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Exploding Kittens Wiki/Top section

Welcome to the *Exploding Kittens* Wiki
the *Exploding Kittens* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Exploding Kittens

*Exploding Kittens* is a mobile version of the Kickstarter card game from Substantial and Exploding Kittens, LLC. Created by Elan Lee (Xbox, ARGs), Matthew Inman (The Oatmeal), and Shane Small (Xbox, Marvel). It is a multiplayer game for people who are into kittens and explosions and laser beams and sometimes bears. *Exploding Kittens* was launched on iOS on 21 January 2016 and on Android in April 2016.

In this highly-strategic, kitty-powered version of Russian Roulette, players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the Kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.

Content

Decks

Cards

Avatars
Tacocat

The **Tacocat Card** is one of the 5 Cat cards in the Exploding Kittens Original Edition deck. On the cards is an image of a cat\taco hybrid, which is based on the palindrome of the same name. A palindrome is a word that is spelled the same way front and back, so if you spelled tacocat backwards it would say "Taco Cat".

## How The Card Works

If a person has 2 Tacocats, they can steal a card from another player.
Exploding Kittens Wiki

Welcome to the *Exploding Kittens* Wiki
the *Exploding Kittens* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Exploding Kittens

*Exploding Kittens* is a mobile version of the Kickstarter card game from Substantial and Exploding Kittens, LLC. Created by Elan Lee (Xbox, ARGs), Matthew Inman (The Oatmeal), and Shane Small (Xbox, Marvel). It is a multiplayer game for people who are into kittens and explosions and laser beams and sometimes bears. *Exploding Kittens* was launched on iOS on 21 January 2016 and on Android in April 2016.

In this highly-strategic, kitty-powered version of Russian Roulette, players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the Kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.

Content

Decks

Cards

Avatars

Information

**Available now:** App Store  •  Android

* Game support

Videos

Featured images

*Exploding Kittens* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Skip card

*This article is a stub. You can help Exploding Kittens Wiki by expanding it.*

There are 4 **Skip cards** in the deck. A Skip card immediately ends your turn without drawing a single card. If you play a Skip card as a defense against an Attack card, it only ends one of the two turns. Two Skip cards would end both turns.
Exploding Kittens Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Lion

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Ability Type | Courageous claws that dig deep into the enemy from the force of a true King.

It seems like a lifetime ago that I was a coward -- my sagging mane trembling at the slightest sign of trouble.

With a roar that can be heard in even the farthest reaches of Oz, the Lion welcomes battle with a fierce growl and powerful claws. With every strike at his foes, the Lion’s power grows until he becomes an unstoppable force of nature! Concerned over the darkness, the Lion sets out with his Legendary Hero companions and hunts the Wicked Witch of the East.
Coaster

**Coasters** are a type of ride available in all of the RCT editions. They are known as **roller coasters** in all of the editions except *RollerCoaster Tycoon World*, although both terms can be used interchangeably.

## Types

In *RollerCoaster Tycoon World*, there are four categories of roller coasters: steel, wooden, inverted, and launch-track. These categories have 10 coaster types each. In *RollerCoaster Tycoon 3*, coasters are divided into steel, wooden, inverted, and water categories. Coasters that are similar to the launch-track ones in RCTW are just included with the steel in RCT3. *RollerCoaster Tycoon World* is the only game where all of the coaster categories have 10 types. In all other editions, each category may contain significantly more or less coasters than another category.

## Building

After choosing a coaster the build, the player can either build that coaster from scratch using the coaster builder, or place a pre-built design. All coasters have at least 1 pre-built design, and many will have a lot more.

### Construction

If the player chooses to build their coaster from scratch, it will open the coaster builder. This contains a wide variety of types of tracks to place, including stations, picture areas, and in some coasters, launch tracks. Each of these types of tracks has a certain property. There are also tools to allow the track to curve, bank, and slope. In *RCTW*, the player can curve, bank, and slope the track at any precise angle. In other editions, the player must select these from a small selection. For example, there may be a certain coaster where the player can make the track have a gentle, steep, or vertical slope, make it bank slightly or completely sideways, and turn a sharp turn or a gradual turn. In addition to the basic coaster-building tools, there are also special track elements. These can include corkscrews, loops, zero G rolls, S bends, and more.
Slap card

*This article is a stub. You can help Exploding Kittens Wiki by expanding it.*

There was 1 **Slap card** in the mobile version of Exploding Kittens. It ends the players turn and makes the next player take 2 turns but, if the player next plays a slap card they choose a player to take all the turns. There are also triple and double slap cards in the party pack and online edition that work the same but, take 3 turns or 2 turns.

It used to be in the Party Pack Deck.
Exploding Kittens Wiki/old

About Exploding Kittens

*Exploding Kittens* is a mobile version of the Kickstarter card game from Substantial and Exploding Kittens, LLC. Created by Elan Lee (Xbox, ARGs), Matthew Inman (The Oatmeal), and Shane Small (Xbox, Marvel). It is a multiplayer game for people who are into kittens and explosions and laser beams and sometimes bears. *Exploding Kittens* was launched on iOS on 21 January 2016, with an Android version in the works.

In this highly-strategic, kitty-powered version of Russian Roulette, players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the Kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.

Featured media

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Game information

**Available now:** App Store  •  Android coming soon!

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See the Future card

*This article is a stub. You can help Exploding Kittens Wiki by expanding it.*

There are 5 **See the Future cards** in the deck. A See the Future card lets you peek at the top 3 cards from the Draw Pile and put them back in the same order. The party pack expansion deck includes a See the Future single card that allows you to see the top card only.
Deck

There are three **decks** to choose from when starting a new game, the core deck, the party pack expansion or the betrayal expansion

## Core deck

The core deck is for standard play and has up to 52 cards.

## Party pack expansion

The party pack expansion features 4 unique cards with unlimited use. It can be unlocked for $1.99.

* Diarrhea Kitty
* Equip Your Cat Vision Goggles
* Nothing But Cat Butt
* Triple Slap
Card

*This article is a stub. You can help Exploding Kittens Wiki by expanding it.*

There are 52 **cards** in the core deck and 4 additional unique cards in the party pack expansion.

## Types of cards

* **Attack card** - End your turn(s) without drawing and force the next player to take two turns in a row.
* **Blind card** - Rendering the target blind until they draw a card.
* **Cat card** - These can be collected as two or three of a kind and used to steal from other players. (tacocat, catermellon, hairy potato cat, bearded cat)
* **Defuse card** - If you drew an Exploding Kitten, you can play this card instead of exploding.
* **Exploding Kitten card** - Unless you have a Defuse card, you explode and are out of the game.
* **Favor card** - Force any other player to give you 1 card from their hand. They choose which card to give you.
* **Nope card** - Stops any action except for an Exploding Kitten card or a Defuse card.
* **See the Future card** - Peek at the top 3 cards from the Draw Pile and put them back in the same order.
* **Shuffle card** - Shuffle the Draw Pile without viewing the cards until told to stop.
* **Skip card** - Immediately end your turn without drawing a card.
* **Slap card** -
* Alter the Future card - Privately view the top 3 cards in the Draw Pile and rearrange them however you like.
* Bury - Draw the top card of the draw pile and put it back wherever you want it.
* Tower Of Power - You may wear the tower of power and put 8 random cards in (without seeing). If anyone steals from you (2 of same card only) they will randomly take one of those cards. At any time during your turn, you may look at the cards and take one of them, then shuffle the rest into the deck and draw another 8 for the tower of power (you may only use this ability once per turn).
* Blind - Replaces all of another players cards with Cat Butts Until they draw a card
* Reverse - Player ends turn without drawing a card and reverses turn order.
* Fake shuffle - Ends the players turn and pretends to shuffle but doesn’t actually.
* Kitten Role Call - Puts every exploding kitten on top of the draw pile.
Merry-Go-Round

The **merry-go-round** is a junior ride (gentle in RCT1 and 2) that appears in all of the editions in the *RollerCoaster Tycoon* series.

## Ratings

 *This section is a stub. You can help by expanding it.*

## Description

The merry-go-round looks very similar to one in real life. It consists of a circular bottom and top with poles connecting them. There are multiple "animals" between the outer poles and the center of the circle, which is what the guests ride on. When the ride starts, the merry-go-round starts slowly spinning, carrying the "animals" and the guests with it.
RollerCoaster Tycoon 2

Game mode(s) | Single-player

**RollerCoaster Tycoon 2** is the second installment of the *RollerCoaster Tycoon* series, released in 2002. The basic game mechanics are similar to *RollerCoaster Tycoon*. However, there are some notable differences, such as the ability to place walls and roofs individually, allowing much more options when building. Another feature in the game that was not present in RollerCoaster Tycoon is the ability for players to create scenarios.

The scenarios in the game are divided into 5 categories: Beginner, Challenging, Expert, Real, and Other. Player-created scenarios can be saved to any of the 5 categories. Two expansion packs were created for this game: *Wacky Worlds* and *Time Twister*.

## Scenarios

### Beginner parks

* Crazy Castle
* Electric Fields
* Factory Capers

### Challenging parks

* Amity Airfield
* Botany Breakers
* Bumbly Bazaar
* Dusty Greens
* Fungus Woods
* Gravity Gardens
* Infernal Views

### Expert parks

* Alpine Adventures
* Extreme Heights
* Ghost Town (also appears in RCT3)
* Lucky Lake
* Rainbow Summit

### Real parks

The real parks in RCT2 simulate 5 different Six Flags parks, which are real-life amusement parks scattered throughout the US.

* Six Flags Belgium
* Six Flags Great Adventure
* Six Flags Holland
* Six Flags Magic Mountain
* Six Flags Over Texas

### Other parks

These parks are all Six Flags parks, but in these scenarios you can build the parks yourself.

* Build Your Own Six Flags Belgium
* Build Your Own Six Flags Great Adventure
* Build Your Own Six Flags Holland
* Build Your Own Six Flags Magic Mountain
* Build Your Own Six Flags Over Texas
* Build Your Own Six Flags Park
Gameplay

**Gameplay** is a general term used for the general way any of the games in the RCT series are played. There are a variety of tools and rides that the player can use to expand and improve parks, as well as several game modes available to play in.

## Game modes

There are three game modes in RCTW.

* Campaign - You can set which place where you start and you can set your starting money. This is a realistic simulation of building a theme park, as you have to manage your expenses, income and profit. Also, buildings have maintenance costs so try to build some facilities, such as food places and toilets, and a couple of rides to start you off.
* Scenario - The developers create challenges for you, such as the first one is where you need to take a successful park higher. The money you have is set, and you can freely edit the park with that money, just remember that you have assignments to follow. These usually last for about 1 year game time.
* Sandbox - To create your dream park you can use this mode. You have unlimited money, meaning you can pretty much do whatever you want in game and get whatever you want to make your park look good.

## Building tools

In the building menu, the player has many tools available. These include items, such as rides, that can be placed for the guests to utilize them, as well as terrain modification.

* Paths - There are a wide variety of paths available to place so that guests can easily walk around the park. In RollerCoaster Tycoon World, paths can curve at any angle, but in the other editions, they can only be placed as squares that fit into the park grid.
* Scenery - Guests don't use scenery directly, but having scenery throughout the park will increase the park's rating and scenery placed near rides will often increase the ride's excitement and make guests more likely to go on that ride.
* Buildings - You can choose from sub sections for Staff, Info, Shops and Food/Drink places. Then you can select a building and place it around your park.
* Rides - There are a variety of rides players can choose from to place in the park.
* Coasters - Coasters are a special type of ride that the player can create a custom track with or use a pre-made one.
* Modify terrain - The player has the ability to modify terrain, such as adding water, waterfalls, hills, and holes.
* Park expansion - The park can be expanded using the park expansion tool.
* Removing items - Players can delete any item that they placed in the park using this tool.

## Tips

* When creating your park for the first time close the park, so peeps do not come in and rate the park bad for lack of content.
* Remember to adjust the settings when you first play, as by default the graphics are set to high.
* A good way to go around making rides is make sure you have a variety of ride types, this will keep peeps for longer, and will mean there is something for everyone. If you create a theme with only one genre or type of ride, you will only get a certain amount of peeps, and some will leave early.
Exploding Kittens

***Exploding Kittens*** is a mobile version of the Kickstarter card game from Substantial and Exploding Kittens, LLC. Created by Elan Lee (Xbox, ARGs), Matthew Inman (The Oatmeal), and Shane Small (Xbox, Marvel). It is a multiplayer game for people who are into kittens and explosions and laser beams and sometimes bears. *Exploding Kittens* was launched on iOS on 21 January 2016, with an Android version in the works.

## How it works

In this highly-strategic, kitty-powered version of Russian Roulette, players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the Kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.

## Features

* Play with 2 to 5 players across multiple mobile phones
* Play anywhere, without internet!
* The only way to win is not to explode
* New cards & sound effects exclusive to the digital adaptation of *Exploding Kittens*
* Players can select from two decks to fit their game size with up to 65 cards.
* Art illustrated by The Oatmeal

## Game support

For game support, see reddit or the official website.

## External links

* Official site
* App Store (iOS and iPadOS)
* Android
Defuse card

*This article is a stub. You can help Exploding Kittens Wiki by expanding it.*

There are 6 **Defuse cards** in the deck. Each player starts with a Defuse Card; the most powerful card in the game. These are the only cards that can save you from Exploding Kitten, If you draw an Exploding Kitten, instead of getting exploded, you can play the Defuse Card and reinsert the Kitten back into the Draw Pile anywhere you’d like in secret.
StrataCoaster

**StrataCoaster** is a roller coaster in *RollerCoaster Tycoon 3*.

## Description

StrataCoaster is different than most roller coasters, because of the fact that trains are powered by a launch track, rather than a chain lift. Trains can be launched at speeds of up to 179 mph.

Chain lifts are not available on this ride, only launches are available.

## Designs

* Stratasphere
Guests

**Guests**, also known as **Peeps**, are the people that go into the park and utilize what the player builds and places for them, such as shops and rides.

## Description

In *RollerCoaster Tycoon 1*, all of the guests in the park have the same width and height. Their hair color is also the same, always being brown. However, they do have different colors of shirts and pants. Guests in *RollerCoaster Tycoon 2* look very similar to those in RCT1. In *RollerCoaster Tycoon 3* and *RollerCoaster Tycoon World*, however, guests come in a variety in height, width, age, hair color, and more. The names of guests, in RCT1, are numbers that depend on when they came into the park. For example, the first guest who comes into a park would be called Guest 1, the thirtieth Guest 30, and the one-thousandth Guest 1000. In all of the other editions, any guests that come into the park are named a random "real" name, such as Mason B or Sally C.

