recursal/Fanatic-Fandom huggingface dataset:
Cat's Call

**Cat's Call** is a spell card. It summons 4 1/1 Cats in your front row the first time that your front row is empty. It was cut in Early Access.

## Strategy

**Cat's Call** can be a potent combat spell if you have Supports and other Auras to boost the combat stats of the Cats, such as Sporko or Ring of Rage. Even without these, **Cat's Call** can also buy your Ranged backline some time against your opponent after your front row falls. With enough summon support, such as Bearstain and Monkey's Paw, or Geppetto's Hero ability, **Cat's Call** can be a potent combat spell into the end game.

Note that if you have characters that can summon other characters (see notes), you may not get the full 4 Cats - this is particularly notable on Princess Peep where you possibly could get just one Cat if she dies as the only character on your front line.

Keep an eye out for the synergy between **Cat's Call** and Hungry Hungry Hippocampus - when **Cat's Call** activates, Hungry Hungry Hippocampus will get up to +8 Health permanently, making **Cat's Call** double as an investment spell.

## Notes

* **Cat's Call** will wait for Summoning Last Breath abilities to resolve before deciding whether to trigger, ensuring you will have room for all 4 Cats under normal circumstances.

* **Cat's Call**'s summon effect targets slot 1, and then behaves as any other summon does. For example, if you double-cast **Cat's Call** and there is space in the back row, the second cast can summon Cats in the back row.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Baby Root

* Normal
* Upgrade

**Baby Root** is a character card. It Supports characters in front of it with +3 Health.

## Strategy

**Baby Root** can allow Supported characters to survive a hit and trade with multiple opposing pieces. It loses against anything with attack on turn 1 and should usually be picked up on turns 2 and 3.

**Baby Root** likes Support targets that can be made healthy enough for its buff to matter, but also have enough attack to make the buff meaningful - Baby Dragon and B-a-a-d Billy Gruff are early possibilities. While it can be effective with characters that have very high attack and very low health such as Labyrinth Minotaur in the first few turns, remember that a character supported by **Baby Root** must be able to survive one attack before the buff does anything, so some characters might be so frail that attempting to boost their Health may be a losing battle. It can go well with a Darkwood Creeper later, allowing the Health to turn into Attack scaling.

Pup the Magic Dragon uses **Baby Root** much more effectively than most, as it adds +2/+1 to the Support bonus. That brings the total to a +2/+4 buff, which in practice is extremely effective in the early game on a wide variety of characters which **Baby Root**'s buff alone isn't, such as Rainbow Unicorn and Polywoggle.

## Gallery

*Baby Root* card art*Baby Root* card art pre July 8, 2022 patch
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
King Midas

### Text

You need just two copies to Upgrade a character, but they don't give you a treasure.

### Artist

Kate (Ekaterina) Chesalova

**King Midas** is a hero card. He only needs two copies to Upgrade a character, but when he does, he does not get a treasure.

## Strategy

**King Midas** specializes in quickly finding Upgraded characters, leveraging their Upgraded abilities more quickly than other heros, but misses out on treasures, giving him a unique playstyle.

**King Midas** can be one of the most difficult heroes to play initially, as instincts you've developed for other heroes may backfire on **King Midas**. Given the opportunity to Upgrade a simple character - B-a-a-d Billy Gruff will be used as an example - early, on many other heroes, you simply take that opportunity - you'll get a chance at a treasure, and worst-case scenario, if none of the treasures are to your liking, you can take +2 Gold and pay a modest total of 1 net Gold for the whole transaction. (Pay 2 (-2), lose 2 unupgraded characters (-2), gain 2 for turning down the treasure (+2), and gain an upgraded character (+1) (total -1)). In return, you get a decent on-board character, even if its future upside isn't that high. On **King Midas**, this can very much be a mistake, as you won't get the treasure that makes upgrading B-a-a-d Billy Gruff worthwhile, and won't even be able to recoup the 2 Gold you spent. An upgraded B-a-a-d Billy Gruff is not a strong character for very long.

So to leverage **King Midas** effectively, look for characters that benefit particularly well from early Upgrades - such as those that have scaling or economic value that increases on upgrade. Examples of good candidates include Happy Little Tree, Vain-Pire, King Arthur, Tweedle Dee, Wombats in Disguise, and Shoulder Faeries.

**King Midas** prefers boards that are not reliant on treasure to win - in particular, Mages rarely work for him since he has a hard time obtaining key treasures for that build, though if he can amass Monster Books it still might work.

While Questing characters can give him treasures, and you should certainly avail yourself of the opportunity if it presents itself, it's hard to build a strategy around getting a specific treasure with **King Midas**, and many Quests are easier to complete with other treasures like Sting that **King Midas** is less likely to have.

## Notes

* **King Midas** can still receive treasures by completing Quests.

