recursal/Fanatic-Fandom huggingface dataset:
One Small Step

One Small Step is a Park.

## Obtain

It is obtained by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear on the Exclusive Monthly Buildings list of prizes.

## Stats

Price: Free

Area: 11x9

Effect: +12% Happiness

Size: 3x3
Daily City Tasks

These are activities to collect Mayor Badges required to increase the City Rank. It requires 3 Tasks to be completed to collect 1 Mayor Badge. The number of activities for each task needed varies.

**Daily City Tasks include:**

* Visit Cities
* Open Crates of any type
* Complete Bizzie Missions
* High Five Bizzies
* Tickle Bizzies in your city
* Upgrade Residential Buildings
* Craft items of any type
* Purchase items from the Buyer's Marketplace
* Sell Items from the Seller's Marketplace
* Start Trait-Mixing
Mayor's level

Note: As of the trait mixing update, bizzie unlock level is no longer based on the unlock level of their employment building, but rather the traits they possess. Because of this, many bizzies are unlocked several levels before their employment building is unlocked, meaning they will not be employed until then.
Crates

Crates are in game treasure boxes that reward the player with Coins, Rare Materials, and Puzzle Pieces. They can be purchased through the Post Office or given as a reward for completing various tasks.

## Random Rewards List

* Any Rare Item
* 1 - 5 Blueprints
* 100 - 3,000 Coins
* 300 - 10,000 Juice

## Notes

* Crates are occasionally earned from daily rewards, when the player levels up, or by completing certain tasks from the to-do list.
* Epic Crates used to be purchasable with case - one crate for 125 cash, five crates for 500 cash. Now, they cannot be purchased and are only obtained through certain tasks on the to-do list, or occasionally from daily rewards.
* Back when tokens existed, there were legendary crates which gave tokens for legendary bizzies. One needed 500 legendary keys to open one, which could only be obtained by getting tokens for already owned bizzies. These crates have been completely removed from the game, presumably when tokens were removes.
Specialization

After constructing the Central HQ building, you can earn Specialization Points for multiple Specialization branches. Each of these Specialization branches has its own set of unique buildings that grant more and more powerful areas of effect around them when placed in your city. Each branch also has a different type of area effect.

Constructing unlocked specialization buildings cost Blueprints.

## List of Specialization Branches

* Commerce
* Education
* Entertainment
* Sustainability
Professor Scapula

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Professor Scapula

Epic Doctor

"I've been a doctor such a long time that some of my former patients are now doctors."

## Effective 1

Slightly increases the building's area of effect.

## Effective 2

Moderately increases the building's area of effect.

## Effective 3

Greatly increases the building's area of effect.

## Lucky 1

Slightly increase chance of getting better mission rewards
To-Do List

The To-Do List can be accessed via the clipboard icon on the top left part of the UI. The To-Do List is a list of objectives that players may complete to earn rewards of Coins or Crates. There is no timer on the objectives, so they may be completed at the player's discretion.

## List of Objectives

* Sell X Materials on the Buyer's Marketplace
* Earn X Coins on the Buyer's Marketplace
* Upgrade X Construction Sites into houses
* Upgrade X houses
* Complete X building Fusions
* Have X house(s) of the following Land Value: (Premium / Luxurious)
* Have X Bizzies in your city
* Earn X Stars for Y Bizzies
* Complete X Specialization Orders
* Open X Crates
Limited-Time Events

These are weekly events where for 3 days, 1000 players compete for the highest points scored by following the event's singular task. Each event are scored differently and uses a golden leaf as a symbol for points scored. The event tracks your position against other players within the 1000 players pool. At the end of the event, the prize given corresponds to the player's final ranking. Prizes include Specialization Buildings, Service Buildings, Parks, Epic Crates and Rare Crates.

Rewards are also given by scoring certain amount of points regardless of the player's position called Milestone Rewards. Each event would have its own milestone points requirement.

Milestone Rewards:

* 1st - Cash x5
* 2nd - Rare Crate x1
* 3rd - Epic Crate x1

## Types of Events

#### **Hammer Time**

Upgrade Residential Buildings and complete building Fusions to earn points.

*Points are counted as follows:*

* Upgrading Construction Site = 5 Points
* Building Upgrade (Lvl. 1-5) = 15 Point
* Building Upgrade (Lvl. 6-10) = 20 Points
* Fusion (Lvl. 5) = 60 Points
* Fusion (Lvl 10) = 180 Points

Points needed for Milestone Rewards: 1st - 20; 2nd - 90; 3rd - 140

#### **Magnate Mayor**

Spend Coins. Points are equal to the amount of Coins spent.

Points needed for Milestone Rewards:

#### **Make It Pop**

Increase your city's Population as much as you can during this event. Score determined by a city's positive population change during this event.

Points needed for Milestone Rewards: 1st - 800; 2nd - 3,300; 3rd; 5,000

#### **Very Crafty**

Produce Raw Materials and craft items to earn points. Score is based on the time of the item. Crafting in a business earns a higher score. Raw Materials = 6 points per minute, Products = 12 points per minute.

