recursal/Fanatic-Fandom huggingface dataset:
Darfari Skin Skirt

Skirt of human skin

## Stats

Depending on the tier and the T4 specialisation of the profession thrall in the workbench, individual values of the item are buffed.

* No thrall
* T1
* T2
* T3
* T4 Shieldwright
* T4 Scoutwright
* T4 Temperwright

## Teaches

**Darfari Watcher Mask**
A ritual mask used by Darfari shamans to see the dead
Crafted at Armorer's Bench

**Darfari Skin Chestpiece**
An ornate necklace of teeth over human skin
Crafted at Armorer's Bench

**Darfari Skin Bracers**
Bracers of blood-dyed leather
Crafted at Armorer's Bench

****Darfari Skin Skirt****
Skirt of human skin
Crafted at Armorer's Bench

**Darfari Skin Greaves**
Ankle wraps of soft leather
Crafted at Armorer's Bench

**Kambujan Shaman Helm**
A horned helm worn by the Shamans of Kambuja
Crafted at Armorer's Bench

**Kambujan Shaman Chestpiece**
A chestpiece worn by the Shamans of Kambuja
Crafted at Armorer's Bench

**Kambujan Shaman Gloves**
Gloves worn by the Shamans of Kambuja
Crafted at Armorer's Bench

**Kambujan Shaman Wrap**
A wrap worn by the Shamans of Kambuja
Crafted at Armorer's Bench

**Kambujan Shaman Boots**
Boots worn by the Shamans of Kambuja
Crafted at Armorer's Bench

**Hyperborean Slaver Helmet**
A helmet designed to intimidate
Crafted at Armorer's Bench

**Hyperborean Slaver Waistguard**
A waistguard designed to intimidate
Crafted at Armorer's Bench

**Hyperborean Slaver Bracers**
A set of sturdy bracers
Crafted at Armorer's Bench

**Hyperborean Slaver Loincloth**
A loincloth worn beneath by Hyperborean slavers
Crafted at Armorer's Bench

**Hyperborean Slaver Boots**
Sturdy boots worn by Hyperborean slavers
Crafted at Armorer's Bench

## Description

It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

## Source

Created from the following Recipes
 1  Light Padding16  Bone24  Leather10  Fangs | 1  **Darfari Skin Skirt** | 20 s | 960

## Armor Set

This piece of equipment is part of the following armor set:

Darfari Skin
40 base armor, Strength Weapon Damage +15%
 (5),  (5)

* Darfari Watcher Mask
* Darfari Skin Chestpiece
* Darfari Skin Bracers
* **Darfari Skin Skirt**
* Darfari Skin Greaves

## See Also

* Armor
* Darfari Skin Skirt (Epic)

## Repair

Repairing **Darfari Skin Skirt** requires up to:

* 8  Bone
* 12  Leather

## Dismantle

The **Darfari Skin Skirt** can be dismantled using the  Dismantling Bench to recover the following materials:

* 4  Bone
* 5  Leather

For slightly more materials, you can use the  Improved Dismantling Bench:

* 4  Bone
* 6  Leather
1.4.011

26 Oct 2017 - Hot fix.

* Fixed: Chinese, Japanese and Korean translation.
* Fixed: dwarfs now sleep on the ground until a third of health is restored.
* Slightly increased the speed with which a dwarf sleeps without a bed.
* Balance was modified a little.

## References

1. ↑ Posted by Annieway at *Craft The World* general discussions on *STEAM*.
0.9.027

* Configured the max number of monsters in waves depending on difficulty level.
* Monsters waves now consist of undead only (without yetis and mummies) but they have a maximum variety of creatures at the same wave.
* Slightly strengthened yetis and mummies because they don’t belong to the waves now and can be met rarer.
* Increased influence of the difficulty settings on the monsters health and strength.
* Steam cloud is supported now.
* Improved dwarves AI. Now all dwarves take part in a battle if player selected target.
* Fixed – dwarves didn’t attack enemies outside the shelter when siege mode was turned on.
* Fixed bug with the same resource displayed on the two slots panels.
Flowers Relief

*For the non craftable stone wall relief with a comfort bonus, see Expanse Relief.*
**Flowers relief** is one of the decorative wall sets. It has three possible different skins.

## Crafting recipe

  **Flowers Relief** | 3

## References

1. ↑ This is the inventory name of the item. It was once called **Relief "Olee"**. In game files it may appear as *`bas_relief`* or *`Relief1`*.
Bat Ears

**Bat Ears** is a special helmet available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`bat_hat`*.
1.3.005

* Fixed layering of pages in the diary.
* Fixed layering of texts in the biomes dialog.
* Fixed bug - zombies counter grows indefinitely when Halloween zombie falls into the lava.
* Fixed: in the Snow world attended the sounds of thunder.
* Fixed the size of text labels.
* Fixed: dwarves talked too often.
* Fixed: halloween celebration prolonged about two weeks. However, the frequency of the waves will eventually decreases.
* Reduced the number of items in the award for the second star in the Halloween event.
0.9.024

