Job

Also known as Weapon system.

Since hero abilities are shared among other Heroes in same Party Slot, what makes each hero individually unique are their rarity (affect base stats) and which weapon they choose during upgrade.

## Upgrading

A hero must select a Job when upgrading Weapon to level (Lv.) 10, 30 and 90. When switching to another Job/Weapon, the cost of exchanging into another same tier Weapon is 50 Gems for every 10th level.

For example, switching Warrior's Sword to Shotgun will cost 450 Gems, if the weapon level is 90.

Level upgrade cost is the same regardless of Hero's rarity, however their Attack growth from Weapon upgrade is affected by rarity. So it is advised not to spend too much on 1\* or 2\* Heroes. Hero base level upgrade is also important, as they provides higher base stats.

If player doesn't wish to spend Gems on changing Weapon to optimize a Party, those Heroes still can be used in Slime Dungeon and Bounty Post.

## Note

**S.Range** - Short Range, such as Lancer (Spear) and General (Bastard).

**M.Range** - Medium Range, stand slightly behind than Spear users, such as Ranger (Gun).

**L.Range** - Long Range, Bow users only.

**ATK, DEF** - Refers to Attack (dealing damage to enemy) and Defense (reduce incoming damage)

## Tier 1 (Weapon Lv. 10)

It determines whether the hero would be melee or range attacker.

### **Swordsman (Sword, Melee)**

* Responsible in protecting back liner
* ATK 11%, DEF 120
* Push (Knockback) enemy more than Range Job do
* Can have a hard time to reach enemies
* Bloody Wrath doesn't make them move faster
* Suitable for first few 4\*+ Heroes

### **Archer (Bow, L.Range)**

* Give up DEF but focus on attacking from afar
* ATK 15%, DEF 0
* Arrow takes time to travel and hit enemy
* Sounds safe but not if the front line get pushed back too hard
* Suitable for 1\* - 3\* Heroes whom mainly provide useful Abilities
* or other 4\*+ Heroes once front line can hold the knockback

## Tier 2 Melee (Weapon Lv. 30)

### **Gladiator (Sword, Melee)**

* Job path with highest DEF while preserving ATK
* ATK 40%, DEF 150
* Still have a hard time to reach enemies
* Not recommended as solo front liner if knockback is too hard
* Suitable for first 4\*+ Heroes

### **Lancer (Spear, S.Range)**

* Job path that sacrifice ATK and DEF but having longer melee range
* ATK 30%, DEF 100
* Unlike Gladiator, they can hit enemies more constantly
* Benefit the most from Overpower while still survive
* or used with Gladiator to solve DEF issue
* Stand between Ranger and General

## Tier 2 Range (Weapon Lv. 30)

### **Hunter (Bow, L.Range)**

* Job path that maximize in damage per shot
* ATK 50%, DEF 0
* Arrow still takes time to reach enemies
* Can overkill low health enemy instead of targeting others
* However, stand further than other Jobs

### **Ranger (Gun, M.Range)**

* Job path that focus on killing enemies quickly
* ATK 40%, DEF 10
* Projectile/Bullet instantly hit enemies
* Good for quick-farming easy Dungeons for mass low tier Ingredients
* Killing low HP enemies and proc certain Abilities more frequently
* However, stand close to Spear users or General

### **General (Bastard, S.Range)**

* Mix of Gladiator and Lancer with highest melee ATK
* ATK 150%, DEF 150
* Not only with balanced ATK and DEF
* but also can hit enemy more constantly
* Arguably best melee Job
* However, stand very close to Spear and Gun users

### **Berserker (Warrior's Sword, Melee)**

* Ultimate Defender
* ATK 120%, DEF 220
* Doesn't visually show the shield
* Slower attack speed
* and sadly no knockback resistance
* which made this Job less appealing

    **From Lancer (Spear):**

### **Lance Master (Spectrum, S.Range)**

* Focus on pushing enemies even further
* ATK 100%, DEF 100
* Pushing enemy too far will make a floor slower to clear
* There is also a border to prevent further knockback
* Lowest ATK among all the Job
* with no actual advantages

### **Royal Guard (Scimitar, S.Range)**

* The 1 of the 2 Job that can deal splash damage
* ATK 130%, DEF 100
* Splash damage is 10%
* and nearby enemies need to be fairly close with target
* Good to clear multiple low health enemies

### **Eagle (Vijaya, L.Range)**

* Optimize in damage and speed
* ATK 200%, DEF 0
* Shoots faster
* however arrow travel speed stay the same

### **Sniper (Cross Bow, L.Range)**

* Focus on highest damage per shot
* ATK 300%, DEF 0
* Basically just slower version of Eagle
* Arrow doesn't travel in straight line despite using crossbow
* More likely to overkill, wasting shot on low HP enemies

**From Ranger (Gun):**

### **Gunner (Punisher, M.Range)**

* Fastest attacker
* ATK 150%, DEF 15
* Good for quick-farming easy Dungeons
* and proc Abilities more frequently

### **Scout (Shotgun, M.Range)**

* Another Job that deals splash damage
* ATK 250%, DEF 5
* Attack slower
* but launch powerful shot along with minor splash damage
* Splash characteristic is the same as Royal Guard's Scimitar attack