recursal/Fanatic-Fandom huggingface dataset:
Cyborg Justice

*"Cyborg Justice is a beat 'em up, with fucking robots! It's not as good as some other beat 'em ups, like Streets of Rage, where it does lack in a story driven narrative, or building an interesting world, but where it may lack in those departments, it is incredibly fun in terms of gameplay. Just the idea of ripping off someone's arm, replacing your arm with it, and then beat the shit out of the other guy with their own arm, is a crazy concept. And because they are robots, you can do more than just rip off their arms, you can just instantly kill them by ripping their torso from their legs and eating that battery juice to refill your life bar, or get an extra life... and then steal their legs if you need those too. I played this a lot as a kid, so there may be some bias, but I do think this game is awesome, and it also has two player versus and co-op, so you can play with a friend and rip off their arm, or help each other rip someone else's arm off. Graphically, the character sprites are pretty good, but there isn't much in diversity beyond the combination a robot can be made from. The level designs are okay, but they are typically just recolored for an entire chapter, so the levels lack inspiration. The music and sound effects, however, are top notch. The music is especially groovy! The controls are pretty good too, they are very responsive, the only flaw I can see is that the controls may be confusing to someone going through for the first time. And I already talked about the gameplay, it's amazingly fun, though the game could be difficult if you aren't aware of the many tricks you can use to beat the game. 100% recommend this game to anyone with a Genesis."*

* Logo
* Box Art

### Release Date

NA: April, 1993
EU: April, 1993

### Genre(s)

Action,
Beat 'em Up

### Game Mode(s)

Single Player,
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$6 Cart
$2 Instruction Manual
$4 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Milky Quartz

This is a gem that's apart of the Earth Gems, her name is Milky Quartz, she has white hair, peachish white skin color, dark reddish brown clothing and boots.

She was under the court of White Diamond formerly and now out of homeworld and apart of the Earth Gems

Her friends are Iolite, Lemon Quartz and Pink Spinel.

Her nicknames are Milky and Milk.

Made : February 23rd 2018
Lemon Quartz

This is a gem that's apart of the Earth Gems, her name is Lemon Quartz, she has yellow hair and light yellow skin color and tannish yellow clothing.

She just got out of Yellow Diamond's Court, and now in part of the Earth Gems.

Her friends are Milky Quartz, Iolite and Pink Spinel.

Her nicknames are Lemon and LQ.

Made : February 23rd 2018
Pink Spinel

This is a gem that's apart of the Earth Gems, her name is Pink Spinel, she has rose hair and pinkish white skin color, red pink clothing and dark pink gloves and red shoes.

She was under Pink Diamond's Court until she got shattered, then recruited to Blue Diamond's Court after.

Her friends are Milky Quartz, Iolite and Lemon Quartz

Her nicknames are Pink, Pinky and P.

Made : February 23rd 2018
Purple Diamond

This is a gem that is apart of the Homeworld Gems, currently apart of the Great Diamond Authority and doesn't like the Earth Gems

She is one of the 9 diamonds in The Diamond Authority and has her own court.

Her friends are White Diamond, Red Diamond, Orange Diamond, Yellow Diamond, Green Diamond, Blue Diamond and Black Diamond

Her nicknames are Purple and My Diamond

Made : February 23rd 2018
Sol-Feace

*"Sol-Feace is a pretty good shoot 'em up for the Sega CD, with really good graphics, and a pretty good soundtrack. Controls are simple and tight, and the game mechanics are your typical shoot 'em up experience. The voice acting, which is kind of a new thing for games at this point, most times they were digitized voices, now fully ported in thanks to the disk based hardware of the system. Anyway, the voice acting isn't top notch, though the narrator is fine. The difficulty is what you would expect from a shoot 'em up; if you aren't used to it, it feels hard, but it's not really too difficult, especially with there only being 6 to 7 stages that go by pretty quickly. I would recommend anyone with a Sega CD to check this one out."*

* Logo
* Logo 2
* Box Art

### Release Date

JP: December, 1991
US: November, 1992

### Value

Price Charting
Static Value:
$8 CD
$6 Instruction Manual
$7 Box
$19 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Super Mario Bros. 3

*"Probably one of the best games on the NES, Super Mario Bros. 3 is a masterpiece. Amazing visuals, challenging and fun gameplay, awesome music, great and responsive controls, it is truly deserving of it's place in gaming history as one of the best games ever made."*

* Logo
* Box Art

### Release Date

JP: October, 1988
NA: February, 1990
EU: August, 1991

### Genre(s)

Action,
Adventure,
2D Platformer

### Game Mode(s)

Single Player,
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$18 Cart
$10 Instruction Manual
$29 Box
$400 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Metal Gear (MSX)

*"Metal Gear on the MSX2 (the Japanese PC of the 80s), is the original version of Metal Gear before it got butchered on the NES. It is graphically impressive for 1987, and the sound quality is pretty good. The controls are much better than the NES version, but I still find using the controls on a PC sometimes confusing, getting the different menus mixed up or accidentally pressing the wrong keys or selecting the wrong item/weapon. However, with it being on PC, you can alter the controls to better work with what you want, which is what I should've done in hindsight. The game is just as hard as the NES version, however, it's more of a fair hard rather than a buggy hard. With all that said, the PC version of Metal Gear is much more enjoyable to play than the NES version, and it also actually has Metal Gear in it, ya know, the robot the game is named after? It doesn't appear in the NES version but it is in this version. Check it out if you want the best experience of Metal Gear, but I would probably recommend getting a digital copy of the game, as the actual MSX version is very expensive."*

* Logo
* Box Art

### Release Date

JP: December, 1987
EU: December, 1987

### Genre(s)

Action,
Adventure

### Value

Price Charting:
Price Charting
Digital:
GoG

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
DOOM

*"The big mother fucker of First Person Shooters, DOOM. Rip and tear your way through the legions of Hell as the unstoppable monster simply called "Doom Guy" in what could be said to be the origin of all FPS games, ignoring the fact it certainly wasn't the first. Graphically, this game looked amazing in 1993, and even still it's pretty good looking. The sound design is fantastic, but not only that, the music is legendary. The controls are simple, and while at first you might feel weird not being able to aim up or down, you get used to it fairly quickly. With all that said, the game is still incredibly fun to play, and although it does get difficult near the end, the difficulty comes down to whether you remembered to save your progress or not. This goes without saying, but you honestly should play this game at some point, if you haven't already, as it is one of the quintessential building blocks of the gaming industry."*

* Logo
* Box (1993)
* Box (1995)

### Release Date

NA: December, 1993
EU: December, 1993
JP: December, 1994
The Ultimate Doom
WW: April, 1995

### Game Mode(s)

Single Player
Multiplayer (2 Players)
Multiplayer (Deathmatch)

### Value

Price Charting:
Doom
The Ultimate Doom
Digital:
GoG
Steam

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Barney's Hide & Seek Game

*"Barney's Hide & Seek Game is a very simple and not difficult game designed for children that centers around hide and seek, as well as allowing for interacting with the environment at the player's leisure. Graphically it's pretty simple, nothing out of the ordinary but also not terrible. The audio quality is not great, but the digitized voice of Barney is not too bad. The controls are responsive and simple. What about the fun factor? As a kid, this wasn't a bad game to play, but even as a kid I recall getting bored with it, only finding entertainment in ways of making Barney annoying. If you have a child who is younger than 5, I think this game wouldn't be bad for them to play, but might get boring quickly."*

* Logo
* Box Art

### Release Date

NA: June, 1993
SA: December, 1993

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$4 Cart
$3 Instruction Manual
$5 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Earth Gems Wiki

## Welcome to the Wiki

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Crystalis

*"One of the best games I've ever played on the NES. Amongst my top 5 for the NES, Crystalis exhibits many of the high tier traits that many of these other games include, such as amazing graphics, incredibly good music, nice responsive controls, and a fun, yet challenging, difficulty. What makes this game also have a leg up over a lot of games from the NES era, is it's ability to tell a very good story. Where Super Mario Bros. 3 isn't in your face with it's story (of which you can understand with little words needed), Crystalis's world building is incredible and draws you in. I would also like to acknowledge that this is an SNK game, showing that they can make very good games that aren't just fighting games."*

* Logo
* Box Art

### Release Date

JP: April, 1990
NA: July, 1990

### Genre(s)

Action RPG,
Adventure

### Value

Price Charting
Static Value:
$20 Cart
$11 Instruction Manual
$22 Box
$192 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Mega Man

*"Mega Man, the Blue Bomber, has always been one of my favorite video game characters ever since I was a kid. The first game is considered pretty difficult compared to the others, though I don't find it that much of a task once you know what you're doing."*

* Logo
* Logo 2
* Box Art

### Release Date

JP: December, 1987
NA: December, 1987
EU: December, 1989

### Genre(s)

Action,
Adventure,
2D Platformer

### Value

Price Charting
Static Value:
$63 Cart
$42 Instruction Manual
$159 Box
$758 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Revenge of Shinobi

*"This was a cool ninja game back in the day, and one of the first games on the SEGA Genesis. However, it is an exceptionally hard game, so it takes some time to get good at. Even on easy mode, it's no walk in the park."*

* Logo
* Box Art

### Release Date

JP: December, 1989
NA: December, 1989
EU: March, 1990

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$14 Cart
$15 Instruction Manual
$11 Box
$69 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Final Fantasy

*"The beginning of the legacy that is the Final Fantasy series. While not perfect, it did slightly improve on what Dragon Warrior (Quest) had started, with a party system, improved UI, and a class system. This was the first true JRPG for a lot of players, myself included, and it has had a lasting impression ever since."*

