recursal/Fanatic-Fandom huggingface dataset:
Era uma vez em Nänt

*Era uma vez em Nänt* é o segundo romance de As crônicas de Erys. A história gira em torno de duas tramas paralelas que se conectam:

* Nadie Meva e Jákon Deskain, dois membros do Zodíaco, caçam um poderoso serial killer chamado Lobo da Noite.
* Um grupo de mercenários é pago assassinar um importante membro da família real de Nänt.
Doubt

**Doubt** is a  that forces the player to gain 1  if it remains in their hand at the end of their turn. Its effects can be negated by  but the player will still have to deal with Doubt taking a draw slot.

## Sources

* The Ssssserpent
* Mind Bloom
* Transforming another Curse

## Update History

* Weekly Patch 10: Quality of Life
	+ Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
Jhören Lentt

## Irmandade da Luz

### Patente na Irmandade

Cavaleiro I (A semente do caos - prólogo) | Guardião III (A canção das sereias) | Mestre Honorário (A semente do caos - parte II) | Arquimestre (A semente do caos)

### Pupilo(s)

Lianny Rykhé | Jákon Deskain | Sybelle Aeryn

## Educação

### Especialidade

História Ysdiniana

Jhören Lentt é um cavaleiro da Irmandade da Luz. É um dos membros mais famosos da Irmandade, sendo considerado uma lenda viva. Também é dito ser o cavaleiro mais poderoso, apesar da idade avançada. Foi mestre de Lianny Rykhé, Lysa Flynn e Jákon Deskain. É o atual arquimestre da Irmandade da Luz.

## Citações

> "[referindo-se a Lianny] Confiaria minha vida a ela"
>
>

> "Não podemos encontrar o que não estamos procurando"
>
>

> "Algo está prestes a acontecer. E precisamos nos preparar."
>
>

> "Lianny, quero uma resposta, e quero já. Prove para mim que é minha pupila. Aceita ou não a missão?"
>
>

> "Podemos usar a força. Podemos usar a inteligência. Mas não podemos esquecer que usar o coração é sempre uma alternativa."
>
>
Lysa Flynn

## Educação

### Tese

Sobre o cálculo de somas kai em superfícies distorcidas negativamente

## Militar

### Ocupação

Espiã

Lysa Flynn é uma cavaleira da Irmandade da Luz. É a filha de Reyrón Flynn. Também foi o membro da Irmandade mais jovem a ingressar na Guarda Suprema, com apenas 17 anos.

## Biografia

Lysa é conhecida por ser um gênio precoce. Dotada de memória fotográfica, ela concluiu o Colégio de Aprendizes em tempo recorde, com 8 anos. Por decisão de sua mãe, foi enviada para a Fortaleza Cristal a fim de ser treinada por Jhören Lentt. Foi colega de quarto de Lianny Rykhé.

Em 2.400 EL, aos 15 anos, retornou a Lys, onde trabalhou com shuven sob a tutela de Chölen Lentt. Ingressou na Academia de Lys no mesmo ano, e formou-se em ciências exatas e naturais em tempo recorde, em 2.401 EL. Semanas depois, foi admitida como professora assistente na Academia de Lys, onde lecionou matemática e física até seu desaparecimento.

Em 2.402 EL, em parte por influência de Lynöre, foi admitida na Guarda Suprema da Lua, tornando o membro mais jovem da Irmandade a chegar a tal patente de honra, com 17 anos.

Lysa tornou-se amiga próxima da princesa Alysane Evelyn, de Lys. Ela também namorou o irmão desta, o príncipe Luke Evelyn.

Ela acabou envolvendo-se na misteriosa morte do príncipe Akyn Evelyn, herdeiro do trono de Lys. Seu irmão Liëm Flynn acabou assumindo a culpa e foi sentenciado à morte. No dia anterior à execução, Lisa e Liëm conseguiram fugir. Porém, seus corpos foram encontrados carbonizados pendurados em uma árvore. Acredita-se que o ato foi obra dos rebeldes seguidores de Touro Manso.
Cidades Livres

As Cidades Livres são sete cidade-estado localizadas a nordeste do continente Niith. São remanescentes do Império Valleno.

As sete cidades são:

* Jakarv
* Rurae
* Liu-ká
* Mö’rea
* Veidás
* A’noug
* Durã

## Trivia

* Arisha e Aullys tinham planos de visitar as Cidades Livre após seu casamento.
* Três cópias do livro *Compêndio de lendas e contos fantásticos do Império Valleno* foram leiloadas Jakarv. Os três compradores eram: Morz no Kout, um juiz de Jakarv; Juan Moha'ra; e Äiden Lawys.
* Os bandidos que atacavam os viajantes na floresta de Vyzar eram originalmente das Cidades Livres.
* Juan Moha'ra comprou sua escrava Lagrya em Durã, por cinco moedas de ouro.
* O Mausoléu de Hali, uma das sete maravilhas de Erys, onde se encontram os restos mortais de Deméon Shüny, fica localizado na cidade de Liu-ká.
Lynöre Flynn

## Irmandade da Luz

### Patente na Irmandade

Guardiã III (A canção das sereias) | Shuven (A semente do caos) | Grão-mestre (A semente do caos)

### Cargo na Irmandade

Exploradora Marinha | Assassina profissional (Zodíaco) | Grão-mestre (Fortaleza da Lua)

## Educação

### Local

Academia de Lys

Lynöre Flynn é uma famosa cavaleira da Irmandade da Luz. Foi mestra de Reyrón Flynn. Atualmente é a grão-mestre da Fortaleza da Lua.

## Citações

> "Um mestre não deveria enterrar seu pupilo."
>
>

> "O que dizer de um mundo no qual a voz de um louco de espalha como uma pestilência?"
>
>

> "Parece que há uma maldição sobre a minha pessoa. Todos aqueles com os quais me importo morrem."
>
>

> "A confiança é como um cristal delicado, que se quebra ao menor sopro."
>
>
Hats

In Tiny Bird Garden, the player can give Tiny Birds hats to raise their friendship level. Each Tiny Bird has 3 favorite hats. Hats can be bought in the Shop. Recolors will automatically appear in the Shop after buying the original hat. The mini game hats are exclusive to the deluxe version.

## List of Hats

* Hats
* Recolors
* Mini Games
Cleave

* Standard
* Beta Art

**Cleave** is an Attack card for the Ironclad. It deals 8 damage to every enemy, and counts as an attack on them all. As a Common card, it can be found as a reward after combats.

Upon upgrade, it gains 3 damage.

## Update History

* Weekly Patch 20: Immolate
	+ Cleave card damage buff. 7 → 8 (10 → 11).
Defend (Ironclad)

* Standard
* Beta Art

This is the Ironclad's Defend card. Click here for the Silent's Defend card, the Defect's Defend card, or the Watcher's Defend card.

Defend is a Basic card. The Ironclad begins a run with 4 copies of Defend in the deck.

## Update History

* Weekly Patch 1: The First of Many!
	+ Falling Event can now hit Strikes and Defends, making the event potentially not as bad.
The Fad-lands

**The Fad-lands** is the 30th location in Adventure Mode. It is unlocked by beating boss #182 on evil difficulty.

## Fight

Recommended stats:

 One Hit | 35.62 Sx (3.56E+22) | -

## Loot

Only cube root of loot chance bonus applies. For following items your **base chance** is

d
r
o
p
c
h
a
n
c
e

100

3

{\textstyle \sqrt[3]{\dfrac{dropchance}{100}}}

. Item levels are base drop levels without challenge or set rewards.

Normal enemy:

* Gold 180,000,000,000-300,000,000,000
* Boost 2000 (0.0018% base chance, up to 8% max)
* Boost 5000 (0.0018% base chance, up to 8% max)
* Fad (set) - 0.0007% base chance, up to 4% max for one of:
	+ Spinning Tophat lvl 1
	+ Demonic Flurbie Chestplate lvl 1
	+ AAA Battery Legs lvl 1
	+ Slinky Boots lvl 1
	+ THE MALF SLAMMER lvl 1
	+ Rare Foil Pokeyman Card lvl 1
	+ A handful of Krazy Bonez lvl 1
* A Link Cable lvl 1 (0.00025% base chance, up to 1.7% max)

Boss:

* Gold 400,000,000,000-500,000,000,000
* Exp 40 (0.00018% base chance, up to 3% max)
* Fad (set) - 0.0021% base chance, up to 12% max for one of:
	+ Spinning Tophat lvl 1
	+ Demonic Flurbie Chestplate lvl 1
	+ AAA Battery Legs lvl 1
	+ Slinky Boots lvl 1
	+ THE MALF SLAMMER lvl 1
	+ Rare Foil Pokeyman Card lvl 1
	+ A handful of Krazy Bonez lvl 1
* Ascended Ascended Ascended Pendant lvl 10 (0.0021% base chance, up to 8% max)
* Sir Looty McLootington III, Esquire lvl 68 (0.0007% base chance, up to 8% max)
* A Link Cable lvl 1 (0.00025% base chance, up to 1.7% max)

## Enemies

Boss chance 1/4

* A Very Sad Slinky :c
* Giant Metal Spinning Top
* A Stack of Krazy Bonez
* Rare Foil Pokeyman Card
* A Busted Gameboy
* A Worthless Bean-y Baby
* THE SLAMMER
* DEMONIC FLURBIE
Ball Lightning

**Ball Lightning** is a common Attack for The Defect. It deals 1 more damage than a  but it also  a , meaning it does at least 10 (13) damage the same turn it is played.

## Update History

* Weekly Patch 36: Power Through
	+ Ball Lightning+ card nerf: Upgrade damage 4 -> 3.
* Weekly Patch 27: Hello World
	+ This week adds the long anticipated third character into the game!
	+ A new character with unique mechanics, keywords, and art.
	+ Content: 75 Cards.
Darkness

## Update History

* Weekly Patch 40: Forethought
	+ Darkness+ card reworked. Now triggers the passive ability of your Dark Orbs.
* Weekly Patch 28: The Ritual
	+ Darkness now utilizes UPGRADE\_DESCRIPTION for plurality (for non-Eng languages).
* Weekly Patch 27: Hello World
	+ This week adds the long anticipated third character into the game!
	+ A new character with unique mechanics, keywords, and art.
	+ Content: 75 Cards.
As sete maravilhas de Erys

As sete maravilhas de Erys é uma lista de sete majestosas obras arquitetônicas ou artísticas erguidas em Erys. A lista foi elaborada em 2.300 EL por um conselho da Academia de Lys. As sete maravilhas são:

* A torre de vigia de Aymon
* O templo da lua
* A estátua de Yzys
* A fortaleza do anjo
* O farol de Seyron
* O mausoléu de Hali
* A muralha élfica

## Torre de vigia de Aymon

É uma torre gigantesca, com mais de mil metros de altura, erguida nas ruínas da cidade de Aymon. Dizem que é protegida por uma misteriosa e antiga magia. Todos que entraram dentro dela nunca voltaram ou voltaram sem sua sanidade.

## Templo da lua

É um gigantesco templo da religião lyseni erguido em Lys. É considerando um dos locais mais sagrados para os adeptos dessa crença. É lá que o Sumo Sacerdote da Lua (autoridade suprema da religião) prestas seus serviços religiosos. A monumental obra começou a ser erguida em 1.382 EL por ordens do Sumo Sacerdote.

## Estátua de Yzys

É uma estátua de treze metros retratando Yzys, a deusa das Flores e da Serenidade, localizada em Vyzar, capital de Vyz. Yzys é uma das deusas menores da religião lyseni. Embora seja pouco conhecida em Lys e outras regiões, ela é bastante adorada em Vyz. Reza a lenda que a própria deusa fundou a cidade de Vyzar.

## Fortaleza do anjo

É a sede do poder central da Irmandade da Luz, localizada em Nissar.

## Farol de Seyron

É um farol localizado no porto de Seyron.

## Mausoléu de Hali

Um mausoléu localizado nas ruínas da cidade de Hali, na cidade livre de Luiká. A princesa Kërolyn Shüny ordenou sua construção, com o propósito de guardas os restos mortais de seu irmão Deméon Shüny.

## A muralha élfica

A mais grandiosa das maravilhas, é uma extensa muralha que corta o continente Seath de norte a sul, separando as terras élficas das tribos bárbaras. A altura mínima da muralha é 13 metros, chegando a 42 metros no ponto mais alto.
Bane

* Standard
* Beta Art

**Bane** is a common Attack card for the Silent. It deals its damage twice if the target enemy is , making it a relatively good attack in poison-focused builds.

## Interactions

* Positive
	+ With  in play, if the first hit from Bane deals unblocked damage, it will apply Poison and attack twice, applying poison both times.

## Update History

* Weekly Patch 51: Recursion
	+ Adding beta art for Bane, Charge Battery, Fission, Choke, Corpse Explosion, and Equilibrium.
Compile Driver

**Compile Driver** is an Attack for The Defect that draws 1 card for each different *type* of Orb the player currently has. When , it deals 3 additional damage.

## Interactions

* Positive
	+ and  channel different orb types, inherently making Compile Driver draw multiple cards.
	+ , , and  give Orb Slots, making it easier to have several types of orbs in play.
	+ , , and  ensure that Compile Driver is playable for draw on turn one.
* Negative
	+ reduces the amount of orb slots, making it harder to draw with Compile Driver.

## Update History

* Weekly Patch 27: Hello World
	+ This week adds the long anticipated third character into the game!
	+ A new character with unique mechanics, keywords, and art.
	+ Content: 75 Cards.
FTL

## FTL

### Effect

Deal 5 damage. If you have played less than 3 cards this turn, draw 1 card.

## FTL+

### Effect+

Deal 6 damage. If you have played less than 4 cards this turn, draw 1 card.

## Interactions

### Notable Synergies

* Cards

* Relics

## Update History

* Weekly Patch 27: Hello World
	+ This week adds the long anticipated third character into the game!
	+ A new character with unique mechanics, keywords, and art.
	+ Content: 75 Cards.
Acid Slime

## Split

### Description

When its HP is at or below 50%, will split into 2 smaller Slimes with its current HP.

### Pattern

Has a 30% / 40% 17+ chance of using  Corrosive Spit, 40% / 30% 17+ chance of using  Tackle and 30% chance of using  Lick in every turn.

Cannot use  Tackle /  Lick 17+ twice in a row and cannot use other moves three in a row.

Once its HP reaches 50% or lower, Acid Slime (L)'s current intent will be interrupted and it will  Split into two Acid Slime (M)s, each with the Acid Slime (L)'s current HP.

## Acid Slime (M)

### In Party With

**Act 1*** 1 Spike Slime (S)
* 1 Blue Slaver
* 1 Red Slaver
* 1 Cultist
* 1 Looter
* 1 Jaw Worm
* 1 Fungi Beast

### Move

 Lick
 Tackle
 Deal 12 2+ damage.

### Pattern

Below  Ascension 17, its pattern is identical to Acid Slime (L), although Acid Slime (M) cannot  Split.

On  Ascension 17+, has a 40% 17+ chance of using  Corrosive Spit, 40% 17+ chance of using  Tackle and 20% 17+ chance of using  Lick in every turn, though  Lick 17+ cannot be used twice in a row and other moves cannot be used three times in a row.

## Acid Slime (S)

### In Party With

**Act 1*** 3 Spike Slime (S) + 1 Acid Slime (S)
* 1 Spike Slime (M)

### Move

 Tackle
 Deals 4 2+ damage.

### Pattern

On turn 1, it has 50% chance of using either  Lick or  Tackle. If it is  Ascension 17+, always starts with  Lick.

It then alternates between the two moves.

## Update History

* Patch V2.0: The Watcher
	+ Slime and Heart enemy SFX no longer play when game is backgrounded.
* Patch V1.1: The Dealer
	+ Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
* Weekly Patch 42: Reboot
	+ Updating SFX for Slimed Attack.
* Weekly Patch 40: Forethought
	+ Acid Slime (Large) and Slime Boss get additional slime attack SFX.
* Weekly Patch 21: Channel Lightning
	+ Slimes no longer make sounds if game is running in background and bg sounds are muted.
* Weekly Patch 17: Patched in the Face
	+ Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
	+ Several Slime enemies now give you Slimed rather than a debuff.
* Weekly Patch 16: Back to Work
	+ Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
* Weekly Patch 5: Happy Holidays!
	+ Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
* Weekly Patch 3: Balance Balance Balance
	+ If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
* Weekly Patch 2: Slimes!
	+ New battle in the Exordium: So many slimes!
Chaos

**Chaos** is an uncommon card for The Defect that provides a cheap but unpredictable source of Orbs.  **Chaos** causes it to  two Orbs instead of one.

As the art suggests, all four Orbs - , , , and  - can be Channeled using **Chaos**.

## Strategy

Chaos is one of the most efficient sources of Orbs available to The Defect, and the only reusable way to Channel multiple Orbs. If your deck benefits from loading up many Orb slots or doing a lot of , Chaos will rarely disappoint.

In addition, Chaos is a useful "duct tape" card to smooth out any Orb-related deck. For instance, if you picked up a  but can't find a  to power it, a Chaos can serve the same role.

It's also a cheap, if unreliable, source of . Decks with many X-cost cards can make the most of these  windfalls.

That said, Chaos does introduce some variance. You can't count on it to produce the specific Orb you need, and bad rolls will occasionally end your run. When offered a Chaos, consider the percentage of good or neutral outcomes versus the percentages of "bricks".

 Chaos is highly recommended. Not only does the upgraded card double the effect, it also doubles the odds of getting the Orb you need.

## Synergies

Chaos has an obvious synergy with . The card draw provides much-needed "gas" when Chaos feeds you Plasma Orbs. Note that this increases the variance of the deck, as Compile Driver is significantly weaker if you only have one type of Orb.

The card works well with both  and . The former can turn an upgraded Chaos into a guaranteed powered-up Evocation. The latter allows you to stack up more Orbs so you can cast Chaos without prematurely Evoking your Dark Orbs.

Chaos becomes extremely powerful with , Channeling a whopping four Orbs for just one Energy. It's also a useful source of bulk Orbs to maximize your .

While Chaos doesn't explicitly synergize with , the two cards share synergies and coexist nicely.

## Hazards

Chaos is a terrible choice for  decks. It will often prematurely  a Dark Orb, effectively making it a  for most of the game.

The card is risky but useful in  decks. These builds often aim to stack up enough Frost Orbs to completely neutralize enemy attacks, which Chaos undermines by bumping off Frost Orbs. That said, Chaos does generate 10 block for 1 Energy in these decks, in addition to whatever benefits the Orbs provide.

## Update History

* Weekly Patch 27: Hello World
	+ This week adds the long anticipated third character into the game!
	+ A new character with unique mechanics, keywords, and art.
	+ Content: 75 Cards.
Ancient Writing

**Ancient Writing** is an event found exclusively in Act 2. You discover a wall covered in the writing of Ancients.

## Options

* **[Elegance]** Remove a card from your deck.

* **[Simplicity]** Upgrade all  and .

## Strategy

* **[Simplicity]** is more commonly the stronger choice. Upgraded  and  are vastly improved from their base form, and can help you get through Act 2 more easily, taking on more Elites.
	+ This choice is more powerful with . It increases  damage to an amount comparable to a moderately powerful attack card.
	+ This choice is less powerful if you have already removed a good amount of Strikes and Defends.
	+ This choice also help eliminates  and  from being upgraded by , , , , and Designer In-Spire.
* **[Elegance]** will help you thin your deck, or if you have a particularly nasty  you wish to remove such as , , or
	+ This choice is more powerful if your deck can already easily get through Act 2, or if you are aiming for a deck with an Infinite Combo

## Trivia

* This event internal name is "Back to Basics".

## Update History

* Weekly Patch 50: The Final Act
	+ Fixed softlock caused if you can't remove cards in: Back to Basics, Cleric, and Living Wall events.
* Weekly Patch 17: Patched in the Face
	+ Ascender's Bane can no longer be removed by Back to Basics event.

 (Act 2 and Act 3) •
 (Act 1 and Act 2)
Crowbot

Crowbot was originally a planned 3rd character. It was located in the game's files as a sprite of a robotic-looking blue robot, similar in design to the Cultist.

Fans of the game theorized it would be the third character since it was found, as it seemed to fit the colour order of "red/green/blue" that already existed with the Ironclad and the Silent. Crowbot was theorized by the community to have mechanical abilities, a colour scheme of blue, and a large number of powers.

In an interview with one of the developers, Crowbot was confirmed to have been the planned third character. It was supposed to have a "mana" system to play cards instead of an energy system. During testing, the idea fell flat and the character was scrapped. The developers then began on a "gunner" character which eventually led to the Defect.

Afterwards, the third Character The Defect was added into the game's Beta branch in an update on April 26, 2018.
Blade Dance

* Standard
* Beta Art

**Blade Dance** is a Common Skill for the Silent. It creates 3(4)  and places them in your current hand.

## Strategy

**Blade Dance** is one of the most common ways to obtain  for the Silent. Since multiple Shivs are created, cards boosting Shivs or multiple attacks are very effective with Blade Dance. Creating 3 or 4 Shivs is extremely powerful when combined with boosting effects such as , , , etc. As a Common card, Blade Dance is easy to find, allowing for the deck to get a few copies of it in order to boost Shiv bonuses even more. Even without boosting Shivs, Blade Dance alone is good enough damage in Act 1.

## Update History

* Patch V2.2: Happy Holidays!
	+ Blade Dance card buffed. 2 -> 3 shivs.
	+ Blade Dance+ card buffed. 3 -> 4 shivs.
* Weekly Patch 36: Power Through
	+ Blade Dance card rarity lowered from Uncommon -> Common.
Cauldron

Upon pickup, brews 5 random Potions.

Under normal circumstance, you can only choose to take 3 potions with you due to the cap. If you have , then you can choose to take all 5 potions offered.

Starting from Ascension 11 onward, you can choose to take only 2 potions, as your potion slot is reduced by 1. With , you may choose to take up to 4 out of 5.

The Cauldron is a Shop Relic.

## Update History

* Weekly Patch 25: Building Blocks
	+ Cauldron and Old Coin wording improved to match other relics.
Crush Joints

**Crush Joints** is an Attack card for the Watcher. It deals 8 damage, and additionally applies 1  if the last card played was a Skill. As a Common card, it can be found as a reward after combats. Upon , it grants an additional 2 damage and also applies 1 more , allowing it to deal 10 damage and apply 2  if played directly after playing a Skill.
Brimstone

## Strategy

Brimstone works best if you have a deck that can make the most use of its  gain. Cards like , , and  receive the damage boost 2-5 more times than other attacks, and  can be used to rapidly increase your strength even further.  also works well with Brimstone, as the additional strength allows you to regain more health.

Players who intend to face the Corrupt Heart in Act 4 will want to consider how they can mitigate the enemy strength buff, since that boss has an attack that hits 15 times. Any increase to the Heart's Strength makes this attack far more deadly, so cards like  or  are quality pick ups. As with any build,  and  can make the incoming damage more manageable.

## Update History

* Weekly Patch 44: Chrysalis
	+ Brimstone relic buffed. Now gives the player 2 Strength and enemies 1 Strength. (was 1 Strength to the player and 1 Strength to enemies)
* Weekly Patch 41: Chill
	+ New Shop Relic: Brimstone.
Relíquias da Eternidade

As Relíquias da Eternidade são artefatos mágicos de imenso poder, criadas pela civilização Ysdin durante a Alvorada dos Tempos. São os objetos mágicos mais poderosos e perigosos de Erys, pois além do poder mágico, eles também possuem consciência própria. Para poder utilizar uma Relíquia, esta deve considerar o portador digno de tê-la. Caso considere indigno, as consequências podem ser desastrosas.

