recursal/Fanatic-Fandom huggingface dataset:
Sampan (starship)

## History

The Sampan was designed as a midget fighter to be operated in very large groups, or "swarms", to make it effective against enemy fighters; it was specifically designed to fight Bandorian ships, as at the time of its design, the Twenty Years' War between the Protectorate and the remnants of the Union was taking place, and the AIS leaders thought it would be wise to prepare in case the Bandorian Supreme Leader at the time, Mi Xinchiang, decided to attack them next. The Sampan was very maneuverable, but had a slow acceleration profile. It was also very light, and used relatively cheap materials in its manufacturing process, reducing its total cost. Unfortunately, because it was constructed so cheaply, it had quite a reputation for unreliability and for being a one-hit kill with most weapons; its small hull profile allowed it to evade many shots, though. It was popular with the UEO, who purchased massive numbers of Sampans through front buyers with fake IDs. It is estimated that at least 80,000 Sampans ended up in the hands of the UEO. The Sampan was used in the AISN's "swarm" fighter regiments for almost 1000 years, finally being retired in 4506, with the introduction of the Sampan Mk2. The AISN purchased a total of 950,000 Sampans over the course of its service history, the largest number of units of a single starship ever sold to a military force in human history. On the civilian market, an estimated total of 49,000 Sampans were sold in its first 50 years on the market, with estimates of total sales during its entire time on the civilian market from 3525 to 4506 being averaged at 318,000 units.

## Overview

The Sampan was designed during a period of time in which war with the Bandorian Protectorate seemed a very likely possibility. The AISN wanted a cheap fighter that had good handling and speed (which the Sampan did compared to other fighters of the same period) and was hard to hit because of a small hull profile. The Sampan design was easily selected from among the others; it has often been criticized for its defensive capabilities, which were mediocre even for the standards of the time at which it was designed. Compared to modern fighters, the Sampan is very weak both offensively and defensively.

### Weapons Emplacements

1 ultra MP fwd, 2 light pylons

Stock DPS Rating: 600

 Afterburner 2
 Afterburner 3

Date of Release: 3525

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 5

Combat Scanner

Comm Relay

Sampan Ejection Cockpit Module (1000 m/s, range 2.5 AU, shields 100, armor 50, roll 4 pitch 8 yaw 8)

### Equipped Weapons

1x Brock Industries Ultra Laser Cannon fwd.

2x Seldar Industries SHM missiles
Tonvuyama

Tonvuyama is an inhabited rocky moon of Kocceorus. It is the headquarters location of Indiron Shipyards, a major ship manufacturer of the Alliance of Independent Settlements. The environment is quite dangerous, with many plants with venomous spines growing out of the tips of their leaves and many plants and trees with poisonous berries or fruit.
Solace Class Escape Pod

## History

The Solace Class Escape Pod was designed as a general purpose escape pod, with the design process being completed in 3810; the approval process took another 10 years before it was released to the general market. The Solace was somewhat simple, but very reliable. It was the first escape pod designed so that it could be used on all ships, rather than being designed for a single ship, or even all ships from a certain manufacturer, as had been the case with previous designs. The Solace made a massive impact on the market, with estimates suggesting it caused a price reduction of between 10% and 25% on all new ship designs released with escape pods in stock form. Subsequent general purpose escape pod designs copied off the universal docking system used on the Solace, but made the rest of the pod more appealing to buyers by adding weapons and more powerful engines; the Solace had a smaller hull profile than almost all of its close descendants, with the possible exception of the Bullethawk, an escape pod with a dual tapered hull designed in 4037 by Mystic Drive Yards and released in 4049. The Solace was also remarkable for the simplicity of its controls and the advanced AI support; it used an autopilot system that set its course for the nearest habitable planet or moon and guided it down through the atmosphere for a safe landing (assuming the pod was not damaged during flight). Exact sales figures of escape pods are not generally able to be made, as many escape pods are resold or even rebuilt; this is the case with the Solace as well. A rough estimate can be inferred from the total number of units manufactured; in the case of the Solace, this was 5 million units manufactured by Seldar Industries and estimates ranging from 1.7 million to 4 million additional units manufactured by other, mostly smaller, manufacturers contracted by Seldar Industries.

## Overview

The Solace Class Escape Pod is a simple, extremely reliable design that has now served its purpose for almost 200 years. The Solace was the first general-purpose escape pod to be specifically designed so that it could be used on all ships. This was a massive advance in escape pod technology that reduced the average price of ships equipped with escape pods in stock form by between 10% and 25%. Compared to more modern escape pods, the Solace has no offensive capabilities and lower defense and speed, but it also has a smaller hull profile and simpler controls.

### Weapons Emplacements

(none)

Stock DPS Rating: 0

 Afterburner 2
 Afterburner 3

Date of Release: 3820

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 1

Base Scanner

Comm Relay
Thetrarth

Thetrarth is an inhabited rocky moon of Edriunope. On 4 November 4159 it was established as the location of the capitol of the Gagarin star system, with the capitol city, Kosneratu, located on the south shore of its great northern ocean. At the time Kosneratu had 1.2 million inhabitants, and had over twice the population of the second-largest city in the system, Dansakra, located on Saslike.
Spectre (G3)

## History

The Spectre was the third ship in the G-series of ship designs by Spirit Shipyards. It was designed to be one of the mid-level models, and was not very impressive in performance. It was marketed as a fighter escort on the civilian market, and as a stealth minelayer on the naval market. Despite improved armor and shields compared to its predecessors, the Spectre still fell short in a few areas, most notably range. When upgraded, it was quite a dangerous opponent, easily equaling some bigger fighters for damage potential. It was moderately popular on the civilian market, with 84,000 units sold in its first 50 years there. It was not ordered by any major military forces.

