recursal/Fanatic-Fandom huggingface dataset:
Faris al Ghul

Talia al Ghul, Nyssa al Ghul, Sage al Ghul, Honor al Ghul d Safiya al Ghul (tias)
Dusan al Ghul, Amir al Ghul e Arkady al Ghul (tios)
Morgan al Ghul (tio, falecido)
Neal al Ghul (meio-irmão)
Connor Queen e Damian Wayne (primos)
Mara al Ghul e Maya al Ghul (primas)

## Informações Biográficas

### Ocupação

Funcionário do Parque de Diversões (anteriormente)

## História

### Faris al Ghul: 2003 - 2004

Em 2003, Brant al Ghul conheceu uma garota, enquanto estava na Feira. A mulher roubou o relógio e a corrente de Brant, mas apesar disso, mais tarde naquele dia eles tiveram relações sexuais debaixo de uma aveleira. A mulher ficou grávida do filho de Brant. Brant foi embora sem saber que a mulher carregava seu filho.

A mulher deu à luz seu filho, que nasceu com olhos azuis e o chamou de Faris. O relógio que a mãe de Faris roubou de Brant tinha as palavras "*Costa Saxônica"* gravadas nele, então ela disse a Faris que seu pai era o Duke da Costa Saxã.

### Faris al Ghul: 2004 - 2022

Embora Brant tenha retornado da Liga dos Assassinos, ele nunca tentou entrar em contato com a mãe de Faris e ela criou seu filho sozinha.

Muitos anos depois, a mãe de Faris ficou gravemente doente, então Faris a levou às pressas para um hospital. No entanto, eles não dariam uma cama a mãe de Faris, portanto ela não tinha nenhum seguro. Ela morreu mais tarde naquela noite e, como resultado, Faris matou o homem que negou a sua mãe uma cama. Após sua morte, Faris foi para a estrada com outros ciganos e começou a trabalhar em uma feira, mas logo se tornou um ladrão e queria mais em sua vida do que rodas e carrosséis.

Após o funeral do irmão de Brant, Morgan al Ghul, ele se encontra com uma vidente. Ela diz a Brant que os cristãos dizem que *“o Senhor dá, o Senhor tira”* e que suas crenças são as mesmas, implicando que os espíritos haviam acabado de levar seu parente, para lhe dar outro. Brant pergunta a vidente quem é a outra criança e ela diz a ele *"um parente perdido, um parente encontrado"* e olha para um adolescente, além de dois cavalos. A vidente revela a Brant que o adolescente é seu primogênito distante, que foi concebido meses antes de partir para retornar a liga. A vidente lembra Brant de quem é a mãe do menino e como ele foi concebido, alegando ter falado com ela antes de morrer, de causas inexplicáveis. Ela diz a Brant que o adolescente atende pelo nome de 'Faris' e que ele é um ladrão, querendo algo mais em sua vida, do que apenas rodas de feira e carrosséis. Ela então diz a Brant *“se a perda de Morgan deixou um buraco em seu coração, eu o enviarei para você”* pedindo ouro a Brant, em troca de dizer a Faris que ele é seu pai.

### Faris al Ghul: 2022 - Presente

Faris encontra Brant e revela que é seu filho e ameaça matar Brant com um revólver se não explicar por que abondou ele e sua mãe. Brant acalma o garoto e o leva para a Liga dos Assassinos onde assume seu filho para a família al Ghul e explica que deixou Faris pra trás por que não sabia que ele tinha sido concebido.
Episódio: A Mudança

## Personagens

* Bruce Wayne
* Alfred Pennyworth
* Duke Thomas
* Damian Wayne

## Localização

* Mansão Wayne, Gotham City, NJ
* 16 de Março de 2021

## Falas

* **Duke Thomas:** Ainda não acredito que isso tá acontecendo.
* **Bruce Wayne:** Bem-vindo à sua nova casa, Duke. Espero que seja feliz aqui.
* **Alfred Pennyworth:** O Mestre Bruce e eu vamos supervisionar as caixas. Por que não faz um tour com o Mestre Damian? Ele está muito animado com sua chegada.
* **Damian Wayne:** [cara de ódio]
* **Duke Thomas:** Tá tudo bem, não posso ajudar vocês ao invés disso?
* **Alfred Pennyworth:** Bobagem. Nós damos conta de tudo aqui. Pode ir.
* **Duke Thomas:** Nossa visitar é uma coisa, mas saber que eu vou morar aqui...
* **Damian Wayne:** Esse quadro aqui é o da família. Tem os avôs, o pai e a mãe do meu pai.
* **Duke Thomas:** Quem são esse embaixo da foto do Bruce?
* **Damian Wayne:** Esses aí são; Grayson, Bruner, Todd, Drake, Cain e bom, eu.
* **Duke Thomas:** Caraca! Espere um minuto, todos eles vivem aqui?
* **Damian Wayne:** Meu pai, Pennyworth, Bruner, Hayes e eu somos os únicos residentes fixos. Os outros vem e vão. Esse quarto te agrada?
* **Duke Thomas:** Ah, sim. Tá ótimo.
* **Damian Wayne:** Meu pai as vezes promove festas aqui para manter sua identidade. Tem tanto papo furado. É terrível. Aqui é o domínio do Pennyworth. Ele decidira se você pode cozinhar. Meu pai foi banido permanentemente. E essa aqui é a Batcaverna.
* **Duke Thomas:** Ei, eu tava querendo perguntar, qual é a do dinossauro?
* **Damian Wayne:** Ele devora intrusos.
* **Duke Thomas:** [Olhar assustado] Nossa. Legal.
* **Damian Wayne:** Eu tomaria cuidado ao andar no jardim.
* **Duke Thomas:** Por quê?
* **Damian Wayne:** Armadilhas Mortais.
* **Bruce Wayne:** Aí estão vocês. Damian pode ajudar o Alfred no momento?
* **Damian Wayne:** Bem-vindo a mansão, eu acho.
* **Bruce Wayne:** Como foi o tour?
* **Duke Thomas:** Eu não sabia que o dinossauro da Batcaverna podia comer intrusos!
* **Bruce Wayne:** Ahn? Acho que o Damian se divertiu um pouco. O dinossauro é só uma lembrança de um caso antigo.
* **Duke Thomas:** Ah, devia ter adivinhado que ele tava me zoando. Não acredito que achei que tinha posto armadilhas no quintal.
* **Bruce Wayne:** Ouh, essa realmente é verdade. Terminei de instalar os lasers algumas semanas atrás.
* **Duke Thomas:** Lasers?!
* **Bruce Wayne:** Não se preocupe, só ligamos à noite.
* **Duke Thomas:** Isso é... Muito para absorver.
* **Bruce Wayne:** Sei que se mudar para um novo lar pode ser difícil. Vai ser um pequeno ajuste, mas estamos todos aqui por você.
* **Duke Thomas:** Valeu, isso significa muito.
* **Bruce Wayne:** Bem-vindo à família, Duke.
Bette Kane

