Changelog

This is a list of the game's version history, most recent to oldest.

Most of the official change log can be seen in the patch notes Atelier 801 forum, while some of them was only announced on Discord or on Small Announcements forum.

## V1.48 - 16 June 2020

**Bug fixes - 15/06/2020**

* The validation delay is higher when you trade your items, it should fix the problem with the recent wave of scammers.
* Cafe is more safe (as on tfm):
- You can now report inappropriate messages. Some people can randomly check the reports and decide if they should be deleted (a majority of negative votes will delete the post).
- Guests cannot post anymore and you must be level 5 to make a post.

**Bug fixes - 16/06/2020**

* The dog house can be moved.
* The attack speed hack should be patched.

## V1.46 - 1 October 2019

* Halloween 2019 is online, consisting of an exact copy of Halloween 2018 but without the orange filter on 18th, Lakeview Lane.
* Version number did not change.

## V1.46 - 9 July 2019

* Data migration for all Atelier 801 games.

## V1.44 - 4 January 2018

* Orange filter leftover from Halloween 2018 has been removed from 18th, Lakeview Lane.
* Version number did not change.

### Fixes

* Fixed the bug preventing the secret passages Observation Division and Lumberyard from opening.

## V1.44 - 1 December 2018

* Halloween 2018 content has been removed for the exception of the orange filter
* Version number did not change

### Improvements

* Quality kits are now more easily obtainable.

### New Features

* Every week, an old set will be featured in the Shop (any kind of set).

### Improvements

* Some minor graphic modifications have been made on Bodega Bay.
* Names of the named areas of Bodega Bay have been modified.

### New Features

* Dog can save the player from a sure death once every 4 hours.
* Icons for "Bonus damages on stunned targets" and "Bonus damages on slowed targets" added to the game.

### Improvements

* Some minor graphic modifications have been made on Walker River and Bodega Bay.
* Names of the named areas of Bodega Bay have been modified.

### Fixes

* Fixed errors after disconnecting when the player's mission was to run away in the chapter 1.5 *Whispers of hope*, after defending the cafeteria.

* Fixed the horde of infecteds during the same mission that was not being able to attack the player.

### New features

* New building: Forge.
* New clothing set added: Raven.
* Five new secondary quests have been added to the list of the ones available in the Sunset Mall map.

### Improvements

* Names of the named areas of Sunset Mall, Arizona Jurassic Museum and Blue Mesa have been changed.
* Small graphical changes have been made to Santa Rosa, Walker River, Arizona Jurassic Museum and Blue Mesa.

## V1.38 - 30 May 2018

* New side quests added for Mall.*[Confirm]*

### New Features

* New daily doggo quests have been added to those already available in the advanced stages.These are available from level 2 of renown with the doggo.

### Improvements

* The chances of dropping clothes have been increased.

## V1.33 - 11 May 2018

Official Post

Post on discord

### New Features

* The sequel to the chapter 2.5 “*New kinds of ally*” involving the dog has been added.

### Improvements

* Rework of the friendship point system: the renown system has been added.
* The main quest will not require the player to do a certain amount of daily quests anymore.

### Improvements

* The daily dog's quests will no longer be required to progress in the main storyline.

## V1.30 - 19 April 2018

Official Post

* Also weapon modifiers got a new icon.

### Fixes

* Fixed the bug that could cause the loss of your objective progression.

### New Features

* PvP now gives 5 reputation for each kill, up to 5 times a day (so a max of 25 reputation a day).
* Sewing kits are automatically replaced by reputation. 1 kit = 3 reputations.

### Improvements

* Rob McCoy now offers players to sign up for PvP.

### New Features

* Secret passage system have been added.
* Quality system added.
* Death system added.
* Peruvian infected have been added.
* Map interface displays the numbers of survivors, monsters in the map and the secret passage timer.
* Now players have appearance slots to their clothes.
* Around thirty objects have been added.
* Now players can throw objects in the campfire to increase it.
* Storage chests will be craftable.

### Improvements

* The attack, death, knockout and damages animations have been redesigned.
* General appearance, running and combat animations have been redesigned.
* Super zombies give better loot than before.
* Now themed zombies loot themed rewards.
* Zombie reappearance timer has been slightly changed and sometimes even more depending on the zombies we have to kill (bosses, special, etc).
* Now "Pharmacy" and "Clinic" have merged together in order to fit the new sector map size standards.
* Boxes (and zombies) have greater chances to drop objects.
* Now character says "It's empty" for empty boxes, so it avoids displaying an empty box interface.

