recursal/Fanatic-Fandom huggingface dataset:
Saunders

Saunders was the first mate to Arthur Kellogg and worked on the Helena Fortuna.

## Description

Before Thomas' diary, it is suggested Saunders was laid back and more lenient with the crew than Kellogg was.

During the events of the Helena Fortuna exhibit, Saunders is shown to become increasingly anxious, rude towards the crew, and invasive. This is noted by Thomas to be unusual behaviour for him. Near the end of Thomas' time with Saunders, he is shown to become dismissive of others and loyal only to Kellogg.

Thomas specifically mentions "There’s something about his eyes, too. He looks dead inside."

## History

No history is given for Saunders other than the fact he has been working on the Helena Fortuna for several years.

After docking in New York, Saunders is noted to be acting ruder to the crew, which is implied to be unusual behaviour for him. It is theorised this is because of Kellogg's odd behaviour. Eventually, Saunders ends up throwing Merrick overboard for talking too much about the stars. Saunder's fate is unknown as the narrator, Thomas Banks, parts way with Saunders after a failed mutiny.

## Appearances

* DESCENDING, ***The Helena Fortuna***, (Part of Exhibit)

## Trivia

* Based on missing ship myths, usually centred on the Bermuda Triangle.
	+ Examples include Carroll A. Deering, Mary Celeste, or Rosalie.
Dragon's Egg

An egg that may or may not have previously belonged to a dragon. Previously protected by Dennis Quimby until his retirement.

## Description

The Dragon's Egg visually aligns with how one may expect it to look. It is warm to the touch, reddish-purple, a bit larger than an emu/ostrich egg, harder than any known mineral, covered in a scaly pattern, and smells faintly of sulphur.

The Museum is unable to determine whether or not this is, in fact, the egg of a real-life dragon. None of the tests run on the egg have been able to penetrate the shell and therefore it is not known what, if anything, is inside.

## History

The egg was, supposedly, laid by a dragon at some point and delivered to Dennis Quimby. It was given to Dennis due to him being prophecised to be the saviour of dragons and the world.

After being used to beat the head and murder an intruder, Dennis took the egg with him to travel the world. After several years of travelling with the egg, Dennis started to become too old to care for the egg and donated it to the Mistholme Museum.

## Characters

* a dragon
* Dennis Quimby
* Order of the Shattered Scale
* Research Department

## Trivia

* The arrival of the egg was the first example of proof the Research Department received that dragons were real, and it is still highly debated whether or not Dennis' story is true.
* In the transcript, the egg is compared to an Ostrich egg, but in the recording, it is compared to an emu egg.
* Dragons are found in popular mythology from all around the world.
Daniel

Daniel is a white chair, presumably made of wood, with a leather cushion. It is incredibly important that Daniel is not called any other name except for Daniel or any pronouns other than male pronouns. He must also be greeted every morning and said goodnight to every night.

## History

Daniel was owned by Grandmother Hargreave until she put him in her will to her granddaughter Samantha Hargreave. Upon receiving him, Daniel and Samantha lived together for two years until she was too petty to greet him normally. After rising tensions, Samantha calls Daniel "Daniella" and is subsequently turned into a chair by Daniel.

Daniel now lives in the Mistholme Museum as an exhibit.

## Alternatural Abilities

### Sentience

Daniel is shown as having a degree of sentience that is not normal for chairs through his preference of name and pronouns, as well as recognising when he is insulted or complimented.

### Psychic

Daniel shows several psychic abilities, including altering someone's mood, changing how they taste food, inflicting the feeling of being watched, and causing or dispelling brain fog. This is all shown on Samantha's first day of owning Daniel.

### Telekinesis

Daniel is shown to have the ability to throw and smash objects without actually moving. This is shown through him throwing tables and breaking windows.

### Pyrokinesis

Daniel can light things on fire and burn things. This is shown through him burning other chairs and lighting the car seats of Samantha's partner's car on fire.

### Chairification

Daniel can turn other people into chairs if they make him upset enough. This is suggested through the chair Samantha.

## Characters

* Samantha Hargreave
* Grandmother Hargreave
* Curator

## Appearences

* INANIMATE, ***A Chair Named Daniel***, (Part of Exhibit)

## Trivia

* Likely inspired by other tales of haunted chairs ([1] [2] [3])
* It is implied Daniel used to be a rich mahogany colour.
* Names Samantha calls Daniel include;
	+ Josh
	+ Matthew
	+ Chris
	+ Arnold
	+ Daniella
* Daniel's display includes himself, a chair named Samantha, and a table between them with no known name or gender identity.
	+ The table is only there as the Curator thought two chairs by themselves looked weird.
	+ The table is regularly checked to see if its opinion on a name and gender identity is changed.
* Daniel is a meme in the fandom
Break Room

