recursal/Fanatic-Fandom huggingface dataset:
Сероглазка

10 лун.

Сероглазка, арт рисовала: Кислолистая

## **Биография**

Сероглазка очень давно пришла в Грозовое Племя и её приёмной матерью стала Кислолистая. Кислая пыталась учить Сероглазку новому каждый день и отдавала все свои силы ради неё. Но когда Сероглазке было примерно 9 лун, Кислолистую насмерть сбило чудище. Сероглазка больше не смогла оставаться в племени, и ушла. Сейчас скорее всего является одиночкой.

## **Внешность**

Сероглазка маленькая и хрупкая с виду кошечка, у неё большие лазурно-голубые глаза и умеренно пушистый хвост.

## **Характер**

Добрая и дружелюбная кошечка, не любит когда кто-то грустит. Может быть очень ревнивой.

## **Родственники**

### Родители:

Приёмная мать - Кислолистая (мертва, обитает в Звёздном Племени)

Приёмный отец - Вихрь (мёртв, скорее всего в Звёздном Племени)

### Бабушки/Дедушки:

Дедушка -Кошмар (жив, место обитания неизвестно)

Бабушка - Грозная Звезда ( мертва, обитает в Сумрачном Лесу)

### Сёстры/Братья:

Сестра - Птичка (мертва, обитает в Звёздном Племени)

Сестра - Вечнолапая (жива, место обитания неизвестно)

Сестра - Космическая (жива, место обитания неизвестно)

Сестра - Облачко (жива, место обитания неизвестно)
Ralph

Ralph (voiced by John DiMaggio) is a yeti who enjoys playing cruel pranks on humans and animals. He first appears in "Ralph" where Charlie befriends him due to being a creature just like him, despite the Bears gaining distrust of Ralph due to his mean nature. He ends up abandoning Charlie when the latter refuses to let a group of humans fall off a bridge as part of a prank, considering him a "snooze-fest". He appears again in "Ice Cave" where he takes over the Bears' cave and freezes its interior, ruling it like a king. He usually puts Charlie down due to his lanky body and push over personality, but Charlie stands up to him and puts Ralph in his place.

In the Christmas special in 2019 he apologized to Makenzie about being mean in Ralph (Episode) and Ice Cave and he befriends with Makenzie and be came a good guy
Хвостик

5 луны.

## **Биография:**

Хвостик родился 4 луны назад в Грозовом Племени у Светлой Звезды вместе со своими братьями и сёстрами. На данный момент спокойно живёт со своей семьёй.

## **Внешность:**

Рыжий котёнок, зелёные глазки и пушистый хвостик.

## **Родственники:**

### Родители:

Мать - Светлая Звезда (жива, в Племени Яркого Рассвета)

Отец - Огнегрив (жив,в Племени Яркого Рассвета)

### Братья/сёстры:

Сестра - Черничка (жива, в Племени Яркого Рассвета)

Брат - Снежок, (жив, в Племени Яркого Рассвета)

Брат - Камышонок (мёртв, в Звёздном Племени )

Брат - Тенёчек (жив, в Племени Яркого Рассвета)

сестра - Белочка (жива, в Племени Яркого Рассвета)

### Бабушки/дедушки:

#### По маминой линии:

Бабушка - Солнцегривая (скорее всего мертва, обитает в Звёздном Племени)

Дедушка - Плеск (скорее всего мёртв, обитает в Звёздном Племени)

### Дяди/тёти:

Дядя - Черняк (скорее всего мёртв, обитает в Звёздном Племени)
Wyrm Dragon

Wyrm Dragon

Attributes:
INT 5d6+6
MNT 3d6+20
STR 5d6+15
DEX 6d6+10
STM 5d6+15
SPD 3d6+20
HP: STMx13+25 per lvl
Ki :MNTx13+25 per level
LP and STM Points:STM+STR
Pick three powers at level 1 and one for every other level after. +1 power every other level,
beginning at level 2

Special

1. Can speak nothing at level 1, Dragonese at level 2, Common at level 3, and Telapathically
at level 5.

2. Start with Flight, which does not cost Ki.

3.Every level they get 25 points to add to any base stat except INT, and 2d4 to add to INT

4.At level 5 a dragons power grows greatly changing ki modifiers to 15 instead of 13.

5.At level 5 a wyrm dragon gains the ability to allow himself to be the dragon of a set of dragon
balls. This can only be done by a Namek of the Dragon Family.

6. All attacks made must be associated with your element.

Unique Powers:

1.Armored Scales: Dragon scales are extreamely hard. +2 to dodge, +1d6\*10 to hp (with another
1d6\*10 hp a  level), have a chance to repel small attacks (10% to repel ki attacks 1d2\*10 or less,
+5% every level) Dragon's can only get this at level 4

2..Breath Element: Dragon's can breath one element corresponding to their color.
They can not get this power until lvl 2.
Costs 25 ki and does 1d10\*12+1d10\*12 per level.
NOTE: All breath attacks are temporary, last until the battle is over unless stated otherwise or
you lose a limb.

3.Spine Spikes: At lvl 3 Dragon's have a 40% chance to get Spine Spikes that go from the tip of
the nose to the tail. These spines give +5 to hth damage, and have a 30% chance to damage an
opponent when you are hit. The chance to get them can be re-rolled every level, but stays 40%.

4. Every dragon has a tail and chomp attack.  Tail does 4d6 damage, and is -1 to strike.  Chomp
does 5d6 damage, and is -2 to strike. Wyrm dragons have a Wrap attack. Its -5 to strike, and does
STR/2 dmg every action held. You or opponent cannot attack until let go. To break free the
opponent must roll (his str - dragons str)+10, or it is broken after 5 rounds.
Gaming

Gaming is a common variety of videos in Vortex, first started and used by Vortex Shadow and Tha Max, Gaming is still prevalent in Vortex today

## Vortex clan members who use Gaming (Alot)

* Vortex Shadow (Formerly)
* Tha Max
* Vortex Savage
* Vortex Lightning
* Vortex Masterkitty400

## Did Vortex Shadow Quit Gaming

This is Vortex Shadow typing... and yes. I quit Gaming Videos for Vlogs, was that a good idea, of course. I did not enjoy Gaming videos.

