recursal/Fanatic-Fandom huggingface dataset:
Hack the Planet

**Hack the Planet** is the Big Quest for the Hacker (and can also be chosen for Custom Characters). In this quest, you must install malware on a Computer on every floor throughout your run. Doing so triggers 8 Cop Bots to spawn and look for the player.

## Installing Malware

It can be done through any of these:

* Laptop (special ability)
* Hacking Tool (item)
* Walking up to the  Computer and using it directly

## Alarm/Effects

After installing malware, the following will immediately happen:

* You lose the ability to teleport (unless you have the trait Teleport-Happy).

* 8 Cop Bots will spawn. 4 from the level entrance and 4 from the level exit.

* These Cop Bots will begin to patrol the level. If you are caught in their scanner, they will become Hostile.

* 2 of the Cop Bots that spawn will go to the computer you hacked, and 2 of them will go to where you hacked it from.

## Super Special Ability

While playing as the Hacker after completing **Hack the Planet**, with Super Special Abilities (Mutator) enabled:

* Hacking doesn't cause people to become Hostile, hacking takes no time, most hackable objects can be blown up.

## Tips and Strategies

* This quest can pretty difficult for the unprepared. Due to the Hacker's poor combat ability, attempting to take the Cop Bots head on will likely end in death or heavy damage.

* The scanner of Cop Bots will not detect you if you are wearing a Cardboard Box - consider using these to make a stealthy exit.

* If you get caught or are not confident in your ability to dodge the scanners, you can hack the Cop Bots to make them go haywire, then lure them to other NPCs to make them fight.

* Unlike many Big Quests, you should install malware AFTER you complete every mission on a level and you are ready to leave. Trying to complete missions with the Cop Bots patrols can be extremely difficult.

* Make sure to keep at least one Computer intact to install the malware on. If every Computer is destroyed, you will not be able to complete the Big Quest.

* Rarely, a level will spawn without a computer. If this occurs the Big Quest will be immediately completed and no Cop Bots will spawn.

* The Cop Bots are identical to the ones that appear in Uptown but they spawn with different weapons depending on the area.
	+ Police Baton in Slums
	+ Pistol in Industrial
	+ Shotgun in Park
	+ Machinegun in Downtown
Generator

The **Generator** is a usable object in Streets of Rogue which causes a large explosion when destroyed.

Once a certain damage threshold has been reached, unlike other objects, it won't immediately be destroyed. It will instead flash for 5 seconds before exploding. However if it is dealt enough damage before the 5 seconds is up, it will explode earlier.

## Notes and Interactions

* You can make a generator explode without attacking it or making noise by using a Wrench or an EMP blast.
	+ The Wrench will lose 30 durability doing this.
	+ If you don't have a wrench, you character will say, *"I have nothing to tamper this with!"*
* It is entirely possibly, given your character is strong enough, to blow up a generator immediately with a single melee hit (bypassing the countdown mechanic entirely).

## Trivia

* Despite seeming to be generating power for the facility it's in, when destroyed it doesn't switch off other powered objects such as security cameras. In fact there is little effect whatsoever, besides the explosion itself and making noise.

## Spawns

* Drug Den
* Hideout
* Prison
* Pub
* Shop
Everyone Hates You

**Everyone Hates You** is a mutator in Streets of Rogue which causes every NPC to be hostile towards the player. However these NPCs also have one third their natural health. This mutator is only suggested for experienced players looking for a challenge.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  **Everyone Hates You**  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Kill (XP Reward)

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Kill** is a type of XP Reward in Streets of Rogue.

# Kill

**Kill** is granted to the player upon killing a guilty NPC. At base value, **Kill** grants the player +50 XP.

# Kill (Innocent)

**Kill (innocent)** is a sub-category of **Kill**. it is given to the player upon killing a non-guilty NPC. At base value, **Kill (innocent)** grants +10 XP. When playing with a character with The Law trait, **Kill (innocent)** gives -40 XP, making it the only Trait that can make the player lose XP.
Fast Melee

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

**Fast Melee** is a removed trait in Streets of Rogue. It increases the player's melee attack speed by 25%. It cannot be selected at levelup nor as a Custom Character.

