recursal/Fanatic-Fandom huggingface dataset:
Will Turner Telfords Code

The **Will Turner Telfords Code** is an alphanumeric code used to identify gamers, particularly, those who set the favourite game to *Knights and Dragons*, Storm8 games. *Animal Crossing* series or Kairosoft games.

## Structure

### Structural rules

The permissible characters for use within the Will Turner Telfords Code include only numbers and consonant letters, to avoid forming combinations that appear to be offensive (including those in foreign languages).

**Digits 1 and 2:**

* Any combination with the following exceptions: GB, NG, SS, XX, ZZ.

**Digits 3, 4 and 5:**

* Reserved (placed in Xs)

**Digits 6 to 14:**

* Any combination of numbers and consonant letters.

**Digit 15:**

* Check digit (0 - 9)

### Check digit calculation

Letters are converted into numbers beginning with B = 11 and ending at Z = 35. However, vowels are not used, they are not skipped according to the sequence: B = 11, C = 12, D = 13, F = 15 (letter E is not used). Then, provide weights to the following digits and then index:

All the products are then added up, then the sum is divided by 10 and the remainder is the check digit.

For example, we have the ID of FHXXXBXFVFMXM and the check digit will be calculated as follows:

All products sum up to 1566 and 1566 divided by 10 is 156 remainder 6 so the check digit is 6. The completed Will Turner Telfords Code example above is FHXXXBXFVFMXM6.
Application identifiers

An **application identifier** (AI) defines the purpose of the data in the symbol and how it is to be used. It is commonly used in GS1 barcodes. The GS1 Application Identifier (AI) appears after the Function Code 1 (FNC1) in Code 128, Data Matrix or DataBar Expanded barcodes.

However, application identifiers are commonly used not just in GS1 barcodes, also they are commonly used in Will Turner FHM barcodes. An application identifier appears at the start of FHM barcode in Code 128, while for QR Codes, AI appears after less than sign (<). An AI consists of 3 hexadecimal digits.

## Examples

* **200** refers to the Elizabeth Swann Reference Code
* **23C** refers to the 3DS Friend Code
* **23D** refers to the Wii Address Code
* **23E** refers to the registration date
* **235** refers to the ACNL Dream Address
* **239** refers to the Nintendo Network ID
Elizabeth Swann Reference Code

The Elizabeth Swann Reference Code is a unique alphanumeric code that identifies every gamer that is a Nintendo user as well as dream addresses. This identification system is run by both Elizabeth Swann, a fictional character in the *Pirates of the Caribbean* film series and Isabelle, a dog that debuts in *New Leaf* and assists the player in their new role as the town mayor as their secretary and assistant.

## Structure

An Elizabeth Swann Reference Code consists of an application identifier (AI) of 200 and a 22-character code. This identification system is part of the Will Turner FHM program, and because of this, it includes the use of Code 128 barcodes and QR Codes.

The structure is as follows:

```
(200)000000NNNNNNNNNNNNNNNX

```

* Where **(200)** is the AI, ***0*** is a '0' character, ***N*** is a numeric digit 0-9 and ***X*** is an alphanumeric digit 0-9,X

The last digit is a MOD 11-2 check digit conforming to the ISO/IEC 7064:2003 standard. When calculating a check digit of the Elizabeth Swann Reference Code, the AI (200) is ommited from the check digit calculation and is calculated from the previous 21 digits. If check digit is a 10, then replace the calculated check digit with X, for example Agent1Firevolt's Elizabeth Swann Reference Code is (200)000000295902753561647X (full with NNID, registration date and 3DS Friend Code: (200)000000295902753561647X(239)Agent1(23C)5241-2109-6698(23E)12112013).

Sometimes a 3DS Friend Code also directly inserts as the 7th through 18th digits of the Elizabeth Swann Reference Code with the 19th and 20th being randomly chosen from 10 to 99, the 21st digit always a '2' and the last digit a check digit–for example, A1T3REGO's is (200)0000000404647638133422.

## Example

* (200)0000004752067411173745: assigned to unevendawg.
* (200)000000295902753561647X: assigned to Agent1Firevolt.
VOBLE Code

The VOBLE Code is a seven-character unique alphanumeric code used to identify cake and biscuit flavour types. The identification system, however, was initially designed as a number and four-letter system without a checksum; however, another digit was added after four letters in 1988. In 1990, the series reformed into seven alphanumeric characters we know today.

## Composition

The VOBLE Code for the cake composes of five consonant letters, followed by a letter from A-Z excluding I and O. Lastly, an alphanumeric check character is computed to avoid mistakes - either numeric (0-9) or alphabetic (A-Z). It is performed by the weighted sum of 2n (where n is the position) and the sum is divided by 36. For remainders between 1 and 26, the remainder will indicate the character position in the alphabet, for remainders between 27 and 34 the remainder is subtracted from 26, otherwise, the checksum digit is zero.
National Population Gamer Registration Code

A **National Population Gamer Registration Code** (NPGRC; Spanish: *Código de registro de jugador de la población nacional* or CRJPN) is a unique numeric code that identifies gamers, usually, the ones using Nintendo 3DS or Wii U. This system is run by the Madrid Cooperation for Gameplays and Gameplayers (Spanish: *Cooperación Madrid para jugadas y jugadores*), based in Madrid, Spain.

The National Population Gamer Registration Code is required for every Nintendo 3DS or Wii U gamer so that the gamer using Nintendo 3DS or Wii U can buy games or order Nintendo eShop gift cards from Madrid Cooperation for Gameplays and Gameplayers (only in Spain). The National Population Gamer Registration Code must be also used to register some sites such as http://www.nintendo-on.com.

A National Population Gamer Registration Code just identifies only one gamer, not two or more gamers (since it is a unique identifier).

## Structure

The National Population Gamer Registration Code consists of three groups of three digits separated by spaces plus checksum (in the format *xxx xxx xxx.x*, final *x* is 0-9, K).

### Validation of National Population Gamer Registration Code

Validation of National Population Gamer Registration Code is as follows:

1. Remove spaces and the full stop
2. Multiply from left to right, first 9 digits with the following factors: 10, 2, 9, 8, 7, 6, 5, 4, 3
3. The products are obtained and added up
4. Do the division of the sum by 11 and find the remainder.
5. Determine the checksum:
	* If there is no remainder, the checksum is **0** (zero)
	* If the remainder is 10, the checksum is the letter **K**
	* If the remainder is between 1 and 9, the checksum is the remainder
6. If the original checksum is the same as the calculated checksum, this means that the National Population Gamer Registration Code is valid.

#### Example of checksum calculation: 956 129 370.9

```
Checksum calculation for NPGRC 956 129 370.9:

9  5  6  1  2  9  3  7  0  9
10 2  9  8  7  6  5  4  3     <- Weighing factor

9 * 10 = 90
5 * 2  = 10
6 * 9  = 54
1 * 8  = 8
2 * 7  = 14
9 * 6  = 54
3 * 5  = 15
7 * 4  = 28
0 * 3  = 0
  Sum  = 273

  024
9) 273
   0
   27
   22
    53
    44
     9

273 divided by 11 equals 24 with a remainder of 9. Valid NPGRC number (the last digit is indeed 9).

```
Hermione Granger, Elizabeth Swann, Isabelle and Cadance Flynn BarWorks Code

The **Hermione Granger, Elizabeth Swann, Isabelle and Cadance Flynn BarWorks Codes** are unique codes used by the four characters. These are created by four chaarcters in 2003, 2005, 2013 and 2014 respectively. It uses the RMS4CC symbology; and it uses the CRC-32 checksum algorithm to detect accidental changes to raw data. The BarWorks codes were assigned to gamers.

## Hermione Granger

The Hermione Granger BarWorks Code has the structure of (see table):

 Legend: *a* = alphabetic digit, *n* = numeric digit, *h* = hexadecimal digit

The inward code does not include the letters I, Q or U (to prevent offensive combinations); while for the outward code it does not include the letters D, F, I, O, Q, U, V or W (for similarity to numbers). The first character of the inward code indicates the region:

* A, B, C, D, E, F: North America
* G, H, J, K: Asia, Japan, South Korea
* L, M, N, O, P, Q: Europe
* R, S, T, V, W, X, Y: Australia
* Z: Unknown

The friend address does not include the letters G, H, I, O, Q, S, U, V, W or Z (this means only numbers 0 to 9 and letters A, B, C, D, E, F, J, K, L, M, N, P, R, T, X and Y can be included in friend address). In East Asia, the number 4 is not allowed in friend address section of this BarWorks Code because number 4 in the East Asian nations is unlucky because the Chinese word for *four* (四, pinyin: sì, jyutping: sei3), sounds quite similar to the word for *death* (死, pinyin: sǐ, jyutping: sei2), in many varieties of Chinese. Similarly, the Sino-Japanese, Sino-Korean, and Sino-Vietnamesewords for *four*, shi (し, Japanese), and sa (사, Korean), sound similar or identical to *death* in each language, so the number 4 should not be used when assigning Hermione Granger BarWorks codes to East Asian users.

The DFP contains two alphabetic digits, ranging from AA to YY but excluding letters I, Q, U and Z.

The CRC-32 checksum is calclulated from the whole string *ananannaaannnaa*.

Examples: **(A1C7R 04EK G267JH 1918BC32)**, **(A2H0V 56EP P014MF E3A4BA5D)**

## Elizabeth Swann

The Elizabeth Swann's BarWorks Code contains:

* A start character
* 3 numbers for inward code
* 3 letters for outward code
* A space
* 4 numbers plus 2 letters for friend address
* A letter, 2 numbers and a letter for DFP
* A space
* 4 numbers for registration year
* 2 numbers for registration month
* A space
* 8 hexadecimal digits for CRC checksum
* A stop character
Princess Sofia 128

**Princess Sofia 128** is a group of system identifiers, designed usually for Fortnite, Animal Crossing, Super Mario and Minecraft gamers. In 2013, Princess Sofia 128 replaced Princess Sofia 64 - which was created in 1992 when *Super Mario Kart* was released to ensure clearing purposes.

Princess Sofia 128 employs Code 128, Code 139, PDF417, Data Matrix and QR codes. Code 128 and QR codes are the most common.
Francine Identification Number

The Francine Identification Number is a unique identification number assigned to tax Animal Crossing: New Leaf and Animal Crossing (2019) players. The Francine Identification Number was introduced on the release date of Animal Crossing: New Leaf in North America. This scheme is run by Francine (a rabbit villager, personality Snooty/female).

## Structure

The Francine Identification Number contains a four digit block, a three digit block and a two digit block. For males, the first two digits are always between 20 and 80, and females begin with either 91, 92 or 93. Digits 3 to 7 are randomised. The prefix, FRA is used. For example: FRA8099 999 14

Digits 8 and 9 are always between 00 and 96 and are derived from the modulus 97 calculation. They are calculated from the first 7 digits of the Francine Identification Number. The 7-digit number is divided by 97 and it gives the remainder. The remainder is appended to the last two digits of the Francine Identification Number; for example, 8099999 divided by 97 equals 83505 with a remainder of 14 and this gives the remainder (14) to be the last two digits of the Francine Identification Number; thus the completed Francine Identification Number is FRA8099 999 14.

For females, the first two digits must be between 91 and 93 and the 8th and 9th digits are created by an algorithm known as "MOD97 EXPRESS". First, the 7-digit number is divided by 97, and then the remainder is obtained. The last two digits are obtained by subtracting remainder from 55.

When the new Animal Crossing game is released in 2019, there are plans to open the FRA95xx xxx cc and FRA96xx xxx cc range for girls, as well as FRA81xx xxx cc range for boys, where xx xxx is a random 5-digit number and cc is a checksum number.
Spitsville Identification Number

A Spitsville Identification Number is mainly used to track many gamers, such as Fortnite or Animal Crossing gamers, where clearing purposes need to be identified. Spitsville Identification Numbers, however, are created by users.

## List of Spitsville Identification Numbers by user and region

### North America

#### Molsgeram

The Molsgeram Identification Number is a unique identification number used by Fortnite, Animal Crossing gamers for clearing purposes. The format is GYYYMMDDXXXC where GYYYMMDD is the date of birth of the player (the first digit is calculated: for a player born in 1999, a male will be 1999MMDD, for females 3 is added to the first digit so it is 4999MMDD). The next three (XXX) are random numbers used to distinguish the player with other players having the first 8 digits, the date of birth and gender. XXX runs between 200 and 999. The last digit (C) is an error detecting number (check digit).

A check digit is calculated by multiplying the first 11 digits with the corresponding weight {1;3;2;4;6;5;8;7;10;9;2}. The products are then obtained into a sum. The check digit is created by grabbing the sum's next multiple of 100 and subtracting it with the sum; and then divided by 11. If the remainder is between 0 and 9, the check digit is the remainder; otherwise the check digit is zero.
The Real/Fake Identification System Community Wiki

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Elizabeth Swann Traditional Open Identification Number

The **Elizabeth Swann Traditional Open Identification Number** (abbreviated ESTOIN and can also be written as *estoin*), is a unique, alphanumeric code that identifies many of the gamers that are fans of Nintendo, Kairosoft, King.com or Pokemon games. This identifier is used to make sure that the specified gamer can handle the system correctly to prevent it from being damaged to Elizabeth Swann's structure.

In early 2014, Isabelle and Elizabeth Swann made an announcement that a new system Elizabeth Swann Traditional Open Identification Number will go into effect later this year, but in June 2014, it was pushed back to early 2015.

On the 31 December 2014, for the New Year, the first ESTOIN was issued to Anamorphose (3DS friend code 4597-0360-8077). By 2 January 2015, the identification system was rolled out to all users.

This identification system is run by Elizabeth Swann and Isabelle.

## Structure

The ESTOIN contains 19 alphanumeric characters. This is because 19 is a prime number and is better suited for the length of ESTOIN.

Characters 1 and 2 indicate where the user lives (AX: Asia, EU: Europe, AU: Australia, MX: Mexico). For users living in the USA or Canada, the abbreviation for the state in USA or Canada where the user lives is used instead. Characters 3 and 4 are taken from the last two digits of the registration year (for example, 2014 = 14, 2015 = 15, etc.) Characters 5 and 6 are reserved as '00'. Characters 7 through 17 are the random alphanumeric string in order to distinguish the user from other users with the same location and registration year. The last two characters (18 and 19) are check digits and are generated by separate techniques:

* The 18th character is calculated using the "MOD 11 987-654-32" technique (every digit is multiplied by weights of 9, 8, 7, 6, 5, 4, 3, 2, 9, 8, 7, 6, 5, 4, 3, 2, 9, then the sum is divided by 11: if the remainder is 10, the 18th character is 0).
* The 19th character is calculated using the "Modulus 10 Double Add Double" technique based on the Luhn algorithm (every second digit is multiplied by two).

Letters are converted to numbers based on their ordinal position in the alphabet, starting with A equal to 10.

The two check digits catch single-digit errors, twin errors and most transposition errors, but it would not catch some of the transposition errors and some of the twin errors. This leads to a check digit flaw. To fix this, using the "ISO/IEC 7064 MOD 97-10" technique would have been better rather than two separate algorithms.
Friend Code

A **Friend Code** is a unique numeric code that allows the player to communicate directly with a friend's Nintendo DS or Nintendo 3DS network.

The Friend Code has three groups of four digits separated by hyphens, for example 1402-2804-4785.

In Nintendo Switch, it composes of the 'SW' prefix followed by three groups of four digits separated by hyphens. Examples taken are SW-2303-2739-0911 and SW-1000-3826-0200.

## Use of 3DS Friend Codes in barcode symbologies

### UPC-A

To put the 3DS Friend Code in a UPC-A barcode symbology, remove the hyphens and then insert the 12-digit 3DS Friend Code (without hyphens) directly into the barcode. Note that the Friend Code lacks a checksum (as checksum has to do with data transfer, not identification), and because of this, the last digit must not be recalculated. Use a barcode generator that does not calculate checksums automatically, such as http://www.barcodez.net/.

### EAN-13

Remove the hyphens and then insert the 12-digit 3DS Friend Code (without hyphens) directly as the first 12 digits the barcode. Note that the last (13th) digit is the check digit and should be calculated, for example 3652136809469 (corresponding to 3652-1368-0946):

* 6 + 2 + 3 + 8 + 9 + 6 = 34
* 34 × 3 = 102
* 3 + 5 + 1 + 6 + 0 + 4 = 19
* 102 + 19 = 121
* 121 + 9 = 130 (nearest equal or higher multiple of 10), therefore 13th digit = 9
Vurnhœff Pirate Code

The **Vurnhœff Pirate Code** is a unique numeric code assigned to pirate characters located to join with the Vurnhœff database. It has 11 characters in the format AA12345678A.

## Contents of the Vurnhœff Pirate Code

The Vurnhœff Pirate Code contains two letters (the first letter indicates the gender of the pirate character), seven numbers, one checksum number and optionally, a final letter.

* **Gender**: The first letter indicates the gender and must not be D, F, I, O, Q, U or V to prevent confusion.
* **Second letter and seven numbers**: The second letter and seven numbers are randomised. The second letter can be any letter from A to Z but must not be D, F, I, O, Q, U or V to prevent confusion.
* **Check digit**: Is a number. Calculated for error detection.
* **Final letter**: The final letter is optional, it can be A, B, C or H; or it can be truncated.

