recursal/Fanatic-Fandom huggingface dataset:
Wizard's Hat

Recreated by Grim

The Wizard's Hat may be the most powerful Character Upgrade yet, allowing the player to die, once per level, every level after purchase.

If the player was to die after obtaining this upgrade, they will resurrect a bit further back along the path they took to get to where they died, not counting over void, poison waters or on moving platforms, meaning if you die at the end of a moving platforms path by, lets say, walking over the edge to fast, you will go back before you were on the moving platform

This ability makes it possible to ship nearly entire levels using the invincibility frames you get after dying. Allowing you to run through Lasers or over Spikes for a short period of time.
Level 19

Level 19 gives the player a few new toys to play with, first we have a Lever, this one when pulled, extends a platform forwards to a few new new things.

First we have small Moving Platform on a chain, this change is pulled around (clockwize) 1 of the platforms width every time the player pulls the 2nd lever in the middle of the section.

On some of these platforms we find a new Moveable Object, spinning the platforms around, we find that they light up when the Fire Pillars hit them, hence the puzzle, light up all four blocks.

Doing so another pathway extends out, taking the player to another Shop ran by the Rats and the exit, taking us to Level 20.
Rats

## Rat #3

Recreated by Grim

The rats are the 3 pests that run the Shop found in various levels throughout the game, usually with a large hole in the wall behind them.

They allow you to access the shop and trade in your Gold for "Shiny Things," otherwise known as upgrades for your 3 characters.

## Lines

#### Level 9:

* "\*Sniff Sniff\* Gold ...Humans have gold."
* "Gold wont help humans down here."
* "Lucky for humans we find shiny things on corpses."
* "We trade shiny things for gold."

#### Level 14:

* Humans still alive.
* Human still have gold.
* We still have shiny things.

#### Level 19:

* Rat King wants more gold...
* Humans want more shiny things...
Level 18

Entering Level 18, we see some more Spikes along with some Carousels, and 3 ways to proceed.

If we go forward far enough we find a Dart Trap blocking all 3 paths, but to dismantle it, we would be in the path of the Carousels.

To get past, (First dodging the darts) go left, and grab the Moveable Object with the Fighter and put it in the Carousels paths, stopping it from spinning, then go back and do the same thing on the right and side.

Once done, you are free to proceed, dismantling the Dart Trap, and continuing forwards up the path. Doing so we find more Carousels, just find the timing and run thou, grabbing the Gold Pot if you dare.

Ending we find the Vault Chest and the exit to Level 19.

Total available Gold in level: 150
Fighter

## Abilities

Passive: Slow movement speed.

Left Click: Attacks towards the mouse a certain distance.

Hold Left Click: Picks up Moveable Objects while left click is held

Right Click: Puts up a Shield, stopping damage from in front.

## Lore

* "The Fighter was taller then any man I've seen. His armour was strong and his sword was swift." - Bartender, Level 1.

* "He could lift stones as big as men." - Bartender, Level 1.
Bartender

The Bartender is the person behind the bar in the Tavern that speaks to the player, both during the intro to the game, and introducing us to each player character, being the Fighter, the Thief and the Wizard.

## Lines

#### Tavern

* Welcome stranger. Nice to see a new face.
* Folks used to pass through here every day, off the plunder the Dead King's gold.
* Thing is, never saw a single one come back.
* Not until THOSE three.
* Let me pour you a drink and I'll tell you a tale of...
* THE VAULT

#### Level 1

* The Fighter was taller then any man I've seen. His armour was strong and his sword was swift.
* He could lift stones as big as men.

#### Level 2

* The thief was no ordinary swindler, her movements were graceful and lightning quick.
* She could disarm traps with blazing speed.

#### Level 3

* The Wizards presence was powerful, his magic lit the darkest corners of the vault.
* His spells could manipulate deadly arcane traps.

#### Level 4

* Together, the fighter, the thief and the wizard would overcome perils no one else could.

#### Level 5

* As they delved deeper chests full of gold lay un-touched waiting to be opened.

#### Level 21

* The Fighter the Thief and the Wizard were separated by a foul trap.
* Their only choice was the brave the Vault alone.

#### Level 22-a

* In front of the Fighter lay a Shield. Hard as stone and heavy as an ox.

#### Level 22-b

* A simple rope and hook caught the Thief's eye. A useful tool indeed.

#### Level 22-c

* A tattered book was strewn upon the floor. emanating a enchanting light.
Level 20

in level 19 we see something new.

We can see the Fighter, Thief and the Wizard all at the entrance of the room, standing there. Thou the Thief does stand out, with a golden diamond under the Thief.

Trying to move we find that the Thief moves. Switching characters, we find it moves the camera to the character we choose to switch to, now allowing us to move that character.

There're also a Lever in the middle of the entrance, pulling it, one of the Moving Platforms move, if you put someone on there, and take them to the next lever, we find the platform we're on lights up, thus the puzzle of the room, getting all 3 characters onto a platform.

Doing so we find, the platforms open up, underneath each character, making them plummet, end the room, taking us to Level 21.
Level 6

Level 6 is a bit more tricky.

The whole area on the left, with the thin pathing over void, is covered in Darkness meaning, you cant see well unless your using the Wizard. However, there are also Spikes which mean you need to be faster with your switching between the wizard and the Thief to get past this area.

There is a bonus Gold Pot and a Vault Chest to finish up the level, proceeding to Level 7.
Darkness

Darkness is an obstacle in the game, which just inconveniences the player, and killing them if they either try to rush, or get distracted as it fades the screen to black in certain parts of a level, and if the player switches to the Wizard, they gain a small circle of vision around them in these areas, like in the image to the right.
Level 22-b

Continuing forwards from Level 21 with the Thief will bring you to Level 22-a.

