recursal/Fanatic-Fandom huggingface dataset:
Alicent Ironblood

Summary:

An elder of Clan Ironblood, though to be the strongest of the group,

Presented and accepted as the next voice of Sobek, alongside the chosen from Sawtooth.

She had spent meany seasons growing in strength and prescense, her list of titles among the Seki was long and forboding.

Though she is nearly sixty, a lifetime for some of the lesser lizardfolk, she was still in her prime and seen to be the next matriarch should a position open.

Married into Clan Mysha, she stands at the helm of both familes and her wisdom is rarely questioned.

Sobek "Alicent" Seki, has been declared a mighty and tactiful leader for the order of Sobek, strange how she would have to lead alongside a "child".

Her quest to leadershsip mearly stands as slaying a mighty foe and bring back their win to share with the clan that reside within the temple.

Alicent has two children,

Wraith and Wyght, both stand as her guards in her time of need, twins born under an auspicious night, where the watcher and the traveler moon both stood high in the sky (Harvae 8th 3095). They are very obedient to their mother and bend and snap at her every command.
The Nine Hells

Locations:

Avernus

Dis

Minauros

Phlegethos

Stygia:

The complete opposite of Phlegethos, Stygia was either a bottomless ocean covered by an ice sheet up to 3 miles (4.8 kilometers) thick, or a frozen sea salted with huge icebergsburied in a cavern several miles below Dis and hundreds of miles away from fiery Phlegethos depending on which cosmological model was in vogue at the time. According to the Great Wheel and World Tree models, the river Styx cut across the ice forming a channel. The older model also suggested the Styx supported small but hardy plants and mosses which, after millennia of decay of this vegetation, resulted in swampy areas along the banks of the river. A few floating islands were the only non-frozen ground in Stygia, their peaks wreathed in lightning arcing from the coal-black sky. Where lightning struck, a strange phenomenon called "cold fire" erupted: white flames of extreme cold that "burned" for a short time and then disappeared without a trace. The great city of Tantlin was built upon one of these islands, in the curve of the swampy Styx, or perhaps on a giant ice floe. Due to the proximity of the Styx, Tantlin was a cross-planar trading post for those brave enough to attempt navigating the treacherous river.

Malbolge

Maladomini

Cania

Nessus
Aljabal

"Within these walls we will be ourselves."

   Mountain fortress set on the eastern border of Alshifa, mainly houses those unfit to be intermixed in the main society. This is the agreed on safe territory of the rebellion.

The was originally built by the Castillia to keep an eye on the Loxodon Empire at the edge of the waste, but was abandoned after supply lines were cut for six months due to open conflict with the lizardfolk. Aljabal was eventually converted into a safe haven for travelers from the coast to Nzuzo. The main groups who lived within the high walls were the Yaun-Ti scholars who had gone to great lengths to reach the previously thought lost temple in Nwayni.

Currently the Fortress has become home of the Rebellion where the mayor of the town within has been replaced with Itstli Sands who watches over those turned out by the main society.

### Sections of the City:

#### City of Aljabal

- An assortment of converted battlements and reworked buildings into a manageable and stable city including a market space, a research library, a stretch of high altitude steppe farms, a deep well reservoir, and an interconnected tunnels that run throughout the mountain side.

* Library of Aljabal
	+ Main Research library of Eastern Alshifa, originally an addendum to the Nwanyi research labs, currently under the staffing of Tamara Nduzi, lead researcher from Nwanyi. She has been assigned here by the high matriarch.

* Mountain Market
	+ An open market that sits between the walls of the Temple of Mok'Slyk, and the western battlements.
* House of Whispers
	+ A guide hall for the "deathless", a small organization that is considered decommissioned by the Secret Alshifian Police.
* Temple of Mok'Slyk
	+ A converted temple of the forge, to a the ancient honor of Mok'Slyk.

#### Citadel of Fangs

- A raised fortification within the city that looms over the fortress and the city, normally the home of the mayor of Aljabal, currently housing the main figures of the rebellion.

* Main Barracks
	+ Houses the main force of the rebellion, or at least the main guard.
* Lower Chambers
	+ Believed to be the housing location of the mayor and mayor's family
* Throne Room
	+ Main meeting hall for Aljabal

#### Leon Fortress

- The original fortress that sits on a first hill and is the only way into the city proper, it is decadent in Castilian designs and is reminiscent of the original purpose of the city.

* Main Gates:
	+ one of the few functional sections of the original structure.
* Upper Fortifications
	+ Armed upper section equipped with arcane cannons.

### Notable People:

Itstli Sands

Tamara Nduzi

Jzulian Sands
Lost In The Woods Players

Young student, you have been assigned, as part of a work study program at the Trista Vocational School For the Adventuring Arts, to explore the nearby Forêt d’Écureuils. The forest is nestled in the crook of the Dragon Spine and Ruedi's Gate mountain ranges, in the southeast of Gaul. The "forest cakewalk," as more experience students have called it, is the traditional first mission for teams that have been deemed ready for real-world adventuring. Your instructions are simple, "travel deep into the forest, spend the night, and report back on the status of the flora and fauna, as well as any other things of note." - No mistakes!

