recursal/Fanatic-Fandom huggingface dataset:
Отрёкшийся

**Отрёкшийся** (англ. **Forsaken**) — враждебное существо, относящееся к Отрекшимся. Сильный бронированный противник.

Является аналогом Проклятого рыцаря и встречается только в Подземелье Отрекшихся.

## Игровое описание

***Этот раздел нуждается в заполнении.***

## Поведение

Отрёкшийся ведёт себя точно так же, как и большинство других врагов: стоит, патрулируя территорию. Увидев игрока, начнёт упрямо преследовать его. Что характерно, Отрёкшийся двигается немного быстрее, чем его аналог — Проклятый рыцарь (соответственно, быстрее Прокажённых и храмовников, но медленнее Проклятых), но при этом имеет уменьшенный запас здоровья. Показатели брони и урона Отрёкшегося не отличаются от рыцаря.

Отрёкшийся бьёт достаточно больно и быстро, поэтому в бой с ним не стоит вступать неподготовленным. Хорошее оружие и расходные ресурсы пригодятся почти всегда.

## Стратегия

В целом, стратегия убийства Отрёкшегося такая же, как и с Проклятым рыцарем. С учётом защиты его эффективное здоровье составляет примерно 225 единиц. Биться с ним лицом к лицу можно, только имея хотя бы медную броню и одноручный меч (потребуется около 7-8 ударов). По возможности начинать бой нужно всегда с удара в спину, особенно с заряженной способностью «Мощный удар». Не стоит забывать лечиться в ходе стычки (можно включить автоматический бой и нажимать только предметы для лечения в слоте быстрого доступа).

Идеальным вариантом оружия против Отрёкшегося является Клевец: полное игнорирование брони позволит при начале боя атакой со спины убить Отрёкшегося за 4 удара.

Если у вас недостаточно хорошая броня, чтобы биться в лицо с Отрёкшимся, но в руках средней силы оружие (меч, моргенштерн, пернач, фальшион), придётся расщедриться на расходные предметы для восстановления здоровья (желательно вяленое мясо или бочонки с мёдом). Тактика следующая: подбежать, атаковать (Отрёкшийся также нанесёт удар) и убегать, параллельно используя предметы для лечения. Когда здоровье восстановится, можно подбежать и нанести ещё удар, и повторять так, пока Отрёкшийся не умрёт. Данный метод работает и с другими медленными бронированными врагами, но является крайне затратным по расходным ресурсам.

Важно: бить Отрёкшегося древковым оружием типа алебарды, держа дистанцию, не получится, поскольку он слишком быстро передвигается.

## Предметы

С трупа Отрёкшегося могут упасть следующие предметы:

* Гребень;
* Череп;
* Вилка;
* Ложка;
* Песочные часы;
* Проволока;
* Селитра;
* Уголь;
* Бронзовые гвозди;
* Осколки душ;
* Книга навыков (редко).
Хижина Привратника

Маленькая локация с домиком и кольями, карта на которую выпадает с маленьким шансом с сундуков на фарм-локациях. На ней живёт Привратник - сильный босс, однако древковое оружие его слабость. Если Привратник жив, на локацию прибегают чумные волки, так что босса надо убивать побыстрее. С босса выпадает ключ от Подземелья Отрекшихся. Также с помощью бомб можно отломать стену от дома босса и забрать его пожитки.

Босса можно убить один раз в день. Он возрождается в 3:00 МСК

### **Интересные факты:**

* Колья наносят урон как боссу, так и Вам;
* С чумных волков ничего не выпадает, в качестве добычи.
* В хижине много интересного лута.
Доспехи

В игре существует большое разнообразие в выборе доспехов. Доспехи делятся на 7 сетов.

**Сеты доспехов:**

* Tier 1: Тканевые доспехи (каль, рубаха, тряпичные рукавицы, тряпичные штаны и тряпичные сапоги);
* Tier 2: Кожаные доспехи (капюшон, гамбезон, кожаные перчатки, стёганые штаны и кожаные сапоги);
* Tier 3: Медные доспехи (шапель, медная кольчуга, кольчужные рукавицы, медные шоссы и высокие сапоги);
* Tier 4: Бронзовые доспехи (потхельм, бехтерцевые перчатки, бронзовая кольчуга, бронзовые шоссы и клёпаные сапоги);
* Tier 5: Железные доспехи (топфхельм, чешуйчатый доспех, чешуйчатые рукавицы, чешуйчатые шоссы и солдатские сапоги);
* Tier 6: Стальные доспехи (турнирный шлем, бригантина, бригантные перчатки, бригантные шоссы и кольчужные сабатоны);
* Tier 7: Уникальные доспехи (маска Чумного доктора (Зловещая Цитадель), доспех лазутчика (Подземелье Отрекшихся), ..., ... и сапоги тяжёлого пехотинца (Подземелье Отрекшихся)).

Также в игре встречаются щиты, способные не только защитить Вас от нежелательного урона, но и способные продлить Вашу жизнь.

**Щиты:**

* Лёгкий щит (Броня 20; после применения уменьшает урон от следующей атаки на 15 ед.);

* Окованный щит (Броня 50; после применения уменьшает урон от 2 следующих атак на 25 ед.);
* Баклер (Броня 70; после применения уменьшает урон от всех атак в течение 1 секунды на 30 ед.);
* Щит ошеломления (Броня 100; после применения уменьшает урон от всех атак в течение 2 секунд на 40 ед.; активированный щит оглушает атакующих противников).
Cambions

A cambion is the offspring of an otherworldly fiend - typically a succubus, though not always - and a humanoid. Both infernal and demonic cambions have been known to exist, and in either case, they frequently act as the instruments and agents of their extraplanar parent in the mortal world.

The mortal blood within a cambion's veins allows them to freely travel through the Gate of Fire, where other fiends must find a portal or be summoned by mortals. However, this same aspect of their lineage affords cambions a great weakness compared with other fiends. Though their bodies will not wither with time, a cambion slain will not reform in the lower planes, even if they were killed outside them. They die but once.

The strength of a cambion is largely determined by their infernal lineage. The most common type, the offspring of succubi (with leathery wings), are typically inferior to the children of erinyes (with feathered wings).
Топор палача

Топор палача - это одноручное оружие, уникального качества, обладающее особым эффектом "*Двойной урон при здоровье ниже 30*". При появлении эффекта топор окутывает такое же сияние, как у Яросных Осквернителей при здоровьи 1/4 от начального. Выпадает с некоторым шансом, в финальном сундуке, в Подземелье Отрекшихся (на любом из этажей/уровней (кроме поверхности)).
Lyon de Chevalier

**Lyon de Chevalier** (Leznia, Reino Tribulante, Abril 22º, 3E A1) —alias **Only**— centurión arthesano de la 1º Centuria Arthesana, portaestandarte y escudero de Josephine D'Lezyo II —quién se refiere a él como **Lyn**—, así como estudiante ingresado a la Gran Academia Inquisitiva de Arthes (GAIA), es un joven prodigio, experimentado en las artes armamentísticas y la guerra estratégica.

Reconocido por frustrar la Conspiración del Décimo Acto, lideró la guardia y protección de la sacra reina Starxius van Trula III, bajo las ordenes de Josephine D'Lezyo II. Hizo frente a las revueltas posteriores en la capital dando llegando así a una conclusión pacífica sin derramamiento de sangre, marcando un nuevo estandarte para el control y seguridad pública.

Artífice de la Nueva Metodología de Sensibilidad, consiguió otorgar una mayor libertad a la clase baja de Tribunalia, gracias a los nuevos procesos de entrenamiento que velaban más por salvaguardar la vida del ciudadano que por el autoritario arte de la inquisición que bien se llegaba a anteponer sobre la misma ley en aquellos tiempos.
Grim Soul: dark fantasy survival вики

## Добро пожаловать на **Grim Soul: dark fantasy survival вики**

Бесплатная выживательская ММОРПГ игра в стиле мрачного фэнтези. События игры разворачиваются в фэнтезийном средневековье. Некогда процветающая Империя превратилась в проклятые земли, где скитаются поражённые скверной люди, обитают потусторонние существа, а вокруг подстерегает опасность. Игроку предстоит построить укреплённое поместье, путешествовать по миру в поисках таинственных мест силы, посещать замки и сражаться с врагами.

## Статьи

* Существа
* Боссы и могущественные существа

* Создание экипировки
* Инвентарь
* Оружие
* Броня
* Эффекты (баффы и дебаффы)
* Мир

```
Обсуждение

```

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!

Так же вы можете улучшать уже созданные страницы.
Yusuke Koyunai

**Sir Yusuke Koyunai IX** (Clan Koyunai, Imperio boenio, cc. 1E A3 a.D), último artista marcial y legítimo heredero del dinástico Clan Koyunai, maestro de la forma Koyunato y centurión arthesano de la 2º Centuria Arthesana, es un caballero vitalicio al servicio del Concilio de Sabios del Reino Tribulante. Prestigioso espadachín desde sus inicios eras atrás, se le considera un guerrero semi-legendario, portador de una espada maldita y un ser inmortal que ha resultado invicto en todo duelo que ha librado.
Существа

Внимание!

Статья нуждается в большом количестве правок. Ввиду долгого не обновления русским фандомом информации на вики она крайне устарела. Здесь абсолютно нет информации про Истязателей, Варга и Хальт.

Всё что я сделал на данный момент это подтянул орфографию и чёткость определений, а также добавил небольшое количество новой информации.

#makegrimsoulwikigreatagain

- - -

В игре присутствует 4 типа существ - животные, Проклятые (существа которые были поражены Чумным Богом), боссы и другие изгнанники.

Животные - преставители местной фауны, которые встречаются на любом игровом уровне (исключение - подземные локации). Является основным источником сырого мяса и сырой кожи.

Проклятые - враждебные существа, которые являются самыми распространёнными врагами для игрока. Обычно они атакуют игрока, как только видят его (исключением является Ведьма).

Существа имеют свои обозначения на мини-карте. **Красные** стрелки обозначают враждебных существ, **Жёлтые** - нейтральных, **Зелёные** - дружественных для игрока соответсвенно. У некоторых существ есть собственные обозначения на мини-карте, например у лошадей - это схематическое изображение конской головы, у купцов - весы, у Ночного Гостя - чёрная в центре и красная по краям, стрелка.

## Изгнанники

Очень медленный - максимально маленькая скорость передвижения,медленный - довольно низкая скорость передвижения,игрок с лёгкостью убежит от такого противника,средняя - умеренная скорость передвижения,если игроку что-то помешает,то он не сможет убежать от врага (Например,если в подземелье Отрёкшихся игрок наступит на замедляющую плиту и до этого у него была скорость 100,то Отрёкшийся его будет догонять),быстрый - скорость противника чуть меньше или такая же,как у игрока,очень быстрый - скорость противника больше скорости игрока.

Ввиду неодинаковых сопротивлений урону боссов, будет наноситься разный урон, к примеру у босса Привратник здоровья около 600 и у существа Осквернитель здоровья около 600, но так как у Привратника больше защиты, то и урон будет проходить по другому.

Скимитар наносит 48 урона Отрёкшимся и 38 урона Осквернителям.

P.S. Всё-таки огромное колличество ключевой информации нам неизвестно.Я попытался помочь в создании полноценной Grim Soul Wiki. Если у вас есть возможность,то пожалуйста,поделитесь информацией,чтобы каждый желающий смог по разузнать о всём ему необходимом!
Demonología

Desde el inicio de los tiempos y por todo el mundo se ha hablado de **demonios**. Criaturas sobrenaturales de una naturaleza malévola pero temerosas ante el peligro, con un ingenio perverso que acompaña a sus aviesas intenciones. Debido a la presencia de dioses en Tribunalia, la mayoría de **demonios** han huido espantados, y hecho aún más precavidos a los pocos que se han quedado.

