recursal/Fanatic-Fandom huggingface dataset:
Arran

Pagans believe that somewhere on this small isle lives the Irish sea god, Manannan, in a palace called "Emhain of the Apple Trees." It is said that anyone who seeks him with good reason can find this palace. Occasionally the local people see Manannan's horse, "Splendid Mane", galloping across the waves.
Britain

## Rulers of Britain

Giants

**1100 p.e.v.:** Brutus

Roman Empire, thanks to Iulius Caesar

King Arviragus

King Marius

King Coill

King Lucius

**189 e.v. to 250 e.v.:** Roman Empire

**250 e.v. to 275 e.v.:** King Carausius, King of Britain / King Allectus, King of Britain / King Asclepiodotus, styled of Cornwall, King of Britain

**275 e.v. to 280 e.v.:** King Coel, styled of Camulodunum, King of Britain

**280 e.v. to 306 e.v.:** Senator Constantius Chlorus, King of the Britons

**306 e.v. to 335 e.v.:** Emperor Constantine I ap Constantius Chlorus, styled of Britain, called the Great, King of the Britons

**335 e.v. to 380 e.v.:** Octavius, King of the Britons

**380 e.v. to 383 e.v.:** Senator Maximianus, known to the Cymru as Macsen Wledig, King of the Britons

**383 e.v. to 388 e.v.:** King Dionotus of Cornwall, as regent for Emperor Maximianus of Rome

**388 e.v. to 395 e.v.:** Gratian Municeps, first as governor on behalf of the Roman Empire and then as an independent tyrant.

**395 e.v. to 398 e.v.:** Interregnum

**398 e.v. to 405 e.v.:** General Stilicho, governor on behalf of the Roman Empire

**405 e.v. to 415 e.v.:** Interregnum

**415 e.v. to 440 e.v.:** High King Constantin II Rex ap Maximianus

**440 e.v. to 442 e.v.:** Interregnum

**442 e.v. to 443 e.v.:** High King Constans ap Constantin ap Maximianus

**443 e.v. to 447 e.v.:** Interregnum

**447 e.v. to 463 e.v.:** High King Vortigern ap Vitalis ap Vitalinus ap Gloui

**463 e.v. to 468 e.v.:** King Hengest the Saxon

**468 e.v. to present:** High King Aurelius Ambrosius ap Constantin ap Maximianus Pendragon
Canterbury

The seven gates of Roman Canterbury were a last ditch effort by the Romans to maintain their hold on the island. If seven carefully crafted keys are brought to the seven corresponding gates at the appropriate hour, the gates of Limbo are thrown open and the dveorg issue forth to slay all they find. The Romans never managed to acquire all the keys and the island was eventually lost.
Abner

Abner is a commoner, and he reports directly to the king himself. He is fanatically loyal. He bears a ring of keys, each in its own cloth envelope so that they do not clink together, as if this will convince people he does not carry them on his person. The cofferer is responsible for the king’s personal wealth. The coinage, goldworks, and jewels are not used for official business, but only for the king’s pleasure. From this fund, Abner pays the king’s gambling debts, rewards men for private tasks, and hires prostitutes or other private entertainments.

## Abner

### Notable

Energetic 18, Loyalty (Lord) 40, Clerk 17, Intrigue 16
Cabrich

A small hillfort upon a rocky table. It is the home of a Pictish knight. Visitors from Logres get good hospitality here. The knight is always willing to joust visitors for love. He has a son who has just been knighted and promises to be famous one day.

**Ruler:** the Decantae clan.

**Vassal of:** Escoce.
Brother Hugh

Brother Hugh is the bastard of some northern noble and a knight’s daughter who has been long since sequestered in a nunnery. The monk’s distrust of everyone but Uther provokes him to make many accusations against anyone who comes too close to the king’s belongings. Hugh is one of Uther’s closest friends and a drinking buddy.

## Brother Hugh

### Notable

Honest 18, Indulgent 16, Lustful 18, Suspicious 18, Courtesy 18, Gaming 16, Priest 17

## Appearance

### Hair

blond, grown as long as possible to distract from his ears

## Position

### Class

Black Monk of the British Church and royal chamberlain

Brother Hugh is tall, robust, loud, and a bit lewd. He has blue eyes and has grown his blond hair and beard as long as possible in a failed attempt to distract from his huge ears.

Thanks to a natural aptitude for numbers, Hugh rose to become one of the greatest accountants in Logres. However, the Order of the Black Monks earned his hatred after they punished him for pursuing his other natural aptitude and running off with an abbot’s daughter. Hugh’s love of drink, gambling, and women is a poorly kept secret which has prevented him from rising far in Aurelius's kingdom.
Bruicheach

This is the home of an important Pictish chieftain. She is a member of the Decantae clan, but has family ties to, and some influence with, the Caledonii clan. This makes her a valued advisor to the rulers of Escoce. She lives in the largest of several crannogs on Loch Bruicheach.

**Ruler:** .

**Vassal of:** Escoce.
Caterthun

Two hills side by side. Atop one (the Brown Hill) is one of the most imposing hillforts in Caledonia. It has two huge stone walls and is a very important center. The second hill is called the White Hill and although it is often mistaken for a hillfort by foreigners, it is in fact a heathen religious site, made up of several large stone rings and many cairns. From one of the cairns springs a stream whose waters are rumored to have remarkable healing properties.

**Ruler:** the Vevicones clan.

**Vassal of:** Benoic.
Burghead

A large Pictish fort constructed at the end of a broad, rocky headland. The natural terracing of the headland makes the fort two-tiered. The walls protecting the fort are some of the greatest in Pictland and are adorned with carvings of the Boar, a symbol of strength and ferocity. Within the lower tier of the fort is the famous Burghead Well, an important heathen holy center. The fort is the most important in the region and has a large population and a permanent market. The Cruith of Burghead are insistent that the fort should not be weakened by having a village grow up outside its walls.

