Mercenary For Hire

## Mercenary for Hire: What does it entail?

Mercenary for Hire replaces the Criminal Outlaw system in High-Risk. Removing the convolution and making it easier to play with your friends at World Bosses, Crow’s Cache and High-Risk overall.

### MERCENARY FOR HIRE:

* Mercenary for Hire automatically makes you hostile to both factions (similar to how Outlaw worked).
* As a result of being able to kill and loot anyone, mercenaries will drop extra loot (similar to how Outlaw worked).
* The Law reputation no longer has any bearing on your hostility towards other players.
* No rep loss for becoming a mercenary.
* Swap to and from Mercenary for Hire anytime. No more need for Pardons or waiting for cooldowns.
* Killing your same faction will still incur a temporary Criminal aura that will make guards aggressive towards you.

### HIGHRISK GROUPING WITH MERCENARY FOR HIRE:

* Players that have "For the Alliance" active can only group with other players that have "For the Alliance" active.
* Players that have "For the Horde" active can only group with other players that have "For the Horde" active.
* A Mercenary for Hire only can group with other Mercenary for Hire players.
* You can switch your status to and from Mercenary for Hire freely in any main city at any time. This allows you to group with your friends with no penalty.

### BONUS SHARED PARTY LOOT:

* Bonus Shared Party Loot (previously exclusive to For the Horde and For the Alliance) is now also available to Mercenary for Hire.
* Available to everyone at baseline. This means you can group with your cross-faction friends without missing out on shared party loot.

### Summary of changes:

* Mercenaries can freely attack Horde, Alliance and other Mercenary players at will.
	+ While Mercenary for Hire is active, you can only group with other Mercenaries in High-Risk. With the ability to attack and kill anyone, Mercenaries will drop extra bag loot when slain in High-Risk. The Mercenary system acts as a toggleable outlaw buff, much like For the Horde and For the Alliance.

* You can freely swap between Mercenary for Hire and For the Horde/Alliance while in a Main City or Shattrath.
	+ The long cooldowns attached to For the Horde/Alliance have been removed, and with it, the restrictions preventing you from playing with your cross faction friends in High-Risk.
* Now you can quickly swap to Mercenary for Hire to join in on Crow’s Cache, High-risk events, or a World Boss and then swap back to For the Horde/Alliance in Capital Cities afterwards with no penalty.

* This system removes the mechanics surrounding The Law entirely and Criminal Intent.
	+ Killing your own faction while you are a Mercenary will not cause you to become a permanent Outlaw or Mercenary. As long as you are in a Capital City, Nothing will prevent you from swapping to and from Mercenary for Hire

* The Shared Party Loot Bonus previously reserved for For the Horde/Alliance is now available to everyone.
	+ This means grouping with your cross faction friends as a Mercenary or just wanting to be hostile to everyone, does not lessen your ability to effectively farm High-Risk Materials.

## How do I become a Mercenary For Hire?

You can become a Mercenary for Hire by visiting a Capital City. Once there you can open up your Spellbook, under the General tab, and click on the **Mercenary for Hire** spell... Yes, it is really as easy as that. You can now exit the city and attack (and be attacked by) your fellow adventurers. Good luck, hero!