recursal/Fanatic-Fandom huggingface dataset:
Whack A Vowel

## About The Game

In Whack-A-Vowel, you must find the words that match the indicated letter as they quickly move up and down from holes in the ground.  At the top of the screen, a plane carries a banner which indicates the letter to "whack".

The mini-game lasts 20 seconds.

## Tips

Words used in the game only contain one vowel, so answers are clearly correct or incorrect.  Once a player spots a non-matching vowel in the word, he can safely eliminate that word and move on.
List Of Mini-Games

There are currently 28 mini-games

* Crossovers
* Defining Moments
* Flowerpots
* Give Ps A Chance
* Graffiti
* Go FIsh
* Fridge Magnets
* How Many Fs
* Mixups
* Odd One Out
* On Target
* One Word
* Piñata
* Say "R"
* Shooting Gallery
* Shush
* Sounds Alike
* Space Blaster
* Spelling Bee
* The Grid
* Two Letter Words
* Under a Spell
* Vowel Language
* Whack A Vowel
* Word Factory
* Word Ladder
* Word Search
* Word Wheel
Mixups

## About The Game

Players spell words using the letter tiles shown, up to a limit of 9 letters long.

In contrast to Shooting Gallery and Fridge Magnets , where there is competition for the available letters, several player can use each letter at the same time. Each tile may only be used once per word, however.

The mini-game lasts 30 seconds.

## Scoring

 4-letter word
 5-letter word
 6-letter word
 7-letter word
 8-letter word
 9-letter word

There is no penalty for submitting an incomplete or invalid word.

## Tips

Don't hesitate!  While there are significantly more points available for longer words, there is no competition for letters from other players so simply make as many words as you can see from the outset!
Word Factory

## About The Game

In Word Factory, players are trying to make six-letter words by building robots with letters reading top-to-bottom.

Each player begins with a robot body, containing the middle two letters, and must add a head and feet, each also containing two letters, in order to make a valid word.  The head and feet can be added in either order.

Once a robot is complete, the player can begin again on a new word.  The middle letters are fixed for the duration of each mini-game, which lasts 30 seconds.

## Tips

Because there is a penalty for an incorrect word, it is important not to get stuck with a half-built robot which cannot be completed into a full word.  Try to choose a head which has multiple valid feet options available, or vice-versa.  Remember, you can select feet first if you wish!
Under A Spell

## About The Game

Under A Spell is a spelling quiz.  Players must find the word which is spelled correctly from four answer cards.  Three cards contain incorrect spellings.

Players may submit answers secretly using the D-pad, rather than pointing with the Wii Remote.  Players' chosen answers are only revealed at the end of a round.

There are six rounds and each round has a time limit of 5 seconds.  The round ends sooner if every player has submitted an answer.

## Scoring

Each correct answer scores 5 points.  There is no penalty for an incorrect answer.

## Tips

As there is no penalty for an incorrect answer, always submit an answer - even if you have to guess!
Crossovers

## About The Game

Crossovers are crossword puzzles where only one letter is missing.  In each puzzle, there are four possible letters to choose from.  Players must select the letter which makes a valid word in both directions.  There is only one correct answer for each puzzle.

Each mini-game lasts 20 seconds and contains six puzzles.  Players may tackle the puzzles in any order.

## Tips

Because there is no penalty for a wrong answer, do not leave any puzzle unanswered - even if you have to guess!
Odd One Out

## About The Game

Odd One Out is a quiz about synonyms and antonyms.  The four answer cards display three words which mean the same thing and one which means the opposite.  Players must select the word with the opposite meaning.

Players may submit answers secretly using the D-pad, rather than pointing with the Wii Remote.  Players' chosen answers are only revealed at the end of a round.

There are six rounds and each round has a time limit of 5 seconds.  The round ends sooner if every player has submitted an answer.

## Scoring

Each correct answer scores 5 points.  There is no penalty for an incorrect answer.

## Tips

As there is no penalty for an incorrect answer, always submit an answer - even if you have to guess!
Giants

### Racial Relations

Giants are not considered part of the economic and political world of Dendriel. Living in the Sephora Mountains, Giants roam the paths that connect Därask and Nahael. Nobody knows the exact amount of Giants left alive, but it’s enough to stop anybody from finding out. As a general rule if you spot a giant, leave it alone and it probably won’t notice you, just make sure to watch where they’re stepping.
How Many Fs

## About The Game

In How Many Fs? players have to count the number of times the letter "F" appears in a sentence.  It is played as a quiz game.  The question card displays the sentence and there are four possible answers to choose from.

Players may submit answers secretly using the D-pad, rather than pointing with the Wii Remote.  Players' chosen answers are only revealed at the end of a round.

There are six rounds and each round has a time limit of 5 seconds.  The round ends sooner if every player has submitted an answer.

## Scoring

Each correct answer scores 5 points.  There is no penalty for an incorrect answer.

## Tips

As there is no penalty for an incorrect answer, always submit an answer - even if you have to guess!

Don't try to read the sentence, just focus on counting the letter "F"s as quickly as possible.

