V1.1.0.10

## Changelog

*Released December 17, 2020*

* **NEW** Steam Cloud Support
* **NEW** New tires for all vehicles
* **NEW** Maintenance and condition
* **NEW** Silo pushing
* **NEW** Claas Vario 560 grain cutterbar
* **NEW** Claas Vario 1230 grain cutterbar
* **NEW** Claas 521 cutterbar trailer (large)
* **NEW** Joskin Wago TR10 & TR12
* **NEW** Bressel und Lade Silage pushing blade W22 5m & 6m
* **NEW** Bressel und Lade Pushing blade W15
* **NEW** Call / Send Away Chaser UserActions in the Claas Tucano, Send Away in the Claas Jaguar. These can actively call registered drivers and send them to unload
* **NEW** AttachToNode Method: Target connector can also be located on used node
* **NEW** Multithreading optimization for many active machines
* **NEW** Hungarian language support

* **BUG FIX** Machine combinations no longer fly through the air after the start of a task
* **BUG FIX** Wash window disappears again when a task is executed
* **BUG FIX** Bales no longer fall off the Joskin Wago trailer after loading
* **BUG FIX** Lacotec headland calculation corrected
* **BUG FIX** AI controlled combine drives off the field again on field 22/37 and does not get stuck later on
* **BUG FIX** Harvesting task: Harvester recognizes swath in front of the cutterbar as a plant and thus no longer pauses the helper
* **BUG FIX** Path calculation at field 38 is no longer far outside the field
* **BUG FIX** Scenario 3 "Let it grow": Shovel no longer hangs in the air after fast-forwarding
* **BUG FIX** Bunker silos are no longer able to get stuck in the covered state
* **BUG FIX** Helpers are no longer limited in their working speed and can therefore catch up better - Helpers no longer remain at the edge of the field in the "WaitForHarvester" status
* **BUG FIX** Tractors no longer rest on the rims on wet fields and thus get stuck
* **BUG FIX** Scenario 5: fixed missing translation in mission 3 step 7
* **BUG FIX** Spelling error in scenarios fixed
* **BUG FIX** Scenario 2: The bale attachment option is now correctly activated automatically
* **BUG FIX** When harvesting swath, nutrients are now correctly set in the FillType
* **BUG FIX** Deutz 7250: Turn signals and hazard lights always work now
* **BUG FIX** Claas Liner 500 now uses real WheelJoints and no longer slides back and forth so easily on the field
* **BUG FIX** Image Bloom reduced during store image creation
* **BUG FIX** Lacotec now also works with regular field tracks after headland
* **BUG FIX** Deutz 7250: Tail Light intensity adjusted
* **BUG FIX** Joskin Wago: "Auto collect" function was incorrectly displayed active in radial menu
* **BUG FIX** Bressel und Lade silage roller support foot moves correctly again
* **BUG FIX** Console performance drastically optimized
* **BUG FIX** Icons added to task overview (status, employee, quantity, fill type)
* **BUG FIX** Wrong waypoint for tractors driven by player when harvesting with Claas Axion and Lacotec fixed
* **BUG FIX** Implements are only turned off when turning off the motor if they were already turned on (fixes Rauch Axis particle animation on motor off)
* **BUG FIX** Rauch Axis: spread rate sometimes above 400 kg/ha fixed
* **BUG FIX** Hammer CornKing: Particles during cultivating fixed
* **BUG FIX** Hammer CornKing: Spread rate can be changed again via radial menu
* **BUG FIX** Copied task no longer uses wrong devices
* **BUG FIX** "Start from the beginning" in task fixed
* **BUG FIX** If the fermentation is not yet complete, it will take at least 1 more day for the next simulation step

* **CHANGE** Optimizations in mowing tasks (track directions)
* **CHANGE** Relative Change Input value range adjusted: All input options have been adjusted in their speed to each other. Analog Actions via mouse/controller/keyboard are now equally fast. Analog operation of actions in the radial menu with the mouse now sends Change instead of RelativeChange events.
* **CHANGE** New gameplay option "Neutral gear when gear is disengaged": it will automatically switch to neutral when gear is disengaged. Specifically useful for shifters without dedicated neutral gear.
* **CHANGE** Vehicle centers of gravity now vary depending on the physics level. On Arcade the center of gravity is as before, on Medium it is further up, and on Realistic it is where it actually would be according to the physics calculation.
* **CHANGE** Vehicles in tasks turn on all-wheel drive on the field, off again on the road
* **CHANGE** Leaf springs are synchronized directly with the tire suspension using skinned meshes with bones instead of vertex color offset, which adds performance, requires fewer materials and scripts, and is generally easier to implement
* **CHANGE** Swath is again recognized as fruit by AI helpers

* **NOTE** Maintenance window: when using imperial units, a time (... am/pm) is displayed instead of the duration
* **NOTE** On Wago TR10 and TR12 bales may slide a little more than on the D15

**Game Versions**
 V0.2.3.0 • V0.2.5.0 • V0.2.6.0 • V0.3.0.0 • V0.3.1.0 • V0.4.0.6 • V0.5.0.0 • V0.5.1.1
 Current version ****V1.1.0.10**** released **December 17, 2020**.