This goes to show if you don't like what you do don't do it, that is the truth for YouTube videos, if you are not happy with them and force the system you will get nowhere.

Stay Classy,

- Nick
Long-neck sauropods

Sauropoda or the sauropods are an infraorder of saurischian ("lizard-hipped") dinosaurs. They had very long necks, long tails, small heads (relative to the rest of their body), and four thick, pillar-like legs. They are notable for the enormous sizes attained by some species,Most of the largest herbivorous specimens on record were discovered in the 1970s or later, and include the massive titanosaur Argentinosaurus huinculensis, which is the largest dinosaur known from uncontroversial evidence, estimated to have been 96.4 metric tons (106.3 short tons) and 39.7 m (130 ft) long.
Saibaman

**Saibaman**

*Attributes*:

INT 1d4

MNT 2d6+15

STR 4d6+20

DEX 3d6+8

STM 2d6+10

SPD 3d6+8

HP: STMx12+35 per level

KI: MNTx10+20 per level

Pick  two powers at level 1 and one for each level after

*Special*

1. At level up Saibamen gain 20 points to distribute among any stats except INT.

2. These Saibamen are not the normal type of Saibamen, but are a much stronger race that has
been bred to think for themselves.  Eventually, these Saibamen escaped from slavery and become
an actual indpendant, viable race.

3. Begins with Combat Teleport.  Gains Advanced Combat Teleport at level 5, if they do not
all ready have it.

4. Saibamen, as they were biologically designed to fight, are +3 to all strikes and dodges.

5. All Saibamen have the ability to self-destuct.  They must latch onto the victim of the attack,
rolling HtH strike -5.  They must build up their energy for 1 action.  They then release their
energy, usually causing massive damage to the enemy in the least, and often killing them.  This
damage is equal to the Saibaman's maximum HP.

6. +1 HtH damage per 30 ki.

*Unique Powers*

1. Acid Attack: Saibamen may open their heads (this doesn't actually hurt them) and fire a blast
of acid at opponents.  This acid is -3 to strike, and uses ranged strike.  The attack does 6d10
damage, +2d10 damage per level, and gains the Saibaman's Ki bonuses.  The acid is armor piercing
and remains on the victim for 1d6 actions, do 1/2 of the damage dice each action.  (If it originally
did 6d10 damage, it would do 3d10 damage the next action, then 2d10, then 1d10.  Always round
up.)
Chomp

Triceratops is the largest of the horned dinosaurs. As babies, Triceratops hatch out of eggs about the size of a cantaloupe and have to grow into their horns. The short horn on its nose, long horns over its eyes, and solid frill are formidable defense against predators. But don't worry, these “gentle giants” dine mostly on shoots ... Weight‎: ‎10,000kg Diet‎: ‎Low-growing plants like ferns and cycads Length‎: ‎9mName Meaning‎: ‎Three-horned face.
Elk

The elk or wapiti is one of the largest species within the deer family, Cervidae, in the world, and one of the largest land mammals in North America and Eastern Asia.An elk's top two canine teeth are known as ivories. Male: 710 – 730 lbs (Mature), Female: 500 – 530 lbs, Height: Male: 4.9 ft. (At Shoulder, Mature), Female: 4.3 ft. (At Shoulder)
Igaunodon

Iguanodon is a genus of ornithopod dinosaur that existed roughly halfway between the first of the swift bipedal hypsilophodontids of the mid-Jurassic and the duck-billed dinosaurs of the late Cretaceous.Eats: Ginkgo
Lived: 157.3 million years ago - 93.9 million years ago (Kimmeridgian - Cenomanian)
Height: 8.9 ft. (Adult)
Mass: 8,800 – 11,000 lbs
Eaten by: Baryonyx, Eotyrannus

Did you know: Iguanodon had long strong arms, a toothless beak and a long stiff tail.
Muskox

The muskox, also spelled musk ox and musk-ox, is an Arctic hoofed mammal of the family Bovidae, noted for its thick coat and for the strong odor emitted during the seasonal rut by males, from which its name derives. This musky odor is used to attract females during mating season. Its Inuktitut name "umingmak" translates to "the bearded one". Weight: 628.32 pound (285 kg) on average
Lifespan: 12 years – 20 years
Height: 43.31 inch (110 cm) – 59.06 inch (150 cm)

Body length: 78.74 inch (200 cm) – 98.43 inch (250 cm) (Male) · 53.15 inch (135 cm) – 78.74 inch (200 cm) (Female)
Training Equipment

Weighted Clothing  [check training section for effects]

x4  Costs 50

x6  Costs 100

x10  Costs 500

x16  Costs 1000

x20  Costs 2000

x30  Costs 4000

x40  Costs 6,000

x50  Costs 15,000

*\*note- When wearing weighted clothing, the bonuses do not apply till the weighted clothing is*
removed\*
can buy x10 more for 2000 more each

**-Rejuvinator's**

Heals completely if in Lp's, in one hour
if 1/4 Hp is gone heals in 15 minutes
if 1/2 Hp is gone heals in 30 minutes
if 3/4 Hp is gone heals in 45 minutes
costs 10000 credits if you wanna buy one

*\*-Gravitrons\**

50 G Max-50,000 Credits

100G Max-100,000 Credits

400G Max-250,000 Credits

800G Max-500,000 Credits

1000G Max-750,000 Credits
It costs 1000 credits per 5 G upgrade.

Max grav level there can be is 3000.
Hildegam

**Hildegam**

*Attributes*:

INT  1d6

MNT  3d6+20

STR  5d6+30

DEX  2d6+25

STM  6d6+30

SPD  2d6+30.

HP: STMx20+30 per level

Ki: MNTx16+25 per level.

Choose 3 powers at level 1, and do not take another power until they reach level 6, when they
take 1 per level

*Special*

1. Starts with Flight. Gains Advanced Flight at level 6.

2. Due to their extreme size (as big as a skyscraper), they take 1/2 damage from physical attacks.
Ki attacks effect them normally.

3. Starts with Combat Teleport and Advanced Combat Teleport.  May use both, regardless of
speed.  Also, begins with Mouth Blast OR Eye Beams.

