recursal/Fanatic-Fandom huggingface dataset:
Combat Survival

## Tier Abilities

### Tier 0

Combat Tracking: Set a target as your target, as long as they stay in combat with you even if they were to escape unseen you can see them and detect all actions made for you, removing any chance of unseen bonuses.

### Tier 1

Quick-Time: One in a round re-set as long as it's your target you can quick-time an attack made against you and turn it into an attack of opportunity against them.

## Bonuses

### Other

Combat: Gain the Combat skill it doesn't count towards your skill cap at t0 gain it talentless, as your tier rise so does your skill level.
Demi Human

### Lore

The Demi-Humans come from the animals that encompass the land they are beautiful creatures, in their own right, that evolved from the wildfolk that exist within the universe. Each of them have their own talent and skills that make them excel in their respective fields.

## Traits

### Talent I

Animal Feature: A perk for their animal features.

### Talent II

Animal Feature: A perk for their animal features.

### Talent III

Demi Features: A perk for their demi/animal features.

### Tier 1

Animal Spirit: Commune with your animal type and have them help you naturally.

### Tier 4

Animal Feature: Unlock animal feature perk.

### Weakness

The weakness their animal counterpart would have.

## Adapation

### Variant

Demi Tempest WolfDemi Ninetails

Demi Rabbitfolk

Demi Lionfolk

## Erotica

### Information

Both the demi-human genders are willing to try anything, it doesn’t mean they are good at it however. Each different animal-type may be good at something that another variant isn’t as good in, be it that the case, they are explores so feel free to show your more wild side, warning, get a safe word.

### Lover

Minor communication with the animal type.

### Partner

Ability to summon a spirit animal of your lovers type as an eidolon
Dissemble Cosmos

### Alteration

you can dissemble an object by touching it, breaking it down, one can use this to break down any object but the bigger the size and the more energy it has the longer it takes.

### Weakness

Can not break down an object if it has unbreakable

## Cosmic Power

### T0

Projectile Deconstruction: You can deconstruct projectiles as they hit you using other action.

### T1

Point Deconstruction: You can deconstruct any item you touch applying break as an attempt.

### T2

Projectile Break: Any projectile that hits you is automatically deconstructed to do not damage.

### T3

Point Break: Any item you touch with your item you can release point break to attempt to break the weapon.

### T4

Speed Deconstruction: doubles speed of deconstruction.

### T5

World Break: You can deconstruct objects as siege damage.
Dragois Th'uum

### Basic

Dovah: Gain the Strength and power of a dragon in combat gaining 25% of it's stat as a buff.

### Expert

Fass: Forces the dragon to not use their dragon powers for two rounds.

### Master

Su'uum: Deals internal damage to a dragon equal to 1/2 of their life force damage.

### D-Master

Rel: Does true damage to the dragon for the next full round.
Circle of The Avatar Domain

### Type

Circle of The Avatar: The domain of the afterlife of being manifested as a weapon of sorts, the creation of spiritual weapons.

### Rank

Rank increases amplifier by +1 for every rank above LWD, meaning that LWD get the amplifier for what it is, and if you have a rank beneath LWD you receive no divinity so no amplifier

### Amplifier

CP: Stat x 100 x AMPEP: CP: Stat x 100 x AMP

HP: CP: Stat x 1000 x AMP

### Miracles

Miracle: 1 (+1 for each rank above LWD)Grand Miracles: 1 (+1 for new god tier ranks)
Almika The Star Rider Densetsu Gaiden

### Website

https://www.nesmakers.com/index.php?threads/almika-the-star-rider-densetsu-gaiden-for-the-nes.6366/#post-32452

## Gameplay

Fun, probly even pretty cool at times.

Go ahead and download it, it's free and fast.

## Characters

Almika

Almika's stomach

## Plot

An awesome figure is hurled from the center of the sun towards the Earth..... and boy is she hungry.

Also after she eats, she'd love to take a nap.

## Development

I'd like to mention that atleast 50 percent of this game is made with the power of the sun.
I live in a small cabin that i built and i use solar power when im there or simply run my laptop on
it's battery.This goes hand-in-hand with the title, Almika, which means, she of the sun.

## Release Status

ROM link.

http://www.mediafire.com/file/8knju29mlzso3pp/Almika\_The\_Star\_Rider\_Densetsu\_Gaiden.zip/file

## External Links

Forum link.

https://www.nesmakers.com/index.php?threads/almika-the-star-rider-densetsu-gaiden-for-the-nes.6366/
Elemental Giant Factory

## Effects

### 1

Elemental Giant: Create an elemental giant based off any mana type you can control as a miracle, they are legend 4.

### 2

Giant King: Create a giant king, gaining the rank of LWD at tier 5, granting them a domain of a mana type, grand miracle.

### 3

Power of The Giants: Gain 1 ep/cp/hp for every 1 giant that you've created and gain a +1 to the amp of the stats and +5 Power

### 4

Giant Forging: Forge a giant into an object or an item, they can not turn back, giants turn into T4 while kings T5.

Sacred Effect - Giant Embodiment: Take command and total control over any of your giants adding half your stats to theirs when they do combat but your unable to act.

Boosted: Elemental giant now creates 2
Elemental Quiver

FoF: 3

## Effects

### 1

Elemental Infusion: The quiver connects with the wielders mana type and allows them to fire arrows with that elemental mana type. Arrows now add ep onto cp.

### 2

Mana Arrow: As a miracle fire an arrow fully made of elemental energy dealing x10 damage and an effect.

### 3

Arrow Storm: As a grand miracle summon a barrage of arrows that deals x100.

