recursal/Fanatic-Fandom huggingface dataset:
Farming

Farming

**Farming** is an Agricultural Period Advance Card that enables farming and the collection of Wheat, necessary to acquire many cards in the Bronze Age.

## Acquisition and unlocking

The card is acquired by having 165 Followers.

## Card Text

Followers from a settlement will now farm the land around it.

## Details

Effect: Farming Ability Unlocked

How to use:

You can now place Farming Settlements which will allow you to create Farmers. With these farmers you can build farms inside and outside settlements.

Description:

There is evidence of humans farming stretching back over 10,000 years. Farming was an important evolutionary step in human development. Switching from hunter-gathering to cultivating the land allowed humans to have a surplus of food which led to the development of civilization. Early crops ranged from cereal (such as wheat, maize and rice) to Fruit and vegetables (Peas, Squash and Figs).

## Gameplay

Unlocking this card introduces several changes to gameplay:

* Your population counter in the upper left will be replaced by a Wheat counter. Similarly, you no longer unlock cards by reaching population milestones, but by reaching milestones in the collection of Wheat.
* Settlements now release farmers instead of regular Followers. When a farmer reaches an empty plot, he plants a field of Wheat instead of building an Abode. During the day, he will farm it and add to your Wheat supply by bringing the crops to the settlement.
* Storms will begin to periodically occur. These damage all Abodes in the area of effect not protected by a settlement's area of effect. You can release Followers from the Abodes to repair them.
	+ It seems you can release Followers from only some damaged Abodes, even with the flag raised. It isn't clear if this is a bug.
Abode/fr

Les maisons sont les endroits où les adeptes vivent. Elles ont 3 rôles important :

* Elles permettent l'augmentation de la population.

* Les adeptes à l'intérieur génèrent de la croyance jusqu'à un certain plafond, la croyance apparais dans les bulles roses au-dessus des maisons.

* Les maisons pleines permettent de libérer des adeptes qui vont aller construire d'autres maisons ou faire d'autre activité.

# Construction des maisons

Les maisons sont fabriqué par les adeptes en bleu sur des parcelles. Une parcelle est une section de terrain plat, sans obstacle identifié par quatre trais gris clair. Pour créer une parcelle, enlevez tout les arbres et les rochers et sculptez pour obtenir une surface plane suffisamment grande. Un adepte constructeur, si il n'est pas pris à une autre tache et si il est suffisamment proche d'une parcelle, se mettra immédiatement à construire une maison sauf si il voit un temple ayant besoin de réparation juste à coté. Si aucun adepte n'est suffisamment, vous pouvez en guider vers les espaces libres mais seule un nombre limité d'adepte peux travaillé sur une même parcelle.

*Les parcelles peuvent apparaître sur n importe quel terrain plat*

# Taille des parcelles

Au début, seule les parcelles de rang 1 serons disponible, ne vous permettant de construire que des maisons de rang 1. Par la suite, vous pourrez débloquer des cartes vous permettant d'avoir des demeures plus grandes avec un rang plus élevé. Les parcelles changerons de taille automatiquement si il y a assez de place. Des maisons plus grande sont capables d’accueillir plus d'adeptes et de croyance que les maisons plus petites mais dans les grande maisons il faut plus de croyance avant qu'elle ne devienne disponible pour la collecte.

# Dans le monde natal

## Construction

Les maisons sont construites par les adeptes sur des parcelles vides. Plus le rang de la demeure est élevé, plus il faudra de temps pour construire. Au bout d'un certain temps de jeu, des ressources serons nécessaire pour construire des nouvelles maisons.

*Deux adeptes supplémentaires peuvent participer à la construction*

## Maison pleine

Lorsqu'une maison est pleine, celle-ci va produire un constructeur.

*Quand une parcelle vide est à proximité d'une maison une icône de construction devra apparaître au-dessus de cet maison*
Resource Stickers

### Stickers

Stickers are the replacements of the Resource Cards that have so far been used in Godus to unlock new Advance Cards in the Timeline

They were added after the release of v.2.0.0

For now there are six different types of stickers, each has its own small symbol at the top left of the Sticker.

## Types

There are six types of Advance Cards which require their corresponding stickers to be unlocked:

Some Stickers contain multiple attributes meaning they can be used on several more cards than those with one attribute.

The android and ios version not includes exploration stickers and exploration advance cards.

## How To Get Them

There are currently 4 ways to obtain stickers:

* Buy a Sticker Pack with gems
* As a reward for completing Voyage of Discovery
* Finding and opening chests
* Finding and repairing Temples

## List Of Stickers

### Special

These will instantly unlock one Advance Card.

currently, Core of Exploration is unimplemented proper, as it is seen as core of Dwelling.

currently, Core of Exploration is unimplemented proper, as it is seen as core of Dwellingk
Chest/fr

Les coffres peuvent être trouvés n'importe où sur la carte, ils donnent un autocollant lorsque vous les ouvrez. La plupart des coffres sont partiellement ou totalement enterrés et vous devez sculpter pour pouvoir les atteindre. Un coffre ne peut pas être ouvert si le sommet est recouvert, vous devez les déterrer entièrement pour pouvoir les ouvrir. Les coffres disparaissent après leur ouverture.
Il y a 4 types de coffres mais ce sont tous les mêmes, la différence est juste visuelle.

