Dunkelheit/Abilities and Powers

Back in YYGRASIL, Dunkelheit was a known PvP player that would often appear when pvp between parties or guilds occured and he would target those with fewer HP, with many being the guilds that held a grudge against him and refusing him in their ranks. Despite this however, he was very capable in 1vs1, with him utilizing his unique race and class to give trouble to enemies with his scythe and life-stealing abilities.

## Angel of Death

* **Speak Enochian Tongue**
* **Dark Vision**: The user can see perfectly in non-magical darkness.
* **Reaping Combat**: Dunkelheit can use a scythe with increased skill while it is infused with necrotic energy.
* **High Tier Magic Immunity III**: Nullifies all low tier spells.
* **High Tier Physical Immunity III**: Nullifies all low-level attacks (below level 60).
* **Slashing Damage Resistance V**
* **Piercing Damage Resistance V**
* **Death Aura I**: Shaves certain amount of HP from one or multiple targets.
* **Death Aura II**: Shaves more HP from one or multiple targets than Death Aura I.
* **Death Aura III**: Shaves more HP from one or multiple targets than Death Aura II.
* **Death Aura IV**:Shaves more HP from one or multiple targets than Death Aura III.
* **Death Aura V**: Has a chance of causing Instant Death.
* **Critical Hit Immunity**
* **Negative Energy Touch/Touch of Undeath**: Deals negative-type damage to the object being touched, attacked, or skill-attacked by Dunkelheit. Before the target is inflicted by negative-type damage, it can be fully recovered by avoiding direct physical contact with Dunkelheit. Death can occur from the unhealable strength attribute being reduced to zero.
* **Will-o'-wisp**: Dunkelheit's body generates a blue-dark flame that does immense damage to spirits and undead which he can apply to his spells as an enchantment akin to maximize magic etc.

### Basic Angel Traits

* **Radiance Immunity**: The user is completely immune to all forms of radiant-elemental attacks like light and fire.
* **Resistance from Natural Weapons**: The user has immense resistance to unenchanted attacks.
* **Dark Vision**
* **Evil and Demonic Vulnerability IV**:
* **Evil and Demonic Corrupted Areas' Vulnerability II**
* **Recover by Negative Energy**:
* **Disease Immunity**:
* **Eating, Drinking, and Breathing are Unnecessary**:
* **Sleep Immunity**:
* **Temporal Immunity**:
* **Instant Death Immunity**
* **Mind-affecting Immunity**
* **Protection Energy - Negative**: Protects target from Negative Energy damage.
* **Dimensional Lock**: An ability which lets the user render the enemy's teleportation and transfer magic unusable. It can only be used by the highest-ranking devils or angels.

### Class Abilities

* **Soul Keeping**: Those dying near the user have their souls being absorbed by them. Absorbed souls can be later used to restore the user's MP up to a certain amount.
* **Soul Merge**: While its effect in the game is unknown, in the New World Dunkelheit can possess the body of a dying target, with him sharing the target's memories and stats. Leaving the body restores his true appearance and abilities but the target dies.
* **Ghost Brigade**: Dunkelheit can spend up to ten souls and create ghostly versions of deceased targets. The ghosts can use 50% of their abilities and they can talk normally, but he can control what they say if he so wishes.

### Super-Tier Magic

* **Creation**: It is a super-tier spell that can change the terrain itself. In YGGDRASIL, it was used to guard against the heat of volcanoes or the cold of freezing lands.
* **Dark Reaping**: It is a super-tier spell that is utilized via a specific item. It consumes half of the user's HP and in return, it shaves double the amount of HP from a target. The affected target cannot restore the missing HP with any way for ten minutes unless with the usage of a World Item.
* **Field of Tartarus**: It is a super-tier spell that once cast, it creates a field of darkness that gradually saps HP from anyone in it except the user while the MP cost of enemy spells becomes double the original amount.

### Normal Spells

#### 1st Tier

* **Sapping Sting**: A 1st tier spell that allows the user to sap some of the target's vitality.
* **Chill Touch**: A 1st tier spell that allows the user to create a ghostly, skeletal hand that grabs a target and inflicts damage.
* **Ray of Sickness**: A 1st tier spell that allows the user to unleash a green beam that damages and poisons a target.

#### 2nd Tier

* **Ray of Enfeeblement**: A 2nd tier spell that allows the user to unleash a black beam that makes a target inflict half of its normal damage.
* **Message**: A 2nd tier spell that allows one to be able to talk to a (targeted) person through telepathy.

#### 3rd Tier

* **Bestow Curse**: A 3rd tier spell that allows the user to inflict a curse on a target. While cursed, the target has a difficulty landing hits on the user while they receive more damage from them.
* **Vampiric Touch**: A 3rd tier spell that allows the user to clad their hands in shadows with which they restore some of their vitality by siphoning it from tha target with each hit.
* **Summon Undead 3rd**: A 3rd tier spell that allows the user to summon skeletal-type undead like Skeleton Warriors under their control.

#### 4th Tier

* **Wreathing Shadows**: A 4th tier spell that allows the user to clad themselves in flame like shadows that dim nearby light and offer resistance to radiant damage while the shadows lash out to those striking the user.
* **Summon Undead 4th**: A 4th tier spell that allows the user to summon undead around the level of a four-tier magic caster or summon several weaker undead at the level of a 3rd tier magic caster.

#### 5th Tier

* **Dance Macabre**: A 5th tier spell that allows the user to unleash black threads that temporarily animate corpses as zombies or skeletons and can telepathetically command them and also empower them.
* **Enervation**: A 5th tier spell that allows the user to unleash a black tendril that restrains a target. The target receives negative damage and the user is gradually healed.
* **Raise Dead**: A 5th tier spell resurrection spell that revives the dead person back to life with some loss of vitality and five levels in return. Moreover, this spell will have a hard time working without a corpse, or if it's badly damaged.
* **Teleportation**: A 5th tier spell that allows the caster to teleport over a distance.

#### 6th Tier

* **Control Weather**: A 6th tier spell that allows the user to manipulate the weather.
* **Summon Undead 6th Tier**: A 6th tier spell that allows to summon mid-tier undead.

#### 7th Tier

* **Create Greater Item**: A 7th tier spell that creates magically-made items such as armors, swords, halberds, and so on along with mundane items such as furniture, e.g. and much more.
* **Hell Flame**: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
* **Undeath Army**: A 7th tier spell that can summon a huge horde of undead.
* **Finger of Death**: An 7th tier spell that allows the user to unleash a beam from their index finger that does immense negative damage to a target. Humans that die from this spell are automatically raised as zombies.

#### 8th Tier

* **Death**: An 8th tier spell that can be used on a single target each time.
* **Energy Drain**: An 8th tier spell from his specialty of necromancy. It is a spell that drains the opponent’s levels, granting the user various benefits depending on the number of levels drained.
* **Astral Smite**: An 8th tier spell. It is an attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal

#### 9th Tier

* **Time Ravage**: An 9th tier spell that allows the user to unleash a blast that rapidly ages those hit to oblivion. Those that might resist it rapidly age and are left with thirty days of life.
* **Hell Flame Dragon**: An 9th tier spell that unleashes a serpentine dragon of black flames devours a target and engulfs it in a raging inferno that burns anything to ashes with black flames. It's one of Dunkelheit's favourite spells and one he usually uses with Twin Magic.
* **True Resurrection**: A 9th tier spell, which is capable of reviving the dead. It can resurrect low-leveled beings without turning them into ashes during the process, but they will still lose some levels along the way.
* **Grasp Heart**: A 9th tier spell in which the caster grabs and crushes their opponent's heart, causing instant death to them. Even if the target resists, they instead become stupefied or stunned as a secondary effect.
* **True Death**: A 9th tier spell, which invalidates the effect of lower-tier resurrection magic.

#### 10th Tier

* **Reality Slash**: A 10th tier spell that is top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'. It is capable of cleaving through the very fabric of space, and a hit from this powerful attack spell can disregard virtually any form of magical defense.
* **Naraka**: A 10th tier spell that deals fire-type damage. It is the kind of spell that can be learned by a magic caster of any type as long as the requirements to learn it are met. However, this spell only does its listed damage when cast by a magic caster with a maxed-out negative karma value. Its damage decreases as one’s karma value increases.

#### ??? Tier

* **Gate**: Summons a portal, allowing travel of a large number of people over great distances. It has no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic.
* **Τrue Dark**: Deals none-type damage with darkness.
* **Negative Burst**: Sents out a burst of a sphere of negative energy from around the caster's body.

## Main Equipment

* **Doom Scythe**: A Divine Item in the form of a black, cracked scythe that restores a portion of a user's HP. A user can also use with it the Super-Tier Magic spell "Dark Reaping", with the item's life stealing ability being sealed for ten minutes after the spell has been cast.

* **Embrace of Thanatos**: A World Item in the form of a black scythe with a black orb held by a dragon whose blade is made of black and violet smoke. The scythe can greatly damage anything with negative energy while if an enemy is afflicted with negative energy, they die instantly regardless of resistances.