Game Page

Characters:

Bucky

Doyal Proud Adaeze

Tetty Forrest

Eri Relliq

Pietro Ganjowski

Sorraia Pasofino

Chet Throbbertson
The Last Cure

Sisavah Solkash, the person who is considered a savior of the yaun-ti, was a mother whose son got scale rot, the cure wasn't safe to give them and involved ingesting a poisonous flower, the desert rose. The Cult of Mol'Sylk offered a "safe" way to take the cure, but it involved the devouring of an Anathema. They caught a pregnant Anathema, and ate of it's eggs, which they were told would help and heal them. The children of Sisavah, along with the children from the cult were afflicted first, their forms altered and changed. One of Sisavah's sons was turned into a Anathema himself. He was locked into caves deep in the mountain, for his protection. The children born that year were normal until they hit their 25th birthday, some of them were afflicted with the curse but none as much as Sisavah's family. Losing their form and cursing some of the future generations to become serpents, the blood of which courses through every brood that stems from the original tribe. The original Anathema was murdered with the thought that it would cure them but it wasn't a cure, it made their affliction permanent.  It's blood  is considered sacred, but is highly cursed.

Inside: The true tale about what Sisavah Solkash gave up so that the yaun-ti people could help those in need. Losing their form and cursing some of the future generations to become serpents, the blood of which courses through every brood that stems from the original tribe, and also there is a hint of a great deity, but the more you read the more it sounds like what you saw in the the temple, what Mukhfi made himself into. It's called a Anathema, and it's blood is considered sacred, but highly cursed. All Anathema were supposedly "destroyed", Sisavah saved one and placed it in a safe place away from the chaos, deep in a mountain.

In Short: Big snake sleeping and being bled for blood, blood being mixed with magic and hallecignens. The Last Cure reflects the curse Sisavah put on the people to help them survive the scale rot that killed the founder of the Yaun-Ti.
Mok'Slyk

Mok'slyk is an old Flan name for an entity known as the Serpent, an entity of godlike power believed to be the personification of arcane magic. The Serpent is said to be a member of a group of unfathomably old entities known as the Ancient Brethren, which, though similar to gods, are not exactly gods, though some beings honor them as such. The Lady of Pain, Asmodeus, and Jazirian are also sometimes said to belong, or to have once belonged, to this group, and supposedly Vecna is a descendant of the Ancient Brethren. There may also be a connection between the Ancient Brethren and the draedens and baernoloths born before the multiverse began.
Ral

**PROLOGUE**

Things have not been going the way Ral would have liked.

Tracing things back to their beginning, we start with her upbringing. Ral's parents imposed high expectations for their daughter and insisted that she follow the path they laid out for her. This meant hours of religious study every day, on which young Ral was never particularly keen. Yes, she had potential. But pressure to perform bred resentment rather than results. And so it was that when she came of age, Ral gathered up her things and left without a word.

She would take her training along a different path, Ral decided. But how that path would appear did not become clear to her until Avalon was suddenly and inexplicably host to the demonic legions. Ah, this, this will be her calling. Ral allied herself with a small band of refugees and began studying the demons while also learning how to blend in with her natural surroundings. She would track them, study their movements, learn of their abilities, and hopefully discover their weaknesses. Ral learned what weapons suited her best and prepared herself to be a one-human demon-purging army.

And then, just as abruptly as they appeared, the demons were no more. There was no epic battle, no matching of power and skill. Just silence, and trepidatious desires by the people Ral encountered to go back to things as they were and to pretend the entire thing had never happened.

Disinterested in the various rebuilding efforts occurring in every settlement nationwide, Ral set off yet again. But this time, her eagerness to discover her path was replaced with a new resentment, feeling that her efforts had been unjustly wasted and her chance to prove herself stripped away from her. The new resentment mixed and mingled with the original one, and Ral began to feel that her family's past efforts to steer her toward their religious values were somehow to blame for these present feelings of being lost in the world.

And so it was that when Ral heard murmurings of efforts within Gaul to excise religion from the regular daily lives of its people, the prospect of such a cultured place appealed to her in a deep and undeniable way. Yes, Gaul is where she will finally find the chance to show the world just what this one human is capable of.

**APPEARANCE**

Ral keeps much of her appearance hidden. Her usual attire is what one might expect of a ranger, combining mail and leather to cover most of her skin, likely dirty from regular use. Atop it all is a green, hooded cloak and a simple domino mask. Occasionally, you might be able to discern that she has blonde hair.

But despite looking the part of a mysterious adventurer, don't assume that she strikes an imposing figure. That illusion will likely be dispersed the moment she begins talking... and complaining about anything and everything.
D'Faq

The possum that would become D'Faq was born around the conclusion of the demon apocalypse. He lived on the outskirts of the devastated town of Arroyo. At the conclusion of the apocalypse, many animals foraged amongst the wreckage of the ruined town.

The possum had been scavenging in the collapsed apothecary when he consumed some plant matter that had been contaminated with spilled potions from the shop's stock. His mind was rapidly filled with knowledge as his soul tied itself to the power of nature, imbuing him with the abilities of the druid shop keep. He found himself with the ability to speak and understand multiple languages. As he continued to forage, his presence surprised many refugees. Their exclamations in seeing him convinced him they were addressing him by his name, so was thus christened D'Faq.

