recursal/Fanatic-Fandom huggingface dataset:
Zarsandel

## Astrographical Information:

### Moons

* Baras
* Kassi
* Ghaza
* Heman
* Lesod
* Dejod
* Volar
* Trindu
* Laato
* Teya
* Bassarun
* Hayasus

## Physical Information:

### Primary Terrain

* Savannahs
* Deserts
* Mountains
* Oceans

### Flora

* Kreo
* Yucca Trees
* Alaks Bush

### Fauna

* Scuttlers
* Jumping Iksogs

### Points of Interest

* Mountains of Lekka
	+ Library of The Lore-Keepers
* Hisak Grasslands
	+ Hisak Library
* Akhleo Ocean
	+ Akhleo Library

## Societal Information:

### Primary Languages

* Terentalla (Language)
* Commonspeech

### Major Cities

* Hisak (Capital)
* Asem
* Himal

### Affiliation

* Artharis Republic
* Southern Commune Revolutionists
	+ Zarsandel Confederacy
* Zarsandel Lore-Keepers
Suvaret

## About:

The Suvaret are an aquatic species from the desert lake-world of Karnste in the Artharian Median. They are very xenophilic, and are open to relationships with all other beings in the Artharis Nebula. They are seen as some of the best swimmers in the galaxy, and are known for their massive underwater cities located underneath the massive lakes on Karnste. Vespoola, one of the many underwater Suvaret cities, is home to a Suvaret-owned engineering corporation called Vespoola Aquatics; which makes weapons and vehicles suited for underwater travel.

## Culture:

When a Suvaret is giving birth, they almost always have five babies, which they call a **"Quintet."** This quintet of children will then share a close, telepathical bond, and will be at each other's sides for most of their childhood. Although very rare, some Suvaret end up only having one child. This makes the child a **"Lonespawn,"** and they are seen as outcasts in the Suvaret society. Lonespawns often leave their homeworld of Karnste at a young age, so that they may find their Quintet on another world. This ceremony is called **"Drivat a Kouhn,"** which means "finding of people" in their language of Suvar.
Velupa

## About:

**Velupa** is the capital city of the mountainous world of Kyrshinn in the Crimson Domain. It is a mining city with the poorest members within it living in small huts below the large inner-city, while the richest Kyrshinnites live in the high-towered upper district.

## Battle of Kyrshinn:

ARC 3,154, it was controlled by the Kyrsh Republic and the Southern Commune Revolutionists, and was under the protection of an Aergerian Dynasty battalion commanded by Elth Halken. The Aergerian Commander ended up taking the position of mayor away from the Kyrshinnian politician Hylom Ludgarte, who would use this as a reason to aid the Paladins Gaskull Gallager and Ade Dayo in their assault on the world.

Gallager and Dayo, along with their respected Artharis Republic Military units, would eventually take the city, killing the Aergerian commander Elth Halken, and ending the Battle of Kyrshinn.
Villigan Wetlands

## About:

The **Villigan Wetlands** is a swampy region located east of The Andels in Andelmarch, on the temperate world of Saraffem. It was the original home of the ancient Saraff family known as the Villigan's, before their fishing empire was destroyed by the Andel Family.

After the War of the Andels, the wetlands became extremely overgrown. There is a large eco-system of animals here as well, with large populations of Ghairds, Kaernstrides, and Water Wyverns thriving in the watery forests.
Visaxians

## About:

Visaxians are a tall, blind, humanoid species from the jungle cave-world of Visax in the Northern Commune. They usually live in large caves or caverns, or somewhere with great acoustics for their echolocation. As said before, they do not have eyes. Instead Visaxians use their eight ears that crown the top of their head, which simulate a radar-like echolocation way of surveying their surroundings.

The Visaxian language is rarely used by modern members of the species. This is because the language was created back when the Visaxians were in the stone age, still exploring the massive caves on Visax that they had previously evolved in. They hadn't even discovered the surface world yet, and instead used their native language of Visaxian to help echo-locate each other and their surroundings. The language uses a number of screeching and grunting noises, which are perfect loud sounds to help survey their perimeter.
Teroyin

## About:

**Teroyin** are carnivorous, flying mammals from the mountainous world of Dol-Vorhaal in the Northern Commune. They are a large species of predators that single-handedly almost wiped out the original Polineshe colonists of their homeworld, and were one of the main reasons the race of people evolved into what they are today.

This slaughtering of the Polineshe people was known as the Whispering Crisis, and it taught the race of moth-like beings how to overcome the Teroyin's ability of echolocation. The Polineshe eventually evolved through the growth of chitin-like fur, which allowed them to absorb sound around them as they moved. This gave the race the upper hand in the crisis, and it ended with the Teroyin being hunted into endangerment.

In the modern day it's now rare to see a Teroyin in the wild, and amongst the Polineshe people, it is viewed as a bad omen. During the Silent Seasons however, Polineshe hunting parties will go out into the mountains and make sure that the Teroyin population doesn't get overgrown.
Treasures of Artharis

## About:

**Treasures of Artharis** is a third-person action-adventure video game created by Naskell Entertainment that follows a group of four Treasure Hunters named Malahki Calhoune, Kori Jynae, Zayr Roggan, and Vladivier Yimori as they get contracted by an exiled Baron of Saraffem named Adrihen Kylir to retrieve 5 artifacts known as the Keys of The Luminescent Realm. These keys are so sought after because beyond the door to the Luminescent Realm, there are said to be ancient riches and knowledge left there thousands of years ago by the first Kamaylan, Veldariian, and Anaki priests.

## Gameplay:

### Player Classes:

Each of the four playable characters from the story mode are from their own personal class.These four classes are Raider, Engineer, Voidborne, and Demolitionist, and they all excel in their own specific things.

