recursal/Fanatic-Fandom huggingface dataset:
Sajfe

View of Sajfe

**Sajfe** is the 2nd planet from the Sun. This planet is quite unique as it is the only carbon planet within the Solar System. It is also the hottest planet in the Solar System.

## Formation

Sajfe is thought to have once been a rogue planet from a different solar system, since carbon planets are a rare find. Brown dwarfs are thought to be the sole bearers of carbon and hydrocarbon-rich planets, so Sajfe might have originated from a failed star system and migrated to the current Solar System.

## Composition

### Atmosphere

Sajfe is primarily a carbon planet, so most of its atmosphere consists of carbon-based gases such as carbon monoxide, methane, and carbon dioxide. Ammonia, argon, and other toxic gases also dominate its atmosphere but at a lesser percentage. The layer is quite thick that, according to the Amme Observatory, a case of severe smog in Huayalo isn't comparable to the impenetrable view of Sajfe's surface.

### Surface

Sajfe's surface is littered with bituminous coal along with silver and silicon carbide lakes scattered across the surface. The coal is of a very light composition and makes up the majority of the mountainous-like regions of the planet. Many of the metallic lakes; however, do have solid bits of microscopic silver particles embedded within. Sajfe might have been bombarded by meteorites containing significant amounts of pure silver at one point in its history.

### Planetary Layers

Sajfe has a inner solid steel core. It doesn't contain a outer core; the reason for this is unclear. Past the inner core is the thickest layer, the graphite layer. This layer consists entirely of hydrocarbon-sourced graphite with pressurized diamond deposits within it. The final and outer layer consists of thick crusts made mostly of coal.

## Life

Sajfe is most likely not habitable to any currently-known lifeforms. Although, since carbon is the main building block of life, it might potentially host bizzare forms of life that would otherwise be considered alien.

## The Future

### Atmosphere

In about 1.4 billion years, due to its much closer distance to the Sun, Sajfe's atmosphere might rapidly wither away enough to only be able to support a few noble gases.

### Surface

It is unknown what Sajfe's surface will look like anytime in the future.

### Celestial

It is estimated that, in 1.8 billion years, Sajfe will be absorbed by the Sun.

## Trivia

* Sarhkvse most resembles Venus in its atmospheric composition.
Moi people

The **Moi** are an ethnic group residing near the town of Savake. Their origins are unclear; however, they are postulated to have originated from a backflow of Ver'nandian tribes across the Eraborean peninsula. Living near the coast, they are mostly of the oceanic type.

## Origins

During the mass migration to the Ver'nandian territories 65,000 years ago, a backflow of ethnically Ver'nandian tribes arrived in the Moi peninsula. Over generations, these various tribes eventually consolidated into a tribal confederation and started to fish and conduct sea-trade with other cultures. For approximately 40,000 years, Moi culture and life was of a simplistic type; fishing, small-scale farming, and minor trading. Around the negative 2500th year, the Moi entered a "golden age" in terms of marine technology and spread of influence.

## Overview

Being an oceanic-based people, the Moi were proponents of maritime technology such as primitive carriers, sea-houses, and advanced fishing technologies. The Moi have been responsible for engineering much of Amme's navy during its imperial reign and also spread their technology along the southern coasts of Kahaipe.

Moi language is a simplistic language with its own logographic system, and it primarily uses a monosyllabic system of wording. This language reflects the Moi's overall look on life, that of which is a more relaxed, easy-going style of life somewhat due to a lush environment and technological prowess.

## Physical Characteristics

The Moi physically resemble a mixture of the Numol and Eraboreans, with most having dark hair, dark eyes, and slightly tanned skin. They are also shorter than the average Huayaloan.
Basdarians

## **Aspetto**

Sembrano l'incrocio tra un Pesce Gatto e una Salamandra. Sono lunghi circa 3m dalla testa alla coda, quest'ultima misura circa 130cm, è molto robusta e presenta una pinna caudale che si allunga fino al basso ventre. Sulla schiena è presente una pinna dorsale relativamente piccola, mentre dalle braccia ai fianchi si collegano delle pinne più piccole e anteriormente a quelle ce n'è un secondo paio. Le zampe sono robuste e terminano con tre dita palmate e munite di artigli. Presentano un collo lungo e muscoloso in grado di muoversi in praticamente tutte le direzioni. Il volto è massiccio e presenta una bocca enorme munita di piccoli denti conici. Gli occhi sono enormi permettendogli una vista estremamente accurata. Sulle labbra superiori ed inferiori sono presenti 6 piccoli barbigli, mentre appena sotto gli occhi ce ne sono 2 lunghi oltre 1m. Presentano una colorazione biancastra sul ventre e blu con macchie più scure sul dorso,; le pinne e i barbigli terminano con delle sfumature marroni. Vivono i primi 2 anni in acque paludose per poi spingersi verso acque salmastre tornando nelle paludi solo per riprodursi. La loro vita media e di circa 10 anni. Si cibano di pesci, anfibi, insetti e occasionalmente di uccelli e mammiferi. Si riproducono deponendo molte uova che vengono lasciate a se stesse.

## **Carattere**

Sono schivi e tendono a nascondersi dagli aggressori nascondendosi nel fango. Non attaccano se non per fame o per difesa e anche in quel caso non attaccano quasi mai nulla che sia più grande delle loro fauci, ma se devono difendersi lo fanno fino alla morte. Non allevano i piccoli.