When **Fast Melee** was upgraded it became **Fast Melee +**. **Fast Melee +** increased the player's melee attack speed by 50%.

## Trivia

* Fast Melee was removed from the game in Alpha 67 due to technical reasons. Hits didn’t connect 100% of the time, and fixing it would have required major changes.
* Although officially cut from the game, Fast Melee and Fast Melee+ were still possible to get as a result of using Swap at an Augmentation Booth until Version 93, which fixed the bug.

## Sources

* Unobtainable

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Hypnotizers (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

**Hypnotizers** are a group of 2 items which can change the Alignment of an NPC.

## Variants

* Hypnotizer Mark I (Makes NPCs Friendly)
* Hypnotizer Mark II (Makes NPCs Aligned)
Faster Gameplay

**Faster Gameplay** is a Mutator in Streets of Rogue. As its description states, it causes the game to run 30% faster than normal. This affects all aspects of gameplay — walk speed, explosion delay for exploding bodies, explosion countdowns, tranquilization countdowns, and so forth.

It even affects the in-game display of time passed, if that feature is enabled. For example once the timer displays 00:00:10, in reality only about 7 real-world seconds have passed.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
**Faster Gameplay**  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Cops (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

**Cops** (also ***Police***, ***Law Enforcer(s)***, or ***Law Enforcement***) is the collective name for a specific set of characters in Streets of Rogue.

## Variants

* Cops

* Supercops

* Cop Bots
Invisible

**Invisible** is a positive status effect in Streets of Rogue. The player will become transparent and all NPCs and cameras will not notice the player. NPCs will completely disappear but will appear as a silhouette if they physically collide with the player (i.e. move through them). No actions will break invisibility but invisibility granted by Camouflage has more limitations that will cause the effect to end early.

## Sources

* Camouflage (has additional limitations)
* Cocktail
* Effect Pond
* Shifting Status Effects disaster
* Syringe

## Trivia

* Prior to Alpha 56, Invisible lasted for 20 seconds
Ideological Clash

**Idealogical Clash** is a negative trait in Streets of Rogue. It will make random NPCs become Hostile towards the character. The chance of this happening is relatively low but there is no way to tell who is going to become Hostile either. The attackers can be killed without Cops reacting to it.

## Notes

* Slaves and Slavemasters will each team up with each other if they turn Hostile to the Player. For example if one of the Slaves is randomly picked by the game to become hostile, their slavemaster will as well.

## Sources

* Slavemaster starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Hole

This page is an incomplete stub. You can help the wiki by *expanding it*.

 **Damage Dealt:** | Players: 30 damage

**Holes** are a hazardous object and trap in Streets of Rogue. Any NPCs or Items that fall into a hole will disappear forever. Players receive 30 damage instead from falling into it. If a Key or Safe Combination falls into it, the item spawns nearby the player after a short delay. If a Quest Item falls into a hole, you will fail the mission.

# Notes

* This effect overrides post-death events such as Resurrection and Zombified. NPCs affected by such will still disappear forever if they fall into the hole.
Fireproof Suit

**The Fireproof Suit** is a rare equipable in Streets of Rogue. When equipped, it grants Resist Fire, which makes Fire do 40% less damage. It rarely drops from Firefighters.

## Notes

* Fireproof Suits will ***not*** lose durability from damage caused by Fire, except for flames shot by the Fire Spewer. Durability is otherwise only reduced when struck by normal damage sources (e.g. melee, bullets).

## Sources

* Firefighter drop (rare)
* Custom Character potential starting item
Ammo Stealer

The **Ammo Stealer** is a Tool in Streets of Rogue. When used, it completely empties a target's gun, redistributing the ammunition among your own weapons. Similar to a Haterator or Hacking Tool, it is used by pointing the cursor over the target. If the cursor is red, there is no ammo to be stolen, otherwise it will turn green, indicating that the victim can have their ammo removed.