#### Raider:

The **Raider** class always has three things: A projectile weapon, a melee weapon, and a fast way to get around. In Malahki Calhoune's loadout, he has a Pistol, a Longknife, and an Electrowhip; which he uses to swing around the map and to electrify his enemies.

The class specializes in supporting the team with their wide variety of close and long range, and is the best class for kills. They also always have a special ability called **"Archeological Sense,"** giving them an enhanced view on the objective at hand.

#### Engineer:

The **Engineer** class always has a projectile and a hacking device in their loadout. They specialize in splicing/hacking, and are the best class for stealth.

### Demolitionist:

The **Demolitionist** class always has a projectile, explosives, and more ammo than the other classes. In Zayr Roggan's case, he also has blades on his dual Scattershots, granting him an effective melee attack as well. That is very rare among the demo-class, as they aren't very good at stealth and more commonly rely on their lots of ammo. They specialize in exploding vital points on the map, and always support the team with heavy suppressive fire.

#### Voidborne:

The **Voidborne** class is a strictly Magick-based class only, with the character either only having a projectile weapon or a melee weapon. The class is the most different all-around, as each playable Voidborne character has a different Magick ability; making each character's playstyle a little different. In Vladivier Yimori's loadout, he only has two pistols and is portrayed as a gunslinging healer who can fill the health bar of his teammates, and revive them much faster than the other classes.
Semaj

## Astrographical Information:

### Moons

* Lebam
* Kali
* Ova
* Styphe

## Physical Information:

### Primary Terrain

* Ashlands
* Mountains
* Volcanoes
* Lava Seas

### Climate

* Hot
* Arid

### Flora

* Blaze Shrubs
* Ikashu Flowers

### Fauna

* Firewolves
* Ignosnakes
* Blazecroaks
* Ulgari
* Kotchu

### Points of Interest

* Mount Kalunendo
* Geyserlands
* Hall of The Flamelords

## Societal Information:

### Major Cities

* Mhena Luu (Capital)
* Kalunendo City
* Galigao
* Yodashi

### Affiliation

* Semajian Council
* Artharis Republic
Sea of Knoltre

## About:

The Sea of Knoltre is a large body of water located on the frigid world of Aergerio Toltannus. It is located close to the Aergerian capital of Knoltriss City, and to the Thy'ygoh Mountains.

After escaping from Knoltriss City, Thynos Tonodora and a few other Toltannan fugitives used a makeshift raft to get to the otherside of the sea, and make their way to the Toltannan Tribes capital of Tol'tah.
Steggunites

## About:

The **Steggunites** are a spikey, reptilian species from the desert world of Steggun in the Ardha Sector of the Provinces. They are a tribal race, who although have the modern technologies of society, still live in small camps and villages across their homeworld of Steggun. They do this because the native fauna on their world has had a long history of being large, predatorial, and extremely violent. Steggunites are often hunted by these fauna, and are always on the move.

Some Steggunites hated this way of living and decided to leave their homeworld to travel to the Colonial Sector of the Western Edge, where they would immigrate to worlds like Kostath and Bulkraat.
Vhenehnso System

## About:

The **Vhenehnso System** is a 6-planet star system in the Telecotiss Trade Subsector fo the Eruben Oversector, and is located in the Trade Region of the Artharis Nebula. The sixth planet orbiting around the Soul of Vhenehnso is the mountainous world of Vhenehnso, which is home to the tall race of Humans known as the Vhenehnsians. A religious group known as the Azure Church of Vhenehnso also has a strong presence within the system.
Ubb

## About:

Ubb is a White Main Sequence Star located in the Oban Sector of the Southern Commune. It is the star of the Ubb System, and has 5 planets orbiting around it; one of which being the desert world Eloht-Ubb, and another being the gas giant that houses the homeworld of the Saichenomaran people, Saichenomar lll.
Royal House of Korwen

## About:

The **Royal House of Korwen** is the monarchy ruling the jungle planet of Korwen in the Dallinian Node of The Ward. It has been ruled by the Korwen Family for thousands of years, and they've been apart of the Artharis Republic for many more. The Monarchy's Senator, Jalalia Korwen, represents it in the Artharis Senatorium as well.
Rehtt

## About:

**The Rehtt** are a species of luminescent Aves from the volcanic forest moon of Esac lll. They are a race of humble traders, who are known to invite almost anyone onto their world and give them gifts upon their arrival. The Rehtt find all other alien species fascinating, and wish to archive every sentient race of beings in the Artharis Nebula. Some Rehtt, like Taurco Juim Nadid, leave their homeworld of Esac lll to explore the regions of the galaxy, searching for more undiscovered species.
Vertans

## About:

Vertans are a species of flightless, amphibious birds from the swampy moon of Anaki Minor. They are omnivorous animals, that usually will eat fish from local streams or rivers, but will also settle for berries or fruit from trees.

Vertans live in flocks of around 20, and when breeding will usually have around 10-12 eggs. Vertan Eggs are seen as a delicacy in the Southern Commune of the Artharis Nebula, because they have an abnormal amount of protein in them. So, it is a common profession on the Vertan's homeworld of Anaki Minor to hunt and gather eggs of the bird, so that Vertans can be farmed across the galaxy for their eggs and meat.
Rhossi

## About:

Rhossi is a large city located in the Rhossi Boglands of the swampy moon Anaki Minor. Before the widespread colonization of Anaki Minor, Rhossi used to be the capital city of the moon. But, after more and more settlements were being made, the capital was switched to the city of Laar-Zea.

Although, the love for the city hasn't changed, as the High Commodore of the Council of Anaki Major has traditionally always lived inside Rhossi's city walls. The latest High Commodore, Jankin Tarodello, built a statue of a Chokoi and a past Commodore shaking hands, in honor of the mutual friendship between the two factions.
Semajians

## About:

**Semajians** are a species of small humanoids from the ash-world of Semaj in the Western Edge. Semajians may be small in stature, but some of them have the ability to bend the element fire to their will. These members of the Semajian race are called "Flamelords," and usually have high standing within the Semajian culture.