**Ruler:** the clan chieftain of the Ce clan

**Vassal of:** Escoce.
Crow samhladh

The Crow lives in the leaves of the Tree of Life, scanning the land below for things to scavenge. Crow clan children are given one chance to meet the Crow. If they fail, they are exiled immediately. Crow often interacts with the dead, and can act as a interpreter of ghosts and spirits

## Geas

* Do not feed those outside your clan
* Do not pass up an opportunity to loot

## Powers

### Clan's Benefits

* +3 Love (Family)
* +5 Awareness

### Fiosaiche's Benefits

The fiosaiche gains greater understanding, + 1d20 Necromancy (information only) and +2d20 Divination
Caerwent County

A county of Logres

Produces salt. Two iron mines.

Slaves are held in Caerwent

Part of the Roman bishopric of Venta

## People

* Baron Andronicus, Bishop of Venta
* Lady Blodeyn, Baroness of the Crossing
* Sir Brynmor, the sheriff
* Lady Pomponia, Baroness of Clareia
* Lord Ventrius, Duke of the Saxon Shore, lord husband of the heiress to Caerwent

## Locations

There are 34 hundreds in Caerwent County

* Brothercross Estate, held by Sir Ederyn
* Clareia, held by Lady Pomponia, its baroness
* Wildspring, held by the Count of Salisbury

### Castles

* Fort Bran, held by the Duke of the Saxon Shore
* Broadstream Fort, held by the Duke of the Saxon Shore
* Castle at the Crossing
* Castle of the Buck, held by the Duke of the Vale
* Old Fort, held by the Duke of the Saxon Shore
* Seafort, held by the Duke of the Saxon Shore

### Civitates

* Venta, in Venta Hundred, county castle held by the Sheriff of Caerwent

### Market Towns

* Buck, in Vermilion Hundred
* Great Muddy Estuary, in Waterlily Hundred
* Greatford, in Greatford Hundred, castle is a royal demesne
Brother Canagus

Russet Monk of the British Church

Canagus is the king’s almoner responsible for dispensing food, clothing, and pennies to the poor. He is humble, kind, and meek — qualities that often make him the butt of jokes in Aurelius Ambrosius's hall. He suffers these insults without protest and prays for his tormentors afterwards.
Ancient Law and Custom

“The way things are.” The system of how people interact with each other (custom) and what constitutes illegal activity (law) that has been handed down since Time Immemorial. Even if aspects of this received oral tradition seem unfair on nonsensical, they are, ultimately, accepted and enforced.

## Forests

Conflict exists in Ancient Law about forests, because the laws are actually not so ancient. Distinct laws concerning forest were established in many Roman places. They were altered, diminished, increased, or abolished in different places. King Aurelius Ambrosius standardized the laws. Apparently not everyone got the word, and disputes over forest rights are common.
Baron Gaius

Bishop of Huntsman

This bishop is a famous debauch, and the see has been his family sinecure since before Vortigern. He has never visited his cathedral or city and lives in luxury in Londinium. His Archdeacon attends for all his baronial responsibilities. Many priests have abandoned him, following their people to join the British Church, making the abbot of Thorns Abbey rich and politically powerful.
Ascalon County

A county of Logres, consisting of portions of the modern counties of Devon, Somerset, and Dorset.

Part of the Roman Christian Bishopric of Durnovaria

## Inhabitants

* Sir Auryn, Baron of the Roaring Stream
* Sir Cai, the sheriff

## Locations

There 28 hundreds within Ascalon County.

* Axe
* Bees Clearing Manor, held by Sir Eldol, the Old Duke
* The Clean Stream (fortified manor house), held by Baron Gorlois
* Fowey Moor
* The Roaring Stream (fortified manor house)

### Castles

* Castle on the Heights, held by King Cadwy of Summerland
* Castle on the Red Mount, the county castle

### Market Towns

* Exe River, in Exminster Hundred
* Millstream, in Milverton Hundred

### Pagan Sites

* Outpost of the Sacred Grove, patronized by the King of Logres

### Royal Forests

* Circle of Trees Forest (£50 income)
* Exmoor (£200 income; a moor, not a woodland)
Battle-Axe of Corneus

Cornish legends recount the deeds of Corineus, and how he slew hundreds of men and scores of giants with his great battle-axe. They speak of its heavy, double-headed blade of gleaming, hardened bronze, and the haft crafted from a giant’s bone. Only Corineus was able to wield the massive weapon with ease.

In the centuries since then, the battle-axe has been lost, and may lie forgotten in an ancient tomb, in the hoard of a dragon, in the treasure vault of the King of the Sea-giants, or almost anywhere else.

**Special effects:** -5 to Great Axe Skill, +2d6 Damage. Breaks swords on a tie rather than vice versa, not broken on a fumble. Additional +4d6 Damage against giants, who may attack the wielder on sight with Uncontrolled Attacks.
Bear samhladh

The Bear prizes solitude; only one clan, the Fortrenn, have been adopted by it. People of the Bear samhladh tend to be larger and stronger than their fellows, and are notoriously lazy in the winter, when their samhladh is hibernating. Friends of a Bear can count on their complete loyalty, but the bear will not perform trivial tasks, and will not appreciate jokes or insults. Bears are methodical, and may take time to come to a decision, .and may be unreasonable if startled or pushed for a decision.

## Geas

* Be loyal to your friends (but not necessarily their friends)
* Never allow a child to come to harm

## Powers

### Invocation

+1 Strength or +5 Grapple or +1 Healing Rate and + 10 Lazy until healed

### Clan Benefits

* STR +1
* SIZ +1
* Lazy +3

### Religious Bonus

+1 Strength or +1 Healing Rate or +3 Magical Armor

### Fiosaiche's Benefits

Bear fiosaiches have the ability to enter a hibernatory state, which can either double their healing rate, or count as twice as much sleep as the elapsed time when recovering from magic. The fiosaiche chooses which effect he wants when he enters the trance.
Castle of the Huntsman

In Huntland County

Equivalent to modern Huntingdon, in Huntingdonshire

County castle, held by the Sheriff of Huntland

Owes 3 days to the King's Progress

## Places

* Abbey of Roman Black Monks (£53 income, provides no eschille, owes 3 days to the King's Progress)
* Bishop's See and baron, run by Roman Regular Canons (£177 income, provides 1 eschille)
Clatchard Craig

A large hillfort that is encircled by the huts of the village which has spilled beyond its enclosure. The Cruith of the fort have had an earthen rampart built to encircle the new village, but even this is proving to be to small and huts are beginning to appear outside it. The hillfort is home to many artisans and traders and hosts a large market twice a month.

