recursal/Fanatic-Fandom huggingface dataset:
The Guards' Armory

## Card description

While active, once per turn, you can choose any number of Humanoid Creatures you control, remove an Action Move from each of the chosen Creature and then give them all one of the following Moves:

* Iron Broadsword
* Iron Shortsword
* Iron Longsword
* Iron Axe
* Iron Spear
* Iron Morning Star
* Hammer
* Shield
Nox's Feast

Nox's presence summons a purple fog that envelops the battlefield and brings about an ominous aura.

If this Creature is summoned through Advanced Summoning, while this Creature is on the field all Creatures on the field become Dark Element, this effect cannot be negated and ignores a Creature's Moves that would otherwise ignore this effect.

If a Dark Element Creature is destroyed while this Creature is on the field, put a "Death Ward" Stack on this Creature. If a Creature with a "Death Ward" Stack would be destroyed by either having its HP reduced to 0 during Battling or by the effect of a Spell, it is not destroyed and its current HP becomes its maximum HP.
Slimes

Slimes are a Race of Creatures whose appearance is that of a slimy blob with a viscous body.

Their signature Move are Consume and Slime Split.

## List of Slime Creatures

* Green Slime
* Blue Slime
* Red Slime
* Yellow Slime
* Slime King
* Slime Sorceror
* Slime Queen Anastasia
* Slime Overlord
* Slime God
* Predator Slime
* Shoggoth
* Vervonllen, The Devourer
* Slug Master
* Rainbow Slime
* The Arcana XIV - Temperance
* Spider Slime
* Dragon Slime
* Kuhl, The Umbral Slime
Moves

Moves is the term that refers to the abilties printed out on a Creature that represent the abilities that said Creature can perform. These are Action, Ability, Passive, Boon and Bane.

Moves are printed out on the lower section of Creature cards and are divided by colors as to make it easier distinguish between them.

## **Red Moves (Action)**

Attacks that can only be performed once per turn and only while attacking an opponent's creature or the opponent themselves. They don't cost mana and have Accuracy.

## **Blue Moves (Ability)**

Magical attacks/effects that cost mana but as long as either player or creature's Mana Crystal still have mana to cast a Move from this type, then they have the option to do so. They can also be special moves that don't cost mana but only enhance Red Moves. Most moves from this type have Accuracy. Blue Moves that don't deal damage or have the clause "Quick Move" can be cast during either players' Playing Phases as if they were Spell Speed 1 spells.

## **Yellow Moves (Passive)**

Passive effects that can or not cost mana and empower the Creature or their other Moves.

## **Green Moves (Boon)**

Self buffing spells that can or not cost mana and can only be used once per turn, during either the player's Playing Phase 1 or 2.

## **Black Moves (Bane)**

Negative disbuffing spells that are applied to an opponent's creature and can or not cost mana and if it is the latter they can only be used once per turn. They can only be used during either the player's Playing Phase 1 or 2.
The Arcana XIII - Death

The Arcana XIII - Death is a Rank 2 Ghost Creature that is Dark Element and costs 30 Mana to summon.

## Description

Believed to be the spirit of an infamous serial killer from an norden kingdom. Although its past is mostly unknown, the few ones that survived encounters with it have learned of its past through visions and started pitying him afterwards, as it was not of his own will that he became a malefic spirit. Later he would be recruited by the leader of the Major Arcana, freeing him from his previous duties.

## Moves

Its Moves are:

* Grim Ripper
* Cry of the Banshee
* Soul Drain
* Spirit Drain
* Arcana of Death
* Etheral Form
* Levitate
Smite

The Creature calls upon the power of the deity it serves and launches a powerful wave of magic energy on an enemy that comes from above.

This Move deals 100 damage when attacking the enemy player. It deals 50% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Creature uses this Move, this Move's Element becomes that of this Creature's. This Move cannot be used by Null Element Creatures.

This Move lands on a Creature that is weak to this Move's Element, that Creature has the Stunned Status Effect applied to it until the end of this turn.
Spider Slime

Spider Slime is a Rank 2 Slime Creature that is Null Element and costs 50 Mana to summon.

## Description

A slime that after consuming many giant spiders from a dangerous dungeon started to take on of the properties of what it ate. Its one of the few slimes that can "reproduce" by splitting itself intentionally, mimicking more or less what its foe does. Its spiderlings are able to gestate by absorbing the mana in nature but can't grow to the size of the original.

## Moves

Its Moves are:

* Slime Split
* Fangs
* Slime Egg Lay
Skeleton Mage

Skeleton Mage is a Rank 1 Skeleton Creature that is Dark Element and costs 15 Mana to summon.

## Description

A human skeleton animated through dark energy. They are usually brought to life by other stronger undead and serve as their pawns.

## Moves

Its Moves are:

* Bone Structure
* Maximize Magic
* Black Mage's Tome
* Arcane Bolt
* Skill Tree
Demon Queen Azzanchu

Demon Queen Azzanchu is a Rank 3 Demon Creature that is Fire Element and costs 70 Mana to summon.

## Description

A gigantic demoness that resides in the dephts of Muspell. Her fire is said to be unextinguishable, burning away forever the ones who fall victim to her wrath. Even most of the demonic beings from Muspelheim and other dark realms are afraid of her.

## Moves

Its Moves are:

* Fire Immunity
* Flight
* Claws
* Demonic Ascension
* Muspelheim's Forbidden Texts
* Collapse
Shuriken

The Creature throws a shuriken at its enemy.

This Move deals 30 damage when attacking the enemy player. It deals 10% of the user's ATK Stat and 30% of its SP stat when attacking an opponent's Creature.

