recursal/Fanatic-Fandom huggingface dataset:
Helghast Cruiser

The **Helghast Cruiser** is the standard warship of the Helghast Fleet. Their design is based on the vessels developed by the Helghan Corporation prior to the First Extrasolar War. Despite of its rather antiquated design, the cruiser's features fulfilled the requirements of both Helghast combat doctrines and war economy necessities in the decades leading to the Second Extrasolar War.

## Specifications

The cruiser is approximately 500 meters long from bow to stern and measures approximately 200 meters at the widest point between the port to starboard engines. It has atmospheric input and output capacity, achieved through a parabolic movement at a reduced angle to avoid overheating and melting its surfaces with friction. The bridge is located in an out-rigging superstructure on the ship's topside, which is heavily armored from incoming fire. The cruiser holds up to six Overlord Dropships on its stern deployment racks, and twenty-two Leech Pods (with eleven mounted on each side). It has a ventral cargo hold used to carry supplies and vehicles. A smaller and secure bay is located under the bridge, between the server room and the engine room, in which it used for storing hazardous materials such as fuel, explosives or biohazard samples. Communications are performed through a folding antenna located behind the engines. Four modules placed in front of the bridge, between the dorsal "fins", forms an overlapping sensor network for combat and navigation. The cruiser is also equipped with floodlights.

The cruiser's six massive repulsion engines, very similar to those found on the Overlord Dropship, provide the vessel with the necessary thrust to keep up and in motion and are powered and cooled through a series of conduits that connect them to the ship's main reactor in the engine room. Though not confirmed, the ship's main reactor is powered by Petrusite. A series of characteristic "fins" visible in different points of the ship, the most prominent of which are located at the bow and in front of the deck, provide the necessary control surface for atmospheric maneuvers while secondary thrusters are used for space operations.

Though heavily armored, the cruiser is outclassed in direct battle against its far more advanced UCA and ISA counterparts due to its obsolescent armor plating and archaic design based on upgrading the older Helghan Corporation colonial transport ships. The Helghast compensated this technological disparity by relying on overwhelming force and unconventional combat such as launching boarding operations via Leech Pods.

## Armament

The cruiser's weapon systems includes long-range missile batteries located in three modules on each side in front of the engines and numerous anti-aircraft artillery posts placed on the surface of the ship.
Luger

**Luger** is a Shadow Marshal, serving in the Interplanetary Strategic Alliance.

## Biography

When Luger was just a little girl both her parents were both killed in the first Vektan war, leaving their traumatized daughter alive.

During a RRF training exercise she met Jan Templar and they began dating. Jan's heroic boy scout attitude was enduring but eventually she felt suffocated by his protectiveness. The opportunity to join the Shadow Marshal course came about and Luger jumped at the chance.

She wasn't sure if she was running away from Templar or chasing after her own ambitions. One thing was very clear though, as a Shadow Marshal, Luger was natural.

### **Second Extrasolar War**

#### **Invasion of Vekta**

In August, 2357, the Helghast launched their invasion of Vekta and stormed several beachheads along the planet. Luger, along with other Shadow Marshalls, are involved with recon work or other similar missions. As the ISA H.Q. outside Vekta City falls, General Bradley Vaughton contacted her and requested her help in aiding Templar's search for Colonel Gregor Hakha, who possessed invaluable information to the ISA.

Luger and three other marshals make their way to a warehouse to cover Templar in which she saved him from Helghast sniper. After being reunited with her former lover, Luger joined Templar in delivering the security key to the SD weapons platform to Vaughton while also reminiscing on their relationship. They soon come across ISA soldier Rico Velasquez, who joined their group, and together they rescued a captured Vaughton before continuing on in finding Hakha. She and her group were surprised to learn Hakha is a Helghast. Unlike Rico's very hostile anti-Helghast attitude, Luger quickly accepted Hakha's trust.

When Hakha requested Templar to give him time to process data that he uncovered would reveal the cause for the Helghast's successful attack on Vekta, Luger supports Hakha and even pulling a knife on Rico when the latter accused Hakha for trying to sabotage the ISA's war efforts. Eventually they learned that General Stuart Adams is a traitor working for the Helghast and having turned over the SD platform to the Helghast. Luger comfort a be-grieved Templar over the loss of Vaughton, who was killed by Adams. The group fought through the invasion and trying to find an uplink that will take to the platform and stopping Adams from destroying the UCA reinforcement fleet. After fighting through multiple Helghast forces, the group was defeated by the Commander at the Missile base, destroying Adam's reputation, Luger was freed by Hakha but retreated underground with Templar as Vekta was consumed completely by the Helghast Third Army.

#### **First Vekta Uprising of 2360**

She would eventually become a leader in the First Vekta Uprising about 3 years after the events of the Invasion of Vekta in 2360, when she led Vektans in a large war for freeing the planet from the Helghast occupation, however, the rebellion was crushed when the Third Army returned and overran the rebellion, Luger was killed during the struggle after sacrificing herself to save Rico, Hakha and Templar in the final days of the 2360 Uprising.
Helghast

The **Helghast** are a race of mutated pale-skinned humans with increased strength, stamina, intelligence and height. They are the descendants of Helghan Corporation colonists who resettled on the barren planet Helghan following in the aftermath of the First Extrasolar War. They largely made up the Helghan Empire and New Helghan.

