recursal/Fanatic-Fandom huggingface dataset:
Chroma Tundra (beta)

**Chroma Tundra (beta) / Shifting Sand Land (beta)** is an area in B3313.

## Description

A snow version of Shifting Sand Land, with a guarded tower in place of a pyramid. Approaching the stoney structure in the level will transport the player to the traditional sandy variation of the level. Approach the quicksand pit next to the stoney structure in the desert state to warp back to the snow state.

## Origin

The idea and stage is lifted from Greenio's *Super Mario 64: CLASSIFIED* video "Snow level playtest" where a developer tests an early version of *Shifting Sand Land* called *Chroma Tundr*a, and suggests making it a desert level instead as he thought having three snow levels might be a bit much. The level in the video has collision issues not present in this stage.

## Stars

* A star can be found at the top of the tower. To do this, the player will have to go through Bowser's Outpost.
* (A2) In winter state, collect 5 silver stars.
* In desert state, shoot down Klepto to take the star.
* In desert state, there's the star on the top of the pyramid.
* (A2) In desert state, collect 8 red coins.

## Warps

### Leading here

* Vanilla Basement: Jump into the Shifting Sand Land "painting".

### Leading away

* Bowser's Outpost: Break the crates inside the fenced tower area and jump into the pipe.
* Pyramid of Old: In the desert state, enter the pyramid.

## Gallery

This is one of... three snow levels, I think... which I think is a bit much, they- umm... should make one of them a desert to balance things out....huh?The guarded tower.Unsuspecting crates.Nothing can hide from Mario!
## Trivia

* This used to be what regular Chroma Tundra was in older versions, now it was brought back for v0.9.
Indigo Cave

***Indigo Cave*** is an area in **B3313**.

## Description

True to its name, the Indigo Cave is an indigo-colored cave full of pink, glowing crystals and hot-pink lava. There are signs of man-made activity due to the presence of wooden fencing around the upper portions of the level and a bridge in the final area. The course is populated by Snifits, Goombas, Bob-ombs, and Fly Guys.

## Origins

This appears to be an original creation.

The reversed HMC/WDW theme plays here.

## Stars

There are two stars to collect:

* Assemble 5 silver stars to create the Power Star.
* Collect all 8 Red Coins.

## Warps

### Leading here

* (Unabandoned) Wall Castle: Crossing the false ceiling, jump into the painting with the purple crystal.

## Gallery

### v0.9

Mario traversing the course.A weary Mario resting on the bridge.A cave entrance that currently does not function.Mario attempting to enter the hole, to no avail.
Secret of the Plexus

***Secret of the Plexus*** is an area in **B3313**.

## Description

The area is a linear obstacle course with several unique moving platforms the player must traverse over.

## Origins

The area resembles the bonus stage seen in episode 3 of Bianco Hills in Super Mario Sunshine, albeit with a more primitive appearance.

## Warps

### Leading here

* Nebula Lobby: Enter the hole in the wall opposite of the Tick Tock Clock entrance.

### Leading away

* Bowser's Floor: Collecting the star will send you to a dark version of Bowser's Floor.
Rainbow Ride (beta)

***Rainbow Ride (beta)*** is an area in **B3313**.

## Description

Similarly to the vanilla Rainbow Ride, the area has a cruiser ship and a big house in the sky, connected via clouds and other platforms, in a linear manner.

## Origins

The area is mainly inspired by the vanilla version's titular level. One of the platforms is from Bowser in the Sky, while select textures are from the Shoshinkai beta version of Super Mario 64.

The music playing is the "Underground" theme from the Super Mario World 2: Yoshi's Island OST.

## Stars

This area has 1 star to collect:

* There is a star inside the big house.

## Warps

### Leading here

* Plexal Upstairs: On the top floor, jump into the hole in front of the door with the number 3 on it.

## Gallery

### v0.4

The spawn area.The slide leading to the town area.The mountain in the town area.The Red Switch.
### v0.7

The cruiser ship.The platforms leading up to the big house.The big house.The interior of the big house.
## Trivia

* One of the most changed areas since v0.4, with a completely different layout. The old one contained a ground section which combined elements of the vanilla Wet-Dry World's town with a beta-esque Tiny-Huge Island, also being the only area to house the Red Switch.
* The "Inside the Big House" star in **Rainbow Ride (beta)** shares the same star ID as the second MIPS star in Wing Cap by the Rainbow Highway. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
Bedrock Magmas

***Bedrock Magmas*** is an area in **B3313**.

## Description

The area is a tall, vertical volcano area that seems to take place inside Blackrock Mountain with a lot of steep slopes. To properly traverse the area, one will need to make use of some more advanced techniques, such as slope kicking (the act of holding down the jump button and repeatedly kicking to climb up a slope without sliding down) or facing away from a and slope jumping then kicking backwards to climb up it.

## Origins

It seems to be an original creation.

The music appears to be an original composition.

## Stars

This area has 2 stars to collect:

* Around the halfway point, inside a box.
* All the way at the top of the level.
* Use the Metal Cap to collect secret-coins on the lava.

## Warps

### Leading here

* Elder Koopa's Library: Jump into hole in front of the Lethal Lava Land painting.
* Blackrock Mountain: Enter the cubby hole inside the volcano.

## Gallery

Mario hiking up the cave.The top section of the course.
Imperfect Sanctuary Lobby

***Imperfect Sanctuary Lobby*** is an area in **B3313**.

## Description

A long, ominous hallway with a checkerboard floor and blue carpeting. What appears to be pieces of the sky emitting beams of light adorn the sides of the carpet, and there are two holes near the middle that let you walk straight into the void, outside of the actual level geometry. At the end of the hallway is a circular room with a star and a single Peach painting.

## Stars

This area has 1 star to collect:

* Collect it in the circular room with the Peach Painting.

## Warps

### Leading Away

* Vanilla Lobby: Enter the Peach painting.

### Two-way

* Escape Route: Enter the double doors.
* Alternate Courtyard: Enter the door on the way to the hallway of Peach windows. (0.9 only)

## Gallery

Doorway that leads to Alternate Courtyard.The void hallway.The circular room.
## Trivia

* The warp to the Vanilla Lobby will always be the daytime variant of the hub, even if accessed at night.
Hazardous Highway

***Hazardous Highway*** - is an area in **B3313**.

## Description

The player spawns at the foot of a mountain that resembles the mountain from Tall, Tall Mountain. Not far from the player is a tunnel leading to the back of the mountain. There are several Bob-ombs roaming around and bars gaping in the walls. There are also islands next to the tunnel, through which you can get to the island with a cannon. Also on one side of the mountain is a section with stone platforms and Fly Guys. Goombas and Chuckyas also live on the mountain.

## Origins

The level is heavily inspired by Pretty Tall Mountain from Gamma64 by iProgramlnCpp.

The level structure itself is a redesigned version of Tall, Tall Mountain.

The BoB theme from the vanilla game OST plays in the background.

## Stars

* Collect 8 red coins scattered around the map.
* The star can be found at the top of the mountain.
* Behind the tunnel next to the first grate a little higher is the second grate with a star, which can be reached with the Vanish Cap, found a little higher on the mountain.
* There is a star inside the cliff in the stone platform section. You need to be in ACT 1 for it to appear.

## Warps

### Leading here

* Painting Museum: On the top floor, jump into the TTM painting.

## Gallery

Luigi goes through the tunnel.Luigi estimates the distance to the mountain.Luigi on the stone platform.Luigi on the mountain and another collected star.Luigi goes to the cannon.
Inside the Sunken Ship

***Inside the Sunken Ship*** is an area in B3313.

## Description

This small area is all that remains of the inside of a sunken ship located in the watery depths of Creepy Cove. There are a few platforms on a very slippery slope in order to reach its treasure: the Power Star.

## Origins

This appears to be loosely based off of the sunken ship sub-area in the vanilla game. The music that plays here is "Dire, Dire Docks" from the vanilla game.

## Stars

This area has one star to collect:

* Climb up to the top of the slope.

### Leading here

* Creepy Cove: Swim into the hole in the sunken ship.

## Gallery

The starting point"This seems familiar...""I almost had it!""Finally made it!"
Snow Ravine

***Snow Ravine*** - is an area in **B3313**.

## Description

It is a habitable ravine with small icy stalactites. For the yellow bob-ombs who live here, this is a resort where can relax. For the player, this is another platformer. Downstairs are a few tents, bob ombs, and a couple of goombs. At the top is the platformer mentioned above, where the goomba and the Ice Motos live.

## Origins

This area appears to be taken directly from Super Mario 64 Beta Archive's video, called the "Snow Ravine."

The music is a variation of the Cool Cool Mountain theme from the vanilla game OST.

## Dialogue

### Talking to the yellow bob-omb at the beginning:

> WELCOME TO THE SNOW RAVINE! A GREAT PLACE FOR TOURISTS TO STAY!
>
>
> JUST MAKE SURE TO WATCH YOUR TEMPERATURE!
>
>
>
> - CHIEF SNOWMAN
>
>

### Talking to the yellow bob-omb next to the tent:

> I SURE AM GLAD THIS TENT IS HERE TO KEEP ME WARM...
>
>
> IF ONLY THESE GOOMBAS NEXT DOOR STOPPED BEING SO NOISY AT NIGHT!
>
>
>
>

### Sign in upper section:

> SORRY! GONE FISHIN'!
>
>
> YOU CAN FIND ME BY THE
>
>
> BOB-OMB ICE FISHING CAMP!
>
>
> WE'VE GOT HOT COCOA AND
>
>
> TENTS TO SLEEP IN!
>
>
>
>

## Stars

* At the end of the upper section above the beginning there is a star.
* At the other end of the upper section is a cannon pipe that can be used to smash an ice block with a star behind the pipe.
* (A2) Collect 8 red coins.

## Warps

### Leading here

* Nebula Lobby: In the bottom floor, jump into the hole in the room with the snowy meadow walls.

## Gallery

Luigi looks up at the upper section, during the time when the yellow bob-omb viciously glares at him."Nice resort, they said...".Luigi noticed the cannon pipe.Upper section.
Cabin's Snow Slide

***Cabin's Snow Slide*** - is an area in **B3313**.

## Description

The terrain is a snowy slide with a simple texture. Unlike the vanilla version, there is no quick secret exit.

## Origins

The area is taken directly from the vanilla CCM version, albeit greatly simplified in terms of textures.

The soundtrack is a slightly distorted version of the Slide theme from the vanilla game OST.

## Warps

### Leading here

* Cool, Cool Mountain (beta): Jump into the hole at the beginning.

### Leading away

* Cool, Cool Mountain (beta): Jump into the hole at the end.

## Gallery

Start room.It's worth ride carefully...Mario have arrived.
Melting Magma Mound

***Melting Magma Mound*** is an area in **B3313**.

## Description

The course takes place inside a massive volcano, with the player travelling along the sides to reach higher areas. There are numerous jumps over floating platforms, which can pose a risk of the player losing a lot of progress if they happen to fall off the course.

## Origins

tba

The music is an original composition by Wasteofblood.

## Stars

This area has 2 stars to collect:

* Reach the top of the Volcano.
* Collect all 8 Red Coins.

