recursal/Fanatic-Fandom huggingface dataset:
Buildings

* Buildings
* Deeds

There are several buildings in Dinkum. NPCs will visit the Island once the Visiting Site Deed has been placed. This allows them to set up a temporary tent where they will only stay on the Island for one day and leave the next. Another NPC, or the same one, will visit the day after. There is no pattern to when they will visit the island so it's all based on RNG. While they are visiting, their shop is limited on what they sell until they have a building on the Island they can move into and have space for more items.

After an NPC has arrived, the player will need to communicate and complete tasks for them to gain Friendship Level - this allows the NPC to consider moving onto the Island which then they will provide  Fletch with a Deed available for purchase.

 John is the first NPC that will visit and move onto the Island. His deed will allow the player to place, build, then access his shop John's Goods along with many more tools to purchase and a Scale the player can place items they carry which can't go into the inventory.

## Building Sizes

Here is a chart to assist with planning out building placement.

## Moving a Building

After a building has been placed and constructed, the player can request to **Move a Building** by talking to Fletch **"about the town"**. The player will receive a Deed that allows the building to be placed in a new spot and orientation. Moving a building will put the town  25,000 in debt.Deeds allow you to place permanent structures on your island which are unlocked through different requirements. Once a deed is unlocked, the owner of the island (game host only in Multiplayer) can request a deed from Fletch. Requesting a deed will add an amount to the town debt which will diminish over time or can be paid off quickly. In order to be able to receive a deed from Fletch, you must have no outstanding town debt. NPCs may pay a small amount of the debt off.

The owner of the island (host) is to place the location of the deed and building materials, if needed. After the building is constructed, the player can request to **Move a Building** by talking to Fletch **"about the town"**. The player will receive a Deed that allows the building to be placed in a new spot and orientation. Moving a building will put the town  25,000 in debt.

## Moving a Building

To move a building, visit Fletch, select *Lets talk about the town* and *I want to move a building*.

* The deed list provided is for the buildings currently in the town. Select the one to relocate.
* Relocating a building will put the town  25,000 in debt.
* Place the deed down in the new location. *(Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)*
* The building will be moved over night.
* No additional materials are required.
	+ *All the materials are here.* *Construction will start tomorrow.*
* If a building is already being relocated, this needs to conclude before another building can be moved.
Cricket

* Picture
* Icon

So small. So loud.

So small. So loud.

The **Cricket** can be found in the **Bushlands** and **Plains** at **Night** in **Any Season**.
Use a bug net to catch the Cricket.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Dinkum Cap

* Picture
* Icon

A snazzy hat

A snazzy hat

The **Dinkum Cap** is a clothing item that can be obtained from the Prize Box in John's Goods during the Anniversary Update.

This item is *unavailable* to purchase from Clover's Clothing Catalogue.

*This page may contain information about content that is/was available for a limited time in the game.*
Brick Flower Bed

* Picture
* Icon

Decorative Flower Bed

Decorative Flower Bed

The recipe for the **Brick Flower Bed** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

## Usage

If you plant a flower in a Brick Flower Bed next to an empty Brick Flower Bed, some new flowers may sprout next to them.
Curtain Festoon

* Picture
* Icon

The recipe for the **Curtain Festoon** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Fish Tank

* Picture

## Usage

This is not a crafted item, but automatically appears when placing fish on the ground.

**Note:** *The fish must be placed and not dropped, or else it will disappear.*

To place a fish in a tank, place the fish in the toolbelt, select it, and double-click or hold left click on a mouse. Double-tap or hold "X" (or corresponding button) on an Xbox Controller.

* The fish can be picked back up, removing the tank.
* Only one fish can be inside the tank at a time.
* There is no visual indicator on what fish is inside the tank other than the fish itself. You can however, use the **Fish Book** to see the contents of the tank.
* The player can walk on top of it.
* It has a slight blue glow.

The size of fish determines the size of tank that will appear:

 Medium
 Large(ie. Yellowfin Tuna and Marlin)

Default Controls
Garfish

* Picture
* Icon

It hates Mondays

It hates Mondays

The **Garfish** is found in the **Northern Ocean** and **Southern Ocean** at **Any Time** in **Winter** and **Spring**.

Use a fishing rod to catch the Garfish. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Copper Bulb Lamp

* Picture
* Icon

A nice light.

A nice light.

The recipe for the **Copper Bulb Lamp** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

## Recipe

1  Copper Bar
1  Glass Bulb
Grass

* Picture

This type of grass tuft can be found in the Bushlands as well as occasionally in the Tropics.