Kov: +1
Druid of the Fin

The **Druids of the Fin** are a group of druids who turn into sea lions and other assorted sea based animals. A group of them watches over the Emerald Bay in Val'sharah

The Druids of the Fin encompass and guard over all sea life and are some of the most important druids due to their abilites underwater most others dont have, also putting them in a better position to deal with aquatic threats such as Murlocs as well as the Naga.
Company - Pixie Arts

## Effects

### Base

Pixie art can work with pixies to ensure that their resource value they harvest are twice as effect.
For every pixie in the land gain 5 fund/food and for a great pixie gain 5 per it's level.

### Level 2

Pixie Care: Pixies are cared for and guided more effectively allowing the double the amount of pixies to be used, pixies take no spaces now.
Dragus Mine

## Effects

### Base

Put that you have a great mine as this counts as a great mine and gets the effects as one.Grants Smith related abnormality chances.

to level up the dragus mine you need workers add the subtraction of workers to the mine in your bonuses to level up the mine that way, for each 5 workers the mine will level up a level.

### Level 1

Great Mining: +5 fund for each mine in the land, +25 for great mine.

### Level 2

Spaceless: The dragus mine adds 5 lots in your land.

### Level 3

Riches of Dragus: Each miracle period you can discover a rare gem used to create artifacts fit for rulers, Tier 5 item.

### Level 6

Great Mining II: +5 fund for each mine in the land, +25 for great mine.

### Level 7

Spaceless II: The dragus mine adds 5 lots in your land.

### Level 9

Great Mining III: +5 fund for each mine in the land, +25 for great mine.

### Level 10

True Mining: +5 funds for every level or you choose to get -5 pop and +10 funds for each level of the mine instead.
Energy Formula

**Cost**

* Instants: 1 Action
* Cast: 2 Action
* Channel: 3 Action
* Arcana: +1 action for every
* Fire: 1 Action
	+ Colored Flames: 2 Action (F/?)
	+ Grand Fire: 3 Action (F/+/F)
	+ Black Fire: 4 Action (F/A/-/F)
	+ White Fire: 5 Action (F/F/A/-/+)

**Damage**

* 1E: X0.5 (actually x1)
* 2E: x1 (actually x2)
* 3E: x1.5 (actually x3)
* 4E: x2 (Actually x4)
* 5E: x2.5 (actually x5)

**Formula**

* A: Air
* W: Water
* E: Earth
* F: Fire
* X: Ether

**Dual Combinations**

* A/W: Ice -- the concept of freezing water using air to cool it over.
* A/E: Sand -- the creation of dust and sand
* A/F: Lightning -- Calling upon the wrath of wind utalizing it's raw power in lightning form.
* A/X: Spacial -- The act of moving something your someone to one point to another.
* W/E: Mud -- The creation of turning earth into liquid.
* W/F: Mist -- The act creating the unseen force or a unseen force that effects and obscures.
* W/X: Form -- the act of morphing ones form cleansing it or corrupting it.
* F/E: Explosion -- the act of releasing a powerful force and expanding it out.
* F/X: Phoenix -- Flames that act as rebirth or turn those into ash
* E/X: Mineral -- the creation and molding of the earth's minerals into matter, wood, metal, etc.

**Tri-Combination**

* A/W/E: Force -- The act of manipulating or creating a transparent force that will serve as a barrier or be used as a physical weapon.
* A/W/F: Weather -- The act of manipulating or changing the weather climate.
* A/W/X: Gravity -- The ability to change and manipulate the weight of something.
* A/E/F: Gas -- The ability to manipulate and create gas in the air.
* A/E/X: Time -- The act of manipulating the sands of time in order to change the fabric of time.
* A/F/X: Energy -- Raw Power and energy in it's raw and pure state.
* W/E/F: Magma -- The act of qualifying earth with heat.
* W/E/X: Nature -- The act of creating or manipulating life.
* W/F/X: Memory -- Controls memories, dreams, and visions.
* E/F/X: Destruction -- Controls the structure of something and can break it's foundations

**Quad Combination**

* A/W/E/X: Dimensional -- The act of moving and manipulating dimensional planes and causality and reality
* A/W/F/X: Evolution -- The adjustment and growth of individuals or the change over the building blocks of somethings existence.
* A/E/F/X: Eclipse -- The act of utilizing either the sun(solar) or the moon(lunar)
* W/E/F/X: Transmutation -- The act of creating and molding matter to turn it into something.
* A/E/F/W: Primordial -- pure elemental power

**Final Combination**

* A/W/E/F/X: Creation -- The source and building blocks of all things to create all kind of magic, manipulative force, and elemental power
Character Creation

## Racial Skin

### Kong

#### Human

Model: Human

* [U] White: Skin 1
* [U] Brown: Skin 2
* [U] Black: Skin 3

#### Kong

Model: Human

* [U] Black Fur: Skin 5
	+ [U] Primate
	+ [U] Great Kong

### Fairyfolk

#### Fairy

Model: MultI

* [U] Ether: [Female Night Elf - Skin 2] [Male Blood Elf - Skin 21]
	+ [U] Iron
		- Horns Required
	+ [U] Elemental
	+ [U] Mana
	+ [U] Hero
	+ [U] Grass
	+ [U] Great Fairy
* Wild: Void Elf - Skin 1-6 + face 6
* [U] Nightshade: Nightborne - Skin 1
* [U] Lightshade: Bloodelf - Skin 1
	+ Face Requirement:

#### Lolias

Model: Blood Elf

* Lolias: Skin 1-3
	+ Scale: 0.75-0.9
* [U] Fayis: Skin 21

#### Fay Dragis

Model: Blood Elf

* Skin 1
	+ Horns required

### Treefolk

Treant

* Model: ?

