recursal/Fanatic-Fandom huggingface dataset:
Geber

Cult
Unique

**Rebel**
 **Alchemist**

> "*Geber was legendary amongst his fellow Alchemists of the Dwonach Tower, both for his talent and his defiant attitude. At night he would sneak out to provide nearby towns with potions and elixirs, and protect them from Cultists. In one such battle he was horrifically injured, but was able to keep himself alive through his alchemical knowledge. The senior Alchemist of the Tower never found out.*"
>
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**Geber** is a Unique Hero in *Knighthood*. He is a Rebel Alchemist who is strong vs  Cult type Monsters. He is a blue-skinned human wearing a teal hood and decorated gold mask, while his torso has been replaced with an apparatus housing a large vat of liquid, loosely resembling a spinal cord and ribcage.

### Where to Find

Shards for Geber can be obtained by opening Hero Chests and Unique Heroic Chests, as well as a possible drop from Butcher of the Rift.

## Hero Spotlight

*Geber was unusually rebellious for an Alchemist, especially for one that studied at the Dwonach Tower. Rejecting his superiors' belief that it wasn't an Alchemist's place to intervene in the lives of peasants, Geber would sneak out to provide aid to the local villages.*

*When one village was under attack from Cultists, Geber used his alchemical know-how to drive them back. Unfortunately, he was horrifically injured in the battle. Despite his injuries, he was able to save himself with his quick thinking and, by judicious use of an over-large cloak whenever he was in the Tower, the senior Alchemists never found out.*

## Star Level

Unique - 7 star Hero. Each star increases powers by +10%.

**Final star bonus:** increases damage of Golem Minions by 20%.

## Trivia

* Geber may be a reference to Jābir ibn Ḥayyān (often Latinized as "Geber") a mysterious Arabic author from the Islamic Golden Age who wrote numerous research documents on alchemy, chemistry, and magic, among other topics.
	+ He may also be a reference to the Spanish author who later assumed the name Geber and wrote several new works inspired by Jābir, and which became a basis for alchemy and metallurgy for much of the 14th through 16th centuries.
* The Geber Hero used by Lord Karnon is slightly different from the one the player uses: his Rage Power inflicts Poison rather than Acid.
Keera

* Original
* Raven Queen

 Beast
Unique

**Dark**
 **Rogue**

> "*Keera battled the darkness inside her every day. In her youth, she succumbed to it far too often and ended up in exile. Thankfully, it was the shock that she needed, and she resolved never to end up like her father. She then fought the spreading corruption in an effort to redeem herself.*"
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**Keera** is a Unique Hero in *Knighthood*. She is a Dark Rogue who is strong vs  Beast type Monsters. She is a human with blue-gray hair, wearing a brown tunic, long leather boots, and a red cropped jacket with a high collar. She is accompanied by a black raven.

### Where to Find

Shards for Keera can be obtained by opening Hero Chests and Unique Heroic Chests.

## Hero Spotlight

*Keera had a troubled upbringing. Her father was a descendent of assassins, blessed - or perhaps cursed - with unnatural abilities. His viciousness and cruelty was certainly a curse upon his family, but everyone was too frightened to help his wife and daughter.*

*After her mother's death, Keera reveled in her anger, and freely explored her dark abilities. As she was driven from her village, part of her raged at the injustice of it all. However, a larger part of her felt ashamed, realising that she had become just like her father. At that moment, she promised herself that she would be better. She would honor her mother's memory, and redeem herself.*

## Star Level

Unique - 7 star hero. Each star increases powers by +10%.

**Final star bonus:** increases critical chance of Rogue hero powers by 30%.

## Gallery

Portrait"Raven Queen" PortraitEarly concept art for various Rogue designs, including Keera
Atlantican Hydra

* Form 1
* Form 2

* 1st Form
* 2nd Form

 Light
 Cult

 Light
 Cult

* 1st Form
* 2nd Form

 Light
 Cult

 Light
 Cult

> "*The Atlantican Hydra has long been rumored to be the cause of many missing ships that attempted to cross the ocean. It is said to be very hard to kill.*"
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**Atlantican Hydra** is one of the Guild Bosses in *Knighthood*. It is a Light Cult Hydra, resembling a green and yellow, three-headed serpent with red frills and large lower fangs.

### Guild Requirements

Atlantican Hydra is the seventh Guild Boss accessible to a Guild. It requires a minimum Guild level of 50 and 900 Guild Points to summon.

### Combat

Atlantican Hydra fights similarly to other Boss types. Its Power, **Gordian Knot**, restores a large amount of health and has a chance to give Protect and Regenerate.

At every **10% of its Life Force**, the Atlantican Hydra alternates between its first and second forms. In its second form, its eyes turn red, a glowing aura surrounds its body, and its Power changes to **Fang Flurry**, which strikes multiple times with a chance to grant Focus and Fury to itself and cause Expose to the Knight.

### Rewards

Upon defeat, Atlantican Hydra gives 62 XP and 70-110 Guild Accolades to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* The term "Atlantican" refers to the Atlantica Ocean, which is on the western end of the World Map.
	+ This sea in turn may refer to either the Atlantic Ocean or the mythological underwater island of Atlantis.
* Atlantican Hydra's 1st form power, "Gordian Knot," refers to a legend of Alexander the Great where Alexander undoes an intricately tied series of knots by cutting it in half with his sword.

## Gallery

Portrait2nd Form PortraitRat model that appears in the Hydra's intro animation
Knight's Gauntlet

The **Knight's Gauntlet** is the first gauntlet available to the player in *Knighthood*.

This gauntlet is unlocked upon starting the **Tomb of Heroes** conquest in Astellan.

## Minions

The Knight's Gauntlet is used to capture the first four Common Minions:

* Wild Hog
* Dead Parrot
* Gagan Initiate
* Ancient Centurion

## Upgrades

1. **Potential** - Fill rage by 10% when using a normal power. ◇
2. **Health Bonus** - Increase your health by 10% per core. ◇◇◇
3. **Punch Boost** - All punches do 10 / 25 / 40% additional damage. ◇◇◇
4. **Weapon Boost** - All weapons do an additional +3% per core damage. ◇◇◇
5. **Critical Bonus** - Increase critical chance by 2% per core. ◇◇◇
6. **Stun Finisher** - Finishing punches have 3% chance per core to Stun. ◇◇◇

## Cores

This gauntlet only relies on basic cores for upgrading. Basic cores have no other purpose. Additionally, unlike other gauntlets you get later, the possible upgrades provided by the Knight's Gauntlet have to be unlocked in order.
Karnonnite Sorceress

Magical
 Cult

> "*Having trained in many dark arts, the Karnonnite Sorceresses are amongst the cult's most deadly magic wielders.*"
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The **Karnonnite Sorceress** is a Magical Cult Monster first encountered in Karnheim. It is a hooded human with grayed skin, wearing dark gray and red robes with gear-like insignias, carrying a large battery affixed with a gear on its back, wielding a staff made of metal pipes and a glowing glass orb encased at the top. It is a member of The Karnonnites faction.

## Combat

The Karnonnite Sorceress deals Magical damage which **bypasses armor** and directly damages the Knight's health. Its Power, **Static Shock**, deals damage with a chance to cause Unfocus and Weaken.

## Locations

### Conquests

* Karnheim
	+ Sindawera Bridge
	+ The Fallen Forest
	+ WIP

### Hunts

* Karnheim
	+ WIP

### Side Enemy

The Karnonnite Sorceress can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Reina Goldhand
* WIP
Cultist Thug

Heavy
 Cult

### Power:

> "*Followers of The Cult of Gagan, these thugs won't hesitate to clobber you.*"
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The **Cultist Thug** is a Heavy Cult Monster first encountered in Highgard. It is a tall heavyset human in a sackcloth hood, wearing dark cloth pans and wicker leg guards, wielding a large wooden club with a metal weight affixed to the end.

## Combat

The Cultist Thug deals Heavy damage. Its has no Power.

## Locations

### Conquests

* Highgard
	+ Westernvale
	+ Merewood
	+ Highferry
	+ Crowns Crossing
	+ Oshian's Fingers
	+ Hoard's Pass
	+ Beltway View
	+ Miner's Walk
	+ West Wall

### Hunts

* Highgard
	+ Brelmere Isle
	+ Sakroch
* Mirefen
	+ Seer's Swale

### Side Enemy

The Cultist Thug can be found as a side enemy to the following Boss Monsters:
Average Level

*This article is about content that is either outdated or currently not in use.*
The **Average Level** of a Knight is an invisible value once used to determine the difficulty scaling of several game modes. It is calculated using the player's Knight level, as well as the **sum levels** of the highest-level Equipment and Heroes

## Equation and Examples

Average Level = (Knight level + Σ levels of the strongest of each Armor type + level of the strongest Weapon + Σ levels of the 2 highest-level Heroes) ÷ 9, then rounded down.

### Rounding Note

The levels above have a **minimum cap** at -5 the Knight level. This means that any gear 5 levels below the Knight level will be raised to that minimum. For example, if the Knight level is 55, all gear is counted at a **minimum level of 50**.

### Example

A Knight at level 47 has the highest level of each armor type at level 45, with their highest weapon at level 40 (rounded up to 47-5 = 42), and two Heroes at 44. This results in an Average Level of:

(47 + (45 x 5) + 42 + (44 x 2)) ÷ 9 = 44.67 (rounded down) = **44**

### Table

A table to calculate these values can be found here.

## Uses

The Average Level is currently unused, but was once applied to the following game modes:

* Dark Onslaught - Enemies scaled +-4 levels based on the Floor.
* Expert Trials of the Rift - Enemies scaled up to +5 levels based on island difficulty.
* Special Events Roaming Monsters were -2 levels.
Garagan the Nameless

Heavy
 Goblin

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## Stats

### Health

57,953
(Lv 50)
225,792
(Lv 50)
225,792
(Lv 50)

### Power: Furor

Deals high damage
Strong vs Acid

## Rewards

### Highest Rarity

Legs, Outlaw Weapon
 Unique

### XP

2200

> "*Huge and brutal, Garagan is a direct descendant of the clan leaders whose heinous actions caused the Nameless' exile.*"
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**Garagan the Nameless** is a Cave Monster and one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Heavy Goblin type monster. He is a hulking black-skinned goblin covered in splotches of green liquid, with random syringes poking out of his skin, wearing spiked metal armor with skulls impaled on several spikes, along with a large broken cage around his head.

### Where to Find

Garagan the Nameless can be found in The Northern Pass, Karnheim. He has a chance to spawn every day at **20:00** and remains in the world for **10 hours**.

### Combat

Garagan fights like a standard Boss monster, with his Power, **Furor**, inflicting high damage and dealing 50% more damage if the Knight is afflicted with Acid. Being attacked with a Punch or Weapon attack will grant Garagan Regenerate for 1 turn. This effect cannot stack.

