Nighfen

A day in the village.

Nighfen is a small, secluded Sun Elf village nestled on the eastern edge of the Oxmire swamp in the Sultanate of Marhonja. With a population of 941, it serves as a waypoint for travelers journeying along The Hagway, which connects the capital city of Marsk to the southwest and the Wallendian Empire's Hawkwind Route to the northeast. Surrounded by the gloomy swamp and the rugged landscape of the Feral Highlands, Nighfen has developed a unique blend of Sun Elven architecture and swamp-inspired aesthetics.

## Description

The village is organized around a central plaza, where a weekly market bustles with traders and merchants from nearby settlements like Trushan and the various races that inhabit Armonia. The locals, primarily Sun Elves, make their living through agriculture, fishing, and trading goods harvested from the swamp. Despite the challenging environment, the inhabitants of Nighfen are a hardy and resilient people, proud of their village and its traditions.

Nighfen's architecture is characterized by elegant Sun Elven designs, with tall, slender buildings adorned with intricate carvings and colorful mosaics. The swamp's influence is evident in the use of local materials such as swamp reeds and mud bricks, which are artfully incorporated into the village's buildings and infrastructure.

As a waypoint along The Hagway, Nighfen's streets are often filled with travelers and caravans. The village boasts a lively inn and several taverns that cater to weary adventurers seeking respite from the road. A diverse array of races, including Sand Elves, Lionels, Halflings, Gnomes, Hill and Mountain Dwarves, can be seen mingling with the locals and sharing stories of their journeys.

While Nighfen thrives on its trade and connections with the outside world, the village cannot escape the shadow of Oxmire. The swamp's dark influence is ever-present, and the villagers must remain vigilant against the encroaching corruption and the lurking dangers that dwell within the mire. This constant tension lends Nighfen a palpable sense of unease, even as its people strive to maintain their way of life amid the challenges of their surroundings.

Nighfen is famous for its centuries-old tradition of crafting exquisite swamp glass. This unique and highly sought-after material is created by skilled artisans who have passed down their knowledge through generations. The swamp glass is made from a rare, mineral-rich sand found only in the depths of Oxmire, which is combined with the ashes of swamp plants and other secret ingredients.

When heated and shaped using ancient techniques, the sand transforms into a beautiful, iridescent glass with swirling patterns of greens, blues, and purples that seem to capture the essence of the swamp itself. The glass appears to shift and change colors depending on the angle and light, giving it a mesmerizing, otherworldly quality.

The swamp glass is primarily used to create stunning pieces of art, jewelry, and decorative items that are highly prized by collectors from all over Armonia. It is said that no two pieces of swamp glass are ever the same, each one carrying the soul of the artisan and the spirit of the swamp within its mesmerizing patterns.

For the residents of Nighfen, the craft of swamp glass making is not just an art form or a means of livelihood; it is a deeply spiritual practice that connects them to the natural world and the magic of Oxmire. The secrets of swamp glass making are guarded closely by the village's artisans, who only teach their craft to a select few apprentices, ensuring the tradition remains exclusive to Nighfen.

### Background

Long before Nighfen was founded, the area where the village now sits was once a sacred site for the Sun Elves. The land was said to be blessed by Elmena, the exemplar of magic, where the veil between the mortal world and the divine was thin. It was a place of pilgrimage, where Sun Elves from across the region would gather to pay homage to their exemplars and seek their guidance.

Ancient Sun Elf seers discovered that the area was rich with ley lines – channels of magical energy that crisscross the world of Armonia. These ley lines converged at this particular location, creating a nexus of powerful energies. The seers believed that the unique combination of magical forces and the divine blessings of the exemplars made this an ideal place to establish a settlement.

As the Sun Elves settled in the region, they built a grand temple to honor their deities, and the village of Nighfen began to take shape around it. The temple has since been lost to time, but some of its ancient remnants can still be found scattered throughout the village.

Before Nighfen's founding, the area was inhabited by various creatures and spirits drawn to the magical energies emanating from the ley line nexus. Some of these beings were benign, while others were more malevolent. As the Sun Elves built their village, they had to contend with these forces, striking a delicate balance between respecting the ancient spirits and protecting their new home.

