Five Nights with Froggy

\*Well, if you have completed them, then you can read, ribbit.

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**Five Nights with Froggy** (Пять Ночей с Фрогги ***Pyat' Nochey s Froggi***) — is a Five Nights at Freddy's fangame, which was created by Artyom Shekhurdin and developed by Gleb Kapustin. The player controls the night guard and must survive among the toys that want to kill him.

The game was released for Windows and published on the Game Jolt website on August 25, 2015. The mobile version on Android was released on September 21, 2015 on the same site. On March 8, 2016, the second game in the series, Five Nights with Froggy 2, was released, and on August 17, 2016, the third game, Five Nights with Froggy 3. On January 22, 2018, the mobile version of the game was updated and released on Google Play, and then removed from Game Jolt.

## Story

The events of the game take place in 2004 and tells how an ordinary resident of Prague, Thomas Ramires, decides to get a night shift security guard job in a certain Fairy Kingdom, which belongs to a rich lord by the name of King Froggold II. He is quickly hired, and on the first night of his work, Thomas realizes that toys in the royal garden are not as ordinary as they seem.

## Gnomes

On Cam 1, which is called the Lawn of Gnomes, you can see the Gnomes and Froggy. While the royal children outside the window of the Royal Garden sleep because of the tune of the music box, the Gnomes do the same. If you allow the discharge of the music box, the Gnomes will wake up, budge and rush to Thomas in the hut to kill him. To prevent this, of course, you need to wind up the music box through a window on the computer screen and do this until the end of the work shift (06:00).

## Froggy

From the first night (in the mobile version from the second night), the Froggy toy begins to activate, looking like a green frog. He begins to go to Thomas to kill him. To do this, he goes through the following places in order:

*Lawn of Gnomes (CAM01) - Entrance to the Royal Palace (CAM02) - Royal Garden Center (CAM03) - Royal Fountain (CAM04) - Fairy Corner (CAM07)*

All these places can be observed through cameras installed in these places, which is why it is easy to calculate the Froggy trajectory. After Froggy reaches the Fairy Corner, he will go into the hut in which Thomas sits and for some time will stand in the lower right corner of the view of Thomas. The toy will kill Thomas after some time, if the lamp is turned on, but when the lamp is turned off, Froggy simply will not notice Thomas and will go back to look for Thomas in other places, after which he will eventually come back to the hut and this process will need to be repeated until the end of the night shift.

## Kitty

From the second night, the toy Kitty begins to be activated, which is just a cat-shaped slipper nailed to a stick. She begins to go to Thomas to kill him, just like Froggy. To do this, she goes through the following places in order:

*Lawn of Gnomes (CAM01) - Entrance to the Royal Palace (CAM02) - Royal Garden Center (CAM03) - Royal Fountain (CAM04) - Royal Gazebo (CAM05) - House of the Chief Servant (CAM06) - Fairy Corner (CAM07)*

Similarly to Froggy, all these places can be observed through cameras installed in these places, which is why it is not difficult to calculate the trajectory of Kitty. After Kitty reaches Fairy Corner, she will climb onto the roof of the hut, from where she will go into the stove through the chimney and look out from furnace. Kitty will kill Thomas after a while if the lamp is turned off, but with the lamp on Kitty simply will not notice Thomas and will go back to look for Thomas in other places, after which she eventually gets into the hut again and this process will need to be repeated until the end of the night shift. It may happen that Froggy and Kitty come together. In this case, you need to light and extinguish the lamp until one of them leaves, and then follow the tactics of protection with those who remain.

## Crocco

From the third night, the toy Crocco, which looks like a green crocodile, starts to activate. He begins to go to Thomas to kill him. To do this, he goes through the same places as Kitty, but this time he can not be seen on cameras. You can find out his location by finding the camera, when you open it, a growl begins to be heard - this is Crocco's continuous growl. Having entered the hut through the door, like Froggy, Crocco will also not be visible, but his growl will still be heard, which will betray him. Crocco will kill Thomas after some time if the lamp is turned off, but with the lamp on, Crocco will simply leave to look for him in other places, after which he will eventually come back to the hut and this process will need to be repeated until the end of the night shift. It may happen that he comes with Froggy, or with both of them. In this case, you need to do the same as with the arrival of Froggy and Kitty.

## Golden Froggy

From the fourth night in front of Thomas, a hallucinogenic vision may appear from time to time - Golden Froggy, which looks like a huge yellow Froggy with empty black eye sockets. He will stand in front of Thomas as long as he wants until you take action. These actions include getting matches, getting a phone, and watching a monitor. If you ignore the vision and get matches, or look at the monitor, Thomas will faint, because of which other toys will kill him. To prevent this, you need to get a phone, after which the vision disappears.

## Vandals

From the first to the sixth night, the vandals come to the palace. They will start trashing every place on the map. The player must use the alarm to drive the vandals away. If you do not drive away the vandals and let them trash the palace, you will get fired. The Vandals can not attack the player.

### Secondary gameplay

1. **Awakened Skulls**
To obtain this achievement, you need to turn the lamp on and off until the eye sockets of the skulls in the hut light up.

2. **Boring Night**
To get this achievement you need to beat the first night.

3. **What's happening?**
To get this achievement, you need to beat the second night.

4. **Heebie-Jeebies**
To get this achievement, you need to beat the third night.

5. **What is "Froggy Yellow"?**
To get this achievement, you need to beat the fourth night.

6. **Golden Horror**
To get this achievement, you need to provoke the Golden Froggy to attack.

7. **Bloody Night**
To get this achievement, you need to beat the fifth night.

8. **The End of the Shift!**
To get this achievement, you need to beat the sixth night.

9. **Extra Day**
To get this achievement, you need to beat the seventh night, before setting the difficulty of at least one toy or Golden Froggy to less than 20.

10. **Why did you come here?**
To get this achievement, you need to beat the seventh night, before setting the difficulty of all the toys and Golden Froggy to 20.

## Creation Story

Once in 2015, Artyom and Gleb walked along the neighborhood streets of Kostroma. Then in the neighboring courtyard Artyom saw a one-eyed frog, a cat slipper and 2 gnomes (one of the three gnomes belonged to Artyom) that seemed frightening to him. After talking with Gleb about the toys, they came to the conclusion to make a FNaF fan game with the toy Froggy in the title role. They took pictures of Froggy, Kitty and the Gnomes and went home. The original plot of the game was this: A man gets a job as a night guard and he is brought to the Fairy Kingdom in a van by the servant. A servant calls night guard every night, telling different things about the kingdom. After the end of the conversation, the man's wife sends an SMS message to him, whose contact is signed as "Darling". She, like the servant, gives advice on the game. Instead of a computer, the guard has a tablet through which one could also watch camera views and remotely wind up the music box. However, it was possible to wind up it only by opening the view of camera 01 (Lawn of Gnomes). In the next update, the wife of the protagonist was removed and then the servant got his own name, which was invented by Ivan Kargin, the first voice actor of Lorenzi, whose post was subsequently taken by Ilya Kirsenko. After two global updates of the game, it became what it is now and even appeared on Google Play.

## Trivia

* In version 2.0 and earlier, Thomas rode in Lorenzi's van, not his own. In 3.0, the van belonged to Thomas.
* In version 2.0 and earlier, in the directory you could listen to the sound of Crocco's growl.
* In version 2.0 and earlier, the music box could only be winded up with camera 01 open, since then there was no separate window for it.
* The game used to have achievements, but in version 3.0 they were removed and became exclusive on Android if the player connected the game to the Google Play Games service.
* In the first version of the game, the texture of matches flames were taken from Gleb's other game - Mystery Chamber (then it was still a concept).
* Gleb Kapustin revealed the name of Lorenzi and Thomas in the group of the game on VK even before the release of update 3.0, in which you can learn it yourself.
* Gleb wanted to rename the game so that its name was not so much like the name of the original game, but even a poll among fans of the game did not help to find the best name.
	+ Gleb himself came up with the title, "The Wrong Fate of the Fairy Kingdom", but the name was too long.
* If you enter the combination 2-0-0-3 in the last night's characters setup, Froggy will jumpscare the player, after which a black screen appears. When examined closely, you can see the deceased body of Sophie II, who was murdered by Froggy in 2003, hence why the combination 2-0-0-3.
* Even before the release of the game, before Gleb came up with a tablet, he planned to make cameras viewing through the phone.
* Initially, the English name of the game was mistakenly named "Five Nights At Froggy's", and then "Five Nights with Froggy's", after which it was corrected to "Five Nights with Froggy" forever.
* Initially, only one chapter of the game was planned, but over time, thinking over the story, the story was invented for as many as three chapters.
* The Thomas's scream, when player losing, was voiced by Rushan Mukhutdinov, and processed by Gleb Kapustin.
* The first pixel sprites of Froggy and the other garden toys were made by Ilya Osipov.
* The first translator of the game into English was Artyom Shekhurdin, and after him Rushan Mukhutdinov took up the role.
* After skipping warnings at the start of the game, rare images may flicker. Among them are Froggy, Daniel and Zena.
* The game has two holiday themes that are activates depending on the date on the device: New Year and Halloween.
	+ New Year: The background of the main menu becomes New Year's theme, and the music changes to Jingle Bells. A green Christmas tree appears in the hut. The toys on the title screen oddly bounce up and down and not do their animations.
	+ Halloween: The main menu changes and a different remix of the main theme can be heard, and a pumpkin also appears in the hut.