Points needed for Milestone Rewards: 1st - 7,500; 2nd - 15,000; 3rd; 23,000

## Prize Tier

* Position 1-3: Specialization Building, Service Building or Park x1 + Epic Crates x15 or x10 and Rare Crates x5, x3 or 0
* Position 4-10: Epic Crates x5 and Rare Crates x3
* Position 11-20: Epic Crates x3 and Rare Crates x3
* Position 21-50: Epic Crates x1 and Rare Crates x3
* Position 51-100: Epic Crates x1 and Rare Crates x2
* Position101-300: Rare Crates x2
* Position 301-1000: Rare Crates x1
Bizzie Bureau

**This building is no longer part of the game**

The Bizzie Bureau is a Government Building that allows you to choose from one of several available Bizzies to begin collecting their tokens. After choosing a Bizzie, you have 24 hours to complete as many Favor requests around the city as you can to reach one of three milestones on the Favor Meter. Each milestone grants more tokes for the selected Bizzie when reached. Favors are displayed as hearts in the speech bubbles over Bizzies' heads as they walk around the city. Each of these Bizzies requests some specific produced items. Filling requests grants Favor Points which are tallied on the Favor Meter.
Smokey Higgins

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Smokey Higgins

Epic Firefighter

"Don't ever play with matches! There are much more fun things to play with."

## Effective 1

Slightly Increases the buildings area of effect.

## Effective 2

Moderately Increases the buildings area of effect.

## Effective 3

Greatly Increases the buildings area of effect.

## Lucky 1

Slightly increases chance of getting better mission rewards.
Storage

Storage allows the player to store Materials.

You can access your storage by clicking on the cardboard box on the top left part of the interface or by clicking on the Storage building, the top most Static Building.
Up to 40 materials can be stored at the start of the game.

To increase the storage capacity, you need to expand it. For that task, you will need Storage Expansion Materials. Each level allows you to have 10 additional materials at a time and each additional upgrade increases the required Storage Expansion Materials by 1 each.
Basil Jenkins

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Basil Jenkins

Epic Grocery Store Clerk

"The only way I can get customers to eat vegetables is to hide them inside bags of fruit."

## Crafty 1

Unlocks 2 additional production slots for the building.

## Crafty 2

Unlocks 4 additional production slots for the building.

## Crafty 3

Unlocks 6 additional production slots for the building.

## Boost

Increases production speed by 9 times for 45 minutes.
Hardware Store

The Hardware Store is the first business a player will unlock. A tutorial will walk the player through the quick process of crafting items by crafting Wood Planks.

None
2. Grocery Store

## Crafting Products

 Bolts
 Steel
 Wire Spool

## Notes

* All four products from the Hardware store are crafted solely from raw materials, and are all used to craft several other products.
* Before the juice update, the Hardware Store was one of only two businesses that had three different bizzies which could be employed (one of them was a legendary bizzie).
Dr. Wendy Needles

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Dr. Wendy Needles

Rare doctor

"Being a doctor isn't as glamorous like on TV, but I make up stories to keep the fantasy for friends."

## Effective 1

Slightly increases the building's area of effect.

## Effective 2

Moderately increases the building's area of effect.

## Effective 3

Greatly increases the building's area of effect.
Cerebral Heights

The Cerebral Heights are an Education Specialization Ultimate Residential Building.

## Obtaining

The Cerebral Heights can be obtained through Fusion.

* x1 level -10 Education Advanced Residential Building
* x1 level-10 non-Education Advanced Residential Building
* Premium Land Value

This building will award 60 Education Specialization Points upon completion.
First Bizzie Hotel

The First Bizzie Hotel is a Commerce Specialization building. It is acquired once the Central HQ is installed and then once prompted, returning to the game after a specified amount of time.

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## In-game Description

As a unique commercial building, First Bizzie Hotel grants bonus tax income for all nearby houses.

## Stats

Price: Free

Area: 24x30

Effect: +20% Tax Bonus

Size: 4x6
Community Garden

The Community Garden is a Sustainability Specialization building. It reduces Service demand of Residential Buildings for Power, Water, Sewage and Garbage within range.

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## Stats

Price: 25 Blueprints

Area: 16x19

Effect: -4 Service Demand

Size: 3x4

Unlocks at: 75 Sustainability Points
Juice

Juice\* are given to Bizzies to Level Up.

## Obtain

Juice is produced by the Juice Plant\*. It can also be earned as rewards from Completing a To-Do List, Crates, Completing a Mission regardless of result, Duplicate Bizzie from Trait-Mixing .

\*From the new update in September 2017 included a feature called Juice. Juice replaces tokens. Juice Plant replaced the Bizzie Bureau. XP and Token Hunts been removed and bizzies don't level up by missions anymore.
Prestige Rentals

The Prestige Rentals are an Entertainment Specialization Ultimate Residential Building.

## Obtaining

The Prestige Rentals can be obtained through Fusion.

* x1 level-10 Entertainment Advanced Residential Building
* x1 level-10 non-Entertainment Advanced Residential Building
* Premium Land Value

This building will award 60 Entertainment Specialization Points upon completion.
Upscale Abodes

The Upscale Abodes are a Commerce Specialization Ultimate Residential Building.

## Obtaining

The Upscale Abodes can be obtained through Fusion.

* x1 level-10 Commerce Advanced Residential Building
* x1 level-10 non-Commerce Advanced Residential Building
* Luxurious Land Value

This building will award 60 Commerce Specialization Points upon completion.
Suzie Sparks

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Suzie Sparks

Rare Electrician

"By Day, I'm an electrician. By night, I'm the guitarist for Spark and the Electrabolts."