This level starts off with what looks like a Grappling Hook on the ground, picking it up reveals a new mechanic, the Thief's Grappling Hook, allowing for us to grapple.

We also see a new :Obstacles, Poison Water which we want to avoid. Also a new :Enemy, the Spirit which is roaming back and forwards across a pathway.

Using the Grappling Hook to pass over the waters, and avoiding the Spirit, daring to get the Gold Pot if you dare, along with a few regular Pots as a reward to proceed.

Going towards the next area of water, we find 2 Dart Traps to dismantle, using the grapple to get to them, we then find ourselves rewards with a Vault Chest and the exit.

In the demo this ends the game.
Grappling Hook

The Grappling Hook is the Thief's secondary ability, picked up in Level 22-b.

Allows the Thief to Right Click, extending a rope forwards from his position towards the mouses direction until it collides with either a wall or enemy, or extends to far and pulls back, resetting itself. If a wall or enemy was hit, pulls the player towards the hit target, until they are close retracting the hook, resetting the ability.

This can be cancelled halfway thru the travel to the target, by switching to another character, stopping where you switched, killing the player if above void/poison waters etc..
Level 16

Level 16 brings us a new Obstacle, the Carousel, and 3 of them too. The first one requires the Wizard to hit the purple Arcane Spikes then switch to the Thief to run past the Carousel, then rewards the player with some Pots.

Then we have a Moving Platform taking you to another Carousel, which we have ot be fast, to beat and remove the Dart Trap.

Followed by another Carousel, this one with a Gold Pot to reward the player.

The level ends with a Vault Chest and the door to Level 17.

Total Gold available in level: 150
Carousel

The Carousel is a Obstacles introduced to us in Level 16.

It is made up of a spiked log, help by a (presumably) stone fist in the middle which is spins around.

These can be stopped by the Fighter by placing a Moveable Objects in its path, stopping the spin when it hits the object. Even while still, if the player runs into it, they will die.
Level 12

Level 12 brings us our first room with multiple ways to beat.

The intended way, involves going to the left, and pushing the block to the left, letting the Fire Pillar kill the Skeleton, then running up the thin path with the Thief and not getting killed by the fire beam. Then moving the top left block to allow the fire beam to kill the 3 Skeletons on the left, then going around and moving the other block to let the beam kill the right 3 skeletons, then finally putting the block onto the Pressure Plate to open the exit.

Another way to finish this level, would be to run over the Spikes and kill all 6 (used to be 8) skeletons, putting the block onto the plate.

Either way rewards you with a Vault Chest before exiting to Level 13.

Total Gold Available in this room:150

If you have Fighter's Mantle: 174
Wizard

## Abilities

Passive: Lights up area around the wizard, allowing you to see in Darkness.

Left Click: Shoots projectile towards the mouse, stopping at wall/obstacle. Inverting Arcane Spikes if shit and stuns Skeletons.

Right Click: A copy of the wizard is placed at current position, cannot move unless on moving platform, shoots when you shoot.

## Lore

The Wizards presence was powerful, his magic lit the darkest corners of the vault.

His spells could manipulate deadly arcane traps.
Moving Platform

Floating platforms help the player get around levels over top of void or poison waters.

They can have Arcane Spikes on them, as found in the first level with them, Level 13.

They can both be on a endless loop, where they go back and forwards when ever the level is loaded, but they can also be on a Lever, requiring the player to flip the lever to move the platform the length of its path, flipping it again to return to its original position.
Enchanted Door

The Enchanted Door is a obstacle introduced to us in Level 22-c to show off the Wizard's Spell Book.

To open the door you have to hit both locks at once, generally this would be done by placing a mirror facing one, and shooting at the other, Hitting them both and unlocking the door, making them all disappear.

Note: You can unlock the door without using mirror, just need to shoot at both with very quick succession.
Level 15

Level 15 brings us more Moving Platforms as well as Fire Pillar and some Pots for some gold.

This is more a puzzle then speed like some of the previous levels, requiring you to use the Wizard to maniplate the Arcane Spikes to block the beams of fire, allowing you to proceed forwards.

Once completing this you are rewarded with a Vault Chest and the exit to Level 16.

Note: With the Wizard's Hat you can completly skip the puzzle element of this level, by running forwards, moving left and right to adjust where you respawn after dying, and running into the beam, you respawn with the immunity frames, run thru the beams onto the floating platform, and thus, finishing the level. Taking this normally longer level from all the waiting for the moving platforms, to one of the shortest levels. (Grim found/ thought of this :D)
Level 17

Level 17 is one of the larger rooms in the game currently.

The level starts off with 2 Pots, followed by a Moving Platform leading into a room covered in Darkness, requiring the Wizard to see thru and get past,

Hopping on the platform, we have five Carousels which we need to dodge, and weave through and out of the darkness.

This is immediately followed by a few more Carousels, along with some more pots, a Gold Pot, and two Moveable Objects. One of which we need to take through the spinning carousel, up to the Pressure Plate to open to door.

To do this, grab the plain block, and put it in the path of the top carousel, allowing you to pass thru with the other block unarmed, without a worry of getting hit.

The room rewards you with a Vault Chest and the exit to Level 18.

Available Gold in level: 150
Admin Droid

*“Your receipt and directions to the nearest healing zone in the likely of end of a fiery crash.”*
— The Admin Droid to a lavender rat

## Information

### Species

Robot
NPC (formerly)

### Profession(s)

Administration droid in Terra Technica
Referee of the Speedway Five-Billion

### Base of operations

Terra Technica, *Prime Empire* (formerly)

The **Admin Droid** was the administration droid in Terra Technica and the referee of the Speedway Five-Billion.
Spikes

Spikes are in an endless loop of retracted to sticking up, endlessly while the level is loaded, even if off screen, if player is on them when they stick up, the player will die.

First seen in Level 2.