## Calculation of check digit

```
To calculate a check digit:
Transliterate letters to numbers according to the list below:

  A = 3     M = 30
  B = 6     N = 33
  C = 9     P = 36
  E = 12    R = 39
  G = 15    S = 42
  H = 18    T = 45
  J = 21    W = 48
  K = 24    X = 51
  L = 27    Y = 54
            Z = 1
            (position 11 only)
            Absence of letter in 11th position = 0

Multiply the digits by weighing factor:

  Digit 1        10
  Digit 2        9
  Digit 3        8
  Digit 4        7
  Digit 5        6
  Digit 6        5
  Digit 7        4
  Digit 8        3
  Digit 9        2
  Digit 11       11

The formula to get a checksum number is:

  result = 11 - (remainder of sum / 11)

If result between 1 and 9, Checksum number = result
If result = 10, Checksum number = 5
If result = 11, Checksum number = 0

First checksum calculation example for AL8492881_A (a boy pirate):

     A = 3, L = 27
     3*10 + 27*9 + 8*8 + 4*7 + 9*6 + 2*5 + 8*4 + 8*3 + 1*2 + 3*11 = 520
     520 / 11 = 47 R 3
     11 - 3 = 8

8 is the checksum number; completed Vurnhœff Pirate Code is AL84928818A

Second checksum calculation example for ZS6806438_B (a girl pirate):

     Z = 1, S = 42
     1*10 + 42*9 + 6*8 + 8*7 + 0*6 + 6*5 + 4*4 + 3*3 + 8*2 + 6*11 = 629
     629 / 11 = 57 R 2
     11 - 2 = 9

9 is the checksum number; completed Vurnhœff Pirate Code is ZS68064389B

```

## Example of a valid Vurnhœff Pirate Code

An example of a valid Vurnhœff Pirate Code is BH05638109A, which is assigned to Elizabeth Swann from *Pirates of the Caribbean*.
Ariel Code

## National LDI

The **Ariel Code** is a series of 14 numbers used to identify Ariel's friends, either a user or a character. Ariel Code was introduced in 14 July 2004 in order to facilitate in character sorting.

## Structure

The Ariel Code will be structured as **NNN NNN NNN NNN NN** where N is a numeric digit.

The spaces do act as separators; however, the last two digits are an error-detecting code to check integrity and structure to allow the catch of single-digit and transposition errors.

## Checksum calculation

The first check digit is calculated with the weighting of **13 13 13 13 13 13** while the second check digit is calculated with the weighting of **371 371 371 371**. Both checksum algorithms, use 10 modular arithmetic.
Isabelle Interior Code

The Isabelle Interior Code is a unique numeric code assigned to a Nintendo or a Kairosoft user. The Isabelle Interior Code must be used to handle the player itself. The Isabelle Interior Code consists of 9 digits, separated by spaces (and the last digit is a check digit).

## Check digit calculation

The check digit calculation is done through the algorithm:

1. Put the weights of 9, 8, 7, 6, 5, 4, 3, 2 on each digit
2. Index all digits by weight, and add up the products.
3. Divide the sum by 12 and obtain the remainder.

**Notes for calculation of check digit:**

* If remainder < 10 then check digit is the remainder;
* If remainder = 10 then check digit is 0;
* If remainder = 11 then check digit is 0.

**Example 1 for check digit calculation: 315 602 145**

* (3×9 + 1×8 + 5×7 + 6×6 + 0×5 + 2×4 + 1×3 + 4×2) = (27 + 8 + 35 + 36 + 0 + 8 + 3 + 8) = 125
* 125 ÷ 12 = 10 with remainder 5 (10 R 5); check digit = 5

**Example 2 for check digit calculation: 999 999 990**

* (9×9 + 9×8 + 9×7 + 9×6 + 9×5 + 9×4 + 9×3 + 9×2) = (81 + 72 + 63 + 54 + 45 + 36 + 27 + 18) = 396
* 396 ÷ 12 = 33 with remainder 0 (33 R 0); check digit = 0

**Example 3 for check digit calculation: 147 683 858**

* (1×9 + 4×8 + 7×7 + 6×6 + 8×5 + 3×4 + 8×3 + 5×2) = (9 + 32 + 49 + 36 + 40 + 12 + 24 + 10) = 212
* 212 ÷ 12 = 17 with remainder 8 (17 R 8); check digit = 8

**Example 4 for check digit calculation: 796 522 070**

* (7×9 + 9×8 + 6×7 + 5×6 + 2×5 + 2×4 + 0×3 + 7×2) = (63 + 72 + 42 + 30 + 10 + 8 + 0 + 14) = 239
* 239 ÷ 12 = 19 with remainder 11 (19 R 11); check digit = 0
Isabelle Release Address Identifier

The Isabelle Release Address Identifier (IRAI) is a new identifier for dream towns created in ACNL (*Animal Crossing: New Leaf*). Isabelle, a dog from ACNL, runs this system. It consists of 4 elements: a prefix element, an issuer element, a work number element and a check character element.

The system was rolled out on 31 October 2015 (2 years, 4 months, 3 weeks and 1 day after ACNL was released in the west) to track the dream towns and prevent malicious attacks.

The IRAI can be only issued to a dream town only if a user submits the dream town in the Isabelle's official website (https://www.isabelle-the-dog.net/).

## IRAI structure plans

The IRAI was supposed to have 11 digits (alphanumeric) without a check digit but this plan never came into fruitition. In 2013, the system was expanded to include the prefix 1B and the alphanumeric checksum. By 2014, it was revised with the prefix 1B, 19 digits (alphanumeric) and the alphanumeric checksum which the IRAI uses this structure today.

A smaller version of IRAI (called IRAI-S) does not use a check digit and the prefix '1B', instead has only 19 digits followed by a two-digit random number between 00 and 99. This version is uncommon (only less than 1000 dream towns use this). For example, HA710085P47L0M2A13688 may correspond to 1BHA710085P47L0M2A1361 in the normal version.

