recursal/Fanatic-Fandom huggingface dataset:
222.6

**Released** - *9 November, 2015*

* *Unversioned Hotfix: Holding [E] from accessing the Activation Wheel to open Inventory Menu will no longer cause the Inventory Menu to instantly close.*
* Fixed inability for flyers to drop carried 'mounted' dinosaurs if they became dismounted while carried
* Fixed case where giganotosaurus could still stand on rafts/platform structures
* On servers with "ForceAllStructureLocking" (PvE etc), such structures are now locked by default
* Fixed a potential client crash with the new optimized occlusion system
* Fixed a number of issues with networking pre-placed characters and structures i.e. pertinent to ARK: Pirate World
* Total Conversion Dedicated Servers launched via the in-game menu will now correctly launch with their Total Conversion ID
* Option for Total Conversions to only list specific level filenames in the play game menu, not all levels. Since potentially a TC will include its own maps, or may not work with generic custom maps.
* Option for Total Conversion to only list specific Mod ID's, since often most Mods will not work properly with a TC.
* Option for Total Conversions to default to "unofficial" server list rather than Official Server list (defaults to TRUE, since only SotF is a TC that uses Official Servers currently)
177.2

**177.2** - June 20, 2015

* Audio settings now load properly
* Subscribed Steam Workshop Mods now refresh/update/download automatically in the Host Session UI
* Fixed a potential server-side crash with dragging ragdolls
* In PvE, knocked-out dinos are now damageable by the team that knocked them out (requires server update)
179.0

**Released** - *23 June 2015*

* Only Wood, Thatch, and Stone required for Stone Walls/Stone Foundation now
* Fixed problem connecting to various servers, was a silly data networking mismatch
* Fixed issue with player growing... large... upon falling unconscious from dino such as Carbonemys (very amusing ;)
* Spawn Point UI will no longer improperly list buttons for beds that are on cooldown
* All pipes are now considered "foundation" and will not fall apart if a piece is destroyed
* Server admins can now adjust the following values:

```
The Amount of overall dinos
The damage & resistance of tamed vs untamed dinos respectively
The relative weight of each dino species and maximum caps of each dino species per zone
The speed of taming
The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)
The amounts of player and dino stamina draining respectively
The amounts of player and dino food draining respectively
The amounts of player water draining
The speed of player and dino natural health recoveries
The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)

```
233.0

**Released** - *28 January, 2016*

* New Dino: Gallimimus with 3-Seater Passenger Saddle
* New Weapon: Electric Prod stunner weapon
* New Armor: SWAT-style Assault Armor tier
* New Structures: Greenhouse/Glass tileset with plant-growing benefits
* Initial Deep-Sea Loot Crates
* Improved savegame save-and-load times
* Added new special nametags and custom hat skins for: Wildcard Admin Team, Wildcard Non-Admin Team, Authorized External Testers, and Dev Kit Masters. Get yours by joining the crew!
* **Note: Metal Armor is now crafted at the Workbench, not the Fabricator. It will also be made available on Primitive Servers shortly.**
219.5

**Released** - *17 October, 2015*

* Fixed collision check issue when unsitting from a bench/chair
* Made unsitting from a bench/chair look much smoother, with camera transition and no falling
* Fixed collision issue climbing onto Rafts from water
* Fixed collision issue exiting climbing up-and-over ladders where sometimes you could fall back down
* Raised Official Server Tame caps
250.2

**Released** - November 14, 2016

* Fixed Wyverns / other creatures having infinite special-attack stamina when carrying a creature
* Changed the following items to have only 1 stack, and retroactively applied this to help deal with an exploit:
	+ Industrial Grinder
	+ Chemistry Bench
	+ Industrial Cooker
	+ Tree Platforms
	+ Industrial Grill
	+ Vault
	+ Industrial Forge
	+ Ballista Turret
	+ Minigun turret
	+ Rocket turret
	+ Oil pump
	+ Cannon
	+ Refrigerator
	+ Air conditioner
	+ Fabricator
* And these are now limited to 5 in a stack:
	+ Huge Gates & Gate Frames (Wall and Ceiling)
253.98

**Released** - 17 January, 2017

* Cannon, Machine Gun Turret, and Rocket Turret can no longer be used within Electrical Storms.
* Flyers carrying explosives can now fly, but they have speed significantly reduced (and can not barrel roll!)
* Explosive Damage now causes PvP respawn cooldown
* Scorched Earth Sandstorm now causes Dino AI ranges to be significantly reduced due to low visibility
* Fixed bug where Flyer-Carried C4's would disappear on Clients after a distance.
258.61

**Released** - June 8, 2017

* Added Tek ATV visuals, and added rideable Passenger Seat to Tek ATV
* Fixed an issue with Character paintings not loading in singleplayer
* Fixed a texture streaming issue
* Fixed some main menu gamepad issues
* WIP reorganization of Dino commands into Action Wheel submenus, much more to come.
267.17

**Released** - August 30, 2017

* Fixed various client crashes.
* Fixed server browser "Join" button changing into non-functional "Wait" button
* Disabled expensive "Distance Field Ambient Occlusion" effect by default, even on Epic settings. Users can re-enable it manually in the Options if they wish for highest quality graphics, at a performance cost.
* Fixed Cluster Session List UI incorrectly applying search filters
276.493

