Overworld

**New World** (formerly Minecraft World) is a stage based on several biomes from Minecraft.

## New World

### Appears in

Super Smash Bros. UltimateSuper Smash Bros. Multiverse

## Stage Overview

The stage is set in *Minecraft*'s Overworld and has a largely standard design, being a flat platform with edges that extend to the lower blast zone. Different materials for mining can be found along the main stage, and breakable blocks of various kinds appear as obstacles. It features a day/night cycle. Two of a randomly selected farm animal (two cows, sheep, pigs, or chickens) will appear in the background as soon as the stage starts. Some biomes may feature Villagers that perform farmwork during the day. They can be seen occasionally turning to fighters and watching the battle when close. At nighttime, Villagers retire to their homes and two or three monsters will appear; these may be any pair or trio of a Zombie, an Enderman, a Skeleton, or a Spider, and do not affect gameplay. When morning starts, the monsters will either catch fire and burn up or simply retreat depending on the monster, repeating the cycle.

Normally, the stage randomly loads in different biomes, but a specific biome can be chosen by holding specific buttons before selecting the stage. The stage's biome affects which obstacles will appear. Any obstacles can be destroyed through attacks, including mining, and will not respawn. However, the materials found through mining on the main stage will always be the same regardless of biome.

* The **plains** biome is standard, and features a town with two Villagers.
* The **birch forest** features two platforms on different levels hidden within birch trees.
* The **savanna** features acacia trees, and one platform hidden with a tree.
* The **taiga** includes mossy stone and a spruce tree.
* The **snowy tundra** includes a single Villager and an igloo in the center.
* The **stone shore** includes a single platform and an irregular stone formation in the center.

### Ω forms and Battlefield form

In its Ω form and Battlefield form, the stage always loads in the plains biome, but retains its day/night cycle. It is largely the same other than lacking any hazards and being resized and reshaped to match Final Destination and Battlefield, respectively. The Battlefield form's platforms are similar to those found on the birch forest, savanna, and stone shore biomes. The main stage is set on a grass path rather than varied terrain, since the terrain of Battlefield and Ω stages does not affect which materials can be mined. Unique to this stage, the 8-player Ω form's main platform is completely different from the regular Ω form's platform, rather than simply being a scaled up version of it, presumably for consistency with the size of the stage's blocks.

### Hazards Off

With hazards off, the stage will still load one of the six biomes, but all breakable obstacles are removed. The platforms found on the birch forest, savanna, snowy tundra, and stone shore biomes still appear.

## Origin

In *Minecraft*, worlds are created by choosing the "Create New World" option on the world select screen. Worlds are generated based off of seeds, values that include negative and positive integers. Seeds are either randomly generated by an algorithm or manually generated by the player by typing strings of letters and numbers in the seed bar.

Within a randomly-generated world, there are a number of biomes, which determine the weather, terrain, and mobs that will spawn in that part of the world. The variations of this stage represent a selection of the biomes.

* The plains are the most generic biome: a mostly flat, grassy area filled with typical wildlife such as cows, chickens, pigs, and sheep.
* A birch forest is a variety of forest biome, filled with birch trees and other flora across a hilly landscape. However, like the plains, there are no other particularly unique features.
* The savanna is a warm, mostly flat biome filled with tall grass and acacia trees. It is possible for horses, donkeys, and llamas to spawn in a savanna, and it will never rain. Savannas often border plains and desert biomes.
* Taigas are cold counterparts to forest biomes, filled with spruce trees, sweet berry bushes, and other flora. Rabbits, foxes, and wolves often spawn in taigas.
* The snowy tundra is an uncommon biome filled with flora that has adapted to the cold. Igloos, which often contain treasure chests and other items, can be found in snowy tundras. It is also possible to encounter polar bears and Strays, a variant of the Skeleton mob that has frozen. It only snows in a snowy tundra, rather than raining.
* Stone shores are variants of beach biomes that are usually found bordering mountainous regions. These beaches are filled with varieties of stone rather than sand, and it is common to find waterfalls and lavafalls. Turtles, which are generally found on beaches, cannot spawn in stone shores.

Villages are unique structures that can be found in a variety of biomes, including plains, savannas, snowy tundras, and taigas. The plains variant, which appears in *Smash*, is the type that has been in the game the longest and represents the most generic village, where villagers farm and live in wooden houses. Villages often contain loot, such as in chests within houses, but it is possible to trade with the villagers for items as well, using emeralds as a currency. At night, all villagers will retreat into their homes to sleep in order to avoid Zombies, lest they be turned into Zombie Villagers or otherwise killed by them.