Player

Height
 Width
 Walk Speed
 Sprint Speed
 Jump Height (in 1g)
 Reach

**The Player** is the avatar that users will control when playing Starship EVO.

## Overview

From the moment players start a new save they will be placed in the shoes of a humanoid avatar. This avatar represents the player and it will be their vessel for the entirety of the game. This is the basest form the player will take while playing the game. No matter what vehicle the player pilots they will always be placed back in control of their chosen avatar when they leave the controls.

By default, players will see the world through the eyes of their avatar in first person view mode. If they would like to get a good look at themselves then they can press **[F4]** to change to 3rd person mode. In this mode the camera will be locked to the back of the avatar. Players can view their avatars from a better angle by using the **[F6]** Photo mode.

While playing as just their avatar players are capable of several actions. Building is the most important thing that players will be doing while in Avatar mode. Pressing **[F]** on various blocks and objects will allow the player to activate or take control of them. This is how the player will pilot the various crafts like Ships and Hovercrafts. If players pick up a Handhelds they can wield them by selecting them on their hotbar.

### Attributes

The Avatar will have different attributes depending on which game mode players are playing in. In Survival Mode, the avatar will be vulnerable to various forms of harm. If the avatar's HP gets depleted the player will be considered dead and will automatically respawn at the last used Medbay.

While in Survival mode, players will need to breathe Air. As long as the avatar is within an oxygenated space they will be perfectly fine. Once they enter a vacuum they will automatically put on their helmet. With their helmet on players will use an internal supply of air. Once this supply is depleted they will suffocate and die. Players can manually equip and unequip their helmet by pressing **[H]** anytime.

In Creative Mode, the avatar is invulnerable and is able to teleport anywhere. While in creative, the player will also have access to additional building tools and unlimited resources. As of 22w33a, Creative Mode is the only playable mode and its features are a hybrid of survival and creative mode.

### Avatars

Players are able to change their avatars and customize them. They can do this by accessing the **Game Options** in the **[ESC]** menu. Avatars are purely cosmetic and no matter what character model players choose to use they all function the exact same way.

As of 22w33a, character customization is limited to hair styles only.

## Movement

Once they have materialized into the universe players will need to navigate it using only their avatar controls. While playing in Avatar mode, the controls that players use will depend on what movement mode they are currently in. There are two movement modes for Avatars: Terrestrial mode and Jetpack mode. Players can see what mode they are in by the little jetpack icon on the lower left side of the HUD. Each mode has its own advantages and disadvantages and it will be up to the player to know when to use which.

### Terrestrial Mode

The standard movement mode is terrestrial in-gravity movement. Players will begin the game in this mode and is only possible when the avatar is within a Gravity well. Terrestrial mode is also known "Non-Jetpack" mode since it is only achievable when the player has disengaged their jetpack with the **[J]** key. When in Terrestrial mode the player will adhere to the "Ground" and be able to walk around using the **[WASD]** keys. Pressing **[Spacebar]** will make the avatar jump; The height of the jump will depend on the gravity strength of the gravity well. To move faster players can hold down **[Left Shift]** to make their character sprint. Combining sprinting with jumping will allow players to clear gaps in the terrain.

### Jetpack Modes

The other type of movement is Jetpack mode. Depending on the situation the player will have access to different types of jetpack modes.

#### Jump Pack

Jump pack mode enhances the players ability to move while in Terrestrial Mode. While in this mode players will have limited access to their jetpack as indicated by a meter next to the mode icon. Each time the jump pack is used it will deplete the meter. If the meter is depleted then player will not be able to boost again until it has regenerated the minimum amount of fuel needed to boost.

While in this mode pressing **[Spacebar]** will boost the player high into the air. Pressing **[Left Shift]** will momentarily boost the player forward; This can only be done while moving forward. Since this normally shares a keybind with sprinting both will happen simultaneously.

Boost strength is proportional how long players have held down the appropriate keybind. For instance, holding down the **[Spacebar]** key longer will cause the player to jump higher than if they had just tapped it. Both boost types can be used in conjunction with one another allowing players to chain both types of boosts together.

#### Zero G

This is automatically engaged when the player is in the zero G environment of Space. This mode allows players to float and move in all three dimensions. Players will also be able to activate this mode while in a gravity well as long as they are in Creative mode. The controls of Zero G mode are very similar to that terrestrial mode; The exception being the addition of ascending/descending and rolling controls. Players will float at the same speed as they walk in Terrestrial mode; To float faster they can hold down **[Left Shift]**.

Zero G mode is divided into two sub-modes: Gravity-Based and Omni-Directional. Gravity mode will allow players to float but still be subject to the orientation of the gravity well. This means that players will not be able to roll using **[Q]** and **[E]** but they will be able to move up and down with **[Spacebar]** and **[Left Control]**. Omni-Directional mode allows players full three dimensional movement.

## Building

The main activity that players will be engaged in while in Avatar mode is building. Everything that is built be it Ships, Hovercrafts, etc. is all done the same way: By hand. The game provides players with plenty of tools to be able to build anything from small Handhelds to massive dreadnaught size ships. As of 22w33a, players have unlimited resources and access to all tools and blocks in order to build whatever they want.

### Basic Setup

Players have several basic tools that will need to be aware over before they start. The most important one is the **"Tool Bar"** AKA the **"Hotbar"**. These are the 9 slots at the bottom of the player HUD; each slot corresponds to the 1-9 number keys on the keyboard. Blocks that players will build with need to be placed on this bar and selected by scrolling over it with the **[Mouse Wheel]**. If the player needs additional hot bar space they can cycle through two more panes by holding **[Left Shift]** and scrolling with **[Mouse Wheel]**.

To place blocks on the hot bar players will need to open the Codex and select the block tab to open the bricks menu. Here players will be able to pick whatever block they want and simply drag and drop them in an open hot bar slot. With the codex closed, selecting the block with make a translucent placement ghost of the block appear at the player's crosshairs. Pressing **[Left Mouse Button]** will place the block down; Conversely players can remove the block by pressing **[Right Mouse Button]** on it.

Along with blocks players will have access to other instruments that can help them build. Each of these can be placed on the hot bar and used the same way blocks are. The Tools tab contains various system tools that can be used on blocks to configure various functions. The Paint and Decals tab are used to give each block some color and extra style. The Prefab tab is where premade designs can be load up and placed again.

### Start Construction

 32m | 500 meters

To begin building players will need to place a Starter Block somewhere. The color of the starter blocks placement ghost will determine what type of entity the the creation will be. A blue ghost means the entity will be able to become a Ship, Hovercraft, or a Space Station. If the ghost is green then that means the entity will be a terrestrial base. Once placed players can start placing blocks down on it.

Before a block is placed players can alter certain aspects about it. Blocks can be rotated 90 degrees by pressing **[R]**. Certain types of blocks have orientation based functions so this is option is more important than just cosmetic. Players can also change the scale of blocks by pressing **[T]**. The scale of the block greatly affects the size and placement options of it. The degree that a block can be scaled to can be configured in the Build Menu among other options.

Most blocks can be expanded by stretching them. To stretch them players can press and hold **[Left Mouse Button]**; Dragging the mouse around will enlarge or shrink the block. Stretching blocks is always locked between two axis's: the X/Z and the Y. To switch planes players will need to press **[R]**. Once they are satisfied releasing the **[Left Mouse Button]** will place the block in its current state into the world.

Advanced options for building can be found in the Build Menu. The build menu settings are extremely important and can greatly affect how players build their crafts. One of the most important settings is the **Grid Settings** these options effect how blocks are placed as well as the max/min size they can be scaled to.

## Crafting

Players have the the ability to craft basic items from the resources in their inventory. The crafting menu can be accessed from the Codex. The blocks that players will be able to craft here are meant to help them survive when they either are just starting out or have become stranded. The ingredients for these recipes can all be gathered from nearly any planet.

To craft players will need to have the appropriate amount of the required resource in the inventory. If they indeed have both the correct resource and correct amount a **"Craft"** button will appear. Click and hold on this button until the bar has completely filled to build the desired block. The block will then be deposited into the player's inventory as long as they have sufficient space.

## Tips

* It is possible to "climb" up the sides of blocks. Depending on the gravity strength, players are able to automatically clamber up the sides of blocks by simply walking into them. 1/4m tall obstacles can be automatically cleared without much trouble while sprinting can greatly increase the clearance height of blocks. Due to this, it is possible to build modeled stairs into structures albeit with carful engineering.
* Turning on the **Activate Fast Move Keys** and **Teleport To Any Ship** option in the Build Menu will allow players more movement options in creative mode.

## Trivia

* The default human hair styles are references to famous sci-fi characters.
	+ The "Major" hair style is likely based on Major Motoko Kusanagi from the **Ghost in the Shell** series.
	+ The "Captain" hair style is likely based on Captain James T. Kirk from **Star Trek the Original Series**.