If this Move lands on a Creature that isn't Construct, Elemental or Spirit and that has the Move Flight then it can't use that Move until the end of the turn.
Slime Queen Anastasia

Slime Queen Anastasia is a Rank 3 Slime Creature that is Null Element and costs 40 Mana to summon.

## Description

Its' appearance is that of a woman whose body and clothes are all made of the substance that makes up slimes. She wears a small non-slime crown and a slime dress.

## Moves

Its Moves are:

* Slime Ball
* Slime Split
* Slime Ruler
* Slime Charm
Sturmherrscher

The greatsword of The Ruined King is a mystical weapon with the power to summon storms and use them to attack the King's foes.

This Move deals 100 damage when attacking the enemy player. It deals 50% of the user's ATK Stat when attacking an opponent's Creature.

If this Creature doesn't attack this turn, on the next turn this Move will count as an Adaptable-Type Move, it becomes an Air Element Move and when attacking an opponent's Creature it will deal 50% of the user's ATK Stat and 50% of user's M.ATK Stat. It deals half the same amount to all other Creatures your opponent controls.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 67 apply the Stunned Status Effect on that Creature.
Magic Arrow

The Creature shoots out an arrow made out of mana that pierces the target and burns it where it hits.

This Move deals 60 damage when attacking the enemy player. It deals 30% of the user's M.ATK Stat when attacking an opponent's Creature.

### If this Move is used by a Rank 2 or higher Creature

This Move's Mana Cost becomes (10 + 20 \* this Creature's Rank).

This Move deals (60 + 30 \* this Creature's Rank) damage when attacking the enemy player. It deals (30% + 20% \* this Creature's Rank) of the user's M.ATK Stat when attacking an opponent's Creature.
Bruno Carthus, Wanderer of the Sands

Bruno Carthus, Wanderer of the Sands is a Rank 3 Zombie Creature that is Dark Element and costs 40 Mana to summon.

## Description

A famous pyromancer that used to serve an empire set in the deserted lands of Midgard, once he died during a war he was immediately revived after, and would be kept being revived over and over as the empire's eternal servant. When the empire finally fell, he was left alone, wandering the ashes of the empire forever, protecting his long gone homeland.

## Moves

Its Moves are:

* Red Mage's Tome
* Master of the Element
* Ruin
* Black Serpent
* Black Flame
* Sandstorm
Time Stop

The Creature uses its unparalleled might to stop the flow of time.

Upon activating this Move, all other Creatures on the board except this one have the Stunned Status Effect applied to them and neither player can summon Creatures or activate Spells while this effect is active. This Move's effect lasts as many turns as this Creature's Rank.
Slime Union

## Card description

Pay 20 Mana to activate this card. Upon activation, sacrifice 3 Slime Creatures on your side of the board, then summon a Minion named "Slime Fusion" whose Creature Stats are equal to the combined original stats of all sacrificed Creatures. Rank 3 or higher Slime Creatures cannot be used as sacrifices for this effect.
Skeletal Dragon

Skeletal Dragon is a Rank 2 Skeleton Creature that is Null Element and costs 30 Mana to summon.

## Description

An undead Creature that can only be brought into existence by either sacrificing hundreds of beings that possess a skeleton or through necromancy applied to a dragon's skeleton. It is very resitant to magic and feared my many apprentice spellcasters.

## Moves

Its Moves are:

* Bone Structure
* Claws
* Flight
* Magic Immunity
Magic Shield

The Creature creates a magic shield before battle that will protect itself from incoming spells.

A Creature with this Move gains 25% more MR during Battling.

If a Creature with this Move would take damage from a Magic-Type Move that was used by an opponent's Creature of the same or lower Rank or if it would be afflicted by a Status Effect due to an enemy Creature's Move, this Creature takes no damage or is cured from said Status Effect and then this Move is removed from this Creature.
Mirage

The Creature can create a clone of itself that will serve as dummy and protect its conjuror.

(Quick Move): Upon activating this Move, summon a Minion with the same Creature Stats, Race and Rank as this Creature but with no Moves. This Creature gains the Move Stealth as long as the Minion stays on the field and the Minion stays on the field as long as this Creature doesn't attack. If the Minion takes damage this turn, destroy it during the End Phase.
Ruin

The Creature creates an explosion of dark magic on top of a target that may or may not react in time to save itself from critical damage.

This Move deals 100 damage when attacking the enemy player. It deals 60% of the user's M.ATK Stat when attacking an opponent's Creature.

If the Accuracy roll for this Move was higher than 60, this Move will deal double damage and if its 20 or lower it will deal half damage.
Metal Structure

The Creature is a being made out of a metal and therefore gains both its strengths and weaknesses.

This Creature takes half damage from Slashing and Piercing-Type Moves and is immune to the Bleeding, Poisoned, Sleeping, Fear and Charmed Status Effects.

A Creature with this Move takes double damage from Fire Element Moves and if it is attacked by a Lightning Move apply the Stunned Status Effect on this Creature until the start of your next turn.
Magic Immunity

The Creature has become extremely resilient to magic and therefore is immune to any magic that was cast by a Creature that is weaker than itself.

If this Creature is attacked by a Magic-Type Move that was used by an opponent's Creature that is the same or lower Rank as this Creature, then this Creature takes no damage.
The Arcana I - The Magician

The Arcana I - The Magician is a Rank 1 Elf Creature that is Arcane Element and costs 20 Mana to summon.

## Description

A young upstart mage yet a prodigy that has mastered the secrets of the arcane, he seeks to discover all of the secrets of magic and so he has sweared his allegiance to the Major Arcana after his first meeting with The Arcana XXI - The World.

