Guild

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The power of fighting together

Guilds in Echo of Soul are groups of people who can chat together all at once using the guild chat and they can wage war against other guilds.

Guilds can only have 20 members when they are first created. In order to get more members, the guild has to level up. Keep in mind this number is per character invited, not per account.

To join a guild you must receive an invitation from a member of the guild that has permission to send them. Both players (the invitee and the inviter) must be online at the same time.

You can invite someone to a Guild from anywhere in the map and being friends with them is not necessary.

This will only get one of your characters into the guild. Guilds are not account related in EoS so if you want more characters in a guild you will have to get an invitation for each one separately.

### Creating a Guild

To create a guild speak with the Guild Manager NPC (can be found in every major cities) and respect the following rules:

* Players cannot be a member of another guild
* Characters must be level 20 or higher
* The cost to create a guild is 1 gold
* Guild Name cannot exeed 16 characters
* Guild Name cannot be in use by another guild
* Guild name cannot match that of a disbanded guild
* Guild name cannot contain deragatory terms or slurs

### Disbanding a Guild

After a guild disband, you have a 7 days timeframe before the guild totally disappears.

During this time, the guild leader can restore the guild at any time by speaking to Guild Manager NPC.

To disband a guild, speak with the Guild Manager NPC and respect the following rules:

* Only the Guild Leader can disband a guild, and only when the guild is in a Peaceful state.
* No one aside from the Guild Leader can be in the guild when disbanding
* All stored items and gold will be lost after disbanding
* Guild can be restored within 7 days of disbanding through the Reassemble Guild menu
* The Guild Leader cannot join or create a new guild within 7 days of disbanding a guild

### Levels

In order to level the guild and have more member slots, skills and storage space, you have to get EXP for the Guild.

To level up a guild, members have to complete quests, kill monsters and/or kill Enemy Guild members.

Guilds gain exp when:

* A member gains EXP from a quest.
* A member gains EXP from killing an enemy.
* A member gains EXP from a dungeon.

The guild does not get the same amount of experience as the player; it only gets a small percentage.

You can level a Guild up to Level 10.

### Features and Benefits

##### Guild Storage

The Guild needs to be level 3 or above to obtain Guild Storage.

The Guild Storage allows members to share and store resources/gold in a same place.

#### Buffs

Players can get extra skills/buffs if they are in a guild (these depend on the guild level):

### Management

##### Promote/Demote

Open the guild window (key G) tab “Members”, right click on the members you wish to promote or demote.

There are 5 guild ranks: Commander - Lieutenant - Knight - Recruit.

##### Roles/Authority

Open the guild window (key G) tab “Authority” to manage Guild’s ranks and permissions.

### Status

**How to change Guild status? What is the difference?**

* Open the guild window (key G) tab “Diplomacy”. By clicking on the button “Become Hostile” you change the state of the Guild from Peaceful to War mode.
* When you change the Guild status there is a 30 minute cooldown (See exception bellow).
* If your Guild participates in Valhalla, even with only 1 member, the cooldown will increase to 30 hours.
* When you change your status back to "Peaceful" you lose 30% of your Guild Score.

**Peaceful:** Access to Valhalla and Issus is not possible and others Guilds cannot attack you.

**Hostile:** Your Guild now has access to Valhalla and Issus. All others Hostile Guilds can now attack you, except for Amity guilds.

## Alliances

Guilds can create alliances with other Guilds to become stronger. These are called Amity in Echo of Soul.

It is a useful way to join up forces when in hostile mode, as the system will not let you attack allied guild members, and you can focus together on your Enemies.

You can have a maximum of 10 Amity agreements with other guilds. You can request it by opening the "Diplomacy" tab on your guild menu and clicking on "Request Amity".

Both Guild leaders need to agree/accept to form an Amity.
You can also disolve an amity by simply clicking on the cross below "Withdraw".

Similarly to the Guild chat, there is an Amity Chat that can be seen when you have alliances with other guilds.

When wrting on this chat, the name of your guild will appear between parenthesis just after your character name.

