recursal/Fanatic-Fandom huggingface dataset:
Circumvent

**Circumvent** is one of the many games featured within The Cube. It first appeared in The Million Pound Cube.

This is a two-player game. You have 15 or 12 seconds to maneuver the blue square from the start zone to the end zone avoiding any red squares. One of you can only move the square up and down and the other only left and right. If the blue square touches the red square or red border or run out of time, you will lose a life. The game starts, as soon as one of you presses the button.

**AVERAGE LIVES TAKEN**: 2.2 lives

**PLAYED AT**: Game 2 - £2,000, Game 4 - £20,000, Game 5 - £100,000(special show)
Side-Track

**Side-Track** is one of the many games featured within The Cube. It first appeared in Series 2.

The player must guide the pole along the parallel bars without either end making contact. You will need a steady hand and extreme focus to guide the pole between the ascending and descending bars.

**AVERAGE LIVES TAKEN**: 3.9 lives

**PLAYED AT**: Game 5 - £50,000, Game 6 - £100,000
Pendulum

**Pendulum** is one of the many games featured within The Cube. It first appeared in Series 2.

The participant must swing the ball around the central column. So it knock the target ball off. Swing the ball in an arc it more difficult to judge than the direct throw.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000
Succession

**Succession** is one of the many games featured within The Cube. It first appeared in Series 3.

The player must complete sequence in 10 seconds. The square will flash from red or blue. You must press the button of the corresponding color. If you press the wrong button or run out of time, you will lose a life.

Simplify: 3 or 5 squares are removed from the sequence.

**PLAYED AT**: Game 3 - £10,000
0C-N1

This weapon is a beauty, but made a name for itself and known as a low cost, high-value weapon.
The typical length of the weapon is 668mm, with a 310mm barrel and the weapon weighs around 3.6kg.
It uses 6.8x43mm rounds, but other calibers are available.

The weapon has its receiver located behind the pistol grip to save on weight. The pistol grip is made out of wood, but can also be made out of horn and ivory depending on your purpose.
The stock is made out of laminated wood, but other stock materials are unfortunately not available yet. The standard stock is a straight grip stock, but the folding stock is the next most common stock available.

The standard issue magazine is a drum which carries 80 rounds, but other magazines types and magazine sizes are available. It has a push button mechanism to release the magazine.
The selective fire modes are a safe mode, automatic and semi-auto.

This weapon was designed for the revolutionists with the purpose of winning a war. It was designed by a South-African man named A. Botha.
A few variants of this weapon will soon be in production, but a civilian version is currently on hold.
The weapon is called the 0C-N1, but it usually goes by its nickname 'Boomer'.
Capture

**Capture** is one of the many games featured within The Cube. It first appeared in Series 2.

A ball will be launched from the corner of the cube. The player must stand with both feet inside the catching zone and capture the ball with the cylinder. It does not touch any surface including your body before landing in the container.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000
Dead Stop

**Dead Stop** is one of the may games featured within The Cube. This game first appeared in Series 1

The participant must stay behind the line. You must throw the weighted ball, so that it lands on top of the podium without rolling off.

**AVERAGE LIVES TAKEN**: 2.4 lives

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000
Freefall

**Freefall** is one of the many games featured within The Cube. It first appeared in Series 2.

One second after hitting the button. Two balls will release from the corner of the cube. You must catch them both before they hit the floor. You required both speed and accuracy to succeed.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000
Orbit

**Orbit** is one of the many games featured within The Cube. It first appeared in The Million Pound Cube.

Whilst blindfolded. You must follow the path from the start zone to the end zone, remaining inside the lines at all times. If you touch the red line, you will lose a life.

**PLAYED AT**: Game 5 - £50,000 or 100,000(special show), Game 6 - £100,000
Exact

**Exact** is one of the many games featured within The Cube. It first appeared in Series 3.

The player must press the button exactly 20 times within 5 seconds. If you run out of time and you aren't press it's exactly 20 times, you will lose a life. The time starts, as soon as you press the button.

**PLAYED AT**: Game 2 - £2,000
Digit

**Digit** is one of the many games featured within The Cube. It first appeared in Series 2.

All you have to do, it's roll the ball along the beam using only one finger. There is no time limit, but if the ball falls and use another finger, you will lose a life.

**AVERAGE LIVES TAKEN** - 3.6 lives

**PLAYED AT**: Game 4 - £20,000, Game 5 - £50,000, Game 6 - £100,000
Focus

**Focus** is one of the may games featured within The Cube. It first appeared in Series 2.

The player will be shown the location of several red squares on the floor of the cube. You will then be distracted. When floor goes blank, you must place the marker on the exact location of the last red square that was shown to you. You need to remain focus under extreme pressure.

Simplify: Increased the size of the red square

**PLAYED AT**: Game 2 - £2,000, Game 4 - £20,000, Game 6 - £100,000
Daffy's Bizarre Wiki

## Welcome to the Daffy's Bizarre Wiki

This wiki will chronicle the tales of Daffy's Bizarre Adventure, as Daffy Duck and other famous cartoon characters battle each other in a bid to rid the world of the destructive forces of the Giant Wand.

