recursal/Fanatic-Fandom huggingface dataset:
Stick

Sticks are a usable weapon, crafting material, and building component in Sons of the Forest.

## Gameplay

Sticks are vital to early-game survival as they are an essential component for building fires or creating a tent using the Tarp. Not only that, but they also are a crucial component in structures, amenities and furniture, being used in the vast majorities of bluprints and also being frequently needed in free construction elements such as fires, lamps and defensive spikes.

The player can use the stick itself as a weapon, although it predictably has very low offensive and defensive capability and should only be used in a situation where no other weapon is available.

## Locations

* They can be found scattered around the island in wooded areas
* Obtained by cutting down larger saplings.
* Obtained by destroying certain Cannibal village structures such as effigies.
Ammunition

**Ammunition** consist of items used for projectile weapons and firearms. Ammunition can be found around the map in Ammo Case or laying on the ground near bodies or camps. **Arrows** and **Small Rocks** can be recovered and used again.

* 9mm Ammo
* Buckshot Ammo
* Slug Shotgun shells
* Taser cartridges
* Small rocks
* Arrow
Outfits

Much like Endnight's previous game 'The Forest', Sons of the Forest contains outfits you can find and equip. The most notable difference is that outfits now have **three** stats that effect the protagonist throughout the game: warmth, comfort, and waterproofing. Warmth protects the player from cold effects. Waterproofing protects the player from the wet effect gained rain, snow, and submersion in water.

The outfits found in the game are as follows:

* Tactical Jacket: The default outfit of both the Player and Kelvin.
* Blazer: Found in the Mass Grave.
* Leather Jacket: Found at the rebreather cave and the plane crash.
* Tuxedo: Found in the buried Maintenance Bunker A, in a bloody bathroom.
* Wet Suit: Found in the shovel cave. Faster water movement; slower land movement.
* Pajamas: Found in the Final Bunker in a wardrobe, and in the Printer Bunker in the sensory deprivation spa. Highest comfort level outfit.
* Winter Jacket: Found inside a silver tent at an Abandoned Camp on the west side of the island. The highest warmth level outfit.
* Hoodie: Found in a large cannibal camp on the northwest side of the island.
* Priest Outfit: Found in an old cabin by the frozen lake at the center of the mountain in the middle of the island.
* Space Suit: Found inside the Residential Bunker, Located in floor 2 at the third room just right before unlocking the Luxury Bunker

Additionally, companion NPCs, such as Virginia and Kelvin, can be given outfits in order to change their appearance. It is unknown if the outfits have any stat effects on them.

Virginia only outfits:

* Swimsuit: Default outfit.
* Track Suit: Found in the gym of the cave bunker inland from the Survival Raft. Needs at least a maintenance keycard to reach.
* Dress: Found in the Food and Dining Bunker. Needs at least a maintenance keycard to reach.
* Camouflage Suit: Found at the Beached Kayaks on the northwest side of the island.
* Leather Suit: Found in the buried Maintenance Bunker B, the Residential Bunker, or in a crashed Helicopter on the east side of the lake close to the Food and Dining Bunker.

## Gallery

* Kelvin in Blazer
* Kelvin in Leather Jacket
* Kelvin in Tuxedo
* Kelvin in Pajamas
* Kelvin in Hoodie
* Virginia in Track Suit
* Virginia in Dress
* Virginia in Camouflage Suit
* Kelvin in Tactical Jacket
* Virginia in Leather Suit
* Wet Suit
Sports Car

Sports Car è uno dei veicoli disponibili nel gioco Hill Climb Racing 2.

## Overview[edit | edit source]

È un'auto senza controllo aereo. Questa vettura è perfetta per le gare su terreno pianeggiante grazie alla sua buona velocità, accelerazione e aerodinamica. Sorprendentemente, la sua aerodinamica consente anche di arrampicarsi su ripide colline e "scivolare" per alcuni metri in avanti, evitando salti elevati che non potevano far atterrare la macchina su una superficie piana e finire indietro.

L'unico problema è che potrebbe essere piuttosto lento rispetto ad auto come la Formula o la Supercar, ma la sua capacità di carburante è piuttosto bassa rispetto ad auto come il Super Diesel o il Tank. Le parti di sintonizzazione relative alla velocità possono aiutare l'auto sportiva per le gare.

## Unlockables[edit | edit source]

Vedi l'elenco delle vernici per veicoli per immagini e ulteriori informazioni.

L'auto sportiva è dotata di 11 vernici diverse e 13 ruote diverse (vernice e ruote VIP non sono incluse).
Resin canister

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Resin Canisters** are items filled with resin used in combination with the 3D Printer to make items that are as of yet unknown. Resin will come in different colors, allowing the player to make unique multicolored items.
Aloe Vera

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

 Used to make | Health Mix
Health Mix+

**Aloe Vera** is a harvestable plant, used when crafting healing items. It can also be consumed itself for a small amount of health and fullness. It is a stemless plant with thick and fleshy green leaves.

## Location

Aloe Vera is most commonly found in clusters around the western parts of the island, near paths, rivers and cave entrances. When gathered, the player has a small chance to collect Aloe Vera seeds, which in turn be planted for even more plants. Furthermore, the player may be gifted Aloe Vera by Virginia if their affinity level is high enough.

## Tips for finding Aloe Vera

* Searching next to paths on the western parts of the island increases the likelyhood of finding Aloe Vera as that is where it most commonly spawns.
* Due to the Aloe Vera plant's bush-like appearance, it may be easier to spot in areas with less vegetation.
* Like other herbs, Aloe Vera often spawn in clusters. When finding one Aloe Vera plant, search the area for additional ones.
* Walking rather than running may increase the chance to spot a patch.
* Befriending and leveling up the affinity level with Virginia makes it possible for her to approach the player slowly, and drop Aloe Vera as a gift.
* AStanding Planter or Wall Planter may be used to grow Aloe Vera, once seeds have been acquired.

## Trivia

* Aloe Vera is based on the real life plant, *aloe barbadensis*.

## Gallery

* Aloe Vera found on the island
* In-game icon for Aloe Vera (transparent)
* In-game icon for Aloe Vera (outline)
* In-game icon for Aloe Vera (alternative)
Fish Trap

A **Fish Trap** is a building that allows you to catch one Fish at a time when placed in the water.

## Building

The **Fish Trap** can be built from the Guide Book with **25 Sticks**. It is located under the purple tab labeled "Traps". Place the blueprint down in a suitable place such as a mountain stream or by the beach shoreline, then complete the blueprint by adding the necessary materials to it. It's advised to place your trap in a location that is at least partially submerged in water, as placing it in an area that is too shallow may prevent the trap from functioning properly.

## Gameplay

Once the trap has been built, it will catch a fish approximately once every 5-10 minutes. The trap can only hold one fish at a time, so you will have to remove any fish currently in the trap before it is able to catch any more.
Stun baton

The stun baton is a melee weapon in Sons Of The Forest. It is based off the Barbarian Stun Baton with slight differences.

## Gameplay

It is used as a disarm and crowd control tactic, it temporarily gives enemies a seizure that it makes contact with as well as doing a decent amount of damage from the swing. It requires Batteries as ammunition.

## Location

Can be found stuck in a pile of skulls in the pool of water near the Rope Gun Cave, making it one of the earlier weapons the player will most likely find. While standing near the stun baton, before picking it up, birds and/or squirrels can be seen shocking themselves to death on the baton. Squirrels that die from the baton before picking it up can be harvested as normal.
Radio

Item code | 590

The **Radio** is a world item in *Sons of the Forest*

## Gameplay

The **Radio** is a boombox type device that can be found in several locations around the world. It will play a selection of funky and techno music with several ads in-between, some for items in the game such as Energy Drinks or Crunchie Wunchies.

The songs and ads can be shuffled through by using the pick up key (Default E), or the Radio can be turned off by holding the same key. Players cannot pick up or equip the radio. However, Kelvin can be ordered to fetch a radio, which he will bring back to the player, or carry one on his shoulder to the desired destination.

Radios can be smashed using any tool or weapon, and will drop a Circuit Board.

## Songs

The Radio's playlist feature two tracks; a band track and an acoustic track. The acoustic track features a selection of techno songs composed by Gabe Castro, while the band track features a selection of funky and pop songs composed by Dave Benedict and Danny Craig as the in-game band of Bad Pivot.

## Trivia

* Attempting to spawn a Radio through console commands will instead spawn a red Radio. This unused Radio differs in that it can be picked up, stored in the inventory and equipped by the player, with the only cosmetic difference being that it has a red case. However, this radio is non-functionnal, as it cannot be turned on neither when on the ground or when equipped.
	+ There is one red Radio that can be found inside the morgue of the Residential Bunker, but it functions similarily to a regular Radio and thus cannot be picked up.
GPS locator

GPS locators are equipment found on the island or crafted. You can place the GPS Locator on a stick, turning it into a waypoint.

There are currently only 3 GPS locators that can be found on the map. They do respawn, as do other items.

With the current release you can now craft as many as you want. To make one, print a GPS case at a printer station. Then craft is using the case, batteries, wire, and a circuit board.

If the player is holding their GPS nearby a found GPS locator, it will emit a high-pitched beeping sound which changes speed depending on the players distance to said locator.

## Usage

GPS locators can be placed on Sticks to mark areas of interest or equipped onto Virginia to mark her on the map. Right clicking while holding the GPS locator changes the icon displayed on the map. Kelvin also has a GPS on him at the start but it's impossible to remove it.

