recursal/Fanatic-Fandom huggingface dataset:
Rigil

Credit to the Expanded Galaxy Mod

**Location:** Milky Way / Local Cluster / Alpha Centauri System

**Rigil** is another of the billions of bare, rocky planets of little importance or scientific interest. Even the Manswell colonists declined to research the planet beyond the flyby of a single probe. It detected nothing of note and it is doubtful that many further studies will be undertaken by the scientific community.

## Trivia

* Rigil was created and added by the Expanded Galaxy Mod for Mass Effect 3, which can be found here: EGM
Skyllian Blitz

### Results

* Pirate and Hegemony-backed forces were routed, fleeing as soon as Alliance reinforcements arrived (22,000 estimated casualties)
* Substantial loss of life on Elysium (14,500 casualties est.)
* Retaliatory strike at Torfan in 2178

The **Skyllian Blitz** was a major assault on the human colony of Elysium on August 20th, 2176 CE. It was undertaken by Hegemony-backed pirate groups under the leadership of Elanos Haliat.

## Description

A huge band of pirates, slavers, and batarian warlords, partly funded by batarian financiers, launched an attack into the Skyllian Verge, intending to destroy Elysium. The attack was partly a batarian reprisal for humanity's expansion in the Verge, and partly the result of tensions from the Alliance's pirate suppression campaigns. The decision to finally launch the Blitz was instigated by one man, Elanos Haliat. He intended to use the prestige of the Blitz to cement his position as leader of the Terminus Systems' many pirate bands.

The people of Elysium and the Alliance rallied to defend the colony. Small ground teams made up of Alliance Marines on leave and Elysium's civilians managed to hold off the pirates, while the Alliance Navy, engaged their vessels overhead, massacring the weaker and less-effectively trained pirate ships. The ground teams had a much harder fight, but still managed to hold out for several hours. When reinforcements finally arrived, the enemy turned tail and fled in what vessels they had left.

## Aftermath

The aftermath of the Skyllian Blitz led to a major operation on Torfan two years later, to destroy batarian pirate bases. The successful defence of Elysium during the Blitz is often seen as a testament to the Alliance military's training and adaptability. Some batarians remain resentful over the Blitz's failure, claiming it was a just retribution for humanity's actions against them.

## Notable Combatants

### Individual Combatants

#### Systems Alliance

* Allison Shepard
* Charles Pressly
Philae

**Location:** Milky Way / Nubian Expanse / Debod System

Philae is a barren, terrestrial world within the Debod System of the Nubian Expanse.

## Description

Left relatively uncharted until mid-2164, it was discovered upon some more detailed scanning to have at least one outpost of apparent Prothean design. Rights to the location were sold to the asari University of Yra after nearly a decade of negotiations, with the school undertaking an excavation in late 2179. The site was later dubbed the "Caletho Site" after a species of Trategosian sea serpent.
Krogan Timeline

### 1900 BCE

* Tuchanka, the krogan homeworld, enters the nuclear age. In a global conflict, weapons of mass destruction are released, triggering a nuclear winter. In the resulting devastation, krogan society devolves into a collection of warring clans.

### 80 CE

* The salarians make first contact with and uplift the primitive krogan, manipulating them into acting as soldiers for the Citadel Council to turn the tide of the Rachni Wars. The krogan prove able to survive the harsh environments of the rachni worlds and pursue the rachni into their nests, systematically eradicating queens and eggs.

### 300 CE

* The rachni are declared extinct. In gratitude for their aid during the Rachni Wars, the Council rewards the krogan a new homeworld. Free of the harsh environment of Tuchanka, the krogan population explodes.

### 300 - 700 CE

* The krogan begin to expand exponentially, colonizing many new worlds.

### 700 CE

* Krogan warlords leverage veterans of the Rachni Wars to annex territory from other races in Citadel space. Eventually the Council demands withdrawal from the asari colony of Lusia, but the krogan refuse. A preemptive strike is made on krogan infrastructures by the Spectres. The Krogan Rebellions begin.

### 704 CE

* The Citadel Council makes first contact with the turians around this time and persuades them to aid in the war. After the krogan respond to the initial turian offensive by devastating turian colonies with weapons of mass destruction, the turians vow to stop the krogan from ever becoming a threat again.

### 710 CE

* Realizing that the krogan will never give in as long as they can replenish their fighters, the turians unleash a salarian-engineered bio-weapon known as the genophage on the krogan. The krogan population starts its decline.

### 858 CE

* The Krogan Rebellions end, though scattered krogan insurgent actions continue for decades. The turians fill the military and peacekeeping niche left by the decimated krogan.
* The Citadel Conventions are drawn up in the wake of the conflict.

### 2125 CE

#### June

* **3rd** - The yahg, an intelligent pre-spaceflight race, are discovered on the planet Parnack.

### 2157 CE

#### July

* The turians prepare for a full-scale war against humanity, but this draws the attention of the Citadel Council. The Council intervenes before hostilities escalate further, revealing the existence of the greater galactic community to humanity and brokering a peace between them and the turians.
Perseus Veil

As vast in natural beauty as it is in threat, the purple and gold nebula called the **Perseus Veil** forms the natural border between geth space and the Terminus Systems.

## Description

The Veil's total opacity prevents Council intelligence from surveying geth activity. Theoretically, the geth could be preparing a devastating attack against which the Council could be defenseless, or the geth could have died out, so that the defense budget against them could be gaining the Alliance nothing but economic ruination.

Despite fears of geth, prospectors do occasionally mount salvage ventures inside the Veil; one ended in tragedy. Using technomental domination, the geth drew the team into the Veil before aiming them back as husks at the organic society that produced them.
Rayya

The ***Rayya*** is one of the three liveships that serve as the most important vessels within the quarian Migrant Fleet. An Ash'nasreh-design liveship that predates the Geth War, it is also one of the oldest vessels still in operation within the fleet. Aboard, many of the agricultural goods distributed throughout the rest of the fleet are grown, providing essential nutrition to what remains of the quarian species.

## Known Crewmembers

 Odas'Kor | Crew of
 Tali'Zorah | Child of
Terra Firma

**Terra Firma** is a human political party within the Systems Alliance who opposes humanity's growing integration into the galactic community. The members believe humanity needs to stand alone if they are to remain strong.

## Political Ideas

Citing Shanxi and the First Contact War as examples of why humans can't trust aliens, they mark Armistice Day with a protest every year. Part of their platform involves opposing the teaching of alien languages in schools.

The party's manifesto isn't particularly extremist, but they tend to be a magnet for xenophobes and radicals, and the party does nothing to curtail the racist comments of its members, under the pretext that the party will not abridge its members' freedom of speech.

## History

Terra Firma was founded after contact was made with the turians, and humans became aware of just how many races comprised Citadel space. The party was created in response to a genuine concern that humanity's individuality might be diluted or lost after too much integration into alien cultures.

In 2173, Terra Firma was involved in a kickback scandal involving Nashan Stellar Dynamics. The fallout forced the current party leader, Inez Simmons, to resign. The candidates for party leader, Charles Saracino and Claude Menneau, began vigorous election campaigning; Menneau was ahead in the polls by three points when he mysteriously disappeared while en route to Shanxi for a political rally. No trace of his ship and crew were ever found, though theories and rumours abounded. With his rival removed, Saracino became the only candidate and was elected party leader.

## Notable Members

* Charles Saracino
* Claude Menneau
Olyn Protectorate

The **Olyn Protectorate** is the home cluster of the Hanar people. A nebulous form of gasses and stellar material, it is situated deep within the region of the galaxy known as Inner Council Space. As the name suggests, it was first discovered by volus explorers.

## Systems

* Bedi System
* Dark Current System
* Obek System
* Kanala System
* Thundering Trench System
* Warmest Shoal System
Klendagon

**Location:** Milky Way / Hawking Eta / Century System

**Klendagon** is an arid terrestrial, slightly larger than Earth, but with a lower density that reflects its relative lack of heavier elements. The crust is composed of tin and aluminum, with wide deserts of dust-fine sand that are easily stirred by the wind.

## History

Klendagon's most striking feature is, of course, the Great Rift valley that stretches across the southern hemisphere. What is most fascinating about the Rift is that it does not appear to be natural. The geological record suggests it is the result of a "glancing blow" by a mass accelerator round of unimaginable destructive power. This occurred some thirty-seven million years ago.
Kirk Phenomenon

The **Kirk Phenomenon** is a popular extranet meme and extremely disputed sociological occurrence that deals with jokes or theories about xenophilia among human beings.

## History

Whether true or not, the origins of the Kirk Phenomenon as an extranet meme are well-known to be traced back to asari xenosociologist on the Citadel Bediastre Sicoor in late May of 2163. Outraged at discovering that her wife, drell political aide Leviesa Soiy had "encountered" three different humans in the time since their discovery and introduction to the wider galactic society Sicoor, herself an expert on extra-species romantic encounters, shifted her research to focus solely on the promiscuity of the newest species on the galactic block.

In early 2164, not even one year after her jealous research began, a poorly-written and researched dissertation was published by the asari to several popular extranet sociological research sites. Initially taken by her peers as a joke posting, she was widely lauded for her comedic interpretation of humanity's seemingly high prevaleance for extra-species sexual encounters, especially for a species so freshly introduced to the races of the Milky Way.

Though her sincerity eventually caused her thesis to be revoked from any reputable sites and her degrees to be revoked as well, her work could not be thrown away. The extranet had grabbed it and ran, and humanity's excitement and willingness to bed species of all stripes were spread run across the web of communication like wildfire. Among human beings, it became known as the Kirk Phenomenon, named for the famous science fiction character of the 20th century famed for his romantic encounters with women from other worlds.
M-29 Incisor

Firing three shots with each pull of the trigger, the Kassa Fabrications **M-29 Incisor**'s burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.
Pinnacle Station

**Location:** Milky Way / Argos Rho / Phoenix System

The asteroid-based **Pinnacle Station** was originally constructed as a concealed command center during the Krogan Rebellions. It has been retrofitted as a military training facility for all high-level special operations teams employed by the Council as of 2182. The station's combat simulator allows teams to train under a variety of hazardous conditions.

## Station Layout

The station has three notable sections. After the airlock, visitors enter the command center, where the station's operators and commanding officer can be found. The command center shows evidence of the station's turian heritage as the CO is placed behind and above his subordinates to look over them. The command center also offers a spectacular view of Vebinok and the local asteroid field.

The second section, the observation deck, is where competitors rest between scenarios, check their scores, and watch other competitors going through the simulator.

The third section is the simulator itself. Using a combination of sophisticated combat VIs, holographic images and kinetic barriers, the simulator can produce small-scale combat scenarios to test the competitors, using kinetic slugs to simulate damage (though they hurt as much as real rounds, and actually cause damage if they penetrate shields). The simulator offers a choice of volcanic, subterranean, tropical or warehouse settings, all of which have different objectives to achieve. Most enemies in the simulator are either simulated geth, pirates, or mercenaries.
Nsalo System

**Location:** Milky Way / Attican Alpha

The **Nsalo System** is a star and the five celestial bodies that orbit it within the Attican Alpha cluster of the Attican Traverse. It is colonized by humanity through the Systems Alliance, with a colony on the world of Akuze.

## Planets

* Kadaga
* Akuze
* Mangeni
* Jinja
* Aleixo
M-19 Hellfire

The Hahne-Kedar **M-19 Hellfire** is a heavy-duty machine gun that makes use of the older-style Heat Generating System.

## Description

A double-barrelled light machine gun, the Hellfire keeps firing until both barrels get too hot. This can occur rather rapidly in the hands of rookies, as they tend to hold the trigger and let the high RPM spit out ammunition. Connoisseurs of the weapon fire it in short eight-round bursts for a mix of sustained fire and cooling of the weapon. Upgradeable with a bipod and low light level vision sights, in the right hands the Hellfire is a weapon to be feared.
M-15 Vindicator

A battle rifle favored by assassins and elite mercenaries that fires in highly accurate bursts and can be pulsed for rapid fire, the **M-15 Vindicator** is deadly at any range, and effective against armor, shields, and biotic barriers.

Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is quickly gaining popularity in the Terminus Systems.

## Notable Users

* Samara T'Serra
* Brathe Sap'Korah
Microstrobilism

**Microstrobilism** is, in the modern-day, nearly extinct within the Hanar population. A problem that only ever affected around an estimated 1% of hanar births, the issue resulted in severely stunted growth in hanar children during their polyp and medusa stages.

## History

While the hanar were still locked to Kahje and evolving, it was not uncommon for children to be left to fend for themselves after fertilization. After copulating, the female releases a fertilized egg which typically attaches itself to the sea floor. In the rare instances that it does not, the opportunity for microstrobilism occurs.

Without the stability of being attached to substrate, the budding polyp must expend energy both on growth and on management of movement. It is this process that takes away significant resources from the development of the child, causing it to grow stunted and often with severe, permanent nerve damage.

Hanar with microstrobilism were known to grow to less than half a meter in length, almost a sixth of a healthy member of the species, and the oldest living example, Mysoliesarus, passed away of health complications at the age of 38.

As hanar technology and knowledge advanced, active care became the mainstay when hanar parents produced offspring. The importance of attaching their developing child to substrate became well-known, and the issue of Microstrobilism became an exotic page-filler in medical textbooks and a very, very rare occurence.
Nos Astra

**Nos Astra** is the largest city and capital of the asari world, Illium. It is notorious for its relaxed corporate policies, defended as necessary due to its proximity to the nearby Terminus Systems.

## Known Locales

### Kelise District

* Faere B'Tissa Building
* Azure

### Sayaren District

* Eternity
* Iallirus Interstellar
* Liara T'meer Public Spaceport
* Marilinle
* Orphan Vic's
* Terminus Exploratory Company

### Batime District

* Dracon Trade Center
* Arnyas Plaza
* Nomyna Square
* Kasras Towers
* Assago Entertainment
Morinth T'Serra

**Morinth T'Serra** is an Ardat-Yakshi serial killer and daughter of the justicar Samara T'Serra, and is the eldest of her sisters Rila and Falere.

## Biography

Morinth was born in 1715, the middle child of Samara T'Serra's three daughters. At the age of forty, Morinth, like her other two sisters, was discovered to be an Ardat-Yakshi, and was offered the choice of either a life spent in comfortable seclusion or execution. Addicted to the process of melding, Morinth chose to run, prompting Samara, in turn, to become a justicar and hunt her down.

For 400 years, Samara has chased Morinth across asari space, as Morinth became more and more addicted to the rush she got from killing her mates. On Nevos, Morinth corrupted an entire village and convinced them to worship her. The villagers offered their daughters to her as sacrifices. When Samara arrived in 2018, Morinth ordered her worshipers to attack Samara in waves to cover her escape. By the time Samara was finished, Morinth had fled and only the youngest children of the village were left.

## Armament

Morinth utilizes an M-9 Tempest submachine gun and an M-9 Thunder assault rifle while in combat. Her biotics are unnaturally strong, even among the asari, due to her melding addiction and massive victim count.
Molu Market

**Location:** Milky Way / Aethon Cluster / Nura System / Welm Urun

Orbiting high above the gas giant Welm Urun, **Molu Market** is a large trading post that doubles as the de-facto capitol of the array of moons orbiting the planet. As the name suggests, the station is fully owned and operated by volus Clan Molu, as it has been since its initial design in 1702 CE.
Korlus

**Location:** Milky Way / Eagle Nebula / Imir System

"A garbage scow with a climate" was how one Citadel Council member described **Korlus** at the turn of the 22nd century, and ever since then the Korlus Tourist Bureau has been attempting to re-brand their planet. It hasn't worked -- though they have tried calling it "the recycling center of the galaxy," corruption scandals and a staggering murder rate ensure that Korlus' image is permanently stained.

## Description

Korlus' biggest business is the recycling of decommissioned or junked spacecraft into their component parts. While the invention of omni-gel has made this process significantly cleaner, it is still a dirty business that chokes Korlus' sky with smog and fills its ports with megatons of scrap. A shady hospitality industry and a scavenger underclass round out the spectacle of urban decay.

Korlus hosts numerous merc factions such as the Blue Suns, rumored to be using downed ship fossils to test advanced munitions. Massive gun batteries threaten anyone attempting planetfall, with minimal defenses against ground attack.

Because ancient volcanism greenhoused the planet, Korlus was too hot and CO2-rich to develop a biosphere, despite the abundant lakes that could have sponsored the development of life.

Now cool enough for protected habitation, but too scorching for anyone but extremophiles and mercenaries seeking secrecy, Korlus supports numerous krogan outposts. The krogan have therefore seeded Korlus with hardy varren, often kept as war hounds. Varren live primarily on a diet of geophagous vermin and each other.
LOKI Mech

## LOKI

Developed by human firm Hahne-Kedar, **LOKI Mechs** are cheap and versatile assistance mechs that can take up various roles from close-range combat to other basic functions depending upon the programming. Popularized by the Eclipse mercenary gang, the mechs have seen moderate expansion onto the galactic stage since their initial release.

## Description

While inexpensive and relatively basic as far as security units go, LOKI Mechs have a number of interesting features. Their joints are sealed, rendering the risk of shorting out in waterlogged environments moot. They possess a basic personality suite and are easily programmed for various security tasks, and can be equipped with any of numerous weapon systems (both lethal and non-lethal) as circumstances dictate.

A LOKI Mech that switches to its security protocols is easily identified; the dual "eye" on the unit turns from white to red. One purchaser may have LOKI Mechs simply hedge pedestrians out of a restricted area or sound alarms if necessary; others may use non-lethal weapons such as suppression fields or stun weapons. In high-security areas, LOKI Mechs are given firearms and given orders to shoot on sight any who enter an area without security clearance. Eclipse Mercenary units are notorious for tweaking the protocols of LOKI Mechs and using them as expendable soldiers.

The low cost and versatility of these Mechs is what appeals to consumers in both the military and private sector. They can be given a variety of different weapons, an appealing trait to a commander on a budget. They also feature a small electroshock weapon, similar to the one used by the FENRIS Mech, which is employed at close-range to discourage melee attackers. This weapon can be set to either deliver a stunning or lethal dosage of electrical current, depending on what the owner desires.

Additionally, LOKI Mechs are easily networked to simultaneously deliver orders to many units, either other LOKI Mechs, FENRIS Mechs or YMIR Mechs. Their programming is quite simple, with an IFF marker allowing even relatively inexperienced operators to set up a LOKI Mech unit. This is advantageous on frontier worlds, where these units are often deployed.

Unfortunately, this simplicity is a limitation as well; LOKI Mechs are incapable of any complex tactics, never seek cover during a firefight, and their civilian-grade firewalls are insufficient to deal with modern hacking, allowing their programs to be easily overridden and turned upon their owners. Moreover, their accuracy and efficiency in regards to ammo usage is questionable at best; in no way is a LOKI Mech the equivalent of a trained soldier in a firefight. Because of this, LOKI Mechs assigned to a high-security location or used offensively are typically deployed in overpowering numbers, or as a counterpart to another force.

LOKI Mechs can also be programmed to speak pre-recorded phrases when needed, though this can have adverse effects. A LOKI Mech in combat will casually advise intruders to leave the area, even while firing at them. Many who have fought with or beside these mechs find this tendency deeply unnerving.
Odasst

**Location:** Milky Way / Ismar Frontier / Elysta System

An average sized but barren world, **Odasst** has little to recommend it to the galaxy at large aside from its wealth of mineral deposits, particularly heavy metals and radioactives.

## Description

Odasst is heavily exploited by mining interests from nearby Illium. In 2142 a Council SPECTRE, Guta Tens, arrived to investigate reports that the businesses were selling platinum - a strategic metal - to pirate groups in the Terminus. The results of the investigation were never released, and no deaths were reported.
Perix

**Location:** Milky Way / Paraxhi Square / Lisii'ne System

A forayan colony world, **Perix** is an arid planet filled with dusty canyons and caverns unfathomably deep. Scarred by the ravages of an ancient and busy hydrosphere, much of the water on the planet has been evaporated off-world, or nestled its way into the deep crevasses of the planet's crust. Founded in the mid-18th century, the world was quite well-off for being so distant from the homeworld, until the Perix Calamity in early 2180.
Mars

**Location:** Milky Way / Local Cluster / Sol System

Once considered a prospect for terraforming and colonization, the discovery of faster than light travel turned **Mars** into a quiet backwater. Its southern pole is a historical preserve centered on the Prothean ruins found there. Immigration and development are restricted as the search for Prothean artifacts continues.

## Notable Locations

### Cities

* Lowell City
* Nix Olympica

### Geographical Features

* Deseado Crater
* Eos Chasma

### Locations

* Alliance Research Station Rosetta
* Mars Naval Medical Center
MSV Hugo Gernsback

The ***MSV Hugo Gernsback*** was a Saturn-class Interstellar Vessel manufactured by Izquierdo-Ross Stardrive, owned and operated by the Xún Xīng Yí (寻星仪) Conglomerate. A modular vessel, the conglomerate altered it to suit their needs in the long-range planetary exploration market. It had only been sent to chart one other colony by 2175, the year it was ordered to evaluate the planet 2175 Aeia. It was lost with all hands on this voyage, and has not been heard from since.

## Crew

### Command Officers

* Harris Fairchild - Captain
* Ronald Taylor - Executive Officer
* Annabelle Aibizua-Garzas - Chief Medical Officer
* Milo Anders - Cargo Officer
Tactical Cloak

A **Tactical Cloak** is a pre-installed armor modification that can be triggered via omni-tool. When it is summoned, the metamaterials inside of the user's clothing are activated, bending the light around them and rendering them invisible for a short period of time. Metamaterials can be installed in any kind of clothing, though the most effective tactical cloaks are built into form-fitting suits.

While this does render the wearer invisible, it leaves a distinct "bulge" of presence that can only be described as ghostly to anyone close enough to distinguish. Unless utilized in broad daylight or directly next to someone, however, it is nearly impossible to view this silhouette.

## History

While most sapient species had at least fumbled with the technology at some point in their history, it was the salarians that first mastered the technology. To this day, some of the most effective uses of this tactical cloaking ability have been their Special Tasks Group, although with the power of invisibility and secrecy on their side, most people do not know about these undertakings.

## Usage

The duration of the invisibility varies depending upon the activity level of the user in question. A stagnant user's activation will last longer, for example, than one who is sprinting. A melee attack will not cancel the activation of tactical cloak, though the firing of a weapon or using of another combat ability will drop the cloak.
Korten Nokkar

Chief of Clan Korten, **Nokkar** is a zealous and ruthless individual obsessed with the genetic purity of the krogan people.

## Biography

Born into a time of strife for Clan Korten, Nokkar was the only child within the clan that had been birthed in nearly two decades. Hailed as a messiah to the clan, whose shamans had begun to believe the entire group barren, cursed by the gods, he was raised with high expectations.

His tests of strength were unmatched by any of Clan Korten who had come before or who have come after, oftentimes facing almost double the competition they were required to. If he truly was the savior of the clan, he would need to prove it.

Emerging from his youthful endeavors successful, Nokkar's Rite of Passage was a task worthy of only the mightiest that Clan Korten had to offer. Given one shotgun, ammo block, and nothing else but the clothes on his back, he was to conduct a raid of the nearest clan, Talyth, and return with the head of their chief and his own life intact.

Two weeks later he was back in the encampment, hailed as a hero. Talyth Drog's head rested on a pike above his Nokkar's own throne, a harem of women he had taken from Talyth to serve at his own personal leisure. The chiefdom was given to him with no contest.

For centuries he has ruled Clan Korten with an iron fist, obsessed with the extermination of the weak and 'undeserving'. Though his clan is small, it holds a ferocious reputation and is often avoided by others.

## Personality

### Prejudiced

For reasons known only to himself, Nokkar is obsessed with the idea of genetic purity being the only way back to strength for the krogan people. He sees mutants and the wounded as undeserving of life, better to be sacrificed for the greater good than be raised as true krogan.

### Zealot

Nokkar believes in his own ideals with a fervor that is unbeatable, only matchable, by others. Driven to arrogance by his own hailing as a messiah, he believes his word to be final, and utterly truthful.
Nihlus Kryik

A Hierarchy veteran and one of the Citadel Council's most decorated SPECTRE agents, **Nihlus Kryik** is one of the most fearsome combatants in the known galaxy.

## Biography

Born in Saetora Outpost on Altakiril, he learned the hard way to fight for what he wanted. His father died when he was 16, and his mother forced him to join the turian military. His outsider status made life difficult; though he was always at the top of his class, his superiors and peers never truly accepted him.

As a soldier, Nihlus' skills were unquestionable. His attitude, however, often got him in trouble. On several occasions, he disobeyed direct orders to do what he thought was best. Although his instincts were usually proven right, his notoriety grew. Even when he single-handedly routed an enemy patrol, and saved his squad from ambush, his commanding officers berated him for his recklessness. His military career seemed to stall before it even began.

After being reassigned to a new squad for the third time, Nihlus was introduced to Saren Arterius, a SPECTRE. Saren was impressed with the young soldier. He befriended Nihlus and offered to mentor him. Within a year of meeting Saren, Nihlus was asked to join the SPECTREs.

Free from the restrictions of military procedure, Nihlus excelled in his new role. He quickly stepped from his mentor's shadow and established himself as one of the Council's top agents. Since then, Nihlus has completed countless missions as a SPECTRE, each one more difficult and dangerous than the last.

## Personality

Cool under pressure, Nihlus has an uncanny ability to find an enemy's weakness and exploit it. Though his methods aren't as brutal as Saren's, he will not hesitate to efficiently and thoroughly eradicate anything or anyone that stands in his way. He also does not share Saren's grudge against humanity, instead seeing their potential.
St. Valentine's Day

**St. Valentine's Day** is a human-originated holiday that was first created to celebrate the martyrdom of a couple of Christian saints. In the 14th century its purpose evolved beyond the religious aspect, transforming into a holiday to celebrate romantic love. It has been seen as day of great importance for couples across Earth ever since, leading to much joy and heartbreak through the centuries.

## History

### Galactic Introduction

As humanity first came to be known to the rest of the galaxy in the late 22nd-century, the asari and the volus in particular garnered an interest in St. Valentine's Day for its unusual mix of commerce and reproduction.
Meredith Spice

A small-town girl from the human colony world of Demeter, **Meredith Athena Spice**, known by friends simply as **Merry**, is a young C-SEC officer working her way up the ranks on the Citadel.

## Biography

Born in a sleepy farming community on Demeter in 2162, Meredith was the only child of a single mother whose sole desire was to provide a good life for her daughter. As a result, Meredith was a happy but sheltered child, whose wide-eyed innocence evolved into an optimistic idealism that few could hope to rival. That optimism, combined with a strong enough will to change the galaxy for the better, led Merry away from the rural agricultural setting of Calumet Basin and all the way to the Citadel when she was freshly eighteen, where she joined the ranks of C-SEC as one of the force's youngest officers. And though she is admittedly somewhat unorthodox, the progress she's made in the last two years is as impossible to ignore as she is.

## Personality

* Resourceful
* Charming
* Headstrong
* Loyal
* Idealistic

## Physical Description

Spice is an appropriate surname for Meredith, because most can immediately deduce upon seeing her that an encounter with her is going to be an interesting one. Blue hair and wild accessories aside, Meredith has a chaotically charming presence and seems to be filled with sunshine even on the darkest of days. She always has a glint of mischief in her eye - and though she can certainly play the part of the professional security office when she needs to, Merry is simply too energetic to stay direly serious for too long.

## Armament

### Combat Arms

Meredith utilizes an M-3 Predator when drawn into combat, and her omni-tool contains the combat abilities Invasion and Overload.
Lynn Williams

**Lynn Williams** is a human bartender at Reinhardt's Tavern on the colony world of Sirona. Granddaughter of famed Alliance marine officer Douglas Williams, she avoided continuing the family's military tradition after her grandfather's mistreatment for his actions during the First Contact War.

## Biography

At some point before her father's passing, Lynn practiced with pistols as a form of self-defense. She was not a fan.

## Family

* Deborah Williams - *Great-Grandmother*
* Alan Williams - *Great-Grandfather*
* Cecilia Williams - *Grandmother*
* Douglas Williams - *Grandfather*
* Aaron Williams - *Father*
* Lisbeth Williams - *Mother*
* Abby Williams - *Sister*
* Ashley Williams - *Sister*
* Sarah Williams - *Sister*
Noveria

**Location:** Milky Way / Horse Head Nebula / Pax System

**Noveria** is a small, frozen terrestrial world, barely habitable by conventional definitions. It is privately chartered by the Noveria Development Corporation, who lease out labs to perform research too dangerous or controversial to be performed elsewhere. Given Noveria's unique situation, it is the source of many wild conspiracy theories.

## History

A privately-chartered colony world, the planet is owned by the Noveria Development Corporation holding company. The NDC is funded by investment capital from two dozen high technology development firms, and administrated by an Executive Board representing their interests.

The investors built remote hot labs in isolated locations across Noveria’s surface. These facilities are used for research too dangerous or controversial to be performed elsewhere, as Noveria is technically not part of Citadel space and therefore exempt from Council law.

## Terrain

Noveria is a cool, rocky world, with most of its hydrosphere locked up in massive glaciers.
Sec Tur

**Location:** Milky Way / Dabo's Knot / Shuoma System

**Sec Tur** would've been another one of the galaxy's barren rocks had it not been for the chance encounter on its closest companion, Bumi. In the wake of Batarian/Volus First Contact, the rights to Sec Tur were earned by the Hegemony. In the millennia since, the four-eyed species has kept a fairly small presence on the world to facilitate robo-mining operations of the planet where they first encountered the volus.
Mnoth

**Location:** Milky Way / Radana Burst / Tied'caur System

A unique, rare occurrence in stellar mechanics, **Mnoth** is what is referred to as a Chthonian planet. A gas giant whose hydrogen and helium layers were stripped away by the heat of Tied'caur, nothing has been left but the rocky core. Its research is heavily sought after by scientific bodies across the galaxy, but its location in the dangerous Terminus Systems, claim by the Hegemony of Khar'shan, and distance from what many would consider 'civilization', leave the world relatively unobserved by non-batarian eyes.
Steven Johns

**Steven Johns**, known professionally as **Four Eyes**, is a human slave trader and criminal wanted across Alliance space and by some Council-affiliated organizations as well. Getting his start on the human homeworld as a smuggler, he initially helped refugees from low-lying areas in the south pacific escape the drastic effects of Climate Change for a hefty fee. During the Indonesian Civil War however, he found it to be more profitable to sell those he charged for escape to the highest bidder instead, fully immersing himself in evil.

## Armament

### Combat Arms

Though not as good in a fight as he used to be, if pressed into combat Four Eyes utilizes a Kessler heavy pistol. His omni-tool is equipped with the combat abilities Energy Drain and Submission Net.
Radana Burst

Credit to user ineedfire on DeviantArt

The **Radana Burst** is a heavily exploited cluster of stars and nebular gasses within the Terminus Systems. Initially discovered by batarian explorers, this region within the Perseus Arm of the Milky Way has been dominated by the species ever since, with colonies popping up on any world they can stake a claim to. Although other species are common throughout the Burst, it is dominated by Hegemonic interests well into the 22nd century.

## Known Systems

* Charren System
* Hen'roshk System
* Jinta'nei System
* Qdris System
* Razhek System
* Tied'caur System
* Zherena System
Lakeshore Plaza Galactic Complex

The **Lakeshore Plaza Galactic Complex** is a massive shopping center that takes up an entire district within the city of San Francisco.

## Description

This 190-story megamall is the largest shopping-center in the San Francisco Megalopolis, home to almost 2,000 separate stores, hotels, and attractions. Notably, it is home to an extremely high-density of non-human stores and merchandise, with alien-wares making up approximately 81% of the total complex revenue. Locations within the complex range from chic department stores to exotic pet-shops, with unique attractions being the Casa Aqua Waterpark taking up the whole of the 50th floor, the Henry Masterson Dog Park on the 32nd floor, and the Xtreme-Ultra G-Force Indoor Skydiving and Bungee Jumping Center, spanning the 156th to 148th floor.

## Noted Shops and Attractions

* Casa Aqua Waterpark
* Henry Masterson Dog Park
* Xtreme-Ultra G-Force Indoor Skydiving and Bungee Jumping Center
Rakhana Remembrance Project

Art by Reynaud

The **Rakhana Remembrance Project** is a non-profit organization dedicated to the preservation of drell culture and historical archives from before the Evacuation of Rakhana.

## Description

Based out of the Rasiil Life Dome on Kahje, the RRP was founded in early 2089 by two grandchildren and their grandmother, Ulani Cyere, one of the few remaining survivors of the evacuation. Having spent several years recording their grandmother's memories and memorializing her keepsakes in a private museum, the cousins decided to open their project to the general public, allowing submissions and bringing on volunteers to record and preserve the stories of those who had lived through the evacuation, drell and hanar alike.

Nearly a century on, the project is the largest of its kind as of 2182. It has cataloged over eight hundred hours of video and audio recordings from both evacuees and their rescuers, terabytes on terabytes of journals, stories and books from the homeworld and warehouses full of artifacts donated by generous spirits.

The project isn't without its detractors, however. Many drell are unhappy that Rakhana is treated as a lost cause, a planet without saving. Still others believe it is premature to memorialize the homeworld when there are still pockets of their species who remain on Rakhana.

## Facilities

* Museum of Rakhana
* RRP Headquarters
Theshaca Raids

The **Theshaca Raids** were a series of highly successful military operations undertaken by the Systems Alliance in the year 2178. Utilizing an array of covert monitoring devices planted on the moons of the gas giant Theshaca, the Alliance was able to track the exit vectors of several pirate ships, extrapolating that data to discover eight different pirate anchorages. Each of these ports were wiped out in swift and decisive engagements, leading to the complete abandonment of the Hong System by any organization from the Terminus Systems.
The Citadel

**Location:** Milky Way / Serpent Nebula / Widow System

**The Citadel** is an ancient deep-space station, presumably constructed by the Protheans. Since the Prothean extinction, numerous species have come to call the Citadel home. It serves as the political, cultural, and financial capital of the galactic community. To represent their interests, most species maintain embassies on the Presidium, the Citadel's inner ring.

The Citadel is the seat of power of the Citadel Council, an effort by most civilizations of the galaxy to work together in a peaceful and cooperative manner.

## Wards

* Aroch Ward
* Bachjret Ward
* Kithoi Ward
* Tayseri Ward
* Zakera Ward

## Other Locations

* The Presidium
* Citadel Tower
Shield Boost

**Shield Boost** is a combat ability that can be installed within a user's omni-tool. When activated, it uses up some of the device's omni-gel reserves to create an electrical impulse similar to the abilities Overload or Energy Drain, though bolstering the user's own kinetic barriers instead of stripping anothers.
Trategos

**Location:** Milky Way / Nimbus Cluster / Pelion System

Largely frozen ice except for liquid seas at the equator, **Trategos** has the coldest winters of any asari colony, taking it down near the second tier of habitability. Trategos's colonists are a hardy bunch, using the freezing winter months to test whether newcomers have what it takes to carve out a life on the planet.

## Notable Locations

### Cities

* Mettarra
* Yra City
Selvos

**Location:** Milky Way / Sigurd's Cradle / Mil System

Chalkhos's binary twin is a barren world that's always seemed like a better terraforming prospect than it is. Its temperatures are quite tolerable for sapient life, and its gravity is suitable for retaining a thick atmosphere. Its location, close to Chalkhos, makes for a tempting investment--two garden worlds so close together would benefit from mutual trade and, if nothing else, tourism due to their near-unique status. However, **Selvos** has minimal water. Early attempts at creating a hydrosphere met with slow progress that only Chalkhos's asari could love.
The Presidium

The **Presidium** is the gleaming heart of the Citadel. It is located in the 10km wide central ring of the station, home to the various government offices of the Citadel Council, as well as embassies for all of the species represented in the Citadel. While the Wards are home to most of the Citadel's population and are considered more lively, the Presidium is considered to be the province of Citadel space's most elite and powerful individuals.

## Description

The interior of the Presidium is landscaped to resemble a lush parkland on a 'G' type planet (using the Systems Alliance's Morgan-Keenan classification system). No detail was overlooked, boasting a large freshwater lake, verdant fields of grass, trees, and clouds, as well as artificial sunlight and gentle breezes. The Presidium goes through a brief day-night cycle, allowing six hours of darkness during which the 'sky' is darkened. The lakes on the Presidium act as reservoirs, independent from the water storage tanks in the wards. The water is purified to prevent bacteria from one species infecting another, due to the difference of amino acid structures that could prove fatal if ingested.

The buildings are built along the curving walls of the ring, and were meant to blend in unobtrusively with the surroundings. Located in the very heart of all this is the immense Citadel Tower, where the Citadel Council itself meets and holds audience with ambassadors from the various governments.

## Locations

* Agora Way
* Asari Embassy
* Citadel Tower
* Consort's Chambers
* Docking Bays
* Elcor Embassy
* Executor's Office
* Financial District
* Hanar Embassy
* Huerta Memorial Hospital
* Human Embassy
* Presidium Commons
* Salarian Embassy
* Shalmar Plaza
* Turian Embassy
* Volus Embassy
Primarch's Navy

The **Primarch's Navy** is the branch of the Turian Hierarchy's military that oversees naval operations across the galaxy. The strongest military force in the known galaxy as of 2183, the Primarch's Navy not only defends all of turian space but serves as the bulk of the Citadel Fleet, the standing military branch of the Citadel Council tasked with defending the Citadel and its interests.

## Vessel Naming Conventions

### Prefix

All vessels owned by and serving under the banner of the Primarch's Navy carry the prefix "PFS", meaning **P**rimarch's **F**ighting **S**hip.

### Dreadnoughts

Turian dreadnoughts are given adjectives or nouns for names, words signifying strength, unity and honor. In 2183 the navy held 37 dreadnoughts, with two more slated to be completed by 2185. Examples of these include the *PFS Fraternity*, and *PFS Indomitable*, and *PFS Virtue.*

### Carriers

Uncommon within the Primarch's Navy, as they have only recently taken to the idea of ships specifically-designed for the carrying of fighters, there are only two carriers within the fleets as of 2183. They follow the naming conventions of dreadnoughts, and are named the *PFS Resolute* and *PFS Undaunted*.

### Cruisers

Named for cities of historical importance on Palaven and the colonies, examples of turian cruisers include the *PFS Cipritine*, *PFS Gythium*, and *PFS Perox*.

### Frigates

Frigates within the Primarch's Navy are named for historically important citizens of the Hierarchy. While, in theory, these citizens can be of any species, there has never been a frigate named for a non-turian citizen. Examples include the *PFS Havincaw*, *PFS Torelen* and *PFS Verrikan*.

### Freighters

Owned and operated by the Hierarchy itself, freighters that supply turian military outposts across the stars are unceremoniously labeled for their designated route and an operating number. For example, a vessel carrying freight from Palaven to Aephus could be labeled the *PFS P-Ae-0028012,* while a freighter hauling goods from Chatti to Epyrus could be labeled the *PFS Ch-Ep-121003.* In all instances the planet names would be alphabetical, aside from Palaven which is always placed first.

## Fleets

The Primarch's Navy is divided into 32 fleets, each monitoring a specific sector of space with several serving as 'touring fleets' that are on near-constant motion throughout turian and Citadel space.

## Facilities

### Aephus

* Aephus Shipyards
* Naval Intelligence Facility
Saelen Chen

**Halegeuse Bentko Aifa** **Saelen Chen** was a salarian soldier formerly with the Special Tasks Group. He lived out the last of his days as a member of SPECTRE Heplorn Ral's crew, leaving the Union's intelligence agency to join the aforementioned man's team.

## Armament

Chen wears a black set of light armor with standard kinetic barriers in combat. For weapons he carries a Geth Plasma SMG and an M-55 Argus assault rifle. His omni-tool is equipped with the combat abilities Energy Drain, Tactical Cloak and Decoy.
Nukvarn

**Location:** Milky Way / Dabo's Knot / Shuoma System

The most massive of Shuoma's three outer gas giants, **Nukvarn** is classified as a jovian planet much in the line of Jupiter. With a radius of 11.34 times that of Earth, it is the largest planet within the Shuoma System by far. Though in and of itself it has no real features of note, the gas giant houses a plethora of resource-rich moons willing to part with their treasures for the right investor. Though it does have a faint ring system, the natural feature is often overlooked by those interested in the world.
Azedes System

**Location:** Milky Way / Hades Nexus

A star with a very similar mass and composition to Sol, **Azedes** is home to Turvess, the Raloi homeworld.

## Planets

* Vess'kur
* Turvess
* Iku'ra
* Vaal
* Sakur
* Kuroi

## Trivia

* Turvess was referenced in the original Mass Effect games, but was created and added by the Spectre Expansion Mod for Mass Effect 3, which can be found at this link.