recursal/Fanatic-Fandom huggingface dataset:
Tida

**Tida** or **Tida Village** is a necropolis from Final Fantasy Crystal Chronicles situated on a plateau northeast of Alfitaria. A town in many ways like Tipa on the Tipa Peninsula, Tida had fallen to Miasma. As such, the town is full of the undead as well as scavenger and carrion animals. In its heyday, it was one of the nicest towns in all the land. It fell under the miasma when the crystal caravanners from the town never returned. The townspeople stood fast until the very end, never fighting the miasma and eventually succumbing to it.

## Appearance

Tida is a dark and gloomy town. The first half of the dungeon consists of houses of residents past. The second half is covered with webs created by slimy spores. They block the caravanner's path and can be effectively removed with the use of Fire spells. If the caravanners use Fire, the filmy tendril will grow back twice, if Fira is used, it will only grow back once, and to permanently remove it, the player should cast Firaga. The creatures that inhabit Tida are very ominous and some can inflict Poison; it should be cured with the use of the Clear magicite.

### Moogle's Nest

The nest is located in the middle of the first half of the stage. It is nestled in the wrecked house behind the hotspot.

### Hot Spots

There are three different Hot Spot locations in Tida. The first one found is the Wind element. It is located at the dead end of the left path at the beginning of the stage. The second Hot Spot's element is Earth. This Hot Spot can be found in the middle of the first half of the stage. The last Hot Spot's element is also Earth and it can be found at the beginning of the second half of the dungeon.

## Important Facts

* There was once a rumor that Hurdy was the caravan from Tida that never returned. He had reached Raem with Leon, and had his memories taken. Because of this, Hurdy forgot about his duty and left Tida to be consumed by miasma.
Elements of the Crystal

Elements of the Crystal are the changes in the Crystal that turns into different elements. Crystals can possess one of four elements: fire, water, wind, or earth. The element of the player's chalice's crystal affects the entire caravan. The player cannot pass through certain places without the correct element.

## Changing the Element at Hot Spots

The player can change their crystal's element at hot spots, which are found insider dungeons. When the player places the chalice upon a hot spot, the crystal gleams, and it's element and color change. Each element grants the entire caravan a certain resistance.

## Elements and Their Effects and Location

* **Fire-** Grants resistance to fire. **Location:** Goblin Wall, Mine of Cathuriges, Moschet Manor

* **Water-** Grants resistance to cold. **Location:** River Belle Path, Mushroom Forest, Moschet Manor

* **Wind-** Grants resistance to lighting. **Location:** River Belle Path, Tida, Selepation Cave

* **Earth-** Grants resistance to poison and petrification. **Location:** Goblin Wall, Tida, Lynari Desert
* **Unknown-** Cross Miasma Streams Freely, No Magical Protection. **Location:** Lynari Desert

## Crossing Miasma Streams

Miasma streams divide the world into sections, and each steam possesses a certain element. To cross each stream, the player must make sure their crystal's element matches that of the stream. The stream repels any who carry a different element.
Status Effects

Status Effects are effects that happen in Final Fantasy Crystal Chronicles if you get attacked by a monster. There are a variety of armors and accessories that help prevent these ailments; if the player should be inflicted with one, there is a spell to help alleviate it.

## List of Status Effects

Burning

Curse

Death

Frozen

Haste

Knock Back

Paralysis

Petrification

Poison

Slow

Stasis

Stun
Jegon River

The **Jegon River** is a very important body of water from Final Fantasy Crystal Chronicles. It is the main source of water for the continent, as well as a major water transportation route. Unfortunately, the river is capable of drying when water from the Veo Lu Sluice up north gets congested.

The water from the Jegon moistens the Plains of Fum, providing the food that is found in almost all of the towns, as well as on various monsters. The west bank is on the Plains of Fum side and houses a moogle nest. The east bank is on the Ironmine Downs side and has the home of Tristan the Lilty ferryman and his old mother.
Miller

Miller is a family trade that the player can give the character that they play. The miller father is similar to the farmer in that if the player sends home Wheat Seeds, they will start receiving Bannock Bread, and after two years they will receive Bags of Flour. Other than those two minor bonuses, there's isn't much else to the profession. Seeds are the player's best bet to make this family happy.
Vale of Alfitaria

The **Vale of Alfitaria** from Final Fantasy Crystal Chronicles is the ancient homeland of the Lilties and the former seat of their empire. The most prominent feature to grace the vale is the Lilty capital of Alfitaria, home of Princess Fiona. Other locations of note include the lost city of Tida and Moschet Manor. To the south of the vale is Ironmine Downs, and to the west is the Yuke territory known as Veo Lu.
Mog

Mog is a recurring moogle name in the Final Fantasy series. It can refer to either male or female characters, and often moogles that play larger roles in the game.

Mog accompanies the player in the Single Player Mode, carrying the Crystal Chalice for the player, allowing them to be free to fight; however, he cannot carry the chalice indefinitely, and will require short breaks occasionally, for which he will alert the player.
Mog is first encountered at the start of the game when the player encounters the caravan from Alfitaria. He can also be used for Fusion Spells, and if he is painted in Moogle Paint can use basic offensive magic spells. He is not targetable and will not attack enemies physically.
Merchant

Merchant is a family trade that the player can give the character that they play. The merchant may not have many items at first, but once his or her production level rises, the player gets better discounts and access to better materials and items to buy. The player can even sell items at a marked up price to their father depending on their relationship with him. Other players can use the 1st player's father's expanded inventory during the game, but they will not receive discounts.