## Crafting

* 1 3D Printed GPS Case
* 1 Wire
* 1 Circuit Board
* 1 Batteries
Salmonberries

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Salmonberry** bushes are small flora that bear salmon colored berries. They can be difficult to spot, being one of the smallest of all berry bushes found on the island. They appear predominantly across the north side of the island, but can be found anywhere. They can be eaten or harvested, and occasionally drop seeds.
Armor Types

* Leaf Armor
* Hide Armor
* Bone Armor
* Creepy Armor
* Tech Armor
* Golden Armor

# Comparison

## Stick Spikes

* Leaf Armor: 4
* Hide Armor: 6\*
* Bone Armor: 11\*
* Creepy Armor: 12\*
* Tech Armor: 27
* Golden Armor: No Reduction

## Heavy/Brute

* Leaf Armor: 2
* Hide Armor: 4
* Bone Armor: 7
* Creepy Armor: 8
* Tech Armor: 17
* Golden Armor: No Reduction

## Demon

* Leaf Armor: 5\*
* Hide Armor: 8\*
* Bone Armor: 12\*
* Creepy Armor: 15\*
* Tech Armor: 37\*
* Golden Armor: Old: 39\*, New: 11\*
Demon

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

## Demons

### Attitude

Hostile

**Demons** are one of the last enemies you'll find in Sons of the Forest, and are aptly named so because they dwell in magma filled caves and are damaged by crosses. They lie far below the surface of the island and seem to be immune to the lava flowing there.

## Appearance

The mutants are slender, humanoid figures who look similar to the average human, except for their abnormal leg proportions and unique head shape. Demons are very slim, to the point that their ribcage and backbone are visible from their body slightly.

## Behavior and Tactics

From a distance, they attack by arcing their backs and launching their hind legs over their heads to stab their opponent with their sharp hind feet, similar to how a scorpion would sting. In close-combat, they let loose a volley of stabs with their front arms, causing significant damage. Golden Armor is the optimal gear for protecting yourself from their attacks.

To fend off these creatures, you can use the holy cross. This will stun them, set them on fire, and even scare them off for a short time. It takes **three** strikes from the cross to kill a demon.

They can sometimes (late into the game) come to the surface and attack in groups.

## Trivia

* Though the player would have encounter at least one demon prior to finding it, there is a note that can be found before reaching the magma tunnels telling the player that crosses can burn demons.
* It is unclear (but could reasonably be assumed) if demons were created from humans by the cube.
* Due to their ballerina and contortionist movements, and fused feet and hands similar to Virginia, it's reasonable to assume they and Virginia have some kind of connection. However, there is no evidence currently in the game to support this hypothesis.
Items

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Items** in *Sons of the Forest* consist of collectibles, tools, and weapons.

*(see also* All ItemID*)*

## General Items

* Album Cover
* Arm
* Cash
* Emergency Pack
* Golf Ball
* GPS
* GPS Locator
* Guide Book
* Head
* Leg
* Resin Canister
* Seeds
* Skin Pouch
* Tent

## Tools

* Air Tank
* Binoculars
* Can Opener
* Cross
* Electric Chainsaw
* Electric Lighter
* Fireman's Axe
* Flashlight
* Frag Grenade
* Gold Mask
* Guitar
* Modern Axe
* Printed Sled
* Putter
* Rebreather
* Red Mask
* Repair Tool
* Rope Gun
* Shovel
* Tactical Axe
* Taser
* Torch
* Turtle Shell
* Utility Knife
* Walkie Talkie
* Water Can
* Machete
* Night Vision Goggles

## Weapons

* Compound Bow
* Crafted Club
* Crafted Spear
* Crossbow
* Pistol
* Katana
* Revolver
* Rifle
* Shotgun
* Slingshot
* Stun Baton

## Throwables

* Flare
* Frag Grenade
* Molotov
* Time Bomb

## Materials

* Batteries
* Bone
* C4 Brick
* Circuit Board
* Cloth
* Coins
* Duct Tape
* Hide
* Leaf
* Rock
* Rope
* Skull
* Small Rocks
* Stick
* Vodka Bottle
* Watch
* Wire

## Ammunition

* Buckshot Shotgun Shells
* Crossbow Bolt
* Pistol Ammo
* Slug Shotgun Shells
* Carbon Fiber Arrow
* Printed Arrow
* Stone Arrow
* Taser Cartridges
* Zipline rope

## Attachments

* Shotgun Rail
* Pistol Rail
* Silencer
* Laser Sight
* Weapon Flashlight

## Armor Types

* Leaf Armor
* Hide Armor
* Bone Armor
* Creepy Armor
* Tech Armor
* Golden Armor
Arm

## Cannibal Arm

Likely added for Iconic or comedic purposes, the *Cannibal Arm* does serve some useful means.

## Uses

1. can be used as a weak weapon similar to that of the *Stick*.

2. Can be cooked and consumed by the player or eaten raw; filling 1/4 or 1/3 of the player's hunger respectively.

3. Can be thrown into water to distract the *Shark*(Note the rotten variation of *Cannibal Arm won't work for this use case*

## Location

Can be harvested from dead cannibals or found falling off injured live ones.
Slingshot

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

Slingshot is a ranged weapon that uses small rocks or golf balls as munition.

It can be found just outside the entrance of the shovel cave, on the belt of the middle corpse of the three operatives impaled here.

It's greatly lacking in power compared to the other ranged weapons in the game, but can be an inexpensive and invaluable way to incapacitate squirrels and rabbits should the player find themselves in dire need of meat. It's shot trajectory is slightly higher from the center and to the left, very slightly. It can be a life saving tool on the highest game difficulty.
Printed Arrow

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

A **Printed Arrow** is an item in Sons of the Forest that can be made at a 3D Printer using resin canisters. 50 resin will yield 5 arrows. The max amount that you can carry at a time is 20. 3D printed arrows appear to fly better than normal arrows but this is still unconfirmed.
Rock

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

Rocks are a crafting material and weapon in *Sons of the Forest*.

