recursal/Fanatic-Fandom huggingface dataset:
Blaze

**Blaze** is a human character residing in Dimension 127.

## Biography

### Origin

Blaze was a young boy (seven years old at the time of his introduction) residing with his parents in Makuhero City. During an unfortunate accident involving the villain Aries, Blaze's parents were killed, leaving the young boy orphaned with no home. After the fire ZX Crystal was recovered immediately following the Game of Destiny, Blaze found it. He kept it as one of his only possessions.

### Worlds Collide

Wandering the streets of downtown Makuhero City, he was found by Medyx and the others. He was offered a home, and was trained in how to use his ZX Crystal. He would eventually join the Wild Cards to assist in fighting villains. He is startled easily, and shown to be quite clumsy.
Hydra

**Hydra** is one of Hive's generals in Dimension 117.

## Biography

### Origin

Hydra hatched from an egg on Koraia with his twin brother Skales. When their colony abandoned them, they were forced to survive on their own.

### Worlds Collide

Hydra still serves under Hive's command until their eventual deaths at the hands of Fuse.

## Trivia

* Hydra is based off of Ridley from the Metroid series.
Revenant

**Revenant** is an assassin robot.

## Biography

### Origin

Revenant is an assassin robot designed by the malevolent corporate conglomerate Ikair Robotics. He's what's known as a Sim, a robot bound to their creator's will and is resurrected (albeit in a new, but physically identical, body) when they die. He has proven to be quite efficient, even claiming a Hero's life. This Hero would be Echo, although in a turn of events, Zib placed a new Hero Core into Echo's body, spawning a Hero referred to as Echo V2. Revenant would find himself fending off attempts on his life by Echo V2 as a form of vengeance for his past self's demise.

### Worlds Collide

Revenant would fight the Omega Team when Heroes from other dimensions such as Medyx and BrusR would show up. This turn of events forced the assassin to flee. Since then, Revenant would be redeemed and granted amnesty for his past actions, but still retains resentment from Echo V2.

## Trivia

* Revenant is inspired by the Apex Legend of the same name.
	+ Revenant was salvaged from an idea for a character named Proto, who's name would later go on to form the Hero Proto.
		- A Reddit post from the creator of Revenant reveals what Proto would've been like, along with early concepts for the first iteration of Echo.
Arashi

**Arashi** is a human character residing in Dimension 127.

## Biography

### Origin

Not much is known of Arashi's origin. It is known that Arashi would be orphaned, but the cause is unknown. Arashi would eventually find the wind ZX Crystal, and keep it as one of his few possessions.

### Worlds Collide

Wandering the streets of downtown Makuhero City, Arashi would be found by the Wild Cards and Stealthion. A fight broke out, but he would go with Stealthion, who trained him on how to use his ZX Crystal. During an encounter with the Wild Cards, he was stunned and brought to the Hero Factory, where he would be redeemed and granted amnesty for past actions. He would eventually join the Wild Cards to assist in fighting villains. He is shown to be quite curious and open to trying new things, even asking Artemis to use a numbing EMP blast on him, just to know what it's like.

## Trivia

* Arashi's name is actually the Japanese word for storm, arashi. (嵐 in Kanji)
Jock

**Jock Fredericks** is Brock Oznowicz' 98th Street School counterpart and a Caucasian kid with blonde hair who was the A.V. Kid (i.e. the in-charge of the technology) at 98th Street School before handing over his keys to Kent the Pants because he had to move to Portugal. He was originally chosen to be the A.V. Kid in 3rd grade. Tradition said that one cannot be an A.V. Kid until 4th grade but they made an exception for him. He was probably the best A.V. Kid in 98th Street School. After he handed over his resignation, The Faculty gave him the responsibility of choosing the new A.V Kid.

## Appearance

He has blonde hair, and wears a white jumper, a blue jacket and a green baseball cap.
A. Rahiied

Image NeededThis article needs a profile image. If it already has one, it's probably not a Mugshot, is too small, of poor quality, bears a watermark or violates copyright law. You can help Serial Killer Database Wiki by adding or replacing the offending image.Please expand this article. You must be logged in to do this. Once finished, this notice may be removed.
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 *This template will categorize articles that include it into Category:Gallery Needed.*

## Criminal Information

### AKA

"The Insulin Killer" (Dutch: *De Insulinemoordenaar*)

### Offender Type

* Serial Killer
* Angel of Death

### Cities

* Rotterdam
* Ridderkerk
* Puttershoek

## Victims

Victim List Missing*This article is Missing a Victim List. You can help Serial Killer Database Wiki by expanding it.*
Hatnote (disambiguation)

There is no note in Player's hat... or is there?

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Dan Quayle Wiki

**Welcome to the Dan Quayle Wiki!**
*''I deserve respect for things I didn't do.'' -Dan Quayle*

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Operation Desert Shield

**Operation Desert Shield** was a military operation that kickstarted international involvement in the Gulf War. Launched on August 7th, 1990, ordered by George H. W. Bush, our man Dan Quayle visited Saudi Arabia and Kuwait to discuss the operation with the Saudi and Kuwaiti Monarchs.

