recursal/Fanatic-Fandom huggingface dataset:
Underworld

The Underworld is a world connected to the world of the Isles by their respective Axis Mundi. The Underworld is a great desolate realm devoid of life where the souls of the dead are drawn into. Travellers, both living and dead almost always arrive via the Grand Staircase which descends from the heavens and leads into the ground of the Underworld.

## Inhabitants

The Underworld is devoid of life but not inhabitants; within reside the mysterious Psychopomps; skeletal beings who usher the dead into their realm, divide them and send them forward to meet judgement.

These Psychopomps are not typically hostile to living visitors but are deeply unfriendly with what they see as disruption of their duties and rarely deign to answer the questions of outsiders. The Psychopomps however turn hostile to anyone attempting to divert the voyage of souls, or those souls who attempt to escape.

## The Voyage of Souls

The Newly deceased appear at the top of the grand staircase which they must descent to meet their ultimate fate, where Psychopomps come and greet them in a large area known as the Vestibule, a sort of rest point for souls to fathom what has happened to them and where psychopomp consel the dead and urge them to move on.

Once a soul has decided to move forward they go into the Halls, where they wait to speak to a Psychopomp that will talk with them about their life; the good and the bad, and the deceased has the chance to justify their action if they so desire. The souls are then judged and sent to their rightful destination through one of three doors.

The vast majority of the deceased enter the middle door, very few enter the right hand door, and some pass through the left hand door. What happens after it hotly contested as the Psychopomp refuse to reveal much to both the living and the deceased souls, save that most are simply 'sent back' and that those who are not receive their just desert.

### The Curse of the Restless Dead

The Curse of the Restless Dead however has created a great big blockage within the Underworld preventing souls from proceeding ahead leading to a bottleneck. Although Psychopomps have attempted to maintain order a great many soul now manage to escape the underworld and return as souled undeads.
Kadiatou Coulibaly

Kadiatou is a Udun woman hexwolf and travelling scholar researching the origins of the Hexwolf curse in an attempt to provide for a cure.

She has been investigating the town of Stonewood which was formed on the ancient domain of the Wolf Witch, creator of the Hexwolves where she found and bound Valerie St. Clair a local girl mysteriously attacked by a hexwolf.

### Background

Kadiatou is the last child of a wealthy ivory merchant family, which allowed her to study at university rather than pursue the family trade, where she took a liking for medical and natural sciences.

Six years ago, Kadiatou was bitten by a former lover who had been turned into a Hexwolf as she attempted to assist him with the curse. Since then she devoted herself to the occult sciences to find a new way to deal with Hexwolves.

Kadiatou has purposefully evaded the mandatory draft of all Hexwolves by the crusade, technically making her an outlaw.
Religion

Within the Isles exist a variety of religions, the primary of which is the Church of Light which is the dominant ethical and belief system of humanity. However the people of the Isles are generally polyvalent when it comes to belief, and folk faiths are common and accepted unless they are considered dangerous heresy.

## List of Religion and Spiritualities

* Church of Light
	+ Sin Bearers (schismatic Sect)

### Folk Beliefs

* Yuani Animism
* Udun Ancestor Worship
* Ways of Deliverance

### Philosophies

* Atheism
* Clockwatchers
* Patriarchism
* Legalism

### Heresies

* Diabolism
* Ninurta Fertility Cults
* Daughters of the Moonless Nights
Witch Queen

The Witch Queen is a female witchblood who has claimed the Throne of the Witches upon the Isle of Dread as her own, granting her almost immeasurable power.

To claim the throne of the witches, a witch must first defeat its current owner, or otherwise have them step down and name them successor. If there is no witch queen to challenge due to circumstances, then all witches feel a powerful call from the Throne convoking them to a grand battle-royale of sort over the throne.

## Known Witch Queens

* The Wolf Witch (788BA-758BA)
* Aidelia the White Witch (1PA-501PA)
* Sigrid the Swan Witch (559PA-563PA)
* Magdalena the Living Dead Witch (563PA-Present)
Ulgen-Khalatsa Mountains

The Ulgen-Khalatsa Mountains is a large mountain chains that splits the Great Isles in half between north and south, it is on its slopes, canyons and valley that the Ryssmen and Lashan people have made their homes for thousands of years. Part of the Ulgen-Khalatsa mountains are volcanically active.

### Notable peaks

* The dragon's tooth, a particularly large and sharp peak is the highest point within the mountain chain.
* Bald Mountain, a magically charged mountain known for being unnatural bare of vegetation.
* Nokyota Mountain, mount that serves as the origin of the Yuani river and revered by Yuani people.

## Mountain Nations

### Ryssan Petty Kingdoms

The Ryssan lands have long resisted attempt to be united beyond their immediate needs, and as such have remained a series of petty kingdoms, equivalent to a Lysian duchy.

* Nosgov
* Bopora
* Dolosk
* Kordovia
* Mieszko
* Zarubintsy

### Lashan Kingdom of Ladakh

The Kingdom of Ladakh is the primary Lashan territory within the Ulgen-Khalatsa mountains having conquered its lesser neighbors in centuries past. Unlike traditional kingdoms which relies on hereditary dynasties the Kingdom of Ladakh is ruled by the "eternal majesty" which serves as the head of the local religion who reigns in perpetuity.