De por si estas criaturas no son poderosas, más son capaces de dotar grandes poderes a aquellos que sepan aprovecharlos. Si están dispuestos a pagar el gran precio que se les impone en el pacto, por supuesto. La mayoría de lo que se sabe de los **demonios** es de aquellos que aceptaron estos pactos y sus historias. Con esto se sabe que cada uno tiene un nombre y un tema de su interés, normalmente relacionado a los poderes que otorga, las maldiciones que confiere a cambio, o a las circunstancias de la víctima que escoge.

## Listado de demonios

### Filiodarne

Demonio de la infidelidad y los amoríos. Sus objetivos son muy variados, aunque le agradan especialmente las mujeres jóvenes. Entre sus víctimas se encuentra Victoria Trizna y un duque cuyo nombre fue tiempo atrás olvidado, quien, enloquecido por la pasión, llenó los sótanos de su mansión con mujeres que raptaba. Además, también se rumorea que cuando el defensa y la acusación en un juicio son hombres, se divierte haciendo florecer en ellos extraños sentimientos de atracción, haciendo que se distraigan y confundiéndolos.

Se dice que el aspecto de este demonio es similar al de un pequeño zorro negro sin ojos, con 5 cuernos, 12 lenguas y 8 patas.

### Omnoboros

Demonio de la privacidad y los secretos.
Especialmente atraído por los rumores y chismorreos, le encanta sacar a relucir los trapos sucios de la gente y hacerles caer por ello, sobre todo si esta gente es importante.

Entre las víctimas de este, se encuentran un antiguo y muy importante espía de la inquisición, quien al depender tanto de la vida privada de los demás dejó de tener la suya propia. Y la recordada por todos Ino Cent, la mujer que más veces fue llevada a juicio y más veces se demostró que era inocente, resultando ser siempre todo bulos y difamaciones contra su persona. Finalmente fue ajusticiada por resultar sospechoso el que ocurriese tantas veces esto.

No se sabe exactamente como podría ser este demonio, aunque se le representa como uno o varios ojos en la sombra de aquel con quien contacta. Por la sensación de ser observados que siempre describen al hablar del tema.
Reino Tribulante

**Tribunalia** (en hástino: *Tierra de Tribunales*) —oficialmente **Reino Tribulante** (*Kingdom Tribulations*)—, es un país soberano e insular de Attornica (*Attorney Online 2*), la cuarta tierra del continente Histium (*server hispano*) y sucesora del Imperio boenio (*BOE*) y la Oligarquía Eleciety (*ES*). Localizada en los confines meridionales de Attornica, su territorio se halla conformado por el archipiélago homónimo y los islotes adyacentes alrededor del mar Attornico sobre los que reclama soberanía.

Fue fundada por la auto-proclamada sacra reina Starxius van Trula III (*Starxius*) acompañada por un séquito de Sabios (*Mods*) de la Sacra Dona (*dony*) , la última deidad impoluta de Histium, a inicios de la Tercera Era con el Acta de Vede (*ServerD*). Un año (*mes*) fue requisado para alzarse en pleno derecho como una tierra prospera que permitiría la expansión y desarrollo industrial, cultural y económico, mediante el Acta de Tsun (*Tsuserver*) del abril 28º, 3E A2.

## Historia

### Segunda Era

#### Eleciety Safen

Los orígenes de Tribunalia se remontan a finales de la Segunda Era, abreviada «SE» u «2E», denominado éste periodo de transición como el periodo de «*ES*» (abreviación de *Eleciety Safen*). Starxius van Trula II, segunda de la línea principal de la entonces burgués Familia van Trula, en algún momento de este periodo presentaría altercados con el infame Chermy Asperger, un noble de alta cuna de origen incierto que a su vez era un practicante de la hechicería así como sectario de Gallkie, la entonces más influyente deidad de Histium, cuyo nombre, grabado en piedra, permanece aún entre la incertidumbre por la dificultad de su traducción.

Innumerables enfrentamientos existieron entre van Trula II y Asperger, en su gran mayoría finalizando gracias a la intervención divina de Sacra Dona, quién proveía a su fiel seguidora Starxius el don del AFKeo, el cual empleaba para ser provista de total o parcial inmunidad a cambio de coexistir junto al plano de la inexistencia por un relativamente corto plazo de tiempo.

#### Pre-Vede

Markus de Princesalia I, entonces gobernante y monarca electo de Princesalia bajo el título de *Princeso Vitalicio*, quién rendía vasallaje a la empobrecida familia noble van Trula, comandaba las vanguardias y las mayores potencias militares, así como era el administrador de las pesquisas económico-industriales de la que un futuro sería el sistema postulado de Vede.

Starxius van Trula II y Markus de Princesalia I desarrollarían un romance carnal y prohibido, aún siendo ambos de nobles familias, las diferencias ya sea culturales, sociales, territoriales y/o históricas, producían una grave disonancia que naturalmente no sería aceptada por el resto de nobles y mucho menos respetada por parte de la servidumbre. De este amorío, nacerían el bastardo Markus de Princesalia II y la que próximamente, sería la que se auto-proclamaría sacra reina de todo el Reino Tribulante, Starxius van Trula III.
Ивенты

Периодически в игре появляются различные интересные временные локации - ивенты (события). Ниже они перечислены:

* Разбитый Караван
* Разбитая повозка;
* Падший рыцарь;
* Сокровище Проклятых;
* Ночь на Кладбище;
* Странствующие купцы;
* Купец (возможно ивент устарел);
* Заброшенный склеп;
* Тёмное подношение;
* Замок бота;
* Сопровождение Торговцев.

Также существуют праздничные, сезонные и особые ивенты. Ниже они перечислены:

* Мрачное кладбище (Halloween);
* Рождественская тележка (Christmas);
* Ледяное сокровище (зима);
* Великая Мачеха Аисса (сожжение "Игрушечной лошадки" (выпадает с босса Подземелья Отрекшихся)).
The Vault

The Vault is a rumored place left by Demontame, it is said to have 20,000,000,000,000,000 dollars, and a surplus of Demontame weapons, ammunition, and technology unused. There are people who believe in The Vault and try to find it (sometimes called Vault-Hunters). And people who think it is just a myth and your gonna get yourself killed. It is also believed to hold usused weapons and technology, making it even more desirable to those who believe in it.

The only proof that it exists is a recorded conversation between former Demontame president, Jimmy Ottesen and CTO, Dauntay Killeman. The only hint people have to the possible location of The Vault was mentioned in the call, The Americas, so mostly you'll see people setting up dig sites, searching for The Vault.
Grand Water Road

The Grand Water Road is a huge highway over the Northern Atlantic from Virginia to England. Built in 2067, over time- especially since the whole apocalypse thing - the bridge has fallen apart in some areas. There also has been many above ocean cities and gas stations built on the road to serve as pit-stops to fill up gas.
AFKeo

El "AFKeo" (*AFK[eo], Away From Keyboard, Lejos del Teclado*) es una técnica milenaria que le permite al usuario eludir cualquier situación incómoda, peligrosa, triste, entre otras. Nunca falla.

## Orígenes

Su origen es incierto, sin embargo, según los pergaminos antiguos que hablan sobre los Orígenes del Reino Tribulante, su primera mención fue en la Oligarquía Eleciety. Utilizada por primera vez (y en varias ocasiones más) por la antigua Sacra Reina Starxius van Trula I, para escapar del hechicero Chermy Asperger.

Dicho don le fue concedido a través de la Sacra Dona, amo y señor.

## Curiosidades

* Se dice que los actuales habitantes de KT poseen la capacidad de utilizar este don, aunque son solo rumores.
* Los seres mortales, ignorantes del Lore de KT, pronuncian a menudo este don para avisarles a los demás que no estarán presentes por un tiempo.

## Referencias

1. ↑ Gamer Dic, 2013, "Acrónimo del Inglés **A**way **F**rom Keyboard (lejos del teclado), http://www.gamerdic.es/termino/afk
Xzuz

Xzuz (often called X-Shit) is a weapon company, it is notorious for defective guns that jam alot. It's is the worst company on Earth.

## All XZUZ weapons

* XZUZ Handgun
* XZUZ Pistol
* XZUZ Revolver
* XZUZ Derringer
* XZUZ Rifle
* XZUZ Shotgun
* XZUZ SemiAuto
* XZUZ Machine Gun
* XZUZ Bolt Action Rifle
* XZUZ Pump Action Shotgun
* XZUZ Pump Action Rifle
* XZUZ Lever Action Rifle
* XZUZ Assault Rifle

All with their possible Prefixes and Titles

### Other types of weapons/tech

* XZUZ Grapple Hook
* XZUZ Hyena Utility Vehicle
* XZUZ Gravity Cannon
* XZUZ Plasma Blaster
Kingdom Tribulations Wiki

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Una wiki dedicada a promulgar el lore del servidor de AO2: Kingdom Tribulations. Atte: Lezyo

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Distractions

****Distractions****
**Transcript**

**Gallery**

Distractions

Broadcast Information

**Airdate**
 February 15, 2020

 **YTV:** February 29, 2020 (Leap Year)

  April 24, 2020

 May 8, 2020

 May 22, 2020

   May 29, 2020

 July 3, 2020

 July 25, 2020

 August 21, 2020

    September 18, 2020

 October 16, 2020

***Japan*:** June 13, 2022

**Production Code**
105a

Credits

**Written by**
* Ant Blades
* Tobi Wilson

**Directed by**
Ant Blades

**"Distractions"** is the first segment of the fifth episode of the first season of *It's Pony*, and the ninth episode overall.

Synopsis
Pony's constant distractions threaten to derail Annie's part of a science project Gerry is counting on her to do.

Characters* Pony
* Annie Bramley
* Gerry
* Mr. Bramley
* Clara
* Heston
* Mrs. Bramley
* Leanne
* Carl (*non-speaking role*)
* Mrs. Dunscomb (*cameo*)

Trivia
Videos
-HD- Saturday February 15 - Valentine’s Morning of Premieres w- The Loud House and It’s Pony 💘It's Pony The Science Project Nickelodeon UKIt's Pony Distractions Nickelodeon UK
References

1. ↑ 1.0 1.1 http://www.thefutoncritic.com/showatch/its-pony/listings/
Clay Golems

When clay and earth are shaped into a bulky humanoid form, a skilled golemancer might see fit to call forth a minor spirit of elemental earth to trap within it and provide the golem with its spark of life.

A clay golem stands head and shoulders taller than most human-sized creatures. Strong magics are woven into their limbs by their makers, such that their enemies are slow to heal from wounds inflicted by the golem, if they heal at all.

A clay golem follows instructions given by their creator or current master to the letter, lacking any capability of reasoning themselves. However, clay is a transient substance to inhabit, and when cracks and wear appear on the form, the elemental spirit trapped within can begin to thrash in its cage, sending the golem wild and turning it heedless to any command.
Josephine D'Lezyo

**Josephine D'Lezyo II** (Oligarquía Eleciety, Leznia, Abril 3º, 3E A1) —alias **Lezyo**— es una noble-burgués de la prestigiosa Familia D'Lezyo, descendiente del legendario **Joseph D'Lezyo I**, una de los dos apóstoles de Artus el Arthes, suma inquisidora de la Consagrada Legión de Artus y sus Pontífices y sacerdote de la Sacra Dona. Declarada santo tras vencer a Markus de Princesalia II en una batalla campal por la supremacía del éste de Tribunalia, Leznia, fue entonces bautizada como **San Lezyo**, conmemorándose el Día de San Lezyo, el Abril 29º, 3E A1, como su día festivo anual.