## Bette Kane

* Pássaro Flamejante
* Bette Kane

## Identidade

### Pseudônimos Conhecidos

Pássaro Flamejante (apelido de operações)
Bette, Betty, Bat-Girl (apelidos)

### Membros da Família

Philip Kane (pai)
Maria Kane (nascida Salvaje) (mãe, falecida)
Roderick Kane (avô paterno, falecido)
Elizabeth Arkham-Kane (avó paterna, falecida)
Bruce Wayne (primo)
Thomas Wayne, Jr. (primo, falecido)
Kate Kane (prima)
Elizabeth Kane (prima, falecida)
Cameron Kane e Jacob Kane (tios)
Adeline Kane (tia)
Nathan Kane (tio, falecido)

## Informações Biográficas

### Educação

Abandono no Ensino Médio
(Academia Brentwood)
Nove Reinos

### Moradores

Auðumbla, Búri, Borr, Bestla, Mimir, Odin, Vé, Vili, Týr, Thor, Meili, Baldur, Hodur, Bragi, Loki, Magni, Modi, Uller, Freyr, Freya, Hela, Surtr, Sif, Nanna

## História

Os Nove Reinos, também conhecido como o Mundo Nórdico para seus habitantes, é o mundo dos deuses nórdicos e outras raças que existem ao longo dos ramos da Árvore do Mundo, tecendo-os para formar o cosmos nórdico. Inclui os nove reinos (Midgard, Alfheim, Asgard, Vanaheim, Niflheim, Muspelheim, Helheim, Svartalfheim e Jötunheim).
Liga da Justiça

### Membros

Aquaman, Lanterna Verde, Arqueiro Verde, Caçador de Marte, Flash, Ciborgue, Átomo, Rapina, Gavião Negro, Shazam, Asa Noturna

### Inimigos

Liga da Injustiça, Legião do Mal, Sindicato do Crime, Liga dos Assassinos

## História

A Liga da Justiça é uma organização composta pelos maiores super-heróis do mundo. Juntos, eles operam como uma equipe dedicada a combater o crime e a injustiça e atuam como a primeira linha de defesa da Terra contra ameaças terrestres, extraterrestres e interdimensionais. Os membros fundadores foram Aquaman, Batman, Caçador de Marte, Arqueiro Verde, Flash, Lanterna Verde, Superman e Mulher-Maravilha.
Academia Brentwood

### Moradores

Carrie Kelley, Damian Wayne, Terry McGinnis, Lian Harper, Dana Tan, Elaine Belloc, Cal Belloc, Lucy Quinzel

### Ex-Moradores

Bruce Wayne, Lincoln March, Mary Madison, Harvey Dent, Thomas Elliot, Roman Sionis, Kate Kane, Bette Kane, Richard Grayson, Lance Bruner, Jason Todd, Helena Bertinelli, Luke Fox, Tim Drake, Cassandra Cain, Gabrielle Doe, Martha Wayne

## História

A Academia Brentwood é uma escola particular, atendendo a elite e rica de Gotham e oferecendo bolsas de estudo para os alunos mais excepcionalmente promissores de Gotham.

### Estudantes Atuais

* Carrie Kelley
* Damian Wayne
* Terry McGinnis
* Lian Harper
* Dana Tan
* Elaine Belloc
* Cal Belloc
* Lucy Quinzel

### Estudantes Antigos

* Bruce Wayne
* Lincoln March
* Mary Madison
* Harvey Dent
* Thomas Elliot
* Roman Sionis
* Kate Kane
* Bette Kane
* Richard Grayson
* Lance Bruner
* Jason Todd
* Helena Bertinelli
* Luke Fox
* Tim Drake
* Cassandra Cain
* Gabrielle Doe
* Martha Wayne
Kate Kane

## Kate Kane

* Batwoman
* Kate Kane

## Identidade

### Pseudônimos Conhecidos

Batwoman (apelido de operações)
Kate, Katie, Kat, Kit-Kat (apelidos)

### Membros da Família

Jacob Kane (pai)
Gabrielle Kane (mãe, falecida)
Elizabeth Kane (irmã gêmea, falecida)
Camille Kane (madrasta)
Cameron Kane e Philip Kane (tios paternos)
Thomas Wayne (tio emprestado paterno, falecido)
Adeline Kane (tia paterna)
Nathan Kane (tio paterno, falecido)
Martha Wayne (tia paterna, falecida)
Bruce Wayne (primo)
Thomas Wayne, Jr. (primo, falecido)
Bette Kane (prima)

### Afiliação

Família Batman (membro)
Aves de Rapina (membro)

## Informações Biográficas

### Educação

Graduada em Direito e Corpo de Fuzileiros Navais
Episódio: North Refrigeration

## Personagens

* Batman
* Asa Noturna

## Localização

* Nova Jersey, Gotham City, NJ
* 31 de Outubro de 2019

## Falas

* **Asa Noturna:** [pulo] Ainda fica zanzando pelos telhados.
* **Batman:** Não deveria ter vindo aqui, hoje não.
* **Asa Noturna:** Qual é, tá brincando comigo?
* **Batman:** North Refrigeration. Conte tudo o que sabe.
* **Asa Noturna:** [suspiro] O Pinguim tá usando caminhões frigoríficos pra levar armas pra fora de Blüdhaven. Creio que ele esteja estocando armas bem aqui em Gotham, mas a pergunta é onde?
Frost Bite

Return to Enchantments

Min Level: 1

Max Level: 4

Rarity: very rare

Type: Treasure

Can be Applied to: Diamond and Netherite Spears

Restrictions: none

Effect:

If target has less than slow 2: 5 + 2 x level %chance to slow for 6s (35% chance for slow 3, 65% for slow 2)

If target has slow 2 or more: 5 + 1.25 x level %chance to deal 10 cold magic damage after 0.5s and remove slowness

*This enchantment is particularly effective against Stunned targets as they will always have slowness, conversely this enchantment is useless against targets with Free Movement as they will instantly remove slowness whenever they are given it*
Alfred Pennyworth

## História

### Alfred Pennyworth: 1951 - 2022

Alfred era um ex-agente de inteligência e ex-Marinha Real quando veio trabalhar para a família Wayne. Alfred mora na Mansão Wayne há mais tempo do que qualquer outra pessoa viva e conhece sua longa história e muitos de seus segredos (incluindo o que está escondido sob a Ala Leste). Desde a morte de Thomas e Martha Wayne, Alfred também serviu como uma figura paterna para Bruce Wayne, tendo sido nomeado seu guardião legal pela vontade de Martha Wayne, mesmo quando os desejos da Sra. Wayne foram contestados pelos serviços sociais.

