Natalie Serrano

"Butcher of Tarnyl" , "Reaver"

**Lieutenant Natalie Serrano** is a Shifter Barbarian from the Tomb of Annihilation campaign. She was an officer in the Cyran military, and a part-time member of Desolation Squad. She is currently a backup character to Fargus.

## Background

#### Reaver of the North

Her knack for survival earned her a place among the Jonestown Reavers, a company of raiders operating deep within Karrnath. Showing a degree of ruthlessness unmatched by even the Reavers, she quickly caught the eye of the captain. Seeing a opportunity to distance himself from the more unsavory aspects of the job, he promoted Natalie to lieutenant, and made her his second-in-command.

Among her duties were punishing rule breakers. This obviously made her extremely unpopular with the other soldiers, not that she gave it much thought, for indeed she enjoyed her position of power. She was also the one who reported Fargus' treason, condemning him to death. Or so it should have been, had fate not intervened.

#### The Final War Years

Following Fargus' betrayal, the higher-ups decided that a "restructuring" of their raiding units were in order. This saw Natalie be reassigned to lead a scouting unit, under protest. Here she languished for a couple of years, until she was loaned out to the Cyran special forces unit known as the Desolation Squad.

To her great surprise, not only was Fargus alive and apart of the squad, it had also been he who had recommended her. Whether he did this out of pragmatism or as an act of reconciliation would not come to light, as Natalie immediately punched him square in the jaw, before verbally assaulting the leader of the squad. When she had finally calmed down, she saw the the upside on working with the team.

She would participate in a number of missions with the squad, mostly of a destructive nature. While her complete lack of morals were in many ways an asset to the missions, it rubbed some members the wrong way. Nevertheless, she handled herself well, and even managed to forgive Fargus a bit. Only a bit though; she still swore that she would kill him one day, a threat one would be foolish to take lightly.

On the day of The Mourning, Natalie was stationed at a fort on the Brelish border. Spotting the incoming magical doom fog, she quickly organized the evacuation of the fort.. just kidding. She grabbed the nearest horse and rode like hell for Breland, abandoning her fellow soldiers to their fate. She barely managed to make it out alive, patting herself on the back for her quick thinking, before the grim reality of the situation set in. Her stash of coin was still at the bloody fort!

### After the war

Being stuck without a nation, and more importantly, without a paycheck, she quickly ended up has a maul for hire.

This would eventually lead to her ending up in Xen'drik, acting as a bodyguard for some rich prick who fancied himself an explorer. He and his entourage didn't last long in the foreboding jungle, leaving Natalie to make her own way back to civilization. The jungle being what it is, this trip took over 2 months, and almost resulted in her demise.

While she at first wanted to leave Xen'drik, the ongoing plague ravaging Khovaire changed her plans. She is currently spending what valuables she looted from her former employers corpse to fuel a marathon of drinking.

## Rumors

During character creation, we were asked to create 5 rumors about our character. 3 of them should be true, 2 of them false. The other players do not know which is which.

1. Once fashioned a foes skull into a drinking cup. Would then force prisoners to drink from it.
2. As a child, she transformed into a terrible beast, devouring 5 men in a fit of rage.
3. While she did not give the order the raid the small town of Tarnyl, she is the reason why the town was wiped off the map.
4. Is said to have war memorabilia looted off of soldiers from every kingdom in the war, including some of the breakaways.
5. Singlehandedly delayed a Brelish assault of a fort for 3 days, allowing relief to arrive in time to repel the attackers.

## Items

 War-hammer
 Javelin X 4
 Hand-Axe X 2

* 1 potion of superior healing - 8d4 + 8
* Drift Globe

## Mechanical Stats

AC

18

Max

19

HP

71

Initiative

2

Speed

40

Passive Perception

13

Attributes

Strength

16
3

Dexterity

14
2

Constitution

18
4

Intelligence

8
-1

Wisdom

10
0

Charisma

10
0

Skills
Acrobatics: 2Animal Handling: 0Arcana: -1Athletics: 6Deception: 0History: -1Insight: 0Intimidation: 3Investigation: -1Medicine: 0Nature: -1Perception: 3Performance: 0Persuasion: 0Religion: -1Sleight of Hand: 2Stealth: 5Survival: 3

Saving Throws
Strength Save: 6
 Dexterity Save: 2
 Constitution Save: 7
 Intelligence Save: -1
 Wisdom Save: 0
 Charisma Save: 0

Proficiencies

Simple WeaponsMartial Weapons

Light Armor
Medium Armor
Heavy Armor
Shields

No Tool Proficiencies

Unknown class (or class abilities have not yet been added)

Beasthide Traits

Darkvision:
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Shifting:
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain benefits that depend on your shifter subrace, described below. Once you shift, you can’t do so again until you finish a short or long rest.

Shifting Feature:
Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC.