Provinces

## General Information

Provinces are the tiles that the map is made up of (see Map Modes) and are, as such, one of the core elements of the game. Buildings and units are always located in a given province and cannot be outside it. Each province is either controlled by a country or is not colonized. There are two main types of provinces: sea tiles and land provinces. The main Earth map has 3988 land provinces.

Each province has :

* a name (seen on the bottom right, can be edited)
* a terrain
* a population
* an economic score
* a development score
* a growth rate
* a stability rate
* an happiness rate
* a revolutionary risk
* A core or several
* A value

All of these information can be seen on the bottom left when selecting the province

### Terrains

Each province of the map is defined by a specific terrain influencing the provinces stats. There are 13 in game terrains :

* Plains
* Forest
* Hills
* Mountains
* Desert
* Jungle
* Semidesert
* Savanna
* Steppes
* Drylands
* Taiga
* Tundra
* Marsh

### Options

When clicking a province controlled by the player, they are given four quick options seen on the bottom left of the screen

* Move, allowing the player to move the troops located on the selected province to a neighbouring province
* Recruit, allowing to recruit troops among selected province’s population
* More, giving in depth options
* Move To, allowing the player to move the troop of the selected province to any possible tile of the map via one of the quickest routes

### In depth options

When clicking the "more" button on a province controled by the player, they are given a large array of options to affect the province directly.

#### Buildings

It is possible to build several buildings, giving a bonus to the provinces stats or giving them a specific ability :

* Fortress, increasing selected province’s defence bonus
* Watchtower, increasing slightly selected province’s defence bonus, allowing player to see armies in neighbouring provinces, blocking opponents watchtowers.
* Port (provinces bordering sea), increasing slightly selected province’s economic production, allowing troops to move from land to sea
* Farm (not available on deserts and such), increasing selected province’s growth rate
* Workshop, increasing selected province’s economic production
* Library, giving science points based on selected province’s population
* Armoury, decreasing the cost of recruiting in selected province
* Supply Camp, decreasing Military Upkeep in selected province

#### Decrees

Decrees allows you to influence directly the provinces development

* Festival, increasing happiness in both selected province and neighbouring provinces
* Assimilate, increasing the selected province’s stability and converting it’s population to your civilization
* Invest (in economy), improving the economic score of selected province
* Invest (in development), improving the economical development of selected province

#### Army

Army allows you to see the in depth option of your army on selected province

* Conscript, recruits army instantaneously
* Disband Army
* Plunder, allows your army to plunder the selected province giving you gold, only available on enemy provinces you control during a war

#### Province

* Abandon, the selected province is left out from your civilization and becomes neutral