## Changes

Spikes were once able to be ran up beside when up against the void/poison waters, allowing for some shortcuts, this has been fixed.
Gold

Gold is the currency used in Vault: Tomb of the King (Vault).

Its used at the Shop ran by the Rats that appear in certain levels throughout the game, allowing for you to purchase upgrades, to help you out through the game.

It is also tracked how much you earn and shown to you in the Escape menu, and in the end card of the demo

## Ways to get Gold

 Golden Pots | 50
(Requires Fighter's Mantle)
Level 1

This is the very first level you are brought into that contains danger and puzzle elements.

Introduces us to the first main character, the Fighter then when you proceed forward we see our first enemy, a Skeleton, therefore how to attack (Left Click as Fighter), as well as the first intractable object, the Moveable Object which as the Fighter, we can pick up (Hold left when close) and place down {Release Left Click) onto the Pressure Plate, thus opening the door to head forward into Level 2.
Thief

## Abilities

Passive: Fastest movement speed

Passive: Can run over Spikes (while down) at full speed, without slowing down.

Left Click: Dismantles Dart Traps.

Right Click: Launches a Grappling Hook towards the mouse a certain distance, and pulls her towards the first enemy/wall it encounters.

## Lore

The thief was no ordinary swindler, her movements were graceful and lightning quick.

She could disarm traps with blazing speed.

## Shop Upgrades

#### Thief's Shawl

The Thief's Shawl gives the ability to sprint/run faster after the collection of any amount of money, no matter the means of gaining said money, whether from breaking open pots, chests or killing an enemy with the Fighter's Mantle.

#### Thief's Cowl

The Thief's Cowl gives the ability to not fall over edges or into poison waters when sprinting using the Thief's Shawl.
Level 9

Level 9 is the first room with without any of the known obstacles, and contains more of a logic puzzle,

We enter the room to see new tiles on the ground, showing us 1-4-2-3, we proceed forwards and find 4 paths, each with their own number.

On the left and right wall we see something new, we find these to be a new obstacle, If we proceed forwards, into line 2, Darts get shot out of this new obstacle, until they hit the opposite wall, or kill you.

The solution to this level, is to go in the paths according the the order we see are the start of the level, '1-4-2-3.'

Doing so we get thru to the other side with help of the Wizard to see through the Darkness and again find something new.

We find 3 Rats, with a hole in the wall behind them, and a speech bubble above on of the rats.

Going forward towards these rats, they sniffle at the player, telling us that gold us useless to us, but they will take it in exchange for "shiny things."

Then get instructed to press 'e' to trade, this opens up the shop, allowing us to get "Shiny things," which we find to be Upgrades for the player.

Proceeding forward after purchasing anything you want, we find ourselves going thru a door, to Level 10.
Level 11

Level 11 contains another moving Fire Pillar while you have to run fast thru a thin path over void with the Thief as well as a bonus Gold Pot if you game to get it.

Followed by a path with Arcane Spikes and another Fire Pillar and a Moveable Object + Pressure Plate.

Finishing up with more Pots and and a Vault Chest, before exiting to Level 12.
Vault: Tomb of the King Wiki

Welcome to the **Vault: Tomb of the King** wiki.

We’re a collaborative community website about Vault that anyone, including you, can edit.

**Caution:** This will contain spoilers for Vault. We recommend you play the game first

**www.BravetheVault.com**

* BraveTheVault
* Erich Preston
Twitter<twitter screen-name="WhatNowErich" height="500" theme="dark">
Customers

These characters are customers in the Tavern, sitting at separate tables throughout the room.

## Customer #1

Customer #1

This customer seems to be asleep at the left table, with Z's coming from his head, which looks like is down on the table. He has also spilt is glass of a brownish coloured liquid.

## Customer #2

Customer #2

This customer is sitting at table in the right side of the tavern, reading a book (which looks awfully similar to the Spell Book) endlessly while the player is in the tavern. Also has a small glass, which is also spilt onto the table.

## Customer #3

Customer #3

This customer is sitting on a stool/bench beside the bar on the left, playing darts, throwing Darts towards the left wall of the tavern endlessly while the player is in the tavern, However, he will not throw a dart while the player is in the way of the dart board.
Level 22-c

Continuing forwards from Level 21 with the Wizard will bring you to Level 22-c.

This level starts us off with a Book on the ground, picking it up gives the player a new mechanic, the Wizards Spell Book, allowing us to cast a mirror image and teleport.

Proceeding forwards we find a Moving Platform, a Lever Fire Pillar and Poison Water. Using the Wizards new mirror image mechanic, go onto the platform, placing a mirror, going back and flipping the lever, we find the mirror, moves with the platform, then using the other part of the new mechanic, teleport, we can teleport to our mirror, allowing us to pass the Fire Pillar and also able to get the various Pots.

Next we find more water, and a new Obstacle, an Enchanted Door. to pass this place a mirror facing on the the locks, and you face the other and shoot them with the Wizards magic hitting them both unlocks the door, alowing us to pass, proceeding forwards we find a Vault Chest and the exit.

In the demo of the game, this ends the game.
Levels

There are 80 levels in Jelly Escape. 15 of these levels are Blue Levels, 15 levels are Green Levels, 15 levels are Yellow Levels, and 15 levels are Red Levels. These are the Main Levels. There are 20 Extra Levels, which are split into 2 categories. There are 12 Special Levels and 8 True Fan Levels. Blue Levels are the easiest, and True Fan Levels are arguably the hardest. Special Levels require Lightning bolts to unlock. 25% of lightning bolts unlocks 3 levels, 50% unlocks 3 more, 75% unlocks another 3, and 100% gets you the last 3. You can play True Fan Levels at any time, but be warned: they are *hard*.
Level 2

Level 2 introduces us to the second main character for us to play, the Thief (Default keybind: 2).