## Tips and Strategies

* The Ammo Stealer can be used on the Killer Robot during the Killer Robot Disaster. Normally, the robot's Rocket Launcher would be fired indefinitely, yet players can use the stealer to rid them of their launcher, whilst also receiving ammunition from doing so.

## Sources

* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Ghost

**The Ghost** is a character that exclusively appears as a NPC. They appear as blue, semitransparent Slum Dwellers. **Ghosts** naturally appear wandering in Graveyards.

## NPC

**Ghosts** only spawn in Graveyards or upon breaking graves, but also can appear with a Boo-Urn used inside of a building, wandering around their new home you gave them.

**Ghosts** are intangible and cannot be possessed, inflicted with status effects, or damaged with the exception of the Ghost Gibber. They are also unable to pick up weapons themselves, instead using their fists to throw punches which deal 8 damage.

If a Gravestone is destroyed in front of them, witnessing ghosts become Annoyed , then Hostile towards the destructor. There's also a chance for a Ghost to spawn from destroying a Gravestone, spawning hostile towards the destructor unless they are invisible. All ghosts are alligned with each other, meaning they automatically become hostile towards players/NPCs attacked by other ghosts. Killing a Ghost unlocks the Werewolf playable character.

While unable to vote, Cops consider ghosts to be property owners and attack characters who are hit by ghosts or steal their money accordingly.

**Ghosts** have the ability to walk through objects and doors, but curiously do not often display this ability.

## Tips and Strategies

* If you made the ghosts hostile towards you, you can either use Hypnotizers on them or a Memory Mutilator to make them forgive you or make them forget being hostile towards you. These are usually better used elsewhere however, as ghosts are weak and bound to their graveyards.
* The Scientist starts with a Ghost Gibber, making them a great character to unlock the Werewolf.
* Killing **Ghosts** with the Ghost Gibber and destroying graves can be a good source of getting money, typically this can give you $30 to $150 cash.

## Trivia

* Players were formerly able to kill Ghosts using an Electro Pill; this was later patched.
* Ghosts used to drop Voodoo Dolls and a Mood Ring, but were removed in later versions as they had no use.
* The Ghosts have the least amount of dialogue out of all Characters in the game. They only say "Boo. I guess." when interacted with. They are followed by the Drug Dealer who has only two 2 quotes.
Hacking Tool

**The Hacking Tool** is a tool in Streets of Rogue which allows the user to remotely hack many objects. Unlike the Laptop, there is a 100% for the Hack to be silent. Most options for Hacking can't be used unless the trait Tech Expert is present on the Character.

## Tips and Tricks

* This item can be very useful for character who initially start with Tech Expert, such as the Scientist and the Demolitionist.
* It's useful for the Hacker as well. Despite the Laptop having infinite uses, it has a 50% chance to cause an alarm when hacking. Unlike the **Laptop**, the Hacking tool doesn't have a chance to cause any alarms when hacking, until the Special Ability Foolproof Hacks for the **Laptop** has been obtained.
* Even for characters without Tech Expert, this item has many uses. It can unlock safes, hack Sell-O-Matics (increase selling price), Goodie Dispensers and Ammo Dispensers (reduce cost), and Clone Machines (random clone).
* Do not use the Hacking Tool on a Cloning Machine with the Antisocial trait, or the hacking tool will be consumed without effect, telling the player "I can't handle having any more people" even if the player has no followers.

## Sources

* Hacker drop
* Scientist drop
* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
* Trash Can loot
Gravestone

The **Gravestone** only appears in Graveyards but some of them can also appear in City Parks, sometimes has Ghost NPCs wandering around them in the graveyards. Destroying a Gravestone will annoy Ghosts or turn them hostile if several graves were destroyed. Destroying a gravestone also has a chance to spawn a Hostile Ghost. And picking the money dropped from the graves will anger the ghosts.

## Drops and Spawns

* Money (1 - 25)
* Ghost

## Notes

* Destroying 20 of these in one run unlocks the Vampire.

* Killing someone by Tossing a gravestone at them grants you the Ironic Killer achievement.

* Other NPCs that destroy the gravestones either by accident or being knocked back into it will only annoy the ghosts towards them.

## Tips and Strategies

* Destroying gravestones will create Hostile Ghosts, in larger graveyards there will be more graves, but with a Ghost Gibber you can make a lot of money from destroying graves and from killing Ghosts with it. Giving you up to $30 to $150 cash.
	+ Also killing a Ghost with the Ghost Gibber will unlock the Werewolf.
Intrusion Artist

**Intrusion Artist** is a positive trait in Streets of Rogue. With this trait, there is a 40% chance of thieving tools not breaking when used.

When **Intrusion Artist** is upgraded it becomes **Intrusion Artist +**. **Intrusion Artist +** increases the chance of thieving tools not breaking when used from 40% to 80%.

## Applicable Items

* Body Swapper
* Lockpick
* Safe Buster
* Wall Bypasser
* Window Cutter

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  **Intrusion Artist**  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Killer Thrower (Consumable)

**Killer Thrower** is a consumable item in Streets of Rogue. It gives 30 seconds of Killer Thrower (Status Effect) when used, making Tossed objects and Thrown Weapons deal 100 damage along with gibbing the target if it dies. 100 damage is enough to kill anything in the game except the Killer Robot in one shot.

## Notes

* Slipping on a banana peel thrown while under the killer thrower status affect will not deal extra damage to the player. The target will not be gibbed if it's a Robot, Killer Robot, or an Electronic character.
* 100 damage is enough to one-hit-kill everything in the game except the Killer Robot.
	+ In Full Health for All, Some characters like Bartenders, Firefighters, Gorillas, Supergoons and Supercops will take 2 hits to kill since they have over 100 health.

## Sources

* Drug Dealer commodity
* Custom Character potential starting item
* Reward Item from Missions
Groupies

**Groupies** is a trait in Streets of Rogue that makes your Mind Control projectile have a larger area of effect upon impact.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   **Groupies**  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Jukebox

The Jukebox is a usable object in Streets of Rogue. It operates similarly to the Boombox however it costs Money to use. The Jukebox is most commonly found in a Bartender's Bar, and can be used as a distraction by forcing NPCs within its vicinity to dance. Different to the Boombox, the music only lasts temporarily.

Hacking a Jukebox gives you the option to play **Mambo No.42**, which forces all NPCs inside to vacate the Bar.

## Trivia

* Mambo No.42 is a reference to the song Mambo No.5.
Durabilitacious

**Durabilitacious** is a trait in Streets of Rogue. With it, the durability loss of melee weapons is reduced by 40% or 9 durability per hit instead of 15.

When **Durabilitacious** is upgraded it becomes **Durabilitacious +**. **Durabilitacious +** further reduces melee weapon durability loss from 40% to 75% or 4 durability per hit.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  **Durabilitacious**  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Ethical Experiments

**Ethical Experiments** is the Big Quest for the Scientist (and can also be chosen for Custom Characters).

In this quest, on each floor you must inflict a specific random status effect on an NPC of a specific class, and then use your Research Gun on them for several seconds to scan them.

## Notes

* Each floor, there will be a  Crate containing an item with the needed status effect. It will be marked with an orange arrow on your map.
* If all NPCs of the target type happen to die or are otherwise neutralized, the quest objective will change to a different NPC type.

## Super Special Ability

While playing as the Scientist after completing **Ethical Experiments**, with Super Special Abilities (Mutator) enabled:

* Research Gun causes negative status effects. Each NPC can only be affect ONCE by the Research Gun.
* When you start the game with Super Special Abilities mutator enabled, you will begin with 3 Critter Uppers, 3 Muscly Pulls, 3 Electro Pills, 3 Killer Thrower pills, 3 additional Giantizers, and 3 additional Rage Poison.

## Tips and Strategies

* This quest is somewhat hard to complete. This is because it has the most steps to complete per level of any Big Quest.

* It is always worth search for the supply crate. Even if you don't need the drug at the moment, it might be useful later on. The supply crate also has a minimap indicator.

* Usually, you will need to use your Water Pistol to inflict the status effect on the NPC. **YOU CAN ONLY RELOAD YOUR WATER PISTOL IF IT IS EMPTY!** Make sure you shoot all the ammo out of your Water Pistol before you try to load it or you will accidentally waste the status effect item!

* NPCs will notice you shooting them with the Water Pistol. However, positive status effects and the Research Gun will not turn a neutral NPC Hostile. In certain circumstances, you might be able to complete the floor objective without bloodshed.

* If you know an NPC is going to become Hostile and has allies, try to reduce their numbers or lure the NPC far away from their allies before trying to do your research.

* Use your Freeze Ray to prevent your target from moving before you infect and research them. NPCs with ranged weapons or the Shrunk status will cause the NPC to run away, making research difficult.
	+ You may replace it with a taser, if you find one.

* Inventory space will become an issue as the game goes on because you will need your Research Gun, Water Pistol, and a status effect item to complete the floor objective.

* Currently, there is a bug with the supply crate where NPCs will get stuck on it because their pathing AI doesn't recognize that the crate is there and they will not attempt to move around the supply crate. Because of this, you might end up having to fight one or more NPCs because you will be unable to open the crate without hitting them.
Dark Fate

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Dark Fate** is the Big Quest of the Robot (and can also be chosen for Custom Characters).

In this quest, you must disable or destroy all Power Boxes on every floor throughout the run.

## Super Special Ability

While playing as the Robot after completing **Dark Fate**, with Super Special Abilities (Mutator) enabled:

* Power Sap gives you more health and does more damage to other people.

## Tips and Strategies

* Power Boxes are always guarded by Cops and Power Boxes spawn in every level including Slums 1-1 and in the Park and makes the cops show up at these levels.

* Don't disable the Power Boxes yet in a rush as this disables electronics such as vending machines or electronics such as refrigerators and televisions that can reset your Charge Level back to 4. Otherwise you have nothing to drain.

* You don't need to disable the Power boxes, you can Destroy them alternatively as it counts as disabled in your Big Quest.

* Disaster Levels such as the Ooze, Shifting Status Effects can be advantageous for the Robot as you're immune to the effects of them and Zombies in Zombie Invasion are all neutral towards you.

* Uptown is by far the hardest in your Big Quest as all the Cops are replaced by Supercops and fighting or angering many of them can mean the death of your run.

## Trivia

* The name of the robot's big quest references the Terminator film tilted "Dark Fate".
Dead Body

**Corpses** or Dead bodies are a object in Streets of Rogue. They are a product when a living being is killed and had their HP dropped to zero, leaving their lifeless body behind.

However dealing too much damage such as Explosions or using powerful weapons like Sledgehammers, Axes, Shotguns or Revolvers or even shrinking them and stomping on them, will instead gib the character, leaving giblets behind instead of a body. Also damaging the corpse with melee strikes will also gib the body.

Be warned that some Characters and property owners won't be happy to see their buddies killed when they find their bodies left behind, and they will investigate their surroundings to search for the killer and when they do, they'll turn Hostile and attack them including you if you're the one that killed them.

Corpses can be Cannibalized to regain back lost health, but after a few bites the body explodes into giblets.

## Notes

* Corpses of Slaves, Cop Bots and the Killer Robot will always create a small explosion in death, leaving giblets behind except from the robot characters. The same effect can be achieved in the Exploding Bodies mutator.

* Destroying and gibbing the corpses won't stop characters from investigating and recognizing the remains of the corpses, and they will still search for the killer who did it.

* The Musician from the Bodyguard negative trait cannot have their corpses destroyed or their bodies moved around.
* Hitting a dead body does not deplete weapon durability.
* Corpses in doorways prevent you from closing the door.
* The cannibal can eat corpses to restore health

## Tips and Strategies

* Playing as the Cannibal you want to "Cook" the corpses with items that can start fires, such as a Flamethrower. And eating "Cooked" corpses will restore more HP per bite.
Item Teleporter

The **Item Teleporter** is a very special item that is available only in Sandbox Mode. Every character starts with it in Sandbox Mode or when testing custom levels or chunks.

When it is used, it opens up a menu where you can select a mission reward item you have unlocked and get that item. You can get any quantity of that item (generated one at a time).

## Notes

* This item cannot be sold or dropped.

* Not 100% of items found in the game can be generated by **Item Teleporter**. For example it cannot directly generate Money.

## Tips and Strategies

* If you need/want a large amount of money, use the **Item Teleporter** to generate many Resurrection Shampoos and then sell them. They sell for about 75$ each.

## Trivia

* This item allows you to obtain Remote Bombs even without the Character Pack, however the Remote Bomb Trigger is not included, so you will need to hit or shoot the bombs for them to explode.
Industrial

*"Welcome to the Industrial Zone! We strive to provide a safe working environment for all our expendables!"*

The **Industrial** zone is the second Stage in Streets of Rogue. It is reached by completing the Slums. The first level of Industrial has two quests, while the second and third both have three, unlike Slums.

The Industrial district is presumably where many of the Upper-Crusters' food and luxuries are produced. Players can expect to find large numbers of Workers armed with tools and protective gear, and trap-filled Factories can prove deadly for clumsy explorers.

## New Content

### Objects

* Automatic Crusher
* Exploding Barrels

* Fire Hydrants
* Flame Grates
* Infinitely-Spewing Gas Vents
* Mine Carts
* Oil
* Overclocked Generators
* Saw Blades
* Slime Barrels
* Tubes

### Additional Features

* There are a lot more Cops in the streets.
* Workers are more present, while Slum Dwellers will be less present.
* There are also more Goons in Buildings, for example you will find 2-3 Goons in a pub instead of 1.
* There are Factories rather than Hideouts, which are more compact with more Goons and Traps.
* Minecarts run continuously along tracks dividing the level which upon impact deal 30 damage.

## Tips and Strategies

* If you have the Toss ability, you can throw Exploding Barrels or Flaming Barrels into Oil to light it on fire.
* The Gas Mask can really come in handy here, as there are a lot of Gas Vents.
* Starting a Fire is very easy here, so while playing the Firefighter and you're in a pinch and in need of backup, it is very useful to light up a Fire to bring Firefighters in to assist you
* Be very wary as there are a lot of Hazards that can catch you off guard.
* You can use the Mine Carts to your advantage as it deals massive damage to NPCs and can even kill them instantly (only the NPCs with an Endurance stat of 1), though fighting around it can put you in a bad spot and you'll need to be cautious to not be hit by it, try to time your strike to hit your opponent into it.
Durability

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Durability** is a game mechanic in Streets of Rogue. It applies to Melee Weapons and Armor/wearables.

## Function

The function of durability is to calculate the amount of use of a weapon or armor, each time the weapon is used for its use, the durability decreases, if the durability reaches 0 the object disappears

If you pick up a weapon you already have, the durability of the weapon you picked up will be mixed with the durability of the item you have. But if you grab an armor that you already have, the armor instead of fusing its durability will only be made next to the armor you have equipped.

## Modification:

There are a few things in the game which can change Durability:

### Items

* Melee Durability Spray
* Armor Durability Spray

## Decreased durability

A weapon's durability decreases by:

* 15 every time it hits at least 1 NPC.
* 20 if you destroy a wall with Wall Walloper or if you have enough strength to destroy a wall.

Attacking walls does not affect the duration of a weapon unless you break them.

Instead the armor decreasing for each point of damage you receive (In case of the Bracelet of Strength it decreases when you deal damage points, and the Bulletproof Vest vest only affects by Bullets.)
Door

The **Door** is a simple barrier type object. You can interact with it to open it, and can be destroyed if damaged enough.

