Layers

Layers is the basis for resources. You start on layer α, then work your way up, β, γ, and more. The game contains an infinite amount of layers. Despite this, there are only a finite number of greek letters, so the developer had to improvise. At the 48th layer (Ω), the developer begins to add superscripts, for example,Ωα, Ωβ, until it comes to ΩΩ, where the dev added some unique notation like Ωψα, ΩψΨ, and ΩϛΔ↑τ. Some layers have power generators, others have an upgrade tree. Others have challenges that have rewards. Each layer boosts the next layer. α boosts β, which boosts γ, then δ, ε, etc.
β, γ, δ, ζ, ν, ο, τ, υ, χ, ψ, ω, Α, Δ, Θ, Ι, Κ, Λ, Μ, Ν, Ξ, Ο, Π, Ρ, Τ, Φ, Χ, Ω have power generators

α, β, ζ, ι, λ, ξ, ο, ρ, σ, τ, φ, ψ, ω, Α, Β, Ζ, Η, Θ, Κ, Λ, Μ, Ξ, Ρ, Σ, Τ, Υ, Ω have upgrades

ε, η, θ, κ, μ, ξ, π, ρ, σ, τ, υ, φ, χ, ψ, ω, Γ, Δ, Ε, Θ, Ι, Κ, Λ, Ν, Ξ, Ο, Π, Σ, Τ, Υ, Φ, Ψ, Ω have an upgrade tree

γ, δ, ε, η, θ, κ, λ, μ, ν, π, ρ, υ, φ, Β, Γ, Δ, Ε, Ζ, Η, Μ, Ο, Σ, Φ, Χ, Ψ have challenges

suggested paths: ε - 1121, η - 1111, θ - 12111, κ - 111?

## Finding a Specific Layer

You can find specific layer in https://jwklong.github.io/greek-layer-names/. It was made by jwklong. If you want start a Adventure to Alpha to The end of the Game, Click Here!.

## Meta

Meta is the a Feature where you can Move from Phase 1 to Phase 2 of the game. It basically means you can get to the higher layers much faster. Meta needs 1.00e10 Layer coin. To get 1 Layer / Second, you need at least a multiplier of about 1e24. Meta is by far the most important part of this game. To get 1.79e308 Layers (Inf-infinity) you need at least quarter years (if you active playing it).

## How the Notation Works

### Layer #1-48

The layers are based on greek letters, which is why it's called omega layers (omega, the last letter in greek, layer, what the game is mostly made of.).

The first 24 layers as you might expect are

Layer #1: α Layer #2: β Layer #3: γ Layer #4: δ Layer #5: ε Layer #6: ζ Layer #7: η Layer #8: θ Layer #9: ι Layer #10: κ Layer #11: λ Layer #12: μ Layer #13: ν Layer #14: ξ Layer #15: ο Layer #16: π Layer #17: ρ Layer #18: σ Layer #19: τ Layer #20: υ Layer #21: φ Layer #22: χ Layer #23: ψ Layer #24: ω

Then The next 24 are uppercase: Layer #25: Α Layer #26: Β Layer #27: Γ Layer #28: Δ Layer #29: Ε Layer #30: Ζ Layer #31: Η Layer #32: Θ Layer #33: Ι Layer #34: Κ Layer #35: Λ Layer #36: Μ Layer #37: Ν Layer #38: Ξ Layer #39: Ο Layer #40: Π Layer #41: Ρ Layer #42: Σ Layer #43: Τ Layer #44: Υ Layer #45: Φ Layer #46: Χ Layer #47: Ψ Layer #48: Ω

### Layer #49-96

Ω is the 48th layer but what about the 49th? Well, 49 = 48+1 so maybe layer 49 is Ω+α, and then layer 50 is Ω+β, Layer 51 is Ω+γ and so on.

Now the plus seems to take a lot of space so let's remove it. So now layer 49 is Ωα, and then layer 50 is Ωβ, Layer 51 is Ωγ and so on.

Now lets make the second letter a bit higher and a bit smaller so it doesn't take up too much space. The result is that layer 49 is Ωα, and then layer 50 is Ωβ, Layer 51 is Ωγ and so on.

The last layer would be ΩΩ or layer 96

### Subscript

After reaching ΩΩ. The layer start Subscripting with Psi (ψ), Digamma (Ϝ), Stigma (ς), Heta (Ͱ), San (ϻ), Koppa (Ϙ), Sampi (Ͳ), and Thorn (þ). Example: ΩψΞ, ΩϜθ, Etc.

### Arrows

After reaching ΩþΩ. The Layer start with Arrows. It looks like this: Layer↑Layer. Example: α↑α, Ω↑Ωξ, ΩψΝ↑Ω, Etc. Now Because the the front of Arrow is also Layer. you can also Arrows them. Creating Three Arrow, Which is Layer↑Layer↑Layer. Then you reach double arrows. (↑↑). How it works is kinda unique. Instead of using greek alphabet. You use number instead to determined how many ↑'s are. So example: Layer↑↑4, means there 4 Layer aka Layer↑Layer↑Layer↑Layer. Reaching Layer 1.79e308 (179769313486231590772930519078902473361797697894230657273430081157732675805500963132708477322407536021120113879871393357658789768814416622492847430639474124377767893424865485276302219601246094119453082952085005768838150682342462881473913110540827237163350510684586298239947245938479716304835356329624224137216). You are at the endgame (kinda), Inf-infinity (Ʊ). ~~Triple arrow could exist but it's probably not possible in the normal game~~ Triple Arrow is not in the normal game at all. you must use Omega engine (omega layer mod)'s layer finder at settings.

## Layer Color and glow

### Color

The Color is determined in HSL (Hues, Saturation, Light)

Hue is the color, Saturation is how dull it is and Light is the lightness or darkness

### Glow

The outer glow has a radius of `min(0.7,layer*0.025)`, the middle glow has a radius of `min(0.7,layer*0.0125)`, and the inner glow has a radius of `min(0.7,max(layer*0.025-0.3,0)/4)`

### The Calculation

Wanna know how it is calculated? Here is how the Hue, Saturation and Light is calculated.

#### Hue

If layer id is below or equal to 10000 (below Ωͳο↑τ ) The hue is `33*(layer-1) mod 360`

If layer id is between 10000 ( Ωͳο↑τ )and 2^1024-1 (Ωϸο↑Ωͳζ↑↑113), The hue is `33000+log10(layer)*600-1200 mod 360`

If layer id is above 2^1024 (Ʊ) The hue is `288`.

#### Saturation

If layer is below 10 (κ) then Saturation is the `layer id * 10`.

Otherwise, it's `100`.