recursal/Fanatic-Fandom huggingface dataset:
Andromeda: Nietzschean Battlecruiser

**Name**: Battle Cruiser
**Craft**: Nietzschean Battle Cruiser
**Type**: Battle Cruiser
**Scale**: Capital
**Length**: 380 x 290 x 125 meters
**Skill**: Capital Ship Pilot
**Crew**: 1,000; Skeleton: 100/+10
**Passengers**: 500
**Cargo Capacity**: 13,000 metric tons
**Consumables**: 2 years
**Slipstream Drive**: x0.04
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 5D
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Type X Antiproton Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 7D
* **2 Type VII Antiproton Cannons**

Fire Arc: 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 4D+2
* **4 Type VII Point Defense Lasers**

Fire Arc: turrets: one port, one starboard, two aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 4D
* **4 Electromagnetic Launch System Tubes**

Fire Arc: forward, but are self guided
Crew: 1
Skill: capital ship gunnery
* **Defensive Kinetic Kill Missiles**

Scale: capital
Fire Control: 3D+1
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
* **Offensive Kinetic Kill Missiles**

Scale: capital
Fire Control: 2D+1
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D
* **Smart Anti-Ship Missiles**

Scale: capital
Fire Control: 4D+1
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D
* **Extended Range Smart Anti-Ship Missiles**

Scale: capital
Fire Control: 4D+1
Space Range: 1-40/100/200
Atmosphere Range: 2-80/200/400km
Damage: 7D
* **Multiple Warhead Missiles**

Scale: capital
Fire Control: 4D+1
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D; See Weapon Description
* **6 Bucky Cables**

Fire Arc: 4 aft, 2 forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/5/10
Atmosphere Range: 1-4/10/20km
Strength: 4D
**Complement**:

* Garuda class Fighter: 10

**Description**: Forming the backbone of the Nietzschean military, the Nietzschean Battlecruisers are the primary capital ships behind their war efforts. Though the exact dimensions are unknown, it is clear that ships of this design are considerably smaller than Glorious Heritage Class warships, or any High Guard warship for that matter. To counter the effects of the vessel's shortcomings, they are often employed as part of a large taskforce, using superior numbers to overwhelm enemy targets. In addition, the average Nietzschean battlecruiser has squadrons of Garuda class heavy fighters under its command.

**Source**:

* The Andromeda Wiki: Battlecruiser
* thedemonapostle
Centauri Republic Octurion Class Battleship

**Name**: Octurion
**Craft**: Centauri Republic Octurion Class Battleship
**Type**: battleship
**Scale**: capital
**Length**: 1,750 meters
**Skill**: capital ship pilot
**Crew**: 373; Skeleton: 38/+10
**Crew Skill**: Astrogation: 6D; Capital Ship Gunnery: 5D; Capital Ship Piloting: 6D; Communications: 6D; Sensors: 6D; Starship Gunnery: 5D
**Passengers**: 3,500
**Cargo Capacity**: 7,000 metric tons
**Consumables**: 40 months
**Hyperdrive**: x20
**Nav Computer**: yes
**Maneuverability**: 0D+1
**Space**: 1
**Hull**: 9D+2
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **8 Battle Lasers**

Fire Arc: 6 forward, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-18/45/90
Damage: 12D
* **16 Matter Cannons**

Fire Arc: 5 forward, 4 port, 4 starboard, 3 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-8/20/41
Damage: 5D+1
* **22 Particle Arrays**

Fire Arc: 8 forward, 5 port, 5 starboard, 4 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Damage: 5D+1
* **4 Mk I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 373

* Officers: 10
* Pilots: 26
* Sensor Operators: 25
* Crewmen: 312

* Average Crew Experience Level: Centauri Elite
* Stealth: 3 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2
* Sentri Class Medium Fighter: 24

**Description**: The largest vessel in the Centauri fleet, the Octurion serves many roles. It can be a mobile fire base to cut enemies to scrap with powerful battle lasers, a planetary bombardment ship to smash a target to smithereens with illegal mass drivers or ion cannons, a command center for an entire multi-fleet naval campaign, and anything else its firepower and auxiliary systems could support. An Octurion present in any occupied area automatically assumes it as the fleet’s command ship. It is rare to see two Octurions in the same sector of space due to cost and availability, but when it does occasionally occur the highest ranking commanding officer’s ship maintains seniority and serves as the primary flagship.

