Dungeon/Subrooms

This is a list of possibly generated subrooms within the dungeon in *UDgame*.

This page only lists the rooms accessed through doors or wall holes. For the other rooms, see this page.

## Basic caves

This is the most common type of subroom, and it can be accessed through holes in the dungeon walls. It is simply a sequence of interconnected caverns, with various types of rocks inside them. This is the ideal place for mining and gem collecting, as the rocks here are more abundant and likely to drop valuable items than in the rest of the dungeon.

A section of the basic caves.A special area that can rarely spawn in the basic caves, containing a blood bat, some corpses, and gold piles.
## Water caves

These caves can sometimes be accessed by traveling through wall holes. They are similar to the basic caves, however the entire cave is filled with water up to around the player's waist. This water is very cold, and wading through it will slowly decrease the player's temperature. There are various unique and sometimes dangerous creatures in these caves, including fish, leeches, crabs, jellyfish and urchins. Also, bundles of spikewire are often scattered across the ground in these caves, which will hurt the player if stepped on, but can be picked up with a glove.

A section of the water caves.A room that can rarely spawn in the water caves. The entrance is blocked by lots of stalagmites and stalactites, and at the end of the room is a locked treasure chest and one round rock.
## Bone Cup Zone

The "Bone Cup Zone", as it is called by Mr. Bones, is a special room that can sometimes be accessed by traveling through wall holes. It contains Mr. Bones, who sits behind a table with lots of gold behind him. The player can play Mr. Bones' game in this room, and win various items from it.

## Basic corridors

This is one of the subrooms that can be accessed through doors. It is a series of featureless corridors, connected by more doors. Some of these corridors contain things such as furniture, treasure chests, and webs with spidrs in them. It is very easy to get lost in these corridors, as there are very few distinguishing features that could be used to navigate, and the minimap is disabled in subrooms.

A basic room.A basic intersection.Another intersection, much larger and more complex than the last one.A short corner room with a single treasure chest in the corner.A basic lever "puzzle", consisting of a locked door and four levers. One of these levers will open the door, allowing the player to access the unlocked treasure chest behind it, however the other three will cause the walls to close in and crush the player.A special room, blocked by iron bars and lit with blue light by golden candelabra. At the back of the room is a locked globe in between two gargoyles, and on the sides of the room are some shelves and pedestals with gold nuggets on top of them.
## Mansion

The Mansion is one of the subrooms that can be accessed through doors. It is a series of randomly-generated carpeted rooms, connected with more doors. Rooms in the Mansion usually contain knight statues, furniture, and webs with spidrs in them. There are a couple of notable rooms that can spawn within a mansion subroom, described below.

A basic straight corridor.A basic four-way intersection room.A room which branches into two different paths.Another intersection room, with some shelves.A small room with chairs and furniture.A small bedroom connected to the previous room.An extremely large dining room, with tables around three of the edges and silver cutlery on these tables. A knight statue, and possibly the Plague Trader, can be found in the center. There are 8 doors leading from this room.A room that can rarely spawn in this subroom. It is lit in red light, and contains a pedestal in the center with a ring of pedestals around it. There is also a corpse next to the pillar, as well as a note which says "Don't do it!". The pillar in the center behaves strangely when picked up.
## Abandoned shelter

This is another subroom that can be accessed through doors. It appears to be a small shelter/house area, consisting of some interconnected rooms with shelves, furniture, windows, and some corpses on the ground, indicating that the former inhabitants have died. Despite this area being smaller than the others, valuable items can be found on the shelves and inside the corpses.

A basic room in the abandoned shelter, containing a corpse, shelves and a piece of furniture.A room with two corpses next to each other.A corner room with multiple shelves and windows.
## Dining room

A small room located behind a door. It contains an area with some chairs and tables with rotten foods on them, and a kitchen area with some furniture and old ovens. The entire floor of this room is covered in glass shards, which will damage the player when walked on. They can be picked up off the floor if the player has a glove, so it is recommended to obtain one before attempting to enter this room.

This is the only subroom whose interior can be seen on the minimap, and unlike most subrooms, the door leading to it does not play an animation when used.

## Great Hall

The Great Hall is a long, spacious hall lit with torches and ceiling candelabra. There are windows and knight statues along the sides, and a long, red carpet in the center. At the end of the hallway, the Plague Trader can be found, in between two golden candelabra which emit cyan light. A distorted song called "Gloria", the same song used in the game's official trailer, plays constantly in this room.

The entrance of the Great Hall.The end.