recursal/Fanatic-Fandom huggingface dataset:
Tungar

> *"I'll show you young'uns how it's done."*
>
>

**Tungar** is a knight of the former Shayak kingdom. While not a story-important Incarnation, he is not missable.

## Synopsis

*Tungar is the master of the urumi, a sword with a flexible, ribbon-like blade. He is hearty in both body and spirit, but years of practice and combat have left his body covered in scars. When not in use, Tungar’s custom urumi is wrapped around his head like a metallic turban.*

*Tungar and his late comrades served as knights to the Shayak Kingdom, the former rulers of the Ashwat region. While most of their knights were destroyed by Ravannavar, Tungar was taken prisoner to be interrogated about any remaining Shayak holdouts.*

*Jovial and outgoing, he is prone to sharing his sage advice and war stories with the anyone in earshot, whether they are interested or not.*

*Contrary to his usually garrulous nature, Tungar is brusque and deadly serious in battle. There he wields his urumi with a deadly combination of fury and efficiency, slicing his foes countless times in the blink of an eye.*

## General Information

Tungar was the third and last Incarnation revealed prior to the Indiegogo crowdfunding campaign and the second to join Ajna in the playable prototype. He was initially envisioned as travelling the land, looking for promising youths to train.

## Character Basis

*Tungar* means "high, lofty" in Sanskrit.

The urumi is an ancient South Asian weapon that is thought to date back as far as the Maurya Empire (322-185 BCE). Typically worn as a belt when not in use, it is one of the most difficult weapons to master and is always the last to be taught in South Asian martial arts.

### Color Palettes

1. Default
2. ???
3. Wario from the Wario Land series
4. ???

## Story

Ajna notices him in a cell as she is traversing Fortress Vimana looking for the power controls. If he is rescued prior to the fortress' crash, he proves eager to join Ajna in ending Ravannavar's reign. If he is not rescued in Fortress Vimana he shows up in Tai Krung City insisting he joins Ajna on her journey.

## In Game

### Sidequest

1. After defeating the metal monster in Mara's Lair (2nd visit), talk to Tungar inside the inner realm to start the quest.
2. He wants to know why the metal monster fought like he does. Go talk to Ginseng's parents to see if they know anything.
3. Head to Ashwat to find more metal monsters.
4. Defeat the metal monster in western Ashwat to complete the quest. (unlocks outfit #4)

## Quotes

### Party Switch

* *"I can show you a thing or two."*
* *"The battlefield is where I belong!"*
* *"Certainly!"*

### In Battle

* *"for this, I've trained my entire life!"*
* *"Let me return the favour!"*

## Trivia

* Tungar was voiced by Kyle Hebert in the playable prototype.
Sandworm

## Character Basis

The Sandworm is a fictional creature that originated from the *Dune* novels written by Frank Herbert: colossal worm-like monsters that live in the desert and nigh-indestructible. Since their creation, they have gone on to appear in many works of popular culture, of which *Indivisible* is but one example.
Ahp

## Character Basis

*Ahp* is the Cambodian name for a female spirit in Southeast Asian folklore, appearing as a floating head with a beautiful face and her internal organs dangling from her neck. Some interpretations describe it as being cursed to crave blood or raw flesh, and its saliva can contaminate food and drink.
The Baz

**The Baz** serves as the bouncer to Mara's Den. He is a backer character submitted by Woolie Madden.

## General Information

The Baz, also known as "Zubaz" in other appearances, is based on "Bullfighter", a character concept that was initially drawn up for the roster *Street Fighter II*. Baz became something of a mascot for the Let's Play franchise *Two Best Friends Play*, first appearing in their spin-off series *Fighterpedia* on YouTube before making numerous other *Best Friends*-related appearances. He eventually started being included in indie games such as *Divekick* and *Shovel Knight*.

## Story

The Baz is blocking the entrance to Mara's Den and refuses to allow entry to Ajna due to the fact that she is not 21 and lacks ID to prove otherwise. This forces Ajna to find another way into the club.

After attuning to the Chakra Gate, if Ajna re-enters the club (again through the broken glass ceiling), the Baz will find her when she gets near the elevator and kick her out.

When Ajna revisits Mara's Den to confront Garuda Cruel, the Baz is no longer guarding the entrance. Instead, he is waiting on one of the floors inside, eager to fight "tough dudes". After his defeat, he accepts his loss gracefully and allows Ajna to pass, crying manly tears.
Sumeru

**Mount Sumeru** is the tallest mountain in Loka and was the former residence for Devi before they were forced out by Kala. Lhan and its monastery can be found at its base, and the land itself is surrounded by the Ocean of Milk.

It is based on Mount Meru, the center of the universe in Hindu, Jain, and Buddhist cosmology.

## Incarnations

* Kushi
* Lanshi

## Enemies

* Preta
* Ahp
* Paidal
* Belu
* Oont
* Ahool
* Maha Ravannavar
* Re'em
* Rakshasa
* Kinnari
* Manote Thiha
* Fallen Deva
* Vetala Pod
* Vetala Core
* Kala
Tipa

**Tipa** is a small town from Final Fantasy Crystal Chronicles, located at the very tip of the titular Tipa Peninsula. A minor town compared to the rest of the towns, Tipa is noted for being the hometown of the Tipa Caravanners. Unlike most towns, Tipa has a diverse population of Clavats, Lilties, Selkies, and Yukes, even though the town leader is a Clavat named Roland.

## Inhabitants

The town has eight families in it, one for each possible member of the caravan. Each family has a profession which governs how they interact with the players. If the profession has not yet been chosen by a caravanner, the house is empty except a lone moogle which explains to the player no one has moved in yet.

As the years progress, if the player grows their relationship with their family by sending them letters and gifts as well as talking with the family members from time to time, the family will contribute to the caravan with larger gifts or discounted prices on their services.

