recursal/Fanatic-Fandom huggingface dataset:
Sky Devil Slayer Curse

**Sky Devil Slayer Curse** is a Devil Slayer Curse that utilizes wind.

## Description

This Devil Slayer Magic allows the user to produce the element of wind for various purposes.

Like other Slayers, the user is able to consume external sources of wind, even ones formed from nothing, in order to replenish their strength and enhance their power, as well as having a tremendous resistance to the element in question. Additionally, the user is able to somewhat control the wind of others. Unlike other Slayer Magics, this Magic allows its user to obtain a basic analysis of a Demon's bodily composition based on sight alone. Users have also been shown to freely control the wind empowered by this Magic, able to direct the element in mid-air to attack their desired target and also

Due to this form of curse being wind-based, it is highly compatible with wind magics to deal far more effective damage in battle.

Users of this curse have been show to have the ability to fly without the need of a spell, this is being done by gathering winds at their feet.

## Spells

### ???'s Spells

#### Basic Spells

•**Sky Devil’s Rage**: The user, after inhaling, releases a large blue burst of wind and (seemingly) air pressure from their mouth, directing it towards an area of their choosing. The burst inflicts great damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through and sending the resulting debris flying, potentially damaging other opponents that weren't caught by the spell.

[*Offensive Spell*] | [*Close~Mid Range*] | [*Cost*: *Medium*]

•**Sky Devil’s Curled Fang**: The user gather winds into their hand and strikes the target with them, blowing them away and causing them to spin out of control before finally crashing down.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost*: *Average*]

•**Sky Devil’s Pazuzu**: The user gathers wind at their fingertips and strikes the target with them. In its aftermath, particles are left covering the wounded area, only to explode moments later and interrupt whatever the target might be doing.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost*: *Average*]

•**Sky Devil’s Hanbi**: The user claps both their hands together, producing a powerful, circular gust of wind knocking all of their opponents far away. In a tight space, this spell also stuns.

[*Offensive Spell*] | [*Mid Range*] | [*Cost*: *Average*]

•**Sky Devil’s Fallen Angel**: The user creates a bow out of air particles, shooting a destructive air pressure arrow towards the target that explodes with contact, releasing air "needles" in every directions, hitting the target both in and out.

[*Offensive Spell*] | [*Very long Range*] | [*Cost*: *Average*]

•**Sky Devil’s Injection**: The user's blood turns blue, drastically raising their health regen. Unlike Dragon Slayer Magic and God Slayer Magic it can only effect its user.

[*Support Spell*] | [*N/A*] | [*Cost*: *Average*]
Succubus Curse

**Succubus Curse** or **Incubus Curse**, is an exclusive Curse belonging to the demon race of Succubus and Incubus.

## Description

The curse is name after the respective two race of lust demons, races who develop their own curse through countless mating sessions.

The curse is the essence of a succubus/incubus' force and allows them everything they can do to either attract a mate or to feed off of them.

## Spells

### Metisa's Spells

#### Basic Spells

•**Charm**: The user hypnotizes the target into a state of attraction, allowing the target to be coerce into doing activities that they normally wouldn't participate in. This spell, unlike the illegal magic item of charm, is far more difficult to break free from.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Low*]

•**Telepathic Bond**: The user marks a target with their curse, granting them the ability to communicate with them from any distance. This spell only works when the user is horny for the target in question.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Low*]

•**Sexual Drive**: A thin aura covers the user's body, the aura consumes the target's stamina when mating with a succubus/incubus. If the mating goes on for too long the target could die from it.

[*Buff*] **|** [*N/A*] **|** [*Cost: Low*]

•**Shapeshifting**: The user alter the proportions of their body to match the target's likings. This spell can be done also to take the appearance of someone else or to adjust their physical age.

[*Buff*] **|** [*N/A*] **|** [*Cost: Minimal*]
Fulgur Magic

**Fulgur Magic** is a Caster Magic and Holder Magic that utilizes the element of lightning.

## Description

**Fulgur Magic** is a branch of Elemental Magic that utilizes electricity, more specifically, lightning, as a form of offense and/or defense. However, unlike typical lightning, it is impossible to conjure this lightning anywhere close to the user due to the Magic's destructive nature.

