recursal/Fanatic-Fandom huggingface dataset:
Mordrue

Mordrue was the Githzerai captain in Kaerbrok Keep. He was killed in the past by the Githyanki captain, Gimaldan, who then stole their dragons in order to lead an assault on the mindflayers. Mordrue foresaw something like this happening so he ordered their last dragon and its rider to be sealed away in the Astral Plane.

Mordrue was then later used as a bargaining chip with the Githzerai, if the party could find a way to bring him back then they would allow them to ride their last dragon to Azrus. The party then managed to revive both him and Big Jimmy in the same android body at the artificial well of souls.
Obfuscious

> Wanna to see me do it again?
>
> Obfuscious after running 500ft in 6 seconds

* Obfuscious
* Obfuscious (Kalaidus)
* Obfuscious (Shadow)

A PC during The Torture of Kalaidus. and Business at Bartletons

## Personality

weapon preferances, personality, goals here

## Main actions

* Drove the lorry away from lorry land
* Baited for the party to escape during the Mindflayer hive, dying in the process
Fae Lucoa

Fae Lucoa

A PC during Big Trouble in Balkath.

## History

Fae Lucoa was a Warlock Tiefling who was fleeing her home town after her home country became hostile to brothels and prostitutes.

## Personality

Fae was a common whore who cared about money and not much else. She preferred a combination of Eldritch Blast, Armour of Agathys and Hellish Rebuke.

## Main Actions

* Discovered the captain of the ship was a vampire
* Dealt to final blow to a crippled Captain Morgan
* Castrated Hector Lockhart
The Mindflayers

The main villains of Business at Bartletons, and the secondary villains of The Torture of Kalaidus. They came from their home planet to Kalaidus under a promise from Zolaris that if they should help him, he would give them a planet free from a sun.

## Business at Bartletons

Overtook dragon mountain and gave people headbands, controlled bartletons through illnetic

mention the nice mindflayer who helped the party

## The Torture of Kalaidus

4 stage plan:

1. subjugation of the planet through illnetic
2. Construction of the dyson sphere
3. Separating mana, aiding sun god in liquidation of all life
4. Betray and kill the newborn sun god, rule over the planet as the only living beings, keeping breeding chambers for food.

Mention kain and saeir, the mindflayer hive and their involvement with zolaris.
Strangeways

Strangeways is a city district in Sans Sundor that is known for its strange and unusual happenings. The district is home to a number of odd and eccentric characters, who add to the district's unique atmosphere. Strangeways is also known for its many dark and mysterious alleyways, which are said to be home to a number of dangerous criminals. It is watched over nomads and the cult of The Righteous Machine.

## Notable Locations

* The D-D-Diner
* Little Azrus
Torture of Kalaidus

Sophie
as Himeno

Jack
as Zaid but please call me steve

Joe
as Number 4 and Obfuscious

Lysander
as Schventle von Brotbäcker  and Nerion Aquelus Nami Tridenton

A timeline of events is listed here

## Premise

The Torture of Kalaidus chronologically comes 5 years after the end of Business at Bartletons.

Asphalt after fleeing from the Mindflayers for many years, wished to restore sunlight to Kalaidus. To do this he called upon anyone willing to help him with his plan:

Get into the Mindflayer Hive and hack the terminal controlling the dyson sphere's collision detection.

He believed this would cause a chain reaction of collisions that would destroy the sphere and free the sun. Giving the party some torches, a USB stick and some mana crystals, he set them set off on their journey.

### Trivia

The first action of the campaign was a Number 4 perception check (unnatural 20), and the last was revivify on Gemini from Himeno.

## Music used

https://www.youtube.com/playlist?list=PL6rohu59BgDtVdE3l3VYhxlcLbOO9jvq4

https://www.youtube.com/playlist?list=PL6rohu59BgDv-8FLH6XJoAm8k6fIQxZ3M
The Deluxe

The Deluxe are a new gang on the scene in the city of Sans Sundor. They're a group of young upstarts who are looking to make a name for themselves. They're all about style and attitude, and they're not afraid to use violence to get what they want. They're a tight-knit group, and they're always looking for new members to join their ranks. If you're looking for excitement and adventure, The Deluxe is the gang for you.

Run by a famous musical due called The Toxic Twins, this gang is all about having a good time. They are heavily involved in the city's underground rave scene and are always looking for new ways to party. They're not afraid to break the law, and they're always up for a fight. If you're looking for a party, The Deluxe is the place to be. They currently are known to operate out of nightclubs scattered throughout the whole city where they sell a designer drug called Blue Dream. This drug is very popular in the underground rave scene and gives users a very powerful high.

They are known to do business with just about anybody in the city, from giving refuge to girls for the Neon Girls, to selling those very same girls to Blue Street and De-Cyphers. This puts them at a strained relationship at best with everyone, and while their gains are huge everyone knows it can't last forever. They have a large turnover rate of members due to their risky practices and high likelyhood of being involved in combat after sour deals. To combat this they routinely journey into the Gillespies where they attempt to lure workers out of their day jobs and into the gang with promises of women, drugs and money.
Nekromese

The Empire of Nekrom rose in the mid 52nd century in the Black sands desert region of Argus. Its twisted regime relied on Necromantic magic to expand north until it would eventually butt heads with the Balkathian Empire.

