Amarganix

**Amarganix** is a Titan Wyvern notable for the large, colour-changing spines located on its neck and the heavy club that lines its tail. It utilizes freezing rocks and soil in battle, spewing them at anything that would threaten it.

## Physiology

Amarganix is quite small for a Titan Wyvern, reaching a standard length of 33 feet, and has the standard Titan Wyvern build, possessing a long neck, a small head, a bulky torso, a long tail, and column-like legs. However, it has some visual differences to set itself apart from the others. It has many elongated, bifurcated spines on its neck that act similar to horns, being used to stab foes, and smaller spines can be found on its back. Its back is covered in a navy blue carapace, and its body is primarily azure, with its underbelly and the banded markings appearing on its legs and back being whitish-blue, and the spines are emerald green. The colour of these spines will change depending on its current mood: green indicates a normal demeanour, red indicates anger, and blue indicates exhaustion. In addition, it has a large, azure club at the end of its tail.

## Ecological Information

### Placement in Food Chain

Amarganix is a high-level herbivore and fungivore that subsists on a variety of tree leaves, herbs, shrubs, mushrooms, mosses, lichens, and grasses found within its habitats, and the only known creatures that can potentially threaten it are monsters equal or greater than it in terms of power, such as Legiana, Tigrex, Barioth, Gammoth, Kirin, and other Amarganixes. It sometimes faces predation from monsters like Tigrex, Barioth, and Kyaselreki, and its most prominent predator is a species of Brute Wyvern known as Grynotrum, to the point where it developed its paralytic spines, thick plating, and clubbed tail as a means of defending itself against the Brute Wyvern's onslaughts.

### Behavior Towards Other Monsters

Normally docile by nature, Amarganix will typically keep to itself unless threatened or provoked, but males will become immensely aggressive during the mating season due to a surge in testosterone, viciously attacking anything in sight. It forms a strong rivalry with Grynotrum and will attack it on sight, even when not under the effects of musth.

### Tracks

Amarganix leaves **Borealis Scales**, **Auroral Titan Footprints**, and **Frozen Soil Trails** on the ground and **Auroral Titan Carvings** and **Frozen Soil Mantles** on trees and walls.

### Special Locale Interactions

Amarganix can be seen feeding on plants and mushrooms, sharpening its spines on walls, clanging its spines together, and laying down to rest when undisturbed.

### Special Behavior

In most seasons, Amarganix will ignore the presence of other monsters, but if the breeding season is active, it may roar at them and initiate an assault or Turf War. If a Grynotrum is in the same areas as it, it will roar at it and initiate an assault or Turf War, regardless of the current season.

## Abilities

Amarganix exhibits control over the Permafrost element, spewing frozen rocks and beams made of frozen soil at enemies. The spines on its necks can be used to stab foes when it rears its head down, and they inject paralyzing venom upon impalement. Its mighty tail can smash though thick barriers in a single blow and inflict Stun upon contact. It is also quite fast for a creature its size, reaching top speeds of up to 40 mph, and when combined with its neck spines, it can use its speed to deadly effect.

HP
--

* Base HP: 5,200 HP

* Low-Rank (0.55x): 2,860 HP

* High-Rank (0.70x): 3,640 HP

* G-Rank (1.30x): 6,760 HP

## Breakable Parts/Damage Effectiveness

### Damage Effectiveness

* Damage Types
* Elements
* Status Effects
* Items

### Breakable Parts

Head- The head will become scarred.

Spines- The spines will become chipped.

Legs x4- The legs will become scarred.

Tail- The tail will be severed.

## Attacks

**Kick**

Amarganix kicks at the hunter with one of its forelegs. This attack deals medium damage.

**Rear Kick**

Amarganix kicks at the hunter with one of its rear legs. This attack deals medium damage. It will often use this as a counterattack against hunters who attack it from behind.

**Lunge**

Amarganix rears its head down, pointing its neck spines at the hunter, then lunges at them. This attack deals medium-high damage and inflicts Paralysis.

**Charge**

Amarganix scrapes its foot across the ground, then charges at the hunter with its neck facing downward, pointing its neck spines at the hunter. This attack deals high damage and inflicts Paralysis. While it takes longer to start than the Lunge, it has greater distance and power.

**Tail Slam**

Amarganix hoists its tail into the air, slams it on the ground, then sweeps it 180 degrees clockwise. This attack deals high damage and has a 50% chance of causing Stun with each blow. The first attack has quake effects that require Tremor Res +1 to negate, while the second hit will send the hunter flying to the side.

**Body Slam**

Amarganix shifts to one side, then throws itself to the other side in an attempt to bash into the hunter. This attack deals medium-high damage.

**Head Swing**

Amarganix swings its head at the hunter in an attempt to bat them away. This attack deals medium damage and sends them flying across the room.

**Tail Whip**

Amarganix swings its tail 180 degrees clockwise, then swings it 180 degrees counterclockwise. Both swings deal medium damage and have a 50% chance of causing Stun.

**Permafrost Ball**

Amarganix spits a frozen rock at the hunter. This attack deals medium-high damage and inflicts Severe Iceblight and Severe Earthblight.

**Triple Permafrost Ball**

Amarganix spits three frozen rocks at the hunter, the first one flying to the right, the second one flying to the left, and he third one flying to the middle. This attack deals medium-high damage and inflicts Severe Iceblight and Severe Earthblight.

**Permafrost Beam**

Amarganix spews out a beam of frozen soil, then repeatedly sweeps it 180 degrees while standing in place. This attack deals high damage and inflicts Severe Iceblight and Severe Earthblight.

**Permafrost Pillar**

Amarganix spews a beam of frozen soil towards the ground, then quickly raises its head up, causing the beam to form a massive pillar of frozen soil. It will then hide behind the pillar until it topples on its own to avoid damage, or send it falling down with a body check in order to crush the hunter, and once it hits the ground, it will burst into a large cluster of frozen soil that flies in randomized directions. This attack deals high damage and inflicts Severe Iceblight and Severe Earthblight, and once the pillar collapses and hits the ground beneath it, it will have quake effects that require Tremor Res +1 to negate.

## Trivia

* Amarganix was inspired by *Amargasaurus*, a sauropod notable for the large spines on its neck, and is named after it.
* Amarganix is partially based on Aurorus, a sauropod-like Pokémon with a bifurcated sail on its neck.
* When exhausted, Amarganix will fail to spit permafrost at hunters. It can recover stamina by feeding on herbs, tree leaves, seeds, or mushrooms.
* Amarganix's title references how its spines change colour depending on its mood, with them turning into colours that are present during auroras.
	+ Green auroras are the most common of them all, due to fairly high concentrations of oxygen at lower altitudes, along with human eyes being more sensitive to green light. Green is also associated with peace in Chinese culture. For these reasons, green was the colour chosen to reflect its tranquility, which is its most common state of mind.
	+ Red auroras only appear at the highest altitudes, which is due to more intense solar activity and lower concentration of oxygen atoms occurring in them, along with the fact that human eyes are less sensitive to red light, which is why its spines flare red when enraged. Another reason why its spines flare red is because that colour represents rage.
	+ Blue auroras only appear in very low altitudes, which is due to low oxygen levels, along with molecular nitrogen and ionized nitrogen taking over the role of producing visible light. For these reasons, its spines flare blue when exhausted. Another reason why blue was chosen is because low oxygen levels in the body can result in cyanosis, and one symptom of cyanosis is fatigue.
* Instead of roaring, Amarganix will hiss at hunters while clattering its neck spines together when angered. The noise produced by the clattering requires Earplugs to block.