## History

 December 14, 2021 | Released in *Storybook Brawl's* Early Access launch.
Magic Sword +100

**Magic Sword +100** is a treasure card. It gives the character in slot 1 +100 Attack as an Aura effect.

## Strategy

This works very well with characters that pass on the stats to others - most notably Good Boy, who passes the buff onto all other characters. Your highest Attack Evil character passes it to Shoulder Faeries too, as can Friendly Spirit.

As with any Aura effect, **Magic Sword +100** is excellent with summoning characters, especially Baby Bear who uses it 3 times if placed in slot 1! Other good users include multi-summon characters such as Princess Peep, Three Big Pigs, and The Great Pumpkin.

Another good user is Doombreath, who can use it to kill up to 3 characters in one swoop quite reliably.

Before level 6, Tweedle Dee is incredibly powerful when combined with **Magic Sword +100**, as it has over 100/100 in total stats. Burn Beard is powerful for the same reason, though not quite as good.

If you can manage to get both of them, The Round Table is very strong with **Magic Sword +100**, letting you get Health as well. Mimic can pair nicely with it too if you need even more Attack to punch through your opponent's board.

## Gallery

*Magic Sword +100* card art*Magic Sword +100* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Drink Me Potion

**Drink Me Potion** is a spell card. It rolls a shop full of Spells (every character that would be placed is replaced with a Spell), and lets you cast another Spell this round.

## Strategy

**Drink Me Potion** is great for when you are either:

* searching for a specific Spell, such as Hugeify, Gigantify, Evil Twin, Knighthood, or Pigomorph,
* or have "Hatball" and are looking to play as many targeted Spells as possible (in general, **Drink Me Potion** has virtually no downside to cast if it is free!)

As such, **Drink Me Potion** is usually worth casting whenever you see it and you can. Even if you have already cast a Spell this round, it may be worth locking for next turn.
Krampus' Sleigh

### Text

When you win a brawl, destroy this to get +5 Gold and pick one of your opponent's treasures.

### Artist

Fernanda Rutes

**Krampus' Sleigh** is a treasure card. If you win a brawl with it, it is destroyed, and the following round you get +5 Gold and a choice of one of your opponent's treasures.

## Strategy

**Krampus' Sleigh** is a risk-reward treasure, providing no immediate combat strength and no reward at all until you win a brawl. It's not a great pick if you're behind, as there's no guarantee you'll win any future brawl if you aren't maximizing your immediate strength. It also doesn't trigger against a hero with no treasures, making it a poor choice if you see it early (thanks to e.g. Blind Mouse).

That said, with its +5 Gold bounty, it's worth taking if you're confident you can win the next brawl, as even if you don't get a treasure you want you can skip it for another +2 Gold, for a total of +7 Gold, often allowing you to replace **Krampus' Sleigh** with another treasure thanks to the economy boost. It also has intriguing high-roll potential - perhaps you can snag a Treasure Map, a Pandora's Box, a key piece of the "HatBall" combo (especially if your next opponent is Peter Pants), or even a level 6 or 7 treasure if you can manage to beat a board with one.

## Notes

* **Krampus' Sleigh** does not cause the player you triggered it against to lose the treasure you select; it merely gives you a copy of it.
* If you win a brawl but your opponent has no treasures, **Krampus' Sleigh** will not be destroyed, and none of its effects occur.
* **Krampus' Sleigh** gives you a selection of treasures your opponent had at the start of the brawl. If any were destroyed (e.g. Needle Nose Daggers or Secret Stash) they will still be options if **Krampus' Sleigh** activates.
* You *can* use **Krampus' Sleigh** to steal a copy of treasure you have - you will then have 2 copies of the treasure. This is equivalent to having Mimic applied to that treasure.

## Gallery

*Krampus' Sleigh* card art*Krampus' Sleigh* card art pre Dec 9, 2022
Puff Puff

* Normal
* Upgrade

**Puff Puff** is a character card. It is a 7/7 with a Last Breath ability that gives all your **Puff Puffs** everywhere +1/+1.

## Strategy

**Puff Puff** is... rarely worth the investment. It has decent up-front stats for a level 4 and has built-in scaling, but on its own it will not keep up with the upside that other level 4 characters have. To really use its ability, you need to pick up several copies of **Puff Puff**, as each of them benefits from the abilities of the others. Once you have several of them, it's quadratic scaling, which seems impressive.

Other good partners for **Puff Puff** include Copycat who can trigger **Puff Puff**'s Last Breath ability, and characters that allow for investment into existing characters like Riverwish Mermaid and Darkwood Creeper. Once you have several **Puff Puffs**, it's difficult to switch out, so you'll want to invest in the **Puff Puffs** you have. Good Boy can be worth picking up later simply because a board full of **Puff Puffs** is a board full of Good characters.

Muerte and Trophy Hunter work best with **Puff Puffs**, helping them trigger their Last Breath ability more often.

As with all characters with calculated abilities (see notes), Mirror Mirror is excellent with **Puff Puff** as the copies will still benefit from the calculated stats. Even better, the copies will also contribute to its calculated ability!

**Puff Puff** isn't worth picking up in serious play - a lot of things have to go right for a **Puff Puff** board to compete late game, as there really are not many things that synergize with it other than itself. There's no guarantee you see another **Puff Puff** after picking your first one up. Still, it can be really fun to try to make it work, and if you get off to a fast start (say, an upgraded Polywoggle transforms into it), it's certainly possible to win with a board full of **Puff Puffs**!

## Notes

* While **Puff Puff** cannot be tripled, it can be Upgraded using Knighthood or Hand of Midas, and an upgraded **Puff Puff** can also be obtained if another Upgraded character transforms into it.

* See here for what "everywhere" means. **Puff Puff** is currently the only **everywhere**-type buff in the game, but the devs have hinted that this mechanic may be used elsewhere in the future.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Prized Pig

* Normal
* Upgrade

**Prized Pig** is a character card. It is a 3/6 that gives you +2 Gold after a brawl if it survives, but also has a Last Breath ability that gives your opponent +1 Gold.

## Strategy

**Prized Pig**'s stats are decent for their level, so they are often a worthwhile purchase if no stronger units are in the shop. **Prized Pig** shines when you already have a strong board and expect to win brawls, where it will give you +2 Gold per round it survives, helping you keep snowballing.

That said, even if your board is not that strong, **Prized Pig** may be worth picking up just for its decent stats - don't be too afraid of its Last Breath ability that gives +1 Gold to your opponent, as you will likely not see that opponent for several turns anyway. The bigger issue with taking **Prized Pig** when you are behind is that its upside for later is limited in that scenario - you'll likely replace it before it can get value off of its ability in that case. Even if you take **Prized Pig** with a lead, you'll usually need to replace it with something stronger in the late game.

**Prized Pig** has a few weird interactions with hero powers, like with Muerte, especially if there are no other Last Breaths that are likely to be triggered twice beforehand. **Prized Pig** is extremely powerful, in a certain sense, when placed behind a Copycat, allowing you to give your opponents Gold for free with absolutely zero downsides. Even the best players haven't used this to improve their win percentage (the haters say this is because it doesn't improve win percentage). If Trophy Hunter is your hero, **Prized Pig** gives Gold on Slay - this may have untapped (meme) potential (but **Trophy Hunter** does give +2 Attack to **Prized Pig** which is actually pretty good).

Jokes aside, **Prized Pig** is a strong purchase to gain the economy to retain a lead, and a decent purchase, albeit without much later upside, to get some stats on one's board if they are behind.

## Notes

When upgraded, Prized Pig grants +4 gold after surviving a brawl. However, it also gives +2 gold to your opponent on Last Breath, rather than +1, making it the only character with a downside for being upgraded.

## Gallery

*Prized Pig* card art*Prized Pig* card art pre Dec 9, 2022*Prized Pig* card art pre Sept. 13, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Burning Palm

**Burning Palm** is a spell card. It gives a targeted character +4 Attack permanently.

## Strategy

If you have a character that makes particularly good use of the attack, **Burning Palm** is often worth casting. Examples include Doombreath, Good Boy, Wretched Mummy, Friendly Spirit, Court Wizard, your highest Attack character (for Shoulder Faeries) and others depending on your situation.

When you have the "Hatball" combo, **Burning Palm** is a welcome sight and should always be cast. You should decide beforehand (perhaps during combat) which character benefits most from **Burning Palm** so you do not need to think too much about it mid-turn.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Book of Heroes

### Text

When one of your Good characters attacks and kills an Evil character, give it +2/+2 permanently.

**Book of Heroes** is a treasure card. It gaveGood characters +2/+2 permanently when they attack and kill an Evil character. It was cut in Early Access.

## Strategy

**Book of Heroes** can be strong if

* you have mostly Good characters on your board, so that **Book of Heroes** applies
* you have characters that may want to stay long-term, like Romeo and Juliet, so that the buffs remain meaningful long-term
* you have Court Wizards, as they attack often and are more likely to get the buff.

Even so, it's hard to strategize how good **Book of Heroes** is, as its ability depends on your opponents using Evil characters. It is more likely to be good if there are heroes in the lobby that typically use Evil characters, like Krampus and Evella, and if you have seen opposing boards that are likely to be Evil long, like ones that have Wicked Witch of the West.

All of that said, **Book of Heroes** is inconsistent but potentially very powerful. Only about 1/3 of characters in the game are Evil, and this treasure requires your Good character to attack and kill an opposing evil character. However, with an all-good team, you can potentially acquire +6+6, +8+8, or even more in the right circumstances, which is incredibly large scaling for a level 2 treasure.

