Sol'Far

### Identifying Marks

There is a notable spot on his right shoulder blade where the threading of his suit is altered, a significant shade lighter than the rest of his suit. It’s clear that he had patched that portion up somehow

## OOC Info

### Status

Inactive

**Sol'Far vas Lookback** is a scavenger who spent many years aboard the salvager ship Lookback. He joined the Council Recovery Corps after disagreeing with the direction of the Lookback's new leadership.

## Biography

Originally from the Flotilla Ship *Tonbay*, Sol’Far was born in 2162 to a less than ideal situation. His family was a disgraced political dynasty, originally consisting of a range of prominent Captains and even a single Admiral a long time ago, but in recent years a series of scandals, mismanagements, and subtle coups had sent his clan towards the bottom of the social ladder. Despite their plummeted prominence, both of his parents tried to maintain their social standards. His mother, Aen’Far vas Tonbay, kept a tight leash on the idea that children are meant to be seen, not heard, and in his earliest formative years he was groomed to present an image of authority among the denizens of the *Tonbay*, despite the widespread knowledge of its falsity. As a result of the tight leash placed upon him around his mother, Sol found himself developing more closely with his friends and peers than his family. The local adage ‘It takes a ship’ was well-stated, and the prim and proper young man that shook hands with visiting friends was not much alike the adventurous scamp that hid among the secret spaces of the *Tonbay* to tell stories and theorize about the edges of the universe.

One such expedition in 2168, at the age of six, produced the closest experience to death that he would know for a long time. A small section of the *Tonbay* had been ravaged by a fire just a few days ago. The whispers between adults had piqued his curiosity, and exploring the crisped out hallways near the bulkhead seemed like an adventure. He testifies that he originally tried to get his various friends to accompany him into the blasted zone, but was unable to convince them it was more interesting than dangerous. Sol’Far went alone and was nearly trapped in the burnt-out section when a scrapping crew sealed the section and started to pull apart the unnecessary portion of the ship to harvest its materials for a reconstruction effort. He barely managed to get himself behind an airlock before the crew demoed the section of the ship. It was three hours before the crew finished and he was able to sneak back home to his mother. The experience always stayed with him and built a fascination with scrapping and a more ominous expectation for dangerous situations.

Throughout the rest of his childhood, from 2168 to around 2175, he grew a third aspect to his life. First, there was the dignitary’s son that was meant to be formal and perfect. Second was the adventurous fool who whispered and wondered about the world beyond. Third was the curious scrapper, who would at first shadow the crews, then try to imitate them, then try to follow them. His mother had laid out a complex life path for him that lead to a prestigious job near the head of engineering, but he instead followed the dirtier scrappers around the ship for the rest of his childhood, slowly understanding their trade over the years, even if he never truly felt involved.

As he developed into his teen years, leading up to 2182, the split in Sol’s life became even more pronounced. Visits to other ships would become commonplace, mostly as a part of his parent’s web of disgraced figures trying to maintain prominence. He attended many speeches where his mother advocated for the sort of diplomatic ties that resulted in the Terminus Confederacy a decade later. As much as he would stand up straight and polish his suit to perfection for these events, Sol would also use these opportunities to learn interesting facts and gossip from the dozens of neighbouring Flotilla ships. Instead of returning home and studying for a career in engineering, Sol met up with childhood friends such as Cif’Rura nar Tonbay and Taiy’Nuan nar Tonbay and shared stories from across the Flotilla. Somewhat unfortunately, this hobby came to a crashing end when he was discovered by his mother just as he was discussing the Nedas Movement circa 2177. His punishment for unseemly fraternization with his mother’s perceived inferiors was three months of grounding to focus on his work.

Soon after, he dedicated himself to his studies. The event and subsequent isolation from social interaction had put up a wall around him, and even when he was ungrounded, friends and family reported a notable psychological shift. He eventually quit his studies for engineering after a series of failing grades and missed classes, instead choosing to apply himself to do the more hands-on and rough jobs that came with scrapping junk collected by the Flotilla. Despite essentially everyone still in his life opposing such an action, oddly enough, that was what made him happier. Something about the roughness of the work appealed to him. He ended up enrolling in the *Tonbay’s* program to teach scavenging and scrapping. By 2183 he was 21 and ready for his Pilgrimage, he had completed the first half of his studies for proper certification. It seemed he was on track to gaining real respectable employment on some other ship at the other end of the Flotilla upon his return. He and his friends had spent the last few years before departing planning their pilgrimages, mostly speculative and romanticized fiction about the Galaxy at large. Sol never involved himself much in that, only offering vague assurances and ideas. Change had come over him, and many hoped that his pilgrimage would set something right within him.  However, like a brave handful of souls who venture out beyond the isolated confines of the Quarian Flotilla, he never returned.

Despite the traditional Quarian assumptions of death that accompanied an incomplete pilgrimage, Sol did indeed survive. Initially wandering aimlessly, he was picked up by the *Lookback* within a year of 2184*,* a salvaging ship run by Quarian Exiles and other Quarians on pilgrimage. Even though he was initially hesitant with the rough and rowdy attitude of the crew, Sol found himself more at home on the *Lookback* than anywhere else. Although the *Lookback’s* crew gave him full well the choice of returning to the Flotilla with any scrap he salvaged himself, by the time he had enough material to justify his gift to a new Captain, he had already decided to abandon the Flotilla in favour of the *Lookback.* Styling himself as Sol’Far vas Lookback, Sol presented his collected scrap to the Captain, Iac’Sale vas Lookback, and became a full member of their scrapping crew.

The rest of Sol’s years were spent aboard the *Lookback,* up until around 2190*.* Not quite outlaws, the crew skirted galactic borders for years, staying just well enough in the various faction's graces to keep themselves out of trouble. The ensuing crisis and political turmoil that plagued his years as a scrapper made the business incredibly profitable. Covert scavenging runs at abandoned facilities, hair-raising dogfights with human pirates and even the occasional close call with a batarian slaver or two. Not to mention the notable risk of siphoning valuable materials and tech from beneath the noses of the warring factions as the *Lookback* looted its way through ship graveyards. All of it was part of life for the *Lookback.* Sol’s relative composure compared to many of his rowdier crewmates resulted in a solid reputation. He moved up the ranks of the ship quickly, eventually clocking in at Third Mate. He developed an amicable relationship with his Captain, who notably appeared to think of him as a surrogate son. Over the 6 years as a scavenger and scrapper, he managed to stitch together plenty of scrap into various projects. Most of his weapons are reconstructed, and his suit itself is padded with mechanical enhancements, which really seemed to provide little more than cosmetic enhancement, but also brought him a strange sense of satisfaction. His pride and joy, however, was the *Farsight.* Originally a Kodiak shuttle shot down during an unknown engagement over the asteroid fields near a primordial Garden World, the *Farsight* was Sol’s project for the latter three years of his tenure on the *Lookback.* Even as the Reaper War came and went, and just as major change took over the galaxy, Sol’Far had little interest in anything but his ship. Over time, he fixed it up to a near-perfect state, gutting its more technologically complex features in favour of redundancies that created a ride he claimed to be more dependable than the Citadel itself.

The end of his career on the *Lookback* was notably tragic. He had spent almost six years aboard the ship, and had started to truly call it home. However, the death of the Captain after an accidental collision in an asteroid field in 2189 left a marked impact on the crew. Within a few months, the atmosphere of the ship had changed entirely. Much of the crew actually preferred the *Lookback* without Captain Iac’Sale, since it was her morality that prevented them from making the less savoury runs that turned a higher profit. After the Reaper War shook up the galaxy, such runs were made much more lucrative, and the *Lookback* started setting down on a darker path. A few crewmates resigned in protest. Sol was one of them. Despite spending most of his adult life onboard, he tendered his resignation just a few days before the *Lookback* was scheduled to depart towards the ruins of the Omega-4 relay to scavenge in the remains of the final battle against the Reapers.

