recursal/Fanatic-Fandom huggingface dataset:
"By Ural's Hammer!"

[edit skill details] Skill details

**Full**: For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal **25...33**% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty.

**Concise**: (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal **25...33**% more damage. Affected party members die when it ends, but do not receive a death penalty.

## Acquisition

**Skill quests**:

* Attack on Jalis's Camp (Orozar Highstone in Battledepths)

## Trivia

* The name of the skill is inspired by Ural Highstone.

## Related articles

* Deldrimor skills quick reference
* Resurrection skills quick reference
* Resurrect (action)
* Shout skills quick reference
Forging Glory Wiki/Top section

Welcome to the Official *Forging Glory* Wiki
the *Forging Glory* guide for body parts, weapons, modifiers and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Forging Glory

*Forging Glory*, formerly *Knight Light*, is a physics-based multiplayer looter brawler with limitless player customization. Set in a colorful, stylized environment, Forging Glory allows you to “feel the power” as you pummel your opponents, launching them off the arena, or shatter them into bits.

Whether you decide to clash with skillful swordsmanship up close, or surprise foes with a masterfully arced arrow from afar, Forging Glory will let you experience the glory of brutal gladiatorial combat in a futuristic, virtual world.

Content

Items

Weapons

Modifiers

Traits

Customer Support
A Tasty Morsel

## Overview

**Summary**

1. Meet up with Charen in the Ruptured Heart.
2. Journey with Charen to find Rebirther Jirath, the Margonite soul eater.
3. Wait in hiding until you hear the signal. The code word is: cat.
4. See Kwalanah for your reward.

**Obtained from**

Charen in The Ruptured Heart
**Requirement**

Vanishing Spirits
**Reward**

* 2,500 XP
* 30 Lightbringer Points
* 200 Gold

**Dialogue**

*"What this Margonite scum is doing is reprehensible! We must act if we are to spare other spirits the same fate as my poor Kwalanah. Here is the plan: I will set a trap for the filthy beast. Once it is snared, you will spring into action!*
*Follow me to the attack location and we'll get started. Remember not to pounce until I give the code word. I'll work the word "cat" into our banter and that will be the signal. So remember, when I say CAT, you do the killing. You are with me, right?"*
**Accept** *"Of course I'm with you."*
**Reject** *"Woof!"*
**Intermediate Dialogue**

**Charen**: *"Remember, don't attack him until I give you the code word or you'll chase him off."*
**Charen**: *"Hello there, sir. I am so glad you could make it. I understand you provide a rebirthing service, which I am very much interested in."*
**Rebirther Jirath**: *"Correct. It is a short procedure. Hold still and you won't feel a thing."*
**Charen**: *"Wonderful! I suppose we should get started then, for you see I do so miss my cat. I said, I MISS MY CAT... MY CAT, you see, I miss it because... well... it's my CAT! Are you hard of hearing?!?! CAAAAAAAT!"*
**Reward Dialogue**

*"Thank you so much for freeing me from the belly of that accursed beast! I was such a fool to think that he could grant us a second chance at life. It's not that I'm unhappy, I just wish Charen and I had lived together longer before we met our untimely end. Now I realize that I should be thankful for what I have."*
**Followup**

The Growing Threat
## Walkthrough

After accepting the quest, Charen will follow you as you make your way south to a spot near the portal to The Shattered Ravines. Once you get there, keep your distance. If you get into Rebirther Jirath's aggro range, he will flee into the portal and you will fail the quest. Wait until Charen approaches Jirath and starts a conversation. After you hear the signal word, Jirath will turn hostile and you will be able to attack him. Kwalanah will then appear and you can get your reward.
A New Ranger Trainer

## Overview

**Summary**

1. Follow the road southwest from town. Turn south on the bridge near the village and enter Regent Valley. Talk to Master Ranger Nente.

**Obtained from**

Haversdan in Lakeside County (just outside Ascalon City)
**Requirements**

Primary profession: Ranger
Prophecies Pre-Searing Character
Further Adventures
**Reward**

* 250 XP

**Dialogue**

*"Becoming a good Ranger requires extensive training in a number of different skill techniques. To begin the learning process, seek out Master Ranger Nente in Regent Valley. If you follow the road southwest from town and pay attention to the signs, you shouldn't have any trouble finding Regent Valley. Master Ranger Nente will be along the road."*
**Accept**: *"Thanks for the suggestion."*
**Reject**: *"I'll go my own way. thanks."*
**Reward Dialogue**

*"If you're serious about your studies, I can teach you the basics of Beast Mastery. The care of an animal companion is one of the most valuable skills a Ranger can develop. After you have learned something of this, you may wish to seek out other trainers to learn new skills."*
## Walkthrough

Follow the directions given to reach Regent Valley. Then follow the road south, Master Ranger Nente just a short distance down the road.
Abbot Silverbeard

**Abbot Silverbeard** is a Dwarf who is hoping you can help turn the tide for Dwayna this season.

### Location

* Droknar's Forge (Wintersday) (standing next to the Wintersday tree across from Acolyte Rockhammer)

### Dialogue

*"Dwayna's blessings to you in this holy season, good human. It is with a heavy heart that I inform you that our cousins, the Stone Summit Dwarves, have turned their gazes from Dwayna's teachings and walk the dark path. They have enslaved a race known as the Dredge, and they forbid the Dredge to celebrate Dwayna's teachings. This blasphemous activity must be put to a stop! If you gather 3 Stone Summit Badges and bring them to me as proof you have beaten the teachings of Dwayna into their rock-hard skulls, I will give you this in return:"*
### Collector items

**Collecting:** 3 Stone Summit Badges
20/+1

**20/+1**, or simply **20/1**, is shorthand for a weapon, shield, or focus item that gives the wielder a 20% chance of +1 <attribute> during skill usage. This modification can apply to any attribute for any profession, and it is not unusual for the item and increased attribute to be completely unrelated - for example, a shield with a 20% chance of +1 Earth Magic. See the Weapon upgrade article for more details on which items can carry which bonuses.

