Sosig/Factions

Sosigs belong to a variety of **Factions**: this not only determines which teams they are on and who they fight against, but also what they're equipped with, and what costumes they wear. Sosig factions are generated based on templates, where each faction has a set of clothes and items for each enemy type. The sosig's damage modifiers can also be adjusted, but this is normally only used for special enemy types like Rotwieners or boss enemies.

## Modern

Most Sosig factions are equipped in a similar fashion, using modern sosiguns and body armor, with each faction using a different camouflage color. They can be found in most scenes with sosigs in them.

Applicable to: ShotDogs (100-110), MercWieners (120-130), GreaseGremlins (140-150), Popsicles (160-170), VeggieDogs (180-190), GrinchyGoobs (240-250).

## Cold War

Cold War sosigs are mainly encountered in Take and Hold in the Wieners in Time character Soldier of Fortune Franky, as well as Beginner Blake. Cold War sosigs are armed with a mix of modern and mid-century weapons; most are unarmored, but some of the upper-tier enemies do wear armor.

Applicable to: JungleJerky (400-408).

## WWII

WWII sosigs are mainly encountered in the Take and Hold character Grumbly GI Grayson. All WWII sosigs use similar equipment but have pallet-swapped clothing. WWII sosigs do not wear armor aside from helmets. They are armed with mid-century weapons.

Applicable To: Franks (200-208), Bangers (210-218), Wurst (220-228), Sosiki (230-238).

## Wild West

Wild West sosigs are mainly encountered in the Take and Hold character Cowwiener Calico. Wild West sosigs wear no armor and carry Wild West weaponry. However, their hats will stop pistol-caliber rounds.

Applicable to: Desperadoes (300-307).

## Shelf Life

Shelf Life sosigs are mainly encountered in the Take and Hold character Welldone Freemeat. Shelf Life Sosigs can be divided into Oberwurst/Uncivil Erection sosigs, and Breadcrab Zombies. Both groups usually fight each other in Take and Hold.

Applicable to: Shelf Life

### Gallery

Uncivil Erection SosigsBreadcrab ZombiesOberWurst Sosigs
## Rotwieners

Rotwieners can be found in multiple scenes; see the Rotwieners article for details, as Rotwieners are somewhat different from typical Sosigs in terms of behavior and anatomy.

Applicable to: RotwienerRots

## Pacification Squad

Scenes with Rotwieners in them also have Non-rotwiener enemies, which are grouped together in a faction called "RotwienerPacs." These enemies are more typical sosigs. This faction can be subdivided into Pacification Squads, Skulkers, Prospectors, and Cultists. Note that all Pacification sosigguns are suppressed and have laser sights.

Applicable to: RotwienerPacs

## Meat Fortress

Meat Fortress has its own set of Sosigs that are largely identical to the nine classes from Team Fortress 2. Meat Fortress sosigs are substantially more resilient than normal sosigs, to compensate for Meat Fortress weapons generally being more powerful than realistic firearms.

Applicable to: RedHots, BlueFranks

## Meatmas Cappocoloseum

The Meatmas Cappocoloseum has some melee-specific game modes, in which the normal gun-armed sosigs are replaced with Gladiators.

Applicable to: Gladiators

Gladiator Sosigs
 Thraex | Helmet, no chest armor | Spiked Club, Shield

## Meatle Gear

The following enemies appear in the Take and Hold Character Flaccid Steak.

Flaccid Serpent enemiesFlaccid Serpent Bosses
## Sascha Sosiki

The following enemies appear in the Take and Hold Character Sascha Sosiki. THIS LIST IS NOT FINALIZED.

## Mountain Meats

Encountered mainly in the Take and Hold character Zeke Zombiehunter. Mountain Meats are armed civilians; very few wear armor, and mostly carry basic small arms.

Mountain Meats Sosigs
 801
 802
 803
 804

## Operators

Operators are a tougher version of modern-equipped sosigs, featuring tougher armor and fewer weak points than equivalent enemies. The medium and heavy sosigs in particular can only be damaged with appropriate ammo from select weak points, such as the gap between the NVGs and mask, the gap between the mask and chest armor, the rear of the leg, etc. Operator sosigs come in Light, Medium, and Heavy armor variants, but their weaponry varies significantly depending on which hold they are encountered on.

Operator Sosigs
 Operator Medium NVG
 Operator Heavy NVG

## Junkbots

Junkbots are another type of specialized sosig; much like Rotwieners, they have special properties. Namely, they do not bleed, and they have a specific external weakpoint in the form of a glowing receiver.

## Meatizens

Name is tentative. Meatizens are H3’s first non-combat sosigs. They don’t carry weapons, but are still organized into different archetypes. To be added at a later date.