The player can harvest Grass Seeds by destroying the grass tufts with a tool or weapon or by mowing it with a Lawn Mower. Mowing this grass will lead to no flowers, grass tufts or trees growing on it. It will also change the appearance of the grassed area.
Big Rock

* Picture

These large rocks can be found all around the Island, but they are most abundant in the Desert and Ocean. Some of the ones in the Ocean have coral growing on them and can be removed by using a specific method mentioned below. The player needs to use at least a  Copper Pickaxe to break one. When broken, they will drop a number of resources used in crafting.

## Resources

When broken, a big rock will drop 4 items. Below are what those items can be.

  Iron Ore | 15%

## Underwater Method

Two options for breaking rocks under water.

* See infographic below
* Use the Diving Helmet
Cabbage

## Cabbage

* Picture
* Icon

Cruchy or soft. It up to you.

Cruchy or soft. It up to you.

## Effects

###

###

+10
+10

## Information

### Item ID

111

Harvest 1 **Cabbage** from a cabbage crop (see farming and Cabbage Seeds).

This crop can be planted in Autumn.

## Usage

1  Tomato
1  Onion
1  **Cabbage**
1  Carrot
1  Potato

## Townsperson Likes and Dislikes

* Clover, Franklyn, and Ted Selly dislike vegetables.
* Sally dislikes cabbages (but accepts other vegetables).
Dirt Printer

* Picture
* Icon

Prints dirt.

Prints dirt.

The player can commission this at Franklyn's Lab. It will be in the mailbox the next morning.

The **Dirt Printer** is a power tool that prints the targeted tile whether it be dirt, sand, mud, or rough soil. Does not need a sample of the targeted block to operate. It works in the opposite way of the Compactor.

To use the dirt printer, equip it in an open slot in the toolbelt, then press "Left-Click" or "X" (Xbox Controller). The player must be standing on ground that is higher than the targeted area. When activated, the dirt printer will add a layer of soil to the targeted square up to one block higher than where the player is standing. The player can be at any height and it will still print from the lowest block.

The **Dirt Printer** will print 100 tiles worth of dirt, sand, mud, or rough soil before breaking.

**Don't let this tool run out of power as it will break and disappear.**

## Recipe

5  Old Gear
2  Hot Cylinder
1  Green Board
6  Iron Bar
3  Bright Wire
5  Opal
Next day in Mailbox

## Usage

1  **Dirt Printer**
10  Berkonium Bar
10  Ruby Shard
10  Emerald Shard
Next day in Mailbox

## Recharge Tool

This tool's durability is rechargeable in the Charging Station.

➜ *Advanced*: Compactor ● Improved Compactor ● **Dirt Printer** ● Improved Dirt Printer
**Axe**: Basic Axe ● Copper Axe ● Iron Axe ● Candy Axe
➜ *Advanced*: Chainsaw ● Improved Chainsaw
**Pickaxe**: Basic Pickaxe ● Copper Pickaxe ● Iron Pickaxe ● Candy Pickaxe
➜ *Advanced*: Jack Hammer ● Improved Jack Hammer
**Bug Net**: Bug Net ● Comp Bug Net
**Fishing Rod**: Fishing Rod ● Copper Fishing Rod ● Iron Fishing Rod ● Comp Fishing Rod
**Watering Can**: Basic Watering Can ● Copper Watering Can ● Iron Watering Can
**Hoes**: Hoe ● Copper Hoe ● Iron Hoe
**Scythe**: Scythe ● Copper Scythe ● Iron Scythe
**Other**: Bomb ● Gold Pocket Watch ● Lawn Mower ● Metal Detector ● Signwriting Pen ● Stone Wand ● Tape Measure ● Torch
**Camera**: Camera ● Camera Tripod
**Farm Animals**: Chicken Whistle ● Guitar ● Milking Bucket ● Mu Whistle ● Pleep Whistle ● Shears ● Vombat Whistle
**Books**: Bug Book ● Fish Book ● Machine Manual ● Plant Book
Deep Fish

* Picture
* Icon

A fish from deep down

A fish from deep down

The **Deep Fish** is found in the **Deep Mine** at **Any Time** in **Any Season**.

Use a fishing rod to catch the Deep Fish. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Crafting Table

* Picture
* Icon

Craft stuff here.

Craft stuff here.

The player can make their first one at the  **Crafting Table** inside the Base Tent or Town Hall.

There is also an available crafting table at Franklyn's Lab when he moves to the island.

## Recipe

1  Tin Bar
3  Nails

## Usage

Refer to Crafting Recipes for a list of craftable items.
Cushion Sea Star

* Picture
* Icon

It's not that soft.

It's not that soft.

Critters are caught by diving underwater to pick them up. They can be found throughout bodies of water such as the Oceans, Rivers, Billabongs, and Mangroves.

Take stamina regenerating and stamina replacing foods to increase your time when diving underwater.

Use the Diving Helmet *(obtained from the Undergrove)*, to use underwater for longer periods of time.

Critters can be:
* Donated to Theodore in the Museum *(one time)*,
* Sold to John at John's Goods,
* Sold to  Ted Selly for 2 times the value,
* Found in Crab Pots *(different critters in rivers and ocean, does not include the new biome Island Reef)*.

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Mirjeta Hoxhaj

**Mirjeta Hoxhaj** is a contestant from Survivor Mii 9.

In Survivor Mii 9, Mirjeta found herself in a very disfunctional way of playing, usually by switching alliances which made her sail through the competition, backstabbing past allies like Silas, Hisham, Khemora, Fen Rija & eventually Gulden, which caused a lot of controversy during the game (having fights against Londyn). However Mirjeta eventually broke through the Rex-Carolina-Artur alliance, making Rex switch alliance to side with her & vote against Artur. Despite that, Mirjeta found herself in a tie against Artur, which caused the infamous fire making challenge, which Mirjeta lost, eliminating her.
Crab Pot

* Picture
* Icon

Put it in shallow water. Fill it with meat.

Put it in shallow water. Fill it with meat.

The **Crab Pot** can be made at the Crafting Table after obtaining the Fishing Licence Level 3 from Fletch.

## Recipe

1  Iron Bar
4  Palm Wood Plank
2  Spinifex Resin

## Use

Place the crab pot in water that is two squares deep. This depth of water is just enough to require swimming rather than walking. Even player made ponds work. The creatures and items caught will vary based on the location/biome.

Bait the trap with a raw, or cooked, meat product such as meat, drumstick, or croco meat. Seafood does not work.

 Raw Meat,  Cooked Meat,  Raw Drumstick,  Cooked Drumstick,  Raw Giant Drumstick,  Cooked Giant Drumstick,  Raw Grub Meat Cooked Grub Meat,  Croco Meat,  Cooked Croco Meat,  Meat on a stick,  Meat Pie

After one full day, the trap will catch something and there will be a splashing animation. This could be an aquatic critter or an item. Add bait again to repeat the process.

* Crab Pot Results in Fresh Water (River) - This list is likely missing info. ???

* Crab Pot Results in Ocean - This is likely missing info.\*
Fresh Water Prawn

* Picture
* Icon

Refreshing!

Refreshing!

Critters are caught by diving underwater to pick them up. They can be found throughout bodies of water such as the Oceans, Rivers, Billabongs, and Mangroves.

Take stamina regenerating and stamina replacing foods to increase your time when diving underwater.

Use the Diving Helmet *(obtained from the Undergrove)*, to use underwater for longer periods of time.

Critters can be:
* Donated to Theodore in the Museum *(one time)*,
* Sold to John at John's Goods,
* Sold to  Ted Selly for 2 times the value,
* Found in Crab Pots *(different critters in rivers and ocean, does not include the new biome Island Reef)*.

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Copper Hammer

* Picture
* Icon

A big hammer for hitting things slowly

A big hammer for hitting things slowly

## Effects

###

13

The **Copper Hammer** can be made at the Crafting Table after obtaining the Hunting Licence Level 2 from Fletch.

3  Copper Bar

## Usage

The **Copper Hammer** is a weapon used for hunting. The attack speed of a hammer is slow, with high damage and a chance to stun the target.

The player can hold Left-Click or 'X' (Xbox Controller) to hold the weapon above their head in preparation for an attack.

Can break Tin, Copper & Iron Ore rocks.

## Repair Tool

This weapon's durability is repairable in the Repair Table.

Hammer: Basic Hammer • **Copper Hammer** • Iron Hammer • Plant Hammer • Alpha Hammer
Spear: Alpha Trident • Basic Spear • Big Fan Hand • Copper Spear • Iron Spear • Alpha Spear
Other: Advanced Sling Shot • Battle Shovel • Bat Zapper • Bone Arrow • Bone Bow • Frying Pan • Sling Shot
Excavation

**Excavation** is an activity that allows the player to move dirt/sand and be used in conjunction with Metal Detecting. In order to begin excavating, the player must purchase the Excavation Licence from Fletch and then purchase a shovel from John's Goods.