## Warps

### Leading Here

* Internal Sewer System: Enter the painting.
* Fire Bubble (B-Roll): Jump inside the volcano (Must have at least 1 Red Star)
* Fire Bubble (Shoshinkai): Jump inside the volcano (Must have at least 1 Red Star)

## Gallery

Luigi grabbed by a Motos.OOOOOOOOOOOOH!The level's painting.
Piranha Plant Garden

***Piranha Plant Garden*** is an area in **B3313**.

## Description

The player spawns in a large open field, in middle of which is a Piranha Plant statue surrounded by flower patches. There are two mountains up ahead, a larger one with another statue on top, and a smaller one with a spike on top. There are also several islands up in the sky. Several enemies are inhabiting the area, including Goombas, Chuckyas, Fly Guys, Whomps and the titular Piranha Plants.

## Origins

The area's layout appears to be an original creation, likely inspired by Bob-omb River. Textures are mostly taken from the aforementioned area as well, which mostly entails beta versions of Super Mario 64. The appearance of the trees and animated flowers comes from unused sprites found in the vanilla game's source code.

The music is the game's "Main Theme" track from the same game's OST.

## Stars

This area has 2 stars to collect:

* There is a star in one of the item boxes on top of the small mountain.
* Collect 8 red coins on the sky islands.
* (A2) Collect 5 silver stars.

## Warps

### Leading here

* (v0.7) Plexal Upstairs: On the bottom floor, go through the bricked door with no number on it in the left side hallway, then jump into the mountain painting.
* (v0.9) Royal Lobby: On the main area, go to through the door on the right, then jump into the mountain painting.

### Two-way

* Piranha's Igloo: Jump into the pipe on top of the large mountain.

## Gallery

The area.The top of the small mountain.The top of the large mountain.
## Trivia

* Entering the area for the first time prompts the player with an infamous entry message ("WILL YOU PLAY THE GAME, OR WILL IT PLAY YOU?"), a reference to one of Greenio's videos. This level recycles some of v0.4 Cold Cold Crevasse's level geometry, as seen in this screenshot shared by Chris.
Polygonal Chaos

***Polygonal Chaos*** is an area in **B3313**.

## Description

A massive, sprawling construction of broken code, garbage assets, and malfunctioning geometry.

## Origins

This area was made by PatCangy. It appears to be inspired by his mini-hack Descend, and also Greenio's *Super Mario 64: CLASSIFIED* video "Epilogue" which contains a similarly confusing area, including the confusing overlap of portions of Vanilla Upstairs with the city in Wet-Dry World.

The music that plays in this area seems to be an arrangement of River Twygz Bed from Super Paper Mario.

## Stars

* Speaking to a faceless Toad hidden within the Chaos will grant you a star. Collecting this star does not warp the player.

## Warps

### Leading here

* Pink Upstairs: From the door at the end of the "endless stairs" equivalent section. Oddly enough, you are taken to a seemingly random slope in this area that does not even have a door, despite the door animation playing, making it impossible to go back, even if the non-existing door took you somewhere else.

### Two-Way

* Bowser's Castle: A pipe.
* Clockway Internals: A single door near the Bowser's Castle pipe.
* Vanilla Lobby: Double doors in a coherent Vanilla Lobby looking area.
* Bowser's Domain: Double doors near faceless Toad.
* 4th Floor: Single door near the stone brick monument.
* Floor 2B (beta): Double doors. Take a right from the Vanilla Lobby area.

### Leading away

* Wonderland Woods: A painting near the Floor 2B (beta) doors.
* SGI Indy: A machine similar to the one in the Peaceful Sewer Maze.

## Gallery

Wonderland Woods Painting (right)Closeup View of the Wonderland Woods PaintingThe machine
Curly's Fire Bubble

***Curly's Fire Bubble*** - is an area in B3313.

## Description

The area is a cluster of large but flat islands, inhabited by bully and orange bob-ombs, and blaarggs in lava. On one of the islands there is a big tower, on top of which there is a star.

## Origins

The terrain is taken straight from the Project Fire Bubble by CurlyTheDingus (the course is named after him).

The soundtrack is a remix of the Underground theme from Super Mario Bros played with the instruments of Bob-omb Battlefield.

## Stars

In this place you can find 3 stars:

* At the top of the tower, visible in the distance, you can pick up a star.
* Defeat Big Bully to get a star.
* To the right of the start, at the very edge of the map, there is an island with a star, which can be reached using planks. Be careful, a few seconds after landing on them, they will go under the lava.

## Warps

### Leading here

* Parallel Lobby: On the second floor next to the painting of Motos, go through the door past the small hallway and then jump into the bully painting.

## Gallery

Level start.Mario fights Big Bully.View from the top of the tower.
Dry Town

***Dry Town*** is an area in **B3313**.

## Description

The player spawns in a tunnel, which leads to the main area itself. It consists of several buildings, the most significant ones being a big house and a tower. There are several Bob-omb Buddies inhabiting the area, as well as other enemies like Goombas.

## Origins

The area's layout appears to be an original creation, with several buildings (such as the big house) taken from Wet-Dry World, and the tower being taken from Tower of the Wing Cap. Textures are mainly from the vanilla Super Mario 64 and its beta version.

The music is Kaizo's "Sad Dry World", which itself is a remix of the "Cave Dungeon" theme from the vanilla game's soundtrack.

## Stars

This area has 3 stars to collect:

* Jumping in front of 5 specific doors, which act like 5 secrets, rewards the player with a star.
* There's a star on the top of the tower, reachable via a warp pipe on the top of the big house.
* (1.0 Unabandoned Starstruck) There's 8 red coins to collect around the town.

## Warps

### Leading here

* Plexal Basement: In the main section's front side, go through the Wet-Dry World painting after activating the pipe trap.
* Plexal Upstairs: On the bottom floor, enter the Wet-Dry World painting in the left side hallway.
* Wet-Dry World (beta): Enter the hole next to the Bob-omb Buddy in the grid tunnel.

