recursal/Fanatic-Fandom huggingface dataset:
Seeking A Cure Missions

> I have been chosen from among the order of the Chaesin to take the lead position in the battle against the Crimson Pox -- and more importantly, in synthesizing a cure. We are asking Star Traders to ply the void to move research, patients and specimens across the stars in the monumental effort. - Chaesin Doctor Kaera Gouldbern
>
>

These are a set of story missions that are offered by Chaesin Doctors during the Plague (5th) Era. Any Chaesin Doctor contact will offer missions that will lead the captain to Kaera Gouldbern, the lead Chaesin Doctor on the project to find a cure. The missions may include package (sample) fetch and deliver missions, explore missions, escort missions, prisoner transport and medical supply delivery missions. Each successfully completed mission will contribute to the "Plague Score" which is measured as ###/100. When the plague score reaches 100/100 a cure will be discovered for the Crimson Pox and an announcement will be made by Estelle Brokstrom on behalf of the United Coalition. The captain will receive a substantial rep bonus with all factions, including enemies, for their part in finding a cure. Reaching 100/100 plague score will also grant the Plague Breaker unlock on difficulty normal or above.
ReggiesPage

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Where are the links? Crew Combat Initiative and Crew Combat Effects and Crew Combat Strategy

and Attributes and Dice Mechanics and Jobs and Mission Types and Skills and Talents Reference

..

Send an email, a message via the forum user Balgair, or personal message on Discord.

This guide is linked to Crew Combat on the main wiki page.

Fighters & Equipment links (subheader)

Range Finder Key

add Combat Range Finder subheading and anchor point to use for "back to"

**o = valid firing position, valid target. x = prohibited**
Scout Cutter

The Scout Cruiser is sleek, fast and small. Just barely over mass requirements for a full Hyperdrive suite, the Scout Cutter is cramped and uncomfortable for her starting crew of 18.

See Juror Class for a comparison between these two vessels.

Scout Cutter

 Small Slots | 11

 Fuel per Jump | 18

 Gunnery | 15
Shock Trooper

A Shock Trooper is a deadly close-quarters combat specialist, trained in the martial arts of deadly face-to-face firefights. These battle-hardened warriors charge forward, and can be found in the front lines of conflicts across the galaxy.

## Starting Captain Traits

A captain whose first job is **Shock Trooper** will gain the following traits:

 **Battle Proven** | Often set to a single, resolute purpose, +2 Fortitude, +2 Resilience, +2 Initiative, +20% Debuff Resist, Morale never breaks in Crew Combat

# Skills

 As a character advances in the Shock Trooper Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

ON INIT

SKILL SAVE

BOARDING

SALVAGE

BOARDING

## Special Recruitment Bonuses

Any Shock Trooper coming from the Cadar faction will have increased attributes.
Trait Mutation

Trait Mutation is the process in Star Traders: Frontiers that changes your Crew's Traits based on the events of their lives and time on your ship.

Traits mutate as your captain and crew make their way in the galaxy. Based on your actions and how you conduct yourself, these trait mutations will change your crew in ways that match with your actions. Those crew that lead hundreds of daring expeditions into the galactic wilderness will emerge with traits such as Adventurous, Wanderlust, Scavenger and with Other Fascination. Those who litter the void with pieces of their destroyed enemies will find themselves surrounded by traits such as Merciless, Savage, Brute and Bloodthirsty.

### Types of Mutation

* Trait Mutation can occur on both positive and negative events.
* Some Trait Mutation events are on random members of the Crew. An example of this would be the mutation triggered by the failure of a Mission.
* Some Trait Mutation events are on specific members of the Crew. An example of this would be the mutation triggered by a Death Save being passed.
* The rate of mutation is very low but varies based on the severity of the event. An example of this would be that the percentage chance of a mutation being triggered by the failure of a Mission is much lower than the chance of it being triggered by a Death Save being passed.

### Sources of Trait Pool

When a Trait Mutation occurs, the character who is gaining a new trait is evaluated to create a pool of possible new Traits to add to that character. That pool of Traits is gathered from a number of different sources.

* The event that occurred
* If the event was positive or negative
* The character's homeworld and faction
* The character's existing traits
Speed

The void engine's Speed determines how quickly a ship travels through the void -- a higher Speed engine will cover more AU in less time (Turns). Speed is also the most important ship attribute for changing Range, avoiding attacks and boarding at Range 4 or 5 during Ship Combat.

A 30 Speed Engine will travel roughly 3 AU in a single Turn, given ideal conditions. A 20 Speed Engine will travel roughly 1.8 AU in a single Turn, while a 10 Speed Engine will travel roughly 1.2 AU in a single Turn.

Note that in practice, failed skill saves will delay your ship's progress per unit time as the crew must grapple with exploding bulkheads, misused powerloaders, airlock accidents and space-born illnesses while still trying to navigate efficiently. Even if you use a skill save talent to address the issue, additional time will still pass in the void correcting for whatever issue you narrowly avoided.
Skill Bonuses

Most Skill points are granted by ranks in Jobs. In addition to their Skills granted by Jobs, most Characters have bonus points which are their natural aptitudes that are applied to their Skills in certain situations.