## Licences

> Unlocked after purchasing Excavation Licence 1
Crocodile Tooth

* Picture
* Icon

A sharp tooth from a croc.

A sharp tooth from a croc.

Can acquire **Crocodile Tooth** by hunting Crocos found near the Billabong and Glowing Crocos in the Deep Mine.

## Usage

2  Spinifex Resin
2  **Crocodile Tooth**
2  Hard Wood Plank
2  Spinifex Resin
8  **Crocodile Tooth**
4  Copper Bar
1  Fertilizer
2  Bright Wire
1  Sugar
2  **Crocodile Tooth**
Next day in Mailbox
Croc Teeth Bat

* Picture
* Icon

Snap?

Snap?

## Effects

###

6

The **Croc Teeth Bat** can be made at the Crafting Table after obtaining the Hunting Licence Level 2 from Fletch.

2  Spinifex Resin
2  Crocodile Tooth
2  Hard Wood Plank

## Usage

The **Croc Teeth Bat** is a weapon used for hunting. It has short range, with a fast attack, damaging targets in an arc.

## Repair Tool

This weapon's durability is repairable in the Repair Table.

Hammer: Basic Hammer • Copper Hammer • Iron Hammer • Plant Hammer • Alpha Hammer
Spear: Alpha Trident • Basic Spear • Big Fan Hand • Copper Spear • Iron Spear • Alpha Spear
Other: Advanced Sling Shot • Battle Shovel • Bat Zapper • Bone Arrow • Bone Bow • Frying Pan • Sling Shot
Clothing

**Clothes** are a major category of items in *Dinkum*, and play a large part in the game's customisability.

Clothes can be either purchased from Clover's Catalogue or on display in her shop Threadspace, can be given as rewards for completing NPC jobs, gifted from NPCs to the mailbox or Post Box, or found in the Recycling Bin.

*Some clothing is offered during December and therefore only available during that limited time.*

* Head
* Face
* Torso
* Dresses
* Legs
* Feet

### Other Items

Other items to wear in the head slot that are not "clothing" or available from Clover.

### Other Items

Other items to wear in the face slot that are not "clothing" or available from Clover.

## Dresses

They cover the torso and legs but pants can still be worn underneath!

## Legs

Wear them on the legs! Can be worn under dresses!
Floor Light

* Picture
* Icon

The recipe for the **Floor Light** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

The floor light can be placed on the ground or on top of paths. It emits a beam of light at night. Size 1x1.

## Recipe

2  Tin Sheet
1  Glass Bulb
Croco Plush

The **Croco Plush** is a furniture item that can be obtained from the Prize Box in John's Goods during the Anniversary Update.

This item is *unavailable* to purchase from Melvin's Furniture Catalogue.

*This page may contain information about content that is/was available for a limited time in the game.*
Copper Flower Pot

* Picture
* Icon

Decorative Flower Pot

Decorative Flower Pot

The recipe for the **Copper Flower Pot** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Compost Bin

* Picture
* Icon

Turn poop and stuff into fertiliser

Turn poop and stuff into fertiliser

The **Compost Bin** can be made at the Crafting Table after obtaining the Farming Licence Level 2 from Fletch.

## Recipe

3  Copper Bar
1  Tin Sheet
15  Nails

## Usage

The Fertilizer will appear at the front of the Compost Bin when ready for collection.
Deeds

Deeds allow you to place permanent structures on your island which are unlocked through different requirements. Once a deed is unlocked, the owner of the island (game host only in Multiplayer) can request a deed from Fletch. Requesting a deed will add an amount to the town debt which will diminish over time or can be paid off quickly. In order to be able to receive a deed from Fletch, you must have no outstanding town debt. NPCs may pay a small amount of the debt off.

The owner of the island (host) is to place the location of the deed and building materials, if needed. After the building is constructed, the player can request to **Move a Building** by talking to Fletch **"about the town"**. The player will receive a Deed that allows the building to be placed in a new spot and orientation. Moving a building will put the town  25,000 in debt.

## Moving a Building

To move a building, visit Fletch, select *Lets talk about the town* and *I want to move a building*.

* The **deed** list provided is for the buildings currently in the town. Select the one to relocate.
* Relocating a building will put the town  25,000 in debt.
* Place the deed down in the new location. *(Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)*
* The building will be moved over night.
* No additional materials are required.
	+ *All the materials are here.* *Construction will start tomorrow.*
* If a building is already being relocated, this needs to conclude before another building can be moved.
Diggo

* Picture
* Icon

The **Diggo** is a wild animal in Dinkum.