4. At a level up, they get +3 to all stats and 5 points to put in any stat

5. Hildegarns are demons, therefore they should be portrayed as such (IE. no good-guys)

6. They can travel freely through space at a cost of 50 ki per light year.

7. They get -10 to dodge, but on the same token, because of their immense size, they are +10 to
strike.

8. Can only talk after his INT reaches 20 and he can only know his own lang intill his INT is 25.
At INT 25-whatever he can only know his lang and common

9. Gains +50% to STR and STM when LPed.

*Unique*

1. True Form- When they have reached a new level of power, they will transform into a winged-
demon. They also retain their size. This can be reached through 2 methods:
 a) If they absorb more than 3x their maximum Ki, they will transform and remain in the state for
    their level in rounds.
 b) When after level 14, they transform permanently if they meet the following:

1. Power Level of at least 15,000,000

2. Be at 10% or lower HPs, but not in LPs.
When they transform, it will take an action to do. They cannot be attacked during this period of
time. When in this form, they have the following:

+33% to MNT

+10% DEX and SPD

+50% to STR and STM.

HP is now \*22
Ki is \*18

2. Absorb- At level 6, a Hildegarn gains the power to absorb ki. This can only be done once per
battle, but it lasts for an entire round. Any ki attacks sent at the Hildegarn are immediately
absorbed and the cost to use the attack is restored to the Hildegarn's ki.
Allosaurs

Allosaurus was among the earliest dinosaur discoveries, and fossils are plentiful, making it a darling of paleontologists, as well as amateur dinosaur observers. This large theropod (bipedal, carnivorous dinosaur)
Eats: Stegosaurus, Brachiosaurus, Santanaraptor

Did you know: It measured about 8 meters (about 26 ft) in length.
Hyenas

Hyenas or hyaenas are any feliform carnivoran mammals of the family Hyaenidae. With only four extant species, it is the fifth-smallest biological family in the Carnivora, and one of the smallest in the class Mammalia. Despite their low diversity, hyenas are unique and vital components of most African ecosystems.Hyenas are not picky eaters. The spotted hyena is a skillful hunter but also an opportunistic scavenger. It consumes animals of various sizes, carrion, bones, and more.
Maiasaura

Maiasaura is a large herbivorous hadrosaurid dinosaur genus that lived in the area currently covered by the state of Montana in the Upper Cretaceous Period, about 76.7 million years ago. The first fossils of Maiasaura were discovered in 1978.They then named it Maiasaura—a name which means “caring mother lizard.Maiasaura, (genus Maiasaura), duck-billed dinosaurs (hadrosaurs) found as fossils from the Late Cretaceous Period (about 100 million to 65.5 million years old) of North America and whose discovery led to the theory that these bipedal herbivores cared for their young. In 1978 a Maiasaura nesting.
Imegga-jin

**Imegga-jin**

*Attributes*:

INT 2d6

MNT 7d6

STR 5d6+10

DEX 2d6+10

STM 5d6+10

SPD 2d6+20

HP: STMx10+20/level

Ki: MNTx12+20/level

Pick 4 powers at level 1 and one for each level after that.

Special

1. Imegga-jin warriors start with a super weapon of their choice which does 1d20+HTH
+1d20 per level, AC if users STR is 1.5 of opponents STR

2. For every 30 ki the character has, he receives +1 HTH damage.

3. Imegga-jin start with Multiple Kick/Punch at no cost.

4. After each level a Imegga-jin gains 20 points to add to any attribute

5. When they recover from a near-death experience (LPs), they get +15% to all stats,except Int
which gains +5%.

6.Imegga-jin choose a person in the whole universe,and the person they choose they have sworn to
protect and to save the life that person and will stop at nothing to protect him. If they are fighting
to protect the one they chose they get +12 strike and +15 dodge and they do double damage for all
attacks.
Moose

The moose or elk, Alces alces, is the largest extant species in the deer family. Moose are distinguished by the broad, flat antlers of the males; other members of the family have antlers with a dendritic configuration. 4.6 – 6.9 ft. (Adult, At Shoulder), Siberian tigers do prey on adult moose.The number of moose attacks spikes in September and October during mating season and the early spring when mothers are protecting their young calves. However, moose often do not confront people unless they are provoked. For that reason, it's important to not throw anything at moose and keep any dogs away from them.
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Светлоликая

22 лун.

Светлоликая, арт рисовала: Светлоликая.

## **Биография:**

Светлая Звезда пришла в Грозовое Племя в 6 лун, где стала оруженосцем. Когда Светлая Звезда немного подросла, её посвятили в охотницы. Спустя некоторое время, она родила пятерых котят: Снежка, Камышонка, Хвостика, Тенёчка и Черничку. На данный момент Светлая Звезда спокойно проживает в племени со своей семьёй.

## **Характер:**

Светлоликая очень добрая и нежная кошечка. Очень редко может быть вспыльчивой, и быстро остывает. Иногда может быть очень требовательной. Всегда верна своему племени.

## **Внешность:**

У Светлоликой пушистая серая шерсть и полосатое тело с еле заметными тёмно-серыми полосками. Белые носочки на лапах и белые ушки. Глаза вересковые.