 Initial
 Level 1
 Level 2
 Level 3
Crystal

Large Crystals can be found in every town and village in the Crystal Chronicles world. They protect people from the poisonous mist known as Miasma, that plagues the entire world. The effect is only temporary, and after a year each town and village must send out Crystal Caravans to collect three drops of Myrrh. To collect the Myrrh, the Caravanners use a Crystal Chalice, which not only can hold the Myrrh but can protect the travelers from Miasma with its crystal for a short range.

Crystals in Final Fantasy Crystal Chronicles: Ring of Fates are an item for everyday life. Chelinka was born with a special crystal in her hand that she can only use when her twin brother Yuri is around.

The Great Crystal is also seen, and it holds the memories of the world. It is later revealed that use of the crystals alter the path of reality and destiny. When the crystals are used by the moontouched Lunites they turn crimson, whereas the crystals are normally blue.

Gameplay-wise, crystals found in towns and dungeons heal party members fully and also act as a save-point and checkpoint.

In Padarak, a Crystal that appears within the Kingdom grants King Leo the power of Architek that allows him to rebuild his fathers Kingdom. To build new buildings, a type of crystals known as elementites must be collected by Adventures in dungeons. These elementites were once part of the main antagonist, the Dark Lord.
Tailor

Tailor is a family trade that the player can give the character that they play. What the blacksmith does to weapons and armor, the tailor does for accessories. The player must bring thier tailor father materials and scrolls to craft an accessory. Like other professions, the amount of things he can craft depends on his production level. Other players can use his expanded services as well, but without the discounts.

 Initial
 Level 1
 Level 2
 Level 3
Legendary Weapon

## Final Fantasy Crystal Chronicles: Ring of Fates

**Cost:** 2000

**Ingredients:** Copper x10 and Ancient Scale x2

**Result:** Legendary Sword, Moon Staff, Abyss Killer, and N/A

## Description

Design for a legendary weapon inscribed with chronicles. For Clavats, Selkies, and Yukes.

## Final Fantasy Crystal Chronicles

**Cost:** 2500

**Ingredients:** Orichalcum, Alloy, and Ancient Potion

**Result:** Excalibur, Gungnir, Mystic Hammer, and Queen's Heel
Port Tipa

**Port Tipa** is a small, mostly harmless marina from Final Fantasy Crystal Chronicles to the northwest of Tipa. The only things of note is the moogle Stiltzkin and Tristan the ferryman's boat, which comes along sometime after the fourth year (useful for bypassing the Miasma Stream).

Locations which can be reached from Port Tipa include the Jegon River, Mount Kilanda, and Leuda. The port is well-known as the "Tutorial" grounds, should the player choose to accept the tutorial offered by Stiltzkin.
Focus Attacks

Sometimes, a simple sword attack just won't do. Times like those you'll
need a more powerful attack that can sometimes reach far distances. That's where Focus Attacks come into play; every race and character has several unique Focus Attacks specific to their race and weapon equipped. There are four types of Focus Attacks with different properties: **Move-Type:** If an enemy hits the player while charging, the attack is disrupted. If the player comes in contact with an enemy before reaching their targeting ring, they'll strike that enemy instead.

**Charge-Type:** The attack can't be interrupted nor will touching a enemy on the way to the target ring stop it. The radius effect of the attack can force back the target.

**Leaping-Type:** The attack can't be interrupted; but if encountering an enemy on the way to the targeting ring, the player might strike that enemy instead.

**Unstoppable-Type:** The attack cannot be interrupted while charging. If encountering an enemy on the way to the targeting ring, the player will strike both that enemy and their targeted enemy.
Rid Dek

**Rid Dek** is a mercenary in *Final Fantasy Crystal Chronicles: Echoes of Time*. To obtain him, have at least 100 hours of play time, then talk to him near the Adventurer's Guild.

Rid Dek claims to be a strong and well-respected mercenary, and refuses to join the player until they've proven to be hardened explorers. Once his requirement of 100 playtime hours are achieved, he will join you, but as it turns out, he is only level 1, and his claims to be an expert mercenary were nothing but lies.
Aleria

Aleria is a 29-year-old Clavat from *Final Fantasy Crystal Chronicles: Ring of Fates*. She is the mother of the twins Yuri and Chelinka, and wife of their father Latov. She was once the royal court's leading practitioner of the crystal arts and was called the Starsinger.

## Story

Aleria had an older sister named Meria and both were Starsingers. Meria later fell in love with Kolka, the Selkie king, but died after giving birth to a daughter, Tilika. Aleria become a mother figure to Tilika; she taught Tilika the ways of Starsingers and trained her in how to use the power of the crystals.

In addition to being a Starsinger, Aleria was also an oracle. Galdes used her power to extract the power of the Great Crystal, so that he could be the Lunite King. She is reborn in the world of her children, as she had predicted to her husband, Latov, while she was captured by Cu Chaspel.

In the Multiplayer version, she is found trying to cook. Apparently, Yuri helps her cook. This is featured in the alternate reality at the end of the game in Single player. This can only be viewed if the player finishes the game on their own.
Myrrh Tree

Myrrh Trees are trees that give off the Miasma-repelling Myrrh in Final Fantasy Crystal Chronicles. They are found scattered throughout the world. In the game, they can only be found after defeating a boss, at which point they will give off a drop of Myrrh to be collected in the Crystal Chalice.

