recursal/Fanatic-Fandom huggingface dataset:
Sea of Tanismere

The **Sea of Tanismere**, also **Tanismere,** was a large freshwater body of water straddling the shared border between Moriga and Vondheide. It covered an area of about 62,000 mi2 (100,000 km2) and had a maximum depth of 213 ft (71 m). It was home to several unique fish, and on its shores were two major cities: Fairwind, the capital of Moriga, and Vondheide's Grauenpass. Both derived much of their commerce from the lake's fish.

The lake was in large part a cause for the region's temperate weather and wet seasons; on average the region received 55 inches of rain annually and an almost equal amount of snow.
The Book of Lost Spheres

**The Book of Lost Spheres** is an ancient tome located in the Special Collections of the library of Flenmoor.

### Historical Context

The author of this text has been lost to time, with scholars providing several possible candidates. It is almost universally ascribed to the time of the Age of Harmony, however, due to an inscription on the frontispiece. Beneath an idyllic scene that shows what appears to be the mountains of southern Vondheide in the background, a depiction of a small scroll holds this enigmatic message:

> *In the time of flowing music, the spheres obey and comprehend*
>
>

The use of the phrase "flowing music," in conjunction with the text's obvious age, has caused many to assign its authorship to the time before the cataclysm that ended the Age of Harmony. It is possible the text was preserved from that great age, then bound and illustrated after the events that ended it, which could account for the line's nostalgic tenor.

### History

The manuscript was discovered in the private collection of an eccentric bibliophile of Flenmoor who left his entire library to the city. The library, quick to understand the document's unique historical and cultural significance, purchased the book from the mayor during the subsequent sale. It now resides in a secure area of the library, where it remains open inside a glass case. Staff turn the pages periodically to allow the book to age evenly.

### Manuscript Elements

The Book of Lost Spheres comprises four basic sections, the Introduction, the Call of the Spheres, the Circle Made Round, and the Shattering.

Each section is written in the same hand, and contains a mix of prose and poetry. Illuminated capitals and periodic colorful illustrations intersperse the text. Styles seem to draw from the artistic traditions of both Vondheide and Moriga.

The text itself is hauntingly beautiful and extremely difficult to make sense of. Most students of the book find themselves entranced by its rhythm and flow even as they pull out their hair over trying to fathom what it describes.

[More specifics about the text]

### Game Notes

The Book of Lost Spheres was first mentioned by Physick Feverfew in Episode 14.
Blinkendun

**Blinkendun** was a tiny village located in a valley in the mountains of central Moriga. Its most notable feature was The Towering Height, the inn of eccentric design that served as the town's main business.

### Appearances

Blinkendun appeared in the following episodes:

* Ep 16 - Over the Hills and Far Away

### Notable Characters

* Arlo Turinger
* Mella Turinger
* Wilfred
Heroic Brass Badge

From the beginning of the snow country, the first [Holy Emperor] , his majesty Ishiba Yu, in order to set a reward for those who fought in the battle against the wild tribes, created the brass badges. He begged the most talented rune master of Heaven wasteland, Master Mo, and using rare meteorites as raw materials, created one hundred and eight medals of different insignias.

This was the history of army medals.

According to the snow country’s laws, those who possess an army medal would have a position equal to that of nobles.
Griphook Forest

**Griphook Forest** is a large area of forested land located in central Moriga. The forest covers an estimated 350 square miles (roughly 10 miles wide east to west and 35 miles long north to south). On its western margin is a trade road and the Arden River, while it is bounded to the north, east, and west by mountains and hills.

### Fauna

Griphook is home to a narrow though populous range of animals, ranging from chipmunks and squirrels to wolves. Larger animals are less common, but not rare; some have spotted bear and large deer.

### Importance

The forest's propinquity to Arden has made it a convenient source of building timber, although the town's small population means that heavy logging hasn't pushed the trees back too far.

The outer reaches of the forest make for abundant hunting, as evidenced by the renown Arden has gained for its specialty fatling, a thick venison sausage.

Bandits once infested the deeper parts of the forest, providing them with concealment and protection from easy reprisal. A concerted effort by Arden's militia led to the bandits begrudgingly disappearing into the hills and awaiting an opportune time to return for revenge.

### Significant Locations

The forest is dense, but not impenetrable. Key locations of interest include:

* Wamberbash's Home
* Dismal Hollow
* The Stag's Glade

###  Appearances

* *Season 1, Ep 1 - Arden You Gonna Go My Way?*
* *Season 1, Ep 2 - Beware of Gruls*
* *Season 1, Ep 3 - Everybody was Bandit Fighting*
* *Season 1, Ep 4 - Going Stag*
Happy Clam

The **Happy Clam** was an inn located on the second tier of the Morigan city of Isling. The neat building offered many conveniences, to include hot baths, solid construction, comfortable beds, and good food. The large, leaded glass windows looked out over the city's harbor.

## Appearances

The Happy Clam appeared in the following episodes:

* *Season 1,* *Ep 19 - Down by the Sea*
Light Palace

Yang Henshui
Li Changkong
Daí Youmeng
Liu Jingyan

Bai Yuanxing
Jin Ling'er
Li Qi
Li Ying

The Light Palace of the Snow Empire was said to have been established by that legendary person before the Empire was even founded. The main responsibility it had was surveilling and monitoring of all the Imperial officials, investigating corruption, punishing breakages of the law, dispersing darkness and shining light into all things. The power it had was far exceeding those of other normal military heads, this was a position that had true special power.