## **Родственники:**

### Родители:

Мать - Солнцегривая (скорее всего мертва, обитает в Звёздном Племени)

Отец - Плеск (скорее всего мёртв, обитает в Звёздном Племени)

### Братья/Сёстры:

Брат - Черняк (скорее всего мёртв, обитает в Звёздном Племени)

Сестра-Зелёноликая (жива, в Племени Яркого Рассвета)

### Пара:

Бывший - Золотой Колос (мёртв, обитает в Звёздном Племени)

Возлюбленный - Огнегрив (жив,в Племени Яркого Рассвета)

### Котята:

Сын - Камышонок (жив, в Звёздном Племени)

Приёмный Сын - Снежок (жив, в Племени Яркого Рассвета)

Сын - Хвостик (жив, в Племени Яркого Рассвета)

Сын - Тенёчек (жив, в Племени Яркого Рассвета)

Дочь - Черничка (жива, в Племени Яркого Рассвета)

Приёмная дочь - Белочка (жива, в Племени Яркого Рассвета)

## **Дар:**

С детства Светлоликая могла видеть Звёздных Предков в любом месте.
Tigers

The tiger is the largest cat species, most recognizable for their pattern of dark vertical stripes on reddish-orange fur with a lighter underside. The species is classified in the genus Panthera with the lion, leopard, jaguar, and snow leopard. Male: 200 – 670 lbs (Adult), Female: 140 – 370 lbs (Adult)

Did you know: Golden tigers may occur in the same litter as stripeless or nearly stripeless tigers.
Spinosaurs

Spinosaurus is a genus of theropod dinosaur that lived in what now is North Africa, during the upper Albian to upper Turonian stages of the Cretaceous period, about 112 to 93.5 million years ago. Spinosaurus ("spined lizard") was a theropod dinosaur that existed in what is now North Africa during the Cretaceous Period. Spinosaurus is the largest of all known carnivorous dinosaurs, even larger than Tyrannosaurus ...
Height‎: ‎6 meters (19.7 ft), with Sail: 7 metres
Length‎: ‎13.3 meters (43.8 ft) - 15 meters (46 ft)
Weight‎: ‎10.5 tons (21,000 lbs)
Terry

Name Meaning: “Tyrant lizard”; Habitat: Western North America; Length: 40 ft12m; Weight: 9 tons9,000 kg; Stance: Biped; Diet: Flesh and bone; Age: Late Cretaceous, 68-66 million years ago. Among the largest carnivores to have ever stalked the planet, Tyrannosaurus was one fearsome dinosaur. Tyrannosaurus fossils ... Name Meaning‎: ‎Tyrant lizard Diet‎: ‎Flesh and bone Weight‎: ‎9,000 kg
H&M

**H&M** is a clothing store.

## Location

H&M is located just east of the Police Station.

## Structure

H&M is made of polished andesite. Inside, there is a shelf that contains shirts (dyed leather tunics) and pants (dyed leather pants). In the middle, there are two display stands that have a mannequin and shoes. Behind the checkout counter, there are the restrooms.
Objetivos de la licenciatura en Química en la Universidad Pedagógica Nacional

• Diseñar, experimentar y validar un currículo para la formación de profesores de química, que desde sus elementos constitutivos posibilite la formación de un profesor de química caracterizado en cuanto al saber químico por los presupuestos científicos y epistemológicos, que lo fundamentan y que se sustentan en el marco teórico.

• Diseñar, experimentar y validar un currículo para la formación de un profesor de Química, caracterizado en cuanto al saber hacer por los presupuestos epistemológicos, pedagógicos y didácticos que lo fundamentan y que se sustentan en el marco teórico y práctico.

• Crear espacios de vivencias y de trabajo académico para formar un profesor de Química con unas competencias propias del dominio afectivo, tales como la capacidad de emitir juicios de valor, la toma de decisiones, el respeto por la forma de pensar de las demás personas, la capacidad de trabajo en grupo y por tanto la tolerancia y la convivencia social como aspectos fundamentales de su saber ser.
Licenciatura en Química

La licenciatura es aquella carrera o estudio universitario que tiene una duración de más de tres años. En Colombia solo se puede obtener el titulo de licenciado cuando se estudia para ser profesor, es decir que el tema que nos acontece en estos momentos es la Licenciatura en Química. Según lo anterior la Licenciatura en Química, es la carrera universitaria, que estudian los futuros docentes en el área de las ciencias. Actualmente en Colombia solo se puede obtener este titulo en dos universidades, siendo las dos de carácter público, estas son la Universidad Distrital "Francisco Jose de Caldas" y la Universidad Pedagógica Nacional. Ambas universidades cuentan con acreditación de alta calidad para esta carrera.

El estudiar esta licenciatura implica dos grandes responsabilidades y/o cualidades:

1.) La pasión por la química y las ciencias en general, el dese por estar en un constante proceso de investigación e indagación en cuanto a las ciencias se refiere. Se requiere un gran y amplio nivel de conocimiento acerca de los sucesos que suceden a nuestro alrededor, para poderles dar una explicación lógica y razonable. Requiere el saber explicar y entender por que, por ejemplo, la evaporación del agua es un proceso físico y no químico, el saber el por que el punto de ebullición del agua depende de la presión atmosférica. Requiere una sed de sabiduría, que motive a las personas a ir mas allá de los conceptos, de los estudios, a indagar de manera voluntaria acerca de uno o varios temas.

2.) La pasión por enseñar, por la docencia. Esto implica no solo impartir una clase, sino que se refiere a saber tratar con cada uno de los alumnos, entender que todos son diferentes, que cada uno es un universo completamente nuevo, lo que implica que el profesor tenga que buscar la mejor manera de poder entrar a esos mundos, para poder enseñar y aun mas importante poder educar.
Bongo

The bongo is a herbivorous, mostly nocturnal forest ungulate. It is among the largest of the African forest antelope species. Bongos have no special secretion glands, so they rely less on scent to find one another than do other similar antelopes. The Bongo is a large species of antelope that is found inhabiting the jungles and forests of Eastern, Western and Central Africa. They are the largest forest-dwelling antelope species and one of the most distinctive
Accrocothosaurus

Acrocanthosaurus is a genus of theropod dinosaur that existed in what is now North America during the Aptian and early Albian stages of the Early Cretaceous. Like most dinosaur genera, Acrocanthosaurus contains only a single species.An adult Acrocanthosaurus was about ten feet tall at the hips and weighed between two and three tons.Mass: 13,000 – 14,000 lbs
Lived: 122.46 million years ago - 113 million years ago (Aptian)

Scientific name: Acrocanthosaurus (High-spined lizard)
Iedei-jin

**Iedei-jin**

*Attributes*:

INT 1d4+1

MNT 3d6+1

STR 2d6+10

DEX 3d6+1

STM 2d6+2

SPD 2d6+1

HP: STMx15+20 per level

KI: MNTx8+10 per level

+1 attacks per round

Pick  three powers at level 1 and one for each level after

*Special*

1. At level up Iedei-jin gain 22 points to distribute among their stats.

2. Iedei-jin are basically gigantic, dumber versions of Arlians.

3. Iedei-jin, as incredibly huge insects, and have an exoskeleton.  This exoskeleton has STMx5 HP
and acts as natural armor.