They are said to collect memories, when collected enough, they drop a little droplet of Myrrh.
Final Fantasy Crystal Chronicles Series

This is the list of Final Fantasy Crystal Chronicles games in the series.

## List of Games

* **Final Fantasy Crystal Chronicles**
* **Final Fantasy Crystal Chronicles: Ring of Fates**
* **Final Fantasy Crystal Chronicles: My Life as a King**
* **Final Fantasy Crystal Chronicles: My Life As A Darklord**
* **Final Fantasy Crystal Chronicles: Echoes of Time**
Eryll

Eryll is a Clavat girl suffering from "crystal sickness" in Final Fantasy Crystal Chronicles: Echoes of Time. She is Lian's little sister and lives in the same village as the Hero.

## Story

Early in the game, Eryll comes down with "crystal sickness", a sickness so rare that no one has the ingredients to make a cure. The Hero must find an experienced potion-brewer in order to cure her, and goes to Town for the first time to find someone who can concoct the medicine.

The Hero goes to the library on the advice of some townspeople and explains Eryll's sickness to Larkeicus, who tells the Hero that he knows how to make a cure, but requires a Buffasaur Horn first.

The Hero gets the Buffasaur Horn and gives the medicine to Eryll, who immediately feels better and rushes outside to play with Norschtalen. They are best friends, and Eryll affectionately and commonly refers to Norschtalen as "Norsy".

After the villagers disappear and only Eryll and Norschtalen are left, Eryll stands in front of the place where the crystal core was and places the shards back where they were when the Hero finds them. After all of the shards are replaced, Eryll becomes a spirit and runs into the Ruined Village.

It is revealed there that Eryll and all the villagers save the Hero, Sherlotta, and Norsy had died 2,000 years ago. Sherlotta was with Eryll when she died, and was then left alone and ran into the forest, leading to her connection with the Crystal Core.

Once all the villagers in their original bodies return to the Hero's village and they start disappearing, Eryll takes a little longer to become a spirit again.
Fum Caravan

The Fum Caravan is a group of Crystal Caravanners that consists of four Clavats from the Fields of Fum in Final Fantasy Crystal Chronicles. When met, they sometimes comment about how plants are not affected by the Miasma and at other times they offer the player food.

## Members

* Jake - The leader of the Fum Caravan.
* Sheula - A Female Clavat.
* Andy - A Male Clavat.
* Lulie - A Female Clavat.

## Story

When the player first meets the Caravan from Fum, they all introduce themselves and tell him/her about their life in the Fields of Fum. The second time s/he meets them, they will invite him/her to have a quick snack with them and s/he will receive the snack as leftovers.

After the third year, when the player meets them along the road, they will discuss the complexity of farming fruit. After the chat, they send a Fruit Seed home to his/her family. Sometime after the third year, when the player meets the Fum Caravan once again, they will offer to trade various items for gil. S/he can raise or lower the price and if one doubles the price of the item they are offering, they will give two of them.
Daemon's Court

The **Daemon's Court** is a castle from Final Fantasy Crystal Chronicles near the Fields of Fum and home to the continent's Lizardmen population. Filled with traps, snares, and various critters, Daemon's Court consists of a courtyard and an inner sanctum wherein dwells the T-Rexaur-sized Lizardman King, bedecked with painful pneumatic weaponry.

## Appearance

The court is surrounded by stone walls, with many wooden walkways and canvas tents within. Nothing is paved; the floor is dirt, and there is no roof. At its center is a smaller, enclosed area with a very elaborate gate in the shape of a monster's face. Two keys are required to open it, and within is a Roman-style coliseum, where the caravan fights the Lizardman King.

## Bestiary

### All Cycles

* Lizard Soldier
* Lizard Wizard
* Lizard Skirmisher
* Lizard Warrior
* Fire Bomb
* Killer Bee
* Wraith
* Coeurl

### Support Monsters

* Lizard Skirmisher
* Coeurl

## Musical Themes

"Goblin's Lair", a medieval-sounding march, plays in the background of Daemon's Court.
Shella Caravan

The Shella Caravan is a group of Yukes who are the Crystal Caravanners from Shella in Final Fantasy Crystal Chronicles.

* **Amidatty** - A male Yuke who is the leader of the Caravan. He is a researcher who during his travel is trying to uncover the truth behind the Miasma. He has a devoted girlfriend from Shella named Eleanor.
* **Yufina** - A female Yuke.
* **Bessamzan** - A male Yuke.
* **Leonamiel** - A female Yuke.

## Story

When the Tipa Caravan first runs into the Shella Caravan, Amidatty will ask for you to trade an item for an item. The next meeting, the caravan will offer to educate you about monsters for 10 gil. These two meetings will then repeat at random intervals throughout the game.

Later they will be seen giving a ride to Gurdy, who swindles Amidatty and the Shella Caravan into buying a loaf of Bannock bread, saying it is a scale model of the world. Although Gurdy was trying to trick them, Amidatty knows it is a loaf of bread and compares it to the world. Over time, mould appears on the surface of the loaf and Amidatty compares this to the miasma that covers the world. In the end, the player is given the choice as to whether or not they agree with his theory.
Material

Material refers to the items obtained from monsters after defeating them, treasure boxes, or awarded as prizes after completing a quest in the Final Fantasy Crystal Chronicles series. Materials are used, along with scrolls, to craft new armor or weapon for characters.