## Nekrom in later years

Even though Nekrom was defeated elements of it continued in the form of the Neo-Nekromites who were known to be active in Kemet during the 5700s. Besides this, the grand structures built by the Nekromese were still standing in the The Second Age where they have retained much of their dark magic.
The Hemler Group

The Hemler Group was founded in the early days of Sans Sundor, when the city was first beginning to take form. The company was started by a man named William Hemler, who saw the potential in the city and wanted to help build it up. The Hemler Group started out as a construction company, helping to build many of the early structures in Sans Sundor. They also did a lot of work in the city's infrastructure, helping to lay the groundwork for the city's development.

As the city grew, so did The Hemler Group. They diversified their business interests and began investing in other areas of the city's economy. They started getting involved in new media, film and television production. They run a popular news program called The Daily Sundor that helps keep people informed about what's going on in the city. Also they ran the show The Sundorian Report, this is where they would show people the true darkness of the city they lived in. Some say that the show was merely a distraction from what the corporations were doing, pushing the blame onto various gangs. Hemler also own a number of other businesses, including a successful catering company and a luxury hotel chain. After the media side of the company started becoming very successful, they decided to drop the construction aspect of the business and focus on this new side.

It is currently run by William's great grandson, Marcus Hemler, who has continued his great grandfather's vision for the company.
Yoriah

A small fishing village on the shore. A large Marsh is adjacent.

## Major events

* The boat the party needed to get to Normalville was here. They were told they must search for a mage in the marsh who went missing if they want to sail across.
* Schventle cast a plague on the crops in an attempt to make the villagers reliant on him, however this backfired when they returned from Normalville to see the village deserted.
* Schventle marked himself as a target here when he used his food creation ring here

Music used -

*1st visit*

https://youtu.be/LkQcA4L8HJU?t=204

https://www.youtube.com/watch?v=0Kqtrtsq63Q

https://www.youtube.com/watch?v=bIsvmIO4JKA&t=78s

*2nd visit*

https://www.youtube.com/watch?v=NSlkW1fFkyo

https://www.youtube.com/watch?v=CgrBJDU2yvQ
USS Gambit

**USS Gambit** is one of the older vessels in UNITY's fleet. Incapable of FTL travel via Blinkgates it relies of near light travel to reach its destinations. Technology has come a long way since the Gambits maiden voyage but it is not set to be decommissioned for at least 20 years.

The Gambit is the vessel by which the PC's arrive at Karkan
KTB - Karkan Trade Baronies

## Overview

The Karkan Trade Baronies are a collection of nomadic kingdoms which travel the deserts of Karkan collecting and bartering amounts one another and occasionally with colonists and dustgravers or other offworlders.

The Baronies are separated into noble houses, those being:

The house of cloth, ruled by baroness Camryn of Cloth The house of glass, ruled by baroness Saedi of Glass the house of iron, ruled by baron Aldon of Iron the house of wine, ruled by baron Sulvan of Wine.

The nobles of the houses are largely made up of the descendants of the original ASPI crew who found themselves stranded on Karkan. The lower castes of the baronies are comprised of Thri-kreen, although since the arrival of the canaan colony, other races have begin to join their ranks.

every 7 years the houses convene to discuss internal politics, as it happens one of these meetings is set to occur very soon.

The Karkan Trade Baronies are a group of independent clans and factions on the desert moon of Karkan. They are the descendants of the original crew of the ASPI space program, who have lived on the moon for generations. The Trade Baronies are known for their expertise in trade and commerce, and they are a major force on Karkan, with significant influence and power. After carefully rebuilding their relationship with [UNITY] they have been afforded a provisional seat on the central committee (CENTCOMM). The Trade Baronies are organized into a loose confederation of clans and factions, each with its own leader, known as a Baron or Baroness, typically 'of' something. For example if a house was historically known for specialising in a certain product the head of the house would be known as 'name' of 'thing'. The Baronies are led by a council of the most powerful and influential Barons and Baronesses, who meet regularly to discuss trade deals and other matters of importance to the Trade Baronies. The Trade Baronies are known for their expertise in a wide range of trades and crafts, including mining, manufacturing, and trade. They are particularly skilled at extracting and processing the valuable mineral leynium, which is found in abundance on Karkan. The Trade Baronies use leynium to fuel their technology, weapons, and vehicles, and they also trade it to other factions on Karkan and to [Kalaidus]. The Trade Baronies have a long history of conflict and rivalry with the other major factions on Karkan, including the Hope colony, the Unity faction, and the Karkan Liberation Front. These conflicts are often over control of leynium deposits and other resources, and they have led to many battles and skirmishes on Karkan. Despite their conflicts, the Trade Baronies are a vital part of the economy and society on Karkan. They are respected and feared for their strength and power, and they are a force to be reckoned with on the desert moon.
Neon Girls

The Neon Girls are a female only gang who work out of Technicaw. They are known for their bright neon clothes and their love of cybernetic modifications. They're involved in illegal activity like smuggling and protection rackets, but they also use their powers for good. They help the women and children of Sans Sundor who are being abused or taken advantage of. The are also responsible for the birth of netrunners after a 3 way gang war.

The Neon Girls are led by a woman named Blue. Blue is a ruthless leader who will do whatever it takes to keep her gang on top. She is also a skilled hacker and is always looking for new ways to get ahead. They are always on the lookout for women who are skilled in combat or have useful talents. If you think you have what it takes to join the Neon Girls, then just find Blue and prove it.