## Dialogue

### First Bob-omb Buddy on the left

> THE MYSTERY IS OF WET OR DRY.
>
>
> AND WHERE DOES THE SOLUTION LIE?
>
>
>
> THE CITY WELCOMES VISITORS WITH THE DEPTH THEY BRING AS THEY ENTER.
>
>

### Second Bob-omb Buddy on the left

> THE VILLAGERS DO NOT LIKE TO BE BOTHERED. PLEASE, STAY QUIET NEAR THE DOORS.
>
>

### Bob-omb in the house

> LEAVE ME ALONE... I DON'T WANT TROUBLE. I'M JUST RELAXING BY THE FIRE BEFORE YOU FLOOD THIS WORLD, YOU MONSTER. IT IS THE CYCLE OF LIFE.
>
>

### Shy Guy on top of the tower, after flooding

> WHAT DO YOU EVEN NEED THOSE STARS FOR? DO YOU EVEN HAVE A REASON, OR ARE YOU JUST HOARDING THEM FOR THE SAKE OF IT? SURELY YOU DON'T NEED THAT MANY...
>
>

## Gallery

The spawn tunnel.The town.The interior of the big house.The top of the big house.The top of the tower.
## Trivia

* In v0.4, the player spawns into the area with the water level turned way up. This directly contradicts the name of the area.
* From the dialogue of Bob-ombs living here and in other areas, it is implied that the Mario brothers steal the town's energy and/or flood it. The Bob-omb found in the big house states outright that he expects Mario/Luigi to flood Dry Town shortly.
Ending Room

***Ending Room*** - is an area in **B3313**.

## Description

After all the dark challenges and torment, after the long-awaited defeat of Bowser, Mario and Luigi find themselves in a room that appears to be a small café. The first thing that catches their eye is the large, candle-topped cake. There are several ! blocks on the table nearby, also including a ? block. The room opens to a balcony, where Mario and Luigi finally meet the true Princess Peach...or at least, that's how it appears to the brothers. The only way out of here is to go through the mysterious double doors. The brothers can only go there, because that’s not all...

## Origins

This seems to be an original creation.

Upon entering this room, there is a small unique fanfare that sounds reminiscent of this video. Besides this, there is no music in this area.

## Dialogue

### Talking with Princess Peach:

> MY SAVIOUR, YOU DID IT! NOW THAT YOU'VE BEATEN BOWSER,
>
>
> THE POWER OF THE STARS HAS RETURNED TO THE CASTLE!
>
>
> TO CELEBRATE, ME AND THE TOADS BAKED YOU A CAKE.
>
>
> BUT YOU ALREADY KNEW THAT, DIDN'T YOU?
>
>
> WE WILL PERFORM THE SAME DANCE UNTIL OUR BODIES GROW OLD AND TIRED, AND NOTHING REMAINS ASIDE FROM OUR CADAVRES ON A SCREENPLAY THEY NEVER CHOSE TO PARTICIPATE IN.
>
>
> YOU CAN ALWAYS PLAY AGAIN.
>
>
> OR YOU CAN LEAVE.
>
>
>
> IT WON'T MAKE A DIFFERENCE.
>
>

## Warps

### Leading here

* Eternal Fort: Defeat Bowser and take the Big Star.

### Two-way

* Monochrome Castle Grounds: Enter the only double doors in the room.

## Gallery

"CAKE!!...""This is... a cafe?""Princess Peach! Is this really you?"
Crumbling Castle

***Crumbling Castle*** is an area in **B3313**.

## Description

An area of the castle that has begun falling apart. There are holes in the wall, fallen debris, and even a door on its side which can still be walked through.

## Origins

This area appears to be an original creation. The music playing is an inverted version of File Select Theme from the game's OST.

## Warps

### Leading Away

* Tubular Lobby: After entering the door with the starry wallpaper and shattered wall above it, you will enter the room with the broken door on the left, another shattered wall in the middle, and another door on the right. Jump into the shattered wall in the middle.

### Two-Way

* Pink Upstairs: A single door surrounded by a brick wall in the dark, blue-walled section.
* Sunny Balcony: Double door in the cloud-walled section.
* Challenge Lobby: Double door in the hill-wall section.

* Floor 2B: Single door in the brick-walled area.

## Gallery

The main crumbling area with the hole in the wall leading to Tubular LobbyThe Crumbling hall leading to Floor 2BMario in the 'fixed' area of the castle.The Entrance to Crumbling Castle.
Ghost House

***Ghost House*** is an area in **B3313**.

## Description

The player spawns in front of the titular building, a flat area with some Boos and scuttlebugs. The house itself consists of several rooms, some of them identical and separated by a mirror in order to further confuse the player inside the maze-like structure. Besides the usual Boos, It is also inhabited by an agressive variant of Mr. I hidden behind some walls, that instantly homes in on Mario/Luigi when spotting them, resulting in a one-hit kill. It also contains some purple carpets which are actually not solid, revealing a tunnel system beneath the house.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the vanilla Super Mario 64.

The music playing is wasteofblood's "Big Boo's Haunted Forest" track.

## Stars

This area has 2 stars to collect:

* There is a star in one of the rooms, basically the end of the maze, above an "L is real" plaque.
* Collect all 8 red coins to spawn a Star outside of the house.

## Warps

### Leading here

* Familiar Floor: Enter the painting with two Mr. Is.

## Gallery

The front of the house.The main room.The tunnel system.The room with the star in it.

