recursal/Fanatic-Fandom huggingface dataset:
Brother Wharfing

## Description

### Physical

Dressed in white robes, face and skin bearing scars and inflammations of sicknesses. One of his shins is fractured repeatedly, a burn on his leg, and a 3000 volt 'blessing' of the Saint Electric on his stomach. After the events of Chapter 11, he has a black wound encrusted in barnacles on his forearm.

### Personality

Brother Wharfing is confident, laid-back, and seems to exist very much in balance with the gods. He goes so far to state that 'the dump doesn't like it when we interfere'. He is comfortable with the concept of having led Paige to die, seemingly tempting it, by sending her off into the dump. He has undoubtedly saved lives, but given his attitude towards deaths, seems more to take it as personal challenge, or as worship towards his god, rather than altruism. Still, ultimately, positive impact, chill guy.

## Involvement In Plot

In Chapter 11, Brother Wharfing is sought out by Carpenter and Paige at a dump to the Emperor-In-Rags to fix Faulkner's injury, which is developing worse and worse. He does so for free, due to the uniqueness of the injury, but demands payment if he is to fix Carpenter's leg. He then asks for a soda (separate to the discussion of payment, but given that they are reliant on his goodwill for Faulkner's survival, there is a power dynamic involved) and Paige goes off to find one in the dump. He then sets about healing Faulkner, till dusk falls. At the sighting of creatures of the Emperor-In-Rags patrolling the waste, Carpenter realises the risk he has put Paige into, and threatens to kill him if Faulkner dies which she goes to seek Paige. When they both return, Faulkner is no longer god-bitten, and will recover. It is potential that either having his life threatened did not endear Carpenter to him, or simply that the unexpected strength of Faulkner's injury took a lot out of him, but either way, he does not offer to fix Carpenter's leg, and takes his leave.

## Trivia

* He makes reference to a blessing, likely gifted by 'The Retchsman', given that his status as a pox monk is tied to being a part of that order.

## References

1. ↑ Chapter 11: My Voice Cries Truths I Never Knew
Francine

Francine is Devereaux's older sister.

## Notable Events

* Francine runs away from her foster-home when she was 16 to find her parents, with her younger brother.
* She stole jewellery from her host parents.
* She kept Devereaux safe, but told him that she will leave him behind if he continued not listening to her.
* She threatened Devereaux that there's a god beneath the bed that will get him if he doesn't stop moving when they stay at the Rapture-And-Bliss.
* The Man In The Walls used his garrote to drag her into the haunt of the god.
Charity

Charity is a follower of The God of Penda's Slake, whose role in the faith is as a 'lure', to bring in fresh sacrifices for her god.

## Description

### Physical

Carpenter implies that Charity is a 'sweet-faced young acolyte', in so much as Carpenter used to be one herself. When transfigured, her face is unwound in the centre, with the jaw split down the middle. She is described as having 'hollow eyes'. Her teeth in this form are described as 'piercing'- potentially sharp.

### Personality

Charity has some talent with deception- successfully fooling Gareth into believing her innocence for presumably, a substantial amount of time. Given that Gareth is pretty self-absorbed in the time that we meet him, it's plausible that this was more down to choosing her mark well. However, she also does nearly trick Carpenter into going to her death. When referring to Gareth, she says 'You're not going to pretend you feel bad for him.' In Chapter 5 she views her service to her god as responsibility, and refers to a sacrifice to the God of Penda's Slake with it/its pronouns, both of which may be ways of rationalising such a level of involvement in human sacrifice.

She values the chapel of her god- and implies having respect for sacred places more generally. When found out, she enjoys herself initially, laughing and joking about having a 'battle of wits'. This morphs into rage with the burning of the chapel, yelling that Carpenter is going to suffer, and she can be heard shrieking, presumably with frustration, at the end of Chapter 4.

## Background

Charity was raised in the faith of the God of Penda's Slake, by her mother and father. They would take her out to sacrifices, and teach her the songs of the faith. Presumably, she either grew up in the woods, or in Marcel's Crossing. At some point, she became a lure for her faith, heading out into the city to invite people back who didn't know the risk of the area. She has also undergone a transfiguration, a seemingly reversible one, making her more in line with the snare dogs- able to become more or less monstrous at will. It is however, possible that the transformation seen in Charity was the first of its kind that she had experienced, and could therefore be non-reversible, particularly if it was triggered by the burning of the haunt.

## Episode Appearances

 Chapter 5: My Song Is Long And Twisted | Charity introduces the chapter, speaking of her past with her god, and singing a hymn to it.
Hooper

E.D. Hooper is CEO. of Old Black Crow (OBC), the company that employs Paige and Vaughan as the events of Season 1 begin. His company has had The Bronze Savant as their corporate sponsor for many years, but choose to undergo a conversion procedure to the Crawling-In-Ecstasy due to changes in consumer perception polls.

When Paige writes Mr. Hooper a private email on behalf of her manager Vaughan, he responds thanking her for her empathy, promising to pass her comments along to HR, and offering her a company car. He copies four other directors.

A few weeks later. Mr. Hooper personally oversaw the sacrificial process to welcome in The Crawling-In-Ecstasy, a pivotal and traumatizing moment for Paige.

> *"Please do join me in Meeting Room Nine this afternoon - we’re assembling thank-you cards for our colleagues who are leaving us tomorrow, so do come and add your signature whenever you can…"*
>
>

>
> *You will be raw material for something truly new. And that is a remarkable honour... Beside the new monument in reception, there will be a special plaque, with your names and today’s date etched upon it."*
>
>

After hosting and emceeing the sacrificial event, Mr. Hooper responds to Paige's shock by reminding her, *"Look lively, Paige. People are counting on us."*

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 7: It Carries Few, It Drowns Many
Willard Trunce

A Peninsulan celebrity who advertises for Adjudicator Shrue's reelection on the radio.