> *For example, Padovis has Rank 1 in the Gunner Job has 4 Gunnery Skill and 2 Ship Ops Skill. He also has a natural knack for pushing people around and has a Skill Bonus of +4 Intimidate. His strength and aggressive nature also grants him a Skill Bonus of +2 Blades Skill.*
>
>

## Skill Bonuses for Crew

However, while crew members have Skill Bonuses, they are not used unless the character is in Crew Combat or they are using a talent that utilizes the skill with the bonus. Therefore, for crew members, Skill Bonuses generally represent potential value over current value. Under the command of his officers, a character cannot take liberties do it his way, achieve his full potential and therefore does not contribute his Bonus Skills to the crew's Skill Pools. Another exception to talents is combat Bonus Skills, such as bonuses to Blades, Evasion, Rifles or Pistols, which are always used regardless of a character's position. Tactics and Stealth bonuses are able to be used by non-officers as well.

> *As a crew member, Padovis contributes his 4 Gunnery Skill whenever the crew's Skill Pool is called into action in Ship Combat because these Skill Points are granted by a Job. When a brawl in the Spice Hall starts in a Mission, Padovis does not contribute his +4 Intimidate Bonus Skill to the crew's Skill Pool because he is among the crew and not in a position of command. Later, when an enemy pirate sends a boarding crew onto his vessel, Padovis is caught in a deadly melee and must defend himself. His +2 Blades Bonus Skills are used when attacking and defending himself in melee combat.*
>
>

Because Skill Bonuses are potential value for a crew member, they are one of the main criteria that a Captain may consider when deciding which crew members to promote to Officer rank. Those characters with good Traits and high Bonus Skills are prime candidates for promotion.

## Skill Bonuses for Officers

As leaders on the ship, Officers are able to use all of their Skill Bonuses in every situation. They contribute their Skill Bonuses to all Skill Tests as well as to Crew Combat, Ship Combat and every other situation that calls upon the crew's Skill Pools.

> *Now promoted to an Officer, Padovis now contributes his +4 Intimidate Skill Bonus to all Skill Tests. While traveling through deep space, an Intimidation test is required to break up a fight in the galley, and Padovis' +4 Intimidate is included in the Skill Pool used for the Test. If Padovis had not been promoted to an Officer position, his Skill Bonus would not have been counted, as he would have been among the crew and not in a position of power.*
>
>

### Skill Bonuses for Officers with Wing Jobs

Officers with bonus skills will get to use them for both the normal ship's skill pools as well as their small craft skill levels.
Xeno Hunter Reference

# Skills

 As a character advances in the Xeno Hunter Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

SKILL SAVE

EXPLORE

ON INIT

XENO

EXPLORE

PATROL

XENO

RECRUIT

VICTORY

MISSION

VICTORY
Spy

A spy knows that much can be achieved while leaving very few traces behind. The spy is the master of sneaking in and out of places, spying, gathering intel, completing the mission, and then disappearing without being seen. They are experts at working behind enemy lines.

## Starting Captain Traits

A captain whose first job is **Spy** will gain the following traits:

 **Slippery** | Either about to disappear or backstab, gains +5 Escape, +5% Shield, +10% Critical in Ship Combat

# Skills

 As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

SKILL SAVE

SPY

TRAIT

ENCOUNTER

SKILL SAVE

SPY

BOARDING

MISSION

INTEL

ENCOUNTER

SPY

AT PORT

SPY

SPY
Scavenger

## Starting Captain Traits

A captain whose first job is **Scavenger** will gain the following traits:

 **Roughneck** | Rough but durable and approachable, +2 Fortitude, +2 Wisdom and gains 10% chance to learn a Salvage Rumor when Spicing

# Skills

 As a character advances in the Scavenger Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

SALVAGE

SKILL SAVE

SALVAGE

EXPLORE

REFUEL

SALVAGE

SALVAGE

EXPLORE

BOARDING

EXPLORE

SKILL SAVE

SALVAGE

EXPLORE

SALVAGE
Star Traders Wiki

Welcome to the **Official Star Traders Wiki**

The Star Traders guide written and maintained by the developers and players.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. Step onto the bridge of your starship, take to the stars, and create your own story in **Star Traders: Frontiers**.

We are currently maintaining 2,931 pages (459 articles)!

Character Jobs

Assassin

B.Dancer

Bodyguard

B.Hunter

C.Medic

Commander

Crew Dog

Diplomat

Doctor

E-Tech

Engineer

Exo-Scout

Explorer

Gundeck B.

Gunner

Navigator

Mechanic

Merchant

M.Officer

Pilot

Pirate

Pistoleer

Q.master

Saboteur

Scavenger

Scientist

S.Trooper

Smuggler

Soldier

Sniper

Spy

Swordsman

W.Bomber

W.Commando

W.Leader

W.Tech

Xeno Hunter

Zealot

Wiki Links

Crew and Officers
* Characters
	+ Attributes
	+ Skills
	+ Jobs
	+ Talents
	+ Traits
* Crew Management
	+ Recruiting
	+ Morale
	+ Spice
* Experience
* Ships
	+ Ship Components
	+ Ship Armor
	+ Ship Shield

Combat
* Crew Combat
	+ Crew Combat Talents
	+ Crew Combat Effects
	+ Armor
	+ Weapons
	+ Gear
* Ship Combat
	+ Ship Damage Types
	+ Ship Combat Effects
	+ Ship Combat Turns
	+ Small Craft

Game Mechanics
* Game Difficulty
* Dice Mechanics
* Skill Tests
* Skill Pools
* Skill Bonuses
* Map Seeds
* Unlocks

