recursal/Fanatic-Fandom huggingface dataset:
Architecture

Architecture

**Architecture** is a Expansion Period Science Card that unlocks more detailed information display when right-clicking Abodes.

## Acquisition and unlocking

The card is acquired upon winning the fifth battle in the Mount of the Gods event.

Unlocking this card requires:

* 3 Ochre
* 3 Flint
* 2 Sandstone

## Card text

Every grain of sand, every drop of water, every leaf on every tree has significance to your Followers. Make sure to choose your plots wisely.

## Details

Effect: Unlocks advanced house details

Leads to: Aesthetics

How to use:

By right-clicking on Abodes you will see detailed information on the happiness of the Followers inside. The surroundings of the Abode will affect the amount of Belief and births from the followers inside.

Description:

Buildings first evolved from basic needs such as shelter, security and materials available. Later humans put more emphasis on the aesthetic nature on their Abodes.
Taichi Panda: Heroes Wiki

About Taichi Panda: Heroes
Travel back to an ancient realm of magic and adventure, in the days before Taichi Panda. The world is veiled in a dreamlike haze, as a mighty kingdom teeters on the brink of collapse. Many heroes step forth to face the challenge, as factions form to stake their claim in a world primed for change. Venture into the wilderness to discover treasure, face untold dangers, and battle for supremacy to be named the ultimate champion!
The road ahead will be hard, but you will not be alone. Command your band of heroes and expand your wealth, form alliances and exact vengeance on your rivals. The days to come will be remembered for generations in song and myth. This is the stuff of legends. Make your mark in *Taichi Panda: Heroes*.

Featured video

More videos...

Useful links

Activities
Equipment
Guild
Heroes
Progression
Story

Play for free

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Mining

Mining

**Mining** is a Expansion Period Science Card that grants Followers the ability to mine Gem seams.

## Acquisition and unlocking

The card is acquired upon advancing to 1200 Followers.

Unlocking this card requires the use of stickers.

## Card text

Your Followers can now mine gem seams found in the land.

## Details

Effect: Followers gain mining ability

Leads to: ???.

Description:

Early civilizations mined stone, clay, and metal found close to the surface of the earth. Using primitive tools like flint axes they would find the materials required to create more tools. Ancient Egyptians mined precious minerals and gold for ornamentation.

## Usage

Gem seams look like shining golden leaves laying on the ground and may be buried. If necessary, dig out portions of a gem seam, and then guide Followers to it, who will automatically begin mining. Note that they may perform other tasks as well, such as building an Abode if there is an empty plot close enough. It isn't clear which they prioritize.
Fortitude

Many challenges await on the road ahead. Heroes will need the fortitude to face all dangers head on to become a true champion!

Players can engage in a number of multiplayer gameplay modes through the **Fortitude** menu. These activities consume **Fortitude**, and each yield their own unique rewards.

## Fortitude Activities

* Arena
* Battlefield
* Team Instance
* PvP
* Treasure Instance
* Treasure Dig
* Fortune Frenzy
* World Boss
* Wild Escort

## Recovering Fortitude

Players will regain their Fortitude at a steady rate of (time info). Players at VIP lvl 0 have a maximum capacity of 50 Fortitude.

Fortitude can also be regained using Fortitude Pills.
Pit Of Doom (Landmark)

The Pit of Doom is a PC exclusive monument that allows you to sacrifice your followers for gems. This pit is replaced by a temple in the iOS version of the game. The Pit also decreases happiness when followers are sacrificed. It is found at the start of the game after expanding for the first time however, it can only be used once the player has unlocked leashing. The Pit takes 1 Minute and 40 Seconds to repair.

*The Pit*

## Followers and the Pit

Once a follower has been leashed to enter the pit, torches in front of the pit will light up. Upon reaching the foot of the pit the followers shoulders noticeably slump and he will proceed to climb to the top, throwing himself in without pause. There is a comical "Argh" as the follower falls, a light shines out of the pit followed by a smoke ring. The player receives a minimum of 1 gem.

## Special Sacrifices

In the in-game commentary Peter Molyneux hints towards there being different rewards from sacrificing irregular followers. Sacrificing Builders, Breeders, Farmers and Miners will give 1-5 gems, often 1 gem only, there has been no occurrences of other rewards, as of yet.

## Strategy

There is a hard limit on how low the followers happiness can come, so a legitimate strategy is to work in periods of no happiness and full happiness.
Leashing followers to The Pit of Doom spends Belief, but buying, even the smallest pack of; Belief with Gems gives more than what is spend on leashing the sacrifices.

To avoid losing followers to the Astari tribe, simply spend some Belief on Swamps at their festival. This will kill their followers when they do their next festival and bring down their happiness to the same level as yours resulting in them not converting any followers.

To have access to as many sacrificial followers as possible, you should avoid settlements in the vicinity and build from the smallest plots only. Remember to use the Shrine of Capacity to increase the followers occupying each abode.
Alternatively, if you do choose to place a settlement near the Pit of Doom, a way to get a lot of followers to it is to use gems to purchase a Fountain or Tree of Joy and activate the celebration. Breeders (and farmers/miners) will flock to it from nearby settlements/abodes, making them easy to leash to the pit.