## Spells

### ???'s Spells

#### Basic Spells

•**Raging Thunder**: The user calls down from the heavens a red thunderbolt to strike down their foe. This thunderbolt marks the target and many more thunderbolts comes crashing at different angles in the following instance. Each thunderbolt packs enough destructive power to burn the target and damage the surrounding terrain.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Lichtenberg's Wrath**: The user summons a Magic Seal below their target, provoking a thunderous explosion. This explosion packs enough destructive power to burn the target and damage the surrounding terrain.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Vengeful Bolts**: The user creates floating thunderbolts around them which reacts to any opponent coming too close from the caster. If there are multiple opponents, each thunderbolt will pick a target at random. Each thunderbolt packs enough destructive power to burn the target and damage the surrounding terrain.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]
Berserker Curse

**Berserker Curse** is an exclusive Curse belonging to the Blood Demon race.

## Description

It is a curse which, when the user is badly injure or when they have shed enough of their opponent's blood, cause them to grow many time stronger and enter in a state of frenzy. When the user enters the state of frenzy black and red markings appear on their body; the markings disconnect the user's body from their mind, shutting down their nervous system and hindering their capacity to think rationally.

Additionally with the frenzy state active the user can abuse attacks with drawbacks as they no longer feel the pain and exhaustion that would normally limit them.

This curse is not without its own set of consequences. After the effects of the curse wears off, the user will suffer excruciating pain that renders them defenseless for an extended period of time.
Promethean Fire Magic

**Promethean Fire Magic** is an extremely powerful Caster Magic, an Ancient Magic, a form of Forbidden Magic and a variation of Fire Magic.

## Description

It revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. This fire is most distinguishable from other forms of fire magics because of its red and black colors. Additionally, it cannot be put out and will always burn. Unless sealed or unless some unconventional methods are used, that statement remains true. Despite each attack rekindling the fire and making it stronger than it was before, burning the target more fiercely than before, it is noted that keeping the fire burning only works for as long as the user has magic power remaining.

This Magic also allows the user to control other flames, giving the user an advantage over other Fire Magic users. However, unlike Pyrokinesis Magic, it is only effective against inexperience fire magics users with bare minimum control of their magic.

## Spells

### ???'s Spells

#### Basic Spells

•**???:** I mean idk yet

[*Offensive Spell*] | [*Close Range*] | [*Cost: High*]
Bare Eyes

**Bare Eyes** is a Common type of Eye Ability.

## Description

**Bare Eyes** allows one to "lay an opponent bare" with their eyes, giving them the inherent ability to identify bodily weaknesses. Despite the commonness of this eye ability, it is believed to be relatively rare just because of how difficult it is for anybody to know if someone possesses it.
Arc of Cryogenesis Magic

**Arc of Cryogenesis** is a Caster Magic and a Lost Magic related to freezing.

## Description

It is a form of Lost Magic that allows the caster to dramatically influence the ambient temperature. As such they can freeze air for various purposes and even freeze living things which makes this magic extremely powerful and difficult to defeat.

This Magic is not without its own set of consequences. Overusing this immense Magic will eventually cause the caster's body to enter a state of cryopreservation. Before entering cryopreservation, their body will grow colder as their body turn to ice; this means their body becomes sluggish while their Magic grows stronger. However the Magic can be use for an extended period of time through a bit of technical work, either with special equipment or through the use of a certain spell.

## Spells

### Kythio's Spells

#### Basic Spells

•**Cryostasis**: The user thrust their arm forward, releasing a wave of freezing cold capable of freezing a target solid. This spell can also be use to completely freeze an extremely large area in front of them.

[*Offensive Spell*] | [*Mid Range*] | [*Cost*: *Low~Average*]

•**Cryophasis**: From a distance the use draws the heat out of a victim's body. Affected victims becomes cold to the touch, their endurance vastly decreasing.

[Support *Spell*] | [*Very close Range*] | [*Cost*: *Low*]

•**Ice Age**: The use emit a frigid cold, causing the temperature to shut dramatically in the area. Victims of the cold will become sluggish.

[Support *Spell*] | [*Close Range*] | [*Cost*: *Low*]

•**Cryokinesis**: The user freeze the air solid and shape it into whatever it is they desire. It also grant them the ability to control the resulting ice for various purposes; according to the size of the creation it'll take more or less time to cast, deal more or less damage and be easier or harder (if not impossible) to control.

[*Multi-usage Spell*] | [*Long Range*] | [*Cost*: *Minimal~Very High*]

•**Cryoskeleton**: The drawback to the use of the Magic turns the body of the caster into ice, however if the user were to alter their own body, turning it to ice, then the cryopreservation state would be halted, regardless for how short. This spell allows the user to use their Magic to it's full potential for a short period of time by doing just that. However after the use of the spell the user will suffer terrible backlashes, left in a temporary state of cryopreservation for a period of one to two hours.

[*Mode*] | [*N/A*] | [*Cost*: *High*]
Levin Magic

**Levin Magic** is a Caster Magic and an Ancient Magic which is related to the element of lightning.

## Description

As it is implied, **Levin Magic** is related to the element of lightning, a purple lightning. Just like normal lightning the user can conjure, manipulate, and control the lightning for many purposes. One great example of its versatility would be the ability to conjure a cage of lightning to prevent the opponent from escaping. Unlike common lightning, this lightning is described as "hyperconductive", implying there is no material it cannot course through. Indirectly, this means it is impossible for this magic to completely miss.

