recursal/Fanatic-Fandom huggingface dataset:
Kizúar - Steersway

The east - west road running into Kizuar is known as the Steersway, traditionally, the route down which Cattle were driven to market from the rich pasture of the human nations of the Hegemony situated to the west. The Steersway region of the city affords visitors a certain anonymity in the deprivation and squalor found in any sizeable human Polis. Here, vagrants, transients and vagabonds make their homes, ply their trades in one of the many professions and occupations that polite society would consider less than savoury.

The upper Steersway is the industrial quarter's namesake, bordering upon some of the more reputable parts of town, its purpose is largely residential, although there are some minor businesses peddling specialist goods to a more 'well-to-do' clientele.

To the south of the Upper Steersway, though runnning perpendicular to its course: is the lower steersway, a route that cannot be reached directly through the cross-hatched grid of Kizúar's streets proper, but is rather accessed through one of many minor alleyways, or atria nestled between private property.

The Westgate Tavern, provides one such access point - a subterranean arcade, initially built to house the mounts of the Elven notaries that lived in the terraced manses above, that for a time served as a simple side street between the upper and lower Steersway. Until an enterprising burgher decided to start serving ale from a kiosk he built beneath his Inn.

The lower Steersway was initially a shallow culvert, a drain for the higher tiers of the settlement above. Open sewage still runs down its centre, although only for short distances now, as a rudimentary sewage system (implemented around a century ago) carries most of the filth, cloying to the partial pavement where it can out into the river, and then deposited as silt further downstream.

Since its foundation, the area beyond the lower Steersway has become something of a slum district, a labyrinthine mass of gutted, pitted buildings in various states of dereliction and partial occupation. It is also the home to much of Kizúarite industry, whether this be lone artisans operating personal enterprises, buildings that are as much dwelling as workplace, or indeed larger industrial units operating small factories, of up to a score of workers. While the guilds would never admit to sponsoring such interests in this area of the city, many bare the marks of their influence.
Kizúar - Snowbane

*SNOWBANE: "AH-AH! NORTHMAN!" [FANGS BARED IN A GRIN, RELISHING THE RUSH OF COMBAT]*

*OLIN: "WOLF!" [RAGING, WORDS NOT EXACTLY A STRONG POINT]*

**Name:**Snowbane

**Race:**Frost Wolf

**Class (if applicable):** N/A

**Age:** Unknown

**Likes:** Rare meat, Howling at the moon, Savaging his foes with tooth and claw, Riddles.

**Dislikes:** Torches, Pitchforks, Pointless exposition rendered through the medium of dance.

"Snowbane" is a Frost Wolf of the Tundras of the Northlands - if he was whelped there, and migrated south, or his dam birthed him within the Fey Wastes is unknown, and as far as the Wolf is concerned - the matter is not relevant. He currently leads a pack of Wolves in hunts in and around the farming villages surrounding Kizúar. A bounty has been offered for his pelt.

He has fought Olin in Combat - their initial encounter was inconclusive.
Hammerfall

**Hammerfall:**

*Hammr-slá* [Hammersmite, in old Norse]

The Edda would have us believe that Hammerfall originated from a tryst between Thor, and the golden haired goddess Sif. In which she made some disparaging comments concerning a drunken Thor and ale related limitations within the context of the marital bed. (The fact that Loki was responsible for spiking the Thunder God's beverage was lost on both husband and wife.)

Over time, successive generations of the Norsir clans would take and hold the settlement, its unique topography offering both a sheltered harbor and a defensible position on the landward side. Over the last 1250 years the population has slowly grown to a number of some 20,000 souls.

As far as the North goes, Hammerfall is a cosmopolitan settlement
The Fey Wastes - A Primer

To the Grey elves the region is known as Alfetharia, as a homeland, an expansive hinterland tied to prophecy, myth and legend. The birthplace of a people, a culture usurped by outsiders.

To human populations - the kindreds of man, this place goes by a different name - known as 'The Fey Wastes' it is a place of promise, of uncertain futures and severe brutality.

Ethnocentric war is commonplace, as both sides find themselves driven to ever heightened shades of Grey - as one atrocity justifies another. For 1,000 years, this conflict has raged - it is against this backdrop that you find yourselves.

**Key Locations**

* Badeshlósz
* Kizúar
* Anfhalzig
Cant of the Raven Queen

In the tradition of the Grey Elves of Alfitaria (a region known as the Fey Wastes to the ken of Mankind), the Raven Queen - elfin Goddess of death, takes on an apocalyptic mantle. There is a Cant, taken verbatim from a play from the elder days, if High Elven Scholars are to be believed - that the Grey elves have appropriated and twisted to serve their own beliefs.

A peice of short verse, the Cant speaks of an imminent doom, whereby the Raven Queen will destroy the world, and then build it anew. What becomes of the sapient races is left unsaid, but it is the belief of the Grey Elves that as her chosen people - they will inherit the world.

It is often used as a lament, to pay sacrament to the recent dead, and buy them a place in the future to be.

