recursal/Fanatic-Fandom huggingface dataset:
Heirloom Shields

## ***Initiate***

* **`+1 Shield:`** (This shield grants an extra +1 bonus to your AC.)
* **`+1 Spellshield:`** (This shield grants +1 bonus to AC and saving throws against spells.)

## ***Superior***

* **`+2 Shield:`** (This shield grants an extra +2 bonus to your AC.)
* **`Taunt:`** (Whenever a creature within 5ft. of you attacks a target within 5ft. of you that isn't you, you can use your reaction to become the target of the attack instead.)
* **`+2 Spellshield:`** (This shield grants a +2 bonus to AC and saving throws against spells.)

## ***Master***

* **`+3 Shield:`** (This shield grants an extra +3 bonus to your AC.)
* **`Magic Disperse:`** (You have advantage on saving throws against spells and spells have disadvantage against you.)

## ***Epic***

* **`Shield Bash:`** (When you take the dodge action, you can strike out with your shield each time someone misses you with an attack. The shield is a weapon that you a proficient with and uses a d4 for damage die.)
* **`Spell Reflector:`** (When you roll a (20) on a saving throw against a spell that targets only you, the spell has no effect on you and if it is of 7th level or lower, it reflects back at the caster.)
IPhone 10

El iPhone 10 también conocido como el iPhone X por los números romanos.

Este iPhone es muy destacado en esta página, desde aquí empieza el reconocimiento facial (Face ID) pero desde aquí acaba el botón inicio y es intercambiado por una linea en la parte inferior, pero tiene muchas ventajas y verás cuales son.

**Advertencia: El iPhone X (10) no es COMPATIBLE con las tarjetas MICRO SIM**

Ficha técnica del iPhone X (10)
comprar (descargar) apps
o Para desbloquarlo
 Cámara FPS: 24, 30 o 60 FPS
 Cámara 4K
o HD 30 FPS
IPhone 2 - la cadena de los iPhone

Este iPhone no tiene demasiada diferencia entre el iPhone 1 hasta tienen los mismos problemas y soluciones (¿Soy el único que cree que son iguales?) aquí está la tabla de diferencias y la de problemas está en el iPhone anterior. Este salió un año después 31 de Julio de 2008.

 Extra: iPhone 10
 Extra: iPhone 12
Delphinium's Vault

Delphinium's Vault (8th Level Spell)

You conjure an extra-dimensional dwelling that acts as a portable vault somewhere in range for the duration or until dismissed as a bonus action. There is no visible building from the outside other than a 10ft. wide and 20ft. tall gate that is guarded by two scorpion people. The gate can only be opened by its corresponding clockwork scorpion key which is created the first time one casts this spell. The vault floor plan is determined by the caster when it is first made an is an extra-dimensional space of 62,500 square feet made up of multiple rooms that are 10ft. by 10ft. each. The owner is able to know the location of any items they seek inside the vault and may even summon it to them while within the vault. While the vault is summoned, any creature may enter it if the gates are open or if they have the key to it. One may even summon another creature's vault if they knew this spell and also held that creature's key when casting it. The owner of a vault may determine who is welcomed inside and who is not. Any creatures not welcomed trying to enter must succeed a Constitution saving throw against the vault owner's spell save DC. On a failed save they take (11d10) Force Damage and fail to enter. On a success, they take half damage and force their way inside. While inside, they must repeat the save at the end of each of their turns. Succeeding the save results in half damage and remaining inside while a failed save results in full damage and being expelled from the vault. If one tries to wish themselves inside the vault it still triggers the saving throw if they are not welcomed. Whether or not they are welcomed, if the wish inside the vault while it is not currently summoned they become suspended in animation as if frozen in time until it is summoned. Upon which the scorpion will escort them outside of the vault, thus removing the time frozen effect. (At the cost of a 7th level spell slot or higher, you may have the scorpions teleport them to a random location before removing the time stop on them).
IPhone 8

Los iPhone 8 son buenos y malos, no pregunten por qué son malos porque ni yo sé :! Pero tienen un gran rendimiento, cámara, pantalla y todo lo demás. Sinceramente no tendría decisiónd de mi iPhone favorito. Pero a continuación verás la ficha técnica (La de problemas frecuentes tal vez no salga debido a que no e visto o investidado problemas pero si recibo más de 3 problemas por correo la haré)

iPhone 8 Ficha Técnica
 Capacidad Máxima: 256GB
 MegaPixeles: 12MP
Lucas Santos

**Lucas Douglas Santos** conocido como **Lucas Santos.** (N. 29 de Diciembre del 2000). Es un actor brasileño. Se hizo conocido por interpretar a *Paulo Guerra* en *Carrusel,* el remake de la serie mexicana *Carrusel de Niños.* Aunque el actor ya había trabajado en diversas emisoras de éxito nacional.

## Vida Personal

Hijo de Jefferson y Patricia, tiene dos hermanos Kamilla y Bryan.

## Primeros Años

Su primera aparición en televisión fue en 2008 en el programa de Silvio Santos en SBT, uno de los programas más famosos de la TV brasileña, Aún en 2008 actuó en el mismo canal de TV, en *Leyendas Urbanas.* En 2009 fue para RecordTV haciendo participación en *Todo es Posible,* en el cuadro *Niño Resuelve.* En 2010 fue a BandTV participando en *CQC* en el cuadro *Grupo Escolar,* aún en 2010 actuó en un espectáculo teatral, *Los Mayores Tesoros De Brasil,* con el papel de *Indio Milito.* En 2011 fue a TV Cultura para participar en *Como se juega fútbol,* siendo el narrador. En 2012 volvió a SBT para actuar en su primera novela estable *Carrossel* con el personaje de *Paulo Guerra.*
Wizard Subclass

## ***`Wizard (Council Tradition)`***

At 2nd level, you begin to learn the secrets held by the magic council. You gain expertise in three skills of your choice.

