Knights Triumphant

Knights Triumphant armorial with Chapter iconography.

Knights Triumphant Firstborn Battle-Brother of the 3rd Company, 2nd Battleline Squad.

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fedelitas Totalis*)

### **Successor of**

Dark Angels
(Lion El'Jonson lineage.)

### **Allies**

All Unforgiven Chapters, Salamanders and Salamanders Successor Chapters

### **Number of Marines**

Roughly 1,000 Marines + 4,000 Chapter Serfs

### **Specialty**

Irregular Warfare, Supply Chain Disruption, Assassination, Guerilla Operations & Psychological Warfare

### **Battle cry**

"Dum Spiramus, Pugnamus!"
("While we draw breath, we fight!")

### **Colours**

Bone White, Burned Gold & Maroon

"*...And now they shall receive us. The sadist heretics shall soon have thrust upon them the terror and tyranny they have wrought on to others throughout the galaxy. Let not their appearance fool you, for they are cowardly, and you are strong. You are children of the Imperium, you have been trained by our righteous hand. You fight for your freedom today alongside sons of The Lion, and our enemy shall know no quarter.*"
— Supreme Grand Master Mikhael Red-Hand to an unaugmented human guerilla force before the final push to liberate their planet from the Night Lords
The **Knights Triumphant** are a Loyalist Successor Chapter created from the lineage of the ancient and secretive First Founding Dark Angels, and as such, this makes them one of many Chapters that make up the unofficial collective known as the Unforgiven. The Knights Triumphant were created during the 7th Founding sometime during the 34th Millennium. The Knights Triumphant in many ways stand in stark contrast to their Unforgiven brethren, in deed, philosophy and strategy. At the end of the day, however, they are the sons of The Lion, and will always stand proudly alongside The Unforgiven, whenever the call to action sounds.

## Chapter History

### Chapter Origins-

Founded during the seventh founding around the 34th Millennium as a Dark Angels Successor Chapter, the Knights Triumphant were born out of a desire to revive one of the First Legion’s more often forgotten specialities- irregular warfare. Just as the Lion had led the Knights of Caliban against the Chaos Beasts that plagued his land, the Knights Triumphant are known for their continual and remarkable success in turning the populations of enemy-dominated worlds and regions against their oppressors, as well as supply chain disruption, the assassination of enemy leaders, psychological warfare, and more. Semi-*Codex*-compliant, the Knights Triumphant make use of an Ist Legion rank and company structure, with the most glaring difference being the lack of a Ravenwing. The Knights Triumphant Second Company is a Battleline Company, unlike many of the Unforgiven Chapters.

The Chapter was founded by Supreme Grand Master Raphael, formerly of the Dark Angels Deathwing in M34. Such were then-Grand Master of the Deathwing Raphael’s innumerable victories in battle against the enemies of the Imperium, that upon receiving the Writ of Succession from the High Lords of Terra that the Dark Angel’s Inner Circle unanimously agreed Grand Master of the Deathwing, Raphael would found the newest chapter of The Unforgiven. Thus, the Knights Triumphant were born. Supreme Grand Master Armaros of the Dark Angels gave Raphael orders to form what we know today to be the Knights Triumphant chapter of the Adeptus Astartes.

Raphael set to work with aid from the Adeptus Mechanicus to build the Roundtable Keep, the Fortress-Monastery of the Knights Triumphant. Raphael arrived on Luchraea with ten Marines from the Dark Angels and each of its existing successor chapters. The Angels of Absolution, Angels of Redemption, Angels of Vengeance, and Lions Sable, to name a few. This provided them with roughly 210 Marines, hardly enough to sustain a chapter, but plenty to lay its foundations. The population of Luchraea was then, and still is that of a Feudal World. The newly founded Knights Triumphant set to filling its ranks immediately. It took roughly 100 years Terran Standard to completely fill the ranks of the chapter. It is said that in order to honor the population which had given so many of its sons to the chapter, all but 790 of them never to return, The Wall of Calling was erected.The Wall of Calling is where all the names of those who perish in their journey to ascend to the ranks of the Knights Triumphant are inscribed, never to be forgotten.