**In Sindar:**

*Est Cor Roi,  Est Cor Roi*

*Varl ecktos fund miskay,*

*Rosen slepton. Vo Mishtarie.*

*Est Cor Roi,  Est Cor Roi*

*Mulluh-manté - Est Cor Roi.*

*Void vos voyd. Vos Voydé.*

*Shemlah void. Kasken sharoyed.*

*Est Cor Roi,  Est Cor Roi*

*Est Cor Roi sind vur naré*

*Sind vosterra tarry.*

**In Common:**

*Oh Raven Queen, Oh Raven Queen*

*Of whom her fond embrace is seldom seen*

*Icy cold O'er winter dream*

*Oh Raven Queen, Oh Raven Queen*

*To you we beseech this soul unclean*

*Lost beyond the void to us, lost. Unseen.*

*Until the veil breaks and the world's agleam.*

*Oh Raven Queen, Oh Raven Queen*

*May you one day split the veil askew*

*With your guidance, the world renew.*
Kizúar - Steersway - Westgate Tavern

*"We have two types of wine at this here establishment. Red and Less Red. Also Mead, or Ale, if you prefer... sirs."* Hrug - half Orc bartender.

The Westgate Tavern is a 'cozy' drinking establishment situated beneath and seconded to the Westgate Inn. The Inn proper is a ramshackle affair composed of rough-hewn timber and mottled limestone quarried from glacial moraines in the foothills of the Althamos Mountains to the North East.

Formerly an Elfin stable bloc, then an underpass - it is now a warm, welcoming - if not exactly refined, public house. Here, locals and visitors may drink with their mounts, and beasts of burden. The prices here are pleasant to those burdened with a light wallet, even if the smell is not.

A broad hearth forms the centrepiece of the Tavern, thick bundles of rushes line the floor to better absorb the heady mix of puke, stale ale and animal droppings that would otherwise tarnish the floor. The locals look as if they are all part of the furniture, eyes hooded - glazed, the product of spending too many hours staring into their cups.
Kizúar - Military

Below are a series of field notes taken from the ledgers of the Hegemonic Military Inspector General, on the subject of the military of Kizúar:

*"Kizúarites are by their nature, defensive, belligerent & tenacious, although their contributions have lessened of late, it is the purpose of this mission to attempt to convince the Diet to increase their contribution to the Hegemon, as is their due as a founding member of our most esteemed confederation. We came to their aid in their time of darkest peril, and after all - it is the humble opinion of I, your most diligent of servants that we seek recompense in the blood of their sons and daughters.*

*Numbers*

*The Diet claims to field some 4,000 men and women under arms in the name of the Hegemony, although, quite where these armies are deployed remains a matter of much speculation on my part. They also boast of a potential 2,500 additional armed yeomen, although, understandably - these troops are only called upon in times of utmost need.*

*From what I have been able to gather, their forces are broken down into eight banners, or regiments, as our allies in the west would call them: four of cavalry, and four of infantry.*

*A cavalry banner boasts 300 riders, an infantry banner boasts 700 soldiers.*

*Each banner is broken up into four companies, each commanded by a captain, and supported in his duties by his or her personal armsmen - some of whom are professional soldiers, others are feudal retainers, pressed into service and awarded a stipend of war by the state. The officers are usually, but not always scions of the local noble houses. As such, if a nobleman's entourage is taken into consideration, it is not uncommon for a single infantry banner to approach numbers closer to 1,000 strong.*

*In my own experience, a company is of the following disposition:*

*100 line troops, usually spearmen.*

*50 Archers/ ranged specialists*

*25 Unit support specialists in the form of apothecaries, engineers, blacksmiths, scouts, quartermasters, etc.*

*These numbers are not inclusive of the Captain and his command retinue.*

*This type of deployment indicates a natural tendency towards flexibility over specialisation, but this does mean that Kisúarites are likely outclassed by dedicated troops of a heavier disposition.*

*In terms of Strategic deployment - these are the commitments that the Diet will confirm.*

*An expeditionary force (at our disposal) 2 Cavalry Banners & 1 Infantry Banner.*

*Local defence/ policing: 1 Infantry banner & 1 Cavalry Banner*

*Reserve: 1 Cavalry Banner & 2 Infantry Banners, rested on half-pay, living as regular civilians until the call to muster is given."*
Five Nights At Tubby's Wiki

## Welcome to the Five Nights At Tubby's Wiki

This is a FNaF Fan Game created by B.O. studio's if ya don't like it, then fuck you

## Describe your topic

in an altered timeline, where the Mario brother's are actually retarded killer clones of the real Mario and Luigi, Daisy applies for a job. unfortunately for her, things didn't go as well as expected

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Anfhalzig

**Overview**

Anfhalzig is the capital city of the Duchy bearing the same name. Founded just over 157 years prior to the incumbent timeline. It is a trading powerhouse - with links across much of the known world, whether by land, by sea, or the softer touch of mercantile influence bought with the wonders of consumer goods. In comparison, Kizúar looks as a withered crone compared to a lovely maiden in its vitality - a city and a state in the flower of youth. It is a city born of a great victory - of a brave few prevailing against impossible odds, a measure of arete and skilful battlefield deployment now sounded in an unfolding series of sagas, emerging legends of literary and oral tradition.

Anfhalzig has drawn strength from the sweepings of every western nation, offering land, prestige and wealth for the price of 20 years service, resulting in a hardened and professional army in comparison to the other states making up the alliance. It has proven itself a formidable opponent in several protracted wars and conflicts. In general the other states rely and welcome its strength, with a lingering fear it will become a greater threat than the fey ever were.