## Eight Family Trades

* Blacksmith
* Tailor
* Fisherman
* Miller
* Merchant
* Farmer
* Rancher
* Alchemist
Abyssus Forest

Abyssus Forest is a location in Final Fantasy Crystal Chronicles: Ring of Fates. It is unlocked after the player finishes Mount Vaal twice (once by defeating the Zu, and twice by freeing Alhanalem from the red crystal). In multiplayer mode, the player can obtain the scrolls for the elemental weapons: Flametongue, Icebrand and Thunder Hatchet.

## Story

Yuri, Chelinka, and Alhanalem first visit this area to investigate rumors of a Crystal aggravating monsters. It is here that the party meets Gnash. It has many treetop platforms that, once obtaining Gnash, are possible to reach. These platforms lead the way to the boss of the area, which is the Carniflower on most difficulty settings, or the Carniflower Bud if played on Very Hard difficulty.

## Enemies

* Cloud Bee
* Bomb
* Lizardman
* Seedspitter
* Carniflower Bud (Boss)
* Carniflower (Boss)

## Treasure

*Note: Any item with a \* is one-time only.*

 ATK Boost\*
 ATK Boost\*
 MAG Boost\*
 Warrior's Weapon Recipe
 Fiery Weapon Recipe
 Icy Weapon Recipe
 Thunderous Weapon Recipe
 Dragonlike Helment Recipe
 Magic Headwear Recipe
 Cozy Headwear Recipe
 Cute Kitty Hat Recipe
 Dragonlike Armor Recipe
 Magical Rainment Recipe
 Healing Rainment Recipe
 Cute Kitty Cloak Recipe
 Band of Stength Recipe
 Band of Mystique Recipe
 Band of Security Recipe
 Refined Iron Recipe
Wootz

**Wootz** is the meta-term used to refer to the metal ghosts that appear in Tungar's Resolution Quest, formed from the restless souls of his slain comrades fusing with their weapons.

## Character Basis

The Wootz is named after a type of crucible steel that originated in Southern India and ancient Sri Lanka, characterized by a intricate pattern of bands brought on by the process of melting pig iron, iron, steel and various other metallurgic materials in a crucible.
Incarnation

**Incarnation** is the meta term referring to the individuals Ajna is able to absorb into her Inner Realm. In game, they are explained as people (or creatures, such as in Lanshi's case) who have almost unusually high amounts of Iddhi. When with Ajna, they augment each others' powers, multiplying in strength.

While in the Inner Realm, they are aware of what Ajna is doing and what is happening around her, and are able to converse with her: this is best indicated by a blue glow around the screen in-game. They are able to "leave" and appear in the physical world under certain conditions, but what said conditions are outside of battle is unclear. After Ajna awakens to her Heruka form and falls into the Almutah Desert, the Incarnations are unable to leave while she is unconscious for three days. At other times, they are able to interject during Ajna's conversations with other characters.

Ajna's first confrontation with Kala is perhaps the first and only time where they are forcibly expelled outside.
Rela Cyel Past

Rela Cyel Past is a dungeon in Final Fantasy Crystal Chronicles: Ring of Fates. The party visits Rela Cyel before its destruction after talking to Carbuncle in the underworld to experience Latov and Aleria, Yuri and Chelinka's parents, past.

## Story

Yuri, Chelinka, Al, Meeth and Gnash was teleported to Rela Cyel past, after speaking with the Carbuncle. There, they are 'invisible' and as such is not seen by anyone when civilians from the Rela Cyel are evacuating after Latov discovers that the Crystal deep in Rela Cyel is in danger.

Latov initially planned to go down and find out what's happening to the Crystal in Rela Cyel, but Aleria insisted on coming along with him. The party then follows them and within the Crystal room they discover that Cu Chaspel is extracting the power of the Crystal via Princess Tilika. Eventually, Princess Tilika lost control and the crystal emitted a powerful red energy that destroyed Rela Cyel. The next thing the party knew, they are teleported to the hidden underground section in Rebena Te Ra castle.

## Map

The map of Rela Cyel past is similar to the present Rela Cyel, but the condition is better and the water levels are more controllable. The enemies here are also harder compared to the present Rela Cyel. The Rela Cyel past map is unlockable after the player finishes Shadowland.
Asiri

**Asiri** is a cloth dyer in Kaanul's Haven. She is always accompanied by her camelid, Supay.

## General Information

Asiri is one of the Incarnations created after the Indiegogo campaign.

## Character Basis

Her design is based on traditional Peruvian weaver women.

## Story

Upon arriving in Haven, Ajna is drawn over to Asiri by her interest in Supay. In turn, Asiri expresses interest in Ajna's clothes, much to her and Razmi's confusion. Supay spits on Ajna in greeting, offending her, but Asiri manages to stop her before she leaves, noting her "colorful group of friends". Explaining that she is a dyer of cloth, Asiri laments the lack of color in the underground caves and asks to join Ajna in exchange for taking requests to dye the group's clothes. Ajna agrees, excited at the prospect of wearing new clothes. Being absorbed into Ajna's Inner Realm, Asiri is stunned but otherwise adapts quickly to the situation.

## Abilities

As a non-combatant Incarnation, Asiri allows players to change characters' color palettes.
Re'em

## Character Basis

The re'em or *reëm* (רְאֵם) is an animal mentioned in the Hebrew Bible, sometimes translated as a unicorn or wild ox, but is now generally identified with the aurochs, progenitor of cattle, in modern times. In Jewish folklore, it was recognized by its single horn and enormous size, being bigger than a mountain.

### Design

They resemble a rhinoceros or a large goat with the front legs of a tiger and a long, golden horn protruding from the forehead. There is what appears to be a large golden collar around their necks.