The origin of Oxmire is shrouded in mystery and folklore. According to local legend, the swamp was created when a powerful elemental spirit, enraged by the Sun Elves' encroachment on its domain, cursed the land. The curse caused the once-fertile land to become waterlogged and inhospitable, giving birth to the treacherous swamp known as Oxmire. Over time, the swamp expanded and evolved, becoming home to various creatures, plants, and even some elemental spirits that now inhabit its murky depths.

The people of Nighfen have learned to coexist with the swamp and its denizens, embracing the challenges and opportunities it presents. They have developed a deep connection to the land and its history, and they continue to honor the ancient spirits and the magical forces that shaped their village's destiny.

### Architectural Style

Nighfen's architectural style is heavily influenced by the natural surroundings and the beliefs in Katsiana and Elmena. The buildings are designed to blend seamlessly with the environment, using local materials such as swamp timber, clay, and stone. Many structures are raised on stilts to protect them from floods and the marshy terrain. The architecture incorporates intricate carvings and ornate decorations that reflect the symbolism and colors associated with the Exemplars. Stained glass windows, featuring patterns of spiraling comets and overlapping crystals, are a distinctive feature of Nighfen's architecture.

## Geography

Nighfen is situated near the eastern borders of the Oxmire swamp, giving it a unique blend of swampy and dryland environments. The climate is generally warm and humid, with occasional heavy rainfalls that contribute to the swamp's growth and nourishment.

### Flora

The surrounding area of Nighfen is rich with diverse plant life. In the swampy areas, you'll find a variety of mosses, ferns, and reeds, along with towering cypress and mangrove trees. These trees create a unique canopy that filters sunlight, contributing to the gloomy ambiance of the swamp. On the drier lands near Nighfen, you'll find a mix of grasslands and sparse forests, dominated by hardy trees such as oaks and pines.

### Fauna

The Oxmire swamp is home to a variety of creatures, both mundane and magical. Common swamp denizens include frogs, toads, snakes, alligators, and a variety of insects. The swamp is also home to various types of birds, like herons and egrets, which nest in the trees and hunt for fish in the water.

In addition to the typical swamp creatures, Oxmire is known for its more exotic and dangerous inhabitants. The swamp is home to several troll tribes, as well as will-o'-wisps, and other magical beasts like shambling mounds and giant insects.

As for the drier lands near Nighfen, the fauna includes smaller mammals such as rabbits, squirrels, and foxes, as well as larger animals like deer and boars. Various bird species can also be found here, making their nests in the trees or hunting for prey on the ground.

### Climate

The climate in Nighfen's region is characterized by warm temperatures and high humidity, with occasional heavy rainfall. Summers tend to be hot and muggy, while winters are mild with little temperature variation. The wettest season is usually in late summer and early autumn, when tropical storms and heavy downpours are most likely to occur. Despite its proximity to the swamp, Nighfen does not experience the same level of dampness and humidity as the swamp itself, thanks to the slightly elevated and drier terrain on which the village is situated.

## History

### Chronology

**326 BH**: The Sun Elf seers discover the ley line nexus at the site that would later become Nighfen. This event marks the beginning of the region's significance for the Sun Elves and sets the stage for future settlement.

**292 BH**: Construction of the grand temple in honor of the Sun Elf deities begins, drawing pilgrims from across the region and marking the foundation of the village of Nighfen.

**271 BH**: The Elemental Curse occurs, transforming the once-fertile land surrounding Nighfen into the Oxmire swamp. This event shapes the village's future and its relationship with the swamp.

**189 BH**: Nighfen experiences a period of rapid growth and expansion, as trade along The Hagway flourishes and the village becomes an important waypoint for travelers.

**42 BH**: The temple, which had fallen into disrepair over time, is finally destroyed in a catastrophic storm. This marks the end of an era for the village and its spiritual significance.

**3 AH**: Nighfen's skilled artisans develop the unique process of creating swamp glass, sparking a newfound prosperity and cultural renaissance for the village.

