Glossary

This article is a **glossary** of various terms and shorthand used in the game and community.

## Events

* **1-2** - **Main Campaign, Adventure 1 of 7 ("The Trial of Almar Klen"), 1-2 Securing the Bounty**. This mission provides the most XP gain per energy cost.
* **Arena** - The **Arena**, a one-off player-versus-player event that was notorious for being hideously unbalanced.
* **Spire** - The **Heavenly Spire**, a single-player feature unlocked when you reach Rank 60.
* **TPG** - **The Proving Grounds**, a weekly guild competition that runs from Saturday to the following Tuesday, featuring a daily guild boss with unlimited HP. Higher rankings are obtained by members in the guild doing the highest collective damage to the boss as possible.

## Event Skills

* **S** - **Slayer**. Heroes with this event skill do more damage than other heroes during Slayer events.
* **C** - **Commander**. Heroes with this event skill spawn a special gem on the board during Commander events that, when matched, boosts the power of all Commander heroes.
* **W** - **Warden**. Heroes with this event skill are stronger than other heroes when they are set as part of your Defender Team in Guild Wars.
* **D** - **Dragoon**. Heroes with this event skill provide better Leader Skill bonuses than other heroes if they are placed as the leader when you are attacking during Guild Wars.
* **M** - **Mage**. Heroes with this event skill perform better in the Arena.

## Hero Stats

* **ATK** - **Attack**. This is the base stat that usually determines how much damage the hero does when they attack.
* **HP** - **Health Points**. The collective HP of all heroes on a team is the player's team health and determines how much damage the player can take before they are defeated.
* **PWR** - **Power**. This is an indication of the hero's overall strength after taking its Attack, Recovery, and Health stats into account.
* **RCV** - **Recovery**. This is the base stat that usually determines how much team health is recovered by the hero when Heart gems are matched, or when it uses a Battle or Passive Skill that recovers health.

## Hero Types

* **MC** - **Master Collection hero**. Historically, the MC is the strongest offensive hero, having stats and skills focused on dealing as much damage as possible.
* **UR** - **Ultra Rare hero**. The UR is historically an upgraded version of the Support, featuring better stats and skills that complement the Master Collection hero's offensive capabilities.
* **UF** - **Ultimate Form**. The Ultimate Form is typically a combination of the Master Collection and Ultra Rare heroes, possessing the highest offensive capability as well as the skills from both heroes.
* **Main** - **Main event hero**. The Main event hero is usually obtained from event trophy collections, as well as Tier IV of its associated pack or Vault, and has a weaker version of the Master Collection hero's skills.
* **Support** - **Support hero**. The Support hero is obtained from event trophy collections, as well as Tier II of its associated pack or Vault. The Support hero has the lowest stats among all heroes and has skills that generally support stronger heroes.

## Other

* **Crush** - Having five gems of the same Affinity in one column, which causes them to automatically **crush** into a single, more powerful gem in the middle of the column.
* **Leader** - **Leader Hero**. This is the hero placed in the middle of your team, which provides a Leader Skill boost to all applicable heroes on the team if they have it.
* **MVP** - An indicator of the player who dealt the most damage to a boss.
* **N3T** - Shorthand for **N3TWORK**, the game's developers.
* **Overkill** - The amount of damage dealt by a player beyond the target's maximum health.
* **PG** - **Power Gem**. Power Gems are created when you match 5 or more gems of the same Affinity. A PG has a roman numeral on it, indicating its power, and increases depending on the number of gems matched (usually up to **IV**) or Crushed (up to **XX**).
* **Rank** - The player levelling system in the game. A player gains Rank by collecting XP.
* **SC** - **Season Coin**. This is the currency used during a season to craft new Master Collection and Ultra Rare heroes.
* **XP** - **Experience Points**. XP is gained by completing certain actions in the game, and are used to increase the player's Rank.
* **VIP** - The game's primary paid subscription feature that gives the player additional bonuses, such as daily gifts.