Cybernetic Arm (Urti)

Urti currently posses a cybernetic arm that she mainly uses in self defence if the situation calls for it. Whilst it’s exact properties are not known, what is below are its estimated capabilities and strengths. Please note, this page is meant for people that are capable of handle multiple large numbers at once, and some (somewhat) complex math.

This page is also linked to Xplodin Archives and ties in with the current instalment that Endermen295 is working on.

## Creation of the prosthetic

The arm itself was not immediately created upon the loss of her other arm, though prototype models of the arm were created long before her custom designed prosthetic. Prototypes of the model were made on an accidentally smaller size than intended, making them unfit and unusable for the average person as well as anyone within the lab. The models were originally planned to be discarded and reused for more advanced projects until Urti’s arrival to the lab. From the records, Urti was just 9 years of age when she arrived at the lab.

When Urti was taken in a couple of months after recovering from the loss of her left arm, the prototypes made were able to almost fit her with minor discomfort. Measurements were made and confirmation was given by head of the lab known as Dr 8/#@%+€. Once the model was created, Urti under went dissecting laser surgery with the objective to carefully insert and place in the lock in mechanisms inside the body, specifically around the middle of the spine and the left shoulder with the detach mechanism being installed on the flat stub of her arm. A diagram is placed to the right showcasing how the mechanism is locked in place currently as of now.

Once the mechanisms were in place, her body only required minor reconstruction before it was able to be put back in place. Urti herself at the time experienced significant stiffness for several days, showing difficulty in bending, stretching as well as activity within the left shoulder, which the subject also showed signs of major amounts of pain from crying to hissing noises as well as showing extreme emotional and physical distress.

Time had passed with little changes done to the mechanisms inside, only refining them over time as to ensure that they do not lock up and cause significant problems with inside the body. The final refinement was made and completed months before her 20th birthday, and whilst the lab initially had plans for her to work there as one of their tutors in guiding test subjects through, before her choice could be made, the lab was swarmed and was presumably under attack, though this has not been confirmed. Due to the attack’s Urti fled from the site, only having her phone on her person.

It is currenly unknown as to where she went/stayed at for over 2 years before meeting the Xplodin Crew in the 2nd instalment of Xplodin Archives.

## Cybernetic capabilities

The arm itself is capable of 3 self defence mechanisms, 2 that came with the arm normally, and a third that was installed by Urti herself. The following below is to explain each of the arms capabilities. The energy used within the arm is approximately 3.25 to 4.1 times stronger than what is found within lightning, though the exact amount is not known.

### Initiating defence mechanisms

Upon initiating one of the 2 built in defence mechanisms by pushing down both the knobs located beneath the wrist of the cybernetic arm. Once initiated, their is a brief period where before the charge is built up, the mechanisms attached to the back of the spine quickly spread a special bacteria that is negatively charged, and coats the entire body as well as a sphere approximately 2.35 meters in diameter, with a small cone of positive charge poking out the index finger if the charge was set to the ranged setting. This process takes approximately 0.4 seconds to complete before the arm begins to charge its attack. The charge can be cancelled before being administered by pushing down on both knobs again.

### Melee

When set to melee, the energy will be administered upon delivering a blow to the target, with the amount of charge delivered depending on the setting. This was used against the spooky squash in Xplodin Archives at half charge, being able to destroy the Spooky Squash with relative ease.

### Ranged

When set to ranged, the charge will be administered in a single bolt of energy that travels in a straight line towards the target unless interference is experienced. The range of the strike depends on how much energy is administered. The lowest level of charge at M1 can reach a range of approximately 107cm whilst maximum charge can reach a total of approximately 13.65 meters in length.

### Shield

The shield is capable of being raised at any time by extending the arm out and holding the palm open and flat, with the shielding following up shortly. The shield is a flat oval shape that slightly curves in and is capable of sustaining significant amounts of damage towards it, with it’s Current limit being able to sustain a 150KG iron weight launched at approximately 65m/s to the shield, causing it to shatter upon impact though little harm was brought to Urti herself, with pain being felt in the left shoulder due to the amount of force that was received. Upon being shattered the shield requires several hours to charge and repair. The shield mechanism was brought into the arm 2 years before the final refinement so changes and tests were required to be made to it, though part way through testing, it had malfunctioned and lost general functionality, leaving it useless and non-operational for several years until she fixed it herself.

## Side effects

Whilst the arms self defence mechanisms are able to allow Urti to defend herself, the use of higher charge levels have been observed to show extreme side effects, with the majority of tests being performed on disposable subjects, though few were preformed on Urti herself.

### 3M or lower

No outside effects aside from brief clumsiness and feelings of being light headed.

### 4M

All of above plus minor drowsiness, wearer of the arm may also experience numbness within the leg(s) though this has been observed to not always happen.

### M5

All of above with significant drowsiness as well as numbness within the leg(s). Wearer’s may also collapse and be unable to walk for several minutes. Skin also may begin losing pigmentation.

### M6

All of above plus the inability to walk for several hours (longest recorded case was 6 hours 23 minutes and 7 seconds). Wearer becomes pale in appearance and may blackout momentarily though this has not been observed to occur all the time.

### M7

All of above plus a complete loss of consciousness for several minutes (longest recorded case around this level was 9 minutes and 28 seconds). 3 subjects were lost at this level.

This was the highest that Urti herself was tested at when she was in the lab. She was unconscious for approximately 7 minutes and 2 seconds.

### M8

All of above plus a complete loss of consciousness for several minutes with a significantly longer duration (longest recorded case around this level was 31 minutes and 19 seconds) 42 subject’s were lost due to the high voltage levels administered, with about a 37% fatality rate

### M9

All of above, with the unconsciousness lasting for several hours (longest case was 5 hours 41 minutes and 2 seconds) with a high possibility of becoming clinically dead. A total of 401 subjects were lost due to the high voltage levels administered, with about a 78% fatality rate.

This is the highest level of charge Urti herself has used.

### M10

Very few tests were conducted, mainly due to the sheer amount of charge the arm administered causing either entire building to blackout or cause multiple deaths within a single use. Out of the few tests conducted, a total of 271 subjects and 28 doctors were lost due to the amount of voltage administered.

## Energy source

The source of where the arm is capable of charging electrical based attacks, comes from an orb that was created from mysterious and anomalous properties, with its power being harnessed from the orb itself. The origin of the orb as well as its general structure and composition, are currently unknown. The orb itself has not properly been studied, though from initial theories and speculation from various observation sessions, one of its speculated capabilities is of significantly slowing down the ageing process of living organisms within close proximity of it, though by how much exactly is unknown, as no tests were conducted on the orb itself.

When an attack level of any kind is used, either ranged or melee, the orb has shown to quickly recover, even if the charge delivered was extremely high, taking only a matter of seconds to up to 3 minutes 17 seconds at the longest to recover to its full strength again.

The orb seems to be activate at all times, even when the arm has been removed from the host, it can still function and preform charged based mechanisms just as fine.