recursal/Fanatic-Fandom huggingface dataset:
FELD

**FELD** is a defunct computer engineering company.

## Background

FELD started out as a midway electronics outfit in Königstein two centuries ago. After an aggressive move to Revachol, FELD became a global player in the emerging personal electronics market of the pre-Revolutionary era.

FELD was involved in the computer engineering business. While Tricentennial was beating them in business machines, the company was rapidly developing a breakthrough technology, a feat of engineering even mid-Current Century giants like Ream, ICN, and ZAMM couldn't achieve: FELD Playback Experiment, a tape-based computer. The device was very elegant, fragile even. One could write directly on the tape using a special chemical solution. The machine would then analyze the handwriting, perform operations and project output onto a white screen. It was a beautiful delicate thing made of black film, folding tape structures.

Unfortunately their moonshot project never made to the market. FELD's move to Revachol backfired. The Revolutionary government liquefied their assets and expropriated those very advanced prototypes. FELD engineers were shot by the revolutionaries and the three prototypes lost during the fires of '07. A fourth prototype is speculated to remain in the mausoleums below Coal City.

By '51 all that remains of the once proud company is Feld Electrical, a small company that makes ink cartridges and ferrotape.

## References

1. ↑ Harrier Du Bois: *"I don't think I've ever heard of this Feld Electrical."*
Trant Heidelstam: *"That's not surprising. Only a vestigial ink cartridge and ferrotape manufacturer remains." He adjusts his suit jacket. "They started out as a midway electronics outfit in Königstein two centuries ago. After an aggressive move to Revachol, Feld became a global player in the emerging personal electronics market of the pre-Revolutionary era. Still, Tricentennial was beating them in business machines." He gestures toward the building. "But Feld had an ace up their sleeve. Or, should I say, they were \*developing\* an ace up their sleeve?..." He grins. "I'm mixing my metaphors here."*
2. ↑ Harrier Du Bois: *"Why did the revolutionaries destroy it?"*
Trant Heidelstam: *"Who knows? Maybe it was an accident, or maybe they didn't want the technology to end up in the wrong hands. Either way -- they're all gone now, all three versions of the prototype. Nothing but debris and ashes remains inside that building." He takes a step back; the boardwalk creaks mournfully in the wind.*
Shivers: *"Two seagulls circle in the sky. You look up and think: really? Or was there a fourth prototype that remains hidden in the mausoleums below Coal City?..."*
Arno van Eyck (Thought)

**Arno van Eyck** is a thought in Disco Elysium.

## Description

### Problem

*The question won’t leave you – why did the melody line from a broken and discarded tape fit perfectly into a song played by some speedfreaks in a frozen tent? Can it be a coincidence? Maybe it’s the hand of the Man-Machine himself, in his attempt to craft a perfect song. Maybe Egg Head is actually Arno van Eyck in disguise!? Eyck? Egg? Hmm...*

### Solution

*Okay, so Egg Head is clearly not Van Eyck in disguise. Van Eyck is an Oranjese disc jockey -- but those people get around. Especially in Revachol, in the clubs on Boogie Street. Perhaps he stayed here for a short stint and discarded part of the song he was working on. Just threw it away. And then it ended up in the hawthorn tree. But why? Did he think it was \*retrograde\*? It wasn’t. Perhaps he caught a glimpse of the future and did not want for it to arrive just yet. Perhaps the city whispered the topline to him and he was frightened by it?*

## Effects

*Requires 50m research time*

* Research
	+ +1 Interfacing
* Completion:
	+ All Motorics White Checks unlocked
	+ Reveals Arno van Eyck gig posters in the world

## Location

* Received after you give Egg Head the tape found in the tree near Siileng.
Get a reality lowdown

**Get a reality lowdown** is a task in *Disco Elysium*.

## Description

You have no idea where you are. Lena encouraged you to ask others to explain the world to you in greater detail -- perhaps try a rich person? Rich people are educated.

## Details

* Harry can find Joyce Messier on her sloop (moored near the Capeside apartments), and ask her for information. She is present at all hours of the day.
* If in the midst of the Moralintern Political Vision Quest, Joyce may be docked in the Fishing Village instead.
Flare-cut Trousers

### Effect(s)

+1 Electrochemistry: Tight around the crotch-1 Savoir Faire: Tight around the thighs

### ID

pants\_bellbottom

**Flare-cut Trousers** is an item in *Disco Elysium*.

## Description

These golden brown trousers are flare-cut. Normal bell-bottom trousers would be boot-cut, but these are far from normal. They are someone's piss-soaked, cum-stained party pants.

## Uses

* Contains the Key to Room #1, allowing you to leave your room in the Whirling-in-Rags.
Find money for rent and pay Garte

**Find money for rent and pay Garte** is a task in *Disco Elysium*.

## Description

You need to find 20 reál to pay for your room at the Whirling, or it will be locked after 21.00. As long as you don't have a free place to stay you have to do this every night.

## Details

* After paying for damages, Harry will need an additional ✤ 20 each night to pay for his room until he's gained access to the shack in the Fishing Village (day 3+). If the room is not paid for by the end of the day, and the Key to Trash Container has not been returned to Garte, Harry can sleep in the trash, leading to the Real Musor achievement.
Get two signatures for Evrart

**Get two signatures for Evrart** is a task in *Disco Elysium*.

## Context

Get Isobel and Lilienne in the nameless fishing village down the coast to sign Evrart's document. Once the signatures are secured, mail the document to Evrart's accountant using the mail box on the plaza in front of the Whirling.

## Walkthrough

* There's more than one way to do this:
	+ You could get the signatures from Isobel and Lilienne like Evrart asked.
	+ You could also find someone else to sign the documents instead. This requires passing a White Logic check while inspecting the envelope. Speak to Idiot Doom Spiral and his friends, they'll be happy to help.
	+ Or, you could forge the signatures. You'll need to do it away from any Union eyes, so head to the shack in the fishing village. This option won't be available if Kim is not with you when you receive the letter, as he suggests it.
* When you're finished put the envelope in the mailbox in the plaze and let Evrart know the job's done.
Fishing Village

The **Fishing Village** is a location in *Disco Elysium*.