>
> *I’m Willard Trunce, star of Greater Glottage Radio’s Carlie Cape. Just like you, I was born and raised in the North-Western territory.*
>
> *And just like you, I’m deeply concerned about the impact of unsustainable sacrifice upon our local communities.*
>
> *That’s why I’ll be casting my seeds for Adjudicator Shrue during this Dwindlings.*
>
> *Adjudicator Shrue has pledged to reduce industrial-scale sacrifice by 7% by the end of the next financial year.*
>
> *They’ve also signed Harold’s Law, to help stamp out wrongful misidentification in the under-tens.*
>
> *In these uncertain times, the North-West needs stability.*
>
>
>
>
> *Let Shrue do it for you… ...again.*
>
>

## References

1. ↑ Chapter 21: We'd Both Go Plunging Downwards
Flaren

## **General Facts**

The Flaren are not entirely xenophobic but they don't really like outsiders to much they do still trade with other civilizations however they have a long standing rivalry with their neighbours, the Kell.

## **Ship Design**

Their ships are very militaristic looking with a black and orange colour scheme, most of their ships utilise rail guns however they have recently begun to figure out plasma based weapons, their ships are generally small and have flat wing-like structures on which weapons can be mounted.

## **History**

They first invented FTL travel in 1997 and were first limited to slow speed Warp Drive, they made first contact with the Kell in 2045 and they were immediately at each others throats they intermittently have territorial disputes they made first contact with the CVE in 2198 and first contact with the Harpesh in 2200 they created their first Hyperdrive in 2329 they join the Great Galactic War in the year 2518 after The Battle of OG 3575-c.
Esther Grammen

Esther Grammen is a prisoner in the CLS. She is set to be hallowed to the Wirebitten Child in three weeks. Corvin calls her more often than her parents do.

## Notable Events

Esther meets with Paige and Dennis Duplass, who try and convince her to read about their god the Many Below. At first she's resistant. She tells Paige to rethink this. She seems to want the least painful death she can have, and the Wirebitten Child is far from the worst fate. She says she made mistakes, that she was pushed further in that direction. It is only when she is told that she will be hallowed as a war-saint instead that she rethinks her position on the god of martyrs. She becomes the first saint of the Many Below.

1. ↑ Chapter 27: So I'll Bear It Trembling Onwards
C1 - Sessione 34 - Un addio

Theodore Winslot

*Un addio* è la trentaquattresima sessione della campagna **La Marca Boreale.**

## **Trama**

* Dopo aver riportato Koral in vita, Alarik, Iku e Haiza ricompongono i cadaveri di sir Danel e di Thalastak, per poterli riportare a casa.
* Vengono raccolti gli oggetti lasciati dal Takur: uno scettro, un collare d'oro e uno strano anello che si rivela poi essere una chiave.
* Koral distrugge le due tavolette, rimandando i due demoni nell'Erebo.
* Il gruppo decide di fare ritorno a Stella del Nord. Il viaggio è lungo e faticoso, costellato da alcuni momenti di tensione. Ma infine ritornano a casa.
* Vengono accolti dalla popolazione con un misto di sollievo e tristezza. Dopo aver discusso sul da farsi e su come occuparsi di Thalastak, il gruppo viene avvicinato da Roko, il noflin amico del mago. Egli porta una lettera, un testamento, scritto da Thalastak. Egli chiede ai suoi amici di non riportarlo tra i vivi, ma di impegnare le proprie energie per trascorrere un'esistenza sicura e serena. A malincuore gli eroi di Stella del Nord decidono di accettare le ultime volontà dell'amico.
* Viene eretta una statua a memoria del mago, e viene tenuto un solenne rito funebre.
* Qualche tempo dopo fa la sua comparsa Qw'ent'ik, accompagnato da un altro membro dell'Egida: avvisato da Lucius della scomparsa di THalastak, il mago ha dovuto inviare un sostituto per monitorare il nord. Il nuovo arrivato si chiama Theodore Winslot e gli vengono accordati un posto dove vivere e una posizione nel consiglio di Stella del Nord. Si tengono due cene, una con Alarik, Haiza, Iku e Koral, e una con l'olimante Yulie.
* Stella del Nord continua a crescere. Durante alcuni lavori di dissodamento del terreno vengono trovati piccoli (ma ricchi) giacimenti di ferro. Da sud giungono alcuni minatori pronti a lavorare alla nuova fonte di ricchezza locale.
* Dopo qualche tempo, circa a metà dell'estate, fa la sua comparsa una figura inaspettata: un'ambasciatrice dal Sankh!

## **Scontri**

* Gli eroi VS lo spettro di un draco piumato maggiore. Lo spettro viene scacciato, ma un cavallo viene ucciso.

## **Trivia**

* Prima comparsa di un doosha.
* Alcuni avventurieri parlano di un lago che permette di vedere il futuro. Si troverebbe nel nord, ma è una storia vera o solo una leggenda?
Ana

Ana was a member of Adjudicator Shrue's re-election campaign staff, along with Jeff. She seemed to have been in control of Shrue's schedule. She proposes The Noose of Twinning Throats as the god that Shrue should partner with for the campaign. Shrue favors this idea, but suggests that they adjust the god's image for better optics, perhaps changing the name and switching the "Noose" to a "Wreath."

## Notable Events

* Ana is the first to be killed by the Love-Saints that attack Shrue's motorcade.

## References

1. ↑ 1.0 1.1 Chapter 21: We'd Both Go Plunging Downwards
Sebastian

Sebastian is the sole owner and employee of the Amicus Hotel.

## Personality

Sebastian is confident and charming. He is firm, but not unkind, and open, but not overly emotional.

## Background

Sebastian grew up on a pig farm. He was forced to do most of the dirty work, in the hopes that it would "toughen him up". It's implied that he left when he was 14. His father told him he would end up alone and in pain, for abandoning his family. He technically stole the hotel, but only because there was no one left behind to buy it from. He was always waiting for the illusion to be broken.

