recursal/Fanatic-Fandom huggingface dataset:
Curiosity Potion

This potion invokes curiosity. It can be used to lure people or animals into traps more easily, or to encourage students to learn, among other uses. The potion is fizzy and light pink, and is very sweet.

Ingredients:

Cledrawk horn powder OR a Kippa eye

Guff oil OR Watermelon juice

Strawberry

Genuine laughter

Optional ingredients to add an extra kick:

Corgyscanth brick mortar

Feather from the Bird of Knowledge
Clostrum Box

There are many different types of spirit, and there are many metals which can harm or block certain types. But the rare metal Clostrum is best known as the only substance which can block all types of spirit. A sealed Clostrum Box can, in theory, be used to trap any spirit being, from a Tea Spirit to a Greater Deity. However, the box only blocks the spirits from ethereally passing through it - if the box is weak, there's nothing to stop a spirit from using destructive forces to break out.
Hakabiki Tribe

The Hakabiki Tribe is a group of people that live in the Tria Isles. The people of the Hakabiki Tribe are a sentient species known as Elephmen which descended from a species of elephant long ago. Elephmen stand on two feet. They can grow to be about 6 feet tall. They have long trunks which dangle from their faces. They mainly use their trunks to grab and hold things. They can also use their trunks to suck up water which they can use to drink, bathe, or water plants. Their hands have two grubby fingers and one thumb. They can't grab with their hands as well as humans but will use them for smaller tasks they can handle. They can improve their motor skills if they use their hands a lot, but many of them mostly rely on their trunks. Elephmen have two flat feet with five toes similar to an elephant's. Male Elephmen have large tusks which are about half as long as their trunks while female tusks are fairly shorter. Elephmen have a little bit of hair on their heads which sometimes goes away as they get older, leaving them bald. They also have two long ears which go out from the sides of their heads.

The Hakabiki Tribe has been living in the Tria Isles for many years. They live a kind of primitive lifestyle though they do live in small houses made of wood and stone. They can be found on all three islands. The three groups of the Hakabiki people almost behave like separate tribes. Individually, some call them The Iso, Acu, or Obtuse tribes depending on which island their group is located. Each group has a leader which assigns different roles for each of the tribe members. A leader can be identified by a staff they hold. This staff is a plambu stick with engravings in it. Holes are punctured in the top of the staff where Gaz feathers attached to rings are placed. The color of the feathers identifies which island the leader is from depending on which colored Gazzes live on their island. For example, the Gazzes on Iso are yellow, orange, and red, so the tribe leader on Iso will have yellow, orange, and red feathers on their staff. The other inhabitants of the islands also wear the certain colored feathers of their islands to identify which island they are from. They may wear these on earrings, necklaces, bracelets, etc.

Each member of the tribe has a certain role. The leader chooses what they will do for their entire life when they reach fifteen years of age. They might be chosen to do farming, hunting, guarding of the tribe, etc. When the current leader feels they may be passing away soon, they will choose a tribe member they believe can fit the role as leader. They usually choose someone older than usual, someone who has proven themselves to be worthy of being the next leader.
Dorcas Port

About forty-five gleks south of Djornt lies the thriving island town of Dorcas Port, a trade hub famous for utilizing fleets of the native Dragoons to

ship goods. The Dragoons, once thought by early settlers to be ruthless predators, were soon discovered to be opportunistic scavengers with a rather amicable nature. It wasn't long before the Dragoon Riders of Dorcas Port became the first aerial delivery service in the world.

## Local sayings

*"Will somebody who is good at drawing PLEASE draw what Dorcas Port and the Dragoons would look like?"* - An old Dorcas Port saying/greeting.

It is customary to reply to this with "*I'm terrible at drawing, so count me out*." or, less commonly, "*I'll try to draw it*", followed by a heavy sigh.
Birdspeak Potion

Birdspeak Potion

A potion which allows a person to understand and mimic the language of birds. The potion is brown in colour and tastes pretty much like extra-salty Natquan pasta sauce. Some musicians use "birdspeakers" as part of their musical arrangements, which are singers who specialise in drinking Birdspeak Potion in order to replicate birdsong. Like most potions, the duration of the effects vary based on the quantity and quality of the potion imbibed, as well as the physiology of the drinker.

Ingredients:

Natquan pasta sauce

Salt Mountain Salt

The sound of a tone ball

Forglon eye slime

Pink Gaz feather

Wolfin nasal hair
Cloviss

Cloviss is a popular board game around Asoumiranz. It has been around since the 29,700's, but of course the rules have evolved quite a bit since then.

It was first invented in Trod, and traditionally the game pieces were carved out of bones from various animals, typically Guffs. Nowadays the pieces are made from plastic for the cheaper sets, and carved from wood in the nicer, more expensive sets.

The plastic pieces, like most plastic goods, are manufactured in Plastic City's great plastic factories. The best wooden pieces are carved by the Woodsmiths of Shadow's End, but cheaper, yet still quite nice, wooden sets are carved by carpenters in the Great Elder Villages. There is also a variant of Cloviss called Ancloviss which is played in Forumia and Saxophore.

