recursal/Fanatic-Fandom huggingface dataset:
Kangaroo Tank Destroyer

*"..."*

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## Tactical Analysis

* **(Title 1):** Using an extremely experimental "gravity lance", mixing their gravity with the Chinese tractor technology. The Kangaroo uses its lance to slay tanks, particularly the superheavy beasts such as the King Oni.

* **(Title 2):** Like the Soviet Mag-Lift. The Kangaroo can modify its lance, increasing its range and letting it lift vehicles upwards, leaving them to be destroyed by any AA units. Unlike the Mag-Lift the Kangaroo can also do this in reverse, pulling down aircraft low enough that ground units can blast at them (though it's not strong enough to simply send aircraft crashing).

* **(Title 3):** Due to its experimental nature. The Kangaroo lance can only target tanks, leaving them sitting ducks to infantry and vehicles. And in low power mode its can't actually deal damage, and the target can still shoot.

* **(Title 4):** Though extremely dangerous, since it's still untested. Veteran Kangaroo crews have managed to bypass their lance limiters. Allowing them to target infantry, vehicles, and structures to predictable effect, and in low power mode can completely hold their target, now including infantry and vehicles, in place while also slowly tearing them apart.

## Background

*"..."*

- ...
Monkey

## Tactical Analysis

* **Time for a little monkey business:** These tamed primates act the Commonwealth scouts, using their keen senses detect enemies and hidden dangers. They have shorter range than other scouts but they’re all India’s got.

* **Not Curious George:** Monkeys can attack enemies by leaping at them and clawing and biting. It is not effective as other animal scouts attacks and is not an instant kill but is enough to incapacitate any unlucky engineer or spy.

* **Please be mud:** Monkeys can also stun soldiers with a well thrown rock, clod of dirt, or other… things.

* **That’s not gas…:** If the Trainer deems a Monkey is tamed enough they would train them on how to choke the enemy, slowing any target they grab until they eventually suffocates, and give them grenades filled with Nausea Gas, which the Monkey tend to enhance with their own ”special ingredient”. Making the Monkey ability more effective at stunning infantry and vehicles, not to mention being pelted by “monkey mud” tends to lower morale.

## Background

"*Ooo Eeee Aaah Aaah'"*

-  Give me bananas or I’ll throw *explitive*
Other cities have to deal with rats, pigeons, and stray cats and dogs. Indian cities have monkeys. Troops of mischievous primates roam India’s streets. Usually these groups are harmless, causing little trouble aside from a few pranks and the occasional theft of fresh fruit. Occasionally though some troops start to get aggressive and starting attacking passersby and vandalizing property requiring professional monkey catchers to come in and round them up.

In the past these monkeys would be simply jailed for a time before being released far from their original territory (simply killing them was judged too cruel) but in recent years the Frontier Corps has started “adopting” troops as scouts. Though they may not have the keenest senses, monkeys intelligent enough to notice intruders and hidden traps and can climb tall obstacles to get a better view of the area. Using sign language they can comminuted with interpreters and what they’ve seen and are smart enough to describe and identify different tanks and vehicles.

When off duty their bad habits return making them a headache to deal with out of battle. Recently officials have tried to curb their behavior by offering alcohol for good behavior, leading to the creation of “monkey bars”. Time will tell how effective this idea will work.
PAWI Truck

**Key Features** | »» PAWI generator»» Powerful, fuel efficient engine»» Luxurious European styling»» Tinted windows»» Elvis bobble head

*"There is no tank."*

- PAWI Truck driver
## Tactical Analysis

* **Cream of the crop:** The PAWI Truck is an extremely highly prized vehicle among Continental troops. It is THE vehicle which puts the ambush in the Continental Revolutionaries. This vehicle has a near infinite amount of uses in which a wise commander can exploit.

* **What army?:** The PAWI Truck is equipped with a PAWI array that generates a PAWI field. The PAWI field is capable of cloaking all ground friendlies (except for maybe the Assault Striker) in a sizable radius, leaving absolutely no trace. The PAWI Truck is also capable of projecting holograms of friendly units, prompting enemies to go on a wild goose chase as your real army moves into flanking position.

* **Zero insurance premium:** The PAWI Truck is usually the highest priority target for the enemy and the enemy will actively seek out PAWI trucks and destroy them. If a scout detects it, the enemy is sure to throw everything he has at it.

* **No unauthorized modifications:** The PAWI generator is a complex and temperamental machine, and cannot really be modified without undoing the whole ruse.

## History

The **GAP Truck** was one of the marvels of 1950s science. Created by Bayerische Motoren Werke, these trucks carried what would later be considered by military historians one of the reasons why the Allies managed to triumph against the Soviets. The GAP generator was created by Lawrence Atwood and several of his colleagues shortly after World War II broke out. The generator itself was a peculiar device that allowed Allied vehicles to hide in near plain sight around the truck, but produced a bubble-like effect in the area and suffered from a small radius

Unfortunately for the GAP trucks, they were very fragile, meaning that losses among GAP Trucks were very high. Most of these didn't even come from combat, but from the generator and the truck's battery overheating. Broken trucks are quickly sent to the Boneyard, as (due to budget cuts) the trucks became too complicated and time consuming to repair. These vehicles met a new life when the Continentals raided the Boneyard facility, and were given revised *"PAWI"* Generators that were superior to GAP generators (and in many rebel minds, Allied Mirage technology) by their creator. The Allies are constantly looking for these trucks for capture in order to use them in their own military, but every time they get a lead, the **PAWI Truck** just isn't there.
Lancer

**Key Features** | ».50 M2 Browning Heavy Machine Gun»40mm High Velocity Grenade Launcher»"Blackout" Smoke Tanks»Pneumatic Flamethrower»Competent VI

*"Target Acquired. Terminating."*

- Lancer Assault Drone

## Tactical Analysis

* **Hunter Seeker:** Lancers are fast infantry units designed to charge and disrupt enemy infantry defenses. The Lancer is decently armored, and is capable of absorbing fire on the way to its target. Unlike most Assault Infantry, the Lancer is not range limited, and has an effective range equal to or even exceeding most standard riflemen. However, closing the distance will increase the damage dealt by the Lancer, and reduce the effect of enemy cover. The 40mm HV GLs also sport impressive range, however their lock on times tend to be long when used at their maximum effective range. They are effective against enemy vehicles, or for clearing out suppressed infantry. Lancers can also be rearmed with a QF 2-Pounder gun instead, increasing its range, damage, AOE, and effectiveness against vehicles, but all of its other armaments and some armour had to be sacrificed to fit the gun, reducing its overall effectiveness against infantry and turning it into a fragile raider.

* **Blinding Strike:** When Lancers get to point blank, they can release toxic noxious fumes around themselves. The acrid black smoke effectively blinds and significantly reduces the rate of fire of enemy units. In addition, a flamethrower also lets them toast anything left standing, as well as torch infantry in cover. Once rearmed, however, the Lancer would fire a grenade containing these fumes instead, for increased range but smaller area of effect.

* **Golden Assets:** Take note, Lancers will also take module damage, and can be immobilized or disarmed. In addition, they are rather expensive, and ultimately vulnerable to heavily armored enemy units. In addition, their machine guns and grenade launchers have limited vertical traverse, and cannot hit air units.

* **Burn It All:** Though controversial, IPDI commander can make "unauthorized" modifications to the Lancers by replacing all of its ammunition with white phosphorus rounds. The effects of getting hit by such will often cause an area, or target, to burn until there's nothing left. And the Lancer would now drop chunks of it when it releases its fumes, not only doing what its fumes previously did but also creating a terrifying firestorm.
PHS Techniques

### BattleOHymnBofEtheYRepublic

 File:Americana.jpeg  OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

Mine eyes have seen the glory of the coming of the Lord

He is tr**a**mpling out the vintage where the grapes of wrath are stored,

He has loosed the fateful lightning of His terrible swift sword

His truth is **m**arching on.
OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

Glory! Glory! Hall**e**lujah!

Glo**r**y! Glory! Hallelujah!

Glory! Glory! Hallelujah!

H**i**s truth is mar**c**hing on.

OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

I h**a**ve seen Him **i**n the watch-fire**s** of a h**u**ndred circli**n**g camps

They have buil**d**ed Him an altar in th**e** evening dews and damps

I can **r**ead His righteous **s**entence by the d**i**m and flaring lamps

His day is marching on.

OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

Glory! Glory! Hall**e**lujah!

Glory! Glory! Hallelujah!

Glory! **G**lory! Hall**e**lujah!

His truth is marching on.

OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

I have read a fi**e**ry gospel writ in bur**n**ish`d rows of stee**l**,

"As ye deal with my contemnors, so with you my grace shall deal;"

Let the Hero, born of woman, crush the serpent with h**i**s heel

Since God is marching on.

OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

Glory! Glory! Hallelujah!

Glory! Glory! Hallelujah!

Glory! Glory! Hallelujah!

His truth i**s** marching on.

OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

He has sounded from **t**he trumpet that shall never call retreat

He is sifting out the hearts of men before His judgment-seat

Oh, be swift, my soul, to answer Him! Be jubilant, my **f**eet!

**O**u**r** God is marching on.

OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

Glory! Glory! Hallelujah!

Glory! Glory! Hallelujah!

Glory! Glory! Hallelujah!

His truth is marching on.

OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

In the beauty of **the** lilies Christ was born across the sea,

With a glory in His bosom that transfigures yo**u** a**n**d me:

As He d**i**ed t**o** make me**n** holy, let us die to make men free,

While God is marching on. **now**

OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY

Glory! Glory! Hallelujah!

Glory! Glory! Hallelujah!

Glory! Glory! Hallelujah!

His truth is marching on.

**OBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEYOBEY**

 File:Americana2.jpg
Octopus

**Key Features** | »8 arms»2 eyes»1 beak»Over 2 thousand suckers»Surprise high IQ

## Tactical Analysis

* **Down where it's wetter:** The Contingent’s real scout, these multi-armed mollusks are swift in the water and capable of hauling themselves on to dry land. Their small size and natural adaptive camouflage conceals them from radar and the vision of defensive emplacements.