His curiosity led him to explore various cultures, though his understanding is poor due to the fragmented nature of the remnants of society. He fashioned some crude clothing to help blend in and make his appearance less alarming. His travels led him from the ruins of Arroyo far into the lands of Avalon. He found that he could understand various cultures best by studying the one thing he truly knew. Trash.
Cassius Kaolin

## Summary:

Minotaur hero that can trace his bloodline to the great Glina Pravo, he was to be next Kings Guard before an accident fell the current ruler. He has been elected by Elder Buziny to find the true king as a way to redeem his bloodline's honor.

## Backstory

Cassius Kaolin, orginally named T'shche Slavnyy Pravo, was born in 3011HE and is the eldest son of Suyeta Suyet Pravo and Poyezdka Pravo. They are direct decendents to Glina Pravo of Ray in Smrznuti, also known as the Fallen Sentinel (Padshiy Strazh).

The original Pravo family hails from the city-state of Ray in Smrznuti also known as the frozen north. They were banished from their homeland in 1025 HE, after a failed coup was linked to a Glina Pravo. The family was threatened with a complete erasure of the bloodline if they didn't leave Ray. Taking what friends and associates they could, they head south into the wasteland. When they hit the coast they attempted to settle there but were pushed off of Smrznuti as a whole. Leaving their homeland with no hope of return Glina Pravo, her remaning family and those loyal to them, arrived in the hook coast of Themia, to the city of Strazh. They swear themselves to the nation as guardians, paladins, and warriors, promising to defend the nation from any threat. Working mainly as a protection detail and rangers of the waste they eventually become a faction onto themselves. Normally give of their best warriors to be king/queens guards and their wisest as advisors.

Cassius' current name was given to him when he took on the Paladin Oath of the Crown, which linked him to the king's guard. He was suppose to lead the newest group of guardsmen from Strazh when the news of contention for the throne was brought to them. Elder Buziny of Strazh selected Cassius to find the true ruler. A quest he took on with the fullest of conviction.

## Current History:

After completing the trials for the next Heir to the throne, Cassius along with the other companions defeat the evil plaguing the nation and create the "New" Council of Leaders, each of their member speaking for their areae and making sure the country is run fairly and with just terms for all.
Hope

Originally named: Mazraeat Al'Amal

It was a small town created by an assumed direct descendent of the ancient Sisavah Solkash, a leader of the Yaun-Ti from long past. The curse was first born into his own family and many of them escaped to far away destinations in fear of what they had become.

The town was put to the slaughter after a raving group of assumed humans cut through and murdered every non-human. The only survivor was a young yaun-ti, Sephera Solkah. She was last seen by a group of explorers being whisked away towards Aljabal, and the heart of the rebellion.
The Ikzidur Academy

Located in Breten, just south of the Burke Castle. The Ikzidur Academy is the premiere training facility for Wizards and other scholars of the arcane arts. Founded in the year 2799 HE, to usher in a new century of discovery during a time of relative peace. The academy has 7 Towers, one for each school of magic except Necromancy. The study of necromancy was abolished by the High Arcane Council, who deemed the practice to be dangerous to the common good. This is not to say that the Academy is a facility of good aligned scholars, just that the developments made by that school of magic too often result in the loss of discovery instead of the inclusion therein.

The academy is also home to the Orolin Training Grounds, where Eldritch Knights are squired. The campus includes the Minnius Phasonmeyerlock Technical College, where artificers practice their craft.
Tabby Manx

Born in the beautiful city-state, Tolakia, Tabby was thirdborn to the wealthy Manx Merchant family. His parents Peterbald and Abyssinia are nice, hardworking people who balance their life between work and home in such a way that the kids never wanted for anything including attention. His older brother and firstborn Cymric had apprenticed to his father early on to take over the family business leaving Tabby and his older sister Burmilla to study anything their hearts contented, Burmilla went into the arts and Tabby focused on history, chasing the stories his father told him as a boy. Truly an idyllic upbringing.

While still just a boy there was an archaeological dig not too far from his family estate that tied in with a story his father told him as a child about his ancestor Devon Rex who was said to have been visited by The Cat Lord himself and given a gift of great power that helped his family gain the footing that placed them where they are today in Tolakian society. Absolutely certain they were digging in the wrong place he decided to explore the woods on the western border of the estate where he found a cave entrance leading straight down into the earth. it was here he found his forbearers tomb and the prize that lay inside. He didn't realize it then but the oddly fashionable headband he found and decided to take with him as a souvenir was actually a headband of intellect.

Tabby spent a lot of his later teen years traveling the world with his uncle Selkirk who worked in acquisitions for the Peldrenn Vale Academy. It was during these trips that Tabby learned the finer points of exploring ancient tombs and getting out with the knowledge therein in one piece, he got quite good at it. So good in fact that when it was time for Selkirk to retire Lord Taysir Rhuell himself asked Tabby to take over in his place. With a spot secured in the academy and free reign over the massive library inside Tabby spent all hours of the day not spent hunting for idols of fallen civilizations pouring over ancient texts, absorbing as much knowledge as possible. After a few years he became an acknowledged scholar and a Professor of History as well as the head of acquisitions.
Artemis Joule

The daughter of Archemedies and Tyrphia Joule, two very magically inclined parents who had planned their daughters acceptance into wizard's college down to the date. Except the child had no skill with spells, magic, or even potions. When they began showing signs of being a teifling they shipped her off to Archemedies' brother Regulus, figuring he would know what to do with her if she didn't have any magical prowness.