The King of the Ladakh is not immortal but rather hen the ruler dies after a year of mourning a quest is undertaken to find the king's reincarnation across the land and the child who is proven to be the reincarnation is taken in by the royal monk to be raised in the proper ways of rulership.
Throne of the Witches

The Throne of the Witches is a mythical seat of power that lies at the roots of the World Tree within the Isle of Dread. It was carved from its crystalline wood in times immemorial by the first witch queen. Only a female witchblood can claim the throne, which requires challenging its current holder to magical battle, the winner becoming the new Witch Queen. The current holder of the title is Magdalena, sometimes known as the Living-Dead Witch.

Every witchblood feels the fall of the Throne upon achieving puberty, and feel compelled to make a pilgrimage to its site. Since olden time lesser witches would come and pay respect or challenge the current witch queen.
Elemental

Elementals are a semi-natural phenomenon that occurs in places where powerful magic forces connect, or after a strong amount of magical energy is unleashed. Elementals are creatures made of normally inanimate manner that gain a form of pseudo-life.

### Relationship with Humans

Elementals are not intelligent, but neither are they inherently hostile to others. Elementals will however instinctively defend their home from those who would damage it; such as rock elementals attacking miners, wood elementals fighting with loggers. This can make them pests that hinder and endanger the livelihood of humans and as such are largely treated as pests by people of the Isles.

The Yuani have a different view of elementals which they call Jejiao, Yuani Animists see elementals as sacred living elements of the world and generally seek to appease them rather than destroy them.
Flesh Shaper

Flesh Shapers are witches who use their powers to perform physical transformation in others, the Flesh Shaper are assembled into a singular guild which has considerable wealthy and power. Most of its members are fae-borne witchbloods recruited form hedge witches or failed vestals.

Their work primarily involves erasing scars, beautifying people, and aiding them transition to other sex, all for a price.
Ninurta

Ninurtas are powerful supernatural plant creatures who are able to influence the growth of plants around them.

Their power is naturally small but they are able to feed on the hearts of victims they capture to become more powerful. In olden times many Ninurtas were elevated to the rank of pagan deities by cults making sacrifices to them.

Ninurtas are sometimes considered a type of fae, but scholars debate whether this is the correct association as they lack the traits found with other fae, and may instead be a form of powerful elemental, or a mutated plant.
Education

Most people in the Isles are educated to some degree, at least having basic proficiency in reading and writing. Education typically begins around the age of five. For the common people this typically involves about two hours per day, five days a week of education provided free of charge by the Church of Light at one's local church. For the Wealthy, private tutors are prefered who teach their pupils typically significantly more than what commoners receive. A children's education typically focuses on the basics of writing, reading, mathematics, history and geography.

For small villages lacking the ability to provide for a permanent church, the Church has travelling teachers that go from village to village to provide an intensive education boot camp during summer where children are not needed for planting or harvesting. These teachers typically come by every few years.

## Advanced Education

Once a child reaches the age of fifteen they are ready to begin their true education in earnest. There are four paths of higher education recognized in the isles.

### Trade Apprenticeship

Those wishing to learn a trade take on the path of Apprenticeships, finding a master willing to take them on and teach them the art and science of their trade. During this time the apprentice lives with their master who see to their need while the apprentice provide their labor for free, typically doing simple tasks (an apprentice blacksmith may make nails) the apprenticeship lasts until the apprentice is able to produce a masterpiece and present it to their master or the local guild to receive their certification as a journeyman.

### Martial Academies

Those wishing to learn the arts of war may enter a Martial School where a master-at-arms will train them in the ways to wield multiple weapons such as swords, spears, bows, and the crossbow. After two years the new man-at-arms is typically released into the world. Within Martial school a novice must pay for both training and board, and so much be wealthy or find a job on the side.

Man-At-Arms may elect to stay longer and master the art of strategy and tactics, in doing so becoming a commander rather than a soldier. This typically adds another four years to this education.

### College and Academies

Those with intellectual aptitude may join a College to further their education in liberal arts and sciences, those who cannot afford to pay the fee typically find work in roles such as clerks, private tutors, or stenographers. A doctorate takes an approximate eight years to complete for the average individual.

### Clergical School

The faithful may opt to join the Clergy instead, where their needs are taken care of, and they are taught further in history, religions, and sociology. An aspiring cleric parses their lessons with practical work such as maintaining and cleaning the church or monastery, and doing other daily labor. After seven years, the aspirant becomes a deacon and is sent to serve as a Cleric’s assistant for another seven years when they in turn become a true cleric.
Black Powder

Black powder is a chemical concoction made of sulphur, charcoal and saltpeter, which violently explodes when subjected to a flame or sufficient heat. Gunpowder was first invented in 144PA by Yuani alchemists but remained a curiosity for centuries. Its first uses was largely for spectacle and industry, as it would take a long time for usable weapons to be created

## Uses

### Fireworks

Although the destructive power of black powder is well known, the Yuani use a large amount for entirely aesthetic reasons, having found ways to create beautiful and colorful explosions in myriads of colors and shape, which they use at various festivals and celebrations, from small fire crackers or mighty rockets.

