Quests

**Quests**, jobs, tasks, missions... Those are the heart of Occidental heroes. You can get them in village, in towns, in the wilderness, with a certain character... When you complete quests, you usually get gold, renown and experience. However, some quests give you access to new things (such as Fort Venture's armory), or are needed to complete a goal. To see the quests given in Capriss, at Fort Venture or Vorascombana, go on their pages, they aren't concerned here.

## Basic quests

Those are the quests you can get nearly everywhere, at least in all taverns, chief places, palaces and monasteries.

### Hunting/killing quests

You are tasked to find enemies (they are marked by an exclamation point on the target tile) and kill them. To get your reward, you must come back to where you were given the quest. In taverns, you can be tasked to hunt wolves or bears (40-65), an option that disapear later in the game, and kill bandits (80-100). In headmans places and palaces, you can be tasked to kill yagight's bands (100-150) and deserters (around 100-150). Finally, prelates in monasteries can ask you to eliminate heretics (120-170).

### Go and get quests

#### *The merchandise*

You are tasked by a shady merchant in a large city to go to the collapsed lighthouse with a strongbox containing 500 inside a cart to buy goods, such as sacks of soma-spices, crates of Albathiri tea, crates of pipe leaf or bottles of nivean wine, and bring them back to the city you came. With Grif or Simi, you know it's a smuggling operation and you can raise the price. From Bessemburg, you are paid 70 (or 105, price raised), from Auhert's Beacon, you are paid 90 (or 135) and from Grionti you are paid 105 (or 140). Again, if you have Simi or Grif in your team, you may want to keep the money for you and attack the smugglers (five heavily armed pirates and two dogs), which will cause the smuggling quests to stop.

### Escort quests

You need to escort someone, either a monk, a merchant, a scholar or a bureaucrat, depending on where you got the quest, from a place to another. You need to move them during fights and they can't defend themselves. Those quest are paid on the arrival from 20 to 100, depending on the distance.

### Delivery quests

You need to deliver documents, manuscripts or a parcel to another place. Parcels are only given in taverns and documents in higher places. It's the less rewarding kind of quests, slightly less paid than escorting (from 15 to 70).

#### Ore delivery (*Heavy load*)

Ore delivery is a quest only given by Hettering's headmaster. It consists of delivering a shipement of rare keening steel to the OTC's office in Bessemburg's market. You're paid 110 on the delivery and every other time than the first time you deliver a shipement, you get a discounted keening steel equipment. However, on your (and only on your) first delivery, if you are too slow, bandits (3 MAA and 2 archers stronger than basic bandits) will catch up with you and try to get the shipement. You can give it to them (you won't be able to obtain the quest anymore), give them 150 (and lose 2 reputation/member) so they leave you be, or attack them. It's recommended not to take this quest at low level without 150, since they could be a threat.

## Surprise quests

Those are quests you can get depending on your luck when adventuring. There are the *Lost lamb*, the *Lost merchant* and the *Unexpected rescue* quests, in which you must escort a robbed (if you accept to escort him, you lose a small percentage of your  to feed him) and nearly killed monk or merchant or soldier you found while adventuring to his destination (paid 80-100). There is also the late delivery quest: you stumble across lost documents and a dead postman (or something like that). You must bring the documents to it's addressee in a city (paid 35-90).

## Unique quests

### Goal quests

Those are the characters that need a quest to complete their goal, the quests are on their pages: Benay Brassi, Jeri Wind-Sense, Galin Ardanne, Grif the Hand, Ryke Elliam and Simi the Boxman.

### One-time quests

#### Captain Nilcoar's quest (*Provisioning*)

The superstitious ship's captain of the Alenia, named Nilcoar, wants you to retrieve his lucky spyglass at the lensmaker in Grionti, from 80 to 100. He can't sail without it. You must get it at Alkmar's Lenscrafting, on the Grionti's market. Here, the lens maker talks about a burglary that happened a few days before: they tried to steal something, maybe the spyglass, but didn't succeed. When you get out of Grionti, you are expected by a band of four mercenaries ordering you to give them the spyglass. You can comply and it will end the quest, or fight two mercenary MAA, one mercenary archer and Naygor, a fencer (on who you discover a letter apparently from his mother, which asked him to stop his father from going on another seafaring journey.). Once you killed them, you must bring the spyglass to captain Nilcoar in order to get your payment. If you ask Nilcoar about Naygor, captain Nilcoar tells you he has nothing to do with Naygor and doesn't know him, as all his children are daughters at young age. Why he attacked you remains a mystery.

#### Hrok's crossing's headman's quest (*Hrok's tomb*)

You can get this quest once you obtained the travel permit. The Hrok's crossing's headman wants you to find an artifact of Hrok the Horrible (his axe), the village legendary founder, for the villagers to rally around and be proud of their heritage. He propose you 50 on the spot for your travel and 500 once you bring back the relic. He suggests you to go and ask the archeologues in Capriss. There, they all but one smiles at your story and tells you Hrok surely never existed. The only one who takes you seriously is Professor Svenning, hired for the same task than yours by the former headman. He propose you to get a replica axe at Kleiburn's Steel Arts in Bessemburg, a shop specialised in this sort of things where he ordered one years ago.

In Bessemburg, you need to pay Kleiburn 80 in order to get the fake axe. When you arrive near Hrok's Crossing, Svenning goes ahead of you in the village. Then, when you present the axe to the headman, he confirms it belonged to Hrok the Horrible. You are paid the 500 you were promised, then attends to a feast in your honor. There, you pay the 150 of the professor's share and leave. Now, all the times you will come to the small village store, it will offer prices similar to those in cities.

If Professor Svenning is killed during the journey back to Hrok's Crossing, you can still complete the mission without issue, while keeping his share of the money.

#### Meja's quests (*The witch doctor* and *The cartel*)

You can get those quest once you obtained the travel permit. In a tavern, you meet Wolin, obviously disturbed. He wants you to go and collect a medicine from the witch doctor Meja, who lives in a near bog, for 35. He gives you 140 to pay for it. When you enter Meja's shack, she asks you to find a missing ingredient, husk root. You need to travel to a hill tile where she says you will find it, and each party member will regain one resolve. Then Meja will, once you give her the missing ingredient and the money, prepare the medicine for Wolin. When you deliver the potion to him, he pays you 35, and it ends the first quest (you can find another one in this tavern).

During the preparation of the medicine, she, at the same time, gives you another task: she asks you to go and by supplies (she gives you 160 for those supplies) for her experiments at Auhert's Beacon's market in exchange of a concoction "you'll find useful". If you accept, it starts the second quest, The cartel. Then, when you go to the Harborside market, you buy for the 160 Meja gave you all supplies and ingredients she asked plus a mop and lye, not on her list. Coming back to Meja's place, you realize you've been followed by five armed men, lead by some Argento, leader of "the cartel", that accuses Meja of greed and abusing her patients. You must choose between protecting doctor Meja or letting Argento set her shack on fire. If you choose the first option, you will fight a team consisting of Argento and four hired thugs: two men-at-arms and two archers. If you defeat them, the witch doctor will be very grateful and will offer you a dose of her special decoction, Tomicci's Tonic. It gives 3 bonus for each party member that drinks it. If you let Argento set Meja's shack on fire, there will be no reward forthcoming.

##### *Exotic herbalism*

With the Expanded Edition, you can encounter later in Auhert's Beacon, Meja or Argento, depending on who you sided with, after visiting the Hadrach desert. They ask you to bring special ingredients you can buy for 15 from Enioch's market. While you carry them, your party supplies carrying capacity is reduced by 35. Meja rewards you with a dose of Tomicci's Tonic, giving each of your characters 3 for the first dose, 2 for the second one and 1 for the third one. Argento rewards you with 80.

#### Harland du Grier's quests (*Hunting expedition* and *Dangerous game*)

You can get those quest once you obtained the travel permit. In a tavern, you meet the boring hunting enthusiastic Harland du Grier. He introduces himself as "a merchant and a banker with offices in every town in Occidania". He offers you 120, a price that Mickan Loyko can raise to 180, to escort him and let him kill a wild boar in the forest south of Capriss' lake. His goal is to collect a few trophies and give the meat to an orphanage. He is an archer and carries with him some hunting spears inspired by the Yagight's, making him one of the non-member characters able to deal damage. However, he is very weak and you need to protect him. When you encounter the boars, you must give him the killing blow at least for one. Once he is satisfied, you need to go back to the town you found him and part ways to get your reward.

You will meet him again later, this time with a crossbow. He asks to be escorted for 300 (you get much more at the end) so he can capture a legendary rainbow stag. When you arrive on the hunting spot, you are embushed by a band of mercenaries who instantly kills Harland. When you defeat them, you find a brooch which you can decide to use as a clue to find the instigator or just sell it. By visiting one of the three jewellery stores (Swanmark & Son in Bessemburg, Imperial Gems in Auhert's Beacon and Bertinotti's in Grionti), you will be able to use your renown or 150 to help the jeweller giving you the name of the brooch's buyer: Harland du Grier, as a gift for his wife. You'll then confront Agatha du Grier in her residence. She will at first offer 330, then 1700 if you accuse her of her husband's murder. If you refuse, you should then go to The constabulary to explain everything. Once it's done, come back later and receive a reward of 1350. She's caught by the authorities and you also get access to du Grier's hunting spears as they're putting his stuff up to auction.

## A complete list of all quest in Occidental Heroes

* *A friend in need*
* *A glint in the mountains* (only available with Expanded Edition)
* *Artifact smuggler*
* *Back from the dead*
* *Bandit problem*
* *Bear hunt*
* *Coast patrol* (only available with Expanded Edition)
* *Commitment issues*
* *Courier*
* *Dangerous game*
* *Death by water*
* *Death or taxes*
* *Deliver manuscripts*
* *Destroy cultists*
* *Dire wolf pelts*
* *Escort merchant*
* *Escort monk*
* *Exotic herbalism* (only available with Expanded Edition)
* *Eyes and ears* (only available with Expanded Edition)
* *Field research* (only available with Expanded Edition)
* *Fort Mellow*
* *Heavy Load*
* *Hrok's tomb*
* *Hunt down deserters*
* *Hunting expedition*
* *Lost colours*
* *Lost knowledge*
* *Lost lamb*
* *Lost merchant*
* *Maurg scavengers* (only available with Expanded Edition)
* *Mysterious prisoner* (only available with Expanded Edition)
* *One man left behind* (only available with Expanded Edition)
* *Parcel delivery*
* *Pest control* (only available with Expanded Edition)
* *Provisioning*
* *Taken*
* *The cartel*
* *The deep delve* (only available with Expanded Edition)
* *The desert mystic* (only available with Expanded Edition)
* *The errant priest*
* *The lost painting* (only available with Expanded Edition)
* *The mad hermit*
* *The merchandise*
* *The witch doctor*
* *Wolf hunt*
* *Wonders of the Occident* (only available with Expanded Edition)
* *Yagight raiders*

## Gallery

Quest in tavernAuhert's Beacon tavernBessemburg tavern