recursal/Fanatic-Fandom huggingface dataset:
Gnoll Stronghold

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## Quests

* Edwin and Dynaheir - Given automatically upon recruiting Edwin in Nashkel Area. He will ask you to kill Dynaheir

* Rescuing Dynaheir - Given automatically upon recruiting Minsc in Nashkel Area. He will ask you to rescue Dynaheir

## Encounters

* Gnarl and Hairtooth - guarding the bridge, you can find The Brawling Hands on their corpses
* Allister, Garret, Hilgaar, and Zara - You will find Excellent Dagger, Light Crossbow +1, (2) Studded Leather Armor +1, Chain Mail +1, Mage Robe of Electrical Resistance, Ring of the Druid, Battle Axe +3 Ghoul Slayer, Bracers of Defense AC 7, Heart of the Golem +2, and a Protection from Undead Scroll on their corpses
* Gnoll Clan Leader - Suryris's Blade +2 on each corpse
* Gnoll Lieutenant - Excellent Halberd on each corpse

## Notable Items

* Tome of Leadership and Influience - Inside a cave
* Club +1 - Inside a cave
* Ninjato +1 - Inside a cave
* Buckler +1 - Inside a cave
Fire Leaf Forest

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## Quests

* Albert and His Dog - Albert has lost his dog Rufie, he gives you the dog's Chew Toy to help bring him back
* Ordolath's Candle - Ordolath would like you to travel to North Baldur's Gate and retrieve a candle from his house.

## Encounters

* Vax and Zal - If Vynd is in your group he reacts poorly to being called second best and will start the fight for you. You can collect Fallorain's Plate +1, Minotaur Axe +2, The Dale's Protector, and Darts of Stunning off of their corpses
* Sendai, Alexander, and Delgod - You can avoid the fight but you will find Telbar's Studded Leather +2 on one of their corpses

## NPCs

* Larry, Darryl, and Darryl - Do you want their autograph
Northern Wood

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## Quests

* Llindellyn's Lucky Arrow - Llindellyn would like your help finding her lucky arrow which can be found in a Mountain Bear on the other side of the bridge

## Encounters

* Fey'doch - Tells you that you are not welcome here. Chat option (1) will not cause him to summon a few friends, chat options (2,3) will both cause him to summon a few friends. You can find Elven Bow, Goblin Bane on his corpse

## NPCs

* Wood Elf Warrior - Tells you that you are not welcome here.
The Continent of T'Morah

The Continent of T'Morah is the only known continent in the world, once there was a great continent to the North-West but during the exodus of man from the continent, a great cataclysm occurred causing the continent to sink deep beneath the waves.

T'Morah is a rich continent, it is so geographically large that it hosts hundreds of different biospheres and temperate zones. If one wanted to travel to the westernmost point of the continent in Yvenfael to the easternmost in the Kingdom of Lochdonnis it would take them a third of a year and much the same for north-most to south-most.

Due to this large distance between lands, there is little similarity between two regions within a nation let alone entire nations.

To the furthest north-west lies the greater wood land, these are temperate forests that take up the entire isle of Yvenfael and across the the first great river, M'Vai, into the Kingdom of Morthisia, it is the largest forested area in all of known T'Morah and races such as the High Elves, Wood Elves and the Firebolgs found refuge in these forests, the wood elves becoming one with nature, High Elves using the wood to create labyrinths of cities in the deep forests and the Firebolgs, a quiet folk living in closed secluded communities scattered throughout the forests.

The temperate forests lead into the long hilly fields of the central plateau of T'Morah which contains four nations within. These hilly fields provide the grain, livestock and wholefoods of these nations and were the birth places of such races as the Gnomes and Halflings who became skilled farmers. To the west of these fields lay the Harbold Mountain Range, small compared to those ranges in the east, but nothing to scoff at.

The Mountains are inhabited by a mismatch of all beings, Goblins, Hobgoblins, Kobolds, Bugbears but most prevalent is that of the Western Dwarves (Or Harboldian Dwarves) just over two millennia ago the Great Dwarven Civil War took place in the Eastern Mountain Range of the Kingdom of Lochdonnis and it resulting in a large sect of Dwarven society being exiled and they made their way over to the Harbold Mountain range and founded it as their home. The mountains are rich is basic ores such as copper and iron.

Below the Hilly plains and the Harbold Mountains lies the dense jungle-lands of the Yaxizi. The Jungle was once much larger taking up most of southern Morthisia along the River Vardi and the Tnechoticaxi River into most of the south of Nymos until the end of the Nymosa river. But now the jungle is just restrained the Island of Yaxizi. The once powerful race of the Tabaxi lived in these jungles and created elaborate stone pyramid cities that are left abandoned or are being used by another nation. The jungle is dense and due to the needs of the plants of the jungle, the soil is sapped of it's nutrients but the Tabaxi of old created a soil 'the black soil' which they places in certain areas which allowed them to grow foods for their once enormous population. But the ancient technique has been lost due to the declining population of the Tabaxi and their isolationist nature.
Cloakwood Nest

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## Quests

* Spiders in the Cloakwood - Tiber wants you to find his brother.

## Encounters

* Centeol - and a number of spiders inside the nest
* Molkar, Drakar, Morvin, and Halacan - Random encounter while traveling on the map. Chain mail +1, Mail of the Dead +2, Crystal Plate Mail +2, Crystal Helm, Gauntlets of Dexterity: the Brawlinng Hands, Medium Shield +1, Cutlass +2 O-Tokne's Fang, and an Excellent Morning Star on their corpses.

## NPCs

* Selene - Wants you to kill the dragon on the southwest portion of the map. When you return she will give you The Guards Ring +2

## Notable Items

* Rashad's Talon +2 - Southern peninsula
* The Iron Thorn - Cursed. Southern peninsula
* Spiders Bane - Inside the spiders nest
* Displiner - Cursed. Inside the spiders nest
The Friendly Arm Inn

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## Quests

* Joia's Flamedance Ring - Joia would like you to retrieve her ring which she lost when she was ambushed just north of the Inn. Returning the ring might earn you a reputation point.
* Meet with Khalid & Jaheira - Given to you when you arrive on the map. Meet with Khalid and Jaheira inside the Friendly Arm Inn to complete.