* Logo
* Logo 2
* Box Art

### Release Date

JP: December, 1987
NA: May, 1990

### Value

Price Charting
Static Value:
$28 Cart
$15 Instruction Manual
$37 Box
$576 Sealed

## YouTube Information

* Thumbnail
* Title Card

### YT Link

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
End

### Score

 Graphics
 Sound
 Control
 Fun Factor
Metal Gear 2: Solid Snake

*"Metal Gear 2: Solid Snake only came out in Japan, while the rest of the world got Snake's Revenge, a severe downgrade, if you ask me. Metal Gear 2 is really good! My only complaint is the backtracking you'll be doing through most of the game, but it gets less annoying each time you play through the game. The controls are a nitpick, using the different menus can be confusing the first time through, and sometimes the actions seem to not respond, likely due to slowdown, but this might not be as big of a deal in later re-releases of this title. Graphically it is amazing, apparently the MSX2 is an 8-bit system, so I would argue this is probably the best looking 8-bit game of it's time. The music and sound effects are also extremely good, the music being very catchy and intense, and the sound effects are very precise to the situation. It is extremely fun to play, and it's a bummer we never got this back in the day (we did eventually get it in 2005 with Metal Gear Solid 3: Subsistence)."*

* Logo
* Box Art

### Genre(s)

Action,
Adventure

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Streets of Rage 2

*"Streets of Rage 2 is a classic "Beat 'em Up" on the Genesis, and highly recommended by yours truly if you own a Genesis. The graphics are very good, the music is very good, and the controls are very tight. While it's an incredibly fun game, I think the AI for the enemies can sometimes be cheap, even on easy. The sound effects are kind of like in my nitpick list, they are generally fine, but they do have some sound effects that are much louder than they really need to be."*

* Logo
* Box Art

### Release Date

NA: December, 1992
JP: January, 1993
EU: January, 1993

### Genre(s)

Action,
Beat 'em Up

### Game Mode(s)

Single Player
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$18 Cart
$18 Instruction Manual
$20 Box
$140 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Sonic CD

*"Sonic CD is probably the best well known title on the Sega CD, and probably my favorite game on the Sega CD. The sprites hearken back to the original Sonic the Hedgehog, but graphically have been cleaned up and show much more complexity allowing for a closer appearance to something you might see on the SNES. While the audio isn't entirely next level, the music is definitely next gen quality, outperforming even the SNES; however, Sonic CD suffers from split identity problems, and by that I mean it has two different soundtracks: one for the US, and one for JP/EU. Not that the US soundtrack is terrible, it is still very high quality, but I much rather prefer the JP/EU soundtrack, and while the US soundtrack is high quality, many of it's tracks are uninteresting. Also, for some reason involving coding, the PAST zones for all versions of the game are from the original soundtrack (the JP/EU soundtrack) so if you grew up in the US, that is the answer to why the PAST zones sounded so vastly different to their PRESENT and FUTURE counterparts. As for controls, they are pretty tight and feel almost flawless. Any issues I had with traversing levels came entirely down to level design or random bugs (like moving so fast I moved into terrain). Level design is kind of all over the place; some levels have pretty cool level design (Palmtree Panic, Quartz Quadrant, Metallic Madness), while others feel kind of random (Collision Chaos, Wacky Workbench, Stardust Speedway). But is the game fun? Yes, 100%. Back in the day, and for a long time, this was considered one of the best Sonic games ever made, even with it's flaws in mind, so I would strongly recommend you try it out if ever presented the chance to play it. If you can't get a hold of a Sega CD or Sonic CD, it is available on a lot of other systems."*

* Logo
* Box Art

### Release Date

JP: September, 1993
WW: November, 1993

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$28 CD
$18 Instruction Manual
$16 Box
$93 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Spiritual Warfare

*"This game is one of those Wisdom Tree "bible" games, which are typically infamous for being extremely bad in quality. However, I think this is probably one of the better games they crapped out."*

* Logo
* Box Art

### Genre(s)

Action,
Adventure

### Value

Price Charting
Static Value:
$18 Cart
$6 Instruction Manual
$14 Box
$62 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Addams Family

*"Addams Family (otherwise known as "The Addams Family") is a platforming game based loosely off the movie of the same name from 1991, and when I say loosely, I mean barely. To be more accurate, it seems to be an amalgamation of references to the movie, TV series, and cartoon. The game has decent graphics, though level designs are a little lacking, and enemy sprites vibrantly stand out from the scenery. The audio quality is alright, but could've used some more work. The music isn't half bad, but the variety is lacking. The controls are the worst part of the game, though they aren't entirely broken. Gomez runs like he is always on ice, and jumping isn't always reliable. The difficulty is questionably fair... You get infinite continues and a password system, but you have to collect power ups to increase your hit points past 2 (to a maximum of 5) which are only gained through mini-boss fights, and if you don't get these power ups, expect to die fast and often. I say, if you want another game to play during October, and you want it for the Genesis, you can pick up this game; however, you aren't missing anything if you skip it."*

