recursal/Fanatic-Fandom huggingface dataset:
Julius Xaraksian

**Julius Xaraksian (1982-2030)** - A human born in the **Kyrzall Kingdom** during a time of relative peace (albeit most of the Kingdom was poor), Julius was an **Enlightened Wizard** who would later defect with dozens of other wizards during the **Third Great War** to join the Lich King, in an event known as the **Great Divide**. After losing 3 family members under Warthall's reign during the **Second Great War**, Julius was fearful of losing the rest of his family when the Lich King came to power. William was aware of this and threatened to kill his entire family if Julius did not join him and betray the **Enlightened Council**. Out of fear, he complied and began to learn the ways of dark magic through the Lich King. He was a fast learner (having been a powerful wizard on the Enlightened Council) and quickly became a **Necromancer**, where he was promoted to General.

Although he defected out of fear, he would soon lose sight of his old ways as an Enlightened wizard and was consumed by dark magic. No more than a year after he became a Necromancer, Julius killed nearly half of his family (including extended family members) during an argument over the attrocities he was committing as a Necromancer. It is said that this was the act that turned him to the dark side permanently, as he no longer had any attachments to those he loved. After the Lich King heard of this, he ordered Julius to hunt down and kill his remaining family, which Julius did without hesitation. When Julius returned, William appointed him as **Commanding General** of the **Shadow's Hand**.
Countries

Here are the many countries of Sylos listed by region:

## Eastern Sylos

* Blue Mountain Dwarves
* Castopian Commonwealth
* Eastern Water Tribes
* Empire State of Bonzafar
* Farkhan Islands
* Kingdom of Luthindale
* Kraigen Kingdom
* Nostofar Kingdom
* People's Republic of Durham
* The Zulfarian Federation
* Vulkran Empire
* Winterhold
* Wolzafar Kingdom
* Woodland Elves
* Xarathian Empire

## Central Sylos

* Air Temples
* Bankuru
* Earth Kingdom
* Eden Forest
* Filsalam Tribes
* Frosthelm
* Greendale
* Hanoru Jungles
* Hilthari Mountains
* Ishtinval
* Ironfoot Legion
* Justopolis Foothills
* Mozambique Kingdoms
* Mulangost Mountains
* Northern Water Tribes
* Novorian Plains
* Redwood Forest
* Silvari Dynasty
* Targonian Republic
* United Arathi Republic
* Xarathian Colonies (Xarathian Empire)
* Yoslen Swamp Tribes

## Western Sylos

* Fire Nation
Ring of Elements

The **Ring of Elements** can only be worn by shamans, as the ring chooses its master. If not in the proper hands, the ring acts useless. When in the proper hands (the hands of the Avatar), once the ring bearer puts the ring on, they enter a state of attunement to the elements. Their eyes become that of the element their origin, and their powers are increased 25x, which is beyond that of any other shaman. The **2nd** **most destructive** ring and the **3rd** **most powerful** ring, it is seen as the most balanced ring (balance of dark and light energy) and was designed to give the Avatar the power to restore balance on Sylos. If the energy of Sylos is unbalanced, the Avatar will become filled with the minority energy. So in the case that there is more light energy than dark energy, the avatar will become a dark avatar. The same can be said for when there is more dark energy than light energy. If the energy on Sylos is balanced, then the avatar is neither a dark or light avatar, their powers are just increased. This ring is also the most addictive of all the great rings on the mind of its bearer. It wilts away at the mind of the Avatar, calling out to him/her at all times of the day. The Avatar becomes unattached to people, and he/her obsesses over answering to the Hearth of Sylos. Unlike most rings, the ring is the will of the planet, and causes the bearer to answer to its master (The planet of Sylos). It is because of this that the ring itself does not have a personality. Instead, it is the way that the planet of Sylos communicates with the Avatar, and the Avatar obeys its commands. When not â€œactiveâ€ (as in, not on the finger of its bearer) it is a plain golden ring. But when actively worn, the ring turns to the element of its bearer's hearth, so in the case of Max the ring turns to molten rock and ignites into a blinding red flame.
Elves

**Elves** are one of the oldest races of Sylos. They have some of the longest standing Kingdoms since the start of the Modern Era. Most elves rely on light energy and stick to the roots of their ancient ancestors by preserving nature and the life of Sylos. There are however, a few branches of the Elvish people who use other techniques to make a mark on their land. Elvish societies rely on scripture from the Ancient Era and base their morals on their readings. The Bush-Elves from the Hanoru Jungles of the South, the Woodland-Elves from the Forests of the East, the Wetland-Elves from the Yoslen Swamps (Central Sylos), and the Highland-Elves from the Silvari Mountains of Central Sylos focus on Hyzeck history and readings, and believe in their way of life. The Everglade-Elves of the Marshlands of the West do not, and focus solely on the Prozeck way of life.
Assassin (talents)

These masters of stealthy penetration earn their living exchanging the blood of strangers for gold. Assassins can penetrate even the most secure fortress unobserved, and just as silently disappear, taking their target’s life with them. These dark souls have no equal in speed. The rapidity of their precise lightning strikes, combined with their unique knowledge of poisons, leaves their enemy with little chance of survival.

## Murder branch

* Bonus for the Murder talent branch: the duration of the Bleeding effect caused by the Assassin’s skills is increased by 25%.
* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Murder** branch, exceptions are for the *passive* "**Vortex of Strikes**" and the *active* "**Heartstruck**". Both are "special" talents with no alternative choice.

## Poison branch

* Bonus for the Poison talent branch: the duration and damage of the Poison effect caused by the Assassin’s skills are increased by 15%.
* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Poison** branch, exceptions are for the *passive* "**Secret Operations**" and the *active* "**Vampire's Strike**". Both are "special" talents with no alternative choice.

## Perfidy branch

* Bonus for the Perfidy talent branch: the Assassin’s attacks ignore 8% of the enemy’s Defense.
* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Perfidy** branch, exceptions are for the *passive* "**Trickster**" and the *active* "**Shadow Dungeon**". Both are "special" talents with no alternative choice.
Ring of Unity

The only ring forged by all three Ulgundar, the **Ring of Unity** was created as a checks and balance system to keep the Dark Energy rings from covering the galaxy in darkness. Created out of pure light energy, this ring motivates all around it and gives them aspirations and hope for a bright future. When used in war, it can bring peace of mind and confort to those plagued by fear and other horrors of war. It brings soldiers together under a common cause, and motivation amongst them is 15x stronger. The ring's powers can be thought of as a battle cry. The strength and reflexes of nearby soldiers are 10x stronger. Its effects are limited to those with a soul, and it does not work on those who are made up of pure dark energy (Prozecks for example). The ring will only appear to someone who shows great bravery and resistance to dark energy. Only a person who intends to do good with the ring will be able to find it. Invisible to those who are unaffected by it, the ring teleports itself from one bearer to another in the case that its bearer has been slain, if the bearer has succumb to dark energy, or if the bearer no longer intends to do good.
A War Ends Here

"**A War Ends Here**" is the twelfth and last episode in season 1 and in the series of *Camp Wars*. It aired in August 2, 2021.

## Overview

The war between Camp LakeWake and Camp Revival ends when the last two campers confront. One of the two camps has to close its doors.

## Cast

### Main cast

* Chloë Grace Moretz as Ashlynn Grey
* Danielle Campbell as Bet Lander
* Arthur Sales as Jason Sykes
* Ben Bowers as Roger Watson

### Recurring cast

* Selena Gomez as Sonya
* Katherine McNamara as Portia Willows
* Drew Barrymore as Gwen Preston
* Sebastian Stan as Stephen Carter
* Dylan Sprayberry as Connor

## Trivia

* Production started and ended July 30, 2021.
* This episode was originally titled "Do You Want?". The title of this episode was previously for the eleventh episode.
* The original air date was July 19.
* A sneek-peak of the first five minutes of the episode was aired before the premiere of the M.A.P. Original Movie, *Worst Wish Ever*, on July 30.
The Temple of The Nine

Temple of **The Nine** is a polytheistic religion that believes in nine gods whose powers reside in the nine **Rings of Elduan**. They believe that each ring gives its bearer the powers of the god that ring corresponds with. Therefore, the gods are listed as such:

* **The God of Death** - The Ring of Death
* **The God of War** - The Ring of Conquest
* **The Goddess of Terror** - The Ring of Destruction
* **The Goddess of Serenity** - The Ring of Tranquility
* **The God of Harmony** - The Ring of Unity
* **The Goddess of Wisdom** - The Ring of Enlightenment
* **The Terra Goddess** - The Ring of Elements
* **The Two-Faced God** - The Ring of Deception
* **The Faceless God** - The Ring of Concealment

Those that worship The Nine view those who wield an ancient ring as a demigod and champion of the gods. They believe that The Nine intended for the bearers to wield the ancient rings, and that they must do everything in their power to serve those who bear one of The Nine Rings. About 34% of the population on Sylos worships The Nine, and so it is fairly common to encounter a religious member.

## Gods/Goddesses

### The God of Death

**The God of Death** is as his name claims; he is the master of death and the afterlife. All who live must meet Death and some point on their journey, for all men know him and no man can escape him.They say that when a man dies, it is the God of Death who greets them, showing them the path to *beyond*. For every man there is a single path, and only Death can decide where the path goes. Only he can decide if it leads to somewhere, or nowhere at all.

Should the path take you somewhere, it will be the most beautiful, peaceful place you have ever seen. But should the path take you nowhere, you will wander alone and in darkness forever.

### The Two-Faced God

The Two-Faced God, also known as the Trickster God, is the master of deception, lies, and trickery.
Mulangosts

The second species created was the **Mulangosts** (Moo-Lan-Ghosts). These creatures represent what one would think of when they see a dwarf, only that they too are much different from first glance. By day they forge in the deepest mountains of the North, creating the strongest and most powerful weapons and armor on Sylos. By night they venture out to kill their prey and control their land (legendary mountains). Very few have seen a Mulangost and lived. Their eyes glow blue in the dark, and they are at their most powerful state when there is no light. The Mulangosts are filled with dark energy, yet they separate themselves from the rest of the dark world. They are an independent species, trusting non-other than their own kind. They do not have faith in allegiances or alliances. They also differ from the dwarves due to their increased strength. While a dwarf may be able to carry 3 times his weight, a Mulangost can withstand 12 times their weight. Their skin is a dark grey, similar to that of a wolf. Like the wolf, they live in small packs, and they generally live between 500-600 years before they succumb to age. They are disease resistant, but still not immortal. They can however reproduce (unlike the Farkhan), although due to their life style very few Mulangosts are born. You usually will see 2 or 3 new Mulangosts born every 100 years. The Mulangosts are also able to turn into large bears. They can shift from dwarf, to bear, to a mixture of both. Because they do not pledge allegiance, few have seen Mulangosts in war. But of those who have seen them in battle, they have raved about the half-bear half-dwarf beings who ravage their enemy.
The Nine Planets

The **Elduan Galaxy** consists of many different planets and solar systems, but of them all, only nine contain intellectual creatures. These planets are: **Guntalar**, **Dramaiya**, **Sylos**, **Helios**, **Brixtan**, **Veroxin**, **Multo**, **Zeralta**, and **Earth**.

