Plexil: Undead Wiki/Zombies

# Zombies

## Walkers

* **Speed:** Slow
* **infection:** Stagnant
* **Method of Attack:** Scratching and Biting
* **Habitat:** Everywhere

### Behavior:

They Shuffle around aimlessly looking for it's next prey. When Notified of a player it will proceed to shuffle towards the player.

#### Discription:

"It's pretty stupid so you should be fine."

## Clickers

* **Speed:** Breakneck
* **infection:** Rampant
* **Method of Attack:** Scratching and tearing
* **Habitat:** Everywhere

### Behavior:

Usually found Standing still being idle, making clicking sounds via there tongue. due to clickers being blind once it hears something will dash towards the cause of sound.

## Spastics

* **Speed:** Medium
* **infection:** Sporous
* **Method of Attack: Radiation Poisoning**
* **Habitat:** Guroid

### Behavior:

Wanders the nearby area by itself, causing most surroundings to Radiate. When spotting a survivor it will try and attack like a walker.

## Wailers

* **Speed:** Sluggish
* **infection:** Standstill
* **Method of Attack:** Screaming
* **Habitat:** Everywhere

### Behavior:

Will stand in empty locations by itself, and eventually when it sees a potential threat will screem cause zombies any zombies in the area to come.

## Alphas

* **Speed:** medium
* **infection:** Rampant
* **Method of Attack:** Scratching and biting
* **Habitat:** Russo, JuneWood

### Behavior:

Travels in hoards, usually at the center. if/when seen by an Alpha every zombie in the hoard will know your current location.

## Titans

* **Speed:** Slow
* **infection:** Stagnant
* **Method of Attack:** Crushing and Bludgeoning
* **Habitat:** Everywhere

### Behavior:

Usually travel in hoards rare to be alone. if spoted they will try to crush you.

## Patients

* **Speed:** Random
* **infection:** Standstill
* **Method of Attack:** Improvised
* **Habitat:** Everywhere

### Behavior:

will Attempt to kill you on sight, no matter the cost.

## Hunters

* **Speed:** Medium
* **infection:** Standstill
* **Method of Attack:** Sniping, Hunting, and Traps
* **Habitat:** Everywhere

### Behavior:

Will choose and random player and hunt them, normally starting a distance to take players out, though if evaded long enough will come in close range.

## Defects

* **Speed: Medium**
* **infection:** Rancid
* **Method of Attack:** Scratching and Biting
* **Habitat:** Everywhere

### Behavior:

wanders around aimlessly. There loud and clumsy, causing them to be easy to spot. if spotted will try to make it's way over to you. If hit even once you will die. (range weapon recommended)

## Sprinters

* **Speed:** Breakneck
* **infection:** Rampant
* **Method of Attack:** Trampling and Tearing
* **Habitat:** Everywhere

### Behavior:

Wanders on it's own, and will make clicking noises in the process like it's counterpart the clicker, only diffence the have good eyesight and hearing. When spotted by one it will Scream and Sprint at you.

## Overgrowns

* **Speed:** Fast
* **infection:** Stagnant
* **Method of Attack:** Ambushing and biting
* **Habitat:** Hoodson

### Behavior:

Hides in shrubs and bushes until it spots prey, you can hear them though if focused on surroundings. when close enough it does a pounce on the target attempting to latch and bite it's target.

## Ghouls

* **Speed:** unknown
* **infection:** unknown
* **Method of Attack:** unknown
* **Habitat:** unknown

### Behavior:

They have the Sentients of a survivor, and the ability to weild weapons. Not all are bad so better think twice before where you swing that thing.

#### Discription:

"We're people too!"

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