recursal/Fanatic-Fandom huggingface dataset:
Altered Items (Darling Presentation)

## Altered Items

**Altered Items** is one of the Collectibles in *Control*. It is Presentation 12.1 in the "Introduction to Paranatural Topics" series of informational recordings by Dr. Casper Darling.

## Trancript

[FBC jingle, presentation intro]

DARLING: The exact process of how an Altered Item is born eludes us. We find them in the aftermath of Altered World Events. They take the form of everyday objects, ever-present in our lives, constantly evoked in the thoughts of millions of people. Now infused with unpredictable energies, they are altered. The supersititous would call them cursed. Are Altered Items sentient?

[Darling motions to the words "Altered Item" written on his whiteboard]

DARLING: Not quite. They're often fixated, programmed almost, to cause certain events to happen over and over again. While generally less potent than Objects of Power, they are not able to be controlled. Left unchecked, they can be highly dangerous. To study Altered Items, we contain them. In Panopticon.[sic]

[Scene cuts; Darling smiles at the camera and looks at the whiteboard]

[FBC jingle, presentation outro]

## Location

The Collectible can be found in the Containment Sector, in the Archives. On the southern wall of the 2nd floor of the Archives you'll find a Clearance Level 6-locked door. The presentation will be playing inside this room and to the left.
Barry

**Barry** was an employee of the Federal Bureau of Control during the early explorations of the Foundation of the Oldest House.

## Biography

Barry was known for peeing into the chasms of the Foundation, something which his co-workers did not appreciate. He was still alive at the time that Director Northmoor announced the bureau staff would be moving out of the Foundation and into the Oldest House proper.
Application Process

Approvals are a 3-step process.

## Application Form

You can find the application form itself on our game board, it is provided in both BBCode and regular format.

You can view either here: Character Application.

Ensure you adhere to our Game Rules and consult our Guides when creating a character, regardless of whether you are applying for a Canon or Original Character.

Some Canon Characters already have Wiki pages while remaining available for adoption, please use the information provided in their Wikis when filling out your character profile for them (if you're applying for a Canon).

## Posting Your Application

We prefer you use the BBCode format when posting your application in our game board's Applications section. Regular format is for people who just want to do a rough draft on their own computers, or are hopeless when it comes to coding.

## Character Approvals

Applications are reviewed by staff on a weekly schedule, approvals are not immediate. Please be patient.

**All profiles are subject to revisions**, because hey, no one is perfect.

You will be asked by a staff member to make required changes in fitting with our game's world state and/or game mechanics. Don't take it personally, it's just to help you on your way as well as ensure things remain fair for everyone else in the game.

Once an application has been approved, the profile will be moved from the Applications section to either of our approved character sections: Canons *or* Original Characters. Much as we try to keep the Wiki and game board canons list updated on the regular, these two approved characters sections will almost always be the most update to date.

Approved profiles are *locked* after they've been moved to their designated area. That means you cannot edit them further once your profile has been approved, not even to fix spelling errors. We lock approved profiles so players cannot not edit their characters to drastically diverge from what was initially approved. If you need to make an update to your profile later on, you can do so by posting in the Request Update section on our game board.

Posting as your character before it has been approved by staff will result in a warning and a potential banning from the game.
Clearance Level

Many wings and individual rooms within the Oldest House are restricted to Federal Bureau of Control agents with a certain **Clearance Level**, which is encoded on their ID cards.

After becoming Director of the Federal Bureau of Control, Jesse Faden is not automatically granted Director-level clearance due to the disruption caused by the Hiss invasion. Instead, she must find the necessary ID cards or the individuals holding them so that she can access all of the Oldest House's secure areas. Although higher levels are known to exist, the highest Clearance Level that Jesse is able to obtain is 6, but she is still able to enter more restricted areas by alternate means.

## Clearance IDs

 Miscellaneous
Courtney Hope

**Courtney Hope** is an American actress. In *Control*, she portrays the protagonist and player character Jesse Faden. Prior to *Control*, Hope also portrayed the character Beth Wilder in Remedy Entertainment's previous title *Quantum Break*. She is known for a variety of other roles in film and television, including Sally Spectra in the television soap opera *The Bold and the Beautiful.*

## Gallery

Hope as Jesse Faden in *Control*Hope as Jesse Faden in Remedy Entertainment studio tour videoHope as Jesse Faden in Remedy Entertainment studio tour videoHope as Beth Wilder in *Quantum Break*

 Miscellaneous
Bright Falls Supplement

**Bright Falls Supplement** is one of the Collectibles in *Control.*

## File text

**Bright Falls (AWE-35)**

DETAILS:

Alice Wake, Mr. Wake's wife, was found during the Bureau investigation. She was interviewed and evaluated. She showed signs of severe mental trauma in the form of **[REDACTED]** memory loss. She was later directed to treatment. It was concluded that she had been trapped in the Threshold during its manifestation.

Notable individuals still missing after the Bright Falls event are FBI Special Agent Robert Nightingale and Dr. Emil Hartman (refer to "The Creator's Dilemma" and the file re: the Cauldron Lake Lodge).

Bureau researchers believe this event was the result of a forceful perception of subjective reality (stemming from Mr. Wake) overlapping on our own. Wake has been flagged as a potential parautilitarian (see Prime Candidate Program file for more details).