Factions and Worlds
* Factions
	+ Reputation
	+ Ship Encounters
	+ Military Rank
	+ Edict
	+ Trade Permit
* Zones
* Resource Types
* Conflicts
* Rumors
	+ Quadrant Rumors
	+ Planet Rumors
	+ Zone Rumors

Orbital and Planet-side Operations
* Contacts
	+ Influence
	+ Missions
	+ Mission Types
	+ How to Get Contacts
* Spying
* Blockading
* Patrolling
* Exploring
* Salvaging
* Black Market
* Trading
	+ Rare Trade Goods

Guides

Modding
* Mods
* Playing Mods
* Creating Mods
* Data Database Modding
* Modding Jobs and Professions
* Story Modding Doc

Community
* Community Challenges
* Discord
* Steam Community
* ProBoards Forum
* Sub-Reddit

New Players
* Getting Started Guide
* Frequently Asked Questions
* Tips & Tricks
* Captain Creation
* Starting Ships
* Crew Combat strategy
* Ship Combat
	+ How to Avoid Ship Combat
* Important Talents
* Tips for Repairing Faction Reputation

Jobs & Operations
* Bounty Hunter Guide
* Buying and Selling - How to Make Money as a Merchant
* Explorer Guide
* Scavenger's Guide
* Smuggler Guide
* Melee Captain Guide
* Spy Guide - Mission Runner
* The Complete Merchant's Handbook

General Information
* System Requirements
* Save Game Locations
* How to Stream Star Traders: Frontiers
* Official Brothers Discord
Star Traders

Rating(s) | 12+

**Star Traders: Frontiers** is a successor to the original Star Traders RPG.

## About Star Traders: Frontiers

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

## Features

* Explore a rich, open universe:  Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
* Become an intergalactic captain:  Take on the role of a pirate, merchant, or bounty hunter.
* Customize your own spaceship:  Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
* Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
* Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
Aggro/yue

仇恨係一個用嚟定義敵怪幾遠開始會攻擊玩家嘅隱藏數值。*泰拉瑞亞*入面有幾樣物品可以着嚟改變呢個數值。

所有敵怪鎖定玩家嘅行為都係基於佢哋嘅AI所定落嘅標準。佢哋基本上會恆常噉揾目標攻擊，但係有啲敵怪會有淨係攻擊喺水入面嘅玩家嘅限制等等。

可以增加或者減少敵怪仇恨嘅裝甲同埋其他物品會導致敵怪覺得玩家同佢哋嘅距離比實際距離遠咗或者近咗。所以，當星痕護衛接近敵怪但係同時玩家裝咗提升仇恨嘅配飾嘅話，玩家會被敵怪認為係同佢距離「近過」星痕護衛，導致玩家會被鎖定而唔係星痕護衛被鎖定。

預設撒旦軍隊依然係會優先鎖定伊特尼亞之晶嘅，佢哋只會喺玩家或者星痕護衛喺佢哋行緊嘅路上面嘅時候先會鎖定佢哋。

裝備
--

### 減少仇恨

下面嘅裝備可以令玩家嘅仇恨降低，即係敵怪會距離近啲先鎖定到玩家。

 渦動裝甲（全套） | 喺隱身模式之下，仇恨會根據能見度下降；最低可以去到-1200。

* 仇恨降到去−750（或以下）嘅時候就已經可以保證玩家幾乎唔會被鎖定。
* 菇芒裝甲提供遊戲入面最大嘅仇恨降幅。

### 增加仇恨

下面嘅裝備會令玩家嘅仇恨值增加，即係敵怪會距離遠啲就鎖定到玩家。

公式
--

大部分嘅敵怪只會攻擊距離佢哋最近嘅目標。佢哋會首先判定玩家嘅距離，然後睇下星痕護衛嘅距離（如適用），最後就會計算伊特尼亞之晶嘅距離。同玩家之間距離嘅公式係

```

```

而將上面嗰條公式同埋星痕護衛用嘅公式進行比較嘅話：

```

```

邊個結果高啲就會被鎖定。

### 撒旦軍隊所用嘅公式

喺撒旦軍隊入面嘅敵怪因為要同時攻擊玩家同埋水晶所以會用唔同嘅公式。敵怪會首先用一條簡單嘅距離公式判定同伊特尼亞之晶嘅距離，然後假設敵怪而家唔係好低機率噉處喺「幽靈化」嘅狀態入面嘅話，佢哋就會用下面條公式嚟判斷同玩家之間嘅「距離」：

```
計算距離（敵怪位置，目標玩家位置）－目標玩家仇恨值

```

雖然呢條公式有計到仇恨落去，玩家如果唔喺某啲特定嘅敵怪嘅200像素範圍入面之內嘅話仍然會被無視。除此之外就會同面對於一般敵怪相同——如果星痕護衛係近個玩家同埋敵怪之間嘅距離，而且喺400像素範圍入面嘅話，星痕護衛會代替玩家被鎖定。