## Notes

* A common mistake for new players is to overlook the caveat that the bonus only applies on *skill usage*, and is not simply a passive +1 as a rune or headgear would give.
* Items with the 20/+1 attribute are sometimes used when casting Enchantments or other long-lasting effects. The skill is used repeatedly until the 20% chance triggers, and then a "swap" to a "functional" set is performed.
"Go for the Eyes!" (PvP)

[edit skill details] Skill details

**Full**: For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional **30...66...75**% chance to critical.

**Concise**: (10 seconds.) Allies in earshot have +**30...66...75**% chance to land a critical hit with their next attack.

## Notes

* This skill has great synergy with Vicious Attack and Keen Arrow or any other abilities benefiting from a "critical hit."
* Because minions count as allies, this skill works great along with a minion master, as all minions gain a greater chance to get a critical hit.
* The bonus only applies for the first strike of multiple-hit skills such as Barrage and Cyclone Axe.
* Although the skill suggests it affects the same people as Anthem of Envy, it seems to only affect allies in the party window. This would exclude, for example, people in the separate party in Vizunah Square, whereas Anthem of Envy includes them.

## Trivia

* This skill may be a reference the cult classic movie Clash of the Titans where Perseus tells Bubo to "go for the eye!"
* This skill may be a reference to the barbarian Minsc from the Baldur's Gate PC game. He often shouts "Go for the eyes, Boo, go for the eyes!" to his "miniature giant space hamster" Boo.
* The icon for this skill is very similar to the icon for the Paragon skill "Help Me!".

## Related articles

* Shout skills quick reference
* Adrenaline skills quick reference
1,000 Daggers

The **1,000 Daggers** guild is an assassin guild led by Senkai, Lord of the 1,000 Daggers Guild. They are Canthan and act as mercenaries for hire. While they are from the Empire of the Dragon, they have their guild hall in the Jade Sea.

They have been contracted by the Kurzicks to cause trouble in the Jade Sea. During The Halcyon Job quest, players are to assassinate their leader, Lord Senkai.
Modifier Blueprint

**Modifier Blueprint** is an item in *Forging Glory*.

## Description

Modifier Blueprints store a single modifier in a player's inventory. They are used at the Voxel Smith to modify an existing item.

Modifier Blueprints can be attained as quest rewards, campaign rewards, or extracted from an item at the Voxel Smith.

Modifier Blueprints in the player's inventory have no effect in combat. The player must be combine the modifier blueprint with an item at the Voxel Smith to benefit.

## Tips

* If you earn items that you do not like overall, but has a modifier you like, don't sell the item! Go to the Voxel Smith and extract it!
* You can have negative modifier blueprints, allowing you to choose your own penalties. For example, if your goal is to be tank, and not deal damage, then it may be useful to collect negative Stun on Block Resistance and pair it with a positive tanky modifier like Hack Resistance.
* You will inevitably collect a lot of modifier blueprints, consuming a lot of inventory space. Be sure to earn Inventory Slots at every opportunity!
Resting Regeneration

**Resting Regeneration** is a modifier in *Forging Glory*.

## Description

Resting Regeneration is like Regeneration in that it gives avatars a given amount of health every five seconds. For example, if they have one regeneration, they will receive five health every five seconds. However, the player must not receive or deal damage for at least 7.5 seconds in order to receive the regeneration.

Note that the value displayed is health per second, not health per five seconds. Multiply the value by five to know how much is regenerated per five seconds.

Negative regeneration means you will lose health. In this case, you will lose health as long as you're not dealing or receiving damage. However, negative regeneration is not allowed to kill you; you will simply drop down to one hit point.

## Tips

* Good for archers who can easily escape.
* Retreat to cover to regenerate.
* Use negative resting regeneration on builds that are always in the fray, effectively nullifying the negative regeneration effect.
A Sticky Operation

## Overview

**Summary**

1. Eliminate the corsairs camping out in Lahtenda Bog. 5...0 of 5 camps still remain.
2. See Guard Kovu for your reward.

**Obtained from**

Guard Kovu in Blacktide Den
**Requirements**

Nightfall Character
Defender's Choice
**Reward**

* 1,500 XP
* 125 Gold
* 15 Sunspear Promotion Points
* Battle Commendation

**Dialogue**

*"Now that we know where the corsairs are gathering, we have the perfect opportunity to catch them off guard and chase them out of Lahtenda Bog. I don't know who this Ironfist guy is, but we're not about to wait to find out. <name>, take a moment to ready your party then head out and take out all the corsairs camping out in the swamp."*
**Accept**: *"The only corsairs leaving that swamp will be dead ones."*
**Reject**: *"Swamp? I just had a pedicure."*
**Reward Dialogue**

*"Hope those corsairs didn't give you too much trouble. As individual crews, they aren't very threatening, but when they gather together into an armada they're dangerous. This Ironfist sounds like he could be a real problem. Keep your eyes peeled for any information you can gather. Sounds like we don't have much time."*
## Walkthrough

Follow the map cursor to each group of Corsairs, eliminating each group to further the quest. The five groups of corsairs are spread throughout most of the area. Each group includes one or two mobs of level 15-17 corsairs, but they are all named as Corsair Seaman, making it harder to discern their profession. The groups are in some cases near other mobs; luring can make the battles easier.

