Drive

## **Overview**

Drive is a **Godly** Chikara that is able to manipulate any type of energy. The energy that is currently being used is manifested as a blue wispy anomaly that the user can manipulate at will. The energy that Drive stores can be used to boost the user's physical capabilities, perform ranged attacks, allow flight. However, long term use of Drive can damage the heart, muscles, and eyes severely.

## **Forms**

#### **Change Form**

Pressing B while **Overcharged** will cause the Holder to enter one of various forms based on their energy level. Changing to the following forms will apply certain effects:

#### **First Form | Rave Drive *[Zessan Zenshin]***

Increases maximum **Energy** to **200**, default attack damage by **2**, ability damage by **1**, and walk speed by **+5%**.

## **Abilities**

### **Passive**

#### **Energy Siphon**

**Energy** is constantly flowing into the holder's body. If the holder stands still, energy is gained at a significantly faster rate. Standing still and holding (C) will charge at an even faster speed. Holding (C) while your Energy is at maximum capacity will cause an **Overcharged** effect on the Holder. **Overcharged** raises **Energy** above the normal limit by **15**. The **Overcharged** effect will last **20** seconds before decaying until returning to the normal **Energy** limit. Additionally, **Energy** that cannot be depleted will instead use health with the same cost.

Normal **Energy** limit is set to **150**.

The Holder cannot move or use abilities while charging manually (Holding C).

#### **Ethereal Flow**

**Energy** is continually flowing through the Holder's body, creating an armor-like aura around them and reducing all incoming damage by **15%**.

**Energy** decay is not affected by **Ethereal Flow**.

#### **Kinetic Suspension (X)**

Manipulates the kinetic **Energy** around the Holder and allows walking on air.

Drains **2 Energy** per second.

#### **ODO-NATA [Forward] (WWQ)**

Charges **Energy** into the holder's arm and fist, then thrusting forward, dealing **10-25** damage.

**ONO-NATA** consumes **10 Energy**.

#### **Punch (SDQ)>(SDWQ)>(SASQ)**

Launches **3** punches for each keystroke entry, dealing **3** damage for each punch.

#### **Kick (WWDQ)**

Launches **3** small kicks that deal **3** damage each.

#### **Rising Lotus (SSDQ)**

Performs and energized uppercut, dealing **4** damage, flying upward and knocking up a target, making them Airborne; typically to start an air combo.

**Rising Lotus** consumes **15 Energy**.

#### **Falling Lotus (SDWDQ)**

Kicks downward, dealing **10** damage. If the target hits the ground after being struck by **Falling Lotus**, they will take an extra **5** damage and become Stunned for **0.50** seconds and Exhausted for **2** seconds. Additionally, the impact will create a shockwave that Slows other players in its range by **30%**.

**Falling Lotus** consumes **15 Energy**.

**Punch** and **Kick** Combos do not consume **Energy**.

#### **Energy Dash**

Dashes the Holder relative to where they are facing.

**[Forward] (SDWQ)**

Dashes forward **8** studs

**[Backward] (SSSQ)**

Dashes backward **3** studs

**[Left] (SADQ)**

Dashes to the left **6** studs

**[Right] (SDDQ)**

Dashes to the left **6** studs

Energy Dash use **8 Energy** per ability.

#### **Energy Blast (ASDWQ)**

Charges **Energy** into the Holder's palm for **1** seconds and fires in their facing direction, dealing **15** damage over **2** seconds.

**Energy Blast** consumes **20 Energy**

#### **Sekainoowari (SSADSSQ)**

Channels a massive amount of **Energy** into a small space for **3** seconds then fires an orb towards the cursor which will explode after **4** seconds, dealing **30** damage.

**Sekainoowari** consumes **50 Energy**.