**Ruler:** the Fib clan.

**Vassal of:** Benoic.
Callanish

A ring of standing stones here mark a center of great power, where the terrible magicians of the Attecotti work fearsome magic. The stones regularly taste the blood of sacrifices, offered to the spirits who live within the circle. On Midsummer's Eve a mythical figure, the Shining One, walks through the stones
Corryvreckan Whirlpool

The narrow sounds of water between many of the islands of the Western Coast of Caledonia give rise to some treacherous sailing conditions. There are a number of inter-island whirlpools and tide races. Of these the Corryvreckan Whirlpools, between the isles of Jura and Scarba, are the most dangerous and are avoided by all sailors with knowledge of the region.
Ben Macdhui

A giant called the Gray Man lives in a cave on this mountain. He is often seen by the Picts who live nearby and is quite friendly. On several occasions he has sheltered a lost soul for the night in his mountain home. During festivals he often joins the Pictish celebrations and enjoys dancing with the Pictish maidens.
Archbishop Dubricus

All the bishops in Britain are under the leadership of Archbishop Dubricus. His own see is outside Logres, in Carlion-on-Usk, but he is as British as a man can be. He oversees ten bishops, each in his own city, who in their turn oversee the priests within their regions. He often travels throughout the realm to check on his flock.
Baron

## Seigniorial Rights

The king has granted all his barons seigniorial rights. This means they collect the food rents (customary revenue) and hold manorial court. Traditionally, seigniorial rights are “of sake and soke, toll and team, and Infangentheof .”

### Sake and soke

General jurisdiction over the area, which includes most police, social, and economic functions.

### Toll

The right to take tolls on all goods sold (i.e. sales taxes), and to judge disputes over the tolls.

### Team

The right to oversee and judge, by vouching, the right of ownership and transfer of goods (for a fee).

### Thief-hanging (Infangentheof)

The right to hang a thief caught red-handed

## The Baronial Armies

Each baron has his own army, paid for and armed by his holdings. Some lords have granted parcels to other knights, while others have kept it all close. Each baron is required to have a minimal number of cavalry and many more foot soldiers ready for his lord’s beck and call. Some barons are more wealthy and have much larger armies.
Begilda

Begilda is the leader of the charcoal burners of Totburh. Her husband was killed when a tree they were felling for timber crushed his leg. He died a couple months later from infection. She knows that Oswyn and the others in Totburh dislike her and her people, but as long as they trade metal goods, salt, and honey for the charcoal, she doesn’t seem to care.

Begilda, age 42, charcoal burner

STR 70 CON 75 SIZ 65 DEX 60 INT 55

APP 45 POW 40 EDU 80 SAN 40(33)\* HP 14

Damage Bonus: +1D4 Build: 1 Move: 7 MP: 8

Combat

Brawl 50% (25/10), damage 1D3+1D4, or knife 1D4+1D4

Axe 65% (32/13), damage 1D6+1D4

Dodge 30% (15/6)

Skills

Art/Craft (Burn Things) 85%, Art/Craft (Potions) 10%, Charm 55%, Climb 55%, Cthulhu Mythos 8%, First Aid 55%, Listen 45%, Natural World 50%, Repair/Devise 60%, Spot Hidden 45%, Status 40%, Stealth 60%.

Armor: Heavy leather clothes 1D2-1.

Spells: Summon Fire Vampire.
Children of Faeries

Perhaps the most foreign characters for Pendragon players to role play are those who are the offspring of humans and faeries. It is possible, through game play (but not for a first character) that a character may be the child of a faerie mother or father. In such a case, some special rules can be applied. These rules assume that the knight has been raised in human society and is human in every way except his ancestry. Thus most of his character generation is the same as the Homeland he is raised in.

## Personal Data

### Homeland, Culture, Religion, Father’s Class, and Equipment

Determined by your human parent’s culture.

### Names

Some faerie and human offspring names appear in the story.

#### Male

Addanz, Brikus, Gandin, Kingrisin, Lazaliez, Liahturteltart, Pansamurs, Vergulaht

#### Female

Antikonie, Beaflurs, Flurdamurs, Terdelaschoye

### Traits & Passions

Behavior runs in the blood. Beginning Traits will be the numbers given here (which are the same as for British Pagans) even though the character’s actual religion may be Christian (or indeed, any religion). But underline the Traits of the religion the character was born into.

Chaste 7/13 Lustful\*

Energetic 13/7 Lazy

Forgiving 10/10 Vengeful

Generous 13/7 Selfish

Honest 13/7 Deceitful

Just 10/10 Arbitrary

Merciful 10/10 Cruel

Modest 7/13 Proud

Pious 10/10 Worldly

Prudent 10/10 Reckless

Temperate 10/10 Indulgent

Trusting 10/10 Suspicious

Valorous 15/5 Cowardly

\* Summer Phase: Children of faeries are subject to the natural lust of the warm season, beginning on Beltaine (May 1). All half-faeries get +1d6 to their Lustful, and concurrent diminishment to their Chastity for each encounter that season.

#### Directed Trait

Get a Directed Trait of Trusting Faeries +10. This is applied towards both Seelie and Unseelie faeries.

## Attributes & Statitistics

Children of faeries are notably handsome, healthy and nimble, but slight. Thus, calculate the statistics as per normal methods, and then apply these modifications.

–4 to SIZ, -4 to STR, +4 DEX, +4 CON and +6 to APP.