**382 AH**: A great battle takes place near Nighfen between the Sultanate of Marhonja and an invading force from a rival kingdom. Nighfen's militia contributes to the successful defense of the region, strengthening the village's ties to the Sultanate.

**875 AH**: A mysterious plague sweeps through Nighfen, devastating its population and leaving a lasting impact on the village's collective psyche. In time, the plague is revealed to have originated from a malevolent entity in Oxmire, further deepening the villagers' caution and respect for the swamp.

**1201 AH**: A powerful storm floods much of Nighfen, destroying homes and livelihoods. In the aftermath, the villagers rally together and rebuild, demonstrating their resilience and adaptability.

**1398 AH**: Faldor, the village druid, begins conducting secretive experiments on the creatures of Oxmire, ultimately leading to his banishment and resentment towards the village, terrorizing it with the forces he created to protect it.

## Trade

### Imports

**Metals and ores**: Nighfen imports metals such as iron, copper, and silver, as well as ores for crafting tools, weapons, and armor, since local sources are scarce.

**Textiles**: Fine fabrics, like silk and linen, are imported for the production of clothing and furnishings, catering to the tastes of the Sun Elf population.

**Exotic spices**: Nighfen imports a variety of spices from distant lands, which are used to enhance the flavor of local cuisine and serve as trade goods.

**Livestock**: The village imports animals such as cows, sheep, and goats for milk, meat, and wool production, as well as for breeding purposes to maintain a healthy livestock population.

**Crafted goods**: Nighfen imports various crafted items like pottery, and furniture from other towns and cities in the Sultanate of Marhonja and beyond, enriching the local market.

### Exports

**Swamp glass**: Nighfen's most famous export, this unique glass is crafted from the sands of Oxmire swamp and is highly sought after for its beauty and rarity.

**Medicinal herbs**: The village exports a variety of medicinal plants and herbs that grow in the Oxmire swamp, providing valuable remedies for ailments and illnesses.

**Artisanal crafts**: Skilled craftsmen in Nighfen produce a range of handcrafted items, such as jewelry, decorative objects, and carved wooden items, which are popular trade goods.

**Swamp timber**: The resilient and water-resistant timber harvested from the cypress and mangrove trees in Oxmire swamp is a valuable export for use in construction and shipbuilding.

**Leather goods**: Nighfen exports leather products made from the hides of local animals, including armor, bags, and clothing, which are appreciated for their durability and craftsmanship.

## Landmarks

**The Glass Grove** - A mysterious grove within the Oxmire swamp where the unique sands used to create swamp glass can be found. It is said that the sands shimmer under the moonlight, creating an ethereal and enchanting scene.

**Ellirea's Tower** - A tall, slender tower built by the legendary mage Ellirea Goldensong that serves as a repository for magical knowledge and artifacts, as well as a place for aspiring mages to study.

**The Cypress Canopy** - A dense area of the swamp where the cypress trees grow so tall and thick that they create a natural, cathedral-like canopy that filters sunlight and provides a serene, contemplative space.

**The Weeping Stones** - A series of ancient standing stones located on a hill outside Nighfen, rumored to possess mystical powers and to weep tears when the moon is full. The true purpose and origin of the stones remain a mystery.

**The Serpent's Coil** - A treacherous, winding waterway within the Oxmire swamp that is said to harbor a massive serpent-like creature. Many adventurers have attempted to navigate the waterway and uncover the truth of the serpent, but few have returned.

## Culture

### Customs & Traditions

The people of Nighfen are deeply connected to their swampy surroundings, with many customs and traditions relating to the natural environment. They hold an annual Firefly Festival to give thanks to the spirits of the Oxmire for their protection and the resources they provided over the centuries. During this festival, villagers create intricate, small floating lanterns made from swamp glass, catch fireflies to put them inside the lanterns, and release them into the waterways, creating a mesmerizing display.

### Fashion

Clothing in Nighfen is both practical and elegant, with an emphasis on lightweight fabrics that are well-suited to the humid climate. Sun Elves typically wear flowing garments in vibrant colors, adorned with intricate embroidery or beading. Goliaths and other races living in Nighfen adopt similar styles, often incorporating natural elements like shells, feathers, or swamp glass.