* Added giant pyramids above ground at desert levels. They consist of extremely hard blocks and have tunnels with many traps. They have many valuable items and coins inside guarded by monsters horde. Don’t try to rob them until you get strong team. You should remember that pyramids block your magic force. You need to restart desert level to generate pyramids.
* Balanced the frequency of trees appearing. Now new trees may grow even there is a block above. Trees appearing are blocked on bones bridges and behind the constructions.
* Improved monsters AI so they can destroy blocks of roof to penetrate into the shelter.
* While making items at workbenches the items sequence is mixes up to make different items. For example if you gave tasks to make arrows and planks, dwarves make them mixed up with each other.
* By pressing the Ctrl key you can call additional panel with fast slots.
* Redrawn blocks of ocean coasts.
* Now you don’t find coins, books and recipes while destroying your own placed blocks.
* Limited distance of lightnings from magic staff. Blocked arrows type selection for mages.
* Dwarves won’t sleep at the flooded beds now. Increased influence of the bed's type on health recovering rate.
* Item names are displaying now for slots at the equipment dialog.
* Increased effect of several monsters attacking the same door.
* Blocks under stone portal were made indestructible.
* Decreased frequency of grabbing blocks by tornado by 5 times.
* Increased mana recovering rate to one per 3 minutes.
* Fixed interface elements disappearing.
* Fixed jamming of elevators cabins.
* Fixed bug with trolleys jumping between lines after breaking the railroad.
* Fixed bones bridges displaying. Now skeletons can’t replace other block by their bridges.
* Fixed jamming of larvas at the blocks edges.
* Fixed bug with different water levels inside the pool with thin walls.
* Fixed bug with big mummy cutting bushes.
* Fixed bug with construction placing blocked by portal spell.
* Fixed bug with invisible dwarves helmets.
* Fixed bug with placing ladder on top of the trees and columns.
* Fixed some crush cases.
* Fixed several minor bugs.
0.9.011

**New content and changes:**

* Christmas gifts.
* Added additional art for bookshelf.
* Hotkey *Z* - temporarily turn on full level of detail on a large scale.
* Yeti go away from stockpile at day time.
* Ice block gives more water (full block of water instead of 1/5).
* Now blocks under the stockpile are not removable.
* Now you can rebuild blocks under the stockpile (if you have removed them in previous game).
* Now *right click* will clear selection at the hotbar.
* Big yeti kicks other yeti out of holes.
* Dwarf stay selected after exit of direct control.
* More active quests at the same time.
* Improved dwarfs AI in hunting (specially for hunting fast moving animals).
* The live of imps restricted by 5 minutes.

**Fixes:**

* Fixed bug: white blocks instead of new trees (on a large scale) and dead wheat.
* Fixed bug: indestructible goblin camp.
* Fixed bug with quests “Kill 10 Skeletons” and “Hunt the Beast”.
* Fixed the worm’s moving.
* Fixed bug with calculation of the state of the shelter.
* Fixed bug: *right click* goes through Inventory dialog and select blocks for digging.
* Fixed: removed “Low health” message for a sleeping dwarf.
* Fixed: “Under attack” message appeared too far from goblin’s camp
* Fix couple bugs with railroads and railroad switches.
* Fixed several minor bugs.
Bucket

**Bucket** is a tool used for gathering water.

## Use

1. Left-click on a block with water; and
2. Wait for the dwarfs to complete the task.

If there is a removable/diggable background on the block, or if the block is part of a pond with fishes, more than one option will popup:

1. Left-click on a block with water;
2. Click "*Gather Water*"; and
3. Wait for the dwarfs to complete the task.

The "*Gather Water*" option requires at least one bucket available in the stock.

Dwarfs do not need to search for buckets at the stock, neither to be equipped with them through the equip menu, to gather water; they do it automatically, like with other tools.

After the buckets have been crafted at the workbench and carried to the stockpile, they become available for dwarfs to gather water.

## Gathering process

The gathering process consists in two steps:

1. Bagging water; and
2. Carring the water bags to a stockpile.

Both steps require at least one bucket available in the stock, but only the 2nd step reduces the number of buckets available.

I.e., with only one bucket in the stock, you can order many dwarfs to bag water; and once the order is given, many dwarfs can do this at the same time. But if one dwarf take one bag of water to carry it to the stock, he will use the only bucket available, and all other dwarfs will stop bagging, waiting for the bucket to arrive at the stock and be available again, so they can continue with the bagging task. The more buckets are available, the more water can be carried by dwarfs at the same time.

## Crafting recipe

  **Bucket** | 3

## Bug: disappearing buckets

There is a bug that makes buckets vanish from the world and from the inventory forever.

If dwarfs are carrying water to the stockpile (actually using a bucket, which means less one bucket on stock), and the player issues an attack command, dwarfs will drop the bags of water on the ground, but the game will fail to reinstate the bucket being used, and it is lost forever.
Dwarfs will have to craft new buckets.

To avoid this bug, dwarfs should only gather water on tranquil areas.
And most important, the player should never order an attack while dwarfs are carrying water to the stock.

This is not gamebreaking, but it is consistently reproducible, it has been around at least since 2014,  and is present in version 1.9.006 (January 2022).

## See also

* Water
* Tools

## References

1. ↑ dissapearing buckets. *Steam*. 27 May 2014.
Desert Boots

**Desert Boots** are basic footwear available in the Desert World.

Newcomer dwarfs spawn with it in two different shapes: one more like sandals and the other like actual boots or shoes.