## Abilities

The Re'em is a non-hostile enemy and will not attack unless injured. It has the ability to block attacks by extending its beard hair.
Golem

## Character Basis

The golem originates from Jewish folklore, being a magically-animated figure made from clay or mud. In some tales, it was said to have *emet* (אמת, "truth" in Hebrew) written on its forehead; erasing the aleph (א) in *emet*, thus changing the inscription from "truth" to "death" (*met* מת, meaning "dead") would deactivate it.

The eye on its hand, especially when blocking, makes it resemble the hamsa, a palm-shaped protection amulet in North African and Middle Eastern cultures that also represents blessings, power and strength.

## Abilities

A silver variant appears in Iron Kingdom during the final act which inflicts contact damage on melee fighters (character health is reduced to 1 at most); however, it continues to take damage from ranged fighters who use physical projectiles and magical damage with no issue.
Abaddon

The Abaddon is a huge, Mantis-like enemy in Final Fantasy Crystal Chronicles. It appears as in Conall Curach during all Cycles and a regular monster in Tida during the second and third Cycle. In addition to a regular physical attack, it shoots bursts of wind for non-elemental damage. Its Curse spell reduces all stats by half.

Abaddon is definitely one of the largest and also strongest usual enemies throughout the whole game. Players that visit Tida for the second time, can find it in the second area of the dungeon behind a sealed gate which has to be opened by finding a stone key.

There, usually one to two Abaddons guard the treasures that can be found there. In the third cycle, players have also to persist three Abaddons before being able to enter the boss area. Two of those Abaddons leave a stone key behind which are needed to open the door to the Boss. Also, the continuously attacks of the monsters will make it impossible just to kill the two with the keys and then flee. Players also have to kill the third Abaddon, to be able to use the keys without any disturbance.

* Location: Conall Curach, Tida (Cycles 2 and 3)

* Type: Flying

* Items Dropped: Jagged Scythe
* Weak Against: Nothing
* Resistant To: Nothing
Ajna/Dialogue

### In battle

* *"Come and get it."* (Dhar Boss Fight)
* *"Giant Spider! Okay..."* (Pindayar Boss Fight)
* *"Finally, a challenge"*
* *"If it ain't broke, I'll break it."*
* *"Nice, we got the advantage."*
* *"Haha! Get out there and fight!"*
* *"Try harder!"* (Blocking)
* *"Not gonna happen!"* (Blocking)
* *"Bring it on."* (Behind Attack)
* *"You're done!"* (Behind Attack)
* *"Alright!"* (Cheer)
* *"Okay!"* (Cheer)
* *"Nice."* (Cheer)
* *"Go team Ajna!"* (Taunt)
* *"I'll destroy you!"* (Level 1 Special)
* *"Take this."* (Level 1 Special)
* *"Dodge this."* (Level 1 Special)
* *"It's over!"* (Level 2 Special)
* *"You're done for!"* (Level 2 Special)
* "Strike, before they do!"
Baozhai

> *"Welcome to my crew!"*
>
>

**Baozhai** is a travelling pirate and the seafaring captain of the Teotul.

After joining Ajna, she is present in the overworld on the docks leading to Port Maerifa, Iron Kingdom, Kaanul and Tai Krung City for the player to interact with to travel to other areas. In-story, she remains with Ajna when exploring and in combat, the same as the other Incarnations.

## Synopsis

*The self-proclaimed "Queen of the Pirates," Baozhai of the Black Jade is a fierce pirate who once commanded a massive armada, a dread terror to the Iron Kingdom and all traders of the sea.*

*Sixteen years ago, sea monsters decimated her armada. Now she owns but a single ship - her nigh-invincible Turtle Ship, Teotul , which she “liberated” on a previous adventure.*

*Without a crew, Baozhai has become a fixture in Port Maerifa’s bars, where she tries to drown her sorrows. Loud, boisterous and an aggressive drunk, the locals know to steer clear of her.*

*The Iron Kingdom’s occupying force will do anything to keep her from terrorizing the high seas again, but Baozhai is determined to rebuild her crew and set sail for new adventures.*

## General Information

Baozhai was the 12th Incarnation to be revealed at $650,000 during the Indiegogo crowdfunding campaign. She was first made playable in the backer preview 2.0 with no voice clips.

### Personality

The words to describe the self proclaimed pirate queen are brash, bold, fearless, and boisterous; she makes her presence and bravado loud and clear for others to hear. She is kind however, especially to Ajna and Thorani, of which the big tough self-proclaimed "Queen of the Pirates" is practically reduced to a blushing, stuttering schoolgirl in the presence of Thorani, as she is in love with her.

## Character Basis

Baozhai is heavily inspired by Ching Shih, a notorious 19th century female pirate who commanded a massive fleet, remained undefeated her entire career, and eventually retired peacefully from piracy after negotiating with the government as a very rich woman.

Her name is similar to *bàozhà* (爆炸), the Chinese word for "explosion".

### Color Palettes

1. Default
2. ???
3. ???
4. ???

## Quotes

### Party Switch

* *"One of you hold my ale!"*
* *"Thank goodness, I was so bored!"*
* *"Let's get this party started!"*

### In Battle

* *"Mine!"* (Neutral Attack)
* *"I'll take that."* (Neutral Attack)
* *"Yarr!"* (Neutral Attack)
* *"That'll buy ya pretty."* (Neutral Attack)
* *"Bwa ha ha!"* (Up Attack)
* *"Open fire!"* (Up Attack)
* *"Who needs to aim?"* (Up and Down Attack)
* *"Booty!"* (Down Attack)
* *"Ahoy!"* (Down Attack)
* *"Yarr!"* (Down Attack)
* *"Arrr."* (Down Attack)
* *"Ye don't know who yer messin with, do ye?"* (Iddhi Lvl 1)
* *"Ahoy--Bang bang!"* (Iddhi Lvl 2)
* *"My gran hits harder!"* (Blocking)

## Gallery

Baozhai's original design from the Indiegogo campaignTurnaround by TriggerFacial expressions by TriggerBaozhai's Infoscreen

## References

1. ↑ Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1
Frug

## General Information

The Frug is a frog monster created by one of the Angel tier backers of the Indiegogo campaign, Sawin L.

