Big Boss

## General Information

Big Boss mode is one of the various Game Modes in World of Tanks Blitz. Gameplay focuses on one boss tank in each team and the rest of tanks receiving one of 4 mods. Battles are won in either two ways: When a team reaches 30 points (Destroying the boss grants 5 points while destroying any other tank grants 1 point) or when the battle timer reaches 0 and a team has more points than the other. However games cannot be won by base capture or supremacy as maps lack bases. Draws are also possible through both teams having equal amount of points at the end of the timer or through both teams reaching 30 points simultaneously. A boss has 3 lives while every other tank has unlimited lives. When a player is destroyed, they respawn with another mod, with the exception of the boss.

## Outdated Gameplay

* Reaching 30 points
* Graviton requiring the player to fire to activate
* Gravitrap's cooldown was originally 40/40/35/35/30
* Regenerator's Restoration Zone could not heal the one who spawned the Restoration Zone
* Boss could take as much damage as possible, meaning one shots without ammoracking was possible
* Ammo-rack detonation chance was normal, so was any other module damage chance
* Pre-battle countdown was probably shorter

## Mods

Each tank is assigned either one of these mods. While there can be any number of tanks with the same mod, only one player has the Boss mod. Dealing damage to enemy vehicles increases the level of your mod, improving its stats. The maximum level a mod can reach is level 5. Each mod has 2 types of abilities: Active and Passive. Active abilities act like consumables, and must be activated in order to be used; While Passive mods act like provisions, perks that are activated automatically and last the entire game. Levelling up while your abilities are on cooldown resets them, allowing you to immediately use them again.

### Bomber

###

#### Abilities

**Big Bang:** The tank will explode and deal damage based on the tank's current health, but you will not receive damage in the blast. For every level increased, the amount of health counted will increase and cooldown will decrease.

**Tech Amplifier:** The tank receives improved top speed and engine power.

**Big Bang**
 **Cooldown, s** | 40s
 **AoE, m** | 50m

**Tech Amplifier**
 **Max speed, %** | 15%

### Catalyst

#### Abilities

**Poison Shot**: Temporarily allows the tank to fire shells that poison the enemy. Each successive poison shot fired at an already poisoned enemy refreshes the poison timer. Receiving two poisoned shots from two different vehicles stacks the effects.

A special effect is placed on the barrel of the tank once Poison Shot is activated, and when a tank is hit with it.

**Tech Amplifier**: The tank receives increased damage, lower cooldowns, and lower aiming time.

**Poison Shot**
 **Cooldown, s** | 40s
 **Damage, % of HP** | 5%
 **Times Poisioned** | 3

**Tech Amplifier**
 **Cooldown, s** | 35s
 **Aiming time, %** | 25%

### Graviton

#### Abilities

**Gravitrap**: When activated the tank is able to fire anywhere and spawn a black hole that pulls in enemy tanks.

**Kinetic Shield**: The tank receives decreased damage from enemy shells but cannot reduce damage received from fires and Poison Shot. This skill is always active.

**Kinetic Shield**

### Regenerator

#### Abilities

**Restoration Zone**: All allies within the healing circle will regenerate health every "Activation". One of two abilities that can cure Poison Shot.

**Healing Shot**: The mod's first of two passive skills. Shooting an ally grants them healing equal to a percentage of potential damage. This skill is always active. One of two abilities that can cure Poison Shot

**Energy Shield**: The mod's second of two passive skills. Shooting an ally with the skill gives them a temporary shield that is able to block any incoming damage, regardless if it penetrates, but only lasts a single shot.

**Restoration Zone**
 **Cooldown, s** | 40s
 **AoE, m** | 50m

**Healing Shot**

**Energy Shield**
 **Cooldown, s** | 40s

### Boss

#### Abilities

**Blast Wave**: Knocks enemies away from the vehicle and deals damage equal to 10% of a tank's total hit points.

**Megashot**: The mod's first passive skill. Every 40 seconds the shell that will be fired will deal damage to all enemies in its path. If Megashot is available, an effect around the gun barrel will show, similar to Catalyst. Not available for ATGMs.

**Tech Amplifier**: The mod's second passive skill. Tank receives massive improvements on stats: Health is quadrupled, reload time halved, engine power and top speed increased by 30%, and damage increased by 40%. This cannot be increased.

**Blast Wave**
 **AoE, m** | 50m

**Megashot**
 **Cooldown, s** | 40s

**Tech Amplifier**
 **HP Multiplier, ×** | 4×

## In Battle

### Strategies

#### Bomber

* Thanks to the improved engine power and top speed, you are able to more effectively Hit-and-Run. Or perhaps just Kamikaze-ing straight to the enemy.
* Bomber is most effective with fast, mobile tanks (e.g. Leopard 1 and E 50 M.)
* Target large groups of tanks to rack up more damage.
* Due to the cooldown reset upon levelling up, you are able to rush head on to the enemy, blow up, level up, blow up, level up, and so on. This can very quickly clear out a large group of tanks.

#### Catalyst

* Tanks in the extreme ends of firepower (High Alpha or high DPM,) become much more effective due to Poison Shot and increased damage.
* Clipper tanks are also effective due to their ability to poison multiple tanks at once as well as the increased damage.

#### Graviton

* Try to pull the enemy on the wall so that you and your allies can attack its bottom, and even some tanks' ammunition racks are at the bottom.
* On maps such as Yamato Harbour, you can create a black hole at the bow of the ship, pull enemy tanks and let them fall into the water and drown. Extremely efficient against the Boss
* If tanks are near a tall wall, shoot near the top of the wall, but near enough for Gravitrap to pull them in to cause them to stick to the wall. Becomes very effective (and annoying!) with multiple Gravitons.

#### Regenerator

* Play passively instead of aggressively, as your skills are support-based and don't go well with an offensive playstyle.
* Use energy shields in the best way possible, such as shooting your low health boss or a rushing allied bomber.
* Try to get into a group of your allied tanks (but beware of Gravitraps and Blast Waves) to heal all of them with your Restoration Zone ability.
* High DPM tanks work great with this ability.
* A Boss and two Regenerator who cooperate tacitly can slaughter almost all enemies.

#### Boss

* As the boss, you need to try to stay alive as long as possible, so play this tank as you should be using them and benefit from any Regenerators that are on your team. Remember, losing all of your lives causes you to stop respawning, giving your team an enormous losing disadvantage.
* Attack groups of enemy tanks that are close together (but avoid getting into a crossfire) to use your Blast Wave ability to the fullest.
* Tanks on hills, slopes, or above you in range of blast wave can cause them to fly off gracefully, usually instantly killing them. When the enemy boss is in that situation, try to blast them away for an easy kill. Though be careful, as this can also happen to you.
* Be careful of your ammunition rack, which is the most important thing, especially when your tank and enemy tank are in a restrained relationship.

## Trivia

* This game mode first appeared in February 2022.
* The skills of the Boss players are always fixed in a game, while the skills of non-Boss players are randomly assigned, except for the skills used before respawn. The player's damage is the only means to upgrade skills, and the skill level will not be reset because of respawn or skill replacement. The cooldown of skills will be automatically cleared at the moment of upgrade.
* The Maus has the most hp out of any other tank when boss at 12,084 HP if Improved Assembly is equipped.
* Blast Wave can force a tank to clip inside a building.
* Moving back while in the path of Megashot causes you to take a massive amount of damage continuously, which can lead to possibly one-shotting the boss.