## Moves

Its Moves are:

* Arcana of The Magician
* Purple Mage's Tome
* Master of the Element
* Spell Master
Scimitar

The Creature slashes its enemy with its Scimitar.

This Move deals 50 damage when attacking the enemy player. It deals 70% of the user's SP Stat when attacking an opponent's Creature.

A Creature can only use this Move if it has at least 50 SP.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 10 apply the Bleeding Status Effect on that Creature.

If you roll a 18 or higher during Battling to decide which Creature goes first, this Move will deal double damage.
Two-Headed Ogre

Two-Headed Ogre is a Rank 2 Ogre Creature that is Null Element and costs 30 Mana to summon.

## Description

A two-headed brownish large humanoid with 2 heads, both of them possessing horns. Each head has its own personality and they often clash but they both always agree on something: beating their opponents.

## Moves

Its Moves are:

* Smash
* Club
* Two-Headed
* Smelly
* Tiny Colossus
List of Blue Moves

This page serves the purpose of archiving all Blue Moves.

On this page they will be divided by Element:

## Non-Elemental Blue Moves

* Evade
* Fly
* Haste
* Mimic
* Disengage
* Smoke Bomb
* Mirage
* Summon: Fire Dragonling
* Magic Clock: Wind-Up
* Magic Clock: Freeze
* Taunt
* Call Partner
* Petrifying Gaze
* Rat's Reanimation
* Slime Call
* Snake's Invisibility
* Tiger's Duality
* Damage Transfigure
* Magic Convert
* Alter Ego
* Ox's Strength
* Rooster's Telekinesis
* Rabbit's Speed
* Time Stop
* Blessing: Power
* Blessing: Cure
* Arcane Barrier
* Arcane Torch
* Rewind
* Mana Drain
* Recall
* Telekinesis
* Revive
* Heal
* Cure
* Miracle
* Holy Light
* Mend
* Recover
* Medicine
* Horse's Vitality
* Teleport
* Advanced Teleport
* Blink
* Sheep's Astral Projection
* Transplance
* Shadow Warp
* Shadow Step
* Hollow Cure
* Moonlight
* Charm Talisman
* Warp Talisman
* Dimension Talisman
* Nullify Talisman
* Weight of the Whole Sky

## Null Element Blue Moves

* Bind
* Barrage
* Slime Ball
* Blade Dance
* Smite
* Word of Power

## Fire Element Blue Moves

* Firebolt
* Fireball
* Flamethrower
* Fire Breath
* Dragon Fire
* Airstrike
* Sacred Fire
* Incinerate
* Disintegrate
* Sear
* Immolate
* Infernal Scorcher
* Gehenna
* Nuke Talisman
* Grand Catastrophe
* White Flame

## Water Element Blue Moves

* Water Bullet
* Water Blade
* Water Bubble
* Water Jet
* Water Fang
* Water Tornado
* Waterspout
* Tsunami
* Hydro Hurricane
* Flood
* Hydro Cutter
* Diluvium

## Air Element Blue Moves

* Gust
* Hurricane
* Typhoon
* Cyclone
* Storm Wall
* Whirl Storm
* Atmosphere Slicer
* Vaccum Cannon
* Turben

## Earth Element Blue Moves

* Rupture
* Earth Shatter
* Boulder Toss
* Concussus
* Sandstorm

## Nature Element Blue Moves

* Root Binding
* Entangling Vines
* Wooden Trunk Spear
* Wood Barrier

## Lightning Element Blue Moves

* Electromagnetic Pulse
* Lightning Strike
* Electric Field
* Flash
* Thunder Hunter
* Raijin's Punishment
* Gigavolt Strike
* Divine Thunder
* Fulmen

## Ice Element Blue Moves

* Icicle Spear
* Frostbite
* Ice Shard

## Arcane Element Blue Moves

* Magical Cannon
* Magic Arrow
* Explosion
* Arcane Bolt
* Arcane Blast
* Starstrike
* Drago Buster
* Collected Power
* Kinetic Shockwave

## Life Element Blue Moves

* Peaceful Times
* Life Drain
* Shining Arrows
* Seal

## Dark Element Blue Moves

* Flux
* Ruin
* Hex
* Dark Matter
* Pulsar
* Black Hole
* Collapse
* Eclipse
* Black Flame
* White Flame
* Black Serpent
* Black Mist
* Death Chains
* Shadow Claws
* Nightmare Fuel
* Nightfall
Nuke Talisman

The Creature uses an infused talisman that has a powerful fire spell inside it.

This Move deals 200 damage when attacking the enemy player. It deals 75% of the user's M.ATK Stat when attacking an opponent's Creature and deals half the same damage to all your opponent's Creatures.

This Move cannot be used as a counter attack.

You can only activate this Move once per turn. This Creature can only use this Move while on the field up to as many times as this Creature's Rank.
Runes

Runes are one of the essential mechanics of the game. They are placed in 3 specific zones in both players' sides of the field.

Their purpose is to give permanent positive effects to the players controlling them.

Each rune has 3 levels, they level up for every Rune of the same name that you have on the same Rune Slot.

When you draw or add a Rune from anywhere on the field you must reveal it and either activate it or shuffle it back into the deck, this ruling includes your starting hand.

## List of Runes

* Health Rune
* Mana Rune
* Health Regeneration Rune
* Mana Regeneration Rune
* Luck Rune
* Rune of the Colossus
* Solnore's Divine Blessing
* Neptune's Favour
* Sakhariin's Sorcerer Set
Slime Split

The Creature has a slime body that will split when slashed.

A Creature with this Move does not take damage from Bludgeoning or Piercing-Type Moves from Creatures of the same or lower Rank but if it is damaged by a Slashing-Type Move then it has all its stats halved and a "Slime Minion" is summoned with half of this Creature's stats.
Sleeping Giant

Sleeping Giant is a Rank 3 Giant Creature that is Null Element and costs 50 Mana to summon.

## Description

A giant that has been cursed since young with a rare disease that makes it so it has little to no stamina and therefore will always need to rest to recover it's strength but it still maintains the immense power of its race. Even among the Giants he is considered to be huge.

## Moves

Its Moves are:

* Smash
* Iron War Axe
* Crippling Blow
* Overwhelm
* Colossus
* Awakening
* Tired
* Intimidation
Shield

The Creature uses its shield to protect it from taking damage.

A Creature with this Move gains 25% more ARM during Battling.

A Creature with this Move does not take damage from Piercing-Type Moves that were used by an opponent's Creature of the same or lower Rank.

During Battling, if this Creature is attacked and would take damage from a Physical-Type Move that was used by an opponent's Creature of the same or lower Rank as this Creature you can remove this Move from this Creature and make it so it takes no damage.
Poisonous Stinger

The Creature uses its stinger that has a poisonous tip to stab into its enemies.

This Move deals 65 damage when attacking the enemy player. It deals 40% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, apply the Poisoned Status Effect on that Creature and the user of this Move loses 10% of their current HP.
Shadow Claws

The Creature surrounds its claws with dark magic and then swipes at its enemy.

This Move deals no damage when attacking the enemy player. It deals 50% of the user's M.ATK Stat when attacking an opponent's Creature.

Everytime this Move is used on the same Creature during this turn, that Creature's MR is reduced by 20.

If this Move lands on a Creature with Etheral Form then it can't use that Move for a number of turns equal to this Creature's Rank. If this Move landed on a Ghost Creature then this Move deals 50% more damage instead.
Metal Claws

The Creature slashes its enemy with its metalic claws.

This Move deals 80 damage when attacking the enemy player. It deals 60% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 15 apply the Bleeding Status Effect on that Creature.
Smash

The Creature uses its fists and smashes them together into the enemy, shattering the ground below.

This Move deals 40 damage when attacking the enemy player. It deals 80% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands on a Creature with a lower Rank than the user then reduce its ARM Stat by 50% until the end of the turn.
The Arcana IX - The Hermit

The Arcana IX - The Hermit is a Rank 1 Gnome Creature that is Nature Element and costs 6 Mana to summon.

## Description

A gnome that lived happily among humans, blessing them with his magic, bringing good weather and protecting their crops from pests. It liked to stay invisible while doing these good deeds since it was shy. One day when he was found out by a human child of one of the villages it was passing by, the whole village started to go after it in order to take its life as they though that his arrival meant they would be cursed. After being cornered and as he was about to be caught, he was saved by The Arcana 0 - The Fool that proceeded to kill everyone that was attempt to take the gnome's life and then proposed that the gnome should join his group. After seeing the cruelty of humanity he decided to take this oppurtinity as he felt he was done with helping others that didn't appreciate his kindness.

## Moves

Its Moves are:

* Arcana of The Hermit
* Invisibility
* Air Immunity
* Ice Immunity
* Water Immunity
* Amnesia
* Blessing of the Elements
Quarterstaff

The Creature smacks its enemy with its quarterstaff.

This Move deals 10 damage when attacking the enemy player. It deals 10% of the user's ATK Stat and 30% of its SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Stunned Status Effect on that Creature until the end of the turn.
Sancdos, Abyssal Priest

Sancdos, Abyssal Priest is a Rank 1 Demon Creature that is Dark Element and costs 10 Mana to summon.

## Description

They say every time a demon flaps his wings a living being becomes one. Sancdos was enveloped by demonic power in person by the King himself, not even the purest holy water can reverse his disgusting transformation now.

## Moves

Its Moves are:

* Twisted Design: Demonic Healing
* Hollow Cure
* Flux
Vayu, Primordial of the Winds

Vayu, Primordial of the Winds is a Rank 4 Dragon Creature that is Air Element and costs 75 Mana to summon.

## Description

An ancient dragon born during the dawn of time itself. Its body is made of savage wild winds weld together as one through magic.

## Moves

Its Moves are:

* Terraforming
* Flight
* Air Body
* Storm Wall
* Whirl Storm
* Atmosphere Slicer
* Sky High
* Vaccum Cannon
Mana

Mana is one of the 2 resources that are essential to the game. It is used to perform almost every Action in the game. Each player starts the game with 100 points of mana and after using Mana for the first time for any action, during the 6th Starting Phase the player will get its Mana restored to back to 100%.

Mana can be restored through Spells (like Mana Potion) and Runes and it's maximum cap can also be increased through those means.

During their turn, each player can discard a Creature to gain it's Mana Cost as **Mana** but it can't be used to refill a Creature's Mana Crystal.
Magic Missile

The Creature creates magic darts that will follow its target and create a small explosion on contact.

This Move deals 30 damage when attacking the enemy player. When attacking an opponent's Creature, this Move has 3 charges and each will deal 10% of the user's M.ATK Stat, the first charge will be used on the Creature you declared an attack on and then you can declare up to 2 other different Creatures and you can use each of the remaining charges on any of the 3 Creatures. If this Move goes first, the opponent can only counter attack after this Move's charges have all been used. This Move ignores the targeted creature's RES Stat.

### If this Move is used by a Rank 3 or higher Creature

This Move has 5 charges instead and you can declare up to 4 other different Creatures.

