Protagonist (Yomawari 3)

The protagonist of Yomawari: Lost in the Dark is a young girl who finds herself in a dark forest with a missing gap in her memories. With an unknown curse placed on her, she must find her lost memories in order to break that curse. In the game you are able to customize the Protagonist (As well as change her name), but her canon name is Yuzu.

## Appearance

In her official artwork, her hair color resembles a faded yellow. However, in trailer gameplay and screenshots, her hair is dark brown. Like the other characters, her eyes are 2 simple black strokes. She wears a black and white school uniform, black socks, and brown leather shoes. She carries a pink rabbit-style backpack.

## Background

### Pre-History

Years before the cursed night during pre-school, she met a Girl with a camera, befriending her and the two used to know each other even if she had forgotten, due to being young. As the time passes, her beloved pet cat Mugi suddenly died. This devastated her, causing her to unable to accept the death of her beloved pet, which creates a spirit of Mugi in her imagination, as if her pet was still alive. In the later years on her elementary, she went to the school with her two classmates for a dare about the seven rumors, only to chase a spirit of her cat and to find the girl there to jump off the roof. She tells them about her cat and the girl, but they deny this as if she was being "haunted" by a ghost. They run away as they heard the sound of a "ghost", but it is revealed to be a small bell. The voice of the Girl asks her if she can hear, she opens her eyes, and is relieved to see the Girl alive. Later, the Girl suddenly disappears mysteriously, and visits her home, telling her to remember the truth. The Girl tells her that she will be waiting, as a way to keep their promise.

### **Opening (Prologue)**

The Protagonist is hiding in a bathroom stall at school while loud banging and crashing can be heard. After exiting and proceeding to the hallway, other students can be seen running away or snickering at the girl's presence.

Walking down the hall, the Protagonist gets hit in the back of the head with a scrunched-up piece of paper. After disposing of the paper, she is then hit in the back with a ball as other kids laugh and run. Continuing down the hallway, the Protagonist finds a note addressed to her telling her to go to hell before they turn to their classroom.

Opening the door to their classroom, a bucket of water falls on the Protagonist's head as other kids laugh. After stepping inside the room, the Protagonist gets locked inside and attempts to get out; realizing she has no option she turns back to the classroom. Finding her desk defaced and her chair across the room, she carries it back to her desk. Other kids approach the protagonist with a worm on a dish, pressuring her to eat it, even though she tries resisting. Once she consumes the creature, she becomes nauseous and runs out of the room.

The scene cuts to the Protagonist sulking on the rooftop by herself at the end of the school day. Proceeding to the edge of the roof with the damaged fence, she looks up at the sky. When the camera returns back, the Protagonist is missing and in her absence is a pair of shoes together neatly by the edge of the roof, meaning she may have attempted suicide.

She wakes up in an unknown forest and tries to find a way back. Finding a flashlight that can be of use, the corpse of the previous owner (presumably The Girl's mother) suddenly moves towards her. Crossing the bridge, she finds a dirty pebble in the shape of a magatama, upon examining it, the spirit's eye curses her. After the shock, she cannot open her eyes, forcing her to move without vision until a voice calls out to her, warning her that she should not go the other way. The voice presumes that the curse has taken effect and blinded her in a state that she cannot see, she tells her to calm down and rings the sound of the bell to indicate her direction to lead her to safety. The voice asked her that she looked up in the sky from her school's rooftop, telling her that she is now cursed.

As the ringing bell repeats, her sights are restored. The voice, revealing to be a girl in her memories, comes back relieved to see that she can now see. The Protagonist (Yuzu) asks her name, but the girl replies that she should remember on her own and telling her name is not going to help. They stop to see that there are spirits guarding the way to the gate, the girl advises her that most spirits will not even notice if she does not make eye contact by closing her eyes and moving slowly. She succeeds moving away from the spirits unnoticed, but the girl is also cursed, shocking the Protagonist.

Close to the shrine archway, the girl tells her the time limit for the curse is until tomorrow morning. At the gateway, she closes her eyes, moving forward, taking her back to the real world. She finds herself in the rooftop shrine via the Empty Building. Her pet cat, Mugi, is also there waiting for her. Avoiding the spirits, she manages to reach home safely.

At her house, she finds the first memory: a Small Pencil.