Cloviss Boards are made up of four 6 x 6 quadrants per game, chosen at random. Each player controls two quadrants. Different coloured quadrants have different pieces with different abilities.

A jovaphile is word for a person who enjoys board or card games, such as Cloviss or Gai Shi No.
Betrunkenheim

Betrunkenheim is a place in space where spirits drink spirits. This paranormal dive bar is where ghosts who want to drink ethereal ethanol go. Mostly they're ghosts who want to forget who they used to be and drown in their sorrows. Some of them, in this way, are drowning for a second time. Some visiting shades also enjoy hustling paranormal pool for a quick ectoplasmic buck. Unbeknownst to most alive people, Betrunkenheim is where the ghost of Elix Saxophone can usually be found.

Betrunkenheim is a popular afterlife realm which is essentially a large bar. Drinks are served by Zerbos, spirits created specifically for the job of bar tending. Betrunkenheim's proprietor and demi-god is a mysterious figure known to most only as "The Boss". He can only be found in high level V.I.P sections of the realm. Many spirits from various realms visit Betrunkenheim on weekends. One spirit week lasts 291 days, with spirit weekends lasting 47 days. The 47 day long Betrunkenheim parties are said to be the best in the otherverse, although this can hardly be confirmed. Betrunkenheim also has permanent residents, including workers like the Zerbos, as well as some desperately alcoholic patrons. Betrunkenheim has many levels of varying quality and exclusiveness. Most of the permanent alcoholic residents stick to the lower levels, where standards of behaviour are low to non-existent, and the liquor is very cheap. Betrunkenheim also has a lot staff-only areas, including the breweries where spirit alcohol is brewed. Betrunkenheim's main competitor is Envelneoheim, the flashy casino afterlife.
Gorwax

Gorwaxes are large humanoid monsters who live on the continent of Taurica.

## Appearance

They have large, fat bellies, sharp teeth, grey skin, and red eyes.

## Behaviour

They have basic intelligence, and monster strength, allowing them to use large logs as clubs. They're also smelly, unpleasant and aggressive. They seem to take joy in tormenting and torturing others. Due to their unpleasant nature, they are killed when spotted near settlements.

## Habitat

They can be found in the mountains and roaming the plains. They often take shelter under large bridges and just in the mouths of caves, although they rarely go deep into the caves.

## Uses

They have yellow gems in their guts called gorla. Gorlas can be crushed into a powder which burns brightly when ignited. It is typically used in flash grenades and fireworks. Fireworks are quite popular in Taurica, and were first invented in the country of Canjon approximately 10,000 years ago.

## Variants

### Gumblax

Gorwax which enter into Gantasia are called Gumblax. Gumblax are more mellow and less sadistic than their above ground counterparts, as Gantasia's effects are near the opposite of the Divide's. Besides this, their skin has a greener hue to it, their eyes seem more purple, and they are much more fat than the average Gorwax. Gumblax may either keep their original clubs, which grow mushrooms and moss on them, or use the stems from the large fungi in the area. It is unknown if the gorla change as well.
Dumpkin

Dumpkins are gremlin-like creatures. They hibernate during the winter, but during the other seasons, they delight in causing mischief on farms. They will steal tools and equipment, break or ruin things, or move things into odd places. Often they'll stack objects into large piles. The more malicious Dumpkins will even set things on fire. They have very large heads and eyes which glow brightly in the dark.

## Dumpkin Hovels

Dumpkin Hovels are pits dug into the ground by dumpkins. Dumpkins fill up their hovels with plant matter such as leaves and grasses which they use for bedding. They also stash equipment they have stolen from people there. Over the winter, many dumpkins will huddle together in a hovel and snooze, while subsisting on food they gathered previously.
Djornti Doctors

The abject cruelty of most Djornti doctors is notoriously well known.  Lacking any sense of empathy, they only seem to derive joy from diagnosing diseases. They especially delight in rare diseases, and/or diseases which induce perverse or unbearable suffering. None the less, they are generally very good at their jobs, and Djornti Law has strict penalties for doctors who misdiagnose or fail to treat diseases. Discovering and describing new diseases is considered the greatest possible achievement among Djornti doctors. Djornti doctors also delight in large outbreaks and pandemics of disease, but are prohibited by law to actually help or encourage these to happen. A few other countries, such as Forumia, have similarly institutionalised horrible pathologists, but most country's doctors harshly condemn the sadistic philosophy of the Djornti medical industry.

It is rumored that there is an underground movement of Djornti doctors known as the Plague Doktors.

