Near-Eastern Socialist Organisation

**Dev. Status** | Conceptual

The **Near-Eastern Socialist Organisation** is an Insanity faction loosely based on the Bolshevik Scavenger fan-faction. The Union's most ardent supporters, their battle against the Axis in WW3 has caused them to develop a rather "extremist" point of view, where all non-communists are either "enlightened" within "socialist camps" or executed as a threat to the whole of socialism.

Out of the Communist alliance. The NESO are the most angered at Russia's choice to surrender, even moreso when a minority are even thinking of working with the bourgeoisie pigs! Of course they will never betray the Soviets or their communist allies, they will never hurt those who saved them, but they have made it clear that they will not accept peace, either the Allies and their ilk burns to its very foundation, following by executing those who refuse the benevolence of socialism, or they will go out in a blaze of glory, making the Middle East a particular hotzone as the NESO are still chasing down the Coalition and still intend to destroy both the Africans and the Indians. This, of course, leads to particular tension between them and most of their allies who believes they are blood crazy warhawks, of which a minority of the NESO believes that their allies may not be true socialist, and may need a purge once their main opponents are converted or dead.

## Background

### Exodus

With most of their army dead and the survivors equipped with barely functional equipment. Everyone knew that to survive they had to run. Unfortunately, none of them could find a way how, a foot caravan was suicidal, a convoy of vehicles would be too fuel hungry, and an airship was vulnerable to the Guard's own flying flotilla, and felt like a dead end until they stumbled upon the Soviets WW2 MCV, gifted by the Soviets to help them in the building efforts, and gained an idea.

Ripping out most of the SPAM modules within these giant trucks. The MEU would transform these giant mobile factories into giant mobile cities, containing the population of entire cities with its remaining SPAM modules holding blueprints to create small support truck, such as those that can be used as mobile military bases for their military escorts, which contains the modules to create other military assets.

In what would be known as the "Grand Exodus", the Axis would come across a Middle Eastern city, only to find completely deserted and stripped of anything not nailed down much to their confusion. Only a few days later would their scouts see giant trucks, identified as Soviet WW2 MCVs, moving across the dunes did they realized what happened.

### War Across The Dunes

With the Axis knowing what had happened to the citizens, the Empire and Guards refused to tolerate such flagrant cowardice and gave chase. Unfortunately, they didn't expect the MEU remnants resistance, having expects that every part of their military was destroyed. And due to the size of the Middle East and the MEU cutting off long range communications to further hide the various sectors would develop their own way of fighting. Though all of them shared the common tactic of stealing and salvaging the equipment of Axis forces they killed, leaving behind skeletal frame and corpses, at least those intact, reduced to their uniforms.

From the open fields of Egypt and Saudi Arabia the League would see massive dust clouds in the air before the thundering roar of motorcycles signaled the attack of MEU bikers and hover vehicles, turning the open fields red as they run circles around and tore through the slower League, the convoy always keeping one step ahead of the League siege divisions. Within the smaller territories of Oman, Yemen, Jordan, Syria, and Iraq Empire forces would be suddenly ambushed by guerrilla fighters, hidden within the sands and tearing upon them once within range, their mangled corpses discouraging most ventures into their territory and instead fortifying their defenses in the cities they took. And within the mountainous terrain of Iran and Turkey the Guards would face against soldiers and airships of modernized WW2 designs advanced towards them, unfazed by their attacks, before shattering their forces and breaking through the Guards line, remaining untouchable themselves as the Guards had little to no training in fighting within mountainous terrain.

Eventually, the three disparaging groups would reopen communications once it was deemed safe enough and began working together to protect their people, ensuring that their mobile cities are one step ahead of the Axis while their own forces dealt as much damage with underhanded guerrilla tactics. Eventually news of the Union would reach back to their ears when an encrypted transmission was sent within their Union neighbour Georgia. It was from General Bakdash and the MEU who volunteered to aid the Soviets, promising that they would return to help their people, all they had to do was hold out. The declaration would reinvigorate the MEU resolve to fight on to protect their people.

### Desert Spring

Eventually the MEU would come across the cities which weren't evacuated in time. The sight of which would forever change them.

Libya was considered lucky as it fell to the merciful Allies and the “kind” Syndicate. But for the rest of the Middle East, who chose to defy the Axis, they would see the Axis punishment for their insolence, known simply as the “Red Sand Death March”. Massive oil derricks and extraction equipment would tear apart their land for oil out of spite. The citizens would be forced to witness as their culture, pride, and everything they had built, whether it be their own or the Soviet, demolished and consumed by the Empire nanobots, only to be rebuilt as a soulless husk of Japanese architecture. Mass genocides were enacted on the most belligerent cities, the lucky ones would have parents forced to witness Empire soldiers beheading their child, the unlucky ones would see their children taken by the Guards as a new generation of slaves before they were executed, with the streets of these cities flowing with blood, turning the sand red. And finally, babies and young children will be forcefully torn away from their parents and sent into “schools” which would brainwash them into the ideal Japanese, ensuring the culture they follow is permanently snuffed, while the parents are either executed or sent into labour camps to build the Axis various projects. And anyone who tries to rebel were swiftly found and executed, their mutilated corpses hanging by the street a warning to would-be rebels.

Witnessing such horrors humanity could descend to the resistance, in a sense, snapped. To see everything they made which couldn't be saved reduced to a mockery of the Axis, combined with witnessing the various horrors of the Commonwealth "experimental" division, and the resistance basically lost their entire faith in humanity under any system other then communism. (WIP)

## Gameplay

### Build Mechanic

Rather than using immobile bases that can be demolished once found, NESO instead calls in four types of amphibious trucks that is invisible while moving, the Production Truck, the Tier Truck, the Defense Truck, and the Mega Truck that produces the former three, that can deploy. Only the Defense Truck builds the defenses, and in their case they can move and pack up like every NESO “structures”, the Production Truck and Tier Truck instead permanently transforms into the structure of the commanders choosing, thus multiple trucks are needed to create their base. Once the truck finish it can pack up and move again, making their army extremely mobile, but in exchange their armour is extremely poor.

### Tier Mechanic

The NESO tier system is both its strengths and its weaknesses. Unlike other factions they require a Truck dedicated to creating their tier structures, which is expensive, single use, and takes a long time to build. But at the start of the game the commander will have a free Tier Truck that can build the structure instantly to help their start.

They have 12 tier buildings, 4 of which belong to one of the three branches and control the protocols. Each of these buildings is very weak in terms of armour and if destroyed all vehicles and watercraft of that branch and tier shuts down while aircraft and infantry are crippled until another is built. But, like all NESO "structures", are able to pack up and move, but when it's packed up its the equivalent of being off, so it's best to have more than one to remain mobile.

This system is due to the NESO having three specialized companies that focus on certain elements of warfare. To reach Tier I the commander must build one of three different Tier I structures, each with a number of special units and commander upgrades. The tier I units can be built regardless of branch, but the Tier I structures grant them a passive ability depending on the branch.

But all of having production structures are responsible for creating units of all three branches. And to access the the other two branches the commander must use a protocol to switch doctrines. This process takes some time, during which their structures shut down until the switch is complete, so it’s recommended that the commander doesn't switches while their forces are in combat.

#### Fury of the Bolsheviks

The 2nd Company of the NESO are known as the Bolsheviks and is led by Faruzan. The Bolsheviks deploys most of their forces on bikes and Land Reaver vehicles, giving them blinding speed and the ability to choose their own battles. All tier I units gains a speed boost and gain access to specialized bike squads, several Land Reaver variants, and the mighty Thunderhawk gunship. But their lack of armour means they can’t maintain prolonged fights, and if cornered without escape their lives often last in seconds.

#### Might of the Death Company

The 1st Company is known as the Death Company and is led by Nadia. The Death Company are the most elite of the NESO forces and are filled with the ranks of Black Troopers, elite soldiers equipped with superheavy battlesuits and vehicle-class weapons that make them durable and deadly, and Death Dreads, the elites of NESO who were crippled in the line of duty and rebuilt in giant suits of armour/life support systems (of which Nadia is the first). All tier I units are upgraded with additional armour and gain access to Black Troopers and a series of Death Dreads. But their forces suffer from a combination of exorbitant pricing and sluggishness, making them vulnerable to enemies who can kite them or just overwhelm with numbers.

#### Power of the Scavengers

The 3rd through 5th Companies are veteran “Scavenger” companies and are led by Agatha. These companies focus on more standard infantry and vehicle deployments allowing them a great deal of versatility, and in comparison to the other two branches skilled in stealth and guerilla tactics. All tier I units are upgraded with basic stat buffs and gain access to more versatile and stealth focused infantry and vehicles, but their generally low firepower means that their forces must often rely on numbers, ambush, and/or the support of the other two to properly attack and/or hold the line.

### Technology

 File:IconNESO.png | Repulsor Thrusters
 File:IconNESO.png | Repulsor Weapons
 File:IconNESO.png | Force Shells
 File:IconNESO.png | Shrapnel Explosives
 File:IconNESO.png | Transmutation

## Units & Buildings

### Trucks

 File:IconNESO.png | Construction Truck
 File:IconNESO.png | Defense Truck
 File:IconNESO.png | Tier Truck