recursal/Fanatic-Fandom huggingface dataset:
Jaebrins

The Jaebrins are a fey race of humanoids with similar facial features to half-elves, except for their mouths which are oversized, capable of stretching beyond what seems possible (able to unhinge their jaws) and full of razor-sharp needle-like teeth. Jaebrins typically live in human populations, using disguise and their natural affinity for enchantment to move freely. Most Jaebrins are able to dispel minor magics from objects or people as easily as they can cast them.

Jaebrins have a penchant for tricks and practical jokes, typically leaning towards the harsher side of cruel. Jaebrin are obligate carnivores and their society considers eating humanoid flesh to be acceptable. These traits altogether mean that it is not unusual for Jaebrins to spend a large amount of their time planning elaborate and secret kidnappings and murders in order to feed, all while attempting to maintain a respectable cover to avoid being outed to their chosen community (and potential disruption of their favorite food sources).

For Jaebrins within the Seelie Court, they are used as moles, spies, and counter-intelligence masterminds behind enemy lines. Within the Unseelie Court Jaebrins are used much the same, but are sometimes utilized in small bands of warriors called Butchers' Needles, paid only in the meat they can harvest in the aftermath of battle. The services of an independent Jaebrin catspaw is said to cost a small fortune but the instructions on how to safely contact and arrange terms with them can be more costly, as this knowledge is a closely guarded secret.
Monstrosities

Monstrosities are a class of creature that is hard to classify otherwise, often a creature created by magic or whose existence is difficult to explain. Most monstrosities are not considered natural creatures yet many of them have fit into specific ecosystems over millennia.

### List of Monstrosities

* Amphisbaena
* Androsphinx
* Ankheg
* Astral Dreadnought
* Banderhobb
* Basilisks
* Behir
* Blindheim
* Bulette
* Carrion Crawlers
* Caterwaul
* Catoblepas
* Cave Fishers
* Centaurs
* Chimera
* Chitine
* Choldrith
* Cockatrice
* Darkenbeast
* Darkmantle
* Death Dogs
* Decapus
* Deep Crow
* Displacer Beasts
* Doppelgangers
* Driders
* Eblis
* Ettercaps
* Froghemoths
* Giant Striders
* Girallon
* Gorgons
* Gorgons (Construct)
* Gray Renders
* Grick
* Griffon
* Gynosphinx
* Harpies
* Hippogriff
* Hook Horrors
* Hydras
* Kamadan
* Krakens
* Kruthiks
* Lamara
* Lamia
* Leucrotta
* Manticore
* Medusa
* Merrow
* Mimics
* Minotaurs
* Naga
* Nagäae
* Owlbears
* Peryton
* Phase Spiders
* Pterafolk
* Purple Worms
* Remorhaz
* Roc
* Ropers
* Rust Monsters
* Sea Cats
* Shadow Mastiffs
* Su-monsters
* Tarrasque
* Umber Hulks
* Viciscamera
* Winter Wolves
* Wargs
* Yalk Folk
* Yeti
* Yuan-ti
* Yurian
* Zorbo
Heironeous

The very first paladin, Heironeous is the Arch-Paladin and he smites the evil. All of the evil. In the entire multiverse. But especially the evil of his brother Hextor.

He is one of the close allies of Rao and has frequently allied with Saint Cuthbert. His mother is Stern Alia.

### Dogma of Heironeous

Those who fight for justice and the powers of good will always be beset with countless obstacles in their path. One must uphold the values of chivalry and uphold the sacred virtues of good in all they do. The danger that is faced with calm is danger that will be overcome. The reward for service is glory and the reward for loyalty is virtue.
The Zactars

The Zactars were a former Sigilian sect that preached the coming of a female half-fiend savior of the Tanarri'i called the One True Being. The group was named after their leader, a cambion named Zactar. They were Mazed prior to the Great Upheaval, but the Zactar Cathedral still stands and is occupied by a powerful half-succubus that claims to be the incarnation of the true being, and is collecting followers.
Loumara

In the recent centuries the Abyss itself has created the **Loumara**, a third race of mostly incorporeal demons said to have been born of the plane's attempt to digest the minds and memories of a group of gods who had been manipulated by Demogorgon into entering the plane. The Abyss destroyed them, leaving only their thoughts of their last moments behind. Ordinarily it is believed that thoughts and dreams of the dead would go to the Astral Sea and would settle in Dream, but they were trapped in the Abyss.

The Loumara are naturally adept at possession for they have no true form of their own. As a species they are relatively weak compared to the other demons, and as of yet only one of their race known as Sikfhu was strong enough to be among the Lords, but he was quickly captured and destroyed by Malcanthet.