There was confusion over its name as it was originally introduced as a "Cueyatl" (the Aztec word for "frog", which were associated with the earth deity Tlaltecuhtli) in a game dev blog post, but was eventually confirmed in code and patch notes to be called "Frug", as originally requested by the backer.

## Character Basis

It was originally inspired by a Malaysian idiom about a frog living under a coconut shell.

## References

1. ↑ 1.0 1.1 Kaanul’s Enemies
2. ↑ Patch Notes - #39810 - 11/13/2019
Ravannavar

**Lord Ravannavar** is the reigning leader of the Navar State, leading commander to the Navar Army, and a follower of Kala who set out to recruit or capture people who possessed high amounts of iddhi. He also built and controls Fortress Vimana

## Character Basis

*Rāvaṇa* (रावण) means "roaring" and is also the name of a character from the *Ramayana* who was a Rakshasa king and wished to overpower the Devas. The inspiration is most clearly evidenced by Ravannavar's ten heads and the veena that he possesses.

## Story

Before the events of Indivisible unfold, Ravannavar was in the midst of conquesting the land of Loka in search of beings with powerful levels of Iddhi in the hopes that he would be able to awaken Kala from her 16 year imprisonment.  When Ashwat Village is invaded, Dhar reveals to Ajna his position under the Navar army.  After Dhar is absorbed into Ajna's mind, the two of them reluctantly join forces to confront Lord Ravannavar in his flying fortress, Vimana.  After Defeating Vitala, Ajna is knocked out from an ambush by the Navar army and taken as prisoner to Ravannavar's flying fortress, Vimana.  When Ajna, friends and Dhar destroy the engine room to the flying fortress, they confront Ravannavar and after being defeated in battle, Ravannavar flees to Mt. Sumeru and lures Ajna for a final confrontation.  Ajna slices Ravannavar's head off, avenging her father, but he transforms and reveals his true form-- Maha Ravannavar.  Suffering another defeat at the hands of Ajna, Ravannavar accepts defeat knowing that Ajna would be the one to reawaken Kala with her immense amount of Iddhi.  Kala is mistakenly awakened by Ajna and issues a sudden blast which sends our heroes flying to the desert but kills Lord Ravannavar in the process.

Ravannavar briefly makes an appearance at the end of the game as Kala's manipulated mental reconstruction for Ajna to battle before he is crushed under Kala's foot.

## Trivia

* During his first introduction, his character title in Tai Krung script is "Malevolent Demon King".
* Ravannavar is described as a father figure by Dhar during the first confrontation, despite Dhar not seeing him often.
* He has some influence over Tai Krung, as Ravannavar persuaded Mara to work under him. There are pictures of Ravannavar in Mara's tower scattered throughout.
* A Treasure Room in Fortress Vimana reveals that Ravannavar is a consumer of Ohma and has great wealth with his ties to Tai Krung
Almutah Desert

The **Almutah Desert**, sometimes referred to as the Almutah Sands, is a large, arid region of Loka that borders Ashwat Forest to the east and Port Maerifa to the west. Filled with jagged rocks and pink cacti, it also contains a buried, ancient temple littered with the presence of sandworms.

## Incarnations

* Thorani
* Qadira

## Enemies

* Rompo
* Golem
* Ahool
* Hungry Ghost
* Oont
* Sandworm
Tai Krung City

**Tai Krung City** is the largest city in Navar State, a bustling metropolis crammed into a narrow mountain crevice. It is one of the five regions in Loka that surround the Ocean of Milk and is bordered by Ashwat Forest to the west.

## Incarnations

* Naga Rider
* Tungar (if missed in Fortress Vimana)
* Yan
* Ren

## NPCs

* Coriander
* Turmeric
* Mara
* Wen Xia
* Chan Yi
* Ioanna
* Penelope

### Backer Characters

* Colvin (submitted by FrameDodge)
* Nyanners (requested by ???)
* Bao (requested by ???)
* Mach Thi Tien (submitted by ???)
* ZONE-tan (submitted by ZONE)
* Yalmart Izael (submitted by ???)
* News Ninja (submitted by ???)
* Kension Hayate (submitted by HexerTheHacker)
* Shen (submitted by ???)
* Izanamil (submitted by ???)
* Madison (submitted by ???)
* Mr Sleeves (submitted by ???)
* Old Lumberjack (submitted by ???)
* Haze (submitted by HazyMazePhase)
* Andrew (submitted by ???)
* Svinci (submitted by ???)
* Kana (submitted by ???)
* Deren (submitted by ???)
* Mike Z (requested by ???)
* Madame Puce (submitted by Purple Mantis)
* Mitsuhide Ryotaro (submitted by NuclearConvoy)
* One-winged Eagle (submitted by King\_Crackers)
* L (submitted by Dat\_Steve\_Guy)
* Lam Zheng (submitted by ???)
* Auto-Moai-Ton (submitted by KZN02)
* Dragon Lady (submitted by ???)
* Chesh (submitted by ???)
* Taifeng (submitted by ???)
* Lilith (submitted by ???)

