recursal/Fanatic-Fandom huggingface dataset:
Archive:Kheper Revitalizer

Description | Fires a beam that can heal allied prospectors and fix friendly mechanical devices. The charge cannister can also be used to heal the operator when injured.

The **Kheper Revitalizer** is a gadget in Archive:The Cycle.

## Summary

The Kheper Revitalizer uses a linked-light beam to energize and guide a swarm of nanites to a target; once in proximity these quickly adapt to repair any damage before becoming inset, either becoming part of the repaired structure or turning to dust.

## Usage

The Kheper Revitalizer can be used to heal teammates and objects. It can also be used to heal the user by holding the "interact" key, this takes a few seconds to perform and has a short cooldown, each use will heal the user for a small segment of health.

## Notes

* Can be used to heal objectives such as Velecitite Drills, Drones, Drone Carriers, and the Laser Drill.

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.

## Update History

Archive:Release 8
* Increased heal from 7 to 10 per heal tick

Archive:Release 7
* Revitalizer can only be upgraded by one level in the Gear Store despite saying that level two is available.

Archive:Weekly Playtest 14
* Like other structures with a health bar, vehicles can be repaired using the Revitalizer Gadget.

Archive:Weekly Playtest 8
* Reduced max range from 15 kilometers to 75 meters

Alpha II
* Kheper Revitalizer better handles activation and sprinting.

Alpha I
* Added
Archive:Characters

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

# Navigation

Joshua Strauss

Artur Dhawan

Lost Prospector

# Story Characters

These are all the characters that serve a main role in the storyline but there is not enough information on them to warrant a full article.

## Archive:Lost Prospector

More is known about the Lost Prospector each time there is a progression in the storyline so in the future a separate page.
All of season 1 story missions are based around this character, you complete many tasks for Badum trying to retrace the steps of the lost prospector as there are clues spread across fortuna leading to a secret.

# Side Characters

All characters that serve a small role in the storyline, these are often supporting characters that only show up once but provide useful insight describing the lore of the game.

## Joshua Strauss

Joshua Strauss is the personal assistant to Dr.Archive:Emanuel Sullivan, Joshua acts on Sullivan's behalf and informs us with important information when Sulivan isn't available. His one and only line in the faction level up #2
"Runner" he congratulates the player for their work, rewards the player with the Archive:Asp Flechette Gun & Archive:Triage Sphere as well as some very insightful information about Osiris.

Yours sincerely, Joshua Strauss

"...both from Osiris and from our parent company. Blue Star Ltd." This is the one and only current mention of Blue Star Ltd and is the only info we have on the company.

## Artur Dhawan

Alike Joshua, Artur has a close business relationship with his faction leader Vadim, Artur is the Chief Science Officer for Korolev and he speaks on Archive:Vadim Tanayev's behalf when not available. Artur is mentioned in multiple parts of the game but only talks in one message, Korolev level up #10 "Executor", he speaks of red zeals and then rewards you with the Archive:KARLA.
Archive:Gerald Badum

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

File:UI Art Messages Header GearStore.png
## Summary

Gerald Badum, commonly known as Badum, is a wild card among prospectors, he was the only one willing to take a risk and explore dangerous parts of Fortuna III then tell others about the riches he obtained. Everyone thought he was crazy but in the end he was just in it for the adventure.

Badum is the lead character driving the storyline of the game, he is also the voice you hear in-game chirping and making commentary on events and actions that happen within the match. He is an integral part to the Lore of The Cycle and has many connections in all parts of the prospecting community.

If you want to read all his inbox messages, go to Archive:Story Missions, you can also listen to all the voicelines and events that happen within the game here > Sound Page.

## Mentions

Henri Haybach mentions Badum and reveals some backstory in ICA faction level up message #5 "Agent"

How's Badum treating you, anyway? I remember when he first arrived to the station, the first "Prospector" of Fortuna III. Everyone thought he was crazy to explore the ""field dips"" (that's what we used to call the safe areas when the Cycle receded), but he kept coming back with veltecite, samples from strange creatures, and even stranger tales of what he'd seen. Didn't take long for word to get out and the corps to set up contracts for specific resources, got the ball rolling for this to be an actual business.
I'm glad he's retired, though. Keeps things organized for us, helps out the new prospectors and keeps the peace between the hotheads on the station.

Chronologically later in the lore Archive:Vadim Tanayev mentions Badum in a negative light talking about how Badum hasn't told the players the full story.

## Relationships

Badum often gets on the nerves of Archive:Emanuel Sullivan with Sullivan often chirping about his grievances with Badum via the faction level up messages.

Sullivan

Developers notes support this saying, "Refers to Badum as getting on his nerves/not cooperative."
Archive:Most Wanted Pack

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

## Summary

The best Prospectors always come prepared and with this ultimate Starter Pack you'll be ready for anything the Cycle throws at you! You'll get the Syndicate Enforcer and Survivalist outfits, two exclusive emotes, four awesome weapon skins, the Hard Hitter Wrench, a mountain of Aurum, and you'll get to the surface in style with the [[File:UI\_Vanity\_Droppod\_Vaporwave.png|Hundredth Fall drop pod!