### Breeds of Loumara

* Caligrostos
* Dybbuk
* Guecubu
* Manitou
Rlim Shalkorth

A prodigious White Wurm and Great Old One that is a close follower of Aphoom-Zhah. Its home is a gigantic ice-fortress that floats upon the ocean like an iceberg called Yilkith. Yilkith is the home of countless Yildheem and is considered a myth among sailors across Nexxis. It is said that any ship that sees Yilkith is frozen immediately, with the crew inside being frozen to the bone, preserved in their positions like statues for eternity. While these stories have never been confirmed, there was a documented case of a ship crashing on the shores of Eastern Enterris with the entire crew frozen aboard in such a state.
Kojin

Kojin is often called the 'Stove kami' for his role in most homes, where he is worshiped by the stove. Kojin represents dangerous and destructive forces being used for benevolent and beneficial means. He is the watchman of homes and when crimes are committed within view of the stove it is his duty to contact the kami of the village and alert them to the problem.
Narfi

Narfi was the twin brother of Nari and until recently was suspected to be alive. His mangled body was misidentified by Skadi and Valli after Nari was turned into a wolf. Narfi's entrails were used to bind his father Loki to the venomous altar he spent centuries on.

His mother Sigyn was forced to stare at his decaying corpse for the entire duration of Loki's imprisonment.
Mappo no Ryujin

Mappo no Ryujin is a Great Old One, the whole of her body is corrupted flesh of Jormungandr (the very same that gave form to Yig). She is a writhing winged serpent covered in pseudopods that exude a foul ichor. When Yig was born of a ruptured pustule on her back she attempted to devour him, but he proved too poisonous for even herself to stomach and was forced to regurgitate them.

She is imprisoned deep in the ocean underneath a sunken city that once neighbored Sendoru.
Takeminakata

Takeminakata is a kami and son of Ōkuninushi who agreed to cede control of Izuno (and in truth, all of Sendoru) after losing a wrestling match to Takemikazuchi. As a kami of the material plane he was unable to just return to the heavens, so he spent his time wandering Sendoru in an attempt to find a way into the heavens, dispatching enemies along the way. One such enemy was called Moreya, and confronted him in the middle of a village near his goal. Moreya was a vengeful and impure kami and he brandished a ring of iron in order to defeat Takeminakata, who was then called 'Suwa'. He calmly picked up a wisteria branch from the ground and struck Moreya down in a single blow, purifying his spirit and humbling him. Moreya pledged to be by Takeminakata's side at all times after that. Takeminakata then went on to destroy an aspect of the evil toad Tsathoggua, an act he did so selflessly that the peasants of the region enshrined his spirit. Through this shrine he was finally connected to the heavens, where he stays (not even leaving his shrine during holy days).
Selune

Selune is a goddess of lunar power that guides her followers with the light of the moon.

She takes the form of many different women in different stages of their life, always with a slight blue glow around her.

Shifters and Non-Evil Lycanthropes are said to be blessed by Selune or 'moon-kissed'.

### Worship

Those who worship Selune see in her a reflection of what they see in themselves. Much as the sun's light reflects off the moon, their inner light reflects off of her and her teachings, leading their understanding of Selune to be as mercurial and changing as the phases of the moon or their own heart.

The only emotions she purposefully projects and encourages are those of kindness, patience, and peace.

She does not require much of her followers, asking only for reverence from her clergy and acceptance from the others.

Her followers believe that babies born under the light of the moon will be blessed, happier than an ordinary child and those who are trying to conceive only do so under the moon, hoping for the blessing of a healthy pregnancy.

### Relationships and History

Selune is the twin sister of Shar born to Hyperion and the two are mortal enemies. When Rao and Tharizdun began the War of Light and Darkness the two sisters fought to the death in a battle that tore open the space between the material plane and the Astral Plane, exposing the new planet and all of its life to the energies of the Weave and the Shadow Weave and the creation of Mystryl. Her other siblings are Eos and Helios.

In the Dawn War, Shar and Selune were forced to ally and join forces, becoming closer in the fight against the primordials.

After the Dawn War, Selune and her closest allies aligned themselves in a pantheon called the Arcanists' Pantheon by modern theologians. The pantheon was itself destroyed in a series of events beginning with the destruction of Mystryl, the corruption of Tyche by Moander, and the annihilation of the seat of the principle empire the pantheon had been sworn to protect, on the iteration of the Prime Material known as Abeir-Toril. This led to a series of dark days.

After the fall of her pantheon, Selune found herself searching for allies. Luckily she found many, mainly Mystra, Eilistraee, Llira, Lathander, Sehanine Moonbow, Sune, Shaundakul, Tymora, Valkur, Chauntea, Eldath, Fharlanghn, Henali Celanil, Celestian, Hermes, and Soma.

Unfortunately, with many allies come many enemies, from Shar to Mask, Umberlee, Moander, and Tharizdun.
Wenta

Wenta is down to earth- literally, the Goddess of the West Winds, known as Zephyr to the Olympians. appears often in the Material Plane, helping reap the harvests of the fall and helping brewers make beers that can stave off winter's chill and dull the sweltering heat of summer. Companions of Wenta are met with pleasantly cool nights, endless companions, and an abundance of food and drink. They travel the world with her in an airship that runs without engines, sailing on the winds.

### Relationships

Wenta is the daughter of Procan and Eos, sister to Astraea, Atroa, Sotillion, Velnius, and Telchur.
Seere

Seere is a Demon Lord who in life had made an arrangement with Fraz Urb'luu in order to save their true love from a horrible plague that tore through their village. While they succeeded in saving her, Seere was soon afflicted, covered in rupturing pustules and buboes in a manner of days, dead by the end of the week.

Seere found themselves in the Abyss, a slave to their former benefactor. Seere served for the better half of a thousand years in the Blood War, becoming more like those they served each day until being raised to the station of general. Seere had become a master of combat and deception, the leader of twenty-six full legions of tanar'ri, but still they remembered the sacrifice they had made. They regretted not the decision to save the one they loved, but over the years a creeping feeling came over them, a yearning to just look upon her face one more time. Instead of leading their legions personally on the next field of battle they stayed behind in secret, letting the lesser commanders lead the individual legions to face the infernal horde. This time Seere went instead to the palace of Fraz Urb'Luu and snuck into his treasury. Seere stuffed a bag of holding full of some of the Lord of Deceit's greatest treasures and escaped the Abyss, never to be seen again by their master (despite the incredible price placed upon Seere's head).

Seere appears now and then to mortals and offers small boons to those that are particularly impressive or deserving, helping to find lost things and helping to steal from those who have far too much. Seere appears as a good-looking human of indeterminate gender in a ruddy cloak, riding upon a spotted white mare. It is said that Seere is looking for a way to break into the heavens and steal their love back from the gods.
Vorvadoss

Vorvadoss was one of the Elder Gods and is a skilled planeswalker. He took his role so seriously in the eradication of the Outer Gods that he managed to get himself into the Far Realm itself where he is now trapped. He is often depicted shrouded in green flames and is known as Lord of the Universal Spaces and He Who Waits in the Outer Dark. His departure from the planes predated Talona's Inquisition, but he managed to free some of his followers from the purge, bringing them to his side in the Far Realm to wage war against the forces of Azathoth.

### Relationships

Vorvadoss is the son of Nodens and Lythalia, the twin brother of Yaggdytha.
The Queen of Chaos

The Queen of Chaos is one of the primordial demons known as Obyrith and a powerful Demon Lord. She created Demogorgon and the Tanari’i who were her slaves until they rebelled. She was formerly the strongest being in the Abyss, but has since been dethroned by the myriad other demon lords. Her lover was Miska the Wolf-Spider but since his disappearance she has not left her domain, the Steaming Fen in the Abyss. Her only remaining worshipers are the Spider Fiends, who long for the return of their true master Miska from his prison.

### Role in the Dawn War

The Queen of Chaos became the general of the primordials in the war and a demon lord after helping to depose Obox-Ob with her new Tanari'i, Demogorgon and seizing his power as her own. Once being defeated after the betrayal of the dragons and the disappearance of her lover she sank deep into the Abyss and the primordial forces surrendered.
The Para-Elemental Plane of Smoke

The Plane of Smoke is caught on the boundaries between the Plane of Elemental Air and the Plane of Elemental Fire. Breathable air is marred by choking vapor, fields of brown half-dead vegetation and rocky crags where acrid pools of liquid collect.

### Hazards

The biggest hazard in the plane is the smoke itself, which is actually a resource to many on the plane but is extremely hazardous to those who are exposed for long periods of time. There are variable chemicals inside of the smoke, but it is usually a pure mixture of elemental fire and air.

### Natives

The plane is very highly populated with mephits, genasi, and archons that flourish in the plane. There are few immigrants to the plane, due to its choking atmosphere and inhospitable environment, but there are some Efreeti camps. The most prolific immigrants to the plane are the yokai enenra and the murderous geists known as Aniku.

### Locations

Vhaeraun, the Drow Lord of Shadows, formerly being imprisoned in Carceri now has a palace on the plane, where he sits plotting his next moves. He is waited on day and night by smoke mephits that he also floods the Prime Material with to his great amusement.

The Efreeti have slave camps on the plane that they use for harvesting the more poisonous vapors around the plane, which they found sell for an exceptionally high price to the right buyer. The slaves' rate of mortality is high, but the profits seem to be high enough that it doesn't concern them.
Ubtao

Ubtao is known to the other primordials as The Betrayer because he abandoned them at their hour of need and adopted the cause of the Gods. Ubtao prevented Dendar the Night Serpent from stealing the sun. In order to repay him Ubtao was given his own island in the Prime Material Plane of the Forgotten Realms named 'Chult' where no gods other than he have authority. In that jungle and in countless others he manifests as thousands of different spirits. Worshipers of Ubtao pray for protection from darkness and to be kept safe, and Ubtao tries to fulfill those prayers as best as he can. Ubtao is known to pay particular attention to portals leading to the Fugue Plane, in his constant defense against the efforts of Dendar. He has occasionally called upon Xolotl in order to foil the plans of the Night Serpent.
Juna

The Juna, the Keepers, are a race of forgotten gods said to have sown the seeds of mortal races and intellect itself before disappearing, leaving behind only a few relics that prove their existence, marked by a three-pointed star and a three-petaled flower.

The Ilithid regard them as ancient enemies while the Arcane claim they never existed at all.
Star Mother

Undead appeared suddenly in the province of Ealguelle in the year 128 4a, which would hardly be unusual if not for the strange cirumstances surrounding them. They began chanting the name 'Star Mother', creating shrines and collecting strange materials for even stranger rituals.

