*That was… you nearly shot Senator Organa there. She’s only got half a Cinnabon now! Look, if you’re having a tough time I understand. You can just give up now.*"
> ― Katira
>
>

> "*Just take care of that gun and be sure to bring it back after the mission.*"
> ― Skids McDougal
>
>

> "*I’m sure that I will take this gun with me when I leave Kampe. Yeh. That’s an accurate statement.*"
> ― Katira
>
>

> "*Droo I need you to use the force to shoot Dengar, but not to kill him, just to… you know… hurt him*"
> ― Callen
>
>

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