Because of the heaven shrouding power of that day in the past, even the Snow Emperor had to be wary of the Light Palace Lord. As a result, the power possessed by the Light Palace was terrifying. In that period of time, everyone was shivering under its power. When the phrase *Light Palace* was mentioned, those nobles that had dirty dealings within the capital all trembled with fear. They feared for the day that the soldiers of the [Light Palace] would rush towards their own residence…

As one of the offices that once possessed significant power within the empire, the position of the Light Palace was naturally the one closest to the Imperial palace. It was like a small ancient city with large black city walls, like metallic stones surrounding it from all sides. There was a crenelated parapet wall around it, layer by layer, the surveilling enemy buildings, standing tall and lofty. The area it possessed was near a thousand acres, and within it, it had its own martial practice grounds, martial store, resource store, military camps, operations department, prisons as well as other features. Adding it all up, it was like an independent little nation.

When the Light Palace was at its peak, light soldiers entered and left like a flow of water and the number of experts within the city were like clouds in the skies. At that time, there was a Cloud Heavenly Sky Eagle image flickering rapidly, constantly passing information in and out. Those experts who wore armour would all have fierce flames escripted into their armour. Through the seal, there was a brightly burning flame, incomparably glorious.

Apart from the empire, no matter who it was, they would have to feel apprehensive to all those martial artists that had the Seal of the Light Palace.

1. ↑ Chapter 413
2. ↑ Chapter 415
Great Salt Marsh

The **Great Salt Marsh** was a large region of saltwater marshland and swamp east of the /name/ Mountains of central Moriga. The Marsh was home to several tiny, run-down villages scattered around its soggy banks, but the most notable of these was the village of Sedge.

## Climate

Temperatures in the marsh were generally hot and uncomfortable to those from outside its vicinity. Rain fell often, and there was a persistent humidity in the air.

## Flora

Plant life tended to be lush and rank, with sedge grass crowding the banks, grassy hummocks protruding from the swamp, and cypresses growing all around. In spite of the thick growth, however, constant skiff poling had provided convenient passages through the swamp, opening the way for trade routes that shaved considerable time off of the drier but longer road around the north side of the Marsh.

## Fauna

The Marsh was home to many different animal species, from the long eels and fish villagers made a living catching to the swarms of biting insects. It also harbored much more dangerous animals. The Marsh was known for its ferocious crocodiles and snakes of unusual size.

## Appearances

The Great Salt Marsh appeared in the following episodes:

* Ep 16 - Rocky Mountain Way
* Ep 17 - Over the Hills and Far Away
* Ep 18 - Snake Bite Love

## Notable Characters

* Snick
* Burren
Wei Wubing

He is the same as the creatue that Ye Qingyu saw in the Ancient Sky Dragon Domain.

He was acting like the follower of the first deputy envoy Ou Wuji.

His soul was captured by Ye Qingyu in chapter 1070.

Ye Qingyu made him his pet and gave him a War Body as strong as boundary Quasi-Emperor.

He became as powerful as a quasi-emperor in chapter 1117.

Ye Qingyu named him Little Ten in chapter 1119.

Little Ten's origin was is Qilin beast.

A lion's head, antlers, tiger's eye, moose body, dragon scales, ox tail... One by one, each body part was sketched out, very clearly——the blood mass was evolving and changing into a new creature. Chapter 1378

To some extent, in terms of the ranking of life, the Qilin was much superior, and perhaps not inferior to even the Little Silver who had transformed into a True Silver Dragon.

He became as Emperor in chapter 1379.

He possessed the remarkable ability of space control, illusions and engulf. Once grown into a complete body, he can soar to the dome of heaven, dive to the yellow spring, and split open any space to go to the places he desires. Adding to this, he could also read the mind of the millions of people in the world, and manipulate their minds with illusions. At the same time, he could also strengthen himself by devouring the opponent's power.

Once fully grown, the complete body of the Qilin can whizz across the universe unhindered.
Physick Comfrey

**Physick Comfrey** was a physick, a high-ranking representative of the Order of Vasham. He presided over the Chapel of the Healing Hand, a small chapel that served as both place of worship and regional hospital in the Morigan town of Arden. By the time of the beginning of the story, he had held this position for some 60 years.

Comfrey was the mentor of Peter Greyhawk, a young human cleric turned paladin. As his tenure might suggest, he was older, with blue eyes and a somewhat weak voice, although he could still speak with authority when necessary.

## Appearances

Physick Comfrey appeared in the following episodes:

* *Season 1, Ep 1 - Arden You Gonna Go My Way?*
* *Season 1, Ep 6 - Rock this Town*
* *Season 1, Ep 8 - Puttin' on the Ritz*
* *Season 1, Ep 9 - Get this Party Started*

## Related Characters

* Peter Greyhawk
* Physick Feverfew

## Related Places

* Arden
* Chapel of the Healing Hand
Book of Muscles

The **Book of Muscles** was a magical tome Tira Ironstag retrieved from the lair of the dragon turtle Aldebrachelys in Muwaka. The book exerted an almost hypnotic influence on Tira, to the point that when she became engrossed in its glowing pages, she would lose interest in the world around her. The magical pages seemed to change content every time she opened the book, with lurid headlines screaming for attention as they promised ways to enhance the reader's physical attributes.

## Book Headlines

* Flattening Plateaus: How to Push Past Your Best!
* From Blah to Blasted in 30 Days
* Highlight of the Month: How Dieter Darkhand Maintains His Glorious Physique
* Shockingly Begin Biceps Begin at the Table
* No Whey! How to Tone the Edges with a Varied Diet
* Feat of Arms: Tira the Dwarf Warrior, and How She's Changing the World
* Flex Like a Freak! How to Impress Everyone with a Perfect Form
* Toast Your Delts for Massive Results
* That Satisfying Crunch: Ripping Into Those Impressive Abs
* Why Wait? Hit the Gym Today for Quick Results
* You're Only as Big as Your Recovery Timetable Allows
* Top 10 Secrets for the Ideal Form: Number 9 Will Make Your Jaw Drop
* The Pirates Were Right; It IS All About the Plank
* No Weights, No worries: How to Maintain Peak Physical Condition Outside the Gym
* Direct the Storm: How to Put All Your Strength to Good Use
* How Negatives Can be Turned Into Positives: Use Every Part of the Lift
* Pec-A-Boo: Surprise Even Yourself With Quick Chest Results
* Non-Lifters Are People Too: How Not to Look Down on the Rest of Them
* Fill in the Corners With a Varied Cardio Plan
* We *All* Could Use a Little More Kettle-Bell

## Fun Facts

The in-game **Book of Muscles** is a flavored use of the **Manual of Gainful Exercise** from the Dungeon Master's Guide. This wondrous item is described there as a "book [that] describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century."

 Appearances

* Appearances
Blood Taster Sect

## History

The Secluded Mountain Manor was built from rare blood-coloured rocks in accordance to a natural style pattern, and countless different coloured flowers, gra.s.s and vines had almost covered the high walls built from red rocks, The finely carved red sandalwood door was over ten meters tall, and on it, there were gold-coloured markings depicting the totem of an ancient banyan tree.

This magnificent mountain manor, from the details of its construction, exuded a natural charm and was indeed a very elegantly structured mountain manor.

But at this time, Ye Qingyu did not have the mood to appreciate the architecture and scenery.

Along the way, he had already found out more about the background of this mountain manor.

This mountain manor was the faction of a very famous large force in the city——the Blood Taster Sect.

Blood Taster Sect was known to be a bloodthirsty and ruthless force in the Domain Alliance. In addition to the several leaders, the subordinates were all bloodthirsty mercenaries, and were the most typical mercenary legion in the domain. They were like a group of bloodthirsty wolves who often waged battles in major domains and took the opportunity to s.n.a.t.c.h the rare treasures of the latter as well as the lives of other races and forces as slaves.

In the great wide world there had been many wars between domains, which had a long-lasting effect, as well as clashes between some of the major sects in recent times. But behind the bloodbath there was always the shadow of such factions.

It was for this reason that they often held auctions for rare items and slaves.

In this huge city, Secluded Mountain Manor was considered a forbidden place, where ordinary people simply dared not to come near.Along the periphery of the courtyard there was still a winding path paved with blood-coloured pebbles, and in the courtyard there were many tall flouris.h.i.+ng banyan trees. Several disciples of the Blood Taster Sect, clad in brown-red-coloured battle robes, were patrolling back and forth along the path. Their footsteps were orderly and neat, and the sound of their boots trampling on the ground was almost undetectable.

The disciples of the Blood Taster Sect emitted a sinister aura and were shrouded in blood odour. With one glance and it was obvious that they had danced on the tip of the blade, were outlaws who had walked the sea of blood, and were completely different from the disciples of ordinary sects. They were extremely fierce and their strength was approximately at the top of the Heaven Ascension boundary.

## Members

1. elder Qiu full name Qiu Tiandi  ch 792 =dead 793
Timmon Orandes

**Timmon** was the scribe of Chiswick Garderock, mayor of Arden. His primary responsibility was to help keep the mayor on track with his schedule. His somewhat matter-of-fact demeanor suited him for the role, counterbalancing the mayor's natural inclination to chat. As a result of his no-nonsense attitude, not many in Arden went out of their way to talk with the scribe.

## Appearances

Timmon appeared in the following episodes:

* Season 1, Ep 1 - Arden You Gonna Go My Way?
Mystic

video File:Placeholder
Mystics shun the world to turn their eyes inward, mastering the full potential of their minds and exploring their psyches before turning to face the world. Mystics are incredibly rare, and most prefer to keep the nature of their abilities secret. Using their inner, psychic strength, they can read minds, fade into invisibility, transform their bodies into living iron, and seize control of the physical world and bend it to their will.

## Sources

The mystic was an experimental class for 5th edition Dungeons & Dragons, published under the Unearthed Arcana set of pdfs.

* UA Psionics (2015.07.09) Wizards of the Coast.
* UA Psionics and Mystic V2 (2016.02.04) Wizards of the Coast.
Moorwash

The **Moorwash** was a river in central Moriga. It flowed southward through the Moors surrounding Flenmoor, and terminated somewhere near the country's southern desert region. Below a certain point marked by a series of cataracts, citizens in the town of Arden called it the **Arden River**, but this name was never generally or officially adopted by anyone outside that area.
Martial Will

True Will of the Martial path, the key word is true………..in this world, there are ten great true will of the martial path. Every one of them has power akin to laws. By understanding and grasping these true wills of the martial path, one can completely crush opponents at the same realm of you, as well as other miraculous attributes
Flenmoor

**Flenmoor** is a large city located in the moorlands 75 miles north of Arden and about 350 miles south of the country capital of Fairwind. It is approaching the two hundredth anniversary of its founding. The land on which the city sits is untamed moorland, full of low-lying terrain that often fills with water and is cluttered with tangled jumbles of dense bracken. As a result, the city is plagued with swarms of typical swampland pests during the warmer months, and days tend to feel more humid.