## Preparation

The US began assembling a force of airborne and elite airborne divisions in Saudi Arabia, quickly numbering 600,000 active personnel. Afterwards, numerous armored cavalry brigades and mechanized brigades were mobilized at the border for a total force of 100,000 troops.
The nothing Wiki

**Welcome to the The nothing Wiki!**
nothing

We're a collaborative community website about The nothing that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
CIA Roleplay Wiki

**Welcome to the CIA Roleplay Wiki!**
This is a website to see information about the CIA discord server operations/role-play section. Find out about characters, missions ect!

## Characters

### Protagonists

Ruin

Vargas

Angelo

Ghost

Owen

Baker

Griggs

Nova

Azur

### Antagonists

Makarov

The Asesino

Naga

Jamal Rahar

Al-Asad

Weapon Dealer

Weapon Dealer 2

Vladim Rudnik

Irons

Bale

Beck

Jarone

Victor Zakheav

Anton Volkov

Franz Kraus
Elite Warden

***Basic Description:***

The Elite Warden is a Pump-Action Blaster from the Elite 2.0 Series. It is one of the Starter weapons, along with the Elite Commander.

The Blaster has an 1 Dart Mag, however it shoots multiple darts at once.

***Modding:***

Currently, The Blaster has three Mods, the Reflex Sight, the Holo Sight and the ACOG Sight.

***Gallery:***
Al-Asad

*Khaled Al-Asad* or mostly known as *Al-Asad* was the central antagonist of *Chapter 1*. He was the main antagonist for the first half, and a major antagonist in the second half, only appearing as a antagonist in the cutscene of the final mission. He later appaered as the secondary antagonist of Chapter 4, the overarching antagonist of chapter 5, and the main antagonist of chapter 6.
Vladim Rudnik

*Vladim Rudnik* is a supporting antagonist in *Chapter 1*. He is a terroist who works for the opfor who also is one of the creators of the merc program. He is only seen on one mission, when the team goes to his mine hideout to find out intel on The Asesimo's whereabouts.

## Appearance

Vladim was a buff brute who is 6'0 and weighs 200 pounds. He grew out his beard. He usually wears winter coats and white sweaters.

## Personality

Vladim was shown to be an intelligent solider due to his creation of the merc program which programed really good mercs that are trained to fight in melee combat without needing a gun. He is also quite cowardly as he always feels the need to hide behind them wherever he goes.

## Biography

### Chapter 1

He is first and only seen on the Mission 'The Russian', the 9th mission of the chapter. He is the primary HVT. After the team breaches into his mineshaft he is able to have opfor and mercs seperating and using molotovs to try and stop Ruin and Vargas from progressing, however they overcome this and they corner him in his hideaway. They kill him and recieve intel on The Asesino.
About (disambiguation)

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Weapon Dealer

*Weapon Dealer* (unkown name) was a minor yet pivotal antagonist in *Chapter 1*. He is one of the weapon smugglers who transfer guns and other illegal items to the opfor in favor of getting a 'big paycheck'. He works alongside Another dealer aswell.

## Biography

### Chapter 1

Weapon Dealer is only seen on the penultimate mission of the game, after the team places a tracker on his truck, he drives to the warehouse but they follow in suite. After they show up, he captures them with two opfor soliders. After interrogating and torturing the team, they get ambushed due to the tracker on their truck. Marines show up and take out the other weapon dealer and he tries to flee. He gets cornered by Angelo and gets shot.
Hero Factory: Worlds Collide Wiki

**Welcome to the Hero Factory: Worlds Collide Wiki!**
A wiki dedicated to Hero Factory: Worlds Collide!

Hero Factory: Worlds Collide is a roleplay server dedicated to Hero Factory! Get started with pages like Dimension 117, Fuse, or BrusR!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Medyx

**Medyx** is a member of the Beta Team in Dimension 127, and the leader of the Dimensional Watch Team.

## Biography

### Origin

Built on July 7, 2017, he was the first Hero in his dimension’s Hero Factory to be built with the 7.0 system.

During the Villain Factory War, Medyx was flooded with injured patients and couldn't keep up. This culminated in the deaths of several of his patients. This weighed heavily on his mental state. He still copes with this to this day. On September 21, 2020, when he helped one of his patients was a wolf woman gave her son before dying after birth. Medyx calms the wolf infant down tries to find relatives to the baby wolf boy but to no avail. He later adopted him under his care and named him Kurt.

### Worlds Collide

One morning, Medyx found himself suddenly in Dimension 117. With the help of Fuse and the other Dimension 117 Heroes, Medyx was able to find his way home.
ZX Crystals

**ZX Crystals** are powerful crystals which are extremely rare.

## History

When the villain Hive destroyed Makuhero City, he took a very large portion of the Hero Factory with it. Mr. Makuro was one of the casualties. In his final moments, Mr. Makuro gave 2 ZX Crystals to Zib. Zib would go on to put these crystals onto two Heroes. Fuse and Magnus.

## Usage/Abilities

These crystals are capable of powering up the user to an almost frightening degree. The crystal uses the ZX energy inside it to power up the user. This powered-up state is referred to as the ZX Form. Though the powers of this form are great, it drains the user's Hero Core much faster if overused. Humans are also capable of using this as well, but to no drawbacks.

## Trivia

* The 'ZX' title is based off of the game Mega Man ZX, which TempestDevil plays often.
Weapon Dealer 2

*Weapon Dealer 2* (unkown name) is a minor antagonist in *Chapter 1*. He is the second in command of the weapon dealing ring of the opfor.

## Biography

### Chapter 1

He is first seen being dissapointed at the other weapon dealer due to letting the americans follow them there, he also kills one of the marines that they took hostage. After a long interrogation and torture. Other marines found their way there and ambush the opfor squad. He gets shot and killed in the crossfire.
Aqua

Aqua is a Hero in Worlds Collide's story.

## Biography

### Origin

Aqua is a kind Hero built in Dimension 117, and was close friends with Burst. The two were survivors of Hive's attack, and turned against the Hero Factory, joining the side of Noctis. Eventually, they are redeemed.

### Worlds Collide

Aqua's life took a turn when Stealthion knocked him off his ship, causing him to get amnesia. Then, Shau manipulated the amnesiac into serving him. He is often shown to be quite gullible, never questioning his (supposed) former employment under Shau. Cloak had an encounter with Aqua and his pet ice dragon Glacies in an underwater arena on Scylla. Cloak was able to figure out the Hero's past, and upon bringing this to his attention, won by forfeit. Aqua now seeks to rebuild his life.
Omega Team

**The Omega Team** is a hero team residing in Dimension 117. It is led by Fuse.

## History

The Omega Team found itself constantly battling Magnus and the Delta Team, following Magnus going rogue from Hero Factory These constant battles only ended after Magnus was redeemed.

## Members

* Fuse (Team Leader)
* Techno (Team Second-in-Command)
* Riptide
* Exo
* Armada

## Commonly Associated

There are characters who are often associated with the Omega Team, but are not direct members.

* Echo V2
* Tempo
* Medyx
* Magnus
Navi

Navi is a member of the Dimensional Watch Team.

## Biography

### Origin

Navi was a Hero built in D127. He was an ambitious tech expert. If he wanted something done, he would do it.

### Worlds Collide

In Worlds Collide however, his life took a turn when the villain Iron stabbed him, killing him. Following this, a mysterious villain turned his preserved mind into a computer virus. However, Techno and the other Heroes freed him. Now he lives in the computers of HF.

## Trivia

* Navi was the first D127 Hero to not be created by SuperHasbro8284.
Dimension 117

**Dimension 117** is the dimension where Fuse resides. Three years prior to the events of Hero Factory: Worlds Collide, The villain known as Hive used a battleship to raze the city to a blazing ruin, leaving only the Hero Factory standing.

The Antiquaza from Hive's battleship mutated the plants and animals, creating a strange world.
Combat Tuner

**The Combat Tuner** is a special piece of machinery granted to Heroes with the Combat Tuning update.

## History

Much like the Combat Tuning update, Zib conceptualized this new piece of tech shortly after Hive's attack. However, he never had the materials he needed to make it a reality until a few years later.

## Usage/Abilities

This upgrade can push Heroes beyond their normal limits by adjusting how the Hero's core diverts power. The following is the list of abilities it can grant a Hero.

* Enhanced speed via diverting power to the legs.
* Enhanced strength via diverting power to the arms.
* Enhanced weapon strength via diverting power to the weapon.
* Enhanced reflexes via diverting power to the electronic brain of a Hero.

However, using the benefits of this new tech drains a Hero's core much faster than normal, and can cause them to overheat if used for too long or too frequently.
Fuse

**Fuse** is the leader of the Omega Team.

## Biography

### Origin

Before leading the Omega Team, Fuse was a weapons tester for Hero Factory, constantly testing new weapons. He was friends with a Hero named Magnus, but they had a falling out when Magnus went rogue. Fuse eventually was able to redeem Magnus. When Fuse was built, Zib put a ZX Crystal into his arm. This would end up being the ZX Crystal of electricity.

### Worlds Collide

One morning, Fuse and his team were fighting an assassin known as Revenant when other Heroes appeared from other dimensions, such as BrusR and Medyx. He helped them get adjusted to Dimension 117, and eventually found a way to get them home.

## Trivia

* Fuse was the second OC of TempestDevil.
* Before Fuse, a Hero named Riptide was the main character.
* Before the name Fuse came into being, Fuse's original name was Jolt.
BrusR

**BrusR** is a defense robot turned Hero.

## Biography

### Origin

BrusR was originally created as a robot for a mass production line of defense bots in his own dimension. These bots were a direct response to the attack by the Drone in New Stellac City. In his timeline, the drone had to be bombarded with hydrogen bombs, and the city was destroyed. As the Hero Factory had failed, it was downsized, and barely could do anything. After years of service, the robots were found to not meet expectations, so the Hero Factory was brought back, and the robots were demoted to protecting evacuations as suicide guards. The last of the first wave of robots was given a Quaza core, and became a Hero.

### Worlds Collide

One morning, BrusR found himself suddenly in Dimension 117. With the help of Fuse and the other Dimension 117 Heroes, BrusR was able to find his way home. He has died, but was resurrected a few months later through the efforts of his close friend Tempest, and Tempest's friend Iris.

## Trivia

* BrusR enjoys a specific flavor of RoboJolt, called Fruity Fiesta. It is only available in his dimension.
* BrusR can rip off his gun arm, and replace it with a regular arm. He can also use it as a club.
* BrusR has a unique Core Ejection system to preserve his personality after death.
Standard

The Standard variant is the closest variant to 2D chess. The starting position consists of one board, containing the layout of standard chess.

In this position, every  pawn is protected, although the f-pawns (f2 and f7) are only protected by the  kings.
White is the only player that can jump back to the initial board on which neither player has moved, so they can exploit this weakness using the  f7 sacrifice, by sending a queen back to f7 on that board and forcing the king to capture it and become exposed. This results in a win for white unless black made preparation on the initial timeline.

The threat of the f7 sacrifice means that black usually blocks white's routes through time back to the first board, playing
`1.. Nf6` then
`2.. d4` (which should be followed by
`3.. c3` or similar to block the triagonal from
`(0LT5)a4` directly to the king on
`(0LT1)e8`). White also needs to make sure f2 is defended, but this is much easier than it is for black to defend f7 - for example, starting with
`1. Nh3` means that f2 is defended on the first board black could jump to, although it's often better to apply enough pressure by threatening the f7 sacrifice that black is too busy defending to counterattack.

## 5DPGN

The  5DPGN board name for the Standard variant is "Standard" or "Standard - Default". Because this variant starts with only one  timeline, the non-physical coordinates can be omitted until a time travel happens. For example:

```
[Board "Standard"]
[Mode "5D"]
[Size "8x8"]

1. e3 / Nf6
2. Bb5 / c6
3. c3 / cxb5
4. Qb3 / Qb6
5. (0T5)Qb3>>x(0T1)f7+
```
A position on Standard, where an f7 sacrifice has been performedSee on chessin5d.net | What is this?
## See also

* Defences against the f7 sacrifice, a guide on how to prevent the f7 sacrifice on the Standard variant
* Standard - Turn Zero, a variant which mitigates the threat on the f7-pawn
* Standard on the 5dchess-variants repository
Luke Sanderson

**Luke Sanderson** is Yope Halberson's 98th Street School counterpart and a Norwegian transferred student who briefly attended 98th Street School.

## Personality

Luke was a foreign exchange student who came to 98th Street School in the episode "Luke from Norway". When Rus was showing him around the school, Luke began to be friends with him. Rus began making up lies to make Luke think he was the coolest kid in school, however, this backfired once he said this in front of Dawson. Nevertheless, Luke remained friends with Rus. At the end of the episode, Luke went back to Norway. He is not brought up for the rest of the series.

## Appearance

Luke is short and slender and has ginger hair and freckles. He wears a pink, yellow, and green sweater, a light green winter hat, green jeans, and black shoes.

## Trivia

* He called Rus "Head Gut".
* He is an excellent tetherball player and beat Dawson in it.
Common Openings in Turn Zero

There are some commonly played openings in Turn Zero. Most of opening theory is dedicated to protecting against the f7 sac. All of the openings mentioned here will be played as white. Most openings will also be able to be played as black but with a tempo behind. The only exception is one of the e3 openings as show below.

## The Mainline

The mainline is one of the first openings developed for Turn Zero and is the most beginner friendly.

```
[Board "Standard - Turn Zero"]
[Mode "5D"]
[Size "8x8"]

1. Nf3 / Nf6
2. d4 / d5
3. c3 / c6
```
See on chessin5d.net | What is this?
As you can see, the mainline can be played with both white and black. However, black will be behind a tempo. This opening defends the common lines of the f7 sac, the diagonal on the f file and the triagonal from b3 to f7. The main issue with the mainline is that you cannot develop some of your pieces as they are either busy defending a square or are trapped by the pawn structure. This limits your attacking possibilities, which is the reason why many players stopped playing the mainline after a while. Some common threats that you have to worry about while playing the mainline is the defense of your b pawn. If your b pawn is not properly defended and your opponent attacks it with their queen, you can very easily lose the match.