In 2011, a book by Clay Steward titled "The Alan Wake Files" was published by Roundabout Press (New York and Olympia). Agents interviewed Clay Steward and suspected minor parautilitarian sensitivity. He was placed under indefinite surveillance.

NOTES:

A monitoring station was established at Cauldron Lake to alert the Bureau of any future activity.

## Location

The file can be found in the Containment Sector. It is located in the Prime Candidate Program area. Stick to the left (northern wall) of the area and follow it as it begins to spiral until you see a cart surrounded by scattered papers on the floor. The collectible is underneath the cart.

## Notes

Dr. Hartman's name was initially misspelled as "Harman" in this collectible. This was corrected in a later patch.

## See also

* Alan Wake
* Bright Falls AWE
* Bright Falls Summary
* Typewritten Page Procedures
* Typewritten Page Supplement
Carver

**Mrs. Carver** is a person who had ties with the Mirror Altered Item and was admitted to lunatic asylum.

## Biography

Mrs. Carver was admitted to a mental ward for "emotional instability" soon after relocating to Illinois with her family in 1914. On August 18, 1915, she was put into an lunatic asylum until her affliction has passed due her showing signs of Hysteria, Bad Company, and Imaginary Female Trouble. She had a fixation with the family looking glass.

## See also

* Illinois
* Mirror Supplement
Astralnauts Information

**Astralnauts Information** is one of the Collectibles in *Control*. Picking up this Collectible is one way to start the side mission A Captive Audience.

## File text

**PROCESSES AND BEST PRACTICES**

**ASTRALNAUT PROGRAM**

SUMMARY:

This report serves as an introductory guide to the Astralnaut program including candidate requirements, training practices, and Astral research procedures.

Astralnauts are chosen individuals who explore and document the Astral Plane by making physical contact with the X-Ray Light Box (see case file OOP18 for details) in the Hypnosis Lab, a section of the Parapsychology Division. Physical and psychological training is vital for the repeated transition between planes, known as "dives". After each dive, Astralnauts must undergo a **[REDACTED]** session in the cognitive recording chairs to record their experience in the plane.

Gathered data has conclusively proven that **[REDACTED]** within the Astral Plane vary widely between Astralnauts. On rare occasions, these dives can result in losses, often occurring when teams encounter aggressive Astral entities.

Refer to file 8-29-1838 for full report.

## Location

The file can be found in the Research Sector. It is located at the Parasychology Elevator, on a filing cabinet near the Control Point.

ㅤ
Dump Cessation of Work Order

**Dump Cessation of Work Order** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

**NOTICE!**

By order of Dr. Darling, all work in the Ordinary Dump is to stop effective immediately. Resources will be allocated to the **[REDACTED]** department. Details will be forthcoming.

This area will be sealed at the end of the month. Please remove all personal effects before that time.

Any photographic slides (the type used in slide projectors) found in the area should be delivered to Dr. Darling immediately.

## Location

The file can be found in the Containment Sector. It is located in the Ordinary Dump, on the mail tube station inside the observation room.
Dwayne Barr

**Dwayne Barr** was a man who wrote a letter collected by the Federal Bureau of Control.

## Background

Dwayne bought a singing fish wall decoration for his wife, but things took a turn for the worse afterwards. He claimed that the fish began to fly around their house at nighttime, singing "Devil songs" and cursing, greatly upsetting his wife. They called the police, but they did not respond to his request for help. He then wrote a letter (with many misspelled words) to the governor of his state, asking for the government to send people to help them remove the singing fish. However, the letter was ultimately intercepted by the FBC and catalogued in the Dead Letters Archive.
Altered Item Behavior Changes

**Altered Item Behavior Changes** is one of the Collectibles in *Control*.

## File text

**BEHAVIORAL/CONTAINMENT CHANGES**

**ALTERED ITEMS**

SUMMARY:

Recently there have been some alarming changes in behavior and altered effect in two Altered Items in the Panopticon. The **[REDACTED]** and the **[REDACTED]** have become much more aggressive, with entirely new effects manifesting for no discernible reason.

The items have been investigated for updated containment procedures to counter these new effects with one successfully discovered to be contained by constant visual contact, but this development is worrying. What if all the Altered Items undergo this behavioral change? We need to find out why this is happening, what is changing.

Handling these Altered Items has also resulted in numerous Panopticon staff being **[REDACTED]**. I would say they've gone to the Astral Plane, but these aren't Objects of Power. Not one of them has come back. This, plus the uptick in Astralnauts not returning from their dives has me wondering what the hell is going on. Is anyone looking into this? Is there any plan?

Refer to file **[REDACTED]** for full report.

## Location

The file can be found in the Containment Sector. It is located inside the Archives, on a table inside a back office on the second floor.
Credits

The following is a list of all developers and cast listed in the credits of *Control*, *The Foundation*, *AWE*, and *Control Ultimate Edition*. Credits are taken from the PC version of *Control*.

