recursal/Fanatic-Fandom huggingface dataset:
Extraction Phase

The **Extraction Phase** is the shortest and seemingly most simple phase of the game while actually being the most complex. This phase occurs when the round is won by one team or the other, and extraction refers to the fact that there is a short period before the players are removed from the level. This phase is actually the most complicated because there are a few ways that the Extraction Phase can be triggered, and they all have different details. During the Extraction Phase the surviving player(s) have an opportunity to recover used assets or scavenge assets from dead teammates and enemies.

## Attacker Death

The simplest way the phase is triggered is simply when all of the Attackers are killed. Because the Defenders do not have a secondary objective other than defending the bomb, the extraction phase begins immediately after the final attacker is killed. Since all the attackers have died at this point the defenders are free to roam the level and collect equipment, so long as they continue to avoid the UAV.

## Attacker Defuse

The most complicated part of the Extraction phase, triggered when the attackers successfully defuse the bomb. Normally this is done when all defenders are dead, but this is not a requirement, ending in some edge cases. Due to this the defenders could still be alive, and the teams are still prompted to fight each other during this brief period while the timer slowly expires. If the defenders repel the attackers or the attackers simply flee, the defenders are free to claim the gear without risk, but if not they might end up being overwhelmed by the attackers during this brief period and killed before they can salvage anything for the next round.

## Bomb Explosion

This triggers the extraction phase, but not in the same way as the other two methods. It skips directly to a short timer in which neither team can do anything while they watch the building explode. The round is over and both teams extract in the state they are when the round ends. Sometimes attackers are prompted to give up on defusing the time, whether due to overwhelming numbers or running short on time; if this is the case they usually try to save any gear they can get their hands on or bait the defenders into their line of fire to remove as much gear as possible from their team before the round ends.
Watch and Learn

**Watch and Learn** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Oh? Hold on. It looks like someone is heading this way.
>
>
>
>

**Little Boy**:

>
> Wow! That's amazing, Magikarp! I had no idea you trained this hard!
>
>
> I can't wait until it's my turn to raise my own Magikarp! I'll definitely come watch you again!
>
>
>
>
Throwing Knives

*This article is a stub. You can help Dark and Light Wiki by expanding it.*

0.5
15

## Description

An easy to craft dagger made of stone and twine. The stone dagger is the first of many weapons you can craft early on. It is known as the first projectile weapon before the bow, and can be used as a throwing weapon and melee weapon.
Magikarp Jump Wiki/Top section

Welcome to the *Magikarp Jump* Wiki
the *Magikarp Jump* compendium by the players, for the players.
We are currently maintaining 1,025 pages (287 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay

* Friendly Pokemon
* Mechanics
* Glossary
* Controls
* Achievements

* Friendly Pokemon
* Mechanics
* Glossary
* Controls
* Achievements

Magikarp

* Magikarp
* Training
* Random Encounters
* Magikarp Patterns
* Magikarp Fishing

* Magikarp
* Training
* Random Encounters
* Magikarp Patterns
* Magikarp Fishing

Items

* Items
* Food
* Friendship Items
* Single Use Items

* Items
* Food
* Friendship Items
* Single Use Items

Competition

* Battling
* League

* Battling
* League

Town

* Pond
* Decorations
* Town
* Stores

* Pond
* Decorations
* Town
* Stores

Guides

* How to Play
* How to Win Battles
* Characters

* How to Play
* How to Win Battles
* Characters

What is *Magikarp Jump*?

**Magikarp Jump** is a new game from Nintendo. What is this world coming to?! It's a Pokémon game all about the weakest Pokémon ever—Magikarp! Anyone can play this simple game in their spare time to create the most majestic Magikarp ever in this official Pokémon app!

What kind of Pokémon is Magikarp?

* It's famous—for being pathetically weak, unreliable, and generally useless.
* It can't learn any powerful moves—all it does is flop around and splash!
* When it flops its way too high in the sky, it's sometimes snagged by the Bird Pokémon Pidgeotto—never to be seen again!

Many surprising events lie in store for this pathetic Pokémon. But don't worry—it'll just keep on jumping until it can jump no more!

What kind of game is this?
Simple controls let anyone easily raise many generations of Magikarp. Tap the food that appears on the screen to feed your Magikarp, or have it complete training to increase its Jump Power! It's easy to do, and with each generation you raise, the next generation grows even faster!

Discover all kinds of Magikarp to show your friends
In this app, you can fish up all kinds of Magikarp with unusual patterns like calico and polka dots! When you encounter a rare Magikarp, show it off to your friends on your social media networks!

Pokémon like Pikachu and Piplup are here to help
A number of popular Pokémon can appear to help your Magikarp grow. Keep playing to find out which Pokémon you'll befriend!

Spruce up your pond with Decorations!
Spruce up the pond where you raise your Magikarp. You can make the pond of your dreams, and help your Magikarp grow faster, too!

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.
Pond

Spruce up the pond where you raise your Magikarp. You can make the pond of your dreams, and help your Magikarp grow faster, too!

The **pond** is where Magikarps frolic and train in **Magikarp Jump**.

Fishing requires the use of an Old Rod, which will net you a Magikarp.

## Areas

### TV

On the left of the platform above your pond, you will find a TV. You can use it to play the Magikarp Song. It is also used in the Be Gone! event.

### Trainer Tips

*Main article:* Trainer Tips

**Trainer Tips** are general advice about Magikarp Jump.

Tapping the sign at the top left of the **Pond** will display a random Trainer Tip.

An exclamation mark appears on the sign when a trainer ranks up, but the sign will still only give Trainer Tips and has no additional special function.

