Night 2

**Night 2** is the second night in *FNAF: Sister Location*.

## Tasks

The player starts in the Elevator, where they are offered to type out which new voice for the HandUnit, to prevent the player from getting tired of the default voice. However, no matter what the player types, HandUnit will always autocorrect it to Angsty Teen. The Angsty Teen then tells the player to crawl through the vent, and while they crawl through it, he remarks that a dead body was found in there.

Like Night 1, the player check on Ballora first, who is right in front of the window. HandUnit then encourages the player to "zap her" to force her to get back onto her stage. After this is done, the HandUnit begins to temporarily glitch out, making weird, low pitched noises. Once the HandUnit's voice stops glitching, he requires the player to check Funtime Foxy, who is also in front of the window. The Angsty Teen voice once again glitches out, and reverts back to the default HandUnit voice. He then tells the player to check on Circus Baby. HandUnit instructs the player to shock Baby, each time being unsuccessful, as something is preventing the player from shocking Baby. HandUnit then temporarily goes offline in order to reset the control panel, causing the vents to open and security to be disabled.

After this happens, several motion triggers go off, though it is unknown who is setting them off. Baby then speaks to the player for the first time in the game, saying that she doesn't recognize them, and then begins to question the player as to why they came to the establishment, willingly. Regardless, she tells the player that the guard who came before him had carved a small compartment under a desk to hide from the hostile animatronics.

The player then gets under the desk, and pulls the sliding door closed by dragging it across the screen.

After this is done, Bidybab can be heard outside of the vent, and Baby tells the player to wait quietly until they lose interest. After this dialogue the player is confronted with a Bidybab, its eye balls being seen through holes in the door.

The Bidybab then tries twice to open the door. When this happens, the player must drag the door back to close it again. Failing to do so causes the Bidybab to jumpscare the player, resulting in a game over.

The Bidybabs are then scared away after remarking to the player that "she's watching". After this, Baby informs the player that when the HandUnit comes back online, he will tell the player that they must reset the system manually, and they must crawl through Ballora Gallery as quickly as possible to reach the Breaker Room. However, Baby reveals that if the player does this, Ballora will catch the player, and instead, they must go slowly, using the volume of Ballora's music to determine how close she is, and when they should crawl and stop.

When the player returns to the Primary Control Module, the HandUnit will indeed advise the player to move quickly, and then deactivates itself to not create an auditory disturbance. However, while crawling through Ballora Gallery, HandUnit comes back on and loudly tells the player to hurry up.

When crawling through Ballora Gallery, the player heads toward the dim light they can see at the end of the room, which is revealed upon getting closer to be the entrance to the Breaker Room. Upon entering the room, the player finds themself next to a control panel, with Funtime Freddy and Bon-Bon present on a nearby stage. HandUnit then notifies the player that whilst repairing the system, nearby animatronics may try to attack them, so they are provided with voice samples of Bon-Bon to calm down Funtime Freddy. When repairing the system, a danger meter in the top right corner will change color depending on how near Freddy is.

After the system has been completely repaired, HandUnit informs the player that they can return to the Primary Control Module. While returning through Ballora Gallery, there is no sign of Ballora, but she is heard in the darkness asking if someone is near, informing the player that she can hear them, and then later dismissing it.

Once back in the Control Room, the shift ends,and the player will go back home and watch another episode of The Immortal and The Restless. Once the episode is over, Night 3 will begin.

## HandUnit's Dialogue

* *Welcome back for another night of intellectual stimulation, pivotal career choices and self-reflection on past mistakes. We’re committed to creating a unique and fulfilling work experience. One part of that commitment is ensure that you don’t get tired of the voice that you’re hearing right now.*

* *Using the keypad below, please select a new companion voice. For male, press 1. For female, press 2. For text-only, press 3. For other options, press 4.*

(If the player tries to type something.)

* *It seems that you had some trouble with the keypad. I see what you were trying to type, and I will auto-correct it for you. Thank you for choosing:*

* ***Angsty Teen.***

(When the elevator stops.) [Angsty Teen voice takes over.]

* *The elevator stopped. You know the routine. You can get out now or... whatever. You can stay here if you want.*

(When the player is crawling through the entrance vent.)

* *So... funny story... a dead body was found in this vent once. Okay... not that funny. But it's a story!*

(When the player reaches the Primary Control Module.)

* *Ok, let's start with your nightly chores. You should check on Ballora and make sure she's on her stage but... whatever.*

(When the player checks on Ballora.)

* *Huh, I guess Ballora has better things to do. Let's zap 'er! That should be fun.*

(When the player zaps Ballora.)

* *[Strange garbling noises] (After being sped up by 200% and the pitch increased 25% it decodes to **"Argumentative. Standards. Elevation. Passive. Heights."**)*

* *Let's check on Funtime Foxy, make sure he's ready for show time tomorrow.*

(When the player checks on Funtime Foxy.)

* (strange voice) **GREAT. GREAT. GREAT.**

[Hand Unit's voice returns to default.]

* *There seems to have been a problem with the voice synthesizer. Default settings have been restored. Please proceed through the vent ahead of you to Circus Baby’s Auditorium.*

(When the player enters Circus Control room.)

* *Circus Baby had a busy day today! Let’s check the light, and make sure she’s in proper working order.*

(When the player checks on Baby.)