These boots don't grant any armor bonus and they cannot be manipulated by the player.

Boots granting armor points can replace these items. But once removed, the desert boots come automatically back to the dwarfs' feet.

Unlike turbans, desert boots cannot be disassembled.

## Trivia

Although the desert boots are not available on the shop, the game files show a pair of these boots costing three coins each.

## References

1. ↑ This is the inventory name of the item, appearing not in the "Craft" table, but only in the "Equip" window, if the selected dwarf does not wear any craftable boots. In game files there called *`desert_sneakers`* and *`desert_shoes`*, the sandals and the shoes respectively.
Apple

**Apple** is a foraged food and an ingredient found in nature by cutting some specific plants.

## Acquiring

Apples can be acquired by:

* cutting down apple trees in the Forest World and Biome - 1 to 8 apples per tree (depending on the tree height);
* cutting down apple bushes in the Elven Biome - 3 apples per bush (2 if the bush is frozen); or
* buying them from the shop in all worlds.

Apples cannot be acquired in other biomes, where there is no shop.

## Uses

### Foraged

Apples are foraged items (together with pine cones) that may be acquired in early game, as they just fall from the trees the dwarfs cut. As a foraged food, apples may be served on tables, but are ready to eat since dwarfs take them from nature.

### Ingredient

Apples are also an ingredient used to:

* instantly prepare mixed greens salads (2 salads per apple); or
* cook apple pies at the kitchen (10 pies per apple).

Both dishes provide the same healing effect and 2x more the feeding effect of simple apples.

### Hungry dwarfs

If the dwarf taking an apple on the ground is hungry and not bored of eating apples, he will eat the apple instead of carring it to the stockpile. Foraged apples provide very little feeding and may be more useful as an ingredient. Players may be found in a shortage of apples as an ingredient, if dwarfs are hungry when harvesting apple plants.

## See also

 Mixed Greens Salad

 Apple Pie

 Cone

 Food
1.6.002

Released on 12 July, 2019.

* Underground Lurkers no longer spawn right below the feet of the digging dwarves.
* The maximum population of active ticks is limited now.
* In the tip to the secret recipe in the technology tree displays the name of the item.
* Fixed: dwarves archers could not attack the Burrowing Worm.
* Fixed: in a multiplayer game, customers could not put marks of attack on beasts.
* Fixed: sometimes it was impossible to mark Wyvern for an attack.
* Fixed: ticks from magic staff attacked their own turrets.
* Fixed: the cannon from the pirates' ship continued to shoot after the death of the Captain.
* Fixed: the dwarves continued to attack the spawner of pirates on the ship after it disappeared.
* Corrected: sometimes in the 1st world Ent did not spawn, and in the 3rd world Sphinx did not spawn.
* Fixed some errors in interface texts and item descriptions.
* Fixed some crash issues.
Cave Goblin

Goblin Spear (4% chance) Leather (15% chance) Rope (15% chance) Coal (10% chance) Silver Ore (3% chance) Gold Ore (2% chance) Mithril Ore (2% chance)

**Cave goblin** is a dangerous hostile creature found in the Underground World.

## Behavior

Cave goblins are similar to goblins, with the difference that their camp won't spawn infinite times over the ground, but will be found underground, more like hidden rooms, and once destroyed, their camp won't respawn. Another difference is that new cave goblins (along with cave goblin warriors) will keep spawning from the camp until the camp has been destroyed.

## See also

* Cave Goblin Warrior
* Cave Goblin Camp

## References

1. ↑ According to the bestiary classification.
1.10.004

Released on 15 January 2024.

**Base game**

* Fixed some cases of dwarves swimming in ponds getting stuck.
* The arrangement of dishes on the shelves of the stall has been corrected, priority has been set for the automatic placement of some products (berries, etc.) that can be used in other recipes.
* Adjusting the radius of light sources.
* Fixed the helmet removal animation for female dwarf characters in biomes.
* Fixed: wall blocks and enemies did not appear during the “Trap” event of Pandora's Box.
* Fixed: clouds disappeared in winter and desert worlds.
* Fixed: monsters endlessly tried to break the machine while training on it.
* Minor fixes in the game editor.

**DLC Invasion**

* When an alien capsule falls, sound, effects and earth shaking have been added.
* Glowing elements and a strength indicator have been added to the alien shuttle.
* Added an event icon and a chronicle entry when a shuttle is destroyed.
* The growth of normal bushes and the appearance of a giant worm on infected blocks is prohibited.
* Infecting of stone blocks is prohibited.
* The alien technology panels have a special background. The discovery of these technologies due to the corresponding Pandora's Box event is prohibited.
* A special effect is used to show the effects of radiation on dwarves.
* Adjusting the balance of items dropped when alien structures are destroyed.
* Setting up drone animations.
* The base doors are de-energized immediately when the reactor is partially damaged (smoking).
* Reduced the strength of alien walls and doors.
* A slowdown has been added for elements of powerful armor made using alien technology.
* Added some missing sounds.
* Fixed: DLC items were available in creative mode.
* Fixed: the aliens did not pay attention to the dwarves who were inside the base when it appeared. The resources that fell from the blocks at this place hung in the air.
* Fixed the appearance of a dwarf armed with a blaster.
* Fixed some cases of game crashes when DLC is enabled.
1.2.009b

*Beta patch*

* Fixed cases of discrepancy of a Tech Tree with the current world.
* Fixed some situations when dwarfs didn't execute orders, and stood still.
* Fixed: Queen Bug didn't attack wooden and Tesla towers.
* Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
* Fixed: zombies and the Queen Bug didn’t pay attention at each other.
* Fixed: if the monsters attack block and one of the dwarf attack the same block (but don’t destroy it) the block ceases to break.
* Fixed incorrect animation of some species of bugs.
* Added: the items made by one player are inaccessible for some time for collecting by the another player.
* Added: the Queen Bug shouldn't leave her cave.
Child of Nature

**Child of nature** is one of the outcomes of the Pandora's Box.

"Today we opened a strange chest we found just recently. We're not sure what our buddy found, though he's always been a bit off. And now he's going around telling everyone that dwarves and monsters are friends! We're apparently supposed to learn how to live this new normal."
− Chronicles
Beware Sign

**Beware sign** prevents dwarfs from moving within a 4 block radius of the sign. It is useful to keep dwarfs from entering a dangerous area or chasing monsters that run away.

Pets cannot understand beware signs.

## Crafting recipe

 Ingredient(s)

  **Beware Sign** | 1

## Ignoring the sign

There are 3 cases where dwarfs will ignore the beware sign.
In these cases, the sign will serve for nothing.
The dwarf will bypass it as if there was no sign on their way.

* If the siege mode (recall/retreat button) is turned on.
(All dwarfs will always take the shorter way to the shelter, completely and immediately ignoring the sign.)
* If the horn spell is being used.
(All dwarfs will gather around the horn flag, completely and immediately ignoring the sign.)
* Or if the 3 conditions below are matched at the same time:
	+ the dwarf is carrying something;
	+ he wants to deposit it in the stockpile; and
	+ there is no other way from the dwarf's current position, to get to the stockpile, except the way that has been blocked with the sign.
	(After a short pondering, the dwarf will ignore the sign, and carry their stuff to the stock.)

In this last case, if only one or two conditions are matched (not all three),
the sign will be respected, and the dwarf will not bypass it.
For example:

* The dwarf is carrying something (not yet at their full carrying capacity), and he wants to pickup more stuff.
* The dwarf wants to go to the stockpile to pick up items, not to deliver.
* The dwarf is carrying something; he wants to deposit it in the stockpile; but there is one or more path options to go there.
(In this case he wont bypass the sign, but he will look for other ways to reach the stock.)

Note that dwarfs' passing through beware signs has been fixed a few time in various patches.
The cases listed in this section however, have been confirmed by the developers to be the intended behavior.

## References

1. ↑ This is the inventory name of the item. In game files it appears as `beware` or `sign1`.
Backpacks

**Backpacks** can improve the natural carrying capacity of dwarfs.
With no extra equipement, they can carry up to 3 items.
The table below show the available backpacks and their characteristics.

Note that the more they carry with them, the slower their movement becomes.

## Overburden

Dwarfs that have their carrying capacity reduced while they're carrying items, either by removing their backpack, or by replacing it with a smaller backpack, those overburden dwarfs will display a big generic wooden box on their back, until they can deliver the items to the stock.
0.9.030

* Improved dwarves AI: pathfinding, using of several stockpiles.
* Added new spell elixirs: ice arrow slowing down the monsters and transfiguration converting monsters into snails.
* Performed tuning of mage skill and staff for duration and strength of various spells.
* Underground spider was completely changed with all animations and become more dangerous.
* Added wings to giant underground ants to allow them move up faster.
* When destroying ants nest it explodes throwing around slime pieces. Its view also changed a bit.
* New pictures of several items and resources.
* Game performance optimization.
Crafting

*Craft the World* has a user-friendly system of recipes for **crafting**. The recipes are organized and easily accessible. The player can craft hundreds of different items, including building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for dwarfs.

Some items can be disassemble to regain resources from them.

## Accessing recipes

In campaign mode, the player unlocks different crafting recipes as they master different tiers of the Tech Tree.

In sandbox mode, the player is able to craft any item in the game from the start — provided they find the recipe while digging, have the recipe memorized, or keep the list of craftable items open for reference.

Many of the items that can be crafted require specific crafting stations. For example, to cook most food items, a kitchen will be required; and to craft armors from the Expert Armor tier or higher, a forge will be needed.

## Opening the workshop

There are two ways for accessing the workshop panel:

* click the 'Craft' button at the bottom of the screen; or
* press the letter **`I`** on the keyboard.

*For more keyboard shortcuts, see: Hotkeys.*

## Workshop panel

The 'Workshop' panel is divided into two sections. The left section shows the inventory panel which shows the availability and the amount of:

Raw
materials
Processed materials
Constructions
Equipment
Furniture &
Decorations
Food &
Ingredients

Click on the buttons at the top of the inventory panel to access its sections.

A picture of each item is shown in a slot in the inventory panel with the number of items shown as a number in the bottom right of each slot. As items are harvested or become available through upgrades in the Tech Tree, more item slots will be displayed in each section of the inventory.