## Histórico

* Em algum momento antes de 2.358 EL, Lourath Evelyn encontrou a **Relíquia do Explorador: Livro das Magias**. Esta relíquia possui a habilidade de identificar qualquer outra relíquia.
* Em 2.368 EL, logo após o incidente com as crianças de Aymon, Lourath Evelyn foi chamado à cidade de Aymon. Lá ele localizou e identificou a **Relíquia do Demônio: Cristal Milenar**.
* Após a morte de Lourath, o Livro das Magias passou aos cuidados de Jhören Lentt e o Cristal Milenar, aos cuidados de Lynöre Flynn.
* Em 2.373 EL, durante os eventos narrados em *A canção das sereias*, Lynöre e Reyrón Flynn acabam sem saber esbarrando com a **Relíquia do Domador: Berrante do Controle,** o qual era usado pelas sereias para controlar o kraken.
* Em algum momento entre 2.373 e 2.385 EL, de acordo com o relato de Lorde Moha'ra, e Emissária do Caos Sónë’a localizou a Relíquia do Domador em "um cemitério de sereias, em uma praia ao sul de Krujã, bem a leste de Nova Nyskar".
* Em 2.374 EL, Jhören Lentt e Lynöre Flynn localizaram a **Relíquia da Imperatriz: Cetro do Caos**, em Vila Velha, nas terras da Árvore. Jhören contou a Lianny que essa relíquia "custou a vida de muitos bons cavaleiros".
* Após o Massacre do Templo do Grande Dragão Vermelho, em 2.390 EL, Mryv' localizou a **Relíquia do Dragão: Espada do Fogo Eterno**.
* Lorde Moha'ra afirma que os Emissários do Caos terem a posse de três Relíquias. Duas delas são a Relíquia do Domador e a Relíquia do Dragão, mas a terceira não é mencionada por nome.
* Em algum momento, Lynöre confiou a Relíquia do Demônio a Lysa Flynn. O artefato, porém, está perdido, desde a morte de Lysa.
* Em 2.398 EL, Jhören Lentt mostrou a Sala das Relíquias à sua pupila Lianny Rykhé. Na sala, além das relíquias citadas acima, encontravam-se ainda a **Relíquia do Assassino: Punhal de Vento** e a **Relíquia da Mente: Chave da Memória**. Não é mencionado como elas foram parar em posse da Irmandade. Neste dia, Lianny foi ferida pela Relíquia do Assassino, após tentar manuseá-la. Neste mesmo dia, a Relíquia do Explorador aceitou Lianny como sua portadora.
Divinity

Divinity is one of the three  of the Watcher, with the others being  and .

Upon entering this Stance, you immediately gain . While in Divinity, all Attacks deal triple damage. At the start of your next turn, if you are still in Divinity, you will automatically exit it.

Accumulating 10 or more  causes the Watcher to enter Divinity. Once you have gained at least 10 Mantra, exactly 10 Mantra is immediately consumed (with excess stacks of Mantra remaining) and you enter Divinity. If you still have at least 10 Mantra at the start of the next turn, you will exit Divinity and immediately reenter it again.

## Related

### Cards

These cards generate , eventually allowing you to enter Divinity:

* - 2 (3)  per use.
* - 3 (4)  per use
* - 5  per use
* - 2 (3)  at the start of each turn.

This card immediately allows you to enter Divinity:

### Others

This relic generates , eventually allowing you to enter Divinity:

* - 1  at the start of each turn.

This potion immediately allows you to enter Divinity:

## Trivia

* While in Divinity, the eye on the Watcher's staff is open and unblinking. The eyeball turns purple and rapidly darts around.
Ancient Tea Set

The Ancient Tea Set is a common relic that provides 2 Energy at the start of the first combat encountered after entering a Rest Site.

## Strategy

This relic's ability allows the player to play more cards on turn 1 after entering a Rest Site, which means it is more likely for a combat to end much faster than it normally would. This gives the player an incentive to route towards Rest Sites. Since boss combats are always preceded with a Rest Site, this relic guarantees 2 additional Energy at the start of boss combats (barring some exceptions, see the Secret Portal event and the Ascension 20 modifier).

It is important to note that entering ? rooms or Treasure Rooms does not mean that the effect of the relic is wasted, as the Energy gain only triggers when entering a combat.

## Synergy

* X Energy Cost Cards (, , , etc.): The additional Energy makes playing these cards on turn 1 much more viable.
* Powers (, , etc.): The additional  allows these cards to be played without devoting your first turn to them.
* Card Draw (, , , etc.): The additional  gained from Ancient Tea Set allows you to use cards that draw more cards, while still having enough  to use the cards drawn.
* or : The extra card draw in addition to the 2  provided by Ancient Tea Set allows you to have a much more powerful first turn.
* : Allows you to conserve the additional  gained from Ancient Tea Set between turns, giving the effect a much wider impact.

## Update History

* Weekly Patch 52: Release Date Price Increase
	+ Updated relic asset for Ancient Tea Set.
* Weekly Patch 8: Ooh Shiny!
	+ Wording: Consistency in description for Ancient Tea Set and Eternal Feather.
* Weekly Patch 4: Full speed ahead!
	+ Fixing typos for Ancient Tea Set's flavor description.
* Weekly Patch 3: Balance Balance Balance
	+ Ancient Tea Set now properly saves its state, continuing won't remove it.
Busted Crown

### Description

Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.

### Flavor

The Champ's crown... or a pale imitation?

### Class

Any

**Busted Crown** is a Boss Relic that grants 1 extra Energy each turn, but restricts the options available when picking cards.

While the player has this Relic, they will be offered 2 fewer cards on Card Reward screens. Note that this doesn't just apply to post-battle rewards - , Sensory Stone, and other opportunities to pick cards will also be reduced.

## Strategy

If your deck is at least nearly prepared to win the rest of the run, Busted Crown is effectively a free source of Energy. Early in the game, though, it can represent a crippling disadvantage.

When deciding whether to take the Crown, consider your options for getting more card selection. If you have  or a large amount of money, you may be able to make do. Bear in mind that the Rare boss reward cards will also be reduced!

## Synergies

 adds another choice to card reward screens, leaving you with two options.

Like all Energy buffs, Busted Crown allows you to play expensive cards, cards with draw effects, and X-cost cards with less risk.

## Trivia

This item is likely a reference to the trinket "Cracked Crown" from the Binding of Isaac: Rebirth.

## Update History

* Weekly Patch 53: Blizzard
	+ Busted Crown relic now flashes when its effect is triggered.
* Weekly Patch 29: TURBO
	+ We added special runs that you can play by entering specific seeds:
	+ STARTERDECK Will give you Busted Crown and Binary (Meaning enemies drop 0 cards. Can you win with the starter deck??)
* Weekly Patch 28: The Ritual
	+ New Relic: Busted Crown
Distraction

* Standard
* Beta Art

**Distraction** is an Uncommon Skill for the Silent that generates a random Skill and reduces its cost to 0 for the turn, then .

If you use Distraction as other character that is not the Silent, it will grant a random Skill card of the respective color of that character. For example, if you obtained this card as the Defect, it will grant you blue Skill cards.  does not affect the variety of colors of the card it generated. It however is affected by Run Modifiers, which could potentially allow it to generate an Skill from more than one color of cards pools.

Upgrading Distraction decreases its cost to 0.

It can only generate cards that is available through shop and rewards. It cannot generate a healing card.

### Excluded Cards

* *(Healing, as it could generate , and its potion can trigger .)*
* *(Healing, as it can trigger .)*
* *(Healing)*
* *(Event-exclusive)*
* *(Event-exclusive)*
* *(Card effect only)*
* *(Cards effect only)*
* *(Cards, relics, and  effect only)*
* *(Card effect only)*

## Strategy

Distraction is almost always a low-powered card. The Silent has many Skills that are weak on their own but powerful in combination, so the Skill you get is unlikely to perform at full strength. Worse, The Silent has many 0-cost Skills like  that actually waste your .

If you're desperate for Block and defensive Skills, then Distraction could be your only option. Otherwise, you're better off skipping the pick and instead picking a Skill you actually want.

## Synergies

Distraction synergizes with effects like , , and  that count the number of cards played.

## Update History

* Weekly Patch 44: Chrysalis
	+ All sources of random temporary card generation in combat (like ) can no longer generate cards that provide healing.
	+ New tip added to indicate that healing cards cannot be generated randomly during combat.
Battle Trance

* Standard
* Beta Art

Battle Trance is a Skill card for the Ironclad. It draws three cards for free, but inflicts No Draw for one turn, making it the last draw effect capable of being played. It should be noted though that card generation is unaffected by no draw, so effects like  will still work. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon being , it draws one more card per play.

## Update History

* Patch V2.0: The Watcher
	+ Fixed Escape Plan gaining Block when card drawn is blocked by No Draw power.
* Weekly Patch 33: Terror
	+ No Draw power now counts as a debuff.
All-Out Attack

* Standard
* Beta Art

All-Out Attack is an Uncommon Card for the Silent which deals damage to all enemies once, then discards a random card in your hand. If after playing All-Out Attack your hand is empty, no cards will be discarded.

## Strategy

All-Out Attack is a strong source of upfront AoE (Area-of-Effect) damage. It has higher burst of damage than , upgraded or otherwise. It scales with  worse than the latter, given that All-Out Attack hits only once. However, due to the same reason, it is less punishing to use against enemies with .

With its discard being random in nature, it is highly preferable to use all the other high-impact cards before using this card as a sort of 'closer' card to make it less likely that it will discard a card that you actually wanted to play.

### Synergies

* and  grant benefits when discarded, although you need to plan your use of card carefully to have All-Out Attack more likely to discard said cards.
* and  have a synergy with discarding, granting free  and damage respectively.
* This card is stronger in Act 1, where enemies have low health.
	+ It can still perform moderately well in Act 2, being a cheap burst of AoE damage.

* Less risky to use against Spiker than , especially if there are more than one. However, the Silent has an access to much better indirect damage in a form of .

## Trivia

* The card's artwork, a cloud with fists popping out suggesting rapid beatings, is a reference to the move of the same name from the *Persona* series.

## Update History

* Patch V1.1: The Dealer
	+ All-Out Attack, Madness, and Reboot cards no longer affect Card Rewards when used (rng issue).
* Weekly Patch 45: Impatience
	+ All Out Attack card's discards now utilize seeds.
* Weekly Patch 17: Patched in the Face
	+ All Out Attack card rework + buff. Now discards 1 card at random rather than card draw reduction.
* Weekly Patch 5: Happy Holidays!
	+ Bird-Faced, Well-Laid, All-Out, Self-Forming gets hyphenated.
* Weekly Patch 3: Balance Balance Balance
	+ All Out Attack card's drawback now stacks in a more sensible manner.
Events

Events are special scenarios that will only occur after entering an unknown location. Events are not guaranteed to occur, but they are the most probable outcome of entering an unknown location. The event a player encounters is chosen by both random chance and the current Act they are on; some events are exclusive to certain Acts while other events can appear in all three Acts.

Events do not occur in Act 4, as there are no unknown locations to travel to in Act 4.

Ascension 15 makes unfavorable events more likely to occur, which boosts the probability or intensity of some unfavorable occurrences of certain events.

## List of events

Below is a list of all events that can occur in the game.

### Shared Events

There are total of 16 events that can appear in more than one Act.

#### Common Events

These events can appear in all of the first three Acts.

#### Semi-Common Events

Some event can be encountered in more than one Act, though not all of the first three.

### Act 1

There are total of 12 events that are exclusive to Act 1.

### Act 2

There are total of 16 events that are exclusive to Act 2.

### Act 3

There are total of 8 events that are exclusive to Act 3.
Dark Shackles

**Dark Shackles** is a Colorless Skill card. When played, the target enemy will lose 9  for the rest of the turn. After the card has been played, it will be .

When , the enemy will lose 15  for the turn instead.

## Update History

* Weekly Patch 48: Creative AI
	+ Certain enemies no longer gain extra strength when removing Piercing Wail or Dark Shackles from themselves.
* Weekly Patch 9: Ascension
	+ Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.
* Weekly Patch 8: Ooh Shiny!
	+ Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards.
	+ Dark Shackles+. -9 Str -> -15 Str
* Weekly Patch 6: We're Back!
	+ Enemies that remove debuffs no longer keep the str gain portion of Piercing Wail/Dark Shackles.
* Weekly Patch 4: Full speed ahead!
	+ Fixed rare crash for Dark Shackles card.
* Weekly Patch 3: Balance Balance Balance
	+ Dark Shackles now has a period in its description.
Bludgeon

* Standard
* Beta Art

**Bludgeon** is a Rare Attack card for the Ironclad. It deals 32 damage.

Upon upgrade, it deals 10 more damage.

## Strategy

Bludgeon features a good energy-damage ratio, with nearly 11 damage per energy before being upgraded, and 14 when after being upgraded. However, its high energy cost means you can not put up a defense without some additional source of energy, and its applications with  are more limited. Bludgeon is more helpful against the low health of Act 1 enemies, and is very useful for them if obtained early, as it can finish encounters early with no risk for retaliation.  is great with Bludgeon, as having an average energy cost of 1.5 makes it have much better value.
Face of Cleric

The **Face of Cleric** is an Event Relic which can be obtained from the Face Trader (Event).

## Synergies

* can increase the healing from 1 HP to 2 HP, however it will still only raise your Max HP by 1. For example, if the Ironclad ended the combat with 70/80 HP, Face of Cleric and Magic Flower will make him have 72/81 HP (ignoring other healing relics).

## Trivia

* In future battles, the face of the character will stay the same despite this event happening.
* This relic comes from The Cleric.

## Update History

* Weekly Patch 40: Forethought
	+ Face Trader event will no longer give out duplicate relics on Endless mode.
* Weekly Patch 32: Face Trader
	+ Adding event relic Face of Cleric.
Fatal

**Fatal** is a keyword signifying that a following effect occurs when this card kills a non-minion enemy. There are kills which do not qualify as **Fatal** kills, detailed below.

Note that cards like  and Relics like  don't use the keyword and can be triggered by the exceptions described below.

## Fatal Exceptions

The following kills are exceptions to the **Fatal** qualifier:

* Minions do not count as **Fatal** kills. These are recognized by the  icon. For a list of minion enemies, see the Minion page.
* If fighting Darklings reducing the HP of one of them to 0 does not count as a **Fatal** kill unless it was the final enemy from the batch.
* Defeating the first phase of the Awakened One does not count as a **Fatal** kill.
Endless Agony

* Standard
* Beta Art

## Synergies

* With a small enough deck, Endless Agony can infinitely combo with .
* Any Relic that activates after a certain number of attacks synergize with Endless Agony:
* lets you draw an extra card if you draw Endless Agony in your starting hand
* Exhaust-based Relics also get double-benefit from Endless Agony:
	+ , if somehow obtained (as it is an Ironclad exclusive relic).
* Being a multi-card attack, Endless Agony benefits twice from
* The Silent's cards that benefit from playing cards get a boost from Endless Agony:

## Interactions

* Helps build stacks of Slow more quickly on Giant Head.
* Helps remove stacks of  from enemies such as Shelled Parasite more quickly.
* Helps remove the 'Flying' buff from Byrds more quickly.
* As an attack that uses multiple cards with lower damage, it struggles against enemies with , as well as the Time Eater.
Curse of the Bell

**Curse of the Bell** is a  that is added to your deck when you obtain .

## Trivia

* While it cannot be removed from your deck, Curse of the Bell can be negated by .
* Unlike , the restriction on Curse of the Bell only covers removing it from your deck. You may still exhaust it using normal exhaust effects like , , etc.
* Also unlike , removing  does not remove this curse.
Chosen

Cultist

## Pattern

 Zap
 Debilitate
 Drain
 Hex

Always starts with Poke, followed by Hex. (In Ascension 17+, always starts with Hex)

Chosen then alternates every turn between a 50/50 chance of using Debilitate or Drain and a 60% chance of using Poke and a 40% chance of using Zap.

## Gallery

Chosen and their associates as seen in Immolate card art.
## Update History

* Weekly Patch 32: Face Trader
	+ The Chosen enemy's AI is now less random.
* Weekly Patch 19: Seed
	+ Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.
* Weekly Patch 10: Quality of Life
	+ Adding Cultist + Chosen encounter into City.
* Weekly Patch 7: Setting Up All the Things
	+ Hex Power wording improvements.
* Weekly Patch 6: We're Back!
	+ The Chosen gets new animations.
* Weekly Patch 3: Balance Balance Balance
	+ Chosen enemy buffed.
Evolve

* Standard
* Beta Art

**Evolve** is an Uncommon Power card for the Ironclad. After it's played, an additional card will be drawn whenever a  card is drawn.

Upon upgrade, drawing a Status card results in **two** extra card draws instead of one.

## Interactions

* A player may use powerful cards such as , , , and  without their deck suffering nearly as much, so long as **Evolve** is played before the  cards from those cards are drawn. An upgraded **Evolve** gives a draw advantage to any status drawn, actually increasing draw instead of being neutral.
* **Evolve's** extra card draws can greatly help against enemies who flood your deck with , such as Sentries, Slime Boss, and Taskmaster.
* **Evolve** effectively counters the negative effect imposed by .
* **Evolve** synergizes well with -themed decks, as drawn  cards can be exhausted by  or  while still taking advantage of **Evolve's** extra draws.

* adds status cards directly to your hand. These status cards are created, not drawn, so **Evolve** will not activate initially.
* **Evolve** cannot draw cards beyond the 10-card hand limit.
* do not count as  cards.

