The Train Job

DM

* DM Chae

Players

* Atalie d'Orien, human fighter/warlock
* Tamiyah Athéhsa, shifter monk
* Leonardo Brenith, human barbarian/paladin
* Sara Rythe, human warlock

NPCs

* Vikan Buristal, Foundation trustee & director of logistics
* Ursa, dwarf bride-to-be
* Joell, maid of honor

## Introduction

The wind rushes past your face, its noise deafening as you hurtle toward the ground far below you. The lightning rail bridge above you is rapidly growing distant, and the raging river beneath rushes up to meet you--and yet it's still so far away, as you plummet from the highest railbridge in Khorvaire, just outside Krona Peak.

Around you, you see your fellow Wayfinders falling too, along with several humans in the familiar armor of House Deneith's Defenders Guild. Everyone's eyes are fixed unflinchingly on the waters below.

You pick up speed. Despite any exhilaration you might feel over the dive, you still sense that primal fear of falling screaming within your mind, "Save yourself! Survive!" But you remind yourself: You can't halt your fall, no feather tokens, no flight. If you don't reach terminal velocity before hitting the water, your mission will be a failure, and the Emerald Claw will win.

And so, you hurtle downward.

Mere seconds till you hit the water, but it feels like a lifetime falling faster, closer, faster, closer. You begin to hear a faint noise beyond the rushing of the wind in your ears--it's the roaring rapids beneath you, its path unusually straight, impossibly straight as an arrow to the south, with no twists and turns like you'd expect from a normal river. You've fallen close enough now that you could see the individual boulders, each the same size, each perfectly round, smoothed by the press of water upon it. They form a regular pattern, one near the west bank, one by the east, one by the west, one by the east, all the same distance apart. The towering trees beside the river grow straight and tall in careful rows, as if planted by a careful gardener a century ago.

Another second passes. You're sure you couldn't possibly fall any faster--and you're right. This is terminal velocity, and just in time. You feel the water whipping up from the rapids a heartbeat beneath you.

You quickly hold your breath before the impact--perhaps it will be your last.

Just before you hit the perfectly-symmetrical ripples in this perfect river, the world around you slows, then freezes in place, and you feel yourself being pulled in more directions than you thought possible from the three dimensions you inhabit.

A blinding flash in your vision, a chill up your spine. You're not wet--you're not falling--you don't think you're dying, you don't think you're dead, and you don't think this is what Dolurrh is like--but then, maybe you're wrong.

Your life flashes before your eyes, and you remember...

## Summary

The Wayfinders are tasked to meet Vikan Buristal, Wayfinder trustee, in Irontown, a small Karrnathi mining town outside Krona Peak. He informs them that the Foundation 's Fairhaven branch had planned to procure an artifact from Daanvi, as the plane is becoming coterminous and passage will be more easily possible. But before they could, the Emerald Claw interfered, stealing the authorization crystals necessary for the mission. He can't send his crew from Fairhaven because he suspects a mole in the branch, so he's discreetly hiring Sharn adventurers to finish the job. The Wayfinders are tasked with boarding the lightning rail, tracking down the hidden Emerald Claw agents on it, obtaining the authorization crystals, and entering Daanvi themselves. The catch--the only way to enter is by diving from a tremendously high railbridge in a nearby Daanvi manifest zone, reaching terminal velocity, and (hopefully) poofing over to Daanvi before going splat on the ground. Once in Daanvi, the crew will need to obtain the artifact--WITHOUT breaking any laws in the Plane of Perfect Order--then return to the Material Plane.

The Wayfinders board the train, finding their first-class cabin. Meanwhile, Leo checks out a lively bachelorette party in the neighboring first-class cabin. He's mistaken for an exotic dancer, and like a good sport, he plays along.