Hydro-Man

A Homebrew Villain design by Andrew Fantasia. Art by Erwin Thunder.

### Why Play Against Hydro-Man?

Do you have that nagging feeling that the Sinister Six roster is STILL not complete? Are you on the hunt for a slippery villain that can hit you from anywhere, yet is fiendishly difficult to nail down? Do you enjoy reading hyphenated villain names? If you answered yes to any of these questions, Hydro-Man might just be the villain for you!

Based on the old Spider-Man cartoon episode, Hydro-Man is hellbent on reconnecting with his old flame, Mary Jane, and when she tells him to go jump in the lake, he doesn't take it well! Hydro-Man has two **Villainous Plots**; to capture Mary Jane by being alone in a Location with her token, or to flood the city by not being able to place any more civilian/thug tokens do to their spaces being full. When either of these two conditions are met, it's game over for the heroes!

The scenario revolves around protecting **Mary Jane**. The heroes will need to keep her protected from Hydro-Man throughout the game and to this end, they are allowed to take her with them when they move. Of course, Hydro-Man will be doing his darndest to sweep her off her feet and keep her all to himself, which is mainly driven by his **Overflow** effect. Any time a civilian/thug cannot be placed, they are swept to the next clockwise Location. If Mary Jane is present where this occurs, she is washed away too.

Hydro-Man ensures his battlefield is full of watery **Threats** with landing effects that he can take advantage of to make your life miserable in all sorts of ways, as well as making him **invulnerable to damage**! With **Hydrants,** he will target heroes with high pressure blasts in adjacent locations, unless one is prepared to take the hit in his location. **Water Pipes** allow Hydro-Man to saturate all his foes if they are bunched together, while **Even the Kitchen Sink** gives him another way flush away anything and everything in his path!

Hydro-Man's **BAM!** effect will take him straight to Mary Jane, making it vital that you always keep her nearby. But you won't be able to protect her forever, because he'll also be dishing out damage to her defenders each time he arrives. Taking a break from guard duty might not be guaranteed to keep you safe though, because **Down Came the Rain** will find you no matter what! His other **Master Plan** effects will make you second guess your strategies too. **Force Everyone to Run!** can undo much of your efforts to manage and clear the number of tokens filling up locations. And if you thought you'd focus on clearing Threats to give yourself some spaces in which to damage Hydro-Man, **As Inevitable as the Tides** can bring those Threats right back into play!

A special thanks to **Diversion Architect** for his invaluable assistance in developing the design and to **Canje Studios** for recruiting the awesome as always **Erwin Thunder** to do the art!

This is **Andrew Fantasia's** first Homebrew Villain design. Now that Hydro-Man is up for playtesting, if you do try him, please feel free to leave any feedback in the comments here!

**Special Note:** The rules reference a Mary Jane token. You can use any token you like for this, but I like using a proxy mini (preferably a red-head!)

### Print Files

* Pro Print Files

A Marvel Homebrew Villain.