Character Options

### Races of Amra

Gather 'round, and let us delve into the wondrous world of Amra. Here, amidst the sprawling continent, a multitude of races can be found, each with their own unique traits and histories. From the rugged and stalwart Dwarves who forge their lives from stone, to the graceful and mysterious Elves who find their solace in the natural world. The Humans, adaptable and ambitious, carve their own path through the land, while the Dragonbloods, with their fiery lineage, seek their place within it. The mischievous and inventive Gnomes bring their own peculiar brand of magic to the realm, and the versatile and charismatic half-elves embody the best of both their human and elven ancestry. Finally, the fierce and resilient half-orcs, born from the union of orc and human, navigate their way through a world that often misunderstands and underestimates them. In this chapter, we will delve into the unique cultures and histories of each race, providing you with the knowledge to create a character that will thrive in the world of Amra. The following are the most common races you can find in Amra, but with the permission of the DM you can choose other race for your character. These can be denizens of different continents or might be visitors from different worlds.

So, come and explore the wonders of this diverse land, and find the race that speaks to you.

#### Dwarves

The Dwarves are a steadfast and tenacious race, having adapted to various environments and occupations across the continent of Amra. From the high mountain peaks to the dense forests and rugged coastlines, the Dwarves have thrived in each of these environments, forging a rich and diverse culture in which skills in mining, diplomacy, survival, and navigation are valued equally.

#### Elves

The Elves of Amra are an enigmatic and ethereal race, boasting a unique form of immortality and a strong resistance to disease. This singular heritage has shaped their culture and philosophy, fostering a deeply ingrained connection to the natural world and a fluid approach to the passage of time.

These are a diverse and enigmatic people, their innate connection to the natural world giving rise to a wide variety of subraces, each with their own distinct traits, abilities, and inclinations. From the sun-kissed heights of the mountains to the moonlit glades of ancient forests and the dark, mysterious depths of the world's subterranean realms, the Elves of Amra have adapted and flourished, leaving their indelible mark on the lands they inhabit.

#### Humans

The human race is one of the most diverse and numerous in Amra, with groups adapting and thriving in different environments and occupations. Each human group has unique abilities and attributes that make them experts in their field and distinguish them from others. In this preface, we will focus on describing the characteristics of the eight groups of humans that inhabit Amra: the Castelans, the Aregonesis, the Alkebuans, the Tianzhnes, the Banlayans, the Yamatians, the Manajurians, the Skaptans, and the Kievanians.

The Castelans are skilled in battle and leadership, while the Aregonesis are skilled in trade and diplomacy. The Alkebuan are hardy and have a strong connection to nature, while the Tianzhnes are skilled in arts and crafts. The Banlayans are known for their cunning and ability to adapt to any situation, while the Yamatians have a strong spiritual connection and are known for their discipline. Manajurians are skilled in arcane magic, while Skaptans are resistant to cold and skilled at surviving in extreme climates. Kievanians are known for their bravery and indomitable spirit.

With these unique abilities and attributes, the humans of Amra are a force to be reckoned with on the continent, able to meet and overcome any challenge thrown their way.

#### Gnomes

The arrival of the gnomes on Amra was the result of a catastrophic event on their home world that led them to settle in a new and unknown region. Known for their building skills, the gnomes worked tirelessly to repair their city and adapt to their new home. Over time, they mixed with the other races of Amra and became an important element of society. The gnomes' love of innovation and experimentation allowed them to develop advanced technology, which soon made Tinkertown a major center of commerce and culture. Over the years, many notable gnomes made important contributions to Tinkertown society, ensuring that the town was always safe and prosperous. The Council of the Nut, founded by visionary leaders, ruled the city for many centuries and made important decisions for the well-being of the city and its inhabitants.

##### Dragonblood

Amra is a world populated by a wide variety of races, each with unique abilities and characteristics. Among them are the Dragonblood, a hybrid race of humans and dragons descended from the mighty red, gold, white, silver, blue, bronze, black, and copper dragons. With superior magical and physical abilities, Dragonblood have an innate affinity for the element of fire, ice, lightning, acid, or poison, depending on the type of dragon from which they descend. Furthermore, they have the ability to exhale a breath of their respective element, giving them an advantage in fighting and making them fearsome opponents. The Dragonblood were created to be the closest and most loyal servants of the dragons, but after signs of subjugation and slavery and after fighting for their independence, they have found their place in Amra's society and are a race respected and feared in equal measure.

#### Half-elves

Half-elves are the result of a union between elves and humans, and are a fairly common race in the eastern lands of Amra. Their diverse heritage provides them with an innate sense of wanderlust and a natural curiosity, driving them to explore and discover new lands and continents. With an adaptable nature and an affinity for diplomacy, half-elves easily find their place in the world, making them welcome in all civilized lands. They can be found traversing the length and breadth of Amra, embracing the best of both elven and human cultures.

However, in the elven realms of Tel'Donor, Tel'Dovan, and Tel'Areth, half-elves are viewed with scorn and suspicion, often regarded as the result of an indiscretion that should have been prevented. Despite their strained relationship with their elven kin, many half-elves still feel a pull towards their mystical heritage and long for acceptance from the enigmatic elven society.

Physically, half-elves display traits from both their elven and human lineage. They tend to have the slender frame and delicate features of elves, yet their stature is slightly more robust and closer to that of humans. Their eyes, often reflecting their vibrant spirit, can range from a striking green to a deep blue or even a mesmerizing mix of both.

With their elven ancestry, half-elves possess enhanced senses, a strong affinity for magic, and the ability to see in the dark. At the same time, they inherit the adaptability and resilience of humans, allowing them to navigate the challenges of the world with confidence and determination. This unique blend of qualities makes half-elves versatile adventurers, capable of excelling in various roles and professions.

In the realm of Amra, half-elves are valued for their ability to bridge the gap between different races and cultures. As natural-born mediators and diplomats, they often serve as ambassadors, traders, or emissaries, helping to foster understanding and cooperation among the diverse peoples that inhabit the world.

#### Half-orcs

The half-orc race is one of the most misunderstood in Amra. Hailing from the union of orcs and humans, half-orcs are often viewed as brutal and violent creatures, and are treated with contempt and mistrust in many parts of the world, with the exception of the lands west of Amra where, according to rumors, tribes Orcs have been able to coexist with the humans of Yamato and Banlaya for centuries. However, those who take the time to get to know the half-orcs discover that they are a hardy and tenacious race, capable of surviving in the most hostile and dangerous environments of Amra.

Half-orcs have a distinctive appearance, with tough, thick skin, pronounced jaws, and prominent fangs. Their strength and stamina are legendary, making them natural warriors. They are often drawn to martial arts and combat practices, and many become mercenaries or soldiers. However, half-orcs are also capable of showing great compassion and empathy towards their loved ones, making them loyal friends and fearless protectors.

Though often marginalized and discriminated against, half-orcs are an integral part of Amra's society, and can be found everywhere from the great cities to the darkest and most dangerous forests. Half-orcs have an adventurous and free spirit, and many are drawn to the wildest and most unexplored places on earth. In Amra's society, half-orcs often feel more comfortable on the fringes, where they can find their own path and make their own fortune without being judged for their appearance or lineage.