Its military tradition is eclectic, from the heavy foot to its swift and deadly horsemen, which act as the hammer to the infantry line's anvil.The Cavalry of Anfhalzig generally come in two forms, the heavy horse, and the "Winged" Hussars who wear armour to represent the Pegasii ridden by the King, and the royal household.  That however is not the only role of the royal cavalry, it is darkly rumoured that the Hussars employ driven operatives who will do anything necessary to break the foes of their state, through direct combat, murder and subterfuge.

To the Grey Elves, on the other hand, the matter of Anfhalzig, and indeed the battle of Anfhalplatz, are very recent scars - that stir very real memories. Often personal, rather than racial.

On the subject of Anfhalzig, there is much to discuss regarding its history - indeed, for the purposes of this record, this is arguably more important than the contemporary function of the civitas. Herein, you will find a few stories, accounts and miscallaneous ephemera regarding its origin.
Kizúar - Temple

Heaven's Reach, or the Temple upon the Presidium mount is, as with all buildings in Kizúar built upon the bones of the cluster of Elfin Demes that had been situated there prior.

In the Temple site, the basic usage of the land has been little changed, where Grey Elves once worshipped their ancestor Gods deep in meditation and arcane ritual, so too do the human inhabitants of Kizúar chant their hymns of devotion, pour their libations, and perform their rituals in grey-blue clouds of incense. To those with the sight, or for those willing to listen closely enough, Heaven's Reach is marred with a touch of the divine beyond, of plains beyond mortal ken.

Heading due north east from the central plaza of the presidium, visitors first encounter the processional stairs, some three hundred and sixty five polished steps, hand cut into the basalt of the rock itself. After a series of several landings, is the grand portico, six robust pillars originally of Elfin construction - their intricate frescoes and knot-work expunged through the action of fire and chisel, now austere buttresses cast in perpendicular Gothic style, largely unadorned save a few geometric carvings reminiscent of the supporting structure within a barn, or Northman's longhouse.

Due west, one can find the Shrine of Aneas - the lone relic of former Elfin occupation that was not earmarked for destruction. The lopsided stones and piles of crumbling masonry belying a form of naturalistic magnificence lost to the memory of all but a few wizened Elfin luminaries. It has been reclaimed by a little wilderness, a disordered green anomaly within the rational geometry of polished stone. It is a place that few would even dare to tread now.

The Grand Portico draws the visitor in towards the Temple proper, accessed through a series of four, vast wooden doors, that open and close in a concertina fold. Beyond, the marble clad pillars of the Sunburst Collonade catch light of different hues, the result of when bright rays are touched by the gentle hands of stained glass. To the left, the cloisters of a hundred gods, a knotted patchwork of many shrines and prayer stations of various sizes and states of magnificence amongst which can be found figures and talismans of Pellor, the Gods of the Northmen and those of the Elves.

To the East - the great transept, with regimented rows of Benches and Pews and the oddly named (within the context of the building) "Western Cupola" - that being the Westernmost Cupola upon the Presidium, and arguably - the most grand.

See also:

* Religion in Kizúar
* The Priesthood
* The High Septon
The Perfect World of Kai

***The Perfect World of Kai***, subtitled ***Piano's Forest***, is a 2007 Japanese animated film produced by NHK, directed by Masayuki Kojima and written by Ryuta Hourai. The original title is ***Piano no Mori***. (ピアノの森 – *The perfect world of KAI*).

It was released on July 21, 2007 in Japan theaters.

## Plot

Shūhei Amamiya moves from Tokyo to the country side due to his grandmother's bad health. His father is a famous pianist and Shuuhei has taken strict piano lessons since he was very young, aspiring to follow in his footsteps. In school, he is teased by his classmates and is dared to play the piano in the forest. This piano is said to be cursed: if you play it, no sound will come. After school, Kai Ichinose, a boy in the same class, takes Shuuhei to the forest. When Shuuhei tries to play he fails, but Kai plays a wonderful song. This is the beginning of a strong friendship, and a story of two very different boys developing their skills as musicians.

## Cast

* Aya Ueto as Kai Ichinose
* Ryunosuke Kamiki as Shūhei Amamiya
* Hiroyuki Miyasako as Sōsuke Ajino
* Chizuru Ikewaki as Reiko Ichinose, Kai's mother

## Trivia

* Makoto Isshiki was inspired to write Piano no Mori when she watched a documentary showing Stanislav Bunin winning the International Frédéric Chopin Piano Competition in 1985.
Kizúar - Library

The Kizúar Library and archives are seconded to the Collegia, cut into the face of the Predisidium mount, below the Collegia buildings proper.

The complex was founded not long after the establishment of the Collegia after the Diet passed the bill: Lex Veritas -in the high tongue. Or the 'Rule of Truth' in its more guttural, Common rendition. This legislation was passed as part of a Pan-Human movement towards the establishment of a secular, rationalistic identity, whereby all Gods forsworn towards the light would be honoured equally. Ending several Centuries of sectarian violence that had plagued the realms of men. It is telling, then that even here, in Kizúar, in the relative hinterlands of the Fey Wastes - there was a clear political, philosophically and socially reformative mandate to participate in the Rationalist fad.

Sadly, human memory is often short within the political space, and not ten years after the inception of the Collegia, the radical pulse that had resulted in its founding faded, and passed away. The institution is now maintained as an extension of the state, and allows the oligarchical council of the Diet to cultivate pretensions of civility.