**Released** - February 4, 2018

* Fixed an issue with character transfers on Official Servers, that may have caused characters to be duplicated when transfering.
* Important note regarding Ascension on the latest update:

### References

1. ↑ https://survivetheark.com/index.php?/announcement/147-note-for-players-regarding-ascension-please-open-terminaltribute-before-ascending/
252.1

**Released** - 24 November, 2016

* Raised proximity structure limit to 10,500 (the structure limit is actually working now with the new PhysX!). Renamed the server variable to "TheMaxStructuresInRange" so that all servers get a one-time reset to the new value: ?TheMaxStructuresInRange=10500 (or in the [ServerSettings] of GameUserSettings.ini). *Requires Server Update*
* You can now put Leech Blood in your quick item slots in order to feed it to the Moschops. *Requires Server Update*
* Reintegrated the Item Quantity limits for various structures that was lost in the merge from v251.0. *Requires Server Update*
185.0

**Released** - *09 July 2015*

*Unversioned Hotfix:*

* Servers will no longer crash if admins use the "Refresh" button on the Server Admin UI.
* Fixed a client-side Foliage crash

*Ark: Survival Evolved* - 192MB

* RCON for Server Admins - **Click to show Details**

add these to your server commandline

?RCONEnabled=True?RCONPort=32330?ServerAdminPassword=123

(only need to specify a server admin password if you're not already doing so)

Then you can run any console commands that you see in the in-game ShowMyAdminManager, some useful ones include for example:

* listplayers
* banplayer PlayerName
* unbanplayer PlayerName
* exit
* broadcast messageWhateverItIs

Note we don't currently send all chat back out through RCON, but we should so you can expect that shortly.

* Server Administration UI: - **Click to show Details**

To use this, use the console commands in-game:

enablecheats AdminPassword

then

ShowMyAdminManager

In there you'll see all of the server settings, stats, connected players, whitelist and ban list management, message of the day, and all of
the executable console commands that you can run through the GUI (which are also runnable via RCON so it's a good way to learn the RCON commands!).

* Removed caps for Play Local menu: you can now enter any values you like into the various options' text fields and they'll be saved/used properly.
* Doubled the # of inventory slots in the fridge
* Opening the In-Game Pause Menu in Singleplayer Mode now actually fully Pauses the game :)
* Fixed collision on Stone Foundation/Ceiling so that you can properly fit through the Stone doorway in between them.
* Fixed case where in-ground Pillars were not being considered "Foundations"
* Air Conditioning units are 100% more powerful insulation and 100% more range
* Fixed a bug with dinos that were in-taming process becoming super slow if tame process was finished after a reload
* Now takes approx 3 grenades to bring down a spike wall, fixed the explosion damage multiplier on 'em to be consistent with all other metal structures
* Ceiling replacement no longer becomes obstructed by objects on the ceiling
* Reduced OP cat-tail foliage resource giving

*ARK Dev Kit* - 3MB

* ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core "gamedata" of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers. You don't even need to make a new map, you can just override all values/content on the existing ARK Island!
* Mod makers can now override the minimap and spawn regions
* Mods can now force the player to spawn-in rather than displaying the respawn map
* Dev Kit has been updated with a "GenericMod" example that gives you a Primitive-Only ARK achieved through Modding rather than through INI -- which is way more powerful because then you can totally rebalance and change ANYTHING.
275.52

**Released** - 20 December, 2017

* Fixed Rock Drake losing forward-momentum when jumping off ground
* Chain-Bola'ed Rockdrakes can no longer move while climbing and Bola'ed
* Fixed Ravager getting stuck when dismounting/remounting on zipline
* Fixed inability to activate weapon attachments ('N' key)
* Fixed Grappling players into Tek Shield (detaches Grapple)
* Fixed kiting Nameless into Fertile areas of Aberration (they'll now leave when they go underground in such areas)
* Reduced rate of battery depletion in structures by 33%
* Rollrats now have 20% weight from Wood, but 100% weight from Stone, as intended
* Aquatic Mushrooms reduce Biolum Poison debuff by 5 seconds per consumption, rather than 1
* Fixed issue with cavewolf being offset above zipline when reconnecting to server

Above the notes published in Steam forum, below the notes of the version labeled 275.5 of the survivetheark.com forum

* Fixed tamed Rock Drake not being able to attack enemies properly.
* Fixed an issue with Ravagers becoming stuck when dismounted on ziplines.
* Fixed an issue where upon relogging Ravagers would stand on ziplines incorrectly.
* Fixed a bug where climber dinos could climb while bola'd.
* Fixed a bug where Rock Drake's could climb while encumbered.
* FIxed a bug where Rock Drake's had no forward velocity when jumping.
* Fix an exploit where enemy players could be pulled inside a Tek shield.
* Increased charge battery duration in electrical structures by 33%.
* Fixed a bug where Roll Rat had weight reduction on stone instead of wood/fungal wood.
* Increased Aquatic Mushroom time reduction on Biolume Poison (cold spore) debuff from 1 second to 5 seconds.
* Fixed a bug where weapon attachments wouldn't turn on.
* Nameless now despawn in the Fertile biome once they bury underground, preventing instances where they were being drawn up from the Biolume into the Fertile area.
* Further prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting when the egg is in player inventory.
271.2

**Released** - October 7, 2017

* Fixed a method that was being used to push characters underneath the ground (Requires Server Update.)
* Fixed Fertilizer getting durability reset when using Deposit Action (Requires Server Update.)
* Increased Ragnarok Boss Arena max time to 40 minutes (Requires Server Update.)
* Fixed a server loading crash that some mod-users were seeing (Requires Server Update.)
* Fixed remote keypads not working properly on certain legacy servers.
275.2

**Released** - 13 December, 2017

* Added Basilisk saddle to Smithy-type crafting stations where it was meant to be. *Requires Server Update*
* Fixed some Lantern Pets inventories mistakenly being flagged as Tribute Inventories. *Requires Server Update*
* Exported & Included latest Localization Manifest files on client, for translation
266.0

**Released** - 28 August, 2017

* Ragnarok Hotfixes
* Implemented initial upload timer for dupe prevention
* Created blocking volumes for key areas in PvE servers (not enabled on Legacy Servers)
* Rafts can be demolishable across all servers after a period of time.
* Implemented new Host UI
* Marked designated servers as Legacy, check the Legacy filter if you cannot find your Official PC Server.
* Resolved 2 server crashes related to structure placement
* Turrets can now shoot through ragdolls you are dragging
* Fixed a rare issue where local profiles would sometimes corrupt
* Primitive+ now has its own save directory
252.2

**Released** - 25 November, 2016

* Fixed issue with ragdolls falling thru the ground (new PhysX inverted ray trace direction on terrain heightfields :-P). *Requires Server Update*
* Fixed Megalosaurus losing its Tame Affinity whenever it wakes up due to Night-time. *Requires Server Update*
* Signed additional PhysX DLL's to help resolve some BattlEye connection issues, and removed some unnecessary PhysX DLL's.
247.2

**Released** - 13 September, 2016

* Fixed issue with Structures not colorizing.
* Fixed issue with platform Beds not allowing spawn. *Requires server update.*
* Fixed crash with equipping weapons onto Mantis in singleplayer
* Improved TheCenter performance/RAM issue (still a remaining problem with this).
* Fixed Primitive+ Crash. *Requires server update.*
189.1

**Released** - *27 July 2015*

* Fixed Meganeura (Dragonfly) Dossier Icon
* Eliminated Non-Dedicated Session Passwords. They're not properly supported by Steam, so instead we've added an option for "Private" sessions, which don't appear on the public Session List, and your friends can simply join those directly via the Steam Overlay (Invite or "Join Game").
* Fixed a crash when loading certain Mods
* Fixed Mac/Linux clients to not attempt reinstalling Mods over again upon each launch.
254.93

**Released** - 12 February, 2017

* ARK Valentine's Day Event until February 20:
	+ Dinos will, 10% of the time, drop  Box of Chocolates when they mate. Box of Chocolates can be used for a Full-Heal or to advance 50% of a Taming Dino's Bar
	+ New Unlockable "Romantic" Facial & Head Hairstyles (via craftable Items), for Male & Female, New Unlockable "Heart" Emote
	+ Servers can launch with "-vday" to get (extra): 2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption (all Officials servers are running with this)

* Reduced lag on Inventory Menus
* Hair now reacts to being underwater, phyiscs and materials
* Fixed various misaligned or missing water physics volumes on TheIsland
* Server custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with ?UseOptimizedHarvestingHealth=true
251.1

**Released** - November 19, 2016

* On CrossARK servers, your Dinos will now indicate the server they were Tamed on when you look at them (and you can see this on dead enemy dinos as well, along with the server they were previously Uploaded from, if any, useful for tracking points of origin.) *Requires Server Update.*
* Fixed a case of Dinos falling thru bases/floors on client
* Fixed server option ConfigOverrideItemCraftingCosts to work properly for inventories that have been loaded from saved game (so it works properly now ;) *Requires Server Update.*
203.1

**Released** - *27 August 2015*

* 203.1: Gates & Gate Foundations no longer get destroyed when attached to fence foundations (fence foundations are considered valid support for them now).
* Falling vaults don't float on wires anymore and they can fall multiple times now
* Sotf notifications now show up to 4 tribesmates on the tribe eliminated notification, if a sotf server is set to allow 4-player tribes.
* Defaulted max tamed dinos to 5000 up from 3700
* Blueprint cost overrides now are used correctly for reals.
* Spraygun now uses paint up properly
* Ptero now drops its carried character if it barrel rolls
* Now craft-all is limited to 100 iterations to avoid craft-all spam stalls. convenient enough for now ;)
* A dino that was ridden will now take fall damage once if it was unboarded in mid-air.
* Door interaction shouldn't get stuck anymore on client
* Player-level-up multipliers are now used properly when respawning
* Ptero don't allow barrelrolling when encumbered
* Torpored doedicurus will now exit ball-state properly
* Glasses now correctly placed on doedicurus
* All mammoth attacks now will harvest properly
* Fixed a rare server crash involving pickupable structures (sleeping bags, turrets, etc)
* Support for Giant Moon Meteor Extinction Event!

