Keywords/Effects

## Auras

**Bless**- Damage done and Heal received **+1 per charge**. Remove 1 charge at the **end of the turn**.

**Block**- Prevents **1 damage per charge**. Remove all charges at the **end of the round**. Certain effects, such as **Bleed** and **Poison**, ignore **Block**.

**Buffer**- Prevents **1** **Harmful effect per charge**, remove 1 charge when this happens. Multiple sources of **Buffer** do not stack with each other, only the highest value is applied.

**Courage** - **Mind**, **Holy**, and **Shadow** resistance **+30%**, remove 1 charge **at the start of turn**. Multiple sources of **Courage** do not stack with each other, only the highest value is applied.

**Energize** - Gain **1 extra energy per charge** at the **start of the turn**, then remove all charges. Cannot be purged.

**Evasion** - Prevents **1** **Hit per charge**, remove one charge when this happens. Multiple sources of **Evasion** do not stack with each other, only the highest value is applied.

 **Fast** - Speed **+3**. **Removes Slow from the target**. Remove one charge at the **start of the turn**. Multiple sources of **Fast** do not stack with each other, only the highest value is applied.

 **Fortify** - Block is not removed at the **end of the round**. Remove 1 Charge at the **end of the round**. Multiple sources of **Fortify** do not stack with each other, only the highest value is applied.

**Fury** - Damage done **+3% per charge**. At the end of turn, suffer **X Bleed** (X equals your Fury charges), then remove 1 charge.

 **Haste** - Speed **+6**. **Removes Daze from the target**. Remove one charge at the **start of the turn**. Multiple sources of **Haste** do not stack with each other, only the highest value is applied.

 **Inspire** - Draw **1 extra card per charge** at the **start of the turn**, then remove all charges. Cannot be Purged.

 **Insulate** - **Fire**, **Cold**, and **Lightning** resistances **+30%**. Remove 1 charge at the **start of the turn**. Multiple sources of **Insulate** do not stack with each other, only the highest value is applied.

**Invulnerable** - Immune to damage and harmful effects. Remove 1 charge at the **start of the turn**. Multiple sources of **Invulnerable** do not stack with each other, only the highest value is applied.

 **Mitigate** - Damage taken **-1 per charge**. Remove 1 charge at the **start of the turn**.

 **Powerful** - Damage and heal done **+5% per charge**. Maximum charges **10**. Remove 2 charges at the **end of the turn**.

 **Regeneration** - Heal **1 hp per charge** at the **start of the turn**, then remove 1 charge.

 **Reinforce** - **Slashing**, **Blunt**, and **Piercing** resistances **+30%**. Remove 1 charge at the **start of the turn**. Multiple sources of **Reinforce** do not stack with each other, only the highest value is applied.

**Sharp** - **Slashing** and **Piercing damage** **+1 per charge**. Remove 1 charge at the **end of the turn**.

**Shield** - Gain **1 Block per charge** at the **start of the round**, then remove all charges.

**Stanza I** - **Mind damage** **+1**. At the **end of the round** gain **1 Inspire** and **Stanza II**, then remove **Stanza I**. Multiple sources of **Stanza I** do not stack with each other, only the highest value is applied.

**Stanza II** - **Mind damage** **+2**. At the **end of the round** gain **1 Energize** and **Stanza III**, then remove **Stanza II**. Multiple sources of **Stanza II** do not stack with each other, only the highest value is applied.

**Stanza III** - **Mind damage** **+3**. At the **end of the round** suffer **1 Fatigue** and **1 Stress**, then remove **Stanza III**. Multiple sources of **Stanza III** do not stack with each other, only the highest value is applied.

**Stealth** - Damage and heal **+20% per charge**. **Not targetable directly**. **Remove all charges** after playing a card. Remove 1 charge at the **start of the turn**.

**Taunt** - **Become the target** of all hostile opponent cards. Remove 1 charge at the **start of the turn**. Multiple sources of **Taunt** do not stack with each other, only the highest value is applied.

**Thorns** - Deal **1 Piercing per charge** to the attacker when **the target is Hit**, remove 1 charge when this happens. This damage **can be blocked**, and is not affected by other debuffs or bonuses. Remove 1 charge at the **start of the turn**.

**Vitality** - Gain hp and Max hp **+5 per charge**. Remove 1 charge at the **start of the turn**.

## Curses

**Bleed** - **Lose 1 hp per charge** at the **start of the turn**, then remove 1 charge. Ignores **Block**.

**Burn** - **Fire resistance** **-0.5% per charge**. **Suffer 1 Fire per charge** at the **start of the turn**, then remove 1 charge. This damage **can be blocked** and is not affected by other debuffs or bonuses.