1. ↑ http://pkmnoriginsproject.deviantart.com/art/Other-Comic-Page-3-504837993
Glitter Palm

The leaves of Glitter Palms glisten in the sunlight, similarly to the leaves of the Sundew Tree. The Glitter Palm's sparkle, however, does not come from globules of sticky goo used to trap insects. Rather, the leaves of the palm frond are translucent, allowing light to pass through. Embedded in the leaves are granules of glitter, which the plant produces in a poorly-understood biological process, for unknown reasons. Glitter Palms are common in warmer, more tropical areas of Otherworld, where they are grown as a cash crop on plantations. The fronds can be harvested, and processed to extract the glitter, which is used for confetti at festivals, parties and celebrations, or as an accent to children's arts-and-crafts projects.
Hotels

Hotels in Otherworld are places where people go to stay when they go out of town for some time. Hotels can be cheap or expensive depending on the area. More expensive hotels can be found in Felure and Northern Djornt. Southern Djornt and some other countries have cheaper hotels. The hotels are all run by magical creatures known as Sheefers. They look like sheep but stand on two legs and wear clothes like humans. They may be related to Alphuffels.

Sheefers can build a hotel right where they are standing. They point at the ground and cast their spell and a hotel will build itself from the ground up. Every Sheefer can create their own unique hotel. Some Sheefers create more expensive and elaborate hotels while others create simpler and cheaper ones.

Sheefers also spawn helpers some call Shadolings for their appearance of being tall, thin shadowy creatures. They help visitors find their rooms and carry their bags for them. They also clean every room before and after the visitors leave. Shadolings bring food up to their door when it is ordered. If someone in the hotel breaks too many of the hotel's rules, a Shadoling will grab them and their bags and throw them out of the hotel (from the bottom floor, of course).

When someone first enters the hotel, they must first talk to the Sheefer located behind a desk. This is where they will pay for a room and get their room keys. A Shadoling will then help them find the room they will stay in. All rooms are located on the upper floors of the hotel. The only rules of the hotel are to not disturb fellow hotel-goers, don't destroy anything in the hotel, and pay for any extra days you have to stay. If they violate rules three times, they will be literally thrown out.

I suppose just spawning it out of nowhere would be too easy. Sheefers must build a small model version of the hotel they want. Then they cast a spell on it which creates a life-sized version in the place of the model. They should stand some distance away so they don't end up inside a wall or something. The building doesn't take very long, maybe a few minutes. Whatever was inside the model will be inside the hotel, though Sheefers can bring in other furniture too if they decide to redecorate.

Spawning one of these hotels requires a lot of magic energy, which the Sheefers save throughout their life until they create the hotel. Not many Sheefers ever gain that energy back, only having enough to do smaller tasks such as spawn Shadolings to help them take care of the hotel. Losing their hotel is usually hard for a Sheefer to get over. They take pride in their hotels as they are like their homes. Sometimes they can find a way to replenish their magic energy and may try to build another hotel, but it takes a long time for many Sheefers to do that. Some never do. Sheefers who lose their hotels to disasters tend to move on to a different life such as farming or construction work. Sheefers do use some of their remaining magic to create a barrier around the hotel so it is harder to destroy. Some forces may still find a way through, though.
Cynax

Cynax is a plant which grows in some high mountain forests. It has a short woody trunk and sharp green spikey leaves. It is most remarkable for its sap, which is the main ingredient for cynax balm.

## Cynax Balm

Cynax balm is administered just below the nostrils so that it is slowly inhaled. For the duration of its effects, the user's sense of smell and taste is totally overridden. However, the cynax fumes also have a very useful effect - they allow a person to see certain light in the electromagnetic spectrum which is normally invisible, including infrared and ultraviolet.

Cynax balm should not be swallowed. It is poisonous, causing sickness and hallucinations.
Fire Fruit

Fire Fruit grows in some jungles of Mysseru. It is a spicy fruit, hence the name, and it has a purple outside and a bright red inside. It is peeled and torn apart like an orange. Due to Mysseru's dangerous nature, the only people who really eat this fruit are the tribes on the continent and sometimes explorers may bring the fruit back home if they wish to keep them. There aren't many people who can eat an entire Fire Fruit in one sitting due to it's spicyness, though its juices are sometimes squeezed out to use in spicy dishes.
Cubic Mountains

The cubic mountains were gigantic, cube shaped hills that existed in the Falluroust empire back when Asomiranz was still called Yinram. Thwy no longer exist, but historians have found that they were over a mile high, rising up from the ground at a perfect 90 degree angle. Due to their unique shape, humans of the time had never ventured up them. Geologists speculate that they are shaped like cubes because they were formed under similar conditions to Otherworld itself. All mountains in the chain have at least one volcano on top of them. These volcanoes would constantly spurt new rock from the inside of Otherworld on top of the mountains, making them grow bigger and bigger. It is speculated that they no longer exist due to this rock becoming too heavy and crushing the mountains under their own weight.
Crystalun

Crystalun are goblinoid creatures that live in the Forgotten Land, Harsh Forest, and upon Mount Gabba. These creatures hide amongst the trees and in the snow, watching for intruders on the Forgotten Land. They will set up traps to try to kill intruders. Crystalun seem to be immune to Diamond Dust, a deadly particle.
Bavirr