## Guntalar

Guntalar is the first of the nine planets. It is a small planet comprised of thick, entangling jungles, it is home to both the Drae'lock and Human races.

## Dramaiya

Dramaiya is the second of the nine planets. It is a barren planet, filled with harsh terrain and even harsher inhabitants. The dominating species is the **Zoloran**, a spiny reptile like species with thin snouts and slits for eyes. The live deep within the planet, carving their civilization through rock and gold.

## Sylos

Sylos is the third of the nine planets. It is largest worlds of the worlds, and has a very diverse climate. While most planets have a global climate, on Sylos the climate varies for each continent/region. The vegetation

## Helios

Helios is the third of the nine planets. It is the second largest planet, and is comprised of a large, vast desert.

## Earth

Earth is the ninth planet of those containing intelligent life forms. It's dominating life form is the human race, which comprises 99.9% of it's intellectual beings. The third largest planet with a lush climate, the humans on Earth have thrived for thousands of years.
Earth Kingdom

The Earth Kingdom is one of the oldest and longest-standing kingdoms, positioned in Central Sylos. It is one of the Elemental Nations, and one of the richest countries of Sylos.

## Wealth

The Earth Kingdom's wealth was built up by a few attributing factors: Resources, location, and population.

The Earth Kingdom is a large mountainous region, mostly covered by desert. This has made it hard to invade, yet it has brought great amounts of valuable resources. Their mountains contain vast amounts of valuable gems and rare metals, and their desserts are filled with oil.
William Von Lichenstein (The Lich King)

**William Von Lichenstein (1906-2031)** - was once regular person. He was born in the city of **Ascalon** and spent most of his childhood years there. It is said that his parents died when he was very young so he spent his childhood growing up on the streets with other orphaned children. He began to steal and scam people for money and goods. He learned of his powers at the around 7 or 8 years old, and used his magic to become the ultimate thief. Eventually his reputation caught up with him, and at the age of 13 he was sentenced to 15 years in jail for his crimes. 2 years into his sentence a Master Wizard came looking for him. He had heard rumors that there was a boy imprisoned who was able to use magic without any magical items. Even to a Master Wizard, a boy who could perform magic without a magical item was astonishing. He quickly brought William to the Lossengar School of Wizardry.

Most students were enrolled by the age of 8 or 9, but William quickly ranked up to his class within 2 years. By age 18 William graduated at the top of his class (which included Arthas). He then attended Frosthelm Univesity and became an Adept Wizard by his fourth year (a task that usually takes 6-8 years). He then began to travel throughout the many kingdoms of Sylos, looking for more spells to learn. His goal in life was to become the most powerful Wizard in history, and he set out to learn as much as possible. When it wasn't enough, he turned to distant planets of the galaxy (he was able to teleport farther than most wizards, and visited planets on the border of other galaxies). After 6 years of traveling throughout the Galaxy, he returned to Sylos to bring his knowledge of the other (unknown) realms back to the Enlightened Council, and quickly became a recognized by the council as a loyal and determined wizard, likely on the path to success. By age 28 he was promoted to Master Wizard and earned himself a seat on the Common Council (1934). He turned to the military for his next opportunity to prove himself. As a newly appointed commander, he led his men on specialized missions where he fought side by side with non-magical beings on several occasions, including the War of Ishtinval (1936), the Targonian Uprising (1941), and the Iron Crusades (1954), which is also known as the Genocide of 1954. His friendship with Arthas grew stronger during this time, as they fought side by side from 1941-1962 (Targonian Uprising - Iron Crusades). He remained as a top ranking commander until 1976, when he became the Governor of Sylos. He remained Governor for 4 years, and was then promoted to Enlightened, where he earned himself a seat on the Enlightened Council, and the rank of General.
Henry Hathencrow

One of the oldest creatures on Sylos, **Henry Hathencrow's** origin (?-present) is unknown but he eludes to being a creation of Sylos when the planet was first formed. He appears to be a short man (about 5'7") with bright green eyes (green iris and closer to a neon green). He is draped in dark green robes and carries around a bag full of leaves, dirt, water, and a very fine dust (which appears to be a silt-like substance). He is the master of the Redwood forest, and is the overseer of all life within his realm. He uses a large branch (slightly larger than himself) as a staff. His powers are mysterious and mostly unknown, except for his ability to form life and communicate with nature. He is described as an immortal being, and is a hybrid between shamans and wizards. He is the only known creature of his kind, and happens to be the bearer of the **Ring of Tranquility**.