It is easy to missing the letter "F" in words like "of" where it sounds like a "V" when read aloud.
Word Party Wikia

## Welcome to the Word Party Wiki

Word Party is a word puzzle mini-game extravaganza for up to five players available on Nintendo Wii U.

"Think fast and act fast in 28 mini-games, featuring bees, robots, fish, spaceships and more! Enjoy brand new word games as well as unique multiplayer versions of classics like word search, anagrams, and crosswords."

Here you'll find information about all the different puzzle games in Word Party.  Please jump in and add or edit content to help keep the wiki up to date!

## The Mini-games!

Word Party contains (at present) 28 mini-games .  Click on the thumbnails below to get more information on each game.

CrossoversDefining MomentsFlowerpotsGive Ps A ChanceGraffitiGo FIshFridge MagnetsHow Many FsMixupsOdd One OutOn TargetOne WordPiñataSay "R"Shooting GalleryShushSounds AlikeSpace BlasterSpelling BeeThe GridTwo Letter WordsUnder a SpellVowel LanguageWhack A VowelWord FactoryWord LadderWord SearchWord Wheel

Latest activity
Say "R"

## About The Game

In Say "R", you must make words by placing the letter "R" in front of the letters that appear as each mouth opens.

The mini-game lasts 20 seconds.

## Tips

Many players find that it helps to shout words out as they play.  Expect cries of "raft", "rink" and "ruzz" during gameplay from both novices and experienced players!
Flowerpots

## About The Game

Flowerpots is a Word Ladder game.  Players make new words by changing one letter at a time.

Each letter is written on a flowerpot and scoring is determined by the number of flowers in the pot when that letter is changed.  New flowers grow each round, rewarding players who change less-frequently used letters with more points.

This is a turn-based game.  Each player takes six turns, and there is a time limit of 15 seconds per turn.

## Scoring

The number of points awarded for a correct word is the number of flowers in the selected pot, for instance a pot containing 4 flowers is +4 points.

If the player makes an invalid word, or if the turn timer reaches zero, no points are awarded for that turn.

## Tips

It is impossible to get "stuck" because you can always change a letter back to its previous value. This is always the lowest-scoring play available (+1 point), but it is preferable to forfeiting a turn if you cannot think of another word!
Vowel Language

## About The Game

The solution of each of these puzzles is a three-word phrase.  Each phrase uses only one vowel (for example, all the vowels in "Black Tabby Cat" are "A").  The vowels have been removed and then the remaining letters are displayed, with spaces inserted into misleading positions.  To solve the puzzle, select the vowel which has been removed from the phrase.

Each mini-game lasts 20 seconds and contains four puzzles.  Players may tackle the puzzles in any order.

## Tips

Because there is no penalty for a wrong answer, do not leave any puzzle unanswered - even if you have to guess!
Forsaken

### Racial Relations

In a corner of Farßhel known as the Dead Woods live the Forsaken; the Forsaken are people have unfortunately become deceased and by some means brought back to life. Forsaken are people of their own free will, and are not controlled by a summoner of sorts, meaning the mean no harm to anyone. The unfortunate part is that Forsaken villages contain the deceased for multiple races, yet it is hard for races other than Human to get there; most undead, including Forsaken seen outside of the Dead Woods are killed indiscriminately. This is fine for those who would have wished to have remained dead, but unfortunate for the rest. The Dead Woods is governed by its own law and does not trade externally.
Humans

### Racial Relations

Humans have not always been known as the peaceful race that they are now. Classically known as crusaders and conquers the human kingdom used to be a lot smaller. Living in the continent of Gendal the often greed driven humans have seen a lot of conflicts internally and around the world. That aspect of greed has changed from expanding land to nowadays expanding economy. In the grassy lush lands of Gendal trading towns and merchant guilds have grown very large and prosperous. Throughout the season crop harvests for humans are generally quite bountiful, and make for popular trade with the rest of the world.

Gendal is the most central continent of the world, and as such Humans are closely connected to all races and regions. Human are also the major race in the continent of Farßhel, both Gendal and Farßhel connect to Vaalhal which has led to major economic trade. Humans also have a long standing relationship with Elves, being of somewhat same origin and mind. Both gnomes and goblins occupy towns within Gendal; sketchy relations with the goblins lead to some disconcert however so far, nothing as gone awry.

As for the other races of Dendriel, such as the Orcs to the north, there are minor conflicts however major wars have come and gone, and since then half Orcs and political views have changed; nothing too worrying is happening though both races have their armies ready. Halflings and Gnomes pose no threat to the human Kingdom as far as the Humans are concerned they’re at neutral terms.

The humans while conquering Farßhel founded the city of Exiles, Ashen town, many season ago. Non-religious people and convicts of crimes against the Kingdom not deserving of death were exiled there, nowadays crime is abundant but convicts are no longer sent there. Instead, people from all races go there by their free will when they feel they have no place in their respective kingdom or nowhere else to go. The relations between The Human Kingdom and Ashen Town are complicated as it is a Human territory, however it does fall under the Control of the Humans anymore.

## Territory

### North Farßhel

Dragonstone, Falkenrath, Aegiton, Eliamau, Somalla, Tardis
Piñata

## About The Game

In Piñata, players make words using candy letters.