Being the first level with the Thief, we are then introduced to her mechanics with the rest of the level. Firstly we come across Spikes, which the Thief and move over freely, without slowing, then we find a Dart Trap which as the Thief, we can dismantle (Default Keybind: Left click as Thief).

After this we can freely proceed thru the door into Level 3.
Fighter's Mantle

Recreated by Grim

The Fighter's Mantle is a tier 1 upgrade for the fighter avaiable from the Shop.

Having this upgrade makes Skeletons drop 4 Gold whenever they are killed, no matter the means.

If you were to die after collecting the 4 gold from a skeleton, the skeleton would reappear, but will not drop another 4 gold.
Level 8

Level 8 starts us off with 2 areas past separate sets of Spikes with a Skeleton behind each.

Theres then a Moveable Object in the way, then 2 sets of spikes, half retracted, half extended, which means you have to be fast to get past them, theres also a Gold Pot off to the side, and finishing up with a Vault Chest and the exit taking us to Level 9.

Total Gold available in this level: 150

Would be 158, but you cant get Fighter's Mantle yet.
Spell Book

The Spell Book is the Wizard's secondary ability, picked up in Level 22-c.

This gives the Wizard the ability to do two new things.

The first being to cast a mirror image of himself, in his position, facing the way he was facing at the time. This mirror will not move unless its on a Moving Platform. It also shoots when the player shoots as the wizard.

The second part of the Spell Book, allows the Wizard to teleport to his miirror. allowing him to duke enemies or go thru Fire Pillars like in Level 22-c.

Note: Any mirror in the level will be removed when switching to the other characters.
Skeleton

The Skeleton is the first enemy we are introduced to.

They each have their own activation area, when the player is in that area AND in line of sight to the skeleton, they will show their face, and chase down the player, when close to the player, they will stop, charge up for a second, then attack forward, similar to the Fighter's attack.
Red Levels

The Red Levels consist of levels 46-60. This is the last "world" of story mode and after this there are Special Levels and True Fan Levels. This is arguably a rather hard world, with lots of references to other games spread throughout. There are also some outright weird levels, like Level 52. This is the hardest area in story mode, so be ready for a bit of a challenge.
Snack Time

**Snack Time** was a First Episode of Season One of Blue's Clues.

## Full Cast and Crew

### Writing Credits

Traci Paige Johnson ... (created by) &

Todd Kessler ... (created by) &

Angela Santomero ... (created by) (as Angela C. Santomero)

Angela Santomero ... (written by) (as Angela C. Santomero)

Angela Santomero ... (head writer) (as Angela C. Santomero)

Stephen White ... (junior writer)

### Produced by

Randy Blalock ... talent producer

John Grable ... post-production producer

D'Wayne Hull ... field producer

Sandra K. Jantzen ... consutltant producer (as Sandra Jantzen)

Penny Jewkes ... coordinating producer (as Penelope Jewkes)

Traci Paige Johnson ... producer

Todd Kessler ... executive producer

Robin C. Mathiesen ... co-executive producer

Peter Parles ... associate producer

Angela Santomero ... producer (as Angela C. Santomero)

Heather Smith ... assistant producer

Jennifer Twomey ... supervising producer (as Jennifer Twomey-Perello)

### Music by

Nick Balaban

Michael Rubin

### Casting By

Shirley Abrams ... (casting: Hollywood Television)

Barbara Cavargna ... (casting: Nickelodeon)

Lynn Corzine ... (casting: Hollywood Television)

Jill Mendelson ... (casting: Nickelodeon)

David Voss ... (casting: Hollywood Television)

### Art Director

Elizabeth Sagan ... (as Elizabeth Velten)

### Makeup Department

Jennifer Barnaby ... key hair stylist / makeup artist

Jeanie L. D'Iorio ... makeup assistant (as Jeanie D'Iorio)

Christopher Del Coro ... hair stylist

### Production Management

Cynthia Albanese ... post-production supervisor

Janice Burgess ... executive in charge of production

Travis DeCastro ... post-production supervisor

Alison Dexter ... production manager: Nickleodeon

Jeff Gittle ... post-production supervisor

Lynn Klugman ... production supervisor

Chris Linn ... production manager: Nickleodeon

Frieda Lipp ... production supervisor

Ruth Sarlin ... assistant production manager

Ruth Scovill ... unit manager

Sue Shinn ... production office manager

Dana Shockley ... post-production supervisor

Wolf Wagner ... post-production unit manager

### Art Department

Leslie Adame ... prop master (as Leslie Adamé)

Joey Ahlbum ... graphic designer

Amy Atherton ... art coordinator

Charles Bailey ... set carpenter
Level 10

Level 10 bring us a new obstacle, the Fire Pillars which will kill you instantly if hit by the beam.

This level also teaches us that Skeletons will walk into lasers and die.

We pass the first beam by pushing the Moveable Object into the path of the laser, then rewarding us with Pots.

Then we come across a second Beam, this one moves along a path, we get past this by switching to the Wizard, and shooting the purple Arcane Spikes, both giving us cover in the middle of the moving laser, and allowing us to pass into the next section, rewarding the player with a Vault Chest then the exit, taking us to Level 11.
Phillip Young

Phillip Young was known for **Hollywood Pictures**, **Hollywood Pictures Television** and **Hollywood Picture Home Video**

## Known for

The Many Adventures of Winnie the Pooh
Animation Department
1977

The Fox and the Hound
Animation Department
1981

Winnie the Pooh and Tigger Too
Animation Department
1974

Little Mermaid
Animation Department
1989

## Hollywood Pictures Films

### Animation Department

Oliver & Company (character animator - as Phil Young) 1988

The Great Mouse Detective (character animator - as Phil Young) 1986

The Black Cauldron (character animator - as Phil Young) 1985

The Fox and the Hound (character animator) 1981

The Rescuers (character animator) 1977

The Many Adventures of Winnie the Pooh (animator) 1977

Winnie the Pooh and Tigger Too (Short) (animator) 1974
Bug Spray

Bug Spray is a weapon used in several My Hill! parts.