## Etymology

Scolar Visari first coined the term "Helghast" during a public speech in 2347. Visari purported the term's origin from the Old English word, "gast", meaning "spirit", or "ghost", connoting great fear.

## Description

The Helghast are distinguished by their pale skins and often lack of hair. Their bodies are evolved to resist and adapt to planet Helghan's hostile conditions, which include: being more suited to the low gravity, strengthened tendons, more oxygenated blood, increased lung function against the planet's pollutants, and their cells are more resistant to higher radiation levels.

The Helghast are biologically capable of reproducing with normal humans, producing half-human and half-Helghast offspring known as half-breeds.

## History

The Helghan Corporation colonists were originally the inhabitants of Vekta until the aftermath of the First Extrasolar War forced millions of disaffected colonists to relocate to planet Helghan after refusing to live under ISA rule. The ISA and UCN left the colonists to fend for themselves, preferring to leave the colonists to either survive or die on their own merits.

On Helghan, the colonists suffered decades of deaths and hardships from the planet's hostile environment, illnesses, and starvation.

Most of the first generation colonists died only shortly after their arrival. It was not until in 2305 that the third generation of indigenous Helghan were genetically adapted to the environment, becoming biologically stronger than regular humans.

Scolar Visari deemed the mutated Helghan population a new race different from and superior over humanity, coining the new race as the "Helghast".
Autarch

**Autarch** is the official title of supreme political leadership within the Helghast Empire.

Like in every totalitarian state, the Autarch has full power over Helghast society, civilian and military, and all decisions made by the Autarch are absolute and ultimate. People who disobey orders given directly by the Autarch or refuse his rulership are often considered enemies of the state and marked for summary execution, either in an event or a simple kill-on-sight order.

## Autarch assignment/election

Different from the traditional popular voting in democratic states, the Autarch is selected by a few amongst the Helghast elite, those being from the Helghast Senate. However, it is not excluded the possibility of heirship on the appointment of Autarch. As of the Helghast resettlement it seems that the title of Autarch and possibly its role has been dissolved. It is unknown if this was voulantary or a condition of the peace terms offered by the ISA.

## Trivia

* The title may stem from the political philosophy of Autarchism which upholds the principal of individual liberty.
Rapid Reaction Force

The **Rapid Reaction Force (RRF)** is a gendarmerie-esque force found on ISA planets.

## Overview

All ISA-administered planets have their own RRF Units, ranging in skill and effectiveness based on what the local government is willing to pay. The RRF is responsible for riot control duties in peacetime and acts as the ISA Army during wartime.

RRF members are recruited for their natural leadership abilities as well as personal traits and characteristics that help them become example soldiers. As elite soldiers, the RRF are expected to hold the first line of defense while other ISA soldiers organize more substantial defenses. However, the UCN's opinion was that they were effectively glorified colonial police. However there were some exceptions to this, especially by Captain Jan Templar, who later went on to form the ISA's elite Special Forces.
KillZone: Visari's Wrath

**KillZone: Visari's Wrath** was the name of a mod that was apart of the Men of War Assault Squad 2 game that is known for being an alternate retelling of the KillZone Universe through the eyes and perspective of the Helghan Empire.

## ***Trivia***

* The mod is accessible on steam through a download link and can be played if one were to own the game Men of War Assault Squad 2 on Computer…
Alex Grey

* 35 *(As of 2358)*
* 36 *(As of 2359)*

**Alex Grey** was an ISA Admiral who captained the ISA *Solar Wind* and lead the defense of Diortem during the initial outbreak of the Second Extrasolar War, following the Fall of Vekta after and became a piviotal figure during the Border Campaign. She was also the head of Project Eschaton, a bioweapon program, which she advocated as a deterrent to Helghast aggression.

During the first years of the Second Extrasolar War after the Fall of Diortem in September 2357, she would continue to command Solar Wind in the defense of Runekara, during the Helghast Runekara Campaign, where she managed to hold off a grand total of up to nearly 32 Helghast attack vessels maintaining ISA air superiority over the Planet for about 4 months, however on April 12th, 2358, the Helghast returned in even greater numbers and eventually overran the ISA Solar Wing causing its destruction, Grey and her crew were forced to eject to the surface of the planet, where they conducted a small guerilla resistance while the Ground campaign was occurring at the time of the Helghast Invasion.

For over a year, into the Runekara campaign, the Alex Grey and the remnants of her crew managed to hid out in a dug in abandoned mine shaft within the mountains of Runekara transforming it into a headquarters using it as a base of operations up until February 11th, 2360, when the Helghast discovered the based and Invaded it.

Despite attempting to evacuate the area, Alex Grey was severely wounded in a fire fight with Helghast troops before she was removed from the crumbling base.

Though the Jackal Transport escaped the area, Grey would tragically die from her wounds a day later in Colonial HQ on February 12th, 2360 at the age of 37.
M224-A2 Tyrant

The **M224-A2 Tyrant Light Machine Gun** is a weapon.