# Comment les trouver

Les coffres émettent des confettis colorés qui révèle leur présence. Ceci peut être vu, peu importe la profondeur où le coffre est enterré, de plus il émettent un son lorsque l'on sculpte juste à coté d'eux, il n'est donc pas nécessaire de creuser partout à l'aveuglette pour les trouver. Notez, cependant, que cet indicateur peut ne pas être vu à travers les arbres et les rochers.

Seul un nombre précis de coffre peut se trouver en même temps dans le monde de départ. Une fois qu'un coffre est ouvert, il disparaît et un autre va apparaître dans un autre endroit du monde lors du prochaine orage.

L'une des meilleure façon pour trouver les coffres est de regarder pendant un orage les endroits où la terre est frappé par la foudre. Les coffres apparaissent là où la foudre tombe.

# Coffre en dehors de la zone d'influence

Les coffres peuvent apparaître en dehors de votre zone d'influence, dans les parties grisées du monde natal, ceux-ci sont impossibles à obtenir. Ces coffres seront accessibles une fois que vous aurez construit les phares permettant d'atteindre les zones grisées.
Resources

Resources are used to progress your civilization. As your villages continue to expand, your Followers will require resources to continue to build Abodes, and the specialty building used to create these resources are needed to unlock certain Advance Cards.

## Wheat

Wheat

### Production

Wheat is collected by Farmers and is used to feed members of your civilization. Farmers are spawned from Farming Settlements and Farming Villages and are used to create fields on empty Plots.

Calling a farmer from a settlement is the same as calling a follower from an abode. A farmer will find a plot within the radius of the settlement and begin constructing a field.

The construction times for fields are very quick (<1 minute) and the farmers will immediately begin growing wheat from the fields once they are constructed.

Once the wheat is fully grown, the field will turn light brown and a wheat stock icon will appear above the field. Clicking on this will give you the wheat and the growing of the field will begin again.

Using the god power Rain of Purity will speed up the rate at which your crops grow in a field while it is being focused on.

*An Icon will appear to tell you when the crops are ready to harvest.*

*Surrounding your settlement with fields is the most effective way to produce wheat.*

*Rain of purity is a great way to get wheat fast!*

### Usage

Wheat is critically important for growing your civilization. New Abodes will require wheat to be built once wheat has been introduced to the player. Wheat can also be used to supercharge your Followers by giving them extended stamina and speed *(This costs 1 .)*

*Future abodes will require wheat to build.*

## Ore

### Production

Ore

Ore is collected by Miners and is used to repair large beacons *(as well as the Ark.)* Miners are spawned from both Mining Settlements and Mining Villages and they are used to create mines on empty Plots.

Calling a miner from a settlement is the same as calling any follower from an abode. A miner will find a plot within the radius of the settlement and begin constructing a mine.

The construction times for mines are very quick *(about 10 seconds)* and the miners will immediately begin harvesting ore from the mines once they are constructed.

When the ore has been fully grown the mine a rock icon will appear above the mine; clicking on this will give you the ore, and the excavation of the mine will begin again.

*An Icon will appear to tell you when the mine is ready to collect.*

*Surrounding your settlement with mines is the most effective way to produce ore.*

### Usage

Ore is critically important for advancing your civilization; it is required to build Reinforced Beacons.

Miners can also be used to mine for Gems once the Mine for Gems card has been unlocked.

*Reinforced beacons require the ore you collect.*

## Trade

Trade Goods
Festivals

A festival is an event the Astari or the player holds every 24 hours (for the Astari) and 1 hour (for the player). When the Astari or the player holds a festival the player or the Astari lose a handful of followers (10% of 25% of their civilisation).

On the Weyworld there are 3 Astari Temples. 2 of which are at the 2 main villages and 1 in the Astari Maze.

 File:Astari.png
B.Plimmer

Removed!
This page or section refers to content that was removed from the game.

**B.Plimmer** is a non-player character in the game who challenges you in the Mount of the Gods event. She is the second opponent encountered, and is the opponent in a total of six battles.

Through her dialogue in the fictional lobby chat, she reveals herself to work in human resources and has at least two cats, named Katniss and Laney.
Big Mountain

Removed!
This page or section refers to content that was removed from the game.

**Big Mountain** is a multiplayer battles map in Project GODUS. Rules, available powers, and prizes for winning will be broken up by game type. If a type is not listed it is not playable on the map.

## Population Race

This has a time limit of 60 minutes and you start out with 2 Followers.

### Rules

* Fast Followers
* Influence off
* No follower fighting (stated in-game, but followers do fight)
* Invest 2 followers

### Powers

* Finger of God
* Meteor Strike
* Champion
* Swamp

### Winnings

* 2 Followers
* 2 Resource Card

## Armageddon

This has a time limit of 36 minutes, 30 seconds and you start out with 2 Followers.

### Rules

* Fast Followers
* Influence off
* No follower fighting (stated in-game, but followers do fight)
* Invest 2 followers

### Powers

* Finger of God
* Meteor Strike
* Champion
* Swamp

### Winnings

* 2 Followers
* 2 Resource Card

## Capture the Gems

This has a time limit of 60 minutes and you start out with 2 Followers.

