Factions/Federation

**Faction Centre:** Earth

*See also: Federation on Memory Alpha*

## Available Items

Always Available: 6x Federation Transmission

+1 per increase in Reputation level

* Andorian Communicator
* Andorian Rifle
* Boy Scout Badge
* Earl Grey Tea
* Emitter Crystal
* IDIC
* Imperial Guard Emblem
* NX-01 Cap
* Prime Directive
* Relay
* Replicator Ration
* Starfleet Uniform Pattern
* Subprocessor
* Vulcan Lute
* Nurse Kess ★★
* Writer Jake Sisko ★★★
* 5x U.S.S. Enterprise NCC-1701

Unlock Slots 6 & 7: Allied

Unlock Slots 8 & 9: Honored

## Missions

Missions are randomly selected when answering a Transmission.

### Federation Diplomacy

**Mission:** Negotiations between an alien world and the Federation have reached an impasse. A diplomatically-skilled Starfleet crew could impress them with all we have to offer.

**Time:** 3h

**Failure:** Your away team barely managed to keep the alien world from declaring war on the Federation. Clearly this crew isn't suited for delicate matters of diplomacy.

### Fight the Blight

**Mission:** A formerly extinct agricultural blight has been reintroduced on a Federation world. Starfleet scientists are needed immediately to fight this blight before the entire harvest is lost.

**Time:** 3h

### Inspect Subspace Relay

**Mission:** Communication is more important than ever in the chaos of the temporal anomaly crisis. Only a skilled Starfleet engineering team is trusted to make repairs to one of the Federation's malfunctioning relays.

**Time:** 3h

**Success:**

**Failure:** Your away team was not only unable to repair the relay, but introduced a virus that put several other relays out of commission. The Federation is in even greater chaos.

### Investigate Corruption

**Mission:** A planetary official has been accused of faking temporal incongruities for his own benefit. Only a Starfleet team has the expertise and authority to investigate.

**Time:** 3h

### Measure Temporal Anomaly

**Mission:** Federation scientists are overwhelmed with the countless number of temporal anomalies appearing in their space. All crews are asked to study the nearest anomaly and transmit data back to Earth.

**Time:** 3h

### Rescue Citizen Captives

**Mission:** Federation civilians have been detained without due process on an alien world. A Starfleet crew must intervene to free them.

**Time:** 3h

**Success:** Your away team has successfully rescued the Federation civilians who were being unlawfully detained. This world now faces censure and trade penalties.

### Resettle Refugees

**Mission:** Refugees from temproally-torn worlds are arriving in Federation space. Starfleet ships are needed to transport them safely to stable space.

**Time:** 3h

**Success:** Your away team has successfully escorted the refugees to Federation planets which are able to receive them. The refugees are left with a wonderful first impression.

### Resolve Trade Dispute

**Mission:** A critical trade route has been stalled by a disagreement between Federation worlds along the route. Unique individuals familiar with the concept of money might be able to assist.

**Time:** 3h

**Success:** You away team has successfully worked out an agreement that is financial beneficial for both worlds. Trade is flowing in the Federation again.
**Failure:** Your away team not only failed to restore the trade route, but one of the Federation worlds is thinking of withdrawing its membership. Things couldn't have gone worse.

## Mission Rewards

Successfully completing a Faction Mission awards Reputation points, Crew Experience Training, and a number of randomly generated items taken from the same Equipment loot table as the Faction Center (above).

 Friendly
 Friendly 2
 Allied
 Honored