## Design

The **M224-A2 Tyrant** is a light weight 7.62mm LMG used by the ISA. This weapon sports heavy fire power and is used mostly by regulars. This weapon features both the stopping power of an M224 MOMAG and the portability of a M224-A1 LMG making this a deadly and efficient weapon on the battlefield.

The Tyrant is not a mainstreamed weapon and is out used by its more popular M224-A1 LMG, which is of a smaller caliber (6.8 SPC).
Riat River Campaign

* ***Helghast take control of the Kradik Bridge...***
* ***ISA lose fort Vector...***

**The Riat River Campaign** was a strategic key engagement during the Battle of Zeronus, fought for control of the Rivat River, during the Second Extrasolar War.

The Battle lasted from December 30th, 2357, to January 2nd of 2358, and was currently won in favor of the Helghast Empire, but slowed most of its advance down due to the destruction of Averson Bridge, forcing the Invaders to use a smaller bridge farther up the river.

The Riat campaign, brought about both the destruction of the ISA Airfield Vektor, and the Helghast Invasion of the Koadeia Continent, across the river.
LS57 Submachine Gun

The **LS57 Submachine Gun** is a weapon.

## Specifications

"*Perfect for close quarters combat. The LS 57 sub machine gun operates with little recoil and a fast fire rate.*"―Weapon description
The LS57 is modeled after the M82 Assault Rifle. Like the M82, the receiver and metal portions are black and the various plastic components and grips are olive drab.
Leech Pod

The brainchild of Colonel Radec, and based on a subterranean mining vehicle, The **HGH Leech Pod** is the aerial version of the advanced ground based RDPC6 (Rapid Deployment Personnel Carrier).

## Overview

During the Second Extrasolar War, the standard Helghast Cruiser carried 22 Leech Pods, with 11 mounted on each side. The Leech Pods could hold up to six Helghast soldiers in various configurations of armor and armament. To board a vessel, the Leech Pods pierced through the exterior of its target ship, drilling through the ship's hull with their built-in heavy mining drill, and unloading the Helghast soldiers cradled within from a frontal deployment door. Upon a successful breach, these soldiers would then commence boarding operations inside the enemy ship.
Porcupine Missile

The **Porcupine** is a weapon.

## Specifications

"*Shoulder mounted homing missile system. Lock on, fire and forget.*"―Weapon description
The Porcupine is an ISA prototype portable homing rocket launcher that automatically locks on to any targets in sight. It makes for a good anti-aircraft weapon, especially against fast aircraft such as stingers and sentry drones since the missile follows the target until they are hit. They can also be used to take out massed infantry units.
M33 Sniper Rifle

The **M33 Sniper Rifle** is a weapon.

## Specifications

"*Ideal for long range covert encounters due to the fitted silencer. Relatively low damage means headshots are required for reliable one-hit-kills.*"―Description
The M33 is outfitted with a silencer, making it effective for covert missions where would require long ranged weapons. Although, it does less damage than most sniper rifles so headshots are required to get a one-shot kill.
Helghast Guard Trooper

The **Guard Trooper** are Helghan infantry deployed by the Helghan Empire for duty roles that cover crowd control on the Helghast homeworld.

## Overview

They are equipped with stun batons as well as thermoplastic shields and are often found near buildings or mission objectives that suffer attacks from multiple enemy troops. In order to prevent a trooper from being overrun, Guard Troopers are often trained to work in pairs.

General Metrac deployed large number of Guard Trooper units on Vekta after realizing their effectiveness in urban occupation campaigns.
Helghast Triad

The **Helghast Triad** is the symbol of the Helghast and their armies.

## Symbolism

The Helghast Triad has three arrows, these represent Scolar Visari's three Helghast virtues of *Duty*, *Obedience* and *Loyalty*:

*1. The **Duty** every Helghast has to dream of a free Helghan.*

*2. The **Obedience** that every Helghast must show if all are to survive.*

*3. The **Loyalty** every Helghast should have for their People.*

## Trivia

* The Triad emblem closely resembles both the Arrow Cross of the historical Hungarian party of the same name, and the triskele used by the Afrikaner Weerstandsbeweging, both far-right fascist movements. It also has a passing similarity to the Nazi *hakenkreuz* swastika.

* The old version of the Triad (seen in the ending of Killzone 2) was the Helghan Administration official logo, with three interlocking arms to show that Helghan was on friendly terms and at peace with the UCN and ISA, as well as reflecting the virtues of Peace, Justice and Freedom between the three nations.[*citation needed*]
* It appears to look like the late insignia of the 7th Panzer Division, aka the 'Ghost Division'ru:Триада\_Хелгаста
M224-A3 Heavy Support Weapon

The **M244-A3** is a heavy weapon.

## Design

The M224-A3 Heavy Support Weapon is the third model in the M224 line. It is is a gyro-mounted support weapon featuring a large 7.62 x 51 mm chain-gun, as well as an underslung missile launcher attachment, and is used for similar purposes as its' lighter counterpart, the M224-A1 Light Machine Gun, and mounted counterpart, the M224 MOMAG. Like all chainguns, the M224-A3 is an externally powered, chain driven twin-barreled weapon in which the firing action of one barrel operates the mechanism of the other. It provides a much faster rate of fire for lower mechanical wear than a single-barrel weapon.
Gyre

**Gyre** is a planet located in the Altair System and is one of the furthest colonies from Earth at 16.7 light-years away from Sol.