Because these corsairs are higher level than most mobs in the area, this quest can make other "protect person X" type quests more difficult. If you have other quests of these type active, finish this quest before speaking to the NPCs that would trigger those quests.

## Notes

* It might be a good idea to also take Fury of a Grieving Heart during this quest, as you will encounter the group of corsair you have to kill during this quest.
"Retreat!"

[edit skill details] Skill details

**Full**: If there are any dead allies within earshot, your party moves 33% faster for **5...10...11** seconds.

**Concise**: (**5...10...11** seconds.) Party members in earshot move 33% faster. *No effect unless there are dead allies within earshot.*

## Acquisition

**Skill Trainers**:

* Michiko (Kaineng Center)

## Notes

* Valid corpses will have orange circles over them if a party member has **"Retreat!"** equipped and recharged.
	+ The orange circles will not appear for a Hero who has been given an order.
* "Retreat!" will trigger off corpses of allies who turned hostile.
* Affects all party members within compass range.

## Related skills

* "Charge!" (elite)
* "I Will Avenge You!"
* "Fall Back!"

## Related articles

* Movement speed skills quick reference
* Shout skills quick reference
"You Are All Weaklings!"

[edit skill details] Skill details

**Full**: Target foe and foes adjacent to target are Weakened for **8...12** seconds.

**Concise**: Inflicts Weakness condition (**8...12** seconds). Also affects adjacent foes.

## Acquisition

**Skill quests**

* Prenuptial Disagreement (Olaf Olafson in Olafstead for female characters, Olrun Olafdottir in Varajar Fells for male characters)

## Trivia

* A female Norn, thought to be Jora in Brotherhood Armor, is used in the skill icon.

## Related articles

* Inflict weakness skills quick reference
* Norn skills quick reference
* PvE skills quick reference
* Shout skills quick reference
Bond of the Exile

**Warning: there is more than one data page for items with this name.**

Please identify which of these data pages are for the item this page is supposed to cover.

* Data:Items/Bond of the Exile (10E10DB3)
* Data:Items/Bond of the Exile (D8290A64)
* Data:Items/Bond of the Exile (F31C045)

Once it is identified, please edit this page and use the `|datapage` parameter on {{Item}} to ensure data is pulled from the correct page.

*As an example*, if the correct data page is `Data:Items/EXAMPLE`, then this page would need `{{Item|datapage=EXAMPLE}}` to ensure it finds the correct page.

 Statistics
Forging Glory

***Forging Glory***, formerly *Knight Light*, is a game published by ZoopTEK.

## About

Forging Glory is a physics-based multiplayer looter brawler with limitless player customization. Set in a colorful, stylized environment, Forging Glory allows you to “feel the power” as you pummel your opponents, launching them off the arena, or shatter them into bits.

Whether you decide to clash with skillful swordsmanship up close, or surprise foes with a masterfully arced arrow from afar, Forging Glory will let you experience the glory of brutal gladiatorial combat in a futuristic, virtual world.
600 Monk

A "600 monk" (or simply a "600") is a type of invincimonk who can have more than 55 HP. It is a common misconception that they need 600 or more health, but in reality they can work with nearly any amount. As with most invincimonks, this type of build is mostly used for farming. 600 monks make use of the skill Spirit Bond to stay alive. For this reason, they are sometimes called Spirit Bonders.

## General Purpose

The general purpose of a 600 monk is farming for loot. Using Smiting Prayers to deal damage, the player can stay alive by using Protection Prayers Enchantments. These enchantments are commonly activation on hit, which means that the enchantments only activate when attacked. For self-healing and preservation, the only necessary skills are Protective Spirit and Spirit Bond.

## Additional Skills

Using just two skills is ill-advised, even though it can be done. There are plenty of other skills that can aid in farming and make it more productive. Shield of Absorption, which was updated on 2006 October updates, is a common supplemental skill. During this update Spirit Bond was changed so it would only trigger the healing ten times instead of the enchantment wearing off. Shield of Absorption allows for many enemies to be aggroed at once, while with Spirit Bond alone, only fighting 8 to 5 creatures is possible, depending on whether the player is in hard mode or not.

## Energize

To maintain energy it is recommended to use either Essence Bond or Balthazar's Spirit. This way every time the player is hit, he will also gain energy, thus never running out. To make these enchantments last longer, one may want to equip Blessed Aura. If Life Attunement is mixed with Spirit Bond the player will be healed for more and if Spell Breaker is added, enchantments will be guaranteed to last their duration while Spell Breaker is in effect. One thing to remember is that interrupting spells and attack skills are the number one cause of death for 600 monks. To prevent this, add Mantra of Resolve or use Spell Breaker to counter spell interruptions.

## Attack

Keeping alive is one thing, but damage must also be dealt to your foes if you want the loot. This is where spells like Retribution come in, causing enemies that attack to take in damage. Something else that can be used is Holy Wrath which combined with Retribution can really do serious harm to your attackers.

## Aid

Assistance may be needed due to the effects that Holy Wrath can cause such as loss of energy. It's also helpful if a team-mate has some of the same skills and enchantments so that once energy reserves run low, they can offer support.

## Example

Below is an example of what an effective skill set might look like for a 600.

Protective Spirit
Spirit Bond
Channeling
Ancestor's Visage
Shield of Judgment
Retribution
Essence Bond
Vital Blessing
A New Guide

## Overview

**Summary**

1. Help Curator Ruras unearth a fossil for his "Tyrian Investors."
2. Bring the fossilized shellfish to Curator Ruras.
3. Escort Curator Ruras to Lair of the Forgotten.
4. See Curator Ruras for your reward.

