November 15, 2011 Patch

← Previous Patch(July 1, 2011)

**Patch 1.4.3.1 Changelog 2011-11-15**

* Added saveable checkpoints. Checkpoints will now save your progress up to that point.
* Added an automatic-revive fairy for single player games.
* Added an option to revisit old chapters in a campaign.
* Fixed decal limit graphics option.
* Added additional graphical options for particle effects.
* Improved server browser usability.
* Improved body collision detection and overall physics.
* Frame rate stuttering should be less noticeable for some users.
* Extended particle system with particle lights.
* Added bleed status effect, similar to the poison status effect it can be removed by healing.
* Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time.
* Added gamepad rumble when a player character is revived.
* The seven day cruise achievement will now display its achievement progress.
* Level restart will now properly reset any active particle effects.
* Both confuse and fear particle effects will now properly stop when a character drowns.
* Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.
* Improved etherealize network synchronization.
* The space robe's now use the correct portrait.
* Characters with grab abilities will now properly play a grab-intro animation.
* Increase life/arcane beam range.
* Fixed a bug in the loading screen where it sometimes wouldn't render properly.
* Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.
* Charm will now properly affect other enemy players.
* Collision between a projectile and a spell mine will now properly cause the mine to detonate.
* Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.
* Decreased Fear range from 10 to 5 units.
* Decreased aura and buff intensity and details to reduce the graphics clutter.
* Casting a lightning spell within an area shield will now properly target the closest target.
* Overkilled frozen characters will now properly explode.
* Overkilled frozen characters will now properly spawn frozen gibs.
* Fixed some minor colouring issue on the health bars.
* Marginally increased the health bar height on player characters.
* Damage numbers caused by status effects will now properly display for network clients.
* Fixed an issue which incorrectly set the players team in non-versus games.
* Fixed an issue where non local characters could get stuck in casting self animation.
* Beastmen will now properly crouch before jumping.
* Fixed user input control when feared or panicking.
* Fixed a small bug in the AI, enemies should now be more responsive.
* Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.
* Fixed Chapter 4 scene 2 (inn) fade to black bug.
* Changed the resolution of:
	+ "Content\EffectTextures\ParticlesC.xnb"
	+ "Content\EffectTextures\ParticlesD.xnb"
	+ "Content\UI\HUD\CounterAnimation.xnb"

This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete.
* Fixed proper removal of status effect light source when a character is burning and killed.