### If this Move is used by Creature that has 50 M.ATK or more

This Move will now deal 60 damage when attacking the enemy player and the % of the user's M.ATK is increased to 20% for each charge.
The Arcana VII - The Chariot

The Arcana VII - The Chariot is a Rank 2 Beast Creature that is Null Element and costs 30 Mana to summon.

## Description

A silver big cat with golden eyes and a small black tiara. It is said that this mysterious beast is actually sentient and quite smart but likes to pretend to be just another unintelligible monster.

## Moves

Its Moves are:

* Claws
* Arcana of The Chariot
* Greater Agility Boost
* Roar
Longbow

The Creature shoots an arrow at its enemy from afar with its Longbow.

This Move deals 70 damage when attacking the enemy player. It deals 80% of the user's SP Stat when attacking an opponent's Creature.

If this Move lands on a Creature that isn't from the Construct, Elemental or Spirit Race and that has the Move Flight then it can't use that Move until the end of the turn.
Rally Banner

## Card description

Pay 30 Mana to activate this card. Upon activation, all Creatures you currently control gain 30 SP for each Creature you control until the end of your turn. This card can only be activated at the start of your Battling Phase.

## Rulings clarifications

This card must be the first card you activate right after entering your Battling Phase.
Life Drain

The Creature forcibly siphons the life force of an enemy and converges it into its own life force.

This Move deals 50 damage when attacking the enemy player. It deals (20% \* this Creature's Rank) of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move lands, heal this Creature's HP by 50% of the damage dealt.
Scythe

The Creature slashes its enemy with its Scythe.

This Move deals 100 damage when attacking the enemy player. It deals 15% of the user's ATK Stat and 40% of its SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 20 apply the Bleeding Status Effect on that Creature.

If this Move lands on a non-Construct, non-Elemental, non-Dullahan or non-Slime Creature with an equal or lower Rank as this Creature, then roll a 100-Sided-Dice and if the result is higher than 95 then destroy that Creature immediately. Creatures with the Moves Two-Headed, Three-Headed and Multi-Headed are immune to this effect.

If this Move lands on a Dullahan Creature then activate its Removable Head Move immediately.
The Ruined King

The Ruined King is a Rank 4 Revenant Creature that is Dark Element and costs 95 Mana to summon.

## Description

A king from an ancient fallen kingdom due to the mistakes of its ruler. It now torments itself in the solitude of the depths of Helheim, waiting for an adventurer to finally take him down. Because of his grievance he has become an undead soul seeking revenge against none other than itself.

## Moves

Its Moves are:

* Sturmherrscher
* Colossus
* Wither
* Magic Immunity
* Draconic Aura
* Unholy Protection
* Grasp Heart
Shadow Tag

The Creature hides in the shadows, waiting for the best moment to strike and surprise its enemies.

A Creature with this Move that is equipped to another Creature you control you can perform one of the following actions:

### If this Creature is equipping a Creature you control:

During your or your opponent's Battling Phase, if your opponent would attack the Creature that is equipped with this Creature then the equipping Creature will be the one that performs Battling with the attacking Creature. After Battling, if the equipping Creature was in Stealth Mode then reveal it.

### If this Creature is equipping a Creature your opponent controls:

Once per turn, during either your Playing Phase 1 or 2 only, you can deal damage to the equipped Creature as if it were Battling with the equipping Creature, but the equipped Creature is not able to counter attack and the equipping Creature gains the Move Backstab during this exchange only. After attacking the equipped Creature, the equipping Creature may be summoned to its owner's field and if not possible, return it to its owner's hand.

## Rulings clarifications

The "equipped" Creature refers to the Creature that is equipped with the Creature that possesses this Move.

The "equipping" Creature refers to the Creature that is equipped to the "equipped" Creature, so, it is the user of this Move.
Scream

The Creature empowers its voice with magic and then shouts at an enemy, scaring and cursing them.

Once per turn, choose an opponent's Creature and reduce its P.ATK Stat and SP by 30%. This effect lasts as long as this Creature stays on the field and if the affected Creature has a lower Rank than this Creature then apply the Fear Status Effect on that Creature.

**Scream** can only be used once per opponent's Creature.
Quetzalcoatl

Quetzalcoatl is a Rank 4 Reptile Creature that is Air Element and costs 75 Mana to summon.

## Description

A feathered serpent that is revered by many as a deity. When it takes flight it blesses the lands it passes through on its journey.

## Moves

Its Moves are:

* Reptile Blood
* Flight
* Jade Mage's Tome
* Fangs
* Atmosphere Slicer
* Sky High
Starfire

The Creature holds its hands together, releasing forth a wave of pure star energy that burns through anything in its path.

This Move deals 100 damage when attacking the enemy player. It deals 70% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Burning Status Effect on that Creature.

If this Move lands reduce that Creature's SP stat by 40% until the end of the your next turn.
Predator Art: Yin

The Creature consumes its opponent and becomes stronger for a period of time.

If this monster is summoned using Circle of Life then you can perform the following action:

* Once per turn, if this Creature destroys an opponent's creature, this Creature gains 50% of all Stats of that Creature until the end of your next turn.
The Arcana XII - The Hanged Man

The Arcana XII - The Hanged Man is a Rank 2 Zombie Creature that is Dark Element and costs 20 Mana to summon.

## Description

A martyr priest that sacrificed itself for its kingdom sake, left to die and unappreciated by his people that cursed him to bear the curse that had fallen on their land, he was to spend his remaining days rotting as an undead monster that would be left to burn at the sunlight while crucified upside down. He was then finally set free by the Major Arcana and he watched as his kingdom rotted away to disease, still crucified as he did not wish to leave the cross. He moves around by being hanged by chains from the neck of a mindless zombie ogre that became tied to him.