Piñata is a turn-based game.  Each player takes two turns and there is a time limit of 60 seconds for each turn.  As players begin by hitting the piñata, they receive 4 letters and a score multiplier of x5.  Each additional time the player hits the piñata, they receive 3 more letters, but their score multiplier is reduced by one, as follows.

 7
 10
 13
 16

The maximum word length that can be submitted is, in theory, 16 letters.

## Scoring

 Most Consonants
 J, Q, X, Z

The word score is calculated from the sum of its letter values multipled by a score multiplier.  The score multiplier begins at x5 and is reduced to x4, x3, x2 and x1 each time the piñata is hit.

## Tips

If it is possible to make a four-letter word from your first four letters, this is usually a solid play.  Take this word unless you know the score to beat on the second turn.

The highest-scoring words are usually found with x4 multipliers, but long words (especially words ending "-ing") can achieve good scores with x3.

If you can't make a good word at x3, it won't get any better at x2.
Elves

### Racial Relations

Elves are considered the oldest race in Dendriel, though there is no proof it is generally regarded as fact. Living up north on the continent of Nahael elves sit close to Därask the province of Orcs. Many years of rough relations with the Orcs can be found in numerous scriptures, the ever expanding and tribal Orcs have ventured on many conquering expeditions through the Sephora Mountains, also known as the region of Giants, to claim land in Nahael yet have always been repelled by elven armies and superior technology.

Elves have a long standing Alliance with the Humans and neutral relations with the Dwarfs collectively being the 3 largest races in Dendriel. Elves live in peace on their isolated continent, and few internal conflicts have been recorded. Elven armies have always been ready to aid their allies in times of war against evil, a saving grace to many less fortunate areas and races of the world.

With their strong connection to magic, and will to resolve battles through politics, Elves are considered very peaceful and spiritual. The elven continent also fosters the home of the Halflings they have protected whenever need be. The races that the Elves despise most frequently are Orcs and Goblins.
Farßhel

### Cities

* Ashen Town
* Dragonstone

### Town

* Arkenfall
* Blackwood
* Eythalius
* Falkenrath
* Hellville
* Shady Rest
* Westbridge

### Villages

* Abbakor
* Aegiton
* Balehiem
* Deepwood
* Eliamau
* Forlorn Sorrows
* Hearthglen
* Maldey Rest
* Mynhelm
* Myrr
* Orthohein
* Somalla
* Tardas

### Land Locations

* Dead Woods
* East (Dwarven Territory) Farßhel
* North (Human Territory) Farßhel
* South Farßhel
Ocaeris

### Water Goddess

Ocaeris is the youngest daughter of Aiushtha, Air and Earth were what was able to bring life, but water was needed to sustain it. By filling worlds with water, Ocaeris increased worlds’ populations tenfold and allowed the creation of more life, such as fish. However, unlike Earth which is often unmoving, or Fire which is periodic, Water is ever flowing, ever changing. When winter comes, water turns to ice, during summer and spring rain falls from Lyralei’s clouds. To keep worlds in balance, to keep the cycle of life flowing Ocaeris must track all the worlds in the multiverse that she has granted water to.

Ocaeris, the youngest of gods, yet so many responsibilities make her well respected one. Both gods and people respect her. What the Water Goddess does, she does well, however there are storms of the sea, there are floods, mistakes have been made; water is fluid as it exists in all states, it is hard to keep track of as water is necessary for all forms of life.

People see her as a very fair god, fairer than her beauty; water give drinks, and water give food, and water is what make the crops grow. Ocaeris has had a following from very early on, but many people are critical of the things she does. From anything such as breaking boats to raining on what should be a sunny day, it makes people sad and some people angry. Ocaeris does not want people to be sad, she does not want to destroy anyone’s life, she is there to sustain it.

### Ocaeris' Followers

Followers of Ocaeris are found in a range of normal people to magic users. Normal folk pray for their crops to get wet, but at the same time not drown, or for the sea to be steady when fishing, at the same time not drown. Normal people pray to Ocaeris because they fear the negative consequences of uncontrolled water, these prays, while technically in fear help Ocareis to not forget to control certain parts of certain worlds.

Magic users on the other hand do not fear water, for water should only have negative consequences for enemies. Water magic is graceful at its core, its beauty will hit you before the pain.
Dendriel Wikia

## Welcome to the Dendriel Wikia

Dendriel is a fictitious world, where many races such as Elves, Humans and Orcs live. Made by really new DMs and inspired by D&D 5e and, the world of Dendriel is currently an ongoing adventure filled with different quests and experiences.

## Player About to Embark

For those who are just starting their quests or those too lazy to remember them, welcome to this wiki where quick information is available for all levels of gameplay. It is recommended to not seek information past your level; would not want to ruin the story.
Space Blaster

## About The Game

In Space Blaster, players must "blast" letters to turn them into spaces.  The spaces are required to separate words hidden within the block of text, which will eventually reveal a short story.

If a letter is blasted incorrectly, it turns grey and cannot be shot a second time.

The mini-game lasts 30 seconds, or ends early once all the correct letters have been blasted.

## Tips

Look at the sides of the screen for easy scoring opportunities.  The words forming the story do not wrap lines and are generally center-aligned on screen, so there are often two or three spaces at the start or end of a line.

Many of the stories in the game are based on common science-fiction plots or themes.
Graffiti

## About The Game

In Graffiti, you must find the words that match the category shown.  Selected words are sprayed in paint using your player color.

The mini-game lasts 30 seconds, or ends as soon as all the correct words have been found.

## Tips

There are currently no gameplay tips available.  Please edit this page to add some!
Orcs

### Racial Relations

There is very little to say about the Orcs of Dendriel, classically known for often meaningless and seemingly endless wars or feuds, not much has changed since. All attempts for Orcs in terms of conquering new territory and expanding past Därask have failed, all successful attempts have been reclaimed by their respective races. The Orcs now fight amongst themselves for who holds the most territory in Därask. Sadly this has halted much progression in the way of expanding villages into becoming towns or even cities.

Orcs are seen as a very tribal race, deep in their roots. The Orcs have made a fairly bad reputation for themselves and their only true allies are the Goblins, who share the Därask Islands. Seasons of conflict between Elves and Humans and the occasional Dwarf, have led to rough relations. As it stands it sometimes seems that Orcs hate themselves the most, or so it would seem. Orcs are not known for their economy or trade and struggle with politics, as such they now keep themselves to their continent.
The Keltah

> The Keltah is a holy text written by the first men reciting the words of the prophet Tun. Tun is said to have been to heavens and back as such knows story of our world and its becoming’s.
>
>

Before Dendriel there were the Outer Worlds; before the Outer Worlds there was emptiness. In the emptiness grew Time. Time is a god, omniscient, ancient and the most powerful of the gods, for time exists in a planes of the multiverse, without time we do not exist. Time’s name is Ayreon.

Ayreon in the emptiness grew lonely, for in time emptiness starts to grow within. Longing for companion Time created a canvas from the emptiness and called is space, he gave dominion of this canvas to his new son Ostarion; now god of Space. Ostarion gave Ayreon much space to move and see, many worlds of interesting design. Ostarion was Ayreon First son and, while proud of his creations Ayreon’s emptiness kept growing, for all Ostarion had created; the space, the planets, the stars, the suns and the moons, they were mere specs in emptiness. In an attempt to please his father and rid of his emptiness Ostarion created Light and Darkness, Ezalor and Abbadon, to instead fill any voids. Light now shone through the multiverse as Ezalor puppeteered the suns and the stars while Abbadon went where his brother could not. Together the brothers filled any emptiness, but never rid of it. The dynamic of the multiverse did not change, it only enhanced Ostarion’s vision.

Ayreon created a second son, Jäk. Jäk’s power was different than his brother’s, while Ostarion wanted to make worlds of Ayreon’s canvas, Jäk wanted what Time wanted; companionship, yet he did not know how to create, instead he will Life into being, for this Jäk is seen as the god of Luck. This Life needed a place to be and there was none other place than the world’s his brother had created. Ostarion was outraged that Ayreon would let his planets be tampered with, however Father Time love both his son’s and in fact facilitated Jäk’s Life to grow, this pleased Ayreon. Life was soon to be known as Aegis.

Still upset about his father’s and brother’s decision to ruin his view of perfect worlds
Gnomes

## Gnomes

### Racial Relations

Gnomes are
neutral. Most races can’t be bothered to start a war in spite of the Gnomes.
Gnomes are a relatively new race to Dendriel, in the grand scheme of things; no
one quite knows where they came from. One theory is a Goblin got giddy with a
Dwarf, but that’s all just speculation. Gnomes like their other short
counterpart, have become decent merchants themselves, however their primary
export of fish and gems are often inferior products.

Numerous
races regard the Gnomes as being obnoxious, despite that they do have an
allegiance with the Humans. The coastal towns of the Gnomes keep to themselves,
yet are often a stopping point for merchant vessels and other ships to restock
on cheap food and other supplies. Gnomes think that Dwarves are just big dumb
Gnomes; sadly they are the only ones who believe this.
Quests

## Quests

**Bold** quests are main story quests

Underlined quests are optional quests

*Italicized* quests are hidden quest

## Level's 3 - 5

### Old Town

* Meuril's Sword
* Old Town's Name
* *Boons from Ayreon*

### Lyria

* Missing: Merissa
* *Lost! Acamar's Grimoire*

### Urax

* Found: Merissa
	+ An Unexpected Wedding
* **A Slumber Awoken**

### Stormgarde

* Disband the Theuban
* **Prophecies of Doom**
Dracolestes Goin, Candela, Abello, and Oliveira, 2009, is a Nomen nudum

**1** **2** **3** **4** **5** **6** **7** **8** **9** **10** **11** **12** **13** **14** **15** **16** **17** **18** **19** **20** ****21**** **22** **23**

* Description
* Abstract
* Described species (0)
* New species (0)
* References (0)

**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2017-11-04 **Last updated:** 2021-12-29
Goblins

### Racial Relations

Goblins are the largest of the minor races, classically known to be the minions of someone stronger or smarter; Goblins have quickly become very smart themselves. Finding that they have a better sense for humor and politics than the Orcs, Goblins have been living peacefully enough amongst the Humans and Gnomes. Unfortunately years or evil and terror unleash from older generations of goblins, and the once well known, well feared Goblin army has not been forgotten. One false move and the Humans will start to take back the new lands Goblins have settled.