The Most Wanted Pack is the last and the most expensive of the three starter packs. It costs 59.99$ and contains the following items.

**Contents:**

* Survivalist Chestpiece
* Survivalist Gloves
* Survivalist Boots
* Syndicate Enforcer Chestpiece
* Syndicate Enforcer Gloves
* Syndicate Enforcer Boots
* Eagle C-32 Bolt Action Weapon Skin
* Tiger FF4 Detonator Weapon Skin
* Dragon S-576 PDW Weapon Skin
* Station Wrench Melee Weapon
* The Hundreth Fall Droppod
* Challenge Emote
* The Champ Emote
* 3'600 Aurum worth $36 USD

**Changes from the Archive:Prospector Pack:**

* + Station Wrench Melee Weapon
* + The Hundreth Fall Droppod
* + The Champ Emote
* + Challenge Emote
* + 1'100 Aurum worth $11 USD
* - Wrangler Chestpiece
* - Wrangler Gloves
* - Wrangler Boots
* - Storm Runner Chestpiece
* - Storm Runer Gloves
* - Storm Runner Boots
* - Viper K-28 Weapon Skin
* - Lion Hammer Weapon Skin
* - Demon Bulldog Weapon Skin
* - Koi Scarab Weapon Skin
* - Black & Gold X2
* - Focus Emote
* - Kata Emote

**See also:**

* Maverick Pack
* Gunslinger Pack
Archive:Companies

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

# Navigation

Blue Tech INCBlue Tech INC
CoTecCoTec
Star PortStar Port
Fortuna PowerFortuna Power

# Blue Star LTD

All that is known about Blue Star Ltd is that they are the the Parent Company of Archive:OSIRIS

# Intersystem Federal Authority

The IFA are told to be the space police of this universe and have charters and laws just like any real world international government organization. Not much is known about the IFA, there is only a few references to them currently.

"*IFA is Intersystem Federal Authority - a fictional background faction*" - Developer Note

# Badum Freight Co.

There is only one reference to this company in the game files and it simply states that the gear store that you buy weapons from in the match is run and delivered by "Badum Freight Co." which might be the same company as CoTec as CoTec manufactures some of the weapons.

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Badum Freight Co. and CoTec might be the same company, merge pages when this is confirmed.*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Badum Freight Co. and CoTec might be the same company, merge pages when this is confirmed.*"
Archive:Power Cell

* Menu
* Icon

 Description | A rare mineral strewn around Archive:Fortuna III, used to produce energy weapons.

 Description | A rare mineral strewn around Archive:Fortuna III, used to produce energy weapons.

The **Power Cell** is a material in Archive:The Cycle.

## Summary

Archive:OSIRIS deployed hundreds of drones and small manned craft on their arrival to Archive:Fortuna III, and were not shy with expending and ejecting used up power cells. Fortunately for Prospectors, what these litter bugs left behind can still be used to power new items.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Bright Sands

Bright Sands aka "Map 1" is the first of two regions of Archive:Fortuna III that is sometimes free of the storm and clear for prospecting.

It features a central station carved into a hollow mountain, surrounded by cliffs, a swamp, a forest and grassy areas. It is surrounded by water on almost all sides.

## Landmarks

### - Central Station

Central Station is the center of Bright Sands Cape. It is within Central Station that Bright Sands Capes Archive:Evac Zone is.

### - East Collection Point

A Korolev structure with an evac zone. Copper Wire is supposed to be found here.
Archive:Focus Crystal

* Menu
* Icon

 Description | A rare crystaline mineral used to create beam weapons.

 Description | A rare crystaline mineral used to create beam weapons.

The **Focus Crystal** is a material in Archive:The Cycle.

## Summary

Growths of these crystals are common on Archive:Fortuna III, but properly cultivated and polished samples can yield very effective lenses that can be used in certain beam weapons.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Orbital Bombardment

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

The **Orbital Bombardment** is an ability in Archive:The Cycle.

## Summary

Marks an area to be targeted by remotely launched explosives.

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2

## Update History

Archive:Open Alpha Weekend
* Balance
	+ Fixed an issue with all the impact delays (time it takes for the explosion to land) being the same, can now be unique per ability
	+ Standard:
		- Radius from 700 to 500
		- Impact delay from 2s to 2.5s
	+ Precision:
		- Damage from 650 to 550
		- Impact delay remains at 2s

Archive:February 28th Playtest
* Ability mods
	+ Precision Strike (Orbital Bombardment) – Higher damage in a smaller area.
	+ Orbital Barrage (Orbital Bombardment) – A barrage of smaller impacts over a larger area.
Archive:Directional Warp

The **Directional Warp** is an ability in Archive:The Cycle.

## Summary

Fires a warp point through which the operator will be transported, or on demand while warp point is in transit.

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2

## Update History

Archive:February 28th Playtest
* Ability mods
	+ Warp Bomb (Directional Warp) – The directional warp emits a damaging explosion at the exit point.