## Notes

* Despite its effect being identical mechanically to Slay abilities, **Book of Heroes**'s effect is legally distinct from Slay and does not interact with such abilities.
* Currently (as of 0.64.3), Beauty's Good and Evil characters will trigger **Book of Heroes** for their opponent. This is a bug according to the developers, and may be patched out.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Believe It or Not (Metal Gear Solid HD Collection)

**Believe It or Not** is one of the Xbox Achievements in Metal Gear Solid HD Collection.

## How to Unlock

To unlock this trophy, you have to catch the Tsuchinoko and make it to the end of the game. The best way to catch it is to use the Mousetrap in Graniny Gorki South and leave the area and go back, there will be an animal in the Mousetrap if it isn't the Tsuchinoko then just put the Mousetrap back down and repeat the process until you get it.

Near the end of the game, Naked Snake gets captured and loses all of your equipment, once you get your equipment back behind the waterfall, backtrack and you'll see the Tsuchinoko crawling around, shoot it with a non-lethal weapon and pick it up. Keep it in your inventory until you beat the game.
Haunted Helm

**Haunted Helm** is a treasure card. It gives +10 Health to your first character as an Aura effect.

## Strategy

**Haunted Helm** is generally useful in combat, at least until late game, letting your first character usually survive a hit or two. **Haunted Helm** is at its most useful on characters that do something useful when they survive damage, such as The Nutcracker, Greedy, and Angry. It is also useful on Dubly who doubles its impact. It can make slot 1 a good place to put an investment character if you have Darkwood Creeper. (Trojan Donkey actually isn't a great candidate, as being in slot 1 means it will attack when the board is full, wasting its ability).

**Haunted Helm** can get in the way on boards with Princess Peep and Three Big Pigs, as it can cause summons to not have a slot to summon to.
Character/Evil

**Evil** is one of the main, supported character subtypes.

**Lua error in Module:Cards at line 29: Error, 'Wicked Witch of the West' was not found in the card database at Module:Data/Cards..**
*Evil cards are found in their category page.*

## Strategy

**Evil** is one of the three possible alignments, the others being Neutral and Good.

**Evil** encompasses a wide variety of characters, and is hard to generalize. They tend to have more Attack and Attack-increasing effects than other characters. However, a board that focuses on only **Evil** characters has some special synergies available to it, such as Labyrinth Minotaur early, Queen of Hearts in the midgame, and Great Pumpkin King in the endgame.
Reduplicator

**Reduplicator** is a treasure card. The first time you summon a character and have space to summon another, you will summon an exact copy of the just-summoned character.

## Strategy

**Reduplicator** clearly requires you to have to summon a character to work. Moreover, many summoned characters are relatively weak (like those summoned by Princess Peep, Black Cat, etc.) and if **Reduplicator** activates on those characters's Last Breath abilities, it typically is not doing very much. (So if you have weak summons, **Reduplicator** is unlikely to be the correct choice.)

Where **Reduplicator** shines is for the relatively rarer cases where you summon a strong character. A good example of this is Juliet when she is resummoned using Romeo's Last Breath ability. Wombats in Disguise, with enough stat investment, can be a good user of **Reduplicator** as well, as can Tweedle Dee. Mordred can use this to great effect as well, though doing so requires a board that starts with just 6 characters.

## Notes

* **Reduplicator** will only trigger if there is room on the board to place the additional copy. If there isn't, it will trigger the next time a character is summoned.

* **Reduplicator** works on Mordred's summon from hand, and interacts with Bearstain as advertised.

* "Exact copy" means a copy with all permanent and temporary buffs. Aura buffs will not be copied.
Hero

**Hero** is a primary card type. Each player has one hero card; selecting a hero is the first choice made at the start of a match. Each hero has unique abilities and determines your starting health.

*Hero cards are listed here in detail and are also found in their category page.*

## Hero stats

Every hero has a name. To know how a hero is called, look at the text under the picture. Most heroes have 40 HP (the number with the red background in the bottom right hand corner). Every hero also has an effect that only this hero has. That is the text under the hero's name.

## Hero selection

At the beginning of a game you get a selection of 4 heroes. The first one is from the free hero rotation. That is a set list and as of 0.72.10 contains the following heroes:

* Geppetto
* Krampus
* Mrs. Claus
* Jack's Giant
* Hoard Dragon
* The Fates
* Merlin
* Pup the Magic Dragon

The second hero is one random hero from the whole list of heroes, except the listed eight. This gives you the opportunity to get to know every hero with enough playtime.

The third and fourth slot also contain the same set of heroes as the second, but in order to play these heroes, you need to own them.

Everyone is offered different heroes during the hero selection. You will not play against any of the heroes you see (unless another player casts It Was All a Dream).

## Purchasing heroes

To purchase a hero you need to spend 4000 Fairy Dust or 100 Gems. This can be done in Hero Selection or in the Collection.
Phoenix Angel

**Phoenix Angel** is a hero card. Whenever she levels up, she gets a Good character of her new level.

## Strategy

**Phoenix Angel** is very powerful hero, and an easy one to play too. Her hero ability provides a moderately powerful boost in strength each time you level up, especially at levels 3 and 5. While receiving a single, random character might seem weak at first, being provided a random Good Boy, Bearstein, Hungry Hungry Hippocampus, etc. can all provide both strong tempo swing, and a potential direction to take your board.