Hover the mouse pointer over each slot to see the item label. The item labels reveals the item name and, in some cases, some additional information, such as Durability, Mining, Lubering, Damage, Armor, Agility, Comfort, Feeding and Healing.

Clicking on the item slot activates an information banner at the bottom of the inventory panel. Clicking on the **"i"** button on the banner opens the recipe scroll for the item. If the item is craftable, just double-clicking on its slot will open the recipe scroll directly.

## See also

* Craftable items
* Disassemblable items
* Raw materials
* Processed materials
* Crafting stations

## References

1. ↑ Raw materials is called "first resources" in the game tutorial: *"You need 2 pieces of wood to craft a club. Switch to the **first resources** tab"*.
2. ↑ "Armory" is seen in the game tutorial: *"But first let's craft a nice strong club! Switch to the **Armory** tab"*.
Bones

**Bones** are crafting infinite resource that can be acquired by killing some monsters and animals, and destroying bone bridges .

## Uses

Bones are used to craft the following items:

 Beware Sign

 Elixir of Transfiguration

 Horn Spell

 Imps Summon

 Lab

 Magic Collect

 Magic Light

 Mana Elixir

 Potion of Resurrection

 Skull Shield

 Slime Torch

## Acquiring

Bones can be acquired at the market, by digging some special blocks and by killing some creatures.

### Blocks

These blocks may drop bones when dug:

 Burnt skeletonson black dragon caves | 1 and/or1 | 100%50%

### Creatures

These creatures may drop bones when slaughtered:
1.4.010

25 Oct 2017

* Dwarfs can now sleep without beds, but their health is restored much more slowly.
* Added displaying of icon of current work and path arrows for the selected dwarf.
* Added additional animations for dwarfs.
* Furniture and machines can now be broken by monsters at the dwarf’ shelter.
* Improved AI of monsters, now large monsters can also break blocks to clear a passage.
* A progress indicator was added to the mining blocks, which allows you to better track the completion time.
* In the Grunt’s shop you can buy additional mechanisms that simplify the full conquering of the world:

the mana generator - accelerating mana regeneration,
the mana storage - increasing maximum reserve of mana and
the portal gate - allowing to maintain a constant web of active portals.
* In the 4th world, “The land of dangerous caves”, secret rooms have also been added.
* Added new backgrounds for the biomes of forest and cave worlds.
* Improved the interface of the game: the settings dialog, the appearance of text labels and time.
* Optimized performance.
* Added many other minor fixes and improvements in the balance of the game, recipes, sounds, controlling of dwarfs, tutorial.

## References

1. ↑ Posted by Annieway at Craft The World General Discussions on STEAM.
2. ↑ In Annieway's translation, it said "workbenches". But in the russian text, the word used is "*станки*", which means "machines". The correspondent for "workbench" in russian is "*Верстак*", which is even used in this language version of the game to designate this item.
Goblin

Goblin Spear (4% chance) Leather (15% chance) Rope (15% chance) Coal (10% chance) Silver Ore (3% chance) Gold Ore (2% chance) Mithril Ore (2% chance)

**Goblins** are dangerous hostile creatures that live with a goblin leader in a goblin camp in the Forest World.

## Behavior

They usually attack dwarfs as soon as their camp appear in the world. They do it in groups and during the day.

They can pass through open doors and steal items from the stockpile, taking them back to their camp.

They can enter inside the shelter if the doors and hatches are open, but will not make use of some devices such as rails and elevators, this makes a good way to prevent them from entering easily.

They can climb ladders and background tiles and will make their own ladders to get up and down. These ladders can be destroyed to yield one wood each. And they can attempt to climb up and attack your defenses with the use of their ladders.

They will not try to break walls or closed doors, instead they'll climb your shelter and try to find an alternate entry path.

They'll not respawn if you kill them and leave the camp alone. Only the goblin leader respawns from the camp. This is a good way of ridding yourself of goblins if you don't want them appearing again.

As you level up the amount of goblins spawned increases (but not their life, attack or defense) this means they end up being more of a farmable enemy than a real threat late-game since you'll probably kill them too easily.

## See also

* Goblin Leader
* Goblin Camp
Demon Hunter Hat

**Demon hunter hat** is a special helmet available in all worlds during the Halloween event.

It gives a skill bonus to archers identical to that given by the archer's glove.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears simply as *`demon_hunter`*.
Earth

**Earth** is a block and raw material available in all worlds and biomes.

Leaves can grow on earth walls.

## Uses

 Arable Land

 Bucket of Worms

 Clay

 Coal

 Flowerbed

 Potted Flowers

## See also

* Variations of the earth block and the possible resources found on it: Block / Earth.