## Efficient 1

Slightly increases the service output provided by the building.

## Ecological 1

Slightly decreases a buildings pollution-affected areas.

## Efficient 2

Moderately increases the service output provided by the building.
Water Tank Tower

The Water Tank Tower is a Water Tower Service building.

## Obtain

It is acquired by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear in the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Install Central HQ
* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Capacity: 120

Size: 3x3
Chick Fletcher

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Chick Fletcher

Epic Farmer

"It's a shame I never win the county bake-off, my chocolate and bacon cream pie is delicious!"

## Crafty 2

Unlocks up to 2 additional production slots for the building.

# Organized 3

Greatly reduces resource production time.

## Crafty 3

Unlocks up to 3 additional production slots for the building.

## Boost

Increases production speed by 3 times for 45 minutes.
Planetarium

The Planetarium is an Education Specialization building. It is acquired by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear in the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Install Central HQ
* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Area: 26x19

Effect: +15% Population

Size: 3x6
Lloyd Celsius

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Lloyd Celsius

Epic Refinery Worker

"My boss says I have to pay for the next beaker I break. he has no appreciation for beaker juggling."

## Crafty 2

Unlocks up to 2 additional production slots for the building.

## Organized 3

Greatly reduces resource production time.

## Crafty 3

Unlocks up to 3 additional production slots for the building.

## Boost

Increases production speed by 3 times for 45 minutes.
Captain Washington

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Captain Washington

Epic Police Officer

"I bet you're wondering how I keep my badge SO shiny... OH, you weren't wondering that?

## Effective 1

Slightly increases the building's area of effect.

## Effective 2

Moderately increases the building's area of effect.

## Effective 3

Greatly increases the building's area of effect.

## Doctor

Allows a police station to act as a hospital.
Entertainment

Entertainment is a branch of Specialization. Entertainment buildings provide an area of effect that gives a Happiness bonus.

## List of Entertainment Buildings

* Amphitheater
* Theater
* Opera House
* Concert Hall
* Convention Center
* Arc de Triomphe
* Gamer Goals Arcade
* Bizzie City Music Hall
* Classical Concert Hall
* Astro-Go-Round
* Rainbow River Water Park
* Rainbow Round
* Curtain Call Theater
Solar Citadel

The Solar Citadel is an Education Specialization building. It is acquired by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear in the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Install Central HQ
* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Area: 34x34

Effect: +25% Population

Size: 6x6
Studdy Buddy Dorms

The Studdy Buddy Dorms is an Education Specialization building. It is acquired by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear in the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Install Central HQ
* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Area: 28x26

Effect: +15% Population

Size: 4x6
Population

Population is a measure of the residents living in Residential Buildings. Total population capacity can be increased by upgrading buildings and with Fusion. Increase in population will also increase utility Services demand. In turn, Population affects the amount of Taxation collected from the Treasury. Population is directly affected by Happiness, and can be positively affected by Education Specialization Buildings.
Farm

The Farm is a Factory building that allows players to craft Raw Materials. It Unlocks at level 5

Bizzies designated for work at Factories are Ottis Hayes, Leslie Roper, Chick Fletcher and Magnus Ettrick

**Small Farm**

* Price: 3,000 Coins
* Production Slots: 3
* Pollution: 16x13

**Medium Farm**

* Price: 12,000 Coins
* Production Slots: 5
* Pollution: 18x20
* Unlocks at: City Rank 4

**Large Farm**

* Price: 67,000 Coins
* Production Slots: 7
* Pollution: 26x26
* Unlocks at: City Rank 6

 Animal Fodder
 Leather
 Wool
All Aboard Park

The All Aboard Park is acquired by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear in the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Area: 11x11

Effect: +15% Happiness

Size: 3x3
Julia Bolt

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Julia Bolt

Epic Factory Worker

"Efficiency is my middle name... Actually it's Martha, but I think efficiency suits me better."

## Crafty 2

Unlocks up to 2 additional production slots for the building.

## Organized 3

Greatly reduces resource production time.

## Crafty 3

Unlocks up to 3 additional production slots for the building.

## Boost

Increases the production speed by 3 times for 45 minutes.
Residential Buildings

Residential Buildings allow the player to raise their population. All Residential Buildings require Services to function, if they are missing any services they will gradually lose population until they are abandoned.

Residential Buildings can also be upgraded with materials to raise their population capacity, and can change their building type depending on the Land Value they are built on. Basic Residential Buildings cannot be upgraded beyond Level 5 without using Fusion to become a Level 6 Advanced Residential Building. Advanced Residential Buildings can be upgraded to a maximum of Level 10 before needing Fusion again to upgrade into a Level 11 Ultimate Residential Building. The available Ultimate Residential Building is based on the type of Advanced Residential Building being fused and the land value.

