Game System

## **Attributes**

Attributes are divided into letter grades with +/- as subdivisions eg.(E+>E>E->F+>F>F-)

### **Grades** :

* Rank VII
* Rank VI
* Rank V(V-, V, V+)
* PPP (Strong Rank IV)

* PP (New Rank IV)

* P (Pre Rank IV)

* GGG (Strong Rank III)

* GG (New Rank III)

* G (Pre Rank III)

* VVV (Strong Rank II)
* VV (New Rank II)
* V (Pre Rank II)
* ZZZ (Strong Rank I)
* ZZ (New Rank I)
* Z (Pre Rank I)
* SSS
* SS
* S
* A
* B
* C
* D
* E
* F

Upgrading skills can increase the player's related attributes.

### **Character Status:**

* **Name**
* **Age**
* **Race**
* **Title**
* **HP**

HP lower than **60%** would enter **Moderately Wounded Status**,

*[**Moderately Wounded Status**: Strength, Agility, Intuition down by 1 rank]*

HP lower than **30%** would enter **Heavily Wounded Status**.

*[**Heavily Wounded Status**: Strength, Agility, and Intuition decreasing by 3 ranks]*

HP lower than **10%** would enter **Lethally Wounded Status**

*[**Lethally Wounded Status**: All stats would be lowered by 5 Ranks]*

* **Stamina**

### **Character’s Attributes:**

* Strength
* Agility
* Constitution
* Spirit
* Intuition

[Strength] as an example, this was how levels were categorized.

F-: Less than a grown man’s strength; a woman’s strength.

F: An average fully-grown man’s strength.

F+: A strong, buff body, like a coolie’s working at a station or at the docks.

E-: An amateur weightlifter.

E: Professional Weightlifting Level.

E+: Weightlifting World Champion

For one’s rank to reach D or higher, they had to have superhuman strength.

### **Items** **Ratings:**

* Damaged
* Common
* Fresh
* Great
* Powerful
* Superior
* Excellent
* Magical
* Rare
* Legendary
* Epic
* Above Epic (Fusion Heart)
* Rank I (Also known as Advance Rank)
* Rank II
* Rank lII
* Rank IV
* Rank V

### **Weapon/Skill Attack And Defense rating**

Each weapon, skills and items come with their own damage rating. It works for either attack or defense i.e. a grenade attack would be strong attack. Anything weaker than strong wouldn't withstand it. While a strong and above barrier, defensive skill, item etc, could withstand it.

\*Any damage ranking has a hidden higher and lower rating with the prefix 'below' or 'above'. In example, 'below average damage' or 'above rank I damage' to name two of them. Excluding the first 'none' rating of course. Please note that the above and below can also be used for item ratings i.e. 'above rare'.

This rating is to quantify the damage being close to the next or previous but not quite there. The difference being so small it can sometimes overcome the next level. I.e. a power of 99.9 would be an above average attack might or might not beat a 100 strong defense, but there is the chance. If course the numbers are just an example. Not anyway or form the actual quantities.

### **Damage Ratings:**

* None
* Feeble/Low
* Weak
* Average
* Strong
* Powerful
* Extreme
* Rank I
* Rank II
* Rank lII
* Rank IV
* Rank V

Divinity:

* Feeble Rank 1-15%
* Weak Rank 16-20%
* Standard Rank 21-?%
* Strong Rank 30-?%

-Any updates welcome. Most correct ranking I know right now.

### **Weapons Categories:**

Most weapons were categorized as Common, Damaged, Destroyed, or Trash.

A newly-forged weapon or a well-kept one could also be Superior or Minted though.

Magical and Rare equipment fell under the same category.

If a weapon was well-maintained or newly-forged, its rarity would be Magical or Rare, but if it was damaged, a Damaged, Destroyed, or Trash tag would appear.

If a Trash tag appeared, the weapon would be literally useless.

## **Skills**

Skills can be leveled up via skill points and regular points or by in-game usages.

### **Skills Levels:**

* Basic
* Entry
* Master
* Pro
* Grand Master
* Musou - Unparalleled, without equal.
* Transcendence

### **Advance Skills**

A Basic Skill was Common rank, but an Advanced Skill branching out from it might be Magical Rank or even Rare Rank.

### **Skill Type**

* Offensive
* Defensive
* Ancillary

### **Skill Books**

Skills can be gain from skill books.

Skills also can be acquired through a lesson aside from a Skill Book, but you cannot level it up with Points and Skill Points. If you want to level it up, you will need to continue learning or get a Skill Book!

NPCs were unable to see or touch Skill Books.

Battles between Natives/NPC did not produce any equipment or Skill Books.

**Skill books Categories:**

1. **White** - The Common Rank, where most of Kieran’s skills belonged
2. **Green** - The Magic Rank, which was used for magical skills
3. **Orange** - Rare
4. **Gold** - Legendary
5. **Dark Gold** - Advance/Above Legendary

**Special Skill Book:**

1. **Faint Purple** - Kieran’s Tracking / Mystical Knowledge

* A Special Skill could be very powerful or have very little use. It was not possible to determine using common sense.

## **In Game Currency**

### **Points**

Regular points used for almost everything.

### **Golden Skill Points**

Used to upgrade certain high-level skills.

### **Golden Attribute Points**

Point used to directly upgrade an attribute, can be used while inside a dungeon.

## **Dungeons**

No matter how long a player spent inside a dungeon, a **single player dungeon** lasted **1 hour** in real life and a **team dungeon** lasted **3 hours** in real life.

Must complete one dungeon per 3 months at least or else "accidents" happen in real life.

One can use instant cool down chip to bypass the cooldown time for a dungeon.

### **Special Dungeon**

The Special Dungeon will not be counted towards the dungeon entries of the player.

The Special Dungeon difficulty will be the same as the dungeon where the player acquired the Special Dungeon.

The Special Dungeon requires the player to clear a single player or team dungeon. After the cooldown resets, it will automatically begin.

The Special Dungeon has a single player or team dungeon option. A team dungeon will grant all teammates the same authority. They will work on the same side as the initiator and the Main Mission difficulty will be determined according to the different dungeon entry numbers of the players.

If the player fails the Main Mission of the Special Dungeon, they will have to suffer a penalty equal to the player’s current dungeon entries.

### **Title Dungeon**

Title Dungeon will not be calculated in player’s dungeon count.

Title Dungeon has a specific difficulty and is not related to the dungeon entry difficulty.

A Sub Scroll cannot initiate a dungeon, only the Main Scroll can.

The Title Dungeon initiator must have cleared at least 10 dungeons, single or team. During the 10th dungeon cooldown, the player can initiate the dungeon with the Main Scroll. Any players who have a Sub Scroll can enter the dungeon together.

### **Dungeon Completion Rating:**

Failing the main mission of the dungeon results in losing points and having your highest attributed fall by 1 grade.

* **F to A**

regular awards

* **S to SSS**

1 golden point rewards

* **Z to ZZZ**

2/3/4 golden points awards

* **V to VVV**

5/6/7 golden points