## References

1. ↑ This is the inventory name of the item. In game files it appears as `craft_dirt_01`.
0.9.035

* Added collectible cards giving access to badges, profile backgrounds and smiles.
* Improved dwarves AI. Now dwarf takes items while moving to the stockpile if one has empty spaces in the backpack.
* Fixed AI bug when dwarves forget about their tasks if they went astray when falling for example.
* Fixed AI bug when dwarves don’t want to take different tasks if there were several construction tasks but there weren’t enough resources at the stockpile.
* Dwarves mages now don’t use powerful spells for weak foes or for the group of harmless animals e.g. snails.
* Fixed delays at displaying of the dwarves pictures when changing their armor and weapon.
* Fixed periodical wrong positioning on the inventory page when clicking on the resource at the craft table.
* Fixed bug with dragon freezing when scaling.
* Fixed mana wasting when player make prolongation of the portal while it is closing.
* Fixed several crash issues when closing red monsters portals.
* Fixed restart button on the locked planets of the campaign.
* Several minor bug fixes e.g. goblins camp fire now doesn’t burn under water, sand doesn’t fall from the dwarf when he climbs on the back wall under water.
Coin

**Type** | Raw material

**Coin** is a currency that allows you to buy items in the shop.

## Acquiring

It's not possible to sell things at the shop.

### Mining Blocks

Coins can be found randomly while mining, as an additional possible drop from every natural block, i.e., blocks placed by dwarfs have no chance of dropping coins when dug.

### Tricky Toki Statue

The  Tricky Toki Statue may increase the chances of getting coins when mining.

When placed inside or outside the shelter, it increases the chances of finding **coins**. Monsters cannot destroy statues.

Differently from Gunnar Ironfist or Rorry Stoneskin statues, the bonus from Tricky Toki does stack, but with disminishing amounts; i.e., there is a benefit of placing more than one Tricky Toki, but this benefit is smaller the more statues are placed.

### Killing monsters

A lot of creatures have at least a small chance of dropping coins:

### Special cases

* The dust inside hidden rooms have a 10% chance of dropping 1 coins.
* In the Desert World:

Vases inside the pyramides will drop one coin each.
The main chest will drop 10 coins.
* In the Underground World:

Orc tombs inside cave goblin camps will drop 4 coins.
Bones inside the black dragons caves have 20% chance of dropping 1 coin.
Black dragons nests will drop 4 or 8 coins.
Cave goblin camp structures may drop different amount of coins.
* During Halloween, cutting down pumpkin plants have 33% chance of dropping 3 coins.

## Achievements

There are two *Steam* achievements related to coins.

The first is easy to get and requires no focused effort; playing the game casually, the player will find the 200 coins sooner or later.

The second, about the mercenaries, can only be accomplished in the Underground Biome and requires some hours playing the game focusing on this objective. The player will have to dig around 60% of all blocks (back and foreground) of the map, in order to get enough coins to pay for mercenaries.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`money`*.
Elevator

**Elevators** can be installed to allow quick vertical transport. The elevator requires a 3x2 area to be placed, but the elevator car and shaft only occupy one tile horizontally. The shaft will automatically extend downwards through any open space until the maximum length of the elevator is reached at 28 blocks. Objects such as ladders and bridges that do not normally impede movement can be placed in the path of the elevator shaft without any adverse consequences.
Quartz

*Not to be confused with the Blue Crystal.*
**Quartz** is a raw material periodically formed on top of earth blocks, mostly underground, near the worlds surface.

It may be used to craft:

 Compass Spell

 Magic Shooting Range

 Tesla Tower

 Wizard's Staff

## See also

Other alchemical material growing out of earth blocks:

 Grey Mushroom

 Needle Crystal

 Pink Crystal

 Pink Mushroom
Darfari Cage

A crude cage made out of branches

## Teaches

**Cage**
A crude cage made out of branches
Crafted at Artisan's Worktable

****Darfari Cage****
A crude cage made out of branches
Crafted at Artisan's Worktable

**Large Cage**
A crude cage made out of branches
Crafted at Artisan's Worktable

## Description

A makeshift cage, suitable as a place to keep ones more unruly... possessions.

## Notes

Currently, these are purely cosmetic and are not designed to hold thralls, however it is still possible get thralls or pets trapped inside. First you have to order the follower to guard at the location you wish to cage them, then tell them to follow you and walk them far enough away that you can place down the cage over their guarding location, then tell them to stop following you so they enter the scouting state. Once they return home, they will be stuck inside the cage.

## Source

Created from the following Recipes
 40  Wood30  Branch | 1  **Darfari Cage** | 20 s | 1660

## Repair

Repairing **Darfari Cage** requires up to:

* 30  Wood
* 23  Branch

## Dismantle

The **Darfari Cage** can be dismantled using the  Dismantling Bench to recover the following materials:

* 12  Wood
* 10  Branch

For slightly more materials, you can use the  Improved Dismantling Bench:

* 15  Wood
* 12  Branch
1.3.001

* Fixed animation of the dwarfs.
* Fixed: the dwarves downgraded the table with a tablecloth to a large table.
* Fixed: in the equipment dialogue when you point the cursor on an empty cell, there were displayed pop-up dialogue with statistic.
* Added: the pet brings experience from murder of monsters now.
* Added the info table in the main menu which shows wether DLC are installed or not.
* Optimization of productivity.
* Other minor fixes.
Carved Wooden Wall

**Carved wooden wall** is a craftable wall (that should be) available only during the Lunar New Year event. It is identical in durability to a wooden wall, but has higher comfort value. Hence, it can be used both for defense and for decoration.