## Update History

* Weekly Patch 18: Paranormal
	+ Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
* Weekly Patch 4: Full speed ahead!
	+ Evolve should no longer trigger even if No Draw power is active.
* Day 1 Patch
	+ Evolve power tooltip was displaying duplicate information incorrectly.
Diverse

**Diverse** is a Daily Challenge and Custom Modifier. Card rewards will no longer be restricted by class. Characters that are not The Defect will get 1 Orb Slot. The  relic will not spawn.

## Update History

* Weekly Patch 48: Creative AI
	+ Insanity and Diverse mods now work together.
	+ Shiny mod and Diverse now work together correctly.
* Weekly Patch 45: Impatience
	+ Diverse mod and Colorless Cards mod now can correctly work together in Custom Mode and Dailies.
* Weekly Patch 44: Chrysalis
	+ Diverse mod and Red/Green/Blue mods in custom mode now exclude each other when choosing them.
* Weekly Patch 43: Discovery
	+ Prismatic Shard relic no longer spawns when the Diverse daily is activated.
* Weekly Patch 29: TURBO
	+ We added special runs that you can play by entering specific seeds:
	+ MEGADRAFT will activate Diverse and Draft daily mods. Letting you draft from every characters' cards.
* Weekly Patch 23: Testing Continues...
	+ Orbs will now correctly work on other characters in the Diverse daily.
	+ Diverse Daily Mod now works again.
* Weekly Patch 19: Seed
	+ Diverse daily mod reworked. Now allows cards from other characters to appear.
Double Tap

* Standard
* Beta Art

**Double Tap** is a Skill card for the Ironclad. It plays the next Attack card this turn a second time, for no Energy. As a Rare card, it can be obtained after defeating a Boss. It is Ironclad's version of  and .

Upon upgrade, it will trigger for the 2nd Attack card played in the same turn.

The second play is NOT added to your draw or discard pile.

The scaling buff from Double Tap (and also from Burst and Amplify) is the number of cards that will be played twice, not the number of times the card will be played. This means playing multiple Double Taps will add to the number of cards that will be played twice that turn, not make the next card play 3 or more times.

## Interactions

* The second play will not cost any Energy, but it will trigger any other consequences of playing the card. For example, a Double Tapped  will trigger the self-damage twice.
* The second play of a card that costs X energy will use the same value of X as the first.
* The second play acts as a separate card. This has interactions including, but not limited to:
	+ .
	+ Shuriken, Kunai, and Pen Nib: Both plays count towards playing Attacks for their benefits. The second play can possibly receive triggered benefits.
	+ Velvet Choker: Both plays count towards the amount of cards played for the turn.
	+ Time Eater's Time Warp power: Both plays increase the counter as usual. If the second attack is the 13th action on his counter, it will NOT occur, unlike Velvet Choker.

* The second play happens after the Attack is sent to the draw, discard or  piles. This has interactions including, but not limited to:
	+ : The second play can return the original  into the deck.
	+ Malleable: Snake Plant receives its armor from Malleable after the first play.
* The second play can trigger any  synergies, but only if the Attack  when played.
	+ In other words, the Double Tap copy "not going to your discard pile" does NOT count as an  by itself.

## Update History

* Weekly Patch 46: Adrenaline
	+ Fix for proper behavior when duplicating cards like Rampage and Genetic Algorithm with effects like Echo Form.
* Weekly Patch 42: Reboot
	+ Updating icon for Double Tap power.
* Weekly Patch 28: The Ritual
	+ Fixed issue where cards stayed after combat with Echo Form or Double Tap.
Darkling

## Life Link

### Description

Cannot be targeted for 2 turns once HP reaches 0. On its second turn after its HP reaches 0, revives with half HP if other Darklings have over 0 HP.

### StackingBehavior

None

**Darklings** are an Act 3 encounter. The player will fight 3 Darklings at a time, and they all start with the Life Link buff.

## Pattern

On the first turn, all Darklings have a 50% chance of using Nip and a 50% chance of using Harden. The middle Darkling continues this pattern afterwards; it cannot use Chomp.

After the first turn, the outer 2 Darklings have a 30% chance of using Nip, 40% chance of using Chomp and 30% chance of using Harden.

Harden cannot be used twice in a row, Chomp cannot be used twice in a row and Nip cannot be used three times in a row.

After the HP of a Darkling reaches 0, the Darkling can no longer be targeted and Regrow will interrupt its current intent. It will use Reincarnate on the next turn.

\*D is chosen between 7 and 11 at the beginning of the battle.

## Notes

Kill effects *that work on minions* do have their kill effect on all Darklings regardless of whether it is the last Darkling (e.g. ). However,  Kill effects that do not work on minions (i.e. , , , ) only work if you kill the final Darkling.

## Gallery

Darkling as seen in the  card art.Darkling as seen in the  card art.
## Update History

* Patch V2.0: The Watcher
	+ Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
* Weekly Patch 40: Forethought
	+ Darklings defensive move had the incorrect intent on Ascension 17+.
	+ Fixed bug in Darklings that makes them unable to combine with other monsters. (For modders)
* Weekly Patch 35: Aggregate
	+ Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
* Weekly Patch 33: Terror
	+ Corpse Explosion power can now trigger on Darklings.
* Weekly Patch 23: Testing Continues...
	+ Sunder should now work on half dead enemies (Darklings/Awakened One)
* Weekly Patch 10: Quality of Life
	+ Hotfix: Sentry/Darkling anti attack-at-once wasn't working. Fixed
	+ We updated the animations for several monsters! Affected monsters include: Darklings
	+ All 3 Darklings can never do 8 x 2 dmg at once now.
	+ Darkling AI now utilizes aiRNG.
* Weekly Patch 3: Balance Balance Balance
	+ Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
* Weekly Patch 2: Slimes!
	+ Fixed bug where enemies that don't fully die (Darklings) do their full multi-hits even if they die from thorns.
* Day 1 Patch
	+ Life Link power on Darklings now communicates better what it does.