Corrin M (B22)

## Overview

Written by: Basil

B22 Corrin M has a rough time fitting in. Not only is he competing with Vallui as an MC, but he's also competing with himself as a deploy since you can't deploy Corrin M 6(5). However, he does have the niche of being a massive wall due to his second skill and Silas being able to buff him, so if the opponent can't reliably hit a big number or deal with his board hiding behind him, he can win simply from being too big.

## Gameplan

One thing Corrin has going for him is his plethora of solid early game options- you have a number of 2 drops that can be played, you can bridge, and you have solid turn 3 plays like Elise and Silas. Whichever ones you run, you'll want to play some and be proactive so your opponent will have to deal with them and hopefully leave you with a solid number of orbs for when you promote. You also have the ability to not even need to bridge if you're using the B22 1 cost Corrin M, since if he hits something on turn 1 and you have a 2 cost that can flip up an orb, he can be 60 base on his own and you can save a dodge.

By the time you promote, ideally you already have a face-up orb or two and you can immediately use skill 1 to get up to 2-3 face-ups, giving you +20/+30 attack. This will put you out of range of most cards in the game unless they crit, which means you can somewhat relax and just try to control the board and build advantage, or play more midrange depending on your build.

If you're playing a slower build, usually including red cards like Genny and Delthea, then you're mostly waiting until you have enough bonds to overclass and shut your opponent out and build up a fair amount of resources. The nice thing is even if you hit them a bit or they get some resources, you won't be in too much danger as long as you have a few face-up orbs and a dodge or two. This is why the midrange build, which is usually just black & white, is also solid- once you have a bulky MC, you can not worry as much about what they'll do to you, since you're so big they have to commit a lot of resources just to hit you.

One thing to be wary of is the fact that your MC won't do anything to generate advantage on his own. Corrin can pull back line which is really nice for controlling the board, and he is an annoying stat stick, but his orb heal is inefficient and should only be used if you really need the pull / attack buff. But none of these skills get you cards, in fact his orb heal is a net negative in value, so you need cards that will generate value to be on the board. Which ones you have will depend on your build, but you should at least have Elise 3(2) for an efficient healer and B22 Azura 2, who can not only flip orbs up and down to enable Corrin's skills, but also flip 1 to draw 2, discard 1, which is very efficient for such a cheap deploy.

## Strengths & Weaknesses

**Strengths:**

* Can get ridiculously big and unhittable
* Access to strong tools from black and white
* Unlimited backline pull as long as you can flip an orb

**Weaknesses:**

* Needs orbs to do anything and can only heal orbs himself at a bad rate
* Relies on board to generate value
* Hard matchup into slower decks since they don't care about his bulk

## Key Cards

### B20 Silas 4(3)

An auto-include for any Black/White MC, Silas makes the already very bulky Corrin basically unhittable without critting. He can be played in the early game if needed, and also moves your board to keep it safe in the backline.

### B22 Azura 2

Azura 2 is amazing for this Corrin- not only can she manipulate orbs to get them flipped up early or flip then down so you can use Corrin's pull in the late game, but she also has very efficient draw, all on a 2 cost. Her colors also help out a lot, since you'll need black/white bonds to promote, so all around she just works so well with him.

### B17 Elise 3(2)

Elise is the poster child of 3 cost healers- 1 flip for 1 card from retreat, and since your MC is Black/White she can choose a Black, White, OR Black/White card to heal. She can be played on turn 3 and get promo if you don't have it, or grab a deploy for later, or even just a dodge so you can keep your Orbs up.

## Sample Decks

Red Orb Mamui
4 Corrin (Male), Divine Son Choosing His Own Path
4 Corrin (Male), World-Saving Hero
4 Corrin (Male), Dawn Breaks Through the Gloom
4 Silas, A True Friend Forever
4 Azura, Vallite Songstress
3 Elise, Innocent Loving Sister
4 Genny, Young Cleric of Novis
4 Genny, Supreme Saint
2 Tiki, Manakete Princess
3 Delthea, The Forest Village's Fireball+X
3 Delthea, Dark-Garbed Mage Girl+
2 Maria, Innocent Bishop
4 Hisame, Pickle Pro
2 Tiki, Towards a Farflung Future
2 Lilith, Guardian Dragon of the Astral Plane Castle
MC:
1 Corrin (Male), Prince of Hoshido and Nohr