Katar

## Summary

### Faction

Shadows of Katar (Leader, as Katar, the Cursed), Disciples of the Wither (formerly, as Katar and Katar, the Resurrected), The Wardens (as Katar, the Darkened)

## Relationship Info

### Allies

The Wither (temporarily), Marzek (temporarily), Wardens (temporarily), Sculk Reality (temporarily)

### Enemies

Marzek (Rival), Cadmus, Damon, Charon, Creon, Argo, Zephyr, Pandora

## Other Info

### Headquarters

New Anvil Dungeon (formerly), Nether Outpost (temporarily), Ancient City (temporarily)

### Status

Unknown (Presumably Deceased)

**Katar**, also known as **Katar, the Cursed**, **Katar, the Resurrected**, and **Katar, the Darkened**, is a large Ultra Skeleton who is fought by the Heroes of New Anvil three separate times, but manages to come back somehow. He is first fought in his dungeon underneath New Anvil, then in a small Nether Fortress Outpost as a lieutenant of the Wither, and finally in an Ancient City as a servant of the Sculk Reality.

## Description

### Katar, the Cursed

Katar is a large Ultra Skeleton, with a crossbow bolted to his right arm. Unlike most Ultra Skeletons, he is a much darker color, and his eyes and mouth glow with a pale red color, and he has an exposed weak point in his chest that also glows the same color. He has black leather shoulder pads, and his crossbow has two strings, allowing it to shoot two arrows at a time.

### Katar, the Resurected

After being brought back to life by the Wither, Katar's body became a much darker color, akin to that of a Wither Skeleton. His eyes, mouth, and chest core now glow a magenta purple color, similar to the colors seen in the Wither Storm's eyes. The rest of his body remains unchanged.

### Katar, the Darkened

Having been resurrected a third time by the unknown properties of Sculk, Katar retains the darker color body given to him by the Wither, although he now appears a more blue-green color due to the new colored glow of his eyes, mouth, and chest core. He now has two Sculk sensor antennae on top of his head, and his legs are now covered in Sculk veins, with veins also covering his chest core, protecting him.

## Biography

### Post-Creation

Katar was created as a member of Wither's Overworld army, being a Skeleton captain. He served as infantry in many battles during the War of the Wither, being promoted to Commander for his viciousness in battle and had his body upgraded to the Ultra form. As a commander, he took many Humans captive and tortured them to death for his own entertainment. Eventually he began to desire more, wanting a place directly at Wither's side, where Marzek currently sat. He began a revolt, taking his loyal battalion of Skeletons and Zombies to directly confront Wither, who was amused at the Skeleton's tenacity. He ordered Marzek to stand down, and wiped out all Katar's troops with a swipe of his hand. He then cursed Katar with the exposed weak point in his chest, which would forever remind him of how vulnerable he was. He then cast him underground, where he would go into hiding.

Days later, the Battle of Erlandia happened, and Wither was reduced to a mortal form, before being cast into the Nether. Katar heard of this, and was soon joined by several surviving battalions of Skeletons and Zombies that had been forced underground, who pledged their loyalty to him. It is unknown what happened to Katar after this, but it is safe to assume he remained in hiding until his re-emergence underneath New Anvil.

### Under New Anvil

During New Anvil's early days, Katar took up residence in a dungeon located in its mines, with the hopes of using the town's Nether Portal to travel to the Nether and take revenge on his former master. His efforts did not go unnoticed, because Charon took interest in the Skeleton's movements, and warned Cadmus of the threat. Cadmus then delved into New Anvil's mines, where he fought off droves of Katar's forces before confronting the Ultra Skeleton in his Dungeon base. Katar proved himself a formidable opponent, but was ultimately slain by the mayor of New Anvil, leaving his bones behind in the Dungeon.

During Creon's time researching in the books recovered from the End Stronghold, he found a passage relating to Katar, describing his position as a commander in Wither's army and the hellish experiments he performed on captured Humans. Charon recalled Cadmus' slaying of Katar, and stated it was a good thing they had killed him before he could invade New Anvil.

### The Disciple War

During The Wither's second attempt at destroying the Overworld, he sent a strike team of Skeletons into the mines of New Anvil, hoping to retrieve Katar's remains. They were successful, and the Wither resurrected Katar using his powers, altering his appearance. In this state, Katar was a shell of his former self, retaining none of his past personality or memories and remaining completely subservient to his master. Hoping to use him as an asset to his cause, The Wither entrusted Marzek with keeping a watchful eye over the former betrayer, and the Wither Skeleton placed his old rival under mind control.

Katar was assigned to a Nether Fortress Outpost in a warped forest near the portal leading to New Anvil, where he stood as the outpost's commander. Unfortunately for the resurrected Katar, the Heroes of New Anvil learned of the outpost's location, and infiltrated it to gain ground in the conflict. They were successful, leaving Katar to once again die at the hands of New Anvil's people. To ensure he would not be resurrected by The Wither again, they brought his remains back to New Anvil with them, and buried him deep, deep below New Anvil's mines.

## Personality/Traits

Katar is very rebellious, having revolted against Wither in the past with the intent of taking his place. He is also quite sadistic, having tortured and killed many humans and animals simply for his own entertainment. After being cast out by his master, Katar resented him, building his own army of loyal monsters with the hopes of one day overthrowing the Wither, who was now mortal. He also had a rivalry with the Wither Skeleton Marzek, who he was jealous of due to Marzek being the Wither's second in command. This complicated relationship of resenting the Wither and desiring his approval made him a troubled individual.

After being resurrected by the Wither, Katar was placed under the mind control of his old rival, Marzek, and placed on guard duty in a Nether Outpost located in a Nether Forest. Due to being under mind control, he doesn't seem to have any of his previous personality traits, but he does maintain the same fighting style as before.

After being brought back a third time via Sculk experimentation, Katar regains his personality and free will, whilst still being loyal to the Wardens. When he is initially resurrected, he roars in fury at seeing the Heroes of New Anvil, who've killed him two times now. He appears several times throughout the City of the Ancients Raid, during each he shows genuine anger towards the Players. During his fight at the end, he seems to be fighting much more wildly, due to his weak spot being now protected. When finally killed, he collapses reaching out in anger, before falling flat and dying.

## Abilities

### Physical Strength

As a large Ultra Skeleton, Katar had a relatively great manner of physical strength.

### Double Crossbow

Katar's crossbow has two strings attached to it, allowing it to shoot two arrows at a time.

### Fire Charge Throw

when resurrected by the Wither, Katar has the ability to toss fire charges, which create a burning splash effect that lingers for a short while, much like the Ender Dragon's short-range firebreath. How he is able to do this is unknown.

### Sculk Powers

When resurrected by the powers of Sculk, Katar could control small portions of it to utilize in attacks, mainly large tendrils, or using veins to protect the weak spot in his chest.

## Gallery

Katar, the Cursed (Original art by Izzyblox)Katar, the Resurrected (Original art by Izzyblox)Katar, the Darkened (Original art by Izzyblox)The Shadows of Katar's Banner
## Trivia

* Katar is heavily inspired by Taniks, the Scarred, from the *Destiny* series, being a character that works alone with his own loyal crew, and having seemingly died and come back several times.
	+ Katar's appearance as a boss in the City of the Ancients Raid is supposed to be reminiscent of Taniks posing as a surprise boss in the Deep Stone Crypt Raid of the same game, even though City of the Ancients is more often compared to Vow of the Disciple.
	+ Katar is also compared to Alak-Hul from *Destiny 1,* as he was cast out and imprisoned by his former master; also the Wither and his forces are very often compared to the Hive.
	+ Katar's loyal followers, the Shadows of Katar, are also based off of Tanik's nickname, "The Shadow Thief"
* Katar's dungeon is currently the only of his three primary bases that can be found and visited within the Minecraft Realm.
* When defeated in the City of the Ancients Raid, Katar's body does not dissolve into dust, and instead remains there. When returning from the Sculk Reality's pocket of the Infinite Plane, they will find Katar's body is missing, hinting that he may return.