Torchwood

*Torchwoods turn peas that pass through them into fireballs that deal twice as much damage. They also deal lanewide flame damage on defeat.*

### Special

Multiple Torchwoods increase strength of fire peas

### Special

Does minor lane-wide fire damage when destroyed

## In-game statistics

### Codename alias

torchwood

**Torchwood and Snapdragon have become fast friends. They like to hang out at either the Tiki Lounge or the Renaissance Faire.**

**Torchwood** is a plant in *Plants vs. Zombies 2: Reflourished*. He is unlocked by completing Epic Quest: Flame On.

Torchwood's flame will set alight all peas and Tumbleweeds that pass through him, upgrading direct damage and granting a weak splash damage effect. For peas, this effect stacks with multiple Torchwoods, up to four times for a standard pea. Frozen peas fired by Snow Pea are instead thawed, stripping away the chilling effect.

When Torchwood is destroyed, he bursts into a lane-wide flame, dealing 200 damage to every zombie in his lane.

Torchwood can also warm nearby plants in Frostbite Caves.

## Pea upgrades

### Standard pea

Each Torchwood increases a pea's direct damage by +100% of its base damage, up to a maximum of +400% when upgraded by four Torchwoods. Regardless of upgrade stage, all burned peas have an additional splash effect that deals 10 damage in a 1x1 area.

 Fire Pea (orange)
 Plasma Pea (blue)
 Will-o'-Wisp Pea (purple)
 Hydrogen Pea (white)

### Primal pea

In addition to the above damage boosts, Primal Peashooter's knockback and stun effects can be applied by the added splash effect. In return, flaming primal peas inflict knockback much less often and will usually stun zombies instead.

\*Primal peas technically have a 100% chance of inflicting stun. However, any primal pea that inflicts knockback will cancel the stun effect.

### Tumbleweed

* Ignited Tumbleweeds will have their direct damage increased by 100% and receive the same splash effect as burned peas. Unlike peas, Tumbleweed can only be upgraded once.

## Almanac entry

**Torchwood**

Torchwoods turn peas that pass through them into fireballs that deal twice as much damage. They also deal lanewide flame damage on defeat.

Special: multiple torchwoods increase strength of fire peas
Special: does minor lane-wide fire damage when destroyed
Special: immune to frost
Special: warms nearby plants

Torchwood and Snapdragon have become fast friends. They like to hang out at either the Tiki Lounge or the Renaissance Faire.

## Plant Food effect

When fed Plant Food, Torchwood's flame is permanently upgraded to a scorching blue. Peas that pass through the blue flame are upgraded twice (ex: Normal -> Plasma, Plasma -> Hydrogen). The effect itself lasts for several seconds, granting Torchwood temporary invincibility.

## Strategies

Torchwood is designed to boost the damage of peashooting plants, with doubled damage making peas more adept at shooting down single targets. Torchwood also alleviates an important weakness, adding splash damage that allows pea plants to weaken groups of zombies, an aspect that returns from his original appearance. Which pea plants you use to take advantage of Torchwood's abilities depend on both the level and personal preference. And with his damage boost able to stack with multiple Torchwoods, different pea plants will work best in particular configurations along the lawn.

Peashooter, Repeater and Primal Peashooter are the easiest plants to combine with a Torchwood, as they are relatively cheap and easy to deploy. Primal Peashooter in particular benefits in being able to apply stun and knockback effects via splash damage, though doing so comes at the cost of inconsistent effects against each individual target. Repeater is capable of the most damage of the three, with a faster firerate and a double-shot able to better split damage between low health targets. Because of their similar/lower cost compared to Torchwood, it is recommended to use an even distribution of peas and Torchwoods per lane, to maximise the mixture of single target and added splash damage.

While more expensive to use, Threepeater and Pea Pod are capable of firing the most peas, making them the best choice for maximising damage output with a Torchwood. Which one to use comes down to setup time; Pea Pod is capable of firing up to 5 peas at a time, but takes multiple plantings to reach that point, whereas Threepeater can fire 3 peas with a single planting. If choosing to use Pea Pod, they can be imitated with Imitater to speed up the planting process. Regardless, it is recommended to plant multiple Torchwoods per lane when using either pea plant, as doing so will greatly reduce the overall sun cost in developing a defense.

For even more damage, Pea Vine can be stacked on top of Torchwood and other plants, firing additional peas in a similar accumulative fashion to Pea Pod.

Keep in mind that not all pea plants will work well with Torchwood. Snow Pea's frozen peas must first be thawed before they can begin being upgraded by Torchwood, making them harder to upgrade and nullifying any chill effects. Fire Peashooter's peas are already on fire, reducing the overall damage boost that Torchwood can provide. Sling Pea fires peas into the air, preventing them from being able to pass through Torchwood. Lastly, any pea plant that fires a different type of projectile, such as Electric Peashooter and Goo Peashooter, will be completely unaffected by Torchwood's flame.

## Balance changes

### Initial launch

* ▲ Flaming peas deal +10 splash damage in a 1x1
* ▼ No longer deals close range damage
* ▼ -1000 health
* ▼ -250 damage from defeat explosion

### Verson 1.1.4

* Changed from a Premium plant to an Epic Quest plant
* ▲ Now Plantable on Sewers
* ▼ Recharge: 5s -> 12.5s
* ▼ Health: 1,000 -> 300
* NEW: New Fire Pea upgrade system
	+ ▲ Green Pea (20 damage) -> Fire Pea (40 damage, 10 splash) -> Blue Pea (60 damage, 10 splash) -> Purple Pea (80 damage, 10 splash) -> Hydrogen Pea (100 damage, 10 splash)
	+ ▼ Primal Regular Pea (50% knockback, 50% stun) -> Primal Fire Pea (5% knockback, 5% stun, 1x1 AoE) -> Primal Blue Pea (10% knockback, 10% stun, 1x1 AoE) -> Primal Purple Pea (15% knockback, 15% stun, 1x1 AoE) -> Primal Hydrogen Pea (20% knockback, 20% splash, 1x1 AoE)
	+ Primal Peashooter's main attack and Pea Pod's plant food attack have had their own damage changes as well
* Target audience: General
	+ Developer note: Many members of the Peashooter family affected by Torchwood (and Fire Peashooter) have been historically underwhelming by themselves. While we can’t give you a world where a Peashooter costs 75 sun or something (that’s just unnatural), we hope this alternative change gives them all a spicy kick that’s exciting and fun! And in Primal Peashooter’s case, puts him in check. Check out the new “Flame On!” epic quest to see the new Torchwood in action for yourself!

## Trivia

* Torchwood's "Santa Trap" costume is one of the winners of the Feastivus Costume Contest, submitted by Krowzerk#4479, redrawn to better fit the game's art style.