## Skills

Knowledge of Faerie comes to them naturally. They get the regular skills of the human culture where they are raised, and also +10 to Faerie Lore.

## Other Considerations of the Blood

### Church Bell Penalty

The sound of church bells is a constant irritant. When bells are ringing, the knight has a -5 modifier to all Skills & Combat Skills. During a scenario, Roll d6 for ringing church bells: In an urban setting: 5-6; rural: 6; Wilderness: none. The bells last 1d3 rounds, generally. Roll each event separately.

### Aging

They age more slowly than pure humans. Start making Aging rolls at age 45.

### Passion Immunity

They are immune to the Fey Passion. See The Great Pendragon Campaign, pg. 395 for details of this Passion.
Aelfgiest

Saxon, age 21, slave

STR 70 CON 70 SIZ 70 DEX 50 INT 55

APP 80 POW 65 EDU 60 SAN 65 HP 14

Damage Bonus: +1D4 Build: 1 Move: 8 MP: 13

Combat

Brawl 55% (27/11), damage 1D3+1D4

Dodge 25% (12/5)

Skills

Art/Craft (Potions) 30%, Drive Horses 45%, First Aid 35%, Insight 30%, Medicine 30%, Natural World 45%, Status 10%, Track 35%.

Armor: None.
Brother Syrion

Brother Syrion is a Russet Monk from the White City in Hantonne. He worked his way up through the ranks, starting as a clerk in the Treasury and patiently proving his honesty and diligence. He is deeply committed to his job, and rather dull in everything else. Only when he discovers someone cheating the king does he grow passionate.

The treasurer guards and pays out of the kingdom’s treasure, in this case meaning coinage, gold bars, valuables that are useful as gifts, and other precious items that are used to pay or trade for things. He receives it, locks it away, guards it, and pays it out upon written receipt and seal. The bulk of the king’s treasure is safe at the two royal treasuries at Llud’s Hall, in Salisbury; and the Castle at the Slippery Ford, in Lambor. The king’s mobile cash supply is handled by the royal chamber.

A permanent garrison mans the treasuries, as well as local guards rotating in for their turns standing watch.
Aberffraw

The Barclodiad y Gawres (“apronful of the giantess”) is a Neolithic burial mound near Aberffraw. The locals tell of ancient tales of bloody, fire-filled sacrifices to a dark mother in the deepest chamber of the burial mound. On dark nights, some say lights have recently been seen coming from inside the mound.
Ce Ap Gilgedi

The sept lives in the Grampian Mountains, in the area known as Badenoch, close to the civilized seaboard. They claim descent from Gilgedi of the Mighty Arm, a mighty hero who slew a giant in single combat.

Lutrin the Boar, chief of the sept, is famous far and wide for his loyalty to the Throne of Escoce, and for his radical ideas. While he is himself a religious heathen, he does not mind if his clansmen wish to embrace the "New Religion" (paganism), nor would he mind them converting to Christianity, if he knew of it. Lutrin feels himself too old to change beliefs, and would not even if he were half his age. He embodies the virtues of heathenry and the Picts.

Lutrin's wife is Glesig, of the Caledonii clan. He captured her on a raid many years ago, and she was first his slave, then his lover and finally his wife. She has borne several children; most of the boys have married into other septs and clans, while the girls brought new blood into the clan with their well-considered marriages. One of her sons is still with the clan, and was made a knight several years ago. He now serves the king in Inverness, but he still returns to the clan when he can.

Enfidach is Lutrin's uncle, and fiosaiche of the sept. His manners are quite like a boar's in emulation of the clan samhladh. His skin is thick and leathery, and his lower canines are long and shaped like a boar's tusks. His hut is deep in the woods away from the clan houses, to keep the clan from harm when the spirit of the Boar infuses him. At those times, his features grow even more like a boar's, and he becomes irascible and short-tempered.

Conn the Druid is a pagan enchanter from the Western Coast, who married Collwen, daughter of Glesig. Conn, his family, and a few others practice paganism, and this group is the largest collection of pagans in the kingdom. Conn's son Aodh has just started the training to become a bard, and may even continue his studies and become a druid like his father.

Sept Gilgedi owns a faerie stone that was a gift from a local faerie king. This stone is a Stone of Healing, and is a major treasure of the clan. The characters may have encountered it already if they were injured while on clan lands. Enfidach, the clan fiosaiche, keeps the stone in his house, along with many other talismans he has created
Odette and her companion

Odette and her companion, Barbie, are a princess and commoner duo who were turned into swans by day.

They are based on Odette and her companion from Swan Lake.

## Role

Princess Odette and Barbie were turned into swans at day by the same witch who cursed the Princess of Far Far Away. They went to the Fairy Godmother about this and she had them as test subjects for potions.

They were turned back into humans by a potion that the local Princess's new husband spilt all over the factory.

The 2 ladies later attended the Royal Ball, dancing with each other. They eventually married, having fallen in love with teach other whilst being swans.
Clava Cairns

The Clava Plain is dominated by four large cairns, each surrounded by a ring of standing stones. Many other stone circles and smaller cairns dot the plain. It was to these cairns that many of the Faerie retreated when driven from their lands and they still live here now. It is also where the Kings and Queens of Escoce are buried.
Character Creation Index

## Cultures

* Acquitainians (BoKL)
* Byzantines (BoKL)
* Children of Fairies (BoKL)
* Cymri (BoKL)
* Danes (BoKL)
* French (BoKL)
* Germans (BoKL)
* Huns (BoKL)
* Irish (BoKL)
* Italians (BoKL)
* Occitanians (BoKL)
* Picts (BoKL)
* Romans (BoKL)
* Saxons (BoKL)
* Spanish (BoKL)
* Zazamancs (BoKL)

* Chaste/Lustful
* Energetic/Lazy
* Forgiving/Vengeful
* Generous/Selfish
* Honest/Deceitful
* Just/Arbitrary
* Merciful/Cruel
* Modest/Proud
* Pious/Worldly
* Prudent/Reckless
* Temperate/Indulgent
* Trusting/Suspicious
* Valorous/Cowardly