The Bavirr is a Trubistani mythical sky serpent that is so large, it can tear apart anything that dwells the skies with ease. It is said that if one goes too high and enter's the beast's domain, it will hiss and strike, killing and destroying anything that entered its home. The serpent is supposedly completely white with a sky-blue underbelly, and has neon cyan markings. This creature is in fact not real, and is believed to be a story someone made up when they had seen a baby Sky Whale, who tend to be very skinny at birth and grow large and lump as they age, with markings of a similar manner.
Double Bush

The Double Bush is a plant which is more common to Losde Island, but is found in other parts of the world as well. Its name comes from the fact that every year, it will add another entire base for more branches to spread off and grow another bush. After about 10 years, seeds will begin sprouting from the bush, about one or two to each part. These seeds will be carried off by the wind, and spread to different areas of the world. They may live longer after this, and can sometime reach an age of 50, though they stop growing after 10.
Djakron (Planet)

Djakron is a planet in the same solar system as Otherworld. The planet is named for the ancient Djornti god of the same name.

The planet is the shape of a square pyramid, which is speculated to be caused by a build up of square pyramidrons, but these particles have not been confirmed to exist. The most popular competing hypothesis states that more than one type of geometron can affect a planet's shape.

The square bottom of Djakron is always facing away from the suns, so it's very cold and has an ice cap. The rest of Djakron is arid and red. Plains, canyons, craters and volcanic mountains dot the planet. The planet doesn't seem to host any life, but this isn't confirmed.

From Otherworld, Djakron can be seen as a red light in the sky, but its pointy shape doesn't become apparent unless it is viewed through a telescope.
Lead Forest

The Lead Forest is North of Trod, Northeast of Alvalpa, and Southwest of Felure. It is a large forest named for its lead trees. That is, graphite, rather than elemental lead. The entire location is a fire biome, strangely located outside of Alvalpa, filled with ponds of lava as well as storms, this happens rarely, but it makes it a prime gathering sight of Tzzati for when the trees catch on fire. The Roglama, Smoklent, etc. also live in the Lead Forest, as does the Shajrak.

A closer view of the Lead Forest shows different shades of the trees, it is unknown why exactly they have different shades, but the darker trees are more valuable for pencils. You can also see patches of uncovered land inside, resulting from previous lava storms, luckily since the forest is so large, there are only relatively small patches.
Glomp Beest

Lumbering, black and shadowy, are the Glomp Beest. They exist whenever and wherever a person glimpses something in the corner of their vision, usually in the dark or in the fog, which they momentarily mistake for a Glomp Beest. When they turn their heads to look, it will become apparent that the thing they saw was something else; a person, a shadow, a piece of paper blowing in the wind. But the truth is that it WAS a Glomp Beest, from the very moment they mistook it for one. Often when a person is visited by one Glomp Beest, they will soon be visited by more, purely because that person will become alert to seeing more Glomp Beest, and so will more easily mistake things for one. Glomp Beest visitation can lead to paranoia, which only makes the problem worse. People who are constantly visited by Glomp Beest tend to go mad. It isn't totally clear what Glomp Beests actually do to people, but it presumably isn't very nice.
Eggular System

Four hundred thousand light years away from Otherworld is a strange formation that has come to be known as an Eggular System. Billions of eggs of different sizes revolve around a small golden star called Shel. The eggs seem to be formed in the depths of the star and are sent into orbit with the rest of the eggs. Sometimes they collide with other eggs and push them out of orbit. The egg might travel forever through space, or it might collide with a planet or other celestial object. If the collision is powerful enough, the egg will break, sending space yolk flying everywhere. There is no knowledge if some of these eggs contain living beings or not.

The Eggular system has only been observed by otherworldlian astronomers as a speck in the distance. Only one egg has ever hit otherworld, and the area where the egg hit was contaminated by the yolk immediately after contact. The area is still highly lethal, so no scientists have ever ventured there.
Dedino

Dedinos are black lizards with red eyes. Dedinos are usually found in prairies and deserts where they feed on smaller lizards, insects, and rodents. One good place to find them would be the Untorr Prairie near the Untorr Caverns as they are most common there. They live in burrows with families of up to five dedinos. Dedinos are friendly to humans and can be tamed. They are particularly useful to miners and cave explorers because they can eat Black and White Slime without any problems. For whatever reason, their bodies are immune to the slimes, so they can eat up the slime to get it out of the miner's way.
Abandoned Paper Mines

There is a legend about a abandoned paper mine in a unknown location. This particular paper mine is very dark the more deeper you wander in, the most logical and popular explanation for this is because all of the ores, candles, torches, and any other light source have been removed from the Mine. It is also worth noting that all the paper has been removed from the mine except tiny wads created by Pencil Spiders. Some variations of this legend state that a black, long arm with long, yellow bloodstained fingernails may slide out of the darkness and carve symbols and number into the stone. Some people think this hand may be responsible, or at least partially responsible, for the fact their aren't any light sources and the fact that these mines are abandoned.
Arcto's Pleidbarrow

Arcto's Pleidbarrow is a rocky pleidbarrow located in Untorr. It is famous for its inclusion in the most likely apocryphal tale "Arcto and the Ninety Headed Tanrok". It is known by its iconic rock structures which sharply jut out of the water's surface. Legend states that Arcto's Singing Sword is buried somewhere in or around the pleidbarrow.
Board Splitting

Board Splitting is a popular social activity where people will smash wooden boards over their heads. Board Splitting is illegal for people under 19 years of age, although many adolescents still partake in the activity. The smashing of the board over the head is painful, but it also releases endolphins, which make people feel happy and cetacean. It lowers inhibitions and can eventually lead to unconsciousness or poor decisions. It also tends to make people crave raw fish, so fishmongers and sushi bars typically do their best business between midnight and 2 o'clock in the morning on Jakday nights.