## ***`Knowledge Seeker (6th Level)`***

At 6th level, you can cast the Augury spell without expending a spell slot an amount of times equal to your Intelligence modifier per long rest. At 9th level, you may cast Legend Lore in this manner.

## ***`Arcane Secrets (10th Level)`***

At 10th level, you gain an extra spell slot for 1st through 5th level.

## ***`Split Focus (14th Level)`***

At 14th level, you are able to focus on two separate concentration spells at the same time, but have disadvantage on Constitution saving throws to hold them as well as a (d4) penalty to the save.
Eldritch Beings

The Eldritch Terrors were the only things that existed in the beginning and created the multi-verse. They were the first Over-Deities and have a divine rank of 21 and higher. The fingers were against the ideals of the one and fought for eons until they were all imprisoned by the one were he begun creating worlds until he himself was imprisoned by the 8 Primal Gods. Without his presence the fingers prisons weakened and they leaked their corruption into the worlds.
Undersong

Undersong (1st Level Spell)

When you cast this spell, a familiar and soothing song wells up in your mind. The song does not distract you from any task at hand; on the contrary, by humming along to the tune, you can focus your mind with ease. For the duration of the spell, whenever you make a Constitution saving throw to maintain your concentration on a spell, you can choose to make a Charisma (Performance) check, substituting the result of that roll for the result of a Constitution saving throw.

> *"Quite useful if you can hold a tune."*
>
>
Blazing Starfall

Blazing Starfall (Cantrip)

A shower of radiance falls upon your enemies and then bursts out, creating a cage of burning embers that are painful to pass through. Choose a 10-foot cube within range. Each creature in the cube must make a Dexterity saving throw taking (1d4) Radiant damage if it fails. Until the start of your next turn, the area of the cube is lightly obscured, and the next time a creature leaves the area, it takes (1d4) Fire damage and the spell ends.

## ***`At Higher Levels`***

When you reach 5th level, the radiant damage and fire damage both increase to (2d4). They increase again to (3d4) at 11th level, and one last time at 17th level to (4d4).
Fighter Subclass

## ***`Fighter (Possessed Fighter)`***

At 3rd level, you gain true & blind sight up to 15ft.

## ***`Terror Speech (7th Level)`***

At 7th level, you learn how to speak curses from the mirror world. As a bonus action at the start of your turns, you can target a creature that can hear you. The target must succeed a Wisdom saving throw or become blind & deaf for (1) round. The DC is (13) plus your proficiency bonus.

## ***`Possessed Blade (10th Level)`***

At 10th level, the soul inside you can at times, cause a melee weapon you are carrying but not wielding to strike at your enemies. Whenever you land all your attacks or none of your attacks on your turn, the weapon strikes out at an enemy of your choice in range. The weapon can also strike as an opportunity attack giving you potentially two attacks on opportunity attacks.

## ***`Ghostly Spy (15th Level)`***

At 15th level, you become immune to the Charmed condition and can not be put to sleep magically while you are possessed. Once per long rest you may have the soul inside you scout up to a mile away. The soul is invisible and unable to be noticed by any means.

## ***`Forsake (18th Level)`***

At 18th level, you are able to banish your enemies to the mirror world to survive the horrors held within it. Once per long rest, you can force a creature you can see to make a Constitution saving throw. On a failed save, the target is sent to the mirror world where it must fend for itself until it succeeds the saving throw to return.
Dragon Knight

Dragon Knight (10th Level Spell)

This spell requires three casters to each use an 8th level spell slot and 350,000 gold worth of tribute that is consumed. This spell summons an adult red dragon. It appears where the casters designate and it acts immediately. It attacks the casters opponents to the best of its abilities. The casters can direct the dragon not to attack, to attack specific targets, or to perform other actions.
Giordano Rossi

**Giordano Rossi Sara** (Las Condes, Santiago, 23 de junio de 1989) es un actor de teatro y televisión.

## Carrera

En 2013, inició su carrera como actor de televisión a la edad de 24 años, apareciendo en *Soltera otra vez*, dirigida por Herval Abreu, donde interpreta a un joven empresario que se hace cargo de unos negocios.

Desde 2016 hasta su finalización en 2017, Rossi tuvo un rol de soporte en la serie de comedia *Ámbar*, donde interpreta a Mateo Fernández, un colegial de bajas calificaciones, que se va enamorando de su tutora de asignaturas humanistas.​ Rossi compartió escenas con Magdalena Müller. Al año siguiente, obtuvo el papel antagonista de Matías Fischer en *Tranquilo papá* (2017), compartiendo pantalla con Augusto Schuster.

En 2019 el director Christian Aspee, le ofreció el papel de Gabriel Gamper en la serie *Flora y Helga*, rodada en la Patagonia chilena, junto a Alejandro Sieveking, quien interpretó a su padre.​ Rossi declaró: «Fue alucinante trabajar con Sieveking».​ El director eligió a Rossi por su similitud con el personaje, introvertido, rígido, melancólico y apasionado. Aspee se sorprendió con la facilidad con la que Rossi interpretó al rol.​

En 2020, el aclamado director Pablo Larraín, anunció que Rossi tomará un papel antagonista en la serie de streaming Amazon Prime Video, titulada *La Jauría*,​ junto a la primera actriz Claudia Di Girolamo.​ Interpretó a uno de los agresores sexuales de una chica, Rossi confesó que: «Me costó mucho abordar unas escenas». Más tarde, Rossi declaró: «fue un aprendizaje tremendo trabajar con Di Girolamo. Actuar al lado de ella, es estar en clases de actuación».