## Religions

* Arian Christianity (Chaste, Honest, Just, Merciful, Temperate): +2 hit points, +3 damage
* British Christianity (Chaste, Energetic, Generous, Modest, Temperate): +3 hit points, +2 damage
* British Paganism (Lustful, Energetic, Generous, Honest, Proud): +2 healing
* Catharism (Chaste, Generous, Modest, Pious, Temperate): +2 hit points, +1 healing, +1 armor
* Germanic Paganism (Generous, Proud, Worldly, Reckless, Indulgent): +1d6 damage
* Heathenism (Vengeful, Honest, Arbitrary, Proud, Worldly): +2 movement, +1 healing
* Judaism (Chaste, Energetic, Just, Prudent, Temperate): +3 hit points, +1 he
* Manichaeism (Chaste, Generous, Modest, Pious, Temperate): +2 hit points, +1 healing, +1 armor
* Neoplatonic Christianity (Honest, Just, Proud, Pious, Temperate): +2 hit points, +1 damage, +2 healing rate
* Nomad Animism (Energetic, Vengeful, Cruel, Prudent, Indulgent): +2 hit points, +1 healing, +1 damage
* Norse Paganism (Generous, Proud, Worldly, Reckless, Indulgent): +1d6 damage
* Orthodox Christianity (Chaste, Generous, Just, Merciful, Modest): +2 hit points, +3 damage
* Roman Christian (Chaste, Forgiving, Merciful, Modest, Temperate): +6 hit points

## States of Virtuous Grace

* Chivalrous: Energetic, Generous, Just, Merciful, Modest, Valorous (+3 armor)
* Gentlewomanly: Chaste, Energetic, Honest, Modest, Prudent, Temperate (+1 effective economic level)
* Pugnacious
* Romantic

## Passions

* Concern (my commoners) (BoKL)
* Fear
* Hate
* Honor
* Hospitality
* Love (family)
* Loyalty (clan leader)
* Loyalty (city)
* Loyalty (emperor)
* Loyalty (lord)
* Loyalty (unit leader)
* Loyalty (vassals) (BoKL)
* Rechtschaffenheit (BoKL; German cultural)

## Skills

### Non-Combat Skills

* Art Appreciation (BoKL; Italian cultural)
* Charioteer (BoKL; Byzantine cultural)
* High Finances (BoKL; Italian cultural)
* Manipulate (BoKL; Italian cultural)
* Philosophy (BoKL; Italian cultural)
* Science (BoKL; Italian cultural)
* Seamanship (BoKL; Dane cultural)
* Compound Bow (BoKL)
* Distaff (BoKL)
* Great Lance (BoKL)
* Great Mace (BoKL)
* Law (BoKL)
* Medicine (BoKL)
* Music (BoKL)
* Nordic Charm (BoKL)
* Pony Defense (BoKL)
* Spear Expertise (BoKL; Cymri cultural)
* Stalk (BoKL; Pict cultural)
* Two-Handed Weapon (BoKL)
* Venery (BoKL)
An Sgurr

A hillfort on the Isle of Eigg, built upon a table of rock which rises almost sheer on three sides for 400 feet. The fourth (west) side is a steep slope protected by wall and ditch. The fort is of ancient construction and has fallen into disrepair. It is used by the few farmers of Eigg to shelter their cattle in winter.
British paganism

Lustful, Energetic, Generous, Honest, Proud

Pagans are a minority in Logres. Nonetheless many remain, worshiping a colorful conglomeration of native British and Roman deities.

## Organizations

The nature of paganism thwarts attempts to unite them all under a single organization. Most of Logres has turned from paganism to one of the Christian religions. Nonetheless, several organizations persist. The principal organizations are the New Druids, led by Merlin, and the Ladies of the Lake. In addition, many locales are overseen by the leaders of local covens and regional organizations.

## Sacred Places

The march of Christianity has not completely overtaken Britain, but many places which seem like they ought to be pagan have already succumbed by 480.

Nonetheless, though many of these sites are no longer in public usage, they may become sites of worship on special days or, rather, nights. The moonlit dances and celebrations are rumored to be widespread. Sometimes investigation will reveal the local commoners pursuing their ancestors’ ways. At other times the revel may be nonhuman, with faeries, elves, and various other creatures celebrating.

## Faerie Gateways

Additionally, several places are known where the realm of Faerie and the mundane world cross over. The fey are often seen dancing and celebrating at these sites during the pagan holy days. Persons with some knowledge of pagan magic may also cross into Faerie at these sites.
Barmekin

This large hillfort commands the Dee valley. The population has grown so large that it has spilt outside the walls. A temporary rampart and ditch protects the new dwellings. The fort hosts a large market, on the last day of every month, which attracts people from all around.

**Ruler:** the Taezali clan.

**Vassal of:** Escoce.
Hygerd

Saxon, age 48, anchorite

STR 50 CON 40 SIZ 50 DEX 50 INT 95

APP 45 POW 105 EDU 95 SAN 33 HP 9

Damage Bonus: 0 Build: 0 Move: 7 MP: 21

Combat

Brawl 55% (27/11), damage 1D3, or knife 1D4

Dodge 25% (12/5)

Skills

Art/Craft (Orate) 70%, Cthulhu Mythos 10%, Insight 55%, Language (Latin) 55%, Listen 46%, Natural World 75%, Occult 45%, Own Kingdom 60%, Persuade 45%, Religion 65%, Science (Astronomy) 55%, Status 40%.

Armor: None.
Blackbird samhladh

The Blackbird is the best singer of the Otherworld, and can be found in the tangle of the Otherworld forest. Clans with the Blackbird often produce singers of great skill. Blackbird clans are also noted for their hunting abilities, especially hiding.

## Geas

* Never fail to join in a song when invited
* Share the fruits of the hunt with those less fortunate

## Powers

### Clan's Benefits

* Modest +3
* one of: Singing +10 or Hunting +5

### Fiosaiche's Benefits

The fiosaiche of the Blackbird gains an additional +2d20 when walking the Spiral or trying to contact or summon spirits.
Constable

Household officer, headman of the stables, and by extension, garrison. Officer and keeper of the law.

The word “constable” is derived from the Latin comes stabuli ~ “count of the stable,” indicating the equine nature of this office. The constable’s job is to make sure the entire eyre is properly mounted on good horses, ponies, or donkeys every day; to see that the carts and great carts are maintained and hauled; and to escort the king’s personal wardrobe while on the march. Several deputies (“knights of the stable”) and squires oversee the many herds that graze in forests and on estates, sorting horses into their various uses and training them.

The personnel of the constabulary are the many grooms, stablers, farriers, smiths, trainers, and everyone else who helps run and maintain the royal stables.
Barmkyn

A long abandoned hillfort overlooking the Howe of Alford. The fort fell into disuse several generations ago when the Cruith of the Taezali clan was treacherously killed by members of the Vevicones clan, as a result of a long feud. The relatives of the family visit the ruins of the fort on the anniversary of the murders, as the spirits of the victims still haunt the place. The feud continues between the relatives of the dead and the members of the Vevicones clan that committed the murders.
Holborn Head

A fort built upon a precipitous headland. The landward side is protected by not only a wall, but also awesome fissures and chasms. Some of these drop 50 feet to surging water where sea horses and kelpies dance amongst the surf, awaiting any unfortunate who should fall. Nearby is a small harbor, usable only in good weather.

**Ruler:** the Cornovii clan.

**Vassal of:** Caithness.
Epidii

**Samhladh:** Ram

The Epidii are an ancient tribe, even among the Picts. One of the hardiest of tribes as well, they have long lived in the rough lands of the Pictish Highlands. The septs of the Epidii share the traits of their clan; they are hostile, solitary and warlike when provoked. The spirits of the Boar, the Badger, the Hawk, the Ram (of course) and the Wolf are common among septs of the Epidii.
Heagyth

Saxon, age 28, wife of Earnwulf

STR 60 CON 65 SIZ 50 DEX 75 INT 75

APP 80 POW 65 EDU 65 SAN 65 HP 11

Damage Bonus: 0 Build: 0 Move: 9 MP: 13

Combat

Brawl 45% (22/9), damage 1D3

Dodge 40% (20/8)

Skills

Art/Craft (Weaving) 65%, Insight 45%, Natural World 60%, Own Kingdom 40%, Persuade 45%, Read and Write (Old English) 45%, Religion 45%, Ride 45%, Status 30%.

Armor: None.
High King Vortigern ap Vitalis ap Vitalinus ap Gloui

### Notable

SIZ 10, DEX 7, STR 11, CON 11, APP 12, Battle 19, Spear 19, Sword 18, Awareness 16, Courtesy 21, Diplomacy 21, Intrigue 21, Orate 23, Arbitrary 16, Deceitful 16, Lustful 16, Proud 16, Valorous 16, Worldly 16, Love (Family) 16, Love (Rowena) 24

### Birth

390 e.v.

Vortigern. The man who would rule Britain. The man who invited the Saxon wolves into the fold, allowing them to prey on his own people. The man whose very name has become synonymous with a traitor, an usurper and a tyrant.

Vortigern is king of the Ordovices and the Silures, together covering half of Cambria. He marries Severa, the sister of the High King Constantin, who makes him the Dux of Glevum (one of the important cities of Britain tracing its proud heritage to an ancient Roman colony). This makes him one of the premier noblemen in Logres, and with his Cambrian kingdoms, second only to the High King himself.

He has power, wealth and status, but he is still not content; he feels he should be the ruler of all Britain. Through diplomacy and treason, ruthlessness and murder, and sheer luck, he accomplishes his goal, becoming the High King of Britain. Yet, he is fallible and when he falls in love with a Saxon, he starts favoring her people over his. As a result, he almost brings Britain to ruin; the robbing and the killing of the Cymri to enrich the Saxons causes bloody rebellions to rise against him, led by his own sons.

Some might point out that he did save Britain from the Picts and the Irish. And it is true, Vortigern is not without his own loyalists. However, to most of the Cymri, he is a bloody-handed tyrant. He usurps the throne, he takes land away and gives it to foreigners, he puts aside his first wife and marries a Saxon, and he even goes to battle against his own family.
Feudalism

System of man-to-man ties that structure the dominant class (potentes). The practical aspects of this system consist of swearing fidelitas (fidelity) and paying hominium (homage) to one’s lord, in exchange for the fief (feudum, beneficium).

Vassal armies must always muster to defend Logres, and fight for as long as is required. Knights must also serve an annual 40-day period at their own expense, even if they go outside their homeland; and longer if the lord agrees to pay for upkeep. Once that time is up, vassals go home with no marks of cowardice, dishonor or disloyalty. That’s the feudal agreement.
High King Aurelius Ambrosius ap Constantin ap Maximianus Pendragon

### Notable

DEX 16, STR 16, CON 18, Battle 20, First Aid 16, Lance 20, Horsemanship 20, Sword 18, Awareness 19, Courtesy 16, Diplomacy 18, Intrigue 17, Recognize 16, Chaste 16, Energetic 19, Valorous 18, Hate (Saxons) 16, Hate (Vortigern) 18, Love (Family) 16, Loyalty (Gorlois) 18, Loyalty (Vassals) 16

## Family

### Relatives

Octavius (great-grandfather), Macsen Wledig (grandfather), Helena (grandmother), Coel Hen (grandfather), King Andronius of Brittany (uncle), Constantin (father), Arianwen (mother), Severa (aunt), Vortigern (uncle), Constans (brother), Uther (brother), King Budec (cousin), Madoc (nephew)

## Position

### Class

High King of all Britain

Son of High King Constantin, and eventual High King of all of Britain. His is a story of heroism, fights against overwhelming odds, and success in wrestling the kingship away from Vortigern the tyrant, the usurper, the ruthless.

Born in 433, he is the second son of High King Constantin. Forced to flee for his life with his younger brother, he travels to Brittany to his uncle, King Andronius. Alas, Andronius dies before they arrive and so he grows up under the tutelage of Andronius’ son, King Budec.

He learns the trades of war from the numerous battles that ravage Western Europe as the great Roman Empire slowly falls apart. He learns the value of movement from the Huns and the power of heavy cavalry from the Alans and the Aquitainians. His cousin, King Budec, teaches him diplomacy.

As more and more Britons flee Vortigern’s tyranny to Brittany, many ask why Aurelius does not claim his birthright? Aurelius replies that the time is not right, that the Britons who have stayed have chosen Vortimer as their champion, and for Aurelius to return now would only split the ranks of those who would oppose Vortigern and the Saxons.

One of the Briton exiles is a Dumnonii nobleman named Gorlois, who befriends Aurelius. They become battle comrades and Aurelius comes to rely Gorlois as his confidant and right-hand man, a brother in all but blood. To Aurelius’ chagrin, Gorlois and Uther take a dislike to one another.

Vortimer dies in 462. When the Saxons massacre the Britons at the Night of Long Knives and take over the island in 463, the time has come for Aurelius to take back his father’s throne and deliver his people from the Saxon yoke. He prepares to return to Britain, gathering ships, allies and mercenaries on the continent.

When he is ready in 466, Gorlois supplies the remaining ships, and Aurelius secrets aboard his own ship a long box that will eventually reveal a magnificent dragon banner. Aurelius invades with 10,000 soldiers and conducts a multi-year campaign to defeat Vortigern. He then turns to the Saxons. While Hengest is defeated, captured and executed, still more Saxons arrive to Britain.
Dummiefarline

A small hillfort in the Cleish Hills. Considerable rivalry exists between the people here and those of Dumglow. The two were at war for many generations and although the blood feuds were settled by the Duchess of Benoic long ago, there is still an undercurrent of hatred.

**Ruler:** the Fib clan.

**Vassal of:** Benoic.
Hothere

Saxon, age 32, almoner

STR 70 CON 65 SIZ 65 DEX 60 INT 70

APP 75 POW 65 EDU 70 SAN 65 HP 13

Damage Bonus: +1D4 Build: 1 Move: 8 MP: 13

Combat

Brawl 25% (12/5), damage 1D3+1D4

Dodge 30% (15/6)

Skills

Art/Craft (Weaving) 35%, Charm 65%, First Aid 40%, Insight 70%, Intimidate 50%, Listen 40%, Medicine 30%, Natural World 65%, Occult 15%, Other Language (Latin) 40%, Persuade 60%, Read and Write (Latin) 40%, Read and Write (Old English) 45%, Religion 60%, Status 45%.

Armor: None.
King Drest I mac Erp

Storytellers say that King Drest I triumphed in 100 battles. In the face of encroachment from Angles, Britons, and Scots, he established control over much of northern Britain after the disruption following the withdrawal of the Romans. Saint Patrick went to Ireland in the nineteenth year of his reign. Drest I exiled his brother Nechtan to Ireland.
Hartland County

A county of Logres, consisting of portions of the modern counties of Hertford, Essex, and Berkshire

## Hartland County

### Kingdom

Logres

Part of the Roman bishopric of Londinium

## Places

* Cynfarch, Abbot-bishop of St. Albans, Lord of St. Albans and Saffron
* Decius, the Abbot of Bishop's Hold
* Sir Morcan, the sheriff
* Bishop Quintus of Birch Hill

## Locations

There are 16 hundreds in Hartland

* Hillside, abbey of Roman Black Monks (£32 income, provides no eschilles)
* Kingstown, castle held by the Count of Salisbury

### Castles

* Bishop's Hold
* Castle on the Birch Hill
* Castle on the Hart's Ford, county castle, held by the sheriff
* Castle of the Pleached Hedge, held by the Duke of the Vale
* Castle of Saffron

### Market Towns

* Ashtree Spring, in Addaswater Hundred, castle held by the Duke of the Marche
* Birchfarm, in Woodslope Hundred
* Hartsford, in Hartsford Hundred
* St. Albans, in St. Albans Hundred

### Royal Forests

* Chattering Forest (£100 income)
	+ Chattering Glade, hunting lodge and royal demesne
Eawulf

age 34, Headborough of the Tithing of Eawulf

STR 60 CON 60 SIZ 70 DEX 70 INT 75

APP 60 POW 80 EDU 45 SAN 46 HP 13

Damage Bonus: +1D4 Build: 1 Move: 8 MP: 16

**Combat**

Brawl 30% (15/6), damage 1D3+1D4

Spear 70% (35/12), damage 1D6+1D4

Dodge 35% (17/7)

**Skills**

Art/Craft (Woodworking) 65%, Charm 40%, Intimidate 45%, Jump 40%, Natural World 25%, Navigate 50%, Religion 65%, Spot Hidden 65%, Status (Tithing of Eawulf) 85%, Status (Totburh) 10%, Stealth 65%.

**Backstory**

* Description: Scarred face and hands (burns), light brown beard and sinewy musculature.
* Ideology/Beliefs: Seeks vengeance on Forstes (the Devil). Sometimes, it’s necessary to spill blood.
* Significant People: Forstes, his nemesis.
* Treasured Possession: Wooden shield crafted from the burned timbers of his former church.
* Traits: Stoic, passionate in his hatred of the Devil.
* Injuries/Scars: Scars from burns and numerous fights cover his body.

Armor: Leather and rings (1D6+1), wooden round shield (1D3).
Dumfries

This town is the largest and most important in the Galloway region of Gorre. It stands on the west bank of the River Nith which is navigable up to this point. It serves as the market town for the agricultural land around it. Dumfries is famous for its hosiery and knitwear manufacture. It is guarded by an old-style castle.

**Ruler:** Baron of Galloway.

**Vassal of:** Gorre.
Escheat

When any property-holder dies the crown seizes all his land and goods, does a complete investigation to find the proper heir, inventories everything to make sure it is all in good order, and then calculates any addition to previous service they must pay. Even with living heirs this might take years, and the crown meanwhile collects all revenues from it.
Dunfallandy

A Pictish hillfort. Nearby is a symbol stone that marks the spot at which St. Ninnian converted many local Picts to Christianity. The stone is carved on one side with a Christian cross, Jonah, beasts and angels and on the other side with Pictish symbols. The Picts of the fort hold open air services here on holy days and visiting knights are always made welcome.

**Ruler:** the Fortrenn clan.

**Vassal of:** Benoic.
King Cadwy ap Gwynn

### Blazon

Per pale gules and azure, a servant in livery proper with dexter side of the second and sinister side of the first bearing a cup or

## Family

### Holdings

King of Summerland, Baron of the Castle by the Great Bridge, Castle on the Heights, Wells, Baths, and the Forest of Glamour.

## Position

### Holdings

King of Summerland, Baron of the Castle by the Great Bridge, Castle on the Heights, Wells, Baths, and the Forest of Glamour.

"The Magician King"

King of Summerland and Baron of the Castle by the Great Bridge, Castle on the Heights, Wells, Baths, and the Forest of Glamour.

This lord is a living antique, ancient beyond memory, who came out of retirement when his father, Gwynn, was banished from his throne. Cadwy is not a knight, having come to this throne before Aurelius Ambrosius established knighthood. When he needs vigorous action he summons his son, Melwas, a legendary warrior upon a green horse, famous for deeds. The king is almost never seen outside of his Castle of the Great Bridge, save for when he is hunting in one of his gloomy forests.

Ambrosius is content to leave this old land to itself. King Cadwy sits in his shrouded land, leaving the rest of the realm to itself.
East Wemyss

These caves are the religious center for the heathen members of the Fib clan of Picts. On the day before winter solstice the youths of the can who are to be initiated the following day gather juniper branches and dry them around a fire overnight. In the morning they make torches from the branches and carry these, flaming, into the caves to find its magic well and bring forth some water from it. By collecting the "flower of the well", a good start to their life as an adult is assured.
Ambrius's Abbey

An island in Salisbury County

Equivalent to the modern Amesbury, in Wiltshire

Ambrius Abbey was established by King Aurelius Ambrosius, granting to it extensive lands and rights. It is sometimes called Ambrosius Abbey. It is peopled primarily with noble men and women who have taken vows. It is a double abbey, with both Black Monks and Nuns in residence.
Haunild

Saxon, age 41, farmer

STR 60 CON 75 SIZ 80 DEX 50 INT 75

APP 70 POW 85 EDU 75 SAN 85 (00)\*HP 15

Damage Bonus: +1D4 Build: 1 Move: 6 MP: 17

Combat

Brawl 45% (22/9), damage 1D3+1D4, or knife 1D4+1D4

Dodge 40% (20/8)

Skills

Animal Handling 40%, Art/Craft (Farming) 45%, Art/Craft (Potions) 55%, Cthulhu Mythos 20%, Insight 55%, Natural World 45%, Occult 60%, Status 45%, Stealth 50%.

Armor: None.

Spells: Augur, Contact Black Man (Nyarlathotep), Curse (many variations), Dowsing, Enchant Knife, Fury, Poison Blood, Winds of Desolation.
Gentian County

A county of Logres, consisting of portions of the modern counties of Wiltshire and Berkshire

In the diocese of the bishopric of Silchester

## People

* Sir Bedwor, the sheriff of Llud's Castle and Hall, serves both Gentian and Salisbury counties
* Cadfael, Abbot of Bladud's Mound Abbey and Lord of Bladud's Mound
* Sir Dryw, Baron of Sparrowhawk Castle

## Locations

There are 21 hundreds in Gentian.

* Bladud's Mound

### Church Sites

* Bladud's Mound Abbey, run by Roman Black Monks (£91 income, provides 2 eschilles)
* Abbey of the Mound, run by British Black Monks and patronized by the Baron of Gentian (£22 income, provides no eschilles)

### Pagan Sites

* Gofannon's Smithy, standing stones and a cave dedicated to Gofannon (god of smiths)
* White Horse, a white horse cut into the turf of a hillside dedicated to Epona

### Market Towns

* Blackriver, in Blackriver Hundred
* Bladud's Town, in Northcross Hundred
* Gentian Mound, in Gentian Mound Hundred
* Rivertown, in Highworth Hundred
* Twisting River, in Twisting River Hundred

### Royal Forests

* Bradenwood Forest (£50 income)
* A tiny part of Havern Forest (mostly in Salisbury and Silchester; £50 income)
Edric the Bloodhand

Another resident of the forest nearby Totburh is Edric the Bloodhand, an outlaw from Wigarons Fort. He killed a man in a fight and fled before the victim’s family could bring vengeance. Now, as an outlaw, he can be killed with impunity by anyone. During his ten years as an outlaw, Edric has gathered a hloð (gang of thieves) around him. Counting Edric, there are seven hloðere, in the gang. They primarily forage for food in the forest. Recent poor weather, however, has them turning their sights on Totburh.

Edric, age 24, outlaw with blood on his hands

STR 70 CON 75 SIZ 80 DEX 75 INT 55

APP 75 POW 70 EDU 60 SAN 70 HP 15

Damage Bonus: +1D4 Build: 1 Move: 7 MP: 14

Combat

Brawl 70% (35/14), damage 1D3+1D4, or knife 1D6+1D4

Spear 60% (30/12), damage 1D6+1D4

Dodge 60% (30/12)

Skills

Animal Handling 40%, Climb 45%, Fast Talk 55%, First Aid 35%, Jump 45%, Listen 45%, Natural World 35%, Navigate 50%, Spot Hidden 45%, Status 0%, Stealth 65%.

Armor: Leather 1D6-1.