Everette Braylin (TN13)

My name is Everette and this is my story.

## Powers, Abilities, and More:

* Powers by Inheritance
* Anti-Anarch
* Mutations

* Sun Sign Zodiac
* Moon Sign Zodiac
* Rising Sign Zodiac

* Western: Aquarius
* Eastern: Tiger
* Mayan Zodiac
* Unknown Source

The Aquarius Zodiac is one of the twelve "Celestial" Zodiacs.

* Air Manipulation:  I have the ability to create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature’s most dangerous element allowing them to perform a wide variety of feats.
	+ Air Physiology:  The power to transform into or have a physical body made up of air. The user is made up of or can transform their body completely into air. A user's transformed form is anatomically identical to their normal form, aside of being made of air, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.
* Human Physiology:  The ability to use the abilities of humans. The users are human beings (homo sapiens), a race of sentient mortals rich with potential, possessing appropriate attributes, aspects and quantities that’s apart of their human nature such as beauty, intelligence, social skills and many other ordinary traits that makes up for their lack of supernatural powers and makes them well developed beings. Most humans are capable of reaching their full potential as they train and learn to grow, as they can advance themselves to reach the superiority of their mundane status to their peak, as they hone their skills and abilities.
* Water Manipulation:  The power to manipulate water. Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.
	+ Ice Manipulation:  The power to manipulate ice. Users can create, shape, and manipulate ice, water frozen into a solid state. As an elemental power, cryokinesis has a nigh-limitless number of uses, only limited by the user's imagination and their natural limits. Fundamentally, users would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. They could release and channel this ice in the form of ice beams that freeze whatever it comes into contact with, or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping in ice that slowly kills their cells, or shattering them to pieces once frozen. The next most common application is the ability to shape and control ice, such as turning ice chunks into icicles to pierce the opponent or icy wind to render it difficult for them to breathe. The user can also shape ice into weapons to use for combat, such as spears, swords or scythes. They would also be able to move ice with their mind, raining a barrage of freezing ice shards on their enemies or using it to move large amounts of ice with ease. Increased mobility and speed can also be achieved through gliding on ice, which not only allows one to preserve stamina, but can also potentially be able to reach places that would be extremely difficult to reach under normal circumstances. Users might also be capable of creating clones (which could be sentient in some cases) out of ice or increasing one's size through the use of ice. Ice appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, thus allowing users to gain control over multiple varied structures and environments. However, places with the absence of water or locations with extremely high temperatures might pose a threat to the user. If at a high enough level, the user would be able to circumvent this issue through sheer power by rapidly cooling the surroundings or to manifest ice that can be used out of nothing (which usually involves magic in one form or another). Summoning blizzards and ice-related disasters would also be possible in some cases. Ice manipulation could also extend to manipulating the cold by reducing the kinetic energy of atoms through the use of ice, which makes inducing sub-zero or even absolute zero temperatures entirely possible. Some ice manipulators have unique attributes, which can potentially be used to perceive through ice, or turn one's body into ice itself. At an extremely advanced level, users would possess nigh-absolute control over all forms of icy matter, allowing them to shape ice however they see fit, such as creating anything that they can imagine, such as an entire city or ecosystem. Users would also be capable of creating ice so cold that they cause cellular destruction for those that inhale it or ice that would be able to instantly kill someone as their bodies are simply unable to withstand such low temperatures. Through the precise manipulation of ice, a high level ice manipulator can control ice on a molecular to subatomic level, potentially allowing them to stopping blood flow to the brain by freezing the bloodstream, halt chemical reactions by using ice to interfere, or cause matter to break down and collapse on itself if at a low enough temperature. Inversely, users would be able to plunge the entire planet into an ice age by exponentially lowering the Earth's temperature or simulate time stopping by lowering the surrounding temperature to the point everything is at a complete standstill.
	+ Water Physiology:  The power to transform into or have a physical body made up of water. The user is made up of or can transform their body completely into water. A user's transformed form is anatomically identical to their normal form, aside of being made of water, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

The "Chinese Zodiac" is the "Eastern" equivalent to the Western Zodiacs. Even though I was born an Earth Tiger, Wood is one of the five "fixed" elements for the twelve Chinese Zodiacs.

