Ambrose Delaney

Ambrose's base sprite

Ambrose is a teleporter and member of the Gifted Few. He is forced to participate in the Game of the Gifted at Espera's Keep alongside his fellow students.

## Appearance

Ambrose is around average height, with brown hair and brown eyes. He wears a plain white shirt, brown jeans, a loose red tie, a pale trench coat and red rubber-toed sneakers. He carries around a brown walking cane with a silver handle, which he uses to help him walk. He almost always looks dishevelled and disorganised, with messy hair, an untucked shirt, and creased jeans. His fingernails are stained slightly yellow from nicotine, and his clothes permanently smell of tobacco.

## Personality

Ambrose is apathetic to the point of borderline nihilism. He spends his time doing as little as he possibly can, wasting his days watching reruns of old TV shows, and his nights sneaking into bars. He sees most things in life, including maintaining his basic needs, as chores to be avoided at all costs. He mostly keeps to himself, not willing to put the effort into socialising with others.

Ultimately, he sees life as being mostly pointless. Having been in a nearly fatal accident, he has become acutely aware of his own mortality, and decided that nothing else has any meaning anymore. To fill this void, he spends his nights searching for shallow pleasures like alcohol, drugs, and sex.

Ambrose has very little respect for authority, particularly those that he doesn't think have earned their place. He spent a lot of his childhood involved in petty crime and gang culture.

## History

### Early Life

Ambrose grew up on a council estate with his mother. The identity of his father is unknown. His relationship with his mother was fairly relaxed, with them occasionally being mistaken for siblings. His gift manifested when he was 4 years old after he unknowingly teleported onto the roof of his house.

His performance in school was often meeting or below-average, as he refused to put any effort into his studies. As he grew up, his gift caught the attention of several local youth gangs, and he found himself involved in various petty crimes and misdemeanours. At the age of 12, he was caught stealing from a local grocery store and spent 6 months in a juvenile detention centre.

At the age of 14, he was caught in a serious traffic accident after teleporting into the middle of the road. The accident left his right leg paralysed and his left severely weakened. Since then, he walks either on crutches or with the help of a walking cane.

### Prequels

Ambrose is at home watching a marathon of the TV show Wheel of Fortune when his summons arrives. When his mother shows it to him, he reacts with very little emotion. He sees this as simply another development in his life, something that is happening around him rather than to him. He remarks about how otherwise uneventful his life is, and how, to him, there isn't really any point in celebrating. He then decides to go out for the evening, planning to get drunk enough to forget anything ever happened.

*You can find links to the prequel chapters here.*

### Game of the Gifted

#### Prologue

Ambrose is first seen with Malachi Linden and Lyssa Masterson in the entrance hall. After reluctantly introducing himself, he makes an excuse to leave and is not seen again until the Interface summons the group to the Great Hall.