## Background

A small, run-down fishing village on the opposite side of the canal, filled with downtrodden people and the Union of Moribund Alcoholics. It can be accessed beginning on Day 3+ once the water lock has been fixed.

## Points of Interest

* If the Map of Martinaise has been purchased from the bookstore the fishing village will be made available as a quick travel point as soon as it is visited for the first time.
* Talking to the Washerwoman will give the option for Harry to stay in the shack free of charge.

## Characters

* Lilienne Carter, Lily Carter and Lilienne's Twins
* Washerwoman
* Idiot Doom Spiral, Rosemary, Don't Call Abigail: The three drunks at the southern edge of the town.

## Loot

* Ruffed Grouse Taxidermy: In Lilienne's house on the west side of the village.
* Blue Medicinal Spirit: Bought from Rosemary.
* Bow Knot: Shack immediately by the entrance to the village.
Echo Maker

**Echo Maker** is a character in *Disco Elysium*.

## Background

**Ulixes**, pseudonym: **Exilus Bücher**, is a student of Cultural Studies at the École Normale de Revachol. He, along with Steban, the Student Communist wrote Book La Fumée, Vol. 1 No. 4, who he meets up with in the topmost room of the Capeside apartments to "cultivate revolutionary consciousness", and run a reading club with. He plays a large part in the Get yourself organised task.

## References

>
> CONCEPTUALIZATION [Medium: Success] – Just a minute. Steban... Ulixes... \*why\* do those names ring the faintest of bells?
>
>
>
>
> LA FUMÉE, VOL. 1 NO. 4: – Oddly enough, this article has \*two\* bylines: Nasteb Encalada-Bernal and Exilus Bücher.
>
>
>
>
> STEBAN, THE STUDENT COMMUNIST – "I don't think so." The young man gives you a curious look. "Unless you've been hanging around the Cultural Studies faculty at the École Normale de Revachol..."
>
>
>
Fairweather T-500 ceramic armour

**Fairweather T-500 ceramic armour** is a type of personal armour created by Fairweather, a military contractor located in Sur-la-Clef. It uses vitreous enamel that fits snugly and redistributes incoming kinetic energy across its countless white plates The plates are designed to interlock and provide protection without sacrificing mobility, while the lightweight material ensures they can be worn with minimal discomfort. In fact, most pieces can be easily hidden under everyday clothes, with only the barely audible clicking, porcelain-like sounds indicating its presence.

In combat, the armour is practically impenetrable to conventional weapons, making the operator bulletproof. Anyone who attempts to take on such an opponent head-on would likely have better luck trying to aim for parts not covered by the armour, rather than trying to puncture the vitreous enamel. The suit of armour is prohibitively expensive: Fairweather produces them back on Mundi, in their facilities at Betancourt, and tracks each set through a serial number printed on the armour. They are usually placed beneath the heel and designate the make (Fairweather T-500 / VE) and the particular set's identification number (eg. E50.100.1000). Most purchases are made by private security, such as Krenel and suits remain in use for decades. The set issued to Ellis Kortenaer was manufactured in '42. A full set costs about four years' worth of RCM officer's wages, or ✤ 22,000.00.

Sergeant-Major Raul Kortenaer, Phillis de Paule and Ruud Hoenkloewen are all seen wearing sets of Fairweather T-500 armour.

Harrier Du Bois may choose to scavenge one or all pieces of the set of armour that belonged to Ellis. Gathering the cuirass, gauntlets, greaves, and helmet are also necessary for completion of the Fairweather T-500 achievement.

## References

ALICE DEMETTRIE – "Yes. The armour was produced by..." She looks at her notes. "Fairweather in their facilities in Betancourt, Sur-la-Clef, in '42."
VISUAL CALCULUS – Remember, the vitreous enamel material acts as a kinetic re-distributor. It's meant to stop bullets. Wear it, observe its properties. See if there's a \*weakness\* in the design.
YOU – Knock on the boot.

THE HANGED MAN – A small bell-like sound fills the air. Like tapping on the side of a porcelain cup.
4. ↑ Fairweather T-500 (thought)
Attributes

**Attributes** are a mechanic in *Disco Elysium*. Chosen at game start, they determine your starting skillset, as well as the general flavour of the playthrough.

## General

* The player's choice of attributes will impact their Skills, with every skill under the attribute starting with a value equal to it.
* With every attribute set to 1, the player has a total of 8 points to distribute, potentially being able to set the attributes to 3-3-3-3.
* However, the game encourages the player to try out a diverse skillset, emphasizing some attributes at the cost of others. This can be done through the archetype selection, meant to offer preset configurations that deliver a particular game experience. Note that there is no archetype specializing in the Motorics attribute, as it is generally considered secondary (though still very useful to have).
* The highest an attribute can go is 6, considered a "Genius"-level ability.