**Chill** - **Cold resistance** **-1% per charge**. Speed **-1 per 5 charges**. Remove 1 charge at the **start of the turn**.

**Crack** - **Blunt damage** taken **+1 per charge**. Remove 1 charge at the **start of the turn**.

 **Dark** - **Shadow resistance** **-1% per charge**. Upon reaching **25 charges** explodes: Remove all charges, then suffer **55 Shadow** and deal **35 Shadow** to sides. This damage **can be blocked** and is not affected by other debuffs or bonuses. Remove 1 charge at the **start of the turn**.

 **Daze** - Speed **-6**. **Removes Haste from the target**. Remove 1 charge at the **start of the turn**. Multiple sources of **Daze** do not stack with each other, only the highest value is applied.

 **Decay** - Heal received **-50%**. Remove 1 charge at the **end of the turn**. Multiple sources of **Decay** do not stack with each other, only the highest value is applied.

 **Disarm** - Unable to play **"Attack"** cards. Remove 1 charge at the **end of the turn**. Multiple sources of **Disarm** do not stack with each other, only the highest value is applied.

**Doom** - Optional Madness modifier. In combat, when the performance bonus reaches **"Underwhelming"**, all players suffer **Doom**, which kills them in **2 rounds**.

 **Fatigue** - Gain **1 less energy per charge** at the **start of the turn**, then remove all charges. Cannot be purged or dispelled.

 **Insane** - **Mind resistance** **-2% per charge**. Damage done **-0.5% per charge**. Remove 1 charge at the **end of the turn**.

 **Mark** - Damage taken **+1 per charge**. Prevents **1** **Stealth per charge**, remove 1 charge when this happens. Removes **Stealth** from the target. Remove 1 charge at the **end of the turn**.

**Paralyze** - **Skip the next turn**, then remove 1 charge. Multiple sources of **Paralyze** do not stack with each other, only the highest value is applied.

**Poison** - **Lose 1 hp per charge** at the **endof the turn**, then remove 1 charge. Ignores **Block**.

**Shackle** - Speed **reduced to 0**. Remove 1 charge at the **start of the turn**. This supersedes any speed increases. Multiple sources of **Shackle** do not stack with each other, only the highest value is applied.

**Sight** - Reveal **1 card per charge**. Remove 1 charge at the **end of the turn**.

**Spark** - **Lightning resistance** **-1% per charge**. Deal **1 Lightning damage per charge** to the target sides at the **start of the turn**, then remove 1 charge. This damage **can be blocked** and is not affected by other debuffs and or bonuses.

**Silence** - Unable to play **"Spell"** cards. Remove 1 charge at the **end of the turn**. Multiple sources of **Silence** do not stack with each other, only the highest value is applied.

**Sanctify** - **Holy resistance** **-1% per charge**. The attacker heals **1 hp per charge** when the **target is Hit**, remove 1 charge when this happens.

**Stress** - Draw **1 less card per charge** at the **start of the turn**, then remove all charges. Cannot be Purged.

**Slow** - Speed **-3**. **Removes Fast from the target**. Remove 1 charge at the **start of the turn**. Multiple sources of **Slow** do not stack with each other, only the highest value is applied.

**Vulnerable** - All resistances **-5% per charge**. Maximum charges **10**. Remove 2 charges at the **start of the turn**.

**Weak** - Damage and heal done **-50%**. Remove 1 charge at the **end of the turn**. Multiple sources of **Weak** do not stack with each other, only the highest value is applied.

 **Wet** - **Lightning damage** taken **+1 per charge**. Prevents **1** **Burn per charge**, remove 1 charge when this happens. **Removes Burn from the target**. Remove 1 charge at the **end of the turn**.

## Miscellaneous

**Heal** - Restores Health. Affected by various modifiers including **Bless**, **Powerful**, **Decay**, **Weak**

**Discard** - Remove a card from your hand without triggering its effect and place it in the discard pile. Can either be targeted or random, depending on the cause of the effect.

**Energy** - Required for playing most cards. Gain 3 base **Energy** per turn. Can be modified with **Energize** and **Fatigue**.

**Innate** - The card starts combat at the top of the deck.

**Vanish** - This card is removed from combat when played.

**Keywords and Effects**
* Damage Types
* Auras
* Curses
* Miscellaneous

 - Blunt Damage
 - Pierce damage
 - Cold Damage
 - Lightning Damage
 - Mind Damage
 - Shadow Damage

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### Damage Types

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Elemental

```

Mystical

Heal

Miscellaneous Effects

Auras

Curses: