recursal/Fanatic-Fandom huggingface dataset:
Contumelia

**We are the Contumelia. We are fifth-dimensional forms that cannot be seen by your eyes, what you are seeing is only a projection of what holds the most sway in your hearts.** -The Contumelia explaining the nature of their appearances

## Summary

The **Contumelia** are a fifth-dimensional alien race of neutral, cosmos-travelling "observers", and the original creators of the Annihilargh.

## Powers and Stats

**Tier:** At least **2-A**, likely **Low 1-C**

**Name:** Contumelia

**Origin:** Ben 10

**Gender:** Varies

**Age:** Inapplicable. Exist beyond time

**Classification:** 5th-Dimensional beings

**Powers and Abilities:** Higher-Dimensional Existence, Incorporeality, Higher-Dimensional Manipulation, Technology Manipulation, Perception Manipulation (Most three-dimensional beings see a Contumelia as an animate projection of what holds the most emotional sway over them)

**Attack Potency**: At least **Multiversal+** (Annihilargh, their creation, can affect the entirety of "the universe", which contains an infinite amount of parallel dimensions including the Ledgerdomain, Nullvoid and many more. See destroying "universes" as but an experiment), likely **Low Complex Multiversal** (The Contumelia are stated to be 5 Dimensional beings)

**Speed:** Likely **Immeasurable**

**Lifting Strength:** **Unknown**

**Striking Strength:** At least **Multiversal+**, likely **Low Complex Multiversal**

**Durability:** At least **Multiversal+**, likely **Low Complex Multiversal**

**Stamina:** Unknown

**Range:** At least **Multiversal+**, likely **Low Complex Multiversal**

**Standard Equipment:** None notable

**Intelligence:** Supergenius, created the Annihilargh.

**Weaknesses:** None notable.
Atomix

## Summary

**Atomix** is the Omnitrix's DNA sample of an unknown species from an unknown planet.

## Powers and Stats

**Tier**: **Low 4-C**

**Name**: Atomix

**Origin**: Ben 10

**Classification**: Alien

**Powers and Abilities**: **Superhuman Physical Characteristics**, **Flight**, **Nuclear Energy Manipulation**, **Forcefield Creation**, **Light Manipulation**

**Attack Potency**: **Small Star Class** (Was able to one-shot Ultimate Humungousaur)

**Speed**: **FTL** combat speed and reactions (Can keep up with Vilgax)

**Lifting Strength**: **Class Z** (Should be physically stronger than Ultimate Humungousaur)

**Striking Strength**: **Small Star Class**

**Durability**: **Small Star Class**

**Stamina**: Low

**Range**: **Several meters**

**Intelligence**: Unknown.

**Weaknesses**: Atomix is overconfident and can cause a total meltdown like an actual nuclear reactor. He can get tired after using up a lot of his energy.

**Notable Attacks/Techniques**:

* **Fissile Whistle**: A flying ramming attack.

* **Nuclear Winner**: A massive blast of energy released around Atomix that was powerful enough to defeat Ultimate Spider Monkey, as well as devastate the surrounding area around him.

* **Fusion Cuisine**: A ball of fusion energy. It was bright enough to completely burn up Zs'Skayr and greatly harm Lord Transyl, much like the actual sun, and would stay for many years even after Ben transformed back.

## Others

**Notable Victories**:

**Notable Losses**:

**Inconclusive Matches**:
Ice Giant

## Summary

The **Ice Giant** is a unit in the physics-based tactics game *Totally Accurate Battle Simulator*. It is part of the Secret

   Faction and one of the most expensive unit in the said faction.

## Powers and Stats

**Tier:** **9-A**

**Name:** Ice Giant

**Origin:** Totally Accurate Battle Simulator

**Gender:** Presumably male

**Age:** Varies

**Classification:** Secret Faction Unit

**Powers and Abilities:** Superhuman Physical Characteristics, Large Size (Type 0), Ice Manipulation.

**Attack Potency:** **Small Building Class** (Can easily beat powerful units such as Mammoths. Is one of the most powerful melee unit in the game)

**Speed:** **Superhuman** (Able to keep up with units such as Minotaurs, Berserkers and Halflings, which are able to charge and leap at superhuman speeds)

**Lifting Strength:** At least **several tons** (Can lift Mammoths)

**Striking Strength:** **Small Building Class**

**Durability:** **Small Building Class** (Can casually tank attacks from Mammoths)

**Stamina:** High (Able to fight for a long time without tiring)

**Range:** Standard melee range

**Standard Equipment:** None notable.

**Intelligence:** Average

**Weaknesses:** Powerful ranged units such as Hwatcha
Madness Manipulation

## Summary

**Madness Manipulation** is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane. While often associated with Mind Control, the methods used to achieve this effect tend to vary from character to character, with a number of these means overlapping with other, separate abilities instead.

## Types

**1: Biology**: *Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.*

* **Limitations**: Sufficient Resistance to Biological Manipulation can render this approach useless. Characters with robotic, elemental or Non-Corporeal forms are naturally immune to this due to lacking conventional biology.

**2: Mind Control**: *Users of this type rely upon directly interacting with the minds of their victims, utilizing various forms of mental attacks to drive them insane.*

* **Limitations**: Sufficient Resistance to Mind Control renders this approach useless, as does anything else that would interfere with the user's ability to affect the victim's mind.

**3: Cognition:** *Those who possess this type drive others insane as a side-effect of the nature of their being, with the very act of looking at or attempting to perceive them being enough to send victims into a state of madness or terror. More extreme forms are capable of outright killing those who suffer from their effects.*

* **Limitations**: Those who are capable of perceiving, understanding and/or experiencing that which is naturally extreme or incomprehensible should be able to ignore this. Likewise, unless there is evidence to suggest differently, beings whose physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being.
Chakra

**Chakra** is a substance that is necessary for lifeforms to use **jutsus**.

**Chakra** size levels are, as follows:

**Very-Low**: Users of this amount of chakra most likely cannot use any jutsu without dying. Most new-borns and toddlers possess this amount of chakra.

**Low**: Users of this amount of chakra can only use a couple of jutsus at most. Most teenagers possess this amount of chakra.

**Average**: Users of this amount of chakra can only use a few jutsus at most without dying. Most teens and young adults possess this amount of chakra.

**Above Average**: Users of this amount of chakra can only use several jutsus at most. Most adults possess this amount of chakra.

**High**: Users of this amount of chakra can easily use far more than several jutsus. Most kages and Uzumaki's possess this amount of chakra.

**Extraordinary**: Users of this amount of chakra can easily use hundreds of jutsus. Some Uzumaki's possess this amount of chakra.

**Demi-God**: Users of this amount of chakra can easily use thousands of jutsus. Six Paths Madara, Six Paths Naruto and Kaguya possess this amount of chakra.

**Weaknesses** (of having chakra): If a lifeform loses all of it, they will die.

**Note**: Users of any of these levels of chakra size above, most likely cannot use their most powerful jutsus as many times as their level states they can, as their most powerful jutsu might require much more amount of chakra than the jutsus they usually use.
Reactive Evolution

## Summary

**Reactive Evolution** is the ability to, in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat.

A combination of Adaptation and Reactive Power Level, rather than adapting to better utilize their resources or rather than just growing stronger, the user improves in any number of ways to become more successful, durable, and powerful whenever their respective limits are tested.
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Kevin Levin

## Summary

**Kevin Levin** is an Osmosian and a member of Ben's Team. He started off as one of Ben's notable enemies in the Original Series before reforming and joining Ben in Alien Force onwards.

## Powers and Stats

**Tier**: **10-B** | **7-C** | **10-A**. At least **Low 7-B**, likely **7-A** when armored | **Low 4-C**

**Name**: Kevin Ethan Levin, Kevin 11, Ultimate Kevin

**Origin**: Ben 10

**Gender**: Male

**Age**: 11 in Ben 10. 16 in Alien Force. 17 (Ultimate Alien and Omniverse)

**Classification**: Osmosian

**Powers and Abilities**: **Energy**, **DNA**, Mana (both **Life-energy** and **Magic**) and **Matter** **Absorption**, **Power and Ability Absorption**, **Hammer and Scissor Protrusion**

**Attack Potency**: **Human level** | **Town Class** (Can fight Ben's stronger aliens such as Four Arms, and Diamondhead, Injured Vilgax) | **Athlete level**. At least **Mountain Class**, likely **higher** when armored (Punched a hole through Swampfire's chest, has staggered Vilgax and Highbreed with his punches. Colossus Kevin fought with Chromastone) | **Small Star Class** (Traded blows with Ultimate Humungousaur)

**Speed**: **Normal Human** | **Relativistic** combat speed (Kept up with Vilgax and Four Arms and should be comparable to XLR8) | **FTL** combat and reaction speed (Was able to keep up with Vilgax and Highbreed Commanders. Dodged P'andor's blast of radiation) | **FTL** combat speed and reactions (Kept up with Ultimate Humungousaur and Ultimate Echo Echo)

**Lifting Strength**: **Regular Human** | **Class M** (Physically comparable to Four Arms and Diamondhead, and held Vilgax to the ground) | At least **Class M** (While armored, he is physically comparable to the likes of Swampfire) | At least **Class M**

**Striking Strength**: **Human Class** | **Town Class** | **Athlete Class**. At least **Mountain Class**, likely **Mountain Class** (Sent Viktor off of his feet just by slamming his arm into him. His punches harmed Vilgax) | **Small Star Class**

**Durability**: **Human level** | **Town Class** (Easily took attacks from Vilgax, and Four Arms) | **Athlete level**. At least **Mountain Class**, likely **higher** (Took a beating from Cash who was fused with a Techadon Robot, which was capable of easily smashing through Gwen's shields. Survived a beating from Princess Looma and is compareable to Swampfire. Took full power strikes from Highbreed, but was knocked unconscious) | **Small Star Class** (Survived attacks from Ultimate Echo Echo and Ultimate Humungousaur)

**Stamina**: **High**

**Range**: Standard melee range

**Standard Equipment**: None

**Intelligence**: **Average**

**Weaknesses**: None notable

**Key**: **Original Series** | **Original Series Kevin 11** | **Alien Force, Ultimate Alien, and Omniverse** | **Ultimate Kevin**

## Others

**Notable Victories**:

**Notable Losses**:

**Inconclusive Matches**:
Magnetism Manipulation

## Summary

The ability to manipulate **magnetic fields and magnetism**, one half of the force of electromagnetism. While basic users of this power may only be capable of manipulating magnetic metals, as all materials are magnetic in some form and all have their own magnetic fields, more advanced users can manipulate all sorts of objects with ease, potentially affecting particles themselves.
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict instantaneous death to swiftly murder their targets.
* **Mind Manipulation:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful applications.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Power Nullification

## Summary

**Power Nullification**, or **Negation**, is the ability to simply nullify the powers and abilities of others, negating their effects. The mechanisms by which this effect is accomplished and their restrictions vary from character to character, but the ability is often limited to a certain type of power, such as supernatural phenomena in general, or magic. In some cases, an ability can only be negated once it's been used or activated, but in others, powers can be nullified before they're even utilized. The effect may be temporary or permanent, and may be restricted by touch, or be something that the user can apply to any ability they see, or within a field that negates any powers within.

Some characters accomplish these effects through applications of other abilities rather than an standalone ability in itself, such as using Power Modification to render powers useless. In addition, there are characters who combine this ability with Power Mimicry to not just seal the abilities of others, but steal them for themselves; this is known as Power Absorption.

Certain forms of Power Nullification may prevent the usage of powers through less direct methods, making resistance less useful and the strength of the ability less relevant.

## Types

**Anti-Magic:** Abilities that focus on nullifying magic, potentially even rejecting physical characteristics augmented by magic or making it so that the user cannot be harmed by magic at all. This can negate spells, from simple blasts to more complicated effects, and may be capable of stripping magical items of their enchantments and magical properties.

While useful against magic users, this ability cannot nullify non-magical supernatural abilities, such as those based on chi. A similar ability is known as **Counterspelling**, which are characters who can counter the spells and magical abilities of others through their own magical knowledge, often requiring some knowledge on the spell to do so.

**Immortality / Regeneration Negation:** Many characters and weapons have the ability to ignore the immortality and regenerative abilities of their opponents, allowing them to kill characters with wounds they would otherwise survive. As with other powers, this is generally limited by the strongest level of regeneration and the types of immortality that the ability has nullified, and an ability may be limited to just immortality or just regeneration. Killing a character through means they can't survive even with their immortality doesn't count; killing someone who can regenerate from just a soul can just as easily be Soul Manipulation, depending on the context.

**Resistance Negation:** The ability to bypass the resistances of other characters, such as controlling an opponent with mental defenses superior to one's own level of mental offenses by ignoring the resistance itself. This does not apply to characters who simply overpower the resistance with a power stronger than what their opponent has resisted.
Sir George

## Summary

**Sir George** (birthname **Georgius**) was an extremely old character in **Ben 10: Ultimate Alien.** He is the first Forever Knight, having founded them over one thousand years ago. In The Purge, he recruited the Forever Knight leaders to join his own faction of The Forever Knights, uniting all the separate factions into a single order, and later started a war against all aliens on Earth.

## Powers and Stats

**Tier**: **High 5-A** | **9-B**

**Name**: **Georgius**, **Sir George**, **Old George**, **The First Knight**, **George the Triumphant**

**Origin**: **Ben 10**

**Gender**: **Male**

**Age**: **1781**

**Classification**: **Human**, **The First Knight**

**Powers and Abilities**: **Superhuman Physical Characteristics**, **Immortality**, **Resistance** to **Mind Control**, **Portal Creation**, **Energy Projection**, **Forcefield Creation**, **Can create whirlwinds by rotating his arm**, **Light Manipulation**, **Power Nullification**, **Magic**, **Sealing**, **Power Absorption**

**Attack Potency**: **Dwarf Star Class** (Misuse of Ascalon's power can destroy entire planets) | **Peak Human** (Defeated one of the Forever Knights)

**Speed**: **FTL** combat speed and reactions (Kept up with Vilgax) | **Unknown**

**Lifting Strength**: **Unknown** | **Regular Human**

**Striking Strength**: **Dwarf Star Class** | **Peak Human**

**Durability**: **Dwarf Star Class** (Could withstand attacks from Lucubra Vilgax) | **Peak Human**

**Stamina**: **High** | **Below Average**

**Range**: **Planetary** | **Standard melee range**

**Standard Equipment**: **The Ascalon**

**Intelligence**: Extraordinary Genius

**Key**: **With the Ascalon** | **Base**

**Weaknesses**: If he doesn't have the Ascalon, he will turn back to an old man.

## Appearance

As an old man, Sir George was bald on most of his head, with a long, white beard. In *The Creature from Beyond*, he is seen in the beginning, watching TV in a wheel chair at the Senior Village. According to the nurse, George is not Sir George's real name and he is "ancient" because he has lived in Bellwood Senior Village since it opened in the 70's. In *Solitary Alignment*, Georgius is revealed to be his real name.

Sir George regains his youth in ***A Knight to Remember*** when he is reunited with **Ascalon**. Sir George had blond hair, a shortened blond beard, and wore the Ascalon's armor.
Size Manipulation

The power to **manipulate the size of anything and everything**. Variation of Shapeshifting.

## Also Called

* Mégethoskinesis
* Size Alteration/Modulation/Shifting

## Capabilities

The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.

## Levels

* **Basic Level (Type 1):** User can shrink target down to half and them grow up to twice of their normal size.
* **Advanced Level (Type 2):** User can shrink target down to quarter and them grow up to quadruple of their normal size.
* **Expert Level (Type 3):** User can shrink target down to tenth and them grow up to ten times of their normal size.
* **Master Level (Type 4):** User can shrink target down to percentage and them grow up to hundred times of their normal size.
* **Ultimate Level (Type 5):** User can shrink target down to atomic and them grow up to planetary size.
* **Absolute Level (Type 6):** User can shrink target below size of subatomic particles and grow them beyond galactic size.
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.
Instinctive Reaction

## Summary

**Instinctive Reaction** is the ability to react to oncoming attacks without the need for conscious thought. As such, those with this ability will automatically dodge and possibly counter oncoming attacks through muscle memory or instinct. As a result, the user is free to utilize the mental effort that is normally spent on performing these movements on other things.

## Advantages

* Can prove to act more unpredictable to the enemy
* More time to focus on long term strategies in a fight than how one must actually fight and react
* Can evade unexpected danger without much exertion
Preparation

## Summary

**A** **character's ability to increase their capabilities significantly.** Generally in the presence of sufficient time, resources and conditions.

## Types

* **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.
* **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.
* **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.
* **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.
Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

* **Examples:** The Doctor (Doctor Who), Goku Black with Time Ring (Dragon Ball), Sol Badguy (Guilty Gear)

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

* **Examples:** Zagreus (Doctor Who)

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

* **Examples:** Lavos (Chrono), The Shrike (Hyperion Cantos), Solaris (Sonic the Hedgehog)

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

* **Examples:** Riven of a Thousand Voices (Destiny), Lord Drakkon (Power Rangers)

**Type 5: Causality Transcendence:** Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.

Though the character is completely Independent of causality to the point of being unaffected by any outside change, this only extends to as far as evidence shows and not to things beyond it's feats.

Note: Being completely independent of time or laws; or similar forces, does not make you completely independent of causality without the relationship between these forces and causality being clarified, with it only being considered as evidence for an irregular relationship with causality otherwise.

* **Examples:** Outer Gods (Cthulhu Mythos), Daedric Princes (The Elder Scrolls)
Possession

## Summary

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

* **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.
* **Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.
* **Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Peak Human Physical Characteristics

## Summary

A **Peak Human** is character with bodily functions at the maximum limit of human condition. It means that the character is way stronger, has more endurance and is faster than even other extremely athletic people could possibly achieve.

They are the highest level a real life human could achieve.

Peak Humans are classified under "**9-C**" within our Tiering System.

## Possible Uses

### **Strength:**

A Peak Human can at least do some of these feats:

* Break several things made of metal (doors, bars, etc)
* Punch hard to enough to seriously injure and even kill a human
* Pick up hundreds of kilograms (horses, tree trunks and even small cars)

### **Speed:**

A Peak Human can at least do some of these feats:

* Run a few times faster than a normal athlete
* Run fast enough to outrun a bike or a wild animal
* Attack so fast that a normal human can´t react

### **Durability:**

A Peak Human can at least do some of these feats:

* Survive hits that could seriously harm a normal man (Like being hit by baseball bats in weak areas)
* Endure falling high enough to break a bone,
* Withstand being stabbed in fatal areas and still be able to fight

## Users

### **Strength:**

* Soke Takayuki Kubota (A Karate master who trains by punching steel beams and striking his hands with a hammer. Was also said to kill hogs at his local slaughterhouse by hitting them in the head when he was a kid.)
* Zydrunas Savickas (He could easily lift 947 pounds, and pull 1117 at his fullest)
* Bruce Lee (The father of Jeet Kune Do and innovator of Mixed Martial Arts. He was able to rupture a 100-150 lb sandbag and hold a 75 lb barbell in a lateral position for several seconds, which bodybuilders have extreme difficulty accomplishing. Bruce could also split wood and knock Karate experts off the ground by only punching from an inch away, which would severely limit his range of motion and strength)

### **Speed:**

* Usain Bolt (He reached a speed of 27 miles per hour. A normal man can only reach a speed of 12 miles per hour. Has been known for toying around with other olympians during his races. Even stopping momentarily yet still able to get first place)
* Bruce Lee (He could attack so fast that cameras sometimes had problems to catch his movements, forcing him to move more slowly while on set so that he could be clearly recorded. World Martial Arts champions would react to his punches after they were already thrown. He could also grab a penny out of a fellow martial artists' hand and replace it with a dime or other coin before they could close their hand)

### **Durability:**

* Berserker Vikings (According to some stories, a Berserker could be stabbed multiple times with no armor and live to tell the tale)
* Shaolin Monks (Through hours upon hours of torturous training each day, various Kung Fu masters have conditioned their body to the point of being able to bang their heads on stone, get stabbed in the throat by spears, lay on top of tridents and many more with little to no pain)
Cosmic Awareness

Power to **be aware of anything that affects the user on a universal scale**. Superior version of Danger Intuition.

## Capabilities

User is aware of anything that affects them on a universal scale including threats, anything that would affect them in any way, or even somebody talking about them.

## Power Levels

**Type 1:** Users Cosmic Awareness is limited to universal scale.

**Type 2:** Users Cosmic Awareness is not limited by anything.
Black Hole Creation

The power to **create black holes that can devour matter and energy**.

## Also Called

* Black Hole Generation
* Black Hole Projection

## Capabilities

Users are able to create black holes that can virtually suck in matter and energy. Through Gravitational Singularity, the victim will be ripped to shreds when they enter a black hole. Their body would be stretched apart to a point of compression, causing a lot of pain and suffering. When they enter into a Gravitational Singularity, they would be erased to nothingness as body molecule, matter and energy will be absorbed, causing instant death.

## Power Levels

**Novice Level (Tier 1):** Users are able to create very small Black Hole, around the size of a football ball. Users are also limited to 1 Black Hole creation, or few at best.

**Novice Level (Tier 1.5):** Users are able to create a Black Hole, that is bigger than a football ball.

**Advanced Level (Tier 2):** Users are able to create Black Holes, that are the size of a mountain. Users are able to create few Black Holes, and maybe several at best.

**Advanced Level (Tier 2.5):** Users are able to create Black Holes, that are bigger than a mountain.

**Expert Level (Tier 3):** Users are able to create Black Holes, that are the size of the Sun.

**Expert Level (Tier 3.5):** Users are able to create Black Holes, that are the bigger than the Sun.

**Master Level (Tier 4):** Users are able to create a galaxy sized Black Holes.

**Master Level (Tier 4.5):** Users are able to create several galaxy sized Black Holes.

**Peak Master Level (Tier 5):** Users are able to create a universe sized Black Hole, but users are limited to 3D sized Black Hole.

**Absolute Level (Tier 6)** Users are able to create even infinite sized Black Holes.
Ice Manipulation

## Summary

The ability to **manipulate cold and ice**. Sub-power of Thermal Manipulation, variation of Water Manipulation. The opposite of Magma Manipulation.

User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.

## Possible Uses

* Ice Attacks.
* Create/generate/increase, shape and manipulate cold for various effects, freezing areas of differing sizes/shapes and/or objects for several effects:
	+ Cold Energy Manipulation.
	+ Frostbite to freeze anything to atomic levels making it fragile.
		- Cellular Disintegration by causing frostbites that cannot be repaired.
* Create/generate/increase ice.
	+ Burrowing with choice between simply gliding through ice or leaving a tunnel.
	+ Ice Negation.
	+ Shape, compress, and/or otherwise manipulate ice.
		- Efficacy Manipulation including speed, density, hardness and/or sharpness.
		- Shard Manipulation.
	+ Cryokinetic Constructs including weapons, walls, armors or allies/servants.
	+ Move/lift ice at nearly any speed whether in/on a surface, air or water. One could even do this in vacuum of space if one has a way to survive the experience.
		- Cryokinetic Surfing.
		- Elemental Flight using ice.

## Limitations

* Distance, mass, precision, etc. depends on the knowledge, skill, and strength of the user.
* May be unable to create ice, being limited to manipulating only from already existing sources.
	+ Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible.
* Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.
Afterimage Creation

## Introduction

An **afterimage** is an artistic effect where a character appears to leave faint silhouettes behind them, which are often transparent, like a ghost. These are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. It naturally occurs when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images.
Adaptability

## Summary

**Adaptation** is the ability to survive and adapt to different situations and natural environments.

This can include developing abilities to breathe underwater or in air with variable compositions, withstand different atmospheric pressures, live in much colder or hotter climates, see in greater darkness, develop camouflage colouring to hide from threats, etcetera.

As opposed to Reactive Evolution, Adaptation only gives a character the ability to balance the resources of its current body, not to, for example, grow more durable or powerful.
Resistance

## Summary

**Resistance** is the ability to lessen the effectiveness of certain techniques and abilities through whatever means, such as greatly decreasing the potency of Mind Control or nullifying it altogether. In many cases, it can occur through sheer willpower, especially in the case of mental attacks. For any ability, resistance to that ability can be demonstrated, to varying degrees of effectiveness, ranging from slight and mostly inconsequential to extremely high, potentially completely nullifying those abilities. However, like everything else, resistance has to be judged based on feats.

The highest degree of resistance is outright **Immunity**, preventing use of that ability on any scale from affecting the user at all. However, immunity is not easily gained, as while someone's resistance to a certain kind of attack may be absolute within their verse, it is not necessarily the case against more potent uses of that ability.
Fear Manipulation

## Summary

**Fear Manipulation**, otherwise known as **Fear Inducement** is the ability in which to inflict a level of "fear" on the target using supernatural means. Depending on the severity of the fear, the user can use this to manipulate the target, incapacitate them or simply drive them insane.

It should be noted simply terrorizing the opponent either by authority, strength or demeanour only would qualify as Social Influencing, as Fear Manipulation would allow the user to inflict fear regardless of these factors.

## Possible Uses

Fear Manipulation can inflict Fear on the target, which can incapacitate them by making them to scared to fight back, or even force them to see their greatest fears "come to life" in an illusion. Additionally, the ability can also be used to manipulate targets, by manipulating their perception, making them see their allies as monsters. Moreover, the ability can also be used to force a target to cause great harm to themselves, by making them to scared to live, or even scarring them to death.

Across fiction, some of the more notable methods of using Fear Manipulation include:

* **Fear Inducement:** The most simple form of Fear Manipulation. This is simply the ability to make the target feel frightened in some form or another. The severity of this can range from frightening them to causing them to deathly insanity.
* **Nightmare Manipulation:** An application of Dream Manipulation, Nightmare Manipulation is the ability to inflict nightmares on enemies, even being able to manipulate them to make it tailored made for the target.
* **Hallucination Causation:** An application of Perception Manipulation, Hallucination Causation is the ability to force those to witness hallucinations, which has its own set of possible applications. The key difference between this and Illusion Creation is that illusions can be seen by many, while hallucinations can only be seen by a single individual.

## Types

On the basis of their nature, Fear Manipulation is divided into the following subtypes:

* **Biochemical:** Characters possessing this type of fear manipulation use either biological, chemical or biochemical methods to affect their opponents. It can be resisted by many methods, including Resistance to Biological Manipulation, adequate equipment or Inorganic Physiology

* **Neurological:** Characters possessing this type of Fear Manipulation use Mind Manipulation and other related powers to directly influence the opponent into being afraid. It can be resisted with sufficient Resistance to Mind Manipulation

* **Mystical:** Characters possessing this type of Fear Manipulation use Magic and other inexplainable phenomena to exploit their opponents' fears. It can be resisted using Resistance to Magic

## Limitations

Depending on the user and medium, Fear Manipulation can occasionally be depicted as a power which can be overcome with bravery, willpower and courage.
Fate Manipulation

## Summary

**Fate Manipulation** is the ability to manipulate destiny itself to achieve a desired result. More subtle forms of the ability can simply nudge events in the users favor while more powerful variations can make it possible to ordain one's victory against their opponent.

## Types

* Probability Manipulation
* Causality Manipulation

## Limitations

* In a deterministic reality, it may be impossible to change certain events.
* This ability is completely useless against those with Acausality.
* Changing destiny to ordain one outcome may lead to unpredictable results as additional outcomes may be out of the user's reach.

## Users

* Yhwach (Bleach)
* Destiny of the Endless (DC Comics)
* Magnamon (Digimon)
* BB (Fate/Extra)
* The Sisters of Fate (Greek Mythology and God of War)
* Remilia Scarlet (Touhou Project)
Expert Hand-to-Hand Combatant

The ability to **possess expert skill in unarmed combat**.

## **Capabilities**

Users excel in melee attacks without weapons on supernatural levels. Users are able to perform counters, techniques and combination strikes with such skill, speed and prowess that far surpasses their regular counterparts. Since the user's combative prowess is pushed far beyond the natural level, they are able to pull off hand-to-hand feats that are seemingly impossible for even the most skilled fighters that try to comprehend the user's foreign skill.

## **Levels**

* Skilled Hand-to-Hand Combatant
* *Expert Hand-to-Hand Combatant*
* Absolute Hand-to-Hand Combatant
Kickin Hawk

## Summary

**Kickin Hawk** is the Omnitrix's DNA sample of an unknown species from an unknown planet.

## Powers and Stats

**Tier**: At least **7-A**, likely **higher**

**Name**: Kickin Hawk

**Origin**: Ben 10

**Gender**: Male

**Age**: Unknown

**Classification**: Alien, Unknown

**Powers and Abilities**: **Superhuman Physical Characteristics**, **Skilled Hand-to-Hand Combatant** (Recognized by Ben Tennyson as one of his most skilled aliens), **Natural Weaponry** (Has sharp elbow blades and retractable claws and talons), **Shockwave Creation**, Limited **Self-Sustenance** (Type 1; Can survive in space for a limited amount of time), **Acrobatics**

**Attack Potency**: At least **Mountain Class**, likely **higher** (Has battled the vreedle brothers, Capable of fighting Charmcaster & Hex physically)

**Speed**: **FTL** combat speed and reactions (Has defeated Liam his own species and kept up with Charmcaster and Hex)

**Lifting Strength**: At least **Class 100**

**Striking Strength**: At least **Mountain Class**, likely **higher**

**Durability**: At least **Mountain Class**, likely **higher** (Has withstood attacks from Charmcaster)

**Stamina**: High

**Range**: Standard melee range

**Standard Equipment**: None notable

**Intelligence**: Average

**Weaknesses**:

## Others

**Notable Victories**:

**Notable Losses**:

**Inconclusive Matches**:
Elder Centipede

## Summary

**Elder Centipede** (Centichōrō) is a monster that appears in City S and fights Metal Bat. He is one of the Monster Association's most powerful members and has one of the best durabilities in the series.

Elder Centipede, in contrast to his previous counterparts, is far more monster-like, sporting a jet black armor covering his body. Its main head is heavily reminiscent of one of its heads and seems to be contained inside the other two heads. Its secondary head has four glowing eyes, antennae, and extremely sharp teeth. It is so gigantic that it comes close to the size of a city.

## Powers and Stats

**Tier**: **8-A**, likely **higher**

**Name**: Elder Centipede

**Origin**: One Punch Man

**Gender**: Male

**Age**: Unknown

**Classification**: Monster, Dragon class threat, executive member of the Monster Association

**Powers and Abilities**: **Superhuman Physical Characteristics**, **Large Size** (Type 3), **Regeneration** (Mid), **Reactive Evolution**, **Size Manipulation** (Able to adapt through "Molting", making him bigger and stronger)

**Attack Potency**: **City Block level**, likely **higher** (Can defeat Bang, Bomb, and Genos all at the same time)

**Speed**: **Massively Hypersonic** (Can keep up with Metal Bat)

**Lifting Strength**: **Class G** (Upscaling from a real life centipede and by virtue of size)

**Striking Strength**: **City Block level**, likely **higher**

**Durability**: **City Block level**, likely **higher** (Didn't take any damage from Metal Bat's weaker swings. A full barrage of attacks from Bang and Bomb just broke his outer shell, and when he grew it back, they did no damage to him at all. Genos at full power could only harm him by attacking his internal organs and eyes)

**Stamina**: Immense

**Range**: Unknown

**Standard Equipment**: None

**Intelligence**: Above Average. Appears to be relatively well-spoken and articulate compared to most monsters

**Weaknesses**: His head is softer than the rest of his body.

**Notable Attacks/Techniques**:

* **Giant Centipede Tidal Wave**: Elder Centipede moves in a swirling motion, causing mass amounts of collateral damage. This technique was first seen used to shake Metal Bat off of Elder Centipede.

* **Molting**: Every time he sheds his outer shell, Elder Centipede grows bigger and stronger than he was before alongside gaining another face.

* **Acidic Digestive Fluids**: Elder Centipede's insides are coated with extremely corrosive digestive fluids that are powerful enough to melt the cybernetic body of Genos.

## Others

**Notable Victories**:

**Notable Losses**:

**Inconclusive Matches**:
Empathic Manipulation

## Summary

**The ability to allow to influence feelings and emotions.** Usually associated with mental manipulation, but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending his emotions.

## Possible Uses

### Positive emotions uses

* Encourage allies (might also include improving their performance, recovery speed, fatigue relief, etc.)
* Induce sympathy or love (might extend to luring an opponent to collaborate with you)
* Convey emotions to others (analogous to telepathy)
* Cause feelings of joy and happiness (might be used to disorient the enemy, or simply soothe someone unnecessarily angry)

### Negative emotions uses

* Weaken the enemy (via sorrow, guilt, regret)
* Cause an opponent to forfeit (via fear)
RC cells

**Rc (Red Children) cells** (Rc細胞, *Rc saibō*) are certain cells that exist only in the story of *Tokyo Ghoul*. The origin of the name comes from how each individual cell looks like a curled up fetus. They exist in both humans and ghouls. They flow like blood but can become as solid as teeth, and could be called "liquid muscles". Typically, a ghoul stocks Rc cells by eating people. Within the body, the Rc cells are concentrated and stored in a kakuhou. The kagune is formed by Rc cells that have been released from a kakuhou and have pierced through the skin.

## Rc Factor and Level

The Rc factor is a measure for the amount of Rc cells in the body of a living being. Ghouls have an "Rc factor" ten times higher than humans. The average healthy human has an Rc factor of about 200 to 500, while a ghoul has an Rc factor of about 1000 to 8000. If, for whatever reason, a normal human receives an excessive amount of Rc cells, such as through experiments, they will start to develop ghoul-like characteristics and eventually not be able to consume human food.

## Rc Cell Vessels

Rc cells flow through specialized Rc cell vessels. They spread from the kakuhou and permit the body to produce a kagune to the outside. The bodily capabilities can increase as much as the number of vessel increases. Vessels grow and spread throughout the body, stimulated through repeated injury and regeneration. Through this process, half-ghouls and quinx become stronger to the degree they're hurt. It is unclear if normal ghouls can become stronger this way, too.