As the bearer of the Ring of Tranquility, he does not obsess over possessions or goals/objects that most people would. He lives in what appears to be a small wooden cabin, but once someone steps inside they realize it is large and filled with different plants, herbs, potions, and animals. None of the space is wasted. He does not align himself with any faction/country, and takes a neutral position during all wars. At his core, he is a pacifist and believes that war only leads to destruction, which directly opposes his beliefs. While he may be against war, he does not shy away from using his powers to protect his lands. Everyone who enters his forest is greeted with a warm and welcome smile, but the second they start destroying life or attempt to kill him, he puts an end to it. He is almighty and all powerful, yet he does nothing to abuse such power.
Krae'ton

The **Krae'ton** religion is a polytheistic religion that worships two gods; **the** **God of Light** (**Kaeros**), and **the God of Darkness** (**Baeros**). Krae'tons believe that all people are born of light energy, and that the only way they become evil is through immoral actions as they get older. They have the belief that all people can be saved from darkness, except for those who have murdered. These are the only people that are considered "lost causes" for the world of the living, and that the only way to cleanse them of the darkness is to burn them alive. Therefore, people who have murdered are held in cages and burned alive, usually with multiple people per cage. Those who die silently and gracefully are considered cleansed of the darkness. Those who flail around and scream as they are burned are considered "lost souls". About 12% of the population worships the Krae'ton religion.
Warthall (The Merciless)

**Warthall (The Merciless) (1159-2027)**- Born in the year 1159, Warthall was the most powerful **Prozeck** in existence. Creator of the **Ring of Power** (1372), leader of the **Great War (1372-1763)** and ruler of the **Western Ruins (1218-1763)**, Warthall is an extremely powerful and deadly cult-like leader. Ruler of the World's largest army and Empire, at the peak of his conquest he had control over half of Sylos and 2/3 of the World's Kingdoms. He ruled through fear and destruction, and of the lands he ruled many of the kingdoms were in chaos and decay. Not only did his armies kill millions of people, but through his genocidal command, millions more were killed by his elite group known as the **Shadow's Hand**.
Ring of Tranquility

What is seemingly the most peaceful of all rings, The **Ring of Tranquility** drives it's bearer to care only about nature and the preservation of life and light energy. Unlike the Ring of Elements where the Avatar maintained balance between the energies, the wearer of Tranquility sought to make the world full of light energy. It gives the bearer the ability to speak to all animals, grow vegetation, heal living beings (plants and animals), and maintain peace in the surrounding area. Whereas the Avatar is concerned with the planet and maintaining balance over the geography/nature, the bearer of Tranquility is concerned for all life in its region on peace. They are even concerned over the life of a bird, or even a simple butterfly. The Ring gives it's bearer a long life and magical powers more similar to a wizard than a shaman. And unlike the shaman, the bearer is more concerned with a small region of the planet and the ability to maintain absolute peace within that region. All plants and animals give the bearer the upmost respect and follow all of his/her commands. The bearer could even convince a wolf and a deer to live at peace with one another. The forest under control of the bearer is also much more magical and powerful compared to the other forests of Sylos. All other Rings have no effect over the Ring of Tranquility, and so a person wearing the Ring of Tranquility and the Ring of Power would only feel the powers/effects of the Ring of Tranquility. The ring looks like a circular branch of a tree, lined with leaves twigs. The bearer gains immunity to disease and the ability to live forever (unless they are killed by another being/creature).
Dul'Zulgur

**Dul'Zulgur** is a monotheistic religion that believes that there is only one god, and that god is **The One**. While Dul'Zulgur is very similar to the religion *The One*, it differs in the sense that their followers do not believe in the **Ulgundar** nor any of **The** **Chosen**. They do not believe in higher beings (besides The One), and that all souls have equal significance in the universe. They believe that the galaxies and planets are created by The One and not any descendants of The One.

Zulgurians believe that all people are born equal, their souls balanced between light and dark energy in equilibrium. They believe that as you get older, your actions define which energy is dominant within you. They do not however, believe that people should strive to be filled with light energy. Their beliefs are tightly connected to the existence of The One, and therefore they believe that they should mirror the actions of The One. That is why they believe in maintaining an equilibrium between light and dark energy.

If you commit an act of evil, you should balance your energy by committing an act of good of equal significance. That is why certain actions that would be considered immoral in other religions (murder) are permissible for Zulgurians. They do not look down upon soldiers, mercenaries, and assassins as other religions do. Zulgurians believe that those who take a life can maintain their energy balance by saving a life in return. They look down upon people who stick to one energy, instead of studying both the light and the dark. About 8% of the population are worshipers of Dul'Zulgur.

> *"For every light in this world is a shadow, as nothing can be inherently good nor evil; for every creature is both good and evil, for that is what makes us living."*
>
>

1. ↑ Followers of the religion Dul'Zulgur.
Ring of Concealment

The Ring of Concealment is one of the great rings, and allows the user to morph into the body of another. Originally thought to make the bearer invisible, the Ring of Concealment makes the bearer "invisible" in the sense of anonymity, but does not make them literally invisible in the sense of see-through.
Ring of Enlightenment

The ring bore by the Grand Master of the Enlightened Council, the **Ring of Enlightenment** grants its bearer the power of knowledge and wisdom. The ring bearer has access to knowledge that goes far beyond that of the Elduan Galaxy. Where a Wizard can only go in the boundaries of the Galaxy, the Ring of Enlightenment goes far beyond into the crevices of the Universe. All that is known is known by the bearer of this ring. Not even the Ulgundar themselves can withhold much knowledge from the bearer of the Ring of Enlightenment. This ring gives the bearer immortality from age and disease, but not from death. Unlike most of the great rings, the bearer of the Ring of Enlightenment does not lose his/her sanity over time, although they do become unattached to many of the people's needs and focus more on galactic/universal affairs. It is a silver ring with 2 phoenix's etched into the sides and a triangle with a glowing eye in the center on its bright blue surface.

