recursal/Fanatic-Fandom huggingface dataset:
Light Turret

The **Light Turret** is a Turret that is available in Tech Level 2. It costs 25 **Carbon** and 125 **Ore**, and is the basic defensive structure for all civilizations. In Tech Level 3, it can be upgraded to the Medium Turret at the Research Center for 100 **Carbon** and 250 **Ore**.

Workers and Troopers can also garrison inside Turrets, increasing their attack strength. Turrets are a good way to protect the player's base from raiding parties, but are easily knocked down by any siege units (like the Pummel and Cannon). Note that Light Turrets , along with the later Medium and Advanced Turrets, can only attack ground units - for aircraft, the player should build an Anti-Air Turret. Moreover, they also carry a minimum range limitation which leaves it open to a Mounted Trooper attack and necessitates a small force defending it and the Rotation Bearings research to help alleviate this weakness. Also in Tech Level 3, it is also advisable to research the Ion Accu-Accelerator upgrade first at the Research Center to give heavier damage to the turrets before upgrading to Medium Turrets.

> "*This defensive Turret becomes available at Tech Level 2, and once erected, will automatically fire on any enemy ground units or structures within range. In addition, workers, Troopers and some other foot units may garrison themselves within these Turrets for protection, and to lend more firepower.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, the Light Turret cost 25 **Carbon** and 100 **Ore**. The price was increased in the expansion.

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Light Turret.Light Turret icons.
Jedi/Sith Agility

**Jedi/Sith Agility** is a technology that can be researched at the Jedi/Sith Temple in Tech Level 3. It costs 100 **Nova**, and lets Jedi and Sith move 15% faster.

This technology will let the player's Jedi and Sith move faster than before, allowing them to escape combat or hunt down fleeing enemies.

> "*This skill grants all Jedi and Sith units a speed bonus to movement.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, this technology cost 140 **Nova**. The price was reduced in the expansion.
Advanced Scanning Capabilities

**Advanced Scanning Capabilities** is a technology that can be researched at the War Center in Tech Level 4. It costs 300 **Carbon** and 300 **Nova**, and gives all Ships +2 Line of Sight. In addition, all warships can detect enemy stealth units (like the Gungan Frigate). It is available to all civilizations except the Gungans and Republic.

This technology is very important if fighting the Gungans on a water map, as they can otherwise use their invisible Frigates to make hit-and-run attacks on the player. This makes it harder for the Gungan warships to hide.

> "*All Ships may be equipped with high-end detecting capabilities thanks to this Tech Level 4 upgrade. Submersible units will thus no longer be able to hide.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, this technology cost 300 **Ore** and 450 **Nova**, and did not give Ships increased Line of Sight. The price was changed in the expansion, and a Line of Sight bonus was added.
Princess Leia

**Princess Leia** is the fifth campaign in the game. The player controls the Rebel Alliance.

After landing on the world of Krant, Leia encounters a mysterious Jedi by the name of Echuu Shen-Jon. Together, they stop the Galactic Empire from acquiring an ancient Jedi artifact known as the Vor'Na'Tu. The artifact is broken into pieces.

Years later, Luke and Leia prevent the Empire from getting their hands on the remains of the artifact.

> "*As the Rebel Alliance prepares its forces, Princess Leia races to the rocky world KRANT to meet with the Bothan spy UTRIC SANDOV to secure information vital to the Rebellion.
> But Leia's ship, the CRETACIAN, has been intercepted by Imperial TIE Fighters, and forced to crash land in the hills.
> Climbing from the wreckage, Leia is hopeful of a chance to turn the tide on the Galactic oppressors and restore peace to the galaxy...*"
> —Campaign description
>
>

## Scenarios

The Princess Leia campaign is the only campaign that doesn't consist of seven scenarios.

1. A Force From the Past
2. Chasing Ghosts
3. Vor'Na'Tu
4. Echoes of the Force
5. Loose Ends
6. Hoth (bonus mission)
7. Endor (bonus mission)
8. Silken Asteroid Field (Challenge mission)
Power Droid

The **Power Droid** is a unit in *Star Wars Galactic Battlegrounds: Clone Campaigns* that is available at the Power Core in Tech Level 1. It is a mobile Power Core that can wander around and provide power to the player's buildings. It has no attack.

Power Droids have less range than Power Cores, and cost population, but they cost less carbon and can move around. They can, for example, be used when the player needs to quickly bring back power to a part of the base where the opponent has knocked down a Power Core, or to bring temporary power to remote buildings (for example, speeding up research time at Nova Crystal Proc Ctrs or Ore Proc Ctrs that are located away from the main base).

> "*In Tech Level 2, civilisations gain access to a Power Droid, a slow-moving unit that functions as a mobile Power Core. Power Droids have no offensive capabilities. They also have less range than a standard Power Core, and are considerably less resistant to damage, so their strength and purpose lies in their ability to move – as well as in their relatively low cost. Power Droids may be enhanced through some of the new technologies available from Power Cores at later Tech Levels.*"
> —Manual description
>
>

## Notes

The manual states that the Power Droid is available in Tech Level 2. It's actually available in Tech Level 1.
Hoth

*For the Darth Vader scenario, see The Battle of Hoth.*

**Hoth** is the sixth scenario of the Princess Leia campaign. The Rebel Alliance must defend their base on Hoth until their transports can escape.

## Scenario Instructions

### Objectives

* At least one transport must survive
* The Echo Base Ion Cannon must not be destroyed.
* Princess Leia, Han Solo, and Luke Skywalker must survive.
* Survive Imperial Task Force 1
* Survive Imperial Task Force 2
* Survive Imperial Task Force 3

### Hints

1. You have only moments before the Empire's ground forces arrive. Use the time to examine the layout of your base and plan your defense.
2. Your airspeeders are very deadly against the Imperial walkers, but you have very few of them. Keep them in sight and protect them from anti-air units.