## Overview

The Spectre is the third ship in the lineup of stealth minelayers designed by Spirit Shipyards. It does not have powerful enough stock offense to be immediately useful in that respect, and it does not have enough stealth equipment to fully compensate for its overly weak defense. However, when equipped with full stealth equipment and mines, the Spectre is very dangerous to any large unmaneuverable ship, as it can lay mines directly in its enemies' flight paths. The Spectre has fairly short range, and would serve better use as a short-range defense ship for planets or stations.

### Weapons Emplacements

1 ultra MP fwd, 2 heavy MPs fwd, 2 medium MPs fwd, 4 light pylons, 1 mine rack aft

Stock DPS Rating: 9,600

 Afterburner 2
 Afterburner 3

Date of Release: 3945

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 5

Combat Scanner

Comm Relay

ECM 1

Repair System 1

Stealth Package

### Equipped Weapons

1x Brock Industries Ultra Laser Cannon fwd.

2x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd.

4x Brock Industries Seeker missile
Thete

Thete is the main inhabited moon of Chalti . With over 500,000 colonists in the year 4025, just over 10 years after it was first colonized, this colony is quite a success. The colony here faced a great challenge: the moon's gigantic roving storm, seen on the lower right side of the moon in the main image; their base structures had to be built sturdily enough to withstand 800 km/h winds, which would occur if the storm ever moved near their base.
Sabre Mk2

## History

The Sabre Mk2 was designed as a light escort fighter. It had some improvements over the Sabre Mk1, but was predominantly used in the same way as its predecessor. It was sold at twice the price of the Mk1, but only offered slight performance improvements, even having decreased performance in one area (acceleration profile). This netted it a massive amount of criticism, even though it was still quite competitive with ships of a similar price. Most of the units sold ended up in the hands of the UEO through front buyers (people using fake IDs who would then give the ship to UEO members). The Sabre Mk2 was a sales failure, with only 6,000 units sold in its first 50 years on the civilian market, nearly 4,000 of which are estimated to have ended up in UEO hands.

## Overview

The Sabre Mk2 is a slight improvement over the Mk1, mainly in the area of offense, although it also has other slight improvements in speed, range, handling, and stock equipment, as well as defense. The Sabre Mk2 has been criticized heavily because it is twice as expensive as the Sabre Mk1 and only offers slight improvements in performance. However, it is still somewhat competitive compared to other ships of a similar price. The Sabre Mk2 is more commonly seen in the hands of pirates because of its ready availability and fairly good performance for the price. Overall this ship is a mediocre deal for the price.

### Weapons Emplacements

2 ultra MPs fwd, 1 light MP aft, 2 light pylons

Stock DPS Rating: 4,000

 Afterburner 2
 Afterburner 3

Date of Release: 3914

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Base Scanner

Comm Relay

ECM 1

Heat Shielding

### Equipped Weapons

2x Brock Industries Ultra Disruptor Cannon fwd

1x Brock Industries QF Ion Pulse Cannon aft

2x Brock Industries Lightning missile
Trilmuna

Trilmuna is an inhabited rocky moon of Noyitania. Its population is mostly concentrated in one city, Vilmon, with over 70,000 inhabitants. The terrain is mostly desert, but in the equatorial and northcentral latitudes there are some isolated areas of fertile wetlands, where farmers live. Several small towns are located in these wetlands, including Tipton Town, near the equator. There is a small spaceport near Tipton Town, making it the hub of activity in the region. Trilmuna's government is notably not very loyal to the AIS central government, with minimal taxation and contribution to the AISN. Trilmuna has a very harsh reputation for its fearsome native wildlife, including monstrous bats that swoop down and carry people off in their talons, ferocious insectoid creatures that live in the forests in the wetland regions, and tough reptiles that spit venom to paralyze their victims, then feed on them slowly. There are several well-known families who make weapons living on Trilmuna, and they give out free weapons to people to defend themselves against the wildlife. Generally, the colonists here call the moon, and the system, one of the gateways to the Kepler Sector.
Tanar

Tanar

(HIP 109600)

Bandorian Protectorate

Distance from Sol 66.7 ly

System security rating 5/5

System civilian population 1,406,375,761

Number of assigned police squadrons: 128

Number of assigned naval squadrons: 32

System jump gate coordinates 00667332

Ascension 22 12 06 Declination +29 03 57

Stars in system (single-star system)

HIP 109600, 0.87 solar masses, unknown solar radii, metallicity -0.12 Fe/H, spectral class G5

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Neiwei (Tanar 1), 852 Earth masses, unknown Earth radii, orbital period 232.08 days, semi-major axis 0.71 AU, orbital eccentricity 0.16, equilibrium temperature 258.9 K, uninhabited

CHZ moons

Cuaxian (Tanar 1 b), 1.42 Earth masses, 1.32 Earth radii, equilibrium temperature 259 K, population 1,328,789,506