Each Octurion carries a small fortune in weapons systems and internal components, making it a veritable floating city. Unlike in most cultures, it is common to have scores of high ranking civilians in luxury suites throughout the ship – creating the very interesting atmosphere of a ‘court in space’ wherever these hulking brutes go. An Octurion’s captain often brings some of his own family and servants with him on these vessels, making it as much like home as possible for those extremely long campaigns.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 52-53)
* thedemonapostle
Diligence-class destroyer

**Name**: Diligence-class destroyer
**Craft**: UNSC Diligence-class destroyer
**Type**: Light Destroyer
**Scale**: capital
**Length**: 485 meters
**Skill**: capital ship pilot
**Crew**: 500; skeleton: 125/+10
**Passengers**: 30
**Cargo Capacity**: 9,700 metric tons
**Consumables**: 2 years
**Slip Space Drive**: x6,160
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950kmh
**Hull**: 5D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Heavy MACs**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 2-15/38/75
Atmosphere Range: 4-30/76/150km
Damage: 10D+1
* **26 Archer Missile Pods**

Fire Arc: 14 forward, 6 port, 6 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 30 per pod
Damage: 4D+2
* **8 M910 PDGs**

Fire Arc: turrets: 2 forward, 2 port, 2 starboard, 2 rear
Crew: 0; Automated
Scale: starfighter
Skill: Automated: Starship Gunnery: 4D
Fire Control: 1D
Space Range: 1-3/8/15
Atmosphere Range: 1-300/800/1,500m
Damage: 2D+2
* **Nuclear Missile Launcher**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 3
Damage: 9D
**Description**: The Diligence-class destroyer was a class of destroyers in service with the UNSC Navy.

The Colonial Military Administration originally used this class of ships as peacekeeping vessels. They were obsolete before the Human-Covenant war began in 2525, but were pulled from storage and retrofitted for action against the Covenant. This retrofitting would lead the to the ships being reclassified as destroyers.

One Diligence-class ship, UNSC Kronstadt, led a successful assault on the planet Heian

**Source**:

* Halo Wiki: Diligence-class destroyer
* thedemonapostle
Cardassian Repair Space Station

**Name**: Repair Station
**Craft**: Cardassion Union Repair Space Station
**Type**: Space Station
**Scale**: capital
**Length**: 912.4 x 286.73 meters
**Skill**: space station operations
**Autopilot**: 4D
**Crew**: 400; Skeleton: 40/+10
**Passengers**: 8,000
**Cargo Capacity**: 1,650,000 metric tons
**Consumables**: 1 year
**Hull**: 9D+2
**Shields**: 2D
**Sensors**

* Passive: 50 / 1D
* Scan: 120 / 1D+2
* Search: 160 / 2D
* Focus: 5 / 2D+2

**Weapons**

* **6 Type Pelrec Siral Wave Disruptor Arrays**

Fire Arc: 270 degrees
Location: upper even-numbered docking arms, lower odd-numbered docking arms
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1-2/5/15
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 4D+1
* **6 Class Delta Tractor Beams**

Location: Docking Arms
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 4D+2
* **18 Class Alpha Tractor Beams**

Location: upper and lower docking arms, docking bays
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:
	+ Spartan: 7,000
	+ Basic: 4,500
	+ Expanded: 1,400
	+ Luxury: 10
	+ Unusual: 20
* Escape Pods: 30

* Capacity per Pod: 10

* Ship Mass: 18,880,000 metric tons
* Year Commissioned: 2359 (Earth Reckoning)

**Transporters**

* Personnel: 36

* Range: 40,000 km
* Capacity: 6 persons

* Cargo: 4

* Range: 40,000 km
* Capacity: 1,000 kg

**Complement**

* Probes: 50

**Shuttle Bays**

* Craft up to 10 meters in length: 12
* Craft up to 50 meters in length: 24
* Craft up to 100 meters in length: 6

**Docking Bays**

* Craft up to 150 meters in length: 18
* Craft up to 700 meters in length: 6

**Description**: Cardassian repair facilities were large space stations used by the Cardassian Union in the 2370s.

There were numerous repair facilities in the Monac shipyards, one of the largest shipyards in the Alpha Quadrant. The shipyards were destroyed by a solar flare triggered by the Klingon Bird-of-Prey Rotarran in early 2375. (DS9: "Shadows and Symbols")

Later that year, members of the Cardassian Rebellion boarded a repair station in the Kelvas system to steal a Breen energy dampening weapon from a Jem'Hadar attack ship docked at the station. (DS9: "Tacking Into the Wind")

There were several repair facilities in orbit of Cardassia Prime in late 2375. The Dominion and the Breen formed a new defense perimeter near the stations after their retreat from the battle with the Federation Alliance. (DS9: "What You Leave Behind")