A Break Room of The Mistholme Museum of Mystery, Morbidity, and Mortality contains a number of amenities and creature comforts that staff can make use of during their allotted break times, or outside work hours if they don’t have anywhere else to go. Recreational activities present in the Break Room include: a Ping Pong table, a pinball machine,  a collection of board games, and a bookshelf with an indeterminate number of books from a variety of genres that must not be removed from this room under any circumstances. Furniture present in the Room includes: A lounge. An arm chair. A rocking chair. A sliding chair. A Reclining chair. A futon. A hammock. A number of stools. A kitchen island. A coffee table. A dining table. A Gaming Table. Other facilities include: A refrigerator where staff may store food brought from home, or other perishables, until monday evenings where the fridge is cleaned out. A variety of cupboards, some containing cooking utensils. A stove. A microwave. A bin for waste, a bin for recycling, and an incinerator for other things. A Hurdy Gurdy that's supposed to be in the Restoration Department.

The room has a number of things in it, but somehow does not feel at all cluttered despite being of fairly moderate size. Standing in this room, one does not notice many of the things that are described above until they one's attention is drawn to them. This is due to a quality this room possesses which is what some have described as “A combination of Non-Euclidian 4th dimensional Boundaries and perception-based permanence”, and which others have described as “really quite headache inducing until you get used to it.” Like many other locations throughout the museum and the museum itself, the Break Room considers the laws of physics a mere guideline, and tends to sort of just play by its own rules, and as is quite typical of Museum staff, it’s uniqueness has been put to use in frankly mundane fashion
Curator's Cat

The Curator's Cat has been described by the Audio Tour Guide as follows:

> "This is the cat belonging to the Curator of the Mistholme Museum of Mystery, Morbidity, and Mortality. He is a ginger tabby, with little white paws and big cute eyes and- sorry. He can be found- when he wants to be- wandering the halls of the Museum, sniffing at exhibits, receiving scritches right behind the ears, and expressing interest in people’s food but walking away after giving it a single lick. Nobody knows how, exactly, he gets around the Museum. Sometimes he waits by doors for Museum staff to open them and let him through, but often as not he just turns around and walks away when they do, and he’s often seen in locations he simply can’t have reached. You know Daniel, the chair? Well, some mornings his attendant opens the door to his display room only to find that he already has a cute little fellow curled up on his cushion. No way he could have gotten in there, but he wanted to sit so he found a way!"
>
>
Singleford Fairies

> *"...with her dying breath, the elder of the two girls swore that some of the fairies they photographed were, in fact, real."*
>
>

This exhibit in the Mistholme Museum displays "a collection of cute fairies, gnomes, and other assorted fae creatures all made from cardboard, of course, as well as several black-and-white photographs of two young girls posing and playing with them." The collection of cardboard cutouts is described as having once been coloured resplendently with purple, pink, and gold by a pair of sisters, Zelda and Mary Chiswick, who staged a series of convincing photographs taken with their father's camera at the nearby creek.

## Characters

* Zelda Chiswick
* Mary Chiswick
* Mother and Father Chiswick
* Fairies
Oval Mirror

The oval mirror is a large, simple household mirror framed with dark varnished wood and is engraved with a subtle pattern of leaves and vines. It was manufactured in the nineteenth century by Charles Vincent, the owner of Vincent & Company Glassworks, a well-known producer of highly valuable, top-quality mirrors. The oval mirror is a standard example of products made by Vincent & Co., though the engraving is unique. The oval mirror in the collection of the Mistholme Museum was a gift given by Charles Vincent to his son, Jacob, for his 12th birthday.
Bowties

##### Physical Description

Dozens of immaculately knotted bow ties on a rack, all the exact same size, style and bold red colour. They look the same because they are the same: on an atomic level, each of these ties is identical to the other. This tie, or perhaps these is more appropriate, was a signature accessory in the wardrobe of talk show host  Don Grayson.

##### History

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***

##### Trivia

There are various conspiracies about celebrities being replaced by identical clones, most famously Avril Lavigne.
Will-O-The-Wisp

### Source

taken into Museum custody after its natural habitat- a bog in central Scotland- was drained in order to make way for a new housing development

##### Physical Description

Will-O-The-Wisps have appeared in folklore in countless cultures the world over, and they have reportedly taken a wide variety of forms in the stories told about them. This specific example, however, is relatively simple: a flickering orb of golden light, roughly the size of a tennis ball, soundlessly hovering in mid-air.

It is supposed to be kept in the Stables of the Mistholme Museum of Mystery, Morbidity, and Mortality.

##### History

The stories about Will-O-The-Wisps typically involve travelers making their way by or through marshes, swamps, or bogs, and seeing in the distance a strange light, not entirely unlike a lantern or campfire. The traveler will make their way in its direction, thinking it to be a new friend, or someone in need of help, or someone to rob. And, in straying from the path, they usually wind up lost, or drowned, or eaten by crocodiles, or any of the many varied terrible things that often happen to people who stray from the path in a bog. A Will-O-The-Wisp is a mischievous and somewhat mean-spirited being, whose sole purpose in “Life” is to bring misfortune upon the unsuspecting, by luring them to death or disaster in a mostly passive fashion.