## Filmografía

Goycolea
 2021
Very Rare Creation

Very Rare Creation (8th Level Spell)

This spell allows you to craft an existing magical item if you have the proper item component to consume throughout the creation. You may also attempt to create your own very rare magical item by working with the DM to come up with one and what the item component you would need would be.

You will need to cast this spell 175 times to complete the item. (25 Weeks)

84 Times for consumables. (12 Weeks)
Wood Woad

Another type of plant person.

## ***`Traits`***

* Size/Type (Medium Or Smaller Plant)
* Speed (30ft. Walking, 30ft. Climbing)
* Languages (Common, Sylvan)
* Ability Score Increase (+2 Strength & +1 To One Other Ability)

## ***`Features`***

* Weakness (You are weak to Fire Damage.)
* Resistance (You are resistant to non-magical bludgeoning and piercing damage.)
* Condition Immunity (You are immune to the charm and frightened conditions.)
* Plant Camo (You have advantage on stealth when outdoors.)
* Club Hands (You have magical hands that act as clubs that deal (4d4) plus your Strength modifier.)
* Unique Features (As a Wood Woad , you may pick one of the following features to further define yourself.)
	+ (1.) Tree Stride
		- (As a bonus action you can travel upwards of 500ft. through the trees.)
	+ (2.) Regeneration
		- (You regain (10) hit points at the start of your turns as long as you are not unconscious & are outdoors & have access to the dirt.)
Vengeful Gaze Of A God

Vengeful Gaze Of A God (12th Level Spell)

One target creature is subject to a Constitution saving throw for (300d6) Damage. Everything in a line up to the range beyond that target takes (200d6) Damage divided among them in order. The caster takes (500d6) Damage. Any creature killed by this spell turn into a fine dust and are lost in the astral plane.
Argent Order

A group of traveling paladins throughout the world that follow a gold dragon named "Ziku, The Avenger" in trying to keep the world a safer place and easing the hearts of suffering people. They have no ties or allegiance to any city, only to what is right. Some wear their emblem openly and others not so much. People have a tendency to contract these knights when they come across their path.
Deep Scion

Once humans that were given the option of drowning or going through an ancient aquatic ritual, surrendering their body and soul for a new life.

## ***`Traits`***

* Size/Type (Medium Or Smaller Humanoid)
* Speed (30ft. Walking & 20ft. Swimming)(40ft. Swimming While In Hybrid Form)
* Senses (120ft. Darkvision)
* Amphibious (Can Breath Air & Water)(Hybrid Form Only)
* Languages (Common, Aquan, Thieves' Cant)
* Ability Score Increase (+2 Charisma & +1 Wisdom)

## ***`Features`***

* Shapechanger (A deep scion can use its action to polymorph into a humanoid-piscine hybrid form, or back into its true form. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies).
* Bite Attack (Your bite is a natural weapon that deals (1d4) plus your Dexterity or Strength modifier.)
* Claw Attack (Your claw is a natural weapon that deals (1d6) plus your Dexterity or Strength modifier.)
* Psychic Screech (A deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be stunned until the end of the deep scion's next turn. In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water. This ability can only be used while in hybrid form and can only be used once per short or long rest.)
Talindra's Lightning Orb Swarm

Talindra's Lightning Orb Swarm (4th Level Spell)

You create three orbs that deal (3d6) Lightning Damage each upon exploding. You may hurl all three orbs at a single target or at separate targets. Each orb triggers a Dexterity saving throw for full or half damage.

## ***`At Higher Levels`***

Up-Casting this spell at 7th level creates 4 orbs instead of 3.

Up-Casting this spell at 9th level creates 5 orbs that deal (6d8) Lightning Damage each.
Soul Shatter

Soul Shatter (11th Level Spell)

If used on an unconscious target, the target has its body and soul torn apart and forced to wander the ethereal and astral planes until they are able to reunite the body and soul. If used on (3) soul shards, the caster may revert (1) soul fraying from a creature. (There is a 10% chance that a creature can not benefit from this each time it is used).
Myconid

Plant/Mushroom People that live for around 500 years.

## ***`Traits`***

* Size/Type (Medium Or Smaller Plant)
* Speed (30ft. Walking)
* Senses (30ft. Darkvision, 30ft. Blindsight)
* Languages (Common, Undercommon)
* Ability Score Increase (+2 Wisdom & +1 Constitution)

## ***`Features`***

* One With Nature (You gain proficiency with Nature. You have advantage against being poisoned & are weak to Necrotic & Cold damage.)
* Unique Features (As a Myconid, you may pick one of the following features to further define yourself.)
	+ (1.) Stun Spores
		- (As an action, you can eject spores at one creature you can see within 15ft. of you. The target must succeed on a Constitution saving throw equal to 8 + your proficiency modifier + your Constitution modifier or be stunned for 1 minute or until it takes damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You regain use of this trait once you have completed a short or long rest.)
	+ (2.) Telepathic Spores
		- (You may as an action, extend rapport spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.)
	+ (3.) Animate Spores
		- (As an action, you can target one corpse of a humanoid or a Large or smaller beast within 5 feet and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4 + 1 days or until destroyed, and it can't be animated again in this way. You can only have one spore servant at a time. You regain spent use of this trait when you complete a long rest.)
	+ (4.) Mossy
		- (Gain expertise in Stealth & swap your weakness to cold to a weakness to fire.)
Homebrew

## ***`Races`***

* Anathema
* Bullywug
* Cambion
* Deep Scion
* Duergar
* Firenewt
* Grung
* Jackalwere
* Mana-Critter
* Midget Firegiant Dreadnought
* Myconid
* Voidborne
* Winged Kobold
* Wood Woad