While her ability doesn't force the player to play Good characters, **Phoenix Angel** has the potential to offer characters such as Good Witch of the North, Fairy Godmother, or Good Boy, which all incentivize playing Good characters. Still, don't feel forced to do so if the shop is offering a stronger evil board, as most good characters work just as well on an evil board.

**Phoenix Angel** 's ability also works when she levels up from purchasing XP, which makes XP spells significantly less risky for Snow Angel. The downside of XP spells is their high gold costs, so being provided a free character to offset the gold spent on XP can let a Snow Angel player often end up 1-2 XP ahead of the lobby by the end of the game.

## Notes

* The character that you receive is randomly decided among natively Good characters that are at your current level. This means that Crown of Atlas, Corrupted Heartwood and The World Tree do not effect the ability of **Phoenix Angel**.
* Art - Concept by Infinite Art Solutions Studio.

## Gallery

*Phoenix Angel* card art*Snow Angel* card art
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Goldilocks

### Text

When you level up, you get +2 Gold and your next shop is all characters of your level.

### Artist

Kate (Ekaterina) Chesalova‎‎

**Goldilocks** is a hero card. When they level up, they get +2 Gold, and their next shop will consist entirely of characters of their level.

## Strategy

**Goldilocks** is very powerful hero, and an easy one to play too. Her hero ability provides a moderately powerful boost in strength each time you level up, and often lets you immediately grab a pair of powerful units. Overall, **Goldilocks** plays very similar to Snow Angel, but without being heavily incentivized into playing the Good strategy.

**Goldilocks** also uses XP spells much more efficiently than most heros. Hitting level 4, 5 or 6 a turn or two faster than the rest of the lobby allows you to quickly get a bunch of powerful characters, much earlier than anyone else, which also negates the downside of XP spells making your board weaker.

## Notes

* You will get +2 Gold as soon as you level up, regardless of whether you leveled by naturally gaining XP after a brawl or by gaining XP some other way. While the "next shop is entirely characters of your level" benefit can be deferred to next shop phase, the +2 Gold benefit cannot.
* The "next shop is entirely characters of your level" clause applies the next time the shop is fully rolled. If you did not lock your shop and leveled by naturally gaining XP after a brawl, the next shop you see after the brawl will be all characters of your level. If you did lock your shop, or if you leveled during the shop phase, it will apply the next time you roll, or after the next brawl if you don't lock the shop.

## Gallery

*Goldilocks* card art**Goldilocks and the Three Bears** piece.
Magic Runes

**Magic Runes** is a treasure card. When you have it, the next time you are given a choice of 3 treasures, they are 1 level higher than they otherwise would be, and **Magic Runes** is destroyed.

## Strategy

**Magic Runes** provides some deferred value, giving you nothing now but a treasure one level higher when found. It has some future upside, but consider whether your board needs a treasure with a more immediate impact.

Note that you do not have the option not to use **Magic Runes** when you would get a treasure, so if you take it, be careful not to accidentally use it on a lower level treasure upgrade than you intended. Consider what treasure tier you are likely to upgrade into when considering whether to take this treasure, but also be flexible enough to know when to take a lower-level triple anyway if you are not offered what you need for the higher level one.

The existence of **Magic Runes** can make it worth upgrading level 2 characters such as Golden Chicken when your hero is Level 6, as if you then upgrade a level 6 character you can gain access to an elusive level 7 treasure.

## Gallery

*Magic Runes* card art*Rune Stones* card art
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Character/Royal

**Royal** is one of the main, supported character subtypes.

*Find these cards in the Royal category page.*

## Strategy

**Royal** cards are a fairly cohesive tribe, and most of them are Good. They have a few tribally focused Treasures like Sky Castle and Noble Steed, and several synergies with each other, most notably Romeo and Juliet with each other, and King Arthur with all Upgraded **Royal**s. King Arthur particularly rewards a single-minded focus on this tribe, as it demands that you Upgrade your **Royal**s. A board focused on Royals does not care as much about leveling up as other boards, as only Hercules is available on level 6, a fairly situational piece, not the focus of the board.

Mihri, King Lion should usually focus on this tribe, as his hero power is only effective with them, and his hero power incentivizes the same thing that King Arthur does.

All Quest characters are **Royal**s, meaning other boards might consider adding them for a treasure if they have the means to support that Quest's completion.
Geppetto

### Text

When you summon a character during a brawl, give it Attack and Health equal to your level.

### Artist

Kate (Ekaterina) Chesalova‎‎

**Geppetto** is a hero card. He grants any creature you summon bonus Attack and Health equal to your level for the brawl.

He is one of the starting heroes - automatically owned when an account is created.

## Strategy

**Geppetto** is a relatively simple hero to play - you will want to take most summoning effects that you see. Black Cat, Princess Peep, and Three Big Pigs will all hit above their weight with **Geppetto'**s hero power, even without other support for them. (You should still consider Support and other Auras, as they play well with summoning effects anyway.)