## Moves

Its Moves are:

* Ark
* Arcana of The Hanged Man
* Rotten Corpse
* Life Immunity
* Barrier
* Miracle
* Indomitability
Nimrod, Primordial of the Storms

Nimrod, Primordial of the Storms is a Rank 4 Dragon Creature that is Lightning Element and costs 100 Mana to summon.

## Description

An ancient dragon born during the dawn of time itself. Its body is made of pure energy that has taken the shape of blue colored lightning. It carries around a ring with tomoe signed drums on its back.

## Moves

Its Moves are:

* Terraforming
* Flight
* Lightning Body
* Flash
* Divine Thunder
* Thunder Hunter
* Raijin's Punishment
* Gigavolt Strike
Tiamat

Tiamat is a Rank 4 Dragon Creature that is Water Element and costs 80 Mana to summon.

## Description

Regarded as the deity of the salt sea, a mythical being that has fins in both its arms that double as blades and are as hard as steel. It cleaves graciously through the ones who challenge it.

## Moves

Its Moves are:

* Scythe
* Cleave
* Waterspout
* Water Immunity
* Agility Boost
* Twin Strike
* Blade Dance
* Armor Shred
Starray

Beings of the Arcosmos, with their powers drawn from each others' stars they fight for those who summon them.

If this Creature is in your Void, apply one of the following effects based on which of the following Creatures share the same name as this one:

* Northern Point: You can return this card to your hand and if you do add 1 card with the "Starray" Move from your deck to your hand.

* Arcosmos, Dragon of the Whole Night Sky: You can shuffle this card and 2 other cards in your Void back into your deck then draw 1 card.

Each of these effects can only be used once per turn.
Ragnarok

Surtr's flaming longsword that burns with the flames that will bring about the apocalypse.

This Move deals 250 damage when attacking the enemy player. It deals 50% of the user's ATK Stat and 50% of its M.ATK Stat when attacking an opponent's Creature.

If this Move lands, apply the Burning Status Effect on that Creature.

This Move ignores an opponent's Creautre Moves that would negate or reduce the damage of Fire Element Moves.
The Holy Blades of Salvation

The Creature has access to holy blades that were provived to it by a higher entity. These blades are said to have killed gods.

A Creature with this Move gains 5 "Holy Blade" Stacks when summoned by Advanced Summoning.

Once per turn, you can remove 1 "Holy Blade" Stack from this Creature and choose 1 Move from an opponent's Creature, then remove that Move from that Creature. If you apply this effect to a Creature that has no Moves, send it to the Void. This effect cannot be negated.
Shade

Shade is a Rank 1 Ghost Creature that is Dark Element and costs 0 Mana to summon.

## Description

Shades are ghosts that were created through a rather recent method of necromancy, which uses black magic to trap the souls of the dead and force them into servitude of the summoner.

## Moves

Its Moves are:

* Shadow Army
* Random Weapon Generator: Iron
The Arcana XIX - The Sun

The Arcana XIX - The Sun is a Rank 3 Avian Creature that is Fire Element and costs 54 Mana to summon.

## Description

The Rainbow Thunderbird is a large bird whose feathers are known to bring good fortune, unfortunately for these avians, this rumor brought upon the absolute extinction of its species as they would be hunted down. The Arcana XXI - The World secretly kept one as a pet on its palace back in Vanaheim as he discovered the full potential of its rumored feathers. The bird is extremely loyal to him and is also a top tier magic caster.

## Moves

* Beak
* Red Mage's Tome
* Flight
* Arcana of The Sun
* Sacred Fire
* Gale Wind
* Phoenix's Cry
* Divine Sun
Orc

Orc is a Rank 1 Troll Creature that is Null Element and costs 20 Mana to summon.

## Description

An Orc is the crossbreed between a Troll and a Human but its physical capabilities are said to resemble more the prior while its appearance resembles the latter much more. If born in a favorable environment, Orcs tend to become extremely strong Creatures with the power to take down any foe.

## Moves

Its Moves are:

* Random Weapon Generator: Iron
* Berserk
* Intimidation
* Path to Perfection
Transplance

The Creature switches places with an ally, surprising the opponent and hindering their plans.

(Quick Move): Choose another Creature you control, that Creature and this one switch Creature Slots, if either one of them were being attacked when this effect was activated, the attack target switches to the Creature that is now in the Creature Slot that the attacked Creature was in.
Slime King

Slime King is a Rank 2 Slime Creature that is Null Element and costs 30 Mana to summon.

## Description

Its' appearance is that of a Green Slime but is 10 times bigger than its' usual size plus it has a crown on top of it and a royal looking mantle where it would be its' back.

## Moves

Its Moves are:

* Slime Split
* Consume
* Slime Call
* Slime Ruler
Teleport

The Creature uses its spatial magic to teleport itself or an ally to safety and reposition it later.

(Quick Move): Activate one of the following effects:

* Return either this Creature or another Creature you control to your hand and its Mana Cost becomes 0 until the end of your next turn.
* Move either this Creature or another Creature you control an unoccupied Creature Slot.

You can only activate this Move once per turn.
Magic Clock

Magic Clock is a Rank 1 Automaton Creature that is Arcane Element and costs 20 Mana to summon.

## Description

Its' a walking machine whose core is a damaged mana core covered by a metal body that also doubles as a clock with magical powers.

## Moves

Its Moves are:

* Metal Structure
* Depleted
* Compensation: Mana
* Magic Clock: Wind-Up
* Magic Clock: Freeze
* Damaged Mana Core: Magic Clock
Slime God

Green Slime is a Rank 4 Slime Creature that is Null Element and costs 100 Mana to summon.