Deep in the Far Realm a long dormant figure, a small stone the size of an infant in the shape of a decidedly feminine figure. From its yellow-green agate surface there are new appendages beginning to sprout like the roots of a tree, thin and silky as they are now, something is surely stirring.
Sif

Sif is the widow of Thor, the God of Thunder. Before they wed, Sif saved his life by placing a Rowan tree in the way to prevent him from falling off of a great cliff. She is a protector of families and a shield against the harms that may befall them, especially children, for this reason she hates hags with a passionate fury as they often prey on the young and defenseless, two of her greatest crimes. Her golden hair is one of the artifacts procured by Loki from the dwarves. Her most trusted companion is Rávdná.

### Dogma of Sif

Protect the innocent, no matter the cost. Sustainability is the wisest form of strength. Raise the children of today to be the gods of tomorrow. Be true to yourself and your kin.
Shadowswyft

### Abilities

Poorly Adjusted: Flashes of bright light that would cause blindness to a normal creature are devastating against a shadowswyft, and they have disadvantage on saves against them.Good Timing: The hyperactive body and mind of the shadowswyft allows them to always be on guard, giving them a passive dexterity save score of (12+dex) allowing them to immediately dodge incoming danger (if the passive is lower than the DC a roll must still be made.

Legacy of the Shadowfell: Gain use of the minor illusion cantrip, at level 2 gain use of the Snare spell and at level 3 gain use of the Shadow Blade spell. You regain use of these spells once every short rest.

Shadowswyft are planetouched beings with ancestry tying back to the Shadowfell, each sharing a common progenitor race that crossed over the planar barriers long before the taint of the negative energy plane spilled over into the Vale of Shadows. Much like the Fey’ri, Shadowswyft are marked with a certain pallor or an aura of unwellness that makes most remember them as being quite sickly in their childhoods. Shadowswyft don’t much resemble any other race in the world and one who may at first mistake them for an elf based on their sharp features would soon dismiss this comparison after any close scrutiny. The shadowswyfts’ skin varies from an oaky brown to an ashy charcoal or bruised purple. Their hair is generally black and straight, tending towards split ends. Their eyes are black as two coals and seem to always be shrouded in darkness. Despite their ties to the shadows the shadowswyft tend not to brood or wallow in it. They live lives of action and refuse to spend their time considering every outcome. They rely on their intellect and speed in the moment and let the consequences be as they may. Shadowswyft know that life is short, often brutishly so, and hold their mortality close to their chest. There’s no time for indecision when you only get one. This desire to live fast causes the average Shadowswyft to be intolerant of the meandering lifestyles of dwarves and elves, who they often consider to be nuisances, particularly in their rivalry which they consider petulant. They find their best companions to be humans (and sometimes halflings or gnomes) because many among them share their attitude towards living life to its fullest potential.
Selephra

Selephra, known as the Bramble Queen, is an Archfey who long ago faded into obscurity, she perhaps would have been forgotten entirely if not for her particular obsession with torturing and maiming mortals. She is of the ancient fey lineage of Cegilune and has had her beauty preserved throughout the eons, but long ago her heart was broken and ever since she has been a husk.

Selephra has servants known as the brides and grooms of the forest, beings which at a glance are beautiful huldra but which in actuality are horrific blights with appetites for cruelty and pain that match that of their queen.
Ran

Ran is one of the Asynjur and the wife of the Jotuun king Ægir, who had formerly hosted the gods many times in his home for feasts and celebrations. The two are the parents of nine powerful giantesses which are called the Nine Daughters of Ægir and are considered to be on-par with most demigods.

Ran has a reputation for sinking ships, taking the belongings aboard them into her grasp and then pulling them deep into the halls of her family. In worship she is personified as a giant net.

When Freyr was first wooing Gerðr, Ran served as the voice of Hiatea, who did not wish for her handmaid's beautiful daughter to leave her domain. Freyr's squire Skirnir served as the messenger between Ran and Freyr and helped get them in touch with Elebrin Liothiel, the Jotuun's godly father.
Grolantor

Grolantor is the Giant patron deity of all Hill Giants and was one of the Fomorians,Titans created by Ulutiu. He and the fey goddess Cegilune were close consorts and their progeny became the first Hill Giants. Cegilune was beautiful and Grolantor could not be called hideous, but their children were ungainly giants of bizarre proportions. When Grolantor's brother Balor (now Karontor) made a pact with Shabbith-Ka in order to exterminate the Tuatha Dé Danann, Grolantor called upon Annam for help. When none came, Grolantor called upon the forces of Memnor instead.

Grolantor did not know, but Annam had not responded to his calls because he and Memnor had engaged in a terrible battle, leaving Annam nearly dead and Memnor in exile. When Grolantor tried to enter the realm of his step-father and mother he was cast into Carceri where he remains.

This is one of many times that Grolantor had been manipulated by Memnor, with the first being when they as children had accidentally triggered a war between the ogres and giants. Annam at the behest of Vaprak placed an order on the two of them that neither could meddle in the affairs of Giant-Kin, (which prevented Grolantor from ruling the Fomorians instead of Balor, but which he later forgot about) and Memnor told Hiatea and Stronmaus that the ban had been lifted, allowing Grolantor to claim rule of his hill-giant children and Memnor to continue meddling until his total exile.

