Tornado

* Common
* Great
* Rare
* Epic
* Perfect Epic
* Legendary

The Tornado is a boomerang resembling a glaive that returns to the owner after being tossed. The weapon can pierce through targets in a line then returns back dealing reduced damage for each enemy hit. This makes boomerang a great weapon against melee mobs who generally mob together, and bosses or other monsters who don't move much.

*"A sharp boomerang that can fly back and forth."*

## Weapon Overview

* 80% damage
* 100% attack speed
* Very small knockback
* Slow projectile
* Big hitbox
* Pierces enemies
* The boomerang returns to your hand after hitting a wall
* Loses 45% damage for each enemy hit.

## Ability Synergies

If you're following a ability tierlist watch out for these synergies

### Pro

Headshot - Good because Tornado is weak and can hit multiple enemies.

Diagonal and Side Arrows - Large Tornado hitbox makes aditional projectiles more likely to hit compared to Spear, Sawblade or Bow

### Con

Piercing - Tornado already pierces so Piercing only reduces damage further

Ricochet - Tornado already loses damage per enemy hit so Ricochet does very little damage.

Bouncy Wall - Tornado already returns without losing damage, adding bouncy wall makes Tornado more likely to miss and reduces damage even further

## Additional Rarity Effects

* Rare: **+5% Damage**
* Epic: **Causes more damage when returning to player**
* Mythic: **Causes additional damage the further it goes**

## Build Strategies

The Tornado has two special properties that affect skill choices: It pierces enemies, and it comes back. There are a couple of ways to take advantage of this:

#### Machine Gun:

Focus exclusively on front damage. If you can get Front Arrow +1 and Multishot +1, every volley you fire can hit 8 times: 4 arrows going out, and 4 on the return. At Epic rarity, the damage bonus on the return offsets the damage reduction from piercing one enemy. With increased attack speed, you can get an almost constant flow of arrows back and forth, which can shred through bosses and stacks of melee foes. Avoid Ricochet and Bouncy Wall, as these will likely cause the return stroke to miss.

#### AOE:

The opposite approach can also be effective. It does less damage per arrow, but continuously does low damage across a wide area. Take Bouncy Wall and as many arrow angles as you can. Avoid Front Arrow +1, as this will reduce damage for all arrows fired. Arrows will bounce around, pierce through enemies, and come back at a different angle. They'll go everywhere, in all directions. They'll bounce around and behind walls and other obstacles. Every time they bounce or pierce, they'll lose some damage, but it still adds up. Ricochet is not necessary. Elemental damage is not reduced, so make good use of that. This build will quickly dispatch rooms full of weaker spread-out ranged foes, and will allow you to hit fast-moving and teleporting enemies who might otherwise stay ahead of your targeting. If you angle it right, large bosses will take hits from multiple angles at once, offsetting the reduced front damage. At Mythic rarity, each arrow gets additional damage the further it travels, which synergizes well with the extended travel distance from Bouncy Wall.

## Tornado Damage Stats

Your Enhanced Equipment Talent Level:

Base Stats
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

1
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

2
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

3
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

4
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

5
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

6
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

7
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

8
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

9
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

10Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60