### Superstitions

Many Nighfen inhabitants hold a deep respect for the spirits of the Oxmire and believe that certain areas of the swamp are haunted or cursed. The mysterious Weeping Stones are a source of numerous superstitions, and some villagers avoid the site, fearing bad luck or ill fortune.

### Leisure and Entertainment

Leisure activities in Nighfen often revolve around the natural beauty of the swamp. Boat rides through the waterways are a popular pastime, allowing villagers to take in the unique scenery and observe the diverse wildlife. Storytelling is also a cherished tradition, with tales of legendary heroes, magical creatures, and ancient spirits passed down through generations.

### Sports

Nighfen is home to several unique sports that make use of the swampy terrain. One such sport is swamp racing, where competitors navigate treacherous waterways in small boats, testing their speed and agility. Another is the cypress climb, a test of strength and dexterity where participants scale the tallest cypress trees in the swamp.

### Education

Education in Nighfen is highly valued, with a strong emphasis on both academic and practical knowledge. The Sunforge Academy offers magical instruction to aspiring students, while more general education is provided through a local school run by a dedicated teacher named Celandra Brightquill.

### Festivals & Holidays

In addition to the Firefly Festival, Nighfen celebrates a number of other holidays and festivals throughout the year. The Festival of Lights is a time of celebration and reflection, with villagers lighting candles and torches to ward off darkness and evil spirits.

The Harvest Festival marks the end of the growing season, featuring feasting, dancing, and music.

The Boneday is a significant annual event in Nighfen. On this day, the townsfolk celebrate the cycle of life and death and pay their respects to the deceased. People adorn themselves in blue and white, Katsiana's colors, and create intricate bone sculptures and decorations to honor the dead. A solemn procession takes place, led by the Duskwalkers and an elegantly decorated elephant, Katsiana's sacred animal. The procession ends at the local graveyard, where families honor their ancestors and pray for guidance from Katsiana.

### Public Services

Nighfen has a small but dedicated militia, led by Captain Talaris Silveroak, responsible for maintaining order and protecting the village from external threats. Public services also include a modest library, a healer's clinic operated by the cleric Ariel Dawnweaver, and a communal bathhouse.

## Organizations

**Iron Talons**: In Nighfen, the Iron Talons have established a training ground where they train new recruits in the art of swordsmanship and close combat. Although their presence is not as prominent as in other regions, they have a loyal following in Nighfen, and their training ground is often the center of local martial competitions.

**No Leaf Clover**: The No Leaf Clover has a hidden presence in Nighfen. They have a small, secret gambling den where select members gather to engage in games of chance, betting large sums of money, and even magical items. Some locals believe that the No Leaf Clover is responsible for the mysterious good and bad luck that seems to befall people around Nighfen, with some claiming that the group has the power to control luck itself.

**Surveyors' Guild**: The Surveyors' Guild has a small branch in Nighfen, primarily because of the village's proximity to the Oxmire. The guild members are responsible for mapping the ever-changing landscape of the marsh and updating existing maps to account for its shifting features. They maintain a small office in the village where they share their latest findings with traders, travelers, and other interested parties.

**Duskwalkers**: The Duskwalkers are known to assist with funerals and offer support to those mourning the loss of loved ones. They also help with the preparation of the dead, ensuring their souls are guided safely to the afterlife.

In addition to these factions, the **Cabal of the Sundered Scepter** has a hidden presence in Nighfen. They are interested in the village due to the ancient ruins that lie beneath due to a rumor that a sacred scepter they've been looking for lies there, believing that they may hold secrets and artifacts of great power. While they work secretly to uncover the village's hidden history, they must also navigate the complex web of relationships and power dynamics that exist between the various factions present in Nighfen.

## Establishments

**The Gilded Lily** - A popular tavern and inn owned by Leora Sunstream, a charismatic Sun Elf. Known for its cozy atmosphere, fine food, and selection of local brews.

**Glimmerglass Studio** - A workshop and gallery run by Eldanor Amberheart, a talented glassblower who specializes in crafting exquisite pieces made from the unique swamp glass of Oxmire.

**The Willow's Bane** - An archery range and hunting supply store owned by a skilled Sun Elf ranger named Caelis Moonarrow. The store offers a wide variety of bows, arrows, and other essential hunting gear.

**Seraphina's Sanctuary** - A small temple dedicated to the legendary hero Seraphina Brightspear, maintained by a devoted cleric named Ariel Dawnweaver. The temple serves as a place of worship and healing for the villagers.

**Reedshadow Imports & Exports** - Run by the influential Reedshadow family, this trading company deals primarily in swamp glass, medicinal herbs, and artisanal crafts, managing the village's main trade connections.

**Sunforge Academy** - A school of arcane arts founded by descendants of the legendary wizard Thalor Sunforge. The academy is headed by Master Elarion Starshaper, a respected mage, and offers magical instruction to aspiring students.

**Oxmire Outfitters** - A shop specializing in outdoor gear, clothing, and equipment for those venturing into the swamp. Owned by the resourceful Goliath merchant, Gorrim Stonehand.

**Lira's Apothecary** - Previously owned by Lira, Faldor's daughter, this abandoned apothecary once offered a wide range of potions, remedies, and elixirs. Though currently closed, the shop still holds an air of mystery.

**The Laughing Halfling** - A bakery and confectionery owned by a cheerful halfling named Jorna Goodbarrel. Known for its delicious pastries, bread, and sweets, it's a favorite among the village's children.

**The Cypress Armory** - A blacksmith's workshop owned by a skilled blacksmith named Arathel Ironstrike, a Sun Elf with a passion for creating fine weapons and armor. The armory also offers repair and maintenance services for the village's militia and adventurers.

## Law & Order

In Nighfen, law and order are maintained by a combination of local guards and a judicial system overseen by the town's council. The guards, known as the Marsh Wardens, are responsible for patrolling the streets, ensuring public safety, and apprehending criminals. They are trained in both combat and negotiation techniques, allowing them to resolve conflicts effectively.

The town council, composed of representatives from various factions and influential families, presides over legal matters, including the trial and sentencing of criminals. Judges are appointed by the council, and they interpret and enforce the laws set forth by the governing body. The judicial system is designed to be fair and impartial, with an emphasis on rehabilitation rather than punishment.

Captain of the Watch: The officer in charge of organizing patrols, managing the guard roster, and ensuring the safety of Nighfen's citizens.

Council Speaker: The representative chosen by the council to lead their meetings, mediate discussions, and act as a spokesperson for the council in public matters.

Council Members: Representatives from various factions, influential families, and the clergy, responsible for creating and enforcing laws, managing the town's resources, and representing the interests of their constituents.

## Symbol

The Coat of Arms of Nighfen features a stylized cypress tree in the center, representing the village's proximity to the Oxmire swamp. On either side of the tree, there are two elegant Sun Elf figures, each holding a piece of swamp glass, symbolizing Nighfen's unique craftsmanship. The background is divided into two halves: the upper half is blue, representing the sky and the waters of the swamp, while the lower half is green, representing the fertile lands surrounding the village.

## Legendary Heroes

**Aelara Willowbreeze** - A renowned ranger who protected Nighfen from numerous threats over the years, Aelara is remembered for her unmatched skill with a bow and her deep knowledge of the Oxmire swamp. She is often portrayed as an inspiring figure for young adventurers.

**Thalor Sunforge** - A powerful wizard who made significant contributions to the village's arcane knowledge, Thalor is remembered for his numerous magical feats and discoveries, particularly the creation of a protective barrier that once shielded Nighfen from a devastating magical storm.

**Seraphina Brightspear** - A heroic paladin who led the village's defense during a major troll incursion, Seraphina's selfless courage and unyielding determination saved Nighfen from destruction. Her legend has inspired many to follow the path of the paladin.

## Notable Noble Households

The **Reedshadow** family, primarily of Sun Elf descent, has lived in Nighfen for generations and has earned respect and influence through their role in trade, particularly in the export of swamp glass. They maintain a modest estate in the village and are known for their patronage of local artisans and craftsmen.