Shadow gamer

Shadow Gamers are a unique type of magic user with the ability to move between planes, and to use planes in order to affect the physical world through the channel of games.

## Abilities

Shadow gamers have the ability to initiate shadow games. Shadow games are specialized zones tied to a game with pre-specified rules and consequences for both rule-breaking and loss. Shadow gamers have the unique ability to move into different planes, or states of existence, and using them in order to cause change. For example, by moving into a plane of existence in which the laws of reality are slightly different, the games they begin can cause measurable effects on the real world.

Shadow games are have a wide range of various methods and means, though most tend to be facilitated through Duel Monsters games.

Shadow games begin when three conditions are met: first a shadow gamer has the will or desire to start a game, second, the rules of the game are set, and third, the consequences are set. The shadow gamer's will then shifts themselves and their opponent into another plane in which the set rules and consequences become the laws of the space, and the game begins. Once the game concludes, any set upon consequences are then brought back to the main, physical plane, and cause a reaction in the real world.

It is possible to start a shadow game without knowing you are doing so; often extremely stressed young shadow gamers will find themselves challenged to or challenging someone else to a game, and their internal will changes any set rules or internal desires as the laws of the shadow game, moving them and their opponent into the appropriate plane.

A common consequence of shadow games is for losers or rule breakers to lose their souls, although this is something of a misleading description. What actually happens is that without pre-defined rules set by the shadow gamer, losers or rulebreakers will have their souls tangled up in the plane in which the game took place, and will not return to the main plane with the body.

Though shadow games are most often individual in nature, applying effects only to the players, extremely powerful shadow gamers can cause worldwide effects upon the completion of a shadow game.

It is possible to start a shadow game without being inherently a shadow gamer if one is in possession of an enchanted game with pre-set rules and consequences. Shadow Game Relics, as they are often referred to, can be created by shadow gamers themselves or by alchemists or magicians. However, Relics are very rare, and the amount of power needed to craft one that retains its power for more than a year or so is generally prohibitive for most magic users outside of the extremely practiced or extremely talented. The dangerous nature of such relics also results in many of them often being destroyed upon their discovery, making them extremely rare.

## Known Shadow Gamers

* *Yu-Gi-Oh! DM*
	+ Atem
	+ Pegasus J. Crawford
* *Yu-Gi-Oh! GX*
	+ Midori Hibiki
* *Yu-Gi-Oh! 5D's*
* *Yu-Gi-Oh! ZEXAL*
* *Yu-Gi-Oh! Arc V*
* *Yu-Gi-Oh! VRAINS*
* *Yu-Gi-Oh! SEVENS*
* *Yu-Gi-Oh! RED*
	+ Akiara Tanaka
	+ Ji-U Kaiba Ishtar
	+ Eun Kaiba Ishtar
	+ Hibike Saito
	+ Keiko Ueda
	+ Toitoi
* *Yu-Gi-Oh! NX*
* *Yu-Gi-Oh! xPHANTOM*