* A Rogue Ogre - Unshey in the Friendly Arm Inn would like you to retriev his belt from an ogre in the northeast portion of the Coast Way map. The ogre has the Girdle of Masculinity/ Femininity and Elves' Bane on him.

* Landrin's Possessions - Landrin wants you to travel to Beregost and retrieve her old boots and a bottle of wine. She would also like you to kill the spiders in her home.

* Travel to Nashkel - Given after you have met with Jaheira and Khalid.
* The Magnificent Karlini - Ygnatz would like you to collect a spellbook belonging to the Magnificent Karlini for him. The book is on the first floor on Ulcaster Ruins in the Ulcaster Area. After returning the book to Ygnatz he asks you to meet him at the stone circles in the Lions Way Area After Balor is summoned chat options (1,1,1,1,2,1,1,1,1,1,3, 2) will see you through. You are rewarded with a Mirror Shield +1. If you attack and kill Balor you will find a Mirror Shield +1 on his corpse.

* The Quest for Perwell - Aphriel wants you to rescue her son who has been kidnapped and she will meet you at the Friendly Arm Inn once you rescue him from the Cloakwood Mines Area. She will rerard you with her Elven Long bow, or you can pickpocket her for it.

## Companions

* Jaheira
* Khalid
* Dorn Il-Khan
* Vienxay
* Jet'laya - After flooding the mines.

## Encounters

* Tarnesh - A mage assassin on the steps of the inn.
* Vallius and Najara - Chapter 4. Assassins. Najara's Plate Mail +3, Belt of Defense, Boots of Health, Helm of Flame, Cutlass +2: Scorcher, Shield +3, Small Shield +5 'Divinity', The Enlightenment Star +3, and Plate of the Dark +1 on their corpses

## NPCs

* Seini Korasu - Starts "Twas a slow boat from Kara-Tur" Head to Shipwreck's Coast there you will find Alura.
* Bentley Mirrorshade *(owner)*
* Jopi - Friendly dialogue
* Nessie - Area information
* Surrey - Friendly Dialogue
* Ygnatz Bombastus III - Chat options 1,1,1,1,1 will get you the quest "The Magnificent Karlini"
* Thorengrim Hammerfist - Can combind items to make them better
* Morik
* Jenna
* Marion - Inn Guest
* Sherman - Inn Guest
* Unshey - Give quest "A Rogue Ogre"

* Landrin - Gives Quest "Landrin's Possessions"
* Nobleman - Can aquire the Golden Pantaloons from him

## Notable Items

* Evermemory - South portion of the map near some trees on some rocks.
* Golden Pantaloons - An easter egg sort of item. Collecting Golden Pantaloons, Silver Pantaloons and Bronze Pantalettes will allow you to combine them into the Big Metal Unit in Baldur's Gate 2.
* Left Eye of Genzou - Finish "Twas a slow boat from Kara-Tur" and talk to Seini Korasu

## Pickpocketed

* Landrin - Antidote (6)
* Nobleman - Golden Pantaloons
Lonely Peaks

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## Quests

* Ogre Hunting - Sarhedra wants you to kill some Ogres to the south
* Xvart Raids - Hulrik's cow Arabelle is being attacked by Xvarts and he wants you to save her.

## Encounters

* Arghain - You can find an Excellent Two-Handed Sword on his corpse
* Ioin Gallchobhair, Dribben, Bimmy, and Billy - You can find an Excellent Spear, Splint Mail +1, and a Composite Longbow +2 'Strong Arm' on their corpses

## NPCs

* Hulrik - involved in "Xvart Raids" quest
* Sarhedra - involved in "Ogre Hunting" quest
* Sprat - A messanger
Wyrm's Crossing

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## Quests

* Fishermen and the Priestess - Sonner, Jebadoh, and Telman would like you to kill Tenya in the area Wyrm's Crossing. You can choose either side with various rewards. Siding with Tenya will enable her to help you later.

* Quinn's Friend - Killing the Ankheg north of Tenya's home will get you Nester's Dagger
* The Seven Suns - Scar wants you to investigate the Seven Suns Compound in Southwest Baldur's Gate Area. and then meet with him in the Flaming Fist barracks in Southwest Baldur's Gate

## Encounters

* Jhaeros Auglathla and Ygrainne Windstar along with their three Elven Bodyguards would like nothing better then to kill you. They are standing on the edge of the bridge. You can collect Elven Chain Mail +3, (3) Elven Chain Mail +1, Shadon Armor +3, Elven Longsword +2, (2) Elven Longsword +1, Elven Longbow +2, Light Crossbow +3 Firetooth, Excellent Composite Bow, Excellent Scimitar, and Excellent Long Sword from their corpses.

## NPCs

* Farmer - approaches you and tells you someone has been dumping waste in the forest.
Xvart Village

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## NPCs

* Borda - Will sell you some items (all of them Cursed). Can Also attack him and get a Excellent Short Sword and a Brage's Two-Handed Sword +1 off of his corpse.
* Nexlit the Xvart  - Xvart chieftain
* Ursa the Cave Bear - protector of the Xvart Village

## Notable Items

* Excellent Flail
* Bracers of Defense AC 8
* Potion of Fire Resistance

## Pickpocketed

* Borda - Web, Color Spray, Cursed Potion of Healing, Cursed Scroll of Weakness, Cursed Scroll of Petrification
South Beregost Road

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## Quests

* Mirianne's Letter - Mirianne in Beregost wants you to keep an eye and ear out for any news of her husband
* The Quest for Jumper - Kessy would like you to find her "Jumper" chat options (1,1,2,2) Ugh inside the cave with chat option (3,4,1,1,1,1) you will get the rabbit for Kessy. Kessy then tells you her dad sells Rabbits at the Carnival. Meet with Rabbit Breeder in the Carnival Area to buy one.
* A New Best Friend for Ugh - After you return the rabbit Kessy sends you to her dad at the Carnival in Nashel.

