Character Class

***Introduction***: When creating a new character, the player will be required to choose a character class that can never be changed later for this character. There are 4 character classes to choose from, each specializing in a field that appeal's to a person's play style. Each classes' skill tree can split into 2 branches (with the exception of the Engineer who has 3 branches) to promote specialization of certain roles and increase player base diversity. Mercenaries tend to appeal to the PvP aspect of the game, whereas Miners enjoy the liberty of playing as a tank in combat or a resource gatherer, Hunters also have the liberty to split between PvE although they usually lean more towards PvP, and Engineers can utilize high tech equipment to support their teammates and act as a craftsman for the team.

***Weapon Proficiency***: The more you use your weapon, the more proficient you become, however, your selected **class** indicates your innate skill with a particular set of weapons. Classes that don't specialize in a particular set of weapons will incur a -50% penalty to weapons proficiency, meaning absolute proficiency is not obtainable. For example, Miner class specializes in shotguns and with that weapons class, they can obtain 100% proficiency, however, if they decided to use an assault rifle provided they have the allocated parameters, their proficiency would be capped at 50%. General observed trends in regards to weapon proficiency include increases in maximum and minimum damage, increase critical chance, and unlocking special reload animations that improve reload speeds for certain weapons at 55% proficiency.

## Miner

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> "*Big tough guys, who are not afraid of hard work and shooting the enemy in closed spaces.
> Uncompromising and determined actions along with powerful weapons make wonders!*"
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Miners play the tank role of the 4 classes, being the class that revolves around absorbing a massive amount of damage, as well as the hunter of rare minerals and metals, this class is able to utilize shotguns to mow down any enemy to dares to venture too close. The miners boast the highest health pool of any class due to the nature of their role, which can increase survivability in direct combat or against monster NPC. Generally lacking in the long-range capabilities of other classes, no matter which branch the player character chooses to pursue, the miner class excels when working in a group setting or in confined spaces. The miner skill tree splits into 2 different branches, the **Miner branch**, revolves around a farming oriented playstyle, and as indicated by name focuses on the procurement of rare earth metals in order to craft armor plates and ammunition, as well as being able to utilize a higher carrying capacity to reduce the frequency of trips back to player-owned storage. They also utilize the "broken bone" passive effect which can make it harder for enemy players to flee from combat when confronted by a miner. The **Big Man** or **Tough Guy branch** skill tree revolves more around the tank aspect of the class, which involves skills that bolster the overall maximum health pool of the player character while reducing incoming damage received by enemy players, as well as increasing mobility while wearing heavy armor. Primary parameter is Strength.

**Initial Parameters**

 Weapon Proficiency

## Hunter

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> "*Usually described as sullen and morose. Main part of their lives hunters spend far from fairly safe cities looking for anything from hidden treasures to the meaning of life. Little do they talk but shoot very well.*"
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Hunters play the support damage dealer (Support DPS) of the 4 classes, their playstyle revolves around the idea of self-sufficiency and survivability, being able to utilize long rifles with high magnification optics to take out enemies before they can close in. The hunters usually rank right after the mercenary in terms of relative health pool, and as such are not really suited for direct combat roles, instead would be much more effective picking off enemies from afar, behind their comrades. The hunter skill tree splits into 2 different branches, the **Hunter branch** focuses on the nomad play style, where they are granted extra resistance against environmental debuffs, being able to obtain a higher chance of rare loot drop and frequency, as well as bolstering a higher carrying capacity to carry extra equipment when venturing to increase survivability. The **Sniper branch**, as indicated focuses on the player combat aspect of the class, being able to hit harder with the rifle, as well as a higher critical chance against players to ensure the "one shot, one kill" philosophy. The former class is better-suited to play as a lone wolf, whereas the latter is able to, but would be better suited if playing in a group, where communication can help dominate the battlefield. Primary parameter is Accuracy.

**Initial Parameters**

## Mercenary

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> "*Professional militaries. They can deal with any type of weapons, and, can and like fighting. Mercenaries are the main hitting power in any battle, as they are always in the middle of the military actions.*"
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Mercenaries play the damage dealer (DPS) role of the 4 classes, being the class that is the most focused around the combat aspect of the game, utilizing the assault rifles weapons set to take out enemies from close range or far. They usually boost the second-highest health pool relative to the other classes which helps them increased survivability in combat. Whether they choose to act as a lone wolf or in a group, you can ensure that this class will be able to strike fear and doubt even into the most resolved. The mercenary skill tree splits into two different branches, the **Marauder branch** focuses on the bandit or rogue soldier play style where it is focused on increasing loot drop from enemies players, while also preventing enemies from taking your hard-earned loot. They also have an increased chance to avoid critical damage which can reduce the chance of being sniped from hunters as well as other mercenaries. The other branch, **Storm Trooper branch**, as indicated, focuses on shock and awe style, direct combat playstyle, boasting a higher stamina pool to help rush through the battlefield, increased critical chance to ensure the enemies stay down in the midst of combat, and increased handling of weapons which include swap speed, rifle bolt cycling and aim down sight speed. Generally, this skill branch is more effective at lone wolf style gameplay if the player character has the stealth advantage on the opposing force, but it is recommended to play in a group with this skill tree. Primary parameter is Stamina.

**Initial Parameters**

## Engineer

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> "*Nerds cannot fight? You just haven't seen modern engineers! Light but effective weapon along with excellent knowledge of explosives and sapper business can change the course of any fight.*"
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Engineers play the support role of the 4 classes, being the only class able to utilize a wide array of high tech equipment such as a healing gun and a respawn device that can act as a significant combat multiplier when working in groups. However when working alone they can be quite vulnerable, especially in the early levels since they generally have the lowest maximum health and stamina relative to the other classes, also not being able to carry as much either. The strength of this class shows up when they are training skills since they are able to earn more experience for a given quest or NPC kill compared to the other classes. They also learn other skills such as medic, crafting, mining, and repair significantly faster than the other classes, as well as boasting a 10 slot crafting queue at any station. This means that you can craft more and reduce the overall amount of trips to a crafting station. The Engineer specializes in the submachine gun weapons set. Primary parameters are Dexterity and Intelligence.

**Initial Parameters**

 Weapon Proficiency