The Sentinel

The Sentinel is the birth place of the three Celestial Gods that created the Mythrilverse. The Sentinel is a collection of all types of matter and is also a living thing. It's appearance changes as you move through different areas as if it's a dungeon forever changing. It has numerous different regions, each with it's own threats. I will explain each of these regions and the ways to escape them.

# **S.R.O. [Sentinel Research Organization]**

The S.R.O. is the organization tasked with managing The Sentinel. The Organization's job is to make sure no entities escape The Sentinel as well as documenting any findings of the location. The S.R.O.'s founder, [REDACTED]'s main goal was to make sure The Sentinel was to never be entered by anyone other than signified personnel and or let any creatures inside, get out.

# **The Sentinel Levels**

## Level 1 [The Canyon]

This region is a vast canyon with arid grounds and massive canyons that surround you. There are occasional rivers and lakes as well as some shrubs. There are no animals in the area however, no birds, no lizards, no fish, nothing. This vast open canyon holds a creature however. This creature is known as the Sky Scraper. The Sky Scraper is a massive manta ray like creature that flies over the canyon. If it spots you, it will dive down and kill you upon touching you, afterwards, it will just fly back up and continue it's flying pattern over the vast canyon. There ways to hide from this massive creature, as in following the rivers and evading the lakes. The rivers will lead you to the exit of this massive canyon and onto the next level.

## Level 2 [The Great Lake]

This region is covered in water and nothing more than water. There is lots of fog as well, making your vision not the best. It is your job to find the exit through this lake. But be weary, there is a massive sea serpent in the water with you. This Sea Serpent reacts to sounds. Surrounding your boat, which you are granted upon entry, has a device inside the boat that can send sound waves to nearby buoy's which causes the sea serpent to go after those buoy's. Just be weary that you cannot use the same buoy twice. If the Sea Serpent does find your vessel, it will eat the entire ship.

## Level 3 [The Twisted Woods]

In this region you are in a massive forest and you need to escape. Surrounding you are twisted and wilting black trees. There is dense fog and eerie wind that brushes through every now and again. It's your job to escape. There is a tall and pale humanoid creature in there with you. This creature is unnamed properly so we just call it TS-3-1. That humanoid pale creature isn't the only thing in there with you either. There is a second creature in there we call TS-3. TS-3 is a massive pitch black figure with pure white, glowing eyes as well as some sort of black mist emanating from it's back. TS-3 is blind and is lured by sounds, there are a lot of pebbles in the area so it might be in your best interest to throw some pebbles in different directions to lure that creature away from you. TS-3-1 on the other hand is very much not blind and if it spots you, will proceed to chase you until it gets tired. It does get tired quickly so take advantage of it's docile state to look for the exit.

## Level 4 [The Village]

The Village is the next region on this list of terrifying places. The Village is a decaying old town of 1700s style. The houses are a dull and faded white as well as mostly in a rapid state of decay. The village is surrounded by dense fog and the twisted woods you were just in. There are multiple creatures that inhabit this village. There is TS-4 who is a large wendigo like creature. It carries an axe and has a deer skull on it's head. There is also TS-4-1, TS-4-1 are a grouping of entities in Level 4. TS-4-1's appearance is said to be like a sort of ghastly mist in the vague shape of a human. There are reportedly 5 of these creatures. If they spot you, they will emit a loud wail of pain, leading TS-4 right to you. What you need to do is hide under beds you find in the houses to evade TS-4. You need to collect 4 iron keys to open the locked gate on the opposite side of Level 4. Once you get all 4 keys, go and unlock the gate and proceed forward.

## Level 5 [The Farm]

Level 5 is known as The Farm to those in the organization. The Farm is the next region and its appearance is similar to that of a large scale wheat farm in the United States of America on Earth. Beware for you are not alone. Multiple scarecrows live in the location. These Scarecrows only move when stared at, it is in your best interest to go with 4 or more people, that way, you are all looking at one of the Scarecrows. Once you make it down the road, you will spot an old decaying farm house. Inside will live a mannequin family, motionless at the dinner table. A small little porcelain girl doll will also be sitting at the dinner table. Keep your eyes on them for when you go upstairs, they will start moving around when not watched. Once you locate a small car key, go back outside and locate the car in the garage. Once you step inside and start the car, the car will then drive itself through the cornfield and you will find yourself in the next location.

## Level 6 [The Circus]

Level 6 is split up into 4 different sections. An Amusement Park, A Big Top Tent, A Theater and an Arcade. Each Location holds it's own threats, mysteries and keys. The Big Top Tent holds the Red Key, The Amusement Park holds the green key, The Theater holds the Blue Key and the Arcade holds the Yellow Key. I will explain the mechanics for each threat in the creatures descriptions.

# **The Sentinel Creatures**

## TS-1 [The Sky Scraper]

The Sky Scraper is a massive, cloud colored manta ray like creature that flies over the canyon. TS-1 as it is known as through the facilities information is a massive manta ray that can fly. It's ability to be able to fly is unknown but it also has very keen eyes. It will fly over the area it thinks it's prey is at and then when it spots it, it will proceed to dive down and take the creatures soul before flying back up and continuing it's search for food.

## TS-2 [The Leviathan]

The Leviathan is a massive, dark red sea serpent with 10 rows of razor sharp teeth that have been proven to be able to cut through metal. TS-2 as it is known through the facilities information is a massive snake like creature. It's full body has yet to be recorded but it's head is said to be almost half a mile long. It lives in [The Great Lakes] region and is likely the size of the lake itself. The lake is reportedly 24 miles long. Making TS-2, the 3rd largest creature we have recorded in The Sentinel.