* Zhurlong's Boots - Zhurlong in Beregost wants you to retrieve his boots from a Hobgoblin in the area. Zhurlong will steal some gold from you every time you talk to him but opon finishing the quest he will return all that he has stolen.

## Companions

* Viconia - You must save her from the Flaming Fist Mercenary in order to recruit her
* Bub Snikt - Near the sunken house.

## Encounters

* Three Flaming Fist Mercenaries who will either attack or let you go depending on your answers.
* Tristan and Isolde - Assassins in the southern part of area near the road. Studded Leather Armor +1, Yarash's Dagger - Dagger of Returning, Dolfas' Sabre, Chain mail +1, and Large Shield +1 off of their corpses.

## Notable Items

* Five potions of healing - inside the cave
* A Key - In a tree trunk near the sunken house
Larswood

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## Quests

* Haebal is looking for two items a Goblin Bow and the Great Book of Unknowing. The bow is north of Baldur's Gate in some woods. The book's quest requires you to talk to Hasdar in BG

## Companions

Baeloth - Near the tower in the lower part of the map center

## Encounters

* Nim Furlwing - wants you to defend his hunting pack
* Osmadi - Thinks you killed his brothers. You will find Studded Leather Armor +3, Elgenon's Bramble: The Branch of Many Thorns, and Backbiter +3 (Cursed) on his corpse.
* Corsone - A Shadow Druid in hiding. You will find Telbar's Studded Leather +2, Boots of the Forest, Gift of the Woods, The Root of the Problem +1, and Spear +2: Firebrand on his corpse.
* Teven - You can find him in Chapter 3 and then you can convince him to take you to the Bandit Camp as recruits.
* Haeball - can find Cloack of Schintillating Colors, Scythe of the Lycanthrope, and the key to the chest downstairs (which contains a Manual of Gainful Exercise) on his corpse

## NPC

* Haebal - Inside the tower, he has a nice little shop be sure to buy what you want from him befor you kill him if you decied to do so.
Spider Wood

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## Quests

* Fahrington 's Scroll - Fahrington wants you to retrieve his scroll form a Tasloi although an Ettercap to the east holds the scroll.

## Encounters

* Denek, Diana, Lasala and Brendan - Four red wizzards on a raised area of a crumbling building. You will find a Mage Robe of Fire Protection, Mage Robe of Cold Protection, (2) Sorcerer's Robes, Staff of the Ancients +2, Staff Spear +2, and The Victor on their corpses
North Nashkel Road

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## Quests

* Colquetle's Family Amulet - Found in the area of North Nashkel Road beside three corpses. If given to Mr. Colquetle in Beregost you might recieve a reputation point.

## Companions

* Shar-Teel - Standing on the road on the suthern part of the map. You must beat her with a male party membor to recruit her

## NPCs

* Lord Foreshadow - A friendly chat
* Portalbendarwinden - A friendly chat
* Uguth - A half-Orc heading to Baldur's gate
Archaeological Site

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## Quests

* The Tale of Captain Brage - Captrain Brage can be found near the caravan. Laryssa will plead with you to spare his life. The answer to his riddle is "Death" At which point you are taken to the temple in Nashkel.
* Phantom East of Beregost - Torgion is in the cave in the Temple Area and wants you to retrieve a Vampiric Sword and Holy Water to free him. You can also fight them to free them. TheIdol of Kozah In the tomb of the Archaeological Site area together with the ancient armor from the Firewine Ruins area when brought to the ghost of Ulcaster in the Ulcaster area will yeild you the The Vampire's Revenge.

## Encounters

* Ba'ruk - Will summon several kobold commandos and attack

## NPCs

* Charleston Nib and Gallor - Charleston wants your help with protecting the Archaeological site while Gallor wants you to kill everyone ... Help whoever you choose but if you help Charleston you may get one reputation point and he will give you a spell to unlock the lower levels of Firewine Bridge.
Cloakwood Wyverns

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## Quests

* Coran the Wyvern Hunter - Coran wants to kill the wyverns in the cave. Kelddath Ormlyr in the Temple Area will buy one Wyvern head for gold.

## Encounters

* Daenni - Wand of frost and an Excellent dagger on his corpse
* Kieran - Easy to avoid this fight but you can get Gift of the Woods, Woodland Armor, Deadshot +2, Druid's Ring, and Varscone +2 on his corpse.
* Hamadryad - nothing special

## Notable Items

* Ring of Accurate Striking +2 - Wyverns cave
* Wakizashi +1 - Wyverns cave
* Morning Star +2 - Wyverns cave
* Elven Chain Mail - Wyverns cave
Temple

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## Quests

* Coran the Wyvern Hunter - Kelddath Ormlyr will buy one Wyvern head for gold.
* Drunk Near Beregost Temple - Given after talking to the drunk.
* Phantom East of Beregost - Torgion is in the cave and wants you to retrieve a Vampiric Sword and Holy Water to free him. You can also fight them to free them. Idol of Kozah In the tomb of the Archaeological Iite area together with the ancient armor from the Firewine Ruins area when brought to the ghost of Ulcaster in the Ulcaster area will yeild you the The Vampire's Revenge.
* Retrieving Bassilus' Symbol - Kelddath Ormlyr wants Bassilus' Symbol. Brassilus can be found in the Red Canyons area.

## NPCs

* Ashen - A rude chat
* Corianna - A statue untill you use a Stone to Flesh scroll. She will give you a Potion of Mirrored Eyes for freeing her.
* Dawn Priest Blane - Cleaning
* Dawn Priest Bram - Cleaning
* Drunk - Just north of Temple. Involved in "Drunk Near Beregost Temple' quest
* Galileus - A friendly chat
* Kelddath Ormlyr - Can increase the power of Will's Flail with a rogue Stone. Involved in "Retrieving Bassilus' Symbol", "Coran the Wyvern Hunter", and "Drunk Near Beregost Temple" quests. He also has a store and offers Temple services.
* Morninglord Fein Olas - Has a nice store with Temple Services
* Rudier - Says theres phantoms in a nearby cave and wants you to kill them

## Encounters

* Cattack - Nothing special on their corpses

## Notable Items

* Wand of Chain Lightning - Chest in the Cave
* Arrow of Striking +3 - Chest in the Cave
* Tome of Leadership and Influence - Chest in the Cave
Gullykin

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## Quests

* The Firewine Ruins - Gandolar Luckyfoot wants you to kill Lendarn and the Ogre Mage in the Firewine Ruins Area

## Companions

* Alora - In town
* Kale - In town

## Encounters

* Molkar, Morvin, Halacan and Drakar - Originally were here but now will be a random encounter.

## NPCs

* Smeagol - Wants his precious back, it was stolen by some goblins. The ring of power will drop off of some kobolds to the south of the village.

## Notable Items

* Sling +1 - In a locked container in a halfling home in the south
Jiru

**Jiru** is a Provenance on the planet in SEED.

## Description

Jiru is a Provenance of the Life Flower and is the first to draw Mana from it. Before the other Provenances had shaped and created anything else, Jiru had the foresight in that their own creation, Mana would be necessary for further progress to be made on the planet. The act of drawing Mana from the Life Flower was the first and most important act by Jiru, in which all progress continues to stem from.

## See also

* Provenances
* Mana
Shipwreck Coast

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## Encounters

* Shoal and Droth - You can choose sides here for different reqards. You will find a Helm of Defense 'Gift of Peace' on Droth's Corpse.
* Alura - Alura, 3x Siren of Alura, 3x Sailor Archer of Alura, 3x Sailor Rogue of Alura, 3x Sailor Mage of Alura, Golem of Alura. You will find 3 Traveler's Robes, 3 Wands of Sleep, 3 Excellent Quarter Staffs, and various potions on their corpses.

## NPCs

* Mad Arcand - Wants you to retrieve a ring from the nearby shipwreck. The ring "Discpliner" is cursed so do not put it on.
* Surgeon - He will heal your group.
* Alura - Part of Twas a slow boat from Kara-Tur (This battle may be a bit hard depending on your level)

## Notable Items

* Decever's Blade - Ship Wreck
* Ettin's Wand - Ship Wreck
* Red Bag - Ship Wreck (Needed for Twas a slow boat from Kara-Tur)

## Pickpocketed

* Surgeon - Potion of Healing, Potion of Magic Protection, Elixir of Health, Antidote
Joy

Post time-skip

**Joy** is the Gatekeeper of the East for Block 5.

## Appearance

Joy is a dark skinned young woman with red eyes, black hair made into devil horns, and large canine teeth. She has black eye liner that comes to a point on her cheeks, black earrings, and a white v-shaped head piece. Her clothes consist of a black scarf, tanktop, and pants. She also wears white shoes, long gloves, and her Administrative Bureau jacket around her waist. Under her gloves are black markings all over both arms.

Joy Possessed by a Demon
## Personality

Joy is generally a stern and serious person, who carries out her duties without question. She can get easily annoyed by people that she dislikes, particularly Drian and Burner. Joy appears to be infatuated with Great, constantly blushing around him, getting jealous of his interest in Burner, and doing whatever she can to support him. She despises Anteaters, viewing them as nothing more than worthless trash. Joy has shown that she is quite brutal when executing a criminal, as she ripped off Cigar's limbs before crushing his skull.

* Triangular Blast
* Inno a Satana
1/2

## Abilities

As one of the 4 Gatekeepers of Block 5 Joy's strength is considered second only to Great.

* **Superhuman Strength** - Joy is strong enough to fight on equal terms with Burner who is superhumanly strong in her own right.
* **Superhuman Speed** - Joy is able to keep up with Burner in a fight who is known for her incredible speed.

### Obstacle Breaker Style:

A martial art Joy uses that seems to focus using her hands to destroy/bypass any obstacles in her path.

* **Triangular Blast** - Joy makes a triangle shape with her hands and then strikes her opponent, leaving a triangle shaped mark where she hit them. This was first used on Ivan during the battle for the King's Crown.
* **Inno a Satana** - a simple, yet powerful right straight punch that Joy is able to use to match Burner's Truth technique.

### Demonic Possession:

At some point in her life Joy was possessed by a Demon. If Joy's life is in danger or she pressed enough the Demon will take over her body and run rampant, attacking anything it perceives as an enemy. When the Demon is in control of Joy's body it is stronger than her normal state, but is runs the risk of destroying her body in the process.

* **Enhanced Durability** - Joy was able to get up after her and Burner's techniques clashed, while Burner herself passed out afterwards.

## Trivia

* Likes
	+ When Great comes out of the shower
* Hates
	+ Going out on patrol while Great showers
	+ Everything about Drian
* Her move “Inno a Satana” is italian for Ode to Satan
Bear River

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## Quests

* Jared and the Bear - Jared wants you to kill the bear chasing him. You can possibly get Boots of the North if you complete this and he likes you.
* The Gibberling Hordes - Laurel wants help fending off a herd of gibberlings

## Encounters

* A Hungry Ogre - Kill him and be done with it
* 2 Ogre Berserkers and 3 Hobgoblin Elitearchers - North Bridge
* Neville - Chat option (3) will let you avoid this fight.
Maki Hokari

**Maki Hokari** (穂刈・マキ, *Hokari Maki*) is a cabaret girl at the Pipe Cat whom Fuyuto Kyogoku has a crush on and it is revealed that she is Jack the Ripper.

## Appearance

Maki has chin-length plum colored hair styled in a bob cut, purple colored eyes and a portly body.

She wears a black and velvet red colored dress.

## Personality

Maki is a quiet and soft-spoken lady who has also been shown to be quite avaricious as she sold many expensive items given to her as a gift to a pawn shop.

## Etymology

* Maki's surname **Hokari** means "harvesting ears" (穂刈).
Candlekeep

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## Quests

* Find Gorion - Your first task. Gorion can be found on the steps of Candlekeep Library
* Firebead's Scroll – Firebead Elvenhair in the Candlekeep Inn asks for a scroll from Tethtoril who wanders around the central library.
* Phlydia's Book – Phlydia, northeast of the Candlekeep Inn, asks to find her book, and Dreppin near the priests' quarters tells that it's in the haystack. If Phlydia reacts well, a Lynx Eye Gem can be gained (if not, it could as well be pickpocketed).
* Dreppin's Cow – Dreppin's cow isn't feeling well and needs some antidote. He thinks, Hull has "got a few of them lyin' around somewheres," to cure his intoxication. He has different comments for characters with or without chain or splint mail when he gets the potion delivered.
* Reevor's Storehouse – Reevor still waits for his storehouse to get cleaned. Not connected, but on the way. Of which it has to be cleaned, is low in prowess but high in numbers.
* Hull's Sword – Hull asks to get him his sword from the barracks. Fuller there points to Hull's chest which also holds the antidote for Dreppin. Characters, whom people react well to, get a higher reward from Hull.
* An Errand for Fuller – Fullerin the barracks has an errand to run: he needs some bolts, that can be purchased from the Candlekeep Inn's keeper Winthrop. As with Hull, the reward will be better with better reactions.
* Linda and Sir Trun - Linda would like you to convince her fiance to talk with her. Sir Trun is Located inside the Infirmary. Chat options 2,2,1,3,1 will convince Sit Trun to train his fiance.

## Other events

* Combat training – The gatewarden near the storage cellars to teach you to controll a group. You can either accept or decline his offer.

* Assassins - The Bunkhouse, The Priests' Quarters, and the Storehouse each have an assassin who will attempt to kill you.
* Talking to Firebead Elvenhair 30 times will net you 300 gold.
Nashkel

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## Quests

* Babysitting in Nashkel - Mrs Blackwood is in need of a babysitter. Tina in the Carnival area might just fit the role
* Captain Brage;s Guilt - Talk to Brage in the temple if you spared his life. He will tell you that the merchant was killed but his wares untouched. Oublek then wants you to talk to Nalin in the temple. After collecting Brages sword and the note off of Borda corpse in the Xvart Village area. Talk to Oublek a few times and you will be taking to Brage's Trial.
* Edwin and Dynaheir - Given automatically upon recruiting Edwin in Nashkel. He will ask you to kill Dynaheir in the Gnoll Stronghold.
* Joseph's Wife - asks you to keep a lookout for her husband in the mines
* Nashkel Monster - Talk to Arnim and a baby Wyvern will spawn and attack. After sorting it all out with the guards youll end up with some experiance
* Oublek the Bounty Officer - . Oublek mistakes you for the bounty hunter Greywolf if you tell him the truth you might get a reputation point. If you lie you will get some gold but you will also miss out on a quest later.
* Prism's Emeralds - Oublek wants you to find Prism who can be found in the area of Nashkel Mines and return the emeralds.
* Recovering Captain Brage - Nalin inside the temple offers to match the bouny offered on Captain Brage if you return him alive to the temple.
* Rescuing Dynaheir - Given automatically upon recruiting Minsc in Nashkel. He will ask you to rescue Dynaheir from the Gnoll Stronghold.
* The Tale of Captain Brage - Oublek is offering a bounty on the head of Captain Brage
* A Warm Place for Noober - Chapter 3 Noober has a cold after being trown into the river and now he wants you to find a warm place for him to recover.Talk to Joseph's Wife and she will agree to take him in.

## Companions

* Minsc - Agree to help Minsc find  Dynaheir and he will join you.
* Edwin - He asks you to help him find and kill the witch Dynaheir
* Rasaad yn Bashir - Just outside the Inn

## Encounters

* Neira – Nashkel Inn, an assassin/
* Nimbul – Chapter three. Outside the Nashkel Inn an assassin. You will find Topsider's Crutch, Senses of the Cat, and Short Sword +1 on her corpse.

## NPCs

* Bardolan - Greets you when you first enter the city.
* Berrun Ghastkill - The Mayor of the city and standing along the road near the temple.
* Commoner (Joseph's wife)
* Da'er Ragh - If you read his tombstone in the Nashkel cemetery three times, he will summon a number of Phoenix Guards to dispose of you.
* Jamie - Naked lover in the closet of the manor house.
* Karp - Friendly chat.
* Lord and Lady von Undenzicht - Tell you their son is outside playing with his new pet.
* Noober - If you put up with him long enough (32 times) he will eventually give you some experiance.
* Ranger Barin - Wants you to talk to Mrs Brunnstein
* Mrs Brunnstein - Seems broken and crashes the game while talking to her.
* Samantha The other lover in the manor house
* Taris

* Volothamp Geddarm - Will give you variouse information about the area

## Notable Items

* Ankheg Plate Mail - In a field on the west side of the map
* Cloak of Fading - In a field on the west side of the map
Madori

**Madori**is a Provenance on the planet in SEED.

## Description

Madori is a Provenance of the Life Flower and the fifth of the Provenances to create. After Talusha's creation of the Tali, Madori sought to share the use of Mana with creatures in a more intimate fashion - one that would inspire community and unite all things. For this Madori, with Shuryn's help, created the Muses. The Muses were creatures taught to use the Mana of the planet in songs wrought with Mana. Madori created the Halu, Chorrd, Sephyr and Yurai Muses for this, sorting each into separate yet connected Guilds of song and magic. It was their hope that their songs would bring everyone together.

## See also

* Provenances
* Mana
* Muses
The Curtain Rises on the Grand Guignol

**The Curtain Rises on the Grand Guignol** (*Guran Ginyōru no maku wo*, グランギニョールの幕を) is the 19th episode of Kabukichou Sherlock anime.