### Friend Ranking

There is a billboard on the left of the pond. It only appears if you're age 13+. It allows you to connect to Facebook to see your friends rank.

### Pond Booster

*Main article:* Pond Booster

The Pond is an addition to the Pond that grants a global JP Gains boost.

The Pond Booster is unlocked after completing the Master League.
Training Points

Training Magikarp requires expending one Training Point.

## Summary

A Trainer can have a maximum of three Training Points which refill slowly over time. There are various methods of restoring Training Points more quickly including:

* Waiting 30 minutes in real time (Restores 1 Training Point)
* Using a  Training Soda (Restores 1 Training Point)
* Gaining a Trainer Rank (Restores 3 Training Points)
* Random Encounters
* Support Pokémon

## Random Encounters that Reward Training Point(s)

* **1 Training Point**
	+ Massage a Karp
	+ Everyone's Hero
	+ Unsinkable Magikarp
	+ Showing Off Magikarp
	+ Watch and Learn

* **3 Training Points**
	+ Snoozing With Snorlax
	+ Slacker Magikarp
	+ Mystery Drink
You Can Do It!

**You Can Do It!** is a **random encounter** in **Magikarp Jump**.

This event can only be triggered once

## Dialogue

**Man of Mystery**:

>
> Your Magikarp has lost three times in a row!
>
>
> And yet... it still never gives up! It just keeps on jumping!
>
>
> Seeing such mindless perseverance and dedication... Why, it warms my old heart!
>
>
> Take this as a little token of my esteem!
>
>
>
>
Research Money

**Research Money** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Mayor Karp**:

>
> It's a special victory celebration!
>
>
> It looks like the head of the Pokémon Research Lab has come to cheer you on, too!
>
>
> It seems you really caught their eye by raising all those different patterned Magikarp.
>
>
>
>

## Results

Sweet! You got a nice Coin grant to help you raise Magikarp!

* Receive  Coins
Leftovers

The **Leftovers** is a friendship item in Magikarp Jump.

## Support Pokémon

Pokemon Name: Snorlax

Activating Snorlax's skill immediately generates food in the Pond based on rank.

The food created does not count towards the food limit. If the food is not eaten once Snorlax's skill recovers, using the skill again will still create the full amount of food.
Pidgeotto

Pidgeotto is a Normal/ Flying Type Pokémon which either will forcefully retire Magikarp in Out of Nowhere and in Tag Battle?, where it is scared away by Pikachu instead, using Thundershock. It can also appear after the player taps Magikarp in the home screen too many times, where it forcefully retires the Magikarp.
Retirement

Retiring Magikarp gives the Trainer experience and sends the current Magikarp to the back of the pond. The trainer then fishes up a new Magikarp to raise.

Retired Magikarp occasionally swim around in the Pond's background, but can be viewed during the ending sequence or via the Has-Been Basin unlocked after completing the Master League.

Magikarp can retire through one of several methods:

* Reaching maximum Magikarp level and losing a League Battle.
* Reaching maximum Magikarp level and winning the final battle of the current League.
* Losing Magikarp through a risky choice in certain Random Encounters.
* Voluntary retirement after training 7 times. This option is available after reaching Trainer Rank 15.

Magikarp that reach maximum level increase the Trainer's Motivation Bonus by 10%. Magikarp forced to retire and those lost through Random Encounters do not reward any gain in Motivation Bonus.

## List of Random Encounters that Retire Magikarp

* Is It Treasure?
* Out of Nowhere...
* Macho Karp
* Hop, Skip & Whump!
* Adios, Gyarados!
Light Ball

The **Light Ball** is a **friendship item** in **Magikarp Jump**.

## Support Pokémon

Pokémon Name: Pikachu

Activating **Pikachu's** skill provides an immediate, small JP boost. **Litten** & **Greninja** both award **JP** but both award it in bigger quantities than **Pikachu.**

## Support Pokémon(s) with Similar Skill

* Mimikyu - Awards a little JP
* Litten - Awards some JP
* Greninja - Awards lots of JP
Mystery Drink

**Mystery Drink** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Why not swing by the town on your way home tonight? Yeah, let's do that!
>
>
>
>

**Dr. Splash**:

>
> Oh dear! That Magikarp of yours looks like it's been put through its paces.
>
>
> I know! How about you give it this special drink, from me?
>
>
> Just one little sip, and this stuff will have your Magikarp jumping out of its scales!
>
>
>
>

*That sounds a little scary...
Will you take the drink from her?*

## Results

If you decide to try the drink, it has a 45% chance to succeed.

Heh. That's right! Drink up, my sweetling. I promise it'll do nothing but good things!

*Shoot! That drink was super effective...at making your Magikarp feel like major crud!*
 **45%** | **Dr. Splash**:

Heh. That's right! Drink up, my sweetling. I promise it'll do nothing but good things!

*Whoa, it worked! Your Magikarp is bursting with energy.*
* Regain 3 Training Points.
Themes

A basic pond that is laid-back and simple.
**Unlock Conditions:** Available at beginning

A soothing pond rich in greenery, even in the water.
**Unlock Conditions:** Beat  Friend League

A cool pond perfect for soothing a body flushed from hard training.
**Unlock Conditions:** Beat  Quick League

A delightfully warm pond that begs to be climbed into with friends.
**Unlock Conditions:** Beat  Great League

A pond that's just a bit dark and scary for a cowardly Magikarp.
**Unlock Conditions:** Beat  Luxury League

A rough-looking pond that feels like a wild environment.
**Unlock Conditions:** Beat  Heal League

A pro's pond, where one can train hard in harsh conditions.
**Unlock Conditions:** Beat  Ultra League

A pond that offers 24-hour support with the latest technology.
**Unlock Conditions:** Beat  Master League
Records

Check out the **records** of your great adventures with your **Magikarp**. It can be viewed from **Hoppy Town** to the right of the **Coin** and the **Diamond Shop**.