Artemis was only twelve years old and living with her Uncle who had been living on his own in his sanctuary in Liste. She met a few of his other pupils at the sanctuary, mostly in passing including a changelling storm sorcerer named Desi Ignar, who she took a liking to and tried to run away to their tower out in the Land of No Kings, but was returned to her Uncle.

She was set on getting some magical ability enough that she began to research about Levistus, a Devil Prince, thinking maybe that he would be willing to give her the warlock powers she desired. She figured how to reach out to the devil prince, but instead of getting the offer from the prince she gained an audience with Aur Malestro Malovence, a eyrines.

Why become a warlock when she could be a fury?

Wings! Eternal Life! Magic?!

It all could be hers, all it would cost is the use of her body.

Artemis was overjoyed, but what if someone became suspicious? What if someone stopped or changed them back before she was ready?

She hatched her own plan, a little bit of insurance on making sure no one would ever try and covert them back.

Artemis tried to reach her parents but they refused to speak to her, even Regulus attempted to bridge the conversation but they had decided that if their daughter wasn't going to be a spell caster like them then she wasn't worth keeping around.

Finding this out on her sixteenth birthday, she turned to the contract that Aur had given her and signed it in anger.

Not knowing what was next, she felt herself being tugged out of their flesh and across the planes and space in an instant. The world went black around them and the smell of petrichor candle leaving only to be replaced with that of the infernal burning plane.
Chasity Mercy Patience

Chasity Mercy Patience was born and raised among the Sisterhood of St. Cuthbert.  Her mother was ostracized by her hometown after becoming pregnant out of wedlock. Chasity's mother was forced by her parents to live out her pregnancy in the Monastery. Chasity was collectively raised by her mother and the Sisterhood. She was trained at a young age to fight and gain complete control over her mind and body. Chasity always found meditation and training incredibly boring. She constantly fought with her mother about leaving to explore the outside world. On the night of her sixteen birthday she left a note and snuck out. After a week of traveling and merrymaking she returned to find that she was no longer welcome inside the Monastery. The Sisterhood banished her and refused to let her speak to her mother. Chasity decided to leave town and find somewhere with more freedom and excitement. She soon joined the circus and became a contortionist. She still longs to see her mother and always wears the pendant she was gifted with before she left.
LitW: Bucky & Chet

*Instructions: The first character sets up a situation in which the two characters interact. For example, a drinking contest in a local pub, a time you both escaped the city guard, etc. The second character finishes the anecdote and resolves the interaction between the two of you. Feel free to erase these instructions after you are finished.*
LitW: Eri & Tetty

*Instructions: The first character sets up a situation in which the two characters interact. For example, a drinking contest in a local pub, a time you both escaped the city guard, etc. The second character finishes the anecdote and resolves the interaction between the two of you. Feel free to erase these instructions after you are finished.*

### Setup: Eri

*When approaching the school just after initial registration, Eri was wandering the campus, neck craned up to look at the tall structures and creatures that were much taller than her. Because of the similarity in height, Eri did not notice Tetty and walked right into her. Eri was quite apologetic and very interested in talking as she had never met a gnome before.*
Prince Levistus

Levistus was the lord of Stygia, and possibly the most hated of the archdevils in the Nine Hells. The self-titled "prince" was known for his treachery and was imprisoned in an ancient iceberg, often referred to as his tomb.

Though ice might hold my body in place, it has done nothing to contain my ambition. — Levistus
Alyia Bonebreak

Summary:

Took power after running out the Seki clan from the Temple.

Started a rumor about Seki releasing the living embodiment of Sobek from the temple, give her reasoning to get the remaining Sekis disallowed at the main temple.

Brought in a fake white crocodile to keep themselves in power, while they sought out the crocodile that was released.

- A cowl was found created from the original white crocodile, the cowl is currently being returned to the L'Naedae temple.

In the void of gods, Sobek made themselves apparent and brought them the cowl of the slain embodiment, gave warning that the temple was to be attacked by those who were betrayed on the night of the first Watcher Full Moon of the year.

Taking this knowledge, she sent away those whom she cared for, and kept those most loyal to her who would be willing to fight for their lives.

On the night of Bloom 19th 3128, the temple was overrun by masked cultist who slew all who remained in the temple, including Alyia and her false idol.

They lay the bodies of the slain along the shadow of the monument to Sobek, a warning for all who would follow.
Вашингтонские аборигены

Вашингтонские аборигены - организация в WH

## Описание

Аборигены Вашингтона являются бывшими поселенцами с пустошей, разум которых поглотил Архилич, более известный, как Колдун, Под его чутким руководством они совершают нападения на людей в различных частях города, занимаются казнями других, не попавших под влияние всемогущего чародея

## Боевые навыки

В WH в качестве основных боевых единиц представлены 2 вида аборигенов. Обладают лишь атакой ближнего боя, особой опасности не представляют

* Абориген

* Абориген-громила

Также присутствуют два уникальных персонажа. Глава не представляет ни малейшей угрозы, когда как палач является одним из самых опасных врагов во всей игре

