recursal/Fanatic-Fandom huggingface dataset:
Blue Christmas Extra Ops

**Blue Christmas** is the two hundred and seventeenth Extra Ops and the fifty-fourth Marathon introduced in *Metal Slug Attack*.

## Story

At a Rebel base, several soldiers are excited about their holiday plans when Abigail comes in and whips them into shape as they still have a war to contribute to. Dion walks in and asks her if she has some time. Abigail tells him to wait an hour as she "trains" the soldiers, so Dion waits outside her office, swifly avoiding all of the lasers in the process.

On the battlefield, Kelly and El Dorado are hunting the Zoni Doloma, who is somehow aware of Christmas and has appropiately set itself up for the holidays. El Dorado suspects that the Rebel Army are also hunting the Zoni Doloma for its treasure. On the Rebel side, Dion spots the desert mercenaries who are also hunting the Zoni Doloma. Abigail states that this is why she is going along and asks Dion if he should take a rest because he's pulled another all-nighter. Dion states that he will get rid of the threat without letting her notice it and runs off. Abigail sighs as he is technically correct as he has worked hard in her name by discipling loose soldiers and giving temporary leaves to those who work hard. Kelly mutters to herself as El Dorado protects the people and claims the treasure, with both of them concluding that it's like killing two birds with one stone.

In the ensuing battle, Zoni Doloma disgorges loads of treasures before retreating to tend to its injuries. Abigail spots El Dorado, but Dion comes in and tells her that the mercenaries are leaving, so they should too. In the desert, Kelly laughs at El Dorado being a golden Santa Claus, who admits that carrying the white bag wasn't a good idea. He still concludes serving as one for the people is a just cause and that the treasures he acquired will help protect the Sand Kingdom.

As the Rebel Army returns to base, several soldiers celebrate over the presents acquired from the Zoni Doloma. Dion interrupts the moment and ruins the mood by stating that they're still partaking in an operation and that no one has worked hard enough to deserve a vacation. Returning to base, Dion asks Abigail to let the soldiers celebrate as their morale is at stake. Abigail allows the party after the guards are switched, intending to join in. Dion then notices a stuffed reindeer in her possession. Abigail states that the reindeer reminds her of the gift she gave Beatriz, before Dion asks her if she should take a vacation. Abigail asks him if there's still time to apply, but he insists that no one would dare deny her as she is one of the major contributors to the war effort. As Dion excuses himself, Abigail states that he knows everything about her.
Blue Sasquatch

The **Blue Sasquatch** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Try Line 11th". Parts could be obtained by completing item objectives.

A mutated Sasquatch, these Blue Sasquatch have become stronger as a result of their evolution. Their attacks are the same, although their special attack now shoots a set of five snowballs, with  **4** adding an additional set of snowballs.

Instead of an attack speed debuff their original incarnations had, it's replaced with an evasion ability with  **3**. When triggered, the sasquatch shakes in place, calling another blue sasquatch down onto the field. These sasquatch have the same stats as the original unit, and can also summon more sasquatches with their evasion ability, allowing them to overwhelm enemies with sheer numbers. However, this serves as a double-edged blade, as the sasquatch also feeds a significant amount of AP which can boost the enemy significantly if numerous sasquatch die. The sasquatch cannot evade when it uses either of its attacks.

Units killed by their attacks will turn into snowmen or ice blocks respectively.

When placed on a deck with the Flying Hermit, they form the "Mutant Bond" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Bone Strike** (Spread) - Slams a bone club on its enemies.

### Special

 **Ice Breath** (Spread) - Exhales five (5) homing snowballs at the enemy, doubled to ten (10) with  **4**.

## Notes

* Due to the nature of its evasion skill, the continuous spawns can lead to technical issues in-game such as lag spike.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Big Snail

The **Big Snail** is a unit appearing in Metal Slug Attack. Parts are currently available in the Guild Shop for 500 guild medals or on the occasional Independent Event Crank.

The Big Snail primarily attacks by spitting acid at the enemies. Having  **3** gives it the potential to knockback its enemies. Its special allows it to protect itself and block incoming projectiles, giving it slight invulnerability frames.

The Big Snail can be compared to its other counterpart, the Amadeus Soldier (Shield). Having  **4** allows it to get the chance to evade attacks, giving it more durability in the battle.

Stunning is the best way to counter Big Snail, as it prevents it from performing any invulnerability abilities. Alternatively, incendiary based attacks can be used, as it lacks incendiary resistance.

## Attacks

### Long Range

 **Acid spit** (Spread) - Spits acid at the enemies, has a chance of knockback via  **3**.

### Special

 **Protect** - Hides from its escargot shell, protecting it from incoming attacks, has the chance to perform this attack via  **4**.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Christmas Fio

*This page relates to a Metal Slug Attack unit; for information about this character in the main series, see Fio Germi.*

Fio interrupted during her holidays (again). Although initially made available as a pre-acquisition unit (during the Extra Ops event titled "Merry Christmas!", late 2016), she first appeared wearing this costume in *Metal Slug Defense* (the year prior). She's somewhat of an oddity in that she's a Super Rare unit which can be purchased in a Normal or Bronze evolution state, whereas most come at a minimum of Silver. She is extremely useful on a platinum frame, as her low AP cost and ability to speed up the load of her special attack can allow her to destroy an enemy's base before they can respond.