Patch size: 107 MB
256.34

**Released** - 9 April, 2017

* Remote Inventory UI now defaults to old-school ARK combined-engrams view. You can toggle the "Show Engrams" button to get a separate "Crafting" tab as the new-school UI has. The game will remember your setting for this and for whether you were viewing that Crafting tab.
* Fixed an issue where free-blank-slots in remote Inventory Boxes were not appearing properly when in "Show Engrams" view.
* New Craft-All Hotkey: `A` (bindable in INI)
* Inventory Sorting modes now save for local & remote inventories & crafting tabs respectively. (later will have the current Sorting mode indicated on the pop-out menu)
* Fixed Spoil Bars appearing on recipe blueprints
181.0

**Released** - *30 June 2015*

* Clamped how much harvesting damage you can do to a resource to the remaining health of the resource (so that, for example, chomping a tiny dilo with little resource remaining in it with a massive T-Rex bit wouldn't give you way more meat than it could reasonably have had). This may have the effect of reducing harvesting amounts in some cases, but is a necessary fix to what was essentially an overflow bug. Will consider re-scaling harvesting amounts accordingly as we proceed. (sorry we forgot this note -- a lot of code gets written every day :)
* Re-enabled Official ARK Server item uploads to Steam Inventory: had disabled it due to a dupe bug which is now fixed ;)
* Official Servers are now upgraded to the equivalent of "2.0" difficulty, rather than 1.0
* Added two more player and dino levels, to get more engrams for the new goodies
* Shader Model 4 (DX9, DX10) mode now looks a TON better, with proper light intensities, shadows and night lighting and dynamic lighting
* NEW DINO: Plesiosaurus (with custom saddle!)
* NEW DINO: Ichthyosaurus (with custom saddle!)
* Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.
* AFK kick Timer at spawn/respawn screen: server configurable, default 40 minutes
* Structure Paint effect looks much better and fully covers the surfaces
* Preparation for tomorrow's Mac & Linux game releases :)
* Removed Weight limits on Smithy, Fabricator, and any other Structures which accidentally still had them
* configurable server auto save interval
* pipes/cables are no longer considered "enemy" foundations that prevent building nearby
* Obelisk terminals no longer get an auto-demolish timer
* Sabertooth level-up damage scaling ramp reduced by 50%
* In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.
* Taming with Higher Taming Affinity now increases base level of dino up to 50% if 100% effectiveness, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)
* Added missing mammoth dossier
* Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are \_directly pointing at\_, for long range reconnaissance
* C4 can now be placed & detonated underwater
* Buff timers no longer 'appear' to reset when you relogin
* Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P )
* Various minor bug fixes
* Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)
273.0

**Released** - October 26, 2017

* Added the capability to "Lay On" Simple Bed and Modern Bed (2 people on Modern Bed). If you log out while laying on bed, you'll remain in sleeping pose on the bed even when you log-out, and will stay on the bed even while it moves on a dynamic platform. (You can still be damaged and killed when on the bed).
* Added the capability for another player to "Lock" handcuffed players to Seating Structures (including Chairs, Benches, Beds, etc). When locked to a structure, the handcuffed player will appear to have a cable connecting them to the structure, and be forced to sit on the structure. This state persists across logging out as well. Another player can also "Unlock" you from the Structure, or remove the handcuffs. Chairs within Cages are thus very useful for transportation of prisoners.
* When handcuffed, Poop now is forced directly into Slot 1. Prisoners can consume it rapidly as it builds up to attempt suicide.
* Fixed saving/loading of Lamp Post Light intensity value.
247.9991

**Released** - 18 October, 2016

**Highly Recommend that Servers Hosts upgrade to this version!**

* Changed Structures collision channels to fix issues with crop plots, elevators, etc. *Requires Server Update.*
* Improved Quetz platform flight-blocking traces (less rubber-banding).
* Lightning Wyvern beam now damages Raptors and other small Dinos it was missing.
272.0

**Released** - October 11, 2017

* Fixed a server crash that some hosts were getting after uninstalling certain mods.
* Re-Added "My Survivors" menu option
* Temporarily removed HDR option, was causing some graphics issues at the moment.
* Big Ragnarok update: 20% more map area, various changes and fixes, full Ragnarok notes here.
273.74

**Released** - November 18, 2017

* Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance). You can enable the Turret Counter HUD on your own Unofficial by changing this config property (just a HUD indicator for now, later this property will actually hard-limit the number of Turrets):

`Game.ini`

`[/script/shootergame.shootergamemode]`

`bLimitTurretsInRange=true`

You can read more about the upcoming Turret Limit change here:
https://survivetheark.com/index.php?/articles.html/mysterious-mysteries-introducing-community-crunch-109-ark-news-r602/
258.4

**Released** - 2 June, 2017

* Updated the Pause and Options Menus
* Fixed ATV wheel physics from "flipping" out randomly, drives pretty nice now
* Fixed a crash with Mods
* Fixed particle systems not appearing at large world coordinates
* Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common.
252.8

