recursal/Fanatic-Fandom huggingface dataset:
Aldrich

*"Tricked into this existence, false slave entrapped by endless life! I am not a king, I am not a god, I am... worse. I shall become a beast feeding on their destruction, and making them lament my unholy birth. This abomination of flesh well serves my murderous intent."*

 -Aldrich

## History

A construct created by Doctor Curtin and other scientists, Aldrich was the pinnacle of chimera science - an elder evil born of mankind’s tampering. Incomparably vast, Aldrich was imprisoned beneath the city of Arendur, which was not great enough to contain him. A contingency plan meant to destroy anyone who brought down the city, Aldrich was released after the Arendur-Ragnarok War. The elder evil went on a warpath, seemingly slaying many gods, striking fear into the world and prompting many fruitless hunts aimed at its own destruction. Known to be a master of illusions and duplicity, any attempts to divine Aldrich’s actions are almost sure to fail.

## Personality

The Great Old One of the unknowable, the illusory, the fall of man, and the destruction of the gods. His motivations are unknown, save that he probably rages at those who confined him, and wants some kind of revenge against the world. As with all things regarding the Devourer of Gods, all is uncertain. His appearance was unknown, save that it was vast, larger then the city of Arendur. A creature believed to be some manifestation of him attended the Holy Council, taking the form of a hooded aberration, and acting in an arrogant, amused fashion.

## War of the Philosopher-Kings

Aldrich's activities during the war remained shrouded in mystery, but he likely worked towards the freedom of the other Great Old Ones in some capacity.

Early on the war, Aldrich's most prominent warlock, Khamsa, would sever his pact with him.
Hildegard Ó Maoil Eoin

*"To be a druid is to embrace death, dance with it a while, and finally fall prey to it. That is why we'll never rule this world. We have the power to bend all men to our whim, but are forever pushing ourselves further, trying to fly higher... and falling."*

-Hildegard Ó Maoil Eoin

## History

Once an Archdruid to Adrian Vlato, Hildegard challenged him to a duel to the death, taking his life, title, and the White Orb of Dragonkind. Though she has no position with the Empire of Celymnaia, her stature in the Druid Society has made her Emperor Lothaire Parvaiz's unofficial right hand. An unusual figure in Celymnaia's leadership, she distains the Druid Society's worst practices. She has refused to participate in the Wild Hunt, and secretly provides aids to those who would challenge the Druids who abuse Celymnaia's people. Her stance has won her many enemies, including the Shadow Circle, and all three of her own Archdruids. So far, she has fielded off many challenges, earning a measure of respect, although no one expects for her or her reforms to last. For now, as long as she has Lothaire Parvaiz's favor and the command of Celymnaia's White Dragonarmy, she remains unassailable.

## Personality

Steadfast and very imaginative, Hildegard's favored animal form is a grizzly bear. Though she has a reputation for kindness towards the people of Celymnaia, this is more in comparison to her crueler compatriots. She does not believe that the Druid Society has any business interfering in the affairs of man for better or for ill, and that their role is as the protectors of the natural world. She is steadfastly loyal to Lothaire Parvaiz, but plans to challenge him if he does not retire. She believes the Empire should die with Parvaiz, and would make no claim to the throne. Parvaiz is aware of her intentions, and knows that conflict between them is inevitable. He would have it no other way, for the qualities that make her his greatest follower are those that will eventually force one to take the life of the other.

## War of the Philosopher-Kings

Hildegard would lead the White Dragonarmy during the Wild Hunt of Aglazdere, covering the hunt's advance such that the nation's sky fleet would be unable to respond.

## After the War

Hildegard would challenge Lothaire Parvaiz for the position of Grand Druid, defeating him and killing him. She would dissolve the Celymnaian monarchy, and devote her efforts to combating the creeping corruption of the great old ones.
Dar'roth

## History

One of the three demon lords in the Tenebrous Legion who served Korgin.

Dar'roth was a corrupter who bent both the knights of the Black Rose Abbey and the elves of Torthyr Wood to his will, By his command was Primrose Abbey destroyed, igniting the ire of the knight Johannes Forrawyn. Dar'roth took the most active role in engineering the events that led to the opening of the portals between Löthur and the demon realm.

## Battle of Bloodfall Labyrinth

In the Bloodfall Labyrinth, Dar'roth fought Johannes Forrawyn for the last time. In this clash, Johannes battered the demon lord around - Dar'roth was unable to harm the death knight at all. When Johannes struck him down, Nelgeroth employed his magic to prevent Dar'roth from returning to life.

## Personality

Dar'roth was proud, cruel, and disdainful. He was an order of magnitude more powerful than most things in Löthur, and acted accordingly. When faced with those who could harm him, however, Dar'roth displayed obvious fear. In his final fight with Johannes Forrawyn, Dar'roth clung to the mistaken hope that he could come back from the dead and strike back .
Chlodochar

*“The pale, cold light of the winter sunset did not beautify - it was like the light of truth itself. When the smoky clouds hung low in the west and the red sun went down behind them, leaving a pink flush on the snowy roofs and the blue drifts, then the wind sprang up afresh, with a kind of bitter song, as if it said, 'This is reality, whether you like it or not. All those frivolities of summer, the light and shadow, the living mask of green that trembled over everything, they were lies, and this is what was underneath. This is the truth.' It was as if we were being punished for loving the loveliness of summer.”*

-Chlodochar

## History

Born in Jotunheim, Chlodochar was a wayward youth who fell in with a gang of bandits at a young age. His gang came to a grim end when they preyed on Uldra territory. Those above a certain age were killed, and the youngest - Chlodochar included - were enslaved. Eventually Chlodochar escaped and lived in the wild for a few years, but having no home to return to, became a worshiper of Iborighu and rejoined the Uldras. He was a small contingent of human worshipers of Iborighu, who were treated with contempt by their Uldra counterparts. Chlodochar quickly rose in prominence among his peers for his ruthlessness and grit, and served under the direct command of the Winterhaunt himself.

