Alliance Wars

Alliance Wars pits your Alliance against 5 other Alliances to fight for control of the city across a 5 day week, it always starts on a Monday and ends the following Friday at 7PM (UTC 0). On a large hexagonal map, you use your heroes to take down enemy alliances and the KLG to earn territory, the more territory you have the more points you earn every hour. Each war map has its own strategic chokepoints and clusters of bonus sectors which reward more points than others, they are always going to be well defended and hard to take down so you'll need to coordinate with the rest of your team.

On the first day of war, every sector on the map is owned by the KLG and will have 2 zones to attack and capture the sector, even the 1\* and 2\* sectors. The power of the KLG teams on the zone depends on the power of your alliance. An alliance with 15m power will likely see KLG teams of 60k-70k whereas a 20m team may see 90k-100k teams, this means if your top 5 heroes are not strong enough then you will not be able to capture sectors.

Once a sector has been captured by an alliance they will have minimum 3 zones to enter teams, on the bonus sectors marked with 1 star or 2 stars, they will have more zones to enter defending teams.

1. Normal Sectors have 3 zones
2. 1 Star Sectors have 5 zones
3. 2 Star Sectors have 10 zones

2\* bonus sectors are naturally the most sought after on the war map, they are the easiest to defend so opposingly are the hardest to capture. When attacking an enemy sector, you will be able to see what heroes are defending the sector and the power of each team.

If you choose to press attack on a team then you will be presented with a screen to select which of your heroes you want to use in an attack, the percentage chance it will be successful and the battle points it will cost you. Battle points also known as BP are what limit the number of attacks you can do in 24 hours, every player has 20 BP when when war starts. The BP cost of an attack depends on the number of heroes you use in it, if you use 3 heroes to attack a sector then it will only cost you 3 BP or alternatively using 5 heroes costs 5 BP. If you try to attack a sector and don't have enough BP you will be presented with this screen:

When looking to attack an enemy you want to raise the chances of success and be more likely to capture the zone, the easiest way to do this is have a team that is higher power than the enemy defending, this will guarantee a 100% success rate.

However you may find you don't have a strong enough team to capture the sector with 100% probability, when this is the case you want to look at the elements of the enemy team and see if you can produce a team with an elemental advantage. You will find a strong team does not always produce a higher probability of success as shown below, the team on the left is 554 power stronger than the team on the right, but the weaker team is 5% more likely to win the zone. If you have time to put together a team then it is important to consider this as you may be able to save using stronger heroes for other teams.

Defending your sectors is just as important as attacking, you can only defend with the heroes you have and depending on how much they are upgraded, you will have stronger teams to defend with. You can only place heroes down once so if you try to place the same hero down twice it will remove them from their previous sector, this can leave your defences breached to be attacked if you are not careful. This means you need to know where your defences are and what areas need defending, this is easy to do by looking at the below image and understanding what the bars mean.#

Sectors with green bars on them as highlighted in white on sector 142 above, show where your teams are. These green bars represent how much of a sector you are defending, 142 only has 1 of my teams so only 1/3 of the total red bar is filled. These total red bars represent how much a sector is defended so we can see sector 162 has a full red bar meaning all the available zones are defended, there is no small green bar so none of my teams are on that sector. Sector 151 shows that only roughly half of the available zones are filled and the green bar shows me at least one of them is my team, this is how you find a sector that needs more defences.

To add a defence to a sector, you need to click on it and press the yellow "Add defence" button on the bottom right, following the above example sector 151 needs more defences

When you press this button you are presented with a screen to add a team which can be minimum 1 hero and maximum 5 heroes, it will look something like this:

On the bottom left I have highlighted in a yellow box how many heroes I have left that i can defend with, this number is red because I only have 5 heroes left to place. The number will be yellow when around 3/4 of your heroes are placed and it will be white if barely any of your defenders have been placed. You never want the number to be white or you are not defending your alliance's sectors properly. We can see I have 5 heroes left to place, on the top middle I have pointed an arrow to a shield icon, by clicking this it will filter out all the heroes already placed allowing you to find the your last defenders. This filter will like like this:

Now you can see which heroes are not defending already, you can select them and press the yellow "Add defence" button at the bottom-centre of the screen. Now that your defences are placed down you may find you want to edit and rearrange some of them, this can easily be done by selecting a zone with your defence on and pressing the yellow "Edit" button as shown below:

You may also see I have a yellow "X" button on every sector, this means i can remove that defence from the sector. Only players who have been promoted to Officer can do this, the XO and Commander can also do this.

## Monday: The first 24 hours

A strong day one is key to winning war, it will look something like this

You don't gain points for the first 24 hours as shown at the top of the screen

War coins and perks

## Tuesday: The second day

Your alliance will gain points for every sector you take from the KLG or enemy alliances, on the second day you will begin to generate bonus points from these sectors every hour. This means the more sectors you own, and the more 1\* and 2\* bonus sectors you own, the higher your points per hour (PPH) will be.

Scouting

## Wednesday to Friday

War rewards

Season rewards