Cuphead

Cuphead

In Inkwell Isle, Cuphead, alongside his younger brother, Mugman, lived happy and carefree under the watch of the Elder Kettle. One day, the boys wandered far from home and ended up in the Devil's Casino, despite the Elder Kettle's warnings.

In the casino, Cuphead and Mugman were on a winning streak at the Craps table. When the Devil came to the table, (which was a surprise for the boys) he offered a bet: if the boys won, they would get all the loot in the casino, but if they lost, the Devil would take their souls.

## Strength

* In The Cuphead Show episode Root Pack, he managed to grab the Moon and pull it forcing the Sun to rise for a few seconds.

## Speed

* Is able to out run bullets, Fire balls, and keep up with a train, The Phantom Express.

## Durability

* Extremely Awful. He dies when he gets hit 3-6 times

## Abilities

**Finger Bullets** - Cuphead can create energy bullets by constantly snapping his fingers. He can also charge them up to preform an EX attack, which is usually a much larger bullet that hits multiple times. The type of bullets depend on what potion you buy:

* **Peashooter** - Cuphead’s primary weapon, light blue, long bullets that travel non-stop with long-range and average damage.
	+ **EX Move: Mega Blast** - A huge fireball that hits multiple times,

* **Spread** - Shoots red pyramid bullets the spread in 4 rows. It has a limited range.
	+ **EX Move: Eight Way** - Sends 8 large bullets all around Cuphead.
* **Chaser** - Shoots green homing bullets. Has below-average damage.
	+ **EX Move:** **Chaos Orbit** - Sends multiple homing bullets that attack. More bullets orbit Cuphead and damages enemies that touch him.
* **Lobber** - Purple orbs that bounce twice before popping. Does a lot of damage but has delayed shooting.
	+ **EX Move: Kablooey** - A large orb that explodes on impact.
* **Charge** - An orange fiery horizontal spiral that can be charged to deal a massive amount of damage. Takes a long time to charge.
	+ **EX Move: Radical Barrage** - A large explosion that affects all around Cuphead.
* **Roundabout** - A light blue boomerang-like bullet that will come back if it didn't hit something after a short distance.
	+ **EX Move: Jumbo Rebound** - Sends a large boomerang bullet that hits multiple times.

**Dashing** - Cuphead can dash a short distance in both mid-air and on the ground. With the Smoke Bomb ability, he can "teleport" while dashing and not take any damage.

**Parry Slap** - While in mid-air or flying his plane, Cuphead can attack pink objects by turning his straw into a hand and slapping it, whether it be enemies, projectiles, or objects. Parry Sugar will allow Cuphead to automatically parry whatever he jumps towards. This helps fill up the Super Meter, needed to perform a Super Art.

**Resurrection** - When Cuphead dies, he can be resurrected when his heart, which is in the center of his soul, is parried. As long as Mugman is with him and his soul is still on screen, he can return to fight.

## Plane

**Flight** - While Cuphead cannot exactly fly himself, he is a master pilot and comes equipped with his own red fighter plane, complete with bullets

* **Rapid Fire Bullets** - The default bullets for the plane. Like the Peashooter bullets, Cuphead can shoot multiple bullets and they have a long range.
	+ **EX Move: Toothy Terror Missile** - Simply known as "Attack," Cuphead shoots a missile with a Toothy Terror mouth that does multiple damage.
* **Mini Bomb** - Shoots missles in a downward arc that do above average damage to the enemy but have a slow fire rate.
	+ **EX Move: Magnet** - Shoots multiple magnets that home in on the target.

* **Size Reduction** - In his plane, he can shrink himself to be part of the plane, making it easier to dodge attacks and increases speed. Cuphead can still use his bullets while in this shrunken stage, but they do less damage and have a limited range.
* **Super Bomb Transformation** - As a Super Art, Cuphead can transform into a giant bomb that explodes either on impact or the if duration timer runs out.

## Charms

* Special tools that boost them in some way
* In terms of Gameplay, can usually carry one
	+ However this is up to whoever is using them
* **Heart**
	+ A charm that increases the maximum amount of damage they can take in battle
	+ However, their attacks deal a bit less damage as a result
* **Sugar**
	+ A tool that allows the duo to automatically parry the first parry-able object they come in contact with after jumping
* **Smoke Bomb**
	+ A tool that makes the duo invisible during their dashes
	+ Because of this, they seemingly disappear and reappear a bit in front of them, almost like teleporting
	+ Can not take damage during this dash, so they can go through enemy projectiles
* **Coffee**
	+ Makes their super meter fill up quicker
	+ Will still power up normally, but just also acts without attacking at all
* **Whetstone**
	+ Adds on an axe attack for their parry maneuver
* **Twin Hearts**
	+ Allows even more extra damage for the duo to take before they die
	+ The amount of attack power reduced is less than regular Hearts

## SUPER ART

**Energy Beam** - The energy beam is the first Super Art to unlock. Using the liquid from his head, Cuphead spills it as a horizontal beam that damages enemies.

**Invincibility** - As the second Super Art, Cuphead crosses the astral plane by transforming into a large, eyeless version of his head that spits out a gold, sparkling, complete version of himself. This makes Cuphead invincible for a few seconds before returning to his normal state.

**Giant Ghost** - As the final Super Art, Cuphead sends his spirit out of his body. Unlike Cuphead's spirit when he dies, his spirit is now larger and muscular. The direction the ghost goes depends on how Cuphead is moving (i.e if Cuphead moves left, the ghost goes left). The ghost damages any enemies he is near. He does this for approximately 10 seconds before he disappears except for his heart, which goes slowly goes up. His heart can also be parried.

**Astral Projection** - With the last two Super Arts involve him going into the astral plane, it can be implied that Cuphead has the special ability to enter the astral plane and have out of body experiences.

## Weaknesses

* Made of porcelain: 3 hits can kill him (4 while equipped with the Heart Charm and 5 while equipped with the Twin Heart Charm).
* Can't be resurrected without the help of Mugman (likewise, Mugman can't be resurrected without Cuphead).
* Easily manipulated, making a very high-risk bet due to being blinded by riches.