## Players

### Player

* **Player** (Rebel Alliance): The player starts with an army, and must defend three separate parts of the base from attack: The Power Generator, the Ion Cannon, and the transports.

### Allies

* **Echo Base** (Rebel Alliance): The escaping transports. They have no impact on the scenario.

### Enemies

* **General Veers** (Galactic Empire): The Empire will attack in three waves, containing a combination of Repeater Troopers, Hvy Mech Destroyers, Hvy Assault Mechs, and Hvy Anti-Air Mobiles.

## Strategy

The player must immediately pull their forces back and gather them together, to avoid them being killed by the Hvy Assault Mechs. Garrison Han Solo and Leia in the Fortress to keep them out of harm.

Luke and his Airspeeders arrive, so send them against the Hvy Assault Mechs and Repeater Troopers. Luke has more than twice as many hit points as the other Airspeeders, so keep him in the front lines to avoid losing the others, but also make sure to keep him alive. Use the ground units to kill the Hvy Anti-Air Mobiles, and the Airspeeders against everything else. Try to lure the enemy into reach of the base's Turrets.

The most important thing is to keep units alive as long as possible, so pull wounded units back. Once all three waves have been defeated, the Rebels can make their escape, and the player has won.

## Trivia

This scenario is much easier if playing without the expansion, as the Hvy Assault Mechs will be unable to attack the player's Airspeeders.
Enhanced CarbonExtractor

**Enhanced CarbonExtractor** is a technology that can be researched at the Carbon Proc Ctr in Tech Level 3. It costs 150 **Food** and 100 **Carbon**, and lets workers gather carbon 20% faster. Handheld CarbonExtractor must be researched before it becomes available, and Enhanced CarbonExtractor is a requirement for Hvy Duty CarbonExtractor.

This technology, as well as other gathering-enhancing technologies, should be researched quickly after reaching Tech Level 3, in order to ensure a good flow of resources.

> "*A step up from the Handheld Carbon Extractor, this Tech Level 3 technology will make all of your workers gathering carbon do so even more quickly.*"
> —Manual description
>
>

## Trivia

* The technology icon depicts a beamdrill.
Probot

The **Probot** is a Trooper that is unique to the Galactic Empire, and is available at the Command Center in Tech Level 2. It is a cheaper, better version of the Scout. It is a fast amphibious unit with a large Line of Sight (at least if *Clone Campaigns* is installed).

While it does possess an attack, it's one of the weakest units in the game, and should not be used in combat.

> "*The Probot, an Empire-specific unit, is an effective scout and detector of stealth units. Though it is a ranged combat unit, its attack is weak.*"
> —Manual description
>
>

## Hidden Stats

The Probot unit has a bonus against the following armor classes:

* +1 to Tame Animals, Pummel & Cannon
* +2 to Base Ranged/DuraArmor

The Probot unit has the following armor classes:

* 0 - Base Melee/ Armor
* 0 - Base Ranged/ Melee Armor
* 0 - Troopers
* 0 - Assault Machines

## Clone Campaigns changes

* Originally, the Probot could only travel across land. In the expansion, it was given increased Line of Sight and speed, its build time was reduced, and it could travel across both land and water.
Chewbacca

**Chewbacca** is the sixth and last campaign in the original game. It's one of two campaigns where the player controls the Wookiees, the other being Attichitcuk.

After the destruction of the second Death Star, Han Solo and Chewbacca arrive on Kashyyk and discover that Trandoshans are enslaving, killing, and skinning the Wookiees. The two decide to take on the Trandoshan and their Empire allies.

> "*After the destruction of the second DEATH STAR, the Imperial Forces have scattered in a vain attempt at retreat.
> Taking advantage of the chaos, the Rebel Alliance dispatches representatives to dozens of worlds to overthrow the Empire and its insidious agents.
> Turning their eye toward the Wookiee homeworld, KASHYYYK, the Alliance sends Han Solo and Chewbacca to determine what it will take to restore freedom...*"
> —Campaign description
>
>

## Scenarios

The campaign consists of seven scenarios.

1. Homecoming
2. Laying Down Roots
3. Reunion Amongst The Trees
4. Chewie's Hope
5. The Challenge of Mattichek
6. Avatar
7. The Liberation of Kessel (bonus mission)
Silken Asteroid Field

**Silken Asteroid Field** is the eighth and last scenario of the Princess Leia campaign. The Rebel Alliance must defend their base in the Silken asteroid field from the Galactic Empire's attack.

## Scenario Instructions

### Objectives

* Eliminate the Imperial presence in the Silken asteroid field.

### Hints

1. Killing any of the animals from the nursery is not recommended. If it gets destroyed, build another quickly, before your nerfs die in the thin atmosphere.
2. We will be competing with the Empire for limited resources. You will need to spread out quickly to ensure a steady supply of ore and Nova.

## Players

### Player

* **Player** (Rebel Alliance): The player starts with a few Fighters and Workers, and must quickly defend against an early enemy attack.

### Enemies

* **Moff Derliff** (Galactic Empire): The enemy base on the other large asteroid. They will initially send some Aircraft against the player, but won't do anything important after this.

## Strategy

Have the Workers build a Anti-Air Turret near the Command Center, and move the Fighters away. The enemy attacks with a few Fighters, which should be shot down with the Turret to avoid losing Fighters. Soon, the enemy sends their Bombers, which should be shot down with the Fighters to avoid damage to the Turret.

