Facility: Infirmary

## Infirmary

The **Infirmary** is the standard-issue Health Facility. It helps your community members recover from injuries, traumas, and infection.

Accepts Medical and Universal Facility Mods.

## Infirmary

Enables passive Health recovery and removal of trauma and infection. Check survivors in to treat partial or total blood plague infection. Crafts bandages & plague cure. Can produce meds.

**Building Requirements:**

* Small Slot (Indoor/Outdoor)
* 2 / 3 / 4 / 6 / 8 Materials
* 1 Labor

**Facility Actions:**

* Treat Plague & Infection
* Craft Items & Produce Meds
	+ Health Recovery
		- Craft Bandages
		- Craft Weak Painkillers (requires Water)
	+ Blood Plague
		- Prepare Plague Cure
		- Prepare Bulk Cure (Luxury Item)
		- Divide Bulk Cure
	+ Produce Resources
		- Produce Meds
* Medical Help
	+ Active Character
		- Emergency Medicine
		- Infection Therapy
	+ Community
		- Primary Care (requires Knowledge of Medicine)
		- Boost Injury & Trauma Recovery (requires Knowledge of Surgery)
		- Boost Infection Recovery (requires Knowledge of Pathology)
* Upgrade: Infirmary 2 (**Remove Injuries, Craft Painkillers**)

**Passive Effects:**

* Passive Recovery (**Passively Heals Community**; requires Meds in Storage)
* Treatment Bed (**1 Plague Treatment Bed**)
* Scrapes & Bruises (**-2 Meds Per Day**)

## Infirmary 2

Enables passive recovery of Health, and removal of trauma, injuries, and infection. Check survivors in to treat partial or total blood plague infection. Crafts plague cure and other medical items. Can produce meds. Also provides an additional treatment bed and increases the benefit of Surgery and Pathology skills on recovery actions.

**Upgrade Requirements:**

* 5 Cases of Chemicals
* 5 / 6 / 8 / 12 / 15 Materials
* 2 Labor

**Facility Actions:**

* Treat Plague & Infection
* Craft Items & Produce Meds
	+ Health Recovery
		- Craft Bandages
		- Craft Weak Painkillers (requires Water)
		- Craft Painkillers (requires Water)
	+ Blood Plague
		- Prepare Plague Cure
		- Prepare Bulk Cure (Luxury Item)
		- Divide Bulk Cure
	+ Produce Resources
		- Produce Meds
* Medical Help
	+ Active Character
		- Emergency Medicine
		- Infection Therapy
	+ Community
		- Primary Care (requires Knowledge of Medicine)
		- Boost Injury & Trauma Recovery (requires Knowledge of Surgery)
		- Boost Infection Recovery (requires Knowledge of Pathology)
* Upgrade: Infirmary 3 (**Craft First Aid Kits**)

**Passive Effects:**

* Enhanced Passive Recovery (**Passive Heal: Health, Injuries**; requires Meds in Storage)
* Two Treatment Beds (**2 Plague Treatment Beds**)
* Scrapes & Bruises (**-2 Meds Per Day**)

## Infirmary 3

Enables passive recovery of Health, and removal of trauma, injuries, and infection. Check survivors in to treat partial or total blood plague infection. Crafts plague cure and other medical items. Can produce Meds. Also adds another treatment bed. With Pharmacology skills, we can make even stronger painkillers to restore lost Health. Further increases the benefit of Surgery and Pathology skills on recovery actions.