Embora ele inicialmente tenha protestado contra os desejos de Bruce de vingar a morte de seus pais, Alfred eventualmente escolheu ajudar a treinar o menino e permaneceu o mais próximo confiante e aliado de Bruce desde então.

Quando Bruce foi para o exterior para continuar seu treinamento, Alfred ficou em Gotham, cuidando do bem-estar de Mansão Wayne, mas muitas vezes foi para o exterior contra os desejos de Bruce para ajudar seu jovem mestre conforme necessário, garantindo que o aspirante a vigilante fosse bem cuidado. do. Alfred teve que tirar Bruce da prisão várias vezes e uma vez subornou um oficial de Vlatavan para “perder” provas incriminatórias.

Quando o treinamento de Bruce foi concluído, Alfred o recebeu de volta a Gotham ansiosamente. Nos primeiros dias, Alfred passou muitas noites e dias ao lado da cama de Bruce, remendando as muitas feridas de Bruce e cuidando dele de volta à saúde. Quando Bruce decidiu adotar a teatralidade, adotando o rosto do morcego, Alfred sugeriu que a dupla fizesse uso das cavernas sob a Ala Leste.

Quando Bruce começou a acolher outros vira-latas, seu acolhimento foi deixado principalmente para Alfred, que se orgulhava de cuidar dos jovens, vendo-se como um avô para, Dick, Lance, Barbara, Jason, Helena, Stephanie, Cassandra, Tim e Damian.
Tenacity

Return to Enchantments

Min Level: 1

Max Level: 5

Rarity: uncommon

Type: normal

Can be Applied to: Lizardskin Buckler, Nether Forge Kite Shield

Restrictions: Static Guard

Effect:

Increases the max block health of non vanilla shields by 200 x {level}

*This effect can be used while already stunned to remove the effect, a player can keep a shield with this enchantment in their hotbar to use whenever they get stunned, however the long cooldown means you can't clear every stun*
Crystsilk Leather

Return to Item List

Crystsilk Leather is a material made using leather, crystsilk and a bull hide and is used to craft Crystsilk Leather Armour

 File:Crystleathercraf.png

6x Crystsilk, 2x leather, 1x Bull hide

.

See:

Crystsilk

Crystsilk Leather Helmet

Crystsilk Leather Body

Crystsilk Leather Chaps

Crystsilk Leather Boots

Bull Hide
Orc Veteran

Return to Monsters

Orc Veterans are a tier 60 melee mob that spawns with 1 of 4 random weapons

Stats:

HP: 35

Armour: 19 (6 base +13 from armour)

Armour Toughness: 6

Attack Damage: 4 (+attack damage of the held weapon)

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 120

.

.

Mob Spawning:

Weight: 5

Group Size: 1-1

.

.

Mob Spawning Restrictions:

Nearest Player must be level 60 or higher

.

.

Biomes:

All Mountain Biomes

Basalt Deltas

Dripstone Caves

Badlands

.

.

**DiamondMace (+8 attack damage)**

50% chance to get: Impact (1-5), Rune Blade (1-5), and Sharpness (1-5) (all enchantments added, levels are random between the 2 values given)

25% chance to get: A level 30 Random Enchant (as though it was enchanted on a table)

25% chance to get: No Enchants

**Diamond 2h Sword (+11 attack damage)**

50% chance to get: Cleave (1-3), Rune Blade (1-5), and Sharpness (1-5)

25% chance to get: A level 30 Random Enchant (as though it was enchanted on a table

25% chance to get: No Enchants

**Diamond Spear (+6 attack damage)**

50% chance to get: Puncture (1-3), Rune Blade (1-5), and Sharpness (1-5)

25% chance to get: A level 30 Random Enchant (as though it was enchanted on a table

25% chance to get: No Enchants

**Diamond Axe (+9 attack damage)**

50% chance to get: Looting (1-5), Rune Blade (1-5), and Sharpness (1-5)

25% chance to get: A level 30 Random Enchant (as though it was enchanted on a table

25% chance to get: No Enchants

Spawns With long lasting resistance 1 (If removed does not regain)

15% chance to spawn an Orc Shaman with them when they spawn

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

50% Chance to roll this Table
 Glowstone Dust
 Gold Nugget
 Iron Nugget

.

20% Chance to roll this Table
 Diamond
 Mana
 Bottle o' Enchanting

.

22% Chance to Roll this Table

.
Wood Elf Sharpshooter

Return to Monsters

Wood Elf Sharpshooters are tier 100 ranged mobs with a rapid arrow attack

Stats:

HP: 34

Armour: 16

Armour Toughness: 8

Ranged Attack Damage: 24

Knockback: base arrow

Knockback resistance: 0

Move Speed: 0.35

XP: 135

.

.

Mob Spawning:

Weight: 10

Group Size: 1-2

.

.

Mob Spawning Restrictions:

Nearest Player must be level 100 or higher

.

.

Biomes:

All Wooded Biomes

Badlands

.

.

Special:

20% Chance to heal 5 hearts and gain regeneration 2 for 8s when hit (10s cooldown) (Other elves cannot trigger this effect)

Arrowmageddon: Fires a rapid stream of arrows in a narrow field in front of the sharpshooter (14s cooldown) (19-20 arrows total over a 3 second period)

12% Chance to reset Arrowmageddon Cooldown when hit (Other elves cannot trigger this effect)

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

.

30% Chance to roll this Table
 String
 Gold Ingot
 Sweets | 1/4

.

15% Chance to roll this Table
 Netherite Scrap
 Iron Ingot
 Golden Carrot

.

