Corcaea

Capital CityPronounced Kor-Say-A

Princess Alissa (Heir)

## Broad Description

Capital of Lairon. One of the larger cities in the nation. Built primarily of polished stone along the stepped cliffs facing the sea with many richly coloured textiles and intracate carvings accenting almost all buildings. Wide thouroughfares were cut in sharp lines to allow large groups of both people on foot and vehicles to travel all across the city at unprecedented speed.

Despite mostly conforming to the shapes of the cliffs they were built upon, there was much effort to seperate the city geometrically into districts. At the corners of each of the roadways stand the Bronze Sentinels; a group of highly trained and disciplined guardsmen wielding large halberds and donned in almost entirely encompassing armor. The gaze of these Sentinels is said to be all that is needed to keep a lid on crime. Following the Death of Queen Jeanne in 1267 the number of Sentinels has exponentially increased.

## Main Attractions/Places of Interest

### The Royal Address

For six hours every second day the Princess (formerly the Queen) allows open meetings where anyone can come and present their issues and/or opinions with how things are going in the country. They can also choose to appeal for assistance (eg. Food being sent to a town suffering famine) but it is known that the appeals are not also accepted.

### The Adventurer's Guild

The Lairon Branch of Deacledroth's Adventurer's Guild is housed in the Capital. It has multiple subguilds under it's juristriction outside of the Adventurer's Guild's main function. The most notable of these are the Hunter's Guild that is in charge of keeping on top of the numerous dangerous beasts within the Territiory, and the Artificer's Guild which sponsors the projects of aspiring artificers as well as giving them a space to work on said projects.

One of the projects that came from the Artificer's Guild is the hub of interconnected chests known as the Capital Exchange that allows services within the capital to be requested from all over the territory.

Main article: Adventurer's Guild#Lairon Branch

#### The Hunter's Guild

A place for Monster Hunters to take Contracts gathered from all over the nation. Technically under the Adventurer's Guild' umbrella, they work mostly independantly of the organisation. They were originally formed to tame the exotic beasts that plagued the nation during it's formation, though their purpose has become more generalised in recent decades as the exotic monsters have learned to keep to their lairs.

Main Article: Adventurer's Guild

### Don Rodrigo's Estate

The Estate of the famed Don Rodrigo following his Retirement. Many a hopeful knight or adventurer have gone to the estate with hopes to be trained by the Knight, though any who have succeeded have been trained anonymously. (Edit: may conflict with what is said elsewhere)

### The Arena

A grand arena built close to the center of the city. Originally built as a way for soldiers to let off steam during the post-war transition, but has since become a hub of combat based Showsports.

By working with the Artificer’s Guild within the city the structure has been enhanced in quite a few ways, most notably devices beneath the sand that project any sound from within the arena throughout the seating, facilitating the rise of Large-Personality driven performance from the various participants.

The arena has three main events;

***The Grand Melee:*** Usually used by the proprietors to fill timeslots not reserved for the other events, this is the Arena as it was originally used. Up to 20 individuals enter the arena, usually grouped into up to four teams with only one team left standing at the end. Anyone can participate in this event, and is the premier way to get noticed and picked up for the Tournament Circuit

***The Tournament Circuit:*** A circuit of professional, usually one on one fights adhering to stricter rules and ranking than the Melee. Recently many of the participants have taken on larger than life personas, their banter and drama both within and outside the arena taking as much a focus as the battles themselves. Most if not all the current members of the circuit work under a Pseudonym and have one or more named Finishing Moves. Despite its title, this Event is the one that has leant into the Showsport aspect the most.

***The Great Hunt:*** A less and less popular event with the rise of the Tournament Circuit, though still frequent enough to be classed as a Main Event. Occasionally the Hunter’s Guild will capture an especially exotic creature alive, wherein it will be brought into the Arena for a group to attempt to take it down.

## Recent Events

#### *Mid 1267 3rd Era: Death of Queen Jeanne*

Queen Jeanne was murdered during a visit to the market. The murderer hasn't been identified, let alone caught. Anax Andry has yet to remarry, to some rumor and controversy.

Military presence throughout the Kingdom has steadily increased since this event.

#### *Early 1260 3rd Era*: *Kidnapping of Princess Alissa*

Princess Alissa was kidnapped. Five adventurers were sent out by the Anax and one, Elanna of The Open Hand, managed to bring her back after 2 weeks. Elanna waived the reward in exchange for the honor of becoming the Personal Bodyguard for Princess Alissa.

## Update Notes

**Things that should be updated, not things that have been updated**\*

* Add Broad Description
* General fleshing out
* Map?
* Establish the abundance of Bronze Sentinels and the general situation building up to their growth of numbers.