The city is named for its founder, Flender Farsham, a charismatic man who guided a large group in search of a remote place to settle so they could practice their religious beliefs without state control, a problem common to the more settled areas of north Moriga. Many of these early settlers were dissenters from the polytheistic majority, and they sought to worship a single god without fear. Today, outlying communities that hold onto the polytheistic mindset (like Arden) consider Flenmoor a place of amusing interest, a city full of lost, confused, ignorant, and (to some) degenerate people.

In spite of this external perception, the city is growing, and as knowledge seekers that visit from other countries flood its gates, larger northern cities in Moriga are taking notice to the benefits. Certainly Flenmoor's roots in monotheistic thinking haven't kept it from considering alternatives in an open and fair method. As a result, there are many open-air forums where citizens and visitors alike may be found daily, locked in debate about some doctrinal point or other.

### Appearances

Flenmoor appeared in the following episodes:

* Season 1, Ep 11 - On the Road (Again)
* Season 1, Ep 12 - You Can Always Go Downtown
* Season 1, Ep 13 - At the Library
* Season 1, Ep 14 - Quietly Making Noise
* Season 1, Ep 15 - The Witch Doctor

### Notable Characters

* Physick Feverfew
* Tamarin Fairchild
Vanuar

The goddess **Vanuar** was a deity in the pantheon of Vardalon. She was a member of the Circle of Life, an order within the Suite of Harmony. She was responsible for birth and beginnings.

## Appearances

Vanuar appeared in the following episodes:

* *Special - The Deeds of Dieter Darkhand - Chapter 1 - Beginnings (Part 1)*
* *Special - The Deeds of Dieter Darkhand - Chapter 1 - Beginnings (Part 2)*

## Related Characters

* Dieter Darkhand
* Herald Ding

## Related Places

* Caer Beinn
* Shrine of Vanuar
The Creation

Varda, an apparently defunct god of unknown importance and responsibility, receives credit in the oldest available texts for creating the planet of Vardalon. Frustratingly little may be drawn from these texts about this ancient deity, but what we do have indicates he sang the world into existence. The music brought form to chaos, and coalesced into physical structure with order.

## Metagame Notes

More will be revealed about Varda and the creative process as the game progresses. The inspiration for this figure was Tolkien's Eru Ilúvatar, who used divine music to shape Middle Earth.
Aberandun

**Aberandun** was the primary capital of Dunmoriga, sharing some administrative responsibilities with its northern sister city, Caer Beinn.

Aberandu was also called Amáir, although this name was older and less frequently used. Located on the plains east of the Táilte. Large, stone walls and star fort around exterior. Built on a large natural hill slightly modified to become a hill fort. Farming and government offices. Royal courts meet here, though judges rotate to Caer Beinn on occasion to provide legal decisions there.
Muwaka

Topographical map of Muwaka

M

Three large cities:

* Badu-ibayaat (the city on the plains) located south of the border with Seth-arban
* Hayaam'abud (Hayaam's city) located in the large bay just west of Kassara
* Lamango-wa-khife (gateway to the jungles) located in the broad valley toward the western end of Muwaka along the Moriga border

### Fast Facts

*Demonym:* Wakamani (singular), Wakamanisu (plural)

*Population:*

*Motto:* Fumatade wa mi tadane (To do, we must be doing.)

*Government:* Interesting government; king rules over three major cities, but takes council with tribal chiefs. Symbiotic relationship-- king benefits from intelligence network scattered all throughout the countries, while tribal people look to cities for protection.

*Currency:*

 King gives commission to special traders called kemani (keman in singular form). Go and buy intriguing items, bring them back for study. Some more intricate items are deftly disassembled and rebuilt. In this way, Muwaka stays atop technological developments and are able to make improvements of their own design. More commonly known by Arbani name, akman/akmani.
Age of Harmony

The **Age of Harmony** is the name given to the period between Vardalon's creation and the cataclysmic events of the Sundering. The exact duration of the Age of Harmony isn't known, but it seems to have been extensive enough to allow the formation of entire cities and cultures. Conservative estimates seem to indicate between 3,000 and 4,000 years, but others have been known to assign 10,000 years or more.

The Age of Harmony is a retronym given in light of the current Dark Age. Compared to the life the people of Vardalon know now, the thinking goes, how could the time before the Sundering be anything but better. Certainly collected writings seem to indicate this; war seems to have been a non-entity, and there are no extant texts that mention sickness.

## Metagame Notes

More will be revealed about the Age of Harmony as the game progresses.
Vasham

The goddess **Vasham** was a deity in the pantheon of Vardalon. She was a member of the Circle of Life, an order within the Suite of Harmony. She was related to medicine, healing, and plants with healing qualities.

In priestly lore, Vasham was considered the younger sister of Vallen, the goddess of growth, plenty, and agriculture, though her rank was not diminished by the difference in age.
Rebec

**Rebec** was a troubadour of Moriga. A rakish fellow who wore clothes of fine quality and vibrant color, he wandered through much of central and northern Moriga. His cavalier attitude to the affections of women often had him forcibly "invited to leave" many of the cities and towns he visited, but his plucky nature and smooth talking often allowed him to skate through situations.

Rebec carried a three-stringed instrument of the same name on his back. While traveling he most often resorted to plucking the strings, although in more settled areas where moisture was not as much a factor he would use the bow. He was an accomplished musician, often pairing a clear tenor voice with his playing.
Snick

**Snick** was a skiff pilot who lived in Sedge, a run-down swamp village in eastern Moriga. Along with his younger brother, Burren, he poled merchants and goods across the expanse of the Great Salt Marsh. Although his brother's only vocal interactions were chuckles, Snick seemed to have an understanding of his thoughts and could translate for him as needed.