**Source**:

* Memory Alpha: Kelvas Repair Facility
* Memory Beta: Kelvas Repair Facility
* Cardassian Sourcebook vol 1 (pages 120-123)
* thedemonapostle
Colonial Cygnus Class Gunstar

**Name**: Cygnus
**Craft**: Colonial Military Cygnus Class Gunstar
**Type**: Cruiser
**Scale**: Capital
**Length**: 694.9 x 288 x 96.8 meters
**Skill**: Capital Ship Pilot
**Crew**: 800; skeleton: 80/+10
**Passengers**: 1,000
**Cargo Capacity**: 9,120 metric tons
**Consumables**: 20 months
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 6
**Hull**: 5D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **248 Medium Point Defense Autocannons**

Fire Arc: 124 dual turrets
Crew: 0; Automated
Scale: starfighter
Skill: starship gunnery
Fire Control: Automated: 2D+2
Space Range: 1-4/10/20
Damage: 4D
* **4 Primary Assault Railguns**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-11/27/53
Damage: 7D
* **40 Secondary Assault Railguns**

Fire Arc: 20 dual turrets
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/12/23
Damage: 3D
* **16 Heavy Missile Systems**

Fire Arc: 2 forward, 7 port, 7 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 2D+2
Scale: capital
Space Range: 1-11/27/53
Damage: 8D
* **16 Nuclear Missile Systems**

Fire Arc: 2 forward, 7 port, 7 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 2D+2
Scale: capital
Space Range: 1-13/34/67
Damage: 10D
**Complement**:

* Raptor Class Multipurpose Ship: 6
* Assorted Craft: 4

**Description**: The Cygnus Class Gunstars are the standard Colonial cruiser, succeeding nearly all of the earlier gunstar designs. More than three hundred were built, and their design spans more than twenty-three years. Although considered one class, they are at least eleven different variants of the basic Cygnus design. The first Cygnus class gunstar entered service sixteen years after the Armistice, the last was destroyed over Scorpia while 84% complete.

**Quirks/Special Characteristics:** Given the long construction run the class enjoyed, there are no fewer than eight different variants of the Cygnus Class, each variant built in a sub-class known as a “flight” and featuring different armament configurations, command and control suites, and mission profiles . The example presented above is a Flight VII gunstar, specialized for anti-ship warfare.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 101)
* thedemonapostle
CIS ML3b "Freij" Heavy Fighter

**Name**: ML3b Freij
**Craft**: Central Intelligence Service ML3b Freij Military Heavy Fighter
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 12 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: None
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 5D
**Shields**: 3D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **5 Stream Lasers Mk. II**  (firelinked)

Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 6D
* **5 Light Ordnance Hardpoints**

Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 1
Damage: 4D+1
* **Brute Mk II Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 8D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 4D
* **Banshee Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: Shields 100% Ionized for 1 round
* **Stingray Torpedo**

Fire Arc: Forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 32D
* **Hi-Explosive MineTube**

Fire Arc: Aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 10
Damage: 9D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The ML3b, or Military Heavy, is the Tri-System Military's sledgehammer. Although five Stream Laser MkIIs and six missile mounts give it excellent striking power, its lack of speed and large profile make it a poor dogfighter.

C457\_234R is listed on the CCN as a Freij with 1 year of service, and G668\_423C as a Duress with 1 year. All other information is classified.

**Source**:

* Wing Commander Encyclopedia: Heavy Fighter ML3b
* The Wing Commander Role Playing Game (page 322 )
* thedemonapostle
Babylon 5 Lumati Transport

**Name**: Stellar Yacht
**Craft**: Lumati Stellar Yacht
**Type**: Transport
**Scale**: Capital
**Length**: 304 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 13; Skeleton: 1/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2
**Passengers**: 40
**Cargo Capacity**: 80 metric tons
**Consumables**: 3 months
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 3D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **3 Arc Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-9/23/45
Atmosphere Range: 2-18/46/90km
Damage: 6D
* **2 Electromagnetic Lashes**

Fire Arc: 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D Ionization
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 13

* Officers: 2
* Pilots: 4
* Sensor Operators: 2
* Crewmen: 5

* Average Crew Experience Level: Lumati Line
* Stealth: 14 (Base Difficulty to detect ship)
* Atmospheric (Aquatic) Capable
* Gravitic Engine

**Description**: Rare and beautiful to behold, the Lumati transport – or stellar yacht, as they have called it – is a luxurious method of travel for their higher diplomats and ambassadorial staff. As a society who believes in the best going to the strongest and most ‘genetically deserved’, the Lumati make these transports with the best of their technologies. In their minds, they believe that by showing their best technological secrets up front they will cow all other inferior races into submission out of hand. For this reason alone their transports are works of art.

Driven by a powerful gravitic engine and armed with numerous small electromagnetic weapons, the ship is capable of performing equally well on parade or in combat. Its composite hull structure is very resilient and durable, and its dual-drive jump engine system makes it capable of escaping nearly any situation with little damage. Retreating may not seem like a very fitting choice for the ‘superior’ Lumati, but in such cases they often claim that fighting with an inferior is beneath them.

**Source**:

* Babylon 5: Ships of the Galaxy (page 141)
* thedemonapostle
Bumblebee-class escape pod

**Name**: Bumblebee-class escape pod
**Craft**: UNSC Class-3 Enclosed Heavy Lifeboat, Controlled
**Type**: escape pod
**Scale**: starfighter
**Length**: 10.4 x 2.2 x 4.0 meters
**Skill**: space transports
**Crew**: 1
**Passengers**: 8 troops
**Cargo Capacity**: 10 metric tons
**Consumables**: 1 week
**Maneuverability**: 0D+2
**Space**: 1
**Atmosphere**: 63; 173.5 kmh
**Hull**: 2D
**Weapons** - None

**Description**: The Class-3 Enclosed Heavy Lifeboat, Controlled, also known as the Bumblebee, is a standard escape pod for the UNSC. It is 10.5 meters long, making it longer than a Scorpion. It can hold up to nine people (including the pilot) and it has enough supplies to last a week before it runs out of food and clean air.

Most UNSC Ships carry several sets of these, stationed at airlocks. Like Pelican dropships, each has a call sign, usually consisting of three letters from the Phonetic Alphabet, followed by a two-digit number.

**Source**:

* Halo Wiki: Class-3 Enclosed Heavy Lifeboat, Controlled
* thedemonapostle
Babylon 5 Xeel War Carrier

**Name**: Xeel
**Craft**: Vree Conglomerate Xeel War Carrier
**Type**: War Carrier
**Scale**: Capital
**Length**: 130 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 28; Skeleton: 3/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 150
**Cargo Capacity**: 300 metric tons
**Consumables**: 3 months
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **4 Antiproton Guns**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 6D+2
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 28

* Officers: 3
* Pilots: 4
* Sensor Operators: 6
* Crewmen: 15

* Average Crew Experience Level: Vree Line
* Stealth: 7 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine
* High-Capacity Docking

**Complement**:

* 2 Light Shuttles or Zeoth Assault Shuttles,
* 12 Tzymm Heavy Fighter or 12 Zorth Light Fighter

**Description**: The only Vree hull that is not designed along the common ‘saucer’ format, the Xeel is more cylindrical in shape, revolving on its vertical axis instead of its horizontal one. Odd-looking and awkward for a Vree ship, the Xeel is the only ship designed to carry any semblance of fighter support. With advanced gravitic hangar bays and classified Conglomerate launch methods, the Xeel can manage to pack a full dozen heavy fighters in its comparably small frame and disgorge them in rapid succession. For its usefulness, it relies very heavily on those fighters and escorting craft for protection, as it is very poorly armed and armored. Taking the capabilities of the Tzymm fighter into mind, it is not unheard of for a Xeel to arrive, vomit out its fighter compliment, then immediately retreat back into hyperspace.

The opposite of this mentality, the Xeon assault variant of the ship is armed and armored more akin to its war saucer cousins, using this to punch deep into enemy lines before releasing a series of assault shuttles and breaching pods containing brutally well-equipped Vree soldiers.

**Source**:

* Babylon 5: Ships of the Galaxy (page 126)
* thedemonapostle
Centauri Republic Tertius Battlecruiser

**Name**: Tertius
**Craft**: Centauri Republic Tertius Battlecruiser
**Type**: Battlecruiser
**Scale**: capital
**Length**: 1,586 meters
**Skill**: capital ship pilot
**Crew**: 119; Skeleton: 12/+10
**Crew Skill**: Astrogation: 5D+1; Capital Ship Gunnery: 4D; Capital Ship Piloting: 5D+1; Communications: 5D+1; Sensors: 5D+1; Starship Gunnery: 4D
**Passengers**: 2,000
**Cargo Capacity**: 4,000 metric tons
**Consumables**: 20 months
**Hyperdrive**: x20
**Nav Computer**: yes
**Maneuverability**: 0D+1
**Space**: 1
**Hull**: 6D+1
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Battle Lasers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-18/45/90
Damage: 12D
* **6 Plasma Accelerators**

Fire Arc: 4 forward, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-8/19/38
Damage: 5D
* **4 Twin-Linked Medium Particle Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-4/10/20
Damage: 5D+1
* **3 Twin-Linked Particle Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/12
Damage: 8D+1
* **2 Mk I Interceptors**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

