Preset Guide

### Introduction

During battles the feature ‘Auto-battle’ can be activated. Most of the time players will use this feature to fight battles and Auto-battle is also used on Multibattle. While this is activated, the battle automatically continues and skills of heroes will be cast by default. Team presets can be used to control how your heroes will behave during different waves. Using a preset the skill casting sequence for each hero can be adjusted per wave. In this way you can order a hero not to use a specific skill.

Using presets can be important to progress further throughout the game. A few examples that could happen on “default”:

* Having all shield or heal skills on cooldown right before a boss wave begins could mean a defeat.
* Using a high aoe damage skill on the last enemy standing.
* Two heroes using skills giving both the same attribute buffs, like attack or speed up.

### Preset lineup: instructions

Presets can be selected and saved while setting up a team right before any battle. On the topleft a flag is shown with ‘Preset lineup’. When clicked, all presets for the current mode are showed. Presets are categorized by content within the game, but can be used anywhere. If a preset is active the flag on the top left is light blue. Up to a total of 60 different presets can be made across all different modes.

The instructions can be seen/adjusted by clicking on the game-controller beside the preset-teams. Setting different instructions for skills of each hero will control how the heroes behave. The casting priority is as followed: Starter > Preferred > Secondary > Alternative > Default.

The instructions ‘Preferred’ and ‘Banned’ can't be set for basic attacks. Basic attacks can only be set as Default other than Starter.

If the option ‘Overall Command’ is chosen, the commands on wave 1 will be applied to all waves. If there is only one wave, like Guild Boss, the instructions on wave 1 are applied as well. Also the active aura while using the preset can be chosen. This is used when a hero has more than one aura.

### Preset lineup: How and what to look for

Presets are different for each player as the most optimal use of skills is based on the heroes used in a team and the stats of these heroes. For example the speed (and turn meter increases) of heroes determines the order your heroes will act and have a great impact on when a specific skill is used. When making a preset think about the battle it is used for and what you want to achieve. For PVP will generally be one wave (per team), in this case the cooldown of skills after the wave ends is not important. While for dungeons, generally three waves, the cooldown of skills is very important to have enough damage and shielding throughout the waves.
To get familiar with hero’s skills, including their effects, cooldowns, and synergies is essential to make the most out of the preset and your heroes! To know if a preset works like you have intended, try to test out presets in environments where no stamina or energy is used. Within the game are different zones where teams (and presets) can endless and freely be tested and easily be adjusted like:

* Battle test for Guild Boss, Wuthering Coast and Ultimate Well (Broken Land)
* Elemental City
* Challenge a friend

### Tips & Tricks

#### Banned and starter

In some cases, you want a hero to use a skill once during a wave, like Nicholas freeze or Nordak's damage and debuff immunity. This can be achieved using both the starter and banned instructions for a specific skill. As the starter will be applied first (only on first turn), the specific skill will be cast once and when the cooldown is off it won't be used. Using this it is possible to use a set skill, decrease the cooldown during the wave and have it ready when the second wave starts.