Tidemaker

Tidemakers manipulate the water present in all things, not just large bodies of it. With this ability, they master the seas and expand it into the land. Their official color is a navy blue.

## Tier-0

Tidemakers can breathe, talk and see underwater for infinite amounts of time, unable to drown. They can even walk on the ground underwater, not that they need it because they are also innate swimmers. Can see through mist/fog.

## Tier I

* Liquid of Life - Tidemakers can recover 1% HP and 1 Stamina simply by drinking clean fresh water. This can only be done once per turn.
* Slippery Slope - Tidemakers can soak the ground with the humidity from the air. While this by itself isn't very useful right away, it can be made useful by combining with other powers or simply by making the ground more slippery, something that wouldn't bother a Tidemaker but might others.

## Tier II

* Vital Essence - While a Tidemaker is on/in/under water, or while it is raining where they are (so long as they're not covered from it, ex: being indoors) they regain 2%HP and 2 Stamina per turn, and it stacks with Liquid of Life (so long as they also drink it).
* Bubblemaker - The Tidemaker can create large bubbles out of the humidity in the air. The bubbles are surprisingly durable, having many uses, such as bouncing off of them, for example.
* Bringer of Rain - The player can bring about rain through any method they deem fit, reducing the visibility of others while making the terrain more suitable for a Tidemaker.

## Tier III

* Mist - The ability to produce mist by multiplying the humidity in the air exponentially. With this, not just regular mist but thick fog is also possible, providing great cover for surprise attacks or just running away. Costs 2 Stamina per turn to maintain.
* Pseudo Shark - Within large bodies of water, the player can create sea creatures such as sharks, made solely out of colder and deeper water of higher pressure. This water creature can be used to fight in the water but can also spring out of the water and attack someone on land, although doing that will cause the beast to disappear after just one single attack, while they remain in the water until cancelled by the user or attacked by someone else. Costs 5 Stamina for every creation. Their attacks are half of the creator's ATK stat.
* Mermefication - While in the water, the Tidemaker can transform into a mermaid/merman, giving themselves double the speed and attack while inside of the water, as well as being able to use the newly grown fin for offensive purposes. Costs 10 Stamina for the transformation itself, and another 5 Stamina for every turn the transformation lasts after the initial one.

## Tier IV

* Extreme Splasher - Allows the user to create all sorts of gigantic water drops and then shoot them at others, dealing x2 their ATK stat and costing 10 Stamina to pull off.
* Typhoon Master - The user can turn nearby large bodies of water into full blown typhoons that can either rule the water battlefield or crash straight into land for area damage. Costs 20 Stamina to pull off and does x1.5 ATK in a large area if used against the ground.

## Tier V

* Tsunami Wielder - The user can conjure up a massive tsunami that is capable of both defence as well as offense, shielding the user from most incoming attacks while washing away both land and sea. Deals x3 ATK and costs 35 Stamina.
* Aqua Prison - The user can create a large sphere made of water and trap a single being inside of it, causing them to drown which results in them losing 20% of their total HP per turn until either released or dead. The sphere can even be held up in the air, like a giant bubble. This costs 30 Stamina per turn to maintain, and does not work against other Tidemakers.