### Explosive

It did not take long for people to notice black powder's primary property and make use of it, explosives are commonly used in mining and engineering to blast away rocks. Smaller explosives in the form of ceramic vessels filled with explosive powder are known as grenades and used as weapons.

### Firearms

Although the earliest proto-firearms were invented early in black powder history they were largely dismissed due to their poor accuracy, extreme reloading time, and danger of use. Black Powder troop were especially vulnerable to fighting witches, witchbeasts, and elementals who could easily damage the powder or make it explode with magic.

Modern Firearms have begun slowly integrating the armies of the Isles, with Sveniars well known for their marksmen, while the Saxen have taken advantage of it to outfit their ships with cannons, giving them an edge over older naval vessel that rely on catapults or ballistas. A brand new development is that of 'rifled muskets' by Sveniar engineer, which use spiral patterns within the barrel of a musket to spin the shot and give it more accuracy, however, these rifled muskets are slower to load than regular kinds.

Firearms include;

* Pistol
* Hand Cannons
* Field Cannons
* Musket
* Rifled Musket
* Blunderbuss
* Fire Lances

Black Powder is still relatively new and many people fear its use and seeming instability. Lysian people are particularly known, especially the nobility, for their distaste of firearms which they feel are dangerous to their own men and non-chivalrous weapons of cowards. As such the Kingdom of Lys has laws forbidding the sale and ownership of Firearms for the populace.
Great Games

The Great Games are an event held every five years by the city-states of Svenia, which originated as a form of peaceful display of strength and talent between the often feuding cities, it evolved into a pan-isles event during the golden age where in all nations of the isles would participate.

The Great Games are open to all participants from across the isles but a brutal week-long selection process weeds out unfit competitors before the games proper begin.

Due to the Curses however, the Great Games of 565 have been cancelled for the first time in over five hundred years,

The winners of the games are rewarded with medals of gold, silver and bronze as well as having their names inscribed onto ancient stone tablets for posterity. Many go on to earn patronage from wealthy nobles or patricians as well.

## Events

* Foot Race
* Horse Race
* Horse Vaulting
* Wrestling
* Boxing
* Long Jump
* Javelin Throw
* Discuss Throw
* Archery
* Rifle Sharpshooting
* Ball Throw
* Knife throw
* Staff Fighting
* Fencing
* Swimming
* Diving
* Weightlifting
* Acrobatics
* Rowing
Magic

Magic is the ability to alter the world possessed by certain supernatural beings such as fae, undeads, daemons and witchbeasts. Humans are unable to manipulate magic by themselves and must rely on alchemy or rituals. More rarely, some humans faith in the White Witch allows them to channel her semi-divine status to perform miracles.

Witchbloods however, being a crossbreed of humans and magical beings inherit the power to manifest magical powers from their inhuman parents. However magical skill does not come naturally to witches who require training to be able to wield its power, and who risk surging without proper restraint.

Magical Currents naturally flow through the isles and the other worlds, it's this power that magical creatures are able to passively absorb into themselves and which alchemist are able to extract from natural materials. It is where these currents cross that Elementals are most likely to awaken.
Technology

The technology of the Isles remains pre-industrial, although the steam engine has been invented it is an expensive contraption which uses expensive fuel, thus most work in the isles is made by hand, animal, water, or wind power instead. However chemical and medical sciences are ever expanding fields that have made a great many leaps in recent decades.

## Modern Technologies

* Gramophone: Gramophones are a special box and horn upon which disks (made of a new material made by alchemists) are set to produce music. The gramophone must be first powered by cranking it.
* Computer: The Computer is a large mechanical contraption able to make complex calculations with user input, solving headcrunching problems within minutes.
* Steam Engine: A strange device new to the Isles the Steam Engine uses fuel and water to produce motion, although potentially revolutionary the current steam engine is too big, expensive and inefficient and serves primarily as a way to show off.
* Photography: Using light-sensitive alchemical compounds, Cameras are able to create images of the world in a mere minute of exposure.
* Mechanical Clocks and watches: Rotating mechanisms are able to tell time with more accuracy than ever, although these items remain out of reach of all but the wealthy.
* Telescope and Microscope: Recent advances in glassmaking techniques have allowed engineers to build so-called microscopes and telescopes, allowing users to see objects far away or which are too small to see with the eye.
* Printing: Typeface blocks are giving way to the new Lithographic technique which allows for faster and higher quality printing than ever.
* Black Powder: Black powder has been in use for several centuries but always struggled to find its place, advancement in manufacturing and refinement in arms means it has slowly become more common among the populace and armies over the past few decades, but remains of secondary importance to traditional weaponry.
* Hot Air Balloon: This new technique of travel involves large balloons filled with heated air from a small furnace burning oil, allowing the vehicle to fly and move along with the wind. Experiments in propellers and sails are attempting to find a way for these ‘airships’ to move on their own power.
* Submarine: These dangerous contraptions are capable of submerging for short periods of time, powered by muscle-operated propellers, Submarines are used to stealthily approach targets underwater before surfacing. Submarines are typically poorly armored and armed, but sometimes are used to deliver aquatic explosive charges.
* Canning: A revolutionary method using glass jars and metal covers, cans allow food to be preserved for long periods of time without the need for drying or salting.
* Parachute: A device made of silk tarp connected to a harness worn by the user allows the wearer to fall great distances at safe velocity. When not in use, the tarp is rolled into a satchel.
Occult Ritual

Occult Rituals are special acts that are able to conjure magical effects even if the user lacks capacity for magic. Because the caster cannot fuel the ritual's needs, all rituals require either the assistance of a magical being, or a magical focus (such as a unicorn horn, elemental dust, hexwolf tooth)

Rituals are used by people outside and inside the law. The Church trains clerics in their use for when a Vestal cannot be present to deal with a problem.

