February 20th, 2019 Patch

The following changes were made during the February 20th 2019 patch. The patch note can also be read here.

## Tech Lab Update

Hot Spring Vacation-themed limited items will be updated in the Tech Lab.

* Newly Added Skins
	+ Hot Spring Yuki (Live2D Animated Skin)
	+ Hot Spring Aya
	+ Hot Spring Shoichi

(These product items will be available for purchase starting from the maintenance completion date February 20th, 2019 ~ March, 2019. Visit Mystery PC/Mileage Shop to obtain the Tech Lab products.)

* New Theme and Deco Items: New background theme and new decoration items added
* Animated Motion Update for Existing Skins
	+ Hard-Boiled Lenox
	+ Tourist Nathapon

(Players can obtain/purchase these Live2D animated skins in the Credit Shop and activate the Live2D motion with the purchased ticket. All Live2D animated skins can be obtained through Mystery PC.)

* Re-release of Previous Limited Skin at Credit Shop
	+ Vampire Adela
	+ Werewolf Boy Isol
	+ Witch Lenox
	+ Halloween Forest
	+ Beach (Night)
	+ Pond (Night)

(Remaining Mileages will automatically change to Access Codes upon update)

## Other Lobby Changes

### Team Match Mode Alpha/Beta Service Open

Team Match will be added into the game. The Team Match will be opened during a limited time, and only registered users will be able to participate in the Alpha test. Beta service will be open after the Alpha service with further notice.

### Character / Game Mode Ban System Construction

The following function has been constructed and added into the game: Character / Game Mode ban system

## Rulebook Changes

### Stance Dualization

The previous Stances (Offensive, Normal, Stealth) has now been reduced to two-type of Stances (Offensive, Dodging), and these new Stances will also have their effects adjusted. Also, the window pop-up when changing the Stance has been removed, and players can change their Stance only by clicking on the Stance icon.

* Basic Probability
	+ Chances of finding an enemy : 70% → 70% (remains unchanged)
	+ Chances of finding an item : 60% → 90%
	+ Chances of obtaining EXP : 40% → 40% (remains unchanged)
* Offensive Stance
	+ Attack : Removed the correction value +15%
	+ Armor : Removed the correction value -15%
	+ Chances of finding an enemy : 30% → 30% (remains unchanged)
* Dodging Stance
	+ Attack : Removed the correction value -20%
	+ Armor : Removed the correction value +10%
	+ Chances of finding an enemy : -30% → -30% (remains unchanged)
	+ Chances to be found by enemy : -20% → -20% (remains unchanged)
* Normal Stance (Removed)

### Attack Increment due to Mastery Rank Adjustments

* C+ Rank (All weapon types)
	+ Basic attack stats : 125% → 130%
* A Rank (All weapon types)
	+ Basic attack stats : 195% → 190%

### Application on Pseudo-Random Distribution Mechanism Extension

Pseudo-Random Distribution(PAD) mechanism has now been applied to Critical Hits in the game. From this patch, there will be less extreme situations where Critical Hits occur in succession, however, the probability and chances of the Critical Hit will be consistent and predictable to some extent.

### Formula for Kill EXP Overhaul

In the early game, when a player recorded a kill, the amount of EXP obtained will be more than the previous version of the game.

[The Rulebook section "How to Gain EXP" is unchanged. This most likely refers to Research Record EXP.]

## In-game UI/UX Improvements

We have prepared two in-game improvements for our players.

* Players can now just tap/touch on the screen during Ending animation to skip.
* When a player recorded a kill with a Critical Hit, the Critical Hit image effect will be displayed behind the corpse’s menu.

## Character Changes

* Zahir
	+ Damnation Cooldown time : 24 secs → 10 secs

## Bugfixes

* Fixed the issue of ending animation script that was displayed in Korean language when playing the game in other languages.
* Fixed the error where the pop-up menu was skipped when players wanted to change in-game nickname after purchasing the Assistant Researcher on STEAM.
* Fixed the bug where players’ chosen in-game search effect (lantern) do not display correctly during the match, although the in-game search effect (lantern) has been applied.
* Fixed the missing display of the effect partially when a player received the effect from certain actions.
* Fixed the unreduced amount of Supply boxes and Boosters even after used.

## Additional Changes

The following changes were not listed in the original patch note. They were included in later announcements.

Maintenance for this patch was extended by 2 hours; players were compensated 500 [Bear Points] for this extension.

### Additional Patch Notes

* Fixed and changed the UI for survivors pop-up and match results.
* Added fold/unfold function for Target Item (Navigation)
* Plasma Tonfa : Removed the item skill “Synchronized Power” / Atk dmg: 40 → 43
* Removed the quest related to changing stances in Growth Quest.

### Live Patch Fixes

* Fixed the issue related to the removed quantity of Glasses drop item in Archery Range.
* Fixed the error in the cooldown time for Barbara’s Turret Drone.
* Fixed the numerical data on Emma’s stats and Mastery that was switched with Rozzi’s stats and Mastery.
* Fixed the error in the numerical values for final attack/armor in the in-gmae lobby game record data that shows only the character’s attack/armor numbers.

1. ↑ https://medium.com/@cs\_90978/notice-regular-maintenance-completed-february-20th-1e6562f2f6ea
2. ↑ https://medium.com/@cs\_90978/live-patch-february-20th-live-patch-completed-76e8fabd7b97