Evacuation Neutral Route

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> "**do you get it? your consequences won't go away that easily.**"
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> ― Sans
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The Evacuation Neutral Route is a route activated by a number of ways, but consists of you aborting the Ruthless Route, putting the Underground on high alert as a result. The effects of the route only really begin in Starlight Isles. This route is also distinguished by you having a shade over your face yet your eyes are still visible compared to Ruthless.

## Changes/Differences Compared to Ruthless

* If you had exhausted Ruined Home's kill count before yet didn't initiate Ruthless. Starlight Isles will be in a state of evacuation with slower music playing (Though not as slowed down as Ruthless) and monsters will be hiding in various rooms.
* Running Boots are still unavailable from Ruthless Route.
* The monster sound ambiences for encounter rooms will also be present like in Ruthless.
* There are way fewer cutscenes than Ruthless and some like the Sans and Papyrus introduction scene and the Harry and Larry introduction scene are pretty different than Ruthless.
* The navy cutscenes are all identical to Ruthless.
* The Sub-Doggo fight is identical to Ruthless, just like Dogamy and Dogaressa monologue from that route.
* Muffet's fight is identical to Ruthless.
* The whole Koffin K sequence and the chase leading up it are identical to Ruthless meaning Koffin Keep is skipped.
* The Larry and Harry piano pushing scene is a bit different compared to Ruthless as Harry will decide to help push the piano and it causes them to both move forward at high speed and then get knocked down, meaning you can't fight them.
* Flowey doesn't have much of a presence like in Ruthless.
	+ The Stargazing memory scene is identical to Neutral/Compassion, but afterwards Flowey will appear and if you interact with him it will play a unique cutscene exclusive to this route where Flowey talks about his own experiences with this path and set some implications for the future.
* The festival/village will be empty and evacuated like Ruthless.
* The Sans fight in this route is completely unique compared to Ruthless and the dialogue for his pre-fight monologue and battle it's self will be different depending on how long it took you to reach him and if you also exhausted Starlight Isles's kill count. The fight is mostly an easier version of his Ruthless fight with a couple new attacks sprinkled in. They cannot be killed by normal means, so the ACTs must be used in order to progress through this battle to finally FIGHT or SPARE in that battle in order to have it end.
* The Papyrus confrontation on the bridge will have different dialogue compared to Ruthless depending on how many areas you exhausted the kill counters of, and if you spared Sans. The Sgt Splosion scene will also be different as he will initiate attack much sooner and Papyrus will instead go behind him instead of following you for the chase, the chase its self is identical to Ruthless either way. The different music will play in Crystal Springs area onwards, like Ruthless.
* It is also possible to initiate Evacuation Neutral by solely exhausting Starlight Isle's kill count, and doing so will alter the dialogue of the Sans and Papyrus scene before you fight Muffet, however the fight it's self will be identical to Compassion/Neutral. Afterwards is identical to Evacuation Neutral.