## 注意事項

* 當玩家裝備咗皇族凝膠嘅時候，全部史萊姆（除咗尖刺史萊姆、史萊姆王同埋史萊姆女王之外）都會無視玩家同埋星痕護衛。
* 一個混亂緊嘅敵人會背對住佢嘅目標。
* 以下係用嚟得到最低仇恨嘅做法：
	+ 最低可以得到嘅仇恨係−4300——喺隱身模式入面用渦動裝甲、變態殺手菜刀、葾肨爛臭袋、魔導花、偵察瞄準鏡、追跡者箭袋同埋隱形藥水（再加上冇用緊物品）。
	+ 最低可以得到嘅仇恨係−1500——喺隱身模式入面用菇芒裝甲同埋隱形藥水（再加上冇用緊物品）。
* 以下係用嚟得到最高仇恨嘅做法：
	+ 最高可以得到嘅仇恨係2200——同時用耀陽頭盔同耀陽護腿、甲蟲殼甲、腥肉蓮花、狂戰士手襪同埋英雄之盾。
	+ !!Error: No platforms within range!最高可以得到嘅仇恨係1800——同時用耀陽頭盔同耀陽護腿、甲蟲殼甲、腥肉蓮花同埋狂戰士手襪。
	+ 最高可以得到嘅仇恨係900——同時用Beetle Helmet、甲蟲殼甲同埋甲蟲護腿。

備註
--

1. ↑ 啤茲有一個稍微唔同嘅鎖定系統，呢個鎖定系統係唔會根據玩家嘅「距離」鎖定，而係會比較玩家同星痕護衛或者伊特尼亞之晶同佢之間嘅距離，然後揀最近嗰個去鎖定。

歷史
--

 電腦版
* 電腦版1.3.4：NPC亦都可以被鎖定。

* 電腦版1.3.0.1：
	+ 裝備咗皇族凝膠嘅玩家唔會再畀史萊姆鎖定。
	+ 初次加入可以扯走玩家仇恨嘅星痕護衛。

* 電腦初版：初次加入。

 電子遊戲機版
* 電子遊戲機版1.0.933.1：（）以電子遊戲機版1.0.750.0為準作出修改。

* 電子遊戲機版1.0.750.0：（）
	+ 裝備咗皇族凝膠嘅玩家唔會再畀史萊姆鎖定。
	+ 初次加入可以扯走玩家仇恨嘅星痕護衛。

* 電子遊戲機初版：初次加入。

 Nintendo Switch版
* Switch版1.0.711.6：初次加入。

 手機版
* 手機初版：初次加入。

Nintendo 3DS版
* 3DS初版：初次加入。

en:Aggro
Sword Cutter

Cadar exclusive.

Sword Cutter

 Small Slots | 11

 Fuel per Jump | 36

 Gunnery | 14

The Cadar Sword Cutter is designed for mid-range combat. Going into range 3, then staying there to shelling the enemy with highly accurate fire until the Hull breaks. Any closer and it drastically loses combat ability.

Comparison to the Wolf Vector: The Sword Cutter and the Wolf Vector are based on the same hull and very similar in design.

* Both ships have Warhammer Engines and Combat Hyperwarp Drives
* Both ships fit 30 crew and 5 officers
* Both have speed 24, agility 26
* Both have the exact same number/size slots

Differences:

* The Sword Cutter has 98% max craft evade. The Wolf Vector's max craft evade is 85%.
* The Sword Cutter has 200 additional hull points (total 1900)
* The Sword Cutter base shield value is 5 points higher (17 vs 12)
* The Sword Cutter fits two Railguns instead of two Torpedos
* The Wolf Vector fits a Triple-Arc Signal Array for +25% spying intel
* The Sword Cutter fits a Magnamech Plating for 20% reduction of orbital ops crew damage
* The Sword Cutter has smaller Gunnery pool (14 vs 16), smaller electronics pool (26 vs 29), and a smaller navigation pool (22 vs 26)
Spy Reference

# Skills

 As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

SKILL SAVE

SPY

TRAIT

ENCOUNTER

SKILL SAVE

SPY

BOARDING

MISSION

INTEL

ENCOUNTER

SPY

AT PORT

SPY

SPY
Wing Bomber

Flies Bomber craft in attack flight plans.

# Skills

 As a character advances in the Wing Bomber Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

BLOCKADE

METEOR

MISSION

VICTORY

SALVAGE

BLOCKADE
The Exodus

## The Exodus of the Star Traders

At the end of the Guild War, the Star Traders stood victorious. The nine Factions, as they would come to be known, had been liberated and the power of the Guild had been shattered. The Narvidians had been driven back, their fleets broken and scattered while their great Forge lay in ruins. But the Galactic Core lay in ruins. Habitable worlds, once bright gems of life in a dark sky, had been darkened by war and many had been broken beyond repair. The Core was no longer a place where the Star Traders could live their lives. Thus, the decision to embark on the Exodus was laid down by the Prophet Shalun.

In the time of the First Founding, while the Faction Accords created the modern Clans and Syndicates as we know them, the project to begin the Exodus was also underway. The last of their resources were poured into making the Worldships and Colony Hives, the great fleet that would carry their people to the fertile worlds of the Farfallen Rim and beyond. Billions embarked on these great vessels, with billions more scattered across smaller transports and repurposed refugee ships. The Templar Fleet escorted the colony ships in their journey.

In the final moments before the Exodus, the Prophet Shalun sent his elite Templar bodyguard on an unknown mission to a distant star, in the Quadrant that would later become known as the Alzean Core. The rest of the Colony Hives and Worldships prepared to make the gravity jump that would propel them to their new homes. Alas, fate decreed that it would not go well. Our history is lost and distorted, but it is believed that the Narvidians made another, furious attack on the Star Traders. Many ships were lost in the battle, but our people survived.