## Hall of Fame

The **Hall of Fame** is where you can view your past **League** wins with **Magikarp**. It only shows the first eight **leagues** and not the **Elite Four League** or the **Master League**.

When you click on a **League** that you have beaten, it shows a picture of you and **Magikarp** on the top. Below is the name of your **Magikarp** and their generation. Below that is the option to save and share your win and your winning jump. If you have not beaten that **League**, nothing will happen.

## Pattern Dex

In the **Pattern Dex**, you can view all the **Magikarp Patterns** that you have collected.

Each **Pattern** is grouped into similar **patterns** like the **Purple Pattern** and **Orange Pattern**. There are also the individual **patterns** like **Orange Orca** and **Purple Diamonds**.

Each **pattern** has a number from 1 to 32, except for the **Gold Pattern**, number 99.

Like the hall of fame, when you click on a **pattern** that you have **fished** up already, it gives a picture of that **Pattern**, the number raised, and a save and share button. There is also a brief description of the **pattern**.
Weapons

The armory in Due Process consists of a large variety of weapons, which are generally split into sections between the two teams. The attackers and defenders share seperate arsenals that can mix through equipment swapping during gameplay, so sometimes an attacker might find himself in possession of a weapon meant for the defenders. In addition to many modern types of firearms that one might see, such as assault rifles, sub machine guns, side arms, shotguns and so forth, there exist Power Weapons which serve as unique armaments with specific attributes.

Weapon Stats Sheet

Defender Firearms:

* KR82U
* KR82M
* F1-Legros
* INGMAR-57
* Gat-9
* LS45
* Super Shotgun
* Gruber-5
* Gruber-SD6
* Nack-11
* TUB-12
* Auto Shotgun
* MAWP

Attacker Firearms:

* BLK-TAR
* AP-25
* PK-57
* DL-12
* SAB-R
Be Gone!

**Be Gone!** is a **random encounter** in **Magikarp Jump**.

This event can only be triggered once.

## Dialogue

**Event Trigger Text**

>
> Oh? Look at that! It seems like Magikarp found something.
>
>
>
>

**???**

>
> Get out... Get out...
>
>
> Be gone... Intruders...
>
>
>
>

*Magikarp is afraid!*

## Results

*Will you leave?*

*Going through this scary experience has made your Magikarp a little tougher.*
* Current Magikarp's maximum level increases by 1.
Roddy Tackle (character)

**Roddy Tackle** is the resident of **Hoppy Town** in **Magikarp Jump** who enjoys watching League Battles and Magikarp train.

He also provides Old Rods to the Trainer and appraises new Magikarp.

## Appraisal

(From worse to best)

Not much of an individual though, is it?

It's got some individuality, I'd say.

And it's quite the individual! It's got some real personality!

That is one singularly stunning individual!

(The better Roddy Tackle describes your Magikarp's individuality, the better your Magikarp's individual bonus.)
Map

*This article is a stub. You can help Due Process Wiki by expanding it.*

The map view is how all planning is done during the Planning Phase but can also be accessed during other phases of the game, allowing players to review the plan or other information shown on the map at any time. There are many things shown on the map, and an ever growing list as information available during planning expands. Living players, corpses, walls, props, pucks special items like the bomb and Circuit Breaker as well as entrances, shutters, and many other forms of crucial information. You can also review information like what weapons or special items the defenders are planning to bring to the map and add those into your decision making process.

## Drawing

Currently there exists two forms of drawing on the map, one using hand drawn lines and the other is an unfinished system using a form of markers which allows players to highlight complex ideas during planning, such as the use of a flash or frag grenade in a specific area. These are very useful for conveying something simple in less space than would be required to draw it by hand. Drawings are not exclusive to the map view and in fact can be seen at any time while in-world.
Say Cheese!

**Say Cheese!** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Why not swing by the town on your way home tonight? Yeah, let's do that!
>
>
>
>

**Mayor Karp**:

>
> That was fine bit of training!
> This might seem a bit sudden, but...
> Mind if take your picture?
>
>
>
>

>
> I'm thinking of putting that (MAGIKARP NAME) of yours in the local paper.
> Everyone should know what a hero it is!
>
>
>
>

\*flash\*

>
> Would you just look at that!
> That's the most photogenic Fish Pokémon I've ever seen! And (SUPPORT POKEMON) even got in on the action, too!
>
>
>
>

## Results

Show everyone how you're doing!

* You can share and save the 'photo' taken by Mayor Karp
* Random Support Pokémon skill is restored
Adios, Gyarados!

**Adios, Gyarados!** is a **random encounter** in **Magikarp Jump**.

## Summary

This event causes a Trainer's Magikarp to evolve into Gyarados.

To trigger the event, one must complete the following steps:

1. Break the Everstone By tapping repeatedly.
2. Level up Magikarp to or above level 20. Or tap on Magikarp more. Congrats on evolving Magikarp! Adios, Gyarados!

If the Trainer's Magikarp is a Shiny (Gold) Magikarp , then the Magikarp will evolve into a Shiny (Red) Gyarados.

This can be triggered only once.
LP Restore

The **LP Restore** is a **single use item** in **Magikarp Jump**. It can be bought in the Diamond Shop for 25 diamonds.

## Summary

LP Restores can also be received in the following ways:

* As a possible item from Charizard (24% chance)
* As a possible item from Mudkip (21% chance)
* By activating Fan Mail Random Encounter after winning a League Battle
* Gain three LP Restores activating You Can Do It! Random Encounter after losing three League Battles in a row (you can only active this once)
Piplup

Location | Water

**Piplup** is a support Pokémon that can be unlocked in Magikarp Jump.

Piplup is unlocked upon obtaining the  Mystic Water after completing the Quick League.

## Skill

Activating Piplup's skill immediately recovers Training Points based on rank.

Piplup's skill cannot be used if Magikarp has maximum Training Points.
500 Coins?!

**500 Coins?!** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Oh? Hold on. It looks like someone is heading this way.
>
>
>
>

**Man of Mystery**:

>
> Hello there!
> Have I got a deal for you!
>
>
> I'll let you have a swell, super jumper of a Magikarp for just 500 Coins!
>
>
> What do you say?
>
>
>
>

**Mayor Karp**:

>
> YOU THERE!
>
>
> How many times have I told that scoundrel not to try sellin' Magikarp in my town?!
>
>
> Magikarp are meant to be raised with love and care!
> We don't buy or sell 'em for profit 'round these parts!
>
>
>
>

## Results

Your Magikarp could really feel how passionate Mayor Karp is about training! Its JP went up!
Sunken Treasure

Sunken Treasure periodically appear at the Trainer's Pond and contain various items.

## Possible Contents

  Diamonds x 5
  Training Soda | 3%

## Related Support Pokémon

* Popplio - Popplio's support ability creates one Sunken Treasure in the Pond.

## Related Decorations

* S.S. Anne Model - Increases the coin yield from Sunken Treasure by 68%.

## Other Related Game Content

* **Warning**: Although they look the same, the Poké Ball in the **random encounter** called **Is It Treasure?** is not a **Sunken Treasure**.
Everyone's Hero

**Everyone's Hero** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Little Boy**:

>
> That was amazing! I didn't know Magikarp could jump like that!
>
>
> Someday I hope I can raise a Magikarp that majestic! Jeepers!
>
>
>
>

## Results

Well, wasn't that sweet? Your Magikarp is feeling so pleased, it regained a Training Point!

* Regain one Training Point.
Food

**Magikarp** requires **food** to grow strong in **Magikarp Jump**. Food can be upgraded in the **coin shop****.** You also need **coins** to upgrade **food.**

Each food item is better than the ones before it if they are at the same rank. However, for example if the  **Oran Berry** is at rank 25, it will be better than a rank 1  **Sitrus Berry**.

The maximum number of food items that will spawn in the pond is twelve. Acquiring the Important Sign (by beating Battle #1 in the second league (Quick League), Mayor Karp explains to the player about Pond Decorations and rewards the player with the Important Sign) will increase this maximum food by +1. Purchasing the Substitute Plush for 300 Diamonds will increase the maximum food by +2 (thus having both the Important Sign and the Substitute Plush will increase the maximum food that will spawn in the pond to 15). Getting the Food Fever random event or using Snorlax's special move Leftovers can temporarily increase the number of food items in the pond over the maximum number, however no new food items will spawn in the pond until your Magikarp eats food items so that the number of food items in the pond is at least one below the maximum number of food items that your pond can contain.

When upgrading food, every 25 ranks rewards a  **Support Candies x 1**.
Battling

**Battling** is something that Magikarp can do in **Magikarp Jump** - though he's not really that good at it. By battling, you progress through the League and gain rewards such as coins, diamonds, support candies, decorations and friendship items - provided you win, that is. Currently, the only type of battle you can participate in is Battle for the Best Jump.

## Battling

There are a variety of special battles both part of the League and as a general battle. Some of these are:

* Battle for the Best Jump
Training Soda

The **Training Soda** is a **single use item** in **Magikarp Jump**. It can be bought in the Diamond Shop for 25 diamonds.

## Summary

Training Sodas can also be received in the following ways:

* As a possible item from Mudkip (59% chance)
* As a possible item from Charizard (25% chance)
* By activating Idol Riches Random Encounter after a Training
* As a possible item after choosing the **Yes** option in Cheap, Cheap! Random Encounter
* 3% Chance of getting in Sunken Treasure
Name Rater

**Name Rater** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Why not swing by the town on your way home tonight? Yeah, let's do that!
>
>
>
>

**Dr. Splash**:

>
> Pardon me!
>
>
> Please!
> You must allow me to rate your Magikarp's nickname!
>
>
> With this!
> This device is the cutting edge of name-rating technology!
>
>
> If I just press the ON switch here...
>
>
> This is...a fine nickname!
> Yes, there's no room at all to criticize it!
>
>
> [Magikarp name] Mm-hmm! I like it! It's pretty amazing, how you managed to come up with a name like [Magikarp name]
>
>
> I declare this experiment of my name-rating machine a complete success!
>
>
> And here...a little thank-you gift!
>
>
>
>
Fan Mail

**Fan Mail** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> It's such a nice day. Why don't we take the long way home?
>
>
>
>

**Mayor Karp**:

>
> Looks like we've got a fan letter here with your name on it!
>
>
> It seems to be from a certain "Dragon & Cape Fan."
>
>
> You're real famous now, kid!
>
>
>
>

*Well, would you look at that! There was a gift in your letter, too!*
League Play

Participating in Magikarp league battles requires expending one League Play.

