Fishy

Fishy's character portrait

**Fishy**, or **The Fishy** is a character owned by Neon Deity Games and is an unlockable fighter. Fishy appears in the game *Shütshimi*.

## Character Origin

The Fishy is an orange fish with muscled arms. Equipped with a shotgun, Fishy fights underwater enemies in Waves of 10 seconds, which is the duration of their attention span. Fishy also happens to be a fish.

## Trophy Quote

> "*Fishy is a muscle-bound fishy cursed with an incredibly short attention span. Armed with a bullet-morphing shotgun and an affinity for randomized power-ups, the task of defending the seven seas is an interesting one..or it would be if Fishy could remember.*"
> ― Fishy's Trophy Description
>
>

> "*After pounding through the scourge of the deep seas, Fishy found a magic red cape. In Indie Pogo, Fishy's cape is granted after launching out of the Fishbowl Cannon. It temporarily changes the properties of the neutral shotgun and the downward punch.*"
> ― Super Fishy's Trophy Description.
>
>

## Summary

Fishy is one of the heaviest characters in the game, and as such, is usually slow and easy to hit. However, their kit hits hard, and they do have great initiation/escape options in the form of their midair jump and Fishbowl Cannon. Because of Fishy's Megaton weight class, their pogo attacks deal **4 damage** rather than 3.

### Moveset

**Side Melee** : Fishy fires a cone-shaped blast from their shotgun. Deals **4 damage**. Fishy can also use this move to bounce out of an arc from Fishbowl Cannon.

**Up Melee** : Fishy performs a front flip, hitting with the tip of their tailfin. Deals **6 damage.**

**Down Melee** : Fishy performs a hard-hitting downward punch. This move deals **9 damage** normally, and **11 damage** and immediately drops Fishy downward if they are caped.

**Neutral Special | Cannonball Shot** : Fishy fires an arcing cannonball from their gun, dealing **5 damage**. This projectile bounces on any surface it touches once. Afterwards, it will disappear.

**Side Special | Fishbowl Cannon** : Fishy curls up into a glass fishbowl cannon before firing out of it in an arc, dealing **6 damage** on impact. While flying, Fishy wears a cape; using your side melee in this state will bounce Fishy back in the direction they came, while using your down melee will cancel all forward momentum and make Fishy quickfall as they punch. The angle of Fishy's launch can be influenced by moving the control stick.

**Up Special | Deepsea Ascent** : Fishy swims upwards a short distance. Fishy be controlled to the left and right during the ascent. This move can also be cancelled by any other move.

**Down Special | Friendship Tether** : Fishy launches a box downwards. If it lands on an opponent, they will take **4 damage** and become tethered to Fishy. Pressing Down Special again breaks the tether, launching the victim towards Fishy at a set knockback.

**Grounded Charge | Pump Up** : Fishy stretches their muscles. When the move is completely charged, Fishy spawns a Fishlet surrounding them. Fishy can have up to 4 Fishlets around them. Each Fishlet will deal **2 damage** and disappear when entering in contact with an opponent. Additionally, Fishy can interrupt their charge with a quick overhead punch, dealing **6-9 damage** depending on charge time.

**SUPER | Shütshimi** : Fishy goes full throttle, gaining the ability to swim around freely and fire rapid shots from their gun. Pressing the Special button allows Fishy to fire arcing spikeballs. Each bullet deals **1 damage**, while each spikeball deals **6 damage**. If Fishy has any Fishlets, they will also fire bullets.

## Competitive Play

### Attributes

* **Great Mobility** granted by Up Special, double jump, Side Special, & Down Special.
* **Moveset** that provides great stage control and high damage. **Pump Up!** forces the opponent to approach, while Fishy gains a shield that deals chip damage.
* **Air Speed:** just kinda not that good.
* **Moves with Fixed Knockback Angles** ignore Fishy's weight/knockback resistance, making him easy to combo.

## Update History

**Patch 1.0.12.0**

* Dive Punch can now be used multiple times per jump.
* Caped Dive Punch damage increased from 10 to 12.

**Patch 1.0.13.0**

* Dive Punch damage increased from 10 to 11.
* Caped Dive Punch damage increased from 12 to 13.

**Patch 1.1.1.0**

* Super Armor threshold increased.

**Patch 1.1.3.0**

* Fishbowl Cannon active time reduced.

**Patch 1.1.3.2**

* Hydro Shotgun damage reduced from 6 to 5.

**Patch 2.0.0.0**

* **Midair Jump**
	+ Fishy now has a proper midair jump.
* **Parkour**
	+ Roll startup acceleration decreased.
* **Side Melee**
	+ Fishy's old Neutral Special has been moved to his Side Melee.
	+ Now only fires forward once.
	+ Fishy's momentum is no longer halted when using this move.
	+ Damage reduced from 5 to 4.
* **Down Melee**
	+ Fishy's old Down Special has been moved to his Down Melee.
	+ Fishy's momentum is no longer halted when using this move.
	+ Fishy's now bounces upwards when this move connects.
	+ Damage reduced from 11 to 9. Caped Damage reduced from 13 to 11.
* **Neutral Special | Cannonball Shot**
	+ Fishy fires an arcing cannonball from his gun. This projectile bounces on any surface it touches once.
* **Side Special | Fishbowl Cannon**
	+ Fishy's old Up Special has been moved to his Side Special.
	+ Now has an upward/downward angle limit.
	+ Maximum cannon uptime drastically reduced.
	+ Fishy can no longer spawn a new Cannon if one is already active.
* **Up Special | Deepsea Ascent**
	+ Fishy's old midair jump has been moved to his Up Special.
* **Down Special | Friendship Tether**
	+ Fishy launches a box downwards. If it lands on an opponent, they will become tethered to Fishy. Pressing Down Special again breaks the tether, launching the victim towards Fishy at a set knockback.
* **SUPER | Shütshimi**
	+ Fishy goes full throttle, gaining the ability to swim around freely and fire rapid shots from his gun. Pressing the Special button allows Fishy to fire arcing spikeballs.

**Patch 2.1.0.0**

* **SUPER | Shütshimi**
	+ Bullets now travel through terrain.

**Patch 3.0.0.0**

* **Neutral Special | Cannonball Shot**
	+ Fishy can now change the direction that the projectile is fired, similarly to CV's Side Special.
* **Side Special | Fishbowl Cannon**
	+ Fishy can now dodge cancel after launching out of the cannon.
	+ No longer grants Super Armor.
* **Down Special | Friendship Tether**
	+ Fishy now has more horizontal control while throwing the box projectile.
	+ Projectile now briefly stuns victims upon hit.
	+ Fishy can now use the second half of this move without having to land.
	+ Fishy now has slight gravity during this move's startup.
* **SUPER | Shütshimi**
	+ Grants up to 4 Fishlets upon use.
	+ Active Fishlets will now automatically fire smaller shots that deal 1 damage, independent from Fishy's cannonball cooldown.
	+ Water bullet delay decreased after launching a spikeball.
	+ Water bullets now disappear upon contact with a blast zone, rather than having a set lifetime.

**Patch 3.0.2.0**

* **SUPER | Shütshimi**
	+ No longer creates new Fishlets.

**Patch 3.0.3.0**

* **Down Melee**
	+ Fixed a bug that caused this move's hitbox to linger after the attack has finished.
* **Down Special | Friendship Tether**
	+ Pulling a tethered foe no longer grants a free Gem.

**Patch 3.0.4.0**

* **Side Special | Fishbowl Cannon**
	+ Removed Super Armor.

**Patch 3.0.5.0**

* **Grounded Charge | Pump Up**
	+ Fishlets can no longer kill opponents.

## Trivia

* Fishy was the 7th character added in Indie Pogo.
* Fishy is never seen using their fists to punch nor to jump in the original game.
* Fishy also happens to be a genderless fish.
* Prior to patch 2.0.0.0, Fishy's super was Party Time: a partying crowd appeared at the bottom of the stage for a limited time, dealing damage to anyone who touched it and occasionally tossing damaging projectiles upward.
* Commander Video can be seen in the crowd during Fishy's Original Super, something that was taken from the original source material of the game.
* Fishy is the only character to spawn bubbles during movement. All other characters only feature bubbles when on Fishy's home stage: Bouncy Castle.
* Despite the character's death animation being derived from his/her respective game, the death animation is actually used for boss characters within *Shütshimi* when they are defeated, and not for the Fishy itself, though this may have been done on account of the fact that Fishy was never given a proper death animation in its respective game, however.
* Fishy is the only character whose cameo sprite was revised for the Kickstarter.

## Gallery

Fishy's inital Kickstarter sprite, predating the project fundFishy's finalised Kickstarter character boxUnlocking FishyFishy's trophy page, as seen in Indie PogoSuper Fishy's trophy page, as seen in Indie PogoOriginal artwork from Shütshimi
## References

1. ↑ http://www.shutshimi.com/
2. ↑ https://gamebanana.com/skins/179263
3. ↑ https://twitter.com/LoweBros/status/1017854186833301504