Joachim

> "Oh how I love adventurers like you, coming after my beloved sword. Luckily, these beautiful Sorrowsworn, that I have crafted from Souls ripped from their owners, into new bodies with other, beautiful Souls, will tear you apart beforehand."
>
> Joachim speaking to the player at the end of the Twenty Cave

## Joachim

### Aliases

The Souls Experimenter
The Monster of the Twenty Cave

## Biographical information

### Orgin

Grew from a faulty delayed human seed on Kerrovern, Strusuther

### Place of transformation

Unknown, but likely near the Twenty Cave (Kerrovern, Strusuther)

## Physical description

### Species

Human (formerly)
Skull Lord

### Weight

197 lbs (Human)
21 lbs (Skull Lord)

### Eye color

Blue (formerly)
Red

***Joachim*** *(pronounced joe-ah-keem),* was previously a magic human, turned skull lord, who conducted experiments with ***Souls***. He is ***the first of the Delayed Seeds***, and is the final boss of ***the Twenty Cave.***

## ***Joachim's Life***

### ***Life Before Experimentation***

Not much is known about ***Joachim's*** early life in what would later be known as, ***Kerrovern,*** ***Strusuther***. We can presume he was treated as a normal person, as he looked like a normal human, with the exception of him excelling in anything magic related, due to being a ***Delayed Seed***.

### ***The Bandit Assault (4,476 years ago)***

Around 4,476 years ago, a group of bandits attempted to destroy the minor settlement that would later become ***Kerrovern***. ***Joachim*** simply asked the blacksmith for a sword, and proceeded to go so fast, it looked like he was a blur. Whilst he was moving this fast, he critically stabbed every bandit, killing them instantly upon impact. This is interesting, as usually he kept to himself, but here he decided to show off in front of everyone. This little event was written in a book, that is still read, although rarely. It has become more of a rumor than much else, but much less to what he did later on.

After looting them of their goods, he used a new device he had crafted to somehow *"capture"* the ***Souls*** of the bandits, preventing their trip to ***Ø***. This is when he began his experiments with ***Souls***.

### ***The Bandit Massacre, the Twenty Cave, and the Greatsword of the Twenty (4,475 years ago)***

Not much after that little group of bandits were killed, more came, expecting a battle with the now infamous ***Joachim.*** Around 30 bandits marched into town, not expecting loot it or destroy it, only to simply kill him, and reap the rewards afterwards. ***Joachim,*** brandishing a new torn black cape, light armor, and the same sword used a year earlier, stepped forwards, carrying the same capture device as before. ***Joachim*** proceeded to take his sword out and slash forwards in the air, hitting nothing, then re-sheathed his sword. Every single bandit, standing still, burst into cut up pieces of the bodies, and they all hit the floor. ***Joachim*** collected the ***Souls*** of the bandits, like a year earlier, then walked away. The town's people looted the bandits' bodies rather quickly, but profusely told of this event forward. It still persists as a great rumor across ***Complexica***, especially for what he did afterwards with the ***Souls***.

In the middle of the night, around the same day, he used his magic to completely hollow out two mountains, which were around thirty minutes from ***Kerrovern***. He shaped the insides of the mountains to a sort of *"lair,"* where he did his experiments. During this, he infused his collected ***Souls*** into that same sword, now ***the Greatsword of the Twenty***.

### ***Insanity, and Possible Transformation (4,470 years ago)***

For what seemed like the next five years however, he began to go insane over collecting these ***Souls***. He began killing stray people, animals, children, just to collect ***Souls***. He crafted many more experiments with them. At one point he left ***the Twenty Cave,*** and when he came back a few days later, ***the prosperous city of Tyryras*** had been demolished, and any life there was eviscerated, with the general consensus being he did it, to collect more ***Souls***.

It is not known where he went to after those five years, but a large teal light, and shining sound left ***the Twenty Cave*** around then, which was the final thing coming from that cave forever on, with the exception of charred metal armor and weapons which flied out of the entrance the same time this happened. Some people believe his *"experiments"* backfired, and exploded on him, launching them all out, and killing him, but ***the Greatsword of the Twenty*** was still missing from that pile. Some people believe ***the Greatsword of the Twenty*** just still resides in ***the Twenty Cave***, but no one dares to go in there.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 15 (13,000 XP)
* **Armor Class:** 18 (plate)
* **Hit Points:** 112-232 (15d8 + 97)
* **Speed:** 30ft

* **STR:** 16 (+3)
* **DEX:** 16 (+3)
* **CON:** 21 (+5)
* **INT:** 16 (+3)
* **WIS:** 15 (+2)
* **CHA:** 24 (+7)

* **Skills: Athletics** +7, **History** +8, **Perception** +12, **Stealth** +8

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Immunities:** poison
* **Damage Resistances:** cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
* **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious

* **Senses:** darkvision 60ft, passive Perception 22

* ***Legendary Resistance*** *(3/Day):* If ***Joachim*** fails a saving throw, he can choose to succeed instead.
* ***Master of the Grave:*** While within 30 feet of ***Joachim***, any undead ally of ***Joachim*** makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.
* ***Evasion:*** If ***Joachim*** is subjected to an effect that allows him to make a **Dexterity** saving throw to take only half the damage, ***Joachim*** instead takes no damage if he succeeds on the saving throw, and only half damage if it fails.
* ***Spellcasting.*** ***Joachim*** is a 13th-level spellcaster. His spellcasting ability is **Charisma** (spell save DC18, +10 to hit with spell attacks). ***Joachim*** knows the following sorcerer spells:
	+ Cantrips (at will): *chill touch, fire bolt, mage hand, poison spray, ray of frost, shocking grasp*
	+ 1st level (4 slots): *magic missile, expeditious retreat, thunderwave*
	+ 2nd level (3 slots): *mirror image, scorching ray*
	+ 3rd level (3 slots): *fear, haste*
	+ 4th level (3 slots): *dimension door, ice storm*
	+ 5th level (2 slots): *cloudkill, cone of cold*
	+ 6th level (1 slot): *eyebite*
	+ 7th level (1 slot): *finger of death*

* **Languages:** Common

### ***Actions***

* ***Multiattack:*** ***Joachim*** makes three bone staff attacks.
* ***Bone Staff*** *(Melee Weapon Attack):* +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 14 (4d6) necrotic damage.

### ***Legendary Actions***

***Joachim*** can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Joachim regains spent legendary actions at the start of its turn.

* ***Bone Staff*** *(Costs 2 Actions):* ***Joachim*** makes a bone staff attack.
* ***Cantrip:*** ***Joachim*** casts a cantrip.
* ***Move:*** ***Joachim*** moves up to his speed without provoking opportunity attacks.
* ***Summon Undead*** *(Costs 3 Actions):* Up to five skeletons or zombies appear in unoccupied spaces within 30 feet of ***Joachim*** and remain until destroyed. Undead summoned in this way roll initiative and act in the next available turn. ***Joachim*** can have up to five undead summoned by this ability at a time.