Start training Workers and gathering resources, and reach Tech Level 4. Train some Cannons, place them in an Air Transport, and head over to the other asteroid. Start tearing down the Empire's buildings with the Cannons, starting with the Fortress to the south. There's no need to train units, as the Empire won't be training any either, but a few Fighters can accompany the Cannons to shoot down Workers. Destroy the Empire's base until they resign and the campaign is over.
Hvy Wall

The **Heavy Wall** is an upgrade of the Medium Wall, and is available in Tech Level 3. It has twice as many hit points, giving players increased protection. Like the Medium Wall, it costs 5 **Ore** per unit, and players can build Gates to let their units pass through.

In Tech Level 4, it can be upgraded to the Shield Wall at the Research Center for 400 **Carbon** and 200 **Ore**. Unlike Turrets, Walls and Gates do not change appearance when upgraded.

> "*At Tech Level 3, your Medium Walls may be upgraded to Heavy Walls, which are much tougher and are almost impervious to damage, except from Heavy Weapons specifically designed to destroy them.*"
> —Manual description
>
>

## Gallery

From the front row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Gates and Walls.Heavy Wall icons.
Jedi/Sith Master

The **Jedi/Sith Master** is a Jedi/Sith that is available at the Jedi/Sith Temple in Tech Level 4. It is far stronger than the Apprentice or Knight, boasting more attack and twice the hit points. Note that the Master is a separate unit, not an upgrade. It is available to the Galactic Empire, Rebel Alliance, Republic, and Royal Naboo.

Like the Apprentice and Knight, it is effective against Troopers and Mechs, but is vulnerable to Bounty Hunters. Masters can pick up Holocrons, convert units, and even regenerate hit points.

The Master is a powerful unit. With the right upgrades, it can convert buildings, Heavy Weapons, other and Jedi/Sith, detect stealth units, and even gain stealth.

Galactic Empire Sith Master costs 50 more Nova.

> "*These masters of the Force are only available at Tech Level 4, and are much stronger and tougher than even their brethren Knights. Thus not only can these warriors rend asunder entire ranks of enemy Troopers and Mechs, but the Force gives them great powers indeed: They can convert enemy units to their cause, and masters of the Force may even learn to convert buildings and Heavy Weapons platforms.*"
> —Manual description
>
>

## List of Jedi/Sith Masters

* Gungans, Rebel Alliance, Republic, Royal Naboo, Wookiees: Jedi Master
* Confederacy, Galactic Empire, Trade Federation: Sith Master

## Hidden Stats

Jedi/Sith Masters deal additional damage to the following armor classes:

* 3 to Standard Buildings
* 10 to Shield & Power Units, Workers
* 12 to Base Melee/Armor
* 15 to Wild Animals, Tame Animals
* 20 to Heavy Weapons, Decimators, Assault Machines, Pummels & Cannons
* 25 to Wild Animals
* 35 to Jedis & Bounty Hunters
* 40 to Trooper, Mounted Trooper

Jedi/Sith Masters have the following armors

* 20 - Jedi & Bounty Hunters
* 1 - Base Melee/Armor
* 6 - Base Ranged/DuraArmor

## Trivia

* While the Jedi Master uses a lightsaber like normal, the Sith Master uses Force lightning. This is a reference to Darth Tyrannus' and Sidious' usages of it.
Medium Wall

The **Medium Wall** is a wall that is available in Tech Level 2. It costs 5 **Ore** per unit, making it more expensive than the Light Wall, but it is also significantly stronger. Players can also build Gates to let their units pass through.

In Tech Level 3, it can be upgraded to the Hvy Wall at the Research Center for 200 **Carbon** and 100 **Ore**. Unlike Turrets, Walls and Gates do not change appearance when upgraded.

> "*Much stronger than Light Walls, Medium Walls require ore instead of carbon for production, and are available for manufacture at Tech Level 2. They will slow down the advances of any opposing ground units.*"
> —Manual description
>
>

## Gallery

From the front row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Gates and Walls.Medium Wall icons.
Light Wall

The **Light Wall** is a wall that is available in Tech Level 1. It costs 2 **Carbon** per unit, and is the cheapest and weakest wall available in the game.

Light Walls are used to block enemies from passing through, and can give advanced warning when enemy forces are approaching the player's base. Light Walls are weak and will quickly be knocked down, so they offer little in the way of defense.

In Tech Level 2, most players will replace their Light Walls with Medium Walls.

> "*Immediately available at Tech Level 1, Light Walls have limited defensive capability, but will slow down an enemy ambush, giving you time to rally your troops. They require only carbon, so they are a quick defence until you find ore. Light Walls cannot be upgraded, but are cheap and easy to produce.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, Light Walls cost 5 **Carbon** for each unit. This was reduced in the expansion.

## Gallery

From the front row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Light Wall.Light Wall icons.
A-wing Research

**A-wing Research** is a technology in *Star Wars Galactic Battlegrounds: Clone Campaigns* that is unique to the Rebel Alliance, and can be researched at the Airbase in Tech Level 4. It costs 150 **Carbon** and 150 **Nova**, and lets the player create A-wings.

This technology gives the Rebel Alliance to a second unique aircraft: the fast, but lightly armored, A-wing. This is the quickest and most fragile aircraft in the game, good for hit-and-run attacks, and gives the Rebel Alliance a larger fleet of aircraft than any other civilization.

> "*This Tech Level 4 technology allowsthe Rebels to begin manufacturing their A-wing strike fighters.*"
> —Manual description
>
>
Galactic Senate Hub

### **Effect**

Fortresses gain +2 range and Line of Sight, and +2 attack vs Aircraft, Mechs, Heavy Weapons, and Troopers.