## History

Gyre was colonized in the 22nd century by the newly established ISA, and was found to have a surprisingly oxygen rich, breathable atmosphere, eliminating most of the terraforming process. Gyre is smaller and colder than Vekta, largely ocean, and with millions of tiny islands dotting the surface. It is likely that it may be a holiday destination for the Earth's and Vekta's civilians. By the 2300s, Gyre's native population may be in either hundreds of millions or billions.

The colony could be under threat from the Helghast, and if it was invaded by them, it would take weeks for the ISA or UCN to assist and Gyre would fall to the Helghast in a matter of hours like Vekta did, likely having a weaker ISA presence than their neighbor. However, Scolar Visari is more interested in the planet Vekta as it was the home that the UCN and ISA forced the Helghast people from.

There is another planet that may be even further away from Earth than Gyre is all together called Zeronus, but its location is unknown.
Abel Stojack

**Abel Stojack** is a veteran of many horrific wars and cruel merc missions. If he had any moral fiber before his career started, it abandoned him shortly thereafter. Now his life and career is determined by the highest bidder and wherever that sends him. But he's not a burnout like some of the other mercenaries. When the challenge of an enemy is put before him, he's ruthlessly efficient at planning the hit and taking down his targets. He'll cut any corners to survive and win.
Chahuvis-class Torpedo Destroyer

The **Chahuvis-class Torpedo Destroyer** is a torpedo boat used by the Helghast Navy.

## Overview

It is fast and manoeuvrable enough to get into a position from where its torpedoes will do most damage. However, due to its small size, large engine signature, and relatively poor armour, it does not stand up well to enemy fire. This shouldn't be a problem, however, due to the long range of a torpedo. *Chahuvises* act in squadrons of between two and six ships, making a torpedo volley from a squadron enough to cripple a large capital ship.
Operation Archangel

**Operation Archangel** was ISA Alpha Centauri's counter-invasion of Helghan in retaliation for the Helghan Empire's invasion of Vekta during the Second Extrasolar War in the year 2362, and was also seen as an act to force the Helghast Empire from the Viary System in the early years of the Conflict, and was initiated at some point after Stahl's Rebellion.

The objective was to quickly end the war by capturing Autarch Scolar Visari and replacing the Helghast regime with an easily controlled government.

However, the ISA were underestimated by the fanatical tenacity of the Helghast and ultimately failed to accomplish their goals, as Scolar Visari, the primary target of the Invasion was no longer on planet at the time of the ISA Invasion, leading to the entire attack falling apart, as well as Radec's Offensive that would also lead to the Helghast reclaiming the skies, to the point that all ISA forcers were eventually forced off of Helghan at the end of the season that same year.

The failed invasion would go on to lead to the deaths of multiple ISA personnel including Jan Templar, the Survivor of the Vekta Invasion and conquering.

Operation Archangel was eventually used as leverage to bolster Helghast Moral in continuing the war against Earth, further leading to the healing of Helghan's crippling Economy, after it was destroyed when the Helghast Invasion of Zeronus failed miseralbly in 2358. Scolar Visari would return to Helghan following the Invasion, and address the people, before developing new plans of attack with the Heglhast Senate.
Arc Cruiser

Referred to by ISA forces as *advanced battlecruisers* or *battleships*, the **Arc Cruiser** was an advanced offshoot of the standard Helghast Cruiser production line.

## Specifications

An extension of the Helghast military's program to weaponize Petrusite, the new warship lead the counter attack in the wake of the nuclear detonation of Pyrrhus. Additions to the new warship included a long range warp jump generator. Another noticeable change was the loss of 2 of the engines from the side now only being 4 (in the normal cruiser there were 6) as well as the addition of a rudder-like projection to the rear of the ship.
Helghast Jet Fighter

The **Helghast Jet Fighter** is a fast aerial vehicle designed to fight enemies on land, sea and air. They have minimal armor but are incredibly fast.

## Overview

Helghast Jet Fighters are armed with dual 35 mm autocannons. They have one thruster, and two smaller thrusters on the back. The primary wings are very thin swing wings reminiscent of the F-111 and F-14 fighter jets but are mounted towards the back of the fighter.
Helghast Hover APC

**The Helghast** **Armored Personnel Carriers** (APCs) of the Helghast Third Army uses powerful anti-gravity boosters, allowing theses vehicles to navigate shallow terrain and travel at higher speeds than any other land vehicles. They were more mobile than the Lancer over the open terrain of the Vektan mountains and muddy swamps, and were responsible for many of the Third Army's early victories.

It was likely designed specifically for the Vekta invasion, and despite their ability to hover they are still vulnerable to land mines. To counteract this, each model of these APCs feature a roller in the front which may be lowered to prematurely detonate hostile mines before the reach there softer underbelly. The APC's were continuously used for the Third Army even in battles post Vekta, on multiple ISA Colony worlds that the Third Army was sent to conquer, but was eventually destroyed completely by 2364, during the Battle of Sorola Sun, against the far more superior Coralition Ark Transports.

