recursal/Fanatic-Fandom huggingface dataset:
House Harriers

House of the Harriers

Symbol

Slogan
**"Deutschland's gonna make ya Jump Jump!"**

Titles
German National Quidditch Team

Base of Operations
Heidelburg (former)
Magus Diaetam Apartment G and
Apartment J

Country
Germany

Leader
Multiple

Allegiance
Puddlemere United, Ballycastle Bats

**House Harriers**, better known as **The House of the Harriers**, **of Heidelburg** is one of the Great Houses of Quidditch. It rules over Germany, a country with a terrain of vast forests, rivers and mountain ranges, from their castle seat, Magus Diaetam Apartments G & J. It is currently lead by Kings Gilbert Schweinsteiger, Ansel Schmidt, and Leif Reichert, and Queens Roderica Schmidt, Julchen Beilschmidt, Viltaute Ingersleben, and Sarohildi Auttenburg. They are notable for being unbiologically related and for not taking 'Harrier' as their surname, but as a title.

The Harriers symbol is a red eagle with blue and white orbs in each of its talons on a white and blue background. Their motto is **"Deutschland's gonna make ya Jump Jump!"**.

## History

### Background

House Harriers has been around for many years, each ruler with a different lineage after the last. There are some former rulers that were offspring of the rulers before them. Every ruler has played the sports Quidditch and almost all of the rulers in its history had played in the Quidditch World Cup.

### Recent

The most recent generation of Harriers has participated in the 2025 Quidditch World Cup and, sadly, lost. But they still thrived. King Ansel and Queen Roderica had entered a rather complicated relationship and King Leif and Queen Julchen had what their co-rulers called 'sexual tension'. Ansel and Roderica had finally settled their relationship and married, resulting in twin Princesses Amelie and Ariane. King Gilbert had adopted a young girl named Emilie, and Leif and Julchen had a child; Princess Astrid.

They had transferred their castle seat from Heidelburg to Magus Diaetam

## Relationships

### Members

Key:

* Pre-2025 Generation
	+ First Generation of the 2020's
		- Second Generation of the 2020's

* Lord **Derrik Schmidt**, former ruler, husband of Lady Emily Schmidt, former ruler of House Harpy of Holyhead.
	+ His son Lord **Ansel Schmidt**
	+ His son's wife Lady **Roderica Schmidt nee Fuerst**
		- His daughter and heir Lady **Ariane Schmidt**
		- His daughter Lady **Amelie Schmidt**
* Lord **Conrad Beilschmidt**, former ruler, husband of Anneliese Beilschmidt nee Blumstein.
	+ His daughter Lady **Julchen Beilschmidt**
	+ The father of her child, Lord **Leif Reichert**
		- Their daughter and heir Lady **Astrid Beilschmidt-Reichert**
	+ Lord **Gilbert Schweinsteiger**
		- His adopted daughter Lady **Emilie Schweinsteiger**
	+ Lady **Viltaute Ingersleben**, formerly Viltaute Jusmaite
	+ Lady **Sarohildi Auttenburg**

### Allies

* House Harpy of Holyhead
* House United of Puddlemere
* House Bats of Ballycastle
Rebecca "Beca" Rasskazova

~~Rebecca~~ Beca Rasskazova
First Year Slytherin

**Beca Rasskazova** is a First Year Slytherin at Hogwarts School of Witchcraft and Wizardry. She is the adoptive daughter of Luisa Rasskazova, former professional seeker for the Kenmare Kestrels, and she has no wish to have anything to do with the strange family everyone else seems to have created.

Basic Info
* Biographical
* Family
* Education
* Magical
* Affiliations
* Traits
* Other

 **Most Important Person Now:** | Luisa, Herself

 **Quidditch:** | Seeker (although she doesn't play for Slytherin)

 **Amortentia:** | Leather, mint, honeycomb

 **Alignment:** | Neutral evil (likely)

 **Known by Anyone?:** | None

Appearance

Her model is Haley Ramm.

Personality

To be developed

History

* Early History
* Hogwarts

WIP

Relationships
* Family
* Friends
* Acquaintances
* Enemies

•**WIP**

•**WIP**

•**WIP**

Miscellaneous

* Skills
* Possessions
* Etymology

•**Flying** -

•**Quidditch** -

•**Wand** -

•**Beca** -

•**Victorie** -

•**Rasskazova** -
Main Quest

# Missions (Main Story Quests)

For the main story quest, choose the "Chat" option when talking to the required NPC, not the "Quest" option.

## Part IV

Conversation Event enters Ganaji Strand, at the outlet of the MAP east. And combat Heike Crab Lv150,
Conversation Mikasa Gate area 4, and show state of the Mikasa. Battle shojo Lv185,
Conversation Event after the victory, and return to Ganaji Strand end of mission

(under construction)
DC Cinematic Universe

The **DC Cinematic Universe** (or DCU) is a media franchise and shared universe consisting of films, television series, video games, and literature. The universe began in 2005 with the release of *Batman: The Brave and the Bold*. The film completed Volume 1 in 2010 with the release of *Green Lantern 2*. Volume 2 opened with *Wonder Woman 2* in 2011.

## Films

### Phase Five

 *Booster Gold: Supernova* | July 5, 2024

### Phase Six

 Untitled *The Atom*film
 Untitled *Suicide Squad* film
 Untitled *Stargirl* film
 Untitled film
 Untitled film
 Untitled *The Alliance* film
 Untitled film
 *Crisis on Infinite Earths* | May 2027

## TV Series

### NBC

 *The Question* | 1
 2
Yorvok

Former Colonel in the military of Leshon, he was the traitor who tried to helped the enemy forces get into the city. In charge of the East Gate in Leshon, he was able to leave his gate open for the enemy forces but was stopped. He tried to escape when his plan failed, but was arrested and will stand trial for his crimes.
Stats

Stats are different statistics that measure your characters power. When you first create your character, you will automatically gain ten points to allot into a specific category. Each time you level up after that, you gain three points. Each point added to a stat will increase the power of a substat.

## Strength

Strength (abbreviated as STR in-game), measures the physical attack power of your character. When you allot a point into this stat, it increases your Attack (abbreviated as ATK in-game).

## Intellect

Intellect (abbreviated as INT in-game), measures the magic attack power of your character. When you allot a point into this stat, it increases your Magic Attack (abbreviated as MATK) and Magic Defense (abbreviated as MDEF).

