recursal/Fanatic-Fandom huggingface dataset:
Army Lineup

**Army Lineups** allow the player to change how either their attacking/defending Troops are positioned on the battlefield. It’s an integral tool in determining which Troops will attack first and in return, those that will be hit first defending.

Aside from the Infantry Phalanx, all other lineups must be researched within the Army Leadership research tree under the Academy section.

Lineups can be tested against each other using the Drill option in the Army Lineup screen.

## Lineups

### Infantry Phalanx

Infantry frontline, counters Ranged Phalanx.

### Ranged Phalanx

(*Requires Ranged Phalanx Research*)

Ranged frontline, counters Cavalry Phalanx.

### Cavalry Phalanx

(*Requires Cavalry Phalanx Research*)

Cavalry frontline, counters Infantry Phalanx.

### Infantry Wedge

(*Requires Infantry Wedge Research*)

Infantry-Range frontline, counters Ranged Wedge.

### Ranged Wedge

(*Requires Ranged Wedge Research*)

Cavalry-Range frontline, counters Cavalry Wedge.

### Cavalry Wedge

(*Requires Cavalry Wedge Research*)

Infantry-Cavalry frontline, counters Infantry Wedge.

## Tips

* When attacking with single troop types, place your main troop type at the back of the lineup with a buffer of about 5 to 10 troops of the other types as the frontline. The enemy will aim for the buffer first, sparing your main army from the first few hits.
	+ For example, if your main army will be Ranged, place them in Infantry Phalanx or Cavalry Wedge, with a buffer of a few Infantry and Cavalry units.
* Remember that all lineups consist of 4 Squads of each Troop type at most. This is why, when sending 5 Heroes of the same troop type, the fifth Hero will appear to do nothing, because each of the 4 Squads is already being led by a Hero. While the fifth Hero will not provide Squad DMG, they will still provide passive army boosts.

## Gallery

The Army Lineups screen, with all lineups unlocked.
Chaos Dragon

**“**Nothing will stand in my way!**”**
–**Gravios**

## Background

Gravios can still recall the splendor of the Dragon Kingdom, ruled by the majestic Draxido the Black. He can also recall the day the Humans attacked, the great war that waged for a hundred years, and the final fall of Draxido. The terrible days of hiding and wandering through the wilds with his sister Eloise, how they were separated by a band of knights, the longs years of training and searching... these are all etched in his mind.

When the fully grown Chaos Dragon made his way back to his homeland, it was nothing like he remembered. The great kingdom of the dragons was buried beneath the dirt, and the great Black Spear of Draxido lay in a museum, a trophy of the humans...

With spear in hand, Gravios now seeks to reclaim the land of the dragons, and to rebuild all that was lost.

## How to Obtain

**Chaos Dragon** medals are obtained by completing stage 3 of Hell Events or 24h Challenges where they are listed as a reward. These medals are only available to players with Castle level 25.

Players will receive 1 medal from Hell Events, and 3 medals from the 24hr Challenge. Players must upgrade their Castle to level 25 in order to obtain Chaos Dragon medals from these events.

After obtaining 10 medals, Chaos Dragon is available for hire. In total 330 medals are required to upgrade Chaos Dragon to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Dragon Rage**
*First Active*
     **Dance of Death**
*Second Active*
     **All Fired Up**
*Passive*
Dark smoke engulfs the Chaos Dragon, making him more deadly in battle. Increases DEX.
Athena

In Lords Mobile, the **Goddess Athena** is opposite to Nox. She is referenced in several times throughout the game. She is said to watch over all Kingdoms, and speaks through her Oracle, Bellena. The Goddess Athena has a Special Event dedicated to her, "Goddess Day", which begins each year in early May.

She grants her power in the Labyrinth whenever the player receives a Divine Blessing, which removes the Holy Star cost to attack the monsters. She also grants her power in the Sanctuary dedicated to her, bringing dead Troops back to life.

## Trivia

In Greek Mythology, Athena is known as the goddess of war and wisdom. The daughter of Zeus, she was regarded as a guardian of the ancient cities.