A Witchblood may use their magical reserves to fuel a ritual if they desire to. Although Spellscarred, Hexwolves, and Half-Dead may take a wound (which does not heal except with rest) in order to provide a magical focus for an appropriate ritual.

## Known Ritual

* Rebirth of the Owl: Ritual that invokes the Countess of Moonless Nights to transform the caster into a Striga.
* Binding Ritual: A variety of rituals created to be able to seal a particular magical being away.
* Hexwolf Restraint: A ritual that allows a victim of Lycanthropy to partially control and lock away their curse.
* Legacy of the Wolf Queen: A ritual that transforms someone into a Hexwolf, it requires a hexwolf's tooth. This ritual was created since the original creation method was lost to the ages.
Knight

A Knight is a Nobility rank found in multiple nations across the isles. Knights are typically small landowners that possess a manor to support their needs as Knights are expected to fight on horseback and posses armor.

## Knights across the Isles

* Lysian Knights are known as Chevaliers
* Saxen Knights are known as Thegns
* Khagani knights are known as Cherbis
* Pycti knights are known as Riddans
* Yuani knights are known as Samurais
* Ryssmen knights are known as Bogatyrs
7: The Mechanification of Theory: A Plausible Methodology for Retrocausal Informatics

## Episode Description

A string of words that proves that its author went to college if I’ve ever seen one. What even is “retrocausal informatics”? More like “retro-pretentious infoSNOBics” if you ask me.

## Plot

After receiving the email back from Aliza Schultz, Mike reads The Mechanification of Theory: A Plausible Methodology for Retrocausal Informatics. Meeting at the cafe again CANNONBALL explains his relationship with Aliza Schultz And how He's narrowed down the second place player's city. After returning home Mike gets the fourth challenge.
74: Symbiosis

[1]

## Episode Description

I am about to do something to you that I regret.

## Content Warnings

This episode contains a depiction of violence, loud noises, and focuses on characters in captivity.

## Plot

Ty makes a compound Mikey review surveys taken by a consolidated compound Edgar. Edgar's responses to simple questions (such as his own name) are often incorrect, and his handwriting has gotten worse. Ty leaves to get Mikey a cup of coffee, and Mikey sneaks a note to Edgar on one of the survey pages. Once Ty returns, Mikey points out that one of Edgar's answers is illegible. Ty brings the survey back to Edgar for confirmation. After the issue is sorted out, Ty applauds Mikey for being cooperative.

Later, Ty brings Mikey food and they discuss the conditions of Mikey's captivity (including Mikey's distaste for his MP3 player, which consists almost entirely of Arctic Monkeys songs).

When Ty finds out about the note Mikey snuck in, he is furious, breaking his usual professional persona. Ty berates Mikey for ruining months of research before resetting Mikey and sending him to Satellite Base, where Michael kills him.
Okawaran

Okawarans are a ethnic group closely tied to the Yuani people who fled the valley in the early days of the Empire of the Phoenix and settled the Okawaran islands south of the Great Isle. They share similar cultural traditions with their mainland cousins, but a few peculiarity of their own

In the days before unification the Okawarans were notoriously isolationist and conservative, fearing they would be persecuted for their culture. Unlike the Mainland Yuani people the Okawaran did not have an emperor and instead are ruled by a series of samurai and warlords, the most powerful of whom is named the Shogun.
Mike Walters

Mike "Mikey" Walters is the protagonist of WOE.BEGONE.

## Personality

Mike Walters initially is very confident and frequently compliments himself, especially his appearance. As he becomes an "injury sommelier," he begins to lose some of his early self assuredness. However, he continues to be snarky and frequently makes jokes. He will sometimes make jokes inappropriate to the situation, likely as a way to cope with traumatic events.

Mikey frequently wavers in his motivation to continue his path towards power. He attempts to back out of the situation several times, but is always pulled back in through outside forces. After the formation of Base, he is less tempted to quit, but throughout all of his espionage missions he still wishes for an ordinary life. O.V.E.R. Mike provides an example of this. Mike doesn't want to die, but is also afraid that he will live forever.

## Appearance

Mike Walters is described as above average height, a little stocky, and with brown hair. Early on, he frequently compliments his own appearance, often mentioning his "perfect eyebrows." He often has a beard, though it does occasionally get shaved. He has "MW" branded onto his arm, to distinguish him from Flinchite Compound Mikeys.

## History

### Season 3

Mike uses the Security program at O.V.E.R.

### Season 6

Things are bad. The Mikes recover and perform a connectivity strike against Hunter.

### Season 7

Mustardseed sows drama, Mikey feels isolated.

## Iterations

* Mike Walters (Future)
* Michael
* O.V.E.R. Mike
* Alaska Mikey
* Flinchite Compound Mikes
* M-dawg
* MW
* OI Mikey

## Trivia

* Mike has all of the achievements in Cookie Clicker
* He has misophonia

## References

1. ↑ 5: Takesies Backsies
2. ↑ 124: Charlie Will Protect Us
3. ↑ 4: Selfishness, Plain and Simple
Nine Curses

The Nine Curses were the powerful domain spells cast by Magdalena when the took the Throne of the Witches, intent on exterminating human life on the Isles.

### Nine Curses

1. Curse of Fallen Darkness
	* The skies dimed with black clouds allowing little light to come down
2. Curse of Failed Harvests
	* Crop decay in the fields and give a bitter poisonous harvest
3. Curse of Lost Children
	* Women lose their unborns children
4. Curse of Red Plague
	* A red plague of boils and fever sweeps the land, it does not respond to medicine or magical healing.
5. Curse of Vile Beasts
	* Beasts have become wild and frenzied against mortalkinds
6. Curse of Fetid Hearts
	* People turn to their darkest instincts and obsessed with their greatest vice.
7. Curse of Raging Seas
	* The Sea rages and never quiet
8. Curse of Wicked Dreams
	* None shall know rest till the witch queen’s wrath is soothed
9. Curse of the Restless Dead
	* The Dead finds no rest and hunger for the living. Most rise as zombies
14: Hunter Hartley, Hunter Hartley

## Episode Description

This cabin with a red flag in front of it, I swear. Also, Mike makes a bunch of new friends.

## Plot

Mike talks about how to pick locks and buying keys from Amazon.

Mike enters the red flag cabin and tries out a bunch of keys on the lock, but then Hunter walks in. He doesn’t hide. Hunter opens the lock, takes out an envelope and asks Mike to walk with him. They later go to the cafeteria, where he meets Chance and Shadow.

Marissa takes Mike on patrol.

Mike talks about going on his heist.
O.V.E.R.

O.V.E.R. (Oldbrush Valley Energy and Resources) is a government facility that uses time travel.

### Tier 1

Most characters in the show who work at O.V.E.R. work in Tier 1. It is the outer ring and the least secure. People working in Tier 1 live on site in cabins and can eat at the on site cafeteria. Employees here are not meant to use or know about time travel.

### Tier 2

Tier 2 consists of several office buildings, including buildings with computers that have the Security.exe program on them. Workers in Tier 2 have direct access to the time travel technology. Tier 2 employees seem to stick to Tier 2, since Mike rarely sees them in Tier 1. Tier 2 is accessible via buildings like 116E and the main gate.

### Tier 3

Tier 3 is, quote, the "most secure and mysterious".

1. ↑ Episode 24: The Infiltration of 116E
2. ↑ Episode 109: Outside Tier One Episode 1: Mike Walters
6: ONCE.wav

## Episode Description

Have you ever had a song stuck in your head but you don’t remember enough about it to look it up?

## Content Warnings

This episode contains a description of self-harm.

## Plot

Mike meets CANNONBALL at their usual café to talk. After trading information CANNONBALL drops the name Aliza Schultz and says he wants to kill the second place player. A couple of hours after returning home Mike gets a message from WOE.BEGONE telling him that they're giving him a bonus challenge. After completing the challenge Mike researches Aliza Schultz and plans to send her an email.

## Trivia

The song featured in the episode is “Heartbreak” by Cut Off Your Hands.

Transcript
Felix

Felix is a member of the Flinchites and works with Ty Betteridge.

He let an iteration of Ty Betterridge know that their upper management was planning on killing all the iterations of Ty Betteridge. His warning let that iteration escape alive. The surviving Ty iteration was concerned about Felix's welfare.
Base

Base is the time travel group that Mike Walters forms following the acquisition of two calculators.

The main physical location is the cabin that Anne rents. A secondary location called Satellite Base is an apartment in Latvia ran by Mike, Michael, and later MW.

Members

* Anne and her iterations
* Mike Walters iterations
	+ Mikey
	+ Michael
	+ MW
* Hunter (former)
* Sylvester August Baxter
* Edgar
Office of the Purity of the Faith

Office of the Purity of the Faith, or Inquisition in the common parlance, is an office of the Church of Light dedicated to hunting down dangerous heresies and cults, protecting humans from supernatural beings or warlocks that would prey on their ignorance.

## Operation and Membership

Officers of the Inquisition are primarily drawn from members of the Fellowship who show the right aptitudes in investigation, physical ability, discretion. Inquisitors are given special training to root out heresy and fight cult members, warlocks, or old ones. In addition to regular weapons inquisitors are specially trained in using salt and fire due to their properties against magical beings.

Officers of the Inquisition are also trained in deception, stealth, and disguise allowing them to travel without arousing suspicion that might lead to a cult going underground.

Although Inquisitors are trained to handle these matters with discretion and with full autonomy, they are also allowed to command others to assist them when the situation demands them.
34: Very Good

## Episode Description

Put in the earpiece and do as you are told without speaking.