* **Under the sea:** Octopi are natural grapplers, entangling and choking enemies who fall within their grasp. If that doesn’t immediately kill them Octopi will drag them down to the depths causing them to eventually drown. It can also be used on land, but it’s diminished into pecking the infantry with their beak.

* **Fry us and eat us in fricassee:** While fairly dangerous to infantry and similarly sized units, an octopus has no chance against ships or submarines.

* **And oh that blowfish blows:** While their hulls may be impenetrable, experienced octopuses have figured they infiltrate and sabotage their vulnerable insides.

## Background

*"Should... We help her?"*

*"To be honest, I want to see where this goes."*

-A conversation between Imperial troopers when a Battle Psychic got grabbed by an Octopus
The *Enteroctopus Austrialus* or giant Australian octopus is unique breed that lives off the coasts of Australia. While neither the largest nor the deadliest octopi (the latter goes to its smaller cousin the blue-ringed octopus) it is the most intelligent mollusk know to mankind. The octopi have been observed storing food, primitive tool use, and sharing communal duty in taking care of their eggs before they hatch.

The true debts of their intellect were exposed when marine biologists discovered they were communicating with each other with their version of sign language. After decoding and creating their own version for people with fewer less flexible limbs they were able to establish two-way dialogue. While they tend to have a dour temperament (you try being positive in an ocean filled with hungry fish and sharks and don’t get me started on dolphins) they proved be fonts of information and where willing to share their knowledge in turn for food and manufactured tools. Many have chosen to go even farther and have offered the direct services to help protect Australia from outside threats.

Why the would care what happens to airbreathers is of some discussion. At least one conspiracy theorist has claimed that this is a prelude for an invasion when they will conquer the surface and enslave humanity forcing them to worship their unspeakable eldritch god. Octopuses find this notion ridiculous and somewhat offensive. They have no interest in taking dry unlivable land. In truth they seek the same thing the Contingent wants, to leave this crazy planet behind and go somewhere safe. Already several brave octopi have journeyed into space and many more intend to join them in the great ocean above.
Shieldbearer

## Shieldbearer

*"..."*

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## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Shieldwall

*"..."*

- ...
## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Just the Stats

Template:Drakonate
Manta Ekranoplan (Blue Alert)

**Key Features** |  » Twin 100mm Anti-Air turrets (x2) » Vertical Launch SAM battery (x1), Kashtan CIWS (x2) » Sonic Pulse Cannon (x1) and Torpedo tube turret (x1) » Stasis Ray » Strategically placed Red Paint (To go faster)

## Tactical Analysis

* **Whether below**: The Manta Ekranoplan offers substantial anti-submarine escort capability to the Comintern's fleets, being able to detect subs and other stealthed unis from a significant disance and then reduce them to scrap with their torpedoes and sonic pulse cannons while moving far faster than most other ships.
* **Or above**: The Ekranoplan is also a potent air defence frigate, offering screening capabilities for the International Armada in the face of enemy air assault. This combination makes them particularly dangerous against the Solar Empire's Sea-wings as they are incapable of safe operations whether above or below water.
* **But not ahead**: The Ekranoplan like most frigates is ill suited to doing battle with surface ships whose armaments significantly outmatch it. However the Manta does have a Stasis ray to lock down an enemy unit and leave it vulnerable to other ships in the fleet.
* **But I can fix that**: Special systems are being outfitted to the most decorated and capable Mantas to augment their already fearsome anti-aircraft firepower and alleviate their vulnerability to surface assets through special tractor beams made through reverse engineering magnetic devices and combining them with gravitics to lift enemy assets into the air or pull them down.
Pan-African League

**Dev. Status** | Conceptual

The Pan-African League, also known as the League or simply the Africans, is a faction based on the ideas conceived by BouncyTEM and later expanded on and directed by Chumbeque and have been adapted for Blue Alert.

## At a Glance

 **Motives** | Prosperity, Liberty, Pan-Africanism.

## Gameplay Style and Development

*"Victory is a well placed shot from miles away."*

-  League Military Doctrine
The Pan-Africans are unique in that most of their buildings come with defenses, while their normal buildings are shot out of their Bastion, from where Artisans have then to complete the job. They are also unique in that most all of their units need to fight from afar to have any sort of effectiveness, as most of them do splash damage and getting too close makes them prone to collateral damage.
**Build System:** The League employ an unusual build system. The premise behind it is that the cannon on their Bastion will shoot out the basic frame of the building out towards the desired location, where, from there, artisans can go and finish it up with all of the indoor construction. Theoretically, this system would allow very swift expansion, but in practice, thanks to the slow workers, its construction is slow, but efficient.

**Tier System:** The League have various tier upgrades available at the Bastion, each unlocks a different building that produces a different type of unit, thus allowing you to select which kind of units you want to produce first.

### War Derricks

War Derricks accomplish really specific functions, but have the added advantage of being really good at them and much more accurate than the other League units.

### Scion Project Vehicles

Vast apartment block-sized vehicles, they leave a trail of of destruction wherever they go.

### Aircraft

League basic Aircraft are Ramjet boosted Ornithopters that while perhaps not up to par with true jets most of the time, they let them stay on the battlefield without needing to return to base, though they fly significantly slower on propeller mode.

## Behind the Scenes

The African League overall design is mostly based around Afrofuturism.
Patria o Muerte

**Brief** | Boost units' attack and movement speed for a short burst.

*"You think life is fire,*

*that progress is eruption;*

*where you put your bullet*

*you put the future.*

*No."*

- Ruben Darío.
Though of course they'd never admit it publicly, the MIR's command, or better said whoever's on top of the command chain these days, have a deep envy for the methods deployed by the Technocratic Combine and their propaganda services. Not only do they have the gut to steal the groups' own chants and their talking point for their twisted ideology and their conversion tactics, but they do it effectively, thoroughly and without any mental dissonance towards how it'd cause any contradictions with the very things they profess to believe.

It's a real disconcerting notion and, to many a would-be adherent, disheartening. The Combine's methods are frighteningly effective at getting the most hardened guerrilla groups to put down their weapons and join the cause for Technocracy, **for the future**.

It simply doesn't make sense, yet it works. There's no way to talk them down or talk sense into them, they'll just convince you otherwise, somehow, that their cause is purer and better and the real path to a brighter, better future for humanity. *And it's working.*

There's a sheer element of bitter envy towards the Technocracy, for how easy they have things, for how effective their methods are at unifying what, for all intents and purposes, was impossible to keep together, for, deep down, making you think that *maybe they are right*.

This does have an unintended side-effect however. That is, the few who don't fall to these tactics are the most hardened believers in the cause of La Internationale, of communism and the armed way towards world revolution. They might no have the upper hand nor the support of their con-nationals, but hell do they have conviction and the guts to fight for what is right.

And if the time comes for the call, the guerrillas can stand up for the challenge and fight for their cause, for the ideals, for liberty and equality!

**For the chance to prove them wrong.**
Mattock Tank

**Key Features** | »100mm main gun (modernized)»Compartment for two passengers»Air conditioner (old, but functional)»Fridge w/ ice tea reserves»"Fatima" model poster for morale

## Tactical Analysis

* **Boss of the desert**: In the Middle East where Scorpion tanks of GLA are rowing around, the Syrian Mattocks, despite being as old as their contemporaries in the region, are more than a match with them. Being a fast tank that the Soviets used only in scouting and secondary roles, the Crescent Pact made it their main battle tank which can be swiftly produced, circle their target, and attack the weak spots with a 100mm gun. The Soviets noted that the tank rather strongly resembles the T-45, including a slightly domed shaped turret that together with the antennae near the middle lead to the nickname of "the onion", though the internals are very different.

* **You have same way?:** Along with the modernization, the crew was reduced from the previous four to three (the autoloader removes the need for a loader), enabling them to carry two soldiers in accordance to Crescent Pact' combined arms doctrine. These can help with the crew's work. As there are no fireports installed, they can't engage any enemies around the tank. However, the Mattock crew is authorized to carry some rifle ammunition boxes, which the infantry may take with them when disembarking, giving them some more potential damage output when nearby. And by switching power from the engines to the radio the commander can help coordinate nearby, increasing their stats but slowing down the Mattock.

* **Glass cannon:** The Mattock was made to meet some current standards with its modernized high-velocity gun to pound Allied, Syndicate, or League armored vehicles, but the tank's armor, even increased and modernized, can't withstand too many shots from the main battle tanks, and either have to attack against them in large groups (with mind of large casualty rate) or use hit & run tactic, deliver damage and fall back.

* **Flames in desert? Hah!:** Some of the experienced crews lamented that even with the assistance of Raider APCs the rebels armed with RPGLs were giving them headache large as Mount Hermon. Hearing their concerns, the War Council enabled them to modify their tanks however the crew deemed necessary to increase their anti-infantry capability. While the variation of modifications is wide, the most common is, surprisingly, mounting on the front a flamethrower, controlled by the driver. There was made space for as much of fuel tanks for the fire-breathing weapon as possible, and after few weeks later Ismail NAP started distributing field modification kits for the experienced Mattock crews only.

## Operational History

*"I understand whey they named their tanks 'Mattocks'. They attacking your forces is just as painful as being struck by a real mattock in the back."*

- Unknown GLA commander
Minigunner

*"..."*

- ...
## Tactical Analysis

* **Bullets for everyone:** (Overview)

* **Spin up the guns:** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **Nothing will stop our bullets:** Through salvaging damaged planar generators from their combat with the Kingdom. The APRC have made a cruder variant of planar shielding in the form of a gun shield, which are currently attached to the Minigunner's gun to give them additional protection at the front.