The Templar Fleet escorted the remaining vessels, but as the two-century journey wore on, the great convoy of Colony Hives began to run ragged. Many ships and their Templar protectors became separated, low on precious Water-Fuel, and were forced to establish roots in less friendly sections of space. Some of these ragged survivors managed to locate newly established colonies and Quadrants, working together to build anew. Others were lost to tides of ravening Xeno, or fell prey to the machinations of the The Cult of Shelgeroth and their Narvidian masters.

In the end, only six billion of the Star Traders reached the Farfallen Rim, out of the initial 30 billion that boarded the Colony Hives and Worldships. These survivors settled the Farfallen Rim, while they believed their brethren dead in the dark reaches of the galaxy, as the Exodus Era drew to a close. The other survivors rebuilt, their Quadrants separated by distance and time in the time before the discovery of the Hyperwarp and the Reunification.
Pinned Smuggler

Pinned Smuggler is a Card Game Story Vignette that can found by drawing its card when Blockading or Patrolling over a zone with a Trade Blockade Planet Rumor. The card is "Rare," so systems with greater positive rare card percentages are more likely generate this vignette. If there is 0% rare chance, the card will not appear at all. It can appear at any time after 217.00 AE that such a Rumor is active. It may involve ship combat.

## Synopsis

A smuggler's worst nightmare is a Trade Blockade. It's even worse when it's over his or her home planet. For some reason though, this smuggler thinks you're more likely to help him than to turn him in. Is he right? That mostly depends on what you need most at the moment and whether you're willing to poke the quadrant owning faction in the eye to make a new friend.

## Walkthrough

Reveal/Hide SPOILERS

* On drawing its card, an officer will tell you that a smuggler ship is approaching you and trying to open communication channels.
* The smuggler, Corthu, will tell you his dilemma of being pursued by naval ships and unable to get through the blockade to his home planet below.
* He will tell you that you'll need to fight off two naval vessels and in exchange he'll tell you of his stash of 40 ore extractors on a nearby world.
* You will also be told that if he is able to land he will become a smuggler contact in the zone.
* You will then have to choose between turning him in, doing nothing, fighting for the ore extractors or asking him for credits instead.
* If you take the navy's side and turn the smuggler over, you will gain a Rep bonus with the blockading faction and 10,000 credits.
* If you choose to help the smuggler you will face back-to-back ship combat with naval vessels of the blockading faction.
* Successfully defeating them will cause Smuggler Corthu to become a smuggler contact with ±40 personal rep in the zone and reveal a stash with ±40 ore extractors in the local quadrant.
* If you choose cash instead of the Extractors, Corthu will offer you an immediate 35,000. You will still face the navy ships in combat, and he will still become a contact on the planet.
Saved Game Database Modding

Each saved game is stored in a single SQLite database named game\_ID.db. You can directly change your game by modifying this database file.

For Windows 10 your save file may be located in: C:\Users\<user\_name>\AppData\Local\StarTradersFrontiers or C:\Users\<user\_name>\AppData\Local\StarTradersFrontiersMods.

## game.db Modding Guide

The game.db database contains a single saved game.

## Common SQLite Commands

Here are some common commands that you might use to modify your saved game's database.

1. Set your captain's bankroll to 1,000,000 credits

```
UPDATE GameData set money = 1000000;

```
2. Set the game turn to 100

```
UPDATE GameData set turn = 100;

```
3. Set all crew members to have 10,000 XP

```
UPDATE Character set experience = 10000;

```
4. Updating a specific character's Fortitude attribute

```
UPDATE GameCharacter set attFortitude = 30 where gameCharacterId = 3;

```

## Ship Swapping

You can swap ship and crew by editing the follow tables

* GameShip - ShipTypeId
* GameCharacter - gameShipId where crewTypeId > 1 (keeps captain, things may break if your captain is swapped without additional changes)
* ShipDeckCompartment - gameShipId
* Character - CharacterId - This is characterType/Race (Captain, crew, xeno, templar, etc). This is used to interpret (among other things) spritesIds (e.g., face, body, accessories). Trying to view characters with CharacterIds = 3 (Xeno), will cause a crash. I haven't tested other CharacterIds (e.g., Templar).
Wing Bomber Reference

# Skills

 As a character advances in the Wing Bomber Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

BLOCKADE

METEOR

MISSION

VICTORY

SALVAGE

BLOCKADE
Save Game Locations

Your saved games are stored locally on your computer at a location outside of your Steam install folder. You can see the standard paths below. The location of the saved games does mean that you can uninstall STF without losing any saved games. These are also the folders that you could Add to Dropbox to do your own cloud save until that feature becomes available.

#### Note

If you are backing up or moving saved games you must move / backup the entire folder.

**Windows:**

```
%USERPROFILE%\AppData\Local\StarTradersFrontiers

```

AppData is usually a hidden folder.

**Mac:**

```
~/Library/StarTradersFrontiers/

```

**Linux:**

```
~/.config/startraders2/

```

**iOS:**

```
Available via iTunes to download, under "FileSharing"

```

**Android:**

```
Only available if you've rooted your device.
/data/data/com.tresebrothers.games.startraders2/files/

```
Saboteur Reference

# Skills

 As a character advances in the Saboteur Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

BOARDING

SKILL SAVE

BOARDING

SMUGGLE

BOARDING

MISSION

BOARDING

ON INIT

BOARDING
1.3.0.2

**PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version and Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

## *"Hotfixes"*

### Release date

June 30, 2015

The **1.3.0.2** patch fixed some graphical and multiplayer bugs.

## Core game fixes

* Multicore lighting will now be disabled for everyone, although you may re-enable it in the settings.
* Fixed issue with bubbles and reversed gravity.
* Fixed several crashes.
* "Star Power" and "Get A Life" achievements will no longer be granted upon entering a world.
* Removed the placeholder item Gejakite Bars.
* Fixed an issue with black squares appearing on backgrounds when using retro lighting.
* Capture mode will now disable itself if your computer cannot handle it.
* Fixed a stacking issue with wires.
* Made the "Rock Bottom" achievement slightly easier to get.
* Various Balance tweaks.
* Stardust, Vortex, Solar, and Nebula Pillars all got buffed with an additional 5000 HP.
* Fixed the message when killing Moon Lord saying "Moon Lord Core has been defeated!".

## Multiplayer fixes

* You will now be able to enter the password every time when entering or creating a server.
* Many issues with the dedicated server and its configurations have been resolved.
* Fixed an issue where users would be unable to invite each other when in "Invite Only" mode.

**Important:** Due to some changes in this hotfix, multiplayer will not be compatible between 1.3.0.2 and previous versions.

## Patched entities

* Arkhalis
* Burning
* Celestial Pillars
* Developer items
* Last Prism
* Moon Lord
* Server
* Vanity items
Quartermaster Reference

# Skills

 As a character advances in the Quartermaster Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

SKILL SAVE

SKILL SAVE

PAY

DESERTER

SKILL SAVE

MISSION

MUTINY

CONSCRIPT

XENO

ON DEATH
1.3.4.4

**PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version and Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

## *"Hotfixes"*

### Release date

December 6, 2016

The **1.3.4.4** patch was a bug and crash fix update.

## Bug Fixes

* Fixed certain crashes related to the game losing focus
* Fixed death messages mentioning piggybanks and glowsticks
* Fixed Xenopopper not detecting ammo
* Fixed maps not loading properly when joining multiplayer
* Fixed situations where Old One's Army enemies would spawn invisible in multiplayer if they were too far from you
* Fixed several multiplayer client crashes
* Fixed certain turret staves not showing use animation when used by other players
* Fixed certain turrets falling through platforms after spawning on them
* Fixed Spider Queen not working with the max sentry system
* Fixed Spider Queen and Frost Hydra spazzing against Worm enemies
* Fixed Apprentice armor sets reducing the angle Flameburst Towers can shoot instead of expanding it
* Fixed Lightning Aura emitting sounds for enemies it cannot reach underneath it
* Fixed framedrops related to Spectre Staff shots
* Fixed framedrops related to Onyx Blaster shots
* Fixed item sounds playing slightly off center
* Fixed Vilethorn and similar items making liquid ripples when they should not
* Fixed some dye items rarity colors

## Patched entities

* Apprentice armor
* Betsy
* Crystal Vile Shard
* Death
* Dyes
* Flameburst sentry summons
* Lightning Aura sentry summons
* Multiplayer
* Nettle Burst
* Old One's Army
* Onyx Blaster
* Queen Spider Staff
* Red Acid Dye
* Spectre Staff
* Staff of the Frost Hydra
* Vilethorn
* Xenopopper
Sniper Reference

# Skills

 As a character advances in the Sniper Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

ON INIT

ON INIT

SKILL SAVE

BOARDING

ON INIT
Retraining Talents

While in orbit of any zone you may pay credits to have any character unlearn all of their talents from the talent selection screen, allowing you to re-spend their talent points. Among other advantages, this allows a higher-level character to replace low-level talents with more advanced ones. Retraining also ends the Cooldown on all talents, and can be worth the cost for that reason alone, even if you do not plan to change any talent selections.

## Cost

The base price of Retraining varies from $2,500 to $7,500, depending on Difficulty Level, and also increases with Character Level once past Level 8. The retraining cost increases by $600 per level beyond 8, regardless of difficulty. Oddly, the base cost for custom difficulties is $2,500, even if all of the individual settings are set to match or exceed Impossible's difficulty.
Wing Leader

Flies Interdictor craft in attack and defense flight plans.

# Skills

 As a character advances in the Wing Leader Job, he or she gains the following Skill points at each Rank.

# Talents

 Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

PATROL

RANSOM

PATROL

SALVAGE

## Special Recruitment Bonuses

Any Wing Leader coming from Alta Mesa will have increased attributes.
1.3.4.2

**PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version and Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

## *"Hotfixes"*

### Release date

November 17, 2016

The **1.3.4.2** patch added texture packs as an experimental feature and fixed bugs.

## New Additions

* Added experimental feature: Texture Pack support! Requires editing your config.json file and setting `UseExperimentalFeatures` to "true".