The long term negative effects on health associated with Board Splitting are well known. They include brain damage, psychothalamic bruising, emoticon disruption, and empty conference room syndrome. Despite all this, many people still partake in Board Splitting.

Boards used for splitting come in many different types, with varying thickness, texture, shape, etc. The thicker the board, the quicker the effects will take place. Many people will opt to Board Split lightly, just splitting a few thin plywood boards on weekends, but others can fall into full fledged Board Splitting addiction. This often leads down a dark path towards Board With A Nail In It Splitting, a very dangerous activity indeed.
AGRA

**AGRA**, or the **Asoumiranz Geometron Research Agency**, is the cutting edge of science in Asoumiranz. The organization is based in a suburb of Drest at the foot of the Brown Mountain called Gavna.

## Etymology

No one is sure of the origin of this name, as it is gibberish in all known Asoumiranz languages. However, top scientists agree that AGRA has a nice ring to it.

## History

AGRA was founded on an unknown date as a secret weapons research organization by the countries of Djornt, Felure, Zanlos and Samir. Over time, more countries were allowed to join the organization, such as Korrick and Trod. Now, almost all countries of Asoumiranz participate in scientific research at the AGRA headquarters in Gavna.

## Modern Research

After cylindrons were discovered, AGRA became more focused on geometron research. The famous geometron accelerator attempts to spot new geometrons by colliding pieces of space rocks at extremely high speeds. Ongoing research includes studying a potential link between Conics and theoretical geometrons known as coneons. So far, no link has been proven to exist.

### **Otherworld Wide Web**

One major breakthrough in AGRA research is the Otherworld Wide Web. This is a huge network of "websites" that provide access to lots of information and allows for people to communicate with others who are using the OWW. So far, this service is limited to governments and top universities. It is speculated that if this service were to be released to the public, people would waste their time looking at pictures of cute Sea Cats and working with others to create huge fantasy worlds. The OWW is described by a Troddite scientist as "not a big chariot, but a series of cylinders".

## Misconceptions

It is a common misconception that AGRA only focuses on science and calculisc. Many of AGRA's over 1,000 scientists are very athletic. In 33,962, in order to combat work-related stress, AGRA opened a recreational area next to AGRA facilities. After noticing the athletic ability of the scientists, AGRA leaders established the AGRA Crunkett team, the AGRA Cylindrons. Despite predictions claiming otherwise, the Gavna-based team of scientists played spectacularly. This was particularly displayed by Cnoniak Ljabij, a Natqan scientist that dominated Crunkett fields for 8 consecutive seasons. Due to their proximity, the Cylindrons and the Drest City Blitts share a stadium and have an intense rivalry. One Blitt-Cylindron game takes place every year, and it is named the Brown Bowl after the Brown Mountain. So far, the Blitts have the most Brown Bowl wins. The Napalm Drummers also share a rivalry with the Blitts and the Cylindrons. Every other year there is a tournament called the Triangle Tourney, in which the Cylindrons, Blitts, and Napalm Drummers compete for the Triangle Cup. As a tradition, whenever AGRA wins a Triangle Cup, scientists throw the trophy into the geometron accelerator and watch it explode just for fun.

## Non-member Countries

* Lorci
* Trubistan
* Gruz
* Novask
* Saxophore
Cirque du Sables

The Cirque du Sables, or Circus of the Sand, originated in the desert villages of Trod. It is powered using Alsan. Now that the countries of Asoumiranz are in a time of relative peace, the Cirque du Sables travels around the entire continent, and is a thriving travelling business. However, in the past, the various countries were often at war, making things more difficult for the travelling troupe. In those days, rival circuses would compete in often vicious ways, and would actually split up into separate circuses when tensions mounted from within.
Sweetbees

Sweetbees are bright blue and black striped bees that live in many trees of Novask and are found nowhere else in the world.

Sweetbees can sting, but they will die if they sting something. They can be dangerous if they think someone is attacking their hive. One may not be very dangerous but a swarm of them would be.

## Honey

These bees produce a very sweet, pink honey which is the desired main ingredient for the honey mixtures Scabbens are known for. Scabbens raise Sweetbees in bee farms where they extract the sticky pink liquid from honeycombs and keep it in jars for later use. They add other ingredients such as fruit and spices to make their honey more special. Scabbens raise regular bees to get their honey as well to mix with the sweeter Sweetbee honey if they want to.

1. ↑ http://drawception.com/forums/offtopic/19165/other-world/?page=19
Cykego

The Cykego are a tribe of sentient reptiles that live in the trees. They may have some connection to the Detrato. They will usually reside in Steel Trees, as these are the strongest on Losde Island, though it is unknown how they get in them. The pads on their hands and feet let them climb up the tree without any branches or holes, and thus keeps them

safe most of the time from danger. It is known for a Cykego to be mistakenly crushed by the foot of a Giganetrak, or have their homes ruined by one. They also must fend off predators somehow, so they usually take a fallen branch, sharp stone, or anything, and use them as weapons.
Johackles

Johackles are the currency of Djornt, and some other countries. They are oval shaped coins with a ridges etched onto their face. They contain tilisor, giving them a tendency to levitate. Johackles have a pattern invisible to the naked eye which identifies them as genuine. Joscanners are used to verify a johackle's legitimacy. Johackles come in denominations of 1, 3, 10, 30, 100, 300, 1,000 and 3,000. 1 johackle coins are grey in colour. 3 johackles are brown, 10 johackles are silver, 30 johackles are gold, 100 johackles are metallic blue, 300 johackles are metallic green, 1,00 johackles are metallic red and 3,000 johackles are black with metallic red lines.
Narf

Narf is a little dog who sneaks up on you and eats your thoughts, causing you to suddenly forget what you were thinking about at that moment. He is immortal and has been annoying the people of Taurica for millennia, but most people begrudgingly put up with his antics and may pet him or throw him a bone when they see him. According to some legend, Narf was once a powerful wizard, but he decided to retire and become a prankster deity instead.

The term 'I had a thought, but luckily Narf did not eat it' is common in Taurica because of him.
Sea Scoundrel

Sea Scoundrels are supernatural marine creatures who wreak havoc on ships at sea. Their magical powers can confuse compasses and oceanic field navigators. They can also cause food to rot, and bring nightmares to people. They have the power to phase straight through walls. They have an extreme weakness to tin, so they are usually destroyed with tin tipped harpoons or daggers. Once pierced by tin, they will soon die, and the curses they laid will be reversed. They will also die if brought onto land, as their life force is sustained by the oceanic fields. They also have a weakness to lemon juice... Lemon won't kill them, but it will burn them and suppress their powers briefly.
Pidlov

Pidlov is a country found in the central area of Taurica, bordering Trolipeda and Canjon.

It is known for its round fur hats, long beards and bustling marketplaces. Unlike many other places, magic in Pidlov is something used in the everyday lives of common folk, as opposed to being mainly practised by specialist wizards. However, the magic used tends not to be high level in nature. Pidlov has many picturesque snowy mountains, which it is well known for. Tiger's Peak is perhaps the most famous, a place said to inhabited by the mythical creature known as a "tiger". Aside from humans, Pidlov has a fairly large population of pigs and gravel whippets. Pigs are sentient animals which tend to be fat and pink. They typically belong to poor communities and tribal villages. Pigs are discriminated against commonly. Gravel whippets are mystical gurus of the mountains who sell rukiweed and fifflepipes to travellers, among other goods. They are related to sand whippets. Like any dog, they dissolve in water, so they always keep an umbrella handy in case of rain. There is a famous tale about a gravel whippet who is tricked into giving up his umbrella.
Teleblat

The teleblat is a form of subelectronic communication used throughout Asoumiranz. The first teleblat was created as an emergency alert system in the thirty-three-thousand-nine-hundreds. Antiquated teleblat machines can still be found in remote places such as mountains and caves. Nowadays, the best teleblats are fitted with hydrosurround super functions and multi phenomenal pictology. Mobile teleblats have also been invented. The first mobile teleblat was quite large. It was to be carted around in a wheelbarrow-like device, and it had to have a severed Alsan hand or foot as a power source. The latest mobile teleblats, however, are small enough to be carried in a compact suitcase, and, like most modern portable devices, are powered by junglebats.
Smilogen

Smilogen actually works by forcing an organism's emoticon to change to "smiley face" mode. This fools the brain into thinking it should be happy. If a person is severely depressed or grieving, this fooling effect is only minor, so joy tea and kimeta bread aren't sure-fire ways to make a person happy. Any organism with an emoticon that has a smiley face setting is able to benefit from Smilogen. Since emoticons vary between species, not all species have a smiley face setting. Also, there are many species which do not have emoticons on their skulls at all.
Plarps

Plarps are pudgy red seabirds which live on the shores of northern Asoumiranz. They have white bellies. Most species are flightless, but they can be surprisingly agile in the water. They prey on fish, inku, and other such marine life, though there are a few species which live mainly on sea tree nuts.
Post-life Crisis

