MidnightEclipse

## **Stats**

©redits: 3,450

Health: 315 [472.5/BE]

Health Regeneration: 2 every second [3/BE]

Physical Power: 15+ [22.5/BE]

Resistance: 15% [22.5%/BE]

Immunity: N/A

Speed: 5 (when walking), 11 (when running) [7.5 (when walking), 16.5/BE]

Stamina: 3,000 [4,500/BE]

Aether: 3,000 [4,500/BE]

Aether Regeneration: 10 every second [15/BE]

## **Description**

**MidnightEclipse** is a force to be reckoned with and is also nearly immortal making a battle with them nearly Impossible to be victorious so it's advised to not challenge them or attack them head on

## **Skills**

**Rapid Regeneration [S] (Support Skill)**

The user will be granted Rapid Regeneration healing wounds and recovering Aether rapidly, heals 12 Health and Aether every 0.1 seconds. Costs 40 Aether every second

**Teleportation [S] (Mobility Skill)**

The user will be granted Teleportation allowing them to teleport anywhere they have gone before. Costs 105 Aether every time

**Adaptive Aegis [A] (Support Skill)**

The user will be granted a Adaptive Aegis which allows them to adapt to any situation by temporarily gaining the abilities or resistances they need most. Costs 200 Aether each time

**Soulforge [S] (Support Skill)**

The user will be granted a ability to Soulforge which can temporarily imbue objects with a fragment of their soul, granting those objects unique and enhanced properties which include +15 damage and 2 second CD reduction. Costs 450 Aether each time

**Hemomancy [S] (Mixed Skill)**

The user will be granted Hemomancy which allows them to manipulate and control blood, both their own and that of others. They can use blood to create weapons, heal by 50 HP, or even compel or control others by manipulating their blood flow. Costs 200 Aether each time if you heal, 300 Aether to control a target and 150 Aether to create weapons

**Temporal Manipulation [S] (Support Skill)**

The user will be granted Temporal Manipulation which allows them to briefly alter the flow of time, either by slowing it down, speeding it up, or even momentarily pausing it. Costs 300 Aether each time

**Shadowmeld [A] (Support Skill)**

The user will be granted the ability to Shadowmeld which can allow the them to blend seamlessly into shadows and darkness, becoming nearly invisible to the naked eye. Costs 500 Aether each time

**Eternal Abyss [S] (Defense Skill)**

The user will be granted the ability from the Eternal Abyss which allows them to tap into the eternal power of the abyss, granting them dark resistance. Temporarily increases their resistance by 45%, making them harder to harm. Costs 700 Aether each time

**Reality Manipulation [S] (Support Skill)**

The user will be granted the ability Reality Manipulation they are then allowed to reshape the fabric of reality within the world. They can alter physics, change the environment, summon and control creatures with a duration of 8 seconds. Costs 800 Aether each time

**Chrono Echo [S] (Support Skill)**

The user will be granted the ability Chrono Echo which allows them to create temporal duplicates of themselves, each with a limited lifespan. These duplicates can help in combat by distracting enemies, attacking enemies or assisting in tasks, but they only exist for a short time before fading away. Costs 500 Aether each time

**Elemental Shapeshifting [S] (Mixed Skill)**

The user will be granted the ability Elemental Shapeshifting which allows them to transform into different elemental forms, such as fire, water, earth, or air. When in the Fire form the user will gain 2X Physical power, when in water form the user will gain 2X Aether and Aether regeneration, when in earth form the user will gain 2X resistance and 2X Health and Health regeneration, when in air form the user will gain 2X speed and stamina. Costs 400 Aether each time

**Starlight Radiance [S] (Support Skill)**

The user will be granted a Starlight Radiance which grants the ability to draw power from the stars above, particularly during the night, to replenish 50 aether every second swiftly until their aether storage is maxed out. Costs 150 Aether to activate

**Timeless Restoration [S] (Support Skill)**

The user will be granted Timeless Restoration which allows them to manipulate time to rewind injuries, allowing for a quick regeneration of HP to a previous, healthier state which had 70% HP or higher. Costs 500 Aether to activate

