Cjopaze

## Powers

Cjopaze is an immensely powerful entity, the child of the God of Madness. Its purpose is to heal, but both his nature and psychological issues skew what “healing” actually means. In exchange for purging physical ailments (blindness, missing limbs, etc) Cjopaze corrupts those it affects, forcing them to grow new limbs, extra features, and any manner of psychological changes. On some level, it can even alter reality in small degrees, possibly through limited-range True Name manipulation and genetic modification (both likely bestowed onto it by Madness as well).

When a creature, plant, or immortal being is fully corrupted by Cjopaze, it can directly take over the body of the afflicted. In these circumstances, the afflicted creature is also nigh-unkillable as its wounds are healed faster than they can be made.

## Personality/Appearance

At some point in time, Cjopaze may have taken a physical appearance. In its current state, it manifests purely as “the Cure”, or “Panacea”, an infection that may restore some injuries at the cost of physical or psychological degradation. Its symbol is a barbed wheel.

## Relations

Cjopaze is the creation, and by extension the child, of the Elder God of Madness.

## History

### Origins, and Imprisonment (108,703 B.B.)

Cjopaze was created by the Elder God of Madness around the same time as many other planar beings, such as dragons and reapers, and may be a concurrent creation with the Fae. Regardless, Cjopaze was created as a demented spin on a healer.

Immediately after its creation, Madness cast Cjopaze onto the Material Plane, presumably to heal those it came across, and was shortly thereafter confronted and defeated by a group of heroes whose names and deeds have been forgotten. It was locked in an adamantine prison deep underground and lost to time.

### The Cure (58,730 B.B.)

In the age of the Pionus, a team of miners discovered a vein of adamantine. The metal had been stewing in the healing essence of Cjopaze for millennia by this time, and the Pionus became very interested in the healing properties the adamantine exhibited. They quickly founded the settlement of Mulldoom, and began to research its panacea-like qualities and dubbed the substance “the Cure”. Blind, deaf, dumb, and otherwise disabled people, whom normal magics could not cure, flocked to the settlement, and soon the facility for healing and study took the name “Metal Dean”.

After some time, just as the true nature of the Cure became apparent to the researchers, the Cure corrupted orderlies, doctors, and janitors. Though the patients fought back against them, they were still only patients who needed the Cure. Soon the Metal Dean was wholly corrupted. The only thing preventing the corruption from spreading beyond the Dean was a lone homunculus who ran the security system, duty-bound for thousands of years to keep the afflicted from escaping.

### Binturian Involvement (10,019 A.B.)

In 10,019, the Binturian Party was tasked by Leneki, a Mud Wyvern and frequent benefactor, to investigate the panacea supposedly found in the ruins of Mulldoom. Shortly after their entry, they fell several stories due to a floor trap, were knocked unconscious, and imprisoned by the Warden, who had long ago succumbed to the Cure. Each of their cages had a puzzle-based lock, but for every five minutes they remained in their confinement they were sprayed with a dose of the Cure. After escaping and trying to locate their belongings, they found that various wards placed on the Metal Dean prevented them from using magic, essence, or other over-exertions until they reclaimed their stuff (thus no longer identifying them to the enchantment as patients).

Sneaking past the Warden, the Binturians located and reclaimed their equipment, and fought their way through waves of former patients corrupted by the Cure eons ago. At the Dean’s mouth, they met its sole security guard: the oldest living Homunculus, tasked with keeping the Cure from spreading beyond the Dean’s walls. The Homunculus, aptly named just “Homunculus”, agreed to let them out, but needed to flush the rest of the Dean first with high-pressure water. They sealed the path from which they entered, and the Homunculus instructed them not to open the door for five minutes. Due to a miscommunication, the gnomish alchemist Felji misheard the instruction and instead thought they meant to open the door some time in the next five minutes. Opting to open the door as soon as the water started, the Binturians were all washed away by its flow, either drowning or being beaten to death by currents.

After returning from Nirvana, the Binturians made their way to the exit elevator. There they were confronted once more by the nearly immortal Warden, whose wounds were healed almost faster than they could be made. Narrowly defeating the Warden, the Binturians reached the top of the Metal Dean of Mulldoom and discovered its Adamantine shell. Their report to Leneki substituted the discovery of the panacea with that of the Adamantine, which was sufficient for their pay.

## Further Information

* Dragon
* Homunculi
* Leneki
* Madness
* Mulldoom
* Reaper