## Vitality

Vitality (abbreviated as VIT in-game), measures the stamina of your character. When you allot a point into this stat, it increases your Maximum HP and Defense (abbreviated as MaxHP and DEF, respectively).

## Agility

Agility (abbreviated as AGI in-game), measures the speed of your character. When you allot a point into this stat, it increases your Evasion and Attack Speed (abbreviated as EVA and ASPD, respectively).

## Dexterity

Dexterity (abbreviated as DEX in-game), measures the casting speed and accuracy of your character. When you allot a point into this stat, it increases your Casting Speed and Accuracy (abbreviated as CSPD and HIT, respectively).

## Critical Hit %

Critical Hit % (abbreviated as CRT in-game), measures the percent rate at which you land critical hits. When you allot a point into this stat, you will not see it go into a substat, but it will still count towards your critical hits.
Highway To Heaven (Malena)/Album

most of these pictures are lena's selfies, but never mind that.
~~she was an overexcited dork, don't judge~~
no. she wasn't driving while taking the selfies.

Lena's first selfie of many; she just found it *very* odd that there was a Christmas tree there, and she wanted to take a selfie with it so nobody could call her a liar. Were they saving it for next year?Malia took this one - she thought that Lena was too adorable, curled up like a cat like that. Also maybe, just maybe, to embarrass her.Malia wanted to prove that Lena just couldn't disconnect herself, so uploaded this to their Instagram so she'd notice it.Lena took this one on the beach, now she can't remember which beach she took it on, but it's a nice photo all the same.Lena's quite sure this was the same beach. (Spoiler alert: She fell in the water seconds after Malia took this.)Lena ran into Lisbeth.Malia had to wake her up, and this was **after** Lena stopped being grumpy about being woken.Malia would have said Lena was drunk, but it proved impossible to get Lena drunk at any point on the trip. Turns out she was just being a little weird.Was it because of the car or because they were going to a water park? Malia puts her money on the car.
Thors brudefærd

Thor havde været ude at spadsere en lang tur, og på vejen hjem havde han lagt sig under et træ for at få en lur. Da han vågnede, var hans hammer Mjølner væk. Han havde den altid ved sin side, for han vidste, at jætterne kun frygtede ham på grund af den. Thor gik til Loke og fortalte om hvad der var sket. Derefter gik de til Freja, og Loke lånte hendes fjerham og fløj til Udgård som en falk. Loke regnede med, at det var en af jætterne, som havde stjålet hammeren. Fra luften fik han øje på jætten Trym, som var ugift og boede sammen med sin søster. Loke landede tæt ved Trym, som var i gang med at klippe manken på sin hest. Trym, som nok kunne regne ud, at ingen almindelig fugl ville sætte sig så tæt på en jætte, spurgte om Lokes ærinde, og Loke fortalte om Thors hammer, som var forsvundet. Trym indrømmede, at han havde taget hammeren og gemt den otte mil under jorden, men han ville kun udlevere den, hvis han fik kærlighedsgudinden Freja til hustru.

Med den besked måtte Loke tage tilbage til Asgård, og han kaldte guderne sammen til råd. Freja nægtede at gifte sig med jætten, og selv om hendes mand jo havde været bortrejst i mange år, så var hun allerede gift. Ingen vidste, hvad de skulle gøre, indtil Heimdal rejste sig og foreslog, at Thor lod sig klæde ud som brud og tog til Udgård. Thor var selvfølge imod hans rolle i planen, men Loke lod ham forstå, at det var den eneste mulighed, og hvis han ikke gjorde det, ville jætterne overtage magten i Asgård. Thor blev klædt i brudedragt og smykker blev hængt om hans bryst, og Loke klædte sig ud som Frejas tjenestepige. Både Thor og Loke fik slør for ansigtet for ikke at blive afsløret.

Da Trym hørte dem komme, blev han henrykt og kaldte alle de andre jætter til bryllupsgilde. Thor spiste en hel okse, otte fisk og al den kage, som kvinderne skulle have haft, og han tømte sit drikkehorn med mjød fem gange. Trym var noget forbavset over sin bruds appetit, men den snarrådige Loke fortalte, at bruden ikke havde spist eller drukket i otte dage, således længtes hun efter at blive gift. Trym blev glad og bøjede sig frem og løftede sløret for at kysse sin brud, men veg forskrækket tilbage, da Thor sendte ham et vredt blik. Men Loke forklarede, at bruden af længsel ikke havde sovet i otte nætter. Det lykkedes Loke at overtale Trym til at lade hammeren Mjølner hente, den skulle jo være en bryllupsgave til Freja. Trym beder sine karle om at hente hammeren, som bliver lagt i brudens skød. Da rejste Thor sig, rev sløret af, greb hammeren og Trym og alle bryllupsgæsterne. Derefter kørte Thor og Loke tilbage til Asgård. Nu var samfundsordenen genoprettet, og hammeren var hos sin rette ejermand. Her skal den være indtil Ragnarok, hvor Thor i det sidste store opgør skal kæmpe mod Midgårdsormen. Efter Ragnarok vil de nye guder, Modi og Magni komme til at eje Mjølner - men det er en anden historie.
Francesca le Tallec

Francesca Le Tallec
Second Year Slytherin

**Francesca Alivia le Tallec** is a Second Year Slytherin, the daughter of Emily Beilschmidt and Marlene le Tallec, leaders of an anonymous, questionable organisation - and a future member of the Black Parade.

Basic Info
* Biographical
* Family
* Education
* Magical
* Affiliations
* Traits
* Other

 **Most Important Person Now:** | Aloisia

 **Quidditch:** | Francesca doesn't **play** quidditch, she has better things to do.

 **Amortentia:** | Wurst, tiger bread, and for some reason red wine.

 **Alignment:** | True neutral

 **Social Skills:** | Passable

 **Known by Anyone?:** | None

Appearance

Her model is younger Kate Mara.

Personality

To be developed

History

* Early History
* Hogwarts

WIP

Relationships
* Family
* Friends
* Acquaintances
* Enemies

•**WIP**

•**WIP**

•**WIP**

Miscellaneous

* Skills
* Possessions
* Etymology

•**Flying** -

•**Quidditch** -

•**Wand** - Cedar and Hippogriff feather.

