The Shadezone

**The Shadezone** is an artificial reality, modelled after The OASIS from *Ready Player One* and Sword Art Online from the manga of the same name. It is directed by S.T. Natton and developed/published by his company, Narwhal Industries.

Shadezone Headsets are placed on one's head like glasses, with the tips of the sides connecting directly into the brain. This puts the user in a state in which they can access the virtual Shadezone. Their thoughts control their actions. They can feel everything within the Shadezone as well.

The Shadezone was released in the year 20LX, following the conclusion of the third Cold War and Canada's acquisition of Alaska, forming the eighth continent New Canada.

*This message is directed to the reader of this page in the real world. Though you may not edit this page without my permission, you can submit items, locations or gameplay mechanics either through comments on this page, messages on my message wall or texts on Discord. Additionally, as of October 26th, 2020, this page has been implemented in at least one actual Dungeons & Dragons campaign.*

## Gameplay

Firstly, it is critical to state that The Shadezone is essentially a version of *Dungeons & Dragons Fifth Edition*. However, some modifications have been made.

* Probability, such as dice rolls, is now out of the players' control. Now, they are algorithm-operated, making them genuinely random.
* The currency has been revamped to mimic the currency used in *Terraria*. There are now copper, silver, gold and platinum coins. One silver coin equates to one hundred copper coins, and so on. Depending on your location, coins may be renamed to credits, dollars, pieces, etcetera. You can trade with other players to sell items, or you can go to stores. Note that coins in The Shadezone are not as common as they are in *Terraria*.
* The maximum level for characters is now Level 100, rather than Level 20. When any of your classes reach 21, 22 or 23, you can add a new subclass to that class. You can repeat this for 41-43, 61-63 and 81-83. Note that it is extremely difficult and time-consuming to go beyond Level 20, and it isn't always a great idea to choose multiple subclasses.

Secondly, lots of inspiration is taken from The OASIS, as mentioned in the introduction. Major additions inspired by The OASIS include space sectors, MMORPG aspects and an emphasis on derivative nerd/geek culture.

Due to licensing laws pertaining to artificial realities not existing, Narwhal Industries is able to use any fictional or non-fictional medium in The Shadezone. Out of both morals and respect, they still ask the current owners for input, though all decisions are ultimately left to Narwhal Industries.

Upon creating an account, you must make a character. You must choose their class, abilities, race and design. Note that accounts permit three free characters, though any after that costs $5.99 in real-world cash (Canadian dollars).

Designing a character is simple. You just make your character whatever you want, using a character creation tool modelled after *HeroForge*. The other parts, not so much. They will have more detailed sections below.

### Abilities, Skills and Classes

There are six abilities as well as two sub-abilities.

* Strength: Striking and lifting.
* Dexterity: Movement, such as running, dodging, sneaking or sleight-of-hand.
* Constitution: Endurance.
* Intelligence: Book smarts.
* Wisdom: Street smarts.
* Charisma: People smarts.

You are given six numbers during character creation. 15, 14, 13, 12, 10, 8. You must assign each of these numbers to an ability.

The sub-abilities are as follows.

* Hit Points (HP): Your health.
* Armour Class (AC): What it takes to properly hit you.

Your hit points are decided by your Constitution modifier and your hit dice, calculated depending on your class. Your armour class is 10, plus or minus your Dexterity modifier.

Skills are actions you can do in *The Shadezone*. There are many skills, such as Perception, Persuasion, Survival, etcetera. Depending on your class, you will be given a list of skills that you can choose from.

See a list of skills here.

Classes are different styles of gameplay with many different attributes, tailored to each brand of player. Are you looking to hit hard and not care about anything? Be a Barbarian. Do you want to incapacitate and steal from your enemies before they even know it? Try a Rogue. Do you want to heal and enhance your allies from the sidelines? A Bard may be best.

See a list of classes here.

### Damage Types

There are several types of damage in The Shadezone, all of which are taken or inspired from *D&D*. All attacks have at least one damage type. Some items allow you to resist certain damage types, so look out for those.

* **Acid** - If you're dipped in a vat of acid at Ace Chemicals or the Ark of the Covenant begins melting your skin off, you'll take acid damage.
* **Blunt** - If you fall from the top of the Eiffel Tower or if a Bokoblin whacks you with a club, you'll take blunt damage.
	+ Renamed from Bludgeoning.
* **Cold** - If you're on the receiving end of a Cold Gun or if you're underdressed in a blizzard, you'll take cold damage.
* **Fire** - If you're caught in an erupting volcano or about to be lasered by a rogue Kryptonian, you'll take fire damage.
* **Force** - If you've been pelted by a magic missile or if you get on Goku's bad side, you'll take force damage.
* **Lightning** - If a particle accelerator hurls a lightning bolt at you or if you get hit by a common stun gun, you'll take lightning damage.
* **Necrotic** - If a curse makes you start rotting away or if the darkness of night falls around your soul, you'll take necrotic damage.
* **Piercing** - If a certain Waddle Dee takes a spear at you or if you find the urge to jump on a bunch of thumb-tacks, you'll take piercing damage.
* **Poison** - If you breathe in some Aperture Science deadly neurotoxins or if you overdose on something too strong, you'll take poison damage.
* **Psychic** - If a master of the mind like Bill Cipher or Brainwave tries to defeat you from the inside, you'll take psychic damage.
* **Radiant** - If an angel decides to smite you or you get flash-banged out of nowhere, you'll take radiant damage.
* **Shockwave** - If you hook up your guitar to Doc Brown's giant speaker or if you try to one-up Black Canary, you'll take shockwave damage.
	+ Renamed from Thunder.
* **Slashing** - If the Buster Sword, Master Sword, Excalibur or any other cool sword gets a good hit on you, you'll take slashing damage.

## Powers & Weaknesses

### Powers

Powers are special attacks, techniques or properties that have vast usage and potential. Think Heat Vision or Flight. Many powers can be acquired through the usage of items or vehicles, but all classes have powers too. Darkvision and Nimble Escape from *D&D*, for example, are powers in *The Shadezone*, though in *D&D* they are known as racial features. *D&D* powers will not be listed here.

Note that each description states the average of each power. Certain races, characters, classes or whatnot may have variations in range, damage, etcetera.

* **Amnesia:** This power erases the memory of anyone within a fifteen-foot radius. Without concentration, amnesia is general and lasts for at most five minutes. With concentration, amnesia is specific and lasts for as long as the concentration. At higher levels, a user can erase the memories of multiple people.
* **Animal Commune:** This power allows the user to cast Speak with Animals as a cantrip.
* **Cold Stream:** This power produces a ten-foot cloud of coldness. Opponents take 1d6 cold damage and must roll a Constitution saving throw. If they get lower than 13, they become frozen. If they succeed, they get moved five feet away.
* **Force Choke:** This power makes an opponent levitate in the air, unable to breathe. The opponent must roll a Constitution saving throw of 17 to escape, or else they will take 1d4 typeless damage every two seconds. This power requires concentration. At higher levels, a user can force choke multiple people.
* **Heat Beam:** This power produces a thin beam of heat that can go as far as thirty feet. Opponents take 1d8 fire damage per character level. This power requires concentration.
* **Heat Blast:** This power allows the user to cast Fire Bolt as a cantrip.
* **Immunity:** This power makes the user take no damage from a specified damage type.
* **Lightning Beam:** This power produces a thin beam of electricity that can go as far as thirty feet. Opponents take 1d8 lightning damage per character level. This power requires concentration.
* **Mind Reading:** This power allows the user to cast Detect Thoughts as a cantrip.
* **Phasing:** This power makes its user go through solid objects, such as walls or entities. This power lasts for five seconds. Getting trapped within a wall or another person will force you to make a Constitution saving throw of 17. Succeeding puts the user in a nearby unoccupied space. Failing makes the user, or both the user and the other person, take 1d20 blunt damage.
* **Resistance:** This power makes the user take 2x less damage from a specified damage type.
* **Shapeshifting:** This power allows the user to cast Alter Self as a cantrip.
* **Soul Mapping:** This power allows its user to deduce the location of any specific person or item. This power needs concentration and a 15 or higher on a Perception check. This power will not work properly if the person/item is located in another space sector, only telling the user which sector they are in.
* **Super Rush:** This power makes its user lunge forward at incredible speeds, with a range as far as twenty feet. The user cannot change direction during a Super Rush.
* **Super Swimming:** This power makes its user move 2x as fast whilst underwater.
* **Telekinesis:** This power allows the user to cast a modified version of Telekinesis as a cantrip. It is roughly the same, but with the following difference. The user can launch an opponent into a wall for 1d6 blunt damage. The damage increases at higher levels, as does the number of things the user can hold.
* **Thick Coat:** This power gives its user additional defence. For the first five attacks landed upon them in battle, the user only takes half damage. However, after that, their "thick coat" is removed and can only be regenerated after 10 minutes. Force, necrotic, psychic and radiant damage all pass through Thick Coat.
* **Water Breathing:** This power allows its user to breathe underwater.
* **Wingless Flight:** This power allows its user to move upwards or downwards, as well as floating in mid-air, so long as the user has concentration.
* **X-Ray:** This power allows its user to see through any material, provided they get a 12 or higher on a check for Perception or Investigation.