#### Pure Elf

Model: Bloodelf or night elf

* Skin 1
	+ [U] Warborne
	+ [U] Arrowborne
	+ [U] Gaia
	+ [U] Woodland
	+ [U] Wild
	+ [U] Highborne
	+ [U] Dragonfolk
	+ [U] Fairyfolk
	+ [U] Skull
	+ [U] Divine
	+ [U] Angel

### Stonefolk

#### Golem

* Golem: Model -
* Goltaur: Model -

Dwarf
Copy Domain

### Rank

Rank increases amplifier by +1 for every rank above LWD, meaning that LWD get the amplifier for what it is, and if you have a rank beneath LWD you receive no divinity so no amplifier

### Amplifier

+1 CP/EP/HP for every 5 point of Intelligence

### Miracles

Miracle: 1 (+1 for each rank above LWD)Grand Miracles: 1 (+1 for new god tier ranks)
Counter Force Jewel Crafting

## Powers

### First

First Path: The first path is always the domain will be the energy of the subject of.

### Second

Second Path: The second path is the counter or bane of said energy.

### Third

Third Path: The third path is it's elimination force.

### Fourth

Power of the Stone: Each path gains +5 Attributes depending on what the path is, should the user ever die the stone will manifest as a jewel.

### Fifth

The Counter Force: You gain legend V status if you have a counter force jewel inside you.

### Ultimate

Counter Stone: Craft one stone per energy. You may have up to 2 forgers at one time, however if both die the art of is gone forever.Requires the person to be present so the jewel can be made in their body and access to a source of that energy you make it from.

## Passive

### Bonus

Gain Divine Blacksmith, doesn't require skill slot.
Demon Sword

## Powers

### First

Inner-Blade: A blade that gains sp equal to ones power doubles if a demon or has demonic blood, power is converted as 1 sp for each power and added to all stats on the weapon.

### Second

Demonic Infusion: For every demon you slay of legend rank or higher the blade can devour them absorbing their power, choosing either to increase the sp based off their stats equal to their power / divided by 5 or gain their power itself as demonic elemental manifestations.

### Third

Lock Blade: When the blade is not manifested as a weapon within you instead gain half the stats to swords you are wielding of the same type.

### Fifth

The Legendary Sword: Unique to each legendary blade, there is a chance that when you mate with another person the a new legendary blade will be formed.

### Ultimate

Unseal Blade: When you die or have no more reason for the blade being within you manifest the blade and it becomes an object that can be wielded by others, you may infuse one of your powers into it, when you die or if you can send the sword to any part of the world you are in that you desire.
Elf/Human

* Nationally: Each human gains a different perk based off the land, country, or world they are born in.

### Skills

Half Acrobatic: Allows for better movement as they move around rougher terrain and even attack in certain ways, can perform without negatives but do not gain advantage.Half Potential: Growth increases at 10% the speed by reducing the cap.

### Energy

+Mana: Inherently born with it's manipulation+Physical: Greater ability to learn it.

-Arcana: Half toxicity to arcana

### Mastery

Half Elf Crossbreed: allows the half elf to learn commandments and grants them +3 to any attribute that they want.

## Attributes

### Roll

Lot of The Elves: Elves gain a special die roll from gaia that gains a +1 to their roll, this die in an extra stat roll but can not be gambled roll.or

Humanities Lot: If you have attribute points that are the same gain a +1 to both of them +3 if it's three that are the same, +4 if there are four matches, and lastly +5 if there is five that are the same.

## Human Nationality

### Wisteria Perk

##### Qin Dynasty

Qin's Mentality: As a Qin you truely believe that your the superior race and as such your strength of will is harder to control, gain advantage to mental fortitude checks.

##### Tower

Breathing Lungs: When using concentration breathing your energy adds an extra 1 breath for every five energy.

##### Kurtlen

Strength Through Hardship: Gain advantage during strength checks.

##### Wisteria

Immune System: Gain advantage when rolling for curse or disease saves.
Consuming Vortex

### Basic

Mana Breaker: Draw in mana to your hand using other actions and destroy the attack.

### Expert

Arcana Breaker: Draw in arcana to your hand using other actions and destroy the attack.

### Master

Casting Breaker: touch someone, prevent any use of control actions this turn.

### G-Master

Energy Breaker: Draw in energy based attacks in your hand breaking them per other action..

### D-Master

Breaking Vortex: For a full round surround yourself in a vortex of energy that makes any form of casting impossible, rending other actions useless including your own. (black-gold)
Chosen - Swordsmen

### Lore

The chosen is a specialist that spent their entire life with one ideal practice, generations of their family have done the same making them perfected in this art, but every other art they are inferior in.

## Traits

### Talent 1

Sword Art: adds a multipler to original sp of an item and sp your chosen gives, all other weapons give you no stats.

### Talent 2

Sword Wielder: Gain a random boosted effect on the sword, all other weapons you wield are halved in both effects and stats.

### Talent 3

Chosen Swordsmen: You can choose to wield any sword using strength or agility.

### Tier 3

Sword Skill: +1 sp per 3 Stat (choose the stat you want to add) to your weapons.

### Tier 5

Awaken The Sword: +1 sp per 1 STAT of your sword, gain 15 to the stat you used in the attribute.

### Weakness

Learning anything else thats not the sword if halved at rate, magic is learned at 1/4th

## Skills

### Racial I

Sword Art: +1 sword arts, +15 sp to sword you have equipped and +1 multiplier to the sword.

### Racial II

Mastery Sword: Your sword gains boosted effect to the weapon of you choice and an additional +1 multiplier.

### Divine

Combat: Also gain a sword specialization as a bonus boosted.
Divine Slaying

## Effects

### 1

Slayer: gain 1 sp for every rank above champion someone you've killed while wearing this is.-[L] Forgebreaker (Golem)

### 2

Equalizer: Gain every sp in all slots. (calculated)

### 4

Slayers Rend: For each type of thing you've slain if you slain a champion + before you gain rend, deals double damage to it and gain resistance to all of it's damage.

### 5

Strength Sap: Each time you land a hit the target it's cp and ep is decreased by the amount on your gauntlet.
Earth Avatar

## Powers

### First

Earth Manipulation: The first avatar will create three techniques, as miracles you can create a new technique, they pass down to the next avatar, they count as instant actions.

### Second

Passage: For each avatar of the iris gain a earth bonus of their legend. (First gets nothing)

### Third

Earth Control: redirect any earth power for a action

### Fourth

Earth Domain: Take away anyone ability to use earth.

### Fifth

Bestowal: You can teach the next avatar and you can teach other iris masters should their be none of that type left.

### Ultimate

Earth State: Enter the Earth state allowing you to do double the casting amount from other actions and gain double HP, if by a source of massive amount of Earth gain double ep as well.

## Metropolis

### Oliffia

* [1] Earth Sense: Can detect anything that touches the earth.

* [5] Dismantle: Shatters 50% of any earth, metal, wood once your hand makes contact with it.
Da'rath Fang of Loyalty

## Effects

### 1

Long Path of Da'rath: The longer the fang is in the hands of someone the stronger it gets gaining an sp every miracle period that passes, if anyone else uses it, it resets.

### 2

Power Halved: Gain half of CP into EP (caculated)

### 3

Trail's of Da'rath: Every time you complete a task for Da'rath you gain an SP.

### 4

Triple Down: SP on cp is tripled. (calculated)

### 5

Conductor: Gain the amplifier based of what lightning your using.
Dragons Awakening

Sometime over fifthy thousand years ago the dragons emerged from the volcano of snowfall, the colors of the dragons seemed to only protein to black, red, and blue scales. As dragons first emerged they were passive creatures but became violent as humans and beast met them with violence, because of this not many stayed within the lunar isles, when the hunting of dragons began it wasn't until the world dragon fell in which they started to die off by the miasma from it's malevolence.

### Great Cursed Dragon Mal'thar rises

The great cursed dragon Mal'thar was a sight to behold, it's dark scales as ebony as night itself, so beautiful this dragon was that if it flew over a city it would not have light. Mal'thar despite it's cursed dragon roots did not allow itself to be taken over by it' s own malevolence, but he never grew to become a benevolent creature. Mal'thar made his home upon the mountains of snowfall now named the edge of the world, he called this place Dragonsrest. The races of man feared him but Mal'thar wasn't tied by the earth, he flew to many of the contients of Li'set and so all races have a story to tell with Mal'thar but to human knowledge it is lost in the dark era.

### Era of Magic Begins

Brave humans wanting to know more about the dragon climbed the mountain and scaled Dragonsrest. Mal'thar praised them for their heroism and asked the mortal's what they wanted, when they desired knowledge Mal'thar gave them the codex, the book of magic and the history of Li'set in recorded time. The humans thanked the dragon and begun their practice, they created a mage tower somewhere in what is now known as the reach.

#### The Ten Magus Seats Form

Schaolrs and Magian's what Mal'thar praised as humanities last light, these Magus were arch mages whom wielded arcana to it's greatest abilities. Given ten titles that became their surname they were each given gifts from the great dragon himself.

1. Flamehand: Ability to turn their hand a flame, and utlize this flame similar to how a kry-saber was use.
2. Stormrage: Ability to control the weather in an area at all times so long as they are present.
3. Shadoweye: Ability to cast magic through ones shadow.
4. Icerunner: Ability of Ice-control magic and the immunity of its effect.
5. Curseblood: Ability to fill oneself with curses and transfer it to their targets.
6. Dragonrift: Ability to summon dragon spirits created from their heart.
7. Judgement: Ability to use curse magic that would releases curses upon law breaking.
8. Skullskin: Ability to use death magic to take the form of undeath.
9. Gaien: Ability to use earth magic to commune like a shaman would with gaia.
10. Beastking: Ability to control and work with the beast of Li'set.

Each of these magus wielded their power for the sake of humanity a like, but in the end, humanity choose the father over their magic and since than the magus were no more.
Diablo, Demon Sin of Wrath

## Powers

### First

The Sin of Wrath: Diablo's gives you the power of many things, taking on different modes that alter your body and ability to do things.
Rage Form: gain double hp/cp/ep turns begin to lose 10% of your hp per turn, in this form you gain a horn on the right side of your head and one black wing on your left.

Hunter Form: In this mode you can move towards a target each time they move away from you, in this form you gain two red eyes and two wings with hoofs for feet, the target does reduced damage to you and you deal double damage to them.

Caster Form: Your able to use demonic energy versions of your power amplifying your magical capabilities, in this form your hands turn into that of demonic claws and two horns appear on your head.

### Second

Peak Rage: +50 Power to the entity(Calculated)

### Third

Power Control: Allows the user to unlock several things at stages of control based off the being.
Level 0: +1 EP for each 2 power.

Level 5: Death Form: gain a new form allowing you to regain full life while in this form and each time you kill someone your health resets to max if they where a hero character, in this form you gain two black wings, demonic hands, and one red eye.

Level 10: Gain Destruction form, which turns all your attacks into aoe attacks, and all ep is damage is doubled, however you take double damage as well if you are destroyed in this form deal x10 damage in an aoe all around yourself.

Level 15: One Soul counts as two from fourth power

Level 20: Rage Form no longer harms you.