At the outset of the Winter War, the Cult of Iborighu, led by the Winterhaunt, declared the newfound worshipers of the Windwalker as heretics. Seeing an opportunity, Chlodochar rallied the human worshipers of Iborighu around him, murdered the Winterhaunt, and proclaimed the Windwalker to be the incarnation of their god. The daring move paid off, and Chlodochar was declared to be the new Winterhaunt by his followers.

Serving as the High Priest of the Windwalker, Chlodochar was the most powerful mortal in the service of the Cult of the Windwalker, and the Cult's only capable general. As time went on, his mortal followers were quickly consumed by the Wendigo curse, becoming ravenous cannibals stripped of humanity. In the end, only Chlodochar, who had the protection of his god, remained sane. He led the Wendigos in the final battle against the alliance of northern countries, and was killed on the battlefield by Dolom Tkerekin.

## Personality

Chlodochar was an emotionally stunted man who lacked fear and empathy. He was seemingly indifferent to pain and connected better to wild beasts then to people. He was willing to endure any agony or disgrace to survive, but those who knew him often wondered what he strove for. Towards the end of his life, he felt a sliver of regret for dooming his followers to the Wendigo curse, and fought his last battle with the resignation of a man carrying out his assigned role.
Chivalric Orders in the Kingdom of Ragnarok

## Background

The original armed forces of Ragnarok came to be when Bolgar's army merged with the Church of Hermod, and up until the end of the Arendur-Ragnarok War, contained all of the kingdom's fighting forces. The knights of Hermod were nicknamed Einherjar, and the nickname "Order of the Einherjar" was already use before being formalized by the king.

It was only at the end of the Demon Wars that Bolgar founded another martial order, to commemorate the victory.

### Famous commanders

* Bolgar
* Vilhelms Eglītis
* Yordan Wyrzyk

## Order of the Jomsvikings

Founded after the War of the Philosopher-Kings
Dax

*“Time may be defined as 'dimension governed by activity.' Dimension diminishes with inactivity; so does the value of time.”*

-Dax

## History

Dax was a powerful and mysterious entity who ruled an alien planet populated by monstrous life forms. He also possessed a vast void-faring craft, and had the ability to manifest physically on the Prime Material Plane, despite the Shield. His servants, the Paradax, acted as observers, but would also launch seemingly random attacks. His servants also demonstrated an ability to possess mortals. His motives were unknown, but he seemed to be determined to destroy the Shield. Nonetheless, his attacks did not stop when the Shield was destroyed, throwing the earlier claim into doubt. One of his Paradax servants occupied the position of Hand of Fate, leading to a possible conclusion that he was in some way or another committed to upholding the law of causality.

Long after Dax's reign of terror, it would be discovered that the Great Old One was enduring a rebellion in his home world. He and his servants, who had the power to slip through the Shield, were granting power to unwitting mortals, so that they might be used as soldiers in his war.

## Personality

The Great Old One of observation, outsiders, dimensions, and alternate physical realities. He manifested on the Prime Material Plane as a large humanoid entity, similar in appearance to his Paradax yet shrouded in an impenetrable black cloak. He appeared impervious to harm, and projected a cold, unresponsive, and inscrutable manner. Despite his seeming invincibility, Tolumvire of Arendur would later conclude that he could be harmed, but that his foes had simply not figured out how.

## War of the Philosopher-Kings

Though he never appeared in person, there was Paradax activity in Arendur, the Final Empire, Ragnarok, and World's End. Their purpose was not known.
Gileon Abard

### Aliases

Grand Druid, Great Druid of the Lifedrained Alba Circle, the Great Owl, the Half-Glass Lord

## Physical description

### Eye color

Amber

*“Empathy is sickening. It reminds me of funeral salesmen who like ashy-faced owls appear deeply moved by your great loss, while giving the gods thanks for throwing their way yet another stiff. People say the darkness is where secrets are best hidden. Night time brings clarity and focus to owls, even if the aperture of this vision comes with a stigma.”*

-Gileon Abard

## History

The youngest Great Druid. A fierce fighter and slayer of the undead (Circle of Twilight). Won all of his titles through combat.

## Personality

Wise in matters of the soul. A harbinger of death.
Duvark Greysteel

*“Choices fall away, without you even noticing, until there are very few left, and you realize that you are nothing but what you are.”*

-Duvark Greysteel

## History

The knight Duvark Greysteel was a compatriot of the other two other preeminent warriors of Stormhold, Sid Blackwood and Sceledrus Kane. While Blackwood became a general on the kingdom's frontier, and Kane commanded troops in the capital, Greysteel became bodyguard and chief military adviser to King Rainer. He was presumably instrumental in the decision to gather a host of adventurers to hunt down Nelgeroth and his cultists, and had a front row seat to observe the King's mental decline. Despite his anger at the machinations of his fellow adviser and the kingdom's effective ruler, Adyra Alderstar, he abided by his oath of loyalty to the ailing king, defending him from Sceledrus Kane's rebels.

At some point in the past, Duvark Greysteel mysteriously came into possession of an adamantine dwarven dagger, an objective never sold or given to outsiders. He wielded a flaming greatsword in battle, and was considered the greatest warrior in the kingdom, though he was not, as often assumed, a paladin.

Even after almost everyone else had abandoned the ailing king, Greysteel continued his mission. Only when confronted by his old friend Sid Blackwood with proof of Alderstar's treachery did he finally stand aside and allow the Steel Jackals access to the king, although doing so shamed him greatly. After Blackwood's death and Alderstar's flight, Greysteel remained as the only surviving official in Stormhold, and the king's right-hand man in the wars to come.

## Personality

Duvark Greysteel was unfailingly brave and deeply committed to his oath of loyalty to King Rainer, standing by the increasingly imbecilic monarch as the kingdom began to unravel around them. He kept his reservations to himself and was willing to face death before dishonor. He was a realistic - sometimes fatalistic - thinker, and fair in his dealings with others. Extremely passive, he was deeply unwilling to take any decisive actions that went beyond his duties, even if such actions were obviously necessary.
Laurent Romilly

## Laurent-Nicodeme Mathias Romilly

### Aliases

Emperor of Swamp House, Prince of Belizaire, Baron Saturday, and Lord of the Underworld

## Physical description

### Eye color

Brown

*"Bones gotta have a special place of respect. You treat 'em right and they'll always speak true. It's not that I believe in voodoo, precisely - I believe in the people who believe in voodoo, and that's scary enough."*

-Laurent Romilly

## History

A military officer in Swamp House when it was still a colony under the rule of Alba Coralis, Romilly maintained close connections with the nation's black market and voodoo practitioners. He was seen as ambitious and careerist, yet sympathetic to the anti-colonialist cause. Respected by all, trusted by none, Romilly seemed destined for greatness.

## Personality

Driven, pragmatic, and shrewd, Romilly was a man of two worlds. A military man at heart, he was at home amongst his fellow soldier, being a man who treated his subordinates fairly and carried out his orders faithfully. Nonetheless, he had a finger on the pulse of his homeland, and a genuine respect for - if not belief in - the customs and superstitions of his countrymen. As Emperor, he took care to adopt the trappings of the death god, Baron Samedi, and took care to learn as much as he could of magic and the occult. A fiercely nationalistic leader, Romilly despised the mages and warlords who fought the War of the Philosopher-Kings, preferring himself to align himself with the spirits in the Land of the Fey, and later on, with the cultists of the Great Old Ones.

## War of the Philosopher-Kings

When the people of Swamp House took the War as an opportunity to rebel against their masters, Romilly was the first mainstream military officer to defect. He was respected for having done so when it was still dangerous, unlike many of his contemporaries, who joined the rebel cause when it seemed certain they would win. In the chaos that followed, it was Romilly who had the ambition and connections to crown himself Emperor of Swamp House. He since proved himself a cunning, forceful, and capable monarch, earning the loyalty of his new subjects.
Galla Livossa-Coralis

### Relatives

Clovis Coralis (father), Karine of Livossa (mother), Stephan of Livossa (uncle), Arthur Gallahad (half-brother), Ramander of Oranor (husband), Astinus (son)

## Physical description

### Eye color

Blue

*“It is a curious fact that the more democratic a country becomes, the less respect it has for its rulers. Aristocracies and foreign conquerors may be hated but they are not despised.”*

-Galla Livossa-Coralis

## History

The daughter and only surviving legitimate child of Emperor Clodovicus Coralis and Empress Karine of Livossa. Her brother, Charles Coralis, was the heir-presumptive and her father's favorite child. From a young age, she received many marriage proposals, both from Alban and foreign lords - including even from a young Tolumvire of Arendur. To escape a political marriage to Duke Bernardos of Corcedon, she joined the priesthood of the goddess Diana. She would have been allowed to live out her life in relative peace, had not her brother Charles died in battle. Many considered her the heir to the throne, although her vows prohibited marriage, and her father had not forgiven her disobedience. Though she does not want the monarchy, she knows she will be in danger once her father dies. She has the support of her uncle, Duke Stephanus of Livossa, who will secure the capital for her. The prevailing consensus is that she will rule for a period of time during which a true successor can be chosen and elected, but there is also a faction that wishes to marry her to Duke Fabius of Karres, and establish a new dynasty.

## Personality

Accustomed to deflecting attention from herself, Princess Galla prefers to present a modest and unassuming exterior. Much of this is due to her mistrust of others. She is close to her uncle, Duke Stephenus, and few others. She fears her father greatly; joining the priesthood and refusing marriage was her only act of defiance. Among close companions, she is more open, impressing them with her courage and humor. Even with them, however, she keeps her cards close to her heart.

## War of the Philosopher-Kings

Galla was among the first to pledge fealty to Emperor Arthur upon his ascension to the throne. Upon the abolition of the six Duchies, she was appointed Grand Duchess of Scarbantia, and Voice of the Emperor. She was placed under deep compulsion by the new Emperor, becoming little more then a slave to his will. Along with Chancellor Ernesto Cremona, she would remain one of the few non-vampiric leaders of World's End.

## After the War

As the Grand Duchess grew old, Arthur would reward her loyalty by transforming her into a vampire, eliminating the last vestige of humanity in Alba Coralis. Having already fathered a child by her, and with the world now aware of his true identity, Arthur would marry Galla Livossa-Coralis, making her the Empress of World's End.
Bleeding Maw

## Description

An enormous greataxe, the Bleeding Maw grew in might as it was fed the lifeforce of its wielder.