> Quote from James Bendon ~ Diggos are randomly generated when a chunk is loaded on a new day. When you sleep, all the generated chunks that aren't currently loaded get reset. Meaning that all the Diggo dens are regenerated (except for ones that are close to the player) on the new day.
>
>

## Location

Found in bone dens in the Bushlands and occasional spawns in the Desert and Plains.

* Destroying all of the tall rocks that form the den will remove the spawn point.

## Varieties

###  Rare

Border CollieGerman ShepherdJack RussellPoodle

## Behaviour

Diggos are aggressive towards prey, but passive towards the player. Their attack is comprised of a lunging bite. When threatened and when hunting Diggos will howl to call nearby Diggos to their aid.

## Hunting

The various forms of the spear tend to be the most versatile weapon for hunting in game.
Please see the weapons page for more information on weapon types available.

## Trapping

Diggos can be trapped and sent off in the Animal Collection Point. A reward is received the next in-game day via mail along with your returned trap. To assist in trapping a Diggo damage them until their health is low. You can then use the Torch to stun the Diggo and place the trap on them. Stunning will only work for a few seconds so have the trap ready. At night the Bat Zapper can be used to stun the animal. You can also place an Animal Collection Point in or near their den, then assemble an Animal Trap directly underneath a Diggo. You can easily pick up and ship it before it breaks free.

## Production

Upon death, they will drop Raw Meat and Bone. Using a Doggo Collar on any variety of Diggo will transform it into a Doggo.

## Threats

Diggos are typically only threatened by strong predators, like the Croco. However, they have a tendency to attack defensive animals that are capable of killing them quickly, such as the Frilly and Kidna.
Duskhawker Dragonfly

* Picture
* Icon

Coolest name ever

Coolest name ever

The **Duskhawker Dragonfly** can be found in the **Pine Forest** and **Tropics** in the **Morning** and **Day** in **Autumn** and **Spring**.
Use a bug net to catch the Duskhawker Dragonfly.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Dinkum Shirt

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What's a Dinkum?

What's a Dinkum?

The **Dinkum Shirt** is a clothing item that can be obtained from the Prize Box in John's Goods during the Anniversary Update.

This item is *unavailable* to purchase from Clover's Clothing Catalogue.

*This page may contain information about content that is/was available for a limited time in the game.*
Desert Pea

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A strange red flower

A strange red flower

**Desert Pea** is a wildflower and foraging item that grows in the Desert when *it rains or appears after rain*.

Hit the desert pea with a weapon, scythe (or some tools, ie jackhammer) to dislodge it then pick it up.

Encourage growth by cutting grass tufts down.

Reproduce flowers by placing in Flower Beds & Pots next to an empty one of any kind.

### Fun Facts

*The Sturt's Desert Pea is South Australia's floral State emblem*.
Frilly

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The **Frilly** is a wild animal in Dinkum.

## Behaviour

Frillies are defensive by default. Their attacks are comprised of a bite as well as a short duration area of effect lightning attack. They are very quick and will dash towards their target in combat.

## Hunting

The various forms of the spear tend to be the most versatile weapon for hunting in game.
Please see the weapons page for more information on weapon types available.

## Trapping

Frillies can be trapped and sent off in the Animal Collection Point. A reward is received the next in-game day via mail along with your returned trap. To assist in trapping a Frilly damage them until their health is low. You can then use the Torch to stun the Frilly and place the trap on them. Stunning will only work for a few seconds so have the trap ready. At night the Bat Zapper can be used to stun the animal.

## Production

Upon death, they will drop Bone and/or Thunder Sac.

## Threats

Frillies are typically only threatened by strong predators, like the Croco. Diggos will attempt to hunt them, but are often killed very quickly by the lightning attack.
Gacha Machine

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If you place money in it, who knows what you will get!

If you place money in it, who knows what you will get!

The player can commission the **Gacha Machine** at Franklyn's Lab. It will be in the mailbox the next day.

The **Gacha Machine** is an item that dispenses a random reward the following morning after depositing  5,000 into it. *If the player quits their game without saving, the machine will dispense a different reward upon reloading the game file.*

## Recipe

5 Old Gear
2 Iron Bar
1 Glass Bulb
1 Button Board
1 Old Toy
Next day in Mailbox

## Place Dinks into Inventory

To place dinks into the inventory, click on the Dinks at the top to extract them as an item, place the Dinks in a slot on the toolbelt, and then use the Dinks.

* Click for more game controls.