### Fourth

Inner Demons: After you kill someone the demonic energy within you consumes the soul adding 1 hp/cp/ep and a count.

### Fifth

Rage Release: Twenty miracles that are unlockable with control.
Level 1: Devour Soul: Put target in a CC drain that continues to drain their soul until they are dead.

Level 2: Unknown

Level 3: Unknown

Level 4: Unknown

Level 5: Unknown

Level 6: Unknown

Level 7: Unknown

Level 8: Unknown

Level 9: Unknown

Level 10: Unknown

Level 11: Unknown

Level 12: Unknown

Level 13: Unknown

Level 14: Unknown

Level 15: Unknown

Level 16: Unknown

Level 17: Unknown

Level 18: Unknown

Level 19: Unknown

Level 20: Unknown

### Ultimate

Demon's Wrath Form: Consume a soul to transform into the the person that you had consumed through the soul, each of them are final miracles that can not be restored once you use them while using it, you still maintain your own stats while wearing their former stats as a buff around yourself, and can utalize any one of their powers.

## Passive

### +1 Stat

+1 Power for every level of trust reached

### Bonus

Sealed Being: Gain 5% of the entities stats and for each 5 levels of trust starting at 0.
HP: 210

CP: 180

EP: 685
Conjuring Goves

### 2

Inspired Summon: Each time you do a summon in a miracle period of a reforge by any means roll 1dx (x is equal to the amount of times you've done a reforge this miracle period) if you get the max number than the item gets a random boosted effect on creation

### 3

Purge: You can purge an effect attempting to rid one effect and gain a new effect, the effect will come in boosted but it is randomly gain.

### 4

Summon Mystery: Every half grand miracle period you can create a tier 5 item from random effects.
Empty Blood Bracers

## Effects

### 1

Boundless Cufflings: Gain +5 sp for every Iris you bring the bracers too that you drain, while the iris will recover it takes miracle periods to do so, if you bring it to the ultima iris you increase it by an amplifer for each time you do this but it takes the iris an other action to repair.

### 3

The Empty Iris: Gain a negation for every iris you bring the bracers too.
Dragon Chain Cannon

## Effects

### 1

Dragon Siphon: Can be fired to attach to dragons if it clings onto them you can use their power.

### 2

Dragon Weaken: Dragon has half stats if hooked.

### 3

All Combat: triples sp in cp. (calculated)

### 4

Dragon Power: Gain +2 sp for every dragon you kill starting at champion rank and increasing.

### 5

Dragon's Slayer: Gain a perk for each new type of dragon you kill.
Company - Jump Force

## Effects

### Base

Jump Force: create a jump force comic, a story with drawings of a fictional character or fiction character brought out in their own story, each drawing make can only be done by artist you can employ an artist of 2 and for each level of the guild you can recruit another one, to complete a chapter of manga you must draw the cover and write a summery of the plot and story of one transpired for the readers.
Manga Chapters are priced by 1 fund for every 5 chapters, a manga artist can write one chapter for every rank starting at basic that they have in a miracle period.

### Level 2

World Wide: Manga is now sold in all lands that you get to accept them in, meaning that you will gain a multiplier based on how many lands you sell to the multipliers gained are below.1. 1
2. 2
3. 4
4. 5
5. 10
6. 15
7. 20
8. 25
9. 30
10. 35
11. 40
12. 45
13. 50
14. 60.. etc
Database Guide

Step by step guide on how to get your character infobox template, if your generic character pages doesn't pop up just give it some time but let us know u need it done.

1. Firstly find the generic character page to do that you must use the search bar and search up 'generic (variant) (race)'
2. click edit
3. While in edit mode were it says save or cancel theres 3 lines that should show itself, click those lines
4. click source code
5. when the source code pops up copy all of it up until the very bottom where is says catagory:generic template in brackets DO NOT COPY THAT PART, than close out and continue to follow the steps below.
6. Locate the new page button by the top right corner of the page were the page amounts are kept
7. Click that paper icon
8. Name the page the exact character full name of your character. (dont forget JR or II or w/e else)
9. Click the same three lines you did to pull up source codes
10. Paste what you copied eariler and hit the button 'apply changes'
11. Than click the infobox once and in the corner of it were the icon pops up click that to open the edit of that.
12. Edit everything in there to your known knowledge
13. Note: When putting multiple things in a line leave a space between the two so the infobox reads it as a different line when doing it in perks leave 2 lines of enters.
14. Your job is than done, just type in task what you need made for your character i.e an item they have on or a bloodline they need made.

To find the exact CP, HP, Defense, and EP of a character look below

**[Important] TOTAL TIER:** To get your total tier find out your tier by asking what your characters rank is and tier, now when adding stats your Total tier is always your tier number + 1 for example

* T0: 1
* T1: 2
* T2: 3
* T3: 4
* T4: 5
* T5: 6

Than when calculating your stats you will need your amplifier of your rank.

* Weakling: x0.5
* Standard: x1
* Heroic: x2
* Elite: x3
* Veteran: x4
* Champion: x5
* Legend: x10
* Lower Worldly Deity: x20
* Mid-guard Worldly Deity: x25
* Heavenly Worldly Deity: x50
* Lower Almighty Deity: x50
* Mid-guard Almighty Deity: x75
* Heavenly Almighty Deity: x100
* Lower Primordial Being: x100
* Mid-guard Primordial Being: x200
* Heavenly Primordial Being: x300

CP

* Stats: CP is measured from your characters strength and agility go to the keltheria stat sheets to find out exactly how much you get for having what attribute than plus what you get from str and agi together and times it by your total tier number than times it by your rank amplifer
* Items: Just times the CP by your total tier number.

EP

* Stats: EP is measured from your characters power times by your total tier and than times by your rank amplifer
* Items: Just times the CP by your total tier number.

HP

* Stats: HP is measured from your characters toughness times by your total tier than times by your rank amplifer.
* Items: Just times the Health on items by your total tier number.

Defense

* Just move your finished health stat to your defense and remove the last number.
Dock

## Effects

### Base

Shipyard - Allows the reconstruction of ships that are damaged, repairs can be done, and ships can dock here safely

### Level 2

Fishing Ship - Build fishing fish ships raises up food income by 5 per level

### Level 4

Trade Ship - Trade ships produce income granting 5 per level

### Level 6

Military Ship - Can build ships for your military.

### Level 8

Better Ships - Creates stronger ships for the military, trade ships and fishing ships income is doubled for this port.

### Level 10

Flagship - Each dock can build a flag ship, a legendary ship.
Children Orphan Act

### Law

Children who lost their parents are to be taken care of by the land's king, they must be provided a building with shelter and caretakers, once they are adults they must be helped to enter the workforce safely before released into the public.
Requirement: This law will consume 1% of your lands income, and raise your happiness of your moral passively by +5 each miracle period, in times of war this doubles.

### Punishment

The king of the land will be called into question.
Dragis Cosmo

### Alteration

Ability to transform into a dragon at will, when you do your unable to use normal actions and can only cast magic, when you cast magic it is casted with double damage.

### Weakness

Each round you stay in it take the reduction.1. nothing.

2. -1 other action

3. -2 other actions, slight headache

4. -3 other actions, headache

5. -4 other actions, full headache

6. -5 other actions, mana sickness, 1 day

7. -6 other actions, mana sickness, 1 week

8. -7 other actions, mana sickness 1 month

9. -8 other actions, mana sickness 1 year

10. -9 other actions, mana sickness, 1 miracle period

+ -10 other actions mana sickness for 1 grand miracle period.

## Cosmic Power

### T0

Dragon's Flame: Fire an blue fire that spreads into missle like objects up to five targets hitting x2 damage, can not hit the same target.

### T1

Dragon's Wisdom: Empower a pending projectile attack or weaken one.

### T2

Dragon's Arc: Release a cone of flame dealing x3 damage, can only do once per round or again for a channel action.

### T3

Dragon's Swing: Inflict x2 damage and make target bleed, only action attack that is usable.

### T4

Rend: You can cast rend on a target making all magical damage incoming on target be dealt at a +1 effect.

### T5

Curse: You can remove a blessing or magical protection one person has.
Dragon Domain

### Rank

Rank increases amplifier by +1 for every rank above LWD, meaning that LWD get the amplifier for what it is, and if you have a rank beneath LWD you receive no divinity so no amplifier

### Amplifier

CP: Stat x 100 x AMPEP: CP: Stat x 100 x AMP

HP: CP: Stat x 1000 x AMP

### Miracles

Miracle: 1 (+1 for each rank above LWD)Grand Miracles: 1 (+1 for new god tier ranks)
Construction Awakening

### Second

Construction: You can build something for free as a miracle or upgrade something.

### Third

Project: You can build something at max level for free or you can upgrade something all the way to max, additionally you can also turn an object into a rare structure while doing this.

### Fourth

Crafting: Reduces the cost of creating things with your profession by half.

### Fifth

Reforged: As a miracle you can recreate something with the theme of your profession the selected object is random.

### Ultimate

Work of Art: You can build one wonder, however, you must first master the art of building it and obtain the power, you must reach different points around the earth to construct pillars that will be used to conduct the energy you need to build the wonder, each miracle period you can only find one of the locations of these pillars, and if you die or the wonder is created the pillars will all be destroyed.
Chosen of The Dragon Isles

### Second

National Strength: You can wield any of your lands national treasures and when you wield them you gain a boosted effect of your choice as well as a multiplier that is equal to your lands rank. * F: 0
* D: 1
* C:2
* B: 3
* A: 4
* S: 5

### Third

Dragon Miracles: Cast miracles dragon based.

### Fourth

Draconian Overflow: Draconian items gain a +1 multiplier

### Fifth

Reputation of Dragon Isles: Depending on the grade of your land within the empire you are able to channel more power, there are other bonuses if your land has those as well.* Ranks
	+ F: +10 Power
	+ D: Draconian power are increased by +1
	+ C: Ability to summon a non combat drake mount made of draconian energy.
### Final

Dragon Isles Authority: Dragon Scales - allows the user to coat their skin in draconian scales, gaining the same defensive properties, fire immunity, and physical damage resistant.

## Bonuses

### Stat

Land Conquest: 5 cp/hp/ep for each land within your empire, counts as a conquest perk.

### Bonus

King's Gift: Gain 5% of the attributes your king has or 10% of a chosen attribute.
Edwin Sylven

## Abilities

### Skills

[M] Elvish Crafting[M] Elvish Senses[T] Combat Offense

### Perks

[Strength] Begin with another mana.
[Weakness] Arcane Poison Trippled.

Arcana Blight: Arcana toxicity is doubled.

Gaias Blessing: Magic attacks deal x1 more damage

Elvish Senses: All natural senses are trippled.

Swift Footed: Doubled Stealth

Social: Can Commune with gaia in certain situations. (1d5)

Begin with 1d4 mana. (fire,water,wind,earth.)

[T1]Mana Nature: Gain Elemental Nature Types.

[T2]Archery or Magic: +1 to staff, bows or blades.

[T3]Fast Reaction: +1agi and +100% reaction speed.

[T4]Elvish Skills: Double Cast is equal to casting one spell or 2 arrows per 1
Crawgs

**Crawgs** are beasts found in Nazmir on Zandalar. They are mostly found accompanying blood trolls. The blood trolls create crawgs by corrupting the tadpoles of Krag'wa, the frog loa, with their blood magic. Despite the corruption, he still cares about their safety even if he cannot remove the corruption.

The horns of a crawg grow at a tremendous rate starting almost immediately after they are born, and is among the hardest of natural materials found on a living species
Collector of Souls

### First

Collectors of Souls: Gain orbs of different colors that will grant a different kind of blessing when you come one, gain by killing a person of god status. (LWD-HWD)* blue: Used to boost an item.
* green: Consumable made from the god.
* red: +5 attributes from gods most used attribute.
* purple: upgrades a perk.
* pink: Used to empower your god-seed so that the next child gains a sudo-reincarination of the being's power.
* white: Upgrades a power
* black: Upgrades a item
* bronze: Can use a miracle based around their domain. (1 Orb = Miracle, 2 = Grand, 3= Final)
* silver: Can become any of the other orbs of your choice.
* gold: Allows you to cast a miracles within your domain. (1 Orb = Miracle, 2 = Grand, 3= Final)

If dishonorable methods are used to collect souls the collector of souls will pass to the next capable person.

### Second

Almighty Collectors of Souls: Gain orbs of different colors that will grant a different kind of blessing when you come one, gain by killing a person of almighty god status. (LAD-HAD)* Royal blue: Used to awaken an item.
* Lime: 3-charge Consumable made from the god.
* Crimson: +10 attributes from gods most used attribute.
* Magenta: upgrades a perk to almighty status or gain a divine perk.
* Rose: Used to empower your god-seed so that the next child gains a reincarnation of the being's power.
* Clear: Can upgrade a power to G-tier if 5 or to 5 if anything below.
* Midnight: Upgrades a item
* True Bronze: Can use a Final miracle based around their domain.
* True silver: Can turn into two of any of the orbs you want it too.
* True gold: Allows you to cast a final miracle within your domain.

If dishonorable methods are used to collect souls the collector of souls will pass to the next capable person.

### Third

Divine Ranking: A collector of souls is able to withstand more collecting, mortals collect 1, worldly 2, almighty 3, and primordial 5.

### Fourth

World of Gods: This power is also connected to the world of gods orbs.

### Fifth

Next Collector: Can pass the awakening down once you've died to someone of your bloodline.

### Final

Cyan Orb: These orbs are orbs of fate they are connected to the world of's origins allowing you to tap into the power of your world of, you must roll the below rolls when defeating the divine being of that type for a chance to get one as a bonus.* HPD: 1
* MPD: 1-2
* LPD: 1-3
* HAD: 1-4
* MAD: 1-5
* LAD: 1-6
* HWD: 1-7
* MWD: 1-8
* LWD: 1-10

## Bonuses

### Bonus

Deceive Collection: Allows the person to gain an additional reroll on orbs, choose the one you want.
Divine Lightning Bolt

## Effects

### 1

Pure-Energy: The blades cuts with the energy of a god and thus it's never ending, not able to be manipulated and can cut through anything that's above that god, attacks with EP instead of CP

### 2

Lightning Energy: +1 to lightning effects, grants a lightning action you can do as a free-action.

### 3

Power of Lightning: Gain an amplifier of primordial lightning. (x4)

### 4

Magical Power: Triples SP on EP. (calculated)
Drafying

### 3

Dragon Power: +5 sp for every dragon you defeated starting at champion rank, and increasing by +1 for every rank grade.

### 4

Release Dragonflames: You can release a x10 fire that burns the area (black)

### 5

Life of The Dragon: Drafying makes a contract with the wieldier that states the following 'you must never show mercy to your enemy for if you do you will loose something in return' gain 1 sp to cp for every 1 strength if you loose a battle roll below.1. Destruction: You loose a part of your body as it is destroyed and rendered unhealable.

2. Sacrafise: Someone you love may die.

3. Shatter: An item your carrying will be destroyed.

4. Coma: You blackout in pain and go into a coma for a grand miracle period.

5. Weakness: Gain a -10 toughness debuff perminate, if this reaches 0 or below your unable to move.
Dual Storm Privilege

## Powers

### Ultimate

Dueling Privilege: The privilege of divine dueling, you set up a battlefield in a reality marble, you vs your enemy, and all in the battle will witness it, if you defeat them you take from them one thing reforged with lightning as a crystal, while you are in this storm reality marble your lightning effects are increased by +1 lightning
Within the Dueling arena no one can over come your privilege meaning this is a 1v1, the only things that can be used here are oneself and ones ability, summons will not work therefore those that are inherently summoners are put at risk.
Cloak my Myself

## Effects

### Tier 1

Conquest: 1 sp for each land within your empire, +2 if your a house, +3 if your a king, +4 if your a royalty, and +5 if your the emperor, double if you conquered the world.

### Tier 2

Myself Over An Empire: When fighting a member of your empire you gain resistance to their damage.

### Tier 3

Hide Within An Empire: any sensory abilities or finding abilities your empire possess will not work on you.

### Tier 4

Dagger In The Back: You can deal x5 damage on your first strike when attacking an emperor or a member of your own imperial royal family

## Bonuses

### Blessings

Tricky Effect: Conquest on this item is doubled.
Dothan

## Description

Dothan is a character from AL Elimination, he was known as being the most random, and to some the most funny character on the show. Being the shows resident Jack Paul impersonator got him some popularity at the start of the season, but eventually it got waring to some viewers, and they got tired of him. It also doesn't help that he frequented the danger zone, which both caused his Elimination, placing him 18th.