* Глава аборигенов

* Палач
LitW: Sorraia & Eri

*Instructions: The first character sets up a situation in which the two characters interact. For example, a drinking contest in a local pub, a time you both escaped the city guard, etc. The second character finishes the anecdote and resolves the interaction between the two of you. Feel free to erase these instructions after you are finished.*
Duke Echart Lorraine the Second

> "I've made my choices, and only some of them do I regret"
>
>

Duke Echart Lorraine the Second, (born 2007 HE), is a member of the Southern Alshifan Council, a child of the Lorraine, and former chairman of the Rawilli Board. He is considered one of ruling class of Southern Alshifa, though ranked lower then those of the Elder council. He has been skipped over, like every other member of the Lorraine family, for a position into the the Alshifan Elder Council, who in turn select the governor. Currently he is advising his "son" on how to work within the Board.

## Early Life

Duke Echart Lorraine the Second, originally Wesley Hartwell, was born among the Lorraine Fleet whilst it was abroad. His parents were Knightley Hartwell, a ships carpenter, and a barmaid in Breten. His upbringing was among the ports and hulls of the fleet, learning tricks of the trade and his developing his eloquence. When the ship finally came to dock at Rawili for the final time in 2027 HE, he dropped his name and became a bastion for The Lorraine. His title was Speaker for the Lorraine.

## Offices of Power

### Speaker for the Lorraine (2027 - 2031)

Echart played a large role in moving some of the "crew' of the Lorraine from being the faces of business to more of a consulting partner. In this move, he had plans on getting recognized by the Mayor of Rawili, but was dismissed as an upstart. He would join the Rawilli Board, a long standing merchants and city council group, as a way of attempted unification, for those who were also dismissed for other members of the Lorraine.

### Member of the Rawili Board (2031 - 2035)

As a lower standing member, he rallied the board to reach the "downtrodden" and started the works to find a new venture. Going as far as convincing the sitting Rawilli Council to make a vote of no confidence on the mayor of Rawilli. The vote passed, and the mayor was removed. Her replacement was a Rawilli Board stooge who made selections that would benefit those on the board. He would be moved to Chairman of the Council, and begin his climb to Duke.

### Chairman of the Rawili Council (2035 - 2040)

Echart was ruthless as a leader on the board, eventually being brought into the fold of the Rawili Council as way to curb his power. Unbeknownst he would soon raise in rank to chairman of the council and make the selections on who would be Mayor of the city.

### Duke of the Lorraine (2041 - Current)

His quick dealing gained him a title from Zaeim Asutali Solkas as a "Voice of Reason" within the southern region.

### Rawili Represenative of the Southern Alshifan Council (2054 - Current)

Duke Echart, was finally elected into the Southern Alshifan Council as an advisor for dealing with the growing rebellion.
Trista Vocational School For the Adventuring Arts

Rough Outline for future development:

Dean Chip Pelton
	+ Inner Struggle (Ancestral Guardian/Berserker/Zealot/Wild Magic) - Coach (?) Bloodmoss
	+ Outer Struggle (Battlerager/Beast/Storm Herald/Totem Warrior) -
* - Fighter College
	+ Arcane (Arcane Archer/Echo Knight/Eldritch Knight/Psi Warrior/Rune Knight) -
	+ Battleborn (Battle Master/ Cavalier/ Champion/Gunslinger/Purple Dragon Knight/Samurai) - General Philoctetes (better known as Gen Phil)
* - Monk Ways
	+ Mercy (Life) -
	+ Stealth (Shadow / Open Hand) -
	+ Change (Ascendent Dragon/Astral Self/Four Elements/Sun Soul) -
	+ Knowledge (Cobalt Soul/Kensei/Long Death) -
	+ Freedom (Drunken Masters) -
* - Rouge Secrets
	+ Hidden (Assasssin/Phatom/Thief) -
	+ Plan (Inquisitive/Mastermind/Scout) -
	+ Tricks (Arcane Trickster/Soulknife/Swashbuckler) -

Magical Track:

* - Bard's College: Dean Iolas Tunebringer
	+ Creation -
	+ Eloquence - Professor Elspeth Stromwell
	+ Glamour -
	+ Lore - None in residence
	+ Spirits - None in residence
	+ Swords - Bastion Lumbermight
	+ Valor - Ogwa Mal'Kaltal
	+ ~~Whispers~~
* - Sorcerer's Coven
	+ Soul (Clockwork/Divine) -
	+ Blood (Draconic/Shadow) -
	+ Sky (Storm/Wild) -
	+ Mind (Abberent) -
* - Warlock's Pact
	+ The Above (Celestial/The Great Old One) -
	+ The Beneath (Fathomless/The Fiend/The Undead) -
	+ The Beyond (The Archfey/The Genie/The Hexblade/The Undying) -
* - Wizard's Schools
	+ Experimental (Chronurgy/Scribes/Graviturgy/Bladesinging/War) -
	+ Abjuritation -
	+ Conjuration -
	+ Divination -
	+ Enchantment -
	+ Evocation -
	+ Illusion -
	+ Transmutation -
	+ ~~Necromancy~~
* - Artificer's Specialties
	+ Alchemy -
	+ Armory -
	+ Atillery -
	+ Battle -

Divine Track:

* - Clerical Order
	+ The Knowing: Arcana / Knowledge -
	+ The After: Death / Life / Grave / Nature -
	+ The Planning: Forge / Order / Trickery -
	+ The Balance: Light/Twilight -
	+ The Struggles: Peace / War/Tempest -
* - Paladin Oaths
	+ For The Many (Devotion/Ancients/Crown/Watchers/Open Sea) -
	+ For the Few (Conquest/Glory/Redemption/Vengance/Oathbreakers) -

Nature Track:

* - Druid Circles
	+ Dreams -
	+ Spores -
	+ Land -
	+ Stars -
	+ Moon -
	+ Shepard -
	+ Wildfire - Comet Copperspark
* - Ranger College
	+ Beast (Beastmaster/Drakewarden/Monster Slayer/Hunter/Swarmkeeper)
	+ Land (Fey Wanderer/Gloomstalker/Horizon Walker)
Karanis

Karanis, houses the temple of the Salted Ire, the sunken remains of a temple originally to the spirit Nayan, great releifs to the god are spread among the flooded temple. It is believed to be one of the original sites of the old god from the time, but most of the markings of the original temple have been lost to the water. The remnants are all bent to Sobek, in the deep pits remains on of the white crocodiles from Nayan Shedety, brought here from pilgramage from Nayan Shedety.

Karanis, houses the temple of the Salted Ire, the sunken remains of a temple originally to the spirit Nayan, great releifs to the god are spread among the flooded temple. It is believed to be one of the original sites of the old god from the time, but most of the markings of the original temple have been lost to the water. The remnants are all bent to Sobek, in the deep pits remains on of the white crocodiles from Nayan Shedety, brought here from pilgramage from Nayan Shedety.
Рейдер

Рейдеры - многочисленные группы людей, агрессивно настроенных по отношению к игроку

## Рейдер

### Встречается на уровнях

Темный лесЛивень

Мертвое болото

Начало конца

## Описание

Рейдеры обитают в руинах бывшего Вашингтона, это люди, которые смогли приспособиться к жизни на пустошах. Им чуждо все человеческое, их заботит лишь одно - желание удовлетворить собственные потребности, они пойдут на все, чтобы добиться своего.
The Very Special Most Magicalest Book of Spells, Property of: WINSTON The Brilliant

This magical tome grants the user UNLIMITED MAGICAL POWER! But it grants these powers with staggering limitations, chief among which it will not operate at all for anyone with an intelligence over 8. But EVEN IF you are dumb enough to use it (both figuratively and literally), there is a chance of MAGICAL FUCKERY which increases with the level of the spell and applies even to cantrips! So beware, would-be wizard! With great power comes great fuckery!
Borass

Borass has no recollection of the place they were born, nor of any other bugbears. Due to what the tribe he was born from considered to be a grotesque deformity worthy of death, they were whisked away by his mother before they could begin to do experimentations on them. While their mother found them a place of safe harbor the human city she took them too was unkind to their new bugbear citizen. While Borass spent their life in a rundown ghetto made for non-humans they managed to procure a decent education from some of the kinder citizens that saw potential in them looking the other way to their various petty crimes so long as they didn't steal from them. This of course didn't last. When they were 14, Borass' mother became very ill. Their life of crime ramped up and their interest in formal education seemed to drop. After all, why not spend more time working when you could steal the books you needed? At the age of 16, the peak of Borass' crime got them involved in a plot to steal from the noble who trusted them the most and was their primary educator in their youth. When apprehended by the police, the noble pled for mercy for Borass. The sherif agreed to abstain from Borass' execution if they joined the army to help fight several insurgencies. Borass agreed and before leaving bribed a police captain to keep their mother safe and healthy. After several month in the armed forces Borass heard word from their formal criminal companion Zydia that the captain was directly responsible for their mother's death. Growing a bitter rage, Borass moved up within the ranks of the military showing a fierce prowess in battle as well as a keen eye for strategy. They retired after 18 years having earned the rank of Brigadier General. Enjoying their time of peace, Borass used their time and wealth to settle in to a large home and gave their money to organizations meant to help the betterment of nonhumans so none would have to grow up with the hatred they faced in childhood.
The Eagles

High in the sky, scouting the terrain, looking for a weak point.

The Eagles - also known as the Spine Exploratory Force, are a devout group of explorers and wildreness scouts that have taken up the goal to defend the Dragon Spine and those who call the area their home from anything that would do them harm.

Founded originally as part of a scouting party, the group has grew into it's own self regulated body. They have no ties to a single country as whole but do declare themselves to be the guide and protectors of the wildrness of the Spines.

They are actively recruiting for new members, but have very rigourus entrance requirments, very few actually join their ranks.
Side Characters

Lord Marshall

Lord and Lady of House Tobblobnern

Runni Sawtooth

Alyia Bonebreak

Alicent Ironblood

Beauregard Debussy

Commodore Portia Debussy-Rasmus

Scarlett & Rhett Debussy

Penelope Baldreck

Bram Mac’cous Mal-shakar Baldreck

General Cecil Debussy

Hiram Debussy

Selene

Regulus Joule

Ralston Cunningham

Abaddon

Sazzozoth

Admaris Aspenheart

Lord Vallahir Baldrek

Prince Levistus

Kyvarix

Caosya

Argelashert

Tiralphae

Baskov

Vincenzo

Dauphin

Ol’Giv the Corruptor

Tekezain

Artemis Joule

Ancient Red Dragon known as Varynth The Indomitable, Master of the Skies, The Red Fangs of Tiamat, Divine Furnace of the Fires of Garyx, The Forge of Hellfire, and Bringer of the Ashes of Death

Ancient Silver Dragon, Agruvar, Wanderer of Continents, Keeper of the Spirits of Empires, The Soul of Curiosity, and Preserver of Creation.