There are a number of “scientific” explanations for the Will-O-The-Wisp phenomenon, such as swamp gas igniting and causing a flickering flame to spontaneously appear. Certainly, this is an entirely plausible event which likely has happened in real life. However, this exhibit amounts to proof that this is not always the case, and that sometimes misfortune is more than just misfortune.

##### Trivia

In urban legends, folklore and superstition, a will-o'-the-wisp is an atmospheric ghost light seen by travelers at night, especially over bogs, swamps or marshes and is typically attributed to ghosts, fairies or elemental spirits.
Zelda Chiswick

> *"...with her dying breath, the elder of the two girls swore that some of the fairies they photographed were, in fact, real."*
>
>

Zelda Chiswick fabricated the Singleford Fairies hoax with the help of her younger sister, Mary Chiswick, in the early twentieth century.

## Description

Zelda is the older sister of herself and Mary. Before her sister's death, Zelda is shown to be a liar, manipulative, and physically and verbally abusive to her sister. After Mary's death, Zelda is described as being kinder and more caring to her sister, enough so that her parents noticed.

## History

Zelda is born in the early 20th century, presumably in Singleford, England. Her family is shown to be wealthy and well respected in the village. During her childhood, she fabricates the events of the Singleford Fairies hoax with the help of Mary to get vengeance on her mother and father. The events escalate, resulting in her accidentally murdering Mary who was later revived by fairies.

After this event, Zelda noticeably changed her behaviour and stayed closer with her sister into adulthood. She helped raise Mary's children and is suggested to have had no children or partners of her own. Mary dies of old age before Zelda.

On her death bed, Zelda retells the story of the Singleford Fairies hoax and died later that night.

## Appearances

* IRREVOCABLE, ***The Singleford Fairies***, (Part of Exhibit)

## Trivia

* Zelda and Mary's story is based on the Cottingley Fairies
* It is theorised that Zelda's ability to sleep was traded in exchange for Mary's life
Grandmother Hargreave

The grandmother of Samantha Hargreave, who gifts Daniel to Samantha.

## Description

Samantha's grandmother is shown to be smarter than Samantha as she was able to take care of Daniel with no know issues. Despite her wise advice, her family dismisses her and describes her as being "a bit not right in the head."

Her relationship with Samantha is unknown but implied to be negative as she gifted Samantha Daniel even though Samantha is incredibly rude.

## History

At some point, Grandmother Hargreave came into possession of Daniel and learned of his sentience. She kept Daniel until her deathbed, where she then gifted him to her granddaughter Samantha.

Grandmother Hargreave then died. Her death is likely unrelated to Daniel.

## Appearances

* INANIMATE, ***A Chair Named Daniel***, (Part of Exhibit)
The Little King

## History

The Little King was born hundreds of years ago on a small island in a large archipelago. The various tribes of the archipelago were always fighting, and the Little King dreamed of being able to unite them all to create peace. So he carved the wooden crown and announced to his village that he was their king. The villagers didn't take him seriously, but the Little King was determined. At night, he stole a canoe and tried to sail to the next inhabited island. He'd never sailed that far before, and his boat overturned. His life was saved by a fisherman from another island, which he brought the Little King back to. The Little King told the people of the island that he was now their king, and asked to borrow a boat. He was told that this particular island was home to the best boatwrights in the archipelago and they lent him a boat with the implication that his family would pay back the debt.

The boy sailed on to the next island, where he again told the people he was their king and received some food, which the villagers insisted was the best in the whole archipelago. He continued on in this way, going to islands, proclaiming himself king, and receiving such things as the best clothing, weaponry and instruments in the whole archipelago. As time went on, the leaders of the villages started to look more and more worried by a stranger turning up on their islands, and the Little King was told that a ruler from the mainland was intent on destroying the villages of the archipelago.

When all the leaders of the villages met up to decide what to do about this crisis, the Little King turned up. He found the leaders all yelling at each other, blaming everybody else for the fact that there was nothing they could do to save the archipelago. The Little King stood on a tree stump and made a speech to them all, telling them about everything he'd seen on his journey, about all the similarities and differences between the islands. All the leaders of the archipelago swore allegiance to him, and the Little King laid out his plan for saving the archipelago.

The plan was so cruel that The Guide refuses to say what it was, only saying that it was so awful because children don't have the lived experience to know what cruelty really is. The leaders reluctantly followed the Little King's plan, and it worked, but the people of the archipelago were disgusted by it. At first the Little King didn't understand why they seemed to hate him, but as he grew up he started to realise that he had committed a greater evil than anything the mainlanders would have done. He began to hate the people of the archipelago back, for their ingratitude. He remained their king, though, and later led them in an invasion of the whole world.