## Notable Events

* Sebastian serves Devereaux at the Amicus Hotel. He helps Devereaux see if the Amicus is the motel that he is searching for.
* Sebastian takes care of Devereaux when he is sick.
* They form a closer relationship and for a little they fall into a routine. They are happy.
* When Devereaux seems to leave without saying goodbye, Sebastian is prompted to search for a god that took him.
* He finds the Man In The Walls and the haunt of the Rapture-And-Bliss.
* It is unclear whether he manages to kill the Man In The Walls and save himself and Devereaux, or if he has joined the others trapped in the Rapture-And-Bliss.
The Silt Verses RPG

The creators of "The Silt Verses" partnered with "The Gauntlet" and Gabriel Robinson to develop role-playing extensions based on the concepts and theme of the world as developed by Jon Ware.

## Of Tides and Flesh

"Of Tides and Flesh" is an "an RPG incursion for the collaborative storytelling game Trophy Dark", written by Gabriel Robinson (or trollhands on Twitter) and released to Patreon members in September 2021.

## The Silt Verses: A Game of Folk Horror and Monstrous Divinity

   "*'Bear me away into black depths, Trawler-man;
I will forget my pain and the name I once wore.
Rise like a dark river in my throat, Trawler-man.
And my drowning lungs will sing of Tides and Flesh.'
 --The Silt Verses, First Chapter*

*Watch the tides for a sign... Summer 2023."*
## References

1. ↑ https://thesiltverses.tumblr.com/post/662598658401959936/quick-heads-up-folks-if-youre-one-of-our
2. ↑ https://www.patreon.com/posts/of-tides-flesh-56261179
3. ↑ https://twitter.com/GauntletRPG/status/1630583612281352194
La Monarchia Teanica

## **Il Senato**

La corona teanica è bilanciata dal Senato, che raccoglie i rappresentanti delle famiglie più potenti del regno. Idelamente corona e senato dovrebbero lavorare in accordo per il bene dei sudditi e della nazione; più comunemente il senato è la sede di scontri tra fazioni e poteri diversi. Le grandi famiglie sfruttano il proprio peso nell'assemblea per emanare o modificare le leggi, per arrogarsi nuove cariche e per accumulare prestigio e denaro.

La presenza del sovrano e di alcune figure legate strettamente alla corona aiuta a ridurre lo strapotere dei casati nobiliari; con il passare dei secoli il senato è stato aperto anche ai casati minori e a rappresentanti di associazioni e ordini di varia natura.

## Storia del Senato

Il senato è stato fondato nel 1626 dell'Endag, per volontà dei diciotto compagni di re Edfald il Conquistatore. Dopo averlo sostenuto con le proprie truppe e averlo aiutato a conquistare la corona e fondare il regno, essi desideravano spartire il potere decisionale. Inizialmente il senato veniva riunito solo per le decisioni più importanti, e mentre il voto di ciascun membro valeva uno, quello del sovrano aveva un valore triplice. Nei primi anni il senato divenne spesso sede di scontri, a volte anche veri e propri duelli.

Nel 1805 dell'Endag il senato si trova con un membro in meno: il casato dei Gilford si era estinto senza eredi. Per riequilibrare i seggi viene permesso al casato minore dei Malven di sedere in consiglio. Nel 1885, dopo la Terza Calata degli orchi, al senato siede anche lo stratega, nuova carica coniata per il comando delle truppe. Quando re Helod II muore lasciando un erede di appena dieci anni (Helod III il Giovane), viene incluso il *seggio del divin puledro*, riservato all'erede al trono. All'epoca il seggio non aveva potere di voto, ed aveva funzione puramente didattica per il giovanissimo principe. In seguito divenne un seggio uguale agli altri, riservato comunque al primo erede.

Nel 2008 dell'Endag la grave *crisi della corona spezzata* squassa il senato in due parti: da un lato i grandi casati sostengono il primogenito Kellinore, ma il secondogenito Alnaud con una mossa a sorpresa sfrutta un cavillo legale per aprire il senato a tutti i casati minori. All'epoca il senato arrivò a contare centosedici seggi, ma ebbe vita breve. Al termine della guerra civile re Kellinore compilò il *codice senatoriale* con una serie di regole ben precise per l'elezione dei membri, il numero dei seggi e la natura delle sedute. Lo stesso codice viene usato, praticamente senza variazioni, ancora oggi.

## Struttura del Senato

Attualmente (2505) il senato ha 45 seggi, così suddivisi.

* 16 seggi per altrettanti casati maggiori.
* 13 seggi per altrettanti casati minori.
* 7 seggi per altrettanti rappresentanti di coalizioni di casati minori.
* 1 seggio per il rappresentante dell'Accademia di Josnaal.
* 1 seggio per l'Alta rappresentante del clero di Caice.
* 1 seggio per un inviato di Inansari.
* 1 seggio per l'erede al trono.
* 1 seggio per lo stratega.
* 1 seggio per il ciambellano.
* 1 seggio per il maestro del conio.
* 2 posti vacanti.
Deneb

**The Deneb System** is *by* far the most populated star system in the CVE, it has some of the best schools in the CVE and was temporarily used as the capital during the Great Galactic War and was the former capital before Pistol Star became the capital, it is a class A2 la Blue-White Supergiant, its diameter is 282,576,000 kms, its luminosity is 196,000 L☉, its mass is 19 M☉ and temperature is 9,080 kelvin.

