recursal/Fanatic-Fandom huggingface dataset:
TeraCom Banshee Launcher

This article is based on version 0.10.1.

## Description

TeraCom has equipped its Banshee launcher model with high grade reload and tube cooling systems, giving a significant boost to rate of fire. These unguided rockets, while slow, can do quite respectable damage even to fairly large ships.

## Location

TeraCom Banshee Launchers can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Anubis, Tau Prime
* Atalanta, Karman
* Bastion Station, Pultatis
* Belltower Station, Ariadus (Restricted)
* Bon Sebb, Zied
* Brooks, Arcturus
* Burnan, Scarlet
* Chriik, Lazuli
* Cornwal Ordinance, Undergate
* Crow, Corvus
* Crylo, Apez
* Dolmen, Pastor
* Dundrop Station, Botarn
* Dvaered High Command, Dvaer (Restricted)
* Eclipse Station, Daravon (Restricted)
* Em 1, Hakoi
* Europea, Tau Prime
* Excelcior, Procyon
* Fairfax Station, Zintar (Restricted)
* Fernando Station, Ogat (Restricted)
* Flach, Father's Pride
* Gamma Station, NGC-11718 (Restricted)
* Gath Station, Druss (Restricted)
* Geron, Goddard
* Godtra, Torg
* Golem, Palin
* Gorgate, Mirror
* Grandard, Ux
* Heii, Symm
* Heronus Orbital, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Hurne Station, Gutter
* Jaan, Cygnus
* Jankelo, Kansas
* Janko, Ariadus
* Jaxheen, Longbow
* Jermose, Zintar
* Laarss, Dvaer
* Lanze, Margarita
* Lorelei, Churchill
* M.K., Oberon
* Maatsu, Neon
* Madeleine Station, Waterhole (Restricted)
* Mannannan, Fidelis
* Manuel Station, Goddard
* Marauder Station, Millstone (Restricted)
* Marius Station, Raelid (Restricted)
* Maus Station, Maus (Restricted)
* Morgan Station, Farizel (Restricted)
* Myuirr Station, Radix (Restricted)
* New Haven, New Haven
* Omar, Millstone
* Onar, Blunderbuss
* Pauldur, Nixon
* Paxadon, Jackson
* Phosarrus, Hasselt
* Pokyos Station, Brendon (Restricted)
* Rockhardt, Paradox
* Rogan, Sirou
* Rostra, Straight Row
* Ruadan Bastion, Ruadan (Restricted)
* Scorpion Station, Hadosh (Restricted)
* Seanich, Delta Pavonis
* Sharak, Opal
* Silverstone, Symm
* Sirius Ordnance, Aesir (Restricted)
* Sroolu, An'ku
* Stalwart Station, Darkstone (Restricted)
* Taxumi IIIa, Taxumi (Restricted)
* Thymo, Sarcophagus
* Trevis Station, Duros (Restricted)
* Turawee, Sarcophagus
* Ummula, Ulysses
* Utsuwa, Blunderbuss
* Vinooso, Sleuth
* Vorca, Kretogg
* Waldar, Porro
* Wikon, Monogram
* Wonclock, Sylph
* Zalebus, Kansas
* Fury Station, Anger (If present)

* Protera Sigma, Protera

* Rikaina, Vean (Restricted)

* Sigma Station, Protera (Restricted)

## Information

* The TeraCom Banshee Launcher is an Impact weapon; Impact weapons do 20% less damage to shields and 15% extra damage to armour.
Scorpion Station

This article is based on version 0.9.1.

**Scorpion Station** is a space station in the Hadosh system. It is controlled by the Soromid.

## Description

Scorpion is hardly the most prestigious post for a Soromid captain to be assigned to, but the peace needs to be kept everywhere, even in Hadosh.

## Bar

The spacedock bar is a place to meet officers and make formal inquiries. It's not of much use for anything else.

## Outfitter

* Engines Medium
* High Tech Upgrades 2
* Missiles 1
* Missiles 2
* Plasma 2
* Soromid Elite Outfits
* Star Maps
* Systems Low

## Information

* Landing on Scorpion Station requires a standing of +50% with the Soromid; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Shiarta

This article is based on version 0.10.2.

**Shiarta** is a planet in the Eneguoz system. It is controlled by the Empire.

## Description

Where Oma is too hot, Shiarta is too cold for comfort. Still, the Empire is always in need of raw materials, and Shiarta is rich in same. Mining is done in a peculiar way with strong snow storms redepositing minerals on the surface and large insulated mobile collectors scraping them off and bringing them to delivery points.

## Bar

The spaceport bar sells only a select number of drinks. Like most mining worlds, there is not much in the way of luxury to be found on Shiarta. There is, however, one small piece of good news: ice cubes are free of charge.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Medium
* Laser 1
* Missiles 1
* Star Maps

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Schroedinger

This article is based on version 0.10.3.

## Description

The Schroedinger is primarily used as a reconnaissance vessel. It requires a skeleton crew due to its advanced automation subsystems, and its proprietary fuel tanks allow it to have range much greater than most ships. The downside is that the ship is extremely vulnerable to attack due to its light armour and low amount of weapons space. It is also equipped with a pair of Eraedon engines, making it highly manoeuvrable.