* Logo
* Box Art

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$14 Cart
$6 Instruction Manual
$11 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Super Contra

*"Super Contra (or Super C) is the sequel to Contra, but feels almost like the same game with the exception of the gimmick levels (Contra had over the shoulder, Super Contra has bird's eye view). It's just as fun as Contra, however, since the Konami code only provides 10 lives, instead of 30, many consider it slightly harder."*

* Logo
* Box Art

### Release Date

JP: February, 1990
NA: April, 1990
EU: December, 1992

### Genre(s)

Action,
2D Platformer,
Shoot 'em Up

### Game Mode(s)

Single Player,
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$22 Cart
$10 Instruction Manual
$24 Box
$285 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Legend of Zelda: Link's Awakening

*"The Legend of Zelda: Link's Awakening is one of my favorite Game Boy games, ever. It also happens to be one of the best Game Boy games, if not THE best Game Boy game. The gameplay is exactly the same as A Link to the Past, but portable, with responsive and tight controls. The adventure is intensely fun! Exploring and discovering everything in the game is actually an incredible experience. While A Link to the Past technically did many of these things beforehand, it is clear that Link's Awakening added so much to this formula that essentially every Legend of Zelda game after Link's Awakening should be thankful for it's existence. Even Nintendo admits to this. While graphically it is gimped by being on the Game Boy, it is undoubtedly the best looking Game Boy game. The sound effects are very good for a Game Boy game, in fact they are practically better than the quality of the NES, and the music is also just as amazingly developed. I had forgotten how insanely good the Face Shrine theme was, like it's mind blowingly good. It's so good that they used it for the Switch Remake of Link's Awakening, and by that I mean they literally have the Game Boy version, from 1993, used in the Switch version, from 2019. So yeah... If you were thinking about trying it out, I strongly recommend it."*

* Logo
* Box Art

### Release Date

JP: June, 1993
NA: August, 1993
EU: December, 1993

### Genre(s)

Action RPG,
Adventure

### Value

Price Charting
Static Value:
$22 Cart
$12 Instruction Manual
$54 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor

## External Links

The Legend of Zelda: Link's Awakening at GameFAQs
Metroid

*"This was one of the games I remember playing a lot as a kid, but not getting very far... Probably because of that one jump..."*

* Logo
* Logo 2
* Box Art

### Release Date

JP: August, 1986
NA: August, 1987
EU: January, 1988

### Genre(s)

Action,
Adventure,
2D Platformer,
Metroidvania

### Value

Price Charting
Static Value:
$20 Cart
$15 Instruction Manual
$32 Box
$267 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Final Fantasy II (SNES)

*"Final Fantasy II (or more accurately, Final Fantasy IV) is far superior to it's prequel here in the west, which was Final Fantasy on the NES, and is a better representation of what JRPGs were to be like during the 16-bit generation. The most important update that the genre got from this game was the greater impact of the story, as JRPGs prior to this were sorely lacking in a narrative that was interesting, alluring, or at least simple to follow. As for everything else, obviously being on the SNES gives the game great potential for audio quality and visual quality, both of which are pretty good. The game isn't overly complicated, however, there is a difficulty spike near the end of the game that the game leads you into without properly giving you the opportunity to feel the difficulty increasing. In my first round through the game, I was trapped in the Giant of Babil because I didn't know how difficult it was going to be, and it was too difficult to farm levels at that point. However, the game is still fun to play, and a strong recommendation for JRPG fans."*

* Logo
* Logo 2
* Box Art

### Release Date

JP: July, 1991
NA: November, 1991

### Value

Price Charting
Static Value:
$30 Cart
$20 Instruction Manual
$60 Box
$745 Sealed

## YouTube Information

* Thumbnail
* Title Card

### YT Link

Part 1
Part 2
Part 3
Part 4
Part 5
End

### Score

 Graphics
 Sound
 Control
 Fun Factor
X-Men

*"X-Men (or The Uncanny X-Men) is an action platformer for the Genesis based of the Marvel comics super hero group, the X-Men, though it seems to borrow largely from the animated series. Before I do my little review of the game, I need to give my thoughts on the experience of playing this game. Back in the day, it was a cool game, I loved X-Men, and it generally wasn't too bad. But man is it hard. Now, with a lot of practice, it becomes a lot less difficult, but replaying it for this video reopened my eyes on just how unfair some aspects of the game really is. Graphically it looks alright, though there are some issues here and there, but overall it looks good. The sound isn't super great, I think the music is kind of boring, but the sound effects are alright. The controls... Unless it's my controller, the controls sometimes didn't work. I think it has something to do with the character's vicinity to a wall or being very specific about button input sensitivity, but it was definitely annoying although still playable. Is the game fun? Once you know the level layouts and what to do, the game is generally an average experience, but it can be quite unfair. Granted, you can cheese most of the game, but that last level is definitely a hard level to beat."*