Alpha II
* **Archive:Directional Warp**
	+ Reduced range
Archive:Lost Prospector

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

## Archive:Lost Prospector Recall Teleporter

"Modified based on the schematics from Hector, the Lost Prospector. A lot of effort was put into making this device work and take the user to a predefined location." - Gadget Description

## References

### Inbox Messages

I checked the datapad you brought back. It looks like Hector went back to his pod and left this behind, maybe hoping someone would find it. I'll need to look deeper into this to find out what happened, but most of this is encrypted so it???ll take a while.
I'll be taking a ship and launching down modified drills myself; should be easy to hijack the drop locations for the real ones and send them elsewhere. You just need to find a big enough vein to test this on, then deposit the ???Altered Veltecite??? into a collection crate; I don't know what this stuff is exactly, but after what happened to Hector, I'm not taking any chances letting it on a regular evac ship...
Good job down there, Prospector. I've sent the minerals you retrieved to a friend for analysis, hopefully it can shed some light on what happened down there, see why this was so important to Hector. It might all turn out to be nothing, but I owe it to his kid at least.
-Badum

## Mission Lines

"Though much of the data is encrypted and beyond your means to reproduce, the last 20 seconds of cockpit audio can be replayed, featuring a range of expletives previously unknown to you, primarily focussed on a ""Hector"" not showing up for evac."

"A datapad belonging to Hector, ""The Lost Prospector"". Found inside a broken down, unrecoverable drop pod. Badum hopes a contact will be able to extract the devices secrets."

### Voice Lines

"That's not supposed to be there... But I recognize those markings, this must be what Hector was investigating. I'll contact you when you're back on the station, Prospector."

"I was right, Hector was using the old Prospector Code. Find the other locations and each one should give a hint to the next."

"Good! Now connect to the terminal, let's find out what Hector was hiding in there."

"Sharp eye Prospector, that's one of Hector's graffitis all right."
Arachnid's Ascent/hu

Hosszúság
 Helyszín
 Kezdő NPC
* 850 Tapasztalati pont
* 1 Fertőzött Gödör kazamata kulcs
* Belépési engedély a Fertőzött Gödör kazamatába

**Az Arachnidák Felemelkedése** egy közepes hosszúságú, 14-es szintű küldetés, amely a Fertőzött Gödör nevű kazamata, és a Wynn hegy körül zajlódik.

## Előzmény

Ragni hadserege megtalálta a Nivla erdőt belepő pókok fészkét. Azonban nem tudnak közelkerülni a fészekhez. Képes leszel segíteni rajtuk, hogy elérjék a fészket?

## 1. Szakasz

» Beszélj Enduyn kapitánnyal.

**Párbeszéd:**

* **Enduyn:** Pihenj katona! Tökéletes időzítés. Több munkaerőre van szükségünk.
* **Enduyn:** A Nivla erdő mindig is el volt árasztva azokkal a póknak nevezett alávaló férgekkel. Több ezerrel.
* **Enduyn:** Azonban most megfordult a kocka. Megleltük a fészküket!
* **Enduyn:** Ha megöljük a királynőt, akkor tudnánk kezelni a populációjukat.
* **Enduyn:** Azonban, amint láthatod, van egy kis problémánk ezzel a fallal.
* **Enduyn:** A legkönnyebb mód az lenne, hogy lávával felégetjük. Tűz és tűz varázslatok nem hatnak rá.
* **Enduyn:** Szóval lenne egy feladatom számodra, katona. Juss fel a közeli vulkán, a Wynn hegy legtetejére, és térj vissza egy vödör lávával.
* **Enduyn:** Ne aggódj! Már több száz éve annak, hogy utoljára kitört. Vedd el ezt a vödröt és menj! A barlang mögötted egyenest a hegy tetejére fog vezetni.

## 2. Szakasz

» Lépj be és mászd meg a Wynn hegyet a barlangon át.

**Párbeszéd:**

* *Láva öleli körbe ezt a kis helyet, a széléről kéne meríteni.*

## 3. Szakasz

» Gyűjts lávát a Wynn hegyről.

**Párbeszéd:**

* *Ennek elégnek lennie, még lehet több is, vissza kéne jelentened Enduyn kapitánynak.*

## 4. Szakasz

» Jelents vissza Enduyn kapitánynak a lávával.

**Párbeszéd:**

* **Enduyn:** Á, tökéletes! Add ide a vödröt!
* **Enduyn:** Látom fortéylos vagy, ha pókokról van szó! Vajon a királynővel is el tudsz majd bánni?
* **Enduyn:** Én itt maradok, és az erdőben lévő pókokkal fogok foglalkozni.
* **Enduyn:** Maradj nyugton, elégetem a pókhálókat!

**Párbeszéd:**

* **Enduyn:** Na végre!
* **Enduyn:** Most pedig menj, és vess véget az életüknek!
Ancient Panel

**Ancient Panel** is a Tier 2 Crafting Ingredient.

## Obtaining

Ancient Panel can be obtained by defeating Limestone Machinations found in the Almuj Desert. It can also be found in Loot Chests.

The following mobs can drop Ancient Panel:

* Limestone Machination

## Usage

Ancient Panel can be sold at a Blacksmith or from your Ingredient Pouch in exchange for Emeralds. It can also be traded to other players via the Trade Market or personal trading.