Snick was the head of the brothers' poling business, arranging for fares and handling social interactions and lighter work. The two worked well together, and Snick cared for his brother's well-being since they had been orphaned from a young age.

### Appearances

Snick appeared in the following episodes:

* Ep 17 - Over the Hills and Far Away
Vardalon

The world of Vardalon is a planet roughly the same size as Earth. Like Earth, it has a single moon, and the climate zones are roughly comparable to our own.

## Origins

Vardalon's beginnings are somewhat shrouded in mystery, though this wasn't necessarily always the case. Early writings from the Age of Harmony have survived, and though the meaning of much of what survives is obscure or difficult to understand, scholars have identified some sections of the text that seem to be straightforward.

## Oceans

In all, Vardalon has four major oceans, each of which is divided into a number of seas.

## Landmasses

There are six major landmasses. The best known is Edelenn, the cradle of civilization, though there are others that will eventually receive more attention.
Achad

**Achad** was a secret representative of Sadiyya, a ship's captain based in the Arbanim port city of Sawah-ud-dillah. He was the captain of the Salahid, a merchant vessel that primarily plied the coastal waters between Seth-arban and Muwaka.

## Appearances

Achad appeared in the following episodes:

* *Season 1, Ep 32 - Come Sail Away*
Wamberbash's Words

Because he lived in Griphook Forest for 12 long, lonely years, Wamberbash Bensonmum created his own manner of speaking. Before ending up in the forest, he had obviously formed a vocabulary, but a dozen years on his own led to a new and sometimes different way of referring to things. Here is the list of his custom words:

 Tillac Weed
 Grul
 Puer Cha Leaf
 Skroodle
Chiswick Garderock

As the mayor of Arden, **Chiswick** was responsible for the well-being of the town's citizens as well as the development of the community.

## Appearances

Chiswick appeared in the following episodes:

* *Season 1, Ep 1 - Arden You Gonna Go My Way?*
* *Season 1, Ep 6 - Rock this Town*
* *Season 1, Ep 7 - Hard Attack*
* *Season 1, Ep 8 - Puttin' on the Ritz*
* *Season 1, Ep 9 - Get this Party Started*

## Related Characters

* Timmon Orandes
* Tira Ironstag
Finnulf Ironstag

**Finnulf "Firmhand" Ironstag** was the chief of the Ironstag Clan in the Three Sisters Mountains near the town of Arden. He was the father of Tira Ironstag, the notable barbarian.

## Appearances

Finnulf appeared in the following episodes:

* *Season 1, Ep 1 - Arden You Gonna Go My Way?*
* *Season 1, Ep 6 - Rock this Town*
* *Season 1, Ep 8 - Puttin' on the Ritz*
* *Season 1, Ep 9 - Get this Party Started*
Great Stag Inn

**The Great Stag Inn** was the chief gathering place in the town of Arden. It derived its name from a local legend.

## Appearances

The Great Stag Inn appeared in the following episodes:

* *Season 1, Ep 1 - Arden You Gonna Go My Way?*
* *Season 1, Ep 7 - Hard Attack*
* *Season 1, Ep 8 - Puttin' on the Ritz*
* *Season 1, Ep 9 - Get this Party Started*

## Notable Characters

* Rodger Balustrade
* Matilda Keller
Robot Battles: The Hero

**Posted on:**
 **Series**

## Overview

This is a platform game where you play as Cosm30. You fight robots and beat the game as fast as you can.

## Origins

This was originally based on super mario bros. where wood-bot is goomba.

## Characters

Up - Jump
Left - Left
Right - Right
Enter - Transform
 Robotica |     | Side Character

## Enemies

Energy ball
 Iron-Bot
 Ametyst-Bot

## Play now

https://www.scirra.com/arcade/puzzle-games/robot-battles-the-hero-20997
List Of Liam Neeson Villains’ Defeats