## Bugs

Followers can currently get stuck in front of the pit when followers pathing hits the same spot from different angles, if this occurs, you can click and hold on one of the followers who are stuck to remove your leashed path and untangle them.
Taichi Panda: Heroes Wiki/Top section

Welcome to *Taichi Panda: Heroes* Wiki
the *Taichi Panda: Heroes* guide written and maintained by the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About *Taichi Panda: Heroes*

Travel back to an ancient realm of magic and adventure, in the days before Taichi Panda. The world is veiled in a dreamlike haze, as a mighty kingdom teeters on the brink of collapse. Many heroes step forth to face the challenge, as factions form to stake their claim in a world primed for change. Venture into the wilderness to discover treasure, face untold dangers, and battle for supremacy to be named the ultimate champion!

The road ahead will be hard, but you will not be alone. Command your band of heroes and expand your wealth, form alliances and exact vengeance on your rivals. The days to come will be remembered for generations in song and myth. This is the stuff of legends. Make your mark in *Taichi Panda: Heroes*.

Content

Activities

Equipment

Guild

Heroes

Progression

Story

Play for Free
Shoes

Removed!
This page or section refers to content that was removed from the game.

Shoes

 File:Shoes card.png
**Shoes** is a Agricultural Period Science Card that increases Follower speed.

## Acquisition and unlocking

The card is acquired upon winning the thirteenth battle of the Mount of the Gods event.

Unlocking this card requires:

* 12 Leather
* 8 Copper
* 3 Animal Furs

## Details

Effect: Follower Speed Increase

Leads to: Cartography.

Description:

Early humans used animal skins as a protective layer. The earliest evidence of shoes dates back to around 7,000BC, but it possible types of footwear existed long before that. Due to the highly perishable nature of the materials used evidence no longer exists.
Belief

**Belief** is the initial and most important currency in the game. It is used for almost everything, even sculpting.

## Usage

Belief is used mostly to Sculpt. The higher or deeper from the water the desired layer to be sculpted is, the higher it's belief cost.

Belief is also used for using God Powers, Settlements, Villages, and Shrines. These items of said usage increase eventually after a certain amount of use, or costs of the same amount of belief every second:

* Holy Forest
* Rain of Purity
* Beautify
* Farming Settlement
* Mining Settlement

## Collection and Acquisition

Each Abode offers you belief; the bigger the abode, the longer the time of wait is to be done for it to be ready for collection, but more belief offered. However, settlements and villages offers over 100 belief, in a matter of 30 minutes.

One can select on the ready adobe to collect its belief individually, but Belief can also be leashed, to easily collect it.

Other than acquiring it from abodes, it can also be bought with gems.

### Music

Every time the players select an abode with ready belief, or hovered through it while leashing, they will notice a tone playing. Thus, alternatively tapping on abodes with ready belief one by one, the player can complete the song, rewarded with extra belief.
If the ‘streak’ is not continued (by tapping on abodes with ready belief between a given time period), the game then plays a small distorted tune, signaling the streak is reset.
Here are the songs featured:

* **Ave Maria**
* **I Do Like to be Beside the Seaside**
* **Mary Had a Little Lamb**
* **Greensleeves**
* **Daisy Bell (Bicycle Made for Two)**
* **Für Elise**
* **My Bonnie Lies Over the Ocean**
* **London Bridge is Falling Down**
* **Pop goes the Weasel**
* **Auld Lang Syne**
* **Drunken Sailor (Early in the Morning)**
* **The Blue Danube**
Rain of Purity

**Rain of Purity** is a God Card that makes wheat and trees grow faster and can be used to extinguishes fires!

## Acquisition and unlocking

The '*Rain of Purity* God power is unlocked via the timeline system and is the second god power to be unlocked and becomes available after players have successfully harvested 5 wheat.

## Card text

Drag your mouse pointer across the land to rain down nurturing water. Crops and trees will grow at a faster rate and fires will be extinguished.

## Details

* Cost: 100  per second
* Tree Growth: +100%
* Field Growth: +1080%
* Happiness Boost: +0%
Multiplayer battles

Removed!
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This page is a candidate for deletion
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

**Multiplayer** battles are available when the player has dug up and repaired the Temple of Multiplayer, and currently can only be played against friends on the player's Steam Friends List. It is a simple matter of clicking on the Multiplayer temple once repaired and waiting for the "invite friends" dialog to show up. Game speed can be set to determine how fast or slow population and belief accumulate.

## Maps

1. ↑ Armageddon battles have a time of 36:30 instead on the Big Mountain map. The others are 60 minutes.
Follower Clan

Removed!
This page or section refers to content that was removed from the game.

Follower Clan

**Follower Clan** is a God Card that grants you a group of Followers after a battle.

## Acquisition and unlocking

One is acquired by winning the fifteenth battle of the Mount of the Gods event. They are unlocked when acquired.

## Card text

Followers returning from battle come to live in your Homeworld.

## Details

Description:

Followers returning from battle come to live in your Homeworld.
Dear Sandra

## Letter

Dear Sandra: Dear Sandra, my loveliest and dearest soon-to-be:

I simply cannot stop thinking about you, Sandra. From your long, wavy black hair, to those massive, gigantic, round, simply fantastic pair of eyes you have - ever twinkling with effeminate beauty. Oh darling I simply cannot wait to see you at the next Winter Solstice Ball. It is so difficult to bear your absence much longer, along with the absence of food and water, which I also miss whilst trapped on this god forsaken island. If you get this letter, please dearest, send your love and several boats to somewhere in the Atlantic.

Forever Yours,

~ Francesco
Sea Monkeys in the Vents Day 4

## Letter

Some of the great balls of Hide tumbleweed returned today - with groups of Sea Monkeys pouring out of them - a great deal more than those that left. Judging from their appearances, I suspect these are not the same Sea Monkeys that left this vent - but rather, this is a pit stop of sorts from a different family. Could it be they've learned to cooperate? To jump from vent to vent to be able to travel longer distances over time? More so, these ones returned with various kinds of meat stored in their Hide, some of which I suspect may be that of other human travellers - though they do not share their prize with the locals. It appears there's a limit to their willingness to cooperate with one-another.

Jane Fossey
Pick Axe

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Pick Axe

**Pick Axe** is a Resource Card use to unlock Advance Cards in the Primitive Age.

## Details

Description:

Simple axes consisted of a stone head and a wooden handle. The handle made it a considerably more efficient tool.
Platinum Idol

Removed!
This page or section refers to content that was removed from the game.

Platinum Idol

**Platinum Idol** is a God Card that grants you 20000 Belief.

## Acquisition and unlocking

They are acquired by winning the eighteenth and twentieth battles of the Mount of the Gods event. They are unlocked when acquired.

## Card text

+20000 Belief

As a god you are only as powerful as the Belief that is bestowed on you.

## Details

Effect: +20000 Belief.

Description:

As a god you are only as powerful as the Belief that is bestowed on you.
Metal Axe

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion because: "*Not relevant because cards don't exist anymore*"
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Metal Axe

**Metal Axe** is a Resource Card use to unlock Advance Cards in the Bronze Age.

## Details

Description:

Stone axes were replaced with metal axes that were more efficient.
Balance File Editor

Hey! We're releasing an initial version of the Balance File Editor. While it's far from complete it'll allow you to completely change how the game feels and behaves.

## Steam Workshop

### Making your own

The way it works is that you change stats in the two currently available tabs (**Abodes** and **Followers**) move over to the **Update** tab and press **Update Game**. Your changes are now affecting the game! You can now name your mod and upload it to Steam Workshop.

### Geting someone else's

After you subscribe to someone's mod through the Godus Steam Workshop page you will see it under **Select Subscribed Mod**.

Click it and it's on! Not only can you play with that mod, you can edit and upload your own mod to someone's mod.

## Abodes

This is one of the most important systems in Godus.
In this section you can edit how many people live in each type of house (**Capacity**), how fast each house is built (**Build Time**), how fast the house generates belief (**Belief Modifier**) and many more.

Some added information on some tricky stats:

* For farms and mines the **Belief Modifier** actually dictates how fast the farm/mine generates wheat/ore.
* Houses have two values for determining belief bubble generation **Max Belief** and **Collectable Belief**. **Max Belief** is the very maximum amount of belief a house can accumulate, while **Collectable Belief** is the minimum that has to be in the house for the belief to be collectable.
* **Build Capacity** is the amount of people that'll work on a house at the same time.
* **Vision Radius** is how far the house can see. This determines, for example, how close the house needs to be to a plot for the house to be sproggable.

## Followers

Here you can edit your followers' stats. The most important rows here are the Brown Head and Astari rows.

Some fun things to play with here are **RouteSpeed** which will make your followers walk slower/faster and **Scale** which makes your followers smaller/bigger.

## My Game is Crashing, Help!

That is probably my fault.

There is a known issue where people that have been playing the opt-in builds will have to delete the folder labeled BM under their game's data. If your game is crashing on startup that is the first thing you should try.

Barring that please contact support at support.22cans.com.

Pavle
We Need to go Deeper

****We Need to go Deeper**** is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a Submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite..

The world of We Need to go Deeper was heavily inspired by the works of Jules Verne, with 20,000 Leagues Under the Sea in particular being a heavy influence on our game's universe. What would it be like to be a crew member aboard the Nautilus? To be exploring the deep, facing the wrath of a giant squid one moment, and uncovering the lost city of Atlantis the next?