### Rewards

Upon defeat, Garagan the Nameless gives 2200 XP and drops **Garagan's Chest**, which has a chance to contain one of the following:

* Strong vs Outlaw Weapon (Epic-Unique)
* Legs Armor (Epic-Unique)

### Side Monsters

The following Monsters appear in the rounds of a battle with Garagan the Nameless:

#### Roaming Monster

* First Round:
	+ Front Row: Nameless Shanker x2, Nameless Warbeast x1
* Second Round:
	+ Front Row: Garagan the Nameless, Nameless Slicer x2
	+ Second Row: Nameless Spellflinger x2

#### **Malgofer (Karnheim)**

* Normal: Automaton Archer, Nameless Slicer, Nameless Shanker
* Expert: Automaton Battle Hog, Automaton Battle Bird, Automaton Warrior, Nameless Slicer, Nameless Shanker
* Master: Automaton Warrior, Nameless Slicer, Automaton Archer, Automaton Battle Hog, Nameless Spellflinger
Anaara

Undead
Rare

**Chaotic**
 **Alchemist**

> "*When the Southern Plainspeople heard of the Battle of Arkan, they sent their most skilled Alchemist to help. Anaara lived to fight and gave her life to keep the Dark Ones at bay.*"
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**Anaara** is a Rare Hero in *Knighthood*. She is a Chaotic Alchemist who is strong vs  Undead type Monsters. She is a human wearing a two-piece desert outfit, a hood obscuring her face, a staff on her back with potions hanging from it, and wielding an ornate dagger.

### Where to Find

Shards for Anaara can be obtained by completing Hunts in Brelmere Isle, Highgard.

## Hero Spotlight

*When the prophets of the Southern Plainspeople foresaw the Battle of Arkan, they knew that they would have to send Anaara, who was destined to become their most skilled alchemist.*

*It was somewhat difficult for Anaara to embrace her destiny - she lived for fighting, so took pleasure in the knowledge that she would be joining one of the greatest battles the world had ever known. But there was a lot of training, a lot of waiting - and she wasn't keen on her ultimate fate.*

*When she arrived at Arkan, it was with some sadness that she realised that she would never get to meet her fellow renowned alchemists, Millicent and Serra, even though they were less than a mile away. Anaara threw herself into the fight, and created a mighty wall of flame to keep the Dark Ones at bay whilst the soldiers prepared their siege weapons. She roared with laughter as she battled the Dark Ones and their minions, and went to her grave doing what she loved.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** Rage Power deals 50% more damage to enemies with Expose.
Dokka

The Dokka were an ancient race of dogmen, distantly related to the Lycan tribes. Records show that they built an extensive empire. However, few records survive as to what they looked like - in Dokka Armor, the helmets don't appear to have the space to accomodate a snout. There are two main explanations:
1. The Dokka helmets found belonged to human soldiers that had been conscripted to the Dokka forces.
2. The Dokka were brachycephalic - basically, humanoid Pugs or French Bulldogs in armour.
Grolak Flapwing

Ranged
 Goblin

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## Stats

### Health

244
(Lv 20)
4055
(Lv 20)

## Rewards

### Highest Rarity

Legs, Demon Weapon
 Rare

### XP

160

> "*Goblins don't have wings. Well, goblins shouldn't have wings. But somehow, his goblin does.*"
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**Grolak Flapwing** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Magical Goblin type monster. He is a green winged goblin with a short mohawk and a leather eyepatch.

### Where to Find

Grolak Flapwing can be found in the Laden Pass region of Mirefen. He has a chance to spawn every day at **00:28 and every 30 minutes afterward**, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Grolak Flapwing gives 160 XP and drops **Flapwing's Chest**, which has a chance to contain one of the following:

* Strong vs Demon Weapon (Common-Rare)
* Legs Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Grolak Flapwing:

* Goblin Champion
* Goblin Archer
* Goblin Alchemist
* Armored Goblin
Klunk Bladehand

Heavy
 Troll

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## Stats

### Health

2869
(Lv 40)
14884
(Lv (40)
14884
(Lv $0)

### Power: Poisoned Roots

Deals damage and ignores armorChance to Poison and Dizzy

## Rewards

### Highest Rarity

Arms, Golem Weapon
 Legendary

### XP

1960

> "*Giant trolls are renowned for their strength and volatile nature. For some reason, Klunk decided that strength and anger should be accompanied by BLADES FOR HANDS!*"
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**Klunk Bladehand** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Heavy Troll type monster. He is a huge gray-skinned troll whose hands have been replaced with large blades, wearing chains, red and black furs, and a spiky metal face guard.

### Where to Find

Klunk Bladehand can be found in Misery's Pass, Realm of Fire. He has a chance to spawn every day at **10:00** and remains in the world for **10 hours**.

### Rewards

Upon defeat, Klunk Bladehand gives 1960 XP and drops **Klunk's Chest**, which has a chance to contain one of the following:

* Strong vs Golem Weapon (Rare-Legendary)
* Arms Armor (Rare-Legendary)

### Side Monsters

The following Monsters appear in the rounds of a battle with Klunk Bladehand:

* Trollkin Demolisher
* Trollkin Conjurer
* Trollkin Flintcaster
Ajax the Heretic

Magical
 Outlaw

* Standard
* Dark Onslaught

> "*Ajax belonged to a secret society in Highgard. He was caught stealing skulls from the graveyard and was exiled to Mirefen.*"
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**Ajax the Heretic** is the Commander of **Floor 1** of the Onslaught Dungeon and a Commander of the Dark Onslaught. He is a Magical Outlaw type monster wearing a long gray robe, a tall cage-like helmet, a skull necklace, and a large satchel full of skulls. He wields a metal staff with skulls floating around the top.