**Shadowstep [S] (Mixed Skill)**

The user will be granted Shadowstep which allows them to instantly teleport to a nearby shadow, granting stealth and surprise advantages. Costs 250 Aether to activate

**Dual wield [S] (Mixed Skill)**

The user will be granted Dual wield which allows them to equip two weapons at a time but disables the ability to equip a shield

**Chrono Nullification [S] (Support Skill)**

Through mastery over the fabric of time itself, the user can halt the progression of debuffs on themselves and their comrades. In this suspended moment, the effects of negative status ailments are not only nullified but completely erased, allowing the affected individuals to continue the battle unburdened by adversity. This extraordinary power stands as a beacon of resilience in the face of any challenge.

## **Ultimate Skills**

**Ethereal Ascendance [S] (Mixed Skill)**

The user will be granted an Ethereal Ascendence, they then transcends the physical realm, becoming an ethereal being of pure energy. In this state, they gain immense power, flight, and the ability to manipulate the very elements around them. Costs 1,500 Aether each time

**Soul Of Resurgence [S] (Defense Skill)**

The user will be granted a Soul of Resurgence which is a legendary soul that grants them the unparalleled power of unlimited and instantaneous resurrection throughout the entire battle. When defeated, they are automatically and instantly revived with 50% of their Maximum HP and maximum Aether, making them truly unstoppable and able to persistently and endlessly continue the fight with unwavering determination until the battle concludes. This is the epitome of overwhelming power in resurrection abilities.

## **Breathing type**

**Eclipse/Void breathing**

Increases all stats by 1.5X and inflict the Soul Drain effect every attack. Costs 250 Aether to activate

## **Equipment**

**Weapons**

**Celestial Eclipse Saber**

Description: The Celestial Eclipse Saber is a luminous and graceful weapon, in stark contrast to the ominous Abyssal Dawn Scythe. Crafted from celestial materials, it radiates with the purity of starlight, boasting an ornate hilt adorned with celestial motifs. When wielded, it channels the harmonious energy of the heavens, allowing for precise and controlled strikes, its blade seemingly weightless. A symbol of righteousness and the safeguarding of light, this saber is believed to dispel malevolence and purify darkness, standing as the antithesis to the sinister presence of the Abyssal Dawn Scythe

Base damage: 35

Ability 1: Powerful Strike: breaks all immunity's and resistance's

Ability 2: Celestial Harmony: This extraordinary passive ability bestows upon the Celestial Eclipse Saber's wielder the essence of Celestial Harmony, extending its effects to the entire party. With this passive, a radiant aura of tranquility constantly surrounds you and your allies, reducing incoming damage by a substantial 50%. Additionally, it enhances the attack speed and damage of you and your party members by an impressive 40% at all times. This ability not only fortifies your party's defenses but also empowers their offense, achieving a perfect balance in battle as a constant companion.

**Attacks**

Celestial Strike - the user lunges at the target with incredible speeds dealing 35 damage. CD: 1 second

Eclipse Flames - the user points the tip of their Celestial Eclipse Saber at the target shooting a darkish flame lasting 4 seconds which engulfs the said target dealing 4 damage every 0.2 seconds altogether dealing 80 damage. CD: 15 seconds

Starlight Slash - the user swings the Celestial Eclipse Saber in a dazzling arc, striking the target with celestial energy for 40 damage. CD: 2 seconds.

Moonbeam Strike - the user channels the power of the moon through the saber, delivering a swift and precise strike for 30 damage. CD: 1.5 seconds.

Solar Flare Slash - the user releases a burst of fiery energy from the Celestial Eclipse Saber, scorching the target for 50 damage. CD: 3 seconds.

Cosmic Fury - the user performs a rapid series of saber strikes, unleashing a flurry of celestial attacks dealing 25 damage each, for a total of 75 damage. CD: 4 seconds.

Aurora Blade - the user harnesses the colors of the aurora borealis within the saber, delivering a mesmerizing attack that deals 45 damage. CD: 2.5 seconds.

