Phat Beet

*Phat Beets thump out damage in an area around them.*

**Phat Beet has been known to drop sick rhymes, dope grooves, and highly satisfactory jams, often within 2 seconds of each other.**

**Phat Beet** is the fifth plant available in Neon Mixtape Tour in *Alternate UniverZ*. He attacks zombies by sending out shockwaves in a 3x3 area, each shockwave dealing 70 damage. From anywhere between its fourth and sixth attack, Phat Beet will deal a critical hit, which is worth 105 damage.

Phat Beet is unlocked after beating NMT-VIII.

## Almanac entry

**Phat Beet**

SUN COST: 275

RECHARGE: 45

TOUGHNESS: 300

DAMAGE: 60

FIRING RATE: 1.9

RANGE: 3x3

Phat Beets thump out damage in an area around them.
Special: thumps out a powerful shockwave every 4-6 attacks that does 1.25x damage

Phat Beet has been known to drop sick rhymes, dope grooves, and highly satisfactory jams, often within 2 seconds of each other.

## Plant Food effect

When fed Plant Food, Phat Beet stretches vertically and slams the ground with its body, dealing 600 damage to every zombie surrounding it in a 5x5 area, and an extra 600 damage to zombies within a 3x3 area.

## Strategies

Phat Beet, as an attacking plant, has a set of obvious strengths and weaknesses - namely an extremely high damage potential hampered by a lack of range. It is very effective in the rightmost columns to keep the far end of the lawn tame. Though its main selling point is an extremely cost-effective plant for 3x3 damage similar to that of a Gloom-Shroom in PvZ1, and just like him in PvZ1, Phat Beet is held back by its recharge.

Phat Beet can be fairly powerful with the help of Sweet Potato or Void Orchid, as they can be protected from other zombies while dishing out effective damage. Phat Beets can be planted in the second and fourth lanes with a Sweet Potato or Hot Date on the remaining ones. That way, the zombies will be attracted to the Sweet Potatoes, and they will have to walk alongside Phat Beets dealing damage, which remain safe from being killed. Of course, Sweet Potatoes will require replacement eventually. For more damage, Spikeweed or Spikerock can be planted near the Sweet Potatoes. Phat Beets work well with stalling plants as well, such as Snow Pea, Kernel-pult, Winter Melon or Sap-fling because they can slow down (or in Kernel-pult's case, stun as well) the zombies as Phat Beet attacks. To increase the damage, Spikerock can be used.

Phat Beet is useful against the Imps thrown by Gargantuars, especially in Endless Zones in higher levels. It works well in numbers and against them, giving it utility. Sadly, Phat Beet is very vulnerable to the Gargantuars themselves, and players should be cautious when taking on Gargantuars with Phat Beet.

In Ancient Egypt and Dark Ages, Phat Beet can be useful for clearing out tombstones, if planted in the middle of a big group of them. In Wild West, Phat Beet is useful to put on minecarts. Combined with Sweet Potato, Phat Beet can cause great damage to the zombies, including Zombie Chickens or be placed at the back of the lawn to combat Prospector Zombies and Short-fused Prospectors.

In Frostbite Caves, ice floes should be used to one's advantage to create an effective strategy with Phat Beet as long as there are no Dodo Rider Zombies. However, you can use other attacking plants like Pepper-pult or Repeater to dispose of these zombies. Phat Beets can be used to quickly dispatch hordes of Ice Weasels as well, as they can kill multiple ones at once with their good damage.

Phat Beet also has an immunity to Boombox Zombie's ability and should, therefore, be planted closer to the right side of the lawn for quick dispatchment, unless there are Punk Zombies, MC Zom-Bs or Arcade Zombies that can harm any underlying Phat Beets.

## Balance Changes

### Version 1.6.2

* Sun cost: 250 -> 275
* Damage: 70 -> 60
* Critical damage: 105 -> 75
	+ Dev Note: If you played Challenges, you saw this coming.