When Flamelord candidates become of age, they are put to the test in order to become a true Flamelord. Their tasks are to successfully hunt a Firewolf, meditate for a month without losing concentration, and spend that time in the dangerous Geyserlands without coming home. Only then will they successfully claim the title of Flamelord, and have the job of defending the world of Semaj.
Elsikun Drius

## About:

The **Elsikun Drius**, sometimes referred to as the **Elsikun** or **Calazethians**, are a race of humanoids from the desert world of Calazeth. They are a mysterious race who rarely show their faces in public, almost always concealing their looks behind large orange helmets called **Drius'tivyyn**. These Drius'tivyyn aren't just for hiding their identity, however; they are also fillled with Cala Gas, which the Elsikun Drius need to breath, as oxygen is completely toxic to them.

The Elsikun Drius are seen as a spiritual, experienced, space-faring species, and are some of the best starship designers in the Artharis Nebula. They have been travelling the stars for so long that they barely consider Calazeth their homeworld. It is a common tradition for fetal Elsikun to be conceived in space, whether that be on a star cruiser or a space station. The Elsikun believe that space is their home, and don't want to get too attached to any "space rock."

## Colonies and Technology:

However, the Elsikun Drius do have a fair amount of colonies outside of the the Cala System, such as Anzaur's Claim and Fortune of Corppus, which both have been terraformed with Cala Gas in the atmosphere, so it could be deemed sustainable for Elsikun life. On these colonies, there are research stations and weapons factories that create starships with specialized armament, which fire weaponized solar flares.

## Language and Culture:

In the overall history of the Elsikun Drius, there have been two total languages. These two were called Highland Drius and Lowland Drius, and were created by two large ancient nations that were in a constant on-and-off war with each other. The people that used the Highland Drius mostly lived on top of the large plateaus of Calazeth, high up from anyone (hence the name.) And the people that used the Lowland Drius language lived inside canyons, ravines, and large valleys. The plateau people eventually would win the thousand year war against the canyon people, and fully exterminated the other nation. That is why no modern Elsikun Drius use the Lowland language, except for high ranking officials that use it to speak about classified information.
Cold-Feathers

## About:

Living in the mountains and forests of Aergerian moon Meshigeu, the Cold-Feathers are one of the most prominent species of bird within the Aergerian colonies. Since their discovery on Meshigeu during its colonization, the Cold-Feathers have been one of the most common domesticated animals in the Aergerian Dynasty, and are seen as a powerful and wealthy pet to have.
Shrogeu

## About:

Shrogeu is the outermost moon of the Aergerian red world of Hyreu in the Toltannus System. It is located in the Aergerian Sector of the Southern Commune, and like Hyreu's first moon, Baishegeu, it is an airless barrenworld.

## Astrographical Information:

**REGION:**

* Southern Commune

**SECTOR:**

* Aergerian Sector

**SYSTEM:**

* Toltannus System

**PLANET:**

* Hyreu

## Physical Info:

**CLIMATE:**

* Airless

**PRIMARY TERRAIN:**

* Craters
* Deep Caves

## Societal Info:

**IMMIGRATED SPECIES:**

* Aergerians

**PRIMARY LANGUAGES:**

* Aergerian

**AFFILIATION:**

* Aergerian Dynasty
Shageth

## About:

**Shageth** was a Kirian agent of the Southern Commune Revolutionists active on his homeworld of Allikir. He, and another warrior named Zuhkur, were secretly commanded by the advisor of the Kirian Kingdom, Kalishis Zhen. Together, the three were assigned to brainwash both kings Dashae Vilaon and Lhinus Guatel of the Kirian and Gochavo Kingdoms, and command them to take sides in the Great Dynasty War. This caused the two kingdoms to start a civil war of their own on Allikir, where both sides were rienforced by the Artharis Republic and the Aergerian Dynasty.

Although, the Battle of Allikir did not last long, as a Paladin named Marcinn Phelyx caught on to their plan. Right before the final battle in the Fields of Kyug, Marcinn was able to clear the minds of both Kings, and scare Shageth, Zuhkur, and Kalishis Zhen offworld.

## Fugitive of Voznill:

After failing their mission on Allikir, Shageth, Zuhkur, and Kalishis are tasked with meeting Oleg Valkannir, the son of the Aergerian Grand Dynast, on the volcanic mining world of Losan. Half way through their voyage however, they run out of fuel and have to stop on the desert city-world of Voznill.

A Paladin of Artharis named Mais Delera is able to spot the three, and the three Kirians are chased through the Voznill's Port District. Kalishis and Zuhkur make it to their ship on time, but Shageth gets surrounded by Artharis Infantry. Kalishis makes the decision to leave without Shageth, who was forced to hide in the planet's slum region known as the Gazgow District.
The Sanctum

## About:

**The Sanctum** is a sector of space located in the Heart of Artharis. It is known as one of the most heavily religious areas of space, with hundreds of smaller Voidborne religions, like the Neophytes of Chrizmar, the Disciples of The Starwind, or the Sages of Saikon living here.

The capital world of the Sector is the homeworld of the Jonn Torans and Saikon Sages: Jonn Toru. It acts also as a meeting point for all of the many religions of the sector, who make up a religious learning group known as the Scholars of The Sanctum.