## Enemies

* Bandit
* Hungry Ghost
* Pelesit
* Makara
* Paidal
* Yaksini
* Garuda Cruel
* The Baz

## Trivia

* The backer character Mike Z is named and based on the head developer of *Indivisible*, although contrary to popular belief, his inclusion was due to a backer paying for the appropriate NPC tier and requesting the appearance based on a joke, despite Mike's protests.
	+ Talking with him unlocks the secret boss Unknown Meownster.
Kogi

**Kogi**

## General Information

Kogi was designed by Personasama and the 23rd Incarnation to be revealed at $1,200,000 during the Indiegogo crowdfunding campaign. He was envisioned as "absolutely terrible at cooking with no sense of taste and just wins with stamina and guts or just declares himself the winner".

His synopsis from the Indiegogo campaign:

*His entire life, Kogi has been entranced by the artistry of cooking: succulent meats, fine stews, the exquisite balancing of subtle spices. Ever since childhood, becoming a master chef was the subject of his every daydream - the perfect savory marinade for the sliced beef of his existence.*
*But it seemed cooking was not to be Kogi's fate. Born into a proud warrior family, duty required he be brought up a fighter. Yet even as he tirelessly trained, mastering the fierce strikes and developing the unyielding stamina required to triumph in battle, he quietly dreamt of applying those same skills in the kitchen.*
*Finally, his training completed and unable to lie to himself any longer, Kogi chose to follow his heart. With only his homemade cleaver, indestructible wok, and a garlic necklace to ward off spirits, he abandoned his family to pursue his true calling. Now a vagabond chef who applies the intense techniques of battle to cooking - with mixed results - Kogi continues his Flavor Quest: a globe-spanning journey to seek out and challenge the finest chefs and discover new tastes.*
He was one of the Incarnations dropped during the game's development, but was later reintroduced with the Couch Co-op and New Game Plus update as a non-combatant Incarnation.

## Character Basis

*Kogi* is an alternate spelling of *gogi* (고기), meaning "meat" in Korean.

## Story

Kogi is first seen upon Ajna's arrival in Port Maerifa, talking with Baozhai in the background.

## Gallery

Kogi's initial design during the Indiegogo campaign

## References

1. ↑ 1.0 1.1 Our Indivisible crowdfunding has reached $1.3 million! Only 200k more to go!
2. ↑ 4-Player Couch Co-op and New Game Plus now available!
Indivisible (animated series)

***Indivisible*** was a planned animated series based on the 2019 RPG game of the same name.

## Development

On July 17, 2020, it was announced that an animated adaptation of Indivisible was in development and would be released on the Peacock streaming service. The series would have been produced by DJ2 Entertainment and Legendary Television. Following the closure of Lab Zero Games, who was a partner in the deal, the status of the animated series is currently unknown.

## Official

Indivisible (Animated Series) Teaser Trailer 2026

## References

1. ↑ https://www.animationmagazine.net/tv/rpg-indivisible-in-development-for-peacock-animated-series/
Tower of Wisdom

The **Tower of Wisdom** is a research facility based within Port Maerifa that is run by Angwu.

## General Information

The Tower is quoted by Ginseng as famous amongst the scientific community in Loka. Ajna was told to go there by a dockhand. At one point Ravannavar had meant to destroy the tower when it's usefulness was at an end stated by Dhar.

Angwu spends most of her time researching in the tower. Studying Kala and to defeat her. This tower also holds information about the previous cycles that were destroyed by Kala.

Angwu introduces you to the Chakra Gate that helps traverse to the world.

## NPC's

* Angwu
* Jingfei

## Trivia

* Ajna was the 108th person to arrive at the tower
* It's unknown what's further up the tower due to Angwu and Jingfei restricting you, but it's speculated that there might be something related to dlc up there
George

**George** is a former Iron Kingdom soldier who resides near the shores of Port Maerifa.

## General Information

George was the 11th Incarnation to be revealed at $600,000 during the Indiegogo crowdfunding campaign. During the game's development, his character was combined with Antoine's while George himself was reworked into Antoine's mentor, becoming a non-combatant Incarnation.

His synopsis from the Indiegogo campaign:

*George is a dragon slayer of the highest prestige. As a special class of soldier from the Iron Kingdom, it is his duty to travel through the regions of the empire and quell any troublesome monsters or demons. His lance Scalesbane, crafted along with his chainmail from remnants of his first kill, has proven quite effective in his battles against unholy creatures.*
*The Iron Kingdom is rapidly growing through aggressive campaigns of conquest, but George cares not for their policies or politics. His authority extends to the borders of the empire, yet he knows that greater evils lurk in every corner of the world.*

## Character Basis

*George* is a common name with Greek origins meaning "he who works the land". One of the most notable historical figures with the name is Saint George, the patron saint of English knights and who is most well-known for (apparently) slaying a dragon.

## Story

George previously served as the commander of the Iron Kingdom army, having trained Eurynomos and mentored Antoine until he lost his left leg to a dragon. Essentially forced into retirement, he was also displeased with the unsavory methods that the Iron Kingdom was beginning to adopt, and eventually found his way to Port Maerifa.

While present beforehand, George only speaks to Ajna after she ends the Iron Kingdom's blockade. Learning that she intends to defeat Kala, he offers his services to help the party train. The issue of his mobility is easily addressed when he is absorbed into Ajna's Inner Realm, where he establishes himself by the training grounds.

## Gallery

George's initial design during the Indiegogo campaign
MOLOCH

The **MOLOCH** is the Iron Kingdom's greatest weapon, developed with the intention to defeat Kala.

## Character Basis

Moloch is the biblical name of a Canaanite god associated with child sacrifice, through fire or war. This "king" was typically depicted as a metal statue (made of iron, bronze or brass) with a bull's head that was heated with fire into which the victims were thrown.
Tai Krung Script

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**Tai Krung Script** is a system of writing used throughout the world of *Indivisible* to represent the English alphabet. Inspired by Baybayin, it was created by Nicc Balce, Alpha Gamboa and Brady Hartel to give a sense of cohesion between all the sign designs in Tai Krung City, but grew to be used throughout the game.