## List of Basic Residential Buildings

**Standard Land Value**

* Urban Apartment
* Rainbow Rental
* Caravan Lodging

**Premium Land Value**

* Craftman's Home
* Modern Abode
* Cozy Brick Home

**Luxurious Land Value**

* Sunny Bungalow
* Ornate Residence
* Pod Dwelling

## List of Advanced Residential Buildings

**Standard Land Value**

* Commuter Apartments
* Grand Old Theater
* Scenic Apartments
* Academics' Outlook

**Premium Land Value**

* Luxury High-Rise
* Elegant Apartments
* Leafy Terrace Living
* Highbrow Living

**Luxurious Land Value**

* Prosperity Heights
* Spotlight Skyscraper
* Windswept Skyscraper
* Brilliance Tower

## List of Ultimate Residential Buildings

**Standard Land Value**

* Eco Rentals
* Fortune Rentals
* Final Take Tower
* Intellectual Properties
* Capital Living
* Bibliophile Tower
* Silver Screen High-Rise
* Greener Grass Complex

**Premium Land Value**

* Cerebral Heights
* Harmony High-Rise
* Prestige Rentals
* Opulent Tower
* Mossy Gables
* Professor's Penthouse
* Lady Luxury Properties
* Golden Opportunity Homes

**Luxurious Land Value**

* Upscale Abodes
* Polymath Properties
* Star Power Tower
* Turbine Tower
* Green Glades Apartments
* Antiquity Apartments
* Melody Manor
* Platinum Penthouse
Geekz Bar

The Geekz Bar is a Commerce Specialization building.

## Obtain

It is obtained by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear on the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Install Central HQ
* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Area: 18x13

Effect: +10% Tax Bonus

Size: 3x4
Biodome

The Biodome is a Sustainability Specialization building. It reduces Service demand of Residential Buildings for Power, Water, Sewage and Garbage within range.

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## Stats

Price: 125 Blueprints

Area: 24x32

Effect: -8 Service Demand

Size: 6x6

Unlocks at: 475 Sustainability Points
Taxation

After constructing the Treasury building, you'll be able to collect a daily tax that is calculated based on your city's population, and the level of your Bizzies. This can be further increased by building Commerce specialization buildings. The Treasury has a limited capacity, so you should visit to collect taxes from it every day by tapping the Coin icon above the building.
Clover Reed

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Clover Reed

Rare Sustainability Specialist

"I like to unwind with a little yoga and chamomile tea whenever life gets too stressful."

## Specialist 1

Slightly increases the amount of service demand decrease granted by the building.

## Specialist 2

Moderately increases the amount of service demand decrease granted by the building.

## Specialist 3

Greatly increases the amount of service demand decrease granted by the building.
The healing waterfall

The healing waterfall will be found in the middle of the old forest, its a large waterfall that empties into a large crystal-blue lake, standing in the water heals one percent health per 3 seconds whereas drinking the water results in 10 percent health per drink, though be warned it punishes the greedy if you drink more then 2 drinks in a minute with every drink your chance of being poisoned increases by 23 percent
Services

In order to keep your Bizzies happy and help the city prosper, you must provide sufficient services. Services are granted by specific Service Buildings based on the type of service. Three services are area-based and these associated buildings must cover all residential buildings within that area: Fire Safety, Health, and Police. Four services are capacity-based and do not require area coverage: Power, Water, Garbage, and Sewage. Each of these services buildings costs Coins to build, and is very important to the Happiness of your Bizzies, as they may complain and abandon their homes if services are missing.

Sustainability Specialization buildings reduces the demands for Power, Water, Sewage and Garbage of nearby residents.

Bizzies who specializes as Building Manager can Nullify a house's demand for services.

## Advanced Buildings

Besides the basic version of buildings granted by player level, factories and service buildings also have advanced and high-tech versions. These more powerful buildings can be unlocked by reaching a higher City Rank.

## List of Services

* Fire Safety
* Power
* Water
* Police
* Sewage
* Health
* Garbage
Advanced Materials Factory

The Advanced Material Factory is a Factory building that allows players to craft Raw Materials. It unlocks at Level 31.

Bizzies designated for work at Factories are Elizabeth Glasser, Bunsen Manning, Adam Smelter and Magnus Ettrick

**Small Advanced Material Factory**

* Price: 11,500 Coins
* Production Slots: 3
* Pollution: 16x13

**Medium Advanced Material Factory**

* Price: 76,500 Coins
* Production Slots: 5
* Pollution: 18x20
* Unlocks at: City Rank 5

**Large Advanced Material Factory**

* Price: 550,000 Coins
* Production Slots: 7
* Pollution: 26x26
* Unlocks at: City Rank 7

 Aluminum
 Carbon Fiber
Chris Volt

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Chris Volt

Epic Electrician

"My role model is the firefly. I hope to one day be able to produce my own power source too.

## Efficient 1

Slightly increases the service output provided by the building.

## Ecological 1

Slightly decreases a buildings pollution-affected areas.

## Efficient 3

Greatly increases the service output provided by the building.

## Lucky 1

Slightly increases chance of getting better mission rewards.
Fusion

Fusion is the merging of two Residential Buildings into a larger and more advanced building. Level 5 and Level 10 buildings can only be upgraded with Fusion, not regular upgrade steps.

Fusion requires the use of Fusion Materials as well as a few other Products to complete. Only one fusion can be in progress at any time. Once the new residential building is selected, the fusion cannot be cancelled, and the involved buildings cannot move until fusion is complete. When the player has all the materials to complete the fusion, it can be done instantly - there is no waiting period.