## Novice Guild System

Novice Guilds are silent Guilds, created to provide a community for new Soulkeepers so that they can familiarize themselves with the world of EoS.

### General Information

* Guild level is set to and fixed at level 5 so Guild EXP cannot be earned.
* There is no guild leader. Players cannot be manually expelled from a Novice Guild by another player.
* Guild will always remain in peaceful mode.
* Novice guilds have the following benefits:
* Swift Growth: EXP +5% when hunting monsters.
* Cheap Repair: Cost for repairing Durability -5%.
* Bonus Reward: Reward money from monsters and quests +5%.

### Joining a Novice Guild

A player joins a Novice Guild as a **Recruit**. After 1 hour they will become a **Knight**.

As a general member, players can use the Guild Storage (store and withdraw items or money) and invite other players to the guild.
 There are 3 different ways a player can join a Novice guild:

**By Creating a New Character:** When players create a new character, they are automatically added to a Novice Guild.
The guild name will have a shortened version of the server as well as a number in order to differentiate it from the other novice guilds.

*Normal guilds can not have special characters/symbols which also makes these guild names unique.*

**As a Returning Player:** If a player is not already in a guild and has returned after being absent from the game for a certain amount of time, they will automatically be added to a novice guild.

* Level 1-40: 3 day absence
* Level 41-70: 7 day absence

**Internal Invite:** A player can be invited to a Novice Guild by someone who is already in the Guild.

* **Through the Guild Manager NPC**
* Mnemos Town: Fennel
* Ignea: Official Lux
* Laterna: Derios
* Rimen: Ossic
* Bernicia: Opie

### Leaving a Novice Guild

* Players who remain disconnected from the game for a longer period of time will be automatically removed from the novice guild.
* Level 1-40: removed after 3 days
* Level 41-70: removed after 7 days
* Like with normal guilds, when players try to delete a character they will be informed that they are a member of a guild.
They will need to leave the novice guild in order to continue with character deletion.
* Here is no penalty for leaving a novice guild.

## Guild Maps

### Guild vs. Guild

In EOS we have two Guild vs. Guild battlefields where you can fight with your guild and alliance against your enemies.

There are Issus and Valhalla.

#### Valhalla

Valhalla can be accessed only by hostile guilds and by talking to "Valhalla guide" in Ignea or Bernicia.

It can join it from 12am – 1pm and 9pm – 10pm server time. There are 4 spawn bases located on the map, which can be switched during that time.

At the center of the map the Valhalla Guardian will spawn - the player who kills it gains 5000 gold and 1000 Essences of Courage.

Around the map, Essence of Courage crystals spawn and need to be "harvested" for 10 seconds before the Essence can be looted.

**What are the conditions to enter? Where?**

First of all, your guild must be at a Hostile state. To enter Valhalla speak to the Valhalla guide. Valhalla is only open twice a day (except for Saturday at 9pm, when Issus is open).

**What is the incentive for participating? Rewards?**

In the Valhalla map you can collect Essence of Courage (useful for crafting) all over the map.

There is also a boss with incredible rewards to the guild who gives the last hit (encouraging pvp).

#### Issus

Issus is open for participation once a week, on Saturday from 9 to 10pm server time.

The guild that occupies Alexandrius, the large central spot, when the time runs out is victorious.

The map size, number of players allowed and entry requirement are same as those of Valhalla.

**Entry NPC**: Mohandas <Issus Guide>

**Location**: Ignea and Bernicia:

Talking to the guide will show the Issus Rules.

The guide also acts as a merchant. Repairs equipment and sells:

* Battle Healing Potion. Cost: 7.257 Gold
* Battle Healing Scroll. Cost: 30.222 Gold

Requirements Be in an hostile guild.

**Entry**

Talk to the NPC in Ignea or Bernicia. Can start in four locations, but upon entry, one location is chosen

**Exit**

NPCs are located near the four exits.

**Mechanics**

The map contains seven small capture points, bases, and a large capture point, Alexandrius.

To capture Alexandrius, a guild must first occupy at least two bases. Every player can capture a base and the time needed is 10 seconds.

