recursal/Fanatic-Fandom huggingface dataset:
Soul Forge

**Soul Forges** are functional structures in Counteroffensive.

### Crafting

The Soul Forge is crafted with a total of 64 Basalt, 1 Soul Campfire, 1 Blast Furnace,16 Soul Sand, 32 Nether Bricks and 8 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Soul Forge houses a Soulforger. The structure spawns with a unique Blast Furnace called Soul Forge.

Unlike the other Traders in the other structures, The Soulforger doesn't trade with the player. Instead, it will show you how to convert Gold Ingots or Nuggets, and Iron ingots or nuggets into Netherite Scrap. The player puts the desired ores (or, to produce nuggets, armors and tools) in the Blast Furnace, and when its done smelting, it will turn a stack of the smelted item into one Netherite scrap.

The Soulforger has the following trades for demonstration purposes; they cannot actually be purchased.

* 1 Netherite scrap for 64 Iron Nuggets
* 1 Netherite scrap for 64 Iron Ingots
* 1 Netherite scrap for 64 Gold Nuggets
* 1 Netherite scrap for 64 Gold ingots
Empty Platform

**Empty Platform** aesthetic structures in Counteroffensive.

### Crafting

The Empty Platform is crafted with a total of 37 Nether Bricks and 1 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

Empty Platforms generate with the standard Nether fortress bridge intersection. War Planners will generate at the ends of each bridge as normal, however the Tyrant's bases will not be revealed or populated as normal.

Empty Platforms are useful for adding some additional space between structures in your fortress, or bridging large gaps in the Nether terrain, even allowing for very distant structures to all remain part of the same fortress. Due to their inexpensive nature, Empty Platforms can be built without worry of the Tyrant's bases being repopulated with mobs.
Mine

**Mines** are functional structures in Kingdoms.

### Crafting

The Mine is crafted with a total of 16 Oak Logs, 64 Stone, 1 Iron Pickaxe, 1 Iron Shovel, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

Mines generate a Miner, an invulnerable, motionless Villager who can trade Cobblestone for Gold Ingots and vice versa, as well as exchange other stone types for Cobblestone.

At noon each in-game day, every Mine will produce 12 Stone, to be sent to the Settler's Wagon, or 24 Stone sent to the Resource Silo if one exists.
Weaponsmith

**Weaponsmiths** are functional structures in Counteroffensive.

### Crafting

The Weaponsmith is crafted with a total of 24 Crimson Planks, 1 Fletching Table, 1 Blast Furnace, 32 Nether Bricks and 8 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Weaponsmith houses a Weaponsmith villager, who will trade iron tools and weapons for gold tools. The Weaponsmith also offers upgrades to upgrade gold tools to diamond tools, in exchange for the tool and 1 Diamond, and offers Enchanted Books in exchange for Gold and Diamonds.

The structure will spawn with 3 Blast Furnaces, 2 Grindstones, 1 Crafting Table, 1 Anvil and 1 Fletching Table.
Potion Hut

**Potion Huts** are functional structures in Kingdoms.

### Crafting

The Potion Hut is crafted with a total of 32 Oak Logs, 2 Glass Bottles, 2 Blaze Rods, 1 Cauldron, 1 Water Bucket, and a Building Permit. These ingredients are input in a Site Planner by the player. The Water Bucket is completely consumed.

### Usage

The Potion Hut generates with an Apothecary, an invulnerable, motionless Villager who can trade some brewing ingredients with the player in exchange for Gold Ingots. A Brewing Stand and a Cauldron are also supplied inside.
Kingdoms

**New in Town: Kingdoms** is the first and largest sub-plot, taking place in the Overworld.

### How to Start

Kingdoms begins as soon as the player picks up a Log of any wood type. They are given the Town Charter, a unique book that is used to start the settlement. The Settler's Wagon is created around the player without using resources, and spawns the Town Planner.

The Settler's Wagon also comes stocked with three Building Permits, unique pieces of paper which are required for most town structure recipes. These recipes, obtained from the Town Planner, are input into the Site Planners at the edges of the wagon's plot to build the appropriate structure.

### Gameplay

Much of Kingdoms consists of building up the settlement with structures that improve the player's progression, either by providing periodic resources, useful villager trades, or convenient and immersive locales for standard Minecraft mechanics like enchanting. The Town Planner provides a recipe book, detailing what resources need to be placed in the Site Planners for each structure.

As the player expands their settlement, they will be prompted with messages and strikes of lightning when Nether Attacks occur. These attacks start small when the first structure is built, build up to the Tyrant himself, a unique Wither, spawning at the end of the event that occurs after the ninth structure. Each of these events give additional Building Permits, but more can also be purchased from the Town Planner.

### Structures

Kingdoms currently features a total of 30 functional structures, 5 aesthetic structures, and 8 castle-related structures that can be built as part of the player's settlement.

#### Basic

* Mine
* Lumber Mill
* Farm Plot
* Homestead
* Resource Silo
* Guard Tower
* Adventure Guild
* Butchery
* Wizard Tower
* Fishery
* Bakery
* Chicken Coop

#### Intermediate

* Mining Drill
* Mayor's Office
* Pasture
* Villager Housing
* Windmill
* Bard College
* Power Station
* Nether Shrine
* Potion Hut
* Regional Outpost
* Barnyard
* Railway Station

#### Advanced

* Bank
* Town Square
* Observatory

#### Plain

* Empty Plot
* Gradual Ramps
* Stone Stairs
* Wall
* Wall and Gate

#### Special

* End Vault
* Haunted Mansion
* Star Dial
* Grand Cathedral

#### Castle

* Castle Frame
* Castle Entry
* Castle Bedroom
* Castle Courtyard
* Castle Stable
* Castle Tower
* Castle Treasury
* Castle Library

### Natural Features

There are currently four naturally generating features in Kingdoms. These structures do not appear based on seed or as part of world generation; instead, they are randomly loaded into the world when the player starts their settlement with the Town Charter. They can appear up to 300 blocks away and are not biome specific. Each features some sort of unclear task or puzzle which, when overcome, yields a unique item used for a corresponding special town or fortress structure.