## ***`Sub-Classes`***

* Barbarian (Path Of The Cursed)
* Bard (College Of Bonds)
* Cleric (Vitality Domain)
* Druid (Circle Of The War Demon)
* Fighter (Possessed Fighter)
* Monk (Way Of The Soul Stealer)
* Ranger (Leyline Ranger)
* Rogue (Bestial Rogue)
* Sorcerer (Blood Origin)
* Warlock (Demon Lord Patron)
* Wizard (Council Tradition)

## ***`Classes`***

* Arcane Engineer
* Asomatous
* Blade Sinner
* Bloodmoon Hunter
* Fey Touched
* Gravity Knight
* Living Sword
* Mesmer
* Shadow Wyrmling
* Soul Hive
* Spell Blade
* Summoner
* Thought Shaper
* Thread Dancer
* Witch

## ***`Spells`***

* Cantrips
	+ Official
	+ Banned
* 1st Level
	+ Official
	+ Banned
	+ Forgotten
* 2nd Level
	+ Official
	+ Banned
	+ Forgotten
* 3rd Level
	+ Official
* 4th Level
	+ Official
* 5th Level
	+ Official
* 6th Level
	+ Official
	+ Forgotten
* 7th Level
	+ Official
	+ Banned
* 8th Level
	+ Official
* 9th Level
	+ Official
	+ Forgotten
* Epic High Magic
	+ 10th Level
	+ 11th Level
	+ 12th Level
	+ 13th Level
Killing Wind

Killing Wind (10th Level Spell)

This spell costs 400,000 gold worth of tribute and some of your hit points per charge up to 4. Alternate component cost replaces the gold cost with one soul shard.

The spell summons a fog of death that is carried by the wind to the target and smothering them. The damage depends on the charge level. Each charge deals (10d6) Damage to you that can not be mitigated and can be charged up to 4 levels. Level one makes the spell deal (10d6) Acid Damage and increases by another (10d6) per charge up to a maximum of (40d6) at level 4. After casting the spell there is a chance your soul is frayed in the process and the chance of this happening is increased by each charge level.
Celestial

## ***`Hannah Aitken`***

An archangel & champion of Thyvva, Goddess Of Life. She is the one that delivers goods to next of kin upon the death of people if Xemos, God Of Riddles, is busy. She was known for being a mighty warrior princess during her mortal years.

## ***`Nym`***

One of the most talented mesmers to ever walk the mortal lands. Through unforeseen accidents, she was tricked by a fallen angel and forced to have his child. Nym eventually helped higher powers track down and eliminate the fallen angel. They then offered to make her the only mortal angel if she were to leave the child in their care of which she agreed to.

## ***`Daerick`***

A fallen angel banished to the mirror world that has a faint grasp on the mortal realms and occasionally grants individuals power in hopes that some day someone might set him free.
Cataract Of Fire

Cataract Of Fire (12th Level Spell)

A giant flame strike of fire, divine, and arcane energy strikes the targeted area for (100d100) Damage. The effected area is a 2,000-foot radius 300-foot tall pillar centered on the caster. Any magical effects in the area are all burnt away. Creatures within a quarter mile can feel the intense heat and are blinded if they look in its direction for a whole day.

> *"This spell has only been cast twice. Once by someone who was never seen or heard of again in which all forms of contact or resurrection has failed on. And another by some unknown entity as it was only seen from a distance."*
>
>
Ruin

Ruin (10th Level Spell)

The cost of this spell is 250,000 gold worth of tribute. The casting time of the spell can be reduced by 1 round for each extra 250,000 gold of tribute used up. This can reduce the spell down to a minimum casting time of one round.

This spell deals (40d12) Damage to a targeted 10-foot cube of non living matter, or one creature. Everything in the area is disintegrated including magical items that were not created with the aid of epic high magic. A creature reduced to (0) hit points by this spell is also disintegrated and has its soul frayed twice as bad as usual. If the spell fully soul frays the target, they leave behind a soul shard that is capable of fueling more powerful spells.
Yaya Gosselin

**Felisita Leon** " **YaYa** " **Gosselin** (nacida el 26 de enero de 2009  ) es una actriz estadounidense. Comenzó su carrera modelando para comerciales e hizo su debut actoral en *After Omelas* (2017). Después de esto, hizo apariciones menores en *Peppermint* (2018), *The Purge* (2018), *13 Reasons Why* (2019-2020) y *FBI* (2019-2020). Repitió su papel en su spin-off *FBI: Most Wanted* (2020-presente) como Tali LaCroix en el que era habitual en la segunda temporada. Gosselin obtuvo un amplio reconocimiento por interpretar el papel principal de Missy Moreno en *We Can Be Heroes* de Netflix . (2020).

## Primeros Años

Gosselin nació en Dallas el 26 de enero de 2009, hija de Monica Méndez-Gosselin.  El nombre de nacimiento de Gosselin, Felisita, fue en honor a su bisabuela Felisita Chavez al igual que su apodo YaYa.  A la edad de tres años, comenzó a actuar en el Dallas Children's Theatre y también estudió actuación en DTV Studios. Gosselin estudió danza contemporánea y ballet en el Ohlook Performing Arts Center. Tiene dos hermanas menores.  Son latinas.

## Carrera

A la edad de cinco años, Gosselin firmó con una agencia y consiguió su primer trabajo un mes después, modelando para comerciales como JCPenney , Famous Footwear , Hasbro y comerciales de Conn's HomePlus.  En 2017, apareció en *After Omelas* .  En 2018, hizo apariciones menores en la película de acción y suspenso *Peppermint* y en la serie de televisión de antología *The Purge* .

Gosselin interpretó a Jenny Finley en *Lord Finn* , por la que ganó un premio a la Mejor Actriz Infantil en el Festival de Cine Sunny Side Up en 2020.  Apareció en un papel recurrente en *FBI* antes de aparecer en *FBI: Most Wanted* , en la que recurrió en la primera temporada y se convirtió en habitual en la segunda.  Según *Deadline Hollywood* , Gosselin se convertirá en una estrella invitada.  En agosto de 2019, a la edad de diez años, se informó que Gosselin se unió al elenco de We Can Be Heroes de Netflix *,* la secuela independiente de *The Adventures of Sharkboy and Lavagirl en 3-D* . Gosselin dijo que disfrutó filmando y haciendo acrobacias, y dijo que era "un desafío seguro, pero es muy divertido".  Netflix estrenó la película el 25 de diciembre de 2020. Gosselin recibió elogios por su actuación. *Chicago Sun-Times* elogió su "actuación ganadora", y *RogerEbert.com* dijo que el papel "con suerte" sería el "gran avance para una larga carrera".  En las primeras cuatro semanas de su estreno, la película fue vista por 44 millones de hogares.  En enero de 2021, Netflix ordenó una secuela.  En marzo de 2021, Gosselin participó en el largometraje *Trans Los Ángeles .*en un segmento de la película titulado *Período* . Interpretará a una tímida niña de 12 años.  En diciembre de ese año, Gosselin fue anunciada como actriz principal en la serie de Apple TV+ *Surfside Girls* junto a Miya Cech . La primera interpretará a Sam, quien, con su mejor amiga Jade (Cech), se encuentra con un fantasma y espera romper una maldición.
Fire Hawk

Fire Hawk (Cantrip)

You conjure a minor spirit in the form of a flaming hawk, which makes a swooping attack against your foe and then circles above it for a moment to attack again if you foe's defenses falter.

Make a ranged spell attack against a creature within range. If the attack hits, the creature takes (1d8) Fire damage and has the fiery hawk looming above until the start of your next turn. If the target provokes an opportunity attack before then (Whether such an attack is actually made or not), it immediately takes (1d8) Fire damage and the spell ends.

## ***`At Higher Levels`***

At 5th level, the ranged spell attack deals (2d8) Fire damage and the provoking attack also deals (2d8) Fire damage. Both damages increase again to (3d8) Fire damage at 11th level and against one last time at 17th level to (4d8) Fire damage.
Sudden Disposition

Sudden Disposition (2nd Level Spell)

With a single word of magical power, you cause two creatures to swap places. Choose two small or medium creatures that you can see within range. You can only choose two creatures which are either standing on the same surface or standing on surfaces which are physically connected by solid ground or structures. A creature which is unwilling to be transposed makes a Charisma saving throw against this effect. If neither creature makes a successful saving throw, both creatures are teleported, with each reappearing in the space previously occupied by the other.
Chilling Scythe

Chilling Scythe (2nd Level Spell)

You create a weightless 7ft. scythe. As part of the action casting this spell, and as an action on each of your turns for the duration, you can make a melee spell attack. If the target is undead, you inflict force damage equal to (4d6) Plus your spellcasting ability modifier on a hit. Otherwise if you hit something not undead, you deal (2d6) Plus your spellcasting ability modifier as Magical Slashing Damage.

Undead hit by the scythe must also make a successful Strength saving throw or be hurled 20ft. away from you.
Nym

1. Original Mesmer
2. Quasi-Deity
3. Divine Rank: 0

One of the most talented mesmers to ever walk the mortal lands. Through unforeseen accidents, she was tricked by a fallen angel and forced to have his child. Nym eventually helped higher powers track down and eliminate the fallen angel. They then offered to make her the only mortal angel if she were to leave the child in their care of which she agreed to.
Alicorn Lance

Alicorn Lance (2nd Level Spell)

A transparent alicorn (unicorn horn) forms about 2 inches from your brow. Starting the turn you cast this spell, for the duration you can use a bonus action during each of your turns to launch the horn at a creature you can see within range. The target must make a Dexterity saving throw, taking (3d6) Radiant Damage on a failed save. It is also outlined in silver faerie fire on a failed save, causing any attacks against it to be made with advantage until the start of your next turn. On a successful save the target takes half damage and suffers no other effects.

## ***`At Higher Levels`***

When you cast this spell using a spell slot of 3rd level or higher, the amount of Radiant Damage increases by (1d6) for each slot above 2nd level.
Barbarian Subclass

## ***`Barbarian (Path Of The Cursed)`***

At 3rd level, your first three attacks after entering a rage deal extra damage equal to your level in Necrotic Damage.

## ***`Purple Skin (6th Level)`***

At 6th level, you gain temporary hit points when entering a rage equal to your Constitution modifier times three. You also gain immunity to Force Damage until the start of your next turn anytime you use reckless-attack.

## ***`Enlarged Rage (10th Level)`***

At 10th level, you grow one size larger and gain an extra (1d4) to hit and damage rolls whenever you rage. Also, your purple skin feature now grants temporary hit points equal to your Constitution modifier times six.

## ***`Cursed Body (14th Level)`***

At 14th level, you rebound melee damage to the attacker equal to the amount of damage you negated by your rage. This only works for the first three attacks made against you after entering a rage.
Laedriv's Head Shatter

Laedriv's Head Shatter (3rd Level Spell)

If the target has (20) or less hit points, its head explodes and dies. Each creature within 20ft. of it must succeed a Dexterity saving throw to avoid (2d6) Slashing damage from the shrapnel. If target creature has more than (20) hit points, it instead takes (1d6) Psychic Damage and if this damage reduces it to (20) or less hit points, its head explodes.