## Location

Schroedingers can be purchased at the following locations:

* Agino, Zintar
* Amhurst, Vauban
* Andors, Vost
* Anecu, Draygar
* Antica, Arcturus
* Antlejos V, Antlejos (If sufficiently upgraded)
* Arch Arai, Ruttwi
* Arcturus Gamma, Arcturus (Restricted)
* Atryssa, Za'lek
* Benedict, Tandar
* Brock, Gruz
* Caladan, Delta Pavonis
* Corax, Corvus
* Crow, Corvus
* Curie, Kohler
* Draconis Omega, Draconis
* Dumas Station, Baf (Restricted)
* Em 5, Hakoi
* Fuzka, Koralis
* Gerhart Station, Ganth
* Golem, Palin
* Grandard, Ux
* Griffin III, Griffin
* Grindstone Shipyards, Kraft
* HS-51, Hideyoshi's Star
* Halir, Gamma Polaris
* House Za'lek Central Station, Za'lek (Restricted)
* Ian, Nartur
* Janko, Ariadus
* Janus Station, Mural (Restricted)
* Jaxheen, Longbow
* Jemard, Kansas
* Jermose, Zintar
* Jorla, Regas
* Kan'ar, Urdads
* Marauder Station, Millstone (Restricted)
* Melendez Dome, Qex
* Mutris, Aesir (Restricted)
* Myonei, Cerberus
* Naga, Damien
* Nanek, Allous
* Neo Pomerania, Bedimann
* Norpin II, Norpin
* Odonga m1, Awowa
* Passir, Neon
* Phee, Vlexon
* Phosarrus, Hasselt
* Polaris Prime, Gamma Polaris
* Procyon Shipyards, Procyon
* Raptor Station, Wahri (Restricted)
* Rostra, Straight Row
* Samell, Druss
* Semper, Qex
* Sharak, Opal
* Silverstone, Symm
* Sinass, Vanir
* Sinclair, Massia
* Sirou Alpha, Sirou (Restricted)
* Sixbat Station, Zied
* Sollebor, Undergate
* Solpere, Palovi
* Stein, Stelman
* Stormgard, Jade
* Stormy, Eiger
* Suoer, Esker
* Three and a Half Kings, Hekaras
* Timu, Infinity
* Tori, Shickhaw
* Trincea, Urbanus
* Triton Station, Cygnus
* Tulla, Copernicus
* Vault, Mason
* Vennis, Gutter
* Wahri, Tomas
* Waldar, Porro
* Warnecke, Octavian
* Wellen, Valerie
* Worscha, Kyo
* Zaals, Sylph
* Zabween, Draconis
* Zalebus, Kansas
* Zaren, Palin
* Zhiru, Goddard
* Apik Shipyard, Apik

## Outfits

Schroedingers are equipped with the following outfits when purchased:

 Nexus Dart 150 Engine
Unicorp D-2 Light Plating
Rostra

This article is based on version 0.10.1.

**Rostra** is a planet in the Straight Row system. It is controlled by House Za'lek.

## Description

Rostra is another enclave core world. The Straight Row is the largest of the enclaves, but also the weakest, with a divided agenda and the burden of dealing with pirates trying to break into Za'lek space. As such, Rostra does not have quite the same amenities as the other enclave cores, and the intellectual elite here live here primarily to avoid the politics in other enclaves and the capital.

## Bar

This bar is loud and dirty with arguing researchers, drinking workers, and stressed out and overworked bar staff. Combined with the cramped quarters and mediocre service, the result is not likely to impress.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Beam 1
* Heavy Weapons 1
* High Tech Upgrades 1
* Ion 1
* Laser 1
* Low Tech Upgrades
* Missiles 2
* Plasma 1
* Star Maps
* Za'lek Outfits Low
* Za'lek Outfits Medium

## Shipyard

* Basic Civilian Ships
* Basic Trade Ships
* Light Civilian Combat Ships
* Za'lek Ships Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Semper

This article is based on version 0.9.1.

**Semper** is a planet in the Qex system. It is controlled by the Empire.

## Description

Though Semper is slightly on the poor side by Imperial standards, the people who live here at least have the comfort of tight Imperial security. For that reason, it is quite popular among immigrants into the Empire, who usually don't have the means to settle on the richer civilian worlds.

## Bar

Semper is an immigrant world, which is reflected in its spaceport bar. The design betrays influences from all over the galaxy, such as a holograph of a Dvaered cruiser, a Sirius crest on some of the furniture and even some Soromid-oriented drinks.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Low
* Hulls Medium
* Laser 2
* Star Maps
* Systems Low
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water

## Trivia

* Despite Semper being classified as an M-class, the image used is that of an O-class.
Sevlow

This article is based on version 0.9.2.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

**Sevlow** is a planet in the Flow system. It is controlled by the Thurion.

## Description

Sevlow is one of the few truly inhabited Thurian worlds. Sevlow is an uneventful planet, as it serves primarily as an agricultural world producing algae, and as a living place for biological Thurions.

## Bar

This bar is crowded with biological Thurions socializing and drinking non-alcoholic beverages. Just like every other Thurion bar, no alcohol is sold as that is believed to damage the brain.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Shariff Station

This article is based on version 0.9.0.

**Shariff Station** is a space station in the Dakron system. It is controlled by House Dvaered.

## Description

For being a Dvaered military base, Shariff Station has it tough. This close to Frontier space, the station is a popular target for FLF raids, and despite the many extra security measures that have been implemented in the past cycles, the losses continue to pile up.

## Information

* Landing on Shariff Station requires a standing of +50% with House Dvaered; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Trader

This article is based on version 0.10.1.

**Traders** are a minor faction in Naev.

## Information

Trader ships can be seen in the territory of almost every faction, but they are generally most prominent in star systems that are marked as Trade Lanes. When Trader ships are attacked, they can send a distress call that attracts the attention of other ships.

