Benjamin "Warlock" Zacharias Barber

* 🔹 **Lore Producer:** *reserved for Jayar Jackson of TYT* 🖤 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Benjamin Zacharias Barber**
* Jersey Number: **71**
* Position: **SG1** • **Starting Shooting Guard** for the **Calgary Mounted Elbow**
* Age in Chapter: **19 years old**
* Date of Birth: **August 21st, 1919**
* Modern Country of Origin: **Canada 🇨🇦**
* Official BSofA Nickname: **Warlock**
* Career Goal: **Run Like a Normal Person**
* Struggle: **Two Left Feet**
* Alignment: **Contrarian Innocence**
* Height: **6' 5" | 1.9558m**
* Weight: **226 lbs | 102.5119kg**

### Play Style: **Nightmare**

Benjamin "Warlock" Barber has a Nightmare Play Style, which means sometimes he's a nightmare for opponents, sometimes he's a nightmare for his own team, and sometimes... he ruins it for both teams.

### Player Class: **Warlock**

Benjamin Barber maximizes the coaches impact and they communicate well with the entire team. Benjamin Barber is the originator of this Player Class, and it's part of his lasting legacy in the BSofA.

### Alignment: **Contrarian Innocence**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Benjamin Zacharias Barber, better known as Warlock, was inspired to play basketball by a serendipitous encounter with the sport during his childhood in Calgary, Alberta, Canada. While attending a local rodeo, he stumbled upon a basketball / bull-riding combination tournament and found himself captivated by the frenetic energy and skillful maneuvers on the court. From that moment, basketball - and bull-riding - became an integral part of his life. Benjamin's father maintained the animals for the rodeo, and his mother was a housekeeper. Together, they instilled in him a love for creativity and independent thinking. Growing up in an unconventional household, he developed a Contrarian motive, always challenging the status quo. This inherent inclination shaped his unique perspective on the game of basketball. As an Indigenous Canadian, partially of Stoney Nakoda heritage, he found pride in representing his people and his country in the BSofA.

Benjamin desired to break the mold and defy expectations, finding solace and purpose in basketball. The court became his canvas, where he unleashed his unconventional play style, aptly named Nightmare. With his erratic movements and unpredictable maneuvers, he became a perplexing puzzle for both opponents and teammates. Despite his struggles with two left feet, Benjamin's innocence and unwavering belief in his abilities propelled him forward. His innocent nature often led him to make unconventional decisions on the court, catching opponents off guard. However, this same innocence sometimes caused him to make mistakes, much to the frustration of his teammates and coaches.

As a Founding Syndicate Player for the Calgary Mounted Elbow, Benjamin felt a strong connection to the team and the city. He saw himself as an outsider, challenging the norms and pushing the boundaries of traditional basketball. His unique perspective and ability to communicate well with the coaching staff earned him the nickname **Warlock**, as he maximized the impact of the coaches' strategies on the court, even when other players had trouble. Dealing with the media spotlight proved to be a challenge for Benjamin. His Contrarian motive often led him to express unconventional opinions, which occasionally caused controversy. Despite the scrutiny, he remained true to himself and refused to conform to societal expectations, which both intrigued and frustrated the media. During the initial scouting for the Calgary Mounted Elbow, Benjamin's unorthodox playing style caught the attention of the team's Head Coach Kurt Fontaine. His erratic movements, odd-ball gait, and unpredictable shots were a unpredictable mess for defenders to handle. Recognizing his potential and the excitement he brought to the court, the team decided to sign him as a free agent, solidifying his place on the roster.

## Details

* Favorite Food: Pineapples and Tomatoes
* Favorite Color: Purple
* Favorite Animal: Sturgeon
* On-Court Habit: Benjamin is very self-conscious about how he looks when he runs, which is part of why he runs weird to begin with.
* Piece of Trivia: Benjamin mastered the 4-point threebuchet (when you make a threebuchet backwards) when he was 11 years old.
* Has a Fear Of: Wet Shoes
* Diet Plan/Training Regimen: A holistic approach to nutrition and training, incorporating meditation, yoga, and a plant-based diet to achieve optimal performance.
* Pop Culture Interests: Classical music, epic adventure films, and classic literature
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Astrophysics

## Fan Letter

The Press Pass (Season One) production team discovered a collection of western anthems, addressed to the coaches and starting players of the Calgary Mounted Elbow. This particular piece was addressed to Warlock Barber.

### Warlock at War

> In the heart of Calgary's wild embrace,
>
>
> Warlock emerged, a Nightmare's pace.
>
>
> His play style, unconventional and bold,
>
>
> A puzzle unsolved, stories yet untold.
>
>
>
>
> Contrarian Innocence, his guiding light,
>
>
> Challenging norms, he takes to the height.
>
>
> With every bounce, a different path unfolds,
>
>
> Two left feet dance, in dreams and goals.
>
>
>
>
> Warlock's impact, a war of the mind,
>
>
> Unpredictable maneuvers, a rare find.
>
>
> A Warlock, a bouncer, a spell cast well,
>
>
> Maximizing coaches' strategies, he'd tell.
>
>
>
>
> A Nightmare unleashed, opponents dismayed,
>
>
> In the Corner Pocket, he hits threebuchets.
>
>
> Smoke, the Power Element, his guiding force,
>
>
> Taurus blessings, his unwavering source.
>
>
>
>
> With his favorite color, neon purple so bright,
>
>
> And sturgiss dreams, hidden in the night,
>
>
> Warlock defies, a Contrarian soul,
>
>
> Running like a normal person, his ultimate goal.
>
>
> ~ Regards, Shaun Voric Plumfoss of the Royal Canadian Mounted Police.
>
>
>
>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Benjamin "Warlock" Zacharias Barber*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access