It was first used in Part 58 by Blueflare95 to kill 10midnight10's boss bees.

It was later used in the same part by FourIsBestHost to spray 10midnight10 in the face, which made him lose grip and fall off Mt. Everest to his doom.

It was used yet again in Part 61, by FourIsBestHost.

In Part 62, FourIsBestHost used it yet again.
Teamo Supremo

Teamo Supremo was a Hollywood Picture Television Show.

Randy Blalock ... (75 episodes 2002 - 2004)

Henry Chan ... (75 episodes 2002 - 2004)

Bruce Deck ... (75 episodes 2002 - 2004)

Steve Feldman ... (75 episodes 2002 - 2004)

John Grable ... (75 episodes 2002 - 2004)

Savage Steve Holland ... (75 episodes 2002 - 2004)

Fred Holmes ... (75 episodes 2002 - 2004)

Clark Santee ... (75 episodes 2002 - 2004)

Pat Smith ... (75 episodes 2002 - 2004)

Dwin Towell ... (75 episodes 2002 - 2004)

Wilmer Valderramma ... (75 episodes 2002 - 2004)

Darrell Van Citters ... (75 episodes 2002 - 2004)

Jonathan Winfrey ... (75 episodes 2002 - 2004)

Jonathan Judge ... (74 episodes 2002 - 2004)

Todd Kessler ... (74 episodes 2002 - 2004)

Emmett Loughran ... (74 episodes 2002 - 2004)

American Dragon: Jake Long (2005 - 2007) The Proud Family (2001 - 2005) Mickey Mouse Clubhouse (2006 - 2016) Handy Manny (2006 - 2013) The Backyardigans (2004 - 2010) Higglytown Heroes (2004 - 2008) Bunnytown (2007 - 2008) Super Why! (2007 - 2016) JoJo's Circus (2003 - 2007) Stanley (2001 - 2007) Yo Gabba Gabba! (2007 - 2015) My Friends Tigger & Pooh (2007 - 2010) and More.

American Dragon: Jake Long (2005 - 2007) The Proud Family (2001 - 2005) Mickey Mouse Clubhouse (2006 - 2016) Handy Manny (2006 - 2013) The Backyardigans (2004 - 2010) Higglytown Heroes (2004 - 2008) Bunnytown (2007 - 2008) Super Why! (2007 - 2016) JoJo's Circus (2003 - 2007) Stanley (2001 - 2007) Yo Gabba Gabba! (2007 - 2015) My Friends Tigger & Pooh (2007 - 2010)

}
Arcane Spikes

Arcane Spikes can be in the level in both purple + yellow, each being a different shape spike, and then can be both Extended out of the ground blocking the path to everything, and retracted, which will allow anything to pass over.

When shot by the Wizard all Arcane Spikes of the same colour in the level get flipped to the other state, eg. When shooting a purple extended Arcane Spike, all purple Arcane Spikes in the level get flipped to the other state, Extended > Retracted and visa versa.

Note: You cannot hit retracted Arcane Spikes.

Note: If a spike is diagonally connected to a wall, you can shoot past the spike without hitting it, with precise aim.

Note: Will extend or retract even if anything on top, including Moveable Objects.
Tavern

## Outside

This is the very area the player sees, it is surrounded by complete darkness with a light glowing on the ground thru the top half of the Taverns doors, lighting up the area from the top of the screen, marking the entrance of the Tavern and the only place to proceed to.

## Tavern

Going inside the Tavern, thru the doors we saw the light glowing thru to the outside, we see 2 tables, with a customer at each, the bar/counter with the bartender and a man on a stool beside the bar. We can also see glasses/vials/containers on the bar itself, as well was on the shelving behind the bartender on the back wall, and a hatch beside the counter in the top right. This hatch was used as the entrance to the spirit mode, but was not put into the official demo and was kept as a separate download.

The customer at the left table, seems to be asleep with the occasional snore that can be heard and Z's coming from his position as well as a glass of brown coloured liquid (supposedly beer) in front of him which has been spilt onto the table.

The customer at the right table is reading a book, flipping the page every so often, doing so endlessly, while drinking a much small glass of the same brown coloured liquid as the previous customer, which also is split onto the table too.

The customer on the stool beside the bar has 2 small glasses on the bar behind him, one seems to be empty, the other is filled with the same brown coloured liquid as the previous two customers. He/She is playing darts, throwing said darts towards the left side wall where the dart board is hanging. He does seem to stop when stood on front of, but you can walk into the darts after they're thrown but they do not harm you.

When you proceed forward, the Bartender tells you the tale of "The Vault." Once he gets to his final lines, and says "The Vault," you get shown taken to another screen, as a loud lightning strike goes off, giving off how ominous this story may end up being.

This screen contains text saying "Vault Tomb of the King" with a golden chest on top, glowing down over the text, after this you get taken to Level 1
New Hollywood Pictures Wiki

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幻影俠盜/劇情

## **劇情大綱**

### **數百年前的史話**

幻影俠盜自年幼時便在納希沙漠的貧民窟成長，悲慘的出身導致他對揮霍無度的貴族嫉惡如仇。在年少時，揚名於世的神偷看上了他的潛能並將其招攬為徒；幻影俠盜也因此授得一世怪盜的真傳。此後，幻影俠盜的名號在各地商人、貴族的話題中不斷提及。他習慣在行竊前先發出預告信，宣言自己將前往何處偷取財寶，卻始終沒有人能將其捉拿；行蹤如鬼魅般無影無蹤的他，得到了「幻影」這一稱號。

雖然幻影俠盜以偷竊為生，但是劫富濟貧的作為使他獲得許多仰慕者。甚至連當時的耶雷弗女皇 艾麗亞 也想一睹他的真容。為此；艾麗亞藉由傳播假消息以引誘幻影俠盜上門：天之星－耶雷弗歷代女皇的信物，唯有在真正的繼承者中才會綻放光芒。聽聞消息的幻影俠盜前往耶雷弗竊取寶玉，卻意外觸發魔法陷阱，幸虧被首先被艾麗亞發現並救出。相遇後的數月間，艾麗亞與幻影俠盜經常在宮中幽會、談天，兩人也逐漸陷入愛河。

某日，艾麗亞向幻影俠盜傾訴，她為了平復黑魔法師的崛起，決定與黑魔法師的軍團長進行會面，希望能以和平的方式解決問題。不過，然而這場會面僅是場騙局，到達會議場的翼之主 史烏 與 殺人鯨 二話不說便將艾麗亞殺害了。不久過後，幻影俠盜急忙趕到耶雷弗，但一切已成定局。身受重傷的神獸告知他艾麗亞的死訊，並將天之星交予幻影俠盜，希望他能保管寶玉，直到下一位繼承者的出現。為了完成艾麗亞的遺志、為了守護她所深愛的世界；他拜訪英雄團召集者 普力特 的住處，成為英雄團的其中一員。

大戰期間，幻影俠盜獨自前往討伐軍團長，他手刃殺害艾莉亞的兇手史烏的性命，並重傷了殺人鯨。最後，英雄團將黑魔法師封印了，不料黑魔法師在被封印前便將冰封詛咒降臨在他們身上，使他們沉睡了數百年的時間。

如今，幻影俠盜已從數百年的冰封中甦醒，雖然力量已經削去了大半。但為了查明被抹去的歷史，暗中與黑翼組織對抗著...
The Nut Job And Gnome Alone Wiki

## Welcome to the Wiki

Welcome to the wiki called The Nut Job And Gnome Alone Wiki. This wiki is about the movies, The Nut Job and it's 2017 sequel and Gnome Alone and it's about the movies that are directed by Peter Lepeniotis. So be free and explore the wiki!

## Describe your topic

Hi, I am interested in the two The Nut Job movies and when I watch Gnome Alone, the movie reminds of The Nut Job movie.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Surly

**Surly** (or Surly Squirrel) is the main protagonist in the two movies, The Nut Job and The Nut Job 2: Nutty By Nature. Surly is a squirrel with his fur color of purple with cream color fur and with golden brown eyes and he is the only purple squirrel in Liberty Park in Oakton City. His love interest is Andie and his childhood best friend is a blue mute rat, Buddy. Surly is the voice of Will Arnett.

## Gallery

See images of Surly/Gallery in The Nut Job And Gnome Alone Wiki.
Special Levels

The Special Levels consist of levels 61-72. These are pretty difficult, and can only be unlocked by collecting Bolts. every 25% of bolts collected, you unlock 3 Special Levels. These are really hard for beginners and a challenge for experts sometimes. There are harder, though. If you want the *hardest*, check out the True Fan Levels.
Andie

**Andie** is the main deuteragonist in The Nut Job and The Nut Job 2: Nutty By Nature. Andie is Surly's love interest and a friend to Buddy. She is a red squirrel with green eyes with cream fur on her torso and cheeks, rose pink eyeshadow, and green eyes and similar to Hammy from Over The Hedge. Andie is the voice of Katherine Heigl.

## Gallery

Images of Andie/Gallery in The Nut Job And Gnome Alone Wiki.
Buddy

**Buddy**is the main tritagonist who is Surly's best childhood friend and a friend of Andie in The Nut Job  and The Nut Job 2: Nutty By Nature. Buddy is a mute blue rat with with pale cyan fur on his torso and blue green eyes. He is the voice of Rob Tinkler in the first movie and mute of the two movies.

## Gallery

Images of Buddy/Gallery in The Nut Job And Gnome Alone Wiki.
狂狼勇士/職業

## **概略介紹**

**狂狼勇士**是封印黑魔法師的英雄團其中一名，在沙場間抵擋千軍萬馬的堅韌戰士。

英雄團中的戰士職業，使用矛做為主要武器；護符做為副手武器。

## **技能**

### **零轉技能**

在滯空時再次使用跳躍鍵時，再次觸發技能。
被動效果：永久提升移動速度與移動速度上限。

### **一轉技能**

每累積 50 點時，提升攻擊力、防禦力與移動速度，最多可疊加十次。
發動指令：↓ →（←）後使用攻擊鍵。

## **其他**

* 狂狼勇士的發行使楓之谷的主線劇情正式推動，並且也帶來了第一位正式反派：黑魔法師
* 狂狼勇士的開場動畫有以下幾個錯誤
	+ 黑魔法師將英雄們的記憶抹去；實際上只有狂狼勇士一人遭到記憶詛咒
	+ 五名英雄；實際上有六名英雄
		- 此一錯誤甚至讓玩家對隱月的存在產生質疑，但在隱月的劇情正式發行後得到了緩解。
* 在劇情的最初版本中，狂狼勇士的性別被設定為男性。而在舊版十字獵人劇情中甚至可以看見男性的狂狼勇士；之後的大多劇情則多為女性狀態出場。
	+ 在冒險家職業群的主線任務中，玩家甚至可以選擇狂狼勇士的性別。
Sovereign Geeks Wiki

> Sovereign geeks is a java edition minecraft server network, free to be played by anyone. You can join using the following ip: play.sovereigngeeks.com.
>
>

## The servers

From towny survival to minigames and creative, it's all available on the network. Here you can find how to navigate between servers while here you can find the list of all available servers.
The Geek Nations/Custom Mobs

When traveling around the geek nations, you'll come across some custom mobs, all of which will be listed here:

* Bandits (Sword and Bow)
* Rainbow Zombie
* Slackjaw and Jumper
* Theal (who can summon some of these other mobs to help him)
* Living Shadow
* Repulsor
* Scythe Lord
* Bear Rider
* War Bear
* Axeman
* Flame Pools
* Frost Pools
* Shadow Portal
* Zombie Sorcerer
* Skeleton King
* Skeletal Knight
Ecows n°1

The first edition of **Ecows** happened in Kenya. 22 cows joined the group to elect the first alpha cow.

