List of Poisons

This page contains all the potions that has been introduced in the Extended Realms campaign setting.

When it comes to poisons, certain specialized vocabulary are used. The prices listed in the Worth column of each of the tables below refers to the price per ***dose*** of their corresponding poison. For contact- and ingestion-type poisons, each ***dose*** can be used once before being expended.

For inhalation-type poisons, each ***dose*** can cover an area of a roughly 10-foot cube, with all creatures within that area exposed to the effects of the poison. It is then possible for skilled poison users (proficiency with Poisoner's Kit) to use only a part of a ***dose*** of inhalation-type poisons. For example, an assassin skilled in the art of poisoning can spread just enough poison to cover a 5-foot cube area, thus only using one-eighth of a ***dose*** of the inhalation-poison. Likewise, to retain potency over a larger area, multiple ***doses*** of inhalation-type poisons must be used to ensure optimal performance and lethality.

For injury-type poisons, each ***dose*** can be applied multiple times to a weapon, and each application is called a ***coating***. A ***coating*** will eventually expire once applied, usually in 24 hours unless specified otherwise. Furthermore, each ***coating*** would contain a number of ***charges***, and a ***charge*** is spent each time a poisoned weapon is used to harm a creature with said coated weapon. The number of ***coatings*** per ***dose***, and the number of ***charges*** per ***coating***, are all listed in the effect section of each individual injury-type poison.

## Contact Poisons

Contact-type poisons take effect as soon as it touches a creature's exposed skin. Needless to say, users of contact-type poison must take extra precaution to avoid accidentally harming themselves. Contact poisons are generally easier to make and cheaper to obtain, mostly due to the risk involved in its use. That said, many contact-type poisons are the untreated secretions or extracts from typically dangerous creatures, and have the potential to be insanely expensive. Each ***dose*** of contact-type poison can typically affect a single creature, and while multiple ***doses*** used together can affect multiple creatures at the same time, these creatures MUST be within 5 feet of one another for the poisoner to affect all of them with the same action.

## Inhalation Poisons

Inhalation-type poisons take effect once it enters the lungs of the intended target. Due to the specific method of delivery, inhalation-type poisons typically take on gaseous or powdery form. A favored method of assassins, inhalation-type poisons are hard to identify and even harder to track, which both contribute to raise the price of such poisons.

## Ingestion Poisons

Ingestion-type poisons take effect once it enters the digestive tract of the intended target. The best poisons in this category are those without any color, scent, or taste, allowing them to be used in nearly every situation. Like inhalation-type poisons, ingestion-type poisons are commonly employed by assassins, though these poisons are far easier to identify and track. Regardless, the drawbacks of this type of poison is more than made up for by their relative ease of acquisition and application.

## Injury Poisons

By far the most common category of poison in existence, injury-type poisons take effect once it enters the bloodstream of the intended target via an open wound. Typically coated onto weapons, injury-type poisons are the least subtle of all poisons, which makes them unfavored by those who want to kill their targets without arising suspicion. That said, injury-type poisons are also the most widely used, not always by humanoids and not always for nefarious purposes. There is only so much damage a nonmagical weapon could inflict, but a weapon laced with the right poison can turn the tide with something as simple as a glancing cut. Price-wise, injury-type poisons spans the entire spectrum, from the dirt-cheap that do little more than hinder movement, to the abysmally-expensive that could kill within seconds. Because of the way injury poisons are delivered, the weapon they are coated on typically deal piercing or slashing damage. While it is certainly not unheard of for individuals (or groups) to lace their bludgeoning weapons with injury-type poisons, it is rarely done.