They've always been at ends with a rival gang called Blue Street. They are racist and only allow Drow, Sverfneblin and Duergar to join their ranks. The Neon Girls don't tolerate this kind of bigotry and are always looking for ways to take them down. They share a border with them and there is always tension.

The Neon Girls operate mainly out of Technicaw They own a handful of cybernetic shops which they use as fronts for their illegal activity. They are always warring in the choke leading to Proptive where Blue Street operate. They choose to use melee and pistols in combat, but mostly rely on their netrunners when it comes to combat.

The Neon girls have been known in infight over whether or not to allow trans males into their ranks, even though blue has already said yes. However only those closest to her know this is only because she knows allowing them in deepens their talent pool. Some of Neon Girls highest rankers actually used to be men.
Ullitharid Kain

One of 2 main villians from The Torture of Kalaidus.

Theme - *[[1]]*

## History

Saeir and Kain were called to Kalaidus by Zolaris in order to fulfill his master plan. They are the 2 behind many of the events in Bartletons, with Kain being on the ground and feeding off of the city folk, and Saeir managing the space fleet hiding on the moon. After their plan succeeded, the two began competing for popularity as to who would become the next Elder Brain, resulting in their forays out into the Azrus Wastes.

Kain was the Ullitharid who Zane dealt with during Bartletons, and was likely the one to seal Zolaris in the bottle.

## Personality

Kain wore casual clothes as a result of him feeding off of city dwellers. His personality was more akin to a game show host, and he was a fan of jokes.

## Events of note

* Purged Traunt Bridge
* Put up a good fight at Lorry Land before being finally slain
UNITY

## History

The conciliation of UNTIY was signed after a long a bloody corporate war on Kalaidus. UNITY's main goal is to colonise the galaxy in order to secure the resources needed to continue the existence of the Kalaidan people (and to continue to line their own pockets). While UNITY is a large bureaucratic regulatory body of which all major corporations are apart of, the corporations within UNITY often only vote in their own self interests. Despite its slow and often chaotic internal structure, the sheer size of the corporations combined might means that no other group can even hope to challenge its hegemony.

## Bureaucratic Structure

### CENTCOMM: Central Committee

* Colter Carbon
* IGS - InterGalatic Shipping
* FSBS - Fallen Star Building Society
* KTB - Karkan Trade Baronies (Provisional seat)
* The Fourth Column
* Independent and unaffiliated parties

### CENTCOMM: Subsidiary Departments

* UN: Unity Naval Department
* NDAP: Naval Department Auxiliary Program
* NLS: Naval Liaison Service
* DOJ/HR: Department of Justice and Human Rights
* CAM: Critical Assistance Mission - Liberator Team
* UBM: Universe Building Mission
* USB: UNITY Science Bureau
* FORECAST

FORECAST

* UOB: UNITY OmniNetwork Bureau
* BCA: Bureau of Colonial Administration
* UBO/NTM: UNITY Bureau of Orbital and Non-Terrestrial Management
* OIT: Office of Interstellar Transportation
* OCUP: Office of Cartography and Universal Positioning
* UIB: UNITY Intelligence Bureau
Zaid but please call me steve

> Are you, n-normal??
>
> Zaid to the terrified radio host moments before his death

* Zaid
* Human form

Theme - *[[1]]*

Steve (real name Zaid, although his friends(?) would often refer to him as Zaid, But Please Call Me Steve, which they would then shorten to Zaid, something which Steve didn't seem to mind all that much) was an Aarokocra who played an active role during the events of The Torture of Kalaidus.

## History

   Zaid's only factually known history is that his father left when he was young, giving him mental problems that lead to an identity crisis, and that he was born in the Frozen Cavern. He also claimed to have taught himself martial arts from a young age, although strangely, he never demonstrated this once during his adventures with the others.

He scoured the Azrus Wastes looking for a way to become human, and eventually stumbled upon Asphalts note. This eventually lead him to find his long lost father living in the Frozen Cavern who was able to grant his wish. Finally with a face he could truly love, he helped finish off the mindflayer occupation of Kalaidus and fought valiantly aboard the mothership, dying from injuries sustained after bravely charging into several mindflayers on his own. (later revived by Himeno)

## Personality

A Circle of Stars Druid, Steve was an eccentric who spoke in a barely intelligible, exaggerated voice, his attempt to sound "normal" and "human". His main hobbies included casting Moonbeam at increasingly higher levels, using Beast Form for the sole purpose of becoming a rat and running away, failing to train his pet dog Gemini basic tricks, and making extensive, exhaustive notes in his notebook about the most important developments and revelations happening around him, including everyone's shoe size and star sign, and many creepily detailed illustrations of Himeno.

Just watch Xavier: Renegade Angel, chomsky honk.