## CONTROL

 Story by
 Music by
 Directed by

## NORTHLIGHT DEVELOPMENT TEAM

 Tools Programming
 Graphics Programming
 Quality Assurance

## REMEDY ENTERTAINMENT

 HR
 IT
 Recruiting Team
 Remedy Media Unit
 Supervisors

## The Foundation Team (STARRING)

 Emily Pope
 Helen Marshall (Voice)
 Helen Marshall (Likeness)
 Dr. Theodore Ash
 Additional Cast
 Additional Motion Capture Performances

## AWE Team (STARRING)

 Frederick Langston
 Alan Wake
 Thomas Zane
 Dr. Emil Hartman
 Additional Voices
 Additional Motion Capture Performances

## KEYWORDS FUNCTIONALITY QA TEAM

 FQA Test Lead
 FQA Senior Testers
 FQA Testers

## KEYWORDS CERTIFICATION QA TEAM

 Microsoft Certification Test Lead
 Sony Certification Test Lead
 Microsoft CQA Testers
 Sony CQA Testers
 Customer Support Representatives
 President

## BLACKSTEINN, LTD.

 COO
 Lead Artist
 Texture Artists
 3D Artists

## DYNAMEDION

 Senior Sound Designers
 Senior Sound Designers (Noiseworks)

## LAINE & HALLAMI

 Junior Designer
 Service Designer
 Project Coordinator
 Illustrator

## LITTLE RED ZOMBIES

 Lead Arist
 Artists
 QC Artists
 Administrator

## ADDITIONAL SOUND ART BY MARTIN STIG ANDERSEN

 Assistant Composer
 Composer Intern

## MIPUMI GAMES

 Managing Directors
 Operations Director
 IT Support

## FRENCH CAST

 Dylan Faden
 Zachariah Trench
 Dr. Casper Darling
 Emily Pope
 Ahti
 Helen Marshall
 Simon Arish
 Raya Underhill
 Frederick Langston

## SPANISH CAST

 Dylan Faden
 Zachariah Trench
 Dr. Casper Darling
 Emily Pope
 Ahti
 Helen Marshall
 Simon Arish
 Raya Underhill
 Frederick Langston

## GERMAN CAST

 Dylan Faden
 Zachariah Trench
 Dr. Casper Darling
 Emily Pope
 Ahti
 Helen Marshall
 Simon Arish
 Raya Underhill
 Frederick Langston

## SPECIAL THANKS

 Development Babies
 Remedy Pets

## THIRD PARTY TECHNOLOGIES

 POWERED BY WWISE © 2006-2019 AUDIOKINETIC INC. ALL RIGHTS RESERVED.

## Other

 ARG Participants
 © 2019 Remedy Entertainment Plc. All rights reserved.

 Miscellaneous
Arizona

**Arizona** is a southwestern U.S. state that was involved with an altered item case in the town known as Jasper Crossing. The FBC discovered the altered item known as the Jasper Post Box when the communications department intercepted multiple phone calls to local authorities regarding “frozen people” in the streets. Agents were sent and they retrieved the item and brought it to the Oldest House via a transport vehicle.

## See also

* Jasper Post Box
* Post Box Supplement
Dr. Hartman Interrogation

**Dr. Hartman Interrogation** is one of the Collectibles from the *AWE* expansion of *Control*. It is a recording of the Bureau's interview of Dr. Emil Hartman following the Bright Falls AWE.

## Transcript

FBC INTERROGATOR 4: Thank you for meeting with us again, Dr. Hartman.

HARTMAN: It's my pleasure, gentlemen. I hope the information I've provided thus far has been of some small use.

FBC INTERROGATOR 4: It's been invaluable, doctor, really. We have a much clearer picture of this event thanks to your accounts.

HARTMAN: Well I do consider myself a keen observer of-

FBC INTERROGATOR 4: We did have one question though. You mentioned in an earlier conversation that your patients displayed, and I'm paraphrasing here, unnatural abilities that you in fact encouraged during their time in your Lodge. It'd be very helpful if you could fill us in on the details there.

HARTMAN: Of course. Like yourselves, I work to understand and even bend the rules of our earthly paradigm. My patients' wellbeing was paramount, of course, but I would hardly be a man of science if I did not reach out at the underlying truth. As I stated in my written proposal, I believe working alongside your organization could be greatly beneficial to both parties. Sharing notes, as they say.

FBC INTERROGATOR 4: Thank you, doctor, that's all we need to hear. Remy?

REMY DENIS: Dr. Emil Hartman, you have been found in breach of codes 4, 8 and 74 of the Federal Bureau of Control criminal offense system.

HARTMAN: What? You can't do this. I am a well-connected man. You're making a dire mistake, my friend.

REMY DENIS: You will be detained until further notice and all personal property will be confiscated, including the Cauldron Lake Lodge.

HARTMAN: That's preposterous! You can't just seize my property! I'm a United States citizen! I have rights! That lodge is my life's work! I'm offering you years of research!

REMY DENIS: Get him out of here.

HARTMAN: You're making a mistake! You have to listen to me! You have to listen!

## Location

This Collectible can be found in the Investigations Sector. It is located on the ground next to the Bright Falls AWE Entrance Control Point.
Cincinnati AWE

The **Cincinnati AWE** (unofficial name) was an Altered World Event that occurred in a town in Cincinnati.

## Events

The Cincinnati AWE took place in a private airfield where the FBC found an airplane that was suspected to be connected to the event and brought it to the Oldest House for examination. The plane was brought in through the New York subway tunnel. The plane's black box is suspected to be the altered item and initial readings have been taken by a research team but no altered status has yet been detected. All the planes parts were examined and catalogued by an agent who later wrote about it in the Work Chat called Plane Parts. The plane is currently being stored in the Transit Corridor in the Containment Sector.

## Notes

The actual name of this AWE is that of a town or neighborhood within Cincinnati, but it is redacted.

## See also

* Altered World Event
* Airplane Evaluation Order
* Work Chat: Plane Parts
* Cincinnati
Alex Casey

**Alex Casey** was an agent of the Federal Bureau of Investigation.

## Biography

Casey was the FBI agent who requested all out files on Bright Falls, specifically on the disappearance of author, Alan Wake from Special Investigator Gleeson. Alex Casey was also the name of the fictional detective in the crime books Alan Wake wrote. Gleeson wrote a Correspondence detailing on Alex Casey and if he should do some surveillance on him due to the similarities and the connections to the Bright Falls AWE.
Brain Missing

**Brain Missing** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

To the good-for-nothings at the security check,

I know you took a part of my brain when you put me through that "metal detector", I'm not stupid. I know what they're really for. What I don't know is whether taking a part of my brain causes me to lose my memories or to lose sleep. I've been told if you lose sleep you lose everything else too. That's where you trick us regular people. Now I don't know which it is and I can't remember what you did to me!

But I can tell you this much, I don't find this funny at all! I want my memories back, and you can be sure the next time I visit the Baltimore-Washington International Thurgood Marshall Airport, I will come and find you and make you fix what you broke!

Sincerely,

I don't think I will be signing this with my real name. Like I said, I'm not stupid. You can just mind your own business!

## Location

The file can be found in the Investigations Sector, in the Utility Corridor. It is in the room just above the Turntable, accessible by either backtracking through the Utility Corridor or starting from the Turntable Control Point and Levitating up to the elevated window.
America Overnight Ep. 349

Note: The introduction line is cut short in this video

**America Overnight Ep. 349** is one of the Collectibles in *Control*.

## Transcript

[America Overnight theme]

RADIO HOST: You're listening to America Overnight, celebrating 29 years shining a light in the shadows.

[pause]

RADIO HOST: Thank you for staying with us. Here's our first caller.

NERVOUS CALLER: Hi... What I'm about to tell you... If they find out, I don't know what would happen.

RADIO HOST: If who found out, brother?

NERVOUS CALLER: The men in the suits. They told me it was an industrial accident. But this is something else. Something nobody talks about: Ordinary.

RADIO HOST: This certainly doesn't sound very "ordinary", caller.

NERVOUS CALLER: No, not ordinary. Ordinary. It's a town. And it wasn't an industrial accident. I mean, that's what they said. But that's bullshit.

RADIO HOST: Please watch the language, caller. It may be 2 a.m., but we're still a family show.

NERVOUS CALLER: I'm sorry. It's just... my brother lived there. They said the town was destroyed. But it wasn't. I went there. The people are gone... but the town's there. It's still there!

RADIO HOST: So, the population of an entire town disappears, yet the town remains. Tell me, was the phrase "There is no salvation" written anywhere?

NERVOUS CALLER: I'm... I'm not sure.

RADIO HOST: The same thing happened in Brazil in '23. A village called Hoer Verde. More than 600 people just up and left. The government said they were fleeing guerrilla forces. But we know the truth. A mass abduction, as predicted by my regular guest, Dr. Quincy Reagan.

NERVOUS CALLER: Abduction? You mean aliens? That's bullshit! I know they're lying-

RADIO HOST: Now, I warned you about the language, caller. I'm afraid we're gonna have to cut you off. And good timing too. It's time for a short break. Hang in there. America Overnight will be right back.

[America Overnight theme]

## Location

This Collectible can be found in the Containment Sector. It is located in the hallway just before reaching the Control Point for the Ordinary AWE hangar.
Abilities

By completing story and some side missions in *Control*, Jesse Faden can earn a number of ability points each which then can be spent for **abilities** at Control Points. This is an overview of all available abilities including the respective ability points cost, their prerequisites and descriptions. Some of them become only available after cleansing and binding certain Objects of Power.

Spending the first three ability points will also unlock the slot for a second equipped Service Weapon Form, spending more points will successively unlock the second and the third slot for Personal Mods.

## Ability Trees

### Energy

This ability determines how much energy Jesse has available for the following abilities.

### Melee

In close combat, causes a kinetic explosion that pushes enemies away and deals damage, especially to armor.

### Launch

Enables Jesse to pick up and "launch", i.e. throw objects or material from the environment, damaging enemies if hitting them.

#### Launch, extended

These mainly add types of 'objects' that can be launched, including enemies.

### Shield

This ability enables Jesse to create a shield to stop incoming damage.

#### Shield, extended

These enhance the shield beyond its strength only, mainly adding offensive features including Shield Rush.

### Seize

Enables Jesse to take control of enemies' minds – two without upgrade, see below – and force them to fight on her side, against their own kin.

#### Seize, extended

These add to the number and power of enemies that can be brought under control.

### Levitate

Allows Jesse to levitate for a period of time.

#### Levitate, extended: Ground Slam

While in the air, Jesse can slam herself into the ground to cause damage in an area.

## Achievements and trophies

The following achievements and trophies are related to Abilities in general, respectively Ability Points. See the particular Ability articles for more and specific achievements and trophies.
Crowbar

The **Crowbar** is an Altered Item found in the Panopticon

## Trivia

* The Crowbar is the only viewable Altered Item in the Panopticon that does not have any Case File collectibles associated with it, unlike all the other viewable Altered Items in the game. It is located on Floor 5, Unit 12 in the Panopticon, between the Watercooler Altered Item and P6 Cell.
* The Crowbar could possibly be a reference to the game series, Half Life where the main character has a crowbar.
Dr. Yoshimi Tokui's Guided Imagery Experience

**Dr. Yoshimi Tokui's Guided Imagery Experience** is a side mission in *Control*.

## Synopsis

Jesse discovers the existence of guided imagery experience tapes created by a man named Dr. Yoshimi Tokui. She discovers that the tapes have been taken and finds them. She plays the first tape in which she must speak to some trees on a beach. After speaking to the trees, forklifts come and Jesse must power them down. She does so and the translator says how this was a lesson. The tape soon ends. She then plays the second tape in which she has to chase a vending machine to get her "favorite soda in the whole world". She catches up to the vending machine and gets her soda but discovers that it is not her favorite soda. The new soda becomes her new favorite soda though. The translator says how this was a "soda lesson". After that, Jesse finds a dead body which the translator says to touch it. She does and more dead bodies appear in which she must bury them. After burying the bodies, the translator says how burying the bodies was a lesson in how the world is random and cold. The tape soon ends after that.

## Objectives

* **Find the tape taken by Dr. Darling.**
	+ Jesse discovers the existence of guided imagery experience tapes created by a man named Dr. Yoshimi Tokui
* **Find the tape taken to the Ritual Office.**
	+ Jesse finds a strange audio tape containing a "Guided Imagery Experience"
* **Play the 1st Guided Imagery Experience Tape**
* **Play the 2nd Guided Imagery Experience Tape**

## Rewards

* Astral Dive Outfit
* Prime Mod
* Astral Blip

## Trivia

* This mission is exclusive to the PlayStation 4 Digital Deluxe version of the game or by buying the Season Pass.
* In promotional materials, it is also known as Isolation.
* On the PC version, it can only be unlocked through game modification.
* Despite saying how you have unlocked the Astral Dive Outfit, checking the Control Point in the Central Executive shows that you do not have it.
* Even though Dr. Yoshimi Tokui has captions, they will only display his name and not what he says.
Elemental Island

## The Home Of The Elemental Of Ice

Elemental Island is the creation of Chills. It was made with the help of several other Elemental beings from Chills' home Universe, Geo (the Elemental of Earth), Augwa (the Elemental of Water), Evergreen (the Elemental of Life), Blink (the Elemental of Power) and Cobra (the Elemental of Death).

## Location

Elemental Island is located slightly south west of Hawaii

## Basic Island Information

Population: 2,975

Apartments: 850

Restaurants: 2

Shops:1

Schools/Training grounds:3

Docks:3

Hospitals:1

Elemental Island has Infinite power, water, food, and first aid.

## Disciples

Disciples are humans that were given a blessing by an elemental, they have approximately %0.1 of an elementals power. This gives them the ability to things Equivalent to that of elemental benders of average capability.

The Disciples on Elemental Island are blessed by Chills with his staff, the new disciples then learn to harness one of the Elementals powers at either the school or the training Gym.

## Resource Collection

Food is infinitely grown by life disciples

Water is infinitely gathered by water disciples

Power is infinitely obtained by Chills' reactor

First aid is applied by life Disciples

## Military

* Fire Disciples:125
* Earth Disciples:125
* Water Disciples:125
* Air Disciples:125
* Life Disciples:125
* Death Disciples:125
* Power Disciples:125
* Ice Disciples:125
* Skeletons: 20,000
* 10 scouting drones that circle the island and send warning if something approaches

## Apartments

Apartments are basic with carpeted and tiled floors, however that does not mean they are bad housing units. They have the following:

* A master bedroom with a king bed and walk in wardrobe
* A regular bedroom with 2 double beds and a regular wardrobe
* A kitchen with Fridge, Cabinets, Bins, A sink, A microwave and A gas stove
* A lounge room with a 3 person sofa, A 1 person sofa, A TV, A bean bag, a gaming console and access to WiFi
* Access to the public laundromat

## Chills HQ

Inside The HQ building is many things chills uses to keep the island safe/keep up to date on what is happening in the world

There is a Supercomputer that acts as a communication hub, a WiFi source, a power diversion system, a manual override of the safety precautions, a server holder for the island social network and a way to access satellites.

There is a 2 person space ship called "snowflake" that can fly at speeds up to 7,200 km/h, fire elemental blasts and a orb that circles it (as if the ship was the sun) protecting it from missiles.

There is a training area for Chills

Chills' personal quarters which has **[redacted]**

And there is also **[redacted]**
Astral Spike

**Astral Spikes**, formerly known as **Astral Fugues**, are a type of metastructural entity originating from the Astral Plane, appearing as an enemy type in *Control*. They are found in the Astral Plane, the Quarry Threshold, and in certain areas within the Oldest House.

## Summary

Astral Spikes are mysterious entities found within the Astral Plane, made up of violently shifting and morphing pieces of the type of black and gold marble found in the Astral Plane. It is unknown if they are sentient or driven by base "programming" similar to that of Altered Items, but they are found to travel slowly towards biological organisms within a certain range, shifting more aggressively as if alarmed or angry. Proximity to unsecured inorganic objects results in them gaining an element of weightlessness, causing them to float towards the Spike only to be knocked away by its unpredictable movements. The danger of the Astral Spike comes not only from the violent trajectory of the Spike's mass, but also from a passive wavelength they emit which causes the disruption of organic and inorganic matter within a certain range, the effect of which becomes magnified as the distance closes. Though the Spike appears to gather mass in the same way that a tornado would, it only "keeps" the shifting marble polyhedrons from the Astral Plane, violently projecting any foreign matter away. The shape of the total volume of the Spike's mass follows no logical pattern or symmetry, but the marble polyhedrons change shape in unison and each assume the same shape simultaneously.

## History

Astral Spikes were first discovered by the Bureau following an incident involving an Astralnaut, a type of Bureau agent specially trained to navigate the Astral Plane and have their brainwaves turned into footage. Though the agents could only enter the Astral Plane through their minds, it was discovered to exist as an actual location, and its inhabitants could get out. One such Astral Spike "hitchhiked" a ride in Agent Mark Gibson's head to enter the Oldest House. Upon Gibson's return from the Astral Plane, it burst through his head, killing him, and went on a rampage before being contained and studied within the Astral Exhibition in the Research Sector.

This original specimen, still contained in the exhibition, is the first Astral Spike to be formally encountered by Jesse Faden when she traverses the Research Sector during the Hiss invasion. Spikes also appear in various other areas throughout the Oldest House and its connected Thresholds:

* Four within the Black Rock Quarry:
	+ One at its entrance, one slightly further inside.
	+ Two within the main quarry itself.
* One in the Chasm in the Foundation.
* One in the Shifted Offices area of the Investigations Sector.
* One in the Archives area of the Panopticon
* One in the Turntable area of the Containment Sector.

## See also

* Astral Spike (Multimedia)
* Astral Spike (Astral Research)
* Astral Exhibition (Collectible)
* Medical Examination

 Miscellaneous
America Overnight Ep. 356

**America Overnight Ep. 356** is one of the Collectibles in *Control*.

## Transcript

[America Overnight theme]

RADIO HOST: You're listening to America Overnight, now in our 29th year lifting the veil between fiction and reality.

[pause]

RADIO HOST: Thank you for staying up with us. I've been getting a lot of calls about this meteor in Sterling, Colorado. There are reports of a large, spherical container that crash-landed in a field outside town. Some government people reportedly took it away. Now, we happen to broadcast from Colorado, and Sterling isn't far. I drove down myself to check it out with members of the America Overnight team. I don't need to tell you, it wasn't long before we found pieces of metal debris scattered in a field. Listeners, this is yet another instance of an unidentified flying object, or "UFO", entering our airspace and crashing. That the government took away the evidence under cover of darkness only compounds the fact that these are more than likely visitors from beyond our planet... or dare I say, solar system. Head on over to our website to see pictures of the spacecraft pieces we uncovered. And while you're doing that our sponsors would like your ear. America Overnight will be right back.

[America Overnight theme]

## Location

The Collectible can be found inside the Containment Sector. It is located in the control room for the Sterling AWE hangar.
Butte

**Butte** is a city in Montana and was the location of the Butte AWE. In September the 23rd, 1992 the Bureau traced a spate of disappearances that was traced to a home in the city of Butte, when they arrived at the house no one was there, a Light Switch Cord was found in a closet which when pulled three times the user would transport to The Oceanview Motel and Casino. In the same day the Light Switch Cord disappeared from the closet and reappeared throughout the Oldest House.

## See also

* Butte AWE
* Butte Supplement
* Butte Summary
* Light Switch Cord
America Overnight Ep. 382

**America Overnight Ep. 382** is one of the Collectibles in *Control*'s expansion *The Foundation*.

## Transcript

[America Overnight theme]

RADIO HOST: You're listening to America Overnight, a beacon in the darkest recesses of possibility for more than 29 years.

[Pause]

RADIO HOST: We have another letter from a listener. This one's unsigned but postmarked from Toledo.

[Dramatic narration]

RADIO HOST: It says: "Dear America Overnight: I have the most wonderful appliance for your listeners. It is a miracle of god. A fondue set. A fountain. A Blessed gift." Blessed is spelled with a capital "B". Hmm. "Go on," they write. "Dive on in. It is molten hot. Perfect for meat."

[Back to normal]

RADIO HOST: No signature. As far as I know, no fondue set was sent to us here at the studio. Just this letter. Wait. I think there's something else in the envelope. Some kind of black powder. With white shards in it… Bone, maybe? Karen, what is this? Karen?

[Host leaves his cabin]

RADIO HOST: We're on the air, Karen. Where are you? What [Coughs] what's this powder in the booth? Is this... is this ash? Oh... oh god. Karen? [Gasps] How do I cut to commerc––

1. ↑ 1.0 1.1 "What['s]" and "is this" appear only once in the subtitles

## Location

The Collectible can be found in the Foundation. From the Transit Access Control Point (located in the Collapsed Department,) head north and enter the room at the security checkpoint to find the tape recorder on the floor.
A Dark Place

**A Dark Place** is a story mission in *Control*'s second expansion, *AWE*.

## Overview

A Dark Place appears as mission and can be tracked after completing the seventh main story mission, The Face of the Enemy. Jesse Faden will be directed to Central Executive, to investigate the Sector Elevator; but only after experiencing a vision near the elevator, a first entry will appear in the mission log.

