Volibear/LoL/Gameplay

de:Volibear/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

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**Info**

## Damage type

### Sub-type

Default damage

Magic

## Counters

### Projectile

Not Blocked

See Notes

N/A

Notes
* **Volibear's** spikes visually grow as *The Relentless Storm* stacks.
* *Lightning Claws* has no effect on structures and  wards.
* While at four stacks, the next attack or ability on-hit reaching the fifth stack will be empowered by *Lightning Claws*.
* A stack of *The Relentless Storm* is not gained if the attack is  dodged and/or missed if **Volibear** is  blinded. A stack is granted even if the attack is  blocked. In all cases, *Lightning Claws* will not apply (on-hit damage is parried and the bounce is prevented).
	+ Since **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** cannot be missed while **Volibear** is  blinded, gaining stacks from *The Relentless Storm* and applying *Lighting Claws* from the ability will not be prevented from that parry effect.
* **Volibear** has a hidden passive that grants him <span style="color:**Script error: The function "keyword" does not exist.**;">1 armor for every enemy **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** within 800 range of him.
	+ Likewise, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** gains <span style="color:**Script error: The function "keyword" does not exist.**;">1 ability power for every nearby **Volibear**.
	+ Neither **Volibear** nor **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** need  sight of one another to gain these bonuses.

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**Info**

## Damage type

### Sub-type

Basic damage

Physical

## Counters

### Grounded

Blocked

Blocked

Not Disabled

### Knockdown

See Notes

Notes
* *Thundering Smash's* empowered attack scales with **Volibear's**  <span style="color:**Script error: The function "keyword" does not exist.**;">attack speed.
* Unlike most spells that empower a basic attack, *Thundering Smash* does **not** have an increased  attack range.
* *Thundering Smash* deals  basic damage, but also triggers spell effects by dealing an additional 0  spell damage.
* *Thundering Smash* will still apply its effects to the target even if the  dash is  interrupted, but not if he goes into  resurrection.
* *Thundering Smash* can  dash over walls provided **Volibear** is in attack range of his target on the other side.
* *Thundering Smash's* attack triggers against  structures and  wards, consuming the effect but dealing its bonus damage, if applicable.
* The windup for the attack completes even if the target becomes  untargetable but the  stun and damage do not apply.
* *Thundering Smash's* reset does not trigger from  drowsy and is only granted after falling  asleep.
* The player's screen will flash red briefly and cue a sound effect when **Volibear** becomes  immobilized while *Thunder Smash* is active.

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**Info**

## Damage type

### Sub-type

Basic damage

Physical

## Counters

### Parries

Blocked

See Notes

Notes
* **Volibear** will be ordered to basic attack the target after casting *Frenzied Maul*.
* *Frenzied Maul* deals  basic damage, but also triggers spell effects by dealing an additional 0  spell damage.
* The empowered version of *Frenzied Maul* has a  cosmetic critical strike.
* *Frenzied Maul's* bite File:Heal power.png heals even if it is blocked by  spell shield.
* *Frenzied Maul's* strike can be  dodged and  blocked, but it cannot miss if **Volibear** is  blinded. The *Wound* is applied regardless.
	+ The bite can be  blocked but **Volibear** still heals. It does not heal nor deal damage if the bite is  dodged. The bite cannot miss if **Volibear** is  blinded.
* If the target becomes  untargetable, dies, or **Volibear** loses  sight of them during the cast time, *Frenzied Maul* does not deal damage nor apply the mark but its  cooldown and  <span style="color:**Script error: The function "keyword" does not exist.**;">mana are refunded.
* *Frenzied Maul* deals bonus damage and heals if the target is still *Wounded* after the cast time. If the mark wares off before the cast time completes, the ability's animation will appear as if the bite was applied but there is no bonus damage or heal.

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* Enemies cannot see the location of the cast for the first second, but they can already tell that the spell is underway by noticing **Volibear's** cast animation.
* **Volibear** will receive the  shield even if he is  untargetable.

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Knockdown

Blocked

Disabled

Not Interrupted

Notes
* **Volibear** grows to his new size over 1.25 seconds, starting 0.25 seconds after landing, and shrinks back to his normal size over 0.5 seconds after *Stormbinger's* status ends, respectively.
* **Volibear**  leaps over 1 second regardless of distance or  movement speed.
* The damage of *Stormbringer* has a  cosmetic critical strike.
* The additional bonuses are granted on-cast.
* The turret disable debuff is named *Ohmwrecker*.
* Disabling a  turret does not prevent aggro of the current target it is locked onto. The increased turret shot damage from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is also reset.
	+ Turrets maintain the same targeting behavior even when disabled; damaging an enemy champion will still draw turret aggro. However, if the turret's desired target leaves range or has become an invalid target, it will lock onto the most previous target it was going to attack prior to becoming disabled, or instead, find a new one if that condition is not applicable.
* The following table refers for interactions while **Volibear** is dashing:

 Abilities
 Movement
 Items
 Disabled
 Interrupted by
 Consumables
 Spells
 Interrupted by