### Memory Chapter: Small Pencil

In the past, in her first elementary year at the school, she is seen walking in the hallway until a boy asks to borrow a pencil, which she gives. She tries to ask the boy if he knows where her classroom is until bloody handprints stain all over the sliding door, scaring her away.

She goes through the west side of the school fence that is unrepaired and finds a note of an exchange diary about the seven wonders of the school. The first note is about a big faceless man who wields a scythe to cut off someone's throat, should the individual go to school at night. She finds the stepladder and runs into the said spirit in the diary. She hid herself until she got the ladder aligned to the unlocked window.

Inside the school, she finds a dirty 5-yen coin on the ground and hears that the spirit is still there looking for her, before hiding inside the Faculty Room. Finding a second exchange diary note, it explains about the skeleton in the science room that it moves when someone is not looking with their eyes closed. Finding the Science Prep Room Key, she also finds the Hallway Key, until many of the skeletons block the way, indicating that they really moved, before escaping out.

Finding a third exchange diary note, it explains that no one should stand in front of a big mirror at the second floor since a big hand will come out and drag the individual in. The said spirit from a big mirror proceeds to grab her, only to miss. She unlocks the hallway door to the north side of the school, and goes to the third floor, finding two keys between the Library and the Art Room. Mr. Lanky ambushed her, hiding inside the music room and accidentally dropped one of the keys. She finds the fourth note, explaining during the night and when no person is around, music can be heard being played in the music room. When someone investigates, the piano will eat up the person. The piano proceeds to violently vibrate and proceeds to attack, but the Protagonist escaped successfully.

The fifth note explains that no one should be playing or befriending the ghost named "Hanako" in the bathroom at the north side second floor. She goes in the said bathroom, until suddenly her flashlight goes out. Turning it back on, a large stain of blood is in the toilet stall. She attempts to get out of the bathroom, but is caught by a hand from Hanako, saying "Play with me". The Protagonist rejects Hanako three times, and the hand disappears.

The sixth note explains that no one should be touching strange books that they do not know, and they will be followed by ghosts if they do so. She finds the student council room key, and finds the final note of the exchange diary, which tells that the seventh rumor is in the spirit board. Finding the Empty Classroom key, she goes into the said room and plays the spirit board.

The spirit board coin proceeds to play in the pattern: "L E T S P L A Y" (pronounced as: "Let's play"). Mr. Lanky appears in front of her, and the board spirit from the school's window proceed to drag her inside the dimension, attacking her in the same previous patterns of the said wonders. She completes it and wins the game, finding a Translucent Marble.

### Memory Chapter: Rice Plant Bundle

In the past, she is seen following the girl until she hears a sound coming from the tunnel gate, which scared her, and she ends up dropping something important.

During the night, she heads out to the rice fields and finds a small shrine for the scarecrows with the said scarecrows are missing. She encounters the Komori Child Spirits, which are the spirits of the local children in the location, she finds a missing small scarecrow, which has the power to repel them and protect her, and she puts it back at the small shrine, which exorcises them. She encounters the same big scarecrow again, thinking that it is spying on her. She encounters a stack of stones called the Komori Stones, which represent the children. She fixes the stack, but suddenly a group of scarecrows jump down, surprising her. She finds another scarecrow shrine and put the said missing scarecrow back to its pedestal. This angered the spirits in doing so, and the scarecrows knocked over the stacked stones again. Further in the field, she encounters the big scarecrow again, asking for its help. Later, she restores the scarecrow shrines by putting the missing scarecrows back to its place, but further angered the Komori Child Spirits.

Back at the rice field entrance, the big scarecrow gives her the Mossy Key for the tunnel gate and hopes to find a missing item of her memory. Inside the tunnel, the Komori Stones block the way out, giving her no choice but to go inside further. She finds a missing valve for the second drainage pipeline and puts it back at the drainage control box, but a baby spirit hand tries to crush her, only to miss. She drains the water and enters the underground tunnel. Finding another locked door, she goes out to the left door leading outside in a different area in the rice fields and finds another key. She unlocks the door and goes inside to find a Slippery Key to unlock the next door, but the Child Corpses from the Komori Children appear to attack her while she flees. Unlocking the last door, the cries of the Komori Child Spirits are intensified, signifying their hatred and anger, as the protagonist enters the underground shrine chamber. The Komori Children in their true form, appear and attack the protagonist. She puts back the remaining small scarecrows back to their shrine, appeasing them successfully. Outside the chamber, she finds a stone tomb and looks at the night in the horizon, before an important item appeared behind her, revealing to be a Broken Umbrella. She thinks back on how she sheltered herself from a sudden downpour, remembering the smell of the rain.

### Memory Chapter: Bamboo Doll

In the past, the protagonist is seen playing with her ball with someone who is not seen at the forest mansion, until she tries to go near, which ends up scaring her, as the ball was thrown back and it hits her, dropping an important item of her memory. She runs back to the girl and the scene fades to black.

During the night, she tries to pursue a girl with a red ribbon at the bamboo forest, where many children disappeared to, she finds a broken stone tablet sign with many of its parts missing. She finds the girl again going through the tall grass between the three red bamboo trees and follows through, while finding the missing stone tablet fragments, taking notes to solve each forest mysteries. She finds a Dead Leaf Key for the mansion, while the girl with the red ribbon does not seem to notice or interact with her. The protagonist leaves her, but then is chased by a Big Doll Head and manages to flee as it disappears.

She walks backwards on the said sign, all the way to the fence gate leading to a doll, which she hits it according to the riddle: "Hit...doll...rock, coin, rock..." and teleports her to the worn-out mansion, where she played during her pre-school year. She goes inside, and finds the place abandoned, used for a doll museum auction in the past years. A door opens, leading to a doll collection room and finds a samurai doll with its armor pieces missing. She finds the remaining pieces and puts it back, and the doll armor stand moves away from the doorway, letting her pass through the door.

In the doll storage room, her flashlight suddenly goes out but turns back on, before a doll's head falls into the floor, followed by the Big Doll Head. Later, she goes inside the mannequin storage, where she finds another doll with clothes missing. She finds the remaining items for the doll, and it gives her a key to a locked door. In the last room of the mansion, she finds the girl with the red ribbon, and begins to challenge her in a hide and seek game, where she wins against the doll multiple times. The last game for the girl plays is chase, where she has to chase the doll to get the important item back. She chases her to the bedroom, where she finally breaks, revealing her to be a doll. The important item she found is the Clover Bookmark, before the doll shows its true form. She escapes outside of the mansion and goes home safely.

### Memory Chapter: Dog Toy

In the pre-school year, the Protagonist and the Girl are interacting with a black dog, which the Protagonist follows. However, the black puppy seems to be angrily barking at something or possibly somebody (who is later to be an abusive pet owner or a rude neighbor who hates pets or animals, which also killed stray dogs), scaring the Protagonist and drops the important item of her memory, she runs away from the black dog chasing her, as it licks the item.

During the night she arrives at the shopping district, where she runs into same black puppy from before, and seeing the town's stray dogs barking at "something", before coming across a group of dogs that she cannot pass through. She finds an Unknown Bone and gives it to the black puppy, but suddenly something flashes in her eyes. She finds the East Fence Key for the fence gate. As she finds the remaining dog bones, she finds an old rundown home, where the black puppy used to live. She goes in and finds the puppy licking a human skull, it disappears as soon it notices her. She finds a note in the mouth of the skull, warning her to "not trust the dogs", and a howl is heard. The dog skeleton begins to move and chase her as the Protagonist flees. The dogs with the black puppy are revealed to be the Stray Dog Spirits, the spirit of pet or stray dogs killed by a person who hates stray or pet animals, and the Protagonist begins to run back to the entrance while praying for the spirits of the dogs. The protagonist prays for the dog spirit and finds the dead black puppy there, lying down the road. She buries it, and an important item of her memory: a Dirty Bandage appears.

### Memory Chapter: Old Ring

During her pre-school year, the Protagonist and the Girl are seen traveling the road tunnel, until the lights go out, causing the Girl to disappear and the Protagonist left all alone. A mysterious silhouette appears and scares her with a loud noise, dropping an important item while she runs away.