### Fixes

* Fixed symptoms overlapped.
* Fixed the character becoming invisible when clicking on the suicide button in the camp.
* Fixed Karen and Garett (village NPCs) finishing talking when the given objectives had been completed and Karen would give hats at will.
* Fixed apple juice displaying [Eat] 4 times.
* Fixed drunk text more drunk than usual.

### New Features

* When drunk, tipsy or making noise when looting a bin, the characters says something.
* New looting system to improve the sorting and balance.

### Improvements

* Powerful hit lowered from 60 to 50 dmgs.
* Biker dmgs lowered from 400% to 100% on his powerful hit, occurrence powered up from 5% to 10%.
* Plate damages from 300% to 250%.

* Teapot buff duration from 10s to 15 seconds, damages from 105% to 120% durability from 5% to 15% "Because we love tea... or not".
* Skateboard damages from 105% to 135%.

* Trophy damages from 80% to 110%, durability from 65% to 80%, combo up to 15 instead of 12, buff duration from 5s to 8 seconds.

* Pipe durability from 85% to 60%, attack speed from 90% to 110%.

* Vase damages from 300% to 350% and combo from 100% to 200%, durability none.

* Minicar damages modification from 10% t o 20%.

* Metal rod attack speed from 105% to 130%.

* Kitchen knife durability from 90% to 80%.

* Potsherd attack speed from 80% to 100%.

* Bow durability from 200% to 125%.

* Weight damages from 225% to 250%.

* Bible attack speed from 65% to 85% damages from 40% to 55%.

### Fixes

* Fixed chatting was made drunk all the time.

### New Features

* Super zombies don't move faster anymore.
* New illnesses.

### Fixes

* Zombies would stay at their spawn point on several first maps.
* Self-healing can happen even when life regeneration is equal to 0.
* The shield doesn't absorb healings anymore.
* Zombies will stop chasing the player for too long.
* The bike has been added on gas station and campus maps.
* Eating while being at the campfire doesn't make the server crash anymore.
* One of the fridge in the Park wasn't pickable ("It's too far").
* You can now move freely after using the first floor stair at the campus.
* The male character was having some animation problems.
* Minor visual bugs has been fixed.

### New features

* New resting system.
* New illness system.
* Players now are alerted about "safe zones".
* Now players can discard their stacks of materials by right clicking it
* Fighting with bare hands has a chance to make you bleed.

### Improvements

* Optimization and balancing on weapons and food.
* Rocks can't be picked anymore.
* The "killing X zombies" in a mini-expedition objective was lowered from 100% to 80% in order to let you think twice before fighting a large group.

### Fixes

* When playing Dead Maze, Transformice players would receive notifications of connection/disconnection regularly.
* Sometimes when traveling, the character would get stuck outside of a map.
* The game wouldn't connect sometimes.
* If we kill X zombies before the killing X zombies objective triggered, it doesn't count and we can't fulfill the mission.
* The interface of moving an object would stay displayed after using the radio.
* Some objects caused the game to crash when looting them.
* The displaying of a moved object stayed in the first location.
* Some objects wouldn't cost anything to craft.
* When eating food, you could select another food, and this last would be eaten instead of the first selected.
* Food effects could be stacked up indefinitely.
* Some of the tooltips persisted even when moving the cursor away from the object.
* Moving stocking crate, workbench or bicycle in the camp causes them to disappear.
* Some of the furnitures couldn't be looted because they were "too far away".
* When looting a box of cereal on a kitchen storage, the whole furniture disappears.
* When growing the fire in the crafting table, their recipes would change into the kitchen ones.
* Apples couldn't be eaten.
* Colliders have been added to prevent the player from reaching the end of the map in the Forest.
* Players were able to loot when their character was dying.
* The fire can only achieve 100/100, even if we add an object that adds more (then we lose the difference).
* Fixing some animation problems with the male character.
* Spelling errors.
* Camp colliders.

## Alpha 1.1 - 10 November 2016

Alpha tester list released on 21 October 2016. First public bug reports by users showed up on 10 November 2016.

## References

1. ↑ https://atelier801.com/section?f=652058&s=157&s\_d=&t\_d=&p=1
2. ↑ https://discordapp.com/invite/5ztjNPG
3. ↑ https://atelier801.com/topic?f=652058&t=2787