4.  Everytime an Iedei-jin increases in class, they shed their exoskeleton and grow a new one.  This
growth takes 1d6+2 hours, during which time the Iedei-jin is without their natural armor.  Each
time they shed and regrow the armor, the multiplier increases by 1.

5. Iedei-jin begin with a natural flight, which is SPDx3 and consumes 1 STM every 6 hours of
flight.

6. Iedei-jin begin with either Multi-punch or Multi-kick and Bulk-up.

7. Because of their huge size, they are -5 to dodge.  By the same token, however, they are +5 to
strike.

8. Gains +50% STR and STM, lose 10 INT, when LPed.
Zargonian

**Zargonian**

*Attributes*:

INT 2d6

MNT 5d6+3

STR 5d6+4

DEX 4d6+8

STM 3d6+12

SPD 5d6

HP: STMx12+25 per level

KI: MNTx10+25 per level.

+1 actions
Pick three powers at level 1 and one for each level after

*Special*

1. At level up gains +20 to any stat besides INT

2. +1 strike and dodge bonus for each 200 hps

3.+1 HTH bonus for each 50 ki

4. They recover Ki at a rate of 10 per round per level.

*Unique Powers:*

Change Form: They have a body that holds two forms. A weaker nicer
looking body, and a monsterous ugly body. They can change
at any time, but they first try to win the match in the first form.
They truly hate having to transform and will only do this when ABSOLUTELY
necessary.

Attribute Bonuses:

+20% to DEX,SPD, and MNT

+30% to STM, and STR

+3 HP Mod
+2 Ki Mod

They gain +1 HtH bonus for each 40 HP instead of 50 ki

Omega Bulk Up- Pump up one HtH attack to do double damage be SP and AP and gain a +5 to
strike. Costs 5 STM and can only be done once per round. Is gained and can only be used in
monster form. Power level raises \*2 when doing this attack.  May not be used with a multi-attack.
(gets multi kick and punch in monster form)
Indain rhino

The Indian rhinoceros, also called the greater one-horned rhinoceros and great Indian rhinoceros, is a rhinoceros native to the Indian subcontinent.Scientific name: Rhinoceros unicornis
Speed: 34 mph (Maximum, Running)
Mass: Male: 4,600 lbs (Basel Zoo population), Female: 3,500 lbs (Basel Zoo population)
Height: Male: 5.3 – 6.3 ft. (At Shoulder), Female: 4.8 – 5.7 ft. (At Shoulder)
Length: Male: 12 – 12 ft. (Head and body), Female: 10 – 11 ft. (Head and body)

Did you know: Found throughout the subcontinent of northern India in the past, the Indian rhinoceros now lives only in dispersed populations in Nepal and India.
Los problemas de la educación en Colombia

La educación en Colombia, afronta una de las mayores crisis en su historia, es en estos momentos en que el país está catalogado como uno de los más ignorantes del mundo, aparte de estar en los últimos puestos en cuanto a las pruebas de estado refiere. Esto se debe a que la financiación de la educación esta muy escasa. Un claro ejemplo de esto se da con las universidades públicas y en Como se a estado quitando la financiación a las áreas de ciencia y tecnología, afectando así varias carreras como lo son la licenciatura en Química, física, matemáticas, tecnología, etc.

Pese a que la educación es un derecho, el estado lo a venido privatizando y volviendo poco a poco en un privilegio, al que lamentablemente no todos pueden ingresar. Es asi, como la educación se ve directamente afectada, asinando a más de 40 estudiantes en un aula de clase. Donde todos están tan apretados, que el proceso de aprendizaje se ve gravemente afectado.

[1]
Experience Chart

Experience Charts:

ALL RACES

Levels:

1 1-1200

2 1201-2500

3 2501-3800

4 3801-5200

5 5201-6600

6 6601-8000

7 8001-9300

8 9301-11000

9 11001-13000

10 13001-16000

11 16001-20000

12 20001-23000

13 23001-27000

14 27001-30000

15 30001-35000

16 35001-40000

17 40001-44000

18 44001-49000

19 49000-55000

20 55001-Need 6000 per level up

After 20+
Need 8000 per level up

After 30+
Need 10000 per level up after 40+
Fracking

Este es el proceso mediante el cual las petroleras extraen el petróleo de lugares donde antes era imposible extraerlo. Antes se extraía el petróleo de niveles relativamente bajos de la tierra, ahora cuando el petróleo ya no es tan fácil de extraer de estos niveles, se han dado cuenta que existen grandes reservas de petroleo en los niveles aún más bajos de la tierra, el problema de esto es que su difícil acceso imposibilita su extracción, ya que también está dentro de capas de roca muy difíciles de romper. La solución para esto es la extracción por medio del fracking. En este proceso, básicamente de taladra hasta el nivel donde se encuentra el petróleo y se inyecta agua (con diversos químicos dañinos) a presión con el objetivo de romper la roca y así poder extraer todo el petróleo. El problema de este método es que afecta de manera crítica al medio ambiente, ya que se desperdicia millones de litros de agua aparte de que se filtran a pozos y lagos naturales que son de gran ayuda para la humanidad. De han dado casos en donde se genera gas metano por el uso de esta práctica que se a filtrado a los lagos y ríos, provocando así que estos sean sumamente inflamables, dañando por completo la naturaleza que está abarca.
Educación

La **educación** puede definirse como el **proceso de socialización** de los individuos. Al educarse, una persona asimila y aprende conocimientos. La educación también implica una **concienciación cultural y conductual**, donde las nuevas generaciones adquieren los modos de ser de generaciones anteriores.

El **proceso educativo** se materializa en una serie de habilidades y valores, que producen cambios intelectuales, emocionales y sociales en el individuo. De acuerdo al grado de concienciación alcanzado, estos valores pueden durar toda la vida o sólo un cierto periodo de tiempo.