### Rules

* Fast Followers
* Influence on
* No follower fighting (stated in-game, but followers do fight)
* Invest 2 followers

### Powers

* Finger of God
* Beautify
* Champion
* Swamp

### Winnings

* 2 Followers
* 2 Resource Card
Shrine of Power

**Shrines of Power** grant a God Card that unlocks a God power when they are restored. To restore them, direct some Followers close to the Shrine and they will begin restoring it automatically, provided they don't engage in other tasks nearby.

Note that Shrines of Power appear nearly identical to Shrines of Expansion, but the latter grant Land Expansion cards that extend your influence instead of unlocking a power. The easiest way to tell the difference is hold down the right mouse button over these.
22cans

**22cans** is a twenty-person independent game development company found in March 2012 headed by Peter Molyneux. Their first and only completed project is a mobile game called Curiosity - What's Inside the Cube?. Project GODUS is the company's second game project, funded through crowdfunding via Kickstarter.

Most of the staff of 22cans are experienced game developers who have worked on projects including Populous, Syndicate, Theme Park, Theme Hospital, Magic Carpet, Dungeon Keeper, Black and White, Fable, The Movies, Risen, Moshi Monsters, and Sniper Elite V2.
Stone Cottages

Removed!
This page or section refers to content that was removed from the game.

Stone Cottages

**Stone Cottages** is a Expansion Period Society Card that grants Followers the ability to build Rank 4 Abodes.

## Acquisition and unlocking

The card is acquired when your population reaches 800.

Unlocking this card requires:

* 3 Mud Bricks
* 3 Sandstone
* 2 Oak

## Card text

Larger Abodes can house more of your population and generate more Belief.

## Details

**Note:** the following text is still in the game, but is out of date.

Effect: Rank 4 Abode Type Unlocked

Attributes:

Abode Type: Rank 2 (sic)

Capacity: 12

Max Belief: 4000

Birth Rate: +++

Belief Rate: +++

Leads to: Farmhouses

Description:

It was possible for primitive humans to build quite elaborate stone structures; the temples of Egypt being the most obvious examples. Abodes made from stone were much stronger structurally allowing larger Abodes to be built.
Totem

Removed!
This page or section refers to content that was removed from the game.

Totem

**Totem** is a God Card that unlocks the Activate Totem and Move Totem powers, which let you control a Totem that can compel your Followers to approach it when activated. When first acquired, it can only affect up to four Followers, at a time, but the Totem Capacity God Card increases this to six.

## Acquisition and unlocking

Restore the Shrine of Power south-southwest of the Temple of Battles and northeast of the starting area to acquire the Totem God Card. It is unlocked when acquired.

## Card text

Affect the free will of your Followers by placing a Totem. While it's active, all your people will be compelled to approach it.

## Details

How to use:

Click to place it anywhere on the landscape.

Activate to compel Followers to venture towards the totem.

Click again to deactivate and Followers will then continue exploring.

Whilst 'Place Totem' is active, right clicking allows you to continuously move the Totem.

## Gallery

* The Totem when activated
* Followers gathered around the activated Totem
* The Totem when deactivated
Shrine of Capacity/fr

Le sanctuaire de capacité augmente le nombre d'adeptes disponible de +1  dans toutes les maisons et colonies situé à l'intérieur du rayon.

## Acquisition et déverrouillage

Depuis la version 2.1, le sanctuaire de capacité est déverrouillée avec la carte "logement amélioré".

## Texte de la carte

L'installation d'un sanctuaire de capacité permet d'augmenter la capacité de toutes les habitations aux alentours.

## Détails

* Coût: 5000
* Gain d'adepte: +1

## Note

Les effets de plusieurs sanctuaires de capacité ne peuvent pas être cumulé.
Politics

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion because: "*Not relevant because cards don't exist anymore*"
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Politics

 File:Politics card.png
**Politics** is an Agricultural Period Advance Card that decreases the cost of settlements.

## Acquisition and unlocking

The card is acquired upon collecting 5000 Wheat.

Unlocking this card requires:

* 4 Gold
* 12 Copper
* 4 Meat

## Details

Effect: Decreased cost of Placing Settlements

Leads to: ???

Description:

As humans started to gather in larger settlements political and administrative bodies started to form. The Sumerian people of ancient Mesopotamia had complex theocratic political structure as early as 4000BC, cities would be run by a priest king and assisted by a council of elders.
Voyage of Discovery/fr

Situés dans chaque monde natal dans un lieu assez proche de la zone de départ, les docks permettent d'accéder aux voyages de découverte. Ces voyages consistent en une suite de cartes où le joueur doit guider ses adeptes jusqu'à un temple en surmontant divers obstacles.

Il y a plusieurs expéditions avec chacune leur propre ensemble de niveaux. Après la première expédition, trois autres sont déverrouillés, chacune avec des récompenses qui leur sont propres. Ces récompenses seront utilisées dans le monde natal.

# Renforts

Quand vous perdez pendant une étape du voyage, chaque adepte qui était à terre est perdu pour de bon, ce qui réduit la quantité d'adeptes disponibles sur votre navire. A ce moment là, un radeau partiras de votre monde natal avec d'autre adepte à bord. Cependant, le radeau met du temps pour rattrapé le navire, ce temps dépens du niveau où vous avez perdu vos adeptes (voir Informations Générales).

Plusieurs radeaux peuvent être en route à un moment donné. Si le navire se déplace au cours de l'expédition en terminant plusieurs cartes, le radeau ne mettras pas plus de temps à rattraper.

# Amélioration de navire

 Explorateurs de 1er classe | Les renforts arrive 10% plus vite

# Informations générale

Chaque expédition est fait de 10 carte et 3 niveaux de difficulté: bronze, argent et or. La difficulté augmente détermine le niveau de la récompense.
Si aucune croyance est donné au début d'une carte, on ne pourras pas en gagner en détruisant les rochers et les arbres lors de l'étape.

Il est préférable de régler de nombreux constructeurs comme possible de travailler sur la construction de demeures et de réparation des balises avant avant de tenter Voyage de missions de découverte.

# Glitches

Au cours d'une étape, il est possible d'enterrer le quai et le navire ensemble dans le sable.
Statue of Exploration

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

Statue of Exploration

**Statue of Exploration** is a God Card that unlocks the god power of the same name which places a statue that encourages all Followers in Abodes within the area of effect to leave and explore.

## Acquisition and unlocking

This card is acquired ... The card and power are unlocked upon acquisition.

## Card text

Followers within the radius of this statue will automatically leave their house when it is full.

## Details

How to use:

Place down this statue to inspire all nearby residents to choose to leave their Abodes in pursuit of expansion.

## Power description

Place down this statue to inspire all nearby residents to choose to leave their Abodes in pursuit of expansion.

## Usage

This structure will automatically discharge followers from nearby full Abodes assuming that the followers have something to do. This includes building Abodes on nearby plots, seeking an active totem, and mining. If there is nothing for the followers to accomplish, they will remain in the Abodes.
Beautiful Cottage

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Beautiful Cottage** is the 39th advancement card. It allows for the construction of the Mountain Cottage Abode.

## Acquisition and Unlocking

You need 1000  to unlock the card. To use it you have to pay - .

## Card Text

This card will unlock a new Abode type. Bigger Abodes can hold more Followers and generate more Belief.

## Advancement

* Previous Card: Advanced Farming
* Next Card: Premium Ship
Temple

## Temples

Temples are secret buildings hidden in the map that your followers can rebuild once you have uncovered the base. The presence of a temple is indicated by a cluster of shiny rocks in the ground that cannot be interacted with until the Gem Mining card is unlocked, but will lead into a cliff face and if the player uncovers where they lead, more of the path is revealed until part of the temple is visible. For followers to work on a temple the temple must be completely uncovered. Upon completion they currently give the player 10 stickers and 15 Gems.
Calendar

Removed!
This page or section refers to content that was removed from the game.

Calendar

**Calendar** is a Growth Period Science Card that enables a day/night cycle in the game.

## Acquisition and unlocking

The card is acquired upon winning the first battle in the Mount of the Gods event..

Unlocking this card requires:

* 4 Candle
* 2 Kindling
* 2 Animal Furs

## Card text

Now that your followers understand time, they will form routines for different times of day and night.

## Details

Effect: Day/Night Cycle unlocked in Homeworld

Leads to: ???

Description:

In many early civilizations calendar systems were developed. The Sumerian calendar (c 2000 BC) based on 12 lunar months of 29 or 30 days is considered the origin of todays Gregorian calendar. The first recorded calendar was a lunar calendar in Aberdeenshire, Scotland dating from around 8000 BC.

## Notes

It is not clear if this has any immediate effect beyond the obvious visual day/night cycle that begins after unlocking this card. In the Bronze Age, farmers only collect Wheat during the day.
List of upcoming features

This is a list of all the upcoming features of Godus, of both platforms (iOS & PC).

## Worlds

* Wayworld - A brand new land other than the Homeworld for your followers to settle in.

## Buildings

* Ark - A gigantic new boat that is costly, but worth it.
* Wheat/Ore collecting shrine
* Sand Abodes
* Grass Abodes
* Mountain Abodes
* Frontier Abodes
* Monasteries

## NPC

* Sheeps - An animal exclusively found on Wayworld.
* Meanies - (name not official)New enemies found in Wayworld.

## God Powers

* Comet
* Dig Down
* Level 3 cliff sculpting
* Level 9 & 12 sculpting upgrades
* Sand sculpting generates belief
Gem/fr

Les gemmes servent de monnaie utilisé pour obtenir croyance, blé et packs d'autocollant. Les gemmes peuvent être aussi utilisé pour terminé instantanément une maison, remplir de croyance une maison ou une colonie ainsi que de générer instantanément du blé et de la pierre dans les champs et les mines. Le joueur commence avec 20 gemmes.