•**Francesca** -

•**Alivia** -

•**le Tallec** -
Magic

Magic refers to any controlled or uncontrolled fluctuations in the fundamental forces of traditional physics. Such fluctuations usually occur in a field, which has a predictable size if not predictable behavior. It is most commonly found as a side effect of faster than light travel, but may occur under other extreme circumstances.
Leah Reese

Leah Reese
First Year Ravenclaw

**Leah Emelia Reese** is a First Year Ravenclaw at Hogwarts School of Witchcraft and Wizardry. She is the daughter of Morgan Reese, former professional beater for the Holyhead Harpies, and her former fiance Alfred Breckenridge.

Basic Info
* Biographical
* Family
* Education
* Magical
* Affiliations
* Traits
* Other

 **Most Important Person Now:** | Marcus Reese

 **Quidditch:** | Beater

 **Social Skills:** | Good

 **Known by Anyone?:** | None

Appearance

Her model is Willa Holland. Her future model is WIP.

*♦︎♦︎♦︎*
Personality

To be developed

*♦︎♦︎♦︎*
History

* Early History
* Hogwarts

WIP
WIP

*♦︎♦︎♦︎*
Relationships
* Family
* Friends
* Acquaintances
* Enemies

•**Morgan Reese** -

•**Alfred Breckenridge** -

•**Lena Schmidt** - Godmother

•**WIP**

•**WIP**

•**WIP**

*♦︎♦︎♦︎*
Miscellaneous

* Skills
* Possessions
* Etymology

•**Flying** -

•**Quidditch** -

•**Wand** -

•**Broom** - A Firebolt, and her prized possession.

•**Leah** -

•**Emelia** -
Konstanze Moreau

Konstanze Moreau
Gryffindor Alumna

**Konstanze Moreau** is one of many children of the Moreau couple, who run an underground organisation which much of the family, including Konstanze, have involved themselves in. A former Gryffindor and a Jill of All Trades, she has a close relationship with her brother Frederik, and a bond with her sister Desiree.

Basic Info
* Biographical
* Family
* Education
* Magical
* Affiliations
* Traits
* Other

 **Most Important Person Now:** | Herself, or Rik.

 **Quidditch:** | Konstanze doesn't **play** quidditch, she has better things to do. She would've been a beater for sure.

 **Alignment:** | "..."

 **Social Skills:** | Passable

 **Known by Anyone?:** | "Rik, Desi, my family, me..."

Appearance

Her model is Debrah Scarlett.

Personality

To be developed

History

* Early History
* Hogwarts

WIP

Relationships
* Family
* Friends
* Acquaintances
* Enemies

•**WIP**

•**WIP**

•**WIP**

Miscellaneous

* Skills
* Possessions
* Etymology

•**Wand** - .

•**Konstanze** -

•**Lucille** -

•**Moreau** -
Amelie Schmidt

rped by jaye.Amelie Schmidt is a first year Gryffindor attending Hogwarts.

"My parents were both German Quidditch players. My mom was a beater for the Heidelberg Harriers, and my dad was a seeker for that same team."
"Their friendship was something... interesting, to say the least. From what my uncles and aunts tell me, they often flirted, and it led everyone to believe they were together, but they weren't. They always shot down the rumors until they realized... maybe they were wrong. When they lost against America's Fitchburg Finches n the quarter finals for the 2025 Quidditch World Cup, dad got the guts to ask my mom out."
"It was in a cowardly way, if I may say so. Not only did he have bad timing, but via a letter? Seriously dad? Then again, mom wasn't one for things over the top. I'm sure she wouldn't have answered straight away if he'd gone over the top."
"Their relationship developed, until they got engaged. Awhile passed before they officially got married. That was the wedding of the year, according to uncle Leif. Loads of fans showed up, and they had to get *kicked out*. It was really hectic... You know, I wish I'd been there. Would have been nice to kick some butt. Anyways, after that came the honeymoon."
"GOD it's disgusting. Try talking about your *creation* and not get nauseous. It forces you to think about your parents having sex. And no. Though I'm sure there's crazy fans out there that enjoy imagining it, and even writing it, I'm their *daughter*. Well, one of them anyways. My twin sister, Ariane, and I, were their first and last children. We were the honeymoon babies."
"I'm gonna say this once and once only... Arianeisactuallytheoldertwin. But if you ever tell her I said that... may every holy being be with you. *I'm* the older one, got it? Anyways, life as a daughter of a famous couple is hectic. Thank God I had my family there with me, but sometimes, their presence just made it worse - not lying."
"My parents knew I was a witch when I first mounted a broom... I broke my right wrist that day. I had no clue what was going on. The broom just... took off. I'd managed to gain control of it, but I crashed into a tree. My dad predicted I'd be a great flyer... not many five year olds could take control of a broom. Even if only so brief."
"Turned out dad was right. I was a great flyer, got a kick out of it too. My dad's side of the family would come together once a month along with my dad and aunt Lena's ex-team members, and we'd all have a quidditch match. Of course, at first I could only watch, but eventually, I joined it. Took a shitload of practice for me to do so, though. I excel as a beater. Makes sense, with my mum being an ex-professional beater. I'm a good seeker, yes, but I excel as beater."

credit to red for page, rabbit for the backdrop template, and belle for character questions
Saga

En **saga** er et epos. Ordet *saga* kommer af verbet *segja*, der betyder "sige" eller "fortælle". Det betegner på islandsk enhver form for fortælling og bruges ofte i betydningen "historie"; fx betyder *Gisle Surssøns Saga* historien om Gisle Surssøn.

Sagafortællinger tager oftest udgangspunkt i Island. Der skrives om to tidsaldre:

* Landnamstiden (koloniseringstiden) 870-930 er den tid, hvor nordmænd "tog land" på Island. Det er ofte negative og dystre sagaer.
* Sagatid (fortælletiden) 930-1030 er Islands storhedstid. De fleste sagaer er skrevet om den og er ofte heltesagaer.

Sagaerne er nedskrevet ca. 200 år senere.

Det er på Island der har bevaret de fleste sagaer, men i hele Norden blev der skrevet sagaer.

## Oprindelse og opbygning

Sagaer kommer fra vestnordisk litteratur: Island og Norge. Sagaen som genre bygger på islandske helteskikkelser og er ikke en autentisk nedskrivning. En saga har inspiration fra andre mennesker, og fortælleren digter videre fra sine kilder.

En saga er opbygget på en bestemt måde:

Først præsenteres begge slægter, derefter opstår problemet mellem parterne og derefter udspiller hovedplottet sig. Dette plot omhandler oftest hævn og gengæld.