Galactic Whirlwind - the user spins with the Celestial Eclipse Saber extended, creating a swirling vortex of energy that deals 60 damage to all nearby foes. CD: 5 seconds.

Celestial Nova - the user charges the saber with celestial power, then thrusts it into the ground, creating a shockwave that deals 55 damage to enemies in the area. CD: 6 seconds.

Meteor Strike - the user invokes the power of falling stars, causing the saber to rain down like meteors upon the target, dealing 70 damage. CD: 4.5 seconds.

Nebula Burst - the user releases a concentrated burst of nebula energy from the saber, causing an explosion that deals 65 damage to the target. CD: 3.5 seconds.

Heavenly Dance - the user gracefully dances with the Celestial Eclipse Saber, striking the target multiple times for a total of 50 damage. CD: 3 seconds.

**Final Attack**

Radiant Ascension - The Celestial Eclipse Saber harnesses the pure energy of the cosmos, transforming into a beacon of divine light. The wielder releases a transcendent burst of radiant power, enveloping all allies in a protective aura. This aura grants invulnerability and instant recovery to all allies, restoring them to full strength and granting them the 'Eternal Dawn' effect. Eternal Dawn ensures that allies cannot be defeated for the remainder of the battle. CD: 1-time use per battle.

**Abbysal Dawn Scythe**

Description: The Abyssal Dawn Scythe is a weapon that embodies the very essence of darkness and despair. Its blade, forged from obsidian-black steel, shimmers with an eerie, otherworldly glow, casting an ominous shadow in its wake. Unlike the Celestial Eclipse Saber, which represents the purity of celestial light, the Abyssal Dawn Scythe is a weapon of malevolence.

Base damage: 40

Ability 1: Eclipsing Vitality: This awe-inspiring passive ability grants the wielder of the Abyssal Dawn Scythe the power of Eclipsing Vitality. With each successful strike, you instantly steal a remarkable 90% of the damage dealt as life force, healing yourself without any cooldown. This ability allows you to replenish your health dramatically with every attack, making it an immensely powerful source of healing.

**Attacks**

Abyssal Dominion - The wielder taps into the scythe's abyssal power, gaining control over the battlefield. This ability combines three different effects into one devastating attack. Unleash the full potential of the abyss. A vortex of shadows surrounds the wielder, dealing 60 damage to all nearby enemies. This attack simultaneously drains 25% of the target's current health, healing the wielder, and shackles them in shadow chains, immobilizing them for 3 seconds. Additionally, it reduces the damage output of affected enemies by 30% for 6 seconds. CD: 20 seconds.

Soul Drain - The scythe's malevolent aura hungers for the essence of both enemies and allies alike. With a sinister sweep, the wielder siphons 50% of the target's current health, converting it into a permanent shield for themselves and all nearby allies. This shield absorbs up to 100 damage per affected ally. CD: 12 seconds.

Abyssal Wrath - The scythe becomes a conduit for dark energy, allowing the wielder to unleash a devastating area-of-effect attack. A vortex of shadows surrounds the user, dealing 80 damage to all nearby enemies and applying a "Blighted" effect. Blighted targets now take a staggering 200% (2X) increased damage for the duration of the battle, become blinded, and are immune to cleansing skills. CD: 8 seconds.

Soul Reaver - The Abyssal Dawn Scythe hungers for souls. With a swift swing, the wielder cleaves through the enemy's defenses, dealing 40 damage and stealing 20% of the target's current health as additional damage. CD: 3 seconds.

**Final Attack**

Abyssal Annihilation - The Abyssal Dawn Scythe channels its full dark power, becoming an instrument of ultimate destruction. The wielder releases an apocalyptic area-of-effect attack, dealing infinite damage to all enemies and invoking a "Doomed Abyss" effect. Doomed Abyss guarantees the immediate defeat of affected targets, rendering them unable to continue in the battle. CD: 10 minutes

**Skill Eater**

Description: a glove that disables skills each glove can disable one skill for a maximum of 2 for both gloves

Base damage: 15

Ability 1: Skill Eater: disables a targets skills randomly, the highest ranking skills are targeted first. The skill is disabled until the battle is over

**Attacks**

Forceful Punch - the user punches the target dealing 15 damage. CD: 1 second

Copy Cat - once the target attacks the user copies the attack and directs it towards the target. CD: 4 seconds

Nullifying Grasp - The user's glove emits an aetheric field, nullifying the target's next skill and dealing 25 damage. CD: 12 seconds.