Since it is common knowledge and well established fact that most people leave behind spirits after death in Otherworld, dying isn't a terrifying unknown or nihilistic dead end; at least, not for species with complex souls. However, death is still feared by many, and for good reason. Sometimes called the "second puberty" or "the post-life crisis", the transition from living human (or other species) to spirit being is not generally pleasant or easy. It is well known that spirits can have drastic personality changes post mortem. Although it is difficult to describe in words, it's also true that a living being and its spirit remnant have different ways of perceiving the world around them. Perception as an organic and perception as a spirit each have pros and cons, which may vary even between different types of organic or spirit.
Lemonade Serpent

The Lemonade Serpent, also known as Lemony by some, is known for her preference of sugar cookies above any other food. Anyone visiting the castle may throw some sugar cookies into the moat of lemonade surrounding Candycane Castle for Lemony to eat. Some say giving the serpent sugar cookies will bring them good luck, but this is really just another superstition of Otherworld.
Nutran

Nutrans are solid coloured spherical pellets with slight healing properties. Red ones hasten the healing rate of cuts and bruises. Green ones boost spiritual power, and blue ones help treat fatigue. They are actually fungi and can grow practically anywhere. When full grown they tend to hover in the air.
Rock Town

Rock Town is the largest settlement in the Bazakun Desert. It is shadowed by Blue Mountain, which juts out of the desert dramatically. It's a mining town which primarily exports stone and iron ore. Despite being a part of Felure, the Bazakunian country-folk are quite different to the Feluri city-dwellers. Chocolate and ham ores are also mined from Blue Mountain, but they are consumed by the locals, not exported, since there is little farming able to be done in the dry desert. Chocolate Ham is a local delicacy, one which foreigners typically find to be a horrifying concoction. Rock Townians cannot live purely on ham and chocolate, of course, so crops are imported from nearby countries such as the Republic of Mustsid and Lumia, both of which have thriving agriculture.
Dokusugu

Dokusugu is an ancient art which can be performed by spirit beings. This art transforms the spirit into a physical object. The type of object, such as a doll or a book, is said to be a reflection of the spirit being dokusugued.

As an object, or doku, the spirit has its qualities drastically changed. It loses its unique spiritual essence, which protects it from being tracked down or cursed. A doku is also totally unconscious to itself and the outside world. A doku can be smuggled past spirit sensors without triggering them.

Dokus are turned back into their original spirit form by some method which is determined when the Dokusugu is first activated. Common reactivation methods include submersion in water or some other liquid, or the incantation of some secret password. All doku are also reactivated into spirit form when they are destroyed, but this method has unpredictable consequences, such as drastic personality changes, or the release of some of the spirits power as a dangerous telekinetic blast.

Dokusugu can be performed by a spirit onto itself, or by another party. Spirits experience dokdetsu for some period of time after they are transformed back into spirits from doku. Dokdetsu refers to symptoms like reduced power and mental clarity. Once Dokdetsu wears off the spirit will return precisely to the state it was in just prior to being dokusugued.
Pebbob

Pebbobs are small creatures that look similar to rocks, though they are actually softer than rocks. They have small holes all over their backs which hide spikes within them. When they feel threatened, they will curl up with their legs underneath their body and then push the spikes out from within the holes. Pebbobs live at the bottom of the ocean where they feed on various things such as plants and small critters. They eat through a mouth located on their underside.

Dried-out, dead pebbob are popular items in the middle east of Asoumiranz. They are used as pencil holders.
Null caps

Null caps are a type of fungus which grow underground in caverns such as Corpigras. Nulls caps are bioluminescent. Different species give off different colours of light. There are white, dim yellow, green, orange, pink and lavender varieties. Because of their luminescence, null caps are liked by Tzatti. In fact, Tzatti inadvertently spread null cap spores around, helping to propagate them. Some null cap varieties are poisonous or even bioelectric. The small, pink null caps are very spicy and umami, and go nicely in a stew, stock, soup, or curry.
Lor Lankov

Lor Lankov is a Katayan artist who was born in 34,650. He is known for his pacifism which is reflected in his dramatic paintings which depict the aftermath or costs war can bring. Notable examples would be *A Mother's Loss*, *The Cost of War*, and *A Crying Soldier*. Lor Lankov lost his father to a war that went on between some countries bordering Kataya. Kataya was unlucky enough to be caught in the crossfire during this time. His experiences with war have made him very bitter about it.

He currently still lives in Kataya in a small home with his wife and two sons. Besides being a painter, he also teaches a painting class at Greystone University.
Smilewheat

A cultivated grass crop, best known for its bright colour and markings resembling a face.

Smilewheat contains smilogen, a compound with positive neurological effects, such as increased happiness.

Smilewheat can be ground into smileflour and baked into kimeta-bread and other baked goods. Kimeta-bread is a traditional dish in Felure. In some places outside Felure it is called smilebread.