**Geppetto** should consider endgame boards featuring Bearstain or The Great Pumpkin, as his hero ability is very effective on those kinds of boards, though he can also use a Hungry Hungry Hippocampus to pivot towards boards featuring Shoulder Faeries.

## Gallery

*Geppetto* card art*Dragon Sculptor Geppetto* skin card art (also by Ekaterina Chesalova)
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Lady of the Lake

* Normal
* Upgrade

**Lady of the Lake** is a character card. She is a 2/2 with Ranged that Supports characters in front of her with 4 Health.

## Strategy

**Lady of the Lake** is a fairly situational character for when you need Health on your front line, e.g. with The White Stag, Greedy, The Nutcracker, or Lightning Dragon. Provided you use the +4 Health well, **Lady of the Lake**'s immediate contribution to your board is 10 stat points overall, which is solid, but not amazing. However, her ability to fit onto any board and synergize with other characters can really make a board more powerful.

As a Ranged character, she can be quite useful on her own if you can boost her Attack, though she has fairly little combat presence otherwise. The White Stag, Tell Tale Quiver, and spells are ways of doing this. As a Mage, she fits well into their tribal synergies like The 9th Book of Merlin and Aon, and if her attack is built up enough she can remain on a board into the late game simply as a high-attack Ranged unit, even as her ability becomes less relevant.

She can also fit quite well with later characters that appreciate Support and a Ranged backline, like Good Boy and Princess Pea, and unlike Sporko does not need Beauty's Influence to fit with the former.

## Gallery

*Lady of the Lake* card art*Lady of the Lake* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Fallen Angel

### Text

Your characters have +2 Attack if you have three Evil characters, and +2 Health of you have three Good characters.

### Artist

Kate (Ekaterina) Chesalova

**Fallen Angel** is a hero card. She gives all her characters +2 Health as an Aura effect as long as she has 3 Good characters starting a brawl, and gives all her characters +2 Attack as an Aura effect as long as she has 3 Evil characters starting a brawl.

## Strategy

**Fallen Angel** can become dominant throughout the midgame once they have 3 Good and/or 3 Evil characters. Your early game priority is to find 3 characters of one alignment to be strong - 3 Evil characters in particular are helpful. Avoid neutral characters, as they will delay this ability. Depending on what makes sense for you, you can try to run both 3 Goods and 3 Evils for the full +2/+2, or perhaps just run an Evil board with +2 Attack, as level 3 Evils are quite synergistic. (A mono-Good board is usually less dominant, as Health tends to have diminishing returns as a stat, but every once in a while it can make sense.) Once you have your power set up, your board should hopefully be pretty hard to beat through levels 3 and 4. Take advantage of this when you can by casing XP spells, playing Prized Pig, and casting Reckless Wager. As with any Aura, Summoning effects like those of Black Cat and Princess Peep are particularly strong with this power.

Often, you will reach the lategame with a fair amount of Health, giving you some time to get your final board assembled, though you become less dominant around level 5 or so.

## Gallery

*Fallen Angel* card art*Severed Soul* card art*Fallen Angel* card art pre September 13, 2022 by Lucas Villalva Machado
## History

 August 31, 2021 | Released in *Storybook Brawl's* 0.61.1 patch.
Aon

* Normal
* Upgrade

**Aon** is a character card. It is a 6/12 that gives Mages +1 Attack permanently when you cast a Spell, and has a Slay ability that makes your Spells cost 1 less next turn.

## Strategy

**Aon**'s stats are quite weak on-curve, so taking it is usually an investment. It should not be counted on to Slay if picked up on-curve without any buffs.

However, its ability to buff Mages on each Spell cast is very potent, and is the main reason to take **Aon**. Notably, it does not even need to be played in combat for its ability to work, making it sometimes a good pick even on boards that do not intend to play it, if they have enough Mages. (Court Wizard is a notably good buff target on Royals boards.)

Having Treasures that enable spell casting are key, such as Deck of Many Things, The 9th Book of Merlin, and perhaps most importantly, Crystal Ball. Monster Book is a good companion as well, though it should be positioned so that it dies before **Aon** and other Mages. Merlin's Hat is a good enabler too, but note that once you have cast enough spells, **Aon**'s Slay ability can actually substitute for it once its Attack is high enough, especially if Upgraded. With Crystal Ball, you have the equivalent of "Hatball" with consistent Slays.

As such, **Aon** will pay off if you have the treasures or Mages to go with it, and provided you have enough Health and/or board strength to endure its short-term weakness.

## Notes

* During your Shop phase, **Aon**'s ability works from your hand. For Spells cast during brawls, **Aon** has to be alive and in the brawl, and only affects Mages that are currently alive and in the brawl.

## Gallery

*Aon* card art*Aon* card art before Sept. 13, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Character/Good

**Good** is one of the main, supported character subtypes.

**Lua error in Module:Cards at line 29: Error, 'Rainbow Unicorn' was not found in the card database at Module:Data/Cards..**
*Good cards are found in their category page.*

## Strategy

**Good** is one of the three possible alignments, the others being Neutral and Evil.

**Good** encompasses a wide variety of characters, and is hard to generalize. They tend to have more Health and Health-increasing effects than other characters. However, a board that focuses on only **Good** characters has some special synergies available to it, such as Rainbow Unicorn early, Fairy Godmother in the midgame, and Good Boy in the endgame.
Horn of Olympus

**Horn of Olympus** is a treasure card. It makes your Supports affect the entire front row instead of just the two characters in front of the Support.

## Strategy

**Horn of Olympus** doubles the output of your Support abilities, making them apply to twice as many characters as they would otherwise. As such, it's a solid treasure for boards with several Supports, especially if each member of the front line is able to take advantage of them well. Boom Hilda particularly appreciates this on a variety of different boards, especially Summoning boards.

Note that Riverwish Mermaid, Baba Yaga, and Heartwood Elder's abilities are also widened, allowing them to scale your front line twice as much with the right setup. **Horn of Olympus** greatly increases the synergy between Riverwish Mermaid and Baba Yaga, letting their Support overlap on all four of your frontline characters instead of just one. Trophy Hunter particularly likes this treasure, as he wants to multiply the Last Breath turned Slay abilities of other characters using Baba Yaga. **Horn of Olympus** lets him do that much more easily.

This pairs excellently with Evil Eye.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Crafty

* Normal
* Upgrade

**Crafty** is a character card. He is a 2/2 that gets +2/+2 per treasure you have as an calculated effect.

## Strategy

**Crafty** has an average turn 1 body, who can sometimes come out with a tie or even a win on turn 1.

**Crafty** can solid in the first couple of turns with Bossy to boost him. **Crafty**'s boost upon finding treasures gives him staying power into the midgame (provided you are able to find them), and if you manage to Upgrade him, he will have at least an 8/8 statline (provided you take the treasure), and can get up to a 16/16 statline with 3 treasures. As such, he can be worth picking up even on level 3 or 4 to provide decent stats, whether you have other Dwarves or not.

## Notes

As **Crafty**'s buff per treasure is a calculated ability, it is not kept if **Crafty** transforms.

## Gallery

*Crafty* card art*Crafty* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Phoenix Feather

**Phoenix Feather** is a treasure card. When you have it, the first time your highest Attack character dies, it is resummoned.

## Strategy

**Phoenix Feather** is a strong treasure in just about any situation - having your strongest character resummoned, if nothing else, gives you a numbers advantage over your opponent. While it is at its best when you have a very large character to resummon, such as Jormungand or Scion of the Storm, it is generally quite strong on almost any board.

With a lot of stat manipulation abilities, it is possible to get Good Boy, Wombats in Disguise, and other characters with powerful Last Breath abilities to resummon using **Phoenix Feather**, which is fairly powerful. Bearstain will work on Animals resummoned this way.

## Notes

* If **Phoenix Feather** resummons a character, that character is no longer considered dead. For example, Romeo will not summon a Juliet resummoned by **Phoenix Feather** (unless she died again), and The Great Pumpkin will not summon an Evil character for a resummoned character.
* "Highest Attack" is checked whenever a character dies. For example, if a Friendly Spirit with 10/10 stats dies, and there is a 6/1 Tiny and a 13/13 Oni King on board, Friendly Spirit is not resummoned because Oni Tyrant has more Attack. Tiny, in this example, gets Friendly Spirit's buff, and becomes a 16/11 and then dies. He will then be resummoned by **Phoenix Feather**, because he now has the highest Attack. (But if Oni Tyrant gets to attack first and dies in their attack, getting +7/+7 from his ability, becoming a 20/20, it will be resummoned instead.)
* The resummoned character is treated as the same entity as the character that died. For example, Good Boy will not buff itself with its Last Breath ability after being resummoned, and if a character triggered a Slay ability as it died, that Slay ability will affect the resummoned character (e.g. Jormungand gets its bonus, Polywoggle transforms, etc.)
	+ If you have Mimic and a second copy is summoned, that copy is *also* considered the same entity as the revived character for these purposes. If the copy picks up any permanent buffs, those will be merged with the original's buffs.

## Gallery

*Phoenix Feather* card art*Phoenix Feather* card art pre August 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Angry

* Normal
* Upgrade

**Angry** is a character card. He is a 10/15 that gives all your Dwarves +2/+2 this brawl whenever he survives damage.

## Strategy

**Angry** provides a boost to dedicated Dwarf boards if picked up early or on-curve - provided he can take at least one hit, he definitely pulls his weight. Usually, **Angry** should be in slot 1, so as to take damage as early in the fight as possible.

**Angry** has the highest total stats of any base level 5 character, making him an ok tempo card for surviving a fight or two. However, his strength quickly begins to fall off unless they have many Characters that can buff him, such as Princess Wight or Lady of the Lake, alongside treasures like Haunted Helm. **Angry** also has good synergy well with Ring of Meteors to damage him at the start of a brawl. For this reason, if you are considering a Dwarf board earlier in the game, a speculative Ring of Meteors can be worthwhile (and will also benefit you if you pick up a Greedy).

Conversely, if you happen to get him very early (on level 4 by True Love's Kiss, for instance), he can be solid even on a non-Dwarf board, as boards without a lot of Attack, such as Animals, can struggle to get through **Angry** thanks to his buffing his own Health on hit. This is especially true when **Angry** is upgraded.

While Lordy can extend his shelf life once you find him, he can be very weak to strategies with high-power units such as Slay, and most late-game boards in general. As such, **Angry** has an expiration date, even with the right support, and should be pulled once he cannot be expected to survive a hit.

## Gallery

*Angry* card art*Angry* card art pre Dec 9, 2022 by Kate (Ekaterina) Chesalova
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Mimic

**Mimic** is a treasure card. It doubles the effects of your other two treasures.

## Strategy

**Mimic** is fairly difficult to strategize about from a broad perspective, as what it does varies quite a bit from game to game. However, as it effectively allows you to have 4 treasures, **Mimic** can be incredibly powerful.

## Notes

* Any treasures that double something will have their effected tripled with **Mimic**, not quadrupled.
	+ For example, Evil Eye will triple Slay abilities, and Wand of Weirding will cast purchased spells 3 times.
	+ **Mimic** works in a manner similar to the Celestial Tiger does for level 2 and 3 treasures - it functions as if you had one more copy of the treasure. If you have **Mimic** and have a level 2 or 3 treasure and are Celestial Tiger, the level 2 and 3 treasure effects will be tripled.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Cloak of the Assassin

**Cloak of the Assassin** is a treasure card. It gives characters with Slay abilities +3/+3 as an Aura effect.

## Strategy

**Cloak of the Assassin** provides Slay characters with a jumpstart, allowing them to Slay more consistently before opponent's boards become too large for them to Slay. Characters that get stats on Slay like The Chupacabra or Vain-Pire particularly appreciate this since getting Slays on their first turn or two is so crucial for them to continue to scale. It can facilitate Polywoggle Slays, and can provide considerable stats if you happen to have Cursed Throne and several Royals. It can make Riverwish Mermaid quite nice too, as both its supported characters get the bonus, allowing them to start snowballing more reliably.

However, **Cloak of the Assassin**'s boost isn't statistically that substantial for it's level if you don't have multiple Slay characters, making it a poor choice on the majority of boards. For example, Power Orb gives a total of +7/+7 across your board, which beats **Cloak of the Assassin** unless you have 3 or more Slay characters. As a result, it is very situational.

## Notes

* Brave Princess is not affected by **Cloak of the Assassin** if her Quest is complete, even though she triggers Slay triggers like Bad Moon or Shadow Assassin even after completing it.
* Characters in front of Riverwish Mermaid also get the bonus. However, using Riverwish to give a character multiple Slay abilities will not cause **Cloak of the Assassin** to further increase their stats.

## Gallery

*Cloak of the Assassin* card art*Cloak of the Assassin* card art pre-August 2, 2022 patch
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Ashwood Elm

* Normal
* Upgrade

### Text

At the start of each brawl, give your Treants +Attack equal to my Health this brawl.

## Ashwood Elm

### Text

At the start of each brawl, give your Treants +Attack equal to double my Health this brawl.

### Artist

Eduardo Brasil

**Ashwood Elm** is a character card. It is a 0/15 that gives all Treants, including itself, +Attack equal to its Health.

## Strategy

**Ashwood Elm** provides a fair deal of stats to your board immediately, giving itself and other Treants +15 Attack right out of the box. Given that Treants naturally tend to have high Health and low Attack, a board with enough of them gets quite strong immediately. With even a few Treants, **Ashwood Elm** is worth taking if found early on level 6. Echowood gains a lot of Attack from **Ashwood Elm** too, getting the Attack buff of every other Treant and one for itself too.

A board of treants along with **Ashwood Elm** and Health buffers such as The Green Knight to strengthen **Ashwood Elm**'s ability can be very powerful, and Robin Wood makes particularly good use of the Attack.

The Round Table is extremely powerful when combined with **Ashwood Elm**, as it translates the high Attack values each Treant gets into high Health as well. Echowood will become particularly massive this way - **Ashwood Elm**'s ability gives it massive Attack, and then The Round Table gives it massive Health.

**Ashwood Elm** is extremely synergistic with both Burning Tree and Echowood. Having all three on the same board results in very high stats, with opportunity to raise them even higher with more copies of **Ashwood Elm**, Burning Tree and Echowood. Upgrading **Ashwood Elm** is particularly impactful with this trio on board.

## Notes

* The Round Table will trigger after **Ashwood Elm**, resulting in as all of your Treants gaining extra health equal to the **Ashwood Elm**'s attack buff.

## Gallery

*Ashwood Elm* card art*Ashwood Elm* card art before Jan. 24, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.