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Armored Studios Wiki

**Welcome to the Armored Studios Wiki!**

Welcome to Armored Studios! A collection of stories and verses sharing in one big shared omniverse (Basically Shared Universe gig) where a lot of things can happen! From magic demon warlords to high-tech alien dragons duking it out!

Long ago, a divine being created the omniverse and every multiverse residing in it. Now hold together by an ancient tree known as Yggdrasil that acts as a heart of it all! The battle between good and evil span across these multiverses for eons in every multiverse within them. Containing stories of many heroes and villains duking it out, though there's times of moral greyness to the mix.

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Az'Naru

**Az'Naru** is the leader of the Prime Alphas, and the twin brother of the purely evil overlord Nekrozoth who's the leader of the Prime Omegas. As Nekrozoth is the creator of the concept of Evil, Az'Naru is the creator of all things Good and acts as polar opposite of his brother in many different ways. He serves closely to Lord O'Haru, acting as his enforcer and close to a right-hand to him. He is also the father of Hyperial, also known as the legendary heroic being named Legend. He alongside his friends are the creators of the human race, and aid in the creation of several other lifeforms and will protect them from his brother and the forces of evil no matter what.

To aid him in this mission, he and the other Prime Alphas established the Multiverse Protection Force, and the Champions Division where they recruit powerful heroes across the Omniverse to battle the forces of evil and the dark forces that leads them. He is one of the founders of the United Omniverse Republic.
The Dark War

**The Dark War** was a period of time taking place in Earth-XI0, where the Earth was under siege by Xuriah D'arcmast'r when he turned to the darkside. He has decided to conquer all of creation: starting with the planet itself before moving on to other dimensions. It lasted for a long while, possibly centuries but it ended with Xuriah's defeat and fleeing to another universe to create the Omni-Confederacy.

## History

It all began when Xuriah, felt angered by O'Haru's pitying of him by giving him a Crimson Omni-Crystal (when O'Haru has zero knowledge of Xuriah's supposed insecurities), he turned to the dark-side and felt he was much better suited as a conqueror than a protector of those he considers weak. He used his scientific knowledge to create an army of bio-engineered, lizard like abominations known as Rikloids to help him conquer the planet. The first among them was a massive, hulking bio-mechanical monstrosity known as Herr Zaal, which Xuriah used to eradicate the Enhancer race during his conquest.

Along the way, he has conquered land and laid waste to civilizations on Earth, gaining human followers who joined his ranks out of worship and devotion to the madman. The Prime Alphas including the other Omniversal Gods took notice of his atrocities, so they dispatched the Champions: Daevios Brightmore, Master Mueller, Thanatos Grimsmith Reaper, and Legend, to defeat him. Of course, they then asked for reinforcements due to how powerful the Rikloids are, causing the Dark War for Earth-XI0. The war was long, lasted for a few centuries, with Oberon Xenoheim and his forces lending a hand in the war to fight off Xuriah.

The war was fierce, but Xuriah soon lost the war, being no match to Daevios's powers and skill nor the combine forces of the Champions who overwhelmed his armies. Xuriah was forced to retreat to another universe, leaving behind a clone to continue his work on Earth so he doesn't lose sight on the planet he longed to conquer. It was there, the Omni-Confederacy was born, Xuriah's new multiverse-spanning empire. It was also the last time Daevios ever got involved with heroism and the battle with evil, going into a retirement soon after growing bored of being a hero.
Annukai Partumetheus

**Annukai Parthemetheus**, known by others as "**Doctor Prometheus**" is a cosmic being and a Prime Alpha who alongside Az'Naru created the human race on Earth and spread them across the omniverse. He renowned for his brilliance and was a war-hero, being both a scientist and a skilled warrior. It was he that gave humanity the "Enhancer Gene" which gave them the capabilities of using superpowers as a gift to them, and to protect themselves from Nekrozoth and his evil forces.

However, the wicked Xuriah D'arcmast'r imprisoned him in a cosmic mountain in another dimension to be tortured by a monstrous mutated eagle he created as punishment for this act. He spent his days in torment until the day, taking places eons thousands of years later, he was broken out by the Champions including Penjiro Merlin, Master Mueller, and Tetsuo Psyclone.
James Herriot (character)

James Herriot as portrayed by Nicholas Ralph in the 2020 adaptation.

*Note: This page is about the character. For the real person, see Alf Wight.*

James Herriot was a veterinary surgeon who worked at Skeldale House with Siegfried and Tristan Farnon.

### 1978 adaptation

James Herriot appeared in every episode of the 1978 series, starting from the first episode, Horse Sense.
Democlaw

**The Democlaw of Annihilation** is a weapon of mass destruction design by the evil warlord Xuriah D'arcmast'r as a means to obliterate his enemies en masse. It acts as one of Xuriah's signature weapons in *Multiversal Legends*, first appearing in the webcomic series *Beyond Dimensions* (particularly the "*Dark Forces"* arc).

## Biography

Thousands of years ago, Xuriah created the Democlaw with the usage of technomagic and a gem that helps him harness the dark energies of the cosmos. With it, he uses it to aid him in his conquest of not only the Earth but the whole multiverse as well. He specially made it to counter his archnemesis, Daevios Brightmore, as he was too strong for what Xuriah is currently at, so he made the gauntlet as a precaution. However, Daevios still manages to defeat him regardless, and trapped him in the Pandora Dimension where his gauntlet was confiscated.

As soon Xuriah broke out, he retook his gauntlet and used it to cause a dimension wide earthquake that caused devasted even destroying a city in the process. Shadow Ahriman attempted to use the gauntlet for himself after he betrays Xuriah, which came to pass when he tries to use the gauntlet but for short while when Xuriah came back to reclaim his property. Xuriah would soon battle the heroes, which nearly tore reality apart due to the sheer power the Democlaw possesses.

## Powers

It is a powerful item that can control matter and dark energy, capable of shattering whole dimensions at its height of power. Xuriah once punch the ground causing a dimension wide earthquake that destroyed a city and bring mass devastation across the Pandora Dimension. Xuriah has also used it on his enemies, blasting them but reduced them to a ball of energy trapped in a constant loop of death repeatedly, or fully disintegrate them. It's capable of punching holes in reality if not huge cracks in them, even endangering the fabric of reality to literally shatter to pieces.

It also works as a anti-toon force repellant, including absurd reality warpers like the Chesire Cap who embodies the chaotic forces residing it. It amplifies Xuriah's already immense powers, even scratching Daevios, the most powerful hero in the omniverse, once before.

## Weakness

It possesses two weakness, is the Democlaw tends to overheat which could have dangerous effects to not just the gauntlet but to the user wearing it. As it drains the user's stamina if uses put too much power beyond its limit. If the gauntlet happens to overload, could cause it to explode along with the wielder. Said explosion is said to be on the scale of universal levels, which forced the heroes to find a way to nullify or prevent it by replacing the crystal it was used to power it. There's also the crystal that fuels it, as without it would render the gauntlet useless (said crystal is rare to find).

## Trivia

* It is based on both gauntlets from Marvel comics such as the Satan Claw (Baron Wolfgang von Strucker) and the Infinity Gauntlet (Thanos).
Spider Grandmother

Spider Grandmother as envisioned by Midjourney

### Attributes

Spider Grandmother is often associated with wisdom, creation, and guidance. Her weaving skills symbolize the interconnectedness of life, and she is seen as a teacher imparting knowledge to the Hopi people.

## Family

### Children

Katsinam

**Spider Grandmother**, a central figure in Hopi mythology, holds a significant role in the creation myth of the Hopi people. Revered as a wise and powerful deity, Spider Grandmother is associated with the creation of life, the emergence of humankind, and the intricate weaving of destiny. The encounter with Spider Grandmother becomes a pivotal moment for characters Mike and June in the Chronicles of Edon, linking Hopi cosmology with the fantastical narrative of this fictional world.

## Origins and Significance:

In Hopi tradition, Spider Grandmother is often considered one of the Kachinas, supernatural beings that play crucial roles in the Hopi religious and cosmological worldview. She is depicted as a wise and benevolent figure, symbolizing creativity, wisdom, and the interconnectedness of all life.

## Creation Myth:

According to Hopi creation mythology, Spider Grandmother played a central role in the emergence of life. In some versions of the myth, it is Spider Grandmother who assists the Holy People in the creation of humanity, using her wisdom to guide and shape the destinies of individuals.

## The Sipapu Encounter:

In the Chronicles of Edon, Mike and June find themselves unexpectedly pulled into a kiva's sipapu, a sacred hole symbolizing the portal between the Earth and the spiritual realms. Within this mythical realm, they encounter Spider Grandmother, who, in a departure from traditional Hopi lore, directs them out of her realm and into the fantastical world of Edon.

## Role in Edon:

Spider Grandmother's role in the narrative extends beyond the Hopi creation myth. In Edon, she becomes a celestial guide, steering Mike and June towards their destiny in this magical realm. Her weaving skills, often associated with creating the fabric of reality in Hopi mythology, become a metaphor for the interconnected threads of fate that bind characters in the Chronicles of Edon.

## Cultural Synthesis:

The incorporation of Spider Grandmother into the Chronicles of Edon reflects a creative synthesis of diverse cultural elements. This mythical encounter serves as a bridge between Hopi cosmology and the fantastical realm of Edon, enriching the narrative tapestry with layers of cultural depth and symbolism.
If Only They Could Talk (1970)

If Only They Could Talk was the first novel published by Alf Wight under the pseudonym 'James Herriot' in the All Creatures Great and Small franchise.

It introduced a number of recurring characters in the series such as James Herriot, Siegfried Farnon, Tristan Farnon, and Mrs. Hall.

If Only They Could Talk was later re-published as part of the omnibus edition All Creatures Great and Small.
Ayin Tenebris

**Ayin Tenebris the Grinning King**, also known as the **Diabolicube** is a demonic entity that once plagued the omniverse during the Dark Times, nearly destroyed and damaging Multiverse-XI during his conquest. He leads an order of demons and shadow entities, such as The Beast who once served him, and is revered as a god of evil, shadows, darkness, chaos, and destruction due to his immense powers. Not much is known of the entity back then, beyond the fact he emerged during the supposed demise of Nekrozoth and sought to hold the mantle of being "The Master of All Evil" and was a major player during the Dark Times. He was feared for his powers and evil, so much so that Shadow Ahriman, the co-creator of evil itself, was scared of him and dared not to cross the entity. Long has it been speculated he might be from the 00 Maleverse which has been confirmed to be the case.

After being defeated, he was sealed in a cube for his crimes, with only eyes being presented in each end. He was sent to the Pandora Dimension as an extra precaution, but over the millennia he has since joined Xuriah D'arcmast'r in his conquest solely so he could return back to his original form and break out from his cubic imprisonment.

## History

### Past

Not much is known about the Grinning King's origins, beyond the fact he was a Chaos Sorcerer who grew to power during Nekrozoth's rule as the supreme maker of all things evil. He was named Tenebris, and once Nekrozoth was defeated by Daevios Brightmore, Tenebris decided to take advantage of the power vacuum left by Nekrozoth to become "The Next Nekrozoth" as so many other villains sought to become. He has gathered an army, recruiting beings such as The Beast, to lead a campaign of destruction and death in his hunger for chaos and power.
Undead

Zombie soldiers

Mounted Liches control the Army of the undead for Leofric

**Undead** in Edon refers to the reanimated entities brought forth by dark sorcery, particularly orchestrated by the malevolent King Leofric using the notorious Book of Beelzebub. This unholy force encompasses various classes of undead, each with distinct characteristics and a shared origin rooted in the nefarious manipulation of life and death.

## Origins and Malevolent Influence\*\*

The primary catalyst behind the surge of undead in Edon is the malevolent artifact known as the Book of Beelzebub. This accursed tome, infused with dark energies, serves as a conduit for necromantic sorcery, reanimating fallen warriors and binding them to the will of King Leofric.

Necromancy, fueled by the powers of the Book of Beelzebub, transcends the natural decay process, raising the fallen into a state of undeath. This dark magic turns once-lifeless bodies into soulless minions, devoid of free will and driven solely by the malevolent intentions of their creator.

## Classes of Undead

1. **Zombies**: Mindless and relentless, zombies make up the bulk of Leofric's undead forces. These reanimated corpses, drawn from both sides of past conflicts, overwhelm the living through sheer numbers.

2. **Ghouls**: Emerging from the remains of fallen warriors, ghouls are driven by an insatiable hunger for the flesh of the living. This class of undead introduces a macabre and predatory aspect to Leofric's unholy army.

3. **Lich Commanders**: The most intelligent and formidable undead, liches were once powerful sorcerers who, in their pursuit of immortality, succumbed to dark magic. Now, they lead the undead with strategic brilliance, retaining some semblance of their former autonomy.

## Tactical Implications

The presence of undead in Edon introduces a psychological element to warfare, as both allies and adversaries may find themselves facing reanimated comrades. Led by lich commanders, the undead exhibit tactical sophistication, coordinating attacks, exploiting weaknesses, and engaging in strategic maneuvers.

## Countermeasures and Resistance

1. **Holy Artifacts**: Certain characters in the Chronicles of Edon wield holy artifacts or magical items with the capacity to repel or destroy the undead. These relics play a crucial role in the resistance against the encroaching darkness. One such example is the Sword of Kings.

2. **Arcane Counter-Spells**: Mages from the Order of Merlin actively research and develop counter-spells to disrupt the necromantic energies binding the undead. Their efforts offer a glimmer of hope for those resisting Leofric's unholy dominion.

3. **Head:** Attacking the head and destroying the brain "kills" the undead. While destroying the body doesn't kill the undead, it does immobilize them effectively eliminating the immediate threat.

As the undead forces under King Leofric's command continue to plague Edon, the living must navigate a treacherous landscape where death is not the end, and the line between ally and adversary becomes blurred in the twisted dance of undeath.
Golondra Nightstrider

**Golondra Nightstrider** is a prominent figure in the Kingdom of Aerenwin. A powerful and enigmatic personality, Golondra has played various roles throughout her life, from being an influential member of the Narlin military to her role as a priestess and advisor in the service of Aerenwin's royalty.

## Early Life

Born into the noble Nightstrider family on Talaria, Golondra's early life was steeped in the rich traditions and culture of her people.

At an early age Golondra was tasked by the secretive society, the Order of the Heirwatch to watch over and protect Princess Kora Stormtalon as one of the potential heirs to return to Edon and take the throne of Aerenwin.

## Military Service

As a specialist within the Narlin Imperial Defense Forces, Golondra contributes her skills and expertise in various capacities. She has undergone rigorous training and continually demonstrates her dedication to the protection and well-being of Narla.

In her role as a unit priest, Golondra Nightstrider provides spiritual guidance and support to the soldiers under her care. Her deep connection to the mystical world and her understanding of various traditions and beliefs enable her to offer solace, hope, and a sense of purpose to those serving in the Defense Forces.

Golondra's spiritual presence is known to instill a sense of unity and resilience in her fellow soldiers, making her a source of inspiration during difficult times. She conducts ceremonies, leads prayers, and offers counsel to those who seek it, enriching the spiritual well-being of the troops.

## Order of the Heirwatch

Beyond her military and spiritual roles, Golondra Nightstrider holds a place of utmost importance within the secret society known as the Order of the Heirwatch. This clandestine organization is charged with safeguarding the knowledge of Edon, preserving the prophecy of return, and ensuring the protection of the Heir to the throne of Aerenwin.

As a member of the Order of the Heirwatch, Golondra carries the weight of a prophecy that holds the potential to reshape the fate of kingdoms. Her responsibilities include preserving the secrecy of the order, acting as a guardian of this sacred knowledge, and collaborating with like-minded individuals who share the same mission.

Golondra's affiliation with the Order of the Heirwatch underscores her dedication to the legacy of Aerenwin and the pursuit of justice and equality within the realm of Narla. Her involvement in this secret society speaks to her unwavering commitment to the greater good and her readiness to protect her realm from those who may threaten its future.
Aerethos

**Aerethos** is a continent on the Eastern Hemisphere of Edon. It is often referred to as the The Eastern Kingdoms. The Strait of Altair seperates the continent from the continent of Silvaria.

## States

* Antonian Empire
* Centaur Confederacy
* City-State of Delphos
* Kingdom of Aerenwin
* Kingdom of Arindor
* Kingdom of Ironhelm
* Kingdom of Sylvanwood
* Kingdom of Valoria
* Serithian Tsardom
* United Tribes of Njorheim

## Major Cities

* Ardenhold, Kingdom of Ironhelm
* Andilithil, Kingdom of Aerenwin
* Dragon's Reach, Arindor
Zaynathrax

### Goals

Make sure the Omni-Forge and the Omni-Crystals do not fall onto the wrong hands.
Bring Xuriah D'arcmast'r to justice and pay for all the atrocities he has committed.

### Allies

The Forgemaster
Master Mueller
Legend
Daevios Brightmore
Zayne Wilson

### Enemies

Xuriah D'arcmast'r
Nekrozoth
Vilanus
Shadow Ahriman

### Type of Character

Protective Deity

**Zaynathrax Wilson** is the God of Justice from the planet Zalaxia of Universe-Y10. He is the father of Zayne and Raze Wilson, as well as the husband of Alaria Wilson, and one of the founding members of the Champions Division and the Omniversal Protection Force. As the god of justice, he makes sure to fend off all evil threats threatening his people, and the omniverse, encouraging his family to do the same if they ever wanted to follow in his footsteps. He is also best friends of The Forgemaster, even dedicated to protecting the Omni-Forge from falling onto the wrong hands. He has stated to be close friends with the Brightmore family, with Zayne being friends with one of the sons of Daevios Brightmore himself. He is also the arch-enemy of (Shadow) Ahriman, who is the enemy of the Wilson family, and one of Xuriah D'arcmast'r's sworn enemies.
Anvilspire

**Anvilspire Peak** commands an awe-inspiring presence within the Keldor Mountains, soaring to a breathtaking elevation of 23,148 feet. This colossal titan, with its craggy slopes and majestic silhouette, stands as a crowning jewel in the heart of the mountain range. The summit offers panoramic views of pristine alpine landscapes, cradling Anvilspire in an aura of natural grandeur.

## Geography and Appearance

Anvilspire Peak's towering stature and snow-covered peaks dominate the skyline, beckoning adventurers and nature enthusiasts to explore its rugged beauty. The challenging ascent to its summit promises not only unparalleled views but also a profound connection with the untamed spirit of the Keldor Mountains.

## Cultural Significance

### Dwarven Capital of Ardenhold

Embedded within the very stone of Anvilspire, the dwarven capital of Ardenhold showcases the mastery of dwarven stonework. This subterranean city, intricately carved into the mountain, boasts sprawling halls, forges, and chambers, each resonating with the industrious spirit of the dwarven people. Ardenhold stands as a testament to the enduring craftsmanship and resilience of the dwarven realm.

### Mystical Significance

Anvilspire Peak holds a mystical allure, believed to be a convergence point for ancient energies according to local folklore and dwarven mythology. Legends speak of the mountain as a sacred link between the earthly realm and the ancestral spirits of the dwarves, adding an ethereal dimension to its already captivating presence.

## Exploration and Tourism

Anvilspire Peak, with its towering summit, attracts daring adventurers and tourists eager to witness its natural marvels. The challenging ascent to 23,148 feet promises a rewarding adventure, where the panoramic views become a testament to the rugged beauty of the Keldor Mountains and the indomitable spirit of Anvilspire itself. The thin air prevents most climbers from making the summit.
Survivor's Guilt

**Survivor's Guilt** is the twenty-third episode of Total Pokémon Survivor Island.

## Elimination

* **Survivor Eliminated**: Phanpy
* **Reason for Elimination**: Gardevoir/Harmony was supposed to leave for eliminating Monferno and Mawile. However, when Harmony was also given a Poképuff, even though she received more votes than Machamp, it turned out the elimination ceremony was only meant to "stir the pot a bit". After Medicham closed off the episode, Phanpy, angry about not getting the answers she wanted, chose to leave the island.
Grandmaster Purest

**Grandmaster Purest** is the creator of the omniverse, said to be the most powerful being in existence according to every cosmic being and deities who knew of him. He was spawned from the great tree Yggdrasil along with other beings like him, but being the first he was easily the most powerful of them all. He was alone, and so he used the seeds combined with his power to make the seed blossom: this caused the Big Bang that we knew of today. He is, however, not without enemies as there are those seeking to claim his powers for their own means or destroy his own creations. He is aided by The Entity and Observer who acts as his attendees and the closest he has to friends. In any case, he is akin to "God" in the Armoredverse.

## Personality

He is a laid back being, affable and sociable to mortals and divinity alike: he is described as quirky and a jokester, acting akin to a "friend from school" or a friendly coworker. He can act like a mentor figure if he pleases, but he doesn't always act upon it all the time and tends to be lazier and spends time on his computer or creating things on a whim. He fancies himself a writer of stories, seeing the omniverse as an existence full of tales yet to be told which is why he made it (along with the fact he didn't want to be lonely). Though he created all of existence, he doesn't care about ruling or governing it and leave that job to the Prime Alphas and his friends to do that. He's a lazy being, he prefers creating things and watching things unfold. He doesn't participate in the battles of "Good vs Evil" as they are beneath him, though he does admit he genuinely hates Nekrozoth for being "such an unapologetic asshole". He does admire it, and thought it was fun to see, he is often compared to being akin to a viewer watching an action movie as they are nothing but entertainment to him.
Dragonwatch Castle

**Dragonwatch Castle** stands as a majestic fortress on the shores of Lake Elysian, overlooking the grandeur of Arindor's capital city, Dragon's Reach. This formidable stronghold serves as a sentinel, a bastion of defense, and a symbol of the kingdom's resilience in the Chronicles of Edon.

## Guardian of Arindor

As a formidable fortress, Dragonwatch Castle embodies Arindor's commitment to defense and protection. Its robust walls and imposing towers stand as a testament to the kingdom's resolve to safeguard its people and heritage against external threats.

## Lake Elysian's Reflections

The castle's proximity to Lake Elysian adds an enchanting dimension to its surroundings. The shimmering waters reflect the castle's silhouette, creating a picturesque scene that adds to the overall allure of Dragonwatch Castle.

## Historical Significance

Dragonwatch Castle is not merely a military stronghold; it is a repository of Arindor's history and legacy. The stones of the fortress carry the echoes of past conflicts, strategic decisions, and the resilience of the kingdom in the face of adversity.

## Events and Ceremonies

While primarily a military fortress, Dragonwatch Castle also plays host to important events and ceremonies. From official gatherings to celebrations of triumph, the castle's courtyard echoes with the footsteps of both soldiers and civilians, uniting the kingdom in times of joy and reflection.

In the Chronicles of Edon, Dragonwatch Castle stands not only as a bastion of defense but also as a symbol of Arindor's strength, resilience, and unity. Its strategic position outside Dragon's Reach ensures that it remains a vital component of the kingdom's history and ongoing narrative.
Thairin Stonehammer

**King Thairin Stonehammer** is a pivotal figure in the Chronicles of Edon, revered as the sagacious ruler of the Kingdom of Ironhelm and the dwarven capital, Ardenhold. Born into the esteemed Stonehammer Clan, Thairin ascended to the throne during a challenging period of isolation, with Ironhelm surrounded by hostile neighbors — the belligerent Arindor to the west, the threatening vassal state of Kingdom of Valoria to the east, and the fallen kingdom of Aerenwin to the southeast.

## Early Life and Heritage

Thairin Stonehammer's early years were steeped in the traditions of the dwarven people. Raised within the prestigious Stonehammer lineage, he inherited a legacy of resilience and craftsmanship. These early teachings became the foundation upon which Thairin would later navigate the complex geopolitical landscape surrounding Ironhelm.

## Reign in Times of Isolation

King Thairin's rule has been characterized by an unwavering commitment to preserving dwarven heritage and safeguarding Ironhelm against external threats. The kingdom faced isolation, with hostilities from Arindor and the looming presence of Valoria, which necessitated diplomatic finesse and strategic acumen on Thairin's part to ensure the survival and prosperity of Ironhelm.

## Diplomacy and Challenges

Thairin Stonehammer's reign was marked by diplomatic challenges, as he sought to navigate the delicate balance between adversaries and potential allies. His commitment to dwarven traditions was not a hindrance but rather a guiding force in maintaining stability within the kingdom. The fallen Aerenwin served as a somber reminder of the ever-present dangers Ironhelm faced from all directions.

## Arrival of Mike Anderson

The turning point in Ironhelm's isolation came with the arrival of the outsider, Mike Anderson. The enigmatic newcomer brought fresh perspectives, skills, and opportunities for alliances that promised to reshape Ironhelm's destiny. King Thairin, recognizing the potential benefits, worked to integrate Anderson into the kingdom's strategies and endeavors.

## Legacy and Future

King Thairin Stonehammer's legacy endures as a testament to his leadership during challenging times. His commitment to dwarven traditions and his ability to adapt to the evolving geopolitical landscape reflect a ruler who guided Ironhelm through isolation towards a future where newfound strength and alliances hold the promise of prosperity. As the Chronicles of Edon unfold, the fate of Ironhelm and Thairin's enduring legacy continue to be key elements in the ongoing narrative.
Kingdom of Aerenwin

Capital city of Andilithil

Aerenwin Flag

Royal Seal of the Kingdom of Aerenwin

The **Kingdom of Aerenwin** is home to the High Elves, and stands as a testament to the resilience and majesty of the Elvin realms. Nestled amidst the verdant expanses of the Eastern Kingdoms, Aerenwin has a storied history that intertwines with the very fabric of the magical tapestry that blankets the realm.

## Geography:

Encompassing sprawling forests, picturesque landscapes, and commanding mountains, the geographical expanse of Aerenwin is defined by its intrinsic connection to nature. The Keldor Mountains to the east provide a formidable boundary, while the Strait of Altair to the west grants access to the sea.

## Andilithil

At the heart of the kingdom lies its capital, Andilithil. Often referred to as the "Jewel of Aerenwin," Andilithil is a city of ethereal beauty, characterized by intricate elvin architecture, cascading waterfalls, and lush gardens. It serves as the political, cultural, and magical center of Aerenwin.

## Ghosts of Leofric's Conquest:

The haunting remnants of a dark chapter in Aerenwin's history linger in its forests. Leofric's conquest, aimed at dominating the Eastern Kingdoms, left scars on the land. Ghostly echoes of those who fell during the campaign traverse the woodlands, a poignant reminder of the resilience required to rebuild.

## Queen Lehona Stormtalon and the Conquest:

During Leofric Pendragon's conquest, Queen Lehona Stormtalon valiantly led Aerenwin. Her efforts, although ultimately thwarted, set the stage for the resilience displayed by her descendants, including the return of Kora Stormtalon from another world known as Talaria.

## Return of the Heirs:

Kora Stormtalon, accompanied by allies Golondra Nightstrider and Alexi Barikov , returned to Edon from Talaria. Their arrival marked a pivotal moment in Aerenwin's fate, as the descendants sought to reclaim the throne and restore the kingdom to its former glory.

## Isle of Eldralith

The eastern border of Aerenwin is guarded by the formidable Keldor Mountains, while the Strait of Altair forms its western boundary. The Isle of Eldralith, situated within the strait, serves as a strategic bastion with natural defenses against external threats.

The Kingdom of Aerenwin, with its blend of natural wonders, elvin heritage, and a history marked by resilience, continues to stand as a beacon of magic and majesty in the ever-evolving narrative of Edon.
Order of Merlin

The **Order of Merlin**, is a clandestine and resilient magical organization within the Chronicles of Edon series by J.N. Hall, finds its roots in the tumultuous aftermath of the Battle of Dragon's Reach. Founded by the enigmatic and indomitable Balthazar, the Order emerged as a beacon of magical wisdom and guidance in the face of a ban on magic imposed by Leofric, the ruling power in Arindor.

## Foundation and Origins

The Order's origins are intricately tied to the banishment of magic in Arindor, following Uther's and Merlin's departure to Earth. Balthazar, the last surviving wizard after the Battle of Dragon's Reach, witnessed the oppressive regime established by Leofric, which included a ruthless ban on magic, punishable by a traitor's death. Fleeing the persecution, Balthazar sought refuge in the Keldor Mountains within the Kingdom of Ironhelm.

Balthazar initially found refuge in an abandoned dwarven watchtower, strategically located in the rugged terrain of the Keldor Mountains. This tower served as the humble beginnings of the Order of Merlin, a sanctuary where magic could be practiced beyond the reach of Leofric's anti-magic decrees. As the Order expanded and attracted more magic users from across Edon, a new tower was constructed to accommodate the growing needs of the magical community.

## Construction of the Tower

The construction of the new tower marked a significant chapter in the Order's history. Designed and built by the collective efforts of magical artisans and skilled craftsmen recruited by Balthazar, the tower became a symbol of magical resistance against the suppressive policies of Leofric. This new stronghold provided the Order with a secure haven to conduct magical practices, preserve ancient knowledge, and mentor emerging magical talents.

## Defiance Against Leofric's Rule

The Order of Merlin, under Balthazar's leadership, operated in secrecy, defying Leofric's rule and resisting the ban on magic. Members of the Order engaged in discreet magical activities, sought out individuals with magical potential, and orchestrated efforts to counteract the effects of the anti-magic policies. The tower served as a focal point for these endeavors, fostering a sense of unity among magic users determined to uphold their mystical traditions.

## Legacy and Continued Resistance

As the Order of Merlin expanded its influence, its legacy endured as a testament to the resilience of magic in the face of adversity. Throughout the Chronicles of Edon series, the Order's continued resistance against oppressive regimes and commitment to magical preservation shape the unfolding narrative. The tower, standing as a testament to magical defiance, becomes a symbolic landmark within the fantastical realms crafted by J.N. Hall.

In summary, the Order of Merlin, born in the shadow of anti-magic policies, transforms from a modest dwarven watchtower into a towering symbol of magical resistance and resilience. The construction of the new tower stands as a testament to the Order's commitment to preserving magical knowledge and fostering the growth of magic in Edon, despite the risks posed by Leofric's authoritarian rule.
Edumund Gardener

**Prince Edmund Gardener** was a member of House Gardener of Highgarden and the heir to Mern IX Gardener, the last King of the Reach.

## History

When his father, King Mern IX, made an alliance with Loren I Lannister, King of the Rock, to join their armies against Aegon the Conqueror, Edmund was given the vanguard. Edmund burned in the Field of Fire alongside his father, brothers, and sons when Aegon and his sisters, Visenya and Rhaenys, unleashed the fury of their dragons.
Tree of Life

Tree of Life

The **Tree of Life** in Edon echoes themes found in ancient Earth mythologies, particularly drawing parallels with the biblical narrative of the Tree of Life in the Book of Genesis. In Genesis, the Tree of Life is situated in the Garden of Eden, and its fruit is said to grant eternal life.

Similarly, in Edon, the Tree of Life is often associated with concepts of immortality, rejuvenation, and the interconnectedness of all living things. The deep roots of the tree may be seen as a connection to the underworld or realms beyond the mortal plane, much like the biblical Tree of Life's association with the divine.

The cyclical nature of the tree, with its branches reaching towards the heavens, mirrors the biblical narrative of life, death, and rebirth. Both symbolize a fundamental connection between the earthly and the divine, emphasizing the shared belief in the continuity of life and the eternal cycle of existence.

While specific cultural interpretations may differ across Edon, the overarching theme of the Tree of Life as a symbol of unity, wisdom, and cosmic order resonates with the universal themes present in Earth's mythological traditions, including the Book of Genesis. The Tree of Life serves as a bridge between mortal and divine realms, embodying the timeless connection between all living things.
Arindor

## High Kingdom of Arindor

Capital city of Dragon's Reach

Arindor Flag

Arindor Royal Coat of Arms

### Neighbors

North: Serithian TsardomEast: Ironhelm, Njorheim, and ValoriaSouth: Kingdom of Aerenwin

**The High Kingdom of Arindor** is a human kingdom shrouded in magic and legend, where history and destiny intertwine to create a tapestry of power, ambition, and the relentless pursuit of immortality. Nestled within its mystical borders are enigmatic figures like Leofric Pendragon and the noble Pendragon bloodline.

## Geography and Borders

Arindor is a realm of diverse landscapes, including ancient forests, majestic mountains, fertile plains, and a rugged coastline. To the south, it is bounded by the fabled High Elven Kingdom of Aerenwin, a land renowned for its enchanting beauty and arcane wonders. The Dwarf Kingdom of Ironhelm, located in the formidable Mountains of Keldor to the southeast, has been both ally and adversary throughout history. The human Kingdom of Valoria lies to the east, separated by the same mountain range, often playing a role in Arindor's intricate political web. To the north, the Serathian Tsardom stands as another annexed territory. The western border is defined by the coastal expanse of the Strait of Altair.

## History and Legends

Arindor's rich history is intertwined with myth and mystery, casting a long shadow on the world it inhabits. The kingdom's origin can be traced to the reign of Uther Pendragon, King of Arindor, who fled his world, Edon, to escape his brother Leofric's dark sorcery and unholy alliances.

Over 1,500 years later, an unassuming man from Earth, Mike Anderson found himself thrust into Arindor's intricate tapestry of destiny. His lineage connected him to Uther Pendragon's bloodline as the last living heir and rightful King of Arindor. Mike's marriage to June Parker and the birth of their son, Edward, were pivotal moments, but his fateful liaison with the Elf Priestess Golondra Nightstrider brought unexpected consequences, including a surprising pregnancy.

Mike's journey ultimately led him to Kora Stormtalon, a descendant of the Elven Queen of Arenwin, who had sought refuge on the distant planet Talaria. A prophecy united Mike and Kora in their quest to challenge King Leofric, reclaim their rightful thrones, and confront their shared destiny. In the final, epic battle against Leofric, Mike met his tragic end, fulfilling the prophecy and marking a turning point in Arindor's history.

## Legacy and Immortality

Arindor's enduring legacy lies in its tales of ambition, sacrifice, and the relentless pursuit of immortality, all of which have shaped the kingdom's destiny. It serves as a reminder that even in the realm of myth and magic, the desire for power and the consequences of one's actions remain unwavering.

For a world where enchantment and legendary figures come to life, Arindor continues to captivate the imagination and intrigue of those who seek to uncover the secrets of its timeless history.
All Creatures Great And Small (TV 1978)

*Note: This page refers to the TV series from 1978, For the book series, see All Creatures Great And Small (Books), and for the 2020 series, see All Creatures Great And Small (TV 2020).*

All Creatures Great And Small was a television series running from 1978-1990. It had a total of 7 seasons, and starred Christopher Timothy and Robert Hardy.

### Episodes

#### Season 1

1. Horse Sense
2. Dog Days
3. It Takes All Kinds...
4. Calf Love
5. Out Of Practice
6. Nothing Like Experience
7. Golden Lads And Girls
8. Advice And Consent
9. The Last Furlong
10. Sleeping Partners
11. Bulldog Breed
12. Practice Makes Perfect
13. Breath Of Life

#### Season 2

1. Cats And Dogs
2. Attendant Problems
3. Fair Means And Fowl
4. Beauty Of The Beast
5. Judgement Day
6. Faint Hearts
7. Tricks Of The Trade
8. Pride Of Possession
9. The Name Of The Game
10. Puppy Love
11. Ways And Means
12. Pups, Pigs And Pickles
13. A Dog's Life
14. Merry Gentlemen

#### Season 3

1. Plenty To Grouse About
2. Charity Begins At Home
3. Every Dog His Day
4. Hair Of The Dog
5. If Wishes Were Horses
6. Pig In The Middle
7. Be Prepared
8. A Dying Breed
9. Brink Of Disaster
10. Home And Away
11. Alarms And Excursions
12. Matters Of Life And Death
13. Will To Live
14. Big Steps And Little Uns
15. Christmas Special 1983
16. The Lord God Made Them All

#### Season 4

1. One Of Natures Little Miracles
2. Barks And Bites
3. The Bull With The Bowler Hat
4. The Pig Man Cometh
5. Hail Caesar!
6. Only One Woof
7. Ace, King, Queen, Jack
8. The Healing Touch
9. City Slicker
10. For Richer, For Poorer

#### Season 5

1. Against The Odds
2. Place Of Honour
3. Choose A Bright Morning
4. The Playing Field
5. When Dreams Come True
6. A New Chapter
7. A Present From Dublin
8. The Salt Of The Earth
9. Cheques And Balances
10. The Female Of The Species
11. The Jackpot
12. Two Of A Kind

#### Season 6

1. Here And There
2. The Course Of True Love
3. The Call Of The Wild
4. The Nelson Touch
5. Blood And Water
6. Where Sheep May Safely Graze
7. The New World
8. Mending Fences
9. Big Fish, Little Fish
10. In Whom We Trust
11. The Rough And The Smooth
12. The Best Time

#### Season 7

1. The Prodigal Returns
2. Knowin' How To Do It
3. If Music Be The Food Of Love
4. A Friend For Life
5. Spring Fever
6. Out With The New
7. Food For Thought
8. A Cat In Hull's Chance
9. A Grand Memory For Forgetting
10. Old Dogs, New Tricks
11. Hampered
12. Promises To Keep
13. Brotherly Love
Strait of Altair

The **Strait of Altai** is a vital geographical feature situated between the continents of Aerethos (Eastern Kingdoms) and Silvaria (Western Empires) in the world of Edon. This narrow body of water serves as a natural division, connecting the eastern and western regions while also creating a distinct boundary between the two continents.

