EP9: Five Nights at Cindy's: Uncontrollable ( 2020 )

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During the development of The Return Cindy, it was decided to reboot the first part of Five Nights at Cindy's, so that the plot would eventually turn out to be perfect. For the reboot, a completely different plot was written and invented. All that remained of the old one was the main character and the idea to the fnaf parody.

The gameplay has also undergone a lot of changes. More precisely, the gameplay was created from scratch and departed from the idea of the original Five Nights at Cindy's. Now the player will not move around the building performing various tasks. Now you have to work as a night guard to investigate crimes in the "Cindy Burgers" restaurant. There were plans to add of additional mini-games after the nights, but due to the fact that there were few resources for this idea, we had to abandon it.

The game has an Ability system inspired from the game Dead by Daylight. This system is very rare in FNAF Fandom, so it was decided to make a game with a unique gameplay. Of course, it was very difficult to come up with a large number of abilities for such a small gameplay. Therefore, all the abilities, these are improved versions of the old ones. By the way, the same system was in Dead by Daylight.

The system of nights has also been changed. Unlike the original game Five Nights at Candy's, the game has all 30 nights, of which 5 are plot, and all 25 are off-plot. They are created purely for a skilled players and are not required to pass.

In the future, the game will get its latest global update, where a lot of mechanics will be cut to the advantage of difficulty. And the plot will be also to suffered small changes, so that the course of the plot would be more pleasant and logical.

## Gameplay

The gameplay is not particularly different from the final version of the game. Therefore, you can safely read about the gameplay here.

## Let's plays

Five Nights at Cindy's Uncontrollable 2020 - 1st Night GameplayDawnTaurus Gameplay!Dozens and Dozens of nights! - Five nights at Cindy's- UncontrollableGamemaster64 Gameplay!Five Nights At Cindy's UncontrollableBonnieXDGamer Gameplay!Surrounded By Darkness -- Funtime Foxy and Mike Play- Five Nights at Cindy's Uncontrollable (Part 1)Starbonnie Gameplay!Five Nights at Cindy's- UncontrollableSuperGamingAli Gameplay!Five Nights At Cindy's- Uncontrollable - Night 1RubioSouto Gameplay!
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## Characters

Animatronics have not changed their behavior in the latest version of the game. Therefore, you can read more about them by clicking on one of the animatronics below:

Cindy | Candy | Endo
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## Locations

The restaurant map was not changed in any way until the end of the release. What it didn't have was a camera aimed at animatronics in the guest room. But later it was added and the map was fixed visually.

Although the layout of the restaurant is not realistic, but it is created perfectly for the gameplay.

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## Content

Logo 1Logo 2Logo 3Banner 1Banner 2Banner 3 BetaBanner 4Teaser 1Teaser 2Teaser 3OUT NOWFirst ScreenshotScreenshot 1Screenshot 2Screenshot 3Screenshot 4IconCalendar
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## Difference with the new version

    **FLASHLIGHT**
In the 2020 version, it was possible to illuminate the entire office with a flashlight. But in the new version, it was cut out so that the player uses the flashlight wisely.

    **MUSIC BOX**
In the 2020 version, there was a scene with Cindy's music box. When the lights went off in the whole building, Cindy, like Freddie, started playing the music box, and then after a while she killing you. It was cut out in the new version for more surprise.

    **BACKGROUND IN MENU**
In the first version of the game, a camera flew by near animatronics in the background. Although such an idea should have remained in the new version, but due to the increased resolution, it was impossible to transfer this system. Therefore, we had to implement a completely different, but more atmospheric version of the menu.

In the 2020 version, animatronics voice acting was present after the jumpscare. But it was cut out in the latest version due to the loss of communication with voice actors.

    **CUTSCENES**
In the old version, the cutscenes in the game were completely different and the course of the narrative, too. But in both versions, the goal of the game remained the same.

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## Beta Content

Initially, 31 nights were planned in the game, but due to the fact that the plot took place in June, the number of nights became 30.

Previously, it was planned to allow Endo to move around all restaurant. But since it would complicate the game too much, I had to abandon this idea.

It was planned to add 2 modes to the game. Hard and easy. When starting the game, the player was asked to choose a mode. In the Easy mode there were only 7 nights, and in the Hard mode all 30 nights. By the way, if the player had chosen a difficult mode, the entire storyline would have been stretched for all 30 nights.

After each night passed, John had to say different phrases. But this idea was removed because it was unnecessary.

After passing the 5th and 30th nights, a girl would have addressed us with congratulations. The sound accompaniments remained in the archive, but due to problems with the sound, it was decided to make just a congratulatory window.

The ending in the game should have been a little different. In the final, John had to not communicate with the Chief, but watch TV, where the news was shown.

Initially, to protect yourself from the animatronics.the player didn't have to turn off the lamp and turn away. The player was should to close the door. But due to the fact that it looked visually ridiculous, I had to abandon this idea.

Mode - "Demon of Night". This mode was created for GameJolt. The goal was to show the best time. You just had to stay in the office as long as possible to show the best time. But due to the small experience with GameJoltAPI, I had to abandon this idea.

    **LOADING BACKGROUND**
This image has been prepared for download. But until the release, this image was never added.
    **CAMERA 5 & 6**
Previously, Camera 5 and 6 were supposed to be in the game. Rooms were prepared for them, but soon it was decided to abandon them for the sake of the complexity of the game.
    **PLATES**
On CAMERA 3, it was planned to implement a random position of plates in the wash basin. But for some reason it was not possible to implement this system.

In the latest version of the game, it was also planned to repeat this system, but in the end it did not work out.
    **FIRST ABILITIES ICONS DESIGN**
All icons of abilities in the early version are displayed here. Previously, there were only 6 tabs with abilities. The 6th tab was created for surveillance cameras. So far, 1 ability for surveillance cameras was planned at that time, and this is a Motion Detector.

There were also plans to add the ability of Night Vision as in the original game Five Nights at Candy's. But later it was decided to transfer the ability for cameras to the list of Animatronics.
    **ICONS IN THE LOADING**
During the download, it was planned to implement changes of textures of Cindy icons depending on the difficulty level of the night. The higher the difficulty, the more terrible the icon looked.
    **THE FIRST VERSION OF THE MENU**
At the initial development version, the menu was implemented in office.

The choice of the night was carried out by selecting the night on the calendar. All other functions such as Abilities and Settings had to open as menu.
    **UNUSED VIEW**
For the final cut scene, another angle was rendered. Alas, it did not fit the final scene and was simply archived.
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## Achievements

Mission accomplished!
Complete 5 nights

I love my job!
Complete 30 nights

DEAD MAN
Die by animatronics 10 times

NEW ABILITY
Buy 1 ability

COLLECTOR
Buy all abilities

RICH
Earn 100,000 $

IMMORTAL
Activate the ability "Second life"

GOD OF SOUNDS
Activate the SOUND of the decoy 500 times

GAME OVER
Complete all achievements

Lamp alive! *(deleted)*
Don't turn off the lamp all night

I'm not scared! *(deleted)*
Don't turn on your flashlight all night

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## Patch 18.3.3 | (January 24, 2021)

* Fixed bug with volume effect of the sound after 6 AM
* Fixed bug with Assistant
* Fixed background of the message
* Changed training ( now you won't be lost what to do )

## Patch 18.0.9 | (January 2, 2021)

* Fixed bug the sound, after delete the save files
* Fixed new inscription in the credits
* Fixed Achievement - GAME OVER
* Deleted Achievements - "I'm not scared!" and "Lamp live!"

## Patch 17.9.1 | (December 15, 2020)

* Fixed bug with freeze of the screen in the menu
* Fixed cursor bug
* Fixed bug, when it comes 6 o'clock, you can be attacked by an animatronic
* Fixed arrows speed in training
* When Cindy playing the music box and it is 6 o'clock, the melody will slow fade out
* Changed the type of training for fighting against animatronics
* Changed training for fighting with animatronics. Now everyone will have training until you pass the night after the attack of the animatronic (works only until 2 night)
* Added Discord support
* Added Exit and Settings buttons are available during training
* New textures in training

## Patch 17.9.1 | (December 12, 2020)

* Fixed camera names
* Fixed sounds volume
* Fixed fonts of settings
* Added exit window ( now you can exit the office to the menu )

## Patch 17.8.7 | (December 11, 2020)

* Achievements bug fixed
* Fixed sound "Sound"
* Fixed fonts in settings
* Fixed a bug due to which the Helper does not speak to us on 2 and other nights

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