## Spells

### Ursula's Spells

#### Basic Spells

•**Tonitruum Lotos**: The user brings their arms and legs together then stretches them out, extruding lightning from their body in every directions.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Average*]

•**Missionem**: The user grabs the target's head, coursing lightning through the body. Because of the nature of the Magic, the target body becomes unreactive, leaving them powerless. The cost of this spell increase exponentially by each passing second.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Purpura Agri**: The user presses their fingertips together, then parting them suddenly. As a result, there are now arcs of purple lightning connecting their fingertips and, upon slamming both hands simultaneously against the ground, the user tases an a entire area.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Average*]

•**Migen**: The user swipe their right hand across in front of themselves, making a purple thunderbolt strike in front of themselves onto their opponent's attack, lightning coursing through said spell as if it were metal. This nullify the attack entirely.

[*Support Spell*] **|** [*Mid Range*] **|** [*Cost: Average*]

### Advanced Spells

•**Ultimate Spell: Raijin's Drum**: Out of thin air, the user creates a circular disk of purple lightning before them. It is very detailed, reminiscent of an expensive instrument of possibly a lost civilization. Then, the user slam their palm against the disk, releasing a thunderous shockwave at an immense scale. It is such that the ground breaks into pieces when met with the force of the coursing lightning.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Immense*]

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Cremation Magic

**Cremation Magic** is a Magic that utilizes the element of fire, more specifically it utilize the ability to burn.

## Description

It is a magic allowing the user to set on fire anything that comes in direct contact with their body. Offensively, the user can set their surrounding on fire. If they're more straight forward, they can touch a target and continuously deal damage to them by repetitively fueling the fire with their Magic Power. Defensively, the user can catch an opponent's attack and set it ablaze in an attempt to incinerate it and completely null it. If we're talking about direct attacks however, the user is permanently coated in their Magic, meaning any direct attack will set the attacker on fire. Supportively, the user can utilize their ability to burn to blind their opponent or to keep themselves warm.

## Spells

### Zhurong's Spells

#### Basic Spells

•**Simmer**: The user grabs the opponent and set them ablaze, slowly burning them to a crisp. If the opponent is staggered, it can be used at least twice in a row. If the opponent is stun at least thrice in a row.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Ignite**: The user set their surrounding on fire, creating a sea of flames that's twice their own height. The radius of the spell is proportional to the MP used.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low~High*]

•**Incinerate**: The user grabs onto the opponent's spell and proceed to incinerate it. During the incineration, the user is vulnerable to other attacks. However, the cost of the spell is half that of the opponent's.

[*Defensive Spell*] **|** [*Close Range*] **|** [*Cost: Low~High*]

#### Advanced Spells

•**Ifrit**: The user cloaks themselves in an invisible aura which ignites any opponent that comes into direct contact with them. Hitting the same target will apply a damaging debuff which duration is refresh every time the same opponent is hit within the span of 4 actions. With each passing action, the victim loses 1 HIT. This value increase each time the duration of the debuff is renewed. Caps at 5 HITS. Resets back to 1 HIT if debuff runs out.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Medium*]
Blood Curse

**Blood Curse** is a Curse that involves blood manipulation.

## Description

The strength of this curse lies completely in the ability to manipulate blood but, unlike Vampire Magic, the user's ability to manipulate blood revolves only around present blood, in other words blood from wounds or lying on the ground.

## Spells

### ???'s Spells

#### Basic Spells

•**Bloody Barrage**: The user first raise the hand, dragging droplets out of the present blood on the field and then, by pointing in direction of the target of their choice, they fire the blood droplets at the target. Said droplets have exceptional penetrative power, they can also take any other shape the user desire, making it versatile in a sense where the user can vary the travelling speed, penetratitivity and size of the projectiles at will; though doing so may or may not require more blood.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Bloody Hell**: The user clap their hands together, shaping the blood present on the field into long, solid spikes to impale the target. This spell can alternatively be use to intercept an attack.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Bloody Armor**: The user stab their insides, cloaking their body in their own blood before solidifying it. This spell can alternatively be use to use either **Bloody Barrage** or **Bloody Hell** out of the user's body.

[*Offensive/Defensive Spell*] **|** [*N/A*] **|** [*Cost: Low*]
Inferno Dragon Slayer Magic

**Inferno Dragon Slayer Magic** is a Lost Magic, a type of Dragon Slayer Magic and a variant to Fire Dragon Slayer Magic.

## Description

Inferno Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Fire Dragon, unlike normal fire dragon slayer it utilize inferno, a fire that originates from hell and that burns seemingly forever. Such fire is very convenient to either blind the target or to deal continuous damage despite lacking incredibly in firepower.

## Spells

### Inferna's Spells

#### Basic Spells

•**Inferno Dragon’s Roar**:  Inferna quickly gathers flames in her mouth causing her mouth to glows of a bright blue. After gathering enough flames in her mouth she then releases them, with no seeming stance required, producing a large conic burst of blue fire that sets the terrain ablaze and the opponents on fire.

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Average*]

•**Inferno Dragon’s Claw**: Inferna ignites her feet with flames and proceeds to assault the opponent with a powerful fire-enhanced kick, with the flames greatly augmenting the power of said kick and setting the opponent on fire. Unlike Fire Dragon's Claw this spell can't be use for mobility.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: *Low*]

•**Inferno Dragon’s Hell**: Inferna engulfs her entire body in flames until the terrain around her have completely been set on fire. Such fire climbs on the target and engulfs them, vanishing only when they have been burn down.

[*Terrain Spell*] | [*Close Range*] | [*Cost*: *Average*]
Murk Dragon Slayer Magic

**Murk Dragon Slayer Magic** is a Caster Magic, Lost Magic, a Dragon Slayer Magic and variation of Darkness Dragon Slayer Magic that utilizes the element of darkness.

## Description

Murk Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Murk Dragon. Consequently, Murk Dragon Slayer Magic allows the user to produce and control the element of darkness in the form of a thick and mist from any part of their body, which can be used both in melee and as a ranged form of offense.

In addition to this, typical Murk Dragon Slayers have the ability to void attacks of other mages similarly to how Void Dragon Slayer Magic does but on a less extreme level.

## Spells

### Ragnok’s Spells

#### Basic Spells

•**Murk Dragon's Roar:** The user quickly gathers darkness in their mouth and then releases it, with no seeming stance required, producing a large conic cloud of darkness, blinding the target.

[Offensive Spell] | [Close & Mid Range] | [Cost: Average]

•**Murk Dragon's Claw:** The user quickly gathers darkness at the fingertips and strikes the target with them, causing dark mist to leak from the target's wound which seemingly reduce their visibility.

[Offensive Spell] | [Point-blank Range] | [Cost: Low]

•**Murk Dragon's Genesis:** The user rest their hand against the ground, a very thick and dark mist slowly spreads across any length, swallowing anything it catches sending it to the murk's dimension.

[Support Spell] | [Close Range] | [Cost: Low]

•**Murk Dragon's Veil:** The use cloaks their body in a very thick and dark mist which, alike Murk Dragon's Genesis, swallows anything that comes in direct contact with it, sending it to the murk's dimension.

[Defensive Spell] | [N/A] | [Cost: Low]

•**Murk Dragon's Drive:**  The user cloaks their body in an aura of thick dark mist, amplifying the powers of their **Murk Dragon Slayer Magic**. The use of this spell also improves the user's overall physical performance, including their strength, speed, jump power and endurance.

[Buff] | [N/A] | [Cost: Average]
Orient Solid Script Magic

**Orient Solid Script** Orient Solid Script is either a Caster Magic or a Holder Magic and, depending on its means of employment, a form of Letter Magic and variation of Solid Script Magic that uses drawn kanji for attacks.

## Description

It is a Magic very similar to Solid Script Magic, in the sense that it allows the caster to create words midair and use them for various effects. However, instead of English words Orient Solid Script creates words written in Japanese kanji. Spells of this particular Magic can also be performed with either hand movements or an object, specifically a sword.

The kanji summoned has effects relating to its meaning; for example, kanji written that would translate to Defend can have shield-like properties. The effects of certain kanji summoned with **Orient Solid Script Magic** can be cancelled out with specific Solid Script Magic spells.

## Spells

### Hwang's Spells

•**Zan**: The user swings their sword and writes "**斬**", creating a giant air blade. This attack was powerful enough to cut through defensive spells such as Iron Dragon's Scales.

[*Offensive Spell*] **|** [*Very close Range*] **|** [*Cost: Low*]

•**Kan**: The user writes "**貫**", creating a beam of energy which pierces the target set by the user.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Gō**: The user swings their *katana* two times and writes "**轟**" in the air, creating a deafening sound that drowns out all other sound, making it nearly impossible for the enemy to hear anything else.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Minimal*]

•**Bō**: The user writes "**防**" in the air, which creates a strong defensive wall in the form of a kanji that is powerful enough to remain intact after being hit by a Breath-Type attack.

[*Defensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Advanced Spells

•**Zan-Tan**: The user thrust their sword upward and writes "斬貫", shooting a beam of air pressure that comes crashing back down in the form of hundreds of thinner air pressure beams.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Average*]
Light Magic

**Light Magic** is a Caster Magic that utilizes the element of light.

## Description

A form of Magic that revolves around the use of light, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. Some Light Magic spells have the ability to produce high amounts of blinding or burning effects while some are simply magical attacks. The caster is able to conjure this element from various parts of their body or from the nearby surroundings.

## Spells

### Amestus' Spells

#### Basic Spells

•**Rain of Light**: The user moves their hands in various ways, ultimately placing their index and middle fingers on their forehead and sequentially swiping them forward along with their other hand. From both extended palms, the user fires multiple rays of Light Magic towards the target.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Light Explosion**: The user puts their hands to form a triangle. In the hollow part between their fingers a small sphere of light is formed from which a beam of light is generated and fired at full speed in the direction of the target.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Shields of Light**: The user creates multiple Magic Seals capable of stopping attacks directed against the user. The resistance of the Magic Seals increases with the power of the user.

[*Defensive Spell*] **|** [Point-blank *Range*] **|** [*Cost: Low*]

•**Blinding Light**: The user envelops their body in a very intense luminous aura that blinds enemies to the point of losing their sight for a moment.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Advanced Spells

•**Giant Wrath**: The user releases a continuous surge of destructive light, which destroys everything in its path. This spell is not to be confused with Magical Auras.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Average*]
Inferno Magic

**Inferno Magic** is a Caster Magic and a variation of Fire Magic.

## Description

A form of Magic that revolves around the use of inferno, a fire that originates from hell and that burns for an extended duration. The caster can conjure, manipulate, and control the element for various purposes. Such fire is very convenient to deal continuous damage over an extended time period. This magic is a derivation of Promethean Fire Magic.

### ???'s Spells

#### Basic Spells

•**Wisp:** The user snap their fingers which cast a wisp at a precise position on a target's body. Such fire burns fiercely and is hard to extinguish. Such fire unlike most does not spread.

[*Offensive Spell*] | [*N/A*] | [*Cost: Minimal*]

•**Banefire:** The user release a wave of dense fire at a target. Such spell is said by its user to be capable of burning someone to the bones, leaving nothing but ashes.

[*Offensive Spell*] | [*N/A*] | [*Cost: Average*]

•**Inferno Wheel:** The user fires a "wheel" of inferno at a target, leaving fire in its wake and exploding on contact.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]
Acid Magic

**Acid Magic** is a Magic related to the use of acid.

## Description

Acid Magic is a Magic which allows the user to create and control acid in various different ways, and to various different effects. The acid produced as a result of this Magic is extremely corrosive, to the point where it can gnaw through solid stone, and has been noted to be extremely difficult to deflect or cut, making it an ideal weapon against most opponents.

## Spells

### Houken's Spells

#### Basic Spells

•**Multi-Angle Acid**: Houken creates numerous purple spheres made of corrosive acid, wherein the user is capable of ordering them to rush towards their targets.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Acid Jabs**: Houken cover his fists of acid and punch a target up to 30 times. The damages taken depend on how many hits that were dealt.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Acid Wave**: Houken swing both arms forward, which produce a small wave that hit everything in its path.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Acid Pillar**: By punching the ground, Houken summons a pillar of acid that streams upward. Houken can also conjure up to five pillars simultaneously.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Acid Punch**: The user gathers acid in his fist and hits the ground or his target with it to melt it.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Acid Pool**: Houken, with both arms dangling, release great amount of acid out of his feet and his hands spreading across a huge surface corroding slowly everything it gets in contact with.

[*Trap Spell*] **|** [*Close Range*] **|** [*Cost: Average]*
Bone Magic

**Bone Magic** is a Magic that utilizes bones.

## Description

A form of Magic that revolves around the use of bones, allowing the caster to conjure, manipulate, and control them for various purposes.

## Spells

### ???'s Spells

#### Basic Spells

•**Bone Barrage:** The user fires a barrage of durable femurs at their target, dealing sheer blunt damage. Alternatively the femurs can be fired and spun to increase the range they cover on a length.

[*Offensive Spell*] | [*Long Range*] | [*Cost: Low*]

•**Bone Crusher:** The user creates a large, durable humerus bone to hit their opponents with. The humerus bone is held with one hand and is not too heavy, it's blunt power is similar to that of heavy two handed blunt-type weapons such as an hammer.

[*Offensive Spell*] | [*Point-blank Range*] | [*Cost: Low*]

•**Vertebral Whip:** The user creates a very long spine used for whiplashing opponents.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

•**Skeletal Grip:** The user slaps the ground, creating a pair of two hands out of bones from underground to grab and trip the target by holding their ankles down.

[*Trap Spell*] | [*Close Range*] | [*Cost: Low*]

•**Thoracic Cage:** The user creates a thoracic cage to trap an opponent. The thoracic cage is relatively large in comparison to the target and it is very durable, however its purpose is to limit and hinder the victim's movements which means the user and the target can still attack one another with relative ease.

