Buildings

This article has been deemed to require a review of it's content.

## Background

Building, or housing, is the most fundamental need for citizens. It shelters them. With the word “Building”, we imagine that a building is tall and has a roof, walls, rooms, etc. However, in a broader sense, the definition of a building is a structurally sound construction based on bricks, sands, types of cement, water, concrete, metal etc.

Some common examples of the types of buildings you'll want within your republic include; houses, factories, shopping malls, hospitals.

A building aims to give shelter, security or to provide a service or product for your residents. Other purposes of buildings include but are not limited to cultural enjoyment, state infrastructure, and storage space for your materials.

## Gameplay

Buildings in *Workers & Resources: Soviet Republic* have a very important role. Without buildings, citizens would have no place to live and work. Buildings are placed in the world and aim to fill the various needs of your citizens, such as workplaces. Buildings are needed to develop a prosperous republic.

Buildings are connected with each other via roads and or footpaths, so the citizens can travel to destinations like shops, public transportation (bus, trolleybus, tram, metro or train) and/or workplaces. When certain buildings are connected directly with each other (for example, via a factory connection), goods and resources can be distributed to across between them.

## Types of Buildings

### Construction-Related Industry

Main article: Construction
Read the main article to get to know more about construction in *Workers & Resources: Soviet Republic*.

### Maintenance & Depots

#### Depots

Main article: Depot
Read the main article to get to know more about depots in *Workers & Resources: Soviet Republic*.

#### Maintenance

Main article: Maintenance
Read the main article to get to know more about maintenance in *Workers & Resources: Soviet Republic*.

### Equipment for citizens

Main article: Citizens
Read the main article to get to know more about citizens in *Workers & Resources: Soviet Republic*.

### Education Related

Main article: Education
Read the main article to get to know more about education in *Workers & Resources: Soviet Republic*.

### Distribution

Main article: Distribution
Read the main article to get to know more about distribution in *Workers & Resources: Soviet Republic*.

#### Loading/Unloading Stations (road)

Main article: Roads
Read the main article to get to know more about roads in *Workers & Resources: Soviet Republic*.

#### Loading/Unloading Stations (rail)

Main article: Railways
Read the main article to get to know more about railways in *Workers & Resources: Soviet Republic*.

### Food & Crops Related

Main article: Farming
Read the main article to get to know more about farming in *Workers & Resources: Soviet Republic*.

### Electricity

Main article: Electricity
Read the main article to get to know more about electricity in *Workers & Resources: Soviet Republic*.

### Heating

#### Heat generation

Main article: Heating
Read the main article to get to know more about heating in *Workers & Resources: Soviet Republic*.

### Water/Sewage

Main article: Water Main article: Sewage
Read the main articles to get to know more about water or sewage in *Workers & Resources: Soviet Republic*.

### Waste

Main article: Waste management
Read the main article to get to know more about waste in *Workers & Resources: Soviet Republic*.

## Statistics Overview

The production and consumption values of this chart are shown as the maximum for one work day (1 real life minute).

### Powerplants

 Single reactor nuclear power plant
 Twin reactor nuclear power plant

### Mines

To get the actual production value of a mine, it needs to be multiplied by the quality of the resource at the location.

### Storage

Open storages can be powered to increase their loading/unloading speed. Meat storages need to be powered, otherwise the meat will spoil at a rate that seems to be something like 0.1 t per minute.

### Fields

The information here is outdated since the update that introduced seasons into the game. Fields are now harvested only once per year. They are sown in spring and harvested in autumn. These numbers need to be checked again.

All Fields take ~53 Days to grow. These stats are from 1960 with the T-28 Sowing and Matador Harvesting.

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 *Available from Workers & resources: Soviet Republic patch 0.8.8*
2. ↑ 2.000 2.001 2.002 2.003 2.004 2.005 2.006 2.007 2.008 2.009 2.010 2.011 2.012 2.013 2.014 2.015 2.016 2.017 2.018 2.019 2.020 2.021 2.022 2.023 2.024 2.025 2.026 2.027 2.028 2.029 2.030 2.031 2.032 2.033 2.034 2.035 2.036 2.037 2.038 2.039 2.040 2.041 2.042 2.043 2.044 2.045 2.046 2.047 2.048 2.049 2.050 2.051 2.052 2.053 2.054 2.055 2.056 2.057 2.058 2.059 2.060 2.061 2.062 2.063 2.064 2.065 2.066 2.067 2.068 2.069 2.070 2.071 2.072 2.073 2.074 2.075 2.076 2.077 2.078 2.079 2.080 2.081 2.082 2.083 2.084 2.085 2.086 2.087 2.088 2.089 2.090 2.091 2.092 2.093 2.094 2.095 2.096 2.097 2.098 2.099 2.100 2.101 2.102 2.103 2.104 2.105 2.106 2.107 2.108 2.109 2.110 2.111 2.112 2.113 2.114 2.115 2.116 2.117 2.118 2.119 2.120 2.121 2.122 2.123 2.124 2.125 2.126 2.127 2.128 2.129 2.130 2.131 2.132 2.133 2.134 2.135 2.136 2.137 2.138 2.139 2.140 2.141 2.142 2.143 2.144 2.145 2.146 2.147 2.148 2.149 2.150 2.151 2.152 2.153 2.154 2.155 2.156 2.157 2.158 2.159 2.160 2.161 *Available from Workers & resources: Soviet Republic patch 0.8.9*
3. ↑ 3.0 3.1 3.2 3.3 *Available from Workers & resources: Soviet Republic patch 0.9.0*
4. ↑ *Available with download content pack 1*.