Ep. 154 “Kids on Bikes” One-Shot Chapter Four

## Listen

Ep. 153 “Kids on Bikes” One-Shot Chapter Three

—Jeff

It's time to plan how to take down the huldra. The kids are left at the Founder's Cabin to plan while the adults make a circle at the runestone. They go through a few ideas but settle on luring Brick away and to the runestone, where they'll have a circle of iron laid over Clarence's circle, and close it when she steps inside. Franklin and Alex will say the incantation, and hopefully she'll be trapped underneath with the huldrekarl.

The kids arm themselves with iron weapons and set out.

## Synopsis

The kids have just met Franklin, a nineteen-year-old member of Youth League who can do magic. Clarence thinks the huldra have been here before; the rumours of the king under the runestone aren't entirely false. It's a huldrekarl, the male version of their huldra. They think he's trapped down there, but he's not sure. They'll have to use the resources available to find out more. He thinks this might be a situation where they need to lure the huldra out, though.

Franklin know an entrapment incantation. It only takes ten seconds to recite, but they'll have to get her inside a circle.

Rick offers himself as bait, but Duncan points out that it might be more useful to use his ability to sense the creature. Robert says that since Brick isn't in immediate danger, it's okay to wait until tomorrow to try to trap the huldra. Clarence, Leslie, and he will make the preparations. Clarence will draw the circle, and the five of them can stay at the cabin and figure out a plan.

According to the runestone, which Rick has read, the huldra hate iron. He suggests that if they make a circle of it around the incantation circle, maybe they can trap the huldra inside. They're scared of losing sight of her, but Franklin has the equivalent of truesight. Stephanie has the idea of hitting trees with her firepoker, which she thinks might make the huldra angry and come after her. At Franklin's suggestion, they decide to steal Brick as bait. Franklin will teach Alex how to do the incantation, and they'll do it together.

The Founder's Cabin is set up to show visitors how people used to live when the town started, and therefore has many cast iron pots and pans and other assorted irons. They load as much as they can into Stephanie's car.

They drive to the runestone and set the iron up around the circle.

Stephanie makes them drive back to her house, so she can change into her full cheerleader outfit, complete with letterman jacket and ponytail. As soon as they get there, Duncan sits Alex down on the couch with a sandwich, and tells him to stay there until they get him. Rick makes sure everyone has some kind of iron tool, just in case. From the shed he pulls out two billhooks and arms himself and Duncan with them.

Duncan had grabbed, from the cabin, a set of iron toy soldiers. He gives one to Alex and says if he needs to, he can put it in his slingshot and fire it at the huldra.

Stephanie leaves the house first, looking fly as hell and determined, with her fireplace poker. Rick and Duncan follow, Franklin trips a little but looks pumped that he's finally going to do some real magic. Twenty seconds later, Alex comes running out, determined that they not make him stay behind.

End of episode.

## Locations

* Founder's Cabin
* Runestone

## Quotes

[0:35:28]

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