Return of Salgaraak: Changes and Updates

Heyo, again! At long last, here's the promised changelog for the first *big* Eterspire expansion: **Return of Salgaraak**!

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**New Features and Content:**

* We've developed a **downloadable client** for the game. The reason behind this is that many players have been experiencing performance issues with the game, mostly related to poor browser configuration. With this client, that shouldn't happen anymore. You can find it here (available for Windows, Linux and Intel and M1 macOS).
* The login menu has been completely revamped.
* We've uploaded the second half of the **A Dark Omen** quest!
* We've added **over 20 new areas**, including the Mining Camp, Bogtown, Vestada, the Stonehollow Marsh, the Vestadian Taiga, the Cursed Wolf Mountain and more!

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* This month's supporters item is the **Starry Cape**! For a limited time only, go talk to Lady Emelyn in Stonehollow to adorn yourself with this garment worthy of a wizard!
* The **Mysterious Obelisks** found all across Thairia can now be used as waypoints to get to town faster! Get pebbles from vendors in every village.
* We've added **Temples**. Test your strength and courage in these new dungeons full of loot and fearsome monsters!
* **Party Chat**! Join a party chat channel with your friends to communicate more easily across distances (and in private)! For more information, check the "/help" command.
* The **Meteor Equipment** set is now available in both regular and shiny flavours.
* We've also –and due to popular request– introduced the **Iridescent Armour** set.
* Two new bosses can be found atop the Cursed Wolf Mountain: **Anul'aidem and Asen'alim**. Treasure awaits those able to defeat them!
* Added a lot of new hunts to help you hoard loot and level up faster!
* Although this is a server thing, we've introduced **instanced maps**. This means that, in some areas, you might not be able to see or interact with other players.
* Characters now walk differently depending on whether they are wielding a weapon or not.
* We've reworked all loading screens.

**Changes:**

* Mobs no longer drop armour or weapons (except in some rare cases). They do drop helms, gems, rings and capes, though. And, of course, coins. You can now get your equipment from vendors across the land.
* The price of most items in the game has been changed to better fit the new coin acquisition rate.
* Most rewards from quests have also been updated.
* The Golden Armour set now provides the same defense as the Sunstone Armour. The Iridescent Armour provides the same defense as the Bloodchrome Armour.
* Silver Chests no longer contain unique items. Said items can now be obtained as rare drops from some enemies. Silver Chests now contain high amounts of coins.
* The resell value of most items has been increased.
* Monsters no longer drop shiny equipment. They now drop shiny shards instead. Shards can be used to upgrade your regular equipment to its shiny counterpart. Talk to Thorogud the dwarf in Vestada for more information.
* Chests can now only be opened once. They remain open forevermore.
* The Resurrectionist has had ENOUGH of you puny players DYING AND DYING AND DYING OVER AND OVER AND OVER, so he now charges a fee of 10% of your current gold to get you back to life.
* The Pink Tar from the A Dark Omen quest has been relocated to the Stonehollow Swamp (East), north of Bogtown. Smellyfeet had fallen in it twice, and we were worried he might get hurt.
* Bound items no longer vanish when dropped, although they can only be seen and picked up by the player that dropped them.
* Mild Steel items have been graphically reworked. We've also added a number of mild steel helms.
* There's no longer a limit on how many quests you can have in progress at the same time.
* All items that were part of the A Dark Omen quest have been turned into key items.
* Old Guswacha no longer increases the price of her Stat Point Reset Treatment every time you use it. Instead, we've reduced the price and it now depends on your level.
* There's no longer a limit on how many items a stack can have (such as how many coins or shards you can have).
* We've remade many item sprites.

**Quality of Life Improvements:**

* We've reworked the game camera from scratch and it is SO MUCH BETTER now.
* Every map in the game has a unique name now. You can see it on the bottom-right corner of the screen, under the minimap.
* We've turned the context-sensitive text that used to be on the top-left corner of the screen into a tooltip that shows up when you hover things.
* Menus can now be triggered via hotkeys.
* We've worked to improve the performance of the game, particularly in places with lots of mobs and NPCs.

**Bugfixes:**

* Old Guswacha's dialogue no longer freezes after you've brought her all the ingredients for her potion.
* The inventory no longer closes after changing maps.

Also, here's a (very rough) map for most of the current game world.

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We hope you enjoy this expansion very much! See you around!