   The Library serves a number of local civic, administrative and (now to a lesser extent) academic functions. Here the documents of state and private life are retained, protected & maintained - records dating from the of the founding of the state of Kizúar, the constitution, the rolls of law, tax records, certificates of birth, death, baptisms, marriage - title deeds of property and the (now abolished) tithes and indentured servitude. Private citizens may also store treasured documents or possessions within the Archive.

Beyond this, the collection contains some 45,000 or so volumes, scrolls, tomes and illuminated folia available for public reference, and between another 2,000 and 3,500 restricted documents that are the preserve of the Diet or leading members of the Aristocracy, Guilds, or Collegia.

The library is also used as a social space for smaller interest groups - an amateur bardic troupe, independent smith's guild - for example. State bounties, bulletins and manifestos are presented here (prior to debate in the Diet).

See also:

* The Librarian
* Snowbane
Clark

**Clark** is the 3rd of the five main robots the player repeatedly saves during their work at Death Trap Incorporated. He was designed by the company to take on the role of an executive, but was discarded due to "making much too reasonable decisions to be an actual manager".

## Design

Clark's origin as an executive candidate is reflected in the fact that he wears a tie and is the tallest of the five main robots. His body contains some bellows which connect his upper and lower body, which were created to allow him to increase in size during discussions, and give Clark a characteristic walk. His arms and legs are also longer and slimmer than the other four robots'. He is the only robot to have rectangular eyes.

His attribute color is yellow.
Louis

## Biography:

Skinny is one of the five insane clones in Five Nights at Tubby's

He is a clone of Mario's younger twin brother Luigi Mario

Like Tubby, Skinny was cloned by Professor Elvin Gadd. He was also created on June 2nd, 2004. He is also a Pervert and somewhat a Retard. He is first seen moving on Night 1

His voice actor is Rage Boy B.O.B.

## History:

He also has a obsession with Girls and he also likes to capture ghosts

Like his Older twin, Skinny has been wandering aimlessly around the apartment complex since his birth

He seems to have a love for plumbing, much like the actual Luigi.

## Tips: (FNAT 1)

Like Tubby, He will move from Plumbers Hideout. Make sure to check the vents. When he is at the vent, Seal the vent until he disappears.

## Tips: (FNAT 2)

He will start from the basement.

When he appears in the office, Leave the brightness on Normal until he disappears. If the brightness changes, He will attack you.

## Trivia:

* He is the first character seen moving
* His personality is similar to Tubby's.
* unlike his counterpart, Skinny isn't scared of much
* Skinny is the only character who attacks from the vents
Daisy

Daisy is the night guard of Five Nights At Tubby's

## Biography:

Daisy is the girl you play as on FNAT. She is scared of the nights she is going through. She also thinks she is dreaming or she is maybe paralyzed.

She is the only one who doesn't have a voice actor.

## History:

She gets the job as a guard to get paid given that her family went poor (despite her being a princess, meaning her family had tons of money). Mr. Puberty gave her the job that ends up being a living nightmare.

## Trivia:

* She is the 2nd Guard to work at E-Gadd's Apartment Complex.
Luigi Mario

Okey Dokey....

## Biographical info:

Come on, if you don't know who Luigi is.... there's something wrong with you!

Luigi Mario is the frightened, younger, taller, (more handsome) twin brother of Mario Jumpman Mario, Like his brother, he is an italian plumber who goes on crazy coin collecting adventures and scrubs sinks

he also wears green and can jump higher than Mario

## History:

Like Mario, Luigi was born in 1983.

however, the timeline also affects our favorite sidekick

Poor Luigi was tired of living in Mario's shadow, causing him to develop serious depression. Mario, realizing what a terrible thing he had done to his sibling decided to clone themselves so he could give Luigi the love and respect he deserves.

Unfortunately..... things did not go as expected when the cloning process took place on New Years Day 2006.

## Trivia:

* Luigi got his name from the Italian pizza place "Mario and Luigi's"
* Luigi is Japanese for "similar"
* Luigi had to change into his classic outfit for reasons
* Luigi is always terrified of everything for some reason
* Luigi is clearly better than Mario :)
Tubby64

"It's-a me, Mario!"

## Biography:

Tubby64 is one of the five insane clones in Five Nights at Tubby's

Tubby64 is the hardest character to deal with in the game. He often roams on the ceiling on rare occasion, he can disable your cameras. He first moves on Night 5.

His voice actor is RAGE BOY B.O.B

## History:

Tubby64 was a failed attempt clone that Professor E. Gadd made. He was created all pixelated. He seems to have the same personality as Tubby.
Lanky

Lanky is another antagonist.

## Biography:

Lanky is one of the five insane clones in Five Nights at Tubby's

He is a clone of Wario's partner, Waluigi

Lanky was created on July 6th, 2004. He is in the Lanky's Room camera. He is like the puppet of the game. You have to keep him on cooldown so he doesn't escape. He is first seen when the cooldown runs out. (Cooldown starts draining on Night 2)

His voice actor is NorfolkSouthern3301Kaleb

## History:

He was created at E-Gadd's Apartments after Professor E Gadd died.

## Trivia:

* He is like the Puppet of the game
* His cooldown conditioner doesn't start draining until Night 2.
Badescholsz

The Slaughter at Badescholsz.

"First, I am named Diogenes, Praise be to Pellor. I had the honour of being sent by the archdeacon of Karynth to speak the word of the Vibrant Lord to the masses in the Eastern Wastes in the year of 34,417.