## Characters By Appearances

* James Moriarty
* Masaya
* Tony Shigeru (Mentioned)
* Mrs. Hudson
* Mary Morstan
* Lucy Morstan
* Toratarou Kobayashi
* Albert Trevor
* Fuyuto Kyogoku
* Michel Belmont
* Sebastian Moran
* Mycroft Holmes
* John H. Watson
* Sherlock Holmes
* Pipe
* Richard D. Godain
Northern Coast

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## Quests

* Olivia and the Gulls - Olivia wants to be a gull
* Trouble at the Northern Coast - Skipper would like you to clear out some sirenes and visit some caves to the north and clear out some fire salamanders.

## Encounters

* Humbaba - Outside of the cave, will summon 2 fire salamanders
* Oogoor - will summon several fire salamanders you can find a Sandthief's Ring in the cave
Cloakwood Lodge

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## Quests

* Coran the Wyvern Hunter - Coran wants to kill the wyverns in the cave in the Cloakwood Wyvern Area. Kelddath Ormlyr in the Temple Area will buy one Wyvern head for gold.
* Gurke's Cloak- Gurke from Beregost Area had his cloak stolen by tasloi in the Cloakwood and he wants you to retrieve it.
* The Quest for Perwell - Aphriel will approach you as soon as you enter. Tell her your name and she will be nice and offer you a quest Her son has been kidnapped and she will meet you at the Friendly Arm Inn once you rescue him from the Cloakwood Mines Area. Be rude and you can kill her for an Elven Longbow and Leather Armor +1

## Encounters

* Aldeth Sashenstar OR Seniyad - You must pick a side. If you side with Alderth you will get another quest once you enter Southwest Baldur's Gate Area. If you side with Senuyad, Alderth's brother Dabron Sashenstar will be waiting in for you in Central Baldur's Gate Area You wil find a Druid's Ring on Senuyad's Corpse.or a Kondar +1 on Alderth's corpse
Fishing Village

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## Quests

* Ankheg Culling - Gerde would like you to kill some Ankhegs
* Farmer Brun - Brun lost his son and would like you to find him. You can collect Chainmail +1, Wand of Fire, and Dagger +1 from the Ankheg's hole. After returning his son's body if you give him some of the loot you may earn a reputation point.
* Fishermen and the Priestess - Sonner, Jebadoh, and Telman would like you to kill Tenya in the area Wyrm's Crossing. You can choose either side with various rewards. Siding with Tenya will enable her to help you later.
* Frightened Widow in the Fishing Village - Leila would like you to kill the monster behind her house Chat options (1,1). Talk to the Zombie chat options (1,2,1,2) and you can head back in and talk to Leila where you have a choice to make. Chat options (3,2,2,1,1,1) and Leila will move out of the house or chat options (3,2,2,2) and kill the Zombie
Red Canyons

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## Quests

* Melicamp the Chicken - You encountered a talking chicken in Red Canyons who insisted you bring him to his master. Thalantyr tells you that he'll need the skull of an undead creature (which drops off any number of skeletons in the area). You may want to save the game befor finishin this quest. As Melicamp will either be saved or will die in the attempt. If he survives you may earn yourself a reputation point.
* Retrieving Bassilus' Symbol‏‎  - Kelddath Ormlyr in the Temple area wants Bassilus' Symbol.

## NPCs

* Kissiq - Warns of a talking foul.
* Roger - A messenger
* Trungle - Will sell you some items

## Encounters

* Bassilus - Chat options (1,3,1,1) will cause his undead army to fall apart. Elander's Gloves of Misplacement (Cursed) and Ashideena on his corpse
* Zargal - The Whistling Sword on his corpse
Lion's Way

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## Quests

* Go to the Friendly Arm Inn - Given after chapter one starts. Head to The Friendly Arm Inn.
* Xzar and Montaron - Given if you choose to accept Xzar and Montaron into your group. They insist on heading to Nashkel as soon as possible. There is a time limit.
* The Magnificent Karlini - Ygnatz from the Friend Arm Inn Area would like you to collect a spellbook belonging to the Magnificent Karlini for him. The book is on the first floor of Ulcaster Ruins in the Ulcaster Area. After returning the book to Ygnatz in the Friendly Arm inn he asks you to meet him at the stone circles. After Balor is summoned chat options (1,1,1,1,2,1,1,1,1,1,3, 2) will see you through. You are rewarded with a Mirror Shield +1. If you attack and kill Balor you will find a Mirror Shield +1 on his corpse.

## Companions

* Imoen - Joins no matter what.
* Xzar
* Montaron

## NPCs

* Binkos - A messanger
* Chase - Claims he will commit suicide
* Kolssed - Depending on how you answer he may give you some helpfull information

## Notable Items

* Gorion's Scroll - Gorion's Corpse
* Belt of Antipode - Gorion's Corpse
Firewine Bridge

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## Quests

* A Farmer's Tales - A possible journal entry if you talked to some farmers in  Beregost or Nashkel.
* Ghostly Knights in Firewine - The Ghostly Knights in Firewine want the Ancient Armor off the corpse of the Undead Knight.

* Phantom East of Beregost - Torgion is in the cave in the Archaeological Site Area and wants you to retrieve a Vampiric Sword and Holy Water to free him. You can also fight them to free them. The Idol of Kozah is In the tomb of the Archaeological Site Area together with the ancient armor from the Firewine Ruins Area when brought to the ghost of Ulcaster in the Ulcaster Area will yeild you the The Vampire's Revenge.
* The Firewine Ruins - Gandolar Luckyfoot in the Gullykin area wants you to kill Lendarn and the Ogre Mage in the Firewine Ruins

## Encounters

* Meilum - Tell him you dont know who he is to make him hostle. You can find Kegacy of the Masters on his corpse
* Carsa - Threaten to take the jar and she will say the name "Kahrk" causing Kahrk to make an appearance. You will find Knave's Robe and a Protection from Fire scroll on her corpse.
* Lendarn and the Ogre Mage - will find a Mage Robe of Electrical Resistance on Lendarn's Corpse
* Undead Knight - You will find Backbiter +3 and Ancient Armor on his corpse

## NPCs

* Bentan - Mostly frieldny conversation, he will turn hostle if you insult his god.
* Poe - Will tell you his Tale of Firewine.