## List

### Intellect

*Raw brain power, how smart you are. Your capacity to reason.*

Related Skills: Logic, Encyclopedia, Rhetoric, Drama, Conceptualization, Visual Calculus

### Psyche

*Sensitivity, how emotionally intelligent you are. Your power to influence yourself and others.*

Related Skills: Volition, Inland Empire, Empathy, Authority, Esprit de Corps, Suggestion

### Physique

*Your musculature, how strong you are. How well your body is built.*

Related Skills: Endurance, Pain Threshold, Physical Instrument, Electrochemistry, Shivers, Half Light

### Motorics

*Your senses, how agile you are. How well you move your body.*

Related Skills: Hand-Eye Coordination, Perception, Reaction Speed, Savoir Faire, Interfacing, Composure

## Archetypes

### Thinker

*Extremely intelligent. Very bad with people. Knows interesting facts, comes up with original ideas.*

5 Intellect, 1 Psyche, 2 Physique, 4 Motorics

Signature skill: Encyclopedia

### Sensitive

*Very psychological. A magnetic personality, but unstable. (Might begin to lose his mind.)*

1 Intellect, 5 Psyche, 4 Physique, 2 Motorics

Signature skill: Inland Empire

### Physical

*Extremely physical. Interacts with the world through his body. Gets things done, but dumb as a rock.*

1 Intellect, 2 Psyche, 5 Physique, 4 Motorics

Signature skill: Hand/Eye Coordination
End-of-day debrief with Kim

**End-of-day debrief with Kim** is a task in *Disco Elysium*.

## Description

Kim can answer any lingering questions you may have about the case and the RCM. Join him on the Whirling-in-Rags' balcony after 22:00, when you're calling it a day.

## Details

* This task is acquired during Ask Kim to tell you about the case, only if he is asked on Day 1.
* After 22:00 on the night of Day 1, as Harry goes to return to his room in the Whirling-in-Rags for the night, Kim will stop him and ask to speak on the balcony.
Cause a Shitstorm

**Cause a Shitstorm** is an achievement in *Disco Elysium*.

## How to Obtain

* On Day 3+, leave Kim behind (you must be alone), then go to the tip of the west shore. Approach the lone tree and interact with the yellow thought orb (requires 9+ Hand/Eye Coordination).
* Throw dirt at the seagulls three times. This will trigger a special cutscene, where the birds take their revenge on Harry, shit on him, and the achievement pops.
(Evidence) Fractured Bullet

**(Evidence) Fractured Bullet** is an item in *Disco Elysium*.

## Description

The bullet mushroomed out on impact. It now looks more like a fanciful jacket button than something that could pierce skin, flesh, and bone.

## Uses

* Confronting Titus with the bullet with give a bonus of +1 against the check to prove your authority to him.
* interacting with the bullet will activate the task to Find the murder weapon.
Fairweather T-500

**Fairweather T-500** is a thought in *Disco Elysium*.

## Description

### Problem

*It really hurts to punch this armour. A sword wouldn't leave even a scratch. A bullet would bounce right off. Still, there must be some flaw in it that would allow you to stand your ground against this dangerous enemy technology. You just have to figure out what it is -- possibly by beating yourself while wearing it? Shooting yourself? Let's see...*

### Solution

*Remember that weakness you were looking for in the ceramic armour? Like: maybe it can only stop small, fast projectiles, but a large, slow-moving \*prybar\* would shatter it? Or: if I run an electrical current through it, maybe it will \*melt\*? Or -- personal favourite -- \*frequency something-something, radio weapon\*?! None of that would work. You need to shoot the part of the enemy that \*doesn’t\* have Fairweather T-500 on it, because the armour itself is invulnerable. Good news is -- so are the armour pieces on you!*

## Effects

*Requires 3h 30m research time*

* Research
	+ -1 Savoir Faire: Hard move
* Completion:
	+ +2 Hand/Eye Coordination against enemies in FT-500 armor

## Location

* Find pieces of the ceramic body armor and equip one of them.
Conceptualization

**Conceptualization** is a skill under the Intellect attribute in *Disco Elysium*.

## Description

Understand creativity. See Art in the world.

Cool for: Creatives, Psychedelic Fanciers, Critics.

Conceptualization has a special role it wants you to play in this world – not the role of cop, but of Art Cop. It enables you to make fresh associations, to delve into world-concepts from Jan Kaarp’s postmodernist karperie, to Revachol’s arabesque architectural style dideridada, and even the concept of HARDCORE – and then, importantly, to add your own contribution to these works.

At high levels, Conceptualization makes you go big – perhaps too big. It is ostentatious, demanding grand displays. Why live life when you can throw yourself into a live volcano? At low levels, however, you will be unable to see the world in a creative light. You’ll be unable to contribute to conversations in an art gallery. Only boring people will invite you to their dust parties.

## Stat Bonuses

### Clothing

* Saramirizian Lounge Jacket (+1)
* White Satin Shirt (+1)

### Thoughts

* Actual Art Degree (passives heal +1 Morale and give +10 XP)
* Advanced Race Theory (+1)
Disco Elysium Wiki/Section 4

Wiki Community

We are currently maintaining 2,125 pages (682 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Disco Elysium Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Eric

>
> PISSF\*\*\*\*T – The word PISSF\*\*\*\*T epitomizes the struggle taking place in the world, things being defined as they seem, not as they are. And -- I guess -- it's also about communal spirit, the future, and \*truly\* appreciating our differences. Also, you've got to admit, it catches the eye. And since the grand piper is slowly but steadily moving towards basing the economy on it -- attention -- it is imperative that the medium itself convey the message.
>
>
>

**Pissf\*\*\*\*t** is a character in *Disco Elysium*. He can be found on Day 4, admiring Kim Kitsuragi's Coupris Kineema with Fuck the World. He is an aspiring member of the Skulls.

## Background

Near Kineema, two young gentlemen wishing to introduce Martinaise to the SKULLS brand are idling away, looking at the beast of a motor carriage. It is possible to get their jackets if you succeed the red check. PF (let's call him Pissflaubert going forward) is the more poetic of the two, and has a sweet brown jacket.

## Interactions

* Two bad-ass jackets and two bad-ass cops. Harry and Kim can absolutely terrorize the two wannabe gangsters with a Legendary Half Light check, earning a pair of jackets with a Red check. Who knows, he may even get Lieutenant Kitsuragi to wear it (possible with The Final Cut). See Get Kim to Wear \*The Jacket\* for details.

