Garden Flower

For more information on how to grow flowers, see Garden.

Garden flowers are items that grow from seeds in the garden. They can be used in a variety of situations, giving useful effects for players during a limited time or in one-time uses.

## General information

So far there are 24 known flowers:

* Black Hollyhock
* Green zinnia
* Blue columbine
* Scarlet sage
* Myrrh
* Rainflower
* Bat flower
* Water lily
* Sunflower
* Shrub oak
* Four-leaf clover
* White snakeroot
* Tickseed
* Silver dollar
* Eucalyptus
* Bird's nest orchid
* Hare's ear
* Goldenrod
* Bluebells
* Guaraná
* Fire lily

Flowers are very diverse. They provide a variety of effects that apply to many areas of the game. The duration they have may be always one, or it may be variable. Some flowers have one-time uses.

Among the effects they give, flower can affect the mechanics of attracting and capturing creatures, give temporary boosts or abilities to ants or increase creatures' stats in general or in battles, serve as food to pet aphids, or be used at fusing creatures. When two flowers affect the same game mechanic, they cannot be activated at the same time. This happens with **blue columbine and silver dollar**, and with **purple coneflower and white snakeroot**.

Visually, flower seeds resemble pistachios, and have a color for the outside and a color for the inside, while flowers consist of 8 petals of the same color around a small center of a different color. All flowers and flower seeds have the same designs, but colors vary from one to another. The color of the exterior of the seed always matches the color of the petals of the flower, and the color of the inside of the seed always matches the color of the center of the flower.

## Obtaining

Every flower has the same growing process: first dig up seeds in digging patches, then plant them in a garden plot. Each seed planted in the garden requires 100 . Seeds need water to grow, but the amount required depends on the flower species. The all flowers take 30 minutes to grow into a sprout, and will require watering once more, in the same amount than the first one. Then it takes another 30 minutes to fully grow, and it will be ready to harvest.

At first, flowers will be unable to get, because digging in patches will be unavailable. The player must build the water storage chamber to unlock the first 5 flower seeds, then 4 more seeds are unlocked at level 6 of water storage chamber.

## Marigold

The marigold (*Tagetes patula*) gives a bonus of +20% soldier ants' movement speed when activated, for 6 hours.

Its seed has a golden colored exterior and a lime green inside, while the flower has golden colored petals and a lime green center. It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Marigold (Tagetes patula):
Increases soldier ants movement speed 20% during 6 hours.

Marigold seedMarigold flowerReal life marigold flower
## Black Hollyhock

The black hollyhock (*Alcea rosea*) gives a bonus of +20% creatures' movement speed when activated, for 6 hours.

Its seed has a black exterior and a red inside, while the flower has black petals and a red center. It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Black Hollyhock (Alcea rosea):
Increases creatures movement speed 20% during 6 hours.

Black hollyhock seedBlack hollyhock flowerReal life black hollyhock flower
## Green zinnia

The green zinnia (*Zinnia elegans*) makes creatures to be captured immediately after defeat when activated, for 6 hours. Note this flower doesn't make any creature to be captured with no effort. **Soldier ants will still have to defeat it before selecting the "capture" option**, which then will be immediate thanks to the flower and the creature won't spend any time being captured in the creatures chamber.

**Note:** this flower can't be activated if there is a creature currently being captured in the creatures chamber.

Its seed has a lime green exterior and a green inside, while the flower has lime green petals and a green center. It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Green zinnia (Zinnia elegans):
Instantly capture creatures during 6 hours.

Green zinnia seedGreen zinnia flowerReal life green zinnia flower
## Blue columbine

The blue columbine (*Aquilegia coerulea*) affects creature attraction when activated. When doing a **normal 3-pheromone attraction**, the flower will prevent any common creature from spawning. Instead, all creatures attracted will be uncommon and rare while the flower is active. This is the first flower that has a variable duration, lasting for 1, 2, or 3 hours.

**Note:** Having this flower active will prevent activating the silver dollar, as both flowers affect creature attraction in different ways and therefore can't be active at the same time.

Its seed has a blue exterior and a dark blue inside, while the flower has blue petals and a dark blue center. It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

**\*\*NOTE: Blue columbine flowers bypass all conditions to attract when they are active which means any uncommon or rare creature (other than hornet) can spawn under any daytime or weather conditions.**

 **Flower** | Blue columbine (Aquilegia coerulea):
Attract uncommon and rare creatures (excluding golden) during 1/2/3 hours.

Blue columbine seedBlue columbine flowerReal life blue columbine flower
## Scarlet sage

The scarlet sage (*Salvia splendens*) is a one-time use flower, and it's used to feed pet aphids, prior to leveling them up.

Its seed has a red exterior and a green inside, while the flower has red petals and a green center. It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Scarlet sage (Salvia splendens):
Flower used to feed your pet aphids. 1 time use

Scarlet sage seedScarlet sage flowerReal life scarlet sage flower
## Myrrh

The Myrrh (*Commiphora myrrha*) doubles the amount of resin a worker collects from the resin source on the tree. It is activated in the garden menu. It has a variable duration of 1, 2, or 3 hours.

Its seed has a brown exterior and a red inside, while the flower has brown petals and a red center. It's unlocked at level 1 of the water storage chamber, and needs 50  per watering.

 **Flower** | Myrrh (*Commiphora myrrha*):
Doubles the resin obtained from the tree during 1/2/3 hours.

Myrrh seedMyrrh flowerReal life myrrh flower
## Rainflower

It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Rainflower:
Ants become immune to rain during 2 hours.

## Bat flower

It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Bat flower (*Tacca chantrieri*):
Increases worker ants movement speed 20% during 6 hours.

## Water lily

It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Water lily:
Doubles water obtained by the worker ants during 1 hours.

## Sunflower

It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Sunflower (*Helianthus annuus*):
Increases duration of the bee essence 30s during 6 hours.

## Shrub oak

It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Shrub oak:
Indicates the position of the acorns on the map during 1/3 hours.

## Four-leaf clover

It's unlocked at level 1 of water storage chamber, and needs 50  per watering.

 **Flower** | Four-leaf clover (*Trifolium spp.*):
Increase chance of obtaining a pet ahid when harvesting a flower during 1/2/3 hours.

## Purple coneflower

The purple coneflower (*Echinacea purpurea*) allows soldier ants to become invincible at battles, when activated, for 6 hours. While the flower is active, it will be available as a button in the battle interface, above the chrysanthemum and lavender. Pressing it will make all soldier ants invincible for 10 seconds, just like lavender does with the player ant. This means it will be available only once per battle, as long as the flower is active. Unlike lavender, the time can't be upgraded.

**Note:** Having this flower active will prevent activating the white snakeroot, as both flowers use the same button and therefore can't be active at the same time.

Its seed has a purple exterior and a yellow inside, while the flower has purple petals and a yellow center. It's unlocked at level 6 of water storage chamber, and needs 500  per watering.

 **Flower** | Purple coneflower (Echinacea purpurea):
Turn ant soldiers invincible for 10 seconds (only in Battles) during 6 hours.

Purple coneflower seedPurple coneflower flowerReal life purple coneflower flower
## White snakeroot

The white snakeroot (*Ageratina altissima*) gives the player ant the ability to spit in battles, for 6 hours. While the flower is active, it will be available as a button in the battle interface, just like the purple coneflower. Pressing it will make the ant release a white colored spit that, unlike yellow spit from co-op mode, doesn't inflict damage. The spit **only affects creatures, stunning them for 10 seconds**. White spit also doesn't need refilling like yellow spit from co-op mode, it reloads automatically within 10.5 seconds. This means that creatures won't be stunned for 0.5 seconds between consecutive spits. Times one can spit with this flower are unlimited, and it can stun as many creatures it touches, acting like an unlimited portable chrysanthemum.

**Note:** Having this flower active will prevent activating the purple coneflower, as both flowers use the same button and therefore can't be active at the same time.

Its seed has a white exterior and a yellow inside, while the flower has white petals and a yellow center. It's unlocked at level 6 of water storage chamber, and needs 500  per watering.

 **Flower** | White snakeroot (Ageratina altissima):
Give the player ant the ability to spit (only in Battles) during 6 hours.

White snakeroot seedWhite snakeroot flowerReal life white snakeroot flower
## Tickseed

The tickseed (*Coreopsis spp.*) gives bonus damage to soldier ants when activated. This means soldiers will do about 50% more damage per second while the flower is active. These flowers have a variable duration, lasting for 1, 2 or 3 hours.

Its seed has a yellow exterior and a red inside, while the flower has yellow petals and a red center. It's unlocked at level 6 of water storage chamber, and needs 500  per watering.

 **Flower** | Tickseed (Coreopsis spp.):
Increase the soldier ants damage 50% during 1/2/3 hours.

Tickseed seedTickseed flowerReal life tickseed flower
## Silver dollar

The silver dollar (*Lunaria annua*) affects creature attraction when activated. When doing a **normal 3-pheromone attraction**, the flower will prevent any common and uncommon creature from spawning. Instead, all creatures attracted will be rare while the flower is active. This flower acts as an upgraded version of the blue columbine, and similar to this one, it has a variable duration, lasting for 1, 2, or 3 hours.

**Note:** Having this flower active will prevent activating the blue columbine, as both flowers affect creature attraction in different ways and therefore can't be active at the same time.

Its seed has a yellow exterior and a red inside, while the flower has yellow petals and a red center. It's unlocked at level 6 of water storage chamber, and needs 500  per watering.

**\*\*NOTE: Silver dollar flowers bypass all conditions to attract when they are active which means any rare creature (other than hornet) can spawn under any daytime or weather conditions.**

 **Flower** | Silver dollar (Lunaria annua):
Attract rare creatures (excluding golden) during 1/2/3 hours.

Silver dollar seedSilver dollar flowerReal life silver dollar plant
## Eucalyptus

It's unlocked at level 6 of water storage chamber, and needs 500  per watering.

 **Flower** | Eucalyptus:
Immunity to the flies from the Frog Pond Co-op during 6 hours.

## Bird's nest orchid

It's unlocked at level 6 of water storage chamber, and needs 500  per watering.

 **Flower** | Bird's nest orchid (*Neottia nidus-avis*):
Reduces all eggs hatching time during 6 hours.

## Hare's ear

It's unlocked at level 6 of water storage chamber, and needs 500  per watering.

 **Flower** | Hare' ear (*Budpleurum rotundifolium*):
Doubles basic resources collected by the worker ants during 1/3 hours.

## Goldenrod

The goldenrod (*Solidago spp.*) turns a 1-star normal creature into a golden creature. It can't be used on special or legendary creatures. This is a one-time use flower. The flower appears in the army menu between the fuse and discard buttons. Players click on a 1-star creature in the active army or storage and then click on the goldenrod flower icon to turn the creature golden.

Its seed has a golden exterior and a golden inside, while the flower has golden petals and a golden center. It's unlocked at level 10 of the water storage chamber, and needs 1500  per watering.

 **Flower** | Goldenrod (Solidago spp.):
Turn a 1-star creature into golden (excluding special or legendary). 1 time use

Goldenrod seedGoldenrod flowerReal life goldenrod flower
## Bluebells

The bluebells (*Hyacinthoides non-scripta*) increases the fusion success rate by 5%. It is activated in the garden menu and is added to the fusion chance for all star level fusions. It has a variable duration of 1, 2, or 3 hours.

Its seed has a light blue exterior and a black inside, while the flower has light blue petals and a black center. It's unlocked at level 10 of the water storage chamber, and needs 1500  per watering.

 **Flower** | Bluebells (*Hyacinthoides non-scripta*):
Increases the chance of a successful creature fusion. 5% during 1/2/3 hours.

Bluebells seedBluebells flowerReal life bluebells flower
## Guaraná

It's unlocked at level 10 of the water storage chamber, and needs 1500  per watering.

 **Flower** | Guaraná (*Paullinia cupana*):
Increases player ant movement speed 20% during 6 hours.

## Fire lily

It's unlocked at level 10 of the water storage chamber, and needs 1500  per watering.

 **Flower** | Fire lily:
Increase honeydew obtained from the Fire ant nest 20% during 6 hours.

## Fuchsia

It's unlocked at level 10 of the water storage chamber, and needs 1500  per watering.

 **Flower** | Fuchsia:
Increase resources obtained in battles 20% during 1/3 hours.

## Trivia

* In game versions 0.0796 and earlier, the tickseed was giving soldier ants double their standard damage which allowed players to defeat the Crab Boss solo. It also used to have a fixed duration of 6 hours, but this was reduced, and became variable between 1 and 3 hours.
* The silver dollar flower isn't based on its actual flowers, which are in fact purple colored, but on its fruits, called silicles, that turn gray when ripe and dry.

1. ↑ https://en.wikipedia.org/wiki/Lunaria\_annua