## Notable Items

* Shield of the Firewine - Second floor of the dungeon under firewine
* Bottle of Elven Wine - Variouse floors of the dungeon under firewine
* Composite Long Bow of the Firewine - Third floor of the dungeon under firewine
* Chainmail of the Firewine - Third floor of the dungeon under firewine

## Notes

* In order to visit the dungeon under Firewine Bridge you must visit the Archeological Site Area and help Charleston Nib who will then give you a spell scroll to unlock the way
Unyielding Bond Guild

The **Unyielding Bond Guild** is a group of Chorrd Muses in SEED.

## Description

The Unyielding Bond Guild was started by the Provenance Madori alongside other Guilds, for the Muses. The Guild itself is comprised entirely for Chorrd Muses, whose magic, while similar to the Halu Muses. acts more as a shared bond as opposed to a healing wave. The Chorrd Muses practice this by the sharing of their song with one another, passing it on and through to others.

## Characteristics

The Unyielding Bond Guild is located in one of the Realms of the planet, where their song can be heard near all life exposed to it; this could be in the faint babbling of a brook, or the whispers through plants, and even through the hums of Tali passing by. The bond among Chorrd Muses is known by their particular crest.

## See also

* Chorrd
* Muses
* Provenances
* Madori
Fenntrott

The **Fenntrotts** are a type of creature in SEED.

## Description

A Fenntrott (pronounced [fɛn.trɑːt]) is a particular type of Tali created by the combined efforts of Talusha and Shuryn. Fenntrotts hail from the Gentle Paw Faction of Tali and are known to travel quite frequently in groups called "dances," typically in numbers of three or more and it is considered uncommon to witness a Fenntrott being alone for even short periods of time. Among all other kinds of Tali, the sense of community and unity among Fentrotts is greatest. The glowing fronds specific to Fentrotts are capable of leading toward other Tali, which while not frequently witnessed, lends credence to their ability to stay tightly knit together. In a situation where Tali are separated or must be found, a group of Fentrotts can utilize their fronds to sense for these other Tali.

## Characteristics

Fentrotts can be distinguished by their purple fur, leafy manes, bouncing ears with glowing fronds and jovial, rounded cheeks.

## See also

* Tali
* Turiboa
* Pillero
Valley of the Tombs

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## Encounters

* Narcillicus Harwilliger Neen - Tell him you want a copy of the spell for the better outcome.
* Lamalha , Maneira, Telka and Zeela - Once here now a random encounter while traveling. You will find Blessed Mail +2, Protector of the Second +2, (2) Studded Leather Armor +1, Short Bow of Streaming Energy, Harrower +1, Medium Shield +1, Excellent Scimitar, , and an Excellent Flail on their corpses.

## NPCs

* Hentold - Hands you a Dagger +2, the Heart of the Golem all while rambling on about who he stole it from

## Notable Items

* One of the tombs has Chainmail +1 and Wand of Monster Summoning.
Nashkel Mines

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## Quests

* Joseph's Wife - She asks you to keep a lookout for her husband in the mines
* Prism's Emeralds - Oublek in the Nashkel Area wants you to find Prism and return the emeralds. If you choose to let him finish his work you might get a reputatio point. Greywolf will have Varscona +2 on his corpse.
* Kylee's Dagger -  Miner Dink wants you to give a dagger to his friend Miner Kylee

## Encounters

* Galtok - He is fleeing some kobalds You can kill him for a Mage Robe of Fire Resistance if your quick
* Gorken Bloodaxe - An assassin, you will find Battle Axe +3 Duragons Power, Duragon's Plate +4, Morning Star +3, Thorgensons Mace, Studded Leather Armor +1, Medium Shield +1, Light Crossbow +1, Excellent Battle Axe, and an Excellent War Hammer on their corpses.
* Mulahey - You will find Talos's Gift, Guantlets of the Faithful Warrior, Honorary Ring of Sune, Ring of Accurate Striking +1, Large Shield +1, and an Excellent MAce on his corpse.
* Zargos Flintblade - Another assassin, an Excellent Battle Axe is all your find on his corpse.

## NPCs

* Dandal - Will give you some information
* Emerson - Just outside the mines. Talk to him for access.

## Notable Items

* Xan's Moonblad +3 - Mulahey's Lair in a chest
* Elven Chain Mail +1 Mar of the Everieskan Tomb Guardian - Mulahey's Lair in a chest
* Buckler +2 Buckler of Unexpected Might - Mulahey's Lair in a chest
* Band of Protection +1 Band of the Missing Page - Mulahey's Lair in a chest
Lighthouse

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## Quests

* A Child in the Lighthouse -  Ardrouine wants you to save her son who playing in the lighthouse. Return to her after killing the worgs and possibly get a reputation point.
* Cordyr and the Sirines - Cordyr in the area of South Baldur's Gate speaks of some sirines who tried to move into his fishing grounds. Sil and two of her friends can be found just outside the cave. When you return to Cordyr you might get a reputation point.
* Safana's Treasure Hunt - If you talk to Safana befor looting the cave you get this timed event that requires you to loot the Manual of Bodily Health from the cave.

## Companions

* Safana - If you talk to Safana befor looting the cave you get this timed event that requires you to loot the Manual of Bodily Health from the cave in order to recruit her. If you already looted the cave you just need to talk to her to recruit her.

## Encounters

* Oldman - Speaks of sirens but little else at first. Travel north on the map and talk to Sil. Sil will talk of the fishermen as murderers. Tell her you will talk to the fishermen and warn them. The old men then wants to bribe you to kill Sil and her friends. You can choose either side here. The sirens drop nothing special but you will find Studded Leather Armor +1 on the corpse of the oldman.

## NPCs

* Arkushule - If pushed she will attack otherwise she will simply leave.
* Pallonia - A friendly chat.

## Notable Items

* Manual of Bodily Health - Inside the cave
* Relair's Mistake - Inside the cave
* Wand of Paralyzation - Inside the cave
* Mordin's Cloak - Inside the cave
* Traveler's Ring - Inside the cave
* Sling +1 inside one of the lighthouse houses.
Bandit Camp

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## Encounters

* Brotus Bloodthirsty - You will find Legacy of the Masters, Handed Sword +2 'Rage', and an Excellent Bastard Sword on their corpses.
* Ardenor Crush, Hakt, Taugosz Khosann, Venkt, Raemon, Britik, and Credus - You will find The Dead Shot +2, Medium Shield +1, Mage Robe of Fire Resistance, and an Excellent War Hammer on their corpses
* Tersus - Nothing special
* Garclax - Nothing special

## NPCs

* Ender Sai - Will give you information if your nice to him.

## Notable Items

* The Iron Thorn - In one of the tents. Cursed
* Medium Shield +1 - Inside a locked chest.
* Legacy of the Masters - in a chest in the big tent
Mana

**Mana** is a necessary resource that exists throughout the planet in SEED.

## Description

Mana is a necessary resource, a building block essential to the function and survival throughout the planet. Mana as it is originates from the Life Flower when Jiru first drew from it. With that Mana, the remaining Provenances were able to use Mana in completing their own creations. As it stands, The existence of Mana supports and assists in the propogation of life throughout the planet.

## Characteristics

Mana is not something that can be seen so much as it can be experienced and used. Therefore, Mana has no visible form on its own, but it can be made to occupy and activate various rituals or artifacts. This also means that there is still a limit to Mana, such as the amount needed for a Ritual or the amount available in the environment for use.

## Applications

Given the fluid nature of its use, Mana has been given numerous roles to fulfil on the planet. It would be correct to say that so long as Mana exists on the planet, so does life as it is known.

### The Rituals of Restoration

For Rituals of Restoration to be completed, Mana must be used along the paths of the Ritual from start to finish. To complete this task, the Tali, who have Mana wrought into their very being, must be the ones to walk the Ritual path.

### The Provenances

The Provenances were the first to use Mana once Jiru had made it available from the Life Flower. With the availability of Mana and the creation of Rituals, it was given shape and form in a fashion that was recognizable and understandable without giving the ability of failure in words; this means that Mana could fill the shape of an idea or objective completely without complication, mitigating the possibility of accidents.

### The Muses

Mana is necessary for the Muses  in order to fill their songs with the magic they are known for. The use of Mana in the songs of the respective Guilds is different from the use of Mana in rituals due to the potential and space within the words for a Muse's song. Because there is not clearly defined representation of meaning in such the way a Ritual does, Muses train and practice their spells so they can be performed so the magic occurs correctly, without complication.

## See also

* Life Flower
* Rituals of Restoration
* Provenances
* Muses
Cloakwood Druids

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## Quests

* The Unknown Egg - Teodor inside the wyvern cave gives you a wraith spider egg and tells you the mage that ordered it was on his way to Baldur's Gate

## Encounters

* Crazy Dryad - Tells you to leave her forest and then attacks.
* Laskal - Tell him you are not part of the Iron Throne and he will reward you with Staff of Life and leave without a fight. Or you can kill him for Staff of life, Tiara of the Chanah'Rea, Two-Handed Sword +2: Thorn, Quarterstaff +2, and Armor of Thorns +4 on his corpse.
* Miranda the Witch - Dislikes you. You will find Ankh of Acceptance, Armor of Thorns, (4) Studded Leather Armor +1, Gift of the Woods, Posion Ivy +2, Scimitar +2, (2) Excellent Quarter Staff on their corpses
* Izefia - Heart of the woods, Spear +2 Firebrand, and Armor of Thorns +4 on his corpse.
* Peter of the North - Studded Leather Armor +3, Pole Axe +2: Kilther, and Vibradeath +3 on his corpse.
* Amarande - Armor of Thorns +4, Staff of Lightning +1, Crown of the Arch Druid, and Mighty Oak on his corpse.

## Notable Items

* Cloak of the Woods - In a locked chest inside the tree house first floor
* Two-Handed Sword +3 Khazid's Death - Inside the tree house second floor
* Nature's Divine - Inside the tree house second floor
* Excellent Quarterstaff - Inside the tree house second floor
* Halberd +3 the Stunner - Inside the wyvern cave
* Flail +3 Flaming Death - Inside the wyvern cave
* Woodland Armor - Inside the wyvern cave
Mario & Luigi: Paper Jam (2016 Game)/Thomas

## Cast

* James as Mario
* Thomas as Luigi
* Skarloey as Paper Mario
* Percy as Toad
* Lady as Princess Peach
* Narrow Guage engines as Paper Toads
* Gina as Paper Princess Peach
* Duncan as Kamek
* Splatter as Paper Kamek
* George as Bowser Jr.
* Paxton as Paper Bowser Jr.
* Diesel 10 as Bowser
* Vinnie as Paper Bowser
* Rosie as Toadette
WarioWare Gold/Thomas

## Cast

* Hurricane as Wario
* Toby as Jimmy T
* Rebecca as Mona
* Diesel 10 as Dribble
* Sidney as Spitz
* Emily as 5-Volt
* Frieda as Ashley
* Theo as Red
* Sir Handel as Dr. Crygor
* Thomas as 18-Volt
* Nia as Penny
* Pip as Kat
* Emma as Ana
* Percy as 9-Volt
* Merlin as Young Cricket
* Duke as Master Mantis
* Philip as Orbulon
* Elizabeth as Lulu
* Spencer as Mike
* James as Fronk
* Edward as Manager Joe
* Daisy as 13-Amp
Hiroko Tanaka

**Hiroko Tanaka** (田中 浩子, *Tanaka Hiroko*) is Pu’s mother.

## Appearance

Hiroko has brown hair with a giant swirl in the front, gray eyes, and an almond-shaped head. She wears glasses, lipstick, gold ring earrings, a white top with gold embroidery around the collar, a short pink skirt, and white shoes.

## Personality

Hiroko showed a general concern for her son Pu.