## Description

The ultimate slime, it is 1000 times larger than a Green Slime. Although regarded as a God in title, it is nothing but a foul Creature that consumes everything in its path.

## Moves

Its Moves are:

* Consume
* Oblivious
* Slime Ascension
* Slime Decomposition
Nightfall

The Creature summons rays of darkish blue energy that fall from the sky and pierce the ground like lightning. It is said to be a forbidden spell only known by the strongest Demon Lords.

*"And in a flash, the Demon Lord brought upon the end of everyone that was present."*

This Move deals 0 damage when attacking the enemy player. It deals 100% of the user's M.ATK Stat to all Creatures on the field that are Dark Element except this one.

This Move cannot be used as a counter attack nor counter attacked.

This Move can only be used once per match.
Song of Power

The Creature performs a beautiful song that empowers allies with unfathomable power.

Choose another Creature you control, remove all Status Effect from it except Silenced and Marked for Death, all its Creature Stats that are lower than their original values are reset to their original values and all values that are higher than their original values are doubled. The last buff lasts for as many as turns as this Creature's Rank.
Metal Scorpion

Metal Scorpion is a Rank 2 Automaton Creature that is Arcane Element and costs 25 Mana to summon.

## Description

Its' a machine that is scorpion shaped but is made out of many other different machine parts, having Humanoid looking machine limbs for it's legs and its' tail and stinger being made of huge scraps of metal put together.

## Moves

Its Moves are:

* Metal Structure
* Damaged Mana Core: Metal Scorpion
* Depleted
* Compensation: Mana
* Metal Stinger
Tree of Life

## Card description

Pay 50 Mana to activate this card. While active, this card can be attacked during the Battling through Red and Blues Moves but is immune to Black Moves. Its HP is 500 and when it reaches 0 this card is destroyed. During each of this card's controller Starting Phases they heal 50 HP. This card cannot be replaced by other Zone Spells. If this card leaves the Zone Spell slot, its controller loses 250 HP.

## Rulings clarifications

This card cannot be healed by any means as it is a Spell and not an actual Creature. This card can still be destroyed by an effect that destroys spells. This card cannot be equipped with Equipment Spells.
Typhoon

The Creature summons a tornado that swallows an enemy into a vortex of destruction.

This Move deals 50 damage when attacking the enemy player. It deals 50% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move lands on a Creature that is equipped with an Equipment Spell, apply the Stunned Status Effect on that Creature until the end of this turn and destroy that Equipment Spell.
Shadow Demon

Shadow Demon is a Rank 3 Demon Creature that is Dark Element and costs 55 Mana to summon.

## Description

Demons that tried to become a Demon Lord but failed miserably and ended up becoming incomplete and are not able to control their power, becoming like mindless beasts.

## Moves

Its Moves are:

* Shadow Warp
* Blood Tracker
* Claws
* Fangs
* Demonic Curse
* Berserk
Sandstorm

The Creature summons the cursed spirits of the desert to drown the battlefield with a powerful sandstorm.

Upon activating this Move, negate the effects of the current active Zone Spell if there is any active. While active all Moves have their Accuracy halved and during each End Phase, all non-Earth Element Creatures take damage equal to 10% of this Creature's M.ATK Stat, Creatures with Flight and Levitate aren't unaffected by this effect and if they are also Air Element, they take double damage.

This effect stays active for the same amount of turns as this Creature's Rank + 2.

You can only activate this Move once per turn.
Pulverize

The Creature smashes the ground with incredible power, breaking the ground below and even a small tremor afterwards.

This Move deals 0 damage when attacking the enemy player. It deals 50% of the user's ATK Stat when attacking an opponent's Creature.

This Move can only be used when the Creature attacks or as a counter attack if it is attacked by a Melee Move.

If this Creature attacks the opponent directly with this Move, choose an opponent's Equipment Spell or Rune and destroy it.

If this Move lands on a Creature with a lower Rank than the user then apply the Stunned Status Effect on that Creature until the end of this turn.
The Arcana VI - The Lovers

The Arcana VI - The Lovers is a Rank 1 Fairy Creature that is Null Element and costs 20 Mana to summon.

## Description

A mischievous fairy that likes to seduce other Creatures and make them do its bidding so it can laze around. She finds the dispute between her charmed enemies and their allies amusing.

## Moves

Its Moves are:

* Charm
* Arcana of The Lovers
* Firebolt
* Gust
* Heal
* Flight
Twisted Design: Regal King

The King's signature power destroys its foe with a destructive burst.

While this Creature is on the field, everytime your opponent activates an effect or summons a Creature, your opponent has to either send a card from the top of your deck to the Void, destroy a Spell he controls, destroy a Creature he controls or discard a card. If they cannot perform any of these, your opponent loses 100 HP.
Stinger

The Creature uses its stinger to pierce through its enemy

This Move deals 65 damage when attacking the enemy player. It deals 45% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 15 apply the Bleeding Status Effect on that Creature.
Metallic Enhancing Armor

## Card description

Upon activation, equip this Spell only to a Creature with the Moves Claws, Fangs or Stinger. While equipped to a Creature, that Creature gains 20 ATK and the Moves Claws, Fangs and Stinger are replaced by the Moves Metal Claws, Metal Fangs and Metal Stinger, respectively.

This card cannot be equipped to a Creature that already possesses any of the Moves Metal Claws, Metal Fangs and Metal Stinger.
Rank

Rank is part of what makes up a Creature, rank restricts what the average stat of each creature can raise up to as well as making it so it's harder to summon stronger creatures due to being related with Advanced Summoning (the ones that are usually Rank 2 or higher).

**Rank 1** (Rookie) - Most of the basic creatures are from this Rank, creatures from this Rank normally have a total of Creature Stats from 0 to 150.

**Rank 2** (Champion) - Creatures with this rank normally have a total of Creature Stats from 151-300. A Creature from this Rank must be summoned by sacrificing any creature from any Rank.

**Rank 3** (Hero) - Creatures with this Rank normally have a total of Creature Stats from 301-450. A Creature from this Rank must be summoned by sacrificing 2 Rank 1 Creatures or 1 Rank 2, 3 or 4 Creatures.

**Rank 4** (Idol) - Creatures with this rank have a total of Creature Stats from 451-600. A Creature from this Rank must be summoned by sacrificing 3 Rank 1 Creatures, 2 Rank 2 Creatures or 1 Rank 3 Creature.
Metal Stinger

The Creature pierces its enemy with a metal spike.

This Move deals 95 damage when attacking the enemy player. It deals 55% of the user's ATK Stat when attacking an opponent's Creature.

This Move ignores 30% of the opponent's Creature ARM Stat.

If this Move lands, apply the Bleeding Status Effect on that Creature.
Rainbow Slime

Rainbow Slime is a Rank 3 Slime Creature that is Null Element and costs 60 Mana to summon.

## Description

This slime is actually white but sunlight refracts from the slime's core to give it different colours. There is only ever one Rainbow Slime present at one time and they are said to bring great fortune to those around them.

## Moves

Its Moves are:

* Consume
* Slime Split
* Slime Call
* Wish Upon A Rainbow
* Elemental Slime Inheritance
Mana Crystal

Mana Crystal is a catalyst that gives Creatures the ability to store Mana on either own. It can be either Green Move or an Equipment Spell.

As a move, a normal Mana Crystal gives 100 Mana to a Creature with one. There are also many different variations of the Mana Crystal that usually have additional effects.

### List of Other Mana Crystals:

* Angel's Core
* Dark Mana Crystal
* Devil's Bloodstone
* Arcana of The World
* Hellfire Regalia
Twin Strike

The Creature is a warrior that is agile with its weapons therefore it can attack rapidly in sucession.

This Creature, during your turn only, can, immediately after attacking an opponent's Creature with a Red Move, attack a second time on that same Creature without your opponent being able to counter attack. The second consecutive attack must also be an Action (Red Move) and will deal only 50% damage.
Nullify Talisman

The Creature uses an infused talisman to apply the Dispell spell.

(Quick Move): If a Blue Move or a Normal Spell is activated you can activate this Move to negate that Move/Spell from resolving. This Move only works on Blue Moves from Creatures that are lower Rank this Creature.

You can only activate this Move once per turn. This Creature can only use this Move while on the field up to as many times as this Creature's Rank.
Spear

The Creature stabs its enemy with its spear.

A Spear can be made from either Iron or Steel.

## Iron

This Move deals 70 damage when attacking the enemy player. It deals 40% of the user's ATK Stat and 10% of its SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Bleeding Status Effect on that Creature.

## Steel

This Move deals 130 damage when attacking the enemy player. It deals 65% of the user's ATK Stat and 10% of its SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Bleeding Status Effect on that Creature.
The Arcana V - The Hierophant

The Arcana V - The Hierophant is a Rank 1 Elf Creature that is Life Element and costs 30 Mana to summon.

## Description

The Pontiff of the "Major Arcana" cult which was created to spread the word of The Arcana XXI - The World and therefore grant it more power since divine beings revel in the prayers of others to be saved by itself. Despite looking young (as all elves do), the Pontiff is around 900 years old.

## Moves

Its Moves are:

* Ark
* Arcana of The Hierophant
* Silver Dagger
* Heal
* Mend
* Hollow Cure
* Cure
Tiger Shark, Terror of the Abyss

Tiger Shark, Terror of the Abyss is a Rank 4 Aquatic Creature that is Water Element and costs 100 Mana to summon.

## Description

A creature with the body and head of a shark but it is bipedal and has humanoid-like limbs and its body has a color pattern of a tiger. Its claws are feared by many due its capabilities to rip anything apart.

## Moves

* Aqua
* Fangs
* Claws
* Circle of Life
* Predator Art: Yin
* Water Absorption
* Armor Shred
* Predator Gains
Stealth

The Creature with this Move can become one with the background, hiding itself from enemies.

This Creature can be summoned in Stealth Mode but as soon as it attacks an opponent's Creature it loses this Move and must leave Stealth Mode.

While this Creature is on the field, your opponent cannot check any information on this Creature (as it is set face-down on the board) nor attack it but can still attack you directly.
Rat's Reanimation

The Rat's Signature power is that of reanimation, which will bring a Creature back from the dead.

(Quick Move): Once per turn, you can discard a Creature you control, choose 1 non-Spirit, non-Ghost Creature in the Void that is the same Rank or lower than the discarded Creature, summon it to your field.
Shadow Army

This Creature is trapped soul given physical form that will keep serving its summoner as long as the latter wills it.

This Creature can only be summoned by shuffling a Creature of the same Rank in the Void back to the deck.

Rank 2 or higher Creatures with this Move, do not require sacrifices to be summoned. This Creature's Mana Cost becomes the same as that Creature.

If this Creature's HP reaches 0 and it would be destroyed, you can pay Mana equal to its Mana Cost instead, then heal this Creature's HP back to its maximum HP. If you can't pay this Mana Cost, return this Creature to your hand instead.

A Creature with this Move cannot be used as sacrifice for the summon of non-Ghost Creatures.