Marleyans

**Basic Information**

Marleyans rely heavily on their jetpack and boost. To not get whooped by an Eldian charging you, you need to press Q as soon as possible once an Eldian grapples on you and the screen turns blue for a split second. If you do this, the Eldian will get unhooked and stunned for a bit so try to follow with your camera where they go since you'll dash as well so you'll be not really close, then try to take your highest damage gun like a shotgun or sniper to shoot them and get a kill. You have 3 boosts until you need to wait for them to recharge, your boosts can recharge even if you still have 1 or 2 left. They're jetpack can also run out and recharge over time even if you still have some gas left. Marleyans can use the flare which marks they're enemies in a 100-200 stud radius which is really helpful because snipers are almost instant so you just have to click on red dots to kill, the sniper has a range though

**Soldier**

The Soldier class has access to an SMG that deals low damage but shoots fast, a sniper that one shots humans and pure titans (shoot at nape) from medium range and deals less damage the farther the enemy is, and a rocket launcher which insta kills pure titans and humans and knocks you back the opposite way your shooting so you can use it to go really high but make sure not to be very close because it can kill you too. People mostly use the sniper and SMG because the sniper insta kills if you have good aim and the SMG can chip away health

**Engineer**

The Engineer has access to a hammer which allows it to build structures and place down weaponry. They can also make walls that titans can destroy but it still makes them slower to kill, and artillery, turrets, sentry turrets, and they can out turrets on top of vehicles to upgrade them. This class is very good for team play because they can slow down normal Eldians with their walls and structures which doesn't affect marleyans much because they don't need to swing around to survive.

**Operator**

The Operator takes 600 points and once you die you need to wait for a cooldown and pay another 600 points to use. The Operator spawns in with a tank instead of a Jeep and has high powered artillery which has infinite ammo but the Operator can switch to normal guns too. Tanks have a ton of health and take multiple titan LMB to get destroyed. The tank does need a weakness or Marley would be too op so they made it so that there's a weak point that eldians can latch onto and shoot it with Anti-Personnel, slash it with Blades, or explode it with Thunder Spears to damage it.

**Aviator**

The Aviator costs the same as Ackerman from Eldians, it costs 4000 points. You lose it once it gets destroyed and you die, you need to wait for cooldown and have another 4000 points to use it again. The Aviator has access to a passive that makes it so teammates can spawn in your Aviator, people usually call it the blimp though. The Aviator has access to and SMG that shoots like the one from Soldier class, Carpet Bombardement which drops around 10-15 bombs in quick succession dealing 300 damage each.

**Abnormal Titan**

The Abnormal Titan needs 750 points to use, you lose it after you die and need to wait for a cooldown and need another 750 points to use after death. Abnormal Titans are pretty much just a downgrade, they have less health, less damage, and can't shift multiple times in one life. It is good support to Titan Shifters because they still do quite a bit of damage and can stun Eldian Titan Shifters with their LMB attacks.

**TItan Shifting**

If you get 1500 points, you can titan shift if there isn't already 3 titan shifters on your team. There are 7 titans right now that you can shift into, you need to get the level requirement for each titan then buy it to use it (You don't need to buy it again for Eldia or a new match, it's a permanent purchase) The Titans you can shift into are on the Titans page.