*"The eye did not look like the eye of a living person, but it seemed more alive than any eye I've ever seen"*
Patrick Wilson

**Patrick Joseph Wilson** (born July 3, 1973) is an American actor, director, and singer. He began his career in 1995, starring in Broadway musicals. He is a two-time Tony Award nominee for his roles in *The Full Monty* (2000–2001) and *Oklahoma!*(2002). He co-starred in the acclaimed HBO miniseries *Angels in America* (2003), for which he was nominated for both the Golden Globe Award and Primetime Emmy Award for Outstanding Supporting Actor in a Miniseries or a Movie.

Wilson has also appeared in films such as *The Phantom of the Opera* (2004), *Hard Candy* (2005), *Little Children* (2006), *Watchmen* (2009), *Insidious* (2010), *The A-Team* (2010), *Insidious: Chapter 2* (2013), and as demonologist Ed Warren in the Conjuring Universe (2013–present). He has earned a reputation as a "scream king" due to his frequent casting in horror films.

On television, Wilson starred in the CBS drama series *A Gifted Man* (2011–2012) and as Lou Solverson in the second season of FX's anthology series *Fargo* (2015), for which he received a second Golden Globe Award nomination. In the DC Extended Universe, he portrayed Orm Marius / Ocean Master in the superhero film *Aquaman* (2018) and voiced the U.S. President in *Batman v Superman: Dawn of Justice* (2016).

For M.A.P., he made a guest appearance as Patrick in the series *Camp Wars*. Wilson was also casted for the original movie, *Royal Detective*.

## M.A.P. works

* *Camp Wars* (2021) - Patrick
* *Royal Detective* (2025) - Dean's leader
Farkhan

First, there was life. It is said that Sylos was formed in the blink of an eye, almost as if it were a new memory of The One. Just as a person would create a new memory with a new experience, Sylos was formed in an instant. The first species was the **Farkhan**. While the Farkhan may look like humans in appearance and at first glance, one will notice distinct features once up close. First and probably the most apparent, is their yellow glowing eyes. This is due to their acute ability to see infinite possibilities of the past and future; they see what *can be* or what *could have been*. They have the ability to view the minds of others and become empathetic with their thoughts or ideas. They are able to see the results of actions others have not yet taken, and unlike most creatures of the universe, the Farkhan are not controlled by the struggle between light and dark energy. The Farkhan always have an equal balance between the two energies, causing a canceling effect which allows them to see beyond that which others fall. Their souls are not that of dark energy or light energy, but rather that of both. They are always neutral because of this and are mainly approached for counseling and wisdom. They do not speak often (although they have every ability to), but rather use telepathy or gestures to communicate to other creatures. While they can be killed, they are considered immortal for the most part. They do not succumb to disease and age, and are immortal in that sense. But, in the other sense they can be killed, and there is only a set number of Farkhan as they cannot reproduce. Their knowledge of the world, the galaxy, and the universe is far beyond that of any other being on Sylos. As they were the first species to be created, they are also the oldest species in existence.
Zakaruda

**Zakaruda** is a sovereign city-state located in the Western Central region of the Central Supercontinent. It is well-known for it's status as the first city-state that endorses the formation of guilds and the fact that it is the city-state with the largest amount of active guilds.

## Geography

Zakaruda is located in the southern part of Western Central. It is strategically built along the Zakar Rivers, of which has helped the city grow to its condition today, and is the city's namesake.

The city is situated inbetween two bodies of water and two neighboring city-states. The northern part of the city borders Western Central's Great Lake, and across it lies the Kingdom of Arudius. South of the city has the West Sea bordering it, as well as its much smaller sovereign states. To the east and west lies the city-state of (x) and (y), respectively, of which are Zakaruda's main trading partners.
Мяурионетка

**Мяурионетка** - персонаж 1 и 2 части.

### История

В 2001 была очень популярным аниматроником. В отличие от Мурзика, она не была списана в 2004 году и работала ещё 5 лет.

### Поведение

FNaM: Стартует в Кошачьем уголке. Если не заводить генератор в Уборной, она уйдёт в офис и не даст закрыть дверь.

FNaM 2: Стартует на Сцене, после того как все ушли. Идёт в офис без остановок. В это время нужно надеть маску, в ином случае она нападёт на игрока. После этого она уходит обратно.
Gilded Heart

`The **Gilded Heart** is one of the oldest standing guild in Zakaruda led by Guildmaster Kaytleen. It has stood for few centuries and has its fair share of generations, as well as its own feats. It is also well known for it's diverse members, ranging from the most common monsters to the most elusive ones.

## Interior

Gilded Heart's base of operations consists of a single-floor building with a large field in the back.

