Machine Events

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Introduced in Update 26: Endgame - Part 2, **Machine Events** are random events that can spawn inside normal Missions, providing a challenging interaction. The chance of spawning depends on mission length ( 15%,  20%,  35%). They can spawn on any mission type including Industrial Sabotage, though they can't be spawned during Deep Dives. Machine Events reward players with Credits and Experience, as well as either a Weapon Overclock or a Matrix Core Cosmetic if they own a **Blank Matrix Core**, acquired during the first stages of a Deep Dive and special Weekly Assignments.

To activate the event, a player must own a **Tritilyte Key** — a reusable item that is automatically provided when a player promotes their first Dwarf — and put it into the **Core Infuser**. Then, they will be able to press four buttons around the main event structure. Once all buttons have been pushed, the Machine Event will start, a countdown timer set to **180 seconds** (3 minutes) will appear. The player(s) must complete the event within that time, or it will fail, making the Core Infuser unusable for their **Blank Matrix Core**.

Note that the extra experience is awarded when a **Machine Event** timer runs out, regardless of how players perform - so they will still get something even if they fail the event or don't have any **Blank Matrix Cores**.

## Spawning

Machine Event's spawn chance is based on Mission Scale, which is a value set for each mission type and variation, check the table below for the values:

 1.1

## Events

### Ebonite Mutation

 — Mission Control

    The **Ebonite Mutation** event will deploy an Overcharge Sprinkler that will assist Dwarves in dealing with an oncoming wave of Ebonite Glyphids. The machine will periodically spit out blue glowing canisters that can be picked up by running over it. This will grant Dwarves a temporary buff which greatly reduces their Power Attack cooldown. Ebonite creatures can only be damaged by melee attacks (including Impact Axes and Reinforced Power Drills) and frozen. They can be taken down with 1-2 power attacks.

 •  The objective is to kill enough **Ebonite Glyphids** to reach the points necessary in the allotted time. With **Ebonite Grunts** giving 1 point and **Ebonite Praetorians** giving 2 points.

Like as said before that this is one of four ways to obtain infused matrix cores. At max you can obtain one infused matrix core per mission as a maximum of one of any of these four machine events can spawn in a mission, and never two, three or all four of them. Which means that you can get a maximum of nine matrix cores per week from deep dives both normal and elite dives, and on the weekly matrix cores. assignments.

* Overcharge Sprinkler

* Ebonite Grunt
* Ebonite Praetorian

### Kursite Infection

 — Mission Control

    The **Kursite Infection** event will deploy a Kursite Grinder to analyze the infection carried by certain enemies. These enemies are modified with blue skin and yellow crystals, they drop Kursite when they die, which decays shortly after the creature is killed. Once the Kursite is dropped from an infected enemy, a player must deliver it to the analyzer.

 •  Only one type of infected variant will spawn and the objective is to collect a certain amount of **Kursite** in the allotted time.

  to  | 12

* Kursite Praetorian
* Kursite Acid Spitter
* Kursite Mactera

### Omen Modular Exterminator

 — Official Description

The **Omen Modular Exterminator** event will deploy a hostile Modular Extermination Tower, which needs to be destroyed by exposing and shooting its green-colored cooling tanks. To expose these tanks, players must stand on top of three different maintenance platforms around the tower until authorization is granted. Each platform will expose a different module, which will be indicated in a pop-up display. Note that each module will comprise multiple cooling tanks that each shares an equal portion of that tower's health.

### Tritilyte Crystal

    The **Tritilyte Crystal** event will have Mission Control drop a Nanite Bomb Dispenser nearby, which dispenses special explosive charges filled with Nanite explosives. These charges must be picked up, carried to the crystal, and thrown at it until it is destroyed. They are considered heavy objects, so players will be defenseless while carrying it. The charges will blow up upon hitting the surface of the deposit, hitting an enemy, or when shot.

The difficulty of this event can vary greatly depending on the placement of the bomb dispenser or what dwarves are present. If the dispenser ends up at the bottom of a cliff or on the other side of a chasm, for example, then a solo scout will have virtually no chance of success. On the other hand, if the dispenser is more or less level with the crystal and there are little to no obstacles in between, then success is virtually guaranteed.

 •  The objective is to destroy the **Tritilyte Shard** with Nanite bombs in the allotted time.

* Nanite Bomb Dispenser

#### Nanite Bombs Damage

* Damage: 100 Nanite
* Maximum Damage Radius: 2m
* Radius: 3m
* Minimum Damage: 50%
* Friendly Fire: 20%

#### Tritilyte Crystal Health

Health Scaling

* The **Tritilyte Crystal** can only be damaged by Nanite damage, which is exclusive from the Event's Nanite bombs.

## Core Infuser

Players will need a **Blank Matrix Core** to be able to receive the reward from the event; these are rewarded by completing the first stages of a Deep Dive and Weekly Assignments.

Upon successful completion of the event, each player can insert one **Blank Matrix Core** into the **Core Infuser** (where the **Tritilyte Key** was originally used to start the event). The player will then be given three reward options, each being either a random class Weapon Overclock or a random class Matrix Core Cosmetic. Only one can be acquired. The core is always consumed, regardless of whether or not the player selects one of the rewards. If all previous rewards are collected, Mineral Containers of 120 crafting resources are instead available. The rewards do not scale with hazard difficulty.

It is possible to know the class and if it is a weapon overclock or a Cosmetic by looking at the class portrait and the background color. A background color of blue and a hammer icon means it is a weapon overclock and a background color of purple and a hat icon means it is a cosmetic.

Completing a Machine Event shows as a completed Mission Objective below the Secondary Objective. Completing a Machine Event also gives a credit and XP bonus upon mission completion. Note that even if the Machine Event's timer runs out before the event is completed, the credit and XP bonus will still be awarded, even if the mission itself is failed.

Like the Lost Pack and Cargo Crate cosmetics, the Machine Event's Overclock rewards cannot be lost if the mission is failed or aborted, or if the player is kicked or disconnected, or even if the game crashes. It can be lost, however, if the player's Internet connection is interrupted before finishing the mission.

## Trivia

* Just like the Data Cell, only one machine event can spawn per cave, meaning that there is a maximum of one core infuser event per mission.
* Machine events will not spawn in Deep Dives, similar to the Lost Pack, Cargo Crate, Compressed Gold, Bittergem and Error Cube, as well as Starch Nuts, Yeast Cone, Malt Stars and Barley Bulbs.
* The Overcharge Sprinkler is notably much less sophisticated than the other pieces of technology featured in other machine events, appearing very rickety and aged.
* The explosives from the Tritilyte Crystal event also serve as batteries for the Caretaker's forcefield backup generator during Industrial Sabotage missions.