## Behavior

### Needs

Guests will always have "needs" - that is, something with themselves that they want to satisfy. This applies for both rides and shops. For example, if a guest is hungry, they will go to the nearest food stall, which will satisfy their need. If there is not a food stall in the park yet, or it's very far away, the guest will not be as "happy." However, if the guest does eat, this will also make them thirsty, which will be satisfied when they go to the nearest drink stall. For rides, what exactly will satisfy them varies a little bit more. However, they are usually the most happy with a ride that has a higher excitement, medium intensity, and lower nausea. Both their "needs" for rides and their "needs" for food, drink, and toilets, is different between individual guests, which is why it's good to place a variety of different shops and rides in the park, to satisfy the most guests.

### Vomiting

Guests will often vomit on paths, especially after they've gone on a ride with a high nausea rating. This is something that can't be avoided if the park has many high-nausea rides, but vomit can be cleaned up by janitors (or handymen in the first 3 RCT editions). The park rating will go down is there is a lot of vomit that stays for a long period of time.

### Trash

Guests will have trash to throw away - mainly shortly after they've eaten or drank something from a shop. If there are trash cans nearby, the guests will throw it away in the trash cans. Otherwise, they will put it on the pathway. If this has happened, a janitor (handyman) will need to clean it up, or, like with vomit, the park rating will go down. Trash cans are most important to place near shops, although guests will sometimes wander far away from the shops before throwing their waste away.
Steel Roller Coaster

The **Steel Roller Coaster** is a roller coaster in *RollerCoaster Tycoon*. The coaster gives a very smooth ride, and allows the design of long, fast, twisted track layouts. In, *RollerCoaster Tycoon 2* and *RollerCoaster Tycoon 3*, this coaster is replaced with the Looping Roller Coaster.

## Construction

The track of the coaster has a tubular steel spine, connected to the inside edges of tubular steel running rails. The supports are large tubular steel posts. The trains are held on the track by wheels above, below and outside the running rails.
Personal Attack

Play this attack on yourself and take three turns in a row

Give yourself a fierce slapping.

Finally throw up all the crayons you ate when you where a kid.

Listen to the boastings of some very accomplished trout. (People frequently comment on how attractive I am.) (My shoes are worth more than your life)

Get Cursed At By A heck beaver. (You are a humongous scrumpy butt scallion and I scoggle in disbutt at your bloated jumlies) O'DAM
Entertainment

In the buildings tab of your build menu, you can select the services sub-tab in that. Then you can either select to build a small entertainment building or a big one. Once connected to a path and opened, these people will try to increase the happiness of children, and sometimes teens and adults. The service buildings have limits to how many people of that job you can hire.
Hershey's Stormrunner

**Hershey's Stormrunner** is a roller coaster in the Soaked! expansion of *RollerCoaster Tycoon 3*.

## Construction

The track for the Hershey's Stormrunner is kind of like a rectangular prism, that stretches and turns. The wheels are attached above, beside, and outside of the track. The supports are square-shaped.

There are many unique elements available when building this roller coaster due to the layout of the real-life Storm Runner at Hersheypark. Many elements are only accessible when beginning on a diagonal. It is one of few coasters to allow brakes on gentle slopes; however, again, only on diagonals.
Water Ride

**Water Rides** are a type of ride that appears in the first 3 editions of the *RollerCoaster Tycoon* series.

## Description

In RCT1 and RCT2, water rides consist of any type of ride that involves water. This includes rides such as the Water Slide and River Rapids. In most of these rides, guests are expected to get wet. The ratings of this category varies between specific rides, but for the most part they have higher ratings than gentle rides, but lower than thrill rides.

In RCT3, the only water rides are any type of vehicle that travels on top of a lake at any way. These include Bumper Boats, Rowing Boats, Water Tricycles, and more. Most of these rides have rather low excitement, intensity, and nausea ratings. Rides such as River Rapids, which are included with the water rides in other RCT editions, are instead in a subcategory of roller coasters called "water," in RCT3. There is also an additional category named pool slides and rides, which consists of all attractions that can only be placed inside of a pool complex, which includes lazy rivers and various types of water slides.
Attack card

*This article is a stub. You can help Exploding Kittens Wiki by expanding it.*

Nate Joe: the attack card let’s you play 2 turns in a row as normal, this wiki can be edited by anyone, the rules can’t tho!

End your turn(s) without drawing and force the next player to take two turns in a row. The victim of this card can't play as normal turn. Then, when that turn is over, they must take another turn.

If the victim of an attack card plays an attack card, both turns are immediately over and the next player must take four turns.

If you play an Attack card and someone plays a Nope on top of it, this means that you do not have to draw a card at the end of your turn and the next player does NOT have to take two turns. Nope cards neutralize any cards beneath them, so it would be like the Attack card was never played in the first place.

## Attack cards

In the event that Person A puts down an attack and Person B puts down an attack, when it comes to Michael he must take 4 cards. This is stated in the newest edition of Exploding Kittens.

What happens when Person A puts down an attack and Person B puts down an attack, but Person C puts down a Nope?

It only "nopes" the last card, in that case an « attack » card. So Person B still has 2 turns.
Remember, it’s not « taking cards » were taking here but taking turns which is different !
Transport Ride

**Transport rides** are a category of rides that appear in *RollerCoaster Tycoon 1*, *RollerCoaster Tycoon 2*, and *RollerCoaster Tycoon 3*. In *RollerCoaster Tycoon World*, they are combined with the family rides.

Transport rides, as suggested in the name, are rides that are able to transport guests around the park. Examples include monorails, trains, trams, and more. Similar to roller coasters, transport rides are built by the player. Most transport rides have a unique feature where multiple stations can be made. The car for the transport ride constantly to the next station on the track, where guests have the option to get on or get off. Some transport rides allow for shuttle mode, where the car goes back and forth between two different stations.

## Tutorial tips

* Transport rides can transport guests to areas of the park that are far away from the entrance
	+ This can be useful, as the front of parks tend to be more crowded than the back
Leafy Lake

**Leafy Lake** is a scenario in the original RollerCoaster Tycoon.

## Attractions

### Transport Rides

Available
* Miniature Railroad

Researched
* Chairlift
* Monorail

### Gentle Rides

Available
* Ferris Wheelfr
* Merry-Go-Round
* Car Ride

Researched
* Hedge Maze
* Haunted House
* Spiral Slide
* Bumper Cars
* Observation Tower
* Space Rings

### Roller Coasters

Available
* Steel Mini Roller Coaster
* Wooden Roller Coaster

Researched
* Steel Roller Coaster
* Suspended Roller Coaster
* Single-Rail Roller Coaster
* Suspended Single-Rail Roller Coaster
* Mine Train Roller Coaster
* Wooden Crazy Rodent Roller Coaster

### Thrill Rides

Available
* Scrambled Eggs

Researched
* Swinging Ship
* Go Karts
* Whoa Belly
* Gravitron

### Water Rides

Available
* Boat Hire

Researched
* River Rapids
* Log Flume
* Water Slide

### Shops & Stalls

Available
* Ice Cream Stall
* Drinks Stall
* Bathroom

Researched
* Fries Stall
* Information Kiosk
* Balloon Stall
* Cotton Candy Stall
* Burger Bar
* Souvenir Stall
* Popcorn Stall
* Pizza Stall

### Ride improvements

* Swan Pedal-Boats for Boat Hire
* Water Tricycles for Boat Hire
* Bumper Boats for Boat Hire
* Spinning Cars for Steel Mini Roller Coaster
* Water Splash for Wooden Roller Coaster
* Log Cars for Steel Mini Roller Coaster
* Canoes for Boat Hire
* Rocket Cars for Steel Mini Roller Coaster
* Wooden Roller Coaster Train (backwards)

## Scenery

Available
* Trees
* Shrubs and Bushes
* Tropical and Desert Trees
* Gardens
* Path Items
* Walls and Fences
* Statues and Fountains

Researched
* Jumping Fountains
Bumbly Beach

**Bumbly Beach** is the second scenario in the original RollerCoaster Tycoon.

### Transport Rides

Available
* Miniature Railroad
* Monorail

Researched
* Chairlift

### Gentle Rides

Available
* Car Ride (Sportscars, Racing Cars, Trucks)
* Haunted House
* Ferris Wheel
* Merry-Go-Round
* Observation Tower
* Spiral Slide

Researched
* Bumper Cars
* Hedge Maze

### Roller Coasters

Available
* Wooden Roller Coaster

Researched
* Steel Mini Roller Coaster (Ladybird and Rocket cars)
* Single-Rail Roller Coaster (Horses and Motorbikes)
* Wooden Crazy Rodent Roller Coaster
* Steel Corkscrew Roller Coaster
* Bobsled Roller Coaster

### Thrill Rides

Available
* Scrambled Eggs

Researched
* Swinging Ship
* Gravitron
* Go-Karts
* Whoa Belly
* Motion Simulator
* Swinging Inverter Ship
* 3D Cinema

### Water Rides

Available
* Boat Hire

Researched
* Water Slide

### Shops & Stalls

Available
* Bathroom
* Drinks Stall
* Fries Stall
* Ice Cream Stall
* Information Kiosk

Researched
* Log Flume

### Ride improvements

* Spinning Cars for Steel Mini Roller Coaster
* Water Splash for Wooden Roller Coaster
* Log Cars for Steel Mini Roller Coaster
* Wooden Roller Coaster Train (backwards) for Wooden Roller Coaster
* Cat Cars for Car Ride
* Vertical Loop for Steel Corkscrew Roller Coaster

## Scenery

Available
* Trees
* Shrubs and Bushes
* Tropical and Desert Trees
* Gardens
* Path Items
* Walls and Fences
* Statues and Fountains

Researched
(none)
Maps

*For the area that the player builds in, see Park.*

Using the **Steam Workshop** you can post your parks you have created with others. So they can load it up as a save game and do whatever they want with it. By publishing a map all your park statistics will be the same as the time you created the save game and published it. Also the term 'map' could be said for your own park without involving the steam workshop.
Ride

**Rides** are objects the Guests in the park can interact with and get their happiness met. They appear in all editions of the *RollerCoaster Tycoon* series, and can range from small ferris wheels to giant roller coasters. In *RollerCoaster Tycoon World*, these rides are divided into categories, but the number varies in other editions.

## Entrances and exits

Entrances and exits are what allow guests to enter and exit the rides. A queue is a special type of pathway that is used to connect the entrance of a ride to the normal pathway, and the exit is connected just with a normal path. In the first 3 editions of the *RollerCoaster Tycoon* series, once the player places a ride, they must also place the entrance and exit on any of the sides of the ride. In *RollerCoaster Tycoon World*, however, the entrance and exit are automatically placed as soon as the player places the ride. The entrance of a ride consists of a small cylinder building next to the pathway where the guests can "pay" for the ride. In the first 2 editions of the series, the path of the entrance is inside of a building with a pointed top. The exit consists of simply a gate in RCT3 and RCTW, while it consists of a small building that guests walk through in RCT1 and RCT2.

## Riding rides

In RCT3 and RCTW, the player is able to ride nearly all of the rides available in the game. This can be accessed by clicking on a ride, and then clicking the circle in the middle of the ride's description. The player is able to choose from a variety of angles when riding a ride, such as the back of the ride, front of the ride, or outside of the ride. Additionally, they can switch the exact vehicle they ride in. This includes switching between different trains on coasters.

## Ride types

Rides are organized differently in each *RollerCoaster Tycoon* edition.

### RollerCoaster Tycoon (1)

* Roller Coasters
* Thrill Rides
* Gentle Rides
* Transport Rides
* Water Rides

### RollerCoaster Tycoon 2

* Roller Coasters
* Thrill Rides
* Gentle Rides
* Attractions
* Transport Rides
* Water Rides

### RollerCoaster Tycoon 3

* Roller Coasters
* Thrill Rides
* Junior Rides
* Gentle Rides
* Water Rides
* Transport Rides
* Pool Slides and Rides
* Other Rides and Attractions

### RollerCoaster Tycoon World

* Coasters
* Thrill Rides
* Junior Rides
* Family Rides
Themes

In Rollercoaster Tycoon World you can focus your park on different **Themes**. Your peeps will like different themes. This means that you need to work multiple themes into one park to get the maximum amount of peeps. You will find just about everything for every different theme from Scenery to ride queues.

The current themes are:

* Generic
* Western
* Adventure
* Sci-Fi
Steal

**Stealing** is a gameplay mechanic where the player matches two or more of a kind, based on the icon in the top left corner, and uses the cards to steal a card from an opponent.

## Two of a kind - blind steal

To steal a card, play any two of a kind into the discard pile. For example, if you had two Tacocats, you could play them as actions and then choose a player. That player would hold up their cards and you'd take a card at random.

## Three of a kind - "Go fish"

Playing three of a kind lets you NAME the card you want, and the player of your choice has to give it to you. If they don't have the card you want, you're out of luck, so be sure to keep an eye on who still has Defuse cards.

## Card icons

You can play any card as two or three of a kind, as long as the icons in the upper left match. For example, on each Shuffle card the artwork on the face of the card varies, but the icon is always the same. So, instead of playing the Shuffle cards as actions to shuffle the deck, you could play them as a pair and use them to steal from another player.

## Five different icons - Steal from the Discard pile

If you play any 5 cards that have different icons in the corners, go through the Discard Pile to take any single card you'd like.
Campaign

In RCTW, you can play in Campaign mode. Here you can set an amount of starting money, where you want to be and start off realistic. Unline Sandbox mode, you do lose money as you hire more people for jobs or open shops and rides but this mode is satisfying when you get your head around some good tactics to make your park last for the first phase. (6 months or so)
Steam Workshop

RCTW offers user generated content, with direct native Steam Workshop support and full integration for custom scenery and more! Based on your feedback, the devs have been creating powerful user-content tools that will give you both in-game and external native ways to share and consume UGC easily. The developers see UGC as one the core features of the game, and want it to be seamless and fully-integrated, instead of something added on top or externally. Things are extremely promising on this front and you should look forward to a detailed blog on how it will all work down the road. In short, we are giving you some very powerful ways to create, import, and share your content. This is why we decided to prioritize UGC, modding and sharing of assets for launch, and will be pushing the multiplayer corporation system through a game update.

"Thank you again for all the feedback and support, and be on the lookout for WAY more from us over the coming weeks! Keep posting and commenting, we’ll continue listening and implementing, and together we will make the best RCT yet!"
Mechanical

In the buildings tab of your build menu, you can select the services sub-tab in that. Then you can either select to build a small mechanical building or a big one. Once connected to a path and opened, these people will come out when a ride has broken down to hopefully fix the ride and get it back and running. The service buildings have limits to how many people of that job you can hire.
Soaked!

**Soaked!** is an expansion pack for *RollerCoaster Tycoon 3* which adds water slides and pools, among other things.

## Rides

Here is a list of the rides that come with the Soaked expansion pack.