Grolantor is a willfully ignorant and often naive figure in Giant lore, and the stories about him all seem to reflect that. He is a strong, brutish force that would rather smash something than speak to it.

### Relationships

Grolantor is still loyal to Annam and the Giant Pantheon and his exile is now self-imposed, since he stays and keeps a watchful eye on Karontor. He has had many battles with the forces of the Dwarven Pantheon (so many that he wears an entire set of belts made of woven dwarven beards upon his massive frame). He is angry at Memnor for using him so many times and distrustful of the members of the Goblinoid Pantheon. He is evil mostly out of ignorance and stupidity, but not without consequence. Hiatea has been known to violently reprimand him on several occasions.

### Worship of Grolantor

Several different races worship Grolantor but his two major churches are that of the Hill Giants and that of the Ettin. Due to differences in doctrine and the Ettins' higher level of theological philosophy, the two are unable to make any real alliances despite the common religion, with the Ettin believing in Grolantor as a being of duality.

The only ritual of Grolantor's clergy is feasting and drinking, something his most loyal take to heart and examine all year round (eating anything and everything in sight) with many of them becoming Mouths of Grolantor, beings that are actually afforded paranormal powers by their gluttony.

### Dogma of Grolantor

Prey upon the small and do not trust their fancy words. Never admit weakness, CRUSH the weak. Devour all you can stomach.
Shar

Shar is a goddess of the void that beckons her followers to the dark places of the universe.

She takes the form of many different women in different stages of their life, with a constant wisping and obscuring shadow around her.

Shadow Sorcerers are said to be those that she has chosen from birth to be her children in this life and the next.

### Worship

Shar is worshiped by those who wish to see the light of the worlds consumed and for existence to be reforged in a new image. Beings from the original Plane of Shadow (before it merged with the Feywild and became the Shadowfell) still revere Shar as their patron goddess.

### Relationships and History

Shar is the twin sister of Selune born of Hyperion and the two are mortal enemies. When Rao and Tharizdun began the War of Light and Darkness the two sisters fought to the death in a battle that tore open the space between the material plane and the Astral Plane, exposing the new planet and all of its life to the energies of the Weave and the Shadow Weave and the creation of Mystryl. Her other siblings are Eos and Helios.

In the Dawn War, Shar and Selune were forced to ally and join forces, becoming closer in the fight against the primordials.

After the Dawn War, Shar and her closest allies aligned themselves in a pantheon called the Arcanists' Pantheon by modern theologians. The pantheon was itself destroyed in a series of events beginning with the destruction of Mystryl, the corruption of Tyche by Moander, and the annihilation of the seat of the principle empire the pantheon had been sworn to protect, on the iteration of the Prime Material known as Abeir-Toril. This led to a series of dark days.

After the fall of her pantheon, Shar had few friends and fewer options, deciding to use her influence to manipulate lesser deities, such as Bast who became her subjugated thrall, Sharess. Shar slew the god Ibrandul and made herself an ally of Bane and Talona. Not too long after, Cyric rose into prominence and Shar made him a patsy and stooge more than once in her attempts to overtake Mystra's control of the Weave.

Shar's plans mostly failed and she found herself requiring more power so she called upon the god Mask, who she revealed to be her own son, and she absorbed his essence almost entirely (he had hidden a portion of his power away) and she turned to Sharess, who slipped from her clutches at the last moment before she too could be sacrificed to Shar for strength. When Cyric killed Mystra a decade later, Shar was able to use that window of time to overlap the Plane of Shadow with the Negative Energy Plane creating the version of the Plane of Shadow that would be overlapped with the Feywild when the Queen of Air and Darkness took control.

This overlapping of the planes and the subsequent separation and creation of the Shadowfell caused Shar to retreat from the unstable planes, choosing instead to hide in the domain of Hel called Niflheim, where she built a Palace of Loss.
Kurtulmak

Kurtulmak calls himself the creator of all kobolds, and in the early days of their existence he taught them the secrets of stealth and mining which they are known for today. Before his ascension to godhood he was a powerful king, and captured the gnome god Garl Glittergold in a net trap he had designed while the god was moving through the underdark. Unfortunately for Kurtulmak, Garl may have overacted when he pretended to be completely and totally trapped. He performed a ritual to summon the lord Asmodeus, who was to promote him to godhood in a grand feast (a testament to Kurtulmak's power) when Garl loosened himself and destroyed every support beam in the kobold citadel. Both the avatar of Asmodeus and Kurtulmak were knocked dead by miles of stone and rubble, a trick he has never forgiven. Unluckily for Garl, Kurtulmak ascended anyways thanks to the intervention of Asgorath (for what purpose, who could say).

### Relationships

Kurtulmak is the self-declared leader of the Kobold Pantheon, which most other kobold deities have not cared to question, either through politeness or through genuine respect. There is one kobold deity however, that questions his authority on the grounds that he was also present when the kobolds were created, and knows that it was an act of the dragons. Kuraulyek, the patron deity of the Urds was also ascended by Asgorath, although he fled the kobolds when they had great need instead of seeking to guide them further. Kurtulmak will never forgive his cowardice.

Kurtulmak is very respectful to Tiamat, but also shows Bahamut special politeness when confronted.

His greatest enemy is Garl Glittergold, but he also hates the rest of the Gnomish Pantheon.
Shyft

### Abilities

Speedy: Gain advantage on initiative rolls.Blur: Once per long rest a shyft may pass into the Ethereal Plane for up to twelve seconds. At level 10 they may use this feature as a reaction to incoming damage from any source.

Shyft are the progeny of an extinct race of creatures forgotten by time that were the original natives of the Ethereal Plane before the prevalence of other, more dangerous beings. In their final days many of their few remaining people intermingled with human society in the Material Plane resulting in the creation of the Shyft. The Shyft are a scattered people. They have no homelands, no territories, and often no families at all. They are consummate wanderers and they enjoy solitude, which leads them to find abstract ways of making ends meet, often taking advantage of their natural gifts for ethereal jaunts. There are some among the Shyft that are more ambitious, however, hungry for the answers of what happened to their people and anxious over their birthright, seeking to rid the Ethereal Plane of its many dangers and invaders, or to return Ethereal threats to their home plane, away from the material. Shyft have varied complexions much like humans but their eyes are always a plain white all the way through. Their hair wisps at its ends and seems to fade into incorporeal swirls. At times of high emotion they seem to flicker, leaving the impression to some that they are no more than a blur.

Shyft who have been mistreated or possibly ignored tend towards bouts of loneliness or feelings of being an outsider, even when surrounded by companions, and this may reflect in their appearance. A Shyft that wishes to be left alone may be semi-corporeal or have a steady stream of mist pouring from their skin in small amounts.
Wild Elves

Wild Elves are followers of more primal and basic belief systems, hiding out far from other societies and living in close-knit communities that work together to live off of the land and work with nature. Wild Elves have completely shunned the ways of the arcane and the organized, rigid structures of their cousins, preferring simpler lives following leaders who prove themselves based on strength and wisdom. The most noble professions for a Wild Elf are those that put food on the table with their strength: rangers, barbarians, occasionally fighters. Those that are especially in-tune with nature make skilled druids or shamans, and it is not unheard of to see a nature cleric or fey-pact warlock (although the latter are not easily trusted by their peers). Wild Elves follow the Wild Circle and through the Circle they renew their covenants to the elements and nature.

### Physique

Wild elves are average height for elves (around 5'8 for males and females). Their facial features are more or less similar to their elven counterparts, but they tend to show well-defined musculature in their arms and legs which are often adorned with piercings or tattoos, ranging from traditional elvish and fey symbols to occasionally orcish imagery. Their skin is typically darker but is as varied in color as autumn leaves, going from burnt sienna to ochre or olive-green. Their eyes are green, hazel, or brown and their hair is typically dark brown to black. It is not uncommon to see a Wild Elf with their hair artificially dyed white with lime and some areas practice intricate braiding, occasionally with braids being made with red clay and mud.
Ull

Ull was one of the Aesir who was at constant odds with Odin. The two were about evenly matched in skill with the arcane arts and in warfare, and after the end of the Aesir-Vaenir War Ull came back to the home of the gods riding on a bone etched with powerful runes and he petitioned the gods to punish Odin for instigating the war that took so many lives. He was successful. For a period of ten years Ull took control of Ysgard in Odin's stead until he returned victorious with the powers of Mimir and proved himself the wiser of the two. Ull willingly ceded power to Odin, awed by his increase in ability.

Few could consider themselves matches of Ull in skill with a bow, and one of his arrows could pierce the side of a ship. Ull died on the battlefields of Ragnarok locked in combat with Surtr, falling victim to the miles-long plumes of flame that fell from Surtalogi.
The City of Skulls

The plane is all that remains of the former city of Dorakaa, complete with its legions of slaves and followers who were damned directly to the Abyss with their master Iuz. The inner sanctum of the city is the Fortress of a palace that is dedicated to Iuz, made up of a collection of temples, dungeons, and barracks dedicated to Iuz. The hierarchy in the layer is based upon the hierarchy of his church. Iuz is at the top of the religion with the next in line being **Boneshadow**, his elite group of spies and assassins (six in number including Obmi, Keak, Gleed, Sunifarel Brightrobe, Griswald Hairhand, and Lord Dorag respectively). The next class are the Greater Boneheart, led by his formerly deceased (now Tanari'i) high priest Patch and the high priestesses Halga and Althea. Then the Lesser Boneheart which is composed of a small army of spellcasters (six to each of six divisions). The next group are his general clergy and followers the Deceivers and Liars, who burn dung with incense, bang on gongs and brass bells, and do all of the minor rituals required by their master. The last tier is known as Meat and are the slaves and thralls of the congregation that populate the rest of the layer. The priests select members of the Meat daily for sacrifice and for use in blood-magic rituals.
Siobhan Alastai

Siobhan Alastai is an Eladrin from the bloodline of Deep Sashelas who, with her twin brother, Elias Alastai, was ascended to the status of Archfey when she took control of the seas of the Feywild, ruling over a mix of other Eladrin, Sea Elves, Merrow, and all manner of aquatic fey creatures.

Siobhan is the Queen Regent of the Coral Court and a sorceress, said to be able to harness the energy of latent magic within water, able to pull power from every drop of the Feywild's ocean. She earned her ascension by besting champions from each of the other aquatic fey races and has maintained her rule thus far through admiration and respect for her immense power and intelligence.

Where Siobhan is reserved Elias is considered to be gregarious and boisterous. The two of them are both considered to be ingenious when it comes to tactics and diplomacy. Siobhan prefers her role as the mastermind of her own court, and while she does respect Deep Sashelas there are none in the Coral Court who pull her strings.
Heliopolan Pantheon

Deities who narrowly survived in the multiverse, nearly forgotten by time. Old gods who were almost smothered out in their infancy before experiencing a massive resurgence and renewal. Since then they have made a name for themselves, particularly in Menmenis. The denizens of Heliopolis are resented by some other gods for their zealous nature when it comes to death, often disrupting the flow of souls for extended periods of time in their strange machinations.

### Major Deities

* Ra-Horakhty
* Ammut
* Anhur
* Anubis
* Apep
* Bast
* Bes
* Hapi
* Hathor
* Imhotep
* Isis
* Neith
* Nekhbet
* Nephthys
* Sekhmet
* Osiris
* Ptah
* Sebek
* Set
* Sobek
* Thoth
* Geb
* Nut
* Tefnut
* Shu
* Wadjet

### Demigods

* Maahes
* Nefertem
* Neper
* Tawaret
* Tayt
* Wepwawet
Tayt

Tayt is the Heliopolan goddess of weaving, she was the wife of Neper before he was slain by Luthic.

Tayt was renowned for the creation of enchanted linen, which is used to create powerful artifacts that are treasured by the clergy of different Heliopolan sects. It is said that the true pharaoh of Menmenis once possessed a fine headdress made by the goddess that protected them in battle, though this artifact has been lost to time.

When Osiris was first slain, it was Tayt's linen that was used in his embalming, and thus in her image is linen used in the process of mummification. Tayt's greatest regret was that her own husband was unable to be resurrected using mummification, as he was thoroughly torn asunder by the wicked Orcs.
Troglodytes

Troglodytes are an ancient reptilian race created originally by the Sarrukh and left to roam the worlds after the fall of their empires. The Troglodytes were bred to roam the Underdark and scout ahead for the Sarrukh, but their scouting parties attracted the attention of Aboleth and Illithid, who proved to be an overpowering threat to the Sarrukh. For a time the troglodytes found themselves as slaves to the Yuan-ti, but this too ended when they discovered that even their massive tren smelled too foul for anyone to be willing to keep one around as a guard.

Troglodytes today live in packs of up to fifty in caves and in the Underdark where they live largely undisturbed since their stench keeps most creatures away from their homes. They have great trouble seeing in sunlight, preferring to stay in the dark where they can easily catch prey. Troglodytes eat anything that will fit in their mouths, making them a potential predator to any other creature. They are muscular and squat, standing about 5'5'' and having flat lizard-like heads. They are usually pale-white but have the capability of changing their color like chameleons, and the males of the species have frills.

Troglodytes communicate in a simple version of draconic but have no written language, making up for holes in their spoken dialect with smells which they can excrete depending on their emotion and intention. Their stupidity, stench, and ferocity makes them intolerable to any other races and their bull-headed nature makes them intolerable to each other. Troglodyte clans war so often that in the Underdark they are rarely even considered as a threat to other beings, unless they venture out and conduct raids for food.

Troglodytes used to worship Jormungandr with their creators, but since the fall of the empire and destruction of their god, they now worship Laogzed who is all too willing to accept their offerings of flesh.
Raxivort

Raxivort, the Packmaster of Rats, was once the treasurer of Graz'zt, a lowly and strange being who would wander the halls and keep inventory of the Demon Lord's massive hoard of plunder, tallying the chalices unending until he was nearly driven mad by the endless splendor of a being so powerful he no longer had a need for even the most wonderful artifacts which gathered dust all around them. Raxivort became friends with the rats that filled his master's halls, he no longer took inventory or polished medallions, he had become so bored with it all. One day he came upon a treasure that was spectacular- an item called the Infinity Spindle which gave the one who wielded it the powers of a demigod. Graz'zt, having no need for the paltry powers it gave had it sent long ago into the endless coffers of his palace, but for Raxivort it could be of use. Raxivort took the artifact and in an instant he became all he wanted, his rags turned to fine silken armor glowing like flames over blue chainmail that could not be pierced by steel, his old knife became a long falchion, his toothpicks became fine stiletto daggers, his rats became giant steeds. He loaded as much treasure as he could before escaping the the Material Plane to enjoy his ill-gotten gains. Graz'zt learned almost immediately of this betrayal and, never one to let a slight go unpunished, he spread rumors to all manner of beings with power about what the Spindle could do and what manner of pathetic being held it.

Raxivort came up with a clever idea- he rushed to work duplicating himself. He made thousands of perfect copies and left them in his place before escaping to Pandemonium, where he would create his new home the Black Sewers. His copies bred with a race of corrupted gnomes and became those known as Xvarts. Since then he has spent his time spreading rats across the planes, giving the gift of lycanthropy to those worthy, 'protecting' his children, and using the Spindle to create new Xvarts whenever their populations get too thin. His greatest triumph was infesting the Fog District of Azzagrat with an untold number of vermin which those residing there have grown to fear for their numbers.
Shub Niggurath

Outer Goddess, a dark lord of the void she longs for the ability to create and reshape creatures in the image she sees fit, but during the war against the Outer Gods much of her creation was undone. The only remaining examples of her vision are the eyes of goats (surely, nothing of this world could have designed them), and the Goatmen, which were formerly elves before making sacrifices to the Black Goat.

### The Black Goat

The Black Goat is the figure through with Shub Niggurath is worshiped, and by that worship her followers can become immortal. At the cost of losing their beauty, the elves of the Darkest Copse in the Nyerweid attained real immortality in the form of the beings known as 'Caprari'. Many have since tried to replicate their success to terrible results, which is likely the reason that lesser races of goatmen are said to exist. The Black Goat generally appears as a masculine figure, while Shub Niggurath is decidedly feminine, as are many of her cult leaders. There is at least one case of the Black Goat becoming the central focus of another god's temple, insinuating themself into a temple of Artemis and corrupting it from within.
Speex Realms Expanded Spellbook

For all intents and purposes all spells available in the whole of the 5e rulebooks is valid, but these spells are not always fully adequate for our needs. Any homebrewed spells will be linked on this page while the originals can be found on a handy site like this one. Credit will be given to all homebrewers (other than myself) even after I edit the spells after playtesting.

### Level 0 Spells

Credit to u/Revlid for most of these.

* Astral Wind
* Battlecry
* Biting Swarm
* Bonerattle
* Detect Undead
* Drain Life
* Haunting
* Haunting Spirits
* Open/Close
* Phantasmal Flight
* Shadow Hands
* Smoke Bomb
* Vengeful Glare
* Wicked Word

### Level 4 Spells

* Poltergeist
* Quench
Vara

Vara is the daughter of Meyanok and considers herself the superior of both Damaran and Berna, who she manipulated to order around. Those who have seen her have often encountered her in the form of a human with piercing red eyes, but most of those who meet her eyes are later afflicted with crippling nightmares each night, in many cases for years.

In recent times Berna has broken away from Vara, a betrayal that Vara will never forgive.
Thrym

Thrym was a Titan and the original father of the Jotuun, a powerful race of ur-giants that have close dealings with the Ysgardians. Thrym killed Ymir in order to help his people escape Niflheim and bring full form to Ysgard. Thrym is considered the original patron deity of Frost Giants, but his death has left a considerable power vaccuum in the Giant Pantheon that Skadi is tentatively filling.

Thrym was almighty and haughty and he despised the gods for what they had attained with their power. He stole Thor's hammer Mjollnir in an attempt to extort the Ysgardians for Freyja's hand in marriage but was foiled by Heimdall and Loki who managed to crash the wedding party and sneak Thor in disguised as Freyja. Thor killed every Jotuun in attendance officially ending the royal line (excepting the half-daughter Skadi) and ending Thrym's rule over the Jotuun.

His previous marriage prospects were not much better. He had previously known joy for a time with Skadi's mother (the Goddess Ioun) but desired something greater. Haagenti was kin to Grolantor and when she had heard Thrym was looking for a bride she disguised herself as a beautiful Frost Giant. Thrym fell in love with her and the two had children within the year, two powerful twin sons. Years later Thrym found himself alone again and decided to test all of his children (prior to the disastrous wedding to Freyja of course) and he decided the child that could best him would one day become his heir (an honor that went to Skadi, though she did not want it). When he came to where Haagenti lived he arrived at a small pasture and saw her herding cows. Disgusted by her true form he went to strike her down, only to be stopped by two ugly creatures that he soon realized were his own sons. With the full breadth of his contempt and a little bit of reluctant mercy he turned them into beasts like the cattle they raised, as a reminder to his followers that beauty can be a lie. This is said to be the origin of the minotaurs.
The Para-Elemental Plane of Ooze

The Plane of Ooze is in between the Elemental Plane of Earth and the Plane of Elemental Water. It is composed, primarily, of an ocean of flowing slime with hardened masses of ooze serving as landmasses throughout the plane, ranging in size from small paths and islands to mountains. The mass becomes more like a watery silt the closer one gets to the border of the Plane of Water.

### Hazards

Ooze and slime range from mostly harmless to incredibly caustic, so contact with exposed flesh should generally be avoided if possible. Movement through the plane is difficult, mires are plentiful and a great many travelers find themselves sinking into the ooze without any recourse.

### Natives

The plane is home to a few select native elementals, but has also been invaded by servants of Juiblex and Cligpha. Their followers include Alkiliths, Yochlols, Gelatinous cubes, puddings, oozes, and slimes.

There is a large settlement of Hags on the plane.

### Locations

A waterfall of slime makes a portal to Slimeflow, the Abyssal layer of Cligpha.

The Swamp of Oblivion is a surprisingly fertile mire that is inhabited by hags devoted to Cegilune. They populate a mosquito-filled village on stilts that is eternally sinking into the bottomless ooze.

Bwimb II makes her home in a mountain of calcified ooze, and spends most of her time overseeing the creation of new types of ooze elementals.

A pit of churning and oozing mud is the location of a dormant portal that leads to the realm of Juiblex.