FL\sound\stream

```
Bgm_A_WONDERFUL_DREAM.bcstm
Bgm_ALCHEMIST.bcstm
Bgm_ARCADIAN_SCENE.bcstm
Bgm_ATOLL_ZONE.bcstm
Bgm_AVATAR_MAKING.bcstm
Bgm_BAR.bcstm
Bgm_BIG_PLAIN.bcstm
Bgm_BLACKSMITH.bcstm
Bgm_BORN_TO_BATTLE.bcstm
Bgm_CAPITAL.bcstm
Bgm_CARPENTER.bcstm
Bgm_CASTLE.bcstm
Bgm_COMPETITION.bcstm
Bgm_COOK.bcstm
Bgm_DANCE.bcstm
Bgm_DESERT_AREA.bcstm
Bgm_DESERT_RUINS.bcstm
Bgm_DEVILS_TOWER.bcstm
Bgm_DRAGONS_NEST.bcstm
Bgm_DUNGEON.bcstm
Bgm_ENDING_THEME.bcstm
Bgm_ENTERTAINER.bcstm
Bgm_EXCITING_DEALING.bcstm
Bgm_FARMER.bcstm
Bgm_FIGHERS_ADVENTURE.bcstm
Bgm_FISHERMAN.bcstm
Bgm_FLY_AWAY.bcstm
Bgm_GOD_ISLAND.bcstm
Bgm_GOD_TOWER.bcstm
Bgm_GRAND_FINARE.bcstm
Bgm_HUNTER.bcstm
Bgm_HYPERSPACE.bcstm
Bgm_ISLAND_SOMEWHERE.bcstm
Bgm_LIFE_CHOICES.bcstm
Bgm_LUMBERJACK.bcstm
Bgm_MAIN_THEME.bcstm
Bgm_MEETS_THE_GOD.bcstm
Bgm_MENU.bcstm
Bgm_MERCENARY.bcstm
Bgm_MERCHANT.bcstm
Bgm_MOUNTAINOUS_REGION.bcstm
Bgm_MY_ROOM.bcstm
Bgm_NEEDLE_WORKER.bcstm
Bgm_NIGHT_FIELD.bcstm
Bgm_NIGHT_TOWN.bcstm
Bgm_NULL.bcstm
Bgm_PALACE.bcstm
Bgm_PILOT.bcstm
Bgm_PINCH.bcstm
Bgm_PIRATE.bcstm
Bgm_PIT_A_PAT_COMMUNICATION.bcstm
Bgm_PORT.bcstm
Bgm_POSTMAN.bcstm
Bgm_POWERFUL_ENEMY.bcstm
Bgm_PROSPECTOR.bcstm
Bgm_RIDE_ON01.bcstm
Bgm_RIDE_ON02.bcstm
Bgm_RIDE_ON03.bcstm
Bgm_SCHOLAR.bcstm
Bgm_SEA_OF_TREE_ZONE.bcstm
Bgm_SEER.bcstm
Bgm_SMALL_FINARE.bcstm
Bgm_SNOW_MOUNTAIN.bcstm
Bgm_SOLDIER.bcstm
Bgm_THE_BLAVE.bcstm
Bgm_THE_LOVE.bcstm
Bgm_THEME_OF_BAD_GUY.bcstm
Bgm_THEME_OF_GOD.bcstm
Bgm_THEME_OF_HOPE.bcstm
Bgm_THEME_OF_MASCOT.bcstm
Bgm_THEME_OF_PIKKARY.bcstm
Bgm_TOWN_IN_SAND.bcstm
Bgm_TREASURE_HUNTER.bcstm
Bgm_VILLAGE_IN_FOREST.bcstm
Bgm_WIZARD.bcstm
Bgm_WORK_PAEAN01.bcstm
Bgm_WORK_PAEAN02.bcstm
Bgm_WORK_PAEAN03.bcstm
Env_HOWL_NIGHT.bcstm
Env_INSECTS.bcstm
Env_JUNGLE.bcstm
Env_SAND_STORM.bcstm
Env_SNOW_FIELD.bcstm
Env_WAVE.bcstm
Me_ALCHEMY_SHAKE.bcstm
Me_BECOMES_A_PARTY.bcstm
Me_CARPENTER_HAMMER.bcstm
Me_COMPOUND_BOOST.bcstm
Me_COMPOUND_CHARGE.bcstm
Me_COMPOUND_END.bcstm
Me_COMPOUND_FAILURE.bcstm
Me_COMPOUND_HIGH_SENSE.bcstm
Me_COMPOUND_PREPARE.bcstm
Me_COMPOUND_START.bcstm
Me_COMPOUND_SUCCESS.bcstm
Me_COOK_FLYING_PAN_SHAKE.bcstm
Me_CURSE.bcstm
Me_DOOR_BREAK_SEAL.bcstm
Me_DOOR_CLOSE_HARDWOOD.bcstm
Me_DOOR_CLOSE_WARDROBE.bcstm
Me_DOOR_CLOSE_WOOD.bcstm
Me_DOOR_OPEN_CLOTH.bcstm
Me_DOOR_OPEN_HARDWOOD.bcstm
Me_DOOR_OPEN_IRON.bcstm
Me_DOOR_OPEN_JAIL.bcstm
Me_DOOR_OPEN_MOUNTAIN.bcstm
Me_DOOR_OPEN_WALL.bcstm
Me_DOOR_OPEN_WARDROBE.bcstm
Me_DOOR_OPEN_WOOD.bcstm
Me_END_OF_THE_GAME.bcstm
Me_EVENT_BE_PROUD.bcstm