## Ships

* Armoured Transport: Rhino
* Bulk Freighter: Zebra
* Courier: Koala, Quicksilver
* Interceptor: Shark
* Freighter: Mule
* Yacht: Llama

## Notes

* Players start with a +0% standing with the Traders; this cannot be changed in regular gameplay.
* Trader Presence is combined with Independent Presence in the Star Map, but not in the System Map.
Thurion Apprehension

This article is based on version 0.10.1.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

## Statistics

### Stat Modifiers

* +15% Nebula Resistance
* +30% Concealment
* +15% Shield Regeneration
* +10% Shield Strength

## Outfit Slots

### Weapon Slots

* 2 Large Weapon Slots
* 1 Medium Weapon/Fighter Bays Slot

### Utility Slots

* 1 Medium Core Systems Slot
* 1 Medium Accessory Slot
* 3 Large Utility Slots
* 2 Medium Utility Slots

### Structure Slots

* 1 Medium Engines Slot
* 1 Medium Hull Modifications Slot
* 2 Large Structure Slots
* 1 Medium Structure Slot

## Location

Thurion Apprehensions can be purchased at the following locations:

* Rikaina, Vean (Restricted)
* Sabe, Nava
* Sixbat Station, Zied

## Outfits

Thurion Apprehensions are equipped with the following outfits when purchased:

 Unicorp Falcon 1300 Engine
Unicorp D-24 Medium Plating
Sirou Enclave

This article is based on version 0.11.0.

**Sirou Enclave** is a space station in the Sirou system. It is controlled by the Empire.

## Information

Sirou Enclave is a bastion of Imperial control in this sector. Given Sirou's proximity to the Imperial capital, it makes sense to have such a heavily reinforced station so close. The station is relatively new, with modern facilities all around following the latest of Imperial standardized design patterns.

## Bar

The bar still smells of disinfectant and industrial equipment. Massive, yet quiet air scrubbers keep the air clean, no matter how much cigar smoke the Imperial officers here can throw at it. It's a popular stopping point for traders and Imperial soldiers alike.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Empire Elite Outfits
* Engines Cargo
* Engines Medium
* Heavy Weapons 1
* High Tech Upgrades 1
* Hulls High
* Ion 1
* Ion 3
* Kinetic 1
* Kinetic 3
* Laser 1
* Laser 2
* Low Tech Upgrades
* Missiles 1
* Plasma 1
* Star Maps
* Systems Medium

## Shipyard

* Basic Civilian Ships
* Bulk Trade Ships
* Empire Ships Small
* Empire Ships Medium
* Light Civilian Combat Ships

## Information

* Landing on Sirou Enclave requires a standing of +50% with the Empire; this cannot be bypassed through bribery at any standing.
Secundus Station

This article is based on version 0.9.0.

**Secundus Station** is an Independent space station in the Doranthex system.

## Description

This old, rusty station has been mostly abandoned, but a handful of dedicated individuals continue to keep it running. It has been rumoured that the maintainers of the station have connections to pirates, but no such connection has been proven and the local Dvaered officials don't seem to care anyway.
Perlevis Cortex I

This article is based on version 0.10.4.

## Description

The shell is a Soromid bioship's natural protection, equivalent to hulls of synthetic ships. The shell is responsible both for protecting the organism's internal organs and for creating camouflage to reduce the risk of being detected by hostiles. All shells start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Perlevis Cortex I outfits are automatically equipped on purchased Soromid Brigand bioships.

## Information

* Bioship outfits can only be used by Soromid bioships and cannot be removed.
Stormgard

This article is based on version 0.9.0.

**Stormgard** is a planet in the Jade system. It is controlled by the Empire.

## Description

Stormgard is, despite it's harsh, icy environment, a heavily populated world. This is because several elements of the emperor's family has made this world their home, and inevitably that means that imperial bureaucrats, courtiers, and general hangers-on are going to move here too. Industry is a popular pastime here, with the valuable minerals hiding beneath the ice sheets.

## Bar

This bar is warm and cozy despite the howling winds outside. Windows show off the breathtaking view of the sunlight reflecting off the ice crystals.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Heavy Weapons 1
* Ion 1
* Laser 1
* Laser 2
* Low Tech Upgrades
* Missiles 1
* Plasma 1
* Star Maps
* Systems Low
* Systems High

## Shipyard

* Basic Civilian Ships
* Basic Trade Ships
* Bulk Trade Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Ruadan Station

This article is based on version 0.9.0.

**Ruadan Station** is a space station in the Ruadan system. It is controlled by House Za'lek.

## Information

This simple station serves as a refuel depot for those ships that do not have security clearance to land on Ruadan Prime or Ruadan Bastion. There is precious little else of interest here.
Star Maps

This article is based on version 0.10.1.
This page shows the maps that will be added to worlds or stations with "Star Maps" in their techs.

## Other Outfits

### Maps

* Local System Map
* Map: Dvaered Core
* Map: Dvaered-Soromid Trade Route
* Map: Empire Core
* Map: Nebula Edge
* Map: Sirian Border Systems
* Map: Sirius Core
* Map: Sol
* Map: The Frontier
* Map: Za'lek Core
Tricon Zephyr Engine

This article is based on version 0.10.4.

## Description

For light vessel pilots who demand unparalleled performance, Tricon's Zephyr is the engine of choice. Its best-in-class handling does come with the caveat of markedly increased power consumption, but those flying with Tricon engines can usually afford the requisite reactor upgrades.

