Meta Chips/Meta-System

**Meta Chips** are a form of currency found in 13 Sentinels: Aegis Rim, and are collected from defeated kaiju or remembrance stories. They can be used to purchase/enhance armaments, or to upgrade 5 parameters of the Sentinel. Meta-Chips can also be used to enhance functions of the **Meta-System,** also known as the terminal.

## Terminal Enhancement

**Meta-System:** As the core programming of the terminal, the meta-system must be upgraded to unlock other functions, and can be upgraded up to level 10. Costs 1000 extra meta-chips each level.

**Score Multiplier:** Score achieved during battle is multiplied by the level upgraded. Costs 1000 extra meta-chips each level.

**Chip Multiplier:** Meta-Chip rewards are multiplied by half the level upgraded. Costs 2000 extra meta-chips each level.

**Meta-Skill Use:** Increases personal Meta-Skill uses to the level upgraded. Costs 1000 extra meta-chips each level.

**[Meta-Skill] Terminal Recovery:** Fixes 30% of Terminal corruption. Costs 1000 meta-chips.

**[Meta-Skill] Heal Team HP:** Recovers 30% of all allies' HP. Costs 1000 meta-chips.

**[Meta-Skill] Heal Team EP:** Recovers 30% of all allies' EP. Costs 2000 meta-chips.

**[Meta-Skill] Instant Team Cooldown:** Immediately all allies to take action. Costs 2000 meta-chips.

**[Meta-Skill] Team Barrier:** Raises shields on all allies for 10 seconds. Costs 3000 meta-chips.

**[Meta-Skill] Team Accelerate:** Doubles all allies' move speed for 30 seconds. Costs 3000 meta-chips.

**[Meta-Skill] Power Boost:** Doubles Attack of Sentinels/support armaments in range for 15 seconds. Costs 4000 meta-chips.

**[Meta-Skill] Durability Boost:** Halves damage to Sentinels/support armaments in range for 30 seconds. Costs 4000 meta-chips.

**[Meta-Skill] Gravity:** Plants a gravity field at a target area for 8 seconds, pulling kaiju toward it. Costs 5000 meta-chips.

**[Meta-Skill] Deploy Type-98:** Summons 4 Type-98 Bipeds. Costs 5000 meta-chips.

**[Meta-Skill] Score Boost:** All kaiju within range give 3 times the level upgraded score rewards for 1 minute. Costs 6000 meta-chips.

## Sentinel Upgrades

**Armor**

Enhances the Sentinel's armor. HP is increased, Defense is increased, and there is an added chance to nullify attacks.

**Generator**

Enhances Sentinel's Generator. EP is increased, Attack is increased, and EP recovery is increased.

**Fire Control Equipment**

Enhances Sentinel's Fire Control Systems(FCS). Attack is increased, Accuracy is increased, and critical damage is increased.

**Actuator**

Enhances Sentinel's drive system. Speed is increased, Defense is increased, and move speed/distance is increased.

**Neurolink**

Enhances Sentinel's nerve sync. Accuracy is increased, Speed is increased, EXP is increased, and decreases how much Brain Overload the pilots receive.

## Armaments

### **2nd Generation Sentinels:**

**Heavy Knuckles:** Attacks a ground kaiju 2 times with the Sentinel's giant fist. EP cost: 0

Enhanced Power:2740x2 /Enhanced Wait Time:4s

**Arm-Mounted Machine Cannons:** Attacks kaiju within target area in front of the Sentinel with Machine Cannons. EP: 0 cost:

Enhanced Power:72x49 /Enhanced Wait Time:7s

**Multi Rocket Launchers:** Fires multiple rockets into target areas. EP cost: 100

Enhanced Power:150x8 /Enhanced Wait Time:7s

**Sentry Gun:** Places small railgun at target area. Autofires on kaiju. EP cost: 250

Enhanced HP:3000 /Enhanced Power:1300x10 /Enhanced Wait Time:8s

**Guardian:** Places a Guardian at target area. Acts as a decoy, distracting kaiju. EP cost: 100

Enhanced HP:4000 /Enhanced Wait Time: 7s

**Jammer Rocket Launchers:** Fires rockets into target area. Decreases move speed by 25% and durability by 50%. EP cost: 100

Enhanced Power:100x2 /Enhanced Wait Time:6s /Enhanced Effect:15s

**Anti-Ground Piercing Rocket Launchers:** Fires piercing rockets at ground kaiju within target area. EP cost: 150

Enhanced Power:300x4 /Enhanced Wait Time:6s /Armor Piercing

**Guardian Avenger:** Places a Guardian at target area. Acts as a decoy, and violently explodes when destroyed. EP cost: 250

Enhanced HP:1500 /Enhanced Power:4000 /Enhanced Wait Time:7s

**Plasma Arc Fusion Cutter:** Welding tool deals heavy damage to a ground kaiju. Ignores armor and slows movement. EP cost: 350

Enhanced Power:260x50 /Enhanced Wait Time:7s /Enhanced Effect:15s/ Armor Piercing.