## History

Forged by forgotten means, the Bleeding Maw was one of several runic weapons and a relic of a forgotten time. At some point, it was split in two, with one half taken up by an enormous undead warrior, and another half remaining in the possession of the undead hero, Zarcath. The first half would come into the possession of the dwarven warrior Bronze Grogbeard, who would later duel Zarcath for the second half. Impressed with the dwarf's tenacity, Zarcath would present him with the second half, allowing him to rebuild the fell weapon.
Kingdom of Ragnarok

## History

Originally a castle built by King Bolgar and his band of soldiers, now ruled by Bolgar and the priesthood of Hermod. The city is protected by its clerics, who have created a great barrier against demons. Law and order is paramount; the priesthood can prevent most crimes through their vigilance, but for lawbreakers who manage to succeed, the only punishment is death.

## Kings

* Bolgar
* Ludwig
* Otto
* Ludek
* Otakar
* ...
* Tase
* ...
* Petar
* ...
* Rados
* Vladlen
* ...
* Trifon
* ...
* Adriana
* ...
* Franciszek
* Taras
* ...
* Oldrich
* ...
* Andrysiak
* Vadas
* ...
* Gorog
* ...
* Traian
* ...
* Sevastian
* Backvarov
* ...
* Vladilen
* Kostadin
* Gio

## Gods

The people of Ragnarok worship their own native pantheon, with particularly emphasis on their patron god, Hermod. Their representative god on the Holy Council is Hermod.
Ardeo of Aedrigord

*“When the winter speaks loud, everyone and everything becomes silent! Oh deep winter snow, pale executioner, thou who delights in a slow, torturous death.”*

 -Ardeo of Aedrigord

## History

King Ardeo III of Aedrigord was the grandson and namesake of one of the mage lords of the ancient north. His realm in the modern-day Reich Nördlich was small and bitter, of little use to anyone. And so, the first Lord Ardeo, his son, and finally his grandson were able to hold out. The line was coming to an end for the King had only a daughter, Walpurga. His end when Franz Forrawyn and the Hexenjägers descended on Aedrigord, destroying the last of the mage kingdoms. Ardeo perished in the fighting, and his daughter was taken prisoner.

## Personality

Arrogant, stubborn, and uncompromising, King Ardeo was a believer in the old ways. A powerful sorcerer, he ruled his people with an iron fist, and dreamed of the days when mages would reclaim the north. He yearned for a son, but his wife died giving birth to a daughter, and his magic could not save her.
Axel Mistmoor

*“But, you know, I feel more fellowship with the defeated than with saints. Heroism and sanctity don't really appeal to me, I imagine. What interests me is being a man.”*

-Axel Mistmoor

## History

Son of Axel Heiberg and Mary Malone, born during the Long War.

## Personality

Hated his parents for bringing him into a doomed world.

## Great Awakening

*“In this respect, our townsfolk were like everybody else, wrapped up in themselves; in other words, they were humanists: they disbelieved in pestilences. A pestilence isn't a thing made to man's measure; therefore we tell ourselves that pestilence is a mere bogy of the mind, a bad dream that will pass away. But it doesn't always pass away and, from one bad dream to another, it is men who pass away, and the humanists first of all, because they have taken no precautions.”*

-Axel Mistmoor

A great huntsman like his father. Only survivor of the Wendigo Plague; gave into the worship of Urgathoa and became her high priest. He fought with Godhunter's Legion and helped cure the Wendigo Plague at an unspeakable cost. He joined King Knil's refugees in Dragonsmouth and was the first Cardinal of the Church of Urgathoa, as well as the founder of the noble House of Mistmoor.
Kingdom of Jotunheim

## History

A freezing land of tundra, taiga, and mountains, inhabited by Frost Giants, White Dragons, Trolls, Winter Wolves, and the most savage humanoid tribes. The Frost Giants claim rulership of the land, but it is the Dragons who rule the skies. The Frost Giants gather in tribes, with one of the tribes being led by the Frost Giant King, who keeps his throne so long as he can defeat any rival chieftain in battle.

## The short-lived monarchy

Times are changing. The current Frost-Giant King, Ymir, is a Half-Giant who has allied with Abi Eodauga, the Marshal of Nadezhda. The King has ordered the tribes to aid the humans and fight beside them. This has provoked great resistance, and Jotunheim roils under the strain of civil war, as King Ymir must destroy each pocket of resistance, and kill each chieftain who defies his word.

## Reich Colony

After the destruction of the frost giant clans at the hands of the Final Empire, Jotunheim fell into the hands of its humanoid clains, who quickly began warring with one-another. They fell quickly before the oncoming Reich, which demanded the formation of a Council of Clans to determine internal affairs. As with all Reich colonies, the Clans report to a Gauletier, who typically rules with a light hand, acting as more of a mediator than a monarch.

## Council of Clans (Long War)

* The Knife Riders: Humans, led by Lord Espen Vang
* The Pale Dragon Warriors: Humans, led by Lord Goran Lofgren
* The Blood of the Jackal: Humans, led by Lord Agnar Losnedahl
* The Fangs of Steel: Tundra Halflings, led by Lord Sharvias
* The Frostcrawlers: Glacier Dwarves, led by Lord Branmyr
* The Crimson Star Horde: Humans, led by Lord Geir Vilhjálmsson
* The Grave Swamp Kin: Neanderthals, led by Lord Vanric
* The Ivory Devils: Uldras, led by Lord Paleheart
* The Copper Wolves: Humans, led by Lord Tyko Laaksonen
* The Wild Ones: Snow Elves, led by Lord Egon Elvadrier
* The Cobalt Pygmy Tribe: Ice Gnomes, led by Lord Panagrim
* The White Phoenix Clan: Humans, led by Lord Raf Nifterik

## Autonomous Clans

* The Last Giants: Frost Giants, led by King Aur-Hreng
* The Kingdom of the Panserbjørne: Ursine, led by King Valdemar Einarsson
* The Vanguard of Sertrous: Yuan-Ti, led by Anethema Themusal
* The Voormis: Gnomes, led by High Priest Tocryn Rashik
* The Knights of the Iron Glacier: Humans, led by General Lars Sigismund
* The Rimefire Witches: Uldras, led by Skie

## Cities

* Utgard - regional capital, former city of the Frost Giants, mustering ground of the Clans
* Brøndgård - northernmost outpost of humanity
* Bjornsberg - city of the Panserbjørne
* Valusia - city of the Yuan-Ti
* The Iron Glacier - outpost of the Knights of the Iron Glacier
* The Rimefire Glacier - outpost of the Rimefire Witches

## Gods

As with all the countries of the north, the people of Jotunheim worship the Frostfell Pantheon. Their patron god is the frost giant deity, Thrym. Their representative god on the Holy Council is Thrym.
Kenres Purallath

*"To succeed in the world, it is much more necessary to possess the penetration to discern who is a fool, than to discover who is a clever man."*

-Kenres Purallath

## History

Kenres Purallath is an ally of First Counselor Cehres Remolnath, and a high-ranking member of the nobility. He acts as Raine’s ambassador, putting a respectable face on the new regime. Raine does not particularly value Purallath, preferring to act as his own spokesman, but recognizes that the Royal Envoy serves to normalize him in the eyes of the world.

## Personality

Cutthroat and unscrupulous. Kenres Purallath valued power and status, and was unconcerned with the human cost. The ultimate opportunist, he was quick to betray the old royalty and King Raine alike.

## War of the Philosopher-Kings

Kenres Purallath would spend much of the war representing the interests of Atlantis in the Isles, shoring up alliances. During the Lorelei Uprising, he would take the side of Queen Lorelei. He would be slain alongside the remaining nobility after the waking of the Deep Ones.
Dragon War

### Performers

The Burning Head, Sceledrus' Rebellion, Torthyr, Thousand Heights, Kingdom of Stormhold, Northern Spine

## Order of Battle

### The Human-Dwarf Alliance

#### Kingdom of Stormhold

* King Rainer of Stormhold
	+ Duvark Greysteel
	+ General Sid Blackwood, Mayor of Harkin City (KIA)
		- The Redmunt Knights
		- The Reavers
		- The Army of Stormhold
	+ Stormhold Adventurer's Guild
		- The Black Wolves
		- The Steel Jackals
		- The Shadow Runners
		- Atala's Lancers

#### Northern Spine

* Army of the Northern Spine
* Northern Spine Expeditionary Force

### The Dragon's Forces

#### Burning Head

* Nethrazi
	+ Nelgeroth (KIA)
		- Cultists of the Burning Head
* Nexxvanis
	+ Hordes of orcs, goblinoids, monsters, and lesser dragons from Ziril Zimkel

#### Sceledrus' Rebellion

* Lieutenant Sceledrus Kane (KIA)
	+ Delsaraan (KIA)
	+ Defectors from the Redmunt Knights, Reavers, and Army of Stormhold
	+ Unknown number of bandits
Army of the Jötnar

## Combat Doctrine

Heavy infantry assault, attritional warfare, hazard/death zone warfare, monster eradication and purgation operations.

## Composition

The Army of the Jötnar was small in composition; at its peak during the War of the Philosopher-Kings, a record-breaking five hundred frost giants marched with King Ymir. The giants fought singly or with their families, without need or desire for much structure. Older, more venerable frost giants bore the title of Jarl, acted as King Ymir's advisers, and commanded their fellows in his name, but did not lead permanent fomations.

## War of the Philosopher-Kings

The Army of the Jötnar was wiped out by the Northern Imperial Army, under Brennen's command.
Linus of Narick

*“Kingship is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies. A paranoid is someone who knows a little of what's going on.”*

-Linus of Narick

## History

Old and conniving, the lord of the eastern province has outlasted his rivals. About half his territory is fairly unified, while the other half is almost ungovernable. His power comes from connections across the empire, and from the fact that his subjects cannot imagine a realm without him at the top. His coat of arms is a tower and coins in an ornate style.

## Personality

Duke Linus, once a dashing and charming young man, now feigns senility. He rules through confusion, and is surrounded by many people who attempt to rule in his name. He is protected by many loyal bastard children, who he honors with recognition and gifts of land and wealth. He fears old age, and is trying to prepare his land for a future without him.

## War of the Philosopher-Kings

During the Alban Civil War, Linus would throw his support behind Duke Regulus. Citing infirmity, he would dispatch his son, Lydos, to lead his forces. Lydos would switch side in support of Emperor Arthur, but perish in battle. Duke Linus would issue a proclamation declaring his abdication, and leave for exile in Guilddon. He would survive the Atlantean attack, and die not long afterward of old age.
Glendiel Varas

## History

Glendiel Varas' part was shrouded in mystery. No one had known him as anything other then the eccentric old archmage of Moor's Sister, a crafter of potions and reader of fortunes. His wisdom was never in doubt, his power respected. It was known that he had lived for thousands of years. In his youth, it was Varas who bound an ancient dragon beneath the earth, and created the great myconid Aglu to watch over it. Perhaps he is still keeping guard?

## Personality

Eccentric and possessed by whimsy, Glendiel Varas seemed to be nothing more then a odd old man. Yet his power was always manifest; he inspired a certain fear, a little reverence, more than a little distrust. He was not a man to be taken lightly.

## War of the Philosopher-Kings

Glendiel Varas was present for the events that led to the Moor's Sister Rebellion, which he tacitly supported, lending his efforts to protecting the town.
Arendur-Ragnarok War

"*Ragnarok shall never be forgotten… we Arendurians fought valiantly, but for every one of their knights, we lost three score of our own men. Exhilaration, pride, hatred, rage… Ragnarok teased out our dearest emotions. …you will understand, one day. At your twilight, old thoughts return, in great waves of nostalgia."*

-Doctor Curtin

## Outcome

Ragnarok victory

* Destruction of the city of Arendur
* Exile of Tolumvire of Arendur
* Heavy casualties to the Arendurian Army
* Heavy casualties to the Iberian Army
* Destruction of the Empire of Caprakan
* Dissolution of the Lords
* End of the Arendurian Great Crusade
* Surrender of the Empire of Arendur

## Order of Battle

### Arendur

* Tolumvire of Arendur
* Doctor Curtin (WIA)
* Lord Nylock
* Lord Thorren (KIA)
* Isaac Icarus
* Blackjack
* General Zadira (deserted)
* Lord Paralance (defected)

### Ragnarok

* King Bolgar
* High Priest Freimund
Alliance Forces

## Combat Doctrine

Armored and high intensity warfare, line breaker attacks, nationwide pacification and suppression campaigns, anti-materiel operations.

## Composition

* Company
	+ 30 Guards
	+ 20 Beetle Knights
	+ 10 Shock Troopers
	+ 1 Auxiliary Captain
		- 20 Ranged Auxiliary

## After the War

The Alliance Forces were disbanded by the Council of Mayors, who decreed that no one gnome should command an army of such size and power. The folly of Arikas would never be repeated.
Torvald Jonsson

*"The Hexenjägers do not know fear. I do not pity cowards. Let none survive."*

-Torvald Jonsson

## History

In the Frostfell, few warriors invoked as much terror as those of the Ursine and those of the Hexenjägers. In Torvald Jonsson was an anomaly and a true nightmare; an Ursine Hexenjäger. Jonsson was one of Franz Forrawyn's greatest warriors, possessed with ferocious instincts, unbreaking will, and a nearly pathological hatred of the arcane and the unnatural. So it was a surprise for many when Franz Forrawyn removed Jonnson from the battlefield and appointed him Minister of Justice, a position thought superfluous and unenviable. And yet, there was a chilling message in Forrawyn's appointment - there was no justice save that of the Hexenjägers, no recourse to common humanity, and certainly no mercy. In Torvald Jonsson was the Reich's justice embodied - savage, merciless, relentless.

Jonsson was saved as a cub by Franz Forrawyn, after his parents were slain by a fell beast, and he was wounded. Forrawyn made sure he was nursed back to health, and Jonsson swore an oath to serve him forever-after. His kin were furious that he swore himself to humans, and told him to never return.

## Personality

A towering figure even amongst the ursine, Torvald Jonsson wears the scraps of a null magic golem's shell as armor, and wields a frost giant's mining pick as a weapon. Unrelenting in his ferocity and hatred of the arcane, Jonsson is nonetheless far from unintelligent, possessing a warrior's cunning and a prodigious memory. These qualities would shine, were they not hampered by his explosive temper.

## War of the Philosopher-Kings

Though he begged to go to war, Jonsson was ordered to stay behind with Lanzo Voll and Benno Lang to govern the Reich in Forrawyn's absence. He chafed at this order, and frequently came into conflict with his compatriots. After Forrawyn's death, Jonsson refused to recognize Reise Forrawyn as his successor or the greater Reich as a legitimate nation, declaring that only a Hexenjäger could rule. He claimed the title of Fuhrer for himself, but was defeated by the new Kaiserin. In recognition of his service to the country, he was not killed, but exiled instead.

## After the War

Torvald Jonsson would find himself after many years in New Arendur, washed up and regarded with scorn. To be forgotten was his greatest boon in decrepit old age.

Early in his exile, Jonsson encountered the explorer and sorcerer, Axel Heiberg. Jonsson recognized him as a mage and tried to kill him, but after their fight, Axel emerged triumphant. He nonetheless spared his foe's life, seeing in him an exile's desperation. When they next crossed paths, Axel found Jonsson in grave danger and saved his life, a favor Jonsson was able to grudgingly repay years later.
Thorren

*“The warrior guided by the spirit serves humanity, the warrior without, serves the ego.”*

-Thorren

## History

A knight from Guilddon, Thorren was a knight of the prestigious Queensguard, whose duty it was to protect the monarch. Disliked by his colleagues on the guard for his irascible and petty personality, he was exiled from Guilddon after he displayed a unforgivable and sudden outburst regarding favor shown to a knight much younger then he was. He left Guilddon to find service in the Final Empire, where he became a Lord. He was as disliked there as he had been in Guilddon, to the extent that Lord Alpha found him ugly and intolerable enough to merit the employment of a body double for Thorren that could appear at public and official events. Brought back by Tolumvire to serve Arendur, Thorren was relegated back to the role of a bodyguard and protector, which rankled his pride. Alongside the Arendurian Guard, he accompanied Tolumvire to Ragnarok, where he interposed himself between his lord and King Bolgar. He was killed in battle by the King of Ragnarok.

## Personality

Jealous and quick-tempered, and possibly something of a maverick, Thorren lived with a chip on his shoulder, often feeling slighted and taken for granted. He inspired dislike and contempt from others, being spindly and stooped, with squarish face and a ugly, manic grin, and a glass eye. Despite his self-pitying personality and the perceptions of others, Thorren was loyal and brave to a fault, defending his charges with quixotic pride. He did not fear death, and despite his reputation, would have rather fallen on his own sword before betraying his masters.
Paralance

*“They wrote in the old days that it is sweet and fitting to die for one's country. There is nothing sweet nor fitting in your dying. You will die like a dog for no good reason. There is no flag large enough to cover the shame of killing innocent people.”*

-Paralance

## History

A famously bloodthirsty mercenary from Guilddon, Paralance was seduced to the side of the Final Empire with promise of gold and glory. He was made a Lord, and became one of the Empire's greatest battle commanders. Brought back to serve in the Arendurian Army, he took to the task with fervor. Honorable to a fault, Paralance became disgusted by the excesses committed by the Arendurian Army during the Great Crusade. Upon General Farcraft's death, he was appointed to take his place. Upon the beginning of the Arendur-Ragnarok War, Paralance rode alone to Ragnarok, and challenged King Bolgar to single combat. He was defeated, and his life spared - it was the first time the great cavalier had ever lost a fight. Compelled by gratitude and his honor as a knight, Paralance swore service to the King of Ragnarok, deserting the Arendurian side, which he saw as unjust and unworthy. Nonetheless, his desertion ate away at him, filling him with doubt and shame. When Tolumvire arrived in Ragnarok, Paralance confessed everything to him, and made no attempt to defend himself. Tolumvire embraced him, and stabbed him in the back, killing him. He would later be brought back from the dead by the Church of Hermod, and go on to serve as Bolgar's loyal knight, his sin redeemed through death.

## Personality

A strange man of eccentric habits, Lord Paralance had an obsession with his appearance, wearing outlandish, menacing armor and drawing his hair up into an high topknot. His odd appearance was made all the more absurd by a weird, fixed grin and an air of arrogance. He reveled in his bloodthirsty reputation, and inspired fear through tales of his fearsome prowess. Despite his oddities and his mercenary origins, he was a loyal and honorable man, true to his knightly vows. He possessed a great temper, and an ego to match. On the battlefield, he was reputed to be a pragmatic strategist, with a keen eye for victory.

## War of the Philosopher-Kings

Lord Paralance would be among the troops during the sack of Al Mandera, leading Ragnarok's cavalry division. After the fall of the Final Empire, Paralance would be posted as one of the guards of Thunderdome, in recognition of his previous status as a Lord.
Massacre of the Black Rose Convent

## Outcome

* Death of Drynn and Silaen Ancar, Rhease Esdulus, and every member of the Black Rose Convent that stayed loyal to the Ancars.
* Dissolution of the Black Rose Convent and formation of a new knightly order under the command of Varro Eder, comprised of the members of the Convent that turned against the Ancars.

## Order of Battle

### Steel Jackals

* The Steel Jackals
	+ Johannes Forrawyn
	+ Bronze Grogbeard
	+ Skree
	+ Niles Andarme
	+ Zold Nobleroar
	+ Alaga
* Allies
	+ Raynald
* Turncoat members of the Black Rose
	+ Varro Eder
	+ No more than a few dozen members of the Black Rose Convent

### Black Rose Convent

* The Black Rose Convent
	+ Drynn Ancar †
	+ Silaen Ancar †
	+ Rhease Esdulus †
	+ At least 150 members of the Black Rose Convent †
Order of the Einherjar

## Combat Doctrine

Mass assault, targeted decimation, nationwide interdiction, liberation and limited theatre compliance campaigns.

## History

The Order of the Einjerjar were founded when the army of Bolgar of Ragnarok merged with the Church of Hermod. The greatest warriors were chosen to become the knights of Hermod, and with time found a place in the new country as a warrior elite, rulers and fighters both.

The Order is one of many military formations in Ragnarok, which is host to more than one mercenary company, a standing army, and the infamous Demon Army, but it is the most prestigious, and serves at the direct command of the King.

## Composition

The Order is composed of Companies of a hundred soldiers each, led by a captain. Each Company has its own culture and brotherhood. The elite First Company is composed of the Order's veterans, and is often led by the King directly.

At the time of the War of the Philosopher-Kings, the Order was composed of four captains:

* Gintaras, Captain of the 1st Company
* Vissarion Adomaitis, Captain of the 2nd Company
* Imeda, Captain of the 3rd Company
* Dardan, Captain of the 4th Company

As of the Thunderdome War, the number of line companies had increased to seven, which had grown large enough that control was delegated to a warrior with the rank of General, Vilhelms Eglītis.

* Yordan Wyrzyk, Captain of the 1st Company
* Karekin Baghdassarian, Captain of the 2nd Company
* Celestyn, Captain of the 3rd Company
* Kazimieras Loncar, Captain of the 4th Company
* Gvidas Gorecki, Captain of the 5th Company
* Vahan, Captain of the 6th Company
* Shalva, Captain of the 7th Company

## War of the Philosopher-Kings

The Order of the Einherjar led the sack of Al-Mandera, cutting a bloody swathe through the Janissary ranks. They deployed again to aid in the pacification of the southern Final Empire, and seized Thunderdome close to the war's conclusion.

## After the War

The Order fights on the forefront of the war against the Deep Ones, but its ranks have been racked by inexplicable madness, seemingly worse the closer they get to Thunderdome. Over the years, King Bolgar dealt with the plague of insanity by slaying the afflicted, but his successor Ludwig has faced more pushback. Increasingly, the knights of Order have begun to resent the civilians for whom they have sacrificed so much.
The Twelve Greater Homunculi

## History

Twelve homunculi created by the alchemist Conrad Vaajar in the Laboratory of Varas, using the Philosopher's Stone. They were heralds of what was to come with the creation of the False Prophet.

## Members

* No. 167 *Calcination* - decomposition by heat
* No. 168 *Solution* - dissolving a substance into a liquid
* No. 169 *Separation* - filtration and isolation of components
* No. 170 *Conjunction* - recomposition of components into a new substance
* No. 171 *Putrefaction* - decomposition of organic matter
* No. 174 *Congelation* - the thickening of a liquid
* No. 175 *Cibation* - feeding a new substance into something acted upon in a flask
* No. 177 *Sublimation* - transitioning a solid into a gas
* No. 178 *Fermentation* - the rotting of a substance to produce acid or gas
* No. 179 *Exaltation* - making a substance more pure
* No. 181 *Multiplication* - repeating processes to increase the potency of a substance
* No. 186 *Projection* - transmuting a lesser substance into a higher form

## Fate

Calcination, Solution, Congelation, Cibation, Fermentation, Exaltation, Multiplication, and Projection all perished sometime before the Agalzdere Civil War.

Sublimation was slain by Rick of Aglazdere, Yera McDonald, Annakiya, and Ibn Janah in the Laboratory of Varas.

Separation refused to submit to Padishah Rick, despite the presence of Annakiya and the Philosopher's Stone, and was slain.

Putrefaction was slain by King Bolgar of Ragnarok in the Sack of Al Mandera, during the War of the Philosopher-Kings.

Conjunction still lives in a greatly weakened state, serving the Meadowguard in return for slivers of the Philosopher's Stone to subsist upon.
Fortune of Hamoor

### Relatives

Brannon Tatham (lover), Tolumvire (son), Vitreous (son), Ramander (grandson), Toranna (granddaughter)

## Physical description

### Eye color

Green

*“Aristocracy's only an admission that certain traits which we call fine - courage and honor and beauty and all that sort of thing - can best be developed in a favorable environment, where you don't have the warpings of ignorance and necessity.”*

-Fortune

## History

A noblewoman of an ancient but impoverished bloodline, Fortune was largely self-educated and learned from a young age that she would have to fight for herself. An impetuous youth, she fell in love with the squire Brannon Tatham, whom she she bore two sons, Maximilian and Frederick, who would later become known as Tolumvire of Arendur and Vitreous Vrinn. Tatham convinced her to give her eldest son to an orphanage, but by her insistence the younger son was raised by Lord Vrinn, a friend of her father's. For a long period of time it was an open secret that Tatham was the father of Fortune's sons, but when a chance for advancement to the prestigious Queensguard emerged, Tatham was forced to repudiate Fortune and deny that the children were his, offending her deeply and leaving her an object of shame and ridicule.

## Personality

A proud and brittle woman, Fortune was quick to seize the advantage and slow to trust. Later in life, her greatest regret was letting others raise her sons, although in time she was able to reconcile with Brannon Tatham, though they would somewhat distant until the end of their lives.

## War of the Philosopher-Kings

By the time of the War of the Philosopher-Kings, Fortune, now an elderly woman, had put her days of shame behind her. Due to her relative poverty, she was relegated to working as a governess for the children of other noblewoman, work which she refused to acknowledge as beneath her station. She knew of the deeds of her sons, and though she never spoke of them, she took great pride in them both.
Manas Rao

*“Death is every mortal’s shadow, his true shadow, and time is its servant, spinning that shadow slowly round, until what stretched behind one now stretches before him.”*

 -Manas Rao

## History

Born in Shangare in obscure circumstances, Manas Rao was recruited into the ranks of the thugges, religious criminal fanatics, at a young age. By adulthood, he ended up getting into a duel with the leader his band, and managed to kill him. The band fractured at that point, but Rao was able to retain command over enough of the bandits to continue his raids.

Eventually, Rao's small band of thugges was tricked and lured out into the open, where Kuldeep proceded to slaughter each of them save for Rao himself. Rao was taken to the capital's deepest dungeons where he tortured for a year and a day, and forced to abase himself before the Emperor. In a surprising turn of fortune, Emperor Kuldeep would purge his top generals for disloyalty, and appoint Manas Rao to take his place. The soldiers of the Army of Shangare were deeply offended by being put under the command of the former bandit, but they were sworn to abide by the Emperor's command. As time progressed, Rao would prove himself an aggressive and competent commander who shook up the army's traditions and adapted their doctrine for the wars to come. Though his men would never come to fully accept him, their servitude was enough.

Others have asserted that during the reign of Shangare's Rajahs, Kuldeep was one of few surviving Rakshasas, and that he had taken refuge amongst Rao's thugges prior to obtaining the key shard given to him by Yoram Crescens. If so, it is said that he killed the other members of that band to extinguish the more humiliating origin tale.

## Personality

Quick tempered and full of bluster, Manas Rao lived by his reputation and took satisfaction the fear and disgust that his name evoked. He was smarter then he appeared, an autodidact and devoted reader, but was content for others to deem him an uneducated bandit or a blustering oaf, whatever suited their fancy. Notably, he did not inspire loyalty to his person, but was able to keep his men following him by providing them with victories, glory, and loot.

Manas Rao is seen by some as a coward for fighting from range, preferring a bow that fires arrows of lightning over any hand-to-hand weapon.