## Describe your topic

This shall be both an archive of a previous wiki, which we feared shall loose some important content, and is also a continuation of that wiki with more focus on story, and less focus on memeing.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
VOMoreira Wood Shop

The VOMoreira Wood Shop is a log and sapling store located across the street from DNA's Ice Shop in Spawn Town. It was constructed on 9/10/18.

## **Information**

The store sells logs and saplings of many varieties, of many varieties, at high prices. The store is built entirely of wood, leading to concerns from both Union and city fire authorities. The shop also has a small pool out front that leads into a large body of water underneath Spawn Town, which has led to the death of a child.
Reset

**Reset** is one of the many games featured within The Cube. It first appeared in Series 8.

When the floor flashes red, five bars to start to drop at different speeds by pressing the corresponding buttons you must stop them from disappearing completely. If any of the bars disappear before the time runs out, you will lose a life.

**PLAYED AT**: Game 2 - £2,000
Colour Count

**Colour Count** is one of the many games featured within The Cube. It first appeared in Series 9.

The floor of the cube will flash either blue or red, indicating the colour of squares need to count. If the floor flashes red, count the red squares. If the floor flashes blue, count the blue squares.

**PLAYED AT**: Game 1 - £1,000
Connect

**Connect** is one of the many games featured within The Cube. It first appeared in Series 9.

The floor of the cube will shown connecting sequence of eight squares, which will then disappear. You must place eight blocks on each of the squares in a same order. This game will test your memory.

**PLAYED AT**: Game 1 - £1,000
Construction

**Construction** is one of the may games featured within The Cube. It first appeared in Series 1.

To complete this game. The player must build the vertical tower of 10 blocks. If the tower falls before during the final block been place, you will lose a life. Once complete, the tower must remain freestanding for 3 seconds.

**PLAYED AT**: Game 4 - £20,000, Game 5 - £50,000
Avalanche

**Avalanche** is a challenge that appears in both the UK and US (Dwyane Wade) versions of The Cube.

## How it Works

Avalance is a solo game (meaning the One-Shot Assist can be used here). This challenge requires the player to send 10 balls down a series of ramps before the first ball touches the ground. If they manage to do so, they complete the challenge, but failure will result in a life loss. Hand-Eye Coordination, Speed, and Accuracy are recommended skills for this challenge.

## Appearances

US Version: Season 1, Episode 1 (TJ attempted it, took only 1 life)
Rebound

### Played At

Game 3 - £10,000, Game 4 - £20,000, Game 5 - £50,000, Game 6 - £100,000, Game 7 - £250,000

## Statistics

### Average Lives Taken

Game 3: ? livesGame 4: 4 livesGame 5: 4 livesGame 6: ? livesGame 7: ? lives

**Rebound** is one of the games featured within The Cube.

The player must roll the ball down the beam, so that it bounces off the cushion and comes to rest in the target zone. This game requires accurate amount of force.
Mid-Point

**Mid-Point** is one of the many games featured within The Cube. It first appeared in Series 2.

In this game, you must find the mid-point of the vertical column. You must place the marker directly on the column and immediately return to your position. You cannot readjust it. Finding the mid-point is harder than it seems due to the natural optical illusion created by the human brain.

**PLAYED AT**: Game 3 - £10,000
Eliminate

**Eliminate** is one of the many games featured within The Cube. It first appeared in Series 5.

The player have just 10 seconds to must put out all 45 lights by pushing the button. The time starts, as soon as you hit the first light. You can use both hands and hit them in any order.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000
Exchange

* The Body
* The Cube

## Instructions

### Instructions - Game 4

You have just 10 seconds to swap the balls so that all the red balls are in the red box, and all the white balls are in the white box. You can only pick up one ball with each hand at any time.

**Exchange** is one of the many games featured within The Cube. It first appeared in Series Two, at the £2,000 stage.
Grid

**Grid** is one of the many games featured within The Cube. It first appeared in Series 5.

Five small squares will travel across the cube. The player must push the button to stop the squares when they are directly above the gray line. Immediately, another bar will move across at a faster pace. You must repeat the process, until you completed the large square.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000
Spike

**Spike** is one of the many games featured within The Cube. It first appeared in Series 3.

The player must throw the hoop, so it lands over the pole on the opposite side of the cube. The number of hoops represent the number of lives you have left.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 4 - £20,000
Dual Extraction

**Dual Extraction** is one of the many games featured within The Cube. It first appeared in The Million Pound Cube.

This is a two player game. Using one hand, you must remove all the tabs in order within 10 or 8 seconds. Press the first button to start the clock and once you remove them all, press the second button to stop it.

**PLAYED AT**: Game 1 - £1,000, Game 5 - £100, 000(special show)
Capacity

**Capacity** is one of the many games featured within The Cube. It first appeared in Series 6.

Just transfer all of the balls from the 10 cylinders to the target container within 25 seconds. Press the first button to start the time and the final button to stop it, once all the balls have been transferred. You can go in any order you like. But you may only use one hand and if you drop a ball, you will lose a life.

**AVERAGE LIVES TAKEN** - 2.3 lives

**PLAYED AT**: Game 3 - £10,000
Propulsion

**Propulsion** is one of the may games featured within The Cube. This game first appeared in Series 1.

The player must step on the pressure pad to launch the ball and then catch it. If you do not apply enough pressure, the ball will not reach you, too much and the time you have to react will be significantly reduced.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000
Balance

**Balance** is one of the many games featured within The Cube. It first appeared in Series 1.

The player must balance on the beam for 20 seconds. If any part of your body touches the floor within that time, you will fail. The game starts, as soon as your second foot touches the beam.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000, Game 4 - £20,000, Game 5 - £50,000, Game 6 - £100,000
Motion Build

**Motion Build** is one of the many games featured within The Cube. It first appeared in Series 9.

While standing on the revolving platform, The contestant must rebuild the vertical tower of cylinders by transferring them from one podium to the other. You must pick up and put down during every rotation by using only one hand. Once complete, the tower must remain freestanding for 3 seconds. If the tower falls, using another hand or touch the tower during the countdown, you will lose a life.

**PLAYED AT**: Game 3 - £10,000, Game 4 - £20,000
Memory Flash

**Memory Flash** is one of the many games featured within The Cube. It first appeared in Series 2.

A number of red squares will flash up on the floor for just half a second. You must count how many they are. The speed at which the squares flasher, means you have to rely on your photographic memory to succeed.

**AVERAGE LIVES TAKEN** - Game 4: 4.5 lives

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 4 - £20,000
Pinpoint

**Pinpoint** is one of the many games featured within The Cube. It first appeared in the first series, and over time it has become recognized as "one of The Cube's hardest games." It has one of the highest lives-taken ratings of any game, sitting at 4.8 lives. This game also defeats 2 contestants.

## pinpoint

### Played At

Game 4 - £20,000, Game 5 - £50,000, Game 6 - £100,000

## Instructions

### Instructions - Game 6

You must thread the pole through the rings and touch the end panel. If the pole comes into contact with the rings at any point, you will lose a life.

## Instructions

*You must thread the pole through the rings and touch the end panel. If the pole comes into contact with the rings at any point, you will lose a life. (Game 6, Series 6 Episode 4)*

## Trivia

From Series 2 onwards, the middle ring is 9cm (3.543 in)
Reversal

**Reversal** is one of the many games featured within The Cube. It first appeared in Series 1.

The player must throw the ball over your head and into the target container. You must stand in the shooting zone with your back to the target. It must not hit any surface of the cube or you will lose a life.

**AAVERAGE LIVES TAKEN** - 3 lives

**PLAYED AT**: Game 4 - £20,000, Game 5 - £50,000, Game 6 - £100,000
Continuing the Search

**Continuing the Search**

    is a collection that can be combined in the game.

See the Collections for a list of all the collections currently available in the game.

## Continuing the Search Collection

Continuing the Search is collection number 20 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will then be able to combine the collection.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found, both during the quest and after the quest.

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be obtained by banishing the Monsters of Ravenhill.

The following is a list of the Fixers that are required in order to combine the Continuing the Search collection. Each fixer shows how many are required each time you combine a collection.

      Lazurite
      Comb
      Chain

## Related

* Ravenhill Home
* Collections
* Fixers
* Locations
* Monsters of Ravenhill
Laser

**Laser** is one of the many games featured within The Cube. It first appeared in Series 1.

Whilst blindfolded, you must walk from the start zone towards the target. You will have a laser in your outstretched hand. When you reach the target, you must touch it with the laser pen and be within the target zone. If you touch anything else outside the target zone, you will lose a life.

Game 2 - £2,000
Barrier

### Played At

Game 2 - £2,000, Game 3 - £10,000, Game 4 - £20,000, Game 5 - £50,000, Game 7 - £250,000

## Instructions

### Instructions - Game 2

Whilst blindfolded, you must cross the barrier without dislodging it.

### Instructions - Game 4

You must cross the barriers running across The Cube without dislodging them. You will be blindfolded. The game is completed when both feet have cleared the final barrier.

**Barrier** is one of the many games that is featured inside of The Cube. It is arguably one of the most well-known games, even referred to as "a Cube favorite."
Direction

**Direction** is one of the many games featured within The Cube. It first appeared in Series 1.

The player must walk from the start zone to the end zone whilst blindfolded. The feet must remain within the lines at all times, or you will lose a life.

**AVERAGE LIVES TAKEN** - 1.7 lives

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000, Game 4 - £20,000
Symmetry

**Symmetry** is one of the many games featured within The Cube. It first appeared in Series 6.

There is a 5×5 grid on the floor in one half of the cube, the contestant stands in the center of the cube. Several squares will appear in this grid for a few seconds. The player's task is to memorize the combination and recreate it using mirrored blocks in the grid on the opposite side.
Structure

**Structure** is one of the many games featured within The Cube. It first appeared in Series 2.

### Instructions

Using 15 or 21 blocks, you must replicate the shape that appears on the floor of the cube. To complete this game within 25, 20 or 15 seconds.

**AVERAGE LIVES TAKEN**: 3.7 lives(Game 3), 3.4 lives, 4 lives(Game 5)

**PLAYED AT**: Game 3 - £10,000, Game 4 - £20,000, Game 5 - £50,000
Drop Zone

**Drop Zone** is one of the many games featured within The Cube. It first appeared in Series 1, and it was the first game to defeat a contestant.

## drop zone

### Played At

Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000, Game 4 - £20,000

## How to complete this game

To win this game, the ball must be dropped into the container when the contestant releases the ball with a hand.

## Trivia

* This was the first game to ever defeat a contestant on The Cube.
Velocity

**Velocity** is one of the many games featured within The Cube. It first appeared in Series 2.

From the floor of the cube will flashes red. You have exactly four or ten seconds to roll the ball into the target zone, before it is block. You need to precise for your timing and speed to succeed.

**AVERAGE LIVES TAKEN** - 2 lives

**PLAYED AT**: Game 2 - £2,000, Game 3 - £10,000
Block Swap

**Block Swap** is one of the many games featured within The Cube. It first appeared in The Million Pound Cube.

This is a two player game. You have 20 or 18 seconds to swap 9 blocks by passing them to one another through the holes on the wall and placing them on your podiums.

**PLAYED AT**: Game 3 - £10,000, Game 4 - £25,000(special show)
Plummet

**Plummet** is one of the many games featured within The Cube. It first appeared in Series 9.

At the top of the cylinder is a ball. When the floor flashes red, you must remove all 19 tabs, so the ball reaches the floor within time limit.

**AVERAGE LIVES TAKEN** - 1.8 lives

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000(12 Seconds), Game 3 - £10,000(10 Seconds)
Rhian Tippett

Rhian Tippett was the very second contestant of The Cube. She lives from Sussex and she's an air hostess.

## Games

### 1. Direction

Lives lost: 2

* On her first go, she touched the red line on the right side.
* On her second go, she touched the red line on the left side.
* On her third go, she walked faster and she had £1,000.

### 2. Revolution

Lives lost: 4

* On her first go, she missed the target container.
* On her second go, she throwed the ball into target container but missed a bit.
* On her third go, she throwed the ball into target container, she lost a life because the ball touched the edge of The Cube.
* Phillip says doesn't count and Rhian said please and the host and The Cube wanted to do it again, and he agreed to his family.
* So on her fourth go, Rhian said not yet and made it so close but failed to succeed.
* So no her fifth go, she aimed it correctly and she had £2,000.

### 3. Drop Zone

**Trial Run and Simplify used**

Lives lost: 3

* She failed her trial run because she shuts her eyes.
* On she was on her first life, she missed the final ball by a bit and defeated her.
Parallel

**Parallel** is one of the many games featured within The Cube. It first appeared in Series 5.

Whilst blindfolded, you must pass between the two laser beams running across the cube without any part of your body breaking either of them. The mask will cause you to feel disorientated making this more difficult than it seemed.

**PLAYED AT**: Game 1 - £1,000
Ricochet

**Ricochet** is one of the many games featured within The Cube. It first appeared in Series 2.

The player using the same hand, you must throw the ball at the panel and catch it as it bounces back, without stepping off the shooting zone. The angle of the panel will affect the trajectory of the ball which may make the catch harder than it seems.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000
Barrage

## Instructions

### Instructions - Game 3

A number of red balls will be launched into the air from one side of The Cube. Among them will be a white ball. You must identify this white ball, and catch it before it touches the floor of The Cube. You must remain within the marked area.

**Barrage** is one of the many games featured within The Cube.
Destruction

**Destruction** is one of the many games featured within The Cube. It first appeared in Series 4.

The contestant must throw the ball in the single shot so it passes all of the panes the glass and smashes them. You must remain in the throwing zone.

**AVERAGE LIVES TAKEN**: 3.2 lives (G5), 4.2 lives (G6)

**PLAYED AT**: Game 4 - £20,000, Game 5 - £50,000, Game 6 - £100,000
Time Split

**Time Split** is one of many games featured within The Cube. It first appeared in Series 2.

The player must stop the counter at exactly 5 seconds. Press the button to start and stop the clock. You must stop it at exactly 5 seconds to succeed.

**AVERAGE LIVES TAKEN** - 2 lives

**PLAYED AT**: Game 1 - £1,000
Collision

**Collision** is one of the many games featured within The Cube. It first appeared in Series 5.

The player must roll the ball the length of the beam and knock down all of the cylinders on the far end. The ball must remain in contact with the beam at all times.

**AVERAGE LIVES TAKEN** - 2.7 lives

**PLAYED AT**: Game 3 - £10,000, Game 5 - £50,000
Formation

**Formation** is one of the many games featured within The Cube. It first appeared in Series 6.

A number of squares on the floor of the cube will turn red, you must place a white blocks on each square and return to the starting zone within 20 seconds.

**PLAYED AT**: Game 2 - £2,000, Game 3 - £10,000, Game 4 - £20,000
Cycle

**Cycle** is one of the many games featured within The Cube. It first appeared in Series 8.

Inside the rectangular case are number of red cubes and one white cube. You have 18 seconds to remove the red cubes from the bottom of the case and place them at the top, until the white cube is back at the head of the stack.

**PLAYED AT:** Game 1 - £1,000
Memorise

**Memorise** is one of the many games featured within The Cube. It first appeared in Series 2.

A sequence of 7 red squares will light up on the floor of the cube. Once the sequence is finished, you must step on each of the squares in the order that they appear. You will only see the sequence once.

**AVERAGE LIVES TAKEN** - 4.2 lives

**PLAYED AT**: Game 5 - £50,000, Game 6 - £100,000
Horizontal

**Horizontal** is one of the many games featured within The Cube. It first appeared in Series 1.

Move the tube from the other side of the cube to the other. Keeping it horizontal so neither of the balls fall out. You must place the tube on the stand and the balls must remain inside after you let go. Monitoring the movement of two balls at length apart.

Game 2 - £2,000
Reaction

**Reaction** is one of the many games featured within The Cube. It first appeared in Series 1.

When the game starts, the floor of the cube will turn white to red. As soon as happens you must react by pressing the button. You must react 0.3 seconds on under to succeed.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000
Calculate

**Calculate** is one of the many games featured within The Cube. It first appeared in Series 5.

The player must calculate the total number of squares that appear on the floor of the cube. They will travel toward you in a wave-like pattern. All you have to, is count how many squares appear.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000
Multi-Shot

## Instructions

### Instructions - Game 3

You must throw a ball into each of the ten target containers within 10 seconds. You can throw in any order you like, but if any container does not contain a ball when the time is up, you will lose a life.

**Multi-Shot** is one of the many games featured within The Cube. It first appeared in Series 8.
Contact

**Contact** is one of the many games featured within The Cube. It first appeared in Series 1.

The player must guide the ring along the bar from one end to the other without the two making contact. The game starts, when the ring leaves the red safe zone. When you are under stress your body releases adrenaline. With make any attempt to keep steady hands. Extremely difficult.

**AVERAGE LIVES TAKEN** - 3.1 lives

**PLAYED AT**: Game 4 - £20,000, Game 5 - £50,000
Recall

## Instructions

### Instructions - Game 1

A number of red squares will appear on the floor of The Cube. After five seconds, they will disappear. They will then reappear, but one will be missing. You must place the marker on the location of the missing square.

**Recall** is one of the games that can be found in The Cube. It requires a photographic memory to succeed; one must find the square that appears the first time but does not reappear.

## Instructions

*"A number of red squares will appear on the floor of The Cube. After five seconds, they will disappear. They will then reappear, but one will be missing. You must place the marker on on the location of the missing square."*

*(Game 3, Series 3 Episode 4)*
Momentum

**Momentum** is one of the many games featured within The Cube. It first appeared in Series 2 and this game defeats 2 contestants.

The contestant must roll the ball along the track so it stops inside the target zone. You need to exactly the right amount of the force. Too much force, it will overshoot. Too little, it won't reach the target zone.

**AVERAGE LIVES TAKEN** - 2.8 lives

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000, Game 4 - £20,000
Citizens

Here is a growing list of the Citizens of Ravenhill:

* Mary Wilson, Daughter of City Council Chairman
* Thomas Brown, City Council Employee
* Vincent Turner, Doctor
* Silver Hawks, City Guard Commander
* Jerry Turner, Son of Dr. Vincent Turner
* Leonard Wilson, City Council Chairman
* Andrew Rivers, Rivers Family Heir
* Anna, Local Girl
* Gregory Rivers, Rivers Family Second Heir, Uncle of Andrew Rivers
* Archibald Finch, Postman
* Miranda Sparks, Actress
* Linda Fisher, Largest Trading Company Head
* Lady Shimizu, Mysterious Lady
* Sirius Aster, Astrologer (introduced Mysteries of the Constellations Event)
* Xiao Long, Local Boy (introduced Celestial Legends Event)
* Amelia, Assistant to the city's illusionist
* Zahra Lewis, Accountant at the Council (introduced Lost Shine Event)
Quad Reflex

**Quad Reflex** is one of the many games featured within The Cube. It first appeared in The Million Pound Cube.

This is a two player game. Four balls will be fired at you in quick succession from the four corners of the cube. You must catch all four balls without dropping them.

**PLAYED AT**: Game 4 - £20,000, Game 5- £100,000(special show)
Loldawgz

Loldawgz is a rebel general and Commander of Rebel Operations in the occupied mesa.

## **Background**

Not much is known about Loldawgz's early life, other than he was born in the south and came to love it's culture. Over time he abandoned hygiene and as of today is a bedraggled old man.

## **Politics**

Loldawgz is the current city planner of Spawn Town, and is responsible for the roads and zoning in the city. He also sparked the rapid urbanization in the region.
Angular

**Angular** is one of the many games featured within The Cube.

The cube contains a Z-shaped table, with two corners for repulsion and a container suspended from the opposite end of the table. The contestant must roll the ball so it bounces off both corners and lands inside the container.

## Instructions

### Instructions - Game 4

You must roll the ball so that it bounces off both circles and lands in the target container. You must release the ball within the red zone, and if it falls off the table, you will lose a life.
Vertical Drop

**Vertical Drop** is one of the many games featured within The Cube. It first appeared in Series 5.

When you press the button, a red square will travel along the top of the cube. You must press the button to stop the square when you think it is directly above the blue target box. If any of the red square is outside of the target zone when it drops, you will lose a life.

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000
Spawn Town

Spawn Town is the capitol of the server, and is home to most player shops.

## **History**

Spawn town stems from the original Sandstone spawn structure from the start of the server, and very early on the theme was voted to be Modern. The first building to be started was the Union Museum in the Savannah, with the newest construction being the Varcity Donation Center. On August 25th, a  statue of King Varsi was erected to welcome new players to the server.

## **Zoning**

Today the city is zoned into eight zones, as defined below:

* Water district (consists of Ed's island)

* Iron Skyscraper (the Community Iron Farm)

* Shopping Area (player shops)

* Gov't Area (mostly undeveloped Savannah land reserved for administration buildings)

* Union Military Complex (Consists of Fort Wayne, the Airstrip, and the Museum)
* Spawn plot (New spawn building set to be built here)
* Dark Alley (High-crime area, next to the Shit Hole bar)
* Sedona Zoo & Aquarium (Located on the southernmost tip of town)

## **Current Buildings**

* Fort Wayne Complex

* Community Iron Farm

* Various Player Shops

* Museum
* GLA Embassy
* Varsi Statue
* GuitarZeus' 7-11 Convenience Store
* The Erz Dynasty Shop
* DNA's Ice Shop
* Taylor's Shop
* The VOMoreira Wood Shop
Chase

**Chase** is one of the many games featured within The Cube. It first appeared in Series 8.

You have just 10 seconds to hit 15 or 20 red lights in the order they appear, using only one hand. If you hit the wrong button or if run out of time, you will lose a life.

**PLAYED AT:** Game 1 - £1,000(15 lights), Game 4 - £20,000(20 lights)
Plains-Mesa Wall

The Plains-Mesa Wall was a polished andesite wall built between the neutral plains and the rebel mesa early during the Union Civil War.

## **History**

The wall was constructed early in the war by Captain C. Alvarez to decrease the tide of rebel terrorists into the neutral Spawn Plains, and therefore Fort Wayne. The wall was constantly vandalized but otherwise was left alone for many months during the First Ceasefire.

During the First Ceasefire the wall declared the boundaries of Union and Rebel territory.

Eventually other members of the Server UN came together to present their dislike of the wall, calling it ugly and calling for it's removal. An agreement was made between the Union and the Rebels to remove the wall in exchange for a monument to be built at spawn dedicated to the fallen Union servicemen the rebels had slain.

## **Composition**

The wall was made of polished andesite blocks, stacked five high, around the entire northern border of the Rebel Mesa, from the East Ocean to the West Ocean.
Erz Dynasty Shop

The Erz Dynasty Shop is a high-end item shop located on Spawn Town's main street, in the Shopping District.

## **Information**

The store stocks diamonds, concrete, elytra, dragon heads, sea pickles, and other higher-end items, at moderate prices. The shop is also home to iSheer, a wool shop located in the basement with many different colors at one diamond per entry.
GuitarZeus' 7-11 Convenience Store

GuitarZeus' 7-11 Convenience Store is a shop located in the Shopping District of Spawn Town.

## **Information**

The store regularly stocks slime and iron bars, at a low cost. The shop is also home to J. B. McGonagal, the only native villager to sell enchanted Mending books near spawn. This alone makes the 7-11 a much-travelled location.
GB-2 Troop Carrier

The GB-2 troop carrier is a heavy truck deployed by the Union as part of the Union Civil War. It is painted in Union colors, white and light blue.

## **History**

The truck was engineered at Fort Wayne after it was ruled that regular Union jeeps were not sufficient for high-scale operations. It was decided that the truck would have a detachable cover in the back to give troops cover in rain or sun.

## **Performance**

The truck can reach a top speed of 55 mp/h with a fuel consumption of one coal block per 300 blocks travelled. The truck can hold 18 men (16 in the back, two in the cab) comfortably.
Rapid Fire

**Rapid Fire** is one of the many games featured within The Cube. It first appeared in Series Two, appearing first at Game 2 and later at Game 4.

