recursal/Fanatic-Fandom huggingface dataset:
Mead base: Major healing

Needs to be fermented.

**Mead base: Major healing** is a craftable mead base.

## Availability

* Cooked at a Cauldron. This recipe is unlocked once all the components have been gathered and a Cauldron has been built.

## Uses

Mead base: Major healing is used to create Major healing mead in the Fermenter. This mead base needs to be placed in a Fermenter for 2 Days to create 6 Major healing mead.

## Recipe

* 10 Honey
* 4 Blood clot
* 5 Royal jelly

## See also

* Fermenter - for a list of all mead base recipes
* Mead - for a list of all available mead types and their effects
Surtling core

### Dropped by

Surtlings, Dungeons, bonfires, random chests, Dvergr lanterns

## Availability

* In Burial Chambers
* Dropped by Surtling
* Recycling the materials of bonfires in captured Fuling Villages.
* Random chests
* Chance from destroying/recycling world Dvergr lanterns

## Usage

* **Crafting:**
	+ Dvergr lantern
	+ Staff of embers
* **Building:**
	+ Blast furnace
	+ Bonfire
	+ Charcoal kiln
	+ Portal
	+ Smelter
	+ Stone oven
	+ Ward
* **Miscellaneous:**
	+ Firework
Ward

* Icon
* Appearance

Emits a magic seal on the nearby surroundings which prevents other players from constructing buildings or opening doors.

Emits a magic seal on the nearby surroundings which prevents other players from constructing buildings or opening doors.

## Properties

### Crafting Materials

* Fine wood x5
* Greydwarf eye x5
* Surtling core x1

## Resistances

### Immune to

Chop, Pickaxe, Poison, Spirit

The W**ard** can be used to protect an area from other players, by locking doors, chests, and preventing new building. Wards can be destroyed by other players. If your buildings are attacked by an enemy creature within the wards radius, a circular dome around the area will pulsate in blue for each attack the enemy creature carries out on your buildings.

## Notes

* It does not currently lock or affect carts that are within its radius.
* Buildings and chests can still be broken. Wards just prevent opening the chests.
* Has a protection radius of 32 meters
* You can not place a ward if it overlaps with a ward you are not authorized on.

## Configuring permissions

While the ward is inactive, any other player than the person who placed the ward can interact with the ward using [E] to add themselves to the list of authorized vikings.

The list is always displayed below the use button for the creator of the ward.

The ward can be reactivated by its owner after that to enforce the permissions.

To delete a viking, you can either ask them to interact a second time with the ward while it is inactive, or destroy the ward to reset the permissions.

## Hugin's Comment

You have built a Ward.

The Ward emits a strong aura that prevents other vikings from building things. It also locks all doors and chests within its influence.
Serpent scale

The shiny metal-like scale from a sea serpent.

**Serpent Scales** are turquoise-colored scales that are used in crafting recipes.

## Availability

Serpent Scales are a drop from Serpents. Notably, they sink in deep water, and can only reliably be obtained by killing Serpents in shallow water, often by dragging them to shore with an Abyssal harpoon.

## Usage

* **Crafting:**
	+ Serpent scale shield
Longship

* Icon
* Appearance

Longships are large boats with a high sailing speed, a high amount of storage and a poor maneuverability.

They travel 3.6 - 9.4 m/s with full sails, 3.6 - 6.7 m/s with half sails and 3.16 m/s when paddling.

## Specs

* 1000 HP
* 22m long x 6m wide x ~12m air draft (height above the water)
* 4 seats plus pilot (currently any number of people can hold fast. You are also able to hold fast to the bow of the ship.)
* 18 storage slots (cargo weight doesn't seem to affect handling or speed)
* Speed
	+ Full sails
		- 100% tailwind: 9.5 m/s
		- 100% crosswind: 9.5 m/s
		- 100% cross-tailwind: 9.75 m/s
		- 100% head-crosswind: 6.2 m/s
		- 75% tailwind: 8.5 m/s
		- 75% crosswind: 8.6 m/s
		- 75% cross-tailwind: 8.7 m/s
		- 75% head-crosswind: 5.6 m/s
		- 50% tailwind: 7.45 m/s
		- 50% crosswind: 7.55 m/s
		- 50% cross-tailwind: 7.65 m/s
		- 50% head-crosswind: 4.95 m/s
		- 25% tailwind: 6.25 m/s
		- 5% tailwind: 5.04 m/s
	+ Half sails:
		- 100% tailwind: 6.7 m/s
		- 75% tailwind: 6.05 m/s
		- 50% tailwind: 5.23 m/s
		- 25% tailwind: 4.4 m/s
		- 5% tailwind: 3.6 m/s
	+ Paddling: 3.16 m/s
* 60m turning radius at top speed with full sail

## Gallery

Longship (Transparent) - Red DonutOld version of longship
## Trivia

* Curiously, instead of real-life designs, the dragon head of the longship in the game is based on the visage of Moorwens, a race of lizard-like quadrupedal aliens whose last surviving member served as the main antagonist of underrated 2008 sci-fi Viking film *Outlander*.

## References

1. ↑ Tests with a strong wind aren't fully accurate because of waves.
Yggdrasil

**Yggdrasil**, also called the **World-Tree**, is an immense sacred tree visible in the sky above Valheim.

## Description

The World-Tree appears as a gigantic set of colorful branches that curves around the entire world of Valheim. The titanic branches visibly pulsate with a strange greenish-blue resin and have various areas of vegetation adorning them. The core of the branches curves around the world and disappears into the horizon.

The enormous array of glowing branches that can be seen very high in the sky during clear weather is a part of the World-Tree. According to the lore, this tree was once anchored to Valheim, as well as nine other worlds, before Odin severed the boughs that connected Valheim to it after designating the world as a prison for his foes.