In the night, the Protagonist is chased by the Husband's Spirit, before dropping the old ring, which the ghost picks it up. The Protagonist follows the spirit through the old road tunnel seen in her past and goes into the graveyard. She sees the spirit trying to open the incinerator's door, as if he was trying to get "something" inside and disappears. The Protagonist opens it, only to be surprised by and pushed back by a Handprint Spirit. She flees safely and follows the same spirit again leading to a gate that leads to the ruins of an old town. The spirit hands push the Husband's Spirit back, and goes back to the grave, where a spirit is looking at an empty flower vase, meaning its wish was unfulfilled. The Protagonist finds a flower, and the spirit is pleased and leaves the grave. She does the same for the many grave spirits to have their wishes fulfilled, such as filling their teacups, putting in new flowers, donating money coins, and the grave spirits disappear, allowing her to open the incinerator door safely to find a Burnt Keys for the gate. The incinerator door closes after she retrieved the keys, experiencing on how the Husband's Spirit died by the hands of a perpetrator, before unlocking and opening the door again. Going back to the barricade gate, it is unlocked and leads her to see the a Shrine Maiden's Spirit, looking for someone in the town ruins. She reads torn letter parts, revealing the connections of the Husband's Spirit and Shrine Maiden's Spirit are actually a couple, who fell in love with each other, before the tuberculosis outbreak took their town. The Protagonist encounters the spirit again, only in attempt to save her from the Grave Keeper Spirits, then later after encountering the voodoo straw doll, the Voodoo Plague Spirits begin to attack the Protagonist. The spirit gives her a match to set the straw doll on fire to exorcise the Plague Spirits of the town. The Old Ring is accidentally dropped again, but is caught by the Shrine Maiden's Spirit, asking the protagonist that why does she have it. She responds in anger to give the ring back, showing her true form, in pursuit of the Protagonist, until reaching the old town square where the big shrine is, the Protagonist finds another matchstick, and throws it into a voodoo straw doll, liberating the town and shrine of bad spirits. She gives back the ring to the Shrine Maiden's Spirit, pleasing her and giving an important lost item back to the Protagonist in exchange, a Letter to Someone. The spirit disappears, and the Protagonist goes home safely.

### Memory Chapter: Dull Seashell

In her pre-school year, she and the Girl are seen at the Port Shrine. The Girl calls out to her, and the Protagonist tries to follow, only to stumble and drop an important item that fell down the cavern hole. She tries to check, but a sound in the hole scares her, causing the Protagonist to run away as the scene fades to black.

During the night, she goes into the Port Town to find the cavern and finds the shrine with the cavern hole, where she dropped her important item. She finds scraps of paper containing info about a festival and a set of four instructions. She does them, while avoiding the Fish Spirits, and a siren begins to sound. After throwing the dried-up starfish into to the ocean, the siren blares again, then the groups of Rotten Starfish appear to surround her, as she goes quickly inside the cavern that has been opened. Inside the cavern, the Rotten Starfish appear again, and finds a stone monument, with its star mark missing. She draws the star mark, causing time to be distorted. Further in the cavern, she finds "Mugi" (a propagated copy as a lure by the Big Starfish), which she tries to follow into the sharp rock spires but snaps out and tires herself out as she realizes quickly that she was being lured to her death. As she tries to go further in the cavern, reality and time becomes distorted, and the Big Starfish teleports her into its realm. The Big Starfish begins to chase her, while she interacts with the stone monument with the star mark to appease it. The Big Starfish loses and disappears as she is teleported back to the real world. She finds a place where there is glowing light from the cavern hole and finds the important item: a Toy Flashlight from her mother that she gave to the Protagonist.

### Memory Chapter: Warped Whistle

In her pre-school year, the Protagonist and the Girl are in the Ship Port. She tries to follow the girl, until she hears the sound of a whistle. When she tries to investigate, the whistle blows again, followed up by a ship horn, stumbling and scaring her, with the important item she had was dropped in the ground. After the Protagonist runs away, the ship is seen parking as the scene fades to black.