Mission start
*Jesse receives a strange vision that mentions the Investigations Sector. She decides to look into the matter.*
Return from the Oceanview Motel
*After arriving in the sector, Jesse passes through a long-closed Firebreak, unsure of what awaits her on the other side.*
Mission end
*A horrific creature attacks Jesse in the abandoned halls of the Investigations Sector. Once she manages to return power to the area, the lights cause the monster to flee. Langston contacts Jesse over an intercom and tells her that this creature was once a man named Dr. Hartman and that she'll need to ensure it doesn't escape this sector.*
## Objectives

* Investigate the Sector Elevator (Executive / Central Executive)
* Take the Sector Elevator to the Investigations Sector (Executive / Central Executive)
* Explore the Investigations Sector (Investigations / Sector Head Office)
* Traverse the Oceanview Motel
* Explore the Investigations Sector (Investigations / Active Investigations)
* Activate the lights to defeat the creature (Investigations / Active Investigations)
* Explore the Investigations Sector (Investigations / Active Investigations)
* Speak with Langston on the intercom (Investigations / Active Investigations)

## Walkthrough

When returning to the Executive Sector after completing *The Face of the Enemy* and walking a few steps into the hallway to the Sector Elevator from Central Executive, Jesse will experience another 'presence' – like Trench's one, but from the same person behind a typewriter that also appeared near the Typewritten Page's containment cell inside the Panopticon, where the Typewritten Page Procedures can be found. She decides to use the elevator by pressing the new button for the mentioned Investigations Sector.

…

## Achievements and trophies

A secret achievement and trophy is connected to one of the objectives of this mission.

***Note:** It's possible that the achievement/trophy is unlocked rather late, only when Jesse enters the sector's AWE investigation wings during the follow-up mission The Third Thing.*
Brian Hennerman

**Brian Hennerman** is a 21 years old pod caster that is a resident of southern Texas and he does a podcast called "Brain's Movie Den".

## Biography

Brain bought a movie known as *Delivery Disaster* from a store known as "Movie Knight" because he thought the movie looked obscure and that it would make him look smarter which wouldve allowed his podcast, which is called "Brian's Movie Den", to take off and he couldve moved out of his parent's basement and maybe even go to college and get a film degree like he had always wanted to. In episode three of his podcast Brian reviews the film which was produced from a studio known as Blessed Pictures which the Bureau was intertested in due to several accounts of paranatural occurrences. Brain describes the movie in his review to be a little too on the nose with its fourth wall breaking by the main character. Some time after the review Brian is interrogated by the FBC about the film he reviewed, they call off the Interrogation when they find out he doesn't know anything that was related to the "Blessed" organization.

## Notes

Brian Hennerman's voice actor is Clay Murphy, Principal Writer at Remedy Entertainment and lead writer on *The Foundation* and *AWE*.
Collectibles

**Collectibles** are narrative items in *Control* which can be found throughout the Oldest House. These items, including text documents, photographs, videos, and audio files, provide insight into the game's lore, characters, and events. A list of collectibles can be found here.

## Achievements and trophies

The following achievements and trophies can be collected by collecting collectibles. Two of them are only available in the game's *Ultimate Edition*, respectively the two expansions: "Subterranean Research" in *The Foundation*, and "In-depth Investigations" in *AWE*.

## Trivia

The images representing each section of the collectibles have the next information:

* Research & Records:
	+ Sticker: Copy 3
	+ L-1638
	+ Prepared under the direction of [REDACTED]

* Case Files:
	+ File: 05-2867-9982
* Correspondence:
	+ Sticker: Document Receive
	+ TG.36:8-634
* Multimedia:
	+ 8-635

## Gallery

Collectibles Menu

 Miscellaneous
Brian's Movie Den Ep. 3

**Brian's Movie Den Ep. 3** is one of the Collectibles in the *Control* expansion *The Foundation*. This is the only entry in the Altered Items subgroup of Multimedia Collectibles.

## Transcript

[Podcast intro: "Brian's Movie Den. Movie Den. Brian's Movie Den. Movie Den. Brian. Brian. Brian. Brian."]

BRIAN: Welcome to another episode of Brian's Movie Den, with me, the ever-lovable Brian Hennerman.

[Airhorn sound effect]

BRIAN: Today I want to talk about a new film I found at Movie Knight, that's "knight" with a "k", the mecca for VHS-aficionados in the greater Dallas area.

["Yeehaw" sound effect]

BRIAN: The movie is called "Delivery Disaster".

["Uh oh" sound effect]

BRIAN: We open in medias res. A mailman drives a truck full of packages down an endless American neighborhood as a pack of rabid dogs chase behind. Now these dogs are nothing like my mom's– my stepmom's corgi, Chuck. These were some real nightmare hellhounds.

[Dog bark sound effect]

BRIAN: The dogs keep pace with the mail truck, tearing chunks out of the driver's legs and arms. Each package he throws out the door is marked by his bloody handprint. He screams in pain and confusion, and this goes on and on until the movie just abruptly ends. There aren't even any credits, which is a pretty bold choice. Is this film a commentary on how our 9–5 jobs are killing us, or how hostile the modern world is to outdated concepts like mailmen? Perhaps it's merely a statement about the futility of purpose, and how no task can ever be really done. There are lots of ways to interpret it, but for now let's get to the part you're all waiting for. It's score time!

