Getting Started

## Intro

Your first mission as the Knight is to reach Kobold Princess and explore Kobold Mines.

Basic controls are as follows: Arrow keys to move; Z for interact/open/talk/progress dialogue; X for opening menu/backing out of menus/cancel; A to attack with equipped weapon; S to use your current Magic; D to rotate your available magics; Shift to sprint; Tab to change current party members; and Ctrl to use innate abilities (shield for the Knight, lunge for KoboldP, etc.)

When you speak to KoboldP, you will have the option to take either the Sacred Candle or Chunga Root. Selecting the candle will have KoboldP personally accompany you down into the mines, while the root has you go it alone. KoboldP joins you after the quest regardless, and you can return to the throne room later to pick up the other item.

After entering the mines, the Knight can return to the previous room to save via the menu - open it with X. He can also heal, for a price, by speaking to the kobold near the cot. Leaving the mines will cause the enemies inside to respawn.

While fighting enemies, make good use of the shield (via ctrl, or Y (controller)) which allows the Knight to block attacks entirely. The Knight must aim his shield towards the enemy to block their attacks. Blocking attacks will wear down the Knight's stamina, which will recharge over time. The shield looking icon near the Knight's health bar at the top of the screen indicates how much stamina he has for blocking, and will fade or disappear when low or out of stamina. Running out of stamina will temporarily prevent the Knight from blocking attacks.

## First Steps

Upon finishing the intro (or immediately if the player skips the intro,) the Knight will have access to much of the world.

Controls for world view are slightly different. Arrow keys, Shift, Z, and X are all the same. S is used to open a status screen for the kingdom. This lets you see which reigns are at war, the strength of the reigns' armies and defenses, their wealth, your affinity with them, the princess of each reign, and your affinity with each princess. C sets up a campsite when used at night.

The player has numerous options at this point, including but not limited to:

* Exploring: There are many towns, dungeons, etc. to find and explore. Some will require particular items or party members to explore; Tinkerer is a good way to get some of these items.
* Questing: Knights INC. offers quests to the Knight. They require various objectives be completed to finish and offer different rewards. These include Swirlies, which act as currency and as a method for leveling up the Knight and his allies, and guild experience, which can unlock more quests.
* Fighting: Various dungeons contain enemies. Defeating them typically grants the Knight Swirlies, and defeated enemies may drop items, including weapons and armor.
* Recruiting: There are numerous people the Knight can recruit, including plenty of princesses.
* Bonding: The Knight can spend time with many different characters, getting to know them and taking part in their stories. He can further develop his relationship with a character via their Route.
* Fucking: There are quite a few generic NPCs and princesses who the Knight can have sex with, and the game is rife with animations and CG scenes to find.

## Things To Note

* Swirlies are useful both as currency as well as for leveling up the Knight and his allies. Earning Swirlies is generally useful throughout the game.
* Choose your trait carefully at the start of the game/end of the intro. Prince Knight is useful for recruiting princesses.
* A mace or similar weapon is necessary for breaking rocks and certain other objects in dungeons, while sword or similar weapon is necessary for breaking cocoons in Moth's Forest and other similar objects, and remember: if it receives damage but doesn´t break, it may need another weapon type to open.
* Certain areas may need special abilities in order to progress: resistances, flying, and underwater breathing will help you on your quest.
* Speaking with princesses you've recruited while camping at night may enable the Knight to get to know them better and/or have sex with them, provided their Love and Lust stat respectively is high enough.

## Permanent Consequences

Certain events will have lasting consequences on the game world and cannot be undone unless the player finishes the game and starts a New Game+. These include:

* The death of Komachi; the player must complete her quest within 20 days of the game's beginning or she will starve
* Increases to a reign's offense or defense
* A princess dying
* Changes to princess affinity from conversations with princesses. Certain princesses can be raised with gifts, but not all.
* Most princesses becoming unplayable after maximizing their Corruption
* Releasing progeny
* Choosing the Knight's trait
* Using the Time-Worn Pendant on a character that would cause it to break. The Time-Worn Pendant only appears once and does not respawn in NG+.
* Locking into a particular Route

Take care with the decisions you make and enjoy yourself!