## Structure

The Isabelle Release Address Identifier contains 4 elements:

**Prefix element (2 characters)**

'1B' denotes an IRAI.
**Issuer element (4 characters)**

A unique 4-character code of the character responsible for allocating the IRAI, issued by Isabelle. There are over 460 issuers. The first character of the issuer element is taken from the issuer name's first letter. Harry Potter's issuer code, for example, is HA71. Isabelle is I207. You can apply for an issuer code at https://www.isabelle-the-dog.net/irai/apply-an-issuer-code.
**Work number element (15 characters)**

Uniquely identfies a user-submitted dream town assigned to Isabelle's official website. The work number element is a random alphanumeric string.
**Check character element (1 character)**

The check character is calculated from the prefix, issuer and the work elements according to ISO 7064 MOD 37, 36.
## Writing Down Isabelle Release Address Identifier

When the IRAI is written, printed or visually presented online, four elements must be separated by a colon. For clarity, it can be also be prefixed by 'IRAI:'. When an IRAI is presented, the font used should distinguish between the digits 1 and 0 and letters I and O. A recommended font to be used is Consolas; but Inconsolata and other fonts are also available.

For example, all strings denote the same IRAI:

* 1BI207ABCDEF12345678GG
* 1B:I207:ABCDEF12345678G:G
* IRAI:1B:I207:ABCDEF12345678G:G

Where:

* 1B - the prefix element
* I207 - the issuer element
* ABCDEF12345678G - the work number element
* G - the check character element
Equidles

President Ben "Equidles" Shapiro delivering his ultimate transgender destroying speech in 2023.

## Overview

**Equidles** or **President Equidles of The Cosmic Interstate** is the Owner of The Cosmic Interstate. He is in charge of every aspect of the server and personally manages the servers' moderation team. OwO. When the Mods misbehave he always gives them a hard 100 lashes across the ass, followed by a "Thank you Mr. Equidles" after each lash or he starts over from one.

2020 he started his campaign against Twitter artists, after a crude realization of his furry fetish. Now he's the main leader of the Anti-Furry movement. Galardoned with the prestigious title of Discord Moderator he follows the tradition of grooming bicurious teenagers and disrespect woman.

His real name is Mohammed Benjamin Mc Dickcheese Burgerman.
Alice Player Number

The **Alice Player Number** is a unique alphanumeric code used to identify players who loved ACNL. The unique alphanumeric code system was run by Alice, a normal koala villager in the *Animal Crossing* series. Her name is based on the city of Alice Springs, Australia. Her Japanese name comes from Melbourne, the state capital of Victoria, Australia. She originally appeared in the Japanese only *Animal Forest e+* as an exclusive character, and was brought back to *Wild World*, *City Folk* and *New Leaf*. It is considered an SDI.

## Structure

An Alice Player Number is on an 11-character structure, has letters as well as numbers and the last two are a checksum. The Alice Player Number is written like ABC12345 D29.

The Alice Player Number never includes I or Q on the three-character sequence at the start of the Alice Player Number, and the 9th character is a letter but disallows the use of I (to prevent confusion with number 1), O or Q (to prevent confusion with number 0) and Z (can be allowed only in the three-character sequence).
Doris Number

The Doris Number is a unique alphanumeric code for parody media. This number identifies 1,000 parodies. The reason why Doris Number is required for parodies is to distinguish the movies from the others with the same name or to process sorting of parodies.

## Structure

Doris Number appears in the structure L9999999L9, where the first and ninth characters are letters and the remaining are numbers. The first character must be between L and V (excluding O), and the ninth character must be between A and Z (excluding I and O). The first through ninth characters are random and the last digit is the check digit.

### Check digit calculation

The check digit must be between 1 and 9 and is derived from the steps:

1. Do a digit sum of the second through eighth digits. Call this variable *A*.
2. Convert the first and ninth letters to numbers based in the position of the alphabet, where "A"=1 and "Z"=26. Multiply those by 2 and add it to *A*.
3. The digit sum of *A* is executed until the result is one-digit. Call this last value *X*.
4. Tenth digit = *X*.

### Example

*Baileywick of the Caribbean* has the Doris Number U5602194W7. The calculation of check digit can be done as follows:

* U5602194W7 = 5+6+0+2+1+9+4 = 27
* U5602194W7 = 27+(21×2)+(23×2) = 115
* U5602194W7 = 1+1+5 = 7 (the check digit)
Рычкова Ксения

**Участник команды: "МИКС МОЦев"**

1) ФИО: Рычкова Ксения Юрьевна

1/3
2) Дата рождения: 14.03.2001

3) Адрес: г.Киров Красина 10/1

4) Мобильный телефон: 89513479366

5) электронная почта: kseniaruchkova@mail.com

6) Гражданство: Российская Федерация

7) Образование:

Школа №42 г.Киров, Кольцова 9, год обучения с 2008 по 2015

Школа №40 г.Киров, Красина 41, год обучения с 2015 по 2017

КОГПОАУ "Кировский технологический колледж пищевой промышленности", год обучения с 2017 по 2020

8) Специальность: Мастер по обработке цифровой информации

9) Мои достоинства: энергичная, ответственная, аккуратная, коммуникабельная

10) Ваши недостатки: непунктуальная, к сожалению.

11) Интересы: люблю танцевать, заниматься акробатикой, выступать на сцене, плавать, кататься на коньках, на роликах, ходить в кино, театры, читать романы, проводить время с друзьями, работать с графикой, таблицами.
The Cosmic Interstate

Shakira, te miro y se me estira (se me para!)
Paulina, te veo y se me empina (se me erecta!)
Kournikova, te la enchufaria toda (hasta el fondo!)
Sharon Stone, me revientas el cojon

Penelope, ven y cogete de mi pene (de mi pinga!)
Pamela, ven paca y chupamela
La Toya, te culeo por atroya (por el orto!)
Salma ven, que me como tu sosten

PUBLICIDAD

Yo no puedo seguir asi (no no!), yo no puedo seguir
Asi (no no!)

Entre tanto culo, teta, coño, poto, ombligo, zonpe, Choro loco, ojete, ano, nalga, rabo que sale en television

Si me siguen bombardeando con tanto culo
Teta, coño, poto, ombligo, zonpe, choro loco, ojete, ano, nalga, rabo que sale en television

Algun dia terminare en la cárcel acusado (de que?!) de violacion

Thalia, te daria noche y dia (hasta la mañana!)
Cristina, sin jebe y en la tina
Angelina, por la espalda y en cuclillas (en cuatro, el perrito!)
Demi Moore, esas tetas, estan cool (a lo ruso!)