## Location

Tricon Zephyr Engine outfits can be purchased at the following locations:

* Ambre, Pudas
* Arcturus Gamma, Arcturus
* Bedimann Shipyards, Bedimann
* Bolero, Delta Polaris
* Bon Sebb, Zied
* Caladan, Delta Pavonis
* Dolmen, Pastor
* Dvaer Prime, Dvaer
* Excelcior, Procyon
* Flach, Father's Pride
* Grandard, Ux
* Harnaar, Stint
* House Za'lek Central Station, Za'lek
* Huan'xi, Rhu
* Lorelei, Churchill
* Manis, Modus Manis
* Megas, Maus
* New Haven, New Haven
* Percola, Moordra
* Phee, Vlexon
* Ruadan Prime, Ruadan
* Sanchez, Teller
* Skater, Pisces Prime
* Vorca, Kretogg
* Warden's End, Kretogg
* Warnecke, Octavian
* Wikon, Monogram
* Ekta Station, Ekta

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna

## Information

* Tricon Engines tend to have the highest or second-highest bonuses to Thrust, Maximum Speed, and Turn Rate; in exchange, they are more expensive, use more energy, and have a higher mass.
Stinger Organ III

This article is based on version 0.9.2.

## Description

The BioPlasma Stinger is the most basic organic weaponry available, and one of the most common. While it is not especially powerful, it is prized for its reliability and low cognitive requirements. This organ has reached Stage X, its full potential.

## Location

BioPlasma Stinger Stage X outfits can be purchased at the following locations:

* Bon Sebb, Zied
Sirian Border Systems

This article is based on version 0.10.1.

## Description

This map contains the systems that lead to Sirius controlled space.

## Location

This map can be purchased at the following locations:

## Information

When purchased, this map reveals the following systems, assets, and jump points:

* Esker
	+ Nougat Jump Point
	+ Esker I
	+ Esker II
	+ Esker IV
	+ Fyruse Station
	+ Madria
	+ Suoer

* Eye of Night
	+ Fidelis Jump Point
	+ Eye of Night I
	+ Eye of Night II
	+ Eye of Night III
	+ Inios Station
	+ Traal

* Pike
	+ Atlantis Jump Point
	+ Coral Station
	+ Ohon
	+ Pike I
Reactor Class III

This article is based on version 0.10.4.

## Description

The immense class III reactor provides enough power for nearly anything. The technology used in this reactor is particularly groundbreaking, with the best energy density of the three reactor classes. The huge size of the class III results in it only fitting comfortably on large vessels, though its energy output would be excessive for anything less.

## Location

Reactor Class III outfits can be purchased at the following locations:

* Agino, Zintar
* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Bon Sebb, Zied
* Burnan, Scarlet
* Darkshed, Alteris
* Excelcior, Procyon
* Fairfax Station, Zintar (Restricted)
* Fort Sirius, Vanir (Restricted)
* Fort Voproid, Voproid (Restricted)
* Gamma Station, NGC-11718 (Restricted)
* Gorgate, Mirror
* Hartwell Station, Father's Pride (Restricted)
* Heronus Orbital, Uridhrion (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Jaxheen, Longbow
* Jeronon, Stint
* Melendez Dome, Qex
* Memory of Sorom, Feye (Restricted)
* Minerva Station, Limbo
* Moorline Station, Moor (Restricted)
* Nanek, Allous
* Nocalin, Malebolge
* Paxadon, Jackson
* Phosarrus, Hasselt
* Polaris Prime, Gamma Polaris
* Rogan, Sirou
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Scorpion Station, Hadosh (Restricted)
* Sirius Ordnance, Aesir (Restricted)
* Stein, Stelman
* Stormy, Eiger
* Tesla Station, Xeric (Restricted)
* Ummula, Ulysses
* Wonclock, Sylph
* Zalebus, Kansas
* Ekta Station, Ekta

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Weapons Ionizer

This article is based on version 0.10.4.

## Description

The weapons ionizer works on the principle of diverting massive amounts of weapon energy to an ion field generator. While energy usage increases and damage output significantly decreases, the ion field allows conventional weapons to do ionizing damage while the outfit is active. It is designed to automatically activate when the target's armour is below 50%, but can also be triggered manually.

## Location

Weapons Ionizer outfits can be purchased at the following locations:
Soromid Reaver

This article is based on version 0.10.4.

## Description

Reavers are often found at the forefront of Soromid military engagements. Their good speed and maneuverability are compounded by their durability, making the Reaver one of the most effective heavy fighters in the galaxy.

## Location

Soromid Reavers can be purchased at the following locations:

* Agino, Zintar
* Beene, Shikima
* Belltower Station, Ariadus (Restricted)
* Benedict, Tandar
* Corax, Corvus
* Crow, Corvus
* Flach, Father's Pride
* Hartwell Station, Father's Pride (Restricted)
* Heronus, Uridhrion (Restricted)
* Janko, Ariadus
* Jaxheen, Longbow
* Jermose, Zintar
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Myonei, Cerberus
* Nocalin, Malebolge
* Phosarrus, Hasselt
* Raptor Station, Wahri (Restricted)
* Sharak, Opal
* Silverstone, Symm
* Sixbat Station, Zied
* Taxumi IIIa, Taxumi (Restricted)
* Turawee, Sarcophagus
* Warei, Point Zero
* Zalebus, Kansas

## Outfits

Soromid Reavers are equipped with the following outfits when purchased:

 Laevis Gene Drive I
Laevis Cortex I
Razor Turret MK1

This article is based on version 0.10.4.

## Description

Razor Turrets are popular among traders. Their high damage against shields is a great deterrent against attackers because nothing puts a space pilot on edge like their shields rapidly coming down.

## Location

Razor Turret MK1 outfits can be purchased at the following locations:

## Information

* The Razor Turret MK1 is an Ion weapon, which deals 20% less damage to ship armor and 30% more damage to ship shielding.
Goons

**Goons** are one-eyed, two-legged robotic guards that serve the Cogs. Their defining feature is a searchlight projected out of their heads, which causes damage to Toons if they enter their sight range. The Goon will then be disabled for 2 turns for the Toons to get out of their way, or to stomp on and disable.

They can be stunned by creeping to their sides or back, and walking on the same tile as them, causing the Toon to jump on their heads. Goons can only be destroyed with either a Safe in the Cashbot Vault CFO fight, or with an Iron Fist Sprocket.

Goons only appear in Cog Headquarters, most notably in facilities such as the Sellbot Factory, Cashbot Mint and District Attorney's Office. Numerous types of Goons exist, each with their own set of strategies, behavioral patterns and damage.

## Small Goons

Small Goons are characterised by a green or yellow helmet. They are the fastest moving Goons, and can take 3 actions per turn: moving forward 2 spaces, or turning 90 degrees to the left or the right.

Goons will not turn more than twice per turn. Stomping on them stuns them for 2 turns; and when Goons recover, one of their actions in the recovery turn is skipped, leaving them with 2 actions on that turn.

Sellbot Factory
 Yellow
Sellbot Aerodrome

## Large Goons

Large Goons are characterised by an orange or red helmet. They are slow moving Goons, dealing heavy damage, and can take 2 actions per turn: moving forward 2 spaces, or turning 90 degrees to the left or the right.

With the exception of the Giant Goon, they can be stomped on without elevation advantages, but can only be stunned for 1 turn. When Goons recover, one of their actions in the recovery turn is skipped, leaving them with 1 action on that turn.

 Red
 Purple
 Blue, Officer Cap

## Two-Eyed Goons

Unique to the Sellbot Aerodrome are the presence of two-eyed Goons; Goons with eyes placed 180 deg apart from each other. These two-eyed Goons rotate their sight range with every step they take by 90 degrees, making them very difficult to step on without getting caught in their spotlight.

They can take 2 actions per turn: moving forward 2 spaces, or turning 90 degrees to the left or the right. Stomping on them stuns them for 2 turns; and when Goons recover, one of their actions in the recovery turn is skipped, leaving them with 1 action on that turn.

 Red

## Goon Balloons

Also unique to the Sellbot Aerodrome are Goon Balloons, ominous grey hot air balloons that patrol the area. Goon Balloons always move in a set pattern at 3 squares per turn, but cast a large 3 x 3 square spotlight as they move. Getting caught in the spotlight deals 10 - 20 damage to the player's Laff, but also raises an alarm that forces a Cog fight. Once the Cog fight is over, the Goon Balloon is disabled for 2 turns.

Unlike other Goons, Goon Balloons cannot be stomped on or removed from play.
Zepei

This article is based on version 0.10.2.

**Zepei** is a planet in the Sergio Vix system. It is controlled by the Soromid.

## Description

Zepei has a modest native population, and a sizeable non-permanent population. The surface of the planet is covered with holiday resorts, nature parks and outdoor sports areas. Most of the vacation goers are Soromid. Non-modified humans would find the recreational activities too rough for comfort.

## Bar

The spaceport bar is not frequented much. The Soromid who come here on vacation typically go straight to the terminals, and they constitute most of the spaceport's traffic. The bar is used only by the captains of the supply and trade ships that land on Zeppei.

## Outfitter

* Basic Outfits 1
* Engines Low
* Engines Medium
* Hulls Medium
* Missiles 1
* Star Maps
* Systems High

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Vacuum Cleaner?

This article is based on version 0.10.4.
Spoiler warning!This page contains spoilers. Read at your own risk.

## Description

Found on a Four Winds fighter that was carrying a Ragnarok beam. It seems to increase the performance of your engine when the ship's mass is high. It is most certainly not an actual vacuum cleaner, but you don't know this outfit's real name.

## Location

The Vacuum Cleaner? outfit can be found by boarding a Four Winds Lancelot before the end of the Shadow Vigil mission.
Vulcan Gun

This article is based on version 0.10.4.

## Description

The Vulcan Gun improves over the Gauss Gun with increased range and damage, achieved by using a heavier calibre ammunition. A skilled pilot can wreak some serious havoc even to medium-sized vessels with a pair of Vulcan Guns installed on their ship.

## Location

Vulcan Gun outfits can be purchased at the following locations:

* Anubis, Tau Prime
* Bon Sebb, Zied
* Brock, Gruz
* Donnar, Klantar
* Dvaer Prime, Dvaer
* Dvaered High Command, Dvaer (Restricted)
* Eclipse Station, Daravon (Restricted)
* Fernando Station, Ogat (Restricted)
* Ginni, Tarsus
* Godtra, Torg
* Golem, Palin
* Greis, Blunderbuss
* Mannannan, Fidelis
* Marauder Station, Millstone (Restricted)
* Maus Station, Maus (Restricted)
* Morgan Station, Farizel (Restricted)
* Nanek, Allous
* Odonga m1, Awowa
* Omar, Millstone
* Onar, Blunderbuss
* Sanchez, Teller
* Stalwart Station, Darkstone (Restricted)
* Sudra, Pudas
* Timu, Infinity
* Totoran, Beeklo
* Trincea, Urbanus
* Vercingetorix, Vandal
* Warden's End, Kretogg
* Zaren, Palin
* Fury Station, Anger (If present)

## Information

* The Vulcan Gun is an Impact weapon; Impact weapons do 20% less damage to shields and 15% extra damage to armour.
Three and a Half Kings

This article is based on version 0.10.1.

**Three and a Half Kings** is a space station that orbits Hekaras IV in the Hekaras system. It is controlled by the Empire.

## Description

It's a nickname, of course. How could it not be? Trouble is, nobody remembers where the name came from, and, bizarrely, there are no records of the station's original name. It's quite a famous story, both within Hekaras and elsewhere. Meanwhile, all involved simply call it Three and a Half Kings. It seems to work for them. Despite the curious name, Three and a Half Kings is a fairly unremarkable station, offering its services to ships that pass by.