## The e3 Opening

The e3 opening is a very popular opening for many advanced 5D chess players. While it offers more opportunities for piece development and aggressive lines, it does not completely defend against the f7 sac. Therefore, people who play this opening have to take extra precautions to defend against the f7 sac. Common things that are played when people play this opening is Bd3 and h3. This is one of the openings that cannot be played symmetrically. While white can play e3 and then Nf3, black cannot play e6 first as white can easily punish black's weak f file by playing Qf3 and attempting to f7 sac. Therefore, black must play Nf6 and then e3 to not be in danger. Keep in mind that white can also play Nf3 first and then e3.

```
[Board "Standard - Turn Zero"]
[Mode "5D"]
[Size "8x8"]

1. e3 / Nf6
2. Nf3 / e6**Bold**
```
See on chessin5d.net | What is this?
As you can see, the e3 opening is favored by many players because it saves a tempo compared to the mainline opening, while at the same time offers more opportunities regarding piece development and aggressive lines. One important thing to watch out is knight on the f file advancing to g5 or g4. This can lead to very dangerous situations. That is why pushing h3/h6 after the opening is crucial. Furthermore, if your opponent plays the mainline opening, it is also important to move your bishop to d3/d6 to stoop a potential bishop sac. Notice how a bishop on d3 will defend the f6 square. Some commonly played lines for the e3 opening are c4 to develop the queen, b4 to fianchetto the bishop and Ng5 to attack the f7 square. Furthermore, another variation of the e3 opening is playing Qf3 after e3. This opening is good for people who want to exile kings and or want to develop their queen early.
King Exiling

King Exiling, or "Exiled Kings", is a strategy where a player purposefully creates inactive timelines by repeatedly sending their kings in the past.
Because playing on inactive timelines is optional, the kings on them become quickly unreachable from the present boards.
If done well, there will be no king on any active timeline and the opponent will not be able to attack any of the exiled and will be forced to draw or loose.

This strategy is usually performed after an inactive softmate, to prevent the opponent from creating new timelines and bringing the exiled kings back into the game.
It is unknown whether or not king exiling without an inactive softmate can be sound. It is believed that this strategy is usually unsound without inactive softmate.

```
[Board "Standard"]
[Mode "5D"]
1. e3 / c6
2. Qf3 / Qc7
3. Bc4 / e6
4. Bxe6 / fxe6
5. (0T5)Qf3>>(0T3)h5~ (>L1) / (1T3)Nf6
6. (1T4)Qxf6 / (1T4)gxf6
7. (1T5)Bc4 / (1T5)e6 (0T5)Bd6
8. (1T6)Qh5>>x(1T4)f7 (>L2) (0T6)Ke1>>(0T5)d1 (>L3) / (0T6)Bb4 (1T6)Qd6
9. (1T7)Ke1>>(1T6)d1 (>L4) (0T7)Nc3
```
Example of an exiled king strategy after an inactive softmate: the L2 timeline has an inactive softmate (black cannot capture the queen with their king), so white was able to send their kings to L3 and L4.See on chessin5d.net | What is this?The first game by the creator of this strategy, Albert, can be seen here. A blunder was made here from not blocking the hole at c2, which allowed the queen to infiltrate back in time.

## Counterplay

Firstly, if your opponent exiles kings without first making a threatening inactive timeline, then you can easily make branches yourself to reactivate the ones with your opponent's kings. You should jump back to a board with at least one king so that you can attack them on that timeline as well.

Secondly, if your opponent's first inactive timeline is a softmate or hardmate but is not very close to the start of the game (T10 is too late), then you can jump back to the start (ideally with a queen). Since they needed to make 3 inactive timelines (one with the softmate and 2 with the exiled kings) then you can branch twice more without giving them the ability to make their own active branches. This allows you to play for 10 turns with an extra piece, then jump back and play for 9 turns with 2 extra pieces then jump back again and play for 8 turns with 3 extra pieces which should be enough to win the game.

Thirdly, you can try and deal with the softmate on the first inactive timeline by making a new timeline or two and using a piece from there to capture the piece giving softmate.
Resources

This page is a collection of Resources and Guides used to develop the wiki, as well as to provide further reading for those looking to get into 5d chess.

5DFEN https://github.com/adri326/5dchess-notation/blob/master/fen.ebnf

5DPGN https://github.com/adri326/5dchess-notation/blob/master/README.md

CheckMate Detection https://docs.google.com/document/d/1VxuPAlBdMrd--Gdc97W1\_31BkjBdocYh\_asmAigKI6c/edit#

5D Chess Encyclopedia https://docs.google.com/document/d/1njNezDQfBqEVEwYw2QIEJbTupWx7FbcPsCLWcn2hTV4/edit

Check, Checkmate and Stalemate and why it can be so confusing https://docs.google.com/document/d/1NXRXd5Svvr4NBwQHQU4a83\_KgjTZo-J9NdxDv7r\_IMc/edit?usp=sharing

5D Chess Notation Standard Proposal https://docs.google.com/document/d/1-SnsdYIzrGao0ToyGXSaoEd\_0tYKxYePO1C-Bp5ziXA/

Speedrunning Checkmate LInes https://docs.google.com/document/d/1SJZpBN-7hlpcy9xB\_ueRFyGJ2aMkxJQOcuqo9f0P8Mc/edit#
Cortex

**Destroy your enemies with brute force.**

**Cortex** is one of the two main playable factions in BAR.

## Features & Unique Units

Cortex units tend to be geared towards high armor and overwhelming firepower. They are perhaps most notable for the Pyro-class T2 raider bot, the Catalyst tactical nuclear missile launcher, and the Tremor heavy saturation artillery tank.

