Items

**Items** are tools that give heroes or agents bonuses to their stats. They can be gained by buying them from markets, finding them in ancient ruins or stealing them from others

Currently, all items cost 35 gold to purchase from a City/Town with a Market POI. The limiting factor is that it's rare for a market to have any non-mediocre items. A market's selection gets better when its location has more prosperity, and if the Market POI is infiltrated you can perform the 'Force Restock Market' challenge to get a new random selection.

## Tiers

There are three tiers of items, common, rare, and artifacts.

### Common items:

* Forgettable Ring: Gives the agent -5 profile
* Unassuming Hood: Give the agent -5 menace
* Shield: Increases defense by 1
* Concealed Dagger: Increases might by 1 and intrigue by 1
	+ This is arguably on the same quality level as the rare items.
* Lesser Healing potion: Automatically consumed to heal 3HP if you start a combat round with at least 3HP missing.
* Boots of Wealth: Gain 1 gold per turn.
* Boots of the Scholar: Gain 3xp every time you move.
* Flintlock Pistol: Gives +1 attack.
* Sign of Unwarding: Reduces Warding in the unit's location by 2% per turn.
* Basic Axe: +1 might
	+ Strictly better than Flintlock Pistol

### Rare Items:

* Reliable Shield: +2 defense
* Poisoned Dagger: "Any attack by the user will deals HP damage will also inflict 'poison' for 5 turns, which reduces all stats by 1"
* Portable Skeleton: "Deploys a Skeleton Warrior minion into an empty minion slot when in combat (single use item, can replace a dead minion)"
	+ Not certain whether this is rare or artifact tier
* Skeleton Key: "Reduces security in the **agent's** location by 1"
* War Axe: +2 might
* Healing potion: Automatically consumed to heal 5HP if you start a combat round with at least 5HP missing.
* Dark Stone: "Increases shadow in the location this person is in by 1% every turn (works on heroes, rulers, and agents)"
* Deathstone: When the person carrying this dies, gain 5 power

### Artifact items:

* The Ruinous Blade: This weapon corrupts those it deals HP damage to. Other than the Chosen One, any hero who takes damage from this blade will begin to gain shadow at 2% per turn, allowing you to corrupt them eventually. 2 uses. The effect won't stack if you use it twice on the same hero.
* Bag of Boundless Wealth: gain 2 gold every turn (can be held by an agent, ruler, or hero)
* Exquisite Mask: Profile is set to 33% (presumably of its normal value) and Menace is set to 125% (again, presumably of its normal value)
* Hood of Shadows: Reduces security in the agent's location based on its shadow, by up to -3 (at 40% shadow it's -2 security; needs more data points)

## Misc items

* Vinerva's Seed: can only be acquired through the 1 turn challenge "Harvest Seed" that's available to agents in a location with a "Heart of the Forest" POI
* Personal item of a ruler: used in the special challenges of the Courtier and in certain Blood Magic spells
	+ can only be acquired through the Courtier's special challenge "Steal Ruler's Item"
* Personal item of a hero: used in the special challenges of the Courtier and Trickster as well as any Blood Magic Spell (except for Taunting Lure)
	+ can be acquired through the Courtier's special challenge "Steal Hero's Item", through the Trickster's special challenge "Steal Hero's Item", or through the Blood Magic spell "Taunting Lure"