## **Planet List**

1. Deneb b
2. Deneb c
3. Deneb d
4. Deneb e
5. Deneb f

**Main asteroid belt**

1. Deneb g
2. Deneb h
3. Deneb i
4. Deneb j
5. Deneb k

**Cometary debris field**

**System Oort cloud**

## **Planet facts**

**Deneb b:**

-Class: torrid arid subtera

-Size: 7,483.37 km diameter

-Surface gravity: 0.7294g

-Rings: none

-Atmosphere: none

-Orbit: 83.3 AU

**Deneb c:**

-Class: hot arid superterra

-Size: 15,946.29 km diameter

-Surface gravity: 1.284g

-Rings: none

-Atmosphere: yes (CO2, H2, N2)

-Orbit: 149.47 AU

**Deneb d:**

-Class: hot subnetune

-Size: 42,364.94

-Surface gravity: 2.772g

-Rings: none

-Atmosphere: yes (H2, He, NH3)

-Orbit: 278.77 AU

**Deneb e:**

-Class: warm arid terra

-Size: 13,293.7 km diameter

-Surface gravity: 1.0038g

-Rings: none

-Atmosphere: yes (N2, O2, NH3, CH4)

-Orbit: 387.48 AU

**Deneb f:**

-Class: temperate megajupiter

-Size: 466,066 km diameter

-Surface gravity: 20.62g

-Rings: yes (93,212.412 km to 228,186.24 km out)

-Atmosphere: yes (H2, He, CH4, I2)

-Orbit: 439.7 AU

**Deneb g:**

-Class: temperate subterra

-Size: 9,897.37 km diameter

-Surface gravity: 0.949g

-Rings: none

-Atmosphere: yes (N2, O2, H2O, CO2)

-Orbit: 573.88 AU

**Deneb h:**

-Class: cold minijupiter

-Size: 100,892.48 km diameter

-Surface gravity: 2.83g

-Rings: yes (28,298.47 km to 197,248.28 km out)

-Atmosphere: yes (H2, He, CH4)

-Orbit: 696.227 AU

**Deneb i:**

-Class: cold neptune

-Size: 53,193.37 km diameter

-Surface gravity: 1.884g

-Rings: yes (18.374.92 to 83.474.82 km out)

-Atmosphere: yes (H2, He)

-Orbit: 750.28 AU

**Deneb j:**

-Class: frigid jupiter

-Size: 202,495.25 km diameter

-Surface gravity: 3.9983g

-Rings: yes (28,875.23 km to 104,375.80 km out)

-Atmosphere: yes (H2, He, CH4, NH3)

-Orbit: 899 AU

**Deneb k:**

-Class: frigid subneptune

-Size: 39,374.21 km diameter

-Surface gravity: 1.283g

-Rings: yes (15,897.1 km to 39.102.57 km out)

-Atmosphere: yes (H2, He, NH3

-Orbit: 1,013.20 AU

**Population** ~28,264,000,000,000

**Extra features** This system has, 15x Tambora Class Habitation Stations, 12x Erebus Class Habitation Stations, 1x Phasegate, 5x Ursa Class Mineral Refineries, 5x Fornax Class Shipyards, 900x Battlestations (various classes), 50x Pulsar Cannon orbital defenses, 50x NTC orbital defenses 50km/s
Информированность

*Информированность* - *способность*, доступная персонажам-*детективам* на 2м *уровне*.

**Доступна:** *детектив*

**Требования:** 2й *уровень*

Эта *способность* означает, что персонаж знает понемногу о многих людях и многих знаменитостей узнает в лицо. Когда он впервые встречает незнакомого ему человека или организацию, он может немедленно выполнить проверку *разума*, к которой прибавляется его *бонус уровня*, чтобы вспомнить, что он мог слышать об этих разумных. Сложность проверки зависит от известности незнакомцев:

 15
 20
 25

При *впечатляющем* или *критическом успехе* персонаж может вспомнить более подробную или менее известную информацию, *обычный провал* означает, что персонажу не удалось вспомнить никакой информации, *сокрушительный провал* - что персонаж вспомнил ошибочную информацию или перепутал встреченных людей с кем-то другими. Персонаж может выполнить проверку *разума* только один раз, при первой встрече (или первой встрече после получения этой *способности*), и люди, о которых он пытается вспомнить информацию, должны быть примечательны хоть чем-нибудь - впрочем, персонаж может узнавать местных мелких знаменитостей, неизвестных в широком кругу, если он провёл в их поселении хотя бы день, общаясь с местными жителями и узнавая слухи о местных знаменитостей.
Sarah Golding

"Before pursuing voice acting, I was - still am - a drama teacher, a kids club entertainer, a production co-ordinator for a producing healthcare video company, an education co-ordinator for a touring theatre company, a community theatre director, actor, and have written several podcast series, all currently in various stages of production."

## External Links

* https://sarahgoldingvoiceactorandmore.weebly.com/

## References

1. ↑ https://sarahgoldingvoiceactorandmore.weebly.com/about.html
Figraa

## **General Facts**

The Figraa first evolved on a cold outer world in the LBV 802-460 system, slightly larger than Mars, they began to expand across the stars in 440,000 BCE, however they were forced to flee from the Varg in 185,000, they flee to Solarna for a while, a rouge gas giant in the Eta Carinae Nebula, they live there for about 3,000 years before once again leaving to find an even safer place, they eventually find Scagulae in 185,000 BCE, another rouge gas giant outside there galaxy where they have remained to this day. They are warm blooded reptiles, that dress in warm clothes to keep them warm, they are smaller than most humans they have 6 rather spindly legs, they are accustomed to dark environments with 6 eyes and are more suited to low gravity so they are unable to be on Earth for long periods of time.

## **Ship Design**

Figraa ships are fairly long and narrow with a strong resemblance to CVE ships from the B8-07 [Star Name] line, they have multiple engine sticks on either side for different engines, usually putting less important FTL systems further out, Figraa ships are white all over with black decorations and markings and blue light strips, the ships power is drawn from a collection of two or three antimatter reactors that are spread throughout the vessel, the ships command center, like those of most warships used by various races, is buried in the very core of the ship, Figraa ships usually contain a single forward mounted Pulsar Cannon, however one is also occasionally placed on the aft of the ship, sometimes more low powered or close range Pulsar Cannons are placed on the side of the ships along with missile bays, the Figraa do not frequently use fighter craft but they do have some types with most ships having a small compliment on them