## Appearances

* LOST, ***A Wooden Crown***, (Part of Exhibit)
Rune-Covered Bracelet

A bracelet carved from bone, though whose bone it is is uncertain. Also uncertain, is the meaning and origin of the runes carved all around the outer edge of the bracelet- however, their function is very clear. Whoever wears this bracelet around their wrist will find that they are immune to all physical harm, no matter the source, from gunshots to car crashes to thermonuclear bombs.
SEVERED

"SEVERED" is the thirty-third episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

## Walking With the Beast

*help us improve this wiki by providing a summary or description of this event.*

## Glassway Exploration Report #2: The Void Beyond Glassway 419

### Content Warnings

Intense audio effects, Death, Cosmic Horror.

## About security

*help us improve this wiki by providing a summary or description of this event.*
RAPTUROUS

"RAPTUROUS" is the thirtieth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Exhibits:

* Glassway Exploration Report #1: The Concrete Palace
* The Energy That Surrounds Us All

## Glassway Exploration Report #1: The Concrete Palace

The Concrete Palace is a location that seemed to be organically made out concrete. It was explored by Team Skywhale. Everything in the palace was made of concrete, including the mirror the team came through and windows.

## The Energy That Surrounds Us All

### Content Warnings

Car Accident (Non-Fatal), Conspiracy

Shyanne Fors was a typical influencer, showing the slightest part of her life, however after a car accident, after which was was able to see the movement of the energy that surrounds the world. She figured out how to manipulate it to better her life. She eventually made money doing this and one day suddenly disappeared leaving behind many theories about what happened to them.

## Retrieval Team Raptor Deployment

*help us improve this wiki by providing a summary of this exhibit and its related story!*
Blue Ringed Octopus Figurine

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.

**This page is a Canidate for Deletion.** Reason: The spelling in the page title is incorrect. (It's "blue-ringed", because they have blue rings, they're not blue with rings)

To see the correct page, please go to: Blue-Ringed Octopus Figurine
Crystal Skull

##### Physical Description

A Crystal Skull. Intricately carved from a single piece of clear quartz, this beautiful artifact is identical in most ways to those famously created as a hoax, purported to be made by a pre-Colombian Mesoamerican civilization. While Crystal Skulls such as this one have, in most cases, been created in Germany by frauds and opportunists, a greatly varied mythology has nevertheless sprung up around them. According to these myths, the Crystal Skulls were made by anyone from ancient South Americans to fairies to Alien overlords from outer space, and have been attributed a great many varied magical powers and abilities. While most of these stories are simply nonsense made up by charlatans- or, worse, fiction writers-  Museum Researchers believe that, as is so often the case, there is a grain of truth to some of these stories. And, that many of those stories were, in fact, inspired by that of this skull.

##### Trivia

There are indeed many myths and research relating to Crystal Skulls.
Sound

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.

**This page is a Canidate for Deletion.** Reason: The transcipt refers to the exhibit as 'The Sound' making the article part of the exhibit's title.

To see the correct page, please go to: Sound
Mack

Mack was one of the crewmates on the Helena Fortuna who attempted mutiny against Arthur Kellogg.

## Description

Mack is described as having always "loved a bit of gossip" and is shown theorising about Kellogg multiple times. He appears to be observant as he notices Helena Fortuna's engine is off and immediately notices when Kellogg is acting strange. He is also proactive and is suggested to be the first crewmate to start a mutiny against Kellogg.

## History

No history is given for Mack other than the fact he has been working on the Helena Fortuna for several years.

Mack immediately observes Kellogg and Saunders as acting strange. Eventually, when the two become violent, Mack tries to perform a mutiny but fails and escapes to a lifeboat with Thomas Banks and a few other crew. He dies on the lifeboat, and the other men roll his body off the side.

## Appearances

* DESCENDING, ***The Helena Fortuna***, (Part of Exhibit)

## Trivia

* Based on missing ship myths, usually centred on the Bermuda Triangle.
	+ Examples include Carroll A. Deering, Mary Celeste, or Rosalie.
Cauldron

A cauldron donated by Amina to keep Aunty's spirit alive and inspire young women.

## Description

Initially, the cauldron looks to be a cast iron cooking pot that has been well-used by well-maintained.

Standing closer and to the left of the pot, however, reveals it to be a cauldron. It is huge, large enough to fit a person inside, and decorated with the history of what was cooked within it. While it is supposedly not alternatural itself, it has contained alternatural items. The cauldron has never been thoroughly washed and the smell of it is supposedly overwhelming. Its appearance mirrors that of a stereotypical witch's cauldron.

## History

Previously, the cauldron belonged to Aunty and served her for many years and potions. It has never been washed thoroughly.

When a wolf creature tried to attack her, she was briefly held inside of it until Amina arrived and killed the creature.

After Aunty's death, it was donated by Amina and her coven to the Mistholme Museum.