In M35, shortly after Supreme Grand Master Raphael’s death, did the Chapter form its storied Impulsor Company, the sixth company. This company of highly veteran Battle-Brothers of the Knights Triumphant exists solely to affect actions that would turn the oppressed against their oppressors. Be they xenos, heretic, archenemy or otherwise, the Knights Triumphant Impulsor-Brothers will break the chains of oppression from all those under the grasp of the enemies of humanity.

The Knights Triumphant have operated the same way for nearly 6,000 years. Fighting just as any other 1st Legion successor, save for the Impulsor Company. They have grown to respect and even admire unaugmented humans, and view it as their duty to protect and defend them. Particularly, this was the case following the Madaturn Uprising in M35.

### Late 41st Millenium-

In the late 41st Millenium, the Knights Triumphant maintained their iconoclastic and unorthodox stance. This has seen them become subjects of several investigations by the Inquisition. Always offering their full cooperation with the Holy Ordos, and given the lack of any visible heresy apart from some radical ideas about the value of human life, nothing of note has come from any investigation.

 Whilst not under investigation, the Knights Triumphant have proven their loyalty to the Imperium time and time again in glorious battle. The Damocles Gulf Crusade, the Battle of Piscina IV, the Pandorax Campaign, and the 13th Black Crusade all saw the Knights Triumphant Battleline Companies and the Impulsor Company fight valiantly against the enemies of the Imperium.

### Era Indomitus-

Shortly following the Primarch Roboute Guilliman’s return, the Knights Triumphant welcomed new guests to Luchraea for the first time in its history, a detachment of Adeptus Custodes. The Luchraean citizenry, although used to dealing with Astartes, was shocked and captivated to see the Auramite-armored posthumans arrive on their humble feudal world. The reason they came, however, shocked everyone more. Supreme Grand Master Mikhael, of course, welcomed the Emperor’s chosen into the Roundtable Keep, and invited them to tour the Fortress-Monastery. The Custodes appreciated the art, philosophy, and architecture created by the Brothers of the Knights Triumphant, and, over a feast, discussed the true purpose which brought them to Luchraea. The Primaris Space Marines, and the announcement of the Indomitus Crusade. After a short discussion with the Supreme Grand Master, the Primaris reinforcements were welcomed with open arms, as long as they promise to uphold the values of the chapter and Luchraea. Immediately, the Chapter began working on teaching them the ways and beliefs of the chapter.

 Setting out with the new Primaris Reinforcements, and all but the 9th Company of the chapter, the Knights Triumphant took part in the great Indomitus Crusade, and helped humanity and the Primarch Guilliman recapture its lost territories. The battles were bloody and costly, and the Chapter returned to Luchraea after the conclusion of the war to resupply, recruit, and rearm.

### Return of The Lion-

 Supreme Grand Master Mikhael received Azrael's call to arms. For the first time in millenia, nearly the whole of the Unforgiven was assembled, and none knew what awaited. A horrible void battle over the daemonic planet of Wyrmwood, and a hellish battle on the surface, wherein the daemon Primarch Angron materialized, and began to wreak havoc on the Unforgiven and the Blood Angels who arrived to reinforce their cousins. At this time, the unthinkable occurred, forth from an empyrean forest, stepped the Lion himself , who defeated Angron and was reunited with the Unforgiven. Whilst the Knights Triumphant were not present in the same area of the battlefield that titanic clash occurred in, and whilst not having personally met with The Lion himself yet, Supreme Grand Master Mikhael and the chapter are aware of their genefather’s return.

## Notable Campaigns

* **Madaturn Uprising (650.M35)** - The Planet Madaturn was conquered by a warband of Perturabo’s Iron Warriors legion, enslaving the population in the process. The Knights Triumphant dispatched two Impulsor squads to equip, train, and organize the population to fight back against their oppressors. The Knights Triumphant strategically eliminated Iron Warriors' commanders while the population overwhelmed strategic points. The Knights Triumphant honored the population of the planet for valiantly fighting and repelling the Archenemy from their planet. The Madaturnians reciprocated this honor by forging Emancipator, a Power Sword made from the adamantium taken from the Iron Warriors' resource caches. To this day, the Supreme Grand Master of the Knights Triumphant wields the sword in battle. During this campaign, the Knights Triumphant developed an overwhelming respect for unaugmented humans. Their respect for baseline humans is only rivaled by the Salamanders and their successors.