Jump Gate Station: Level 15, distance from jump gate 0.25 AU

System Details

Tanar is a high population Bandorian Inner World with a very large system defense force, especially its unofficial system defense force. This system is also home to several Bandorian research centers engaged in genetic experimentation, or cloning and production of augmented humans. As a result of this, many people consider this system to be home to magical creatures, with supernatural abilities, and do not land on the system's inhabited moon. Most of the system's spacelanes are short and comfortably well-patrolled, with very few unidentified or potentially dangerous ships. The Santonian Order has a major base in this system, and its elite assassins are trained here; no one knows the exact location of the base in this system. While this system's industrial and military capabilities are mostly shrouded in secrecy, it is still an interesting system to visit.
Snecma-Atar Systems

Snecma-Atar Systems was a brief alliance between the Snecma and Atar propulsion manufacturing corporations during the time of the Imperial Alliance, producing magnadrives for Imperial Alliance military spacecraft and aircraft. The two corporations continued the alliance after the end of the Perth War, forming a neutral company. Snecma-Atar Systems focused on production of smaller magnadrives.

### Magnadrive models

Snecma-Atar J250 16-chamber

Snecma-Atar J280 16-chamber

Snecma-Atar L110 12-chamber

Snecma-Atar B480 8-chamber

Snecma-Atar D500 16-chamber
IK-290

## History

The IK-290 was designed as a side project by the IK-series design team; since the IK-220 was mainly designed as a mass-production midget fighter and to test Brock Industries' production capacity limits, the team wanted to design an additional ship that would be more powerful, with better performance, and so more popular in the general civilian market instead of only appealing to people looking for extremely cheap entry-level starships. The designers came up with a different hull plan than the one used for the IK-220, allowing for more cargo space, and used better thrusters, for better handling and acceleration. The ship cost twice as much as the IK-220 to manufacture, at 40,000 credits, but was still only sold for 60,000 credits, in order to directly compete with the IK-220 for sales. The hull was designed to have a small profile to make it more difficult to hit in dogfights, and a low radar profile to make it harder to detect on sensors. The IK-290 was ordered by multiple security companies, and also proved popular on the rest of the civilian market, though not quite as popular as the design team hoped; in its first 50 years on the market, the IK-290 sold 95,000 units, 15,000 less than its smaller cousin. Modified versions of the IK-290 with long-range tanks and cargo bays converted to launch probes or drones are often used for reconaissance or research missions by naval recon units and scientific organizations. The Protectorate Navy ordered 4,000 units of the IK-290 for use as recon ships.

## Overview

The IK-290 is only a little more expensive than the IK-220, yet it is far superior in almost every respect. The IK-290 is a slightly tougher ship than the IK-220, especially when upgraded, but it lacks the sheer defensive strength necessary to be an outstanding defensive tank. In terms of offensive firepower, the IK-290 is hopelessly outclassed by more powerful escorts such as the Skipray Mk2; however, it is quite powerful for its size, and difficult to kill because of its small hull. It also has very good handling, and its large variety of stock equipments make it a very good deal for the price.

### Weapons Emplacements

2 ultra MPs fwd, 1 heavy MP fwd, 1 ultra MP aft, 4 gun pylons

Stock DPS Rating: 8,500

 Afterburner 2
 Afterburner 3

Date of Release: 4003

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

Tactical Combat AI Computer

ECM 1

Repair System 1

Stealth Package

Fuel Scoops

Plasma Collector/Recycler

### Equipped Weapons

2x Brock Industries Ultra Disruptor Cannon fwd

1x Brock Industries Ultra Disruptor Cannon aft

1x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd

4x Brock Industries Lightning missiles
Slicer (starship)

## History

Designed as a midget fighter slightly larger than the average escape pod, the Slicer was extremely small compared to other fighters in common use. Despite its tiny size, it came with its own built-in escape pod, the Slicer Cockpit Ejection Module, with a range of 3 AU. The Slicer's four ultra mountpoints were positioned along the hull behind the cockpit; the main hull nacelle was tapered at each end, allowing the four weapons mountpoints to have a very close overlap in their firing zones. The Slicer, while designed for rapid, darting close range hit-and-run attacks, could also snipe targets at fairly long range. Unfortunately, its design, so specialized for precision high-damage attack runs, was not very good defensively; even one hit from a standard weapon could seriously damage or destroy a Slicer. However, this area was where another major factor of its design came into play: the Slicer was designed to be extremely small, with a tiny hull profile, making it very difficult for even highly skilled pilots to get a bead on it. Military versions of the Slicer were generally equipped with high-power pelser sniper cannons, or plasma arcthrowers, for long-range and short-range combat respectively; these military variants were labeled the LR and SR series of Slicers. SR-series Slicers were also equipped with Turon Systems Sai missiles, the largest, highest-damage missiles made for light pylons by AIS manufacturers. LR-series Slicers were equipped with long-range guided missiles. The AISN ordered 50,000 Slicers in 4015, followed by an Asgardian Defense Forces order for 20,000 units in 4022. The Slicer proved moderately popular on the civilian market, selling 115,000 units in its first 50 years there (an average figure considering its size and price).

## Overview

The Slicer is a very light fighter that, when equipped with powerful weaponry, is very dangerous because it can cause heavy damage and is very difficult to target because of its small size and good maneuverability. The Slicer is not capable of destroying more powerful heavy fighters in its stock form, and is at a significant disadvantage in battles due to its weak defense. Almost any hit will severely damage or destroy a Slicer, and its speed, maneuverability, and tiny hull profile cannot completely compensate for this. This fighter is a very risky choice because of its weak defense.

### Weapons Emplacements

4 ultra MPs fwd, 2 light pylons

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 4015

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Advanced Sensor Array

Comm Relay

ECM 3

Repair System 1

Stealth Package

Slicer Cockpit Ejection Module (250 m/s, range 3 AU, shields 150, armor 75, R5P10Y10, Reactor 2, Comm Relay, Shields, ISFTL Drive, Base Scanner)

### Equipped Weapons

4x Brock Industries Ultra Disruptor Cannon fwd

2x Brock Industries Seeker missile
Turukhansk (starship)

## History

After the release of the Decimator in 4017, the Protectorate Navy sent out a design order for a similar stealth interceptor. The Turukhansk was the design that finally got approval. It was designed for speed, maneuverability, and maximum internal space, as well as very good armor and decent range. Pilots praised the Turukhansk's handling characteristics, as despite its fairly high weight, it still had a very high turnrate and handled very well. It was also designed with a very small hull profile, making it very hard to hit, and had high-damage weapons even in stock form. It also had a surprisingly large cargo bay, making it potentially useful as an escort for trading squadrons. Its acceleration profile was a weakness, caused by the stealth coverings over its thruster exhausts, but overall it was still a superb combat ship. The Turukhansk was ordered by the Protectorate Navy, which purchased 20,000 units in 4025, as well as the UHW Navy, which ordered 800 units in 4026. The Protectorate Navy ordered an additional 8,000 units in 4035 for use as strikeships. The Turukhansk was also quite popular on the civilian market, with 68,000 units sold in its first 50 years there.

## Overview

The Turukhansk is a high-damage stealth interceptor with multiple problems due to the advanced technology used to make it so hard to detect. The main problem is the ship's slow acceleration and deceleration, caused by the stealth coverings over the ship's engine exhausts, which increase the amount of time needed to change speed. The Turukhansk has fairly good range and handling. It also has very good cargo space given its strange and very hard to hit hull profile. Due to its extremely high DPS and stealth capability, it is a very good strikeship.

### Weapons Emplacements

4 ultra MPs fwd, 2 heavy MPs fwd, 2 ultra MPs aft, 2 heavy pylons, 4 light pylons

Stock DPS Rating: 445,000

 Afterburner 2
 Afterburner 3

Date of Release: 4024

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Sensor Array

Encrypted Comm Relay

Bounty Informer

Type-3 Cloaking Device

Heat Shielding

Atmospheric Drive

Tactical Combat AI Computer

Fuel Scoops

Plasma Collector/Recycler

ECM 3

Repair System 3

Comm Jammer

UCP/Asteroid Scanner

TBA UCP Collector

TBA Escape Pod Collector

Variable-Thrust Maneuvering Thrusters

Chameleon Systems Advanced Stealth/Cloaking System

1x Solace-Class Escape Pod

### Equipped Weapons

6x Brock Industries Rapidfire Thermolaser Cannon (4 fwd, 2 aft)

2x Ursa Systems SPAD fwd

2x Seldar Industries Talon 5 Missile Launcher fwd

4x Seldar Industries Foxhound missile
Torianov

Torianov

(HD 27969)

Bandorian Protectorate

Distance from Sol 222 ly

System civilian population 31,428,637

Ascension 04 26 49 Declination +42 54 34

Stars in system (single-star system)

HD 27969, 1.16 solar masses, 1.27 solar radii, metallicity +0.18 Fe/H, spectral class G0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Pelziran (Torianov 1), 1526 Earth masses, unknown Earth radii, orbital period period 604 days, semi-major axis 1.55 AU, orbital eccentricity 0.18 AU, equilibrium temperature 261 K, uninhabited

CHZ moons

Norkorans (Torianov 1 b), 1.5 Earth masses, 1.36 Earth radii, equilibrium temperature 264 K, population 14,723,841

Velparowan (Torianov 1 c), 1.22 Earth masses, 1.11 Earth radii, equilibrium temperature 263 K, population 16,239,758

## History

### Colonization Period

Torianov was originally colonized by the Bandorian Protectorate in 3870 by an initial force of 150,000 settlers. Its jump gate, a superaccelerator type jump gate permitting travel to systems within 100,000 light-years, was completed in 3915.

### Bandorian Period

Torianov's population was noted for its rapid growth, with the system holding the top place in emigration destinations from Bandorian Core Worlds for almost 150 years after its initial colonization. Its infrastructure and defensive capabilities also grew rapidly during this time. Most of Torianov's industrial production was housed in space, with less than 10% of all industrial facilities located on the system's inhabited moons.

### 4025 Guide to the Universe

Torianov is a mainly industrial star system, with little to no reports of pirate activity. The system is home to an Anchorage-class naval shipyard, eighteen additional Protectorate Navy bases, and four Santonian Order bases, as well as a Duskhan embassy orbiting Pelziran. Most of Torianov's industrial capability is housed in space. Torianov is notable for still holding a fairly high place in emigration destination rankings from the Protectorate Core Worlds, as well as being in the top five immigration destinations for new Protectorate citizens. Its superaccelerator jump gate also facilitates rapid transit to other systems, even Outer Worlds systems, although the Protectorate has only colonized a few Outer Worlds systems. Torianov is known as a commerce hub, as it imports massive amounts of raw materials, which are processed into modules and used in ship development or other industrial finishing processes, which are then exported. While Torianov grows enough food itself to feed its own population, it is not known as a major exporter of agricultural products. An estimated 7% of Torianov's population are members of the Union of Human Workers. It has factories of Brock Industries, Bandoria Stardrive, Imperial Shipyards, Military Grade Industries, Spirit Shipyards, and Riredius Shipbuilding Co.
Sharorce

Sharorce

(KIC 9663113/KOI-179)

Alliance of Independent Settlements

Distance from Sol 1412 ly

System security rating 2/5

System civilian population 2,567,833

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 21412507

Ascension 19 48 11 Declination +46 19 43

Stars in system (single-star system)

KIC 9663113/KOI-179, 0.97 solar masses, 1.03 solar radii, metallicity -0.3 Fe/H, spectral class unknown

Non-CHZ planets

Dalfaener (Sharorce 1), unknown Earth masses, 3.2 Earth radii, orbital period 20.74 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Labbillon (Sharorce 2), unknown Earth masses, 4.5 Earth radii, orbital period 572.39 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Nizars (Sharorce 2 b), 1.25 Earth masses, 1.15 Earth radii, equilibrium temperature 250 K, population 2,560,136

Jump Gate Station: Level 13, distance from jump gate 0.4 AU

System Details

Sharorce is a medium population Kepler Sector AIS system which is a major pirate haven. It has a fairly small system defense force, which is inadequate to deal with the large numbers of pirate squadrons that constantly pour into the system from Inner or Core Worlds. Because of this, you must have a powerful ship such as a Glazov or Firewing, either as a main ship or as escorts, if you want to survive in this system. The best squadron layout for this system (and most pirate haven systems) is a powerful, heavily tanked flagship with turrets and high cargo capacity, and powerful escorts that are as heavily tanked as possible, of varying speeds. This system has a minor factory of UAP Shipyards, and the small area of space around the factory is defended by squadrons of powerful ships such as the Vigilance or Marauder.
TEF Mk2

## History

The TEF Mk2 was designed as a light escort fighter. It had some improvements to its predecessor, but was actually slightly worse in some respects, making it extremely unpopular. It sold a mere 2,300 units in its first 50 years on the civilian market, and was not ordered by any major navies.

## Overview

A slightly improved version of the TEF Mk1 with a considerably higher price tag, the TEF Mk2 is generally considered completely, or almost completely, useless. It has almost the same weaknesses and strengths as its predecessor, although it actually has an even lower DPS. This means that it is practically useless once it has fired its missiles, as its very low DPS can barely do any serious damage to pirate fighters, let alone flagships. While its acceleration and deceleration remain abysmal, its other handling characteristics feel somewhat improved over the Mk1. Its top speed was increased so that the ship could match speed with the Ironhull Trader, the top-line transport ship available from Albedo Shipyards Inc. at the time.

### Weapons Emplacements

2 heavy MPs fwd, 1 medium MP aft, 3 gun pylons, 1 ship-specific medium MP fwd.

Stock DPS Rating: 1,200

 Afterburner 2
 Afterburner 3

Date of Release: 3900

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 5

Combat Scanner

Comm Relay

Armored Fuel Tanks, Damage Resistance +100

Stealth Package

Ablative Cockpit Armor, Damage Resistance +50

ECM 1

### Equipped Weapons

1x Albedo Engineering TEF EMP Emitter 2 fwd.

3x Brock Industries Lightning missile
Talaron

Talaron

(Kepler-1539)

Alliance of Independent Settlements

Distance from Sol 2570.1 ly

System security rating 2/5

System civilian population 1,009,126

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 25704309

Ascension 18 56 53 Declination +44 16 07

Stars in system (single-star system)

Kepler-1539, 0.84 solar masses, 0.8 solar radii, metallicity -0.01 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Inziea (Talaron 1), unknown Earth masses, 2.64 Earth radii, orbital period 133.3 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 294.2 K, uninhabited

CHZ moons

Buclite (Talaron 1 b), 1.24 Earth masses, 1.15 Earth radii, equilibrium temperature 293 K, population 1,000,287

Jump Gate Station: Level 15, distance from jump gate 0.12 AU

System Details

Talaron is an interesting system to researchers because of the strange materials found on its asteroids in the system's asteroid belt. These materials are metals with even better thermal and kinetic resistance than neutronium. As a result of this, many researchers come to this system to do experiments with these metals; the metals are protected resources, and they will not be available for purchase on the open market until a way is found to synthesize them. The reason for this is because if the metals were released on the commodity markets, they would be bought up very quickly, and there would be none left. This system is not very safe, and the police patrol squadrons are only deployed to the asteroid belt to protect the rare metals from illegal mining. Ironically, the asteroid belt in Talaron is one of the safest asteroid belts in any distant AIS system, while the rest of the system is a pirate haven. You should have at least a Forax or Conqueror if you are coming here to trade, or if you are coming here for bounty hunting the minimum recommended ship would be a Black Bear Class Interceptor, although a Firewing or Glazov would be better. UAP Shipyards and Ursa Systems have minor factories in this system, so you can get good prices for ship system modules here. Talaron was formerly a system in the Galactic Empire; its defense fleet was destroyed by the Asgardian forces, and the system was largely abandoned. The citizens of Talaron requested to join the AIS in 3980, and they were accepted later that year. Talaron was also attacked during the First Kroll War, although many Bandorian capital ships were deployed to assist the AISN forces in the system, and the Kroll were quickly defeated after the arrival of the Bandorian ships. Talaron is known for being the center of AISN mine testing; the mine testing center is located beyond the system's asteroid belt, at about 5.0 AU from the star.
Swordfish (starship)