## References

>
> FUCK THE WORLD – "I don't know, Eric. It's cold out..." The dark-haired young man just stands there, defeated. The wind blows.
>
>
>
Franconegro

**Innocence Franconegro** was named the innocence of militarism. He codified hereditary rule -- but at the same time ended serfdom and established the inter-isolary réal as the global reserve currency. He also established the concept of the Nation. In modern times, he's considered an icon due to his preferred military unit, the Franconigerian cavalry.

Franconegro attempted to solve the rising tensions between the aristocracy and bourgeoisie by building a unified society, in which every man has a place and a mission, but at the same time may rise to nobility provided on the strength of his virtue.

In the Franconigerian centuries, the quality of water was so bad, people frequently drank beer as a more hygienic alternative.

## References

>
> YOU – "You know, in the Franconigerian centuries, the quality of water was so bad it was sometimes more hygienic to drink beer."
>
>
>
Cornelius Gurdi

**Cornelius Gurdi** is a legendary figure in Mesque, renowned for his legendary attempt to scale Corpus Mundi, the world's highest peak. Legends tend to sanitize his persona, as he was a Mesque fascist, preferring mountaineering to be served with a side dish of racism (every non-Mesque was a savage in his eyes). He was also an avid huntsman of animals, with trophies from around the world, and a brutal head of the family, beating up his wife, kids, and sometimes even other people's kids - and even their pets.

## References

1. ↑ Kim Kitsuragi when playing the pinball machine
Gurdi-Ball Is Lit

### Unlocked by

Access to the pinball workshop at the Whirling-in-Rags, 1 real, and 8 Reaction Speed

**Gurdi-Ball Is Lit** is an achievement in *Disco Elysium*.

## How to obtain

* Enter the Whirling passage on the roof, then locate the pinball machines on the ground level in the workshop and interact with them. Put a 1 real coin in it, and play the game!
Find the armoured gloves

**Find the armoured gloves** is a task in *Disco Elysium*.

## Description

The gloves of the hanged man armour might still be around in the neighbourhood. Try to locate them.

* A certain \*Cindy the Skull\* might know something about the victim's armour. Ask her.
* Ask the little girl in the fishing village, down the coast, who knows something about the armoured gloves.
* Lily said she hid the gloves in the sandcastle behind her house. Go get them!

## Details

* This task can be completed starting on Day 3 once the waterlock is fixed, allowing access to the Fishing Village. Cindy the SKULL tells Harry that the gauntlets are in the village with a young girl. Speaking to Little Lilly will reveal that she buried them inside a sandcastle she built behind her house, which Harry may then destroy in order to acquire them.
Determine where the shot came from

**Determine where the shot came from** is a task in *Disco Elysium*.

## Context

Where could the shot that killed the hanged man have come from—if not from the roof? This will take some checking out of locations.

## Walkthrough

* This is a quest that will take a while to complete. With Visual Calculus and knowledge that the victim was shot, you can start figuring out likely firing positions:
	+ Check island for bullet traces. This is only available in the endgame, when you arrive at the Sea Fortress and can access the east side of the island. In the ruined bunker is a mattress. Interact with it and determine this is where the shot came from.
* Otherwise, if you don't have Visual Calculus, you'll need a map (from the bookstore) and use it on Klaasje's window.
Find solution to strike deadlock

**Find solution to strike deadlock** is a task in *Disco Elysium*.

## Description

There is a secret way to solve the deadlock. It's not easy, includes a lot of back and forth between the two sides, but it's possible. Everything is always possible.

## Details

* After completing Open apartment door for Evrart and Get two signatures for Evrart, exhaust Evrart Claire's dialogue. He will reveal his ultimate plan is for the Union to go to all out war with Wild Pines. Talk to Joyce Messier after she moves her boat to the dock near the Fishing Village (this happens once the Ask about Ruby in the village task is triggered) and tell her about Evrart's plans. Joyce decides the loss of life isn't worth it and caves to the Union's demands, ending the strike and completing the task.
Damaged Ledger

**Damaged Ledger** is an item in *Disco Elysium*.

## Description

This is the ledger you found in the trash. It's full of notes written in a man's dense cursive. Have a closer look -- maybe it can be salvaged to start keeping notes on the case?

## Uses

* Interacting with it in inventory will allow Harrier Du Bois to clean it off and read past case files. This will also complete the Read your ledger and name the case task.
* In order to make the ledger equippable as a tool, a Medium Interfacing White Check must be passed. Discarding the card inside of the hidden compartment without reading it will result in the Ledger of Oblivion, as well as the Caustic Echo thought. Alternatively, reading the card will result in the Ledger of Failure and Hatred and the White Mourning thought (and additionally The Bow Collector if Harry's Conceptualization is high enough to pass a Challenging Passive Check).
	+ If the thought Lonesome Long Way Home has been internalized, it will make the check harder (-1 negative modifier).
	+ If the check fails, but Harry manages to talk to the hanged man (Inland Empire check required), he may ask him for advice (+1 modifier). Reading the case file THE UNSOLVABLE CASE will also grant a +1 modifier.

## Notes

1. ↑ Harry must be outside in order for this option to be available.
Amber Die With a Mosquito

**Amber Die With a Mosquito** is an item in *Disco Elysium*.

## Description

This unusual 13-sided die is made of amber. A fossilized mosquito has been trapped inside, legs bent beneath the weight of eternal rest. NOTE! Look at the MAP tab in Journal to see which White Checks have opened.

## Uses

* Reopens white checks:
	+ Reduces the difficulty of opening the hidden compartment in the clipboard by 1.
	+ Reduces the difficulty of talking to The Hanged Man by 1.
	+ Reduces the difficulty of jumping over the ledge for the cloak by 2.
	+ Reduces the difficulty of asking Lilienne Carter on a date by 1.
	+ Reduces the difficulty of dialing a random number on the payphone by 1.
FALN "Arrower" Shirt

**FALN "Arrower" Shirt** is an item in *Disco Elysium*.

## Description

This FALN training shirt has seen one wash too many. It retains its unusual design -- one sleeve short, the other long -- but little of its original colours. A giant 'F' swooshes across its chest, now in grey.

## Gallery

* Concept art
* Concept art
* In-game location
Green Shoe (Left Foot)

**Green Shoe (Left Foot)** is an item in *Disco Elysium*.

## Description

This green crocodile leather shoe has a high heel and chrome embellishments. It fits your left foot perfectly. Now all that remains is to find the \*other\* shoe.

## Uses

* Collect this shoe along with the right to make a wearable pair of Green Snakeskin Shoes.
Find your other shoe

**Find your other shoe** is a task in *Disco Elysium*.

## Context

Seems like your green snakeskin shoe is missing its partner. You should find it before you go venturing into the wild unknown. Two shoes are better than one.

## Walkthrough

* This is your first task, assigned after finding the shoe in the room. You can use Visual Calculus on the broken window to figure out its location, then just walk outside to the upper floor balcony, where it's laying. Collecting it grants experience and restores 1 Morale.
Flip-up Glasses The Auditor

### Location

In the closet, right across from the back door entrance to the Capeside apartments

### Effect(s)

+1 Logic: Balancing the books-1 Authority: Filthy boho, probably a narcomaniac

### ID

glasses\_flipup

**Flip-up Glasses The Auditor** is a clothing item in *Disco Elysium*.

## Description

These flip-up sunglasses were fashionable in the Old, but have since lost their popularity. Their thin gold-alloy wire frames are a reminder of drug-addled bohemian artists. These days the glasses are only favored by organized crime accountants who desire to look cool.
Commodore Red

**Alcohol Commodore Red** is an item in *Disco Elysium*.

## Description

A large crimson bottle of cheap sugary wine. Made of poverty, sugar, artificial taste enhancers – and a vague memory of grapes. Guaranteed to colour your lips.

## Uses

* One of four types of drugs. Grants +1 to Physique at a -1 to Morale for one hour.
* 8 uses
Are you La Puta Madre's peone?

**Are you La Puta Madre's peone?** is a task in *Disco Elysium*.

## Context

Ruby said you were a notoriously corrupt cop. La Puta Madre's peone. That's why she was scared of you. When you get the chance, call your station to find out more -- \*if\* you dare.

## Walkthrough

* This task becomes active after confronting Ruby, the Instigator beneath the Feld building. To complete it, call into Precinct 41 from Kim's Kineema, and ask for clarification. Jules Pidieu will explain.
* This task can also be completed just before the game's ending, during the face-to-face talk with Jean Vicquemare.
Harbour Union boss container

**Harbour Union boss container** is a location in *Disco Elysium*.

## Background

Several cargo containers from the Martinaise cargo terminal, stacked together to provide Evrart Claire with a comfortable place of work (and accommodate his bulk). The cranes can deliver him anywhere in the area.

## Points of interest

* This is a small, enclosed space, dominated by Evrart Claire. He's impossible to miss.

## Loot

* ✤ Enough dough to pay Lawrence Garte off if you haven't yet concocted a way to do that.
Find all armour pieces

## Details

### Reward

Complete set of Fairweather T-500 ceramic armour and Fairweather t-500 Vitreous Enamel achievement

### Location

Martinaise, Fishing village, Sea Fortress

## Task order

### Previous task

Find one armour piece

**Find all armour pieces** is a task in *Disco Elysium*.

## Description

You want all of the armour pieces. Deck yourself out in full metal battle-hardened glory. NOTE! This might take a while. Like, a \*long\* while.

## Details

**SPOILER WARNING:** Plot details for the main story follow. (Skip)

* This task can only be completed during the endgame, after traveling to the Sea Fortress.
* The pieces are as follows:
	+ Fairweather T-500 Greaves: Requires getting the Hanged Man's boots. Taken off the corpse behind the Whirling-in-Rags.
	+ Fairweather T-500 Gauntlets: Can be found on Day 3+. Find the armoured gloves in the sand castle behind Lilienne Carter's house in the Fishing Village.
	+ Fairweather T-500 Cuirass: Can be found on Day 3+. Worn by Gary, the Cryptofascist, found northwest of the Feld building.
	+ Fairweather T-500 Helmet: Can be found after the Mercenary Tribunal. Located in the Insulindian Phasmid's nest outside of the Flak Tower at the Sea Fortress, after meeting The Deserter.
* Completing the set and wearing it will grant an achievement, Fairweather t-500 Vitreous Enamel.
	+ If Harry fails to acquire the Hanged Man's boots before sending the victim's body to processing, this task will remain incomplete.

**SPOILERS END HERE**. (Return)
Dick Mullen's Hat

### Location

Convince Plaisance to let Annette in after deducing something about her, then speak to Annette once she's inside

### ID

hat\_mullen

**Dick Mullen's Hat** is a clothing item in *Disco Elysium*.

## Description

If anything, this wide-rimmed hat looks even \*better\* than the hat Dick Mullen wears. Dick Mullen is stupid -- and not even real. You're real. Your brain is real. Your real real brain is inside the hat.
Bankruptcy Sequence

**Bankruptcy Sequence** is a thought in *Disco Elysium*.

## Description

### Problem

*Business loves silence, the second loudest sound in the world, eclipsed only by the collective screams of market crash victims. So let me whisper to you: do you feel the veil of the sun-god slipping? Are the better days gone, are we entering bankruptcy? Is the company gonna go down and leave you in the gutter with the rest of the dredges, delivering parcels for soup money? You need to crisis-manage your way out of this.*

### Solution

*It’s easy. You just need to move on -- like a plague of locusts. Like a fucking plague. Failure is a core tenet of liberalism. When life closes a door, it opens a window. And if the fall is too steep, use the fire exit. Run to the roof -- you always have that airship on the dock. The most important thing is to keep moving. Keep dreaming. The auditors cannot get to you if you keep running -- very, very fast, from one fuck-up to the next.*

## Effects

*Requires 5h 15m research time*

* Research
	+ -1 Empathy: Lay-off season
* Completion:
	+ INT White Check failures give +1 reál

## Location

* Pitch an idea to the Mega Rich Light-Bending Guy.
	+ Succeeding at the check to pitch a bad idea will pitch a bad idea. Conversely, failing at the check to pitch a good idea will pitch a bad idea. This means it should be possible to get the thought (or the ✤ 100) no matter the outcome.
FALN "Ultra" Series Sneakers

**FALN "Ultra" Series Sneakers** is an item in *Disco Elysium*.

## Description

The Ultra Series FALN sneakers put lightness and grip above all else. With grip-tape covered SpringBoard soles and ultralight synth-fabric technology you can exit every corner with the maximum traction of a gentleman's racer.

## Gallery

* Concept art
* Concept art
Fairweather T-500 Boots with Rotting Flesh

## Overview

### Location

Taken off The Hanged Man's corpse when Kim Kitsuragi is not present, after the autopsy and before sending it to processing

### ID

hanged\_boots\_raw

**Fairweather T-500 Boots with Rotting Flesh** is an item in *Disco Elysium*.

## Description

Don't smell these boots. Better yet, don't even \*think\* about them – unless it's to think about how you're going to get them clean, that is. For now, they're unsellable, unwearable, and just downright disgusting.

## Uses

* The boots cannot be equipped until cleaned. They can be cleaned up in the Whirling-in-Rags kitchen after Gorący Kubek vacates it for the night, converting them into normal Fairweather T-500 Greaves.

## Notes

* In some circumstances, it may become impossible to retrieve the boots from the corpse. If the hanged man is taken down from the tree and the field autopsy is conducted on Day 1, but the corpse is left in the lot, the option to remove the boots from the corpse will not appear even after Harry has separated from Kim. The developers have acknowledged this as a bug.
	+ One method to get the boots on Day 1 while avoiding the bug is to investigate the Doomed Commercial Area and have Harry and Kim store the corpse in the polar bear freezer overnight. When Harry returns to the freezer without Kim, the option to remove the boots and a related skill check should appear.
Ask gardener about gardening in March

**Ask gardener about gardening in March** is a task in *Disco Elysium*.

## Context

The young woman with the wheelbarrow at the corner of the Whirling-in-Rags told you that she had to take a break from gardening because of the cadaver smell. But what if she was lying? After all, what kind of \*gardening\* is done in \*March\*?

## Walkthrough

* This task opens up after talking to Cuno, and asking about the greenhouse and its contents. Talk to Elizabeth again and ask her about the gardening, then pass a red Visual Calculus Medium 11 test to realize that she's keeping tabs on the two RCM cops around.
Go to the island

**Go to the island** is a task in *Disco Elysium*.

## Context

Go to the islet in the bay. There could be a boat in the fishing village, on the coast. Ask there.

## Walkthrough

* Use the Net Picker's skiff on the jetty and go to the island.
	+ You can only do this after the Tribunal. As long as Ruby remains hidden on the coast, Lilienne's boat will need to dry.
	+ Be warned: this is the point of no return for the game. Going to the island will start the lengthy endgame sequence, and any business you have to do in Martinaise that isn't resolved by going to the island will remain uncompleted.
Central Jamrock

**Central Jamrock** is a location in *Disco Elysium*.

## Background

The heart of the Jamrock Quarter, it's a bit more pleasant than the rest of western Revachol, though not by much. Its defining feature is a lake on the eastern edge of the district, formed when a mainline pipe burst in the early 20s. It is also where Precinct 41 is located, for better or worse. Although the district has amenities such as a public library, it has its share of problems, such as damaged residential buildings that cannot be repaired properly in the absence of a municipal government. In one notable case, a building with 200 tenants is at the risk of collapse, but there are no real authorities to repair it or provide alternate housing. The best they can hope for is a burned-out building with mold and rot throughout, if someone even notices the damage.

Below Precinct 41 there's a kebab merchant called Kuklov, in the market across the bridge. He makes kebabs that make you immortal if you can eat three and survive. It's the fly larvae. Some RCM officers believe eating it will make them immune to food poisoning.

Although thought extinguished, traces of communist thought remain in Jamrock, usually among the youth and the odd cafe, where they gather to cope with the brutality of life under foreign occupation and the iniquities of capitalism.

## References

1. ↑ THE COLLAPSING TENEMENT case in the Ledger of Failure and Hatred
2. ↑ Encyclopedia and Shivers
3. ↑ Noid?
Ampoule of Ammonia

**Ampoule of Ammonia** is an item in *Disco Elysium*.

## Description

A thin glass tube wrapped in cotton netting, used to treat fainting spells. Produced by Saint-Batiste Pharmaceuticals. NOTE: This is a quest item, you don't have to equip it to use it. Just having it in your Inventory is enough.

## Uses

Used to open the white check to investigate the hanging dead body if it has been failed, as well as provide a modifier to make the check easier.
Gary's apartment

* Exterior
* Interior

**Gary's apartment** is a location in *Disco Elysium*.

## Background

This basement is the home of Gary, the Cryptofascist. As expected, it's full of paraphernalia related to Revacholian nationhood.

## Points of Interest

* The apartment is the focal point of task to open the apartment door for Evrart, which gets you into the Union boss' good graces. You can choose to explore it, which will bring you into contact with fascist items, such as Gary's offensive mug collection, which is a clue as to the who put the hanged man's clothes in the trash, and a huge Suzerain of Revachol flag on the wall, which can be interacted with to boost Political Alignment.