### Weaknesses

* **Aversion:** This power makes the user take 2x more damage from a specified damage type.
* **Cold Biome Aversion:** In cold biomes such as tundras, mountaintops and the like, the user has a disadvantage on all Strength and Dexterity checks. After ten minutes in such a biome, the user begins taking 1 cold damage every five seconds.
* **Kryptonite Aversion:** In the presence of Kryptonite, various negative effects will occur upon the user.
	+ Red: The user has a disadvantage on all Dexterity checks. Every thirty seconds spent five feet near Red Kryptonite, the user must roll a Charisma saving throw of 13. On a failure, they become Evil-aligned until they are rendered unconscious.
	+ Gold: The user must roll a Constitution saving throw of 18 upon getting within five feet of Gold Kryptonite. On a failure, the user loses any Kryptonian racial traits and powers for fifteen minutes. On a success, they lose them for only five minutes.
	+ Green: The user has a disadvantage on all Strength, Dexterity and Constitution checks. Every three seconds spent five feet near Green Kryptonite, the user takes 1d4 poison damage. If attacked with a Green Kryptonite-based weapon, the user takes 2x damage.
* **Magic Aversion:** The user takes 2x damage from magic-based powers, enchanted weapons or spells.
* **Solar Dependency:** If the user spends fifteen minutes without the presence of solar radiation, they lose all powers and bonuses. This can be undone with five minutes of exposure to solar radiation. The type of solar radiation required may be different for certain users, but it is generally yellow.
* **Warm Biome Aversion:** In warm biomes such as deserts, volcanoes and the like, the user has a disadvantage on all Strength and Dexterity checks. After ten minutes in such a biome, the user begins taking 1 fire damage every five seconds.

## Races

Races are your character's species, race, designation, what have you. Each race has different attributes. With certain items or spells, you can change your race for a set time or indefinitely. This is encouraged, as many races are unavailable to be selected from the get-go.

All races from *D&D* are available. They are listed in greater detail here.

The remainder of this header will describe every race unavailable in *D&D*.

**Atlantean - *DC Comics***

* Appearance: Humanoid.
* Availability: This race can be unlocked after completing a to-be-announced sidequest on Shuster.
* Modifiers: +1 Strength, +2 Constitution.
* Powers: Animal Commune, Super Swimming, Water Breathing.
	+ Animal Commune only works on exclusively water-breathing animals.
* Weaknesses: Aversion (fire), Warm Biome Aversion.

**Aquarian - *The Shadezone***

* Appearance: Humanoid with dark scaley skin and lizard eyes, both of which can be any colour. They have webbed hands and feet though lack index fingers.
* Availability: This race can be unlocked after completing any three sidequests on Aquaria.
* Modifiers: +1 Dexterity, +1 Intelligence.
* Powers: Resistance (acid), Super Swimming, Water Breathing.
* Weaknesses: Warm Biome Aversion.

**Force-sensitive - *Star Wars***

* Appearance: Humanoid. Note that this race can be applied to any *D&D* race, though it is given a Human appearance and stats by default.
* Availability: This race can be unlocked after completing a to-be-announced sidequest.
* Modifiers: +1 Dexterity, +1 Constitution, +1 Wisdom.
* Powers: Force Choke, Lightning Beam, Soul Mapping, Telekinesis.
	+ Lightning Beam can only be accessed by Evil-aligned Force-sensitives. It is also blue.
* Weaknesses: None

**Green Martian - *DC Comics***

* Appearance: Humanoid with green skin, a slightly bulbous head and bug-like red eyes. Their blood is dark green.
* Availability: This race can be unlocked after completing a to-be-announced sidequest on Samachson.
* Modifiers: +1 Strength, +2 Intelligence.
* Powers: Amnesia, Mind Reading, Phasing, Shapeshifting, Super Rush, Wingless Flight.
	+ Phasing and Shapeshifting cause the user to briefly glow red.
* Weaknesses: Aversion (fire), Warm Biome Aversion.

**Kryptonian - *DC Comics***

* Appearance: Humanoid.
* Availability: This race can be unlocked after completing a to-be-announced sidequest.
* Modifiers: +1 Strength, +1 Dexterity, +2 Constitution.
* Powers: Freeze Stream, Heat Beam, Heat Blast, Super Rush, Wingless Flight, X-Ray.
	+ Heat Beam and Heat Blast can be deflected with mirrors. They are generated through the user's eyes.
	+ X-Ray does not work on lead-based objects.
* Weaknesses: Kryptonite Aversion, Magic Aversion, Solar Dependency.
	+ Solar Dependency requires yellow solar radiation.

## Items

NOTE: Some items, particularly ones that are not suits, have classifiable availability. The definitions for the tiers are listed below.