[Cheering and "score" announcer sound effect]

BRIAN: I give this film a four out of five, only because the actor frequently broke the fourth wall– by looking into the camera and shouting at it, like he was shouting at the audience. A little too on the nose for me. But I did enjoy it and I recommend you check out other films produced by Blessed Pictures. "Bike Hard" and "Coffee Bullet" are the only others I’ve found, but this little art house studio certainly knows how to push the boundaries of Western cinema.

[Wolf whistle sound effect]

BRIAN: And a friendly reminder that there will be no new episode next week as I will be visiting my aunt in Delaware for Thanksgiving. Thanks for listening, all you Brian fans. And remember, we all love movie-magic, but don't forget about the you-magic. Until next time!

[Podcast outro: "Movie Den. Brian's Movie Den. Movie Den. Brian. Brian. Brian. Brian."]

1. ↑ "and" is missing from the subtitles

## Location

The file can be found in the Foundation in Transit Access. From the Transit Access control point, head towards the evaluation hall and up the elevator into Transit Control. Head through Transit Control and into Sector Lobby C. Directly in front of you is a unisex bathroom with a crystal growth just on the other side of the door. This recording can be found on the bathroom floor to the left.
Board Room

The **Board Room** is a location in the Executive Sector of the Oldest House. It is a distinct subsection of Central Executive.

## Background

The Board Room is an executive meeting room for the Federal Bureau of Control's administrators. During the events of *Control*, the Board Room is where Emily Pope stays for the entire main story after the first mission, becoming her main office for research into the Hiss.

## Layout

The Board Room is a long, rectangular room constructed around a central conference table. The far eastern wall is lined with fourteen portraits, including that of Zachariah Trench and the two FBC Directors immediately preceding him. he chronological order seems to be from left to right, where new rows are placed above the older rows. A standard secured unit is also found against the east wall.

As the main story of *Control* advances, more and more items and supplies will be added to the Board Room, and a series of collectibles will become available. An unnamed Bureau researcher will also be present, assisting Pope.

## Collectibles

These are listed in sequential order based on the earliest they can be obtained.

* Initial Impressions - On the conference table at the end of Unknown Caller.
* Linguistic Ability - On the conference table at the end of Old Boys' Club.
* Speech Analysis - On the conference table at the end of My Brother's Keeper.
* Timeline of Events - On a crate against the wall at the end of My Brother's Keeper.
* Variance in Alterations - On the conference table after completing Take Control.

## Gallery

Initial stateDirectorial OverrideMy Brother's KeeperThe Face of the EnemyInitial ImpressionsLinguistic AbilitySpeech AnalysisTimeline of EventsVariance in Alterations
### Director portraits

Director portraits"Stuart""Paule""Leo"Theodore Ash, Sr.Broderick NorthmoorZachariah Trench
Adventure Accepted

**Adventure Accepted** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

Dearest Mr. Talbot,

My heartiest congratulations for achieving something that so few others have! Consider my curiosity thoroughly yours! For who wouldn't be intrigued when the United States government claims to need an expert spelunker to explore the depths of "a cave the likes of which no man has ever seen"?

A subterranean channel beneath the very heart of New York City is fascinating in and of itself. I have explored every cave system from Kentucky to Kathmandu, but a formation below America's own Big Apple is a welcome surprise. You are certainly building grand expectations. Do not let me down!

I have decided to come see this mystifying cave myself. My assistant will be in touch with the details of my arrival. As requested, I will avoid making an announcement to the press, but I cannot guarantee that my travels will slip past their notice. The world is always waiting for word of Robert Ricardo's next grand endeavor. Such is the burden of a globe-trotting man of adventure such as myself! Such is the way of adventure!

Keep Exploring,

Bob Ricardo

## Location

The file can be found in the Foundation. From the Cave System Control Point, turn right and head through the door leading to the Deep Cavern to find the collectible in the next room.
Bureau weaponry

The following is a list of weaponry known to be used by Federal Bureau of Control personnel in the Oldest House. Real-life weapon comparisons will not be made unless specifically referred to in-game.

## Notes

* The models for the pistol and the assault rifle were previously used in Remedy Entertainment's *Quantum Break*.
* Some Astral Copies, as well as all Golden Copies, use "weapons" made out of what appears to be Black Rock which fire either ballistic ammunition or grenades, depending on where they are encountered.
Darling: Budget Request

**Darling: Budget Request** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Dear Dr. Darling,

I suspect my colleague Dr. Harrington has already contacted you asking for an increase in her department's budget. I'm not surprised. Parapsychology has always been the squeaky wheel, all fuss but no results. Parakinesiology has always been the stronger department. More breakthroughs, more tangible data, more usable research.

I'm sure a man of your esteem can plainly see which department is more deserving of the budget increase. Just think what those additional resources could do for an already formidable research team.

Anyway, I know you're a fan of single malt so I left a bottle of well-aged brown on your desk.

Yours in Admiration,

Dr. Abraham Lewis

## Location

The file can be found in the Research Sector. It is located in Dr. Darling's Office in Central Research, located in the far corner of the room near a trash can.