## History

The Swordfish was designed by Ceres Space in response to a 3940 Protectorate Navy design order for a medium missile support ship. The military version had no cargo bay, instead having the number of heavy and light pylons expanded to 8 and 24 respectively. Despite its low speed and turnrates, it still performed very well, easily destroying most enemy fighters from long range using missiles. At close range, the Swordfish had powerful batteries of fixed weapon mountpoints, easily able to destroy ships once it got a bead on them. It was reasonably tanky and had a very good range, improving its capability for use in fleet engagements. It was popular on both the military and civilian markets, as it was immensely capable for a price of 200,000 credits. The first buyer was the Protectorate Navy, ordering 8,000 units in 3947, followed by the LABS Navy order for 4,000 units and the UHW Navy order for 800 units in the same year. In 3949 the AISN ordered 2,500 units. On the civilian market the Swordfish sold 208,000 units in its first 50 years there.

## Overview

A powerful anti-fighter missile support ship with some anti-capital capabilities, the Swordfish is virtually synonymous with cheap missile firepower. Its handling is steady, although it has a low turnrate. It has good AI support and can fairly easily be adapted to a wide variety of uses, including trading, passenger ferrying, and scavenging, as well as being a fairly good ship for mining. It has a high shield recharge rate to boost its somewhat mediocre defensive capabilities. The Swordfish is often used by well-established scavenging companies for its low cost and good cargo capacity.

### Weapons Emplacements

12 light pylons, 2 heavy pylons, 4 ultra MPs fwd, 8 medium MPs fwd, 2 ultra MPs aft, 4 medium MPs aft, 6 ultra MPs lateral

Stock DPS Rating: 120,000

 Afterburner 2
 Afterburner 3

Date of Release: 3947

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

1x Consolation-class Escape Pod

### Equipped Weapons

12x Brock Industries Lightning missile

2x Brock Industries Pluton Torpedo Mk1

12x Brock Industries CAC (8 fwd, 4 aft)

18x Brock Industries ACAC (4 fwd, 2 aft, 6 port, 6 stbd)
Sickle (starship)

## History

Designed mainly for short-range combat, the Sickle was a light fighter and light support bomber in military service, and a medium escort fighter in civilian use. It was originally designed for the civilian market as an escort. With close-range weapons like plasma cannons, it actually outperformed the Crank, one of the most popular light fighters ever. Elements of the Sickle's design process and intended role were incorporated in the design of the Shockwing. While the Sickle was released on the civilian market in 3843, it had already been completed and begun military use in 3740. The reason for this delay was because some UHW leaders at the time requested that the Sickle be released exclusively for military use at first; UHW Shipyards agreed, but later declined to request permission to release it to the civilian market. Eventually in 3843 the UHW authorities agreed to release it. The Sickle was ordered by the Protectorate Navy and UHW Navy in 3740; the Asgardian Defense Forces also ordered it in 3748. The Protectorate Navy ordered 20,000 units, the UHW Navy ordered 3,200 units, and the ADF ordered 12,000 units. The Sickle was less popular than expected on the civilian market, selling 37,000 units in its first 50 years there. Most Sickle buyers ordered at least three ships, as it was not very effective when used by itself.

## Overview

The Sickle is a small fighter with weak stock defense and offense. Its main redeeming feature is its heavy pylon, which gives it the possibility of becoming a formidable DPS tank. The Sickle is used in the Bandorian Navy's super-light bomber squadrons as a light support bomber. When deployed in squadrons, the Sickle is a considerably more dangerous opponent. Its intended role is actually as an escort for trading convoys, preferably deployed with a few other Sickles. This makes sense because of its uncompetitive speed, offense, and defense for a fighter. Note that the Sickle is a very old design.

### Weapons Emplacements

4 heavy MPs fwd, 1 heavy pylon, 2 light pylons, 2 heavy MPs aft

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 3843

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 4

Combat Scanner

Comm Relay

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

### Equipped Weapons

1x Brock Industries Pluton Torpedo Mk1

4x Brock Industries Heavy Disruptor Cannon fwd.

2x Brock Industries Heavy Disruptor Cannon aft

2x Seldar Industries Foxhound missile
TEF Mk3

## History

The TEF Mk3 was designed as an escort fighter for mining squadrons. Albedo Shipyards Inc had set up facilities for mass production of the ship, which had not been in place for its predecessors. It was improved slightly in most areas compared to the TEF Mk1 and Mk2, but was not a major breakthrough. However, the ship still proved massively popular on the civilian market, with 320,000 units sold in its first 50 years there. The TEF Mk3 proved to be more reliable than its predecessors, and was heavily used by fleet escort pilots. Its major selling point was its impressive cargo capacity.

## Overview

The TEF Mk3 marked the beginning of real mass production and sales for the TEF line. Before it, the TEF line were seen as weak and noncompetitive, but ironically the TEF Mk3 is not a huge improvement in most areas. However, it is the first TEF to have good controls that are not awkward or confusing. It has fairly good handling and range, and excellent cargo capacity for its size as is typical of these ships. Its speed is somewhat low for a fleet escort, and in stock form it has very weak offense. The swivel EMP emitter is sometimes useful, though.

### Weapons Emplacements

2 ultra MPs fwd, 1 heavy MP aft, 4 gun pylons, 1 ship-specific medium MP fwd

Stock DPS Rating: 1,500

 Afterburner 2
 Afterburner 3

Date of Release: 3923

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

Threat Assessor

Armored Fuel Tanks, Damage Resistance +250

ECM 1

Repair System 1

Stealth Package

Ablative Cockpit Armor, Damage Resistance +500

### Equipped Weapons

1x Albedo Engineering TEF EMP Emitter 3 fwd. (45-degree lateral swivel)

1x Brock Industries High Power Rapidfire Plasma Pulse Cannon aft

4x Brock Industries Lightning missile
Thetis Prime

Thetis Prime

(HD 148156)

Bandorian Protectorate

Distance from Sol 173 ly

System security rating 4/5

System civilian population 9,767,832

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 01738521; note that this system has an accelerator jump gate

Ascension 16 28 17 Declination -46 19 03

Stars in system (single-star system)

HD 148156, 1.22 solar masses, 1.21 solar radii, metallicity +0.29 Fe/H, spectral class F8 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Thetis Prime (planet) (Thetis Prime), 270 Earth masses, unknown Earth radii, orbital period 1010 days, semi-major axis 2.45 AU, orbital eccentricity 0.52, equilibrium temperature 192 K, uninhabited

CHZ moons

Thicinda (Thetis Prime b), 1.15 Earth masses, 1.06 Earth radii, equilibrium temperature 250 K, population 9,599,385

Jump Gate Station: Level 15, distance from jump gate 1.05 AU

System Details

Thetis Prime is a Bandorian political and academic center of high strategic value due to its location, military facilities, manufacturing capabilities, and accelerator jump gate. Many Santonian and Duskhan political leaders are educated or live here, and this system is also the location of the Protectorate Center of Propaganda, which distributes information about the strengths of the Protectorate and the corruption so prevalent in the AIS and Asgardian Alliance. Because of this, this system is probably one of the most heavily defended systems in the Protectorate, despite its lower security rating and medium-sized system defense force. This system has major factories of New Severodvinsk Shipyards, Riredius Shipbuilding Co., Bandoria Stardrive, Spirit Shipyards, and Mystic Drive Yards. Many Renegade ships come to this system, which discourages pirates.
Starconnect

Starconnect is a neutral interstellar passenger ferrying service. It is generally seen as a superior, if slightly more expensive, alternative to the Bandorian-based passenger ferrying corporation Xian Starlines and its parent company Diaoxian Interstellar. Starconnect was originally founded in 2799, and is known for its strict security requirements in order to place one of its hubs in a system; the system must have at least a 4/5 system security rating. Starconnect is also known for higher prices than its competitors, but has more luxurious accommodations and hires many pilots to fly escort wings. Starconnect also has a program by which private pilots who own ships with passenger berths can become part of the ferrying fleet, known as Starconnect Independent Flight Services, or SIFS. In order to participate in this program, the applicant must have never been convicted of a criminal charge and have over 1000 hours of flight time.

## List of Starconnect hubs

2 Orionis

Aerater

Alnimiro

Asgard

Darvin (star system)

Falkniss

Gerkessil

Helerok

Hinachok

Menijak

Mervala

Mythosia

Narkrist

New Hiroshima

Nidaria

Oporan

Protalkar

Proxima

Reesdin

Rotor

Severn

Skarn

Sol (star system)

Sterrel

Ugolinsk

Vafiran

Velray

Verteron (star system)

Xaetron

Zidaris
Rutia

Rutia

(LHS 1140)

Alliance of Independent Settlements

Distance from Sol 40.7 ly

System security rating 4/5

System civilian population 1,104,652,138

Number of assigned police squadrons: 84

Number of assigned naval squadrons: 21

System jump gate coordinates 00407313

Ascension 00 44 59 Declination -15 16 17

Stars in system (single-star system)

LHS 1140, 0.15 solar masses, 0.19 solar radii, metallicity -0.24 Fe/H, spectral class M4.5 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Luruta (Rutia 1), 6.65 Earth masses, 1.43 Earth radii, orbital period 24.74 days, semi-major axis 0.09 AU, orbital eccentricity 0.29, equilibrium temperature 230 K, uninhabited

CHZ moons

Trihitov (Rutia 1 b), 0.29 Earth masses, 0.46 Earth radii, equilibrium temperature 250 K, population 1,072,399,801

Jump Gate Station: Level 15, distance from jump gate 0.02 AU

System Details

Rutia is a high population AIS Inner World with many industrial facilities, including major factories of UAP Shipyards, Ursa Systems, Indiron Shipyards, UHW Shipyards, Ceres Space, and Albedo Shipyards Inc. The Union of Human Workers has a considerable presence in the system, with several major meeting places for workers on the small moon (Trihitov) that houses the system's large population. The UEO also has a small presence in this system, but it has much less influence than it does in many other AIS and Asgardian systems, although here it takes the form of gangs instead of the more commonly seen pirate squadrons. These gangs operate on Trihitov’s surface and engage in high-profit operations such as drug dealing, especially procuring drugs for smugglers to take to other systems. While piracy in space is vastly reduced in this system, illegal data transfer and other kinds of data theft are very common in this system.
Stregatov

Stregatov is an inhabited rocky moon of Sicuran. It is the location of the Bandorian Penal Colony Six, informally known as the Pits of Hell; the prisoners here from around 3800 to 4200 were obliged to work by making new roads through the mountains in the moon's northern hemisphere near the fork of the Neridean Canyon, a gigantic eroded riverbed. By 4200 most of the necessary road infrastructure had been completed, and the prisoners were instead made to work with asteroid mining pods in the asteroid belt in the outer region of the Tau Syglak star system. These mining pods were crewed by one prisoner, who operated the mining laser and tractor beam, and a soldier from a Bandorian Guards regiment, who would direct the prisoner's work and ensure no escape attempts were made.
Scout (starship)

## History

Many design experts have tried to discover the intended role of the Scout, for a long time without success; eventually it was revealed that it was intended as a gunship for use in the LABS Navy. The Scout was equipped with fairly high-power maneuvering thrusters, but because of its thick armor and the general weight of the hull it still had a low turnrate, although given its size a faster turnrate would have made the ship quite difficult to handle for pilots accustomed to the sluggish turnrates of most capital ships. The Scout was mainly used to protect asteroid mining squadrons, patrolling around the area to watch for any pirate ships. The LABS Navy ordered a total of 2,650 units of the Scout. It also sold 2,500 units in its first 50 years on the civilian market, a low figure, but somewhat to be expected given the ship's odd specialization, price, and size.

## Overview

One of the strangest ships currently on the market, the Scout has no particular role that it excels at, except perhaps scavenging. Despite its mediocre stock performance, it still carries a hefty price tag of 5 million credits. The verdict of most people who have actually purchased a Scout is that it is very overpriced for what you actually get. The Scout is underequipped considerably in stock form, especially with regard to weaponry. It also has a fairly small cargo bay and somewhat clumsy handling. Some have suggested that the Scout is a failed attempt to create a more powerful version of the Okhotsk Class Cruiser.

### Weapons Emplacements

2 medium turret MPs (1 dorsal, 1 ventral), 3 light turret MPs (1 dorsal, 2 ventral), 2 medium capital MPs fwd, 10 ultra MPs fwd, 8 ultra MPs aft, 6 ultra MPs oblique fwd, 3 ultra MPs oblique aft, 4 ultra MPs lateral, 4 heavy pylons

Stock DPS Rating: 25,000

 Afterburner 2
 Afterburner 3

Date of Release: 3968

## Equipment Defaults

ISFTL Drive

Interstellar Warp Drive

Brock Industries Antimatter Fuel Tank

Shields

STL Drive System

Antimatter Reactor

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Fuel Scoops

TBA UCP Collector

TBA Escape Pod Collector

Anomaly Detector/Analyser

Plasma Collector/Recycler

ADVSNA HUD option

Ablative Cockpit Armor, Damage Resistance +2500

Probe Launch Bay (capacity is 200 PLBUs)

### Equipped Weapons

2x Ursa Systems twin Slagger turrets

2x Brock Industries Relativistic Disruptor turrets

1x Brock Industries Disruptor Pulse Cannon twin turret

2x Brock Industries Capital EMP Emitter fwd

4x Brock Industries Pluton Torpedo Mk4
Santonia

Santonia

(MOA-2011-BLG-028L)

Alliance of Independent Settlements

Distance from Sol 24070 ly

System security rating 4/5

System civilian population 25,252

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 52407011

Ascension 18 03 25 Declination -29 12 48

Stars in system (single-star system)

MOA-2011-BLG-028L, 0.8 solar masses, 0.6 solar radii, metallicity unknown, spectral class M9

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Vouria (Santonia 1), 30 Earth masses, unknown Earth radii, orbital period unknown, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 43.8 K, uninhabited

CHZ moons

Yanope (Santonia 1 b), 0.95 Earth masses, 0.99 Earth radii, equilibrium temperature 250 K, population 25,196

Jump Gate Station: Level 15, distance from jump gate 0.67 AU

System Details

Santonia was originally a Bandorian colonization project started in 3670, the system was planned to be established as the new capitol system of the Santonian Order. However, the Supreme Leader of the Protectorate at the time died just after terraforming of the system's habitable moon had been completed, and the new Supreme Leader along with the new leader of the Santonian Order decided that it would be more efficient to keep the Santonian Order headquarters in Mystic where it had been since its establishment on 5 August 3510; all Bandorian forces were withdrawn from the system in 3682. In 4015, the AIS sent colonists to the system to establish an AIS presence there; the colonists quickly made use of the Bandorian colony’s abandoned infrastructure, and in a short time the system's population began to grow despite its remote location. However, the remote location also means that it is harder and less profitable to get supplies to this system, and it is isolated from most AISN military support in case of invasion by other factions or unknown enemies. This makes prospective new citizens less eager to immigrate to this system, although the population growth rate is slow but steady.