Me_EVENT_BELL.bcstm
Me_EVENT_CHEER.bcstm
Me_EVENT_CHIME.bcstm
Me_EVENT_COLLISION.bcstm
Me_EVENT_CRY_DRAGON_PUPPY.bcstm
Me_EVENT_CRYSTAL_FLASH.bcstm
Me_EVENT_DOWN.bcstm
Me_EVENT_ELEMENTAL_VOICE.bcstm
Me_EVENT_ELEMENTAL_YAWN.bcstm
Me_EVENT_ENGINE_START.bcstm
Me_EVENT_FENCE_FALLS.bcstm
Me_EVENT_GROUND_BAIT.bcstm
Me_EVENT_HAND_CLAP.bcstm
Me_EVENT_HANG_ONES_HEAD.bcstm
Me_EVENT_HIDE.bcstm
Me_EVENT_JUMP.bcstm
Me_EVENT_JUMP_OFF.bcstm
Me_EVENT_LAND.bcstm
Me_EVENT_MAGIC_SQUARE.bcstm
Me_EVENT_NECK_SHAKEN.bcstm
Me_EVENT_OPEN_TREE_GATE.bcstm
Me_EVENT_ORCHESTRAL_HIT.bcstm
Me_EVENT_RUN_OFF.bcstm
Me_EVENT_SALUTE.bcstm
Me_EVENT_SEAL_SPIRIT_CHANT.bcstm
Me_EVENT_SEAL_SPIRIT_MOVE.bcstm
Me_EVENT_SHELL.bcstm
Me_EVENT_SPARKLE.bcstm
Me_EVENT_STAND_UP.bcstm
Me_EVENT_SURPRISE.bcstm
Me_EVENT_TILL.bcstm
Me_EVENT_TURN_LEFT.bcstm
Me_EVENT_TURN_RIGHT.bcstm
Me_EVENT_WAVE_HAND.bcstm
Me_FANFARE.bcstm
Me_FLYING_STONE.bcstm
Me_GAME_OVER.bcstm
Me_GODMODE_START.bcstm
Me_GOOD_NIGHT.bcstm
Me_HERO_JINGLE.bcstm
Me_INFO_HAPPY.bcstm
Me_INFO_STAR.bcstm
Me_ITEM_BOMB01.bcstm
Me_ITEM_BOMB02.bcstm
Me_ITEM_DRINK.bcstm
Me_ITEM_EAT.bcstm
Me_ITEM_GET.bcstm
Me_ITEM_GET_NORMAL.bcstm
Me_ITEM_HEAL01.bcstm
Me_ITEM_HEAL02.bcstm
Me_ITEM_HEAL03.bcstm
Me_ITEM_POWERUP01.bcstm
Me_ITEM_POWERUP02.bcstm
Me_ITEM_REVIVAL.bcstm
Me_ITEM_SPECIAL.bcstm
Me_KAMIWAZA_CHARGE.bcstm
Me_LIFE_ACTION.bcstm
Me_LIFE_CHANGE.bcstm
Me_MARS_SHIP_ACCIDENT.bcstm
Me_MARS_SHIP_DRIVE.bcstm
Me_MARS_SHIP_ENGINE_START.bcstm
Me_MARS_SHIP_PROPELLER.bcstm
Me_NULL.bcstm
Me_PET_CAT.bcstm
Me_QUEST_CLEAR01.bcstm
Me_QUEST_CLEAR02.bcstm
Me_QUEST_FAILED.bcstm
Me_QUEST_PROGRESS.bcstm
Me_RICH_COUNTER.bcstm
Me_RICH_DOWN.bcstm
Me_RICH_JINGLE.bcstm
Me_RICH_UP.bcstm
Me_RIDE_HORSE_VOICE01.bcstm
Me_ROOM_CHANGE_PARTS.bcstm
Me_ROOM_LIFT_UP_FURNITURE.bcstm
Me_ROOM_MAKE_UP.bcstm
Me_ROOM_PUT_FURNITURE.bcstm
Me_ROOM_PUT_ON_ACCESSORY.bcstm
Me_ROOM_PUT_ON_CLOTH.bcstm
Me_ROOM_PUT_ON_IRON.bcstm
Me_ROOM_TAKE_OFF_ACCESSORY.bcstm
Me_ROOM_TAKE_OFF_CLOTH.bcstm
Me_ROOM_TAKE_OFF_IRON.bcstm
Me_ROOM_TURN_AVATAR.bcstm
Me_ROOM_TURN_FURNITURE.bcstm
Me_SEE_YOU_AGAIN.bcstm
Me_SOMETHING_AWAY.bcstm
Me_SOMETHING_GET.bcstm
Me_SOMETHING_PUT.bcstm
Me_SYSTEM_BUNNER.bcstm
Me_SYSTEM_COMUNICATION.bcstm
Me_SYSTEM_CONNECT.bcstm
Me_SYSTEM_DATA_COMPLETE.bcstm
Me_SYSTEM_DATA_EXEC.bcstm
Me_SYSTEM_GAME_START.bcstm
Me_SYSTEM_RECEIVE.bcstm
Me_SYSTEM_RELEASE.bcstm
Me_SYSTEM_TRANSMISSION.bcstm
Me_TIME_CHANGE.bcstm
Me_VOICE_ACTOR02_HAPPY.bcstm
Me_WEAPON_DROW_SWORD.bcstm
Me_WINDOW_QUEST_OPEN.bcstm

```