recursal/Fanatic-Fandom huggingface dataset:
Leaf

Warning!  *This article contains **spoilers**! Proceed at your own risk!*

* Leaf
* Leaf Dialogue
* Mary Ann Dialogue

## Gallery

>  "Who's the fairest of them all?
> **Meeee ♪**" — Leaf
>
>

## Synopsis

Leaf is one of the companions you can obtain in Black Souls I as well as a supporting character in Black Souls II. She is the leader of the fairies from the Holy Forest and is one of the first companions you meet in the game.

## Appearance

Leaf is extremely short, being able to ride on the protagonist's shoulder when she is tired. She has short green hair and green eyes along with pointed ears. She wears a type of green leotard and glass green slippers. Being a fairy, she has two long green fairy wings.

## Personality

Leaf is a pretty flirty and teasing towards the main protagonist. Sometimes she says things that hint towards a darker side of her, such as when she tells the protagonist that he can do whatever he wants towards others, and not be punished for it. The other fairies describe Leaf as a soft, gentle, and caring person who really wants to world to return to the way it used to be.

## Enemy

### Black Souls I

* Leaf
* Mary Sue
* Demonbeast Mary Sue
* God of Creation Mary Sue

### End of the Journey

 Name
 Odds

### End of the Journey

 Name
 Odds

### End of the Journey

 Name
 Odds
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Rainbow Guild Wiki

**Welcome to the Rainbow Guild Wiki!**
We are a Community D&D Guild located at The Equality Community Center in Portland, Maine. Every month, we host multiple adventures for anyone and everyone to come along and explore The City of Kaleidos and the vast world that it resides within. Each player is a member of the Rainbow Guild, protectors of Kaleidos and arms for hire to the community. The guild is run by our hard working guild bosses, who each take turns GMing games and playing with their fellow guild members.

This wiki is designed to coordinate and organize the information of our vast world all into one easy to access location. You are more than welcome to suggest edits to these documents, and add information and lore to this world, and the guild bosses will discuss and approve accordingly. This wiki is continually being improved, and any suggestions for improvement of our organization, this wiki, or our games can be directed towards any of our guild bosses.

Please look at the articles below, they contain important meta information about character creation, table rules, leveling guidelines, and other guidance on how we operate our guild. Consider this organization an independent adventurer's league; we operate with rules to keep the tables consistent and fair, but are willing to work with you on creating an enjoyable experience for everyone. If you have an idea that you would like to explore, please don't hesitate to ask!

## Important articles

\*Figure out how to link articles in the gallery here. Should link to the Rainbow Guild Code of Conduct, wiki rules, character creation, table home rules, leveling guidelines, the log book, and the map of Kaleidos (in maps)

\*Do we want to keep this lower section? Or just cut it out entirely?
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Character Creation Process

* Players can choose from any **officially published materials** from any source book. If choosing a legacy option, please find information from the most recent source book
* Unearthed Arcana, content published outside of Wizards of the Coast, and Homebrewed Content may be discussed by the Guild Bosses for potential inclusion, but as a rule, any ruleset that has an updated, published version will not be considered
* Every character will start at **level 3**
* There is no such thing as an evil race
* Backgrounds are flexible, you may reflavor backgrounds or create your own
* For stats, **roll 4d6 and drop the lowest on each roll**. Do this seven times, and if 3 of these 7 values are below 10, throw the values out and reroll the entire set. Once you have your 7 values, drop the lowest value. The remaining 6 will be your stats that you can place in any attribute.
* Take the **maximum hitpoints** possible (total of your hit die (6, 8, 10, or 12) and add your constitution modifier)
* Take your **basic starting equipment**, you may buy other equipment with the gold you receive from your background at cost in the player's handbook
* **Every character starts off with a feat**. If you choose a variant human, you may choose 2 feats upon character creation
* Religions and Gods can be chosen from any within the Player's Handbook. If you would like to worship or reference another god, there is a deity application you can submit for consideration from the Guild Bosses
* Alignment is always subjective and never 100% determined. It is up to the individual whether to use alignment or not, but as a rule, characters are members of the Rainbow Guild which is a good organization, and members should always act in the best interest of the guild or there may be consequences.
* As a rule, most guild members will receive their first magic item after their first multisession adventure.
* If a user wishes to create a new character, they may choose to keep their guild rank and make their character at the same level (up to a max of level 11) or start at any level below that, including level 3. They will get the appropriate guild rank and money according to what they would have earned by that point, but will not maintain any special perks or magic items the previous character has accumulated.

See also Leveling Guidelines
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location span over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Black Souls I/Enemies

Warning!  *This article contains **spoilers**! Proceed at your own risk!*

*This page contains the enemies in Black Souls I.*

All stats are from Difficulty 0.