**Obtained from**

Curator Ruras in Poisoned Outcrops
**Reward**

* 2,500 XP
* 200 Gold
* 30 Lightbringer Points
* Ancient Artifact

**Dialogue**

*"<name>, you seem like someone who gets around, and since my previous guide is incompetent, perhaps you could help me. I am looking for rare artifacts, perhaps something that would prove this arid place was once a deep sea. I have serious backing from investors in Rin, so I shall make it worth the effort. Will you lend me assistance?"*
**Accept**: *"Digging in the dirt? Sounds adventurous..."*
**Reject**: *"Who knows? In 1,000 years even you may be worth something..."*
**Intermediate Dialogue (Curator Ruras)**

*"Ah yes, this should do quite well. I would be happy to give you your reward now, but after my previous problems I have learned my lesson. I shall not pay you until you have finished your work. Help me get to the Lair of the Forgotten, and you shall have your pay."*
**Reward Dialogue**

*"Thank you for your assistance. It is such a relief to work with someone competent after being surrounded by fools for so long. If you can believe this... some even had the audacity to suggest we all were dead! Ha! Do I look like a ghost to you? Anyway, here is the reward that was promised you."*
**Followup**

Getting Even
## Walkthrough

The Fossilized Shellfish is found to the north-west, in a Pile of Rocks in the center of a large open area. Once Curator Ruras receives the fossil, he will want a safe journey to the Lair of the Forgotten portal. He does not join the party as an ally and moves slowly.

## Trivia

* It is likely that the quote for the Reject option in this quest is a reference to an identical quote from the movie, "*Indiana Jones: Raiders of the Lost Ark*".
A Hidden Threat

## Overview

**Summary**

1. Follow Elonbel as he patrols the western riverbank.
2. Now that Elonbel's true allegiance has been revealed, deal with him and his cohorts accordingly.
3. See Shaurom for your reward.

**Obtained from**

Shaurom in Sunspear Great Hall
**Requirements**

Nightfall Character
**Reward**

* 500 XP
* 50 Gold
* 5 Sunspear Promotion Points

**Dialogue**

*"Well met, friends. You've no doubt heard of the corsair raids? Ah, of course you have. I'm sure you've seen your share of corsair action. We've had our own troubles recently, all coming from across the river to the west.*
*I've placed a sentry, Elonbel, in that area, but the raiders seem to be getting past him. Could you follow Elonbel on his next patrol along the river and see what he does? But, I warn you, if my suspicions are correct, he may be in league with the corsairs. Make yourselves ready for anything."*
**Accept**: *"Worry not, Shaurom. The Sunspears will get to the bottom of this."*
**Reject**: *"I'm sorry, but shouldn't this affair be taken care of internally?"*
**Intermediate Dialogue**

**Corsair Commandant**: *"It's about time you showed up. I thought maybe you'd betrayed us. Of course, if you had...."*
**Elonbel**: *"Save your threats. I have the information you wanted... and I expect to be paid. Now, the main Sunspear patrols are still positioned along the east bank of the river...."*
**Corsair Commandant**: *"Did you hear that? Curse you Elonbel, you were followed! To battle brothers!"*
**Reward Dialogue**

*"You have confirmed my suspicions friend. Such a pity, but I have long felt there was more to Elonbel than met the eye. By dealing with him and his corsair allies you have done us all a great service. But I still have concerns there may be other corsairs within our ranks. I fear Elonbel may not have been working alone. We shall have to be doubly vigilant. Thank you for your courage, and may the sun guide you."*
## Walkthrough

Follow Elonbel in the Plains of Jarin as he runs. When he gets to the corsairs, simply defeat him and the corsair group to complete the quest.

Alternatively, if you stay just out of Elonbel's aggro, he may start attacking the Corsairs. You can wait until he has killed all his 'allies', then just defeat him.

## Notes

* If you have the quest Quality Steel active, Castellan Puuba will appear outside the Sunspear Great Hall and follow you as an ally until you defeat ten enemies. He is a level 15 Warrior and is a great help in defeating Elonbel if you are under-leveled or attempting the Survivor title track.
"Can't Touch This!" (PvP)

[edit skill details] Skill details

**Full**: For 20 seconds, the next **1...4...5** touch skills used against you fail.

**Concise**: (20 seconds.) The next **1...4...5** touch-range skills used against you fail.

## Notes

* Failed touch skills do not count as used considering recharge time, so they can be recast immediately. However, energy, adrenaline costs and exhaustion work as usual.
* Consider using with skills that require the user to be under the effects of a shout, such as Soldier's Fury or Soldier's Defense.

## Trivia

* This skill was actually conceptualized by members of the Guild Wars Guru forums. The original thread with the idea can be found here.
* This skill is named after the MC Hammer song U Can't Touch This.

## Related articles

* Action prevention skills quick reference
* Shout skills quick reference
"Hero"

*This character-related article is a stub. You can help by expanding it according to the style guide*.

## General

This is depiction of the player's character as presented in Norgu's Nightfall. A full transcript of dialog can be found there.

### Notes

* The player's gender and profession will not influence the look, or the actions (eg dance) of the *Hero*.
Abaddon's Gate (mission)/Zaishen Quest

## Summary

* Kill the God of Secrets.
* *\*BONUS\** Defeat Abaddon in under 20 minutes.
* *\*BONUS\** Complete the mission in Hard Mode.

## Dialogue

Abaddon's bindings are weakening! He can no longer be held. Elona needs a hero to seek and destroy the God of Secrets at Abaddon's Gate.

**Accept**: *I can do that!*
**Reject**: *No, I'm way too busy today.*
1

Before parties embark on missions or quests, they often check to see if every member of the party is ready to go. Instead of saying "ready," players often type the number "**1**" to indicate their readiness. This originated from party leaders asking the members of the party to "type 1 when ready."

In some parties, members may be asked to indicate readiness by typing the number corresponding to their position in the Party List in order to make it easier to keep track of who has not responded.
A Heart of Ice

## Overview

**Summary**

1. Find Greplak Froststaff and obtain the Heart of Ice from him.
2. Deliver the Heart of Ice to Howland the Elementalist.
3. Return to Howland the Elementalist for your reward.

**Obtained from**

Howland the Elementalist in Yak's Bend
**Requirements**

Profession: Elementalist
Prophecies Character
**Reward**

* 350 XP
* Skills

 Whirlwind
 Ward Against Foes
 Ice Prison
**Dialogue**

*"Greetings Elementalist. I have a proposition for you. The Stone Summit are able to create Ice Golems using a magical gem known as the Heart of Ice. I want it. Find Greplak Froststaff in Traveler's Vale and obtain it from him.*
*Agreed?"*
**Accept**: *"Agreed."*
**Reject**: *"I don't think so."*
**Intermediate Dialogue 1**

**Greplak Froststaff**: *"You're after the Heart of Ice! You'll never have it! Never!"*
**Intermediate Dialogue 2 (Greplak Froststaff)**

*"You w-want the Heart of Ice? H-here, take it! Just d-don't hurt me!"*
**Reward Dialogue**

*"Ah, the Heart of Ice... Well done. Now leave me to my studies."*
## Walkthrough

Leave Yak's Bend and head to the bridge that is near the center of Traveler's Vale. Greplak is in the middle of the bridge with three Ice Golems guarding him on either side. While Greplak will first resist giving up the Heart of Ice, after his Ice Golems are defeated he will be shown to be a coward and will give up the stone. Return to Howland the Elementalist to complete this quest.
1.5k armor

Historically, the phrase "**1.5k armor**" referred to a set of armor that cost 1.5  per piece to craft. These sets were crafted beginning in Droknar's Forge, and had the best stats among their own type of armor. However, this phrase is now obsolete as integrated bonuses in Prophecies and Factions armor have been replaced with the insignia system introduced in Nightfall. Such armor now costs 1k per piece to craft and the player must separately purchase insignias for each piece of armor. The phrase survives through habitual use despite being technically obsolete.
"Stand Your Ground!"

[edit skill details] Skill details

**Full**: For **5...17...20** seconds, all party members within earshot receive +24 armor when not moving.

**Concise**: (**5...17...20** seconds.) Party members in earshot gain +24 armor when not moving.

## Acquisition

**Skill Trainers**:

* Zendeht (Gate of Torment)

**Hero Skill Trainers**:

* Hoju  (Gate of Torment)

**Signet of Capture**:

* Lieutenant Silmok (Lahtenda Bog)
* Captain Lumanda (Consulate Docks (mission))
* Corporal Argon (Jahai Bluffs)
* Lieutenant Shagu (Barbarous Shore)

## Related articles

* Shout skills quick reference
* Armor skills quick reference
"Victory or Death!"

Please see the appropriate Guild Wars update or the history of this article for further information.

[edit skill details] Skill details

**Full**: For 90 seconds, you deal 25% more damage and whenever you are healed, you recieve[sic] 10% less healing.

**Concise**: (90 seconds.) You do 25% more damage and are healed for 10% less.

## Notes

* "Victory or Death!" affected everyone on the map. It was used by guild NPCs in GvG matches when a match lasts longer than 18 minutes. Guild Battle NPCs march out of the Guild Hall in three waves; the first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15. If the battle lasts 20 minutes the Guild Lords will also move towards the center and use this skill. This skill is designed to end the battle quickly while not biasing the match toward either team.

## Trivia

* This could be a reference to a letter written by William Travis during the siege of the Alamo.
* A likely shout-out to this ability occurs during the second-to-last EotN cutscene, titled "The Great Destroyer." At the end of the scene, a certain character shouts "Victory or death!" as a battle cry. This is especially poignant considering that EotN may mark the closure of the first Guild Wars' storyline. In that sense, this penultimate cutscene is the "victory or death" moment of the larger "guild battle" (storyline) of the game. A bit of a tearjerker, really, for long-time fans who read between the lines.
"Never Give Up!" (PvP)

[edit skill details] Skill details

**Full**: All allies within earshot and below 75% Health gain **1...8...10** Energy.

**Concise**: Allies in earshot gain **1...8...10** Energy. *Only affects allies below 75% Health.*

## Trivia

* This skill, along with "Never Surrender!", is a likely reference to Commander Peter Quincy Taggart's battle cry in Galaxy Quest.

## Related articles

* Gain/Lose energy skills quick reference
* Shout skills quick reference
"I Will Avenge You!"

[edit skill details] Skill details

**Full**: For each dead ally, you gain 10 seconds of +**3...6...7** Health regeneration and your attack speed increases by 25%.

**Concise**: You have +**3...6...7** Health regeneration and attack 25% faster (10 seconds for each dead ally).

## Acquisition

**Skill Trainers**:

* Captain Greywind (North Kryta Province)
* Master Scout Kiera (Henge of Denravi)
* Dakk (Ember Light Camp)

## Notes

* This shout works on any dead ally on your radar, whether they are in your party or not.
* Minion deaths do count towards the total number of allies, but only for an extremely brief period of time. The exception to this is the Flesh Golem, who will count as an ally until its corpse dissipates.
* Spirits will not trigger "I Will Avenge You!", even when used immediately after their death.
* This skill can shine in Alliance Battles, where potential amounts of dead allies can easily match the shout's recharge length.