## Types of Fusion

1. Basic Fusion (Unlocks at Level 13) - Two Level 5 buildings can be fused to form a larger Level 6 Advanced Residential Building (3x6). The player will be given the option of the upgrade path for Specialization (Commerce, Education, Entertainment, or Sustainability), and 30 Specialization Points is awarded for the chosen type. The actual building will depend on this and the land value.
2. Advanced Fusion (Unlocks at Level 22) - Two Level 10 Advanced Residential Buildings can be fused to form a Level 11 Ultimate Residential Building (6x6). The player will have only one choice if the buildings being fused are of matching type, and two choices if they are not. 80 Specialization Points is awarded if the building type matches, and 60 Points if they don't match. Again, the building will depend on land value.

## Notes

* In order to fuse two level 5 or level 10 buildings, both buildings must have all required services and be connected to a road.
* Only Level 5 Fusion is recognized by the "Fun with Fusion" goal on the To-Do List.
* Unlike regular upgrades, fusion materials **cannot** be refreshed.
Clockwork Museum

The Clockwork Museum is an Education Specialization building. It is acquired once the Central HQ is installed and then once prompted, returning to the game after a specified amount of time (20 Hours)

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## In-game description

"The magnificent Clockwork Museum increases the population of houses in a large area surrounding it."

## Stats

Price: Free

Area: 26x19

Effect: +15% Population

Size: 3x6
Carson Spring

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Carson Spring

Epic Sustainability Specialist

"My motto is, "Be kind to the Earth, and the Earth will be kind to you.""

## Effective 2

Moderately increases the building's area of effect.

## Specialist 2

Moderately increases the population bonus granted by the building.

## Specialist 3

Greatly increases the population bonus granted by the building.

## Productive 1

Slightly increases blueprints for delivering orders to HQ.
City Rank

Reaching a higher rank unlocks larger Factories and Service Buildings. There are 7 Ranks. Each rank requires a certain number of badges. A Badge can be earned each day by completing all 3 Daily City Tasks for that day. The volume of the tasks vary.

## City Ranks

### Rank 1 - Starting Rank

*To advance:*

* Badges: 1
* Population: 3,500

### Rank 2 - Tiny Village

Unlocks: Medium Power Plant, Large Power Plant

*To advance:*

* Badges: 2
* Population: 10,000

### Rank 3 - Little Town

Unlocks: Medium Farm, Medium Water Tower & Medium Fire Station

*To advance:*

* Badges: 3
* Population: 25,000

### Rank 4 - Small City

Unlocks: Medium Eco Power Plant, Medium Sewage Treatment Plant, Medium Hospital, Medium Police Station

*To advance:*

* Badges: 5
* Population: 45,000

### Rank 5 - Big City

Unlocks: Large Factory, Medium Refinery, Medium Advanced Materials Factory & Medium Garbage Facility

*To advance:*

* Badges: 8
* Population: 100,000

### Rank 6 - Metropolis

Unlocks: Large Farm, Large Fire Station

*To advance:*

* Badges: 15
* Population: 200,000

### Rank 7 - Megalopolis

Unlocks: Large Refinery, Large Advanced Materials Factory, Large Eco Power Plant, Large Water Tower, Large Police Station, Large Sewage Treatment Plant, Large Hospital & Large Garbage Facility

### Rank 8 - Cosmopolis

*To advance:*

* Badges: 25
* Population: 300,000

Unlocks: Modern Hospital & Patrolmen's Post

Final Rank
Astro-Go-Round

The Astro-Go-Round is an Entertainment Specialization building.

## Obtain

It is acquired by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear in the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Install Central HQ
* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Area: 31x25

Effect: +20% Happiness

Size: 3x3
Galaxy Museum

The Galaxy Museum is an Education Specialization building.

## Obtain

The Galaxy Museum can be obtained if it is offered as the grand prize for the weekly Limited-Time Events and by finishing on the top 3 at the end of the event.

Accessibility Requirements:

* Install Central HQ
* Reach Level 12 to Unlock the Limited-Time Events

## Stats

Price: 800 Cash

Area: 34x34

Effect: +25% Population

Size: 6x6
Turbine Tower

The Turbine Tower is a Sustainability Specialization Ultimate Residential Building.

## Obtaining

The Turbine Tower can be obtained through Fusion.

* x1 level-10 Sustainability Advanced Residential Building
* x1 level-10 non-Sustainability Advanced Residential Building
* Luxurious Land Value

This building will award 60 Sustainability Specialization Points upon completion.
Fusion Materials

Fusion Materials are Rare Materials required for Fusion. Fusion will require a few sets (1 of each) of the Fusion Materials in addition to a few other Raw Materials and/or Products. The fusion materials are the **Battery**, the **Isotope**, and the **Blowtorch**. These can be obtained from the Buyer's Marketplace, Crates, Rare Item Quests, and occasionally from Bizzie rewards.

## Notes

* These items cannot be obtained until level 13, when basic fusion unlocks.
* The number of sets of Fusion Materials needed increases as the player gets further into the game. Initially, it is 1 set for basic fusion and 3 sets for advanced fusion. However, at level 46 with a population of over 500,000, 5 sets are needed for basic fusion, and 6 sets for advanced fusion. It is unclear whether this depends on the mayor's level, the population of the city, and/or the number of fusions that have previously been done.
* Batteries seem to be the most common of all the fusion materials. Isotopes are slightly rarer, but blowtorches seem to be the rarest of them all.
* Missing fusion materials can be purchased for 10 Cash each to fulfill a requirement.
Specialization Orders

Specialization Orders are an task taking place in the Central HQ in which players must complete specific production requests in order to earn Blueprints. Each request requires 3 different Materials of varying quantities awarding the player with 5 Blueprints. Players have 12 hours to complete each request; after successfully completing a request players must wait 4 hours to fulfill another request (although the next 3 required Materials are displayed, albeit without quantities, for the player to prepare in anticipation).
Eli Tronic

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Eli Tronic

Legendary Clerk

" I serve all my customers with a smile and a helping hand. That is just how I was programmed."