* Floating Island
* Sandstone Sundial
* Harold's Cage
* The Crucible
Site Planner

**Site Planner** is the general name given to the unique Droppers used to add new structures to the player's settlement in Kingdoms, fortress in Counteroffensive, and city in Refugee. Some may have different names, but they all largely function in the same manner.

### Generation

Site Planners are generated as part of new structures added to the settlement, fortress, or city. In the case of the two former, they will appear at the edges of the plot or bridge respectively in each cardinal direction that does not already have a structure present. In the case of the latter, one Tower Planner will appear at the top of each new structure, unless it is a roof, or at the top of each new tower begun by an Intersection. Types of Site Planners include:

* Site Planner (For standard town structures in Kingdoms)
* Castle Planner (For finishing castle wings in Kingdoms)
* War Planner (For standard fortress structures in Counteroffensive
* Portal Reactor (For finishing the End Portal in the player's town as part of Refugee)
* Tower Planner (For standard city recipes in Refugee)

Site Planners do not drop Droppers when broken by the player or by mob griefing, such as a Creeper's explosion. Placing a new Dropper in that spot does not regenerate the Site Planner; new or replacement Site Planners cannot be created by the player, except by building a new structure to generate Site Planners for adjacent plots.

### Usage

Placing recipes in Site Planners per the appropriate Site Recipes book for that dimension works in the same way as crafting an item in a Crafting Table: the 3x3 grid is filled with the described items in the exact arrangement and quantity by the player. Most structures will share a similar item or layout in their recipes; for Kingdoms, a Building Permit must be placed in the middle for most structures. Counteroffensive uses Gold Ingots in the middle of all of its structures, and at least 32 Nether Brick items making up the bottom three slots. In Refugee, most structures require Popped Chorus Fruit, End Rods, Obsidian, Nether Brick items, and End Stone, as well as either Ender Pearls or a Tyrant Locus, a unique Eye of Ender with limited availability.

If the correct recipe has been input into the Site Planner, it will build the corresponding structure, along with any necessary Site Planners. It will also remove any Site Planners on plots adjacent to the one being built that face it, preventing the player from accidentally overwriting the structure later. All items in the Site Planner is consumed, including any Buckets, whether they are filled or not. Even if the recipe is correct, it may take a few seconds before the structure is built.
Ancient Drill

**The Ancient Drill** is a naturally generating feature in Counteroffensive.

### Generation

The Ancient Drill generates in the Nether when the player starts their Nether fortress with the War Strategy. It can spawn between 60 and 300 blocks away, and is not biome-specific. It is one of the Tyrant's bases.

The Ancient Drill appears as a huge drilling station, with a drill made of Basalt, and several interconnected rooms made of Polished Blackstone Bricks, Obsidian, Glowstone, and Crimson Stems. It will always generate beneath lava oceans, meeting and occasionally piercing the Bedrock floor. Lava from very deep oceans may spill into the air chamber.

### Rewards

When the Ancient Drill is revealed, it will be populated by Tyrant's Soldiers, (Wither Skeletons), Tyrant's Rangers (Blazes), and Tyrant's Cavalry (Magma Cubes) that always drop a Tyrannical Heart, which has no use but can be traded to the War Strategist.

Most notably, the Ancient Drill generates with two Wither Skeleton Skulls, a single guaranteed Ancient Debris, and several barrels containing an assortment of Nether loot, which can include Gold Ingots, Eyes of Ender, TNT, and more Ancient Debris.
Homestead

**Homesteads** are functional structures in Kingdoms.

### Crafting

The Homestead is crafted with a total of 64 Oak Logs, 32 Stone, 1 Cake, 3 Chests, 16 Brick Blocks, 1 White Bed, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

Homesteads serve as a more convenient home base for the player within their settlement, should they choose, as an upgrade from the Settler's Wagon. It has more ample storage and smelting capabilities, as well as a better aesthetic design in general. It has no other function, and the player is free to destroy or rebuild as much of it as they like, or not even build it at all.
Remnants of The Raven Queen

There are several powerful artifacts left behind by the Raven Queen after her ascension.

* **Mirror of Eberron**

A silver rimmed mirror flanked by two dark birds. Their eyes filled in with purple diamonds.

The mirror shows spirits as the appeared in life and allows for communication with non-hostile spirits. The spirits are drawn to the mirror sometimes becoming stupified in its presence. Sometimes emits bright gray light in the presence of strong necromantic energy.

* **Robe of the Ferryman**

A dusty purple cloak that leaves behind dark feathers when swirled.

These feathers grant mobility to the imbiber especially on a road or waterway.

* **Infinite Scale**

A macabre looking scale. The two plates are held by two ivory bone arms joined at the fulcrum by a shared elbow.

The scales are incredibly accurate and have the ability to balance luck, skill, or almost anything else.