* Logo
* Box Art

### Release Date

NA: March, 1993
EU: December, 1993

### Genre(s)

Action,
2D Platformer

### Game Mode(s)

Single Player,
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$7 Cart
$7 Instruction Manual
$9 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Dr. Robotnik's Mean Bean Machine

*"Dr. Robotnik's Mean Bean Machine is another spin-off title in the Sonic series of games on the Genesis. Technically this game is Puyo Puyo but sold towards an American audience, but many people agree that this game has more staying power than it's Japanaese counterpart. Much like Sonic Spinball before it, Mean Bean Machine borrows from the SatAM TV show from the 90s, rather than continue any established plots from the Genesis or Game Gear games. Graphically it's pretty simple, but what there is on display looks rather well designed. The audio is very good, with a wide variety of clear sound effects and amazing music. The controls are decent, but they can be hard to master as the later stages of the game increase the speed of the falling blocks. As for the fun factor, this game is most definitely fun. While later stages are a challenge, they don't feel cheap, but instead, with enough time and practice, you could potentially beat Robotnik (and with a password system, you always have the opportunity to try again later). Also the option to play against a friend means that you can always find a challenge in another player. I highly recommend this game for any Sonic, puzzle, or Genesis fan."*

* Logo
* Logo 2
* Box Art

### Release Date

NA: November, 1993
EU: November, 1993

### Game Mode(s)

Single Player,
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$11 Cart
$8 Instruction Manual
$5 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor

## External Links

Dr. Robotnik's Mean Bean Machine at GameFAQs
Journey to Silius

*"Journey to Silius is a hidden gem on the NES, and it's pretty decent, especially the music. The controls are... sluggish, to say the least, mostly the jump button has this awkward delay that sometimes was there and sometimes wasn't. The difficulty is decently hard, but it's one of those games where you play it enough and you kind of breeze through it. Oh, and did I mention this game was going to be based on the movie Terminator? Yeah, no joke. Interesting, huh?"*

* Logo
* Box Art

### Release Date

JP: August, 1990
NA: September, 1990
EU: December, 1990

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$40 Cart
$17 Instruction Manual
$33 Box
$206 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Sonic the Hedgehog 2 (8-Bit)

*"I knew this day would eventually come... That I would have to face my demons from the past, and amongst the many, this is one. Sonic the Hedgehog 2 (8-bit) for the Game Gear (also released on Master System) is the sequel to the first Sonic on Game Gear, but sadly is much worse. The best part of the game is the music, honestly, but everything else is much worse than the first. The sprites are much more colorful, but the screen is extremely close to Sonic making it very difficult to get an idea of your environment and know what is going on. The controls are pretty bad. While they are responsive, the jumping has some float to it, but movement is severely hampered by the strange physics, sometimes you are just magnetized towards ledges, or sometimes you just randomly lose momentum, usually getting you killed. The game is notoriously hard. Ironically, the first boss is one of the hardest bosses in the game, second only to the final boss. The level design is gimped due to the close up of the screen, and some levels become very hard because of this. To get the real ending, and also play the final level, you need to collect the chaos emeralds, and while they aren't all difficult to get, knowing where they are takes either a lot of time, or looking up a guide, but even if you know where they are, at least 2 are not easy to get. Even though I can finally say that I beat this fucking game, I would not recommend anyone play this, unless you wanna dare your friends as some sort of cruel joke."*

* Logo
* Box Art

### Release Date

EU: November, 1992
JP: November, 1992
NA: December, 1992

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$3 Cart
$2 Instruction Manual
$9 Box
$16 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Ghouls 'n Ghosts

*"Ghouls 'n Ghosts is a console port of the arcade game. It is easier than most of the Ghosts 'n Goblins games I've played, but it doesn't make it any less challenging. The graphics are pretty good for an early Genesis game, and the sound effects aren't too bad. The music is pretty good though. My biggest complaint would be the controls, but they aren't completely flawed. Much like the other Ghosts 'n Goblins games, the difficulty comes from level design and the controls. The jumping is not bad, but they clearly improved upon it in Super Ghouls 'n Ghosts for the SNES with the double jump; in fact I think most of my issues with the controls are addressed with the SNES version of the game. It's still fun to play and not too punishing, so I definitely recommend it to any Ghosts 'n Goblins fan and any Genesis collector/fan."*

* Logo
* Box Art

### Release Date

JP: August, 1989
NA: September, 1989
EU: November, 1990

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$28 Cart
$14 Instruction Manual
$20 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Super Castlevania IV

*"Super Castlevania IV is one of my favorite games on the SNES and one my favorite games in my entire collection. Extremely good music that fits perfectly with the mood the game is trying to set, as well as remastered classics from the NES titles. A well crafted remake of the original in 16-bit glory, with amazing level design and extremely good controls, probably some of the best in the entire Castlevania series. The game is extremely well balanced in difficulty and unquestionably fun! I find myself revisiting this game at least once a year, usually around Halloween, but it's definitely fun to play at any time of the year (though playing during the spooky season does make it a lot cooler). I strongly recommend this game to SNES fans, Castlevania fans, and gamers in general. It's one of the best games ever made, in my opinion."*

* Logo
* Logo 2
* Box Art

### Release Date

JP: October, 1991
NA: December, 1991
EU: November, 1992

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$29 Cart
$22 Instruction Manual
$39 Box
$278 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Rocket Knight Adventures

*"Rocket Knight Adventures is an incredibly good action platformer (almost shoot 'em up style) game from Konami, probably one of their best games I've played in awhile. The graphics are amazingly detailed and beautiful. The sound effects are very good, and the music is incredible. Probably the only real negative is the controls, and honestly it's not really that bad, but sometimes the controls are a little hard to control, mainly the rocket boost, but you generally feel like you have control most of the game. The game is undoubtedly fun, although difficult at times. I played it on Easy, as my goal with games is just to play them for fun (don't worry though, I don't play everything on Easy, I do like a challenge here and there), and on Easy it was somewhat difficult, yet a fun experience. I can only imagine how much harder Normal or Hard mode can possibly be, though if you wish to tackle them, I'm sure you will have fun doing so. I strongly recommend this game for anyone with a Genesis, or if you want to experience Konami in their prime.."*

* Logo
* Box Art

### Release Date

JP: August, 1993
NA: August, 1993
EU: September, 1993

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$19 Cart
$25 Instruction Manual
$14 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Contra III: The Alien Wars

*"Contra III: The Alien Wars (or just Contra 3) heavily improves on a lot from the Contra games of the NES era. Obviously the graphics are going to look amazing, it's a Konami game on the Super Nintendo, and the audio quality is also superb, with great music and well done sound effects. The controls are good, there aren't any points in the game where I feel any loss of control. They also added some additional changes to the original system by allowing you to use bombs, switch between two sets of weapons, and hold yourself in place. They definitely ramped up the difficulty on this one though. They allow you to play on a lower difficulty and change the number of lives you start with for each continue, but the lowest difficulty feels very close to what Super Contra's difficulty was, with the exception of only starting with 7 lives max (as the Konami code doesn't work on the US version), and with only two continues to work with, while the other Contra games gave you three. If you aim to get the true ending, you'll need to beat Hard mode, which isn't impossible, but definitely requires a lot of focus and practice to accomplish. Regardless of the difficulty, I still would recommend anyone play it, it's really fun, and you can bring a friend along, it has co-op."*

* Logo
* Box Art

### Release Date

JP: February, 1992
NA: March, 1992
EU: September, 1992

### Genre(s)

Action,
2D Platformer,
Shoot 'em Up

### Game Mode(s)

Single Player,
Multiplayer (2 Player)

### Value

Price Charting
Static Value:
$27 Cart
$17 Instruction Manual
$29 Box
$300 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Altered Beast

*"Rise from your grave! Altered Beast is a Genesis classic. Arcade-style action that is quick and simple. It has the interesting mix of being difficult for new players, and being easy for returning players, but overall is enjoyable."*

* Logo
* Logo 2
* Box Art

### Release Date

JP: November, 1988
NA: August, 1989
EU: September, 1990

### Genre(s)

Action,
Beat 'em Up

### Game Mode(s)

Single Player
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$8 Cart
$8 Instruction Manual
$11 Box
$40 Sealed

## YouTube Information

* Thumbnail
* Title Card

### YT Link

Altered Beast
Altered Beast 2.0

### Score

 Graphics
 Sound
 Control
 Fun Factor
Dr. Jekyll and Mr. Hyde

*"The ominous "worst game of all time," aka, Dr. Jekyll and Mr. Hyde for the NES. I don't think it's as bad as everyone makes it out to be, but it is definitely a hard game. It's extremely unforgiving thanks to how random some of it's mechanics work. Once you understand how most of it works, it's just about patience, and a little dumb luck."*

* Logo
* Box Art

### Release Date

JP: April, 1988
NA: April, 1989

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$19 Cart
$11 Instruction Manual
$16 Box
$83 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Bubble Ghost

*"Bubble Ghost is a pretty fun puzzle game about a ghost who blows a bubble. It's a little challenging, but pretty fun none the less. The object is to get through 35 halls to get the bubble outside the house."*

