Rapid Firecannon

## Stats

+30% attack speed

+25% critical strike chance

+7% movement speed

## Passive

Unique – Energized: Moving and basic attacking generates *Energize* stacks, up to 100.

Unique – Sharpshooter: When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;">120 **bonus** magic damage on-hit. Energized attacks gain 35% **bonus** range (+150 range maximum).

## Menu

Attack › Critical Strike

Attack › Attack Speed

Movement › Other Movement Items

**Rapid Firecannon** is a finished item in  League of Legends.

## Cost Analysis

**Gold Value**
* 30% attack speed =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 25% critical strike chance =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 7% movement speed =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is <span style="border-bottom:1px dotted gray;cursor:help;" title="**Expression error: Unexpected < operator.**">**Expression error: Unexpected < operator.**% gold efficient, without its passive.

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Essence Reaver**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Infinity Edge**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Phantom Dancer**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Runaan's Hurricane**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Statikk Shiv**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Stormrazor**

## Notes

* Each basic attack generates 6 *Energize* stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using  dashes or  blinks, or being  displaced to another location.
* The bonus range is applied when declaring the attack, but that attack is not guaranteed to trigger the on-hit effect. For example, if **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** is fired after the basic attack it is possible for the ability to trigger the on-hit effect before the basic attack hits.
* Attacks declared before the charged attack either lands, the target dies, becomes  untargetable or if that projectile is destroyed will not generate stacks.
* The minimum attack range required for the +150 range cap is 428.57.
* *Firecannon's* range increase also works for **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* *Firecannon's* range increase also works for **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, both of which are melee attacks.
	+ However, this does not work for **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** since it has a fixed range.
* **Rapid Firecannon's** passive stacks with other  Energized effects.
* The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.

## Strategy

* This item allows you to land a basic attack outside of your basic attack range. This is really good for situations where you need to take out a tower but enemies are defending it. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. Due to those reasons, Rapid Firecannon is one of the most commonly purchased attack speed/crit chance items.
* This item is most commonly paired with **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, which can apply the Stormrazor's slowing passive at a higher range, in addition to both item's energized damage stacking. It is also commonly paired with **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, which makes up for Rapid Firecannon's lack of waveclear, and the energized damage of both items also stack.
	+ It is also commonly purchased by caster ADCs which will purchase **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** instead of a second attack speed/crit chance item, as they do not really need a lot of attack speed and make good use of the extra range.

## Trivia

* Pentakill's second volume, Grasp of the Undying, named its ninth track after this item.

## Patch History

V10.11
* Bonus movement speed increased to 7% from 5%.

V9.23
* Combine cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Energized stacks per attack reduced to 6 from 12.
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
* New Effect: Energized effects now also work on structures.
* Energized damage changed to 120 at all levels from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂67☂73☂79☂85☂91☂97☂104☂110☂116☂122☂128☂134☂140" data-round2="ceil">60 − 140 (based on level).
* Removed: Energized attacks no longer charge 25% faster and function on structures.
* New Effect: Damage from other Energized effects now stacks.
* Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
	+ Unique Passive - Energized: Moving and basic attacking generates *Energize* stacks, up to 100.
	+ Unique Passive - Sharpshooter: When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;">120 **bonus** magic damage on-hit. Energized attacks gain 35% **bonus** range (+150 range maximum).
	+ Previous Passive - Energized: Moving and basic attacking generates *Energize* stacks, up to 100. When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂67☂73☂79☂85☂91☂97☂104☂110☂116☂122☂128☂134☂140" data-round2="ceil">60 − 140 (based on level) **bonus** magic damage on-hit.
	+ Previous Passive: Energized attacks gain 35% **bonus** range (+150 range maximum), charge 25% faster, and function on structures.

V9.4
* Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
	+ Unique Passive - Energized: Moving and attacking will make an attack  Energized. Your  Energized attacks deal <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂67☂73☂79☂85☂91☂97☂104☂110☂116☂122☂128☂134☂140" data-round2="ceil">60 − 140 (based on level) **bonus** magic damage on hit.
	+ Unique Passive:  Energized attacks gain 35% **bonus** range (+150 range maximum), charge 25% faster, and function on structures.

V9.3
* Total cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Critical strike chance reduced to 25% from 30%.

V8.15
* Total cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Combine cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V8.11
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V8.6
* Firecannon damage increased to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂67☂73☂79☂85☂91☂97☂104☂110☂116☂122☂128☂134☂140" data-round2="ceil">60 − 140 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂50☂56☂62☂68☂74☂80☂85☂91☂97☂103☂109☂115☂120" data-round2="ceil">50 − 120 (based on level).

V7.9
* Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Energized attack bonus damage reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂50☂56☂62☂68☂74☂80☂85☂91☂97☂103☂109☂115☂120" data-round2="ceil">50 − 120 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂59☂67☂76☂84☂93☂101☂110☂118☂127☂135☂144☂152☂160" data-round2="ceil">50 − 160 (based on level).
* New Effect: Basic attacks becomes Energized 25% faster.

V6.21
* Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.

V6.3
* Movement speed reduced to 5% from 7%.
* Bonus damage reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂59☂67☂76☂84☂93☂101☂110☂118☂127☂135☂144☂152☂160" data-round2="ceil">50 − 160 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂62☂74☂85☂97☂108☂120☂131☂143☂154☂166☂177☂189☂200" data-round2="ceil">50 − 200 (based on level).

V6.2
* Bug Fix: Fixed a bug where champions would run into *normal* attack range, even when they had an empowered attack range from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

V6.1
* Movement speed reduced to 7% from 8%.

V5.24
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.

V5.22 Added
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**:
	+ Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ +30% attack speed.
	+ +8% movement speed.
	+ +30% critical strike chance.
	+ Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
	+ Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂62☂74☂85☂97☂108☂120☂131☂143☂154☂166☂177☂189☂200" data-round2="ceil">50 − 200 (based on level) bonus on-hit magic damage. Firecannon can be used on structures.

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