## Usage

The Gacha Machine *cannot* be placed inside a house.
Copper Top Fence

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Fancy Fence

Fancy Fence

The recipe for the **Copper Top Fence** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Crafting Lab Deed

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A deed for a building to research and discover new crafting recipes.

A deed for a building to research and discover new crafting recipes.

The **Crafting Lab Deed** is acquired by talking to Fletch **"about the town"** once Franklyn is ready to move in.

Fletch will give the player the deed to decide where to place it. Construction will not start until all the required materials have been placed inside the deposit box on the build site.

There is a donation box in the Base Tent/Town Hall to pay off the Town Debt.

All debts need to be paid off in full before another deed can be applied for.

After construction commences it will take 2 nights to complete.

## Recipe

15  Gum Wood Plank
15  Hard Wood Plank
2  Old Wheel
10  Old Gear
5  Tin Sheet
24  Nails

## Moving a Building

After a building has been placed and constructed, the player can request to **Move a Building** by talking to Fletch **"about the town"**. The player will receive a Deed that allows the building to be placed in a new spot and orientation. Moving a building will put the town  25,000 in debt.
Copper Ore

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**Copper Ore** is an ore found throughout Dinkum that is used in basic refining for tools, weapons, and various items.

The player can acquire **Copper Ore** by using a pickaxe to mine orange Copper Ore nodes, large boulders, or grinding shiny stones in a stone grinder. The nodes can be found throughout the island, respawning in Rough Soil and in the Deep Mine.

**Copper Ore Nodes** require a Basic Pickaxe or better to mine.

## Usage

4  **Copper Ore**
3  Raw Drumstick
2  Spinifex Resin
4  **Copper Ore**
3  Raw Meat
2  Spinifex Resin
4  **Copper Ore**
1  Raw Giant Drumstick
2  Spinifex Resin
2  Alpha Eye
10  **Copper Ore**
10  Iron Ore
5  Opal
2  Alpha Antler
10  **Copper Ore**
10  Iron Ore
5  Opal
2  Alpha Scale
10  **Copper Ore**
10  Iron Ore
5  Opal
Crops

**Crops** are vegetables and fruits that can be grown and harvested after obtaining a Farming Licence.

## Obtaining

Harvested from farming crop seeds which are purchased from Rayne's Greenhouse. Her shop will rotate which crops are available and will only display crops for the season the player is currently in with the exception of year-round crops.

* Crops that grow all year are worth less than seasonal crops.
* Wild Animals will eat your crops if they aren't fenced off.

**Note:** The game counts the day the seed is planted or the crop is harvested, if it keeps producing, as the first day of the cycle. So when a seed says 6 days to grow, it'll grow 5 days after it's planted.

* **Example:** if Kale is planted on Day 1 of Winter, it will be ready to harvest on Day 6. Then if a new seed is planted on Day 6, it will be ready to harvest on Day 11, which will be 5 days after it's planted.

## Vine Info

Watermelons and pumpkins can create vines which grow their fruit on one of 4 adjacent tiles and do not produce on the tile they are planted on. If there is no space for the vines to grow then they won't produce any fruit. As long as there is an adjacent empty tile they will always produce at least one. Each day there is a chance for the crop to spawn a vine on an adjacent tile. The formula for a vine to spawn is "1/(x\*10)" where "x" is the number of current vines from 1 to 3, this is checked after the first vine has grown.

* 0 vines = 100% chance for one
* 1 vine = 10% chance for a second
* 2 vines = 5% chance for a third
* 3 vines = 3% chance for a fourth

If the crop is fertilized this check will happen twice per night. While the seed tiles will die on the 2nd like all other seasonal crops, growing fruit will not die and can still be picked up or removed by the player.

## Growth Calendars

These will show harvest days and regrowth based if a crop is planted on the first of a season. Some crops will have two season available to them and will continue to grow into the next one if planted in the first season.

* Year Round
* Spring & Summer
* Summer & Autumn
* Autumn & Winter

* Sugar Cane
* Wheat

* Potato
* Coffee
* Green Bean
* Onion
* Watermelon
* Mighty

### ***Summer Only***

This is only for the first offshoot for the main harvest and does not account for any extra ones as they are random.

**Base Growth Rate:**

1 more can be harvested on the 1st of the next season.

**Fertilizer Growth Rate:**

### ***Summer Only***

**Base Growth Rate:**

1 more can be harvested on the 1st of the next season.

**Fertilizer Growth Rate:**

* Tomato
* Cabbage
* Pumpkin

### ***Autumn Only***

**Base Growth Rate:**

1 more can be harvested on the 1st of the next season.