The theme of the edition was Commonwealth countries. Each cow had to choose a Commonwealth country to send a song from.

**Cedric** won the election with Malaysia, thanks to Yuna and her song "Forevermore".

The winning entry got 43 more points than the runner-up Nigeria.

Sierra Leone closed the top 3 with 81 points.

## Steps

* Entries reveal: May, 7 - May, 13
* Voting period: May, 14 - May, 20
* Election results: May, 21

## Grand Final

### Full results

Color key
     Winner

     Runner-up

     Third place

     Last place
The Geek Nations

The geek nations is one of the playing servers available on the network and as of now is the only survival server available. It is currently running Minecraft 1.13.2 and will update to 1.14 when all necessary plugins support 1.14. Here, you team up with your friends to build up your own town and at the same time conquer the economy. A list of all available commands on this server can be found here.

It is highly recommended to use OptiFine and the server resource pack to have the best experience while playing on this server.

## Towns and Nations

Towns can be created by anyone and can form groups with other towns in a nation. Different nations can become allies or enemies. Anything for this plugin can be accessed through the command /tmenu

## Vanilla survival with an extra touch

Besides the towns, you can also build complex machinery or do magic with slimefun, a tutorial for which will be added later to this wiki. After slimefun, McMMO is also active on this server, this adds extra depth into the skills you already know as mining and fighting. A page for the configuration of McMMO on this server will be added later. In order to make money, you can also take jobs like being miner, farmer or explorer.

## Quests

To make the gameplay a little more interesting and to give more goals on the server, quests are available with great rewards.

## Custom mobs or mini-bosses

There is a whole assortment of mini-bosses and custom mobs available on the geek nations. To keep this page cleaner, you can find out everything about these mobs here.
Rules

### Special rule

* Every edition will have a special rule to bring diversity to the contest. Your country and/or entry has to fit the theme.

* Everyone will be able to suggest themes in the #theme-suggestions channel.

* The special rule of each edition will be announced in the server after the Grand Final Results.

### Countries

* Choose any free country respecting the special rule of the edition.

* Dependencies are allowed with a native singer (one parent from there might be allowed).

* If you win with Djibouti, I absolutely don't care if you change of the country the edition after. You can change of country every edition without any problem, even if you won. We would still fly to Djibouti. You can also keep your country obv but honestly with those special rules, I'm not sure there is a country in the world that will be eligible every edition.

* It's a first come first serve system. The first one commenting for a country gets it. You can't reserve.

### Entries

* There is no proper view limit but overused and worldchart songs are obviously forbidden.

* To represent a country, a singer has to have strong enough roots from this country. I'd say having a grand-parent from the country might be sufficient but it may vary.

* No borrowing.

* The entry has to respect the rule of the edition.

### Videos

Every edition will follow the same pattern:

* Recaps will be posted on the drive to avoid any useless copyright issues.

* Results will be livestreamed on TogetherTube and posted on Vimeo.

### Voting

* The voting period will most of the time be around a week. Probably more of 5 or 6 days.

* Non-voting leads to a disqualification. If we have semi-finals, you won't be able to qualify ; if we only have a Grand Final, you're automatically placed last.

* I'm probably going to do four reminders per Grand Final.

* Non-voting twice will give you a disadvantage for the upcoming edition that is most likely boring (Jakub is quaking).

### Tiebreaker

* If 2 countries got the same amount of points at the end of the voting period:

- the one who got more 12p is beyond

- then it's the one who got more 10p, 8p and so on

- if they still are tied, the one receiving the points from most countries is above

- and finally the earliest in the running order is above

### Server

* I guess you're mature enough not to need a strict regulation. You better don't be disrespectful and you will have also a disadvatange for the next edition xox. And believe my disadvantages are boring hehe.

* If someone is reallyyyy disrepectful, then bye bye.

* Don't send nudes on the server, send them to me in private messages.

* I'd like you to ask me before inviting any type of sluts in the server. I don't want bishes that will create drama.
Ecows n°2

The second edition of **Ecows** happened in Malaysia. 22 cows again joined the group to elect the second alpha cow.

The theme of the edition was Nationalists. Each cow had to send a song from the country he is from in a national language.

**Seb** won the edition with Vântule sung by Alexandra Ungureanu with 128 points, beating the old record of Malaysia.

Zeeland came runner-up with 51 points of gap, beating once again the gap record of Malaysia and Nigeria in Ecows n°1.

Leicestershire closed the top 3 with 75 points.

## Steps

* Entries reveal: May, 22 - May, 28
* Voting period: May, 29 - June, 4
* Election results: June, 5

## Grand Final

### Full results

Color key
     Winner

     Runner-up

     Third place

     Last place
How to navigate between servers

This page will contain all ways to get around the network.

## The server menu

The server menu can be accessed from all servers via the command /menu. I will open up the following menu:

#### Menu items:

1. Towny servers, the iron sword is the new world in 1.13 and the diamond sword is for the old world.
2. Geek games, here you will end up in a secondary menu where you can select the game's lobby you want to go to.
3. Hypixel Geeks guild server, this is only accessible for players who are a member of the Geeks guild on hypixel.
4. Creative build worlds, this is the creative server consisting of multiple different building worlds.
5. Hub games, this is only available in the hub. It gives a secondary menu that lets you pick what hub game you want to play.
6. Main hub, this will transfer you back to the hub.
7. Close, this will close the menu, which can also be closed with esc.

