Fallen Star

Fallen Star*
Statistics

Sounds

* Internal Item ID: **75**

For blue stars that give the player mana when collected, see Star.
**Fallen Stars** are items that randomly fall from the sky at night, from 7:30 PM until dawn (4:30 AM), and will enter the player's inventory when the player is in range. Any Fallen Star that has not been collected will disappear at dawn. They can be used to craft Mana Crystals, which permanently increase a player's mana capacity by 20 points each. They are also used in a variety of crafting recipes, and as ammunition for the Star Cannon and Super Star Shooter. Hence, Fallen Stars can be stored in ammo slots. Fallen Stars will not fall if time freeze is activated while playing on journey mode.

For each game tick, the chance of a Fallen Star spawning is 21/16,800 (0.125%) in small worlds, 32/16,800 (≈0.1905%) in medium worlds, and 42/16,800 (0.25%) in large worlds. Therefore, the average number of Fallen Stars per night is 40.5 in a small world, about 61.71 in a medium world, and 81 in a large world. Fallen Stars spawn anywhere within the upper 5% of the world, i.e. 60 tiles in small worlds, 90 tiles in medium worlds, and 120 tiles in large worlds. Meteor showers increase this rate.

Fallen Stars emit light while on the ground, making them easy to spot at night. They cannot be placed by the player as permanent light sources, but can be combined with a Bottle to craft the Star in a Bottle. They will disappear if dropped by a player during the day, but can remain in a player's inventory or a storage object (such as a chest) indefinitely.

Although uncommon, Fallen Stars can hit enemies and bosses for 1000 damage. They cannot damage players (on the Everything Seed, Fallen Stars insta-kill the player).

## Notes

* Full moons and lateral map position have no effect on the frequency of Fallen Stars. Their appearance is at a fixed rate at all hours of every night (except during Meteor Showers and Lantern Nights, during which their appearance rate is increased).
* Unlike most items collected as drops, Fallen Stars fall all over the world at night, even in areas far from the player.
* If an enemy is killed by a Fallen Star, the kill will be attributed to the player; the Tally Counter will update to reflect the kill, and banners will be dropped accordingly.
	+ In multiplayer, the kill and banner will be given to the host of the world.
	+ This can cause the Empress of Light to spawn if a Prismatic Lacewing (which spawns also at night) was hit.
* Fallen Stars will not fall while time is frozen in Journey Mode.
* In old versions they could damage players.
* Fallen Stars behave differently on worlds made with the Remix seed, as the player does not have early access to the surface. They now hit players for several thousand damage, and vanish when they hit the ground. Slimes frequently carry stars that can be collected by the player, and they also drop from pots.

## Tips

* On the PC, Console, Mobile, and tModLoader versions, sleeping in a bed will fast-forward time, which increases the rate at which stars fall relative to real-world time. This can be exploited to quickly gather stars, by sleeping for most of the night then collecting accumulated stars near the end. This also applies to Journey Mode's time acceleration of 10x, allowing for very quick Fallen Star farming.
* Traveling a far distance a few minutes prior to dawn will allow the player to collect the Fallen Stars, easily netting a large supply.
* A simple method for harvesting Fallen Stars is to construct long straight sections of ground to run along at night; a skybridge also works well. Note that diagonal platforms may not intercept Fallen Stars. When constructing a large skybridge, the platform to catch them should be placed at the bottom of Space.
* On the Old-gen console, Windows Phone, Old Chinese, 3DS, and tModLoader Legacy versions, hoiks can be used to rapidly pipe the stars to a desirable location, since they automatically mount them upon contact.
	+ This is also possible on the PC, Console, Mobile, and tModLoader versions, but the stars must enter the hoik by toggling Active Stone Blocks or actuated blocks, making the setup more expensive.
* To pass Fallen Stars to another player during daytime, transfer it using a storage item, e.g. a chest, since throwing it out of the inventory during the day will cause it to vanish.
* If the player's inventory is full, Fallen Stars can be moved to an empty ammo slot to free up an inventory slot.
* Fallen Stars will hit Floating Islands if the island is in the path of the star, so if there is an area where Fallen Stars never seem to fall or rarely do, there is a possibility that a Floating Island is above that area.

## Trivia

* If "used" via `⚒ Use / Attack`, the player will hold the star above their head and a sound  will play, similarly to the Mana Crystal. However, unlike the Mana Crystal, it will neither be consumed nor have any effect on the player. This effect is left over from before 1.1, when Fallen Stars were used to restore mana.
* The star will, if in semi-darkness, seem to be as bright as if it was shown in the day, but will not produce any light around it, similar to the Angel Halo.

## See also

* Fallen Starfish, a quest fish said to be a Fallen Star that became a fish.

## History

PC version
* Desktop 1.4.1: Now used to craft the Capricorn set.

* Desktop 1.4.0.1:
	+ Sprite updated. Original sprite was .
	+ Now used to craft the Enchanted Boomerang.
	+ Increased max stack from 99 to 999.
	+ Now has a different falling animation.
	+ Fallen Star rates dramatically increased during Meteor Showers.

* Desktop 1.3.1: Sprite updated. Old sprite was .

* Desktop 1.3.0.1:
	+ Reduced max stack from 100 to 99.
	+ Increased sell price from 1 to 5.
	+ Now used to craft Enchanted Nightcrawlers.
	+ No longer used to craft the Space Gun.

* Desktop 1.2.3: Now used to craft Super Mana Potions instead of Lesser Mana Potions.

* Desktop 1.2: Now used to craft the Star in a Bottle, Jester's Arrows and Sunplate Blocks.

* Desktop 1.1: No longer consumable for restoring 20 mana.

* Desktop 1.0.6: Consumption will now trigger the Potion Sickness debuff.

* Desktop-Release: Introduced.

Console version
* Console-Release: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile-Release: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.

## References

1. ↑ A tick is a time unit countable by the software. Most of *Terraria*'s updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
2. ↑ Information taken from the PC 1.3.5.3 source code, method `UpdateWorld()` in `Terraria.WorldGen.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.
3. ↑ Information taken from the PC 1.4.3.6 source code, method `AI_148_StarSpawner()` in `Terraria.Projectile.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.