Plains of Magnovis

Return to Southern Regions

### Description

There is a wide coastal plain here which is home to vast herds of giant, wild sheep. These creatures enjoy an unusual ecology: the grasses and low-lying plants they eat are consumed down to the roots, leaving the terrain they have passed over barren and dusty. Frequent rains rejuvenate the plants, which have adapted to the harsh treatment and almost overnight sprout new growth. They quickly seed before being overtaken by the sheep again. The plains alternate between lush meadows, copses of deciduous trees, dust clouds from countless heavy hooves, and muddy puddles of new shoots. To the east lie large forested mountains which capture the clouds and funnel large rivers into the plain.

### Geography

#### Latitude

13 degrees south (in our world Ndola, Zambia; Darwin, Australia; or Cusco, Peru )

#### Average elevation (in feet)

4050 (roughly the elevation of Reno or Kathmandu)

## Adventures Available

### *Team may not take notable damage from this*

#### **Tie the Room Together - COMPLETED**

There's a workshop hidden away that makes fine rugs from the local wool.

Reward: Preserved Shelter - 3 points

OUTCOME:

The team found the rugs on a barge a couple of hours south of the rug merchant. They started sailing back and then discovered it was full of pseudodragons (scorpagons). They convinced half to live in a newly constructed nest, the other half went back to live at Fort Ettercap.

#### **Call Me Leonora - COMPLETED**

An eccentric inventor worked for a long time as a fortress architect. Maybe she has some plans or ideas for how to make your settlement more secure.

Reward: Preserved Security - 3 points

#### **Yew Got It - COMPLETED**

You spotted a copse of yew trees that would be perfect for bows and arrows.

###### Outcome:

There were a bunch of pixies and a satyr who wanted to be entertained. They were, in fact, amused.

Reward: Preserved Security - 3 points

#### **That's Got a Kick to It - COMPLETED**

You're heard tales of an amazing spice that grows in a mountain valley here.

Reward: Culture - 2 points

#### **Ram Tough - COMPLETED**

A monastery named "The Ram's Retreat" overlooks the plains and has a curious collection of dragonborn religious folk. They have a gem hidden somewhere on the property, maybe they would be willing to part with it?

Reward: Ruby (security) - 100gp

##### Outcome

The party made a positive impression on the group and was able to make a deal with the spirit called the Ram to take a collection of old cultural artifacts from the dragonborn and keep it "safe" and also away from them. It was with mixed feelings the party agreed to this deal, but they got a ruby out of it.

### *Team will likely use some hit dice during the next short rest after this*

#### **Diamond in the Smooth**

The gemfinder has never been wrong before, but it seems odd that it's pointing you to a featureless valley. Maybe there's a diamond just laying on the ground in here?

Reward: Diamond (resurrection) - 300gp

#### **Respect Your Elders - COMPLETED**

The gemfinder points you to the home of a retired adventurer. I bet he has some stories to tell.

Reward: Sapphire (shelter) - 300gp

#### **Unsafe House**

A criminal syndicate uses a remote building as a hidden base for kidnapping and torture. If you freed their victims there would be a lot of grateful people.

Reward: Reputation - 2 points (Success)

#### **Dyeing for Color - COMPLETED**

You heard there is a woman who makes brightly colored dyes for all the wool in this region, but she has stopped making them. Maybe you can learn why and help her.

##### Outcome

It turned out the sheep had been taken for a crazy scheme to extort money from local farmers by a band of hobgoblins.

Reward: Espionage/Diplomacy - 4 traits or [2 traits and an agenda]

#### **Install Quintessence Engine East**

There's a camp of cultists where the QE is supposed to be installed. Are these "love, peace, and psycho-active chemicals" cultists, or "sacrifice the innocent to begin the age of blood" cultists?

#### **Install Quintessence Engine North - COMPLETED**

The QE is supposed to be installed in the center of an abandoned town.

#### **Explore West - NOT POSSIBLE**

Open ocean, it's not possible to install a QE here.

### *Team will likely need a long rest after this*

#### **Tree Hugger**

Most of the trees are short and stubby, but this particular grove has very tall, old growth trees. The gemfinder is pointing up into the canopy.

Reward: Emerald (food) - 500gp

#### **Here Fishy, Fishy, Fishy**

There's a lake full of fish ready to smoke and preserve. I wonder why other folks aren't fishing here? Maybe you're the first to find it!

Reward: Preserved Food - 7 points

#### **Read a Book!**

There's an ancient library tucked away in the mountains that's been abandoned for some time. What culture built it? How much of what they stored remains intact?

Reward: Culture - 5 points

#### **Where Have All the Flowers Gone?**

There are some beautiful flowers in the foothills which are famous throughout Kumari Kundam and have been used in poetry, love stories, and royal gardens. They are so beloved that there aren't many left. They are at risk of extinction, but if you cultivated them you could be seen as ecological heroes.

Reward: Reputation - 4 points (Breakthrough)

#### **Run Like Hell**

A small village was attacked by orc raiders and destroyed. The survivors picked up what they could and ran, but the orcs are following them, intent on hunting them down.

Reward: Population - 50 people