recursal/Fanatic-Fandom huggingface dataset:
Wonder Man

## Summary

**Wonder Man** (**Simon Williams**) is a fictional superhero appearing in American comic books published by Marvel Comics. Created by writer Stan Lee and artists Don Heck and Jack Kirby, he first appeared in *The Avengers* #9 (Oct. 1964).

## Power and Stats

**Tier:** **High 5-A,** **4-B**

**Name:** Simon Williams

**Origin:** Marvel Comics

**Gender:** Male

**Age:** Unknown

**Classification:** Human mutated into sentient ionic energy by chemical and radiation treatments

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality(Type 2), Flight, Energy Form, Regeneration, Size Manipulation (Latent)

**Attack Potency:** **Dwarf Star level+** (Wonder Man is rated on roughly the same level as Red She-Hulk  in the most recent Marvel handbooks), **Solar System level** (Hinted to be around the same caliber of strength as Hyperion)

**Speed:** **Massively Hypersonic+** combat speed (Wonder Man is rated on the same level as Spider-Man in the Master Edition of the official Marvel handbook), **FTL+**

**Lifting Strength:** **Stellar**

**Striking Strength:** **Dwarf Star Class+**, **Solar System Class**

**Durability:** **Dwarf Star level+, Solar System level**

**Stamina:** Infinite

**Range:** Several meters

**Standard Equipment:** None

**Intelligence:**Williams is a skilled engineer, and has a gifted intellect. However, he has more recently focused on an acting career, but due to this this it helps him gain the edge over others dealing with espionage.

**Weaknesses:** None notable
Blademasters

## History

The appellation of Blademaster was originally an honor granted to the finest swordsman of the Final Empire. Since then, it has been granted to great swordsmen from other nations, in some cases posthumously. To become a Blademaster, a prospective candidate must be fulfill one of the following trials:

* To be unanimously proclaimed so by three Blademasters.
* By defeating a Blademaster in single combat before at least three credible witnesses.
* In some cases \*, a monarch or a deity may bestow the honor.

The god Nylock is their patron.

\* These cases are typically those in which a warrior has defeated a Blademaster outside the presence of witnesses or circumstances where a warrior displays prowess in a land that has no other Blademasters to judge him.

## Members by Country

**Aglazdere**

* Abaddon †
* Annakiya †
* Arslan Ates
* Faelan †
* Gemeriah †
* Serghei Bran †
* Shams al-Din Samara †
* Solomon Sheepwyrm

**Alba Coralis**

* Nathan Coralis †

**Arendur**

* Farcraft †
* Jamkas Wolfswift †
* Mark Patenaude
* Mercedes Archer †
* Miyamoto Kai †
* Nylock
* Vespasian Patenaude †

**Atlantis**

* Kade †

**Aurum**

* Cordelia Kreiton †
* Sebastian Bell †

**Dragonsmouth**

* Otto D'cruz †
* Kraegus Meley
* Qualins Rachmirol †
* Sabina Merrin †
* Radvir Giovanni

**Final Empire**

* Cornelius Vandal †
* Fang Gorm †
* Magnus the Immortal †
* San-Janis †
* Sara Lachner †

**Guilddon**

* Kane Thorley †
* Lance Mallory †

**Ledge**

* Jack Hinamen †
* Sigivald †

**Löthur**

* Delsaran †
* Draldrarg
* Johannes Forrawyn
* Sturth Redshade
* Zarcath

**Nadezhda**

* Miervaldis Krizman †

**Ragnarok**

* Bolgar †
* Karekin Baghdassarian
* Khamsa †
* Vilhelms Eglītis †

**Reich Nördlich**

* Aurel Holzknecht †
* Franz Forrawyn †
* Gert Jäger †
* Jakob Siekert †
* Jeremias Furst †
* Thomas Salzwedel †

**Rhomduil**

* Raunin Vrane †

† Deceased

## Rankings (all time)

1. Bolgar
2. Faelan
3. Jack Hinamen
4. Jamkas Wolfswift
5. Mark Patenaude
6. Farcraft
7. Nylock
8. Annakiya
9. San-Janis
10. Franz Forrawyn
Black Adam

## Powers and Stats

**Tier:** **4-B**

**Name:** Black Adam

**Origin:** DC Comics , The Marvel Family #1

**Gender:** Male

**Age:** Thousands of years old

**Classification:** Mystically Enhanced Human

**Powers and Abilities:** Blessed with the power to gain Superhuman Physical Characteristics, Electricity Manipulation, Immortality (Type 1), Flight, Magic, Regeneration, Expert Hand-to-Hand Combatant, Resistance to Magic and Mind Manipulation, The ability to survive in space and without food, water, or air for extended periods of time, Incredible Mental Acuity and knowledge of all of human history

**Attack Potency:** **Solar System level+** (Consistently shown as at least comparable to Superman and Captain Marvel/Shazam)

**Speed:** **Massively FTL+** (Consistently shown as at least comparable to Superman and Shazam)

**Lifting Strength:** **Multi-Stellar** (On par with Shazam)

**Striking Strength:** **Solar System Class+** (He is on the same tier range as Shazam)

**Durability:** **Solar System level+** (Nearly the whole JSA and JLA rosters were needed to defeat him at his best)

**Stamina:** Virtually Inexhaustible

**Range:** At least Hundreds of meters (several hundred), likely higher

**Standard Equipment:** Nothing notable

**Intelligence:** Capable of processing information extremely quickly and storing a lot, expert in various alien technologies, martial arts skills, good deductive and leadership skills, massive battle experience with all kinds of powerful beings, knowing several languages and studied under many people.

**Weaknesses:** His power depends on how much magic he has, is vulnerable to magic but it must be significant to hurt him, if someone makes him scream Shazam he will return to being a normal human.
Elrond Treemaker

*“Tolumvire expects obedience of his servants, and demands loyalty. Any reasonable ruler would have the expectation and the demand the other way round.”*

 -Elrond Treemaker

## History

A elven druid from Guilddon, Elrond was one of Tolumvire of Arendur's original allies, and for a time, one of his few close friends. The two schemed together during Jotunheim's Rebellion, hatching plans to bring down the Final Empire and create their own great works in its place. The two would fall out after Treemaker courted and married Tolumvire's apprentice, Sharra. Though Tolumvire gave his grudging consent, he would proceed to make the Treemaker's life a hell for him. He posted spies to ensure that the couple never consummated their marriage, belittled and attacked Treemaker at every chance he could, and even had Treemaker arrested as naked demonstration of power. Treemaker would die in mysterious circumstances, struck down by an angelic warrior claiming divine justice. Sharra would blame Tolumvire for her husband's death, an event that drove an irremovable wedge between master and apprentice. Elrond's legacy would be complicated by the fact that though she had the power to bring his spirit back, Sharra would never choose to.

## Personality

Elrond Treemaker was a mercurial and dangerous figure, capable of capricious mood swings. He could be jovial and loyal, a fast friend in times of great danger. He was also extremely selfish and easily distractible, pursuing his own whims when he saw fit. He loathed authority and restraints, and would grow sullen and lash out when he saw others as trying to unduly fetter him. He had a wild imagination; most of his plans were too improbable or dangerous to be put into place, but those that remained were brilliant. At times, he could display great cruelty with little or no provocation, tormenting enemies with savage glee.
Faldor

*“Heroes have always been monsters who crushed sentimentalism underfoot. If there are no consequences to your mistakes... you have no reason... not to make them...”*

-Faldor

## History

Faldor was a member of the Arendurian Guard and a close associate of Jotunheim. He was believed to have traveled extensively. Jotunheim dispatched him to serve Tolumvire of Arendur, saying only that he would be of use. Faldor was called upon to temporarily sacrifice his essence for Tolumvire, for they had similar souls. After his resurrection, Faldor served Tolumvire as his personal bodyguard, and given the title Knight of Arendur, which had previously only been held by Lord Nylock two years prior. When Tolumvire learned that he had been corrupted by O'Rangus, he silently handed him his sword. Loyal to the end, Faldor fell upon the blade without a word.

## Personality

Faldor was sardonic and irreverent, with little regard for conventions of rank. He even mocked Tolumvire, often provoking his anger. Nonetheless, he was devotedly loyal to the Lord of Arendur, for whom he would obey any order.
Gereon Gerhardt

*"We cannot afford mercy for any too weak to take the correct course. Mercy destroys us; it weakens us and saps our resolve. Put aside all such thoughts. Despise the weak for they shall flock to the call of witchcraft. Pity them not and scorn their cries of innocence - it is better that one hundred innocently fall before the wrath of the Hexenjägers than one kneels before the mages."*

-Gereon Gerhardt
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Kester Stainthorpe

*“Knowledge is not enough. It never is. It's the capacity to do something with that knowledge. To do it perfectly. Absolute timing. With devastating consequences.”*

-Kester Stainthorpe

## History

An air genasi, mage, and keeper of great lore, Kester Stainthorpe was an adviser to King Alphius for many years, and among the first to recognize his corruption. Though loyal to Cordelia, he was firm on the idea that her rule was a regency, and was committed to restoring Alphius to the throne as quickly as possible.

## Personality

Despite being one of the few mages in Aurum, and distrusted by the priesthood, Stainthorpe was distrustful of the ideals of the War of the Philosopher-Kings. He was a cautious and traditional man, who often kept his insights to himself.

## War of the Philosopher-Kings

Kester Stainthorpe disapproved of Aurum's entry into the war, and was sent to the Final Empire to negotiate an alliance with Emperor Silvius. After Cordelia's death, he would return and continue to serve on the war council, but was the most sympathetic to the Kreitonists, who sought to restore King Alphius to the throne.

## After the War

Kester Stainthorpe and the other members of the War Council would be devoured by the cloud drake Pyndran during his conquest of Aurum.
Karekin Baghdassarian

*“Your mind should be on one thing and one thing only: gaining enough power to be free to live your own purpose and not another man’s.”*

-Karekin Baghdassarian

## History

*“Is that all we mortals are? The victims of tortured irony to amuse an insane murder of gods?"*

-Karekin Baghdassarian

Knighted towards the end of King Bolgar's reign, Karekin Baghdassarian had a reputation as a maverick with unconventional views. Nonetheless, he had the King's respect, for he was a mighty warrior who refused to knuckle under authority. For this reason, Bolgar chose to have his grandson, Vilhelms Eglītis serve as Baghdassarian's squire.

Baghdassarian would fight with distinction in the Thunderdome War, but he would grow increasingly disillusioned with the passage of time.

Karekin Baghdassarian would forsake his oath and become the first paladin of Ragnarok to fall.

## Personality

*"Witness? Yes, you are witness. Even so, what I, Karekin Baghdassarian, shall shape, you cannot imagine. No one can. I see no value in modest ambitions. One day, Mark, I will make a world of villages, and the age of cities will be over. And slavery will be dead, and there shall be no chains."*

-Karekin Baghdassarian

Mighty and mad, unconventional and disillusioned, no knight embraced heretical strength with as much glee as Karekin Baghdassarian. Damnation suited him. Even when he was counted amongst the ranks of the faithful, Sir Karekin, as he was called, seemed like he had slipped through the cracks. He was divisive and forced others to have strong opinions about him.

## The Great Awakening

*"You have come a long way, just to die here at the edge of the world. No, do not speak. I have heard thousands and thousands of empty words from those like you. Your pride, your desires, your desperation... you will take these things with you once I strike you down. Raise your weapon then, and die like those who came before you."*

-Karekin Baghdassarian

During the Long War, Karekin Baghdassarain bided his time and slew everyone who came to him in order to recruit him to their side. When Mark Patenaude, who had recently faked his death and went on a journey to seek strength, came across him, Baghdassarian attacked him. In the death knight's eyes, if the Godhunter was so weak as to die to his assault, then humanity was doomed regardless. The two fought to a standstill, and the Godhunter convinced Baghdassarian to take him on as a squire and train him. Baghdassarian took the Reiterpallasch away from Patenaude in order to force greater self-reliance from him, and the two together wrought the demise of the great old one Wormwood. Only after that did Baghdassarian return the Reiterpallasch, which Patenaude went on to use to defeat his old foe Vilhelms Eglītis and turn the tide of the Long War.
Ashton Wood

*"You see, to be quite frank, the fabric of the universe is far from perfect. It was a bit of botched job, you see. And that's where I come in."*

-Ashton Wood

## History

A gnomish time thief, Ashton Wood meddled in powers beyond his understanding, seeking knowledge and a thrill. Taking advantage of the chaos of the Demon Wars, he managed to acquire three time totems with the plan to use them with impunity - there was, after all, no one to stop him. His luck would run out after his recklessness brought him face to face with Tolumvire of Arendur. Having just wrought the destruction of Oranor in a terrible fit of madness, the increasingly unhinged archmage demanded that Ashton hand over the totems or swear undying service to him. Fail to do that, and he would be killed. Not wanting to part with his powers, Ashton agreed to become Tolumvire's apprentice. He would eagerly embrace mechanical augmentation at Tolumvire's suggestion, creating himself a cannon prosthesis. When Tolumvire departed to confront O'Rangus, the increasingly bored Ashton was left behind at the Tower of the Illuminated to learn the rudiments of arcane magic from the wizards there.

## Personality

A thrill-seeker and adventurer through-and-through, Ashton Wood meddled with great power without concern for its implications. He was easily bored, and lacked a sense of consequences. Morality was a concern that simply did not register for him, not if it got in the way of his own personal empowerment.

## War of the Philosopher-Kings

Having joined Tolumvire at Numorea and become his Mortal Sword, Ashton Wood - now better known as Ashwood - performed missions at the demon's lord behest. His presence was little felt, as his work took him to different timelines, but he was spotted fighting for the New Arendurians against the Final Empire, and for Aurum against his own kin against the gnomes of Skycity Alliance.

## After the War

With Tolumvire imprisoned in Toranna's sword, Ashton Wood lost contact with his master. He made it his mission to track it down, and eventually came across Toranna. He tried successively to kill her, steal the weapon, or persuade her to give it up to him, but Toranna the Fateless was unbound by the laws of causality, and there existed no timeline in which she lost possession of the weapon. Though Tolumvire begged his daughter to relay orders to Wood on his behalf, Toranna steadfastly refused. The Fateless informed Wood that he could either go his own way, or pledge himself to her service. Unwilling to let the sword out of his sight, Ashton Wood swore to obey his master's daughter. He has remained with her since, and has found himself of the many followers of Emperor Kuldeep of Shangare.
Book of Mages

## History

The Book of Mages is a list kept up by the Illuminated as a ranking of the world's most powerful mages. It was argued that the list was biased towards Arendur and the Final Empire. After the fall of the Illuminated, the Hexenjägers took the Book and maintained its chronicles, making some changes of their own.

The current roster is a paltry one, for many mages perished during the War of the Philosopher-Kings, much arcane lore was destroyed, and there existed no framework for training a new generation of apprentices.

## Members (current)

1. Perduke
2. Glendiel Varas
3. Laq Rutther
4. Thradrous Roland von Eisenberg
5. Jemorille
6. Idaron
7. Urdyn Colo
8. Astinus
9. Flavius Luteus Scaevola
10. Aisa Dublesse

## Members (historical comparison)

1. Perduke
2. Sharra
3. Tolumvire
4. Lywnden Gor
5. Lord of Shadow
6. Silvius
7. Brennen
8. Glendiel Varas
9. Adsandoral
10. Jotunheim
Khariton Markov

### Aliases

General of the Nadezhdan Armed Forces, Commander of the Pale Spear, Dolom Tkerekin

### Affiliation

Separatist Barony, (previously the Pale Spear, Nadezhda)

## Physical description

### Eye color

Blue

*"I am Khariton Markov. I am Dolom Tkerekin. We are all Ritiik. We are the Pale Spear, and we are all one."*

-Khariton Markov

## The Great Awakening

After its fall at the hands of the Nadezhdans, the Reich would be colonized, with Roger Adler installed as Count. The Hexenjäger Corps would be disbanded, with the exception of the Golem Division, which would be retained to fight in the Long War. Roger Adler would distinguish himself in battle against the hobgoblins and their patron god, Gobegeg, but quietly began to succumb to madness and resentment. In particular, he hated Arthur Ramander and the vampires of World's End, who he saw as the ancient enemy of his people. After the death of Marshal Malrog, he and General Khariton Markov would found the Separatist Barony, and Quachil Uttaus as their patron and weapon against World's End. The two traitors would strike at the very heart of their ally, killing Arthur Ramander and setting back the cause of mankind by several years. Eventually, Roger Adler would turn on Khariton Markov and feed him to Quachil Uttaus, before himself falling in battle to the Godhunter.
Adsandoral of Nallval

## The King

*"All power demands sacrifice... and pain. The universe rewards those willing to spill their life's blood for the promise of power."*

-Adsandoral of Nallval

## History

The founder of Nallval is unfathomably ancient, being on his deathbed when Angon of Nallval was a child. Now a Lich, he has retreated from active rule of Nallval to ponder the mysteries of the arcane. Few mortal beings are as so wise and learned, or so cruel as he.

## Personality

When he was younger, Adsandoral embodied the narcissistic values of Nallval. He had nothing but scorn for Demogorgon, thinking of him as a source of power. He had similar scorn for the island of Nallval, going so far as to consider himself as far above the Tower-Born as they were above the Dregs. Centuries of contemplation have brought him madness, making him a prisoner of his own mind. He has come to the same conclusion that Angon has - the Tower-Born have lost command of their destiny, and are dependent on forces beyond their control. He has functionally abandoned his people, and even as a representative on the Holy Council, he is entirely silent and uncaring.

## War of the Philosopher-Kings

King Adsandoral would largely sit out the war, although troops from Nallval would join the invasion of the Great River, never to return.

Nallval would be one of many isles overrun by the Deep Ones. Adsandoral would not lift a finger to prevent the wholesale slaughter of his people, and he himself would perish in the last stand of the Spire-Born elves.
Ghost Fangs

## Combat Doctrine

Shock assault, nation-killer and extermination operations, close-quarters actions (ruin purgation, boarding operations, line breaker attacks, ‘forlorn hope’ objective assaults).

## Composition

The Ghost Fangs had been formed from a large number of individual tribes, of whom the Ghost Fangs had been one, whose leaders were killed and whose members forcibly recruited. In practice, the majority of orcs continued to fight with their prior tribes.

In addition to the tribes, there existed six clans, representing the six semi-mythical founding orcish tribes. This structure is entirely separate from the tribes, and the orcs are indicted into these clans by shamans when they come of age. The deeply religious Warmaster Mudagog places great importance on these clans, and appoints a chieftain to each one, who reports to him directly. The obvious fact that there structure of the tribes and the structure of the clans conflict somewhat with one another does not bother Mudagog, but it does lead to confusion and internal violence.

## After the War

Decimated by the vampires of World's End, the Ghost Fangs crumbled and scattered.
Dietrich Stoppelbein

*"Inevitably many will fault the hands upon the sword that felled New Arendur, the Hexenjägers. But the Hexenjäger Corps merely performs the duty of its office. To further fear us is redundant; to hate us, heretical."*

-Dietrich Stoppelbein

## History

The tale of Dietrich Stoppelbein is a tragic tale of great talent going to incredible waste. He is the sixth man in his family to bear his name. His great-great-great grandfather, Dietrich Stoppelbein I, was one of the first companions of Franz Forrawyn. His eldest son joined him in the Hexenjägers, and the family has followed in an unbroken chain. Dietrich Stoppelbein's son, Dietrich Stoppelbein VII, is on track to follow in the footsteps of his family.

Stoppelbein is perhaps one of the most impressive members of his family yet. A born officer, he excelled and stood head and shoulders above all his peers, perhaps with the exception of Irmingard Abeln. He was keenly intelligent and unflinching in his courage, a capable leader and investigator, and able to persecute witches without prejudice or remorse. Above all else, he was a rare breed of Hexenjäger - a consummate political officer, able to navigate the halls of power with confidence and to excellent effect.

And so, Dietrich Stoppelbein was dispatched to be the Gauletier of New Arendur. His colleagues were sad to see him go, but rested better at night knowing that the most mysterious and dangerous of the colonies was in the hands of such a capable officer. It was an unglamorous position, far from the centers of power, but Stoppelbein was nothing if not dutiful. The tragedy is that nothing about New Arendur is suited to his skillset. There are no cabals of witches to be caught. They exist in plain sight, in the trappings of the Church of Transcendental Theosophy. Stoppelbein battles with the Pontiff and the Curia, and battles well, but such trivial pursuits are rendered absurd in the face of the King in Yellow. What meaning do mortal endeavors have when all is but a fading dream?

## Personality

Dietrich Stoppelbein is curt, decorous, and unflappable. His work ethic is staggering, his memory eidetic. He does not suffer from any doubts about the righteousness of his work, and is genuinely committed to the ideals of peace, freedom from magic, and duty. He is particularly skilled at tapping into information networks, especially as regards power politics and the motivations of players both big and small. Those who admire him remember him for his terse, pithy sayings, which they love to cite and repeat without context. The churchmen and citizens of New Arendur humor him, and laugh sadly at how little he truly knows.
Fax Gallengrand

*"There's no telling when this war will end. No matter how many troops the country deploys, the desert just absorbs them like water. We suffer, conquer, and what's left? Nothing but sand."*

-Fax Gallengrand

## History

Fax Gallengrand was a nobleman in the old regime, referred to as the Jack of Clubs, to use the nomenclature of the cards. He was a creature of the First Lord, having been moulded to be a bland yet effective patrician-soldier. When the Doom struck, Fax Gallengrand was one of the few to still command an army of any size, and used it to secure as much territory as he could. He was quick to ally himself to Nim Lawfey, who made him the General of the Imperial Army. A steady hand and reassuring symbol of the past, Fax Gallengrand was instrumental to the stabilization of the Final Empire. When Silvius and Brennen rebelled, Fax Gallengrand commanded the war effort against them. His military record is disputed, some saying that he was the Final Empire’s last line of defense, and others saying he prolonged an unwinnable war at the cost of innocent lives. When it became clear that the rebellion would win, it was he, Nim Lawfey, and Corand who unanimously made the decision to surrender. Fax Gallengrand was retained as the General of the Army of the Southern Throne, and serves under the command of Twin-Emperor Silvius.

## Personality

He is a self-composed and dignified man, with almost preternatural calm. A political general, he has a better head for logistics and grand strategy then for maneuvers and siegecraft, which he leaves largely in the hands of his staff. He is unconcerned about who sits the throne; having served under three emperors, he cares most about the survival of the Final Empire as a whole.

Emperor Silvius privately held Gallengrand's abilities in contempt and derided him as an embodiment of petit-bourgeois philistinism.

## War of the Philosopher-Kings

At the outbreak of the war, Fax Gallengrand was the General of the Army of the Southern Throne. Charged with protecting the eastern border, he would rely on his preferred defensive strategies to hold the line. Gallengrand would order his men to retreat before the Janissary advance, luring the Aglazderean troops deep into the forests and mountains of the Final Empire, where the local troops would fight back with tenacity and ingenuity. General Gallengrand would preside over one of the most static warzones, prioritizing the lives of his men and utilizing the Final Empire's vast expanse to swallow entire companies of Janissaries, hoping to drain them of their resources and will to fight. His strategy would be neither vindicated nor condemned, for Fax Gallengrand would perish during the Great Plague, and his legacy ignored in favor of the deeds of flashier and more outwardly heroic commanders.
Kingdom of Amron

## History

The Kingdom of Amron was a pious land, once, that worshipped the Divine - a term of reverence to denote the gods, who were considered to sacred to name or otherwise depict. All neighboring kingdoms considered Amron to be both mighty and generous, and left it in a state of peace. They were grateful for the fact that Amron, the easternmost nation, bordered the Desert of Tears, a desolate waste at at the edge of the earth, past which no man had gone before.

One hundred years ago, a faction of Scholars in Babel, the capital, began to apply their study to the gods themselves. Where once they had done so in secret, this time they had the blessing of a sympathetic king. They built a great tower, that was said to be for the purposes of reaching heaven - it was, in fact, a celestial observatory - and cloistered themselves within.

Without warning, upon the night of a blood moon, a terrible curse struck, transforming the Scholars of Amron into all manner of monstrous beasts. The Kingdom of Amron became a pariah amongst the world, who feared its curse, and declared that its people had turned their back upon the Divine.

One hundred years later, Amron has largely returned to a peaceful state. It is forgotten by the neighboring kingdoms, who prefer to play politics amongst each other. The people have either made peace with the Scholars, or been devoured by them. It is scarcely even a unified nation, each community an isolated world of its own. The only travelers are bandits, archeologists, and pilgrims, although the people of Amron do not differentiate.

Legend states that Amron was once the promised land, but that upon the Sin of Babel, as it came to be called, the Divine withdrew from the world. Now, the legends say that those who seek the promised land must journey through Amron, and cross the Desert of Tears, which no man has crossed. Only then will they come unto the promised land.

## The Divine Descend

After the destruction of the Throne of Atlantis, the curse of Amron would take its toll, transforming all the nation's inhabitants into beasts resembling the Scholars.

## Cities

* Absalom
* Ammon
* Antioch
* Archevite
* Baalhazor
* Babel
* Bapernaum
* Bethany
* Cilcia
* Damascus
* Dilmun
* Dothan
* Ekron
* Eridu
* Eshnunn

## Scholars

* The Crimson Heart Scholar
* The Head-Taking Scholar
* The Black Road Scholar
* The Headless Horned Scholar
* The Thorn Scholar
* The Scholar of Eridu
* The Scholar of Damascus
* The Scholar of Berea
* The Scholar of Babel

## Gods

The people of Amron worshiped the Divine, a term of reverence given to the gods collectively, who were deemed too holy to name. In reality, Amron worshipped the Great Old Ones. Their representative god on the Holy Council is the Blood Moon.
Church of Transcendental Theosophy

## Overview

No idols, no names. Founded by the members of the Northern Expedition. Called the CTT for short. All priests of the King have familiars (daemons).

## Hierarchy

* Main Hierarchy:
	+ Pontifex Maximus: Head of Church, Bishop of New Arendur - Leo Calixtus
	+ College of Cardinals: A group of twenty bishops appointed by the Pontifex. Cardinals occupy the highest positions in the dicastries.
	+ Bishops: Head of a diocese, regional governor.
	+ Priest: In charge of a parish/small towns.
	+ Deacons: Civil servants, laymen.

* The Curia: Administrative body of the church.
	+ Secretariat of State: Political and diplomatic functions of the church. Headed by the Cardinal Secretary of State, Cardinal Christopher Harrell.
	+ Council of Dogma: Inquisition/secret police in charge of enforcing orthodoxy. Headed by the Prefect of the Council of Dogma, Cardinal Isaac Outterridge.
	+ Magisterium: Judicial body of the church. Headed by the Prefect of the Magisterium, Cardinal Gloria Landry.

Other schools of thought:

* Gnostics: The heretics who founded the College, led by the church father Arthur Renwick. Interested in knowledge, and in what happened in the sea.

## The Great Awakening

The death of the King in Yellow and the destruction of the Pallid Mask should have spelled the destruction of the church, but the warlocks unknowingly transferred their pacts to Hastur. Ironically, their god was just as unknowing as his new priesthood, being non-conscious force of entropy. The character of the church began to merge its pursuit of aesthetic validity with a more destructive, nihilistic creed, and shift from the use of necromancy to the open veneration of undeath.
Ale

*"The thinner the ice, the more anxious is everyone to see whether it will bear. Every time you go out on the ice, there are slight flaws. You can always think of something you should have done better. These are the things you must work on."*

-Ale

## History

A member of the monastic order trained at the Arctic Ice Temple, Ale was among the first heroes to join Perduke's order, although he remained distant from the events surrounding Emperor Monopoly's rise. After the advent of Lord Alpha's mind-slavery, Ale would become the Temple's guardian, entering a meditative state and entombing himself in ice. This would allow him to retain his personality and free-will, at the price of withdrawal from the outside world. As a Lord in service to Arendur, he would become an active participant in the Great Crusade, warring with the giants of the north. He did not follow Tolumvire into exile, nor make any attempt to seek him out upon his return. For all practical purposes, he was content to return to his life as an adventurer.

Frazon and Ale would join the Reich Nördlich-Nadezhda-Jotunheim alliance against the Windwalker, fighting for Abi Eodauga.

## Personality

One of the shrewder Lords, praised for his intelligence. Little was known of him, for he stayed peripheral to the Final Empire. He was considered grim, and meditated under a layer of ice. He counted Lord Frazon amongst his only friends, and was able to resist Lord Alpha's mind-slavery. Morso than most monks, he was a worldly figure, having won his name from his fondness for drink. He paid little attention to his appearance or manner, and was described as malodorous and somewhat abrasive, with an abrupt sense of humor.

## War of the Philosopher-Kings

Being in the north at the time, Lord Ale saw much of the war upfront. Disdainful of all the warring powers, he and Frazon would accompany refugees from one sacked city to another, from Utgard to Torzhestvo and at last to the Northern Administrative Outpost.

## After the War

The two of them would adopt disguises after the fall of the Final Empire, and hide in an abandoned mansion near the Northern Administrative Zone Outpost. Ale would go by the name of Betrun Mönch - short for Betrunkener Mönch - drunken monk.

## The Great Awakening

The Great Awakening was the signal to Frazon and Ale that the Long War had begun. They emerged from hiding and allied themselves to King Knil of Tyrsea, to take the fight directly to the gods.
Black Widow

## Summary

Former KGB agent Natasha Romanova, known as **Black Widow**, is one of the greatest spies ever and is one of the best agents S.H.I.E.L.D. has ever had. She's a long-time member of the Avengers and was a founding member and the only leader of the short-lived Los Angeles-based superteam: The Champions.

## Powers and Stats

**Tier:** **8-A**, higher

**Name:** Natalia "Natasha" Alianovna Romanova (real name), Tasha (nickname), Black Widow (code name)

**Origin:** Marvel Comics

**Gender:** Female

**Age:** 30 years old in appearance (technically 90 years old)

**Classification:** Human/Enhanced Super Soldier/Intelligence Agent

**Powers and Abilities:** Superhuman Physical Characteristics, master martial artist/HtH, expert acrobatic, expert marksman, expert tactician, expert at espionage, stealth, disguise, infiltration, and demolitions, skilled hacker, immune to most infections/diseases/disorders, heartbeat control, peak human senses and peak mental resistance, extended longevity, multilingual, gifted intellect, graceful dancer, master seductress.

**Attack Potency:** **Multi-City Block level**, higher

**Speed: Massively Hypersonic+**combat speed and reactions (Comparable to Hawkeye and Daredevil.)

**Lifting Strength:** **Class 5**, **Class M**

**Striking Strength:** **Multi-City Block Class**, higher

**Durability: Multi-City Block level**, higher

**Stamina:** Very high, Godlike

**Range:** Human melee range, several meters/kilometers with firearms

**Standard Equipment:** Her gauntlets that have wrist cartridges containing various tools of the spy trade: tear-gas pellets, a radio transmitter, and spring-loaded cable. Various automatic weapons and firearms, combat knives and explosives as needed. She also uses a device often referred to as the Widow's Bite that is capable of emitting highly potent electric shocks with a maximum of about 30,000 volts.

**Intelligence:** Genius (on par with Steve), being able to quickly process information and rapidly respond to changing tactical situations. Very effective strategist, tactician, and field commander. She has lead the Avengers and even S.H.I.E.L.D. on one occasion. Expert in the field of seduction, Natasha has been infamously known to bend many different men to her will and sometimes even get them to do her bidding for her. Talented hacker, an expert in the field of martial arts, extremely accurate marksman skilled in sharpshooting and knife throwing, she is fluent in Russian, English, French, German, Chinese, Japanese, and various other languages. She is a dangerous secret agent trained in espionage, stealth, disguise, infiltration, and demolitions. She displays an uncanny affinity for psychological manipulation and can mask her real emotions perfectly. She is capable of killing in cold blood when the need arises. Her talents and years of experience have enabled her to reach a high ranking as an agent of S.H.I.E.L.D.

**Weaknesses:** None Notable
Benno Lang

*“Children are dying. That's a succinct summary of humankind, I'd say. Who needs tomes and volumes of history? Children are dying. The injustices of the world hide in those three words.”*

-Benno Lang

## History

Once General of the Army in the Reich Nördlich, Benno Lang was injured in the war against the Windwalker and its servants. Already getting on in age, Lang retired from the army. More open minded than the Hexenjägers and an experienced hand at negotiating with Nadezhda and Jotunheim, he was appointed Minister of Foreign Affairs by Franz Forrawyn. In addition, Benno Lang was assigned the duty of raising Forrawyn's daughter, Reise. Lang, a widower with no children of his own, was devoted to the girl. He had her trained at arms, taught her military strategy, and took her with him on foreign trips to sit in on negotiations. When she came of age, he recommended to her father that she be appointed General of the Army, a request the Fuhrer accepted.

## Personality

Benno Lang always knew that the day would come when the Reich would have to choose between its principles and its survival. Their philosophy might have worked in a harsher age, but with Nadezhda and Jotunheim united and the world at war, the Reich would have to grow and change. His beliefs often brought him into conflict with the Hexenjägers, who considered him weak. He paid them no mind, for Franz Forrawyn trusted and respected him as an adviser. Blunt and forthright, Lang was a firm advocate for the principles of the Reich, being known as a tough negotiator who disdained compromise.

## War of the Philosopher-Kings

Benno Lang was dispatched to Nadezhda at the start of the war, where he perused negotiations with his counterpart, Nax Forester. When time came for the Reich to make its secret alliance with Guilddon and World's End, Franz Forrawyn covered his tacks by leaving Lang in Nadezhda rather than dispatching him as an envoy. To this end, the foreign minister was able to maintain the pretense of loyalty, covering the Fuhrer's tracks. During the war, Benno Lang remained in Haupstadt, where he was given the title of Chancellor and charged with ruling the Reich in the Fuhrer's absence. After the end of the war and the death of Franz Forrawyn, Benno Lang enthusiastically embraced the creation of the greater Reich and the ascension of Reise Forrawyn as Kaiserin, devoting the last years of his life to the burgeoning empire. During Reise Forrawyn's journey to New Arendur, he would govern the Reich in her absence. He would perish not long afterwards of old age.
Cordelia's Sorrow

## History

After having his physical body destroyed by Brennen of Alara, the demon lord Tolumvire made a pact with Cordelia of Aurum to aid her in her war with Skycity Alliance. She summoned his spirit and bound it to a sword, creating a weapon of terrible power and cruel temper. She wielded Cordelia's Sorrow - as the weapon came to be called - to potent effect on the field of battle, turning the tides of the war. Tolumvire hoped to possess Cordelia and use her as a vessel to rule Aurum, but she would foil his plan by falling on the sword, killing herself before he could corrupt her further. The blade would mark her tomb, guarded closely by Aurum's warriors, until Toranna the Fateless - Tolumvire's daughter - arrived one day, dispatching the guards and taking the blade for herself. She would, she assured, be an indestructible prison for her father's spirit. Despite his efforts, Tolumvire could not corrupt, possess, or sway Toranna, and found himself bound to her will.

After the return of the Great Old Ones to the prime material plane, Toranna would wield Cordelia's Sorrow in the service of Kuldeep of Shangare, bringing misery to the knights of Ragnarok and warriors of Atlantis alike.
Jamkas Wolfswift

*“No tyrant could thrive where every subject said no. The tyrant thrives when the first fucking fool salutes.”*

 -Jamkas Wolfswift

## History

The youngest knight of the Queensguard in Guilddon, the peerless Wolfswift had a meteoric rise that provoked equal part awe and envy. One of his colleagues, Thorren, was so incensed that he deserted the guard, later becoming a Lord in the Final Empire. Wolfswift traveled to the Final Empire himself, where he became a close ally of Tolumvire of Arendur. A hero in his own right, Wolfswift did many deeds that would be attributed to Tolumvire, such as the clearing of the mines in Arendur, and the slaying of Lords Bazzel and Ravenfreak. It would be by his hand that Emperor Monopoly would meet his end, securing the victory of Jotunheim's Rebellion. After the rebellion, Wolfswift stayed in Arendur for a period of time. During the Arendur-Ragnarok War, he was offered the position of General of the Arendurian Army, which he pointedly declined. He would soon leave, forming a new adventuring party and dedicating himself to new quests.

## Personality

Wolfswift kept his cards close to his heart, revealing little and pursuing his own obscure motives. He had a sense of honor, and fought by a code. His courage was without equal, and his commitment to victory absolute. He had a bloodthirsty side, and little respect for civilians and common folk. He was a warrior's warrior, having taken up the life of the blade for its own sake then for any higher cause.

Wolfswift had a complicated alliance with Tolumvire of Arendur, and in many ways had the most clear-sighted view of him. Wolfswift was the only one of Tolumvire's original group of confidants who was never swayed or influenced by him. Early on, he managed to discover Tolumvire's true name, gaining a great measure of power over him. It was not a power he ever used - merely a reminder to Tolumvire that he was not all-invincible. Despite the tension between them, Tolumvire had great respect for Wolfswift as a warrior, and was would have given anything to have him as a follower. For his part, Wolfswift would support Tolumvire in his darkest hours, being the only one of his allies to equal him for courage. The two had a bleak rapport, one that only surfaced in times of great peril.

## War of the Philosopher-Kings

Jamkas Wolfswift would return to his native land of Guilddon for the war, joining in the attack on Nadezhda. Upon Orval Royce's rebellion against Franz Forrawyn, Wolfswift would refuse to take part. He participated in the event known as the Utgard Death March, becoming one of the few soldiers to survive the journey home. He did not arrive in time to fight the Atlanteans. He would refuse to recognize Ilar Goronwy as his rightful King, instead choosing to make his way towards Atlantis, with the intent to rescue his Queen. He would perish at the hands of Captain Lloyd of the Raine Knights, who had been swayed into the service of Queen Lorelei.
Astoria Kurzman

*"Be careful who you trust, the devil was once an angel. To punish the oppressors of humanity is clemency; to forgive them is barbarity."*

-Astoria Kurzman

## History

Astoria Kurzman is in charge of the Hexenjäger investigation into St. Franz's College. She almost never appears on College grounds. Each Department has an investigator tied to it, who reports to her Chief of Staff. She herself operates from Corfield Court, and analyzes the findings brought to her. She will *occasionally*accept written memos from her investigators, but prefers that everything go through her Chief of Staff.

* Kaspar Aleshire, Chief of Staff to Astoria Kurzman
* Valeria Sonnen, investigating the Department of Astronomy
* Julius Polzin, investigating the Department of Experimental Theology
* Beatrix Wedekind, investigating the Department of Munitions
* Klaus-Peter Buckholtz, investigating the Department of Theosophy
* Waltraud Oelberg, investigating the Department of Natural Philosophy

## Personality

Kurzman is growing increasingly suspicious about her purpose investigating the college. She was told by Diedrich Stoppelbein that it was Flavius Luteus Scaevola that requested the investigation, although her code of ethics forbids her from telling anyone - even her staff - about this. She most certainly does not trust Scaevola, and deep down, she fears that she is not a righteous investigator, but instead an instrument of power and ambition.

Astoria does not often wear her armor, due to her status as a Special Agent.
Villainous Devils

The **Villainous Devils** is one of the two opposing teams on Total Mario Drama All-Stars, with the other team being the **Heroic Angels**. The team consists of Bowser, Blue Spiny Koopa, Dry Bowser, Pauline, Fire Bro, Ice Bro, Boom Boom, Icy Daisy, Waluigi, and Funky Kong. The team's logo is an icon of a devil, as the name implies.
Holy Council

## History

Founded in the distant past, the Holy Council is convoked to address events that effect all of Terra. Organized by the gods, the council itself is composed of the representatives of each mortal nation, who vote on decisions presented to them by the deities.

## Structure

The Holy Council is held in a great circular chamber, with a section for each country. Two representatives for each nation are chosen by the gods, and they need not vote the same way. The gods themselves can choose to emerge in person, or remain behind a veil. The meetings are always chaired by a powerful, older, and typically neutral deity. In the past, the meetings were overseen by the god of time.

## Chair

* Lendor (Demon Wars)
* Arawn (War of the Philosopher-Kings)
* Odin (current)
* Tolumvire (Long War)
Cornelius Vandal

## History

A skilled swordsman and ruthless hunter, Cornelius Vandal served as an assassin in service to Twin-Emperor Silvius of the Final Empire, dispatching anyone who caused trouble. Wielding an enchanted sword named Charlemagne, he was also a skilled spellcaster and accomplished rhetorician.

## Personality

Arrogant and genteel, Vandal often eschewed subterfuge in favor of a one-on-one duel. A persuasive man, he played to the martial pride of his opponents, drawing them to their deaths. He particularly hated spellcasters interfering in his work, being sure to dispatch them first.

## War of the Philosopher-Kings

Due to internal dissent and increasing chaos, Vandal's services became more and more in demand. After the exposure of General Gallengrand's werewolf experimentation laboratory, he would be dispatched to kill those that ruined the General's work. He would prove a match for many skilled opponents, only to be killed unexpectedly by a bandit named Vax, who would strike him down from behind.
Oyho

Oyho

## Egg and Portrait

Oyho Egg

Oyho Portrait

## Bio

*“Oyhos are known for their oily looks. They have a protective shell like a ladybug’s. They lost their limbs due the shell having them.”*

## Description

Oyho is a blackish-blue gooey worm with half of its grey shell like a ladybug’s. It has whitish-blue eyes with blue irises.

## Song

Oyho contributes to the song by saying “Moyo” in a robotic-like voice and is sampled

## Breeding

The Oyho is the first monster available for purchase in the market. They can also be produced by breeding an unstable combination between a Oyho and another monster.

## Name Origin

Oyho’s name is a corruption of the word “Oil”.