recursal/Fanatic-Fandom huggingface dataset:
Turn Into Candy!

**Turn Into Candy!** is Majin Buu's level three Super Attack. By default, it is bound to  and R1 or R2 (+ or +). This attack can only be used on the ground and costs three ki meters. Majin Buu will release a heavy amount of steam from the pores on his body while swinging his head, and the tentacle on top of it, around in a circle. He then will fire a thin, pink beam of energy horizontally across the screen. If it connects, the foe will be transformed into a flat, graham-cracker-like cookie version of themselves. Majin Buu, of course, what else, will devour the foe whole, and chew them up, before spitting them back out, with a small burp and a pat of the belly. This attack will restore some of Majin Buu's blue recoverable health, if he has any.
Story

**Story** is the main single-player game mode in *Dragon Ball FighterZ*. The mode is accessed from talking to the receptionist located on the left side of the Lobby.

## Gameplay

Each playable map in this mode is layered in the shape of a game board. The player controls one character and uses them to move to different spaces on the map. Moving to a different space takes up one turn, and once you've used up all available turns on the map, it's game over and you will have to restart the whole map from the beginning.

Scattered around the map are clone fighters, which are represented by red icons. To battle a clone, the player must move to their tile, which will then preview their equipped skills along with the reward upon victory before commencing the battle. Defeating clones will reward the player with EXP, Zeni, and the listed reward, if any.

At the end of each turn, the clones may level up or another clone can appear on any unoccupied space. Additionally, there's a small chance that a Kid Buu clone will take over a clone's space. A Clone Kid Buu battle is where your team battles Clone Kid Buu, who is much stronger than the clone he has occupied, and is the only one that needs to be defeated to claim victory. Defeating Clone Kid Buu rewards the player with an EXP boost to all characters on the team.

In every map, there is a boss fight which is represented by a purple icon. Most of the bosses are a team of clones, but there is a chance that the boss is another character. Defeating the boss allows the player to move on to the next map. Defeating every team of clones on the map is not required to pass to the next map, only defeating the boss.

Skills are available for the player to use, which can can be used to either enhance all characters on their team, increase the amount of EXP or zeni they earn, reduce the enemy team's level, and many, more. Up to three skills can used at once.

Super Saiyan Goku is the only character available at the start, but just by progressing through each chapter, more characters will be available by rescuing them in certain maps. By leveling up each character, they can get stronger and leveling them up to a certain level will unlock a special event where they talk to the player and comment on either their current progression or about something else.

## Available Arcs

These are the three arcs that are available to play.

## Playable Characters

* Goku (Super Saiyan)
* Vegeta (Super Saiyan)
* Piccolo
* Gohan (Adult)
* Krillin
* Yamcha
* Tien
* Majin Buu
* Gotenks
* Frieza
* Cell
* Captain Ginyu
* Nappa
* Android 18
* Android 16
* Android 21 (Good)
* Goku (SSGSS)
* Vegeta (SSGSS)
Sweeping Breath

**Sweeping Breath** is one of Majin Buu's special moves. By default it is bound to  and . Majin Buu will burp out a cloud of pink smoke. It has a rather large hitbox, and counts as a true projectile. It will pop the opponent into the air a bit upon hit. This move is also his assist. This move can be used on the ground or in the air.
Justice Revenge

**Justice Revenge** (*ジャスティスリベンジ*) is a Super Attack used by Videl.

## Overview

Great Saiyaman appears and protects Videl by firing a Kamehameha at the opponent. As an additional aesthetic, He loses his turban if the move is used while using Videl's default costume.

Great Saiyaman will turn Super Great Saiyaman while using Videl's alternate costume.
Reverse Kamehameha (Master Roshi)

## Reverse Kamehameha

**Reverse Kamehameha** (*逆かめはめ波*) is a replacement aerial Super Dash by Master Roshi.

## Overview

Master Roshi uses a Kamehameha to boost himself forward.

## Tactics

Replaces aerial Super Dash. Can be used in any direction. Also acts as his Z Change and Guard Cancel, trading the homing capability for faster travel speed, but otherwise mostly identical to other character's Z Change/Guard Cancel.
Martial Spirit

**Martial Spirit** (*武道*) is a Special Move used by Master Roshi.

## Overview

Master Roshi buffs up, then punches the opponent. Holding the button delays the move and increases the damage.

The  variant deals least amount of damage.

The  variant deals middle amount of damage.

The  variant deals most amount of damage and does a second strike that knocks the opponent to the wall.
Nappa

**Nappa** (*ナッパ*, *Nappa*) is a playable character in *Dragon Ball FighterZ*.

## Biography

Once Vegeta's partner, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality along with Vegeta. After killing Yamcha and Tien, he would be confronted by Goku, who defeated him with little effort. After being rendered paralyzed by one of Goku's attacks, Vegeta would kill him in cold blood for the crime of being of no more use to him.

## Gameplay Synopsis

Nappa is a brute, and shows it. Many people play him for his bulldog style of play. Nappa gets in your face, pins you to the corner and doesn't let up. He has three low attacks and other pressure tools to break any opponent open. Integrated properly, Nappa can bring absolute terror to any opponent he faces, especially in the corner. However, he is extremely reliant on assists, so nominally he should be a point character. For any player looking to be an absolute bully, Nappa is a perfect option.