Smilewheat was originally cultivated in Felure , but it is now grown in many places. Smilewheat has been a part of argriculture for at least 20,000 years.
Piaffagen

Piaffagen is the substance responsible for the weather phenomenon known as Piaffs. Piaffagen also has various other uses. While piaffagen doesn't affect most living things badly, it will cause Alsan to become drowsy and sluggish, so it is used in Alsan Battery chambers, and back when the Alsan were first being caught, it was used as a chemical weapon against them. Piaffagen oxide, which is a liquid at room temperature, is used in several chemical processes, including removing the impurities from paper ore during the paper curing process. The Woodsmiths of Shadow's End also use Piaffagen oxide for some of their wood changing processes, but how exactly it is used is a trade secret.

It is represented as Pf on the Otherworld Table of Elements.

## Piaffagen Therapy

Piaffagen is sometimes used in therapy sessions for people suffering from anxiety disorders or if they are having a panic attack. The patient is given a machine that produces Piaffagen called a Piaffadizer. The machine spews a stream of Piaffagen from an opening at the top. The patient takes slow, deep breaths which will help absorb the Piaffagen into their body. Breathing in the Piaffagen relaxes the muscles and puts the patient in a calm state of mind so they can think more clearly during the therapy session. Some patients like to take portable Piaffadizers home with them to have when they become very anxious or start to have a panic attack. People who don't have anxiety problems can still find pleasure in Piaffadizers if they are stressed out or angry about something.
Storm Mountain

Storm Mountain is a massive mountain located in the middle of the ocean on its own island. While it may not be as tall as Mt. Gabba, it is almost just as impossible to explore because, as its name might suggest, it is home to a neverending storm involving huge black cumulonimbus rainclouds, lightning, heavy rainfall, tornadoes, and sometimes even hurricanes. Some believe there is some kind of angry god living within the mountain but there is no way to safely explore it to find out if that's true.
Pflump

Pflumps are a popular fuzzy pet. They originate from the rainforests of Southern Taurica. They are warm little fuzzballs. Their tiny bead eyes are rarely visible. They have very long tongues which they extend to grab sugary foods. Their limbs are just tiny nubs which also cannot be seen through their fur. They make cute noises but squeal if hurt. Breeders have produced varieties with very flashy patterns and colours.

They're believed to be a distant relative of the Guff.
Tree

Trees in Otherworld have thoughts and emotions like many creatures in the same world. Most of them can't express their thoughts and emotions with anything other than body language. Their thoughts are especially hard to understand and only a few creatures can hear them without aid from some technology, but their emotions are easier to recognize. A happier tree's branches are fairly relaxed and look how a tree normally looks. A sad tree's branches will be lowered depending on how sad the tree is, almost like the tree is wilting. An angry tree's branches stick almost straight outward and look stiff. The area surrounding a tree may also be affected by their emotions if they are strong enough. For example, a very sad tree might be surrounded by wilting or dead plants while a very angry tree's roots might be almost ripping themselves out of the ground as if the tree is trying to revolt against whatever offended it. Some trees have different ways to express their emotions. Powder trees produce certain powders based on their emotions such as a poisonous powder when angry.

Tree sap is different depending on the tree's mood. Sometimes potions call for sap from a tree that is in a certain mood. Potion makers sometimes manipulate the tree's mood so it produces the desired sap. This is seen as cruel by environmentalists and some are very loud about denouncing the practice. That doesn't stop all potion makers from continuing, though.

A tree's emotions are largely affected by the environment or how they are being treated. Breaking off a tree's limbs or destroying the surrounding environment are some ways to anger or depress it.

Of course, anger, sadness, and happiness are not the only emotions trees can have, the examples here are simply some ways they express emotions. They are a bit complex in their emotions similar to other creatures. Each individual tree is thought to have its own personality which may determine how it behaves in certain situations.

## Controversy

Some activists assert that lumberjacking is evil. Lumber-jacking itself isn't really evil. Cutting down trees for shelter is necessary for survival just like killing animals for food. It is only wrong when the lumber-jacker cuts too many trees down which can deplete the population of trees. Lumber-jacks have some tools they use when cutting down trees to avoid upsetting them. One of these tools is a syringe filled with a fluid that will numb the tree so it doesn't feel anything. The surrounding trees won't get upset about trees being cut down unless the lumber-jacker is cutting too much to be greedy or destructive. Some lumber-jackers will replace the cut down tree with a seed to eventually grow a new tree.

## Types of Trees

* Caramel Tree
* Fonjus Tree
* Gingerbread Spruce
* Gingerbread Tree
* Glitter Palm
* Gumdrop Tree
* Hollf Tree
* Lead Tree
* Scarlet Trees
* Sea Tree
* Steel Tree
* Sundew Tree
Squalis

Squalis is a legendary creature in Trubistan. It is a real creature, but the stories about it are exaggerated. In myth, Squalis was thought to be one individual entity rather than a species. Squalis are green creatures with two very long tentacles and several shorter ones. They are known for their ability to build bows and arrows and use them well, although they don't seem to be able to use any other kind of technology. Squalis tyrebows are somewhat different in design to the standard tyrebows made by Trubistani humans. In legend, it was said that Squalis could transport itself vast distances across the marsh in an instant, be in two places at once, and that it could not be killed, always coming back to life if struck down.