## Religions of The Sanctum:

* The Amrahd, of the Udnih and Ahddub Systems
* Disciples of The Star-Wind, of the Aidacia System
* The Ihkis, of the Ba'jnup System
* Mage-Sisters of Stancsis, of the Stancsis System
* Mentees of Everost
* The Mind's Eye, of the Tereve System
* M'sia-duj, of the M'sian System
* Neophytes of Chrizmar
* The Nov, of Nov Aamam
* Pundits of Snar Ehtul
* Pupils of Iksin, of the Nathelil System
* Sages of Saikon, of the Toru System
Aboh-Valtians

## About:

**Aboh-Valtians,** also known as **Mothfolk** or **Mothmen,** are an insectoid race of people from the tropical world of Aboh-Valti in the Northern Commune. They are an intellectual race that believe in living life to the fullest extent, as they are most commonly known for their short, 30-year lifespans.

Because of their rapid life cycles and breeding periods, Aboh-Valtians were quick to build populations all across the Artharis Nebula during the Colonial Era. Yet, most of the Aboh-Valtian population in the galaxy is still living on their homeworld, Aboh-Valti, which has been divided into two large kingdoms for thousands of years. These two kingdoms are the Aboh Eclipse and the Valti Eclipse, and they've been in political disagreement since the birth of civilization on their world.
Yursh System

## About:

The Yursh System is a 7-world planetary system located in the Zemiil Sector of the Crimson Domain. It is home to the temperate world of Tawerost and the icy, volcanic world Vaidasen.

## System Orbits:

### **Yursh**

**Chitar**

* Fuukatar
* Shegutar

**Phigolius**

**Tawerost**

* Vasset

**Delshine**

* Vodeffe
* Prilanne
* Barid-Yursh
* Toffone

**Kaligronen Prime**

* Kaligronen l
* Kaligronen ll
* Kaligronen lll
* Kaligronen lV
* Kaligronen V
* Kaligronen 6
* Kaligronen 7
* Kaligronen 8

**Vaidasen**

* Jenn
* Exosse
* Flerioone
* Quinnarive
* Tamis
* Paarta
Nouhle

```
*Mayevik Rock Formations
```

## About:

Nouhle is a rocky-plained, pink-skied, temperate world located in the Toltannus System of the Aergerian Sector, and is also located in the Southern Commune region of the Artharis Nebula. The Aergerian Dynasty has conquered the world, and made the planet's sentient, native species, the Nouhle, conform to the Aergerians harsh sociocultural ideals.

## Astrographical Information:

**REGION:**

* Southern Commune

**SECTOR:**

* Aergerian Sector

**SYSTEM:**

* Toltannus System

**MOONS:**

* Iskris

**ROTATION PERIOD:**

* 190 Hours

**ORBITAL PERIOD:**

* 409 Days

## Physical Info:

**CLIMATE:**

* Temperate

**PRIMARY TERRAIN:**

* Rocky Plains
* Mountains
* Grasslands
* Rivers
* Mudlands

**BODIES OF WATER:**

* Merim River

**POINTS OF INTEREST:**

* Dryda Basin
* Mayevik Rock Formations

**FAUNA:**

* Saikespattols
* Alga-Ukkal
* Uchavi

## Societal Info:

**NATIVE SPECIES:**

* Nouhle

**IMMIGRATED SPECIES:**

* Aergerians

**PRIMARY LANGUAGES:**

* Nouhlatratta
* Aergerian
* Nouhle-Aergerian

**GOVERNMENT:**

* Aergerian Dynasty

**MAJOR CITIES:**

* Dryda (Capital)
* Taneminko
* Netto City
* Shayak
* Merim's Split

**DEMONYM:**

* Nouhloites

**AFFILIATION:**

* Aergerian Dynasty
Valkannir Dynasty

(Through Marriage)

* Zalandra Royal Family

(Through Marriage)

* Osyrin Family

(Through Marriage)

* Band Kiiranna

(Through Marriage)

* Kardarron Royal Family

(Through Marriage)

## About:

The **Valkannir Dynasty**, also known as the **Valkannir Royal Family**, is the ruling lineage of the Aergerian Dynasty. Their rule first began with the birth of Zaurosz Valkannir, who went from the heir to a small castle on Aergerio Kasvonus to the uniter of the Aergerian people.

## Members:

### 1st Generation:

#### Valkannirs:

* Zaurosz Valkannir
* Valima Valkannir

#### Vyrinests:

* Seer Syturnus
* Meyra Vyrinest

### 2nd Generation:

#### Marriage:

* Marovek Valkannir
* Lelizara Vyrinest

Azrimar Valkannir (Half-Brother)

### 3rd Generation:

#### Valkannir-Zalandra Family:

* Oleg Valkannir (Father)
* Erre Zalandra (Mother)
* Kelevad Zalandra
* Alyyn Zalandra

#### Childless Heirs:

* Andromar Valkannir
* Ilsanna Valkannir
* Anton Valkannir

#### Valkannir-Osyrin Family:

* Talya Valkannir (Mother)
* Dreszamr Osyrin (Father)
* Dreszamr Valkannir-Osyrin ll
* Reszmor Valkannir-Osyrin

#### Valkannir-Kiiranna Family:

* Olswyrne Valkannir (Father)
* Szavos Kiiranna (Father)
* Yzra Valkannir
Telecotiss Trade Subsector

## About:

The **Telecotiss Trade Subsector** was a smaller area of space within the Eruben Sector of the Trade Region, and was created after the overwelming success of the commerce organization known as the Telecotiss Consortium.

The capital planet of the subsector is the purple-ocean world of Telecotiss. There are a few other important worlds within the area as well, such as Groshtil, Vhenehnso, and Jilsivyn Prime.
Telecotiss

## About:

**Telecotiss** is an arid, purple-ocean world in the Karsentyde System of the Eruben Sector, and is located in the Trade Region of the Artharis Nebula. It is the homeworld of the Telecotissian people, and has a large population of Humans, Goluundians, and Borggissians as well. The planetary government of the world is a massive commerce organization known as the Telecotiss Consortium, which sells weapons and other items to both the Artharis Republic and the Aergerian Dynasty. Although, the world and its people are allied with neither faction, as they are apart of the Neutral Worlds of Artharis.