### Combat

Ajax the Heretic will summon one of two Monsters to his side during battle:

### Onslaught Dungeon

* Skeleton Swordsman - Front Row or Same Row
* Undead Fowl - Front Row or Same Row

### Dark Onslaught

* Karnonnite Assassin - Front Row or Same Row
* Yeti - Front Row or Same Row

### Rewards

Ajax the Heretic rewards a **Wooden Chest** upon defeat.
Lukin

* Default
* The Forgotten Hunter

 Goblin
Legendary

**Rebel**
 **Hunter**

> "*Wintertide is a time of celebration and feasting for the dwarves of the mountains. Lukin prefers to celebrate it a little differently from his family - rather than settling down with a flagon of mead, he likes to head out with his trusty beast and blunderbuss.*"
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**Lukin** is a Legendary Hero in *Knighthood*. He is a Rebel Hunter who is strong vs  Goblin type Monsters. He is a dwarf with a red beard, wearing padded brown winter gear, riding a bipedal deer-like beast and wielding a blunderbuss.

Lukin was introduced to the game in the 2019  Wintertide Event.

### Where to Find

Shards for Lukin can be obtained by opening Hero Chests and Legendary Heroic Chests

## Hero Spotlight

*Every Wintertide, the Dwarves of the mountains would craft beautiful gifts, which they'd exchange at the Grand Feast. The Oath of Peace was taken at the Feast, where all arguments were put aside. However, their Feast would often be interrupted by invading Frosten Goblins, who would smash up their gifts and steal their food.*

*Eventually Lukin, the great hunter and descendant of Dvalin himself, decided that enough was enough. He took a rather creative interpretation of the Oath of Peace - he would bring about Wintertide peace by defeating as many Frosten as he could. He traveled the land on his quest, visting many different peoples. He had soon gathered a diverse group of hunters, who were also sick of the Frosten crashing their celebrations, to join him.*

## Star Level

Legendary - 6 star hero. Each star increases powers by +10%.

**Final star bonus:** increases critical chance of Lukin's powers by 30%.

## Powers

Lukin's Base Power takes 5 turns to fully charge.

 Rage Power

## Gallery

Portrait"The Forgotten Hunter" Portrait2022 Promo for Holiday Card contest, featuring Lukin dressed as Santa Claus, a Blight Hound, a Yeti, and a recolored Storm Spirit.
Goblin Commander

Light
 Goblin

> "*These armored goblins are a bit smarter than many of their kind. They're certainly smart enough to switch sides if there's a better offer.*"
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The **Goblin Commander** is a Common Goblin Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Armored Goblin.

## Locations

The Goblin Commander can be found in the Llanstow Heights hunt in Astellan. It must be captured with the Chaotic Gauntlet. When captured, it starts at level 3. Capturing a duplicate will grant the player 10 Rat Burgers.

## Abilities

The Goblin Commander has middling health and armour, and does Light damage. It's power is **Boom!**, which deals double damage against enemies with Burn.
Fenfolk

**Fenfolk** are a Cult residing in Mirefen. They are denoted by their brown and green garb that is either made of or accented with leaves, bark, branches, or whole plants, with weapons and armor made of raw wood and stone. The Fenfolk revere the nature of Mirefen, using it in their clothing and practicing dark nature magic, which may have an unknown consuming effect

## Members

### Common Members

* Bowman of the Fenfolk
* Defender of the Fenfolk
* Druid of the Fenfolk
* Fenfolk Alchemist
* Fenfolk Master Archer
* Shaman of the Fenfolk
* Thorn of the Fenfolk

## Locations

For the Dark Tor quest, Fenfolk enemies can be found at the Kurboon hunt in Mirefen.

## References

1. ↑ Codex entry for Shaman of the Fenfolk
Lord Karnon

### Heroes

> "*You have all grown soft and weak. None of you are worthy to face the reckoning.*"
>
> ― Lord Karnon
>
>

**Lord Karnon** (also referred to as simply **Karnon**) is the secondary antagonist of *Knighthood*. He is the fifth and final Rage Knight the player encounters, and serves as the Knight Trial for Realm of Fire. He utilizes Cladis and Geber in combat.

## Story

SPOILERS AHEAD!

Karnon was a member of The Order of Rage, a formerly world-spread Order of Knights who used their battle prowess and the power of their Gauntlets to keep the peace in the land of *Knighthood*.

In his early years in the Order, he pronounced his goal to rid the Realm of Fire of the Infernal Demons that plagued the Realm of Fire. He succeeded in this goal, becoming leader of the Order, and ruled the land for a while.

At some point, Karnon was exposed to the Dark Ones, a group of extra-dimensional beings spreading corruption throughout the lands. Enticed by their power, he allowed their corruption to spread through him into the other regions, beginning a culling of the weak by pitting them against the Dark Ones' forces. He also corrupted the other Rage Knights (except for Sir Drakeson) into inciting chaos and isolation. He used all of this to buy time to build a portal to The Dark One's land at the peak of Mount Nexus, attempting to allow the Dark Ones to invade the lands directly.

When the player Knight and Drakeson first encounter Karnon at The Broken Pass, they are joined by Lord Highgard, Tirna Fika, and Lady Ardella Rhonwen, who have been rallied by the Knight's fighting spirit to confront Karnon and put an end to his rule. Karnon goads them into battle, and they chase him up Mount Nexus, leaving the player Knight behind.

Upon reaching the peak, the player Knight finds that Karnon has easily defeated all the other Rage Knights, and is eager to see the player Knight combat the dark forces that will emerge from the portal once it is complete. In a final act of heroics, Drakeson uses the power of his Gauntlet to destabilize the portal, stopping it from fully activating and vanishing from view. Furious, Karnon battles the Knight himself.