* Tiger Physiology:  The power to use the abilities of tigers. User with this ability either is or can mimic/transform into tigers.
	+ Wood Manipulation:  The power to manipulate wood. Users can create, shape and manipulate wood/woody plants, including trees, shrubs and lianas. They can cause wood to grow, move/attack or even rise from the soil and "walk", mutate wood by rearranging DNA structure, revive withered or dead wood, or manipulate the dead wood as well as the living wood.
	+ Yin-Yang Manipulation:  I have the ability to manipulate the complementary/opposite forces of yin and yang which are the natural and spiritual dualities of polar opposites or seemingly contrary forces that are interconnected and interdependent in the natural world and how they give rise to each other in turn in relation to each other. With many distinct natural dualities e.g., dark and light, female and male, low and high, cold and hot, water and fire, earth and air—are thought of as manifestations of yin and yang (respectively). Though described as polar opposites they combine to form a greater whole with almighty effects such as creating anything or all things. Everything has both yin and yang aspects as light could not be understood if darkness didn't exist, and shadow cannot exist without light.
		- Balance:  I have the ability to be in perfect balance with the universe and all of it's forces as well as transcendent areas and locations. The user can control opposing forces at once like darkness and light, heaven and hell, existence and nothingness, creation and destruction. Advanced users can combine 2 opposing forces and not be harmed by any force or its effects. This power allows the user to be in between good and evil and develop a universal view beyond reason they can also affect many cosmic, mystical, physical concepts and be in balance with them giving them an equal status example, concept of infinite and finite, reality and illusion. This ability grants infinite power and can adapt to anything. User is put in a state where they are not perfect or imperfect, nor bad or evil, making one not just be in balance but superior because one can understand and work with both concepts in harmony. However, the user may or may not be omnipotent, as it depends in what degree of balance the user is in. This cannot be confused with Unity because the user is not one with all but in balance with all, the user is also not bound to any physical or transcendent rules life and death. This ability can be considered the core reason for Boundary Manipulation because once the user understands boundaries he can balance them all. Cosmic Balance scale has no defined scale because the result of 2 opposing paths is uncertain in terms of balance. Advanced users can create new concepts from balance by mixing old ones e.g. by mixing reality and illusion the user can create Subjective reality or instead of creating user can turn opposing forces compatible and perfect harmony. In essence the user has a way of existence above all dualities becoming a powerful force and incomprehensible making them true neutrals, transcending the any and/or all kinds of dualities regardless what it may be achieving perfect balance.

* Monkey Physiology:  The power to use the abilities of primates. The user with this ability either is or can mimic/transform into primates and simians, including lemurs, the Old World monkeys and apes, and the New World monkeys.

* Owl Physiology:  Power to use the abilities of owls. User with this ability either is or can mimic/transform into owls.
* Metal Manipulation:  The power to manipulate metal. The user can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire.)
* Nano-Active Blood:  The power to possess nanomachine-primed blood. The user's bloodstream is primed with nanites, which can often enhance the user's mental capabilities, physical performance and/or possibly allow the user to manifest special abilities and superpowers, among other things. Simply having nanobots in the user's bloodstream makes them superhuman since it's beyond normal or peak human capacity.

* Western: Virgo

The "Moon Sign" is the soul of your identity, the subconscious part of yourself that you might keep hidden from others (unlike your outward facing sun sign) and it makes up a big part of your emotional side.

