Kieran/Skills

## Skill levels

1. Basic
2. Entry
3. Master
4. Pro
5. Grandmaster
6. Musou (Unparalleled)
7. Transcendence

## NEW (BEING CREATED)

Correct up to chapter 356.

*Special Effect - Master Throwing (You can throw better and more precisely at your designated target, You’re even able to land things under your enemies’ feet.)*

#### Sharp Weapon (Polearm)

Agillity
Constitution
Agillity: F
Constitution: F
 Entry
*Special Effect - Pro Spearman (When equipped with a Spear, Damaged increased by 20%.)*
Agillity: E-
Constitution: E-

#### Sharp Weapon (Bow)

Agillity
Intuition
Agillity: F
Intuition: F+
 Entry
*Special Effect - Grand Master Reload (When you reload an arrow, +3 Agility temporarily.)*
Agillity: E
Intuition: E+

### Magical

#### Burning Hands

 Entry
 Master
*Special Effect - Splash (Burn Area increased by 5 degrees and 0.5 meters.)*

### Rare

#### Blade Kick

Agility
Constitution
Agility: D-
Constitution: D-
 Entry
 Pro
*Special Effect - Harder Training (Your Blade Kick attack and Sharp Edge will increase according to your level.)*
Agility: C-
Constitution: C-

#### Hundred Violent Kicks

Agility
Constitution
Agility: D-
Constitution: D-
 Entry
*Special Effect - Phantasm Mirage (A mirage of your form will appear during your lightning barrage kicks. The mirage will not attack.)*
Agility: D+
 Pro
*Special Effect - Phantasm Mirage (During your lightning barrage kicks, a mirage of you will take form, The mirage itself will not attack.)*
Agility: C-
Constitution: C-

## Ancillary

### Common

#### Medical Treatment

 Entry
 Master

#### Medical and Medicinal Knowledge

 Entry
 Master

#### Lockpicking

Intuition
 Entry
 Master
 Pro
*Special Effect - Silent Lockpicking (You are almost completely silent while lockpicking.)*

#### Riding

Constitution
 Entry
*Special Effect - Master of Horse Combats (You skilled at horse combats, you will not be affected by the disadvantages of riding a horse.)*

### Magical

#### Barsical Kick

Agility
Constitution
 Entry
 Master
*Special Effect - Bide (Every kick that you launch will accumulate, when the accumulation reached the fourth time, +1 Strength and Agility to your kicks.)*

### Legendary

#### Knights of Dawn Body Tempering Arts

Agility
Constitution
Spirit
Intuition
Agility: F+
Constitution: F+
Spirit: F+
Intuition: F+
 Entry
Agility: E-
Constitution: E-
Spirit: E-
Intuition: E-
 Master
*Special Effect - Knight's Focus (Spirit +1)*
Agility: E
Constitution: E
Spirit: E
Intuition: E

### Special

#### Tracking

 Entry
 Master
*Special effect - Master of Tracks (You know everything about trails and tracks!)*
 Pro
*Special Effect - Professional Trail Searcher (You will always know what tracks and trails you’re looking for.)*
 Grand Master
*Special Effect - Grand Master of Tracks (No tracks left behind can escape your eyes!)*

#### Mystical Knowledge

 Entry
 Master
*Special Effect - Master of Symbols and Runes (You will always grasp the meaning of unknown symbols and runes.)*
 Pro
*Special Effect - Runes & Symbols Pro (You will have a precise grasp of unknown runes, symbols and words.)*

### ???

#### Adaptive Armor

Constitution
 Entry

## OLD (SUBJECT TO DELETION AFTER UPDATING)

> Sharp Weapon (Polearm) - Offensive - Common Rank
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> Sharp Weapon (Bow) - Offensive - Common Rank
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> Evade - Ancillary - Common Rank
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> Undercover - Ancillary - Common Rank
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> Firearm Weapon (Light Firearm) - Offensive - Common Rank
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> Hand-to-hand Combat - Offensive - Common Rank
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> Tracking - Ancillary - Special Rank
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> Medical Treatment - Ancillary - Common Rank
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> Medical and Medicinal Knowledge - Ancillary - Common Rank
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> Explosive Weapons (Explosives) - Offensive - Common Rank
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> Lockpicking - Ancillary - Common Rank
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> Knights of Dawn Body Tempering Arts - Ancillary - Learned Skill
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> Barsical Kick - Offensive - Learned Skill
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> Blade Kick - Offensive - Rare Rank
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> Hundred Violent Kicks - Offensive - Rare Rank
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> Mystical Knowledge - Ancillary - Special Rank
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Requirement
 **Pro** | You are getting familiar with an extremely rare type of knowledge and earning a certain level of understanding. This includes, but is not limited to, mythology, religion lore, mystical arts, special symbols, runes etc
 *Special Effect* | Master of Symbols and Runes (You will always grasp the meaning of unknown symbols and runes)
Runes & Symbols Pro (You will have a precise grasp of unknown runes, symbols and words)]

> Research of Mystical Beings - Ancillary - Learned Skill
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Requirement

> Potionology - Ancillary - Learned Skill
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Requirement

> Astrology - Ancillary - Learned Skill
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Requirement
[Remarks: You can easily recognize constellations in the sky, but don’t expect that seeing the stars and their paths will determine a person’s destiny. You still have a long way to go!]

> Alchemy - Ancillary - Learned Skill
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Requirement

> Secondary Elemental Damage Resistance - Ancillary - Unable to upgrade
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Requirement

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> Sharp Weapon, Heavy Arms (Basic)] - Offensive - Common Rank
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> Adaptive Armor (Basic)- Ancillary
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> Viper kick - Offense - Rare Rank
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> Sword Skill, Myriad Viper - Offense - Legendary Rank
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> Sword Skill, Dragon Force -  offense - Rare Rank
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> Sword Skill, Tiger Stance  - offense - Rare Rank
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> Great Sword Blocking -  Defense - Rare Rank
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> Living Rope Technique - Ancillary - Rank
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> Dormant Viper - Ancillary - Rare Rank
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> Sharp Weapon, Special Heavy Arms -  offense - Special Rank
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> Sharp Weapon, Dual Wield Heavy Arms -  offense - Special Rank
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> Charles’ Fire  -  offense - Special Rank
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> Knights of Plague Body Tempering Art - Ancillary - Learned skill
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> Dark Movement Technique - Ancillary  - Special Rank
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> Sharp Weapon, Special Sword Weapon-  offense - Special Rank
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> Devil Burning - Offense  - Special Rank
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> Thousand Viper Kick - Offense  - Rare Rank
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> Silent Trick - Ancillary  - Rare Rank
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> Viper Body - Ancillary  - Rare Rank
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> Fire Shower - Offense  - Special Rank
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> Sword Skill, Rising Dragon - Offense  - Rare Rank
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> - Ancillary  - Rank
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> - Ancillary  - Rank
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> - Ancillary  - Rank
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