Revised Genasi

This race has multiple subraces, as listed below:

* Genasi (Air)
* Genasi (Earth)
* Genasi (Fire)
* Genasi (Water)
* Genasi (Ice)
* Genasi (Magma)
* Genasi (Slime)
* Genasi (Smoke)

Your genasi character has certain characteristics in common with all other genasi.

* **Ability Score Increase.** Your Constitution score increases by 1.
* **Age.** Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
* **Alignment.** Independent and self-reliant, genasi tend toward a neutral alignment.
* **Size.** Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
* **Speed.** Your base walking speed is 30 feet.
* **Languages.** You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

## Air Genasi

As an Air Genasi, you gain the following traits:

* **Ability Score Increase.** Your Dexterity score increases by 2.
* **Unending Breath.** You can hold your breath indefinitely while you’re not incapacitated.
* **Feather Weight.** You can fall up to 20 feet without taking fall damage.
* **Lightning Resistance.** You gain resistance to lightning damage.
* **Inherent Affinity.** You gain proficiency in one of the following skills of your choice: Acrobatics, Perception, Sleight of Hand or Stealth.
* **Mingle With the Wind.** You know the gust cantrip. When you reach 3rd level, you can cast the feather fall spell once per long rest. When you reach 5th level, you can also cast the levitate spell once per long rest. Constitution is your spellcasting ability for these spells.

Air Genasi Quirks
 2
 3
 4

## Earth Genasi

As an Earth Genasi, you gain the following traits:

* **Ability Score Increase**. Your Strength score increases by 2.
* **Earth Walk.** You can move across difficult terrain made of earth or stone without expending extra movement.
* **Poison Resistance.** You gain resistance to poison damage.
* **Merge With Stone.** You know the *mold earth* cantrip. When you reach 3rd level, you can cast the *earth tremor* spell once per long rest. When you reach 5th level, you can also cast the *Maximilian's earthen grasp* spell once per long rest. Constitution is your spellcasting ability for these spells.
* **Inherent Affinity.** You gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation or Survival.

Earth Genasi Quirks
 2
 3
 4

## Fire Genasi

As a Fire Genasi, you gain the following traits:

* **Ability Score Increase.** Your Intelligence score increases by 2.
* **Touch of Flame.** You gain the ability to start fires with a touch. As an action, you can magically ignite a flammableobject you touch with your hand - an object such as a torch, a piece of tinder, or the hem of drapes.
* **Inner Fire.** As an action, you can cause your body to glowwith your internal heat, shedding bright light in a 15-foot radius and dim light 15 feet beyond that. This light persists until you end it as an action, or until you are incapacitated or die.
* **Fire Resistance.** You gain resistance to fire damage.
* **Reach to the Blaze.** You know the *control flames* cantrip. When you reach 3rd level, you can cast the *burning hands* spell once per long rest. When you reach 5th level, you can also cast the *scorching ray* spell once per long rest. Constitution is your spellcasting ability for these spells.
* **Inherent Affinity.** You gain proficiency in one of the following skills of your choice: Deception, Insight, Investigation or Persuasion.

Fire Genasi Quirks
 2
 3
 4

## Water Genasi

As a Water Genasi, you gain the following traits:

* **Ability Score Increase.** Your Wisdom score increases by 2.
* **Amphibious.** You can breathe air and water.
* **Swim.** You have a swimming speed of 30 feet.
* **Acid Resistance.** You gain resistance to acid damage.
* **Call to the Wave.** You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell once per long rest. When you reach 5th level, you can also cast the misty step spell once per long rest. Constitution is your spellcasting ability for these spells.
* **Inherent Affinity.** You gain proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature or Survival.

Water Genasi Quirks
 2
 3
 4

## Para-Elemental Genasi

Genasi with heritage from multiple elemental planes occasionally take a form somewhere between two types of genasi, these are known as Para-elemental genasi.

### Ice Genasi

As an Ice Genasi, from between the elemental planes of Water and Air, you gain the following traits:

* **Ability Score Increase.** Your Dexterity score increases by 1, and one ability score of your choice increases by 1.
* **Amphibious Nature.** You can breathe air and water. And you have darkvision to a range of 120 feet while you are fully submerged in water, this darkvision cannot extend beyond the surface of the water.
* **Ice Walk.** You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra movement.
* **Cold Resistance.** You gain resistance to cold damage.
* **Path of Frost.** You know the shape water cantrip. When you reach 3rd level, you can cast the *ice knife* spell once per long rest. When you reach 5th level, you can also cast the *mirror image* spell once per long rest. Constitution is your spellcasting ability for these spells.
* **Inherent Affinity.** You gain proficiency in one of the following skills of your choice: Acrobatics, Deception, Insight or Survival.

### Magma Genasi

As a Magma Genasi, from between the elemental planes of Fire and Earth, you gain the following traits:

* **Ability Score Increase.** Your Strength score increases by 1, and one ability score of your choice increases by 1.
* **Hot Feet.** You take no damage from non-magical fire and lava if you move through or across them on your turn. You take damage as normal if you end your turn in these hazards.
* **Fire Resistance.** You gain resistance to fire damage.
* **Magma's Touch.** You know the *control flames* cantrip. When you reach 3rd level, you can cast the *searing smite* spell once per long rest. When you reach 5th level, you can also cast the *heat metal* spell once per long rest. Constitution is your spellcasting ability for these spells.
* **Inherent Affinity.** You gain proficiency in one of the following skills of your choice: Athletics, Deception, Insight or Intimidation.

### Slime Genasi

As an Slime Genasi, from between the elemental planes of Earth and Water, you gain the following traits:

* **Ability Score Increase.** Your Wisdom score increases by 1, and one ability score of your choice increases by 1.
* **Slimy Skin.** You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks to escape from grapples.
* **Acid Resistance.** You gain resistance to acid damage.
* **Ooze Form.** You know the *mold earth* cantrip. When you reach 3rd level, you can cast the *grease* spell once per long rest. When you reach 5th level, you can also cast the *melf's acid arrow* spell once per long rest. Constitution is your spellcasting ability for these spells.
* **Inherent Affinity.** You gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Nature or Survival.

### Smoke Genasi

As an Smoke Genasi, from between the elemental planes of Fire and Air, you gain the following traits:

* **Ability Score Increase.** Your Intelligence score increases by 1, and one ability score of your choice increases by 1.
* **Smokey Vision.** Your vision and breathing are not impaired by non-magical smoke.
* **Fire Resistance.** You gain resistance to fire damage.
* **Path of Smoke.** You know the *gust* cantrip. When you reach 3rd level, you can cast the *longstrider* spell once per long rest. When you reach 5th level, you can also cast the *pyrotechnics* once per long rest. Constitution is your spellcasting ability for these spells.
* **Inherent Affinity.** You gain proficiency in one of the following skills of your choice: Acrobatics, Perception, Intimidation or Persuasion.