* **War of Recovery (104.M36)** - Knights Triumphant Impulsor Squads were sent to recover lost technologies for the Imperium of Man. They succeeded in doing so, and were able to reclaim lost Dark Age technology, much to the delight of the Adeptus Mechanicus.

* **Wrath of the Chaos Sun (010.M37)** - The Knights Triumphant assisted the Grey Knights and several other Astartes Chapters in cleansing the mutated and possessed Chaos thralls. The Knights Triumphant fielded several companies in the battle that ensued.

* **Damocles Gulf Crusade (742-744.M41)** - The Knights Triumphant fielded its entire 6thCompany (Made entirely of Impulsor squads) to disrupt Tau supply chains and assassinate Tau leaders during the Damocles Gulf Crusade. In addition to this, the Knights Triumphant Deathwing, 2nd Company and all available assault squads from the 3rd-5th Company were also deployed as conventional forces.

* **Battle of Piscina IV (221.997.M41)** - the Knights Triumphant sent several squads to assist their gene-brothers and progenitor Chapter, the Dark Angels, in their battle against Ghazghkull Thraka’s Ork WAAAGH on the planet Piscina IV.

* **Pandorax Campaign (959-961.M41)** - Upon hearing that the entirety of their progenitor Chapter was engaged in fighting The Black Legion in the Pandorax System, the Knights Triumphant dispatched 200 Marines of various specialities to Pythos. One Impulsor squad, led by Impulsor-Sergeant Ramiel, with the assistance of Brother Barachiel of the Dark Angels Deathwing was able to successfully destroy a Chaos Cultist armory on Pythos using Melta Charges. This cut off the supply of weapons to a large contingent of cultists on the planet, allowing the Dark Angels and Grey Knights, while being supported by the Catachan Jungle Fighters to stage a counterattack in the southern hemisphere of the planet.

* **Third War for Armageddon (757.998.M41)** - Impulsor-Sergeant Ramiel led his squad once again to disrupt Ork organization (if one could call it such a thing) by utilizing psychological warfare on the Ork War Bosses. Rumor has it that the Roks and the Warbikes that were not able to be destroyed were painted blue, much to the dismay of the Orks. Another full three companies, the 3rd, 4th, and 5th were deployed in a conventional capacity. The Knights Triumphant, Angels of Vigilance and the Angels of Redemption made up the force of 1st Legion successors in the war.

* **Thirteenth Black Crusade (995-999.M41)** - Supreme Grand Master Mikhael, Grand Master of the Deathwing Phanuel, and the entirety of the Knights Triumphant Deathwing were present at the Cadian Gate, boarding Black Legion ships and slaying the corrupted crew. As the remainder of the Chapter was on Luchraea, they were unable to mobilize in the time it would have taken to the field in greater numbers. Hence, a small, strong contingent led by the Supreme Grand Master had to suffice. Unfortunately,this was not enough to prevent the fall of Cadia and the Warmaster's victory.

* **Indomitus Crusade (001.M42 - Present)** The Knights Triumphant answered the call of the Primarch, Roboute Guilliman, and embarked on the Indomitus Crusade, along with countless other Chapters of the Imperium's Adeptus Astartes forces. The Knights Triumphant were brought Primaris reinforcements by a squad of Custodes. These Primaris Marines were, after some discussion, welcomed into the Chapter with open arms, on the condition that they must honor the values of the Chapter and those of Luchraea.

* **Battle of Wyrmwood (Early M42)** The Unforgiven, nearly in its entirety, was brought together by Supreme Grand Master Azrael of the Dark Angels. Upon discovery of a bloated, facsimile of Caliban, a daemon world known as Wyrmwood, created by Vashtorr and guarded byAbaddon the Despoiler and his vile Black Legion. The battle was costly and horrid. Fighting on the opposite side of the planet from the Dark Angels, the Knights Triumphant were unaware that the Lion had returned from his ten millenia slumber to once again bring fear, death, and war to the enemies of the mighty Imperium.