[*Trap Spell*] | [*Close Range*] | [*Cost: Low*]
Rainbow Fire Magic

**Rainbow Fire Magic** is a Caster Magic and a variation of Fire Magic.

## Description

A variation of Fire Magic in which the user creates flames with a variety of colors, with each color having a particular effect or property. For example, the user can create a blue flame which is cold, an orange flame which gives off a foul odor, among others.

## Spells

### ???'s Spells

#### Basic Spells

•**Cyan Fire:** A spell in which the user creates cyan-colored fire with cold properties capable of slowing down the opponent. This type of fire, however, is considered edible to a Fire Dragon Slayer.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Orange Fire:** The user creates some orange-colored fire with stench abilities. This spell is mainly use to render the target immobile and it is even more effective in doing so if the target were to happen to be a dragon slayer. It is stated that the scent came from a dirty mop submerged in expired milk.

[*Offensive Spell*] | [*Long Range*] | [*Cost: Low*]

•**Purple Fire:** The user creates purple-colored fire emitting toxic gases. Beside burning the target, it also poison them. If the opponent has no nose, it's ineffective.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Green Fire:** The user creates green-colored fire with sticky properties. The fire burns longer than any other fire from the user's arsenal plus it goes right through any layers of armor and clothing.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

#### Advanced Spells

•**Rainbow Fire:** The user combines the different "colors" of their Rainbow Fire Magic into one, alleged, "deadliest flame." Upon hitting its target, it causes an explosion.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Average*]
Energy Magic

**Energy Magic** is a Caster Magic that involves the use of energy.

## Description

Energy is the strength and vitality required for sustaining physical activity in the body. This form of magic converts and amplify the energy produce by it with magic power in order to enhance the user's overall physical prowesses. The used up energy is expel from the user's body in the form of energy clouds. Furthermore the degree at which the magic amplifies the user entirely depends on their physical form. As such, the stronger the user's body is and the more magic power they possess the stronger the magic becomes. Jaiden, one of its users, discovered that it was possible to use the conversion of energy into magic power to grab and stop magic spells in order to avoid direct hits.

Another use to this magic can be for the user to add up the energy their body generate upon taking damage to redirect it back at the sender. When the magic is use in that manner it can be use to conjure spells.

## Spells

### Jaiden's Spells

#### Basic Spells

•**Comet Punch**: The user gathers a large quantity of energy around their fist and then rushes at the target, punching them, thereby explosively releasing the stored energy upon impact.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low~High*]
Life Magic

**Life Magic** is a Caster Magic and a type of Eye Magic that allows the user to sense life energy.

## Description

The user is able to detect the energy and presence of the living, making them a sensor. It's possible for them to sense through inanimate objects and from far distances. The user can also locate anything that contains Ethernano such as magic weapons, artifacts and relics.
Dark Excalibur

## Description

Is the form Excalibur takes after being corrupted by evil. Just as the fairy of the Lake, Vivian, who can coexist as polar opposites embodying good and evil, Excalibur can also hold a dual existence of good and evil.

## Spells

#### Main Spells

•**Spell name**: The user

[*Offensive Spell*] **|** [*Close Range*]

#### Signature Spell

•**Unknown Name**: Tier 2 Requiered

[*Offensive Spell*] **|** [*Close Range*]
Sealing Magic

**Sealing Magic** is a Caster Magic to create seals.

## Description

Sealing Magic allows the caster the ability to *seal* objects and people. These spells can involve creating enchantments and formulae which can have several different effects.

## Spells

### ???'s Spells

#### Basic Spells

•**Bind Snake**: A spell that appears in the form of a snake tattoo which is place on the target by direct contact. The snake winds its way around the target's body which restricts their movement.

[*Trap Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Butterfly Mark**: The user creates a butterfly in the palm of their hand and blows onto it, setting it in motion. If it reaches the target it will sink into their flesh, marking them. While marked, the target can no longer harness their Magic Power. For an additional cost, the user may create a swarm of those butterflies. The more powerful the target, the shorter the duration of this spell.

[*Trap Spell*] **|** [*Long Range*] **|** [*Cost: Low~Average*]

#### Advanced Spells

•**Square of Self-Destruction**: By activating this Sealing, the caster places a complex self-destruct sequence on any person or object. Without the cancellation code, this spell cannot be stopped. On the contrary, however, a mage who can nullify spells or break seals can easily dispel it without any need for the code. The cost of the spell and its power varies with the distance from which it's cast.

[*Trap Spell*] **|** [*Point-blank Range~Close Range*] **|** [*Cost: Medium*]
Organic Link Magic

**Organic Link** is a Caster Magic.

## Description

This type of Magic revolves around the creation of links between people and Magics in various ways.

Organic Link Magic can be linked, not only to a certain person, but to their descendants, which means if the original person whom the Magic is bound to passes away, then their inheritors will act as a binding in their place. The only known way to break the link is to use an Anti-Link on the people it is linked to.

## Spells

### The Emperor's Spells

•**9 Cardinals**: The Emperor utilize this spell to scatter his magic power. Whenever a Cardinal falls, the Organic Link Magic sends back the power given to the Cardinal in question back to The Emperor.
Blue Dragon Slayer Magic

**Blue Dragon Slayer Magic** is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic that revolves around the color blue and cold.

## Description

Blue Dragon Slayer Magic allows its user to transform the physiology of their body into that of a Blue Dragon. Consequently, this Magic allows the user to both produce and control cold from any part of their body, which can be used in both close and ranged combat. Despite being an element that specializes in producing cold, the name of this Magic is apt in the regard that the user is able to eat and properly ingest anything that is blue, be it a blue-colored arrowhead or Magic that is, in and of itself, blue as well.

### Gavriden's and Aoishuira's Spells

#### Offensive Spells

•**Blue Dragon's Roar**: The user releases a tornado of blue colors from their mouth to attack the target. The attack possess highly destructive power, enough to destroy the ground and pierce through buildings alike. This spell leave in it's wake a trail of frost, making it very slippery. Victims of this spell will as well be covered in frost and be affected by frostbite.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Average*]

•**Blue Dragon's Iron Fist**: The user engulfs one of their fist in blue colors and punches the target, causing sheer blunt damage and leaving the target's body covered in frostbites. This spell can be used with both fists or for an extended period of time, every extra blows are less powerless than the previous.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Blue Dragon's Flurry**: The user swings their arm, generating a very large number of scale-shaped blue masses, which are rapidly sent flying at the target in consecutive reprises. The victim of this spell is afflicted with frostbite.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Blue Dragon's Call**: The user shrieks, shifting the colors in the immediate area around them shades of blue. This dramatically increase the effectiveness of their **Blue Dragon Slayer** attacks.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Average*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Advanced Spells

•**Blue Dragon's Drive**: The user cloaks their body in a blue aura, amplifying the powers of their **Blue Dragon Slayer Magic**. The use of this spell also improves the user's overall physical performance, including their strength, speed, and endurance.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Average*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Secret Arts

•**Blue Vermillion - Glacial Frost Fang:** The user place their arms on each side of their waist before quickly placing their clenched fists next to each other, releasing a gargantuan amount of blue colored energy from them. The combination of aforementioned blue colored masses erupt in the form of a burst of raw energy that destroy anything and everything in it's wake. In the aftermath of the attack a U-shaped frost covered valley is all that remains.

[*Offensive Spell*] | [*Long Range*] | [*Cost: High*]
Restoration Magic

**Restoration Magic** is a Caster Magic, an Ancient Magic and a Time Magic revolving around the concept of restoration.

## Description

It is a magic allowing the user to restore the condition of an existing object or building that is either in a poor condition or no longer exist. Generally, the tole it takes on its user is relative to what it is they are restoring. However, adjusting the rate at which the magic does its thing will also influence that outcome. Despite not being tailored for combat, the magic can still be used for it. Generally, this can only be done if the user is in possession of relics which they don't mind destroying for the sake either attacking an opponent or parrying an attack.

Advanced users of the magic are capable to perceive anything they could be restored. Despite what it is intended to be used for, this ability has proven to be much more useful in combat, allowing the user not to rely on things they've brought with themselves.

The magic has quite a larger range than originally thought. For example, the user could restore the condition of a spell. There are other things like the the user can restore such as the ethernano concentration in the atmosphere something which can be lethal to all living things with insufficient power.
Echo Magic

**Echo Magic** is a Magic that utilizes ones voice.

## Description

It is a Magic that allows its user to attack using their voice mainly by amplifying its frequency to the point where it can easily harm an opponent. The user can choose to affect a large area, a single target and even for their attack to bounce off surfaces. They can even use their own voice to pinpoint traps or opponents. Overall, a versatile magic.

Their attacks varies between 100-200 decibels. It goes lower the farther it travels and more concentrated the attack is (single target for exemple).

## Spells

### ???'s Spells

#### Basic Spells

•**Echo**: The user project their voice in a line, allowing it to bounce off surfaces in order to to reach opponents which they previously couldn't. Alternatively this can be conjured in a radius, but loses its bouncing property.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Reecho**: The user project their voice in an area, allowing it to strike multiple times. This is especially useful to keep an opponent "pinned down".