18.5% Chance to roll this Table
Festering

Return to Enchantments

Min Level: 1

Max Level: 4

Rarity: Rare

Type: normal

Can be Applied to: Crossbow, Bow, Hand Ballista, Book

Restrictions: none

If target doesn't have hunger: 8% chance to give hunger 1 for 60s

If target has hunger below 2 x level: 5% chance to increase hunger level by 1 and refresh to 60s

if target has hunger equal or above 2 x level: 1% chance to to give hunger 2 x level for 60s

Hand Ballista:

If target doesn't have hunger: 20% chance to give hunger 1 for 60s

If target has hunger below 2 x level: 12% chance to increase hunger level by 1 and refresh to 60s

if target has hunger equal or above 2 x level: 1% chance to to give hunger 2 x level for 60s
Watcher

Return to Monsters

Watchers are a tier 60 demon that float and shoot a ranged spell attack with a few different effects. Watchers are a sub-type of beholder

Stats:

HP: 24

Armour: 0

Armour Toughness: 0

Attack Damage: random from: 10 Necrotic, 14 Thunder, 16 Radiant

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 100

.

.

Mob Spawning:

Weight: 8

Group Size: 1-1

.

.

Mob Spawning Restrictions:

Nearest Player must be level 60 or higher

.

.

Biomes:

All Nether Biomes

All End Biomes

Mooshroom biomes

.

.

Special:

88% chance to fail spawning in End Biomes

Spell Attack does 1 random effect from:

1. Deals 14 Thunder damage and puts Martial Skill and Bulwark of Stoicism on cooldown for 8s
2. Deals 16 Radiant damage and gives levitation 2 for 5s
3. Deals 10 Necrotic damage and puts all class abilities on cooldown for 2s

.

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

.

40% Chance to roll this Table
 Glowstone
 Bottle o' Enchanting
 Cooked Steak
Clark Kent

* Superman
* Clark Kent

## História

### Kal-El: 1982 - 1984

Kal-El nasceu em Krypton no Setor 2813. Como um membro da Casa Nobre Kryptoniana de El, Kal-El viveu uma vida de luxo sob o sol vermelho de Rao. O trabalho mais desagradável era executado por empregados mecânicos. O pai de Kal-El, Jor-El era um engenheiro talentoso e um cientista da Guilda do Pensamento; e sua mãe, Lara Lor-Van, foi a representante escolhida pela Guilda da Razão para o Alto Conselho de Krypton.

A Casa de El não estava entre os nobres ignorantes de Krypton. Jor-El e Lara Lor-Van estavam cientes do custo desses luxos. Eles previram a destruição de seu planeta chegando. Quando as tentativas de impedir a condenação iminente foram interrompidas, eles tomaram medidas para garantir que a Casa de El não morresse. Minutos antes de as máquinas de Krypton se virarem contra seus mestres sob o comando da IA ​​conhecida como Vril-Dox, Lara Lor-Van carregou seu filho em uma nave projetada por seu marido e o enviou ao espaço, rumo à Terra.

### Clark Kent: 1984 - 1997

No meio da chuva de meteoros, Kal-El fez um pouso forçado em Smallville, Kansas, onde foi encontrado por um casal honesto, os Kents. Incapazes de gerar seus próprios filhos, o fazendeiro Jonathan e sua esposa Martha escolheram acolher esse menino e protegê-lo. Eles o chamaram de Clark e tomaram medidas para fazer parecer que haviam adotado o menino.

Enquanto Clark crescia sob o sol amarelo da Terra, sua fisiologia alienígena reagiu e deu a ele uma força incrível, velocidade e uma variedade de outras habilidades. Jonathan incutiu em Clark uma ética de trabalho honesta e senso de justiça; enquanto Martha exortou Clark a não usar seus poderes abertamente, pois temia que expor seu segredo o colocasse em perigo.

### Clark Kent: 1997 - 2000

Quando adolescente, Clark teve um encontro literal com Lex Luthor (Lex Luthor atropelou Clark com seu carro). Depois de salvar a vida de Lex, os dois se tornaram amigos, com Lex contagiando Clark e fazendo-o decidir que era importante ser dono de si. Armado com essa confiança, Clark decidiu encontrar uma maneira de usar seus poderes para ajudar as pessoas, mantendo seus poderes em segredo.
Nether Stinger

Return to Monsters

Nether Stingers are a tier 0 Arthropod that only spawns in nether biomes

Stats:

HP: 25

Armour: 0

Armour Toughness: 0

Attack Damage: 4

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 35

.

.

Mob Spawning:

Weight: 20

Group size: 1-4

.

.

Mob Spawning Restrictions:

None

.

.

Biomes:

All Nether Biomes

.

.

Special:

7% chance to deal 8 fire (magic) damage on hit

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

38% Chance to roll this Table
 Lava Bucket
 Emerald
 Mana | 1/4
Zeus

### Pseudônimos Conhecidos

Deus do Céu, Deus do Trovão, Deus do Relâmpago, Deus da Realeza, Deus da Honra, Deus da Justiça (títulos)
Júpiter (pseudônimo)

### Membros da Família

Cronos (pai)
Réia (mãe)
Hades e Poseidon (irmãos)
Héstia, Hera e Deméter (irmãs)
Quíron (meio-irmão)
Atena, Ártemis, Hebe, Ilítia, Perséfone, Diana e Cassandra Sandsmark (filhas)
Ares, Hefesto, Apolo, Hermes, Hércules e Perseu (filhos)
Gluttony

Return to Enchantments

Min Level: 1

Max Level: 4

Rarity: Rare

Type: normal

Can be Applied to: everything that is enchantable

Restrictions: none

Effect:

When a block is broken using an item with Gluttony 0.3 + 0.3 x level %chance to recover 3 hunger and set saturation to 6 (if lower than 6) (1.5% at max)

When attacking While holding an item with Gluttony (in either hand, but does not stack) 1 + 4x level %chance to recover 3 hunger and set saturation to 6 (if lower than 6) (17% at max)

When being attacked while wearing a piece of armour with Gluttony 0.6 x total level on all armour pieces %chance to recover 3 hunger and set saturation to 6 (if lower than 6) (9.6% at max)

*This Enchantment is very useful in combat as it increases natural regeneration by reducing how often you need to eat, this combined with using sweets for in combat food can completely eliminate stopping to eat while fighting*
Lizardman Thrower

Return to Monsters

Lizardmen Throwers are a tier 0 Ranged mob with a small chance to do a Poisonous strike on hit

Stats:

HP: 8

Armour: 2

Armour Toughness: 0

Ranged Damage: 4

Knockback: base ranged attack

Knockback resistance: 0

Move Speed: 0.3

XP: 10

.

.

Mob Spawning:

Weight: 12

Group size: 1-3

.

.

Mob Spawning Restrictions:

none

.

.

Biomes:

Badlands, Swamps, Jungles, Warped Forest, Dripstone/Lush Caves

.

.

Special:

10% chance to give Poison 1 for 10s on hit

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

15% Chance to roll this Table

.

10% Chance to roll this Table
 Slimeball
 Gold Nugget
 Leather
Forge Egg

Return to Item List

The Forge Egg is an item used to spawn the Forge Golem and the Nightmare Forge Golem.

2x Gold blocks + 3x Iron blocks + 2x Netherite blocks + Lava bucket + Redstone block

.

.

.

.

Special:

Right clicking in overworld/nether will spawn a Forge Golem

Right clicking in Dark Plains(NYI) will have a 90% chance to spawn a Nightmare Forge Golem and 10% chance to spawn Forge Golem(NYI)

Dropped By
Elven Warspear

Return to Item List

The Elven Warspear is a high dps two handed weapon that has an anti armour special effect - crafted from drops by the Combat Golem

 File:Elvenspearmodel.png

.

.

.

.

.

 File:Warspearcraf.png
.

.

Broken Elven Warspear + Forging Rod

.

Stats:

Attack Damage: 15

Attack Speed: 2

Durability: 1500

Enchantability: 32

Special:

Two Handed

Holding Gives Martial Skill 1

Right Click to perform a charge attack

Charge Attack:

Dash forwards and deal 12 + 4 x {level of strength} and mark targets for 3s (hits with warspear refresh the mark)

Gain Martial skill 4 for 1.5s

Hitting a marked target 3 times will knock them back, remove the mark and deal 19 + 1.5 x {armour} + 3 x {level of strength} for a current max in survival of 45 physical damage

***The Elven Warspear currently holds the title for best weapon in the mod only being slightly outclassed by the blood thunder axe against low armour targets, out in the open, using the special attack (which costs mana). meaning the spear may still be considered better vs low armour targets as its use cost is free and is less restricted.***
Bloodfall

Return to Enchantments

Min Level: 1

Max Level: 6

Rarity: Very Rare

Type: Normal

Can be Applied to: The Flesh Ripper, Blood Thunder Axe, Blood Forge Rapier, Book

Restrictions: none

Effect:

On Rapier - 2 x level %chance (12% at max) to heal 1 heart. requires mana, 60 - 6.666 x level %chance to use mana (40% at max)

On Axe - 2 x level %chance (12% at max) to heal 2 hearts. requires mana, 60 - 6.666 x level %chance to use mana (40% at max)

On Flesh Ripper - 5 + 2 x level %chance (17% at max) to heal 2 hearts, requires mana 50 - 6.666 x level %chance to use mana (30% at max)
Skeleton Knight

Return to Monsters

Skeleton Knights are a tier 50 Undead melee mob

Stats:

HP: 24

Armour: 13 (0 base + 13 from armour)

Armour Toughness: 6

Attack Damage: 14 (9 base + 5 from sword)

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.25

XP: 95

.

.

Mob Spawning:

Weight: 12

Group Size: 1-2

.

.

Mob Spawning Restrictions:

Nearest Player must be level 50 or higher

.

.

Biomes:

All Biomes

.

.

Special:

95% chance to fail spawn in end biomes

40% resistance to several magic damage types on spawn (will not regain if removed):

Necrotic, Force, Water, Cold, Lightning/Thunder

20% chance to spawn with protection 1-4 on chestplate

20% chance to spawn with enchanted sword: sharpness 1-4 and 10% chance of either Rune Blade 1-3 or Gluttony 1-3

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

25% Chance to roll this Table
 Iron Ingot
 Bottle o' Enchanting
 Emerald

.

10% Chance to roll this Table
 Golden Apple
 Glowstone Dust
 Enchanted Book (lvl 30)
Wand of Lightning

Return to Item List

AoE Magic stave dropped by Aashni. Strikes lightning on up to 6 targets in a radius around the caster, right click to use (may shift to main hand keybind later?)

Stats:

Durability: 10000 (costs 500 durability to use)

Damage: 18 Lightning Damage

Range: 10 blocks

Max Targets: 6

Ammo: 2x mana

Dropped by: Aashni 1/6 drop rate

NYI: damage, and number of targets scaling with level of Arcane Channelling, can be used as a spell casting focus
Desert Yak

Return to Monsters

Desert Yaks are a tier 0 Neutral mob and are very tough for their tier

Desert Yaks are the best, non cow farming way, to gather leather

Stats:

HP: 30

Armour: 14

Armour Toughness: 6

Attack Damage: 3

Knockback: base

Knockback resistance: 0

Move Speed: 0.24

XP: 15

.

.

Mob Spawning:

Weight: 20

Group Size: 2-6

.

.

Mob Spawning Restrictions:

None

.

.

Biomes:

Deserts

Badlands

.

.

Special:

none

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops
 Leather

.

80% Chance to roll this Table
 Gold Nugget
 Leather
 Raw Beef (cooked if on fire)
 Iron Nugget
Magic Damage

Return to Potion Effects

There are 10 (11 if including thunder) types of magic damage:

Fire

Cold

Lightning (+Thunder, same just with different particle effects)

Acid

Necrotic

Wind

Water

Radiant

Force

Physical

Excluding Physical, these damage types all ignore armour and armour toughness. They are all reduced by the Resistance potion effect, the protection enchantment, and their corresponding Magic Resistance Type (physical is reduced by armour instead of having a resistance type)

When Hybrid (2 or more types of magic damage in the same hit) Magic damage is applied, whichever deals the most after damage reduction out of the 2 will be applied (particles for both apply)
Cleave

Return to Enchantments

Min Level: 1

Max Level: 3

Rarity: Uncommon

Type: Normal

Can be Applied to: Two Handed Swords, Thunderbringer Battleaxe

Restrictions: none

Effect:

4 + 2 x {level of Cleave}% chance of dealing bonus damage and applying effects to a target (10% at max)

damage: {damage of attack } + 3 + {level of Cleave} (+6 damage at max)

effects: slowness 2 for 4s, weakness 1 for 5s (25% chance for weakness 2 for 4s)
Magic Power

Return to Enchantments

Min Level: 1

Max Level: 3

Rarity: Very Rare

Type: normal

Can be Applied to: Wizard Robe Top, Wizard Robe Bottom, Wizard Boots, Book

Restrictions: none

Effect:

Increases the level of Arcane Channelling received by wizards for wearing a full set of wizard robes by 1 x level (+9 at max on all pieces giving arcane channelling 10)
Upgrade Scroll: Smite

Return to Item List

Upgrades The level of Smite on an item, currently only obtainable fighting the Combat Golem

**Hold Scroll in your off hand and item you are converting in main hand and right click**

Upgrades by 1 level for each use

Each upgrade costs 5 x current level of enchant in XP levels to use (IE upgrading from 4 -> 5 costs 20xp levels)

You must have excess levels over 100 to use the scroll, use of the scroll cannot make you fall below level 100

Upgrading maxes out at level 7, to upgrade past level 5 a Vial of Forge Blood is needed each time
Monsters

Return to Main Page

This is a list of all non boss monsters, for Bosses or Demi Bosses, see their dedicated lists

A.