The APC's came in three variations, listed below.

## The Standard Model

The standard model is equipped with a 360 degree cupola-mounted heavy machine gun (VnS-10 Scylla) operated by a Helghast gunner, the vehicle is able to carry a squad of 10 Helghast in a closed rear compartment; the rear of the vehicle drops to allow troops to dismount.

## AA Model

The APC (AA turret) has a roof mounted over the rear compartment and no machinegun, but instead features a fully rotating turret mounting four Helghast AA guns (EAW25/4 Chimera Heavy Weapons Platform ). To support the AA turret and the complex mounting for the necessary liquid hydrogen cooling system that is required for cooling the AA gun barrels to maintain a high rate of fire, an addition roof for carrying the this extra equipment has been placed over the rear compartment. it still as the ability to carry a Helghast squad of six.

## MRL model

The multiple rocket launcher (MRL) is a powerful fire-support variant of the APC. Mounting 16 rockets in a roof mounted pack, the MRL is used to lay down a devastating blankets of explosives in a short space of time. With the troop carrying ability lost in the modification, it is not much of an APC, as the rear compartment is usually used for the storage of ammunition for the MRL.

## Gallery

A hover APC about to have a bad dayThird Army Hover APC's Plow through the ruins of Vargrossa, during the early hours of the Invasion of Vekta on August 11th, 2357, about 18 hours following the Helghast Touch down on Vekta...
Dog Tag

**Dog tag** is an informal but common term for a specific type of identification tag worn by military personnel. The tags' primary use is for the identification of casualties; they have information about the individual written on them, including identification and essential basic medical information such as blood type and history of inoculations. They often indicate religious preference as well.
Helghast Hivelord Tank

The **Helghast Hivelord** or **Mobile Scan Unit** is a Helghast drone specializing in proximity defense.

## Specifications

The Hivelord is a tracked vehicle that is mainly stationary. It has a tall proximity scanner that constantly scans the area for any hostile. Once it has detected hostiles, the Scan Unit will pursue its target relentlessly and using its minigun to pin down an enemy long enough for it to move right on top of them.

If the Scan Unit lose its visual on a target, it uses its proximity scanner to try and reacquire the target. It is invulnerable to heavy AT Missiles and EMP blasts, and could only be destroyed by overloading its external power source.
IvP-18 Tropov

The **IvP-18 Tropov** is the standard pistol of the Helghast Third Army.

## Design

The IvP-18 fires a three-round burst mechanism. Like most Helghast weapons, it has a cylindrical magazine, located below the barrel. It fires the same 9.2 x 20 mm high velocity cartridge as its successor, the StA18 Pistol. Unlike the StA18, it has both a single shot and burst fire mode.
Helghast Commando

With four eyes the **Commando** is a seriously tough soldier that can breach doors and even break through walls. Though slightly slower and a lot more armored than the Shock Trooper, the Commando uses a similar tactic of closing the distance quickly and unloading his shotgun when in close range. To avoid having to reload, one of their tactics is moving quickly to close combat range before they run out of bullets.
Mars

**Mars** is the fourth Planet in the Terran Solar System, and was naturally the first planet ever to be colonized by Humans after extreme terraforming, due to the fact that it's the closest habitable planet to Earth.

As such, it probably holds a population close to Earth's. It has two moons, Phobos and Deimos.

Mars is slightly smaller than Earth and has probably been terraformed or has closed colonies to sustain its population. It is likely that Mars is an industrial planet full of shipyards, mining facilities, and food production factories.
M32 Combat Knife

The **M32 Knife** has been proven to be the best combat knife in the Killzone universe. A straightforward combat knife at first glance, the M32 is jokingly referred to as a "toothpick" by ISA soldiers unaware of its effectiveness in the hands of Shadow Marshals.

The blade is fashioned from a hardened, wear-resistant cobalt/chromium alloy, which ensures that it has a long life and doesn't chip. It is used by both ISA and Helghast forces and is manufactured by ISA.
Propaganda

**Propaganda** is communication that is primarily used to influence an audience and further an agenda, which may not be objective and may be selectively presenting facts to encourage a particular synthesis or perception, or using loaded language to produce an emotional rather than a rational response to the information that is being presented. Propaganda can be found in news and journalism, government, advertising, entertainment, education, and activism and is often associated with material which is prepared by governments as part of war efforts, political campaigns, health campaigns, revolutionaries, big businesses, ultra-religious organizations, the media, and certain individuals such as soapboxers.
Helghast Jet Bike

The **Jet Bike** is a Helghast vehicle.

## Specifications

It is a fast attack vehicle though it is encountered during gameplay, it can be seen attacking and hooked up to a type of refueling system. According to several Helghast patrols in the jungle the jet bikes belong to the aircavalry and are very prone to accidents.
Helghast Scout

The **Scout** is a type of unit deployed by the Helghan Empire and serve the role as field communication operators.

These Helghast are often embedded within troop regiments where they offer radio assistance at the first sign of enemy activity.

They also function as runners for squads when the radio equipment is damaged or destroyed or when the squads are separated when their radios are damaged.
Evelyn Batton

**Evelyn Batton** was a ISA weapon researcher who was responsible for developing experimental nuclear weapons to be use against the Helghan Empire during the Second Extrasolar War.

## Biography

Evelyn Batton was a leading researcher in the weapons division of the ISA. She was chiefly responsible for the development of the self-guided tactical nuclear weapon code-named Red Dust, as well as many other, less destructive weapons. Her work on Vekta was of vital importance in the arms race against the Helghast, and the ISA considers her one of its greatest assets in the region. Some of Evelyn's research was years ahead of that of her colleagues – not just the ones on Vekta, but throughout all the United Colonial Nations' colonies.

Evelyn would tragically be killed on the New Sun during the Helghast Counter offensive during the ISA's Invasion of Helghan dubbed as Operation Archangle, after she was killed by Radec in the year 2362. Her death was known to be the greatest blow to the ISA, one that would come back to haunt them in the years to come leading up tot he 2390s.
163rd Reaper Unit

The **163rd Unit** nicknamed **"The Reapers"** was a fearsome unit in the United Colonial Army.

## Quotes

"*And as far as manners go, I didn't pick them because they play nice with others. There's a reason they call the 163rd the "Reapers". These guys all cut their teeth doing wet work for us during the Secessionist riots on Mars. They're the coldest bunch of killers you're ever going to find and they're my insurance that nothing's going to go wrong.*"

*"When I look out across the yard, I see only weakness. The war with the Helghast has claimed our fiercest warriors and replaced them with children. Half of these pricks can't hold a rifle and the rest piss their pants the moment they hear one go off. If you want to make it in this world, not only do you have to be willing to kill, you have to like it."*
Helghast Bodyguard

The Helghast **Bodyguard** is comprised of the most loyal and dedicated men in the Helghast Third Army during the invasion of Vekta. The Helghast Bodyguard will defend only the most important positions and senior officers. They are even more dangerous than the Elite Soldiers. Heavily armed and armored, Bodyguards invariably fight to the death to defend their objective. Their appearance and role changes between Lente's and Metrac's rule.
M224-A1 Light Machine Gun

The **M224-A1 Light Machine Gun** is a weapon.

## Design

"*Friend to bunkered soldiers everywhere, the LMG's iron sights and a large clip size will make the enemy think twice about storming any position.*"―Weapon description
The M224-A1 LMG is the ISA's answer to the Helghast StA-3 Light Machine Gun. It has retained the power of the heavy ISA M224-A3 Heavy Support Weapon and its mounted counterpart the M224 MOMAG, using the powerful 6.8 x 43 mm cartridge like the M82 Assault Rifle, but has lost the single-shot missile shooting capability of the fore in order to increase its maneuverability, as well as a significant reduction of fire rate. Being lighter, it can be fired from a shouldered position using its iron sights and so gains a considerable accuracy advantage over the StA-3 LMG. The weapon is favored by ISA Strike force squads for laying down sustained suppressive fire, while other squad members flank enemy positions.
MAWLR

Armament
Autocannons
Missile batteries
Mortars
MG turrets

The **MAWLR** is a massive Helghast war machine.

## Specification

Less a mech and more akin to a battleship on legs, the MAWLR is perhaps the largest Helghast ground vehicle encountered over the course of the Second Extrasolar War, standing at a height of 280 meters tall. The MAWLR is heavily armored on all sides, and capable of shrugging off even the most powerful attacks.

Its construction is also highly durable, and can continue to operate and fire despite taking heavy damage. The only real weakness of its design comes in the form of cooling vents placed around the machine to prevent a critical system malfunction via overheating, giving a keen-eyed attacker a chance to damage the machine.

Even so, the main guns can continue to operate for a time even with the vents destroyed thanks to a backup petrusite power supply.

Even with the destruction of cooling vents and the backup petrusite, the MAWLR will remain mobile and continue its barrage of missiles and mortars. It can only be disabled by the destruction of its cooling vents, backup petrusite power supply and dealing damage to parts of the platform atop the MAWLR.

However, its main structure excluding the petrusite cannon remains intact structurally.

## Armaments

Utilized for both anti-ground and anti-air operations with a variety of mounted weapons, a single MAWLR is capable of combating entire battalions of enemy forces. The MAWLR has the following weapons onboard:

* A heavy arc cannon on its port side, capable of discharging a constant and powerful stream of energy for several seconds, and is capable of bringing down an ISA Cruiser with multiple blasts.
* Several auto cannons and missile batteries embedded into the bow of the machine, each of them capable of destroying even heavily armored vehicles like the ISA Archer Tank, but is devastating to enemy ground forces by merely stepping on its foes. These weapons from the primary armaments of the MAWLR are supported by a series of cooling vents along the machine's superstructure to prevent overheating.
* A battery of mortars on its dorsal structure and numerous machine gun turrets dotted all across its superstructure and on the joints of its four legs.
LS13 Shotgun

The **LS13 Shotgun**, also known as the **M13 Semi-Automatic Shotgun**, is an ISA weapon.