### Roller coasters

* Alpine Coaster
* Giant Flume
* Glider Coaster
* Half-Pipe Coaster
* Hershey's Stormrunner
* Roller-Soaker
* Sea Serpent Shuttle
* Sky Rider
* Turbo Bikes

### Thrill Rides

* Aileron
* Discus
* Disko
* Double SkyWheel
* Giant Slide
* Gyrator
* Kaos
* Octopus
* Parachute Drop
* Pounding Surf
* Power Boat
* Rip Tide
* Sky Swing
* Spin Dropper

### Gentle Rides

* Aquarium
* Dolphin Show
* Killer Whale Show

### Transport Rides

* Hop-on Hop-off Transport Trams
* Water Based Transport

### Pool Slides and Rides

* Aqua Blaster Slides
* Body Slide
* H2Oslide Bowl
* Inflatable Ship
* Lazy River
* Ring/Raft Slide
Modding

The game has UGC built into the game (linked with the Steam Workshop) so you can have extra content when you have used all of the games default content. Like stated in one of the developer's dev videos, you can use any 3D modelling program you like. All you need to do when you have finished your model ready for RCTW is download Unity3D if you do not have it and download their plugin. Atari/Nvizzio's plugin allows you to convert that Unity file into a RCTW model file and you can now use it as a decoration model in your park.

Modelling is for experienced users who know how to use Unity and their Modelling software of choice.
Frontier Developments

**Frontier Developments** is a game developer company located in England, that developed *RollerCoaster Tycoon 3*, as well as the two expansion packs for *RollerCoaster Tycoon 2*: Wacky Worlds and Time Twister.

## History

David Braben founded the company in January 1994. He is also the company's CEO. The company's first game they developed was the *Frontier: First Encounters* game, in April of 1995. Over the next several years, they were the developers for the Darxide game, as well as several other less notable games. In 2003, they were the developer of the Xbox version of *RollerCoaster Tycoon*. From then on, they were involved in some way with the rest of the RCT editions in the main series, with the exception of *RollerCoaster Tycoon World*.

Frontier Developments was the developer for both of the expansion packs for RCT2 (Wacky Worlds and Time Twister) in 2003. In 2004, they developed *RollerCoaster Tycoon 3*. This was the only RCT edition, aside from expansion packs, that Frontier Developments was the sole developer for. They were the developers of the two expansion packs for RCT3, *Soaked!* and *Wild!*, in 2005.

Frontier Developments developed and/or published many other notable games. Many of these were related to amusement parks in some way, such as *Thrillville: Off the Rails*, *Kinect: Disneyland Adventures*, and *Planet Coaster*. The latter, released in November 2016, sold over 400,000 copies in the first month of its release, and was listed as Steam's "Top 100 Best Sellers of 2016" chart as a "silver tier" title. Other games developed by Frontier Developments include *Dog's Life* (2003), *LostWinds* (2008), *Kinectimals* (2010), and *Screamride* (2015). *Elite Dangerous*, a game that was both developed and published by Frontier Developments, was released in December 2014 for Microsoft Windows, October 2015 for OS X and Xbox One, and June 2017 for PlayStation 4. It was one of their most successful video games, selling nearly 3 million copies by August 2017.

## References

1. ↑ https://www.sslmit.unibo.it/zat/files/ffe/PCGamer\_1995\_issue18\_FFE.htm
2. ↑ http://www.cambridge-news.co.uk/business/technology/popularity-planet-coaster-gives-frontier-12462641
3. ↑ http://www.usgamer.net/articles/gta-5-and-civilization-6-top-steam-best-sellers-of-2016
4. ↑ http://www.eurogamer.net/articles/2017-08-15-planet-coaster-soars-past-million-sales
Looping Roller Coaster/Designs

This page describes the pre-built designs for the Looping Roller Coaster.

## RollerCoaster Tycoon

You're welcome to help contribute with the completion of this section. However, please refrain from making major organizational changes until it is complete.

## RollerCoaster Tycoon 2

You're welcome to help contribute with the completion of this section. However, please refrain from making major organizational changes until it is complete.

## RollerCoaster Tycoon 3

### Gallery

* The Black Panther pre-built design.
* The Exterminator pre-built design.
* The Glow Worm pre-built design.
* The Hedgehog pre-built design.
* The Jellyfish pre-built design.
* The Rattlesnake pre-built design.
Thrill Ride

**Thrill rides** are a type of ride that is present in all editions of *RollerCoaster Tycoon*. They are the only type of ride that have both the same name and the same types of rides in all RCT editions. Thrill rides, unlike family rides, have the purpose of being very thrilling. Also, they often have much higher excitement, intensity, and nausea ratings than junior rides do.

## Tutorial tips

* Thrill rides are the most popular with teens and adults.
	+ This makes it ideal to have a mix between thrill, junior, and family rides in your park, to attract guests of all ages, and therefore resulting in the most guests.
Steel Mini Roller Coaster

**Steel Mini Roller Coaster** is the cheapest and most basic roller coaster in the original *RollerCoaster Tycoon*.

The ladybird cars come with the roller coaster. The rocket cars and log cars are unlocked by research.

## Construction

The track of the coaster has steel running rails with cross-bracing. Supports are thin square-section posts. The trains are held on the track by wheels above, below and outside the running rails.

## Designs

* Crazy Caterpillar
* Raging Rocket

## In real life

This roller coaster is based on the Tivoli, built by Zierer. While the track and trains in the game are the same as those in real life, steep slopes possible in the game do not exist on this type of roller coaster in real life.
Finances

**Finances** in RCTW is what makes the game realistic. Finances only take place in Campaign and Scenario mode, because in Sandbox mode you have unlimited money to do whatever you want. Expenses come from building maintenance, jobs, building places and more, however you get income from shops and park/ride entry if selected. You need to try to make a good profit to make sure your park doesn't fail.
Corkscrew Roller Coaster

**Corkscrew Roller Coaster** is a roller coaster that appears in all of the editions that are in the main series of *RollerCoaster Tycoon*. The Corkscrew Roller Coaster allows for tight inversions, such as corkscrews, loops, and twists.

## Structure

The track is basically a long tube, with "arms" extending and connecting to the running rails. The wheels on the trains are above, below, and inside of the running rails, holding the train onto the track. The piles supporting the track are circular posts.
Janitorial

In the buildings tab of your build menu, you can select the services sub-tab in that. Then you can either select to build a small janitorial building or a big one. Once connected to a path and opened, these people will come out when someone has puked after a ride to clear it up or when someone has dropped litter from shops. The service buildings have limits to how many people of that job you can hire.

You can prevent getting litter on the ground from food places by placing some bins in your park.
Junior Ride

**Junior rides** are a type of ride in *RollerCoaster Tycoon World* and *RollerCoaster Tycoon 3*. Unlike family rides, which mainly consist of attractions such as animal shows, performances, aquariums, all junior rides are actual rides. However, they are tamer than thrill rides, having much lower intensity and nausea ratings. In RCT1, the junior rides and family rides are combined with the name "gentle rides." In RCT2, junior rides themselves are known as gentle rides, and the rides that would be gentle rides in RCT3 are instead called attractions.

## Tutorial tips

* Junior rides are best suitable for younger kids
* Putting a mix of junior, family, and thrill rides throughout the park usually attracts the most Guests.
Sandbox

**Sandbox** is a Game Mode found in *RollerCoaster Tycoon World* and *RollerCoaster Tycoon 3*. Many consider sandbox-like modes/scenarios that were present in *RollerCoaster Tycoon* and *RollerCoaster Tycoon 2* to be sandbox modes. However, these modes did not give the player unlimited money, and they restricted access to rides and scenery.

## Description

In Sandbox mode, the world is nearly completely flat and empty, so that you can transform it to whatever you would like. You have unlimited money, allowing you to build an infinite number of attractions, hire an infinite number of staff, and terraform your whole world without having to worry about profit/income/expenses. Also, unlike Scenario mode, there are no missions to complete either in Sandbox mode. You have access to all of the content included in Campaign mode, as well as UGC, without having to unlock it. Sandbox is commonly played when a player wants to make a dream park of theirs, but does not want to have to worry about money and unlocking attractions.

## See also

* Campaign
* Scenario
Porcopedia/Section 1

Welcome to the Official PorcopediaWelcome to the Official Porcopedia
The YMIR guide for Pigmen, Resources, Buildings and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About YMIR

*Ymir* is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age. [Read more...]
RollerCoaster Tycoon World Wiki

{|style="width: 70%; margin: auto; padding:7px;"

Welcome to the Official RollerCoaster Tycoon World Wiki
the RollerCoaster Tycoon World reference written and maintained by players, for players.
Please feel free to contribute by creating new articles or expanding on existing ones!
We are currently maintaining (64 articles).
Court (Knowledge)

100Knowledge4000Required Work125DifficultyResearchers15 OfficialsMaintenance75
Cost
 Buildings
 •  Great Hall 3Policies

*Developing the project of building a luxurious expensive palace devoted to hosting vassals directly in the capital and pacifying them with a life of luxury and hedonism. This will be extremely costly to maintain, but will make the administration of subordinates considerably easier.*
Looping Roller Coaster

The **Looping Roller Coaster** is a type of roller coaster in RCT1, RCT2, and RCT3.

## Designs

*Main article: Looping Roller Coaster/Designs*

### RollerCoaster Tycoon

* Agoraphobia
* Claustrophobia
* Exterminator
* Fizzly
* Hear No Evil
* Roller Coaster 1
* Roller Coaster 3
* See No Evil
* Shuttle Loop
* Speak No Evil
* Thunderlooper

### RollerCoaster Tycoon 2

* Black Panther
* Bumblebee
* Deep Freeze
* Exterminator
* Fizzly
* Getaway
* Glow-Worm
* Hedgehog
* Jellyfish
* Rattlesnake
* Revolution
* Runaway Mountain
* Shockwave
* Stingray
* Turbine

### RollerCoaster Tycoon 3

* Black Panther
* Exterminator
* Glow Worm
* Hedgehog
* Jellyfish
* Rattlesnake