## Characters

* Amina
* Aunty
* The Wolf Creature
* Aunty's Coven

## Trivia

* Despite the guide claiming the cauldron is not to be alternatural, the cauldron's appearance changing depending on where its viewed from.
	+ This may be a mistake, because something else is causing this effect, or for some reason this does not make the cauldron alternatural.
* The visitor hesitates when approaching the cauldron. This is possibly due to the smell.
* The story is likely inspired by Little Red Riding Hood.
Martha

### Affiliation

Tabitha and Harry (ex-cross-street-neighbours), Home Owner's Association (ex-secretary), Harlow's Glen (former resident)

## Appearances

### First Mentioned

ISOLATED

Martha was a former resident of Harlow's Glen and the Homeowner's Association's Secretary. It was her job to explain the lanterns to new residents.

## Description

Martha was described as a middle-aged woman with greying roots. She has a wide smile and intense, sometimes manic, eyes.

When she first met Tabitha and Harry she was uncomfortably friendly and enforced the rules of the Home Owner's Association. She was also shown to be irrational as she did not make Harlow's Glen's nature obvious, (possibly to get members faster,) ran with Tabitha to find Harry's body, and slapped Tabitha to stop her from screaming.

## History

At some point, Martha moved into Harlow's Glen with the hopes to live in a perfect suburbia forever and becomes the Homeowner's Association's Secretary.

When Tabitha and Harry arrive, it was her job to explain the nature of Harlow's Glen to them. While she did insist they read the agreement, she only explained the terms fully after Harry's death. When she found out Harry had left Harlow's Glen without the lantern, she rushed out with Tabitha and her lantern to see if they can save him. But, it was too late.

Once they returned, Martha explained everything to Tabitha until her doorbell rung. Martha tells Tabitha to hide and answer the door. There, the entire Homeowner's Association stands and the Presidents revoke Martha's membership. While she begs for mercy, they revoke her residency and she dies immediately.
INTROSPECTIVE

"INTROSPECTIVE" is the fiftieth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

## Glassway Expedition Report #4: The Mistholme

*help us improve this wiki by providing a summary or description of this event.*

## The Wiresnake

*help us improve this wiki by providing a summary or description of this event.*

## A Request

*help us improve this wiki by providing a summary or description of this event.*
Chest of Drawers

##### Physical Description

This is an antique chest of drawers. From the outside, it looks mundane, if pleasant. It’s the sort of antique that might get passed down from generation to generation, and which might hold any number of items depending on the owner. However, you are unlikely to find any changes of clothes or assorted knickknacks inside of it. Because inside each of the drawers in this chest of drawers, you will find the drawers in this chest of drawers, you will find the chest of this chest of drawers, you will find inside this chest a chest, inside drawers in your chest you will chest a find, inchest your drawers you will drawer yourdrawer………
Cafeteria

##### Physical Description

In the Cafeteria of the Mistholme Museum of Mystery, Morbidity, and Mortality the staff are mostly just for show, as the vast majority of the food served was either produced by an alternatural item, or simply appeared spontaneously. Gender neutral bathrooms, as well as ones designated “Men” and “Women” can be found there as well.

Menu items include piping hot tea that tastes strongly of Worcestershire Sauce (unendingly supplied by an urn); Beef Wellington, served in an authentic Wellington Boot; a plank-grilled sea bass, which will serenade you as you eat it; Chicken Tikka Masala; and Ceasar Salad.

##### Trivia

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***
Alternatural Event Shelters

The Alternatural Event Shelters are shelters used for the occasion of a Lockdown in the Mistholme Museum.

## Description

All shelter doors are marked with a symbol that is both strangely familiar and utterly alien.

The Alternatural Event Shelters can be described as "cramped," "cosy," or "efficient." Either way, there is not much space available. The main room has a table to eat or play games at, and enough space for everyone if they are patient. Slightly to the right, there is the kitchen with a microwave and a freezer with enough ready-made meals to last fifty people a year. The sleeping quarters are filled with enough bunk beds for the maximum capacity. The bathroom is rather generic with a toilet, shower, and mirror where they can "remind themselves who they are, that they really exist, and that the experience they are going through is real and not some sort of unending waking nightmare."

## Alternatural Abilities

### Protected

When humans cross the threshold of an event shelter, they momentarily taste copper. This is not normal but expected. When alternatural creatures pass through their doorways, they supposedly experience a lot more than the taste of copper.

## Appearances

* ELUSIVE, *End segment* (Mentioned)
* NAIVE, *A Replica Alternatural Event Shelter* (Mentioned)

## Trivia

* There is a Replica Alternatural Event Shelter up as an exhibit.

## References

1. ↑ 1.0 1.1 ELUSIVE
2. ↑ 2.0 2.1 NAIVE
Brookes

Brookes (or possibly Brooke S) is the name of a security officer who worked for The Mistholme Museum of Mystery, Morbidity, and Mortality before, at some point during the infiltration of the Museum by the Man with a voice like Honey and Chocolate and Coffee all at once, dying. In the episode CONVERGENT, the Audio Tour Guide has a one-sided conversation with Brookes' body and ruminates on the events that came after the lockdown which initiated between seasons 1 and 2.
Gleipnir

Gleipnir restraining Fenrir in the anime

### Abilities

They can restrain powerful beings as strong as Fenrir, being specifically created to counter him.