### Main Hall

Directly after the entrance is the guild's Main Hall. As it's name, it's a hall large enough to fit most members that would like to hang around. The hall acts as the heart of the building; it connects every other room in the guild. Inside the hall lies the Quest Board where quests are posted for members to freely take it. It also has a lounge and a bar for members to relax. People commonly inside are:

* Vermeilis Draculei

### Guildmaster's Chamber

The Guildmaster's Chamber is accessible directly from the main hall. It is where the Guildmaster usually reside and do their work. People commonly inside are:

* Guildmaster Kaytleen
* Guild Messenger

### Kitchen

The Kitchens also doubles as a Dining Hall which consists of a few cooking appliances and a large table in the middle. This room and its facilities are welcome for general use, as there is no dedicated chef in the guild. People commonly inside are:

* Millenia
* Chika
* Chia
* Chii

#### The Cellars

The Cellars is accessible through the kitchens, and acts as the guild's supply storage.

### Armory

The Armory is where the guild's equipment are generally stored. Items that are stored here are the guild's shared property and can be used by anyone who wishes to borrow, as long as it is returned in one piece. The Quartermaster is in charge of managing the room and the equipment in it. People commonly inside are:

### Medical Ward

The Infirmary and the Apothecary are rooms that sits side-by-side, effectively acting as the guild's sick ward. The former is where the sickly and the injured could rest, and the latter is where the medicine are produced. Each are managed by the Head Medic and the Pharmacist, respectively. People commonly inside are:

* Head Medic Chyene
* Pharmacist Mestika

### Training Grounds

The Training Grounds is a somewhat large field connected through the back of the guild. It is divided into several areas, such as the Dummies, the Shooting Range, and the Tracks. People commonly inside are:

* Nath Anisakis
* Teana

### Library

The Library sits at the furthest part of the guild, albeit away from the training grounds. It is vast collection of books and articles ranging from ancient documents to the most recent newspaper, reflecting the guild's age. It is managed by the Librarian. People commonly inside are:

* Reika Megami

### Rooftop

The Rooftop is not a room per se, but it is a popular spot for members to relax and it may act as a sight tower. People commonly inside are:

* Ulyaa Sahira
Ashlynn Grey

Tobias, William, Hugo, Arthur, Leo, Jordy, Ronnan, César, Liv and Maddie (crush on their side)

### **Friends**

Courtney (best friend)
Bet Lander (best friend)
Jason Sykes
Sonya
Portia

### **Portrayed by**

Chloë Grace Moretz

**Ashlynn Grey** is a 16-years-old girl and the main character in *Camp Wars*. She is not like other "plastic" girls, she just wanna have fun. She is a simple tennager girl, with style, and also is so pretty.

Ashlynn is portrayed by Chloë Grace Moretz.

## Appearances

* Last Day in School
* Don't Be Scared to Fly
* Welcome to Camp LakeWake
* A War Starts Here
* President Problems
* Hungry Crocodiles
* Cake by the Camp
* Revival Lands
* Wrong Recruits
* Into the Woods... with Roger
* Bitter Secrets
* A War Ends Here

## Trivia

* She got fear to travel in planes.
* She's the only main character (and character in general) to appear in all the episodes.
* Only Ashton can call her by "Ash", but in "Hungry Crocodiles", Roger and Portia call her by that nickname.

## Gallery

*The image gallery for **Ashlynn Grey** may be viewed here.*
Humans

**Humans** are the most populated species on Sylos, and are considered to be the most average of all the races. They are not born of light or dark energy, but are one of a handful of races that have both light and dark energy inside of them. The path they take in life will lead them towards one of darkness or one of the light, but it is a choice that is left up to the individual. Even humans whose souls are filled with light energy still have darkness within them, even if it may only be a sliver of their soul. Any human soul can be corrupt by the opposing energy force, and it is because of this that many who are not humans have become weary when making deals and alliances with them. The biggest fault of the human race is their uncontrollable greed for power. Once a human has been exposed to power, their drive for more can be equated to that of an addict. Many great Kingdoms have fallen because of this, and it can be said with great assurance that many more Kingdoms will continue the cycle. Humans will generally live between 70-100 years old. Because they are spread out over all continents of Sylos, it is hard to say where the "true" home of Humans lies, but it is said in great texts that they originated in the Southern Tier of the Eastern Kingdoms. Humans are the most basic of species, which is why they inhabit every planet in the Elduan Galaxy. They are also the least predictable species, which serves as a reason as to why the Ulgundar are so interested in the human race. The Ulgundar use the human race as an experiment, to see if this race can control the balance of energy within their planet. On each planet the humans encounter different life forms (as compared to Sylos) and the Ulgundar watch these interactions to see if the human race, one not born with an allegiance to the dark or light, can balance the power of their planet through the nature of their species.
Пять Ночей с Мурзиком Вики

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Посетите Вики Сообщества и задайте любой вопрос на центральном форуме.

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Dark Energy

**Dark energy**, also known as *Drackus*, is the opposing energy force to **Light energy**. It is an energy force that feeds off of emotions such as fear, anger, greed, and deception. While seen as uncontrollable passion by many, dark energy is a very powerful, temperamental energy force in which countless civilizations have either risen, or fallen from.

## Dark Factions

The League of Assassins

The Banished Legion

The Forsaken Army

The Shadow's Hand

The Unholy Empire
People

The book The One contains hundreds of people within its history. To better help you, we have organized them into subcategories which may aid you in searching for their history/background. For those who are looking for a full list of all characters in The One universe, we have created a page listing them all in alphabetical order.