## Appearances

### Final Fantasy Crystal Chronicles

Materials are used with scrolls to create new armor, weapons, and accessories. Most material will be obtained from monsters after defeating them. Some material can only be obtaining during certain cycles and some can only be obtained from the dungeon boss. Some material can also be purchased from Merchants who appear in various towns.

### Final Fantasy Crystal Chronicles: Rings of Fates

Materials are used with scrolls to create new armor, weapons, and accessories. Materials are obtained from monsters in dungeons and defeating dungeon bosses award characters with with materials. Materials can also be purchased from the Workshop in Rebena Te Ra. In Multiplayer mode, Adventurers can take Quest assigned by King Kolka and after completing them, obtain materials as a possible prize.
The Abyss

**The Abyss** is a location in Final Fantasy Crystal Chronicles. The Abyss is a dark and long forgotten region at the farthest edges of the continent in Final Fantasy: Crystal Chronicles. To the southeast are the ancient Rebena Plains, the Abyss' only border. It is separated from the rest of the world from the only unchanging Miasma Stream, tuned to a Mystery Element found only in the Lynari Desert.

It is also home to Mag Mell, where the Carbuncles have decided to go into hibernation and remove themselves from the world and its problems, and the looming Mount Vellenge. The mountain is the dwelling place of the Meteor Parasite which crashed into the Great Crystal centuries ago, bringing with it the miasma which covers the planet. It is said that those who enter The Abyss and survive the return shall free the world of all Miasma and pain.
Rebena Plains

The **Rebena Plains** is a far-off and seldom visited region of Final Fantasy Crystal Chronicles, home to two ancient edifices: Conall Curach and Rebena Te Ra. The region is full of strong enemies and valuable treasure from days gone by. To the west is the only unchanging Miasma Stream and the shadowy region known only as The Abyss.
Mount Kilanda

**Mount Kilanda** is a volcano from Final Fantasy Crystal Chronicles and the most prominent feature of the Kilanda Islands southwest of the Tipa Peninsula.

For a small price (smaller if the player retrieves Kilanda Sulfur from the mountain), Tristan the Lilty ferryman will take the player from a friendly port to Mount Kilanda. The volcanic dungeon is long and full of Lava Ahriman, Ogres, and other fiery monsters. Atop the mountain resides an Iron Giant which attacks any caravanners come to collect Myrrh.

## Musical Themes

The theme of Mount Kilanda is called "Something Burns Inside the Heart".
Lilties

Lilties are a tribe in all of the Final Fantasy Crystal Chronicles Series. Their specialty is offense and their traits are high strength and proficiency with many types of spears.

These little warriors have lived all over the world since ancient times. Long ago, they ruled the world, and many still believe themselves superior to others. Though they can be hotheaded, they are also confident and down to earth. Liltian merchants are some of the best around.

## Lilty Male

* Bare Head

* Horned Helm

* Steel Visor

* Bucket Head

## Lilty Female

* Bare Head
* Blue Armor
* Elegant
* Red Mask
Clavats

Clavats are a tribe in all of the Final Fantasy Crystal Chronicles Series. Their specialty is defense and their traits are high defense and skill in magic.

They say that the Clavats are gentle people that value harmony above all. Many of Tipa's residents belong to this tribe of unity and friendship. They are gentle by nature and dislike conflict. When disputes arise, they do whatever they can to resolve them. Is is said that an air of tranquility follows them wherever they go.

## Clavat Males

* Cowlick- The Cowlick male in My Life as a King can be a Black Mage instead of a Warrior.

* Natural

* Headband

* Cap

## Clavat Females

* Long Hair- The Long Hair female in My Life as a King can be a Black Mage instead of a Warrior.

* Short Hair- The Short Hair female in My Life as a King can be a Thief instead of a Warrior.

* Dark Coat

* White Cap- White Cap's clothes looks similar to a White Mage clothes from the other Final Fantasy series. By the white and red clothing colors.
Crystal Chalice

The Crystal Chalice is an item carried around by Caravanners in Final Fantasy Crystal Chronicles.

## Role

In Final Fantasy Crystal Chronicles, the Crystal Chalice is used to carry drops of Myrrh. Large Crystals protect the people in the world from the Miasma that plagues it, but this protection wears off over time. Drops of Myrrh are needed each year from Myrrh Trees to renew the Crystals. Caravans from each village and city must collect these drops with the Crystal Chalice.

The Chalice also contains a shard of a crystal to protect the members of the Caravan when traveling through the Miasma. In Multi-player Mode, one player must carry the Chalice around when in a dungeon, and in Single Mode, a moogle named Mog carries it around. Each Miasma Stream has an Element which changes each year and can only be passed if the Chalice contains the same Element.

The elements of the Crystal are Earth, Wind, Fire, Water, and Unknown.