## References

1. ↑ Tai Krung script for @IndivisibleRPG
2. ↑ Welcome to Tai Krung City
Inner Realm

Ajna's **Inner Realm**, a term first coined in-game by Dhar, is a world that seems to exist within Ajna's mind. She is able to "access" it by meditating, and it is where Incarnations she absorbs generally reside for most of the story.

Beginning as a single floating island situated above ethereal clouds and under a starry sky, containing nothing but the ruins of a temple bell, the land grows as Ajna gains more comrades, and even seems to develop depending on the tastes, wants and/or needs of the Incarnations.
Oont

## General Information

The Oont debuted as the final boss in the *Indivisible* backer preview in its first iteration, tricking Ajna into thinking it was Roti. It is replaced by the Pindayar in the backer preview 2.0.

## Character Basis

*Oont* (ऊंट) is the Hindi word for "camel". They correspond with the bishop piece in chess.

## Trivia

* Its voice clips are provided by Mike Zaimont.
Serpent Queen

The **Serpent Queen** is the reigning monarch to the isolated city of Kaanul.

## Story

Sixteen years after the sealing of Kala and bearing witness to the awakening of the goddess, the Serpent Queen led her people underground into Haven, seeking out the Chakra Gate to seal them from her impending destruction. With the arrival of Ajna, instead of Angwu, she is unable to create the barrier and is defeated by the young Ashwat girl; in impusive anger, she casts Tzitzi out of Haven.

The Serpent Queen returns at attempting to seal her people away, deciding to create a barrier at the entrance of Haven rather than the Chakra Gate, her people being threatened by the Obsidian Wind. Upon a revisit by Ajna, she refuses her aid to help but reluctantly accepts the risk when persuaded by Nuna of her sincerity. She climbs to the surface after the fight, learning that the Obsidian Wind was a corrupted Tzitzi influenced by Kala. The Serpent Queen expresses forgiveness, bringing Tzitzi back to her side, alongside sharing a change of heart towards Ajna's effort to stop the goddess.
Hassam

Hassam was the 21st Incarnation to be revealed at $1,100,000 during the Indiegogo crowdfunding campaign. His design is based on Peter Bartholow's original design for Ajna's father. He was one of the Incarnations dropped during the game's development.

## General Information

His synopsis from the Indiegogo campaign:

*Once an eccentric professor at the Tower of Wisdom, Hassam is now an eccentric adventurer and inventor.*
*He has found a way to convert the surrounding energy of the world and nature, known as Prana, into the internal psychic energy, Iddhi, by way of a bizarre and rather clunky machine. Eager to study the effects of direct application of Iddhi, Hassam straps his invention to his back while traveling.*
*An ardent collector of artifacts and a constant learner, Hassam views the ever-expanding Iron Kingdom and its intellectual oppression as the world's greatest threat. Having recently learned of the fall of the Tower of Wisdom, he fears for the fate of his home lands, but has decided to continue his research for now.*
*He's heard talk of an especially interesting specimen - a small girl with a peculiar power...*
## Character Basis

*Hassam* is a name that means "sword" in Urdu.

The symbol on his chest resembles the hamsa, a palm-shaped protection amulet in North African and
Middle Eastern cultures that also represents blessings, power and strength.

## References

1. ↑ Indivisible Campaign Final Countdown with Lab Zero! Part 6 Twitch Stream 01:39:30
Vasco

**Vasco** was a former member of the Iron Kingdom mercenary company the Caballeros.

## General Information

Vasco was designed by Brian Jun and the third Incarnation to be revealed at $200,000 during the Indiegogo crowdfunding campaign, initially in greyscale before his colour scheme was first shown with the reveal of Yan.

His synopsis from the Indiegogo campaign:

*A former officer in the Iron Kingdom’s army, Vasco was the best marksman in his unit and was feared throughout the battlefield. After being forced to waste his bullets on one too many defenseless citizens during the Iron Kingdom’s northern campaign, Vasco left the military to pursue his two loves: his rifle and money.*
*Born with intuitive mechanical ingenuity, he has customized his personal firearm quite extensively and has tuned it beyond the limits of a regular gun. But maintaining his gear comes at a cost: Vasco has become a deadly gun-for-hire, taking on any mission – no matter how dirty – if it pays the right amount.*
Latigo was originally introduced as the redesign for Vasco, however due to backlash at the drastic change, Latigo was remade into a new Incarnation with Vasco becoming a prominent character in his backstory.

## Character Basis

*Vasco* is a Portuguese name derived from the Spanish *Velasco*, meaning "raven" or "crow".

His design is a combination of elements from the conquistadors, as seen with his armor, and gunslingers of the Old West, as reflected in the cowboy hat, fringe jacket and prominent use of firearms.

## Story

Vasco used to lead a band of mercenaries called the Caballeros with Latigo, where Vasco was considered their second-best marksman. While the group had noble intentions and mainly focused on protecting others, Vasco would eventually accept a job from Ravannavar to kill a kind-hearted noble for a large sum of money, causing the Caballeros to be branded as criminals and forcing them all to scatter across Loka. Latigo remained in the Iron Kingdom, vowing vengeance on Vasco even as he went into hiding.

## References

1. ↑ Vasco Model Sheet
2. ↑ Introducing Latigo
Eurynomos

**Eurynomos** is a robot created by the Iron Kingdom and one of the four heroes who sealed Kala away sixteen years ago.

## General Information

According to production notes, he was named "Nigel" for a time during the game's development.

## Character Basis

*Eurynomos* is the name of several characters in Greek mythology, arguably the most famous being the spirit (specifically a *daimon*) of corpses, who ate the flesh off of dead bodies, leaving only bones.

## Story

Eurynomos was once a human who agreed to allow his soul to be placed within a robot for the greater good. Sixteen years ago, he battled Kala with Indr, Bhadra and Angwu, working together to seal the goddess away. Prior to Ajna's arrival in the Iron Kingdom, Eurynomos objected to Mary's plans for expanding the Iron Kingdom, for which she had him trashed and thrown into the factory attic.

Ajna finds him after dropping in through a smokestack via Kampan's directions. She and Ginseng are surprised to encounter a synthetic being, and, upon seeing his condition, are moved to help him recover his lost parts, which were stolen by some Gremlins in the area. They manage to repair his speech module, but he is still unable to move, requiring extensive repairs that the party cannot provide. Conversing with Ajna, he realises that she is the baby that Indr picked up descending Sumeru. Apologising for upsetting her with the reminder, Eurynomos directs them further into the factory, teaching Ajna the World Splitter technique as used by Bhadra, while also warning them against Mary.
Indr

**Indr** is the father of Ajna, husband of Bhadra and chief of Ashwat Village. He was one of the four heroes who sealed Kala away sixteen years ago.

## Character Basis

Indr is named after *Indra*, regarded as a great hero and/or a deity in Hinduism and Buddhism. He is the god of the heavens, lightning, thunder, storms, rains, river flows and war. Indra is celebrated for his powers, and the one who "kills the great symbolic evil who obstructs human prosperity and happiness." At the same time, he is shown as a god that suffers rebirth and redeath.

## Story

Sixteen years ago, Indr battled Kala with Bhadra, Eurynomos and Angwu, working together to seal the goddess away.

He spends most of Ajna's life training her in combat and martial arts. A strict teacher, Indr was emotionally distant and got into many arguments with his daughter as she grew older, especially as he was reluctant to reveal any information about their family's past.
Kilanda Islands

The **Kilanda Islands** is a recurring location in the Final Fantasy Crystal Chronicles series.

## Final Fantasy Crystal Chronicles

In Final Fantasy Crystal Chronicles, the Kilanda Island' are a chain of islands located to the southwest of the Tipa Peninsula and northeast of Lynari Island. The main attraction in the area is Mount Kilanda, a large, forbidding volcano teeming with many Fire-elemental enemies. The player's caravan can visit the islands, for a price.

## Final Fantasy Crystal Chronicles: Ring of Fates

The Kilanda Isle, also known as Sinners' Isle in Story Mode, is a dungeon in *Ring of Fates*. Yuri, Chelinka, and the rest of the party are sent here after being accused of attacking King Kolka. The area is unlocked after finishing Abyssus Forest.
Iron Kingdom

The **Iron Kingdom** is a thriving nation under the rule of Princess Mary. It is one of the five regions of Loka that rest along the edge of the Ocean of Milk, lying east of Kaanul and west of Port Maerifa.

## Incarnations

* Kampan
* Leilani
* Latigo

## NPCs

* Mary
* Eurynomos
* Malina
* Janella
* Lennox
* Emily
* Nainsi

### Backer Characters

* Mary Bell (submitted by Dailypasta)
* Lorros Wilhordn (submitted by ???)
* Alexia (submitted by ???)
* Victoria (submitted by Ilya Kuvshinov)
* Calico with Skein (submitted by ???)
* Iocus Melpomene (submitted by Armageddon11)
* Nazar (submitted by ???)
* Triggerina (submitted by Majikura)
* Mo Sinha (submitted by Lt. Itzalova)
* Godfrey (submitted by ???)
* Jester Knight (submitted by ???)
* Enchanted (submitted by ???)
* Karl (submitted by ???)
* Miles T. Chamo (submitted by ???)
* Benjamin (evilben as himself)
* Ryan (submitted by ???)
* Wes (submitted by ???)
* Consensus (submitted by the Indivisible Strike Force Facebook group)
* Nizakera (submitted by ???)
* Shakir (submitted by ???)
* Paneri (submitted by ???)
* Shun (submitted by ???)
* Ringo (submitted by ???)
* Kopi (submitted by blackbookalpha)
* June (submitted by ???)
* Jasmine (submitted by ???)
* Caroline (submitted by ???)

## Enemies

* Gremlin
* Rompo
* Soldier
* Tank
* Bomber
* Robot
* MOLOCH
* Slime Queen

## Trivia

* The backer character Kopi, which is based on the Asian palm civet (best known for its use in the production of kopi luwak or "civet coffee") is connected to the backer character Alpha, who appears in Kaanul.
Hungry Ghost

**Hungry Ghosts** are a common enemy in *Indivisible* and possibly the weakest form of Vetala. They are known to cannibalize each other, becoming Preta as a result.

## General Information

Hungry Ghosts were designed to be the "mook" mascot character of *Indivisible*.

## Character Basis

Hungry ghosts are a concept in Chinese religion and folklore, with varying ideas about their creation. While sometimes described as beings that arise from unfortunate circumstances, such as violent or unhappy deaths, other idealogies state that they are reincarnations of people driven by base desires.

Its design is based on *tsukitate-bashi* (突き立て箸 "piercing chopsticks") which in Japan is the taboo gesture of sticking chopsticks upright in a bowl of rice, because the appearance is similar to incense sticks in a pot during funeral rites.

### Design

They appear as a blob of unknown mass with a mouth, including large teeth and thick lips, inhabiting a bowl with which they hop around in. The two sticks in them given the resemblance of ears or eyebrows, adding more to their expressions.

## Trivia

* In the prototype, there is a specific purple Hungry Ghost near the end of the level that the player is required to lure through the final stage to complete a pacifist run. During a demonstration of how a "zen" run was possible, Mike Z nicknamed it "Rodney". Rodney proceeded to appear as one of the bonus bosses in the backer preview and later was brought into the game as a Regional Delicacy.

## References

1. ↑ Indivisible 100% Run & Pacifist Run with Mike Z
Tenoch

Tenoch was the 15th Incarnation to be revealed at $800,000 during the Indiegogo crowdfunding campaign. Over the course of *Indivisible'*s development, he was reworked into Hunoch and Xiboch.

## General Information

His synopsis from the Indiegogo campaign:

*Tenoch is the most famous Ōllamaliztli player in the city-state of Ixtapoala, renowned for hanging virtually motionless in the air to intercept the ulli ball, as well as the devastating speed and accuracy of his returns.*
*Ōllamaliztli matches are often used by politicians as symbolic proxies for political discussion, and a recent match against a neighboring city-state was rigged by corrupt officials. Every other player agreed to throw the game, except Tenoch, who single-handedly led his team to victory.*
*As conflict erupts in the region, Tenoch finds himself fearing for his life, and begins the arduous task of exposing the corruption and clearing his name.*
## Character Basis

*Tenoch* is the name of the Aztec warrior/ruler who founded Tenochtitlan, the capital of the Aztec Empire and where Mexico City is located today.
Rakshasa

The **Rakshasa** is a rare Vetala that can be encountered in Sumeru.

## Character Basis

The Rakshasa is an ugly, fierce-looking humanoid being from Dharmic mythologies, also called "Maneater" (*Nri-chaksha*, *Kravyad*). They were believed to have been born from the breath of Brahma, the creator god, when he was asleep, but were so full of bloodlust that they began eating him immediately. Brahma shouted "*Rakshama!*" (Sanskrit for "Protect me!") and Vishnu came to his aid, thus the Rakshasas are named after Brahma's cry for help.

Ravana, the inspiration for Ravannavar, was thought to either be a Rakshasa or descended from a Rakshasa in some Dharmic faiths.
Kaanul

**Kaanul** is one of the five regions of Loka that surround the Ocean of Milk.

## Incarnations

* Nuna
* Asiri
* Hunoch and Xiboch

* Nijone
* Nomasi
* Nanuk
* Goyathlay
* Metztli
* Xochipolli

## Enemies

* Frug
* Kabandha
* Cihuateteo
* Waieri
* Yahui
* Serpent Queen
* Tzitzi

## Trivia

* Kaanul is named for the Kaanul dynasty, a Mayan empire ruled by the "Snake" or "Serpent Kings". While little is currently known about their culture, the kingdom seems largely defined by its ambition, force and diplomacy.
* The backer character Alpha, an avatar for one of the artists who works with Lab Zero and a self-proclaimed lover of coffee, is connected to the backer character Kopi, who appears in Iron Kingdom.
Yan

> *"To the stage, together!"*
>
>

**Yan** is an armless dancer forced to work for Mara. While not a story-important Incarnation, she is not missable.

## Synopsis

*While Yan is a graceful and skilled dancer, her art has provided both survival and suffering.*

*She is a refugee from the land of Zhulong, which was largely destroyed in the cataclysm 16 years ago. As she fled the destruction of her homeland, she was separated from her father and wound up living on the streets of Tai Krung.*

*For years she danced for pocket change and food scraps, until one day a madame for a popular nightclub noticed her and took her in. While she was well fed and had a warm bed to sleep in, the madame’s training routine was brutal and she frequently picked on Yan “for her own good.”*

*Some years later, when Mara came into power and made the nightclub his own personal pleasure fortress, he singled Yan out for her skill and beauty.*

## General Information

Yan was designed by Alex Ahad and the 6th Incarnation to be revealed at $350,000 during the Indiegogo crowdfunding campaign.

## Character Basis

*Yan*, when written as 燕, is a common Chinese name for girls meaning "swallow". Swallows were often symbolic of feminine grace and beauty; for example, the term *yān zhào* 燕趙 is a term meaning "beautiful women" or "women dancers and singers".

She is based on performers of Chinese variety arts, best known for incredible feats of physical skill.

### Color Palettes

1. Default
2. ???
3. ???
4. Chun-li from Street Fighter

## Story

Yan is found in Mara's Den, locked inside a cage by Mara.

## Abilities

 **Attack + Down** | Leaps into the air, kicking in a crescent. Bounces enemies into the air

## Quotes

### Party Switch

* *"To the center now, yes?"*
* *"Let the curtain rise!"*
* *"We can dance if you want to?"*

## Gallery

Yan's initial design during the Indiegogo campaignYan's modelsheetYan's Infoscreen
Sangmu

## Synopsis

*Sangmu has always been a quiet girl, but her parents struggled to find something that engaged her. That was until they visited Lhan and Sangmu saw the sand mandalas.*

*Fascinated by the intricate technique, Sangmu stayed behind and apprenticed under Lhan’s preeminent sand mandala painter. Her focus and imagination allowed her to surpass her master quickly, and it’s around that time that people began to realize something else was going on.*

*Looking at her mandalas not only calmed the mind, but numerous visitors to the monastery reported other effects, such as good fortune and improved health, and the number of monsters seen around the monastery seemed to be declining, as well.*

*It became clear to the monks that Sangmu was blessed with copious amounts of Iddhi, and her mandalas were channeling and sharing it with others.*

## General Information

Sangmu was the 24th Incarnation to be revealed at $1,250,000 during the Indiegogo crowdfunding campaign. Due to the complexity of her gameplay, Sangmu was not included in the initial release of *Indivisible*. Due to Lab Zero's dissolution and the subsequent cancellation of further development on *Indivisible*, Sangmu will never be playable.

## Character Basis

*Sangmu* is a Tibetan name meaning "the kind-hearted one".

### Color Palettes

1. Default
2. ???
3. ???
4. ???

## Gallery

Sangmu's initial design during the Indiegogo campaignDelayed for launchAt least Sangmu doesn't mind...?
## Trivia

* Sangmu is confirmed to be on the Autism spectrum.