## Move List

### Special Moves

* Arm Break: Nappa runs in and smashes the ground with his arms.
* Too Bad!: Nappa coats his elbow in energy and counters any attack.
* Blazing Storm: Nappa creates a small explosion. This is Nappa's Z Assist.
* Saibamen: Nappa plants a Saibaman to assist him.

### Super Attacks

* Giant Storm: Nappa creates an explosion. This is Nappa's level one super attack.
* Break Cannon: Nappa punches his opponent in the stomach, then fires an energy wave from his mouth. Nappa's level three super attack.

## Dramatic Finishers / Openings

The Yamcha Classic: If Yamcha finishes a fight by defeating Nappa with a standing heavy attack on the map Rocky Field (Noon or Evening) it will trigger a dramatic finish. A Saibaman will throw itself at Yamcha, but in his many years of training, he is fully ready. He proceeds to blast the Saibaman and Nappa behind it with a Kamehameha. Nappa ends up in the same infamous position Yamcha himself had died in when killed in the Saiyan Saga.

The Tables Turn: Conversely, if Nappa finishes a fight by defeating Yamcha on Rocky Field, then the opposite will occur, and the events of the Saiyan Saga will repeat themselves, with Yamcha in the dirt once more.

If Krillin is the point character on one team and Nappa the point character on the other, a cinematic opening cutscene will play if the map is set to Rocky Field (Noon or Evening). Krillin will use his level 3 super attack to kill 5 saibamen. Nappa avoids being damaged by the blast sent at him, and the fight will then begin.

This is a scene from the anime, almost shot for shot.

## Gallery

Nappa Enters The FrayNappa Wins!Nappa gets killed by Yamcha and ends up in Yamcha's signature death pose
## Trivia

* When Nappa charges his ki, The aura shown is a golden yellow. This aura is identical to a Super Saiyan's. It is shown that Bardock, another Saiyan, as well as Goku and Vegeta in their base forms, have a white aura when charging their ki.
Practice

**Practice** is a game mode in *Dragon Ball FighterZ* that allows players to practice combos against a training dummy, learn more about a specific character's play style, or generally learn about the game's fighting style. It can be accessed by talking to the **clerk** standing at the bottom of the staircase located in the lower left portion of the Lobby.

## Information

This mode is layed out into three different categories:

**Training:** This mode allows players to fight against an AI practice dummy with no time limit. By default, the enemy is set to as a practice dummy with no action whatsoever. However, there are the options of turning on turning the AI into a combative CPU, with the option of increasing or decreasing their battle level, letting them be controlled by another human player, or having the AI preform basic tasks such as crouching, blocking, jumping and so on.

Additionally, players can take control of the AI and record their button presses. This can then be played back to execute each button press precisely, which can be used to practice setting up resets, blocking or countering certain character pressure or recording a video of a combo.

In-game resources such as Health, Ki Gauges, and the total amount of Sparking Blasts can also be adjusted along with adjusting characters-specific traits, such as the time limit of Frieza's Golden Frieza form or the absorbed abilities of Android 21's Connoisseur Cut can.

**Battle Tutorial:** This mode introduces unfamiliar players to *Dragon Ball FighterZ's* unique style of fighting. While it's possible to defeat the enemy before finishing the lesson, the lessen itself will not be cleared until all specific objective have been achieved.

**Combo Challenge:** This mode gives player ten specific set of instructions to perform toward a character's moves and combos. Each character starts off by performing basic inputs all the way up to performing combos that require precise inputs and timing. Every character contains 10 combos that can be done in any order the player chooses. The last few challenges are semi-reasonable combos suggested by the developers. However, these combos are almost always extremely inefficient compared to what competent players actually will use.
Support Attack

**Support Attack** (*サポートアタック*) is a Special Move used by Android 18.

## Overview

Android 18 flips her hair and calls in her brother, Android 17 who appears and attacks the opponent.

### Light

* **Ground:** Android 17 rushes forward and knees forward, popping the foe slightly into the air.
* **Aerial:** Android 17 performs an upward kick that knocks the foe skywards.

### Medium

* **Ground:** Android 17 rushes forward and does a series of three attacks. The third attack will not be performed the second attack misses or is blocked. Even so, blocking this move keeps the foe locked down for a significant amount of time.
* **Aerial:** Android 17 drops from the sky and hit the opponent twice. The second hit will knock the foe downwards.

### Heavy

Android 17 appears behind Android 18 and warns the opponent not to call for assistance. If the opponent attempts to call upon a Z-Assist or tries to tag out into another character, Android 17 will appear above them and hit them with an extremely powerful energy wave.

### Special

* **Ground:** Android 17 appears behind Android 18 and fires three energy blasts at the opponent.
* **Aerial:** Android 17 appears and forms a barrier, nullifies any attacks that hit it.
Ultra Buu Buu Volleyball

Ultra Buu Buu Volleyball is Gotenks' level three super attack. Gotenks will fire off a quick volley of Galactic Donuts which travel quickly across the screen. If they hit their mark, they will turn into a ball shaped much like a beehive, trapping the opponent inside. Gotenks will then proceed to hit the ball several times in the air before spiking the ball back down to the ground, causing the ball to explode, releasing its victim. This move can be used in the air or on the ground.

## Trivia

* If Piccolo is present on a team with Gotenks (and not knocked out) he will join in the attack, delivering the second hit of the attack instead of Gotenks. This is exactly as it happened in the anime, with Piccolo being quite embarrassed to participate in such a childish attack. He can be heard saying "Was it really necessary for me to help there?" after the attack is complete. Piccolo's participation has no effect on the damage output of the move: it is purely an aesthetic change.
Zamasu (Fused)

*This article is about a playable fusion character of Zamasu. For playable Zamasu with stolen Goku's body, click here. To check out the character that's an assist character for his alternate counterpart, click here.*

## Voice Actors

### English:

James Marsters

**Zamasu (Fused)** (ザマス (合体), *Zamasu (Gattai)*) is a fused form of the union between Goku Black and Zamasu through the Potara earrings. He is the third DLC fighter from FighterZ Pass and was released on May 31, 2018 alongside Vegito. He can be purchased for 4.99$(USD) or by buying the FighterZ Pass.

## Background

When Goku Black and Zamasu perform a Potara fusion, the two combine to form a dangerous villain that combines unlimited power with unending life. The combination of their bodies and powers also increases their egos in equal measure, as the fused Zamasu considers himself the ultimate god that will purge mortals from all of existence.

## Gameplay Synopsis

Zamasu is an oppressive force. He has moves with great range and a variety of them. Versatility is his specialty, although he really needs those ningen and their Z-Assists to truly bring out his full potential. That being said, he isn't helpless on his own, and still has multiple powerful tools to bring upon pressure, such as his flight abilities and his lightning strikes.

## Move List

#### Special Moves

* Eternal Justice
* Wall of Light
* Divine Order
* Heaven's Flash

#### Super Attacks

* Divine Wrath
* Blades of Judgement
* Lightning of Absolution

## Trivia

* If Beerus finishes off either Goku Black or Zamasu with God of Destruction's Judgement, they will be completely evaporated, and dissipate into purple particles of energy. This is known as the Hakai.
* Zamasu is not fully immortal. As Zamasu is a deity, and Goku Black is a mortal body with a deity's soul, the Potara fusion is permanent. Furthermore, fusing while Goku Black was utilizing the Super Saiyan Rose form meant his power would be strained. Finally, only one party was immortal. This meant that the being that was created was blessed with powerful regeneration, but was not fully immortal.
Revenge Assault

**Revenge Assault** (*リベンジャーアサルト*) is a Meteor Attack used by Bardock.

## Overview

Bardock transforms into a Super Saiyan and does a shoulder charge. On hit, Bardock kicks the opponent up in the air twice and then fires a blue energy wave from the ground that causes a large explosion. Useful if you want to (not actually) murder a pesky Ultra Instinct Goku or Trunks player who keeps on destroying your team again and again.
Full-Power Energy Wave

**Full-Power Energy Wave** (*ギガンティックミーティア*) is a Super Attack used by Super Baby 2.

## Overview

Baby does his best Base Vegeta impression and steals his level 1. Pretty solid super all around, as the sliding knockdown state it puts opponents who get hit by it in makes it much easier for other characters to do their own supers.
Ultimate Back Attack

**Ultimate Back Attack** (*アルティメットバックアタック*) is a Special Move used by Gohan (Adult).

## Overview

Gohan jumps forward and delivers a downward backhand punch.

The  variant Gohan jump travels almost half screen. If Gohan's potential is at least level one, he teleports above the opponent's current position and does the punch.

The  variant Gohan leap covers more distance with the punch being stronger and causing sliding knockdown to the opponent. If Gohan jumps directly above the opponent, he will land behind them. The jump will become a tracking teleport if Gohan's hidden potential is at least level one.

The  variant is nuch similar to the  version except that the jump travels slightly farther ahead and the punch dealing more damage.
Ranked

**Ranked** **Matches** are a game mode in *Dragon Ball FighterZ*. To play ranked, talk to the clerk at the top of the lobby who oversees the World Match sector. Ranked matches differ from Casual ones in that an actual rank, rank division, and point system will be used, where the player can choose to find an opponent who can be the same rank, around the same rank, or someone who’s rank is higher than theirs. It is the online competitive mode. Your Win/Loss ration is shown on your player card, and casual matches do not affect this number. Rank is measured in **BP**, or **Battle Power**. Winning a match will give the player BP, while losing a match will take it away from them. Quitting a match will count as a loss, however, the foe will not gain a victory. This has lead to many problems with players quitting out of anger when about to lose as to deny the other player a victory. To resolve this issue, repeated offenses will cause the player's name to appear purple, showing they leave matches early. This allows players to decline matches from foes with purple names. The Danger Indicator system is still in use as well. There are a list of titles that separate players into tiers. The ranks go as follows:

## Rank Divisions

* Saibaman: 0 BP (Default Division)
* Earthling: 30,000 BP
* Namekian: 70,000 BP
* Saiyan: 120,000 BP
* Frieza Clan: 170,000 BP
* Super Saiyan: 220,000 BP
* Android: 270,000 BP
* Super Saiyan 2: 330,000 BP
* Supreme Kai: 400,000 BP
* Demon: 500,000 BP
* Super Saiyan 3: 600,000 BP
* Majin: 700,000 BP
* Super Saiyan God: 800,000 BP
* Super Saiyan Blue: 900,000 BP
* Living Legend: 1,000,000 BP
* Super Saiyan Rosé: 1,200,000 BP
* Pride Trooper: 1,400,000 BP
* Ultra Instinct -Sign-: 1,600,000 BP
* SSB Evolved: 1,800,000 BP
* God Of Destruction: 2,000,000 BP
* Ultra Instinct: 3,000,000 BP
* Angel: 4,000,000 BP
* Great Priest: 5,000,000 BP
* Zen-Oh: 9,000,000 BP
Trunks (Kid)

## Trunks

**Trunks** (トランクス, *Torankusu*) is the main timeline variation of Trunks who appears as a reoccurring character in *Dragon Ball FighterZ*.

## Biography

Trunks is the son of Bulma and Vegeta. Unlike the Trunks from the future, this Trunks grew up around peaceful times with both of his parents. As a result, he can be somewhat cocky, arrogant, as well as mischievous at times. However, Trunks possesses a tremendous amount of potential, and was able to transform into a Super Saiyan without really trying. He is best friends with Goten, who is one year younger than him. In order to stand against the monster Majin Buu, both boys learned to use the Fusion Technique taught to them by Goku and later Piccolo.

## In *Dragon Ball FighterZ*

Trunks makes brief cameo in Gotenks' battle entrance where he and Goten perform the Fusion Dance to fuse into Gotenks.
Vegeta (SSGSS)/Move List

*Images sourced from the Dustloop wiki.*

Vegeta (SSGSS)'s stats from *Dragon Ball FighterZ's* official website.

## Gameplay Synopsis

Vegeta doesn't care about fancy tricks or strategy while in his godly state. He will rush the enemy head on, and is able to deliver a consistency of damage that few characters can match. His toolbox is rather limited, but he can almost always get a considerable amount of damage done for the cost of a few ki meters, regardless of how or where he starts a combo. Vegeta can be a powerful point character if utilized correctly.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 Travels horizontally both on ground and in the air for the grab, damages them with the chokeslam, and then does a roundhouse kick. The kick knocks the opponent away and deals a wallbounce. Consumes half a Ki gauge.

## Z-Assist

 / | 800 [660]

## Meteor Attacks

  or (air OK)

  Any attack button
I have no use for Saiyans that can't move

"**I have no use for Saiyans that can't move**" is one of Vegeta's special moves. By default, it is bound to . This move can only be used on the ground. This move is a command grab and cannot be blocked. This move does no damage, but does cause Damage Scaling. It has quite a short reach, but can grab opponents during a sliding knockdown. The camera will shift if a smash attack (an attack that causes the camera angle to change) has not been used yet. Vegeta will look down upon his victim, and declare them worthless. He will then toss them directly into the air above him. It is possible to follow this up with a Super Dash. However, it also is a perfect move to follow up with Galaxy Breaker, as it was intended to do. (In fact, it is in reference to the show, in which Vegeta performs this move followed by Galaxy Breaker to Nappa!) If Galaxy Breaker is used directly after this move, the camera will zoom out, showing the full size of the attack, unlike normal.
Kale

## Male

Kale's appearance during Kefla's battle intro.

**Kale** (*ケール*, *Kēru*) is a Saiyan from Universe 6.

## Biography

Kale is a member of Caulifla's gang as well as her protégé. She views Caulifla as a mentor and best friend. In contrast to Caulifa's confident and cocky attitude, Kale is by nature very meek and timid individual, having a lack of self-confidence. She joins the Tournament of Power Universe 6 as a representative of Universe 6.

Kale is the Legendary Saiyan of Universe 6. Often compared to being a Female Broly.

## In *Dragon Ball FighterZ*

Kale makes a brief appearance in Kefla's battle entrance where both she and Caulifla use the Potara Earrings to fuse into Kefla.

She also appears in Kefla's victory screen where her fusion runs out, causing both female Saiyans to separate.

## Gallery

Kale (right) with Caulifla during Kefla's battle outro.
Wall of Light

**Wall of Light** is one of Zamasu (Fused)'s special moves. By default it is bound to  and //. This move can be used in the air or in the ground. Zamasu will create two crackling orbs of electricity , one over each shoulder. After set amount of time, the orbs will fire two bolts of lightning at the foe. The light variant will cause the bolts to fire after two seconds. The medium variant will cause the bolts to fire after four seconds. The heavy variant costs a half bar of ki and causes the bolts to fire twice: once after two seconds, and again after four seconds. This move can be used during Heaven's Flash without ending the move.
Zamasu (Fused)/Move List

*Images sourced from the Dustloop wiki.*

Zamasu (Fused)'s stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 The slice deals more damage and Zamasu moves slightly more forward before attacking along with having less startup before Zamasu attacks. Much like the  variant, there's 1 more frame of startup when this move is initiated in the air. Inputting  after a hit or block will trigger Heaven's Flash. Consumes half a Ki gauge.

 Input
  (air OK)
  (air OK)
  (air OK)
 The orbs fire two waves of double lightning bolts, with the first wave coming out on frame 126, the second wave on frame 216. Consumes half a Ki gauge.

* // triggers Wall of Light (with the  variant consuming half a Ki gauge) and will reset the flight duration.
* // cancel the flight into an advancing downward axe kick.
* fires a downward ki blast but with aerial movement.
* gives Divine Order, which can also be charged.
* cancels the flight without attacking.

## Z-Assist

 / | 800

## Super Attacks

  (air OK)

  (air OK)

## Meteor Attack

  or (air OK)
Player Card

**Player Cards** are like your ID in *Dragon Ball FighterZ*. They signify what your username is, how many matches you played, how many medals you have, the title you have in game, and most importantly: what Z Union you're in. Excluding the last option, which you can change at the Z Union Facility in the Lobby, you can customize your Player Card to your own personal taste. In the update which added Ultra Instinct Goku, you can switch your Player Card Layout to five different versions, including the standard layout, a layout which includes five Z Stamps, and even one where you can add chat log messages!
Sphere of Destruction

**Sphere of Destruction** (*破壊球*) is a Special Move used by Beerus.

## Overview

Beerus fires a Sphere of Destruction and kicks it forward. Holding down either , , or  will not make Beerus kick the orb, which causes it to slowly float on the screen.

The  variant places a Sphere of Destruction near his midsection and kicks it at a low angle.

The  variant places a Sphere of Destruction near his head and kicks it diagonally downwards. The kick can wallbounce the opponent if they're close to the wall.

The  variant fires two Sphere of Destructions of both  and  variants simultaneously and kicks them forward. Holding  will make Beerus only kick the upper orb and holding  will make him only kick the lower orb. The kick itself functions similarly to the  variant.
Z-Reflect

The **Z-Reflect** is a universal mechanic available to all combatants in *Dragon Ball FighterZ*. By pressing  and  while on the ground, any combatant can perform some sort of move to counter a blow. Any move can be deflected, except for command grabs. Melee attacks will be repelled by pushing the foe backwards, while projectiles will be redirected to the background. This action can be repeated as many times as needed, which can allow players to defend Super Attacks with correct timing. Reflecting a move fills the defendant's ki gauge, so reflecting a Super Attack may be worth the risk of failing and getting hit if the user is desperate enough for meter. Even if the attack is reflected correctly, the opponent can still act and perform another one.

Videl is the only character who cannot perform a Z-Reflect. Instead, attempting this move will cause her to perform a dodge in place; if it is successful, Videl gains full invincibility for the rest of the move, and the opponent is considered to miss their blow, though the dodge does not ignore command grabs, just like the Z-Reflect. Her invincibility can be lost a bit earlier (2 frames) by perfoming another move such as a block or an attack.
Photon Wave

**Photon Wave** is Android 21's level one Super Attack. By default, this move is bound to  and R1 (+). It costs one bar of ki to perform and can be executed in the air or on the ground. Regardless of her altitude, she will teleport a short distance above the ground. Therefore, this move will never hit a foe high in the air. 21 will charge a blast from her index finger and fire a thin beam from it, sweeping it along the ground. As it travels, it unleashes a series of explosions that encompass the entire grounded portion of the screen in front and below her.

## Trivia

* This move appears as Android 21 (Evil)'s Super Attack in Dragon Ball Z: Dokkan Battle. However, the animation shows her using this attack as a follow-up to Sweet Tooth, which, of course, is an impossible follow-up to make. For more information on her appearance in Dokkan Battle, visit the Dragon Ball Z: Dokkan Battle wiki .
Raging Meteor

**Raging Meteor** (*レイジングメテオ*) is a Special Move used by Bardock.

## Overview

Bardock performs a spinning jump followed by a downward backhanded swing.

The  variant causes a weak sliding knockdown.

The  variant causes a sliding knockdown, with the aerial variant doing the same if a Smash is used beforehand. Deals more damage and travels further forward.

The  variant Similar to the  variant, but has a higher damage output with the last hit being a guaranteed sliding knockdown.
Instant Transmission (Goku Black)

**Instant Transmission** is one of Goku Black's special moves. By default it is bound to  and either , , or  while on the ground. Attempting this move while in the air will perform Fierce God Kick instead. Instant Transmission allows the user to deconstruct and send their atoms to a desired location to be reassembled, at the speed of light. Zamasu learned this technique from time spent residing inside of Goku's body.

The light variant of this move will instantly teleport the user in front and slightly off the ground from the foe. The medium variant will do the same, however, the user will appear farther away from the foe than the light variant. The heavy variant costs 0.5 ki meter and teleports the user directly behind and above the foe.
Reverse Gear

**Reverse Gear** (*リバースギア*) is a Special Move used by Android 17.

## Overview

17 creates a green barrier. Has different properties depending on the input. The barrier can absorb hits, but is vulnerable against grabs and supers. Vulnerable against grabs and supers.

The  variant acts as a counterattack where if any attacks hit the barrier, 17 fires a short-range blast. Causes a wallbounce on hit.

The  variant 17 can manually fire the blast by inputting .
Spiral Heel Shot

**Spiral Heel Shot** (*スパイラルヒールシュート*) is a Special Move used by Vegito (SSGSS).

## Overview

Vegito performs two roundhouse kicks. If the first kick connects, Vegito unleashes barrage of kicks before knocking the opponent away. The first kicks makes Vegito move farther when used in the air.

The  variant travels about 70% of the screen on the ground.

The  variant travels about 80% of the screen on the ground. Both the last kick from the rush and the second kick after a whiff will cause a wallbounce if the opponent is close to the corner. Vegito travels further with both kicks, with the rush attack has a higher damage output. However, there's a bit more startup when performing the first kick.

The  variant Travels about 80% of the screen on the ground. The rush animation is slightly altered with Vegito unleashing more kicks that deals more damage overall. The startup speed is equivalent to the  and Vegito travels further ahead with both kicks.
Super Dragon Flight

**Super Dragon Flight** (*龍翔撃*, *Chō Ryū Shōgeki*) is a Special Move used by Teen Gohan.

## Overview

Gohan performs a leaping uppercut. This move comes with three different variants:

The  variant has the fastest startup, deals the least damage, and is invincible to air attacks.

The  variant has more startup, but deals more damage and is invincible to all attacks (excluding Super Attacks).