## Crystal Cycle

A Crystal Cycle is completed when the Caravan collects one drop of Myrrh from the Myrrh Tree after defeating the boss of that tree's dungeon. The Caravan cannot receive another drop of Myrrh until the Myrrh Tree replenishes itself after two years have passed. The level and its monsters become increasingly difficult with each passing Crystal Cycle.
Ohma

**Ohma** is a herb grown along the Ocean of Milk. Its purpose is commonly used by monks to heighten their ability to achieve a higher plane of spiritual enlightenment. Ohma is meant to be taken in small doses, as people inexperienced with the herb or intake too much can succumb to addiction and have their physical bodies alter progressively.
Indivisible Backer Preview

The *Indivisible* Backer Preview was made available to all backers of the Indiegogo campaign on November 13th, 2017, and served as a developmental replacement for the prototype, allowing Lab Zero to further expand on what they hoped to achieve for full release. It showcased additional enemies, Incarnations and an almost entirely new voice cast (with the exception of Matthew Mercer who returned as Zebei).

Following an announcement of the full release being delayed, an update was released on June 8th, 2018 which included numerous game mechanics and UI changes, as well as new enemies and Incarnations.

## Incarnations

* Dhar
* Ginseng and Honey
* Qadira
* Tungar
* Zebei
* Razmi
* Ratna (available with update, non-combatant)
* Nuna (available with update)
* Latigo (available with update)
* Baozhai (available with update)

## Enemies

* Hungry Ghost
* Ahp
* Belu
* Golem
* Kabandha
* Paidal
* Oont
* Manote Thiha
* Preta (available with update)
* Ahool (available with update)
* Pindayar (available with update)
* Unknown Meownster
* Rodney
Makara

## Character Basis

The Makara is a half-terrestrial, half-aquatic hybrid creature featured in Hindu mythology and equivalent to the sign of Capricorn from the Western Zodiac. Its name means "sea dragon" or "water monster" and is the origin of the Hindu word for "crocodile", *magar*. Makara are the "vehicles" of various water gods and frequently features as guardians of gateways and thresholds.
White Mage

The White Mage Job in Final Fantasy Crystal Chronicles: My Life as a King is available to Clavats and female Yukes. It becomes available to Clavats once a White Mage Temple is built. The White Mage Job is the only Job available to female Yukes.

## Abilities

* Cure
* Cura
* Curaga
* Holy
* Haste
* Regen
* Clear
* Protect
* Shell
* Shock Bomb
* Wave Bomb
* Power Bomb
Tristan

Tristan is a Lilty ferryman who mans the ship which crosses the Jegon River from Ironmine Downs to Plains of Fum and back in Final Fantasy Crystal Chronicles. Later in the game he will also use Port Tipa as a destination and carry the Caravanners across the ocean to Mount Kilanda or to the city of Leuda and the Lynari Desert beyond it.

Tristan offers trips across the river for 50 gil per person or 100 gil between the Tipa Peninsula and Ironmine Downs or Plains of Fum. It is 500 gil for a player to sail out to sea. Tristan will give characters a discount if they provide him some Kilanda Sulfur from the volcano. He increases the discount if you provide him with a cactus flower from Lynari Desert. After both discounts, he also sells a pass for 50,000 gil to ride the boat free of charge from then on.

He also apparently was a soldier in the city, as one of the Lilties close to ferry boat explains.
Lynari Island

**Lynari Island** is a desert island from Final Fantasy Crystal Chronicles southwest of the Kilanda Islands. Despite being a desert island, however, Lynari is bristling with life; the Selkies have colonized the southern tip with the town of Leuda, while the north is covered by the Lynari Desert, teeming with desert critters like Cactuars.
Crystal Chronicles

The Crystal Chronicles is a journal used by the heroes in the Final Fantasy Crystal Chronicles series to chronicle the events of the game.

## Final Fantasy Crystal Chronicles

The Crystal Chronicles is used by the Tipa Caravan to record the events of their adventure. A diary entry is made after a dungeon is completed or after an event takes place while on the road. As more entries are added, the party gains Memories.

## Final Fantasy Crystal Chronicles: Ring of Fates

In Ring of Fates, a journal appears on the Game Over screen the same way it did in the original Crystal Chronicles Game Over screen. When selecting a character in Multiplayer, empty character slots appear with a journal in its place.

## Final Fantasy Crystal Chronicles: My Life as a King

In My Life as a King, Chancellor Chime narrates the events of the game. At the end she reveals that the narration was her writing down the events of the game, similar to what the Tipa Caravanners did in the original Crystal Chronicles. In the Emporium, a Padarak citizen can also purchase a Colorful Journal.
Hurdy

Hurdy is a Clavat from Final Fantasy Crystal Chronicles. He has a mysterious relationship with Gurdy, assumed to be brotherhood.

## Appearance

Hurdy has blonde hair and brown eyes. He wears a light tan color jacket with orange on it. He also wears black pants and black shoes.

## Personality

He believes that memories are an important. Some thinks he lies.

## Story

Hurdy is a traveling preacher who can be met in all towns, except Tipa at random times. He talks of how memories are an important thing that should be preserved, and wishes travelers can one day go from place to place without the hindrance of miasma.

It is rumored, he has traveled with the feared Black Knight. When questioned about his relationship with him by Sol Racht, Hurdy says he can't recall ever doing such a thing. While true, Sol believes he is lying to avoid association with the Black Knight.

When the Tipa Caravan are about to fight Raem, Lady Mio confronts them before the battle and speaks of the last people who tried to defeat Raem before having their memories taken away. It turns out Hurdy had hired the Black Knight to help him rid the world of the miasma.

Clues are left in the game to connect the two not as brothers, but the same person. The couplets Gurdy had written down are clues to finding the Unknown Element needed to pass the Miasma Stream to get to Mount Vellenge. Roland, the village elder from Tipa, will mention a scholar from Tipa who hired the Black Knight for protection on his journey to rid the world of miasma. He disappeared after sending one last letter from Mag Mell. The scholar would recite poems referring to Lynari Desert, where the Unknown Element was hidden.

