Update V43

## Related links

* Patch Notes

**Monolith Rising** - *A New World is Revealed*

## **Release Notes - V.43 Update**

	+ Corrected an issue which could sometimes cause the knockback of this ability to fire incorrectly direction if target was on the edge of the targeting wedge
* Old Rusty
	+ Now bounces off of Steel’s Bulwark instead of being absorbed by it

####  **Gideon**

* Burden
	+ Slow magnitude increased from 100 to 150
* General Balance
	+ Movement speed from 680 to 690
	+ Base health increased from 554 to 566
	+ Health gain per level increased from 57.4 to 61.1
	+ Base health regen increased from 0.92 to 0.94
	+ Basic defense per level increased from 1.9 to 2.3

####  **GRIM.exe**

* Deflector Shield
	+ Mana cost from 40 to 0
* General Balance
	+ Increased base health from 592 to 633
	+ Increased health per level from 60.8 to 63.3
	+ Increased base health regen from 0.99 to 1.06
* Polish and Bug Fixing
	+ Corrected an issue in which Grim’s torso would continue glowing after toggling off Suppression Mode
	+ Minor animation improvements to Perilous Hug emote

####  **Grux**

* Minor improvements to basic attack animation
* Smash and Grab
	+ Should now targets more reliably around difficult terrain.
	+ Corrected an issue that could sometimes cause spikes for double damage

####  **Iggy & Scorch**

* Flame Turret
	+ Reduced health from 220/380/540/700 to 220/360/500/640
* Burning Sensation
	+ Base damage reduced from 35/58/82/105 to 28/47/66/84
	+ Power Scaling reduced from 0.84 to 0.66
* General Balance
	+ Health gain per level decreased from 68.6 to 62.6
* Polish and Bug Fixing
	+ Molotov
		- Corrected an issue which was causing this ability to sometimes not combo correctly with the Hero’s basic attack

####  **Kwang**

* Judgement of the Heavens
	+ Radius increased from 250 to 350
* Fury of the Heavens
	+ Radius increased from 500 to 700

####  **Narbash**

* Song of My People
	+ Reduced granted health regen from 24/36/48/60 to 20/30/40/50
* Crash Bang Boom!
	+ Reduced total damage from 351/497/644 to 322/450/579
	+ Reduced Power Scaling from 5.22 to 4.6

####  **Sevarog**

* General Balance
	+ Base health increased from 647 to 671
	+ Base health regen increased from 1.08 to 1.12
* Siphon
	+ Soul Stack breakpoints reduced from 20/50/90/140 to 10/30/60/100
		- Maximum still caps at 200

####  **Shinbi**

* Polish & Bug Fixing
	+ Slight adjustments to weapon trail visuals to work better with new attack speed values.
	+ Circle Rhythm
		- Corrected an issue which would sometimes cause Circle Rhythm to not deal damage

####  **Steel**

* Bull Rush removed
* New Ability - Shield Bash
	+ Steel strikes out with his shield, causing 88/117/146/176 damage in a localized area in front of him.
	+ Enemies hit by the shield are stunned for 0.5 seconds
	+ Costs 70 mana
	+ 9/8/7/6 second cooldown
* Shield Slam
	+ Reduced range from 900 to 850
	+ Increased area of effect from from 500 to 550
* Bulwark
	+ Reduced cooldown from 18s to 14s
* General Balance
	+ Reduced base mana from 276 to 262
	+ Reduced base mana regen from 1.32 to 1.27

####  **Phase**

* Energy Lance
	+ Total damage increased from 80/120/160/200 to 100/150/200/250
	+ Total power scaling increased from 1.43 to 1.78
* Psychic Flare
	+ Cooldown reduced to 10s seconds from 12 seconds
* Telekinetic Link
	+ Increased healing from 12/18/24/30 for 4 seconds to 16/24/32/40 for 4 seconds
* General Balance
	+ Health per level increased from 59.3 to 61.8
	+ Mana per level increased from 24 to 27
	+ Mana regen per level increased from 0.08 to 0.09
* Polish & Bug Fixing
	+ Psychic Flare
		- Corrected an issue which could cause the effects to not render if Phase had Tireless Reaper equipped

####  **Revenant**

* Reckoning
	+ Gold bounty increased from 600/800/1000 to 1000/1500/2000
* General Balance
	+ Attack Speed per level increased from 2.5 to 4
		- This will reduce Revenant's reload time
* Polish & Bug Fixing
	+ Minor animation improvements to "Hats Off" emote