### Wielder(s)

Kuroka

**Gleipnir** are mystical chains forged by Dwarves used to bind Fenrir.

## Appearance

Gleipnir are very big chains. In the anime they also appear to be glowing.

## Summary

The chains were used to restrain Fenrir, until Loki enhanced his son so they would no longer hold him.

Under the advise of Midgardsormr, the magic within Gleipnir were powered up by Dark Elves to once again be able to trap Fenrir. The mystic chains of Gleipnir were then given to Hyoudou Issei and Vali's comrades in the final fight against Loki and Fenrir. Because of how heavy they are, the magical chains were given to Kuroka to keep them in her personal territory space.

As the fight with Loki had commenced, Kuroka summoned the chains to ensnare Fenrir, while Loki had prepared for them, he did not anticipate that they would move on their own as Fenrir was eventually captured. However Fenrir was eventually freed by his children. Later Vali took the chains and used Juggernaut Drive to fight against Fenrir (while bound by the chains) to weaken him until Arthur Pendragon could use Excalibur Ruler's power to control Fenrir, bringing him to the Vali Team's side.

## Abilities

Gleipnir was forged to restrain, seemingly to the point of paralysis, whoever it latched onto, primarily the God-Devouring Wolf; Fenrir. It was stated to be incredibly heavy. When near it's target, Gleipnir was able to wrap itself around them as if it had its own consciousness. The chain was further enhanced by the Dark Elves to overcome the countermeasures to it that Loki instilled in Fenrir.

## Trivia

* In Norse myth, Gleipnir were used to bind Fenrir by the Norse Gods who feared him and would hold him until Ragnarök, when he would break free and devour Odin.
* **Gleipnir** in Old Norse means "*Open One*".
Secure Archives

The Secure Archives is a location within the Mistholme Museum where artefacts that are dangerous or contain written word are kept.

## Storage

* The only known copy of Johnny Samuels's third album
* Jacob Vincent’s diary
* The original Old Leather Notebook
* The Head of Research's theories on the Museum's nature

## References

1. ↑ Guitar of the Man Who Met the Devil at the Crossroads
2. ↑ HEEDLESS
Restoration Department

The Restoration Department is a location in the Mistholme Museum and a department of people. Their job is probably some general… restoring.

## Staff

* Head of Restoration
* Restorer who commented that perhaps the missing ingredient for fixing the Clockwork Girl was a Mother’s True Love (Mentioned)
* Restorer who was working on some repairs to a lasagna tray that always has one more serving of lasagna in it when the Lockdown happened (mentioned)

## Appearances

* NASCENT, Clockwork Girl (Mentioned)
* ARTIFICIAL, *An Unidentified Object* (Mentioned)
* EVOLVING, *Break Room* (Mentioned)

## Trivia

* People in Restoration are some of the few who get to see exhibits before they go on display.

## References

1. ↑ NASCENT
2. ↑ ARTIFICIAL
Your Keys

Your keys.

## Description

It is the key to the vehicle that transported you to the Museum, now locked in a secure cabinet.

## History

You probably know it better than anyone.

At some point they were stolen and held hostage by the Mistholme Museum in return for your answers to a survey. Afterwards, they were returned to your pocket through uncertain means.

## Characters

* You
* Audio Tour Guide
* Man with a Voice like Honey and Chocolate and Coffee all at once

## Trivia

* Yes, it's really yours, not just a replica. Check your pockets if you like.
EVOLVING

"EVOLVING" is the sixteenth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*. It is also the Season 2 finale episode.

## Patronage Department

The Patronage Department - *help us improve this wiki by providing a summary of this setting and the events that transpired there.*

## Tour Guide Distribution and Monitoring Station

The Tour Guide Distribution and Monitoring Station - *help us improve this wiki by providing a summary of this setting and the events that transpired there.*

## Break Room

The Break Room*- help us improve this wiki by providing a summary of this setting and the events that transpired there.*
Roadhouse Manager

The Roadhouse Manager is a woman who owns the Roadhouse at the end of the Old Bacchus Road. She donated the Old Bacchus Road Photographs to the Mistholme Museum to commemorate the road and bring more attention to it.

## Description

The Roadhouse Manage is a tall, heavy-set woman with a huge smile.

She is shown to be friendly and conversational with Simon and Anil. When researchers offer to find out if Simon and Anil found each other in their waking life, she scolds them and insists that isn't their business.

## History

It is implied she either established the Old Bacchus Road a few decades ago or somehow made her home at the end of the road. She currently works there and has been doing so for decades.

## Job

The Roadhouse Manager's job is to work at the Roadhouse, stationed at the end of the Old Baccus Road. Part of her job is offering breakfast, listening to travellers' stories, explaining to them what the Old Bacchus Road is, taking their photographs, and sending them away.