## **Abilità**

Possono respirare sia sott'acqua che sulla terra, finchè le loro mucose restano umide, potendo quindi spostarsi tranquillamente sia sulla terra che nell'acqua. La loro andatura sulla terra è lenta e goffa, mentre in acqua sono molto più agili. Cacciano con degli agguati restando nascosti nel fondale facendo emergere solo i barbigli e la parte superiore della testa, appena qualcosa arriva a portate scattano come proiettili spalancando la bocca e generando un violento risucchio che aspira la preda in un attimo uccidendola sul colpo. Se devono difendersi ricorrono principalmente alla coda muscolosa e ai denti. La loro bocca è piena di batteri rendendo quindi i loro morsi estremamente pericolosi. Gli artigli non hanno caratteristiche molto particolari. Possiedono un'ottima vista e i barbigli funzionano come recettori tattili e del gusto.
Ver'nandian language

The **Ver'nandian language or *lyernuuunbod*** is the official language spoken by the Ver'nandian people of Huayalo. Ver'nandian has a few dialects spread throughout the Ver'nandian region, including the general interior and coastal ones. The dialect most spoken is known as the General Ver'nandian Dialect, and it is one of the three main languages of the planet.

## Overview

Ver'nandian is an overall complicated language, borrowing many words from the Kaymu language with a minor amount from the Eraborean language. Many words within the language often consist of two-word pairs, with many of the word pairs stemming from Old Ver'nandian. The language itself is mostly constructed within an SVO (Subject-Verb-Object) word order.

## Word phonemes

Phonemes in Ver'nandian are often more extensive than those of the Kaymu or Donh' languages, probably due to over-redundancies within the language's evolution. Old Ver'nandian primarily relied on consonants more than consonant-vowel pairs or vowels, unlike modern Ver'nandian. With the inception of modern Ver'nandian during the Second Ammon Empire, Old Ver'nandian consonants were paired together with newer consonant-vowel pairs along with vowel influence from the neighboring Kaymu.

## Ver'nandian writing system

Ver'nandian also utilizes a form of writing in which the vowel is physically represented over the consonant. In other words, unlike the Eraborean or Kaymu alphabets in which each consonant and vowel has a separate character, the Ver'nandian writing system employs a bottom-up, left-to-right reading style with two main types of the writing system. The first type is known as the "original script", where vertical divider lines separate each horizontal consonant-vowel combination. The "freehand script" utilizes the consonant-vowel combinations on their own with the without the vertical dividers. The latter is used in educational facilities and with those whom have higher social standing.
Killer Hounds

## **Aspetto**

Sono dei grossi canidi simili a Lupi che possono raggiungere i 2.50m di lunghezza e 1.45m al garrese. La struttura fisica è simile a quella di un grosso lupo grigio, ma è ben distinguibile, dal cranio triorbitato; ovvero due occhi posti lateralmente per una visione binoculare e un occhio posto al centro della fronte, quest'ultimo è fisso e rivolto leggermente verso l'alto. Un'altra caratteristica di questi lupi è quella di avere delle scapole enormi, che gli sollevano il busto, quasi come un cinghiale. Le scapole tra l'altro reggono una struttura muscolare aggiuntiva che va a potenziare la forza delle zampe anteriori quasi del doppio, queste infatti sono massicce e poderose, l'animale si avvale più gli arti muniti di artigli lunghi e affilati per uccidere la preda. Hanno una pelliccia ispida con una colorazione nera con sfumature più chiare. Vivono unicamente nei Dungeon dal livello Medio in su. Alle volte capita che un branco composto da almeno 20 individui svolga il ruolo di Boss Finale. In casi più unici che rari capita che riescano ad uscire dai Dungeon colonizzando foreste e pianure, ma come per altri esseri Unici dei Dungeon la loro energia fisica è sostenuta dalla Magia stessa del Dungeon e all'esterno devono iniziare a divorare qualsiasi cosa contenga Proto-Materia, iniziando dai loro stessi compagni. Per quanto siano forti è facile che, una volta rimasti soli, diventino il pasto di altre Creature.

## **Carattere**

Violenti e Subdoli. Solitamente attaccano da soli o in coppia, ma raramente si formano dei gruppi nelle aree più grandi dei Dungeon che arrivano anche a 15 o 20 individui rappresentando, come detto prima, i Boss Finali. Attaccano sfruttando i punti ciechi dei nemici.

## **Abilità**

La loro agilità è enorme, permettendogli di eseguire sterzate quasi istantanee anche durante le corse. Il loro equilibrio è anche maggiore, riuscendo a correre e saltare direttamente da pareti verticali senza cadere o rischiare di ferirsi. Grazie al terzo occhio possiedono una percezione della distanza e della profondità perfetta e possono riuscire a prendere al volo con la bocca una freccia scagliata contro di loro, inoltre riescono a vedere al buio senza troppi problemi. Gli artigli possono intaccare le corazze in acciaio. Grazie alla potenza fornita dalla muscolatura delle scapole possono spezzare la colonna vertebrale di un Uomo con un colpo. Il morso genera una potenza di 455Kg, abbastanza da frantumare le ossa. Gli altri sensi sono potenti come quelli di un normale lupo rendendolo quindi un vero pericolo nei Dungeon più bui. Possiedono un piccolo punto cieco posto frontalmente, esattamente nel punto d'intersezione degli occhi.
Usoto

Artist's depiction of Usoto's south end at nighttime.

**Usoto** is a major city in the High Plains area of the Kahaipe continent within Huayalo. The city is known for its concrete-laden architecture along with the popular Animal Cliffs in its background view.

## History

Usoto, a majorly-Eraborean city, was founded in the year of 335.
Numoli people

The **Numoli** people are an ethnic group residing within the oasis portion of the Ver'nandian territories. They are the closest genetic relative of the Ver'nandian people, the latter living in the desert regions. Unlike their relatives, the Numoli were and are still conflict-prone with neighboring tribes.

## Origins

The Numoli originated from an offshoot of migrating humans approximately 65,000 years ago. Some of the humans stayed put in the desert, yet some decided that the lush, northern woodlands and grasslands of the Ver'nandian territories were more habitable. Much like the A people, Numols consisted of clan-based societies which regularly practiced war. This led to their great proficiency in war-related technologies down the line. Distant from their close relatives, Numols developed their own individual culture which consisted of multiple series of large stone fortifications and religious centers, all around the negative 9300th year.

However, this lasted a short time due to extensive climate conditions, forcing much of the population to move closer to the coast. Few Numol-based civilizations and tribal confederations rose and fell, and over time, conflict was beginning to get tiring. As a result, the Numoli started to look elsewhere for resources.

Once their desert cousins started gaining power with the Ammon Empire, varying groups of Numols began plotting raids and started pillaging Amme and its surrounding settlements. Losing the majority of the time, they began to look towards the Great Kaymu Empire, Ui Island, and those residing on the southern coastline of the Ver'nandian region. Initially, they presented themselves as peaceful trading partners, making connections with several major powers of the time. As their reputation increased, some of the Numoli tribes started to slowly take several settlements from within, starting with the underlying political structure of each one. Sometimes, the strategy worked, and other times, natives caught onto their plan and revolted back.

However, a clear precedent was established for one particular Numol tribe, the Arswasu. Gaining power over the years, they would slowly change many empires from within by first manipulating their capitals. Political and socio-economic structures would slowly be manipulated so that, over a long period of time, citizens would barely notice these changes and would unknowingly be complicit to a kleptocratic, authoritarian rule. The Arswasu would eventually take over 60% of Huayalo's land mass and create the Arswasu Empire.

## Overview

Being incredibly adept at war, Numols were propagators of advanced military technologies and strategies. Although, nowhere near as numerous as Amme's or the Great Kaymu Empire's military, Numols were knowledgeable when it came to the intellectual side of war, often mingling with their opponent's governmental and socio-economic structures to bring power into their own hands.

Often of a more conservative background, the Numoli maintain strong relations to their past traditions, never allowing influence of *any* other culture, no matter the relevance.
Gradhana

## **Aspetto**

Sono l'Evoluzione delle Arpie. Fisicamente sono più grandi delle loro antenate, raggiungendo massimo i 2m di altezza e un'apertura alare di circa 4,50m. Le loro braccia sono diventate le loro ali, ma possiedono ancora il pollice e l'indice posti dove dovrebbe posizionarsi la mano. Sono una razza unicamente femminile. Il loro piumaggio ha una colorazione rossa, con varie sfumature arancioni e gialle, facendole sembrare delle fiamme vaganti mentre volano. Le loro gambe hanno la stessa conformazione di quelle dei rapaci. Adorano la musica e la loro voce è melodiosa. Vivono circa 80 anni e prediligono le cime dei Vulcani o comunque regioni sopraelevate. Le loro figlie sono sempre Gradhana.

## **Carattere**

Come le Arpie sono delle vagabonde allegre, spensierate e svampite. Vagano per tutto il continente di Fireband cantando e giocando. Nonostante il loro aspetto hanno la stessa mentalità di Bambine dispettose anche da adulte. Anche quando trovano un compagno questo tratto non cambia, anche se rimangono sempre insieme a lui e smettono di vagabondare. È facile che durante una conversazione cambino argomento senza nessun motivo o che se lo scordino del tutto, ma loro neanche ci fanno caso, iniziando un altro discorso assolutamente dal nulla... capita anche mentre cantano.

## **Abilità**

Come le loro antenate hanno affinità con la Magia Naturale dell'Aria fino al Lv3, ma sono grandi esperte di quel tipo di Magia, inoltre possono riconoscere la Magia Naturale del Fuoco mentre viene lanciata se di livello uguale alla loro. In volo la loro velocità è superiore alle Arpie, potendo sfiorare i 90Km/h. I loro artigli sono affilati come rasoi e permettono una presa ferrea e sicura. Possono sollevare massimo pesi equivalenti al loro, anche se per brevi tratti, mentre possono trascinare un FlamEnt per alcuni metri, se lo afferrano alla massima velocità. In cielo è praticamente impossibile per altre razze prenderle senza ricorrere ad inganni o magie di alto livello. La loro vista rivaleggia con quella delle Aquile Giganti di giorno, ma di notte cala drasticamente, arrivando al livello di un Umano.
Shoyye' people

The **Shoyye'** (or **Shoie'** for short) are considered an extinct offshoot group of prehistoric Kaymu whom were isolated in the eastern-most fringes of the Kaymu territories. All that is known about them is bits and pieces of their language, which was most likely a early version of Old Kaymu or Proto-Kaymu, along with cultural elements such as pottery made from ice, extensive carving techniques, and several variations of underfloor heating. Physically, they exactly resemble the Kaymu.
Garalina

## Описание

Garalina - компания, создавшая игру Petscop. Их логотип - это синие имя компании. Еще можно увидеть что от первой буквы G отходит волна (Похожая на комету). Если судить по главному экрану внизу, то можно узнать что компания создалась в 1997 году. Если поискать информацию в интернете, то её просто там не будет. Существовала-ли компания - неизвестно.

Также есть неофициальный фанатский сайт компании Garalina: https://garalina.com
Drugi

View of Drugi

**Drugi** is the closest planet to the Sun. Taking on a ovular shape, the rocky planet is known for its large lava lake on the sun side.

## Formation

Drugi might have been formed by congregations of closely-linked asteroid chains during the early development of the Solar System. Over a few million years, these asteroid congregations might have quickly cooled to form the rocky surface of the egg-shaped planet. It is unknown how the lava lake formed.

## Composition

### Atmosphere

Drugi has no atmosphere. However, the bright, sun-facing side is constantly susceptible to molten rock "storms"; these storms often involve large layers of molten rock and metal exploding from intense pressure

### Surface

The cold side of Drugi normally consists of relatively-colder hot, terrestrial rock when compared to the sun-facing side. However, the bright, sun-facing side is constantly susceptible to molten rock "storms"; these storms often involve large layers of molten rock and metal exploding from intense pressure.

Also on Drugi's surface is a strange lava lake. This lava lake is primarily composed of melted rock and other silica material. Some scientists purpose that the lava lake might be linked to the planet's innermost interior layer, which might explain the large size of the lava lake.

### Planetary Layers

Drugi is only believed to have three layers; an innermost solid metal core, a very thick hot-mantle core, and a shallow crust.

## Life

Drugi is most likely not habitable to any currently-known lifeforms.

## The Future

### Surface

The planet's overall surface is expected to become molten rock near the end of the planet's death.

### Celestial

Drugi is expected to be absorbed within the Sun in approximately 500 million years, which will make the next-in-line planet Sarhkvse closest to the Sun.
Okȳe

View of Okȳe and its (faint) moon Ta

**Okȳe** is the furthest planet from the Sun. A rocky planet located within the Solar System, it is the densest planet in the system.

## Formation

Okȳe's origin is the most unknown among the planets. The current theory proposes that it was once a rogue planet like Sajfe. Ta is the sole moon of Okȳe.

## Composition

### Atmosphere

Okȳe's atmosphere is nearly non-existent since it is primarily metallic and is placed far away from the Sun. The only faint traces of atmosphere are created by the pure nitrogen.

### Surface

The surface is purely made out of reddish-orange silicate dusts similar to those found on terrestrial planets. A noticable depression on its surface, the "Okȳe Gouge" was most likely caused by a large asteroid crash or a collision with another body during its formation. This depression is primarily made of rare metallic compounds. Other than the general surface and the depression, a few metallic mounds lay scattered about on the planet's surface.

### Planetary Layers

Since Okȳe is the densest planet known so far, and there is irrefutable proof of Okȳe's layers mostly consisting of metal, scientists have theorized that the under-crust layer might be a solid ball of a heavy metal element.

## Life

Okȳe is most likely not habitable to any currently-known lifeforms.

## The Future

### Atmosphere

No discernible changes will occur to Okȳe's atmosphere within a few billion years.

### Surface

Okȳe's surface and layers should stay relatively the same in billions of years.

### Celestial

In about 13 billion years, Okȳe is to be considered a non-solar planet, since the Sun will die around that time.

## Trivia

* Okȳe most resembles a mixture of Mars, Venus, and Pluto.
Uno

Artist overview of Uno and its hilly surroundings.

**Uno** is the fifth largest city in Huayalo. Known for its surrounding rich, arable farmlands and infinite rolling hillscapes, Uno provides quite a unusual architectural style to most other residents of Huayalo as its "cob-like structures" are often mistaken for a naturally-occurring starchstalk known as *hsasyis*, which only grows on the Denke continent. Uno is the only city on the planet to have watchsites protruding from its eastern hillside; this is in case of a foreign invader or preparation for a planned attack. Below the watchsites, a large platform is used for the Nota Festival, a biennial festival overseeing physical feats and fighting matches between native citizenry. Uno also maintains the world's largest tuber gardens in all of Huayalo.
Haeneese people

The **Haeneese** are a political confederation of tribes residing in the western part of Kahaipe. Many major polities and settlements are attributed to them such as Uno, the Jiyin-Haene states, and the port town of She.

 Origins

A substantial remnant of the second mass migration moved west across the She isthmus into the forested portion of Kahaipe. After a few mutations and adaptations to the much warmer, yet snowier portion of the continent, a large population in the millions started congregating around the Kojon area.
Kaymu language

The **Kaymu language** is the official language spoken by the Kaymu of Huayalo. There are quite a few dialects of the language spoken among the different sections of the Kaymu territories, and, in *A Island*, spoken with some linguistic influence from the *A*. The most widespread dialect, the General Kaymu Dialect, is one of the three most spoken languages in Huayalo.

## Overview

Kaymu language is phonetically similar to a combination of Japanese, Korean, Inuit, and Mongolic linguistic influences along with a bunch of its own original traits. Much like both Korean and Japanese, most words are agglutinative and also end in vowels while being simplistic in syllable differentiation. Vowels can easily be consecutively repeated up to five times in a single word for greater vowel, and the language can often have long vowels for its words much like Inuit and Mongolian. However, the language of the Kaymu has 13 vowels, some acting as two-letter monosyllables in some Kaymu words. Unlike any of the other aforementioned languages, Kaymu has an OSV (Object-Subject-Verb) pattern.

## Word phonemes

Kaymu phonemes number at fifty, each with its own designated character (*jusau ulisase*), with ten additional characters used for past or future tenses of verbs, singular or plural forms of nouns, and suffix-prefix endings of words. These fifty characters include most of the consonants and vowels of the language.

## Kaymu character system

   The Kaymu language is written in Kaymu characters (*jusau*), a logographic system similar to the Japanese *kanji* orKorean *hangul*. Few characters of the Kaymu writing system often contain Phoenician and Roman-like "0s", "Os", and "Hs" letters or numbers within many of the characters.

Unlike the English or Japanese writing system, Kaymu characters are read from the bottom-up then left-to-right, with each single word communicated vertically and dual-words, sentences, or paragraphs communicated horizontally. Every single word contains a long horizontal line above the first character of that word, in which the line stops at the end of every sentence. For example, the word "apple", or *"biudau"* in Kaymu, would have the initial character for *bi*, a horizontal line above it, and then the rest would proceed with the final character *u* ending the word.

For numbers, the first numeral character begins in the midpoint of the horizontal line, then succeeding numeral characters are placed diagonally above-and-right of the previous number until the number is completely finished. This can occur between words, sentences, or on its own.
Eraborean people

The **Eraboreans** are one of Huayalo's largest ethnic confederations, living in many regions across the planet. Similar to a mix between Arabic and Chinese cultures from Earth, the Eraboreans are one of the most prominent peoples in the southeast Kahaipe continent, the Karuo archipelago, and the westernmost part of the Denke continent.
Arswasu Annadtkoaika

The **Arswasu Annadtkoaika**, or simply "*Arswasu*" are the prominent antagonistic faction in the *Collapse of the World (世界の崩壊)* series and in Huayalo. There are currently about four million members, each member having a headband with the Arswasu insignia.

## History

On the 393rd year, a large group of Numol peoples started invading and setting fire on local villages near Amme. Initially, they barely saw any success in their raids but eventually, with influence and time, started to severely damage much of the urbanization around the large city. At that point, as noted by outsiders, the large overtly-psychopathic assimilation of peoples deemed themselves with the nomenclature of "Arswasu". The title isn't a word in the General Ver'nandian Dialect, thus it can be assumed that Arswasu originated the *Arswasu* branding of their tribe.

However, one particular night, through the lens of a telescope stolen from the Amme Observatory, the first leader of the Arswasu saw what he described as an "Earthly planet". By then, the Arswasu discovered the Earth-like planet Ahuaaao by accident, although none of the members deeply partook in any form of science, especially astronomy. Their findings would solidify their reasons for eventual world domination to one day colonize and populate the sister planet.

After a few hundred years, the exponentially-rising tribe started to split into a few large conglomerates as one form of leadership would have been futile for too many members. Each of these conglomerates were spread throughout major cities and towns including Uno, Usoto, Kage, Mlinhatbu, Kanlȳȳsinhao, and She. The burning of forests and vast, ecologically-important areas for oil drilling and "testing" had also taken effect, and work-camps had started to be established. The beginning of the Arswasu empire was imminent.

The Arswasu were starting to carve their influence southward, eventually reaching and destroying large portions of the major cities of Donh' and Tan. Due to the near-impenetrable jungles near Bihep and the city's well-known military power, the Arswasu saw no influence or success in that area. By this point, it seemed inevitable that all of Huayalo was eventually succumbing to the Arswasu empire.

The main goals of the Arswasu are to colonize Ahuaaao and dominate and incorporate all of Huayalo within their empire
Bihep people

The **Bihep** are a large, homogeneous ethnicity residing in the southernmost part of Denke, mostly located in the Sigakasufi Jungles. Bihep, named after the group, constitutes the majority of the Bihep population.

## Origins

An industrious warrior culture, the Bihep people rose over millennia from constant fighting among the tribes located within the Denke lowlands area. Over time, they gained a substantial amount of power and erected a few villages around where the modern city would appear. These villages had a shared moral code system with a strict, shared military. A series of easier conquests followed and most of the Bihep's opponents were murdered, with only the Bihep left in the end.

In the -214th year, Bihep was established as their main city. Unlike all other major cities of Huayalo, Bihep was the only walled one, most likely to protect against future attacks against the Bihep people. From then on, a period of peace ensued, but many of the Bihep military commanders were unsatisfied and started conducting conspiracies against the population. A short dark age full of civilian riots and economic recessions started to take effect, immediately followed by a ruler system which would bring an end to the seemingly-endless corruption. Bihep, although still incredibly conservative in tradition, saw almost no economic or social downturns after the establishment of the ruler system.

A few centuries later, the Arswasu attempted to invade into the Sigakasufi Jungles, not even knowing that the walled city existed. However, as a result of thick jungle, disease, fighting other tribes, and lack of navigation, the Arswasu retreated back into the northern portion of the continent.

## Overview

Extremely strict in everyday life, the Bihep maintain a strict hierarchy made possible by extremist religious and societal attitudes. Examples of this include the extensive list for the performative norms of both men and women along with daily prayer rites. Men are restricted to wearing only two uniforms throughout their entire life, entirely based on economic class differences. Women are kept in dwellings and are expected to birth many children. Every ten years, one individual, whether a man, woman, or child, is sacrificed by river drowning in order to appease the Bihep version of the famine god.

Economics classes are apparent for every single person, with only three classes in existence. Poorer people are *permanently* relegated to peasantry, slavery, manual labor, or low-to-mid level civil jobs while the rich are administrators or civil servants. The third class, the military, includes anyone from freshly-recruited peasants up to top warlords. Unlike most other militaries on the planet, Bihep's military class has a more even distribution of class power between all military rank, although strict in general regimen.

## Physical Characteristics

The Bihep are mahogany in color, being taller than the Fal-Oriee yet shorter than the Donh'.
Kage

**Kage** is a large town located on the Konon Peninsula of the Denke continent. Originally classified as a major city in the year of 1050 due to its massive size and population, it has since become downsized to a major town due to its lesser influences on the overall large-scale trade within Huayalo.
History

The human history of Huayalo is quite expansive, starting with multiple migrations across both continents, then progressing to an offshoot of many diverse cultures and early kingdoms, and eventually, being witness to the Arswasu Empire and its eventual collapse.

## **-450,000 to -50,000**

* Neanderthal-like modern humans arise in the continent of Denke (circa -450,000 or -400,000)
* These humans migrate to the Kahaipe continent (circa -320,000)
* An offshoot of the early Kahaipe humans then migrate back down to Denke and start the lineage for anatomically modern humans (circa -280,000)
* Anatomically modern humans evolve (circa -200,000).
* Modern humans migrate towards the upper ends of the Kahaipe continent, eventually resulting in the large Kaymu and Shoyye' ethnic groups (-120,000).
* Later, another mass migration of modern humans to Kahaipe occurs, eventually leading to the birth of the ethnic Ver'nandians and Eraboreans (-65,000).

## **-50,000 to -20,000**

* Hunting tools, agriculture, and advanced civilizations start to occur all around Huayalo (circa -40,000).

## **-20,000 to -5,000**

* Voltke Paleolithic Culture (-16,000 to -5,500)
* Proto-Haene Culture (-13,000 to -6,000)
* Amme Paleolithic Culture (-11,000 to -8,000)
* Numoli Stone Culture (-9,300 to -6,000)
* Amme Pottery Culture (-8,700 to -2,000)
* Voltke Coastal Culture (-8,600 to -4,200)
* U Culture (-8,300 to -4,300)
* Shoyye' Culture (-7,600 to -2,200)
* Tot-Tii-Tyel Culture (-6,000 to -4,000)
* Tomo Culture (-3,500 to -1,800)
* Leokikaymu Culture (-2,800 to -1,500)
* Moi Coastal Culture (-2,400 to -750)

## **-5,000 to 0**

* Ammon Empire (-1362 to -719)
* Ulyshu Kingdom (-1200 to -920)
* Jiyin-Haene Warring States period (-1200 to -156)
* Great Kaymu Empire (-1150 to 103)
* Numol (-1008 to -364)
* Kojon (-700 to 250)
* Donh' Empire (-660 to 94)
* Usoto Federation (-604 to 335)
* Dakyin Dynasty (-431 to -181)
* Tan Kingdom (-401 to 109)
* Ammit Dynasty (-285 to -114)
* Bihep State (-203 to 120)
* Yiyun Dynasty (-156 to 389)
* Second Ammon Empire (-23 to 441)

## **0 to Present**

* Narkho-Ohlkb Federation (8 to 245)
* Iwan Kingdom (27 to 282)
* Hneiuyan Empire (198 to 416)
* Arswasu Empire (443 to 1163)
* 1142 to 1163; the year in which the events of *Collapse of the World (世界の崩壊)* take place.
	+ 1163; the Arswasu Empire falls after the Great Environmental Conflict. Hokiji is constructed.
Bihep

Artist's depiction of the walled city of Bihep with its entrance.

**Bihep** is a city situated within the Sigakasufi Jungles in the southernmost part of the Denke continent and Huayalo overall. Bihep, unlike any other city, is walled-off and more geographically-isolated within its territory. The city is well-known for its environmental cleanliness.

The Bihep Nature Observatory is also situated southeast of the city.

## History

### Founding

The walled city was founded in the negative 214th year.

## Environment

As part of the Grand Sigakasufi Ecosystem, Bihep is incredibly bio-diverse, with many species of well-known and odd animals, terrestrial corals, giant fungal *Misekp*, and large eryhytosophates that extend past the forest ceiling. In addition to this, the air around Bihep is noted to "feel much cleaner", likely due to the eryhytosophates that regulate the local CO2 and store rich nitrogen, often initiating a mutualist relationship with the flora around them. The city itself is known for its clean streets and structures, which are all remarked upon by most visitors. Multiple hanging gardens are displayed around the city, and fruit and vegetable plants are seen

## Culture

Many famous philosophers and agriculturalists originate from this area
Collapse of the World (Sekai no hōkai) Wiki

## Overview

Welcome to the official *Collapse of the World (世界の崩壊)* series! As of present time, I am currently doing the drawings for the world, various urban and civilization-rich areas, characters, and am still contemplating how the story pieces together and what arcs and eras the story should be split into. In about a month, I will start to work on the books for this series and, in the far future, Collapse of the World will be adapted into a manga serialization and possibly an anime version. These versions will very loosely be based on the books.

## What Collapse of the World is about!

Two centuries before environmental collapse, a large tribe of narcissistic, kleptocratic humans up in the northern sand plains of Huayalo were starting to gain tremendous power in a sudden fashion. The rest of the planet is bound together to fight the rampaging tribe and win their world back! However, things are a lot more complicated than just a simple conflict as the climate is also stirring up a war of its own...

## Explore!

Click here to start your exploration of the *Collapse of the World (世界の崩壊)* series by category!
Antico Oberon

## **Aspetto**

Somiglia molto agli Elfi, ma sulla sua schiena sono presenti le stesse ali dei Folletti e i suoi occhi ricordano quelli degli Elfi Oscuri. È l'Antico che ha dato vita a Elfi, Elfi Oscuri, Mezzelfi, Fae e Folletti.

## **Carattere**

Tranquillo e placido. preferisce rimanere ad ammirare un paesaggio suonando un'arpa, piuttosto che combattere o fare altro. Il suo carattere non è presente in praticamente nessuna delle razze che da lui discendono.

## **Abilità**

Poteri praticamente divini. Valente suonatore.

L'Artefatto da lui creato è chiamato "Silenzio Totale", una volta attivato crea una zona di 200 metri quadri in una posizione bersaglio visibile, in cui ogni magia e ogni abilità fisica speciale viene annullata. È in grado di annullare anche le abilità degli Artefatti, tranne quelli Fantasma. Una volta attivata dura per un'ora anche se l'attivatore muore e ha bisogno di 5 ore per essere usato di nuovo. Le magie che dall'esterno provano ad entrare nella zona di silenzio vengono annullate. Annullare un'evocazione di livello 6 non uccide l'evocatore.
Kaymu people

The **Kaymu** are a large ethnic group located within and around the Kaymu territories within the Kahaipe continent. Kaymu peoples are Huayalo's 2nd largest ethnic population in terms of total population percentage. Notable people who are ethnically Kaymu include Sunai, Aysai, and Yoymu.

## Origins

Approximately 120,000 years before present, a large migration involving modern humans from the Denke continent occurred when the planet was at a frigid ice age. A large ice bridge, along with small chains of lands under it due to lower sea levels, connected the Konon Penninsula and the southside of the Kahaipe continent. Over time, more and more of these migrants skipped over the deserted areas of the Ver'nandic region and settled within the Kaymu territories and in the Kaymu greenways.

After many millennia of generations, around the negative 5500th year, the Shoyye' culture prevailed over most of the eastern Kaymu territories. These peoples, closely genetically linked to the Kaymu, spoke the Shoyye' language which was probably a derivative of the proto-Kaymu language. The Kaymu language, specifically the General Kaymu Dialect, is one of Huayalo's three most spoken languages along with the General Ver'nandian Dialect and Donh' language.

## Overview

Kaymu often find excess sustenance in the coasts of the Voltke Ocean. Sea mammals, mostly seals and walruses, are often hunted for their rich fat and tender meat; their bones are often carved into eating utensils, structural reinforcements, and other tools, mostly for hunting. Many variants of fish are commonly hunted as well. The ones living in the interior have a larger intake of dairy, land mammals, and grains.

The Kaymu maintain their traditional ways of interaction, which often involves consistent cheerfulness and a carefree life towards those in and out of society. They are rumored to be some of the most hospitable people on the planet. Societally, gender roles and hierarchical class differences do exist among the Kaymu; however, due to the general carefree attitude and Kaymu philosophy, these differences are often minimized.

## Physical Characteristics

The Kaymu are on average taller and and have a larger frame than Ver'nandians. Most Kaymu have similar physical characteristics including grey eyes, light blonde hair, and pale white skin under normal arctic conditions. Under intensive, long summers with extensive sunlight, the Kaymu have an adaptation resulting in their skin turning dark brown similar to that of the Donh'. No other ethnicity so far has this adaptation.
Bufali di Montagna

## **Aspetto**

Sono bufali lanosi grandi come buoi muschiati, massicci e muscolosi con un pelo morbido, lungo e termo isolante tendenzialmente biondo macchiato biondo cenere. La particolarità sta fondamentalmente nella testa, questa ha orecchie grandi e una folta capigliatura con una barba da capra ed un paio di lunghe corna dritte e arricciate; i maschi hanno corna lunghe fino a un metro e mezzo mentre le femmine le hanno più piccole massimo 50cm. Il pelo in primavera cade per non fargli soffrire il caldo e in inverno cresce folto. Vivono circa 30 anni sui monti nel Nord di Vorgan, solitamente indisturbati, devono preoccuparsi solo di non azzopparsi o di tenere i cuccioli lontani dalle pendici dei monti dove i Leonramus sono numerosi. Spesso la loro pelle viene conciata per fare abiti per chi abita le montagne

## **Carattere**

Sono animali mansueti e genitori abbastanza buoni, lì si può vedere sia in solitudine o un maschio e tre o quattro femmine; in quel caso se il maschio dominante incontra per caso un mercante con un bufalo maschio addomesticato può diventare aggressivo, al contrario se incontrasse un mercante con un bufalo femmina addomesticato può diventare particolarmente appiccicoso e aggressivo con l'addomesticatore quasi come se lo considerasse un rivale in amore. I maschi in primavera si prendono a testate per il dominio di piccoli Harem che poi resteranno con loro fino alla primavera successiva. Sono abbastanza facili da addomesticare, che li si allevi o li si trovi già adulti allo stato brado, purché siano solitari e non in harem.

## **Abilità**

I loro zoccoli hanno delle piccole punte alla base che come per gli scarponi da scalatore gli consentono di non scivolare sul terreno ghiacciato, mentre le loro pellicce possono tenerli al caldo anche con –10°
List of Stranded & The Challenge Contestants

This is a complete list of both *Stranded* & *The Challenge* contestants. This page includes challenge wins and votes against. Also, a separate table is dedicated to returning players.

## List of Contestants and Statistics

This is a complete list of both *Stranded* and *The Challenge* contestants. Here will also be stated each contestants' challenge standings and votes against. Take note that the ages and hometowns stated in this table are the contestants' age and residence at the time of filming. Isle of the Dead duels and Outpost wins will be considered in the "Individual Challenge Wins" column, while the "Votes Against" column will also include votes that are negated by Hidden Immunity Idols and votes cast during a second round of voting, if tied. Jury votes are excluded from the table.

 N/A denotes this castaway either:
* Did not participate in an individual challenge
* Did not attend a Tribal Council to receive votes

## Returning Contestants

Of the 217 contestants, 41 of them have competed in multiple seasons, due to popularity, strategic brilliance, notoriety, or any other reason. Here is the complete table of their *Stranded* or *The Challenge* careers, sorted by the number of days they played. Players who spent days on Isle of the Dead outside of the actual game are indicated by a '\*'.

The individual challenge wins listed in the table refers to any challenge won after the merge, regardless if the challenge is won by a group or an individual. Additionally, Isle of the Dead duels are also counted as individual challenge wins, while tiebreaker challenges are excluded.

Note: Ages used are the contestant's age during their most recent season.

* Overall
* Second Appearance
* Third Appearance
Cancri Nasuti

## **Caratteristiche**

Sono crostacei marini che vivono nei mari caldi nutrendosi di alghe, altri piccoli crostacei e raramente di rimasugli di carne del pasto di un Aracnoshark o di un Lamprone. Misura in media 30cm di diametro; il suo guscio, seghettato ai bordi, è costellato ti piccole punte, le chele sono corte con le pinze dentate abbastanza forti da recidere un corallo. Al centro ha un grosso becco rettangolare che si apre a pinza orizzontalmente. È questo becco che gli dà il nome, quando è chiuso sembra un unico pezzo, un grosso nasone. Ha sei occhi: due frontali ai lati del becco, poi si alternano con le chele e in fine con il primo paio di pinne. Questo crostaceo si sposta usando due paia di pinne e "saltellando" e planando sul fondo sabbioso. Ha anche due paia di zampette poste orizzontalmente nella zona anteriore del guscio ventrale, ognuna misura tre o quattro centimetri, e gli servono soltanto per arpionarsi al fondale. Nella zona centro-posteriore del guscio ventrale c'è l'orifizio e il foro fallico. È diffuso un po' ovunque, ma più che altro tra Vorgan ed Etergan. Spesso la loro polpa morbida e leggera è usata per cucinare piatti come pasta al ragù di mare o insaporire brodini particolari

## **Carattere**

Sono tipetti sospettosi e timidi che preferiscono trascorrere il loro tempo sotto la sabbia per non farsi vedere da predatori come l'Ironlephissosauro, che se ne nutre quasi esclusivamente, o tra le rocce lippose ricche di plancton e piccoli gamberetti. A luglio c'è la stagione degli accoppiamenti ed è per loro sia il momento più importante, sia quello più rischioso perché i predatori sanno che i granchi si riuniscono. I maschi fanno delle piroette per attirare le femmine, chi gira più a lungo e nacchera, con le pinze, più forte si accoppia. I perdenti stimolano le femmine facendo finta di accoppiarsi tra loro e, tre volte su cinque la femmina si "ingelosisce" e si accoppia anche con il perdente. Nel momento in cui la femmina accetta, nacchera con il becco e (senza doversi avvicinare) il maschio esce il suo fallo mobile e telegrafico e copula. La femmina dopo aver deposto le uova se le attacca a grappolo sulle pinne posteriori e inizia una vita sedentaria in un fosso o in un'apertura della roccia mangiando solo ciò che gli si avvicina e non uscendo per due mesi; ad ottobre i cuccioli si sparpaglieranno autonomamente e la madre riprenderà la sua vita normale.

## **Abilità**

Riescono a guardare (con vista binoculare) sia davanti, sia a sinistra che a destra contemporaneamente per merito dei loro sei occhi. Gli allevatori li tirano fuori dall'acqua usando delle pinze di ferro a causa della loro presa micidiale, le chele sono abbastanza forti e resistenti da riuscire a tranciare il corallo, quindi non ci starebbero nulla a tagliare le dita a qualcuno.
List of Animals that appeared in Sesame Street Sand Animals Sing a Song

## Animals

* European Hedgehog (Erinaceus europaeus*)*
* Coyote (*Canis latrans)*
* American Bullfrog (*Lithobates catesbeianus)*
* Lion (*Panthera leo)*
* Domestic Cat (*Felis catus)*
* Donkey (*Equus africanus asinus)*
* Domestic Horse (*Equus ferus caballus)*
* Eastern Racer (*Coluber constrictor)*
* Domestic Dog (*Canis lupus familiaris)*
* Great Horned Owl (*Bubo virginianus)*
Antico Unicorno

## **Aspetto**

Era una versione divina dei suoi discendenti, gli Unicorni. Se loro hanno un aspetto quasi etereo lui lo era davvero, sembrando quasi fatto di pura luce solidificata.

## **Carattere**

Era allegro e spensierato e passava il suo tempo vagando in lungo e in largo per il mondo. A differenza dei suoi discendenti aveva un buon rapporto con tutti gli Antichi, inclusi quelli che diedero vita alle razze Malvage. Trasmise la sua natura altruistica ai suoi discendenti.

## **Abilità**

Poteri praticamente divini. Diede ai suoi discendenti la possibilità di mutare aspetto in quello di un Umano.

L'Artefatto che creò si chiama "Corno della Vita" e si presenta come un corno a spirale di 50cm di color Argento puro. Si può tenere in mano, posizionare sulla fronte o usarlo come una collana. Questo Artefatto presenta 2 poteri passivi e 2 poteri attivi.

I poteri passivi sono:

* *Lungavita* che rallenta di 10 volte l'invecchiamento di chiunque lo possieda;
* *Purificato* che rende il possessore immune a tossine, veleni (inclusi quelli della Venomanzia) e Maledizioni. Non protegge dagli acidi.

I poteri attivi invece sono:

* *Perfect Cure* che permette di lanciare una Magia che unisce assieme la Magia di Cura e la Magia di Guarigione. La magie così lanciate hanno un costo di una volta inferiore a quello normale, ma a sua volta aumentato di 1,5 [quella di Lv6 costa 23 (15 +8) anzichè 45]
* *Purificatore* che permette di purificare qualunque sostanza da eventuali tossine o impurità con un costo paragonabile ad una Magia di Lv3.