## Bar

This is a typical station-side bar. It has viewports looking into space, which are of course ignored by everyone, since anyone who comes to a station like this has seen all the space they could possibly want to.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Laser 1
* Laser 2
* Low Tech Upgrades
* Missiles 1
* Star Maps

## Shipyard

* Basic Civilian Ships
* Empire Ships Small
* Light Civilian Combat Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
The Frontier Council

This article is based on version 0.11.0.

**The Frontier Council** is a space station in the Gilligan's Light system. It is controlled by the Frontier Alliance.

## Description

This is the seat of the Frontier Council, the over-arching political body representing the Frontier to the rest of the galaxy. While the Council does not rule the Frontier worlds as such, it does set region-wide policies such as trade taxes and constitutional standards.
Thurion Ingenuity

This article is based on version 0.10.1.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

## Description

The Thurion Ingenuity is a fighter built for survival. Like all Thurian ships, it puts defensive capabilities first and offensive capabilities second. However, by no means is the Ingenuity a poor combat craft. It is capable of staying in combat and slugging it out, and when things get too hot, it can quickly retreat to recharge and regenerate. Also, like every Thurian ship, the electronics are well above average.

## Location

The Thurion Ingenuity can be purchased at the following locations:

* Rikaina, Vean (Restricted)
* Sabe, Nava
* Sixbat Station, Zied
* SY-19, Vean
* SY-159, Aet
* SY-237, Rauthia
* SY-256, Aet
* SY-314, Seport
* SY-413, Rauthia
* SY-612, Rotide
* SY-894, Tobanna
* SY-920, Tobanna
* SY-1025, Rotide
* SY-1206, Tobanna

## Outfits

The Thurion Ingenuity is equipped with the following outfits when purchased:

 Unicorp Hawk 350 Engine
Unicorp D-4 Light Plating
Valt

This article is based on version 0.9.0.

**Valt** is a planet in the Tarsus system. It is controlled by House Dvaered.

## Description

Valt is recent home to a Dvaered mining colony. An utterly inhospitable world, the extremely thin atmosphere makes the surface highly dangerous due to its perpetual bombardment by asteroids and solar radiation. The colony is situated nearly a kilometre below the planet's surface, in an immense, resource-rich cavern.

## Bar

The Valt spaceport bar is nothing special. It's rather clean for a Dvaered bar, though that may speak more about the small size of the settlement than the pride the proprietor takes in keeping his establishment clean.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Thurion Core

This article is based on version 0.10.1.
Spoiler warning!This page contains spoilers. Read at your own risk.

The following content contains spoilers. Read at your own risk.

## Description

This map provides the hidden route to the Thurion core systems outside of the Nebula.

## Location

This map can be purchased at the following locations:

* Bon Sebb, Zied
* Rikaina, Vean (Restricted)
* Sabe, Nava
* SY-19, Vean
* SY-159, Aet
* SY-237, Rauthia
* SY-256, Aet
* SY-314, Seport
* SY-413, Rauthia
* SY-612, Rotide
* SY-894, Tobanna
* SY-920, Tobanna
* SY-1025, Rotide
* SY-1206, Tobanna

## Information

When purchased, this map reveals the following locations and jump points:

* Aesria
	+ Flow Jump Point
	+ Tempus Jump Point
	+ Vean Jump Point

* Booster
	+ Katami Jump Point
	+ Metsys Jump Point

* Flow
	+ Aesria Jump Point
	+ Vean Jump Point
	+ HS-54
	+ Kaira
	+ Nasano
	+ NS-27
	+ Sevlow

* Katami
	+ Booster Jump Point
	+ Tempus Hidden Jump Point

* Metsys
	+ Booster Jump Point

* Nava
	+ Vean Jump Point
	+ Anya
	+ HS-37
	+ Kaso
	+ NS-1
	+ NS-42
	+ Nava I
	+ Sabe

* Tempus
	+ Aesria Jump Point
	+ Katami Jump Point

* Vean
	+ Aesria Jump Point
	+ Flow Jump Point
	+ Nava Jump Point
	+ HS-24
	+ NS-63
	+ SY-19
	+ Vean I
	+ Vean II
Zembla Shakar

This article is based on version 0.10.2.

**Zembla Shakar** is a planet in the Shakar system. It is controlled by the Empire.

## Description

Zembla Shakar is like a resort for the elite within the Shakar system. The people who live here live on gigantic estates that they usually haven't seen all of. Most of the planet is off-limits to offworlders, and most traffic to the planet consists of imports of luxury goods and exports of waste products.

## Bar

The bar is where traders wait until their cargo is loaded and unloaded. Pilots who come here expecting a glimpse of the rich lands that cover the surface of the planet will be disappointed, as there is very little to see here.

## Outfitter

* Basic Outfits 2
* Engines Low
* Hulls Low
* Hulls Medium
* Laser 1
* Star Maps
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Tesla Station

This article is based on version 0.10.1.

**Tesla Station** is a space station in the Xeric system. It is controlled by House Za'lek.

## Description

Tesla Station is the centre of operations for the Xeric experimental weapons testing site. Many high energy physics researchers flock over for the easier chances of funding, and more importantly, the ability to perform high energy physics experiments with little or no ethics committee oversight. The result is that the base feels no real different from any large Za'lek research centre or university.

## Bar

The bar is very lively, filled with physics researchers discussing the results of the latest experiments and research directions. From how crowded the bar is, you get the impression that most of the researchers rather converse here than the cramped research rooms. The walls all being whiteboards helps keep the atmosphere tense, more so than than holopanels. There is a prominent sign behind the counter that says "7 periods since the last accident" with a sticky note underneath that says "thanks fred".

## Outfitter

* Beam 2
* High Tech Upgrades 2
* Za'lek Outfits Low
* Za'lek Outfits Medium
* Za'lek Outfits High

## Information

* Landing on Tesla Station requires a standing of +50% with House Za'lek; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.

## Trivia

* Though most space stations are given numerical classes, Tesla Station is said to be I-class, a class usually given to planets.
Shield Capacitor III

This article is based on version 0.10.4.

## Description

A heavy duty shield enhancer for ships that face combat on a regular basis.

## Location

Shield Capacitor III outfits can be purchased at the following locations:

* Agino, Zintar
* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Bon Sebb, Zied
* Burnan, Scarlet
* Darkshed, Alteris
* Excelcior, Procyon
* Fairfax Station, Zintar (Restricted)
* Fort Sirius, Vanir (Restricted)
* Fort Voproid, Voproid (Restricted)
* Gamma Station, NGC-11718 (Restricted)
* Gorgate, Mirror
* Hartwell Station, Father's Pride (Restricted)
* Heronus Orbital, Uridhrion (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Jaxheen, Longbow
* Jeronon, Stint
* Melendez Dome, Qex
* Memory of Sorom, Feye (Restricted)
* Minerva Station, Limbo
* Moorline Station, Moor (Restricted)
* Nanek, Allous
* Nocalin, Malebolge
* Paxadon, Jackson
* Phosarrus, Hasselt
* Polaris Prime, Gamma Polaris
* Rogan, Sirou
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Scorpion Station, Hadosh (Restricted)
* Sirius Ordnance, Aesir (Restricted)
* Stein, Stelman
* Stormy, Eiger
* Tesla Station, Xeric (Restricted)
* Ummula, Ulysses
* Wonclock, Sylph
* Zalebus, Kansas
* Ekta Station, Ekta

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Ruadan

This article is based on version 0.9.1.

## Ruadan

### Presence

Za'lek: 741
Independent: 467
Trader: 450

## Services

### Blackmarket

No

**Ruadan** is a star system that serves as the capital system of House Za'lek.

## System

* Ruadan Bastion (Restricted)
* Ruadan Gamma
* Ruadan II
* Ruadan J-1
* Ruadan J-2
* Ruadan Prime (Restricted)
* Ruadan Secundus
* Ruadan Station

## Jumps

* Damien
* Vauban
* Woreck
Tricon Cyclone Engine

This article is based on version 0.10.4.

## Description

Tricon's Cyclone engine upholds the corporation's reputation for premium engines with superb performance. Many large navies and wealthier mercenaries employ the Cyclone in their corvettes.

## Location

Tricon Cyclone Engine outfits can be purchased at the following locations:

* Ambre, Pudas
* Arcturus Gamma, Arcturus
* Bedimann Shipyards, Bedimann
* Bolero, Delta Polaris
* Bon Sebb, Zied
* Caladan, Delta Pavonis
* Dolmen, Pastor
* Dvaer Prime, Dvaer
* Excelcior, Procyon
* Flach, Father's Pride
* Grandard, Ux
* Harnaar, Stint
* House Za'lek Central Station, Za'lek
* Huan'xi, Rhu
* Lorelei, Churchill
* Manis, Modus Manis
* Megas, Maus
* New Haven, New Haven
* Percola, Moordra
* Phee, Vlexon
* Ruadan Prime, Ruadan
* Sanchez, Teller
* Skater, Pisces Prime
* Vorca, Kretogg
* Warden's End, Kretogg
* Warnecke, Octavian
* Wikon, Monogram
* Ekta Station, Ekta

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Wildwood Station

This article is based on version 0.10.2.

**Wildwood Station** is a space station in the Pilatis system. It is controlled by the Soromid.

## Information

Almost anyone who seeks to travel from Dvaered to Soromid space, or the other way around, stops by Wildwood on the way. It's a long haul and Wildwood is one of the sparse providers of refueling along the route. While mainly a commercially oriented installation, Wildwood is also home to a small Soromid military outpost. The ships stationed here provide a bare minimum of protection to the traffic that passes through the system.

## Bar

Ships need fuel, so do their captains. Wildwood's spacedock bar, though modest, offers visiting captains a respectable choice in beverages and pastimes before they have to move on.
Vigilance Station

This article is based on version 0.10.1.

**Vigilance Station** is a space station in the Procyon system. It is controlled by House Za'lek.

## Description

Vigilance Station is the defence centre for Procyon. Unusually for a Za'lek military asset, it is well-supplied and cared for, with the staff being ready at a moment's notice to come to Procyon's aid.

## Bar

This bar is simple and clean. Every inch a military establishment.

## Outfitter

* Basic Outfits 1
* Beam 2
* Engines Low
* Engines Medium
* Heavy Weapons 1
* High Tech Upgrades 1
* Hulls Low
* Hulls Medium
* Ion 1
* Ion 2
* Kinetic 1
* Laser 1
* Laser 2
* Low Tech Upgrades
* Missiles 1
* Plasma 1
* Star Maps
* Systems Medium
* Systems High
* Systems Elite
* Za'lek Outfits Low

## Shipyard

* Light Civilian Combat Ships
* Za'lek Ships Medium

## Information

* Landing on Vigilance Station requires a standing of +50% with House Za'lek; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Vixilium

This article is based on version 0.10.2.

## Description

Originally known as Ghost Ore given the how hard it was originally for sensors and even the naked eye to detect until the advent of quantum photography, due to the low presence of standard matter. While prized in artist creation, the superb quantum and quasi-matter properties have led to a surge in demand throughout the galaxy, especially in cryptographic and security applications.