Until her fourth skill is unlocked, she plays as regular Fio does - firing her revolver as a standard attack, and her rocket launcher as her special. Once her "Meteor-rain Launcher" is released, however, her special switches to an upwards shot, resulting in a rocket salvo striking the enemy front line from above.

When Christmas Fio is placed in the same deck as the Party People Elite, they form the "Merry Christmas !" team. This lowers their AP costs by 10%.

## Attacks

### Short Range

 **Candy Cane** (Spread) Stabs forward using holiday confectionery.

### Long Range

 **Handgun** (Single) A single revolver shot.

### Special

 **Rocket Launcher** (Spread) Fires three rockets forwards. If  **4** is unlocked, instead fires seven rockets upwards, which shortly there after pelt down upon the enemy front line.

## Videos

Merry Christmas!（メリークリスマス！）：MSA EXTRA OPSクリスマスフィオ ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Dion(Subjugation Tactics)

**Subjugation Tactics Dion** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Blue Christmas". Parts could be obtained from his limited time Step Up Crank.

Working day and night like his superior, Dion has upgraded his equipment accordingly to help support the war effort. Like his previous incarnations, Dion takes a brief second to grab his rapier upon being deployed onto the battlefield. Rather than walking, he dashes to the front. He is invulnerable while dashing, but it can be temporarily halted by using his special attack.

Upon reaching an enemy, Dion performs two flurries before finishing off with a single shot from his pistol. This bullet has infinite range, but usually stops upon hitting one or two targets. The attack also provides him with complete invulnerability frames.

As his special, Dion will perform a flurry of slashes before placing the tip of his rapier on the ground as he skillfully leaps into the air, leaving behind a red mark that inflicts heavy damage to those in it before dropping back down. He is invulnerable while performing the attack, but gets super armor frames as he drops back down.  **4** increases the potency of this attack.

As with his previous incarnations, Dion possesses evasion capability with  **3**, performing a variant of his close range attack. In this incarnation, he also possesses an unusual twist with all of his attacks possessing stun capability with  **2**.

When Dion loses all of his health in his first form, he staggers back briefly before readying himself for a charged attack with his rapier. This rapier will glow three times as an indicator of the charge built-up:

* Small charge (little yellow sparks): Barely noticeable electrical current
* Medium charge (bigger yellow sparks): Slightly more noticeable electrical current with more range
* Max charge (magenta sparks): Massive electrical current with even more range

When placed on a deck with Christmas Abigail, they form the "Blue Christmas" team, lowering their AP costs by 10%.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Bat

*This page relates to a Metal Slug Attack unit; for information about this creature in the main series, see **Bat**.*

**Bats** are one of the cheapest and the weakest units within Metal Slug Attack's "Independent" faction.

Appearing in groups of three, they fly towards the enemy, dropping their poisonous jars on top of enemies below them before flying off. They start to appear in groups of seven once  **4** is unlocked. The poison jars have stun capability when  **1** is unlocked, making them a good choice for beginners who need a stun unit.

Bats are only useful for low leveled players, as while they are a very cheap stun unit, almost any attack kills the bat immediately, dropping its jar prematurely. The bats also give unusually high AP to the enemy when killed. They are also restricted to being used for the beginning of a match online, as they will fall extremely quickly afterwards.

## Attacks

### Close Range

 **Explosive Jar** (Spread): an aerial attack by a group of bats dropping explosive jars. The group travels the battlefield in the air without gaining altitude and focuses only on ground enemies, but can unintentionally hit aerial units.

* **1**: the jar will be able to stun enemies.
* **4**: the number of bats will increase from 3 to 7 per spawn.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Beginner Support Campaign

The **Beginner Support Campaign** is a new feature introduced in *Metal Slug Attack* made exclusively for the new players.

## Overview

Upon creating a new account, the player is given a small icon badge on their profile which marks them as a beginner. The Campaign offers unique beneficial features for the new players to progress much more easily in the game.

Upon reaching Level 10, the player no longer receives benefits from the Campaign as well as their badge will be removed.

## Features Offered

###  Medals

First time players are always rewarded with a hefty sum of medals (currently at  3000).

### One Time Offer

Like the Level Up Sales offered for each level ups and the One Time Medal Offers in the Medal Shop, the beginners are offered  4750 medals along with 3 x80 parts of a Rare units and  3000000.

The following units are included in the Beginner's One Time Offer:

* Special Destrade
* Special Fio
* Special Red Goblin

## Free Box/Step Up Crank

Once after completing the basic tutorials of the game (as well as downloading the additional files), the Combat School drill instructor Sophia will offer the player different Box/Step Up Crank units for free. Each has a description and introductory dialogues of the certain units. There are 10 units offered in total, 2 in each of the factions.

Upon selecting a desired unit offered, it is automatically given to the player at platinum frame.
Aisha

A new face of the Arabian rebellion. She shares Abul Abbas's dream and joined the fight of her own volition. An expert at swordplay and dancing, she's far greater fighter than she looks. She's quick to jump to conclusions and impulsive which causes problems for those around her.

**Aisha** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Dancing Brave". Parts could be obtained from her limited Box Crank.