**Released** - 6 December, 2016

*Requires Server Update.*

* Veg cakes should no longer be auto-consumed for Food by any dino except Achatina
* Veg cakes WILL be auto-consumed by any Dino for Health if their HP is below 85% (yes, even Carnivores, though to minimal benefit on them :stuck\_out\_tongue: ). The Dino will consume one Veg cake every 10 seconds until it has above 85% Health again.
* Chitin / Keratin can be placed in Feeding Troughs
* Sauropod Tamed Health gain (leveled-up portion) reduced by 30%
* Doedicurus and Carbonemys no longer gain Herbivore-healing from Veg Cakes
* Veg Cake max healing amount limited to 3000 HP over 10 seconds (otherwise 15% of max HP), in addition to instant +500 (edited)
* Herbivore Explosion Damage multiplier changed to 40% rather than 55%
* You can no longer erroneously shimmy up sheer landscapes on dinos.
* Fixed a client-side chat crash.
264.3

**Released** - August 4, 2017

* Dead tame bodies and player bodies and dropped item caches now save (with their decomposition timers & corpse locators intact)
* Character Current Stat values saved at '0' no longer reset to their default values
* Dunkleosteus now harvests metal
* Dino Costumes now show damage overlays
* Modified dino attacks networking to result in less rubberbanding on clients
* Per-Dino behavior setting to toggle "Ally Looking"
244.6

**Released** - 16 July, 2016

* Defaulted to using "new save format", which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat. (New saves are not backwards compatible!)
* Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD's dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias
* Diseases are now permanently cleared whenever you level-up; as you get "older", it's more time consuming to recover from a disease.
* Titanosaurus torpor reduced by 50%, and Travel Distance for taking Torpor reduced by 50%. Effectively, Titanosaurus is now much easier to knock out. Titanosaurus Saddle Engram is now moved to Level 85 with 120 EP requirement.
245.3

**Released** - 29 July, 2016

* Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
* Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
* Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore ;)
* Fixed potential memory corruption
* Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)
273.11

**Released** - October 27, 2017

* Can no longer attach floating structures when on a flying dino platform.
* Dropping Inventory-deposit structures onto platform saddles now counts them against platform-tame limit.
* Fixed some cases of Turrets not properly shooting players.
* Fixed some cases where Beds were causing collision glitches.
* Can no longer place Beds onto Pillars, was causing issues.
* When a player is chained to a Seating Structure, fixed removing handcuffs through Inventory to properly unseat the player.
254.5

**Released** - 2 February, 2017

* Fixed certain server stalls during player joins
* Server options to disable Taming & Riding:

Game.ini:

```
[/script/shootergame.shootergamemode]
bDisableDinoRiding=true
bDisableDinoTaming=true

```

* You can now alter Boss Element on your server using the following INI values:

```
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=100.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

```

```
DinoDropInventoryComponent_BossDragon_Easy_C
DinoDropInventoryComponent_BossDragon_Hard_C
DinoDropInventoryComponent_BossDragon_Medium_C
DinoDropInventoryComponent_BossGorilla_Easy_C
DinoDropInventoryComponent_BossGorilla_Hard_C
DinoDropInventoryComponent_BossGorilla_Medium_C
DinoDropInventoryComponent_BossGorilla_TheCenter_C
DinoDropInventoryComponent_BossManticore_Easy_C
DinoDropInventoryComponent_BossManticore_Hard_C
DinoDropInventoryComponent_BossManticore_Medium_C
DinoDropInventoryComponent_BossSpider_Easy_C
DinoDropInventoryComponent_BossSpider_TheCenter_C
DinoDropInventoryComponent_BossSpider_Hard_C
DinoDropInventoryComponent_BossSpider_Medium_C

```

* Add Tek Replicator to obelisk inventories
* Unconscious dinos teleport out of Boss Arenas now, and changed to 60 seconds to remain in arena after killing boss
* Made sheep wool growth rate use the server's "HairGrowthSpeedMultiplier" value. Note that sheep wool growth rate is also sped up by levelling its "Food" stat.
* Tek projectiles no longer destroy corpses
* Coel, Salmon, Piranhas, Cnidaria, Euryps, and Trilobites can no longer receive buffs/debuffs
* Improved boss attack hit detection
276.3

**Released** - 7 January, 2018

* Fix for Camera Shake slider not scaling earthquake shaking properly
* Aberrant Baryonyx eggs now properly drop (required client update).
* Fixed an issue where turrets would target focus Tek Saddle projectiles but do no damage.
* Fixed an issue where Heavy turrets would improperly track/spend ammo shooting Tek Saddle projectiles.
273.6

**Released** - 2 November, 2017

* Fixed Character-destruction Inventory Bags to drop at the character's location if can't find ground underneath, so that loot items aren't lost
* Fixed Plant Species Y to passively lose HP over 30 mins (as originally intended), made them and all traps not placeable within small range of another trap (as originally intended), made Species Y trap apply piercing damage to victim
* Changed Structure encroachment check logic to do a solid trace between encroachment points, prevents getting Sleeping bags wedged in places they shouldn't fit
* Daedon no longer heals Titanosaur
* Fixed a way to get unconscious players under-the-ground
* Fixed invisible grapple wall on The Center
245.7

