Fluttershy (Funbox)

Fluttershy is a Free Solo boss with the Medic class and the Pegasus archetype. She deals low melee damage (77), has standard attack interval (0.8s) and moves slightly slower than a basic Super Jump boss (360-400 HU/s). She uses Super Jump as her mobility tool with the standard cooldown (5s). Her Main Rage spawns a strong bear minion on her side. She has a Special Rage which slows nearby opponents and removes their ammunition. She wields a Quick-Fix by default which she can use to heal and strengthen the bear minion or teleport to it.

### Traits

WaryHunter
Summoner
Sweeper
Crowd Killer
Resistant

### Mobility

Super Jump
Teleport (to minion)

### Weapons

Ubersaw
Quick-Fix

### Melee Damage

77
231 (while Enraged)

## Description

**Fluttershy** is a female yellow pegasus with a pink mane and tail, with a calm attitude she appears as one of the main protagonists of *MLP:FiM*. Fluttershy is part of the mane 6, representing the **Element of Kindness**. Her cutie mark are 3 butterflies, which represents her love and care to animals by being a caretaker of the fauna of Ponyville. She lives at a cottage, with her animals, almost outside of Ponyville, near the Everfree Forest. She is shy and kind, sharing a lot of empathy and willing to help out others, always trying to deal with their multiple fears.

*Trying to find her beloved rabbit Angel, she got lost in the Everfree Forest. Finding herself in the world of **VSPR**, trying to find and protect Angel, so she will have to face her fears and deal with armed subjects even to the teeth, willing to kill her for invading their territory.*

## Abilities

Fluttershy's first mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Round Start Cooldown: 3s
* Cooldown: 5s
* Note: Only usable when holding the melee weapon

Fluttershy's second mobility tool is **Teleport**.

* Activation:  **Crouch** (Ctrl)
* Charge Time: 1s
* Cooldown: 4s
* Note: Teleports to other BLU players; Only usable when holding the medigun

Fluttershy has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

A dead player will be spawned at Fluttershy's position as a Heavy that looks like a bear. The bear has 1300 health, higher jump and doesn't take fall damage. Fluttershy can use her Quick-Fix to heal the bear, making it move at a speed of 350 HU/s and overhealing it up to 1732 health. The bear itself deals 205 damage on hit and moves at 200 HU/s without getting healed. Unlike a normal minion, the bear won't instantly die when backstabbed, but instead will always take 780 damage. The bear will always die when Goomba Stomped.
When the bear is **not** being healed, it takes 50% more damage from all sources. (Doesn't affect backstabs.)
The ÜberCharge from Fluttershy's Quick-Fix grants both of them immunity against movement-impairing effects and triples the healing rate of the Quick-Fix. Fluttershy then receives 70% damage resistance, while the bear receives 15% damage resistance and its move speed increases to 410 HU/s. It takes 30 seconds (60 seconds) to build ÜberCharge and lasts 8 seconds. (The ÜberCharge will not reduce damage taken from Goomba Stomps. It will reduce damage taken from backstabs for Fluttershy, but not for the bear.)
If Fluttershy stops healing the bear, the buffs received will linger for 2 seconds.
When a bear minion dies, Fluttershy enters an Enraged state for 5 seconds, gaining a crit boost, ÜberCharge and immunity to knockback.
If the rage ends up useless, e.g. if there is no minion to spawn or the minion suicided within 8 seconds, after 7.1 seconds, Fluttershy gains back the 100% rage she used and a message saying *"Your rage has been refunded due to no minion available, or minion suicided."* will appear on the boss player's screen.
Once a player is chosen and respawned as the bear, that player cannot be chosen again.
This rage stuns sentries within 1000HU range for 8 seconds.
Fluttershy needs to receive 3500 damage in order to get from 0% rage to 100% rage.
Fluttershy cannot use this ability or choose a different player for the minion while she is taunting.
**Special Rage** cost 30% rage. It is activated by pressing the **Reload** key (R by default).