* *Oh Circus Baby, we aren’t here to play hide and seek. Let’s encourage baby to come out of hiding with a controlled shock.*

(When the player tries to shock her.)

* *Let’s try another controlled shock.*

(When the player tries to shock her once more.)

* *There seems to be a power malfunction that is affecting our ability to properly motivate Baby. Please stand by, while I reboot the system. I will be offline momentarily during this process. Various other systems may be offline as well, such as security doors, vent locks and oxygen. Commencing system restart.*

(When the player is done fending off the Bidybabs.)

* *Thank you for your patience. It seems that the power system cannot be restarted automatically. You will need to restart the power system manually. Please return to the primary control module.*

* *You will now be required to crawl through the Ballora Gallery using the vent to your left to reach the Breaker Room. It is recommended that you stay low to the ground, and reach the other side as fast as possible as to not disturb Ballora. I will deactivate myself momentarily, as to not create an auditory disturbance. Deactivating.*

(If the player is taking a long time to reach the Breaker Room.)

* *It seems you are taking a long time. Please proceed as quickly and as quietly as possible.*

(When the player reaches the Breaker Room.)

* *You may now interface with the breaker control box. Using the interface may disrupt nearby electronics. If you feel you are in danger, feel free to disconnect the interface temporarily, until it is safe to reconnect.*

* *Great job. This completes your tasks for the night. Please proceed back through the Ballora Gallery with care, and we’ll see you back here tomorrow.*

## Circus Baby's Dialogue

* *"I don’t recognize you. You are new. I remember this... scenario, however. It’s a strange thing to want to do, to come here.*
* *I’m curious what events would lead a person to want to spend their nights in a place like this... willingly. Maybe curiosity, maybe ignorance...*
* *There is a space under the desk. Someone before you crafted it into a hiding place... and it worked for him. I recommend that you hurry though. You will be safe there, just try not to make eye contact... it will be over soon. They will lose interest.*

* *When your "guide" comes back online, he is going to tell you that he was unsuccessful, that you must restart the system manually.*
* *He will then tell you to crawl through Ballora Gallery as fast as you can to reach the Breaker Room. If you follow his instructions, you will die. (shifting noises.)*
* *Ballora will not return to her stage anymore. She will catch you. The power will be restored shortly. When you crawl through Ballora Gallery, go slowly. She cannot see you and can only listen for your movement.*
* *When you hear her music become louder, she is growing near, listening for you. Wait, and be still." - Baby instructing the player on how to avoid Ballora.*

## The Immortal and The Restless dialogue

*As the sun sets, so also does another chapter in the saga of love lost, between Vlad and his distressed mistress. Can they be reconciled? Can their love rise again? That and more! Happening now.*
- Announcer

*Clara, the baby isn't mine!*
- Vlad

*It is, Vlad! They had trouble catching him in the nursery today.*
- Clara

*So what? Lots of kids get hyper and run around and stuff.*
- Vlad

*They had to knock him out of the air with a broom!*
- Clara

*I have to go.*
- Vlad

*They're going to dock your paychecks.*
- Clara

*They can't do that, I'm a vampire. I don't get paychecks!*
- Vlad

*You work the graveyard shift at the Fry Me Taco. Don't lie to me!*
- Clara

*Oh the humanity! When will the heartbreak end? When will these two ships passing in the night rekindle their long lost love? Tune in tomorrow to find out.*
- Announcer

## Trivia

* If Ballora is close enough, the player can see her spinning in front of them.
* This night seems to be the most aggressive, as the player must first fend off the Bidybabs under the desk, then try not to get caught by Ballora in Ballora Gallery, and then try not to get jumpscared by Funtime Freddy in the Breaker Room.
* It's unknown how the Bidybabs get into the Circus Control room, as there are no vents leading in/out of the Circus Gallery.
* Using the Mascot Response to calm down Funtime Freddy is similar to FNaF 3, where the player must play audio clips to distract Springtrap.
* In the Breaker Room, the monitor displaying the map of  whole place also displays 3 extra rooms, which are the Plushtrap/Nightmare BB's Hallway, The Bedroom and the Pathway to Fredbear & Friend's from FNaF 4.
* A strange noise can be heard after shocking Ballora.
	+ This probably is HandUnit's voice synthesizer.
* In the mobile version of the game, a bug sometimes occurs in which the monitor in the Breaker Room is blocking the screen while the player is not using it.
* After HandUnit's system restarts, a number of things is said by the Female AI, the first being a motion trigger in the entry way vent. It is unknown who triggered this, as the player is in Circus Control.

## Audio

### **Night Start & End**

Shift Complete! Pops

Sound of Ennard's nose being clicked.

## Gallery

Night 2 logo.A full view of the Bidybab staring at the player through the metal.The metal sheet under the desk, keeping the Bidybabs out.The player walking around in Ballora Gallery.Ballora Dancing in front of the player in Ballora Gallery.The Player nearing the Breaker room from Ballora Gallery.The Breaker Room without Funtime Freddy.The Breaker Room with Funtime Freddy.Funtime Freddy nearing the player in the Breaker Room.Funtime Freddy on the other side of the Breaker Room.Funtime Freddy growing nearer to the player in the Breaker Room.Funtime Freddy very close to the player in the Breaker Room.The Ballora Gallery entrance.