* **Diadem of Judgement**
Strider Dock

**Strider Docks** are functional structures in Counteroffensive.

### Crafting

The Strider Dock is crafted with a total of 8 Crimson Logs, 16 Blackstone,2 Warped Fungi ,8Chains, 48 Nether Bricks and 10 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Strider Dock consists of a lift from the player's fortress to the level of the lava oceans. If not constructed directly over a lava ocean, a small pool of lava will generate at the bottom for the Strider that generates with the Dock. A button on the lift carries the player from the top to the bottom, and vice versa.
Barter Platform

**Barter Platforms** are functional structures in Counteroffensive.

### Crafting

The Barter Platform is crafted with a total of 3 Crying Obsidian, 1 Netherite Scrap, 5 Gilded Blackstone, 32 Blackstone 32 Nether Bricks and 15 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Barter Platform houses 3 Piglins. The Piglins are stuck in place, and will not despawn. Although the are denizens of the player's fortress, they are not taxed for the war effort, and so do not contribute Gold Ingots to the hopper on the Portal Platform.

As the Piglins cannot move, the Barter Platform is an optimal location to perform successive bartering. However, if the player is not wearing any Gold Armor, the Piglins will still attempt to reach the player and attack, if in range.
Portal Platform

**The Portal Platform** is a unique structure that serves as the proverbial (and often physical) center of the Counteroffensive fortress.

### Generation

The Portal Platform is generated around the player when they start their fortressby way of the War Strategy. It cannot be recreated in a War Planner and has no recipe.

When generated, it also spawns the War Strategist, a unique Villager who can trade various fortress-related things with the player, namely the Counteroffensive Site Recipes book.

### Structure

The Portal Factory generates as a standard-looking Nether fortress bridge intersection, though with some extra features to cover and protect it and the Nether Portal inside. It also comes prepared with a Crafting Table, Furnace, and a Chest.

A War Planner also generates in each cardinal direction, at the end of each bridge, and a Bedrock block is embedded in the middle, under the platform.

Finally, two Hoppers are raised up with Nether Brick Fences, with Item Frames attached--one displaying a Nether Gold block, and the other a Nether Brick block.

### Usage

The platform itself has no specific function--it can be destroyed almost in its entirety with no negative consequences.

At noon each in-game Overworld day, the Hoppers will be filled with 12 Nether Brick items for each Basalter, 4 for each Shroomer, and 2 Gold Ingots for each Denizen of the fortress.
Castle Courtyard

**Castle Courtyards** are castle-related structures in Kingdoms.

### Crafting

The Castle Courtyard is crafted with a total of 16 Stone, 8 Poppy, 48 Oak Leaves, 1 Beehive, and 4 Gold Ingots. As this is a castle wing, no Building Permit is required, and its construction does not trigger Nether attacks. These ingredients are input in a Castle Planner by the player.

### Usage

The Castle Courtyard generates a small flower garden, with leaves, lanterns, and most importantly bees. It automatically attempts to build connecting hallways with adjacent Castle Frames or completed wings, and has semi-open garden walls in all other directions. The Courtyard comes furnished with 2 Beehives and 4 Bees, allowing you to harvest honey from your castle. Just make sure to put some campfires under the hives first, so that it is safe to harvest!
Crimson Arbor

**Crimson Arbors** are functional structures in Counteroffensive.

### Crafting

The Crimson Arbor is crafted with a total of 8 Crimson Fungus , 32 Nether Bricks, 16 Crimson Logs, 8 Bone Meal, and 6 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Crimson Arbor houses with a Huge Crimson Fungus and a small area of Crimson Nylium an associated flora. It also comes with a Shroomer, who can trade Crimson Logs and Crimson Fungus for Warped Stems and Warped Fungus, respectively; useful if the player is not near a Crimson Forest biome.

At noon every in-game Overworld day, each Shroomer will send 4 Nether Brick items to the hopper on the Portal Platform.
Wall and Plot

**Wall and Plot** are aesthetic structures in kingdoms.

### Crafting

Wall and plot is crafted with total of 8 seeds, a Building Permit, 6 stones and 8 dirt. These ingredients are input in a Site Planner by the player.

### Usage

Wall and plot is useful at the edge of the town it is same as Wall and Gate just the difference is you will have a site planner useful for creating outside the town. A solid wall of stone bricks will be created not ideal to create in the middle of the town and they do not trigger any attacks( I think because it didn't happed in my one).
The Tempest

The Tempest is a land of eternal storm, accessible by the Mysterious Portals that cover the In Between. It has been confirmed by Kanokarob that the sites you build there will be part of a Steampunk Tower. The Settler's Journals have confirmed that the final boss in this dimension's storyline will be named Regalli. Not much more is known about future updates, though.
Nether Shrine

**Nether Shrines** are functional structures in Kingdoms.

### Crafting

The Nether Shrine is crafted with a total of 32 Quartz Blocks, 8 Obsidian, 8 Nether Brick Blocks, 4 Glowstone Blocks, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Nether Shrine serves as a housing for a Nether Portal, although the portal's frame is incomplete upon construction. This structure is not required to progress from Kingdoms to Counteroffensive, its purpose is only to provide a Nether Portal that is more ingrained within the player's settlement. The End Crystal on top is purely decorative, and is surrounded by Barrier Blocks.

9 Emerald Blocks are also embedded in the middle, with a visible Glass Block on top, indicating a convenient location for a Beacon to be placed.
Castle Frame

**Castle Frames** are functional structures in Kingdoms. They are technically castle-related structures, but are not crafted from Castle Planners.

### Crafting

The Castle Frame is crafted with a total of 64 Oak Logs, 6 Gold Ingots, 1 Crafting Table, and a Castle Permit, a unique piece of paper purchased from the Town Planner. These ingredients are input in a Site Planner by the player.