Reina consorte del Reino Tribulante, se haya en matrimonio con la sacra reina Starxius van Trula III, teniendo como herederos a Syren D'Lezyo I y Zimmer D'Lezyo I, ambas hijas adoptivas. En parte infame por su relación antepasada con el hechicero Chermy Asperger por todos sus delitos, sigue manteniendo una extensa reputación, al ser artífice del mítico Cambio de forma Lezyco y del Shipeo.

## Historia

### Antepasado

Joseph D'Lezyo I, burgués de alta cuna, mejor recordado por su abreviatura J. Lezyo (JLezyo), significó para la historia de Histium un punto de inflexión entre la magia y la racionalidad común, aprendiz de hechicería del infame Chermy Asperger y por lo tanto un sectario de Gallek, plantearía las bases del Cambio de forma Lezyco, don que sería posteriormente desarrollado por su sucesora.

Desarrolló una breve relación junto a una entonces plebeya Familia van Trula que aún no habría ascendido a la nobleza. Siendo artífice, en parte, de la asunción de esta familia a la par de otras familias nobles de la época en cuestión de décadas, les servía en virtud de hechicero de la corte mientras que se le eran impartidas en incógnito clases de magia y hechicería por Chermy Asperger.

En algún punto a finales de la Segunda Era, Joseph D'Lezyo I daría la espalda a una entonces poderosa y enriquecida Familia van Trula por ordenes de su mentor Chermy Asperger, entonces conjurando el maleficio del que fue autor Asperger, una magia ilusoria que encerraba a todo insensato en un inconcebible mundo que podía ser moldeado con total libertad ya sea en estructura o racionalidad por sus conjuradores, el Aspergio.
Klabauter

The stories are clear: the sea, in her infinite power, creates spirits to wander the world - pieces of herself given form, if only a little. Their only purpose is to travel, to explore, to learn of the world and the things that live in it. Then one day they'll return to the sea and she'll know all the more. And so her power will grow.

But these spirits of the sea - klabauter, they're called - once they leave the ocean, they forget where they come from and what they are. They wander the waves, sometimes walking until their loneliness consumes them. Those that can manage it will inhabit a boat they encounter, taking up residence in its ropes, wood and sails - but never in a ship made of metal, such as those made by goblins.

Some would have you believe the way the sailors treat the boat from the moment the klabauter takes residence is what shapes the kind of spirit they become. Others say that its the treatment of a ship that attracts certain klabauter in the first place. What everyone can agree on, however, is that klabauter vary in nature - some are benevolent, some malignant and tricky, and a sad few know only sorrow.

A klabauter is said to be able to influence the way a ship sails. Those so inclined steer a ship towards rocks and reefs, or have the sails rip and the ropes snap in the midst of a storm. Sailors who love their ships are rewarded by klabauter who keep the rudder true in fierce waves, who wake the crew at night when fire breaks out on deck, and who repair what they can with tiny, wooden mallets. But you should fear the day you spot your ship's klabauter doing any of the above. For they only shows themselves when the ships they call their homes are doomed. Seeing a klabauter in person is an omen of death for sailors.

*see also:* Sailor Superstitions, Will-o'-the-Wisps
Kevin Scorza

**Kevin Scorza** (Oligarquía Eleciety, Arthes, Abril 3º, 3E A1) —alias **K.S.**— semi-legendario inquisidor de la 1º Centuria Arthesana, fue un legionario arthesano cuyos relatos en torno a su impoluta capacidad deductiva, intuitiva y en resumen, su don para inquerir en la verdad y desentrañar todos sus secretos, siguen siendo cantados en odas y relatados en prosas.

Nacido en condiciones desfavorables tras el asesinato de su padre y la muerte en parto de su madre, se labraría un nombre como recadero y recolector de información en los bajos fondos de la capital, en su juventud se uniría como voluntario de la nueva Consagrada Legión de Arthes y sus Pontífices, sirviendo eficazmente y desentrañando los más improbables misterios a los que se enfrentaba. En honor a sus servicios, sería recompensado siendo ascendido como senador, para posteriormente pasar a formar parte del Concilio de Sabios.
Adam

Adam used to work for Tempest and lead Team 01. He wears a Kevlar vest with red tracings. He was considered the best Tempest Agent, he uses a Tempest MA2000 Rigid Skullmasher and a Tempest ARIES23977 Cold Firehawk pistol. He now travels the lands looking for any remains of Demontame, Tempest, and Alpha Project remains.
Dolly Parton

**Dolly Parton**, a Sevier County, Tennessee native and entertainment superstar, joined the Herschends in the theme park business in 1986. Not only would Dolly share her entertainment expertise and her love of the Great Smoky Mountains, she would also share her name as what had been Silver Dollar City opened in 1986 as Dollywood.

Since 1986, Dolly Parton and Herschend Family Enterprises have remained partners in Dollywood, Tennessee's most-visited tourist attraction. Dollywood also ranks in the Top 50 most attended theme parks worldwide. The park has more than doubled in size now encompassing 150 acres. An entirely new area, Rivertown Junction, was added for Dollywood's first season. Included in this area were Aunt Granny's-still Dollywood's most-visited restaurant-Dolly's Tennessee Mountain Home; the 450-seat Back Porch Theatre and the Smoky Mountain Rampage.

Dollywood also experienced tremendous increases in attendance, drawing 1.3 million visitors in 1986, an increase of approximately 75 percent as compared to Silver Dollar City's last season in 1985. Dollywood consistently entertains more than two million visitors annually (a 54 percent increase over its inaugural 1986 season and a 160 percent increase over its 1985 attendance.)

