Phantos Tower

**Phantos Tower** is the final level in Peeking Duck. Unlike most other levels, the course of the level is very linear and takes place in specific segments. It is one of only two levels not to be classified under a hub world, instead being located between Glitter Kingdom and Employees Only. It is unlocked when all the conduits have been collected.

## Description

The visual theme of the level is inspired by German expressionist art and film, specifically *The Cabinet of Dr. Caligari*. The level is entirely based around the park's observation tower ride. The opening cinematic features the ride arriving at the station, and dozens of enemies getting off. Phantos boards the ride and rides it to the top, where he uses his powers to alter the layout of the tower, blocking off the entrance as well.

### Phase One

The initial phase is entirely based on testing your combat abilities, having you fight waves of enemies alongside Roza and Captain Purr-Monocle in the queue of the tower. Roza uses a wrench and blowtorch to fight, and Captain uses his sword and prop flintlock. Once a majority of the enemies are defeated, you will be able to use the nearby prize machine to gain a power-up to finish off the remainder of the enemies and smash through the ride's entrance.

### Phase Two

This section of the level is the ultimate test of your platforming abilities. A brief cinematic will play, showing Phantos swiping at the power supply of the ride's powered door, sending several conduits falling down the tower. The next segment has you ascend the tower's central column, weaving in and out of the interior and exterior. Along the way, you will need to collect the conduits. Many of the platforming challenges featured throughout the game return in some minor way.

### Phase Three

The last phase is the final boss, Phantos/Chief Schnauzer. At the top of the observation tower, inside the ride shuttle, you face off against Schnauzer in his Phantos suit. He has all the abilities he's demonstrated through the game, fighting mainly with his giant, disembodied hands. He will also summon ghost minions to fight on the ground- some generic and some ghostly representations of enemies from throughout the game. Every time he is hit, more damage is done to the ride itself, creating gaping holes in the battlefield and additional hazards and obstacles. Once he is hit five times, the ride will come crashing down.

Phase two of the boss takes place in the skies above the park. The player is fixed in the gliding mechanic. The head of Schnauzer's Phantos costume has been knocked off, but it is still mostly functional. Marlowe glides down with his wings, pursuing Schnauzer through the air while dodging his attacks and large pieces of burning debris from the tower.

The third and final phase of the boss sees the Phantos costume destroyed in an explosion, and you fight Schnauzer one-on-one in the fiery crater of the crashed observation tower. He uses a oversized nightstick and a taser to fight you. This boss isn't very choreographed, and he fights you more like an intelligent NPC enemy. He is taken out once you land three solid blows on him.

## Enemies

* Blank-slate Animatronics: Generic mannequin-esque robots that resemble minimalistic versions of *Cesare* from *Dr. Caligari* and Maria from *Metropolis*. Defeated in two hits.
* Heavy-Duty Animatronics: Brawnier robots loosely styled after *The Golem*. Need to be flashed and then punched.
* Ghosts: Don pointy ears, bushy eyebrows, and fangs a la *Nosferatu.* Defeated with a camera flash*.*
* Phantos/Chief Schnauzer: Boss, see above.

## Music

This music featured in Phantos Tower is in line with the horror/German expressionist theme and features a medley of gothic rock instrumentals, culminating in an epic choral composition during the final boss.