* **Mass Driver** (Retrofit)

Fire Arc: forward
Crew: 1
Scale: Death Star
Skill: capital ship gunnery
Fire Control: -1D+2
Space Range: 1-23/58/115
Damage: 12D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 119

* Officers: 8
* Pilots: 22
* Sensor Operators: 18
* Crewmen: 71

* Average Crew Experience Level: Centauri Veteran
* Stealth: 3 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 4

**Source**:

* The Babylon 5 Project: Primus class battlecruiser
* Babylon 5: Ships of the Galaxy (pages 53-55)
* thedemonapostle
Earth Alliance Cotten Class Fleet Tender

**Name**: Cotten Tender
**Craft**: Earth Alliance Cotten Tender Class
**Type**: fleet tender
**Scale**: capital
**Length**: 1,000 meters
**Skill**: capital ship pilot
**Crew**: 33; Skeleton: 5/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 150
**Cargo Capacity**: 300 metric tons
**Consumables**: 5 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Hull**: 2D+2
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **2 Twin-Linked Medium Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/7/13
Damage: 5D+1
* **4 Particle Beams**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage: 3D
* **2 Mark I Interceptors**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 33

* Officers: 2
* Pilots: 4
* Sensor Operators: 5
* Crewmen: 22

* Average Crew Experience Level: EarthForce Line
* Stealth: 4 (Base Difficulty to Detect Ship)
* Fusion engines
* Jump Point Generator

**Ship Complement**:

* Shuttle: 8
* SA-23E Aurora Starfury Class Heavy Fighter: 10

**Description**: First and foremost, although it may not be a very attractive or glorious vessel, the Cotten Tender is the main reason why the Earth Force fleet functions as well as they do. Responsible for resupplying ships, field repairs, personnel transfers, cargo hauling and the occasional remote delivery of fleet assets far out of common resource lines. Often non-combatant and used for menial yet necessary tasks, the Cotten Tender is a multipurpose vessel that is a foundational part of nearly every fleet assignment the EA undertakes.

Designed to be able to quickly replenish fighters or shuttle large amounts of supplies extremely quickly – as they never want to be caught in an escalating firefight – the Tender has a very large set of multiple hangar accesses and numerous auxiliary craft available to them. Even though there are always a number of locked-down replacement Starfuries, the Tender’s crew does not allow for any dedicated pilots for them; they are replacements only.

**Source**:

* Babylon 5: Ships of the Galaxy (page 7)
* thedemonapostle
Centauri Republic Vorchar War Scout

**Name**: Vorchar
**Craft**: Centauri Republic Vorchar Class Warship
**Type**: Warship
**Scale**: capital
**Length**: 360 x 475 x 305 meters
**Skill**: capital ship pilot
**Crew**: 49; Skeleton: 6/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2
**Passengers**: 700
**Cargo Capacity**: 1,400 metric tons
**Consumables**: 9 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **Battle Laser**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-18/45/90
Atmosphere Range: 2-46/90/180km
Damage: 12D
* **Standard Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-7/17/33
Atmosphere Range: 2-14/34/66km
Damage: 5D
* **Energy Mine Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 5D+2
* **Laser/Pulse Array**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
* **Laser**

Fire Control: 2D+1
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 4D
* **Pulse**

Fire Control: 0D
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 6D+1
* **Tractor Beam**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1/2/3
Atmosphere Range: 1-2/4/6km
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 49

* Officers: 2
* Pilots: 10
* Sensor Operators: 11
* Crewmen: 26

* Average Crew Experience Level: Centauri Line
* Stealth: 13 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2

**Source**:

* The Babylon 5 Project: Vorchan class medium warship
* Babylon 5: Ships of the Galaxy (pages 56-57)
* thedemonapostle
Battlestar Galactica Grenades and Explosives

Grenades are small hand-held bombs meant to be thrown or fired from launchers. The Fleet does not have much use for them; they are a ground combat weapon extensively employed by the Colonial Marines.

* **Grenade, Concussion**: This antipersonnel grenade harms those in its blast radius with the sheer concussive power of its explosion.

* **Grenade, Fragmentation**: Frag grenades are antipersonnel devices designed to fill a blast radius with bits of flying shrapnel. Some older ones have a blast radius of about 50 meters, larger than the distance it can be thrown. Most newer models, however, have a smaller blast radius of about 20 meters. It’s a good idea to find cover before using one.

* **Grenade, Incendiary**: These explosives produce a heat so intense it can melt metal. The chemical reaction does not require oxygen, which means incendiary grenades work under water or in a vacuum. These are particularly ugly weapons, producing some of the worst and most painful injuries imaginable.

* **Grenade, Riot Control (Gas)**: Gas grenades are generally used to control or disperse large groups, or to force enemies out of whatever cover they may be using. The gas causes extreme irritation to the skin, eyes, nose, and throat, and can incapacitate someone if they are exposed long enough.
The cloud of gas remains effective for five minutes. When entering or initially exposed to the gas, characters suffer 2D+2 Stun damage. For every 30 seconds they remain in the gas, they suffer an additional 2D+2 Stun damage.

* **Grenade, Smoke**: These grenades are generally used as ground signaling or marking devices or as a means of screening troop movement (treat as thick smoke). They can be offensive; the smoke produced by one of these grenades can be somewhat irritating to the skin, eyes, nose, and lungs.

* **Grenade, Stun (Flashbang)**: Stun grenades produce a intense “flash” of light and extremely loud “bang.” They temporarily stun an opponent for anywhere from five seconds up to a minute. Stun grenades are used to incapacitate an enemy long enough for them to be captured or fully incapacitated.

* **Grade 4**: G-4 is a military grade plastic explosive. It is a mixture of explosive compound, plasticizer, plastic binder, and a marker chemical so it can be detected and identified. G-4 can be molded into any desired shape, making it easy to inserted into cracks or gaps in a target. It can also be place into an empty shape-charged case. G-4 is known for its durability and reliability. Detonators or blasting caps are needed to trigger it. It can be shot, hit, cut, or even thrown into a fire without detonating. Stories circulate that soldiers have lit small chunks of slow-burning G-4 on fire to heat field rations. Heat and pressure together may cause G-4 to explode; it pays to be careful around any explosive. If lit on fire, don’t stomp on it to put it out.

**Source**

* Battlestar Galactica RPG Corebook (pages 111-112)
* thedemonapostle
Babylon 5 Xaak Command Saucer

**Name**: Xaak
**Craft**: Vree Conglomerate Xaak Command Saucer
**Type**: Command Saucer
**Scale**: Capital
**Length**: 350 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 51;Skeleton: 5/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 4D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 4D
**Passengers**: 1,250
**Cargo Capacity**: 2,500 metric tons
**Consumables**: 5 months
**Hyperdrive**: x7
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 14
**Atmosphere**: 485; 1,400 km/h
**Hull**: 5D+2
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **8 Twin-Linked Antiproton Guns**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 7D+2
* **Antimatter Torpedo Launcher**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 4D
* **2 Antimatter Cannons**

Fire Arc: 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
* **3 Antimatter Shredders**

Fire Arc: 3 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/11
Atmosphere Range: 2-4/12/22km
Damage: 5D+2
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 51

* Officers: 5
* Pilots: 8
* Sensor Operators: 8
* Crewmen: 30

* Average Crew Experience Level: Vree Veteran
* Stealth: 8 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Light Shuttle: 2

**Description**: With the added hull space of a cruiser, the Xill battle saucer is a bewildering ship, as it possesses both strong firepower in every possible arc or angle and exceptional maneuverability. The design originally dates back to the Dilgar Invasion, but the Vree have had it constantly tested and upgraded to use their highest forms of technology. The current antimatter and antiproton weaponry are the best versions they have invented to date, and most races are aware of the mighty firepower of the Xill.

Using the favored hull to create their first true command asset for war purposes, yet retaining the exceptional maneuverability of the mainline Xill, the Xaak is one of the most powerful vessels to be found in any Vree fleet – commercial or military. The original design saw this major internal update and was modified to become a sledgehammer of antimatter weaponry built around a mobile command center and fully functional market base. The Xaak has always been kept, in the minds of the Spacer’s Guild masters, at the forefront of Vree naval design. It is, therefore, a far more expensive ship to build and deploy than other Vree hulls and so tends only to be called upon outside of Conglomerate space in the most important missions.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 122-124)
* The Babylon 5 Project: Xill Class Cruiser
* thedemonapostle
D82-EST Darter

File:D82-EST Darter.png
**Name**: D82-EST Darter
**Craft**: UNSC D82-EST Darter
**Type**: Medium dropship / Cargo transport
**Scale**: starfighter
**Length**: 55.2 x 28.95 meters (estimated)
**Skill**: space transports
**Crew**: 3; skeleton: 1/+10
**Passengers**: 50
**Cargo Capacity**: 500 tons
**Consumables**: 1 week
**Maneuverability**: 1D
**Space**: 3
**Atmosphere**: 260; 750kmh
**Hull**: 4D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Description**: The D82-EST Darter is a dropship used by the United Nations Space Command to deliver supplies, such as rations and munitions, to forward bases. It is very similar in form and function to the D96-TCE Albatross, though it is larger than the latter.