Handlingen er koncentreret omkring få personer, den er dramatisk og den er meget overskuelig og tager store spring i tiden. Tiden, stedet og slægterne som indgår i sagaen præciseres meget klart.

Der findes flere former for sagaer: slægtsagaer/islændinge sagaer, kongesagaer, fornaldersagaer ("historiske") samt bispe– og riddersagaer.

## Karakteristik

Handlingen er ofte dramatisk og koncentreret om få personer, og der er store spring i tiden. De handler oftest om to slægter, der på en eller anden måde går imod den anden på grund af vold, overgreb, drab osv. I en saga vægtes tapperhed, selvbeherskelse, loyalitet mod slægten, ære og snarrådighed:

* Norrøn digtning beskriver vikingetiden fra ca. 750 til 1050 og blev skrevet på oldnordisk med runealfabetet.
* Island: Sagaerne handler om stærke islandske slægter. Den blev nedskrevet på Island.
* Æt betyder slægt. De sagaer handler om slægten og ætten som fundamentet for samfundet. Slægtens bånd er stramme, og individet må underordne sig.
* Ære: Hvis slægtens liv, ejendom eller ære krænkes, er det slægtens opgave at få hævn evt. ved æresdrab.

## Klassifikation

Nordiske sagaer er generelt klassificeret som:

* Kongesagaer; fortæller om skandinaviske kongers liv. De er dateret fra 1200 til 1235:
	+ Skjoldungesagaen
	+ Fagrskinna – ukendt forfatter
	+ Heimskringla ("Verdens kreds") skrevet af Snorri Sturluson
	+ Morkinskinna – ukendt forfatter
* Islandske sagaer; disse er heroisk prosa om de største familier på Island 930 til 1030, nedskrevet omkring 1200-1320 og er således en del af Islandsk litteratur i middelalderen
	+ Ravnkel Frøjsegodes Saga
	+ Gisle Surssøns saga
	+ Egils saga
	+ Njáls saga – den største af de islandske prosasagaer
	+ Gunlaug Ormstunges saga
	+ Erik den Røde
* Legendariske sagaer, fornaldersagaer:
	+ Edda-digtene – den ældre og den yngre Edda
	+ Rolf Krakes saga – som er relateret til det gamle engelske digt Beovulfkvadet
WSLS-TV

**WSLS-TV** (physical channel 30, display channel 10) is the NBC-affiliated station for the Roanoke/Lynchburg market licensed to Roanoke, VA. It is owned by Media General and is the first television station to sign on in the area on December 11, 1952. The station transmits from Poor Mountain with an Effective Radiated Power of 1 million watts. It's transmitter is 592 meters above average terrain (1,175.6 meters above mean sea level, or 41.6 meters above ground level.)

On January 27th, 2016, Media General announced that it would be acquired by Nexstar Broadcast Group. Since Nexstar already owns WFXR and WWCW, Nexstar would be required to sell of WSLS, WFXR, or WWCW when the acquisition is complete. It was later announced that Nexstar would hand WSLS over to Graham Media Group when it's acquisition of Media General is complete.

## Subchannels

 10.2
 10.3

## Local Programming

### News Operation:

The station currently produces (as of July 21, 2015): approx. 30 hours of local news per week (with 25 hours total approx. Monday-Friday, 2 hours approx. on Saturday, 3 hours approx. on Sunday). On weekdays, newscasts are seen at 5:00 a.m. for 2 hours, 12:00 p.m. for 30 minutes, 5 p.m. for 30 minutes, 5:30 p.m. for 30 minutes, 6:00 p.m. for 30 minutes, 7:00 p.m. for 30 minutes, and 11:00 p.m. for 35 minutes. On Saturdays (as of July 21, 2015), newscasts are seen at 6:00 a.m. for 1 hour, 9:00 a.m. for 1 hour, 6:00 p.m. for 30 minutes, and 11:00 p.m. for 25 minutes. On Sundays (again, as of July 21, 2015), newscasts are seen at 6:00 a.m. for 2 hours, 6:00 p.m. for 30 minutes, and 11:00 p.m. for 30 minutes. Newscasts are broadcast in high definition

### Other local programming:

WSLS currently produces a program called Daytime Blue Ridge, which is seen for 30 minutes at 12:30 on weekdays. It is hosted by Natalie Faunce who provides daily lifestyle perspectives and entertainment news, focusing on positive local happenings. It was previously broadcast at noon for 1 hour until November 3, 2014 when the station brought back it's 12:00 p.m. newscast.
WFXR

**WFXR-TV** (physical 17, display channel 27) is the Fox-affiliated station for the Roanoke/Lynchburg television market licensed to Roanoke, VA. It is owned by Nexstar Broadcast Group and signed on for the first time on March 10, 1986 as independent station WVFT-TV. It switched to it's current WFXR-TV callsign in 1993 and picked up the Fox affiliation (simulcasting with then-WJPR). The station transmits from Poor Mountain with an effective radiated power of 695,000 watts. It's transmitter is 594 meters above average terrain (1,172 meters above mean sea level, or 34 meters above ground level). The station is also relayed on sister station WWCW's second digital subcannel (21.2), from Thaxton mountain with an effective radiated power of 916,000 watts from a transmitter 500.3 meters above average terrain (838.7 meters above mean sea level, or 264.8 meters above ground level).

On January 27th, 2016, it was announced that Media General would be acquired by Nexstar Media Group. Since Nexstar already owns WFXR and WWCW, Nexstar will be required to sell WFXR, WWCW, or WSLS once the acquisition is complete.

## Subchannels

 27.2
 27.3
 27.4

On October 2nd, WFXR and WWCW added Bounce TV on it's 3rd subchannel. Interestingly, It shows the station ID for KBTV-DT2 in Port Arthur, Texas which also carries Bounce TV. It is owned by Deerfield Media. WWCW later dropped Bounce TV (leaving it exclusive to WFXR-DT3) and replaced it with Laff. WFXR later added Escape to it's fourth subchannel.