### Crafting

*Main article: Crafting*
Ancient Panel can be used in the Woodworking profession to add a moderate amount of fire damage and health regen to the crafted weapon. It also adds a defense requirement to the item.
Archive:Lore

## Summary

The lore of The Cycle and the world of Fortuna III is an ever growing story being built upon with each release, first the factions were given their origins and now we are exploring new adventures while learning about old ones. Most of the lore is comprised of Faction articles by the devs as seen on their website, or in inbox messages in-game.

## Lore Articles

Fortuna III / Before the Storm

The Miracle over Neptune

## Timeline

 2298
 2299
 2300
 2309
 2312
 2325
 2327
 2332
 2339
Archive:Abilities/pt

## Habilidades

Habilidades são itens que podem ser construídos e adicionados a um dos quatro espaços reservados para isso em seu arsenal. Durante as partidas, o prospector pode ter até duas habilidades à disposição simultaneamente. Como as Armas e Gadgets, o prospector também precisa de um certo nível de Facção para poder construir as habilidades.

Por Exemplo: A Dobra Direcional requer

* Nível 4 destravado com a Osíris
* 10 Cristais de Polirium, 30 Cadmium 3 Pré-fabricado Polimetálico e 60 Penas de Chalni
Archive:Fortuna III/pt

**Fortuna III** é o cenário de *The Cycle*: Um planeta remoto na fronteira da civilização galáctica. Esse pedaço de pedra normalmente seria ignorado, não fosse pelas incríveis riquezas que marcam sua superfície. Riquezas pelas quais todas as facções da galáxia pagariam fortunas, se pudessem obtê-las de forma segura. Estando tão longe, todo mundo tem que confiar em qualquer freelancer, mercenário ou idiota que esteja disposto a se arriscar nas tempestades e enfrentar a vida selvagem em troca de um pagamento ao final do dia.

Para piorar (ou melhorar) as coisas, a lei é uma ideia vaga fora da Estação de Prospecção. Ou seja, faz o que tu queres (ou melhor, atire no que tu queres) quando estiver na superfície do planeta. Apenas não se distraia com as megaestruturas deixadas pelos *outros* alienígenas, que pousaram no planeta e tentaram tomar posse dele, antes que a Federação tentasse o mesmo e fracassasse outra vez.

## Regiões

### Bright Sands Cape

*Main article:* Bright Sands Cape

BrightSands aka "Mapa 1" foi o primeiro mapa do The Cycle. Ele demonstra uma paisagem montanhosa com florestas entre penhascos altos, com uma cascata que acaba no oceano.

### Crescent Falls

*Main article:* Crescent Falls

Crescent Falls aka "Mapa 2" é o segundo mapa do The Cycle. É maior que BrightSands e apresenta uma gigante estrutura parecida a um anel, cercada por fontes termais, terras agrícolas, selva e deserto.
Archive:Factions

## Summary

There are 3 different factions with a number of unique weapons you can craft, to craft weapons you need to be a certain level with the faction depending on the weapon.

For Example Advocate requires Faction Level 5 along with the required resources, that means you need to play Archive:Matches with Archive:ICA selected, and get a total of 1550 xp.

## Archive:ICA

The Independent Civilian Advisory, more commonly known as the ICA or simply “civies”, is a pseudo-political organization present on many permanent stations and settlements across federal space. Created early on during humanity’s expansion into space, it originated from the need for organization after an environmental catastrophe crippled a growing colony, which was subsequently abandoned to its fate by the major corporations, without the infrastructure to support itself until the Federation could arrive to provide assistance.

## Archive:Korolev

Korolev Heavy Industries operates practically everywhere you find humans, building large scale, cheap structures including stations, ships, and habitats, along with the machinery needed for their construction, a myriad of industrial tools, and of course, weapons.

## Archive:OSIRIS

Osiris, a subsidiary of Blue Planet Financial, is one of the few corporations that decided to come to Archive:Fortuna III, only after its unique hostile environment was discovered. A young corporation, Osiris’ parent company had a long history of buying incipient and struggling R&D and tech firms to develop and license patents to third parties.

## Faction Leveling

At the end of a match, you get XP or "REP" for the faction you chose at the start of the match. The rewards are listed under Archive:Reward Packages. Additionally you earn 130 REP for sucessfully evacing at the end of the match.
Archive:Fabricación

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

Archive:Fortuna III es un planeta lleno de desafíos. Si bien puedes utilizar el  mercado negro mientras estás en la misión, la **Fabricación** es la forma más confiable de obtener mejoras permanentes mientras estás en la Archive:Estación de los Prospectores.

## Descripción

Usa las recompensas que recibes de las Archive:Facciones por tus esfuerzos para crear más equipo. Archive:Armas, Habilidades, Indumentaria y un montón de modificaciones están a tu disposición. No hay nada que no puedas fabricar con los materiales que encuentres durante las incursiones a Archive:Fortuna III.

**Artículos relacionados:**

* Archive:Armas
* Artefactos
* Habilidades
* Indumentaria
* Materiales
* Paquetes de recompensa
Archive:Creatures/ru

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

Archive:Fortuna III is home to a broad variety of **wildlife**, all of which has one thing in common: It enjoys eating anyone foolish enough to step foot on the surface of the planet. Granted, there's also some harmless wildlife living down there, but you'll usually be too pressed by getting shot/clawed/stomped at/on to notice.

File:Concept Art Swamp Cropped.jpg

## List of PvE Mobs

 Blue Man
Almuj Great River

Suggested Level

**Almuj Great River** is a big, wide river located in the Desert of Almuj and Rymek Canyon. It starts in a small cave near Mummy's Tomb and flows southward through the middle of the desert, emptying into the Rymek Canyon via a large waterfall.

## Trivia

* Near the start of the river, there is a lake which is a really good Carp fishing spot.

## Gallery

* Almuj Great River
* Almuj Great River
* Lake at start of the river
Archive:Prospect Station/ru

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

Hanging over Archive:Fortuna III, **Prospect Station** is the staging area for all raids on the surface of the planet. It's not pretty, but it's functional. Better get used to the spinning collection of tin cans if you plan to scrape together a living in these parts.
Streets Of Rouge 2 (Sor2)

As of right now, we don't know much about Sor2. We do have a few images from the steam page of Sor2, but we still don't know much. In the go rouge contest, we don't know when the winners will be announced, but maybe that could shed some light on the game. We know sor2 will be an a procedurally generated open-world game about player choice, freedom, and anarchic fun. The game is set in a huge and seamless randomly generated world filled with cities, forests, islands, caves, and the occasional cannibal outpost. You are free to explore and create your own story as you please, whether that means gaining fame and glory through your good deeds throughout the land, forming a small-but-loyal army of miscreants who stage a government takeover, or getting rich with a farming empire. (That was almost all from the description of the game)

Streets Of Rouge 2 is a game where anything can happen, and probably will!

LINK TO SOR2 WIKI: (No such thing yet, but I will add it once sor2 comes out.)
Archive:Contracts/ru

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

**Contracts** are undertaken for the factions that desire the resources of Archive:Fortuna III. Contracts are essential to earning money, which can then be spent on Archive:Black market or crafting.

## Overview

You complete contracts by interacting with spawned assets in Archive:Fortuna III, these will give you resources needed for crafting weapons and gear as well as credits for within the match and VP. It unfortunately is not that easy, after you activate or start one of the contracts Wildlife will spawn to try and protect their territory. Waves of enemies will spawn depending on the contract difficulty and try to stop you. Watch you back, other players might try to get the same contract, you can choose to fight the Wildlife together or fight both at the same time.

## Mechanics

A randomize set of 4 contract is chosen(by the game) before a match starts, everyone in the match has the same contracts as there are in game assets spawned. You are rewarded credits and Victory Points for each level of each contract.

## Personal Contracts

A sub category of contract, these dynamically spawn in the world depending on if your playing Solo, Duo, or Squads. Only one type of personal contract can spawn per game.

Missing Data
Archive:Release 7.3

File:Archive:Release 7.3-crop.png
# RELEASE #7.3

Hello Prospectors,

Welcome to the new year, the new decade! We are back on track and we are looking forward to all the great things 2020 will bring to Fortuna III and The Cycle. Thank you so much for your participation in the Map 2 playtest. It was great fun to return to Crescent Falls with you!

Remember Season 1 will run until January 23rd.

## WHAT IS IN RELEASE #7.3?

### THE MIRACLE OVER NEPTUNE EVENT IS OVER!

It’s time to end the holiday season, therefore the Event is over and you will no longer be able to craft the holiday items. The vehicles will have their standard sound again and everything on Fortuna III returns back to normal. Well… not everything – The Cycle of course still rages on!

## CONTRACT ADJUSTMENTS

*Dev Comment: After your feedback about the Veltecite Mineral Contract we adjusted it again. We reverted the change from 7.Xmas “The Veltecite Mineral Contract tiers now give 1, 3, 5 VP”*

*Please let us know how it feels with this change.*

* The Veltecite Mineral Contract tiers now give 1, 2, 3, 4 VP
	+ In SOLO/DUO the points needed are: 280, 550, 800, 1000
	+ In SQUAD the points needed are: 350, 700, 1000, 1300

## FIXES & IMPROVEMENTS

* There was an issue for some players regarding the multi-buy function in the store. It is now fixed and the function works now as intended for everyone. We are aware that some players still have items from their purchases missing and those will be compensated during Release 8. If you have questions about this and were affected by the issue, please feel free to reach out to us in the Support Station: https://thecycle.game/support-station/

## KNOWN ISSUES

* Holiday items are still in the inventory and will be taken out in a future release
* Virtual Match, Shooting Range & the Tutorial are not playable during matchmaking
* If your name contains special characters it is not shown properly
* Items still lose their upgrades when dropped, we’re working to remedy this in the future!
* When you die in a duo or squad match your team rank will not change until all of the players have either escaped or get foamed. We know that this can cause confusion but the rank shown at the end of the match will be the correct one
* If you are using a controller, please note: There is no full controller support, yet
Archive:FF4 Detonator

Go back to > Archive:Weapons

The **FF4 Detonator**  is a Missile Launcher, a primary weapon in Archive:The Cycle. It is one of the default weapons and available to all players from the start.

## Summary

Initially intended for use by colonists to clear out vermin en masse, the Detonator's payload has been modified for larger and more dangerous targets. This one seems to be from even before the colony was founded.

A standard grenade launcher with a high damage output, it requires skilled use to operate efficiently.

## Update History

Release 13
* Radial Damage bonus to AI removed. Was 50%

Release 11
* Increased unequip time 0.3 to 0.4 seconds
* Increased equip time 0.9 to 1.2 seconds

Release 10
* Refire from 0.9 to 0.765

Archive:Release 9 - Season Two
* MK2 Version of guns have been removed, all default weapons can now equip mods and skins.

Archive:Release 7
* Projectile changed to explode on impact
* Equip time increased from 0.6s to 0.9s
* Radial damage reduced from 500 to 400

Archive:Release 4
* Audio/SFX Improvements

Archive:Release 3
* Magazine
	+ Long Fuse Grenade
		- Longer lifetime of grenades
		- Increased AOE damage
	+ Magnetic Magazine
		- Slightly faster reload time
* Body
	+ Mortar Launcher
		- Faster projectile speed
		- Slightly decreased AOE damage
	+ Rapid Launcher
		- Faster rate of fire
		- increased spread
		- increased reload time

Archive:Early Access
* Balance
	+ Stability System Reworked
	+ Damage from 400 to 500
	+ DPS from 444 to 556

Archive:Weekly Playtest 11
* Balance
	+ Altered projectile behaviour to be more precise and less bouncy
	+ Damage from 300 to 400
	+ Damage falloff from 400 to 300 (explosion radius is 475)
	+ Spread base reduced from 10 to 5
	+ Spread max reduced from 12 to 7
	+ Projectile lifetime from 1.5s to 1.75

Playtest #3
* Balance
	+ Fixed an issue with the in-air spread multiplier
	+ Now has more consistent spread when hip firing

Archive:February\_28th\_Playtest
* Added
	+ Added as a MK2 version that is modifiable and can equip skins.

Alpha V
Alpha IV
* FF4 Detonator – Starter Grenade Launcher
	+ Players will have the FF4 Detonator available as part of their starter equipment, priced at 900 Credits.
	+ Formerly designed for clearing out nests of Vermin, the FF4 Detonator has been modified for tougher targets.

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.
Archive:Hotfix - 8.1.0

File:Archive:Hotfix - 8.1.0.png
Dear Prospectors we have some small fixes and improvements for Release 8!

## FIXES

* We have fixed the 300 XP ranked points bug
* We have balanced the Credits economy
	+ Monster credit drops have been adjusted compared to Release 8

## KNOWN ISSUES

* Although the Season is deactivated, Players receive Challenge progress + Challenge progress updates
* 600 credit minerals are currently much more difficult than they should be
* If your name contains special characters it is not shown properly
* Items still lose their upgrades when dropped, we’re working to remedy this in the future!
* When you die in a duo or squad match your team rank will not change until all of the players have either escaped or get foamed. We know that this can cause some confusion but the rank is shown at the end of the match will be the correct one
* If you are using a controller, please note: There is no full controller support, yet
Archive:Magnetite

* Menu
* Icon

 Description | Used to create gauss rails for various weapons.

 Description | Used to create gauss rails for various weapons.

The **Magnetite** is a material in Archive:The Cycle.

## Summary

Properly refined and treated, these ores can be used to create powerful magnets.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Scout Pack

The **Scout Pack** is a supporter DLC priced at $9.99 to support the developers directly.

 **300 Aurum** | File:TorsoEnforcer Wrangler02 01 D.png | File:WeaponSkin black gold.pngx2

## Scout Pack

This pack unlocks permanent access to all test phases of The Cycle and various in-game content. The content is exclusive and available in Founder’s Packs only.

**Instant:**

* The Wrangler Chestpiece
* 2 x Weapon Coatings useable on all weapons
* The Viper Pistol Skin for the K-28 Autopistol Mk2

**At Launch:**

* 500 Aurum worth $5 USD

**After Sep 25th 2019:**

* 300 Aurum worth $3 USD

### Related:

* Archive:Founder Packs
* Archive:Explorer Pack
* Archive:Prospector Pack
Archive:Cycle/ru

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

***The Cycle*** is an upcoming game from the German Yager studio, of *Spec Ops: The Line* and *Dreadnought* fame. Focusing on multiplayer matches where two dozens of players clash across the surface of Archive:Fortuna III/es, trying to complete their contracts over twenty minutes (the break in the titular cycle that allows humans to land on the planet) while deepening their pockets.

## Summary

The Cycle is a competitive quest shooter, match-based PvEvP video game. You're a Prospector sent to planet Archive:Fortuna III/es fulfill contracts. Drill for minerals, hunt down beasts, salvage equipment and the list goes on. The more contracts you finish the more victory points you'll get. They'll be 19 other Prospectors/ru you can either avoid them, cooperate or fight them all. Victory goes to the Prospector that completes the most contracts and manages to evacuate in time. You have 20 minutes until The Cycle returns and kills everyone in it's path.

### Features

* Archive:Fortuna III/es, a hostile, beautiful world on the frontier, ripe for the picking by players and the factions they work for.
* Each storm cycle gives only a brief window of opportunity to fulfill your contract, then get the hell out of Dodge, back to the safety of Archive:Prospect Station/ru.
* In other words, it's 20 players, one planet, and 20 minutes per match.
* Pacting allows players to create shaky truces and ally to complete contracts (or shoot the hell out of other players).
* The Fortuna black market/ru allows players to purchase weapons and gear during the match and have it all delivered on time, every time.
* Archive:Crafting/ru allows for permanent upgrades to take into the next match.
* Archive:Contracts/ru AKA quests give an alternate path to victory during a match. The best prospector isn't the one with the biggest gun, but who can get the job done.
* Customization through gear choices allows for fine-tuning characters to match a player's preferred playstyle.

## Gallery

Concept art
* Activities.jpg

Screenshots
* YCy screen 00.jpg
* YCy screen 03.jpg

## Links

* Homepage
* Steam page
Archive:Adrenaline Shot

The **Adrenaline shot** is an ability in Archive:The Cycle.

## Summary

An injector to boost movement speed but at the cost of temporarily delaying health regeneration. There are also two different variant stims, Shield Charger that replenishes your shield, and Stand your ground that slows you down but halves the damage received.

## Upgrades

While in a match similar to Weapons and Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2
Archive:Polonium

* Menu
* Icon

 Description | A rare mineral, a key component for any radiation based-weapons, abilities and weapon mods.

 Description | A rare mineral, a key component for any radiation based-weapons, abilities and weapon mods.

The **Polonium** is a material in Archive:The Cycle.

## Summary

Relatively common on Archive:Fortuna III, the local fauna and flora seem unaffected by its presence, with some creatures even appearing attracted to it. Fortunately your Prospector suit protects you from the brunt of the radiation. It's still very inadvisable to be around for long, though.

## Material Map

* Minimap material.png
* HDMap material.png
Aenara

Level
 Health

**Aenara** is the spider monster living inside the magic tree Entamis Village. It has 55000 health, and is weak against Fire and Air damage and strong against Earth damage. It deals Earth and Thunder damage itself. Its spell creates spiderwebs around the player.

Inside its arena, it is accompanied by Thrashing Roots and Servants of Aenara.

## Thrashing Root

 Level
 Health
 Location
 None

Thrashing Roots are wood blocks that occasionally shoot cobwebs at the player, making it hard to move. Thrashing Roots have 11500 health, are weak against Fire, strong against Earth and deal Earth damage themselves, but only on direct contact. The cobwebs don't deal damage.

## Servant of Aenara

 Level
 Health
 Location
 None

Servants of Aenara are bow wielding zombie pigmen that rapidly shoot arrows at the player. Their spell is a variation of Arrow Storm with flame particles. It can deal large amounts of damage. Servants of Aenara have 2800 health, are weak against Fire and Air, strong against Thunder and deal Thunder damage themselves.
Archive:Hotfix - August 27

File:Archive:Hotfix - August 27.png
# RELEASE NOTES – HOTFIXES – AUGUST 27

August 27, 2019

Last update on August 27, 2019

# HOTFIXES

Dear Prospectors, as you have noticed, today we uploaded 2 separate hotfixes to our game, including several player-facing and backend repairs. Here you will find the combined player-facing changes. Most of them are direct reactions to the feedback we received since the Early Access launch on Monday last week.

## TUNING OF ZEUS BEAM AND GUARANTEE

We have received your feedback on the current iteration those 2 weapons’ stats! This is why we tuned them to tackle the issue.

* Guarantee: DMG decrease from 68 to 60
* Zeus Beam: DMG decrease from 60 to 55

## ADDING CREDIT DROPS TO DROID ENEMY TYPE.

As the title suggests, the Droids will now also drop credit rewards when killed.

## FIX TO END-GAME STORM DAMAGE BEING UNABLE TO KILL PLAYERS

Well, now it is higher and absolutely able to kill players. So please do heed the hazard warnings at the end of the match. No more constantly remaining in DBNO!

## IMPORTANT FACTS FOR EARLY ACCESS

1. The text and voice chat will be disabled. You can still use the comm wheel *(press [V] by default)* and ping system *(press [Middle Mouse Button] by default)*to communicate in-game, and we also recommend that you join the official Discord, in case you want to ask for advice, give feedback or simply join the community.
2. We have introduced Spanish and French localization into the game. If you are a native speaker of those languages, we would really appreciate your help to improve the quality by reporting wrong or missing translations via the “Report Bug -> Localization Bug” tab in the game menu.
3. We integrated the new Unreal Engine 4 version 4.22, so some instability and crashes may occur.

## KNOWN ISSUES

* DUO MODE: The revenue share between pact mates is shown as 50%, but it is still 100%.
* In rare instances, players could be unable to move at the beginning of the match.
* In rare cases, the health bar might be stuck upon entering a match.

Thank you for all your feedback!

Please remember: even though we are now in Early Access, the game is still very much in development and not fully released. This means that bugs and crashes are to be expected. If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game. Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!
Near-Harmless

* Pacifist
* Sausage Fingers
* Knuckley
* Toss
* Walls' Worst Nightmare

**Near-Harmless** is a negative trait in Streets of Rogue which causes the Fist to deal only 1 damage, and prevents the use any types of weapons.

Unlike Pacifist, characters with this trait cannot use **ANY** weapon — including harmless throwing weapons like Dizzy Grenades or Warp Grenades, non-lethal projectile weapons like the Leafblower or Fire Extinguisher, and any other "weapons" even if they don't actually inflict damage.

## Notes

* Any status effects which increase melee damage dealt are negated by this trait. Even if the Player is simultaneously affected by Bracelet of Strength, Critter Upper, Giantizer, and Muscly Pill, the Player's fist attacks will still only deal 1 damage.

* The above also applies to the Primal Lunge ability. It will always only deal 1 damage.

## Sources

* Alien starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

**Near-Harmless**  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Archive:CoTec

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

File:DCL CoTec01 D.png

## Summary

CoTec is the company that manufactors and sells technologies of all types. They are generally known as the RnD gun company ans in the universe they are the generic monopoly company.
Here is a list of everything CoTec produces and sells.

Weapons
* Archive:K-28 Autopistol
* Archive:S-76 PDW
* Archive:C-32 Bolt Action
* Archive:FF4 Detonator

Other Technologies
* Archive:Brightcaps deposit stattion
* Archive:Power Facilities
* Co Bots
* Vehicles

## References

If CoTEC did develop units with ""intelligence"", that would be very interesting. And troubleseome, maybe. Who knows what they might do? Maybe destroy our old installations? Attack eachother? But I think more important is the legal trouble this could cause CoTEC and their monopoly on the market...
Or it could be Osiris playing a new angle, sabotaging all the droids to obey them, build a tinman army for when their eggheads break the Cycle and claim the entire planet for themselves... That snake of a man Sullivan would do something just like that, you know?
Prospector, when in Crescent Falls, hunt down droids and bring back salvage if you can. It will be important to learn if CoTEC cheated with a learning AI, or if something else is going on. -Vadim Tanayev

I have another report to write, I may have been too eager to blame CoTEC for this... -Vadim Tanayev

## Gallery

### Other Technologies

* GravBike Screenshot-2.png
Archive:Reward Packages

When you finish a match you get a rewards package depending on the game mode, your rank on the Leaderboard when you stopped participating in a Match (by evacuating or dying) and your VP count. The amount and type of material you get is based on the package and partly randomized. You will always get a certain amount of all Common and Uncommon Crafting Materials, as well as a random amount of Rare Materials.

Additionally you recieve REP-Points for the Faction that you started the game with. The points depend on your position in the final ranking. Also you get 130 extra points if you sucessfully evac.
Archive:Healing Aura

The **Healing aura** is an ability in Archive:The Cycle.

## Summary

Basically Triage sphere attached to the prospector, but less healing power. There are also two different variants, Triage sphere, a device that emits a static energy field to assist Prospector's kit's healing rate and Skirmish sphere that will deal damage to rivals within the radius.

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2
Archive:Gear/fr

# **Résumé**

Tout ce que vous aurez besoin pour améliorer votre équipement et vous protégez de l’environnement hostile de Archive:Fortuna III, qu'il s'agisse de méthodes défensives ou offensives, cet article est là pour vous montrer les options possibles.

Pour les armes principales et secondaires, veuillez vous référer à l'article des Armes.
Archive:Gear/ru

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

# **Summary**

Everything you will need to upgrade your loadout and protect yourself from the hostile environment from within Archive:Fortuna III, whether you choose defensive or offensive methods this article is here to show you your options.

For Primary and Secondary Weapons please refer to the Archive:Weapons article.
Archive:B9 Trenchgun

Go back to > Archive:Weapons

The **B9 Trenchgun** is a Shotgun, a primary weapon in Archive:The Cycle.

## Summary

The B9 Trenchgun is the 4th shotgun added to the game under the Co-Tec company, it is a default weapon meaning all new players have this gun and no materials are required to craft.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time. Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release ?
* B9 Riot Gun is added as the 4th shotgun in the game and the 3rd primary shotgun.
Archive:Azure Tree Bark

* Menu
* Icon

 Description | An uncommon material, and a preferred component for a majority of Archive:ICA crafting blueprints.

 Description | An uncommon material, and a preferred component for a majority of Archive:ICA crafting blueprints.

The **Azure Tree Bark** is a material in Archive:The Cycle.

## Summary

Azure Trees are found sprinkled around the less shaded areas of Archive:Fortuna III, with their bark coveted station-side for everything from fancy furniture to even fancier weapon components.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Founder Packs

## Summary

Thank you for playing The Cycle!

If you would like to support the development of the game you can purchase one of out Founder's Packs!

Each Founders Pack immediately unlocks exclusive costumes and weapon skins, and contains in-game currency at a one-time discount. In-game currency can be used later this year in our in-game shop.

This incredible offer is only available for a limited time and will be removed when The Cycle officially launches.

The purchase of a Founder's Pack happens via the Epic Games Store - clicking on the purchase button will redirect you to our store page.

Scout Pack $9.99 USD
Scout Pack $9.99 USD
Explorer Pack $29.99 USD
Explorer Pack $29.99 USD
Prospector Pack $59.99 USD
Prospector Pack $59.99 USD