## Locked Variant

A door may also be locked. There are multiple ways to get around this:

* Destroy it (Door Detonator, fire, etc.)
* Open it from inside
* Use the owner's key
* Use a Lockpick or Skeleton Key
* Knock on the door to get the owner to open it for you

## Notes

* Going into a building that is locked may anger the owner if you are caught. However, it is safe to enter if the door is not locked in most situations.
* Knocking on a door is only an option if you can't open it, or if a pre-placed Door Detonator is not attached to it.
Ammo Scavenger

**Ammo Scavenger** is a trait in Streets of Rogue. With it, any ranged weapon picked up by the player will have extra ammunition equal to 1/3 of it's maximum ammunition. This is in addition to any ammunition already in the weapon, up to a maximum that the weapon can hold.

When **Ammo Scavenger** is upgraded it becomes **Ammo Scavenger +**. **Ammo Scavenger +** increases the extra ammunition found in ranged weapons from 1/3 to 2/3.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Hidden Bombs

***ACTIVE BOMBS ARE HIDDEN!
FIND THEM QUICKLY!***

**Hidden Bombs** is a type of Disaster Level. In this disaster, you are given a single quest, Retrieve Bombs, which must be completed within 3 minutes. Failure to complete the mission in the given time will cause the entire level to explode, killing everyone. Resurrection will not save you, failure is a guaranteed game over. (Unless you are using the Continue? Mutator)

## Tips and Strategies

* 3 minutes is more than enough time to locate the 3 Big Bombs in most cases. However, do not waste time in the event something doesn't go as planned.
* Because the bombs can be hidden in Plants (and other decorative objects) as well as normal containers, you will need to be prepared to make a lot of people mad at you to secure the bombs.
* The Big Bombs will take up a slot of inventory space until you complete the quest. Make sure you have room to collect them.
* Once the bombs are found, the disaster will end and the player will be able to teleport in the level.
* Don't panic of having to do missions after doing the hidden bombs. Finding bombs will be the only task to complete
* Supercops, Assassins, Soldier, basically anything being good with weapons or the stealthy are the best while being more beefy.

 Bombs Dropping   •
 Bounty   •
 **Hidden Bombs**   •
 Killer Robot   •
 Ooze   •
 Police Lockdown  •
File:RadiationBlast.gif Radiation Blasts  •
 Riot  •
 Shifting Status Effects  •
 War Zone  •
 Zombies
Homeward Bound

**Homeward Bound** is the Big Quest of the Alien (and can also be chosen for Custom Characters).

In this quest, the player must "collect ship parts" from 3 vending machines on each floor. Collecting ship parts from vending machines is considered an action and thus requires the Operating Bar to fill up, which it will do quite slowly.

Vending machines which have been "collected" will be disabled and cannot be used, the same as if they'd been hit by EMP.

## Super Special Ability

While playing as the Alien after completing **Homeward Bound**, with Super Special Abilities (Mutator) enabled:

* Bigger Mind Control blast radius.
* People under Mind Control do more damage and take less damage.
* People Mind controlled can now walk and smash through certain walls.

## Tips and Strategies

* Collecting ship parts from vending machines always causes an alarm to go off. Cops or Property Owners will become Hostile if they see you doing this.

* If you're planning to use vending machines such as cloning machines or sell-o-matics, don't collect the ship parts yet and save them for later until they ran out of use or at the end of the level.

* Remember to use a Hacking Tool on vending machines such as ATMs to spit out money or making sell-o-matics give out more money, before collecting parts from them!

* It's a good idea to take Nimble Fingers or Sneaky Fingers. Sneaky fingers will also make you no longer trigger alarms when collecting parts from vending machines.
Feature Act

**Feature Act** is a trait in Streets of Rogue that increases the success chance of Joke. Upgrading it to **Feature Act +** will cause Jokes to always be successful, making it an incredibly powerful trait.

## Notes

* This functionality is included in the Comedian's Super Special Ability.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Five-Leaf Clover

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

The **Five-Leaf Clover** is an unimplemented item in Streets of Rogue. Possibly it would act like the Four-Leaf Clover but with a greater increase in luck.
Drink Mixer

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Drink Mixer** is a tool in Streets of Rogue. It can be used to turn a consumable item that gives a status effect into a Cocktail. If the character also has the Serve Drinks trait, they can offer the Cocktail to any NPC.

## Sources

* Bartender starting item
* Custom Character potential starting item