The Gatherers

## Hostile Species

* Servant Grunt
* Servant Brute

(Many Died during the games ending, though it's possible various could be alive)

### Alias:

The Gatherer's
The Servant's
The Monsters
The Undead
The Dead Soldiers (Presumably)

### Powers/Skills:

Peak Strength
Peak Speed
Peak Durability
Enhanced Stamina
Enhanced Endurance
Decent-Leveled Intelligence
Versatility

### Goals:

Remain Loyal to Alexander.
Kill and Kidnap anyone or anything they come across.
(Both Succeeded)
Kidnap and Kill Daniel. (Failed)

### Hobbies:

Collecting and kidnapping anyone they come across for experiments.
Serving Alexander.

### Crimes:

Mass Murder
Mass Kidnapping
Homicide
Assault & Battery
Stalking
Vandalism
Destruction
Animal Cruelty
Harassment

### Type of Hostile Species:

Undead Homicidal Monsters

**The** **Gatherers**, or also known as **The Servant**'s, are Alexander of Brennenburg's nightmarish army of servant's. They are the primary enemies and antagonists in *Amnesia: The Dark Descent*. There are two different Gatherers: the Grunt and the Brute. They patrol various parts of Brennenburg Castle, attacking Daniel when he is spotted. As Daniel is unarmed, they cannot be killed and therefore must be avoided by running, hiding in wardrobes or hiding behind objects to avoid being seen. They act as the main enemies encountered within the game.

## Biography/History:

The terrifyingly deformed monsters were apparently deceased soldiers who were brought back to life via the Orb's magical necromancy powers, cursed to forever serve the Orb's current/former wielder, Alexander. Supposedly before Daniel's experience against them, They've killed and kidnapped various animals and other resident's of the Castle and Town who lived there, all for Alexander's benefits and own personal uses. It's also implied they were abused by Alexander himself.

## In-Game:

When the young Englishman Daniel stumbled upon Brennenburg castle, he teamed up with Alexander, the baron and the Gatherers', to stop The Shadow from slaughtering innocents who get their hands on the Orb. After Daniel realizes Alexander he is a power hungry sociopath who wants to selfishly keep the Orb's power for himself, he goes on a mission to hunt the baron down. Alexander, realizing that his former ally attempting to kill him, locks himself in an isolated area of the castle and orders a few Gatherers', the Servant Grunts and Servant Brutes, to hunt Daniel and murder him.

The Gatherers first appear in the Archives and Wine Cellar, although those are purely cinematic encounters—the player is in no danger there. In the Archives, after witnessing an actual Gatherer, Daniel could hallucinate that one was chasing him if he ran up to some rubble at the leftmost part of the window gallery, but it would disappear before it gets too close. In the Refinery, it was possible to have your first dangerous run-in with a Gatherer, although it is very easy to avoid as the monster would disappear very quickly, and was easy to hide from. The first truly dangerous encounters with Gatherers would occur in either Storage or the Guest Room, depending on which place the player decided to visit first upon reaching the Back Hall. The Gatherer in the Guest Room would only spawn when Daniel stepped in front of the open wardrobe in the side room to the right of the entrance and could be avoided entirely by keeping away from the open wardrobe. If the monster does spawn, the open wardrobe is intended as an obvious, introductory hiding place to teach the player about evading future encounters. Gatherers in the Storage and Prison blocks posed a much greater threat. Hiding when alerted of a Gatherer's presence is always the safest option, but sometimes they were inescapable.

Their loyalty to Alexander of Brennenburg was made known later in the game when Alexander explicitly ordered them to stop Daniel from continuing forward in his mission, leading the Gatherers to intercept Daniel in the Chancel and lock him up in the Cells. Other references to Alexander's connection with the Gatherers could be heard when Daniel's location is unknown to Alexander. At certain points in the game, Daniel would hear Alexander furiously ask the Gatherers questions like *"Where is he now?"* and make commands such as *"Find him"*.

The Gatherers usually appeared when Daniel picked up a plot item or stepped into certain zones. When a Gatherer appears, it will make a monstrous cry and start looking for Daniel. Specific, intense music tracks will play while a Gatherer is roaming and stop when the Gatherer leaves, indicating safety. When a Gatherer spots Daniel, the Terror Meter can be heard and begins the chase.

When giving chase, Gatherers will alter their speed in relation to their proximity from Daniel. At close range, they would slowly stagger towards him, but would quickly pick up speed from a distance. They are capable of tearing down doors and knocking obstacles out of their path. Surprisingly, they didn't appear to see Daniel hiding even if they saw him enter a dead-end room and simply gave up the chase. Even hiding in a dark corner can be enough to get them to leave confused, which may indicate they don't possess much intelligence. Gatherers are able to break closet doors if they see that the player is inside (if they see the player enter a cabinet or see them peeking out by opening the door). The cabinet would, like broken doors, remain destroyed. If trapped inside a room by a Gatherer, the player can try picking up an item (a barrel, a chair, a rock, etc.) and throwing it at the monster. The Gatherer will be knocked back momentarily, and if the player hurries, they can dart around it and possibly manage to escape. However, this action would not only drain Daniel's sanity, but the Gatherer will also recover quickly and charge Daniel in the blink of an eye. This is not recommended to do If the Gatherer has just noticed Daniel. Doing so would cause the Gatherer to instantly charge at him at full speed. There is always a warm-up time before the actual chase begins. If a Gatherer has just noticed Daniel then it is possible to quickly hide or duck around a corner. Doing this will either cause the Gatherer to lose interest or going into a short "search" for Daniel. Only when the chase music begins, then you should start running. The Terror Meter is *not* the key to being chased.

Hiding by crouching in a dark corner greatly reduces the chance of being noticed by a Gatherer. Looking directly at it will rapidly drain Daniel's sanity, regardless of the distance between him and the Gatherer. Contrary to a hint that appears early on in the game, looking at a Gatherer will **NOT** make them notice Daniel. Avoiding looking at them is still a good idea, just to prevent unnecessary loss of sanity. Collapsing due to total loss of sanity, however, *will* alert Gatherers, so looking at them is only a real risk at low levels of sanity.

It is possible to remain hidden from a Gatherer by holding a large object, like a barrel, in front of you. This calls into question the Gatherers' intelligence.

Avoiding the Gatherers is not a difficult task. In most situations, Daniel is given fair warning of the beast's entrance into the map so the player should be able to find a decent hiding spot. A common misconception is that darkness is something for a player to avoid at all times. Instead, being in darkness conceals the player, so crouching in a dark area is the most effective and readily available option. However, being in darkness drains sanity, so the player may need to use their lantern while hiding in darkness to prevent themselves from collapsing if their sanity is already dangerously low. Players should not be afraid of pulling out their lantern while there is a Gatherer present in the map. However, a player should not use their lantern while in direct contact with the monster. Using the lantern has a similar effect to standing up while a Gatherer is close by, in the sense that the player will be seen if the Gatherer has an unobstructed line of sight to the player. The main difference is that the range at which the Gatherer can see you while standing is limited; this range is effectively limitless while the lantern is out, regardless of if the player is crouching or not. Therefore, this should only be done if the Gatherer is far away and cannot see the player.

One thing that the player should absolutely avoid doing while a Gatherer is present is moving around with the lantern out. Not only does this risk coming across the Gatherer and being spotted, it also makes it much easier for them to find the player. Even if the lantern is put out, the Gatherer's unlimited sight range mentioned above will persist until the player stops moving. Because of this, if the player is spotted while moving with the lantern out, one should find a hiding place as soon as possible, or at least stop moving for a second after putting the lantern away.

The best solution to avoiding a Gatherer chasing Daniel is to quickly enter a room with a door. The player should immediately close the door (and barricade it with objects, if there is time) as the creature will quickly begin to break in. If done successfully, the monster should be unable to enter the room and continue patrolling. In addition, players should avoid the temptation to look back once a monster has given chase. At top speed, their proximity to the player is closer than most will expect and checking will most likely result in the monsters closing in for an attack.

Gatherers will almost always despawn when they have finished patrolling the area, as long as the player is not nearby and cannot see them. The only exceptions are certain Gatherers that will not disappear on their own, instead remaining present indefinitely. They will only vanish when the player reaches a particular point. The only example of this behavior is the Brute in the Sewer guarding the exit. Other Gatherers may seem to take longer than usual to despawn in some cases, but this is simply due to them being too close to the player once they have completed their patrol. When this occurs, sneak away from the enemy in order to allow them to vanish.

Eventually upon Daniel meeting and battling against Alexander and during the ending of the game, the castle Alexander was apart of falls and destruct's completely, leaving the Gatherer's fate (and the rest of the monsters encountered within the game) unknown.

## Gallery:

Miscellaneous Grunt Portrait.Miscellaneous Brute Portrait.Brute in a model editor.Grunt in-game.Grunt barely managing to spot Daniel.