Before the final battle, Lady Mio mentions Hurdy had made it here with somebody named Leon, but both had their memories taken away by Raem. Leon is the Black Knight and Hurdy was the scholar from Tipa who disappeared. Some point after losing his memories he believed himself to be Gurdy, and would recite the poem that clued the Caravan from Tipa in on how to find the Unknown Element to reach Raem. This is confirmed when Gurdy walks behind a tree and reappearing at the other end as Hurdy.
Knocfelna

Knocfelna is a character in Final Fantasy Crystal Chronicles. He is a Lilty guard of Alfitaria, and extremely protective of Princess Fiona. When she runs away, he searches for her. The player can first find him on patrol around Alfitaria. Talk to him once, collect a drop of myrrh, and talk to him again to begin the Missing Princess sidequest.
Tipa Caravan

The **Tipa Caravan** are the group of protagonists found in Final Fantasy Crystal Chronicles. Like the other Crystal Caravanners, their quest is to collect Myrrh from Myrrh Trees to renew the power of the crystal in their village of Tipa. Along the way they discover more about the mysterious Miasma that plagues the land and of its origins.

## Members

The members in the Tipa Caravan are determined by the player. They create a character and select from which one of the four tribes they come from:

* Clavat
* Lilty
* Selkie
* Yuke

## Family Trades

When first creating a character, players can choose the character's family profession.

There are a total of eight homes in Tipa, each one for a different trade:

* **Alchemist** - In an Alchemist family, the father will create different scrolls for weapons and accessories each year depending on their level.
* **Blacksmith** - In a Blacksmith family, the father will be able to craft different weapons and armors that cannot be made anywhere else in the game depending on their level.
* **Farmer** - In a Farmer family, they are able to create Wheat when sent Wheat Seeds.
* **Fisherman** - In a Fisherman family, the player will receive different amounts of fish each year depending on the character's relationship with their family.
* **Merchant** - In a Merchant family, the character will be able to purchase items from their father. In the beginning, he will not have much to sell, but as he levels up his inventory will grow. Depending on their relationship with their family, they will be able to purchase items at a cheaper price.
* **Miller** - In a Miller family, they are able to create Wheat just like the Farmer family, as well as Bags of Flour.
* **Rancher** - In a Rancher family, the character will receive different amounts of meat depending on their relationship with their family. Later on, they will also receive milk from their family.
* **Tailor** - In a Tailor family, the father will be able to craft different accessories. As they level up, they will be able to craft accessories that cannot be crafted anywhere else in the game.
Plains of Fum

The **Plains of Fum** is a semi-vast region from Final Fantasy Crystal Chronicles home to many different species, but mostly the Clavats. An expansive region with many crossroads, the Plains of Fum is made up of the Fields of Fum, the Lizardman stronghold Daemon's Court, and the very chilly Selepation Cave.

The plains is on the west bank of the Jegon River. A smaller river runs westward towards the Rebena Plains. The plains have been known to hold strange but entertaining events such as "Cow Racing". This region also is known for its fertile soil and farmland.
Angwu

**Angwu** is one of the four heroes who sealed Kala away sixteen years ago, representing Kaanul.

## Character Basis

Angwu is based on Angwusnasomtaka, a kachina from Hopi mythology. Her second name is *Tümas*, which means "Crow Mother".

## Story

Sixteen years ago, Angwu battled Kala with Indr, Bhadra and Eurynomos, working together to seal the goddess away. Retreating from Mt. Sumeru, they discover an infant child, Indr and Bhadra deciding to care for her.

As the years passed, Angwu took hold in Port Maerifa's Tower of Wisdom, seeking out any known way to keep Kala sealed away permanently; during her time in the tower, she takes on an apprentice named Jingfei.

Angwu becomes interrupted by a knock at the door to the Tower. Initially, she pushes the people away, expressing that she had more important matters to attend to, but she allowed her inside after learning that she was speaking with Ajna, the daughter of Indr, and the mention of Kala.
Fisherman

Fisherman is a family trade that the player can give the character that they play. The fisherman profession isn't a very useful one. Every year the player comes back to Tipa, their father will give the player a random amount of Fish to eat. The amount the player will receive varies according to how well they are relations with their family and their responses to their father's fishing questions. Other than the Fish bonus, there isn't really anything special about the Fisherman profession.
Marr's Pass

**Marr's Pass** is a small village from Final Fantasy Crystal Chronicles that stands at the crossroads of Ironmine Downs. Centuries before, it was the second-largest city in the Lilty Empire, forging most of the weaponry in the Lilty ranks. The iron ran out and the war machine came to a halt.

Nowadays, Marr's Pass is a sleepy little town which still boasts some of the best blacksmiths. If the player visits Marr's Pass on an odd year, s/he will find a shop next to the Lilty Blacksmith, run by a pair
of Selkie peddlers selling various items. A man named Cecil, who is the elder of Marr's Pass, lives there with his granddaughter Rashe. He thinks of himself as quite the Ladies Man despite his age.

Speak to him and then speak to Leu Tipa from Leuda, after this the player will find a letter in a tree in Tida, show it to both of them then visit Tida the next year to see the
conclusion of this story. The Moogle's Nest is found at the bottom of a flight of stairs at the west end of town.
Thief

The Thief Job in Final Fantasy Crystal Chronicles: My Life as a King is available to Clavats and female Selkies. It becomes available to Clavats once a Gaming Hall is built. It is a female Selkie's only job.

## Abilities

* Keen Eyes
* Inner Compass
* Mapper
* Stealth
* Lockpicking
* Pathfinding
* Critical Attack
* Poison Sting
* Mug
* Double Attack
* Shadow Blade
* Parry
* Pommel Strike
* Backstab
Starsinger

A Starsinger is a person capable of using the power of the Great Crystal in Final Fantasy Crystal Chronicles: Ring of Fates. At the fullest extent of her abilities, the Starsinger is able to manipulate the very flow of time and alter the fate of any person she desires by choosing from all the possible fates that "are etched into the Crystal".

Aleria, along with her daughter Chelinka, and Princess Tilika were the only Starsingers involved in the story of Ring of Fates, suggesting that the power of manipulating crystals was only granted to certain women of Clavat blood (Tilika being half-Clavat). King Kolka also states that Rebena Te Ra's monarchy is tied to the Great Crystal, so this may be a source of Tilika's power.
Food

Food in Final Fantasy Crystal Chronicles series are used as healing items. In the later games they brought potions to use for HP instead of food like the original Final Fantasy Crystal Chronicles. However though, the food is still around to restore HP and SP.

The player can purchase items at shops in towns. They can also obtain them from treasure chests and monsters. Each character can carry up to 64 items.

## Food

* **Meat-** Restores HP and temporarily boosts player's strength.
* **Fish-** Restores HP and temporarily boots player's strength.
* **Striped Apple-** Restores HP and temporarily boots player's magic.
* **Cherry Cluster-** Restores HP and temporarily boots player's magic.
* **Star Carrot-** Restores HP and temporarily boots player's defense.
* **Round Corn-** Restores HP and temporarily boosts player's defense.
* **Rainbow Grapes-** Restores HP and temporarily boots player's magic.

## Seeds

* **Fruit Seed -** Grows Striped Apple, Rainbow Grapes, or Cherry Cluster.
* **Vegetable Seed -** Grows Gourd Potato, Round Corn, or Star Carrot.
* **Strange Seed -** Random fruit or random vegetable.
* **Wheat Seed -** Bannock Bread, Flour, or Wheat.
* **Flower Seed -** Grows nothing and is just for gift giving.

## Other Food

* **Bannock Bread -** Received by family when grown from Wheat Seeds. Restores 1 heart.
* **Milk -** Can be purchased by Merchants or given to by family when a Cow is purchased from Fields of Fum. Restores 1 heart.
* **Spring Water -** Can be purchased by Merchants or found in dungeons. Restores 1 heart.
* **Strange Liquid -** Purchased by a Merchant in Shella or found in dungeons. Restores 1 or 2 hearts.
* **Wheat -** Received by family when grown from Wheat Seeds. Only for selling.
* **Flour -** Received by family when grown from Wheat Seeds. Only for selling.

## Final Fantasy Crystal Chronicles: Ring of Fates

In Ring of Fates food cannot be carried or purchased. They appear in dungeons after defeating an enemy and are immediately consumed by characters once picked up. They restore 80, 100, or 120 HP or SP depending on Tribe and type of food. Clavats are the best users of Food; all items in Ring of Fates restore 100 HP/SP when eaten by them.

* **Round Corn -** Restores HP
* **Striped Apple -** Restores SP
* **Cherry Cluster -** Restores SP
* **Rainbow Grapes -** Restores SP
* **Star Carrot -** Restores HP
* **Gourd Potato -** Restores HP

## Final Fantasy Crystal Chronicles: My Life as a King

In My Life as a King, food that appeared in past games do not make appearances but are mentioned by the Padarak Citizens after shopping at the Bakery or sometimes the Emporium.

* Striped Apple Bun
* Striped Hot Pie
* Rainbow Croissant
* Round Corn Bun
* Star Carrot

## Favorites

In the menu, it shows what kinds of food according to the player's likes and dislikes. With the player's favorites, at the top and dislikes at the bottom. The more the player likes a certain food, the more HP it restores when they eat it. Depending on what the player eats, their tastes may change over time.
Skiltzkin

Stiltzkin is a recurring character in the Final Fantasy Crystal Chronicles series. A traveling moogle, he usually appears early on in the game to give the players a tutorial on the basics of fighting. He is the only recurring character to appear in every Crystal Chronicles game to date.

## Story

### Final Fantasy Crystal Chronicles Chronicles

In Crystal Chronicles he is searching for an answer behind the Miasma that plagues the world. He questions why moogles can travel in the miasma unharmed like the monsters, and if that means that moogles are monsters. He eventually makes it to Mag Mell, where he discovers the sleeping Carbuncles. As they begin to awake, he starts to find moogles more similar to the Carbuncles than monsters.

Eventually he leaves Mag Mell, telling the Tipa Caravanners to say hello to Artemicion for him, as they've known each other since way back (most likely a nod to them both appearing in *Final Fantasy IX* but also tying to possible past history from the prequel Final Fantasy Crystal Chronicles: Ring of Fates in which both are also present). When not traveling, he can be found in Port Tipa, where he teaches the party the basics of fighting.