Notably, the strait has played a crucial role in historical events and conflicts, acting as a significant maritime passage for trade, travel, and military movements. Its strategic importance has influenced the dynamics between the Eastern Kingdoms and Western Empires, making it a key focal point in the broader geopolitical landscape of Edon.

The Strait of Altai's location and characteristics make it a noteworthy feature in the world's geography, impacting both the political and economic interactions between the diverse civilizations that inhabit Aerethos and Silvaria.
The Battle of Argentbrook

## Belligerents

   * Alliance

   * Kingdom of Arindor

## Commanders & Leaders

**ALLIANCE**   * High King Mike Anderson

    * Queen Kora Stormtalon

     * Sir Hadrin

**KINGDOM OF ARINDOR**    * King Leofric Pendragon

    * Baron Renfrew

    * General Regaz

## Strength

**ALLIANCE**    *Arindor Rebels** Knights and Men-at-arms: 600
* Infantry: 1,200
* Archers: 800

*Kingdom of Aerenwin*

* Infantry: 1,000
* Archers: 800

*Dwarven Kingdom of Ironhelm*

* Infantry: 600

The **Battle of Argentbrook** marked a pivotal week-long military campaign in the ongoing conflict between the forces of Arindor mate rule of King Leofric Pendragon, who had usurped the throne from his rightful brother, Uther Pendragon. The battle unfolded near Emberhold Fortress, becoming a crucial chapter in the epic tale of struggle for freedom and survival.

## THE BATTLE

Commencing with a week-long siege of Emberhold Fortress, High King Mike Anderson of Arindor led the defenders against the combined forces of Baron Renfrew and General Regaz. The defenders engaged in desperate discussions about their limited resources within the fortress, setting the stage for the ensuing clash.

As the week progressed, the siege escalated, culminating in the fall of Emberhold Fortress. Despite the valiant efforts of the defenders, overwhelming odds led to the capture of High King Mike by Baron Renfrew. The fall of Emberhold marked a turning point in the narrative, as the brutality of the orcs, led by General Ragaz, intensified throughout the week.

In the aftermath of the fortress's fall, Mike, a descendant of Uther Pendragon, was brought before King Leofric, the illegitimate ruler. A tense and dramatic exchange unfolded between Mike and Leofric, ultimately culminating in Mike's execution. The haunting sound of elven horns echoed through the battlefield, signifying a dark twist in the ongoing saga.

Subsequent days explored the repercussions of the battle, detailing a brief but intense conflict between Leofric's forces and the resilient Alliance. The entry of dwarves, led by King XXX, and Elves, led by Kora Stormtalon shifted the balance of power, resulting in a decisive victory for the Alliance.

## AFTERMATH & LEGACY

The final day of the week delved into the aftermath of the Battle of Argentbrook. The narrative explored the somber reflection on the cost of the battle, with the discovery of Mike's lifeless body. The week-long campaign left room for further developments, providing a poignant and impactful conclusion to this critical chapter in the ongoing epic. The Battle of Argentbrook stands as a testament to the resilience, sacrifice, and ever-evolving dynamics in the quest for freedom and justice, intertwined with the legacy of Uther Pendragon and the Arthurian lineage.
Lehona Stormtalon

Lehona Stormtalon created by Lenonardo AI

**Lehona Stormtalon**, a figure of regal origins and indomitable spirit, played a significant role in the annals of Aerenwin's history before its tragic fall. Born as the High Elven Queen of Aerenwin, Lehona's life took an unexpected turn when Leofric's devastating assault razed her kingdom, including the majestic capital city of Andilithil, around 800 A.D.

## Flight to Arindor and Alliance with Uther Pendragon:

In the aftermath of the cataclysmic events, Lehona led the surviving elves northward to Arindor, where she became a pivotal ally in the resistance against Leofric's tyranny. Her strategic acumen and prowess in battle proved instrumental as she fought alongside Uther Pendragon. The resilience of Lehona and her people became a symbol of defiance in the face of darkness.

## Battle of Dragon's Reach and Retreat to Talaria:

The turning point came at the Battle of Dragon's Reach, where Lehona valiantly defended Dragonwatch Castle. Despite their heroic efforts, the forces of Arindor faced overwhelming odds, leading to the fall of the castle. In a desperate bid for survival, Lehona, along with the remaining elves, sought refuge by passing through a mystical portal that transported them to the ethereal realm of Talaria.

## Legacy and Impact:

Lehona Stormtalon's legacy resonates through the pages of history as the High Elven Queen who stood resolute against the forces of darkness. Her journey from the opulent halls of Andilithil to the harrowing battles of Arindor and the eventual retreat to Talaria embodies the endurance of the elven spirit. The tale of Lehona's courage, sacrifice, and alliance with Uther Pendragon remains etched in the collective memory of those who remember the fall of Aerenwin.

In summary, Lehona Stormtalon's narrative arc encompasses tragedy, resilience, and the enduring spirit of a queen who faced the tumultuous tides of fate with unwavering resolve.