In the years since the Dollywood name has graced the theme park's main entrance, more than $110 million in expansions and additions are now visible as a result of Dollywood's ongoing commitment to offering guests something new each season. And, several old favorites continue to welcome guests including Klondike Katie, a 110-ton coal-fired steam train built in 1943 that still roams the tracks through the foothills of the Smoky Mountains. And, the Robert F. Thomas Chapel remains but its significance to the park grew stronger after Dolly joined the family. It was Dr. Robert F. Thomas, the local Sevier County doctor, who one day delivered the fourth of twelve children to Lee and Avie Lee Parton-Dolly Rebecca Parton.

Visitors from across the country and around the world flock to the Pigeon Forge entertainment park to experience the heart and soul of the Great Smoky Mountains. Dollywood prides itself on "Creating Memories Worth Repeating®." By offering a blend of thrilling rides, spectacular shows and master craftsmen in the Great Smoky Mountain and presented by employees with a genuine interest in the guest's experience-all sprinkled with Dolly's own special brand of charm and appeal-Dollywood more than delivers.
Powder Keg

**Powder Keg: A Blast into the Wilderness** is a S&S Worldwide steel launched roller coaster located at Silver Dollar City, Branson, Missouri. The ride originally opened as 'Buzzsaw Falls'. However, in the 2003 season, they closed the ride down, and started construction on Powder Keg. In the 2005 season, the ride was opened. Launching riders to 0–53 miles an hour in 2.5 seconds. Part of the track from Buzzsaw Falls is still on Powder Keg.

## Design

The ride starts where the train slowly leaves the station. Then, the track moves to the left. The train is then placed into position, and it launches. It then goes up an air time hill, and is then dropped again, being put into another hill. It then turns, using the track left from Buzzsaw Falls, and then enters the chain lift. It gets lifted and then has a pre-drop, turns, and does the final drop. Entering a helix then into the brake run.
Kentucky Kingdom

**Kentucky Kingdom**, formerly known as **Six Flags Kentucky Kingdom**, is an amusement park in Louisville, Kentucky. The 67-acre (27 ha) park includes a collection of amusement rides and a water park named Hurricane Bay. Kentucky Kingdom is located at the intersection of Interstate 65 and Interstate 264, sharing a parking lot with the Kentucky Exposition Center.

In 1977, the Kentucky State Fair Board announced plans to build a theme park on the grounds of the Kentucky Fair and Exposition Center. The park's construction, overseen by Kentucky Entertainment Limited, began in 1986 and cost $12 million in total. Kentucky Kingdom opened to the public on May 23, 1987. The park went bankrupt after one season, and was reopened in 1990 by businessman Ed Hart. Due to the park's success, Kentucky Kingdom was sold to Six Flags in 1998 who operated the park until 2009. Five years after Kentucky Kingdom closed, Ed Hart reopened the park on May 24, 2014. Seven years after Kentucky Kingdom reopened, the park's operating rights were sold to Herschend Family Entertainment. Kentucky Kingdom is owned by the Kentucky State Fair Board, and operated by Herschend Family Entertainment.

Kentucky Kingdom has six roller coasters: Kentucky Flyer, Lightning Run, Roller Skater, Storm Chaser, T3, and Thunder Run. The park has opened many first-of-its-kind roller coasters. T3 was the first Vekoma Suspended Looping Coaster in North America. Lightning Run is the only Chance Rides Hyper GT-X Coaster in the world. Storm Chaser was the first roller coaster in the United States to feature a barrel roll drop.
Thunderhead

**Thunderhead** is a wooden roller coaster located at Dollywood in Pigeon Forge, Tennessee. The coaster, which was the anchor attraction of the new "Thunderhead Gap" section (now Timber Canyon), opened on April 3, 2004, to much critical acclaim. Thunderhead boasts 22 turns and 32 crossovers, and utilizes GCI's Millennium Flyer trains, used on all GCI coasters since 1999. Thunderhead is also the first roller coaster to feature a station flyby.

## History

The ride was named after Thunderhead Mountain, a peak within the nearby Great Smoky Mountains National Park that was heavily logged during the early 19th century. The mountain itself was named "Thunderhead" after a slang term in the American South for Cumulonimbus clouds.
Powder Keg: A Blast into the Wilderness

**Powder Keg: A Blast Into The Wilderness** (commonly referred to as **Powder Keg**) is a steel roller coaster at Silver Dollar City in Branson, Missouri. It was built in 2004 and opened in 2005. It is also the longest ride in Silver Dollar City. The ride was installed by Ride Entertainment Group.

To save on construction costs, elements of the former Buzz Saw Falls water coaster attraction, which was manufactured by Premier Rides and was replaced by Powder Keg, were used for the new ride; namely the lift hill structure. Other tributes to the former ride can be found in the thematic elements surrounding the queue line, such as an old Buzzsaw Falls car stuck in the roof of the first queue building, and a piece of old Buzzsaw track sticking out of the queue building's roof.

## Rider experience

After being launched out onto the track, riders go up a relatively small hill and down a very steep drop. Riders go up and down hills many times and go through several tight turns before slowly traveling up a chainlift hill equipped with audio speakers playing bluegrass music. The train goes through a 90-degree left turn before going down another steep drop onto a small spray-painted blue section of the track. At the final end of the ride, the train travels through a large helix that almost turns the track completely upside down before the train slams into the final brakes and turns into the station.
Wild Eagle

**Wild Eagle** is a steel Wing Coaster built by Bolliger & Mabillard at the Dollywood amusement park in Pigeon Forge, Tennessee. It is the first of its kind in the United States and opened to the media on March 23, 2012 before opening to the public on March 24, 2012. The roller coaster reaches a height of 210 feet (64 m) and reaches speeds of 61 miles per hour (98 km/h). In September 2012, the ride was voted as the best new ride of 2012 in Amusement Today's Golden Ticket Awards.

## History

Speculation of Wild Eagle began in March 2011 when plans to discuss Dollywood's 2012 attraction were submitted to the Pigeon Forge Planning Commission. On March 24, 2011, those plans were approved and though city officials could not tell exactly what the plans were, some believed it looked to be a roller coaster. On September 4, 2011, Wild Eagle was officially announced to the public as the first wing coaster to open in the United States. On October 7, 2011, the lift hill was completed, and by the end of October 2011, the track layout was complete. On February 28, 2012, Dollywood unveiled a steel sculpture of an eagle with a wing span of 42 feet (13 m) and a total weight of 8,000 pounds (3,600 kg) that would be placed near the entrance of the ride. The ride soft opened to the media on March 23, 2012, before officially opening to the public on March 24, 2012.

## Experience

After departing from the station, the train makes a left turn leading into the 210-foot (64 m) chain lift hill. Once at the top, the train drops 135-foot (41 m), reaching a top speed of 61 miles per hour (98 km/h). The train enters a 110-foot (34 m) vertical loop followed by a slight left then a zero-gravity roll where riders experience the feeling of weightlessness. Upon exiting the roll, the train immediately enters an immelmann loop. The train then goes through a trim brake, before entering a corkscrew, then a camelback hill which is a common way of achieving air-time on roller coasters. The train then makes a sharp left turn before making a sharp right turn which leads into the brake run. The train then makes a left turn into another set of brakes before entering the station where the next riders board the train. One cycle of the ride lasts about 2 minutes and 22 seconds.

### Train

Wild Eagle operates with two open-air steel and fiberglass trains, each with seven cars which have four seats each, with two on each side of the track for a total of 28 riders per train. Riders are restrained by flexible over-the-shoulder restraints and interlocking seat belts. Also, because the seats are on the side of the track, a cantilevered steel arm is used to support the wings. The front of each of the seven train cars is shaped to resemble an eagle with outstretched wings adding to the theme of the ride.

### Track

The steel track is 3,127 feet (953 m) in length and the height of the lift is approximately 210 feet (64 m). The track is painted blue and the supports are painted tan. Both friction and magnetic brakes are used on the roller coaster to control the trains speed.
The Indomitable

A ship flying the flag of Eight Finger Driscoll. *The Indomitable's* crew is made up of survivors from crews that originally revolted against Mother Shandy at the start of the Fifth Lord's War and have lost their ships in the conflicts since. It remains at Longreach permanently.

King invited Malak to join the crew and fight Shandy to his heart's content after they had survived facing Shandy's fleet. The triton was flattered but ultimately refused.

## Captain

King the Leviathan
Time Traveler

**Time Traveler** is a steel spinning roller coaster located in the Silver Dollar City theme park in Branson, Missouri, United States. Manufactured by Mack Rides, Time Traveler reaches a height of 100 feet (30 m) with a maximum speed of 50.3 miles per hour (81.0 km/h) and a total track length of 3,020 feet (920 m).

## History

Starting in February 2016, the Herschend Family Entertainment Company (owner of Silver Dollar City) filed trademarks with the United States Patent and Trademark Office for multiple names including "Barke", "Time Traveler", and "Top Dog". Construction for the roller coaster began in October 2016.  Around mid-February 2017, photos were taken by the *Springfield News-Leader* of construction taking place within the park, with a park official acknowledging that footers were in place for a new attraction, but not certifying to what it would be.

On August 16, 2017, Silver Dollar City announced Time Traveler, which upon completion would be the tallest, fastest, and longest spinning roller coaster in the world. The ride is manufactured by Mack Rides at the cost of $26 million to design and build. Among its records, the roller coaster would be the only spinning roller coaster with a double launch, vertical loop, and three inversions. Upon its completion, the American Coaster Enthusiasts organization will hold a convention for the ride. On September 19, 2017, the final piece of track was placed for the attraction, with a park spokesman saying that the ride was about 50 percent complete.

The trains for the ride were officially revealed on November 14, 2017 during IAAPA 2017.

The ride opened to the public on March 14, 2018.
Francesca 'Mother' Shandy

## Overview

One of the five pirate lords that rule the Wilds. Shandy controls the Night Isles, a region she conquered because she feels the sun is bad for her skin, apparently. Shandy has ruled these waters for well over two centuries at this point.

She is an avid collector of rare and exotic creatures, and her view of living creatures as mere things even extends to sapient races. Her flagship, the Hearth and Home, is itself another living creature in her collection.

The party heard from Rhythm that Shandy has powers over the mind. In their meeting with Alejandro au Garcias on Tortuga, the party heard that these powers and others of hers stem from Shandy being a vampire.

## History

### Shandy and Driscoll

Driscoll and his crew mates were raised by Shandy. She doted on the rare humanoids, and would punish the more mundane ones, particularly the humans, in their stead when they misbehaved or disobeyed her. This is how Driscoll came to have so many old scars on his face and body.

18 years before the story began, the crew that would later sail aboard *the Matricide* - at the time captained by Laylin - revolted against Shandy and fled from her territory. Seventeen ships followed them, including Dancer's ship, *the Fortunate Fool*, *the Hogshead*, and *the Cockatrice*. This was the beginning of the Fifth Lord's War.

### Part One: Reigniting the War

When Driscoll and the party assaulted her island hatchery and killed her three young dragons, Shandy flew into a rage. She had 100 ships form a blockade between her territory and Driscoll's, though none of her favourites - her commanders - were near enough to take part; Shandy keeps them close to her at the heart of her territory. She used her powers to affect the minds of the sailors on these 100 ships so they would pursue *the Matricide* relentlessly. This had all been manufactured by Eight Finger to give his reputation and coffers an enormous boost. He'd made arrangements so the whole world was watching when his lone ship bested the fleet of one hundred.