## TS-3 [Unnamed]

TS-3 is a massive pitch black figure with pure white, glowing eyes as well as some sort of black mist emanating from it's back. TS-3 is blind and is lured by sounds, there are a lot of pebbles in the area so it might be in your best interest to throw some pebbles in different directions to lure that creature away from you.

## TS-3-1 [Unnamed]

TS-3-1 is a bipedal, sometimes quadrupedal, pale humanoid creature standing at about 13 feet tall. It is mostly hunched over which makes unsuspecting wanderers to be killed on sight by the creature as they underestimate it's abilities. TS-3-1 can run at very high speeds but only for a short period of time before it gets tired. Once it gets tired, it will go into a docile state and stand still until it's energy regains. It will not make any noises while it is Docile, not even breathing sounds. When it is aggressive, it will emit a loud scream and begin chasing you. Each scream TS-3-1 makes, drags TS-3 to your exact location.

## TS-3-2 [Unnamed]

TS-3-2 is a large, dark blue reptilian creature with no eyes. It has very advanced hearing and an awful sense of smell. It has four legs and can crawl up walls with ease. It's tail is sometimes reported to be used as a club. TS-3-2 can be distracted very easily thanks to it's high hearing, throwing a simple pebble or rock somewhere else in the woods can lead it away from you.

## TS-4 [The Wendigo]

The Wendigo is a 11 foot tall dark skinned creature with a deer skull on it's head. We are unsure if TS-4's skull can be removed from his head, but all attempts have failed with a couple of casualties. TS-4 carries around an oversized lumber axe with stained blood on it. The wood looks to be made from the surrounding twisted trees and the metal axe blade seems to be made out of bone and iron, although we are not sure. It is lured towards players via TS-4-1's wails of pain.

## TS-4-1 [The Mist]

The Mist is actually a grouping of 5 entities. Each of them has the same appearance however. They are mist like creatures who are vaguely human shaped. When they spot any staff or people that are not TS-4, they wail in pain. This wail of pain lures TS-4 directly to the intruders location.

## TS-5 [The Scarecrow]

The Scarecrow is an entity that is designed similar to that of a normal scarecrow used in the farming fields. In account, there are supposedly 50 Scarecrow entities in the wheat fields inside Level 5. They do not move when you are looking at them, when you look away is when they will start moving. They do not move quickly and can be outrun by someone running at an easy 5 miles per hour. These entities however, only live in the wheat fields on this level. Once the intruders enter the area near the house, they stop their chase and return to their original locations.

## TS-5-1 [The Mannequin]

The Mannequin are only in 3 numbers instead of just one. They work the same as the Scarecrows but also use supernatural force to move objects, close doors and lock doors as well. Once you go upstairs to investigate the giggle of a little girl that the mannequins had created, they will start following you.

## TS-5-2 [The Porcelain Doll]

If the plan failed and only 1 of more people go upstairs, The Porcelain Doll will teleport to the top floor and begin terrorizing the people upstairs while the three Mannequins will grab weapons and begin attacking the people downstairs.

## TS-6 [The Clown]

TS-6 is a humanoid without a face. It seems to have a pitch black face and it wears a clown mask and the casual 1940s clown garb. It does not have normal human legs however. It has 8 large demonic spider legs emerging from his spine and the creature seems to have skeletal legs dangling from it's burned leggings. It has two humanoid arms that carry around a large clown hammer with the word "HA" on each mallet side in what might be blood. The creature does not speak any noticeable language but it does laugh like a demonic clown. It is supposedly blind and is easy to hide from if you hide in the ticket booths scattered in TS-6's location.

## TS-6-1 [The Hell Lion]

TS-6-1 is a large Lion like creature with blood red fur and a large mane colored a darker red than it's body. It has glowing white eyes and 4 arms coming out of it's mane from the back. It has a blade protruding from it's furry tail tip. The creature is easily lured by audio cues from the cameras in the main office. It mostly can turn invisible and has a super sonic roar that can deafen any mortal.

## TS-6-2 [Bare Endo]

TS-6-2, also known as Bare Endo to personnel, is an animatronic endoskeleton located in the Arcade Section of Level 6. When it appears during an intruder's walk through, all the lights in the building, except for a few arcade machines, will shatter and implode. It will move at blinding speeds while in the dark to reach the intruder and execute it. It is stopped when a flashlight is pointed at it's eyes, shutting it's system down while the light is on it's eyes. Once the intruder has located the neon key in the location, all doors will become locked except for the back exit and the intruder will have to hide from TS-6-2 as they make their way towards the exit. Once they escape, the entire building will shut down and then the lights will seemingly turn back on, even after previously being shattered and imploded.

## TS-6-3 [The Puppet]

TS-6-3 is a tall humanoid puppet with slim arms and legs. The entirety of the creature is black fabric except for it's hands and mask. It's hands adorn white gloves and it's mask resembles a Theater Mask with one side happy and the other side sad. It's mask is also pure white and it's eyes are pitch black sockets. Two eye lights are sometimes glowing from within the eye sockets, but only when the creature is in complete darkness. It does not like being looked at, and will often teleport away once spotted by an intruder or personnel. TS-6-3 has shown behavior that shows it knows how to shape shift as well. Although it is not confirmed. On many occasions, TS-6-3 has shown animosity towards Personnel. But to people who do not work for The S.R.O., TS-6-3 has granted them the neon key from The Theater location and let them walk out.