Changelogs

This page catalogues all of the versions of the game. You can also view this in-game, in the menu.

## 0.5 - Barracks (Current Update)

* Transformations are no longer sus.
* Changed a few sound effects.
* Reset cooldown after being infected has been shortened to five minutes to one minute.
* Added a new area containing two new strains.
* Players can no longer jump while stunned.
* Added a new weapon.
* Adjusted an obnoxiously placed puddle.
* Removed Someone's Visor pattern for now.
* Ragdolls now recieve a velocity bump to ensure that they fall over properly.

## 0.4.5 - oops we got raided

* Nerfed ice cat HP. (200 -> 150)
* Ice cats can no longer stay in the vault indefinitely.
* Patched exploits:
	+ Kill/Infect aura
	+ Weapon cooldown spam
	+ Godmode
	+ Glass shard
	+ Server crash
* Combat may be incosistent as a result of these patches. Sorry!
* Attempted to fix wet floor signs breaking when a player leaves the game during their animation.
* Glue bottles can no longer be dropped.
* Attempted to fix tools and infected accessories skewing the player's center of mass.
* Added unique sitting animations.
* Laggy players can no longer hit others from long distances.
* Attempting to mix black and white goo no longer kills you.
* Added three new strains.

## 0.4 - The Big Fancy Visuals Update

* Huge atmospheric changes to better reflect the intended setting. (No, the glowy stuff will not transfur you.)
* Changed the yellow book to maintain a more even black/white aspect ratio as well as for consistency reasons.
* Body pattern colors are now affected by hybridization.
* Added a visual indicator for weapon cooldowns.
* Buffed swipe hitbox.
* The cryogenics vault (spawn region) now has a chilling effect and will slowly damage players.
* Certain transfurs now have stat differences that affect their performance in fights.
* Added a title screen, a fancy intro, and this changelog menu. Might make the menu fancier in the future.

## 0.3 - The Library

* Expanded the map, adding four new transfurs.
* Added some totally original footstep sounds and run warmup mechanics.
* Changed color logic for hybrid transfurs.
* Players can no longer reset while in combat.
* Tweaked the way certain enviromental hazards work.
* Tweaked a few animations.
* Fixed a bug with player faces.
* Fixed mobile players not being able to run.

Hotfix:

* Fixed some stuff. (Written before this menu existed; I don't remember what was fixed.)
* Lowered music volume slightly.

## 0.2 - Polishing

* Recreated the map entirely to more accurately reflect the intended design direction, featuring lore and two new transfurs,
* It is no longer possible to pick up more than one of the same item.
* Tweaked infected swipe damage.
* Players now have invincibility frames during the infect animation.
* Fixed a typo in the snowflake necklace's description.
* Reduced camera zoom range.
* Weapon equip cooldowns are now the same as the weapon's regular cooldown instead of being a flat 2 seconds.
* Added visual and audio effects when picking up an item.
* Added some post-processing touchups.
* Glass shards have been replaced with broken pipes as part of the remodel.
* Derivatives of black and white goo can no longer hybridize for lore reasons.

## 0.1 - Initial Release

The game consists only of a prototype cryogenics vault and a very small upstairs room.

* The vault contains broken glass doors instead of pipes. Functionally identical shards of glass are present.
* The early vault is significantly larger and features a backroom filled with vats of coolant.

There are eight new transfurs:

* White goo
* Black goo
* Wet floor
* Snowflake necklace
* Ice
* Three minor ice variants not present on the current map