## News operation

WFXR broadcasts (as of October 3, 2015) 27 hours of local news per week, coincidentally matching it's channel number (with 25 hours total Monday-Friday and 2 housr total Saturday and Sunday). WSLS produced these newscasts for 19 years, from 1996-2015. On weekdays, newscasts can be seen from 5:00 a.m.-9:00 a.m., and at 10:00 p.m. for 1 hour. On weekends, newscasts are only seen at 10:00 p.m. for 1 hour. WFXR has terminated it's news partnership with WSLS and began it's own in-house news operation on October 1st, 2015. It's newscasts are seen in high definition.
Skabelsen (Nordisk mytologi)

I urtidsdagene – før der endnu var nogen jord eller nogen himmel – fandtes et enormt svælg midt i verden, som hed ginnungagap. Mod nord var det kolde Niflheim og mod syd det brændende varme Muspelheim med Surt som hersker – Surt som til Ragnarok skal få Bifrost til at bryde sammen og sætte verden i flammer.

Der skete så det at varmen fra Muspelheim smeltede noget af isen i Neflheim og i midten, i ginnungagap dannedes levende dråber, som tog menneskelig skikkelse; således blev urjætten Ymer til. Fra Ymers sved fra hans højre armhule voksede der en mand og en kvinde frem – hans højre fod avlede en søn med hans venstre, og fra dem kom en så rig yngel at verden snart var fyldt med grumme jætter.

Dråberne fra Niflheim faldt stadig og heraf dannedes urkoen Audhumla af hvis yver Ymer diede. Koen slikkede på sin saltsten (hvor den kommer fra vides ikke) og i løbet af tre dage voksede en mand frem – han kaldtes Buri. Han fik sønnen Borr, som med jættekvinden Bestla fik Odin, Vile og Ve, som var de tre første aser. Da guderne voksede og blev bevidste om deres kræfter, besluttede de at dræbe Ymer. Alt hans æt undtagen Bergelmer og hans kvinde druknede i blodsstrømmen som stod fra ham i mange dage, og det er fra dem at al nuværende jætteæt stammer.

Guderne tog da Ymers lig og kastede det i ginnungagap – og af det formede de jorden. Blodet blev til verdenshavene, kødet til jord og muld, knoglerne til alverden bjerge og fjelde, håret til skovene, tænderne til sandet og hjerneskallen hævede de op som himmelhvælvingen. Herefter satte de dværgene Nordre, Søndre, Østre og Vestre til at holde hvert deres hjørne af denne skal. Gløder fra Muspelheim kastede de op og gjorde til stjerner. De mest glødende stykker fra Muspelheim fik særlige opgaver – det var sol og måne.. (Der er også en version hvor sol og måne er døtre af Mundilfare.. – ved Ragnarok bliver Sol ædt af ulven Skoll mens måne bliver ædt af Hate – deres døtre er dog klar til at fortsætte når verden genopstår).

Yderst i denne verden gjorde de plads til jætterne og kaldte det Jotunheim, men i midten hellige de et område og omgærdede det med Ymers øjenvipper og kaldte det Midgård.

En dag da Odin, Vile og Ve kom gående på stranden, fik de øje på to træstammer og besluttede at se hvem af dem der var den bedste til runetrolddom. Odin formede dem som mennesker og bragte dem liv, Vile gav dem deres førlighed og Ve gav dem deres sanser. Den første mand hed Ask og kvinden hed Embla, og det er fra dem at menneskenes æt stammer.

Da dette var gjort opbyggede guderne deres eget hjem – Asgård og plantede verdenstræet Yggdrasil.
Sagnhelte

**Sagnhelte** findes i mange kulturkredse fra de ældste som den babylonske Gilgamesh til den fransk-engelske Kong Arthur. Der findes talrige fællestræk. Heltene er dødelige, men mellem det guddommelige og det menneskelige (med få undtagelser som Herakles). Helteskikkelserne har næsten altid et aristokratisk livssyn: de er pga. deres herkomst hævet over almindelige mennesker. I moderne versioner af fortidens heltesagn indlægges ofte psykologiske forklaringer, eller sagnene omskrives helt for at passe til moderne liberale tanker.

Sagnhelte er næsten altid krigere, der beskrives i et episke digt, der har været foredraget mundtligt. Fx den græske rhapsodetradition og den middelalderlige minnesangertradition. I antikken var heltedigtningen knyttet til religion som fx den græske hero.

## Danske sagnhelte

* Holger Danske
* Palnatoke
* Stærkodder

## Græske sagnhelte

* Herakles
* Perseus
* Ødipus

## Frankiske sagnhelte

* Doon De Mayence
* Ogier de Danemarche (Holger Danske)

## Engelske sagnhelte

* Galahad
* Gawan
* Kong Arthur
* Lancelot du Lake
* Parsival
Angel Mountain fjords

The western coastline of the Inner Sea is notable for having a number of fjords, some of which extend beyond the influence of the Travelers tribe into Three Ships or into the wilderness. Because of this, a variety of unusual creatures can be found in the fjords. The majority of the sentient population of the region are Drakje descendants who sailed across the Inner Sea in pursuit of sea monsters.
Marcus Reese

Marcus Reese
First Year Slytherin

**Marcus Oliver Reese** is a First Year Slytherin at Hogwarts School of Witchcraft and Wizardry. He is the son of Morgan Reese, former professional beater for the Holyhead Harpies, and her former fiance Alfred Breckenridge.

Basic Info
* Biographical
* Family
* Education
* Magical
* Affiliations
* Traits
* Other

 **Most Important Person Now:** | Leah Reese

 **Quidditch:** | Seeker

 **Social Skills:** | Passable

 **Known by Anyone?:** | None

Appearance

His model is Alexander Ludwig.

*♦︎♦︎♦︎*
Personality

To be developed

*♦︎♦︎♦︎*
History

* Early History
* Hogwarts

WIP
WIP

*♦︎♦︎♦︎*
Relationships
* Family
* Friends
* Acquaintances
* Enemies

•**Morgan Reese** -

•**Alfred Breckenridge** -

•**Viltaute Ingersleben** - Godmother

•**WIP**

•**WIP**

•**WIP**

*♦︎♦︎♦︎*
Miscellaneous

* Skills
* Possessions
* Etymology

•**Flying** -

•**Quidditch** -

•**Wand** -

•**Broom** - A Firebolt, and his prized possession.