## **History**

They first invented FTL travel in 440,000 BCE and made first contact with the Varg in 425,000 BCE and formed a fairly unstable peace with them due to the Figraa having gotten some ancient Xipor technology in their space they learn of a conspiracy of the Spuxulac people to destroy the Varg homeworld of Vorriak however the plan is foiled by Vorriak's incredibly powerful planetary shields in 400,000 BCE they made first contact with the Jals in 315,000 BCE and they became best of friends however when the Jals were wiped out by the Varg in 186,000 BCE their unstable peace was shattered and the Figraa had to abandon their space and made the new homeworld be the Scagulae system 180,000 BCE the Figraa did almost nothing until the made first contact with the CVE in 2492 and were involved in The Varg War in 2492 as well they helped build the Cygnus OB2-12 Dyson Sphere and were the masterminds behind the Eta Carinae Superweapon in 2501 they were involved in the Varg Ship Distribution Treaty and became involved in the Great Galactic War after The First Battle of Westerlund 1-26 in 2509, their homeworld Scagulae was captured in 2512 and much of their space navy was sucked into the Alliance forces, after the Great Galactic War they have been helping with the Slip-Stream Mine cleanup.
The Petropater

> *"The International Brotherhood of the Holy Petropater offers excellent benefits for executives in its marketing division. However, the contract does state that you may be flown out to the wells for sacrifice or transfiguration at immediate notice, depending on whether a particular rig dries up without warning." - Carpenter, reading job postings out loud to Vaughan*
>
>
>
>
> | **ATTENTION: SPOILERS AHEAD!** Beyond this point, major plot spoilers are expected. Continue at your own risk.
>
>

## Notable Events

> *"So we’ve been collaborating with the Petropater’s local branch on a few fun little rituals for the new aspects of the faith. And we’d like to share them with you tonight." - Martin Kensey*
>
>

In Season 2, the Kenseys demonstrate several new rituals:

* The victim is hit on the head with a ceremonial hammer, acting as the "mineshaft". Hopefully blood is drawn, representing "the sacred coal, in liquid form. The blood of the Petropater."
* A sacrifice's stomach is cut open with a knife in a square shape. Then the skin and flesh is discarded, and coals are shoveled in (or placed in with tongs). If done correctly, a "miracle" occurs: the sacrifice is Hallowed, their skin hardens, and they turn to coal. They remain alive, in pain and brittle, until they are jostled enough to crumble or turn to ash.

## Trivia

* Gas stations depict a logo version of The Petropater as a cheerful cartoon light, his slick arms outstretched in a sticky embrace.
* Car Fuel Gauges sometimes have images of The Petropater as well.

## References

1. ↑ Chapter 2: And Next Of Dark Deceit - "The towers stand tall and the pylons pock the landscape for miles on all sides. Monuments to the interloper faiths. The Slag King. The Saint Electric. And out along the coast, the horrid steel rigs of the Petropater." - Peterson
2. ↑ Chapter 6: It Winds, It Worms, It Wends
3. ↑ 3.0 3.1 3.2 Chapter 18: If My Hands Could Shape The Flow
4. ↑ Chapter 7: It Carries Few, It Drowns Many
5. ↑ Chapter 13: So Let Me Dwell Eternal
Cygnus OB2-12

Cygnus OB2-12 and its Dyson Sphere

The **Cygnus OB2-12 system** the Cygnus OB2-12 system is an important CVE system located 5,707.737 light years away from Earth in the Cygnus OB2 Association the star is a massive and extremely luminous blue hypergiant star of spectral type LBV (Luminous Blue Variable) although it scrapes the definition, the star has a companion that is quite far away in a 237 year long orbit the main star of the system is an absolute powerhouse and outputs as much energy in around 15 seconds as Sol does in an entire year which is why the Dyson Sphere was built around it, because it produces far more energy than any typical sun-like star could every hope to provide.

### **Natural Resources**

The system is very low on any form of usable resources, that are important that it, which is another thing that made it a good candidate for the Dyson Sphere as about the only thing that it did have lots of was energy.

### **History**

The system doesn't have very much history however it was a place of great importance for the first space faring alien race in the galaxy, the Golarn, around 615,000 BCE. The system was probably used as a vital trade hub between many races before the Xipor arrived in the Milky Way for the first time in 610,000 BCE more recently of course it has been exploited for it's energy and has been involved in 4 major confrontations The Battles of Cygnus OB2-12 and Fomalhaut 24/10/2498 this battle took place during The Varg War with the Varg attacking both the Cygnus OB2-12 system and the Fomalhaut system The First Battle of Cygnus OB2-12 1/8/2514 this battle took place during the Great Galactic War with the Alliance attempting to capture the system unsuccessfully The Second Battle of Cygnus OB2-12 15/5/2516 this battle was when Alliance forces where successfully able to capture the system The Third Battle of Cygnus OB2-12 29/3/2522 this battle was when the CVE and our allies finally took back the Cygnus OB2-12 system after finding out that the Alliance was about the attempt to blow up the Dyson Sphere located there, the battle was fought on a no retreat doctrine where the only way the battle would end was if Alliance forces left, this lead to it also being refereed to as The Bloodbath of Cygnus OB2-12 as it generated the most catastrophic amount of ships lost in battle for the entire war with the dead remains of the ships being left at the system as a monument to the lives sacrificed to take back the system.

### **Tourism**

with the construction of the Cygnus OB2-12 Dyson Sphere, tourism and permanent residence has boomed in the system, mostly on space stations with people arriving to see the Dyson Sphere everyday.
Cygnus OB2-12 Dyson Sphere

Info below comes from Cygnus OB2-12 page

The **Cygnus OB2-12 Dyson Sphere** The Cygnus OB2-12 Dyson Sphere was a massive recourse drain on the CVE, it's construction was planned and ordered by Empress Margret in 2243 however she died before the construction actually started, her the next leader Emperor Joan actually started the construction process, he also made arrangements with the Harpesh and they agreed to help us with the construction of the Megastructure in return for some power from it after it was done. In total the Dyson Sphere took 220 years, 4 months and 12 days to become fully operational.

### **Purpuse / Function**

the Cygnus OB2-12 Dyson Sphere was built to collect power and transfer it to many important CVE systems for use in powering construction in shipyards as well as the lights of cities.

### **Architecture**

the Cygnus OB2-12 Dyson Sphere is not technically a sphere but a Truncated Icosahedron, the inner surface is where the power is collected and it also has several large maintenance and cooling doors that allow ships to enter to make repairs and to let extra heat out the entire object is a total of 6 AU in diameter or 897,600,000 km.

### **History**

Empress Margret plans and orders construction,19/12/2243 Emperor Joan starts construction, 4/3/2277 the entire frame of the Dyson Sphere finishes construction, 12/2/2365 the first panel is completed, 8/8/2376 the second panel is completed, 2/10/2388 the third panel is completed, 12/10/2390 the fourth panel is completed, 13/3/2400 the fifth panel is completed, 2/4/2410 the sixth panel is completed, 17/8/2413 the seventh panel is completed, 1/1/2424 the eighth panel is completed, 18/6/2439 the ninth panel is completed, 19/9/2450 the tenth panel is completed, 7/5/2462 the eleventh panel is completed, 31/12/2477 the twelfth panel is completed, 28/3/2486 the Shnel start to basically give us panels speeding up construction massively, 19/8/2496 the Cygnus OB2-12 Dyson Sphere is brought online, 16/7/2497 The Battles of Cygnus OB2-12 and Fomalhaut, 24/10/2498 The First Battle of Cygnus OB2-12, 1/8/2514 The Second Battle of Cygnus OB2-12, 15/5/2516 The Third Battle of Cygnus OB2-12, 29/3/2522.
Galaque

## **General Facts**

The Galaque are an oceanic species with their homeworld being a waterworld therefore all of their ships are filled with large amounts of water their fish-like nature lead to a war with the slightly racist more hominoid Sornova that lasted about 200 years.

## **Ship Design**

Their ships are quite smooth with the ability to travel underwater they vaguely resemble some kind of fish and mostly use kinetic weapons like railguns, coilguns as well as cannons and other artilery like guns their ships have a grey and white colour scheme with bits of orange thrown in to.

## **History**

They first created FTL technology in 1912 as Warp Drive and very slowly expanded through space having to terraform and flood planets to be livable for them in 2095 they made first contact with the Sornova in 2292 the Sornova started a war with them, both races organized a non-involvement/non-aggression pact with the CVE to keep the war between them in 2318, they invented Hyperdrive in 2440 and their war with the Sornova was ended in 2505, a few years later they joined the Great Galactic War on the side of the CVE in the year 2519.
Pistol Star

***The Pistol Star System*** The Pistol Star system is the long time capital of the CVE with is becoming the capital when it was colonized in 2290 and only being replaced by Deneb in the years between 2511 and 2525 when the Pistol Star system was captured by the Alliance during the Great Galactic War, the Pistol Star system contains five planets and rests in the heart of the Pistol Nebula which it illuminates

**Star facts**

-Class: LBV Blue Hypergiant Star

-Size: 425,770,000 km diameter

-Luminosity: 3,300,000 L☉

-Mass: 27.5 M☉

-Temperature: 11,800K

**Planets**

-Pistol Star b

-Pistol Star c

-Pistol Star d

-Pistol Star e

-Pistol Star f

**Planet facts**

**Pistol Star b:**

-Class: torrid subjupiter

-Size: 104,378 km diameter

-Surface gravity: 10.6372g

-Rings: none

-Atmosphere: yes (H2, He, N2, Na, Mg)

-Orbit: 219 AU

**Pistol Star c:**

-Class: torrid subterra

-Size: 7,134.81 km diameter

-Surface gravity: 4.817g

-Rings: none

-Atmosphere:none

-Orbit: 292 AU

**Pistol Star d:**

-Class: hot arid terra

-Size: 10,288 km diameter

-Surface gravity: 9.2g

-Rings: none

-Atmosphere: yes (CO2, H2, N2, SO4)

-Orbit: 589 AU

**Pistol Star e:**

-Class: temperate marine terra

-Size: 22,935.6 km diameter

-Surface gravity: 10.3g

-Rings: yes (12,690 km to 17,823 km out)

-Atmosphere: yes (N2, O2, H2, CO2)

-Orbit: 1,315.16 AU

**Pistol Star f:**

-Class: cool megajupiter

-Size: 466,066 km diameter

-Surface gravity: 20.62g

-Rings: yes (98,688 km to 475,283 km out)

-Atmosphere: yes (H2, He, CH4, I2)

-Orbit: 1,418.7 AU

**Population**

~20,850,000,000,000

**Extra features**

This system contains 10x Tambora Class Habitation Stations, 1x Yggdrasil Class Shipyard, 250x Erebus class Habitation Stations, 850x orbital battlestations (various classes), 50x orbital Pulsar Cannons, 50x NTC defenses 50 km/s, 19x assorted space stations

This system is the capital of the CVE
Koglr

## **General Facts**

The Koglr are a pre-interstellar civilization who have not yet figured out manned interstellar travel and only use stages rockets, currently they have recently started trying to use nuclear powered rocket engines they have with the outbreak of the Great Galactic War been pushing to build weapons platforms in orbit of their planets which the CVE is assisting them with.

## **Ship Design**

Their main class of manned interplanetary ship is a gargantuan rocket with 3 core stages and 2 side mounted solid rocket boosters and has gotten some of their people to land on a neighbouring planet it has a white and grey colour scheme and is overall mostly cylindrica.

## **History**

They first invented rocket technology in 2469 and landed their first people on their closest moon in 2490 they finished construction of their first large scale space station in 2491 and were accidentally contacted by the CVE in 2493, they have since started experimeing with nuclear rocket engine in 2503 and landed their first people on another neighbouring planet, in 2508 they join the Great Galactic War in 2510 after The First Battle of V4998 Sagittarii although don't do very much in it untill 2517 when they begin to be able to put weapons on the rockets and create far more efficient engines.
The Stitched Lip

The Stitched Lip is a god of buried urges and secrets, an unacknowledged god of unspoken things. This god is said to be awful and unhappy, in a constant search for a new vessel for its revelations. Carpenter explains that you may unknowingly pray to the Stitched Lip by murmuring hateful or hated thoughts into the world, and that she heard from unlikely survivors that a whisper feeds this god more than any other (though she also considers the possibility of it all being nothing but a story).
Varg

## History

The Varg first achieved FTL in 547,000 BCE after stealing advanced Warp Drives off the Xipor After that the Varg wielded 3 classes of ships, the Small, Medium and Large Varg Ships which over time gradually got larger until 186,000 BCE In 186,000 BCE the Small, Medium and Large Varg Ships got up to their current sizes and at the same time their 4th class of ship was brought in, the Titan Varg Ships the Titans feature bow mounted superweapons capable of ingniting a planetary atmosphere and scouring a planet of life slightly faster than orbital bombardment alone could do Now in 2499 with the firing of the Eta Carina Superweapon all Varg were exterminated by the weapon however, Emperor Pistol only agreed to use the weapon on the condition that the Varg were to be cloned back into existence down the line so in 2799, exactly 300 years later, the Varg are returned to the Galactic stage Now any race that reaches an age of 600,000 years old becomes a Titan type civilization of which there are currently 4 in the Local Group during the XFSM Titanomachy the Varg realize they are only just under 50,000 years from titan-hood and due to being reset are severely behind the curve compared to other titans, so they basically become belligerent assholes in their quest to be worthy for titan-hood when the time comes The Small, Medium, Large and Titan Varg Ships now continue to increase in size until the year 13,500 when they finally reach a new size and a 5th class is brought in, the Colossal Varg Ship The Colossals feature the first planet vaporizer in the galaxy, a weapon capable of not just burning a planets atmosphere or exploding the planet but fully incinerating a planet into a cloud of Plasma that is then blasted across the cosmos to prevent the planet from recondensing later this planetary vaporizer provides absolutely no bonus over a planet cracker as the resulting burning cloud of plasma cannot be mined for resources it only serves as a better light show
Resource Allocation, Expansion Planning And Colonization Institue

### Economic System

The Resource Allocation, Expansion Planning And Colonization Institute, or RAEPACI is "subfaction" of the Carinae Vanguard Empire, RAEPACI keeps close tabs on the resources the CVE gathers and handles their allocation to prevent an unfair amount of resources being diverted to any one destinationat the crippling expense of others, RAEPACI also advises the CVE Parliament of systems and planets that are deemed important to claim, colonize and otherwise expand into, along with this RAEPACI manages the construction of various classes of colony ships with its Shipyard array found in the Astralos Star system.

RAEPACI leadership is handled by a selection of Parliamentary representatives who pass word to the CVE central government about colonization candidates and other things

## Military

RAEPACI military is all but nonexistent outside of wartime when the colony ships they construct for the CVE are refitted with weapons to serve in fleets.

## Economy and Industry

RAEPACI itself doesn't so much have an industry as it does lean on the CVE for it, in allocating resources RAEPACI does naturally have to allocate some resources to itself to assist with manufacture of colony ships and upkeep of Kairon City, RAEPACI itself does however field a small collection of mining a refinery stations in systems near Astralos Star

## Architecture, Structures and Infrastructure

Most structures owned by RAEPACI are manufactured by, and bought from, the CVE with Erebus and Tambora Class Habitation Stations as well as Ursa and Aquila Class Mining and Refinery stations. With its construction Mjolnir Gigaforge and Shipyard is managed by a half RAEPACI, half CVE management team.

Very complex bunker systems exist under most RAEPACI cities with deep sprawling bunker systems being found on Mars and under Kairon City
Kell

## **General Facts**

The Kell are a very xenophobic species and barely ever make contact with anyone outside their space and this non-willingness to contact other races is why the are constantly in territory disputes with the Flaren.

## **Ship Design**

Their ships are very angular and pure black as well as quite small to make them hard to find as they do not have cloaking technology, they started using particle bombardment weapons a while ago and have more powerful shields than one would expect of them.

## **History**

They first invented FTL travel in 1999 with the Hyperline Drive they made first contact with the Flaren in 2045 and the CVE in 2198, they invented their particle bombardment weapons in 2253 and made first contact with the Harpesh in 2290 they sent an intergalactic colonisation mission to the Pegasus Dwarf Sphereoidal Galaxy in 2494 they also entered the Great Galactic War in 2518 after The Battle of OG 3575-c.
The Sobbing Sister

The Sobbing Sister is one of The Snuff Gods worshiped by the Carving Chapter.

As described by Reverend Toes: *'Perhaps you’ll see The Sobbing Sister, foetal and fragile, her eyes melting in tears of bluest flame - and you’ll discover empathy within you, feeling each cut to the flesh of the looking-glass as if it had been administered to you.'*

## Trivia

* In A Book of Gods and Territories, **The Sobbing Sister** is not one of the five Snuff gods. Instead, **The Child That Cries** is the embodiment of empathy as described here.

## References

1. ↑ Chapter 25: But We'll Never Be Rid Of Each Other
2. ↑ A Book of Gods and Territories, the Silt Verses Lorebook, https://www.patreon.com/posts/book-of-gods-and-60781916 (Behind Paywall)
Gameplay

《大妖籙》講述了由玩家扮演的妖族數十萬年前被天命所罰，最終輪迴轉世以另類修仙方式——妖修所經歷的種種磨難的故事。

融合國風 另類修仙

《大妖籙》作為一款妖修題材的手游作品，採用的畫風是偏水墨的國風，其中人物的立繪無論是妖怪、修仙者還是鬼神，在中國古代傳統故事中都能夠找到原型。

而以妖修為主的方式作為修仙題材作品中，其實並不是很常見，通常我們在無論是小說還是遊戲中，看到的是仍然是以主流修仙為主的方式，並且，誠如製作人之前所說的，在遊戲中死亡之後的的重新經歷也是遊戲中的亮點。

作為一款PVE為主、少量PVP元素的模擬養成的遊戲，《大妖籙》在劇情上投入了很大的精力，從開場劇情作為妖族的玩家被打入輪迴，到轉世之後妖修小成，再到伴隨劇情推動一點一點重拾前世妖族記憶，《大妖籙》的劇情上的文字量已經接近起點百盟小說的體量。
C1 - Sessione 28 - Grandi Eventi

Thalastak il Maestro

*Grandi Eventi* è la ventottesima sessione della campagna **La Marca Boreale.**

## **Trama**

* Koral prova a rubare lo scettro trovato nella tomba yoth. L'oggetto è maledetto e spinge Koral ad attaccare Alarik e poi Thalastak. Dopo che Koral viene ridotta all'impotenza Thalasatk prova a prendere l'oggetto e viene colpito a sua volta dalla maledizione. Alla fine Alarik recupera l'oggetto e lo mette al sicuro. Viene deciso di mandare l'arma a Josnaal, e Koral viene punita da Sir Lucius con gli arresti domiciliari.
* In attesa dello scontro con il gigante, Thalastak riceve notizia che Sir Giuniter ha sconfitto i suoi assalitori ed è pronto a giungere in soccorso di Stella del Nord. Qualche giorno dopo la città si assicura anche l'aiuto di un altro clan fuggito da ovest, Lupo del Sole.
* I due eserciti si incontrano vicino al villaggio dei Pietra Sacra. Le truppe di Stella del Nord sono in netta inferiorità, perché i clan Tre Spade e Fiume di Sangue si sono uniti ad Alce del Vento. Gli eroi decidono di affrontare il gigante personalmente e tenerlo lontano dalla battaglia. Lo scontro è duro, ma alla fine Koral uccide il mostro. Elkefilaki si dissolve in una tormenta di vento e sangue.
* La battaglia prosegue per ore, un massacro da entrambe le parti. Nonostante la caduta del gigante e un primo tentennamento delle truppe klaya, i barbari dominano lo scontro massacrando le truppe di Teania. L'arrivo insperato dei soldati di Giunizia pareggia (almeno in parte) la situazione. Verso sera la battaglia termina praticamente da sola: entrambe le fazioni sono esauste e si ritirano. Alce del Vento si disperde verso sud.
* I sopravvissuti si occupano dei moribondi e dei morti. Il padre e il fratello di Alarik, incontratisi in mezzo alla battaglia, sono morti proteggendosi a vicenda. Iku e Lucius hanno subito ferite letali, e solo l'intervento degli eroi li ha salvati da morte certa. Solo poche centinaia di uomini e donne fanno ritorno a Stella del Nord.
* Nei giorni successivi alcuni abitanti di Kalma si trasferiscono a Stella del Nord. Tra di loro Osindalyn e Bjalfi. La prima si mette subito in moto per riaprire il Rifugio.
* Eldifest: Thalastak si reca alla Pietra Sacra e chiede notizie sulla minaccia proveniente da ovest. La risposta è "*Il grande felino attende di balzare sulla preda, ma l'attesa è lunga*". Al termine dei festeggiamenti Kaisi e Sir Pascten si sposano con un matrimonio di prova klaya. Infine c'è il matrimonio di Alarik e Haiza. La donna ha organizzato la musica e si è cucita uno splendido abito, tutto secondo lo stile della sua gente. Skadi officia il matrimonio con una cerimonia mista (istruito da Haiza).
* Passano le stagioni. Stella del Nord continua a crescere, e i mesi trascorrono pacificamente.

## **Combattimenti e incontri**

* Koral VS Alarik e Thalastak - Thalastak VS Alarik = Alarik sconfigge entrambi e li stordisce.
* Alarik, Iku, Haiza, Koral e Thalastak VS Elkefilaki = il gigante viene sconfitto dopo una dura battaglia.

## **Trivia**

* Nomina di Alarik, Iku, Haiza e Thalastak vengono nominati *sir.*
Flar

## **General Facts**

They were the first race the CVE ever contacted although we didn't know that untill a few hundred years later they are the reason the first large scale ships built by the CVE were warships at that time they had a strange disease that they couldn't cure so the eventually fled the Achernar system and resettled near the edge of the galaxy in the direction of Carina.

## **Ship Design**

Their ships are usually long and very inconsistent with a orange, black and white colour scheme, they have very powerful foward weapons and use missiles a lot.

## **History**

The Flar invented interstellar travel in 1876 with solar sail technology and Warp Drive in 1939 they did contact the Flaren and Kell in about 2002 and the Harpesh in 2020 then is 2098 they started to contract a strange seemingly incurable disease and because of this got into a small war with the CVE in the 2160s after which the last of their race not infected abandoned this region of space and left the infected to die in 2366 they found their new homeworld and began expanding again they discovered that said homeworld was near the border of Varg space in 2420, in 2509 the Alliance forces started pressureing the Flar to join them which they did in 2515.
C1 - Sessione 72 - Zirat-Banit

## Zirat-Banit

Zirat-Banit è la settantaduesima sessione della campagna **la marca boreale.**

# Trama

* Usciti dalla terza porta di Nymra gli avventurieri esplorano le rovine al suo esterno.
* Scoprono una "fabbrica" di costrutti. Uno di essi si anima e prima di essere sconfitto riesce a strappare un braccio a Koral e renderlo parte di se. Quando viene distrutto si scopre che in parte era costruito in pietra (probabilmente i pezzi originali) e in parte di arti umani, strappati a poveri malcapitati.
* Continuando l'esplorazione i tre si imbattono in un passaggio segreto che conduce a una stanza al di fori del tempo e dello spazio.
* Qui li accoglie con molta diffidenza Zirat-Banit, una Yoth che ha rifiutato i metodi della sua gente, trovandoli crudeli e ingiusti. Ha ripudiato ogni legame con Qos e si è isolata in piano da lei creato con la magia.
* Nonostante ami questo suo isolamento acconsente a parlare con gli eroi e a loro future visite, se pur brevi e sporadiche.
* Sulla via per Stella del Nord Alarik riesce, grazie al potere donatogli dalla dea Caice, a restituire a Koral il suo braccio.

# Scontri

* Alarik, Koral e Theodor vs costrutto animato. Il costrutto viene sconfitto ma Koral perde un braccio