Sol, meanwhile, took the *Farsight* and searched for a means of employment. With a lack of marketable skills outside of low paying jobs or the specific niche of scavenging ships, Sol needed to find somewhere he could find a similar sort of stability to the *Lookback* without emulating the emotions that a similar ship would have left with him. After enough searching, he enrolled in the Recovery Corps, admittedly without much enthusiasm. Still, they provided the niche he was looking for, and he had a lingering sense of responsibility for whatever it was the *Lookback* would turn out to do in his absence. The CRC seemed like a decent way to assuage that looming guilt.

## Personality

Sol has a reserved personality. He’s been noted to avoid direct social interaction purposely, only ever opening up to peers or friends when approached. Despite a superficial amicability, Sol keeps a majority of his feelings close to his chest. Psych evaluations have been unable to probe beyond surface-level emotions and opinions, even though Sol has readily provided any details required. He is seemingly happy to converse on a multitude of subjects but seems to hold no strong feelings or opinions on a majority of them.

Speaking with Sol results much like speaking with a terminal. If you ask a question, you will get an answer. If your question leads to further questions, he will ask them. If the conversation stalls, he will redirect it to keep the flow going, seemingly compensating for empty space. By all appearances, Sol is intelligent but simple.

He approaches life like it’s a problem that needs to be figured out. There’s a natural curiosity there, but in a superficial sort of way. If he finds something, figures out how it works, figures out what it does, then he’s completely satisfied to trust that investigation. Surprises are an oddity in his life, he tends to know things based on the pre-established assumptions put before him. The world operates by rules, and he tries to learn them. Subversion of those rules is terrifying.

A notable trait that’s been observed is his fondness for trial and error. It’s an unusual trait, but when he notices something failing or being otherwise dysfunctional, he always approaches a problem by making the smallest of tweaks and seeing what happens. He claims that it’s more efficient than just plugging away randomly without reason or spending time devising complex formulas or plans.

Another noteworthy addition is his insistence on using the same brand of object every time. He uses only Cypher omni-tools. Only EZ Meat brand Dextro-Salisbury. Only Beckmann Financial banks and cards. He insists it’s for reliability reasons. They haven’t proven him wrong yet.

### Exceptional Skills

* *Mechanics* - Sol functions well with mechanics. He is skilled in the production of complex machines with simple principles. Advanced solutions don’t mesh well with him. Provided with a simple problem, that a solution that could theoretically be managed with the supplies of a workshop, and he’ll perform the job exceedingly well. More complex tasks such as electronics and system management are beyond his expertise.
* *Origami* - Sol notes his interest in Origami as originating from the observation of vids originating from a Systems Alliance colony. His workspace is noticeably peppered with bits of paper and the ashes of burnt failed origami.
* *Piloting* - Sol has had limited pilot training, mostly recorded as practical rather than formal. He is unable to pilot larger craft of any sort, limited to experience with his smaller personal craft and learning on the fly. The official recommendation is to not let him in the cockpit with any passengers aboard.

## Physical Description

Sol is a Quarian, with black hair, grey eyes, and purple skin. He’s 5’5 which puts him at the shorter end of the Quarian species. He’s a little on the skinnier side, a notable side effect from long exposure to the limited gravity of space. He has a small deformation on his right foot that has been theorized to be an ungrown third toe. He had to get a custom design on his suit to accommodate that.

The suit itself is interestingly modified. Various bits of metal and scrap are placed beneath the surface at random, assumedly some form of padding or armour that serves a purpose only known to Sol himself. Also unique to his suit is a variety of blinking lights that can be activated by a press of a button on his left wrist. Designed to stand out in the vastness of space, they flash alternating colours all across the visible spectrum for maximum notability.

It’s noticeable that he has owned this particular suit for quite some time. Despite the modifications to it and the years of scuffs and scratches, he keeps it remarkably well polished, and with a notable exception on his right shoulder blade, the presentation is satisfyingly uniform.

### Armament

* M-3 Predator Pistol
* M-9 Tempest Submachine Pistol (Broken)

### Abilities

* Incinerate
* Combat Drone
* Sabotage