Inn

Each Region in Darkest Dungeon II ends at an **Inn** where the party can rest and recuperate. While at the Inn the player can spend  mastery points, purchase supplies, and upgrade the Stagecoach before embarking on the next region of the journey. Each Inn has slightly different effects that are may be applied upon arrival or departure. The Inn is also the only place where Inn Items may be used.

## Travelogue

The Inn provides the player with a Travel Log that describes some of the more notable things that occurred in the region prior. This includes quirks gained, diseases contracted, hero deaths, etc.

## Ending The Run

At the Inn the player has the option to abandon their run. Abandoning the run at the Inn acts slightly differently than abandoning the run mid-region. If the player elects to end their run at the Inn, they are allowed to keep an amount of their Candles of Hope that are stored.

## The Inn's Services

The Inn offers multiple services that the player can utilize to improve their Hero's relationships, abilities, and Stagecoach. They can also have their Hero's eat food and purchase items for use in the rest of the Expedition. Combat Items, Inn Items, and Stagecoach Items are all sold here.

* Mastery Trainer - Improve the party's skills.
* The Provisioner - Purchase supplies.
* The Wainwright - Repair and upgrade The Stagecoach.

## Region Selection

The player will be given a choice of the next Region to traverse. There will always be at least two choices and up to three. Regions (besides The Sluice) will have both a modifier and a goal listed.

## Embarking

Once a region is selected and the player is ready to continue they will be given the option to Embark. This will take them to an Embark screen where the player will be given the chance to see what Relationships their Heroes have formed. From here the player can then select to progress the expedition.

## List of Inns

-1

-1
+100% Assistance Encounter Scouting (Until Next Inn)
+100% Field Hospital Scouting (Until Next Inn)

-2

-10% Positive Relationship Chance

-1
While Entering Inn:
+100% Positive Quirk Chance

-1
While Entering Inn:
-100% Positive Quirk Chance

-1
+100% Resistance Encounters Scouted

-1
-50% Combat Item Prices

-1

-1

-1

-3
+20% Positive Relationship Chance

-1

-1

-1

-1

-1

-1
If 1st Inn:
-10% Positive Relationship Chance

-1
While Entering Inn:

-1
Upon Entering Inn:

## Narrator Quotes

* When arriving at the Inn:
	+ *"We would come here in the summers of years gone to write, think, and rest."*
	+ *"Spend what you can, for wealth no longer has meaning - if indeed it ever did."*

## Trivia

* There is an Inn called "The Butcher's Circus" that was never used in the game files.
* The Limping Mule's description is a reference to A Fistful of Dollars.
* The Lute & Dagger's description is a reference to the nursery rhyme Sing a Song of Sixpence.
* The River's Song's description is a reference to the Dr. Seuss book I Had Trouble in Getting to Solla Sollew.
* The Roaring Hearth's description is a famous quote from Diablo II.
* The Station House's description quotes the lyrics of the Bruce Springsteen's song Thunder Road.
* The Miller’s Bounty is a reference to the Miller from the first game.