## Just the Stats

 **Armour Type** | Battlesuit

 **Kill Reward** | 1600

 **DPS** | 15-150

Template:APRC
People's Republic of Indochina

**Dev. Status** | Conceptual

*For too long have we swallowed our hatred.*

*Vow to sacrifice for a brighter life.*

*For the People's cause let us fight ceaselessly,*

*Let us hasten to the battlefield!*

*Onward! All together advancing!*

- *Song of the Advancing Soldiers*, National Anthem of Indochina

## Background

### Economic Units

 File:IconPRIA.png | War Crane | War Cranes build up the bases of the People's Republic and can dispatch engineering drones when necessary to capture structures that could be useful for the Republic, allowing them to immediately set up base near them after doing so.

### Aircraft

 File:IconPRIA.png | Badger Bomber | The primary heavy bomber of the PRIA, the Badger makes use of powerful turboprops to push it to its preferred speeds, pushing through opposition with its ample defenses and launching a volley of cruise missiles to crush the opposition before they have any chance to shoot the badger down.
Party Branch

**Trained/Produced at**
 **Key Features** | » Éire Aontaithe pamphlets» Tricolor/Unionist flag (Depends on who runs the office)» "Petty Cash" safe» Mailing list» "Liberated" Syndicate computer in the back

## Tactical Analysis

* **Branching Out:** Used by Éire Aontaithe as a local gathering point for rallies and a means for the locals to speak to their representatives in parliament, the Party Branch is also used to collect money from small-pound supporters and donors to carry on the fight.

* **Not exactly low visibility:** Since they need to be known to the locals, the branches are easily visible on the field, and do require there to be some kind of protection. While the Allies might take their time, other forces might not be thinking about the political consequences.

## Background

*"Give us enough time and resources, and we will ensure a united Ireland."*

- Anonymous spokesperson for the Éire Aontaithe party.
Formed only recently, the Éire Aontaithe party requires that their supporters give them, well, support. A political party is only worth anything if the people that it claims to speak for tell the party what to say. To ease this in Northern Ireland, where many people still live without even a telephone or radio, Éire Aontaithe has gone out of it's way to set up small offices in as many towns and villages to ensure that the people know exactly what is going to Stormont and, indirectly, Geneva. Of course, no one is stupid enough to believe that Éire Aontaithe isn't working for the cause of the Front. This is why many also give barely indiscreet "donations" to the Front via these small offices.

This does make sense, since all possible ore mines and fields in Ireland are under the complete control of the Allied Nations and Syndicate. Like the arms deals meant to more directly support the Front, the money partly funneled by Éire Aontaithe is a necessity to ensure that arms and supplies can still be sent to the units that need it. Indeed. the Armagh battalion has already reported running out of pistol rounds.

Of course, the tax sheets need to be filled out almost exactly to ensure that the Allies don't swoop down on Éire Aontaithe on a technicality. Thankfully, many allies of the Front in America have been more than willing to write blank, no questions asked checks to see their fellow Irish supported. This has allowed the Front to easily skirt around financial regulation, by converting much of the money gained into "petty cash" for use around the small offices for simple things like posterboard and markers. When confronted with accusations on supporting terrorism, the MPs and staff at the office often simple fast and simple tales on "terrorism in the eye of the beholder", "interrupting the peace process", and the oldest standby, "No comment".
L'Empire d'Arcadie

**Dev. Status** | Conceptual

*Veillons au salut de l'Empire,*

*Veillons au maintien de nos lois;*

*Si le despotisme conspire,*

*Conspirons la perte des rois!*

*Liberte! Liberte que tout mortel te rende hommage!*

-*Veillons au salut de l'Empire*, the national anthem of Greater France, and Arcadie as a whole.
**L’Empire d’Arcadie**, also known simply as **Arcadie** or the **Arcadian Empire**, is the imperial French Empire, its puppet kingdoms throughout Europe, and its colonies around the world, and it is the long time rival of the Holy Albionian Empire. Centered around the nation of Greater France, and administered by the technologically advanced metropole of Paris, Arcadie is a power to behold on the stage of the world. Having, much like Albion had, although to a lesser degree, aided the Confederacy in the War of Northern Aggression, Arcadie similarly expanded across the globe, taking much of North Africa, Indochina and Indonesia, Brazil, and dominating Europe from Lisbon to Konigsberg, all in the name and glory of the House of Napoleon. While always looking for ways to undermine and outplay the hegemonic Albionian Empire, Arcadie has more pressing matters, with the Russian Empire prowling beyond the Napoleon Line in the east, and the millions strong armies of Da Qing poised to storm Tonkin and the rest of Southeast Asia, should they sense the slightest sign of weakness in Paris. Playing their cards close, Arcadie has turned their eyes to the multitude of petty kingdoms squabbling in the Balkans, ready to welcome them into the warm embrace of the Emperor, should the time prove right.

L’Empire d’Arcadie is symbolised by the Imperial French Eagle, which has been the battle standard of the Grande Armee since the earliest days of the Empire, and was officially adopted as standard for Arcadie as a whole following the end of the Napoleonic Wars.

