Stryker 3

# Lord General Coleman Stryker

Lord General Coleman Stryker (Stryker 3) is a Warcaster available to Cygnar. In Prime, this Leader is available in Storm Knights.

Stryker 3 has the typeline **"Cygnar Storm Knight Warcaster"**.

## Abilities

### CTRL

12

* **Unstoppable** - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
* **Resistance: Electricity** - When this model suffers an electrical damage roll, remove one die from the damage roll. Additionally, when lightning arcs as a result of a special rule, ignore models with Resistance: Electricity when determining which model the lightning arcs to. Lightning cannot arc from a model with Resistance: Electricity.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.
* **Cavalry** - This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

**Plasma Nimbus** - If this model is hit by a melee attack, immediately after the attack is resolved you can choose to have the attacking model suffer a POW 10 electrical damage roll unless this model was destroyed or removed from play by the attack.

**Reposition [3"]** - At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.

**Veteran Leader [Stormblade]** - While within 10" of this model, Stormblade models gain +1 to attack rolls.

## Weapons

 **Quicksilver Blast**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Magical** - This weapon causes magical damage.
 **Damage Type: Electricity** - This weapon causes electrical damage.

 **Quicksilver MK III**

 **Disruption** - A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
 **Damage Type: Magical** - This weapon causes Magical damage.

## Feat

**Lightning Charge** - When a friendly Faction model makes a power attack or a charge attack while in Stryker's control range, the attack automatically hits and gains an additional die on the damage roll. Lightning Charge lasts for one turn.

## Spells

**Battering Ram**

**Battering Ram** - An enemy model hit by Battering Ram can be pushed 3" directly away from the spell's point of origin.

**Battle Lust**

**Battle Lust** - Target friendly Faction warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.

**Bombshell**

**Bombshell** - On a critical hit, models hit are thrown d6" directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a POW 10 damage roll. The POW of collateral damage is 10.

**Deceleration**

**Deceleration** - While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and arcane attack damage rolls. Deceleration lasts for one round.

**Iron Aggression**

**Iron Aggression** - Target friendly Faction warjack can run, charge, or make slam or trample power attacks without spending focus and gains boosted melee attack rolls.