Karma

* Base
* Ruined
* Sun Goddess
* Odyssey
* Dark Star
* Dawnbringer

## Summary

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her and to the land she holds most dear.

## Mentality

**Personality**: Contrary to previous Karma incarnations being pacifists, Darha is a young woman with a relatively strong personality who questions old customs, making her own decisions to fight and kill if necessary to protect Ionia, releasing his affliction in the form of a legendary, incredible, and deadly magical power.

**Intelligence:** **Advanced Genius** (Because her soul has been reincarnated countless times, Karma has accumulated knowledge and memories of countless lives. During Noxian’s occupation of Ionia, she led the Ionian resistance and designed a kind of Maintain a strong way while at the same time restoring the peace traditions of the past).

## Power and Stats

**Powers and Abilities:**

* Base
* Ruined
* Sun Goddess
* Odyssey
* Dark Star
* Dawnbringer
Superhuman Physical Characteristics, Magic, Immortality (Type 1 and 4), Flight, Martial Arts, Weapon Mastery, Regeneration (Rank I), Energy Manipulation, Energy Projection, Forcefield Creation, Healing (Of both herself and her allies), Statistics Amplification (Can enhance her and her ally's speed), Status Effect Induction, Telekinesis, Extrasensory Perception.

**Ruined Form**: All Base Form skills with the addition of: Immortality (Types 1, 2, 5, and 8 [So long as the Black Mist exists, he will be reborn indefinitely]), Soul Manipulation (Can rip out and absorb people's souls and can absorb the souls of those who have recently died) and Intangibility.

**Sun Goddess Form**: All Base Form skills with the addition of: Gravity Manipulation, Fire Manipulation, Light Manipulation, Self-Sustenance, Matter Manipulation, Spatial Manipulation.

**Odyssey Form**: All Base Form skills with the addition of:Superhuman Physical Characteristics, Magic, Flight, Martial Arts, Weapon Mastery, Regeneration (Rank I), Energy Manipulation, Energy Projection, Forcefield Creation, Healing (Of both herself and her allies), Statistics Amplification (Can enhance her and her ally's speed), Status Effect Induction, Telekinesis.

**Dark Star Form**: All abilities as her base plus: Space Flight, Self-Sustenance, Matter Manipulation, Spatial Manipulation, Gravity Manipulation, Timelessness, Conceptual Manipulation (Type 2), Void Manipulation, Immortality (Types 1, 7 and 8), Darkness Manipulation, Time Manipulation, Soul Manipulation, Causality Manipulation, Destruction.

**Dawnbringer Form**: Order Manipulation, Light Manipulation, Immortality (Type 1, 5, 12), Conceptual Manipulation (Type 4), Reality Warping, Soul Manipulation, Causality Manipulation, Acausality, Death Manipulation, Matter Manipulation, Creation, Destruction.

## Arsenal

**Standard Equipment:** War Fans, Mantle of Decorum.

**Notable Attacks/Techniques:**

* **Gathering Fire - Passive:** Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities or basic attacks
* **Inner Flame - Q:** Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
* **Focused Resolve - W:** Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
* **Inspire - E:** Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
* **Mantra - R:** Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

## References

1. **Karma - Biography**.
2. **Karma - Remember Me**.