Bunninja

The Shadow Carrot

## Base Stats

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650

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40

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60

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2.00

## Abilities

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Icon

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Description

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Cooldown

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J

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K

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L

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*Second cast*: **Teleports** to the carrot and resets the cooldown. If it is **attached** to an enemy, Bunninja stuns that enemy for 0.5 seconds and deals 80 - 152 damage (200% of Attack) to them.

## Skin

Bunninja received a Cyber skin with Update 3.4.4. You can buy Bunninja's Cyber skin on the Steam version, the Cyber Skin DLC, for 2.99$ together with Cyber Veil and Cyber Foxy.

Bunninja's skin appears to be Blue. He wears a futuristic helmet and suit with a Purple color scheme. Instead of a carrot for a weapon, Bunninja wields a Purple sword.

Using this skin gives his skills a new appearance.

## Tips and Tricks

Bunninja is a melee champ with good mobility and high damage output. However, he doesn't have a dash, and his only gap closer is his L that has a long cooldown. But, with practice and good knowledge of the matchup, Bunninja can easily be a top-tier champion.

### As Bunninja

In the early game, Bunninja can harass and poke enemies with his K. It's important to note that when K returns back to Bunninja, it has longer range and can still hit enemies that are just outside its animation.

Bunninja's L is a great gap closer since you can increase its range by jumping.

*Use this ability only if you have an **escape** (like going down to the jungle area), as a **gap closer**, or as a **zoning tool** (to scare a low health enemy)*.

Look for opportunities to hit your K, especially if you have  Absorbing Wand, to deal the most damage to your enemies. Against a ranged matchup, your L is the only way to get closer to enemies who like to play and poke at a safe distance like  Kira.

### Vs Bunninja

A good Bunninja player is very unpredictable and knows how to utilize his abilities and mobility. Try to not panic if he teleports near you, and look to punish him if he does so.

Stay cautious of Bunninja's K since it can do a great deal of damage if it hits twice! Look for that window of opportunity where he misses or uses his K; this is the perfect chance to attack him.

#### As a Melee Champion

This is a risky matchup because you're ALWAYS within range of Bunninja's devastating K + L Combo. However, he uses both abilities with this combo, so both abilities will be down, and he'll be a sitting duck if he doesn't have an escape option.

You'll easily be able to punish Bunninja if he teleports near you. Try to bait his K out, avoid it, then go all in with your dashes and combos if you can reach him.

#### As a Ranged Champion

Bunninja's L is problematic for ranged champions because it can proc the passive of the Staffs just by sticking to you. Most of the time, Bunninja will stay passive and hit you with K until he feels confident to combo you, so stay on your guard and keep your Health high.

## Advanced Techniques

Bunninja has a really good combo that, if one is able to master, can make him surprisingly stronger in the 1v1. This is a comparison of how his K + L Combo works.

*Left: The correct way to do it; Right: The wrong way to do it*
You can see that his advanced combo deals more damage, a whopping 830% Damage in under 2 seconds! Here's a breakdown of how it works:

1. Cast K, then immediately cast L. As you cast L, the **1st proc** of K has happened.
2. L should be attached for this to work. Wait until the **2nd proc** of K happens.
3. Before the shurikens come back to you, recast L. You have to be fast or else it might not work. If you do it correctly, the **3rd proc** of K will happen while also doing damage with your L.
4. K + L: (3 \* 210%) + 200% = 830% of Damage

You won't be doing this combo on high health enemies, especially when you get to the Late Game. Whittle the enemy's health down, then look for that opportunity to finish them off.

## Suggested Build

Bunninja is more of an ability-type champion, with K being his primary source of damage and L being his gap closer.

### Standard Damage Build

 →  or
↓

   or
This is what you'll mostly build as Bunninja. Rush Wooden Sword as your 2nd item and upgrade it to Shadow Katana if you're ahead and doing good in the matchup. This is so you're damage doesn't fall off in the Late Game. However, if you think you're lagging behind, you can get Iron Ring before upgrading.

It's safer to build  Vampiric Wand instead of Burning Rod if the enemy has Wooden Coin.

### Anti-Burning Rod Build

   →
This is a situational build if the enemy builds Apprentice Staff then proceeds to upgrade it to Burning Rod. Absorbing Artifact is the BEST counter to Burning Rod; however, be careful. If you buy Absorbing Artifact first, the enemy can easily switch the upgrade to  Vampiric Wand and deny you from taking advantage of Absorbing Artifact's passive.

Wait for the enemy to upgrade their Apprentice Staff before you decide how to upgrade Wooden Coin.

## Update History

AFTER STEAM RELEASE

**Update 4.0.6**

Stat Changes

* Base Movement Speed: 70 → **60**

Bug Fixes

* Fixed L not recasting on Mouse (and using Shift)

**Update 4.0.0**

Ability Changes

* K

Damage: 120% + 180% → **210% + 210%**

On-hit Slow removed (~~10 Speed~~ → **none**)

* L

Damage: 150% → **200%**

Stun Duration: 1 sec → **0.5 sec**

Recast Time: 4 sec → **2 sec**

**Update 3.5.0 - Leaderboards**

Stat Changes

* Base Health: 70 → **65**
* Base Damage: 5 → **4**
* Base Movement Speed: 65 → **70**
* Base Attack Speed: 2.5 → **2**

Ability Changes

* K

Damage upon throwing: 120% → **105%** (40% → **35%** per shuriken)

Damage upon returning: 180% → **195%** (60% → **65%** per shuriken)

**Update 3.4.8**

Ability Changes

* J

Now quickly attacks twice

* L

Carrot Speed: 250 px/sec → **260 px/sec**

**Update 3.4.4**

* Cyber Bunninja skin added to the Cyber Skin bundle (only available on the Steam versionx)

Bug Fixes

* Fixed K Hitbox bugs

**Update 3.4.1**

Ability Changes

* L

Cooldown: 6 sec → **8 sec**

BEFORE STEAM RELEASE

**Update 3.3.2**

Stat Changes

* Health decreased

**Update 3.3.1**

Ability Changes

* K

Damage upon throwing: 150% → **120%** (50% → **40%** per carrot shuriken)

Damage upon returning: 210% → **180%** (70% → **60%** per carrot shuriken)

**Update 3.2.3**

Ability Changes

* K

Smoother Cast time

Delay before Carrot Shurikens return: 0.6 sec → **0.3 sec**

Damage upon returning: 300% → **210%**

* L

Cooldown: 6 sec → **4 sec**

Stun Duration: 0.6 sec → **1 sec**

**Update 11.09.2019**

Stat Changes

* Base Health: 100 → **90**

**February 3, 2017**

* Bunninja was introduced in a video to League of Pixels