Hellfire Set

Items denoted with the word Set are part of a magical set of gear. Each part of a set has a shared title noted on its front, such as "Shadowbane Set." Set items can be equipped individually like any other item, but the true power of a set comes from equipping multiple pieces at the same time. Each Set has 1 item that is exclusive to each Class, while the rest of the Set are item cards that any Class can use. When a Hero has at least 2 Set Items from the same set equipped, they receive the corresponding Set Power card for their specific Class and can use that card's Minor power for as long as the Hero keeps at least 2 Set items equipped. If a Hero has 4 or more Set items, they gain access to the Greater power listed on the Set Power card. If a Hero at any times decides to remove a Set item leaveing them with less than the required amount, they lose access to the corresponding Set power. The Hellscape Core Box comes with 1 item Set: Shadowbane.

***Note:** If a Hero draws a Set item from a Class that is not in play, they may discard that card and draw another one of the same tier.*

## **The Hellfire Set**

Hellfire Set is all about taking Fire tokens to benefit from strong abilities, as long as you have at least the minor power you can spend some of that fire to your own benefit, however, if the Heroes have leftover Fire tokens, they pay their price by taking damage.

When any Hero has their Minor or Greater Hellfire Power, they also get **Hellfire Flames:**

* Resolve your (Fire Token) at the end of your turn, instead of at the start of your turn.

## **General Equipment**

Body Armor - Lava Armor

* **Action:** Transfer all your (Fire Token) to 1 Enemy in your Zone.
* Defense Dice: 2 Blue, 4 Green

Leg Armor - Magma Greaves

* **Defense (Take 1 (Fire Token)):** +1 (Green Dice)

Head Armor - Ignition Helm

* **Attack (Take 1 (Fire Token)):** Target takes 2 (Fire Token)

Miscellaneous Armor - Blazing Gauntlets

* **Attack (Take 1 (Fire Token)):** +1 (Orange Dice)

## **Hellfire Wizard**

Minor Power

* **Combat:** Discard 2 (Fire Token) from yourself to rotate the Amulet to the next quadrant (*once per round*)

Greater Power

* **Combat:** Discard 2 (Fire Token) from yourself to rate the Amulet to the next quadrant and deal 3 Wounds to 1 Enemy in (Magic) range (*once per round*)

Weapon - Wizard's Fiery Scroll

* One-Handed
* When resolving (Fire Token) on an Enemy in the Dungeon, use (Orange Dice) instead
* **Attack 1 (Mana):** Deal 1 (Fire Token)
* Magic Dice: 1 Yellow, 1 Orange, 1 Red

## **Hellfire Paladin**

Weapon - Paladin's Searing Mace

One-Handed

Attack (take 1 Fire Token): Add 1 (Fire Token) for each (Fire Token) on Heroes on Consecrated Zones.

Melee: 1 Yellow, 1 Orange, 1 Red

## **Hellfire Berserker**

Weapon - Berserker's Magma Sword

Two-Handed

Attack 1 Rage: Add 2 (Fire Token)

Attack: +5 Swords if the defender has 5 or more (Fire Tokens).

Melee: 2 Yellow, 2 Orange, 2 Red

## **Hellfire Rogue**

Weapon - Rogue's Fire Blowgun

One-Handed

Ranged Attack 1 (Mana): Add 1 (Fire Token). Ignore 1 Shield for each (Fire Token) on the defender.

Ranged: 1 Yellow, 1 Orange, 1 Red

Melee: 2 Yellow, 1 Orange

## **Hellfire Tinkerer**

Minor Power

* **Discard 3 (Fire Token) from yourself:** Discard 1 item to draw 1 Treasure card of the same tier (*once per round*)

Greater Power

* **Discard 2 (Fire Token) from yourself:** Discard 1 item to draw 1 Treasure card of the same tier (*once per round*)

*If you are equipped with both parts of the Exo-Armor, Hellfire items in your Inventory count to unlock these powers.*

Weapon - Tinkerer's Bomb Launcher

* Two-Handed
* **Ranged Attack:** Add 1 (Fire Token) and place 1 small Bomb in the defender's Zone
* Melee Dice: 2 Yellow, 2 Orange
* Ranged Dice: 3 Yellow, 1 Orange, 2 Red

## **Hellfire Bard**

Minor Power

* **Discard 1 (Fire Token) from Yourself:** Place or move 1 (Note) (*once per round*)

Greater Power

* **Discard 1 (Fire Token) from Yourself:** Place or move 1 (Note). Then, add 1 (Fire Token) to 1 Enemy in your Tile for each different Active Note (*you may target multiple enemies, once per round*)

Weapon - Bard's Inferno Harp

* Two-Handed
* **Action:** Immediately resolve all (Fire Token) on all Heroes, but Heal instead of dealing Wounds.
* Magic Dice: 2 Yellow, 2 Orange, 1 Red