Saboteur

## Overview

The Saboteur is a special monster. They are the small and nimble but also considerably frail for a special mob. They specialize in single powerful strikes on survivors which weaken their armor and inflicts poison. Sabs are also masters of bypassing walls with their invisibility, vines, and serviceable pickaxe. Sabs however do struggle to deal any noticeable damage or armor shred out of stealth, making their sustain potential quite limited on their own.

In summary, Saboteurs are rogues and siege masters, capable of making entrances for their fellow monsters and priming survivors for elimination with their powerful sneak attack.

## Stats

Health: 15 Hearts (30 Hp)

Resistance: 60%

Speed: +35%

Depth Strider: 3

Shrine Weight: 1

Proccable.

## Tools

### **Makeshift Pick**

*A saboteur's tool, made to sneak through defenses.*

Base Attack: 15

Armor Shred: 10

Mining Tier: Wooden Pickaxe

### **Vines**

Creeps up walls when placed.

Quantity: 8

### Unhide

Only appears in inventory when invisible.

## Abilities:

### **Stealth**

Clicking your melee weapon will turn you near Invisible. Smoke will be emitted from your current location every second and you will break stealth if you deal damage, break a block, take damage, or attack a structure. Stealth will not be broken from certain splash damage attacks, such as **Radiant Wand** and **War Hammer**, or from poisons. Stealth may be cancelled manually using the Unhide item.

While Stealth is active you recieve **Speed 1** and **Invisibility**

Shrine Weight is reduced to 0 while stealthed.

Stealth is removed if the user:

* Harms a survivor.
* Breaks a block.
* Attacks a Turret, Healing Station, or Conducting Rod
* Uses the **Unhide** item.
* Takes Damage
	+ Breaking stealth by taking damage also inflicts **Slowness 3** for 3 seconds.
	+ Stealth does **not** break if the damage is from:
		- Withering
		- Warhammer
		- Radiant Wand
		- Midnight Scythe's **Cleaving Stance**
		- Velvetine's **Adrenaline Cleave**
		- Tui's **Kindled Light**

Cooldown: 6 Seconds

* The cooldown timer only starts once the user is no longer stealthed.

Striking a survivor while in stealth will cause you to deal more damage and apply effects to them.

Sneak Damage: +50

Sneak Armor Shred: +40

Sneak attacked survivors receive **Weakened Armor 5** for 8 seconds.

Sneak attacked survivors are **Poisoned:**

* Duration: 8 Seconds
* Ticks every second
* Damage per tick: 12
* Armor Shred per tick: 5

### **Vines**

Placing a vine will make them spread up to 3 additional blocks higher. The vines will destroy themselves after five minutes have passed since placing them.

Vines placed per use: 4

Duration: 5 Minutes

### Deployable Destroyer

Attacks against Healing Stations, Turrets, and Conducting Rods will cause **twice** as much duration loss.

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{\displaystyle x=questPoints\*attackStat\*0.15}

attackStat is statically equal to 27.7.
 *You must deal at least [X] armor shred this life!* | Value from 4 to 9, said value can be decimal.

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{\displaystyle x=questPoints\*armorShredStat\*0.9}

armorShredStat is statically equal to 22.2.
 *You must hit survivors at least [X] times this life!* | Value from 4 to 9, said value can be decimal.

# x
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{\displaystyle x=questPoints}

 *You must perform at least 2 sneak attacks this life!* | Always two (2).
100 Exp