recursal/Fanatic-Fandom huggingface dataset:
Quete:Trouver une nouvelle recrue Alchimiste

Fait suite à la quete Concours de dessin (Troll) donnée par Ouigé Say, si elle a été réussie.

Le PJ concerné fait partie des élèves de l'Académie d'Alchimie de Sarraco.

Il il possible qu'il soit content d'y apprendre des choses MAIS ... il n'a plus le droit de sortir de la ville tant qu'il n'a pas payé ses frais de sortie.

Pour cela, il doit amener un élève de remplacement.

Il devra donc parcourir la ville pour trouver un volontaire pour prendre sa place.

Si les PJ ont déjà fait le Concours de Dessin, le PNJ devra payer les frais d'inscription à l'école. Cela peut compliquer les négociations
Ter Khal Y Nastro Es Tigra

Ter Khal Y Nastro Es Tigra est le deuxieme fils de Semel, et devin le deuxieme Scha de Sarraco.

## Histoire

On sais peut de chose sur lui, à part qu'on le soupçonne d'avoir tué son frère pour devenir Scha à sa place.

## Longue vie

Il a surement utilisé le moyen trouvé par son père de détourner une partie de l’énergie de la Larme car il vécu beaucoup plus longtemps que la normale (environ 1000 ans, comme son père).

## Duplication partielle de la Larme d’énergie

Semel découvrit comment dupliquer la larme et ainsi ne jamais manquer d’énergie. Il faut la plonger dans l'eau du fleuve des larmes.

Il créa une cage renforcée pour plonger en secret la Larme dans l'eau du fleuve des larmes. Depuis, les plages de Sarraco voient apparaitre quelques petits cristaux, version miniatures de la Larme d'énergie, qui sont taillés (le type de taille influence l'efficacité ) et inséré dans les machines.

Seul les descendants de la famille Khal Y Nastro Es Tigra connaissent l'existence de la Larme d’énergie et le lieu ou elle est cachée.

**Description :**

 Localisation
 Race :

## Descendance, Famille :

Ter Khal Y Nastro Es Tigra a eu deux fils :

Quater Khal Y Nastro Es Tigra, qui deviendra le troisième Scha, il est le Scha de Sarraco au début de la campagne.

Quinquies Khal Y Nastro Es Tigra, toujours en vie au début de la campagne.
Quete:Auberges ennemies

Lieu qui peut être donnée par l'un des patron des deux auberges :

Le Lièvre Svelte

ou

Le Lapin qui maigrit

Les deux auberges ne s’aiment pas. Elles proposent toutes les deux du lièvre ou du lapin et s’accusent mutuellement de concurrence déloyale.

Le gérant de la première auberge que les PJ visiteront demande d’intimider l’autre auberge pour qu’il augmente ses prix.
Todd Vohig

Patron de l'auberge En face du Palais et emetteur d'une offre d'emploi Offres d'emploi de Sarraco.

   Todd Vohig écrire ici la description du personnage.

**Quête qu'il propose/Termine :**

* Offre d'emploi de Sarraco puis Cuisiner un petit gouter puis Gouter pour gosses de riches

## Etymologie :

Personnage du film Terminator (orthographe differente)
Signes particuliers à la création du personnage

## **Nom / Surnom :**

Votre aventurier va avoir besoin d'un nom ou d'un surnom (voir l'annexe 3 p.58) et d'une description physique sommaire… Le reste apparaîtra vraisemblablement en cours de partie. Inutile de définir immédiatement sa vision du monde ou sa relation avec sa mère.

## **Taille et poids**

Les humains mesurent généralement entre 1,70 et 2 mètres. Les drakkens, les elfes, les krislings et les kitlings sont en moyenne plus petit que les humains (environ 1,70m). Les nains et les halflings sont petits et rarement plus grands qu'un enfant de 10 ans. Les wolfens et les taurins sont plus grands que les humains et les dépassent souvent d'une bonne tête (2 mètres en moyenne). Pour ce qui est des marionnettes on en trouve de toutes les tailles et de tous les gabarits (dans les limites des peuples décrits ci-dessus).

### **Taille**

Lancez 1D6 et apprenez alors que votre aventurier est :

 3-4.
 5-6

### **Silhouette**

Lancez 1D6 et découvrez le tour de taille de votre aventurier :

 2
 3
 4
 5
 6

### **Signes particuliers**

Ne décrivez pas votre aventurier comme une personne « de taille moyenne avec des yeux marrons et des cheveux bruns et... ».

Vous avez certainement un héros de film, de BD ou de roman favori. Votre aventurier doit vous inspirer le même sentiment. Indiquez juste deux ou trois détails qui vont permettre aux autres joueurs et au maître de se souvenir de lui : il a les yeux vairons, une attitude hautaine, un tic de langage, des vêtements extravagants...

N'en faites pas un clown mais n'en faites pas non plus un personnage insignifiant qui ne vous inspire rien.

## **Âge de départ**

\*: nombre de jours écoulés depuis la renaissance (voir p.7).

## **Signe astrologique**

### *Optionnel :*

*à chaque début de partie lancez 2D6. Si le résultat correspond au signe astrologique d’un aventurier celui-ci bénéficiera d’un bonus de +4 au jet de son choix.*

## **Le dessin**

Il peut s'agir d'un portrait de l'aventurier, de son épée, de la couverture de son grimoire... Trouvez quelque chose et réalisez ce dessin à la fin de votre première partie !
Quete:Concours de dessin : Troll

Organisé par Ouigé Say, Lilliputienne professeur de l'Académie d'Alchimie.

   C'est un concours de dessin pour enfant.
 Normalement les PJ sont trop vieux mais ils s’inscriront facilement en négociant un minimum en roleplay.

**Déroulement :** Les joueurs doivent réellement dessiner un troll eux même (pas de jet)

Le MJ fait un jet en difficulté normale. Si il réussi c’est le dessin 1 qui est contre eux, si il rate c’est le dessin 2.

Ensuite la table en entier fait un vote pour élire le meilleur dessin.

Le MJ vote aussi, représentant autant de voies qu’il y a de joueurs. (il peut le faire en choisissant les votes, ou en les jouant au dés)
Maladie

**Maladie :** si l'aventurier est blessé par le monstre, il tombe malade. Il subit un malus de –2 à tous les jets jusqu’à sa guérison complète. La maladie dure (10- robustesse) jours. Elle peut être soignée avec un jet réussi en érudition contre une difficulté égale à la difficulté du monstre. Une maladie mortelle donne un point de destin à un aventurier.
Jivos Miman

Jivos Miman est un jeune paladin, encore plus jeune dans sa tête.

Il rêve De sauver le monde mais n'a ni le pouvoir de le faire, ni les idées.

Il ressemble plus à Un jeune garçon déguisé en chevalier qu'à un  vrai paladin.

**Quête qu'il propose/Termine :** Messages de la famille Miman. Qui consiste à délivrer un message entre lui et sa mère Viva Miman
Quete:blind test

Test chez ForetTech. Thème "Youtube".

Principe : Blindtest.

25 musiques (plutôt orienté  génériques dessins animés /séries et musique de film).
Si les PJ trouve la réponse, point gagné et on passe à la suivante.

Si les PJ ne trouve pas, le MJ donne la réponse et passe à la suivante.

Après, il recommence les musique que les PJ n'avaient pas trouvé (donc c'est aussi un test de mémoire) jusqu'à ce qu'ils trouvent toutes les musiques.
Pirt

Divinité des voyages

**Sexe :**

Aleatoire  : Mâle si on voyage vers l'ouest, feminin si on voyage vers le Nord, Assexué si on voyage vers l'est, Pluriel si on voyage vers le Sud.

**Particularité :**

Il faut parler à ce dieu (et de ce dieu) avec le bon pronom personnel suivant la direction du voyage concerné : Mâle si on voyage vers l'ouest, féminin si on voyage vers le Nord, Assexué si on voyage vers l'est, Pluriel neutre si on voyage vers le Sud.

Sinon il est indifférent, si on insiste il est vexé, et si on insiste il s’énerve.
Beginner's Guide Part II

When doing quests you can click on the Q in the corner to view your active quests and quest progression.

After turning in [Piglet Trouble] to Nathan, head north onto the next map until you find an (NPC) named Cindy. Speak to her to pick up her quest [Cindy's Request].

After you have spoken to Cindy she'll ask you to go deliver some bread to her husband so head east.

Grab the quest from Old Farmer Jerzy, he will ask you collect 5 wool, so go ahead and do that now or keep heading south. There you will find Cindy's house located on this map to speak with her husband Jorge inside.

Don't forget you can click the upper right hand corner to alternate between quests if multiple are involving the same (NPC).

Once you've entered the house with Jorge, You have the option to change the quest dialogue to go back and speak to Cindy or help Jorge with his quest.

If you stay to help Jorge with his quest, kill the rat on this map, and re-speak to him, he will ask you to kill rats in his basement, you need to kill all the rats in one go, so make sure you have high hp, or some pots/carrots on you.

After you've completed [Rat Problems] with Jorge return to Cindy, she will ask you to head south to ask her friend John for some assistance with her troubles. Now head back to the pig farm where we helped Nathan "take care of his piglet problem" enter the house and you'll find John talk to him to receive his quest.

Clicking the top right will let you switch quests between [Cindy's Request] and [John's Pig Dilemma].

Now we have two choices you can take on John's personal request or head back to Cindy to give her the bad news and collect your reward.

If you opt to take on John's quest head south until you see a cave with two foxes guarding the entrance, slay them and return to John for some additional instructions.
Pumpkin, dit Ringo

Patron de l'auberge Le Lièvre Svelte

**Quête qu'il propose/Termine :**

Quêtes secondaire
* Auberges ennemies puis (si échec) Se faire pardonner par la Guilde des Marchands

## Etymologie

Role de Tim Roth dans Pulp Fiction (scène d'entrée avec le braquage d'un resto). Dans le film il est appelé Ringo par Jules

le Jack Rabbit Slim's est le restau ou se passe la danse dans Pulp Fiction, mal traduit ca signifie "le lièvre svelte"
Fight to the Finish

Begins in HH.

Talk to the Young Barbarian.

Kill 20 Lesser Wraiths.

Talk to the Young Barbarian.

Talk to the Barbarian Captain in Stronghold Estaq.

Make Mixed Blobs. (Use #item mixed blobs to craft it.)

Talk to the Barbarian Captain.

Collect 5 Butter and 1 Octo Meat.

Talk to the Barbarian Captain.

Talk to Hanzo - Found in Anundo skill house.

Make a Forged Scry (Use #item forged scry in game to see craft information.)

Return to the Haunted House.

Talk to the Young Barbarian.

Go to the second floor of the Haunted House. Click on the Book on the stand.

Return to the Young Barbarian.

You will be warped back to the Barbarian Captain.

Reward - 50000 EXP and 20000 Gold.
An Explosive Surprise

Begins in the Orc Camp - Found in the right hand corner of the map where the guards wander.

Talk to Sapper.

First bomb is placed on the catapult on the east side of the fort.

Second bomb is placed in the Mess Hall, the crates  at the ends of the carpet. (Two maps West once you enter the Fort.)

Third bomb is placed in the Fortress Hall, between the weapons racks along the East wall. (One map North.)

Fourth bomb is placed on the map above the Courtyard, in a chest by the North wall.

Now kill 15 Orc Champions to cause a distraction.

Return to Sapper.

Reward - 40000 EXP and 10000 Gold.
Warrior

## STATS

These are the basis of your character progression when both leveling up and selecting equipment.

* **STR** – 4 Points of Strength = 1 Damage
* **CON** – 7 Points of Constitution = 1 Defense
* **Attack Range:** 1
* **Role:** Melee Fighter

## SKILLS

Level 4

* **Enrage** - Battle crazed the warrior draws on their inner strength to bolster their STR by 8

Level 10

* **Crushing Blow** – Vested in the art of war you achieve new heights drawing on your body’s natural energy to deliver a blow at a distance weakening your adversaries defenses. (Reduces one advisories damage by 2-2)

Level 18

* **Enrage II** – Growing in might as well as a stronger thirst for battle your body has achieved new heights of power as such your capability to augment your natural strength increases in turn bolstering your STR by 16

Level 26

* **Enrage III** – Your thirst for battle and blood knows no bounds, you have become battle crazed and your might reflects that increasing your STR by 22

## Warrior

The Warrior is a front-line combatant capable of delivering devastating blows on their foes. A capable warrior is able to devastate even the mightiest of foes treating their armor as if it was nothing more than paper. A Warrior is capable of both fighting solo or with a team.
Creation d'un aventurier

Cette page peut servir, même aux joueurs, à résumer les informations de création du personnage et les petites infos à savoir avant de jouer.

## **Étapes de création d'un personnage**

1. Choisir son peuple d’origine
2. Choisir une classe
3. Répartir les scores des traits
4. Noter les derniers détails
5. Et pour finir trouvez lui un nom et quelques détails physiques, signes particuliers.

Vous trouverez sur cette page quelques conseils et un exemple de création d'un personnage

## **Petit lexique de l’aventurier**

Vous allez rencontrer de nombreux termes étranges dans les pages qui suivent. Voici quelques définitions pour vous permettre de vous y retrouver.

 **Classe :** | l'occupation principale de l'aventurier. Il existe six classes d'aventurier dans Tranchons & Traquons : guerrier, magicien, marchand, rôdeur, templier et voleur.
 **Traits :** | au nombre de six, les traits représentent les compétences de l'aventurier (combat, érudition et survie) ainsi que ses caractéristiques physiques (robustesse et adresse) et mentales (influence). Les traits s’améliorent au fur et à mesure des aventures, grâce à l’expérience.

## **Piqûres de rappel**

Le maître du jeu est nommé Maître, les personnages des joueurs, aventuriers et les personnages du Maître, des personnage non-joueurs ou des monstres. Les dés utilisés sont des dés à six faces notés également « D » dans ces règles (2D signifie donc deux dés à six face).
Ever Endless Online Wiki

**Welcome to the Ever Endless Online Wiki!****Ever Endless Online** sometimes referred to as **EvE** is a 2.5D isometric Retro RPG private server based on the early 2000s hit MMORPG Endless Online developed and published originally by Vult-r studios, first released November 24th 2004 and was one of the first launcher games of it’s time. Read more.

## Guides to Ever Endless Online

Beginner's GuideFeatures and HelpBasic Questing Guide

## Important articles

ItemsNpcsMonstersQuests

*Classes*

* Knight
* Archer
* Cleric
* Warrior
* Rogue
* Mage

*Items*

* Accessory
* Armor
* Belt
* Boots
* Bracelet
* Bracer
* Gloves
* Hat
* Main-Hand
* Necklace
* Off-Hand
* Ring
Aeven Sewers

Begins in Aeven Pub. (Please refer to the video under #guides in the discord, provided by Errors.)

Talk to Dunk to start the quest.

Make your way down to the sewers using one of the four stairs on the corners of the Aeven map.

Find the Power Control Units.

Stand in front of generators in order. #2, #1, #3. Read your sys chat to confirm each one.

Return to the Drunk.

Reward - 1500 EXP and a Bottle of Fairy Soda.
Features and Help

**Player Commands**

**#help** - Displays a list of all commands a player can use.

**#lookup** <item/spell name> - Displays a list of any items and/or spells that contain the text used after the command. For example, "#lookup Fire" will show all spells and items that contain the word "Fire".

**#add**

<str/int/wis/agi/con/cha> <number> - Adds the specified number into the specified stat.

For example, "#add str 5" will add 5 stat points into your strength stat.

**#remove**

<str/int/wis/agi/con/cha> <number> - Removes the specified number from the specified stat.

For example, "#removes str 5" will remove 5 stat points from your strength stat.

**#preview** **<Item Name>**

Previews the specified item. Only works at the Aeven Tailor. (command is currently under construction)

**#join** **<Insert Player Name>**

Allows you to request to join another players party regardless of distance.

**#invite <Insert Player Name>**

Allows you to request another player to join your party regardless of distance.

**#bank**

Allows you to preview the items stored in your bank locker, however you can't withdraw them.

**#class**

Will bring up the basic information on how to distribute your STAT points by class

**#player <Insert Player Name>**

Allows you to bring up a basic stat sheet of any player who is currently online

**#npc <Insert NPC Name>**

Allows you to view the HP, EXP, stats, and drop table of any NPC in the game data base.

**#item <Insert Item Name>**

Allows you to view the stats on items as well as the ingredients required to craft or if there is an NPC that drops it.

**#spell <Insert Spell Name>**

This allows you to view the capabilities as well as the requirement for a spell without going to the Skill Trainers.

**#dress <Insert Item Name>**

PLEASE READ THE FOLLOWING BEFORE ATTEMPTING TO USE THE TRANSMOG IN-GAME.

Items Transmogged or Overlaid will be displayed even if you unequip all of your equipment unless you disable the Overlay.

Also the item must either be in your Inventory or Bank, if you loan, sell, or give away an item you have transmogged it will remove the transmog.

1. **Hat 1000G**
2. **Armor 4000G**
3. **Boots 500G**
4. **Weapon 2500G**
5. **Shield 2000G**
6. **Charm 1000G (Cosmetic Skins)**

**#Undress (Hat, Armor, Weapon, Boots, Shield)**

Removes the transmog entirely and you WILL have to pay again to add the same cosmetic appearance.

**#cosmetic <On or Off>**

Allows you to toggle off and on your existing cosmetic appearance at no cost.

**#hide <Shield or Hat>**

Allows you to remove the appearance of wearing an Off Hand or Helmet/Hat (This will reappear when you log back into the game)
Flute enchanteresse

Une flute connue pour permettre à son joueur de charmer toute personne qui entend cette musique (à condition de jouer correctement c’est-à-dire réussir un jet d’influence).

Sauf que si on réussit, c’est le joueur qui est charmé.

Et si on ne rate, rien de spécial ne se passe à part que la musique n’est pas jolie.
Quests

## Quests

The Beginners guide will help you with beginning quests!

### Beginners quests

The Story Begins

Goat Business

John's Pig Dilemma

Piglet Trouble

Cindy's Request

Wool Collector

Rat Problems

Monster Madness

Guard Job

The Forge

Armed and Ready

Slime Catastrophe

Slime Catastrophe II

Ayla's Amazing Spell

Royal Gift

Rat Tales

Aeven Sewers

Centaur Needs Food Badly

Man's Best Friend

### Stage 2 quests

Uprooted Problem

Flower Picking

Crustacean Crisis

Wingo Problem

Tipsy Barrows

Totally Rad Party

Ancient Power

### Stage 3 quests

Geggime Research

Cyclops Trouble

Kingdom In Peril

Desperate Father

Desperate Father (josland)

A Long Journey

The Lost Trial

Legend of Ice Mountain

Fight to the Finish

### Stage 4 quests

Proving Grounds

Operation Infiltration

An Explosive Surprise

Dojo Overthrow

Mother Nature’s Wrath

Chasing a Dream
A Long Journey

Begins the Josland Outskirts, one map up North.

Talk to Thomas.

Kill 30 Gnomes.

Talk to Thomas.

Now enter the Gnome map and go right then down and to the right and up. (South and then East to the next map.)

Talk to Thomas.

Kill 30 Gnome Strikers. (Don’t leave the map or die, or you will have to start your kills over.)

Talk to Thomas.

He will ask you to meet him in East Josand. If you have a Josand Scroll take it and meet him at the East side exit of the map. If not, from where you are, go West and then find the house, go in and come out to reset the map and find him by the East side exit.

Kill 15 Ancient Golems.

Talk to Thomas.

Meet Thomas in the house South of the map.

Reward - 20000 EXP and 20000 Gold.
Belt of Sorrow

Belt of Sorrow is a belt accessory item in game. It can be crafted at the Skywonder Accessory Shop. This item gives 37,000 experience points the first time it's crafted. This belt has two regeneration buffs, restoring 1 hp every ten seconds and 1 tp every ten seconds. These buffs both have a duration of 300 seconds (5 minutes).

 Broken Bulwark | 5

 Accuracy
 Evade
 Armor
Kingdom In Peril

Begins in the Bard house in Halowdale - First house on the right when entering Halowdale near Skywonder.

Talk to Ralph.

Collect 20 Birdman Leg.

Talk to Ralph.

Find Ralph’s friend Kinnara - Found outside of the Birdman Dungeon in Skywonder or across the water on the first Ant map.

Find Birdman Camp - Entrance found in the North West corner of Red and Yellow Blobs map.

Sneak through the camp and get the missing map piece  and back without being caught. (Refer to walkthrough of the camp in  #guides in the discord.)

Return to Kinnara.

Find the Guard in Halowdale Center.

Find the Guards outside the Skeleton Crypts. (Refer to world map in #guides on the discord.)

Kill 30 Skeletons inside the Crypt.

Talk to Guards.

Return to Kinnara.

Find the Desolate Forest - Found on the second map of Flowies.

Directions: Right, Down, Down, Right, Right, Right, Down, Left  or  R, D, D, R, R, R, D, L

Kill the General.

Return to Kinnara.

Reward - 40000 EXP and Choice in Armor.
Legend of Ice Mountain

Begins on Ice Mountain. (Refer to the world map in #guides in the discord.)

Talk to the Poacher - Find him next to the lower caves on the second ice mountain map.

Go inside the house behind the poacher, talk to the Researcher.

Collect 5 Cubes.

Talk to the Researcher.

Go to the North-East Caves, and kill 30 Ice Crystals.

Talk to the Researcher.

Talk to Hamos - Found in the Centaur Inn, Second floor.

Collect 5 Viper Eyes for Hamos - Found on the third map of the Flowies.

Talk to Hamos.

Return to the Researcher.

Go to the Yeti Cave - Third map of Ice Mountain on the North wall.

Click on the Mini Ice Statue.

Return to the Researcher.

Collect 8 Broken Spear - Dropped by the Ganonos found two maps south. (One map past the Apes.)

Talk to the Researcher.

Break the seals in the yeti cave. Find both statues (one is in the second map) and click them.

Talk to the Poacher.

Talk to the Researcher.

Reward - 25000 EXP and 8000 Gold.
Armed and Ready

Begins at the entrance of Aeven.

Talk to Aeven Captian to start the quest.

Talk to Honz at the Guild House (can be found North, behind the church)

Find Aeven Pub - Kill 2 Drunken Thugs.

Return to Honz.

Talk to Liam - Find him in the Aeven Armory. (Second house on the map East out of Aeven)

Reward - 1500 EXP and your choice of weapon. (choose according to your class)
Mage

# STATS=

The Magician is a powerful offensive spell caster capable of unleashing destruction across the battle field. Though the Magician is physically weak, they willingly sacrifice their own life essence for the a deeper well of mana.

### DEF

13 WIS = 1 DEF

These are the basis of your character progression when both leveling up and selecting equipment.

* **INT** - 13 Points of Intellect = 1 Bonus Spell Damage
* **WIS** - 12 Points of Wisdom = 1 DEF
* **Spell Damage Formula -** 1-1 Damage + Spell Damage (True Spell Damage)
* **Attack Range:** 13
* **Role:** Magic Caster

## SKILLS

**Level 0**

* **Spark**

**Damage range: 2 - 2**

**TP cost: 1**

**SP cost: 0**

**Level 3**

* **Fire**

-Damage range: 8 - 12

-TP cost: 3

-SP cost: 1

**Level 3**

* **Self Heal - (Restores 3 HP)**

-HP gain: 3

-TP cost: 2

-SP cost: 2

**Level 4**

* **Inner Focus - ( Adds 12 INT for the next 60 seconds)**

**Level 5**

* **Life Tap - (Trades 30% of your HP for 20% TP)**

**Level 7**

* **Thunder**

-Damage range: 15 - 20

-TP cost: 5

-SP cost: 1

**Level 9**

* **Curse - (Reduces Damage, DEF, EVA, ACC by 1)**

**Level 10**

* **Power Wind**

-Damage range: 22 - 26

-TP cost: 7

-SP cost: 2

**Level 12**

* **Fire II**

-Damage range: 28 - 32

-TP cost: 8

-SP cost: 2

**Level 13**

* **Thunder II**

-Damage range: 34 - 38

-TP cost: 9

-SP cost: 2

**Level 14**

* **Inner Focus II - (Adds 14 INT, 6 WIS for the next 60 seconds)**

**Level 15**

* **Power Wind II**

-Damage range: 40 - 44

-TP cost: 10

-SP cost: 3

**Level 16**

* **Ice Blast**

-Damage range: 42 - 53

-TP cost: 11

-SP cost: 4

**Level 17**

* **Energy Ball**

-Damage range: 46 - 50

-TP cost: 11

-SP cost: 3

**Level 19**

* **Fire III**

-Damage range: 52 - 56

-TP cost: 12

-SP cost: 4

**Level 20**

* **Thunder III**

-Damage range: 58 - 62

-TP cost: 13

-SP cost: 4

**Level 22**

* **Inferno - (Fire based Area of Effect (AoE) Damage)**

-Damage range: 40 - 50

-TP cost: 12

-SP cost: 6

**Level 23**

* **Whirl**

-Damage range: 64 - 68

-TP cost: 14

-SP cost: 6

**Level 24**

* **Inner Focus III - (Adds 22 INT, 8 WIS for the next 60 seconds)**

**Level 25**

* **Mass Thunder - (Thunder based Area of Effect (AoE) Damage)**

-Damage range: 45 - 55

-TP cost: 14

-SP cost: 7

**Level 26**

* **Gale winds - (Wind based Area of Effect (AoE) Damage)**

-Damage range: 50 - 60

-TP cost: 14

-SP cost: 7

**Level 28**

* **Power Wind III**

-Damage range: 78 - 82

-TP cost: 15

-SP cost: 8

**Level 29**

* **Ice Blast II**

-Damage range: 82 - 93

-TP cost: 16

-SP cost: 8

**Level 30**

* **Energy Ball II**

-Damage range: 86 - 90

-TP cost: 16

-SP cost: 8
Ancient Belt

Ancient Belt is a belt accessory item in game. The Ancient Belt can be crafted at the Skywonder Accessory Shop. It gives the wearer a regeneration buff, restoring 2 hp every 10 seconds for a duration of 300 seconds (5 minutes). This item gives 35,000 experience points when crafted for the first time.

 Skull Fragment | 20

 1

 Accuracy
 Evade
 Armor
Archer

These are the basis of your character progression when both leveling up and selecting equipment.

* **DEX** – 6 Points of Dexterity = 1 Damage
* **AGI** – 8 Points of Agility = 1 Defense
* **Attack Range:** 5
* **Role:** Ranged Fighter

## SKILLS

Level 4

* **Eagles Eye** - By using your training with a verity of ranged weapons you have learned the art of sighting, well you focus your DEX by 10 for 60 seconds well in this state.

Level 10

* **Armor Break** – By drawing your bow back with all your might you release a powerful shot at a weak spot reducing your foes DEF by 2 for 30 seconds.

Level 12

* **Eagles Eye II** – You've achieved a modicum of skill with a verity of ranged weapons equaling most of your pears as such you have become an skilled in the art of sighting capable of both striking and dodging your foes well you maintain your focus your DEX by 10 and AGI 4 by for 60 seconds well in this state.

Level 22

* **Armor Break II** - By drawing your bow back with all your might you release a powerful shot at a weak spot reducing your foes DEF by 5 for 45 seconds.

Level 20

* **Eagles Eye III** – You've achieved a level of skill with a verity of ranged weapons beyond most of your pears as such you have become an adapt in the art of sighting capable of both striking and dodging your foes well you maintain your focus your DEX by 16 and AGI 4 by for 60 seconds well in this state.
Totally Rad Party

Begin at the Beach. Can be found next to Emma holding a surfboard.

Talk to Chad to start the quest.

Collect 15 Turtle Meat.

Talk to Chad.

Collect 15 Penguin Meat - Dropped by Penguins in Ice Mountain.

Talk to Chad -  He will move to the second map after you speak with him, find him above the sharks.

Kill 15 Sharks - Found on second Beach map.

Return to Chad.

Reward - 10000 EXP and Chad’s Sunglasses.
John's Pig Dilemma

Begins inside the house on the second map of Aeven Outskirts. (West)

Talk to Farmer John to start the quest.

Kill 2 Fox - Foxes can be found East of Aeven - Return to Farmer John.

Find Fox cave - Head South from the farmers house.

Kill 10 Fox.

Find piglets in the cave - Click on a piglet.

Return to Farmer John.

Reward - 400 EXP and 300 Gold.
Ancient Power

Begins inside the Witch’s House.

Talk to the Wiseman.

Find the magic tome - This is found on the third map of the Swamp East of Aeven. (refer to map found in #guides on the discord.  Go inside the house upon entering the map, click on the book on the table. \*note: it may not register your click on the center of the book, click around it until the quest dialog pops up. (on the bridge heading to the third swamp map, when it splits off on two paths go right instead of left.)

Return to the Wiseman.

Collect 5 Orb of Light, 5 Mummy Bandages, 5 Dark Rags.

Talk to the Wiseman.

Collect 5 Piggies.

Talk to the Wiseman.

Head to the Swamp.

On the first map of the Swamp, click on the tall black pillars in order going clockwise.

Talk to the Wiseman.

Reward - 1000 Gold.
The Forge

Begins first map East of Aeven in Aeven Armory.

Talk to Liam to start the quest.

Kill 10 penguins on Ice Mountain. (North of Aeven)

Return to Liam.

Kill 10 Beatles - Found in Josland Outskirts. Take the first boat at the Port. (South East of Aeven)

Return to Liam.

Talk to Honz.

Reward - 750 EXP and 200 Gold.
Beginner's Guide

After creating your character, you will appear in the starting area and notice several Non-Player Characters (NPC). To begin your journey, you will need to select and talk to the [Captain].

Next you will need to select your class. There are 6 beginner classes you can specialize into on the world of Ever. If you've selected the Magician class make sure to speak to Titania[2] to learn your beginner spell or Duke[2] if you've selected the Cleric class before leaving the ship's cabin.

After exiting the cabin you'll find yourself on the deck of a ship moored on the shores of Ever. There you will find two (NPC) who can you talk too. Speak to the Sailor[1] for more information or if you have played before you can skip this by talking to Guard Fredrick[2].

After you have selected and spoken to Guard Fredrick[2] Select the upper right hand corner as shown here; this will allow you to switch between multiple quests tied to a single (NPC) then select the quest [Choose your class]. This will pull up that quest as the active quest for this (NPC) so you can complete it and receive some Experience Points (EXP). After you have turned in [Choose your class] speak with Guard Fredrick[2] again to resume your previous quest.

After you've finished speaking with Guard Fredrick[2], you should notice another (NPC) standing below a light post. If you mouse over the (NPC) and speak with the Collector he will offer you the quest [Goat Business]. The Collector will offer you some Experience Points (EXP) in return for collecting 4 {Goat Horns} for him. Now get out there and *slay* those Goats!

Don't forget to check vegetable crates and wells; sometimes you can find various foods or small potions to restore some of your health points (HP) instantly.

After you have completed and turned in the quest [Goat Business] you should be Level 1. Each time you level up you will gain (5) free stat points that you can spend on your character to affect their growth. Now you will want to add these to your character sheet as shown in the bottom left corner.

Based on your beginning class you will want to spend these points differently.

For example, as a Warrior you'll want to spend your points on Strength (STR) or Constitution (CON) depending on if you want to do more damage or have more defense. Though each class grows differently and you can check out each classes growth under the Class Section. After you have finished with spending your stat points head west to the next map.

Speak with the (NPC) Nathan to pick up the quest [Piglet Trouble]. He will ask you to slay some piggies. Head west until you arrive at a large pen full of Piglet's slay 10 and return to Nathan to claim your reward.

Click here to continue on to Beginner's Guide Part II
Breakfast (Pause Menu)

Breakfast *(en español **Desayuno**)* es la cancion del menu de Pausa, Fue compuesta por Kawai Sprite y fue publicada el primero de Noviembre de 2020

## Menu de pausa

Se puede acceder a este precio ando Enter o la tecla P. En la Actualización de la semana 7 se añadieron nuevas opciones a este menu

## Dentro del menu

### Opciones del menú

* **Resume:** Continua la Cancion
* **Restart:** Reinicia la cancion
* **Exit to Menu:** Vuelve al menu

### Opciones del menú (actualización 2.7.1)

* **Resume:** Continua la cancion
* **Restart:** Reinicia la cancion
* **Change Difficulty:** te permite cambiar la dificultad de la canción *(fácil, normal o difícil)*
* **Toggle Practic mode:** Activa el modo práctica lo cual no deja al jugador morir, la puntuación no contará ni se añadirá a la mejor puntuación
* **Exit to Menu:** Regresa al menu

#### Detalles del menu

* Arriba a la derecha se mostrará el nombre de la canción actual
* Abajo del nombre aparece la dificultad en la que se juegue la canción
* Abajo de la dificultad esta el contador de "Blue Balled" El cual funciona como un contador de muertes, este no se vera afectado si se cambia la dificultad, solo se reinicia si se sale o se acaba la cancion
Pico/Galería

**Aviso de Galería**
Esta página es una galería de imágenes de la página de Pico.
**Nota: Esta página está destinada para almacenar imágenes del juego, personaje, primeros bocetos, dibujos hechos por sus creadores, etc. No para Fan-Art.**

¡La siguiente página puede requerir de una limpieza! Algunas secciones pueden necesitar corrección, re-escritura, organización y más. Puedes ayudar a Wiki Friday Night Funkin' mejorándolo.

Esta es la página de galería del artículo de Pico.

## Contenido del juego

Pico en acción.Assets de Pico en el juego.Pico como personaje de fondo en la Semana 5.Assets de Pico en la Semana 7.Íconos de Pico.
## Apariciones Originales

Algunos assets de Pico en Pico's School.Apariencia original de Pico.
## Arte

Pico junto con Boyfriend y Darnell en un gif animado para el Pixel Day de 2021. Creado por Luis.Pico y Darnell en un gif animado para el Pico Day de 2021. Creado por Luis.Pico con Girlfriend y Boyfriend en un gif animado creado por Luis para el Pixel Day de 2021.Pico junto con Tankman dándose un apretón de manos en un banner promocional para el Pico Day de 2021. Creado por Slyvern, comisionado por Tom Fulp.Arte para la cinta del casete.Arte completo del casete hecho por evilsk8r.
## Bocetos

Un Gif de Pico cargando su arma hecho por PhantomArcade en un tuit de Twitter.Boceto de Pico apuntando a Hank J. Wimbleton con una pistola.Boceto promocionando el futuro nivel hecho por PhantomArcade.
## Misceláneos

Todas las poses de Pico mostradas por PhantomArcade en un post de Newgrounds.
## Referencias

1. ↑ https://www.newgrounds.com/art/view/luis/newgrounds-summer
2. ↑ https://www.newgrounds.com/art/view/luis/south-philly
3. ↑ https://www.newgrounds.com/art/view/luis/friday-night-ballin
4. ↑ https://www.newgrounds.com/art/view/slyvern/pico-day-2021-banner
5. ↑ https://twitter.com/PhantomArcade3K/status/1414025362279964676
6. ↑ https://www.newgrounds.com/art/view/phantomarcade/pico-spittin
Mother Nature’s Wrath

Begins in the Port Swamp. (Enter the second boat in the Aeven Port.)

Talk to the Botanist.

Go to the vines map. (Go 2 maps East from the Botanist.)

Return to the Botanist.

Collect 10 Vine Tentacles.

Talk to the Botanist.

Collect 1 Monster Flesh.

Return to the Botanist.

Find the Druid. (SouthWest from the Botanist, Stairs.)

Talk to the Druid. You will be warped.

Talk to the Druid again. You will be warped once more.

Kill the Druid. You will be warped back to the previous map.

Talk to the Druid. You will then be warped in front of the Botanist.