## Chapter Homeworld

Luchraea, ironically enough, is not all that dissimilar to Caliban, or as Caliban is told about in legend. It is a forested, mountainous world, with generally lower temperatures. Snow is not uncommon for about two-thirds of the year, and it does not generally ever get to be what one would consider “hot.” Whilst the evergreen trees, similar to Terran “Pines” grow over much of the planet's surface, the grass remains short, and deep green. It is a serene, peaceful world, and though a place many would consider an unlikely place to recruit potential Adeptus Astartes, most Knights Triumphant are of Luchraean descent.

For the unaugmented human, Luchraea is one of the best places to call home. Rivaled only by the worlds of Ultramar in its safety, as well as the quality of life, society on Luchraea is quite a peaceful one. Each Grand Master, a rank equivalent to “Captain” in other Chapters, is given control of his own fiefdom on Luchraea. He acts as a sort of governor of the region. Every thirty or so Terran Standard days, the people of Luchraea may come before their Grand Master and voice issues, concerns and questions in a sort of public form. The Luchraean people are trained as soldiers from a young age, with those most promising being sent for examination by the Chapter’s Apothecaries to become prospective Aspirants. There is no penalty for failure or lacking the required genetic makeup to become an Aspirant, the candidate is simply returned to his family and continues life as a regular Luchraean citizen. The average Luchraean soldier is on par with an Imperial Guardsman. Generally, the Luchraeans do not deploy off-world to fight, but remain as a defensive force should the planet ever be attacked.

One of the most highly anticipated days of the Luchraean year is the holiday known as The Day of High Gratitude. On this holiday, the Marines of the Knights Triumphant, provided they are not on campaign or crusade, will invite all those Luchraean civilians in their fiefdom to their company's fortress-monastery, and will engage in a day of sport, jovial discussion, and merriment with their subjects. The day culminates with the Senior Guest, the eldest of the Luchraean citizenry, giving a speech in thanks for the Knights Triumphant's steadfast dedication to the people of Luchraea, and the Imperium. It is customary for the host of the ceremony, the Knights Triumphant Grand Master, to return the gesture by thanking his subjects for their selfless sacrifice to both the Chapter and the Imperium. Upon completion of the speeches, the host, and the Marines of his company, sit down for a feast with the citizenry, upon the conclusion of which, they return to their homes, eager for next year’s celebration.

The average Luchraean lives in a small house, likely made of logs, and will generally subsistence farm to survive, as well as possibly hunt the local game. Whilst it is extremely rare for any Luchraean to go hungry, the people are not a wealthy and cultured society, like that of Macragge. Many are simple farmers, craftsmen, and tradesmen, trained to the level of a professional guardsman, in the hopes that they will never need such knowledge, but thankful to have it if they do.

On Luchraea, all citizens are educated, though to a lesser degree than one would attain at the Schola Progenium. Luchraean citizens, much to the chagrin of the Inquisition, are taught the full truth of the Primarchs, the Horus Heresy, and what the Emperor’s original vision for the Imperium was to be. While they are not ever taught about why the Primarchs betrayed the Emperor, nor are they taught about The Warp, nor Chaos, only that it happened. This is why the Inquisition has not put a stop to this. The Knights Triumphant feel a population who is so closely interwoven with an Adeptus Astartes chapter ought to know who stands against them and why. Most villages have a gymnasium for the local population. A place to remain physically fit between training drills. Not only does this gymnasium serve the physical health needs of the population, but this is also a place where ideas are shared in an auditorium, generally adjoined to the gymnasium. Occasionally, even a brother of the Knights Triumphant will grace the citizens with his presence in the auditorium. Whilst not necessarily smart in an academic sense, all Luchraeans have a solid grip on philosophy, history, logic, and reason.