## Trivia

* It is implied that the Old Bacchus Road receives one person a day coming through it. That explains why the Roadhouse Manager needs to clear out her walls after working there for decades.
TAKEN

"TAKEN" is the forty-fifth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Exhibit:

* A Noticeboard

## Deliberation

*help us improve this wiki by providing a summary or description of this event.*

## A Noticeboard

*help us improve this wiki by providing a summary or description of this artifact and exhibit.*

## The Cell

*help us improve this wiki by providing a summary or description of this location.*
Box

##### Physical Description

A metal box with the wires coming out of it. It's the creation of the Old Man and the genesis of the Audio Tour Guide's existence as an AI.

##### History

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***

##### Trivia

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***
Sentient Objects

Sentient Objects are objects in the Mistholme Museum's universe that act in ways that indicate sentience. Their sentience differentiates them from objects that are simply affected by the alternatural, although that line can quickly become blurry. This is especially true as some sentient objects could also be Sentient AI, as it is not known if their sentience is artificial.

## Creation

In most scenarios, it is not known how an object comes to life. The only exception to this is in the case of Samantha who was turned into a chair following her abuse of Daniel.

## Characters

* Daniel
* Samantha Hargreave
* Ivan Ivanovich

## Appearances

* INANIMATE, *A Chair Named Daniel* (Exhibit)
* INANIMATE, *Ivan Ivanovich* (Exhibit)
Bull

### Affiliation

Jesus Christ (attended birth), Zodiac (a sign), Paul Bunyan, Jack (formerly pet), Mistholme Museum (current home)

## Appearances

### First Appears

FALLEN

Bull is a gentle and kind bull that wanders the halls of the museum.

## Physical Description

Bull is a bull with extremely soft fur.

Bull is repeatedly described as being gentle and kind by both the Audio Tour Guide and The Research Department. This appears to be true as when the visitor meets Bull in the museum, he does not attack them.

## History

It is unknown how long Bull has been around, but The Research Department believes he has influenced thousands of years worth of mythology and folklore throughout the world.

Assuming Research's assumptions are true, Bull has been to ancient Mesopotamia, India, Greece, and North America. He may have also attended the birth of Jesus Christ. Most stories he appears in tell of a bull that wanders onto a property and the owner is so smitten they allow him to stay until the person dies and Bull moves on.

A handful of years ago, Bull wandered into the museum of his own choice. It is unclear if he intends to stay or if he has become attached to a worker or exhibit. Bull typically leaves once the owner of a property has passed away but since the museum has no owner, it's unclear how long Bull will be around. For now, he is free to roam the halls, looking at exhibits and letting people pet him. He has never caused any harm to any exhibits or patrons.

## Mythology

Mythology, folktales, and sayings that Bull is theorised to have inspired include,

* Attended Jesus Christ's birth
* Appear in the Zodiac as Taurus, the Divine Bull of Heaven
* Paul Bunyan and Babe the Blue Ox
* Jack and the Beanstalk
* "Bull in a China shop"

## Alternatural Abilities

### Immortality

Bull is believed to be immortal. The Research Department believes this to be because he is too kind and gentle for anyone to want to kill him. Therefore, he has been gifted with immortality. This has yet to be proven.

### Sentience

Bull has a history of calming patrons and being far more careful than typical bulls. This implies sentience.

## Characters

* Bull
* Research Department
* Jesus Christ

## Trivia

* Bull's fur is hypoallergenic
* Bull has a soothing effect on those who have suffered distress
* Despite potentially inspiring the phrase "bull in a China shop," he is not that destructive.
* The research department was the first to realize that the stories of Bull's travels were one animal and not a bunch throughout history
CONVERGENT

"CONVERGENT" is the seventeenth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*. It is also the Season 3 premiere.

## Auxiliary Security Monitoring Station

*help us improve this wiki by providing a summary or description of this setting.*

### Officer Brookes

Throughout the first half of the episode Guide talks to Officer Brookes. Since Brookes was revealed to be dead in the last episode the conversation is predictably very one sided. in this conversation guide questions why Brookes didn’t do his job, Speculates what Brookes first name is, and what kind of music he likes (in this episode it’s revealed that Brookes was wearing headphones when he died)

Brookes was a member of security tasked with coordinating the security department on what to do, and more importantly lift the lockdown,

When guide is united with the clockwork mother, Officer Brookes isn’t mentioned until EMPOWERED when Guide and mother stumble upon him again

## The Clockwork Mother

*help us improve this wiki by providing a summary or description of this character (and her role in this episode).*

## Head of Restoration

*help us improve this wiki by providing a summary or description of this character (and their role in this episode).*
EFFUSIVE

"EFFUSIVE" is the forty-seventh episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Exhibit:

* Scrimshaw

## Checkout

*help us improve this wiki by providing a summary or description of this event.*

## Collision

*help us improve this wiki by providing a summary or description of this event.*

## Scrimshaw

*help us improve this wiki by providing a summary or description of this artifact and exhibit.*

## Culmination

*help us improve this wiki by providing a summary or description of this event.*

## Trivia

* This is the first episode where The Guide does not ask to be incinerated during the introduction
Lockdown

The Lockdown is a plot point where everyone in the Mistholme Museum is forced to enter an Alternatural Event Shelter for a period of time.

During lockdowns, all exits, alternatural event shelters, and incinerators a sealed.

## Appearances and Events

* DESCENDING, An exhibit escapes, but at this point, visitors are being told to go to the nearest exit.
* ELUSIVE, Visitors are being told go to the nearest Alternatural Event Shelter, officially beginning the Lockdown.
* ISOLATED, By the beginning of Season 2, it has been revealed the Lockdown has been under effect for 3 months.
ISOLATED

"ISOLATED" is the seventh episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*. It is the Season 2 premiere.

Characters:

* The Audio Tour Guide
* The Visitor
* Tabitha Greer (part of exhibit)
* Harry Greer (part of exhibit)
* Martha (part of exhibit)

Exhibit:

* A Lantern

## Welcome?

The Audio Tour Guide welcomes the visitor to the museum and announces that the museum has been shut down for "reasons you don't need to know." Initially, the guide tries to instruct the visitor to leave through the exit, then to an Alternatural Event Shelter, and then finally instructs them to dispose of it, before realising that all of those things have been sealed for lockdown. The Guide begins to panic as it tells the visitor not to panic, before calming itself down and suggesting that they try and figure out what is happening and tour while they're at it.

## A Lantern

### Content Warning

Death (Murder, Supernatural), Mob Violence, Body Horror

### Summary

Tabitha Greer and Harry Greer moved into Harlow's Glen and are quickly introduced by their "across-street neighbour" Martha. While she insists they need to read the Homeowner's Association Agreement, they lie and said they have due to its length. They're then invited to the Presidents of the Homeowner’s Association's home for a welcome party. There, they quickly become uncomfortable and are instructed to light the lantern when they arrive home. While they are confused, they continue to do so.

The following day Harry goes to work and Martha visits for tea. When she finds out Harry went to work, she panics and asks why Harry didn't take the lantern with him. The two women run out of town with the lantern, only to find Harry's rotted corpse 100 metres beyond the gate in his car. Tabitha is horrified and dragged back home, where Martha explains that anyone who leaves town without their lantern dies. This is because Harlow's Glen is made to be the perfect town, and now that Harry has disobeyed the rules, it has become unbalanced.

Martha answers the door, telling Tabitha to hide. Martha is then stripped of her membership and residency for not properly informing Tabitha and Harry, which kills her. Tabitha is then chased after, but she escaped to her car where she hits Jack, the President of the Homeowner's Association, and kills him as she drives through Harlow's Glen's gate.

Afterwards, she wanders for an unknown about of time until she arrives at the Mistholme Museum and finds the Curator's office. There, she puts out the lantern's light and tells her story before dying.

## End

The Audio Tour Guide realises that it can't end the tour like normal. It awkwardly explains that it wants to keep making intros and outros for the tours to keep up normalcy and hopefully extend its life.
Harlow's Glen

> "Harlow’s Glen was special, except that it wasn’t special, that’s what was special about it, it was a less complex place kept well away from the complexities of the world, but it had to be perfect..."
>
>

Harlow's Glen is a town featured in the lantern's exhibit.

## Description

Harlow's Glen is a representation of the perfect American suburbia. Each house is almost the same, with the same front lawn and the same mailboxes. Tabitha and Harry's house is specifically described as being two stories tall, with four bedrooms, and nice backyard, and room for both of their cars. Their house is on a cul-de-sac, with the perfect number of houses and people. Everyone who lives there is beautiful and well-dressed.

The air is sweet.

## Residents

* Jack (formerly) and Astrid
	+ Presidents of the Homeowner’s Association
* Martha (formerly)
	+ Secretary of Homeowner's Association
* Members of the Homeowner's Association
* Tabitha Greer and Harry Greer (formerly)

## History

At some time, Harlow's Glen was either made or found by Jack and Astrid. They began turning it into the perfect suburban home to live in forever.

Martha moved into Harlow's Glen and became the Homeowner's Association's secretary.

Tabitha and Harry moved in, being the last people who needed to do so. However, due to not reading the Homeowner's Association's Agreement, they did not know about the lanterns and destroyed the balance.

After Tabitha left, it is not known what happened to Harlow's Glen.

## Homeowner's Association's Agreement

The Homeowner's Association's Agreement includes the following:

* The colour they can paint their mailbox
* The length that their grass must be kept
* How bins should be taken out of garbage day
* When bins need to be brought in on garbage day
* The cleanliness of their yards
* Public behaviour
* Information regarding the lantern

## Trivia

* Whenever a resident leaves Harlow's Glen, they begin coughing due to the change in air.
* Harlow's Glen is likely inspired by suburban gothic media.
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