Tieflings (Dagara)

Tieflings are easily numerous enough to have their own culture. They dwell to the west of the sand sea along the border of the Blood Plains, where their ancestors have spent millennia guarding those mountains’ Red Gate against the legions of the Abyss. Tieflings are the chosen people of Azakar, a once-demon redeemed into a powerful force for good. A few among them are gifted holy power and blood because of his blessing.

**Ability Scores:** Tieflings get +2 charisma and +1 intelligence.

**Age:** Tielfings age at the same rate as humans but can live into their 120's.

**Alignment:** Tieflings, like Castians, tend toward extremes, either aligning themselves with Azakar or siding with evil.

**Size:** Tieflings can be medium or small.

**Speed:** You have a walking speed of 30 feet.

**Languages:** You speak Common and Infernal

**Darkvision:** You have darkvision out to 60 feet.

**Hellish Resistance:** You have resistance to fire damage.

**Azakar's Blessing (optional-this feature replaces Infernal Legacy):** Azakar Tieflings are usually created when a mortal breaks an oath important enough to warrant punishment in the afterlife, whether divine or otherwise, condemning themselves to years of posthumous servitude at the Red Gate and transforming their bloodline into Tieflings. You know the *Sacred Flame* cantrip. Once you reach 3rd level, you can cast the spell *Heroism* as a 1st-level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the spell *Daylight* once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.

While many or most Tieflings are blessed by Azakar, there are also many Tieflings brought about by the other Archdevil's and their associate layers of Hell.

**Curse of Urael (optional-this feature replaces Infernal Legacy):** You know the *Vicious Mockery* cantrip. Once you reach 3rd level, you can cast the spell *Tasha's Hideous Laughter* as a 1st-level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the spell *Crown of Madness* once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.

**Curse of Karona (optional-this feature replaces Infernal Legacy):** You know the *Green-Flame Blade* cantrip. Once you reach 3rd level, you can cast the spell *Wrathful Smite* as a 1st-level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the spell *Flame Blade* once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.

**Curse of Bahl (optional-this feature replaces Infernal Legacy):** You know the *Poison Spray* cantrip. Once you reach 3rd level, you can cast the spell *Enthrall* as a 2nd level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the spell *Incite Greed* once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.

**Curse of Ilana (optional-this feature replaces Infernal Legacy):** You know the *Ray of Frost* cantrip. Once you reach 3rd level, you can cast the spell *Armor of Agathys* as a 2nd-level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the spell *Rime's Binding Ice* once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.

**Curse of Danethir (optional-this feature replaces Infernal Legacy):** You know the *Control Flames* cantrip. While wielding a melee weapon in one hand, you may cast *Control Flames* as a bonus action. If you do, your weapon attacks deal an extra 1d4 fire damage until the end of your turn. Once you reach 3rd level, you can cast the spell *Burning Hands* as a 2nd-level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the spell *Continual Flame* once per day without material components with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.