## Moyen de gagner des gemmes

Le joueur peux gagner des gemmes en :

* sacrifiant des adeptes dans la fosse à sacrifices
* finissant une expédition dans les docks
* dans les coffres qui se trouvent dans le monde natal (régénéré grâce aux orages)
* en extraire dans les fissures du sol, nécessite de débloquer la carte correspondante
* les acheter en boutique pour la version mobile

Dans la version mobile, on ne peux gagner des gemmes qu'en dépeçant son véritable argent.
Blighted land/fr

Les terre abîmée sont une portion de marais qui ralentit sévèrement et déprime les adeptes qui tentent de passer à travers. Il en existe naturellement dans certain endroit de votre monde de départ mais elle peuvent être créé aussi grâce au pouvoir marécage, cela peux s'avéré utile dans les batailles en multijoueur. Elles peuvent être retiré par le pouvoir d’embellissement.

Les terres abîmée sont fréquemment utilisé par les développeurs du jeu lorsqu'il ont créé les cartes des voyages. Le but est alors d'éviter que les adeptes coupent à travers ces terres abîmée car si cela arrive, ils meurent presque immédiatement. Pendant les voyages, on ne peux pas retiré les terres abîmée mais il y a toujours un moyen de les contourner.

Dans la version actuel (v2.1), il y a un bug qui fait que la terre abîmée une fois embellie se comporter toujours comme de terre abîmée après que le jeu se soit rechargé. La terre conserve l'aspect embellie mais les adeptes vont marcher lentement comme si elle est encore gâchée terre.
Timber

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Timber

**Timber** is a Resource Card use to unlock Advance Cards in the Primitive Age.

## Details

Description:

Timber was a plentiful resource even in primitive times. Neolithic farmers built wooden longhouses that up to 20 or 30 people could live in.
Godus Wiki/fr

Bienvenue sur le wiki français de *Godus*

La source la plus importante source d'informations sur Godus avec 1,166 pages (352 articles) écrites par 33,646,376 utilisateur.

Qu'est ce que *Godus*?

Dans ce jeu financé sur Kickstarter, fondé par Peter Molyneux et par l'équipe qui a développé Curiosity - What's Inside the Cube?, vous jouez le rôle d'un Dieu qui protège ses adeptes et les faits progresser à travers les âges. Utilisez vos pouvoirs divin pour façonner la terre afin de créer le monde parfait pour votre civilisation tout en affrontant d'autres dieux en mode solo ou multijoueur dans des combats impliquant des centaines d'adeptes. Augmenter votre population pour gagner plus de croyance et ainsi augmenter vos pouvoirs divin et votre influence à travers le monde.

Le jeu est actuellement une bêta et est disponible en Steam Early Access pour 20 €. On estime qu'il est terminé à 51%.

Gameplay

* Monde natal
* Influence
* Adeptes
* Maisons
* Croyance
* Ressources
* Pouvoirs divins

* La terre promise
* Astari
* Ages
* Historique
* Gemmes
* Terres abîmées
* Comment recommencer le jeu

Cartes

* Cartes de progression

* Autocollants

Repères

* Voyage de découverte
* Astariville

* Coffres
* Fosse aux sacrifices

Pouvoirs divins

God Powers
* Sculpter la terre
* Bois sacré
* Doigt de Dieu
* Marécage
* Pluie de pureté
* Embellissement
* Chute de météores

Colonies
* Colonies
* Villages

Cadeau
* Fontaine
* Arbre de joie
* Drapeaux
* Banc de poissons

Sanctuaire
* Sanctuaire de capacité
* Sanctuaire de célérité
* Sanctuaire d'endurance

Le wiki français de Godus

**A propos**
* Le jeu
	+ FAQ
	+ Historique des versions
* Les développeurs
* Le wiki

**Aide**
* Aide général

**Nous rejoindre**
* S'enregistrer
* Communauté / Comment aider

Développement

* Objectifs atteint pendant le financement

* Le financement collectif

Annonce de 22cans sur Godus

*Godus*

* Godus sur Kickstarter

* Le site officiel de 22cans

Videos

Main page sections: 1 · 2 · 3 · 4
Smelting

Removed!
This page or section refers to content that was removed from the game in v1.3.

Smelting

**Smelting** is a Manufacture Period Science Card that unlocks the Forge of Clubs.

## Acquisition and unlocking

The card is acquired upon winning the nineteenth battle of the Mount of the Gods event.

Unlocking this card requires:

* 20 Copper
* 5 Coal
* 5 Card 73

## Details

Effect: Unlocks the Forge of Clubs

Leads to: ???

Description:

The ability to heat and cool metals was one of the most important discoveries in human history. However to smelt metals like copper, a heat of about 2000??C (sic) is needed. This is is (sic) only possible in something similar to a pottery oven. The next step was to combine copper with tin in the right proportions to create bronze. Bronze is much stronger than copper and its discovery lead to many advances in weaponry and armour, but also household and agriculture tools.
Shrine

The use of Shrines have changed drastically in the Godus Builds, at a time there were shrines used to obtain god powers and to expand the area of influence, now the term is used for a set of god powers, which construct a pillar with an area of effect.

# Shrines from Powers

* Shrine of Capacity
* Shrine of Speed
* Shrine of Stamina

# Old Shrines

Removed!
This page or section refers to content that was removed from the game.

* Shrine of Power
* Shrine of Expansion
Luxury Abodes

**Luxury Abodes** is the 32nd advancement card. It unlocks the Wooden Cottage abode type.

## Acquisition and Unlocking

You need 75  to unlock the card. To use it you have to pay 24 .