* Logo
* Box Art

### Release Date

NA: November, 1990
JP: December, 1990
EU: December, 1990

### Value

Price Charting
Static Value:
$20 Cart
$15 Instruction Manual
$25 Box
$169 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Dragon Warrior III

*"Dragon Warrior III is MUCH better than the first two Dragon Warrior games. It has much more story going for it than Dragon Warrior II, and it is a lot less difficult. While it still has a ton of grinding involved, which was just a common thing back in the day, it is much better than the boring grind of the first two games. It also has a much better party system than Dragon Warrior II, with the option of four party members, each with the choice of class and gender, and each of the classes being actually useful (with exception of the goof off). It doesn't have much else improved, however, as this was the base game used to improve Dragon Warrior I and II when they got ported to America, so graphically it looks relatively the same as the other two, but I will say it does have more variety with sprites and enemies. Audio is practically the same with maybe a few new songs added."*

* Logo
* Logo 2
* Box Art

### Release Date

JP: February, 1988
NA: March, 1992

### Value

Price Charting
Static Value:
$60 Cart
$19 Instruction Manual
$50 Box
$700 Sealed

## YouTube Information

* Thumbnail
* Title Card

### YT Link

Part 1
Part 2
Part 3
Part 4
Part 5
Final Part

### Score

 Graphics
 Sound
 Control
 Fun Factor
Super Ghouls 'n Ghosts

*"Super Ghouls 'n Ghosts is much better and much easier than the NES Ghosts 'n Goblins. And by much easier I mean, not by much. The sound quality and graphics are amazing, as one would expect from a SNES game that was developed by Capcom. It definitely fits the bill for a game one would play during the month of October as well. The controls are several times better than the NES controls, and thus a huge chunk of difficulty has been stripped from the game, however; while the controls are a major improvement, they are still kind of clunky, so some of the tighter moments in the game become more difficult if you can't master the clunky controls (specifically the double jump)."*

* Logo
* Box Art

### Release Date

JP: October, 1991
NA: November, 1991
EU: December, 1992

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$17 Cart
$13 Instruction Manual
$28 Box
$264 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Aladdin

*"Aladdin, otherwise known as Disney's Aladdin, is a pretty fun action platformer that was released on both the SEGA Genesis and the Super Nintendo. I don't own the Super Nintendo version, but I have heard that it's not as good as the Genesis version, but I'll leave that up for you to decide. Graphically it looks really well animated, and level designs are pretty good. The audio sounds pretty good too, with 16-bit renditions of music from the animated movie. The controls are good, but there are some issues with the jumping. As I said, it is fun, but there are some difficult levels. The Escape, where Aladdin must escape from the Cave of Wonders, is pretty hard with needing precision jumping, while Inside the Lamp is infamous with many players, usually cited as the most difficult level in the game."*

* Logo
* Box Art

### Release Date

NA: November, 1993
EU: November, 1993
JP: November, 1993

### Genre(s)

Action,
2D Platformer

### Value

Price Charting
Static Value:
$9 Cart
$6 Instruction Manual
$8 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Phantasy Star II

*"Phantasy Star II is one of the first RPGs on the Genesis, and probably the first 16-bit RPG I ever played. Back in the day, it felt incredibly difficult, but now I realize it's just exceptionally grind heavy, much like many of the earlier RPGs. It looks pretty good for 1990, and the soundtrack isn't too bad. There is a story, carrying over from Phantasy Star for the Master System, and it has structure, which is much better than some of the RPGs I've played on YouTube (as of August, 2021). The game play is probably the best part, though it could still use some work in some minor places (for instance, picking who you attack)."*

* Logo
* Box Art

### Release Date

JP: March, 1989
NA: March, 1990
EU: November, 1990

### Value

Price Charting
Static Value:
$24 Cart
$16 Instruction Manual
$24 Box
$115 Sealed

## YouTube Information

* Thumbnail
* Title Card

### YT Link

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
End

### Score

 Graphics
 Sound
 Control
 Fun Factor
Marky Mark and the Funky Bunch: Make My Video

*"I saved the best for last! Marky Mark and the Funky Bunch: Make My Video obviously has the same premise as INXS and Kriss Kross, but it's somehow better. Now it could be that I am bias, I am a fan of Mark Wahlberg and his music sparks some nostalgia for me, but I think his music makes the game more bearable to play compared to the other two (although I never played Kriss Kross, I heard it's the worst of the three). The game play is the same as the other Make My Video games, so unfortunately it's still not a good game. Graphically I can make out more of the FMVs compared to the INXS: Make My Video game but it still suffers from graininess. But really what makes the game bearable, like I said, is that Marky Mark and the Funky Bunch has pretty good music, like I was actually jamming to Good Vibrations and You Gotta Believe while playing, something I didn't feel while playing INXS: Make My Video. The acting also wasn't too bad in this one, and doesn't lay on the cheese too much, where INXS: Make My Video seemed to be over exaggerating the characters to be funny. Also, they actually got Mark Wahlberg to do some shots and do some lines of dialogue, which was completely absent from the INXS: Make My Video game. If you have to play one of these Make My Video games, I recommend only the Marky Mark and the Funky Bunch game, at least the music is good."*