One unit that deserves special mention is the Bladewing—a T1 flying drone that can paralyze units with an EMP beam, something typically expected of the Armada. While contemptibly easy to shoot down, their high speed, reliable stun potential and ability to automatically swap between stunned and un-stunned targets provides a devastating tactical option for shrewd commanders.
Armada

**Outsmart your foes with tactical finesse.**

**Armada** is one of the two main playable factions in BAR.

## Features & Unique Units

Armada are notable for having two additional units available at their T1 Bot Lab—the Flea-class ultralight scout bot, and the Warrior medium infantry bot.

They have the greatest emphasis on stealth technology, with notable units including the Gremlin stealth tank and Sharpshooter sniper bot. They also have the ability to build cloaked Metal Extractors, Radar Jammer Towers, and also Fusion Reactors for the late game.

EMP weaponry is a key part of Armada tactics. They have paralyzing spider drones, EMP bomber aircraft, and tactical missiles to deliver paralyzing strikes that render units defenseless.
Twilight

The **Twilight** is Armada's T1 "enhanced" metal extractor, counterpart to Cortex's Exploiter. It can cloak itself from line-of-sight so that enemies have to be standing adjacent to see it, is much tougher than a regular "mex", and possesses an EMP bomb that goes off if the Twilight is destroyed or self-destructed. This EMP is strong enough to stun even medium tanks, which can easily blunt some assaults by stunning groups of enemies unwary enough to move close. This allows shrewd players to use the Twilight as a sort of EMP remote-detonated landmine.
5D Chess World Championship

The **5D Chess World Championship** is a community held event, aimed at determening the best "5D Chess with Multiverse Time Travel" player each year, similar to World Chess Championship. The current world Champion goes by "Dreamer" on the discord server. The cycle length is just 1 year, unlike 2D chess. It consists of "candidates" tournament to determine the challenger, who will then play a match against the reigning champion for the title.

## History

The **"5D Chess World Championship 2021"** was played between December 2021 and February 2022. Five variants were represented: Turn Zero, Defended Pawn, Reversed Royalty, Half Reflected and Princess, with a banning system to determine, which variants are played. The event consisted of the group stage, single elimination stage, and, finally, the match itself. Since it was the first championship, and no champion had been crowned yet, championship match was played between between top 2 players of the elimination stage. It took place in February, with RyanFourPM and Dreamer being the two contenders. The match ended with the score of 4-2 in Dreamer's favour (2-0 in Reversed Royalty, 0-2 in Turn Zero, 2-0 in Half Reflected), making Dreamer the first 5D chess world champion.

The **"5D Chess World Championship 2022"** has started in January 2023, and is currently ongoing. It was decided agianst playing multiple variants and banning system, and the championship is played in Turn Zero.
Notation

## Introduction

Since the game “5D Chess with Multiverse Time Travel” was released several notation systems have been developed. Notation is the way that games are documented and have been important to the growth of board games such as chess, which has a (mostly) consistent notation system called Standard Algebraic Notation (SAN). This page assumes that the reader understands SAN, and all of the basics of 5D chess.

## 5DPGN

Also known as "Shad's Notation", this the most common notation in use by open source projects and by the community as a whole. Any notation expressed in the rest of the wiki should use this notation system. Described in this GitHub repository (https://github.com/adri326/5dchess-notation), 5DPGN is styled after the traditional PGN system used by regular chess.

### Coordinates

Each square on a board is numbered as per the classical chess notation (`a1` through `h8` on an 8 by 8 board).
The bottom-left corner is always labeled `a1`.
This first coordinate system is referred to as the *Physical coordinates*.

Boards themselves are localized by their time coordinate (in Turns, denoted in-game with `T1`, `T2`, ...) and their timeline index (in-game: `0L`, `1L`, `-1L`, `2L`, `-2L`).
We do not need to differentiate between the two half-turns for each time coordinate, as it is always implied by which player is moving.

A board's location is annotated using *Super-physical coordinates*.
Super-physical coordinates uses the following notation: `(L*<a>*T*<b>*)`.
It can be shortened to `(*<a>*T*<b>*)`.

`<a>` is the timeline index, it is an integer ranging from `-n` to `n`.
Timelines created by white are given the next, smallest unused positive integer, while timeliens created by black are given the next, greatest unused negative integer.

`<b>` is the time coordinate, it is an integer ranging from `0` (`1` on variants that do not start on turn zero) to `n'`.

*The brackets around `<a>` and `<b>` must not be included!*

A standard game starts with one empty timeline on `L0`. Using this notation, the first board of a standard game is referred to as `(0T1)` or `(L0T1)`.

*Super-physical coordinates* are written before the *physical coordinates*: `(-1T6)e4` is the square `e4` on the `(L-1T6)` board.

### Pieces

Each piece is given a letter, based on its plain english spelling:

* **K**: **K**ing
* **N**: K**n**ight
* **B**: **B**ishop
* **R**: **R**ook
* **Q**: **Q**ueen
* **P**: **P**awn
* **U**: **U**nicorn
* **D**: **D**ragon
* **S**: Prince**s**s
* **W**: Bra**w**n
* **C**: **C**ommon King
* **Y**: Ro**y**al Queen

## References

1. ↑ 5D Chess Notation Standard Proposal by AquaBaby and Kittlish. https://docs.google.com/document/d/1-SnsdYIzrGao0ToyGXSaoEd\_0tYKxYePO1C-Bp5ziXA/edit?usp=sharing
Storm

The Storm is the Cortex T1 "Rocket Bot". It packs solid frontloaded firepower at medium range, and combined with its maneuverability and usefulness on rough terrain, they can be quite deadly. However, they have a slow reload time, their rockets can be dodged with some ease, and they fire on a direct path—which means they cannot shoot over allies.

## Tactics

Do not let your enemy "cross the T" when you're fielding rocket bots—this means attacking from the long end of your skirmish line, which means some of your rockets will be blocked by your own units.
A.K.

The A.K. is a light infantry bot built by the Cortex faction. It is weaker than its counterpart the Peewee in terms of health, speed and DPS, but exceeds the Peewee in range, cheapness of production and in having precision weapons with no travel time.

When micro-managed properly, A.K.'s can outperform Peewees by virtue of their range, "kiting" them by moving to keep them at the greatest distance possible while picking them off one by one with their accurate lasers. Conversely, they cannot catch up to Peewees that might slip by them to raid vulnerable targets; but this also means that their speed is still just enough to kite while staying engaged, making chasing after A.K.'s with Peewees a dangerous proposition.
A Crucial Item

Enjoy this ascii crewmate

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣤⣤⣤⣤⣶⣦⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀

⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠛⠉⠙⠛⠛⠛⠛⠻⢿⣿⣷⣤⡀⠀⠀⠀⠀⠀

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⠀⠀⠀⠀⠀⠀⠀⢿⣿⣦⣄⣀⣠⣴⣿⣿⠁⠀⠈⠻⣿⣿⣿⣿⡿⠏⠀⠀⠀⠀

⠀⠀⠀⠀⠀⠀⠀⠈⠛⠻⠿⠿⠿⠿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
E (disambiguation)

Disambiguation page for E (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Did you mean...

EEEEEEE, a hacked crewmate

**OR**

Eeee, The original E.

**OR**

3, E backwards.
Maps

***Basic Description:***

Maps are the spaces available to players during matches.

There are currently 3 Maps In the game: Port, Base, and Market.

All of the maps mentioned above are available to play through voting.

Each map has their own gimmicks, which are:

- Port has cannons that help you travel faster around the map

- Base Has Targets that open the doors in the center and on the sides.

- Market has the same Targets, but this time they move the walls on the middle bridges, which can block opponents.

***Gallery:***
Beyond All Reason Wiki

**Welcome to the Beyond All Reason Wiki!**
This is a repository of information related to the game "Beyond All Reason", an RTS made with the Spring engine. It is here to provide context, facts, and sometimes opinions relevant to gameplay and all else surrounding "BAR".

We're a collaborative community website about Beyond All Reason that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Delta Team

**The Delta Team** is a hero team residing in Dimension 117. It is led by Magnus.

## History

The Delta Team found itself constantly battling Fuse and the Omega Team, following Magnus going rogue from Hero Factory. These constant battles only ended after Magnus was redeemed.

## Members

* Magnus (Team Leader)
* Chameleon (Team Second-in-Command)
* Spitfire
* Ray

## Commonly Associated

There are characters who are often associated with the Delta Team, but are not direct members.

* Fuse
Leveler

The **Leveler** is a powerful tank armed with an impulse weapon that deals AoE damage and repels light units. Its incredibly frontloaded firepower lets it slaughter any light units, especially infantry bots and light tanks, while remaining strong vs. anything else that gets within range. Its embarrassingly low speed, however, allows rocket bots to maneuver around it and pelt it from range.

Long-range defense towers like Heavy Laser Towers are highly cost-effective vs. Levelers, picking them off while they slowly trundle towards a defense line. Also, their flat shot trajectory makes them unable to shoot over one another like Raiders could, making them vulnerable to a flanking attack.

Support Levelers with Slashers to grant line of sight and an attack option vs. units that might outrange them. Light artillery behind is ideal when rocket bots, missile trucks and the like get especially thick.
Ultra Dorado

***Basic Description:***

The Ultra Dorado is a Semi-Auto Flywheel Blaster from the Ultra Series. It can be unlocked with 35k Gold Tokens.

The Blaster has an 10 Dart Mag.

***Modding:***

Currently, The Blaster has three Mods, the Holographic Scope, the ACOG, and the Reflex Sight.

The Default Colors are: Ultra Gold, Ultra White and Ultra Orange;

***Gallery:***
Further (disambiguation)

Disambiguation page for Further (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Further...
Main wiki
qhinfo
AULF
Elite Commander

***Basic Description:***

The Elite Commander is a Slide-Action Blaster from the Elite 2.0 Series. It is one of the Starter weapons, along with the Elite Warden.

The Blaster has an 6 Dart Mag.

***Modding:***

Currently, The Blaster has three Mods, the ACOG Sight, the Reflex Sight and the Holo Sight.

***Gallery:***
Update Log

***The Following updates happened to Nerf Strike during its "lifespan":***

**April 29th, 2021:**

-Beta Testing for the game took place until the 1st of May.

