Heroic Combat: General

These are Heroic Combat scenes that can occur when you raid or are raided by any of the three clannish Black Eel Valley cultures, and perhaps others as well.

## Allies In Need

This occurs only when another clan fights on your side—either an ally you asked to help you raid, or an enemy of your enemy who chose to pitch in spontaneously.

### Dialogue

1. Charge to join the <Friendlies>.
2. Clang a warning bell.
3. Disrupt the <Foe> charge with a blaze of arrows.
4. Rally your Bows to head off the <Foes>.
5. Call on Elmal to shine light in <Foe> eyes.

### Consequences

Keep in mind that calling on **Elmal** is hard in the heat of battle, and costs magic—and that failure will look to your allies like you did nothing at all.

## Dropped Treasure

### Dialogue

1. Fight <his/her> way to it.
2. Ignore this distraction.
3. Ride to it, circuiting around enemy combatants
4. Ride to it, full-tilt.

### Consequences

The treasure often—but not always—turns out to be a fake, part of a trap set by your foes. However, sometimes it does turn out to be a real battle treasure... So just decide: how willing are you to risk this particular noble's life for a random battle treasure?

### Notes

This is distinct from Battle Standard Opportunity, which always grants the same (magically useless) treasure.

## Enemy Reinforcements

### Dialogue

1. Call for your Bows to concentrate fire on the new arrivals.
2. Call for your forces to maintain focus against the <Original Enemy>.
3. Call for your Swords to charge the new arrivals.
4. Have <Shaman> send spirits to confuse their approach.*Option only appears if you have a shaman noble. It's easier if you have a shaman as your chief.*
5. Threaten them with reprisals unless they desist.

### Consequences

Any option can work, depending on your noble's skills.

### Notes

This is the flipside of the "Neighborly Intervention" scenario.

## Neighborly Intervention

### Dialogue

1. Call Elmal's blessing upon them.*Ayvtu and Yatakan may have an advantage here.*
2. Support them as they lead a strike.
3. Hit as hard as they do.
4. Strive to outdo them against the <Enemy>.
5. Wave them off.<ourHero> waved them off.

### Consequences

As usual, **calling on the gods** in the midst of battle is a chancy business, though if you have an Elmal-blessed hero at hand...

**Supporting them** can allow you to avoid casualties among your own forces, while **hit as hard as they do** and **strive to outdo them** are fierce options that definitely make your clan look tough... if you can pull it off.

**Waving them off** may be ignored.

### Notes

You will probably get a choice as to whether to reward your allies of the moment with wealth, a favor, or nothing. Nothing may annoy them; a favor is probably excessive. You don't have to give much **wealth** to please them, so that's probably the wisest option.

This is the flipside of the "Enemy Reinforcements" scenario.

## Surrounded

### Dialogue

1. Concentrate on the foe you rode here to kill
2. Ride one of them down and escape.
3. Take them all on.
4. Use riding tricks to hold them off till reinforcements arrive.

### Consequences

A great warrior may be able to **take them all on** and win. **Use riding tricks** and **ride one of them down** are relatively safe options, though there's always a risk of things going wrong.