**Upgrade Requirements:**

* Knowledge of Medicine
* 10 Cases of Chemicals
* 8 / 10 / 13 / 20 / 25 Materials
* 3 Labor

**Facility Actions:**

* Treat Plague & Infection
* Craft Items & Produce Meds
	+ Health Recovery
		- Craft Bandages
		- Craft Weak Painkillers (requires Water)
		- Craft Painkillers (requires Water)
		- Craft Strong Painkillers (requires Water and Knowledge of Pharmacology)
	+ Injury & Trauma Recovery
		- Craft First Aid Kits (requires Water and Knowledge of Medicine)
	+ Blood Plague
		- Prepare Plague Cure
		- Prepare Bulk Cure (Luxury Item)
		- Divide Bulk Cure
	+ Produce Resources
		- Produce Meds
* Medical Help
	+ Active Character
		- Emergency Medicine
		- Infection Therapy
	+ Community
		- Primary Care (requires Knowledge of Medicine)
		- Boost Injury & Trauma Recovery (requires Knowledge of Surgery)
		- Boost Infection Recovery (requires Knowledge of Pathology)

**Passive Effects:**

* Enhanced Passive Recovery (**Passive Heal: Health, Injuries**; requires Meds in Storage)
* Three Treatment Beds (**3 Plague Treatment Beds**)
* Scrapes & Bruises (**-2 Meds Per Day**)
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)

## Unique Infirmary Facilities

Certain home sites will have their own unique built-in Infirmary. They also have extra benefits. They are the following:

## Military Clinic

The **Military Clinic** can only be found in the Fort Marshall base. It provides the same benefits as the Infirmary 2, however it can be upgraded to match an Infirmary 3 (minus the noisy daily maintenance). Can't be demolished.

Accepts Infirmary and Universal Facility Mods.

In-game description: A simple medical station the military set up to keep their soldiers healthy. We can upgrade this facility if we unpack the remaining equipment containers. Enables passive Health recovery and removal of trauma and infection. Check survivors in to treat partial or total blood plague infection. Crafts bandages & plague cure. Can produce meds. (Equivalent to Infirmary 2)

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Treat Plague & Infection
* Craft Items & Produce Meds
	+ Health Recovery
		- Craft Bandages
		- Craft Weak Painkillers (requires Water)
		- Craft Painkillers (requires Water)
	+ Blood Plague
		- Prepare Plague Cure
		- Prepare Bulk Cure (Luxury Item)
		- Divide Bulk Cure
	+ Produce Resources
		- Produce Meds
* Medical Help
	+ Active Character
		- Emergency Medicine
		- Infection Therapy
	+ Community
		- Primary Care (requires Knowledge of Medicine)
		- Boost Injury & Trauma Recovery (requires Knowledge of Surgery)
		- Boost Infection Recovery (requires Knowledge of Pathology)
* Upgrade: Military Clinic 2 (**Craft First Aid Kits**)

**Passive Effects:**

* Enhanced Passive Recovery (**Passive Heal: Health, Injuries**; requires Meds in Storage)
* Two Treatment Beds (**2 Plague Treatment Beds**)
* Scrapes & Bruises (**-2 Meds Per Day**)

#### Military Clinic 2

A high-end medical station that was somewhat set up by the military, but we finished unpacking it. A high-end medical station we can do a lot with. Enables passive recovery of Health and recuperation from trauma and injuries. Keeps blood plague victims alive, and reduces infection meter in partially infected survivors. Crafts plague cure and many medical items. Can produce Meds. (Equivalent to Infirmary 3)

**Upgrade Requirements:**

* 8 Cases of Chemicals
* 6 / 8 / 11 / 16 / 20 Materials
* 3 Labor

**Facility Actions:**

* Treat Plague & Infection
* Craft Items & Produce Meds
	+ Health Recovery
		- Craft Bandages
		- Craft Weak Painkillers (requires Water)
		- Craft Painkillers (requires Water)
		- Craft Strong Painkillers (requires Water and Knowledge of Pharmacology)
	+ Injury & Trauma Recovery
		- Craft First Aid Kits (requires Water and Knowledge of Medicine)
	+ Blood Plague
		- Prepare Plague Cure
		- Prepare Bulk Cure (Luxury Item)
		- Divide Bulk Cure
	+ Produce Resources
		- Produce Meds
* Medical Help
	+ Active Character
		- Emergency Medicine
		- Infection Therapy
	+ Community
		- Primary Care (requires Knowledge of Medicine)
		- Boost Injury & Trauma Recovery (requires Knowledge of Surgery)
		- Boost Infection Recovery (requires Knowledge of Pathology)

**Passive Effects:**

* Enhanced Passive Recovery (**Passive Heal: Health, Injuries**; requires Meds in Storage)
* Three Treatment Beds (**3 Plague Treatment Beds**)
* Scrapes & Bruises (**-2 Meds Per Day**)

## Refugee Clinic

The **Refugee Clinic** can only be found in the Farmland Compound base. It provides the same benefits as the Infirmary 3, however it also provides the Field Hospital's passive Max Health bonus. While the facility's in-game description claims it also provides the same Special Treatment Options as the Field Hospital, it does not. Can't be demolished.

Accepts Infirmary and Universal Facility Mods.

In-game description: Enables passive recovery of Health and removal of trauma, injuries, and infection. Treats blood plague. Crafts plague cure and other medical items. Can produce meds. Can use meds to remove all infection and injuries in the community.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Treat Plague & Infection
* Craft Items & Produce Meds
	+ Health Recovery
		- Craft Bandages
		- Craft Weak Painkillers (requires Water)
		- Craft Painkillers (requires Water)
		- Craft Strong Painkillers (requires Water and Knowledge of Pharmacology)
	+ Injury & Trauma Recovery
		- Craft First Aid Kits (requires Water and Knowledge of Medicine)
	+ Blood Plague
		- Prepare Plague Cure
		- Prepare Bulk Cure (Luxury Item)
		- Divide Bulk Cure
	+ Produce Resources
		- Produce Meds
* Medical Help
	+ Active Character
		- Emergency Medicine
		- Infection Therapy
	+ Community
		- Primary Care (requires Knowledge of Medicine)
		- Boost Injury & Trauma Recovery (requires Knowledge of Surgery)
		- Boost Infection Recovery (requires Knowledge of Pathology)

**Passive Effects:**

* Preventative Medicine (**+10 Max Health**)
* Treatment Beds x3 (**3 Plague Treatment Beds**)
* Enhanced Passive Recovery (**Passive Heal: Health, Injuries**; requires Meds in Storage)
* Scrapes & Bruises (**-2 Meds Per Day**)
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)

## Urgent Care

The **Urgent Care** is a unique built-in **Infirmary** facility, only found in the Barricaded Strip Mall base. It provides the same benefits as the Infirmary 3, minus the Daily Maintenance (Noisy) passive effect. Can't be demolished.

Accepts Medical and Universal Facility Mods.

In-game description: Enables passive recovery of Health and recuperation from trauma and injuries. Keeps blood plague victims alive, and reduces the infection meter in partially infected survivors. Crafts plague cure and many medical items. Can produce meds.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Treat Plague & Infection
* Craft Items & Produce Meds
	+ Health Recovery
		- Craft Bandages
		- Craft Weak Painkillers (requires Water)
		- Craft Painkillers (requires Water)
		- Craft Strong Painkillers (requires Water and Knowledge of Pharmacology)
	+ Injury & Trauma Recovery
		- Craft First Aid Kits (requires Water and Knowledge of Medicine)
	+ Blood Plague
		- Prepare Plague Cure
		- Prepare Bulk Cure (Luxury Item)
		- Divide Bulk Cure
	+ Produce Resources
		- Produce Meds
* Medical Help
	+ Active Character
		- Emergency Medicine
		- Infection Therapy
	+ Community
		- Primary Care (requires Knowledge of Medicine)
		- Boost Injury & Trauma Recovery (requires Knowledge of Surgery)
		- Boost Infection Recovery (requires Knowledge of Pathology)

**Passive Effects:**

* Enhanced Passive Recovery (**Passive Heal: Health, Injuries**; requires Meds in Storage)
* Three Treatment Beds (**3 Plague Treatment Beds**)
* Scrapes & Bruises (**-2 Meds Per Day**)