En el caso de los niños, la educación busca fomentar el proceso de **estructuración del pensamiento** y de las formas de expresión. Ayuda en el proceso madurativo sensorio-motor y estimula la integración y la convivencia grupal.

La **educación formal o escolar**, por su parte, consiste en la presentación sistemática de ideas, hechos y técnicas a los estudiantes. Una persona ejerce una influencia ordenada y voluntaria sobre otra, con la intención de formarle. Así, el sistema escolar es la forma en que una sociedad transmite y conserva su existencia colectiva entre las nuevas generaciones.

Por otra parte, cabe destacar que la sociedad moderna otorga particular importancia al concepto de **educación permanente o continua**, que establece que el proceso educativo no se limita a la niñez y juventud, sino que el ser humano debe adquirir conocimientos a lo largo de toda su vida.

Dentro del campo de la educación, otro aspecto clave es la **evaluación**, que presenta los resultados del proceso de enseñanza y aprendizaje. La evaluación contribuye a mejorar la educación y, en cierta forma, nunca se termina, ya que cada actividad que realiza un individuo es sometida a análisis para determinar si consiguió lo buscado.
Lanki Goken-sennin

the art of ki mastery -
here are the basic techniques taught in this hidden school,which you must be a ki master or a ki
master's apprentice to enter this school.this school teaches you all the benefits that ki can give a
person. These techniques and teachings are very useful and mysterious those who know of them
will never reveal where they have been taught.
(Ki Techniques)

1. Sense Ki
2. Minor ESP
3. Charge

1. Ultimate Telekinesis-this technique is like super telekinesis but 3x as powerful.this allows you
the ability to move almost anything with your mind.can use it to deliver and bolt doing 1d6\*30
damage can add 1d6 every 2 lvls.

2. Nexus Eruption-a very powerful ki concentration atk that creates a wave of blueish/white ki
energy that is at -5 dodge that is ap that inflicts 4d6\*10\*lvl of the master. it gains 1d6 every lvl
after.It costs 75 ki +50 ki per lvl

3. Senku Gin: this gives you the ability to have a \*3 multiplier for your ki when you pump but be
warned for as good as this sounds this drains you unbelievably,this leaves you with 10 stm points
and stunned for 1d2+1 turns

+10 int +15mnt +5 str,dex,stm& spd
Tiger School

Only Samurai's can learn this school. They must wait until Level 5. Must be major class by this
time.

1. Discharge
2. Eye beams
3. Aura of Protection
4.  Sense KI
5. Super Bulk Up
6. Charge

1. Katana Barrage- Roll 1d6 that is the amount of  Strike you will roll. Then each Katana hit
is 2d20 dmg so if you rolled a 6 you would roll 12d20 for dmg. Can only be used 1 time a battle.
Uses HTH bonuses.

The Samurai will gain 30 points to Distibute amongst their stats No more than 10 can be placed in
Dabu-jin

**Dabu-jin**

*Attributes*:

INT 5d6

MNT 7d6

STR 6d6+8

DEX 5d6+5

STM 6d6+8

SPD 5d6+5

HP: STMx14+25 per level

Ki: MNTx13+25 per level

Pick 2 powers at level 1 and one for each level after

*Abilities*:

1. Dabu-jins are demons and can live on earth and hell, and travel between those dimensions.

2. Dabu-jins gain 22 points to any attributes besides INT at level-up.

3. Dabu-jins are immune to other Dabu-jins Sekikatsuba.

4. Dabu-jins are pure evil demons and therefore Sorcerers can make them Majins easily.

5. A Dabu-jin rules a portion of Hell. Because of this, they get the Daimao School at level 8.

6. A Dabu-jin's weapon of choice is a spear. They can magically create this at
a cost of 20\*level ki. This spear has +2 to hit, does 3d10(+1d10 per level) and gets
the HtH bonus. It can also be thrown at a target for a -10 to hit, but if it hits,
it is AP and gets +5d10 damage. It is destroyed after they throw it, and
must wait til the start of a new Init round to create a new one. They can't create
more than 1 spear per round.

7. Dabu-jins are magical beings. Because of this, they get +1 HTH damage per
40 ki, and +1 Ki damage for every 50 HP.

8. Dabu-jins start with Flight and Mouth Blast automatically.

9. Gain +10% to all stats when LPed

*Unique Powers*

1. Sekikatsuba: Cannot be picked untill level 6. You have a 25% chance to change people to stone
that costs 25% of your  maximum Ki and your enemy must be within 25% of there maximum Ki.
This is a very powerful technique and gains a +2% every level. The maximum percent is 50%.
When turned to stone the person will permanently be stone until the Dabu-jin is killed or removes
the power himself. Also Kaios, Kaioshins, and Dai-kaios have the power to remove Sekikatsubas.
Cannot be chosen until level 5.

2. Honoo- A blast of magic fire. This is fired from the mouth. It does 2d6\*10 damage, +1d6\*10 per
level, and is -1 to strike.  Costs 10 ki.
Powering Up

**Level 1= Charge:**

This allows the character to gain KI from their surroundings. The character will gain 25 ki per
action. A character can only use this 3x his level during a battle. KI gained is kept in a separate
pool, Can gain a max of 2x normal KI total. Unspent Ki dissipates after  battle.

**Level 2= Enhanced Charge:**

Same as level 1, but gains 50 KI per action

**Level 3= Power Charge:**

Same as Level 1, but instead of gaining only 25 KI, you gain 10% of your max each action.

**Level 4= Mega Charge:**

Takes 1 action, You gain +50% of your max KI, in addition to normal charging. Can only Mega-
charge once per battle. May have more then normal allowance of KI.
\*note- Mega charge adds to Normal KI, not the KI pool like other charges.\*

**Level 4= Charging AOP:**

When charging, if a KI attack does less dmg to you than what is in your KI pool,not natural KI,
(only while charging) it will do 1/3 dmg.

**Level 5= Ultra Charge:**

 Takes 1 action, You gain +75% of your max KI, in addition to normal charging. Can only Ultra-
charge once per battle. May have more then normal allowance of KI.
\*note- Ultra-charge adds to Normal KI, not the KI pool like other charges\*
Royal Dance

(must be of nobility class)

1. Discharge
2. Zanzoken
3. Combat Teleport

1. Megaton Blast: this powerful blast can almost make anyone fall to their knees.this blast does
3d5\*10\*lvl + 1d5 every lvl.this atk has a base cost of 100 ki +50 per lvl after 1.

