Mood

**Mood** is a parameter that tells the player's settlement villagers' happiness level from 100% to -100%. The better the mood villagers have, the better their productivity will be. There are several elements that increases or decreases it. If the mood is in its lowest point, the villager will leave due to discomfort and the player will suffer a dynasty reputation penalty. The skill perk "Good Host" can help the player so that the villagers mood will decrease slower.

## Performance

 Production
 Trading
 Repairing

## Elements that affect mood

### Housing

*Main article: House*
Having a roof over their heads is essential to keep villagers content, and they will be unable to access food, drink and firewood until they are assigned a home. Without a house their mood will start to decrease until they leave. The size of the house has no direct effect on their mood.

### Food and drink

Food and water or other drinks will keep the villagers content, without them their mood will start to decrease. Villagers will only start to eat and drink after they have a house. These essential items have to be placed in to the Food Storage or to the storage chests found in each villagers' house.

### Firewood

Villagers need wood to warm their houses and without it their mood will start to decrease. Firewood is the main source of wood for them, but if it's not available they will start to first use sticks, then logs and then planks. All these items has to be found either in the Resource Storage or in the storage chests of each villagers' houses.

### Insulation

*Main article: House#Insulation*
Insulating the walls of the houses will help increase the mood by a +1% for every insulation point over 50%, up to a maximum of an +50% mood bonus at 100% insulation. The base insulation of a house made of thatch roofs and uninsulated wattle walls is 50% and, to reach the maximum, wooden tile roofs and insulated stone walls are needed.

#### Customised walls and roof

*Main article: House#Customising*

Customising the house walls and roof parts to a higher or lower tier will affect the mood indirectly by modifying its insulation rating. From lowest to highest tier:

* Wattle < Wooden < Stone (for walls)
* Thatch < Wooden < Wooden tile (for roof)

E.g. wattle walls are the lowest tier (they do not improve the insulation and mood) and stone walls are the highest (they improve the insulation and mood best).

### House decoration

*Main article: House#Decoration*
The decoration of the house raises the mood of the residents. Each decoration added gives a +1% mood regardless of its kind, up to a maximum of +10% from ten decorations. Adding more won't improve their mood further.

### Profession

*Main article: Profession*
The mood of the villagers will be raised by +2% for every skill point associated to the job they are assigned to, up to a maximum of +20% mood bonus for skill level 10 and for mothers.

This is explained lore-wise as them having a preferred profession (aligned mostly with their skill levels). If they are assigned to a profession they like, their mood raises. As their skill level increases, their mood will be further increased by working in a profession that utilizes that skill.

### Family

Getting married will increase the villagers' mood by +10%, and each child will increase mood by a further +5%.

### Events

*Main article: Event*
Some random events will affect the mood for the better or for the worse for the length of a season.

### King

The player's status with the King can affect the mood. It's neutral when the player has not accepted any Challenges from the Herald, but e.g. if the player completes a good king's challenges, it will increase the mood, and for failing the challenge will decrease the mood. For completing bad king's challenges will decrease the mood and for failing the challenge will increase the mood. For neutral kings it will not affect the villagers mood either way.