Weapons

The galaxy is a dangerous place. Most people have access to some kind of weapon, and those who travel the space lanes often carry a blaster or some other weapon as a means of defense. A weapon's legality depends on where you are.

### Damage Types

#### Energy

Energy damage is the most common type of damage. Energy weapons tend to at least partially cauterized wounds making it harder to bleed-out and are therefore and seen as more humane. It comes from blasters and most explosives.

Energy damage is blocked by ray-shielding (which is the most common type of SR).

#### Ion

Ion damage comes form weapons specialized to disable electronics.

Ion damage does twice as much damage against electronic based targets (such as energy shields, droids, ships, and computers), but half damage against organic targets (such as most enemies).

#### Physical

Physical damage is most common in melee weapons used to bypass personal energy shields. It can be caused by physical projectiles as well, but the major galactic powers banned them as inhumane sometime before the Clone Wars.

*Piercing*: Some physical damage is piercing as well. This means it at least partially ignores damage reduction (See the Piercing weapon quality and the Damage Reduction armor quality).

### Weapon Sizes

#### Relative Size

* One-handed: A weapon that is the same size category as you or smaller counts as a one-handed weapon.
* Two-handed: A weapon that is the one size category larger than you count as two-handed weapons.
* Too Large to Hold: A weapon that is two size categories or larger than you count as too large to hold. Attempting to use one of these weapons without a bi-pod, tri-pod, or other mount imposes a -5 penalty on the attack roll. For every size category larger than this one, the penalty increases by 5.

#### Multiple Weapon Fighting

* Light: Weapons one size category smaller than you counts as a light weapon. When used as an off-hand weapon, the off-hand attack penalty is reduced by 5 (-5 becomes -0, etc.).
* Very-light: Weapons two size categories smaller than you counts as a very-light weapon. When used as an off-hand weapon, the off-hand attack penalty is reduced by 10 (-10 becomes -0, -5 becomes -0, etc.).
	+ Very-light weapons grant a +2 when attempting to hide them on your body. Extremely-light: Weapons tree size categories smaller than you counts as an extremely-light weapon. When used as an off-hand weapon, the off-hand attack penalty is reduced by 15 (-20 becomes -5, -5 becomes -0, etc.).
	+ Very-light weapons grant a +5 when attempting to hide them on your body.
* Tiny: Tiny weapons include hold-out pistols and small knives meant for concealment.
* Small: Small weapons include most pistols, as well as smaller one-handed melee weapons such as clubs, and short swords.
* Medium: Medium weapons include carbines, large pistols, and one large handed melee weapons such as long swords.
* Large: Large weapons include rifles, and two-handed melee weapons such as great swords, axes, and spears.
* Huge: Huge weapons tend to be large machine-guns or cannons mounted on tripods.
* Gargantuan and Colossal: Gargantuan and Colossal weapons are almost never seen on player scale. The most common weapons in this size category are built into spaceships.

## Ranged Weapons

### Weapon Ranges

Each ranged weapon has an effective range within which they can be used without penalty. The ranges are point blank, short, medium, long, and extreme. If an attempt is made to attack a target outside of the effective range, the attack suffers a -5 penalty per range category away from effect range the target is. For instance: an attack made against a target within long range made with a medium range weapon will be at -5, but if the target is within extreme range, the attack will be made at a -10.
The difference between medium, long, and extreme weapon rages really only come into play when combat is taken out of the regular 1 space = 1.5-meter diameter, as most battle mats are 22 by 22 spaces.
Weapons that have short range or longer take penalties at close range (see the close-range penalty table).
If a ranged attack at point blank range misses, the target can take an attack of opportunity against you.

===Close Range Penalty Table===
 2
 3-4
 5-6
 7-8
 9-10

### Ranged Weapons

\*: See D&D 5e Player’s Handbook for more.

1. These weapons are meant to be used with a bi-pod, tri-pod, or other mount.
2. The scatter damage die type are the same as the weapons primary damage dice.
3. Replaces anything about the weapon in the same column as new information. Auto-fire, single shot (default), & scatter-shot are mutually exclusive, as are Ion, blaster (default), & slug-thrower. Slug-thrower and sporting are also mutually exclusive.
4. Incompatible with the Autofire, Ion, Scatter-shot, Slug-thrower, and, sporting upgrades.
5. Can fire any grenade 0.5 kg and lighter.
6. Each missile costs 50 credits and weighs 1.3 kg.