## Gameplay

Rocks are a basic resource mostly used as a structural element, such as reinforced campfires or wooden spikes.

Apart from their constructive use, rocks can also be used as a primitive weapon. While rocks can be practical to hunt small animals for their meat, they perform poorly against larger, stronger targets such as Cannibals.

## Location

Rocks can be found on the ground, and in abundance along beaches.
Log

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

## Log

**Logs** are used as a common building material which is obtained by cutting down trees with any axe or the chainsaw. Logs can be cut into halves (hamburger style), thirds and quarters, and when building can be split in half (hotdog style) to create doors, floor, ceilings, etc.

Depending on the size of the tree, when chopped with any axe or the chainsaw, they can drop between two and five logs. Smaller saplings only drop sticks when felled.

A zipline can assist in moving logs long distances or over difficult terrain.

Logs can be thrown at most enemies as a means to stagger them, or at critters as a method of hunting small game.

Logs thrown or dropped close enough to a log storage will glide into that storage. This pairs well with the zipline.
Catapult, Flinger

## Theory

Appearance: The Flinger was what had flung a cannibal at the helicopter the player was in, and was most likely what picked up the soldier in one of the trailers.

## Theory 2

There is also a possibility the "Giant" caused the helicopter to crash, as something with a higher force would be able to throw the cannibal in the trailer.
Knight V

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

 Equipable | Yes

The Knight V is a rideable EUC (electric unicycle) added with Patch 03 of *Sons of the Forest*.

## Description

The Knight V is an off-road EUC bike powered by Batteries. Upon picking up the item, players can mount it by using the primary use key (LMB by default) and simply drive it using the directional keys and jump using the jump key. The Knight V can be dismounted by pressing on the jump key twice, upon which it will be dropped.

If the player hits low obstacles such as rocks or ledges at a certain speed, they will be thrown off the Knight V. Falling off the EUC does not inflict damage to the player even if thrown off a cliff. The Knight V will also be automatically dismounted if driven into deep enough water. This is not recommended as it cannot be picked up while swimming, making retrieval very difficult. While on the knight V, players are effectively immune to fall damages, making it an excellent way to quickly descend tall cliffs and high ledges.

The Knight V will destroy obstacles such as tree saplings, bushes, flowers and Cannibal tents on its path. It however cannot be used to hurt or run over animals and NPCs. Its speed or maneuverability is not affected by shallow waters or snow.

Every item in the game can be picked up, carried and used while mounted on the Knight V, including weapons, tools, and even bulky items such as Logs. Ziplines can also be used while mounted on the Knight V, although it will be invisible while sliding along the line. The Printed Sled and the Hang Glider can also be carried while using the Knight V, however they cannot be used.

The Knight V is currently the fastest land mode of transporation of the game, allowing players to quickly travel around the map. While fast, the Knight V can be difficult to manoeuver, especially at full speed, making avoiding obstacles such as trees very difficult. Additionally, steep inclines can be problematic as the Knight V will signficantly struggle the steeper the incline is. Therefore, this vehicle is better suited for trails or large clear areas rather than travelling through the woods.

The Knight V features a GPS icon. However, it seems to be very inconsistent, as it will disappear when the player walks far away enough from the Knight V but it will not reappear until it is found and picked up again or if the save is reloaded. The Knight V can be respawned at its original location by saving and loading, allowing players to have multiple Knight Vs or replace a lost one. There can be a maximum of 20 Knight Vs at once in the world.

## Bugs/Glitches

* Some saved games might have all undiscovered Knight Vs marked on the GPS.

## Locations

* The Knight V can be found in several locations, mostly on the western side of the map. It is usually found in abandonned camps or Cannibal villages.
Come giocare Hill Climb Racing 2

This page will serve as a basic **how to play guide for *Hill Climb Racing 2***.

## Basic Gameplay

Il gameplay principale di Hill Climb Racing è quello di un gioco di corse basato sulla fisica 2D, in cui devi correre fino alla fine di un percorso su un piano 2D evitando di rimanere senza carburante o di colpire la testa del pilota.

## Controls

Il pedale sinistro è il freno, che rallenterà la macchina, e il pedale destro è l'acceleratore, che farà avanzare la macchina.

Questi controlli assumono funzionalità aggiuntive quando l'auto è in volo.

Tenendo l'acceleratore in aria, il muso della tua auto si solleverà e ruoterà sull'asse centrale, potenzialmente consentendoti di tornare indietro.

Se si tiene premuto il freno in aria, la parte posteriore della vettura si solleverà e ruoterà sull'asse centrale, consentendo potenzialmente di ribaltarsi

I controlli dell'aria devono essere controllati per atterrare correttamente dai salti e per correggere l'orientamento del veicolo su dossi e pendenze o per l'attivazione di Tuning Parts come Spinta di Atterraggio.