* Regular Enemies
* Unique Encounters
* Boss Encounters

 Executioner Pig
 Mandragora
 Dark Fairy
 Alraune
 Slime
 Gutter Rat
 Plague Rat
 Man-eating Shark
 Cadaver
 Werewolf
 Rotten Woman
 Automata
 Centaur
 Raging Boar
 Corpse-eater Chicken
 Alpaca
 Snail of Corrosion
 Man-eating Ant(Small)
 Man-eating Ant(Average)
 Man-eating Ant(Big)
 Slaughter-Hopper(Larva)
 Slaughter-Hopper(Imago)
 Toxic Butterfly
 Ghoul
 Ghoul
 Bloodsucker
 Ghast
 Skeleton
 Shaman
 Wheel Skeleton
 Iron Knight(Spear)
 Iron Knight(Sword)
 Sorcerer
 Sphinx
 Hippogriff
 Medusa
 Desert Rider
 Snow Angel
 Ice Golem
 Bai Ze
 White Rabbit
 Dead Angel
 Wraith
 Harpy
 Crescent Dream
 El Monstro
 One Who Corrupts
 Kelpie
 Cerberus
 One Who Lurks
 One Who Drains
 Beelzefufo
 Mimic
 Cyclops
 One Who Enlightens
 Daedalus
 Statue of Heavenly Wing
 Seraphim
 Lost Empire Knight
 Dark Matter
 Failure
 Orthrus
 Human Being
 Murder Doll
 Obscured Demon
 Wriggling Bat
 Gigas
 Black Worshiper
 Pixie
 Succubus
 Dryad
 Imp
 Villager
 Lizardman
 Scylla
 Cat Demon
 Taurus Demon
 Kraken
 Unfathomable Knight
 Black Saint
 T-Rex

One-time encounters that are often more difficult than regular enemies.

 Talking Flower
 Heartless Tin Man
 Cowardly Lion
 Moronic Scarecrow
 Ugly Duckling
 Peter Pan
 King Sinbad
 Donkey King
 One Who Observes
 Snow White's Prince
 Wandering Knight Izu
 Demonbeast Hero
 Princess Frog |  | HP: 32000 MP: 9999 ATK: 180 DEF: 90 MAG: 10 RES: 90 SPD: 120 LCK: 100
 Hair Princess Rapunzel |  | HP: 30000 MP: 9000 ATK: 160 DEF: 250 MAG: 180 RES: 250 SPD: 180 LCK: 500
 Little Mermaid |  | HP: 20000 MP: 9999 ATK: 180 DEF: 130 MAG: 180 RES: 130 SPD: 130 LCK: 200
 Snow White |  | HP: 26000 MP: 9999 ATK: 100 DEF: 90 MAG: 200 RES: 90 SPD: 65 LCK: 90

Enemies only found after white fog.

 Drake Helkaiser
 Cursed Brother Hansel
 Cursed Sister Gretel
 Pied Piper of Elixir
 Naked King |  | HP: 10000 MP: 2000 ATK: 110 DEF: 10 MAG: 110 RES: 10 SPD: 40 LCK: 10
 Hyena of Hunger
 Musicians of Bremen
 Monster Behemoth (Jacob's Disused Mine)
 Knight in Armor
 Devourer Patrasche
 Singing Bone
 Iron Hans
 Monster Behemoth (Gothel's Tower)
 Bandersnatch
 Rotting Drake Helkaiser
 Undead Drake Helkaiser
 Pumpkin Carriage
 Ash-clad Princess Cinderella |  | HP: 23000 MP: 9999 ATK: 220 DEF: 100 MAG: 270 RES: 100 SPD: 150 LCK: 10
 Demon Queen Cinderella |  | HP: 80000 MP: 9999 ATK: 320 DEF: 240 MAG: 300 RES: 240 SPD: 200 LCK: 200
Side Quests

This page is proposed to be deleted.  *This article is **redundant, incorrect or violates fandom rules** and should be deleted.*
*You can find out details from MisterErty1*

# Black Souls I Side Quests

## Dorothy's Quests

### First part -

Find her inside her house in the Forest of Abandoned (You will need to defeat Hansel and Gretel), speak to her and become her apprentice, you'll be asked to defeat Cowardly Lion (Located in the warehouse behind her house), Moronic Scarecrow (At the Forest bonfire, go right then south and interact with the scarecrows) and Heartless Tin Man (When you enter the Behemoth Ranch, inside the first enclosure), go back to her and she'll join you as a summon.

### Second part -

She can be found in the Forest of Sabbath, next to the bonfire, you can talk to her, then go deeper into the forest and kill the Nameless Demon, behind him is a bookshelf, interact with it

# Black Souls II Side Quests

Griffy

Red Hood

Rabbit Knight Vernai

Humpty Dumpty

Blackwell

Shisha

Dodo

Knight Pumpkin-O'

Mabel

Serpent God

Mock Turtle
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults and corresponds to the term's girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Black Souls:Administrators

administrator since November 2023

talk page • Discord • Message Wall

**SpellMrDuck** met the Black Souls in September 2023 from a YouTuber’s video. From that time on, he remains closely connected to both himself with the game and its community. The fandom began editing in November 2023.

