Assassin

## Description

The Assassin is a careful and precise killer. They are patient and resourceful fighters, specializing in disabling their opponents before dealing lethal melee damage.

### Class Frame

Patient Precision: Once per turn, deal 1d6 bonus damage on hit against poisoned, prone, staggered, dazed, stunned, or unconscious foes.

Wears Swift Armor

## Abilities

### **Tier 1**

* **Air Attack (2PP)**
	+ *Leap from above, taking down the enemy with deadly force.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Melee Weapon
	+ Range: 5 Hexes
	+ Target: One Character
	+ Effect: Move adjacent to your target. If you are at a higher altitude than the enemy, attack with advantage.
	+ Attack: Dex VS Def
		- Hit: Weapon Damage
* **Dazing Strike (2PP)**
	+ *Make a quick and viscous attack, taking the opening to reposition.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Light Melee Weapon
	+ Range: Melee
	+ Target: One Character.
	+ Effect: You can shift one space after the attack without triggering opportunity attacks
	+ Attack: Dex VS Def
		- Hit: Weapon + Dex. Dazed (1)
* **Backstab (2PP)**
	+ *You sneak up behind a preoccupied enemy and strike them for heavy damage.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Melee Weapon
	+ Range: Melee
	+ Target: One Character within melee range of an ally
	+ Attack: Dex (Adv.) VS Def
		- Hit: Weapon + Dex Damage

### **Tier 2**

* **Poison Dart (2PP)**
	+ *Fire a poisonous projectile at your target, pricking them with a stinging venom.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Range: 10
	+ Target: One Character
	+ Attack: Dex VS Defense
		- Hit: 3 Poison
* **Pocket Sand (2PP)**
	+ *You toss gravel from a pouch, blinding your opponent for a brief attack opportunity.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Range: Melee
	+ Target: One Character
	+ Attack: Dex VS Grit
		- Hit: Dazed (1), Blinded (1)
* **Execution (1PP)**
	+ *Finish off a downed enemy with a merciless strike.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Melee Weapon
	+ Range: Melee
	+ Target: Prone Character
	+ Attack: Str/Dex VS Defense
		- Hit: 3 Weapon Damage + Attribute
* **Easy Target (3PP)**
	+ *Slow down your target, making them even easier prey.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Light Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Dex Vs Def
		- Hit: 2 Weapon + Dex, Stunned (1)
		- Miss: Half damage.

### **Tier 3**

* **Blinding Barrage (3PP)**
	+ *Strike with a flurry of rapid attacks, sending blinding sparks into the eyes of your enemies.*
	+ Frequency: Chapter
	+ Action Type: Action
	+ Range: 1
	+ Target: 4 Hex Square
	+ Attack: Dex VS Def
		- Hit: Dex damage. Stunned (1)
		- Miss: Dex Damage
* **Killing Blow (2PP)**
	+ *Weakened enemies make the best targets, and you take the best swing you can.*
	+ Frequency: Chapter
	+ Action Type: Action
	+ Requirements: Melee Weapon
	+ Range: Melee
	+ Target: Battered Enemy
	+ Attack: Dex VS Def
		- Hit: 3 Weapon Damage
		- Miss: Half Damage
* **Snake Strike (3PP)**
	+ *Weave through your targets attacks, tripping them up and landing a powerful blow.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Light Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Dex VS Def
		- Hit: 2 Weapon + Dex. Prone (1).
* **Viper Strike (3PP)**
	+ *Slick your attack with poison, slinging it over your opponent as you strike.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Light Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Dex VS Ref
		- Hit: Weapon damage + 5 poison
		- Miss: 5 Poison