**Galactic Senate Hub** is a technology that is unique to the Republic, and can be researched at the Fortress in Tech Level 4. It costs 500 **Nova** and 350 **Ore**, and gives Fortresses +2 range and Line of Sight. In addition, they gain +2 attack vs Aircraft, Mechs, Heavy Weapons, and Troopers.

> "*In Tech Level 4, the Republic may bolster its Fortress structures with the Galactic Senate Hub, which gives Fortresses greater range, line of sight, and attack power against Troopers, Mechs, Heavy Weapons and Aircraft.*"
> —Manual description
>
>

## Trivia

* The Galactic Senate Hub icon depicts the Galactic Senate Building.
Laying Down Roots

**Laying Down Roots** is the second scenario of the Chewbacca campaign. Chewbacca and Han Solo decide to rebuild the Wookiees' Government Tree in order to give them a symbol to rally around.

## Scenario Instructions

### Objectives

* Han Solo and Chewbacca must survive.
* Weebacca must survive.
* Reconstruct the Wookiee Government Tree.
* Defend the rebuilt Government Tree for 200 days.

### Hints

1. Build adequate defenses before completing the Government Tree. The Empire has spies everywhere and will likely be sending an army to destroy it.
2. Search the area for escaped Wookiees among the trees.

## Players

### Player

* **Player** (Wookiees): The player must construct a Monument, then defend it from attacks.

### Enemies

* **Trandoshan Slavers** (Galactic Empire): A camp to the north. The player can attack them to free some Strike Mechs and Mech Destroyers.
* **Galactic Empire** (Galactic Empire): A large base to the east. They will train units to attack the player's Monument.

## Strategy

The player must start by gathering resources. Don't begin construction on the Monument yet, as it would be hard to defend. Reach Tech Level 2 as soon as possible, and begin scouting around the camp. There are a lot of Wookiee units in the forest that will come under the player's control, most of which are directly north and south of the Monument.

Build a Troop Center and begin training Troopers, Hvy Mounted Troopers and Anti-Air Troopers. To the north is a Trandoshan Slaver camp that the player can destroy to free some Strike Mechs and Mech Destroyers.

When the army is ready, star building the Monument, as well as some Light Turrets to defend it. Any Wookiee units that the player hasn't found yet, will slowly come out of hiding. The Empire will send an army to attack the Monument, consisting of Hvy Troopers, Hvy Mounted Troopers, Dark Troopers, Pummels, Artillery, Fighters, Bombers, and Medics. Keep the Monument standing to win the scenario. It's also best to garrison Han Solo, Chewbacca, and Weebacca in the Turrets to keep them safe; the Strike Mechs and Dark Troopers can easily kill them in no time.
Ion Accu-Accelerator

**Ion Accu-Accelerator** is a technology that can be researched at the Research Center in Tech Level 3. It costs 350 **Carbon** and 150 **Nova**, and gives Laser Turrets (the Light Turret and its upgrades) +225% damage. They also do 50% more damage against Ships.

This is an important upgrade if the player uses Turrets for defense, as unupgraded Turrets will have a hard time taking down Mechs and other units with high Hit Points. The technology will make the player's Turrets remarkably effective.

> "*By concentrating the firepower of your Turrets, this technology grants them a significant bonus to their damage rating, and makes them especially effective against hostile Ships.*"
> —Manual description
>
>
Gate

The **Gate** is a structure that is available in Tech Level 2. It is a wide section of wall that opens up to let friendly units pass, but keeps enemy units out. It costs 30 **Ore** to build.

Gates aren't upgraded directly, but are improved when the corresponding Wall is upgraded. A Medium Wall Gate has 2750 hit points, while a Hvy Wall or Shield Wall Gate will have 4000 hit points (with the latter also being shielded). Unlike Turrets, Walls and Gates do not change appearance when upgraded.

> "*Walls keep your enemies out — but they keep you in. Therefore heavily fortified Gates can be built into your Walls starting at Tech Level 2, and these will allow your own troops to move freely in and out of your base, but will remain shut when hostile forces approach. They may also be locked or unlocked, to better suit particular situations, such as to prevent workers from wandering outside your base in search of resources. To lock or unlock a Gate, select it, and click on the Lock/Uniock button on the interface.*"
> —Manual description
>
>

## Gallery

From the front row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Gates and Walls.Gate icons.
Allies and Jedi

**Allies and Jedi** is the sixth scenario of the Attichitcuk learning campaign. It teaches the player about trading with allies, how to use Jedi/Sith, and garrisoning Holocrons.

## Scenario Instructions

### Objectives

* Shoran has established a camp nearby. Once you've found him, begin trading with his camp.
* Defend your village against Trade Federation attacks.

### Hints

1. Check your buildings for new technologies and units, especially when you reach a new tech level.

## Players

### Player

* **Player** (Wookiees): The player starts with a small base to the south, a few Workers and Troopers, and Chewbacca.

## Allies

* **Shoran** (Wookiees): Has a base to the north with a few Workers and Shoran himself.

### Enemies

* **LUH-989** (Trade Federation): Consists of a few Sentry Posts and transmitters to the east, defended by a few Trooper Recruits and Mounted Troopers, as well as a Destroyer Droid.

## Strategy

First, the player must build a Spaceport and research Holonet Tranceiver, then send a Cargo Hovercraft to Shoran's Spaceport to begin trading. Shrdan locates a Holocron, so the player is asked to build a Jedi Temple to house it.

When the player trains a Jedi Padawan to retrieve the Holocron, a few Trade Federation troops will attack, but are easily dispatched. The player is then asked to tribute 100 **Nova** to Shoran, and receives 100 **Ore** in return.

The player must then train an army and send it to the east to destroy the Trade Federation's transmitters. Note that Shoran will accompany the player's army, but the player won't have to worry about keeping him alive.