## Instructions

### Instructions - Game 1

The floor of The Cube will flash red. You will then have five seconds to throw all five balls at the target panel. You can only throw one ball at a time, and if the panel doesn't register five hits before the time is up, you will lose a life.
Cylinder

**Cylinder** is one of the many games featured within The Cube. It first appeared in Series 1.

The player must bounce the ball into the cylinder. It can only bounce once, before it reaches a target. But you may stand anywhere in the cube.

**AVERAGE LIVES TAKEN** - 2.5 lives

**PLAYED AT**: Game 2 - £2,000, Game 3 - £10,000, Game 4 - £20,000, Game 5 - £50,000, Game 6 - £100,000
Knox II Main Battle Tank

The Knox II is a main battle tank deployed by the Union. It has seen combat in the New Porthcaw ruins prior to it's rebuilding, and has been stationed in Fort Wayne, though has not seen action there.

## **Background**

After the founding of the Mt. Haggard Research Facility near New Porthcaw, the Union set to work researching and developing a tank to use in the securing of the New Porthcaw ruins. Within a year three tanks had been produced and deployed to the ruins to remove all opponents in the region. Along with the Union Rovers, an elite recon unit, the city ruins were secured within a week and reconstruction began.

## **Military Operations**

* During the annexation of the New Porthcaw ruins, three tanks were commanded by Major Bob Felipe, who flanked the city (which was mostly fortified on the eastern side) around the south, having river crossing bridges hastily constructed. These tanks then flanked the opposing force's line, and winning the first (and last major) engagement.

* After the founding of Fort Wayne, one tank built within Fort Wayne was deployed to the fort gates to protect both the Union presence there, as well as Spawn Town. So far, it has not seen any combat there.

## **Armament**

The tank is armed with a 90mm main gun, as well as a 20mm rear swivel gun.
DNA's Ice Shop

DNA's Ice Shop is the primary distributor of ice on the server, and was the second building to be built in Spawn Town. It sits on an iceberg across the street from the spawn portal.

## **Information**

The store sells Regular, Blue, and Packed Ice at a moderate price. Customers looking to buy from the shop must either swim the cold water around the store or jump, leading to many safety concerns. Nonetheless the shop is very popular, as it has a monopoly.
Circumference

**Circumference** is one of the many games featured within The Cube. It first appeared in Series 5.

The player must roll the ball around the circular bar. So that it stops inside the target zone. The whole of the ball must stop completely within the target area to succeed.

**PLAYED AT**: Game 3 - £10,000, Game 4 - £20,000
Taylor's Shop

Taylor's Shop is a dye shop in Spawn Town. It is located across the stree

   t from GuitarZeus' 7-11 Convenience Store.

## **Information**

The shop sells dyes and pigments of all varieties, at low prices. The shop was built during Spawn Town's big urbanization boom, and therefore received plenty of business before the disappearance of it's owner, TaylorMaid. Today the store still stands but has not been restocked in weeks.
UNS Constitution

The UNS Constitution is the flagship of the Union Navy. It is currently stationed at the State of Roosevelt, overwatching the construction of the Union Capitol Building.

## **Background**

After the construction of Fort Wayne at Spawn Town, the Central Command (CENCOM) at New Porthcaw ordered a ship to be constructed to protect Union operations in the area. The design was created at the Mt. Haggard research facility, and constructed at the Union Sea Fort on the Great Coast, watched over by Commander Jamebuz. The design called for a Pennsylvania-Class battleship, with obsidian lining to protect from rebel torpedos or rockets.

## **Sea Trials**

The ship was launched without most of it's infrastructure to liberate the Sedona Mesa, however was forced to pull back to Roosevelt when the server UN unanimously detested the decision.

## **Engagement at Roosevelt**

```
      Main Article: RRS Richmond

```

The ship, en route to her port at Roosevelt, came across a small rebel patrol ship mapping out the coastline. The ship ordered the RRS Richmond to turn back. The crew refused, and the UNS Constitution fired upon the ship, destroying and sinking it with a single 405mm shell. A rescue of the crew was attempted, but had to be aborted when surviving rebel sailors opened fire on Union rescuers.

```
Credits:

-Lord Dakr (Design)

-Jamebuz (Builder)

-CaptainClint (Materials Supplier)

```
Camaraderie4U

Welcome to my Guild Camaraderie4U, a part of the Ravenhill Community. You can come here to search for answers to questions regarding how to play the game and most importantly answers to what our guild expects of its members. This site is under construction so please bear with us! Most questions can be answered in chat until the site is more complete.
Our main goal is to have a good time while playing the Lily Quests and to show great teamwork by taking every opportunity to help each other succeed. We also expect participation in chat so we can get to know each other better. It’s always more fun to play with people you consider to be your friends and that is our goal...to be one friends and family to each other. We have a great time getting to know each other and we appreciate the wonderful stories our members share, the humor, and even the sad events. We are there for each other! So come play with us and enjoy yourself!
Preparing for the Fight

**Preparing for the Fight**

    is a collection that can be combined in the game.

See the Collections for a list of all the collections currently available in the game.

## Preparing for the Fight Collection

Preparing for the Fight is collection number 52 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will then be able to combine the collection.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found, both during the quest and after the quest.

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be obtained by banishing the Monsters of Ravenhill.

The following is a list of the Fixers that are required in order to combine the Preparing for the Fight collection. Each fixer shows how many are required each time you combine a collection.

      Lazurite
      Comb
      Rose

## Related

* Ravenhill Home
* Collections
* Fixers
* Locations
* Monsters of Ravenhill
Extraction

**Extraction** is one of the many games featured within The Cube. It first appeared in Series 6.

The player must remove all 25 tabs within 10 or 8 seconds. Press the first button to start the clock and the second one to stop it once you've remove them all. You can only use one hand and you must remove the tabs in order.

**AVERAGE LIVES TAKEN** - 1.5 lives(Game 1-2), 3.5 lives(Game 4)

**PLAYED AT**: Game 1 - £1,000, Game 2 - £2,000, Game 3 - £10,000, Game 4 - £20,000, Game 5 - £50,000
Biography of a Star

**Biography of a Star**

    is a collection that can be combined in the game.

See the Collections for a list of all the collections currently available in the game.

## Biography of a Star Collection

Biography of a Star is collection number 56 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will then be able to combine the collection.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found, both during the quest and after the quest.

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be obtained by banishing the Monsters of Ravenhill.

The following is a list of the Fixers that are required in order to combine the Biography of a Star collection. Each fixer shows how many are required each time you combine a collection.

      Chain
      Rose
      Mountain Crystal

## Related

* Ravenhill Home
* Collections
* Fixers
* Locations
* Monsters of Ravenhill
Gift chain

**Gift chain**

In honor of a birthday or other event a gift collection item will pass through all participants down to the final keeper

1. Guild members hold all requests for 30 minutes in preparation
2. At a designated time everyone but the leader and the final recipient request the same item
3. The leader answers one of the queued requests
4. The person who received the item will then answer one of the queued requests
5. Repeat step 4 until all queued requests are gone
6. When they see all the requests are gone the final recipient requests the item
7. The guild member who last received the item then passes it to the new request

This game was submitted by the Ravenhill Wikia guild.
Trip to the Forest

**Trip to the Forest**

    is a collection that can be combined in the game.

See the Collections for a list of all the collections currently available in the game.

## Trip to the Forest Collection

Trip to the Forest is collection number 31 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will then be able to combine the collection.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found, both during the quest and after the quest.

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be obtained by banishing the Monsters of Ravenhill.

The following is a list of the Fixers that are required in order to combine the Trip to the Forest collection. Each fixer shows how many are required each time you combine a collection.

      Comb
      Chain
      Rose

## Related

* Ravenhill Home
* Collections
* Fixers
* Locations
* Monsters of Ravenhill
First Battle of the Mesa

The First Battle of the Mesa was a battle in the Union Civil War.

## **Background**

Tensions between the Union and Rebel Guerrillas had been building ever since the installation of the Jungeori Labor Camp in the Spawn Plains. The First Ceasefire led to the creation of the Plains-Mesa Wall to help decrease the tide of rebels infiltrating the Spawn Plains.

## **Battle**

This didn't work, however, and when two Union soldiers noticed a rebel defacing the wall they pursued into the rebel Mesa, breaking the First Ceasefire. When the two arrived at the Rebel HQ, they pinned down the rebel inside for multiple minutes. When one Union solder broke down the doors, the rebel fled into the connected mine.

At the mine the Union soldiers pinned the rebel down until friendly fire allowed the rebel to retreat to the depths of the mine, a maze the rebel knew well. He had also called for backup at this time. The remaining Union soldier called for backup and held the line inside the mine. However, rebel reinforcements arrived and quickly ended the trapped soldier.

## **Retaliatory Mortaring**

In retaliation for the loss, the Union openly mortared the Rebel HQ, killing one Phantom Flying Rat in the process. This action was heavily criticised by the Server UN, to the point where the Union ceased most offensive weapons programs and negotiated the Second Ceasefire, as well as the removal of the Plains-Mesa wall.

## **Casualties & Losses**

**Union:**

* 3 Union Servicemen

**Rebels:**

* 1 Phantom Flying Rat
Access Passes

Some locations need access passes to be able to enter them. The number of passes needed to play increases with each level.  The number of passes needed will also increase after a location's introductory event is over.

The access passes can be won from playing other locations and puzzles - per play you win at least 1 random access pass. (If you are playing a pass-access location you will win passes to one of the other locations, not the one you just played.)  You can also get passes from Friends and Guild members if you request them, and you can purchase passes with gold coins.

A list of these locations and their passes is below: