Class

#### **Core Definition**

**Class** is a structure that facilitates growth. Each Class has three abilities which can be upgraded based on a branching path. The power of these abilities depends on the Class and its rarity. Leveling a Class requires Essence.

#### **Class Energy Source**

* Stamina
* Mental Stamina

#### **Class Availability**

* Each Character can only have 1 Class.
* Classes are gained by purchasing them from the Shop or using class stones.
* You will start with 3 abilities; one combat, one movement and one support ability.
* Every 60 levels you may evolve your class into a new one, possibly transforming your current abilities and giving you the option to add new ones.
* Cannot have more than 6 abilities.
* If you choose not to add a new ability, you may increase certain base stats by a % depending on the class you evolve into.
* Starting from the 2nd Evolution (level 120), you will gain a attunement whenever you evolve, which provide bonus effects and stats depending on the class you evolve into.

#### **Class Advancement**

* Every 60 levels, you may evolve your class to one of three subsequent classes. All classes have certain hidden requirements which must be achieved in order to receive them as an option. One of your options will always be an extension of your current evolution, the second option depends on the classer's actions and perks, while the last could lead to another set of branches all together or be similar to the second option. Increasing the rarity of your class involves performing feats and achievements which allow you to meet the requirements of higher rarity classes.
* You must use essence to advance in levels with your class.

#### **Tiers of Power**

Classes gain 1 Tier of Power for every 60 levels or evolution.

* Tiers of Power cap at 9, class only starts counting as a tier of power after level 59.

#### **Class Rarity**

* Rarity determines the quality of a class's abilities and previous perks and will be a factor to the quality of the perks received. Class Rarity can be increased based on your feats and achievements.

#### **Class Rewards / Perk Progression**

* Classers gain the option to choose 1 of 3 perks every 15 levels.
* The quality of these perks are determined by rarity, your class, achievements, feats and other things you have achieved.
* Class Defining Perk: The perk that sets what the class will structure itself as. This is where class Focus Influence starts to affect the user. The Class Defining perk is at level 90.
* Evolution Defining Perks: On levels 135, 195, 255, 315, 375, 435, 495, you gain Evolution Defining perks, which are stronger than usual and can drastically improve your power.
* Classers usually have an avatar perk which allows them to transform into something else. These perks are always given as class defining perks.
* Classers gain an immortality perk after hitting T6 or 300 levels. This perk can appear anywhere between the level 300 and 360.
* **Immortality Classes** are a specific type of evolution that is determined by your feats, achievements, and class rarity. You can gain these classes in two ways, first by accomplishing the requirements before or after hitting level 359. Or second, by obtaining a Class Quest from the Dealmaker. This option is considered much more difficult and is assumed to be determined by choosing one or more actions that will both gain you a feat or achievement strong enough for both immortality and a rarity upgrade.

#### **Class Essence Requirements**

 1
 2
 3
 4
 5
 6
 7
 8
 9

#### **Known Class Information**

* Classes
* Perks
* Titles

Class Titles
 Feat
 Normal