Characters

Mankind has, by and large, fled the Beastlands, and those that remain have become irredeemable dregs, utterly enslaved by their basest instincts, human in name only. The Fire Shaman will encounter these lost souls in the form of depraved cultists or ghoulish cannibals. Not all hope is lost, as there are still those who work with their hands in an attempt to eke out an existence in the Beastlands, and will interact with the Fire Shaman (for better or for worse) over the course of his journey.

NPCs that can be spoken to can benefit the Fire Shaman in a variety of ways. Some can craft weapons and gear, some are willing to trade goods, and others simply provide a deeper insight of the world from their own unique perspective. Remember that NPCs have multiple lines of dialogue and to keep interacting with them until they start repeating their lines, so you can be sure you've exhausted their dialogue. Some NPCs can be found in different locations as the game progresses, and depending on how certain events unfold it is possible that some of them will leave the game permanently. NPCs cannot be attacked.

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**Warning!** **Massive Spoilers ahead!**

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## Archegonia

**Location:** Ritual Altar, held captive inside a cage. Once freed she will relocate to a hut on the upper left side of the Razed Village. If told about the **Witch**, she will then relocate to the Witch's hut in the Floating Morass.

**Quest/Notes:** The **Cult Ritual Key** is needed to free her from her cell. After moving to the Razed Village, and if the Witch has moved to her hut, Archegonia will smell witch's brew in the air and ask where it is coming from. If she is told about the **Witch** she will relocate to the Witch's hut. If the Witch has not been given a **Child's Bones** item prior to Archegonia moving to her hut, she will kill Archegonia and presumably take control of her body to remain young. Giving the Witch a Child's Bones item beforehand will ensure Archegonia's survival.

## Durimos

**Location:** Razed Village, ground level on the left.

**Quest/Notes:** He will not offer his services until he receives his missing **blacksmithing tools**. This item can be found in the bone pit underneath Tugen. It is guarded by a torch-wielding bush beast. It is unknown if his death after killing the three spirit champion bosses can be avoided.

## Desperate Scavenger

**Location:** Razed Village, Slime Falls (at the bottom of the pit above the Chieftain's boss room), sitting on some steps in the Shallow Seas, just before the three boss statue gate.

**Quest/Notes:** Giving him some food when you first meet him in the village will cause him to move to the Slime Falls. Here he can be found stuck in the pit and unable to escape. At this point you can purchase the **Crest of the Dawning Goddess** from him for a bone marrow. This key unlocks the chests that have the 8-pointed star emblem on them. These chests tend to contain valuable loot so it's a good idea to get this key as early as possible.

* If you don't give him any food when you first meet him, he will die. The good news is the Crest of the Dawning Goddess key can be found as a lootable item in the same place you can purchase it from him (the bottom of the pit).

You will need to give him a rope to get him out of the pit. This can be found in the lower left corner of the Cannibal Stocks.

## Enschala

**Location:** Razed Village, near her hut on the upper right side.

Quest/Notes: Give her a **child's bones** item so she can heal the **witless child**. Eventually both of them will leave the Razed Village and they can be found in Tugen's boss room. At this point Enschala is dead, murdered by the child. The **Ornamented Ivory Comb** can be looted from her body, along with a **Serpent Shaman remains** item, implying that Enschala was working with the Wind Clan in some way. Look closely at the comb item in your inventory and you'll see that it's in the shape of a serpent's head with two green eyes, further reinforcing the notion that she was not who she said she was.

## Impryd the Witless Child

**Location:** The Razed Village, inside Enschala's hut on the upper right side. Relocates to the Bush if she has been healed.

**Quest/Notes:** See above for details. Once Enschala has been given a Child's Bones item and some time has passed (such as beating a boss), she will start talking and reveal her name.

## Tribeless Elder

**Location:** The Ancient Road, sitting near the door to the Ancient City all the way to the left.

**Quest/Notes:** Once Tugen has been defeated he'll give the player the **map** item once his dialog has been exhausted. This item can also be looted from his corpse when he dies after the Primus fight.

## Mergantha the Witch

**Location:** The lower middle area of the Cannibal Stocks, then moves to her hut in the center of the Floating Morass.

**Quest/Notes:** She is in her "Batty Old Woman" form upon meeting her for the first time in the Cannibal Stocks. Giving her the Child's Bones will change her appearance and demeanor. She now looks much younger and behaves more rationally. Note that sending Archegonia to the Witch *without* having first given the her a Child's Bone item will cause the same change in the Witch's character, only it will come at Archegonia's expense.

## Quartermaster

**Location:** The Bluffs of the Great Veldt, mid-level on the right. If he isn't standing outside his hut, he may have moved inside.

**Quest/Notes:** He can craft boss weapons by using the boss remain items as crafting materials, but this ability needs to be unlocked first. To do this, wear the Wind Claw mask and talk to him. The mask only needs to be worn one time for this option to remain unlocked.

## Caged Shaman

**Location:** Mollifying Chamber, in her jail cell near the fountain and the spirit well. It is not known if she can be freed.

**Quest/Notes:** After the Wind that Claws has been defeated, she can be fed various items from the player's inventory. The effects of doing so are unknown, other than keeping her alive and her merchant items available.

## Belshazzar the Fallen Shaman

**Location:** He is found in the Grotto.

**Quest/Notes:** Belshazzar will leave for good if you choose to reject the fire from the Mature Tyrant.

## The Rogue Fire Shaman

**Location:** She can be found in the Slime Falls near the Spirit Well, and the Floating Morass near the door that is unlocked by the Key to the First Fort. She tends to move between these spots at her leisure.

**Quest/Notes:** Sells the following invocations:

* Flame Javelin for 20k exp.
* Fireball for 6k exp.
* Flame Burst for 8k exp.
* Darting Flame for 4k exp.
* Flame Wave for 10k exp.
* Warding Flame for 2k exp.

## The Curator

**Location:** Ancient City, in the Observatory.

**Quest/Notes:** A Philosopher's Bones item must be burned at a spirit well in order to communicate with him and gain access to his store. There are two paths to the Curator. He can be accessed from the Ancient City by using the Observatory key. Or he can also be accessed from the Ancient Road once the wall jump ability has been learned. One Greenstone Anchor key is needed to open the door which can be found by leaving the Razed City on the top right path. Getting to the Curator as early possible is an excellent way to improve weapons and armor quickly.

## ?????

**Location:** Bottom right of the Cannibal Stocks. Drop into the Witch's cell in the middle and destroy the wall on the right.

**Quest/Notes:** Sells assorted blood tribe armor and the **Totem of Blood** weapon. Also sells various remains items, including **Philosopher Bones** and **Child's Bones** in case you need them.