### Usage

The Castle Frame generates large, bare wooden frames in a rectangular prism over a plot of land with some Gravel and a Castle Planner, a unique version of a Site Planner used to craft castle wings. The first time the player builds a Castle Frame, a Squire will also be spawned, who fills a similar role to the Town Planner, providing the player with the Castle Wing Recipes book.

Constructing Castle Frames does trigger Nether attacks.

As the Town Planner can only trade for the set of six Castle Permits one time, the maximum number of Castle Frames that can be built, and therefore the number of castle wings that can be completed, is capped at six. It is recommended that the player build all six Frames before completing any wings.

### Trivia

The total investment spent to begin a castle is 384 Oak Logs, 36 Gold Ingots, and 6 Crafting Tables, not including the 24 Gold Ingots spent to obtain the Castle Permits.
Warped Arbor (Counteroffensive)

**Warped Arbors** are functional structures in Counteroffensive.

### Crafting

The Warped Arbor is crafted with a total of 8 Warped Fungus , 32 Nether Bricks, 16 Warped Logs, 8 Bone Meal, and 6 Gold Ingots. These ingredients are put in a War Planner by the player.

### Usage

The Warped Arbor houses with a Huge Warped Fungus and a small area of Warped Nylium an associated flora. It also comes with a Shroomer, who can trade Warped Stems and Warped Fungus for Crimson Logs and Crimson Fungus, respectively; useful if the player is not near a Warped Forest biome.

At noon every in-game Overworld day, each Shroomer will send 4 Nether Brick items to the hopper on the Portal Platform.
Forbidden Steeple

**Forbidden Steeples** are special functional structures in Counteroffensive.

### Crafting

The Forbidden Steeple is crafted with a total of 1 Totem of Undying, 1 Bucket Of Water, 64 Blocks Of Quartz, 32 Nether Bricks,10 Gold Ingots, and the Condemned Salve, a unique music disc found at the Crucible. These ingredients are put in a War Planner by the player.

### Usage

The Forbidden Steeple is a temple-like structure upon the standard Nether fortress bridge. Housed in the middle is a pool of a single waterlogged Quartz Slab, which gives the player the Regeneration and Saturation Effects when they stand in it.

Because the Condemned Salve can only be found at the Crucible, the player's fortress can have only one Forbidden Steeple.
Empty Tower Room

**Empty Rooms** are rooms that the player himself can decorate in Refugee.

### Crafting

The Empty Room is crafted with a total of 16 Popped Chorus Fruit, 48 End Stone, 16 Obsidian, 32 Nether Bricks, 2 Ender Pearls and 4 End Rods These ingredients are then placed in a Tower Planner by the player.

### Usage

The empty room can be used by the player to decorate it to his liking. An empty room gives a new Tower planner on top of the structure, which gives the player the option to expand the tower to newer heights
Fishery

**Fisheries** are functional structures in Kingdoms.

### Crafting

The Fishery is crafted with a total of 96 Oak Logs, 2 Fishing Rods, 8 Kelp, 1 Water Bucket, and a Building Permit. These ingredients are input in a Site Planner by the player. The Water Bucket is completely consumed.

### Usage

Fisheries generate with a Fisherman, an invulnerable, motionless Villager who can various fish for Gold Ingots and vice versa. He also posses a few other niche trades, useful for mid-game gold collection.

At noon each in-game day, every Fishery will be restocked with 4 Cod, who will remain in the pond until killed (Be warned that these may start to cause lag if left alive for too long).
Castle Entry

**Castle Entries** are castle-related structures in Kingdoms.

### Crafting

The Castle Entry is crafted with a total of 4 Oak Logs, 28 Stone, 4 White Wool, and 4 Gold Ingots. As this is a castle wing, no Building Permit is required, and its construction does not trigger Nether attacks. These ingredients are input in a Castle Planner by the player.

### Usage

The Castle Entry generates wide open foyer with a chandelier and carpet. It automatically attempts to build connecting hallways with adjacent Castle Frames or completed wings, and builds open archways in all other directions, whether it leads inside or outside of the player's town. Its primary purpose is to be utilized as an entrance to the castle once completed, as only the Castle Stable also allows access outside.
Bard College

**Bard Colleges** are functional structures in Kingdoms.

### Crafting

The Bard College is crafted with a total of 192 Oak Logs, 16 Stone, 3 Lecterns, 3 Jukeboxes, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

The Bard College generates with a Master Bard, an invulnerable, motionless Villager with a number of high-value trades. Two named, invulnerable cats also spawn in the College, along with several Note Blocks, Enchanting Tables, and Lecterns. Additionally, a Jukebox in the top room gives the player the Strength effect as long as there is a music disc inside.

### Trivia

Although one might think otherwise, the two cats are named after two real-life cats. Flapjack belongs to the family of kanokarob, New in Town's creator, and Kano is his own cat. They are also an orange tabby and black cat, respectively. Both are still alive and healthy, but are immortalized here, anyway.
Guard Tower

**Guard Towers** are functional structures in Kingdoms.

### Crafting

The Guard Tower is crafted with a total of 8 Oak Logs, 128 Stone, 2 Bow, 4 Iron Ingots, 4 Redstone Dust, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

Guard Towers help defend the town by applying the weakness effect to the following hostile vanilla mobs that are within 100 blocks of the tower. Affected mobs include:

* Zombie
* Skeleton
* Creeper (They also increase the fuse timer of creepers by double)
* Spider
* Husk
* Stray
* Drowned
* Phantom
* Witch
Tiny Problems

Tiny Problems is the 1st episode of the 3rd season of A.P. Bio.

### Summary

Jack and his students plot revenge while Helen goes back to school to get her high school degree.

### Main Cast

* Glenn Howerton as Jack Griffin
* Lyric Lewis as Stef Duncan
* Mary Sohn as Mary Wagner
* Jean Villepique as Michelle Jones
* Paula Pell as Helen Demarcus
* Patton Oswalt as Ralph Durbin

### Recurring

* Aparna Brielle as Sarika
* Nick Peine as Marcus
* Allisyn Arm as Heather
* Eddie Leavy as Anthony
* Charlie McCrackin as Coach Novak
* Jacob Houston as Victor
* Spence Moore II as Dan
* Sari Arambulo as Grace
* Marisa Baram as Marissa
* David Neher as Dave
* Elizabeth Alderfer as Lynette
* Miguel Chavez as Eduardo
* Jacob Timothy Manown as Caleb
Overachieving Virgins

"**Teacher Jail**" is the third episode of *A.P. Bio* and the third episode of season 1. It premiered on March 1, 2018.

## Synopsis

Jack gets into a petty dispute with Marcus, the President of Student Council. Marcus surprisingly refuses to back down and the situation escalates much too far. Stef sells makeup at school as a side business.

## Main Cast

* Glenn Howerton asJack Griffin
* Patton Oswalt as Ralph Durbin
* Lyric Lewis as Stef Duncan
* Mary Sohn as Mary Wagner
* Jean Villepique as Michelle Jones
* Paula Pell as Helen Demarcus

### Recurring Cast

* Aparna Brielle as Sarika
* Nick Peine as Marcus
* Jacob McCarthy as Devin
* Allisyn Ashley Arm as Heather
* Eddie Leavy as Anthony
* Jacob Houston as Victor
* Sari Arambulo as Grace
* Spence Moore II as Dan
* Charlie McCrackin as Coach Novak
* Tucker Albrizzi as Colin

### Guest Cast

* Lori Alan as Didi Kasperak
* Yuyao Deng as Yuyao Deng
Castle Library

**Castle Libraries** are castle-related structures in Kingdoms.

### Crafting

The Castle Library is crafted with a total of 32 Stone, 8 Bookshelves, 4 Lanterns, and 8 Gold Ingots. As this is a castle wing, no Building Permit is required, and its construction does not trigger Nether attacks. These ingredients are input in a Castle Planner by the player.

### Usage

The Castle Library generates a small room with Bookshelves, a Lectern, and a Royal Librarian. It automatically attempts to build connecting hallways with adjacent Castle Frames or completed wings, and builds closed off walls in all other directions.
The Librarian sells books, enchanted books, and access to the wiki in game. The enchanted books are Sharpness III, Fortune II, and Luck of the Sea III/Lure III/Curse of Vanishing. The book for the wiki, when used, brings up a link that can be clicked to open a browser to this wiki.
Usurper Session 67

Usurper Session 66
Back in the crypt the party hear noises of scratching and stepping further in. The party hide as Gallowside enters the room alongside the reanimated bodies of the Saints of Iepetus who were slain. Gallowside commands the party to stay out of its way as they go up the stairs to the alter. Several minutes later there is a great rumbling and all the reanimated undead fall to the floor limp. The party, shaken, take the opportunity to leave.

Usurper Session 68

Campaign Diary
Drill

**Drills** are functional structures in Kingdoms.

### Crafting

The Drill is crafted with a total of 96 Oak Logs, 64 Stone, 16 White Wool, 1 Diamond Pickaxe, 32 Andesite, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

Mines generate a large Andesite drill, housed in a large structure made mostly of Oak Logs, with White Wool to cancel out the hypothetical sound of the drill.

At noon each in-game day, every Drill will deposit underground resources into the collection chest inside the structure. These items vary in probability and quantity. The chest may fill with between 1-3 different items from this list. In order from most to least likely:

* Stone variants
	+ Granite
	+ Diorite
	+ Andesite
* Coal Ore
* Iron Ore
* Gold Ore
* Diamond Ore

This structure was added as a primary supply for Iron Ore, in preparation for 1.17's changes to ore distribution and discovery.
Mt. Chendar

Volcano in the southern tip of the Broken Spine Mountains.

### Eruption and Destruction of Lade

Long dormant, Mt. Chendar was a frequent spot for hikers. However, during the Calamities, the volcano suddenly erupted and spewed its lava north to the river city of Lade, which was utterly consumed with few survivors. This event was quickly blamed on the flamesoul genasi and led to The War of Thorns

### Ymyrath and the Red Dragonflight

The continually-active volcano drew in the Red Dragonflight enhancing the Empire's problems with the Dragonlords
Weapon Charms

Weapon charms can also be attached to weapons, providing different bonuses/buffs depending on the choice.

Beachy Narwhal (Refer-A-Friend Reward)Sailor Narwhal (Refer-A-Friend Reward)King Chomp Dragon (Patreon Reward)Chain of the Bard (Patreon Reward)Chain of Team21 (Patreon Reward)Chain of the Viper (Patreon Reward)Chain of the Druid (Patreon Reward)
Valerie

Due to her flawless, almost supernatural beauty, Valerie has been at the center of everyone’s attention ever since she was a child. Born into a noble Brevic family, the young girl soon became a shining star of high society. She quickly had to learn to resist the unwanted advances of countless admirers, and she found that a combination of cold arrogance and impeccable, distant manners created a welcome shield.