Besides the mass amount of commerce that takes place on the world, the tall and nimble Telecotissian people annually host a foot race called the "Night of Dashes" in their capital city of Havinisco.

## Astrographical Information:

**REGION:**

* Trade Region

**SECTOR:**

* Eruben Sector
* Telecotiss Trade Subsector

**SYSTEM:**

* Karsentyde System

**MOONS:**

* 37 Moons

## Physical Info:

**CLIMATE:**

* Arid

**PRIMARY TERRAIN:**

* Deserts
* Shrublands
* Mountains
* Dry Forests

**BODIES OF WATER:**

* Greater Jalvin Sea
* Holkowen Bay

**POINTS OF INTEREST:**

* Narmui Desert
* Holkowen Shrublands
* Mount Havinisco
* Consortium Auditorium

**FAUNA:**

* Polphesh
* Shise

**FLORA:**

* Garguin
* Narstrin Trees

## Societal Info:

**NATIVE SPECIES:**

* Telecotissians

**IMMIGRATED SPECIES:**

* Humans
* Goluundians
* Borggissians

**PRIMARY LANGUAGES:**

* Telecot
* Commonspeech
* Drai'Goluund
* Borggissian

**GOVERNMENT:**

* Telecotiss Consortium

**MAJOR CITIES:**

* Havinisco (Capital)
* Narmui Oasis

**AFFILIATION:**

* Telecotiss Consortium
* Neutral Systems of Artharis
Skysynths

## About:

The **Skysynths of Basnor,** also known as the **Basnori,** are a species of sentient Synthetics that were created at the Basnori Center of Life on the gas giant Basnor in The Ward. They were the first sentient race of Synthetic, man-made beings in the Artharis Nebula and have lived on, creating new models since their creation in ARC 9.

They were programmed by the Artharis Republic to have personal goals and to have feelings like any other being would, and will often eventually find a life-partner to share their immortality with. The Skysynths even created their own language, which they call Basnori Code. It is a mix of audible words and metallic, droid sounds, but is almost entirely speakable by the average being in the Artharis Nebula.
Chonlaan Canyon

## About:

The **Chonlaan Canyon** is located on the twenty-fourth moon of Glowkata: Gaalrikk-Ger, and is the largest canyon on the desert world. It has a large river flowing through of the same name, and stretches from the moon's Western Hemisphere, all the way to the East. There is also a large agricultural settlement located along the canyon called the Yhira Estate, and it acts as the main headquarters for Gorf Yhira of Chilkk.
Zassira

## Physical Information:

### Primary Terrain

* Grasslands
* Forests
* Mountains
* Caves
* Hot Springs
* Rock Formations
* Crystalline Fields

### Points of Interest

* Forest of Koz
	+ Soljet's Pass
	+ Genshian Caves
		- Ruins of Genshia
	+ Inizad Water Run
* Vanaza Bay
	+ Vanaza Falls
* Baraz Rocklands
	+ Vezu-Baraz
	+ Camp Barzyn
	+ Den of Ghaneira
* Hezmi Plateaus
* Ujara High Forests
* Ethraazi Grasslands
	+ Bridge of Nojor
	+ Manera Hot Springs
	+ Leniv Mining Facility
	+ An-Vuljari
* Forests of Garnet
	+ Nalevad Caverns
		- Nalevad Mines
		- Camp Janideer

## Societal Information:

### Native Species

* Root Kin
* Zassirans (Humans)

### Immigrated Species

* Humans
* Taarnen
* Gorlupps
* Goluundians
* Saichenomarans
* Obanians
* Salohcinians
* Synthetics

### Primary Languages

* Commonspeech
* Zassiran
* Taarnakai

### Major Cities

* Highreach (Capital)
* Izon
* Kashal
* Crovus Village
* Dune Market

### Affiliation

* Artharis Republic
	+ Zassiran Union
* Paladins of Artharis
* Aergerian Dynasty
* Anzari Raiders
* Creed of The Burning Crown
* Zassiran Bounty Hunter Guild
* Janiss Crime Family
Soljet's Pass

## About:

**Soljet's Pass,** also known as the **Highway of Soljet,** is a large walkway and speeder path on the red moon of Zassira. This path connects the city of Izon to the Zassiran Union's capital city of Highreach.

The highway was also named after an ancient great Zassiran King named Soljet Fa who used to rule the city of Izon, and the lands around it.
Sem Q'lari

## About:

**Sem Q'lari** is a white and red gas giant located in the Q'lari Tri-System of the Zemiil Sector. A large orbital fortress and factory known as Q'lari Station once orbited the world, creating weapons and vehicles under the Three Sun Pact for the Southern Commune Revolutionists, before it was destroyed in ARC 3,156 by Artharis Republic Forces.
Black Pathogen: Spread of Artharis

## About:

**Black Pathogen: Spread of Artharis** is a TV show that follows events that take place during the Black Pathogen Crisis of ARC 2,585, which was an inter-galactic pandemic of a symbiotic disease known as the Black Pathogen. This disease emerged from a dark realm of The Void known as the Dark Ruin, and its infected are quickly deformed into grey-skinned, cannibalistic monsters. The disease was spread across the Artharis Nebula by a group of outcasted Paladins called The Defiant, who were able to control the infected undead with a staff given to them by Kerloth; who was a member of a race of people from the Dark Ruin known as the Dark-Dwellers.

SEASONS
Tholltbyrds

## About:

Tholltbyrds are avian animals that are native to the frigid moon of Thollt. They are carnivorous, and like to eat fish from frozen lakes, but will also attack people too if hungry enough. They live in flocks of 12, and will use their sharp talons to grab their prey from the ground, and fly them high in the air, only to let them fall to their death so they can feed upon a dead corpse.

Tholltbyrds often like to meet and feast at a small body of water named Byrd Lake, which is a widely renowned hunting spot for Aergerian Poachers.
Rhossi Boglands

## About:

The Rhossi Boglands are a large, wet region of the swampy moon Anaki Minor. Inside the boglands, there is a large city of Humans, Obanians, and Koluu called Rhossi.

Human archeologist and collector, Malahkai Calhourne travelled through the boglands with the help of Chokoi navigator, Krus Obeke, so that he could get to the old Anaki ruins known as Angcorwut.
Serevon Sectors

## About:

The Serevon Sectors is a sub-region of the Northern Commune, and is almost entirely controlled by the United Systems of Serevon. There are 13 Serevon Sectors that make up the region, and they were also named after the giant purple star, Serevon, by the Nos'nev Colonists known as the Serevon Star Alignment.

## Sectors:

* Serevon Core
* Serevon Sector 2
* Serevon Sector 3
* Serevon Sector 4
* Serevon Sector 5
* Serevon Sector 6
* Serevon Sector 7
* Serevon Sector 8
* Serevon Sector 9
* Serevon Sector 10
* Serevon Sector 11
* Serevon Sector 12
* Serevon Sector 13
Varrados

## About:

**Varrados,** also known as **Prime Artharis,** is the capital world of the Artharis Republic and the headquarters for the Artharis Senatorium. It resides in the Varrados System of the Varrados Subsector, and is also the capital of the larger surrounding sector known as Artharis Primus. Its three planetary rings, Alpha Ring, Beta Ring, and Gamma Ring, also make the planet one of the highest populated worlds in the Heart of Artharis, with a total of 2.5 Trillion people.

## Astrographical Information:

**REGION:**

* Heart of Artharis

**SECTOR:**

* Artharis Primus
* Varrados Subsector

**SYSTEM:**

* Varrados System

**MOONS:**

* None

**ROTATION PERIOD:**

* 24 Hours

**ORBITAL PERIOD:**

* 366 Days

## Physical Info:

**CLIMATE:**

* Temperate

**PRIMARY TERRAIN:**

* Mountains
* Grasslands

**POINTS OF INTEREST:**

* Alpha Ring
* Beta Ring
* Gamma Ring
* Arbor District
* Atlyn Falls
* Atlyn Correctional Facility
* The Isles
* Commerce District
* Auburn Building
* Artharis Senatorial Building

**FLORA:**

* Stilt Trees
* Hollowbushes

## Societal Info:

**NATIVE SPECIES:**

* Humans (Disputed)

**IMMIGRATED SPECIES:**

* Almost every species in the Artharis Nebula

**PRIMARY LANGUAGES:**

* Commonspeech

**GOVERNMENT:**

* Artharis Republic

**DEMONYM:**

* Varradosans

**AFFILIATION:**

* Artharis Republic
* Artharis Senatorium
Shrol

## About:

**Shrol** is a volcanic moon in the Shrol System of the Tekroduul Sector, and is located in the High Interior. The moon orbits around the planet of Abanaza, and is the homeworld of the race of Humans known as the Shrol-Katari. The planet is entirely covered in lava flows and magma fields, with small Shrol-Katari cities and settlements spread throughout along mountain ranges and rocky plains.

The essence of The Void has a large presence on this world and its people, with the Shrol-Katari developing a relationship with beings from what they call Kotala. These Kotalans were the ones to help them develop the basic means of survival on **Shrol**, and lead them to believe that no amount of advanced technology is worth building and living off of. The Tribes of Shrol have lived in the age of iron and stone ever since.

Because of their refusal of technological advancement, the Tribes of Shrol have also rejected the Artharis Republic as a whole, making sure to stay out of any Galactic-wide foreign affairs.
Vladas City

## About:

Vladas City is the capital of the Aergerian red world of Hyreu, and is located in the Shavelna Salt Flats. It is home to 20 Million Aergerians, and was ruled by Duke Hannok before he was killed in ARC 3,146 by the Aergerian rogue-lord, Sydrius Kardarron; who collected the Duke's bounty for a Vessux Crime Boss named Sho-Garra.

## City Locations:

Inside Vladas City's walls, there is a whole district dedicated to collecting salt from the local Shavelna Salt Flats called the Vladas Salt Deposits. Here is where Sydrius Kardarron gained intel on how to break into the city's capital building, Vladas Castle.

In the city center, there is a market district called Hannok Square, which is where most of the trade and commerce happens on Hyreu. There is a giant spaceport here run by Captain Erisk called Vladas Spaceport, and it was where Sydrius Kardarron first landed in search for Duke Hannok. After he couldn't find any information on Hannok's whereabouts, Syd found an Aergerian woman named Kranna Typhec, who owned a bar near Vladas Castle. She knew that the castle's blueprints were probably stored in the Vladas Salt Deposits, and gave Syd that information for a few Aergerian Yhen.
Saeilee

## About:

The **Saeilee** are a species of gray-skinned amphibians from the glacier world of Polikei in the Artharian Median. They are major contributors to the Artharis Republic, and have helped the galactic government greatly in the field of botany and farming.

Other neutral members of the species have also put their society's skills to good use by helping colonize new worlds in the Western Colony Sector of the Western Edge by farming and planting in harsh conditions.
Uutulu 11

## About:

Uutulu 11 is a tropical atoll moon in the Uutulu System of the Western Colony Sector, and is located in the Western Edge of the Artharis Nebula. 95% of the moon is covered in water, with the rest of the world being large islands and archipelagos like Atoll Baradu and Ghahana Island. It was the perfect world for the Gruplavans, also known as the Grupaplavijudi, to colonize and make their own. They completed their capital city of New Plavselo and established their planetary government, the Uutulu Hodochasche in the year ARC 2,140, where they immediately became members of the Artharis Republic.