Even though the party had seen Shandy's flagship arrive at the island hatchery as they fled from it three days prior, just before the fight against the 100-strong fleet, Vic spotted Shandy on the beach of an island to one side of the blockade. She was draped in long, dark robes and stood below a parasol being held by a small person at her side.
The Night Sky

All across Terca Mahres, the night sky is a sheet of black. A few hours after sunset, the moon appears in a random location. It disappears again a few hours before dawn. A number of prominent arcanists theorise that where the moon appears is actually subjective, with each individual experiencing their own moon each night. Since a lot of people regard it as incredibly bad luck to talk about the moon, it's hard to conduct and publish research on the matter.

The moon has three phases, each a week long:

1. A full moon, appearing in varying sizes.
2. A shifting moon, which appears as a fingernail-like slither and slowly grows to a full moon before shrinking back to a slither on the opposite side of where it started.
3. No moon.

A shifting moon again follows a moonless week, so a full cycle of the moons is four weeks long.
Dog Day

****Dog Day****
**Transcript**

**Gallery**

Dog Day

Broadcast Information

**Airdate**
 February 29, 2020 (Leap Year)

  April 30, 2020

 May 20, 2020

 May 26, 2020

   June 2, 2020

 July 6, 2020

 August 1, 2020

 August 25, 2020

   September 24, 2020

 October 20, 2020

*Japan*: June/July 2022

**Production Code**
107b

Credits

**Written by**
* Ant Blades
* Magda Liolis
* Bob Mittenthal

**Storyboarded by**
* Catherine Salkeld
* Richard Tuft

**Directed by**
Ant Blades

**"Dog Day"** is the second segment of the seventh episode of the first season of *It's Pony*, and the fourteenth episode overall.

Synopsis
When the dog from next door, Pony's sworn enemy, comes to stay with them, Annie needs to find a way to make them get along.

Plot
In the park, Pony is having ice cream, but gets startled by his enemy, Dog which made Pony dropped his ice cream. In retaliation, Pony throws Dog's toy ball in the bush. As Dog goes after it, he gets carried off by a truck. Pony is making an ice sculpture of himself, but it gets ruined by Dog. At the park again, Pony chases Dog with a steamroller, but ended up in the pond.
At home, Annie gives Pony a bath and tells him he should get over whatever rivalry he has with Dog, but Pony says it's impossible and Annie assures him there’s good in everyone.

Characters* Dog
* Pony
* Annie
* Mrs. Okaba
* Mr. Bramley
* Mrs. Bramley
* Carl (*cameo*)
* Gerry (*cameo*)

Videos
It's Pony Pony Vs. Dog Nickelodeon UK
References

1. ↑ 1.0 1.1 http://www.thefutoncritic.com/showatch/its-pony/listings/
Wildfire

**Wildfire** is a Bolliger & Mabillard sit-down roller coaster located at Silver Dollar City in Branson, Missouri, USA. The ride cost $14,000,000USD (€10,660,174) to build and is Silver Dollar City's largest attraction.

## Design

### Ride Experience

The train leaves the station, takes a 180 degree right turn and climbs up the chain lift, to 120 feet (37 meters). At the top, the train turns 90 degrees to the left before negotiating the first drop of 155 feet (47 meters). This is followed by an immelmann, a vertical loop and a cobra roll. The train then heads up a banked curve into a corkscrew and a 230 degree turn into the final brake run.

### Trains

2 trains with 8 cars per train. Riders are arranged 4 across in a single row for a total of 32 riders per train. Each seat has ratcheting harness.

The seats in the cars are slightly higher than usual, meaning the riders legs are left dangling, meaning riders must be cautious not to loose their shoes. The cars are also designed with seats that lean back slightly more compared to other B&M sit-down designs. These cars are designed to take on huge inversions and drops, while giving the rider a surprise feeling different than any other roller coaster to date.

## Theming

The theme of the ride is based on the story of an old Ozark inventor, Dr. Horatio Harris. Dr. Horatio Harris has an obsession to create a powered flying contraption for flight across the Ozark Mountains. Wildfire is the fuel the Doctor developed for his flying machine.
Laylin the Fury

A calm elven woman, despite her moniker, Laylin is Driscoll's loyal first mate, and apparently something more to the pirate lord as well - she kissed him before they ran the gauntlet through Shandy's 100 waiting ships.

Laylin was the captain at one point. 18 years before the story began, at the inception of the Fifth Lord's War, she begged the people of Yeddow to save the crew when they arrived on the rocky island's shore, wounded, tired, and hungry. When they were eventually fit to sail again, she refused to be the captain any longer.

She has incredible prowess with teleportation, which eventually led people to start calling her the Fury; in tavern stories and fairy tales, the fiercest among the Avariel, the winged elves, carried the title. When fighting seriously, Laylin paints her eyes black with wax and charcoal, imitating the winged elves' eyes of pitch, which stole the souls of their vanquished foes.
Displacer Beasts

These monstrous predators take their name from their ability to displace light so that they appear to be several feet away from their actual location. Their otherworldly origins are clear in their six legs and the two tentacles sprouting from their shoulders, both ending in pads tipped with spiky protrusions.

Displacer beasts kill not just for food but also for sport. They target prey even when not hungry, often toying with their victims to entertain themselves until they are ready to eat.
Merfolk

These aquatic humanoids have the upper body of a human and the lower body of a fish. Merfolk tribes span the world, and their people are as varied in colour, culture, and outlook as the humans of the surface. Land folk and merfolk rarely meet except by chance, though starry-eyed mariners tell tales of romance found with these creatures during long voyages to faraway shores.
Stirges

This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks its next meal.

Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they pose little danger in small numbers, packs of stirges can be a formidable threat, reattaching as quickly as their weakening prey can pluck them off.

A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh while using its pincer legs to latch on to the victim. Once the stirge has sated itself, it detaches and flies off to digest its meal.