•**Marcus** -

•**Oliver** -
Surface magic system

A *surface magic system* is a magical phenomenon in which a large portion of a planet's surface is under the influence of a fluctuation field. A field is usually considered a surface magic system if it is stable enough for life to be possible within its area of influence. This generally requires the field to cover an area of a continent or more.
Bruce Wayne

*"Cobblepot, you can take away everything that I love and take away my company. But there is one thing you can't take away. I...am...Batman"*
―Batman[src]
**Bruce Thomas Wayne**, called Bruce by most, is a self-proclaimed eccentric genius, billionaire and playboy. He is also an suited superhero known as **Batman**. Fresh off from defeating enemies the world over, Wayne reluctantly agreed to serve as a consultant to John Jones' peacekeeping intelligence agency Watchtower. Wayne joined the Justice League and helped defeat the Mangrians during the Battle of Gotham. Due to the battle, he suffered from post-traumatic stress disorder, leading him to create multiple Batman suits. After the Battle of Las Vegas, the final event of the Penguin's War, he is haunted by his ex-fiancée, Selina Kyle who turned into a psychotic villain.

However, when the Justice League were officially reassembled, Wayne created even more new suits to fight the remnants of Brainiac. Through the work of the Justice League, Brainiac was defeated. After the war, however, Wayne retired from the team, to protect Diana Prince.
Menneskebørnene Røskva og Tjalfe

En dag Thor og Loke er ude at køre en tur i menneskenes verden, Midgård. De bliver de trætte og sultne beslutter at banke på døren til det første bondehus, de kommer til.

Her bliver de budt velkomne af husfaderen, som bor i den beskedne hytte sammen med sin hustru samt børnene Røskva og Tjalfe. Desværre kan han ikke byde på aftensmad, da de dårligt har nok til sig selv. Thor siger, at det ikke er noget problem, og han slagter straks sine gedebukke, flår dem og lægger skindene ud på gulvet. Han formaner, at når de havde gnavet kødet af knoglerne, skal de smide dem hen på skindene. De må ikke, som det ellers var meget almindeligt, brække benene for at suge marven. Da kødet er kogt i den store gryde, spiser man til maverne er ved at sprække, hvorefter man går i seng og sover til næste morgen.

Thor bærer skindene med knoglerne udenfor hytten og svinger Mjølner over dem, og straks kommer bukkene til live, og Thor spænder dem for vognen. Da bemærker han, at den ene af bukkene halter på det ene ben. Thor bliver rasende og spørger om, hvem der har trodset ham og flækket en knogle for at suge marv. En meget brødebetynget Tjalfe må gå til bekendelse. Faderen bliver forskrækket over gudens vrede og tilbyder som bod, alt hvad han ejer. Thor formildes og forlanger, at Tjalfe skal komme med ham til Asgård som hans træl. Børnene, Tjalfe og søsteren Røskva, vil nødig skilles, og det ender med, at de begge forlader deres familie.

*Vi møder søskendeparret flere gange i de følgende myter, hvor de gør sig nyttige på forskellige måder. I denne fortælling får vi et tydeligt indtryk af, hvorledes guders og menneskers liv væver sig ind i hinanden.*
Thor og færgekarlen

På vej hjem fra jættejagt kommer Thor til en fjord. Færgekarlen, som i virkeligheden er Odin selv forklædt som en gammel mand, står på den modsatte side af fjorden med færgen og er meget uforskammet. Han råber til Thor, at hans husbod har advaret ham mod at tage tiggere, hestetyve og andet skarnsfolk med om bord. Han må kun sejle med pæne folk, der fortæller deres navn. Thor råber rasende, at han er Odins søn, den tapreste af alle guderne, men færgemanden giver sig ikke til kende, men siger, at Thor kan kalde ham Gråskæg. Færgekarlen driller Thor med, at han kun har kræfter og muskler, men hverken mod eller hjerte. Thor til gengæld praler af sin styrke og alle sine bedrifter, medens Odin taler om sine kampe, om sine kvindeeventyr og sine sine magiske kræfter. Gråskæg fortæller, at de ædle krigere, der falder på slagmarken, tilhører Odin, mens Thor bare får dem, der er af trælleslægt. Sådan fortsætter det en tid, hvor Thor bliver mere og mere gal, mens Gråskæg forbliver kold og rolig. Til sidst siger Gråskæg til Thor, at han hellere må tage hjem og se, hvem der ligger med hans kone i stedet for at stå der og skabe sig. Lige meget hvad Thor siger, nægter færgekarlen at sætte ham over fjorden, så Thor må gå den lange vej over land. Således fik nordboerne en kontant demonstration af, hvem der er hovedguden, og hvem der bestemmer.
Thors tvekamp med jætten Hrungner

En dag ser Hrungner, den stærkeste af jætterne, Odin komme ridende på Sleipner. Odin praler med, at hans hest ikke har sin lige i nogen af de ni verdener, hvilket straks får Hrungner til at sætte efter ham på hesten Guldfaxe. Så hurtigt rider han, at han glemmer at se sig for, og pludseligt befinder han sig inde i Valhalla, hvor fjenderne, aserne sidder. Guderne lader ham drikke store, store mængder mjød af Thors kæmpestore drikkekar og snart brovter han, at han vil dræbe guderne, bortføre gudinderne og ødelægge Asgård. Ja han ville endog drikke al asernes mjød. Da dukker den rasende Thor pludselig op og hæver Mjølner til slag. Men Hrungner gør opmærksom på, at det er usselt at dræbe en våbenløs mand. I stedet aftales, at parterne skal mødes i en tvekamp på et senere tidspunkt, og de må begge medbringe en hjælper.

Da jætterne hører om kampen, bygger de en vældig lerjætte, Mokkurkalfe, der skal hjælpe Hrungner i kampen. Mokkurkalfe bliver forsynet med et hoppehjerte. Hrungner selv er bevæbnet med en slibesten og fører et skjold, som selv Mjølner ikke kan gennemtrænge. Thor medbringer den kvikke Tjalfe som hjælper.

Da kampen skal til at begynde, skriger Tjalfe til Hrungner, at Thor vil angribe ham nedenfra, og straks stiller Hrungner sig på sit uigennemtrængelige skjold. I virkeligheden kommer Thor løbende hen imod Hrungner, og i samme sekund, som Thor kaster kaster Mjølner, kaster Hrungner sin slibesten, og de rammer hinanden i luften. Mjølner smadrer stenen og fortsætter sin bane for at knuse Hrungners hoved, mens Thor falder om med en splint fra jættens slibesten i panden. Desværre kommer Thor til at ligge under jættens fod og er ved at blive kvalt. I sidste øjeblik bliver han reddet af sin søn Magne, der, skønt han kun er tre dage gammel, som den eneste af guderne er i stand til at løfte jættens fod. Desværre for jætterne pissede lerjætten Mokkurkalfe af skræk ved synet af Thor, med det resultat, at hans ben går i smat, hvorefter Tjalfe kan fælde lerjætten uden besvær.
Thors besøg hos jætten Hymer

Engang var aserne inviteret til gilde hos Ægir, den mægtige jætte, som herskede over havet. Fra tidligere sammenkomster vidste han, at aserne kunne drikke umådelige mængder af mjød, og han havde ikke en kedel, som var stor nok. Der var kun én, som havde en sådan kedel, og det var jætten Hymer, og derfor fik Thor og Tyr til opgave at tage til Hymers gård og låne den.