* Earth Manipulation:  The power to manipulate earth. Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. More advanced users can manipulate metals such as iron, copper and titanium. Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
	+ Underground Travel:  The power to tunnel through matter. The user is capable of tunneling through solid matter, including fully solid ones and looser collections such as sand or snow. Depending of the matter, they may choose to leave a tunnel after them.
* Enhanced Regeneration:  The power to rapidly heal at a level beyond that of the peak members of their species. The user can close minor to moderate wounds near-instantaneously, appearing as though they never happened, with more serious injury taking more time to heal, regardless of the extent of the damage. Depending on the severity of the injury, the process of healing from more grievous wounds can span from a few seconds or minutes to a matter of hours. Lost or damaged limbs, internal organs and damaged nerves can be completely regenerated, and fatally damaged cells can regenerate, preventing scars. They are near-completely unaffected by toxin or drugs and their cellular senescence is drastically reduced, if not completely halted, granting them decelerated aging/eternal youth. User can regenerate as long as the head/brain is damaged to no more than a certain level, leaving destruction of the head as one of the few sure methods to ensure their death. Their healing strength may be so powerful that their blood could be enriched with healing powers that can be used to heal others.
* Healing:  The power to heal. The users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
* Holy Fire Manipulation:  The power to manipulate holy flames, which embodies the purifying aspect of fire. The user can create, shape and manipulate holy flames, which are especially effective against demons and other evil beings and are inextinguishable by normal means. It may also trap and/or immobilize angels or demons, rather than killing them outright. The color of the flames varies, but usually blue, white, or the normal if light shades of fire. Some flames can have different properties and abilities such as summoning spirits of the deceased back to the world of the living. Very strong or high level users could obtain or gain the ability of Resurrection via Summoning the deceased and/or Angels from Heaven.
* Human Physiology:  The ability to use the abilities of humans. The users are human beings (homo sapiens), a race of sentient mortals rich with potential, possessing appropriate attributes, aspects and quantities that’s apart of their human nature such as beauty, intelligence, social skills and many other ordinary traits that makes up for their lack of supernatural powers and makes them well developed beings. Most humans are capable of reaching their full potential as they train and learn to grow, as they can advance themselves to reach the superiority of their mundane status to their peak, as they hone their skills and abilities.
* Mercury/Quicksilver Manipulation:  The power to manipulate mercury. The user can create, shape and manipulate mercury, heavy, silvery-white, poisonous metallic element, and a good conductor of electricity, mercury is the only metal that is liquid at standard conditions for temperature and pressure. Mercury does not react with most acids, but it dissolves many other metals such as gold and silver to form amalgams. Iron is an exception and iron flasks have been traditionally used to trade mercury.
* Purification:  The power to remove all evil or negativity from any object or person. The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.

* Western: ?

I think my "Ascendant Sign" is a Libra. Though I'm not 100% sure about that being true.

* Earth Manipulation:  The power to manipulate earth. Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. More advanced users can manipulate metals such as iron, copper and titanium. Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
* Enhanced Regeneration:  The power to rapidly heal at a level beyond that of the peak members of their species. The user can close minor to moderate wounds near-instantaneously, appearing as though they never happened, with more serious injury taking more time to heal, regardless of the extent of the damage. Depending on the severity of the injury, the process of healing from more grievous wounds can span from a few seconds or minutes to a matter of hours. Lost or damaged limbs, internal organs and damaged nerves can be completely regenerated, and fatally damaged cells can regenerate, preventing scars. They are near-completely unaffected by toxin or drugs and their cellular senescence is drastically reduced, if not completely halted, granting them decelerated aging/eternal youth. User can regenerate as long as the head/brain is damaged to no more than a certain level, leaving destruction of the head as one of the few sure methods to ensure their death. Their healing strength may be so powerful that their blood could be enriched with healing powers that can be used to heal others.
* Healing:  The power to heal. The users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
* Purification:  The power to remove all evil or negativity from any object or person. The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.

* Powers
* Weaknesses
* Equipment

* Solar Power
* Ultra Power
* Divine Power

These powers are only accessible when outside or in direct contact with sunlight/solar radiation.