## Organized 2

Moderately reduces resource production time.

## Lucky 1

Slightly increases chance of getting better mission rewards.

## Crafty 2

Unlocks up to 2 additional production slots for the building.

## Crafty 3

Unlocks up to 3 additional production slots for the building.

## Boost

Increases production speed by 4 times for 45 minutes.
Sandbox/PI GroupSwitch

Testowane szablony: Szablon:Sandbox/PI\_GroupSwitch, Szablon:Sandbox/PI\_GroupSwitch/Nawigacja

## Przykład

### CSS i JS - Wariant 1

Wariant z dodaniem klasy do infoboksu po załadowaniu JSu

#### CSS

```
.pi-theme-groupswitch > .pi-navigation { display: none }
.pi-theme-groupswitch.groupswitch-active > .pi-navigation { display: block; text-align: center }
.pi-theme-groupswitch.groupswitch-active > .pi-navigation .pi-switch-text { color: #0a3073; cursor: pointer }
.pi-theme-groupswitch.groupswitch-active > .pi-navigation .pi-switch-text-active { color: #000; font-weight: bold; cursor: default }
.pi-theme-groupswitch.groupswitch-active > .pi-group > .pi-header:nth-child(1) { display: none }

```

#### JS

```
$(function() {
 var pi = $(".pi-theme-groupswitch");
 if(pi.length > 0) {
 pi.children(".pi-group").each(function() { $this = $(this); $this.attr("id", "pi-switchablegroup-" + ($this.index() - 2))});
 pi.find("> .pi-navigation .pi-switch-text").each(function() { $this = $(this); $this.data("groupid", $this.index()); $this.click(function() { $this = $(this); if($this.hasClass("pi-switch-text-active")) return; pi.find("> .pi-navigation .pi-switch-text-active").removeClass("pi-switch-text-active"); $this.addClass("pi-switch-text-active"); pi.children(".pi-group.pi-collapse-open").removeClass("pi-collapse-open").addClass("pi-collapse-closed"); $("#pi-switchablegroup-"+$this.data("groupid")).removeClass("pi-collapse-closed").addClass("pi-collapse-open") })});
 pi.addClass("groupswitch-active");
 }
});

```

### CSS i JS - Wariant 2

Wariant bez dodania klasy do infoboksu po załadowaniu JSu - przez co nie będzie widocznej zmiany przed jego załadowaniem, w której znikają nagłówki grup i pokazuje się tag navigation z linkami do odpowiednich sekcji.

#### CSS

```
.pi-theme-groupswitch > .pi-navigation { display: block; text-align: center }
.pi-theme-groupswitch > .pi-navigation .pi-switch-text { color: #0a3073; cursor: pointer }
.pi-theme-groupswitch > .pi-navigation .pi-switch-text-active { color: #000; font-weight: bold; cursor: default }
.pi-theme-groupswitch > .pi-group > .pi-header:nth-child(1) { display: none }

```

#### JS

```
$(function() {
 var pi = $(".pi-theme-groupswitch");
 if(pi.length > 0) {
 pi.children(".pi-group").each(function() { $this = $(this); $this.attr("id", "pi-switchablegroup-" + ($this.index() - 2))});
 pi.find("> .pi-navigation .pi-switch-text").each(function() { $this = $(this); $this.data("groupid", $this.index()); $this.click(function() { $this = $(this); if($this.hasClass("pi-switch-text-active")) return; pi.find("> .pi-navigation .pi-switch-text-active").removeClass("pi-switch-text-active"); $this.addClass("pi-switch-text-active"); pi.children(".pi-group.pi-collapse-open").removeClass("pi-collapse-open").addClass("pi-collapse-closed"); $("#pi-switchablegroup-"+$this.data("groupid")).removeClass("pi-collapse-closed").addClass("pi-collapse-open") })});
 }
});

```
Polymath Properties

The Polymath Properties are an Education Specialization Ultimate Residential Building.

## Obtaining

The Polymath Properties can be obtained through Fusion.

* x1 level -10 Education Advanced Residential Building
* x1 level-10 non-Education Advanced Residential Building
* Luxurious Land Value

This building will award 60 Education Specialization Points upon completion.
Dougie Byte

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Dougie Byte

Epic Electronics Store Clerk

"The most fun part of being an early adopter of new technologies is bragging to your friends."

## Crafty 1

Unlocks 2 additional production slots for the building.

## Crafty 2

Unlocks 4 additional production slots for the building.

## Crafty 3

Unlocks 6 additional production slots for the building.

## Boost

Increases production speed by 9 times for 45 minutes.
Harmony High-Rise

The Harmony High-Rise is a Sustainability Specialization Ultimate Residential Building.

## Obtaining

The Harmony High-Rise can be obtained through Fusion.

* x1 level-10 Sustainability Advanced Residential Building
* x1 level-10 non-Sustainability Advanced Residential Building
* Premium Land Value

This building will award 60 Sustainability Specialization Points upon completion.
Opulent Tower

The Opulent Tower is a Commerce Specialization Ultimate Residential Building.

## Obtaining

The Opulent Tower can be obtained through Fusion.

* x1 level-10 Commerce Advanced Residential Building
* x1 level-10 non-Commerce Advanced Residential Building
* Premium Land Value

This building will award 60 Commerce Specialization Points upon completion.
Old Town Hall

The Old Town Hall is an Education Specialization building. It is acquired once the Central HQ is installed and then once prompted, returning to the game after a specified amount of time (1d 11h).

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## In-game description

"Now serving as a museum, the Old Town Hall grants a population boost to your city!"

## Stats

Price: Free

Area: 26x26

Effect: +20% Population

Size: 6x6
Post Office

This is a Static Building where information regarding Free, Limited-time and Rare Crates can be accessed.

One Free Crate can be opened by watching an advertisement and can be opened again after 6 Hours from the time a Free Crate was opened.

The Rare Crate is also accessible and can be opened in exchange of Cash.

* Get 1 Rare Crate for 75 Cash
* Get 5 Rare Crates for 300 Cash
Enrichment Center

The Enrichment Center is an Education Specialization building. It is acquired by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear in the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Install Central HQ
* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Area: 34x30

Effect: +25% Population

Size: 6x6
Crystalline Column

The Crystalline Column is a Sustainability Specialization building. It reduces Service demand of Residential Buildings for Power, Water, Sewage and Garbage within range.

## Obtain

The Renewable Recycling can be obtained if it is offered as the grand prize for the weekly Limited-Time Events and by finishing on the top 3 at the end of the event.

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## Stats

Price: 550 Cash

Area: 16x19

Effect: -4 Service Demand

Size: 3x4
Happiness

Happiness is an important game element that determines the Population of Residential Buildings as well as the tax money collected from the Treasury. Happiness can be increased by Parks and Entertainment Specialization Buildings, both of which increase Land Value. However, happiness can be is driven down by inadequate services (which will eventually cause the building to be abandoned completely), pollution, or if a residential building is on a lower land value plot than the building itself. (For example, if a Cozy Brick Home is placed on a standard plot, the residents will be unhappy since it should be premium.)

Each residential building has its own happiness level, which is proportional to the population. So, for example, if the building holds 1000 people at 100% happiness, it will hold 900 people at 90% happiness. The overall happiness of a city is displayed in the top left corner next to the population. However, this number can be a bit misleading, since it is the average happiness of each individual resident of the city, not each residential building. So, if a player has one building at 100% happiness and another building at 0% happiness due to inadequate services, the overall city happiness would still be 100% because no one lives in the abandoned building, thus no one is unhappy.

## Notes

* All residential buildings have maximum happiness of 120%.
* Pollution and lower land value will each decrease happiness by 20 percentage points.
* When the player starts the game, the default happiness for any house that does not have anything that increases or decreases happiness is 100%. As the player levels up, this decreases to a minimum of 85%. So, unless a building has inadequate services, is polluted, or is on a lower land value than it should be, there is no reason for its happiness to drop below 85%.
* Bizzies with the Neighborly trait increase the happiness of nearby buildings (including the one they are employed at).
* The city capacity is calculated by assuming that each residential building has 100% happiness, but since residential buildings can have up to 120% happiness, the total city population is often much greater than the city capacity.
* For houses with happiness 80% or greater, a green smiley face will be shown next to them. As happiness lowers, this face becomes less happy, down to 0% for which it is a red angry face.
Limited-Time Buildings

This event and its requirements are accesible through the Hypertube.
Limited-Time Buildings are a monthly event in which players must complete 4 Stages. Each stage have a limited amount of time to complete and requires a specific number of puzzle pieces. When the requirement for each stage is completed, an Exclusive Monthly Building (Specialization Building or Park) is obtained. Completing all 4 stages unlocks the big Monthly Prize for FREE!

**Weekly Stage Breakdown**

 2
 3
 4
Trait-Mixing

**Trait-mixing** is one of three methods for obtaining new bizzies. Each Bizzie has one or more traits, listed on their card. Mixing the traits of two bizzies in the Trait-Mixer building will grant a new Bizzie with randomised traits based on its predecessors. The new Bizzie will then appear in a pod, which must be opened in the Awakening Center to welcome them to the player’s city.

## Traits

Each Bizzie has one or more of eight traits.

* Watchful
* Fast
* Reliable
* Strong
* Clever
* Creative
* Nerdy
* Gifted

Common and rare bizzies have one or two traits, and epic and legendary bizzies have three.
City Expansion

There are more than 30 land expansion plots around the starter city area, which can be purchased to increase available space for development. Land expansion plots can be purchased by paying with rare items. The further the land expansion plot is from the starter area, the more rare items will need to be paid to purchase it.

Rare Items for purchasing land:

* Lawnmower
* Jackhammer
* Chainsaw

Number of materials needed for expansion:

(1 set includes 1x Lawnmower, 1x Jackhammer, and 1x Chainsaw)
Howard Folio

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Howard Folio

Epic Education Specialist

"I teach, therefore I plan. Lesson Plan, that is."

## Effective 2

Moderately increases the building's area of effect.

## Specialist 2

Moderately increases the population bonus granted by the building.

## Specialist 3

Greatly increases the population bonus granted by the building.

## Productive 1

Slightly increases blueprints for delivering orders to HQ.
City Mania Wiki

## Welcome to the **City Mania Wiki**

#### Welcome to the best new city-builder game in town! Now is your chance to be the owner of the awesomest city ever! Build, expand, customize -- the decision is in your hands! But don't stop there! Recruit dozens of quirky characters, add them to your collection and watch as they populate the streets and bring your city to life! Certain apps allow you to purchase virtual items within the app and may contain third-party advertisements that may redirect you to a third-party site.

City Mania is a city simulation developed by Gameloft Studios. The game officially launched on the 24th of April 2017. The game can be played cross-platform. Which means it's available on multiple mobile devices (Currently: Android, iOS & Windows) and can be played across all devices. Including your Windows PC!

* Government Buildings
* Service Buildings
* Factories
* Businesses
* Parks
* Roads
* Specialization
* Fusion
* Static Buildings
* Deco Shop
* Happiness
* Services
* Land Value
* Materials
* Bizzies
* Crates
* Currency
* Mayor's level
* City Rank
* Specialization Points
* Level Up Bizzies
* Daily City Tasks
* Taxation
* Storage Expansion
* City Expansion
* Specialization Orders
* Daily Missions
* Limited-Time Events
* Limited-Time Buildings
* Lottery

Twitter
Phil Flow

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Phil Flow

Epic Sewage Worker

"There's nothing I like better than a pizza after a long day down in the sewers."

## Efficient 2

Moderately increases the service output provided by the building.

## Ecological 2

Moderately decreases a buildings pollution-affected areas.

## Efficient 3

Greatly increases the service output provided by the building.

## Lucky 1

Slightly increases chance of getting better mission rewards.
Mayor's Mansion

The Mayor's Mansion is a Sustainability Specialization building. It is acquired once the Central HQ is installed and then once prompted, returning to the game after a specified amount of time (2d).

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## In-game description

"The famous Mayor's Mansion is reducing service demand for surrounding houses. Nice and useful!"

## Stats

Price: Free

Area: 24x32

Effect: -10 Service Demands

Size: 6x6
Education

Education is a branch of Specialization. Education buildings provide an area of effect that gives a Population bonus. The maximum population bonus of Residential Buildings is 100%

## List of Education Buildings

* Kindergarten
* Library
* School
* College
* Research Center
* Saint Basil's Cathedral
* Kazan Cathedral
* Clockwork Museum
* Old Town Hall
* Galaxy Museum
* Planetarium
* Human Centrifuge
* Space Needle
* Solar Citadel
* Studdy Buddy Dorms
* Enrichment Center
Hypertube

The Hypertube is a Static Building situated between the Storage Building and the Mission Control Building and is unlocked at Level 17

The Hypertube offers access to the Limited-Time Buildings monthly events in which Limited-time orders can be fulfilled to obtain Puzzle Pieces to complete the stages for Limited-Time Buildings event.

## Orders

There are 3 Vacuum cylinders where the required number of Materials for the orders can be filled and it requires 12 Stamps to deliver the order. Materials requested varies in types and amounts. Only Raw Materials and Products are requested. The types of materials for each order can be changed by clicking the reset button and will have a 4 Hour waiting period for the new order to arrive. After completing an order, new orders arrive after a 4 hour waiting period. Orders are given 8 Hours to be completed. Any materials in Vacuum Cylinders are lost if the order expires.

1 Limited-time Crate is obtained as a reward for completing each order. The Crate contains Puzzle Pieces -in quantities of 2, 5 or 10- needed to obtain the Limited-time Building and 2 more rewards.

Once the required number of puzzle pieces has been completed for the current week, no new orders will appear in the hypertube until the timer for the following week start.
Classical Concert Hall

The Classical Concert Hall is an Entertainment Specialization building.

## Obtain

It is acquired by collecting Puzzle Pieces from Limited-Time Crates acquired by fulfilling limited-time orders form the Hypertube during the Monthly Limited-Time Buildings Event and it must appear in the Exclusive Monthly Buildings list of prizes.

Accessibility Requirements:

* Install Central HQ
* Reach Level 17 to Unlock the Hypertube

## Stats

Price: Free

Area: 34x30

Effect: +25% Happiness

Size: 6x6
Electric Car Charging Station

The Electric Car Charging Station is a Sustainability Specialization building. It reduces Service demand of Residential Buildings for Power, Water, Sewage and Garbage within range.

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## Stats

Price: 55 Blueprints

Area: 17x21

Effect: -6 Service Demand

Size: 3x3

Unlocks at: 150 Sustainability Points
Renewable Recycling

The Renewable Recycling is a Sustainability Specialization building. It reduces Service demand of Residential Buildings for Power, Water, Sewage and Garbage within range.

## Obtain

The Renewable Recycling can be obtained by buying it with Cash or if it is offered as the grand prize for the weekly Limited-Time Events and by finishing on the top 3 at the end of the event.

Accessibility Requirements:

* Reach Level 6
* Install Central HQ

## Stats

Price: 700 Cash

Area: 20x28

Effect: -6 Service Demand

Size: 4x6
Artykuł 5

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Kategoria:Artykuły testowe