Revenant Death Knight

## The Revenant Death Knight

The Revenant Death Knight stands ready to slay anything in it's way, in the Hall of the Revenants.

### Affiliation

Revenants, and other creatures of the like

## Biographical information

### Orgin

Created by Xan to lead the Revenants, and vengeful undead

## Physical description

### Eye color

Red

***The Revenant Death Knight**,* is a *Death Knight* created by ***Xan*** to lead all *Revenants, and undead of the like*, with ***the Alpha Revenant***.

## ***Creation***

It is not known when ***the Revenant Death Knight*** was created. They were presumably created around the same time ***Xan*** created ***the Hall of the Revenants***, because ***the Revenant Death Knight***, and ***the Alpha Revenant***, seem to portray themselves as leaders of all vengeful undead, and similar creatures. Regardless, they inhabit ***the Hall of the Revenants***, sitting on thrones in the center of the maze.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 17 (18,000 XP)
* **Armor Class:** 20 (plate)
* **Hit Points:** 142-275 (19d8+123)
* **Speed:** 30ft.

* **STR:** 20 (+5)
* **DEX:** 11 (+0)
* **CON:** 20 (+5)
* **INT:** 12 (+1)
* **WIS:** 16 (+3)
* **CHA:** 18 (+4)

* **Saving Throws: DEX** +6, **WIS** +9, **CHA** +10

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Immunities:** necrotic, poison
* **Condition Immunities:** exhaustion, frightened, poisoned

* **Senses:** passive Perception 13, darkvision 120 ft.

* **Languages:** Abyssal, Common

### ***Traits***

* ***Magic Resistance:*** ***The Revenant Death Knight*** has advantage on saving throws against spells and other magical effects.
* ***Marshal Undead:*** Unless ***the Revenant Death Knight*** is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

### ***Actions***

* ***Multiattack:*** ***The Revenant Death Knight*** makes three longsword attacks.
* ***Longsword*** *(Melee Weapon Attack)*: +11 to hit, reach 5 ft., one target. *Hit*: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.
* ***Hellfire Orb (1/Day):*** ***The Revenant Death Knight*** hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
* ***Spellcasting:*** ***The Revenant Death Knight*** is a 19th-level spell caster. It's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
	+ 1st level (4 slots): *command, compelled duel, searing smite*
	+ 2nd level (3 slots): *hold person, magic weapon*
	+ 3rd level (3 slots): *dispel magic, elemental weapon*
	+ 4th level (3 slots): *banishment, staggering smite*
	+ 5th level (2 slots): *destructive wave* (necrotic)

### ***Reactions***

* ***Parry:*** ***The Revenant Death Knight*** adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.