Andrea

* Base Skin
* Black Rose Skin

> *"One shot. One kill."*
>
>

Andrea is an Ally Survivor and STR type Ranger, who has the potential to be promoted to Mythical Grade. She is well known in the game for being a top tier damage dealing unit.

## Background

Glenn sounded anxious over the radio. Through the scope of her rifle, Andrea could see Glenn waving in the distance.
Andrea was positioned on the rooftop of a small town’s 3-story building, scoping out the gun shop across the way. Hershel had tipped them off to the gun shop after noticing their ammo running dry. Just as he had warned them, the area was infested with dozens of walkers.
The original plan was to bring everyone available, but that had been scrapped in favor of a smaller, quieter group. Glenn would sneak his way into the shop and loot it while Andrea and her sniper rifle covered him from afar. Fortunately, the market next door had a parking lot full of shopping carts, which helped out their exit plan. Rick and Dale would wait on horseback as Glenn loaded up the cart, then transport Glenn, Andrea, and the guns back safely.
"Andrea! Can you hear me? I need to get in and out quick before more of them swarm in!"
Glenn crouched behind a broken-down sedan and yelled into the radio. Andrea took her finger off the trigger and moved her left hand to the radio, her eyes still fixed on the scope. She pushed the button and answered.
"Yes. I have sights on you."
"Well, I’m going in. Keep the walkers distracted for me."
He clipped the radio to his waist belt and pulled bolt cutters out of his bag. He walked carefully towards the gun shop. Meanwhile, Andrea aimed at a car a few yards away from where they were and fired one off at the hood. That was enough to provoke the walkers, and they began to shuffle towards the car, just as she had planned. Swiftly and meticulously, Andrea pulled back the bolt. The rifle made a clear sound, ejecting the empty shell, which fell and rolled across the cold pavement. She reset the bolt, listening closely to make sure the chamber was properly loaded.
"I love that sound."
Up until recently, she had never imagined herself as much of a marksman, let alone a sniper. However, she was fascinated by what it took to make a perfect shot — controlling her breathing, calmly finding a target, and finally firing. It was gratifying. After a brief moment appreciating the sound, she peered at the walkers gathering around the car. One of them seemed like she had worked at the grocery store before she had turned. Setting her scope at x16 magnification, an expensive-looking necklace glinted back at her. “Must’ve been a gift from her husband,” Andrea thought. She moved her focus to the gun shop and spotted a male walker in a washed-out t-shirt. A tiny backpack with a toy rabbit keyring attached hung limply from his shoulder. She checked around the room, imagining the backpack might have once belonged to his daughter. Like she thought, there was a little girl in a cute dress among the walkers. She breathed in and held her breath to aim her rifle at the girl’s forehead. A split second later, a bullet crushed the little girl’s rotted face. Andrea didn’t hesitate to shoot the man with the backpack who she had assumed to be her father. Just like the little one, he fell to the ground. Andrea lifted her head to the sky and heaved a sigh.
About ten minutes later, she heard Glenn’s voice on the radio.
"I filled all 3 bags. That should do it for a while. I’m heading out now to load them up.”
"Roger. You’re all clear outside."
Glenn exited the shop with three heavy-looking duffel bags and struggled towards the closest shopping cart. The walkers around the car turned towards him. That was Andrea’s signal. She popped off five shots at the approaching walkers, not missing a single one. Glenn reached the cart and loaded the bags. He radioed Rick and began to head towards the rendezvous point. But the noisy cart drew more walkers straight to him. Andrea took them down one by one in quick succession until only one remained. Once she dealt with the last walker, Glenn would join Rick, which meant Andrea could start getting ready to leave as well. She adjusted the scope and found the last target. She froze. The blonde ponytail and ear piercings reminded her of Amy.
Andrea’s finger stiffened on the trigger. She couldn’t breathe. Her concentration was shattered. Instead, a flood of memories and regret dominated her mind.
If only she had been able to shoot like this back then. If only she had spotted the walker approaching Amy from the roof of that trailer, Amy might be alive now. Racked by guilt, Andrea tried and failed to pull herself together. While she was distracted, the distance between Glenn and her final target had closed to 5 yards. She tried to regain control over her breathing. She fired a bullet at the walker’s head and missed. It was her first missed shot of the day. The sound of the ricocheting bullet alerted Glenn. Discovering the walker so close to him, he fell to the ground in a panic. The walker crawled towards him, mouth open. Another bullet from Andrea, another miss. Glenn fumbled with his pistol and fired but missed the walker’s head. Struggling to escape the walker’s grip, he dropped his pistol. If Andrea missed again, Glenn would be in danger of being bitten.
Breathing in and out, she aimed at the threat. In that brief instant, she thought of the moment she had lost Amy. Everyone had been naive back then. Despite the danger, they had all gathered around for a meal without anyone on the lookout. Only after Amy had been bitten did they realize they had been attacked by walkers. Andrea told herself that no amount of shooting skill could have prevented what had happened. All of that was in the past.
Pulling the trigger slowly, Andrea shot the dead center of her target’s forehead. Glenn stared blankly for a moment before pushing the fallen walker away. He stood up and waved at her.
Coming down from the rooftop, she went straight to the walker that looked like Amy. She took off her jacket and draped it over its face.
Silently she promised herself that, in her next life, she wouldn’t lose her sister again. She turned and ran towards Rick and Glenn.

## Skills

 61 | Sniper | ACC increases by 100 and CRIT Rate increases by 20% if there are no enemies around Andrea.

## Recommended Gear

Andrea is a good Survivor for the Combat Stages, Camp Defense, Alignment Defense and PvP. It's recommended to max out her Personal Gear and give her the Asyl's Best Shoes or Asyl's Best Scope as Special Gear.

## Official Art

Concept ArtConcept Art with Black Rose Skin