Inoltre, alcuni veicoli e parti di tuning consentono di attivare un terzo livello di funzionalità quando entrambi i pedali vengono premuti contemporaneamente. Questi sono:

* Thrusters - Equipaggiare questa parte di tuning ti permetterà di volare su propulsori a razzo, a costo di un elevato consumo di carburante.
* Modulo d'allunaggio - Questo veicolo è dotato di propulsori di serie e per utilizzarli non è necessaria alcuna parte aggiuntiva di messa a punto. Differisce dal fatto che se hai la parte BRAIN aggiornata al massimo livello e attivi i tuoi propulsori mentre il Moonlander è fermo (solo prima di iniziare una cronometro), il "pod" principale del moonlander si staccherà dalle ruote e ti lascerà con un veicolo volante. Uno svantaggio di questa funzionalità è che muori all'istante dopo aver toccato qualsiasi cosa (oggetti, ostacoli, terreno, tetto).
* Jump Shocks - Equipaggiare questa parte di ottimizzazione ti consentirà di eseguire un piccolo salto in qualsiasi momento. Notare che tenere premuti entrambi i pedali con altri mezzi non farà scattare il salto; devi premere entrambi i pedali contemporaneamente per attivare la parte!
* Sledge, Doughnut and Snowboard - Quei veicoli (disponibili solo nell'evento di Natale) possono regolare un piccolo aumento di salto. L'aumento del salto non è aggiornabile. Come con Jump Shocks: Nota che tenere premuti entrambi i pedali con altri mezzi non farà scattare il piccolo salto; è necessario premere entrambi i pedali contemporaneamente per attivare questa funzionalità!
* Trattore - La posizione della paletta del trattore può essere regolata in 3 modi: sciolto, in avanti e sospeso.

Un'altra funzionalità che non richiede di toccare entrambi i pedali:

* Motoslitta - Questo veicolo può scivolare sulla superficie dell'acqua semplicemente toccando il gas o entrambi i pedali. L'uso di questo metodo ti dà la massima velocità di motoslitta. L'evento Water Run si basa su questa funzione.

## See also

* System requirements
* Release date
Mutant Baby

**Mutant Babies** are cave-dwelling enemies found in Sons of the Forest. Babies are common Creepy Mutants found in large number in caves and more rarely on the surface.

## Appearance

As their name implies, Mutant Babies resemble crawling infants with one arm and one leg fused against their body, dragging an appendage below their stomach resembling an umbilical cord.

## Behaviors and Tactics

Mutant Babies are almost always seen in large hoards, usually dwelling around choke points in caves or sometimes around other Creepy Mutants such as Fingers or Twins. Mutant Babies will attack the player by crawling towards them and throwing themselves while flailing their stubby members. Although these attack deal a moderate amount of damage, the true danger comes from the large number of Babies that can easily overwhelm the player, especially in the darkness and confined environment of the caves where keeping track of each Baby can be difficult.

However, their launch attacks are easy to dodge and indicated by a distinctive screech, making them relatively predictable so long as the player keeps facing the group and avoids getting surrounded. Additionally, they possess very little health and can easily be defeated rapidly before they even attempt to attack the player.

The best way to dispose of Mutant Babies is with a well placed grenade or molotov due to the fact that they spawn in groups. Because they can be very dangerous in large numbers, it tends to be more advantageous to take out babies from a range. However, should you need to dispose of them up close, high-damage melee weapons such as the Modern Axe or Firefighter Axe will easily dispatch of them with a single hit. Weapons with a rapid rate of attack such as the Machete or Katana will also easily cut their way through Mutant Baby hoards.

## Locations

Mutant Babies are found in almost every Cave and in some of the Bunkers. As the game progresses, they will start appearing on the surface, becoming more common along the passing days. Occasionally, hoards of Mutant Babies will appear near the player's base, attacking its occupants and causing destruction on their path.
The Holographic Tree

***The Holographic Tree*** is a fictional book found in Sons of the Forest.

## Appearance

The book has a nearly solid black cover with a tree having shimmering blue leaves. The three appears to be lit at night with a figure sitting at the roots of it, possibly reading a book. It bears the tagline "Underneath the Hologram, I see you, but you don't see me."

## Contents, References and Representation

Written by the fictional Stanislav Glass, *The Holographic Tree* is a reference to the real world book *The Holographic Universe* by Michael Talbot, while the fictional author is most likely a reference to Stanislav Grof, a psychiatrist and one of the principal developers of transpersonal psychology who is referenced in *The Holographic Universe* as an avid supporter of the holographic model.

*The Holographic Universe* is a book that discusses the string theory of the holographic principle. While not actually proposing the belief that the universe is a hologram, the book discusses the principle that our world, as perceived three-dimensionally, stores information in a two-dimensional space, like a hologram, and that string theory itself admits a lower-dimensional description in which concepts such as gravity itself emerges from it. In truth, our universe is four-dimensional with three dimensions of space and one of time- or at least that's how we can perceive it.

While the subject of multiple dimensions in time is one that has been discussed in physic and philosophy for decades, The Holographic Universe has become a staple in discussions on multidimensional proposals to our universe.

## Trivia

* It is entirely plausible to suggest the existence of The Holographic Tree is the developers' way of insinuating multiple dimensions are not only possible but probable in Sons of the Forest. This idea can further be implied through many other story elements throughout the game itself.
Rebreather

## Location

The rebreather is found in the Rebreather/Taser Cave.

