Datasheet Modding/General/Settings

#### Encounter Simulator Logging

Enable/Disable Logging of Simulation Events. These Simulation events occur during the loading of a new campaign and establish values for ship losses and country resources
Format: [Boolean]

Wolfpacks Logging

Enable/Disable Logging of Wolfpacks

Format: [ Boolean]

Data Sheets Logging

Enable Logging of Datasheet Loading, can help in some cases identify datasheet values that can not be parsed, and ensure all datasheet records are loaded.

Format [Boolean]

Asset Bundle Logging

Enable/Disable Logging of Asset Bundles to ensure manifest provide correct lists of unity assets to be loaded into the game

Comment: is this working as intended?

Format [Boolean]

### /Discipline

Pardon Punishment Delta
Toilet Cleaning Punishment Delta
Arrest Punishment Delta
Execution Punishment Delta
Underwater Discipline Loss
Detected Discipline Loss
Bounty Discipline Gain
Bounty Discipline Gain (Max Days)
Alarm Stop Delay
Discipline Reset Value
Fatigue - Rested Days After Vacation
Fatigue - Per Day
Fatigue - Max Penalty

### /Map

Local Map Max Elevation
World Map Min Elevation
Mission Map Min Elevation
Max Elevation
Group Markers Min Elevation
Exit by Zooming
Separate Local and World Map
Edge Scroll Speed
Unit Indicator Mode

### /Travel

Fast Travel Velocity
Fast Travel Fuel Consumption
Fast Travel Food Consumption
Fast Travel Navigation Penalty
Navigation Errors Randomity Factor
Navigation Errors Growth Scale
Use Real Position For Contacts
Auto Enter Land Areas

### /Actions

Load Torpedo - Mounting Phase Duration
Load Torpedo - Greasing Phase Duration
Navigation Table - Fix Position Duration
Navigation Table - Fix Position Land Modifier
Navigation Table - Get Lost Chance per km
Prepare For Mission - Max Distance
Prepare For Mission - Max Velocity

### /Energy

Gain Scale
Tired Rest Threshold

### /Damages

Hull Damage Absorption
Hull Damage Scale
Hull Damage Scale (Without Damage Control)
Hull Flooding Scale
Player Ship Damage Scale
Interior Bodies Force Scale
NPC Ship Collision Damage Scale

### /Rewards

Minor Intel
Major Intel
Critical Intel

### /UI

Default Language
Detailed Report View
Distance Units
Velocity Units
Wheel Menu Radius
Tutorial Characters Per Second
Notification Bar Display Duration
Display Errors on Notification Bar
Subtitles Keep Duration
Subtitles Keep Duration After Clip
Subtitles Default Characters Per Second
Subtitles Clip Duration Fraction

### /Camera

Depth of Field Aperture Section Zoom
Depth of Field Aperture Normal
Depth of Field Focus Zoom-In Speed
Depth of Field Focus Zoom-Out Speed
Disabled Activator Triggers in FPP
Disabled Activator Triggers in Section View
Force Stage View for Interacting Characters
Zoom Out To Map
FPP Walk Speed
FPP Run Speed
FPP Show U-boat Interior From Exterior
FPP Hide U-boat Interior From Exterior Near Land
FPP FOV
Gun FOV
Gun Zoom FOV
Section View FOV 0
Section View FOV 1
Section View FOV 2
Section View FOV 3
Exterior Near Clip Plane
Exterior Far Clip Plane
Exterior FPP Near Clip Plane
Exterior FPP Far Clip Plane

### /Detection

Indirect Acoustic Detection Precision
Indirect Radar Detection Precision
Indirect Radar Detector Detection Precision
Hull Visibility Underwater Fade Factor
Hull Visibility Underwater Bias
Wreckage Visibility Bonus For Wreck
Max Detection Radius
Max Detection Radius (Entity)
Out Of Range Observation Validity Duration
Group Hydrophone Detectability Log Base
Group Hydrophone Detectability Scale
Torpedo Loading and Warming Noise

### /Enemy Difficulty

Sight Range
Hydrophone Range
Sonar Range
Radar Range

### /Audio

Compartment Wall Damping
Hull Thickness

### /Time

Time Compression
Time Compression Section View Scale
Time Compression Orbit View Scale
Time Compression Stage View Scale
Time Compression 1
Time Compression 2
Time Compression 3
Time Compression 4

### /Resources

Oxygen Consumption Per Character
Water Consumption Per Character
Energy Base Scale
Energy Recharge Rate

### /Effects

Contrail Min Altitude
Contrail Scale Factor

### /AI

Aircraft Rush Chance
Aircraft Circling Min Duration
Aircraft Circling Max Duration
Alarmed Unit Zig Zagging Intensity
Aircraft Inaccuracy
Attack Awareness Cooldown (minutes)

### /Graphics

Texture Streaming
Reflection Desaturation
Terrain Instancing

### /Missions

Patrol Distance
Additional Objective GRT
Patrol Budget Reward
Patrol Reputation Reward
Patrol Experience Reward
Patrol GRT Budget Reward
Patrol GRT Reputation Reward
Espionage Budget Reward
Espionage Reputation Reward
Espionage Experience Reward
Port Attack Budget Reward
Port Attack Reputation Reward
Port Attack Experience Reward
Join Flotilla Budget Reward
Join Flotilla Reputation Reward
Join Flotilla Experience Reward
Wolfpack First Objective GRT
Wolfpack Second Objective GRT

### /Crew

Walk Speed
Run Speed
Medical Treatment Water Tolerance

### /World

Max Spawned Units Per Group
Mine Spawn Radius
Max Groups Per Battle
Attackers Proportion Per Wolfpack
Max Units Per Wolfpack
Wolfpack Formation Probability (Player Report)
Wolfpack Formation Probability (NPC Report)

### /Economy

Buy Price Multiplier
Sell Price Multiplier
Sailor Recruitment Base Cost
Officer Recruitment Base Cost

### /Trade

Transfer Duration Factor (s/kg)
Upgrade Duration Factor (s/budget unit)

### /Experience

Torpedo Hit
Receive Radio Message
Repair
Knock Out Panicking Character
Calm Down Panicking Character
Stop Bleeding
Cure Illness
Cure Wound