One of Abul's soldiers, she's a dancer that uses her scimitar and nimble movements to attack enemies. She's one of the cheapest Super Rare units in-game, with a starting cost of 180 AP. Her high speed also makes her ideal for rushing with the Elite Arabian Fighter and Elite Arabian Camel Rider.

When placed in a deck with Special El Dorado, they form the "Dancing Brave" team, lowering their AP costs by 10%.

## Attacks

### Close Range

 (Spread) - Slashes enemies before jumping backwards.

### Long Range

 (Spread) - Leaps and spins towards enemies, using her scimitars to damage them.

### Special

 (Spread) - Jumps in the air and uses her scimitar to send colorful projectiles at enemies. Number of projectiles increased with  **4**.

## Video

DANCING BRAVE： MSA EXTRA OPSアイシャ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Absolute Defender Extra Ops

**Absolute Defender** is the one hundred and eighty-ninth Extra Ops and the forty-sixth Rare Boss introduced in *Metal Slug Attack*.

## Story

Claudia is talking with Ashley about a new Amadeus aerial unit reported by scouts. Claudia believes that it is a Brave Guerrier, before Ashley tells her that it's a Sky Satan. It appears to be quite powerful, having taken down several of their Slug Flyers who reported it. Claudia is confident she can tackle the enemy, telling Ashley to act as a decoy. As Ashley leaves to prepare for the mission, Claudia wonders who she should get as support.

In another area, Maggie is busy serving some soldiers food. Claudia then arrives and asks what she is doing, as Maggie is not tasked to be a cook. Maggie seems to dodge the question and tells Claudia to eat up, and the normally serious soldier's resistance collapses.

Claudia then heads out to battle with Ashley as they battle the Amadeus forces. Robotic soldiers attack Claudia, but their attacks have no effect against her Aegis Shield, and she destroys all of them with it. Following the battle, Ashley states that she never gets tired of watching her perform her signature move, as Maggie comes to give them additional food. Claudia tells Maggie a second time that she is not a cook, but Maggie ignores her and states that she has her signature vegetable curry prepared. Ashley eagerly helps herself to some, while Claudia's resistance collapses yet again as she has no comeback.
Bradley(Amadeus)

The **Bradley (Amadeus)** is a unit appearing *Metal Slug Attack*, first appearing in the Extra Ops titled 'Top Prospect' as the rare boss reward.

The Amadeus Syndicate' version of the M15-A Bradley, the Bradley(Amadeus) is much more durable and powerful in addition to the much higher number of missiles it can fire with its regular attacks.

It can be considered as a cheaper yet inferior version of Tiger Macha, given with its anti-air capabilities and with  **3** where it increases its productivity, making it essential for Recovery-based decks.

When placed on the same deck with Iron II, they form the "Amadeus Fortified Weapons" team. This reduces their AP cost by 10%.

## Attacks

### Close Range

 **Missile** (Spread) - fires 3 missiles at the closest enemies.

### Long Range

 **Missile** (Spread) - fires 3 missiles at the enemies.

### Special Attack

 **Rapid-Fire Missile** (Spread) - unleashes salvo of missiles against the enemies.  **4** doubles the missile counts.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Chariot

**Chariots** are a playable unit in Metal Slug Attack. They consist of a large swarm of bugs which attack their enemies.

They are mainly used for the purposes of retrieving POWs, as their extremely cheap cost and fast speed allows them to recover most if not all of the POWs on a stage. They are a fairly cheap unit to deploy, and are capable of reducing enemy strength with  **1**, jamming with  **2** and attack speed with  **3**.

## Attacks

### Long Range

 **Stampede** (Single): an aerial attack by a group of insects. The group focuses on ground enemies during the first 3 seconds and finishes its attack by elevating itself into the aerial units. If the **4**  is unlocked, more insects will appear

## Trivia

* Chariot is only unit that never be transformed into Ice or Snowman after defeated.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
CODE: ASSAULT Extra Ops

**CODE: ASSAULT** is the ninth Extra Ops introduced in *Metal Slug Attack*.

## Story

Amadeus and his robot troops (includying Morden Robot and Mecha Allen) are ready to start their attack, but are surprised by a new face: Dragunov, a Ptolemaic commander, who anihilate Amadeus's troops. She is followed by many Hover Units rided by Guerrillas, which enter in the base to stole a secret Regular Army weapon.

At the end, Amadeus starts a self-destruct procedure. Dragunov and their troops escape from the base with the sucessfully stolen secret weapon, but, on the way, an explosion reach the Hover Unit who charge the weapon, droping it and implying the failure of the mission. At the bottom of earth, the weapon falls on the Crablops's Lair.
(S)Athena Asamiya

Athena in a Supporter role. Parts can be obtained from the Medal Shop.

Activation deploys **Psycho Healing**, restoring the HP of friendly units by 10.2 to 20%. This ability can be used four times per battle, and an additional two times for each evolution - up to twelve total at platinum.

Unlocking her skills introduces additional passive abilities.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Event Items/Score Attack

During each Extra Ops event, typically one or more units are added to the game which make use of Items only they may equip. These items are, for the most part, readily obtainable by playing stages specific to that event - but they carry extreme fusion costs if trying to build them outside of it, assuming they're still available at all.