Jennifer Lo, acomodate en mi pichulon. (de la verga!)
Aguilera, agarrame la huevera (los huevitos!)
Winona, estas hinchandome las bolas (los testiculos señor!)
Britani, ven y come, mi mani

Yo no puedo seguir asi (no no!), yo no puedo seguir
Asi (no no!)

Entre tanto culo, teta, coño, poto, ombligo, zonpe, Choro loco, ojete, ano, nalga, rabo que sale en television

Si me siguen bombardeando con tanto culo
Teta, coño, poto, ombligo, zonpe, choro loco, ojete, ano, nalga, rabo que sale en television

Algun dia terminare en la carcel acusado (de que?!) de violacion
Жукова Елена

**Куратор команды "МИКС МОЦев"**

ФИО: Жукова Елена Петровна

1/2
Место работы: КОГПОАУ «Кировский технологический колледж пищевой промышленности» http://www.kpp.kirov.ru/

Должность: зав.отделением «Информатики и ИКТ», преподаватель информационных дисциплин

Образование: ВятГГУ, 2003г

Квалификация: учитель математики и информатики

Педагогический стаж: 14 лет

Квалификационная категория: высшая

Повышение квалификации:

* 2016- Сертификат «КонсультантПлюс/Технология Проф»

* 2016 – Участие в семинаре по реализации ФГОС в учебном процессе «Технологии электронного обучения как фактор повышения качества профессионального образования»

* 2015 – Удостоверение «Информационные технологии в образовании: повышение ИКТ-компетентности педагогов в условиях реализации ФГОС»

* 2015 – Удостоверение «Информатика и программирование в 8-11кл»

* 2010 – Удостоверение «Педагогическое проектирование учебных модулей»

* 2010 – Удостоверение «Организация и содержание самоподготовки к конкурсу «Дебют»

Личные достижения:

* 2016 – Диплом II степени в III Всероссийском конкурсе профессионального мастерства в сфере ИКТ технологий среди работников образовательных организаций

* 2016 - Благодарность за активное участие в организации и проведении конкурса профессионального мастерства среди обучающихся 9-х классов «Город мастеров»

* 2015 - Почётная грамота министерства образования Кировской области

* 2015 - Диплом 3 степени во Всероссийском конкурсе «Лучшая презентация к уроку»

* 2015 - Грамота за подготовку победителя областного конкурса компьютерного рисунка «Победный май»

* 2015 - Подготовка победителя 4 городского конкурса творческих работ в номинации презентация «Мы - патриоты своей Родины»

* 2015 - грамота ОУ за 2 место в конкурсе личных сайтов

* 2011 - в рамках областного конкурса педагогического мастерства обобщен опыт работы по теме «Применение элементов рейтингового контроля для формирования профессиональной компетенции обучающихся»

* 2011 - победитель в конкурсе профессионального мастерства на лучшую методическую разработку урока среди молодых педагогов техникума

* 2011 - участник областного конкурса педагогического мастерства «Дебют-2011».

* 2011 - награждена премией правительства Кировской области в номинации «Лучший мастер производственного обучения
RUT/RUB Number

The **RUT** and **RUB** are alphanumeric codes used to identify Nintendo and Pokemon GO users. The **RUT** is for Nintendo users; while the **RUB** is for Pokemon users.

## RUT

A **RUT** is a unique alphanumeric code that identifies Nintendo users. Unlike Friend Code, the RUT does not allow to communicate directly with a friend's Nintendo DS or Nintendo 3DS network, which means you cannot play with your Nintendo friend using a RUT. RUT always has numbers and capital letters; but the letters **D**, **F**, **O**, **Q**, **U** and **Z** are not allowed in RUT.

The RUT consists of 7, 8, 9 or 10 alphanumeric characters and check digit or letter (in the format A.AAA.AAA-*x*, AA.AAA.AAA-*x*, AAA.AAA.AAA-*x* or A.AAA.AAA.AAA-*x*, *x* is 0 through 9 or A).

The check digit algorithm is described in *RUT Numbers (Nintendo)* section of the *Check Digit Algorithms* topic.

## RUB

A **RUB** is like a RUT, a unique alphanumeric code but it identifies Pokemon GO users. You cannot use RUB to play with another Pokemon GO trainer or a friend. Instead, use Pokemon Trainer Code for that purpose.

Like RUT, RUB always has numbers and capital letters, but the letters **Q** and **U** are excluded from RUB numbers.

When RUB numbers are assigned to users living in Japan, China or Korea, the number **4** is not allowed in RUB except in the check digit position because the Chinese word for *four* (四, pinyin: sì, jyutping: sei3), sounds quite similar to the word for *death* (死, pinyin: sǐ, jyutping: sei2), in many varieties of Chinese. Similarly, the Sino-Japanese, Sino-Korean, and Sino-Vietnamese words for *four*, shi (し, Japanese), and sa (사, Korean), sound similar or identical to *death* in each language (see Korean numerals, Japanese numerals, Vietnamese numerals). This is called tetraphobia. Also, in addition to **Q** and **U** not allowed in RUB, in Vietnam, the letters **F**, **J**, **W** and **Z** are excluded from RUBs assigned to Pokemon GO users living in Vietnam, because those letters are not part of Vietnamese alphabet.

RUB consists of:

* 11 or 12 alphanumeric digits separated by dots (.)
* slash mark (/)
* 4 alphanumeric digits
* dash (-)
* 1 check digit (0 through 9 or A)

The check digit algorithm is described in *RUB Numbers (Pokemon)* section of the *Check Digit Algorithms* topic.
General Number

A **general number** is used by the number of characters to track the gamers so that most gamers can handle. Structure of the general number depends on the character.

## List of general numbers by character

### Gryffindor

The Gryffindor uses a general number system for clearing purposes. It was created in 2008 in order to make it a clean effort to the gamers and can handle the system themselves to prevent the clash from happening with one gamer and another gamer with the same or similar username. It is called Gryffindor Code.

