recursal/Fanatic-Fandom huggingface dataset:
Dragonlords

Dragonlords were the dragon-riding most powerful nobles of the Valyrian Freehold. Some members of House Targaryen, such as Aegon the Conqueror, have been referred to as "Dragonlords" after the Doom of Valyria and the civilization's destruction.

## History

Leadership of the Valyrian Freehold was contested by twoscore noble families who normally gathered in Valyria, although it is unknown if all forty houses controlled dragons.

Strong in sorcery, the dragonlords of old are said to have used binding spells and horns to control their dragons, and they used dragonflame to reshape stone into decorative shapes. Some scholars have written that the dragonlords considered themselves more powerful than gods.

Many dragonlords had pale skin, silver-gold hair, and eyes of purple, lilac, and pale blue. The dragonlords were strikingly (some say inhumanly) beautiful. In order to keep their bloodlines pure, the dragonlords customarily wed brother to sister. Heraldic banners were not used by dragonlords.

While Dragonstone is believed to have been the westermost outpost of Valyria, some maesters believe that the base of the Hightower was created by dragonlords thousands of years ago. The dragonlords are not believed to have traveled as far east as the Five Forts. Some kept monkeys, apes, panther cubs, and parrots from the Summer Isles as pets. Dragonlords founded Lys as a pleasure retreat.

Almost all dragonlords died during the Doom of Valyria. Some in Lys and Tyroshsurvived the catastrophe but were killed in its aftermath. The dragonlord Aurion led an army from Qohor to the ruins of Valyria, but he was never seen again. Although not dragonriders, many Volantenes consider themselves the successors of the dragonlords. Volantis waged war against rival Free Cities during the Century of Blood.

The Targaryens were one of the great dragonlord families, but far from the most powerful. They were the last dragonlord house to survive the Doom, as Aenar the Exile had led his family to Dragonstone twelve years prior. Riding three dragons, the Targaryens eventually conquered most of Westeros during Aegon's Conquest.

Galendro's *The Fires of the Freehold* describes the feuds of the dragonlords, and *Wroth of the Dragonlords* is the first play by Phario Forel.
Why it works.

It is widely believe alchemy works not according any logic or properties of the ingredients but off of there symbolism in the collective minds of the people when use in proper alchemy a fact that was later proven correct after a international five year long propaganda campaign over a plant that didn't do anything in alchemy and use to not exist suddenly became usable for healing potions by itself when before it was useless for alchemy.

This is also believe to be the reason why shrooms work also for alchemy and since it all works off the collective belief and there a lot of previously extinct plants and shroom around many nations are still doing a lot of propaganda to create new potions every few years. As for why normal chemistry effects potions and can help them last longer is also due to belief but not due to symbolism but folklore instead.
Planar Shard

A Planar Shard is the name given to a artifact that appear during the age of strife and is a very rare and hard to find piece of metal. It is unknown how it came to be but the current theory is that whatever cause reality to break and cause the destruction of the great Empires create these shard which are under intense study. These shards hold tremendous amount of power and was use to do the first planar hop in the ruins of Zekron which lead to us finding The endless Expanse and research into the planes.

It is unknown what happen to the shard that was found and use in Zekron as it disappear after the people who planar hop return with half of there people dead and notes scatter across the four planes that took years to find. To this day many people still look for a shard for there own reason however no one really knows what they look like anymore.
Glass

The discipline of creating and manipulating glass is a art that like most magic is broken up into levels and like other magics glass does offer a fair amount of tricks under it sleeve

At level one you learn how to create glass without any physical sand needed. and you gain access to the spell mirror connection which allow you to see behind you from but is know to be disorienting as people can also see themselves and forward at the same time which can be a bit much for the mind.

level two you learn glass fire which allow you to fire out glass at rapid speed at a direction. you also gain the ability to control and move glass.

level three you learn how to make portals out of glass. you can pass from one piece of glass to another reflection in view of the glass reflection. people can see you moving through the glass though and they can even break it to trap you there temporarily. after about five minutes of not moving in the glass you will be dump out in the plane of fire at outpost 67 or 86.

## The History of Glass

Glass was first just taught to make glass work easier since you can create various types of glass from stain glass, to car window glass, to reinforce or bullet resistant glass. Most of the interesting quirks of the magic like mirror connect spell or the portal thing wasn't widely discovery for almost several years until one day the East khan of the highland. started to get paranoid that he was being followed but other didn't know why so in his paranoid he started trying to study more magic to protect himself. In his paranoid state he stumble upon mirror connection a spell that fit what he wanted most a way to watch his own back as he grew to not trust his own bodyguards in his paranoia.

