Dungeon Hold

*This article is about the original flash game. For the corresponding location in the remake, see Dungeons.*

## Characters

* Sir Max
* Thomas
* Various Prisoners

## Enemies

* Lancers
* Archers
* Guard Dogs
* Kobold Mercenaries
* Flying Mines
* Bats
* Slimes

**Dungeon Hold** is a location in *Phoenotopia*, where the story continues after Thomas is kidnapped during the night. It is situated at the East of Daea City, under the Prince Tower. It can be accessed from the sewers of Daea, the prison entrance at the far left of Daea and from the Prince Tower itself.

## Description

The Dungeon Hold is dimly lit, and heavily guarded. It features a number of challenging enemies, and many puzzles.

The Dungeon's architecture consists mainly of short corridors and rooms, with torches hanging on the brick walls and guards patrolling here and there.
Divided in 5 blocks from A to E, the Dungeon Hold also features a few additional rooms, a Zophiel Statue and a boss room.
The blocks are all connected via the same vertical room with three on the left and two on the right. Each block comprises a set of guarded rooms leading to 4 or 6 prison cells.

Some time prior to the events in *Phoenotopia*, the prison witnessed a sudden increase in the number of people being locked up, from seemingly random people to guards themselves.

## Events in *Phoenotopia*

After Gale rests in an inn of Daea with Thomas, she learns that Thomas has been arrested by soldiers and sent in the Dungeon Hold. Thus, she needs to break through the prison security to rescue Thomas !

Right before she reaches Thomas' cell, she is ambushed by many guards and a bizarre furry alien. After defeating her enemies, she finds the Javelin dropped on the ground by a soldier.

It is revealed that an intergalactic company of mercenaries known as the Kobolds who have taken over the palace are brainwashing the soldiers and locking up anyone who tries to contest their authority. Sir Max, an elite soldier tasked to protect the royal family (and failed to do so) implores Gale to rescue Prince Leo, who is imprisoned at the top of the Prince's Tower.

## Characters

Gale will successively meet several prisoners when searching the C and D blocks for Thomas. Several of them mention how unfair the reason for their imprisonment was, express their gratitude, and others give Gale useful tips about the prison.
One of them mentions that the guards are lazy and never bothered to properly fix the hole he had made to escape, which (given the proper incentive) lets Gail enter the E block.
Another explains that he participated in the capture of Thomas and led him to the B block... only to be thrown in jail too.
A former guard says that the security mechanisms of the prison are slow, and can thus be activated by one person alone though they were designed to require several guards.

In the B block, Gale will meet Thomas, Sir Max and a few other imprisoned soldiers. One of them gives her the key to the A block he had hidden *in* his person.
Through a secret exit in the A block, Gale enters the Prince's tower and continues her journey.

## Sidequests and Collectibles

* There are no sidequests in the Dungeon Hold, given the low amount of NPCs there.

Moonstones and Heart Rubies can be found there, and a few chests of money.
A room features a difficult puzzle which requires several separate switches to be activated in quick succession in order to unlock a vast treasure and a Moonstone.

## The Sewers

The Dungeon Hold can only be unlocked from the sewers of Daea after finding Ruby. Gale must swim in the dark waters of the sewers and work her way past Bats and Slimes to reach the dungeon.
The Sewers are damp and dark. Made out of cobblestone, the sound of water dripping echoes inside.

## Trivia

* Despite the ambush that awaits Gale in a room similar to boss rooms, where she fights many enemies including a Kobold Soldier and cannot escape until they are all defeated, Gale is not rewarded a Heart Ruby there.
* The route that needs to be followed by Gale to unlock the Dungeon required the player to pay close attention to NPC dialogues in Daea and talk twice in a row to the same NPC to trigger all her dialogues. This frustrated many players and warranted an answer from Quells who claimed he thought everyone talked to the NPCs until their lines began repeating.
* The prisoners who have been freed by Gale will be gone if she comes to the Dungeon again after leaving.
* Upon exiting the Dungeon Hold from the prison entrance (which can be unlocked from the interior of the room), the guard will be absent.

 *Chapter 3: Daea* | Misty Gorge • Cross Roads • Fran's Lab • Thomas' Lab •
 *Forbidden Lands* | Great Walls • Dread Lands • Mul Cavern • Forgotten Forest •
Hidden Village • Ancient's Crater ( Phoenix Lab ) • ????