Warhammer: The Game of Fantasy Battles (7th Edition)

## BASIC RULES

### PLAYING THE GAME

Set Up Terrain

Select Spells

Deploy for Battle

Who Goes First?

Play the Game

Victory!

The Most Important Rule!

### CHARACTERISTICS

0 Level Characteristics

Characteristic Profiles

Saving Throws

Leadership Tests

Characteristic Tests

### UNITS

Unit Types

Forming Up a Unit

Unit Strength

Facing & Arc of Sight

Line of Sight

Measuring Distances

### MOVEMENT

The Movement Phase

Manoeuvres

Marching

Terrain

Obstacles

Buildings

Declare Charges & Charge Responses

Rally Fleeing Troops

Compulsory Moves

Move Chargers

Remaining Moves

Magic

### SHOOTING

The Shooting Phase

Line of Sight

Range

Shooting & Combat

Rolling to Hit

To Hit Modifiers

Rolling to Wound

Taking Armour Saves

Ward Saves

Removing Casualties

Fast Dice Rolling

### CLOSE COMBAT

The Close Combat Phase

Fighting Combats

Which Models Fight

Who Strikes First?

Hitting the Enemy

Wounding the Enemy

Defended Obstacles

Taking Saving Throws

Removing Casualties

Combat Result

Combat Bonuses

Break Tests

Flee and Pursue

Redress the Ranks

## ADVANCED RULES

### PSYCHOLOGY

Psychology Tests

Psychology Tests & Break Tests

Tests at the Start of the Turn

Panic

Fear

Terror

Fear & Terror Immunity

Stupidity

Frenzy

Hatred

Immune to Psychology

Stubborn

Unbreakable

### WEAPONS

Weapons and Units

Special Weapon Rules

List of Weapons

Close Combat Weapons

Missile Weapons

### MONSTERS

The Monster Model

Monstrous Mounts

Monster Reaction Table

### CHARIOTS

The Chariot Model

Moving Chariots

Chariots & Shooting

Chariot Armor Saves

High Strength Hits

Impact Hits

Chariots in Combat

Flee and Pursuit

Chariot Units

Chariot Upgrades

Characters & Chariots

### SKIRMISHERS

Formation

Moving

Charging

Shooting

Close Combat

Characters

Monsters & Handlers

### FLYERS

Flying Models

Units of Flyers

### FAST CAVALRY

Movement

Shooting

Combat

Characters

### CHARACTERS

Wizards

Movement

Characters & Units

Shooting

Close Combat

Challenges

Psychology

Characters & Mounts' Psychology

Special Characters

### COMMAND GROUPS

Position within Unit

Standards

Musicians

Champions

### GENERALS & BATTLE STANDARDS

The General

The Battle Standard

### WAR MACHINES

Models

Movement

Characters

Shooting Against War Machines

Loss of Crew

Charge Responses

Fleeing Crew

Close Combat

Abandoned Machines

Cannons

Bolt Throwers

Stone Throwers

Other War Machines

### BUILDINGS

Movement

Shooting into Buildings

Shooting from Buildings

Assaulting Buildings

Buildings & Fleeing

Buildings & Magic

### SPECIAL FEATURES

Special Features Types

Other Special Features

### VICTORY!

Victory!

Victory Chart

### THE MAGIC PHASE

The Magic Phase

Wizards

Spells

Magic Items

Magic Phase Sequence

Power & Dispel Dice

Casting Spells

Dispelling

Miscast Table

Spells Commentary

Dispel Spells in Play

Cancelling Spells

### THE LORES OF MAGIC

The Eight Lores

Selecting Lores

The Lore of Fire

The Lore of Metal

The Lore of Shadow

The Lore of Beasts

The Lore of Heavens

The Lore of Light

The Lore of Life

The Lore of Death

### MAGIC ITEMS

Types of Magic Item

Bound Spells

Common Magic Items

## THE WARHAMMER WORLD

The Old Ones

The First Races

The Young Races

The Rise of the Dwarfs

The Coming of Chaos

The Elves' Sacrifice

The Time of the Sundering

The Rise of the Undead

Nagash

Birth of the Vampires

The Wars of the Dead

The Woes of the Dwarfs

The Goblin Wars

The Age of Man

Sigmar's Empire

The Three Emperor's

The Great War

Emperor Karl Franz

### REALMS OF MEN

The Empire

Bretonnia

Kislev

Other Nations

Beyond the Old World

### CHAOS

Beasts of Chaos

Champions of Chaos

Hordes of Chaos

### ELVES

Wood Elves

High Elves

Dark Elves

### ORCS & GOBLINS

Orcs

Goblins

Night Goblins

Giants

### THE UNDEAD

The Vampire Counts

The Tomb Kings

### OGRES

Ogres

Gnoblars

### OTHER RACES

Chaos Dwarfs

Dragons

Cathay

## THE WARHAMMER HOBBY

Getting Started

Collecting an Army

Warhammer Army Books

An Example Bretonnian Army

Assembling Your Models

Basing

### PAINTING

Painting Equipment

The Citadel colour Range

Priming Your Models

Paint Schemes

Examples of Painting Stages

Painting Shields

Painting Banners

A Finished Unit

A Finished Army

Converting

Wood Elf Army

Dark Elf Army

### TERRAIN

The Gaming Table

Woods

Hills

Terrain Features

Special Features

Themed Battlefields

### GAMING

Setting Up A Game

Alternative Set-ups

Scenarios

The Last Stand

Battlefield Supremacy

Flank Attack

Campaigns

This Way Lies Madness

Getting More Involved

Find Out More

## APPENDIX

Basic Characteristics

Reference

Single Models

Index

Templates