Provides oxygen when submerged under water, as well as a weak headlamp to illuminate sunken areas. Must be equipped from the inventory to take effect, taking up no equipment slots to do so. Leaving it equipped appears to cause no negative side effects.
Golf ball

Golf balls can be found scattered in the golf course area and work similarly to tennis balls from The Forest especially when used along with the Putter. Several Golf balls can be seen in camp where several dead Puffcorp employees are.

Several messages the player can found talked about the missing golf balls that it's employees fail to find.
Skull

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Skulls** can be found all around the island on both the surface and inside caves. They can also be obtained through burning a severed head on a fire or a corpse with a head still attached.

A skull can be equipped in the hand to use in freeform building, but can also be used as a tool to scare dirty cannibals early in the game. It is both a building material and crafting material and can be used to create several freeform or blueprint structures.

The skull lamp, bone chandelier and bone chair have made their return from the previous Endnight game, and the bone torch reappears as a freeform structure that requires a stick, a cloth, and a skull to build.

Additionally, skulls can be put on sticks as decoration or location markers, but also works to scare off dirty cannibals.it can also be placed on the posts of stick fences. Should the player find themselves overburdened with skulls, they can also be placed on shelves. A standing bone lantern can be made by placing a Cloth onto it.

Finally, the crafted club has made a return being the only weapon that currently uses a skull in its crafting.
Skin Pouch

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

Loot Sometimes dropped by Cannibals similar to the Emergency pack you open at the beginning of the game.
These pouches can be opened to receive random items listed below. If you are full of any item, you can open more pouches, however the extra items are dropped.

* Cash
* Coins

* Cloth
* Duct Tape (max 100)
* Feathers
* Small rocks (max 30)
* Watch (max 50)
* Wire (max 100)

* Energy Bar (max 10)
* Energy Drink (max 10)
* Flora (max 20)
* Meds (max 6)
* Oyster (max 5)

* 9mm Ammo
* Buckshot Ammo
* Slug Shotgun shells
Wristwatch

A classic crafting material used to make D.I.Y. explosives in The Forest is making a return.

The Drogue Watch is a wristwatch worn often by the inhabitants of Wellsprings.
It can also be featured commonly in Luggage.

Collecting 50 of these will grant the player the aptly named "COLLECTOR" achievement.

## Trivia

* A lot is already known of the Wristwatch because of its appearance in the First game.
Crafted Club

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

 Range | Low

A simple yet efficient weapon that can be crafted very early on during a playthrough. It competes primarily with the Tactical Axe. It has slightly more blocking power than the axe, and hits harder but at the exchange of being slower. It is also a blunt weapon, meaning you won't be able to dismember enemies like you would with bladed melee weapons. It provides as an effective alternative to the Tactical Axe at the beginning of the game if you're looking for a slower but heavier impact in your fights.

## Crafting

The Crafted Club has a simple recipe, with the resources readily available early game.

* 1 Stick
* 1 Skull
* 1 Rope

## Gameplay

The Crafted Club fills the role of being a semi-slower and heavier melee weapon for early game use. The ingredients to craft it are typically pretty easy to obtain. Its biggest downside may be its inability to dismember limbs, something all bladed weapons are capable of, which will mean you'll miss out on the chance of taking the leg, arm, or head of an enemy for a guaranteed kill. Despite that, it is still very capable of handling early game enemies towards the beginning of playthroughs.

## Appearance

The Crafted Club is similar in design to its appearance in The Forest. It is a lightly damaged skull tied down to the top of a stick using rope.

## Summary

Overall, this is effective early game if you prefer being careful and slower with your attacks. It also provides great defense while blocking, though not the best. However, it is likely that you'll move on to other weapons found later in the game as its stats will seem lacking in comparison.
Batteries

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

 Storage | Inventory

**Batteries** are an item used both in crafting and to power several items in *Sons of the Forest*.

## Gameplay

Batteries are used in the crafting or more advanced items such as Time Bombs and the Tech Armor, but they are also the only source of power for electrical items such as the Flashlight and the Electric Chainsaw, making them a highly valuable item. Batteries or items using them cannot currently be recharged.

Electrical items can be recharged by putting them onto the crafting mat along with one battery. However, should they run out of power mid-use, their batteries will also be automatically replaced. Items *crafted* using batteries do not require their batteries to be replaced.

Due to also being relatively rare and having a low inventory capacity, stocking batteries on shelves and limiting the use of electric-powered items might be a good idea.

## Location

Batteries can be found all over the island in storage containers as random loot, in skin pouches dropped by enemies, and in a few set locations in underground bunkers.
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Solafite Upgrader

The **Solafite Upgrader** is a buildable device in *Sons of the Forest*

## Gameplay

To build a Solafite Upgrader, the player must first discover its scheme, located in a cavern just south-west of the Golf Course. Although expensive to create, the Upgrader will allow the player to upgrade most of their weapons to their Solafite variant.

To do so, the player must have the desired weapon in hand and place it on the hanging rack of the machine, then, they must place six pieces of Solafite ore inside the vat to start the process.