Besides that, Goblins have been come great merchants and engineers, their fast traveling ships are a sight to behold. However these Goblin merchants are also well known for their deviousness and scams. That being said Goblins find themselves fitting in quite well in the Farßhel economy. As it stands all races are quite Neutral with the Goblins, Humans being the least due to their weariness; Goblins work for themselves and this sometimes gets them into trouble. Sharing the Island of Arkatel with the Gnome has caused Goblins to come to a realization that they don’t really like Gnomes.
2001 Vertebrate Paleontology Reference List

**1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011**

* A-L
* M-Z

* A-0
* B-0
* C-0
* D-0
* E-0
* F-0
* G-0
* H-0
* I-0
* J-0
* K-0
* L-0

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

* M-0
* N-0
* O-0
* P-0
* Q-0
* R-0
* S-0
* T-0
* U-0
* V-0
* W-0
* X-0
* Y-0
* Z-0

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**1.**

**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2018-05-20 **Last updated:** 2018-08-02
Ineera

### Fire Goddess

The Goddess Ineera, beautiful and oldest daughter of Aiushtha is the life at the core of Dendriel. Her fires are light in all worlds, from the heat of the sun to a hearth of a home. With bright red hair and her dress seemingly made of fire, beautiful yet destructive, Ineera is an example of life from death; much how a farmer burns a field for his crops, Ineera’s fires have consumed entire worlds creating a blank canvas for her sisters to work with.

Despite her loathing of her youngest sister Ocaeris, Ineera knows her strengths and her weaknesses, a powerful god and masterful tactician. In Ineera’s teachings it is better to work with those who cover your weakness than create an enemy who can exploit them. While Ineera is the daughter of Nature, many people associate her with her cousin Ragoht, together they have been on the same side of many conflicts.

Ineera is not a malevolent god; she revels in her creations and tries to use her power for good. However when people use fire for wrong doing she does not stop it from spreading, while condemning these actions to Ineera fire does not mean death, it mean life and something new. Only when there is more to lose than there is to gain will she cease any flames, and stop them quickly she can, for magic wielders have tried to forcefully harness Ineera’s powers before, but when you play with fire, expect to get burned; the fire goddess only grants her powers to those worthy of wielding them.

### Ineera's Followers

Many people worship the Goddess of Fire, if not for her beauty then for her strength. People who have devoted their life to her teachings have become powerful pyromancers. This element of nature is sometimes seen as a necessary evil, these people don’t understand the true power of fire.

On Dendriel there are 3 different types of worshipers for Ineera; Fire Priests, Pyromancers, and the Burning Men of Farßhel. Fire priests are folks who are naturally skilled with fire, blessed with Ineera’s great power they use their fire to cleanse and heal. They are wardens against evil and keep the Sacred Flame alive. Pyromancers are those who have studied the teachings of Ineera and thus been granted the gift of fire, to master the art of pyromancy can take many years; fire can only be tamed with great power or talent.

Lastly the Burning Men of Farßhel misconstrued by the power of the Fire Goddess, burn themselves for what they believe to be true beauty, and supremacy. The Burning Men are not pupils of Ineera, for they cannot truly control fire. Their worship for Ineera is a false one and she grants them no blessings. False boons from stored magic in ruins and battlegrounds of the Farßhel desert have allowed the Burning Men to thrive on weak sorcery seeing it as piety. The seared skin of the Burning Men is enough to harness minor aspects from the true power of Ineera’s flames.
1558 Vertebrate Paleontology Reference List

**1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1559 1560 1561 1562 1563 1563 1564 1566 1567 1568**

* R-1

**1. Ranzanus, Petrus (1558) - *Epitome rerum Ungaricum velut per Indices descripta*.
 4, Vienna V and. LXIX ff.**

**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2018-04-18 **Last updated:** 2018-06-03
Stormgarde

Race
 Government
 Known For
 Taverns

Stormgarde is the second human city in Gendal. It is far older than Jahendal; far more battered and bruised by stormy seas. The 10 foot thick and 30 foot high walls have slowly been worn and wavered but never faltered. Currently under contested leadership, Prince Thyan holds the seat of power until a new leader can be democratically elected. Stormgarde is known for its green parks behind their thick walls which flow down to its large docks. Inside the walls of the city is home to thousands of civilians and greed merchants from all parts of the world. Racial conflicts create problems within the merchant and residential districts, even within the political aspects of the city where a half-orc running for leadership.
Halflings

### Racial Relations

Halflings are the smallest of the minor races, in aspects of size and population. Generally regarded as the most peaceful race in Dendriel, Halflings have been around for a long time. In that time, the Halfling population grew very slightly and when the Dragon War happened, they were hurt the most in terms of population percentage. Halflings do not have an army and rely of the defenses of their Elven neighbors. Halflings are well known for their towns in the green hills of Nahael, with colorful farms are cheerful attitudes, no race dislikes the Halflings.
1908 Vertebrate Paleontology Reference List

**1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918**

* A-L
* M-Z

* A-10
* B-0
* C-0
* D-0
* E-0
* F-0
* G-0
* H-0
* I-0
* J-0
* K-0
* L-0

**1. A.L. (1908) - Das Dinotheriumskelett von Franzensbad.
*Mitt. oesterreich. Tour.-Klub.*, XX 22.**

**2. Abbott, William James Lewis (1908) - The Pleistocene vertebrates of south-east England.  S.-E.
*Natural. Antiq.*, XIII 96-113.**

**3. **Abel, Othenio** - Die Anpassungsformen der Wirbeltiere an das Meeresleben.
*Schrift. Ver. Verbr. naturwiss. Kenntn. Vienna*, XLVIII 395-422, 6 figs.**

**4. **Abel, Othenio** - Die Anwendung der Röntgenstrahlen in der Paläontologie.
*Verh. zool.-bot. Ges. Wien*, LVIII 232-236.**

**5. **Abel, Othenio** - Die Morphologie der Hüftbeinrudimente der Cetaceen.
*Denkschr. Akad. Wiss. Vienna*, LXXXI 139-195, 56 figs.**

**6. **Abel, Othenio** - Discussion regarding ichthyosaurs.
*Verh. zool.-bot. Ges. Wien*, LVIII 42-44.**

**7. **Abel, Othenio** - Neuere Studien über die Systematik und Stammesgeschichte der Halbaffen und über den Fund eines angeblichen Vorfahren des Menschen in Südamerika, Tetraprothomo argentinusAmeghino.
*Verh. zool.-bot. Ges. Wien*, LVIII 35-38.**

**8. **Abel, Othenio** - The genealogical history of the marine mammals.
*Rep. Smithson. Instn.*, for 1907. 473-496, 27 text-figs.**

**9. **Abel, Othenio** - Unsere gegenwärtige Kenntnis über den Bau und die Lebensweise von Diprotodon australis Owen.
*Verh. zool.-bot. Ges. Vienna*, LVIII (44)-(47), fig.**

**10. **Abel, Othenio** - Vorlage eines rekonstruierten Skelettes eines fossilen Riesenhalbaffen aus Madagaskar.
*Verh. zool.-bot. Ges. Vienna*, LVIII (34)-(35).**

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**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2018-04-30 **Last updated:** 2018-08-07
Lyria

Race
 Government
 Known For
 Taverns

The Village of Lyria is a new village that could never hold a leader for too long.

This rough village has always had problems with the elevated number of burglaries and thieveries for unknown reasons. However, the people in the village developed a belief that Jäk has laid a curse on it, for being target of numerous atrocities.

Moreover, Lyria is also knows for for exporting strong beverages, having the best meaderies in Gendal. The drinks are a vital source of profit that maintains the village.

## Notable Locations

### The Laughing Pegasus

The Laughing Pegasus is the bar in Lyria, home to the Pegasus Ale; one of the strongest drinks Gendal has to offer, also home to rambunctious locals, and cabals the tarvern can be quite noisy.

### Library

Lyria is a new village, with lots of new knowledge. Their very up to date library is the result of the heavy traffic that comes from Stormegarde and Old Town, as well as traders who come for their brews.

### Center

In the center of the village you can find market stalls selling many items, there are no large stores in this village. Surrounded by stalls is a large statue of Jäk one of the villages biggest accomplishments, unfortunately due to the bad reputation of Jäk in this town it has been defiled, almost to the point of being unrecognizable. The people here like it that way.

While in the market beware of scams and thieves, can't trust anyone here.

## Quests Available

### The Disappearing of Merissa

A nobleman's daughter suddenly disappeared. However the father suspects that his daughter has been taken to Urax by some unknown kidnappers. This quest can be found by talking to the depressed man at the bar of the tavern; the father drinking in sorrow for his lost daughter. If you return his daughter to him you will receive 100 gold pieces.

### *Lost! Acamar's Magic Book*

An amateur magician was practicing magic near a supposedly abandoned tower when suddenly a creature appeared. Terrified by the creature, the young man runs from the monster and accidentally drops his grimoire somewhere around the tower. However this book is enchanted and only its owner is able to touch and open it, being able to retrieve it might prove difficult. Should Acamar, the Magician regain his sanity he may be able to recollect as to what the creature was. This quest can be started by talking to Acamar at the local library or by visiting the tower first hand.

The ruined tower can be found West of the village and was once a far outpost for Stormgarde, over time it was left to ruin and then to bandits. However it seems that now even bandits want nothing to do with the place. The grimoire is in the grass, it is not a large grimoire, so it could be hard to spot. Bright eyes watch from the top of the ruined tower, their line of sight directly in line with the book. Be careful. Returning the book you reward you with 20 gold and 3 potions of your choice.
Calendar

Both the Months and Day in the Dendrien Calendar are named after the Gods. The days of the week being 5th Generations Gods and Aiushtha, Mother Nature, whereas the Months are named after 4th Generation and above.

The Dendrien Calendar follows a 2 year cycle with 6 months a week and 9 months a year. Each month has 16 days and every 3rd month has a 17th day.

There are many Holidays in Dendriel, the Green days highlighting Annual Holidays wheres as the blue date indicate religious days favored by the Gods.

## Holidays

### Annual Holidays

* Ayuary 1st: Second Year
* Ezamber 4th: First and Second Year
* Ostaury 11th: First and Second Year
* Raghil 7th: First and Second Year
* Raghil 8th: Second Year
* Auriember 7th: First and Second Year
* Aegil 16th: First and Second Year
* Abbuary 10th: First and Second Year

### Religious Holidays

* Ayuary 1st, Auisday: First Year
* Raghil 8th, Eniday: First Year
* Jakuary 1st, Eniday: Second Year
* Auriember 8th, Ghenday: Second Year
* Narthil 15th, Ceresday: First Year
* Aegil 1st, Auisday: First Year
* Abbuary 17, Porthsday: Second Year
Anningasaura, A Basal Plesiosaurian (Reptilia, Plesiosauria) from the Lower Jurassic of Lyme Regis, United Kingdom

**1** **2** **3** **4** **5** **6** ****7**** **8** **9** **10** **11** **12** **13** **14** **15** **16** **17** **18** **19** **20** **21** **22** **23**

* Description
* Abstract
* Described species (0)
* New species (0)
* References (0)

**The plesiosaur specimen NHMUK OR49202, from the Lias Group of Lyme Regis, consists of a complete skull, palate, and mandible, with eight associated cervical vertebrae, including the atlas-axis complex. This juvenile plesiosaur specimen was originally referred to ‘Plesiosaurus’ macrocephalus. However, reexamination indicates that it does not belong to Plesiosaurus and comparison with the type specimen of *‘Plesiosaurus’ macrocephalus* (NHMUK OR1336) suggests that it is taxonomically distinct. Therefore, NHMUK OR49202 is made the holotype of a new genus and species: *Anningasaura lymense*. The specimen possesses plesiomorphic characters, including premaxillae that do not separate the frontals on the midline, narrow cranioquadrate passages, lack of a constricting groove around the occipital condyle, and several autapomorphies not observed in other plesiosaurian taxa: posteromedial processes of the premaxillae (or possible anterior portion of the frontal) forming a dorsoventrally thick, mediolaterally expanded platform; supplementary foramen penetrating the parietal sagittal crest; absence of a pterygoid-vomerine contact; absence of a contact between the pterygoids in palatal aspect; cultriform process of the parasphenoid wider mediolaterally than the combined posterior interpterygoid vacuities; and two closely spaced foramina in the lateral surface of the exoccipital. *Anningasaura lymense* is a plesiomorphic Early Jurassic taxon, and provides anatomical data that clarify the early evolutionary history of Plesiosauria.**

**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2017-11-04 **Last updated:** 2021-12-28
2007 Vertebrate Paleontology Reference List

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**Created :** 2018-05-20 **Last updated:** 2018-08-02
1849 Vertebrate Paleontology Reference List

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**1. **Agassiz, Louis** (1849) - [Remarks on crocodiles of the Green sand of New Jersey and on Alldntochelys.]
*Proc. Acad. Nat. Sci. Phila*., IV, p. 169**

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1834 Vertebrate Paleontology Reference List

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**1. Adam, Walter (1834) - On some symmetrical relations of the bones of the megatherium.
*Amer. Jour. Sci.*, (3), xiii p. 316**

**2. Anonymous (1834) - Teeth of the elephant and mastodon.
*Amer. Jour. Sci*.,xxv, pp. 257-258**

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**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2018-02-24 **Last updated:** 2018-08-03
A new elusive otodontid shark (Lamniformes: Otodontidae) from the lower Miocene, and comments on the taxonomy of otodontid genera, including the ‘megatoothed’ clade

* Description
* Abstract
* Described species ( )
* New species ( )
* References (81)

ZooBank LSID for the genus Megalolamna is: urn: lsid:zoobank.org:act:B4791DEF-4D96-4FEB-9B7B-0EF816B96079
ZooBank LSID for the species *Megalolamna paradoxodon* is: urn:lsid:zoobank.org:act:7D3D7442-53C6-43A2-9E8D-6339729565B6

**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2018-01-08 **Last updated:** 2021-12-29
1565 Vertebrate Paleontology Reference List

**1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1566 1567 1568 1569 1570 1571 1572 1573 1974 1975**

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**1. Gesner, Conrad (1565) - *De omni rerum fossilium genere, gemmis, lapidibus, metallis, et huius modi libri aliquot, plerique nunc primum editi*.
Zurich. 8 vols.**

**1. Kentman, Johannes (1565) - *Nomenclaturae rerum fossilium, que in Misnia praecipuae, et in alijs quoque regionibus inveniuntur. in C. Gesner, De omni rerum fossilium genere, gemmis, lapidibus, metallis, et huius modi libri aliquot, plerique nunc primum editi*.
Zurich, 8 vols, 96 pp.**

**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2018-05-28 **Last updated:** 2018-06-03
1828 Vertebrate Paleontology Reference List

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**1. American Journal of Science (1828) - Teeth of the mastodon.
*Amer. Jour. Sci.*, (1), xiv, pp. 187-188**

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1553 Vertebrate Paleontology Reference List

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**1. de Ciezo de León, Pedro (1553) - *Parte primera de la chronica del Peru*.
Fol., Seville. 134 pp.**

**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2018-04-18 **Last updated:** 2018-06-03
A New Late Triassic Vertebrate Fauna from Poland with Turtles, Aetosaurs, and Coelophysoid Dinosaurs

**1** **2** **3** **4** ****5**** **6** **7** **8** **9** **10** **11** **12** **13** **14** **15** **16** **17** **18** **19** **20** **21** **22** **23**

* Description
* Abstract
* Described species ( )
* References (0)

**We report a new site with an occurrence of isolated bones of a Palaeochersis-like turtle in Norian-Rhaetian fluvial sediments from southern Poland. The turtle remains are associated with bones of a medium-sized aetosaur, a coelophysoid dinosaur, and a larger carnivorous archosaur, as well as a hybodontid shark, ganoid and dipnoan fishes, and a large temnospondyl.**

**Copyright © JPP-Journals Wikia, 2014-2022**
**Created :** 2017-11-04 **Last updated:** 2021-12-30
Dientes fósiles de Sphyraena (Perciformes: Sphyraenidae) en el Terciario de Cuba occidental

Described species

References

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Brödermann, J. 1945. Breve reseña geológica de la Isla de Cuba. Rev. Soc. Cubana de
Ingenieros 42(1):110-149.
Brönnimann, P. y D. Rigassi 1963. Contribution to the geology and paleontology of the
area of the city of La Habana, Cuba and its surroundings. Eclog. Geol. Helv.,
56(1):193-430.
Cervigón, F. 1993. Los peces marinos de Venezuela. Vol. 2. Fundación Científica Los
Roques, Caracas, Venezuela, p. 497.
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Franco, G. L. 1979. In: K. Piotrowska et al. 1981. Texto explicativo para el mapa geológico a
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Cuba (inédito).
Franco, G. L. y A. de la Torre 1982. Nueva unidad estratigráfica del Abra del Río Yumurí,
Matanzas, Cuba. IX Jorn. Cient. Inst. Geol. y Paleontol., Acad. Cienc. Cuba. La
Habana, pp. 11-15 (1981).
Franco et al. 1992. Léxico estratigráfico de Cuba. Inst. Geol. Paleontol. (MINBAS). La
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Atlantic. J. Nat. Hist., 35:1639-1656.
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1800, 1801, 1802, 1803. et. 1804. París. T. 11, 416 pp.
Iturralde-Vinent, M. A. y G. R. Case 1998. First report of the fossil fish, Diodon (Family
Diodontidae) from the Miocene of Cuba. Rev. Soc. Mexicana Paleontol., 8(2):123-
Iturralde-Vinent, M. Hubbell G. y R. Rojas 1996. Catalogue of Cuban fossil
Elasmobranchii (Paleocene to Pliocene) and paleogeographic implications of their
Lower to Middle occurrence. J. Geol. Soc. Jamaica 31:7-21.
Kuiter, R. H. y T. Tonozuka 2001. Pictorial guide to Indonesian reef fishes. Parte 3.
Jawfishes-Sunfishes, Opistognathidae - Molidae. Zoonetics, Australia, pp. 623-893.
Ogg et al. 2008. The Concise Geologic Time Scale. Sitio web de la Comisión Internacional
de Estratigrafía (ICS). http://www.stratigraphy.org.
Roca, F. 1919. Nota acerca de un yacimiento de fósiles vegetales del abra del Yumurí (Matanzas). Mem. Soc. Cub. Hist. Nat. “Felipe Poey”, 4(4):120-124.
Sylva, D. P. de 1990. Sphyraenidae. In Check-list of the fishes of the eastern tropical
Atlantic (J. C. Quero, J. C. Hureau, C. Karrer, A. Post y L. Saldanha, eds.),
(CLOFETA), JNICT, Lisbon, SEI, París, y UNESCO, París, 2:860-864.
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1846 Vertebrate Paleontology Reference List

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**1. Adams, C. B. (1846) - Notice of a small Ornithichnite.
*Amer. Jorn. Sci.*, (2), ii, pp. 215-216, 2 Figs.**

**2. **Agassiz, Louis** (1946) - On the ichthyological fossil fauna of the Old Red sandstone.
*Edinb. New Philos. Jour.*,xli, pp. 17-19**

**3. Allen, John H. (1846) - Some facts respecting the geology of Tampa Bay.
*Amer. Jour. Sci.*,(2), i, pp. 38-42**

**4. American Journal of Science (1846) - The mastodon of Newburgh, N. Y., discovered in August, 1845.
*Amer. Jour. Sci.*,(2), i, pp. 268-270**

**5. American Journal of Science (1846) - Mastodon giganteus.
*Amer. Jour. Sci.*,(2), II, pp. 131-133, 1 fig. text.**

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1793 Vertebrate Paleontology Reference List

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*Memoirs Amer. Ac-ad. Arts and Sci.*, (1), H, pp. 160-164**

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