Today, none would guess that she grew up as a noble’s pampered daughter. Serving at times as a mercenary for the Swordlords and at others as a freelance bounty hunter, and having traded in her immaculately coiffed hair and silk dresses for short tresses and steel armor, she believes she’s broken all ties with her past.

Valerie is polite and extremely well‑mannered, but she has little time or interest to take part in humor or jokes.
Katoushah Republic

## Demographics

**Common**:Human, Halfling, Gnome, Goblin, Elf, Catfolk

**Uncommon**:Dwarf, Iruxi, Hobgoblin, Orc

**Rare**:All Other Ancestries

## Politics

Katoushah is a republic comprised of 7 states. Representatives from each of these states travel to Linfendel to participate in the senate that oversees the running of the country. The Senate is made of 15 people made up from the 7 governors and the 7 heads of The Heptacant and one additional member selected from the current capital city. These electors organize and promote their ideas through their political parties.

The capital of Katoushah changes with the ebb and flow of influence between the Seven Cities. The Capital city where the senate meets is determined every 5 years through the calculation of a complicated formula including factors including: population growth, taxes collected, number of wizards, crime rates, polled satisfaction.

## Geography

The borders of the Katoushah Republic is defined by the Archon Mountains to the west, Dying Lands to the north, the Independent Lands of Soto to the south, and the Sea of Scales to the east.

Within the country there are several distinct regions:

Plain of Katoushah

The Myre

The Direlands

Preserver Hills

## The Seven Cities of Katoushah

Rathfer

Polia

Hasama

Linfendel

Vontis

Irtis

Zortia

## Religion

Katoushah is the closest to celebrating the culture of the Piccarans. One of these ways includes the worship of the traditional gods known collectively as The Divine Court.

History

The Seven Cities of Katoushah are named for the seven adventuring members of the Gilded Ibis. These adventurers grew rich and powerful during the turbulent time of the Reformation. Putting their adventuring days behind them and wanting to build, the Seven split to settle seven regions surrounding the fertile farmland at the center of Katoushah.

The second cultural revolution

In the wake of the Dragonfjall Dwarves arriving back into Katoushah, ancient Piccaran customs and traditional fashions were revived.
End Vault

**End Vaults** are special functional structures in Kingdoms.

### Crafting

The End Vault is crafted with a total of 16 End Stone Bricks, 16 Purpur Pillars, 8 Obsidian, 2 Shulker Shells, a Building Permit, and the Enderift Keystone, a unique music disc found at the Floating Island. These ingredients are input in a Site Planner by the player.

### Usage

The End Vault generates a simple redstone mechanism that swaps between several Shulker Boxes, accessed from the front porthole. The Stone Button there cycles through them. The End Vault bears some similarity to the Resource Silo, in that it is a tall, semi-cylindrical structure with a bulk-storage purpose, however it serves no function beyond providing the means to store items in these Shulker Boxes in a unique way.

Because the Enderift Keystone can only be found at the Floating Island, the player's settlement can have only one End Vault.
Jescatott Pit

Many Dwarven cities built withing caverns are built as rings surrounding a large hole. The purpose of these holes is debated with some suggesting that they are for waste removal and others suggesting it is purely aesthetic. Recently, the hole in Khav'Jescatott has changed from the others.

Unknown magics cause whatever is thrown into the pit halts its momentum just a few feet below the rim of the pit. Those who have explored the pit have found themselves stuck in it and when pulled out have have severe assaults on their brain.

## The Amethyst Eye

Those who have explored the pit have returned with one eye covered in a purple color. Those with this affliction typically try to hide it and sometimes are influenced by the same whispering voice.

Notable members: Investigator Rhona Writhers, Kava de Shamesh
The Roisters

A loose collective of pirates that celebrate the freedom the waves grant them. Those that fall prey to them commend them for their hospitality and mercy.

## Roister Code

Take what you need and leave what you can

Never pass up a free drink

Blood Spoils Wine

## Territories

The Roisters sail wherever they wish whenever they wish, but they wish to avoid the mighty navies of the Canter Empire and the Katoushah Republic. Preying on the traders of Canter, the Kingdom of Halifor, and Katoushah, they sail in the areas between them. The nomads of Trakel willingly trade and revel with the Roisters during their annual migration to the coastal trading posts.
Resource Silo

**Resource Silos** are functional structures in Kingdoms.

### Crafting

The Resource Silo is crafted with a total of 128 Oak Logs, 128 Stone, 6 Chests, 4 Hoppers, 32 Redstone Dust, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

After a Resource Silo is built, Mines and Lumber Mills will send their Stone and Oak Logs to the Silo rather than the Settler's Wagon, allowing the Hoppers at the wagon to be destroyed if the player chooses. Additionally, Resource Silos double the yield from each Mine and Lumber Mill from 12 to 24. This effect does not stack for each additional Resource Silo; when a new Silo is built, the old one becomes defunct. However, this mechanic can be used to turn old Silos into bulk storage for other items.

The Resource Silo can store up to 3 Double Chests, 1 Barrel, and 5 Hoppers worth of full stacks of items., for a total of 214 full stacks. Lamps on the front and back indicate how many Double Chests have items in them, and more can be loaded manually from the upper sides.
Barn

**Barnyards** are functional structures in Kingdoms.

### Crafting

The Barnyard is crafted with a total of 32 Oak Logs, 32 Stone, 12 Hay Bales, 96 Crimson Stem, 4 Composter, and a Building Permit. These ingredients are input in a Site Planner by the player.