## Fortress-Monastery

Roundtable Keep is the seat of the Supreme Grand Master of the Knights Triumphant, a massive castle sat atop Mount Nebo, the largest mountain on Luchraea. It is here that the Grand Masters and the members of the inner circle meet to discuss highly secretive information regarding The Fallen. Though the Knights Triumphant has less of a burning desire to force repentance on those who betrayed The Lion, they will not forego an opportunity to bring one of Luther’s accursed followers to justice. It is here where such plans and discussions occur.
Each Grand Master is given charge of a fiefdom, the seat of which is his Fortress-Monastery. It is here that his company’s barracks are located, as well as their armory, the company Librarius, Apothecarium, and their allotment of Chapter Serfs.
The Fortress Monasteries are well-guarded, and defensible. Each is a walled fortress upon a high point in its fiefdom. It consists of a large outer walled area, surrounding an inner walled fortress. Within the outer walls are the fiefdom’s nobility, high ranking chapter serfs, and other people of importance. Within the inner walls, surrounded by another line of defenses, is the Knights Triumphants barracks, training areas, armory, shuttles, and all that is required daily by the chapter. Outside the walls are the menial chapter serfs and commoners not affiliated with the chapter. In the event of attack or danger, those outside the walls are afforded time to get within them once a warning siren sounds.

## Chapter Organisation

The Knights Triumphant follow the Unforgiven Chapters variation of the Codex Astartes organization. The only glaring differences are the lack of a 2nd Company Ravenwing, or such a similar unit, and the utilization of the 6th Company as the Impulsor Company.

### Officer Ranks

* **Supreme Grand Master** - Equivalent to Chapter Master

* **Grand Master** - Equivalent to Captain

### Specialist Ranks

* **Impulsor-Sergeant** - Sergeant in Command of a squad of Impulsor-Brothers

* **Impulsor-Brother** - Highly veteran battle-brother of the Knights Triumphant, generally selected from those Marines with the capacity to either become a member of the Deathwing, or the 6th Company

### Line Ranks

* **Sergeant** - In command of a Battleline Squad

* **Veteran/Knight** - Second in command of a Battleline Squad, not an official rank. More akin to a status of seniority in the squad. If a Sergeant is wounded or killed in battle, the squad’s senior veteran Knight will assume command. A Veteran holds no official rank over a Battle Brother, and will be referred to as Knight by those junior to him. A sergeant will determine when a junior battle brother is to be given his white helmet, signifying veterancy.

* **Battle-Brother/Knight** - Interchangable terms for the newest and most junior members of the Chapter

### Specialist Units & Formations

* **1st Company (Deathwing)**: As in all Unforgiven Chapters, the first company is known as the Deathwing and is clad exclusively in Tactical Dreadnought Armor. The Deathwing is solely responsible for any pursuit of The Fallen that the Chapter undertakes, though this is generally more rare amongst the Knights Triumphant than in other Unforgiven Chapters.

* **6th Company (Impulsor Company)**: The Impulsor Company is responsible for all unconventional warfare operations. An Impulsor squad operates highly independently of the rest of the Chapter. Generally, the Impulsor Company will receive orders directly from the sixth company Grand Master Amuliel, or Supreme Grand Master Mikhael himself.

### Order of Battle

* **1st Company** - Chapter Command and Deathwing

* **2nd Company** - Battleline Company

* **3rd Company** - Battleline Company

* **4th Company** - Battleline Company

* **5th Company** - Battleline Company

* **6th Company** - Impulsor Company

* **7th Company** - Reserve Company

* **8th Company** - Reserve Company

* **9th Company** - Reserve Company

* **10th Company** - Scout and Training Company

## Chapter Beliefs

Due to their close work with baseline humans, and being able to often see their resiliency and valor up close and in person, the Knights Triumphant quickly developed an immense respect for unaugmented humans. Knights Triumphant Marines will give their lives in defense of an Imperial Citizen, as they see it as their duty to protect the innocent and shelter the weak. This has brought them great favor with the Sons of Vulkan, who they have fought alongside several times. Knights Triumphant see humans as people of value, both to the Imperium and the galaxy, as the indomitable human spirit is evident, even to an Astartes.

Servitors are outlawed both in the Chapter and on Luchraea, as the Knights Triumphant view the act as barbaric and abhorrent. For this reason, the Chapter has an abnormally high number of Chapter serfs, all of whom are treated with dignity. Many Chapter serfs are those who became Aspirants of the Chapter but did not complete the process to become Neophytes. A large demographic of Chapter serfs are also the most highly skilled Luchraean soldiers, who either were chosen or expressed a desire to serve the Chapter. In charge of tasks such as running the armory, helping the Apothecaries as medicae, ensuring the organization of the Librarius, maintaining and manning the ships, upkeep of the weapons and armor of the Marines, and overseeing day-to-day operations of the Chapter, being a Chapter serf of the Knights Triumphant is a hard life, but often a fulfilling one, and one that fills each serf with purpose.

The price to become an Astartes is high, and for some, the price is their lives. Those who perish so tragically in pursuit of becoming a battle-brother of the Knights Triumphant have their names engraved on a monument on Luchraea known as The Wall of Calling. That they gave their lives is tragic, but the Luchraeans and the Knights Triumphant recognize their selfless sacrifice. The Knights Triumphant hold sacred the memory of all those who perished on behalf of the Chapter, and they are toasted to and remembered fondly during The Day of High Gratitude.

The Knights Triumphant do not acknowledge the Emperor’s divinity. They are ardent followers of the Imperial Truth of old, like most Astartes chapters. The Knights Triumphant long for the return to the great age of human endeavor. Prior to The Great Heresy, humanity had artists, thinkers, iterators, philosophers and more. The Imperium was well on its way to becoming a highly enlightened civilization. The Knights Triumphant, in their own way, try to replicate this era of humanity’s history, despite it being over 10,000 years past now. Luchraea is, in a way, a time capsule. Stored within its atmosphere is the dreams of the past. The Knights Triumphant’s ultimate goal is to restore this stature to humanity and expand, improve, and perfect it.

## Chapter Gene-Seed

The Knights Triumphant are the gene-sons of the Lord of the First, the Primaris Angelus Mortis, Lion El'Jonson. This is a heritage they are most proud of. The Lion’s geneseed is debatably the most stable of all the Primarchs, with only Guilliman’s rivalling its purity. With that being said, The Knights Triumphant experience no flaws in their geneseed.

## Deathwatch Service

Deathwatch Service is somewhat rare for Knights Triumphant, but not unheard of. Generally, the Knights Triumphant will be assigned to Kill-Teams with Salamanders, Ultramarines, Unforgiven, or others that share a similar philosophy to them. While all Ordos tolerate them, he Ordo Xenos is generally the only Ordo of the Inquisition which will willingly associate and work with the Knights Triumphant. The Ordo Hereticus and the Knights Triumphant do not see eye-to-eye philosophically and Ordo Malleus has their own Astartes to deal with their enemies.

## Notable Members

* **Supreme Grand Master Mikhael, High Marshal of Luchraea**

* **Grand Master of the Deathwing Phanuel**

* **Second Company Grand Master Talo**

* **Sixth Company Grand Master Amuliel**

* **The Venerable Uriel, "The Hammer of Luchraea"**

* **Master of Repentance Archaen**

* **Master Librarian Raphael**

* **Chief Apothecarium Zadkiel**

* **Impulsor Sergeant Ramiel**

## Chapter Fleet

The Chapter has a powerful fleet of many ships, crewed by its multitudes of Chapter Serfs. It consists of nine Strike Cruisers, many smaller Frigates, Escorts and Attack Craft. The Fleet’s Flagship is the mighty Battle Barge *Liberating Light.* The 2nd-10th Company control their own Strike Cruiser, while the 1st Company, and namely Supreme Grand Master Mikhael, controls *Liberating Light*

## Chapter Relics

***Emancipator*** - The relic power sword forged from the captured adamantium stores of the Iron Warriors liberated on Madaturn, is carried by the Supreme Grand Master of the Knights Triumphant.

***Crux Terminatus*** - The Crux Terminatii of the Deathwing's Terminator Armor contains a piece of the armor from the Emperor of Mankind's right gauntlet. The Crux Terminatii are treated with high reverence and stored in the Chapter reliquary.

***Lion El’Jonson’s 1st Legion Pauldron Ornament -*** The most revered Relic of the chapter is the Red and White pauldron ornament of Lion El’Jonson’s armor from the Great Crusade and Heresy era. While it provides no innate tactical advantage, it bolsters the morale of those in view of it. It is only to be worn by the Supreme Grand-Master.

