Gaining and Maintaining a Competitive Advantage in Wars

Team Members often ask what they should concentrate on when upgrading to a new age.  Here are consolidated thoughts that may help to answer that question.

We have seen many players that never develop or loose their competitiveness while moving through Dominations.

This can be frustrating for the individual player, but it is certainly negatively impacting the entire team in wars.  As mentioned in the Alliance Group values, our main objectives are to progress wars (benchmarked by Glory Points), and have fun and enjoyment playing the game.

Given this context, we found that the best foundation supporting our objectives can be accomplished doing the following:

1.      Do not rush through ages.  Develop your base and your skills slowly over time. Hold off your upgrade to the next age after you have at least 70%-80% of the development within your current age done AND you can comfortably 5 star at least 95% of same bases and a lot of higher age bases. If you have trouble attacking bases near your xp level, advancing to the next age WILL NOT fix the problem. It is actually worse, because you will face even harder players.

2.      When advancing to a new age, develop your offensive skills first followed by defensive skills, and finish the age by developing your economic/commercial capabilities. You may need to upgrade farms, mills, oil refinery in order to store resources for future use but raiding/looting is much quicker than resource harvesting.

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Form the Developer of Dominations Game: How is strength calculated in a World War?

**Strength is based on each member’s attacking power (Troops and Barracks upgrades, War Tactics and Generals) and defensive strength (defense buildings, walls, traps, and generals). Base layout does not affect this calculation. The only way a member’s strength can be increased is if they upgrade their troops, defenses, war tactics, or other contributing offensive and defensive capabilities.**

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What are offensive base components and offensive skills?

As Dominations game is complex, it can sometimes be hard to identify what offensive really means in our context.  Some components have, such as the castles with generals for example have both an offensive and a defensive aspect.    The following is a list of components that have clear offensive value, even if some can improve defense as well.  Please note that the list is not in priority order, as priority is a personal perspective and depends on your personal preferences, your ability to generate resources, and the availability of citizens.  Temporary attack strengthening components, such as troop tactics or temporary special buildings, are not included in below offensive capability building list.

Buildings and non-building upgrades that are not mentioned above do not provide offensive capabilities and are therefore not highest priority.  Economic buildings and capabilities are lowest priority for each age.  However, please note that in some cases economic buildings need to be upgraded so that enough resources can be stored as needed for offensive capabilities development.