Alurra

## Family Members

### Additions

Alurra considers Antimei, a Hedgewitch in the Northern Wilderlands, her adopted mother. She remembers very little of her biological parents.
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  No one knows much about her (presumably deceased) family, just that they were likely freeholders somewhere near Tollindir. No one in the village knew or recognized Alurra when she arrived with the first small wave of refugees at the beginning of the war. The last thing Alurra saw before the Shaman’s spell went off was her captured parents and a few others being chained and force-marched away.  Before her rajira emerged, Alurra was raised by a family in the village, who took pity on her due to her disability. After it became clear she had magical talent, Antimei took her in and began to teach the girl what she could. With Alurra’s blindness as an impediment, however, it was far less than an apprentice might otherwise be expected to know.   Alurra lived (and apprenticed) with Antimei for several years before she was sent to Verone at the old witch’s request. She was told to seek out Pentandra, who presumably could find a way around the obstacles her blindness presents to her magical education.
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## Book Appearances

### Books

Court Wizard, Shadowmage, Necromancer, Thaumaturge, Arcanist, Hedgewitch, Marshal Arcane

Appears first in *Court Wizard.* where she becomes Pentandra's apprentice.

## Personality and Characteristics

Despite the heart-wrenching loss of her family and the blinding encounter with the gurvani, Alurra conducts herself like a fairly typical young girl as she sets out to find Penny. She maintains a touch of poutiness and a hint of sassiness, yet she also demonstrates a deep commitment to duty and an unwavering eagerness to learn.

## Early years

At the tender age of 10, tragedy struck when the gurvani mercilessly attacked Alurra’s village, claiming the lives of her parents. During the chaos, a powerful spell cast by a gurvani shaman blinded her due to a flare of magical energy.

Alurra found refuge with a compassionate local family who cared for her during her time of need. However, fate had a different path in mind for her. As her latent magical abilities, her rajira, began to manifest, the family sought the guidance of Old Antimei, a renowned hedgewitch.

A natural Beastmaster, Alurra’s unique abilities allowed her to bond with and tame a raven she named Lucky, who became her trusted companion and served as her ‘eyes’ in the world. What truly set her apart from the average Beastmaster was her ability to connect with multiple animals simultaneously, a remarkable gift that helped ensure her safety amidst the threats lurking in the invaded Wilderlands.

Recognizing her growing potential and eager to see her skills flourish, Old Antimei, a skilled prophetess, entrusted Alurra with a mission. She was to venture through the treacherous Wilderlands, ultimately reaching the city of Vorone. There, she would become the apprentice to Pentandra, the second most powerful mage in the Kingdom and the unofficial steward of the Arcane Orders.

As Alurra journeyed to Vorone and trained under Penny, Old Antimei’s advanced warnings guided her through the unknown. Her influence, though understated, subtly shaped the events during her early adventures with Penny, making her an invaluable asset to Anguin’s restoration of his duchy and the magi of the Wilderlands.

## Family and Relationships

Alurra is from a peasant family that lived in a small village near the Anvil. Her family was killed when the gurvani attacked her village in the early days of the current war.

## Summary

### Court Wizard

Unexpectedly, one morning, Alurra arrived at Pentandra’s offices and boldly declared herself to be Penny’s new apprentice. Understandably, Penny initially found it hard to believe and might have even resented the audacity. However, she couldn’t ignore the plight of the blind girl standing before her and offered Alurra a place to stay. Little did Penny know, Alurra arrived with specific instructions from Antimei regarding her role.

On that very first evening, Penny had plans to conclude their campaign against the Brotherhood of the Rat. Alurra, understanding that Penny would require assistance, utilized her unique Beastmaster skills. When the moment called for it, she summoned all the dogs in town to aid Penny and her crew. Alurra also left instructions for Arborn to bring his men to assist in the effort.

Due to Alurra’s invaluable assistance, Penny eventually agreed to take her on as an apprentice. During her apprenticeship, Alurra not only contributed to the cleanup of the Rat problem in Vorone but also delved into the world of the Magi. Her blindness presented a challenge when learning the fundamentals of Imperial magic, but Penny ingeniously solved this by stitching the runes onto cloth. Though effective, the stitched runes had their limitations, prompting Penny to acquire a library stone from Minalan, already imbued with some essential magical books.

Just as a dragon descended on the palace of Vorone, Alurra surprised Penny by revealing she would soon be expecting triplets.