Patch 8

Patch 8. Mulitiplayer Sandbox, Leaderboard, Player list, Metal mines

**Main changes:**

* A new network mode is available - a sandbox where you can play with an open map, a huge population limit and starting resources
* Added player rating table
* Decreased game slowdown while loading content
* Do not build buildings of a past age

**Mechanics:**

* You can not go into the Iron Age with the buildings of the Stone Age
* The new structure of the Industrial revolution - the Mine - produces metal without the participation of units
* If the work of the building has begun, it cannot be stopped by unfulfilled conditions
* If the construction of the building has begun, it cannot be stopped by unfulfilled conditions
* After a repair completed, workers search for a new repair target, if no other tasks
* If the first unit in the training queue is not in reserve, the queue will be assigned to another training or upgrade

**Interfaces:**

* During the preparation of the private game, a list of participants is available.
* During the match, a list of participants is available.
* The minimap shows enemy buildings in the half-fog of war
* In the game settings, you can switch the language
* Added buttons to open / close all gates
* Units have owner name
* When trying to destroy the main building or more than 3 units by hotkey, confirmation is required
* Ctrl+left-click on a workout orders 5 units at once, similar to a right-click

* Increased the price of the transition to the Iron Age from 400 to 500 metal
* Increased the price of teh transition to the Middle Ages from 0/1000/600 to 0/2000/800
* The area of destruction of many shells with area damage has been increased
* Animals do not attack buildings
* Deer: movement speed reduced from 100 to 95
* Berry bush: amount of food increased from 250 to 300
* All workers reduced automatic attack distance

**Stone Age:**

* Temple: price changed from 100/400 to 0/500
* Increased berry production speed: price increased from 75 to 100 materials.
* Upgrade in timber extraction speed: price increased from 75 to 125 food

**Early Europe:**

* Upgrade to increase the speed of timber production: price increased from 300/0/100 to 450/0/100
* Upgrade to increase the speed of metal mining: price increased from 150/200/100 to 150/400/100
* Ram can be built in a stable
* Galera: health increased from 300 to 350
* Fishing boat: production time reduced from 45 to 40 seconds
* Battle boat: production time reduced from 60 to 40 seconds
* Horseman: Movement speed increased from 70 to 75
* Spearman: Movement speed reduced from 60 to 55, damage reduced from 6 to 5, attack time reduced from 0.8 to 0.7 seconds
* Heavy Spearman: Movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 0.8 to 0.7 seconds.
* Archer: Movement speed increased from 50 to 65
* Guardian tower: armor reduced

**Early Asia:**

* Upgrade to increase the speed of timber production: price increased from 150/0/0 to 350/100/0
* Upgrade to increase the speed of metal mining: price increased from 150/250/0 to 400/300/0
* Sampan: production time reduced from 40 to 30 seconds
* Spearman: movement speed reduced from 65 to 60, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds
* Heavy

 Spearman: movement speed reduced from 60 to 55, damage reduced from 7
to 6, attack time reduced from 1.0 to 0.9 seconds, price reduced from
50/50/25 to 50/40/20, health increased from 75 to 80, slightly increased
 armor

* Archer: movement speed increased from 50 to 60
* Heavy Archer: movement speed increased from 50 to 60
* Observation tower: increased armor
* Guardian tower: armor reduced

**Medieval Europe:**

* Upgrade to increase the speed of metal mining: price increased from 0/500/100 to 0/600/100
* Siege ship: attack range increased from 180 to 200, increased visibility, health increased from 300 to 350
* Galleon: health increased from 300 to 600
* Bombardier ship: health increased from 300 to 600

**Western Europe:**

* Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
* Granader: projectile dispersion reduced from 15% to 12%
* Dragoon:

 projectile dispersion reduced from 22% to 18%, training time decreased
from 55 to 50 seconds, price decreased from 250/150/100 to 250/100/70

* Longbow: movement speed increased from 50 to 55, arrow spread decreased from 15% to 10%
* Bombard: projectile dispersion reduced from 25% to 20%, production time reduced from 180 to 150 seconds
* Onager: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds

**Eastern Europe:**

* Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
* Granader: projectile dispersion reduced from 15% to 12%
* Dragoon: projectile spread reduced from 25% to 20%, price reduced from 250/150/100 to 250/100/70
* Catapult: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
* Militiaman: backup time reduced from 180 to 150 seconds

**West Asia:**

* Cargo elephant: armor increased by 1, training time reduced from 80 to 70 seconds
* Battle elephant: armor increased by 1, training time reduced from 120 to 100 seconds
* Elephant-archer: armor increased by 1, projectile spread reduced from 25% to 20%
* Armored elephant: armor increased by 1, projectile spread reduced from 25% to 20%
* Elephant-rammer: armor increased almost 2 times, damage to buildings increased from 80 to 100
* Elephant-Bashibuzuk: armor increased by 1, training time reduced from 160 to 130 seconds
* Sipah: movement speed reduced from 100 to 90, duration of upgrade to Mamluk increased from 30 to 40 seconds
* Mamluk: movement speed reduced from 90 to 80
* Ballista: attack period reduced from 10 to 9 seconds, can fire at terrain
* Attack ship: increased visibility

**East Asia:**

* Warship: health increased from 300 to 450, increased armor
* Turtle-ship: health increased from 300 to 450, increased armor, increased visibility
* Junk: increased visibility
* Rocket cannon: damage reduced from 80 to 70

**First Industrial Revolution:**

* Mine added. It can be built on the site of a former metal deposit.
* Ranger: damage reduced from 30 to 26, attack time reduced from 4.0 to 3.5 seconds
* Machine gunner: attack period reduced from 8 to 7 seconds
* Anti-tank hedgehog: price reduced from 200/100 to 150/75
* Cavalryman: damage to buildings reduced from 18 to 17
* Dreadnought:

 movement speed reduced from 40 to 35, health increased from 600 to 800,
 fired two shells at a time from each weapon, minimum attack distance
increased from 100 to 150, attack period increased from 12 to 14 seconds

**Second Industrial Revolution:**

* Grenade launcher: movement speed reduced from 50 to 45, attack range reduced from 250 to 220
* Added location station, which can be built from the aerostat