**Repair Emitter:** Places an emitter at target area. Recovers HP of nearby allies, up to a maximum of 40% HP. EP cost: 150

Enhanced HP:2000 /Enhanced Wait Time:7s /Enhanced Lasts for:8s

**Shield Emitter:** Places an emitter at target area. Shields nearby allies. EP cost: 200

Enhanced HP:2000 /Enhanced Wait Time:7s /Enhanced Lasts for:8s

**Hyper Condenser:** A modified condenser allows for 2 Sentry Guns to be placed. EP cost:None

### **3rd Generation Sentinels:**

**Chest-Mounted 6 Multi-Launching Rapid Cannons:** Attacks kaiju within target area in front of the Sentinel with heavy-caliber rounds. EP cost: 0

Enhanced Power:171x20 /Enhanced Wait Time:6s

**Main Battery Heavy Railgun:** Fires a large round directly forward at high speed, through electromagnetic induction. EP cost: 150

Enhanced Power:2100 /Enhanced Wait Time:5s

**EMP Stunner:** A Sentinel-localized electromagnetic field halts movement and drops aerial kaiju. EP cost: 200

Enhanced Power:5 /Enhanced Wait Time:8s /Enhanced Effect:6s

**Long-Range Missiles:** Attacks kaiju within target area with long-range missiles. EP cost: 100

Enhanced Power:110x6 /Enhanced Wait Time:6s

**Stun Knuckles:** Attacks ground kaiju with fist-mounted electromagnetic battering rams, halting their movement. EP cost: 100

Enhanced Power:1000 /Enhanced Wait Time:3s /Enhanced Effect:10s

**Anti-Air Bombardment:** Attacks aerial kaiju within target area in front if the Sentinel with anti-air bombardment. EP cost: 100

Enhanced Power:400x12 /Enhanced Wait Time:4s

**Homing Missiles:** Fires a highly potent homing missile at target kaiju. EP cost: 150

Enhanced Power:2720 /Enhanced Wait Time:6s

**Forced Cooling Device:** WT recovery speed increases by 30% due to a powerful cooling device. EP cost:None

**Anti-Ground Hunter Missile:** Fires a highly potent anti-ground long-ranged missile. Hits ground kaiju, ignoring armor. EP cost: 300

Enhanced Power:2800 /Enhanced Wait Time:8s /Armor Piercing

**Missile Rain:** Rains down countless missiles in a wide area in front of the Sentinel. EP cost: 350

Enhanced Power:26x174 /Enhanced Wait Time:6s

**Main Battery Mega Railgun:** Fires a large round directly forward at high speed, through focused electromagnetic induction. EP cost: 250

Enhanced Power:4500 /Enhanced Wait Time:5s

**Super Large Missile:** Fires off a powerful missile at a long distance. Can decimate a wide area. EP cost:750

Enhanced Power:10200 /Enhanced Wait Time:12s

### **4th Generation Sentinels:**

**Arm-Mounted Pulse Lasers:** Fires laser beams at kaiju within target area in front of Sentinel. Ignores armor. EP cost: 0

Enhanced Power:82x24 /Enhanced Wait Time:5s/ Armor Piercing

**Shield Matrix:** Places shields on allies within target area, nullifying attacks from kaiju. EP cost: 150

Enhanced Wait Time:5s /Enhanced Effect:6s

**Flare Torpedo:** Deploys a mine at target area. Upon detecting kaiju, it explodes, overheating them. EP cost: 150

Enhanced Power:50 /Enhanced Wait Time:6s /Enhanced Lasts for:10s /Enhanced Effect:5s

**Multi-Lock Missiles:** Fires a random barrage of missiles of kaiju within target area, slowing their movement. EP cost: 100

Enhanced Power:61x59 /Enhanced Wait Time:4s /Enhanced Effect:6s

**Shield Repair:** Places a shield and recovers 30% HP of an ally. EP cost: 150

Enhanced Wait Time:5s /Enhanced Effect:6s

**Gravity Missiles:** Fires Missiles into target area. Gravitic forces pull kaiju toward the impact zone. EP cost: 150

Enhanced Wait Time:5s /Enhanced Lasts for:6s

**Interceptors:** Releases a swarm of drones that autofire on kaiju. Ignores armor. EP cost: 250

Enhanced Units:8 /Enhanced HP:100 /Enhanced Power:25x16/ Enhanced Wait Time:5s/ Armor Piercing

**Leg Spike:** Pierces kaiju with a leg spike and unleashes an electrical surge, overheating them. EP cost: 150

Enhanced Power:1940x2 /Enhanced Wait Time:4s /Armor Piercing /Enhanced Effect:6s

**Arm-Mounted Convergent Lasers:** Fires convergent laser beams directly forward from the Sentinel. Ignores armor. EP cost: 100

Enhanced Power:460x4 /Enhanced Wait Time:5s /Armor Piercing

**Floating Mine:** Sentinel moves to target area and deploys kaiju-sensitive mines. Overheats kaiju on detonation. EP cost: 150

Enhanced Power:250x6 /Enhanced Wait Time:5s /Enhanced Effect:7s

**Hyper Condenser:** A modified condenser allows for 4 more Interceptor units. EP cost:None