Arc 8 Items

Items introduced in Arc 8, sorted alphabetically. Items marked with a "\*" behind their name were submitted via Patreon.

+ depicts an additional item that didn't show up in an episode, but was confirmed to be on their character's person.

* **Barrier Tattoo** - a fiery tattoo that takes up the entirety of Sybilla's left arm after it was torn off and later regenerated by Diarmad. (Official item from the Player's Handbook)
* **Belt of Fire Giant's Strength** - a belt that was given to Helga by the fire giants so she can represent their might on the material plane. (Official item from the Player's Handbook)
* **Blast Scepter** - Penny's Magic item "Whoever is attuned to the *Blast Scepter* gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot." (Official Item from Waterdeep: Dungeon of the Mad Mage)
* **Bottle of Boundless Coffee+**  - Penny's magic item "This metal bottle carries delicious, warm coffee. The bottle comes with a stopper, which is attached to the bottle by a little chain. Even when open, the bottle won't accept any liquid other than the coffee it produces. The coffee inside is always comfortably warm, and none of the heat can be felt through the bottle. Each time you drink the coffee, roll a d20. On a 1, the bottle refuses to dispense coffee for the next hour. If you pour coffee from the bottle, rather than drinking from it, the coffee vanishes the moment it leaves the bottle. (Official Item from Strixhaven: A Curriculum of Chaos)
* **Cloak of Billowing** - a cloak that can be used to billow, thus make the wearer look impressive. It confers no mechanical advantage but "looks cool". Both Helga and Penny have one, Penny getting one when she saw Helga had one. (Official item from Xanathar's Guide to Everything)
* **Cloak of Elvenkind** - the same cloak Bombyx Mori had and that was passed down to her adopted daughter Nephila Mori.
* **Earrings of Small Talk**\* - Helga's Magic item that was given to her by her mother Beryl Hatebad "These earrings prevents the wearers from falling into the worst social faux paus not knowing/remembering who you are talking to. When you are engaged in conversation this item will give you the name, rank, position, one fun fact and one obscure fact about the people you are talking to." (Submitted by Atlas)
* **Emerald Pen+** - Penny's magic item "This pen is tipped with an emerald nib and requires no ink to write. While holding this pen you can cast *Illusory Script* at will, requiring no material components." (Official Item from Fizban's Treasury of Dragons)
* **Enduring Spellbook+** - Penny's magic item " This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age." (Official Item from Xanathar's Guide to Everything)
* **Eye of Spies\*** - Nephila's Magic item "This crystal eye can be used to srcy on one person as much time as one wants. It must be attuned and a portion of the person you want to spy on, such as a lock of hair or a fingernail clipping. It cannot be switched to another person, and after death it will only show where the body of the person resides. (Submitted by Petall)
* **Fan of "You Wouldn't Believe What I Just Heard"\*** - Penny's Magic item "This beautiful fan starts with 3 charges. When attuned to the fan you can expend one charge to start a mild rumor by fluttering the fan near your mouth while you whisper the rumor towards your target. The target must then make a wisdom saving throw equal to 10 plus your proficiency bonus plus your charisma modifier. On a failed save the target doesn't remember who told them the rumor, but will take every opportunity to spread it for the next hour. If the fan reaches 0 charges, the user must make a DC 17 Wisdom save, or for the next 1d4 hours, they believe every rumour that they hear." (Submitted by Millie)
* **Goggles of Object Reading** - worn by Annie. They allow her to cast Identify once a day, and to have Advantage on Arcana checks to reveal information about a creature or object she can see. (Official item from "Explorer's Guide to Wildemount")
* **Helping Hand\*** - glove carried by Crigley Jigglesphere. It feels like sandpaper, and when he touches another person with it, this person forgets that he talked to them, but not the contents of the conversation. (Submitted by Laundry Scent)
* **Orb of Direction+** - Penny's magic item "While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane." (Official Item from Xanathar's Guide to Everything)
* **Periapt of Health+**- Penny's magic item "You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the Effects of the disease are suppressed you while you wear the pendant." (Official Item from the Player's Handbook)
* **Potion** - a random, but throwable-looking bottle from the Prime Lord Wizard's office made of fragile glass containing an unknown potion. When throwing the potion, roll on the Wand of Wonder table from the Dungeon Master's Guide.
* **Potion of Poison+** - Penny's magic item "This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An **identify** spell reveals its true nature.If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0." (Official Item from the Player's Handbook)
* **Potion of Poison Resistance+** - Penny's magic item "When you drink this potion, you gain Resistance to poison damage for 1 hour." (Official Item from Player's Handbook)
* **Ring of Biting Disdain\*** - Sybilla's Magic item "This simple silver band is so pale that it is almost an icy white and is uncomfortable to anyone who is not used to ignoring their own discomfort. The ring does the following: gives advantages on intimidation checks against those who are lower than them in status wether it be social, economic, etc., 3 times a day can cast Frigid Reprove, as a reaction a creature can cause an enemy who damaged them to make a wisdom saving throw or take 2d10 psychic damage on a failed save half as much damage on a success as the target is surrounded by a bitter feeling of disappointment and insecurity about their recent actions and choices in life." (Submitted by Penny'sThoughts)
* **Ring of Mind Shielding** - a ring worn by both Penny and Sybilla. The ring shields against mind reading, only lets people telepathically contact the wearer once the wearer allows them to do so, and safely stores the soul of its wearer should they die. (Official item from the Dungeon Master's Guide)
* **Ring of the Master Key\*** - Sir Up Ton's Magic Item "Once a day this magic ring can open any locked or warded door or container of you choosing. Using the ring within the confines of the Ember Keep won't expend its daily charge." (Adapted from a Submission by Halin)
* **Rod of Security+** - Penny's magic item "While holding this rod, you can use an Action to activate it. The rod then instantly transports you and up to 199 other willing Creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. (Official Item from the Player's Handbook)
* **Sentinel Shield** - a shield Helga got from Beryl after finding out she was fighting in an underground coliseum. (Official item from the Dungeon Master's Guide)
* **Sending Stones** - a pair of Sending Stones that are shared between Gem and Penny Lovejoy that were originally used for Gem telling Penny what to do as the new head of the Lovejoys and as time went on they are used for prison gossip. These Sending Stones don't work like the ones in Arc 2, they are regular Sending Stones. (Official item in the Player's Handbook)
* **Sir Up Ton's Sword** - a very old sword that is the source of Sir Up Ton's power and contains a small fraction of the soul of Lucius Pinn.
* **Wand of Scowls** - Helga's Magic item "This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute." It has become a tradition to use a Wand of Scowls on a Lovejoy by a Hatebad. (Official item from the Xanathar's Guide to Everything)
* **Wand of Smiles** - Penny's Magic item "This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute." It has become a tradition to use a Wand of Smiles on a Hatebad by a Lovejoy. (Official item from Xanathar's Guide to Everything)
* **Wand of Wonder** - Penny's Magic item "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens." (Official Item from the Dungeon Master's Guide)