E 1981 2962.jpgMorgana le Fay's DeathMordred's Death.PNGMordred's DeathRita Stevens' Death.PNGRita Stevens' DeathThe Beast's Death (Krull (1983)).PNGThe Beast's DeathRook's death.jpgRook's deathCheryl Gordon's Defeat.PNGCheryl Gordon's DefeatBrad Wesley's Death.PNGBrad Wesley's DeathDurant's deathStrack's death.pngStrack's deathAmon Goeth's Death.PNGAmon Goeth's DeathCunningham's death.jpgCunningham's deathSebulba's defeatDaultay Dofine and Tey How's deathOOM-9 and 1138's deathDarth Maul's defeat (In The Phantom Menace)Nute Gunray and Rune Haako's despair (In The Phantom Menace)Zam Wessel's deathJango Fett's deathBoba Fett's despair (In Attack of the Clones)Bill Cutting's Death.PNGBill Cutting's DeathGerard of Ridefort's Presumed Death.PNGGerard of Ridefort's Presumed DeathRaynald's death.pngRaynald's deathCount Dooku's deathIG-101's deathIG-102's deathGrievous' deathCC-1004's deathClone Trooper's deathTikkes' deathAito Laff, Nank Tun, and Po Nudo's deathPassel Argente's deathPoggle the lesser's deathRune Haako's death (In Revenge of the Sith)Nute Gunnray's death (In Revenge of the Sith)Wat Tambor's deathDarth Vader's defeat (In Revenge of the Sith)Dryden Vos' deathTobias Beckett's deathRa's al Ghul's deathMaugrim's deathJadis the White Witch's deathGinarrbrik's deathRaman's Death.PNGRaman's DeathMarko's death.pngMarko's deathKing Miraz's deathLord Sopespian's deathFujimoto's RehabilitationChloe's Death.PNGChloe's DeathF2f9d648-f72d-48d1-80c1-40aaf1adac8b 1a58bea4 image.jpgThe Kraken's deathMedusa's Death.PNGMedusa's DeathHades' Rehabilitation.PNGHades' RehabilitationGovernor Gumpas' Defeat.PNGGovernor Gumpas' DefeatPug's Presumed Death.PNGPug's Presumed DeathGreen Mist Defeated.pngThe Green Mist's DeathElizabeth Harris' Death.PNGElizabeth Harris' DeathColeDeathVan.pngCole's deathTumblr inline pbnvyyfxGO1qdawwj 540.pngMurad's deathJean-Claude Pitrel's Death.PNGJean-Claude Pitrel's DeathPhango's deathGirl Scout's defeatStreet Rats' defeatRat's defeatFingers and Lucky's defeatKnuckles' defeatMole's RehabilitationGrayson's RehabilitationKing's defeatPrecious' RehabilitationSurly's RehabilitationNorvirus Raccoon and Cardinal's defeatSheriff Not-A-Robot's deathSkeletrons' deathThe Micros Managers' deathLord Business' rehabilitationGood Cop/Bad Cop's rehabilitationThe Man Upstairs' rehabilitationSergeant's Defeat.PNGSergeant's DefeatPasha's Defeat.PNGPasha's DefeatRex Dangervest's deathHux's deathPalpatine's death (The Rise of Skywalker)Pryde's death
The Pantheon

Vardalon's religious climate is a general mix of ideologies spanning from a single god to no gods whatsoever. For the most part, people living in the countries within the continent of Edelenn are polytheistic, worshiping a **pantheon** of eighteen major gods. These gods fall into two major categories, the Suite of Harmony and the Suite of Disharmony. These broad categories are further subdivided into three circles each. Under Harmony are the Circles of Life, Light, and Love, while under Disharmony are the Circles of Death, Darkness, and Discord. Individual gods and goddesses have different areas of focus within their respective circles.

## Suite of Harmony

The deities that form the Suite of Harmony fall into three basic circles.

### Circle of Life

* Vallen. Goddess of growth, plenty, and agriculture.
* Vanuar. Goddess of birth and beginnings.
* Vasham. Goddess of medicine, healing, and plants with healing properties.

### Circle of Light

* Ardan. God of the sun, sky, and honesty.
* Ardaman. God of knowledge and discovery.
* Ardinel. Goddess of the moon, stars, and travel.

### Circle of Love

* Dametar. Goddess of marriage and the home.
* Danira. Goddess of friendship and peace.
* Dannebar. Goddess of joy, happiness, hope, and the future.

## Suite of Disharmony

The deities that form the Suite of Disharmony fall into three basic circles.

### Circle of Death

* Inferos. God of the dead and wealth.
* Inshamath. God of decay and disease.
* Inshaqal. Goddess of pain and suffering.

### Circle of Darkness

* Datame. Goddess of night and secrecy.
* Dath'ashum. God of trickery, murder, and poison.
* Datryma. Goddess of despair and sadness.

### Circle of Discord

* Isama. Goddess of war and unrest.
* Ishmahan. God of hatred and rage.
* Istagon. God of mistrust and betrayal.
Arlo Turinger

**Arlo Turinger** was the *de facto* leader of the tiny mountain village of Blinkendun, serving as proprietor of The Towering Height, the town's inn and primary source of income. He was married to his wife Mella, a descendant of a long line of Vondheiders who had long ago settled in the remote valley.

In his capacity as village elder, Arlo also enjoyed telling tales, and was always eager to hear new stories that he could add to his repertoire.

### Appearances

Arlo appeared in the following episodes:

* Ep 16 - Rocky Mountain Way
Thandûl

**Thandûl** was a firsthome of the dwarves of the Ironstag Clan living near the Morigan town of Arden.

## Appearances

Thandûl appeared in the following episodes:

* *Season 1, Ep 1 - Arden You Gonna Go My Way?*
* *Season 1, Ep 6 - Rock this Town*

## Related Characters

* Finnulf Ironstag
* Tira Ironstag
* Roland Darktower

## Related Places

* Ironstag Delve
* Arden
Vardalon Wiki

## Welcome to Vardalon

Enter Vardalon and find a world of adventure and heroism! This home-brewed fantasy world is specifically created for use with the Dungeons and Dragons 5th edition ruleset. Strap on a sword as a fearless warrior. Melt into the shadows and seek the opportunity to strike as a crafty rogue. Delve into the mysteries of magic as one of the arcane classes and discover why the world no longer works as it once did.

Vardalon is an entire fantasy world comprising multiple continents. The majority of the development to date has been on a single continent divided into eleven countries, though future efforts will seek to expand the playable world.

## Vardalon Wiki

This wiki serves two main purposes: to create and round out the many aspects of Vardalon, and to document the creative process as we work to bring the world to life.

### Vardalon

Most of the pages in this wiki provide detail about the lands, cultures, peoples, and other features of this fantastical realm.