Talk to the Botanist.

Reward - 50000 EXP and 20000 Gold.
Ayla's Amazing Spell

Begins in the Witch’s House.

Talk to Ayla.

Kill 20 Rats.

Return to Ayla.

Kill 20 Sheep.

Return to Ayla.

Collect a Terror Potion - You can buy one dorm the illusion shop in the Stronghold. The house behind the bank. (Refer to map in #guides on the discord to find the Stronghold.)

Return to Ayla.

Reward - 1500 EXP.
Cyclops Trouble

Begins on map before turning in to the Swamp or Stronghold. (Refer to the world map in #guides in discord.)

Talk to Guard Alex.

Find Guard Jak in the Cyclops cave - Head West from the quest NPC. Second cave map.

Escape the cave with Guard Jak.

Talk to Guard Alex.

Find Hamos in the Centaur Inn - Second Floor.

Collect 5 Centaur Hoofs.

Talk to Hamos.

Kill 10 Centaurs.

Meet Hamos outside of the Cyclops Cave.

Collect 10 Enraged Cyclops Eyes.

Talk to Hamos Outside the Cyclops Cave.

Talk to Ayla - Found in the Witch’s house.

Collect 15 Sheep Wool, 10 Blob Slime, 10 Beatle Fangs, and 1 Potion of Love.

Return to Ayla.

Talk to Hamos at the Cyclops Cave entrance.

Enter the cave and find Hamos.

Reward - 30000 EXP and 5000 Gold.
Knight

## STATS

The Knight is the bulwark and frontline defender of a party boasting the highest natural survivability rate of all classes in Ever Endless. Favoring a Shield, a Knight typically has a slower start then most classes due to their weaker physical growth, though they are capable of challenging more difficult content without much effort due to their boisterous defensive capabilities.

### DEF

7 CON = 1 DEF

These are the basis of your character progression when both leveling up and selecting equipment.

* **STR** – 5 Points of Strength = 1 Damage
* **CON** – 7 Points of Constitution = 1 Defense
* **Attack Range:** 1
* **Role:** Tank

## SKILLS

**Level 3**

* **Taunt** - A single targeted enmity generating spell that allows a Knight to gain control of the battle field drawing enemies to him/her.

-TP cost: 5

-SP cost: 10

**Level 5**

* **Valor** – Is the core ability of a Knight bolstering them with an additional 5 STR and 5 CON.

-TP cost: 10

-SP cost: 6

**Level 6**

* **Thorn** – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 2 Damage back whether the enemy manages to strike or not.

-TP cost: 10

-SP cost: 5

**Level 10**

* **Demoralizing Shout** – Allows the Knight the capability to weaken the ~~physical strength~~ of a single adversary.

-TP cost: 8

-SP cost: 5

**Level 12**

* **Valor II** – The higher tier of Valor provides a larger offensive and defensive buff of 7 STR and 8 CON.

-TP cost: 15

-SP cost: 8

**Level 16**

* **Thorn II** – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 6 Damage back whether the enemy manages to strike or not.

-TP cost: 15

-SP cost: 8

**Level 20**

* **Valor III** – The second highest tier of Valor currently available provides a powerful offensive and defensive buff of 10 STR and 10 CON.

-TP cost: 20

-SP cost: 10

**Level 24**

* **Thorn III** – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 13 Damage back whether the enemy manages to strike or not

-TP cost: 20

-SP cost: 10

**Level 30**

* **Valor IV** - The highest tier of Valor currently available provides a powerful offensive and defensive buff of 20 STR and 20 CON for 120 seconds.

-TP cost: 25

-SP cost: 15

**Level 38**

* **Thorns IV** - Allows the Knight the capability to retaliate against an onslaught of blows reflecting 17 Damage back whether the enemy manages to strike or not
Cleric

## STATS

The Cleric is a mid-range fighter that can weave powerful healing or support magic, allowing their allies to control the battle field. A skilled cleric is capable of combating some of the strongest of foes single handedly. Though truly shines well working with others.

### DEF

7 CON = 1 DEF

These are the basis of your character progression when both leveling up and selecting equipment.

* **WIS** - 6 Points of Wisdom = 1 Damage
* **CON** - 7 Points of Constitution = 1 DEF
* **Attack Range:** 2
* **Role:** Support/Mid Range Fighter

## SKILLS

**Level 0**

* **Self Prayer** (Heals you by 3HP instantly and increases Wisdom (WIS) and Constatution (CON) by 8 for 100 seconds)

**Level 3**

* **Smite** A single target cast Debuff that reduces enemy Damage by 1-1 and Accuracy by 1 that lasts 60 seconds

**Level 4**

* **Lesser Heal** Heals an Ally by 5

**Level 5**

* **Flash Heal** A Fast casting heal that heals an Ally by 10

**Level 6**

* **Regrowth** A heal over time or (HoT) that restores 1 Hit Point or (HP) Per second for 60 seconds

**Level 7**

* **Greater Heal** A Slow cast heal that restores a moderate amount of HP for a low amount of mana

**Level 8**

* **Bless** You draw on your connection to your god through the channeling of your mana to bestow a blessing on your ally increasing their stats by 15 for 120 seconds.

**Level 12**

* **Lesser Hea**l Heals a single target for 20 Hit points (HP)

**Level 13**

* **Flash Heal II** Heals 25

**Level 14**

* **Greater Heal II** Heals 30

**Level 15**

* **Regrowth II** Heals 3 HP every second for 60 seconds

**Level 16**

* **Mass Heal** Heals 20 to all allies

**Level 17**

* **Bless II** A single target buff that can increase each ally it is cast on STR/INT/WIS/AGI/CON/CHA by 21 for 120 seconds

**Level 18**

* **Ring of Fire** grants a each ally this spell is cast on a Thorn like damage reflection dealing 8 damage on attack regardless of whether the enemy hits or not lasts for 60 seconds

**Level 18**

* **Smite II** A single target cast Debuff that reduces enemy Damage by 2-3 and Accuracy by 2 that lasts 60 seconds

**Level 20**

* **Mass Regrowth** Applies a Heal over time (HOT) to the entire party healing everyone by 16 HP/Second for 5 seconds

**Level 21**

* **Mass Blessing** (Under Construction)

**Level 22**

* **Lesser Heal III**

**Level 23**

* **Flash Heal III**

**Level 24**

* **Greater Heal III**

**Level 25**

* **Smite III**

**Level 27**

* **Bless III**
Rogue

## STATS

The Rogue is a stealth and precision driven warrior, focused on sureness of strike and swiftness of foot over trading blow for blow. Rogue's offer a balanced style of play that favors ensuring hitting their target well dodging their strikes.

### DEF

8 AGI = 1

These are the basis of your character progression when both leveling up and selecting equipment.

* **DEX** – 5 Points of Dexterity = 1 Damage
* **AGI** – 8 Points of Agility = 1 Defense
* **Attack Range:** 1
* **Role:** Melee Fighter

## SKILLS

Level 8

* Guile - Sharpening your senses to a near predatory level you become more agile and deadly and increase your DEX by 4 and AGI by 6 for 60 seconds

Level 10

* Blind – Throwing sand at your enemy you cause a temporary state of Blindness reducing their ACC by 3 for 60 seconds.

Level 18

* **Guile II** – Through further training you've learned how to truly rely on your body and as such you are capable of more then should be humanly possible as such your DEX by 8 and AGI by 9 for 60 seconds

Level 26

* **Guile III** – You have mastered the art of moving your body, your flexibility is nearly unequaled and such your guile is unequaled by focusing you increase your DEX by 20 and AGI by 22 for 60 seconds
Operation Infiltration

Begins inside the Orc Camp.

Talk to the Scout Leader. (Make sure you have done the Proving Grounds quest first.)

Find the Orc Fortress. (Through the Orc Cave. (North)

Head North all the way, read sys chat. It will tell you when you can turn back and head West instead, keep going  West until it tells you to turn back.

Once done, head back to the Scout Leader.

Reward - 15000 EXP.
Man's Best Friend

Talk to Hactor found roaming Aeven Center.

Find Remi in the Desolate Forest - Found at the top of the second Flowies Map.

(West two maps out of Aeven, the South to enter Flowies)

Directions for Maze - Right, Down, Little sliver next to tree trunk.

Click on Remi.

Return to Hactor.

Reward - 1000 EXP and 1 Slimy Substance.
Mommy Mearest/Galería

**Aviso de Galería**
Esta página es una galería de imágenes de la página de Mommy Mearest.
**Nota: Esta página está destinada para almacenar imágenes del juego, personaje, primeros bocetos, dibujos hechos por sus creadores, etc. No para Fan-Art.**

## Contenido del juego

Pose estatica GIF de MomIconosHoja de Sprites de Mommy MearestHoja de sprites de Mommy Mearest en la semana 4Ícono en la semana 5

## Arte

Mommy Mearest, Boyfriend, Girlfriend y Daddy Dearest en el arte de la pantalla de carga.Arte para la cinta del casete.Arte completo del casete hecho por evilsk8r.
## Bocetos

Garabato de Mommy Mearest, Boyfriend, Girlfriend y los Bailarines de Respaldo hecho por PhantomArcade en un stream de twicht.
## Misceláneos

Todas las poses de Mommy Mearest mostradas por PhantomArcade en un post de Newgrounds.
## Referencias

1. ↑ https://www.newgrounds.com/art/view/phantomarcade/mommy-must-murder
Fresh

**Fresh** (traducida al español como "Fresco") es la segunda canción de la Semana 1, esta canción es cantada por Daddy Dearest cuando esta probando a Boyfriend su don en el canto, esta canción no tiene letra, como la mayoría de las canciones en Friday Night Funkin'.

## Curiosidades

* Esta canción es una de las dos pistas originales que aparecieron en el prototipo Ludum Dare de Friday Night Funkin', siendo la otra Bopeebo.
* Fresh es la única canción del juego que tiene un remix oficial de su compositor.
	+ Originalmente, tenía dos remixes pero uno fue eliminado.
* Esta canción es la primera pista en la que tanto Boyfriend como su oponente armonizan. Sin embargo, antes de la actualización de la Semana 7, Dadbattle es la primera pista en hacerlo.
Newgrounds

**Newgrounds** es sitio web y una empresa estadounidense de entretenimiento en línea fundada por Tom Fulp el 6 de julio de 1995. Principalmente, Newgrounds servía como un sitio web dedicado a todo el material hecho con la ya obsoleta herramienta de *Adobe Flash*. Actualmente almacena una gran cantidad de contenido creado por los mismos usuarios del sitio como juegos, animaciones, multimedia, series, audios, entre muchas otras cosas.

Además de eso, permite que sus usuarios suban cualquier tipo de contenido (juegos, animaciones, música, arte, etc.) así como visualizar contenido creado por otros usuarios. En el sitio es vigente un sistema de valoración hacía varias multimedias, en dónde los usuarios pueden valorar un contenido dándole una cierta cantidad de estrellas que van desde el número 0 al 6.

Se pueden encontrar varias secciones en la página, como Movies (*Películas* en español), Games (*Juegos* en español), Audio, Art (*Arte* en español), Portal, Community (*Comunidad* en español), así como una sección para un usuario llamado "Your Feed".

Al estrenarse la Semana 7 exclusivamente para Newgrounds el 18 de abril de 2021, provocó que los servidores del sitio se sobre saturaran debido al gran trafico de red. Al cabo de unos días, la página volvió a estar en línea otra vez. Sin embargo, el 30 de septiembre de 2021 se volvió inaccesible durante unos breves momentos debido a que se estaba haciendo mantenimiento en el sitio.

## Referencias

1. ↑ La frase original es en inglés la cual es "Everything By Everyone", lo que se traduce a "De todo por todos".
2. ↑ https://twitter.com/ninja\_muffin99/status/1383901862215049225
3. ↑ https://web.archive.org/web/20210418233335/https://www.newgrounds.com/
4. ↑ https://twitter.com/Newgrounds/status/1383904661732663308
5. ↑ https://web.archive.org/web/20210930055100/https://www.newgrounds.com/