## Crafting Recipe

 Ingredient(s)

  **Carved Wooden Wall** | 5

## Alternative styles

To alternate between the different looks of the item, click on placed wall with item selected. It will switch in the following repeating order:

## See also

* Lunar New Year event
* List of all walls

## References

1. ↑ This is the inventory name of the item. In game files it appears as either `asian_wood_wall` or `AsianWoodBlock`.
2. ↑ It is not clear if item is actually available during the event.
3. ↑ This will only change the looks of already placed item, not the inventory icon itself.
0.9.025

* Fixed bug with game working under OSX 10.6
* Fixed bug with trees disappearing at the snow world.
* Fixed bug with luxury beds where dwarves won’t recover their health.
* Improved pathfinding for monsters to the dwarves shelter bypassing the doors.
* Fixed automatic ladders demolition after removing the upper section.
* Fixed bug with jumping up items lying at the ground.
* Fixed items dragging between main and additional slots panel.
1.3.003

* Fixed bug when new skins of pets were changing after every restart of the game.
* Fixed fonts of Japanese localization.
* Fixed memory leak after the construction of the wooden towers or catapults.
* Fixed bug when wave of monsters didn’t go to the stockpile and stood still.
* Fixed bug when rats nest appears under water.
* Fixed bug when chickens arrives at wrong position outside the level.
* Fixed: when chickens on farm reached up to maximum population, they began to hatch outside the farm.
* Fixed: wooden tower inflicted damage to the player's catapults.
* Fixed: monsters didn't bring loot and experience after death from catapults.
* Fixed bug when dwarf cut the tree endlessly, if he already did it at the time of starting the game.
* Fixed animation of dwarf riding a trolley.
* Fixed: quick ladder is no longer blocking the construction of objects behind it.
* Other minor fixes and improvements.
Lancet Window

**Lancet Window** is a craftable background wall. It can only be used for decorative purposes, as it can't be placed in the foreground.

## Crafting recipe

  **Lancet Window** | 2

## See also

* Square window
* Round window
* Stained glass window
* List of all walls
* List of all decorations

## References

1. ↑ This is the inventory name of the item. In game files it appears as `window3`.
1.6.000

Released on 25 June, 2019.

**New:**

* 2 new DLCs will be available: Bosses & Monsters and Abandoned Mines.
* Implemented the ability to craft new and existing items in 1 click without placing a recipe.
* Now you can quickly call the dwarves, which all go to the nearest selected point. Also works on Shift + right click.
* Collection icons marks appear. When you click on the icon resources send into the tasks of collecting by dwarves.
* In the world of the Underground caves added extra rooms with rune doors and golems guards.
* Now you can call the trolley anywhere. Previously, it was possible only at the place of installation of the railroad switch.
* Improved display of the sea in the island worlds.
* In freshwaters now grow algae.
* Increased the priority of fire extinguishing tasks by dwarves.
* For new items and some old ones added large pictures in the recipes.
* Added more options for the usual secret rooms.
* Added symbols for Romanian localization.

**General fixes:**

* Fixed some cases of crossing of secret rooms on each other.
* Fixed a bug where magicians attacked with lightning from a very long distance.
* Fixed some crash issues.
* Many other minor changes and fixes.

**Mods support:**

* Fixed: no initial equipment items were assigned to quick slots.
* Fixed: the number of items issued when reaching a particular level was always 1.
* Fixed some bugs in the mod editor.
* Added switches to set the feature for mirroring the item; added flipping through the options for the image of a block with several pictures.
0.9.017

* Fixed bug with corruption of old saved games.
* Fixed bug with 1 item loss during disassembling of several items.
* Dwarves immure snails while placing blocks.
* Fixed bug with using stoves, workbenches etc when player tries to remove them while using.
* Recipes changes: Tesla tower, stove, mill.
* Fixed bug with water flowing from several blocks simultaneously.
Cave Goblin Excellent Saber

Cave Goblin Warrior (3% chance)

**Cave goblin excellent saber** is the most powerful melee weapon used by cave goblin warriors. It is unique to Underground World and Underground Biome.

## Acquiring

This item cannot be purchased. It's dropped by cave goblin warriors with 3% chance to get one.

## Utility

After picking up a cave goblin excellent saber, the player may find it useful for:

* Equipe it on any dwarf, especially the ones with the warrior skill (recommended if the player has neither yatagans nor mithril swords);
* Disassemble it, in order to get chitin and/or wood (only recommended if the player is in a huge need of chitin); or
* Place it on Takmak's altar. It has a very positive effect (recommended if the player already has yatagans or mithril swords).

## Disassembling

This is not a craftable item, but the player may get some of these resources below when disassembling it.

## See also

* Cave Goblin Worn-Out Saber
* Cave Goblin Saber
* Melee Weapons' Comparison Table

## References

1. ↑ In game files it's called/it may appear as `*cave\_goblin\_saber2*`, `*cave\_goblin\_excellent\_saber*`, `*cave\_goblin\_saber\_excel*` or `*weapon\_cave\_goblin\_excellent\_saber*`.
2. ↑ Beware that disassembling an item does not rewards the player with all possible ressources — i.e., by doing this the player may be exchanging a powerful weapon for a simple peace of wood.
Potion of Resurrection

**Potion of resurrection** is used to bring back to the world dead dwarfs, whose souls were kept inside a soul keeper.

## Use

When a dwarf dies and the player hasn't any soul keeper placed, this dwarf is gone for good. However, if there is an already placed soul keeper, the dwarf's soul flows into this structure. Now, the player has 3 options:

* **Ressurect the dead dwarf** using a **Potion of Resurrection** — the same dwarf will respawn at the stockpile;
* **Dismiss the dwarf's soul** — his/her soul will leave, and a new random dwarf will spawn normally, as though there was no soul keeper;
* **Let the soul waiting** inside the soul keeper — in this case the population won't regrow.

