M79

M79 icon

1
(1)

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### World Hex

16777215
#FFFFFF

### Throwable Hex

N/A
N/A
N/A

## Gun Stats

### Shell

10
*Unknown*

### Bullets per Reload when empty (Firepower)

1 (1)
1 ()
1 ()

### Switch Delay

2.3s
.9s

### Burst Delay

*Unknown*
N/A

### Move Spread

1
3

### Burst Count

1
N/A

### Firing Move Speed

12
6

### Dual ID

2
None

### Quality

1
1

## Bullet Stats

### Falloff

125
137.5
*Unknown*

### Suppressed?

*Unknown*
*Unknown*
False

### Tracer Length

*Unknown*
*Unknown*
*Unknown*

### Chambered Tracer Hex

Unknown
Unknown
Unknown

### Ignores Collisions?

*None*
*Unknown*

## Calculated Stats

### Avg Burst Damage

125
125
125

### Avg Headshot DPS

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**Expression error: Missing operand for \*.**

### Obstacle DP Magazine

125
137.5

### Firing Duration

*Unknown*
*Unknown*

The **M79** is a Launcher that was added in the v0.9.1 "*Keep Your Enemies Closer*" update. It is the only weapon that uses 40mm ammo.

## History

The M79 was a grenade launcher developed to be a standalone weapon which was to replace rifle grenades. Earning various nicknames such as "Thumper," it was widely used by American forces in Vietnam, and was later replaced by the underbarrel M203. However some troops in Vietnam who already had them had kept them, and preferred them over the new launcher, since they were used to the M79. Thanks to its accuracy and range, it has continued to see service among special forces units past Vietnam well into the War on Terror.

## Technical

The M79 fires a 40mm grenade that appears similar to a smoke grenade. The projectile is similar to a frag grenade in terms of firepower but has some different properties. Some major differences that an M79 projectile and a grenade include:

* Projectile velocity cannot be altered, making it harder to hit a very close target
* Much lower spin velocity (see trivia)
* Slightly shorter range than small arms
* Explodes upon contact with certain entities/Obstacles (for example: players, trees, walls)
* No cook time needed; the grenade explodes upon contact

## Pros and Cons

### Pros:

* Very high damage
* Explodes on contact
* Fairly decent AoE (Area of Effect)
* Low spread
* Should you somehow get the Infinite Ammo perk, you could theoretically shoot with a fire delay of 0 due to the

### Cons:

* Rare ammo
* Very heavy
* Huge ammo, allowing for only small quantities to be carried
* Risk of accidentally killing yourself is increased compared to grenades

## Strategies

### Using

* The M79 is best stored until attacking, as it makes you much slower when holding. Additionally, you will become a priority target due to the lethality and rarity of this gun.
* Standard grenade spamming can be used alongside this gun to increase the effectiveness of killing.
* You can also use this as a substitute for a grenade to push enemies away from cover. Push them out of cover and shotgun them, and unlike regular grenades, this doesn't need to be cooked, making it an easier kill.
	+ However, this is not recommended due to the rarity of 40mm ammo.
* The M79 has a large blast radius and shrapnel, so you don't have to hit them directly, although a direct hit is certainly better.
* Try to lead your shots, so the target is closer to the epicenter of the explosion.
* Quickswitching can make the user more flexible and negates the speed reduction from firing this gun. It also helps to deal with incoming enemies, as you can switch to a Shotgun and eliminate them.
* Camping can be an effective strategy with this gun, as people have little time to react to the explosion.
* Don't shoot at opponents that are too far away. The M79 has a short effective range and would waste the extremely rare 40mm ammo.
	+ Instead, if someone is attacking from far away, try to lure them into the range of the M79 or go on the offensive to kill them.
	+ If you have unlimited ammo, you can play much more aggressively, using it both close and long range. It is recommended you use it close range, but it can also be used to keep enemies away while healing or taking adrenaline at longer ranges. If someone does not know you have unlimited ammo, you could fire off many shots that miss on purpose, tricking enemies into thinking your out of ammo, and when they get in range to attack, swiftly killing them.
* Do not use this at point-blank range, as the explosion and the shrapnel may kill you.
	+ However, if you have the perk Flak Jacket, this could make for a very aggressive playstyle as you take 90% less explosion/shrapnel damage.
	+ If you're playing Cobalt as a Tank, you can also play at a closer range, taking advantage of the Tank's heightened defensive abilities along with it's unlimited ammo, becoming a formidable opponent against close range attackers.

### Countering

* The M79's slow projectile speed and very short range mean using any long-range weapons are useful. Distance yourself from the user, and attack with a Sniper Rifle, DMR or an Assault Rifle.
	+ Shooting the user from long range using snipers or DMRs can give you another advantage as holding the M79 slows down the user enough to land shots easily.
* Remember, it has a blast radius and lots of shrapnel, so stay moving. Don't stay behind cover and try to shoot in between the M79 shots. If you stay moving, the slow bullet velocity will make it so that you will rarely get hit, allowing you to gun them down.
* High Adrenaline can help you run away from the grenade when it is coming your way as well as recover from your wounds.
* Attack the user with a fast shooting weapon (Vector, Dual G18C, MAC-10) or a shotgun (MP220, Saiga-12, or M870) and strafe as you approach them. This strategy works best when you have high adrenaline. However, be aware that they also might have a CQ weapon.
	+ Staying close will also force them to use a non-explosive weapon because if they use the M79, the splash damage will harm them as well. However, be aware that not all players will realize this. Inexperienced players will probably still shoot, killing you and them. Try not to get too close.
* Since the M79 fires explosives, the Flak Jacket perk is a good counter for it, provided that you are not hit directly and have additional armor.
	+ However, this perk and the M79 are only found together in the 50v50 Map, Desert Map, and Cobalt Map.
* Try to waste as much of their ammo as possible. It's very rare, and the odds are good; unless they had destroyed an Ammo Crate, they have a max of 10 grenades in their inventory. Once they are depleted of ammo, you can easily finish them off. As with most weapons, make sure you have a lot of adrenaline while dodging explosions.
* Be aware that if this weapon is not naturally spawned and is on the ground, the odds are good that someone is using it it to bait other Players into a trap because of it's rarity and usefulness.
	+ Look around for areas where campers can hide before you rush towards it. However, if there's no ammo near it, it has probably just been dropped because the Player ran out of ammo.

## Trivia

* This is the only weapon that fires explosive rounds that can be obtained on the Normal Map.
* This is the first and only gun to use 40mm ammunition.
* M79 can be very rarely found as a world loot. It can be more easily found in Red Emblem Case in Crimson Ring Club because M79 rarely replaces Groza-S. It can also be found in an Air Drop.
* This is one of several weapons used in the Vietnam War (others include the AK-47, Mosin-Nagant, M1A1, SVD-63, BAR, DP-28, and M1 Garand).
* Interestingly, the M79's throwable ID, name and explosion ID are "40mm\_granade", "40mm grenade" and "explosion\_40mm\_granade" respectively. This is likely just a typo.
* The way the projectile interacts with obstacles varies. It can act like a throwable grenade and go over obstacles and doesn't explode against them. However, if a player stands in front of you, the grenade will always explode on impact.
* This is the first actual grenade launcher in the game; the Potato Cannon and the Heart Cannon based on the RPG-7 instead.
* This is the fourth weapon that has an ammunition capacity of 1 round permanently, with the Flare Gun being the first, the Bugle being the second, and the Rainbow Blaster being the third (although the AWM-S had a single round magazine briefly; this was reverted before the weapon's release).
* Unlike the USAS-12, it only explodes upon impact or reaches maximum range and does not bounce off reflective obstacles and walls.
* This is the 4th gun, along with the Potato Cannon, Spud Gun, and Heart Cannon, that has a visible projectile, rather than the translucent bullet trails commonly found in the game.
* U.S. soldiers nicknamed this weapon the "Blooper" or the "Thumper" due to its firing sound.
* In real life, the grenade's velocity is much faster than in-game, and the front sight makes this weapon incredibly accurate and deadly. It is also very light and is held like a shotgun and not shoulder-wielded like in-game. This is likely caused by developers copying the potato cannon's code.
	+ Ironically, this would make recoil control insanely difficult, which explains the incredibly low Shooting Move Speed.
* When fired, the 40mm grenade from the M79 spins. This is absurd, as the real 40mm grenade flies straight like a bullet or cannon shell. This error was caused by Kongregate developers reusing the potato cannon's mechanics on the M79.
	+ `spinVel` is what defines a projectile’s spin. In the M79's case, the spinVel is 10π, the same with most other projectiles and throwables, including Frag Grenades. In the case of the Iron Bomb and Mine, the spinVel is 1π, which leads to less spin.
* The surviv.io M79 also appears to eject a cartridge when it is fired, which makes no sense since the M79 is a single-shot break-open weapon that does not automatically eject its cartridges as a modern self-loading weapon would.
* The real M79 can shoot 40mm buckshot shells much like a shotgun. However, this is somewhat impractical due to the weapon being able to hold only one shell. This particular round was designed for close combat.
* In Potato Mode, this is one of three guns that can't be swapped. Instead, killing a player or breaking a potato would swap your throwables.
	+ This would classify the projectile (the 40mm round) as a projectile, which is another feature copied from the Potato Cannon.
* There is a bug in Potato mode that the M79 can't be swapped to. The cause of this is unknown, but it is speculated that this was caused by the Developers forgetting to add a rarity class.

## History

* v0.9.1
	+ Added

## Gallery

A survivr finding a M79 in a normal shack in CobaltM79 Spawning out of an airdropA survivr holding a M79 with a M9 in Cobalt Map.

Author: iM4keHacks (https://survivio.fandom.com/wiki/User:IMakeH4cks)