Currency

The **currency** in the World is issued by the Bank, who produces the coins and other denominations by minting them from alloys that contain Tel. This alloy makes the currency essentially proof of counterfeiting, coin-clipping and other trickery, while also strengthening the individual metal pieces against wear and corrosion.

## Denominations

### Bits

These sub-coins are made out of Iron or Copper, and represent change money.

Particular bits common in Fel Sadanis were worth a tenth of a copper coin. One bit could buy entrance and a clean towel in the bath house of Fel Sadanis.

### Coppers

These are the regular currency among the Unawakened, normal population of the world.

* 1 copper is a **coin** with the number 1 and a symbol of a bird minted into it
* 5 copper is a larger **coin** with the number 5 and the symbol of a head
* 10 copper is a squarish **tile** (3x1cm), minted with a symbol of a city
* 50 copper is an elongated **copper bar**, minted with symbols of sword, crown and throne in it

Two coppers may buy a filling commoner meal, like a broth soup. Meanwhile, an outfit consisting of boots, pants, shirts, socks and underwear can be bought for roughly 70 copper, 50 copper is a commoner laborer's weekly income, and some criminal bounties by the Watch may be worth 100 coppers.

### Silvers

Silver is unavailable for the lower classes, but common enough among the nobles.

* 100 copper equal one small **silver coin**
* 500 copper equal one larger silver coin with a hole in the center, a so-called **silver ring**
* 2000 copper equal a patterned **silver orb**
* 5000 copper equal a **silver bar**

A decent house in the better districts of Fel Sadanis could be bought for 50 silver coins (or one silver bar). The Darkmane of Three Cliffs had hoarded 504 silver bars in her vault.

## Tel

Among low-rank adventurers, silver is a less common currency compared to **Tel** (and GranTel, worth 1000 Tel), as well as Crysts and GranCrysts. Unlike the bank-fixed bimetallic copper/silver currency, the exchange rates between Tel and the metal currency are variable.

* Adventurers in the Guild usually pay just with Tel, and get overcharged by a lot
* Regular commoners don't like to be paid in Tel, and thus often overcharge when given Tel. Mlemlek Ko-Latti however was a honest merchant and exchanged 14 coppers to the Tel.
* In the winter that Rain arrived in the world, the Bank handed out 14.3 coppers to the Tel, at least locally in Fel Sadanis for a bronze-rank adventurer.
* In the vault of the Darkmane, silver bars were stacked in groups of three, making Rain suspect that 15000 copper are considered equal to 1 GranTel.

A Teleportation trip from Fel Sadanis to Jarro is charged 2300 copper (160 Tel), albeit was actually worth far less.

## Price tables

Note: Rain estimated one Tel to be the equivalent to 30 US-Dollars, and 1 copper to be equivalent to 2 Dollars. However, this doesn't take into account that the world has a very different economy than Rain's original Earth: In an industrialized society, many manifactured items are much cheaper while food is generally cheaper in an agrarian society. Also, in case of Tel and Crysts, this currency can be directly expended on crafting and is lost afterwards.

### Regular market prices

* Use the bathhouse, 1 copper piece of the lowest denomination
* Bowl of soup and bread loaf in a tavern, 2 copper
* Thick wool blanket, 2 copperSOURCE?
* Tavern food, roast meat, spiced bread, and mead, "a few coppers per serving"
* Evertorch, 5 copperSOURCE?
* Roasted meat on a stick, backpack, money pouch, and "a few other things": 10 copper
* Money pouch, canteen, leather sheath, and "a few other odds and ends", 20 copper
* Full wardrobe (shirt, pants, socks, boots), 66 copper
* Thick cloak with inner pockets, 70 copper
* finely-crafted leather messenger bag, 5 tel and 12 copper
* Watch bounty on criminal, 100 copper
* Small pouch of coffee beans, 3 tel
* Sack of potatoes and metal cooking pot, 3 tel

### Guild prices

These prices can be considered as generally inflated, and are expenses in the adventurer economy

* Half a roast chicken and flagon of beer, 1 tel
* 4 adventurer ration bricks, 1 tel
* Guild bunk for one night, 2 tel
* Minor Traveler's Aid, 30-40 tel
* Basic stat rings, 1 for 10 tel or 2 for 15
* Wallace's stamina restoration, 10 tel
* Wallace's healing, 20 tel
* Magic pen, 20 tel
* Razorsteel Sword, 2000 tel
* low-grade health/stamina/regeneration potions, 5-10 tel (selling price); 2 tel (break-even market price)

## References

1. ↑ 1.0 1.1 1.2 Chapter 187
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Chapter 9
3. ↑ Chapter 98
4. ↑ Chapter 72
5. ↑ Chapter 71
6. ↑ Chapter 136
7. ↑ Chapter 61
8. ↑ Chapter 68
9. ↑ Chapter 8
10. ↑ Chapter 71
11. ↑ Chapter 10
12. ↑ 12.0 12.1 12.2 Chapter 61
13. ↑ Chapter 72
14. ↑ Chapter 64
15. ↑ Chapter 63
16. ↑ Chapter 11
17. ↑ Chapter 15
18. ↑ 18.0 18.1 Chapter 17
19. ↑ 19.0 19.1 Chapter 18
20. ↑ Chapter 72
21. ↑ Chapter 84