List of Random Events

This is a list of *events* that may occur in **B3313** through random chance (RNG). Most of them have only been added in v0.9.

## Randomized Warps

* Castle Grounds → lobby.z64 (beta): Going through the main door in either version of Castle Grounds has a chance of bringing the player here.
* Plexal Upstairs → Forgotten Falls: Entering the painting to Pleasant, Pleasant Falls in the Plexal Upstairs area in its "dark" state has a chance of bringing the player to a corrupted version of the level.
* Crescent Castle → Twisted Castle Grounds: Jumping into the hole with the sky texture in Crescent Castle will normally make the player fall into Castle Grounds, but there is a chance it may bring them to Twisted Castle Grounds instead.
* Escape Route → Imperfect Sanctuary Lobby (corrupted): Entering the only double door in the area at the end of the line, the player may sometimes be taken to a corrupted version of Imperfect Sanctuary Lobby.
* Silent Hall → (Vanish Cap Level): Jumping into the Vanish Cap painting in Silent Hall will either bring the player to Uncanny Moat, or Vanish Cap within the Plexus, with the former, harder level, being far more common.
* Personalization Chamber → (Personalized Level): Entering the painting has the chance of warping the player to at least four different areas. It is possible the warps here aren't randomized and are merely placed at different spots inside the painting.
* Beta Lobby B → Wf.z64: Entering the door with the "2" on it has a chance to take you to Wf.z64.
* Jolly Roger Bay (beta) → Eel Graveyard: Entering the hole above the sunken ship have a chance to take you to Eel Graveyard instead of Unagi's Tunnel.

## Plumber Switching Doors

There is a very small chance that upon going through any door in the game (that doesn't lead to another separate area), the player will encounter Luigi (Or Mario, depending on who the player is playing as currently), going through the same door at the opposite side. After this, the player is stuck playing as the opposite plumber until eventually encountering the event again or by going back to daytime Castle Grounds.

## Eternal Death

There appears to be an even smaller chance, as said by Chris, that upon dying in any level, the player will not be warped out of it and instead the game will be softlocked with the camera forever displaying Mario's dead body until the game is reset. This event has yet to be encountered and witnessed by any player.

Based on the description from Chris, it seems that this event would be based on this article from the Mips Hole Wiki.

## Disappearing Paintings

Another event with a rare chance of occurring is that a painting (or any surface with a "ripple" effect that warps the player) may become missing and a black void takes its place. Leaving the area and returning may bring the painting back.

There are certain paintings in the game which are normally like this, and aren't caused by this event, for example, the room where Tiny Huge Island would normally be in Purple Upstairs,

## Corrupted Textures and Music

Upon entering an area, the player may on rare occasions find that all the textures have inverted colors, or look corrupted in some way. Leaving the area and re-entering will make the textures return to normal again. In the Unabandoned version this can also, in some cases, corrupt the music instrument.

Something interesting to note is that if you collect a star inside an area with corrupted textures, instead of playing its regular fanfare cadence, it will be replaced with complete static noise.