Rady

Hok

Admaris Fairborn

Sir Handsome Bram Baldrek the Strong

Mealo Wondermuck

Dio Destinpick

‘Auroch Al’ Kody’s Kongress of Rough Riders

Azra & Nereo al-Mireya

Namtar

Mother Fatima

Jorin

Gabath Lumberbreaker and Arethe Wildjumper of the Ganu-Matho tribe

Ralston

### Cirque du Avalon

the Great Satories

Zoie & Chaise Eyrn

Saif Satori

Ogwa Mal'Kaltal

Ayerwn Húro

Scourge Trouten

Rebecca Waslien

Andel Ottman

Dracus Ignar

Sisavah Estu

Kassek

Razzie

Rh'ia

Orimys

Baron Nerite

Kalrath

Omarius

Rhall

Ulrath

Maraxus, The Warlord of Themia

Usurper Doyen Dul Limm

### Seas of Avalon

Reese Whitehawk

Clayton Chuskrev

Atolli Tidefall

Juniper Longfeather

Thomas Gailum

Umurn

### Pride of Avalon

Conan Lynch

Emer Devlin

Sister Pallas

Abbot Piers

General of the Scythe

Sir Eric

Windika

Brasco Brant

Meister Weimar

King Brass of Slüajj

The King On The Mountain

## Side Stories:

### When the Levees Broke

Casimir

The Dah’ull Caravanners

### Muppetborn Campaign

Queen Jem

Brenda

Chadwick Entertainment Queso

Sazzozoth

### Alshifa Rebellion

Melissa Arnette **Elliot**
Hythonia
Land of No Kings, Oberon's Lands

## Summary

Conteseted territory that houses many small city states, towns, and collectives spread across between the Furic Sea to the West, the Dragon Spine Mts to the East, Andalus and Anda Eska to the South. There is no central rulling class, but many rulers whove claimed the land in their own name, but open war hasn't broken out yet.

## Locations

Cavanton

Cenedril

Coalmell

**Dayden**

Fallowyard

**Fellcheth**

Ferrowmeadow

Goldenburg

Holliswoad

Ignari Home for Sorcerers & Children

Kickapoo

Locustkeep

Spellglen

Sycamoreless

**Thrallshire**

Tradeay

Wurmwood
Oui Man

Always winning every performance based competition in his tribe, Oui Man decided that he needed a bigger challenge and a wider audience. He then set out with the dream of headlining in a royal court.

Oui Man was not afraid to set out on his own. On the road he would be able to practice his music or a new poem at whatever volume he wanted, and he would quickly find the tavern in every town he stopped in to try out new material and learn from the more experienced bards who were also passing through.

He quickly grew his reputation and his wallet as goliath bards are not terribly common and the townsfolk were fascinated by his songs and tales of adventure and fantasy.

At the conclusion of a particularly bawdy show, Oui Man was approached by the head advisor of the house of Tobblobnern. The Lord and Lady of the house wanted to invite him to their castle for a private performance. Oui Man graciously accepted the invitation, and the Lord and Lady were so impressed that he was immediately offered a position as the lead bard of the household.
Duraz Baldrek

Born in the Dwarven city of Kro Rhym, Duraz is the son of Sir Handsome Bram Baldrek the Strong and was the heir to the Baldrek Barony until Bram married and had a legitimate heir but that didn't bother him too much as he was much more interested in perfecting the family art of brewing and testing his might with feats of strength. Duraz means "Hard as Stone" in dwarven and he takes that very seriously, rarely backing down from a challenge.

he joined the church of Kord after his father passed away and started to use his strength to help protect others and settle community disputes in the traditional method of Kord "if you can best me you're right". He was at home underground when the world started going to shit and he's eager to help clean up this mess.
Confederacy of Andalus Volunteer Emergency Response Corps

The Confederacy of Andalus Volunteer Emergency Response Corps (CAVER Corps) is a national organization that serves as a first response to natural disasters, civil unrest, and violent incursions by outside entities. For several regions of Andalus, the CAVER Corps is the closest equivalent to a standing army available, as they do not have a permanent military presence otherwise. (Other regions have created their own specialized armies that function in tandem with the CAVER Corps.)

Volunteers may join as early as fifteen years old, with no upper age limit. Members below the age of legal adulthood, and those who are limited by age or disability, perform support roles such as inventorying resources, managing correspondence, etc. Once a volunteer has joined the CAVER Corps, they will serve a two-month term of active duty per year, during which time they stay in the Corps dormitories, receive relevant training, and are essentially on-call for rapid response to emergencies. While on active duty, volunteers receive a small living stipend; membership is otherwise unpaid. In some cases, members can volunteer to receive additional specialized training outside the regular two-month tour of duty, which also comes with a living stipend. In the event of a very large, widespread disaster, Corps members who are not currently on active duty may be called in for additional support.
Uchu Seijin

Thri-Kreen heir-apparent to the throne of the kingdom-city Vermithrax, Prince Seijin has been quested to secure alliances and earn his place on the throne.

Coming of age in a royal family was often as comfortable as one would expect, but far more competitive than most childhoods. Aside from the usual courtly etiquette and cloak-and-dagger politics, Uchu also had to compete with the rest of brood for the attention of court and his father- after all, it can be difficult to stand out when you have 50 other siblings! But stand out he did, and eventually he fought his way (figuratively and literally) to the top of the list to potential successors.

King Zangyack (known to some as the Scorpion King) has been an unusually long-lived ruler, especially for a race that does not often live more than 30 human years, and like all powerful kings he seeks to extend his reign as long as possible. While their home has been besieged by humans and their allies as long as it has stood, it has become a haven for other non-human races such as Lizardfolk, Skaven, and Aarakocra- anything that a Man would look down upon and call a pest. Uchu has stood above all in his father's court in regards to physical combat, he has needed to. Though few advisors are as long lives as the likes of Elves, it is not uncommon for a particular advisor to overseen several generations of kings, but the Thri-Kreen excel at using their intimidating visage to keep their subjects in line- but the transition of power can still be risky. Not wanting to be lost to the potential corruption of magic that other rulers have fallen to in the past (and that he fears his father may yet), Uchu has sought the teachings of asceticism in the hopes of finding more physical ways to extend the limits of his own life.

His training and ladder-climbing has finally come to one final test- a ritual coming of age quest, where he and many of his surviving siblings are scattered to the far corners of their world and beyond in order to test their strength and prove themselves worthy of the throne-or perish in their attempt. Prince Seijin has set his sights Alshifa, seeing the Yuan-Ti there as kindred spirits and potential allies. And what better place to test his strength than the deadly unknown depths of an ancient ruin?
Liráel

Left abandoned on the steps of a rural church of Breton built to the worhship of Torm, Lirael was raised by Father Petrus. As they grew older, the nuns of the church became bitter as their young recruits became enamored with their appearance. Their fair hair and skin looked to be made of actual gold and silver and they appeared to almost have a radiant glow about them. Liráel remained unmoved by this affection and worked toward their goal of becoming the High Father of Torm, preaching the word and love of Torm to those who would listen.

At the age of 15, they were abducted by an archon named Velen and brought to the celestial plane to train for what was believed was an oncoming war. They became a skilled warrior who was able to use their natural light to protect their kin as. They had a few close friends, but ultimately preferred quiet amd solitude where it could come bonding namely with Velen and their followers. As a sign of piety, they wear masks to protect others from their radiance agreeing to only remove them in battle. After 5 years of training (by means of the material plane at least) the war did, in fact, come. Lirael was on the front lines when the demons breached the Ceslestial plane. They fought valiantly, killing many fiends, but were stuck down with a devastating blow to the throat with a fiendish weapon. Their archon patron was barely able to heal the wound, and through pity, they sent them back to the material plane barely alive.

Father Petrus (who was able to maintain sanctuary throughout the war) once again found Liráel on the steps of his church. A leap of fait made him trust this was no trick of the demons, and took Liráel in to heal his grievous wound. Despite his best skill and effort, its still drips with a dark ichor to this day. While Liráel havsn't lost their ability to speak, they do so only when necessary as the pain of using their voice is unbearable; choosing to use sign language or write their thoughts down.

Since the end of the war, Lirael volunteers their sword for protection for any in need of the light of Torm, a silent imposing figure to any fiend.
Sorraia Pasofino

HI, FOLKS! I'm Sorraia. I'm pretty good at dealing with threats and protecting folks, but I'm not that great at book learning. Folk said I'd do myself a lot of good working on my people skills, so I'm looking forward to this little exercise so we can all work together and absolutely nothing will go wrong at all!
Old Avalon

## Religions:

Faiths of Avalon

Fharlanghn

VG-10

Rolen

The Seven:

- Pelor

- Berei

- Sotillon

- Heironeia

- Kord

- Trithera

- Boccob

The Six:

- Pelor

- Berei

- Sehanine

- Myhriss

- Velnia

- Allitur

Bahamut:

Ereshkigal

Yusofia

Mol'Sylk

Meyanok

Rao

Vogan

Zehir

Oghma

Pantheon of the Hungry Ones (The Maw)

- Lys

- Caldae

- Mirtaza

- Somniloq

- Zolpidae

The Pharaonic Order:

- Sobek

- Seth

Earth Elves, Water Elves, Yaun-Ti, Lizard Folk, Loxodon, Human, Teifling broods, bugbear, goblin, many non human races escape to Andalus as safe haven.

### Breten:

North Western Region

Primary Residents

Human, dwarf, halflings, elves

### Dragon Spine:

Central Mountain Range

Primary Residents:

Dwarves, Koblods, Goblin, Elves etc.

### Land of No Kings, Oberon's Lands

West Central Region

Primary Residents:
Hobgoblins, elves, halflings, etc.

### L'Nandae:

North Eastern Region

Primary Residents:
Wood elves living there in anarcho-syndicalist collectives

### Norga:

North Eastern Island

Primary Residents:Air elves. And snow and ice