I had accompanied the host of the Lord of Anfhal for three years, and had seen many notable and calamitous actions against the Sindarii of the East, and all paled in comparison to the prosecution of the war against the occupied town of Badescholsz.

First, to clarify, Badescholsz is a town much in kind to its greater cousin Kizuar, a City made by human hands on the remnants of a Sindarii settlement of unknown vintage (For the purposes of this, incalculably old). It never had the success and safety of Kizuar, and was claimed by Sefar "Deft Blade" 34,219..."
Dart

Dart is a upcoming antagonist

## Biography:

Dart is not a clone. He is a Yoshi who ended up being rejected. As a result, He went really insane and killed all the Yoshi's. He then went to Brooklynn and he met Tubby. He than joined Tubby's gang.

## Tips:

Dart only appears in FNAT 2.

The lights will not affect him. You have to hide under the desk to protect yourself from him.

## Trivia:

* He is a pretty stupid dino :/
* He likes to stare at Pie Charts.
* He eats a lot of fruits.
Achievements

> *As of 22 February 2017, achievements were finally introduced in version 1.0.20. Achievements, by definition, are things done successfully, typically by effort, courage, or skill. In Pixel Worlds, achievements allow players to gain experience points to level up, gain a limited amount of free VIP days for the Daily Bonus, and experience the game on a whole new level. So, without further ado, here is the list of achievements!*
>
>

* *(\*\*) = This achievement name and description will change once you got this achievement.*

*Rewards:*

* *10 Achievements Completed: Bronze Medal*

* *20 Achievements Completed: Silver Medal*

* *30 Achievements Completed: Gold Medal*
* *40 Achievements Completed: Bronze Goblet*
* *50 Achievements Completed: Silver Goblet*
* *60 Achievements Completed: Gold Goblet*
* *70 Achievements Completed: Leet Jumpsuit*
* 80 *Achievements Completed: Golden Visor*
* 90 *Achievements Completed :* Raven Wingsies
Kong

Kong is a antagonist in FNAT 2.

## Biography:

Kong was a calm and passive monkey who lived in the jungle. One day, He was captured by a hunting group and was placed at a zoo. In the night of February 15th, 2001, He broke out and escaped the zoo. Tubby managed to find him, Only to mind control him into becoming dumb, aggressive, and retarded.

## Tips:

He only appears in FNAT 2.

He will start in the 5th Floor Offices with Frog Face. He starts in the bathroom. When he arrives at the office, Dim the lights and hide under the desk.
Potwory

1. Młody olbrzymi szczur
2. Młoda polna bestia
3. Młody wilk
4. Mały krwiopijca
5. Młody kretoszczur
6. Młody czarny wilk
7. Olbrzymi szczur
8. Młody goblin
9. Wilk
10. Ścierwojad
11. Krwiopijca
12. Bandyta lvl 1
13. Kretoszczur
14. Goblin
15. Dzik
16. Młody pełzacz
17. Bagienny Szczur
18. Czarny wilk
19. Młody topielec
20. Preriowy ścierwojad
Manga

**Piano no Mori** (ハルチカ) is a manga by Makoto Isshiki. It was serialized by Kodansha from 1998 to 2015, initially in Young Magazine Uppers before transferring to Weekly Morning. Serialization is irregular, and went on hiatus in 2002 before resuming in 2006. The series ended after 26 bound volumes

## Plot

*Piano no Mori* is a story that follows Kai Ichinose, a boy who lives in the red light district but escapes at night to play the piano in the forest. Shūhei Amamiya, the grade-school son of a professional pianist, transfers to Moriwaki Elementary, Kai's elementary school. But it doesn't take long before Shuhei is picked on by the class bullies, and gets involved in a dare to play the mysterious piano in the forest, leading to his meeting with Kai, who seems to be the only one capable of getting sound out of the thought-to-be broken piano. Kai's ability earns him the respect of Shuhei and his music teacher, former master pianist Sōsuke Ajino. Both Shuhei and Ajino try to get Kai to take proper piano lessons, but Kai is at first resistant to refining his piano-playing technique. However, after hearing Sosuke play a Chopin piece he just can't seem to play himself, he relents.
Kizúar - Library - The Librarian

**Name:** "Nell" Nelliel Bolt

**Race:** Half Elf

**Class (if applicable):** [Warlock?]

**Age:** Middle Age (125-135?)

**Likes:** Wine (High Elven Vintages), Cats, Books, Amateur 'Romantic' Literature.

**Dislikes:** Her mother, a rakish and slightly odd Half-Elven Bard named Tildyr.

Nell has worked as the Kizúar Colleagia's Librarian-in-residence (and state archivist) for some thirty years, although - oddly, none currently sitting on the state Diet can remember how, or when exactly it was that she assumed the post. Unlike many non, or part-humans, she is oft overlooked by the majority of the populace, even to the point of being considered inconsequential. Many simply refer to her as "The Librarian" as if she, and the building she is mandated to administer, manage and protect are but one entity.

Visitors to the Library are likely to be greeted by one of her many cats (all of whom will respond to "Nookums", although if the cats happen to share variations of the same name, or if this is a word of command, none can tell). Each cat appears to have eked out his or her own domain amidst the mounds of books, scrolls and other assorted manuscripts. For example, Nookums [- a black and white tom with flecked hazel eyes] tends to be found in the vicinity of the Agrarian Sciences section although he can also be found launching sorties between Nell's desk, his food bowl and litter tray. Nookums is also fond of napping by the fire, but then again - who isn't?