Once the process is started, lightning strikes will start to hit the machine as the weather changes to rain; the Solafite will progressively start to melt, coating the weapon over the next 2 minute and 30 seconds. However, when performing a Solafite upgrade, a wave of Creepies including Puffies, Fingers and Twins will be summoned to attack the player. Therefore, preparations should be made before using the Upgrader.

Once the process is finished, weather will slowly return to its previous state and the upgraded weapon can be retrieved. Solafite weapons will obtain an additional damage bonus (~+30%).

### List of upgradable weapons

* Axe
* Crafted Club
* Cross
* Firefighter Axe
* Guitar
* Katana
* Machete
* Modern Axe
* Pickaxe
* Pistol
* Putter
* Revolver
* Rifle
* Shotgun

## Building

* 4x Golf Cart Batteries
* 3x Turtle Shells
* 7x Stones
* 11x Sticks
* 3x Wires
Action Camera

The **Action Camera** is a lore item found at several locations since Patch 04 in Sons of the Forest.

## Gameplay

Actions Cameras are small frontal "GoPro"-style cameras that essentially acts as story-telling devices; each camera will provide the player with a unique short video. Although only one Action Camera can be carried in the inventory, grabbing another one will automatically save its footage on the current camera and allow players to watch it at any later time. Players can switch between videos by using the swap keys while watching the Action Camera's footage.
Fauna

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Fauna** refers to the animals and creatures found within *Sons of The Forest*.

## Passive Fauna

### Ducks

Ducks can be found in ponds, yields feathers and 1 raw meat when skinned.

### Deer

Deer can be found in forests or fields, provides 3 raw meat and 1 Hide when skinned.

### Moose

Moose can be seen wandering the island, yields 7 raw meat and 3 Hide when skinned.

### Rabbits

Rabbits can be found on the island, yields 1 raw meat when skinned. While typically shades of brown, a rare, white version can spawn.

### Squirrels

Squirrels can be found on the island, yields 1 raw meat when skinned.

### Seagulls

Seagulls can be found near beaches, yields feathers and 1 raw meat when skinned.

### Birds

Birds can be found everywhere, yields feathers when killed. By repeatedly hitting the body after it is dead, the player can get more feathers, which is useful for making stone arrows.

### Blue Bird

Blue Birds are a common type of bird, found everywhere on the island. They yield feathers when killed, but no meat.

### Humming Bird

Hummingbirds are a common type of bird, found everywhere on the island. They yield feathers when killed, but no meat.

### Salmon

Salmon can be seen jumping up waterfalls, or they can be found in the various ponds and other waters around the island. Yields 1 raw fish when killed.

### Sea Turtles

Sea Turtles lay eggs on the beach during the summer season, provides 1 turtle shell and 2 raw meat when skinned.

### Freshwater Turtles

Freshwater Turtles can be found next to rivers and lakes, yields 1 raw meat when killed.

## Hostile Fauna

### Sharks

Sharks can be seen in the ocean or in caves with water, can be killed but not skinned.

### Orcas

Orcas can be found in the ocean, can be killed but not skinned.

## Decorative Fauna

### Baby Turtles

Crawls out from untouched hatched turtle eggs towards the water. They cannot be killed nor harvested.

### Bats

Part of scripted sequences or found roaming certains parts of caves. As a scripted sequence They cannot be killed nor haversted but roaming bats in caves can actually infact be killed but not harvested.

### Fireflies

Fireflies are complementary, can't be killed or harvested.

### Frogs

Most commonly found on lillypads in various lakes and ponds, they are complementary creatures that can be killed but not harvested.

### Spiders

Spider are complementary, can be killed but not harvested. May also crawl out from under rocks picked up by the player.
Cannibal Village

**Cannibal Villages** are settlements presumably constructed and inhabited by Cannibals in *Sons of the Forest*.

## Description

The Island is dotted with 40 Cannibal Villages of various sizes built within the forest or on the beaches. These villages consist of small tents made from leather or skin, often decorated with bones and other trinkets. Larger villages will also feature guard towers as well as two-floor huts. The structures seem to be organized around a large bonfire, with a towering cauldron rack sometimes decorated by an effigy at its top. They seem to be the center of the community judging by the stools, benches and the large amount of meat remains and trash amassed around the firepit.

Villages are decorated with various grotesque and morbid items, such as effigies made out of human body parts, jars and troughs filled with viscera and dead animals lying about. Cannibals seem to also take pride in exposing live trophies; players might sometimes encounter tied up Puffies and Fingers on the outskirts of Villages, helplessly writhing.

Villages are usually populated by 2 to 7 cannibals depending on its size, doing various activities, and patrolling/exploring the outskirts. Some villages have a throne made from body parts and flesh, where what can be presumed to be the leader of the settlement can be found lounging. These towering brutes are easily recognizable by their stature, but also the golden mask they don.

## Observed Behavior within Villages

* Cannibals in villages can often be seen praying around effigies, intoning a guttural humming.
* Cannibals might go out to hunt in groups, chasing prey such as Deer and Moose.
* Female Cannibals will sometimes drink blood from troughs or dead animals, then afterwards proceed to bathe themselves in it.
* Male Cannibals might challenge each other in a test of strength, consisting of vigorously slapping each other until one of them falls from dizziness and/or pain.
* If there is a captured mutant tied in the village, cannibals might sometimes taunt it by shouting provocatively.

