Nagito Komaeda

## Character Backstory

**Warning:** The following contains spoilers for Danganronpa 2: Goodbye Despair and Danganronpa 2.5: Nagito Komaeda and the World Vanquisher.

Nagito Komaeda is something of a hope fanatic, as if being literally motivated by the themes of hope and despair that persist throughout the Danganronpa games. He originally intended to kill another student during the Killing School Trip for the first trial, but another student killed before he could. After admitting this, the other students were quick to keep their distance, seeing him as insane. He later learned that one of the people among them in the Killing School Trip wasn't actually a student (as 15 of them were), but rather a "traitor" that couldn't be trusted. In an attempt to weed out this traitor, he set up a scheme to trick the traitor into killing him in what would otherwise appear to be a suicide. After death, his mind creates a world in which he's actually an *unlucky* student at a school, being close friends with Kazuichi Soda and Fuyuhiko Kuzuryu. In this world, "The World Destroyer" is murdering his friends and drives him to commit suicide (in his illusory world). After all that he's seen, he wakes up outside of the Neo World Program, alive, and goes with the other survivors of the Killing School Trip to spread hope.

## Character Card Abilities

### Primary Active: **Chaotic Gambit**

* During prenight phase, roll 1-3. If you roll a 2 or a 3, you gain an item of your choice in the game.
* You may continue to roll 1-3 for as many additional items as you want, but if you roll a 1 you lose all gambited items for that night.

### Secondary Passive: **For the Greatest**

* Before a blackened is chosen, predict the next outcome of the next trial (either hope or despair).
* Successfully predicting the winner of every blackened/turncoat trial results in you winning with any faction.

## Character Card Notes

### Primary Notes:

* You may not ask for the same item twice.

### Secondary Notes:

* If 2 trials are back to back, you may talk to the game master in secret and change your prediction for the second trial. If you do not do so, your prediction holds for both trials.
* If you die, all your future predictions default to the same as the last hope/despair prediction you made.
* Predicting despair as a hope Nagito does not give you the ability to use despair weapons.
* If you are the puppet master or blackened, you only win with despair.
* Your predictions/win conditions are not removed when you're suppressed.

## Strategy

Nagito's abilities are twofold. Firstly, he has the ability to choose which faction you want to win before the blackened is chosen each trial. If he chooses the side of hope, he plays as normal and attempts to weed out the blackened for that trial. If he chooses despair, however, he has motivation to sabotage the trial in any way he can to give the blackened a better chance of winning the trial. Secondly, Nagito may receive a number of items of his choosing once per night (before the action phase). If he's lucky enough, he can acquire a few items to use at the same time for a seriously good item combo. If he's working for the side of hope, he can use investigation items to gather information about suspected blackened characters or trade/gift rare items to the characters who could use them best. If he's working for the side of despair, he can suppress anyone who probably isn't the blackened or provide opportunities for the blackened to eliminate more easily.

Nagito's secondary ability provides a lot of opportunities for him. For example, he can plot to work for the side of despair for the entire game by choosing despair for his secondary ability every blackening phase. This would make him an impromptu despair character that can't use despair weapons. Even if Nagito were to openly sabotage a trial, it would be difficult to know if he's doing so because he chose for despair to win or if he's actually the puppet master/blackened, which is very important for those on the side of hope to figure out since that changes who they need to vote for to win. The ability to (possibly) have any and all items one could want each night and the ability to choose which side Nagito wants to win makes for countless ways to win the game, limited only by the creativity of the player playing as Nagito. Finally, it's also worth noting that Nagito's secondary ability is practically nullified if Nagito is selected as the puppet master/blackened during the game. If Nagito *isn't* chosen as the puppet master/blackened during the game, he still has cause to manipulate the game until the first time one of his predictions doesn't come true.