## Trivia

* This shout gave its name to the IWAY gimmick build seen in Heroes' Ascent. Here the corpses of pets are used to trigger "I Will Avenge You!". One of the teams in the Zaishen Challenge runs this build.
* Since then, many builds have been named using the "-way" convention, such as Ursanway and Sabway.

## Related articles

* Attack speed skills quick reference
* Regen/Degen health skills quick reference
* Shout skills quick reference
A Mesmer's Burden

## Overview

**Summary**

1. Kill the rogue bull that is theatening Althea's theatre.
2. Return to Lady Althea for your reward.

**Obtained from**

Lady Althea in Lakeside County
**Requirements**

Prophecies Pre-Searing Character
<primary profession> Test
*Note: This quest will become unavailable to non-Mesmers who have decided upon a non-Mesmer secondary profession.*
**Reward**

* 250 XP

**Dialogue**

*"At the watering hole southwest of here, you will find a rogue bull. Terrible creature, a menace to everyone coming to visit our humble theatre. Here are some Mesmer spells to assist you. If you'd dispatch this creature for me, I'd be most grateful."*
**Accept**: *"I'd be happy to help."*
**Reject**: *"I'm too busy right now."*
**Reward Dialogue**

*"Back already? Excellent! I can't thank you enough for taking care of that dangerous bull."*
**Followup**

Domination Magic
The Rogue's Replacement
## Walkthrough

Lady Althea gives you the following skills prior to the completion of the quest:

* Conjure Phantasm
* Ether Feast
* Imagined Burden

Walk down the hill to the rogue bull. It is level 5, and your physical attacks will do little damage to it. However, because Mesmer skills do damage without respect to armor, you should be able to easily take it down. Use Imagined Burden to slow the beast's approach which will delay its ability to start inflicting physical damage to you, and meanwhile casting Conjure Phantasm soon make short work of it.
A Friend in Need

## Overview

**Summary**

1. Speak to Kina on the Plains of Jarin while you have a henchmen in your party

**Obtained from**

Kina in Kamadan, Jewel of Istan
**Requirements**

Nightfall character
Into Chahbek Village
Not having accepted or completed Never Fight Alone from Jibehr.
**Reward**

* 250 XP
* 100 gold

**Dialogue**

*"You think you're ready to save the world? It's dangerous out there, and even a Sunspear can't do it alone. Luckily, you don't have to. You see these fine people standing next to me? They're called henchmen. They want to adventure with people, and they are looking for someone to take them along so they can fight the dangers of the world. You may need to call on their services often, so you should introduce yourself. Go ahead and add one to your party, then meet me out on the Plains of Jarin."*
**Reward Dialogue**

*"I see you have brought company as I recommended. Good! When you are adventuring out here in the wilds, you will need extra help dealing with the beasts of the area. Some people think they can handle everything out here on their own. Of course, they don't tend to live very long. It's good to see that you are smart enough to find assistance"*
## Walkthrough

Just meet Kina with at least 1 henchmen (not Hero) in your party.
"Find Their Weakness!" (Keiran)

[edit skill details] Skill details

**Full**: For 20 seconds, the next time target ally attacks, that ally deals +50 damage and inflicts a Deep Wound for 20 seconds.

**Concise**: (20 seconds.) Target ally deals +50 damage and inflicts Deep Wound (20 seconds) with their next attack.

## Trivia

* This skill is the equivalent of the Paragon skill "Find Their Weakness!" at Rank 15 in Command.
"Springtime for Varesh" Script

An item needed for the quest The Show Must Go On. It is a script for a play acquired from the corpse of Sijo the Stagnant in the caves to the North-East of Resplendent Makuun. Like most Quest items, the "Springtime for Varesh" Script has no value if you try to sell it to merchants and cannot be salvaged.

# Trivia

This quest item is a reference to "Springtime for Hitler" in The Producers.
"For Great Justice!" (PvP)

[edit skill details] Skill details

**Full**: For 8 seconds, whenever you hit with an attack, you gain 1 additional strike of adrenaline.

**Concise**: (8 seconds.) You gain 1 extra strike of adrenaline whenever you hit with an attack.

## Trivia

* It's widely held that the term is derived from a famous phrase from the badly-translated game Zero Wing, "Move 'Zig'. For great justice". See All your base are belong to us.

## Related skills

* Battle Rage (elite)
* Berserker Stance

## Related articles

* Shout skills quick reference
* Gain adrenaline skills quick reference
40/40

**40/40** refers to a weapon set consisting of a wand and a focus linked to the same attribute, each with the same two modifiers:

* *Halves casting time of <attribute> spells (Chance 20%)* (HCT)
* *Halves skill recharge of <attribute> spells (Chance 20%)* (HSR)

## Set components

A 40/40 set can be created by using the following weapon upgrades:

* Wand:
	+ A Wand Wrapping of Memory
	+ An "Aptitude not Attitude" inscription
* Focus:
	+ A Focus Core of Aptitude
	+ A "Forget Me Not" inscription

These upgrades can only be obtained on weapons that drop as loot in the Nightfall and Eye of the North campaigns. In the Prophecies and Factions campaigns, weapons will drop with the equivalent inherent (non-upgradable) weapon modifiers.

Weapons with these modifiers can also be obtained from collectors and weaponsmiths. Refer to the quick access links for attribute-specific weapons (right side of table) for lists including these items.

## Notes

* Technically, the term "40/40" is incorrect, as it presumes that the chances for HCT/HSR are additive when using a 40/40 set. In reality, each modifier is checked individually to see if it triggers, such that the correct term should be "36/36."
	+ First, when casting a spell, the HCT modifier on the wand is checked, and it triggers 20% of the time.
	+ Second, the HCT modifier on the focus is checked, and it triggers 20% of *the remaining time*, i.e. 20% of 80%, which is 16%.
	+ The total chance of HCT triggering is thus only 20 + 16 = 36%.
* Skill recharge time reductions cannot stack above 50%, and activation time reductions cannot stack above 25% (see the "Historical notes" below). Individual reductions can exceed this cap, thus HCT modifiers can still reduce activation time by 50%.
* 40/40 benefits only apply to spells, not skills in general, and only to spells of a specific attribute. Therefore, they are most valuable when used with a spell-heavy, single-attribute build.
* On average, use of a 40/40 set will reduce casting and recharge times by 18%. By comparison, a 20/20 set provides only a 10% average reduction.

## See also

* 20/20, a term that refers to a single component of a 40/40 set
A Father's Fate

## Overview

**Summary**

1. Summon the spirit from the black altar.
2. Defeat the Lady of the Dead and free the soul of Sini's [sic] father.
3. See Sinni for your reward.

**Obtained from**

Sinni in Zehlon Reach
**Requirements**

Nightfall Character
**Reward**

* 500 XP
* 50 Gold

**Dialogue**

*"My father was a fool and his fate is fitting, but I am still his daughter. I have long hoped to spare his spirit the torment he earned in life. I had entombed him in an alter as is our way. Unfortunately, a dark spirit trapped his soul. There is now only one way to free my father's soul. Someone must journey to my father's alter and defeat the dark spirit binding it. Are you noble enough to risk your life aiding the spirit of a foolish man?"*
**Accept**: *"I'll do what I can."*
**Reject**: *"I have enough things to worry about."*
**Intermediate Dialogue**

**Lady of the Dead**: *"The dead belong to me!"*
**Reward Dialogue**

*"Thank you, hero. My father always said, "Life is pain. Anyone who tells you different is selling something." I am beginning to believe him. Take this please, it is not much but I am thankful."*
## Walkthrough

Head south of the village to find the alter of the Ancient Remains. Upon activating it, the Lady of the Dead appears. Defeat her and return for your reward.

## Trivia

* The quote in the Reward Dialogue is taken from Westley as the Dread Pirate Roberts in "*The Princess Bride*".
"Lead the Way!"

[edit skill details] Skill details

**Full**: Target ally moves 25% faster for **1...4...5** seconds for each ally within earshot (maximum of 20 seconds).

**Concise**: Target ally moves 25% faster for **1...4...5** seconds (maximum of 20 seconds) for each ally in earshot.

## Acquisition

**Skill Trainers**:

* Baram (The Kodash Bazaar)

## Notes

* With a full party this is an excellent shout to use with Soldier's Fury, since it can easily be maintained.
* Consider using this with Enduring Harmony to provide a long lasting speed buff.

## Related articles

* Movement speed skills quick reference
* Shout skills quick reference
"Help Me!"

[edit skill details] Skill details

**Full**: You gain **15...75...90** Health. For **1...8...10** seconds, other allies' spells targeting you cast 50% faster.

**Concise**: (**1...8...10** seconds.) Other allies' spells targeting you cast 50% faster. You gain **15...75...90** Health.

## Acquisition

**Skill Trainers**:

* Dau (The Mouth of Torment)

**Hero Skill Trainers**:

* Hoju  (Gate of Torment)

## Notes

* Can be used to maintain most refrains indefinitely.
* Note that it can be used to quicken *any* ally-targeting spells, not just healing.

## Trivia

* The icon for this skill is similar to the icon for the Paragon skill "Go for the Eyes!".

## See also

* Modify activation time skills quick reference
"Incoming!" (PvP)

[edit skill details] Skill details

**Full**: For **4...9...10** seconds, all allies within earshot move 33% faster and gain **5...13...15** Health per second while moving.

**Concise**: **4...9...10** seconds.) Allies in earshot move 33% faster and gain **5...13...15** Health per second while moving.

## Related skills

* "Fall Back!"
* "Charge!"

## Notes

* Combine with "Fall Back!" (PvP) to give your party a nearly maintainable 33% speed boost.

## Related articles

* Shout skills quick reference
* Movement speed skills quick reference
A Monk's Mission

## Overview

**Summary**

1. Meet Paulus inside the Catacombs.
2. Go with Paulus and use your healing prayers to make sure he survives.
3. Return to Brother Mhenlo for your reward.

**Obtained from**

Brother Mhenlo in Ashford Abbey
**Requirements**

Prophecies Pre-Searing Character
<primary profession> Test
*Note: This quest will become unavailable to non-Monks who have decided upon a non-Monk secondary profession.*
**Reward**

250 XP
**Dialogue**

*"One of the tasks my messengers have been given is collecting the rare elements in Ascalon for study here at the abbey. My young friend Paulus thinks he has discovered such a treasure in one of the flooded areas of the catacombs, but he cannot reach it on his own. Paulus, you see, is a smiting Monk and not very adept at healing magic, and the waters in that area of the catacombs are full of disease.*
*I will grant you a simple healing spell. Meet Paulus inside the catacombs, and he will show you where the trouble is. Return to me when Paulus has successfully retrieved the artifact."*
**Accept**: *"Show me the light."*
**Reject**: *"I have other plans."*
**Intermediate Dialogue 1**

**Paulus the Abbot**: *"Try to keep up."*
**Intermediate Dialogue 2**

**Paulus the Abbot**: *"Here we are. Are you ready?"*
**Reward Dialogue**

*"You have done quite well for your first task. Paulus reports his findings are most promising, and I think you might have great promise as well to advance among Monks."*
## Walkthrough

Mhenlo gives you two skills for assistance:

* Bane Signet
* Orison of Healing

The holy artifact Paulus needs to recover is located in an area flooded with diseased water, so you need to heal him (and yourself) as he makes his way through. Descend into The Catacombs and follow Paulus through the maze. Use Bane Signet against the Undead foes you encounter: Undead take double damage from holy attacks. Make sure to heal Paulus when he needs it. Once he finds the Unusual Artifact, follow him back out, again making sure to keep him healed.

Once he leaves the Catacombs, head back to the Abbey, and report to Mhenlo for your reward.

## Notes

* This quest requires you to visit the exact same area as in Rites of Remembrance; it's a good idea to get both quests before venturing out.
* Paulus will survive with ~10% health left if you do not heal him. Just make sure you keep up with him or he will stop and wait.
"Fall Back!" (PvP)

[edit skill details] Skill details

**Full**: For **4...9...10** seconds, all allies within earshot gain **5...13...15** Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.

**Concise**: (**4...9...10** seconds.) Allies in earshot gain **5...13...15** Health per second while moving and move 33% faster. *Ends for an ally if that ally hits with an attack.*

## Related skills

* "Retreat!"
* "Charge!"
* "Incoming!"

## Notes

* Combine with "Incoming!" (PvP) to give your party a nearly maintainable 33% speed boost.

## Related articles

* Movement speed skills quick reference
* Shout skills quick reference
* Gain health skills quick reference
Abaddon's Conspiracy

[edit skill details] Skill details

**Full**: Target other ally gains 100 Health every second for 3 seconds. When this enchantment ends normally, you are healed for 300 Health. This skill cannot be disabled.

**Concise**: (3 seconds.) Target ally gains 100 Health each second. End effect: you are healed for 300 if skill ends normally. This skill cannot be disabled. *Cannot self-target.*

## Notes

* Abaddon's Conspiracy is used by General Bayel in the Moddok Crevice Mission.
15^50

**15^50** is a descriptive slang term applied to a martial weapon with the **"Damage +15% while Health is above 50%"** modifier, either as an inherent mod or from a perfect "Strength and Honor" inscription. These weapons tend to be more highly sought-after than those with other inherent modifiers.

These weapons are usually found as high quality rare drops. In addition, some special items always have this modifier, such as the Icy Dragon Sword, some Collector weapons, and many green items.
A Time for Heroes (explorable)

A Time for Heroes (explorable) can only be visited by having A Time for Heroes (quest) active.

It is a large lava pit dotted with areas of hardened magma, which have Destroyer of Lives on them. Near the centre of the area, The Great Destroyer stands, flanked by two random Destroyers. This is the last area in GW:EN.

## Creatures

### Monsters

* Destroyers
	+ 28 (30) Destroyer of Bones
	+ 28 (30) Destroyer of Flesh
	+ 28 (30) Destroyer of Sinew
	+ 28 (30) Destroyer of Deeds
	+ 28 (30) Destroyer of Hope
	+ 28 (30) Destroyer of Lives

### Bosses

* Destroyers
	+ 31 (31) The Great Destroyer
A New Warrior Trainer

## Overview

**Summary**

1. Follow the road northwest from town. Follow the signs to Green Hills County. Talk to Warmaster Grast.

**Obtained from**

Haversdan in Lakeside County (just outside Ascalon City)
**Requirements**

Primary profession: Warrior
Prophecies Pre-Searing Character
Further Adventures
**Reward**

* 250 XP

**Dialogue**

*"If you wish to advance your skills as a Warrior, you should study under Warmaster Grast in Green Hills County. If you follow the road northwest from town and pay attention to the signs, you shouldn't have any trouble finding Green Hills County. Grast will be near the statue of Balthazar."*
**Accept**: *"Thanks for the suggestion."*
**Reject**: *"I'll go my own way. thanks."*
**Reward Dialogue**

*"Hmph. Well, you passed the first Warrior's test, but that's not exactly a great measure of your skills, is it? I'll be teaching you a few more advanced techniques and then you might want to go see if you can find trainers who can teach you other skills."*
**Followup**

Grawl Invasion
## Walkthrough

Simply walk west from Ascalon City, go through the portal to Green Hills County and talk to Warmaster Grast.
"On Your Knees!"

[edit skill details] Skill details

**Full**: Lose all adrenaline. If any adjacent foes are knocked down, all of your stances are recharged.

**Concise**: Recharges all your stances if you are adjacent to a knocked-down foe. *You lose all adrenaline.*

## Acquisition

**Skill Trainers**:

* Michiko (Kaineng Center)

## Notes

* Commonly used in farming builds with long-recharge stances like Gladiator's Defense.
* This skill will recharge stances of any profession.
* Note that this will recharge stances that require Adrenaline, such as Bonetti's Defense, if they were disabled. However, it will not generate adrenaline for them.

## Related articles

* Adrenaline skills quick reference
* Instant recharge skills quick reference
* Shout skills quick reference
* Stance skills quick reference
"Never Give Up!"

[edit skill details] Skill details

**Full**: All allies within earshot and below 75% Health gain **1...8...10** Energy.

**Concise**: Allies in earshot gain **1...8...10** Energy. *Only affects allies below 75% Health.*

## Acquisition

**Skill Trainers**:

* Zendeht (Gate of Torment)

**Hero Skill Trainers**:

* Hoju  (Gate of Torment)

## Trivia

* This skill, along with "Never Surrender!", is a likely reference to Commander Peter Quincy Taggart's battle cry in Galaxy Quest.

## Related articles

* Gain/Lose energy skills quick reference
* Shout skills quick reference