Upon defeat, Karnon retreats through the portal before it closes completely, warning the Knight that they have only delayed the reckoning, not defeated it.
Lars

Golem
Epic

**Chaotic**
 **Warrior**

> "*Lars lived to fight and never doubted that his sword and shield could solve all the problems that life brings. He was a simple fellow but had a kind and noble heart. In his final battle, he took on a huge golem alone so that his village could escape to safety.*"
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**Lars** is an Epic Hero in *Knighthood*. He is a Chaotic Warrior who is strong vs  Golem type Monsters. He is a broad, muscular human with blond hair, wearing a red armored loincloth and a metal crown-like helmet, wielding a large sword and circular shield.

## Where to Find

Shards for Lars can be obtained by completing Hunts in Scathtraith Shore, Realm of Fire.

## Hero Spotlight

*Lars was, to put it kindly, as thick as mince. However, he believed that most problems could be fixed with a sword and shield - a philosophy that served him well for many years.*

*His love of combat was balanced with the love he held for his people, and it was this love that led him to make the ultimate sacrifice. When a huge Golem began heading for his hometown, Lars immediately picked up his weapons. Even he realised that he was unlikely to walk away from this fight, but as long as he could defeat - or at least delay - the Golem, he would be able to save his family and friends. He would be able to save everyone.*

*'The Last Stand of Lars' is still sung with gratitude and sadness centuries later.*

## Star Level

Epic - 5 star hero. Each star increases powers by +10%.

**Final star bonus:** adds a chance to inflict Expose with Base Power.
Gagan Initiate

Light
 Cult

> "*In order to join the higher orders of the Cult of Gagan, an initiate must wear the Mask of Power for a year and a day.*"
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**Gagan Initiate** is a Common Cult Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Cultist Acolyte.

## Locations

The Gagan Initiate can be found in the Sakroch Hunt in Highgard. It must be captured with the Knight's Gauntlet. When captured, it starts at level 10. Capturing a duplicate will grant the player 10 Witch's Brew.

## Abilities

The Gagan Initiate has no armor and high health, and does Light damage. At level 17, Gagan Initiate hits for 110 damage. Its power is Eight-armed Strike, which deals high damage.
Dark One Pentachoron

Magical
 Unknown

> "*Blood Shaper of the Dark Citadel*"
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**Dark One Pentachoron** is a Story Boss in *Knighthood.* They are a Magical  Unknown enemy encountered at the top of the **Eastern Dark Citadel** in  Karnheim. They are one of the Dark Ones; a tall humanoid with a thin, skeletal body made of smooth, dark gray, stone-like skin, with a featureless head elongated outwards in a shape similar to a hammerhead shark, wearing an open gray and red-trimmed robe and purple loincloth.

## Combat

Dark One Pentachoron fights like a typical Boss monster, dealing Magical damage. They begin each fight with a permanent Fury Status Effect. Attacking them with a Weapon or Punch has a chance to inflict Unfocus on the Knight.

Their Power, **Dark Fluxion**, deals a massive amount of damage and has a chance to inflict Expose.

### Side Monsters

The following Monsters appear in the battle with Dark One Pentachoron:

* Round 1: Nameless Shanker x2, Nameless Warbeast x1, Nameless Spellflinger x2
* Round 2: Nameless Shanker x1, Nameless Slicer x1, Nameless Spellflinger x2

## Gallery

PortraitCodex entryPentachoron casting magic
Derwen Harpy

Support
 Cult

> "*These magical cultists can heal and bolster their allies using a twisted power of nature.*"
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The **Derwen Harpy** is a Support Cult Monster first encountered in Highgard. It is a floating gray-skinned human with clawlike fingers and a pair of vine-like wings, wearing a white hooded robe, a wooden mask bound with red string, and a pendant of a sprig wrapped in more red string.

## Combat

The Derwen Harpy deals Support damage, which is not weak to any armor type. Its Power, **Dark Barrier**, restores the health or armor of all other Monsters with a chance to grant Protect.

## Locations

### Conquests

* Highgard
	+ Hoard Pass
	+ Beltway View

### Hunts

* Highgard
	+ Brelmere Isle

### Side Enemy

The Derwen Harpy can be found as a side enemy to the following Boss Monsters:
Aegaeon

Heavy
 Militia

> "*Aegaeon was said to have been a lesser god that desired Oshian, but she rejected him due to needless cruelty towards the smaller creatures that inhabit the seas.*"
>
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**Aegaeon** is one of the Guild Bosses in *Knighthood*. He is a large humanoid with a blue beard, gold armor, and a gold *galea* helmet.

### Guild Requirements

Aegaeon is the third Guild Boss accessible to a Guild. He requires a minimum Guild level of 15 and 400 Guild Points to summon.

### Combat

Aegaeon fights similarly to other Boss types. His Power, **Ocean Fury**, deals a large amount of damage and dispels all buffs from the target.

### Rewards

Upon defeat, Aegaeon gives 24 Guild XP and 25-40 Guild Accolades to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* In Greek mythology, Aegaeon was one of the Giants. In Homer's *Iliad*, it is the name humans gave to Briarius, the hundred-handed giant who is associated with the sea.
	+ Even though Aegaenon is a Greek name and comes from Greek origins, his *galea* helmet is a design worn by Roman soldiers.
Herne

* Original
* The Druid
* The Grenman's Battlemage

 Demon
Legendary

**Rebel**
 **Mage**

> "*Herne was an elder of the Followers of Gren, who rejected society and lived in tune with nature. Legends say he found a source of great power within Mirefen, but his discovery also attracted the Forskur. He fought them back at the Battle of Lif, but he disappeared shortly afterwards.*"
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**Herne** is a Legendary Hero in *Knighthood*. He is a Rebel Mage who is strong vs  Demon type Monsters. He is an anthropomorphic deer wearing a green hooded robe, wielding a tree-branch staff with a green jewel suspended at the top.

### Where to Find

Shards for Herne can be obtained by opening Hero Chests and Legendary Heroic Chests.

## Hero Spotlight

*Like many of those of the beast tribes of the world, Herne was no stranger to persecution. He would rarely venture near human settlements, preferring to stay in the forests and living off the land.*

*During his woodland wanderings, he encountered the Followers of Gren. To his surprise, they were welcoming of all races, counting humans, alfar, derkar, bearmen, lycans and even goblins amongst their number. Their passionate defense of nature appealed to Herne, and he joined them.*

*He became an Elder, and was eventually named Protector of Mirefen. In the great Battle of Lif, he drove back the Froskur, but went missing shortly afterwards.*

## Star Level

Legendary - 6 star hero. Each star increases powers by +10%.

**Final star bonus:** adds a chance to inflict Expose with Rage Power.

## Gallery

PortraitCodex entry"The Druid" Portrait"The Grenman's Battlemage" Portrait
Byrne

Goblin
Epic

**Logical**
 **Rogue**

> "*Known as "The Guardian of Greybridge," no one knows if Byrne was his real name. (They only know that he protected Greybridge for many years from goblins, trolls and other wayward creatures.)*"
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**Byrne** is an Epic Hero in *Knighthood*. He is a Logical Rogue who is strong vs  Goblin type Monsters. He is a human wearing plate armor, a green and red cloak, and a metal bird-like mask, wielding two daggers.

### Where to Find

Shards for Byrne can be obtained by completing Hunts in Tenach Shore, Realm of Fire.

## Hero Spotlight

*The people of Greybridge village had long suffered from goblin and troll attacks. The main issue they had was the bridge to Highgard, where their trade caravans travelling to Gardsheim and beyond often came under attack.*

*Suddenly, the attacks stopped. The caravans could go to and from Highgard freely, and Greybridge prospered and grew into a city. Curious, the daughter of the village elder travelled to the Greybridge and waited.*

*She was shocked when a band of goblins started creeping across the village. They looked wary, as if they were expecting something. They were right to be wary - they were ambushed, the attacking figure a blur. Soon, the goblins were defeated, and the figure began to slink back into the shadow of the forest.*

*"Wait!" she called, running after the figure. The figure paused, before nodding respectfully and disappearing. Whoever it was, he didn't care for reward or recognition. He just wanted the town to be safe.*

## Star Level

Epic - 5 Star Hero. Each Star increases Powers by +10%.

**Final Star Bonus:** Base Power deals 50% more damage to enemies with Weaken.
Holy Gauntlet

The **Holy Gauntlet** is one of ten Gauntlets the player can unlock in *Knighthood.*

This gauntlet is unlocked after defeating **250 Roaming Monsters**, or can be purchased for 2500 Gems.

## Minions

The Holy Gauntlet is used to capture  Undead-type Minions:

* Undead Bowmaster
* Vampyr Loremaster

## Upgrades

The "per core" values below are for cores after the first, which is already slotted when the gauntlet is obtained, and provides the base value (ie, the 40% on punch boost is the first core, and the 20% per core is for cores 2 through 9.)

1. **Faith** - Fill rage by 12% +3% per core when targeted by a healing power\*. ◇◇◇◇◇◇
2. **Health** **Bonus** - Increase your health by 30% + 10% per core. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do 40% + 20% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
4. **Sword Boost** - Sword weapons do 9% + 3% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by 6% + 2% per core ◇◇◇◇◇◇◇◇◇◇
6. **Alchemist Speed** - Alchemist hero normal powers charge 10% + 10% per core faster. ◇◇◇◇◇◇
7. **Warrior Boost** - Warrior heroes do 3% +3% per core additional damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Holy Boost** - Holy heroes do 3% +3% per core additional damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **Regen Punch** - Punches have a 3% + 3% per core chance to give Regenerate. ◇◇◇◇◇◇
10. **Burn Finisher** - Finishing punches have a 3% + 3% per core chance to inflict Burn. ◇◇◇◇◇◇

*\*Does not apply to regen effects or potions.*

## Known Bugs

* Currently, using Brutus' Base Power with the Holy gauntlet will charge Rage at double the expected rate.
Glashtyn

Magical
 Cult

> "*Many cults beyond the portal worship ancient entities such as the Glashtyn. Little is known about it, other than prolonged exposure to its presence drives its followers mad.*"
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**Glashtyn** is one of the Guild Bosses in *Knighthood*. It is a Magical Cult creature, resembling a gigantic blue and purple seahorse with equine front hooves.

### Guild Requirements

Glashtyn is only able to be summoned during the  Dark Tor Special Event. It requires no minimum guild level. It costs 450 Guild Points to summon her on Normal difficulty, and 800 Guild Points to summon her on Expert difficulty.

### Combat

Glashtyn fights similarly to other Boss types. Its Power, **High Tide**, restores a large portion of its health and armor, as well as having a chance to grant Focus and Fury

### Rewards

Upon defeat, Glashtyn gives 5000 Event Points, 20 Guild XP, and either 15-35 Guild Accolades (on Normal) or 60-100 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* Glashtyn is a water-dwelling creature from Manx folklore, said to take the shape of a "water-horse" or "water-bull."
Krella Stonewing

Support
 Troll

* Dark Onslaught

> "*This Trollkin is a long way from White Peak and she can't remember if she left of her own accord. Her unusual wings are a result of dark experiments... but still, what doesn't kill you makes you stronger, eh?*"
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**Krella Stonewing** is a Commander of the Dark Onslaught. She is a Support Troll type monster, a white-skinned Trollkin with large leathery wings and a gray mohawk, wearing an orange and black tunic, black and red body paint, and a spiked headdress with black-and-white feathers on the sides.

### Combat

Krella Stonewing deals Support damage and will summon one of two Monsters to her side during battle:

* Yeti - Front Row or Same Row
* Vampyr Bloodletter - Front Row or Same Row
Erinn

Outlaw
Unique

**Maverick**
 **Warrior**

> "*Erinn preferred her own company to that of others. At night she would slip out of her castle to fight outlaws who would terrorize the local people. She believed that direct action was the only way to make a difference in this world, and she was not afraid to do it all by herself, if necessary.*"
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**Erinn** is a Unique Hero in *Knighthood*. She is a Maverick Warrior who is strong vs  Outlaw type Monsters. She is a human with bushy orange hair, wearing a suit of leather and plate armor and wielding an ornate sword.

### Where to Find

Shards for Erinn can be obtained by opening Hero Chests and Unique Heroic Chests, as well as a reward from Heretic of the Rift.

## Hero Spotlight

*As the daughter of a noble family, Erinn could have lived a life of safe luxury. Instead, she saw the suffering of the common folk, and decided that it could not go unchallenged. Sneaking out of the castle and through the armory, Erinn equipped herself for battle against the Outlaws that were terrorising the local villages.*

*In a sinister turn, the local Outlaws started working alongside the Gagan Cultists. This brought Erinn into contact with Aeron, who had his own reason for opposing the Cultists. Together, they fought a fierce and victorious battle - followed by an awkward silence, and a lot of brooding.*

## Star Level

Unique - 7 star hero. Each star increases powers by +10%.

**Final star bonus:** gives Knight and minions +30% critical damage with chain start attacks.

## Gallery

PortraitPromo image for International Kissing Day, also featuring AeronEarly concept art for Erinn
Lumber

**Lumber** is a Resource used in Guild Wars to **Fortify** controlled nodes. It costs **30 Lumber** and 1 **Order** to Fortify a node. Fortified nodes increase enemy damage output by 20% per fortification.

Lumber **carries over between Wars,** allowing players to stockpile unused Lumber to use for future use.

### Sources

* Players are awarded Lumber for each day their Guild controls a **Lumber Mill**
* 50 Lumber can be purchased for 250 Gems in the Quartermaster's Lodge
MacLeod

Goblin
Unique

**Chaotic**
 **Hunter**

> "*MacLeod was the youngest cousin of the great tribal Chieftain Pentatonix. Although he lacked both the musical skills and stature of his kinsman, MacLeod became a formidable chieftain of his own tribe. He favors a brew made by the local monks of Backfist*"
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**Macleod** is a Unique Hero in *Knighthood*. He is a Chaotic Hunter who is strong vs  Goblin type Monsters. He is a short human with orange hair and mustache and blue tattoos, carrying a large wooden mug.

### Where to Find

Shards for MacLeod can be obtained by opening Hero Chests and Unique Heroic Chests

## Hero Spotlight

*MacLeod was often mistaken for one of the mountain dwarves, but was actually a renowned hunter of one of Astellan's ancient human tribes, and a cousin of the great Chieftain Pentatonix. Although some judged him for his size, any mockery was shortlived - usually because MacLeod would either impress with his bravery and skill in battle... or because he'd knock out anybody making snide comments.*

*After the death of his father, MacLeod became the chieftain of his own tribe. Protecting them from Granbash and his goblins, his leadership style was unconventional, and more than a little influenced by the infamous Backfist brew.*

## Star Level

Unique - 7 star hero. Each star increases powers by +10%.

**Final star bonus:** increases 50% critical chance to Goblin enemies.
Abyssal Warlock

Magical
 Undead

**Strong** vs Poison
Chance to Poison
Chance to Stealth

> "*The most intelligent of The Abyssal Covenant become Warlocks, with the ability to control the mist and use it to their advantage.*"
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The **Abyssal Warlock** is a Magical Undead Monster unique to the  Abyssal Mist Special Event. They are a floating humanoid made of black tendrils, with beady red eyes. They wear a long, worn, yellow hooded robe decorated with thin leather belts and straps, wearing a metal circlet encrusted with several red gems.

## Combat

The Abyssal Warlock deals Magical damage. Their power, **Shade of Shalkex**, which deals damage, is Strong Vs Poison, and has a chance of inflicting Poison. In addition, this grants them Stealth for 1 turn.

## Locations

### Side Enemy

The Abyssal Warlock can be found as a side enemy to the following Boss Monsters:

### Event Portal

The Abyssal Warlock can be found as an enemy in the Abyssal Mist Event Portal.
Inquisition Enforcer

Heavy
 Cult

> "*The Inquisition Enforcers are made up of the Cult's strongest and most skilled swordsmen.*"
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The **Inquisition Enforcer** is a Heavy Cult Monster unique to the  Dark Tor Special Event. It is a human in white and gold-trimmed armor, wielding a golden longsword.

## Combat

The Inquisition Enforcer has high armor and health, and deals Heavy damage. Its Power, **Retribution**, only charges when the Knight hits them with a Weapon or Punch attack, charging fully after **3 hits**. It deals damage and has a chance to inflict Doom, which deals 33% of the Knight's health after 1 turn has passed. This Status Effect can not be Dispelled or healed with a potion.