## Plot

The episode begins with a distorted voice commanding Hunter Jeremiah Hartley to do tasks without speaking. Any affirmation Hunter gives is done through two taps, snaps, or presses. The voice often points out that Hunter's cooperation will ensure that some file that they have given to him will no longer exist, effectively blackmailing Hunter into the tasks he completes.

The first task Hunter is asked to complete is to send photos of files and retrieve a rectangular device with a handle, both of which are located inside a red flag cabin. Once he completes this, Hunter is tasked with going to 116E. He is given the code for the door to the warehouse, 5164489, and enters it. He is then tasked with retrieving a device from the storage space 65N.

After retrieving both devices, Hunter is tasked with walking to the boulders between Tiers 1 and 2. There is a person at the boulders, however, and Hunter retreats. The voice notes that they will attempt to rectify this, but that the situation may resolve itself on its own. Once the person is no longer there, Hunter is commanded once again to walk towards the boulders. He is instructed to place the device from the red flag cabin into the port in the boulders, receiving an electric shock as he does so.

Hunter is then commanded to enter a damaged Tier 2 security building by pushing the doors open, and to teleport himself into Tier 3 behind building 357A to the time he began the mission. It is then revealed that the files Hunter photographed allowed the voice to generate a code to give Hunter authorization to move into Tier 3.

Once in Tier 3, Hunter receives his final command. He is to place the remaining device retrieved from 116E's warehouse onto a table in room 308 in building 357A, then to run as far as he can to avoid death. Hunter is hesitant at first, but the voice reminds him of both the file in Hunter's cabin and the consequences of taking the actions he did without authorization. Hunter then follows the instructions, and as he is running away, there is the sound of a large explosion.
27: Hey Hunter! It's Mike Walters.

## Episode Description

In which Mike has a series of extremely one-sided conversations, something that is incredibly in-character for him to do.

## Plot

After getting caught by Edgar, Mike runs into a Tier 2 building and tries to transport Edgar using Security.exe. Edgar is transported into the middle of the Pacific Ocean, and when Mike tries to reverse the transport, he floods the building.

Mike calls Innocent Hunter to ask for the phone number of either Mystery or Punished Hunter, since they have access to the other buildings. Mystery Hunter directs Mike to Punished Hunter, who instructs Mike to break into a Tier 3 building through a window. Once inside, Mike transports himself to reverse the events of that night, reappearing earlier that evening on his bed. He calls Edgar and apologizes for acting strange that afternoon. Edgar tells Mike that he is no longer allowed to come to 116E, and they arrange to have dinner.
Domain Spell

A Domain spell is a special ability exclusive to the Queen of the Witches, allowing them when they sit upon the Throne to cast powerful spells that affect the whole of the isles. Although the power of the Throne is immeasurable, a witch queen may only cast nine such spells.

Aideilia was known to have used her domain spells to bring prosperity, health and peace to the isles. The current with queen, Magdalena, used hers to inflict untold suffering in the form of the nine curses.
2: Reverse Phantom Pain

## Episode Description

I think you'll figure out what happens in this episode pretty fast. I say it over and over.

## Content Warnings

This Episode contains a description of **blood** and **bodily gore**.

## Plot

After receiving a new challenge from WOE.BEGONE, and worried that his prize would go away if he fails, Mike Walters prepares for the second challenge.

The audio instructions are delivered to him via an edited version of his own voice which makes it clear that the second challenge is "Mike Walters cuts his left arm off at the shoulder." He spends two days making a contraption and uses it to saw his arm off as instructed. Mike panics a lot before and during the experience, and has to remember his breathing, barely making it to the phone before passing out.

Mike then awakes to discover that his second "prize" is getting his arm back. He finds an email from another WOE.BEGONE player wanting to meet him, claiming that Mike is currently at the top of the leaderboard.
26: Chance and Shadow

## Episode Description

Home where my thought's escapin'
Home where my music's playin'
Home where my love lies waitin'
Silently for me.

## Plot

Chance and Shadow confront Mike in his cabin. They tell him that they were interrogated by 3 men (presumably the Flinchites) about a device that Mike supposedly stole from Tier 2. Mike assures them that he doesn't have the device but will try to resolve the issue. Chance and Shadow warn Mike to stay distant, and Mike agrees. Later, Mike goes to see Edgar in 116E, but it's clear to Edgar that Mike is upset. That night, Mike breaks into Tier 2 and sees Mystery & Punished Hunter use a badge to get into a building. Coming back through 116E, Mike runs into Edgar.
Solis Empire

The Solis Empire was one of the early civilization of the Isles, arising around 1600BA and lasting until 833BA when it was destroyed by a mix of rebellion, foreign invasion, and collapsing social order and infrastructure.

## History

The Solis Empire arose from the warm southern region of what is now the border between the kingdom of Lys and the League of Svenia, beginning as a simple city state among many others, and was founded in 1807BA, remaining a small agricultural settlement of centuries. The city experienced conflict with its neighbors largely in the form of skirmishes and raids during this time.

Around the 1600's BA conflicts escalated and the Solis military tactics evolved inventing new forms of warfare such as shield walls and rotating formation which gave them a great edge against their neighbors. The Solis would conquer the local city states and unify the region under their banner, creating the Pax Sol; giving conquered people citizenship and bolstering their forces and numbers. Over the next several centuries the Solis Empire conquered large parts of what is now Lys, Svenia, Pycti Highland and Udun borderlands.

However as the empire grew faster than it could sustain and convert, rebellions arose using up great resources to quell them, migration of Khagani and Udun people toward the border added increasing raids and skirmishes testing the Empire's power. The Empire's nobility had also grown more and more decadent, no longer paying taxes and squandering public funds away from infrastructure toward selfish pursuits.

These factors would lead to the eventual downfall in the 8th century BA, as most of the empire's provinces fell into rebellion or under barbarian invasion. In 833BA the capital was sacked by the great Soli rebellion, most of the ruling class slaughtered, the city burnt to the group and its riches plundered.

Although survivors attempted to rebuild the Soli empire would never reach a hundredth of its past glory, and was conquered by the old Lysian kingdom.

## Characteristics

The Empire was ruled by a mixed system of monarchical republic, where a hereditary king ruled over the empire supported by a senate composed of 101 senators drawn exclusively from the noble class which itself was descended from the original thirteen families that first settled Soli.

The Soli empire was a multi-ethnic state that although had no rule concerning an individual's ethnicity was known for its extensive use of slavery, primarily taken from captives of war.

All Soli citizens were expected to serve in the army as legionaries for 20 years for men, 10 for women upon reaching adulthood while non-citizens would serve as auxiliaries in exchange for citizenship. Retired soldiers would typically come out with lands and slaves to see them off for the rest of their lives. Most labor was done by slaves rather than citizens.
Woe.Begone Wiki

Welcome to WOE.BEGONE

*"Mistakes are endemic to the story of Mike Walters."*

**WOE.BEGONE** is a horror sci-fi audio drama series about the nature of power and the implications of linear time.

In a search for an interesting ARG, Mike Walters accidentally stumbles across the insidious and deadly game known as WOE.BEGONE. What begins as an exploration of the game and the rumors surrounding its brutality turns into a search for the technology that makes the reality bending game possible.

Find platforms to listen to WOE.BEGONE here.

**For a more complete wiki, head here.**

Twitter
## To do:

#### Please edit this article and remove the tasks that have been completed if you finish one so others know it's been completed

**Important:**

* Episode descriptions
* Content Warnings
* Character Articles
* Locations

Join the Discord for the show here:

https://discord.gg/6SXaTvfmGr

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The Crows

A flock of 11 crows that live outside the Satellite Base apartment. They are mainly found in the community garden of the apartment complex.

Originally a murder of 7 crows, with Michael actively befriending them it quickly grew to 11. Mikey suspects Michael created a few iterations of some of them. Mikey and Michael wound up having a competition over who would be the flock's best friend/leader. Michael fed them unsalted peanuts and let his favorite, Flapper, have some of the beads from his hatband. Mikey got permission from Boris to plant a garden in the common area and since it was January, used time-travel to grow the murder sunflowers to feed them the seeds. The murder would bring the men little gifts, such as bits of bone or shiny rocks.

MW got tired of Mikey & Michael's increasing antics and called Edgar & Sly to get them to stop. During this intervention, the flock's protectiveness wound up with Sly getting pecked. Mikey & Michael were forbidden from continuing to befriend the crows. Each "secretly" kept interacting with their favorite crow - Michael's crow being Flapper and Mikey's Shadow 2.

Flapper enjoys perching on the brim of Michael's cowboy hat. He and Shadow 2 became very affectionate with each other. Mikey and Michael officiated their wedding in the garden, declaring Flapper and Shadow 2 "crow husbands".
Order of the Lion

The Order of the Lion is an ancient and respectable Lysian Chivalric order founded in 416BA in the Old Kingdom of Lys, sworn to protecting the Lion King, ruler of Old Lys known for his fierce martial prowess and his menagerie of lions he adopted as his symbol.

## History

For a thousand years the order of the Lion has worked dutifully to protect the ruler of Lys and its tradition, and upholding ancient ideals of chivalric honor and love.

When the White Witch was named queen of Lys in 24PA after the king abdicated the throne to her, the order of the Lion renewed their vows to serve her until the end of times.

However since the Fall, the Order of the Lion has fallen on hard times, a great many dying in the fall or in an attempt to reclaim the capital and hunt down the Sisterhood of the Black. With Aideilia's wounding few young nobles are willing to swear an oath to a Queen that has been unconscious for six decades.

## Organization

As the oldest Chivalric Order, the Order of the Lion is the prototypical knight order, following the basic structure with a grandmaster at the top, ruling for Lion's Heart Citadel in the Lavender Valley within the heartlands of Lys.

Unlike more progressive chivalric orders, the Order of the Lion recruits exclusively from the Nobility, which has hurt their ability to replenish their numbers in recent decades.

## Chivalric Code

1. To protect the White Witch with honor and valor
2. To maintain the prosperity of the Church of Light
3. To live for the glory and welfare of the realm
4. To obey one's rightful liege
5. To maintain the traditions and culture of Lys
6. To protect the people of Lys
7. To guard the honor of fellow knights
8. To respect the laws of Lys
9. To keep the Faith and the Tenets of Light in one's heart
138: The Puzzle Of The Hidden Panel

## Content Warnings

This episode contains a depiction of violence and focuses on characters in captivity.

## Plot

It is wintertime in the dome. Mikey tells Michael and MW that Edgar has found what seems to be a control panel on the border of the dome. It requires a badge to access, but Mikey still has his RFID reader. The Mikes temporarily steal Ty's badge to make a copy of it, using a snowball fight as a distraction. Under the cover of night, the Mikes successfully open the control panel and find several dome settings, along with a button with an elephant on it. Mikey suspects the button will take them to the trunk, and Michael presses it.

In the trunk, the Mikes find the program that was used to kill the army of Michaels. Mikey tries to move the program to a flash drive, but is intercepted by Michael. Michael deletes the program, and they transport back to the dome.
102: The Timeline Backup

## Episode Description

The Base travels to Las Vegas, where Chance and Shadow show a rabbit at a competition, Mikey is convinced he has had a prophetic dream about winning at a slot machine, and Marissa goes backstage with her favorite singer Texas Michael. Meanwhile, MW begins getting overwhelmed with the workload at the ranch, capping off by falling into and being trapped with Sly in a well he was supposed to have fixed.

## Content Warnings

This episode contains a depiction of violence.
Characters

**To do:**

* find last names
* and proper names
* link sites

#### **A**

* Aliza Schultz
* Anne
* Arbiter
* Alaska Mikey

#### B

* Boris
* Bluster
* Bruno

#### C

* Charlie
* Christopher Evans
* Chris (O.V.E.R.)

#### E

* Edgar
* Edman
* Eagle

#### H

* Hunter Jeremiah Hartley
* Hunter's Mom
* Hunter (Punished)
* Hunter (Mystery)
* H
* Hunter (Innocent)

#### J

* John
* Jamilla Gardner

#### L

* Latif
* Lady who gives Mike the job

#### M

* Marissa Ng
* Matt
* Mike Walters
* Mike Walters (Future)
* Michael
* MW
* Mike's boss
* Mdawg
* Mustardseed

#### O

* O.V.E.R. Mike
* Outlaw Ty

#### P

* Paul (Boat)
* Patrick (Boat)

#### R

* Rafael Muslani
* Ravi
* Ryan
* Ryan (O.V.E.R.)

#### T

* Troy
* Ty Betteridge
Creator

The Creator is a mysterious being featured in the mythology of daemons, faes and humanity who is believed to have created the Isles and the known worlds and of the world tree. Very little is known about this being, who has not been reliably seen in thousands of years. Almost everything about the Creator is unknown; their species, gender, name, or purpose.

The Creator is not believed to be a traditional form of deity by the people of the Isles, it does not answer prayers or demand worship. Theories about the creator vary wildly with some being more credible than others, one of the most popular is that the creator was some for of powerful magician.
Wild Surge

A wild surge is a manifestation of magical force that happens when a witchblood who lacks mental control experience powerful emotions. Most of the time this surge is a harmless effect that displays the witchblood's mood. Wild Surges are most common among children and are typically seen as embarrassing to have among older witches.
133: The Mysterious Case Of The Underwater Shed

## Episode Description

Hello and thank you for participating in this survey about your experience living inside the geodesic dome within the compound. Your feedback is valuable in understanding the quality of life and other aspects of this unique living environment. Please answer the following questions honestly and to the best of your ability. Your responses will remain confidential.
Holy Chef, Crazy Empress Wiki

WELCOME TO Holy Chef, Crazy Empress WIKI

Manhua Game Recent Changes Images

Welcome to the **Holy Chef, Crazy Empress Wiki**, a Wiki dedicated to everything about the manhua, Holy Chef, Crazy Empress, that anyone can edit. Please help by creating or editing any of the articles! We currently have **767** edits to **98 articles** and **33 images** on this wiki.

STORY

Holy Chef, Crazy Empress is a Chinese Web Novel later converted to Manhua covering Comedy, Drama, Fantasy, and Romance genres.

Original story by Qishui Yan (阎汽水)
Art by Qishui Yan (阎汽水)

A top killer from the 21st century accidentally became a loser empress through time travel, and got an extremely handsome husband and a cute genius baby. She gradually figured out that to dominate the imperial harem, she must hone her skills both at cooking and at pleasing the emperor. With her pot and spoon and assisted by a spirit chef system providing her with handy equipment any time, she finally swept the emperor off his feet, took hold of the harem, and reached the pinnacle of her life!

神厨狂后 (Chinese)
Shen Chu Kuang Hou (Pinyin)

Template:Characters

EXTERNAL LINKS
* Web Comics (ENG)
* Manman Manhua (CN)
* AniList
* Baka-Updates

**MEDIA**
Manhua Game
8: Limited Hangout

## Episode Description

Look, everyone’s lying to everyone else, alright? Clearly, none of these people have even heard of the truth. If it were me, I would simply not lie, but I’m built different.

## Plot

Talking with Anne, Mike catches her up on previous events the both of them aware but unsaid that they have the fourth challenge. Mike figures out that Aliza Schultz isn't real and is preparing to make his trip to Vancouver.