####  **The Fey**

* Bramble Patch
	+ No longer restricts movement during cast
	+ Width increased from 160 to 200
* Fly Trap
	+ Radius increased from 530 to 575

####  **TwinBlast**

* Rocket Dash
	+ Increased cooldown from 4s to 5s
* Rapid Fire
	+ Reduced hero damage from 30/35/40/45% to 25/30/35/40%
	+ Reduced minion damage from 45% to 40%

####  **Wraith**

* Knock, Knock!
	+ Cost reduced from 90/100/110/120 to 70/80/90/100
* General Balance
	+ Basic Damage per level increased from 2.2 to 3.1
	+ Health gain per level increased from 61.2 to 66.1
	+ Base mana increased from 312 to 332
	+ Base mana regen increased from 1.44 to 1.51

####  **Yin**

* Lash Kick
	+ Range icnreased from 750 to 850
* General Balance
	+ Movement speed increased from 690 to 705
	+ Basic armor per level increased from 1.8 to 2

####  **Zinx**

* Dirty Healing
	+ Rebalanced bonus mana regen from 3/4/5% to 3.5% at all levels
	+ Increased mana cost per health gained from 1/0.8/0.6 to 1.1/1/0.9
* General Balance
	+ Health gain per level reduced from 46.8 to 43.1
	+ Base health regen reduced from 0.96 to 0.94
	+ Health regen per level reduced from 0.1 to 0.07

### GENERAL

* Face model updates
	+ Sparrow
	+ Muriel
	+ Lt. Belica
* Fixed an issue where several hero abilities did not combo correctly with basic attacks. Specifically this issue has been resolved for the following abilities
	+ Iggy & Scorch
		- Molotov
	+ Murdock
		- Buckshot
	+ Kallari
		- Crippling Dagger

## MAP

### GAME MODE & ECONOMY

* Towers receive a full visual rework
* Removed Amber Link
	+ Replaced by the green buff camp.
	+ Previous green buff camp location has been replaced with an additional white camp.
* Gold Drip
	+ Increased passive gold drip per minute from 288 to 390.
	+ Increased the speed at which drip is granted from 5 second intervals to 1 second intervals.
* Hero Kill Bounties
	+ Increased base hero kill bounty from 455 gold to 550 gold.
	+ Reduced hero kill bounty networth bonus from .01 to .006.
		- Networth bonus is how much the bounty increases for every 1 gold the enemy Hero has earned.
	+ These changes will result in increased economic value of early game kills, while reducing late game totals.
* Updated Jungle Camp Economy
	+ White Camps
		- Now will always spawn a large white minion prior to reinforcing with up to two small white minions.
		- Increased reinforcement time from 60 seconds to 90 seconds.
	+ White Minion (Large)
		- Grants 150 Gold.
		- Grants 42 XP.
	+ White Minion (Small)
		- Grants 50 Gold.
		- Grants 15 XP.
	+ Green Buff
		- Increased gold bounty from 150 to 200.
		- Increased XP bounty from 40 to 45.
	+ Gold Buff
		- Increased gold bounty from 204 to 225.
	+ Black Buff
		- Replaced by an Orange Buff for better visibility within the environment and minimap.
		- Gameplay functionality remains the same.
	+ Orb Prime
		- Removed Root ability.
		- Added new scattered projectiles ability:
			* Prime Helix launches 10 slow homing projectiles into the air which distribute themselves evenly amongst all enemies nearby Prime Helix.
		- Updated the order in which Orb Prime casts abilities:
			* Old order - Knockback -> Slow Cone -> Root
			* New order - Scattered Projectiles -> Slow Cone -> Knockback
	+ Lane Minions
		- Spawn Schedule
			* Increased the amount of time before minions are added to the waves.
				+ Minions will now be added on the 22nd, 38th, and 58th waves, previously was on the 19th, 31st, and 48th waves.

