Glassblower's Tools

Heating glass and forming it to your imagination is a glassblower's profession.

Contents: a blowpipe, a small marver, ladles, blocks, shears, tweezers.

Further needs: a source of high heat to work with glass

Proficiency:

Cost: 30gp

Weight: 7lbs

## Glasblowing

### Sourcing Glass

To create glass you can shape you can use cullets, recycle broken or waste glass or melting down existing glass works.

### Furnace

Larger projects require a furnace capable of 1575°C and big enough. So a private workspace may be something to look for. Alternatively a glass shop could be the place to frequent. A campfire can only be used for working with small bits of glass and to achieve plain shapes.

### Glass Projects

* common: Vials, pots, bowls, cups, silverware and other simple objects can be created with your tools and in a glass shop.
* exotic: Glass darts, glass weapons, glass plates for armor, glass grenades and other uncommon objects require attentions to the small things.
* oversized: Big boxes, glass rooms and things alike require a big enough furnace and a lot of material.

### Cooling Down

Glasswork needs about a day to safely cool down and be touched without saftey precaucions.

### Projects

 exotic
 oversized

* Hohler Glassdolch
* Hohle Schleudergeschosse
* Hohle Nadeln
* Glassgranate
* Glass Shirt
* Fernrohr

Dieser aus Glas geblasene Dolch ist innen hohl. Wird er genutzt, und trifft einen Körper, bricht er in diesem. Er wird zwar dadurch zerstört, hält die Wunde aber am bluten, bis sie versorgt wird.

Glasskosten: 1 gp
Crafting Time: 2
Gewicht: 0,5 lbs
Eigenschaften: Finesse, Light, Thrown (range 20/60)
Wirkung: 1d4 piercing damage; if the target is a creature other than an undead or a construct, it loses 2 (1d4) hit points at the start of each of its turns due to the shattered glass in the wound. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. If a creature is targeted by multiple Hollowed Weapons, the damage taken at the start of their turn is increased by +1
x

These specially crafted needles have a hollow center perfect for poisoners to add in poisons. When shot out of a blowgun, they deal no damage but breaks off in the target, releasing its contents. Gehen ob getroffen oder nicht kaputt.

Glasskosten: 1 sp
Crafting Time: 1
Gewicht: 0,01 lbs
Eigenschaften: Holds enough poison to deliver a single dosage
Wirkung: No damage, but any contents are released inside the target
Menge: 5

These specially crafted needles have a hollow center perfect for poisoners to add in poisons. When shot out of a blowgun, they deal no damage but breaks off in the target, releasing its contents.

Glasskosten: 1 sp
Crafting Time: 1
Gewicht: 0,01 lbs
Eigenschaften: Holds enough poison to deliver a single dosage
Wirkung: No damage, but any contents are released inside the target
Menge: 5

This specially constructed ball of pressurized glass requires delicate handling in case it explodes in your hands. When
tossed at a point within range, it violently explodes out in a 5 ft radius causing all targets inside to start bleeding profusely.

Glasskosten: 20 gp
Crafting Time: 2
Gewicht: 1 lbs
Eigenschaften: As an action, a character can throw a grenade at a point up to 60 feet away.
Wirkung: You throw this glass grenade at a point you choose within range and it violently explodes out in a 5 ft radius. All creatures in its radius must succeed on a DC 15 Dexterity saving throw or take 1d4 piercing damage. furthermore, if the target is a creature other than an undead or a construct, it loses 2 (1d4) hit points at the start of each of its turns due to the shattered glass in the wound. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. If a creature is targeted by multiple Hollowed Weapons, the damage taken at the start of their turn is increased by +1

This special armor sits over the top of medium or heavy armor and provides nothing in the way of protection to the user.
Instead, the first time a target is hit, the glass explodes out in a violent burst hurting all creatures, except the wearer, with glass shards.

Glasskosten: 10 gp
Crafting Time: 3
Gewicht: 5 lbs
Eigenschaften: Only one of these shirts can be worn at a time, and it must be over medium or heavy armor. This glass shirt takes longer to produce and you must spend extra time on it, it counts as 3 projects when determining how many projects you can work on in a day. Grants disadvantage on stealth checks.
Wirkung: When this glass shirt is hit, it sprays out in a 15 ft cube from the wearer's square damaging all creatures in range. Each creature must succeed on a DC 15 Dexterity saving throw or take 1d8 piercing damage and begin bleeding. If a creature makes their save, they take half damage only. If the target is a creature other than an undead or a construct, it loses 2 (1d4) hit points at the start of each of its turns due to the shattered glass in the wound. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. If a creature is targeted by multiple Hollowed Weapons, the damage taken at the start of their turn is increased by +1.

This object allows you to view far away things and makes them appear twice their normal size.

Glasskosten: 10 gp
Crafting Time: 1
Gewicht: 1 lbs
Eigenschaften: See objects far away and double their size when viewed through the spyglass. Requires a metal sheath to hold the glass lenses in, cost is 10 gp for a simple metal sheath. The spyglass lenses require longer to produce and
you must spend extra time on it, it counts as 5 projects when determining how many projects you can work on in a day.

Wirkung: -

*(https://dumpstatadventures.com/)*