**Released** - 29 July, 2016

* Fixed various issues reported on The Center, and further optimized. ***Requires Server Update***.
* Rebalanced Fishing Rod loot table & scaling. ***Requires Server Update***.
* Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. ***Requires Server Update***.
276.13

**Released** - December 23, 2017

**OPTIONAL HOLIDAY EVENT for dedicated servers available on holidayevent branch!**

* One-time Wild Dino respawn
* 5% chance of Xmas colored creatures
* 50% chance of white-colored Dire Bears
* All hat-wearing wild dinos are wearing Santa hats
* 12am thru 5am provides temporary buff to live connected players which boosts loot crate quality by 40% (over base values, 15% over LioMagic values), drops more loot, and adds more cosmetics to loot crate drops

How to setup a dedicated server to run the event:

Add -beta holidayevent to the update command line like

```
app_update 376030 -beta holidayevent validate

```

and run server with -holidayevent
255.2

**Released** - 28 February, 2017

* Ammonite Bile can no longer be applied on  Fishing Rods (for now)
* Wild  Thylacoleo now properly attach to redwood trees
* Tamed  Thylacoleo can now pounce-grab wild creatures on PvE
* Increased item stat clamp on Official Servers to better reflect top-tier items (and properly clamped items in CrossARK Tribute Storage).
* Added menu to list and download monthly Sponsored Mods
* Fixed an OpenGL crash that could affect Linux/SteamOS/Mac
256.2

**Released** - April 1, 2017

* Fixed various weight calculation/updating issues. *Requires Server Update.*
* Fixed inability to drag equip Weapons onto Mantis on new Inventory UI.
* Fixed new Inventory UI ctrl/shift drag and single-click transfer operations not working on remote inventories.
* Maturation Bar now also displays the numerical progress percent.
* Made item tooltip overlays slightly translucent.
258.2

**Released** - May 31, 2017

* Fixed an issue where Textures were streaming in too slowly
* Fixed Explorer Note / 3D previews being stretched on widescreen displays
* Fixed a crash demolishing motorboat in singleplayer
* Fixed Tamed Yutyrannus not being able to damage various large creatures
* Altered Megalania Kibble recipe to be craftable in cooking pot
* Fixed a Mod crash with UI's
* Fixed Duck not getting beyond 50% Tame Affinity
* Fixed being able access interactions with Arthropluera
* Fixed Wild Allo levels
* Fixed Megalania rotation when climbing in certain narrow corridors
* Fixed Gorilla Boss arena boundary
* Fixed landscape on TheCenter Dragon arena
* Fixed Megalania attack animation in water
* Fixed an auto-turret exploit
* Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched characters
275.33

**Released** - 14 December, 2017

* Fix for Sarcos spawning in beginner portal pool in Aberration
* Wild non-alpha Reaper Kings no longer grant XP
* Platform switch collision is improved to allow you to easily directly climb onto it with a ladder attached to the elevator track
* Wood elevator platform weight limit increased
* Wood elevator can now be lifted while it's falling to stop it, and you can now repeatedly click the lift command without having to re-open the action wheel
* Remaining fix for Mod Class replacements
* Postprocessing Error fix
* Players who are getting D3D Device Lost Error should try running with "-norhithread" in launch arguments. If that resolves the problem, we'll be able to implement an automatic fix in next update.
245.986

**Released** - 11 August, 2016

* Fixed cases where you could get stuck in world geometry after being pushed by Dinos. *Requires Server Update.*
* Fixed another case of Dinos falling thru Floors. *Requires Server Update.*
* Pillars now extend resource/respawn prevention radius as far out as foundations. *Requires Server Update.*
* New server option: ?OnlyDecayUnsnappedCoreStructures=true If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
* On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable. Also, at that time, all old lone (unsnapped) pillars & foundations will be cleared from Official PvP servers
263.0

**Released** - 17 July, 2017

* Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
* Fixed an issue where you wouldn't be able to see ARK Data items unless you toggled folder view
* Slight increase to Trike Wild damage
* Increased rate at which Alpha creatures spawn in Single Player
* Decreased the amount of Eels in PGM
* Increased the ride distance on flyers to help getting on them when you've fallen in water
* Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies
* Increased the amount of creatures in TheCenter Deep Water Zone
* Optimised foliage and Rock destruction meshes
* Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
* Center Underworld Rafts no longer teleport to the top of the map
* Fixed the dark post processing in TheCenter Deep Water
* Fixed a case where TheCenter Barrier wasn't visible underwater
* TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set
* Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing)
* Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
* Added a bunch of Coel to the main waters in TheCenter
* Itchy and Pego will not steal Skins from players
* Ghillie Suit now only has 70 base durability rather than 120
* Reduced the amount of stalling caused by a GC
* Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
* Fixed an issue where Plesiosaur would spawn at level 35
* You now get an on screen message when you fall off the map
* Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
* Stego and Rexes socket fixed so no longer laying eggs upside down
* Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
* Re mapped some Center Spawns in caves so they aren't clustered as much
* Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
* Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
* Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
* Fixed a case where language translation may not have properly displayed
* Tooltip no longer stays when scrolling the Engram and Inventory UI
* Fixed cases of Overspawn in TheCenter
* Adjusted the IslandCoves PGM to make it more islandy and cove-like?
* Reverted the raft change so foundations can now be stacked again on Official Servers.
245.95