Ever since then the Gruplavans of the Uutulu Hodochasche have been thriving with their fishing industries, which catch millions of Mach-Riba every year. They then sell millions of pounds of Mach-Riba meat, which get turned into Uutulan Fish-Pies that get distributed to the rest of the Artharis Nebula for consumption.

## Astrographical Information:

**REGION:**

* Western Edge

**SECTOR:**

* Western Colony Sector

**SYSTEM:**

* Uutulu System

**PLANET:**

* Uutulu Prime

**ROTATION PERIOD:**

* 20 Hours

**ORBITAL PERIOD:**

* 3 Days

## Physical Info:

**CLIMATE:**

* Tropical

**PRIMARY TERRAIN:**

* Vast Oceans
* Atolls
* Archipelagos
* Jungles

**BODIES OF WATER:**

* Ghanaha Voda
* Chucharai Voda

**POINTS OF INTEREST:**

* Atoll Baradu
* Ghahana Island

**FAUNA:**

* Mach-Riba

**FLORA:**

* Vhanuweeds

## Societal Info:

**IMMIGRATED SPECIES:**

* Gruplavans (Grupaplavijudi)

**PRIMARY LANGUAGES:**

* Plavi

**GOVERNMENT:**

* Uutulu Hodochasche

**MAJOR CITIES:**

* New Plavselo (Capital)
* Ghahana
* Baradu

**DEMONYM:**

* Uutulans

**AFFILIATION:**

* Uutulu Hodochasche
* Artharis Republic
Vikrump

## About:

**Vikrump** are small, flying, furry animals native to the temperate world of Weil-Kadasa in the Western Edge. They are herbivorous animals, that live in **"Coveys"** of around 30-40, and live off of Nao Leaves and other plants.

When the Kadasan Warming Period ends, they will sometimes be snatched out of the sky by herds of starving Aketniri.
Korwen

## About:

Korwen is a jungle planet located in the Dallinian Node of the region of the galaxy known as The Ward. It is one of the five planets located in the Oredubai System, and has one moon orbiting around it named Balli. The planet is ruled by the Royal House of Korwen, and is apart of the Artharis Republic and its Senatorium.

Korwen was visited by a bounty hunter named Kuz Indreko, who received a new job from an Aergerian Dutchess named Myrist Kardarron via holo-call in the planet's capital of Highland City. After accepting the mission from Dutchess Kardarron, Indreko left the planet for his bounty.

## Astrographical Information:

**REGION:**

* The Ward

**SECTOR:**

* Dallinian Node

**SYSTEM:**

* Oredubai System

**MOONS:**

* Balli

**ROTATION PERIOD:**

* 62 Hours

**ORBITAL PERIOD:**

* 197 Days

## Physical Info:

**CLIMATE:**

* Humid

**PRIMARY TERRAIN:**

* Jungles

**BODIES OF WATER:**

* Naamki Ocean

**POINTS OF INTEREST:**

* Korwen Highlands

## Societal Info:

**IMMIGRATED SPECIES:**

* Humans
* Aergerians
* Nos'nev
* Misc

**PRIMARY LANGUAGES:**

* Commonspeech
* Aergerian
* Nos'nevi

**GOVERNMENT:**

* Royal House of Korwen

**MAJOR CITIES:**

* Highland City (Capital)

**DEMONYM:**

* Korwenites

**AFFILIATION:**

* Artharis Republic
* Royal House of Korwen
Saraff

## About:

**Saraff** are a race of Humans from the temperate world of Saraffem in the Artharian Median. They are most known for their expertise in hunting and fishing, and their fierce bravery in battle. They are a proud race of people who put heritage and tradition among all else.

Their extremely thick accents make it sometimes difficult for other Human races to understand the average Saraff, as their native language of Sar Loium is very different from Commonspeech. One race of Humans in particular, the Asta Vaecorans, has had a long-lasting resentment for the Saraff, and the two peoples have been feuding within the Artharis Senatorium for generations.

## Culture:

### Hunters and Sportsmen:

There is a large hunting population amongst the Saraff people. During the Saraffem Hunting Months, these hunters, or Sportsmen, will go out into the wilds of Pinesmarch and Andelmarch and bring back millions of game from animals like Kayick and Russig. These Sportsmen used to hunt large, reptilian animals known as Kaernstrides or **"Bogstompers."** But they were eventually hunted into endangerment, and are now strictly illegal to kill.

### Domestic Mounts and Sports:

It is quite common for a Saraff to have a domestic animal at home. Some Saraff have Ghairds or Russig, as they are much smaller and easier to take care of. But some Saraff have domesticated Aechun at home, and use them as mounts to get around. This is more common outside of the capital city of Greentower, as the neighborhoods there are too packed together. But in The Andels or Kaelogrin, it's way more common to have a mount.

The most common sport on the planet Saraffem is Aechun Racing. It is one of the more dangerous sports of the world, as the average Aechun is capable of getting up to speeds of around 85 miles per hour.

## Behind The Scenes:

The Saraff are based on the real-world Irish and Scottish cultures, and both accents are used among the Saraff people. Saraff from the northern nation of Kaelogrin will more commonly have Scottish accents, while Saraff from The Andels of Andelmarch may sound more Irish.
Sisaoans

## About:

**Sisaoans,** also known as **"Stilt-Walkers,"** are a tall, mammalian race from the desert world of Sisao in the Miltasa Sector of the Northern Commune. They are a spiritual, peaceful race who have a reputation as gentle giants among the people of the Artharis Nebula.

## Culture:

### Religious Farmers:

The Sisaoan culture back on their homeworld mainly revolves around their worship of their pantheon of gods called the Chyy Sh'n, and their advanced farming technology they use to grow crops along small lakes. Because they are herbivorous, Sisaoans have no desire for meat whatsoever and only eat crops like J'gni and Dh'daha as their main food source. They've lived this way for thousands of years because they believe it to be the will of their gods, who claim that killing other living things for energy is selfish and sinful.

### Trade and Sport:

Long before the advanced technology of supply haulers or hovercraft, the Sisaoans were gifted with the ability to walk/jog over extremely long distances without becoming tired. They evolved this way earlier in Sisao's history, back when they were still nomads travelling the dunes. So, when the first civilizations on Sisao were finally ready to start trading amongst one another, one of the most important jobs on the planet became the **Goods Haulers**; who would walk or run in small packs across the large deserts of Sisao, transporting supplies and other goods to cities all over.

After many years of idolizing the **Goods Haulers**, the Sisaoans then discovered hovercraft, and transporting goods by hand became obsolete in the trade business. Instead, the tradition was carried on through a sport called **"Dune Hauling,"** which is one of the most popular extra-curricular activities on Sisao. Similarly to a sled race, Dune Hauling races take place in the colder months of Sisao's orbit, and Sisaoans from all over the planet will watch their favorite Hauler race over the span of 10 days. Whoever makes it to the designated objective first will receive an ornate bead called an In'bi Bead, which means **"Prosperous Bead"** in the Sisoan native language of S'ssa. Once awarded these In'bi Beads, the winner can wear them in their long locks of hair as a sign of great accomplishment and status amongst the Sisaoan people. One of the greatest Dune Haulers ever, J'vayla Vureii, had beads all over the frontal part of her mane, and she was seen as one of the most influential people in Sisaoan history.
Toltannus System

## About:

The Toltannus System is located in the Aergerian Sector of the Southern Commune, and is under Aergerian Dynasty control. It is home to three planets, one of which is Aergerio Toltannus: the homeworld of the Toltannan ship captain, Thynos Tonodora.

## System Orbits:

**SUNS:**

* Toltannus

**Aergerio Toltannus:**

* Thollt

**Nouhle:**

* Iskris

**Hyreu:**

1. Baishegeu
2. Meshigeu
3. Lelire Canixtus
4. Shrogeu
Oredubai System

## About:

The Oredubai System is a star system located in the Dallinian Node of The Ward, and has five planets orbiting around its sun Oredubai. One of these planets is Korwen, which is a largely populated jungle world apart of the Artharis Republic and its Senatorium.

The System was visited by a bounty hunter named Kuz Indreko, who accepted a job from an Aergerian Dutchess named Myrist Kardarron in the jungle world Korwen's capital, Highland City.
Water Wyverns

## About:

**Water Wyverns** are a species of amphibious carnivores that live in the swamps, lakes, and rivers of the temperate world of Saraffem. They are capable of hunting their prey from water, land, or the air, as they are expert swimmers and have small wings for gliding quickly from place to place.

The Water Wyverns of the Villigan Wetlands, located in Saraffem's nation of Andelmarch, are seen as some of the most dangerous creatures on the temperate world. They are known for their extreme aggressiveness towards Saraff travellers that pass through the area, and will often attempt to kill them.
Sa'val System

## About:

The Sa'val System was the original home system of the Sa'valian species and has a black hole at its center called Sa'val, which used to be a Red Giant Star. Sa'val had a singular planet orbiting around it called Sa'val Chooda, which used to be a "Rogue World," or a planet that didn't orbit a star. It was captured by the Black Hole's gravitational pull for millions of years, and sentient life on the world was able to form called the Sa'valians. These insectoid people pledged themselves to the black hole Sav'al, claiming it was their god and protector from fast-moving comets that almost destroy their world.

## System Orbits:

### Sa'val

* **Sa'val Chooda**

1. Kusinki

## Fall Of The Sa'val System:

In the year ARC 3,154, the Sa'valian scientist Ghood Varnin was able to notice a massive spike in Sa'val Chooda's orbital speed. He believed that their homeworld was moving closer and closer towards the black hole Sa'val, and that it would eventually get consumed by its massive maw. After Sa'val Chooda's moon of Kusinki would eventually get pulled from orbit, straight into the mouth of Sa'val, Ghood Varnin and the Sa'valian ruler, High Leader Chovin realized that their world didn't have much time left. So, they asked the Artharis Republic to aid the Sa'valians in their evacuation process, to which they responded with sending the blind Taarnen Paladin, Tolmin Kuron, and the 438th Ebony Corps. Paladin Kuron and the Field Marshal of the Corps, Erigan Sidrig, both commanded two halves of the unit. Kuron and his half were tasked with evacuating the Northern Cities, and Marshal Sidrig's half was tasked with evacuating the Southern Cities. After some convincing, Tolmin Kuron was able to convince the ancient Masters of the Sa'val Order to leave Sa'val Chooda as well; as they were hesitant with leaving at first because they were under the impression that their god Sa'val was bringing them into the afterlife.

After almost all of the Sa'valians were evacuated offworld,the Ulgites of the J'ope System were imperative on letting the refugees live on their homeworld of Y'akk. High Leader Chovin accepts their offer and formally resigns as the leader of the Sa'valian people, stating that they are now the citizens of the Republic of Y'akk. Instead, Chovin becomes a senator for their new home, and represented Y'akk in the Artharis Senatorium for a long time.
Terentalla

## About:

The **Terentalla** are a species of sentient arachnids from the arid world of Zarsandel in the High Interior. They are a barbaric people known for their reputation as bounty hunters across the galaxy, and for their immense strength and efficiency in the workplace. They are often perceived as heartless individuals, whose only care in the galaxy is currency. Although, this isn't always the case, as there are a group of spiritual Terentalla located in the most remote areas of Zarsandel, who's main focus is to store the knowledge and the many secrets of The Void. This group is known as the Zarsandel Lore-Keepers, and they have had a long-lasting feud with the Paladins of Artharis for thousands of years.