## CARDS & GEMS

### CARDS

*NOTE: All updates are based on Level 1 card values, but will affect cards of all levels.*

* Auras
	+ No longer require Line of Sight
	+ No longer stack for Withering Shadow, Numbing Rogue and Plague Lord Mallenk

#### DEATH

* Awaken the Emeric
	+ Fixed an issue where enemy heroes would deal increased damage to converted minions.
	+ Fixed an issue where towers would target the hero after using Awaken the Emeric directly under a tower with minions already attacking it.
* Devastation
	+ Reduced Power from 7 to 4.
	+ Increased Power per structure destroyed from 3 to 4.
* Finder of Playthings
	+ Reduced cooldown from 90 seconds to 80 seconds.
* Grinning Spectre
	+ Increased true damage from 300 to 350.
* Lord Volstok
	+ Increased experience gained every 10 seconds from 12 to 14.
	+ Increased gold lost every 10 seconds from 60 to 100.
* Nameless Curse
	+ Reduced cost from 3 VIT / 9 INT to 3 VIT / 8 INT.
	+ Increase damage dealt per second from 60 to 65.
* Plague Lord Mallenk
	+ Auras no longer stack
	+ Each effect can only be applied once per target
* Possessed Spry-Kin
	+ Increased Power from 6 to 10.
* Sorvukk Initiate
	+ Increased cooldown from 35 seconds to 45 seconds.
* Veil Stepper
	+ Now grants 5 Power.
* Warlocks Burden
	+ Increase max mana restored per second from 2% to 3%.
* Withering Shadow
	+ Reduced damage from 85 to 55.
	+ Players cannot be damaged by Withering Shadow more than once a second
	+ Auras no longer stack
		- Each effect can only be applied once per target
* Wound Seeker
	+ Increased Power from 16 to 19.
	+ Increased Attack Speed from 18 to 21.

#### KNOWLEDGE

* Echelon Soldier
	+ Fixed an issue where players were able to damage enemy heroes without exiting the shadowplane.
* O.P.D. Militia
	+ Fixed an issue where damage wasn’t being properly displayed in Recent Damage report.
* Sleeper Agent
	+ Reduced cast range from 1750 to 1100.
* Soldier of Fortune
	+ Increased cost from 4 INT to 500 Gold / 4 INT.
	+ Increased bonus gold from 150 to 175.
	+ Increased bonus experience from 30 to 35.
* Static Trap
	+ Adjusted cost from 3 AGI / 4 INT to 2 AGI / 5 INT
* Supply Sergeant
	+ Increased mana restored from 125 to 150.
* Thaumaturge
	+ Fixed an issue where Thaumaturge was gaining incorrect mana bonus and could gain unlimited stacks.
* Wetware Virus
	+ Now launches a homing projectile on activation, instead of being instant cast.

#### ORDER

* Crippling Glare
	+ Now launches a homing projectile on activation, instead of being instant cast.
	+ Reduced cast range from 1750 to 1100.
* Gates of Salvation
	+ Card has been re-enabled.
	+ Fixed issue where all functionality was lost after death.
* Godmother Vigilant
	+ Fixed an issue where the Elevated effect was calculating incorrectly, granting too much health.
* Lightstep Vanguard
	+ Reduced cooldown from 100 seconds to 60 seconds.
	+ Reduced channel time from 4 seconds to 3 seconds.

#### GROWTH

* Apex Predator
	+ Increased Power per stack from .6 to .75.
	+ Increased Ability Armor bonus at max stacks from 18 to 24.
	+ Reduced Max Stacks from 50 to 40.
	+ Reduced Cooldown between stack application from 6 seconds to 4 seconds.
	+ Fixed an issue where Apex Predator stacks were being lost on death.
* Flame of Zechin
	+ Flame of Zechin stacks are lost when card is discarded.
* Highwayman
	+ Fixed an issue where Highwayman would grant gold when damaging yourself. Now will only grant gold if damage is dealt to an enemy hero.
* Mother Tree
	+ Reduced base Health Regen per second from 4.4 to 2.2.
	+ Now grants +50% Mana Regen.
* Spry-Kin
	+ Fixed an issue where Spry-Kin was giving less than the intended amount of healing.
* Tyrant
	+ Reduced Power from 15 to 10.
	+ Increased Power per stack from .4 to .75.
	+ Increased Max Health bonus at max stacks from 150 to 200.
	+ Reduced Max Stacks from 50 to 35.
* Unbroken Spirit
	+ Increased Power from 13 to 18.
	+ Reduced Max Health from 480 to 360.
* Vital Waters
	+ Reduced max health from 325 to 265.
	+ Fixed an issue where Vital Waters allowed Zinx to gain twice the intended benefits of increased healing.

#### CHAOS

* Blitzrush
	+ Reduced cooldown from 60 seconds to 25 seconds.
* Compensator Rig
	+ Increased amount of damage dealt from 1 per 60 health missing to 1 per 55 health missing.
* Deathcrawler
	+ Mighty Strike attack will now be removed on basic attack regardless of if you hit a target.
* Dune Winds
	+ Increased Max Health cost from 100 to 150.
	+ Reduced Power per stack from 8 to 7.
	+ Reduced Attack Speed per stack from 7 to 6.
* Pressure Hunter
	+ Increased bonus damage per vitality point difference from 2.0 to 2.5.
* Riot Sapper
	+ Increased current mana removal from 20% to 25%.
* Nitroboost
	+ No longer grants attack speed.
	+ Now grants 8 Power.
* Nukeblood Mutant
	+ Increased buff duration from 6 seconds to 7 seconds.
* Profiteer
	+ Increased gold gained per enemy minion kill from 55 to 60.
* Reactor Beast
	+ Fixed an issue where passive would activate when killing Aurora’s Ice Clone.
* Thorned Yomi
	+ Card has been re-enabled.
	+ Fixed an issue where damage was not being reflected.
* Unstable Cyborg
	+ Reduced range from 1500 to 700.
	+ Increased cooldown between activations from .4 to .5 seconds.

#### Card System Bug Fixes and Polish

* Multiple Cards
	+ The following cards will no longer break you out of ability targeting when activated
		- Unstable Cyborg
		- Riot Sapper
		- Wicked Riposte
		- Amplification Engineer
		- Corrosive Walker
		- Thunder Cleaver
		- Black Ice Routine
		- Supply Sergeant
		- Vengeful Mire
		- Yomi Guardian
		- Mallenk's Prayer.
* Adjusted visual effects for improved gameplay clarity.

### GEMS

*NOTE: All updates are based on PVP normalized gem values, but will affect gems of all rolls.*

* Consume the Dead
	+ Reduced healing based on target Max Health from 15% to 10%.
* Healing Towers
	+ Fixed an issue where tooltip was displayed as ‘+1.2 Mana Regen’ instead of ‘+25% Mana Regen’.
* Improved Killing Blows
	+ Increased bonus gold per kill from 5 to 6.
* Jungle Lifesteal
	+ Increased flat health restore from 4 to 5.
* Quick Exit
	+ Reduced movement speed bonus from 350 to 300.

## UI AND GAME SYSTEMS

### CHESTS

* Chests now have Normal Rewards (Cards/Gems) and one "Special Reward".
	+ Chests/Keys are now considered a special reward.
	+ Skins and Emotes found in the chest match those found in the store.
	+ The chance to get a gem has been doubled for all normal rewards.
	+ Special rewards differ per chest type:
		- Bronze Chest
			* 5,000 Reputation
			* XP Boost: 1 Win
			* Rep Boost: 1 Win
			* Rare or Epic Card
			* Silver Chest
		- Silver Chest
			* 10,000 Reputation
			* XP Boost: 1 Win
			* Rep Boost: 1 Win
			* Rare or Epic Card
			* Gold Chest
		- Gold Chest
			* 25,000 Reputation
			* Hero Skin
			* Hero Emote
			* XP Boost: 1 Win
			* Rep Boost: 1 Win
			* Rare or Epic Card
			* Diamond Chest
		- Diamond Chest
			* Loot Crate Key
			* 50,000 Reputation
			* Hero Skin
			* Hero Emote
			* XP Boost: 1 Win
			* Rep Boost: 1 Win
			* Rare or Epic Card

### GENERAL

* Card unlocking is now operational.
	+ You can unlock cards you don’t have with Reputation via the Inspect screen.
* Hero Leveling XP has been reduced for Ranks 1 - 4
* Adjusted Starter Decks
	+ Added two new starter decks per attribute and renamed the old ones:
		- Agility - Bruiser
		- Agility - Burst
		- Agility - Control
		- Vitality - Tank
		- Vitality - Initiator
		- Vitality - Fighter
		- Intellect - Burst
		- Intellect - Control
		- Intellect - Support
	+ Heroes have all been assigned three of the above starter decks (some Heroes have mixed attributes).
	+ All cards and gems newly added to starter decks are now marked as starter cards and will be granted to all accounts. (New Total: 47 Cards, 26 Gems)
* Gem inspection screen added
* Added a Card Collection tutorial to introduce cards after your first match.
* Added 10 second pre-spawn in-game chat notifications for River/Gold Buffs, Raptors, and Orb Prime
* Auto run added to the game
	+ Once the user gives movement input, ability usage input, or cancel input, it will stop
	+ Default key on keyboard is Num Lock
	+ Controllers can find it under Team Comms as L1
* End match cinematic added
	+ This victory cinematic only displays a core explosion

### POLISH & BUG FIXING

* Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel.
	+ No more giant HP/MP regen numbers when standing in base!
* Gems will now always appear in ranked order In the Attribute Display tooltips
	+ Previously, Gems could appear in a different order depending on how they were added to the pack
* Fixed skin variation tooltips for Scavenger Drongo and Fossil Scavenger Drongo
* Previously, if a targetable card was set to the cancel button, the card could not be cast.
	+ Targetable cards can now be set to the cancel button

### LOOT CRATES

* Keys
	+ Golden Keys now guarantee an Epic or Legendary reward (up from Rare or higher)
* Loot Crate Update
	+ Added
		- Rare
			* Crimson Alien Invader Drongo
			* Orchid Alien Invader Drongo
		- Common
			* Royal Default Feng Mao
			* Onyx Default Feng Mao
			* Ichor Default Riktor
			* Solar Default Riktor
	+ Removed
		- Fossil Ancient Doomsday Steel
		- Desert Ancient Doomsday Steel
		- Coral Ceremonial Feng Mao
		- Onyx Ceremonial Feng Mao
* Bug Fix
	+ Fixed an issue where hero previews may not load when scrolling through the loot crate rewards list

## GENERAL

### VFX AND PROJECTILE IMPROVEMENTS

* Water visual effects updated to work with the new river and water areas
* Grass rendering is now supported on multiple view distances qualities and is supported on PS4 as well as PS4 Pro
* All ranged Heroes use new & improved smoke trail visual effects
* Many Heroes have had visual noise reduced in their basic attacks
* VFX intensity of basic attacks have been adjusted for new Monolith Post-Process settings
* Projectile sizes changed to reflect more precise targeting
	+ Should be much easier to target specific Minions with basic attacks when playing Heroes such as Howitzer
* Gideon, Muriel, The Fey, Phase, Dekker
	+ Projectile world collision from 30 to 10
	+ Projectile overlap collision from 60 to 40
* Howitzer, Morigesh, Iggy
	+ Projectile world collision from 30 to 20
		- To account for physical projectile size
	+ Projectile overlap collision from 60/70 to 40
* Sparrow
	+ Projectile overlap collision from 40 to 35
		- Changed in order to match other carries and projectile visuals
* Gadget, Belica, Zinx
	+ Projectile world collision to 10
	+ Projectile overlap collision from 60/40/40 to 35
		- To account for small visual size and consistency with other bullet projectiles

### AI

* AI Hero improvements:
	+ AI Heroes are now less likely to use abilities against minions
	+ AI Heroes will now choose from a wider variety of Heros during the draft phase
	+ AI Heroes will use team comms more often
	+ AI Heroes will group up and push a lane more often during mid & late-game
	+ AI Heroes will try to take down OP buff during the late game when two or more enemies are dead and no towers are threatened
		- Please help them, this is their first time fighting Prime
	+ Fixed an issue preventing AI Heroes from attacking T1 towers in the later phase of the game
	+ AI Heroes playing midlane will attack river camps more often during the earlier phases of the game
	+ AI Heroes who Jungle are more likely to attack Green Buff and less likely to attack white camps during the later phases of the game
	+ Changed Wukong’s Primary role to Offlane (AI)
	+ Bots will back away from danger sooner
		- This will hopefully keep them alive a little longer
	+ Bots will now spend less time at base pretending they are looking at the card shop
		- We hope this gets them back into the fight quicker
* AI difficulty
	+ AI heroes now detect threats in the area surrounding them, allowing them to make better decisions
		- Attacking vs Fleeing
* Co-Op & Solo vs. AI difficulty curve is now “steeper”.
	+ Intro is the same
	+ Easy is half way between Intro & Intermediate
	+ Intermediate is roughly equivalent to what Veteran used to be
	+ Experienced & Veteran now gives the enemy team health, damage & regen buffs in order to make them more difficult to defeat