* Common: These are easy to find. You can compare this to coal ore (from *Minecraft*, as are the next three comparisons).
* Uncommon: These appear occasionally. You can compare this to Redstone.
* Rare: These can be found on a lucky day. You can compare this to gold.
* Remarkable: These can be found after a few days of searching. You can compare this to diamonds.
* Unique: These can be found after a few weeks of searching.
* Insane: These can be found after a few months of searching. Yeah.

There exist rumours of a seventh tier, Extraordinary, that is said to be the rarest of them all. Upon collecting an Extraordinary item, it is said that an in-game message encourages the user to keep the item a secret from others.

Tech items can only be used in Tech Regions, magic items can only be used in Magic Regions and wonder items can be used in both.

### Comms

Comms function as a means of communication between other people. When you begin, one of your starting items is the Standard Caller, which allows you to voice call anyone in the same Space Sector as you. Of course, there are other comms with their own advantages and disadvantages.

**Handheld Holographic Device - *The Shadezone***

* Availability: Remarkable on tech planets with sentient fauna.
* Properties: This item can be equipped on any hand. It permits the user to contact anyone within a wonder sector or tech sector, through either voice call or video call. Users can see the recipient's animated head and face from a hologram that projects from the item. You can mute yourself or the recipient. After twenty-four hours of usage, the item must be charged. A full charge takes about four hours of charging. Any attack that does 8 or less lightning damage can provide a 30% charge. Any fluid-based attack that does 7 or more damage has an 80% chance of destroying the item.
* Average Cost: 50 silver
* Type: Tech

**iPhone - *Apple***

* Availability: Uncommon in tech shops with an oxygen atmosphere and natural human life.
* Properties: This item permits the user to contact anyone within a Wonder Region or Tech Region, through either voice call or video call. You can mute yourself, connect your iPhone to most 21st Century audio players and send small files to anyone. This item must be charged every six hours, however, or else it will become inactive. A full charge takes about two hours of charging. Any attack that does 4 or less lightning damage can provide a 35% charge (any more will break it). Any fluid-based attack that does 5 or more damage has a 75% chance of destroying the item.
* Average Cost: 3 silver
* Type: Tech

### Consumables

Consumables are items you can eat, drink or otherwise safely ingest. Some consumables provide nutrients and some do not. If your character goes ninety minutes without having any nutrients, they get a disadvantage on all Strength, Dexterity and Constitution checks. However, eating too much (the limits of which differ depending on your characters' size) will cause the same effects. Humans and other medium races have a stomach capacity of 850 grams and lose 1 nutrient per five minutes.

**Apple - *The Shadezone***

* Availability: Common anywhere with an oxygen atmosphere.
* Properties: 10 grams, 10 nutrient points. There is a 1% chance that an inchworm is inside of the apple, which can be noticed before eating with an Investigation check of 18. Removing the inchworm makes the apple lose 1 gram. Consuming the inchworm deals 1d4 poison damage.
* Average Cost: 2 copper
* Type: Wonder

**Pizza - *The Shadezone***

* Availability: Common in tech and wonder shops.
* Properties: 100 grams, 3 nutrient points. Pizza slices are usually bought eight at a time. If any user carrying a whole pizza enters a planet themed around any *Marvel Comics* property, they will begin hearing *Pizza Time* from *"Spider-Man 2 (Video Game)"*.
* Average Cost: 15 copper (full), 4 copper (slice)
* Type: Wonder

**Super Mushroom - *Super Mario***

* Availability: Common on Planet Miyamoto.
* Properties: 125 grams, 5 nutrient points. Consuming a Super Mushroom will make its user grow one size, with the same effects as in *D&D*. If a third of the user's maximum hit points is removed, this property ends.
* Average Cost: 30 copper
* Type: Wonder

### Suits

Suits are items you can wear based on pop culture characters. Note that if you're wearing too many things, you won't be able to equip certain items, and you may find yourself weighed down. Forms are variants of suits that can be unlocked, though they are aesthetic changes only. Some suits have their powers strengthened depending on certain class levels, with them defaulting if a user's needed class level is 0 or 1.

**Big Chungus Suit - *Memes***

* Availability: This suit can be acquired after completing a to-be-announced sidequest.
* Modifiers: +1 Strength, -1 Dexterity, +2 Constitution, +0.6 Animal Handling, Large Size.
* Powers: Thick Coat.
* Forms:
	+ *Default* - This form is based on Big Chungus' first and only official appearance.
* Average Cost: 55 silver
* Type: Wonder
* Notes:
	+ This item was suggested by FANDOM user Trigger Happy the Gremlin.

**Homelander Suit - *The Boys***

* Availability: This suit can be acquired after completing a to-be-announced sidequest in Sector 3.
* Modifiers: +1 Deception, +1 Performance.
* Powers: Kryptonian Physiology.
	+ Freeze Stream is not provided by this item.
	+ Damage-afflicting powers are strengthened depending on the user's Monk level.
* Forms:
	+ *Default* - This form is based on Homelander's appearance in *"The Boys"* (1x01).
* Average Cost: 95 gold, 50 silver
* Type: Tech

**Martian Manhunter Suit - *DC Comics***

* Availability: This suit can be acquired after completing a to-be-announced sidequest on Samachson.
* Modifiers: +0.5 History, +1 Insight, +1 Stealth.
* Powers: Green Martian Physiology.
	+ Damage-afflicting powers are strengthened depending on the user's Sorcerer level.
* Forms:
	+ *Default* - This form is based on Martian Manhunter's appearance in *"Martian Manhunter Vol 5"*.
	+ *Paragon of Honour* - This form is based on Martian Manhunter's appearance in *"Supergirl"* (1x07).
* Average Cost: 100 gold, 15 silver
* Type: Wonder

**Superman Suit - *DC Comics***

* Availability: This suit can be acquired after completing a to-be-announced sidequest on Shuster.
* Modifiers: +1 Athletics, +1 Insight.
* Powers: Kryptonian Physiology.
	+ Damage-afflicting powers are strengthened depending on the user's Monk level.
* Forms:
	+ *Default* - This form is based on Superman's appearance in *"Superman: The Movie"*.
	+ *Beacon of Hope* - This form is based on Superman's appearance in *"Man of Steel"*. In this form, Heat Beam and Heat Blast become orange-coloured. This form can be unlocked through unknown means.
	+ *Beacon of Justice* - This form is based on Superman's appearance in *"Justice League"*. This form can be unlocked through unknown means.
	+ *Paragon of Truth* - This form is based on Superman's Earth-96 doppelganger in *"Crisis on Infinite Earths"* (1x02). This form can be unlocked through unknown means.
	+ *The Return* - This form is based on Superman's appearance in *"Superman Returns"*. In this form, Heat Beam and Heat Blast become translucent. This form can be unlocked through unknown means.
	+ *Solar Suit* - This form is based on Superman's black suit in *"Zack Snyder's Justice League"*. This form can be unlocked by putting the Superman Suit into any sun, at which point it will burn and then pop out as the Solar Suit.
	+ *Thirty-Eight* - This form is based on Superman's appearance in *"Supergirl"* (2x01). In this form, Heat Beam and Heat Blast become blue-coloured. This form can be unlocked through unknown means.
* Average Cost: 100 gold
* Type: Wonder

### Trinkets

Trinkets refer to any small item that can be carried on someone easily. Many trinkets act as decoration, such as a bracelet or a necklace, whereas others can be stones or jars.

**The One Ring - *The Lord of the Rings***

* Availability: This trinket can be acquired after completing a to-be-announced sidequest on Tolkien.
* Properties: Wearing the One Ring causes its user to become invisible. Detection from others requires an Investigation or Perception check of 18. Wearing the One Ring for more than five minutes lowers the user's Charisma by 5, and for ten minutes causes the user to hallucinate vividly. Only an attack of 100 fire damage or higher can destroy the One Ring.
* Average Cost: 2 gold
* Type: Magic

### Weapons

Weapons are defined as any equipment that are meant to damage other players or enemies.

**Lord Vortech's Staff - *LEGO Dimensions***

* Availability: This weapon can be acquired after completing a to-be-announced sidequest spread across fifteen different planets, including Shuster, Tolkien and Foundation Prime.
* Properties: The staff can cast Arcane Gate, Magic Missile and Enlarge and can be used five times per day. The staff also has the Reality Shift property.
* Average Cost: 5 gold
* Type: Wonder

### Video Games

Video games are electronic games you can play. Yes, you can play video games in a video game world. See EB Planet for specific details.

**Video Game Cartridge - *General***

* Availability: Common on tech planets with an oxygen atmosphere and human life.
* Properties: When used with the correct system, a video game coded onto the cartridge will become playable. Using the cartridge as a projectile weapon will do 1d4 blunt damage with a disadvantage. Any contact with water or most other fluids will cause the cartridge to be unusable.
* Average Cost: 64 copper
* Type: Tech
* Notes:
	+ "Video Game Cartridge" is a general term for cartridges compatible with the following systems: NES, GameBoy, SNES, GameBoy Light, GameBoy Colour, Nintendo 64, GameBoy Advance, Nintendo DS, Nintendo 3DS, Nintendo New 3DS, Nintendo Switch, PlayStation Vita, Sega Master System, Sega Genesis, NEO GEO and most pre-NES systems.

**Video Game Disc - *General***

* Availability: Common on tech planets with an oxygen atmosphere and human life.
* Properties: When used with the correct system, a video game coded onto the disc will become playable. Using the disc as a projectile weapon will do 1d4 slashing damage with a disadvantage. Any contact with water or most other fluids will cause the disc to be unusable.
* Average Cost: 60 copper
* Type: Tech
* Notes:
	+ "Video Game Disc" is a general term for discs compatible with the following systems: Nintendo 64DD, Nintendo GameCube, Wii, Wii U, PlayStation 1 through 5, PlayStation Portable, Xbox, Xbox 360, Xbox One, Xbox Series X, Sega CD, Sega Saturn, Dreamcast and PC.

## Vehicles

### Cosmic

**The Skeld - *Among Us***

* Availability: TBA
* Properties: TBA
* Average Cost: TBA
* Type: Tech

### Miscellaneous

This would include underground or marine vehicles. TBA

## Space Sectors

There are currently ten space sectors. Each space sector is about 8.3333333e+17 feet. Some planets and other celestial bodies in these sectors allow magic but not technology (Magic Regions), whereas others allow tech but not magic (Tech Regions). Places that permit both are called Wonder Regions. Many planets have alternate timelines or realities, which can be accessed via the powers Time Shift and Reality Shift respectively. Space Sectors 1-9 are arranged in a 3x3 grid pattern, with Space Sector 10 above Space Sector 5.

Note that, unless otherwise stated, a planet is spherical.

### Space Sector 1

Space Sector 1 is the first sector created. It has a focus on stores and beginning the game.

#### Intelimation System

The Intelimation System is a solar system with at least four planets, revolving around a yellow sun. This system has a focus on information.

* **Hiroma:** Hiroma is a planet with a clean oxygen atmosphere and natural flora, though it lacks natural fauna. It is covered in white marble cities, all with a gigantic library at their centre. Outside of the cities lay overgrown plains and fruit-filled jungles. Within the libraries, one can purchase thousands of encyclopedias regarding heroes from the real world and the fictional ones.
	+ Hiroma is a Wonder Region.
* **Ivelma:** Ivelma is a planet with an unclean oxygen atmosphere and natural flora, though it lacks natural fauna. It is covered in black marble cities, all with a gigantic library at their centre. Outside of the cities lay deserts and dunes speckled with cacti, as well as the odd volcano. Within the libraries, one can purchase thousands of encyclopedias regarding villains from the real world and the fictional ones.
	+ Ivelma's second timeline is of its past. The atmosphere is clean and the flora is more pristine. Rarer and more expensive books can be purchased here, typically detailing the life stories of lesser-known villains.
	+ Ivelma is a Wonder Region.
* **Chronolos:** Chronolos is a planet with a clean oxygen atmosphere, natural flora and natural fauna. Chronolos' architecture is reminiscent of real-world, 2010s era architecture, with the main difference being the replacement of concrete with wood. You can purchase movies, tv seasons, video games, tabletop games, books, comic books and all sorts of things. Outside of the wooden cities, there are a variety of biomes, where one can encounter primarily low-level enemies. New players are recommended to visit Chronolos first.
	+ Chronolos is a Wonder Region.
* **Tutorialis:** Tutorialis is a flat planet with a clean oxygen atmosphere, natural flora and natural fauna. It is the location one enters upon creating a character. TBA
	+ Tutorialis is a Wonder Region.

### Space Sector 2

Space Sector 2 is the third sector created. It has a focus on video games.

#### Higinbotham System

The Higinbotham System is a solar system with at least two planets, revolving around a white-coloured yellow sun. This system has a focus on video game playing and culture and is named after William Higinbotham. Due to the odd name, fans of The Shadezone often call this system "HB" or, somewhat embarrassingly, "The Gamer Zone".

* **EB Planet:** EB Planet is a planet with a clean oxygen atmosphere, though it lacks natural flora or fauna. The entire planet functions as one giant arcade/video game store, taking inspiration from 80s arcades as well as *EB Games* (the store the planet is named after, better known as *GameStop*). Bowling alleys and restaurants with pizza, french fries, poutine and burgers are available, but its most prominent feature is that it contains copies of every video game ever. The oldest games are on the planet's surface, but going deeper lets you access newer games. Of course, due to the size of the planet, it is hard to search for your favourite games, but you can buy copies of any of them if you want to keep them.
	+ This planet was suggested by FANDOM user Dr Aidan Quinn.
	+ EB Planet is a Tech Region.

* Notice
* Games
This tab to the right allows you to view the information and price of each video game and video game system purchasable on EB Planet.