In terms of appearance, Nell is a slight, tiny half-elf on the cusp of middle age. She may once have been considered pretty, in an unconventional sort of way, but time is starting to catch up with her, in spite of her fey heritage and elfin constitution. Crows feet line her eyes, and her hair is flecked with strands of grey - a slightly ruddy glow causes her countenance to blush ever so gently - even in the absence of wine. Quietly neurotic, and slightly absent minded - her ditsy exterior belies a piercing intellect, and a natural affinity for the arcane.

Once an adventurer, she has more than a few stories to tell. Ask her about them, if you can find the time.

**See also:**

* An example of Nell's handiwork. (Gods help you... actually, the sentiment is rather sweet.)
* Amras
* Grommash
* Tildyr
Nelliel - Easter Egg 1

I don't think Olin was entirely expecting this...

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\*\*YOU SEE DESPERATE NOTATONS, SOME DECAYED - YELLOWED WITH WATER DAMAGE AND THE PASSAGE OF YEARS - ONE NOTE IN PARTICULAR STANDS OUT\*\*\*

Why, why; why!?

Why can't I get this right?

Why didn't they see?

I saw - I just want the pair of you to love, that is all!

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\*\*BENEATH THIS LEAF OF PAPER, THERE IS A MANUSCRIPT - PENNED IN A LOOPING, CURSIVE SCRAWL - THE PENMANSHIP BARES ACCENTS OF THE HIGH FORM OF SINDAR\*\*

GromXAmras #3146 - or I think perhaps #3147. I'm not sure if the other one counts.

Self note: remember to file in Romances & Comedies GR-IIV.

The world had finally sundered in twain, their friends were dead: Gwen, Keldar, the blackguard (albeit fondly remembered) bard, and Nell. Sweet Nell, she had warned them - they knew. Darkness was coming. Darkness came. Now, all was ash. Life ablaze reduced to nought but smoking cinders.

They held one another: Amras the dour in the muscular embrace of Grom the bold. They were caught in an inferno, crisping upon the cusp of oblivion. Hellfire coursed above, in noxious, fetid clouds that angrily began to eclipse the crimson sun. They held one another - bothers in arms, the greatest of friends and now, finally... now that there was no more time left to them: lovers. Bedfellows. Bedfellows without a bed.

While the magma surged about them, so too something else would surge and flow between them.

"Remember what I said at that pond?" Grom asked, warmly, staring into middle distance into the ravening sky above, then slowly into the eyes of Amras. His eyes were wide, terrified.

"This is how it will end" Grom began: "just you, and me and nobody else." He chuckled that throaty chuckle that offered him such comfort, and made his heart buckle and ache. Ache, and long to know his taste, to know him better, and closer. They kissed - long and deep.

Breeches were unbuckled, Grom grunted in pain, grimacing as his face was stung by a stray fragment of volcanic ash. Amras flinched in sympathy, and then, bent over. 'Good gods' he thought. Then, as the skies faded - the pounding began.

\*\*IT GETS SOMEWHAT MORE EXPLICIT BEYOND THIS POINT. NOT SAFE FOR YOUR EYES, OR EARS. JESUS CHRIST NELL.\*\*
Garlic Breath

> "HAVE A ROTTEN DAY!" -Garlic Breath
>
>

## Biography:

Garlic Breath is one of the five insane clones in Five Nights at Tubby's

He is a clone of the greedy fat bastard Wario

Garlic Breath is somewhat dumb, derpy, and retarded. He always eats Garlic and his breath smells so bad that it can kill someone. Instead of pervertedness, He burps in the guards face. He is first seen on Night 2. in his room

His voice actor is NorfolkSouthern3301Kaleb

## History:

Garlic Breath was created by Wario on July 6th, 2004. He is pretty much Lazy and retarded.

## Trivia:

* He likes to pick his nose a lot
* Like Wario, He is obsessed with money.
* He isn't much different from Wario, he's still morbily obese, wears yellow, and ugly
BeyondTheFeyWastes Wiki

## The Fey Wastes Wiki

Welcome the The Fey Wastes (Or rather, somewhere just beyond that region... In fact, some directions: head due north east for one hundred and twenty leagues, take a left at the volcano spitting eldritch fire [you can't miss it], go past the pub on the corner and step through the dimensional portal on far right, yes... the one that is swirling with dark intent).

A Wikia for the "Beyond the Fey Wastes" home-brew D&D setting. The setting, is super cereal - my welcome page is not. Here you will find lore, legacy documents, custom rules-sets & blog posts.

**Contents**

Cast/ Current Party Members

Lore

Blog

Winter's Wolves: Act I

Winter's Wolves: Act II

The Guild Without a Name: Act I
In Order to Play Chopin

**In Order to Play Chopin** (ショパンを弾くために, *Shopan o hajiku tame ni*?) is the second episode of the *Piano no Mori* anime. It aired April 16, 2018.

## Synopsis

Former genius Ajikuno who lost his pianist's life in a traffic accident feels something fateful to Kai who easily plays a custom-made piano he let alone.
Kai, by the way, can not play Chopin's "Waltz of the Puppy" well. If you listen to it once, you can reproduce any song ... ....
Kai suffers and goes to Ajino, but ....