##### Capturing

**Capture Points**

To capture a point, players must interact with reactors spread across the map. Their color depends on their state.

 Alexandrius (Unoccupied - Grey) | Alexandrius is not occupied by any guild.

##### Buffs and Effects

Some reactors near the starting area will buff players upon activation: For 60 seconds, speed increases by 50% (Stacks with mount effects and Nightmare Stallion).

Occupying a base will give the following buffs. These buffs can be stacked.

 Base 3 | ATK increases by 5%

The buff is maintained during the Base occupation, and the buff is lost immediately if the Base is lost.

All guild members within Issus belonging to the guild in occupation of a Base receive the buff.

##### Victory and Rewards

**Victory**

The guild that holds Alexandrius at the end of Issus time out wins.

**Rewards**

The winning guild will be able to set a Server wide tax on items bought from Merchants and the Marketplace.

The tax is split between the winning Issus guild, and the winning Spiros guild. (Rate will be adjusted, but the present plan is to maintain a 7:3 ratio)

The default Tax rate is 15%. The Tax rate can be set by the leader of the winning guild from Issus. Only the guild leaders receive the tax money.

Taxes are distributed daily by mail to the guild leaders of the winning Issus and Spiros guilds. They will start receiving this Tax daily from the following Monday after the guild competition took place.

##### Quests

Players can get 3 Daily quests from the Issus NPC in Ignea and Bernicia from NPC Mohandas.

 70 | [Daily] Retake Alexandrius | Occupy AlexandriusKill 20 enemies in Issus | 4 Battle Healing Scroll25 Battle Healing Potion57 gold 143 silver

### Guild vs. Monster

#### Spiros

Spiros is a PvE Time Attack where all guild members gather in one place to cooperate towards a common goal.

A winning guild will be updated every week based on which guild was the fastest, and the guild holding the fastest record by the end of the week will win.

**Entry NPC**

Urban <Spiros Guide>

Dalton <Spiros Guide>

Talking to the guide will show the Spiros rules.

**Entry Requirements**

Be in a guild. There is no time limit/gear requirement.

**Entry**

Talk to the NPCs and they will teleport you.

There is no set player limit: system's maximum allowed players will set the maximum entry number.

##### Mechanics

Four mini bosses of different elements will each use different combat style, including melee and ranged attacking styles.

The mini bosses need to be defeated before the final boss can be defeated.

The usage of runes is encouraged as they are a strategic component in battle by allowing extra DMG based on Rune element.

This is a time attack, the fastest guild will win.

##### Misc.

* If there is no guild member, Spiros Cube will reset.
* Fatigue will not increase in Spiros.
* If a player is kicked from the guild while in Spiros, they will be teleported out.
* Mounts can be used.
* There is no exp or gold gain in Spiros.
* Smart Matching is possible from within Spiros.

##### Mini Bosses

 Fire Golem |  | **Skill - Pursuing Flame:** [Gathering] Deal powerful flame attack Gather to disperse damage
 Water Golem |  | **Skill - Erupting Water:** [Safe Zone Move] Pillar of water erupts from 2 out of 3 areas near the boss, dealing damage.
 Wind Golem |  | **Skill - Wind Pawn:** [Summon Pawn] Summon Wind Pawn
**Skill - Tornado Wind:** [Move] Summon Tornado Wind Tornado Wind moves to random locations and deal Continuous DMG

##### Victory Conditions & Rewards

**Conditions**

The fastest guild which completed the challenge wins.

**Rewards**

The winning PvE guild will be able to set a tax on items bought from merchants and the Marketplace.

The tax is split between the winning Issus guild, and the winning Spiros guild. (Rate will be adjusted, but the present plan is to maintain a 7:3 ratio.)

The default Tax rate is 15%. The Tax rate can be set by the leader of the winning guild from Issus. Only the guild leaders receive tax money.

Taxes are distributed daily by mail to the guild leaders of the winning Issus and Spiros guilds. They will start receiving this Tax daily from the following Monday after the guild competition.