Outside the fandom - he lives in St. Petersburg and study. He studies English and French in depth and is studying to become a programmer.

administrator since not (December 2023)

talk page • Discord • Message Wall

**SirSpago** first played Black Souls 1 after following a friend's recommendation. With time, he joined the un-official Discord server and found interest in documenting its intricacies, starting with the list of enemies for the same game in November 2023.

Outside the fandom, he lives in Brazil and is studying to get a degree in mathematics.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Bubble Fruit

**Bubble Fruit** are small food objects, usually found near water.

## Description

Bubble Fruit is small and round. The center is blue while the outer shell is black. It is connected to a thin, black stem, coming from the ground. When popped, it expands to be large, squishy, and bubble-like.

## Use

Bubble Fruit has 2 different functions, depending on if it is dry or popped.

### Dry

Dry Bubble Fruit acts like Rubbish, and can be used to stun creatures and kill Batflies, and do a small amount of damage. It can be swallowed in this state.

### Popped

Dry Bubble Fruit pops after being sumberged in water for a few seconds, or being held by Rivulet for a few seconds. It falls out of the Slugcat's hand if held while being popped. It is able to be eaten for 1  (or 1/4 for Hunter and Artificer).
Batnip

**Batnip** is an small, orange plants, found in a few regions.

## Description

Batnip is small and fern-like. It is orange, with a varying number of long leaf-like things on each side, which get smaller towards the top. The orange gets darker near the bottom.

## Use

Batnip attracts Batflies and can be used to easily catch them. Batnip that is still in the ground is better at attracting Batflies than ones held by a creature, but it works no matter what.

### Artificer

In the Downpour DLC, the Artificer can craft Batnip into Cherrybombs if swallowed.

## Trivia

* Batnip is also called a Fly Lure in-game.
Miros Vulture

**Miros Vultures** are larger creatures added in the Downpour DLC that appear to be a combination of a Miros Bird and a Vulture.

## Appearance

Miros Vultures appear to be a combination of a Miros Bird and a Vulture. Its head is shaped like a Miros Bird head, with large, yellow to orange eyes. They have vulture-like bodies with four long wings, with sharp 'feathers' on them. They are mostly black, but their feathers can range from red to yellow.

## Abilities and Behavior

Miros Vultures are highly aggressive, and a lot more powerful than regular Vultures. They can reach into tunnels with their beaks like Miros Birds and fly like Vultures. They can snip just like Miros Birds.

### Explosion

Miros Birds are capable of causing an explosion. A laser will appear from their head, aiming at wherever the explosion will be. After a bit, it causes a large, powerful explosion. This can be especially dangerous while fighting one in a tight space, like a tunnel.
Red Centipede

**Red Centipedes** are large, highly aggressive variants of the Centipede. They cannot naturally spawn for the Survivor or Monk without Lineage.

## Appearance

Red Centipedes are large centipedes with many segments. Each segment is black with a hard, red shell on four sides of it that protects it. Unlike other centipedes, the top shells have a spike on top of them. Most segments have a pair of legs, and each end has long antennae.

## Behavior

### Movement

Red Centipedes are very fast and can climb walls and ceilings. They can also switch direction, moving with the other head instead.

### Shocking

Red Centipedes, like other Centipedes, are capable of shocking creatures to stun or kill them after grabbing a creature. If both heads touch, they will create a powerful shock. Most creatures are killed, but some are just stunned, depending on their mass.

Shocks are stronger in water, dealing damage and shocking all creatures in the water with the Centipede.

### Shields

The shells of the Red Centipede act as shields, having to be hit off before the segment is able to be significantly hurt. Spore Puffs can bypass this, and kill Red Centipedes quickly if enough segments are hit.
Scavenger

**Scavengers** are intelligent creatures that live in tribes.

## Appearance

Scavengers can be a wide variety of colors, usually browns-blacks. They have antlers and eyes that can also widely vary in color.

## Behavior

Scavengers are able to pick up many different objects, like Spears, Rubbish, and Pearls. They can use these to fight other creatures.

### Movement

Scavengers can't jump and walk around with their legs and long arms. They are able to climb poles and dodge rubbish thrown at them.

### Tribes

Scavengers are social and live in tribes. They can either be nomadic tribes, or toll tribes. Nomadic tribes move around a lot. Toll tribes stay around Scavenger Tolls.

## Reputation

Scavengers have a reputation system that determined how they act towards the Slugcat.

With high reputation, they'll be friendlier, and can even help them fight creatures or enter their shelters. The cost of going through Scavenger Tolls is lowered.

With low reputation, Scavengers will be more aggressive and the toll price will be higher. With low enough reputation, Scavengers will send groups of Scavengers to the Slugcat's location to kill them.

 The Artificer has permanently low reputation with Scavengers.

### Gaining Reputation

The Slugcat can gain reputation with Scavengers by giving them gifts like pearls and vulture masks, trading with them, paying tolls, and by helping Scavengers when they're being attacked.