**Fertilizer Growth Rate:**

### ***Autumn Only***

This is only for the first offshoot for the main harvest and does not account for any extra ones as they are random.

* Corn
* Carrot
* Kale
Flower Pot

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The recipe for the **Flower Pot** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.

## Usage

If you plant a flower in a Flower Pot next to an empty Flower Pot, some new flowers might sprout next to them.
Goat Fish

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It's not a fish?

It's not a fish?

The **Goat Fish** is found in the **Southern Ocean** during  **Any Time** in **Summer** and **Spring**.

Use a fishing rod to catch the Goat Fish. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Clochette

* HJC2
* HJC1

* Yakitori
* Braidy

**Clochette** is a female contestant in Honey Jar's Camp 1 & Honey Jar's Camp 2

In **Honey Jar's Camp 1**, Clochette competed on the Fabulous Fashionistas Team until her elimination in episode 3, she placed 12th and was eliminated because she was always judged too "excited and over the top". She's the victim of Angel & Medal's strategy which saved one of them.

In **Honey Jar's Camp 2**, Clochette competed on the Barfing Battlers Team until episode 9 when the merge started. she was eliminated in episode 15, she placed 6th after losing the faceoff against Sock

## Appearance

Clochette has a red bandana and a grey train, the circle part is the small bell.
Desert Scorpion

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8 Legs. Friendlier than it looks.

8 Legs. Friendlier than it looks.

The **Desert Scorpion** can be found in the **Desert** at **Any Time** in **Autumn** and **Winter**.
Use a bug net to catch the Desert Scorpion.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Fruit Tree

Fruit Trees are a type of plant in Dinkum which can be harvested for their fruit. A fruit tree can be grown by planting, or burying, its respective fruit (Ex. Banana = Banana Tree). The planted tree takes several days to mature after which the player can harvest the fruit. It will reproduce fruit every few days after the first harvest. They will mature and produce fruit in any season.

Fruit trees can be chopped down with an axe, but some do not yield wood of any kind. The player can use the Plant Book on a Fruit Tree to see maturity and regrowth.

## Fruit Trees

1 Only acquirable when playing during December.
Croco Berley Box

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Lures Croco to its position.

Lures Croco to its position.

The player can craft this item by talking to Ted Selly.

## Usage

To be placed on land. Does not require to be in water.

The berley box will spawn the animal the next day after sleeping. Spawns 1-3 animals.

This item can be used one time only. Purchase more from Ted Selly.

* May not work in a fenced area that could prevent spawning.
* May need to exit game and re-enter for the spawned animals from the berley box to appear.

## Recipe

4  Copper Ore
3  Raw Drumstick
2  Spinifex Resin
Desert Rose

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A desert flower

A desert flower

**Desert Rose** is a wildflower and foraging item that can be acquired by placing a flower bed on top of bones found naturally in the Desert or animal dens. It is not found in the wild. Bone piles that have been created by the player will not yield the flower.

Flowers can be picked up with E (or controller equivalent) or hit with a weapon, scythe (or some tools, ie jackhammer) to dislodge it then pick it up.

Reproduce flowers by placing in Flower Beds & Pots next to an empty one of any kind.

### Fun Facts

*Sturt's Desert Rose is Northern Territory's floral State emblem*.
Glowing Croco

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The **Glowing Croco** is a wild animal in Dinkum.

## Varieties

**Glowing Croco**

Croco

Alpha Croco

## Behaviour

Glowing Crocos are aggressive by default. Their attacks are comprised of a bite, a tail slash and a cloud of spores. Most attacks are telegraphed in advance. The cloud of spores will persist for a period of time.

## Hunting

The various forms of the spear tend to be the most versatile weapon for hunting in game.
Please see the weapons page for more information on weapon types available.

When fighting this animal it may be more effective to use a Flaming Bat rather than a spear as the bat also provides a light source.

## Trapping

Glowing Crocos can be trapped and sent off in the Animal Collection Point. A reward is received the next in-game day via mail along with your returned trap. To assist in trapping a Glowing Croco damage them until their health is low. You can then use the Torch to stun the Croco and place the trap on them. Stunning will only work for a few seconds so have the trap ready. The Bat Zapper can be used to stun the animal.

## Production

Upon death, they will drop Raw Meat, Crocodile Tooth and rarely Bone.

## Threats

Glowing Crocos are typically only threatened by other strong predators, like the Bush Devil.
Green Board

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It has things on it.

It has things on it.

The **Green Board** can be found by breaking Old Barrels, Wheelie Bins, Satellites or digging up treasure while Metal Detecting.

```
Since the Anniversary Update 0.7.5, John will pay less for relics.

```

## Fletch's Deeds

8  Bag of Cement
4  Iron Bar
4  **Green Board**
4  Smooth Slate
2  Shiny Disc
2  Bright Wire

## Recipe

*This item is available when playing during December.*

3  **Green Board**
10  Ear Hats
5  Bright Wire
1  Shiny Disc
10  Iron Bar
Galaxias

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Tiny and bright.

Tiny and bright.

The **Galaxias** is found in **Rivers** at **Any Time** in **Winter**.

Use a fishing rod to catch the Galaxias. Fish can be found throughout various water Biomes such as the Ocean, Rivers, Billabong, and Mangroves.

A basic fishing rod is purchased from John's Goods after obtaining the Fishing Licence Level 1 from Fletch for  250 permit points.

Increase the fishing skill to be able to craft the new fishing rod for increased line durability. At fishing skill level 5, the fishing licence level 2 is available for purchase which unlocks the Copper Fishing Rod at the Crafting Table. The fishing licence level 3 is available at skill level 10 and unlocks the Iron Fishing Rod and Crab Pot.

This skill is valuable as Fish can be

* Donated to the  Museum *(one per species)*
* Sold to John at  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfil certain daily requests
* Placed down in a fish tank for display
* Cooked on a campfire or BBQ. Depending on the type of fish, it will produce either Cooked Freshwater Fish, Cooked Saltwater Fish or Cooked Blob Fish. The amount of cooked items received will vary depending on the value of the fish.

Cooked Fish can be

* Sold in stacks of 50+ to Jimmy on  Jimmy's Boat for 1.5 times the value
* Sold to Sheila at the  Tuckerbox when it's the "food of the day" for 2.5 times the value

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Copper Fishing Rod

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Can reel faster.

Can reel faster.

The **Copper Fishing Rod** can be made at the Crafting Table after obtaining the Fishing Licence Level 2 from Fletch.

## Usage

Used to catch fish. The line durability is higher than the basic fishing rod and doesn't break as easily. It can be used to catch all types of fish except sharks.

## Repair Tool

This tool's durability is repairable in the Repair Table.

➜ *Advanced*: Compactor ● Improved Compactor ● Dirt Printer ● Improved Dirt Printer
**Axe**: Basic Axe ● Copper Axe ● Iron Axe ● Candy Axe
➜ *Advanced*: Chainsaw ● Improved Chainsaw
**Pickaxe**: Basic Pickaxe ● Copper Pickaxe ● Iron Pickaxe ● Candy Pickaxe
➜ *Advanced*: Jack Hammer ● Improved Jack Hammer
**Bug Net**: Bug Net ● Comp Bug Net
**Fishing Rod**: Fishing Rod ● **Copper Fishing Rod** ● Iron Fishing Rod ● Comp Fishing Rod
**Watering Can**: Basic Watering Can ● Copper Watering Can ● Iron Watering Can
**Hoes**: Hoe ● Copper Hoe ● Iron Hoe
**Scythe**: Scythe ● Copper Scythe ● Iron Scythe
**Other**: Bomb ● Gold Pocket Watch ● Lawn Mower ● Metal Detector ● Signwriting Pen ● Stone Wand ● Tape Measure ● Torch
**Camera**: Camera ● Camera Tripod
**Farm Animals**: Chicken Whistle ● Guitar ● Milking Bucket ● Mu Whistle ● Pleep Whistle ● Shears ● Vombat Whistle
**Books**: Bug Book ● Fish Book ● Machine Manual ● Plant Book
Flat Top Fence

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The recipe for the **Flat Top Fence** can be learnt from studying a Blueprint obtained by completing NPC Jobs, on a random rotation on the table in Franklyn's Lab and Jimmy's Boat, or inside a chest found in the Undergrove or Island Reef.

The Crafting Recipe can be found in the Crafting Table.
Eleven Armed Sea Star

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That's a lot of arms!

That's a lot of arms!

Critters are caught by diving underwater to pick them up. They can be found throughout bodies of water such as the Oceans, Rivers, Billabongs, and Mangroves.

Take stamina regenerating and stamina replacing foods to increase your time when diving underwater.

Use the Diving Helmet *(obtained from the Undergrove)*, to use underwater for longer periods of time.

Critters can be:
* Donated to Theodore in the Museum *(one time)*,
* Sold to John at John's Goods,
* Sold to  Ted Selly for 2 times the value,
* Found in Crab Pots *(different critters in rivers and ocean, does not include the new biome Island Reef)*.

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm