recursal/Fanatic-Fandom huggingface dataset:
Wands Option 6H

Going to the left of the immense statue, you cross over a sturdy stone bridge that links you to a small tower floating next to the island. Under the bridge, a dark stream of magic gently flows and stirs, glimmering with starlight and motes of magic.

The archway into the tower is large and airy, and leads into a cozy chamber. At its center is a crystal ball full of swirling mist. On one rounded wall is a painting of a somewhat feminine knight surrounded by companions or family, their features too indistinct to identify. A round table sits to one side with seating for a dozen people. Shelves full of titleless books reach high up the tower's walls, and a small staircase leads up to a balcony that overlooks the endless night sky of the Aether room.

As you enter the tower, a wand appears, hovering in the air over the carpet between the table and the crystal ball.

***Elm:** a wand for those warriors who are complex and spiritual. It is a wood of strength, communication, relationships, instinct, and insight. Its bearers will fight to the last, even when things look hopeless. The Elm represents the cycle of life, death, and rebirth, of night and dreams, and provides order to chaos to grant insight for fair rulings and empathic decisions.*

Do you wish to accept this wand?

Option 6Z: Yes! I select this wand

Option 6B: inspect the hedge in the back of the island, where there is a tunnel.

Option 6W: inspect the other, diamond tower, past a set of stone stairs rise up, and then down, and then up again.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the tower

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5R

As you approach the glass-filled archway of the study library, an archway ripples out of the stone beside it, opening into a short hallway that leads into a quiet library tower. Bookcases reach upwards along the walls with ladders to access them. There are two different stairways from here.

Option 6Y: Lore: up a spiral stair to the balcony among the book stacks

Option 6A: Deep Perception: down a stone staircase to a reflection chamber

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to knock all the books from the shelves

Option 1N: Leave, attempting to steal the card and/or books to take with you
Wands Option 7Z

Mimicking a map of the world, this ornate diorama is finely crafted out of the stone upon the turtle's immense back. A micro-ecosystem of reef life is worked into each continent, with tiny crabs and shrimp tending the little gardens of algae that make the forests green.

As you watch, one hermit crab sheds its mountain-shaped shell over the "Himalayas" and tries to put on another, larger shell. The crab looses grip of the shell and it tumbles down the little mountain range with a puff of magic snow.

Option 7Zs: Mock the crab

Option 7Zk: Pick up the shell and place it near the crab so it can try again

Option 7Ze: Crush the shell

Option 7Y: Inspect the saddle, instead

Option 4E: Consider another area in the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the turtle

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 6Z

Upon touching the wand, a light flares out around you as your magics attune. You feel a slight disorientation as you are teleported back to the white waiting room, where a payment box now replaces the deck of cards on the table. A sign reads in a fluctuating rotation of languages:

> ***Wand or Spellbook: 100g***
>
>

> *Vouchers accepted.*
>
>

> *Please return your card and provide payment (or official voucher) before exiting.*
>
>

Option 10: Pay or supply your Academy Voucher, and return the card

Option 1N: Leave, attempting to steal the card and/or magic item to take with you

Option 1U: Pretend to return the card, feign payment, and/or a fake voucher, then attempt to leave with the item(s)

Option 1F: Flip the table over

Option E: Set down your item instead of buying it, return the card, and leave
Wands Option 6Ue

At the first taste, the food fills you with warmth and comfort. It also does not simply dissipate in your mouth, so it apparently is real food and has not been conjured.

The wand is still waiting.

***Pear**: a wand for those of generous hearts. It is a wood of wisdom, prosperity, sustenance, comfort, and abundance, as well as grace, peace, friendship, justice, strength of character, and even longevity and immortality. Pear's bearers are easy to get along with for their friendliness and support.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6Ub: try to eat ALL of the feast, and not share it

Option 6J: Touch the Air runestone, instead

Option 6T: Inspect the hearth and chairs, instead

Option 6V: Inspect the hot spring, instead

Option 6X: Inspect the writing desk, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Flip the table

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7D

This massive throne of stone and living wood is brushed with moss and lichen and dappled with sunlight. It sits under a sturdy archway which, now that you look closely, has built-in cabinets with books and scrolls stored away. A swirling portal yawns behind it, just off the platform, which shows a starry night sky. A songbird briefly rests on the throne before flitting away again; after it departs, a wand seems to grow out of the wood of the armrests, where it hovers over the seat.

***Oak:** a wand for those of royal wisdom. It is a wood of power, strength, endurance, authority, and bravery, as well as knowledge, honor, nobility, wisdom, intuition, generosity, purity, and loyalty. Oak's bearers are natural leaders and protectors with a sunny morale, and are deeply attuned to nature, often excelling in botany and zoology.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 4A: Enter the Aether portal, instead

Option 7E: Inspect the Winter throne, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the wildlife

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5V

This broad platform has a central square to dance in, with colorful pennants hung between supporting columns. Archways lead to four distinct sections:

Option 7I: Nobility: a warrior statue with sword and shield

Option 7H: Provider: a large family feast table with chairs shaped like Phoenixes

Option 7F: Hope: a large glass lantern holding a sun-like globe of bonfire

Option 7N: Independence: a floating tapestry, ready to fly

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Tear down the pennant flags

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 6J

This side of the garden balcony is filled with a wide variety of flowers, bushes, trees, and insects, creating a small maze with a new surprise around every corner. It takes some time to reach the center even if you opt to fly over the hedges or climb the stone terraces, but the journey there is a small adventure. One clearing is hung with silk banners, and another has an archery range; a third overlooks the eastern sky where you can see the sun rise, painting the sky with colors.

The center of the maze has a table set for a feast, with whispers of a lively tune dancing on the breeze. There are still more paths leading out from this clearing as well as a 2' tall runestone with an earth alchemical symbol, offering more adventure, but as you enter under the shady branches of a fruiting mulberry tree, a wand materializes out of the air in front of you.

***Mulberry:** a wand for those adventurers with a natural charm. It is a wood of abundance, warmth, wisdom, community support, nature, growth, joy, variety, courage, focus, and fulfillment. Mulberry is believed to serve as the World Tree in some cultures, and the rising sun climbs up its branches to reach the sky; its leaves are also an important part of the silk industry. Bearers of Mulberry wands are nurturing, insightful, adventurous, generous, and have an air of maturity.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6F: Inspect the art studio on the other side of the garden

Option 6U: Touch the Earth runestone sitting nearby

Option 5Ce: eat some of the feast

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the garden on fire

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5Wk

They are quality snacks, and the tea is still hot. Since the food does not disperse upon your tongue, you know it isn't just conjured. It tastes delicious.

Option 5Wv: Wait for the orb to finish

Option 5Ws: Join the orb and follow it down the maze

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Take the orb to throw into a bonfire

Option 1N: Leave, attempting to steal the card and/or mirror orb to take with you
Wands Option 7O

The owl figure seems to be holding a sword in one clawed foot, and a mirror in the other. The tapestry pillow it is resting upon shimmers and then the images woven upon it seem to come to life. The pillow is split down the middle, each side reflecting the other in movement, but one side is a fierce, raging battle and the other is a beautiful masquerade dance.

As you watch, the carved owl also comes to life, stretching its wings slowly. It then rises into the air, rotating slowly with its sword and mirror, and transforms into a wand.

***Hawthorn:** a wand for those who are a balance of seeming contradictions. It is a wood of balance, duality, and union; of change, fate, love and loss, illusions, life and death, clarity, and cleansing. Hawthorn has a complex and seemingly conflicted nature, but its bearers are usually patient, tolerant, curious, calm, mature, and secretive.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7Q: Inspect the pillow with the moon orb, instead

Option 4E: Consider another area of the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6Wi

You continue to climb the stairs. They still keep going, and going. You seem rather high up above the statue island, now, and suspect you are nearing the top. Carved all along the walls now are engravings of different spell effects: whirling winds, flowing waves, roiling fire. Each is countered and contained by one of the engraved shields, each of which is glowing with a warm, protective light.

Option 6Wn: Keep going!

Option 6H: inspect the other tower to the left, across a sturdy bridge.

Option 6B: inspect the hedge in the back of the island, where there is a tunnel.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to chisel off part of the diamond tower

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7V

As you slide into the warm water, the warmth offers soothing relaxation. The water ripples around you. On the far side of the spa pool, one of the overhead lanterns changes shape, turning first into a white flower that drifts down over the water, and then into a wand. It hovers just over the water surface.

***Heather:** a wand for those sturdy mages of purity and refinement. It is a wood of practicality, cleansing, luck, endurance, affection, accountability, and personal responsibility that brings luck and good fortune, and has a humble elegance. Heather grows where little else can: it is a hardy plant that has a cleansing quality and is often attributed with faerie magics. Heather's bearers are able to balance self-control and self-expression; they attend to their self-care, and are often skilled in transmutation and shapeshifting magics.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6T: Inspect the hearth and chairs, instead

Option 6U: Inspect the feast table, instead

Option 6X: Inspect the writing desk, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to pull down the rest of the lanterns overhead

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6B

The thorn brambles are deep and wildly tangled, but the tunnel widens out into a large dome within the bracken through which you can still see the magical star-scape and colored mists. In the center of the clearing is a shallow reflecting pool whose waters faintly glow with a calming light. Around the edges of the pool are small stacks of stones in various sizes, each balanced perfectly. In the center of the pool is a marble pedestal carved in the appearance of a sword and a shield, the stone a swirl of black and white.

As you approach the edge of the pool, a wand materializes above the pedestal across the water, reflecting in the still surface.

***Blackthorn**: a wand for those fateful warriors who are a balance of all things dark and light. It is a wood of rapid transitions, invisible sacrifice and protection, nurturing and revenge, suffering and healing. Its sturdy, optimistic bearers are often like pioneers who face the brambles and strife to create opportunities for prosperity, and who can face any negativity and turn it into a positive situation.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6H: inspect the tower to the left, across a sturdy bridge.

Option 6W: inspect the other, diamond tower, past a set of stone stairs rise up, and then down, and then up again.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the bramble on fire

Option 2A: Knock or throw the stones into the pool

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6Al

As you sit to ponder, the water at the bottom of the pond deepens, swirling gently and teasing at your memories. A wand seems to grow out of those depths and rises out of the water without a single ripple, where it hovers over the water within your reach.

***Reed:** a wand for those scholars of hidden strength and deep perception. It is a wood of wisdom and education, networking and connectivity, balance and harmony, direction and purpose. The reed is used for arrows, flutes, and writing pens. Reed's bearers are wise leaders and guardians with deep roots and sagely inspiration, who often make excellent poets for their ability to understand connections.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6Y: Inspect the bookcases upstairs, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7Kw

The righthand path spirals through the clouds and comes out at yet another split in the path.

Option 7Ku: go right, yet again!

Option 7Kv: go left this time!

Option 7J: Inspect the sunlit throne, instead

Option 7L: Inspect the obstacle course, instead

Option 7M: Inspect the fireworks display, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to pry gold off of the steps

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 7S

As soon as you take the reins, the horse eagerly takes off at full speed down the track, racing down the tunnel with you in tow. The gilt chariot is sturdy and the path is smooth. The wind whistles past your face as the ornate lanterns whip by.

After a long, fun ride, the chariot comes to a stop at the end of the tunnel road, where a set of marble steps lead up past a pair of beautiful, burbling fountains to a pedestal. The horse knickers happily to itself, pleased at the run. Up on the pedestal, there rests a velvet cushion; a wand materializes out of the air and hovers over the cushion, waiting.

***Hornbeam:** a wand for those of strong drive and ambition. It is a wood of unparalleled strength, longevity, willpower, growth, confidence, discipline, tradition, order, and honesty. Hornbeam is a type of Ironwood, and best symbolizes strength and beauty. Its bearers are often focused, optimistic, and thoughtful, and are often driven to pursue a single passion in life.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6R: Inspect the statue with the reflecting pool, instead

Option 6P: Inspect the snowy corner, instead

Option 6Q: Inspect the sunbeam statue, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the fountains

Option 1N: Leave, attempting to steal the card, horse, and/or wand to take with you
Wands Option 6Y

The wrought-iron staircase creaks a bit with age, but is secure under your feet as you climb up onto the balcony of the library tower. Here, every wall is covered in bookcases, and floating lanterns provide what light is needed to peruse the titles. A small standing desk is tucked along the balcony.

At your approach, pages from among the shelves flutter into the air and converge over the little desk, combining together into a white-bound tome with an eye sigil upon it. Slowly, it settles itself upon the desk and opens; over it, a wand materializes in the air.

***Beech:** a wand for those seekers of knowledge and lore. It is a wood of learning, preservation, sustenance, writing, knowledge, and history, as well as optimism, stability, and luck. Beech offers guidance from the past. Bearers of beech are often straight-forward folk with an open-mind, traditional yet tolerant, and can become excellent mediators.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6Ys: Peruse the stacks for books to read

Option 6A: Inspect the reflection chamber, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to throw all the books off the shelves

Option 2A: Intentionally rearrange the books to be disorganized for the next person

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7E

This massive throne of stone and white, living wood is brushed with frost and sits in a blanket of snow, but is far from dead. It sits under an archway of the same living wood which, now that you look closely, has built-in cabinets with books, scrolls, and supplies stored away. A swirling portal yawns behind it, just off the platform, which shows a starry night sky. A winter songbird briefly rests on the throne before flitting away again; after it departs, a wand seems to grow out of the wood of the armrests, where it hovers over the seat.

***Holly:** a wand for those of royal inspiration. It is a wood of strength, persistence, retribution, rebirth, and bravery, as well as knowledge, honor, nobility, wisdom, intuition, hope, purity, and loyalty. Holly's bearers are natural leaders and protectors that inspire hope, and are deeply attuned to nature, often excelling in healing and zoology.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 4A: Enter the Aether portal, instead

Option 7D: Inspect the Summer throne, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the wildlife

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 6W

Going to the right of the immense warrior statue, you ascend an open stone stairway, then descend, then go up again to the small, crystalline tower set on this end of the floating island. The heavy door takes some strength to open, and leads into a rune-inscribed tower with arrow slits along its spiral stair. Though the tower had not seemed that tall, the stairway spirals up, and up, and up. There is warm light shining down from the top in the distance, making the whole diamond tower glow and glitter.

Option 6Wa: Keep going!

Option 6H: inspect the other tower to the left, across a sturdy bridge.

Option 6B: inspect the hedge in the back of the island, where there is a tunnel.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to chisel off part of the diamond tower

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5Wc

It is like a human-sized marble maze. The small orb, roughly the size of a softball, is easy to push and readily starts off down the groove, following the path of the tangled stairway through twists and turns, loops, and spirals no matter which way they turn. The knot of stone has plenty enough space for you to follow along with it, if you choose to do so, like a walking roller-coaster.

Option 5Wr: Follow the orb into the maze!

Option 5Wo: Float around in the air to inspect the underside of the platform

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 2A: Intentionally knock the orb off the track

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5Yb

Reaching out with your own magical senses, you can confirm: yes, there is magic in EVERY direction. This is a very magical room. Nothing immediately seems dangerous, however.

Option 5X: Detect Magic with a pre-existing wand or other magic focus object

Option 5A: Warrior or Hero: a floating platform with a large statue of a warrior

Option 5B: Stability: the base of a massive tower in the center of the room

Option 5C: Warm Provider: a garden platform encircling the middle of the tower

Option 5D: Independence: the top of the tower

Option 5E: Insightful: a platform high above the rest, in a stormy cloud

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the balcony and bridges with intent to damage them

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 7I

The statue of a great warrior stands proud over the rest of the platform, sword held aloft in a silent rallying cry. Their features and even gender are hidden beneath the armor, but they are clearly a person of importance. Weapons racks stand at the ready, encircling the area, while a small bonfire is lit at the statue's base. Out of the flames, a wand manifests itself, and hovers in the air within your reach.

***Alder:** a wand for those who are noble generals. It is a wood of battle spirit, justice, determination, courage, strength, leadership, nobility, wisdom, family, and community. Alder's bearers know there is a time for peace and a time to challenge or fight. They may be strict, but they are also considerate and honorable, and make excellent leaders.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7F: Inspect the large lantern, instead

Option 7H: Inspect the feast table, instead

Option 7N: Inspect the floating tapestry, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the statue

Option 1N: Leave, attempting to steal the card, weapons, and/or wand to take with you
Wands Option 6P

The snowy alcove grows into a dark, chilly tunnel as you approach. Your breath is visible in the air. A few feet into the snowy tunnel, the tiny yellow flower sits peacefully in the snow, a speck of color against the black and white. Nothing seems to happen, yet.

Option 7P: Cross into the snow to inspect the flower

Option 6R: Inspect the statue at the pool, instead

Option 6Q: Inspect the sunbeam statue, instead

Option 6S: Inspect the horse chariot, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to stomp out the plant in the snow

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 8D

An elegant stone archway frames a stone plaza, which is ringed with the beautiful coral reef. The mosaic tiles of the plaza's flooring form a flowing wave pattern. In the center stands the statue of a nondescript warrior, their gender and species hidden by the armor they wear; a billowing, yellow cloak sweeps gracefully around them. Both sword and shield are drawn and held boldly. The water in the plaza seems to be slowly circling around them, as though they are the eye of a controlled tempest.

As you approach, the yellow cloak billows up, and when it drifts back down around the warrior's shoulders, a wand is left hovering in place.

***Tulip Magnolia:** a wand for those nurturers who are like the sea herself. It is a dynamic wood of both peace and storm: stabilizing and beautiful, intuitive and proud, curious and loyal, resilient and vibrant, tranquil and pure, protective and adventurous. Its bearers are dignified warriors, charming and affectionate, and are often skilled in healing, divination, transmutation, and summoning magics.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 8C: Inspect the undersea ruins, instead

Option 4E: Consider another area in the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to break off some of the coral as a souvenir

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5Q

As you approach the glass-filled archway of the study library, an opening appears in the wall beside the window frame. A naturally shaped cavern tunnel winds its way down into a quiet cave with a beautiful, reflective lake open to the sky. Trees, moss, and ferns trail in from high above, and birds fly overhead. The whole chamber exudes peaceful tranquility.

By the lake, three different runestones await.

Option 7A: Joy: this stone has a moon and feels serenely optimistic

Option 7B: Focus: this stone has a mountain and feels patiently calm

Option 7C: Stability: this stone has a small oil lamp and feels enduringly peaceful

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to knock all the books from the shelves

Option 1N: Leave, attempting to steal the card and/or books to take with you
Wands Option 6Vr

The warm water soothes your feet. This is relaxing. Nothing seems to happen, but you are free to relax around the pool without interruption.

Option 7V: Take a bath

Option 6T: Inspect the hearth and chairs, instead

Option 6U: Inspect the feast table, instead

Option 6X: Inspect the writing desk, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Throw a chair into the pool

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7Zk

Swimming over the world-shell diorama, you can easily pick up the dropped shell and set it back atop the mountain range, in reach of the crab. The crab takes a moment to notice the shell, but scuttles over to try on the perfectly sized shell. As you watch the crab settling into the new shell, a wand materializes, hovering before you.

***Dogwood:** a wand for those of sneaky playfulness. It is a wood of joy, purity, kindness, determination, loyalty, illusion, stability, and hidden wisdom. Dogwood's bearers are quirky but humble, preferring to stay out of the spotlight while still supporting their friends: they excel in random acts of kindness while avoiding recognition for their good deeds.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7Y: Inspect the saddle, instead

Option 4E: Consider another area in the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the turtle

Option 1N: Leave, attempting to steal the card, wand, and/or snazzy mountain-shells to take with you
Wands Option 7Lc

The obstacle course climbs high through the clouds, offering all kinds of obstacles to play upon. There are multiple paths to get through the course depending upon your preferences and ability levels, and any drop into the clouds leads to you hovering in the fluff, able to bounce back up and try again. Eventually, the paths converge at a climbing tower, whose roof shades the nearby clouds. Birds circle the tower and rest upon its eaves.

You are able to climb onto the shaded platform, which offers a view and a little table of snacks and drinks. A sign on the table says in a rotation of languages, "Refreshments courtesy of Leylines."

In the center of the tower, a wand materializes and waits, hovering in the air.

***Sycamore:** a wand for those of adventurous integrity. It is a wood of persistence and resilience, strength, eternity, clarity, longevity, hope, mirth, joy, vitality, integrity, and honor. Sycamores are durable and hardy, serving as tall windbreaks and shelters even in polluted soils; they represent individuality and the exhilarating possibilities that can be found even in the most commonplace of things. Its bearers are curious, honorable, and joyful.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7K: Inspect the winding, golden stairway, instead

Option 7J: Inspect the sunlit throne, instead

Option 7M: Inspect the fireworks display, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the birds

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6Cs

You do not have long to wait before the lily-pad stepping stones come back within your reach. They easily hold your weight, though it is unclear if that is because of the anti-gravity spells in the room or a trait of the lily pads themselves. Strangely, you have no reflection in the pool, but you are able to follow the slow dance of the line of lily-pads as they appear in a spiral flow across the pond's waters. The last lilypad appears in the center and is larger than the others, with a small fountain burbling at its center. A sweet honey scent fills the air.

A wand materializes above the gently gurgling fountain.

***Acacia:** a wand for those who are pure-hearted and gifted yet subtle. It is a wood of elegance, renewal, fortitude, love and affection and friendship, happiness, and joy, as well as a sense of security. Acacia often represents the endurance and immortality of spirit. Its users are compassionate and empathic to others' feelings, and strive to act with deliberation to create the best effect for their goal. It is often strong in binding spells.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6D: inspect the column-lined precipice, instead

Option 6E: inspect the balcony with scroll-cabinets, instead

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the pond

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5Xa

Casting the Detect Magic spell "Revelare," you immediately know that yes: this room is inundated with magical effects in every direction.

Option 6I: Continue to focus on the spell

Option 5J: Independence: this island of dark, polished stone is floating above you, away from the others. Each quadrant of the platform shows a glowing sigil of each of the four primary elements: fire, earth, air, and water. In the center, a pedestal flows up out of the dark stone and holds a silvery, mirrored orb.

Option 5K: Meditative Island: a comfortable cushion rests on this island, and unlit candles and incense are available.

Option 5L: Playful: this island is bouncing slowly through the space, and is fun to try to reach as it tries to escape. A colorful tree grows on this island, its roots entangling the whole structure.

Option 5M: Subtlety: this island seems to fade in and out, and vanishes if you are not looking for it.

Option 5N: Warrior or Hero: this island is straight ahead and boasts a statue of an armored warrior.

Option 5O: What is that over there...?

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the doors with intent to damage them

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 5X

Casting the Detect Magic spell "Revelare," you immediately know that yes: this room is inundated with magical effects in every direction.

Option 6I: Continue to focus on the spell

Option 5J: Independence: this island of dark, polished stone is floating above you, away from the others. Each quadrant of the platform shows a glowing sigil of each of the four primary elements: fire, earth, air, and water. In the center, a pedestal flows up out of the dark stone and holds a silvery, mirrored orb.

Option 5K: Meditative Island: a comfortable cushion rests on this island, and unlit candles and incense are available.

Option 5L: Playful: this island is bouncing slowly through the space, and is fun to try to reach as it tries to escape. A colorful tree grows on this island, its roots entangling the whole structure.

Option 5M: Subtlety: this island seems to fade in and out, and vanishes if you are not looking for it.

Option 5N: Warrior or Hero: this island is straight ahead and boasts a statue of an armored warrior.

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the doors with intent to damage them

Option 1N: Leave, attempting to steal the card to take with you
Hollow Deathscyther 12Axe High Accel' 4A

Hollow Deathscyther 12Axe High Accel' 4A (ホロウデスサイザー・トウェルブ・アックス・ハイアクセルダッシュ・4A, Horō Desusaizā Touerubu Akkusu Hai Akuseru Dasshu 4A) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System as well as the Superking Layer System. It was released in Japan on December 26th, 2020 for 1188円 as a prize Beyblade in Random Booster Vol. 23.

## Superking Chip - Deathscyther

*Main article: Superking Chip - Deathscyther*
In-depth information for Takara Tomy's **Deathscyther** Superking Chip will be placed here once drafting has been completed for it. Please be patient.

## Ring - Hollow

*Main article: Ring - Hollow*
In-depth information for Takara Tomy's **Hollow** Ring will be placed here once drafting has been completed for it. Please be patient.

## Chassis - 4A

*Main article: Chassis - 4A*
In-depth information for Takara Tomy's **4A** Chassis will be placed here once drafting has been completed for it. Please be patient.

## Forge Disc - 12

*Main article: Forge Disc - 12*
**12**, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three protrusions with the center protrusion in each set featuring molding in the shape of a "12" and four holes in the center, akin to 6. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same height, such contact is rare. Furthermore, **12**'s design is so aggressive that there have been numerous cases of the Disc severely damaging Layers that collide with it. Finally, **12** is the lightest Disc at the time of writing, lighter than even Armed which severely hinders Attack, Defense and Stamina potential. While the light weight would create high Burst Resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst Resistance obsolete.

## Disc Frame - Axe

*Main article: Disc Frame - Axe*
In-depth information for the **Axe** Disc Frame will be placed here once drafting has been completed for it. Please be patient.

## Performance Tip - High Accel'

*Main article: Performance Tip - High Accel'*
In-depth information for Takara Tomy's **High Accel'** Performance Tip will be placed here once drafting has been completed for it. Please be patient.

## Trivia

* Like its predecessor Dark Deathscyther and Killer Deathscyther Hollow Deathscyther's name is a portmanteau of the words "death", the end of life of a living organism, and scythe, a sickle-bladed pole used for cutting crops; it is also the weapon used by the Grim Reaper, a personified force for death.
* This Bey also shares the same avatar as its predecessor.
Wands Option 7W

The wheel of the helm stands ready upon the quarterdeck. From here, the rest of the undersea aquatic chamber now looks like the surface of an open ocean. You can see calm seas and sun ahead, a moonlit sea to starboard, and a storm to portside, whirling as a tempest but posing no immediate threat. As you approach the helm, a wand manifests, glowing with warmth.

***Teak**: a wand for those who are like the sea herself. It is a wood of both peace and storm: durability and resilience, creativity and adaptability, generosity and ferocity, elegance and individuality, strong-willed yet calm and stable. Teak's bearers have the patience to cultivate themselves in a way that might look effortless to others, who do not see the long effort that was put in to achieve it. They are often skilled in healing, and the wands are rumored to often develop their own spirit personality that will protect the user if treated well.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7R: Inspect the sails, instead

Option 7U: Inspect the warm forecastle, instead

Option 4E: Consider another area of the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6U

Silk tapestries hang between the marble columns of this small feast area, depicting a ballroom full of graceful dancers. The table is set with a luxurious feast, the scents alone filling you with warmth. Each chair is comfortably cushioned in embroidered silk, and a lively tune is playing through the air. Nearby is a 2' tall runestone with the Air alchemical symbol engraved upon it.

As you approach, a wand materializes over the table, and it dances gracefully through the air before coming to a stop before you, rotating slowly within your reach.

***Pear**: a wand for those of generous hearts. It is a wood of wisdom, prosperity, sustenance, comfort, and abundance, as well as grace, peace, friendship, justice, strength of character, and even longevity and immortality. Pear's bearers are easy to get along with for their friendliness and support.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6Ue: Taste and/or eat some of the waiting meal

Option 6J: Touch the Air runestone, instead

Option 6T: Inspect the hearth and chairs, instead

Option 6V: Inspect the hot spring, instead

Option 6X: Inspect the writing desk, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Flip the table

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6D

Past a gently wafting line of hanging silks, a narrow precipice juts out from the marble platform into the starry sky. All along the edge of the precipice are a variety of columns, each distinctly different: some are short and rounded, some are pyramids, some are square. Some have little flame sconces upon them, and others hold ghostly magelight lanterns. The columns gradually increase in size with the tallest pair at the end, which grow both up and down from the precipice itself as though holding up a bridge to nowhere. Beyond that bridge, the shrouded Aether sky looks like a roiling storm, but though you hear a ghostly whistling of wind beyond the columns, no breeze stirs against your face while within their protective shelter. You are safe, and so are all of the figures worked into the mosaic floor around you: scenes of people and wild animals alike going about their lives.

A single cushion rests at the end of the precipice, plain and unadorned, buffeted by the winds and just outside of the columns.

Option 6Dx: step out from the shelter of the columns onto the narrow precipice

Option 6C: inspect the shallow pond, instead

Option 6E: inspect the balcony with scroll-cabinets, instead

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the marble floor

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 3M

The wraith explains, "This shop carries wands made from many different woods and magical essences in their cores. While you may specifically request a certain combination, it is advisable to instead find the wand that resonates with your own magical energy signature. To do so, you will enter through a door and explore through a series of choices to attune to and locate the wand that speaks most to your energy aura. You may also leave at any time."

Option 4I: Say you wish to begin

Option 4S: Express interest in what sorts of wands are available

Option 3K: Ask about gemstones

Option 3W: Ask about magical spellbooks

Option 3B: Ask about the cards

Option 4C: Excuse yourself and Leave
Wands Option 7N

An enchanted carpet waits hovering in the air. Its threads are woven into a beautiful tapestry with a stylistic sun in the center; around it are representations of the earth and sky, and all of humanity around it.

Option7Ni: Climb aboard

Option 7F: Inspect the large lantern, instead

Option 7I: Inspect the warrior statue, instead

Option 7H: Inspect the feast table, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: See if the tapestry is flammable

Option 1N: Leave, attempting to steal the card and to take with you
.super mario Bros vs Sonic vs wario Bros

* Omanyte **Age vs super mario** Legends **jeffy**
* Omastar **Age vs super mario** Legends **goodman**
* Kabuto **Age vs super mario** Legends **cody**
* Kabutops **Age vs super mario** Legends **joseph**
* Aerodactyl **Age vs super mario** Legends **chef** Pp
* Mega Aerodactyl **Age vs super mario** Legends **shrek**
* Lileep **Age:** The Meltdown vs **super mario** Galaxy **luma**
* Cradily **Age:** The Meltdown vs **super mario** Galaxy King Dad **(bowser)**
* Anorith **Age:** The Meltdown vs **super mario** Galaxy **mario**
* Armaldo **Age:** The Meltdown vs **super mario** Galaxy Princess **rosalina**
* Relicanth **Age:** The Meltdown vs **super mario** Galaxy Junior
* Cranidos **Age:** Dawn of the Dinosaurs vs **super mario** Bros the Movie Monsters
* Rampardos **Age:** Dawn of the Dinosaurs vs **super mario** Bros the Movie **goomba & koopa**
* Shieldon **Age:** Dawn of the Dinosaurs vs **super mario** Bros the Movie Queen **peach**
* Bastiodon **Age:** Dawn of the Dinosaurs vs **super mario** Bros the Movie **petey** Piranha
* Tirtouga **Age:** Continental Drift vs **super mario** Bros Heroes of the **stars** Midbus & Fawful
* Carracosta **Age:** Continental Drift vs **super mario** Bros Heroes of the **stars** Mrs. **shroob & shroobs**
* Archen **Age:** Continental Drift vs **super mario** Bros Heroes of the **stars wart & goomboss**
* Archeops **Age:** Continental Drift vs **super mario** Bros Heroes of the **stars** Dark **bowser and** Jr **troopa**
* Tyrunt **Age:** Collision Course vs **super mario** Bros **z basilisx and koopa** Bros
* Tyrantrum **Age:** Collision Course vs **super mario** Bros **z yoshi and axem** Rangers
* Amaura **Age:** Collision Course vs **super mario** Bros **z mecha** Sonic
* Aurorus **Age:** Collision Course vs **super mario** Bros **z** Luigi
* Dracogaia **Age:** Collision Course vs **wacky wario** Bros Waluigi **wario and donkey** Kong
* Velozolt **Age:** Collision Course vs **wacky wario** Bros Smg3 and Smg4
* Placovish **Age:** Collision Course vs Sonic **x eggman decoe bocoe shadow rouge knuckles big**
* Arctophoca **Age:** Collision Course vs Sonic **x espio vector charmy tails cosmo**
Lightspeed

* **Real Name:** Julie Power
* **Alias:** Lightspeed
* **Relatives:**
	+ Roy Craig (maternal grandfather)
	+ James Power (father)
	+ Margaret Power (mother)
	+ Zero-G (brother)
	+ Mass Master (brother)
	+ Energizer (brother)
* **Identity:** Secret Identity
* **Citizenship:** American
* **Marital Status:** Single
* **Occupation:** Adventurer
* **Gender:** Female
* **Height:** 5'4"
* **Weight:** 110 lbs
* **Eyes:** Blue
* **Hair:** Strawberry blonde
* **Origin:** Human mutate
* **Place of Birth:** Richmond, Virginia

## Powers and Abilities

### Powers

**Self-Propelled Flight:** Lightspeed can fly at supersonic speeds while creating a stream of refracted light. After regaining her powers from her sister, Lightspeed learned how to hover in the air without accelerating. Her maximum speed is at least 800 miles per hour, faster than the speed of sound. She has been shown creating sonic booms while flying.

* ***Rainbow Trail:***She also emits a distinct rainbow-colored trail while flying. She eventually learned to manipulate this trail so that she could stand on it, use it to cushion the falls of others, and even use it as a hammock.

**Teleportation:** The second manifestation of Lightspeed's acceleration powers appeared when she had a strong desire to be in two places at once. This power allows her to traverse great distances, seemingly without effort. She teleports in a flash of pink light.

**Limited Invulnerability:** Lightspeed has survived direct energy blasts from Ultron, which previously disintegrated a person, meaning that Lightspeed may have been able to draw on the powers of her siblings even though they were not nearby. Previous incidents have demonstrated a sharing and linking of these powers when the siblings are in proximity to each other.

**Density Control (formerly):** After switching powers with her siblings, Lightspeed gained the power to control density from her brother Mass Master. This allowed her to manifest the powers that were originally used by Mass Master, such as the ability to become a super-dense cloud that allowed her to fly and avoid attacks. She could also shrink down to eight inches in height, making her nearly invulnerable to assault. In addition to the previously established powers, Lightspeed refined the density powers by learning to create shields which allowed her to protect herself and others from attack. Lightspeed could also increase her size while retaining the same mass, but this power exhausted her the longer she used it. Lightspeed and her siblings eventually had their powers switched back, and she regained her acceleration powers.

## Paraphernalia

**Power Pack Uniforms:** Lightspeed wears a special costume made of unstable molecules by the Kymellian Smartship Friday.
Seth Crown III (E-Mail)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Seth Crown III** is the fourth of twelve E-Mails in System Reboot.

## Description

**Subject:** Seth Crown III
Corporate Attorney
Future Control Industries
**Date:** Jan-03
## Transcript

**Born:**

9-25-74

**Place of Birth:**

New York, New York, USA

**Education:**

Harvard University

Cambridge, Massachusetts

**Comments:**

A Natural leader. Very rarely shows his emotions making it difficult to judge his sincerity or true motives.