### Losing Reputation

The Slugcat can lose reputation with Scavengers by stealing things like spears, going through a toll without paying, or not helping Scavengers when they are being attacked.

## Trading

If reputation isn't low, Scavengers can be traded with to get items like Lanterns. Some items are worth more than other items, like Pearls. Item values are listed below:

*These values are also used for tolls*

* Pearls: 10
* King Vulture Mask: 10
* Singularity Bomb: 10
* Overseer Eye: 7
* Karma Flower: 5
* Vulture Mask: 5
* Explosive Spear: 4
* Beehive: 4
* Spear: 3
* Lantern: 3
* Grenade: 3
* Spore Puff: 2
* Flashbang: 2
* Mushroom: 2
* Cherrybomb: 2
* Jellyfish: 2
* Batnip: 2

### Merchants

Merchants are more willing to trade even if reputation is low. The higher the reputation, the more items the merchant will give to Slugcat.

## Tolls

Scavenger Tolls are areas with groups of Scavengers around/in it. Passing through tolls requires Slugcat to pay with items. The higher repitation with Scavengers, the less it will cost. If Slugcat's reputation is high enough, they can pass through without paying, but lose some reputation. At max reputation, Slugcat can pass through tolls for free with no reputation loss. If Slugcat doesn't pay, the Scavengers will kill them.
Big Spider

**Big Spiders** are large spiders.

## Appearance

Big Spiders appear to be large Spiders, covered in quills.

## Behavior

Big Spiders will mostly try to avoid the Slugcat. However, sometimes they can attack by lunging.

### Lunging

Big Spiders will wind up before lunging at prey to attack it. They usually lunge from ceilings, and lunge attacks are always lethal.

### Grabbing

If close to the Slugcat, Big Spiders can grab it. If grabbed for too long, prey will die.
Blue Fruit

**Blue Fruit** is a common Food object found in many regions.

## Description

Blue Fruits are small and blue, and hang from a long, black vine from ceilings. The blue gets darker the higher up on the fruit it is.

## Use

Blue Fruit is a good source of food for most Slugcats. It is very common, and fills up 1 for most Slugcats. It can be stored in shelters too.

Blue Fruit can also be used to attract Jetfish, and to distract Monster Kelp.
Barbel (SS2014)

## BARBEL

Crafted from nylon léger, the Barbel long down jacket is warm while being lightweight. The long parka features an adjustable waistline that gives the outerwear a feminine shape.

* Crafted from nylon léger
* Nylon léger lining
* Down filled
* Hood
* Front zipper closure
* Zipped pockets
* Grosgrain binding
* Exterior grosgrain drawcord waist
* Felt Moncler logo on left sleeve

We were able to see a special version on **Nordstrom.com**, a red version with a small mink fur all around the hood.
Smite of Legends Universe Wiki

**Welcome to the Smite of Legends Universe Wiki!**
This wiki is dedicated database to a video game union crossover, *Smite of Legends* series.

We're a collaborative community website about Smite of Legends Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mother Spider

**Mother Spiders** are a spider variant exclusive to the Downpour DLC. They release a lot of Coalescipedes when killed.

## Appearance

Mother Spiders are large spiders with some green coloration and a lot of quills. They have a larger abdomen than other spiders.

## Behavior

Mother Spiders are not highly aggressive and usually run away. If being followed, it may attack and lunge at a creature. They will ignore Big Spiders, Spitter Spiders, and Coalescipedes.

### Coalescipedes

When killed Mother Spiders will release a large amount of Coalescipedes. Leaving Mother Spiders alone can often be better than killing them, as Coalescipedes are fast, and dangerous in large numbers.

### Revival

Like other spiders, Mother Spiders are able to temporarily revive corpses of full-grown spiders.
Industrial Complex

**Industrial Complex** is a region usually visited early in the game. It is often the second region visited as the Survivor or Monk. It has more difficult creatures than outskirts.

## Trivia

* Originally, Industrial Complex was called Heavy Industrial. This is still seen in its acronym (HI) and the threat theme.
Daddy Long Legs

**Daddy Long Legs**, also known as **DLL**, is a dangerous mid-game creature, most often found near or in Five Pebbles.

## Appearance

Daddy Long Legs are made up of a large mass of black spheres, which each have a blue X. The core has many long, black tentacles coming out of it, each having a blue tip.

A brown Daddy Long Legs can be found in Garbage Wastes as Hunter. It behaves just like a Daddy Long Legs, but is not aggressive towards Brother Long Legs.

## Proto Daddy Long Legs

Proto Daddy Long Legs (PDLL) is a stationary variant of Daddy Long Legs. It will attempt to drag the Slugcat into the mass using various tentacles protruding from the central mass.

## Abilities and Behavior

Daddy Long Legs, unlike Brother Long Legs, are only blind. They have good hearing, making it much harder to get past them.

### Grabbing

Daddy Long Legs eat by grabbing onto a creature with its tentacles. It will then attempt to drag that creature to its central mass, and absorb it if it can't escape.
Worm Grass

**Worm Grass** is a stationary, plant-like creature found in only a few regions. They have two variants, one more dangerous than the other.

## Appearance

Worm Grass resembles grass. Each strand is long and black, with a blue 'eye' that opens when it sees a creature. Worm Grass is always in groups. Red Worm Grass is much taller, and is red instead of black.

## Behavior

Worm Grass is stationary, always staying in one location. If it sees a creature, the worm grass will start reaching towards the creature and grab it if it touches it. Once grabbed, it will attempt to pull the creature into the ground and eat it. If a creature is held for long enough, it will be automatically pulled into the ground. The more strands attached to a creature, the faster it will die.

### Red Worm Grass

A red variant exists, which is much larger and more dangerous. It is stronger and consumes things much faster. Rain Deer are able to walk over this variant, and can be used to get across it, as just standing in it for a small amount of time means death.

### Gooieducks

Gooieducks are capable of repelling worm grass, and can be used to get through it more safely.

## Trivia

* Worm Grass can consume large creatures like Daddy Long Legs, and even Leviathans.
	+ Despite this, Green Lizards and Caramel Lizards are immune to both variants of Worm Grass.
Neodroids

Neodroids are small, round robots with human-like abilities who accompany the Neolavies on their journeys, and they are the main cast of *It's All About the Neodroids*. There are currently 4 Neodroids known to exist, each one resembling a Neolavie.

## Capabilities

#### Speech

Neodroids are capable of talking to others. They do this via ElevenLabs' text-to-speech AI.

#### Movement

Neodroids excel in pathfinding and moving around. They can even climb up surfaces such as stairs and couches.

#### Expressing emotions

Neodroids can express human emotions such as joy, concern, and anger.

## Appearance

Neodroids are usually spherical robots that embody any appearance, often reflecting the appearance of the respective Neolavie they accompany. They're pretty small, shown to be 5-10 inches in size. They can also have hair and wear accessories.
Green Lizard

**Green Lizards** are large, aggressive Lizards, and one of the first Lizards the Slugcat can encounter.

## Appearance

Green Lizards are similar to most other Lizards. They have black bodies with green frills, gradients, and heads. Unlike other Lizards, they're bigger and have more rectangular heads. Their horns also curve downwards.

## Behavior

### Movement

Due to their large size, Green Lizards are unable to climb poles or walls. This can allow the Slugcat to more easily escape them.

Green Lizards also have a charge attack, where they wind up, and then lunge at their prey. Their mouths are also always open while charging, making it easier to hit their head with a spear.

### Aggression

Green Lizards are highly aggressive towards other Lizards, especially Cyan Lizards and other Green Lizards. They even eat Blue Lizards and Strawberry Lizards.

## Trivia

* Green Lizards are immune to Worm Grass.
	+ Green Lizards are also immune to Red Lizard bites.
	+ Vultues do not attack Green Lizards, and regular Vulture Masks only pacify them.
Spitter Spider

**Spitter Spiders** are large, aggressive Spiders.

## Appearance

Spitter Spiders are large spiders, covered in quills. They have a bit of red on the quills but are mostly black.

## Behavior

Spitter Spiders are aggressive and fast, and will usually chase creatures for a while.

### Spitting

Spitter Spiders, like their name says, are able to spit things at creatures. If hit, the creature will be stunned after a bit, allowing the Spitter Spider to grab it and kill it.
Pink Lizard

**Pink Lizards** are one of the first Lizards the Slugcat can encounter. They are the first that can climb poles.

## Appearance

Pink Lizards are medium-sized Lizards with heads and frills that range from red to pink to purple, and black bodies. Like other Lizards, their frills and gradients can vary.

## Behavior

### Aggression

Pink Lizards have much sharper senses than other Lizards, causing them to chase after prey quicker, making them appear more aggressive. They are also fast at turning around, so jumping over them is not always the best choice.
Outskirts

**Outskirts** acts as the tutorial and starting region for The Survivor, The Monk, and The Spearmaster.

## Description

Outskirts is a mostly gray region, with large, gray structures and a light gray, cloudy sky at all times. There are green plants throughout it, and some pillars.

## Other

### Scavenger Toll

At the far west part of Outskirts, there is a Scavenger Toll near the gate to Farm Arrays. The room past it has a lot of Pearls, which can be usd to pass through if coming from Farm Arrays.

### Light Blue Pearl

There is a Light Blue Pearl on a ledge in a pit, above some Worm Grass.

###  Light Pink Pearl

In the Downpour DLC, there is a Light Pink Pearl near Spearmaster's starting location.

## Trivia

* Originally, Outskirts was called Suburban. This is still seen in its acronym (SU).
The Exterior

**The Exterior** is a large mid-game region. It is the ouside of Five Pebbles, and is divided into three subregions.

## Description

The Exterior is on the outside of the Five Pebbles superstructure.

### The Wall

The Wall is the left wall of the structure. It is very tall, and is bright, with light yellow clouds.

For Rivulet, the bottom half of the wall is more blue-gray, and there is constantly a light rain. The top, however, is much sunnier and brighter, with warm colors.

## The Wall

The Wall is a subregion of The Exterior. It is the tallest subregion, and contains one of the gates into Five Pebbles (region). It contains one echo.

## Underhang

Underhang is a dark subregion of The Exterior. It contains one of the gates to Five Pebbles.

## The Leg

The Leg is the smallest subregion of The Exterior. It is on the right side and is the lowest and shortest.

## Gallery

The bottom of The Wall in Rivulet's campaignThe top of The Wall in Rivulet's campaign
## Trivia

* Many Blue Overseers can be found at the top of The Wall.
Monster Kelp

**Monster Kelp** are large plant-like predators, usually found near water. Some Pole Plants get replaced by Monster Kelp for Hunter.

## Appearance

Monster Kelp are large, tall, and plant-like creatures, covered in leaf-like things. They are mostly black while their 'leaves' have red or green accents.

## Behavior

Monster Kelp do not move, staying at their den. They can reach towards creatures to try and grab them and pull them into their den to eat. Their vision is based on movement, so it is possible to sneak past them by moving a little bit at a time.

If hit by a spear, they will move around a lot, unable to attack for a few seconds. If enough damage is done, they will then retreat into their den.

### Grabbing

Monster Kelp is capable of grabbing creatures or objects. They will grab certain objects when thrown at them, like Bubble Fruit, and take it into their den, allowing creatures to get past them until the come out of their den.
Sea Leech

**Sea Leeches** are small, blue, aquatic creatures, usually found in large swarms. They are larger, and usually found in water-filled regions like Shoreline.

## Appearance

Sea Leaches are small, blue, worm-like creatures. They are larger than Red Leeches.

## Behavior

Sea Leeches are more dangerous than the weaker Red Leeches. They are faster and heavier, and dry out slower. Their hunting style is more organized.

### Attaching

Like other leeches, Sea Leeches attach to creatures to hunt. Once one Sea Leech attches to a creature, the whole swarm will focus on that creature and try to attach to it. Since they are heavier, it takes less to weigh down or drown a creature. They can be much harder to avoid.
Grapple Worm

**Grapple Worms**, also known as **Grappling Worms** or **Tube Worms**, are small, tube-shaped creatures that can allow the Slugcat to get through certain platforming sections more easily.

## Appearance

Grapple Worms are small and tube-shaped, with stripes that are black, and a color from blue to green. They have a long pink tongue on each side, that can hold onto creatures or terrain.

## Behavior

Grapple Worms are passive and cannot hurt other creatures.

### Grapple

While not being held, Grapple Worms traverse the region by using their tongues. They shoot a tongue out from one end, and it sticks to a creature or terrain. They then move up along that tongue. If they miss something, they retract their tongue, before attempting to grab onto something again.

### Grabbing

Grapple Worms are able to grab onto creatures with their tongues. The creature will be stuck until the worm lets go. They can also hold onto Slugcats with their tongue, but picking them up will make them let go.

### Slugcat Grapple

If held, the Slugcat is able to grapple using the grapple worm, by pressing JUMP while in the air. It will make the Grapple Worm grapple onto a nearby creature or terrain. Pressing JUMP again makes it retract its tongue.

## Trivia

* WIP
Strawberry Lizard

**Strawberry Lizards** are small lizards that can normally only spawn in the Saint's campaign in the Downpour DLC. Snow is able to cover their body.

## Appearance

Strawberry Lizards are the smallest Lizards. They are white with a light pink head, feet, and unique tail frills. They are always the same color. They usually have horns on their head.

## Behavior

Strawberry Lizards will hunt for Batflies. They are hunted and eaten by some other Lizard species.

### Movement

Strawberry Lizards can climb poles. They are slow on the ground and poles but make up for this with their tongue grapple.

### Tongue Grapple

Strawberry Lizard tongues are unique, in that they allow Strawberry Lizards to grapple with them. They can use their tongue grapple to get around areas very quickly and to grab creatures.

## Trivia

* Strawberry Lizards spawned in other campaigns through lineage do not have their head horns.
* Strawberry Lizards are called Zoop Lizards in the game's code.
Sky Islands

**Sky Islands** is a challenging, late-game region. It is very high up, and a lot of rooms contain bottomless pits. In the Downpour DLC, it is the starting region for Saint.

## Description

Sky Islands is brightly colored, with large blue tree-like plants, and warm-colored skies and terrain. It is mostly in the air, and only a few rooms don't have bottomless pits.
Blue Lizard

**Blue Lizards** are small, weak Lizards, and one of the first wall climbing Lizards the Slugcat can encounter.

## Appearance

Blue Lizards have heads and frills that can be dark to light blues. They are smaller than most other Lizards, and their tails are usually shorter.

## Behavior

### Movement

Blue Lizards are able to climb poles, walls, and ceilings.

### Tongue

Blue Lizards have shorter but strong tongues, which they can use to grab prey or knock objects out of the Slugcat's hands. Due to their tongue being shorter, it is usually easier to fight and kill them than White Lizards.

## Trivia

* Because of their size, Blue Lizards are hunted and eaten by a few other lizards, like Green Lizards.
Eggbug

**Eggbugs** are fast, passive creatures. They have six eggs which can be eaten, and killing them can be very rewarding.

## Appearance

Eggbugs are medium-sized, dark brown bugs with two long antennae. Their eyes can be different colors from blue to green. They have six eggs on their back, the same color as their eyes. When killed, the eggs detatch and can be eaten.

## Behavior

Eggbugs are very skittish and will run away from almost everything, including Slugcats.

### Movement

Eggbugs are very fast, and are able to climb poles.

### Dodging

Eggbugs have the ability to dodge objects thrown at them, making them harder to kill.
Overseer

**Overseers** are small, passive creatures that observe the world and different creatures, such as the Slugcat.

## Appearance

Overseers are small and thin, with a single white eye on the front end. The eye is surrounded by different numbers of small tendrils. the other end gets thinner.

Overseers can be Yellow, Blue, and Green, and in Downpour, they can be Red, White, or Purple.

## Behavior

Overseers can pop in and out of the terrain very quickly, like they are teleporting. If a creature gets too close, they will move to a different location. They also teleport away if something is thrown at them, attempting to dodge it. If killed, an Overseer will disappear and drop an Overseer Eye.

Overseers usually observe different creatures, usually the Slugcat. They are more interested in certain creatures than others. If not observing a creature, they will travel through multiple rooms in the region and find one they are most interested in.

If near another Overseer, they will sometimes reach their tendrils towards each others.

## Yellow Overseer

The yellow Overseers belong to Looks to the Moon. One yellow Overseer, also called Iggy, appears at the start of Survivor and Monk's campaigns and acts as a guide. It gives the tutorial and suggests where to go next, guiding the Slugcat to Looks to the Moon and Five Pebbles.

The guide Overseer will sometimes show extra tutorials on things like trading with Scavengers.

When playing as Monk, the guide Overseer lights up dark rooms.

## Blue Overseer

The blue Overseers belong to Five Pebbles. They can be found mostly in The Exterior, especially at the top of The Wall. Some can be found in Metropolis in the Downpour DLC, and show different advertisements for The Ancients.

## Green Overseer

The green Overseer is a very rare Overseer that has a 1% chance of spawning. It can spawn in Subterranean, unlike any other Overseer. In the Downpour DLC, green Overseers can also be found in Outer Expanse. They cannot be found as Rivulet, Spearmaster, or Saint.

## Red Overseer

Red Overseers are exclusive to the Downpour DLC. They belong to Seven Red Suns. One Red Overseers acts as a guide for Spearmaster. It is immune to Spears. There is a 0.01% chance for a red Overseer to spawn for any Slugcat other than Spearmaster in any region other than Shoreline or Submerged Superstructure. They have an increased chance in Outer Expanse.

## White and Purple Overseers

Two more Overseer variants, White and Purple, have a small chance of spawning in Outer Expanse. The purple one is much rarer than the white one.

## Arena Overseers

The Overseers in Arena Mode are different, unique colors, corresponding to the different Slugcats. They appear when editing an arean map in Sandbox Mode.

In Safari Mode in the Downpour DLC, these Overseers are controlled by the player, and can be used to take control of other creatures.
King Vulture

**King Vultures** are larger, stronger variants of the Vulture with the unique ability to shoot harpoons.

## Appearance

King Vultures are a relative to Vultures in Rain World. They are significantly bigger than their counterpart, with a larger body and wing span. They possess two large, curved, striped harpoons on the sides of their face. They are connected by ropes on their neck, which allow them to shoot the harpoons at prey and lift the harpoons back up. They also have laser-sights that emit from their eyes, allowing a player to know they are being aimed at. Unlike their relatives, they do not have any blue colorations. Their most common colors being pink and orange. Their mask has a unique upside-down triangle symbol on the forehead.

## Abilities and Behavior

Like Vultures, King Vultures are aggressive. They can also be demasked.

### Harpoons

King Vultures have large harpoons that they can shoot prey with. When aiming, there will be sight-lasers from their eyes, aiming at whatever they will shoot at. King Vultures can also pull their harpoons back to their face, even if a creature is attached.

## Trivia

* King Vultures can rarely be summoned by Vulture Grubs
Waterfront Facility

**Waterfront Facility** is a region, and a past version of Shoreline, exclusive to Artificer and Spearmaster in the Downpour DLC.

## Description

Waterfront Facility is very similar to Shoreline, being a past version of it. The skies are darker gray, and the water is a dark blue. Most rooms have water and it lacks the large, deep oceans of Shoreline, instead having more whole structures. The region also lacks any Leviathans. The higher rooms have more yellow skies.

## Other

### Magenta Pearl

The Magenta Pearl can be found on top of a very tall tower at the center of the region, in a similar spot to Shoreline.
Giant Jellyfish

**Giant Jellyfish** are huge, aggressive variants of the Jellyfish. They are exclusive to the Downpour DLC and only spawn in two regions.

## Appearance

Giant Jellyfish are huge, aquatic creatures, that resemble real life jellyfish.

## Behavior

### Movement

Giant Jellyfish are usually stationary. They float at the surface of the water, and wait for creatures to come nearby. They will move their tentacles to nearby creatures in an attempt to grab it, and when grabbing something, they will pull it towards their center.

### Shocking

If a creature touches the ring-shaped tentacles or the bulb of the Giant Jellyfish, the creature will be shocked. The shock can kill most creatures, inclding the Slugcat.

## Trivia

* Giant Jellyfish make loud, booming noises sometimes when near a creature. This is called a 'Moo' in Safari Mode.
Batfly

**Batflies** are small, edible creatures found in all areas except for one.

## Appearance

Batflies are small and similar to bats. They are black with white eyes and have long, large wings with a rounded rear end.

## Behavior

Batflies are usually found in swarm rooms with lots of spiky white plants they can burrow into. When sensing danger they can quickly burrow and reemerge from a different spiky plant in the same room. If too many Batflies are eaten, they will migrate to a different swarm room.

### Movement

Batflies move by flapping their wings. They can either do very quick flaps to hover in one place, or large flaps to go up or down. They can also hang from ceilings or other Batflies.

### Interactions with Other Creatures

Batflies are afraid of other creatures and will either try to fly away or burrow into the ground. Areas that they can burrow into are marked with white spiky grass. Squidcadas give the Batfly 0.7 uncomfortability, as Squidcadas often hunt Batflies. Jetfish give it 0.6, the Slugcat only gives 0.5 uncomfortability, and Leeches give the least uncomfortability to the Batfly being 0.05.

### Batnip

Batnip, also called Fly Lures, are able to attract Batflies towards them, and can be very useful when trying to catch them. Batnip stops attracting Batflies after a few cycles.

In Artificer's campaign, Batnip can be transformed into a Cherrybomb for 1 food pip.
Chieftan Scavenger

The **Chieftain Scavenger** is the final boss of the Artificer's campaign and is found in the 12th pillar house of braids in Metropolis.

## Appearance

The Chieftain Scavenger is a normal Scavenger that wears a unique mask that has 2 large antlers that have the tips painted red and pearl like beads hanging from each. The masks forehead has a karma symbol there is more red paint under the eyes. The Chieftan Scavenger wears 3 red centipede armor plates, also being the only non Slugcat to have the mark of communication and a citizen ID drone like Artificer. The Chief Scavengers eyes are a reddish orange and it appears to be a brownish black color.

## Abilities and Behavior

The Chief Scavenger will remain sitting on the throne until artificer either throws a spear/grenade/rock or if she jumps up onto the throne beside the Chief Scavenger and pushes them. The Chief Scavenger will point at the exit of the room and attempting to give them anything will prompt the fight where it leaps to the other side of the room.

### Leaping

The Chief Scavenger poses the ability to launch itself into the air like elite scavengers to avoid incoming spears and grenades or to throw spears at the player.

### Citizen ID Drone

The Chief Scavengers citizen ID drone will begin to point to artificer when they enter the room with a danger symbol never being on a separate screen then its owner the Chief Scavenger. The ID drone is a very deep maroon with orange protrusions on the side and bottom with a small yellow circle protruding from its top, the ID drone has a light in its center and once artificer kills the Chief Scavenger its light will begin blinking.
Yellow Lizard

**Yellow Lizards** are one of the many Lizards. They are found all over the map, usually in mid-end game areas such as The Wall.

## Appearance

Yellow Lizards are average size and have head and frill colors that range from yellow to orange. They have long, striped antennae that they use to communicate. The antenna size varies depending on its status in the pack and will start to glow when the lizards are communicating. Their tail has small feathers on the end of it.

## Behavior

When one yellow/orange lizard sees prey like a Slugcat or other Lizard species, all Lizards in the pack will be informed and they will start to corner their prey, or whatever they are attacking. If the pack alpha, who has the longest antennae, is killed, all Yellow Lizards in the pack lose the ability to communicate with each other.

### Movement

Yellow Lizards are able to climb poles, and are very clumsy, usually falling of ledges when trying to catch prey.

### Packs

Unlike every other Lizard, Yellow Lizards do not attack other Yellow Lizards and instead live in packs usually ranging from 2-5 Lizards. The packs communicate through their antennae, and will try to surround the Slugcat using the pipes around the area or poles.

Taming the alpha of a pack does not tame the entire pack.