Kara

* Kara Bracelet
* Ephemeral Wings
* Twin Ribbons
* Magic Wand
* Valkyrie Blade(optional)
* Magic Broom(optional)

*"Kara, known as Fire Valkyrie, is a Valkyrie with Passion of Fire. She has a strong determination, but also temperamental and impulsive like flames. Fast and agile, she is never afraid to push her limits in order to defend her fellow Valkyries and will never back down from a fight."*
― Description of Kara Armor

**Kara** is a Valkyrie Armor that specializes in elemental flame archery combat. Whoever wields the Armor shall take the title of **Kara the Blazing Flame Valkyrie** or **Fire Valkyrie**. The Armor is currently belonged to Atsuko Kagari.

## Descriptions and Characteristics

Kara is a Valkyrie Armor with red, gold, and white coloration as well as one of four Elemental Valkyries. Alongside its sister Armors Geirskogul, Skogul, and Eir as well as Geirdriful, Kara was said to be forged by Ingrid and her disciples out of original variant of Solais Metal which in turn, made by having iron smelted with scales of Great Lindworm and quenched in blessed water to harden it, explaining its greater capabilities than Valkyrie Armors after them despite being prototypes as well as possessing the peculiar ability to attain temporary upgrades. Bearers of this Armor are said to have Passion of Fire and as temperamental as flame itself.

Kara Armor was passed down from master to apprentice over the course of generations and originally in possession of elite members of European branch of Valkyrie Corps. alongside Geirskogul and Skogul. However, during Naglfar's resurgence in the light of the restoration of Yggdrasil, the three Valkyrie Armors' latest heirs were killed in combat against the neopagan cult, prompting German the Heart to set out to find their immediate successors at Luna Nova. Though the Thapoli-Naglfar War veteran was perished in said final mission, he managed to pass the Armors to Akko, Lotte, and Sucy who subsequently became their new heirs in his last moments.

### Skills & Abilities

As with other Valkyrie Armors, Kara was designed to endow the wearer with increased strength, speed, and magical capabilities. Made from Solais Metal, the Armor can withstand magical and physical attacks and its power can be used even in Ley Lines-free areas. The Armor is also empowered by the wearer's fuel spirit (energy generated by one's emotions and feelings), with its circuit-like green meridians glow upon being charged with the said energy. While its overall capabilities are relative to the wearer's own might, Kara's combat parameters are nonetheless above average compared to typical Valkyrie Armors despite being a glass cannon due to its inferior durability compensated only by its remarkable strength and speed.

For combat, since the Armor specializes in elemental flame archery combat, the wearer has greater advantage when using bow (ex. Valkyrie Blade in its enchanted bow configuration) as Kara improves her performance with such weapon, especially in conjunction of arrows conjured via./enchanted with Flame Magic spells or simply mundane flaming arrows.

Kara has an affinity with the element of fire and is capable of withstanding scorching temperatures better than other Elemental Valkyries just as Eir with freezing temperatures. In addition of enhancing the wearer's Flame Magic skills, Kara possesses the ability to redistribute stored thermal energy; its Armor plates can absorb said energy from any incoming source (ex. the enemies' fire-based attacks) and store it for later use. The same plates begin to give off an orange glow from its accumulated charge of thermal energy which the wearer can use either by releasing it all at once or energizing her attacks with or without weapon at hand, further augmenting the force behind them and burning the opponent at the same time. Kara's thermal energy storing quirk isn't without limit, however, as the stored energy will be automatically released upon overloading, a perk which intentional in Ingrid and her disciples' part to prevent the ability from harming the wearer. Unlike those of her sister Armors that merely serve as accessory, Kara's twin ribbons double as a versatile tool because each ends with a barbed ring designed after Luna Nova's insignia and enchanted so it can be stretched up to 5 meters in length.

As with other Valkyrie Armors, Kara can unlock a boost in mobility that is unleashed by sprouting a pair of mechanical wings which also provide powered flight without need of magic broom. The wings, **Ephemeral Wings**, can also be empowered by the Armor's very elemental magic thus enable the wearer to vanquish enemies instantly. Another ability Kara shared with its sister Armors beside Ephemeral Wings is temporarily assuming more powerful alternate forms upon exposed and/or influenced by powerful magic and feelings from the wearer and/or allies. Though said forms only lasted until energies that fuel them being spent, the wearer can regain said upgrades with their respective power. Overall, the Armor lives up to its title as Blazing Flame Valkyrie.

### Weapons & Equipment

In addition of the wearer's own equipment such as Valkyrie Blade and Magic Wand, Kara possesses following equipment:

* **Kara Bracelet**: The vital part of Kara Armor which acts as both its dormant form and summoning trinket. It takes the appearance of metallic red bracelet with thicker edge and a symbol in form of a golden circle containing matching four-pointed star inside. This part magically linked with the rest of the Armor that normally stored in pocket dimension when not used.
* **Ephemeral Wings**: A pair of mechanical wings which drastically increases the wearer's mobility and provide powered flight without need of magic broom. It can also be infused with Kara's very elemental magic to bolster its performance.
* **Twin Ribbons**: In stark contrast of the rest of Elemental Valkyries' ribbons which only decorative features, Kara's ribbons double as weapon due to possessing golden barbed rings (which resembles Luna Nova insignia) on each of their ends and enchanted so it can be stretched up to 5 meters in length as stated previously. As such, they can be used as a lasso, whip, grappling hook, and a restraint.

## Notes & Trivia

* In legend, Kara is a valkyrie attested in the prose epilogue of the Poetic Edda poem *Helgakviða Hundingsbana II* and said to be reincarnation of another valkyrie named Sigrun.
* Kara is the first Valkyrie Armor BSoulstone designed, and became staple to other armors in the fanfic series as he quoted below:

*"Kara was among first Valkyrie Armors I designed back when I worked on* Little Witch Academia: Ragnarok*, beta version of* Little Witch Academia: Witches of Midgard *series. Beside being themed after the eponymous host of Nordic female figures who decide which fallen warriors will join Odin in Valhalla, having twin ribbons each ended with barbed ring not unlike those of León Luis' initial Garo Armor form in* Garo: The Carved Seal of Flames *and Blessed Robes Akko and co. wear in episode 25 of* Little Witch Academia *anime TV Series, much of its design being done from scratch. As I further developed the fic's lore and eventually settled it as the sequel to* Little Witch Academia *anime's second cour (second season in Netflix) along with some influence from* Garo: Vanishing Line*, Kara Armor underwent improvement also with most notable addition being meridian emerald glow not unlike those in both* Garo: Vanishing Line *and* TRON *franchise."*
― BSoulstone about Kara being the staple to other Valkyrie Armors.