Psionics

testing

### Antipsi

> **Key Attribute:** Focus *or*
> Spirit
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> *Antipsi* is a discipline used to still the mind
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> against psionic attacks or nullify existing psionic effects.
> *Antipsi* is most often used in reaction to mental attack, to
> block a telepath from reading one’s thoughts or a “puppeteer”
> from controlling them.  *Antipsi* can also be used to
> suppress active psionic effects of all kinds, either temporarily or
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> permanently, depending on the relative degree of success.
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Electrokinesis ===

> **Key Attribute:** Focus
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> Electrokinesis is the ability to manipulate electrical
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> energy and current with one’s mind.  This potent ability is
> commonly depicted as a person shooting lightning bolts from his
> fingertips, but it encompasses more than just the destructive side of
> electricity.  With this power, characters can not only zap their
> enemies with bolts of lightning, they can manipulate electrical
> current and devices which operate electronically, such as computers,
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> alarm systems, electric vehicles, etc.
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ESP ===

> **Key Attribute:** Focus or
> Spirit
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> *ESP* represents the ability to sense things outside
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> ones normal range of perception.  This includes the ability to
> see through objects, hear noises above or below the normal human
> range of sound, locate objects or people (also known as "scrying")
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> and so forth.
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# ==

Premonition ====

> **Key Attribute:** Spirit
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> *Premonition* is a sub-school of *ESP* that
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> works only passively, meaning that the character does not choose when
> to activate it.  Instead, the GM makes a secret check against
> the character’s Spirit attribute.  If the check succeeds,
> the character gains some piece of information that he otherwise would
> not have perceived, such as an incoming attack from a shadowed thug,
> a warning about a nearby danger, or a vision about a terrible
> upcoming event.  The GM should use his best discretion when
> determining how much of the story or information he wants to give to
> the character and use his degree of success as a yardstick for how
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> much the character can truly perceive.
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Precognition ===

> **Key Attribute:** Spirit
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> *Precognition* is the
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> ability to see in to the future.  More often snap shots of
> events rather than vivid imagery, it can be difficult to tell the
> future with perfect success because there is no guarantee that it
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> will happen exactly as seen.
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Psychokinesis ===

> **Key Attributes:** Focus
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> *Psychokinesis*, literally “mind movement”,
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> represents the ability to control and manipulate objects with one’s
> mind.  A variety of abilities fall into this category, including
> *telekinesis* (the ability to move objects), *cryokinesis*
> and p*yrokinesis* (the ability to control cold and heat,
> respectively), *photokinesis* (the ability to manipulate light)
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> and *sonarkinesis* (the ability to manipulate sound).
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# ==

Cryokinesis ====

> **Key Attributes:** Focus
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> *Cryokinesis* represents
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> the ability to control cold and ice.  Most cryokinetics are
> capable of using water vapor in the air to form ice out of virtually
> nothing, though a few require a more dense form of liquid to achieve
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> the same result.
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Photokinesis ====

> **Key Attributes:** Focus
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> *Photokinesis* is the ability to manipulate light
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> using the power of one’s mind.  This ability seems singularly
> focused at first, but when one takes a moment to consider its
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> applications it can prove to be quite powerful indeed.
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# ==

Pyrokinesis ====

> **Key Attributes***:*
> Focus
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> *Pyrokinesis* is the
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> much-beloved (and often feared) ability to set things on fire with
> one’s mind.  Using this ability in a public place is highly
> illegal without some special permit or sufficient rank in a police or
> military organization.  Generally speaking, the more public the
> place, the higher your rank needs to be to use this ability without
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> alerting authorities.
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# ==

Sonarkinesis ====

> **Key Attributes:** Focus
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> This power represents the ability to produce and
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> manipulate sound.  With this ability, it is possible to create
> both loud noises and forceful bursts of concentrated sonic energy.
> With higher degrees of success you are capable of producing more
> complex sounds, including the emulation of conversations or even
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> complex musical scores.
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Telekinesis ====

> **Key Attributes:** Focus
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> One of the most widely known
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> and understood psychic abilities, *telekinesis* refers to the
> ability to directly control objects with one’s mind.  Through
> the use of *telekinesis* people have been able to open doors
> without raising an arm, lift monumental structures without lifting a
> finger, and even fly through the air without the aid of technology
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> (or wings).
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# =

Psychometabolism ===

> **Key Attribute:** Focus or
> Spirit
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> This ability allows its user
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> to control the very molecular structure of creatures and objects.
> It is a potent ability with far-reaching implications.  Those
> skilled in *psychometabolism*, often known as "shapers",
> can heal themselves and others, change their appearance, transmute
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> solid rock in to sediment, and boost a person's physical abilities.
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> Because this psionic ability encompasses so many
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> different types of effects, it is actually broken up in to two
> different powers.  Each of the following powers must be taken
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> individually.
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# ==

Control Animate Objects ====

> This power grants the shaper control over living
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> creatures.  He can heal, harm, or alter their shape with varying
> degrees of success.  To use this ability on a creature, the
> shaper must have physical contact with him or her.  Unwilling
> targets may oppose the shaper’s *focus* roll with a *body*
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> roll to reduce or negate the intended effects.
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Psychometry ===

> **Key Attribute:** Focus
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> *Psychometry* is the ability to visualize past
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> events by touching an object and experiencing its history.  All
> objects have a memory of what has happened to them in the past,
> including where it has been and who has touched it.  Those with
> the gift of *psychometry* may attempt to gather information from
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> the objects they touch.
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Telepathy ===

> **Key Attributes:**
> Focus or Spirit
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> *Telepathy*, like *psychokinesis*, encompasses
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> a wide variety of different abilities.  Some telepaths can sense
> imminent danger, others can communicate mentally across vast
> distances, and still others can impose their will upon other living
> creatures.  Each telepathy sub-set of abilities, listed below,
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> must be acquired separately.
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Empathy ====

> **Key Attributes:** Spirit
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Mental Communication ====

> **Key Attribute:** Spirit
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> *Mental Communication* represents the ability to
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> send and receive messages telepathically over vast distances.
> Using this ability, a character can deliver a message to someone,
> receive their mental response, or even read the mind of willing (or
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> unwilling) recipients.
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Mind Control ====

> **Key Attributes:**
> Focus or Persona
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> As the name implies, *mind control* is the ability
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> to enforce your will upon another living being.  This ability
> manifests itself in several different ways.  *Mind* *control*
> can be as simple as implanting a suggestion in someone’s mind or as
> complex as exerting complete mental dominance over their will.
> It can alter memories, deliver damaging mental “shocks” and so
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> forth.
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