And learning it pay off one night when he was alone in his room ready to go to bed but as was getting ready to change he saw behind him a assassin appear in his mirror suddenly with a staff and start casting something. The Khan quickly turn around while ending the spell in order to cast glass fire at the mirror in vocal just as the assassin fire out magma at him from inside the mirror. The Khan survive that night but he lost his right arm to Magma while the assassin was trap in a broken mirror until he later was thrown into the fire plane we assume. to this day it is still not know who the killer was or who sent him.

## Trivia

* Glass magic pic was hard for me to find at the time and likely would of been easier if I didn't get interrupted by misquote bites so often.

* The assassin and khan of the story may or may not be dead by the time the game start cause this is age of strife stuff so like a couple 100 years later.

* If you been reading all of these trivia and element pages. thank you.
Water

The water discipline cover the manipulation of liquids and is separate by levels of control like most elements. level one you can summon and control water.

By level two you can apply aspect of it to other object that are small enough to fit in your hand.

at third level you learn temporal water which allow you to put your body in a in between state of liquid and solid mass to pass through crack or small openings and reform quickly at the other side. it last for ten seconds and in this state you move very fast an also can't be harm in this state. You also can now apply water aspect to larger objects.

## The History of Water Magic

The water plane is the second plane we found and it was on accident when Exploring The endless Expanse as someone fell off the invisible edge at a Beach we found and end up underwater in The Glacier Depths a sunless plane with no heat, no land, more hail then snow, and a lot of water an ice as far as the eye can see. This Plane also full of marine life and is rule by a dragon who control this Plane and allows us to exist here so long as we do not distrub the plane much. The plane is home to also to Merfolks who we have trade relations with and Ice elves who are far to hostile for us to make peaceful contact with.

## Trivia

* There are prehistoric fish alive in parts of the Depth who are the six of a four stories house and it is unknown what there eating to still be alive.

* It is believe that the plane may rapidly produce fish at a 10x rate compare to our world leading to a abundance of fish somehow surviving but also a lot of terrors just under the ice and water at all times.

* We use special lanterns to keep most of the big fish away from the outpost.

* Due to the lack of heat in the plane we bundle up into several well insulated clothes with fire aspect runes running through it at all time to survive. espyiceally when traveling to the center of the place as it the coldest part coming in at -150c.
Hidden Leaf Sheep

A cute Slug that made it appearance during the end of the age of giants and on appearance is not that much different from the slug of the same name except that this version has magic and it body glows when it casting. It is Know to be able to cast Earth magic at second level and mud at Third level and often surround itself with clay servants when hungry to move to a better spot for food and protect. It creation are able to somehow handle the pressure down there better then creation made by others.

The field of water magic history is still studying these variants and the differences they have and so far it appears they live for 50 years on average. and it is believe they hold more secrets.
Invisible Edge

The invisible edge is what happens when you approach one of the corners of the Plane and it call that cause you can't see the land ends there. For a example there a beach at one edge of the Expanse and is one of the few places you can find sand and water. The ocean and beach seem to stretch on for forever but somewhere around there is a edge that for some reason we can't see as it appears to us like there is more land or space then there really is and when we cross that edge we fall into a different plane that intersected there. For the beaches of the Expanse you are dump into the cold waters of the Glacier Depths Plane and will need to find another edge in order to go back as you can't go back the way you came in.

There are ways to enter all the planes from one plane to another and several have been recorded.

**Expanse**

find a beach and keep walking down the sand or swim far out into the water. (Glacier Depth)

try to reach the tower in the desert. (Fieros Domain)

keep walking into the fog. (Stormlands.)

**Glacier Depth**

Swim straight down. (Endless Expanse)

Swim pass the horde of electric fish (Stormlands)

go too far down Gato mountain inside. (Fireos Domain)

**Stormland**

A Random Tower door (it keeps changing which plane it is at random.)

**Fireos Domain**

finding a tower in the distance sitting on a hill (Endless Expanse)

Swimming directly down in any of the underground lakes (Glacier Depths)

Climbing to the top of mount Fireos (Stormlands)
The Red Wave

The red wave is a heavily armored serpent that flies through the air burning everything in it path. It was so fast that most couldn't see anything but a long red blur flying across the sky and it was almost classified as a dragon. In reality it a snake with really strong and sharp scales and a habit of flying using fiery explosions. It has fire magic at second level innately and lighting magic at first level which it uses for a form of flight via explosions. This form of magic mixing is normally not done because you can't control the explosion or rather where it happens as it always happens center on the caster and there not many ways to avoid getting hurt from blowing yourself up.

The red wave is proof of this as it blows itself up to move rapidly around and the explosions spread fire around in it path while breaking off scales from the snake. It scales are hard enough to handle the explosion just fine but the snake has harm itself occasionally by creating wounds over the section not cover anymore by scales. The Red wave Lives for 40-50 years on average and is not a poisonous snake.
Draconic Order

The Draconic Order is a Religion that the Merfolk believe in that center around dragon gods and supported in there view by the fact they have a dragon that rules over there plane and they believe there one hidden in all planes. They believe there is a Earth dragon hidden under the ground of the Expanse, that there is a Lightning dragon somewhere in the Stormlands, and that behind the gate in Fieros is a massive den full of dragons. They believe these dragon gods isolate themselves from other to not be bother with mortal problems as they do not like to be disturb but they will impose there will over reality if they feel like it and even grant wishes or miracles for the same reason.
Fire

The fire discipline one of the most Military use magic by the Imperial Meisa along with Magma and Heat. it advance form Heat magic also see a lot of use in sports due to it effects has on the body. It comes in three levels of manipulations and the first level allows you to summon fire and control it movement but be careful as it can burn you.

Second level you can control fire to the point of changing it intensity and color.

At third level you can apply fire aspect to objects either adding flames to the object or other properties of the element and you can now make cold fire which is a fire that doesn't burn anything and produces very little light but can look just as real as the actual thing.

## The History of Fire Magic

Fire magic is very popular with the mages militia of Islo Island and it plane became very popular with everyone once it was found as it is heavy in resources but it also incredibly dangerous. The fire plane is call Fieros name after some strange coincides it has to a place in old religious text call Fieros Domain which is a Domain rule by a demonlord who guards a gate to the afterlife that hidden under a mountain in a plain full of mountains and volcano.

Fireos share a lot of similarities such as having one mountain that has a gate under it that matches the description of how it suppose to look word for word and no one been able to open it or get behind it to see what beyond it. Fieros however lacks a demon lord.. in fact the whole plane is barren of life and is instead filled with streams of lava, a lot of valuable metals and resources that everyone wants dibs on, and delicious rock candy and meteorite soup.

## Trivia

* Fireos Mountain is the name given to where the gate was found and it is consider both a holy ground and a no go zone protected by traps made by the imperial.

* It is said many different types of rock candy can be found in Fireos to the point that store can carry over 200 different flavors of rock candy now.

* meteorite soup is so beloved that we have companies farming the rocks and cracking them open to sell the soup to people in cans and it is even use as military rations.
Artifacts. Runes. Alchemy. and Terms

## Artifacts

* Anchor Point

* Planar Shard

* Apparatus

## Runes

* Store

* Power: Power Rune job is to store mana to run through a circuit to feed the other Runes to make them work. This rune is also able to feed mana out of a Exalt crystal place near it or a creature touching it. without a power rune you would need to feed mana into the circuit directly by touching it

* Amplify: Amplify Rune Double the effect of whatever is store inside the store Rune and it comes in 1-10 forms. each version of the Amplify rune boost the effect by x2. so the highest version of The rune make the effect 20 times stronger. there can be multiple Amplify runes so long as a item has space for it and the material can handle the stress the Runes adds to it.

* Convert: Convert Rune converts excess or unwanted effects and process it into mana which is feed back into the system or turn it into something else. Usually program the same way one would program a store Rune by imbuing it with the aspect you want it to remove. when given nothing it will convert excess mana instead.

## Alchemy

* Equipment

* Language of Flowers

* Language of Mushrooms

* Why it works.
Mud

A subset discipline that require knowledge and control of Earth and Water to create. At first level you learn how to create mud and clay.

At second level you can move both mud and clay around and even create sculptures and items out of them.

at third level you you learn the advance form of termorsense call mole sense which allows you to see 60ft around you and 30ft under ground. and can now create constructs out of mud or clay that will obey simple commands and exist for a day and will be destroy instantly if harmed.

## The History of Mud Magic

Mud magic was mostly use by artisans for easy clay art and by corporatism in order to fill in job spaces that people refuse to do and were consider menial work. Aristocrat servants were also know to use this magic as well to handle cleaning and very mundane jobs that were so simple and tedious. Now a days it is still learn mostly for that reason as it make clay art very easy and the constructs will do any task so long as it is simple enough for there nonexistent brain to wrap around as they can't handle more complex task like cooking.

## Trivia

* Mud Magic creation can dry and break easily when made from mud. however clay creation don't break after drying with the only exception being the golem who break only at the 24 hour mark regardless if he made from mud or clay.

* so far mud is the shortest page out of the others.
Locations

Welcome to a Locations of planes, and places. note some will lack links cause either not gonna visit it or spoilers so have description instead.

## Highlands

Highlands name so due to it mountains in the north that use to be a seat of power to a old empire and still kind of is. It a land full of valleys, lakes, rain forest, and mountains. and the biggest landmass that split off into five region during the rise of magic. It is split between three khans who are vassal under the original Lea'shagren lord. And the imperium Meisa who rules independently and have claim the south of highland, traitors gulf, and Islo Island for themselves.

* Zekron

* New Zekron

* Conwell

* Zander College

## Great Serpent

The second biggest land and is home to Lionllow and it many great lords that server under there emperor Yu Zhin. there land was know to be high tech to the point of there being almost no mana around. There land can be mostly describe as metal and chrome lifeless land filled with power rail, fallen buildings and tech that no one remembers how to use anymore. The sky is block out by smug that seem to drag on for miles and corpse of once great machines fill the land from the cities to the plains. there few places here where you can find plant life and ground not cover in metal.

## Frisken Alphs

A cold land of mountains and blizzards. The place is call bandit land due to it being run by seven bandit tribes that control the Alphas and regularly harass the highlands and The serpent. They also have a hand in most black markets out there and there people are often hire by other lands for mercenary work or to teach Ice magic since most people in the Alphs have a good mastery of it.

## Maji Sa Desert

The Desert that is home to the great sand devil Earl Hikeim Goro who residences over what is left of Chorsai and is restoring it. The desert is home to few people after a tragic incident with a insane anarchist that went on a murder spree before the very sands devour him for his evil. There are few Villages in the Desert and they are all widely spread out.

## Planes

* Endless Expanse

* Glacier Depth

* Fieros Domain

* Stormlands
Vocal

Vocal requires a choker or object that has embed exalt crystal and a rune pathway on it that you can wrap around the neck to allow you to cast by using your vocal chords. Vocal requires you to learn the languages of the elemental plane as no magic can be cast in our own language unless your a master of the form. And even then it is not very easy as it quite heavy on the vocal chords.

User of vocal can cast spell without a choker on when there at least at five proficiency with it as it can be expected they know a few words in the language and some internal change has likely happen to vocals chords from practice. As they become more skill they gain a degree of eloquence making there social skills in Rapport, Provoke, and Lying better by +1 every four points in proficiency. By proficiency eight you are consider almost a master and should know most of a language while your lungs and vocal cords change by mana and constant merging of elements as you speak that you are now able to cast spell while talking to people normally as you speak.

Vocal user refer to this skill as "talking inner tongues" if done expertly you can cast the spell before someone even notices something off in your speech. However such sneakily spell craft does harm the chords a bit so it can only be done safely at least twice any more then that and you risk losing the ability to speak for a time. Vocal user can't become mute as the mana infusion constantly repairs damages to the cords and lungs and will even grow you a new set of chords or lungs if the old one ever gets ripped out. it take until at least ten in proficiency and one year to develop the body to that point where it impossible to render mute permanently.

Vocal user have a weakness in that they have to pronounce the words correctly in the language of the element to cast them which can be dangerous as one mispronunciation and everything go south as something still happens when you cast but it now up to fate. However vocal user have the benefit of not needing to ever stay still when casting as they can run jump and cast as much as they want to while on the move. when a spell fails check the incident list for if the spell was slurred, mispronounced, or interrupted mid cast before the spell element was finish being created.

at twelve proficiency you gain the ability to cancel another person spell once a day.

## Incident list

you roll a 1d10 and it can lead to one of these effects.

1. nothing happens

2. the spell appears to fizzle out for a moment but then will explode with the element you were using. you have one turn to get away from the spot it going to blow up in.

3. you accidentally cast the opposite element.

4. you gain hiccups for five minutes.

5. you slur your words for five minutes

6. one of the exalt crystals randomly overcharges and breaks. if there is no crystal nearby you create one instead.

7. momentarily gain the ability to use space for thirty seconds

8. you manage to somehow cast the spell correctly.

9. get struck by lighting.

10. mute for five minutes. you can still cast spells but no one can hear what your saying not even you.
Heat

The advance discipline of Fire and one of the few magics that is most use in many fields. to use heat you need to have first learn all 3 level of Fire.

Heat at level one you can change your body internal heat and effect other people internal heat without producing any flames to imbue a object and the heat last for as long as you want.

level two you learn how to ease tension in the body and relax muscle which is perfect for getting rid of muscle cramps and quickly limbering up. you also gain the accelerated regeneration spell which make your body natural regeneration double in effectiveness and speed. (heals two stress physical stress when cast and then one stress each round. also heals cons if there no fill stress box to heal first. it also heals one mental each turn and reduce the severity of mental cons but can not remove them.)

level three you learn how to create sudden burst of heat in the air around you to quickly heat up a area. you also learn the spell Phenoix heater which allows you to die once in life and then rise back up in a fiery explosion dealing back all the stress you took that put you down to those near your body when you come back. (this accounts for cons, mental, and phys stress been dealt back to anyone in range of this. also I mean it when I say only do this **Once.** after that you can never do it again)

## The History of Heat magic

It was found by Mesai The invincible the current empress of the Imperials. Her and the people of her nation favor fire, Light, Magma, and heat magic a lot and for awhile they were the only masters of heat until sports with some magic starts to really catch on in the highland and a few agreements were made around our world sports. this lead to a chance encounter where in interest of fairness by the empress herself for a certain game that was being play in her land she allow the knowledge of Heat to be spread.

Many people thought that such knowledge like that being share was a security risk for the Imperials... those people have clearly not fought with the imperials before As they are know for drowning people in a sea of fire which is what they call being merciful. And there leader Mesai earn the moniker invincible for being the only person in history to come back from death too many times while burning down half of a country to the ground with rivers of lava. it is believe she been killed 8 times which has made many people weary of Fighting her and has help lead to a uneasy peace between her and the highlands people after she invaded and took Traitors Gulf and South Highland.

## Trivia

* Mesia was the daughter of a frantic preacher who was the Pope of The gatekeeper faith.

* South highland even after so many years is still recovering from the lava streams and still cleaning the mess up.

* Mesia is consider a oddity as she the only person who has use the Phoenix spell too many times and got it to work successful after dying more then once.

* The rapid regeneration also make you immune to fire as your able to out heal burning to the point that you don't even feel pain from being set on fire. The same can not be said for any none flame retardant clothes though.
Language of Flowers

In order to make potions it requires knowing the language of flowers. potion types are separated by symbolism.

Love/Purity; healing potions, cure potions, sterilization potions

Faith/devotion: Shield of mana potion, Armor skin potion.

Fertility/Beauty: aphrodisiac potion, fertility potion.

Wealth/Prosperity: Vomit gold potion, nourishment potion

Pride/Fascination: inner fire potion, curious eye potion

Refusal/disappointment: recall potion, sadness potion.

Joy/ Innonence: happy potion, memory lane potion
Thomas Saves The Day

This article is about **the first version**. You may be looking for **the upcoming redone version**.

## Thomas and the Breakdown Train

### Episode

7 (original series)
1 (ThomasandtheMagicRailroadFan 2011)

### Writer

Rev. W. Awdry
Britt Allcroft & David Mitton (Adaptation)

### Director

ThomasandtheMagicRailroadFan 2011

**Thomas Saves The Day** (or **Thomas And The Breakdown Train**) is the 1st remake by ThomasandtheMagicRailroadFan 2011.

## Synopsis

Thomas the Tank engine was in the yards, but the new engine James was pushed by the troublesome trucks! Will Thomas save his new friend?

## Plot

Sir Topham Hatt comes to the yard every day to cheer Thomas up. There was a strange train in the yard. His driver explains to Thomas that it's called the "Breakdown Train" and how it's used.

One day, Thomas was in the yard when he heard an engine whistling. A new red engine called James was being pushed by the troublesome trucks. Soon James derails on a curve, and when Thomas hears the emergency alarm, he immediately takes the Breakdown Train and rushes to James.

While James' driver and fireman cheer him up, Thomas teaches the trucks a lesson. As soon as the Breakdown Crane was working hard, James was back on the tracks. He couldn't move, so Thomas decided to go back to the yard with him.

Sir Topham Hatt was waiting for them in the yard. He promised James new brakes and paint, and gifted Thomas with a branch line. Now Thomas works with his carriages Annie and Clarabel. And he also can always meet Edward and Henry at the station. Gordon is always in a hurry, but never forgets to whistle to Thomas and each other.

## Characters

* Thomas
* James
* Sir Topham Hatt
* Troublesome Trucks
* Edward (does not speak)
* Henry (does not speak)
* Gordon (does not speak; whistle)

## Goofs

* In the “cow field” scene, you can sometimes see the end of the set.
Pyke

Pyke is a castle located on the island of the same name, which is one of the eight major Iron Islands. It is the seat of House Greyjoy, whose lord is known as the Lord Reaper of Pyke. The Greyjoys have been Lords of the Iron Islands since Aegon's Conquest. The Greyjoys claim the island is named after the castle.

## History

### Antiquity

Pyke is so old that its original builders and lords are unknown. The castle was once larger and located on the island of Pyke, but unstable earth led to some portions of the cliff falling into the sea. The surviving structures are built upon stone stacks.

Qhored I Hoare, King of the Iron Islands, murdered the sons of Bernarr II Justman, King of the Trident, at Pyke while they were his hostages.

### Iron Throne

In the aftermath of Aegon's Conquest, Vickon Greyjoy, Lord Reaper of Pyke, became the new Lord of the Iron Islands, ruling from the Seastone Chair at Pyke.

The black council of Rhaenyra Targaryen sent ravens to Pyke seeking the aid of Lord Dalton Greyjoy during the Dance of the Dragons. The overtures to Pyke from Aegon II Targaryen were ignored, and the Greyjoys eventually aided Rhaenyra by attacking the westerlands. Dalton was killed at Faircastle in 133 AC.

When the Iron Islands were invaded by westermen amid the ironborn's struggle for power in 134 AC, Pyke resisted House Lannister's assault. Rodrik Greyjoy, the half-brother of Lord Toron Greyjoy, was captured and taken to Casterly Rock to be a fool.

### Balon Greyjoy

Lord Balon Greyjoy killed Pyke's maester after the man failed to heal his brother Urrigon, although Balon then requested another maester from the Citadel, possibly Qalen. Balon's youngest surviving brother, Aeron, sang reaving songs atop the Great Keep's tables.

During Greyjoy's Rebellion, the siege of Pyke was the final battle. King Robert I Baratheon, along with Lord Eddard Stark, mustered thousands of men and invaded the island of Pyke thorough Lordsport. They captured the castle after bringing down the southern part of the outer wall of Pyke using siege engines. Theon, the last surviving son of Lord Balon, was taken from Pyke to Winterfell as a hostage by Lord Stark.

Having had two sons, Maron and Rodrik, killed in the rebellion and Theon taken away, Balon's wife, Alannys Harlaw, brought five boys to Pyke as wards. One of them, Tristifer Botley, was sent to Blacktyde after Maester Qalen found him kissing Lord Balon's daughter, Asha Greyjoy. After wandering the halls of Pyke in search of her dead sons, Alannys now lives with her brother, Lord Rodrik Harlaw, at Ten Towers, which is less raw than Pyke. Asha has felt more at home at Ten Towers than at Pyke.
Great Old Ones

The Great Old Ones are nationalist religious group who believe that the empire rulers actually succeed in there mission to become Gods and that reality breaking for a moment and causing the age of strife was merely growing pain that happen as the new gods ascended into there new forms to rule over all of them. They believe the ruler gods still watch over them and influence the world like they did before but to a far greater extent and magic was given to them for the purposes of recovering from the after effects of there ascendance and rising up again as stronger empires secretly under there control.

They are enemies with The Holy Rebuke religion due to years of classism and differing beliefs.
Apparatus

A Apparatus is a item that meant to help you cast magic. There are three types of Apparatus that use different parts of materials from different planes.

**wands** are one type of Apparatus and it usually made from wood that comes from the Expanse and a seed core that only either the Chorolpasim or Le'ilium are able to create. Both are very important parts for the process as normal wood shatter when casting while wood from trees in the Expanse are know to be very resilient with arcane energy, force, and against fire so it very hard to burn or magically break the wand and hard to snap. The core helps cause it pulls arcane energy into it and focus it for you.

**Chokers** are a type of Apparatus that relies more on small Exalt Crystals and a series of Runes that help to handle casting. The power rune is use to absorb mana around the area and from you while the store rune left empty so that it response to the magic your speaking and helps with controlling it. Convert rune is there to reabsorb the extra mana release when casting a spell and Amplify rune on separate circuit from the other runes passively influences your vocal chords causing changes over time that make casting easier and also strengthening the spell.

**Staffs** are a type of Apparatus that made completely from curse tree bark which is something that can be found in the Expanse or grown in Vianades and is one of only five trees that can exist out of the Expanse that not already native to our world. Curse tree bark is call so cause the tree it form is know to give people night terrors constantly when near it and creepily whisper into your ear when it dark. The staff however do none of that as treated bark trade that in for being a vaguely sentient staff that wants to be use and constantly filters your orders as it pulls on power from other planes. It is also believe the longer you use it the more some of it meld with you mind which is what make people suddenly more Analytical and able to see other planes. There however is technically no proof of that claim currently.

## Trivia

* No curse tree bark wands exist mostly cause there know for fighting with the seed core and can cause magic cast with them to misfire badly.
Chimeraezzale

The Chimeraezzale is a type of chimera that unlike most other ones lacks any intelligence or higher reasoning and is completely monster and wildlife. It is usually compose of a lot of animal parts but the Gazelle head variant with scorpion tails and loin body is the most common. This beast is know to be extremely dangerous and appear in Vianades after the anchor points were created and the treaty with the chimeras was sign. This beast aren't classified as chimeras under the treaty so it completely legal to hunt and kill Chimeraezzale classified creatures.
Magma

The discipline of Magma one of the deadliest element to summon and hard to move or guide around by inexperience caster who have not nearly master a casting form or have a fair detail understanding of Earth and Fire discipline when creating it.

At level one you learn how to create the element.

At level two you can control and direct the Magma.

Level three you learn the spell Earth sense allowing you to see 120ft around you and 80ft below through earth. it works through walls and also gain a passive sixth sense to detect earthquakes 3 hours in advance.

## The History of Magma Magic

Magma magic was created by accident by a farmer of the name David Garfield who play around with the two elements after learning them from a local preacher friend. He is one of the example of why Magma is a topic of magic that in hot debate on if it should be taught at all as he manage to accidentally burn down his whole farm. lost half of his body and destroy part of the town down the street from his farm by creating a massive stream of lava. eventually it was put under control and more work was done into the magic to better understand it by the Imperial of Meisa since he live in there territory.

## Trivia

* Most military know Magma magic with the exception of Chorsai.

* It is use in factory to save cost on metal smelting.

* Despite the focus on if being hard to use a person using codespeak is likely to have less trouble summoning it occasionally.

* There are petitions still being run trying to get Magma ban from the curriculum but currently it is here to stay.
Language of Mushroom

To make potions with shrooms you must know the language of Mushroom.

Life/Health: cure poison potion, bone correction/regrowth potion

Good luck/bad luck: placebo doom potion, placebo happiness potion.

Transformation/teleport: Blink potion, terrestrial high potion

Death/poison: poison, stronger poison

Fertility: hyperferility potion, contraception potion.
Anchor Point

A Anchor Point is what we call a specialize device that allows us to isolate a area of a plane and bring it into our reality while it still exist in the plane. The anchor point allows us to impose Vianades rules into this section off bit of the plane which make it habitable for us to live in and possible to build stuff as normally anything build in the planes would just disappear after a few seconds. It also prevents planar sickness which is a illness you gain from being in a plane your not native to for too long.

The Illness destroy your internal organs at a rapid pace and ends there victims life in twelve hour after contracting it. It is not contagious and the only cure for it is to reach the nearest Anchor point or return to your reality quickly. For some reason this Illness does not exist in Vianades as creature from other plane don't get sick when they come here and only when there visiting one of the other element planes for too long.

There is some strangeness cause by the anchor points such as weather only existing in the anchor point and not being visible outside it when viewing from the plane which has led to people getting caught off guard by rain or sandstorms upon entering. Anchor points also lead to the creation of a Special compass that allows you to track anchor points in the planes and know where North is all times.
Arcane

You start with this element and ability unlock at character creation and all it does is allow you to absorb and give mana to other and create Exalt Crystals once a day. what this does mechanically is allow someone to invoke +1 on someone else roll by saying there giving mana to someone else spell if there in touch range to do it. The crystal allow you to burn one to give yourself +2 on your own magic and making a crystal is a at will ability that you can only do one once a week unless you drain mana from other sources to decrease the time.

Arcane is the basic element that everyone no matter who you are so long as you have a pulse you can use it. The only exception is synthetic life unless they are fitted with specializes half cybernetic and organic organs. The element has it own plane but no living creature nor machine can enter it without immediately turning into energy and being absorb into the never ending stream of Arcane energy. It exist in all planes including ours as invisible energy inside all aspects of nature and life an is the power source we often refer to as mana when casting our magic.

Arcane and other magic use to be beyond our grasp until the old empire fell and the age of giants ended. It exist everywhere in such strength and power that many use Arcane as raw power source to run cities but due to it nature it has led to a blend of preserving of nature and settling in extremely dangerous places. Arcane a renewable energy so long as there is a lot of nature, heavy weather, or extreme environment which has led to people with the help of runes and magic to make city that would of never existed in the old days or survived normally.

The amount of Arcane energy in a area can run out however a spellcaster themselves do produce there own Arcane energy so they are not left defenseless but higher level spells are much harder. Arcane energy will always generate more of itself over time unless your in a concrete jungle. Arcane when use as power source comes in the form of Exalt Crystals which we use to power either our basic object or our Arcane objects. Anyone can create these crystals and it is the most basic ability for everyone that require little training.

## Trivia

* The only page without a history of magic section.

* The arcane plane is often describe as a purple death river.

* The age of giants refers specifically to the time period when the five empires were still up and reaching for godhood. There was no magic back then but a lot of tech that no longer exist.

* Each plane effects the world in indirect ways it is believe.
Citadel

The Citadel is a complex of buildings in Oldtown that serves as the central home to the order of the maesters. The name is also employed to refer to order of maesters as an institution, or the higher placed members. At the Citadel, the residing archmaesters teach and train new students, and convene in the Conclave. The Citadel is funded by taxes from Oldtown and payments from lords for the service of maesters. Maesters rigorously copy books at the Citadel. Leyton Hightower, the Lord of Oldtown, includes Protector of the Citadel among his titles.

## History

### Origin

In the Age of Heroes the Ravenry was supposedly a stronghold of a pirate lord who picked off ships as they came downriver.

The origin of the Citadel is disputed, but House Hightower is generally considered to have played an integral role in its foundation. Most accounts on the Citadel's origins credit its foundation to Prince Peremore the Twisted, the second son of King Uthor of the High Tower. The curious Peremore invited numerous scholars, including wise men, teachers, priests, healers, singers, wizards, alchemists, and sorcerors, to Oldtown. After Peremore's death, his brother, King Urrigon, granted land alongside the Honeywine to "Peremore's pets", who developed the tract into the maesters' Citadel. House Hightower continues to be a strong patron of learning.

### Iron Throne

There are reports of Aegon and Visenya Targaryen visiting the Citadel in their youth. During Aegon's Conquest, Lord Manfred Hightower submitted to the Conqueror to prevent the destruction of Oldtown by dragonflame.

Queen Alysanne Targaryen visited the Citadel in 54 AC, spending three days in the Library and attending lectures. Lyonel Strong, Lord of Harrenhal, studied at the Citadel in his youth, earning six links. While sailing to the Sunset Sea in 133 AC, Lord Alyn Velaryon visited the Citadel and studied ancient charts and Valyrian treatises about warships and maritime tactics. Ser Michael Manwoody studied at the Citadel when he was young, and Prince Oberyn Martell achieved six links while studying at the Citadel in his youth. Ser Gunthor Hightower has also studied at the Citadel.

Bones of giants found in the north have been sent to the Citadel for study. Archmaester Gyldayn's history of Aegon's Conquest was recently found in the papers of Archmaester Gerold in the vaults of the Citadel.
Lightning Clione

Lightning Clione is a foreigner from the end of the age of Giants that is believe to come from the Glacier Depths and for some reason is able to float on land but lacks the ability to breath. There call Lightning Clione because there body turns completely yellow and lights up when struck by electricity and they are able to absorb and harness lightning. They are able to cast lightning magic at third level innately and were a common pet when they appear due to there cuteness and strangeness.

Clione were usually the pets of royals or the choice pet for mages studying into history of certain magic fields. some people even make special floating plastic sphere for clione to move around with when they are on the move. They have a life expectancy of 25 years.
Zauder college

Zauder college A magic school in New Zekron city dream layer and is home to the reality Anchor that allow this section of the city to be partially part of two different realities at the same time. The college teaches all manner of magic from spells, to use of magical instruments, to planes and ancient history. Zauder has a sister college call Zauber which is Found below it and is often use for classes on the more job focus aspect of magic use.
Stormlands

The land is made up of mostly iron and other metal fuse together and the plane is surrounded by sea. The land has three towers standing tall that reach all the way into the always present dark clouds. There are constant lighting strike here making it very dangerous to enter the plane without proper protection as it almost always striking the place every 30 seconds. unlike the Fieros Domain there is no strange planar protection for this that happen when you enter so you must bring your own. There is a sun though it hard to see it behind the clouds and it always raining in this plane.

Stormland also has several island around it that we have for various reason yet to explore at all.
Equipment

The equipment for alchemy making consist of a mortar and pestle, books on plant and shroom symbolism, the periodic table, coldfire, and several beakers and a cooking pot or cauldron.

Mortar and pestle is for grinding up some stuff. The books on symbolism require in order to make the right potions. periodic table for adding something to increase it potency or increase it shelve life as there are certain elements on the table help potion. While coldfire is there to actually enhance it with magic as without the coldfire you would need to directly feed a large amount of mana slowly into the pot for each stage of the process and runes can not be use for this as they are know to overcharge the substance easily which ruins the potion.
Endless Expanse

The Expanse is a world of land as far as the eye can see and is full mountains, valleys, plains, and cliffs. It appears to have a sun but lack a moon and goes through a day to night cycle. It has a lack of weather and is full of heavy forest and vibrant plant life. people call it endless because it was the first plane found and exploring it was difficult as compass do not work in the planes and everywhere look vaguely the same. Through exploration we learn a few things about the planes like that they all intercepts with each other at ends of the plane and it is usually evident by signs of change in the plane when approaching what we call the Invisible edge.
The Seekers

The Seekers is a order that seeks to prove or disprove all the other religions and is made up of members usually the other five religions. They also have Agnostics and Atheist as part of there order. for the most part the seekers vary a lot in terms of religion however there is one belief that was born from there study that has slowly made a religion of it own within the seekers ranks. and that would be the belief in the god Apothosian who is the god of paradox.