Classes

## Overview

Arcane Lineage has many classes, and many unique playstyles. Each class is separated into a category: **Base Classes (Lvl 5+)**, **Orderly Super Classes (Lvl 15+)**, **Chaotic Super Classes (Lvl 15+)**. and **Sub-classes(level 5+)** To get the next class, you need the previous one. (Ex: You need a base class before you can get a super class.) Each base class has a level and weapon requirement, and costs gold to get. Below is an chart of how each class is connected. The Base Classes are on the far left, the Orderly Super Classes are in blue, and the Chaotic Super Classes are in red, Sub-Classes however are different you can choose whichever you want no good side or bad side like in super classes(Chaotic being the bad and orderly being the good).

## Base Classes

There are currently 5 base classes: **Warrior, Thief, Slayer, Martial Artist,** and **Mage** (Referred to above as "Wizard"). You must reach Lvl 5 before talking to any of the class trainers. Below is a map of where each trainer for the base classes is located in the map.

This map is outdated. Many classes are missing, and the Slayer trainer is in a cave to the left of where the marker is on the map. Unfortunately, this is the only map of the world currently available.

* Warrior
* Thief
* Slayer
* Martial Artist
* Mage (Wizard)

### **Warrior**

A Tank class that specializes in swords.

* **Cost per skill:** 50 Gold
* **Total Cost:** 200 Gold
* **Total Skills**: 4

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Pommel Strike** **(1, 3)** **–** Attack your opponent with the base of your sword. Has a chance to stun the target.
* **Double Slash (2, 4)** **–** Strike twice quickly.

#### Passives

* **Sword Training –** Sword damage is increased.
* **Strength Training –** Proficiency increased when blocking using a sword.

#### Active Minigame

* Pinpoint rectangles in a blue section of the bar, similar to the dodge mechanic except you have to click stop multiple times.

### **Thief**

A DPS class that specializes in small blades like knives and daggers.

* **Cost per skill:** 50 Gold
* **Total Cost:** 200 Gold
* **Total Skills**: 4

#### Actives

* **Stab –** Single target attack that inflicts Bleed for 2 turns.
* **Pocket Sand** **–** Throw sand at a single opponent, blinding them for 3 turns. Scales based on your Arcane stat.

#### Passives

* **Agile –** Running speed is increased.
* **Thievery -** Gain more gold.

#### Active Minigame

* Layer of circles with openings, click when the arrow is pointing into the opening. It looks kind of like Pop the Lock.

### Slayer

A DPS class that specializes in spears.

* **Cost per skill:** 50 Gold
* **Total Cost:** 200 Gold
* **Total Skills**: 4

#### Actives

* **Serpent Strike** **–** Single target attack that applies poison to an opponent for 3 turns.
* **Triple Strike** **–** Attack a single target 3 times for a total of about 10 damage.

#### Passives

* **Spear Training** **–** Damage with a spear is increased.
* **Swift Fighter –** Agility is increased while dodging.

#### Active Minigame

* Click blue balls in a quick succession.
* DON'T click the balls when they're translucent, click them when they opaque.

### **Martial Artist**

A DPS class that specializes in using the king of all weapons: The fists, along with caesti.

* **Cost per skill:** 55 Gold
* **Total Cost:** 220 Gold
* **Total Skills**: 4

#### Actives

**[Skill] (Energy Cost)**

* **Barrage (2, 4) –** A 3-hit attack that deals medium damage (3.3 Base damage per attack).
* **Endure (1, 5) –** Provides you with a 25% damage reduction against physical attacks for 3 turns.

#### Passives

* **Fighting Prowess –** Deals more damage with caesti.
* **Iron Body –** Less chip damage when blocking.

### **Mage**

A Magic class that specializes in staffs.

* **Cost per skill:** 40 Gold
* **Total Cost:** 120 Gold
* **Total Skills**: 3

#### Actives

* **Magic Missile** **–** Deals medium-high ranged damage after completing the active minigame. (Base DMG 6)

#### Passives

* **Scholar Training –** Deal more damage to enemies with the Staff.
* **Coward –** Decreases the chance of being targeted by an opponent, also increases chance to escape

#### Active Minigame

* Match runes to their corresponding slots.

## Neutral Super Classes

Neutral Super Classes are focused on well balanced builds, with medium health and medium damage. These Classes are recommended for people who want to play a casual experience. If you have any Alignment then you cannot get any of them. However, Neutral Super Classes cost more than Orderly and Chaotic. You must be Level 20 to obtain them, however to fully upgrade them you must be minimum level 23. All can be found within the forest biome, excluding the thief variant, as it does not exist.

* Blade Dancer
* Lancer
* Brawler
* Hexxer

### **Blade Dancer**

Neutral Super Class upgrade of the Warrior class that wields 2 swords.