## Notes

* In Norse cosmology, the Yggdrasil is an immense and central sacred tree. All of existence resides around Yggdrasil, as well as the Nine Worlds which are connected directly to the tree.
* The name Yggdrasil is not designated to the World-Tree in any of the in-game lore. However, game assets do refer to this tree as Yggdrasil. It can be reasonably assumed that the World-Tree is the Yggdrasil of Norse lore.
* Using console commands, the player can float upwards and reach the branches of the World-Tree. Currently, the branches are incorporeal and the player character will fly right through them.
* The various "twigs" that are patched across the branches are roughly the size of regular trees in the world.
Ymir flesh

The earthy remains of the giant Ymir.

**Ymir flesh** can be purchased from the trader Haldor for  120 Coins. As of the Mistlands update, Haldor offers Ymir flesh for sale only after The Elder, the second boss, has been defeated.

## Usage

* **Crafting:**
	+ Frostner
	+ Iron sledge

## Trivia

* In the *Poetic Edda,* the body of the primeval being Ymir is used to create the world. Ymirs flesh, in particular, is used to create the earth.
* Prior to Patch 0.213.4, it was for sale only after Bonemass, the third boss, has been defeated.
Roundpole fence

* Icon
* Appearance

**Roundpole fence** is a buildable structure.

While players can easily jump over the fence, most creatures are unable to jump and therefore will not be able to quickly follow the player. However, the roundpole fence has low durability, making it unsuitable for substantial base defense.
Windmill

* Icon
* Appearance

Windmills are base structures used for converting Barley into Barley flour.

They require Artisan table to be built.

## General Information

The Windmill becomes available after the player has killed Moder to obtain the materials for an Artisan table. It can only be placed on dirt or stone, and within the radius of the Artisan table, but does not require it to function after placement.

The windmill can hold 50 Barley at a time in its input storage, and will drop stacks of 20 Flour out of its output. Flour can also be removed by hand before reaching the stack limit.

The operating speed depends on the wind strength and how covered the windmill is (from top of the windmill). The wind strength is from 10% to 100%. The blades always cover 24% - 29% of the windmill depending on the wind angle which increases the base 10 seconds per product to about 13 seconds per product. Lower wind strength or other cover will further increase this.

Due to how inconsistent the wind can be, it may be useful to build several windmills to take advantage of the wind when it is blowing strongly. It is also important to build windmills in an open, unobstructed area as structures, terrain and natural objects can slow down the wind.

A very efficient way to use the windmills can be to place them on the plains since there is a lot of wind and the windmills will always be in operation.

When spinning, the windmill blades deal 20 blunt damage every 2 seconds to players or creatures. This makes them effective at killing Deathsquitos.
Yule tree

* Icon
* Appearance

**Yule tree** is a buildable structure. It needs to be built within the range of a Workbench. It provides 1 Comfort to players within a certain range of it.

## Availability

The Yule tree cannot be built year-round. It can only be built during the Christmas season (roughly, the months of December and January).

## See also

* Yuleklapp (small), (medium), (large)
Yuleklapp (medium)

* Icon

**Yuleklapp** is a buildable structure which has 2 item slots, for storing items inside. It needs to be built within the range of a Workbench.

## Availability

Yuleklapp cannot be built year-round. It can only be built during the Christmas season (roughly, the months of December and January).

## See also

* Furniture
* Yuleklapp (small)
* Yuleklapp (large)
* Yule tree
Yellow mushroom

An energetic glowing mushroom.

**Yellow mushroom** is commonly found in Burial Chambers or Troll Caves in the Black Forest and Sunken Crypts in the Swamp.

They can be eaten raw, or used at a Cauldron to craft Mead base: Minor stamina and Mead base: Medium stamina.

As with most plants, these regrow naturally after being picked up. Picked mushrooms will respawn after 240 minutes. They are the *only* part of an underground chamber that regenerates.

Boars will not eat Yellow mushrooms.

## Usage

* **Crafting:**
	+ Mead base: Medium stamina
	+ Mead base: Minor stamina
Sticky fishing bait

It might smell foul, but the fish drawn to this bait are used to so much worse.

**Sticky fishing bait** is one of the fishing Baits added in the Mistlands update. It can be used to catch Giant herrings in the Swamp.

It can be attached to the Fishing rod by right-clicking this bait in the inventory.

 1 **Sticky fishing bait** is removed from inventory when the fishing line is cast. Bait is consumed when a fish is hooked (irrespective of whether the fish is ultimately caught), and is permanently lost if the player unequips the fishing rod (including swapping to another equipped item) when the line is cast. Bait is saved when the player re-casts their line without a fish on the hook.
Yuleklapp (large)

* Icon

**Yuleklapp** is a buildable structure which has 3 item slots, for storing items inside. It needs to be built within the range of a Workbench.

## Availability

Yuleklapp cannot be built year-round. It can only be built during the Christmas season (roughly, the months of December and January).

## See also

* Furniture
* Yuleklapp (small)
* Yuleklapp (medium)
* Yule tree
Standing blue-burning iron torch

* Icon

The **Standing blue-burning iron torch** is a light source that can be built using the Hammer within range of a Forge. It requires Greydwarf eye as fuel.

The Standing blue-burning iron torch can hold up to 6 Greydwarf eye at once. With 1/6 fuel, a Standing blue-burning iron torch will last for 5 hours and 33 minutes. At its maximum capacity, a Standing blue-burning iron torch will last for 33 hours and 20 minutes. This duration is the same for the Standing iron torch, Standing green-burning iron torch and Sconce.
Wisp torch

* Icon

The **Wisp torch** is a special light source.

## Usage

The Wisp torch allows the player to permanently clear part of the mist within Mistlands. It does not have to be built close to a Workbench or another crafting station.