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Focus Eye

**Focus Eye** is a Common type of Eye Ability.

## Description

**Focus Eye** allows the user to become fixated with an opponent, increasing the damage dealt to them (opponent) by them (user). However, the user loses all awareness of their surrounding while this Eye Ability is active. Turning on and off this Eye Ability frequently in a same battle is not recommended, as the Magic Power cost exponentially increase with each additional usage.
Plant Magic

**Plant Magic** is a Caster Magic related to the use of plants.

## Description

It is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous creatures and can even utilize it as a shield to protect their self from assault.

## Spells

### ???'s Spells

#### Basic Spells

•**Spore Bomb - Rinka Renka**: The user summons large spores from the flowers enveloping them and directs them towards the target with remarkable speed. Once the spores make contact with the target, they explode with a strong enough force to shatter the ground.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Flytrap Shot**: By raising their hands sideways, the caster summons numerous Flytraps that appear from the ground and shoot seeds that will illuminate with white light, at the intended target. The seeds explode upon contact.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Projectile Fruit**: The user grows numerous tree trunks from the ground, which sprout round, red and wrinkly "magic fruits" on their branches that are edible, and ten times more sour than dried plums. The fruits are capable of acting as projectiles that can hurl towards the target. The target will end up trapped in a mountain of magic fruits.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Flytrap**: By unknown means, the user summons a large, green, flytrap from the ground, roughly the size of a human, consisting of four massive "petals", with a row of rounded teeth on their inner sides and massive spikes on their outer ones. This proceeds to attack the target by closing its petals on them and sending them flying away with brute force.

[*Offensive Spell*] | [*Very close Range*] | [*Cost: Low*]

•**Grow Flow**: The user summons an enormous flower above their targets. The flower then sucks everything into the hole in the middle of it. When destroyed, however, the flower creates a huge explosion, powerful enough to blast off several people away.

[*Offensive/Trap Spell*] | [*Very close Range*] | [*Cost: Low*]

•**Vines**: The user summons large flowers from the ground which, upon opening, sprout long, thick vines that are launched towards the target and used to restrain them.

[*Trap Spell*] | [*Very close Range*] | [*Cost: Low*]
Flames of Emotion Magic

**Flames of Emotion**, otherwise known simply as the Emotion Flame, is an incredibly rare form of Fire Magic that stems from a wizard manifesting a living flame that incorporates the mental and magical aspects of their emotions, commonly exhibited during times of great emotional turmoil inside wizards.

## Description

Unlike ordinary flames that are produced by magic, emotional flames possesses a level of sentience that makes them a living, breathing force of nature, not easily dowsed in comparison to their weaker flame counterparts in a traditional sense.

Much like actual emotions, that swell up in the heat of the moment, the intensity and abilities these flames produce are a result of the relatively brief conscious experience of it's user characterized by their intense mental activity and a high degree of pleasure or displeasure they experience in any given situation, bolstering the flame's energy and relative power immensely depending how intense or focused their feelings are. It can be said that the Flame of Rebuke is a much more archaic, unrefined version distant relative to that of the Emotional Flame, in where the said flame is produced by the user's magic, the Emotion Flame is centered around their feelings, desires, and their willpower, animate their flames to produce unnatural effects. Imbued with the thoughts and feelings of it's user, the flames have a way of reverberating with their emotions, creating a type of magical aura that is all exclusive to itself, possessing its own destructive properties. In regards to potency, each flame conjured is made to reflect the user in some way, especially in contrast to their strength and resolve. Each Flame's attribute has its own special characteristic that makes it different from each wizard that generates one. However, due to the intensity and special circumstances that are needed to maintain such a flame active, it can be extremely taxing for prolonged use under an inexperienced wizard's care, as the mental state and intense emotional state needed to set them in prime conditions can be unimaginably exhausting to maintain over long periods of time, especially during a long-lasting battle.

The Flames of Emotion reflect this power but in a controlled environment, can be activated voluntarily by the user rather than doing so involuntarily when in the heat of the moment. However, such a display of power is only possible by those who have completely conquered themselves as well as their magic.
Hellgates Curse

**Hellgates Curse** is a Curse that involves the summoning of tortured souls.

## Description

The gates of hell are various places on the surface of Earthland that have acquired a legendary reputation for being entrances to the Underworld. Often they are found in regions of unusual geological activity such as that of a Magic Phenomenon. This Curse binds the user to every gates, giving them the ability to momentarily bring the gates over to their location and vise-versa. They are also able to bring forth an infinite amount of tortured souls to fight in their stead. The power of the souls vary on the individual's strength when they were alive.

On the surface this Curse seem impossible to defeat but, because the User is actually bind to the Gates of Hell, if they were all to be destroyed then the user also would die.

This Curse is also referred to as Pluto's Gate which was the first gate to have exist connecting Earthland to the Underworld. Rumor has it that the soul of the past Demon King is still guarding it, making killing the user of such a Curse practically impossible to defeat seeing as in term of Raw Power he was at least that of an EX-Class Mage.