## Locations

### Side Enemy

The Inquisition Enforcer can be found as a side enemy to the following Boss Monsters:

### Event Portal

The Inquisition Enforcer can be found as an enemy in the Dark Tor Event Portal.
Dark One Decachoron

Magical
 Unknown

> "*Mind Shaper of the Dark Citadel.*"
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**Dark One Decachoron** is a Story Boss in *Knighthood.* They are a Magical  Unknown enemy encountered at the top of the **Southern Dark Citadel** in  Karnheim. They are one of the Dark Ones; a tall humanoid with a thin, skeletal body made of smooth, dark gray, stone-like skin, with their head and shoulders melded into a layered, faceless helmet, wearing black bangles on each arm and a simple black and red robe.

## Combat

Dark One Decachoron fights like a typical Boss monster, dealing Magical damage. They begin each fight with a permanent Protect Status Effect. Attacking them with a Weapon or Punch has a chance to inflict Unfocus on the Knight.

Their Power, **Dark Extraction**, deals a massive amount of damage and has a chance to inflict Weaken.

### Side Monsters

The following Monsters appear in the battle with Dark One Decachoron:

* Round 1: Automaton Battle Bird x1, Automaton Warrior x3, Automaton Archer x2
* Round 2: Automaton Warrior x2, Automaton Battle Bird x2
Lady Ardella Rhonwen

**Lady Ardella Rhonwen** (also referred to as simply **Rhonwen**) is the fourth Rage Knight the player encounters, and serves as the Knight Trial for White Peak. She utilizes Blaine and Lance in combat.

## Story

Rhonwen is a member of The Order of Rage, a formerly world-spread Order of Knights who used their battle prowess and the power of their Gauntlets to keep the peace in the land of *Knighthood*. For years before Lord Karnon's betrayal, Rhonwen single-handedly guarded the wall between White Peak and the Realm of Fire.

When Karnon's invasion began, Rhonwen held out against his dark forces, though she became more paranoid both of her former peers and of The Blight, a new, icy, corrupting force that had taken over White Peak, holding herself up at her post and fighting all who try to pass through from the Realm of Fire.

SPOILERS AHEAD!

Rhonwen initially dismisses the Knight's journey as futile, citing the downfall of Lord Highgard and Sir Farquar. However, as the battle progresses, she is reminded of Drakeson in his younger years, and decides to test the Knight's mettle.

Upon defeat, she recognizes the Knight's skill and allows them to pass, warning them that the land ahead is fully under Karnon's control, and that she must stay at her post to keep any of the forces out of the rest of the lands.

Rhonwen and the other rescued Rage Knights meet up with Drakeson and the player Knight to battle Karnon in the Realm of Fire. Karnon lures them up to the top of Mount Nexus and defeats them easily, and the player Knight encounters Karnon about to finish his portal to the Dark Ones' lands.

In a final act, Drakeson uses the power of his Gauntlet to destabilize the portal, stopping it from fully activating and vanishing from view. Furious, Karnon battles the Knight himself, but loses.

After Karnon retreats, the Portal Master helps the remaining Rage Knights by reactivating the portal enough to allow them to pass through and chase after Karnon. Together with the player Knight, they cross into Karnheim to take on the Dark Ones' forces directly.
Dead Parrot

Light
 Undead

> "*It's not dead, it's pining for the fjords. Beautiful plumage though.*"
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The **Dead Parrot** is a Common Undead Minion that the player can capture and bring to the Arena League. It has no regular counterpart.

## Locations

The Dead Parrot can be found in the Bramble View hunt in Highgard. It must be captured with the Knight's Gauntlet. When captured, it starts at level 5. Capturing a duplicate will grant the player 10 Un-bread.

## Abilities

The Dead Parrot has low health and armor and does Light damage. Its Power is **Long Squawk,** which restores health or armor to allies and has a chance to give Regenerate.

## Additional Data

Enemy Class: Bird

## Trivia

* The Dead Parrot's description is an homage to the Monty Python's Flying Circus "Dead Parrot" sketch, in which a pet shop customer tries to return a dead parrot to the shop.
Dark One Octaexon

Heavy
 Unknown

820,224
(Lv 55)

> "*Bone Shaper of the Dark Citadel.*"
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**Dark One Octaexon** is a Story Boss in *Knighthood.* They are a Magical  Unknown enemy encountered at the top of the **Northern Dark Citadel** in  Karnheim. They are one of the Dark Ones; a tall humanoid with a thin, skeletal body made of smooth, dark gray, stone-like skin, with two long curved horns, a floating ring around their head, and wearing a simple red loincloth.

## Combat

Dark One Octaexon fights like a typical Boss monster, dealing Magical damage. They begin each fight with a permanent Regenerate and Protect Status Effects. Attacking them with a Weapon or Punch has a chance to inflict Unfocus on the Knight.

Their Power, **Dark Decay**, deals a massive amount of damage and has a chance to inflict Doom, which deals damage equal to 33% of the Knight's Health and Armor after 1 turn.

### Side Monsters

The following Monsters appear in the battle with Dark One Octaexon:

* Round 1: Karnonnite Assassin x2, Karnonnite Mechrider x1, Karnonnite Cannoneer x2
* Round 2: Karnonnite Assassin x2, Karnonnite Cannoneer x1, Karnonnite Sorceress x1
Goblin Fleshcrusher

Heavy
 Goblin

> "*Fleshcrushers are elite warriors, but their loyalty can be easily bought with a few rat burgers.*"
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The **Goblin Fleshcrusher** is a Rare Goblin Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Goblin Champion.

## Locations

The Goblin Fleshcrusher can be found in the Abandoned Mine hunt in Astellan. It must be captured with the Chaotic Gauntlet. When captured, it starts at level ?. Capturing a duplicate will grant the player 20 Rat Burgers.

## Abilities

The Goblin Fleshcrusher has high armor and health and deals Heavy damage. It's power is **Mighty Blow,** which deals high damage and has a chance to cause Dizzy.

## Additional Data

Enemy Class: Champion