Once the transmitters are down, the player has won.

## Trivia

**LUH-989** have 3 Mounted Troopers near the east corner close to the river, inaccessible by forests.
Kaminoan Refit

**Kaminoan Refit** is a technology that is unique to the Republic, and can be researched at the Animal Nursery in Tech Level 4. It costs 400 **Carbon**, and makes animals in the nursery produce Food 20% faster.

When paired with other Nursery upgrades like Cloning, this technology will grant the Republic the fastest food trickle in the game. Like the other upgrades, it's completely useless if the player doesn't have animals in their Nursery.

> "*In Tech Level 4, the Republic can enhance its Animal Nurseries using the Kaminoan Refit, which makes them generate food 20 percent more quickly.*"
> —Manual description
>
>
Underwater Prefab Shelter

The **Underwater Prefab Shelter** is a building unique to the Gungans. They function exactly like their Prefab Shelter counterparts, providing 5 population per shelter, with the exception that they are built in the water by Utility Trawlers. They are useful when a player's base runs out of space for regular Prefab Shelters, as few buildings are present in the vast oceans of most maps. They are completely useless on space maps, as Shipyards are not buildable on those kinds of maps.

## Trivia

* Underwater Prefab Shelters are inspired by the aquatic buildings in the city of Otoh Gunga, from *The Phantom Menace*.
* The Underwater Prefab Shelter is the only unique building in the game.
Nexu

The **Nexu** is a Trooper that is unique to the Confederacy, and is available at the Animal Nursery in Tech Level 3. It is a controllable predator that is effective against Workers.

> "*The Confederacy has the unique ability to use its Animal Nurseries not just for food production, but also as a training ground for various predatory beasts, which are tamed and can then be deployed in battle. Three different predators are available. Two of them become available in Tech Level 3: The Nexu, which is effective against the worker units of opposing civilisations, and the Reek, which is effective against Turrets and against structures in general. In Tech Level 4, the Confederacy can also produce the Acklay, a lumbering creature that can be highly effective against Troopers.*"
> —Manual description
>
>

## Hidden Stats

The Nexu has a bonus against the following armor classes:

* +2 Base Melee/ Armor
* +5 to Tame Animals
* +20 to Workers

The Nexu has the following armor classes:

* 1 - Base Melee/ Armor
* 1 - Base Ranged/ Melee Armor
* 0 - Troopers
* 1 - Wild Animals
Command Center

The **Command Center** is one of the most important buildings in the game. The player can train Workers and Medics, and Workers can drop off resourcecs here. The building is also used to advance to the next Tech Level, as well as researching other technologies.

The Command Center provides 5 population, and does not need a Power Core to be powered. Workers and Troopers can garrison within it for protection and fire out at enemy raiders, with room up to 15. It should be noted that the Command Center will only defend itself when it is garrisoned.

The player starts with a Command Center, which can be rebuilt if it is destroyed, but additional Command Centers cannot be built until Tech Level 3. The Command Center costs 275 **Carbon** and 100 **Ore**.

The Galactic Empire can also train the Probot, a fast scouting unit with a large line of sight that can move across land or water.

## Units

Tech Level 1
* Worker
* Medic

Tech Level 2
* Probot (Galactic Empire only)

## Technologies

Tech Level 1
* Basic Training

Tech Level 2
* Sensor Beacon
* Upgraded Motivator

Tech Level 3
* Sensor Array
* Optimized Motivator

Tech Level 4
* Bacta Tanks
* Upgraded Med Droids (Republic only)
* Geonosian Diligence (Confederacy only)
* Self Regeneration (Wookiees only)

> "*Your Command Centre is your most important structure, as it is the basis for your entire economy and military. The Command Centre supports up to five units, and it is the only facility that produces workers, which in turn gather all resources. Workers may bring collected resources back to the Command Centre if no dedicated resource-gathering structures are available. The Command Centre also lets you advance through the four Tech Levels, which grant you access to new units, buildings, and technology. Command Centres are also where you'll research technology to improve your workers and structures, and workers may garrison themselves within its confines and attack enemy invaders.*"
> —Manual description
>
>

## Gallery

Command Center icons.Tech Level 1 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 2 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 3 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 4 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, Confederacy
Tech Level

**Tech Levels** are representations of technological advancement in the game. Each new Tech Level gives the player access to new units, buildings, and technologies.

There are four Tech Levels in the game:

* Tech Level 1
* Tech Level 2
* Tech Level 3
* Tech Level 4

Players can advance to the next Tech Level by researching it at the Command Center. To do this, they need two buildings from the current Tech Level, and must pay a certain amount of Food and Nova. To move from Tech Level 1 to Tech Level 2, they only need to pay Food, but need to build three buildings.
Biological

**Biological** units are units that can be healed by Medics. Non-biological (known as mechanical) units are instead repaired by Workers.

The only unit in the game that can neither be healed nor repaired is the Gungan Transport Ship, which is neither mechanical nor biological.

## Biological units

The following classes and units count as biological units:

### All civilizations

* Jedi/Sith
* Bounty Hunter

### Confederacy

* Utility Trawler
* Worker
* Geonosian Warrior (unique unit)
* Nexu (unique unit)
* Reek (unique unit)
* Acklay (unique unit)

### Gungans

* Aircraft (except the Air Transport)
* Ships (except the Transport Ship)
* Troopers
* Pummel
* Scout
* Medic
* Worker
* Fambaa Shield Generator (unique unit)

### Royal Naboo

* Troopers
* Royal Crusader (unique unit)

### Wookiees

* Troopers
* Utility Trawler
* Worker
* Berserker (unique unit)
Cu-pa

The **Cu-pa** is a huntable animal that has few Hit Points, and provides 170 **Food**.