## Bug Fixes

* Fixed Pumpkins getting cut when swinging nearby items or projectiles at them.
* Fixed town NPCs potentially disappearing if you load a map using a non-english language.
* Fixed Celestial Pillars not loading properly, resulting in immediate wipe and triggering impending doom.
* Fixed Drill Containment Unit being usable during Creative Shock.
* Fixed unconscious Tavernkeep & sleeping Angler not showing up on the Lifeform Analyzer.
* Fixed Tavernkeep accidentally spawning in water.
* Fixed Stardust armor's excess lighting brightness.
* Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
* Fixed numerous input issues.
* Fixed item linking in chat!
* Fixed Stardust Cell Staff minion's shots trying to occassionally latch to town NPCs and the Eternia Crystal.
* Fixed Old One's lane portals not emitting light.
* Fixed weapons not being usable while chatting.
* Fixed Defender's Forge name missing when open.
* Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
* Fixed the Tavernkeep still calling Eternia crystals "Elder" crystals.

## Patched entities

* Angler
* Apprentice's Scarf
* Celestial Pillars
* Config.json settings
* Creative Shock
* Defender's Forge
* Drill Containment Unit
* Lifeform Analyzer
* Monk armor
* Monk's Belt
* Mysterious Portal
* Old One's Army
* Pumpkin
* Stardust Cell Staff
* Stardust armor
* Tavernkeep
1.3.4.1

**PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version and Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

## *"Hotfixes"*

### Release date

November 16, 2016

The **1.3.4.1** patch focused on fixing bugs from the 1.3.4 crossover update.

## Bug Fixes

* Fixed Defender Medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer.
* Hopefully fixed some enemies being invisible on spawn during the Old One's Army event when in multiplayer.
* Fixed Eternia Crystals using their internal name Elder Crystals.
* Fixed Striking Moment buff's tooltip.
* Fixed Tavernkeep not reacting to the King Statue.
* Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
* Fixed an exploit.
* Fixed certain new weapons staying in use during the player's death.
* Fixed silent crash when trying to place defenses in dedicated servers.
* Fixed silent crash when using Last Prism in multiplayer.

## Patched entities

* Death
* Defender Medal
* Eternia Crystal
* Last Prism
* Multiplayer
* Old One's Army
* Rainbow Gun
* Statues
* Striking Moment
* Tavernkeep
1.3.3.3

**PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version and Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

## *"Hotfixes"*

### Release date

October 3, 2016

The **1.3.3.3** patch was a minor update that fixed bugs and improved game performance during events.

## Changes

* Improved performance during Blizzards and Sandstorms on some machines

## Bug Fixes

* Fixed an issue on macOS where Steam's overlay would not work
* Fixed Snow sometimes not appearing during blizzards

## Patched entities

* Rain
* Sandstorm
Star Traders Wiki/Section 4

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Aether

**PC/Console/Mobile/tModLoader-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.

The **Aether** is a Pre-Hardmode mini-biome that contains a cave made of Stone Block, a large pool of Shimmer in the center, and Gem Trees. It also has a unique feature that causes all fully dark blocks to appear as a background with stars, resembling the background of Space.

## Contents

CharactersEnemies:
* ​Shimmer Slime(from most slimes entering Shimmer)

Critters:
* ​Faeling

Music
* ​Aether
* ​Snow (Otherworldly)

## Location

The **Aether** is located underground on the Jungle side's outer fifth of the world. It is most commonly found in the general area under the beach at the shoreline of the Ocean, but can be found far enough inland to be within the Jungle.

Vertically, it can be found in the Underground/Cavern layer anywhere from 100 to 2200 blocks down depending on the world size. It's most commonly found a little bit above the layer where lava begins to appear.

## Notes

An artificial/player-made **Aether** biome can be created when 300 blocks of Shimmer are 10 blocks away from the player. The only naturally spawning mob is the Faeling, but the Shimmer Slime can also be created when a Slime interacts with Shimmer. These are the only two mobs exclusive to the **Aether** and its contents.

The Aether biome can provide a good alternate source of money for the player if found. A large quantity of gem critters can be found and sold, though it is recommended to only sell a gem critter if the selling price is higher than the gem produced from throwing it into Shimmer. You should also consider whether or not the gem obtained from Item Transmutation could be useful or not. Also, the Aether is a good place to farm gold critters, as it appears they have a greater spawn rate. If a non-gem critter gets thrown into shimmer it will be transmutated into a Faeling, then afterwards can be sold.

## Tips

It is recommended to construct a bridge made of Platforms over the pool of shimmer to make going from one side of the cave to the other easier, as well as prevent most Enemies from falling in and becoming invisible. This will cause Item Transmutation to be less convenient, so you should also make a small hole in the bridge.

## Trivia

* Faelings can spawn even if the Journey Mode spawn rate is set to 0.

## History

PC version
* Desktop 1.4.4: Introduced.

Mobile version
* Mobile 1.4.4: Introduced.

Console version
* Console 1.4.4: Introduced.
1.2.1.1

**PC/Console/Old-gen console/Mobile/Windows Phone/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Old-gen console**, **Mobile**, **Windows Phone**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version, Old-gen console version, Mobile version,  and Nintendo 3DSversion as well. Bug fixes for Console, Old-gen, Mobile, and 3DS can be found in Console history, Old-gen history, Mobile history and 3DS history, respectively.

## *"Hotfixes"*

### Release date

October 26, 2013

The **1.2.1.1** patch fixed various issues with the 1.2.1 update.

