Classes and weapons

Base: 100

Level 1: 250

Level 2: 500

Level 3: 1000

Rifleman:

Main weapon: Gewehr-43 (10+1) (it starts at 10 and if you eject the mag when you have 1 bullet left and reload the mag it will have 11 shots)

Firing mode: Semi-auto

Level 1 base damage: 12

Level 2 base damage: 14

Level 3 base damage: 16

Secondary: Type-14 Nambu (8+1)

Level 1 base damage: 11

Level 2 base damage: 13

Level 3 base damage: 15

Wand: Soul Sphere

Passive: Headshot damage bonus (deals more damage if you hit the head)

Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster

Scout:

Unlock: Reach level 5 with Rifleman

Main weapon: M3 SMG (30+1)

Firing mode: Full auto

Level 1 base damage: 5

Level 2 base damage: 6

Level 3 base damage: 7

Secondary: Mauser C96 (10)

Level 1 base damage: 9

Level 2 base damage: 11

Level 3 base damage: 13

Wand: Power Field

Passive: Critical hit bonus

Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster

Pistolier:

Unlock: Reach level 5 with Scout

Main weapon: Dual Colt 1911 (8+1)/(8+1)

Firing mode: Semi-auto

Level 1 base damage: 11

Level 2 base damage: 13

Level 3 base damage: 15 or 17

Wand: Sun Burst

Passive: Free shot bonus

Belt: 2 ammo slots, 2 free slots, 2 pistol holsters

Assault:

Unlock: Reach level 5 with Pistolier

Main weapon: StG 44 (25+1)

Firing mode: Full auto

Level 1 base damage: 9

Level 2 base damage: 11

Level 3 base damage: 13

Secondary: Type-14 Nambu (8+1)

Level 1 base damage: 11

Level 2 base damage: 13

Level 3 base damage: 15

Wand: Sun Burst

Passive: Health bonus

Level 1 bonus: +5 health

Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster

Militia:

Unlock: Reach level 5 with Assault

Main weapon: Volkssturmgewehr VG-5 (20+1)

Firing mode: Semi-auto

Level 1 base damage: 7

Level 2 base damage: 9

Level 3 base damage: ??

Secondary: Colt 1911 (8+1)

Level 1 base damage: 11

Level 2 base damage: 13

Level 3 base damage: ??

Wand: Sun Burst

Passive: Loot rarity bonus

Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster

Sniper:

Unlock: Reach level 10 with Militia

Main weapon: Karabiner 98k (5)

Firing mode: Bolt-Action

Level 1 base damage: 25

Level 2 base damage: 32

Level 3 base damage: 45

Secondary: Colt 1911 (8+1)

Level 1 base damage: 11

Level 2 base damage: 13

Level 3 base damage: ??

Wand: Power Field

Passive: All damage bonus

Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster

Wands and attachments

Wands

Sun Burst:

Throws a bright ball of Sun energy that targets enemies and marks them for extra damage.

Purchasing price: 75/?/?

Selling price: 75/?/?

Power Field:

Spawns a field of energy that empowers bullets passing through it.

Purchasing price: 75/150/?

Selling price: 75/?/?

Anima Storm:

Throws a condensed ball of Anima that splits and targets enemies.

Purchasing price: 75/?/?

Selling price: 75/?/?

Split amount: 3/5/?

Muzzle

Poison Barrel:

Standard-fit muzzle attachment. Adds poison effect to every shot. Deals +2/+4/+6 Magical Damage per second.

Purchasing price: 300/?/?

Selling price: ?/?/?

High-velocity barrel:

Standard-fit muzzle attachment. Adds +2/+4/+6 Physical Damage per shot.

Purchasing price: ?/?/?

Selling price: ?/?/?

Sights

Red Dot Sight:

Non-magnifying reflector red-dot sight. Adds +2/+4/+6 Physical Damage per shot.

Purchasing price: ?/?/?

Selling price: ?/?/?

Holographic Sight

Non-magnifying holographic diffraction reticle. Adds +2/+4/+6 Physical Damage per shot.

Purchasing price: 300/500/700

Selling price: 300/?/?

laser sight

Gives a laser dot sight that doesn't add any damage but makes aiming a lot easier.

Charms:

Piercing Shot Charm

Adds piercing shot to the next shot taken, with an additional +4/+6/+8 physical damage. (?s/12s/?s cooldown)

Purchasing price: ?/250/?

Selling price: ?/250/350

Bomb Shot Charm

Adds homing shot to the next shot taken, with an additional +6/+8/+? Magical Damage. (?s/20s/?s cooldown)

Purchasing price: ?/?/?

Selling price: ?/?/?

Chain Shot Charm:

Adds chain shot to the next shot taken, with an additional +2/+4/+6 physical damage. (20s/16s/12s) cooldown)

Purchasing price: ?/?/?

Selling price: ?/?/?

Homing Shot Charm

Adds homing shot to the next shot taken, with an additional +8/+10/+12 Magical Damage. (15s/13s/?s cooldown)

Purchasing price: ?/300/?

Selling price: ?/300/?

Attachable side crystal. Adds +2/+4/+6 Magical Damage per shot.

Purchasing price: 300/?/?

Selling price: ?/?/?

Crystal of War:

Attachable side crystal. Adds +2/+4/+6 Physical Damage per shot.

Purchasing price: ?/500/?

Selling price: ?/500/?

Items

Stone Heart

Contains ancient souls that increase maximum health when shattered. Gains +2 health

Purchasing price: 250/?/?

Selling price: 250/?/?

Max health: +2/+5/?

Loot Chest Key

Opens a locked loot chest.

Purchasing price: 150

Selling price: ?

Grenade

Purchasing price: 37

Selling price: 37

Stun Grenade

Non-lethal explosive that stuns and disorients for a limited time.

Purchasing price: 37

Selling price: 37

Deployable Dummy

Deploys a dummy that enemies will target instead of you.

Purchasing price: 37

Selling price: 37