## Version History

* Either Unabandoned (Unofficial) or v0.9
	+ Added 8 red coin star
Haunted Castle Grounds

***Haunted Castle Grounds*** is an area in **B3313**.

## Description

The area's layout is mainly identical to the main Castle Grounds. However, some things are noticeably changed. everything has turned red or crimson in colour, the Toad statue in the courtyard area is now decapitated, the cave is blocked, Yoshi is missing, and so is the door on the surface of the moat. Most importantly, the top of the roof, where the player spawns, now has a star door that requires 13 red stars to enter, which leads to a red pipe.

## Origins

See Castle Grounds.

The music playing is the "Merry-Go-Round" theme from the Super Mario 64 OST.

## Warps

### Leading here

* Ruins in the Blood Lake: Enter the pipe on the floating platform.

### Leading away

* Randomized Realm: Go through the star door at the top of the castle and enter the pipe.
* Beta Lobby A: Go through the front door.
* Crescent Castle: Go through the back door.
* Genesis Basement: Swim into either hole at the front of the moat.

## Gallery

### Unknown (probably v0.7?)

The castle.The star door on the roof of the castle.The pipe leading to the Randomized Realm.The courtyard of the castle, with the decapitated Toad statue.
## Trivia

* If you try to enter the star door with less than 13 red stars, it will say that "YOU ARE NOT WORTHY", which is a phrase used in BlackJoystick's video "Exploring the 4th Floor".
Cave City

***Cave City*** is an area in **B3313**.

## Description

The player spawns in a maze made out of pillars, full of enemies such as Goombas, Snifits and Bob-ombs. Navigating out of it leads to the main area, which has two "houses" (actually just blocks of stone), along with some pillars, lamps and streetlights. From there, a gate at the top leads to a platforming section, with a black, gooey substance below which acts like quicksand, and a hole leads to another maze-like area.

## Origins

The area's layout appears to be an original creation. Textures are mainly from the vanilla Super Mario 64 and its beta versions.

The music is a remix of the "Cave Dungeon" theme from the same game's OST.

## Stars

This area has 2 stars to collect:

* There's a star at the end of the platforming section reached via the main room.
* (v0.7) Collecting all 8 tiny stars scattered around the course rewards the player with a star.
* (v0.9) Collecting all 5 tiny stars in the main area rewards the player with a star.
* (v0.9) Collecting all 5 silver stars at the bottom of the maze rewards the player with a star.

## Warps

### Leading here

* (v0.7) Plexal Basement: In the orange section's main room, go through the bricked double door, and then jump into the hole.
* (v0.9) Plexal Hallway: In the exterior section, go through the door with the number 2 on it, and jump into the hole.

## Gallery

The spawn maze.The main area,The platforming section.The maze at the bottom.
## Trivia

* This area was *not* named after Cave City, Kentucky. That looks like a cool place though.
Melancholy Mausoleum

***Melancholy Mausoleum*** is an area in **B3313**.

## Description

The entrance is a field with a temple-like building. The temple entrance is a hallway with a slant down. This leads to a series of rooms split across two floors. A pipe can be used to travel between the two floors.

## Origins

This appears to be an original creation.

Original music plays here.

## Stars

* Take a moving platform across a pit to reach a star.
* Collect 8 red coins and get the star

## Warps

### Two-way

* (Unabandoned) Dreamy Heights: A door outside the temple across the field.

## Gallery

### Unabandoned

View of temple from the level entrance.The temple entrance hall.First floor room with pipe and hole leading to basement.A room after falling down a hole to the basement.
Speedrun Leaderboard

This is a list of speedruns of **B3313**. As the hack has received its own speedrun.com page on May 11, 2022, categories present on that site might be out-to-date on this wiki page.

Note that 0 Star runs are legacy, as completing the game without any stars is no longer RTA-feasible as of v0.6.9, which makes the category invalid for speedrun.com standards. Additionally, 30 Star runs done on v0.6.x versions will not be accepted there either.

30 Star (pre-v0.7)
Jolly Roger Crater

***Jolly Roger Crater*** is an area in **B3313**.

## Description

The area mostly looks like the vanilla Jolly Roger Bay, although heavily corrupted. The sky is pitch-black, the water has been drained, and not a single soul is to be found. There are no stars to collect either, so the player must fast-travel or die in order to leave the area.

## Origins

The area is mainly inspired by the vanilla version of Jolly Roger Bay in nature, but the geometry of the level has been distorted. Some textures are taken from the Shoshinkai beta version of Super Mario 64.

There is no music playing in this area.

## Plot significance

Once again, the Personalization AI is mocking the Mario Bros by destroying a familiar location from their adventures.

## Warps

### Leading here

* Mirrored Upstairs: Enter the painting of Jolly Roger Bay.
Bountiful Beach

***Bountiful Beach*** is an area in **B3313**.

## Description

The player spawns on a bridge in the middle of a lake, which connects it to a sandy beach that has palm trees and several hills and platforms which lead to higher points of the area. Several enemies, such as Koopas, Goombas, Shy Guys, Lakitus and Big Bubba inhabit the place.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the vanilla Super Mario 64, along with some from the Shoshinkai beta version of the same game. The appearance of the animated flowers comes from unused sprites found in the vanilla game's source code.

The music playing is wasteofblood's "Salty, Salty Shore" track, also used in the area with the same name.

## Stars

This area has 2 stars to collect:

* There is a star at the top of the area.
* Collecting all 5 silver stars rewards the player with a star.
* (A2) Collect 8 red coins.

## Warps

### Leading here

* Crescent Castle: Enter the door on the left in the main room, and enter the painting.
Genesis Basement

***Genesis Basement*** is an area in **B3313**.

## Description

The area's main room looks much like the Vanilla Basement, its back door leading to a hallway that also greatly resembles it. A bricked single door leads to a hallway with a painting, while the hallway up ahead connects the section with a much larger room. Taking the stairs and then the double door with Bowser's painting above it leads to a junction room, with most of its rooms empty, which then in turn leads to a hedge maze in a garden-like open area.

## Origins

Most of the area is taken directly from Greenio's video, Genesis.

The music playing is the "Inside Castle" theme from the Super Mario 64 OST.

## Stars

This area has 1 star to collect:

* A green star can be found by wall jumping above the toad statue in the hedge maze.

## Warps

### Leading away

* Chroma Tundra: In the main room, go through the bricked single door and then jump into the painting up ahead.
* Holy Yellow Switch Palace: Jump into the pipe found in the hedge maze.
* Flower Fields: In the junction room, go through the first room to the right and jump into the pipe.
* Vanilla Lobby: Grab the Green Star above the Toad statue.

### Two-way

* Castle Grounds: In the hallway accessed via the door at the back of the main room, go through the double door at the back and swim into the hole.
* (Pre-0.9)Orange Hall/(0.9)Toad's Lobby: In the large room, go up the stairway and through the double door to the right.
* Plexal Lobby: In the main room, go through the double door on the left of the bricked single door.
* Balcony: Near the garden in one of the doors you can go out into the fresh air.

## Gallery

The hallway leading to the Castle Grounds.The main room.The room containing the painting of Chroma Tundra.The large room.The double door leading to the Orange LobbyThe double door leading to the junction room.The junction room.The pipe leading to Whomp's New Lair.The hedge maze.The Toad statue.The green star above the toad statue.The long hallway leading into the junction roomThe hall inside the Junction Room leading to The Balcony.Mario standing in the Garden Area of Genesis Basement.
## Trivia

* One of the many Toad statues in the hack is hidden deep in the hedge maze. This implies that Toads might have once had a greater significance in the Mushroom Kingdom.
* The green star above the toad statue is the only green star that is currently known about.
* In Unabandoned v1.0 the green star is replaced with a regular star, while in Unabandoned V2 the green star is restored.
Solar Tower

Solar Tower is an area in B3313.

## Description

An idyllic tent-like structure, the Solar Tower's most notable feature is the crystalline star statue in the middle of the area. Across from the statue is an incline which leads down to a singular door. There are red coins surrounding the perimeter of the area, and a Wing Cap box to allow you to fly around and collect them.

## Origins

The area's layout originates from the MIPS Hole Wiki.

The music playing is a rendition of wasteofblood's track with the same title.

## Stars

There is one star to collect in the area: If Wing Mario collects the 8 red coins surrounding the tower, a star appears.

## Warps

### Leading here

* Vanilla Lobby: Look up at the sky during the day with 10 stars.

### Two-way

* Toad's Lobby: Jump in the pipe near the statue.

* (0.9) Pink Upstairs: Enter the door after walking down the incline.
* Wall Castle: Enter the door after walking down the incline.

## Gallery

The pipe to Toad's Lobby.The door to Pink Upstairs(0.9)/Wall Castle.The Wing Cap and coin box.
## Version History

* Unabandoned (hotfix) (unofficial)
	+ Entering the door down the incline now leads to Wall Castle, instead of the Pink Upstairs.
* v0.9
	+ Solar Tower added
Creepy Cove (beta)

***Creepy Cove (beta)*** - is an area in **B3313**.

## Description

This cove strongly resembles Creepy Cove, although there are some differences: goombas live at the beginning of the map and instead of a sunken ship, a giant hole with a star gape at the bottom.

## Origins

This is a slightly modified version of Creepy Cove.

The water theme from the vanilla game OST plays here.

## Stars

* Collect 8 red coins.
* Collect the star at the bottom of the giant hole underwater.

## Warps

### Leading here

* Wall Castle: Next to the mountain painting, enter the door and jump into the round painting.

## Gallery

### Unabandoned

Luigi looks around the area.It's time to collect red coins!Shiny treasure at the bottom.
## Trivia

* This is the only area that has a round painting.
Prince Bob-omb's Redemption

***Prince Bob-omb's Redemption*** is an area in **B3313**.

## Description

This area is at first glance completely identical to Ice-Cold Warzone, however rather than that level's snowy aesthetic, it appears to be the original BOB textures with all the life and color sapped from them. It is almost completely devoid of life aside from Prince Bob-omb, with heavy snow and a thick white fog blanketing the whole area. The player is also boxed in by invisible walls, so they cannot traverse anywhere beyond the summit.

When the player enters the level, a timer immediately begins counting upwards. Once this timer reaches 40, the player will immediately lose all their health and lose a life.

## Origins

The area's layout is taken directly from the vanilla Super Mario 64, along with all textures.

The music playing is the "Haunted House" theme from the same game's OST.

## Warps

### Leading here

* Ice-Cold Warzone: Collect the star at the top of the mountain.

## Dialogue

### Speaking to Prince Bob-omb:

> *"YOU AGAIN! HOW DID YOU FIND ME?*
>
>
> *NOT SATISFIED WITH OFFING ME FROM MY LAND AND MAKING A DUD OUT OF ME, YOU COME ALL THE WAY HERE TO MOCK ME?*
>
>
> *IF YOU WANTED TO SEE ME SO BADLY, YOU COULD HAVE JUST PICKED THE STAR AGAIN, BUT YOU HAD TO RUIN MY DAY! HAVE YOU LOST YOUR SENSE OF HONOR SOMEWHERE IN THAT CASTLE?*
>
>
> *I GUESS I'LL JUST STAY HERE AND ADMIRE THE IMAGE OF MY KINGDOM.*
>
>
>
> *NOW SCRAM!"*
>
>

## Gallery

Luigi standing before Prince Bob-omb.Luigi looking down into the lifeless battlefield below.
## Trivia

* It is unknown what the name of this area means in regards to the Prince's redemption, or how the area overall fits into the Bob-omb Battlefield time loop. Considering that the previous level Ice-Cold Warzone suddenly turns dead and lifeless once the star is collected, similar to Bob-omb Village, it's possible that the Prince is the one keeping the brothers trapped within the summit and eventually killing them, in hopes that they will no longer be able to wreak havoc on his land.
Jolly Roger Lagoon

***Jolly Roger Lagoon*** is an area in **B3313**.

## Description

The player spawns in a large body of water, with several platforms on its surface. There is a tunnel in the floor which leads to an underground area, where the water can be drained for further navigation. In 0.7 only, at the end of this section, the fabled Yellow Switch can also be found. If the Yellow Switch is pressed before collecting a star, Mario's hat will disappear.

If ACT 1 is triggered (by waiting on the Title Screen for 35 seconds) the Green Cap Switch can be found in the starting area.

## Origins

The area's layout appears to be an original creation. Textures are mostly taken from the Shoshinkai beta version of Super Mario 64.

The music playing is a variation of the "Dire, Dire Docks" theme from the same game's OST, with a different soundfont.

## Stars

This area has 2 stars to collect:

* Collecting all 8 red coins rewards the player with a star.
* There is a star at the end of the underground section, next to the Yellow Switch.

## Warps

### Leading here

* Beta Lobby B: Enter the rightmost door and then the painting.

## Gallery

### v0.7

The spawn area.The Green Switch.The star and the Yellow Switch.
Minion Base

***Minion Base*** is an area in **B3313**.

## Description

The player spawns on a bridge, which leads to the main area, a large flat space with several structures on it, along with a plethora of enemies, such as Goombas, Bob-ombs, Whomps, Fly Guys and Koopas.

## Origins

The area's layout appears to be an original creation. Textures are mostly taken from the Shoshinkai beta version of Super Mario 64.

The music playing is the "Sunken Ship" theme from the Super Mario RPG OST.

## Stars

This area has 2 stars to collect:

* There is a star at the top of the highest structure.
* There are 8 red coins scattered around the map to collect for a star.

## Warps

### Leading here

* 3rd Floor (beta): Enter the left door in the junction room and the hole in that room.

## Gallery

The spawn area.The main area.The platform with the star on it.The area viewed from the top.
## Trivia

* The soundfont of "Sunken Ship", the song playing in the area matches up with its usage in the famous old hack, Super Mario 74.
* One of the few areas with a star requirement, as the only path that leads here has The Star as a waypoint, which cannot be accessed without having at least 10 stars.
Katrín Jakobsdóttir

Katrín Jakobsdóttir Harris (Nevada, 17 de Noviembre de 1983) es una ingeniera y política sanmartinense que desde el 11 de Octubre de 2021 ejerce de Presidenta de la República de San Martín.

### Inicios

Nacida en Nevada, Isla de los Pinos, hija de padres inmigrantes siendo su padre islandés y su madre británica. Creció en una familia de clase media alta. Se formó en educación primaria y secundaria en un Instituto de su ciudad natal. Jakobsdóttir desde pequeña se mostró muy ilusionada con la granja de sus padres y los anímales, ayudándolos desde pequeña en la granja familiar.

A sus 18 años ingresa en la Plataforma San Martín Republicano, plataforma que promovía la independencia de San Martín, en el año 2001 se muda a Villamarín para cursar su carrera en ingeniería agroindustrial.

En el año 2009 logra conseguir su título de ingeniera agroindustrial por la Universidad de Villamarín y vuelve a su ciudad natal, en donde iniciaría a formarse como activista social ayudando a su comunidad y defendiendo un agricultura eco sostenible y practicas humanas en la producción de carnes animales.

Jakobsdóttir pasaría años en el anonimato como una ciudadana más luchando por su comunidad y viviendo la vida de empresaria en su ciudad, no sería hasta el año 2021 que saltaría a la política para "renovar la perspectiva de los ciudadanos ante la política tradicional" anunciado su candidatura oficialmente a la presidencia de San Martín.

El 2 de Septiembre de 2021 con el 51.40% se convierte en la primera presidenta electa de las urnas ganando sobre el Ex Primer Ministro Samuel Collboni sin necesidad de una segunda vuelta. Este hecho revolucionaría la política sanmartinense convirtiendo se en un icono nacional.

El 21 de noviembre del mismo año fue reelecta Presidenta con más del 70% de los votos.

### Vida Personal

En el año 2008 se casaría con el empresario Gabriel Smith Guerra, del cual tendría su única hija Gina. Se mantiene viviendo en Villamarín desde que asumió el cargo de presidenta pero no niega extrañar su tierra Nevada.
Castle Garden

***Castle Garden*** is an area in **B3313**.

## Description

The area is a long walkway, with trees and Goombas to the side, surrounded by (presumably) the castle walls. On the other side, there's a double door leading into nothingness, where a star, seemingly free to grab, is floating.

## Origins

The area's layout seems to be an original creation. The wall texture is taken from the Shoshinkai beta version of Super Mario 64, while the appearance of the trees comes from unused sprites found in the vanilla game's source code.

There is no music playing in the area, other than the "Correct Solution" jingle, which plays once, sometimes slowed down.

## Plot significance

Upon trying to acquire the star, Mario/Luigi gets subjected to a gruesome trap.

## Warps

### Two-way

* Plexal Lobby: Enter the double door at the back.

### Only 0.9

* Toad's Hedge Maze: Enter the pipe to the left of the front doors.
Nightmare Tower

***Nightmare Tower*** is an area in **B3313**.

## Description

The action takes place in a dark and creepy tower, similar to the Dream Tower, with hot stalactites sticking out of the walls. There is more difficult platforming due to hot stalactites, darkness and a mirrored tower structure. Outside, instead of the sky, there is now a gaping void. Chukya and Boo's also live here.

There is still a pipe at the very top of the tower, but it just crashes the game. In the 1.0 Unabandoned hotfix, this pipe warps to the bottom floor of the Dream Tower.

At the top of the tower on the opposite side is a long walkway. As the player nears the end, the camera begins to shake. A white coin is located on the edge at the end of the walkway.

## Origins

This is a darker, difficult and mirrored version of Dream Tower.

The mansion theme from the vanilla game OST plays in the background.

## Stars

* Collect 8 red coins scattered throughout the tower.
* Use the Vanish Cap to go through the grate with the star just above the start of the map.

## Warps

### Leading here

* Dream Tower: Jump into the pipe at the very top of the tower.

### Leading away

* (1.0 Unabandoned hotfix) Dream Tower: Jump into the pipe at the very top of the tower.

## Gallery

Mario feels discomfort and some creepiness here...What a "beautiful" view from the outside...Almost there... Phew...
Flooded Town

***Flooded Town*** is an area in **B3313**.

## Description

The area consists of several buildings, mostly submerged in water, except for some of them at the edge which are built above surface level. There are several Skeeters inhabiting the area, as well as a Bubba in the submerged area of the level.

## Origins

The area's layout may have been inspired by one of Greenio's video with change of size and some layout differences. Textures are mainly from the vanilla Super Mario 64 and its beta versions.

The music is the "Cave Dungeon" theme from the same game's OST.

## Stars

This area has 4 stars to collect:

* There's a star on the surface, above a dried-up fountain.
* There's a star on top of a building on the surface.
* (A2) Collecting all 8 red coins rewards the player with a star.
* Touching 5 specific doors of the buildings on the surface, which act like 5 secrets, rewards the player with a star.

## Warps

### Leading here

* Plexal Basement: In the main section's front side, enter the Wet-Dry World painting.

## Trivia

* As the area's layout is similar to that of Dry Town, it is possible that it is the same area after the the Mario brothers steal the town's energy and/or flood it. However, some of the key buildings are missing, which would not support this theory.
Snowman's Frozen Desert

***Snowman's Frozen Desert*** is an area in B3313.

## Description

It is a snow-themed level similar to Snowman's Land and Shifting Sand Land. It contains an icy mountain with some pillars and structures similar to what you would see in both of those courses. Touching the pillars or ice will burn Mario. Within the level are Ice Motos, which act as regular motos. There's also snowmen in this level.

## Origins

Some of this level seems to be inspired by this video.

Other than that this is mostly original.

## Stars

* There is a star for reaching the top of the mountain
* There is a star for navigating the ice cube maze
* There is a star for getting all 5 secrets on the pillars

## Warps

### Leading here

* Nebula Lobby: In the water section, go into the door in the far front of the 2B area, then jump into the ice painting.

## Gallery

Mario near the pillarsIce cube mazeThe summit of the mountainWhy is there fire coming out of the ice?
Checkerboard (fabricated)

## Checkerboard (fabricated)

### First appearance

v0.9

***Checkerboard (fabricated)*** - is an area in **B3313**.

## Description

The area is an empty chessboard with a single star in the distance.

## Origins

The area is likely inspired by a similar area from Dudaw's Revival.

The music playing is "The Void" in B3313 OST

## Stars

* In the distance, player can see a star that can be collected.

## Warps

### Leading here

* Courtyard (fabricated): Enter the hole to the right of the well.

## Trivia

* This area is identical to The Checkerboard
Aquarium Limbo

***Aquarium Limbo*** - is an area in B3313.

## Description

The course strongly resembles the Secret Aquarium. But everything is shrouded in blue fog and now the area has 2 sections: one is drained, the other is flooded. The flooded section contains many healing hearts, Bloopers and Skeeters on the surface of the water. The water in this area is **extremely dangerous** because being in the water player lose health faster and does not regenerate when player emerge from the water (that's why there are so many hearts underwater).

## Origins

The area is inspired by the same name anomaly from Mips Hole Wiki.

Part of the level layout is taken directly from the Secret Aquarium level from the vanilla game.

The music is the water theme from the OST of the vanilla game played on the music box.

## Stars

In this place can find 1 star (or Red Star in 1.0 Unabandoned):

* Collect 8 red coins underwater as soon as possible.

## Warps

### Leading here

* Vanilla Lobby: In JRB's room, enter the hole to the left of the door where the 1-up used to be.

## Gallery

Mario in the aquarium.Mario realizes that he doesn't have much time...
Bowser's Prison

***Bowser's Prison*** is an area in **B3313**.

## Description

The area consists of two rooms. One of them is a long hallway, full of cells, where different NPCS (Bob-ombs, Yoshis, Toads, etc) are imprisoned. The other is a throne room, with presumably Bowser's throne, some windows, and a warp pipe.

## Origins

The area's layout is an original creation. Some textures are taken from the beta version of The Legend of Zelda: Ocarina of Time; the pipe's appearance comes from an unused sprite found in the source code of Super Mario 64.

The area's music is a track made by Bobstar.

## Warps

### Leading away

* Plexal Lobby: In the throne room, jump through the pipe.
* Peach's Floor: In the throne room, stand on the throne.

### Two-way

* Bowser's Floor: In the cell room, go through the double door in the back.

## Gallery

The cell room.Some more cells.The throne room.The pipe leading to the Plexal Lobby.
## Trivia

* The throne warp acting as a gateway between two iterations of the same area hints at the fact that it is a time machine.
* Since the warp to the Plexal Lobby results in a life loss, as if the player normally died, this warp can be exploited to get negative lives and therefore get stripped of the ability to game over, which can be useful while playing this hack.
* **(0.9)**: Rarely, when going the door leading to the throne room, you may end up going through the exact same door in reverse, even seeing 2 of the same character.