## Bug Fixes

* Merchant now correctly sells the Sickle
* Fixed several graphical issues with the new Halloween costumes
* Pumpkin Seeds now have a price
* All the new Halloween weapons can now be reforged
* Hellbats now drop Magma Stones instead of Giant Fungi Bulbs
* Rotten Eggs now correctly damage friendly NPCs
* The duration of Pumpking’s scythe attack has been reduced
* Fixed a graphical bug with Spear Traps
* Fixed a graphical bug with the height of drawn tiles
* Mechanical Bosses will no longer spawn during Pumpkin Moons
* Fixed a bug causing the game to not check for Halloween dates in multiplayer
* The spelling of Marshmallow was fixed (Was incorrectly spelt "Marshmellow")
Traits

Traits are special aspects or quirks that a character possesses. A newly recruited crew member starts with 3 Traits, and may gain, lose or change Traits through game and story events, through a process Trait Mutation.

## Traits List

Many traits can change over time due to events experienced on the ship. The is called Trait Mutation. Some traits can be removed via the help of Trait Conditioning.

## Talents to Discover Crew Traits

In addition to the use of Charisma some talents can help discover crew traits.

## Common Faction Traits

The following lists are some of the traits that are commonly associated with each of the factions, but not all traits are listed, and this list may not be fully accurate.
1.4.2.3

**PC/Console/Mobile/tModLoader-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version and Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

## *"10th Anniversary Patch"*

### Release date

May 16, 2021

**1.4.2.3** was an update for the Desktop version released on May 16, 2021. The release occurred on Terraria's 10th anniversary, with May 16, 2011 being the original release date.

## Additions

* Added the Celebrationmk10 secret world seed.

## Bug fixes

* Corrected the damage on Frost armor's set bonus debuff from 20 to 25 DPS.
* Fixed Vulkan and Metal rendering issues that lead to a crash on FNA builds.
* Fixed missing tooltip in Queen Slime's Treasure Bag.
* Fixed every vine type except normal/flower vines from passing on paint as they grow longer.
* Fixed Spiked Slimes being able to pick up coins and despawn with them.
* Fixed a certain exploit. (Not related to Jousting Lance)

## Patched entities

* Bait
* Coal
* Coin Gun
* Discount Card
* Fart in a Jar
* Flask of Party
* Frost armor
* Golden Shower
* Heart Lantern
* Lucky Coin
* Mimics
* Pirate Staff
* Princess
* Red Potion
* Resonance Scepter
* Sandstorm in a Bottle
* Secret world seeds
* Slime Staff
* Slimes
* Spiked Slime
* Statues
* Stink Potion
* Terragrim
* Toilets
* Treasure Bag
* Unobtainable features
* Water Gun
* Wizard Hat

## References

1. ↑ 1.4.2.3 Summary and Changelog
2. ↑ A video by MappyGaming on the Jousting Lance in 1.4.2.3
1.3.0.8

**PC-Only Content**: This information applies *only* to the **PC** version of *Terraria*.

## *"Mac & Linux"*

### Release date

August 12, 2015

The **1.3.0.8** update is the official release of the Mac and Linux versions of *Terraria*. Since it contains very few changes, it has no formal changelog.

## Changes

* The game engine has been modified in order to allow compatibility with Mac and Linux systems.
* Added config.json setting "KeyFavoriteModifier", set to "LeftAlt" by default. This key will be used with left click for favoriting and chat linking.
* Add -savedirectory launch parameter which can specify the Terraria save folder.

## Trivia

* This update was accidentally called "1.2.0.8" by Terraria's official Twitter account. In reality, there is no such version.

## References

1. ↑ Terraria 1.3.0.8: Can Mac & Linux Come Out & Play?
Faction Affinity Bonus

When recruiting specific jobs from either the Spice Hall or via Contacts that have affinity with specific factions, these new recruits will start with an additional +3 attribute points spread across three different attributes (so +1 in each), each of worth to that job's functionality.

Factions / jobs with an affinity bonus are:

* De Valtos Swordsmen
* Rychart Saboteurs
* Cadar Shock Troopers
* Thulun Diplomats
* Javat Exo-Scouts
* Steel Song Blade Dancers
* Moklumnue Merchants
* Alta Mesa Wing Leaders
* Zenrin Bodyguards

Note that this bonus does not apply to your starting crew members on a new game, nor will it apply to conscripted crew members.
1.3.0.7

**PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.**The patch notes listed below pertain to the  Desktop version.**
Added items are likely included in Console version and Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

## *"Mac/Linux beta"*

### Release date

July 23, 2015

The **1.3.0.7** release is an open beta test of the Mac and Linux versions of Terraria. It contains no game content changes, only modifications to the game engine for compatibility with Mac and Linux systems. As such, this release has no formal changelog.

1.3.0.7 was an optional update while still in development, requiring players to opt in before it would be installed. The beta was distributed through Steam's beta functionality; as such, only Steam copies of Terraria could opt into the 1.3.0.7 beta. Mac and Linux users who chose to enter this open testing phase were asked to join the Open Beta Testing Feedback Group on the forums to provide feedback and bug reports.

While 1.3.0.7 was released early due to the lack of sensitive "spoiler" content in its prerelease, open betas are not expected to become standard for testing of future updates.

## Version Equivalents

* / — Console 1.0.933.1
* — Switch 1.0.732.3
* — Mobile 1.3.0.7

## References

1. ↑ Terraria 1.3.0.7 - Mac & Linux Open Beta
2. ↑ http://forums.terraria.org/index.php?threads/terraria-1-3-0-7-mac-linux-open-beta.27418/page-8#post-640931