## Adaption Notes

**Piano music**

* Mozart: Piano · Sonata No. 2 F majoring K.280 ~ First movement
* Beethoven: For Elise
* Beethoven: Symphony No. 5 C minor work 67 "Fate" ~ First movement
* Chopin: Waltz No. 6 Denis major work 64-1 "Waltz of the Puppy"
* Hannon No. 1
Phaerimm Eggs

Phaerimm Eggs were the eggs of the abberations known as Phaerimm .

Initially they were sold by the Traders' Guild as a substitute to Green Stone. It had the same effect when it came in touch with magic, though it was later found that the magic was not nullified, but absorbed by the fetus of the phaerim inside to help it grow and break the egg.
When cracking the egg, the fetus of the Phaerimm could break free if it had previously absorbed enough magic to sustain its life or instantly die.
There are rumors of cases where these types of eggs were found inside the bodies of those controlled by the Phaerimm as a parasitic entity, which hatched when the person died in battle and thus the Phaerimm within was able to break free.
PWMTD Booking Office Wiki

## Welcome to the WTD Studio Booking Wiki

Welcome to the Berklee College of Music PWMTD Booking Office wiki page! This website was created for Booking Office Staff to be able to quickly look up policies, procedures, studio information, etc... Use the list below in conjunction with Command + F to search for specific course codes, class names, and keywords.

NOTE: This page is meant for PWMTD Booking Staff only!

**General:**

Policies

Workplace Rules

RA Forms

What to Do on Your Shift

Faculty/Staff Contact Info

**RA Forms Info:**

MP-318 Live-to-2

MP-318 Soundalike

MP-318 Jingle

MP-320 Production A

MP-320 Production B

MP-421 Project

MP-461 Midterm

MP-461 Final

**Email Protocol:**

Email Drafts

Email Procedures

**Staff:**

Joe James

Matt Lombardi

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
MP-320 Production A

Production A is the first of two projects for MP-320 (Music Production for Records). It requires an RA Form to book.

-The project consists of 8 hours of Tracking time.

-The 320 producer may divide the studio time in 2, 4, or 6 hour increments as desired (6 hours max per day).

-Mixing time is now booked by MP-441 students ONLY as its own six hour lab. 320 students may NOT book this mixing time.

-We require the producer's signature, and an engineer's signature (MP-385).

-Production A and Production B are exactly the same in terms of booking/project time.
Filth

The Filth were a band of outlaws inside the city of Glade, that were rivaling the Silverleaves' for territory influence. Unlike the Silverleaves, the Filth were consisting of homeless, poor people that were made into spies by their leader, a necropolitan calling himself Jester.

They were a potential army faithful to Falkrath. Their members included the necropolitans Jester, Rose Icelilly, Perdition and Karina Sale.

The Filth were later convinced by Ad Infernum Lux to band with Silverleaves in order to rebel against Richard Iddle, succesfully kidnapping his daughter. Their plans were ruined by Ad Infernum Lux, who killed Jester and saved the girl.

When Jester found a member of the Filth to have done a good job, he commemorated that person, by killing it and sending it over to the God of Death, in order to come back as a necropolitan.
MP-461 Final

The MP-461 (Advanced Production Projects) Final is the second of two projects for this class. It requires an RA Form to book.

-Students are allowed 14 hours of project time.

-461 producers may divide this time into 2, 4, or 6 hour increments.

-For the 461 RA Form, we require the producer's signature, an engineer's signature, and a mix engineer's signature. The mix engineer can be the 461 student.
What to Do on Your Shift

**ALL SHIFTS:**

-Work studies must Check In/Out

-Work studies must respond to any unread emails, and put them in their correct category. (*check every 45 minutes*)

-Work studies must check and input practice times

-Work studies must check and input any project times

-Work studies may obtain the WTD Booking office key from the Studios Ops Office.

-Work studies will turn on TV, lights, and open glass door.

OVERNIGHT SCHEDULE CHANGES:

-Work studies will check and input the Overnight Schedule Changes. via mpe.berklee.ed

- Go under "My Account"

- Click "View Schedule Changes"

PRACTICE TIME BOOKINGS:

-Work studies will input any practice time requests that came in overnight.

- Go under "My Account"

- Click "WTD Practice"

PROJECT TIME BOOKINGS:

Work studies will input any project time requests that came in overnight.

- Go under "My Account" then "WTD PROJECT"

- Click "Project Submissions"

**NIGHT SHIFT:** *6pm-12am*

PRACTICE TIME BOOKINGS:

-Work studies will input any practice time requests that are submitted starting at 6:30pm for *MPE* and 7:00pm for *CWP, EPD, FS.*

- Go under "My Account"

- Click "WTD Practice"

PROJECT TIME BOOKINGS:

Work studies will input any project time requests that are submitted.

- Go under "My Account" then "WTD PROJECT"

- Click "Project Submissions"

**CLOSING SHIFT:** *10pm-12am*

-Work studies must take out the trash baskets and put new liners in.

-Work studies must turn off the TV.

-Work studies must lock the glass sliding door and office door.

-Work studies must turn off all the lights and close front door of the Booking Office.

-Work studies turn in the keys to the Studio Ops. Office.
MP-421 Project

The MP-421 Project is a semester long project. It is the only project for this class but has several sessions to it. This project requires an RA Form to book.

-Unlike other RA Form projects, 421 students work in pairs. This is listed as "Partner 1" and "Partner 2" on the RA Form. One RA Form per group of 2 students.

-During booking, whichever partner's name is first on the list can book for their group.