**Released** - 05 August, 2016

* Fixed Sky rendering in VR mode
* Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources. *Requires server update.*
* Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers. *Requires server update.*
* New Dev Kit Hooks: Mods can now Remove engrams from the game, as well as append additional Dinosaur spawns without having to completely override the Dinosaur spawn entries. *Requires server update.*
* TheCenter: Disabled jumping-puzzle reward loot for the time being.
247.93

**Released** - October 4, 2016

* Made Dinos' current Following Target save.
* Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis.
* Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use the following server setting to make it indicate the attacker tribe:

```
   ?TribeLogDestroyedEnemyStructures=true

```
264.0

**Released** - 22 July, 2017

* SimpleSky (non-TrueSky) system with atmospheric fog.
* SP Dinos no longer fall thru cave floors.
* Streaming destructible meshes, optimized memory.
* Fixed Host menu settings: Multiple Platform Floors on Rafts, Fishing Quality Slider, Crafting Quality Slider, Unlimited Respecs, Offline Raid Protection Logoff Period.
* Added Host menu settings: Disable Dino Taming, Disable Dino Riding, Fuel Consumption Interval Multiplier, Increase Platform Structure Limit.
* Yutyrannus now has an automatic-courage mode in singleplayer. When set, the Yuty will give a courage roar every 30 seconds if an ally dino is in front of it.
* Fixed a bug that provided infinite power.
* Reworked Trike Charge Forward/Tail wag animations.
* Removed underwater fog.
* Ichthy and Pego no longer steal item skins.
* Fixed an bug where it would rain underwater.
* Fixed an issue where the Max Level Dino achievement would not be awarded.
* Final boss balance for Broodmother/Megapithecus/Dragon bosses in singleplayer.
* Hitting stuff with a torch can now set it on fire.
* Player default name changed to 'Human'.
* Fixed hat sockets on multiple creatures.
* Tweaked radial wheel to prevent accidentally opening submenus.
* Metal Windowed Walls now match Metal Walls when painted.
* Implant no longer shows up while searching in the inventory.
* Moved some artifacts on TheCenter map.
* Re-instated TheCenter jump puzzle with artifact as the reward for completing.
* Increased brightness underwater on TheCenter and fixed the barrier not being visible underwater.
* Fixed an issue that causes rafts to teleport upwards out of the Underworld on TheCenter.
* Fixed Eels not being tameable in Prim Plus.
* Changed crafting requirement for tranq harpoon bolt in Prim Plus.
* Various PGARK improvements.
* Map markers more accurate on PGARK.
* Ragnarok update: https://survivetheark.com/index.php?/forums/topic/211287-ragnarok-dlc-patchnotes-update-is-out/
257.2

**Released** - 6 May, 2017

* Server-side fix: Daedon saddle is now craftable at Smithy
* Server-side fix: fixed kill volume protruding thru volcano
* Server-side fix: fixed water physics in an under-lake area near volcano
* Server-side fix: correct level-up number should now be indicated in pop-up text when levelling your dino.
* Client-side fix: fixed incorrect post-process and streaming volumes near Volcano
* Client-side fix: fixed a UI crash that could occur with certain Mods
* Client-side fix: Modified some work-in-progress Quetz sounds
273.7

**Released** - 15 November, 2017

* Fixed ini Supply Crate Overrides working again. Also improved the system for this: Now with SupplyCrateClassString you can override a group of supply crates by including only part of the name (rather than the full name), and any supply crates which contain that string in part of their name will be overriden. Such as overriding "SupplyCrate" will override **all** supply crates. Furthermore, you can now set `bAppendItemSets=true` to add item sets to supply crates, rather than totally overriding all their items. And you can set `bAppendPreventIncreasingMinMaxItemSets=true` to dynamically increase the amount of items dropped by however many additional itemsets you add ( only applies when bAppendItemSets=true ).
* Fixed an issue where pain volumes could cause infinite forces on ragdolls and lead to serious PhysX issues (overly expensive collision, lack of collision, etc). *Requires server update, recommended update!*
275.31

**Released** - 14 December, 2017

* Fixed Linux client crash
* Fixed server language crash
* Fixed Mod class replacement priority (Dino replacements etc)
* Reduced Cavewolf damage by approximately 40%
* Increased Wild Basilisk HP by 50%
* Increased Wild Reaper King Damages by 300%
* Made Aqua Shroom properly restore Water stat
* Added Nameless to certain areas of Biolum Chamber where they were missing
* Removed Piranhas from starting-area pool
* Fixed case where Aberration Endboss sometimes wouldn't appear on clients, also fixed similar issue with Ragnarok Endbosses
246.5

**Released** - 7 September, 2016

* Unversioned Hotfix: Fixed issue with the Chainsaw sound staying on after unequipping.
* Unversioned Hotfix: Added multi-lingual translations for ScorchedEarth. Also added the following new translated languages, use via launch commandline -culture=LanguageCode
Basque: eu
Catalan: ca
Georgian: ka

* Scorched Earth: Fixed issue where generators would not automatically come back online after an Electrical Storm.
243.94

**Released** - 30 June, 2016

Requires Server Update:

* Fixed various important network issues involving teleporting/fast-travel resulting in 'invisible' Structures on Clients.
* Improved server performance by approximately 5% depending on number of connected players.
* Fixed issue where Rafts could appear in the incorrect location on Clients.
258.3

**Released** - 1 June, 2017

* Official PvE changed to use Offline Raid Protection (and you can now enable ORP with ?PreventOfflinePvP=true on PvE servers)
* Changed Direwolves on Scorched Earth to be Lone Wolfs, because with pack they were too strong there
* Achievement cosmetics should now be given properly on modded servers
* Fixed Hesp playing Taming animation when swimming
* Disabled Tribe Transfer Ownership button for Tribe non-Owner
* Saved (per-session) the Show Online Tribemembers view mode in the Tribe Manager
254.41

**Released** - 1 February, 2017

* Added a warning label that hair is cut to zero when changing hairstyles, and clamped hair slider drag length. (We had meant to release v254.0 with this feedback but had accidentally disabled it!). Improved underlying systems for Mod-added hairstyles in preparation for ARK Dev Kit release.
* Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned.
255.0

**Released** - 26 February, 2017

* New Dino: Electrophorus!
* New Dino: Microraptor!
* New Dino: Ammonite!
* New Dino: Thylacoleo!
* New Structure: Tek Forcefield
* New Structures: Tek Tileset & Tek Doors
* New additional head hairstyle and additional facial hairstyle
* 30 new Explorer Notes
* Rocket Launcher & C4 rebalance: C4 now does approximately 70% more damage to Structures than Rockets. Rocket Launcher can no longer have Item Stats (though its base Damage has been increased 20% to compensate). Rocket Turrets now take a slight amount of damage when they fire, and can not fire under 5% HP.
* C4-carrying Flyers now move at a fixed slow speed.
* Item Stats on all Official Servers are now clamped to negate the old no-longer-achievable OP items generated by then-unbalanced Fishing Rod.
* Added option for per-Tribe Dino Tame limit, enabling on Official PvE servers with a max of 500 Dinos Per Tribe (with on-screen indicator of Tribe Dino count). To use it, run with ?MaxPersonalTamedDinos=Number
* Added option to auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. To use this, run with ?AutoDestroyDecayedDinos=true. ~~Official PvE servers now have this enabled.~~
* Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update.

## References

1. ↑ https://www.reddit.com/r/playark/comments/5ygrrl/official\_pve\_structures\_dinos\_are\_not\_been/deq0zn0/
256.36

**Released** - 14 April, 2017

* Added a sort state in the sort context menu.
* An item is now darkened if it cannot be crafted in the owner's inventory.
* Context menu crafting options now correctly display in the event that an item cannot be crafted.
* Craft Submenu is completely disabled if the inventory doesn't allow crafting that item.
* Fixed cases where the inventory would lose the shortcut key information.
* Fixed weird behaviors when moving items to parent folder, as well as changing folder view whilst inside folder.
* The game now remembers whether you have selected the View Folders button on remote or local inventories.
* Added a slight border to indicate if an item has been selected.
* Repositioned the Egg Incubation bar to make it more visible.
270.1

**Released** - September 22, 2017

* Client: Fixed Tek Armor clipping into view when using Tek Sword
* Client:  should no longer activate the "charge" attack of the Tek Sword & Gloves when cancelling structure placement
* Client: In the Inventory Menu, `⇧ Shift` + HotkeySlotBinding while hovering over an item will equip it into that HotKey Slot #. `Ctrl` + HotKeySlotBinding will remove the item from the corresponding HotKey Slot (putting it back into your regular Inventory).
259.1

**Released** - June 22, 2017

* Fixed a gameplay crash
* Fixed an issue where the ARK Data tab wasn't correctly showing in Supply Crates for clients on Dedicated Servers. In Single Player and Non Dedicated, you will need to use an Obelisk.
* Fixed the ATV Engram being visible and craftable on Dedicated Servers. You can still spawn them in, or add it manually, or via being Alpha Ascended in Single Player.
* Ragnarok singleplayer data has moved.

SteamLibrary\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal

Within this folder, move your Ragnarok save file and player data (LocalPlayer.arkprofile) in SavedArksLocal into it's own Ragnarok folder (the folder will be created once you load Ragnarok again for the first time since the patch).
258.44

**Released** - 3 June, 2017

* Shocking Darts can now only be crafted specifically with Tranq Darts, not other Shocking Darts.
* Re-added the "Give Default Survivor Items" checkbox to the Options Menu
* Fertilized Microraptor Eggs will not decompose on the ground anymore
* Further improved ATV handling
* Fixed Babies sometimes starving at low server update rates
274.12

**Released** - 5 December, 2017

* Heavy Turrets now have corrected Repair costs (and generally, Repair Cost overrides now work for Structures)
* Repairing a Structure now leaves the "Repairing" state properly as a client
* On Turret-limited Servers, Heavy Turrets now are only hard-limited to 100 Heavies in range, to enable players to more easily replace/swap their old Turrets with Heavies. They will notify on the HUD of more than 100 overall Turrets in range, in preparation for the day when ALL Turrets will be limited to 100 in range.