2d3

2d3 is a Newcomer Setup taken from the forum site MafiaScum. It is one of their older Newcomer Setups and considered fairly, if not entirely balanced in all the variations it provides.

It features up to 9 different possible setups, of which one is randomly chosen for each game, similar to NewD3, which is an updated version of 2d3.

## Setup

   Before the game starts a letter from A / B / C and a number from 1 / 2 / 3 is randomly chosen:

First, the letter will determine the evil roles shown below the letter in the image above, and the town's power roles are narrowed down to three different options.

Secondly, the number will determine the town roles for the game, which will be taken from the box that crosses both the letter and the number.

E.g.: A1 would see a Roleblocker and both a Cop and Neopolitan in addition to the roles in grey boxes, which will be a Goon and 5 Citizen.

## Mechanics

This Setup uses both Daystart, Daytalk and is Feedbackless.

* The Mafia Rolecop will receive "**Your target is [Role]**" or "**No Result**" if it was roleblocked.
* The Mafia Roleblocker and Mafia Rolecop are both allowed to submit their action alongside the factional kill.
* The Mafia Roleblocker resolves before the Town Jailkeeper, if they target each other the Roleblocker will be prioritized and block the Jailkeeper.
* The Town Tracker can therefor see them visiting two players in one night.
* The Town Tracker will receive **"Your target visited [Player]."** if the target visited, **"No Visit"** if the target did not visit and **"No Result"** if it was roleblocked.
* The Town Cop will receive **"Your target is** Town**/**Mafia**"** or **"No Result"** if it was roleblocked.
* The Town Neapolitan will receive "**Your target has abilities/no abilities**". The Town Citizen and Mafia Goon will show up as "has no abilities" while every other role will show up as "has abilities".

## Rolecards

### Mafia Goon

* Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

##### Abilities:

* You may talk to your teammate at all times.
* Each night you or your partner may perform the factional kill.

##### Win Condition:

* You win when all members of the town have been wiped out or nothing can prevent this from occurring.

### Mafia Rolecop

* Welcome, [Player Name]. You are a Mafia Rolecop, along with your partner, [Player Name].

##### Abilities:

* You may talk to your teammate at all times.
* Each night you or your partner may perform the factional kill.
* Each night you may choose a player to investigate, you will learn their exact role. You may perform this ability alongside the factional kill.

##### Win Condition:

* You win when all members of the town have been wiped out or nothing can prevent this from occurring.

### Mafia Roleblocker

* Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner, [Player Name].

##### Abilities:

* You may talk to your teammate at all times.
* Each night you or your partner may perform the factional kill.
* Each night you may choose a player to occupy, said player will not be able to perform their night action. You may perform this ability alongside the factional kill.

##### Win Condition:

* You win when all members of the town have been wiped out or nothing can prevent this from occurring.

### Town Citizen

* Welcome, [Player Name], you are a Town Citizen.

##### Abilities:

* You may talk during the day and vote one player of your choice.

##### Win Condition:

* You win when there are no longer any threats to the town.

### Town Jailkeeper

* Welcome, [Player Name], you are a Town Jailkeeper.

##### Abilities:

* Each night you may choose one other player, you will protect that player from attacks and block them from using actions simultaneously.

##### Win Condition:

* You win when there are no longer any threats to the town.

### Town Tracker

* Welcome, [Player Name], you are a Town Tracker.

##### Abilities:

* Each night, you may choose a player to track. You will learn who your target visited, or that your target did not visit.

##### Win Condition:

* You win when there are no longer any threats to the town.

### Town Cop

* Welcome, [Player Name], you are a Town Cop.

##### Abilities:

* Each night, you may choose a player to investigate. You will learn if your target is Town or Mafia.

##### Win Condition:

* You win when there are no longer any threats to the town.

### Town Doctor

* Welcome, [Player Name], you are a Town Doctor.

##### Abilities:

* Each night, target a player that you want to protect from attacks during that night phase. You cannot target yourself.

##### Win Condition:

* You win when there are no longer any threats to the town.

### Town Neapolitan

* Welcome, [Player Name], you are a Town Neapolitan.

##### Abilities:

* Each night, you may target a player. You will learn if that player has abilities or not.

##### Win Condition:

* You win when there are no longer any threats to the town.