Talents

**Talents** are the various unique abilities the character has come to possess through training or experience.

### Talent Cost and Requirements

Most talents have a Governing Skill or Characteristic on which they are based. **Talents governed by a skill with one of a character’s favored characteristics cost less**. Some talents have more than one governing skill or characteristic, in which case only one of them needs to be favored to reduce the cost.

Each talent has an associated Talent Level. Talents of higher levels have more powerful effects, as they represent more powerful abilities that are more difficult to acquire. The level of the talent determines the XP cost of that talent.

If a talent has no listed governing characteristic, then there is no need to meet any characteristic requirements, and the talent’s cost is always reduced as if it was governed by the character’s favored characteristic.

**Talent Cost Tab**
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### Talent Categories

In order to facilitate the process of choosing talents, they have been broken down into categories:

* **Awareness Talents:** Awareness talents focus on enhancing a character’s ability to perceive their environment and glean information about others.
	+ **Combat Senses**
	+ **Danger Sense**
	+ **Honed Senses**
	+ **Hyper Awareness**
	+ **Invisible**
	+ **Keen Intuition**
	+ **Light Sleeper**
	+ **Observant**
	+ **One with All**
* **Combat Talents:** Combat talents improve a character’s ability to successfully engage and triumph in a variety of combat scenarios.
	+ **Arms Master**
	+ **Assassinate**
	+ **Back to Back**
	+ **Berserker**
	+ **Brawler**
	+ **Champion**
	+ **Combat Flair**
	+ **Controlled Anger**
	+ **Crippling Strikes**
	+ **Dauntless Bulkwark**
	+ **Defender**
	+ **Dual Fighter**
	+ **Duelist**
	+ **Exploit Advantage**
	+ **Eye of Vengeance**
	+ **Fearsome**
	+ **Follow-Up Strike**
	+ **Gladiator**
	+ **God of War**
	+ **Intimidating**
	+ **Killing Blow**
	+ **Lightning Reflexes**
	+ **Mighty Cleave**
	+ **Perfect Hit**
	+ **Precise**
	+ **Quick Draw**
	+ **Rapid Reload**
	+ **Shadow Strike**
	+ **Skirmisher**
	+ **Slash and Stash**
	+ **Sneak Attack**
	+ **Teamwork**
	+ **Thunder Charge**
	+ **Tis But A Scratch**
	+ **Tricky Fighter**
	+ **Unarmed Defender**
	+ **Unarmed Prowess**
	+ **Unrelenting**
	+ **Unstoppable Might**
	+ **Wrestler**
* **Crafting:** Crafting talents improve a character’s ability to create items, including those produced through the arcane crafts.
	+ **Alchemist (Effect)**
	+ **Manifold Enchanter**
	+ **Master Alchemist**
	+ **Nothing Ventured, Nothing Gained**
	+ **Salvage Energy**
	+ **Trial and Error**
* **General:** General talents are those talents that are widely applicable or do not fit in any other category.
	+ **Expert (Specialization)**
	+ **Grandmaster (Skill)**
	+ **Untouchable**
* **Intellectual:** Intellectual talents grant a character different mental feats and can enhance their abilities in various intellectual pursuits.
	+ **Attention to Detail**
	+ **Blending**
	+ **Businessman**
	+ **Interrogator**
	+ **Prediction**
	+ **Scholar**
	+ **Smart Fighter**
	+ **Tactician**
* **Mobility:** The mobility talents improve a character’s ability to move through their environment quickly, effectively, and without harming themself, both in and out of combat.
	+ **Armored Agility**
	+ **Assassin Strike**
	+ **Catfall**
	+ **Ghost**
	+ **Hard Target**
	+ **Leap Up**
	+ **Nimble**