Higher-tier event items do not drop directly as loot and must be either earned as rank rewards, by building high cumulative scores, or by fusing lower-tier event items together (often with high-tier generics). The *highest* tiers are incredibly difficult to obtain even while their respective events are active, but fortunately they are not required in order to unlock their unit's final skills.

Occasionally event items later become available through the Shop, Extra Shop, or Rare Shop, depending on the current game version. Prices are typically lower than for generics of the equivalent tier, though the items are quite useless without access to the event units which may equip them.

In at least one case an older event item has been required by a later event unit (eg Kraken from Black Future requires the Treasure Box from Mummy's), suggesting that the serious collector may find it worth stockpiling surplus equipment.

Thanks to the new game mechanic, "Another Story", many silver and golden framed items can be obtained, giving the chance to re-obtain them and unlock the remaining skills.

These are event items that have appeared during Score Attack Extra Ops:

## Score Attack!!

Resist **+1**
[Near] Attack Damage **+10**
[Near] Speed **+1**
Resist **+2**
[Near] Attack Damage **+20**
[Near] Speed **+2**
Resist **+3**
[Near] Attack Damage **+30**
[Near] Speed **+3**
Resist **+4**
[Near] Attack Damage **+40**
[Near] Speed **+4**

Mov **+0.02**
Load **+8**
Mov **+0.05**
Load **+15**
Mov **+0.10**
Load **+30**
Mov **+0.20**
Load **+45**

## Black Future

[Special] Attack Damage **+100**
[Special] Attack Damage **+125**
[Special] Attack Damage **+150**
[Special] Attack Damage **+175**

[Special] Distance **+15**
[Special] Distance **+30**
[Special] Distance **+60**
[Special] Distance **+120**

## Alien vs. Morden

[Special] Attack Damage **+5**
[Special] Attack Damage **+10**
[Special] Attack Damage **+20**
[Special] Attack Damage **+30**

[Special] Attack Damage **+10**
[Special] Attack Damage **+20**
[Special] Attack Damage **+40**
[Special] Attack Damage **+60**

## Agent Sally

[Far] Distance **+5**
[Far] Distance **+10**
[Far] Distance **+20**
[Far] Distance **+30**

## Operation Ikari

[Far][Special] Speed **+2**
[Special] Attack Damage **+20**
[Far][Special] Speed **+4**
[Special] Attack Damage **+40**
[Far][Special] Speed **+6**
[Special] Attack Damage **+70**
[Far][Special] Speed **+8**
[Special] Attack Damage **+100**

[Special] Attack Damage **+20**
[Special] Attack Damage **+50**
[Special] Attack Damage **+100**
[Special] Attack Damage **+150**

## X Day

MOV **+0.10**
HP **+100**

[Far][Special] Attack Damage **+10**
[Special] Load **+15**
[Special] Load **+30**
[Special] Load **+45**
Crazy Drive!! Extra Ops

**Crazy Drive!!** is the twenty-seventh Extra Ops introduced in *Metal Slug Attack*.

## Story

Ralf is following his enemy on the field, and when he lost it trail, the Iron Cab crushes and defeat him easily. But, when his corpse is on the floor, he stand up with his skin on livid red and stronger than ever and runs out.

At the end, he finally reach the Iron Cab and after several punches and a powerful kick he destroy it. After that, he falls tired, but Heidern arrives and orders him stand up again without hesitation.
Di-Cokka MK II

126
 120
 114
 108

The Di-Cokka MK II is a unit which appears in *Metal Slug Attack*.

This new Rebel Army model improves on all fronts compared to it's older brother, the original Di-Cokka.

This model improves as it's AP cost has been reduced, it gains much more health, moves faster and can fire a lot more cannon shells, along with a boost in damage and overall stats.

## Attacks

### Special Attack

 **3-Shot H-Cannon:** Fires 3 cannon shots in rapid succession. Increases shot salvo by 2 for a total of 5 with  **4**:

 **Last Resort:** Unlocked with  **1.** After being destroyed, the tank's hatch will open and a soldier will pop out to fire a single rocket (before exiting the exploding vehicle and fleeing). Enemy units cannot progress past the Di-Cokka MK II until this animation has completed.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Bodyguard (Rebel Rifleman)

The **Bodyguard (Rebel Rifleman)** is a renamed and powered-up version of the W.Rebel Rifleman, first appearing within *Metal Slug Attack* during the Extra Ops titled "Queen's Battle". Parts can currently be obtained through the Medal, Rebel Army Cranks and the Battle shop or alternatively by completing Standard 6-4.

He's a stronger version of the Rebel Rifleman, costing more AP in exchange for a heightened durability and damage output. He has an exceptionally long attack range, but falls quickly if unprotected.

When placed in a deck with the Shielded Bodyguard, Bodyguard Infantry, and Beatriz, they form the "Queens Battle" team, reducing their AP costs by 20%.

## Attacks

### Short Range

 **Bash** (Spread) The rifleman bashes the opponent in front of him with the butt of his rifle.

### Long Range

 **Rifle** (Single) - The rifleman prepares his rifle and fires once at the enemy.

### Special

 **Rifle** (Single) - The rifleman crouches and fires three shots in rapid succession. Shoots five shots instead with  **2** unlocked.

### Evasion

 **Rifle** (Single) - Activated with  **3**. Dodges an incoming attack by crouching and retaliating back with one shot.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Amadeus Parachute Soldier

The **Amadeus Parachute Soldier** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled "White Breath".

The Amadeus version of the Paratrooper, he's deployed quickly from the base. When an enemy unit gets within range, he will visibly appear on the screen, firing missiles from his bazooka. Like his Rebel counterpart, this attack can stun, but with a greatly reduced rate. He has an evasion skill with  **4**, allowing him to survive an otherwise fatal hit - however, if it triggers, he simply drops down.

While the stats page states that his attacks have a range of 9999, it only applies to the projectiles - his detection range makes him head closer to the front lines.

Upon dropping down, he acts much like his ground counterpart.

When placed on the same deck with Prototype Iron II, they form the "Amadeus Power" team, reducing their AP costs by 10%.

## Attacks

### Long Range

 **Bazooka** (Spread) - Single-fire bazooka.

### Special Attack

 **Emergency Drop** (Spread) - Instantly descends from parachuting. Also acts as an "evasion" with  **4**.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
(S)Professor

Professor in a Supporter role. Parts can be obtained as a pre-acquisition unit.

Activation deploys **Cloning Technology**, which deploys a random unit in the player's deck. The newly deployed unit does not cost additional AP, reset production time, and circumvents production locks - however, it only has 41.0% to 90.0% of its usual health as its own. If an Ultimate boss is spawned by this ability in a faction deck, the effect will go off as usual if it hasn't already been activated yet.

The ability can be used six times per battle, with an additional two times for each evolution - up to fourteen times in total.

Unlocking his skills introduces additional passive abilities.

## Trivia

* Units summoned by the Professor are not considered unique units (meaning the battle results will act as if the player had the AP to deploy them normally), making him the first indirect damaging supporter to appear in battle results.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Beecham Ver.Rebellion

**Beecham Ver.Rebellion** is a playable unit in *Metal Slug Attack*, first appearing during the Extra Ops titled "Dark Mirror" as a Step Up Crank prize.

Joining the Ptolemaic rebellion, Beecham's Snordron has been upgraded accordingly for the war effort.

 **2** causes all of Beecham's attacks to possess enhanced stun capability.  **3** grants Beecham evasion capability, although at a reduced rate and cannot be used during her auto-attack. Instead of a special attack enhancer, Beecham simply possesses a global attack skill as her  **4**.

When placed in a deck with Special Cara, they form the "Dark Mirror" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Annihilation Sweeping** (Spread) - As a standard attack, she fires wildly from her machine gun and her Snordron also assists in the process.

### Special

 **Baryon Heavy Cannon** (Spread) - As a special attack, she switches to its heavy cannon and fires a massive ball of energy, dealing rapid damage on contact.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Amadeus Soldier (Shield)

The **Shielded Amadeus Soldier** is a playable unit in Metal Slug Attack, first appearing in the Guild Ops titled "Snatch Wars Season 2". Its parts are currently available thru the Mars Shop, it may also be a part of a Level Up Sale.

An Amadeus Corporal equipped with a sword and shield, he is similar to his other Independent counterpart, the Big Snail.

If using a full-fledged Rebel Deck, the Shielded Bodyguard will be much superior due to the ability to be buffed.

He's a better choice compared to the Big Snail, as he costs less AP, and take less damage from incendiary-based attacks. The only issue he has is his horrible resistance; almost any attack can cause him to be knocked back, giving up ground to the enemy.

When placed in a deck with the Amadeus Hi-Do, they form the "Amadeus Weapons" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Sword** (Spread) - Swings his sword twice at the enemy. Can apply knockback with  **3**.

### Special

 **Defense** - Braces against incoming attacks with his shield. Automatically performed if evasion triggers via  **4**.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Commander (Navy)

The **Navy Commander** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Break in the Shell".

A recolored version of the plain Army Commander, the Navy Commander is more combat-orientated compared. As his standard attack, he fires more bullets, but these lack the stun and knockback capability that the Army Commander can use. As his special attack, he sends out a Navy Hover Unit to battle. This Commander can buff the durability and strength of these Hover Units (via  **3** and **4**).

These Navy Hover Units operate differently to their normal ones; they will attack the enemy from afar, and will not leave the battlefield after firing; their pods seemingly replenish their missiles. As their special attack, they shoot out three missiles in rapid succession. Stacking a good amount of Navy Commanders can greatly increase the durability of these Hover Units, and as such, they need to be protected to make maximum usage of them.

When placed in a deck with the Emerald Turtle, they form the "Ptolemaic Navy" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Power Bam** (Single) - Fires four rounds from his handgun.

### Special

 **Navy Sortie Order** (Single) - Orders a Navy Hover Unit into the fray (separate unit).

## Gallery

Commander Navy IdleCommander Navy Running

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Commander

The **Commander** is a playable unit in Metal Slug Attack. Like his Metal Slug 5 counterpart, the Commander issues out sortie orders, though he can only send out standard Hover Units.

While he is somewhat impractical to use in combat, the Commander is useful in a part/full Ptolemaic Army deck, as  **4** gives a damage boost to all Ptolemaic Army units.

## Attacks

### Long Range

 **Sortie orders, Air Army** - Sends out multiple Hover Units.

### Special

 **Power Up Handgun** - Shoots one round from his pistol. Has both stun and knockback capability.

## Stats

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Blue Lightning Super Devil Fio

**Blue Lightning Super Devil Fio** is a playable unit in *Metal Slug Attack*, first appearing during the Extra Ops titled "United Front the 43rd" as a Step Up Crank prize.

As a Super Devil, Fio's lightning-based attacks can stun enemies and reduce their defensive values. She's also able to revive once if defeated.

When placed in a deck with Special Howell, they form the "United Front XXXXIII" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Blue Lightning Gun** (Spread) - Leaps backwards while firing at enemies.

### Long Range

 **Blue Lightning Gun** (Spread) - Fires balls of lightning at the enemy.

### Special

 **Devil Blitzkrieg Cannon** (Spread) - Blasts a large lightning ball shot through a storm of electrical energy.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Allen Jr.

**Allen Jr.** is the son of Allen O'Neil, and a playable unit in *Metal Slug Attack*. He was first introduced to the game as a pre-acquisition unit during the Extra Ops titled *Boy Memories*. As he is no longer available in the Medal/VIP Crank, parts can be bought at the Rare/Extra Shops.

Much like his father, Allen Jr. fires at enemies with his machine gun and uses a combat knife against enemies who get close to him.

Allen Jr. is basically the same as the normal Allen O'Neil in terms of combat, though he is slightly stronger than his sire. He has a much faster stun unlock (requiring only  **3** for this), and also revives himself fully with  **4** unlocked (up to 200% of his normal health when maxed). While he loses his machine gun upon revival, he uses his special attack as a standard attack, and as his new special, throws multiple grenades in rapid succession, gradually covering more range.

Compared to his special variant, Allen Jr. possesses more range, but is more expensive, has less health and deals less damage. The second form does allow him to momentarily stall enemies, however.

When Allen Jr. is placed in the same deck as Cabrakan, The Keesi III, and Formor, they form the "Boy Memories" team. This lowers their AP costs by 20%.

## Attacks

### Short Range

 **Knife** (Spread) - Allen Jr. swings his knife at the enemy.

### Long Range

 **Heavy Machine Gun** (Single) - Allen Jr. fires a short burst with his machine gun. If revived, tosses a single grenade (with spread capability).

### Special

 **Grenade** (Spread) - Allen Jr. tosses a grenade at the enemy. If revived, roars before throwing out multiple grenades at rapid speed.

## Videos

ボーイ メモリーズ ：MSA EXTRA OPSアレンJr. ：MSA ユニット紹介
## Notes

* There is a grammatical error in his infobox, where it states "A sons of Allen O'Neil". The correct description would be "A son of Allen O'Neil."
* If Allen Jr. is killed and does not revive (either being in his first form when the player's base is destroyed or has not unlocked  **4**), he will die without saying anything. If he dies in his second form, he will say his father's trademark phrase "See you in hell".

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Dai-Manji(Amadeus)

The **Dai-Manji (Amadeus)** is a playable super-rare unit in Metal Slug Attack.

A prime example of the Amadeus Syndicate and it's ability to hijack other armies weaponry, Valerian Bear Rosa was responsible for hijacking a Dai-Manji spaceship and mindwiping it's electronic network.

When summoned, the Dai-Manji(Amadeus) will send out several mini UFO's with Rosa's face projected on a hologram on top.

* 4 increases the number of mini UFO's summoned from **2** to **4.**

For it's normal, long ranged attack, the mini UFO's will fire a small laser downwards. For it's special attack, Valerian Bear Rosa overloads the Dai-Manji and makes the mini UFO's fire a much stronger, thicker charged laser beam downwards.

This unit has a chance to evade an enemy attack with  3. It will then proceed to counterattack by activating it's barrier shield, which will also shield the mini UFO's for a short period of time. When activating it's special, it will also activate the barrier.

When placed in a deck with the Proyutom(Amadeus), they form the "Hacked Weapon" team, lowering their AP costs by 10%.

## Attacks

### Close Range

 **Laser** (Spread) - The mini UFO's fire a small laser beneath them.

### Counter Attack

 **Barrier Shield -** When countering an attack, a barrier shield is brought up for the Dai-Manji and all mini UFO's for a short time.

### Special

 **Bombing** (Spread) - The mini UFO's are overloaded with power and fire a charged, stronger and thicker laser beam beneath them. The Dai-Manji will also activate a barrier shield around itself.

## Stats

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Advance of Fire Extra Ops

**Advance of Fire** is the eighty-fifth Extra Ops in Metal Slug Attack.

## Story

Grazia, Beatriz and Destrade have been tasked with infiltrating the ruins. A Lovely Mummy informs Cleopatra of the events.

As they infiltrate, Grazia and Beatriz begin to argue with how the mission should be carried out. Destrade yells at the two of them as they were giving away their position. Cleopatra arrives and prepares to smite the three intruders.

After a short battle, both sides are exhausted. Destrade reveals that she stole the future energy that Cleopatra had taken during her outside visit. Cleopatra shows some leniency and allows the three to leave as long as they don't disturb the ruins. Outside, Grazia and Beatriz argue, causing an annoyed Destrade to ask why they were working together in battle, prompting the two to state that they didn't cooperate with each other.

## Trivia

* This Extra Ops was supposed to be released on 9 March 2018; however, the iOS version of the game was unable to be updated until 10 March 2018. This caused the game to be shut down for one day for both Android and iOS. The following rewards were given to all players who had an account prior to 3.1.0 as compensation. To maintain the schedule, the Extra Ops was shortened to five days:
	+ 2 Medal Crank Keys
	+ 2650 Medals
	+ 6,500,000 MSP
	+ 80x Cleopatra's Arc
	+ 20x Lovely Hunged Mummy
	+ 20x Dog Mummy
	+ 1x Arc Stone
	+ 1x Box of Judgement
	+ 60x Arc Poison
	+ 70x Bonfire
	+ 1x Radar
	+ 1x AP MAX
	+ 4x Pants
Believer (Soldier)

The **Soldier Believer** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Kung Fu Guru".

They function much like the Shielded Soldier Bodyguard and Mars People Tank, making them the shield equivalent for the Ptolemaic Army.

He raises a wall in front of him as a standard attack, which allows him to block projectiles and become immune to damage while it is up. As his special, he'll raise a higher wall and be invulnerable as usual.  **4** increases his invulnerability time, and also raises the wall to the ceiling, which essentially mimics one of the Dark Monoeye's monoliths.

However, he doesn't have an evasion skill, though he does make up for it with a reasonably high amount of health and speed compared to the other shielded units.

When placed in a deck with Chunyan, the Master Believer and Elite Believer, they form the "Kung Fu Guru" team, lowering their AP costs by 20%.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
1.2.0

* Purchasing a  10,000 pack, the player gets  110 Leona Parts. Otherwise the unit is added to the Mystery Crank 30 days later.
		- **Rebel Gigant** Pickup event (11 days):
			* Bigger chance to get Rebel Gigant parts in Medal and VIP Cranks.
* In the course of 7 days after completing the tutorial, new players are eligible for purchasing **Rookie Packs**:
	+ For  500 one can buy a **Power Up Set** that contains  50, variable amounts of  MSP, and  Items to unlock  Skill 3 for the given unit. Packs are available for 4 main characters in the series: Marco, Tarma, Eri, and Fio.

		- Those who had started playing before this update were given a week to buy these.
* *"Multiple feature updates,"* including:
	+ Rare Boss can now be raided.
	+ Interface improvements:
		- AUTO mode in combat now allows to manually produce units (previously greyed out).
		- Customize Unit menu now shows in which Shops and Cranks unit parts can be acquired.
		- Units in Customize Unit are now categorised as Normal, Rare, and Super Rare according to their part costs - 10, 30, and 80 respectively.
		- Main menu now updates in real time and displays a slideshow promotion of recent Mystery Crank and micro-transaction updates.
		- Stage preparation screen now shows whether related events are ongoing.
		- Resolution of Mystery Crank banners doubled.
	+ M-15A Bradley evolution AP cost decrement corrected (from -35 to -3).
Everlasting Summer Rita

**Everlasting Summer Rita** is a *Metal Slug Attack* unit, introduced as a pre-acquisition purchase during the Extra Ops titled "Tropical Battles".

She's given up her chance to evade attacks in order to deal critical strikes instead. Her special also continues indefinitely, so long as enemies remain in range - firing it again while she's already performing it gives her an extra boost of speed towards the front line.

When placed in a deck with Louise, they form the "Tropical Battles" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 (Spread) - Performs a somersault followed by a kick.

### Long Range

 **Super Good Heel Stomp** (Spread) - Leaps towards the enemy before striking with her foot.

### Special

 **Rolling Spinner** (Spread) - Launches an upside-down spin attack with her feet. Continues until no enemies are in range. If her special is launched again midway, she'll accelerate towards the enemy.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Videos

TROPICAL BATTLES： MSA EXTRA OPS常夏リタ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Everlasting Summer Eri

Eri interrupted during her holidays (again). She first appeared during the Extra Ops titled *Pirates Attack*, as a pre-acquisition unit.

A more powerful version of her conventional self, she lacks the buff ability but can instead evade attacks - she'll appear to jump in place while doing so.

When Everlasting Summer Eri is placed in the same deck as Everlasting Summer Fio, they form the "Midsummer of Angel" team. This lowers their AP costs by 10%.

## Attacks

### Short Range

 **Harpoon** (Spread) Stabs forward using a trident.

### Long Range

 **Handgun** (Single) A single revolver shot.

### Special

 **Big Laser** (Single) Fires a large laser forwards.

## Videos

パイレーツアタック ：MSA EXTRA OPS常夏エリ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Double Face Extra Ops

**Double Face** is the fifty-third Extra Ops introduced in *Metal Slug Attack*.

## Story

Abigail oversees the progress of the Drache Macha when the base is suddenly attacked by an unknown intruder. Upon confronting the intruder, she is surprised that the intruder resembles her. She has the soldiers prepare the Drache Macha for combat while the Tiger Macha is evacuated to a safer area.

She is eventually defeated by her doppelganger, and the Drache Macha is heavily damaged. Fortunately, the Tiger Macha was successfully evacuated, so the worse fears were quelled. The doppelganger suddenly stops and speaks to her. Abigail recognizes the voice as the Professor's, who took Clone Abby out for a test run. He is pleased with the data collected and has it depart so he can improve on it. A rebel soldier attends to Abigail, who tells him to finish the Tiger Macha as soon as possible and to bring Beatriz to her room.
Christmas Wishes Extra Ops

**Christmas Wishes** is the one hundred and twenty-third Extra Ops and the twenty-ninth Rare Boss introduced in *Metal Slug Attack*.

## Story

Following the Professor's death by Abigail, Percier and Marty head back to Earth for Christmas. Marty wonders what they are doing, so Percier explains to him how Christmas works and wishes for the Professor's resurrection. Marty then notices that Percier is wishing for a "dirty" thought (being his lover), which she defends. The pair then hear rumbling in the distance and check it out.

Elsewhere, Chloe and Teleko are in a wooded area, the latter having strayed near a Rebel base. Teleko is looking for the "Christmas Spirit's resting tree", after having been explained about the concepts of Christmas based on Odette's view. Since she has no idea what the tree looks like, she simply takes all the trees in the area for Odette. Chloe attacks her, prompting Teleko to defend herself. Marty is terrified of the Invader and Percier states that they'll take them both on before they ruin their wish.

Teleko uses her powers to destroy Chloe's machine before departing. Percier and Marty arrive too late and the trees are gone, having been ripped from their roots. Percier laments about never seeing the Professor again. Marty recalls the Professor's phase "Researchers never give up", bringing hope back to Percier and they resume their wish.

Chloe is left alone and is forced to walk back to base after having her machine and communication device destroyed. She runs into a blizzard on the way and stumbles into a silver haired child, assumed to be the Professor's reincarnation.

## Trivia

* It is the first Extra Ops to feature enemies from different factions.
(S)Mars People

Mars People in a Supporter role. Parts can be obtained from the Battle Tactics Shop.

Activation deploys **Jamming Signal**, blocking use of the enemy's Support System for 1.7 to 5.0 seconds, according to its level. This ability can be used once per battle, and one additional time for each evolution - up to five total at platinum.

Unlocking its skills introduces additional passive abilities.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Crablops Type-F-Lower

The **Crablops Type-F-Lower** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled "Freedom" where its parts can be obtained by beating the event stages.

The futuristic counterpart of the Crablops Type-Lower legs, it's been modified ever so slightly - the normal cannon shots are replaced with energy blasts. It's special has been slightly modified - rather than dropping a single stalactite, it drops three (five with  **4**) as it rises up to burn enemies with its jet engine, accelerating briefly for the distance of how many stalactites have been dropped.

Although they will not normally land on the enemy base, they will do so if done at maximum distance (for the last stalactite to drop). As with the modern variant, enemies cannot move past the stalactites until the attack concludes. The attack possesses death armor and the stalactites delete standard enemy projectiles. If there are no enemies at any of the stalactites, it will drop to the furthest one; otherwise, it descends at its start-up point.

Compared to the modern variant, the futuristic variant is cheaper, possesses far more health and restricts enemies better, but it lacks evasion capability, and the special attack doesn't last nearly as long.

When placed on the same deck with the Patrol Robot Type-F, they form the "Crab Guarding" team, reducing their AP costs by 10%.

## Attacks

### Close Range

 **Cannon** (Spread) - Fires its main cannon five times at the nearest enemy.

### Special Attack

 **Jet Engine** (Spread) - Flies up, dropping three stalactites from the sky before activating its jet engine to burn enemies.  **4** adds two more stalactites.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Beautiful Fighter Extra Ops

**Beautiful Fighter** is the one hundred and seventy-eighth Extra Ops introduced in *Metal Slug Attack*.

## Story

Fedeln Metzelei is busy fighting Ptolemaic soldiers, who believe that they can take him down, though he says that they've got it all wrong.

In a flashback, Bloom Metzelei states that she will go just for Geweih Metzelei, but warns them not to come near her. Schwarz Metzelei also joins in, not wanting to share prey of their own. Nowan wonders why they're going with them, as they're not even one of the Metzeleis. Fedeln is tired of being alone and the soldiers use this opportunity to send the Sapphire Turtle just as another Invader comes in.

Fedeln is surprised by Barbeln's appearance. Barbeln states that she heard he became a Metzelei and hoped that it would have changed his personality, but much to her disappointment, he hadn't. Fedeln wonders if she has a death wish for being so close to him, but Barbeln states that she overcame his poison years ago. Though he decides what he can do, Barbeln takes on the Sapphire Turtle regardless of what commands he intends to carry out.

Barbeln's speed prevents the Ptolemaic forces from catching her with the Sapphire Claw unit. She soon senses that Fedeln is in trouble and leaves, much to the surprise of the soldiers she was fighting.

Elsewhere, Fedeln finds Sally, who is able to sense Fedeln's guilt and fear due to his loneliness. Fedeln, wanting to find friends, happily accept's Sally's request even though she would severely harm him. Barbeln comes in and asks him why he hadn't retreated, who states that he found a cute human with a flower in its hair. Barbeln is surprised by Fedeln's definition of friends, stating that he needs more Invader companions as the "weird lifeform" picked on him because he was alone. The two Invaders leave, much to Sally's annoyance as they left her out of the conversation.