## Card Text

This Card will unlock a new Abode type. Bigger Abodes can hold more Followers and generate more Belief.

## Card Stats

* Size: 4 Plots
* Capacity: 10
* Time to Build: 22m 30s
* Belief per hour: 108
* Belief Capacity: 900
* Card-Type:

## Advancement

* Previous Card: Iron Age Resources
* Next Card: Ore Miners
Divine Gifts

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Divine** is the 19th advancement card. It unlocks the divine gifts god powers. This marks the start of the rivalry with Astari, starting Astari festivals and introducing the happiness meter.

## Acquisition and Unlocking

You need 260  to unlock the card. To use it is free.

## Card Text

Fountains will make your followers happy.

## Advancement

* Previous Card: Larger Abodes
* Next Card: Trees Buff Belief
Enormous Property

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Enormous Property** is the 47th advancement card. It allows the building of Mountain Manors. More importantly, it allows the construction of the largest ore mines of yield 16, on the dark green grass in Homeworld. Strategically, this card can be unlocked swiftly using the green spanner obtained from the first voyage.

## Acquisition and Unlocking

You need 50  to unlock the card. To launch it costs 48 .

## Card Text

This Card will unlock a new Abode type. Bigger Abodes can hold more followers and generate more Belief.

## Advancement

* Previous Card: First Class Explorers
* Next Card: Utterly Full Chests
Iron Age Resources

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Iron Age Resources** is the 31st advancement card. It increases the likelihood that stickers will be from the Iron Age.

## Acquisition and Unlocking

You need 525  to unlock the card. To use it you have to pay 24 .

## Card Text

Better stickers help you complete cards faster!

## Advancement

* Previous Card: Meteor Strikes
* Next Card: Luxury Abodes
Huge Stone Residence

**Huge Stone Residence** is the 42nd advancement card. It allows for the construction of Mountain Farmhouses.
This abode is built on a plot size of 5, and holds 18 followers. It takes 1h 4m to build and generates 288 belief per hour. "Huge Stone Residence" is the third type of abode able to be built on rock.
Like all abodes, it can be used to create mining, building, and farming settlements or villages, and will appear as larger and more block-shaped than a Mountain Cottage or Mountain Lodge, which are the other two adobes able to be built on rock.

## Acquisition and Unlocking

The requirement for unlocking the card is 20 .

## Card Text

This card will unlock a new Abode type. Bigger Abodes can hold more Followers and generate more Belief.

## Advancement

* Previous Card: Mine For Gems
* Next Card: x5 Stronger Sculpting
Happiness

Happiness is a measure of the contentedness of your people. It can be increased by placing Divine Gifts or Holy Forest, and decreased by powers such as the Finger of God, Meteor Strike and Swamp.

## Effects

At the end of each Astari festival a percentage of followers will leave the Astari or the player and join the other.

* If the player's followers are the happiest, a number of Astari will leave and join the player.
* If the Astari are the happiest, a number of followers will leave the player and join the Astari.
* If the player and the Astari's happiness are even, then there won't be any change.

The amount of followers lost is **10%** to **25%** of the total population.

## Measurement

The happiness of both your followers and the Astari is located on a graph to the right of the screen. The way happiness is measured has a hard limit, which means the difference on the Astari and the player tribes happiness won't exceed a certain amount.
Armageddon (power)

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Armageddon

 File:Armageddon card.png
**Armageddon** is a god power that summons all Followers in the land to war.

## Acquisition and unlocking

This power doesn't appear to be available in the beta at the time of this writing.

## Power description

At the Call of Armageddon all Followers in the land meet for an all-out war in the name of their god. Here population is the key to success.
Mount of the Gods

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

**Mount of the Gods** is an event unlocked when Followers claim the Temple of Battles found during the Primitive Age. It unlocks a series of twenty battle scenarios in separate instances against AI players such as x AmY x.

The event has a setup similar to multiplayer matches where the AI players have predetermined dialogue in what appears to be a lobby chat, but it is not possible to respond.
Stone (Card)

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Stone (Card)

**Stone** is a Resource Card use to unlock Advance Cards in the Primitive Age.

## Details

Description:

Early Followers used stone for everything from buildings and walls to tools and monuments.
Beautify

*This article is a stub. You can help GODUS Wiki by expanding it.*

Beautify

**Beautify** is a God Card that unlocks the god power of the same name that cleans up blighted land and improves the natural beauty of any affected land. Cleansing Abodes will also prevent their Followers from catching diseases caused by blighted land.

## Acquisition and unlocking

Repair the Shrine of Power located in a clear patch within a swamp northwest of Temple of Battles to acquire the Beautify God Card. The card and power are both unlocked upon acquisition.

## Card text

Remove blighted land from your landscape by dragging your cursor across it and watching it bloom into health.

## Details

How to use:

Drag your cursor across the land to make it blossom with beauty and inspire your Followers to populate. Do this to clean up blighted land.

## Power description

Drag your cursor across the land to make it blossom with beauty and inspire your Followers to populate. Do this to clean up blighted land.

## Usage

Click on the Beautify icon in the powers menu. You then have eight seconds to apply beautification to as much land as you can by holding down the left mouse button and dragging the mouse across the desired areas. It can also be used to extinguish fires. In the mobile version it costs 400 belief per second to use. It also benefits your buildings by increasing their overall belief production. Use some extra belief laying around to spiff up your buildings and earn more belief.

## Duration

Currently, the Beautify effect has a starting duration of 40 minutes which can be upgraded to 6 hours for 10 gems, and a second upgrade that makes it permanent for an additional 20 gems. Previously, the effect of applying Beautify to you land was, as a default, permanent. (i. e. it will not diminish over time.) In one of his video interviews, Peter Molyneux stated that this was a bug and was to be patched at some point in the future.

## Advancement

* Previous Card: Sculpt the Oceans
* Next Card: Spacious Abodes
God Seed

*This article is a stub. You can help GODUS Wiki by expanding it.*
**Holy Forest** is a God Card that Gives you the power to plant a tree with multiple benefits.

```
  Growth Time: 25 seconds

```

Benefits:

```
 1.Increases belief per hour in a radius around the tree
 2.Happiness boost of 1% in a radius around the tree

```

## Cost

200 Belief for first time use

Note: Cost increases after each use of the power.
Resources/fr

Les ressources servent à faire votre civilisation. Quand votre village s'étendra, vous aurez besoin de ces ressources pour continuer à construire des maisons. De plus, des parcelles spéciale permettant de produire ces ressources seront nécessaire pour débloquer des cartes.

## Blé

Blé

### Production

Le blé est recueilli par les fermiers. Il est utilisé pour nourrir votre civilisation. Les fermiers sont "produit" dans les colonies et les villages de fermier et ils vont créer des champs de blé sur les parcelles vides.

Faire sortir un fermier d'une colonie est la même chose que faire sortir un constructeur d'une maison. Un agriculteur trouvant un terrain dans le rayon de la colonie va se mettre immédiatement à construire un champs.

La construction d'un champs est très rapides (<1 minute) et les agriculteurs commenceront immédiatement la culture du blé une fois qu'ils sont construits.

Lorsque le blé est mûr, le champs devient brun-clair et une icone de blé apparaît au dessus du champs. Lorsque vous cliquez dessus le blé vous est donné et la culture du champs reprend.

Utilisé le pouvoir pluie de pureté pour faire croître votre récolte plus rapidement.

Le temps de récolte est divisé par 2 en débloquant la carte correspondante.

'Une icone va apparaît au dessus du champs lorsqu'il est près à être récolté.

*Une colonie avec des champs autour est le meilleur moyen pour produire du blé*

*La pluie de pureté permet de faire grandir le blé plus rapidement.*

### Usage

Le blé est très important pour la croissance de votre civilisation. Les nouvelles maisons vont demander du blé pour pouvoir être construite. Le blé permet de survitaminé vos adeptes leur permettant d'avoir leur vitesse et leur endurance au maximum pendant quelque instant.

*Future maison demandant du blé pour être construite.                                                                                              Les adeptes peuvent être survitaminé les rendant plus rapide.*

## Minerais

### Production

Minerais

Le minerais est collecté par les mineurs. Les mineurs sont "produit" dans les colonies et les villages de mineur et ils vont créer des mines sur les parcelles vides.

Faire sortir un mineur d'une colonie est la même chose que faire sortir un constructeur d'une maison. Un mineur trouvant un terrain dans le rayon de la colonie va se mettre immédiatement à construire une mine.

La construction d'une mine est très rapides (<1 minute) et les mineurs commenceront immédiatement l’excavation une fois qu'elle est construits.

Lorsque le minerais est sortie de terre, une icone de rocher apparaît au dessus de la mine. Lorsque vous cliquez dessus le minerais vous est donné et l'excavation de la mine reprend.
Plot

**Plots** are areas of land upon which followers can build Abodes, Fields, or Mines. They are marked by light gray brackets.

*Plots can occur on any surface of terrain, as long as their prerequisite god cards are completed*

## Creating Plots

Plots are created automatically on clear, unobstructed land. When a plot is created, a number appears in the upper-lefthand corner corresponding to the size of abode that can be built on it.

In Weyworld, Fields can only be placed on green-colored Verdant Land, and Mines can only be placed on dark-colored Rugged Land.

## Plot Size

You can only create plots as large as the largest abode you have unlocked for that terrain, and as small as the smallest abode you have unlocked for that terrain. Plots of intermediate size will be given the rank of the largest unlocked abode smaller than the actual plot size.

On Weyworld terrain no longer matters, and plots of any size can be built on any terrain.
Godus/fr

Godus est un jeu du genre god game (jeu divin), c'est le deuxième jeu créé par la société 22cans, un développeur de jeu indépendant. Le jeu a été financé grâce à une campagne sur Kickstarter qui a débuté le 21 novembre 2012. Le jeu a atteint son objectif de financement de 450 000 £ le 19 décembre 2012. La campagne s'est terminée le 21 décembre 2012 avec plus de 540,000 £, cet somme à été réunis principalement par le biais de Kickstarter, mais certains ont fait leur don via PayPal.

## Plateforme

Le jeu sera d'abord disponible sur Windows, Macintosh, Android, et iOS. Une version Linux sera disponibles à l'avenir.

