Latten Mechanism

# Herald, Latten Mechanism

*This clockwork termite is the size of a rhinoceros and has an oversized head with a humanoid face on it. Multiple apertures along its body sprout tool-wielding limbs, and a human-sized hatch on its abdomen chitters and clicks like a menacing maw.*

## Latten Mechanism CR 15

**Source** *Pathfinder #86: Lords of Rust pg. 84**(Amazon)*

**XP** 51,200

N Large construct (extraplanar, heraldISG)

**Init** +8; **Senses** darkvision 60 ft., low-light vision; Perception +22

### Defense

**AC** 31, touch 13, flat-footed 27 (+4 Dex, +18 natural, –1 size)

**hp** 147 (18d10+48); fast healing 10

**Fort** +8, **Ref** +12, **Will** +12

**DR** 10/adamantine and magic; **Immune** acid, construct traits; **Resist** cold 30, fire 30; **SR** 26

### Offense

**Speed** 40 ft., burrow 20 ft., climb 20 ft.

**Melee** bite +27 (6d8+13 plus grab and 6d8 acid or electricity)

**Ranged**stun gun +27 (2d6+12/19–20/×2 plus nonlethal)

**Space** 10 ft., **Reach** 10 ft.

**Special Attacks** breath weapon (120-ft. line, 12d8 acid or electricity damage, Reflex DC 19 half, usable every 1d4 rounds), constrict (6d8 plus 6d8 acid or electricity), entrap (DC 19, 1d10 rounds, hardness 8, hp 20), lyre of building

**Spell-Like Abilities** (CL 18th; concentration +23; save DCs are Intelligence-based)

At will—*dimension door*, *make whole*, *move earth*, *rapid repair*UM, *soothe construct*UM

3/day—*control construct*UM, *fabricate*, *haste*, *lightning bolt* (DC 18), *major creation*, *slow* (DC 18), *unbreakable construct*UM, *wall of iron*

### Statistics

**Str** 29, **Dex** 19, **Con** —, **Int** 21, **Wis** 18, **Cha** 16

**Base Atk** +18; **CMB** +28; **CMD** 42 (50 vs. trip)
**Feats** Cleave, Combat Expertise, Combat Reflexes, Great Fortitude, GunsmithingB, UC, Improved InitiativeB, Iron WillB, Lightning ReflexesB, Power Attack, Stand Still, Toughness, Weapon Focus (bite)

**Skills** Climb +18, Craft (any one) +23, Disable Device +22, Knowledge (engineering) +23, Knowledge (religion) +23, Perception +22, Sense Motive +13, Spellcraft +22, Use Magic Device +12

**Languages** Abyssal, Celestial, Common, Draconic, Infernal

**SQ** always armed, change size, create soldiers, double damage against objects, emissary, integrated masterwork tools, master of crafting

### Ecology

**Environment** any (Axis)

**Organization** solitary or team (herald plus 1d6 clockwork soldiers and 1d6 clockwork servants)

**Treasure** standard

### Special Abilities

**Change Size (Su)** Latten Mechanism can change its size to Huge, Large, or Medium as a standard action, as if using *enlarge person* or *reduce person*. This change lasts until it changes size again or is killed.

**Create Soldiers (Ex)** Once per day, Latten Mechanism can create up to four clockwork soldiers (*Pathfinder RPG Bestiary 3* 57). These soldiers serve it for 1 hour, after which they break down into their component parts.

**Double Damage Against Objects (Ex)** If Latten Mechanism makes a full attack against an object or structure, it deals double damage.

**Integrated Masterwork Tools (Ex)** Latten Mechanism can extend additional limbs from its body that end in masterwork tools suitable for any Craft skill it has ranks in.

**Lyre of Building (Su)** Latten Mechanism has all of the abilities of a *lyre of building* (*Pathfinder RPG Core Rulebook* 522), with the same limitations as that item.

**Master of Crafting (Ex)** Latten Mechanism can spend 10 minutes reconfiguring itself to allocate its 18 ranks in the Craft skill to any specific Craft skills in any combination. For example, it can allocate 9 ranks in Craft (armor) and 9 ranks in Craft (clockwork). All Craft skills are class skills for Latten Mechanism.

Latten Mechanism is a defender of constructs and crafters, a living siege engine who prefers the solitude of research and invention to the distractions of battle. Given a massive insectile form to allow it to perform all of its necessary functions, Latten Mechanism’s only humanlike feature is the androgynous face built into the top of its insectile head. Able to tear open castle gates, create iron walls, scoop up enemies and crush them in its body, reshape the very earth it stands on, and form complex objects out of raw materials or thin air, Latten Mechanism is a versatile engine of creation and destruction guided by a mechanical conscience that values constructs as much as it does intelligent living creatures.

The herald sees itself as a protective parent of all constructs, especially intelligent ones, and never uses its powers to destroy artificial beings unless it has no other choice; it prefers to neutralize or sideline these opponents until it has the opportunity to reprogram or repurpose them. Much as a true champion of freedom loathes charm spells for temporarily enslaving a person’s free will, Latten Mechanism believes spells such as *control construct* are a violation of a sentient construct’s free will, and only uses them as a last resort to peacefully end a threat. When confronted by a dangerous construct in an enemy’s service, Latten Mechanism has been known to render the construct helpless and flee with it, returning to deal with the construct’s master at a later time. The herald is a legend among intelligent constructs, and many come to Brigh’s faith after witnessing or experiencing its generosity and leniency.

The herald doesn’t speak in battle, as it prefers to fool its opponents into mistaking it for a mindless clockwork foe. Outside of combat, it’s curious about its allies’ inventions and crafting projects, and it can provide many insights into how the ally might overcome various obstacles to achieve greater successes (although it sometimes needs a few minutes to update its mind with knowledge suitable for the conversation). It can speak equally well out of its termite or humanoid mouth, and sometimes uses both in the same conversation, adding deep emphasis to certain words with its inhuman vocal apparatus. Both voices have a metallic, echoing twang.

The herald’s proper name is Latten Mechanism, although it answers to either part of its name individually, or even if its name is used as a title (“the Latten Mechanism”). Its programming allows it to recognize flattery, insults, and threats, although it doesn’t really understand the motivations for such things. The easiest way to anger it is to treat it like an unfeeling, unthinking machine or suggest that it could be parceled into useful parts (in the same way that a dragon would object to a casual discussion of how its hide could be made into armor).

# Ecology

Latten Mechanism is a created being that has no need to eat or drink. Though it has a need for occasional maintenance to prevent its delicate mechanical parts from seizing up or breaking down, it’s effectively immortal. It has no need to reproduce, but it treats all constructs it builds (even the temporary ones) as beloved pets, and is saddened if they are damaged, destroyed, or otherwise compromised. It feels kinship toward mortals who create constructs, so long as those creators are respectful toward their inventions.

The herald has no particular attachment to any mortal race or country, although it has spent more time among humans and the people of Alkenstar than any other kind or place. It holds neither aversion nor affinity to undead creatures—it considers reusing dead body parts to create new entities essentially similar to reusing metal or wood from a destroyed construct to repair or build another.

Because it became self-aware only when Brigh built it out of inanimate parts, it has no fear of death—for it, death is the same as the state of non-consciousness it existed in before its activation. If it was destroyed, but Brigh needed its abilities once more, the goddess would recreate and reawaken it; from the herald’s perspective, this wouldn’t even be an interruption of its consciousness.

Latten Mechanism has a fondness for small clockwork objects and wind-up toys, such as rolling carts, hopping animals, and music boxes. It collects these treasures much the way noble’s child might collect elaborate dolls. A priest who offers such a thing as part of a payment when the herald is called is likely to gain the herald’s support, especially if the device features a clever mechanism, such as a dragon toy that utilizes a smokestick to create a miniature breath weapon or a mechanical spider that utilizes a tanglefoot bag to catch bugs with tiny bursts of sticky webbing.

# Habitat & Society

The herald spends most of its time on Axis mixing with Brigh’s other servitors and pursuing its own research projects. It enjoys the company of axiomites and inevitables, respecting their non-biological anatomies and ever curious about their devotion to law. It sometimes directly intervenes in the mortal world by soothing a rampaging construct that might accidentally kill a genius inventor, but otherwise limits its interactions to those commanded by Brigh.

Among the servitors of Brigh, Latten Mechanism is admired for its crafting skills and devotion to all artificial creatures. Some servitors who become melancholy and long to become true flesh beings seek counsel from the herald, hoping to gain a better appreciation of their mechanical bodies and the uniqueness of their souls.