Dm'ed Adventures

Dm'ed Adventures allows players to reward themselves for their roleplay. It's intended use isn't for sitting around the tavern or doing the things you would usually do in Asharia, but going on wild adventures with your friends or driving your characters story to new places or planes that we just don't have the channels to provide. Ready to get started and go to that place or make the story you've always wanted to? Here's how!

### Rules/Rewards

* Make a thread and name your adventure. Whomever creates the thread is consider the "DM" and drives the narrative.
* Rewards are based off of !dmreward #, where the # is number of hours played, rounded up. Dead time in adventures are not counted in the rewards, so make sure to track any pauses or dead time. Nothing else can be gained from these player driven quests or story's besides roleplay rewards with no monetary value or mechanical function in game; unless trading in Magic Item Tokens. Trinkets are an excellent example to refer to.
* If at any point a party member wants to leave, they roll earned rewards and are fast traveled to the tavern of the city they originally departed from.
* DM and players should have an OOC discussion before the adventure about expectations for the adventure. This should include things like: length of adventures, player agency, off limit topics, table specific rulings, difficulty of adventure, response time, and character deaths.
* Things happen and sometimes people need to pause. If players cannot participate in the adventure at the time, a pause can be used. We should be considerate to players to not keep them combat locked in a quest for too long, so an OOC discussion is needed on when it will resume.

### Season Adventures

1. Each Season Adventure takes place as an individual Forum Post in dmed-adventures with the following title:
	* [SA] [Series name] - Episode [X] - [Episode Name (optional)]
2. Once a Season Adventure is complete, all participants of the adventure, as a player or DM, may claim one Magic Item Token (MI-Token), subject to a cooldown period, in addition to the normal rewards for DMed adventures. If the DM did not use a character during the session, they may assign any of their characters to receive a Token.
3. There is a character-specific cooldown period of a week between claiming a MI-Token, however, there is no cooldown on participating in a Season Adventure. MI-Tokens are to be tracked via the !dmreward alias. At the end of the adventure, run !dmreward mitoken add to claim a token.
	* Note: the alias will also track the cooldown. It is recommended that you don't run the alias outside of Season Adventures.
4. To obtain Magic Items, characters trade in MI-Tokens based on the Item's rarity. Please note that items marked with an \* in the price list are ineligible:
	* Rarity  | Tokens
		+ Common    |   1
		+ Uncommon  |   2
		+ Rare      |   3
		+ Very Rare |   5
		+ Legendary |   7
5. For PCs gaining trading in Tokens for a Magic Item fill out the following form in the Token Log to log your rewards:
	* Player: Tag yourself
6. Then run the command !dmreward mitoken -# (where # is the amount of MI-Tokens being traded in) immediately underneath the form.
7. It is recommended that the DM for the adventure write up a summary of the adventure, and pin the summary, so that the next set of players can catch up on the story quickly.