### Final Fantasy Crystal Chronicles: Ring of Fates

In Ring of Fates he is the leader of a group of moogles who are trying to secretly help out Yuri and Chelinka, because he is fond of them. Stiltzkin is first found hanging around Villa, the home of Yuri and Chelinka. He has returned to the village after having been gone for two years traveling the world.

Afterwards, he is seen meeting up with a group of moogles in the Valley of Heroes as they are preparing to write hints onto signs which are scattered through out the dungeons. He then begins to teach Yuri the basics of fighting. After this, he is seen in short comical scenes being used as a object to block a door, being knocked over by Latov who tries to open the door, and being boiled up by Meeth.

When Yuri, Chelinka, and Alhanalem return from Mount Vaal he is preparing to leave and says his farewell. When he is asked why he is leaving, he tries to hide the fact that he's going out to continue adding signs in different dungeons to help the party out. In Multi-player Mode, which takes place after Story Mode, Stiltzkin is found returning to Villa.

### Final Fantasy Crystal Chronicles: My Life as a Darklord

In My Life as a King he visits Padarak and helps King Leo figure out the fate of his father, having had run into King Epitav after the miasma had cleared. He told King Epitav the legend of architek by reciting a old poem to him composed by a Carbuncle.
Crystal Temple

The Crystal Temple is the final dungeon in Final Fantasy Crystal Chronicles: Ring of Fates. On the final floor you will fight three bosses, and they are Cu Chaspel, Galdes and the last, The Great Galdes.

Every time a boss is defeated, you have a chance to rest and prepare for the next fight. After defeating Galdes, the Crystal Temple becomes the Lunite Temple and is host to several older bosses that the player must fight with each character separately.
Leuda Caravan

**Birthday** | Dah Yis: July 10

The Leuda Caravan are the Crystal Caravanners from Leuda whose group consists of only a Selkie couple in Final Fantasy Crystal Chronicles.

## Members

* **Dah Yis**- The male Selkie who is usually seen carrying the Crystal Chalice.
* **Hana Kohl**- The female Selkie.

## Story

While not really considered a Crystal Caravan, this Selkie couple from Leuda is the closest thing they have to a Crystal Caravan. They travel on foot, with Dah Yis carrying the Crystal Chalice around.

When the Tipa Caravanners first run into the couple, they have yet to collect a drop of Myrrh. They explain that they are having too much fun adventuring to keep up with their quest to collect Myrrh. Despite their habit of doing this, the couple always collect the tree drops they need. The Tipa Caravan encounters them later again, but this time the couple are unhappy. They are seen arguing over inane problems and will begin to sell random material at cheap prices.

If the player refuse to buy from the couple, they will blame the party if Leuda ends up in ruins. Later on when the party runs into them again, they are seen relaxing as they have completed collecting drops of Myrrh. If they are paid 100 gil, a cutscene will be shown of Dah Yis playing music as Hana Kohl dances.

## Final Fantasy Crystal Chronicles: Ring of Fates

In Ring of Fates, the appearance of the Bandit Clothes/Crook's Clothes and Bandit Bandana/Crook's Kerchief outfits for the Selkies look very similar to Dah Yis and Hana Kohl's outfits.
Bat

The Bat is an enemy in Final Fantasy Crystal Chronicles. It appears in Goblin Wall and the second and third Cycles of Mine of Cathuriges. It attacks by ramming into caravanners, briefly stunning them.

* Location: Goblin Wall, Mine of Cathuriges
* Type: Flying
* Items Dropped: None
* Weak Against: Fire
* Resistant To: None
Veo Lu

**Veo Lu** from Final Fantasy Crystal Chronicles is a distant corner of the continent populated mainly by the Yukes. Despite its secluded location, Veo Lu is one of the more important regions on the continent, owing to its two landmarks, the Yuke village Shella and the Veo Lu Sluice, provider of water to the populated continent.
Waieri

## General Information

The Waireri is a repurposed monster created by one of the Angel tier backers of the Indiegogo campaign, Derek S. It was originally intended to be a shaman in the desert regions of the game.

In an official blog post, it was mistakenly referred to as a Huay Chivo: a Mayan half-man, half-beast creature specific to the Yucatán Peninsula in southeastern Mexico, thought to be a sorcerer who can transform himself into a supernatural animal, usually a goat, dog or deer in order to prey upon livestock, as reflected in its name which roughly means "sorcerer-goat".
Pelesit

## Character Basis

Pelesits are inherited spirits or demons from Malaysian animism, which bomoh shamans would keep obedient by offering their own blood on a constant basis. If derived of blood, the Pelesit would wreck havoc on its surroundings.

## Abilities

Pelesits absorb magical damage, forcing players to rely on physical damage to kill them.

A silver variant appears later in the final act that also inflicts contact damage on melee fighters (character health is reduced to 1 at most), however it continues to take damage from ranged fighters who use physical projectiles with no issue.
Mount Vellenge

**Mount Vellenge** is the final dungeon in Final Fantasy Crystal Chronicles.

## Appearance

Mount Vellenge is located in The Abyss. The meteor that brought miasma into the world rests at the top.

The first half of the dungeon is the crater of the meteor, a dusty, rocky environment. The second half, the mountain's peak, is much more cavernous. There is ash everywhere. This is the the only dungeon with no Myrrh Tree at the end.

At the end of the dungeon, the Tipa Caravan faces off with the Meteor Parasite. When defeated, the party is taken to the Nest of Memories for the final battle.