ZZZ-Steel Kraken

## **CLEARANCE - LEVEL 1: CONFIDENTIAL**

All information regarding object KQE-0014 ("Abandoned Airships") is unrestricted Level 1 Clearance by order of the Global Occult Coalition. This document is available to all Council employees.

Item #: KQE-0001

Containment Class: Neutralized

Disruption Class: Keneq

Risk Class: Danger

Location: [42.764875274355845, 10.34769302927786]

Environment: Sandy Beack, black strains of Carbon-rich sand across the surface, Hot-summer Mediterranean Climate (Csa)

Demesne: Barony of Lacona, Capanne, Corsica

## Description

   KQE-0001.0 is an ambiguous sphere of primarily rubber and metal. It seems to be machine in make, though organic components undermine this. KQE-0001.1 was an unknown entity locked inside of KQE-0001.0

KQE-0001.1 was an unknown entity which emits a powerful amnestic field. After sensing the object in any manner the viewer forgets any information it learned. The only information which could be gathered about it's appearance is that it "looks wrong, with too many parts." It was contained within KEQ-0001.1.

**DM:** "You walk along the beach, as you step over a small dune you actually look at your surroundings. You've been here before."

II - Refusal
As they walk to the Kraken a small light on the font starts to blink, two dual turrets appear from the front and aim at them. Dexterity or Observation check. S: 1d4 damage F: 2d6 damage.

III - Supernatural Aid

**DM:** "You try to dodge the bullets but as you turn you hit a metal sign, it throws you off balance but you manage to jump behind a dune. Immediately the bullets stop."

IV - Crossing The Threshold
**DM:** "Despite no bullets being fired you hear a siren emanating from the Kraken."

V - Belly of the Whale
**DM:** "As you sit thinking you hear mechanical whirring and \*WHOOSH\* a sand dune near by erupts into dust. A large turret rises and starting blinking as it locks on to you."

VI - The Road of Trials
**DM:** "As you run around the Kraken you notice behind the steel shell there are tens of large plastic tubes. You remember last time you cut the tubing a vast amount of foggy gas poured out, it killed the giant golem."
**DM:** "You damage the Kraken, and it the interior atmosphere leaks on to the beach. Another siren alarms and you see the turrets shut off, what looks like another one pops up and it's a small Arcadian shed. As the Kraken falls apart you se█ █ █████ █████ ███ ███████ █████."
The DM will forget what they are describing. It is a ██████.

VII - Meeting with the Goddess
**DM:** "The entity takes it's ██ ███ and throws you to the ground. You land in front of your lower torso, you reach the ground before the rest of your entrails follow suite. It steams along the beach and your last breath is sticky with blood vapour."

VIII - Atonement with the Father
**DM:** "You walk along the beach, as you step over a small dune you actually look at your surroundings. You see far along the shore in front of the Kraken is a body torn in half, the air is thick with the smell of iron."

They will keep resetting here ever time they die. If they leave this place they will still come back.

IX - Apotheosis
**DM:** "The thing chases you. You barley escape. Inside the bunker is a large gun mounted to the wall. As well as a case labeled 'MNESTICS - CLASS 4 MNESTICS'. The horror bangs on the door and the bolts start to come off."
**Φ1**: The Anti-Mneme

X - The Ultimate Boon
**DM:** "You suddenly see thousands of realities warp in front of you. If they are memories or divinations you can't tell. They fall and start to all collapse in on themselves. You open your eyes and you're standing in front of the thing. You can see it clearly for the first time, its all burnt, skeletal, it seems familiar. You see a business card laying on top of it. "