**Systems:**

* **Nintendo Switch - *Nintendo***
	+ Release Date: March 3rd, 2017
	+ Description: Slide it in the dock to connect it to a television. Take it out to play it on the go. This revolutionary contraption switched up Nintendo's sales for the better in early 2017.
	+ Cost: 3 silver, 50 copper

**Video Games:**

* **LEGO Dimensions - *LEGO***
	+ Release Date: September 27th, 2015
	+ Director: John Burton and James McLoughlin
	+ Systems: Xbox 360 / PlayStation 3 / Wii U / PlayStation 4 / Xbox One
	+ Description: Batman, Gandalf the Grey, Wyldstyle and more cross over from their home universes to team up against the villainous Lord Vortech. Buy each character physically, build them, and then put them in the game using the LEGO Dimensions Toy Pad.
	+ Cost: 60 copper
* **The Legend of Zelda: Breath of the Wild - *The Legend of Zelda***
	+ Release Date: March 3rd, 2017
	+ Director: Hidemaro Fujibayashi
	+ Systems: Wii U / Nintendo Switch
	+ Description: After a hundred-year sleep, Link awakens with no memory and is tasked with fighting a calamity beyond his imagination. This game, which one Best Game of 2017, has the goal of giving you a sense of boundless freedom and curiosity.
	+ Cost: 80 copper

#### Indy System

The Indy System is a solar system with at least three planets, revolving around an orange sun. This system has a focus on independently-developed games.

* **Erasia:** Erasia is a planet with a clean oxygen atmosphere, natural flora and natural fauna. There is a wide range of biome diversity on Erasia. This planet is based on *"Venture"*.
	+ Erasia is a Wonder Region.
	+ This planet was suggested by FANDOM user Trigger Happy the Gremlin.
* **Fox:** The planet is based on *"UNDERTALE"* and is named after Toby Fox.
	+ Reality Shifting allows users to access an alternate universe based on *"deltarune"*.
	+ Fox is a Wonder Region.
* **Persson:** Persson is a cube-shaped planet with a clean oxygen atmosphere, natural flora and sentient fauna. The world is divided by blocks, each a different material, much like in this planet's origin game *"Minecraft"*. This planet is named after Markus "Notch" Persson.
	+ Reality Shifting allows users to access The Nether and The End. TBA
	+ Persson is a Wonder Region.
* **Polus:** Polus is a planet with a clean carbon dioxide atmosphere, though it lacks natural flora and fauna. Various oxygen-filled laboratories are placed throughout the otherwise desolate purply planet. The planet is based on *"Among Us"*.
	+ Reality Shifting allows users to access Mira HQ. TBA
	+ Polus is a Tech Region.

#### Yamauchi System

The Yamauchi System is a solar system with at least eight planets, revolving around a yellow sun. This system has a focus on Nintendo and is named after Fusajiro Yamauchi.

* **Miyamoto:** Miyamoto is a planet with a clean oxygen atmosphere, natural flora and sentient fauna. Various fantastical and magical kingdoms, most centred around a different theme or concept, can be found here.  The planet is largely based on *"Super Mario"* and is named after Shigeru Miyamoto. Some locations are based on *"Yoshi's Island"*, *"Donkey Kong Country"*, *"WarioWare"*, *"Wario Land"*, *"Mario & Luigi"*, *"Super Mario RPG: Legend of the Seven Stars"*, *"Mario Kart"* and *"Captain Toad: Treasure Tracker"*.
	+ Reality Shifting allows users to access an alternate universe based on *"Paper Mario"*.
	+ Miyamoto is a Wonder Region.

### Space Sector 3

Space Sector 3 is the second sector created. It has a focus on superhero media.

#### Siegel System

The Siegel System is a solar system with at least two planets, revolving around a yellow sun. This system has a focus on DC Comics and is named after Jerry Siegel.

* **Shuster:** Shuster is a planet with a clean oxygen atmosphere, natural flora and sentient fauna. Shuster is very similar to Earth but has elements from the *DC Comics* series of comic books. Many superheroes and supervillains can be battled here, often wielding better results the more powerful your opponent is. The planet is named after Joe Shuster.
	+ *Gotham:* Gotham is a city on Shuster, inhabited by humans. Gotham is very crime-ridden, so users can battle crime to get rewards. Do note that the crime in Gotham is difficult to battle in comparison to other cities on Shuster. The standard weather is rainy.
	+ *Metropolis:* Metropolis is a city on Shuster, inhabited by humans. Metropolis is somewhat crime-ridden, so users can battle crime to get rewards. The standard weather is sunny.
	+ Shuster is a Wonder Region.
* **Samachson:** Samachson is a planet with an unclean carbon dioxide atmosphere and sparse natural fauna, though it lacks natural flora. Samachson is very similar to Mars but has elements from the *DC Comics* series of comic books, particularly the *Martian Manhunter* mythos. The planet is named after Joseph Samachson.
	+ Samachson is a Wonder Region.

### Space Sector 4

Space Sector 4 is the fourth sector created. It has a focus on animation.

#### Disney System

The Disney System is a solar system with at least two planets, revolving around a yellow sun. This system has a focus on Disney's animated films and is named after Walt Disney.

* **Misthaven:** Misthaven is a planet with a clean oxygen atmosphere, natural flora and sentient fauna. Misthaven combines the countries, cities and locations from nearly every animated Disney film, from *"Snow White and the Seven Dwarfs"* to *"Moana"*. This makes the planet chronologically illogical (you can visit 1920s New Orleans after visiting Arendelle in 1843). The planet is named after a location in *"Once Upon a Time"*.
	+ Misthaven is a Magic Region.
* **Treasure Planet:** Treasure Planet is a planet with a clean oxygen atmosphere and two rings, though it lacks natural flora or fauna. Treasure Planet is actually a large machine rather than a true planet. Somewhere within the planet lies a room full of treasure as well as a portal that can access any other location in The Shadezone, provided it is activated with the right item. Attempting to take any of the treasure requires a Dexterity saving throw of 16. Failing it will cause the planet to explode within one minute, dealing 10d20 fire damage and leaving the planet inaccessible to you for the next two weeks. Users who survive the explosion but don't leave the planet in time will likely be stranded in space. This planet originates from the film *"Treasure Planet"*.
	+ This planet was suggested by FANDOM user Trailblazer101.
	+ Treasure Planet is a Tech Region.

### Space Sector 5

Space Sector 5 is the sixth sector created. It has a focus on fantasy media, particularly books and book series.

#### Fantasmo System

The Fantasmo System is a solar system with at least two planets, revolving around a yellow sun. This system has a focus on 20th-century fantasy literature.

* **Radcliffe:** Radcliffe is a planet with a clean oxygen atmosphere, natural flora and sentient fauna. Rowling is very similar to Earth, but houses various magical locations, unbeknownst to many of its inhabitants. The planet is based on *"Harry Potter"* and is named after Daniel Radcliffe.
	+ Many years after *The Shadezone's* launch, J.K. Rowling's (creator of *Harry Potter*) discriminatory beliefs resurged in the news. This prompted many users, reportedly including S.T. Natton himself, to avoid the planet indefinitely. This caused user trading for Radcliffe-exclusive items to skyrocket in popularity.
	+ Rowling is a Magic Region.
* **Tolkien:** Tolkien is a flat planet with a clean oxygen atmosphere, natural flora and sentient fauna. The civilizations present on the planet are very distinct, each with their own heavily-detailed history and customs. Tolkien is a popular tourist destination due to how beautiful it is thought to be. Tolkien is based on *"The Lord of the Rings"* and is named after J.R.R. Tolkien.
	+ Tolkien is a Magic Region.

### Space Sector 6

Space Sector 6 is the seventh sector created. It has a focus on science fiction, particularly dystopian fiction and space operas.

### Space Sector 7

Space Sector 7 is the eighth sector created. It has a focus on films and tv shows with realistic settings.

### Space Sector 8

Space Sector 8 is the ninth sector created. It has a focus on Internet culture.

#### Triple W System

The Triple W System is a solar system with at least four planets, revolving around a grey-coloured yellow sun. This system has a focus on websites.

* **Planet Facebook:** TBA
* **Planet Reddit:** TBA
* **Planet Twitter:** TBA
* **Planet YouTube:** TBA

### Space Sector 9A

Space Sector 9A is the left side of Space Sector 9, the tenth sector created. It has a focus on miscellaneous fiction.

### Space Sector 9B

Space Sector 9B is the right side of Space Sector 9, the tenth sector created. Users can purchase private celestial bodies here, from asteroids to moons to full-blown planets.

### Space Sector 10

Space Sector 10 is the fifth sector created. It has a focus on brand-new IPs and fanon.

#### Natton System

The Natton System is a solar system with at least one planet, revolving around a purple-coloured blue sun. This system has a focus on ideas and concepts created or implemented by S.T. Natton and is named after him.

#### Nueva System

The Nueva System is a solar system with at least one planet, revolving around a yellow sun. This system has a focus on original ideas that don't fit with other systems.

* **Aquaria:** Aquaria is a planet with a clean oxygen atmosphere, one ring, natural flora and sentient fauna. Aquaria is submerged almost entirely in water and is inhabited by the Aquarians, an amphibious humanoid species. The Aquarians are very technologically-advanced and have a gothic style to them, as evident by their machinery and architecture.
	+ This planet was suggested by FANDOM user Trailblazer101.
	+ Aquaria is a Tech Region.