The Gryffindor Code is a series of 14 numbers, in the format DDMMYYYYGTZZZX. Every Nintendo user has a unique Gryffindor Code.

The first 8 digits, DDMMYYYY specify the date of birth.

The next digit, G, indicates the gender:

* 1 - Male
* 2 - Female
* 0 - Not telling/unknown

The next digit, T, indicates that the gamer is a fan of a specified series:

* 1 - Mario
* 2 - Sonic
* 3 - Pokemon
* 4 - Animal Crossing
* 5 - The Legend of Zelda
* 6 - Kirby
* 7 - Other series

The next three digits, ZZZ, are a serial number and are used to differentiate individual users with the same first 10 digits.

The last digit, X, is a checksum for error control.

An example of a valid Gryffindor Code would be like 25051989240498.

The checksum is calculated by Luhn algorithm:

* a1 = sum of the digits in odd positions (1st, 3rd, 5th, 7th, 9th, 11th, 13th)
* a2 = 2x the sum of the digits in even positions (2nd, 4th, 6th, 8th, 10th, 12th excluding checksum the 14th). If product > 9, then two digits add together.
* a3 = a1 + a2
* a4 = remainder from the following division: a3 ÷ 10
* X = 10 - a4

For example, the Gryffindor Code 25051989240498 would be calculated from the following:

* (2, 5, 0, 5, 1, 9, 8, 9, 2, 4, 0, 4, 9) = (9, 4, 0, 4, 2, 9, 8, 9, 1, 5, 0, 5, 2)
* (9 + 0 + 2 + 8 + 1 + 0 + 2) \* 2 = (1+8 + 0 + 4+ 1+6 + 2 + 0 + 4) = 26
* 4 + 4 + 9 + 9 + 5 + 5 = 36
* 26 + 36 = 62
* 62 ÷ 10 = 6 R 2
* 10 - 2 = 8 (aka checksum)

### Bugs Bunny

The Bugs Bunny General Number is a unique, 12-digit number containing in the format YYYYMMDDZZZZ, where YYYYMMDD is the date of registration, ZZZ is the serial number and Z is a checksum.

The digit Z is calculated from the following formula:

(
11
−
(
3

x
1

4

x
2

5

x
3

6

x
4

7

x
5

8

x
6

9

x
7

1

x
8

2

x
9

3

x

10

10

x

11

)
 mod
11
)
 mod

{\displaystyle (11-(3x\_1 + 4x\_2 + 5x\_3 + 6x\_4 + 7x\_5 + 8x\_6 + 9x\_7 + 1x\_8 + 2x\_9 + 3x\_{10} + 10x\_{11})\text{ mod }11)\text{ mod }10.}

An example of a valid Bugs Bunny General Number would be 201112100524.
Food

Food:

* Food change according to seasons

* Meat is available all year but they eat that only during the “rest day”
* Vegetables are conserved to keep benefits all the year but reserves decreases and nutritional deficiencies appear
* Cow are eaten first but if there are no more animals, sheep and chickens can beat.
* There is strong rationing for workers, they receive 1,2 Kg food per day.
Altena Elgard Ratis

**Altena Elgard Ratis** (エルガルド・ラティス・アルテナ, *Erugarudo Ratisu Arutena*) is the princess who summoned Genzō to the new world to fight the beasts and the Demon King.

## Appearance

Altena is a beautiful young girl with long blond hair and wears a white dress with white sleeves. She owns a curvy body and bright skin.

## Personality

Altena is a kindhearted, shy, masochistic princess. At first, she felt ashamed and angry when people see her butt and underwear. After being used to that, Altena feels aroused when people call her "Buttocks Princess" or see her rear.

## Plot

Altena summoned a "hero", Genzo Shibata in order to help them fight the evil beasts and demon king. But unfortunately, Genzo was animal lover, so hearing her asking him to fight animals, he got angry and performed a German suplex on her, leaving her unconscious.

## Trivia

* Despite being a princess, Altena is strong enough to be a wrestler. In the anime, she overpowered Heat Haze while training.
Морозов Никита

**Участник команды: "МИКС МОЦев"**

1/3
1) ФИО : Морозов Никита Игоревич

2) Дата рождения: 10.08.2001

3) Адрес: г.Киров. октябрьский проспект 118

4) Мобильный телефон: 89531354199

5) Email: mornik1000@gmail.com

6) Гражданство: Российская Федерация

7) Образование:

Школа №58 г.Киров. милицейская 67. год обучения с 2008 по 2017

КОГПОАУ "Кировский технологический колледж пищевой промышленности", год обучения с 2017 по 2020

8) Специальность: Мастер по обработке цифровой информации

9) Мои достоинства: ответсвенный, целеустремленный, стрессоустойчивый. бестрашный, физически развит.

10) Ваши недостатки: иногда вспыльчив

11) Интересы: музыка, футбол. стрельба. паркур. воркаут.
Мастер по обработке цифровой информации

1/10**Мастер по обработке информации** – это специалист, занимающийся обработкой информации и изображения на компьютере. Профессия объединяет функции оператора ЭВМ, инженера, художника. Профессия СПО «Мастер по обработке цифровой информации» предусматривает такие обязанности:

1. набор и обработку данных на ЭВМ;
2. составление таблиц расчетов для отчетов;
3. обработку документов с последующим внесением их в БД;
4. подготовку данных для различных электронных носителей.
Вылегжанина Евгения

**Куратор командры "МИКС МОЦев"**

1/2
ФИО: Вылегжанина Евгения Геннадьевна

Должность: преподаватель

Место работы: КОГПОАУ "Кировский технологический колледж пищевой промышленности"

Общий трудовой стаж: 15 лет

Педагогический стаж: 15 лет

Стаж работы в данном учебном заведении: 9 лет

Квалификационная категория: первая

Образование:  высшее, окончила в 2003 г. Вятский государственный гуманитарный университет по специальности "Математика" с присвоением квалификации "учитель математики и информатики"

Специальность: учитель матемаики и информатики

Повышение квалификации: "Реализация требований ФГОС СПО в образовательном процессе.