**The Stare** - All enemies up to 700 hammer units away from Fluttershy receive a 60% slowdown, lose 40 health, and lose half of their current ammunition in their clips, ammo reserves and metal supply. Sentries caught in the range will lose all their bullet ammo stock. The slowdown lasts 6 seconds. The ability has a cooldown of 25 seconds after use.
This rage stops Fluttershy's momentum when used in the air, unless nobody gets caught in its range.
This ability cannot be used if Fluttershy is in the middle of a taunt.
## Weapon Attributes

### Fluttershy

Ubersaw | +210% damage bonus
On Hit: 20% ÜberCharge added
+400% damage vs buildings
-30% reduction in push force taken from damage
+50% greater jump height on wearer
-30% reduction in airblast vulnerability
-62% damage penalty
Quick-Fix | ÜberCharge increases healing by 300%, grants immunity to movement-impairing effects and reduces all incoming damage by 70% on the healer, and 15% on the patient
+100% heal rate
+33% ÜberCharge rate
+33% max overheal
70% faster weapon switch
50% max overheal | ÜberCharge increases healing by 300%, grants immunity to movement-impairing effects and reduces all incoming damage by 70% on the healer, and 15% on the patient
+100% heal rate
+100% ÜberCharge rate
+33% max overheal
70% faster weapon switch
-30% reduction in push force taken from damage

### Bear (minion)

Warrior's Spirit | Permanently crit boosted
+5% damage bonus
+1000 max health on wearer
+100% damage vs buildings
Wearer never takes falling damage
+100% greater jump height when active | Permanently crit boosted
+5% damage bonus
+1200 max health on wearer
+100% damage vs buildings
Wearer never takes falling damage

## Miscellaneous

The bear whistle that Fluttershy is wearing is based on the one she has in S4 E22 [Trade Ya!].

Fluttershy's melee damage increases if the round starts with 5 or less players on the RED team to make up for how her E rage is almost useless in a low-server population. The damage is as follows:

* 1 player: 268
* 2 players: 230
* 3 players: 191
* 4 players: 153
* 5 players: 115

At 6 or more players, she will deal her standard 77 damage per swing.

Fluttershy will not gain ÜberCharge when attacking a disguised Spy, but she will gain it when hitting a shield.

A successful taunt kill with the Ubersaw will only give Fluttershy 50% ÜberCharge.

When Fluttershy actives her Übercharge it gives the crit boost effect to her Quick-Fix. Thanks to the 70% faster weapon switch that her Quick-Fix has, she's able to transfer the crit boost to her Ubersaw for a really short period of time.

Fluttershy is one of the few bosses that have a sound for each time they get a kill, she will say "yay" with each kill, aswell as her bear, which will growl with each kill. The sound on kill is shared with Derpy, Dinky Doo, Dovashy, Flutterborn, Eppaljeck, Mega Pony and Miss Cheerilee.

Fluttershy will only obtain the Super DUPER Jump if she has the Ubersaw active. Falling of the map with the Quick-Fix active will not give her an Emergency Teleport, because it's impossible to get. (Requires taking 100000 environmental damage.)

When Fluttershy uses Weighdown there's a message that appears in chat saying: "You have used neighdown!".

The order of people available for Fluttershy's bear is the same order as the game scoreboard shows, from bottom to top. Also each time Fluttershy uses her main rage, the bear selection will be set to the lowest player on the scoreboard.

Fluttershy can't respawn any player that died via a kill bind.

There is no limit on how many bears can be active at once.

If Fluttershy has more than just 1 bear, her Teleport will take her to a random one.

When the bear is being healed, it has the Cloud 9 unusual effect around its head.

The bear ignores Demoman's/Sniper's shield block.

When Fluttershy enters her Enraged state she gains an extra "+130% damage bonus vs buildings" on her melee for the duration of the Enraged state.

All bears automatically die if Fluttershy is killed or if the round ends in a stalemate.

You cannot hear Fluttershy's special rage sound if you are dead or in spectate mode, however in neutral team you can hear the special rage, even be affected by it.

## Battle Strategies

### Strenghts

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*
### Battling as Fluttershy

Playing as Fluttershy can be very tough, as she does reduced damage (77 damage) compared to other bosses. While you don't have a bear out, your strategy is to focus stragglers and isolated targets such as snipers or lone players chasing you down, as you can attempt to land your hits on a single target instead of a group of enemies. If you're being swarmed by a lot of enemies, because you have pegasi jump height you can attempt to jump and goomba them as your height can clear their heads.

If the mercenaries are all grouping up and you don't have easy targets, try to go for high priority targets such as engineers and medics, or breaking demoman shields. You have a quick-fix and if you're taking too much knockback from group attacks, or even from single players, you can pop that until you get close enough to your target, then switch back to melee and hit them.

You have two main abilities; your rage for summoning a bear, and a reload rage the Stare, which does small damage to all nearby players and reduces their ammo and movement speed. The Stare can be used in various situations, such as removing the ammo from an engineer's sentry nest, slowing down fast moving scouts or demoknights you can't easily hit, or even preventing a soldier from rocket jumping away by reducing their health to below the safety threshold. The Stare is most effectively used when being swarmed by a group of enemies because of its AOE radius, but is also very useful in other situations depending on who you're facing.

The effectiveness of summoning a bear highly depends on players you are playing against and the player that you summon as a bear. In general, when healing your bear(s) you grant them faster movement speed, and when using your quick-fix uber, can allow you and your bear to break down anyone that has high knockback such as heavies, sentries, or pyros.

Your bear moves slower than a heavy when you're not healing them so for your bear to be most effective you have to be pocketing them. However, make sure you remain situationally aware, as most of the time spies and melee classes would chase behind you as you're paying attention to healing the bear in front of you. As the bear has a high jump as well, they can reach places you would normally have to use Super Jump to reach, and you can teleport directly to them if you have the medigun out. If you teleported to them midjump and fall, you can switch back to melee to Super Jump up back to them as well.

If you let your bear die, whether by accident or on purpose, you gain crits and immunity to knockback and damage. So if you can't save your bear, try to position yourself near high priority targets as while you're in your enraged state, you can easily one shot anyone nearby. Your bear is an effective tool no matter how you use them, whether it be pocketing them, distracting an enemy so your bear comes at them from behind, or gaining crits when your bear dies.

### Battling as Bear

Playing as the bear for Fluttershy can be difficult depending on the situations, especially if she doesn't pocket you. Normally you run slower than a heavy but when she's pocketing you, you run faster than a medic does. Your jump height is also very high, and you can use it to jump over larger obstacles or avoid attacks.

If Fluttershy is pocketing you, your goal is to help her chase down any nearby players, or high priority targets such as medics, engineers, or any players being a nuisance like long range snipers and demoknights. You want to make sure you pay attention to who's chasing behind Fluttershy as well because players try and attack Fluttershy from behind quite frequently when she's pocketing you. While she's pocketing you, you heal at a very decent rate so your strategy is to also take hits for Fluttershy, ranging from rockets and grenades to sniper bullets.

If Fluttershy is not pocketing you, your best strategy is to be a threat; try diverting player attention to you instead of Fluttershy if she's sneaking around behind them, and jump high when being mobbed because you have the potential to land goombas. If you're low health, use your high jump height to be knocked away from enemies until Fluttershy can come heal you. If you end up dying, try to die in a way so that Fluttershy makes effective use of her enraged state.

### Battling against Fluttershy (and Bear)

Fluttershy's weakness is her low damage output. However, that doesn't mean she still can't be a threat; both her Stare and her bear summon are equally deadly in the right hooves, and you can't underestimate her just because she has weak damage.