## Design

The LS13 is one of the most efficient weapons in the games, allowing for multiple kills before requiring a reload. It is lethal at close range, but is also useful at medium range. It is ineffective at long range, leaving the unwary shotgunner exposed to long range weapons.

The Shotgun fires a burst of 20 pellets. If all pellets strike the enemy target, it often results in instant death. In close quarters combat, it is a truly deadly weapon.
Helghast Specialist

The **Specialists** are Helghast infantry forces used by the Helghan Empire.

These soldiers consist of the brightest and most athletic of the entire Helghast Army's infantry. Specialists are sent through an extensive as well as brutal training regime for them to fulfill important and critical mission roles.
Helghast Assault Boat

The **Helghast Assault Boat** is a vessel that is able to land squads of Helghast troops, and is used in waterborne invasions.

## Design

It is outfitted with a cargo bay at the front which forms a ramp that the soldiers can use to run down onto their designated landing zones. The Assault Boat carries a turret with two heavy machine guns to support the six infantry troopers it holds. Both the vessel and turret are well-protected to maximize the chances of landing the troops without significant casualties.
Kodiak-class Battlecruiser

The **Kodiak** is a UCN heavy battlecruiser during the late Second Extrasolar War.

## Overview

The Kodiak is armed with nine 24 inch (610 mm) long-range heavy artillery guns grouped into three turrets. These are capable of obliterating any target on the ground, however, their downside is that they are incapable of turning quickly and turrets at the ends of the ship do not have a 360 degree firing arc. Additionally, an array of Vulcan cannons against light aircraft is mounted on the top side of the ship.

Kodiaks can also activate their Lightning Armour, engaging in defensive maneuvers which dramatically increase speed and durability but disable its weapons.
ISA Honor Guard

The **ISA Honor Guards** were a unique unit that served General Dwight Stratson and enemies in the final stage of *Killzone: Liberation*.

## Description

The Honor Guard were specialized protectors for high ranking ISA personnel. They are are dressed in regalia, fitting of the position-a cape, a trenchcoat, shoulder pads with a single epaulette, and a hat, with a black balaclava, and orange tinted protective eye-lenses.

The Honor Guards were present with Stratson in Stage 4: Resurrection as he carried out his assassination of General Murphy. They remained steadfast loyal to Stratson and his intentions of allying with the Helghast. It is unknown whether the Honor Guards were fooled by Stratson's deceptions, or they were willing to work with Stratson to betray Vekta to the Helghast.
HAZMAT Trooper

The **Hazardous Material (HAZMAT) Troopers** are Chairman Stahl's personal bodyguards, clad in powerful armor and are armed with the VC5 Arc Rifle as well as the StA-5X experimental weapons. Stahl's forces will stop at nothing to ensure that the ISA attack fails, even if it means exterminating the very prisoners they need for their weapons research.
Pyrrhus Deep

**Pyrrhus Deep**, commonly referred to as **Pyrrhus City** or simply **Pyrrhus**, was the largest city and capital of Helghan, located on the banks of the Corinth River. Visari Palace and its complex was located on a hill overlooking the city. Pyrrhus was one of only a small handful of cities of its size on Helghan, and was the largest population center on the whole planet. During and after the Second Extrasolar War, Pyrrhus was devastated by the Red Dust nuclear warhead and later utterly destroyed in the Terracide.
HGH Tank

**HGH Tank** is a heavy armored tank of the Helghast Army.

## Specifications

As one of the heaviest armored vehicles available to the Helghast Army, the tank is used to lay down heavy fire, always trying to keep its vulnerable rear out of the action. Its main weapons are a twin-mounted rocket launcher and a light machine gun similar to the StA-3 Light Machine Gun. A turret mounted StA-3 is sometimes used.

The tank includes a new powerful 1500 shaft horsepower diesel engine with a six speed (four forward, two reverse) Hydro-Kinetic automatic transmission, improved protection (using laminate armor as well as integrated non-explosive-reactive-armor) and modern electronic systems.
LS12 Ripper

The **LS12 Ripper** is a pistol.

## Specifications

The LS12 Ripper is the standard sidearm of the Vektan Security Agency. Sporting an 18 round magazine, the Ripper is capable of semi-automatic fire and sustained burst fire though a specialized attachment. The Ripper can fire 270 rounds per minute semi-auto and 360 rpm in burst fire mode.
Heff Milcher

**Heff Milcher** was the Vektan Minister of Defense.

## Biography

Nothing is known about Milcher's early life, other than the fact that according to *Vekta Today* he was planning to retire prior to the events of the Second Extrasolar War, which suggests he had a long career as the Minister of Defense.

While as a career politician with no experience of battle, Milcher's vote was crucial in the decision over General Dwight Stratson's plans to deploy nuclear weapons against the Helghast. As the plan faces opposition within the ISA, Stratson has been careful to woo the Defense Minister's support ahead of the crisis meeting at Rayhoven Base.