### Usage

   Barnyards generate as a large 2 plot barn with stalls inside with a collection of fenced in animals. There is a chest outside that collects manure (bonemeal) and compostable materials and a well near an outside corner of the structure. The animals within will not respawn on their own so it is advised to tend to them carefully.
Canter Empire

The main political entity in the north of Omnarith. Entering into its 98 year, the Empire is now ruled by Empress Rialta in the Capital City of Canterol. The Canter Empire is the youngest stable government in Omnarith. It it hemmed in by the raiders of Kochtarn to the South, the elves of Lonnashae to the East and the hostile landscapes of the North.

## Founding

The massive harbor city of Canterol and the lush bounty of the Peachfields surrounding Rosekeep survived the tumult following the fall of the Piccaran Empire. Independent kingdoms rose surrounding both cities which were frequently at war. The army of King Leven Cant of Canterol bested Queen Raspid's forces near the ruins of Rah'cel. Taking control of Thorn and The Sheathe, and declaring himself Emperor in 1225. The Empire has kept years after this date rather than the beginning of history as other nations do.

## Regions

The Canter Empire is broken up into two Kingdoms; Thorn to the south and Canter to the north. The Empire also contains a number of territories and administrative lands. The Canter Empire borders the Elven Kingdom of Reno'ath within the Ironwood Forest and Kochtarn to the South. The Dragonlords who live within the boundaries of the Empire claim lands and demand tribute from borders determined by their whims and the machinations of the Dragonmages.

### Kingdom

* Duchy
	+ County

### **Canter**

* Homney
	+ Canterol
	+ Hardelston
	+ Vipswell
	+ Levenflud
	+ Oponnbask
* Cantol
	+ Goldengrain
	+ Westrollen
	+ Gullenco
* Peach Run
	+ Grovemarch
	+ Rivermet
* Tibari
	+ Andegar
	+ Camspring
	+ Eastermin
	+ Shiffloe

### **Thorn**

* The Garden
	+ Rosekeep
	+ Frutill
	+ Catmint
	+ Georg's Prize
* Daggerthorn
	+ Bloodrun
	+ Rosseline
* The Sheathe
	+ Santra
	+ Ross Ramble
	+ Southwatch

### **Territories**

* Shangezi Desert
* Brashold

### **Other Geography**

Ironwood Forest

Broken Spine
Usurper Session 77

Usurper Session 76

The party weary from their battle with Zyrlaak have to recover in Root and Branch. Root and Branch are celebrating their winter's end festival Springgin. Kava competes against the children at small festival games such as lighting candles and wins a trip to the oracle's hut to see her future. The Oracle Suttle gives her a lame future and then shakes the hands of the party. When she touches Quinn her eyes begin to glow with a lunar light and begins reciting a prophecy:

A hand of death, a hand of fire, a hand of light and a hand of shadow.
One to rule, one for revenge, one to usurp, and one for meaning.
The coins returned to the table melt to make a key.
The key to a lock seen through a crystal ball.
*"*

After the prophecy, Suttle suddenly dies still holding onto Quinn's hand. The party leaves and finds the pyre burning at the center of the festival has faltered before the sunrise. A sunrise that never came. Suddenly a deathknight approaches causing mayhem in the festival.

Campaign Diary

Usurper Session 78
Kingmaker

Kingmaker Diary

## Campaign Pitch

The Stolen Lands, an area of devastation created by a long-ago war, is finally ripe for settling. The party will impress the nobles of Brevoy and earn a charter to form their own kingdom of their choosing within the Stolen Lands. It will be up to the party to build and protect the small kingdom surrounded by threats natural, political, and spiritual.

Player's Guide: https://downloads.paizo.com/Kingmaker+Players+Guide.pdf

## Subsystems

Companions https://2e.aonprd.com/Rules.aspx?ID=1201

Free Archetype https://2e.aonprd.com/Rules.aspx?ID=1333

Camping https://2e.aonprd.com/Rules.aspx?ID=1885

Hexploration https://2e.aonprd.com/Rules.aspx?ID=1272

## Notable NPCs

Kingmaker Companions

Lady Jamadi Aldori

Amiri

Harrim

Jaethal

Linzi

Maegar Varn

Tartuccio

Valerie

Bron Vassel
Usurper Session 37

The next chamber in the Sapphire Mines contains mad wraiths and trap ghosts who try to lure us into several dangerous geysers. We opt to run past these without engaging, and succeed with the help of the Raven Queen’s mirror and some fantastic clerical interference work from Quinn. We continue to descend and encounter more chillborn zombies and zombie hulks supported by these creepy three-headed bone men who have Diana’s face. Kava gets to work smitin’, Ollie pulls a neat trick to drop some zombies off a cliff, and Dayereth starts smackin’ foes around with Bigby’s Icy Hand.  After a fairly long fight, we begin to gain the upperhand--when suddenly an Elven Swordmage appears. She leaps into the fight and helps us dispatch the rest of the foes with remarkable skill. As the dust settles we go to greet her, but she cuts us off and hurriedly pulls Ariel (who unmasked herself when we entered the mines) aside into a private conversation. Who is this mysterious adventurer and will she be a friend or foe to our heroes?
Apykoros

God who ascended during the Divinity Skirmish becoming the herder of lost souls. Protected the souls of deceased mortals from the avaricious gods looking to fuel their war machines.

A shadowy armor-clad subordinate of Kalarel the Vile first seen at the Jescatott Temple. When first scouted by Ollie he had a slippery aura of menace that allows him to slip from your periphery. Gazing directly at him gives off an eternal powerful aura as if it has always been there but then slips away as soon as you turn your head.
Usurper Session 45

Campaign Diary

The party explores Nef'kama's home and find some oddities. Ollie finds a tarot deck. Ariel finds a workshop and study. Kava find the pit in the center of the city. Kava begins by throwing rocks into the pit and finding them losing momentum and hanging in midair a few feet below. Kava jumps into the pit and her friends pull her out. During the short time there, Kava experienced a terrible intrusion on her mind and was not herself when pulled out. She attacked her friends and breathed black fire instead of her normal lightning.

Inspecting the study they are attacked by spiders who posed quite a challenge with Kava in a weakened state. After taking care of them, they explore the study to find detailed plans of the horse golems including information on what they are capable of doing with more experience.

Usurper Session 46
Usurper Session 33

This was an all-combat session, taking place inside the creep Canter Copse. We faced off against several shadow wolves and some Dryads. The fight proceeded as per usual until the very end when the last Dryad tried to flee. We, chaotic as usual, tried alternatively to talk it down, kill it, hug it, pour dirt on it, and then kill it again. I’d say that it would need therapy after that except that, well, it’s dead now.

Two things of note happened. First, the Dryad mentioned the Lady in Green, saying that she had told the forest that outsiders only meant harm to the forest and must be kept out. Our party unfortunately has confirmed those fears so far. Second, when Kava attempted to pour our infamous Jar of Dirt onto the dryad to befriend it, it instead hurt the dryad via necrotic damage. The plot/mud thickens!
The Calamities

In the 86th year of The Canter Empire it was struck by elemental calamities.

The first was the eruption of Mt. Chendar which had been dormant for centuries. The eruption wiped the city of Lade off the map killing all who lived there and turning the Faithful Waters to steam devastating those who live along that river. The lava flow continues still and within the mountain dwell fire elementals, salamanders and others who formerly dwelt in the Plane of Fire.

Next came the earthquake within the Shangezi Desert. A huge fissure was created that emits a strange low sound. Additionally, a Piccaran golem the size of a mountain laid havoc to whatever it crossed.

A powerful storm began in the Broken Spine Mountains. After growing over the mountains it swept north into Brashold where it bounces from the coast to the mountain. This devastating storm of hail, lightning, and flash flooding has been dubbed The Century Storm by Duke Brash.

The last of The Calamities was a flood of the Talamara Forest that emptied the rivers and surged towards the port city of Orinasc. Army reports in the region witnessed a group of Genasi performing rituals to direct the rivers. These reports were instrumental in the response known as The War of Thorns.
Usurper Session 9

Our heros venture deeper into Dark Swamp. Ariel guides them as best she can, explaining the Glow Groves and the abandoned ruins of temples of generations past. As the go, they are beset by clouds of poisonous insects and a huge crocodile. At the end of the session, a figure steps into our clearing. A familiar figure, to Kava at least….

SHAMASH!
Kingmaker Session 3

Kingmaker Session 2

The party squares off against Nishkiv the Knife, second in command to the Black Tear Cutthroats' commander Volodmyra. The party triumphs and rescues Jaethal from their grasp. Plowing forward, the group confronts Volodmyra herself and cut her down after surviving a number of near-fatal Overhand Smashes. With the threat from the Black Tears dealt with, and Lady Jamandi Aldori safe, the party contribute to the clean up.

In the morning, with a more somber mood than the previous night, the adventurers assemble in the great hall and receive charters to dispel the bandits and settle the region to the south and west of Oleg's Trading Post.

Kingmaker Session 4

Kingmaker Diary
BlazeWings

Founder
 Status

 Member Count

BlazeWings are usually a bright shade of red but they can occasionally be orange or yellow. They have a frill around their neck and tail and markings that look like flames on the underside of their wings.

**Abilities:**

The frill around their tail and neck can be sharpened into, poisonous, needle sharp points. BlazeWings can breathe fire and are immune to lava and flames. Firescales are more common in the BlazeWing tribe and ashscales are very rare. They die in water.

**Naming:**

They are named after things to do with fire

**Government:**

The Queen chooses one of her sons to be a high judge and all laws run through him before going to the Queen. All the other royal children (With the exception of crown princess) become generals.

**Culture:**

BlazeWings are quite an agressive tribe, they celebrate ‘The day of the Flame’ which is where two dragons are chosen to fight to the death.

**Diet:**

Carnivores

**Alliances and Rivalries:**

None (thought to be extinct by other tribes except MaceWings)

**Habitat:**

The flaming marshes

Albini**s**tic - 0/3

Amputee - 0/3

Ashscales - 0/1

Blind - 0/3

Deaf - 0/3

Deformations - 0/5

Firescales - 0/5

Heterochromia - 0/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/5

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 0/3

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Tribrid - 0/2

Unable to Fly - 0/3

Venomless - 0/3

Animus - 0/2

Royalty (this includes the Queen: 0/1, the crown princess (princess who will take over when the queen dies/retires): 0/1, the King: 0/1, the princes: 0/5 and the princess: 0/5)

Ambassadors (this includes one for each ally including the BlazeWings)

Limited Ranks (this includes Aristocrats: 0/5, Generals: 0/5, Heads of The Royal Guard: 0/3 and the High Judge: 0/1)

Common Ranks (this includes Assassins, Caregivers (Hatchery/Wingery Workers), Civilians (Dragons With an Unlisted Job), Gardeners, Guards, Healers, Shop Owners, Scout, Soldiers and Teachers)

Adolescent Ranks (this includes dragonets and students)

Alliance Form

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