The Pyramid

## Description

Point of Interest

The pyramid serves almost as a central point of interest that the player can walk inside of. Inside lies not just items that you can receive but a host of interesting writings in walls that could speculate more about why this place could exist. There are mysteries to be uncovered and puzzles to be solved.

## Puzzles

### Puzzle 1

Upon entering the pyramid and running down the long entrance, you will meet the stele with engraved beetles. Interacting with that will give you the blueprints for the sandscrew and terrarium. Behind that you will find a pit with spikes. Beside it there will be a pathway with debris blocking the pathway.

To proceed through this first puzzle, you will need 6 metal ingots and 10 wooden planks to build your way across the pit with spikes. Across the room, you will find two chests and an altar with an ancient scroll that will give you the blueprint for gunpowder, coconut grenade and explosive barrel. With an explosive barrel crafted, place that in front of the debris in the first path and you will be greeted with another room.

In the room will be a circular brazier of some sort and a door behind it. Upon putting three artifacts in the door, it will open revealing a tomb with a artifact laying on a sarcophagus. After picking up the artifact and opening up the crate, inside will be the seeder suit.

### Puzzle 2

**Note**: Before proceeding down the second path in the pyramid, make sure you have the seeder suit with some stacks of the Leaf's Bud, a bow with a stack of arrows, food, water, a torch, and plenty of healing items, ie: healthy decoction or bandages.

Once prepared, walk down the pathway and you will walk into a room that is pitch black. While you have your torch out, you can walk on the pathway until there is nothing but an abyss. You will be greeted with this prompt:

*"It's pitch black, you can't see the other end of the bridge. Maybe if you had a fire arrow..."*

With that as the first clue, take the torch and light up the brazier just before the pathway. With the bow in your hand and arrow already loaded, you can walk up to the brazier and light the arrow. Walk to the end of the walkway, shoot the arrow ahead and with a couple tries of aiming, you should see another brazier that you can light up. If you can't manage to light up the brazier on the other side but can see the next part of the path, with a charged Seeder Suit, take a running start, jump and hold the space button to fly across.

With your torch in hand, follow the path. It will go out but don't worry, go straight and it will light back up. You will come across a room filled with your first interaction with a sand crab, blue mushrooms, green mushrooms, and a crate in the middle. Inside the crate will be 15 Leaf's Bud and the Seeder Visor. Proceeding down the same path, continue straight and the torch will go out once more, this time prompting you to activate the night vision with "R" on the keyboard.

It's from this point where you will have to navigate your way through some pathways.You will come across your first intersection, left and right. Pick the left path, take a left once more and follow that path straight Once you made it to the other side, you will come across with a room with your third and final puzzle.

### Puzzle 3

Note: This must be done at night.

In the final room, there will be a short staircase to your left. When you walk up it, you will find a circular dial with engravings on it. If your night vision is on, you will see the entire dial illuminate. If the night vision is off, nothing will appear and your torch wont be able to ignite. With your night vision on, interact with it and with some moving around, you will see four icons that are glowing. Try to adjust yourself to see what the engraving is and if you are unable to see it, take pictures of it with a device or try to remember with the best of your ability. Remember you are on a time limit before it becomes morning.

After making your way out of the tunnels, hopefully you brought a camel, make your way to the mysterious door, just north of the ruined canapa temple. Once there, activate your night vision and you will see another dial that matches the one inside the pyramid. A circular aura will highlight the symbols and will disappear. The aura rotates clockwise. With the four symbols you took note of, hold the interact button when yours are highlighted and the door will open.

Once the door opens, you will be greeted with several sand crabs so make sure your healing items are in your hotbar. If you do plan to venture forth, do note that you must bring a trough so your camels don't wander.