## Main Cast

### Main Characters

* Alexander Mercantos
* Athas Zulthrane
* Maximus Mercantos (21st Avatar, The Phoenix King)
* Warthall (The Merciless)
* William Von Lichenstein (The Lich King)

### Supporting Characters

* Durak Garrdosh
* Henry Hathencrow
* Jason Portella
* Lauren Johnson
* Megan Tupolski
* Reginold Balthalzar
* Regulus Mercantos

## Mentioned in the Book

* Alexander Balthalzar
* Ashley Farreli
* Augustus Balthalzar (19th Avatar, The Phoenix King)
* Lucifous Stranglethorn (17th Avatar)

## Shamans

### Fire Nation

* Alexander Balthalzar (Fire Lord)
* Augustus Balthalzar (19th Avatar, The Phoenix King)

## Wizards

### Light Wizards

* Alexander Mercantos
* Arthas Zulthrane
* Egnatius Halstorf
* Emma Balthalzar
* Felix Drogera

### Dark Wizards

* Brutus Thornfoot
* Duilius Draconi

### Mixed Wizards (Both Light and Dark)

* Frederick Usengar
* Julius Xaraksian
* Ovidius Losofari

* William Von Lichenstein

## Families

### Balthalzar

* Augustus Balthalzar (1800-1942)
	+ Teresa Balthalzar (1904-1942)
	+ Alexander Balthalzar (1905-2017)
		- Jamus Balthalzar II (1931-1942)
		- Henry Balthalzar (1934-1942)
		- Lauren Balthalzar (1937-1942)
		- Emily Balthalzar (1959-2008)
		- Robert Balthalzar (1964-present)
	+ Jamus Balthalzar (1907-1929)
	+ Victoria Balthalzar (1911-1942)
		- George Harkin (1931-1942)
	+ Jessica Balthalzar (1914-1973)
	+ Leroy Balthalzar (1921-2032)

### Dedrick

* Thorin Dedrick
	+ Thorin Dedrick II
		- Thorin Dedrick III
			* Thorin Dedrick IV
				+ Henry Dedrick
					- Leroy Dedrick
						* Leroy Dedrick II
							+ Thorin Dedrick V
								- Peter Dedrick
									* Peter Dedrick II
										+ Peter Dedrick III

Mercantos

Tupolski

Tupto

Yvensk
West Central

**West Central** is a region governed by the Kingdom of Audius--A country of monarchy, and is considered by many as a region of peace, an asylum for many. The region follows the culture of a medieval kingdom.

## Cities

### Zakaruda

*Main article: Zakaruda*
**Zakaruda** is a sovereign city-state located in the Western Central region of the Central Supercontinent. It is well-known for it's status as the first city-state that endorses the formation of guilds and the fact that it is the city-state with the largest amount of active guilds.
Мурзик-Кошмар

**Мурзик-Кошмар** - аниматроник из 4 части.

### История

В 2016 году Красный Человек сконструировал из деталей со склада Мурзика-Кошмара и начал похищать людей. Эта машина очень опасна.

### Поведение

В левом коридоре он находится в самом начале ночи. Если не закрывать двери при его приближении, он выдаст скример и похитит игрока.
Bitter Secrets

"**Bitter Secrets**" is the eleventh episode in season 1 of *Camp Wars*. It aired in July 26, 2021.

## Overview

Finally, Roger reveals to Ashlynn his secrets, and confess his feelings about her.

## Cast

### Main cast

* Chloë Grace Moretz as Ashlynn Grey
* Danielle Campbell as Bet Lander
* Arthur Sales as Jason Sykes
* Ben Bowers as Roger Watson

### Recurring cast

* Selena Gomez as Sonya
* Katherine McNamara as Portia Willows
* Drew Barrymore as Gwen Preston
* Sebastian Stan as Stephen Carter
* Dylan Sprayberry as Connor

### Guest cast

* Nestor Castillo as Revival camper/Guy in the video (voice only)
* Thomas Kuc as Hudson

## Trivia

* Production started July 16, 2021 and ended July 26, 2021.
* This episode was originally titled "A War Ends Here", which passed to the next episode.
* The original air date was July 12.
* The Revival camper and the guy in the video are the same character, a former Camp LakeWake camper who was moved to Camp Revival, just like Roger.
* Jason, Sonya, Portia, Connor and Stephen only appear as background characters.
Мурзик 2.0

## Старый Мурзик 2.0

**Старый** **Мурзик 2.0** - аниматроник "Кафе у Мурзика". Встречается в 1 части.

### История

Лежал на складе кафе с 1992 года. Он очень сильно повредился, видны части эндоскелета. В 2004 починен и улучшен.

### Поведение

Начинает путь со Склада. Незаметно для камер идёт в Туалеты, позже в Уборные и бежит в офис. Отгоняется от коридора фонариком.

## Мурзик 2.0

**Мурзик 2.0** - аниматроник 2 части. Замена Мурзика.

### История

В 2004 году его починили. После ремонта он стал чистым и целым.

### Поведение

Стартует на сцене. Перемещается в Комнату для вечеринок, оттуда в кухню, в вентиляцию и идёт в офис. Отпугивается Маской Мурзика.
Мурка

**Мурка** - аниматроник 2 части.

### История

Была завезена в 2004 в кафе. Она была разработана на основе Мурзика и не имела своего аналога.

### Поведение

Стартует со сцены. После идёт в Комнату для вечеринок. Передвигается на Кухню, забирается в вентиляцию, вылезает в Комнате для вечеринок, движется в Уборные и к офису. Останавливается Маской Мурзика.
Мурзик

**Мурзик** - аниматроник из заведения "Кафе у Мурзика".

### История

Впервые вошёл в эксплуатацию в 2001 году. После ремонта кафе в 2004 году был списан и заменён на более продвинутую модель.

### Поведение

Стартует со сцены. После этого двигается к складу или столовой. В конце движется в коридор и бежит к офису. При закрытии двери уходит в столовую.

## Старый Мурзик

**Старый** **Мурзик** - старый и заброшенный аниматроник.

### История

Забытый в 2004 году Мурзик. Детали обшивки оборвались. Потеряны обе руки и левая нога. Передвигается медленно.

### Поведение

Стартует на Складе. С вероятностью 25% выводит из строя камеру Склада и перемещается в Комнату для вечеринок, а позже в Уборную и бежит в офис. Отогнать из проёма можно маской Мурзика.
Nolan North

**Nolan North** (born October 31, 1970) is an American actor most notable for his voice acting roles.

After his breakthrough role as Dr. Chris Ramsey on the ABC soap opera *Port Charles* in 1997, North moved into voice acting when the show ended in 2003 and has since become best known for his video game roles as Nathan Drake in the *Uncharted* series, Dr. Edward Richtofen in the '[Call of Duty *Zombies mode, Deadpool in various Marvel Comics media, Merasmus in* Team Fortress 2*, Desmond Miles in the* Assassin's Creed *series, the Penguin in the* Batman: Arkham*franchise, Capt. Martin Walker in* Spec Ops: The Line*, David in* The Last of Us*, himself as one of the voices for the U.S. President in* Saints Row IV*, Tony Stark in* Marvel's Avengers*, and Ghost in* Destiny*, and* Destiny 2*.*

In animation, North voices Smokescreen on *Transformers: Prime* and Superboy on *Young Justice*.

He worked with M.A.P. playing Mr. Grey in the serie *Camp Wars*, the father of the main character.
Katherine McNamara

**Katherine Grace McNamara** (born November 22, 1995) is an American actress, known for playing Clary Fray on the 2016–2019 supernatural drama television series *Shadowhunters*, and Mia Smoak in the superhero series *Arrow*. She has also starred as Julie Lawry in the post-apocalyptic miniseries *The Stand*. Her film roles include Lily Bowman in the 2011 romantic comedy *New Year's Eve*, Rosa in the 2015 drama *A Sort of Homecoming*, Sonya in the dystopian science fiction film series *Maze Runner*, and Amy in the 2021 thriller *Trust*. McNamara won a Teen Choice Award and a People's Choice Award for her work on *Shadowhunters.*

In M.A.P., she portrayed Portia, a recurring character in the original series *Camp Wars*. To the time, it is her only work with Miss Artistas Perfectos.

She recorded the scene as the Girl in the bathroom in the episode "Welcome to Camp LakeWake" before receive the role of Portia, and the Girl in the bathroom was played by Emma Stone.

## M.A.P. works

* *Camp Wars* (2021) - Portia
* *The Pabs Show* (2022) - Herself
Sebastian Stan

**Sebastian Stan** (born August 13, 1982) is a Romanian and American actor. He gained recognition for his role as Bucky Barnes / Winter Soldier in the Marvel Cinematic Universe media franchise, beginning with 2011's *Captain America: The First Avenger.* He later returned in *Captain America: The Winter Soldier* (2014), and went on to star in  *Captain America: Civil War*(2016), *Avengers: Infinity War* (2018), *Avengers: Endgame* (2019) and *The Falcon and the Winter Soldier* (2021).

On television, he has played Carter Baizen in *Gossip Girl*, Prince Jack Benjamin in *Kings*, Jefferson in *Once Upon a Time*, and T.J. Hammond in *Political Animals*. The latter earned him a nomination for the Critics' Choice Television Award for Best Supporting Actor in a Movie/Miniseries. In films, he co-starred in Jonathan Demme's comedy-drama *Ricki and the Flash* and Ridley Scott's science fiction film *The Martian*. In 2017, he portrayed Jeff Gillooly in the biopic *I, Tonya*.

In M.A.P., he portrayed Stephen Carter, a recurring character in the original series *Camp Wars*. He was also selected as the co-protagonist of *Your Mama Tries to Destroy Us*, a M.A.P. film that was released on 2023.

## M.A.P. works

* *Camp Wars* (2021) - Stephen Carter
* *The Pabs Show* (2022) - Himself
* *Your Mama Tries to Destroy us* (2023) - Peter Giddish
Arthur Sales

**Arthur Sales** (born July 22, 1991) is a Brazilian model.

In M.A.P., he portrayed Jason Sykes in the original series *Camp Wars*. He reprised the role in a crossover episode with *Austin: Sexy, Popular, ¿Gay?*.

Despite being part of the serie since the premiere, Jason didn't appear in the first two episodes that premiered in 2016 and 2017, he appeared in the third episode that premiered in 2021.

## M.A.P. works

* *Austin: Sexy, Popular, ¿Gay?* (2017) - Jason Sykes
* *Camp Wars* (2021) - Jason Sykes
* *The Pabs Show* (2021-2022) - Himself