Bloodpoints

In other (unofficial) languages:

**Bloodpoints** *(BP)* are one of **8** in-game currencies featured in *Dead by Daylight*.

Score Events and a breakdown of the actions triggering them have their own, separate Article: Score Events

## Overview

**Bloodpoints** are the general progression Currency for a Player's Characters.
They are used to upgrade the Characters by purchasing Unlockables from the Bloodweb, with each completed Bloodweb also increasing the Character's Level until **Level 50**.

**Bloodpoints** are added to a Player's profile and can be used to progress any Character's Bloodweb.

### Score Events

*Main article: Score Events*
Most in-game actions trigger Score Events that are converted into **Bloodpoints** at the end of a Trial.

### Modifiers

Certain Offerings, Perks and Events may modify the amount of **Bloodpoints** one gains per Trial.
Multiple modifiers generally stack their effects together, but only ever base their calculated bonus on the unmodified amount that was earned in a Trial.

### Bloodpoint Cap

**Bloodpoints** are capped at **2,000,000 Bloodpoints** for all **Bloodpoints** gained from Trials and those awarded from collecting completed Tome Challenges.

**Bloodpoints** awarded by other sources (e.g. Log-in Rewards, promotional Codes, Email Codes, etc.) are ***exempt*** from the Cap and do not count towards it, allowing for an overflow past the Cap.

### Category Caps

During the Trial, Players may only accumulate a maximum of **10,000 Bloodpoints** in each of the four Scoring Categories, for a maximum of **40,000 Bloodpoints**.
Score Events which belong into the Special (Event) Category, are excluded from that Cap.

#### Bloodpoint-Perks & Bloodpoint-Add-ons

**Perks** and **Add-ons** which award bonus Bloodpoints for Score Events will do so mid-Trial, contributing to the progression in their associated Scoring Category.
They ***cannot*** exceed the Category Cap.

#### Bloodpoint-Offerings

**Offerings** which award bonus Bloodpoints in their associated Scoring Category will do so after the Trial, independently of the Category Cap.

## Gaining Bloodpoints

*For a list of all in-game Score Events, as well as a breakdown of their trigger conditions, please refer to Score Events.*
**Bloodpoints** can be obtained either during the Trials by performing certain actions or from the Shrine of Secrets by purchasing a Teachable Perk that was already unlocked.

During a Trial, **Bloodpoints** are earned in **4** different Categories, that differ between Survivors and Killers.

All Categories are capped at **10,000** and a sound cue plays when that ceiling is reached, displaying 'MAX' on all subsequent Score Events gained in that Category:

### Survivor Categories

* Objectives - Repairing Generators and working towards the escape.
* Survival - Staying alive.
* Altruism - Helping other Survivors.
* Boldness - For interactions with the Killer and their objects.

### Killer Categories

* Brutality - Hurting Survivors and destroying Objects.
* Deviousness - Awarded for clever use of their Power.
* Hunter - Finding, chasing and catching Survivors.
* Sacrifice - Hooking, Killing, and Sacrificing Survivors for the pleasure of The Entity.

## Spending Bloodpoints

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use **Bloodpoints** obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

## Unlockables

### Add-ons

* Your Terror Radius is no longer suppressed when *Cloaked*.
* Grants **+100 %** bonus Bloodpoints for *Stalking* and *Surprise Attack* Score Events.
* Grants **+100 %** bonus Bloodpoints for *Chain Bound* Score Events.
* **Reduces** the number of bonus *Chains* spawned when Survivors are hit with a *Possessed Chain Attack* to **+1**.
* Grants **+100 %** bonus Bloodpoints for *Virulent Bound* Score Events.
* **Reduces** the remaining duration of a *Bound* by **-50 %** after colliding with a Survivor.
* Grants **200** **Bloodpoints** in the Deviousness Category when a Survivor triggers a **Dream Snare**.
* **Reduces** the Movement Speed penalty inflicted by **Dream Snares** by **-10 %**.
* **Bear Traps** immobilise Survivors without damaging them.
* Grants **100 %** bonus **Bloodpoints** for trapping Survivors.
* **Bottles** emit confetti when they break in addition to their usual effects.
* Hitting Survivors directly with a **Bottle** grants **100** bonus Bloodpoints in the Deviousness Category.
* Grants **+100 %** bonus Bloodpoints for *Rush* Score Events.
* **Increases** the Infection duration on Props hit with ***Vile Purge*** by **+40 seconds**.
* **Increases** the Infection gained while performing Interactions for Survivors by **+100 %**.
* Grants **+100 %** bonus Bloodpoints for Score Events in the Deviousness Category.
* ***Vile Purge*** no longer affects Survivors directly.
* Grants **+50 %** bonus Bloodpoints for *Speared* Score Events.
* **Increases** the Break-Free speed of Survivors from *The Redeemer* by **+33 %**.
* Causes the **Portal** from which you start your Teleport to seal automatically.
* Grants **+200** bonus Bloodpoints for *Interdimensional Travel* Score Events.
* Grants **+100 %** bonus Bloodpoints for *Chainsaw Hit* Score Events in the Deviousness Category.
* Survivors hit with *Bubba's Chainsaw* are only damaged for a single Health State.
* Grants **+100 %** bonus Bloodpoints for *Blink Attack* Score Events.
* **Reduces** the Lunge duration of *Special Attacks* by **-0.15 seconds**, which **reduces** your Attack range by **-50 %**.
* Grants **+100 %** bonus Bloodpoints for *Precise Blink* Score Events.
* **Reduces** the maximum range of the *Blink* by **-20 %**.
* **Extends** the duration of *Feral Frenzy* by **+10 seconds**.
* **Reduces** the starting Movement speed of *Feral Frenzy* to **4.6 m/s**.
* Grants a stack-able **+100** bonus Bloodpoints for successful *Feral Slashes*, up to a maximum of **+500**.
* Coming within **1 metre** of Survivors while teleporting causes them to scream and reveal their location.
* Grants **200** Bloodpoints in the Deviousness Category.
* Grants collision with Survivors to both **Phantasm Traps** and the **Mud Phantasms**.
* Grants **+300 %** bonus Bloodpoints in the Deviousness Category.
* Disables your ability to teleport to tripped **Phantasm Traps**.

*Scarred Hand* trumps all other Add-ons.

* The Auras of all Survivors within **32 metres** of your location are revealed to you while *Stalking*.
* *Evil Within* can no longer progress past *Tier I*.
* Grants **+200 %** bonus Bloodpoints in the Deviousness Category for *Hit* Score Events on top of the regular Bloodpoints granted in the Brutality Category.
* The Auras of all Survivors within **16 metres** of your location are revealed to you while *Stalking*.
* *Evil Within* can no longer progress past *Tier II*.
* Grants **+150 %** bonus Bloodpoints in the Deviousness Category for *Hit* Score Events on top of the regular Bloodpoints granted in the Brutality Category.

### Perks

Your lust for a kill is so intense that your connection with The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is momentarily lost, making you totally unpredictable.
Upon gaining the '''''Bloodlust<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''', ''Beast of Prey'' activates:
\* Grants the '''''Undetectable<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for as long as '''''Bloodlust''''' is active.
<p>''Beast of Prey'' grants '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;''' bonus Bloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for actions in the Hunter<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> Category.
''The bonus Bloodpoints are only awarded during the Trial.''

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
Upon gaining the ***Bloodlust*** **Status Effect**, *Beast of Prey* activates:

* Grants the ***Undetectable*** **Status Effect** for as long as ***Bloodlust*** is active.

*Beast of Prey* grants **30**/**40**/**50** **%** bonus **Bloodpoints** for actions in the Hunter Category.
*The bonus Bloodpoints are only awarded during the Trial.*
Your horrifying emanation strikes at a supernaturally long distance.
\*'''Increases''' your Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">22</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">26</span>''' '''&#37;'''
\*Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' bonus Bloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for all actions in the Deviousness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> Category.

Your horrifying emanation strikes at a supernaturally long distance.
* **Increases** your Terror Radius by **22**/**24**/**26** **%**
* Grants **100 %** bonus **Bloodpoints** for all actions in the Deviousness Category.
A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.
<p>For each Totem remaining in the environment, ''Hex: Thrill of the Hunt'' is granted '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
\*For each Token, all Survivors suffer from a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''&#37;''' Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
\*Grants a stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">10 %</span>''' bonus Bloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for actions in the Hunter<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> Category per Token, up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">50 %</span>'''.

<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, *Hex: Thrill of the Hunt* is granted **1 Token**.
* For each Token, all Survivors suffer from a stack-able **8**/**9**/**10** **%** Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of **40**/**45**/**50** **%**.
* Grants a stack-able **10 %** bonus **Bloodpoints** for actions in the Hunter Category per Token, up to a maximum of **50 %**.

It is inconceivable to leave someone behind.
<p>Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, ''No One Left Behind'' activates:
\*'''Increases''' your Action speeds in Healing and Unhooking by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
\*'''Increases''' the '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' of Survivors unhooked by you by '''<span class="luaClr clr clr2" style="color: #e8c252;">+7 %</span>'''.
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the other Survivors are revealed to you.
\*Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;''' bonus Bloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for actions in the Altruism<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> Category.

It is inconceivable to leave someone behind.
Once the Exit Gates are powered, *No One Left Behind* activates:
* **Increases** your Action speeds in Healing and Unhooking by **30**/**40**/**50** **%**.
* **Increases** the ***Haste*** **Status Effect** of Survivors unhooked by you by **+7 %**.
* The Auras of the other Survivors are revealed to you.
* Grants **50**/**75**/**100** **%** bonus **Bloodpoints** for actions in the Altruism Category.

## Bloodpoint-based Ranking System

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many **Bloodpoints** in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 **Bloodpoints** achieved in the associated Category.

Despite that, Players can receive up to 8,000 **Bloodpoints** in each Category, meaning that the maximum reward for each match is 32,000 **Bloodpoints** (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum **Bloodpoints** contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the *Kill Your Friends* mode, they will only visually receive **Bloodpoints** from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.

## Change Log

### Patch 1.0.2

* Killers are now awarded bonus points if a Survivor disconnects *(625 Brutality Points)*
* Killers are now awarded sacrifice points if a Survivor leaves the game (*1,250 Sacrifice Points)*
* Hidden Change: Reunited bonus increased from 150 to 200 BPs
* Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

### Patch 1.5.3

* Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
* Reimplemented old Score Event in Boldness: Bold
* Objectives, Map Scout (increased from 50 to 150 BPs)
* Objectives, Hex Skill Check (increased from 50 to 150 BPs)

### Patch 1.6.1

* Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

### Patch 1.9.1

* Ambush Hit (Pig) (increased from 50 to 200 BPs)
* Ambush Dash (Pig) (increased from 25 to 100 BPs)
* Setting RBT (Pig) (increased from 250 to 500 BPs)

### Patch 1.9.2

* Ambush Hit (Pig) (increased from 200 to 250 BPs)
* Ambush Dash (Pig) (reduced from 100 to 50 BPs)

### Patch 2.0.0

* Objectives, Coop (increased from 10/sec to 25/sec BPs)
* Boldness, Chased (increased from 20/sec to 40/sec BPs)
* Boldness, Escaped (increased from 250 to 400 BPs)
* Brutality, Hit (increased from 300 to 500 BPs)
* Hunter, Chase (increased from 5/sec to 10/sec BPs)
* Hunter, Survivor Found (increased from 200 to 400 BPs)

### Patch 2.2.0

* New Score Event: Altruism, Safe Hook Rescue (500 BPs)
* Added a score event for healing yourself or others with an insta-heal medkit add-ons
* Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
* Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)

### Patch 2.5.0

* Ambush Hit (Pig) (increased from 250 to 500 BPs)
* Ambush Dash (Pig) (increased from 50 to 100 BPs)
* Renamed *"Hooked"* Score Event to *"Caught!"*
* Renamed *"Hook"* Score Event to *"Hooked"*

### Patch 2.6.0

Plague score changes:

* Added a score event (Purge 200) for downing a Survivor with max sickness.
* Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
* Increased hitting a Survivor with Corrupt Purge from 250 to 300.
* Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

### Patch 2.7.0

* Added several new Score Events for the Endgame Collapse.
* Added two new Brutality Score Events for The Plague.

### Patch 3.1.0

Survivor:

* Increased Cleansing (Dull Totem) from 600 to 1000.
* Increased Cleansing (Hex Totem) from 1000 to 1500.
* Increased Map Scout from 150 to 250.
* Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
* Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
* Increased the Hatch Escape score event from 2000 to 2500.
* Increased the Killer Blind score event from 250 to 400 (outside of a chase).
* Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer:

* Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.

### Patch 3.2.0

* Added 2 new score events when escaping and dying as the Obsession in the Survival Category.

### Patch 3.4.0

* The *Protection* Score Event can now be triggered every **3 seconds** (down from every **20 seconds**).

### Patch 3.7.0

* Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.

### Patch 6.1.0

* ***Quality of Life:*** raised the Category Cap from **8,000 Bloodpoints** to **10,000 Bloodpoints**.
	+ This change also raises the maximum from **32,000 Bloodpoints** per Trial to **40,000 Bloodpoints** per Trial.
* ***Quality of Life:*** doubled the Bloodpoints Cap from **1,000,000 Bloodpoints** to **2,000,000 Bloodpoints**.

### Patch 6.2.0

* ***Buff:*** reduced the Node Costs in the **Bloodweb**:
	+ **Event**: from **3,000** to **2,000**.
	+ **Common**: from **3,000** to **2,000**.
	+ **Uncommon**: from **4,000** to **2,500**.
	+ **Rare**: from **5,000** to **3,250**.
	+ **Very Rare**: from **6,000** to **4,000**.
	+ **Ultra Rare**: from **7,000** to **5,000**.

## Trivia

* **Bloodpoints** gained from "on-going" actions such as bleeding and repairs will show up after the action *"completes"*.
	+ When a bleeding Survivor is healed or hooked, the Killer gets points for causing Bleeding.
	+ When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
* Perks which increase **Bloodpoint** earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
* Offerings which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
	+ Thus, Offerings make it possible to technically earn more than the cap for a Category.
* Before the introduction of Iridescent Shards in Patch 1.2.0, Auric Cells in Patch 2.0.0 and the temporary currency of Putrid Serum, **Bloodpoints** were the only Currency featured in the Game.

## Gallery

* The current Icon for **Bloodpoints**
* The BETA Icon for **Bloodpoints**