2. Sign of Respect: An attack that is designed to make a person bow in shame it is a combiation
technique it delivers 3 knees to the gut and a fast kick attackk to the left knee. a hit is an auto stun
for 1d2+1 rounds and knee is broken so you have -5 dodge and cant kick anymore.this cost 5 stm.

Attribute bonuses: +10 to All stats
Popo

**P O P O I S G O D**

*Attributes*:

INT 4d6+99999999999999999999999999999999

MNT 3d6+999999999999999999999999999999999

STR 3d6+999999999999999999999999999999999999

DEX 3d6+999999999999999999999999999999999999999

STM 3d6+999999999999999999999999999999999999999999999999

SPD 3d6+999999999999999999999999999999999999999999999999999

HP: STMx15+1000000000000000000000000000000000000000000000000000000000000000 per level

Ki: MNTx15+10000000000000000000000000000000000000000000000000000000000000000 per level

Pick five powes at level 1 and 1 every level after

*Special*

1. Popos begin with Sense ki and Flight at no cost.

2. Popos gain 20 points to distribute among stats when they level-up.  Also, they gain +6 to INT

3. Popos don't naturally age.

4. Are very wise, and often service Kama-sammas--the guardians of the planets

5. Popos, though often very powerful, (Mr. Popo was actually much more powerful than Goku
when Goku came to Kami's Lookout for training), are pacifists by nature.  All ki powers that do
damage, except Ki Invents, cost twice as much Ki as normal (and you may not spend beyond
your normal ki usage).

6. +15 Invention Points

7. Once a Popo's INT reaches more than 40, they gain two powers at each level-up and gain 30
Invention Points per level, instead of 20.

8. At birth, Popos are granted a magical flying carpet.  This carpet flies at 80 mph and may carry
up to five averaged sized people.  However, the carpet will only fly while the Popo is on it.

*Unique Powers:*

1. At level 5, Popos gain the ability to train others.  They do not create a school, but may teach
any of their powers at a rate of one week per level of the power.  Also, they may train others
at +1 to any attribute per week, except INT which takes two weeks.  They also may train them
for 225 experience points per week.  Modifiers may not be improved in this way.
Reptillian

**Reptilian**

*Attributes*:

INT 2d6

MNT 3d6

STR 4d6+5

DEX 4d6+5

STM 3d6+5

SPD 5d6+5

HP: STMx14+20 per level

KI: MNTx10+25 per level

+1 actions a round

Pick two powers at level 1 and one for each level after

*Special*

1. At level up a Reptilian gains +20 to any stats except INT(unless red in which you can)

2. There are six kinds of Reptilians. Blue, Red, Yellow, Black, Silver, and Gold. Roll percentiles
(1d100) to determine which one you are. You can pick your color UNLESS you want gold then
you have to roll and take whatever you get

1-19: Blue:(speed). plus 15 to spd. +2 actions.  Begin with Flight.
All flight powers are x2 MPH.

20-38: Red:(intelligence). plus 6 to INT and plus 8 to MNT.
Starts with an extra power and gains 6 point at level up

39-57: Yellow:(ki user) instead of MNT times 10 it's MNT times 12.  Also +8 MNT.  Begins with
Telekensis.

58-76: Black:(strength). Plus 20 to strength and  for every 30 ki +1 to HTH damage.  Begin with
Bulk-up.

77-84: Silver:(dex). Plus 20 to dex and +2 actions.  Begin with Combat Teleport.

85-100:Gold:(super) Plus 15 to each stat.  Begin with Flight, Telekensis, Bulk-up, Dishcarge, and
another power of your choice.

*Unique Powers:*

Each color gets a unique power which can't be chosen until level 3.

Blue: Ultra  Combat Teleport-A much more powerful version of Combat Teleport.
It costs 50 ki and you get +10 to strike and dodge and an additional  +1 to strike or dodge
for each 2 stm points (max is +15 so you can spend 10 stm for a +15 total)

Black: Super Strength-double damage from an HTH attack and it is armor piercing
(4 stm points and can only be used 4 times during a battle)

Yellow: Mega Ki Blast-ki invention does +1/6 total damage is +5 to strike gains
remote attack,  and if it hits its an auto crit roll. its costs 10 stm and can only be
used once per battle.Also doing this is very taxing on the body so for the next round
all rolls are at -2

Red: Supra intelligence-Gains +1d10  intelligence and +20  initiative,gain +10 points to invention

Silver: Super Aglity-Double strike and dodge for one action (example if someones going to attack
you then you can use it for that action and then its done) Can be used once every 10 actions or
once a round, which ever is longer

Gold: Strong form: This is a bulked up form of a reptille they grow to be about 20 feet tall in this
form their muscles get bulked up and their brain grows along with their head and they become
faster and more agile. They gain 5 ki an action in this form and regular attacks no longer cost STM.
+15% to each stat and +1 to HP-Ki mod. They can stay in this form for their level in actions and
can only transform once a battle
Psychic

**-Level 1, Telekenesis:**

 Character can move small objects with his mind.  They can use it to hit
people, move people themselves, or of any type of action.  For Damage, it cost 30 ki per 1d6x10
and is +2 to strike, max of 30 ki per level.

**-Level 1, Minor ESP:**

Allows the character to communicate through his mind with other people at
the cost of 5 KI per minute.

**-Level 2, Super Telekinesis:**

Character has the ability to move objects with his mind. They can use
it to throw people or hit people with a telekinetic blast. A telekinetic blast costs 10 ki per 1d6x10
damage, and is +4 to strike, max 10 ki per level

**-Level 2, Full ESP:**

Allows communication through thoughts at no cost for up to your MNT stat
in minutes. After that, you pay the standard cost.

**-Level 3, Psionic Wave:**

This adds Sheild Piercing and Armor Piercing to the Teleketic Attack.