Модуль «Разработка программ общеобразовательного цикла»" (КОГПОАУ ДПО «ИРО Кировской области» 2017 год)
Как проходит олимпиада "полиатлон10"

**Олимпиада "полиатлон10"**

Нам предложили сыграть в полиатлоне и никто не ожидал, что это будет так увлекательно и интересно.

В первый день, к 9 утра. Мы выполняем задание разной степени сложности. Конечно же нам помогли наши кураторы. Наша команда была по-настоящему сплочённой.

Мы никогда не занимались съёмкой и видеомонтажом. У нас было много мыслей и идей в голове. Мы все обсуждаем и выбираем креативную и подходящую тему. Конечно, мы еще не разобрались с этим. Но вместе у нас все получалось.

Вот тут наши видосики и фоточки, как все проходило:

https://twitter.com/i/status/1070964338545094657

https://www.youtube.com/watch?time\_continue=1&v=nxpu9JIDakM

https://www.youtube.com/watch?v=Lj8EDprXS3Q
Sonic & Knuckles Wii

This is a Wii that has all but 1 space on the Wii Menu, with the 1 game being Sonic 3, and the rest being Sonic & Knuckles.

## Contents

* Wii Console
* Wii Remote
* Wii Motion Plus
* AV Cables
* AC Adapter
* Knuckles Plush

## Trivia

* To actually unlock Sonic 3, enter Up, Up, Up, Down, Down, Down, Left, Left, Left on the Wii Menu to get it.
* Knuckles will be permanently peeking out at you. Clicking him will make him say, "Knock, Knock, It's Knuckles.".
* To unlock the Mii Channel and Disc Channel, Hit Up, Up, Up, Down, Down, Down, Right, Right, Right to unlock them.
* The music will be Knuckles' Theme from Sonic 3.
* Knock Knock, It's Knuckles.
Jeeg

**Jeeg** (ジーク, *Jiku*) is a mysterious giant ant that works for Genzo. His motivations are unknown.

## Appearance

Jeeg is an enormous brown ant with big red eyes. He is sometimes seen naked or wearing a pink apron when he is working. He appears to have a scar over his left eye.

## Personality

Jeeg appears to be a highly mysterious and silent individual. He is never seen talking which means it is unknown if he can speak or not. Despite all of that, Jeeg is very hard-working, he does most of the housework at Kemono Michi. In addition, Jeeg is supportive, useful, loyal as he has always been there helping Genzo since the very first day he came to the new world.

## Abilities

* **Immense Strength:** Jeeg is a very powerful being. He defeated Wolfgang effortlessly. He also pushed several of Joanna's minions off of him when they tried to restrain him.
* **Enhanced Stamina:** He is always working and never takes a break.
Amanda

**Hydra Lolietta Amandine,** commonly called Amanda, is the current head of the Hydra noble demon family co-tasked with guarding the Demon King and a major supporting character in the manga. A self proclaimed furry and herself an aquatic demon, she is good friends with Genzou due to their shared "interest" in magical beasts and races. However, as one of the four dukes serving the Demon King, she sometimes finds herself at odds with Genzou as his interest grows in catching the Demon King as a pet.

Amanda only appears in the manga.

## Appearance

In her human form, Amanda appears as a black haired woman with a long dark dress and a lighter colored shawl draped across her shoulders. The only unusual feature are her triangular ears.

When she wants to, however, she grows thick, long, squid-like tentacles from beneath her dress. The tentacles are able to stretch to arbitrary lengths and function both as supplemental general-purpose limbs and as combat weapons.

## Personality

Calculating and (at least in her view) cunning, Amanda regards herself as "intellectual" and broadly as a woman of culture. She outwardly avoids conflict almost to the point of cowardice and prefers to use wit, persuasion, and charm to get her way. However, this outer persona belies an excitable, erratic, and at times sadistic inner self.

Those around her also sometimes question her "intelligence," due to her frequent miscalculations and faulty chains of logic.

She is a self described furry, but compared to Genzou, she is slightly better able to contain herself and has the material means to maintain a menagerie of magical beasts. In fact, she sometimes attends clandestine auctions of captured magical beasts, frequently outbidding the human nobles hoping to use them for blood-sports. On one occasion, she bought and freed a group of dragons belonging to Hanako's extended family, partly as a goodwill gesture and partly to force a rival demon duke family into a position of gratitude.

When forced into combat, she tries to win through deceit, begging her opponent to leave her alone until she can sneakily grab him or her with one of her tentacles, at which point she will drop the charade and gleefully swing her enemy around with vindictive relish. If her opponent is still able to best her, though, she immediately reverts back to her default persona and begs for mercy.
Volume 6

**Kemono Michi Vol. 6** is the sixth manga volume of Kemono Michi.

## Publisher Summary

With the wish of Succubus's Lumia, the Genzo who decided to head to the demon territory where the village of Succubus is located. I will take the Wyvern to move, and I'll have a fleeting Genzo and Carmira. But Shigure and Hanako aren't so happy for some reason ...

## Cover Character

* Hanako
* Carmilla
* Shigure
Volume 4

**Kemono Michi Vol. 4** is the fourth manga volume of Kemono Michi.

## Publisher Summary

Genzo is a German princess who has repelled her pants. However, the pet shop “Kemo no Michi” was still difficult to manage. In order to survive this difficult situation, Genzo and others are heading to capture Garuda, a rare species.

## Cover Characters

* Genzo Shibata
* Shigure
* Hanako
* Carmilla Vanstein
МИКС МОЦев вики

## Добро пожаловать на **МИКС МОЦев вики**

Привет! Я и моя команда "МИКС МОЦев" участвуем в олимпиаде "[полиатлон10[1]] ".
Моя вики расскажет вам о нашем прекрасном городе Кирове, нашем любимом колледже и о дружной команде.

## Помощь участникам

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Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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