Fury-class Imperial Interceptor

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*Fury*-class transports were commonly utilized by prominent Sith Warriors and Sith Inquisitors as their bases of operations throughout important missions on which they were assigned. For this the interior included a large communications room with a holoprojector, as well as cabins for the ship's crew and a conference room.

The bridge was located in the center at the front of the ship. It featured numerous computer panels as well as seats for the pilot and co-pilot, all overlooked by the commanding officer's seat in the center of the bridge. The weaponry of the Imperial interceptor was four high powered laser cannons and missiles to inflict a large amount of damage in a short time along with military grade shielding in order to survive space battles and starfighter combat situations. The Imperial Interceptor was also easily upgradable for a variety of situations whether to destroy an enemy shuttle to stripping the weaponry of the larger Republic warships in order to lessen damage for the allied forces.

**Purchase TN:** 301 (To Build) 200 (New) 133 (Used)

**Restriction:** Mil (+3)

**Shield** – **SP** 200 – **DR** 40 – **Shield** **Damage Threshold** 80

• • Fury-class Imperial interceptors require the Pilot Starship Skill to be operated.

• • Fury-class Imperial interceptor has vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A Fury-class Imperial interceptor gets a +4 bonus to all sensor system checks the ship makes, on both internal and external sensors. (Vehicle Trait)

• • Fury-class Imperial interceptors are designed to operate in harsh, unforgiving, and even dangerous environments. Because of this Fury-class Imperial interceptors treat radiation exposure as one step less severe, and crew on-board get a +2 bonus to saving throws made to resist the effects of radiation exposure. (Vehicle Trait)

• • Fury-class Imperial interceptors get a +4 to all checks made to navigate or determine its position.

• • Repair checks made to repair damage to a Fury-class Imperial interceptor or restore a damaged system get a +2 bonus. Fury-class Imperial interceptors have a straightforward design with simple and durable components, making repairs very easy to handle. (Vehicle Trait)

• • A Fury-class Imperial interceptor may go twice as long without maintenance as other vehicles their size. (Vehicle Trait)

***Accommodations***

• • 2 Luxury Accommodation • • 13 Spartan Accommodation

***Facilities***

• • Brig (PL 5) • • Command Salon (PL 6) • • Diplomatic Facilities (PL3) • • Dojo / Training Area / Gym (PL3) • • Maintenance Bay (PL 4) • • Med Bay (PL4)

***Structure Traits***

• • 2x Docking Clamps (PL 4) • • Contoured Stealth Hull Geometry (PL 5) • • 2x Solar Radiator Wings (PL 6) • • Light Fortification (PL 7)

***Power System***

• • Fusion Generator (PL 6)

***Vehicle Systems***

• • 10x Fuel Tanks (PL 5) • • Maneuvering Thrusters (PL 5) • • Fuel Economizer (PL 6) • • RAM Scoop System (PL 6) • • Repulsorlift (PL6) • • Hyperdrive, Class 14 (PL 6) • • 2x Ion Engine (Speed +1000 meters.) (PL 6) • • Navicomputer (PL 6) • • Hyperdrive, Class 2 (PL 7) • • Automatic Fire Control System (PL 5) • • Internal Comm System (PL 5) • • Life Support System (PL 5) • • Radio Transceiver (PL 5) • • Utility Flare System (PL 5) • • Class III Sensor Array (PL 6) • • Enigma Sensor Suite (PL 6) • • Gravity Field Generator (PL 6) • • Proximity Sensors (PL 6) • • Collision Detection Sensors (PL 6) • • Holo Transceiver (PL 7) • • Subspace Communication Array (PL 7) • • Autopilot System (PL 5) • • Damage Control System (PL 5) • • Anti-Accident System (PL 6) • • Chaff Launcher (PL 6) • • Radiation Shielding (PL 6) • • Self-Destruct System (PL 6) • • Missile Lock Alert (PL 6) • • Shields – SP 200 – DR 40 (PL 7) • • Targeting System (PL 6) • • Pin-Point Targeting Compensater Computer (PL 6) • • 2x Missile/Torpedo Launcher, Large (PL 5) • • 2x Laser Cannon, Heavy (PL 6)