During the night, she goes into a forest path, reading a newspaper article about the mother's missing young boy. She follows the spirit into the Ship Port beach, until she finds the ship and goes inside it. A TV suddenly turns on, then the Water Spirits appear to attack her. The flashlight suddenly goes out and finds a Ship Flare lighting up from the ground as a long temporary alternative to the flashlight. When she reaches the Navigation Deck, Water Spirits surround her, leaving her no chance to escape, until the spirit points towards an Underwater Camera, since the Water Spirits do not like bright lights or flashes. She begins winding up the camera multiple times to exorcise the spirits and finds the key near the entrance. A loud crash sends the camera falling off, leaving her defenseless. The ship now moves, with the Sea Spirit appears and begins to attack her with its blinding flash that can kill her. She succeeds escaping the spirit, unlocking the door that leads outside. She is now in the coast, and follows the ghost, pointing at a Missing Person Flyer, that she is looking for her son. She apologizes that she cannot look for him, and the spirit goes on her way to help the Protagonist bypass the Water Spirits, by turning each safety lights on. She goes onto the top of the coast, and finds the Young Boy's Spirit, crying for his mother. The two are reunited, but then the Sea Spirit is angered by the Protagonist's deeds of saving a separated parent and child. The Protagonist escapes, finds the Underwater Camera to beat the Sea Spirit, exorcising it with a flash. The Sea Spirit is beaten. The Young Boy's Spirit and Mother's Spirit gives the important item back: a White Conch, to the Protagonist, as a means of "thank you" for saving them. The Protagonist goes home safely.

### True Memory: Translucent Marble

#### Bad Ending Path

In the past during her early elementary year, Mugi is seen snarling at the crows and the protagonist intervenes to make them go away. Mugi runs inside the Empty Building, while the protagonist does not want to go in, but goes inside to chase Mugi. She arrives at the rooftop shrine and sees a girl who is taking a photo of the town's scenery. Before she can talk to her, Mugi calls out to the protagonist, only to find the girl disappeared.

#### True Ending Path

In the past during her elementary year, Mugi, once more snarls at the crows and the protagonist intervenes to make them go away. Mugi runs inside the Empty Building. The Protagonist hesitantly pursues Mugi inside the building itself and finds the Girl taking pictures there. She turns on the Toy Flashlight to shine a light on the black blur and the blur disappears, showing her the truth. She talks to the girl, startling her. The Girl recognizes the Protagonist, that she would run into her in the Empty Building. She asks the Girl if she had seen a cat, which the girl replies she does not, but knows the one in a fluffy, white color, referring to Mugi. She knows the Protagonist very well and is glad to meet her again.

### True Memory: Broken Umbrella

#### Bad Ending Path

In the past, she finds the girl checking the mysterious photo in the bulletin board. She tries go after the girl but proceeds to check the photo that she does not recognize, before the Human-Faced Bird tries to come out of the photo and attack her. She hid herself in the tall grass and the said spirit disappears from the search.

#### True Ending Path

In the past, she finds the girl checking the bulletin board again. She removes the black blur through the use of a Toy Flashlight and sees a weird looking photo. The Girl mentions that the sky was weird, trying to find a place where that photo was taken. The Girl's mother was the one who took that photo and is trying to find that view, stating her reason why she was on the rooftop, and also mentions that the photo of the Protagonist and her pet cat, is also the one her mother took. The Girl offers the Protagonist to buy drinks for both themselves, that she will have a soda, and the Protagonist may buy what drink she may want.

### True Memory: Clover Bookmark

#### Bad Ending Path:

In the past during her elementary year, the Protagonist is seen on the street when she notices something at the vending machine but ignores it. She goes to the park bench, noticing a Music Player. She tries to hear it about a distorted message about a promise, before a soda can was thrown into a garbage bin, with the last message to keep the promise, as the screen fades to black.

#### True Ending Path

In the past, near the Empty Building, and on the small park. The Protagonist buys a soda for the Girl and a drink for herself and gives it to her. She asks the Girl if she was looking for her mother, which she replies that she is since her mother disappeared one day. She thinks that if she could go back to the past, but no matter how hard she wished, it cannot be changed. She would be fine if she could find out only a little about her mother. The Girl teaches the Protagonist a trick to remembering something, when she is in a thought that is like a fog over to what she wants to remember, she has to close her eyes and focus, then walk right into the fog, which the Protagonist agrees. The Girl mentions that she is headed home but is promised to go to school for the seven wonders at night. The Girl decides to join in, having the chance to see the weird sky from the school's roof to find out. She offers to throw in the can in the bin to keep a promise for them both. She wins and tells the Protagonist to keep the promise.

### True Memory: Letter to Someone

#### Bad Ending Path

During her elementary year, she is seen at the school, where she along with the two children sneak inside the broken hole in the fence to find the seven wonders. The young boy calls out to the Protagonist for being late and goes to the unlocked window, needing a stepladder to reach it. The young girl asks the Protagonist that if she will be fine, which she agrees. Before she goes on her own, the young boy gives her a flashlight. She goes near the rabbit hutch and brings the stepladder, but a sudden loud noise stumbles her. She shrugs it off and continues to bring the stepladder to the window. They enter inside the school building and begin their search of the wonders. On the way inside, Mugi calls out to the Protagonist, and tells her that her pet cat followed her inside the building, but the young girl denies it that there were not any cats in the school. She chases after Mugi, leading her to the unlocked rooftop door. At the rooftop, she finds the girl in her memories there, and she does not speak. The girl jumps off, scaring the Protagonist, as the scene fades to black.

#### True Ending Path

During her elementary year at night, she and her group find the stepladder in the rabbit hutch, and the Protagonist goes through the white fog with eyes closed. The Girl calls out to her that she was waiting. She teaches a "spell" or an imaginary trick for the Protagonist to remember when she is scared or frustrated and lose her voice. She closes her eyes and imagine a sound of a small bell ringing in her hand. She rings it multiple times and she tells her that she now hears it. She goes on to bring the stepladder, and they manage to go inside the school. Mugi calls out to the Protagonist again and lures her into the school rooftop. She finds the girl there and talks to her to be careful. The Girl tells her not to look up, because this is the entrance to the Spirit Forest. She looks up and lock her eyes with it, then the red hands from the Spirit Forest appear, as she waits for the bell to ring in her head. Once the bell rings, the Protagonist tries to stop her, but the Girl falls off the rooftop, scaring her.

### True Memory: Dirty Bandage

#### Bad Ending Path

In her elementary year, resuming the night they went to school, she runs to the place where the girl fell to, telling her classmates that the girl jumped off the roof and her cat was there. The classmates deny this, thinking that she is haunted by a ghost and begins crying. The young boy says crying is not going to work on them, until they hear a sound that there really is a "ghost" as they try to run away without the Protagonist but is later revealed to be a bell. The mysterious voice tries to ask if she can hear her and tells her to find her courage. She does not open her eyes, until later she finds Mugi again, standing there as the scene fades to black.

#### True Ending Path

Continuing off from the night, she runs to the place where the girl fell to, telling her classmates that the girl jumped off the roof and her cat was there. They deny this, thinking that she is haunted or "possessed" by a ghost and the Protagonist begins crying. The young boy says crying is not going to work on them, until they hear a sound that there really is a "ghost" as they try to run away from the Protagonist. The red silhouette with a voice asks if she can hear her and reminds her of the spell to find her courage. She rings the bell and opens her eyes to find the girl beside her. The Girl comments that those kids who were calling her a haunted freak were awful. The Protagonist is relieved to see her safe. The Girl shows the bell to the Protagonist, that is exactly the same as Mugi is wearing. As they try to leave to find where Mugi is, the Girl cowers in pain, suffering the effects of the curse. She tells the Protagonist to ring the bell to suppress it.

### True Memory: White Conch

#### Bad Ending Path

In the night after the failed dare of the seven rumors, the Girl can be seen cowering in pain, the Protagonist finds the Girl's Bell, and continues to follow Mugi, which she hides in the tall grass, and the pursuer gets intimidated by Mugi as an act of protecting its owner and disappears. She comes out of the bushes and leaves, as the scene fades to black.

#### True Ending Path

During the night after the failed dare of the seven rumors, the Girl is suffering the effects of the curse, she picks up the bell and rings it right next to her multiple times until she is relieved. The Girl tells her that the bell has the ability to keep the curse at bay or break it, and the weird sky is only something that she can see in the school rooftop. If she looks at the weird sky with the naked eye, she will be cursed, and if she looks at the strange photo in the bulletin board, does a certain action, and jump off the rooftop, she will end up in the Spirit Forest. The Girl tells the Protagonist in order to break the curse, the two bells must be returned. They already have one, and the other bell is somewhere in town. The Girl walks the Protagonist home.

### True Memory: Toy Flashlight

#### Bad Ending Path

In her elementary year, during the night she is awakened by the ringing sound of a doorbell in her house. She checks it to see who it is and opens the door. The Human-Faced Bird appears to try and take the Protagonist, but Mugi intervenes and rings the bell in her collar, suppressing the spirit from trying to kidnap the Protagonist. She wakes up and hears a voice, saying that she needs the bell to break the curse and Mugi is the key to breaking it, that she will be waiting on the Empty Building's rooftop.

#### True Ending Path

In the same night, she is awakened by the ringing sound of a doorbell in her house. She checks it to see who it is and rings the bell in her head while Mugi accompanies her. The door opens and reveals the Girl, who is now transformed by the effect of the curse. She tells her about the bell and Mugi is the key to breaking the curse. She asks where Mugi is, and the Protagonist replies that Mugi is right "here", not knowing that Mugi is actually dead. She tells the Protagonist that her memory is lying to her, and she needs to remember the truth by shining a light on a dark fog. She tells her to remember no matter how hard it is, and she will be waiting on the rooftop of the empty building after finding the bell, as a part of their promise.

### True Memory Extra: Picture of Mugi

#### Requirements:

* The Player must hold the flashlight button during each true memory flashback on each black blur or fog and must be standing close to it. Holding the flashlight button takes about 8-10 seconds and must shine it directly at the blur while it disappears.
* The Player must close both eyes and ring the bell inside her head multiple times rapidly in sync, in order to perform opposite choices or suppress the curse.

In her past during her pre-school year, the Protagonist is seen crying at her now deceased pet. The Girl calls out to her, that Mugi is now resting. They go through the tall grass leading to a hidden clearing, where they can bury Mugi. The Girl asks if she wants to keep Mugi's bell, which the Protagonist does not want to. The Girl makes a grave to bury Mugi and tells her to keep Mugi in her heart. The Protagonist sorrowfully cries that Mugi is not yet "dead", but still alive, finding it hard to accept her pet's death.

### Bad Ending

The Protagonist convinces Mugi to help her save the Girl in her memories, as they go to the Empty Building rooftop, where she will be waiting. She finds the Girl still cowering in pain from the curse's strength, and the Human-Faced Bird takes her. She avoids the attacks from the said spirit and rings the bell on their pet's collar. After ringing the bell to appease the spirit, Mugi disappears, and the Human-Faced Bird lets her see the Girl. The Girl is displeased, that she could not remember the promise and tells her to recover her true memories, because her memories were lying to her.

She goes out of the building and tells Mugi that there is still something she has not remembered. Mugi angrily meows at the Protagonist and runs away. The Protagonist tries to chase Mugi, but suddenly feels the pain of the curse, slowly transforming her into the same way the Girl has become.

Her last memory flashes, showing in her pre-school year, the Protagonist is seen running out of the Empty Building with the Girl and ends up scrapping her knee. The Girl offers a bandage once they get home and was glad to stay out of the rain inside. They watch the sunset, with the Protagonist commenting that it looks like a bright, shiny marble. Since it will get dark, the Protagonist says it will be okay, since she has the flashlight that her mother gave her. The Girl asks if that broke, with the Protagonist saying it will eventually turn on if she holds the button, which it finally turns on. The two of them are relieved, that they will not worry about the dark as they leave, before finally flashing back to the cursed variant of the Protagonist herself. The scene fades to black and the credits roll.

If the player does perform direct actions, instead of shining the light on the black blurs, the Girl convinces the Protagonist that her memories are lying to her and must find her true memories, and she will be stuck, dying over and over.

### Mid-Climax

Continuing off from the "Bad Ending", the Protagonist sees herself in the mirror, transformed by the curse of the Human-Faced Bird, slowly turning into another ghost (presumably another extension of the Human-Faced Bird). She asks herself if there was something missing and tries to look at her true memories again.

After looking at her true memories by performing opposite actions (such as shining a light on a black blur/fog and ringing the bell multiple times), she talks to Mugi again and shines the light on her, not knowing she was a Spirit accompanying her all the time. She checks on the photo of herself and Mugi again and finally gains another true memory with the location where Mugi is buried. She also remembers the Girl's name as the same named Human-Faced Bird: "Kotori". She goes into the hidden clearing of the shrine, where Mugi's grave is and fully accepts the death of her pet, even if Mugi was accompanying her the whole time as a spirit before taking Mugi's bell. She goes into the rooftop of the Empty Building again and defends herself from the Human-Faced Bird's attacks as she rings the bell on one of constricting attacks, which disrupts it. She finally meets Kotori again. Kotori gives the second bell and tells the Protagonist that she must bring the two bells to the Spirit Forest, and she will be waiting there.

The Protagonist goes to the school rooftop again and performs the same exact method on how the girl went to the Spirit Forest.

In the Spirit Forest, she goes on her way to the small shrine. On the way, she sees flashbacks of the time where she and Kotori are in. The first flashback shows that Kotori rang the small bell without looking at the edge, summoning a wooden bridge, the Protagonist also witnesses herself (with her eyes closed) trying to follow her. The flashback ends, and the Magnetic Altar glows, with her ringing the bell to summon the bridge.

In the second flashback, it shows the Girl, finally found her mother's dead body, where the Protagonist took the flashlight from earlier, and grieves at the truth about her death, signifying that she died from the curse as well.

### Climax

At the small shrine after avoiding spirits, she rings the bell and wait, until Kotori comes out after waiting for her. Kotori borrows the second bell and tells the Protagonist to ring it in sync with her, opening a passage. She apologizes for making the Protagonist remember about how Mugi died. She mentions that the two bells belong to the Spirit Forest's God. The God of The Spirit Forest makes those who are cursed search for its missing bells. Later on, she takes the lead and tells her to walk along with her footsteps, because something badly hidden (possibly a spirit) is in the field that only Kotori can see. She does not know why individual can see the Spirit Forest's God from the school rooftop, but they will get cursed if they make eye contact with it. The bells itself has also the power to ward off evil. Further in the Spirit Forest, Kotori gives the second bell back to Yuzu, that she needs to be the one with two bells, until the red hands of the Spirit Forest God take her. The Spirit Forest's God begins to attack the Protagonist, until she wards off its spherical hands, releasing Kotori. Before they can return the bells, they have to calm the god's anger through the use of a Magnetic Altar. They managed to appease it just in time, as the Spirit Forest's God emerges from the ground, and flies into the peak.

Closing in on the God's Peak, Kotori lends her shoulder to the Protagonist so that she will not be blown away by the blizzard's wind. She states that one day, the Protagonist will find something more important than her, and will not blame her for forgetting. She asks and hope one day, the Protagonist will remember her again. The Protagonist raise the bells, and the Spirit Forest's God succeeds in taking the bells back as the screen is filled by the glowing white light.

### True Ending

Kotori and the Protagonist return to the shrine gateway after returning the bells, and performs the exact same method before, leading the Protagonist back to town in the real world. In the real world at the Empty Building's rooftop shrine, it is now morning time, and Kotori is nowhere to be seen. The Protagonist calls out to her, but she is nowhere to be found (her soul, or spirit, is possibly also liberated and released from the world after breaking the curse), before the credits begin to roll.

### Epilogue

On the same day, where she was being bullied again and tempted to commit suicide again from the beginning. The class begins to feed her with a worm on a plate again. This time, she rings the bell in her head, and rejects eating the worm, shocking the class. She remembers something and begins to run out of the classroom to see on the school rooftop, catching a glimpse of Kotori smiling back at her before disappearing quickly. The Protagonist looks up at the sky again, only to find the Spirit Forest's God and the weird sky, no longer there, as the view fades into the sky to black, and the ringing sound of a small bell is heard again.

### Aftermath

With her curse finally broken, the Protagonist decides to see and check if Kotori left anything behind. She goes out to pick blue flowers to make a bouquet for Kotori. She gives a flower to Mugi and searches for the remaining blue flowers, before going back to Mugi's grave that it has grown a flower field, pleasing Mugi as a means of "thank you". She makes a bouquet and meets Kotori again, in the Empty Building's rooftop, stating that she will never forget about her again and has gained bravery. Kotori smiles back, before disappearing again, leaving a Music Player behind for the Protagonist to pick up. She leaves the bouquet behind for her and goes back home safely, before playing the last song she listened to in her room.

## Trivia

* When the player achieves the bad ending of the game, customization of the Protagonist's looks is temporarily locked out, until the player achieves the True Ending. This variant is called "Curse-Transformed Protagonist (Yuzu)" or "Cursed Protagonist" in the Japanese localization.
* It is unknown what happened to the Protagonist's mother, despite her father is present and remains unseen throughout the story.

## Gallery

The curse-transformed variant of the Protagonist. (Post-Bad ending.)Ditto, facing southeast.Ditto, facing southwest.Facing left.Facing right, note the exclamatory.The curse-transformed variant of the Protagonist, looking at her cursed reflection in the mirror. (Continued after bad ending.)