## Gameplay

Godus à pour intention de reprendre "la puissance, la croissance et la portée de Populous, la construction détaillée et le multijoueur de Dungeon Keeper ainsi que l'interface intuitive et l'innovation technique de Black and White." Le joueur commence avec un dieu qui possède deux disciples, en utilisant son pouvoir de sculpter la terre son but sera de répandre son influence à travers le monde. Ensuite, le joueur rencontrera les adeptes d'autres dieux et chacun tentera de devenir le dieu ultime. Godus offrira à la fois un mode solo et un mode multijoueur sur plusieurs plateforme de jeu.
Spacious Abodes

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Spacious Abodes** is the 28th advancement card. It allows for the construction of larger sand layer Abodes.

## Acquisition and Unlocking

You need 480  to unlock the card. To use it you have to pay 24 .

## Card Text

This card will unlock a new Abode type. Bigger Abodes can hold more Followers and generate more Belief.

## Advancement

* Previous Card: Beautify
* Next Card: Longer Leash
Commandment

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*
Followers have watched you over the development of their civilization and have started turning your actions into rules to live by. Your followers will declare three Commandments when you have gathered the prerequisite Resource Cards for the Commandments Faith Card. The Commandments will be reevaluated whenever you complete all four Advance Cards for a Period.

Avaliable Commandments:

* The progress of civilization is a sinful ambition in thy god's eyes.

* The holiest land to settle upon is that of the deserts and shores.

* Trees must be respected and not reaped unthinkingly.

* The trees of thy land are a consumable resource.

* Rocks, unattractive as they may be, must be respected as if thy god.

* Rocks are a plague upon the landscape of Homeworld.
Tree of Joy

**Tree of Joy** is a Divine Gift that adds happiness to your Followers. Once built it can be used every 10 minutes to increase the people's Happiness.

*A Tree of Joy located next to some fields.                                         Followers enjoy festive Hanami (flower viewing).*

## Acquisition and unlocking

As of version 2.1 the **Tree of Joy** Divine Gift is unlocked as soon as Gems are introduced.

## Card text

Trees of Joy will make your Followers happy.

## Details

* Cost: 80
* Second Tree of Joy: 90
* Happiness Boost: +15%
Large Mineral Deposit

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion because: "*Not relevant because cards don't exist anymore*"
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

Large Mineral Deposit

**Large Mineral Deposit** is a God Card that grants you thirty Gems.

## Acquisition and unlocking

One is acquired by winning the nineteenth battle of the Mount of the Gods event. It is unlocked when acquired.

## Card text

+30 Gems

A hidden cache of gems.

## Details

Effect: +30 Gems.

Description:

A hidden cache of gems.
100 Gems

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion because: "*Card no longer exists in PC-version of game, and no gem cards will exist in future PC versions of the game* "
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

*This article is a stub. You can help GODUS Wiki by expanding it.*

100 Gems

**100 Gems** is a God Card that grants you 100 Gems.

## Acquisition and unlocking

One is acquired by collecting 25000 Wheat. It is unlocked when acquired.

## Note

At the time of this writing, this card does not appear in the Scrapbook.
Specialised Labor

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Specialised Labor

 File:Specialised Labor card.png
**Specialised Labor** is a Proficiency Period Science Card that increases the number of Farmers a field can support.

## Acquisition and unlocking

The card is acquired ...

Unlocking this card requires:

* 16 Seeds
* 6 Leather
* 3 Papyrus

## Details

Effect: Fields can support more Farmers

Leads to: Salt Farming.

Description:

Historically cooperating individuals would work together to perform common tasks. Labour was divided between members of society and they permanently specialised in those activities. This would lead to hierarchy and is the birth of the complex societies that we know today.
Longer Leash

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Longer Leash** is the 29th advancement card. It allows you to leash Followers with higher stamina.

## Acquisition and Unlocking

You need 50  to unlock the card. To use it you have to pay 24 .

## Card Text

Leashed Followers become invigorated and take far longer to tire.

## Advancement

* Previous Card: Spacious Abodes
* Next Card: Meteor Strikes
Fertile Women

**Fertile Women** is the 6th advancement card. It increases your birthrate of Followers  in Abodes by 5% per hour.

## Acquisition and Unlocking

You need 1000  to unlock the card. To use it costs - .

## Card Text

Your female Followers embrace motherhood and family life. Abodes and Settlements now produce new Followers faster.

## Advancement

* Previous Card: Superior Pickaxes
* Next Card: Virile Men
Plaster

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Plaster

**Plaster** is a Resource Card use to unlock Advance Cards in the Primitive Age.

## Details

Description:

Followers mixed dry powder with water to form a paste. This hardened to be used as a finishing material for coating Abodes.
Town Planning

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion because: "*Not relevant because cards don't exist anymore*"
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Town Planning

 File:Town Planning card.png
**Town Planning** is a Political Period Society Card that unlocks the ability to move Abodes.

## Acquisition and unlocking

The card is acquired upon collecting 1000 Wheat.

Unlocking this card requires:

* 8 Metal Axe
* 5 Platinum
* 12 Granite

## Details

Effect: Moving of Abodes unlocked

How to Use:

By clicking and holding you can move abodes around your world.

Leads to: ???