	+ **Step Aside**
	+ **Swashbuckler**
	+ **Unnaturally Agile**
* **Racial:** This section contains additional Talents that are locked to the various peoples of Tamriel. They each pertain to natural and cultural qualities that embody each of the races of men and mer, and help represent the exemplary heroes and villains amongst them.A GM might choose to unlock these Talents naturally over the course of a campaign for all members of the party based on experience benchmarks, or alternativelythey will be available for purchase exactly the same as the other main Talents.
	+ **(Altmer) Blood of Aldmeris**
	+ **(Altmer) Highborn**
	+ **(Argonian) Child of the Sap**
	+ **(Argonian) Histskin**
	+ **(Ayleid) Birds of Prey**
	+ **(Ayleid) Lords of the Niben**
	+ **(Bosmer) Lord of the Hunt**
	+ **(Bosmer) Nature's Blessing**
	+ **(Breton) Dragonskin**
	+ **(Breton) Lionheart**
	+ **(Dunmer) Ancestor's Protection**
	+ **(Dunmer) Ancestor's Wrath**
	+ **(Falmer) Born of Ice**
	+ **(Falmer) Legacy of the Snow Prince**
	+ **(Imperial) Imperial Luck**
	+ **(Imperial) Red Diamond**
	+ **(Khajiit) Eye of Fear**
	+ **(Khajiit) Eye of Night**
	+ **(Maormer) Serpent Sorcerer**
	+ **(Maormer) Shimmerskin**
	+ **(Nord) Sons of Skyrim**
	+ **(Nord) Woad**
	+ **(Orsimer) Berserker**
	+ **(Orsimer) Wrothgarian**
	+ **(Redguard) Adrenaline Rush**
	+ **(Redguard) High Men**
	+ **(Sload) Baleful Bloating**
	+ **(Sload) Meticulous Planning**
* **Resilience:** Resilience talents enhance a character’s raw survivability.
	+ **Die-Hard**
	+ **Enduring**
	+ **Fearless**
	+ **Iron Jaw**
	+ **Iron Will**
	+ **Meditation**
	+ **Rapid Recovery**
	+ **Stubborn**
	+ **Unstoppable**
	+ **Wall of Steel**
* **Social:** Social talents improve character’s abilities to conduct themselves amongst others, to lead them, to deceive them, or to sway their opinions.
	+ **Big Words**
	+ **Charlatan**
	+ **Inspire Heroism**
	+ **Into the Fire**
	+ **Questioning**
* **Spellcasting:** Spellcasting talents improve a character’s ability to channel and control magicka through spells.
	+ **Bend Reality**
	+ **Bladecaller**
	+ **Control**
	+ **Creative**
	+ **Cryomancer**
	+ **Depth of Understanding**
	+ **Electromancer**
	+ **Flow of Magicka**
	+ **Force of Will**
	+ **Healer**
	+ **Living Armor**
	+ **Magicka Cycling**
	+ **Master of Magicka**
	+ **Master of the Hordes**
	+ **Methodical**
	+ **Overcharge**
	+ **Pyromancer**
	+ **Seasoned Conjurer**
	+ **Spell Mastery**
	+ **Spell Sword**
	+ **Strong Willed**
	+ **Taskmaster**
	+ **The Mending Tides of Oblivion**
	+ **Thought Caster**
	+ **Trickster**
	+ **Void Channeler**
	+ **Weapon Echo**
* **Weaponry:** Weapon talents are distinct from general combat talents, which are mostly concerned with general styles of fighting, in that they reflect an advantage that a character has when wielding a specific weapon in a particular way. They are intended to enable specific play-styles based around the unique features of a given weapon.
	+ **Bearded Warrior**
	+ **Beast of Steel**
	+ **Blademaster**
	+ **Bruiser**
	+ **Cleaver of Men**
	+ **Daisho**
	+ **Dart Thrower**
	+ **Executuoner**
	+ **Firing Line**
	+ **Halberdier**
	+ **Hammerblow**
	+ **Kensai**
	+ **Knife Fighter**
	+ **Monster Hunter**
	+ **Point Blank**
	+ **Power Draw**
	+ **Pugilist**
	+ **Rain of Steel**
	+ **Red Legion Throw**
	+ **Retiarius**
	+ **Rip and tear**
	+ **Risposte**
	+ **Simple, Yet Effective**
	+ **Staff Mastery**
	+ **The Whirling School**
	+ **Viper's Eye**