Part of the goal is to provide players with a game world that will be enjoyable and exciting to explore. Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of Monsters and Treasure Chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being..
Mudbrick Lodges

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion because: "*Not relevant because cards don't exist anymore*"
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

Mudbrick Lodges

**Mudbrick Lodges** is a Growth Period Science Card that grants Followers the ability to build Rank 3 Abodes.

## Acquisition and unlocking

The card is acquired upon reaching a population of 230.

Unlocking this card requires:

* 4 Timber
* 3 Plaster
* 1 Clay

## Card text

Larger Abodes can house more of your population and generate more Belief.

## Details

**Note: The following text is still in the game, but is out of date.**

Effect: Rank 3 Abode Type Unlocked

Attributes:

Abode Type: Rank 3

Capacity: 6

Max Belief: 600

Birth Rate: +++

Belief Rate: ++

Leads to: Stone Cottages

Description:

Mudbrick of adobe clay and straw houses are more common in warmer climates, especially in areas where timber is hard to come by. The Ramesseum (c1200 BC) in Egypt is one of the impressive examples of mudbrick construction however there are records of this type of construction stretching back to 7000 BC.
Godus Wiki/Section 3

*Godus* Wiki

**About**
* The game
	+ FAQ
	+ Version History
* The developers
* The wiki

**Help**
* General Help

**Joining in**
* Register
* Community / How to help

Development

* Funding goals
* Feature tracker

* Crowdfunding
* Common early access questions & feedback

Project updates

*Godus*

* Godus on Kickstarter

* 22cans official site
Battle

The kingdom is in peril, and it is up to you to save it. Enter a dangerous world filled with monsters, mutants, and magical creatures, defeat those that stand in your way, and achieve glory and riches!

The main **Story Levels** can be found by clicking the **Battle** button in the game menu. This will lead your Hero to auto-travel to the nearest portal, and to enter the **Battle** menu.

## Story Levels

The main Story Levels of Taichi Panda: Heroes are divided into Chapters, each chapter having roughly 7-9 levels. Players must complete a given level with at least a 1-star rating in order to unlock the next level and progress through the Story. As players beat these levels, they will also complete specific *Story Missions* which will move the player forward through the game and offer rewards for completion.

## Basics of Levels

Each level begins with the player entering a distinct battle map, accompanied by their AI-controlled team of Heroes. Players must follow the direction of the "Go" indicator, defeating each new set of enemies before they can advance to the next. At the end of each level, players must face a Boss, and defeat it in order to complete the level.

Throughout the level, the player will collect loot drops in the form of Gold, Equipment, and Items. Upon completion of the level, the player will receive these rewards, as well as a "Star-rating" based on their performance.

### Star-Ratings

Each level has its own challenge criterion. Players must complete these designated tasks within the level in order to gain more stars. Completing levels faster, defeating certain enemies quickly, and maintaining a minimum level of HP throughout the level are examples of special challenges players must overcome in order to improve the star-rating of that level.

### Chapter Rewards

Each Chapter has 3 available reward chests for gaining a certain number of stars. The first can be unlocked by gaining 1 x (number of levels in chapter) Stars. The second can be unlocked by gaining 2 x (number of levels in chapter) Stars. The final chest can be unlocked by gaining 3 x (number of levels in chapter) Stars.

## Level Loot

Each Level has a chance to yield specific high-value loot. These possible loot drops can be seen by selecting the Level in the Battle Menu. This loot is not guaranteed, but has a possibility of dropping. The higher the Star-rating on the level, the more likely to receive the rare loot.

### Auto-loot

Once a Level has received a 3-star rating, players can use the "Auto-loot" function to automatically gain the rewards they would have gained from running the level. Players can use this function to more effectively farm rare resources. All players can Auto-loot levels one at a time, while players with VIP Status can earn the right to auto-loot levels multiple times with one click.
Cliff Sculpting 1

Removed!
This page or section refers to content that was removed from the game.

Cliff Sculpting 1

**Cliff Sculpting 1** is a God Card that improves your Sculpt Land god power by making it possible to drag up to five layers of land at a time.

## Acquisition and unlocking

This is acquired after reaching a population of 1000. It is unlocked when you acquire it.

## Card text

You can now drag multiple layers of terrain whilst scuplting.

## Details

Description:

You can now drag multiple layers of terrain whilst sculpting.

## Usage

This only affects land sculpting using the hold-and-drag method. It lets you move up to five layers of land at a time. Sculpting by double-clicking, unlocked with the Smart Sculpting card, is not affected.
Holy Deserts

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Holy Deserts** is the 3rd advancement card. It allows you to generate belief  from sculpting sand.

## Acquisition and Unlocking

You need 600  to unlock the card. To use it costs 48 .

## Card Text

Your mastery over the land increases. Sculpting sand is not only free, but actually produces Belief for you!

## Advancement

* Previous Card: Crop Rotation
* Next Card: Frontier Age Resources

## Strategy

This method could easily farmed when you're ***EXTREMLY*** low on belief. But, in all and all it is a worthy method to use if you're desperate.
Larger Abodes

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Larger Abodes** is the 18th advancement card. It unlocks the Wooden Lodge abode type.

## Acquisition and Unlocking

You need 8  to unlock the card. To use it you have to pay 18 .

## Card Text

This card will unlock a new Abode type. Bigger abodes can hold more followers and generate more belief.

## Advancement

* Previous Card: x3 Stronger Sculpting
* Next Card: Divine Gifts
Version History

# Updates

Since We Need to go Deeper was put through an Early Access process, the development of the game has been elaborately described by the developers in the change logs. This page lists all Versions of the game and the big change it went through. There are 3 kinds of updates: Monthly Updates, which are the largest and happen each month, Crate Updates, a now discontinued set of updates that happened between Monthly Updates, and Content Drops, which are very minor updates that happen every week and that sometimes come with small Previews on the next Monthly Update.

## Major Updates

A list of all major updates, which are monthly updates and Crate Updates.

## Minor Updates

A list of all minor updates, which are Content Drops and miscellaneous updates.
("Visible Hotfixes" rarely happen and instead "Stealth Fixes" are usually implemented to fix bugs, and do not receive their own update)
Follower Flag/fr

Le drapeau est un cadeau divin qui rend vos adepte heureux.

* Drapeau français
* Astari Drapeau anglais
* Drapeau australien
* Drapeau very

## acquisition et de déverrouillage

Depuis la version 2.2, le cadeau divin "drapeau" est déverrouillé dès que les gemmes sont introduites.

## Texte de la carte

Exprimez-vous avec ce joli drapeau. Touchez un endroit du terrain pour le placer.

## Details

* Drapeau de nation: 20
* Drapeau fantaisie: 18
* Drapeau unicolore: 5
* Hausse du bonheur: +10%
Divide

Removed!
This page or section refers to content that was removed from the game.

**Divide** is a multiplayer battles map in Project GODUS. Rules, available powers, and prizes for winning will be broken up by game type. If a type is not listed it is not playable on the map.

## Population Race

### Rules

* Fast Followers
* Influence on
* No follower fighting
* Invest 2 followers

### Powers

* Settlement
* Beautify
* Champion
* Meteor Strike

### Winnings

* 2 Followers
* 2 Resource Card
Belief/fr

La **croyance** est la magie des dieux, celle-ci est généré par la foi des adeptes. La **croyance** peut aussi être généré en détruisant les rochers et les arbres. Elle permet d'utilisé des pouvoirs divin comme la sculpture, le doigt de dieu, le guidage des adeptes et plein d'autre chose encore.

La **croyance** peut également être acheté avec des gemmes.

Quand vous récolté votre croyance, on peux entendre la musique de "I Do Like to be Beside the Seaside" qui est une musique populaire anglaise écrite par John A. Glover-Type en 1907. Quand vous avez terminé une musique, une autre démarre, les musiques que l'on peux entendre sont : "I Do Like to be Beside the Seaside" - "Greensleeves" - "Bicycle Made for Two"
CHARLIE

Removed!
This page or section refers to content that was removed from the game.

**CHARLIE**, first encountered under the name "GOD," is a non-player character in the game who challenges the player in the Mount of the Gods event. He is both the fourth enemy encountered in the event, and is the opponent in a total of three battles.

Through his dialogue in the fictional lobby chat, he claims to be fifteen and seems to have an interest in x AmY x.
Influence/fr

Le territoire sous **influence** est le territoire que vous pouvez modifier avec vos pouvoirs divin. Les territoires sous votre influence apparaissent en couleur sur la carte tandis que ceux situé à l'extérieur apparaissent en noir et blanc sauf le territoire des astaris qui est coloré mais non modifiable. La frontière visible n'est pas exact, vous pouvez affecter un territoire qui est en noir et blanc situé à deux pas de la frontière.

## Etendre l'influence

L'extension de l'influence se fait à travers la réparation d'un phare.

Les phares se trouvent généralement près de vos maisons dans un lieu stratégique comme un terrain en hauteur ou un lieu difficile d'accès. Certain de ces phares peuvent se retrouver entouré de marécage que l'on doit enlever pour atteindre le phare et continuer le jeu. Cela nécessite de tuer des adeptes en les envoyant dans le marais.
Power Of Prayer

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Power Of Prayer** is the 4th advancement card. It allows followers to start generating belief.

## Card Text

Breeders in Abodes will offer you Belief through worship. Collect Belief to fuel your sculpting and Powers.

## Card Stats

* Beach Hut Belief Capacity: 40
* Card-Type:

## Advancement

* Previous Card: Restore Ruins
* Next Card: Settle On Grass
Mobile Temple

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Mobile Temple** is a special advancement card. It links to the app store page of Godus to rate it. If you don't play the mobile version of Godus it is replaced by the Pit Of Doom.

## Acquisition and Unlocking

This card is unlocked by repairing the ruins on the starting beach.

## Card Text

*Please rate Godus*
Ideally, bearing in mind there is much to come on your journey. There are voyages, other gods, storms, new technologies and lots more.
Godus is made with love and passion by a small independent team in rainy Guildford, UK.
Hear more about Godus on Twitter!
Follow the designer @pmolyneux
Follow the team @22cans
Sculpt Land/fr

Sculpt Land

 Unlocked in:

Sculptez le terrain est le premier pouvoir mis à la disposition d'un dieu, il permet de totalement transformer son terrain.

## Description

Cliquez et faites glisser les bords des plateaux afin de modelé le terrain à votre guise. Cela coûte de la croyance.

## Déverrouillage

Ce pouvoir n'est pas bloqué, il est disponible dès le démarrage du jeu.

## Usage

Cliquez sur une couches de terre et faite la glisser vers l'extérieur pour la sortir ou faites la glisser vers l'intérieur pour la rentrer. Dans un premier temps, il ne sera possible que de pousser une seule couche de terre à la fois.

La sculpture dans une version antérieur du jeu avait une autre fonction utile dans de nombreux cas. En double-cliquant sur le bouton gauche, un plateau à proximité sera tiré vers cet endroit, si il n'y avait pas de plateau à proximité, un nouvelle étage apparaissait. Double-cliquez sur le bouton gauche pousse le plateau le plus élevé sur cet endroit à l'écart, ce qui crée une motte de terre, si ce n'est pas près du bord.

Deux cartes permettent de se faire déplacer jusqu'à trois ou cinq couches à la fois en les faisant glisser.

Avant la version 2.1, les dieux pouvait déplacer jusqu'à neuf couche à la fois, mais cette fonctionnalité a depuis été supprimé.

La quantité de croyance consommée dépend de la distance, le nombre de couches et de l'altitude de la couche à déplacer. Il n'y a aucun coût pour sculpter les couches de sable.
Shrine of Collection

The **Shrine of Collection** is a shrine unlocked from the advance card Auto Belief Collection. It costs 5  to place your first shrine, and then increases to 10  after a few placements.

The shrine collects belief from a radius of 15, so many shrines are needed for very populated areas. The shrine collects from ready abodes a few seconds after a belief symbol appears over the building and deposits it the belief into the players inventory. However, the shrine only collects while you have the game open.

## Card Text

Feel like a break from collecting all that belief? Tap to plonk one of these down and have it collect belief for you from nearby abodes. However, it is only powered whilst you are present.
Construction

Removed!
This page or section refers to content that was removed from the game.

Construction

**Construction** is a Establishment Period Science Card that allows Followers to build upgraded Rank 1 and 2 Abodes that generate Belief.

## Acquisition and unlocking

The card is acquired upon reaching a population of 30.

Unlocking this card requires:

* 2 Timber
* 1 Felt

## Card text

You have inspired your Followers to build permanent Abodes. These Abodes will now generate Belief for you!

## Details

**Note:** The below text is still in the game, but the belief values are out of date.

Effect: Rank 1 and 2 Abodes Upgraded

Attributes:

Rank 1 Belief: +45

Rank 2 Belief: +60

Leads to: Mudbrick Lodges, Settlements, Architecture

Description:

Once humans began to settle, permanent structures became a way of life. Tent-like structures transformed into small wooden or mudbrick houses. The most common form of early human abodes around 5000 BC were wooden longhouses. Often these houses would consist of of (sic) one large room housing both people and livestock.

## Note

The upgrade does not affect existing abodes. The only way to upgrade the more primitive abodes is to destroy them and have the Followers build new ones.
Halloween Event

The **Halloween event** is a special event that was released during the beta test of the Godus v2.3

# Changes to the game

The Halloween event is an entirely cosmetic change to the game, changing the appearance of the landscape and your followers.

Followers will start to wear spooky masks, and the landscape will be changed to a more purple and orange colour pallet.

# Spooky Shores

During this event a new voyage will be unlocked at the Voyage of Discovery called Spooky Shores.

This voyage is different from previous voyages as unlocking rewards are determined by your total score of the entire voyage rather than completing one expedition.

Also the amount of Followers for each expedition will always be 5.

There is no longer a timer you must finish the expedition by, you now have as much time as you would like to complete the voyage.

However the faster you get your followers to the temple the higher score you will get from that follower, which will help unlock rewards quicker.

# Things to unlock

All Halloween event items are unlocked through spooky shores, some are cosmetic changes, and others are stickers and resources.

## In game

### Grey Male Builder Togas

This reward is unlocked at 45,000 points.

Unlocking this card will change all of your male Builder's  appearances to be wearing a grey toga.

*Grey Toga*

### Grey Female Builder Togas

This reward is unlocked at 130,000 points.

Unlocking this card will change all of your female Builder's  appearances to be wearing a grey toga.

*Grey Toga*

### Graves

This reward is unlocked at 200,000 points.

Unlocking this card will change all of your settlement's appearances to have graves around the perimeter.

*Your settlements will be surrounded by small graves*

### Pumpkin Head

This reward is unlocked at 340,000 points.

Unlocking this card will change all of your Farmer's  appearances to having a large pumpkin on their heads.

*The old happy pumpkin head, and the updated scary pumpkin head*

### Gruesome Head

This reward is unlocked at 420,000 points.

Unlocking this card will change all of your Miner's  appearances to have a arrow sticking through their head.

*The two different variations of miners*

### Pumpkin Field

This is the final reward to be unlocked, at 500,000 points.

Unlocking this card will change all of your Farmers  Wheat fields  into pumpkin patches.

*Farmers will harvest bright orange pumpkins.*
Mining Villages

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Mining Villages** is the 49th advancement card. This card unlocks Mining Settlements.

## Acquisition and Unlocking

You need 150  to unlock the card. To use it you have to pay - .

## Card Text

New Mining Settlements placed in your world will have a larger boundary, giving space for more Miners and Breeders.

## Advancement

* Previous Card: Utterly Full Chests
* Next Card: Auto belief collection
Builder's Settlement

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Builder's Settlement** is the 21st advancement card. It unlocks the builder [settlement]s

## Acquisition and Unlocking

You need 12  to unlock the card. To use it you have to pay 18 .

## Card Text

Placing a builder settlement will create a community of nearby abodes. When filled with breeders, they are a great way to generate belief.

## Advancement

* Previous Card: Trees Buff Belief
* Next Card: Finger Of God
Activate Totem

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This page is a candidate for deletion
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Activate Totem

**Activate Totem** and **Deactivate Totem** allow you to start or stop compelling all exploring Followers to move to the location of the Totem.

## Description

Activate to compel Followers towards the Totem. Click again to deactivate and Followers will then continue exploring.

## Unlocking

Acquire the Totem God Card by restoring the Shrine of Power northeast of the starting area.

## Usage

If the Totem is not currently at the desired location, first use the Move Totem power to place it accordingly. Then activate the Totem to compel exploring Followers to try to walk to its location or deactivate it to allow exploring Followers to resume their normal tasks.

Note that Followers engaged in building will not move to even an activated Totem.

Be aware that as with any exploring Follower, Followers moving toward a Totem weaken over time, slowing down, stopping, and then dying if not refreshed in time. Clicking on the Followers refreshes them and brings them back to full speed.

## Gallery

* The Totem when activated
* Followers gathered around the activated Totem
* The Totem when deactivated
Sculpt The Land

*This article is a stub. You can help GODUS Wiki by expanding it.*

Sculpt The Land

**Sculpt The Land** is the 1st advancement card. It unlocks the ability to sculpt all earth that isn't in deep water.

## Acquisition and Unlocking

You learn how to **Sculpt The Land** during the tutorial.

## Card Stats

* Cost: Various
* Card-Type:

## Advancement

* Previous Card: *none*
* Next Card: New Age Shelters
Beautify/fr

L'embellissement est une carte de progression libérant le pouvoir divin du même nom qui permet de réparer les terres abîmés et d'amélioré la beauté naturelle d'un terrain. Réparer une terre abîmé permettra également d'éviter que les adeptes qui se trouve dessus ne tombe malade ou ne meurent.

## Acquisition et déverrouillage

Vous avez besoin de 30 champs de blé  pour déverrouiller la carte. Coûte 400 de croyance par seconde.

## Texte de la carte

Cliquez et faites glisser sur les terrains afin de les embellir afin d'incité vos adeptes à s'y installer. Utilisé cet fonction pour nettoyer les terrains dégradés..

## Avancement

* Carte précédente: Sculpter les océans
* Carte suivante: Habitation spacieuse

## Usage

Permet de rendre les terres plus belle, rendant les adeptes plus heureux et leur permettant de produire plus de croyance.
Shrine of Capacity

*This article is a stub. You can help GODUS Wiki by expanding it.*
Shrine of Capacity increase the maximum occupancy of all nearby Abodes by +1

## Acquisition and unlocking

As of version 2.1 the Shrine of Capacity is unlocked with the Improved Housing Card.

## Card text

Placing the Shrine of Capacity will increase the capacity of all **Abodes** nearby.

## Details

* Cost: 5000
* Capacity Boost: +1
Guardian Breakthrough

## Letter

Research Crew,

Recent breakthroughs on the source have sped up development immensely. The materials seem to have intelligent properties of their own, and the artificial mind has advanced considerably as we’ve incorporated source materials. Appropriate documentation and supplies to apply this to your local developments should arrive shortly.

Mobilis in Mobili
Booming Agriculture

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Booming Agriculture** is the 37th advancement card. It unlocks farming villages.

## Acquisition and Unlocking

You need 5  to unlock the card. To unlock it costs - . To use it costs 6000 .

## Card Text

New Farming Settlements place in your world will have a larger boundary, giving space for more Farmers and Breeders.

## Advancement

* Previous Card: Superior Worshipers
* Next Card: Advanced Farming
Godus Wiki/fr/Section 1/fr

Bienvenue sur le wiki français de *Godus*

La source la plus importante source d'informations sur Godus avec 1,166 pages (352 articles) écrites par 33,646,376 utilisateur.

Qu'est ce que *Godus*?

Dans ce jeu financé sur Kickstarter, fondé par Peter Molyneux et par l'équipe qui a développé Curiosity - What's Inside the Cube?, vous jouez le rôle d'un Dieu qui protège ses adeptes et les faits progresser à travers les âges. Utilisez vos pouvoirs divin pour façonner la terre afin de créer le monde parfait pour votre civilisation tout en affrontant d'autres dieux en mode solo ou multijoueur dans des combats impliquant des centaines d'adeptes. Augmenter votre population pour gagner plus de croyance et ainsi augmenter vos pouvoirs divin et votre influence à travers le monde.

Le jeu est actuellement une bêta et est disponible en Steam Early Access pour 20 €. On estime qu'il est terminé à 51%.
Premium Ship

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Premium Ship** is the 40th advancement card. It allows your Voyage of Discovery boats to carry 40 Followers.

## Acquisition and Unlocking

You need 130  to unlock the card. To unlock it costs - .

## Card Text

A bigger boat that allows more Followers to go on Voyages.

## Advancement

* Previous Card: Beautiful Cottage
* Next Card: Mine for Gems
Pit Of Doom

**Pit Of Doom** is a special advancement card. It unlocks the ability to sacrifice followers in the Pit Of Doom (Landmark). If you play the mobile version of Godus it is replaced by the Mobile Temple.

## Acquisition and Unlocking

You need to repair the Pit Of Doom (Landmark) to unlock the card.

## Card Text

Your Followers will do anything for you. They will even allow themselves to be Leashed into the pit to be scarified*[sic]* for Gems!
Pit Of Doom (Landmark)/fr

La fosse aux sacrifices est un monument que l'on ne trouve que sur PC et qui vous permet de sacrifier vos adeptes en échange de gemme. Cette fosse est remplacé par un temple dans la version iOS du jeu. La fosse diminue également le taux de bonheur de votre peuple lorsque des adeptes sont sacrifiés. Il se trouve au début du jeu, juste après le premier phare, cependant il peut être utilisé uniquement une fois que le joueur a déverrouillé le guidage d'adepte. La fosse met 1 minute et 40 secondes pour être réparer.

*La fosse*

## Les adeptes et la fosse

Quand un adepte est en route vers la fosse, torches en face de la fosse s'allument. Ensuite, une fois arrivé en bas de l'escalier les adeptes peuvent avoir deux réactions, soit ils sont démoralisés leurs épaules s'affaissent et ils grimpent l'escalier à quatre pattes et se laisse tomber dans la fosse, soit ils sont content de se sacrifier pour leur dieu et vont grimper l'escalier en courant avant de faire un tour sur eux-même et sauter en boule dans la fosse. Les adeptes émettent un comique "Argh" quand ils tombent, une lumière brille dans de la fosse suivie par un anneau de fumée. Le joueur reçoit au moins une gemme.

## Sacrifice spéciaux

Peter Molyneux fait allusion à un avantage lorsque l'on sacrifie des adeptes non régulièrement. Sacrifier des constructeurs, reproducteurs, fermier et mineurs donneront de une à cinq gemme, le plus souvent une seule gemme, il y a eu aucun cas de récompense autre que les gemmes pour le moment.

## Stratégie

Il y a une limite stricte que l'on ne doit pas dépasser sur le niveau de mécontentement des adeptes , une bonne stratégie est de travailler en période de grand bonheur et en période de grand mécontentement. La fosse aux sacrifices coûte de la croyance, mais l'achat, même du plus petit paquet de croyance avec des gemmes, donne plus que ce qui est dépensé.

Pour éviter de perdre des adeptes au profit de la tribu Astari, placez tout simplement un marais sur le lieu de leur festival. Cela tuera leurs partisans lorsqu'ils ferons leurs fêtes et cela baisseras leur jauge de bonheur au même niveau que le vôtre ce qui feras que aucun adeptes ne seras convertie.

Pour avoir accès au plus d'adepte possible, vous devriez éviter de mettre des colonies près de la fosse et construire seulement des petites maisons. Utiliser en plus le sanctuaire de capacité pour augmenter le nombre d'adepte dans les maisons.

## Bugs

Les adeptes peuvent actuellement être coincé en face de la fosse quand un autre adepte saute au fond de la fosse. Si cela se produit, vous pouvez maintenir appuyer sur les adeptes qui sont coincés afin de les libérer et les laisser se décoincé.
Meteor Strikes/fr

Meteor Strikes

La chute de météore est la 30ème carte de progression. Il débloque le pouvoir de faire tombé des météores.
La chute de météore est actuellement le pouvoir divin le plus puissant.

## Acquisition et déverrouillage

Vous avez besoin de 500 adeptes  pour déverrouiller la carte.

## Texte de la carte

Cliquez et faites glisser en diagonale depuis le ciel pour faire tombé sur terre des météores enflammés détruisant tout sur leur passage.

## Avancement

* Carte précédente: Guide allongé
* Carte suivante: Ressources de l'age de fer