-Both 421 students DO NOT need to be present during booking but we DO need both partner's signatures on the RA Form.

-The breakdown of sessions is as follows:

ADR (4 hours)

Music (6 hours)

Foley (4 hours)

-Mix sessions are now booked "as needed" as walkup time towards the end of the semester. Groups are allowed blocks of 4 hours for mix time. They are limited to five of these 4 hour blocks.
Overview

Welcome to the Berklee College of Music PWMTD Booking Office wiki page! This website was created for Booking Office Staff to be able to quickly look up policies, procedures, studio information, etc... Use Command + F to search for specific course codes, class names, and keywords.

NOTE: This page is meant for PWMTD Booking Staff only!
Workplace Rules

As a work study of the PWMTD Booking Office, you must adhere to the following workplace rules/guidelines. These rules are in place to keep the Office running smoothly, professionally, and to ensure a safe and fair working environment for everyone.

**WARNINGS:**

-The Booking Office has a "3 warnings" system regarding violations. Committing any of the following violations are subject to a warning. Warnings do not go away and 3 warnings will result in termination of employment.

-Missing shifts will not be tolerated and will result in a warning. It is your responsibility to remember your own shifts, including those you are covering for. In addition, there is no excuse for missing shifts on "Berk days". It is your responsibility to understand the "Berk days"/holidays system and show up for your shifts.

**LATENESS:**

-Lateness will NOT be tolerated! Repeated lateness will result in a warning. If you're running late, you must call the Office to inform the work studies on-shift that you're running late. If you're working a day shift, also let Matt know. On time means ON TIME to the minute. Lateness of more than 10 minutes means that you can not log that hour on your time sheet.

**GENERAL:**

-Be courteous to your other work studies and let them know if you are going to get food and how long you expect to be gone for. There is no reason to be gone for longer than 30 minutes.

-Playing music/sounds out loud through any speakers (laptop, portable, Office speakers) is NOT permitted.

-You are allowed to use headphones so long as you can still hear the phone ring. Also, if a person comes into the Office, you must immediately take your headphones off and help the person.

-Work such as inputing practice/project times, answering emails, and such is to be divided up between all the work studies on shift. Do NOT let one person do everything.

-If at any time you have an issue with a work study, please let Matt, Joe, or the Work Study Supervisor know immediately.
MP-461 Midterm

The MP-461 (Advanced Production Projects) Midterm is one of two projects for this class. It requires an RA Form to book.

-Students are allowed 12 hours of time that they may divide into 2, 4, or 6 hour increments.

-461 producers are required to work with an MP-475 engineer or an "Above 385" engineer once all the 475 engineers have at least one 461 project to engineer.

-For the 461 Midterm RA Form, we require the producer's signature, and the 475/Above 385 engineer's signature. Mix engineers and assistant engineers are optional.
Email Procedures

During your shift, you are responsible for answering any emails that come in. As a Staff member, you must respond in a professional and timely manner. Remember that what you write is a reflection on you, the other Staff members, Joe, Matt, and the Booking Office in general.

Some reminders:

-ALWAYS KNOW WHO YOU'RE SPEAKING TO! (Is it a student, faculty, or staff member?). Check the person's footer at the bottom of their email if unsure.

-Be polite and use common sense: Say "please" and "thank you".

-Faculty/staff ARE allowed to book over email. Please accommodate their requests politely and quickly. There is almost never a situation where we can't fulfill their request but in case it's one of those situations, let Matt or Joe know ASAP.

-Students may cancel sessions over email. Remind them that they will receive a warning/suspension if it is warranted.
Citadel

The Citadel is the name of the capital of the Devils.

Their capital exists in the easter part of the free cities and is in bad terms with the Hobgoblins, due to their aggressive expansion in the area.

Their leader is Rein Sin, the Devil Queen of the Citadel of Devils, who is also a member of The Pact of the Nine.

Despite being relativelly close to the area of the battle against the phaerimm, they did not took part in it.
Phaerimm

Phaerimm are abberations who have onced entered our plane, and tried to conquer the continent. They possess telepathic abilities, they are keen to the use of magic and also have the ability to absorb and nullify magic in their close proximity. They have also keen senses, although they do not posses any eyes.

They propagate with eggs, which need magic to fuel them in order to grow. There are two ways of growing. Either through absorbing magic, or through placing the egg inside a living being and absorb its life force.

By absorbing magic, they can grow larger in size and also gain access to higher level magic. They have a huge variety of spellcasting abilities and have been verified to be able to cast spells from all schools of magic.

Their home plane of existence is uknown.

The phaerims were defeated in the free cities of the south, in a large battle that had the armies of the Hobgoblins, Gnomes, Necropolitans and also the Yoentumak Company and the Wererats pit against the mind controlled army of the phaerims outside a cave in which the member of the Ad Infernum Lux, along with Perdition went to fight the pressumed leader of the species.
MP-318 Jingle

The Jingle is the third of 3 projects for MP-318 (Creative Production Skills). It requires an RA Form to book.

-The project consists of a 2 hour Overdubs session and a 2 hour Mix session.

-The 318 producers work with an MP-340 engineer for these sessions and an MP-341 mix engineer.

-The "340 Tracking Project" can be used for the Jingle but can only be booked for MP-340 students, not MP-318 students.

-We need the producer's signature, an engineer's signature (from MP-340), and a mix engineer's signature (from MP-341) in order to book.