Hymer var ikke specielt begejstret for besøget, men bød dem indenfor, som traditionen byder. Han slagtede tre tyre, hvoraf Thor alene åd de to til aftensmad. Hymer syntes, at det var lige i overkanten, og lod Thor vide, at med den appetit måtte han hellere hjælpe til med føden og tage med på fisketur den følgende morgen.

Næste morgen spurgte Thor Hymer, hvor han kunne finde noget madding, og Hymer pegede om bag gården og sagde, at han måtte kunne finde noget der. Hymer havde regnet med, at Thor ville grave efter orm, men Thor brækkede i stedet hovedet af Hymers yndlingstyr, som græssede på grønningen bag huset. Hymer lod ikke sin forbitrelse mærke, og de sted ombord i Hymers båd. Thor greb årerne og roede udaf. Snart sagde Hymer, at det var her, han plejede at fiske, men Thor ville lidt længere ud. Uanset hvor langt, de kom ud, ville Thor længere ud, og til sidste nåede de helt ud på verdenshavet. Hymer blev bekymret og sagde, at her risikerede de at møde den farlige Midgårdsorm. Endelig satte Thor tyrehovedet på en vældig krog fiskesnøren og lod maddingen synke til bunds, og det varede ikke længe, inden Midgårdsormen bed på krogen. Den rykkede så hårdt i snøren, at Thor slog hænderne til blods på rælingen. Nu stemte Thor benene mod bunden, så den gik i stykker, og han trak ormen helt op til rælingen, og de to dødsfjender så hinanden i øjnene. I samme øjeblik, som Thor rakte ud efter Mjølner, skar den rædselsslagne Hymer snøren over, og ormen forsvandt i dybet. Thor blev rasende, men sagde intet og lod Hymer ro ind til bredden.

Om aftenen fortærede de to hvaler, som Hymer havde fanget på udsejlingen. Efter måltidet udfordrede Hymer Thor til en styrkeprøve, som bestod i, at Thor skulle smadre Hymers krus. Denne tilsyneladende nemme opgave viste sig særdeles vanskelig, og snart havde Thor smadret adskillige søjler i Hymers hal, men kruset holdt. Da sagde Hymers hustru, som var moder til Tyr: "prøv at ramme Hymers pandeskal, den er stærkere end hans bæger". Thor kastede kruset af al sin kraft mod Hymers pandeskal, og kruset gik i stykker. Hymer beklagede tabet at sit bæger, men han erkendte sit nederlag og lod Thor og Tyr gå med kedlen. Tyr kunne ikke rokke kedlen, men Thor tog det over hovedet og gik. På vejen tilbage mod Ægirs gård opdagede de, at de blev forfulgt af en flok jætter med Hymer i spidsen. Thor stillede kedlen fra sig, greb Mjølner og dræbte samtlige jætter. Og således gik det til, at aserne kom til at holde gilde i Ægirs sal med masser af mjød. Denne fortælling er endnu et eksempel på, at selv guderne ikke kan gribe ind i og forstyrre verdensordenen.
Myter

**Myte**, *græsk mythos*, ('ord, fortælling'), tekst, der fortæller om og legitimerer de mest centrale forhold i et menneskes og et samfunds livsopfattelse og livsforhold. En myte er en tekst, der er udfoldet som en beretning om urtiden, samtidig med at den handler om nutiden og fremtiden. I myten som genre skildres bl.a., hvordan verden er blevet skabt, hvordan den er indrettet, guders og menneskers relationer, hvad meningen er med det hele, kønsroller, samfundets institutioner, døden, hele verdens ende (og evt. en ny begyndelse).

## Myter efter mytologi

* De Græske Myter
* De Nordiske Myter
Chameleomorph

Chameleomorph is a xenomorph classification which refers to any creature which changes its physical form, internal organs, metabolism or reproductive strategy to match those of incoming aliens or in response to terraforming. Changes must occur within the lifespan of individual organisms and not as evolutionary adaptations.
Second Gens Quidditch Match

* Score
* Team Cereal Killers
* Team Badass Ninjas

**Chasers**:

* Julchen Beilschmidt
* Leah Reese
* Cedric Macmillan (in theory for GMing)

**Beaters**:

* Astrid Beilschmidt-Reichert
* Blu Smith

**Keeper**:

* Emilie Schweinsteiger

**Seeker:**

* Lucas Rivers-Scott

**Chasers**:

* Ciara Rivers-Scott
* Viltaute Ingersleben (in theory for GMing)
* Ingrid Schmidt

**Beaters:**

* Ariane Schmidt
* Chloe Rivers-Scott

**Keeper**:

* Gilbert Schweinsteiger

**Seeker**:

* Amelie Schmidt
Drakje

Drakje (sing. Drakje) are a variety of Pixie originating in Umber, to the southeast of the Sea of Bones. They have spread to many areas of the Valley of Kings including Dunthak Hills (by migrating east past the southern end of the Steeltoe Mountian range) and parts of the Angel Mountain fjords. Drakje migration patterns have historically closely followed those of dragons, which the Drakje famously hunt.
Mytologi

**Mytologi**, ('læren om myter'), Nordisk religion rummer en række myter og en samlet mytologi. Når man kan tale om en samlet nordisk mytologi, skyldes det i høj grad Snorres Edda. Snorre systematiserer skabelsen, gudeverdenen og hele kosmologien i en stribe prosafortællinger af mytisk karakter. Uden Snorre ville man som sammenhængende mytologi-givende tekst udelukkende have haft det store eddadigt Vølvens Spådom, som så havde været endnu vanskeligere tilgængeligt.

De nordiske myter rummer mange groteske, humoristiske og gudedrillende træk. Selv de største aser handler forkert og optræder som dummepetere. Nogle forskere har tolket det som senere træk, tilføjet af de kristne forfattere. Det kan det være i nogle tilfælde, men en nordisk mytologi uden den flertydige Loke og uden Thors fnysende, noget indskrænkede gemyt er utænkelig. Man kan ikke identificere sig med en overnaturlig godhed (Balder-typen). Det levende i teksterne opstår af kærlighedsforviklinger, svig, kampe, vrede, beruselse - som i menneskenes tilværelse. Selv den mest kosmosgivende as har kaos i sig.
Chloe Rivers-Scott

Chloe Rivers-Scott
First Year Gryffindor

**Chloe Victoria Rivers-Scott** is a First Year Gryffindor at Hogwarts School of Witchcraft and Wizardry. She is the adoptive daughter of Avery and Ciara Rivers-Scott, former professional beater and chaser for Puddlemere United.

[[File:||center]]

Basic Info
* Biographical
* Family
* Education
* Magical
* Affiliations
* Traits
* Other

 **Most Important Person Now:** | Lucas Rivers-Scott

 **Quidditch:** | Beater

 **Social Skills:** | Good

 **Known by Anyone?:** | None

[[File:||center]]

Appearance

Her model is Isabelle Fuhrman. Her future model is WIP.

*♦︎♦︎♦︎*
Personality

To be developed

*♦︎♦︎♦︎*
History

* Early History
* Hogwarts

WIP
WIP

*♦︎♦︎♦︎*
Relationships
* Family
* Friends
* Acquaintances
* Enemies

•**Avery and Ciara Rivers-Scott** -

•**Chloe Rivers-Scott** -

•**Sabina Smith** - Godmother

•**WIP**

•**WIP**

•**WIP**

*♦︎♦︎♦︎*
Miscellaneous

* Skills
* Possessions
* Etymology

•**Flying** -

•**Quidditch** -

•**Wand** -

•**Broom** - Nimbus 2000, not the best, but it does its job - she wants a Firebolt, but 'sibling equality' rules all.

•**Chloe** -

•**Victoria** -

•**Rivers-Scott** -
The Edge of the World

The Edge of the World refers to the edge of the continental shelf which contains Inferno's surface magic system. Although the system's fluctuation field extends a few miles beyond the edge of the shelf, the Edge of the World effectively marks the eastern border of magical activity on Inferno. In several places, the Inner Sea flows over the Edge, creating a number of waterfalls.
Pixie

Pixies are a human-descended species originating in the Valley of Kings region on Inferno. On Inferno, Pixie typically refers specifically to the indigenous inhabitants of the Sea of Bones. Although often considered separate species, Dwarves, Goblins, Drakje, and Wind Stealers are all varieties of Pixie.
Schurz Communications

**Schurz Communications** is a company based in South Bend, Indiana that owns a few television and radio stations, as well as newspapers, websites, and cable systems. They are the owners of WDBJ

On September 14th, 2015, Schurz announced that it would exit broadcasting and sell it's television and radio stations to Gray Television. The stations were sold on Febuary 16th

## Properties

### Cable Systems

 Advanced Cable Communications
 Orbitel Communications, LLC

## Former Assets

### Radio Stations

WNSN-FM
101.5 MHz
 Lafayette, Indiana
WASK-FM
WKHY-FM
WKOA-FM
WXXB-FM
98.7 MHz
93.5 MHz
105.3 MHz
102.9 MHz
Classic Hits
Rock
Country
 Rapid City, South Dakota
KKMK-FM
KOUT-FM
KFXS-FM
93.9 MHz (Translator K223BT on 92.5 MHz)
98.7 MHz (Translator K272CS on 102.3 MHz)
100.3 MHz (Translator K245BD on 96.9 MHz
Hot AC
Country
Classic Rock

###
Travelers

Travelers is the name of the Fourth Tribe of Inferno. It is by far the wealthiest, most widespread, stablest and most populous of the Tribes. The term Traveler is also commonly used within the Fourth Tribe to refer to itinerant magicians who maintain Inferno's ecosystems and competing magical control systems. These magicians also maintain a system of roads which is said to connect crash sites within the Travelers Tribe's region of influence.
Inner Sea

The Inner Sea is a body of saltwater which lies entirely within the Valley of Kings. The southern shore of the Sea marks the border between Travelers and South Travelers. Unlike a true ocean, the Inner Sea sits on top of the continental shelf, and spills over into a dry ocean floor along portions of its eastern edge. This area is known as The Edge of the World.
Inferno

Inferno is the fourth planet from the sun in the Sovro System. It is the second most heavily populated planet, after Aquarius. Inferno is notable for having a highly stable and powerful Surface magic system.

## Tribes of Inferno

*See: Tribes of Inferno*

The population of Inferno is divided into Tribes, which each have their own method of dealing with Inferno's unusually persistent surface magic system. Each tribe is usually descended from the survivors of a single crash site, although some tribes encompass many crash sites. Each tribe is traditionally associated with both a name and a number. Tribes with earlier crash dates have lower numbers.

## Sentient Species of Inferno

*See: Species of Inferno*

Inferno has a variety of sentient species, both human-descended and indigenous.
Sunshine 8 Wikia

## Welcome to the Sunshine 8 Wikia

Here is everything I have ever created for the Sunshine 8 universe.

You can read a random page or browse by star system:

* Sovro

## Describe your topic

This is a wiki to help me keep track of the various pieces of my imaginary universe, Sunshine 8.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Dragon

Dragons are a xenomorph originating on Inferno. Dragons require a strong fluctuation field to survive and are not reptiles, despite their appearance. On Inferno, dragons originated in the Umber region, which was then the southeastern portion of the plain which also later became the Sea of Bones. Dragons feed on the byproduct energy released by biomagical activity in the Sea of Bones. Killing a dragon with any specific method makes the killer immune to that type of injury, making dragon-hunting an extremely desired (albeit dangerous and not very wide-spread) skill. The Drakje are known for hunting dragons.
Weatherite

Weatherite is a phylum of chameleomorphs native to Inferno. Their main feature is that are composed chiefly of dust and water vapor, and imitate common weather phenomena associated with water vapor. When morphing they most often closely resemble an animal species common to their geographic region. Most Weatherite species are native to the Free water region.

## List of Weatherite Species

* Giants
* Mist ram
Inheritance

In magic, inheritance refers to one magical control system's use of the restrictions, structures, etc. of another, simpler system. Usually the parent system geographically encompasses the child system, although this is not always the case, especially in larger systems. For example, the Inner Sea inherits from Sunrise City.