* Logo
* Box Art

### Genre(s)

Interactive,
Music

### Value

Price Charting
Static Value:
$10 CD
$6 Instruction Manual
$10 Box
$40 Sealed

## YouTube Information

### YT Link

Marky Mark and the Funky Bunch: Make My Video

### Score

 Graphics
 Sound
 Control
 Fun Factor

## External Links

Marky Mark and the Funky Bunch: Make My Video at GameFAQs
F-Zero

*"F-Zero was another of the original released games for the SNES, and is, per most SNES games, amazingly beautiful with it's lightning paced movement and great sound design, and most importantly, it's incredible soundtrack. It is quite fun to play, but the lack of multiplayer is kind of disappointing. A few levels are a little too difficult depending on your choice of racer (trust me, as a Blue Falcon main, it sucks to main Blue Falcon), but overall, it's not too difficult. I will, however, complain about the jobbers that purposely get in your way, those assholes almost always are the reason I lose a race. Finally, the controls, which aren't too bad, but require mastering, especially for some racers. For example, the option of braking, releasing acceleration, or drifting around a corner comes down to the player, and all 3 can net you a positive or a negative. Overall, the game is pretty good, and worth checking out."*

* Logo
* Box Art

### Release Date

JP: November, 1990
NA: August, 1991
EU: April, 1992

### Value

Price Charting
Static Value:
$8 Cart
$6 Instruction Manual
$15 Box
$48 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Sonic Spinball

*"Sonic Spinball is a spin-off title (Get it? "spin-off") for the Sonic series on the Genesis. Being honest, it doesn't look bad, but it's not entirely fun to play. The audio quality is kind of weird, it sounds relatively fine, but it definitely sounds off. The music starts off pretty cool with the first two stages, and then stage three has a kind of cool techno sound to it, but it's kind of average. The final stage soundtrack is honestly pretty boring, but the boss theme is pretty cool. The graphics are impressive, for the most part, and probably the best part of the game. However, the controls are not good, and the fun factor suffers from it. The game comes off as a pinball game, which sounds fun, but the physics are awful. This is due partially to the ability to control Sonic in mid-air, but controlling him is not easy, and nearly impossible if he's moving extremely fast. Also, how the paddles work is kind of wack, it doesn't completely make sense, and you have to adapt to it if you hope to get far in the game. Sonic's normal jump is very bad, but at least you almost never need to use it. The game is also incredibly difficult, especially if you have no idea what you are doing. So would I recommend this game? No. I mean, by all means, torture yourself if you want, but it's not a fun game to play."*

* Logo
* Logo 2
* Box Art

### Release Date

WW: November, 1993
JP: December, 1993

### Genre(s)

Action,
Arcade (Pinball)

### Game Mode(s)

Single Player,
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$4 Cart
$5 Instruction Manual
$4 Box

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor
Final Fantasy Legend II

*"Final Fantasy Legend II is an improvement over it's prequel. Better music, slightly better graphics, and a much better story. The gameplay is relatively the same, though this one I would argue is more balanced, where you have the option of having powerful characters in the party, but they have their own flaws (like robots can't heal from anything but spells, but they are extremely powerful). The only major part of the game that I didn't like is the encounters near the very end of the game. The "Nasty" dungeon makes sense for being difficult, it's completely optional, but the Final Dungeon and the Celestial Temple are both incredibly difficult due to the overwhelming RNG of encounter rates; and if you are like me and went two robots, two mutants, you are at the disadvantage of not having enough agility to run from fights. Funny enough, you can just save whenever you want, and restart the system to avoid combat."*

* Logo
* Logo2
* Box Art

### Publisher

Square
SunSoft

### Release Date

JP: December, 1990
NA: November, 1991

### Value

Price Charting
Static Value:
$22 Cart
$11 Instruction Manual
$55 Box
$108 Sealed

## YouTube Information

* Thumbnail
* Title Card

### YT Link

Part 1
Part 2
Part 3
End

### Score

 Graphics
 Sound
 Control
 Fun Factor
Contra

*"Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start"*

* Logo
* Logo2
* Box Art

### Release Date

NA: February, 1988
JP: February, 1988
EU: December, 1990

### Genre(s)

Action,
2D Platformer,
Shoot 'em Up

### Game Mode(s)

Single Player,
Multiplayer (2 Players)

### Value

Price Charting
Static Value:
$29 Cart
$11 Instruction Manual
$53 Box
$600 Sealed

## YouTube Information

* Thumbnail
* Title Card

### Score

 Graphics
 Sound
 Control
 Fun Factor