However, the base came under attack and Milcher was subsequently captured by the Helghast under Armin Metrac. Jan Templar attempted to save Milcher, but the Defense Minister was killed by Colonel Tendon Cobar.
Altair System

The **Altair System** was colonised in 2133 by the newly formed ISA, and was, along with Vekta, the first ISA Command created.

The Altair System is 16.7 light years from Sol and the only known colony is on the planet Gyre, a planet that is largely ocean and has a surprisingly oxygen rich Natural atmosphere, eliminating almost half of the terraforming process.
Gyre's status in the 24th century is unknown, but it is likely that it is preparing for an assault by the Helghast, but Gyre is threatened as if Gyre was invaded, it would take weeks for the UCN or ISA to get there to assist.
Corallia

**Corallia** was known as the official homeworld to the unidentified alien race of humanoids known as the Coralition Republic, that played a surprise role in the early years of the Second Extrasolar War after the surprise Invasion of Jaygo in 2361.

Known for its powerful advances in technology, the Planet Corallia was identified by the UCA as one of the official most powerful planets in the entire Milky Way Galaxy, which was said to surpass even Helghan by 2364.

Having to have played a critical role in the Second Extrasolar War when the Coralition Republic entered the war in 2361, the sudden advancements of Corallia's military would eventually force the UCA, ISA and Helghast Empire into uniting against the power in the 2360s, where despite massive gains in ground the sudden coalition of Humans and Helghast would eventually lead to the Invasion of Corallia in the year 2378, which would eventually lead to the destruction of Corallia as a whole rending the planet uninhabitable.

Corallia would remain barren following the 2378 Invasion, which claimed heavy losses for all sides, forcing the Coralition Republic out into hiding.

The Second Extrasolar War would continue on for another 16 years until it finally ended on December 30th, 2394, when the Helghast Empire finally broke through the battered Earth Lines and conquered Earth.
Dante Garza

**Dante Garza** was Alpha Squad's sniper and technical expert.

## Biography

Dante Garza was born to wealth and privilege, but rejected his upbringing and refused to comply with the demands that his elite status placed upon him. After being sent in desperation to a military academy, he found his purpose in life among the company of his fellow cadets.

Garza became the fourth member of Alpha Squad and was suggested by Tomas Sevchenko, a soldier who had worked with him during the Helghast invasion of Vekta. During past missions, Garza's sniping and mechanic skills dug Sev out of trouble during the fighting. Garza proved himself to Colonel Jan Templar and Rico Velasquez in training. Garza was never asocial, he was very open with people. Garza was very close friends with Sev and Natko who always teased each other, Garza loved being very social even with females forging a strong emotional bond with a young woman called Mary also she loved to be very witty and often considered him as one of the family. Garza is fairly popular among the fandom because of his funny, carefree nature. Garza he could still be alive by surviving the shot and in the coffin there may be another corpse of a soldier.
ISA Police

**ISA Police** are the standard law enforcement on Human colonies. At the time of the Second Extrasolar War, ISA Police officers were heavily requipped and reinforced with Military technology, in order to provide a standing and better defense of a colony in the wake that the Helghast should attack, this would eventually prove to be true at the time of the Border Campaign, on both the colonial worlds of Zeronus, Euripidies, and Runekara, as ISA Police were able to make a devastating stand against the Helghast inflicting heavy damage to the Invading galactic power at the time of 2357 to 2361.

It is unclear what became of the ISA Police following the Helghasts defeat on Runekara in 2361, though it is strongly suggested that a large majority of the Police force that were known to occupy the colonies where neither the ISA or UCN were on are possibly weakened heavily from the Helghast Attacks, and most likely may have been instructed to pull back to Earth by the time of the Stalemate in the Alpha Centaury System in 2364, though their is no proof to actually confirm this.
ISA AAPC

The **ISA AAPC** is an amphibious ISA assault transport vehicle.

## Overview

The AAPC is the preferred carrier for ISA infantry, capable of performing highly effective assaults across long patches of land. It is good at absorbing punishment but not as good at dishing it out. The AAPC is fairly slow, but heavily armored all-around. Moreover, it is quite reliable. It has a very low profile, holds six men, and is equipped with a top mounted LMG that provides adequate suppressive fire while troops deploy through the rear exit hatch.
ATAC

The **A.T.A.C.**, **ATAC**, or **A-TAC** (**Agile Tactical Air Component**) is a Helghast flying assault vehicle, capable of attacking vehicles or infantry.

## Specifications

The ATAC was the most advanced fighter aircraft designed by the Helghast. It was originally transported to Vekta for combat trials by the Elite Guard. Though originally built to offer room to a single pilot, later models were designed to be operated unmanned via remote control, due to a high number of crashes during live tests.

Though it has been under development for quite some time, the Helghast have gathered useful data during trial runs which has enabled them to make useful development modifications before the ATAC would go into final production. However, after the destruction of the SD Platform on Vekta, the Helghast have been forced to push the ATAC into active service as part of their defense against the ISA invasion.

### Weapons

The ATAC is a relatively small, fast, and extremely maneuverable attack vehicle that is armed with a variety of devastating weaponry. The ATAC is equipped with three independently functioning weapon systems: an auto-tracking machine gun, four missile launchers, and two mounted machine guns.