recursal/Fanatic-Fandom huggingface dataset:
Ending 18

**To achieve ending 18 you must:**

 First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 18 you choose **Charm the Guards.**After you charm the guard and do all the jobs and talk to the warden, you should be behind bars with two options, either **dig dig dig**or **What's that**. To get the 18th ending you must Choose**What's that**, you turn push the toilet, now you can either say **This Seems safe**or **oh Hell No**. You Choose the **oh Hell No**optionto proceed. With some digging and sneaking mark asks you if you should **Stick to the Plan**or **see What's inside the box**. You must choose to **Stick to the Plan.**You escape with the help of Wade and he betrays you. Now you can either **Shoot Wade**or **Open the Box**. To get ending 18 you must choose to **Shoot Wade.**

 note: You don't find out what is inside the box

 === **To summarize:** ===

 - Choose **Gunz blazing**

 - Choose **Helicopter**

 - Choose **Charm the Guards**

 - Choose **What's that**

 - Choose **Stick to the Plan**

 - Choose **Shoot Wade**

    What does the Box contain: **Unknown**

**Final scene to 18th ending**:
Ending 11

**To achieve ending 11 you must:**

   First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 11 you choose **Rally the Prisoners**. Now as you are close to the end, after Mark is done singing he asks you if you want to stay in the prison or break out. You can either choose, **Prison Life for me**or **I Want to Be Free.**To get the 11th ending you must choose **I Want to Be Free**.Finally, after you fighting mark he will ask you whether he can help you or not. Your options are, **Thanks and also Yes Please** or **Thanks but No Thanks**. To get the 11th ending you must choose **Thanks but No Thanks**. Now you get the ending

   note: You never find out what's in the box in this ending

   === **To summarize:** ===

   - Choose **Gunz blazing**

   - Choose **Helicopter**

   - Choose **Rally the Prisoners**

   - Choose **I Want to Be Free**

   - Choose **Thanks but No Thanks**

      What does the Box contain: **Unknown**

**Final scene in ending 11:**
Nihilites

The Majestic Shadows

Oni Empire (Formerly)

Oni (Formerly)

Native Empires (Formerly)

> "*Well, my lady ? Are you surprised by our beauty ? It's not for nothing that we are known as the Majestic Shadows, you know*"
> ― Jeni to Sophia
>
>

Nihilites are native lives of Dortos who, after the War of Seven, hid and survived. Before and during the war, they founded an Empire and were part of the Native Empires and fought against Ayin and Zenith.

## History

In -397, two species appeared on Dortos, among these two were Nihilites who first came to life on the east of Nihilia. The place where Nimun was built was among their lands.

In -375, Jeni and her best friend, Niraad, reunited Nihilites under her rule and started an empire, allying with the Oni Empire of Onare. When Syon-Terith crashed, Jeni ordered to build a jail to keep it locked. That started the Native Empires. During the War of Seven, Jeni and her species fought against the Zenithian and Ayinian Empires, sometimes fighting and sometimes helping the Archean Empire. In the early years of the war, Niraad allied with Zenith and was locked as a result.

In 6, Olnia, the capital city of the Nihilite Empire, was destroyed and ravaged by Ayin, Jeni dying while protecting her people. Surviving Nihilites fled to the west and founding the Desert of Ashes where Jeni's foster son, Aranath, took the leads of his species, claiming it to be a duchy to not stain the glory of their former Empire. Other Nihilites fled elsewhere, led by other leaders and established countries.

Nihilites continued to live, trading with close nations and notably with Ahs-Nag. When in 40, Akerathon came to Maraa, he was allowed to see Nihilites and asked them questions about Dortos. Despite being far from each other, Akerathon promised that any foe of Nihilites was his enemy as well.

## Powers and Abilities

* **Metallurgy:** Nihilites have natural skills for forge.
* **Resistance:** Nihilites can resist to most physical damages.
* **Immortality:** Nihilites can live forever and can't wither nor age.
* **Super Strength:** Nihilites are on par with Nihilites in terms of physical strength.

## Subspecies

* **Sylveldar:** Wood variation of the Nihilites, living in the Sylven Forest of Maraa.
* **Torseldar:** Dark variation of the Nihilites, living in the Underworld Caves of Castaria.
* **Nioteldar:** Frost variation of the Nihilites, living in the Cold Region of Friggia.

## Weaknesses

Will not be listed obvious weaknesses like Primordial Species, Primogenitum and Absolutes

* **Cold:** Nihilites are weakened in a too cold place.

## Subspecies Gallery

Sylveldar (Wood Nihilites)Nioteldar (Dark Nihilites)Torseldar (Frost Nihilites)
Sauriv

**Sauriv** is the quiet and contemplative member of the group. A reclusive druid who prefers the company of nature to others, Sauriv has found himself boondoggled into adventure after adventure with the "*Three Companions*".

## History

### In the Wild

Sauriv was born into modest holding, for the lizard folk that is, but still found himself uncomfortable. In the southern swamps near Candlekeep, the rigidness of the holdfasts and the huts felt cramped to Sauriv and he often would venture off into the woods, finding the trees and the creatures of the earth more of a soothing company than the hustle and bustle of the lizard folk.

### The Anger of the Elders

With the lizard folk of his tribe, this seclusion and frequent wandering did not sit well. The Clan Elders accused him of shirking his duties to the tribes and even his parents scolded his journeys as “childish walkabouts”. Despite their complaints, there was nothing actually illegal about what he was doing, and the rigid legal structure of the lizard folk tribes didn’t allow them to pursue any course of justice more than shame and general public discontent. Sauriv was blissfully ignorant of their scorn and continued his journeys into the wilds, unfettered by the scathing eyes of the tribe.

### In Good Company

Sauriv wasn’t always alone in his journeys either. One particular ranging saw him working with a local ranger named Olo Shadow to help root out some bandits and criminals who had taken up residence in a dense thicket. Between the ranger’s cunning and Sauriv’s connection with the elements, they made short work of the criminals and formed a cordial bond.

### The Mysterious Ruins

One ranging found Sauriv at a dilapidated set of ruins. He had ventured through this part of the woods in the past and didn’t recall the ruins being there but then again, he never really took the time or interest in human structures, preferring to enjoy the winding game paths of the woods to the cobblestone streets of Neverwinter. It peaked his curiosity though, so he ventured in to explore. The ruins were overgrown and in the center was a small pedestal. On the pedestal rested what appeared to be a ceremonial dagger of ancient lizard folk design. Intrigued, Sauriv grabbed the dagger to inspect it. There was flash of light, the crackling of thunder and a woman’s voice echoed through the ruins:

> *“As soon as the world becomes shrouded in shadows, a meeting shall bring forth a reunion of companions and they shall either bring upon to doom of all or the salvation of a few. On the cold shores of Salt Marsh, will my true nature be revealed.”*
>
>

Sauriv awoke in the woods, the ceremonial dagger gone and the ruins nowhere to be seen. The words remained clear in his head and he knew they would not, or rather could not, be forgotten. He knew he could no longer return to his clan, both intrigued and concerned with the ill tidings of this prophecy. Amongst the woman’s words, a name was branded into his mind. A dark name which caused him to wince as if scolded whenever he thought about it: *Petra.*
Ending 17

**To achieve ending 17 you must:**

 First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 17 you choose **Charm the Guards.**After you charm the guard and do all the jobs and talk to the warden, you should be behind bars with two options, either **dig dig dig**or **What's that**. To get the 17th ending you must Choose**dig dig dig**, with some digging you obtain the box and have to choices, either **What's in the Box**or **Stick to the Plan**. You must choose to **Stick to the Plan** and you escape the Prison with the help of bobo/Bob and he betrays you. You must either choose to **Shoot Bob**or **Open the box**. You **Shoot Bob.** You got your ending

 note: You don't get to know what is inside the box

 === **To summarize:** ===

 - Choose **Gunz blazing**

 - Choose **Helicopter**

 - Choose **Charm the Guards**

 - Choose **dig dig dig**

 - Choose **Stick to the plan**

 - Choose **Shoot Bob**

    What does the Box contain: **Unknown**

**Final scene to 17th ending**:
Ending 13

**To achieve ending 13 you must:**

 First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 13 you choose **Charm the Guards.** After you charm the guard and do all the jobs and talk to the warden, you should be behind bars with two options, either **dig dig dig** or **What's that**. To get the 13th ending you must Choose **dig dig dig**, with some digging you obtain the box and have to choices, either **What's in the Box** or **Stick to the Plan**. For the 13th ending, you must choose **What's inside the Box.** Mark opens it and there is a fairy in it and things happen. You got your ending

 note: The fairy inside the box is blue

 note:

 === **To summarize:** ===

 - Choose **Gunz blazing**

 - Choose **Helicopter**

 - Choose **Charm the Guards**

 - Choose **dig dig dig**

 - Choose **What's in the Box**

    What does the Box contain: **Blue fairy**

         **Final scene to 13th ending**:
Ending 16

**To achieve ending 16 you must:**

First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 14 you choose **Charm the Guards.**After you charm the guard and do all the jobs and talk to the warden, you should be behind bars with two options, either **dig dig dig**or **What's that**. To get the 14th ending you must Choose**What's that**, you turn push the toilet, now you can either say **This Seems safe**or **oh Hell No**. You Choose the **oh Hell No**optionto proceed. With some digging and sneaking mark asks you if you should **Stick to the Plan**or **see What's inside the box**. You must choose to **Stick to the Plan.** You escape with the help of Wade and he betrays you. Now you can either **Shoot Wade** or **Open the Box**. To get ending 16 you must choose to **Open the box.** You find out that its a crystal-like thing that turns back time to even before the Heist, to **The interview** with Wilfred Morestache. You got your ending

note: The box takes you further back than in ending 15

###  **To summarize:**

- Choose **Gunz blazing**

- Choose **Helicopter**

- Choose **Charm the Guards**

- Choose **What's that**

- Choose **oh Hell No**

- Choose **Stick to the Plan**

- Choose **Open the Box**

 What does the Box contain: crystal-like thing that runs back time

**Final scene to 16th ending**:
Lucas e Microsoft

Lucas Zavadil é conhecido, nas internets, como o segundo maior fã da Microsoft, logo atrás Daquele que Não Deve Ser Nomeado.

Jogos que Lucas já recomendou da Microsoft sem pensar duas vezes incluem:

* Sea of Thieves
* Crackdown 3
* Crackdown 2
* Crackdown
* State of Decay 2
* State of Decay
* Gears 5
* Gears of War 4
* Gears of War 3
* Gears of War 2
* Gears of War
Ending 2:

**To achieve ending 2 you must:**

First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Car**. Now you your engine breaks and you get to choices, either **Walk to base** or **Try to Fix**. You need to **Try to Fix** and you should fall. Now your underground and a random person appears, chats a little and then asks if you are coming with him. You can either say **An Adventure Sounds Lovely** or **I don't trust Strangers**. You choose **An Adventure Sounds Lovely**. After some walking, you find a pedestal and you are faced with two options, either **give the statue** so he can put it on the pedestal or **Don't give the statue.** For ending 2 you don't give the statue. You got your ending

note: You find out that the box contains a miniature ape made out of a blue thing

note: ending card has, glitch + the letter h

###  **To summarize:**

- Choose **Gunz blazing**

- Choose **Car**

- Choose **Try to Fix**

- Choose **An Adventure Sounds Lovely**

- Choose **Don't give the statue**

 What does the Box contain: crystal-like ape miniature

**Final scene to 2nd ending**:
Belak the Outcast

## Belak

A dark druid allegedly exiled from his druidic circle for reasons unknown. Little is known about his intentions and he's been relatively quiet for the past twenty years. You've discovered he's recently resurfaced near Oakhurst. His name is being ritually carved into the roots of torn up trees by creatures unknown. His motives are a mystery but it's safe to assume where Belak the Outcast goes, trouble follows.

## History

### Sunless Citadel

Belak has taken up residence in the Sunless Citadel for the past few months. The druid is somehow in league with a host of goblins and has them performing some curious transactions with the locals and the magical fruit produced by the Gulthias Tree. Queen Yusdrayl of the Kobolds has tried on numerous occasions to rid their citadel of Belak and his filth to no avail.
Ending 12

**To achieve ending 12 you must:**

 First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 12 you choose **Rally the Prisoners**. Now as you are close to the end, after Mark is done singing he asks you if you want to stay in the prison or break out. You can either choose, **Prison Life for me**or **I Want to Be Free.**To get the 12th ending you must choose **I Want to Be Free**.Finally, after you fighting mark he will ask you whether he can help you or not. Your options are, **Thanks and also Yes Please**or **Thanks but No Thanks**. To get the 12th ending you must choose **Thanks and also Yes Please**. Now you should get the 12th ending

 note: You get a key with a note say, **This is a Universal Skeleton Key Can unlock ANY lock ever made.**

 === **To summarize:** ===

 - Choose **Gunz blazing**

 - Choose **Helicopter**

 - Choose **Rally the Prisoners**

 - Choose **I Want to Be Free**

 - Choose **Thanks and also Yes Please**

    What does the Box contain: **Key with note**

**Final scene in ending 12:**
House Vorongard

House

House Vorongard is a high-ranking family of Levigm that gained importance with the Legend of Levigm, Mura Vorongard. Their words are **"Cold, Not Cruel."**

## History

The Vorongard Family comes from Kuja, a Primitive that followed Archeus during the Great Choice. Her two sons, Havran and Martwy, born, she left them with the task of surviving the War of Seven as she was herself certain to die in it, which happened. While Martwy had no children, Havran did and these children were part of the humans that took the Leviran Region, establishing as Levir petty kings during the time of the Bordering Principalities, ruling as Kings of Water. During the First Human War, Mura Vorongard, a member of the family, fought for Levigm against the Belzeenian Empire and by a heroic death defended her kingdom. After that, the Vorongard Family would continue to exist as a noble house of Levigm.

## Members

* Kuja Vorongard
* Havran Vorongard
* Martwy Vorongard
* Mura Vorongard

## Trivia

* The Vorongard Family had a coat of arms despite not being a highly noble family.
* Vorongard means "protection" in the Primordial Language.
Waterdeep

### Exports

Ale, arms, cloth, fish, furnishings, leather goods, pottery, refined metals, and all other sorts of finished goods

## Politics

### Ruler

Laeral Silverhand

**Waterdeep**, also known as **the City of Splendors** or the **Crown of the North**, was the most important and influential city in the North and perhaps in all Faerûn. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. The city sat "slightly above the 45 degree north latitude line on Toril." The road to Waterdeep was well paved and well patrolled. The city was the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshan to the south, the kingdoms of the Inner Sea to the east, and the sea kingdoms and traders to the west. Waterdeep's authority extended between thirty to forty miles from its walls. The surrounding region had a population density of over 200 people per square mile.

Waterdeep was named for its outstanding natural deep-water harbor, and the city that grew up at this site became the commercial crossroads of the northern Realms. More than 100,000 people made their home in Waterdeep. The city sprawled northward from the sea, spreading along the flanks of Mount Waterdeep, which used to be home to the Melairkyn, a mithral-mining dwarven clan, and the entire length and great depth of the mountain was riddled with passages and tunnels, most of which were occupied by deadly creatures whose presence in the mountain predated the founding of the city itself. The halls of Undermountain located beneath the city were a popular target for adventurers, who enjoyed the close vicinity of the city's main taverns and temples where aid could be purchased through donations.

After the Spellplague, it lost its title as Faerûn's most important and influential city to Baldur's Gate. Baldur's Gate grew not only larger than Waterdeep in population but also doubled its area.

## Geography

Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. This was conquered and renamed Nimoar's Hold before the name "Waterdeep" caught on. Waterdeep was the most common name used by the sea captains docking at the port to trade.
Knut I Lodbrok

Jarl of Slavenia

Blood of Ragnar

Slavenia

> "*Tonight, we sail! We're gonna kill people, raid their lands, and get lots of gold from it!*"
> ― Knut I Lodbrok to his people
>
>

Knut is a Human, the chosen Jarl of Slavenia and a member of House Lodbrok, the most important family of the Isles of Ragnar at the time.

## Biography

Knut is born in 951, at Muspel, as a member of House Lodbrok who ruled over the biggest and wealthiest island of the Isles of Ragnar. He quickly proved to be a strong man, able to sail long and survive to tiredness that would kill many other Slavenians. At 16, he had raided many times the coasts of both Maraa and the Raven Island, and had in mind to unite his people, to get better loot. Using help from the Priest Farbaudi Hringr, he managed to unite all Isles under him, crowning himself as Jarl and all Isle leaders as Hersirs, at 33.

After, he started to raid more and more lands and eventually met a foe in the powerful House Gelsiederen, that fought them times and times again. He was eventually harmed after a fight with an alliance of House Gelsiederen and of the newly-crowned Otto Ire of the Holy-Belzeenian Empire and died at home. His son inherited the throne, with the support of the Cult of the Screaming Abyss.

## Personnality

Knut is cunning and strong. He is quite proud of his achievements, having unified the whole descend of Ragnar under him. He is also extremely sarcastic when it suits him, as was common of many Slavenian chiefs. Knowing how to drive authority as a Jarl, he was able to rule over Slavenians with an iron fist, that allowed him to found an unified and durable Jarldom of Slavenia. As was also common of Slavenians, he didn't look very high on poetry, although he loved epic sagas and grew up hearing myths of Slavenia, like these of Ragnar the Kraken. He considered himself to be Ragnar reborn. Deeply devoted to the Cult of the Screaming Abyss, he had an undying loyalty towards Farbaudi Hringr and it was considered they were co-Jarls, or even that Farbaudi was the true mind behind Slavenia.

## Powers and Abilities

Knut, as a Human, has an Autility.

* **Fertility:** As a human, Knut was fertile and could have children. His son inherited the Jarldom.
* **Tiredness Nullification:** Knut's Autility, he was able to survive to tiredness that would kill many humans. He also has a lot of stamina as a result.
* **Navigation:** Knut is able to navigate easily and has a natural disposition at sailing, something he was proud of.

## Facts and Trivia

* Knut I Lodbrok shares his name with Knut the Great, a Scandinavian King who ruled over England.
* Lodbrok is a deformation of Lothbrok that was a nickname of Ragnar, a semi-legendary King of Norsemen. It means Hairy-Breeches.
Ending 3:

**To achieve ending 3 you must:**

First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Car**. Now you your engine breaks and you get to choices, either **Walk to base** or **Try to Fix**. You need to **Try to Fix** and you should fall. Now your underground and a random person appears, chats a little and then asks if you are coming with him. You can either say **An Adventure Sounds Lovely** or **I don't trust Strangers**. You choose **An Adventure Sounds Lovely**. After some walking, you find a pedestal and you are faced with two options, either **give the statue** so he can put it on the pedestal or **Don't give the statue.** For ending 3 you **give the statue**. You got your ending

note: You find out that the box contains a miniature ape made out of a blue thing

note: You get a dimond from a rock and a gold banana at the end

note: ending card has, glitch + the number 3

###  **To summarize:**

- Choose **Gunz blazing**

- Choose **Car**

- Choose **Try to Fix**

- Choose **An Adventure Sounds Lovely**

- Choose **give the statue**

 What does the Box contain: crystal-like ape miniature

**Final scene to 3rd ending**:
Ending 4

**To achieve ending 4 you must:**

First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Car**. Now you your engine breaks and you get to choices, either **Walk to base** or **Try to Fix**. You choose **Walk to base,** you walk stuff happens and you have a secret, so now you can either tell mark what your hiding, **Tell the truth** or You can just say, its nothing **I'm fine!** You choose to **Tell the truth.** You got your ending

note: whats inside the box: **Unknown**

note: ending card has, glitch + the letter E

###  **To summarize:**

- Choose **Gunz blazing**

- Choose **Car**

- Choose **Walk to base**

- Choose **Tell the truth**

 What does the Box contain: **Unknown**

**Final scene to 4th ending**:
Ending 10

**To achieve ending 10 you must:**

   First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 10 you choose **Rally the Prisoners**. Finally, after Mark is done singing he asks you if you want to stay in the prison or break out. You can either choose, **Prison Life for me** or **I Want to Be Free.** To get the 10th ending you must choose **Prison Life for me**. You should now get the ending

   note: You never find out what's in the box in this ending

   === **To summarize:** ===

   - Choose **Gunz blazing**

   - Choose **Helicopter**

   - Choose **Rally the Prisoners**

   - Choose **Prison Life for Me**

   ----------------------------------------

   What's Inside the Box: unknown

   ----------------------------------------

   **Last scene in ending 10:**
Ending 5

**To achieve ending 5 you must:**

First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Car**. Now you your engine breaks and you get to choices, either **Walk to base** or **Try to Fix**. You choose **Walk to base,** you walk stuff happens and you have a secret, so now you can either tell mark what your hiding, **Tell the truth** or You can just say, its nothing **I'm fine!** You choose to say **I'm fine!** after that mark talks to you a little bit and then you hear the radio and you have to choose, either go to **The soldier** or go to **Scientist.** You have to choose the scientist then after you have gone to her and talked to her a bit she will attack you, you can either surrender **For the Greater Good** or **Absolutely not!** To achieve the 5th ending you must **Absolutely not** surrender.

note: ending card has, glitch + the letter e

###  **To summarize:**

- Choose **Gunz blazing**

- Choose **Car**

- Choose **Walk to base**

- Choose **I'm fine!**

- Choose **Absolutely not!**

 What does the Box contain: **Unknown**

**Final scene to 5th ending**:
Valerius I Ferro

King of Lucia

King of Southern Lucia

Southern Lucia

House Ferro

Aslan Ferro (Grandfather)

Licssius Ferro (Father)

Augustus Ferro (Uncle)

Mathilde I Ferro (Older Sister)

Lothar I Ferro (Older Half-Brother)

House Ferro (Descendants)

> "*I had been legitimated. I own Glory. I'm his oldest son. I'm the son of a Remiun. By Belzeenian standards, I'm Emperor.*"
> ― Valerius to Mathilde
>
>

Valerius I Ferro is the King of Southern Lucia, the claimant Emperor of the West and the founder of House Ferro's Belzeenian Branch.

## Biography

Valerius is born in 935 as the son of the Dux of Loegres and Emperor of the West, Licssius Ferro and of a concubine of House Remiun. Despite that, he wasn't raised by his father directly and only met him a few times, being raised by his mother. A skilled fighter with spears, Valerius was worthy of his father and was given Glory, the ancestral spear of House Ferro. He was widely liked in Belzeen.

When Valerius was twenty-five, Licssius died and there was a debate over who would inherit as Mathilde was his oldest child but Valerius was his oldest son and Lothar was his oldest legitimate son. In his will, it had been discovered that Valerius had been legitimised by Licssius as a gift for his skills. To avoid conflict, it was decided that Lothar, Valerius and Mathilde would inherit a part of the Empire, although Mathilde swore she would take over the Licssiusian Empire as a whole. Valerius would return to Belzeen as King of Southern Lucia and his mother would fuel his ambitions, as were doing Belzeenians.

In 967, finally convinced, Valerius raised his bannermen against his siblings, while at the same time, Mathilde claimed the title of Empress of the West, starting the War of the Three Kings.

## Personnality

Valerius was clever and kind, he was very prideful and quite calm although he could be as gregarious as his father had been. A true prodigy in spear fighting, he took great pride in it and remembered fondly of the day he received Glory. Unlike both his father and siblings, Valerius did see his children as people and allowed them to marry for love, something that would prove useful as a daughter would marry into a House from the Fingers. Wildly loved by Belzeen, he was remembered as a good king and always did what was best, in his opinion, for his kingdom.

## Powers and Abilities

Valerius, as a human, had an Autility.

* **Fertility:** Valerius was able to have children.
* **Leadership:** Valerius was very skilled in leadership and his charisma was extremely strong.
* **Attraction:** Valerius' Autility, he was able to attract objects to him. He often did with Glory, sending it then attracting it again.

## Facts and Trivia

* Valerius' name means "Fierce, valor, bravery" in Latin. Although it ties to the theme of battle, it is notably different to his siblings and is the only non-Old High Germanic name. This is because Valerius was raised as a Belzeenian by a Remiun mother.
* Valerius is inspired by Lothar, grandson of Charlemagne and Pepin, King of Italy.
* Valerius' status as a bastard son of the king that would revolt against the trueborn son is reminescent of Daemon Blackfyre.
Asset Store

**Asset Store** is the online store in KineMaster, which allows users to download assets for use in the projects.

## Categories

There are five categories, which are listed below. Every category contains different assets. Some of the categories contain subcategories.

* Effects;
* Transitions;
* Stickers;
* Fonts;
* Audio.

### Subcategories

Asset Store has total of 12 subcategories. They are listed below.

#### Stickers

* Animation;
* Stickers;
* Text & Titles.

#### Fonts

* Sans-serif;
* Serif;
* Display;
* Handwriting;
* Korean;
* Japanese;
* Arabic.

#### Audio

* Music;
* Sound Effects.
ته کېنه زه رازم

ته کېنه زه رازم**KineMaster** is the professional full-featured mobile video editing and making program. It has some powerful tools that are easy to use, such as speed controls, effects, transitio,ns and more. It also features assets, which can be used in the projects.

It is very famous in the market that many other versions aareavailable but it would recommend do not try those as they are kicked off by google play store and are not trusted application. You can download the latest version from here.

## About

KineMaster features multi-layer support, which means a project can have infinite layers. It also features the audio editor, which is also professional. It has chroma key, which also has the mask mode. It also features over 1000+ assets.

## References

1. ↑ https://lh3.googleusercontent.com/5WIkfOew0PBgNZa-ZbO0OXS28WfTYPWtdFIeoV8zDJ\_50wFcJZ-a5Y3AmS122qoh0uM=w720-h310-rw
2. ↑ https://lh3.googleusercontent.com/Qy194p5oNRSXwp0ekgacY7evYLeWDFzd96aonUd8WGaidIGGW8BTyuvjLLLqaOKIP5E=w720-h310-rw

## What's New?

* The G-Majors will be added in Voice Changer.
Noah isthebeast2012

Noah\_isthebeast2012 is a kinemaster user with ADHD and Autism. Noah was born on august 15 2012 and then he joined kinemaster in 2023 wen he was in

the 5 grade. he is still active to this day and upload videos from time to time. and he is in 6 grade to this day. he was 10 when he started the account. but he is now 11. until someone on youtube named tinos uploaded a video called November 20, 2023 and the video is a reuploaded video on noah's channel whoch was one of his older videos. but noah will just know that he is getting popluar on the internet. but one day, he will be popular in the world. especially everyone will know him. Fun Fact: he has friends. one of them is

kaydenSjunkz|Blue Fire
Patsas

**Статуя** (в игре **Patsas**) - это враг, встречающийся в Древней лаборатории.

## Описание

Статуи-ловушки появляются рядом с декоративными статуями, которые не могут преследовать игрока. Их можно отличить несколькими способами:

* Статуи-ловушки не показывают всплывающую подсказку по материалу; декоративные статуи укажут, что они состоят из камня.
* Декоративные статуи могут быть повреждены и уничтожены взрывами или заклинаниями, а статуи-ловушки остаются неповреждёнными.

Когда игрок приближается к статуе-ловушке, то статуя оживает и преследует игрока, пытаясь несколько раз ударить ногой.

Статуя имеет 175 единиц здоровья. Статуя получает от рукопашного боя и от токсинов 1 единицу урона. От дрели статуя получает 0,5 урона. От метательного оружия, от огня, ото льда, от электричества и от взрыва статуя не получает урон.

## Советы по прохождению

* Лучше избегать срабатывания статуй-ловушек. Если статуя просыпается, то её можно довольно легко обогнать, так как она двигаются немного медленнее, чем игрок.
* Несмотря на то, что статуи не получают никакого урона ото льда, они могут быть довольно эффективно убиты с помощью комбинации замораживания в ближнем бою, такой как модификатор заряда замораживания.
* Вы также можете попробовать запустить в них баллон с пропаном с расстояния, который нанесет значительный урон. Прямое попадание брошенной изумрудной таблички также является эффективным и относительно безопасным способом их убийства.
Kasia Thasrion

One of the Three Heroes

The Head of the Kasmodan Guardian Tribe

Guardian of V'aztox

Ruler of the Infernal Garden

Kespeth Montauk

Ultimate Alliance

Kasmoda (Loosely)

Three Heroes

> "*I can only hope that my lords watch us from afar in this conflictual period*"
> ― Kasia Thasrion to Falan Zebuth
>
>

Kasia Thasrion is a human, a member of the Thasrion Family, the head of her family and so of the whole Guardians of Absalucifa, a Heiress and contractress of Kespeth Montauk and the person tasked of watching over V'aztox's jail as well as one of the Three Heroes of Humanity along with Falan Zebuth and Juhua Xiongnu.

## Biography

Kasia is born in 837 in the Guardian Tribe of Absalucifa in the extreme south-east of the Kasmodan Peninsula, raised to become a Guardian of Absalucifa, she started to learn about Primogenitum, Atalar and the threat that Great Ancients represented. At 12, Thost chose her to be his student and pupil. She also started a magical and physical training while learning that the United-States of Maraa, Frigost and Somnus were also tasked to guard Great Ancients. At 20, she assumed the head of the tribe. She went in Akerathon at 25 to learn necromancy.

## Personnality

Kasia is clever, she is very knowledgeable about history of Sipherion and perfectly knows of Dortos. She was fascinated by magic. Unlike most humans, she was neither disgusted by nor hateful of demons, thinking they both deserved and needed to live to preserve a Natural Order, she was very close to her fellow Guardians and especially to the Primal Guardian, Thost with who she had a father-daughter relationship. She was friendly to Orianne Casteras.

## Powers and Abilities

Kasia, as an Human, has some powers.

* **Absolute Memory:** Kasia's Autility, she is able to learn immediatly something and to keep it in mind forever.
* **Fertility:** Kasia, as a human, is able to have children.
* **Upper Intellect:** Kasia is extremely intelligent and clever.
* **Relative Immortality:** Being the Ruler of the Infernal Garden and a skilled mage, she could potentially live forever.
* **Guardian:** Kasia is a guardian, humans who, after the War of Seven, accepted to watch over the Great Ancients.
	+ **Regeneration:** Juhua is able to regenerate.
	+ **Extreme Resistance:** Juhua is resistant to almost all wounds.
	+ **Magic:** Kasia is able to use all kinds of magic but Void Magic, she was skilled in demonic, especially wrath, magic and death magic and excelled in space magic, she even used arcane magic.
	+ **Surhuman Senses:** Kasia had surhuman senses, she could hear and see better than most humans.
* **Telepathy:** Kasia, like other Kespeth's Heirs, is able to read minds and to speak by telepathy.

## Facts and Trivia

* Kasia is loosely inspired by Gumillia.
* Of the Three Heroes, she is the one who killed the most generals as she killed all of the Horsemen.
* Kasia Thasrion is my favorite character from the Former Universe on par with Eris Aaito, Kespeth Montauk, Akerathon Necrull, Arcal Farostr, Sophia Atalar, Marie Ferro and Orianne Casteras.
Amppari

**Оса** (в игре **Amppari**) - это летающий враг, обитающий в Подземных джунглях.

## Описание

Осы могут появляться как по одной, так и группой. Осы будут неотступно следовать за игроком, если его увидят. Оказавшись на близком расстоянии, они бросятся вперед, нанося урон в ближнем бою и отбрасывая игрока на некоторое расстояние.

Оса имеет 37,5 единиц здоровья. Оса получает от дрели 0,5 урона. От рукопашного боя, от метательного оружия, от огня, ото льда, от электричества, от взрыва и от токсинов оса получает 1 единицу урона.

## Советы по прохождению

* Ос можно легко убить с помощью палочек быстрого огня и с помощью заклинаний, ограничивающих область, таких как горизонтальный или вертикальный барьер.
* С помощью бонуса "Невосприимчивость к ближнему бою" этот враг становится безвредным.
Kallorotta

**Черепная крыса** (в игре **Kallorotta**) - это враг, встречающийся в Пирамиде и Храме Искусства.

## Описание

Черепная крыса являются более мощной версией обычной летучей мыши. Как только крыса и игрок окажутся в пределах досягаемости, черепная крыса бросится прямо на игрока, нанося ему урон при контакте.

Черепная крыса имеет 92,5 единиц здоровья. Черепная крыса получает от дрели 0,5 урона. От рукопашного боя, от метательного оружия, от огня, ото льда, от электричества, от взрыва и от токсинов черепная крыса получает 1 единицу урона.
Wiki Nautilosverso

**Wiki Nautilosverso**

## Os Meninos

Lucas "Platina" Zavadil

Bruno Tessaro

## Links

A enciclopédia de todas as aventuras do canal Nautilus e de seu universo expandido Nautilusverso™.

Membros de tal canal incluem Bruno Tessaro, Henrique Antero e Nelson todos sob a tutela do ditador todo poderoso Lucas Zavadil. Ricardo Regis é um "ex" membro que não é ex porque faz live todos os dias.
Richard Riesman

**Richard Riesman** (リチャード・リースマン, Richādo Rīsuman) also known as **Gil T. Cigar** (ギル・T・シガー, Giru T Shigā) is a character in the Appare-Ranman! anime.

## Appearance

Richard has scruffy ash white hair and a cross-shaped scar on the right side of his face, which the vertical part stretches out past his face. He wears a black outfit over a pink dress shirt.

## Personality

Initially, Richard comes off as a polite and mild-mannered individual, however, this is a part of his duplicitous nature. He's really a cold-blooded and heartless killer.
House Probias

Great House

Margraves of Balpheg

House Probias is an ancient and powerful House from the Sixteen Roots. It served as the ruling family of Balpheg until the Great War. After, some descendants still lived as rich people. Their words are ***"Our Touch Is Life."***

## History

House Probias traces its lineage from Yggdrasil, from his first son, Arin the Gardener. A noble family of Atalar, House Probias eventually achieved royalty by the marriage of Arin Probias and Lirun Atalar, who ruled over the Yphdran Region. After the Flood, House Probias lost its noble title and became chief of a single tribe. During the First Human War, Artemius Probias unified all tribes under his rule and vainquished the Belzeenian Empire. In 910, the tribe ruled by the Probias supported Nemeth Ashbras. House Probias became a powerful and noble family of the Holy Belzeenian Empire as Margraves of Balpheg. They later were elected as Princes and eventually became Kings after the Empire fell. Finally, Balpheg fused with the other Yphdran Nations, safe for Natas.

## Members

* Yggrasil (Famous ancestor)
* Arin the Gardener (Founder)
* Edward Probias
* Arin Probias
* Lirun Probias (By wedding)
* Artemius Probias
* Zerun Probias
* Sara Probias
* Zeun Probias
* Ellen Probias
* Aitaln Probias
* Gumi Probias
* Icrast Probias
* Nicon Probias

## Trivia

* The word "Probias" means nature in Primordial Language.
* Green hair and eyes are traits of House Probias.
Chase the Bad

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Chase the Bad

### Voice actor

Tetsu Inada (JP)
 Cris George (ENG)

### Episode debut

The Eve, And...

**Chase the Bad** (チェイス・ザ・バッド, *Cheisu za Baddo*) is a character in the Appare-Ranman! anime.

## Appearance

Chase has long brown hair tied back in four separate ties that are tied back by three beads and beady black eyes. He also has a scar on the top left side of his forehead as well as a cobra tattoo on the top right side of his chest. Chase wears gold earrings, black fingerless driving gloves, and a multi-colored outfit.
Hohtonaamio

**Светящаяся маска** (в игре **Hohtonaamio**) - это враг, встречающийся в Волшебном храме и Башне.

## Описание

Светящиеся маски способны летать и будут патрулировать своё местоположение до тех пор, пока не столкнутся с игроком или другими существами, к которым они враждебны. Они двигаются довольно неуклюже и часто натыкаются на местность, но будут пытаться приблизиться к любому существу, на которое они нацеливаются.

Оказавшись достаточно близко к цели, маска начнёт стрелять радиальными снарядами примерно два раза в секунду до тех пор, пока цель остаётся в пределах досягаемости. Всего маска выстрелит восемь снарядов, которые будут расположены вокруг себя, двигаться наружу и вращаться против часовой стрелки.

Светящаяся маска имеет 150 единиц здоровья. Светящаяся маска не получает от огня и электричества урон. От рукопашного боя и от метательного оружия светящаяся маска получает 0,5 урона. От дрели, ото льда и от токсинов маска получает 1 единицу урона. От взрыва светящаяся маска получает 1,2 урона.

## Советы по прохождению

* Несмотря на то, что светящуюся маску легко убить, она может быстро нанести большой урон, если приблизится. Её ярко-зелёные глаза и шумные движения позволяют легко заметить её, поэтому рекомендуется атаковать на расстоянии.

## Интересные факты

* До версии 1.0 враг назывался Patsas, также, как и другой враг.
Appare-Ranman!

**Appare-Ranman!** (天晴爛漫！) is a historically themed original anime about Sorano Appare and Isshiki Kosame and their adventure in the Trans-America Wild Race.

The series premiered on April 10th, 2020, but after the third episode, it was announced it was getting delayed due to the COVID-19 virus situation. It was later revealed it will restart broadcast from the first episode starting July 3rd, with the fourth episode set for July 24th. On April 3rd, 2020, a manga adaptation by Ahndongshik started in the 5th 2020 issue of Young Ace.

## Plot

During the back-end of the 19th century, the genius but socially awkward engineer Sorano Appare and the wise yet cowardly samurai Isshiki Kosame find themselves drifting in the sea between Japan and America. With no money, the duo decides to enter the Trans-America Wild Race to win the prize money so they can get home. The two encounter rivals, bandits, and challenges in the wilderness as they race through America, from the starting line in Los Angeles to the finish line in New York, in the steam-powered car they built.

## Cast

* Natsuki Hanae as Sorano Appare
* Seiichirō Yamashita as Isshiki Kosame
* Aoi Yūki as Hototo
* Sora Amamiya as Jin Xiaoleng
* Sōma Saitō as Al Leon
* Fumiko Orikasa as Sophia Taylor
* Takahiro Sakurai as Dylan G. Ordene
* Tomokazu Sugita as TJ
* Kazuyuki Okitsu as Seth Rich Cutter
* Daisuke Ono as Tristan the Bad
* Tetsu Inada as Chase the Bad
* Kenjiro Tsuda as Richard Riesman

## Staff

* Director: Masakazu Hashimoto
* Series Composition: Masakazu Hashimoto
* Music: Evan Call
* Original story: Masakazu Hashimoto
* Original Character Design: Ahndongshik
* Character Design: Yurie Oohigashi
* Art Director: Miho Sugiura
* Chief Animation Director: Yurie Oohigashi
* Mechanical design: Shiho Takeuchi
* 3D Director: Motonari Ichikawa
* Sound Director: Satoki Iida
* Director of Photography: Satoshi Namiki
* Color Design: Naomi Nakano
* Editing: Ayumu Takahashi
* Planning: Daijō Kudō and Takeshi Kikuchi
Kummitus

### Локации

Шахты, Разрушенные шахты, Угольные шахты, Грибные пещеры, Снежные глубины, Подземные джунгли, Хранилище, Храм искусства, Замороженное хранилище, Логово Лукки, Логово волшебников

## Награда

### Золото

500

**Призрак** (в игре **Kummitus**) - это летающий враг, встречающийся в различных локациях.

## Описание

Призрак всегда будет появляться с палочкой, которую он роняет при смерти. Он также может намеренно уронить палочку, если не останется подходящих заклинаний. Если он не вооружён палочкой, он попытается ударить игрока, нанося умеренный урон.

Призрак имеет от 250 до 1250 единиц здоровья. Призрак получает от рукопашного боя 0,3 урона. От метательного оружия 0,5 урона. От огня 0,1 урона. От дрели, ото льда, от электричества, от взрыва и от токсинов призрак получает 1 единицу урона.

## Появление призрака

Призрак обладает уникальным набором условий для появления самого призрака. В качестве общего предварительного условия у игрока должно быть не менее 35 смертей в пробегах, где:

* Не использовались игровые моды/читы.
* У игрока есть по крайней мере одна палочка, которая НЕ является просто неизмененной стартовой палочкой.

### Кости

Каждая смерть приводит к созданию файла костей в постоянных данных сохранения игрока. Файлы костей - это данные о сущностях, хранящиеся в отдельных XML-файлах. Когда игрок умирает, держа в руках несколько палочек, одна из действительных палочек будет выбрана случайным образом и сохранена в коллекции костей.

### Триггер

У призрака есть отдельная функция появления. Когда эта функция активируется, произойдет одно из двух:

* Если у игрока нет по крайней мере 35 файлов костей в сохранённых данных, призрак не будет появляться, а вместо этого вокруг места появления будут размещены четыре восковые свечи.
* Если условие появления костей будет выполнено, призрак появится с помощью случайной палочки из файлов костей, и рядом с ней появится надгробный камень.

## Советы по прохождению

* Призрак враждебен ко всем существам, тем самым можно использовать заклинания призрака, чтобы убить других врагов.
	+ Однако имейте в виду, что призрак имеет тенденцию менять цели на игрока, если он находятся в его поле зрения.
* Лучше всего убивать призрака льдом, электричеством, взрывом или токсином, так как они наносят достаточный урон.
* Как и в случае со всеми врагами, которые могут поднять палочки, удар ногой по призраку заставит его уронить палочку, эффективно разоружив его.
Plasmakukka

**Плазменный цветок** (в игре **Plasmakukka**) - это враг, регулярно встречающийся в Подземных джунглях.

## Описание

Плазменные цветки остаются неподвижными и периодически стреляют быстро ускоряющимися фиолетовыми шарами, которые наводятся в сторону игрока. После смерти они выделяют зелёную слизь, которая будет наносит урон.

Плазменный цветок имеет 125 единиц здоровья. Плазменный цветок получает от всех видов атаки 1 единицу урона.

## Советы по прохождению

* С плазменным цветком наиболее эффективно бороться с помощью бомб или других источников взрыва.
* Плазменный цветок может внезапно атаковать, даже не видя их в джунглях. Будьте осторожны.