## Personality

Dothan is known for being the shows resident Goofball. He is a Jack Paul impersonator, and just a really random person in general. He loves to use the Ludoviko voice when he is upset or mad, and runs around like a crazy person. He i also notorious for being able to glitch, where a message pops up saying that Dothan.exe has stopped working. Despite not really being a nice character, he is in the top half among the Metro cities in niceness. However, he does not like Aliceville for how stupid and dumb he is as a whole.
Carbon Hill

## Description

Carbon Hill is a character in AL Elimination. He didn't really have a big target on his back, but he was a victim of doing the wrong thing at the wrong time. In episode 13, he started to complain about the challenge as well as Aliceville's stupidity. Troy, who was arguably the biggest target at the time, was just eliminated earlier that same episode. So because there wasn't a new target determined yet, the viewers eliminated him because there really weren't any better options. This caused him to place 23rd.

## Personality

Carbon Hill is a complainer. Whenever he sees something he doesn't like, his first choice is to immediately complain about it. He's also a little edgy at times, he's not as edgy as other contestants so he wasn't really called out for it. While he did complain a lot and was edgy, he wasn't exactly rude beyond belief, unlike future complainers such as Tanaina, Tempe, and especially Blytheville.
Choosing a Base Module

NESMaker works by first giving you some code, compiled into modules. Using these modules with the tools in clever ways to make a game without coding at all!

## NONE

This option is available to start a project without using a base mod.

## BASE\_maze.MOD

For creating a "maze" type game (like Pac-Man).

## BASE\_ScrollingPlatformer.MOD

For a platform game with horizontal scrolling.

## BASE\_SimplePlatformer.MOD

For a screen-by screen platform game (no scrolling).
DungeonsAndDoomKnights

Box art of the game

## Dungeons & DoomKnights

Dungeons & DoomKnights is an 8-bit installment of the AdventureQuest game series in development by Artix Entertainment. You play as Artix the Paladin in this undead monster filled and bizarre "zeldavania".

## Story

You are the Paladin, Artix. An army of the evil undead has destroyed your hometown. You must find and defeat the DoomKnight responsible. But you will need to gain very un-Paladin-like new powers to do so. Along way you will make very strange allies, defeat the greatest villains in the land, and befriend a crazy undead slaying Pomeranian.

## Features

* Adventure Game Screens
* 2D Platformer Screens
* Save on Cart
* Unlockable Skills & Powerups
* Dialog Cutscenes
* 8 Direction Movement
* 500+ Screens to Explore
* Large Boss Monsters
* Not-so-subtle nostalgic video game references and puns

## Controls

As a "Zeldavania" this game shifts between being an adventure game and a 2D platformer.

**Adventure game areas**

* **Control Pad** = Move in 8 directions
* **B** = Attack
* **A** = Use Power (Requires Spirit)

**2D Platformer areas**

* **Control Pad** = Right & Left
* **B** = Attack
* **A** = Jump
* **A + UP** = Use Power (Requires Spirit)

## Kickstarter

Dungeons & DoomKnights was announced on April 1st, 2019 (April Fools day) with the tagline, "The next major AdventureQuest game... released exclusively for the 1985 NES!" The Kickstarter was real.
Mapper

A NES cartridge may contain various chips and features, including hardware to manage memory or a battery to save game data. This configuration of hardware is commonly called a "mapper", as emulating such a feature involves "mapping" the larger memory of most cartridges to the smaller memory of the console by swapping out various sections of memory.

NESmaker uses Mapper 30 (UNROM512).
Wiki Roadmap

This article serves as an informal "to-do" list of what I'd like to do with this wiki.

* Settle on a nice, basic custom stylesheet.
* Write a few basic articles for getting started with the software.
* Upload a variety of images, including wiki icon, favicon, and a screenshot of the software.
* Add a bit of flavor--Style notification icons, fun tone in articles (but keep it consistent).
* Find some suitable Wiki Admins, and Protect a few pages.
* Create/use a few basic Navigation templates.
* Write a few tutorials with plenty of images.
* Make sure the software is referred to as "NESmaker", NOT "NESMaker". (Exception: NESMakers Forums)
* Include useful forum links in relevant articles.

Just to note, there are a lot of concepts that are very relevant to NESmaker, such as basic ASM 6502 coding, creating pixel art, creating music with FamiTracker, etc.  I'm not sure how much I'd like to duplicate resources for these things if they're already better-explained at other sites.  I think a good rule of thumb is to provide links and a succinct article, and if something nicer can be written, go for it.  Especially if the article would require NESmaker-specific things.
WIP Game Page Template

This can be used as a template to add information for a NESmaker Game.

Add your summary here.

## Characters

Introduce any main characters for your game here.

## Development

Place any details you want to about behind the scenes development of the game here.

## Release Status

Place any additional details about your games release status here.

Any demos? Where are they available?

## External Links

Place any important external links for your game here.
Demi Rabbitfolk

### Lore

The Bunny Demi Humans evolved on Tera in the middle of a warzone. They focus on their quick speed to evade enemys and take them down.

## Traits

### Talent I

Leaping: Able to jump at 5x the height and speed.

### Talent III

Speedy Wit: Gain both Racials. Smarter and Faster.

### Tier 1

Bunny Spirit: Commune with your animal type and have them help you naturally.

### Tier 4

Quick-Footed: +1 Action for every 20 Speed.

### Tier 5

Bunny Speed: +30 Agility, +1 CP per 2 Agility

## Erotica

### Information

Both the demi-human genders are willing to try anything, it doesn’t mean they are good at it however. Each different animal-type may be good at something that another variant isn’t as good in, be it that the case, they are explores so feel free to show your more wild side, warning, get a safe word.

### Lover

Minor communication with the animal type.

### Partner

Ability to summon a spirit animal of your lovers type as an eidolon