Unlike other placeable torches, it requires no fuel. It also doesn't create a player base, thus creatures can still spawn around it.
Stone

It's a rock.

## Availability

* Picking up stones on the ground
* Mining larger chunks of stone, Copper deposits and Silver Deposits with a pickaxe
* Dropped by Greydwarf, Greydwarf shaman, Greydwarf brute and Stone Golem

## Usage

* **Crafting:**
	+ Hammer
	+ Hoe
	+ Sharpening stone
	+ Stone axe
* **Building:**

	+ Meadows
		- Campfire
		- Stone pile
	+ Black Forest
		- Charcoal kiln
		- Forge
		- Smelter
	+ Swamp
		- Hearth
		- Stone arch
		- Stone floor 2x2
		- Stone pillar
		- Stone stair
		- Stone throne
		- Stone wall 1x1
		- Stone wall 2x1
		- Stone wall 4x2
		- Stonecutter
	+ Plains
		- Hot tub
		- Blast furnace
		- Stone oven
		- Windmill
	+ Mistlands
		- Wisp fountain

* **Terraforming:**
	+ Laying Paved road with a Hoe
	+ Raising the ground level with a Hoe
Stagbreaker

A weapon worthy of the Gods! If you get hit with this, you'll know it…

* 1
* 2
* 3
* 4

The **Stagbreaker** is the first two-handed club. It has no secondary attack. The primary attack slams the ground (after a lengthy swing delay), dealing damage and knocking back everything in a spherical area of effect with a radius of four meters.

## Upgrade information

 Pierce
 Durability
 Crafting

## Trivia

* Being a powerful weapon whose construction involves the use of antlers from deer trophies and even described to be worthy of the Gods, Stagbreaker arguably alludes to Freyr from Norse Mythology who utilizes either deer antlers or a weapon fashioned from one in place of his enchanted sword which he gave away to win the heart of his jötunn lover Gerðr.
Troll Set

**Troll Set** is a Black Forest-tier armor. Compared to the other armor available in the Bronze Age, Bronze armor, the troll set has lower armor values but does not reduce movement speed. Simultaneously wearing all four pieces provides the Sneaky Effect.

This set is replaced by the Root Set or Iron Armor.

Each normal Troll drops five Troll hide. Therefore, it takes a minimum of five troll kills to craft a full set of armor, and the cape.

## Armor pieces

This set of armor has four pieces which are crafted and upgraded at the Workbench. This is the only true four piece armor set that requires a cape for the set bonus.

* 1
* 2
* 3
* 4

### Quality 1

Workbench level: 2

Durability per piece: 500

### Quality 2

Workbench level: 3

Durability per piece: 700

### Quality 3

Workbench level: 4

Durability per piece: 900

### Quality 4

Workbench level: 5

Durability per piece: 1100
Trophies

**Trophies** are items dropped by defeated creatures. They can be attached to item stands to serve as decorations. Some are used for crafting other items, and some for summoning Forsaken.

Each Forsaken is guaranteed to drop a special trophy when defeated that can be returned to the Sacrificial Stones to unlock a new Forsaken power.
Galdr table

* Icon
* Appearance

**Galdr tables** are base structures used for crafting and repairing Mistlands items relating to Magic. They require a roof and 70% cover to be usable. Repairing items doesn't cost any resources.

## Upgrades

Upgrading a Galdr table enables additional crafting recipes and higher upgrade levels for items. A Galdr table can be upgraded up to level 3 by building the following structures near it:

## Recipes

### Armors

* Eitr-weave robe
* Eitr-weave trousers
* Eitr-weave hood
* Feather cape

### Weapons

* Staff of embers
* Staff of frost
* Staff of protection
* Dead raiser
Torn spirit

The remains of Yagluth, a twisted spirit torn between this world and the next.

**Torn spirit** is an item dropped by Yagluth after defeating him.

## Usage

* **Building:**
	+ Wisp fountain

## Gallery

The icon of the unfinished Torn spirit (as *Yagluth thing*)
## Trivia

* Prior to the release of the Mistlands update, the Torn spirit was known as the **Yagluth thing**, an unfinished item with no uses. As of the Mistlands update, the icon of the Yagluth thing would be recolored and reused as the icon for the Queen drop, which itself is currently unfinished.
Yggdrasil shoot

Yggdrasil shoot is a type of tree that can be found in the Mistlands biome. It is characterized by its white bark with black spots. A Blackmetal axe or better is required to damage it.

Yggdrasil shoot trees produce wood and Yggdrasil wood when destroyed. The yield of each type of wood appears to be random, however, a Yggdrasil shoot will always drop 20 pieces of wood total.

 Yggdrasil wood | 0-20
 Wood | 2
 Resin | 1-2
 Feathers | 1-2

## Notes

* While it is intended that the Blackmetal axe is used to collect Yggdrasil wood, Seeker Soldiers have the ability to destroy even the large shoots. This allows skipping the axe altogether to switch straight to the Jotun bane, if preferred.
* The Small shoots can be broken with Mistlands tier weapons, such as Skoll and Hati, despite the weapons' lack of chop damage. This allows the collection of Yggdrasil wood without the proper axe after having obtained a Black forge
Trees

**Trees** are the primary source of wood. When destroyed, a full-grown tree will become a giant log that will fall over and collide with any objects in their path. Logs drop various types of wood, depending on the kind of tree. Stumps always drop ordinary wood.

## Types of trees

There are 7 types of trees Beech, Birch, Oak, Fir, Pine, Ancient Tree and Yggdrasil shoot.

### **Fir**

Can be found in the Black Forest, Swamp and Mountain.

## Growing behaviour

Cut forests do not regrow, and the small trees (large saplings labelled Beech, Fir, or Pine) do not grow into full sized trees. Some have reported trees spontaneously appearing in rare occasions, but this will not replace a cut forest (and is quite rare).

It is however possible to plant tree saplings using the Cultivator and seeds from some tree species. Planted saplings grow into large trees over time. A sapling will grow into a tree after a random passage of time, between 3000s and 5000s (between 50m and 83m20s, or about 1.67-2.78 in-game days). For tree farms, it is recommended that you plant each sapling 4 meters apart in order to avoid overcrowding, which will eliminate some saplings as surrounding trees mature. Spacing can be measured by placing poles along one edge of the farm for reference, with the spacing measured by temporarily placing two 2 meter beams.

Ancient trees and Yggdrasil shoots do not produce seeds and cannot be planted with the cultivator.
Wishbone

* Icon

This ancient bone remembers the location of many forgotten things.

The **Wishbone** is an accessory gained by killing the boss Bonemass in the Swamps.

## Usage

After equipping the Wishbone, the player will gain a buff allowing them to find secrets. While equipped, the player will sometimes see a puff of green particles around them, beginning approximately 20 meters from a secret. The green particles are accompanied by a ding sound, indicating that something is buried nearby.

As the player gets closer to the secret, the dinging will get both faster and higher pitch. Once above the secret, the player can dig to reveal Muddy scrap piles (Swamp), Silver veins (Mountain), or Buried Treasure (Meadows).

Once the object is interacted with (opened or mined) the Wishbone will stop detecting that object.

The Wishbone conflicts with the Megingjord and the Wisplight, which occupy the same equipment slot.
Wood

Good strong wood to build with.

## Availability

* Branches on the ground
* Bushes including berry bushes can be chopped to yield a small amount of wood
* Any Tree/Stump
	+ Beech and Fir trees and stumps will only drop wood.
	+ Pine trees and stumps will drop wood and Core wood.
	+ Birch and Oak trees and stumps will drop wood and Fine wood.
	+ Ancient trees will drop wood and Ancient bark.
* Greydwarf drops
* Deconstructing wooden buildings and chests which generate in the world

## Usage

* **Crafting:**

	+ Meadows
		- Club
		- Crude bow
		- Fire arrow
		- Flint axe
		- Flint knife
		- Flint spear
		- Flinthead arrow
		- Hammer
		- Hoe
		- Stone axe
		- Torch
		- Wood arrow
		- Wood shield
		- Wood tower shield
	+ Black Forest
		- Antler pickaxe
		- Bone tower shield
		- Bronze atgeir
		- Bronze axe
		- Bronze buckler
		- Bronze mace
		- Bronze spear
		- Bronze sword
		- Bronzehead arrow
		- Butcher knife
		- Copper knife
	+ Swamp
		- Iron atgeir
		- Iron axe
		- Iron mace
		- Iron sword
		- Ironhead arrow
		- Poison arrow
	+ Mountain
		- Frost arrow
		- Obsidian arrow
		- Silver arrow
		- Silver knife
		- Silver sword
	+ Mistlands
		- Arbalest
		- Blackmetal bolt
		- Black metal missile
		- Carapace arrow
		- Carapace bolt
		- Iron bolt

- **Building**
	* Wood can be used to place various wooden structures using a Hammer's build menu.

* + Meadows
		- Bed
		- Beehive
		- Campfire
		- Chest
		- Chopping block
		- Cooking station
		- Raft
		- Roundpole fence
		- Sign
		- Stakewall
		- Standing wood torch
		- Tanning rack
		- Thatch roof 26°
		- Thatch roof 45°
		- Thatch roof i-corner 26°
		- Thatch roof i-corner 45°
		- Thatch roof o-corner 26°
		- Thatch roof o-corner 45°
		- Thatch roof ridge 26°
		- Thatch roof ridge 45°
		- Wood beam 1m
		- Wood beam 2m
		- Wood beam 26°
		- Wood beam 45°
		- Wood door
		- Wood floor 1x1
		- Wood floor 2x2
		- Wood gate
		- Wood ladder
		- Wood pole 1m
		- Wood pole 2m
		- Wood roof cross 26°
		- Wood roof cross 45°
		- Wood stack
		- Wood stair
		- Wood wall
		- Wood wall 1x1
		- Wood wall half
		- Wood wall 26°
		- Wood wall 45°
		- Wood wall 26° (inverted)
		- Wood wall 45° (inverted)
		- Workbench
	+ Black Forest
		- Anvils
		- Cart
		- Forge
		- Sconce
		- Sharp stakes
		- Wood shutter
	+ Swamp
		- Forge bellows
		- Forge toolrack
		- Grinding wheel
		- Smith's anvil
		- Stonecutter
		- Wood iron beam
		- Wood iron beam 26°
		- Wood iron beam 45°
		- Wood iron pole
	+ Plains
		- Artisan table
		- Black metal chest
		- Darkwood arch
		- Darkwood gate
		- Darkwood beam 2m
		- Darkwood beam 4m
		- Darkwood beam 26°
		- Darkwood beam 45°
		- Darkwood pole 2m
		- Darkwood pole 4m
		- Hot tub
		- Windmill
	+ Seasonal
		- Maypole
		- Yule tree

* **Smelting ore**
	+ Wood can be used with Charcoal kiln to produce Coal, which can be used to smelt ores in a Smelter or Blast Furnace.
Stone wall 2x1

* Icon

**Stone wall 2x1** is a Iron Age(Swamp) buildable structure that can be used for walling or houses due to durability and inability to decay in the rain

* Does not Decay in rain
* Stone buildings POI's blocks are damaged but can be repaired with a stone cutter
* Acts as ground support for Wood structures,Kilns,Smelters and Blast furances
Stone pile

* Icon
* Appearance

**Stone pile** is a buildable structure.

Storing extra stone using stone piles is generally less space-efficient than using chests. However, it is possible to tightly pack stone piles in the same area, provided that the stone piles all have the same orientation, and are placed on a flat surface like a Stone floor. This results in a "hyper dense" stone pile which is highly space-efficient.

This is collectively over 100+ stone piles.
Wood beam 26°

* Icon

**Wood beam 26°** is a buildable structure.

## Specs

* Foundation: Counts as a foundation piece only if it is touching the ground (this can be through wood floor as long as both are touching the ground). Continuous pieces do not count as foundation.

* Stability: Can be extended 4 pieces from a foundation. 5 if including the foundation piece itself.
Strategies

While exploring the world of Valheim, the player gets in contact with different creatures. The loot of some creatures is essential to progress in the game, which makes it even more convinient to know the best possible strategies on how to properly fight them.

## Guides

* Aggressive Creature Strategies
* Passive Creature Strategies
* Boss Strategies
Wood tower shield

A rough but heavy wooden shield.

* 1
* 2
* 3

The **wood tower shield** is the first tower shield. It has four more block armor and 80 more block force compared to Wood shield but reduces movement speed by 20% as well as increasing dodge roll cost by 20%.

As a tower shield, it can't be used to parry enemy attacks.

## Upgrade information

 Durability
 Crafting

## Notes

* When crafting, players can customize the shield with a few different pre-set designs and colors by clicking the style button beneath the item name in the crafting window. The design can not be changed afterward.
Staff of protection

For a slight blood offering it will protect the caster in a magical shell.

* 1
* 2
* 3

The **Staff of protection** is one of four Magic weapons introduced in the Mistlands update. Its primary use creates a protective barrier around the caster, as well as other players and tamed creatures next to the user. In addition to requiring 60 Eitr to be cast, the caster will lose up to 40% of their current Health (*not* their maximum health). Like the other magic weapons, it has no secondary ability.

The amount of damage absorbed by the barrier is highly dependent on the caster's Blood magic skill level: While the base damage absorption (at level 0) is 200, it increases by 5 per level up to a maximum of 700 damage (at level 100). Similarly, how much health is drained upon casting is also affected by the caster's blood magic level, as is how much eitr is required: at level 100, both will be reduced by 1/3.

## Upgrade information

Total cost for the fully upgraded **Staff of protection** : 80 Yggdrasil wood, 16 Blood clot, 64 Refined eitr

## Notes

* The barrier does not inherit any resistances, immunities and armor values of the target it is applied to, thus it is raw HP with a damage gate to prevent overflow into the effected target's health (this includes stagger). Notably, this means that monster damage which is harmless to the player like Chop and Pickaxe can suddenly become a major threat to the barrier, causing it to be destroyed quicker than expected.
* Recasting the staff of protection on a target with a barrier already active will reset the time limit of their barrier, but will *not* reset their barrier's absorption amount. Thus, a barrier that has already been substantially weakened will have its duration extended but will also remain just as weak after a recast.
	+ When trying to maintain one or more barriers during heavy fighting, casters should prioritize recasting on targets whose barriers have already broken, as recasting on targets with active but damaged barriers will merely be a waste of eitr and health.
* A player with an active barrier can always succeed in parrying an attack, regardless of their weapon, max hp, or stagger limit.
Wolf meat

**Wolf meat** is a basic food source, Wolf meat can be found by killing Wolves.

Uncooked it may be used to make Stamina dish Wolf jerky or HP dish Wolf skewer.

When placed on a Cooking station or Iron cooking station, wolf meat can be turned into Cooked wolf meat, or Coal if overcooked.

## Usage

* **Crafting:**
	+ Cooked wolf meat: made using the Cooking station (25 seconds)
	+ 2x Wolf jerky: made using the Cauldron and 1x Honey, 1x (uncooked) Wolf meat
	+ Wolf skewer made using 1x Wolf meat, 2x Mushroom, 1x Onion
* **Making Coal:**
	+ Leave on Cooking station long enough and the Cooked wolf meat will burn into Coal
The Elder trophy

This severed head oozes power. Offer it to the Sacrificial Stones.

**Please note that some of the images on this page are currently out of date.**

The **Elder Trophy** is a drop from the second boss, The Elder. Can be used at the Sacrificial Stones to gain The Elder Power. When activated, it grants the user the ability to chop down trees faster.

> Little thing of blood and bone, I should have snapped you like a twig! Now I wither and die, let the great tree have me...
>
> The Elder
Tar pit

**Tar pits** are a point of interest found in Plains, introduced in the Hearth & Home update. Areas explored in worlds generated prior to this update will not contain tar pits.

## Description

Tar Nodes can be found in and around tar pits; they contain Tar and can only be harvested by hand if the tar pit is sufficiently drained first. The highest-yield nodes will be located at the bottom of the pit.

## Strategy

Tar pits can be drained by digging a trench from the tar pit to a lower level location (see gallery). They are typically guarded by four or more Growths. If they are killed, two Growths will eventually respawn in the area, even if the tar is drained.

Swimming in a tar pit applies the Tarred debuff and slows down the player.

## Gallery

comparison picture of larger vs. smaller nodes found at the bottom of the pit.approximately how deep a trench to dig in order to reliably drain a tar pit.drained tar pit with nodes harvested.
## Notes

* Destroying bones found around tar pits rewards players with Bone Fragments.
* Tar pits cannot be set on fire with a Torch or otherwise.
* Other items dropped in tar pits will also become impossible to retrieve until the tar pit is drained.
* Items stuck in tar will not despawn.
* Growths are naturally hostile to most other creatures in the Plains.
Tar

A sticky lump of tar.

