Basic Strategy Guide

Return to Main Page

This page is for detailing a recommended strategy to get going with this mod for those that are struggling with the increased difficulty of the mod.

This will be a bullet pointed guide on what your priority of goals should be in order to begin fighting the mobs of this mod

Stage 1: Basic Gear and Food, Keeping xp level low

Your first Priority above all else should be to get iron armour and some food, while in this stage you should avoid all the mobs added to this mod as they will all most likely kill you very quickly and even after this stage has been completed they should only be engaged with great care (wood elves are especially dangerous in this stage as their fast ranged attacks make it almost impossible to beat them without some defence)

Keeping your level low is vital in this stage as while you are above level 20 stronger mobs will begin to spawn

Stage 2: Sugar cane and Dye for Sweets

Sweets will be your early game source of healing, sweets eat instantly and will always heal at least 1 heart instantly and have a chance to decrease hunger for more details on sweets see the sweets wiki page here (sweets link)

After completing this stage you are mostly safe to engage the lower tier mobs from this mod, sweets provide the strong and reliable healing needed to fend off most basic mobs, however you should still avoid any bosses at this point

Stage 3: getting a class

There are 4 Basic classes to choose from:

Hunter (ranged dps with low survivability) see Hunter's Accuracy

Preacher (single target healer, cannot self heal and is therefore useless in solo play), see Preacher's Devotion

Thief (melee dps with a little survivability), see Thief's Footsteps

Fighter (melee bruiser with decent survivability) see Fighter's Vow

Stage 4: diamond armour and low level enchants +ironskin runestones

This will be the last step before you can begin battling the first real battles of the mod, getting diamond armour and enchanting each piece with protection 2 will give enough defence to reliably tank a few hits from the early bosses

Craft several Iron skin Runestones

Iron skin runestones provide incredible quick defence that can really get you out of a pinch, It is recommended to have 3-4 ironskin runestones before moving to the next stage

It is recommended to either use a diamond two handed sword or a diamond sword with a lizardskin bucker for your boss fights.

Stage 5: getting an upgraded Class

You're now ready to start fighting bosses, but which bosses should you fight? My recommendation for the first boss to go for is Aashni, Bearer of Lighting. Aashni drops bull hides which can be used to upgrade the thief or fighter class items into rogue and warrior class items respectively. Warrior class has double the extra hearts of fighter class, double the healing effects of fighter class and when reaching level 100 has a base damage of 2. Rogue Class has a shorter cooldown on the absorption hearts effect and base damage will increase with level, up to 4 base damage at level 100, rogue also has higher attack speed and gains an burst damage hotkey ability over thief.

Battling aashni can be quite difficult if unprepared, make sure to have plenty of sweets and food with you, and don't battle aashni out in the open as if there is a direct path to the sky aashnis attacks can strike you with lightning dealing lightning magic damage when they do. When attacking aashni there is a chance he will teleport you to him and also deal lightning damage to you, so be prepared for this if you are using a bow on him.

Aashni has a telegraphed charge attack that will knock you back and deal massive damage, make sure to avoid his eyeline when he prepares this attack

(this charge attack does considerably more damage on higher difficulties, be prepared for this if playing on hard mode)

Stage 6: which bosses should i avoid until i have better gear??

some bosses should be avoided until you have stronger gear, below i will list the bosses of the mod and the recommended minimum before fighting them

Elf Commander: Prot 2 Iron, sweets, Basic Class

Lesser Lich: full prot 2 diamond, sweets, Basic class

Aashni: full prot 2 diamond, sweets, Basic class

Void Walker: full prot 2 diamond, sweets, Basic class

Nature Spirit: Full prot 3 diamond, sweets, ironskin runestones, sharp 4 netherite sword, Standard class at level 75 or higher

Forge Golem: Full Prot 3 diamond, sweets, ironskin runestones, sharp 4 netherite sword, Standard class at level 75 or higher, a friend with the same

Full Strategy Guides for Each Boss below (Coming Soon):

Aashni Strategy

Nature Spirit Strategy

Forge Golem Strategy