## Commands

There are two commands accessible that can be used to go to different servers namely:

* /hub: this will transfer you can to the hub
* /server <server name>: this will transfer you to the specified server.
Ecows n°6

The sixth edition of **Ecows** happened in Greece. 24 cows again joined the group to elect the sixth alpha cow.

The theme of the edition was male singers. Each cow had to send a song sung by a man. Only soloists are allowed, boybands aren’t. Any country in the world is eligible.

**Elfereal** won the contest with Eden singing "sex" for  Ireland and 132 points. Ireland beat the former record of points by Muntenia in the second edition.

Latvia came runner-up with a gap of 40 points, closely followed by Nigeria with 89 points.

## Steps

* Entries reveal: July, 31 - August, 6
* Voting period: August, 7 - August, 13
* Election results: August, 14

## Grand Final

### Full results

Color key
     Winner

     Runner-up

     Third place

     Last place
Ecows n°7

The seventh edition of **Ecows** happened in Ireland. TBA cows again joined the group to elect the seventh alpha cow.

The theme of the edition was black people. Each cow had to send a song sung by black people. Some featurings can be allowed if the black people has an important enough role in the song.

**Lud** won the contest with Joanita Zacharissen singing "Kiss Kiss" for  Uganda and 110 points.

 Guadeloupe is the runner-up with 99 points, becoming the second non-independant country to reach the top 3.

 Israel closes the top 3 with the highest score reached by a third place so far: 96 points.

## Steps

* Entries reveal: August, 16 - August, 20
* Voting period: August, 21 - August, 27
* Election results: August, 28

## Grand Final

### Full results

Color key
     Winner

     Runner-up

     Third place

     Last place
Ecows n°3

The third edition of **Ecows** happened in Romania. 24 cows again joined the group to elect the third alpha cow.

The theme of the edition was LGBTQAAI+. Each cow had to send a song sung by a LGBTQAAI+ individual or a song related to LGBT in any way.

**Modris** won the contest with girl in red singing "dead girl in the pool" for Norway and 100 points.

England reached the second place with 87 points, making the tightest gap ever in the contest so far.

Canada closed the top 3 with 67 points.

## Steps

* Entries reveal: June, 5 - June, 11
* Voting period: June, 12 - June, 18
* Election results: June, 19

## Grand Final

### Full results

Color key
     Winner

     Runner-up

     Third place

     Last place
Ecows n°9

The ninth edition of **Ecows** happened in Quebec. TBA cows again joined the group to elect the ninth alpha cow.

The theme of the edition was oldies. Each cow had to send a song sung by an artist old of at least 40 years when the song got released.

**TBA** won the contest with TBA singing "TBA" for  TBA and TBA points.

 TBA is the runner-up with TBA points.

 TBA closes the top 3 with TBA points.

## Steps

* Entries reveal: September, 13 - September, 20
* Voting period: September, 21 - September, 27
* Election results: September, 28

## Grand Final

### Full results

Color key
     Winner

     Runner-up

     Third place

     Last place
A Bug's Life VHS 2000

## Warning Screen

* FBI Warning - Federal Law Provides Severe Civil and Criminal Penalties for the Unauthorized Reproduction, Distribution or Exhibition of Copyrighted Motion Pictures, Video Tapes or Video Discs. Criminal Copyright Infringement is Investigated by the FBI and May Constitute a Felony with a Maximum Penalty of Up to Five Years in Prison and/or a $250,000 Fine.
* This Videocassette is for Private Home Viewing Only. It is Not Authorized for Any Other Use. Any Public Performance, Copying or Other Use is Strictly Prohibited. Duplication in Whole or in Part of this Videocassette is Prohibited. All Other Rights Reserved.

## Opening Previews (cont.)

* The Tigger Movie
* The Little Mermaid II: Return to the Sea
* Fantasia 2000
* Toy Story 2
* Buzz Lightyear of Star Command: The Adventure Begins
* Walt Disney Gold Classic Collection

## Join Us After the Feature

* After the Feature, Be Sure to Catch Pixar's Animated Short: "Geri's Game", and the Hilarious Outtakes from "A Bug's Life".

## Aspect Ratio

* This Film Has Been Modified from Its Original Version. It Has Been Formatted to Fit Your TV.

## THX Broadway Bumper

* Digitally Mastered for Optimal Video and Audio Performance
* Lucasfilm, Ltd. - THX

## Opening Logos and Title Card

* Walt Disney Pictures
* Pixar Animation Studios
* Troublemaker Studios
* Blue Sky Studios
* Walt Disney Pictures presents
* A Pixar Animation Studios and Troublemaker Studios films
* A Blue Sky Studios production
* "A Bug's Life"
Server list

On this page, you will find a list and description of all available servers on the network.

## Survival

Currently, there's one survival server available, The Geek Nations, which is a towny survival server where you can build your own town or join someone else's. Furthermore, this survival experience is enhanced with slimefun and mini bosses.
Ecows n°5

The fifth edition of **Ecows** happened in Hong Kong. 18 cows again joined the group to elect the fifth alpha cow.

The theme of the edition was instrumentals. Each cow had to send a music without lyrics. A few traditional chants can be allowed. Any country in the world is eligible.

**John** won the contest with Zinovia Arvanitidi singing "Fluttering" for  Greece and 115 points.

## Steps

* Entries reveal: July, 3 - July, 9
* Voting period: July, 10 - July, 30
* Election results: July, 31

## Grand Final

### Full results

Color key
     Winner

     Runner-up

     Third place

     Last place