* Cloned Kryptonian DNA:  Under the effects of a "yellow" sun, Superboy possesses the same potential powers as an average Kryptonian. Under the effects of a "yellow" sun, Superboy possesses the potential of powers an average Kryptonian. Though his Kryptonian abilities haven't perfectly developed, probably due to his young age. Under the effects of a "yellow" sun, Superboy possesses the potential of powers an average Kryptonian. Though his Kryptonian abilities haven't perfectly developed, probably due to his young age.
	+ Solar Radiation Absorption:  Under optimal conditions, this is the main source of Superboy's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. His biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and his bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure. Under optimal conditions, this is the main source of Superboy's powers as they are contingent upon exposure to solar radiation from a yellow sun star system. His Kryptonian body is constantly absorbing and storing energy from Earth's yellow sun, which in turn grants him incredible powers. Under optimal conditions, this is the main source of Superboy's powers as they are contingent upon exposure to solar radiation from a yellow sun star system. His Kryptonian body is constantly absorbing and storing energy from Earth's yellow sun, which in turn grants him incredible powers.
		- Accelerated Healing:  Superboy has the ability to heal himself (from the wounds or diseases of others or themselves).
		- Enhanced Vision:  Superboy's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus. Superboy's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
			* Electromagnetic Spectrum Vision:  Superboy can see well into most of the electromagnetic spectrum. He can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, he can avoid detection by radar or satellite monitoring methods. This also allows him to see the aura generated by living thing.
				+ Infrared Vision:  Superboy can see with better acuity in darkness, and to a degree in total darkness. Superboy can see with better acuity in darkness, and to a degree in total darkness.
				+ X-Ray Vision:  This is the ability to see through any volume of matter except lead. Superboys can see things behind a solid, opaque object as if it were not there. He can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects. Superboy possesses the ability to see through solid objects.
			* Heat Vision:  Superboy can, as a conscious act, fire beams of intense heat at a target by looking at it. He can vary the heat and area affected. Superboy can, as a conscious act, fire beams of intense heat at a target by looking at it. He can vary the heat and area affected.
			* Microscopic Vision:  This is the ability to see extremely small objects and images down to the atomic level. This is the ability to see extremely small objects and images down to the atomic level.
			* Night Vision:  Superboy can see with better acuity in darkness, and to a degree in total darkness.
			* Telescopic Vision:  This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera. Superboy can see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
		- Flight:  Superboy is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction. Superboy can fly without using his tactile telekinesis. He was able to fly incredibly fast from Smallville to the middle of a desert.
		- Invulnerability:  Due to the interaction of his dense molecular structure and supercharged bio-electric aura, Superboy is nigh-invulnerable to extreme energy forces. In addition, his extends this protection against toxins and diseases.
			* Enhanced Immunity:
		- Longevity:  Superboy can live longer than regular humans, remaining at his prime as long as he was under the exposure of the "yellow" sun. Superboy can live longer than regular humans, remaining at his prime as long as he was under the exposure of the "yellow" sun.
		- Self-Sustenance:  Superboy can live and speak in the vacuum of space just fine even though he had difficulties breathing in space when he was in it for the first time.
		- Super-Breath:  Superboy is able to create hurricane force winds by exhaling air from his lungs. He can chill the air as it leaves his lungs to freeze targets. He can also reverse the process to pull large volumes of air or vapor into his lungs. Superboy is able to create hurricane force winds by exhaling air from his lungs.
		- Super-Hearing:  Superboy's hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, he can block out ambient sounds to focus on a specific source or frequency. Superboy hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, he can block out ambient sounds to focus on a specific source or frequency.
		- Superhuman Durability:  Even without his tactile telekinesis field, Superboy is tough enough to resist the touch of lava.
		- Superhuman Speed:  Superboy is able to move at incredible speed by sheer force of will. This extends to his perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time. Superboy is able to move at incredible speed by sheer force of will. This extends to his perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time. He was able to travel for more than three miles and back so fast that people didn't even noticed he left. While not as fast as Impulse and other Flashes on the ground, Superboy can still fly at speeds faster than speed of sound and keep up with his speed.
			* Molecular Acceleration:
			* Superhuman Agility:  Superboy is significantly faster and more agile than a normal human being, and can easily dodge bullets and avoid physical combat strikes.
			* Superhuman Reflexes:
		- Superhuman Stamina:  Superboy is able to maintain continuous strenuous physical action for an indefinite period of time. This based on his body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep. Superboy can exert himself at peak capacity for several days.
		- Superhuman Strength:  Superboy's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of his musculature. His strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables him to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. Superboy displayed strength enough to bench press a couple tons, he is strong enough to lift a semi-truck car over his head while flying, He also has showcased enough physical might to lift the city of Kandor into space without his psychic powers. His upper limit has fluctuated over time however.