The  variant is a two-part attack where Gohan first performs a punch and then does a multi-hitting uppercut. The uppercut will not be performed if the first hit misses or is blocked.
Titles

**Titles** are cosmetic names that can be obtained from capsules bought from the Store. They appear on the user's player card, in the bottom left corner. There are many titles to collect and choose from, and they range from titles related to a specific characters, to short statements of one's self, and some inside jokes about the Dragon Ball franchise.

## Titles

* Big Green
* Super Saiyan
* Sorry, I Suck
* Fuse With Me?
* Timeless Legend
* Ultimate Bio Android
* Wolf Hurricane
* Lone Desert Bandit
* Old Pervert
* Loves Their Characters
* Insatiable Android
* Blue At Its Best
* Emperor Of The Universe
* Legendary Super Saiyan
* Trained At Orin Temple
* Triclops
* Saiyan From Earth
* Zero Mortals Plan
* Prince Of All Saiyans
* Bio-Broly
* Super Duper Saiyan
* Fledgling Fighter
* King Of Hell
* Just Getting Started
* Qualified To Kick Butt
* Rush-down Expert
* Assassin From Universe 6
* Pain Makes Me Stronger
Vegeta (Super Saiyan)

*This page is about the **Super Saiyan** form of Vegeta. Info about his **Base** and **SSGSS** forms can be see in the before mentioned links.*

## Voice Actors

### English:

Christopher Sabat

**Vegeta (Super Saiyan)** (ベジータ (超サイヤ人), *Bejīta (Sūpā Saiya-jin)*) is a playable character in *Dragon Ball FighterZ*.

## Background

Vegeta, the prince of the Saiyans, originally came to Earth in search of the Dragon Balls to grant himself immortality. He would be defeated by Goku, thus beginning a legendary rivalry between the two Saiyan warriors. Over time, Vegeta's wicked nature was tempered by his friendship to Goku, and in time, he became one of Earth's mightiest defenders. Even still, he remains ever proud, and continues to train with Goku to pursue even greater power in the hopes of surpassing his greatest rival.

## Gameplay Synopsis

Vegeta is aggressive, yet isn't constantly in the foe's face. His damage isn't the most impressive, but still is respectable. He has tools to harass enemies at a range, and the moves to keep himself alive. He is usually seen on the back of teams as an anchor, which suits him well. Vegeta always has preferred to fight alone without the help of whatever which fighter. His fantastic assist is a contender for best in the game. Vegeta is a lone warrior, and is an excellent addition to any team.

## Story Mode Biography

Vegeta gets knocked unconscious, and almost gets killed by Frieza, but Piccolo comes just in time to destroy Frieza's blast.

## Moves

#### Special Moves

* Consecutive Energy Blast
* Super Dash Kick
* Crushing Knee Kick
* Interceptor Kick

#### Super Attacks

* Big Bang Attack
* Final Flash
Niagara Pummel

Niagara Pummel is one of Vegeta (SSGSS)'s level one super attacks. By default it is bound to quarter-circle forward (236) and R1 (L+M). Vegeta will let out a mighty roar and rush forward. If he lands the attack, he will knock the opponent clear into the sky, before bringing them back down with a merciless barrage of punches, which ends with the foe laying in a crater. If the input is held down, Vegeta will not follow up the attack with the barrage of punches, but instead knock the foe far away to the other wall. This move can only be performed on the ground.

## Trivia

* If Vegeta uses this move against Goku Black, he can be heard reciting the speech he gave to Black when he used this attack on him in the anime. If the foe is foolish enough to not block, and Vegeta follows up with a Final Flash, (As it will not be a true combo) he will continue his rant, telling Black that he is just a Saiyan fake, while he is the real deal.
* The ability to hold down the input to knock down the foe only has one use. If used against a cornered foe, the wall bounce it produces will carry them over Vegeta, and allows him to follow up off of it. However, the timing for such a combo is extremely tight, and does just as much if not less damage than simply continuing with the super attack as normal. Even from an objective standpoint, there is little to no reason to use this feature.
Lightning of Absolution

**Lightning of Absolution** (*絶対の雷*) is a Meteor Attack used by Zamasu (Fused).

## Overview

An image of a large purple monstrous bird appears from above and a purple beam of light erupts from the ground at the opponent's position. On hit, multiple purple lightning bolts erupts from the heavens that rain down on the opponent.
X10 Kaioken Kamehameha

**x10 Kaioken Kamehameha** (*10倍界王拳かめはめ波*) is a Meteor Attack used by Goku (SSGSS).

## Overview

Goku powers up using Kaioken and does a charging punch. Upon connection, Goku proceeds to attack the opponent with a barrage of punches and then kicks the opponent into the air. He then teleports back to the ground and fires a Kaioken-powered up Kamehameha diagonally upward at the opponent. Then while the opponent is still being damaged in it he teleports to them landing a piercing punch that comes out of the opponent's back.
Meteor Explosion

**Meteor Explosion** is one of Gogeta (SSGSS)'s attacks in *Dragon Ball FighterZ*, which first appeared in the movie *Dragon Ball Super: Broly*. It is executed by  and either   or . Gogeta rushes forward, knocking the opponent away and then dashing after him. He then kicks the opponent, sending them into the sky. He then will cross his arms then raise them to the sky, releasing a huge, yellow, glowing explosion that even tears up the ground. This is Gogeta's Level 3 Super and can be extended into Ultimate Kamehameha for an extra 2 ki gauges by holding down  or  during the duration of Meteor Explosion.
Tri-Beam

