Enkidu

Enkidu, or sometimes known as Land of Nature, is one of the two continents in the known World of Mespan. It is generally seen as a wild continent, where the people live closer to nature. The different peoples of Enkidu have never been truly united. Despite it being more united with the wild and nature, this place is no less advanced than its other half Gilgander. The lack of laws and restrictions have enabled specific advancements to happen in short amounts of time.

### Civilized Enkidu

Civilized Enkidu is the name given to the small part of Enkidu that acts in a more civilized, orderly manner similar to the places in Gilgander. The name is used as an honour, with sarcasm or in contempt, depending on who uses it. Due to the lack of a better overarching term for the reason it applies to, the name has stuck. To think that life in Civilized Enkidu is akin to life in Gilgander is foolish however. Its laws and customs are still close to nature, and seen as savage by many Gilgandrians.

#### The Wall of Rafnan

The Wall of Rafnan is a defense structure, built to keep Civilized Enkidu safe from the minotaurs of the Minotaur Plains. The name derives from Rafnan Glowwing, architect of the design. It consists of three strong keeps on the edge of the Azure Barrier, looking out over the plains and the river. The goal of these keeps is to spot possible invasions, withstand attacks and warn the towers on the other side of the forest. The goal of the woods is to slow down the hordes. Several leagues on both sides are kept clear, as to avoid a surprise attack. The towers on the east side of the forest are meant to be a place from which attacks can be organized and launched, should the hordes pass the Wall of Rafnan. Together the three parts should slow down the hordes enough to secure the safety of the people behind it and organize an army. The Wall of Rafnan is dependent on two things. The first is the tendency of Lake Omichli to hinder any being that intends violence, by either setting up an intense mist, or throwing winds that would blow the ill-meaning party back to their shores. The Lake has never failed. The second condition is less stable. At the time of the creation of the Wall of Rafnan, there was a strong alliance with the Mountain Dwarfs in the Northern Arch. These would quarrel with the minotaurs often as well. Alliances change, however. Many generations have passed and the Mountain Dwarves have not always been in power, or willing to aid the other folk living in their realms.

#### The Fields of Enkidu

The Fields of Enkidu are known as the most fertile lands in Enkidu. In the past they were a highly contested region, where many smaller kingdoms warred with each other over lands to control. After the construction of the Wall of Rafnan, it slowly transformed into a large field of agriculture, with small villages in between them. Currently protected from the minotaurs of the Minotaur Plains by the Wall of Rafnan, it is only under threat from raids coming from the mountains of the Northern Arch.

#### The Great Cities of Enkidu

The Great Cities of Enkidu are four cities and the large fort of Hevenin in the region of Civilized Enkidu. The largest city, and in some ways considered the capitol, is Warkah. The other cities are Hatra, Assur and Palmyra. Hevenin is added to this list due to its sheer size and population, despite it being a military location.

### The Broken Arch

The Broken Arch is the vast mountain range that covers half of Enkidu. Scholars theorize it was once part of a continuous range stretching around the two continents, uniting them. The Broken Arch is divided in the Northern Arch, The Bend and the Southern Arch. The mountains may seem desolate, but most territories are claimed by aarakocra, dwarfs, goblins and hobgoblins, goliaths. Territories that are unclaimed are still likely to be inhabited by small, nomadic tribes of orcs more solitary creatures like bugbears who are not with goblins or hobgoblins.

#### The Cold Death

The Cold Death is a mysterious location to the south of the Southern Arch of the Broken Arch in Enkidu. It appears to be a huge flat field, where snows fall and where the ground is always frozen. While some tribes and beings cross through these plains, nothing seems to live here.

### Lake Omichli and Surroundings

The Great Lake of Omichli, also known as Lake Omichli, or just Omichli, is a large lake in the middle of Enkidu. The lake is permanently covered in a huge cloud of mist, that only very rarely is known to be plagued by gusts of wind or strange acting water. The main rivers are Silver Split, Azure Barrier, The Trident and Keyna’s Crib.

#### Minotaur Plains

The Minotaur Plains are are a region in Enkidu, located between the Northern Arch of The Broken Arch and The Great Lake of Omichli. While this is not the only place minotaurs live in Mespan, it is considered their homeland. The minotaurs are extremely hostile, attacking anyone who would set foot on their lands, as well as going on infrequent raids.

#### Chondathan

Chondathan is the name of a region in Enkidu. It is located between The Bend in The Broken Arch and The Great Lake of Omichli. The name is given to both the land and the only great city in the forests. It is largely overgrown with woods, with the exception of several smaller villages, and one large city named Chondathan. Its main inhabitants are Wood Elves and humans, but other groups are not looked upon weirdly, as long as they do not break the many intricate rules in place.

#### Shesh Ath Re

Shesh Ath Re is one of the stretches of lands situated between the rivers leading from the Broken Arch to Lake Omichli. It lies between Kenya's Crib in the north and The Trident in the south.

#### Ataxia Plains

Ataxia Plains is a location in Enkidu, known for its brutal cultures and animosity towards Civilized Enkidu. This diverse region is host of many different climates and tribes, varying greatly in lifestyle.

### The Cork

The Cork is the northernmost region of Enkidu, lying between the Northern Arch of the Broken Arch and its extension, as well as the northern seas. It consists of two main territories, the Hollow Jungle and Gnoll Country, seperated by the Screw.

### The Bites

The Bites are a series of inlets in the coast of Northwest Enkidu. The region is closed off by a high and treacherous mountain range, leaving it to be one of the more uncultured places in Enkidu. The Bites themselves are, from east to west, The Old Rise, The Flatridge, The Pillar and Guts.

### Grugach

Grugach is a mysterious island, solely inhabited by Wild Elves in the seas west of Enkidu.

### The Southern Lands

The lands of Enkidu south of The Cold Death are referred to as The Southern Lands. The lands are not politically affiliated with each other, but are grouped together under The Southern Lands for convenience.

#### Atchwa

Atchwa is the name of a large jungle area to the south of The Cold Death in Enkidu. Due to the hot temperatures and the high rainfall it is a forest with great variety in flora and fauna.

#### Misty Mire

The Misty Myre is the largest swamp in Enkidu, located in the outer south. It borders on the jungles of Atchwa.

#### The Drowned Rocks

The Drowned Rocks are a small group of island to the south of Atchwa, in the Southern Lands.