Coruscant Surrounded Guide: Rebellion

We have achieved great successes following our victory at the Battle of Yavin, and our forces have successfully secured large numbers of planets with the aid of the local population. However, great challenges lie ahead. Please allow me to familiarise you with the current situation. (pause whilst looking around the map).

Notable features of our positions are:

* The shipyards of Mon Cala are already equipped to begin capital ship production, unlike any other planet we control. It is vital that we protect this world.
* Despite our best efforts, our infrastructure and defences are weak. Some systems are better defended than others, but none are fully prepared for the Imperial counter attack.
* Attacks on our holdings must be made through a series of choke points, allowing us to concentrate our defences.
* The Empire is not our only enemy. Although it is by far the greatest threat, the galaxy is also home to various minor factions.
* Following a series of unexpected victories, we already control territory within the Empire's defensive perimeter of intersections. Although we might struggle to hold on to Cato Neimodia, Onderon, Myrkr and Chandrila, we can use these worlds to buy time whilst we build up our forces.
* Furthermore, we have already secured the orbit of Carida, allowing use to conduct a ground invasion almost immediately.
* Many of our worlds are isolated and cut off from one another. Some of the forces dividing them are much stronger than others.

Our forces are similarly divided. When concentrated, they form a small number of fleets:

* Garm Bel Iblis commands our fleet near Hoth.
* Captain Shack informs us that the Liberation is at your disposal, in orbit of Kamino.
* Rebel One forms the centre of our successful fleet near Carida.
* The Mon Calamari have provided us with a powerful warship, which is by far the most powerful of our vessels in the Rhen Var sector.
* General Dodonna regrets to inform us that few of his ships survived the battle to capture Bastion and the surrounding area.

Ground forces are equally scattered. We are able to pull together rag-tag invasion armies where needed, but they remain disorganised. Our stealth teams are not yet ready for battle.

Our technology level is low and we do not yet have access to the more powerful units needed to properly bring the fight to the enemy.

Finally, our income is insufficient and our starting credits limited.

### Opening Moves

With this situation in mind, it falls to you to make some important choices. (Pause constantly whilst making these and consider turning down your galactic game speed).

Firstly, (whilst still paused) we need to spend our starting credits. Our advisors are divided over how best to do this, but they do present the following options:

* We could invest in supply lines, to increase our income. Anoat has been earmarked as a good location for this, since it is relatively safe from attack. Consider upgrading the Rebel Camp there into a Supply Depot.
* We could shore up the defences of our most vulnerable and valuable worlds. If we intend to hold on to our successes near the core, then these would be good candidates. If we intend to fight elsewhere, then there are a series of choke points in need of reinforcement. Ground defences may serve us better than space defences in some regions, since space defences need to be substantial to be effective.
* We could consider selling off the Planetary Ion Cannons which we have acquired to help us defend key worlds. This would raise a reasonable number of credits and also reduce our upkeep costs, but would also leave these worlds more vulnerable in the event that the Imperial fleet does advance that far.
* We could consider purchasing more units to augment our forces.
* We could immediately invest in improved technology. This would be extremely expensive and may prevent us from taking up any of these other options, but would give us a head start on the Empire.
* We ought to save at least some of our credits for gradual expenses in battles and for building up defences in any freshly conquered system.
* Finally, our advisors all agree that it would be sensible to recruit some Rebel Sympathisers on Bothawui, as these individuals could set up lucrative networks on Imperial planets to siphon off their income.

It would probably be best to do a combination of some of the above. Your call, Commander.

Secondly, I strongly recommend concentrating our ships into battle ready fleets as described. It may be worth putting some thought into which planet to concentrate each fleet over. In the case of the Rebel One fleet, it is advisable to have it combine over Carida, where it can provide orbital support for a ground invasion.

We should also pull together nearby ground forces in order to conduct this invasion.

Thirdly, our forces elsewhere need objectives. Whilst the Rebel One fleet remains over Carida, consider the following options:

* Garm Bel Iblis's forces are fairly weak, but might be enough to take Ord Ibanna. Alternatively, we could order them to hold back until they have been reinforced, or to probe the defences around Bespin.
* The forces in the Rhen Var Sector have a number of possible targets, being able to strike Korriban, Kessel, or local pirates who have been causing trouble in the Roche Asteroids. Korriban is a tempting option but is not somewhere that would be particularly easy to hold once taken, and the nearby Corporate Sector Authority might react badly to such a move. Kessel is likewise within reach and would produce a good number of credits, but would again potentially be difficult to keep. Finally, intelligence reports indicate that the Roche pirate group is reliant on fighters and gunships, which would be easy targets for our corvettes. This would also give us the option of later combining these forces with the Rebel One fleet.
* Our other forces are generally too weak to attack the enemy, but can be of defensive use.

**[This guide is a work in progress. I will complete it when I can, but the below information is not yet complete]**

### Next Steps

Following these initial advances, further steps need to be taken in a number of areas:

1. Fleet movements. It is important that we capitalise on our victories, and continue to attack the enemy. Even if we are unable to keep the ground we take, there is value in destroying enemy shipyards and stations. An enemy that is busy rebuilding these isn't able to send as much to attack us.
2. Reconnaissance. Knowing our enemy is key to success. I therefore advise you to make contact with the Bothan Spy Network, which has served us well in the past. I have also heard reports that two droids, C3PO and R2D2, are surprisingly good at obtaining key information when placed in orbit above enemy systems.
3. Expenditure.
4. Missions. Chancellor Mon Mothma is working hard to co-ordinate the work of different branches of the Alliance, and to court sympathetic organisations. When possible, she will issue various additional assignments to you. Success in these missions will allow her to release additional resources, and will also please the various groups she has been in contact with. Whilst the additional resources in question may not always be as substantial as we would hope, this support will allow her to access more resources in future. As such, I strongly recommend that you make the completion of these tasks a priority, Commander.