**Tar** is an item dropped by Growths or found in and around tar pits in the Plains Biome.

## Usage

* **Building:**

	+ Black metal chest
	+ Carved Darkwood divider
	+ Darkwood arch
	+ Darkwood beam 2m
	+ Darkwood beam 4m
	+ Darkwood beam 26°
	+ Darkwood beam 45°
	+ Darkwood chair
	+ Darkwood gate
	+ Darkwood pole 2m
	+ Darkwood pole 4m
	+ Hot tub
	+ Long heavy table
	+ Raven adornment
	+ Round table
	+ Shingle roof 26°
	+ Shingle roof ridge 26°
	+ Shingle roof o-corner 26°
	+ Shingle roof i-corner 26°
	+ Shingle roof 45°
	+ Shingle roof ridge 45°
	+ Shingle roof o-corner 45°
	+ Shingle roof i-corner 45°
	+ Wolf adornment
Wolf

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Wolves** are aggressive creatures found in the Mountains. They are large canines with long, bushy tails that can be bred and tamed.

### Drops

  Wolf meat | 1
  Wolf pelt | 1
  Wolf trophy | 10%

### Spawning

 Middle of the Mountains during the night time, despawn at dawn
 From breeding
 During "You are being hunted" event after defeating Bonemass | 6

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Taming

*For general taming information and strategies see Taming.*

Wolves can make for powerful allies, both when following a player and when roaming around the built structures. Night time wolves try to de-spawn during the day so the taming of starred wolves must be started during the night.

Tamed wolves will not retaliate against players when they or other wolves are attacked/killed. A wolf attacked by a player will be frightened, running around the nearby area for a few seconds before returning to their normal state. Once the taming has started, they will no longer try to flee and will also eat during the day. Taming a wolf takes 30 minutes, if given enough food.

## Breeding

Wolves can breed provided the wolf is happy and well-fed with Boar meat or other raw meat, and there is another wolf within 3 meters, and no more than 4 wolves within 10 meters. Once met, the wolf will accumulate love points with each other until the pregnancy starts. Pregnancy will last a minimum of 1 minute, after which the birth of the baby wolf is random chance.

Once born, the baby wolf will take 50 minutes to mature into an adult.

## Notes

* A wolf's size is affected by its star ranking. A 2 star wolf is significantly larger than a 0 star wolf.
* Wolves can be transferred by boat by building a dock with a plank directly over the boat's deck. Wolves don't like to use staircases, so make it as flat as possible. Once the wolf is over the boat, break the planks it is standing on to load the wolf onto it.
* Wolves will try to fight Serpents.
* Wolves will take collision damage if placed on top of the boat. Collision can occur from fish, rocks, and other unknown entities. The collision can occur at any time regardless of the boat's speed, and when it does, it will instantly kill the wolf. This also occurs with boars.
* When roaming around an area where enemies drop meat, wolves can not only sustain their numbers, but multiply at an alarming rate. This has the advantage of keeping an area highly safe, though overpopulation can become a problem (running into players/carts, attacking structures, stutter on lower end systems, noise).
* Tamed wolves that are set to follow a player will stop following the player when they logout. Furthermore, tamed wolves will not resume following the player even if they log back in, as the player must manually set them to follow again.
* You don't need to be near a structure for a wolf raid to occur unlike most raids.

 Mini bosses
Valkyrie

**Valkyries** are creatures found in Valheim. They are large, bird-like creatures that fly newly slain Vikings into the world of Valheim.

## Biography

Nothing is known about Valheims Valkyries beyond the fact that they are extremely large birds that have been tasked by Odin himself to scour various battlefields for the greatest deceased warriors and transport them into the Tenth World.

In Norse mythology, Valkyries are winged female warriors who serve the Aesir and guide the souls of deceased warriors whom have proven themselves and fallen in battle. Half of these souls will go to Freyja in Fólkvangr and half to Odin in Valhalla where they will become Einherjar. It appears that Valkyries serve a simular purpose in *Valheim* despite the differentiation of appearance. Here, their association with birds (ravens, falcons, and/or swans) is greatly emphasized through their signature avian form which clad in golden-colored armor and feminine, humanoid features which noticeable if one looks closely. A symbolic parallel can be theorized that the Player died in an unknown battle and was brought to the 10th world in order to prove themselves and earn entry into Valhalla.

## Gallery

Underside view of a Valkyrie

 Mini bosses
Unfading candles

* Icon
* Appearance

Galdr table improvement.

Galdr table improvement.

The **Unfading candles** are used as an upgrade for the Galdr table.

## Usage

Currently, no items require a level 2 or higher galdr table to be crafted. However, upgrading the galdr table can allow for upgrading galdr table-crafted gear to higher quality levels.

## Trivia

* The Unfading candles was introduced in patch 0.217.4 on June 16th, 2023 as part of the Hildir's Request update.
Honey glazed chicken

* Cooked
* Uncooked

Grilled to perfection. Make both eyes and mouths water.

Ready for the oven.

**Honey glazed chicken** is a Mistlands-tier food, which gives the second-highest maximum Health increase (80) in the game (tied with Serpent stew and Meat platter, and behind Misthare supreme which gives 85). It is cooked from Uncooked honey glazed chicken in a Stone Oven.

## Availability

* Uncooked honey glazed chicken is produced in a level 5 Cauldron from Chicken meat, Honey and Jotun puffs.
* Honey glazed chicken is produced by cooking Uncooked honey glazed chicken in a Stone Oven for 50s. If left in the oven for 100s, it will burn into Coal.

## Notes

* Honey glazed chicken provides less Health and Stamina than Misthare supreme, but lasts 5 minutes longer.
Trollfish

This fish is a nuisance in the local streams.

**Trollfish** are passive creatures (fish) found in the waters just offshore of the Black forest biome.

They can be caught with a fishing pole using Mossy fishing bait which can be crafted at the cauldron by combining 20 Fishing bait and a Troll trophy.

Needed to craft a Fishing hat

## Notes

* Has a unique line: "Stop it with the baiting already!"

trophy

 Mini bosses
Yagluth trophy

The crownless head of a dead king.

The **Yagluth trophy** is a drop from the fifth boss, Yagluth. Can be used at the Sacrificial Stones to gain Yagluth Power.

> Do you come to gloat, little thing? Do you know how many times I have been killed, broken, banished, burned and buried? You are not the first and you will not be the last.
>
> Yagluth

## Notes

* Multiples of this trophy can be obtained by killing Yagluth again. Like all other trophies, it can be mounted on an item stand. After doing so, it will occasionally talk to the player.

Standed Yagluth trophy.
Swamp key

Partly covered in caked mud, it smells foetid.

**Swamp key** is an item found in *Valheim*.

## Availability

* Dropped from The Elder in the Black Forest.

## Usage

The Swamp Key is used to unlock Sunken Crypts inside the Swamp. It must be in the player's inventory the first time each crypt gate is opened, but is no longer needed to re-enter the same crypt. It can be used an unlimited amount of times.
Stakewall

* Icon
* Appearance

**Stakewall** is a buildable structure. Unlike other Wooden building parts, Stake Walls do not deteriorate due to rain, making them perfect for perimeter walls around player settlements.

A blob can just barely manage to jump over a stakewall on level ground. When building in areas such as the Swamp, where blobs are common, it is thus wise to put stakewalls on a slight elevation so that blobs cannot get past them.
Tin deposit

* Appearance

## Properties

A **Tin deposit** is a resource node and is found in the Black Forest and require a pickaxe to harvest.

They have 30 health.

## Availability

Found near rivers and other water sources. They appear as medium rocks with distinct dark and silver colored intrusions protruding out from the ground. They yield Tin ore when mined.

Due to their small size, they break entirely from one chunk being harvested.

## Notes

* Like other metals, Tin ore cannot be teleported.
Wraith

* 0★
* Trophy

* 0★

**Wraiths** are aggressive creatures found in Swamps. They are dark blueish spectral entities, cloaked with a hood covering their blank face. They emit a quiet snarling hiss sound when they are aggravated. Since they naturally spawn at night, glow and fly, spotting them from a distance is easy; their telltale glow reveals them even to unattentive players as they approach.

### Spawning

 Rare spawn point near abandoned huts in Swamps, also during the day time

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* Wraiths can be especially dangerous when entering Swamps early on, with Black Forest-tier gear. It is best to avoid entering the biome at night for this reason.
* Wraiths are the only renewable source of Chains, and the only of two sources of chains, the other being Sunken Crypts.
* Because of their Spirit damage weakness (and considering their Physical damage resistance), Silver weapons are around 90% effective, making them a good choice. However, due to Wraith's immunity to Frost damage damage, the Frostner is only about 50% effective, making it a bad choice.
* Wraiths can fly directly on top of you if you get under them correctly, making them unable to hit you, while being vulnerable to two handed Clubs like the Stagbreaker.

## Gallery

A lone gliding wraith preparing for an attack.

 Mini bosses
Wisp fountain

* Icon
* Appearance

Wisp Fountains are base structures used for collecting Wisps, which will be attracted to the fountain when it is dark; either when it is night, or raining, in any biome. Torches and other artificial light sources do not prevent it from summoning Wisps.

They require Stonecutter to be built.

## Notes

Wisps begin to appear at about 18:00 in the evening. They will also show up if it is raining.

A new wisp will join the fountain every 30 seconds, up to 3 wisps (to confirm).

While mousing over the fountain while it is dark enough to attract wisps, it will say "The wisps are coming". Once the fountain has 3 wisps the text will change to "The wisps are dancing". This seems to indicate the fountain has the maximum number of wisps circling it, but it is possible to have more seemingly due to a bug or quirk in the way the wisp spawning works.

If you have more than 1 fountain close by, the maximum amount of wisps (3) is shared between the fountains. Spread the fountains out to allow them to have their own maximum.

If they aren't caught before day comes, wisps will fly away and disappear.
Yuleklapp (small)

* Icon

**Yuleklapp** is a buildable structure which has 1 item slot, for storing items inside. It needs to be built within the range of a Workbench.

## Availability

Yuleklapp cannot be built year-round. It can only be built during the Christmas season (roughly, the months of December and January).

## See also

* Furniture
* Yuleklapp (medium)
* Yuleklapp (large)
* Yule tree
Standing brazier

* Icon
* Appearance

The **Standing brazier** is a light source that can be placed on any surface, and must be build within the range of a Forge.

With 1/5 fuel, a Standing Brazier will last for 5 hours and 33 minutes. At maximum capacity a Standing Brazier should burn for 27 hours and 47 minutes.

## Notes

* Has all the same functions as a Campfire.
* Destroying the standing brazier with a hammer will not yield back any coal and will only return the 5 bronze and fenris claws used for its construction. All coal used as fuel and for the initial construction will **not** be dropped.
* Standing braziers found in Frost Caves can be destroyed for coal and sometime bronze.
* The Fire Effect for the Standing brazier extends for about 4-5 meters (Measured from the closest you can stand without setting yourself on fire).
Tick

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

Ticks are aggressive creatures found in the Mistlands. Ticks look like giant versions of their namesakes. Their only attack is to latch onto their target and deal constant damage.

## Strategy

A shield can block or parry ticks, allowing them to be disposed of quickly. Because ticks move very quickly and jump frequently when pursuing a target, ranged attacks are usually ineffective once they have spotted a player; however, idle ticks move very slowly and infrequently, and thus ranged attacks are highly effective against them in this state (usually at a distance to keep from being noticed by them). In either case, 0-star ticks have relatively low health - much more than a Deathsquito, but still low enough that they usually die in one hit from almost any Plains-tier weapon or better.

1-star and 2-star ticks have increased health and may require multiple hits to kill, unlike the common tick. 2-star ticks especially are capable of killing unprepared players in under one second; players wearing light armor (such as the Eitr-weave Set) are especially vulnerable to them.

Since ticks are often encountered in groups, area-of-effect attacks are highly useful for eliminating them simultaneously. Some area-of-effect weapons (such as atgeirs, e.g. the Blackmetal atgeir) are less useful due to being less able to hit targets at different altitudes, thus likely missing jumping ticks and being generally less useful in the uneven terrain found throughout the Mistlands. Other weapons (such as two-handed clubs like the Demolisher or magic weapons like the Staff of embers) work well in all terrain; the staff of embers in particular is highly useful due to being a ranged area-of-effect attack, capable of defeating multiple ticks at once from afar.

If they latch onto a player, some options include:

* Use an area-effect weapon, such as the atgeir or two-handed club to damage and knockback ticks.
* A roll will remove ticks attached to the player.
* Swinging a weapon while turning around allows the weapon to hit ticks on the characters back.
* Using an Ooze Bomb or Bile Bomb, their persisting AoE can kill ticks easily.
* The damage from an attached tick can still be blocked as if they were attacks, and a successful parry will result in the tick being detached.

## Notes

* Before the Queen is defeated, ticks only spawn naturally in the open world near Giant Remains, however, they only do so once. Therefore, ticks wandering on the surface means there is either a Gjall or undiscovered Giant Remains nearby.
	+ Ticks can be farmed by finding and aggroing a Gjall, preferably in a relatively flat and open area of terrain to afford the player room to maneuver, and keeping it alive: it will continue to occasionally spawn ticks in groups of 3. This will require avoiding and/or blocking the Gjall's projectile attacks while waiting for it to spawn more ticks.

 Mini bosses
Dragon egg

**Dragon eggs** are items found in nests in the Mountains. They are far heavier than they look, with a faint humming sound.

## Usage

> *Main article: Forsaken altars*
>
>

A total of three Dragon eggs are required in order to summon the fourth boss Moder.

## Notes

* Like other raw metal materials, Dragon eggs cannot be teleported through portals.
* Normally protected by Drakes.
* Dragon eggs will respawn after 480 minutes (8 in-game hours).
Ulv

* 0★
* Trophy

* 0★

**Ulve** are aggressive creatures found in Mountains inside Frost Caves. Their appearance is distinctly werewolf-like, however unlike Fenrings, they trot on all-fours.

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* Ulv is from Old Norse *ulfr.* The word is still used in both Norway and Denmark but became taboo in Sweden and replaced with *varg*.

 Mini bosses
Wood Cutting (Skill)

**Wood Cutting** is a Skill in *Valheim*.

Higher levels increases chop damage done against susceptible entities (trees, logs, stumps). Stamina cost to swing an axe is not reduced by the Wood Cutting skill, only the axe skill.

Hitting trees with an axe gives woodcutting experience (not axe xp). This can only occur once per swing regardless of the number of trees hit. If a tree and a non-tree is hit in the same swing with an axe, the player will gain xp for both woodcutting and axe skills. If at least one of those was an enemy or player, the player will gain 1.5x for both.

## Notes

* A tree will fall in the direction the player is facing on the last swing, if the tree is on level ground.
* You gain Wood Cutting experience from hitting trees even when the tree is "too hard".
Stonecutter

* Icon
* Appearance

Crafting station

Crafting station

Stonecutters are base structures used for crafting sharpening stones and building stone structures.

Crafting requires a roof and 70% cover. Building structures doesn't require roof or any cover.

## Usage

* **Crafting**:
	+ Sharpening stone - used to make the Forge upgrade Grinding wheel
* **Building**:
	+ Hearth
	+ Paved road
	+ Stone arch
	+ Stone floor 2x2
	+ Stone pillar
	+ Stone stair
	+ Stone wall 1x1
	+ Stone wall 2x1
	+ Stone wall 4x2
	+ Wisp fountain
Tools

The following tools are available:

* Torch is a useful light source that can also deal fire damage but degrades and can't be repaired.
* Dvergr lantern can provide light and doesn't degrade but can't really be used as a weapon.

### Building

* Hammer is useful for placing and repairing objects.
* Hoe can be used to flatten/raise terrain and create paths/roads.

### Farming

* Cultivator is used for planting crops and trees.
* Butcher knife allows you to butcher tamed animals without frightening them.

### Fishing

* Fishing rod is the intended way of obtaining fish.
* Bait is required for using the rod.

### Logging (Axes)

* Stone axe is a basic axe only capable of chopping down Beech, Fir and Pine trees.
* Flint axe chops the same trees as Stone axe but does more damage and is more durable.
* Bronze axe can chop down Ancient, Birch, and Oak trees, in addition to what previous axes can chop.
* Battleaxe is a two handed axe that's slightly less powerful at chopping trees than Bronze axe
* Iron axe chops the same trees as Bronze axe but does more damage and is more durable.
* Crystal battleaxe is a two handed axe that's slightly less powerful at chopping trees than Iron axe.
* Blackmetal axe can chop Yggdrasil trees in addition the what previous axes can chop.
* Jotun bane chops the same trees as Blackmetal axe but does more damage and is more durable.

### Mining (Pickaxes)

* Antler pickaxe can mine Stone, Copper, Tin, Muddy scrap pile, Abyssal Barnacle
* Bronze pickaxe can mine the same things as Antler pickaxe but does more damage and is more durable.
* Iron pickaxe can mine Obsidian, Silver, Glowing metal, in addition to what the previous pickaxes can.
* Blackmetal pickaxe can mine Black marble in addition to what the Iron pickaxe can.