recursal/Fanatic-Fandom huggingface dataset:
Station

The **Station** is a level in the game *IMSCARED*, in the Bury Her section of the game (or Chapter 2). It debuted in the Steam Edition of the game. It precedes the Metro and follows the basement.

## Appearance

The Station is colored a pale purplish-blue. The floor is tiled a slightly darker shade similar to the walls with some sort of spiral shape design on it. It consists of a long hallway with a door about halfway through the hall, leading to a maze. Another door near the first leads to the Metro through a long hallway.

## Walkthrough

*Note: The layout of the map can be seen down below in the Gallery. Also note, the gramophones are randomly placed around the maze.*

Walk forward until you reach a dead end. Turn around and walk back and you'll eventually see a door on the right side. Enter the door to get into the main maze. You must find 3 gramophones hidden throughout the maze. To help you find their location, each gramophone plays an identical song. You must find each gramophone one at a time while avoiding HER, who is hunting for you. She doesn't start following you, but will if she sees you. While the gramophones play their song, HER will be humming (the same song White Face hums in the House level and in its room). Just like the gramophones' melody, HER's humming will echo constantly throughout the maze, but a good way to work out how close you are to her is to listen for static. The louder the static sound, the closer HER is to you. It is a good idea to run constantly when moving, as while HER is easy to outrun, she can sneak up on you, since her slow speed makes her take shorter paths. Two of the three gramophones spawn in randomly set locations. HER spawns a few meters behind the first gramophone. Sometimes a puppet-like creature will pop out in front of you from the ceiling, making a small loud noise. After finding all the gramophones, follow the yellow arrows on the floor, grab the Metro Key on the floor, and head to the Metro.

In the 2022 Update, a fourth gramophone was added. This one is also randomized. However, the developer said that he added 3D surround sound to the gramophones, making tracking them a lot easier.

## Trivia

* The 2022 Update added a fourth gramophone to the maze. The player must now collect all four to complete this section.
* It is unclear who the puppet-like creature is, but it is speculated that the creature also appears in the Street, crucified on the pillars.
* The Station uses the track "Maze".

## Gallery

The puppet-like creature casting down as a minor jumpscareHER pursuing the player in the Station.Layout of the Station. The White Faces are the hanging beings, while the center one is HER.
Soundtrack

Although not officially released, IMSCARED has a soundtrack. It is the collection of all the songs (and some sound effects) that play during gameplay. The soundtrack was composed by the game's developer, Ivan Zanotti. The soundtrack has been uploaded on Youtube by HorrorLover and on SoundCloud by Zach Man. Note that on Youtube some of the songs have been looped to make them longer, and some of the "songs" haven't been uploaded at all.

## Tracks

1. Title
2. Basement/Hallway
3. Got You (White Face Scream)
4. Laugh
5. White Face Chase
6. Not To See
7. House
8. You're Close (Near)
9. Don't Touch Me (HER Scream)
10. HER
11. Thanks For Staying (Dark World)
12. Station/Maze
13. Metro
14. Breathe
15. Six Will Do (Grave)
16. BURY HER (Credits)
17. Game HEnded/Sorrow (Return to the Parlor)
18. Outside (Outside the Store)
19. Valves (The Door)
20. Steam (Valve A room)
21. Whistle (Valve B room)
22. Face (Valve C room)
23. JUST DIE ALREADY (White Face Scream 2)

## Trivia

* All of the song titles are fan-given, either named after dialogue or achievements.
	+ The song titles that are named after dialogue or the like are: Got You, Not To See, You're Close, Don't Touch Me, Thanks For Staying, Six Will Do, Game HEnded, and JUST DIE ALREADY.
* House, Metro, and White Face's chase theme haven't been uploaded on either Youtube or SoundCloud, but are present in-game.
Useful MLG Videos

https://www.youtube.com/watch?v=RRIjnnbGYBw&t=2s

https://www.youtube.com/watch?v=rosclr8QUqo&t=52s

https://www.youtube.com/watch?v=cBtm\_DZ-OZE&t=145s

https://www.youtube.com/watch?v=sBfLZblSkF8

https://www.youtube.com/watch?v=B-PwiSRVUCk

https://www.youtube.com/watch?v=d86V3F2CfDQ

https://www.youtube.com/watch?v=eldf1z-FY0g
Maps

Maps are levels in the game IMSCARED. in IMSCARED, the player will go through various areas ranging from houses and factories, to more unnatural locations.

## List of maps

Gamejolt Release

Steam Release

2022 Update

## Technical Detail

The maps for IMSCARED were made using the Game Maker level editor. Objects would be placed around the map, and the "background" of the map would be the color of the sky. The level editor is 2D only, meaning the Z axis for objects would have to be defined in the code (Or the vertical axis, in 3D terms). The 2022 Update changed this system, so that 3D models would portray the walls and floors, and the objects would only do the collision. Props and enemies however, were still added in the level editor, and are not part of the 3D models. The 3D models in IMSCARED were all made using the Model Creator for Game Maker Studio.

*A video showcasing some of the Unused maps and content of the game, as well as easter eggs:* https://youtu.be/RI69qKTUKOE

IMSCARED stores the player's location inside of a configuration file called "white.ini". When the player goes from one map to another, the player is teleported to a map called "room\_Transit", a value in white.ini changes, and the player begins in a different map. Each map has it's own number that white.ini uses to determine which map the player gets sent to (except for the inaccessible maps). Many maps also have events that only trigger once the player has done something (like restarting the game). One example being White Face's multiple ambushes in Final Begin.

