88-Series Administration Droid

*Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids*

*Affiliations: General Units*

The Uhr-Vah-Vo TechWorks Model 88 is one example of the vast number of niche market Droids produced in the galaxy. The Tiss'shar company produced the Model 88 as a clerical and administration Droid a couple of decades before the Clone Wars. The Droid's masterful analytical skills caught the attention of the InterGalactic Banking Clan, which was so impressed, it purchased almost the entire production run, then bought out Uhr-Vah-Vo itself. A few years before the Clone Wars, the 88s were largely replaced in most IGBC facilities. The Droids were sold to banks and other companies outside the Clan at a deep discount. Although the Droids performed as expected, their true function was revealed when they suddenly shut down, along with all the other Separatist Droids, at the end of the Clone Wars. Unknown to their new owners, the 88s actually served as IGBC industrial spies, secretly reporting detailed information to their original masters. As a precaution, all remaining 88s were scrapped.

The Model 88 is a basic bipedal Droid, with long, thin limbs and a narrow body. They're built for light to moderate duty, designed to serve in offices or, at most, in light industrial facilities. Banks and financial institutions greatly value their analytical and bookkeeping skills, as does the occasional accounting group in major corporations.

### Junk Droids

*You have a fine eye, welcome customer. This is a rare Droid, inspirationally designated the Model 88. Yes, you are correct, it misses a couple of limbs. Extremely difficult to find a fully intact Model 88. Thus, the rarity. Their pieces are collectable! Oops- let me shut old 6z88 off here. Such talk disturbs it. There. Now, what really makes this particular Droid a unique specimen is that its head is intact. Most 88s were junked after the Clone Wars by enemies of the Banking Clan, their heads destroyed, for spying. Anyway, such a deal for you. Buy this fine Model 88 from me and take to Nar Shaddaa. There, you'll find the nearly complete information broker 8t88, who's sure to pay prime credits for the head. Yes, that is the only part missed by 8t88! He's quite upset by the small replacement he has now. Probably, he takes the new head and uses the rest for spare parts. Sorry- can't sell you just the head. All or nothing. And be careful. 8t88 is a selfish criminal who once tangled with Kyle Katarn.*

*-Klikk*

### Playing an 88-Series Administration Droid

To create a Model 88 Droid Hero, select the stock Service Droid Chassis. Although that chassis is usually a 3rd-Degree Droid, the Model 88 hero should instead be considered a 1st-Degree Droid. Replace the Basic Processor with a Heuristic Processor, and remove the Tool Mount. Select Skill Training (Knowledge (Bureaucracy)) as the bonus Feat. Choose the Noble Class as your starting Heroic Class, and select the appropriate Skill Training and Skill Focus Feats, similar to the Feats listed in the Droid's statistics block. If your adventure takes place after the conclusion of the Clone Wars, your Model 88 could have a number of nonstandard parts, appendages, or systems.

#### **Modification: Gambler's Friend**

A small number of gamblers salvaged some Model 88s from the scrap heap and now use them to cheat casinos and other gambling establishments. Some also use the Droids as sabacc dealers or as directors of other games. Making this modification requires a DC 25 Use Computer check and 2,000 credits' worth of software. Some owners also install an Internal Comlink, but that accessory is not strictly required. When gambling against the house (see Gambling). the gambler gains a +5 bonus to his or her Wisdom check as long as the gambler can see or hear the Droid and the Droid has a view of the entire gaming table. If the modified Model 88 droid is in the open, the Gamemaster might require a Stealth or Deception check to conceal the Droid's true purpose from the other gamblers or from casino security. When gambling against other characters, the gambler gains a +2 bonus to his or her Wisdom check.

#### **Modification: Industrial Spy**

This modification turns the Model 88 into an industrial espionage machine similar to those serving the InterGalactic Banking Clan. Begin by installing a hidden core in the Droid's processor or as a separate data store elsewhere within the Droid. This step requires a DC 20 Mechanics check, a DC 25 Use Computer check, and 5,000 credits' worth of upgrades. The hidden core contains the Droid's espionage programming, and the Droid's primary personality remains unaware of its existence. To complete the modification, Reprogram the Droid to be Trained in the Stealth skill. Once per day, the Droid can Take 20 on a Gather Information check or a Use Computer check to uncover useful data that it was not aware of previously. In addition, once per day, when looking for information on a specific item, person or location, the Droid can reroll any Gather Information, Use Computer, or Knowledge (Bureaucracy) check and keep the better result.

88-Series Administration Droids can be played as Droid Heroes.

 88-Series Administration Droid Statistics (CL 5)

Medium 1st-Degree Droid Nonheroic 6/Noble 3

**Force Points:** 3

**Initiative:** +3; **Senses:** Perception +11

**Languages:** Basic, Binary, 7 Unassigned

### Defenses

Reflex Defense: 13 (Flat-Footed: 13), Fortitude Defense: 12, Will Defense: 17

Hit Points: 26, Damage Threshold: 12

**Immune:** Droid Traits

### Offense

**Speed:** 6 Squares (Walking)

**Melee:** Unarmed +5 (1d3)

**Ranged:** By Weapon +5

**Base Attack Bonus:** +6; **Grapple:** +5

**Special Actions:** **Educated**, **Inspire Haste**, Superior Analysis, Timely Observation

### Base Stats

**Abilities:** Strength 8, Dexterity 8, Constitution -, Intelligence 16, Wisdom 14, Charisma 12

**Talents:** **Educated**, **Inspire Haste**

**Feats:** Linguist, Skill Focus (Gather Information), Skill Focus (Knowledge (Bureaucracy)), Skill Focus (Knowledge (Galactic Lore)), Skill Training (Persuasion), Skill Training (Use Computer), Weapon Proficiency (Simple Weapons)

**Skills:** Deception +10, Gather Information +15, Knowledge (Bureaucracy) +17, Knowledge (Galactic Lore) +17, Perception +11, Persuasion +10, Stealth +8, Use Computer +12

**Droid Systems:** Walking Locomotion, Heuristic Processor, 2 Hand Appendages, Internal Comlink, Internal Storage (5 kg), Vocabulator

**Possessions:** Datapad

**Availability:** Licensed; **Cost:** 15,000 credits

### Abilities

**Superior Analysis:** When an 88-Series Administration Droid fails any Knowledge check, it can immediately make a Perception check, add half the total to the previous Knowledge check, and take the new result.

**Timely Observation:** Once per encounter, an 88-Series Administration Droid can make a DC 20 Perception check as a Free Action on its turn. If the check is successful, the Droid observes a physical or psychological weakness in an opponent. The Droid gains a + 1 bonus to its next attack roll or opposed skill check against that opponent. Alternatively, the Droid can grant the bonus to an ally who can see or hear the Droid for use on the ally's next turn.

## 88-Series Administration Droid Protocol Format

*See also: Protocol Format*

Medium 1st-Degree Droid

Hit Points: 26

Damage Threshold: 12

### System Actions

#### **Move (1 Swift Action, 2/Turn)**

The 88-Series Administration Droid moves 6 squares (Walking).

#### **Improve Access (2 Swift Actions, 1/Turn)**

The 88-Series Administration Droid makes a Use Computer check against the target computer's Will Defense to improve the computer's Attitude toward it.

#### **Issue Routine Command (1 Swift Action, 1/Turn)**

The 88-Series Administration Droid issues a routine command to a computer that has a Friendly Attitude toward it.

#### **Superior Analysis (Reaction)**

When an 88-Series Administration Droid fails any Knowledge check, it can immediately make a Perception check, add half the total to the previous Knowledge check, and take the new result.

#### **Timely Observation (1 Free Action, 1/Encounter)**

An 88-Series Administration Droid can make a DC 20 Perception check on its turn. If the check is successful, the Droid observes a physical or psychological weakness in an opponent. The Droid gains a + 1 bonus to its next attack roll or opposed skill check against that opponent. Alternatively, the Droid can grant the bonus to an ally who can see or hear the Droid for use on the ally's next turn.

### Base Stats

**Skills:** Deception +10, Gather Information +15, Knowledge (Bureaucracy) +17, Knowledge (Galactic Lore) +17, Perception +11, Persuasion +10, Stealth +8, Use Computer +12

**Vital Systems:** 2 Hand Appendages, Internal Comlink, Vocabulator