Level 3

E
E

**Survival Difficulty: Class 1e - Environmental**
»⠀Safe
»⠀Stable
»⠀Moderate Non-Entity Hazards

**Level 3** is the 4th level of the Diagonalrooms.

## Description

An image of Level 3.

Level 3 comprises a series of predominantly unoccupied office spaces that were previously utilized for professional activities. The rooms are poorly lit, with intermittent, flickering fluorescent lighting, generating an ambiance of desolation and disrepair. The air quality is stagnant and musty, and the subtle chemical scent present implies the existence of potentially harmful substances. The walls display evidence of water damage, while the carpeting appears worn and frayed, posing a possible tripping hazard. Abandoned furniture and broken equipment obstruct the offices, creating barriers to navigation.

During exploration, it becomes apparent that some cubicles and offices still contain personal belongings, such as family photos, plants, and coffee mugs. These remnants suggest a hurried evacuation and insufficient time to gather personal effects. The atmosphere of the level is compounded by oppressive air and occasional gusts of wind through open windows, causing papers and debris to rustle across the floor.

The desks and chairs are coated with dust and cobwebs, indicating prolonged abandonment. Nevertheless, some equipment appears functional, with outdated computers and printers still in place. Several drawers are stocked with papers and office supplies, providing insight into previous activities.

Further exploration reveals a few rooms that appear to have been rummaged through. Drawers are pulled out, and papers are scattered, suggesting a targeted search for specific items. However, the purpose of this search remains unclear. The atmosphere in these rooms is particularly tense, heightening awareness and demanding caution.

The overall layout of the level is labyrinthine, with convoluted corridors and unexpected dead ends. The cubicles and offices are arranged in a seemingly random fashion, impeding efficient navigation. Occasional gusts of wind and lack of clear signage exacerbate this difficulty.

Despite the absence of human presence, there are signs of life. Small creatures, such as mice and insects, scurry across the floor, and the occasional bird chirps in the distance. The sound of running water is audible intermittently, implying the presence of a leak or broken pipe somewhere in the level.

The level presents moderate non-entity hazards, including the possibility of exposure to hazardous substances and tripping hazards due to debris and broken furniture. It is prudent to wear protective gear and exercise caution while traversing the premises. However, despite these potential risks, the level remains safe and stable to traverse.

Due to the level's nature, it is impossible to establish colonies or outposts. The oppressive atmosphere, potential hazards, and labyrinthine layout create difficulties in establishing a secure and stable base of operations. It is recommended to use the level only as a temporary stopover and to avoid prolonged exposure to the area.

## Colonies and Outposts

It is not feasible to establish colonies or outposts due to the environmental hazards present within the level.

## Entrances and Exits

### Entrances

* Entering a door labelled "3" Level 1 will lead here.

### Exits

The level has only one exit, a randomly appearing door leading to Level 4.

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**Author**: Dynamotor