Vocabulary

*The Calamity.* An event that destroyed the Old Age and ushered in a new age. It is said that it was due to an imbalance of chaotic forces, elemental forces, and a divine battle between multiple deities, resulting in the death of many.

*Old Age.* Not to be confused with an Elder of old age, but more so a bygone era in time, a time before the Calamity has happened. Not much is known about this time as memories and records are few.

*BC and AC.* BC stands for “Before Calamity” and AC for “After Calamity”. Therefore, the current time frame is AC.

*Deities of Old.* This refers to the deities that are long gone, who live were lost but given the Four Crystal of the Elements as a final gift to mortals before departing into the unknown.

*Gaia.* The name of the planet.

*Elorra.* The name of the land where it holds the Four Crystals of the Elements and numerous places to discover forgotten ruins and holds many opportunities for adventure.

*Crystal Orthodoxy*. Also known as Crystalism, the main religion within the land of Elorra. Believes that the Four Crystals of the Elements are items left behind by the Old Age Deities, and therefore needs to be worshiped, granting energy and power to the crystals.

*The Four Crystals of the Elements*. Earth, Fire, Wind, and Water. The four main elements that maintain balance within the world. Through the power of worshiping, these elemental crystals, although none speaking and unmoving, keep the elements in check. Improper use of the power can lead to fire spreading wildly, water becoming filled with bacteria and killing all sea life, air infected with plagues, and the ground becoming putrid and acidic, unable to yield crops with earthquakes happening frequently.

*Aether*. The magical force that surrounds the world, everyone has a tiny bit of Aether inside of it, some even said it is the soul of a living being. From this, Mana can be drawn upon.

*Mana.* A magical energy drawn from Aether, a perfect example of a Mana user are Sorcerers through natural skills, however a practitioner of the Arcane can call upon this Mana from manipulating their inner Aether, the stronger an inner Aether is, the more stronger the mage is.

*Aura.* Spiritual and Fighting energy, co-existing with Aether and Mana, people who are physically active have an affinity with this source of power, able to do impressive feats of martial prowess, such as pushing beyond normal limits, resisting attacks from powerful foes, and such.

*Ki.* Energy created through the mixture of one owns inner Aether and Aura, through meditating and being one with your own body and soul, ki is formed. Ki allows people to be nimble, and able to even perform devastating attacks with nothing but their own bare hands. Users of Ki are known as Monks.

*Darkness.* Not to be confused with the name of a Spell or just the lack of light, more so it is an ethereal force. Dark Knight and necromancy magic draws upon this negative energy, it is said that this force can corrupt the hearts and the soul of anyone it wants, and that only Warriors of Lights can ever truly push it back. From this force, it creates monsters that attack innocent people, and assaulting trading routes, these monsters have no moral code nor culture, they only serve as a servant and tool of the Darkness.

However, a Dark Knight knows how to wield the a fraction of power from the darkness, although they may never succumb to it fully, or else becoming a Monster, they can use some of the Darkness through their body, using their own vitality to better control it and defend those that can't defend themselves.

Darkness is created and leaked into the material realms due to the influence of the Dark Gods, even when imprisoned, their presence is still felt.

*Dark Gods.* Gods that spread the force known as Darkness, sworn enemies of the Crystal Orthodoxy. These gods are responsible for the Calamity that brought the end of the Old Age.

*Warriors of Light.* Prophesied Warriors that have received blessing from the Four Crystal of the Elements, along with their representative, known as Vestals. These Warriors of Light have been blessed and granted boons due to it, not one person has gained such title as of now. But it is said that a mortal empowered by these crystals are a step closer to the divine, in essence, they achieve demigod hood.

*Vestals.* High ranking figures in the Crystal religion, all Vestals are female and are sworn to protect the crystals with their life and are essentially wedded to their elemental crystal. When a Vestal passes away, a new one takes their place. They are responsible with placing a protective ward around the city they reside in to fend off against the Darkness, and when the crystal shows them a vision, will name a Warrior of Light. As custom, when a Vestaline is chosen to be a Vestal, they gain the last name of Oblige.

*Vestaline*. A young Vestal in training, typically orphan girls who have been taken into the temple to be raised. The ones with the most natural aptitude to protect the elemental crystal are chosen to replace a dead Vestal. Even if a Vestal passes away and only a young little girl is able to be a Vestal, they are turned into one due to the need to have a protective ward.

*Recarnates*. The Recarnates are people whose souls have been reborn anew from the Old Age, they are known to have sometimes fading and glimpse of memories of their past lives from the Old Age (however never fully remembering it all), and are marked with special mark somewhere on their body. Legend says that Reincarnates are fated to meet others from the old age. It is said that those that bear this mark were of heroic value, have a strong will, and or of well known renown of sorts as adventurer’s. The mark is as seen as below: