Entity 9: Partygoer

## PARTYGOERS

* CLASS: 4
* Hostility: 7/10
* Danger: 8/10
* Rarity: 8/10

### Description/Behavior

Partygoers are humanoid, yellow cloth-like entities that are very intelligent and will even use other entities to test items or lure others. They will have a bloody smile painted as a face and will paint this same face as a sort of signature for their messages and signs. Although they are smart, they are not very fast (Not including the ones in Level !), so will usually have to sneak up on their prey. They are very quiet and can easily hide or walk behind the player without being seen. These Partygoers are also the most common, and will guard their Host.

### Entity Log Entry

"A yellow humanoid piece of cloth wandering around the backrooms, luring prey, testing on others, sneaking around, and baking cakes! Except the cakes are from humans."

## HIDEYGOERS

* CLASS: 3
* Hostility: 5/10
* Danger: 5/10
* Rarity: 6/10

### Description/Behavior

Hideygoers are Partygoers, but they're blue and they have a change in behaviour. They will hide in the darkness and paint a glowing smile on the wall in the dark. They will make sounds when they're hiding in the darkness to lure the player in. If you get too close when the Hideygoers are hiding, they'll take the player into the dark and kill them. If they're not hiding, they'll be a trap. If there is no sound, there's no Hideygoer and it's a trap. They will sometimes place gramophones to make their sounds, but also a cackling sound at the same time. If you hear this cackling sound, it's a trap. If it's a trap, running away will kill the player. You'll have to go into the darkness and wipe off the smile to disarm the trap. Although these guys can be kind of complicated to escape, knowing how to get out makes it so much easier.

### Entity Log Entry

"A partygoer, except they hide in the darkness, make contraptions, and they're blue!"

## BLOONYGOERS

* CLASS: 4
* Hostility: 7/10
* Danger: 6/10
* Rarity: 4/10

### Entity Log Entry

"This little green partygoer has gotta stop hogging the living balloons. Well, actually, they can keep them."

## PARTYCRASHERS

* CLASS: 6
* Hostility: 10/10
* Danger: 8/10
* Rarity: 2/10

### Description/Behavior

Partycrashers are Partygoers, but red and they're even harder to get past. They will use entities (Whether dead or not) to trap and trick the player. They will paint a smiley face with eyebrows to make a sort of evil face to try to lure the player into staying away and fleeing. Although they are strong and fast, they are averagely smart, but not as smart as Partygoers. They will usually hide, disguise and trap, but not as much as regular Partygoers. They are not very quiet, and will charge at the player when their back is turned. These Partygoers are pretty rare, and will guard their Host.

### Entity Log Entry

"These Partycrashers are Partygoers except they're red, and they're worse (If regular partygoers weren't bad enough). Watch out, or they'll crash your party."

## P̶̧̙͉̭̜̙͛͐̈͠Ą̵̡̛̹̟̫̠̖̗̜̌͊̆͊̒͆̑̆͠ͅR̷̨̯̦͓͔̖̘̦̎̈́T̴͇̺͔̭̖̯͎͑͌̅̉̚͝Y̸͉̻̭̣͙͕͉͇̍̈́̈́͜

* CLASS: 8
* Hostility: 10/10
* Danger: 10/10
* Rarity: 1/10

### Description/Behavior

P̶̧̙͉̭̜̙͛͐̈͠Ą̵̛̹̟̌͊̆͊̒͆̑̆͠R̷̨̯̦͓̎̈́T̴͇̺͔̭͑͌̅̉̚͝Y̸͉̻̭̍̈́̈́ is an unknown entity that resembles the shape and texture of a regular Partygoer. They are the rarest type of Partygoer (Even though they aren't really a Partygoer), but they're pretty hostile.

PHASE 1: A P̶̧̙͉̭̜̙͛͐̈͠Ą̵̛̹̟̌͊̆͊̒͆̑̆͠R̷̨̯̦͓̎̈́T̴͇̺͔̭͑͌̅̉̚͝Y̸͉̻̭̍̈́̈́'s 1st phase starts off as a vantablack colored Partygoer-like entity. They have a slightly glowing face and a familiar symbol on their chest. When they find their prey, they'll slowly advance towards them until their prey will try to flee, or if the P̶̧̙͉̭̜̙͛͐̈͠Ą̵̛̹̟̌͊̆͊̒͆̑̆͠R̷̨̯̦͓̎̈́T̴͇̺͔̭͑͌̅̉̚͝Y̸͉̻̭̍̈́̈́ gets close enough. They can't kill you in this phase, so they'll have to go to phase 2.

PHASE 2: Phase 2 brings new things into the situation. They grow long glowing claws, an unknown thing coming from under the cloth, and the symbol and face will glow brighter. After a few seconds, an extra head is grown on the back of the P̶̧̙͉̭̜̙͛͐̈͠Ą̵̛̹̟̌͊̆͊̒͆̑̆͠R̷̨̯̦͓̎̈́T̴͇̺͔̭͑͌̅̉̚͝Y̸͉̻̭̍̈́̈́'s head to aid it while trying to catch something. If you can do enough damage, they will start to weaken until P̶̧̙͉̭̜̙͛͐̈͠Ą̵̛̹̟̌͊̆͊̒͆̑̆͠R̷̨̯̦͓̎̈́T̴͇̺͔̭͑͌̅̉̚͝Y̸͉̻̭̍̈́̈́ gets to phase 3.

PHASE 3: P̶̧̙͉̭̜̙͛͐̈͠Ą̵̛̹̟̌͊̆͊̒͆̑̆͠R̷̨̯̦͓̎̈́T̴͇̺͔̭͑͌̅̉̚͝Y̸͉̻̭̍̈́̈́ is now enraged, the extra head is deceased, and it has nothing but the head cloth left covering them. The arms coming from under the cloth before are almost completely uncovered. P̶̧̙͉̭̜̙͛͐̈͠Ą̵̛̹̟̌͊̆͊̒͆̑̆͠R̷̨̯̦͓̎̈́T̴͇̺͔̭͑͌̅̉̚͝Y̸͉̻̭̍̈́̈́ has now gotten much stronger and has more health. You can no longer escape it even if you go to a new level. If you do, be very careful, for they can come out at any time. After fleeing, they can no longer be killed. If you can kill them if you don't flee, they will finally die, and you will get something special. I won't tell you what that thing is, you'll have to see for yourself.

### Entity Log Entry

"I don't know if this dude is a Partygoer or not. I mean, they have the same shape and cloth."

### Levels

Partygoers will appear on every level except the end. Hideygoers will appear in dark spots in lighter levels and in level fun. Bloonygoers will appear on Partycrashers will appear on level fun and levels with not many entities.