The Cu-pa will run away if attacked, and can survive a few hits, so players should attempt to chase them towards the Command Center or Food Proc Ctr, to shorten the distance between the carcass and the drop-off point.
Wookiees

Wookiees

**Unique Units**
Berserker

**Unique Technologies**
Wookiee IngenuityBerserker Jet PacksSelf RegenerationForest Vision

**Civilization Bonus**
Workers gather carbon 5% faster from Tech Level 3 on

**Fortress Bonus**
Fortresses gain +5 Line of Sight and +10% hit points

**Team Bonus**
Troopers gain +2 Line of Sight

The **Wookiees** is a civilization with strong Troopers and Aircraft. The Berserker is a fast-moving melee attacker with a high Rate of Fire, allowing it to do a lot of damage when it reaches its target. The Self Regeneration technology will give the Wookiees the strongest Troopers in the game, even better than Confederacy Troopers with Droid Upgrades.
Drawbacks are that they lack a lot of important technologies for Mechs, Ships, and Jedi.
The Wookiees have two campaigns: the Attichitcuk tutorial campaign, and Chewbacca.

"*This hulking, fur-covered race is often perceived as being primitive, perhaps because its lush home world of Kashyyk is densely covered in foliage and also because Wookiees are reluctant to wear clothing. But in fact, among the Wookiees are many brilliant scientists and engineers who, in the face of the threat of Imperial slavery, managed to develop many powerful weapons. Their heavy weapons and aircraft are especially powerful, as are their Troopers, who fight with unbridled ferocity.*"—Manual description
AI player names* Attichitcuk - Father of Chewbacca and Chieftan of his clan
* Busurra
* Chalmun
* Chewbacca - Captain Han Solo's Co-Pilot
* Gargachykk
* Kallabow
* Kerrithrarr
* Kirlocca
* Lowbacca
* Mallatobuck
* Quagga
* Rorworr
* Shoran - a friend of Chewbacca
* Tallamitta
* Tarkazza
* Triebakk
* Vargi
* Waroo
Air Cruiser Boost

**Air Cruiser Boost** is a technology that is unique to the Republic, and can be researched at the Airbase in Tech Level 4. It costs 200 **Carbon** and 300 **Nova**, and lets Air Cruisers move 10% faster.

This technology is essential for Republic players that employ Air Cruisers, but is somewhat unimpressive. It's about as expensive as Advanced Engines, the Royal Naboo technology that lets **all** aircraft move 10% faster.

> "*Air Cruisers are powerful, but slow. The Republic has developed technology to mitigate this shortcoming to some extent, allowing its Air Cruisers to fly slightly faster than before.*"
> —Manual description
>
>
Hvy Mech Destroyer

The **Hvy Mech Destroyer** is an upgrade of the Mech Destroyer, and is available at the Mech Factory in Tech Level 4. It has slightly more hit points, attack, and pierce armor than its predecessor. It is available to all factions except the Royal Naboo.

> "*Hardier and stronger than standard Mech Destroyers, these Tech Level 4 weapons can destroy enemy weapons platforms with relative ease. Troopers may pose more of a threat, though, which may be mitigated by the Heavy Mech Destroyer's own ability to transport Troopers.*"
> —Manual description
>
>

## List of Mech Destroyers

* Confederacy: Hvy Homing Spider Droid
* Galactic Empire: AT-ST
* Gungans: Large Lerraa
* Rebels: Hvy Hover Tank
* Republic: Hvy Clone Scout Walker
* Royal Naboo: Hvy Champion
* Trade Federation: Hvy AAT
* Wookiees: Hvy Kas Tank

## Hidden Stats

The Hvy Mech Destroyer unit has a bonus against the following armor classes:

* +6 Base Melee/Armor
* +7 Base Ranged/DuraArmor
* +10 to Tame Animals, Ships, Submarines
* +25 to Assault Machines, Decimators
* +30 to Pummels & Cannons

The Hvy Mech Destroyer has the following armor classes:

* 0 - Heavy Weapons
* 0 - Assault Machines
* 3 - Base Melee/Armor
* 6 - Base Ranged/ Melee Armor

## Gallery

From the top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Hvy Mech Destroyer.Hvy Mech Destroyer icons.
Redesigned Specifications

**Redesigned Specifications** is a technology that can be researched at the War Center in Tech Level 3. It costs 250 **Food** and 150 **Nova**, and gives Ships +1 armor. In addition, Transport Ships can carry +5 units.

The extra armor can give the player an edge in naval combat, and the Transport Ship capacity is a nice bonus. This technology is very useful on water maps.

> "*This Tech Level 3 upgrade improves the design of your Ships, making them more resistant to damage and also allowing Transports to carry additional troops.*"
> —Manual description
>
>
Jedi/Sith Perception

**Jedi/Sith Perception** is a technology that can be researched at the Jedi/Sith Temple in Tech Level 4. It costs 200 **Nova**, and lets Jedi/Sith Knights and Jedi/Sith Masters see stealth units. It is available to all civilizations except the Confederacy, Gungans, and Wookiees.

> "*This ability gives Jedi and Sith Knights and Masters the ability to detect otherwise invisible units.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, this technology cost 400 **Nova**. The price was reduced in the expansion.

## Notes

The Tech Tree incorrectly states that this technology only affects Jedi/Sith Masters.
Eopie

The **Eopie** is a huntable animal that has few Hit Points, and provides 140 **Food**.

The Eopie will run away if attacked. Players should attempt to chase them towards the Command Center or Food Proc Ctr, to shorten the distance between the carcass and the drop-off point.