## Summary

A Trainer can have a maximum of one League Play which recharges after 90 minutes. There are various methods of restoring Training Points more quickly including:

* Using a  LP Restore
* Fishing up a new Magikarp
* Random Encounters
* Support Pokémon
Cheap, Cheap!

**Cheap, Cheap!** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Oh? Hold on. It looks like someone is heading this way.
>
>
>
>

**Man of Mystery**:

>
> Hey, you! Kid! This is your lucky day!
>
>
> I've got a real prime item right here, and I'll sell it to you on the cheap - but just this one time!
>
>
> This kind of chance doesn't come around every day! So you'll take it, right?
>
>
>
>

## Results

It seems obviously fishy, but... What will you say?

You're not buying into that kind of trap!
You went home at once and got some good rest! Your Magikarp's JP went up!
You're walking away with a real steal today!
Ooooh... Yeah, that's a real dud you got there.
You got tricked! And now you're out coins!
You're walking away with a real steal today!
Well, who woulda thunk it!
It really is a proper item!
* Receive  Training Soda
Tag Battle?

**Tag Battle?** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> That's enough traning for now! You've earned some play time with some pals, I'd say!
>
>
>
>

*Magikarp sure is having a nice stroll together with its pal, Pikachu.*

*But what's this? A wild Pidgeotto has appeared!*

*Magikarp used Splash!*

*But nothing happened.*

*Pikachu used Thunder Shock!*

*It's super effective! Pidgeotto ran away!*

*Magikarp was saved, thanks to Pikachu there!*
Meowth

Location | Land

**Meowth** is a support Pokémon that can be unlocked in Magikarp Jump.

Meowth is unlocked upon obtaining the  Amulet Coin after completing the Great League.

## Skill

Activating Meowth's skill immediately grants coins. The number of coins is based on Trainer Rank and bonuses.

## Support Pokémon(s) with Similar Skill

* Rowlet - Grants lots of Coins
* Gardevoir - Grants tons of Coins
Skill Restore

The **Skill Restore** is a **single use item** in **Magikarp Jump**. It can be bought in the Diamond Shop for 150 diamonds. Despite its description, it restores the skills of every Support Pokemon.

## Summary

Skill Restores can also be received in the following ways:

* As a possible item from Charizard (4% chance)
* As a possible item from Mudkip (1% chance)
* As a possible item after choosing the **Take a peek** option in Dumpster Diver Random Encounter
* By activating Let's Push It! or You're No Magikarp! Random Encounters (you can only activate each once)
The Fun Way Home

**The Fun Way Home** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> That's enough training for now! You've earned some play time with some pals, I'd say!
>
>
>
>

*Let's swim home with Piplup today!*

*Hm!? It looks like there's someone headed our way!*

*You ran into Mudkip lazily drifting along!*

*The Pokémon all had a blast chatting as they made their way home!*

## Results

Everyone is feeling so friendly that your Support Pokémon's skills spontaneously recovered!

* All Support Pokémon Skills on cooldown immediately refreshed
Trainer Rank

**Training Rank** is a **mechanic** in **Magikarp Jump** that controls a variety of **league** and **training** options.

## Summary

The trainer rank increases as the player gains experience points from one of two ways:

1. Winning League Battles
2. Retiring Magikarp

The trainer rank determines the maximum level that a Magikarp can be trained to. A Magikarp can reach a level equivalent to 10 higher than the trainer rank at the beginning of a Magikarp generation, up to a maximum of level 100.

Upon acquiring enough experience to advance to the next trainer rank, the Trainer will receive the following bonuses:

* Diamonds x 10
* All Training Points restored

Once the maximum trainer rank has been reached, all experience gained goes towards earning support candies.
Gold

The **Gold** pattern is a visual change that **Magikarps** can take on in **Magikarp Jump**.

## Trivia

Gold Magikarp is the rarest type of Magikarp you can fish in Magikarp Jump. This is probably a reference to how "Shiny" Pokemon are rarer than normal Pokemon, and Gold Magikarp is the "Shiny" version of normal Magikarp.
Nugget

**Nugget** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Oh? Hold on. It looks like someone is heading this way.
>
>
>
>

**Man of Mystery**:

>
> Hey, you! Um...boy? Girl? You're working hard raising that Magikarp of yours, aren't you?
>
>
> I've got a nugget of wisdom to share with you, then! Or, well, it's a Nugget, anyway.
>
>
>
>

*The Man of Mystery gives you a nugget, which you sell for Coins.*
Trainer

The **Trainer** is the main player avatar in **Magikarp Jump**.

## Summary

*This article is a stub. You can help Magikarp Jump Wiki by expanding it.*

As the name implies, not much information exists about this character, other than its' design probably being inspired by Red from the original Pokemon games.

Another thing worth noting is that they don't really have a gender (as the Man of Mystery stated) nor personality. This was probably due to not needing one for the game they're in and for a better reflexion of the player.
Magikarp Fishing

Not satisfied with your **Magikarp**? Go **fishing** for more in **Magikarp Jump**!

Each time a Magikarp retires, Trainers are sent by Mayor Karp to go fish up a new one with Roddy Tackle. Roddy provides the Trainer with an option of three **Old Rods** to choose from, and upon selecting one of the three the Trainer is taken to a pool where they fish for a Magikarp.

## Old Rods

Magikarps are fished up with **Old Rods** of varying quality. Better quality rods can be unlocked by completing leagues and also allow Trainers to catch more varying patterns of Magikarp.

*After a rod upgrade, all previous patterns can also still be found.*

## Refishing Cost

If a Trainer is not satisfied with a Magikarp they fished up, it is possible to pay  Diamonds to catch another Magikarp.

The first refishing attempt costs 10  Diamonds, while every subsequent refishing attempt costs 50  Diamonds.

## Other fishable Pokémon

Magikarp are not the only Pokémon that can be fished up with rods.

### Dratini

After refishing 5 times (210  Diamonds), a Trainer can fish up a **Dratini**, triggering the event You're No Magikarp!.

### Ditto

When selecting the rod to use for fishing, there is a chance for one of them to be facing backwards. Choosing this rod will allow a Trainer to fish up a **Ditto**, triggering the event Transforming Magikarp, and allowing the player to purchase the decoration "Ditto Cushion" for 550 diamonds. The Ditto cannot be kept, and one refishing will be free.
Easygoing Slowpoke

**Easygoing Slowpoke** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> You're on fire! It'd be a waste to stop training now. Let's swim all the way back home!
>
>
>
>

*You encountered a Slowpoke on your way home!*

**Slowpoke**:

>
> Slo-o-ow?
>
>
>
>

**Magikarp**:

>
> ... ... ...
>
>
> ... ... ...
>
>
> ... ... ...
>
>
>
>

**Slowpoke**:

>
> Slo-o-ow?
>
>
>
>

**Magikarp**:

>
> ... ... ...
>
>
> ... ... ...
>
>
> ... ... ...
>
>
>
>

*Well, I didn't get it, but it seems like those two have found an understanding with each other!*

## Results

Your Magikarp seems so refreshed by the interaction that it regained a League Play!

* Regain one League Play
Tv

The **tv** 📺 an area of Magikarp's **pond**. If you click on it, it will say "*something is playing on the TV. Do you want to check it out?*" If you hit yes, it will take you to a YouTube video of the Magikarp Song. If you hit no, you will go back to your **pond**.

It is also used in the **random encounter** **Be Gone!**, which you get to by tapping the **TV** 14 times (until static appears) and then starting a **training** session. It will raise Magikarp's max level by one. It can only be used once.
Support Candies

**Support Candies** are **single use items** in **Magikarp Jump**.

## Summary

Support Candies can be received in the following ways:

* Completing a milestone in a League
* Levelling up Food or Training to level 25, 50, 75 or 100
* Every 40,000,000 EXP you gain after reaching Trainer Rank 100
* As a possible item from Charizard (4% chance)
* Completing the Items Used or the Decorations Collected Achievements
* 65% Chance to obtain if you choose **Meet his Eyes** option on Our Eyes Met Random Encounter

*This article is a stub. You can help Magikarp Jump Wiki by expanding it.*
Many Wise Words

**Many Wise Words** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Why not swing by the town on your way home tonight? Yeah, let's do that!
>
>
>
>

**Mayor Karp**:

>
> Oh! Boy, am I glad to see you, kid. I've got a couple of expert pointers for you.
>
>
> See, male Magikarp and female Magikarp have different colored whiskers. Did you know? And the males...
>
>
>
>

*(Not that same old lecture again. How many times has he told you this stuff?)*

>
> ... and that's not all! A truly venerable Magikarp that lives long enough can jump right over mountains and...
>
>
>
>

*(What a snoozefest. Try not to doze off in the middle of his talk!)*
Training

Training is the primary way to raise your Magikarp's power in **Magikarp Jump**.

## Training

There are a variety of different training options:

## Training Points

**Training** Magikarp requires expending one Training Point.

## Summary

A Trainer can have a maximum of three Training Points which refill slowly over time. There are various methods of restoring Training Points more quickly including:

* Waiting 30 minutes in real time (Restores 1 Training Point)
* Using a  Training Soda (Restores 1 Training Point)
* Gaining a Trainer Rank (Restores 3 Training Points)
* Random Encounters
* Support Pokémon

## Random Encounters that Reward Training Point(s)

* **1 Training Point**
	+ Massage a Karp
	+ Everyone's Hero
	+ Unsinkable Magikarp
	+ Showing Off Magikarp
	+ Watch and Learn

* **3 Training Points**
	+ Snoozing With Snorlax
	+ Slacker Magikarp
	+ Mystery Drink
Magikarp Adrift

**Magikarp Adrift** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> It's such a nice day. Why don't we take the long way home?
>
>
>
>

*Uh-oh! Magikarp wandered off all on its own and got lost.*

*They do say it's best to just stay in one spot when you're lost, right? What should Magikarp do?*

## Results

If you decide to search, it has a 75% chance to succeed.

**Mayor Karp**:

Hmm?If it isn't Magikarp!What are you doing out here alone?

*Mayor Karp took your Magikarp back home to its pond for you!*
You went home at once and got some good rest! Your Magikarp's JP went up!
Magikarp is feeling so self-sufficient that its JP went up!
 **25%** | *It ended up wandering alone and lonely until night fell.*
Magikarp is so tuckered out that its JP went down.
* Lose Jump Power
Items

There are a variety of unique **items** in the world of **Magikarp Jump**.

## Summary

Items serve a number of great purposes, dependent entirely on what type of item specifically it is. They can be roughly sorted into a few categories. For more information on each category, please navigate to their landing pages - Food, Friendship Items, Single Use Items, and Decorations.
Diamonds

**Diamonds** are a **currency** in **Magikarp Jump.**

## Summary

**Diamonds** can be obtained through micro-transactions along with a variety of free ways in-game, and used to buy decorations, single-use and friendship items on the diamond shop. Since **decorations** and **friendships** are permanent and provide very useful bonuses, **diamonds** are a extremely valuable currency.

Diamonds can be obtained through a variety of methods:

* Buying them from the Specialty Shop with real money
* Increasing Trainer Rank (10 Diamonds)
* Achievements
* League Battle Rewards (Every 5th Battle)
* Random Encounters
* Sunken Treasure
* Discovering a new Magikarp pattern (10 Diamonds)
* Diamond Miner, an item received after using 2,500 Exchange Tickets which rewards 100 Diamonds every 22 hours.

## Achievements that Reward Diamonds

* Claim Diamonds for Achievement!
* Number of Logins
* Events Triggered
* Patterns Collected
* Magikarp Fished
* Social Media Shares
* Number of Skill Uses
* Magikarp Forced to Retire

## Random Encounters that Reward Diamonds

* All That Glitters
* Lost Luvdisc
* Name Rater
A Mysterious Feather

**A Mysterious Feather** is a **random encounter** in **Magikarp Jump**.

## Dialogue

*Oooh, look!*
A feather came drifting down right in front of Magikarp's eyes...

## Results

*It looks like a pretty rare sort of thing! Wanna pick it up?*

*What?! This brilliant rainbow gleam...*
This is actually a Rainbow Wing!
*Your Magikarp feels so delighted at the discovery that its JP went up!*
 **20%** | *You seized it at once!*
*Egads! Why?!*
It's a Pidgeotto feather!
*Your Magikarp was so shocked that its JP went down.*
* Lose Jump Power
Updates/1.3.0

>
> **Official Update Notes**
>
>
>
> * You can now challenge the final league!
> * New features to enjoy playing even after the ending!
> * New random events have been added!
> * New friendship items and decorations have been added to the Diamond Shop!
> * Simplified Chinese now available as a language choice!
>
>
>

* Added Elite Four League and Master League
* Maximum trainer rank increased to lvl 100.
	+ Motivation Bonus cap increased to 2500%
* Added Food: Old Gateau and Big Malasada
* Added Training: Steelix Push and Tackle Machine
* Added Decorations: Cacnea Planter, Red Cap, Gold Magikarp Statue, Dugtrio Rock, and Ditto Cushion
* Added Friendship Items and corresponding Support Pokémon: Spell Tag and Choice Scarf
* Added Magikarp Patterns
* Added Random Encounters:
	+ Event numbers reordered.
Magikarp Jump

What is this world coming to?! It's a Pokémon game all about the weakest Pokémon ever—Magikarp! Anyone can play this simple game in their spare time to create the most majestic Magikarp ever in this official Pokémon app!

What kind of Pokémon is Magikarp?

* It's famous—for being pathetically weak, unreliable, and generally useless.
* It can't learn any powerful moves—all it does is flop around, tackle, and splash!
* When it flops its way too high in the sky, it's sometimes snagged by the Bird Pokémon Pidgeotto—never to be seen again!

## Features

Many surprising events lie in store for this God-like Pokémon. But don't worry—it'll just keep on splashing in the blood of its enemies until it can destroy no more!

* **What kind of game is this?** - Simple controls let anyone easily raise many generations of Magikarp. Tap the food that appears on the screen to feed your Magikarp, or have it complete training to increase its Jump Power! It's easy to do, and with each generation you raise, the next generation grows even faster!
* **Discover all kinds of Magikarp to show your friends**- In this app, you can fish up all kinds of Magikarp with unusual patterns like calico and polka dots! When you encounter a rare Magikarp, show it off to your friends on your social media networks!
* **Pokémon like Pikachu and Piplup are here to help** - A number of popular Pokémon can appear to help your Magikarp grow. Keep playing to find out which Pokémon you'll befriend!
* **Spruce up your pond with Decorations!** - Spruce up the pond where you raise your Magikarp. You can make the pond of your dreams, and help your Magikarp grow faster, too!
* **Challenge Leagues -** Battle against other Magikarp and see who can jump higher. Your Support Pokémon can cheer you on and make you jump higher. The more JP you have, the higher you jump. Win leagues and get prizes like support Pokémon and decorations.
Data/Loot

## Description

When a unit is killed it drops the loot specified in the **Unit: Loot** field.

* Loot can be beneficial or detrimental to the killing unit depending on what is set to drop and what the chances are of it dropping.
* Useful for RPG maps.
* Unless opting for a work around with Buff Behavior Death's response, there is no way to prevent friendly kills from spawning loots.

### Unsuited Core File

You will notice that there are 2 core files created from Item Loot subtypes: *Trigger Random Item Generator* and *Trigger Random Item Generator*. As tempting as it is to use them for random drops, there is one detail that fails them and it's the Level fields on it. It seems that Blizzard inverted their values Max=0 and Min=255, making them impossible to use since no items can drop from such level contradictions. Either modify them, or create new ones.

## Loot: Sub Types (Classes)

* Effect
* Item
* Set
* Unit

## Common Fields

### Basic: Validators

Validator that should allow or not the item to drop (or prevent loot sets from triggering).

* It seems to only be able to validate the caster, and yet, this is still a fussy system.

## Related

* Items
* Validators
* Units
* Effects
Master League

Unlocks | * Gold Magikarp Statue
* Supreme Old Rod
* Blue/Violet Patterns
* +300% Motivation Bonus
* Robo Lab Theme
* Has-Been Basin
* Pond Booster

The **Master League** is the tenth and final league in **Magikarp Jump**.

Upon completion of the Master League, the Has-Been Basin and Pond Booster are unlocked.

It can be replayed indefinitely after completing the game.

## Rewards

 Battle No. 10
 Battle No. 15
* Gold Magikarp Statue
Our Eyes Met

**Our Eyes Met** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Oh? Hold on. It looks like someone is heading this way.
>
>
>
>

*Oh hello? What is this strange man doing staring at you like that?*

## Results

*Should you meet his eyes? He does seem kind of fishy, though.*

If you decide to meet his eyes, it has a 65% chance to succeed.

You went home at once and got some good rest! Your Magikarp's JP went up!
 **35%** | Eek! He wanted a battle?! You were so unprepared that you lost.
* Lose Jump Power
Bulbasaur

Location | Land

**Bulbasaur** is a support Pokémon that can be unlocked in Magikarp Jump.

Bulbasaur is unlocked upon obtaining the  Miracle Seed after completing the Luxury League.

## Skill

Activating Bulbasaur's skill immediately restores a League Play.

Bulbasaur's skill cannot be used if Magikarp has not used its League Play.
Transforming Magikarp

**Transforming Magikarp** is a **random encounter** in **Magikarp Jump**.

This event can only be triggered once.

## Dialogue

**Roddy Tackle**:

>
> Oh! It's a...Magikarp? It really IS a Magikarp, isn't it?
>
>
>
>

## Results

Gyargh?! Nope, nope, nope! What you fished up was a Ditto transformed into a Magikarp!

The Ditto Cushion is now available in the Decorations shop!
Old Rod

**Old Rod** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> It's such a nice day. Why don't we take the long way home?
>
>
>
>

*Hm?! There's some food right in front of Magikarp! Nothing suspicious about that, right?*

*Seems like it could really power Magikarp up, but I've got a sinking feeling about this.*

*So what'll you do?*

## Results

If you decide to approach the berry, it has a 60% chance to succeed.

 **40%** | *Shoot! Your Magikarp got fished up!** Lose Jump Power.
Data/Lights

## Lights

### Description

Lights can be used to set a certain light setting in a specified 3D environment. It can be used with anything that got the "Lights" property. This includes but is not limited to: Portraits, UI elements and Tilesets.

## Field Definitions

### Default Lights Fields

* Time Events
* Time of Day Infor Array
* Time Per Day
* Time Per Game Loop
* Time Start

### Time Events

* Time Events are used to set the colour to a certain type should something happen in the Day Cycle like Night turning to Dawn or Day turning to Night etc.

### Time of Day Info Array

* Direction and color values which define a 3D light environment.

### Time Per Day

* Defines the length of a day for the Light Set.

### Time Start

* Time of day at which the light cycle begins for the light set.
Splash! Magikarp! Wiki/Section 3

News
This section could transclude a news page / RSS feed

Twitter
Tweets by @cursegamepediawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 1,025 pages (287 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Magikarp Jump Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Undead Incarnate

*This article is a stub. You can help Dark and Light Wiki by expanding it.*

**Undead Incarnate**

**Undead Incarnate**

Branch of Magic

## To increase this knowledge

To increase the Undead Incarnate skill, you will need to perform the following tasks:

### Skill Ranks and Unlocks

Each rank has certain prerequisites to obtain (mostly player level and the previous Rank in order to complete).

 2
Undead Incarnate Rank 1
Undead Souls Rank 4
 3
Let's Be Friends

**Let's Be Friends** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> It's such a nice day. Why don't we take the long way home?
>
>
>
>

*Let's take a little evening stroll home tonight.*

## Results

*Wh-what was that? Someone...or something... is rustling about in the woods...*

*You went home at once and got some good rest! Your Magikarp's JP went up by ####!*
*\*rustle rustle\* The noises won't stop... Even though...you can't see a thing making them...*
*Your Magikarp got so spooked that its JP went down by ####.*
 **??%** | *You gathered all your courage and went to investigate!*
*Yeeek! It was...just a lone little Mimikyu making all that noise?*
**Magikarp**:

... ... ...
... ... ...
... ... ...

**Mimikyu**:

... ... ...
... ... ...
... ... ...

*The lonely Mimikyu seems mighty pleased that it got a little chat!*
*Mimikyu decided to stick with Magikarp all the way home, now that they're such good pals!*
*Wow! On the walk back, Mimikyu gave your Magikarp a Power Up, too!*
* Gain a  Power Up
Trade for Gyarados?!

**Trade for Gyarados?!** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Why not swing by the town on your way home tonight? Yeah, let's do that!
>
>
>
>

**Dr. Splash**:

>
> Why, hello!
> You've come at just the right time.
>
>
> This may seem a bit sudden, but...
>
>
> What would you think of trading that Magikarp of yours for my Gyarados here?
>
>
> I'd really love to do some research on that Magikarp of yours and learn why it jumps so well!
>
>
> Gyarados is super strong and will be a really reliable ally for you!
>
>
>
>

*Magikarp is staring trustingly into your eyes.*

*You refused the trade!*

**Dr. Splash**:

>
> Oh, I see...
> Well, that's a shame.
>
>
>
>

*Magikarp looks delighted!*

## Results

*It feels closer to you than ever, and its JP went up!*

* Gain Jump Power.
A Challenge

**A Challenge** is a **random encounter** in **Magikarp Jump**.

## Dialogue

**Event Trigger Text**:

>
> Oh? Hold on. It looks like someone is heading this way.
>
>
>
>

**Mayor Karp**:

>
> A letter has come for you from your next opponent in the league!
>
>
> Shall I just open it up for you? Hmm, hmm... Oh! But this is... It's a letter of challenge!
>
>
> Why, the nerve- Now there's no way you can lose that next battle!
>
>
>
>

## Results

Magikarp seems all fired up now! Its JP went up!

* Gain Jump Power