B.

Blizzard Spider

C.

D.

Desert Scorpion

Desert Yak

E.

F.

Frostweave Spider

G.

H.

I.

Ice Crawler

Ice Spider

J.

K.

L.

Living Rock

Lizardman

Lizardman Thrower

Lizardman Elite

Lizardman Warrior

M.

N.

Nether Stinger

O.

Orc

Orc Militia

Orc Shaman

Orc Veteran

P.

Phase Spider

Putrid Spider

Q.

R.

S.

Skeleton Fighter

Skeleton Knight

T.

Tiefling (Blue)

Tiefling (Green) (NYI)

Tiefling (Pink)

Tiefling (Red)

Tiefling (Yellow)

U.

V.

W.

Watcher

Wood Elf

Wood Elf Marksman

Wood Elf Sharpshooter

X.

Y.

Z.
Upgrade Scroll: Shield Breaker

Return to Item List

Upgrades The level of Shield Breaker on an item, currently only obtainable fighting the Combat Golem

**Hold Scroll in your off hand and item you are converting in main hand and right click**

Upgrades by 1 level for each use

Each upgrade costs 5 x current level of enchant in XP levels to use (IE upgrading from 4 -> 5 costs 20xp levels)

You must have excess levels over 100 to use the scroll, use of the scroll cannot make you fall below level 100

Upgrading maxes out at level 4, this enchantment cannot be upgraded past its natural limit using this scroll (or currently at all)
Disarmed

Return to Potion Effects

Disarmed is a combat potion effect that nullifies any attack that you make, if you have on hit abilities that are of 1 time use, any damage portion of the attack will be wasted and the effect will be lost. However the application of other potion effects still succeeds (for example if the attack poisons the target will still be affected by this portion of the on hit attack)

Attacking the Forge Golem has a chance to inflict the Disarmed potion effect
Meteorite Shower

Return to Wizard Spells

Aoe spell attack Centred on the caster, deals fire magic damage. This spell is augmented by a level 100 Stormcaller Class

Spawns Meteorites above the casters which slam down in random directions and explode on impact with the ground

Spawns a Meteorite every 0.6s for 6 seconds

Damage: 24 fire magic damage to enemies in a 3 block radius around where the meteorites land

Cooldown: 30s - 0.6s x {level of Arcane Channelling}

Cost: 1 mana and 1 Fire Charge

Stormcaller augment at level 100+:

Spawns meteorites for 12 seconds instead of 6
Druid Sceptre/unlocked

Return to Item List

The Druid Sceptre is a Druid class specific weapon, no special effects will apply if you do not have the Druid class (unless using the unlocked version which will apply the oh hit specials and right click special will apply double heal with no summon and half the cooldown)

 File:Druidscep.png

.

.

.

.

.

 File:Druiscepcraf.png

2x stick + dirt

.

.

Stats:

Attack Damage: 6

Attack Speed: 1.6

Durability: Unlimited (600 for unlocked)

Enchantability: 30

Special:

Right Clicking will heal 1 heart and will summon 1 of 4 beast companions with equal chance, each of these companions has the same effects as their naturally spawning mob counterparts however the companions have higher health. Each beast companion will die after 2 minutes if it does not die before this. This effect has a 2 minute cooldown

On hit there is a 4.5% chance to gain regen 2 for 12s, if that fails there is an 8% chance to gain absorption 2 for 12s (7.64% effective chance), if that fails there is an 8% chance to gain saturation 2 for 1 tick (7.02% effective chance), if that fails there is a 5+xp level / 500 % (maxing out at 25%) chance (20.21% effective chance) to place the target in a web that disappears after 8s (this is buggy and sometimes doesn't clear currently)

These specials are only usable if you have the Druid class

Special (unlocked):

Right Clicking will heal 2 hearts, this has a 1 minute cooldown

On hit there is a 4.5% chance to gain regen 2 for 12s, if that fails there is an 8% chance to gain absorption 2 for 12s (7.64% effective chance), if that fails there is an 8% chance to gain saturation 2 for 1 tick (7.02% effective chance), if that fails there is a 5+xp level / 500 % (maxing out at 25%) chance (20.21% effective chance) to place the target in a web that disappears after 8s (this is buggy and sometimes doesn't clear currently)

This Item Cannot have the mending enchantment

Sources:

Dropped by Nature Spirit 13.2% Chance
Druid Teachings

Return to Item List

Druid Teachings is a Druid class Ability that will heal and provide positive effects to all tagged entities and negative effects to non tagged entities in an 8 radius around you.

Source:

Crafting

 File:Druidtcra.png

dirt + paper

.

.

.

Special:

Below Level 25: Heal 2 hearts for all tagged entities in 8 blocks

Level 25-49: Heal 3 hearts and give speed 1 for 10s for all tagged entities in 8 blocks

Level 50-74: Heal 3 hearts, speed 1 for 10s, regeneration 1 for 10s, Poison resistance 2 for 10s for all tagged entities in 8 blocks

Level 75-99: Heal 4 hearts, speed 1 for 10s, regeneration 1 for 10s, poison resistance 2 for 10s, cold resistance 2 for 10s for all tagged entities in 8 blocks. Slowness 1 for 10s for all non-tagged entities in 8 blocks

Level 100:

Base Druid: Heal 4 hearts, speed 1 for 10s, regeneration 2 for 10s, absorption 1 for 10s, poison resistance 2 for 10s, cold resistance 2 for 10s, lightning resistance for all tagged entities in 8 blocks. Slowness 1 for 10s, slowness 1 for 10s for all non-tagged entities in 8 blocks

Enhanced Respite Druid: Heal 5 hearts, speed 1 for 10s, regeneration 2 for 10s, absorption 2 for 10s, poison resistance 2 for 10s, cold resistance 2 for 10s, lightning resistance for all tagged entities in 8 blocks. Slowness 1 for 10s, slowness 1 for 10s for all non-tagged entities in 8 blocks

Liberator Druid: Heal 4 hearts, free movement effect for 20s, speed 1 for 10s, regeneration 2 for 10s, absorption 1 for 10s, poison resistance 2 for 10s, cold resistance 2 for 10s, lightning resistance for all tagged entities in 8 blocks. Slowness 1 for 10s, slowness 1 for 10s for all non-tagged entities in 8 blocks

cooldown:

Base: 20s

Enhanced Respite: 12s

Liberator: 16s

Source:

Crafting
Stunned

Return to Potion Effects

Stunned is a control potion effect that lowers your walk speed to 0 and prevents certain actions

Restricted actions while stunned:

Cannot Place or break blocks

Cannot attack (like disarmed attacking with 1 time use on hit effects will waste the damage portion of the effect but potion effects from the attack are still applied)

Cannot Move (spamming jump allows you to move a very small amount while stunned)

Cannot Use Class abilities

Actions unaffected by stunned:

Right click abilities of items (unless expressly stated otherwise)

Eating Food

Blocking with shields (vanilla and the mods passive block shields)

Getting into beds, boats, minecarts

Placing and controlling boats/minecarts (This i will be attempting to move into the restricted actions)

Getting onto and controlling a horse (This i will be attempting to move into the restricted actions)

Flying with an elytra (This i will be attempting to move into the restricted actions)
Magic Resistance

Return to Potion Effects

There are 9 types of Magic Resistance, each reducing their corresponding type of Magic Damage by 10% per level (meaning level 10 grants immunity to that damage type)

Types of Magic Resistance:

Magic Resistance - Force

Fire Resistance - Fire

Cold Resistance - Cold

Lightning Resistance - Lightning and Thunder

Acid Resistance - Acid

Necrotic Resistance - Nectrotic

Wind Resisance - Wind

Water Resistance - Water

Radiant Resistance - Radiant
Crushing

Return to Enchantments

Min Level: 1

Max Level: 3

Rarity: Rare

Type: Normal

Can be Applied to: Maces

Restrictions: none

Effect:

On Mace - When stunning effect occurs deal damage and stun in a radius around the target

Range: {level of Crushing} block Radius

Stun Length: 2s on players, 2s + {level of Crushing -1} x 0.5s for non players

Damage: 3 + {level of Crushing} x 3 physical damage

*Combining this enchant with impact makes for a very effective AoE weapon*
Shining quiver

Return to Item List

A quiver shining with Elven light, use this to summon an Elf Commander

5x Leather + 1 x Shining Arrow

.

.

.

Special:

Summons an Elf commander and their subordinates

Shining Arrow is dropped by all Elves:

(Shining Arrow) Dropped by
 Wood Elf Marksman | 1/6.7
 Wood Elf Sharpshooter | 1/5.4
 Elf Commander | 1/12.5
Orc Militia

Return to Monsters

Orc Militia are a tier 30 melee mob that spawns with 1 of 4 random weapons

Stats:

HP: 22

Armour: 15 (5 base +10 from armour)

Armour Toughness: 0

Attack Damage: 2 (+attack damage of the held weapon)

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 35

.

.

Mob Spawning:

Weight: 10

Group Size: 1-3

.

.

Mob Spawning Restrictions:

Nearest Player must be level 30 or higher

.

.

Biomes:

All Mountain Biomes

Basalt Deltas

Dripstone Caves

Badlands

.

.

Iron Mace (+6 attack damage)

Stone 2h Sword (+6 attack damage)

Iron Sword (+5 attack damage)

Iron Axe (+8 attack damage)

10% chance to spawn an Orc Shaman with them when they spawn

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

40% Chance to roll this Table
 Glowstone Dust
 Gold Nugget
 Iron Nugget

.

19% Chance to Roll this Table

.
Wizard: Battlemage

Return to Classes

Battlemage is a Wizard class subclass gained by right clicking an Elite Enhancer with a Collapsed Nether Star in your off hand while Wizard class

***Subclasses, unlike main classes, are lost upon death, requiring you to use another Elite Enhancer to get the class back***

Stats:

***Unlike other wizard subclasses, this class does not augment any of the wizard spells***
Ballista Parts

Return to Item List

Ballista Parts are all the required components used in order to craft the Hand Ballista

Sources:

Crafting

Ballista Frame Top:

 File:Ballistatopcraft.png
3x Reinforced String + 2x Netherite Ingot + Forge ingot + wood planks

Ballista Frame Bottom:

 File:Ballistabottomcraft.png
4x Netherite + Forge Ingot + 2x Wood Planks

Reinforced String:

 File:Strongstringcraft.png
2x Netherite Scrap + 4x iron ingot + 3x string
Tiefling (Yellow)

Return to Monsters

Tieflings are tier 60 Demonic Mobs with special abilities based on their colour. Yellow Tieflings have a powerful fire magic attack

Stats:

HP: 25

Armour: 0

Armour Toughness: 2

Attack Damage: 14 ranged magic (Fire)

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 115

.

.

Mob Spawning:

Weight: 10

Group Size: 1-2

.

.

Mob Spawning Restrictions:

Nearest Player must be level 60 or higher

.

.

Biomes:

All Nether Biomes

.

.

Special:

11% chance to spawn Pink Tiefling on spawn

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

40% Chance to roll this Table
 Golden Apple
 Golden Carrot
 Apple

.

10% Chance to roll this Table
 Endurance Runestone | 1/4
 Blaze Powder
 Fire Charge

.

5% Chance to roll this Table
 Prismatic Essence | 1/4
Spear

Return to Item List

Spears are a main hand weapon with low damage and high attack speed. Holding a spear gives martial skill. Spears are useful in the super early game before you have armour due to the martial skill effect

There is a spear for each Vanilla weapon material except gold

2x Stick + 1x weapon material type

.

.

.

Attack Damage: 3

Attack Speed: 2

Durability: 59

Enchantability: 15

Stone Spear:

Attack Damage: 4

Attack Speed: 2

Durability: 131

Enchantability: 5

Iron Spear:

Attack Damage: 5

Attack Speed: 2

Durability: 250

Enchantability: 14

Diamond Spear:

Attack Damage: 6

Attack Speed: 2.1

Durability: 1561

Enchantability: 10

Netherite Spear:

Attack Damage: 7

Attack Speed: 2.2

Durability: 2031

Enchantability: 15

Special:

Holding in main hand gives Martial Skill 2

Can have the Puncture enchantment
Miners Bags

Return to Item List

Storage bags used to store various mined items. There are 8 kinds of miners bags each with different storage slots each slot can store a full stack of 64

Coal Bag:

18 slots that can only hold Coal

Copper Bag:

10 slots that can only hold raw copper blocks

Redstone Bag:

9 slots that can only hold redstone blocks

Metal Bag:

16 Total slots: 6 for raw gold, 10 for raw iron

Stone Bag:

27 slots that can only hold cobblestone

Slate Bag:

27 slots that can only hold cobbled deepslate

Mineral Bag:

18 Total slots: 6 for andesite, 6 for diorite, 6 for granite

Gem Bag:

18 slots total: 3 for emeralds, 3 for diamonds, 6 for lapis blocks, 6 for amethyst blocks

Miners Bags can only be obtained by fighting the Void Walker who can currently only be spawned using a Void Walker Egg
Wand of Thunder

Return to Item List

Magical thunder stave dropped by Aashni. Strikes Lightning on targets around the user

Stats:

Durability: 1500 (40 durability used per cast)

Damage: 0

Cooldown: 8s

Ammo: 3x Mana

Special: Strike Lightning on up to 6 enemies within an 8 block radius dealing 14 Lightning Magic Damage to each target (+2 for every 5 (rounded) Arcane Channelling levels maxing out at +4 at Arcane Channelling 8) (18 lightning magic damage)
Frozen Star

Return to Item List

Frozen Stars are a reusable artifact that deal damage and has control effects.

Collapsed Nether Star + 8x Frost Essence

.

.

.

Special:

Requires Mana and Snow blocks to use

Right clicking deals 12 cold damage to up to 12 random non-tagged targets in a 7.5 block radius and has a 29% chance (rolled individually) to stun each target for 2s, placing them in ice, if stun fails the target is given slowness 3 for 6s

Cooldown 40s
Putrid Spider

Return to Monsters

Putrid Spiders are a Tier 30 arthropod that leaps at targets

Stats:

HP: 20

Armour: 8

Armour Toughness: 0

Attack Damage: 7

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 65

.

.

Mob Spawning:

Weight: 25

Group size: 1-4

.

.

Mob Spawning Restrictions:

Nearest Player must be level 30 or higher

.

.

Biomes:

Dripstone/Lush Caves

Swamps

Jungles

Forests

Taigas

Nether Wastes

Warped Forest

Soul Sand Valley

Badlands

All End Biomes

.

.

Special:

Leaps at attack target like vanilla spiders

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

45% Chance to roll this Table
 String
 Slimeball
 Spider Eye
Wizard

Return to Classes

Wizard is a DPS/Speciality class that is gained by right clicking a Spell Book

*Your spell and gear selection heavily dictates what kind of class the wizard class is, as such it is given the Speciality classification*

Stats:

(Primary spell will always be magic missile if you are below level 100)
 25
 60
 100
Primary Spell Selections Unlocked
Chance = 1 + 1 x {level of arcane channelling} %chance (max 11%)

Specials:

Spell Focuses for each spell allow you to choose from a selection of spells

*List of All Wizard Spells*

Potentially useful wizard loadouts

Subclasses:

Battlemage - Increased Durability

Enchanter - Support/DPS subclass and improved mana flow effect

Stormcaller - Lightning resistance and boosts the power of some of the AoE spells
Shade Leather Helmet

Return to Item List

A helmet made from Shade Leather. Provides Mid tier protection and Necrotic Resistance

 File:Shadehelmcraf.png

5x Shade Leather

.

.

.

Special:

Gain Necrotic Resistance 2

Set Effect:

Wearing a full set of Shade Leather armour will provide Necrotic Resistance 4

Stats:

Armour: 2

Toughness: 3

Durability: 1320

Knockback resistance: 1
Phoenix Plate

Return to Item List

A Chestplate infused with the power of Ballrynn's heart to imitate the power of a phoenix. Has equal defensive stats to a Netherite Chestplate with higher durability

Created by combining a netherite chestplate with a Phoenix Plate Unfinished in a Smithing table

1x Netherite Chestplate + 1x Phoenix Plate Unfinished

2x Forge Ingot + 3x Netherite Ingot + 1x Lesser Pyre Gem

.

.

Stats:

Armour: 8

Toughness: 3

Durability: 3200

Knockback resistance: 1

Special:

If health falls below 33%: Heal 4 hearts (8hp), gain 6 absorption hearts (12hp) for 10s, gain regeneration 1 for 6 seconds and deal 12 fire damage to all enemies within 5 blocks (30s cooldown) (requires a forge ingot and totem of undying in inventory, always consumes a totem and 25% chance to consume a forge ingot)
Crystsilk Leather Chaps

Return to Item List

Leggings made from Crystsilk Leather, provides equal protection to regular leather but with added armour toughness

 File:Crystlegcraf.png

7x Crystsilk Leather

.

.

.

Crystsilk Set effect:

Wearing a full set of crystsilk leather armour provides Regeneration 2 and Free Movement

Wearing a full set of crystsilk leather armour gives a 7.5% chance to stun attackers for 1.5 seconds

Stats:

Armour: 2

Toughness: 1

Durability: 1500

Knockback resistance: 0
Orc Shaman

Return to Monsters

Orc Shaman are a tier 0 Support mob that heals other melee Orcs

Stats:

HP: 12

Armour: 0

Armour Toughness: 0

Attack Damage: 4 (0+attack damage of Shaman Staff)

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 10

.

.

Mob Spawning:

Weight: 10

Group Size: 1-3

.

.

Mob Spawning Restrictions:

.

.

Biomes:

All Mountain Biomes

Basalt Deltas

Dripstone Caves

Badlands

.

.

Special:

40% chance to spawn a Tier 0 Orc on spawn

chance to spawn along side other Orc Mobs when they spawn

Every 6 seconds: Give Self Regeneration II for 1.5s

Heal 8 hearts on self and up to 5 of each type of other Orc Mobs (cannot heal other shamans) within 15 blocks

.

.

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

.

30% Chance to roll this Table
 Glowstone Dust
 Redstone Dust
 Iron Nugget

.

12% Chance to Roll this Table

.
Wand of Blaze

Return to Item List

Ranged attack stave dropped by Ballrynn. Shoots a small fireball that deals fire damage to targets hit, right click to use (may shift to main hand keybind later?)

Stats:

Durability: 250

Damage: deals 16 fire magic damage on hit

Ammo: 1x Blaze Powder

Dropped by: Ballrynn 1/40 drop rate

NYI: deals bonus damage based on Arcane Channelling level, can be used as a spell casting focus
Heavy Block

Return to Enchantments

Min Level: 1

Max Level: 3

Rarity: Rare

Type: Normal

Can be Applied to: Lizardskin Buckler, Nether Forge Kiteshield

Restrictions: Swift Block

Effect:

Reduces the damage dealt to shields block health by 2 x {level} per damage point (I.E. level 1 changes damage to shields health to 18 x damage)