* **Cost per skill:** 750 Gold
* **Total Cost:** 3750 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Simple Domain (2, 6)** **–** Take a stance for a turn and parry one of your enemies next attack.
* **Flowing Dance (3, 6)** **–** Multi hit attack where you spin into you enemy like a drill holding your swords infront of you.
* **Impaling Strike (2, 4)** **–** Stab an enemy with both of your swords, inflicting bleed.

#### Passives

* **Dual Blader** **–** You wield 2 swords instead of 1
* **Parry** **–** There's a chance to parry/counter your foe when blocking.

### **Lancer**

Neutral Super Class upgrade of the Slayer class.

* **Cost per skill:** 750 Gold
* **Total Cost:** 3750 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Empowered Pierce (3, 6)** **–** Charge your spear with lightning and impale a foe with shocking speed.
* **Rallying Shout (2, 7)** **–** Take a stance and shout empowering you and your allies and attracting the attention of foes.
* **Discharge (2, 4)** **–** Create a ball of lightning and fire it at a foe shocking it and nearby targets.

#### Passives

* **Poised Slayer** **–** Blocks and dodges bolster and recover you.
* **Rooted Fighter** **–** Block better at the cost of moving slower.

### **Brawler**

Neutral Super Class upgrade of the Martial Artist class.

* **Cost per skill:** 750 Gold
* **Total Cost:** 3750 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Crushing Strike (2, 6)** **–** Inflicts vulnerability when punched target.
* **Party Table (2, 4)** **–** Barrages the target with a mouthful of quick, but devastating, kicks.
* **Burst Combo (3, 6)** **–** Barrage your enemy with a flurry of punches and kicks ending with an uppercut. Damage is increased when target is vulnerable.

#### Passives

* **Crusher** – Attacks against vulnerable targets are even more harsh.
* **Bruiser** – Increased speed and defense while low.

### **Hexxer**

The Hexxer is the Neutral Super Class for the Mage. Hexxer is mostly focused on buffs and debuffs.

* **Cost per skill:** 750 Gold
* **Total Cost:** 3750 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Inverse Abyss (3,9)** – On use, cover the sky around your team with dark chains that reflects all debuffs all members of your team gets onto EVERY enemy. Lasts for 3 turns. (note, the trap itself lasts for 3 turns before fading, and only activates on one enemy ability. enemy AOE abilities can stack this incredibly, to 20+ debuffs)
* **Abyss Anchor (3,9)** – Stuns one target for 3 turns. (does no damage but can be blocked by anti-magic)
* **Dark Glare (2,4)** – Debuffs enemies with Blinded, Vulnerable and Weakened, with a duration between 2-4 turns (7 base dark damage) (testing in progress for buff durations)

#### Passives

* **Tactician** – At the start of an encounter, throw your staff forward, giving the enemies vulnerability for 3 turns. (Because of the enemy attacking after the effect is applied, it only last two turns. )
* **Inverse Flaws** – Reverses debuffs when you are given them, giving you a buff but keeping the debuff. (Buff undetermined, TBA)(Note: poison, bleed and burn give a regen buff, others unconfirmed).

## Orderly Super Classes

Orderly Super Classes are mostly focused on positive buffs and healing to yourself and your allies. They're a good choice for healers, supporters, and players who want a rounded and balanced playstyle. In order to upgrade your class, you need to be Lvl 20 before you can talk to the trainer, and you need an 'Order' Alignment (11 Heart-soothing potions BEFORE doing 2 quests). All of these classes' trainers are found in the Desert.

* Paladin
* Rogue
* Saint
* Monk
* Elementalist

### **Paladin**

Orderly Super Class upgrade of the Warrior class. A Tank and Healer/Support class. Though not attack focused, they still deal a decent amount of damage. Focused mainly on buffs and heals, along with an emphasis on taking loads of damage without dying. Recommended for team players and those who are severely afraid of dying.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Pure Resonation (3, 9)** **–** Buffs you and your allies.
* **Sacred Call (2, 8)** **–** Buffs a singular ally with rotating swords of light.
* **Holy Crash (2, 6)** **–** Strike your sword down to create a large explosion.

#### Passives

* **Enduring Fighter** – Resistance increased when your HP is low.
* **Shield Training** – Your movement speed is decreased, but your blocking is buffed.

### **Rogue**

Orderly Super Class upgrade of the Thief class. A DPS class that focuses on death by a thousand cuts. Due to their attacks causing bleeding, it's very easy to kill those with high health very quickly.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Slash Barrage (2, 5) –** Rush down an enemy with a flurry of quick slashes. Does increased damage to bleeding enemies. If the enemy dodges the attack, they dodge all the slashes. Critical can activate for each slash.
* **Poison Trap (1, 7) –** Throw down a small trap that releases on melee attackers. The trap can trigger three times, or else it lasts until the battle is over. Unused trap counts are saved for the next battle (e.g. if the poison trap activates twice in the first battle, which ends, when you use poison trap again in the second battle, it will only activate once before running out). Trap damage increases based on speed stat.
* **Dagger Spread (2, 5) –** Leap up and throw daggers at all enemies.

#### Passive

* **Blader** – Dagger damage is increased, and attacks cause your opponents to bleed.
* **Advanced Thief** – Looting your enemies is improved.

### **Saint**

Orderly Super Class upgrade of the Slayer class. A Tank and Healer class with an emphasis on the healing. Being the **best** healer class, they can remove debuffs and heal massive amounts of health. Recommended for those who like to play healers in other MMORPGs.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Light Burst (2, 5)** – Charge an undodgeable burst of light with your spear, attacking all enemies and inflicting blind.
* **Cleansing Prayer (2, 6)** – Cleanse an ally, healing them a little and removing their debuffs.
* **Holy Grace (2, 7)** – Heals a single ally.

#### Passives

* **Graceful Returns** – You are granted buffs after healing.
* **Holy Emissary** – Your healing is buffed.

### **monk**

Orderly Super Class upgrade of the Martial Artist class. A Tank class with an emphasis on damage and resilience. They're good at dealing damage to their enemies while not taking damage from them. Recommended for those who want a very balanced playstyle and for those who want to do decent damage without the cost of defense or health.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Holy Mantra (2, 6) –** Buffs you or an ally with resilient light, reinforcing them.
* **Fire Sutra (2, 6) –** Summon a wave of flames that imbues your fists with fire. Last 3 turns.
* **Flame Drop (3, 5) –** Imbues your leg with fire, allowing you to crash down onto an enemy, causing a large explosion.
* **Blazing Barrage (2, 5) –** Deals slightly less damage per strike than a standard Barrage, but hits 6 times, totaling more damage.

#### Passives

* **Blessed Fists** – Blocking and healing are buffed.

### **Elementalist**

Orderly Super Class upgrade of the Mage class. A standard Magic class. They deal good damage and specialize in killing groups of enemies quickly.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

* **Blaze** – Primarily deals medium single target damage whilst also dealing a small amount of AOE damage to nearby opponents.
* **Wind Reflect** – Reflects **melee** attacks. Lasts for 2 rounds, decreasing at the upkeep of your turn.
* **Lightning Crash** – Summons lightning that strikes all enemies.

#### Passives

* **Elemental Master** – Reduces the amount of elemental damage taken.
* **Caster** – You have a higher chance of receiving more energy per turn.

## Chaotic Super Classes

Chaotic Super Classes are exactly as they sound: Chaotic. These classes are mainly focused on dealing heavy damage and debuffing your enemies. A perfect choice for those who want to kill quickly, grind, or be lone wolves. In order to upgrade your class, you need to be Lvl 20 before you can talk to the trainer, and you need a 'Chaos' Alignment. (11 Heart-breaking potions and 2 quests) All of these classes' trainers are found in the Deeproot Canopy.

* Berserker
* Assassin
* Impaler
* Darkwraith
* Necromancer

### **Berserker**

Chaotic Super Class upgrade of the Warrior class. A pure DPS class. Deals massive damage with little regard for their own defence. Good at dealing with groups of enemies. The best choice for those who love grinding.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Rage Empower (1, 7) –** Sacrifice your own sanity to decrease your defense, but buff your offense by around 30%.
* **Head Splitter (2, 5) –** Jump forward and crash down your sword on an enemy, dealing heavy damage and applying 2 vulnerable.
* **Carnage (2, 6) –** Strike the ground with your sword, attacking all enemies on the field.

#### Passives

* **Greatsword Training –** Grants you the ability to buy the Greatsword weapon.
* **Bloodlust –** Provides a damage buff when under 40% health.

### **Assassin**

Chaotic Super Class upgrade of the Thief class. A DPS class that can become invisible and deals debuffs in the form of poison. Recommended for those who don't like taking damage and those who like trolling their friends with enemy aggro.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Shadow Form (1, 7) –** You strike yourself, making you invisible for 2 turns. Also makes your next attack true.
* **Poison Fan (3, 7) –** Throw out a fan of poisonous daggers that poisons your target and those around it.
* **Stealth Strike (2, 6) –** Vanish into the shadows and appear behind a target, striking them from behind. Deals extra damage while invisible. If the target is poisoned also inflict 2 cursed.

#### Passives

* **Shadow** – You have a chance of phasing through attacks.
* **Poisoner** – Critical attacks now poison enemies.

### **Impaler**

Chaotic Super Class upgrade of the Slayer class. A DPS and Glass Cannon class that can deal massive damage at the cost of their own health. Recommended for risk takers, those good at dodging, and masochists.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Rendering Barrage (2, 5) –** Envelopes your spears in your blood, and rushes down an enemy with a barrage of strikes. Ends with a bonus attack if they are bleeding.
* **Blood Eruption (3, 9) –** Encapsulate yourself in blood, and after a short delay, explode outwards and damage all enemies. Deals self damage.
* **Bloody Burst (2, 5) –** Pierce yourself and release blood shards that attack all enemies. Deals self damage.

#### Passives

* **Bloody Berserker** – Buff yourself with your own blood.
* **Deranged Fighter** – You become Berserk when receiving debuffs.

### **Darkwraith**

Chaotic Super Class upgrade of the Martial Artist class. A DPS and Summoner class that can deal heavy damage, along with a powerful summon. Recommended for loners and misanthropes.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Dark Smite (2, 4) –** Strike the ground with darkness, summoning a rift above a target that bathes them in black light. Has a bonus crit chance.
* **Summon Darkbeast (2, 16) –** Unleash the darkness in your arm, creating a malignant beast of darkness to do your bidding. Its stats are increased by the number of darkcores upon summoning.
	+ **Darkbeast Actives:**
		- **Pounce -** Basic attack.
		- **Void Bite (2, 0) -** An empowered bite dealing heavy damage and healing the darkbeast.
* **Darkcore Eruption (1, 5) –** Consume all your darkcore stacks to create a dense release of darkness. At max darkcore stacks it becomes empowered.

#### Passives

* **Darkborne** – Critical hits create darknovas which increase overall speed.
* **Spirit Wraith** – When your HP is low, your summons are buffed.

### **Necromancer**

Chaotic Super Class upgrade of the Mage class. A Summoner and Support class whose damage is heavily dependent on their summons.

* **Cost per skill:** 400 Gold
* **Total Cost:** 2000 Gold
* **Total Skills**: 5

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Call Skeleton (2, 12) –** Summon a skeleton from the ground to help you in battle.
	+ **Skeleton Actives:**
		- **Smack -** Order the skeleton to smack an enemy.
		- **Bone Spray -** Shoots an undodgeable bone toward the opponent.
* **Darklight Drain (2, 6) –** Grab an enemy's soul, crushing it and dealing undodgeable damage while healing yourself.
* **Raise Dead (2, 999) –** Revive a dead ally and restore some of their HP and energy.

#### Passives

* **Dark Caster** – Chance to get more energy per turn. (Armor passive)
* **Death Siphon** – Regenerate HP and receive a speed boost after killing an enemy.

## **Sub-Classes**

Additional to the Base Classes, there also Sub Classes. Sub Classes can be gained by any Class.
Currently there 3 of them: **Musician**, **Beastmaster**, and **Alchemist**.

* Musician
* Beastmaster
* Alchemist

### **Musician**

Uses instruments to buff your allies and debuff your enemies.

* **Cost per skill**: 400 Gold
* **Total Cost**: 1200 Gold
* **Total Skills**: 3

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Latir Minor (2, 10) -** Strum a violin generated from your magic, creating a resonance that empowers your allies. (Gives a small damage, resistence and life regen buff.)
* **Rebanar Major (2, 10) -** Produce a trumpet from your magic and release a powerful reverberation that slices your enemies. Inflicts 4 turns of Vulnerable and 3 turns of Blindness on all enemies. Does no damage

#### Passives

* **Curar Forte (Utility Item)** - Out of Combat, use around 3% of your total health to heal your allies for 6% of their health per tick.

### **Beastmaster**

For those who love documentation of enemies.

* **Cost per skill**: 250 Gold + Monster Parts
* **Total Cost**: 750 Gold
* **Total Skills**: 3
* **Monster Parts Needed**: Mushroom Cap, Sand Core, Restless Fragment

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Mark (1, 2)** - Hit an enemy with a piece of your soul, if this kills an enemy said enemy is added to your bestiary.

#### Passives

* **Sneak** - Allows you to crouch. While active, this skill makes it so you can't get encountered, but makes you take damage over time until you deactivate the skill.

#### Items

* **Bestiary -** You get the bestiary item in your inventory. It allows you to see information of any enemy you have killed with Mark. Also increases damage against enemies in your bestiary.

### **Alchemist**

For those who love making potions.

* **Cost per skill**: 200 Gold + Potion
* **Total Cost**: 800 Gold
* **Total Skills**: 4
* **Potions**: Small Healing, Ferrus Skin, Invisibility

#### Actives

**[Skill] (Energy Cost, Recharge Time)**

* **Dangerous Mixture (2, 6) -** Throws an undodgable potion at an enemy, applying 3 turns of random status effects.

#### Passives

* **Iron Gut -** Reduces toxicity from potions drunk in battle (Basically, you can drink 2 HP potions now).
* **Create Cauldron -** Lets you spawn in a cauldron at any place.
* **Certified -** Lets you sell ingredients and potions at the apothecary for money.