Quad Shotgun

* Item

60 (Shellshock)

78 (Bulk + Shellshock)

5 (Nano)

8 (Nano + Shellshock)

44 (Firestorm)

64 (Firestorm + Shellshock)

250 per pellet (Firestorm, see analysis)

3/3 - Very Low (Sniper)

## Class Perks

**Shellshock (Renegade)**50% more pellets per shot

**Scavenger (Technician)**Convert weapon to a modpack

## In-game Description

*In an inspired bout of madness, one of the now-defunct teams at the weapons dept. came up with this four-barreled monster of a scattergun.*

*A bit cumbersome to wield, but nobody's complained yet about the damage it puts out.*

## Tactical Analysis

Arguably THE ultimate weapon of the multi-barrel shotgun line. While the damage per pellet is no different from the majority of the shotgun line, dealing 5 damage at minimum, the Quad Shotgun instead fires off 4 shells at once, and each shell carries 10 pellets as opposed to 7 from the lower tier shotguns, capped it off at 40 pellets. A single salvo from the Quad Shotgun can instantly ends many types of encounters, from evacuate a full corridor of monsters to abliterate a Baron of Hell at close range.

The Quad Shotgun is not without any flaws however. It has a noticably slow reload speed, taking even longer time to reload than the Super Shotgun, forcing the player to take huge risks when using it as the main weapon and walk into a room with ambushes. It also has a large firing cone comparable to the Double Shotgun which can be either boon or bane depending on the situation. And due to using 4 shells per shot, players who liberally use this monster can quickly find himself running low on shells.

A Renegade class player can take the Quad Shotgun to up to a whole new level. With the perk Shellshock, the pellet counts of 60 can mince absolutely everything that isn't a boss into meat, and his quick weapon switch passive can mitigate the cumbersome nature of this weapon somewhat. Allowing the Renegade to quickly change the Quad Shotgun into a more suitable weapon if ambushed.

To sum it up, the Quad Shotgun is a simple, slow, ammo-hungry, close-quarter boss killer yet surprisingly requires some tactical thinking to maximize its effectiveness

The Quad Shotgun is a unique weapon and allows for an installation of one of the three exotic modpacks that can drastically change the mechanics of the weapon, and as of DRLA 1.1.4, most unique weapons including the Quad Shotgun are now accepting normal modpacks, their stats improvement are usually inferior to that from an exotic modpack however.

## Modpack Analysis

### Firestorm

All close range shots from the Firestorm Quad Shotgun recieves several new properties. Namely, a massive damage gain. A 1,000 units of knockback power. And the ability to force the pain chance of any enemies to occur at 100% on hit.

The exact mechanism is that, the Firestorm Quad Shotgun fires off an extra 4 pellets on top of the usual numbers (40 by default or 60 with **Renegade** perk). These extra pellets each have 250 base damage, 1,000 knockback power and 100% forced pain chance on hit. However, they will dissipate after traveling past 128 unit range or a bit further than pointblank range. The rest of the pellets group have their normal rules applied.

Play up the high risk, high reward to the extreme. With Firestorm Modpack, the Quad Shotgun becomes the close quarter combat monster, Anything that got shot with it at melee range will either get knock across the room or simply dies, along with the gory indication. And the force pain ability will stop those who do not die in one shot to stop attacking or re-cycle their attack animation, making this modded weapon actually quite safe to use in a boss duel where dodging space is limited.

### Nano

Turns the Quad Shotgun into an infinite, rapid-firing machine shotgun. The Nano Quad Shotgun will now fires 1 shell at a time and each shell only has 5 pellets, drastically lower it's killing power. But the rapid firing nature combined with 5 projectiles means almost any enemies can be stunlock to death by focus firing on them.

When playing as the **Renegade**, the number of pellets are increased to 8 which is a meager upgrade for a weapon of its rarity.

The Nano Quad Shotgun is more of a trade-off of the explosive one-shot power for the self-sufficiency that is the infinite ammo and stunlocking capability of the machinegun. It also make for a surprisingly effective crowd controling weapon in a chokepoint or tight areas where there is a large group of enemies but few can engage at a time.

### Sniper

Massively tighten the Pellet spread, exactly 5 times lower spread than the unupgraded version. Allowing the Quad Shotgun to fill in the sniper role.

Basically turns the Quad Shotgun into a much deadlier **Hunting Shotgun**and can even maintain impressive damage at very long range and beyond due to the amount of pellets per shot.

## Trivia

* Quad barrel shotguns exists in real-life but are mostly of custom-made.
* Shotguns in Doom can never gibs even if all pellets hits a low health enemy with random damage roll at the highest possible numbers due to the individual pellet damage is low and the game engine treats them as not hitting the target at the same time even if they did. This is not the case with the Firestorm Quad Shotgun, where extra lines of codes were added to make the shot gib any enemies at close range.