***Luchraean Halo -*** An Iron-Halo with built-in Auspex Scrambler, making the wearer and those around him appear non-existent, allowing them to make surprise insertions into enemy held territory.

***Tome of Irregularity -*** A combat manual written by the first 6th Company Grand Master. Though his name has been lost to time, his work lives on, and it is studied by every Impulsor-Brother as part of their training.

***Lionfang-*** A Master-Crafted Combi-Grav said to have been gifted to the chapter after fighting alongside the Adeptus Mechanicus to prevent a prominent forge world from falling into the hands of Dark Eldar.

***Luchraean Panoply***- Artificer Armor worn by The Supreme Grand Master, each Supreme Grand Master makes an addition. Nearly six thousand years later, the armor looks inconspicuous on the outside, but has nigh-infinite additions and capabilities. Only the Supreme Grand Master knows its full complement. Among its known abilities are a teleportation beacon, silenced servos, reinforced and strengthened servos, plasteel-aramid weave, auramite-reinforced pauldrons and chestplate, a kill-counter, a master-crafted powerpack, night vision, thermal and UV lenses, and a thrice-blessed data array.

## Chapter Appearance

The Chapter paints their armor primarily bone-white, to honor the ancient Caliban tradition of symbolizing their death to come. The abdominal plate, power pack, and poleyns (knee guards) are gold, as well as the trim on the pauldron. The pauldrons' primary color is maroon.

A gold coloured squad specialty symbol stenciled on the right armorial inset indicates a battle-brother's assigned battlefield role (Fire Support, Close Support, Battleline, Veteran or Command). A large bone-coloured Gothic numeral is stenciled upon the center of the squad specialty symbol, indicating a battle-brother's squad assignment.

### Company Markings

In lieu of the usual numerical markings utilised by more *Codex*-oriented Chapters, the Knights Triumphant, like their progenitors, have adopted their own unique heraldry which is predominately displayed on their right poleyn. This unique heraldry indicates a battle-brother's assigned company. For the most part, the Knights Triumphant utilise nearly identical heraldry for their companies, replacing the usual forest green colour with gold.

### Helmet Markings

* **Supreme Grand Master** - The helmet is gold in colouration with a large silver skull centered upon the forehead.
* **Grand Master** - The helmet is silver colouration with a large gold skull centered upon the forehead.
* **Sergeant** - The helmet is maroon in colouration.
* **Veteran Knight** - The helmet is white in colouration.
* **Battle-Brother/Knight** - The helmet of a standard Battle-Brother is dark gray in colouration.

### Chapter Badge

The Chapter Badge shows Emancipator lit aflame, flanked by the wings of the Dark Angels, to pay homage to their progenitor Chapter.

## Relations

### Allies

The Knights Triumphant maintain solid relations with much of the Imperium. Their alliances are particularly strong with other Ist Legion successors, XVIIIth Legion Successors and XIIIth Legion Successors.

### Strained

The Knights Triumphant have tensions with Chapters such as the Marines Malevolent, Minotaurs, Blood Ravens, and any who are particularly cold and indifferent to those they are sworn to protect.

### Enemies

The Knights Triumphant's hatred of those factions that enslave and torture the innocent, for whatever purpose, burns as hot as promethium. This has put them at particularly at odds with such groups as the Iron Warriors, the Drukhari and the Night Lords. The Knights Triumphant and the Emperor's Children have in fact, never met each other on the field of battle, however their reputation alone is enough for the Knights Triumphant to consider them as heinous an enemy as one could have.

## Notable Quotes

### By the Knights Triumphant

"*While we draw breath, we fight!*"
— Knights Triumphant Chapter motto.

## Gallery

Supreme Grand Master of the Knights Triumphant, Mikhael Red Hand, arrayed in his Indomitus pattern Terminator Armor.Supreme Grand Master Mikhael in his MK VII Aquila Power Armor.Knights Triumphant Venerable Uriel.Knights Triumphant Impulsor-Sergeant Ramiel.
## Notes

Thank you for reading! I'm a huge fan of 40k Lore and I’m so excited to share my homebrew Chapter with you all!

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage
 Renegades

[Source]