## References

1. ↑ Lords Mobile on Facebook: "Are you excited for Goddess Day?! It's the day we give thanks to the Goddess Athena, who watches over every kingdom!"
Chapter 1-15: Mythical Beast

**“**The ravens never surrender! Catch me if you can!**”**

Enemy Level: 4

Enemy Level: 10

## Challenge

Enemy level: 10

* Trial 1: Can only use ability 5 times+ Heroes can only be STR hero
* Trial 2: Can only use a maximum of 4 heroes+ Heroes can only be STR hero+ Boss cannot use ability
* Trial 3: Can only use a maximum of 3 heroes+ Heroes can only be STR hero+ All hero must survive
Crafting Speed II

**Crafting Speed II** is a Research branch located in the Gear Research Tree. It increases Crafting Speed.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

**Crafting Speed II** • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Admin Quest

**Admin Quests** are unlocked when players begin the game. The Admin Quest list refreshes every six hours, at the same time as the Cargo Ship. The Admin Quest list can also be refreshed with Quest Scrolls (Admin).

Quests are completed once the countdown timer ends. Quests that are completed or in progress will not reset before the six hours are up. When players reach VIP Level 7, Admin Quests will be automatically completed and can be collected instantly. Admin Quests have 5 Grades.

## Rewards

Admin Quests provide the player with EXP and resources, including Food, Timber, Stone and Gold. Higher graded Quests yield better rewards, including Equipment Materials and Jewels.

****Admin Quest** • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Central Command II

*"Go to [Edit Battalions] in the Battle Hall to set up your Battalions. Deployment is now easier than ever!"*

Battalions are pre-saved Troop deployments. Unlike Quick Swap or Innate Talent, only the research itself is necessary to use this feature; no extra items are needed to save a Battalion.

## Resource Requirements

---**Ration Run IV • **Central Command II** • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Bag

A players **Bag** can be located on the bottom of the screen, both in a players Turf and on the Kingdom Map.

In the Bag there are three different tabs, where players can move between various windows.

Player's Inventory

 The Gem Mall

The Guild Shop

In each of these windows a player can view their inventory items, and the available items for purchase, under five different tabs:

* Unique
* Resource
* Speed Up
* Combat
* Chest
Chapter 2-6: Tattler the Trickster

**“**I'll have you know, I defeated a Giant recently. You should think twice before challenging me.**”**

###  Rewards

* Aged Tablet
* Life Laurel
* Speed Up (3m)

###  Rewards

* Aged Tablet
* Life Laurel
* Trickster Medal
* Speed Up (5m)

## Challenge

Enemy level: 13

* Trial 1: Heroes can only be Dwarves
* Trial 2: All hero must survive
* Trial 3: Boss must die 2nd
Chapter 2-15: Angry Boom-Hilda

**“**Waking a lady from her sleep... How rude! I'm going to teach you some manners!**”**

###  Rewards

* Aura Quartz
* Guard Helm
* Mage's Hat
* Speed Up (3m)

###  Rewards

* Aura Quartz
* Guard Helm
* Mage's Hat
* Tracker Medal
* Speed Up (3m)

## Challenge

Enemy level: 16

* Trial 1: Enemies must not stun your heroes in Wave 2+ All hero must survive
* Trial 2: Enemies must not stun your heroes in Wave 2+ Boss must be the 1st to die
* Trial 3: Can only use a maximum of 4 heroes+ Enemies must not stun your heroes in Wave 2+Kill the boss last
Cavalry Offense (Wonder) III

Increases Cavalry ATK in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • **Cavalry Offense (Wonder) III**

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Blazing Ember

**Blazing Embers** are Materials which are required to upgrade Equipment to Mythic Grade. Blazing Embers have five Grades. Players can upgrade these Materials by fusing 4 of the same grade.

Blazing Embers can be obtained from Special Bundles, Cargo Ship trades, Kingdom Tycoon, and Event rewards.

 Ember Chests can also be purchased in the Mall or in Bargain Stores, and each chest will reward a Common - Legendary Blazing Ember.

Material Grades

## Mythic Ember

There are also **Mythic Embers**, which are used to upgrade Emperor equipment to Mythic grade. Mythic Embers can only be obtained by spending Royal Points during Battle Royal.

 Speed Up
Castle

* 1-9
* 10-16
* 17-24
* 25

## Castle (Kingdom Map)

* 1-9
* 10-16
* 17-24
* 25

The **Castle** is one of the most important buildings in a player's Turf. Upgrading it unlocks other buildings and new features, and increases the might of the player, among other benefits. The Castle is a fixed building, meaning its location is set from the start of the game and cannot be changed by the player.

When a player clicks their Castle, they are able to view statistics about their Castle Wall, troops, traps, and resources.

Castle Skins can be bought from the game's store to change its appearance and to grant the player buffs such as increased resource production or troop stats. This also affects its appearance in the Kingdom Map.

It is important to note:

* a player that has a level 5 or higher Castle can no longer use a Novice Relocator.
* having a level 10 or higher Castle allows a player's leader to be captured by other players.
* having a level 17 or higher Castle allows a player's leader to be executed if captured.
* castle level directly influences number of required points in solo and hell events, with higher castle levels requiring orders of magnitude more points than lower levels. This is specially relevant when looking for Watcher medals.
* number of rewarded Watcher medals depends on castle level. 1 medal from level 3 to 21, 2 medals from level 22 to 24 and 3 medals at castle level 25.
* Chaos Dragon medals are available on Hell events only after the castle reached level 25.
* Daily Quest rewards are related to castle level. Most notably bravehearts stops being offered at castle level 18, and Gryphon chests stop being offered at castle level 25

## Bonus features

 10
 21

(\*) At Castle lv.18, the player is allowed to set a fixed number of troops trained in Barrack or a number of pacts to be merged in Mystic Spire, instead of the number being automatically set based on the current resources available.

Additionally, some in-game events require reaching a certain Castle level:

* Kingdom Clash: Lv.9
* Guild Fest: Lv.15
* Dragon Arena: Lv.17
* Battle Royal, Feudal War, War for the Chalice: Lv.25
Chapter 1: Heroes' Assault

Chapter 1: Heroes' Assault (Location: Blithia)

**“**Cast out the invaders and restore peace to the kingdom!**”**
–Bellena

## List of Stages

Stages marked by a star symbol (☆) are both Normal and Elite Hero Stages, and are main Boss stages.

* Chapter 1-1: Maiden Battle
* Chapter 1-2: Military Exercise
* Chapter 1-3: Sparring Session ☆
* Chapter 1-4: Predator or Prey?
* Chapter 1-5: Damsel in Distress
* Chapter 1-6: Gurgitator ☆
* Chapter 1-7: Mutant Tree I
* Chapter 1-8: Elven Trails
* Chapter 1-9: The Icy Queen ☆
* Chapter 1-10: Mutant Tree II
* Chapter 1-11: Feeling the Heat
* Chapter 1-12: A Lord's Undertaking ☆
* Chapter 1-13: Mutant Tree III
* Chapter 1-14: Rare Species
* Chapter 1-15: Mythical Beast ☆
* Chapter 1-16: Intruder Alert!
* Chapter 1-17: Lurking in the Dark
* Chapter 1-18: The Fittest Survives ☆
Catapult Squad

The **Catapult Squad** is a Verge Soldier card available from Chapter 3. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 25% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 150% DMG when attacking Verge Towers
* 100% DMG when attacking Strongholds

### Talent Info

Each squad consists of 6 machines. They will prioritize attacking enemy Verge Towers. They have slow attack speed, but can deal massive damage.

## Attributes

* ATK SPD: 4 seconds
* Range: 4
* Movement Speed: Slow
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Infantry DEF +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Trap Max HP +1%
* Lv.11: Monster Hunt Travel Speed +1%
* Lv.12: Siege Engine DEF +1%
* Lv.13: Army Capacity +1%
* Lv.14: Cavalry Max HP +1%
* Lv.15: Ranged ATK +1%
Ballista Subsidy

Reduces the costs to train and heal Ballistas.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Ancient Drake Rider

Ancient Drake Riders are Tier 4 Cavalry Troops.

 Siege Engines
 Spikes

Unlocks Tier 4 Cavalry [Ancient Drake Rider]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • **Ancient Drake Rider**

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Ancient Drake Rider Subsidy

Reduces the cost to train and heal Ancient Drake Riders.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • **Ancient Drake Rider Subsidy**

**Bigger Army II**
Bigger Bags III

**Bigger Bags III** is a Research branch located in the Gear Research Tree. It increases Supply Capacity.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • **Bigger Bags III**

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Cavalry Durability (Wonder) II

Increases Cavalry Max HP in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • **Cavalry Durability (Wonder) II**

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Army Health I

Increases Army Max HP.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • **Army Health I**

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Cavalry Durability (Wonder) I

Increases Cavalry Max HP in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • **Cavalry Durability (Wonder) I**

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Bonehead

**Bonehead** is amazing as he provides 10 free Colo entries at Level 10. More entries means more attacking means more Gems. Its Pack 2B and Easy to Elder as he have high drop rate.

Even if you are high pay to win player. Every time you Migrate and have lowest Ranking, He will help you to climb like a Monkey on Tree
Castle Wall

* 1-8
* 9-16
* 17-24
* 25

The **Castle Wall** surrounds the Castle and is the first line of defense for preventing enemy troops from entering the Turf. The Castle Wall is a fixed building, meaning its location is set from the start of the game and cannot be changed by the player.

A damaged Castle Wall will regenerate over time, depending on its HP and the wall's repair speed. When the Castle Wall's Health Points (HP) reach 0, an invading army will begin attacking any troops within the turf. When the player's turf has been successfully invaded, the Castle Wall will be on fire for 20 minutes after the attack; during this time the wall will stop healing itself. The fire can be extinguished immediately using Gravel.

Up to 5 Heroes and Familiars (if Familiar Battle Slots are unlocked) can be stationed in the Castle Wall. Deployed heroes and familiars will defend the turf and be involved in defense when an invading player attacks.

Traps can be built in the Castle Wall, and as long as Wall HP remains above 0, will attack invading troops. Traps can also be repaired in the Castle Wall, if Trap Retrieval research is unlocked.

Upgrading the Castle Wall will increase the wall's HP and maximum trap capacity. At Level 25, the turf will receive a bonus Trap ATK increase of 10%.

The Castle Wall can be further upgraded with the Defense and Upgrade Defenses Research trees. The Mole Shaman Familiar's Rapid Repair skill can instantly repair up to 50% of a damaged Wall's health.
Advanced Wonder Battles

## Research Tree

Various Wonder rally technologies and Leader stats can be researched in the **Advanced Wonder Battles** tree to boost the player's capability when attacking and defending in War for Wonders.

## **Available Research**

* Total Might: 438,666,521
* Total time:
* Total Archaic Tome cost: 75,908

## Trivia

The Advanced Wonder Battles tree was added on November 29, 2021.

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • **Advanced Wonder Battles****
Blackwing

The **Blackwing** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Blackwing is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Magic

Strong Against: High MDEF

Weak Against: The Blackwing constantly hungers for blood, and will always lock onto the healthiest target in sight! Its venomous fangs nullifies all Life Leech effects, and its thick hide protects it from the strongest magical attacks. Take it down with brute *physical* force!

## Rewards

### Materials

Used to craft: Blackwing Set

* Crusty Horn
* Fossilized Egg
* Glowing Eye
* Slimy Scale
Arctic Flipper

The **Arctic Flipper** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Arctic Flipper was also summoned by guilds during Guild Bash, when enough points have been scored collectively by the guild, to reach the Monster Crests.

* Arctic Flippers have high HP.
* The energy cost to hunt an Arctic Flipper is 1.
* The damage multiplier can't be used.
* Consecutive hunting damage boost still applies.
* The Level of the monster depends on the current Guild Bash Level of the summoning Guild

## Monster Manual

### Normal

DMG Type: Physical

Strong Against: High PDEF

Weak Against: The Arctic Flipper's powerful kicks can knock back your Heroes. Its attacks also cover a wide area. Bring healers and Heroes with high PDEF to help keep your party alive, then use magic attacks to turn the tide!

### Guild Bash

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against: The Arctic Flipper is making a splash! Turn the tide by defeating it in the Guild Bash, and fish up its treasures!

## Rewards

### Normal

#### Materials

Used to craft: Arctic Flipper Set

* Frozen Conch
* Ambergris Crystal
* Lustrous Crystal
* Blubber Oil

### Guild Bash

Arctic Flippers give 0 rewards when hit.

* All members of the guild that **summon** an Arctic Flipper, will receive the  Summon Bonus.
* The Grade (common to legendary) of the Summon Bonus depends on the current Guild Bash Level.
* The Summon Bonus content is random, and contains one of the following rewards:

10,000
General 3d
General 24h
General 15h
General 8h
Star Scroll x10
Bon Appeti x20
Saberfang x70
Saberfang x20
Terror x70
Terror x20
Ember x10
Ember x5
Ember x2

* All members of the guild who score the **killing blow** on an Arctic Flipper will receive the  Slayer Loot.
* The Grade (common to legendary) of the Slayer Loot depends on the current Guild Bash Level.
* The Slayer Loot content is random.

## Tips

Players can do well over 1% damage to Arctic Flippers summoned during Guild Bash, if they send 5 heroes, have good hunting gear, and use hunting boosts.

## Trivia

The Arctic Flipper first appeared as a Guild Bash monster in June of 2019. Arctic Flippers appeared as normal monsters on October 5th, 2021.
Academy

* 1-8
* 9-16
* 17-24
* 25

The **Academy** allows a player to Research Technology to increase their Turf's Might.
Research allows players to unlock advanced military troops, traps, and other defenses. Research can also help reduce construction time and can allow more resources to be gathered at a faster pace.

The Academy is a permanent building, meaning that once it has been built in a player's Turf, it cannot be demolished.

Upgrade the Academy to reduce research time. Some technologies also require a higher Academy level.

See the Research page to view all available Research trees in the Academy.

## Upgrade Results

 Tips

While only Castle, Castle Wall, Watchtower, Vault, Battle Hall, Altar, Trading Post, and Infirmary are listed as requirements for Academy Lv.25, the player is actually required to upgrade one of every building in the game to Lv.25 (excluding Treasure Trove and Familiar buildings) because they require unlisted buildings:

* Castle Wall Lv.25 requires Workshop Lv.25.
* Workshop Lv.25 requires Mine Lv.25.
* Watchtower Lv.25 and Infirmary Lv.25 requires Barrack Lv.25.
* Battle Hall Lv.25 requires a total of 20,000 War Tomes, as well as Embassy Lv.25.
* Barracks Lv.25 and Embassy Lv.25 requires Quarry Lv.25.
* Altar Lv.25 requires a total of 20,000 Soul Crystals, as well as Prison Lv.25.
* Prison Lv.25 requires a total of 20,000 Steel Cuffs, as well as Manor Lv.25.
* Manor Lv.25 requires Farm Lv.25 and Lumber Mill Lv.25.
* Additionally, upgrading each building to Lv.25 requires one Gold Hammer, so at least 18 Gold Hammers are required to get Academy Lv.25.
Cavalry Wedge

Unlocks the **Cavalry Wedge** Army Lineup option. Places Cavalry and Infantry troops at the frontline.

### **Resource Requirements**

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • **Cavalry Wedge**

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Chapter 1-18: The Fittest Survives

**“**You obnoxious little twit! What makes you think you can stop me?**”**

###  Rewards

* Hunter Boots
* Holy Emblem
* Speed Up (3m)

###  Rewards

* Hunter Boots
* Holy Emblem
* Black Crow Medal
* Speed Up (5m)

## Challenge

Enemy level: 11

* Trial 1: Heroes cannot be Healer
* Trial 2: Heroes cannot be Healer+ Kill the Boss last
* Trial 3: Heroes cannot be Healer+ Not more than 1 hero(es) can die
Chapter 8-9: Trial of the Rose

**“**I believe in a world where all of us can live in peace.**”**

Enemy Level: 62

Enemy Level: 65

###  Tips

Stage 3: Wait a few seconds before doing any attacks. The enemy Rose Knight is going to protect them all from attacks. Don’t be an idiot… Use some brains. Please!

Once the enemy shield drops, focus all attacks on the Child of Light in the center. Once he’s dead, go for the fish monster.

You will need to wait for Tracker and Incinerator to charge up so prepare to use the Prima Donna as soon as you need her.

Once Tracker and Incinerator are ready to attack the enemy Prima Donna with them. Use Rose Knight for the final blow if they don’t kill her themselves.

###  Rewards

* Dusk Blade
* Firebolt Shard
* Bane's Eye Blueprint Shard
* Magic Mallet Blueprint Shard
* Rose Knight Medal
* Speed Up (15m)

## Challenge

Enemy level: 65

* Trial 1: Kill Prima Donna first in Wave 2+Kill Prima Donna first in Wave 3
* Trial 2: Kill all enemies in Wave 1 within 25 seconds
* Trial 3: Kill the boss last
Bigger Bags I

Increases Supply Capacity

### **Resource Requirements**

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

**Bigger Bags I** • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Bright Talent Orb

**Bright Talent Orbs** are used to awaken and upgrade Army Talents for Familiars that are of Rarity 1-3.

They can be obtained from Login Gifts, the Cargo Ship, Hell Events, Special Events, and mall bundles. They can also be purchased with gems for 3000 gems each, in bundles of 10 for 28500 gems, or in bundles of 100 for 285000 gems.

 Speed Up
Cavalry Offense II

## Research

**Cavalry Offense II** is a Research branch located in the Gear Research Tree. It increases Cavalry ATK.

## Talent

Requires Infantry Offense II Level 5 to unlock.

## Trivia

* Total Might: 5'268'980

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • **Cavalry Offense II**

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • **Cavalry Offense II** • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Blizzard

The **Blizzard** is a Verge Skill card available from Chapter 1. 5 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Summons a blizzard that deals damage to up to 30 enemies in a medium area, and reduces movement speed by 75% for 10 seconds.

## Attributes

* Skill Range: 7.5
* Cooldown time: 5 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Cavalry Max HP +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Infantry Max HP +1%
* Lv.11: Supply Troops Travel Speed +1%
* Lv.12: Ranged DEF +1%
* Lv.13: Wall HP Boost +1%
* Lv.14: Siege Engine DEF +1%
* Lv.15: Trap ATK +1%
Chapter 3-15: Blood Debt

**“**I fear neither the living nor the dead.**”**

Enemy Level: 24

Enemy Level: 27

## Challenge

Enemy level: 27

* Trial 1: Total HP cannot fall below 30% at any time+ Boss cannot use the ability
* Trial 2: Total HP cannot fall below 30% at any time+ Vengeful Centaur must use ability at least 2 times
* Trial 3: Total HP cannot fall below 30% at any time+ Boss must be the 1st to die
Altar

* 1-8
* 9-16
* 17-24
* 25

The **Altar** is a building that gives boost after executing leaders that have been captured in a Prison, to give the turf temporary boosts. The player must have a Level 17 Prison before they are able to build the Altar. Only one Altar may be built. The Altar is a permanent building, meaning that once it has been built in a player's Turf, it cannot be demolished.

The player can execute Leaders belonging to Castles of Level 17 or higher. To execute a leader, the player will need to wait for the "time before execution", which can be found in the Prison. This will depend on the Prison level and the captured leader's level. The Strix Familiar's Quick Fix skill, when maxed, can reduce this wait by an additional 6 hours. Once the execution time is reached, the player will then need to press Execute within a limited time, in order to activate the Altar. For executing any level leader, the player will receive a boost to Army ATK, Army DEF, Army HP, and Travel Speed. The higher the level of the Altar, the better the boosts (see the table below).

Altar boosts will last for 24 hours. For each additional leader executed, the time will extend by another 24 hours. The Devotion research and Magus Familiar's Sacrificial Offering skill can extend the Altar boost duration by up to 6 hours each, for a total duration of 36 hours per executed leader.

Soul Crystals are required to build and upgrade the Altar. There are 25 levels to upgrade, and the total of 20,000 are required to fully upgrade an Altar.

## Altar Boost Stats

This is a list of all boosts for each Altar level:

## Requirements

This is a list of all the requirements and resources required for leveling up the Altar:
Cavalry Phalanx

Unlocks the **Cavalry Phalanx** Army Lineup option. Places Cavalry troops at the frontline.

### Upgrade Results/Requirements

Training Speed III: Lv.4

Resource Requirements

---**Training Speed III

Ranged Phalanx • **Cavalry Phalanx**

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Chapter 6-18: Ending the Dreams

**“**These dreams have affected the stability of the Elementals! I must destroy the Land of Dreams!**”**

###  Rewards

* Mystic Horn
* Mask of Awe Shard
* Stellatite Shard
* Oak Barrel Blueprint Shard
* Storm Ring Blueprint Shard
* Speed Up (5m)

###  Rewards

* Mystic Horn
* Mask of Awe Shard
* Stellatite Shard
* Oak Barrel Blueprint Shard
* Storm Ring Blueprint Shard
* Elementalist Medal
* Speed Up (10m)

## Challenge

Enemy level: 59

* Trial 1: Heroes can only be INT hero
* Trial 2: Heroes can't be INT hero+ Can only use a maximum of 4 heroes
* Trial 3: Not more than 1 hero can die+ Must use Prima+ Must use Oath Keeper+ Must use Death Archer+ Must use Sage of Storm+ Must use Snow Queen
Bigger Army II

Increases Army Limit.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

****Bigger Army II****
Chapter 1-9: The Icy Queen

**“**Yet another fool seeking the secret of the Elves... I hope this cold snap cools your interest!**”**

###  Rewards

* Aura Quartz
* Mystic Horn
* Speed Up (3m)

###  Rewards

* Aura Quartz
* Mystic Horn
* Snow Queen Medal
* Speed Up (5m)

## Challenge

Enemy level: 8

* Trial 1: Can only use a maximum of 3 heroes+ Must use Snow Queen+ Snow Queen must survive
* Trial 2: Can only use a maximum of 3 heroes+ Must use Snow Queen+ Total HP hero cannot fall below 30% at any time
* Trial 3: Can only use a maximum of 3 heroes+ Must use Snow Queen+ Boss must not use abilily+ Can only use ability 4 times
Attacking

**Attacking** enemies is a fundamental feature in Lords Mobile. It is a way to reduce the enemy's Might, increase your own stats, gain resources and other rewards, and even capture prisoners.

Press the  Attack Button to prepare a squadron to invade another Turf or a Wonder. Press the Rally Attack button to start a Coalition Attack with the help of Guildmates, which requires a Battle Hall. In the deployment menu, the desired Troops can be selected, along with any Heroes and Familiars that are available. Note that Familiars must be Awakened before able to be deployed in battle.

The strength of your attack, whether or not the enemy was effectively countered, and several other factors will determine the success of the attack. A successful attack will set the target ablaze (or completely remove the target, in the case of Darknests), while failed attacks will only produce smoke. There are a plethora of boosts that can increase your attack strength. A successful attack on a Wonder's Province (the thorned area surrounding a Wonder) will randomly Relocate the affected Turf.

Battalions are armies of pre-selected Troops, Heroes, and Familiars, which can save precious time when attacking. To unlock Battalions, Research the Central Command I and II technologies. Once unlocked, Battalions can be set up in the Battle Hall.

## Tips

See the Battle page for a list of strategies and tips for both attacking and defending from attacks.
Chapter 5-9: Crimson Flash

**“**Grovel before me and I might consider letting you live... a little longer! Heehee!**”**

###  Rewards

* Dusk Blade
* Enigma Blade Shard
* Guilded Bomb Blueprint Shard
* Spectral Bow Blueprint Shard
* Speed Up (5m)

###  Rewards

* Dusk Blade
* Enigma Blade Shard
* Guilded Bomb Blueprint Shard
* Spectral Bow Blueprint Shard
* Scarlet Bolt Medal
* Speed Up (10m)

## Challenge

Enemy level: 45

* Trial 1: Kill all Wave 2 enemies within 40 seconds
* Trial 2: Kill the Boss last
* Trial 3: Kill all enemies in Wave 3 at the same time
Bow Squad

The **Bow Squad** is a Verge Soldier card available from Chapter 1. 4 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 8 archers. They can attack enemies from afar.

## Attributes

* ATK SPD: 1.5 seconds
* Range: 3
* Movement Speed: Middle
* Cooldown time: 2 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Cavalry DEF +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Infantry DEF +1%
* Lv.11: Army Capacity +1%
* Lv.12: Trap Max HP +1%
* Lv.13: Monster Hunt Travel Speed +1%
* Lv.14: Ranged Max HP +1%
* Lv.15: Siege Engine ATK +1%
Crossbow Squad

The **Crossbow Squad** is a Verge Soldier card available from Chapter 2. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 6 crossbow archers. They have a shorter attack range, but can deal massive damage.

## Attributes

* ATK SPD: 4 seconds
* Range: 2
* Movement Speed: Fast
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Tmber Storage Boost +1%
* Lv.9: Cavalry DEF +1%
* Lv.10: Gathering Troops Travel Speed +1%
* Lv.11: Infantry Max HP +1%
* Lv.12: Wall DEF Boost +1%
* Lv.13: Siege Engine DEF+1%
* Lv.14: Ranged Max HP +1%
* Lv.15: Trap ATK +1%
Chapter 4-3: Proof of Strength

**“**Let your fists do the talking. Words matter not to the Beastmen.**”**

###  Rewards

* Life Laurel
* Dwarf Shield
* Handguards Shard
* Glory Amulet Blueprint Shard
* Speed Up (5m)

###  Rewards

* Life Laurel
* Dwarf Shield
* Handguards Shard
* Glory Amulet Blueprint Shard
* Sage of Storms Medal
* Speed Up (10m)

## Challenge

Enemy level: 30

* Trial 1: Boss must be the 1st to die+Hero cannot be INT hero
* Trial 2: Heroes cannot be STR hero
* Trial 3: Heroes can only be INT hero
Crystal Pickaxe

**Crystal Pickaxes** are used to upgrade the Treasure Trove.

They can also be donated during Guild Bash in the Donation Box to earn points.

## How to Obtain

Crystal Pickaxes can be obtained from various event rewards, such as Guild Fest.

Crystal Pickaxes can be purchased in two ways, for different prices.

1. Through the Gem Mall for 20 Gems each.
2. Through the Treasure Trove Upgrade window by tapping this button . This option is only available if players do *not* have enough Crystal Pickaxes to upgrade the building to the next level.

Prices in Upgrade Window
 10
 100
 1,000

## Gallery

Treasure Trove Upgrade window - Crystal Pickaxe Requirements not metCrystal Pickaxe Buy Item - accessed through the Treasure Trove Upgrade windowTreasure Trove Upgrade window - Crystal Pickaxe Requirements met

 Speed Up
Army DEF Boost

The **Army DEF Boost** increases Army DEF. There are 20% and 50% varieties, which can last 15 minutes, 4 hours, 12 hours, or 24 hours.

Army DEF Boosts can be obtained by completing Special Events, or purchasing Special Bundles. The 20% variety can be purchased with 56,300 Guild Coins (12 hour), 250 Gems (12 hour) or 400 Gems (24 hour).

 Speed Up
Code 66

During **Code 66**, special monsters such as Goblins, Krabbies, Evil Weevils, Totempests, Bouldurs, or Animares, will spawn in the Kingdom every 3 hours.

## Monsters

The monsters that spawn during Code 66 are categorized as a One Hit Monsters. They will remain on the Kingdom Map for exactly 2 hours and 55 minutes, or until they are killed. They can be killed using 1 Hero, 1 Energy, and 1 Hit and will drop 1 random Loot item. Any hero at any level can be used for hunting them.

## Rewards

Killing One Hit Monsters will not give Guild Gifts, but they do drop large amounts of resources when hit.

## Bugs

Normal monsters may fail to spawn at the exact spawn times, when One Hit monsters are spawning simultaneously. Killing the One Hit monsters will improve the spawn rate of the Normal monsters.
Cavalry Defense (Wonder) I

Increases Cavalry DEF in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • **Cavalry Defense (Wonder) I**

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Bombin' Goblin

**“**Life is a bomb. You gotta go out with a bang!**”**
–**Tinkus**

## Background

Goblins employ rather questionable methods to bring smiles to the downtrodden.

Tinkus has a cavalier passion for explosives. Coupled with his mischievous nature, this is one Goblin everyone should be wary of; especially when he is in a generous mood.

## How to Obtain

**Bombin' Goblin** medals can be obtained from Hero Stages. Players will receive 10 Bombin' Goblin medals after they complete Stage 2-18 on Normal Mode.

* Elite 2-9
* Elite 7-12

After obtaining 10 medals, Bombin' Goblin is available for hire. In total 330 medals are required to upgrade Bombin' Goblin to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Big Ol' Bomb**
*First Active*
     **Explosive Gift**
*Second Active*
     **Last Burst**
*Triggered*
Explosives ignite after Tinkus' death, dealing damage to all enemies.
Anima Storage I

Increases Max Anima Storage.

### **Resource Requirements**

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

**Anima Storage I** • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Cavalry Defense II

**Cavalry Defense II** is a Research branch located in the Gear Research Tree. It increases Cavalry DEF.

## Trivia

* Total Might: 2,463,887

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • **Cavalry Defense II**

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Construction Speed II

Increases Construction speed. Requires Ore Production II Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • **Construction Speed II** • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Billy

**Billy** is a Verge Officer card available from Chapter 2. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Billy specializes in wind magic, and can summon a tornado on the battlefield, dealing damage to 10 enemies within range.

"Is he a man or a goat?" Though many respect the mysterious Billy, who claims to be the leader of the Ram tribe, none can explain the source of his strength.

## Attributes

* ATK SPD: 2 seconds
* Range: 3
* Movement Speed: Very Fast
* Cooldown time: 12 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Trap DEF +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Cavalry Max HP +1%
* Lv.11: Supply Troops Travel Speed +1%
* Lv.12: Infantry Max HP +1%
* Lv.13: Wall HP Boost +1%
* Lv.14: Ranged DEF +1%
* Lv.15: Siege Engine ATK +1%

## Trivia

* This card was originally named "Masque" in the Test Server. Its description was: *"What lies behind that mask?" Many fear the mysterious Masque, as no one has seen his true face.*
Chapter 6-12: The Power of Belief

**“**Dreams exist for those who believe in them. I must protect my dreams!**”**

###  Rewards

* Aura Quartz
* Gator Boots Shard
* Bolt Edge Shard
* Hottencold Blueprint Shard
* Silk Cloak Blueprint Shard
* Speed Up (5m)

###  Rewards

* Aura Quartz
* Gator Boots Shard
* Bolt Edge Shard
* Hottencold Blueprint Shard
* Silk Cloak Blueprint Shard
* Rose Knight Medal
* Speed Up (10m)

## Challenge

Enemy level: 57

* Trial 1: Kill the Boss last
* Trial 2: Boss must die 3rd
* Trial 3: Can only use a maximum of 4 heroes+ Boss must die 3rd