**May 26th, 2021:**

-The game went live;

-A code was added, "Release"(currently expired);

**May 28th, 2021:**

-Patch 0.2;

-Private servers enabled;

-Lowered costs for blasters and upgrades;

-Lowered cooldown on throw devices;

-Balanced TDM game length and tickets;

-Balanced FFA spawn points on all maps;

-Bug fixes;

-New code "5000likes";

**May 30th, 2021:**

-New code "blast10k";

**June 3rd, 2021:**

-Daily missions;

-Added 5 new XP levels;

-Rebalanced turret;

-Bug fixes;

**June 7th, 2021:**

-Warden buffed;

 -Commander buffed;

-Turbine is now a starter Blaster;

-Market Free For All;

-BASE Layout updated;

-Removed Port from map pool;

-Player level Icons;

-Bug fixes;

-New code "15k1m";

**June 15th, 2021...**

The most controversial and hated update happened.

-All blasters updated to 1 hit tag;

 -Infinite ammo / No reload;

-In FFA you shield on spawn;

-New “Tag First” Badge;

-Bug fixes;

**June 16th, 2021:**

-Warden nerfed, lower range and more spread;

-Turret range and speed nerfed;

-Potential bug fix that made players Invisible;

**June 21st, 2021:**

-New Code "blast20k";

**June 22nd, 2021:**

-Added a new map “Arena” to the Map pool;

-Added 2 new blasters from the ULTRA line;

-Added 3 new Skin crates and you can now only get skins for blasters and vests you own;

-Added 2 new Masks and Vests;

-Daily rewards have been added to the game;

-XP Level increased by 10;
Nerf Strike Wiki

**Welcome to the Nerf Strike Wiki!**
Game link:

https://www.roblox.com/games/6245984328/DOMINATION-NERF-Strike

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hive

**Hive** is a villain native to Dimension 117.

## Biography

### Origin

During the first Eclipse Order rebellion on Mykour, Hive and his best friend were drafted into it. During combat, Hive's unnamed friend died. He was allowed to leave the army to deal with his grief. Hive blamed the Hero Factory for not being there, and built a battleship. He used this battleship to raze Makuhero City, in hopes to destroy the Hero Factory. He mostly succeeded, but the Alpha Team survived. Preston Stormer then defeated Hive, finally ending Hive's regime. Though Hive is long gone, his actions have had ramifications still being felt to this day.

### Worlds Collide

In Worlds Collide, Hive and his generals return for a few more bouts before getting killed by Fuse.

## Trivia

* Hive was created because TempestDevil wanted to make a MOC using Black Phantom's Arachnix Drone.
Riptide

**Riptide** is a member of the Omega Team.

## Biography

### Origin

Riptide is an underwater specialist for the Omega Team. All missions requiring an aquatic operative are delegated to him.

### Worlds Collide

In the story of Worlds Collide, Riptide is a minor recurring character. He died during a mission with Anders Cavalry, but was resurrected.

## Trivia

* Riptide was TempestDevil's first OC.
	+ Before Fuse, the main character was Riptide.
Wild Cards

**The Wild Cards** are a team residing in D127. It is led by Cloak

## History

The Wild Cards are a team formed by Cloak. They often go on missions together.

## Members

* Cloak (Team Leader)
* Zero
* EMP
* Phantom
* Vile
* Azure
* Apex
* Blaze
* Arashi

## Commonly Associated

There are characters who are often associated with the Wild Cards, but are not direct members.

* Medyx

## Enemies

There are characters who are opposed to the Wild Cards, fighting them on several occasions.

* Stealthion
Jurassic Rook

A Jurassic rook specifically refers to a rook that travels quite far back in time, this nomenclature comes from the world "Jurassic", which is a reference to the Jurassic era, which happened a long time ago, this is a reference to how far the rook is going back in time (very far), most Jurassic rooks go back to the very early boards of the game, boards 0 through 2 are good candidates for Jurassic rook travels.

The term "Jurassic rook" is a noun and a verb, somebody can Jurassic rook, and they will have Jurassic rooked, the rook that moves is a Jurassic rook, and the strategy is referred to as a Jurassic rook.

The strategy is mostly used when a player has an otherwise hopeless position, and hopes to rectify their mistakes by making a new, very early timeline, where they can replay the entire game, the only difference being is the fact that the person who Jurassic rooks will be up a rook in the new timeline, the strategy is considered somewhat juvenile and is rarely seen in top-level play.

The rook, being the only piece other than the queen which can move an infinite amount of spaces orthogonally, is the perfect piece for performing such a travel, while a bishop could theoretically perform a similar travel, this is extraordinarily unlikely, when a queen performs a similar travel, it is referred to as a "Cambrian Queen".

In the steam game "5D Chess with Multiverse Time-Travel", there is an option to enable an animation when you make a temporal move, as Jurassic rooks go very far back, it is advised that you turn off this animation beforehand, otherwise you are in for a long and arduous animation, if you are low on time, the animation could be long enough to cause you to run out of time.

**TODO: Add image(s)**