Ethereal Surge - The user infuses Skill Eater with aetheric energy, unleashing a devastating ethereal surge that deals 30 damage to the target and increases the user's attack speed by 30% for 5 seconds. CD: 15 seconds.

Dimensional Shift - The user briefly shifts into an aetheric dimension, becoming immune to damage for 3 seconds and gaining 50% increased movement speed. After returning, they unleash an Aether Blast, dealing 35 damage in an area around them. CD: 20 seconds.

Abyssal Grasp - The user taps into the abyssal aether, ensnaring the target with dark tendrils that deal 40 damage and immobilize them for 2 seconds. CD: 18 seconds.

Ethereal Absorption - The user temporarily transforms Skill Eater into an ethereal state, absorbing 50% of incoming magical damage for 5 seconds and converting it into 10% additional damage on their next skill attack. CD: 20 seconds.

Aetheric Drain - The user channels the power of Aether through the Skill Eater, creating a draining vortex that deals 20 damage to the target and restores 10% of the user's maximum health. CD: 8 seconds.

Skill Devour - The user invokes the insatiable hunger of the Skill Eater, seizing mastery over the battlefield. This ability combines three distinct effects into a relentless assault. Unleash the voracious appetite for knowledge. A swirling vortex of stolen abilities envelops the wielder, dealing 75 damage to all nearby enemies. Simultaneously, it siphons 30% of the target's current Aether, enhancing the wielder's own power, and ensnares them in ethereal skill chains, incapacitating them for 4 seconds. Furthermore, it reduces the skill effectiveness of affected enemies by 40% for 8 seconds. CD: 20 seconds."

**Final Attack**

Devourer's Embrace - The Skill Eater drains an enemy's abilities, dealing massive damage and granting the wielder the 'Eternal Knowledge' effect, empowering them with the absorbed skills and abilities for the rest of the battle. CD: 1-time use per battle."

**Armour**

**Astral Eclipse Enigma Armour**

Description: The Astral Eclipse Enigma Armor is a legendary set of celestial battle attire, said to be forged in the heart of a dying star and infused with the essence of eclipses. When donned by a skilled warrior, this armor bestows unparalleled power and protection.

Ability 1: Celestial Aegis: When activated, a shimmering celestial shield envelops the wearer, rendering them impervious to all forms of damage for a limited duration. During this time, the wearer can also absorb enemy attacks and convert them into healing energy, restoring health by 50% of the damage received. CD: 5 seconds

Ability 2: Eclipse Wrath: Once per battle, the wearer can unleash the Eclipse Wrath ability. This sends forth a devastating wave of dark and light energy, obliterating all foes in its path, regardless of their health or defenses. It can only be triggered when the wearer's health falls below 25%, making it a last-resort trump card. CD: 50 seconds

Ability 3: Celestial Fusion: When the wearer activates Celestial Fusion, they temporarily merge with the armor, becoming a celestial being of immense power. In this state, they gain the ability to manipulate time and space, granting them increased speed, the power to freeze enemies in time, and the ability to summon celestial minions to aid in battle. CD: 20 seconds

Ability 4: Eclipse Regeneration: This passive ability ensures that the wearer is constantly rejuvenated. It automatically restores 10% of the wearer's maximum HP and Aether with each attack landed or skill activated. When under the effects of Celestial Aegis, this regeneration rate is doubled.

Ability 5: Astral Resonance: The armor is attuned to the celestial and eclipse cycles. It allows the wearer to tap into these cosmic energies, granting them enhanced strength, agility, and elemental resistance depending on the current celestial phase (e.g., increased fire resistance during a solar eclipse, enhanced water abilities during a lunar eclipse).