### The Creative Process

As a parallel to the work in this wiki, we want to offer our thoughts on how we're approaching building a campaign setting, and how we're developing the first major campaign for small group play. We'd like to think the thoughts we provide here will be useful to Dungeon Masters of varying experience levels as they put together their own home-brew campaigns.
Isling

**Isling** was a trade and port city located on the west coast of the Sea of Tears in eastern Moriga. It was a primary point of entry for visitors from both Vondheide and Seth-arban, as well as a commercial hub.

The city was built around the only significant elevation along the western shore of the Sea of Tears, a 100-foot (30.48 meter) eminence called the Harrow for its resemblance to a plow. From above, the hill was shaped somewhat like a crescent, with the city's harbor nestled into the protection of the encircling hill. Later, massive breakwaters were constructed to provide ships at harbor with additional protection from the turbulent storms that formed quickly over the water.

The city was arranged around the hill, with several roads providing a way to the top. The highest level at the Harrow's summit was home to the Great Keep, a sizable stone structure in which the city's council met under the jurisdiction of the mayor of Isling. The roads also served as something of a social distinction, with lower classes living lower on the slopes.

## Appearances

Isling appeared in the following episodes:

* *Season 1, Ep 19 - Down by the Sea*
Willem Blodgett

**Willem Blodgett** was a seafarer and the captain of the Scalded Dove, a two-master that plied the Sea of Tears trade route between the port city of Isling, located in eastern Moriga, and Ankar, a city of Seth-arban.

## Appearances

Captain Blodgett appeared in the following episodes:

* *Season 1,* *Ep 19 - Down by the Sea*
* *Season 1,* *Ep 20 - Giant Steps*
* *Season 1,* *Ep 21 - East of the Sun and West of the Moon*
Vallen

The goddess **Vallen** was a deity in the pantheon of Vardalon. She was a member of the Circle of Life, an order within the Suite of Harmony. She was related to growth, plenty, and agriculture.

In priestly lore, Vallen was considered the older sister of Vasham, the goddess of medicine, healing, and plants with healing qualities.
Peter Greyhawk

**Peter Greyhawk** was a Human from the village of Arden, a town located in central Moriga.

###  Physical Description

Peter was a 24 year-old man with brown hair and vivid green eyes. Although his hair was naturally wavy, he tended to keep it closely cut on the sides and shorter on top since it was easier to maintain that way. He was 5' 10" (1.78 meters) tall, with a slim but fit frame.

### Character

Peter grew up in the Chapel of the Healing Hand, a chapel and hospital of sorts located in the village of Arden. He knew from a young age that his parents had left him at the chapel, and it was here that he developed through the tutelage of his mentor, Physick Comfrey. After successfully completing his personal copy of the Green Book, the text sacred to followers of Vasham (goddess of medicine and healing), he became one of her clerics and devoted himself to learning how to use herbs to cure sicknesses and ease symptoms.

When he was 17, Peter and the Physick were called by the Green Order to Vondheide to serve as healers in the great Blisterfoot Plague. They returned safely to Arden after their work was done and the plague was safely contained. During his time in Vondheide, Peter learned to speak Vondheider from patients who knew no Edelene.

### Panoply

Peter tended to favor the habit, the loose, comfortable garment most closely associated with clerics of Vasham. His habit was grey, and he wore trousers and sturdy shoes underneath. He also wore a symbol of Vasham at his neck, a pendant in the shape of a mortar and pestle.

Before setting out on the Stag's quest, Physick Comfrey gave Peter a suit of scale male, a crossbow, and a shield marked with Vasham's mortar and pestle. All these items had once been the Physick's, and he had maintained them scrupulously over the years since his retirement from adventuring. In combat Peter favored the mace, though he occasionally reverted to the crossbow if the situation demanded it.

### Starstone

After the Stag's challenge, Peter took possession of a faceted cylindrical starstone that had formerly been called Raiskostoch. According to the Stag, it had once belonged to a great warrior and a close friend of the Stag. When Peter held the stone it took on a bright, lime-green color similar to that of his eyes. The music he heard through the stone had a mystical sound to it.

### Other Notes

Thane created Peter from whole cloth, with no known single inspiration.
Vondheide

Topographical map of Vondheide

**Vondheide** is a northern country on the continent of Edelenn. It has enjoyed relative peace during much of the Age of Discord, due in large part to the mountainous borders that insulate it from surrounding countries. In spite of all this landward protection, Vondheide's northern areas trend toward flatness as they approach the sea, leaving the country susceptible to raids from that direction; both Rindis and Trand have taken advantage of this easier approach throughout the years.

The lack of external pressure has allowed Vondheide to focus its attention on trying to gain a narrow corridor of access to the southern Khali Jimaat (Bay of Skulls). Success here would make for much easier maritime trade routes and greatly extend the country's ability to influence events along the eastern seaboard.

## Metagame Notes

Vondheide culture and feel is based on Germany.
Edelene

In its most common usage **Edelene** is an adjective meaning "of or relating to the continent of Edelenn."

It also refers to the common language, usually of trade and diplomacy, spoken across the continent of Edelenn. Though the language is consistent, there are nevertheless variations of accent, sayings, words, and word meanings from region to region in Edelenn.

## Origins

As a language, Edelene seems to have its roots in the Age of Harmony shortly after Vardalon's creation. Early accounts from the Age of Harmony refer to "a common tongue for an uncommon people" that "draws it sense and sound from the shaping music" that formed the world.

## In Game Terms

Edelene is comparable to the Common language mentioned in the Player's Handbook.
Táilte

The **Táilte** is a geographical region of Dunmoriga known for its dramatic heights and plunging valleys. It is more populous than ever, yet still sparsely settled thanks in large part to its rocky, uneven terrain and tendency toward clannishness. Rule of the Táilte is mostly under the control of the local government of Cair Beinn.

## History

At some point during the Golden Age, one or more groups spread out from the first home of the original people and settled in remote areas of Edelenn. Extremely little is known of these first people, though perhaps continuing archaeological work will bring more understanding.

As a region the Táilte was relatively undisturbed until the Morigan annexation in the wake of the Blood Harvest war. When the land fell under Moriga's control, the more gentle, fertile area known as The Downs was quickly settled, with the result that late arrivals were pushed by necessity into the less popular regions, to include the Táilte.

Settlers quickly found themselves at odds with the autochthonous peoples, who called themselves the Hwyfarai (Ancient Ones). These mysterious people had lived here from time immemorial, and several sharp battles resulted in making room for the new arrivals. Records of the time indicate the Hwyfarai fought with extreme skill and dedication, making each warrior count for several in the narrow passes and misty defiles of the rock-strewn valleys.

When at last they tired of fighting and withdrew into their final, forbidding hill fort, the Morigan settlers decided enough was enough and took possession of what was available to them. Though the Hwyfarai sally forth from time to time, they have never yet done so in force, much to the relief of those who live in the confiscated lands. Rumor has it that the Hwyfarai refer to the Táilte as either Tiroedd Dwyfol (the Sacred Lands) or Tiroedd Dwyn (the Stolen Lands).

## Metagame Notes

Atáill, the language of the Táilte, is built around Welsh.
Dismal Hollow

**Dismal Hollow** became a gathering point for the bandits under the command of Demeth as they returned from their hiding places in the mountains to the east of Arden. The Hollow is a damp clearing well inside the bounds of Griphook Forest and closer toward the forest's heart. A small bandit advance force came to scout out the woods and ran across Wamberbash.

The main feature is an exposed rock face where the elevated land from the east suddenly drops off. The rock forms a three-sided enclosure, with the missing side pointing toward the west.

### Fun Facts

Dismal Hollow's appearance is pulled directly from a place Rhett visited during a training exercise during Officer Candidate School in the Army. In the woods of Fort Benning there's a place where the trees thin out and a large, three-sided rock enclosure surrounds an area large enough for a company-sized element to take a short rest.

Dismal Hollow is named after a small town near Front Royal, Virginia. Rhett saw it when driving once, and thought the name was evocative.

###  Appearances

* *Season 1, Ep 3 - Everybody was Bandit Fighting*
Kassara

Topographical map of Kassara

**Kassara** was a country occupying an archipelago in the Pheronid Sea east of mainland Edelenn. The country comprised three main islands: Boraion to the north, Eukanos in the center, and Hinotion to the south. Of the three islands, Eukanos was the most densely populated and the most culturally significant.

## Appearances

Kassara appeared in the following episodes:
Blue Zircon

**Zircon** is a Homeworld Gem who first appeared in "The Trial".

## Appearance

Zircon is a human-sized Gem with a slim figure, blue skin, and light blue, crescent-shaped hair that goes over her eyes. Her uniform consists of a pair of baby-blue pants, flats of the same blue color, a long sleeve baby-blue shirt with light blue trims, and a white cravat. She also has a monocle on her right eye. Her gem is located on her chest, where the knot of the tie should be.

## Personality

She tends to be very nervous and anxious especially when in front of the diamonds. However, once she finds a proper foothold she can present a very sound and logical argument by pointing out specific flaws and questioning how they don't make sense compared to the facts.

When she's on a roll however she can get carried away enough to go as far as to point the culpability to a more logical culprit, such as the Diamonds.

## History

Not much is known of her past; however, she said she has been serving the court for around 4,000 years.

Zircon is first seen when she is assigned to Steven once he is brought to Homeworld, to defend him as he goes on trial with the diamonds, for the actions of his mother, who shattered Pink Diamond. At first, Zircon seems very flustered and unprepared when she is required to defend Steven's actions in front of the diamonds. However, after she finds a flaw in the way Pink was allegedly shattered by Rose Quartz, she goes as far as to accuse the diamonds themselves for the crime, resulting in her being poofed by Yellow Diamond. It is unknown if she has regenerated since or not.

## Abilities

Zircon possesses standard Gem abilities, bubbling, shapeshifting, fusion, regeneration, agelessness, and superhuman strength/durability.

* **Keen Intellect**: Zircon proved herself to have a very sharp mind, using facts and even common sense to point the flaws in the historical record of Rose Quartz shattering Pink Diamond. She pointed out that while Rose might have had the motive she couldn't have had the means or the opportunity, and pointed out specific facts such as that with Rose's infamy as a war criminal and being the only active Rose Quartz she couldn't have gotten close enough to Pink Diamond to shatter her, and why Pink Diamond's entourage of Sapphires, Agates, or even her Pearl were supposedly unable to prevent their Diamond's demise. Blue Zircon went on to state that Pink Diamond would have stepped out of the safety of her palanquin only for another Diamond, who would have had the authority to cover up the incident.
* **Hologram Projection**: Zircon has the ability to project holographic screens, presumably without any technological assistance. Although the holograms are projected first from her monocle, which may be gem technology.

## Fusions

* When fused with Yellow Zircon, they form Teal Zircon
* When fused with Steven, they form Blueberry Quartz
* When fused with Pearl, they form Cavansite
* When fused with Amethyst, they form Kornerupine
* When fused with Ruby, they form Vesuvianite
* When fused with Peridot, they form Serendibite
* When fused with Holly Blue Agate, they form Indicolite