Chapter 1

## Another Day, Another Wererat

### Synopsis

Our adventurers hear news of bugglary happening at the East Markets, once they begin investigating they discover a hidden network under the city.

### Events

#### Timpuc's Note

*Dear Adventurers,*

*I’ve heard a lot about you and was hoping that you would be able to help me. I’m a clothing seller from the East Markets and recently I’ve had an issue with a lot of my stock disappearing. If you can help, please meet me today at the red tent in the East Markets.*

*-Timpuc*

#### East Markets

At the East Markets the party meets Timpuc to discuss the missing items. After interviewing the other vendors, a beggar gives them a clue. “It’s almost like he disappeared into the ground, I blinked, and he was gone.

#### Chasing Borx

Our adventurers chase a hooded through the sewers, once captured the figure is revealed to be a wererat named Borx. Ilaria enchants a stick to glow enticing Borx into leading the party to the wererat colony.

#### Wererat Colony

Piles of gold and jewels line the walls along with bones of small creatures. In the centre of the room the party sees a large wererat cloaked in layers of cloth facing another wererat, other wererats surround them, seemingly entranced by whatever is on the ground in front of them. Suddenly the large wererat cheers and snatches a bag from ground as the other wererats erupt in cheers and jabs. As the party and Borx approach, twenty pairs of beady eyes turn. The largest rat steps forward, “HOW DARE YOU BRING OUTSIDERS HERE!”. Borx reveals the lit stick to the other wererats, explaining the trade given. The large wererat seems placated, “I am Quort leader of the tunnels, state your business here." The party explains they are hear for the stol East Market items. “Well you’ll just have to play for them,” He goes over to the circle once again, you now see sets of dice laying on the ground. Vexvakir steps forward agreeing to play. Quort smirks, “Place your bet.”

#### Liar's Dice

##### **The rules of Liar’s dice**

* **One player rolls two d20 dice and cover them with their hand after they look at the top values.**
* **The player then states if it is greater, equal or less than 20 (this does not need to be true)**
* **The second player then rolls and cover their dice**
* **The second player then can decide to say play or not**
* **If played both dice sets are revealed, winning value gets the point, first to 3 wins**

#### Victory

Quort snarls in defeat but begrudgingly signals for box from one of the other wererats. “Very well, I’m nothing if not fair. And if you ever wish to play again, you know where to find me, never know what secrets these walls can hold.” The party is lead back out of the tunnels by Borx and return to the tavern to celebrate.

#### The Battle Axe

Back at the tavern the party joins in dancing and drinking with the other patrons. The Drunken Druids are playing. VexVakir seems to take a liking to the harp player Ozward. Flix a young sculptor the party met at the West Markets has been trying to ask out the lute player Venlia, Vexvakir and Bryn assist him. The party speaks with Kenro, a bounty hunter, about a recently escaped prisoner, the party decides to investigate tomorrow.