Bo

File:LotusWhite.png Tenno File:TopWeapon.png Weapons   File:FactionSigilConclave.png CONCLAVE (PvP)
{{#vardefine:Name|Bo}}{{#vardefine:ValueGet|GetValue}}

## Statistics

### File:MasterySigilClear.png Mastery

{{{{#var:ValueGet}}|{{#var:Name}}|Mastery}}

### File:MiniMapMod.png Type

{{{{#var:ValueGet}}|{{#var:Name}}|Class}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Trigger}}

## Utility

### Ammo Type

{{{{#var:ValueGet}}|{{#var:Name}}|AmmoType}}

### Flight Speed

{{{{#var:ValueGet}}|{{#var:Name}}|ProjectileSpeed}}

### Range Limit

{{{{#var:ValueGet}}|{{#var:Name}}|Range}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|NoiseLevel}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|FireRate}}

### Spool Up Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Spool}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Accuracy}}

### Magazine Size

{{{{#var:ValueGet}}|{{#var:Name}}|Magazine}}

### Max Ammo

{{{{#var:ValueGet}}|{{#var:Name}}|MaxAmmo}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Reload}}

### Combo Decay

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboReset}}

### Min. Combo

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboMin}}

### Finisher Damage

{{{{#var:ValueGet}}|{{#var:Name}}|FinisherDamage}}

### Channeling Dmg

{{{{#var:ValueGet}}|{{#var:Name}}|ChannelMult}}

### Block Resist.

{{{{#var:ValueGet}}|{{#var:Name}}|BlockResist}}

### Disposition

{{{{#var:ValueGet}}|{{#var:Name}}|Disposition}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Falloff}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|DamagePlus}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|ChargeTime}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Area|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Area|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Area|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Area|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Falloff}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PunchThrough}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Accuracy}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ChargeTime}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|FireRate}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Trigger}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AmmoCost}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Reload}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|NoiseLevel}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ChargeTime}}

## {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ChargeTime}}

## Other Attacks

### Slam Attack

{{{{#var:ValueGet}}|{{#var:Name}}|JumpAttack}}

### Slam Radius

{{{{#var:ValueGet}}|{{#var:Name}}|JumpRadius}}

### Slide Attack

{{{{#var:ValueGet}}|{{#var:Name}}|SlideAttack}}

### Wall Attack

{{{{#var:ValueGet}}|{{#var:Name}}|WallAttack}}

## Miscellaneous

### Syndicate Effect

{{{{#var:ValueGet}}|{{#var:Name}}|SyndicateEffect}}

### Augments

{{{{#var:ValueGet}}|{{#var:Name}}|Augment}}

### Polarities

{{{{#var:ValueGet}}|{{#var:Name}}|Polarities}}

### Stance Polarity

{{{{#var:ValueGet}}|{{#var:Name}}|StancePolarity}}

### Stances

{{{{#var:ValueGet}}|{{#var:Name}}|Stances}}

### Weapon Users

{{{{#var:ValueGet}}|{{#var:Name}}|Users}}

### Introduced

{{{{#var:ValueGet}}|{{#var:Name}}|Introduced}}

### Variants

{{{{#var:ValueGet}}|{{#var:Name}}|Family}}

CODEX
A two-handed, reinforced staff, that can send multiple enemies airborne.

The **Bo** staff deals mostly  damage, making it useful against Corpus.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**; it is also a requisite ingredient for the Tipedo and the Cadus in the Chinese build of the game.

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* One File:Vazarin Pol.svg polarity slot.
* Long range for a melee weapon.
* Can hit multiple targets at once.
* High  damage – effective against shields.
* Stance mod has File:Unairu Pol.svg polarity, matches {{#vardefine:Name|Flailing Branch}}{{M}} "{{#var:Name}}" not found stance.
* High status chance.

**Disadvantages:**

* Slower than the average weapon.
* Jump attack has small radius and only stuns the target.
* Low  and zero  damage – less effective against armor and health.

	+ Higher base damage (50.0 vs. 45.0)
		- Higher  damage (45.0 vs. 40.5)
		- Higher  damage (5.0 vs. 4.5)

* Bo, compared to Bo Prime:
	+ Lower base damage (50.0 vs. 75.0)
		- Lower  damage (45.0 vs. 67.5)
		- Lower  damage (5.0 vs. 7.5)
	+ Lower status chance (20% vs. 25%)
	+ Lower attack speed (1 vs. 1.08)
	+ Different polarities (File:Vazarin Pol.svg vs. File:Vazarin Pol.svgFile:Madurai Pol.svg)
	+ Lower Mastery Rank required (0 vs. 5)

## Weapon Loadouts

* See Category:Bo Build to see how players mod this weapon.
* See Category:Bo Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Since {{#vardefine:Update|Update 8.0 }}{{#var:Update}} all parts of the Bo are recolorable.
* Since {{#vardefine:Update|Update 11.0 }}{{#var:Update}} the Bo no longer ragdolls enemies.
* In {{#vardefine:Update|Update 13.0 }}{{#var:Update}}, the Bo received a massive damage and attack speed buff, becoming more comparable to the other melee weapons. Enemies killed by the Bo will also ragdoll a significant distance away.
* The weapon's generous status chance is good for slowing enemies down with {{#vardefine:Name|North Wind}}{{M}} "{{#var:Name}}" not found.

## Trivia

* *Bō* (棒:ぼう) is the Japanese word for stick/rod/staff. Used in various forms and styles of martial arts around the world, the staff is a highly versatile weapon. Its composition is usually made of hard wood, and can vary from light to heavy, flexible to rigid, and from simple shaft to decorated ornaments. A *bō* staff is typically 6 feet long, with other staves of various lengths possessing different names.
* Despite the blue energy depicted in the Bo's portrait, the default energy color of the Bo is red.

## Bugs

* Only the host is capable of ragdolling enemies with the Bo.

## Bo Skins

TrinityDeluxeBo.pngVoluBoKintsugiSkin.pngKintsugiBoNocturneSkin.pngNocturne
## Media

* TennoStaff.pngBo model post-{{#vardefine:Update|Update 19.10 }}{{#var:Update}}
* Bo1new.pngBo model pre-{{#vardefine:Update|Update 19.10 }}{{#var:Update}}
* Bo2new.pngBo model pre-{{#vardefine:Update|Update 19.10 }}{{#var:Update}}
* DEBo.png
1/4
Warframe Bo 2.0
## Bo Skins

TrinityDeluxeBo.pngVoluBoKintsugiSkin.pngKintsugiBoNocturneSkin.pngNocturne
## Patch History

{{#vardefine:Update|Update 19.10 }}{{#var:Update}}
* Bo model reworked.
* Nocturne and Kintsugi Skin added.

{{#vardefine:Update|Hotfix 18.12.2 }}{{#var:Update}}

* Fixed the Scyth Sugatra rotation on the Bo.

{{#vardefine:Update|Update 18.4 }}{{#var:Update}}

* Bo Volu Skin added.

{{#vardefine:Update|Update 17.0 }}{{#var:Update}}

* Bo series damage increased in PvP.

{{#vardefine:Update|Update 16.4 }}{{#var:Update}}

* Increased Stamina consumption when blocking with all Bo weapons in PvP.
* Reduced the damage of all Bo weapons in PvP.

{{#vardefine:Update|Hotfix 15.10.1 }}{{#var:Update}}

* Fixed duplicate Bo melee weapons appearing in the Market and Codex.

{{#vardefine:Update|Update 4 }}{{#var:Update}}

* Bo Staff damage increase.

{{#vardefine:Update|Vanilla }}{{#var:Update}}

* Item introduced with game release.

## See also

* MK1-Bo, the starter variant of this weapon.
* Bo Prime, the primed variant of this weapon.
* Tipedo, a weapon crafted from the Bo

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Bo
fr:Bo