## ***`At Higher Levels`***

Up-Casting this spell at 5th level increases the damage to (4d6) Psychic Damage.

Up-Casting this spell at 7th level increases the damage to (10d6) Psychic Damage.

Up-Casting this spell at 9th level increases the damage to (12d8) Psychic Damage & changes the hit points threshold to (50)
Sorcerer Subclass

## ***`Sorcerer (Blood Origin)`***

At 1st level, you learn a unique cantrip called blood siphon. As an action you can make a spell attack at a creature you can see within 60ft. On a hit, you deal (1d10) Necrotic Damage. This damage increases by (1d10) at levels 5, 11, & 17. Starting at 3rd level, you are able to heal with this cantrip equal to half the damage dealt.

## ***`Blood Ripple (6th Level)`***

At 6th level, you may spend a sorcery point to attempt to charm a creature you can see. The charm lasts for 1 minute or until you or your allies damage the target. Starting at 10th level, you may spend (3) sorcery points to erupt with a barrage of blood siphons. You make a single blood siphon attack at each creature within 15ft. of you.

## ***`Untamed Lust (14th Level)`***

At 14th level, you may spend (6) sorcery points to transform into a Succubus for 1 minute. This transformation does not work like a polymorph. Your stats remain the same and you merely gain the same abilities and appearance of a succubus.

## ***`Blood Lust (18th Level)`***

At 18th level, any time you are hit by a critical hit, you are able to make a blood siphon attack a critical hit. You can not save up more than one use of this.
Dragon Purge

A brave and powerful warrior slayed a dragon for the first time in history and begun to train and lead others to do the same, eventually creating armies to invade the home lands of dragons and slay the majority of them. The bloody years of dragons versus mankind ravaged the northern lands. After the purge ended with the death of the warrior & the god of dragons being born, the dragons ravaged the lands for revenge until one day they ceased to be as active and bloodthirsty. Many dragons during and after the purge were against the fighting and others just wanted to remain left alone to themselves indifferent of any ideals.
Jackalwere

Jackals tainted by demonic power.

## ***`Traits`***

* Size/Type (Medium Or Smaller Humanoid)
* Speed (40ft. Walking)
* Languages (Common)
* Ability Score Increase (+2 Dexterity & +1 Intelligence)

## ***`Features`***

* Shapechange (A jackalwere can use its action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
* Keen Senses (You have advantage on Perception checks that rely on hearing and smell.)
* Pact Tactics (A jackalwere has advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.)
* Bite (Your bite is a natural weapon that deals (1d4) plus your Dexterity or Strength modifier.)
* Unique Features (As a Jackalwere, you may pick one of the following features to further define yourself.)
	+ (1.) Immunity
		- (You are immune to damage from non-magical attacks or weapons that are not silvered.)
	+ (2.) Sleep Gaze
		- (A jackalwere gazes at one creature it can see within 30 feet of it. The target must make a DC 10 Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours. Undead and creatures immune to being charmed aren't affected by it.)
Druid Subclass

## ***`Druid (Circle Of The War Demon)`***

At 2nd level, while you are wild shaped, you gain resistance to a damage type of your choice from Cold, Fire, Or Lightning.

## ***`Complete Resistance (6th Level)`***

At 6th level, you gain resistance to Cold, Fire, & Lightning Damage while you are wild shaped. You also gain immunity to Necrotic Damage.

## ***`Inner Demon (10th Level)`***

At 10th level, you are able to wild shape into a Barbed Devil.

## ***`Insidious Transformation (14th Level)`***

At 14th level, you may use (2) of your wild shape uses to wild shape into a Glabrezu.
Greater Ruin

Greater Ruin (11th Level Spell)

This spell costs 1 million gold worth of tribute and the casting time can be reduced by 1 round per extra 1 million gold worth of tribute down to a minimum casting time of 1 round.

The spell deals (80d12) Damage to the target or area or 2 target creatures.. Everything in the area is disintegrated including magical items that were not created with the aid of epic high magic. A creature reduced to (0) hit points by this spell is also disintegrated and has its soul frayed twice as bad as usual. If the spell fully soul frays the target they leave behind 2 soul shards that are capable of fueling high magic spells.
Vampire Perks

## ***`Vampire Spawn`***

* Unarmored armor class becomes 15 (Natural Armor)
* Damage resistances gained (Necrotic & non-magical bludgeoning, piercing, and slashing)
* Obtain 60ft. of dark vision
* Regeneration (Regain 10 hit points at the start of each of your turns) Radiant damage disables this for 1 round)
* Obtain the spider climb feature
* Claw Attack (A 2d4+dex/str slashing damage attack) Instead of dealing damage you can grapple with a DC13
* Bite Attack (A 1d6+dex/str piercing damage plus 2d6 necrotic damage attack) Can only be used on a willing or grappled creature
	+ (Hit point maximum is reduced by the necrotic damage dealt and you heal for the damage dealt)
* Strength, Dexterity, & Constitution ability scores become 16 if they are not already 16 or higher
	+ Flaws
		- Forbidden (Can't enter residence without invitation from one of the occupants)
		- Water (Harmed by running water) Take 20 acid damage when ending your turn in it
		- Wood (Staked in the heart kills you
		- Sunlight (Disadvantage on rolls while in the sunlight) Also take 20 radiant damage when starting your turn in sunlight
		- Undead (Can not be revived if you die)
		- Consume 1.5 Liters Of Blood Daily Or Start Going Crazy

## ***`Vampire`***

* Unarmored armor class becomes 12+Dex (Natural Armor)
* Obtain 120ft. of dark vision
* Regeneration (Regain 20 hit points at the start of each of your turns) Radiant damage disables this for 1 round)
* Unarmed Strike (A 1d8+dex/str slashing damage attack) Instead of dealing damage you can grapple with a DC18
* Bite Attack (A 1d6+dex/str piercing damage plus 3d10 necrotic damage attack) Can only be used on a willing or grappled creature
	+ (Hit point maximum is reduced by the necrotic damage dealt and you heal for the damage dealt)
	+ (Humanoid Slain This Way & Buried Rises Following Night As Vampire Spawn Under Control)
* Obtain the extra attack feature if you don't already have it
* Shapechanger (Can become a tiny bat with 30ft. fly speed, a cloud of mist with 20ft. fly speed.) Also have advantage on Strength, Dexterity, & Constitution saves. Immune to non-magical damage except sunlight
* Can cast charm person as an action (DC based on Wisdom)
* Strength, Dexterity, & Constitution ability scores become 18 if they are not already 18 or higher.
* Gain legendary resistance (3/Day)
* Consume 1.5 Liters Of Blood Weekly Or Start Going Crazy
	+ Following Flaws Removed
		- Forbidden
		- Water
		- Undead
Teléfonos Apple

Los dispositivos Apple tienen un gran rendimiento y aspecto físico, actualmente solo hay 13 modelos.

Selecciona del modelo que quieres saber

iPhone

iPhone 2

iPhone 3

iPhone 4

iPhone 5

iPhone 6

iPhone 7

iPhone 8

iPhone 9

iPhone 10

iPhone 11

iPhone 12

iPhone 13 (Destacado)

iPhone SE

**(Dato curioso los iPhone van en cadena del número 1 hasta el 13)**
Demi-Gods

Demi-Gods are entities that have passed the threshold into the beginnings of God-Hood. Demi-Gods hold a divine rank between 1-5 but still lack their own plane of existence and followers. They are immortal like a Quasi-Deity and have improved physical and mental capabilities compared to mortal beings. They also cant be killed from an entity that has no divine ranks without the use of Epic High Magic.

Demi-Gods Rankings
 Eryn
Jasmidyste Pirates

Originally pirates were just pirates and only the Lords and Highlord were of importance but with the crowning of the 4th highlord the ruling pirate crew became known as the Jasmidyste Pirates when she reformed the pirate system. Since then her successor has also taken strides to reform the pirate system along with a recently new and separate crew with their own Highlord and Lords known as the Xinia Pirates.

Current Members
 Nyx
Reaver's Touch

Reaver's Touch (Cantrip)

The touch of your hand drains the target's life energy, allowing you to sacrifice animals or sometimes other creatures to make their vitality your own. Make a melee spell attack against the target. You have advantage on the attack if your target is a beast. On a hit, the target takes (1d6) Necrotic damage, and you gain temporary hit points equal to half the damage dealt (Rounded Up).

> *"Sometimes the simplest magic is also the darkest."*
>
>

## ***`At Higher Levels`***

The damage of this spell increases at 5th, 11th, and 17th level by (1d6) Necrotic damage.
Whip Of Flame

Whip Of Flame (2nd Level Spell)

A whip of flame extends from one of your hands. The whip is a melee weapon with a reach of 10-feet, with which you are considered proficient with. It sheds bright light in a 10-foot radius and dim light for an additional 10-feet. As part of the action of casting this spell, and again as an action on each of your turns for the spell's duration, you can make a melee spell attack with the whip. If you hit, the whip deals fire damage equal to (3d4) Plus your spellcasting ability modifier.
Tearing Claws

Tearing Claws (1st Level Spell)

Spectral draconic claws strike out from your body, slashing at your foes and shoving them backward. Each creature in a 15-foot cone emanating from you must make a Dexterity saving throw. On a failed save, a creature takes (2d10) Slashing damage and is pushed 5-feet away from you. On a successful save, the creature takes half damage and isn't pushed. Creature's that only have hit points equal to half their hit point maximum or fewer have disadvantage on the saving throw, and are pushed back 15-feet on a failed saving throw.

## ***`At Higher Levels`***

When you cast this spell using a spell slot of 2nd level or higher, the damage dealt is increased by (1d10) Slashing damage for each slot above 1st level.
Mana-Critter

A being made of pure magical energy. (former spellcasters that were consumed by a spell they could not control) They are unstable beings that last about 60 years.

## ***`Traits`***

* Size/Type (Elemental Creature Type Of Your Former Race.)
* Speed (30ft. Walking)
* Languages (Common, Primordial)
* Ability Score Increase (Based Off Former Race.)

## ***`Features`***

* Glowing (You naturally shed dim light up to 15ft. from you.)
* Innately Magic (You gain proficiency in Arcana & may cast the "Detect Magic" spell at will without the need of components. You also have advantage on saves against spells that provoke a mental save. On the downside, magic suppressing areas give you disadvantage on everything and reduce your speed to 10ft. If you are effected by "Dispel Magic" you take (1d8) damage per level of the spell.)
* Immunity (You are immune to diseases.)
* Unique Features (As a Manacritter, you may pick one of the following features to further define yourself.)
	+ (1.) Levitate
		- (You innately levitate 5ft. off the ground making you immune to difficult terrain and no longer have to spend movement getting up from being prone.)
	+ (2.) Shapechange
		- (You can take the shape of any medium or smaller creature but do not gain their abilities and your stats remain the same.)
	+ (3.) Fate
		- (You can re-roll 1's once per turn.)
	+ (4.) Magical Knowledge
		- (You may innately cast "Identify" at will without the need for components.)

## ***`Flaws`***

Every Manacritter has one or multiple flaws. Pick one or more of the following flaws.

1. *Occasionally refer to yourself in 3rd person and that you are the result of a former creature that perished.*
2. *Panic instantly whenever you are placed in the spotlight of any situation.*
3. *You get drunk off even a single drop of alcohol & while drunk, you talk in exotic languages and say stuff that you shouldn't.*
4. *You idly stack objects or critters when you are bored or waiting for something to happen.*
5. *Whenever you get too flustered, you start singing.*
Archfey

## ***`Xemos, The God Of Riddles`***

Once a Lesser Deity but now a Chaotic Greater Deity that very little is known about. Someone who in mortal life that loved pranks to an extreme degree has carried this trait in spades into his ascension into god-hood. Researchers have been trying to figure out more about this god since he first emerged in the year 1009.

## ***`Zesh, The Traveler`***

A powerful member of a rare mysterious race that resides between realms. This entity is known for his extensive interest in traveling the ethereal plane from world to world in seek of absolute knowledge on the multiverse and will not rest until there is nothing he does not know.
IPhone - el inicio de Teléfonos Apple

El iPhone fué un gran teléfono de antes pero ahora no es nada (para mí si) este teléfono salió el 27 de Junio de 2007 en esos momentos estaba increíble el Wii y la DS pero todavía no hago otra página de consola. si tienes los siguientes problemas Aquí están las soluciones ( si tienes uno) (Son los más frecuentes)

 Mi hermano o alguien más tiene un iPhone 6 y tiene escáner de huellas del dedo pero el mío no funciona
 El teléfono se me cayó en el agua 💦 y no funciona la bocina 🔈 o cómo lo arreglo
The Fiend

## ***`Ryvnoa, Protector Of The Sky`***

The spirit of an ancient silver dragon known for overworking herself for absolute balance in the world no matter how good or bad she had to be to any extreme. Ryvnoa was also a dragon of honor in more balanced eras of time that would lash out at the notice of a lack of honor.

## ***`Kireg`***

One of the most mysterious entities one could be involved with. Absolutely nothing is known about this entity other than the whispers he sometimes gives that only involve him saying to remember that Kireg was the one that bestowed you these powers or gifts.
Rogue Subclass

## ***`Rogue (Bestial Rogue)`***

At 3rd level, your successful sneak attacks create a temporary displacement. After a sneak attack, you create a temporary clone of yourself that gives attacks disadvantage against you until the end of your turn.

## ***`Chimera Dance (9th Level)`***

At 9th level, you may choose to forgo your sneak attack bonus to make three swift attacks each with a different style. If you land all three you deal an extra (3d6) Force Damage.

## ***`Remorhaz Slice (13th Level)`***

At 13th level, you may use your reaction to attempt to parry an attack coming at you. If you roll a higher attack roll, the attack is parried as you slice the hand causing it to burn for (1d4) damage per turn until treated.

## ***`Purple Worm Strike (17th Level)`***

At 17th level, you make a tunneling strike with poison. The creature must make a DC15 Constitution saving throw. On a failed save, the target begins bleeding out for (1d12) damage per turn until treated or removed of poison. It has disadvantage on all rolls it makes while effected by this poison. On a successful save, the poison does not take place, but the target still bleeds out for (1d12) damage per turn until the wound is treated.
Jinx Shot

Jinx Shot (Cantrip)

As part of the action used to cast the spell, make a ranged weapon attack against a creature within range. On a hit, the target suffers the attack's normal effects and your enchanted shot renders your foe unaccountably clumsy. It has disadvantage on the next attack roll it makes before the start of your next turn. If that attack misses, it falls prone and the spell ends.

## ***`At Higher Levels`***

At 5th level, the attack also deals an extra (1d4) Psychic damage to the target. This extra damage is increased to (2d4) Psychic damage at 11th level and increases one last time at 17th level to (3d4) Psychic damage.
IPhone 5

El iPhone 5 fué el primero en tener el que todos conocemos como escáner de huellas digitales/dactilares o como se diga, hay dos versiones de este, el iPhone 5 y el iPhone 5 SE (El iPhone 5 SE es un iPhone 6 en un 5 si mis cálculos son correctos) a continuación verán la tabla de ficha técnica de este pequeño/excelente iPhone (Si quieres ver la tabla de problemas frecuentes (Son los mismos que el iPhone 1) haz click/pulsa aquí)

iPhone 5
 Espacio: 64GB
 Espacio Expandible por MicroSD: NO
Midget Firegiant Dreadnought

An exiled firegiant for being too small.

## ***`Traits`***

* Size/Type (Large Giant)
* Speed (30ft. Walking)
* Languages (Common, Giant)
* Ability Score Increase (+2 Constitution & +1 Strength)

## ***`Features`***

* Immunity (You are immune to Fire Damage.)
* Dual Shields (You have two shields with which you are proficient with and dual wield. Other dreadnoughts have fire infused with their shields but you are merely mimicking them, so your shields lack the fire aspects as theirs do. You gain the AC bonus from both shields and they deal (1d6) plus your strength modifier.)
Rare Creation

Rare Creation (6th Level Spell)

This spell allows you to craft an existing rare magic item if you have the proper item component to consume throughout the creation. You may also attempt to create your own rare magical item by working with the DM to come up with one and what the item component you would need would be.

You will have to cast this spell 70 times to complete the item. (10 Weeks)

35 Timed for consumables (5 Weeks)
Fragmented Phylactery

Fragmented Phylactery (11th Level Spell)

Further splits and stores your soul into instead of one phylactery but now 6 in the form of loyal vessels. The sacrificed creatures become a phylactery themself and gain select powers attributed from the heart they are bound to. These phylactery creatures are known as immortal fingers. Your original phylactery acts as your 7th and final one.