## Loot

* Interisolary Dress Shirt: In the case on the bed.
Deluxe Topping Pie

**Deluxe Topping Pie** is an item in *Disco Elysium*.

## Description

This huge topping pie from The Future of Food Topping Pie Company is wheat-free, vegan, and possibly still warm. Biting into it, you may taste any or all of the following: meatless bacon, avocado, figs, basil, pineapple, lime, pepper, and paprika.

## Uses

* Grants an unique interaction allowing you to experience the pleasure of a pure vegan pie!
Arrest Klaasje

**Arrest Klaasje** is a task in *Disco Elysium*.

## Description

There is a hidden way to arrest Klaasje and have Kim take her to Precinct 57 for safe keeping. She is not to be trusted.

## Details

* After exhausting all options while speaking to Klaasje, Harry may pass a Volition White Check that will clue him into the fact that his skills have been compromised, and cannot be trusted when dealing with Klaasje. This leads to a question of whether she should be detained, and Harry has the option to arrest her (which will cause Kim Kitsuragi to leave for the remainder of the day), or let her go. Harry may also choose to issue a station call slip, allowing her to visit the station voluntarily after a short period of time.
	+ If Harry issues a station call slip, or lets her go free, she will flee Revachol after the Mercenary Tribunal.
	+ If Harry arrests Klaasje, she will be killed in custody.
Fairweather t-500 Vitreous Enamel

**Fairweather T-500 Vitreous Enamel** is an achievement in *Disco Elysium*.

## How to obtain

* Complete Find all armour pieces and put all the armor pieces on:
	+ Fairweather T-500 Cuirass: Gary, the Cryptofascist
	+ Fairweather T-500 Gauntlets: Fishing village
	+ Fairweather T-500 Greaves: The Hanged Man (see Getting the Hanged Man's boots for details)
	+ Fairweather T-500 Helmet: Sea Fortress
Clothing

**Clothing** is a category of items in *Disco Elysium* that Harrier Du Bois may equip.

## List

### Hats

Hats
 Camionneur Cap  | +1 Hand-Eye Coordination
 Dick Mullen's Hat  | +1 Encyclopedia
 Fairweather T-500 Helmet  | +1 Half Light
-1 Suggestion
 FALN Pipo Pipo  | +2 Logic
-1 Perception
 Orange Bum Hat  | +1 Reaction Speed
-1 Rhetoric
 RCM Lieutenant's Cap  | +1 Authority
 Revolutionary's Hat  | +1 to Mazovian Socio-Economics
 Samaran Conical Hat  | +1 Logic
-1 Suggestion
 Specialist-Grade Headset  | +2 Inland Empire
-1 Reaction Speed

### Glasses

Glasses
-1 Authority
 Jamrock Biker-Cop Sunnies  | +1 Empathy
-1 Logic
 Mega-Bino's Prescription Lenses  | +2 Encyclopedia
-1 Perception
 Neat Office Shades  | +1 Visual Calculus
-1 Drama
 Oversized Superstar Sunglasses  | +1 Savoir Faire
-1 Visual Calculus
 Shades of Self-Destruction | +1 Electrochemistry
-1 Logic
 Sunglasses Sub-Insulindic Rendezvous  | -1 Perception
+1 Inland Empire

### Neckwear

Neckwear
-1 Composure
 Bow Knot  | +2 Drama
 Eight-Eyed Teratorn Tie  | +1 Inland Empire
+1 Volition
 Horrific Necktie  | +1 Inland Empire
 Medal The Setting Sun  | +1 Rhetoric
 Mesque Banger's Silk Scarf  | +1 Pain Threshold
 Scented Scarf  | +1 Shivers
-2 Physical Instrument

### Shirts

Shirts
+1 Volition
-1 Empathy
(Capable of stopping a bullet)
 FALN Arrower Shirt  | +1 Hand/Eye Coordination
 Insane Mesh Tank Top  | +1 Drama
 Interisolary Dress Shirt  | +1 Logic
 T-Shirt Man From Hjelmdall  | +1 Physical Instrument
+1 Shivers
-2 Authority
 White Polo Shirt  | +1 Rhetoric
-1 Empathy
 White Satin Shirt  | +1 Conceptualization
-1 Suggestion
 White Tank Top  | +1 Physical Instrument

### Gloves

Gloves
 Fingerless Gloves  | +1 Electrochemistry
 Yellow Gardening Gloves  | +1 Interfacing
* Requires either Inland Empire or Interfacing ≥ 4 OR
 FALN Ultra Series Gloves  | +1 Half Light

### Pants

Pants
+1 Physical Instrument
 Flare-cut Trousers  | -1 Savoir Faire
+1 Electrochemistry
 Interisolary Trousers  | +1 to Kingdom of Conscience
 Itchy Pants  | +2 Half Light
-1 Composure
-1 Savoir Faire
 Mesque Banger's Red Jeans  | +1 Physical Instrument
-1 Reaction Speed
 RCM Lieutenant's Pants  | +1 Authority
+1 Suggestion
 Regular Black Jeans  | +1 Composure
 Royal Carabineer Pants  | +1 Reaction Speed
 Saramirizian Lounge Trousers  | +2 Visual Calculus
+1 to Kingdom of Conscience

### Shoes

Shoes
 Brown Derbies  | +1 Perception
+1 to Indirect Modes of Taxation
-1 Composure
 FALN Ultra Series Sneakers  | +1 Reaction Speed
+1 Hand/Eye Coordination
-1 Encyclopedia
 Franconigerian Cavalry Boots  | +1 Perception
 Green Snakeskin Shoes  | +1 Composure
-1 Savoir Faire
 Mesque Banger's Red Brogues  | +1 Empathy
 Speedfreaks DONKS  | +1 Physical Instrument
+1 Electrochemistry
-1 Interfacing
Coastal Shack

The **Coastal Shack**, also known as Harrier Du Bois' **Second Home** is a location in *Disco Elysium*. It is located in the Fishing Village, and can be accessed on Day 3+ after receiving the key from the Washerwoman.

## Background

Prior to Harry's arrival in Martinaise, the Washerwoman allowed Ruby to stay whenever she was in trouble, or looking for solitude.

## Involvement

After the water lock has been fixed and Harry gains access to the fishing village on Day 3+, the coastal shack can be stayed in free of charge. The key must be obtained from the Washerwoman, who is situated just outside the door, and is awake at all hours. If Harry accepts and stays the night in the shack, Kim Kitsuragi will meet him outside the shack each morning, rather than on the main floor of the Whirling-In-Rags.

If Harry does not return to Jamrock and his job at Precinct 41 at the end of the game, he will instead remain in Martinaise and live in the shack.

## Points of Interest

* The washbasin, which can be used to Wash off the death smell, and allow Harry to shave off his mutton chops. Shaving also allows him to discuss the decision with Kim.
* A mirror hanging on the wall can be interacted with for Harry to discover what he looks like (if not done previously in his room at the Whirling). Passing an Encyclopedia check will allow him to learn about the origin of \*The Expression\*, and passing a related Electrochemistry check to stop \*The Expression\* from happening will alter his portrait and cause him to stop grimacing. He may also choose to face himself as part of the fascist political vision quest.
* Several items can be obtained from the shack.
	+ Korojev Jacket is located in a box above the bed.
	+ A bullet can be found under the floorboards after talking to the Washerwoman when the task Ask about Ruby in the village is active.

## Checks

1. ↑ Encyclopedia: Formidable 13 (White Check)

	* +1 Heard about the band OO.
	* +1 Joyce told you about The New.
2. ↑ Electrochemistry: Impossible 18 (White Check)

	* +2 Know the origin
	* +2 No more steam.
	* +4 Recited the poem, Tommy
	* +1 Standard Wirrâl die.
	* +1 Shaved.
	* +1 Ruby killed herself.
3. ↑ Endurance:  (White Check)

	* +2 Stopped obsessing over sexuality.
	* +1 Read about devil women.
	* +1 Self-proclaimed authoritarian.
	* +1 Been working out
	* -1 Moustache gave you strength.
	* -1 Contemptibly apologetic.
	* -1 Actively obsessing about sexuality.
	* +1 Dresscode: True man.
	* +2 Dresscode: Potent symbol.
	* +2 Advanced race theory.

## References

WASHERWOMAN – “Yes, I let my room to that Ruby girl…” She speaks slowly, wringing out a rag, after a long silence. Her hands move into the water bucket. Some water sloshes over the edge.

WASHERWOMAN – "As I've done before when she's been in trouble, or just looking for solitude. I've made it clear -- we welcome all kinds of people here."
Eminent Domain

The **Eminent Domain** is a location mentioned in *Disco Elysium*.

## Background

A working class district between Central Jamrock and Esperance, Domain is a place of hard people and hard lives. Its defining feature is the 8/81 motorway running over the district of Jamrock, a monstrous shadow, high above the firetraps of the Domain, old workers' barracks steadily being torn down to expand the highway. Concrete pillars rise up from the midst of the dilapidated wooden houses. The 8/81 separates Martinaise from Jamrock. Vehicles whoosh past one another day and night, while those who reside in the labyrinthine alleyways beneath the motorway attempt to carry on with their lives in the snow and the slush.

On the horizon, barely visible, the hazy machinery of the harbour. Life in the Domain is even worse off than in Martinaise. The cold air is stiff from the fumes of motor carriages and lorries roaring overhead.

## References

1. ↑ Welcome to Revachol Devblog
2. ↑ SHIVERS - A monstrous shadow, high above the firetraps of the Domain -- the 8/81 motorway running over this district of Jamrock. Concrete pillars rise up from the midst of the dilapidated wooden houses. On the horizon, barely visible, the hazy machinery of the harbour...
YOU - Shudder and breathe on your hands.
SHIVERS - Life in the Domain is even worse off than in Martinaise. The cold air is stiff from the fumes of motor carriages and lorries roaring overhead. Below -- broken-down, battered people mill on the dusty streets with no purpose. Yet amongst them there is no sight of this man. \*Nowhere\*.
Find the murder weapon

**Find the murder weapon** is a task in *Disco Elysium*.

## Description

You need to find the firearm that killed the hanged man. Something tells you it will take \*some\* time. You could start by identifying the bullet, so you'd know the weapon that shot it. After that, keep your eyes open. And be patient.

## Details

**SPOILER WARNING:** Plot details for the main story follow. (Skip)

* Harry can perform a ballistics analysis on the bullet by interacting with the object in his inventory in order to establish its caliber. If an advanced analysis is conducted using Hand/Eye Coordination, Harry can also establish that it's a military-grade jacketed bullet, rather than the unjacketed soft rounds used by the RCM.
* An Antique Belle-Magrave Rifle can be found in the basement of the Doomed Commercial Area, which Harry may then take to René Arnoux or the pawnshop to learn more about it. However, since the rifle is damaged, the task will remain incomplete.
	+ It will remain unsolved until near the end of the game, just before the murder suspect is apprehended. Harry will find Iosef Lilianovich Dros at the Sea Fortress and collect his Triangong 4-46.

**SPOILERS END HERE**. (Return)
FALN "Modular" Track Pants

### Location

Talk to Cuno about the clothing found in the trash, and agree to buy pants from him. Requires being on his good side

### Effect(s)

+1 Savoir Faire: Spacious crotch / liquid fit+1 Physical Instrument: Performance-unlimited

### ID

pants\_faln

**FALN "Modular" Track Pants** is a clothing item in *Disco Elysium*.

## Description

Entry level FALN Modular track pants, meant to get the urban athele started down the FALN-path. Labels say Hydrophobic 100%, SymanTec, and FALN Mirova Lab, creating an air of pseudoscientific mystery around these pants. They feel rubbery and futuristic to touch.

## Gallery

* Concept art
* Concept art