There are also "mask" sprites in the game files which act as icons for objects that can be placed into the map. Some of them might look similar, depending on the version of the game.

## Trivia

* While you are able to input higher values than 53 into the "imscared="/"next=" line, it is not recommended, as starting the game on an unknown map will only display a black screen with no sound.
* The mask sprite for White Face and many other objects is the same sprite used as the icon for the game executable.
Door Room

> "Welcome to the door. This is your last choice. If You enter this door, our game will end for real."
>
>

The **Door Room** is one of the final levels of the game IMSCARED, first featured in the 2016 Steam release of Imscared. It is where you must make your last decision, causing your game's path to split and get a different ending depending on what you choose.

It follows the Pipes, and precedes either Final Begin or the Tutorial Area.

## Appearance

The Door Room originally looks the same as White Face's room, being a completely black room with a chair and noose. Upon approaching the noose, a text box will appear in the distance between a small red flower and a door labelled "EXIT" (the same door that you see in Begin). When you pick up the flower, White Face will appear very far in front of you, although he doesn't move.

The text box reads:

*"Welcome to the door. This is your last choice. If You enter this door, our game will end for real.*

*Please, please, please, pick up the flower and give it to me. I will reset everything we did until now."*

## Walkthrough

Approach the noose and go up to the sign. The red flower and sign will appear in the distance. Walk up to them and make your final choice.

Flower Ending: Pick up the flower then return to give it to White Face. Press "Y" to confirm your choice. Once you do, your steam achievements page will open, and White Face will notion that you're "So kind" before asking you to play with him forever, saying "I love you" happily before closing the game. This ending is yet another "fake" one, as restarting the game shows that you're back at the Parlor and that all of your achievements and progress has been completely reset (though there are a few exceptions).

Door Ending: Press E on the "EXIT" door. The game will ask:

*"Do you really want to open it?*

*Choose wisely, for it is irreversible."*

Then press Y to confirm your choice. The game will close after. Restarting finds you in the final area to begin the real ending.

## Trivia

* This could be the same map seen on the menu during Chapter 3.
* If you really hate White Face, you can pick up the red flower without giving it to him, and then go through the "EXIT" door.
Not To See

> "You shouldn't be here."
>
>

**Not to See** is a location in the game IMSCARED, introduced in the game's Steam Edition. It is the "secret location" White Face mentions that is between the fake ending and the House. It has a 50% chance of being encountered when you open the game after getting the first fake ending.

## Appearance

The location's appearance is a ground made of what seems to be something of flesh and a complete void for the sky. The player will be faced with a sign saying "YOU SHOULDN'T BE HERE" upon spawning in the area. The player will be able to walk around, and will find a grassy section with a gate, behind which is a house-like building (potentially the same building from the House section). On the opposite side is a small section with the same metal floor as in Pipes and the same shape as the grassy section, but without gates or a house. Near the sign is HER entangled in web suspended from the unseen ceiling.

In the 2022 update, there is also an exit door which looks like a basement door, but it cannot be opened.

## Events

* Looking up straight away to the unseen ceiling upon spawning in the location, the player will see a mouthless HER. Returning back to HER after getting the "Not To See" Achievement, HER will be smiling similarly to White Face.
	+ In the 2022 update, the achievement is given instantly, but HER is still not smiling initially. It's unknown when she starts smiling, but it seems to be after a gramophone appears.
* A gramophone will spawn after going to the grassy section or the metal section. Interacting with it will cause the following text to appear: "**The gramophone is broken**".

## Trivia

1. ↑ The first fake ending, replaying the game after getting to the Pipes (replaces "I have lots of names! One of them is HER")

## Gallery

Render of HER, as seen in Not To See.Ditto, smiling.
Ivan Zanotti

**Ivan Zanotti** (also known as **MyMadnessWorks** or **MyEden92**) is an Italian indie game developer, and the creator of the game *IMSCARED*. He has developed lots of games other than *IMSCARED*, though they aren't very well known. Not much about his personal life is known. He currently lives in Italy. When attending conventions, Ivan has on occasion cosplayed as White Face via dressing in a black garment with a mask of White Face and carrying a noose. His partner has also cosplayed as HER, complete with a picture frame.

## Profiles

* Facebook
* Twitter
* DeviantArt
* Youtube
* Gamejolt
* Wordpress (devlog)
* IndieDB
* Itch.io
* Tumblr
* Patreon

## Other games by Ivan Zanotti

* Memorial Pillage
* A day to bring them happiness
* KEYCHAIN
* Quiet Manor
* Creta
* Discomfort
* Quando Fuori Piove
* Ben Axel
* Prelude to Finale
* 1imeL0ver
* NothingElse
* Firework
* Collapse, Collide - A short experimental Adventure
* One Day, the World

## Trivia

* Zanotti was born on June 8th, 1992. He puts his games on sale to celebrate his birthday.
* He is a fan of platformer games (particularly *MegaMan*).
* He has stated multiple times that he is inspired by Terry Cavanagh, another indie developer who created the *Super Hexagon* and *VVVVVV* games.
* One of the text pop-ups' passwords is "Ivan Zanotti", as shown in the credits after beating the Grave level.
* Ivan Zanotti uploaded to his twitter one of the first written ideas for *IMSCARED*, it roughly translated to:

"I am cold.

It's cold, here, the cold scares me.
And furthermore it's full of sounds. Scary sounds. I want to get you participating of my fear. Do you want to?

The games opens immediately during a match."
Metro

The **Metro** is a level in the game IMSCARED, introduced in the Workshop Edition. It is featured in the Bury Her section of the game, and it follows the Station level and precedes the Train level. This level is known for using a unique mechanic where the player must change their system time in order to progress through the game.

## Appearance

The Metro consists of a long subway-style platform. The platform leads onto a set of train tracks, with openings to a tunnel at either end. The ceiling is curved and is presumably made out of glass. A notice board to the left of the door you come in from reads:

"7:30: Work

8:23: Home

00:00: Truth

Have a nice day!"

The left side of the Metro has a large digital clock reading the computer's actual time, and a ticket machine on the wall beside it. There are a few blue benches and trash bins around too.

## Walkthrough

To complete this level, the player must change the time on their computer to "00:00" (truth), and then must interact with the ticket machine near the digital clock. A ticket will come out of the machine, and the player must collect it. Once collected, the player will turn around and see that a subway train has silently materialised behind them. An open doorway will allow the player to board the train. The screen will turn black and a brief message (presumably from HER) will read: "YOU ARE REACHING THE END". After that, you will be sent to the Train.

## Trivia

* If you enter all of the times shown on the board, you will get the Lucky Tickets achievement, which is required to complete the game. It is advised to get this achievement straight away.
* After you complete the game, the notice board will change from "00:00 Truth" to "00:00 Station", and the digital clock will turn from red to grey. Changing the time on your device now, won't do anything.
White.ini

IMSCARED stores the player's data into a file called "white.ini". It is a configuration file, used by the game to determine the player's location, achievements, settings, items, and events.

The file can be found in "**C:/Users/USERNAME/AppData/Local/IMSCARED\_new**" for the 2022 update and "**C:/Users/USERNAME/AppData/Local/IMSCARED**" for the 2016 version. These files are vastly differently from each other in terms of contents.

## Overview

### Initial Release (2016)

When IMSCARED released on Steam in 2016, the developer most likely wasn't expecting many people to find the white.ini file, so the configuration file is easy to read compared to the 2022 Update. The developer even left a text file in the same folder as white.ini, telling the player that White Face cannot alter the protagonist's decisions. However, compared to the 2022 Update, the white.ini file is considerably more limited in terms of power in the initial release.

### 2022 Update

When you first open the file, it will appear to be full of complete gibberish. There are random words, sentences, and numbers all over the place, and nothing in it makes a whole lot of sense. The truth is, the configuration file was intentionally designed to be cryptic, as many IMSCARED players already knew of the file before the 2022 Update. The text document that came with the white.ini file apparently wasn't enough to stop players from messing around with it.

## Meaning of each option

*Note: Some variables remove themselves, meaning this section might not fully replicate your white.ini file.*

To understand the basics, every variable is followed and controlled by a value (example: **SETTING**="**0.000000**"). Some lines use more than just 0 or 1 (such as **volume=**, which uses 0 to 100). Only the first value can be changed, as changing the decimal numbers does nothing.

Each variable has its own "heading", that is above it, which is always marked by the [ ] symbols.

### Initial Release (2016)

[language]

[exists]

### 2022 Update

[settings]
 volume=
 bobbing=
 fpstype=
 screensize=
 fullscreen=
 language=
*Note: This will change once more languages are added into the game.*

[map]

[dontwantyoutodothis]
 peeper=
 youregood=
 youreallyshouldnt=
 knocknock=
 funwarmup=
 mysolecompanion=
 andagainyoupeep=
 igottwo=
 illletyouseeitsoon=

[mkrt]
 sid=

[please]
 are=
 breaking=
 my=
 heart=

[gotyou]

## Trivia

* Using the "zone=" variable, you are able to play any map during the day (The same as when you finish the game, and get the "Loneliness" achievement). Just type in "loneliness" next to the "zone=".
* The unused maps can be accessed by modifying the "imscared=" option. The map numbers of the locations can be seen on the page.
Speedruns

IMSCARED has had a relatively small history with speedrunning, but there is stilla dedicated group of players who speedrun IMSCARED, mainly on speedrun.com. Both the Steam Release and 2012 versions have their own speedruns.

## Getting Started

The Steam Release of IMSCARED has two categories, 100% and Any%. The rules for the 100% category are:

1. Must get all achievements + "kill" White Face.
2. Run begins when you have selected a language, and ends after deleting heart.txt.

The rules for the Any% category are:

1. Must complete all paths and complete the "Take me to the door" part.
2. Run begins when you have selected a language, and ends when you have pressed the button to bring the door up.

The original 2012 Gamejolt release of IMSCARED also has two categories, Any% and Fake Ending. The rules for Any% are:

1. Complete the game. Time starts on the frame the room appears, and ends when the final screen with the noose appears.

The rules for the Fake Ending category are:

1. Time starts on the frame the room appears, and ends on the "The End" screen.

## Current Holders

The American player known as "**Zassafras**" currently holds the record for both 100% and Any% categories with a time of 16 minutes and 4 seconds, and 14 minutes and 33 seconds respectively. He also holds the record for all of the individual level runs, including Chapter 1, Chapter 2, and Chapter 3.

For the original release, a player known as "**alexpetroffproff**" holds the record for the Any% category with a time of 3 minutes and 51 seconds, and a player known as "**cheg**" holds the record for the Fake Ending category with a time of 3 minutes and 13 seconds.
Train

The **Train** is a level in the game IMSCARED. It is a short level, and follows the Metro and precedes the Grave. The level obviously takes place on a moving train.

## Appearance

The train is a gray train with several windows on both sides. The floor of the train is colored red. Through the windows, the player can see other trains passing by, indicated by white circles that quickly pass the train you are on. Throughout the level, you only walk around one traincar. There is a green bed in the middle of the traincar, and each end of the traincar has a button. One of the buttons has a text box behind it that says:

*"I hope you reached this sign in a minute.*

*There's a new file on the Desktop, but I know it wants to destroy it.*

*I hope it's still there...*

*If not, I'm sorry"*

A new text document will appear on your desktop titled "My Last Will.txt". In the document, someone tells the player that if they want to delete White Face from their computer, they must keep playing and keep watching. Many people missed this, since they only looked into the "imscared" folder, and not their desktop.

## Walkthrough

All you need to do is push the button infront of the text box. After that, go to the other side of the train and push the other button. Keep going back and forth, pushing the buttons while the bed in the middle gets more and more suspicious and bulged, until the bed is suddenly flat and the noise stops. Now you can go out of bounds from the train. In the distance you will see a white figure. Approach HER, and the game will close. Go back in, and you will be sent to the Grave, the final area of Chapter 2.

## Trivia

* On June 14, 2014, a teaser video for the Steam release of IMSCARED included this map on it. The video shows the player standing still inside the train.
* If you go back to the text box after pressing the final button, it will display "Come and face the truth" in red text.
Bury Her (Youtube Channel)

Bury Her is a Youtube channel, which is associated with IMSCARED. It was created in 2012, and is a key part of progressing through the Steam release of IMSCARED.

## Overview

Bury Her appears to be a basic Youtube channel, perhaps even an unofficial one. It has a default Youtube profile picture. However, anyone who has played through the Steam release of IMSCARED knows that the channel is often linked in the game's files, in order to solve puzzles. The channel *is* official. By the time of writing, the channel has about 2.5K subscribers. The channel does not have a description.

Bury Her is not the main channel, since Ivan Zanotti also has a channel named after him. The content on his main channel is not all IMSCARED related, but there are a few videos.

## Videos

At least two videos on the channel are unlisted, therefore you won't be able to access the videos without a link.

### Listed Videos

How to play Imscared [1/3]: https://youtu.be/0RC0RFORqYg

Come giocare Imscared [1/3]: https://youtu.be/2NoahwpE8TY

How to play Imscared [2/3]: https://youtu.be/Xv4ThqKYGD4

Come giocare Imscared [2/3]: https://youtu.be/3omGW-JqANM

IMSCARED 2016 Launch Trailer (re-upload): https://youtu.be/GpFkKA9MNKc

### Unlisted Videos

Hidden Passage: https://www.youtube.com/watch?v=YDXZFds2DaY

A Lot of Nothing: https://www.youtube.com/watch?v=F64zCWAu9sg

## Video appearances

How to play Imscared [1/3] - Opens in your browser when you try to open the locked gate in the Street.

Come giocare Imscared [1/3] - The Italian version of "How to play Imscared [1/3]". Opens instead of the English version if the language in the game is set to Italian.

How to play Imscared [2/3] - Only found on the youtube channel.

Come giocare Imscared [2/3] - Only found on the youtube channel.

IMSCARED 2016 Launch Trailer (re-upload) - Only found on the youtube channel.

Hidden Passage - You are given the link to this video in here.txt, which appears at the near-beginning of the Labyrinth.

A Lot of Nothing - A link is found in instructions.txt inside of the folder "Enter a great place". This is found after sending the data through the computer in the Market.

## Trivia

* It is unclear if a third video of How to play Imscared exists, but since the game doesn't give a link to the 3rd video, it most likely doesn't exist.
* There is currently no Portuguese and Russian versions of How to play Imscared, so the game opens the English version instead.
2022 Update

The 2022 Update was a major update for the Steam Release of IMSCARED, adding many new features. It currently stands as the biggest update IMSCARED has gotten, since its release on Steam in 2016.

## Overview

The 2022 Update was announced on October 12, 2022 on the Steam News page for IMSCARED. Since the original IMSCARED was released on Gamejolt in 2012, the update marks the 10th anniversary of IMSCARED. The update was mainly focused on bringing IMSCARED to "modern standards", as the list of features below will highlight the new additions.

As Ivan Zanotti put it: "*This version is the perfect mix between IMSCARED 2012 and 2016, picking the best from each version;*".

## Features

### New Maps

A few new maps/locations were added into the game, such as the Staircase, Well, and many new areas to the Loneliness map, such as the expanded Car Park.

### New Characters

A completely original character was added, called the "Restorer", who is a big fan of IMSCARED, and plans to keep the game updated, as Ivan Zanotti left the game alone.

### Graphical Changes

The game is now rendered at an aspect ratio of 16:9, which makes the game look overall nicer to view. Other than that, the overall graphics appear the same.

### Miscellaneous

An options menu was finally added, allowing the player to change the footsteps type, framerate, head bobbing, and more.

The complete overhaul of the white.ini file, which would be unnoticable to most players, as it is a hidden configuration file, making it less readible, but much more powerful as to what it can edit in the game.

Some minor aspects of the game were slightly altered, such as some of the jumpscares.

## Trivia

* If you are not keen of the new update, you are still able to play the 2016 version. First, go to Steam, go to Library, right-click on IMSCARED, click "Properties", click "Betas", and select the 2016 version from the list.
White Face's Room

**White Face's room** is a location in the game *IMSCARED*, which first appeared in the original 2012 game as the final location. In the 2016 version, this location isn't the end of the game, instead just the end of Chapter 1.

## Appearance

White Face's room is completely black, and although it may look like it's endless, it does indeed have walls. The only things in the room are three white arrows on the floor at the entrance (Only one arrow in the original 2012 release), and a chair near a noose in the middle of the room.

## Walkthrough

#### House (Room 7)

Once you open door 7, you will be teleported into White Face's room. He will begin to talk to you:

*"This is my room"*

*"Do you see how dark it is?"*

*"It's cold"*

*"But I can look at you"*

*"Look at me"*

*"Are you scared?"*

*"I am scared"*

After he finishes talking, you will be teleported back to the House. From here, follow the Walkthrough in the House page.

#### Fake Ending

Once you open the "EXIT" door, follow the arrows on the ground and soon you will come across White Face standing near the chair and noose. He will begin speaking to you again:

*"Congratulations"*

*"You made it to the end"*

*"But you can't escape from here"*

*"Stay with me"*

*"I will always be here"*

*"Looking at you"*

When he finishes talking, the noose can be interacted with. In the 2016 version, a spotlight will also shine on the chair and noose, and going near it prompts "Press E to commit suicide" to appear. Using it leads to

* 2012

## Trivia

* After the Door Ending of the 2016 Edition, where White Face is destroyed and the game is no longer cursed, the door to White Face's room is gone, and the doorway is blocked with a wall of bricks. This is probably the most significant way that White Face's absence is shown.
* Note that the image for this page is from the original game, distinguished by the font having anti-aliasing (opaque pixels to make it look smoother).
* Once HER is defeated, White Face's room is shown on the menu of the 2016 version instead of the parlor. This could imply that the room has been destroyed or not displayed anymore because of the lack of HER's presence, however the parlor can still be accessed after completing the game.
	+ The piano music is also replaced with the distorted sound coming from White Face's Room during the second fake ending, which makes sense because White Face's room doesn't have a piano, unlike the parlor which has one.
Cellar

The **Cellar** is a location in the game IMSCARED, featured in Bury HER. It debuted in the game's Workshop Edition, featured on GameJolt. It is the basement part of HER's Parlor.

## Appearance

The Cellar is an underground cellar. The walls are made of large white bricks, while the floor and ceiling are possibly made from concrete. The starting room has a pool table with some shelves on the walls. Going further, you will see many HER paintings, which are all empty. The puzzle room has four pads with a pool ball along with a number displayed on them. There is also a rope behind bars, which you must get in order to climb down to the Labyrinth.

After the player collects the rope in the puzzle room, all of the HER paintings will have HER sticking half-way out of them.

## Walkthrough

Go left and keep following the hallway with the HER paintings. Go right and you will end up in a room with a rope behind iron bars. You must count how many pool balls of each color there are, and input the numbers on the pads. In case you're lazy to count them yourself:

5 Reds, 1 Yellow, 3 Blues, and 8 Greens.

Once you enter in the correct numbers on the pads, you will hear whining (or laughing?). Now go back to the pool table room and this will trigger a chase sequence with HER. Now run up the stairs. You will be back at the Parlor, but the chase sequence will continue. Go to the green room with the movable bookshelf, and press ESC on the brown carpet. For more information go to HER's Parlor.
Miś Tuliś

## Informacje o postaci

### Osobowość

Przebiegły, zły, sadystyczny, brutalny, nihilistyczny, samolubny, okrutny, nieuczciwy, zdradziecki, tchórzliwy, mściwy, niewdzięczny, despotyczny, kompromisowy, manipulacyjny, podły, niegrzeczny, psychopatyczny, diaboliczny

**Miś Tuliś** to główny antagonista w filmie *Toy Story 3*. Jest dużym, różowym misiem który rządził Przedszkolem Słoneczko jak w więzieniu wraz ze swoimi byłymi sługami.

## Background

Tuliś po raz pierwszy był prezentem na Boże Narodzenie dla dziewczynki o imieniu Daisy i natychmiast stał się jej ulubioną zabawką. Tuliś zdawał się cieszyć każdą chwilą spędzoną w domu Daisy. Pewnego dnia Daisy zabrała Tulisia i dwie inne zabawki, Big Baby'ego i Chucklesa, na jazdę z rodzicami i zatrzymała się na chwilę przy odrobinie odpoczynku. Po obiedzie Daisy zasnęła, a rodzice zabrali ją z powrotem do samochodu, przypadkowo zostawiając Tulisia, Big Baby'ego i Chucklesa. Trzy zabawki czekały bardzo długo, ale Daisy nigdy nie wróciła po nich. Nie chcąc się poddać, Tuliś, a następnie Chuckles i Big Baby, udali się na pustynię i wreszcie wrócili do domu Daisy, tylko po to, aby odkryć, że Daisy kupiła kolejną zabawkę podobną do Tulisia, pozostawiając Tulisia na pastwę losu, powodując że czuje się przez nią zdradzony.

Te uczucia spowodowały zło, przez co nakłaniał Chucklesa i Big Baby'ego do opuszczenia Daisy i podążania za nim. Chuckles starał się wyjaśnić, że Daisy zastępuje go tylko dlatego, że tak bardzo go ominęła, ale Tuliś było zbyt zdenerwowany, aby słuchać. Trzy zagubione, odrzucone, niekochane i niepożądane zabawki zerwały przejażdżkę na tylnym zderzaku dostawczej ciężarówki Pizza Planet, dopóki samochód nie uderzył w uderzenie, uderzając trzy za zderzak. Potem trzy zabawki znalazły Przedszkole Słoneczko, gdzie Tuliś przejął władzę i traktował wszystkie zabawki, które nie były po jego stronie jak w więzieniu.

## Appearances

### *Toy Story 3*

Lotso is an old, pinkish-purple stuffed teddy bear with a strawberry scent and a Southern accent, who uses a wooden toy mallet as a cane (despite the fact he is able to walk without it, so he probably uses it by choice).

He is first introduced riding over to Woody, Buzz, and the other toys in his dump truck. He greets them in a friendly, albeit fake manner and shows them around Sunnyside. He assigns the new toys in the Caterpillar Room, knowing that the toys there are treated abusively by the younger kids. However unknown to Lotso, Woody escapes to go home to Andy and is found by Bonnie.

That night, after the toys experience a rather rough playtime with the toddlers in the room, Buzz decides to go find Lotso to ask for his friends to be moved to the Butterfly Room because they do not belong in the Caterpillar Room. When Buzz finally reaches Lotso in the library (after being discovered by Lotso's thugs as an eavesdropper and forced into their "Time-Out Chair" for interrogation), he requests a transfer for him and his friends, to which Lotso agrees (but only to Buzz's moving, knowing that Buzz might be useful to him).
Text Popups

**Text pop-ups** are a mechanic in the game IMSCARED. They first appeared in the original 2012 version but were vastly expanded upon in the 2016 version.

In the 2012 and 2022 version, they are within the game on a black background. In the 2016 version, they appear as pop-ups, and are the only visible part of the game until a correct name is typed.

## "Hello! Do you know my name?"

### "White Face"

You are taken to the Car Park, continuing Chapter 1. This is the only chapter in the 2012 version, and therefore the only name.

### "HER"

Upon typing "HER" and hitting "OK", you are taken to the Parlor, starting Chapter 2. If you type this after you completed Chapter 2, you are thrown right into the ending of the chapter.

### "Ivan Zanotti"

Upon typing "Ivan Zanotti" and hitting "OK", you are taken to the Market, starting Chapter 3.

### "Take me to the door"

You are taken to the Pipes, continuing Chapter 3.

### "Loneliness"

Another text box will open up saying "No, you don't want to".

### Anything else

Upon typing anything other than one of the names listed here, text will appear saying

* 2016
* 2012

 and the game will then close.

## Gallery

Text pop-up in the 2012 version.Text pop-up in the 2016 version.Text pop-up in the 2022 version.
## Trivia

* Typing *HER*, *Ivan Zanotti* or *Take me to the door* too early displays a message and closes the game instead of skipping to that point.
	+ HER - "Good thought, try later"
	+ Ivan Zanotti - "Are you in a hurry?"
	+ Take me to the door - "Too soon"
ReLIFE вики

**Добро пожаловать в ReLIFE вики**

Медия •  Персонажи • Администраторы • Активные пользователи • Недавние изменения • Новые изображения • Новые страницы • Справка

Добро пожаловать в **ReLIFE вики**! Данная вики посвящена всему, что входит во вселенную ReLIFE. Вы можете помочь вики, создавая или редактируя любую статью!

**ВНИМАНИЕ --- ДАННАЯ ВИКИ СОДЕРЖИТ СПОЙЛЕРЫ --- ВНИМАНИЕ**
Данная вики насчитывает **15 статей** и **12 изображений**.

**Сюжет**

Кайдзаки Арата — 27-летний безработный, который всегда проваливался на все собеседованиях при приеме на работу после того, как он уволился со своей первой работы спустя 3 месяца.

Его жизнь кардинально меняется, когда он встречает Ёакэ Рё из исследовательского института ReLIFE, который предлагает ему средство, позволяющее изменить внешность Араты таким образом, чтобы он снова стал 17-летним юношей. Приняв данной средство, он становится подопытным в эксперименте длительностью в один год, где он снова становится старшеклассником.

Данная манга была номинирована на 39th Annual Kodansha Manga Awards в 2015 году.

(Источник: Baka-Updates Manga)

**Персонажи**

'*ВНИМАНИЕ'***---ДАННАЯ ВИКИ СОДЕРЖИТ СПОЙЛЕРЫ---**
**ВНИМАНИЕ**

**Хисирон бдит!**
PhoenixTDM AIE Chapter 3

***Spoiler Warning:** Plot and/or ending details follow.*

## Plot

PhoenixTDM is getting ready for her first day of Kindergarten. She is putting school supplies in her saddlebag and Mom comes in the room, telling her it's time for breakfast. PhoenixTDM eats cereal and asks Mom when school starts, and Mom says it starts now. The two fly out the door towards the Ponyville Schoolhouse. Mom says goodbye and then PhoenixTDM starts walking around the schoolyard.

PhoenixTDM hears a familiar voice call out to her, and she turns and sees Icy Breeze for the first time in two years. Icy Breeze introduces her to his best friend, Mac. The bell rings shortly after, and they run into the schoolhouse. They take seats and the teacher, Mrs. Apple Blossom, who is also Icy Breeze's mother, tells everypony to introduce themselves to the pony next to them. PhoenixTDM turns to her right and sees Light Heart they introduce themselves and find they have much in common, and then declare themselves best friends. PhoenixTDM sees a cutie mark appear on Light Heart's flank and tells her, and Light Heart jumps up with joy. Mrs. Apple Blossom congratulates her and tells her to go back in her seat.

At recess, PhoenixTDM introduces Light Heart to Icy Breeze and Mac. They become friends when suddenly, Star comes up to them and says he is in charge. By the things he says, they know he is a bully. After he walks away, the four friends agree to not mess with him and then they run over to the jungle gym to play.

Near the end of the school year, PhoenixTDM and Dad are going to school and talking about summertime. They get to school and Dad leaves. PhoenixTDM looks for Light Heart and finds her swinging on a swing. Light Heart asks PhoenixTDM if they can have a sleepover that weekend, but PhoenixTDM explains that her aunt is having a foal and she has to be there. They agree to have a sleepover in the summer and then the bell rings.

Mrs. Apple Blossom tells the class they are having a test and the kids are all disappointed. She hands out the test papers to everyone and Star finishes them in one minute, claiming that they are very easy. Mrs. Apple Blossom scolds him for rushing on the test but quickly realizes he got every single answer correct. And it also earned him a cutie mark. Star jumps up in joy and goes back to his seat.

After the test, PhoenixTDM and her friends are outside talking about Star's new cutie mark. Star hears them and yells at them but then walks away. The four friends are relieved that Star didn't hurt them and then they start joking and having fun.

***Spoiler Warning:** End of spoiler warning.*
## Characters

### Main Characters

* PhoenixTDM
* Icy Breeze
* Mac
* Light Heart
* Star

### Secondary Characters

* Apple Blossom
* Mom
* Dad

### Mentioned Characters

* Nesstarine
* Kaia *indirectley*
Pan Bulwa

**Mr. Potato Head** (often referred to as simply **Potato Head**) is one of the supporting characters in the Disney/Pixar *Toy Story* movies. He is a moody, crabby Humpty Dumpty-like toy based on the Hasbrotoy of the same name. He supporting tritagonist in the first Toy Storymovie and The Sequels. He was thought to be the main antagonist of the first movie but this was to reveal the first film's real main villainlater on.
Imperator Zurg

**Emperor Zurg** (also known as **Evil Emperor Zurg** or simply **Zurg**) is a recurring antagonist of the *Toy Story* franchise. He is the sworn enemy of the Galactic Alliance and the archenemy of Buzz Lightyear, who first appeared in *Toy Story 2*, as the tertiary antagonist. He was first mentioned in *Toy Story*. He later became the main antagonist of the *Buzz Lightyear of Star Command*television series and it's movie: *The Adventure Begins* from 2000. He also appears in the credits of the 2010 film *Toy Story 3* as one of the new toys being donated to Sunnyside Daycare. In the third film, he was originally going to be the main antagonist, but this was done to hide the film's true main villain.
Hepoxni (Person)

\
Hepoxni is the voice of Star, PhoenixTDM, Violet sparkle, and Fluffball.

Hepoxni is the creator of PhoenixTDM Adventures in Equestria and CMC: The Third Generation. Hepoxni is the writer, script-writer, editor, composer, and director of them.

## Trivia

* Hepoxni and Lucas Faris are siblings in real life.
* Hepoxni's real name is Phoenix
* PhoenixTDM was originally his sona, but it was changed to Hepoxni (Character)
* Hepoxni's real parents are Eric C and Erica, who voice Dad and Mom.

## Phoenix

### Role

PhoenixTDM, Star, Fluffball, Violet Sparkle
White Face's Heart

**White Face's heart** is an important object in the game IMSCARED. It is, as its title states, White Face's heart. It can be found in the Final Begin level, and is the last item you see in the game before White Face is deleted.

## Appearance

White Face's heart appears to look the same as a human heart, even the same size as one, with white and gray/monochrome coloring. It also appears to have the ability to float above the ground, as all other objects in the game are stationary on the ground. The player is also able to walk through the heart.

## Purpose

After getting ambushed by White Face in Final Begin multiple times, he will eventually stop and expose his own heart to the player. In a newly created text file, he states that he cannot hide his heart any longer and his heart will be seen in the middle of the Final Begin room, floating in place. In order to continue on and finish the game, you must go into your game folder and delete heart.txt in the "White Face" folder. This will give you the final "Loneliness" achievement, and spawn you at the true ending.

The player cannot interact with the actual item in any way.

## Trivia

* White Face's Heart uses the exact same sprite as the Pulsating Heart seen in the basement, just with a white monochrome filter.
* The icon of the "Loneliness" achievement uses White Face's Heart.
* If you move heart.txt back into the White Face folder, nothing will happen.
* White Face having a human heart suggests that he was actually a human at one point.
Credits

**Credits** are a way of crediting creators of media and other people who helped make something. The credits are usually shown at the end of a movie or game or TV show, but in IMSCARED the credits roll after you finish the Grave level, around the middle of the game.

## Credits

*IMSCARED*

*BURY HER*

*THE END*

*Audio/Music made with FL Studio 10 and Cool Edit Pro v2.0*

*Graphics made with Game Maker Sprite Editor*

*Models made with Game Maker Model Creator*

*Rain code made by Tizzio from Revolab*

*Created by Ivan Zanotti (Maybe that is my name)*

*You see? With just a little, you can do a lot!*

*Thanks for playing!*

## Trivia

* The credits hint at the next password - Ivan Zanotti.
* The credits reveals that the entire game was created by Ivan Zanotti by himself, save for the rain code used in the Grave level.
Lucky

***Spoiler Warning:** Plot and/or ending details follow.*

## Biography

Lucky is the twin sister of CC and the younger sister of Cheeseball. She lives in Ponyville and goes to the Ponyville school. Her marefriend is Lightningstrike Dash.

## Special Talent

Lucky doesn't have her cutie mark yet.

***Spoiler Warning:** End of spoiler warning.*
## Friends

* CC (Twin Sister)
* Lightningstrike Dash (Marefriend)
* Thunderstrike Dash

## Family

* Nacho Cheese (Dad)
* Carrot Top (Mom)
* CC (Twin Sister)
* Cheeseball (Older Brother)

## Trivia

* She is a lesbian
* Her favorite holiday is St. Patrick's Day.
Rex

**Rex** is one of the supporting characters in the Disney/Pixar *Toy Story* movies. He is a green plastic Tyrannosaurus Rex. He had a supporting role in the first film and a much larger one in *Toy Story 2*and *Toy Story 3*. He also makes a cameo in the 2001 film *Monsters, Inc.* during the end credits. He is also the titular protagonist of the*Toy Story Toons* short *Partysaurus Rex*, and serves as a major character in *Toy Story That Time Forgot*.
Hala Zabawek Ala

**Al's Toy Barn** is a toy store first mentioned in *Toy Story* in a TV commercial advertising Buzz Lightyear toys while Woody and Buzz Lightyear are trapped in Sid's house, but first appears in *Toy Story 2*. It is owned by Al McWhiggin, an obsessive toy collector who stole Woody at the beginning of *Toy Story 2*.
PhoenixTDM AIE Chapter 4

***Spoiler Warning:** Plot and/or ending details follow.*

## Plot

Mrs. Apple Blossom is wishing everypony a great summer as they all run out of the schoolhouse. PhoenixTDM asks Light Heart if she wants to have a sleepover that night, and Light Heart runs over to her dad to ask. Dad walks up to PhoenixTDM and then Light Heart runs back saying she will be at PhoenixTDM's house at 6 PM. PhoenixTDM and Dad fly home to get ready.

The doorbell rings and Light Heart is there with her parents. PhoenixTDM and Light Heart hug and then run upstairs to go play. They go to Lucas's room and play with him.

A few hours later, they hear Kaia crying and go downstairs. The three kids remark on how cute she looks and then Mom says that dinner is ready. The five ponies eat dinner.

When they finish eating, PhoenixTDM pulls out the game Ponopoly and the three kids start playing. A few hours later, Mom says they have to go to sleep, so the three kids go upstairs to bed.

The next morning, we see Icy Breeze in his cloud house waking up. He flies down to a park and remarks on how hot it is, so he finds a puddle. He says how he wishes it was ice and then he sticks his hoof in and it actually turns into ice. He is very surprised but then he goes home to have lunch. When he gets home, Apple Blossom gives him a sandwich and then points out that he got his cutie mark! He is very surprised and then Thunder Dash says that this calls for a party, so the three head over to the Party Palace.

Light Heart, PhoenixTDM, and Lucas wake up to Dad calling out that breakfast is ready. They race downstairs and Dad says that the last one to the table gets no breakfast. PhoenixTDM and Light Heart get there first, and Lucas starts crying since he gets no breakfast. Dad says he was just joking and Lucas is embarrassed. The three eat their waffles very quickly and Dad asks what they want to do. They decide to go to the Party Palace and then the Lake.

They arrive at the Party Palace and find Icy Breeze. He explains to them how he got his cutie mark and PhoenixTDM and Light Heart are both amazed. PhoenixTDM asks him if he wants to go to the Lake with them, and he agrees, so they all set off to go to the lake.

***Spoiler Warning:** End of spoiler warning.*
## Characters

### Main Characters

* PhoenixTDM
* Light Heart
* Icy Breeze

### Secondary Characters

* Lucas
* Dad
* Mom
* Apple Blossom
* Thunder Dash
* Kaia
Chudy

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**Szeryf Chudy** is the dsgsdeeweeqwewewewr ewben5wenqwof the Disney/Pixar Toy Story movies and a supporting character of their spin-off med34nn4n632ia: Toy Story Toons, Toy Story of Terror! and Toy Story That Time Forgot. He is a vintage cowboy doll from the 19553n2n32n325430s who belongs to a boy named Andy Davis (later a little girl called Bonnie). Within the universe of the Toy Story films, Woody is a toy based on a character of the same name from a 1950s children's TV series called Woody's Roundup, as revealed in Toy Story 2.

## Background

### Original concept

In the original story pitch of *Toy Story*, Woody had a markedly more distasteful personality; having the character of one who had let his role as "leader" go to his head and had little compassion towards his peers. One notable example of this from the original script is that Woody actually throws Buzz out the window on purpose, and doesn't care one bit about what had happened or what the other toys thought of the incident, even saying in a casual tone that it was a "toy-eat-toy world" when accused of doing so. He also proceeded to heavily insult the toys, especially Slinky, during this time, which resulted in all of them turning on him and beating him senseless. This choice in characterization for Woody had been forced uponPixar by then-Disney Chairman Jeffrey Katzenberg due to the latter wanting more of an adult, cynical, edginess to the story, resulting in Woody becoming jealous, sarcastic, narcissistic, belligerent, cynical, and mean toward Buzz and the other toys. This nearly led to *Toy Story* being canceled after a Black Friday viewing. However, Pixar was given another chance, and over the next two weeks, they reworked the movie plot, giving Woody a more likable and sympathetic character. According to John Lasseter, they wanted the audience to be like, "No, Woody, don't make those choices," instead of just, "Wow, what a jerk." In addition, the change was also brought about because Apple and Pixar co-founder Steve Jobs and the rest of the production team did not like how Woody ended up and decided to change his personality by making him the wise and loyal leader of the toys, and his jealousy over Buzz was more sympathetic.
Jessie

**Jessie the Yodeling Cowgirl**, better known as **Jessie**, is one of the Toy Story characters introduced in *Toy Story 2*. She is the tritagonist of Toy Story 2 and *Toy Story 3* and the central protagonist of the Toy Story Halloween special *Toy Story of Terror!*. She is a vintage pull string cowgirl toy from the 1950s, and is one ofWoody's best friends; she later becomes Buzz Lightyear's love interest. She also appears in all three *Toy Story Toons*.