* Ultra-Energy Empowerment:  Ultra Boy can utilize the ultra-energy in his body in a variety of ways, but only one use at a time. He can change his ultra empowerment at any time almost immediately but he must make a conscious choice first.
	+ Ultra-Breath:  Ultra Boy possessed the ability to create hurricane force winds by blowing, and to chill an his breath in order to freeze a target.
	+ Ultra-Flight:  Ultra Boy could fly by manipulating a planet's gravitational field. He still requires a Legion Flight Ring for adventures in space. In addition, Ultra Boy rarely uses this power as the flight ring enables the same transportation option while allowing him to use another power.
	+ Ultra-Invulnerability:  When using this power, he is impervious to harm by nuclear forces. If propelled at sufficient force, by either his flight ring or being tossed, Ultra Boy can use his ultra-hard body like a human missile.
		- Ultra-Aura:  Ultra Boy's ultra-energy radiates an aura, which protects his clothing from being torn when invulnerable, and from burning-up from the friction when traveling at super-speed.
	+ Ultra-Speed:  Ultra Boy could run at a velocity many times greater than that of a normal human being.
	+ Ultra-Stamina:  Ultra Boy could sustain prolonged physical exertion without tiring or undo strain for an indeterminate period of time.
	+ Ultra-Strength:  When Ultra Boy uses this power he is many times stronger than usual. His strength makes him the equal of a Kryptonian/Daxamite athlete of the same height and weight who engages in intense regular exercise.
	+ Ultra-Vision:  Ultra Boy's penetra-vision makes him able to see through solid matter, this vision power enables him to see through lead, unlike X-ray which is possessed by Superboy and Mon-El. As part of his same ultra-vision power, Ultra Boy can use telescopic vision, in combination with penetra-vision if desired. He also has microscopic vision and is able to analyze fingerprints.He has also demonstrated the ability to see in the dark with Penetra Vision.
		- Flash-Vision:  Another vision-based power, Ultra Boy could project beams of concentrated thermal energy from his eyes. Flash vision works along the same properties as Superman's heat Vision.

* Amazonian Physiology:  As a magical replicate of Diana, Donna possesses most of her powers. At various times she has lost and gained her powers, even abilities unique to her. After embracing her destiny as a Titan Seed, Troia was granted additional powers by the Titans of Myth. After her resurrection as the Goddess of the Moon, Donna gained the ability to command darkness and atmospheric cold to great effect. However, since regaining her memories she has not used these power, perhaps implying she no longer has them.
	+ Accelerated Healing:
	+ Charisma:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Cold Manipulation:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Darkness Manipulation:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Flight:  Donna can glide on wind currents for short periods of time. As a Titan seed, her ability to fly was greatly expanded, and no longer relied on air currents. When Donna Troy became Deathbringer, she discovered the power to fly at high speeds.
	+ Immortality:
	+ Longevity:  Like the rest of her kind, Donna doesn't age while on Themyscira. Though she possesses a longer lifespans even in the Man's World.
	+ Memory Projection:  Ability to project three dimensional images of a person's memories, provided the subject is a willing participant in the process. This can extend to people remembering long-forgotten facts.
	+ Photonic Energy Manipulation:  Can fire power blasts and create protective force fields.
		- Force Field:
	+ Precognition:  As Fate, Donna Troy was able to see the future of all living beings.
	+ Psychic Link:  While Wonder Woman has a psychic rapport with animals, Donna has a psychic rapport with her. This allows one to feel the other's emotions, dreams and even thoughts.
	+ Superhuman Speed:  Donna Troy was able knock Raven without being notice by her. She appears only as blur when moving at superhuman speeds.
* Cloned Kryptonian Physiology
* Other

* Kryptonian Physiology:  Under the effects of a "yellow" sun, Superboy possesses the same potential weaknesses as an average Kryptonian.
* Vulnerability to Red Sun Radiation:  The damage from the Red Sun seems to be less effective on him than the full Kryptonians.
* Power Instability:  Due to his genealogy, Conner Kent could lose his powers at any moment. This genetic defect seems to have been corrected thanks to Blackfire's medical technology.
* Power Limitation:  Thirteen Gen-Actives appear to be able to resist Superboy's telekinesis.
* Solar Energy Dependency/Yellow Sun Processing:  Because Superboy absorbed less solar energy than Superman as an adult, Superboy was unable to process as much yellow sun energy as Superman could; as a result, overexerting his powers could spell his death, as his body would literally begin to feed on itself, unable to absorb solar energy fast enough to restore itself.

* Arrogance:  Conner has always had always had a bit of a hubris when it came to himself, due to half his DNA coming from Lex Luthor. This issue had got him into disquiet situations multiple times during the early parts of his superhero career. Conner has learned to be more humble and embrace humility more often, due to the death of his first girlfriend Tana Moon, nearly losing Guardian and almost killing the Teen Titans thanks to Lex Luthor. But Conner's ego still has resurfaced a few times, that has inconvenience him in stressful situations. Which has allowed someone like General Zod to get the better of him in combat.
* One Power at a Time:  As mentioned above, one serious limitation to his ultra-powers is that he can only use one at a time. This means that if he wants to fly through space at super-speed he must wear a spacesuit to survive in the cold vacuum. When using his power for super-strength he is not invulnerable and can therefore get tired, feel muscular pain or even pull a muscle.

* Weapons
* Transportation

* Bracelets of Victory:  The B.o.V. are mainly used for defensive purposes. Able to deflect gunfire, energy blasts, small missiles and other projectile weaponry.
* Containment Suit:  Superboy's suit sports the symbol of the House of El and monitors his TK and repairs itself.
* Lasso of Persuasion:  The Lasso of Persuasion has the ability to compel anyone to do as the user tells them to, as long as the strength of their willpower is less than "Double A's."
* Universe Orb:  The Universe Orb contains the history of the multiverse.
* Visor:  Superboy briefly had a visor, given to him by Emil Hamilton, that allowed him to simulate Superman's vision powers. He lost the visor and it was recovered by the Technician. When he got it back, Superboy destroyed it, rationalizing that he would probably lose it again somehow and then it would put others at risk.

* Discordia:  Donna owns Discordia, a mythical black pegasus. Discordia is extremely loyal to Donna and transports her wherever she needs to go, as she does not possess the power of independent flight.
* Legion Flight Ring:

* Powers
* Weaknesses
* Equipment

* First Mutation
* Ultra Power
* Divine Power

Blue Cannon is the first one to take the wheel whenever "Double A" feels stressed, agitated, and angry.

* Genetic Atavism:  It is possible that Beast's mutation is a result of genetic atavism (or genetic traits that resurface in a species after many generations of dormancy). He also possesses neotenous (or traits in a descendant that resemble those of an ancestor organism) characteristics, which would explain why he has a big modern brain with an ape-like physique. Due to Secondary Mutation, Beast transformed from his original ape-like physique to a more cat-like physique. A subsequent mutation affected him, and he required the help of his past self, who was able to stabilize him in a new appearance.
	+ Mood Color Transformation:  Loose Cannon's skin changes as he gets angrier, thus causing him to get stronger and enabling him to fight stronger opponents.
		- Accelerated Healing:  Despite his high resistance to physical harm, it is possible to injure Loose Cannon. Loose Cannon is capable of regenerating damaged or destroyed areas of his body with far greater speed and efficiency than an ordinary human. Beast's metabolism enables him to repair mild to moderate injuries much faster than a normal human. For instance, he can recover from minor ailments, such as a severe cold or fever within a few hours. More severe injuries, like broken bones, used to heal within a few days, whereas normal humans might take many weeks or even months. However, his healing abilities have increased to the point where he recovers from mild to moderate injuries within the span of a few hours. However, he cannot regenerate destroyed organs or severed limbs.
			* Contaminant Resistance:  Hank possesses a highly advanced immune system, which is a partial reason why he is able to recover from mild ailments, among other forms of sickness, within a few hours. Hank also possesses a high immunity to foreign chemicals, such as tranquilizers and certain types of poisons used by Kraven the Hunter in their encounter during his early years with the X-Men.
			* Slowed Aging:  Beast also possesses a slight degree of slowed aging due to his own healing abilities. Despite being 40 years of age since the time of Cassandra Nova's attack, he still retains the physical appearance and vitality of a man in his prime.
			* Telepathic Resistance:  Hank possesses moderate resistance to telepathic manipulation, and was able to resist Cassandra Nova's high-level telepathic powers for a short time until she used his own fears of devolving into a mindless animal against him.
			* Temperature Resistance:  Due to a combination of his own healing abilities and his fine coat of blue fur, Beast is resistant to freezing temperatures. This was evident even before his ape-like form, to the point of being frozen in solid ice by Iceman for a short time and survived with a moderate case of shivers once freed during his early years with the X-Men.
		- Minor Pheromone Manipulation:  Beast has the ability to secrete pheromones to attract members of the opposite sex.
		- Razor-Sharp Claws and Fangs:  Beast sports retractable, 3" razor-sharp claws at the tip of each finger and toe. Their natural edges, coupled with his strength, are sufficient to rend most conventional materials including flesh, wood, stone, and even metal effortlessly and enable him to climb up vertical surfaces by wedging his fingers and toes into the smallest of cracks. He possesses elongated canines that he can use, if he chooses to do so, as effective weapons in close-quarter combat situations.
		- Super-Leaping:  Loose Cannon is able to use his highly developed leg muscles to leap great distances.
		- Superhuman Agility:  Beast's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. While in his simian form, he has the agility of a great ape combined with the acrobatic prowess of an Olympic level gymnast. He can walk a tightrope or a slack rope as easily as most people can walk on a sidewalk. He can also walk on his hands for many hours, or perform a complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or surpass any Olympic record in gymnastics.
		- Superhuman Dexterity:  He can perform many tasks with his feet as easily as a human could do with his hands. His manual and pedal dexterity are so great that he can write using both hands at once or tie knots in rope with his toes.
		- Superhuman Durability:  In addition to great strength, Loose Cannon's body possesses a high degree of resistance to injury and pain. Beast's bodily tissues are harder and more resistant to certain types of injuries than the bodies of normal humans. His physiology can withstand great impact forces, though he can be injured by many types of conventional weapons such as standard firearms and bladed weapons. However, he can withstand physical impacts, such as falling from several stories by landing on his feet without suffering any broken bones or sprains. Also, he is able to be physically struck by many superhumanly strong beings like Colossus and The Hulk that would either severely injure or kill a normal human with little to no discomfort.
		- Superhuman Reflexes:  Beast's reflexes are similarly enhanced and are on levels beyond the natural physical limits of the finest human athlete. His training with the X-Men, as well as his experience battling enemies, has granted him the reaction time to evade gunfire. He can react at low-level superhuman speeds, even catching smaller missile mid-air with his feet. His reflexes are a partial reason why the Beast is able to be so agile and fast, despite the abnormal bulk of his ape-like form.
		- Superhuman Senses:  Hank possesses enhanced, acute senses that are comparable to those of certain animals, enabling him to see and hear distant objects more clearly than a normal human, and identify and track someone purely by scent over open terrain and his hands and feet are sensitive enough to detect electronic signals (from bombs, listening devices, etc.) through solid walls and floors. He also possesses cat-like night-vision that also allows him to see even in near-total darkness and when asked by Nick Fury, he was able to identify that it was the real Colossus when he came back to life all by scent.
		- Superhuman Speed:  Loose Cannon's speed, specially as his rage increases, shown that he is able keep up with other super fast beings such the Eradicator whom was caught by surprise. Beast can run and move at speeds that are slightly beyond the natural physical limits of the finest human athlete, despite his abnormal size. He can run at speeds up to 40 mph for short distances, particularly if he runs on all fours. It also allows Beast to attack opponents before they can react and pull their trigger fingers and keep up with opponents who can move at low-level superhuman speeds.
		- Superhuman Stamina:  Loose Cannon's counteracts fatigue poisons that build up in his muscles during physical activity. Beast's highly advanced musculature produces fewer fatigue toxins during physical activity than that of an ordinary human. He can exert himself at peak capacity for several hours before the buildup of fatigue toxins in his blood begins to impair him. He also commented that after his mutation into a cat-like form that he no longer needs a full night of sleep, although it is unknown if he still retains this side effect of his stamina after becoming a new ape-like form once again.
		- Superhuman Strength:  When Eddie changes into his hulk-like state, his strength increases to much higher levels. Eddie is been known to able to go toe-to-toe with the Eradicator and the Parasites at the same time and grow stronger as his anger grows. His strength is unknown, but presumably that all his rage stages indicates that his strength is on the same level as Superman's. Originally in his teen years, Beast was able to lift about 1 ton. From breaking chains to headbutting through a solid metal wall, he always made full use of his physical prowess by combining muscular strength with agile kinetic buildup. After his mutation into a blue simian form, which eventually stabilized afterward, his strength was increased to the point where he can now lift about 10 tons, which is sufficient for him to smash through a brick wall with a single punch, toss a smaller car, and to tie an iron barbell into a knot. When enhanced after Infectia´s kiss, he was strong enough to smash a tank with his bare hands and punch the ground to create a massive shock wave. Even before these extreme levels though, he has lifted part of a full-grown oak tree made of solid gold, with effort. His strength also extends to the muscles in his legs, allowing him to leap a height of 32 feet high and 50 feet in a standing broad jump.
		- Timestream Attunement:  Hank's experiments with time travel have attuned him to the timestream, making him aware of changes in history.

* :

* Amazonian Physiology:  As a magical replicate of Diana, Donna possesses most of her powers. At various times she has lost and gained her powers, even abilities unique to her. After embracing her destiny as a Titan Seed, Troia was granted additional powers by the Titans of Myth. After her resurrection as the Goddess of the Moon, Donna gained the ability to command darkness and atmospheric cold to great effect. However, since regaining her memories she has not used these power, perhaps implying she no longer has them.
	+ Accelerated Healing:
	+ Charisma:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Cold Manipulation:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Darkness Manipulation:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Flight:  Donna can glide on wind currents for short periods of time. As a Titan seed, her ability to fly was greatly expanded, and no longer relied on air currents. When Donna Troy became Deathbringer, she discovered the power to fly at high speeds.
	+ Immortality:
	+ Longevity:  Like the rest of her kind, Donna doesn't age while on Themyscira. Though she possesses a longer lifespans even in the Man's World.
	+ Memory Projection:  Ability to project three dimensional images of a person's memories, provided the subject is a willing participant in the process. This can extend to people remembering long-forgotten facts.
	+ Photonic Energy Manipulation:  Can fire power blasts and create protective force fields.
		- Force Field:
	+ Precognition:  As Fate, Donna Troy was able to see the future of all living beings.
	+ Psychic Link:  While Wonder Woman has a psychic rapport with animals, Donna has a psychic rapport with her. This allows one to feel the other's emotions, dreams and even thoughts.
	+ Superhuman Speed:  Donna Troy was able knock Raven without being notice by her. She appears only as blur when moving at superhuman speeds.
* Mister Cannon
* Tab ACB

* Power Instability:  When Eddie reaches his white rage stage, he tends to loose any coherent thought.

* :

* Weapons
* Transportation

* Bracelets of Victory:  The B.o.V. are mainly used for defensive purposes. Able to deflect gunfire, energy blasts, small missiles and other projectile weaponry.
* Containment Suit:  Superboy's suit sports the symbol of the House of El and monitors his TK and repairs itself.
* Lasso of Persuasion:  The Lasso of Persuasion has the ability to compel anyone to do as the user tells them to, as long as the strength of their willpower is less than "Double A's."
* Universe Orb:  The Universe Orb contains the history of the multiverse.
* Visor:  Superboy briefly had a visor, given to him by Emil Hamilton, that allowed him to simulate Superman's vision powers. He lost the visor and it was recovered by the Technician. When he got it back, Superboy destroyed it, rationalizing that he would probably lose it again somehow and then it would put others at risk.

* Discordia:  Donna owns Discordia, a mythical black pegasus. Discordia is extremely loyal to Donna and transports her wherever she needs to go, as she does not possess the power of independent flight.