## Trivia

* The Eopie is shown in the icon of the Stimulants technology.
Heavy Weapon

**Heavy Weapons** are a class of unit, most of which are created at the Hvy Weapons Factory. Heavy Weapons are vehicles that do a lot of damage to buildings or Aircraft. Most Heavy Weapons are mechanical, though the Gungan Pummel and its upgrade are biological.

The Pummel and Cannon are effective against buildings, while the Anti-Air Mobile excels at shooting down Aircraft. The Artillery is more versatile, being effective against both units and buildings, but its area-of-effect attack can also damage friendly units.

## Tech Level Availability

Tech Level 3
* Artillery
* Anti-Air Mobile
* Pummel

Tech Level 4
* Hvy Artillery
* Hvy Anti-Air Mobile
* Hvy Pummel
* Cannon

## Technologies

Listed below are all technologies that benefit Hvy Weapons units. Marked with blue background are unique technologies. This list does not contain unit upgrades.

## Civilizations

There's only one civilization stated to be good in Hvy Weapons, the Gungans. Besides that, the Trade Federation, Wookiees and Confederacy have good heavy support.

There's no specific civilization bonus to Hvy Weapons. Note that all civilizations that have bad aircraft, get Anti-Air Retrofit.

### Team bonus

* Trade Federation: Hvy Weapons Factory units get +15% speed.
Adv Mounted Trooper

The **Adv Mounted Trooper** is an upgrade of the Hvy Mounted Trooper, and is available at the Troop Center in Tech Level 3. It has more hit points, attack, and pierce armor than its predecessor. It is available to all civilizations except the Galactic Empire and Royal Naboo.

> "*These Mounted Troopers gain additional bonuses to hit points and attack, making them superior even to Heavy Mounted Troopers in their ability to decimate enemy Mechs and Heavy Weapons. They can also detect unseen units.*"
> —Manual description
>
>

## Notes

* Despite what the manual says, the Adv Mounted Trooper cannot detect stealthed units.

## List of Adv Mounted Troopers

* Confederacy: Adv Orray Trooper
* Galactic Empire: Adv Dewback Trooper
* Gungans: Adv Kaadu Trooper
* Rebel Alliance: Adv Tauntaun Trooper
* Republic: Adv Blurrg Trooper
* Royal Naboo: Adv Tuskcat Trooper
* Trade Federation: Adv Beetle Trooper
* Wookiees: Adv Dragon Trooper

## Hidden Stats

Adv Mounted Troopers have bonus against the following armor classes:

* +2 to Decimators
* +3 to Shield & Power Units
* +4 to Standard Buildings
* +5 to Defense Buildings
* +9 Base Melee Armor
* +11 Heavy Weapons
* +13 to Jedi & Bounty Hunters
* +15 to Mounted Troopers
* +20 to Tame Animals
* +30 to Pummels & Cannons
* +50 to Wall & Gates

Adv Mounted Troopers have the following armor classes:

* 4 - Base Melee Armor
* 4 - Base Pierce Armor
* 0 - Troopers
* 0 - Mounted Troopers

## Clone Campaigns changes

* The original Adv Mounted Trooper for the Royal Naboo was the "Adv Kaadu w/Royal Trooper". Like the Gungan Adv Mounted Trooper, it rode a Kaadu into battle. In the expansion, the Kaadu was replaced with a Tusk cat.
* Originally, the Adv Mounted Trooper had 3 armor and 3 pierce armor. This was increased to 4 in the expansion.

## Gallery

From the top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Adv Mounted TrooperAdv Mounted Trooper iconsThe original Royal Naboo Adv Mounted Trooper iconThe original Royal Naboo Mounted Trooper and its upgrades
Strengthened Superstructure

**Strengthened Superstructure** is a technology in *Clone Campaigns* that can be researched at the Shield Generator in Tech Level 3. It costs 300 **Carbon** and 100 **Ore**, and gives Shield Generators +250 Hit Points.

This technology makes it harder for enemies to take out the player's Shield Generators.

> "*Available at Shield Generators, the Strengthened Superstructure technology makes these defensive structures harder to destroy.*"
> —Manual description
>
>
Mechanics

**Mechanics** is a technology that can be researched at the Hvy Weapons Factory in Tech Level 4. It costs 340 **Food** and 300 **Carbon**, and gives Hvy Weapons Factory units +20% speed. It is available to all civilizations except the Rebel Alliance and Royal Naboo.

Heavy Weapons are usually among the slowest units in the player's arsenal. This technology will let them move faster, speeding up the player's forces.

> "*Heavy Weapons are slow, but with this Tech Level 4 enhancement, they will move significantly faster.*"
> —Manual description
>
>
Otoh Sancture

**Otoh Sancture** is the first scenario of the Boss Nass campaign. Long before the Trade Federation's attack on Naboo, there was war between the Gungans. Boss Nass' ancestor Gallo refused to join the fight, but Boss Rogoe decided to attack him just in case.

## Scenario Instructions

### Objectives

* Boss Gallo must survive.
* Capture five animals for the Great Feast.
* Trade Marsune five nerfs for his four Glurrgs.
* Return to Otoh Sancture with an army and drive the bursas out.

### Hints

1. You can find the animals needed for the feast to the north of Otoh Sancture.

## Players

### Player

* **Player** (Gungans): Starts with Boss Gallo. The player must build up an army and take out the Bursas.

### Allies

* **Oto Sancture** (Gungans): Boss Gallo's home city. Destroyed at the start of the scenario.
* **Marsune** (Gungans): An allied player to the north. He will trade Boss Nass four Workers for five Nerfs.

### Enemies

* **Bursas** (Gungans): The tribe of Bursas that attacks Otoh Sancture. They must be wiped out to end the scenario.

## Strategy

Boss Gallo must find five herd animals for the feast, which is easily done by heading north. But suddenly, a herd of Bursas attack Otoh Sancture, and Boss Gallo must watch his home being destroyed.

Continue heading north. Marsune offers to give Boss Gallo four Workers if he gets the five Nerfs. Take the Workers southeast, to an open space with resources (and to see Rogoe's forces working with the Bursas). Build a Command Center here, and begin training Workers and gathering resources. Food and Carbon is very important, Nova can also be useful, but Ore is completely unnecessary.

The player must build a Troop Center and train some Trooper Recruits and Mounted Troopers as quickly as possible; the Bursas will attack soon, and Boss Gallo must be ready. Don't stray too far from the camp, as the enemy is nearby. If the player doesn't have room to build Prefab Shelters, these can be built in Marsune's town, or at Boss Gallo's starting point. This will prevent them from blocking the player's path.

Once the player has trained a large army of Trooper Recruits, Mounted Troopers, and a few Medics, send them south to kill the Bursas and destroy their huts. Keep Boss Gallo away from the fighting, as he can easily be killed. When the last of the Bursas is killed and the last hut destroyed, Marsune appears and promises to help Boss Gallo fight Rogoe.
Massiff

The **Massiff** is a huntable animal. It is a slow animal that doesn't strike back and provides a lot of Food, making it an excellent target for hunting Workers, though it takes a few shots to bring it down.

Unlike most defenseless huntables, the Massiff has an attack stat of 7. This suggests that it was meant to strike back when attacked, but for some reason, this was not implemented.
Bushwhacker Butch

Bushwhacker Butch-WWE

Sheepherder Butch-Indies

Butch-Indies

**Robert "Bob" Miller** (born 21 October 1944), better known by his ring name **Butch Miller**, is a New Zealand

retired professional wrestler best known as one half of the tag team known as "The Sheepherders" on the independent scene and in the National Wrestling Alliance and as one half of The Bushwhackers in the WWF.

Butch didn't appear in Crow Lands first rp Smackdown Vs Raw 2009 since he was dlc
Beamdrill Mining (Nova)

*This article is about the Nova technology. For the Ore technology, see Beamdrill Mining (Ore).*

## Beamdrill Mining

### **Effect**

Nova gatherers work 15% faster.

**Beamdrill Mining** is a technology that can be researched at the Nova Crystal Proc Ctr in Tech Level 2. It costs 100 **Food** and 50 **Carbon**, and lets Nova gatherers work 15% faster. It must be researched before Hvy Duty Beamdrill becomes available.

Like other gathering-enhancing technologies, this should be researched early to ensure a good flow of resourcces.

> "*Nova crystal miners will do the job more quickly after this Tech Level 2 upgrade is researched at your Nova Processing Centre.*"
> —Manual description
>
>

## Trivia

* The technology icon depicts a beamdrill.
Droid Upgrades

**Droid Upgrades** is a technology in *Clone Campaigns* that is unique to the Confederacy, and can be researched at the Research Center in Tech Level 4. It costs 500 **Carbon** and 300 **Nova**, and gives Troopers +25 Hit Points and +3 attack.

This technology gives the Confederacy the second strongest Troopers in the game, only beaten by Wookiees with Self Regeneration.

Compared to fully upgraded Troopers of other civilizations, this upgrade is less effective than first impressions may imply, since the Confederacy is the only civilization to lack Advanced Power Pack, the final blaster upgrade at the War Center.

The upgrade applies to the Confederacy's unique Animal Nursery units, since they are considered to be Troopers.

> "*This Research Centre technology enhances the Confederacy's Droid Trooper units in two ways: It grants them more hit points so that they can withstand more damage, and also increases their damage output.*"
> —Manual description
>
>

## Trivia

* The technology icon shows an B2 super battle droid which is also featured in the game as the Confederacy's trooper line unit.
Grenade Trooper

The **Grenade Trooper** is a Trooper that is available at the Troop Center in Tech Level 2. Grenade Troopers are effective against Mechs. They have an area-of-effect attack, which is useful against groups of enemies, but they will also damage friendly units in the target area.

If the player plans to use Grenade Troopers, they should research Grenadier Training and Explosive Yields Increased as soon as possible, to maximize their usefulness.

> "*At Tech Level 2, each civilisation may train these specialised Troopers that*
> carry powerful, explosive charges. They are costlier than standard Troopers are, but their weapons damage all enemies in the area of impact. They can be very effective against Mechs.*"* *—Manual description*
>
>

## List of Grenade Troopers

* Confederacy: Mortar Super Battle Droid
* Galactic Empire: Thermal Detonator Trooper
* Gungans: Gungan Booma Trooper
* Rebel Alliance: Thermal Detonator Trooper
* Republic: Thermal Detonator Trooper
* Royal Naboo: Thermal Detonator Trooper
* Trade Federation: Thermal Detonator Battle Droid
* Wookiees: Thermal Detonator Trooper

## Hidden Stats

Grenade Troopers have a bonus against the following armor classes.

* +1 to Base Melee/Armor
* +3 to All Buildings
* +5 to Decimators
* +7 to Heavy Weapons
* +8 to Tame Animals
* +10 to Pummels & Cannons, Defense Buildings, Wall & Gates
* +20 to Assault Machines

Grenade Troopers have the following armor classes:

* 1 - Base Melee/ Armor
* 3 - Base Ranged/ Melee Armor
* 0 - Troopers

## Trivia

* In the tech tree description, it says that they are effective against shields. Grenade Troopers do not have any bonus against shielded units or buildings.
* The Royal Grenade Trooper is voiced by Ethan Phillips.

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Grenade TrooperGrenade Trooper icons