## Gallery

* A tied Puffy
* A female Cannibal bathing herself in blood after drinking from the trough
* Cannibals praying to an effigy
9mm Ammo

Both the Pistol and the Revolver are chambered in 9x19mm . They can be found in pelican cases throughout the island as well as in various caches and bunkers. Shortly after obtaining the pistol from the life raft, the player can find some ammo beside the handgun's deceased owner as well as beside the body southeast of the raft (where the player also finds the Pistol's upper rail attachment.

9mm Ammo can be found in much more abundance than Shotgun Shells. However, the in-game performance of 9mm only places it slightly above that of Arrows.

## Appearance

In-game the item consistently appears as 50 round 9mm boxes but always contain only a sparingly amount of 9mm when picked up. The player does not need to find magazines for the Pistol and seemingly always has magazines on hand without the need to reload the magazines themselves.

## Trivia

Ammo would be shown under the pelican case at the top of your inventory.

ItemId: 362
Can Opener

The **Can Opener** is an item in Sons of the Forest.

Its only use is to open Canned Food for player consumption. It can be found in several places, notably in abandoned camps.

* Can opener location near a shallow cave at the base of the mountain.
* Can opener location at an abandoned camp near the stun baton.
Rope

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Rope** is a common material found in *Sons of the Forest*.

## Gameplay

Rope is a common and quite useful item, as it is a crucial component in crafting several tools, weapons, and armor in earlier game. Rope is also used in several structural elements, notably as climbing ropes than can either be placed on free-built walls or that are included in some structural blueprints, as well as for Ziplines.

While it appears in two forms (coiled and looped), both models are functionnally identical and will always appear as looped in the inventory.

## Locations

Found in a variety of locations around the map, most notably in cannibal villages and some of the abandoned boats around the coasts and rivers.
Shotgun Shells

Item code | Buckshot (364)

The Shotgun is chambered in 12 Gauge Shells. These ammo types are found in pelican cases throughout the island as well as in various caches and bunkers. This type of ammo can be found commonly around the end of the game, especially in the Luxury Bunker.

A common yet powerful ammo type mandatory for every demon fighter that happens upon the island - You can wind up with about 30 and more of these.
Often you can find them in black pelican cases in either ammo type, sometimes together, especially next to the Helicopter you crashed in.

Powerful rounds used in the Shotgun, and **can** be found more commonly than most ammo types.

You can look downwards to interchange between Buckshot Shells and Slug Shells.

* **Buckshot Shells** are powerful shells that are more effective up close, as they spray out several bullets at once.

* **Slug Shells** are powerful shells that collect into one singular bullet, and are better against large distant targets (i.e. Bosses / Minibosses)

## Appearance

Buckshot features a red shell, while Slugs feature yellow shells, according to the box image.
The ammo type does not seemingly affect the model of the shells while reloading the Shotgun.

## Trivia

Ammo would be shown under the pelican case at the top of your inventory.

They are collected separately and seem equally powerful.

They are based on Remington's "ULTIMATE DEFENSE" shells, listed as 00 Buckshot Shotshells and Slug Shotshells.
The game features a different packaging under the same "ULTIMATE DEFENSE" branding.
Squirrel

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

The **Squirrel** is a passive animal that when skinned, will drop one raw meat.

They appear in reddish-brown, grey, and black.

## Location

Squirrels can be found in any woodland on the map, either freezing in place to stare at you, or running quickly away from you.
Deer

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

Deer can be found in forests or fields, providing 3 raw meat and 1 animal hide when skinned. They can be found almost anywhere on the island, most prominently in the north-east regions, near the cave containing the Rebreather. They will skittishly run from the player on sight. They can vary in size, the smaller ones slower and more easy to kill.
Rope Gun

The **Rope Gun** is something akin to a grappling hook. It can be found at the end of the cave, not far from the Stun Baton. It can be used on specific ropes in a few caves to cross gaps that wouldn't otherwise be possible without it, as well as to create your own personal ziplines.

## Gallery

* Rope Gun in hand.
* Location of the Rope gun.
How to play guide for Sons of the Forest

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Sons of the Forest***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

* Holding your inventory key will open up your backpack, allowing you to quickly equip different items.
* Cannibals can be decapitated by the Tactical Axe for an instant kill. Cannibals can also be dismembered when they are alive and they will bleed out and die screaming.
Cooking Pot

The Cooking Pot allows the player to create various meals using multiple Ingredients.

### Obtaining

Can be obtained by raiding cannibal camps.

### Usage

Before the player can cook a meal the pot first has to be filled with water from a water source such as a river, lake, Rain Catcher or the ocean.

Once filled with water, place the pot on a lit Campfire

Recipes here: Cooking

### Quirks

The Player can also use spoiled Meat, and spoiled Fish, instead of their respective fresh/raw versions.

The Player can take a full pot with any cooked meal and store it in his backpack or a shelf for later use.

The cooked food does not spoil.

Drinking/Eating from a filled pot will only use up 25% of its contents.

Exiting the cooking menu without cooking anything will return all Ingredients to the Player.