One of the most effective strategies to defeat Fluttershy is to mob her with many players. If everyone is up close to her, it makes it hard for her to focus down a single player, which also denies her the use of her main rage if she can't kill anyone. The downside to this is that everyone nearby can and will get hit by her Stare if she uses it. You also have to make sure to avoid her jumps, as she has a pegasi jump height and can use it to goomba you if you're not careful. If players don't wish to mob, it's still best to stick together in groups; that way she can't focus down a single player.

Once a player or two has been killed, and a bear has been summoned, players have to scatter away. Because the bear has crits, they can usually one shot anyone that's nearby. Coupled with Fluttershy pocketing the bear and making them run faster than a medic makes it a very scary enemy to deal with. When the bear(s) have been summoned, players have two options to choose from; focus the bear, or focus Fluttershy herself. Whichever option players choose depends on the situation itself.

If Fluttershy still has a decent amount of health left, it makes more sense to focus on killing the bear instead. However, bears cannot be instant backstabbed and the only way to instantly kill them is with a goomba. Fluttershy is also probably not going to let her bears die as well by healing and ubering them, which prevents knockback. If you do manage to kill the bear, make sure that you have an escape route ready as Fluttershy will be enraged and one shot anyone near her for the next 5 seconds, and she can't be knocked away.

When the bear isn't being pocketed, their movement speed is slower than a heavy so they're more just a danger to avoid by paying attention to where Fluttershy left them. If a bear is by themselves with Fluttershy somewhere else, there is also two options; eliminate a possible future threat, or leave them be as a nearby nuisance. Either one has downsides because once the bear dies, whoever is near Fluttershy at that time would also probably die. But if the bear isn't killed, Fluttershy could use them potentially in the future or you might accidentally run into them.

Players can choose to focus on Fluttershy instead, denying her enraged state after killing a bear. Killing Fluttershy would also end the round, killing any active bears. The downside is that the bear can be an extremely painful adversary to avoid, depending on the player summoned. Also, Fluttershy can summon multiple bears, which would be a problem later if players don't eliminate them.

Focusing Fluttershy, or focusing the bear(s), either one is valid. The best way to fight Fluttershy though is to make sure you know where your possible escape routes are, for when she is chasing you with a bear or in her enraged state, and to deny her player kills wherever possible by grouping up.

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump. (Ubersaw only.)
* Holding **CROUCH** (Ctrl) will charge the Teleport. (Quick-Fix only.)
* **MOUSE3** (Mousewheel) will cycle between dead players to respawn the selected one on rage.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) activates the **Special Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Lung Buster; or The "Yay" That Never Came**

**Sim Gretina - So Shy**

**MLP Fighting is Magic - Fluttershy Stage Theme**

## Quotes

*"I'll catch you yet, my pretties...oh, yes, as soon as one of you little birds, or monkeys, or bears touches this net, you'll be mine...mine!"* [Laughter] *"Wha—!"* - [Intro]

*"Yay~"* - [Kill]

*"Way to go."* - [Super Jump, Teleport]

*"Hello, little guy..."* [Growling] - [Main Rage]

[Roaring] - [Bear Killing]

*"How DARE YOU?!"* - [Bear Killed]

*"You're...going to **LOVE ME!**"* - [Special Rage]

[Squee] - [Killing Spree]

*Ouch.* - [Backstabbed]

*"I'm the world champ, you know. I bet you can't beat me!"* [Squee] - [Last Man Standing]

*"You want wimp Fluttershy. You want pushover Fluttershy! You want 'do anything to her and she won't **complain' Fluttershy!**"* - [Last Man Standing]

*"You're such a loudmouth..."* - [Defeat]

## Gallery

Fluttershy's normal appearance.Fluttershy wielding her Quick-Fix.Fluttershy under the effects of her Quick-Fix's ÜberCharge.Fluttershy's bear.Fluttershy healing her bear. (Notice the unusual effect above the bear.)Fluttershy and her bear under the effects of Quick-Fix's ÜberCharge.Flashing icon on Fluttershy's screen when her Special Rage is ready.Enraged Fluttershy after her bear dies.Enraged Fluttershy wielding her Quick-Fix.