Tri-Beam is Tien's level one Super Attack. This signature attack is one of the most powerful techniques in the Dragon Ball franchise. Tien will stop mid-air (or jump into the air if used on the ground) and prepare the attack, shaping a triangle with his hands. He then will fire off a devastating attack down at the ground, or whatever is below him. This attack is one of the best scaling super attacks in the entire game, making it a fantastic combo finisher. Be careful, however, as this move comes with a price. Using Tri-Beam will damage Tien as well, taking away 10% (1000 damage) of his health. Furthermore, this health is not recoverable. While in Sparking Blast, the self-damage done to Tien will be greatly reduced. This further cements Tien as an incredible anchor. If you hold it, Tien will use his Multi-Form with four Tri-Beams.
Moonsault Kick

**Moonsault Kick** (*ムーンサルトキック*) is a Special Move used by Videl.

## Overview

An arcing flip jump followed up by a downward kick.

The  variant jump covers about 80% of the screen.

The  variant jump has better tracking and the kick deals more damage.

The  variant travels a shorter distance than the  variant, but deals more damage and causes a groundbounce on hit.
Kid Buu

**Kid Buu** (*魔人ブウ （純粋）*, *Majin Bū (Junsui)*) is a playable character in *Dragon Ball FighterZ*.

## Biography

Kid Buu is the original, pure form of Majin Buu. Small, diminutive, and insane beyond all reason, Kid Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form of Buu is extremely dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.

## Move List

### Special Moves

* Mystic Ball Attack
* Mystic Arm Swing
* Candy Beam
* Kamehameha
* Arm Ball

### Super Attacks

* Human Extinction Attack
* Pearl Flash
* Planet Burst
Planet Namek

**Planet Namek** (ナメック星) is a stage in *Dragon Ball FighterZ*. It is the home planet of Piccolo. Frieza's ship can be seen on the left side of the stage and Namekian houses appears on the right side.

## Stage Transitions

If a Destructive Finish by an energy attack is triggered, the stage transitions to Planet Namek (Destroyed).

## Special Intro

If Goku (Super Saiyan) and Frieza are the first characters on each opposing teams, a special cinematic intro will play which reenacts Frieza killing Krillin, triggering Goku's Super Saiyan transformation. The cinematic will not play if Krillin present on either team.
Super Dash

The **Super Dash** is a universal mechanic in *Dragon Ball FighterZ*.

## Overview

Performed by pressing R2 or  and  simultaneously, the user will wrap themselves in ki and fly towards their opponent, homing in on them. This action can be performed on the air or on the ground, though it can only used once in the air. To use it again, the player must first touch the ground. This action will be used automatically when a Dragon Rush is used to begin a combo, during an Auto-Combo, or when tagging in another character. The dash will go to great lengths to track the foe, though it is possible for it to miss under rare circumstances. While in flight, all **basic** projectiles will be batted away, as if being reflected.

Upon hitting the foe, it will deal a very minuscule amount of damage; however, the foe can not be knocked out from the damage this move does, instead leaving them with a single point of health left. After the dash, follow-ups can be performed. This move is not incredibly safe on block, and a player may be punished if it does not connect. As every crouching heavy attack (2H) in the game cleanly beats any aerial attack, timing it at least somewhat well will counter a Super Dash easily. Despite being an aerial move, this action can be blocked while crouching, cannot be canceled, and isn't very safe for the user if blocked, so take caution when using this move.

## Trivia

* Flight has had an odd history in Dragon Ball. In the original, it was stated that it was a technique only members of the Crane School could learn. However, later, at the beginning of Dragon Ball Z, it is shown that both Goku and Piccolo have learned to fly as well. Raditz, a warrior from space, could also fly. From that point forward practically every major character in the Dragon Ball franchise has been able to fly, excluding Master Roshi.
Super Dash Kick

**Super Dash Kick** (*スーパーダッシュキック*) is a special move used by Super Saiyan Vegeta, Super Saiyan Blue Vegeta, and Vegeta.

## Overview

### Vegeta (Super Saiyan)

The  variant has Super Saiyan Vegeta perform a charging kick. On hit or block, Vegeta will rebound off the opponent.

The  variant has Super Saiyan Vegeta perform three consecutive kicks, with the last kick knocking the opponent away. If the last kick is blocked, Vegeta will instead pass through the opponent.

The  variant has Super Saiyan Vegeta go fullscreen. On hit, the opponent is launched upwards, in a similar fashion to Tien's Dodon Ray. If blocked, Vegeta will still pass through the opponent. However, due to the extreme range, it is effectively impossible to punish him on blocked.

### Vegeta (SSGSS)

The version used by Super Saiyan Blue Vegeta is divided into three different inputs. Each input has a light, medium, and heavy variant, and can be interchanged in any order (i.e., one could perform a medium for the 1st input, a the light variant for the 2nd input and a heavy input for the 3rd input). Additionally, it's possible to simply not give an additional input and cancel out the combo between any two inputs. An interesting note is that Vegeta is considered grounded when using this move.

#### 1st Input

The  variant travels the shortest distance.

The  variant travels a considerable distance farther.

The  variant has a larger hitbox, does the more damage, and adds extra damage to all follow-up kicks.

#### 2nd Input

The  variant has Vegeta perform a single kick. It does the least damage, but scales the combo for fewer hits.

The  variant has Vegeta perform three consecutive kicks that does a considerable amount more damage at the cost of having more startup.

The  variant works similarly to the  variant but deals more damage and has Vegeta pass trough the opponent on hit or block. Much like the  variant from the 1st input, extra damage will be added for the third input.

#### 3rd Input

The  variant for the 3rd input kicks the foe away lightly.

The  variant has Vegeta pull back before kicking and causes a wallbounce on hit. Has the more startup than the  variant but has the least recovery frames.

The  variant causes Vegeta to plant his foot on the foe and fly forward, damaging them as he does. Deals the most damage out of the three variants along with causing a wall bounce. Vegeta wikk pass through the opponent on block.

### Vegeta

The  variant has the quickest start-up and recovery frames. However, it deals the least amount of damage, has short range and causes a soft knockdown on hit. Regardless of whether or not this attack is blocked, Vegeta will bounce off the opponent, putting a bit of space between him and the foe. This makes this attack somewhat safe on block.

The  variant has longer startup than the  variant, but it makes Vegeta travel a longer distance forward along with dealing more damage. THis version also crosses up the opponent on block.

The  variant has Vegeta charge forward, but he then teleports behind the opponent and attacks them from behind. This version does the most damage and starts up fairly quickly.
Vegeta/Move List

*Images sourced from the Dustloop wiki.*

Vegeta's stats from *Dragon Ball FighterZ's* official website.

## Gameplay Synopsis

In his base form, Vegeta fights dirty. His ability to create mix-ups and pressure in the corner after a knockdown are rivaled only by the likes of Bardock. With tricky normals, eminently useful special moves , and a level three super attack that hits like a truck, Vegeta has no qualms about fighting fair, and will use all of his cunning and strength to prove his superiority as the prince of the Saiyans. If you like to squash your opponent in the corner, Vegeta may be a perfect fit for your team.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 Teleports behind the opponent and performs the kick. Deals slightly more damage, but has much more startup. Crosses up the opponent if the kick is blocked. Consumes half a Ki gauge.

 Input
  (air OK)
  (air OK)
  (air OK)
 Similar to the  variant, but contains the  variant's startup along with offering a stronger sliding knockdown. Comboing into this move after a vertical Smash will make Vegeta carry the opponent down to the ground. Consumes half a Ki gauge.

## Z-Assist

 / | 1000

## Super Attack

  or (air OK)

## Meteor Attack

  or  | 4224
Piccolo/Move List

*Images sourced from the Dustloop wiki.*

Piccolo's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 This attack will consume half a Ki meter. Piccolo will once again move behind the foe, this time very quickly, and with quite a bit of distance, however, he will then teleport back in front of the opponent, in an attempt at a fake out. This variant deals the most damage and causes a wallbounce, however, the flash that emits from the meter being consumed can be a dead giveaway that the fake out is coming to an alert foe.

 Input
  (air OK)
  (air OK)
  (air OK)
 Very similar to the  version, but is stronger and deals a sliding knockdown upon connection. All of these moves will immediately execute the strike if used in the air. Consumes half a Ki gauge.

## Meteor Attack

  or | 4095
Kefla/Move List

*Images sourced from the Dustloop wiki.*

Kefla's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
 Kefla throws two projectiles at an upward angle. Consumes half a Ki gauge per use.

 Input
 Travels 80% of the screen. Consumes half a Ki gauge per use.

  (air OK)

  (air OK)

## Super Attacks

  (air OK)

  (in air)

## Meteor Attack

  or  | 3952
Special Beam Cannon

**Special Beam Cannon** (*魔貫光殺砲*, *Makankōsappō*) is a Super Attack used by Piccolo.

## Overview

Piccolo places two fingers on his forehead to gather ki and then extends them forward and fires a spiral beam forward. This move can be charged to increase its damage output. While charging, Piccolo can teleport forward and backwards by inputting  or , which grants hin invulnerability frames during the dash.
Silver Dragon Flash

**Silver Dragon Flash** (*銀龍の一閃*) is a Meteor Attack used by Goku (Ultra Instinct).

## Overview

Goku flares up his godly aura while launching forward, if the punch connects, the camera will zoom in on Goku's face, before panning back to Goku then flying through the opponent, who then assaults them with a barrage of blows, with Goku nowhere to be seen, when the enemy reaches the ground, Goku will uppercut the opponent into the air. Goku charges up a Kamehameha while the enemy in front of him is slowly falling down onto the ground. Goku then releases the Kamehameha as a massive beam.

## Tactics

* Since it is performable in the air, use it to combo when using L, M, L, up kick (not too high) and then use it for a lot of dmg
Kid Buu/Move List

*Images sourced from the Dustloop wiki.*

Kid Buu's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 Both the descent and the rebound can hit the opponent at the same time. The start-up is in between the  and  variants. Consumes half a Ki gauge.

 Input
 A combination of the  and  versions, containing the  version's speed and the  version's power and groundbounce. Consumes half a Ki gauge.

  (in air)

## Z-Assist

 / | 620

## Super Attacks

  or  | 2060

  or (in air)

## Meteor Attack

  or (air OK)
Time Release

**Time Release** (*時の放出*) is a Special Move used by Hit.

## Overview

Hit throws a punch that emits a blue sharp line at the opponent's position. No directinal input will make Hit fire a straight line, inputting  fires an upward line that pops the opponent into the air, and inputting  fires a downward line that sends the opponent to the ground or bounce them up into the air. Up to three blows can be performed, with only one of the three blows being useable in one combo string.