**Level 3=Pisonic Control:**

The character can control a ki attack with simple hand motions.This may be used to redirect a
ki blast coming at you or to help your ki blast hit your enemy.This costs 200ki per +1 to strike/dodge
You may also control someone attacking you with HtH attacks,you may even make the enemy attack
himself!You must make a dodge roll then make a strike roll using Pisonic control,if you dodge and
win the strike roll,you have turned the enemies attack around and made him attack himself.This
costs 10ki per damage the attack would have done.

**Level 3= Psionic Aura:**

This is the aura of choice for "Psionics".  It has an hp level equal to your Mental score times 3, and
can only be pierced by Armor Piercing and Sheild Piercing.  It regens at MNT/2 per action.  After
acheiving the entire psionic power tree, this is completely piercing resistant.

**-Level 4, Psionic Entemperment:**

Forging the pure molecules of the air into a weapon of your
choice.  It starts as 1d6\*10 per level, but may have and add on of your choice:  Damage, An Extra
+1d6\*10 per 2 levels; Piercing, Sheild Piercing and Armor Piercing; Phasing, 10% chance of a 1
action phase; and Homing, +5 Strike.  This costs 12 ki per 1d6\*10 of damage in it, except for the
extra add on of the damage, per 3 actions

**Level 5,  Mind Reading:**

You can sense another person's past experiences.
You place your hand on the person's head, and you have a 40% (+10% per
level of having the power) chance of sensing the person's experiences.
This is what Goku did when he reached Namek, and also what Saichourou
did with Gohan and Krillin. You can't read everything that has happened
in a person's life, just recent (and major) events. The length of time
that you can "go back" in a person's mind is your MNT stat in hours.
You can't do this if the person won't let you (usually a major villain)
This costs 10 KI, and 2 KI for every hour you go back into someone's mind. It is also a -2%
chance for every hour you go back.
(you can protect against this if you have at least Level 2 ESP)
\*Note: Higher beings, such as the Kaiohshin or Kami-samas, can do this regardless of how much
you resist it, it's just a matter of getting close enough to perform it.
Marauder

This school is located on the Flying Dutcheman of space. It appears and disappers. It appears
evrey 2 years((game time)), or it could be found if you roll under 20 on a d100. Also, you can
find this school if you are level 16 and above. Here are the basic techniques you learn at this school.

1. Discharge
2. Combat Teleport
3. Flight
4. Charge

1. Invisablilty: Since the ship is disappering by means of magic. The occupants of the ship have
learned to utlize this energy. They can make themselves invisable for short amounts of
time. In game terms it means that it's an Auto Dodge. But, if the atker has Sense Ki, and
rolls 12 or above on a d20, he has a -10 to stike. This can only be used twice per battle.
Costs 400 ki and 10 STM points. Also if this ability is used outside the ship it has a 60%
chance of failure. That means you have to get below 40 on a 1d100.

2. Hand of Fate: This the most powerful attack, from the Marauder school. It deals 6d6\*10 dmg at
level 1. And gains +3d6\*10 every 2 levels. It cost 50 Ki per 3d6. At level 5 it gains
Increased chargeing. This attack is also Shield Piercing, and is -5 to dodge.

Bonus to atributes: +5 to all stats, exetp Int whish is +15
Gallmimus

Gallimimus is a genus of ornithomimid theropod dinosaurs from the late Cretaceous period Nemegt Formation of Mongolia. With individuals as long as 8 m, it was one of the largest ornithomimosaurs. Gallimimus was a speedy theropod, the largest of its type. They were called chicken mimics because they probably moved like modern flightless birds. Unlike other theropods, Gallimimus had no teeth. In fact, it had a very small head. This was probably one of the fastest dinosaurs,
Icer

Arcosian

*Attributes*:

INT 5d6+10

MNT 5d6+10

STR 5d6+16

DEX 5d6+16

STM 6d6+20

SPD 5d6+20

HP= STMx15+25 per level

KI= MNTx15+30 per level

Pick four powers at level 1 and one for each level after

*Special*

1. Icers are the most prideful race in the universe, even more proud than the Saiyans. They
constantly underestimate their opponents. If they face an opponent that is a class higher they
get angry and their technique gets sloppy and innafective giving them a -3 to all rolls.

2. Icers can survive in space, which basically means they can resist great heat, cold, and lack
of oxygen.

3. Icers can live with under 0 LP for up to three days. But they lose 5 STM points permanently
per day.

4. After each level, Icers gain 20 points to add to any attributes excluding INT.

5. Icers have the option to attack with their tail. It is +1 to strike and does 4d6 damage.

6. Gain 5 int every other level starting at 3 (3,5,7,9,etc)

7. Loses 10 MNT and INT when LPed.

*Unique Powers*

Change Form:

Icers have the ability to disguise their power by changing forms. The form will
resemble the Icer, and can be either smaller or larger.  All stats, except INT,  gain +10% (+10% per
form) each time the Icer changes into a higher form (+10% from form 1 to form 2, +20% from form
2 to form 3, +30% from form 3 to form 4). The Icer gains a stronger form every 3 levels (first one is gained at level 3).
Only 4 forms are allowed, including the first form.  Every time an Icer increases in form, they
become even more prideful.  For each form they increase, they gain an additional -3 to all rolls
when fighting an enemy of a higher class.

Piercing Blast:

This is an extremely powerful attack that many Icers use. It shoots a blast that
inflicts 2d6x10. The blast is -2 to strike and costs 35 Ki. If it hits the Icer gets to roll on the
critical strike chart. Cannot be chosen until level 3.  Cannot be improved upon by ki invent
techniques.

Golden Form:

Arcosian can gain this through extreme training and focus, A Arcosian MUST choose to work towards this form and train for four straight months. At the end of those four months they can roll a 1d20, if they get 16 or higher they obtain the form. If they fail they need to train for one more month and can repeat the attempt with a 15 or higher. They can keep doing this to they get the form.

Req: level 15 and have a 105,000,000+ power level.

Stat Changes= +150% of your Final form Stats, except INT and +5HP and KI multipliers .

Penalty: Golden form uses a lot of power to maintain. Every action you perform you lose 25 STM and 150
Ki, even if you do nothing.