The third one may be a good option if the player has no dragon eggs to craft potions of resurrection. If the dead dwarf is a useful one, with a considarable skill development, it may be fair to endure the low population cap until all ingredients are obtained, and the player be able to resurrect the dwarf.
### Steps

To resurrect a dwarf:

1. Open the "Equip menu";
2. Scroll the dwarf pages all the way to the right till a soul shows up;
3. Select the potion of resurrection slot, in the potions tab;
4. Click "Use".

To dismiss a soul:

1. Follow steps 1 and 2 above;
2. Click the manicule icon ☞ below the soul;
*Release soul - Do you want to kick the spirit out?*
3. Click "Yes".

## References

1. ↑ This is the inventory name of the item. In game files it's called *`revival_potion`*.
2. ↑ Same name and skill progression.
Giant Skeleton

Bones (50% chance) Iron Boots (5% chance) Coin (70% chance)

**Giant skeleton** is a very dangerous ultra hostile creature that can only spawn through red portals in all worlds, except the Underground World, and are some of the toughest enemies in the game.

Unlike all other skeletons, it will never raise from a graveyard.

## Mobility

Despite their visual appearance, giant skeletons have the physical height of only one block.
This means they can pass through all tunnels dwarfs can.
Fortunately, like all other skeletons, they cannot pass through doors and hatches, and depend on shield stairs to bypass obstacles with a height of two blocks or more.

## Flail hit

Giant skeletons are equipped with a big black flail.
Along with guardians and dark lords, giant skeletons have one of strongest of the hits, only behind the orc boss skeleton.
It can easily kill a dwarf with an average armor.

## Misleasing appearance

The fact that "giant" skeletons have just an average size may cause players to misjudge their power.
They inflict, for example, much more damage than monsters that are way larger and look much stronger, like giant throwers and armor-breakers.
When dozens of enemies are packed in a couple of blocks, they can easily go unnoticed.
Their misleasing appearance makes them even more dangerous.

## Achievement

There are one *Steam* achievements specifically related to giant skeletons.

## See also

* Skeleton
* Skeleton Builder
* Skeleton Archer
* Skeleton with Shield

## References

1. ↑ Bestiary name of the creature. In game files it is called *`skeleton_boss`*.
2. ↑ According to the bestiary classification.
3. ↑ Flail on *Wikipedia*.
Quick Ladder Pack

*This article is related to the Sisters in Arms DLC.*

**Quick ladder pack** is an useful equipment that avoid sometimes the need of placing scaffoldings. It serves well for vertical distances of maximum 3 blocks. The more dwarfs equip this pack, the less the player will have to worry about these small gaps.

## References

1. ↑ This is the item's name according to the inventory. In the game files it may be referred as `*LaddersKit*`, `*ladders\_kit*` or even `*autoladders*`.
Rings and Amulets

**Rings** and **amulets** can grant special bonuses when equiped on dwarfs.

None of these items can be bought at the shop. All prices were extracted from the game files and can be useful when choosing what to donate to Takmak.

The ring of speed and the pincer necklace are possible rewards from the Beetles Biome.

All the others can be found in common underground hidden rooms of all worlds.

## Trivia

* The zombie ring and the miner's ring were initially designed to be kind of amulets, as we can see on their appearance and from their names in game files.

## References

1. ↑ `*undead\_amulet*` and `*miner\_amulet*` respectively.
Lonely Mountain

**Lonely Mountain** is a downloadable content that adds features to Craft the World.

**DLC Lonely Mountain** adds a **new world** type to the game. Monsters have occupied a dwarven fortress and it's up to you to take back their home.

You're playing to survive. You won't be able to obtain and process unlimited quantities of ore, food, and other resources. You'll need to explore the looted fortress, clear away the rubble, and open hidden stashes in search of anything that might be even the least bit valuable.

## Features

DLC features:

* New campaign level designed for experienced players.
* Dwarven fortress that looks like a large labyrinth of secret rooms.
* Modified Tech Tree focused on repairing objects and equipment found inside the fortress.
* Search for lathes and additional stockpiles to establish manufacturing and repair found objects.
* New mechanic of the waves of monsters that appear out of the hidden passages inside the mountain.
* Objects and structures in the new level can now be partially damaged or repaired.
* New monsters and beasts as well as tons of new objects, structures, and building blocks.

## Links

* Lonely Mountain on GOG
* Lonely Mountain on Steam
* All Craft the World DLCs on Steam
Large Steel Wheel

*This article is related to the Bosses & Monsters DLC.*

The **large steel wheel** is a craftable material available in all worlds and biomes. It is only used for advanced digging machines.

## Crafting recipe

  **Large Steel Wheel** | 1

## See also

* Wooden Wheel
* Metal Wheel

## References

1. ↑ This is the inventory name of the item. In game files it appears as `iron_wheel`.