The D82-EST Darter has been in service since at least 2531. It is a vital part of the UNSC's logistical operations, capable of deploying personnel, vehicles parts, weapons, and supplies from rations and medical kits to any ground side base. It serves as both an atmospheric and exoatmospheric craft capable of delivering troops and supplies wherever needed once a supply pad has been constructed.

The Darter's cargo bay is capable of transporting large amounts of supply crates at a time. Once it has landed, the underside splits down the middle lowering a metal pallet from the cargo bay, allowing its cargo to be dropped ground side to be unloaded. Once free of supplies, the Darter can reseal its cargo bay doors, returning to an orbiting space craft to resupply.

**Source**:

* Halo Wiki: D82-EST Darter
* thedemonapostle
Centauri Republic Razik Class Light Fighter

**Name**: Razik
**Craft**: Centauri Republic Razik Class Light Fighter
**Type**: light fighter
**Scale**: starfighter
**Length**: 33.37 meters
**Skill**: starfighter pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D+2; Communications: 4D+2; Sensors: 4D+2; starfighter pilot: 4D+2; Starship Gunnery: 3D
**Passengers**: none
**Cargo Capacity**: 60 kg
**Consumables**: 6 days
**Maneuverability**: 4D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 2D
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **Light Particle Gun**

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1 Pilot
* Average Crew Experience Level: Centauri Line
* Stealth: 12 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Gravitic Engine

**Description**: The forerunner of the Sentri, the Razik is rarely seen in frontline fleets in the 23rd Century. They are inexpensive and easily replaceable as there are several thousand in storage in naval yards all across the Republic. They take up no more room in a hangar, but also no less. They are not difficult to pilot, even at their increased speeds and with a lack of internal inertial dampeners to deal with the increased Gs. Even with all of this going against them, there are still some captains that request the venerable little dogfighter over the newer models every time.

It possesses a greater agility to the Sentri but is inferior in nearly every other way, making it unsuitable when matched against most current fighters of other races. They lack powerful weaponry to wield against any sort of non-fighter craft, but when aimed at an enemy fighter’s cockpit or fusion junction – a very feasible feat when crewed by veteran pilots – the Razik can mount a fearsome anti-fighter defense of Centauri warships.

**Source**:

* Babylon 5: Ships of the Galaxy (page 58)
* thedemonapostle
Centauri Republic Maximus Class Frigate

**Name**: Maximus
**Craft**: Centauri Republic Maximus Class Frigate
**Type**: frigate
**Scale**: capital
**Length**: 141.4 meters
**Skill**: capital ship pilot
**Crew**: 28; Skeleton: 4/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 20
**Cargo Capacity**: 40 metric tons
**Consumables**: 3 months
**Maneuverability**: 2D+2
**Space**: 9
**Hull**: 3D
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **5 Particle Arrays**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Damage: 5D+1
* **2 Particle Guns**

Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1/3/6
Damage: 2D+1
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 28

* Officers: 3
* Pilots: 4
* Sensor Operators: 4
* Crewmen: 17

* Average Crew Experience Level: Centauri Line
* Stealth: 11 (Base Difficulty to Detect Ship)
* Gravitic Engine

**Ship Complement**:

* Shuttle: 1

**Description**: A system defense fleet in and of itself, no other single design has been attributed with the successful repulsion of attacking forces from Republic borders more often than the Maximus. A ship designed to be one of the best defensive vessels, with just enough firepower to keep its enemies at bay until help can arrive from the rest of the fleet; this ship is built to resist taking a pounding and has proven its worth on hundreds of occasions.

It is a great honor to serve on a Maximus for two very distinct reasons. One, the crew of a Maximus have high survivability rates. Few Maximus crews are lost in battle and fewer still find themselves replaced due to command errors. The second is actually due to the fact that there a number of war stories from several wars when the Maximus was integral to the victory in a battle or won entire engagements on its own. Even though many are used for system defending, the pride in the chassis itself remains.

**Source**:

* Babylon 5: Ships of the Galaxy (page 51)
* thedemonapostle
Babylon 5 Drakh Entire Shuttle

**Name**: Shuttle
**Craft**: Drakh Entire Shuttle
**Type**: Shuttle
**Scale**: starfighter
**Length**: estimated to be no greater than 30 meters
**Skill**: Space Transports
**Crew**: 1
**Crew Skill**: Astrogation: 5D; Communications: 5D; Sensors: 5D; Space Transports: 5D

**Passengers**: 24
**Cargo Capacity**: 10 metric tons
**Consumables**: 1 week
**Maneuverability**: 3D+2
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 4D
**Sensors**

* Passive: 48 / 1D+1
* Scan: 96 / 3D
* Search: 144 / 4D+1
* Focus: 5 / 6D

**Weapons** - None

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1

* Pilots: 1

* Average Crew Experience Level: Drakh Line
* Stealth: 13 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Atmosphere Capable
* Drakh Flight Computer

**Description**: Atasa, ‘Windflower’.
The standard Drakh shuttle strongly resembles a Vorlon vessel – petals blossom from the rear of the ship when in flight. These panels serve a variety of functions: cargo can be attached to them, they are covered in sensor arrays, and they can also be used to coast on solar winds or on emissions from gravitic drives. When a Clanfleet is in flight, the shuttles that dart between larger ships need only use their own drives for a few seconds in each trip, saving energy by hitching a ride on the gravity field of larger vessels.

The crew section of the shuttle is in the central bulb. The shuttle needs only a single pilot, and can carry up to two dozen passengers (other races would find the accommodations on board the shuttle cramped, but the Drakh are used to sitting in small niches) along with a cargo payload. The shuttles are surprisingly manoeuvrable for their size thanks to their gravitic drives.

The shuttle is capable of entering atmosphere, but only if the ‘petals’ are wrapped around the central bulb, limiting the amount of cargo that can be transferred from surface to orbit by these shuttles.

**Source**:

* The Babylon 5 Project: Drakh shuttle
* Babylon 5: The Drakh (page 59)
* thedemonapostle
Centauri Republic Kutai Class Gunship

**Name**: Kutai
**Craft**: Centauri Republic Kutai Class Gunship
**Type**: gunship
**Scale**: capital
**Length**: 200 meters
**Skill**: capital ship pilot
**Crew**: 21; Skeleton: 4/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 40
**Cargo Capacity**: 80 metric tons
**Consumables**: 3 months
**Maneuverability**: 2D+2
**Space**: 9
**Hull**: 3D
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons** (See Notes)

* **6 Matter Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-8/20/41
Damage: 5D+1
* **3 Particle Arrays**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 21

* Officers: 2
* Pilots: 3
* Sensor Operators: 2
* Crewmen: 14

* Average Crew Experience Level: Centauri Line
* Stealth: 11 (Base Difficulty to Detect Ship)
* Gravitic Engine

**Ship Complement**:

* Shuttle: 2

**Notes**:

* **Weapons**: Due to power and ammunition loading constraints, only three of these weapons may fire per turn.

**Description**: The Kutai gunship is a design based on a long-captured League chassis that retains its odd shape but has been completely rebuilt a dozen times using Centauri materials, equipment and upgrades. Whichever minor League race once held it would barely recognize the monstrous gun-laden beast it has become. Appropriately named ‘gunship’, the Kutai is a deadly vessel with more than enough weapon systems to make a difference in most assaults, but tends to be better suited to lend support to larger ships more often than engage targets on its own.

Being one of the Centauri’s earliest captured hulls, the Kutai is omnipresent across Republic space. Fast and maneuverable for a vessel packing as many powerful matter cannons as it does, it makes for an excellent crew-training platform. Easy, straightforward and easily replaceable – rookie crews are a mirror match for the Kutai. Surprisingly, there has been little done to change the Kutai in 20 years; the Admiralty believes they have their ‘winner’ right here.

**Source**:

* Babylon 5: Ships of the Galaxy (page 50)
* thedemonapostle
Civilian PL01 "Straith" Light Fighter

**Name**: PL01 Straith
**Craft**: Civilian PL01 Straith Light Fighter
**Type**: Light Fighter
**Scale**: walker
**Length**: 14 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 12 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 3D
**Shields**: 4D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Volt Lasers** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D+1
* **Snipe Missile**

Fire Arc: Forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 2
Damage: 4D+1
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/4/7
Atmosphere Range: 10-100/400/700m
Strength: 4D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 1-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Straith is the cheapest fighter available on the private market in the Tri-System. Because of its low cost, Straiths are flown only by the most desperate of men - those generally willing to do anything for a quick credit. Count Perrymore once hired three Straiths to interrupt his duel with Baron Conrad Velder. Lev Arris (Vel Ricaud) flew a Straith when he first became a privateer. One of the Tri-System's most famous pilots, Monk Skungous, also flies a Straith.

The Straith entered service before 2777. Notable Straith include D234\_231L (2779), E321\_900S (2777) and K387\_589K (classified).

**Source**:

* Wing Commander Encyclopedia: Straith Light Fighter PL01
* The Wing Commander Role Playing Game (page 330)
* thedemonapostle