## At a Glance

 **Basic Look** | The Belle Ѐpoque in full swing, with an emphasis on aesthetic beauty over practically in some cases. Much like Albion, the Fin de Siécle and Art Noveau are a large part of their aesthetic, although France from WW1 through the Interwar period is also a large amount of inspiration. Vehicles tend to lean heavier on Dieselpunk, with decorations that are more inline with Steampunk vehicles. Of course, Napoleonic influences abound about as well.
Perentie Gunship

## Tactical Analysis

* **(Title 1):** The other aerial transport of Australia’s defense force, the Perentie can deliver up to six men and women to wherever they are needed. And can fire off an anti-gravity pulse to temporarily lift up enemy ground forces around them, letting them disembark their passengers with ease and leave the enemy vulnerable to anti-air.

* **(Title 2):** Unlike the its counterpart the Perentie is capable of defending itself, possessing better armour and a chin mounted metalstorm cannon to lay down covering fire. It’s crew can also lend a hand firing through fire ports.

* **(Title 3):** The price for Perentie’s better defense and offense capabilities is a sluggish airspeed, leaving vulnerable to interception.

* **(Title 4):** Adding door mounted grenade launchers is a popular modification for veterans crews, both for their additional firepower and suppression factor.
Nimbus Transport Helicopter

## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** The Nimbus are also equipped with Cobalt missiles they can launch under orders. Saturating the area in invisible radiation that is lethal to those who stand inside it.

* **(Title 3):** (Miscellaneous capabilities)

* **Clear the LZ:** Newer models and refits of the Nimbus, made to fix a major flaw, now features fireports for their passenger inside to fire back at their foes.
Penal Officer

## Tactical Analysis

**You Have Three Ways to Go:** The "leadership" of the Penal Divisions, Penal Officers come into battle with the Allied-supplied M1911 pistol and a stern belief that the Penal Division can be made into something worthwhile.

**Him or You, Your Choice:** Penal officers, like the Soviet commissars, can designate targets as priority on the field. Alternatively, they can rough up one of their criminal charges to reinforce the idea that they should be fighting harder.

**Damn Generals:** Despite the stopping power of the M1911 and their own natural grit, the Penal Officer only has a limited capacity for combat in their own right now that they're an officer. Their purpose is to "motivate" after all.

**Tough Sonuvagun:** With enough time fighting alongside their charges, a Penal Officer can often become as hard to kill as the toughest commando.

## Background

Sometimes there are soldiers who are just too good at what they do. Officers that, while never quite strictly adhering to the chain of command, are so good at their jobs that they can't be thrown in a stockade or demoted to a lower rank. This is to say nothing of the trouble they give to the rear-echelon officers that have to pick up the pieces after such men accomplish their tasks. These combat officers often consider themselves the best because they typically are, and in such trying times such officers are put into place to give them a second chance as well. Unlike their penal charges, they aren't being placed in such positions because they were arrested. For such men, the threat of a forced retirement or exile from Korea is enough to get them moving into the DMZ or south to Vietnam.

Such men are frankly disgusted by the vast majority of soldiers in the Penal Division. Despite being seen as rogues, these officers are still professional military men who have littler tolerance for violent or insane prisoners that blatantly broke the regulations governing war and military life. Even after figuring out who the real criminals are compared to the men who just found themselves in a bad situation they needed to work their way out of, the fact that these men are leading convicts does little to endear them to being in such a situation.

While often left behind the lines in the stockades where these men are trained, or the staging areas these forces resupply at, these officers do find themselves in the field often enough to make them a relatively common foe for their enemies. Typically the best use of these officers on the battlefield is to act as the "motivator" for penal platoons engaged in combat. Tough madmen incapable of focusing on anything else but the mission, these officers become the immovable object to the unstoppable force of their prisoners.
Midna (Blue Alert)

## Tactical Analysis

* **The apple in the eye:** Midna is one of the world's most powerful psychics, matched with Geoffrey, Yuriko Omega and little else in the world. Enemies who face her will be reduced to ash by dark pyrokinetic lances hotter than the heart of the sun, wiping out whole squads and reducing tanks to molten vapour with ease. Should anyone be foolish enough to get close to her mind can carve through flesh and metal like dry tissue paper before a blow torch. Her telekinetics are easily developed enough to let her operate at high altitude without issue, letting her dwell in the clouds like the goddess she styles herself as.
* **Look, new toys!:** Those who insist on testing Midna's patience will swiftly find that her fury is like that of the gods as she lets out a psilecric burst that will incinerate most units that she catches with the burst and disable the survivors of the blast; which should be few indeed.
* **Ugh, no fair!:** While she is utterly devastating against hordes of enemies, more expensive and durable units are more able to withstand her fire and hammer at her telekine shields to incapacitate her. The best suited for this task are heavy anti-infantry vehicles, as aircraft are generally too fragile to survive her anger.
* **Let's have some fun!:** When sufficiently pleased with the "playtime" she's had with her enemies, Midna will restrain herself a bit less by electrifying her pyrokinetic blasts to vaporise enemy units even more effectively and EMP anything struck by it; while sucking in any energy attacks thrown at her to heal herself.

## Unit Hertory

Midna, like Mordred, is frequently rumored to be a daughter of Geoffrey, though the identity of the mother again remains a mystery. What is no mystery however is Midna's ability to utterly lay waste to whole hordes. Flying high above the battlefield, she is a scourge of all foes of the Dominion.

## Recent Activity

* Virtually single handedly destroyed the Indian Fourth, thirty sixth Legion Security Legion "Augustus", and Ninth Marine corps and sixty eighth Peacemaker Marine Division at Totoya Island at Fiji within a day of arriving from the moon via rocket. Out of more than one hundred and thirty thousand Allied and Syndicate soldiers who had survived to see Midna's arrival after the deaths of about twenty thousand allied troops trying to push through Epsilon's defences there were less than thirty thousand survivors who fled to the ships as soon as possible as she wiped out more than a hundred thousand men as quickly as she could find them.
Republic of Antarctica

{WIP}} Logo.png

This page is currently under construction. Please feel free to add additional content to the page including pictures and templates. The final page may differ from the current page to a large extent.
The Republic of Antarctica

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Playstyle Defence in Depth
Facti

## History

### Welcome to the South Pole

Though the humans believe that there only exist two sentient races on the planet, they are wrong. For they were unaware of a third species that had also achieved intelligence. For unbeknownst to humans, penguins are intelligent, and have been hiding this fact from humans for quite a while now.

The penguins knew little of humans themselves, until the arrival of mankind in Antarctica. After analysing what little information they had on mankind, the penguins decided that it would be best to hide their true nature from mankind. Following that, they were able to learn much more, by dispatching operatives to gather information about the rest of the world. This proved easy to arrange, thanks to the presence of human constructs known as "zoos". Interestingly, though they had established contact with dolphins way back, humans were unaware of this.

Unbeknownst to humans, they have a level of technology comparable to ours. Despite their technology, the penguins have continue to live as they had for millenia - at least on the surface. For below the surface of the ice, there lie sprawling, underground cities, shining examples of penguin accomplishment. Also, in spite of their peaceful nature, the penguins have also rapidly established a military, following the events of the World Wars.

### When the Robots come marching In

The penguins would have undoubtedly continued on their way, if not for one event.

The coming of the Protectorate. When the Protectorate came to establish themselves in the South Pole, one of the first things they did was to attempt to wipe out any sentient life.

The penguins were quick to mobilise their military, of course. After initial setbacks, the full might of the Antarctican war machine was brought to bear against the Protectorate invaders, and the robots were stalled.

Now the two factions are engaged in all out war, although this has somehow gone on undetected by the human factions.

Only time will tell who will emerge the victors...

## Unique Faction Mechanics

### Defence System

Unlike other factions which have seperate defences, the penguins have instead integrated their defences into their buildings. Buildings can be upgraded with increasingly powerful defences. Seperate defences can also be constructed, although they serve in support roles.

## Units and Structures

### Defences

All defences are built as upgrades to structures.

### Field Defences

Field Defences are built by the Citadel and are deployed in the field instead of being upgrades.
The Irish Struggles

***Work in Progress***
This article (The Irish Struggles), or a section of this article, is under construction; please excuse all cranes, dozers, and MCVs in the meantime. Feel free to add additional content to the page, including pictures and templates; the final page may differ from the current page to a large extent.
Shipyard

## Commonwealth Tender

### Tactical Analysis

* **Tender Feelings:** Technically a ship instead of a structure, the Tender is how the Frontier Corps ensures its ships can be where they need to.

* **Sail Away:** Unlike other shipyards, the Tender is able to pack up and move across the waters to a better position to redeploy.

### Background

*"Mara, it has been three weeks since our ship left for the coast of Somalia, and I already feel my heart breaking. I can see your face, watching as I sailed out. I know that being with child isn't easy, but you do have my mother to help around the house of course. As much as she likes to be involved, she still loves you and our boy. You know she means well after all.*

*The new orders have come in, meaning we're finally leaving this forsaken African coast. The men aboard have asked to put into port in Saudi Arabia for leave, but command has turned them down. Saudi Arabia's GLA cells are still active in the city and we're barred from entering there, and I can't risk their lives simply because they're tired. Discipline will be difficult to maintain until we reach Mumbai, but I feel that convincing command Oman will be safer should allow the men to release some stress. If not, well, I'm sure we can find some GLA ships to handle in the gulf for them to work their frustrations out on.*

*For myself, I feel that we are finally finding a way to move ahead of every other naval force in the world. No longer are ships tethered to their ports and running tenders. Now the shipyards can move with the battle, and send their ships out with the knowledge that they will succeed. When the government approached us, the shipping captains with nothing to ship and waiting to put in at Alang, and told us to crew moving shipyards? Maybe some of the others felt out of their depth as it were, but the money they offered was too much for me to turn away for our family.*

*I will be home in two months time, darling. Keep our home well, and know that I always have a picture of you nearby."*
Timingila Monitor

## Tactical Analysis

* **Brownwater Battleship**: The mightiest boat of the Frontier Corps, the Timingila boasts a powerful armor-piercing cannon to sink any vessel that dares mire India’s waterways.

* **Jamming Tunes**: Like other Indian units, the Timingila is equipped with an electronic warfare suite capable reducing the accuracy of enemy fire. Missiles and other guided ordinance are most effected, sometimes being redirected to hit allies.

* **Overspecialized**: While efficient against ships the Monitor’s gun fairs rather poorly against brick and mortar. It also lack lacks the range to harass anything farther than the shoreline

* **Poor man’s railgun**: After studying captured Syndicate railguns, Indian engineers have managed create magnetic “accelerators” for their own forces, which uses magnetism to accelerate a round when fired. While less efficient in terms of power, they are no less deadly and are usually mounted on distinguished Timingila vessels.

## Background

To bulk up their otherwise lackluster navy, the Blue Chinese purchased every Erebus-Class Monitor from the British navy that they could afford. However not all these vessels managed to reach their destination before the war was brought to a quick and brutal end, leaving dozens abandoned in India’s harbors.

As the threat of the Atomic Chinese grew, the Indian military began to fear attack’s by the cloned menace would choose to send their forces upriver to raid their cities and sought a weapon to defend themselves. Battleships were considered but none were available and they would quickly run aground anyway in the comparatively shallow waterways. Then someone remember the number of monitors rusting away with no owners.

Not long afterward, numerous works brought the aging vessels to port where they quickly overhauled them to bring them up more modern standards. Armor was replaced, the engines upgraded, the original armament was replaced with a massive 16 inch cannon with store of armor piercing shells, and the whole ship was wired up to become a massive EM broadcaster to boot.

Christened as the Timingila-class Monitor, these shallow water floating guns now patrol India’s rivers and shorelines, their crews eager to put their vessels to the test.
Robber

**Key Features** | »PPSh-611 submachine gun»RDG-33 concussion grenade»WW1 flak jacket»Black baklava (from old days)»Track Suit (Agonik brand)

*"..."*

- ...
## Tactical Analysis

* **Trading bars for stripes**: Thieves and robber given the choice between the gulag or using their skills for the Union. Robbers act as the infiltrator for the red army. In true Soviet faction they are subtle as a brick, wearing old flak vests for protection and armed with both a PPSH smg and grenades, and having no training in disguises. And if surrounded they are known to unload their entire clip and throw everything grenade to create a distraction to escape.

* **Bavarian fire drill**: While unable to disguise themselves. The Robbers have at least train how to blend into a crowd, becoming invisible if near at least five other infantry, except other Robbers. So while the enemy is distracted fighting multiple infantry the Robbers would sneak past the defense and infiltrate the enemy.

* **(title 3)**:

* **(title 4)**:
Radio Center

Template:Unionist Building Box

 **Key Features** | »» "Made In America" Stamp»» Iron from Michigan»» Paint from New Jersey»» Propaganda from New York»» Unsettling Feeling That There's Something Underneath the Paint

The American Unionists make use of Steel Walls to surround their bases. These towering walls of steel buff friendly infantry and debuff enemy infantry.
Sawfish Shock Boat

## Tactical Analysis

* **Shotgunship:** One of, if not the, craziest things in Australia’s arsenal. The Sawfish is a boat that attacks by closing in and having its prow burst apart like a giant metalstorm bullet. After doing so it uses a gravity beam to attract the pieces back together to reform the prow to “fire” again.

* **Damn the torpedoes:** To make the best use of its “weapon” the Sawfish can speed up allowing it to ram into other ships and embed its prow right into their hull to detonate inside, the result will sink most vessels in one hit.

* **Playing chicken:** For obvious reasons the Sawfish has great difficulty in dealing with enemies that it cannot reach: aircraft, land-based vehicles, and faster ships. Also, don’t try to ram an Icebreaker or a Shogun battleship head-on, it will not end well.

* **Vampire fish:** With some adjustments, Sawfish crews have found that they can not only attract pieces of their prow but also bits of an enemy ship as well to repair their hull.
Shatterer Gunship

## Tactical Analysis

* **Gravity hurts, a lot:** The Contingents ground attack aircraft, the Shatterer launches short ranged gravity bombs and implode on impact, causing whatever they hit to be turned compacted balls. The bombs have decent radius of effect and are effective against most tanks and structures though more agile targets like light vehicles and infantry can run away before the bomb hits the ground.

* **Going up:** By overloading the gravity suite, the Shatterer can easily lift up any units below them, leaving them helpless to anti-air weaponry. However doing this also forces gravity down on the Shatterer, causing system damage as it is overloaded to make sure the Shatterer doesn't crash.

* **(Title 3):** The primary problem the Shatterer faces, other than enemy aircraft, is range. It’s bombs cannot be launched very far and Shatterer itself is not going set any speed records either, faster units can simply kite it to death.

* **(Title 4):** Rocket propelled gravity warheads have a longer reach and are harder to dodge while improvements to the gravity suite increases the hang time while also being less hard on its systems. Both these upgrades are costly meaning only the most experienced pilots have their Shatterer modified.