## Location

Vixilium can be obtained from asteroids in the following star systems:

* Acheron
* Amatiri
* Arcanis
* Bastion
* Blunderbuss
* C-14
* C-59
* Defa
* Diadem
* Doranthex
* Dust
* Fury
* Hades
* Jommel
* Mason
* NGC-4771
* NGC-8468
* NGC-13798
* NGC-14479
* Surano
* Vedalus

## Information

* The price of Vixilium is constant and does not change.
* Vixilium can potentially be obtained from the 'Derelict' event as long as the player's fleet has more than 10 tons of cargo space free.
* Vixilium can be traded to the Dvaered Boss in Dvaer, the Empire Administrator in Gamma Polaris, the Sirius Shepherd in Kiwi, the Soromid Chief in Feye, or the Za'lek Supervisor in Ruadan for 3,120 credits per ton.
Thurion

This article is based on version 0.10.4.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

*"The Thurion are a mysterious faction located deep in the Nebula. They seem to be out of touch with the external world."*

― Standings screen

The **Thurion** are a faction in Naev.

## Overview

Unlike the rest of the known galaxy, the Thurion were largely unaffected by the Incident; they currently live to the north of the Sol nebula, which serves as a barrier between them and the rest of the galaxy.

The Thurion are divided into biological Thurion and Uploaded Thurion. When biological Thurion are older, assuming that they do not have any brain damage, they can choose to upload themselves to the Thurion network, which grants them immortality.

The Thurion have ships which are able to traverse the Sol nebula; because of this ability, the Thurion were able to establish several shipyards in the nebula. The Thurion also occasionally traverse outside of the nebula; while the existence of the Thurion largely remains unknown, these voyages have resulted in rumors of ghost ships in the nebula.

## Ships

* Armoured Transport: Thurion Taciturnity
* Interceptor: Thurion Perspicacity
* Fighter: Thurion Ingenuity
* Bomber: Thurion Scintillation
* Corvette: Thurion Virtuosity
* Destroyer: Thurion Apprehension
* Battleship: Thurion Certitude
Za'lek Light Drone Bay

This article is based on version 0.10.4.

## Description

This bay is built to launch a swarm of Za'lek Light Drones. The drones are expendable, but in numbers they excel at clearing enemy light craft. It comes with all the devices required for the maintenance and flight of the drones.

## Location

Za'lek Light Drone Bay outfits can be purchased at the following locations:

* Bedimann Shipyards, Bedimann (Restricted)
* Bon Sebb, Zied
* Excelcior, Procyon
* House Za'lek Central Station, Za'lek (Restricted)
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Tesla Station, Xeric (Restricted)
* Warnecke, Octavian
Utsuwa

This article is based on version 0.9.1.

**Utsuwa** is a planet in the Blunderbuss system. It is controlled by House Dvaered.

## Description

Many people who live in the Empire think of the Dvaered as unsophisticated, brawny louts who spend all day down in the mines and all night picking fights with each other. This is a stereotype, and it's hardly a fair description of Dvaered society as a whole, but it happens to be absolutely accurate when it comes to the Dvaereds on Utsuwa. The colony on this planet is a full-time mining operation, and all who live on Utsuwa work in the mining industry or its peripherals. Needless to say, House Dvaered gets a significant amount of its raw resources from here.

## Bar

This bar is a miner's bar, alpha and omega. Virtually all its patrons are miners, and they do what miners do, which is drink, fight, and talk about miner things. Fortunately, the owner of the bar is considerate to outside visitors, so in addition to Miner's Ale, Miner's Vodka, Miner's Whiskey and Bloody Miners you can also order a light beer, which has a little wooden miner's pickaxe in it.

## Outfitter

* Basic Outfits 1
* Kinetic 1
* Missiles 2
* Star Maps

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Vao Vos

This article is based on version 0.9.1.

**Vao Vos** is a planet in the Ulysses system. It is controlled by House Sirius.

## Description

The Ulysses system is fairly close to the Sirian core, and the Sirian core always needs more energy. Vao Vos is a hot planet that orbits its sun rather closely, which makes it a suitable place to generate lots of power and package it up into high-efficiency power cells.

## Bar

Vao Vos' surface is mostly in a liquid state, even on the dark side. The local colonists have learned to deal with their environment, but many space traders aren't used to conditions like that. This spaceport bar is built right on top of a lava field, or rather, right into it. The facility is partially submerged, which is clearly visible from the viewports. It often makes offworld visitors uneasy, which is undoubtedly what the designers had in mind.
Tummalin

This article is based on version 0.9.0.

**Tummalin** is a moon that orbits Longbow III in the Longbow system. It is controlled by the Soromid.

## Description

Tummalin is the base of operations of a small mining company. Its primary, Longbow III, is rich in various unusual substances. However, the planet itself is far too unstable to permit a permanent presence, so all mining operations are carried out with mobile harvester ships. It's dangerous work, but as long as there's a market there will always be someone willing to do it.

## Bar

The bar has a window that looks out over the main docks for the harvester ships that the miners use to collect resources from the planet below. The ships are ugly and battered, but they are always kept in prime working condition. A malfunction on the surface of Longbow III can quickly lead to the deaths of all crew.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Za'lek Mammon

This article is based on version 0.10.4.

## Description

While House Za'lek relies on drones for most everything, their limited fuel make them inadequate for performing long-distance transportation. To overcome this limitation, the Mammon Bulk Freighter was developed. It has large amounts of storage space, able to fit entire mobile research centres inside. Like most House Za'lek ships, the armour plating is fairly weak, although it is partially made up for by the advanced shield technology. However, the standard strategy is to rely on drones for fighting while making a getaway.

## Location

The Za'lek Mammon can be purchased at the following locations:

* Bedimann Shipyards, Bedimann (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Procyon Shipyards, Procyon
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Sixbat Station, Zied

## Outfits

The Za'lek Mammon is equipped with the following outfits when purchased:

 Nexus Bolt 3500 Engine
Unicorp D-48 Heavy Plating