## Main actions

* Killed the radio host forcing the party to flee Normalville
* Found father in Langrenn and became human
* Died during the final assault on the mindflayer Mothership, later revived by Himeno
* Bonus dialogue that didn't feature in the main campaign can be found here: https://docs.google.com/document/d/1dNhOfTPGZjxREvT3PShosWdnIvMytsQZUKdqsaMzYdU/edit
HCPA - Hope Colony Port Authority

The Hope colony port authorities are the law enforcement and security agency for the Hope colony on the desert moon of Karkan. The HCPA is responsible for maintaining order and security within the Hope colony, and for protecting the colony and its citizens from external threats.
The HCPA is a large and well-equipped agency, with a wide range of personnel and resources at its disposal. The HCPA is led by the Chief of security, Officer Milton, who is responsible for overseeing the agency's operations and ensuring that its missions are carried out effectively.
The HCPA is organized into a number of different divisions and units, each with its own specialized role and responsibilities. These include the port security unit, which is responsible for patrolling the Hope colony's port and protecting it from threats; the customs unit, which is responsible for inspecting incoming and outgoing cargo and enforcing trade regulations; and the emergency response unit, which is responsible for responding to emergencies and crises within the Hope colony.
The HCPA is a key component of the Hope colony's security and defense, and it plays a crucial role in protecting the colony from threats and maintaining order within its borders. The HCPA is respected and admired by many within the Hope colony, and it is seen as a symbol of the colony's commitment to safety and security.
Dr Robert Shade

In a world where technology has advanced significantly, one man is remembered as a pioneer in the field of cybernetics. His name is Dr. Robert Shade, and he was the first to successfully implant a cybernetic interface into a human brain.

With this breakthrough, he was able to meld the minds of man and machine, further expanding what was previously known as possible.

The interface allowed Shade to tap into the vastness of the web, and he quickly became addicted to the knowledge and power it granted him. Soon, he began to lose touch with reality, and his grip on the world around him began to slip.
The Black Widow

"The Black Widow" was once the most sought-after brothel owner in the city. Her establishment was known for its discretion and luxury, and she always had the most beautiful girls working for her. But then the city changed. The mega-corporations officially took over and the city became a cold, dark place.

The Black Widow's business suffered as a result. She was forced to close her brothel and move to the outskirts of the city. She now lives in a small apartment, struggling to make ends meet. But she still dreams of the days when her business was thriving. She knows that one day she'll be back on top.
Wrought Iron

## Overview

Wrought Iron is a faction on the desert moon of Karkan. Wrought Iron is a militaristic and aggressive gang, known for its use of salvaged weapons and technology.

Wrought Iron is led by a warlord named Raze, who is a skilled fighter and strategist. Raze is known for his ruthless and violent tactics, and he is feared by many on Karkan.

Wrought Iron is a large and well-equipped group, with a number of bloodthirsty thugs and a range of powerful scrapped together weapons and technology at its disposal. Wrought Iron is known for its willingness to use force and violence to achieve its goals, and it has been involved in many battles and skirmishes on Karkan.

Wrought Iron is opposed by the other major factions on Karkan, including the Hope colony, the Unity faction, and the Trade Baronies. Wrought Iron is often in conflict with these factions, and it has been regularly hired by the major factions against one another.

Despite its aggressive and militaristic nature, Wrought Iron is a significant force on Karkan, and it is respected and feared by many on the desert moon. Wrought Iron is a powerful and dangerous faction, and it is not to be underestimated.
Goldtown

Goldtown is a district in the city of Sans Sundor, and is one of the most affluent and influential areas in the city. It is home to a large number of high-income residents, as well as a significant university district. The area is known for its high-tech infrastructure and advanced amenities. It is home to many of the city's most powerful and influential citizens, including CEOs, politicians, and other prominent figures.

The University of Sans Sundor is located in Goldtown, and is one of the city's most prestigious institutions of higher learning. It has a large, multi-campus facility that is home to a variety of programs and departments. The university is known for its excellent academic reputation and is highly selective in its admissions, despite being the only public university in the city.
Kilxus Shaulfer

The most talented liar and most morally pure man in all of Sans Sundor.

## History

Kilxus is an Earth Genasi and was raised in the Gillespies by his single father. His mother was executed by an E.L.L.I.O.N death squad but because E.L.L.I.O.N is not legally required to tell the family the cause of death, only the government, the reason for her death is unknown to both Kilxus and his father to this day. This harsh upbringing gave Kilxus a vehement hatred for the corps, with his father working unreasonable hours for awful pay and his mothers mysterious death, and he vowed to himself to become mayor and bring power back into the hands of the government. He then spent 5 years studying law, and worked his way up through the government system and made a name for himself. His notable achievements include:

* Successfully lobbying for the construction of a publicly accessible hyperspeed railway service, financed and run by the government, cutting travel times from hours to minutes.
* Placed some restrictions on corpos, limiting their legal freedoms.
* Made corpos owning property that they didn't need illegal. Previously corpos were buying up all the real estate and acting as local militas to extort citizens with extortionate rent prices. Corpos however still found loopholes that allowed them to purchase megablocks if at least one worker lived there as 'worker accommodation'.
* Eradicated the 'Chrome Tail' gang that was terrorizing goldtown. This however just led to a power vacuum that was later filled by The Deluxe.
* Deceiving the corpos during his election cycle into thinking he was 'pro corp', and received millions in funding. They swayed the election to put him in power as the public would have never voted for him, and the moment he sat in the mayors office he began his well planned revenge.

## Personality

A stern and unyielding type, who cant be bribed, lied to or threatened. His weakness is being betrayed, and his love for the city.
Zaerhel

A small village hastily constructed after residents from Azrus fled the city. Many weren't brave enough to journey into the pitch black and made their lives here.

A small boy called Pax is the villages druid and is charged with keeping their food stocks in check

A band of orcs living in the scrap heap led by Gryn wished to get into the village, and were able to with the parties help.

Every once in a while they hold a fish festival where they treat themselves to the dried fish stock. Life is hard in Zaerhel.

Music used:

https://www.youtube.com/watch?v=C7Xv0mJkHpw - Ambient

https://www.youtube.com/watch?v=W6U8OMLcecM&t=68s - Ambient

https://www.youtube.com/watch?v=K1tlUbLka6M - Fish Festival

https://www.youtube.com/watch?v=Daz7VV5hY3k&t=3s - Fish Festival
Dalia

The most famous ripperdoc in Sans Sundor was a woman named Dalia. She was a master of her craft, and her clients were some of the most wealthy and influential people in the city. But Dalia had a dark secret. She was a addict, and her addiction was to the very thing that made her so successful: the body modifications she performed. Dalia was a genius when it came to body modification. She could take a person's appearance and completely change it, making them look like anything they wanted. But the price of her services was not cheap, and as her addiction grew, so did her prices. Soon, Dalia was charging exorbitant prices for even the most simple of procedures.

But as her addiction took hold, Dalia's work began to suffer. She became careless, and her once-flawless modifications began to show signs of her haste and disregard. Her clients, sensing something was wrong, began to turn away from her. But Dalia was unwilling to give up her addiction, and so she began to prey on the desperation of her clients. She would find those who were desperate for a change, and she would offer them a deal: she would modify their appearance, but in exchange, they would have to give her something in return.

What Dalia asked for in return varied. Sometimes it was money, sometimes it was favours, and sometimes it was something far more sinister. But whatever she asked for, her clients always paid, because they knew that if they didn't, Dalia would make sure they regretted it.

As Dalia's addiction grew, so did her power. She began to have a hold over the city, preying on the desperation of its citizens. And the more power she had, the more she craved. Until one day, her hunger for power led her to make a mistake. She went too far, and she took from someone who could not afford to lose what she took. This person fought back, and in the struggle, Dalia was killed.
Limes

A friendly Tabaxi-turned-android capable of translating mindflayer text.

Limes figured out that everyone in Pickrin was going to be lost to the mana regression. He tried to warn everyone but nobody was prepared to go to Mangyr, believing the mind flayers to still occupy it. He left to prove his point, but by the time he got back it was too late.

Limes then was convinced by the party to accompany them.

Limes can translate Undercommon, Deep Speech and Qualith.

## Music used

https://www.youtube.com/watch?v=0Vcoh3KgXCk
True Centrism

**True centrism**, also known as **dead centrism**, is a political identity that describes someone who is in the exact center of all political spectra. Despite likely having strong political beliefs, they all contradict one another, and place one perfectly in the center. Unfortunately, they are still considered centrists, and as such they must be killed in the Centricide.

## Confusion with anti-centrism

Many ill-informed centrists fail to distinguish between true centrism and anti-centrism, despite the ideologies being literally opposites. Centrism is the intersection of set L (what leftists believe) and set R (what rightists believe), compared to anti-centrism, which is the complement of the intersection, i.e. everything except the intersection. Additionally, beliefs that constitute "polythink" in anti-centrism add to each other, unlike such beliefs in true centrism, which cancel each other out.

## Synthesis

True Centrism = 1 Communism - 1 Laissez-Faire + 1 Totalitarianism - 1 Anarchism + 1 Reactionarism - 1 Revolutionarism + 1 Cosmopolitanism - 1 Ultranationalism = 0

## Flag

The true centrist flag was created by JJPMaster on 2 September 2022. The white symbolizes pure neutrality, the blue is the opposite of orange (which is a color known for representing the state of being simultaneously left-wing and right-wing), and black represents the lack of political affiliation.
Langrenn

Once a town who made its living off of trading with Azrus and its famous lake diving school, the people here began to flee once the frozen north began to creep in after the mindflayer takeover.

Zaid discovered his father here and it is also the location of the game show, hosted by Duggies Mcguffed

## Music used

https://www.youtube.com/watch?v=53CAzh\_qCGE

https://www.youtube.com/watch?v=5qg8pFMX16o
Underpunk

The Struggles of Sans Sundor

Harry
as Lougor

Sophie
as Gnorman Gnippsie

Lysander
as Kaida

## Sans Sundor

**Underpunk** is set in the underground city of Sans Sundor. The city consists of 6 caverns, each of which is a smaller city in it's own right.

### Districts of Sans Sundor

* Corporate Zone
* Gillespies
* Strangeways
* Proptive
* Technicaw
* Goldtown

## Premise

**Underpunk** is set in the underground city of Sans Sundor in the year SS-350, years after a group of 500 people woke up in an underground backup of society from the surface world. The campaign follows 5 people trying to make money and live their lives in the city.

## Calendar

The calendar of Sans Sundor is entirely unique, there are 10 months and each month features 4 weeks that consist of 7 days each. For ease, the letter of each month is the same as in the Gregorian calendar. The names of each day has been kept the same as the real world.

### Month Names

1. Jeston
2. Falmal
3. Morenghar
4. Aresphrin
5. Mahmed
6. Jal
7. Jarpos
8. Arilin
9. Sargrom
10. Orysla

## Factions

### Corporations

* Colter Carbon
* Energy, Light & Life
* The Hemler Group
* Gemini Corp
* I\*E
* Intek
* Misc Corporations

### Gangs

* The Deluxe
* Neon Girls
* Blue Street
* The Righteous Machine

## Legends

In **Underpunk** there are many heroes/legends from the past that are important and memorable for doing certain things within Sans Sundor

* The Surgeon
* Rave
* The Jackal
* The Black Widow
* Blackbird
* Dalia
* Igor "The Butcher" Novak
* Arkencaid

## Trivia

* The first Kalaidus campaign not to use D&D 5e
Sharks with legs

This particular species of shark was not even thought to have existed and merely have been a rumour passed about by Balkathian sailors, until a group of them stalked and attacked a boat sailing towards Balkath in 5366. The only known victim of this attack was the ships captain who, conveniently turned out to be a vampire
Traunt Bridge

A small village by the river that made their living by taxing whoever wished to pass through. They had permeant sunlight by rigging a drone to fly above the village whilst the village mage casts Daylight on it.

This village was deemed unnecessary by Kain and destroyed. During the fighting is when Nerion first appeared and joined the party.

Music used -

*Ambient*

https://www.youtube.com/watch?v=wdOdu-5lV-M

*Combat*

https://www.youtube.com/watch?v=Iyaex2JRMzU

*Post-destruction*

https://youtu.be/DsTu0EA2AYk?t=58
Schventle von Brotbäcker

A PC during The Torture of Kalaidus.

> "I didn't realise the consequences of my actions"
>
> Schventle after genociding a village of innocents

Schventle

A PC during The Torture of Kalaidus.

## History

A former breadbaker who turned to the mafia out of greed . His bakery became a front, and he had many disputes with the dog mafia. He was given a food creation ring by his parents as an heirloom, and used it for evil.

## Personality

A halfling sorcerer who acts as a philanthropist but actually sabotages other businesses in secret. His goal was to find a mythical food creation device, and use it to extort civilians for cash.

## Main actions

* Used his food creation ring in front of starving civilians, causing the party to be pursued by a bounty hunter
* Cast plague on Yoriah's crops, dooming the village
* Attempted to steal mana crystals from Number 4, leading to his exile
Intelligence Agencies of Z-Tech

The intelligence agencies of the Russian Federation, often unofficially referred to in Russian as *Special services*, include:

* **Federal Security Service** (**FSB**), an agency responsible for counter-intelligence and other aspects of state security as well as intelligence-gathering in some countries, primarily those of the Commonwealth of Independent States (CIS); reports directly to the President of Russia.
* **Main Directorate of Special Programs of the President of the Russian Federation** (**GUSP**), is a federal executive agency that performs functions to ensure the fulfillment of the authority of the President of the Russian Federation in the field of mobilization training and mobilization in the Russian Federation. The scope of their competence is described in the Federal Law "On Mobilization Preparation and Mobilization in the Russian Federation."
* **Foreign Intelligence Service** (**SVR**), an agency concerned with collection of intelligence outside the CIS; reports directly to the President of Russia.
* **Federal Protective Service** (**FSO**), an agency concerned with the tasks related to the protection of several high-ranking state officials, mandated by the relevant law, including the Russian President, as well as certain federal properties; reports directly to the President of Russia.
* **Main Intelligence Directorate** (**G.U.**), previously known as **GRU**, since 2010 officially the Main Directorate of the General Staff of the Russian Armed Forces (GU; commonly known by its previous abbreviation GRU), the primary intelligence service of the Russian Armed Forces and is reputedly Russia's largest foreign intelligence agency.
Jinn Kayen

Jinn

A PC during Big Trouble In Balkath

# Big trouble in Balkath

## History

Jinn was a mysterious character, little is known about him except he came from a land of fire genasi from far away. It is unknown exactly what led him to set out on the ill fated voyage that shipwrecked on Brinesbane island, the location that would be his final resting place

## Personality

The only thing that matched Jinns appearance was his fiery temper. It was this same hot headedness that would lead to his undoing.

### Death

Despite being stranded on an island inhabited by pirates and cannibal tribes, Jinn found it hard to make friends, even with his fellow shipwrecked travellers. In particular, Jinn took a dislike to the Monk and after a short altercation in a tree he plummeted 70 feet to his death on the jungle floor.
Blue Street

The Blue Street gang is a racially aggressive gang made up of only Drow, Deep Gnomes and Duergar. Run by Vladik Volkov, a Drow. The gang is one of the most powerful and feared gangs in the city. They are known for their brutality and for being very difficult to deal with.

The gang is involved in many illegal activities, such as drugs, weapons dealing, extortion and prostitution. They are also known to be involved in human trafficking. Volkov has 2 generals in his gang, Dreznik and Rurik. Dreznik is a Deep Gnome and is the gang's second in command. He is in charge of the drugs and weapons. He is a ruthless and cold-blooded killer. Rurik is a Duergar and is the gang's third in command. He is in charge of the prostitution and human trafficking. He is also cold and calculated.

They've always been at ends with a rival gang called The Neon Girls. A gang made up of only strong women. They are run by a woman that goes by Blue. She's an Eladrin and is just has empathy for her fellow woman. The Neon Girls are into the same illegal activities as The Blue Street gang but they don't deal with human trafficking. The two gangs have been at war for years now, with no end in sight.

The blue street gang operate by searching for women on the street with the right cybernetics, and killing them to take their memories for illicit braindances, and abduct those without to sell into prostitution. They operate out of Proptive, where they are always warring in the choke leading to Technicaw where the Neon girls operate. Their favourite place to hunt new women is in their territory as the women here are more likely to have the cybernetics that allow their business.

## Leaders

### Vladik Volkov

**Vladik Volkov** was born on the mean streets of Proptive, and he quickly learned how to survive. He started out as a small-time thief, stealing from the local nomad tribes and selling their own equipment back to them. He started the Blue Street gang because he felt that the races that were born to live in places like Sans Sundor should be the ones in charge, and all other surface races should be 2nd class citizens. Vladik is a cold-blooded killer, and he will do whatever it takes to keep his grip on power. He is a master of manipulation, and he knows how to get what he wants. Vladik is a dangerous man, and he is not to be crossed.
Business at Bartletons

Sophie
as Meve Yevelda

Joe
as Hector R Lockhart and Obfuscious

Jack
as Bibbs Tweedlefoot and John "Johnny Two Tails" Stone

Lysander
as Okashi Panya

## Premise

**Business at Bartletons** follows a group of employees of Bartleton Incorporated as debt reclamation agents. They travel around the city of Azrus reclaiming debt from various shop owners and individuals. After a while something fishy begins to unearth and the groups discovers a secret Mind Flayer plot to block out the sun, and they are the only people who can stop it before it is too late.
The Ghost

The Ghost was a master of stealth and infiltration, and was hired by the wealthy to do their dirty work. No one knew where the Ghost came from, or even what they looked like. But everyone knew that if you needed something done quietly and efficiently, the Ghost was your person. One day, the Ghost was hired by a powerful politician to break into the home of his rival and retrieve some incriminating evidence. The Ghost accepted the job, and soon found themselves inside the rival's home. However, the rival was prepared for the Ghost, and had set a trap. The Ghost was caught in the explosion, and their body was never found.

From the publics perception the Ghost was gone, but their legend lived on. In the years that followed, other mercenaries tried to take their place, but none could match the Ghost's skill or reputation. The ghost however, lived on, their body having been cybernetically enhanced and rebuilt by a mysterious figure who controls the ghost with an iron fist. the Ghost is a living weapon, forced to do their bidding, their face forever hidden behind a mask, their true identity lost to the world.
Igor "The Butcher" Novak

Igor "The Butcher" Novak was one of the most feared netrunners of the early days of Sans Sundor. He was known for his brutal tactics and incredible wit. Igor got his start working for the Balkathian mob, using his skills to help them conduct their business undetected. He quickly gained a reputation for being the best in the business, and his services were in high demand.

Eventually, Igor's reputation caught the attention of the megacorporations. They began to hire him to conduct espionage and sabotage against their rivals. Igor quickly became a master of his craft, and the megacorps began to fear him as much as their enemies did. Igor's true legacy in this world was Igorros, the currency of Edgerunners and people who don't want the government in their pocket.
Dorothy Colverin

**Dorothy Colverin** - (ur. rok 30) pierwsza córka lorda Symeona Dyllasa i żona Bartona Colverina. Po obaleniu księcia Bartona Colverina zaginęła wraz z synem Kilgorem.

## Małżeństwo z Bartonem

Poroniła wielokrotnie, co było przyczyną załamania Bartona i opuszczenie przez niego Siedmioksięstwa. Po powrocie, ledwo odzywają się do siebie, tworząc tylko pozory małżeństwa. Mimo to, nie dochodzi między nimi do przemocy bądź innych patologii.

## Matka

W porównaniu do Bartona, Dorothy rozpieszcza syna. Nie podoba się głowie rodu, lecz ta nie podejmuje działań przeciwko żonie.
Thri-kreen

The Thri-kreen are a race of bug like, four armed humanoids who are the true natives of Karkan. there was once a Ancient thri-kreen society on the moon.

The Thri-Kreen have live on Karkan as long as they have existed, natives of the planet. Many eons ago likely before even the first age, the Thri-Kreen thrived on Karkan, which at the time was a lush and verdant place, filled with water and plant life. Their society however, like most would eventually crumble and collapse for mysterious reasons.

"Many generations ago the Thri-kreen were great, build tall tents and control elements, but the sandmaker came, and taught thri-kreen a lesson in humility" - Old Thri-Keen Saying

The Thri-kreen devil is known as the sandmaker.

After their apocalypse the Thri-kreen were reduced to hunter gatherers until the arrival of the ASPI spaceship some 35,000 years ago. The crew of the ASPI bought them new learnings and technology and quickly they and their descendants were elevated to the rank of kings and queens by the Thri-kreen. since then they have lived in a self induced two tier society, known as the Karkan Trade Baronies.
Abarai Ishieda

Family name: 阿散井

Given name: 石江田

The last surviving dragonborn from the first age, and the man who established Little Azrus. His 'by the traditions' approach earned him much respect from those who wished to preserve the old world, and scorn from those who wanted to start anew. His combat skills were nothing to be appraised, but his ability to lead gave him many devout followers. He made friendly connections with many of the gangs and although many suspected him of under the table strategy, he was an honest man who only did this to secure his slice of his old cities safety.

After leading Little Azrus to huge success, his work mostly became beurocratic, and sensing his rising influence many top companies and the gangs he befriended took notice. He made a contract with Dillyrr, gifting him a priceless gun handed down from old Azrus to secure his safety as the crimson 6 began to make subtle set up moves. However, sensing Abrais mistake, Dillyrr betrayed Abarai to the crimson 6, keeping the gun and taking control of a portion of Little Azrus. Abarai fled into hiding, and watched as his beloved Azrus was picked clean and left to rot, all the while planning how he could re-sieze his most prized possession.

However, a shootout with unmarked individuals and cars ensued at his hideout not long after his disappearance leading to his death.
Nerion Aquelus Nami Tridenton

> Azfurthin no anzurtihian pick no wait wait azruthin pikcnshi fuck hold on...
>
> Nerion attempting to explain his profession

## Nerion

Nerion

A PC during The Torture of Kalaidus.

## History

A former Azruthian Pikefish farmer, he left his sub-aquatic home city and became the village mage of Traunt Bridge. After the villages destruction by Ullitharid Kain, he decided to move on and travelled with the party. He continued to put his magic to good use, and even aided in saving the world and freeing the sun by killing Elder Brain Saeir.

## Personality

Nerion was a fairly politically neutral man who preferred his eldritch blast as his main damage source in combat

## Main actions

* Assisted in repelling the attack on Traunt Bridge by nearly 1v1ing a mindflayer, earning a place in the party
* Assisted in Killing Ullitharid Kain
* Assisted in killing Elder Brain Saeir
Proptive

Proptive is a grim, dangerous place where crime is rampant and life is cheap. The streets are filled with trash and the air is thick with smog. The only thing of value in Proptive is information, and the district is teeming with information brokers and criminals of all stripes.

If you want to find anything or anyone in Sans Sundor, Proptive is the place to start. Named after the Undercommon word for power, Proptive is a near lawless place where the strong prey on the weak. The only people keeping a semblance of order in Proptive is Blue Street, the Underdark Supremacist gang.
Energy, Light & Life

## History

**E.E.L** was established in SS-330 by a Professor Vioar Rowan. He was working for The Dillyrr Company at the time and discovered a way to collect energy from electric eels when he dropped a prototype handheld hydro generator that he had been working on in his spare time. After releasing his newly created electric eel power device he created **Energy, Light & Life** and they became a highly successful company, being one of the only energy companies in Sans Sundor.

## Products

* **The EEA Device (Eel Energy Accumulation)**. A device that is roughly a single cubic foot in size that sits at the bottom of the city canals and accumulates a great deal of power from the surrounding eels.

## Controversy

The company began to experience financial problems in SS-349 as their energy collection devices started showing faults meaning that the old models would need to be replaced by newer models. In order to keep the company afloat, the founder began to make some questionable decisions, including cutting corners on safety and environmental regulations. This led to a number of accidents, and the company began to develop a reputation for being unsafe. In spite of this, the company continued to grow, and their new devices ended up being more efficient and effective. They are still in the process of replacing all of the older models of collection devices.
Theodore Phalanx

**Theodore Phalanx** - Obecna głowa rodu Phalanx. Podtrzymuje on tradycje rodzinne, zajmując się przede wszystkim alchemią, inżynierią oraz zgłębianiem wszelkiej wiedzy.

Jest on mocno związany ze swoją żoną, Theresą. Razem często zajmują się pracą inżynieryją, a plotka głosi, że kobieta jest sprawniejsza w rachunkach od męża, co jest powodem zawstydzenia. Mimo tego, jest to wyjątkowo udana para jak na standardy wysoko urodzonych. Ich syn Theon jest natomiast ewenementem, nawet jak na Patię. Mimo wielkiej inteligencji, chłopak nie potrafi mówić, lecz wciąż udziela się intelektualnie.
The First Age

### 5800

* 5800: A group of **Azrusian** explorers embark on a space mission to the Ice moon Itia. The purpose for this mission was Scientific Discovery, Exploration and bragging rights over Balkath for reaching Itia first. After discovering a crashed ship full of strange tentacled aliens on the moon, only three of the **Azrusian** astronauts managed to escape and begin their return course. However due to a malfunction with their cryostasis they would be asleep for longer than they had initially expected.
* 5820: Employees of **Bartletons Incorporated** attend a club in an attempt to recover money from a debtor. In the process they release an owlbear on unsuspecting punters and fight an elemental creature made out of cocaine.
* 5861: A rogue **Bartletons Incorporated** enforcement unit unravels and fails to thwart a Mind Flayer conspiracy to blot out the sun. After a long journey including deals with fey gods during a drug trip, fake terrorist attacks and numerous car crashes, The sun is extinguished across all of Kalaidus plunging the entire planet into darkness.
* 5865: A group of three astronauts, crash land on a ruined Kalaidus, Yuri the robot, Filo the Aarakocra and Dr Thomas Tempest after a long 65 years in cryostasis.
* 5866: 5 unsuspecting adventurers answer a call set by a **mysterious man** to help defeat the mind flayers once and for all. During this process, the Bartletons Incorporated building collapses after a rampant bugbear transforms into a god whilst attempting to steal some PCs. The adventurers are successful and return the light to Kalaidus, but there was a cost. Reproduction is no more and life on the planet is doomed to be extinguished so that the world may start anew.
* Dawn of the second age