recursal/Fanatic-Fandom huggingface dataset:
Уральские Фидели

## Миф

Такие безвредные выдумки "обогащают" историю довольно молодого Екатеринбурга, бедноватую событиями и персонами: на слуху только семья последнего императора и первый президент России Ельцин. Хотя был и маршал Жуков, как рассказывают, падавший с коня во время парада на центральной площади города, и Фидель Кастро, чью ногу якобы должны были оперировать свердловские хирурги.

В 1963 году, когда Фидель побывал в Свердловске, загсы города зарегистрировали одиннадцать новорожденных уральцев Фиделей. Я думаю, сейчас всех их зовут просто - Федорами, Федями. Интересно бы проследить их судьбу, - строит планы на будущее Александр Архипов, - рассказать историю, ориентируясь на живых людей, которые и приврать любят, что с художественной точки зрения просто великолепно!  Я даже вывел закон: историческая память народа, как природа, не терпит пустоты. Люди сами ее наполняют - не дожидаясь милостей от историков.
Гринвич

**ТРЦ Гринвич** — торговый центр располагающийся на большей части территории квартала улиц Радищева — 8 марта — Куйбышева — Вайнера.

## Легенда

### Памятник Майклу Джексону

На счастье нужно прикоснуться к его прижатой к сердцу левой руке. Хотите попросить у короля таланта и вдохновения - потрите выставленный палец другой руки.

### Геракл в Гринвиче

В новой очереди появились статуи Геракла, которые восхищают всех покупателей. Говорят, что если 3 раза потрогать Геракла за бицепс, то вскоре человек станет сильным и его дела пойдут в гору.

## Ссылки

1. ↑ Городские легенды // УралНаш
2. ↑ Караванова
Река Юрюзань

**Юрюза́нь** (вост.-башк. Йүрүҙән — «большая река», возможно, от (башк. юр — большая) и (башк. үҙән — река, долина)) — река на Южном Урале в Башкортостане (Белорецкий район, Салаватский район, Дуванский район, Нуримановский район, Караидельский район) и Челябинской области (Катав-Ивановский район, Саткинский район, ЗАТО Трёхгорный, Усть-Катавский городской округ), левый приток Уфы (бассейн Волги).

## Миф

Давно это было. Жила в наших краях девушка по имени Юрюзань. Она была так прекрасна, что каждый молодец мечтал жениться на ней. В семье Юрюзань была единственным ребенком, и все родные любили ее. Она была доброй, трудолюбивой, ласковой, веселой и озорной. Ее ангельский голосок разливался по всей округе.

Однажды Юрюзань пошла в лес за ягодами. Она чувствовала себя в лесу, как дома, здоровалась с деревьями, подпевала птицам и так увлеклась, что даже не заметила, как заблудилась. Юрюзань испугалась и стала кричать, но никто не откликался. Девушка побежала, но не могла найти дорогу домой. Она была в отчаянии. И вдруг слуха ее коснулась чудная мелодия. Юрюзань пошла на звуки и увидела пастуха. Девушка вышла из-за куста и поздоровалась. А пастух, которого звали Ай, вскочил на ноги и застыл, очарованный красотой Юрюзани. Ее тоже поразил этот высокий красивый юноша.

— Кто ты, красавица, и как попала сюда?

— Меня зовут Юрюзань, я заблудилась в лесу и не знаю, где искать свой дом.

Так они и познакомились. Помог пастух Ай юной Юрюзань найти дорогу домой. И после этого часто приходили к друг другу в гости. Подружились они. Много времени они проводили вместе и полюбили друг друга. Но отец Ая — Яман и слышать не хотел о девушке из другого племени. Он пошел к колдуну, чтобы тот разлучил влюбленных. И вот однажды, когда Ай вечером пришел к Юрюзани, ее не оказалось дома. Юноша искал ее повсюду. Но вот он увидел девушку на поляне. Юрюзань сидела на пне и тихо плакала. Вокруг нее было много ручейков, Ай крикнул:

- Юрюзань, любовь моя!

– Любимый, – прошептала девушка. Они встретились взглядами и тут же превратились в реки. А Яман – в гору, разделив влюбленных. Таковы были злые чары колдуна. И до сих пор стоит грозный Яман среди Уральских гор, так и не дав влюбленным встретиться. А по разные стороны его текут две стремительные реки – Юрюзань и Ай.

Юрюзань — река, левый приток Уфы. В основе топонима лежит древний тюрский термин «узян» в значении «река», а в современном языке его переводят как «долина», «йор» («юр») – «быстрый», «резвый». Юрюзань означает – «быстрая река».

Ай – в переводе с башкирского означает «луна», «лунный».

## Ссылки

1. ↑ Юрюзань // Википедия Свободная энциклопедия
2. ↑ Юрюзань и Ай // Туристический портал: URAL SKY INFO
Чемпионат мира по футболу 2018

**Чемпионат мира по футболу 2018 года** — 21-й чемпионат мира (ЧМ) по футболу ФИФА, финальная часть которого прошла в России[1] с 14 июня по 15 июля 2018 года.

## Вымышленные мифы

### Туристический режим

Летом 2018-го года состоялось одно из главных событий года — FIFA2018. На площадке города Екатеринбурга прошли несколько матчей. От фанатов стало известно, что главные рестораны города были закрыты для жителей и работали только в туристическом режиме для гостей города.

### Комфортабельные остановки

Перед началом чемпионата, Администрация города вложила значительную часть средств на благоустройство города. Было принято решение сделать Екатеринбург ещё более уютным и теплым. В летний период, по некоторым источникам, в центре были установлены закрытые автобусные остановки с кондиционером. По задумке они должны были работать также и в зимний период, согревая жителей города от уральского мороза.

## Ссылки

1. ↑ Чемпионат мира по футболу 2018
2. ↑ 2,0 2,1 Караванова Н.
Озеро Шарташ и Каменные палатки

**Шарта́ш** — озеро в Кировском районе Екатеринбурга, находится на северо-восточной окраине города. В сосновом лесу вблизи озера находится природный памятник **Шарташские ка́менные пала́тки** — гранитные скалы-останцы, также являющийся популярным место отдыха жителей города.

## Существующие мифы

### Иткульские металурги

В эпоху железного века появилась особая каста людей - уральские металлурги. Это были люди избранные, владеющие особым знанием. Они использовали при плавке кусочки малахита и азарита, то есть это была цветная металлургия.

Подобные каменные чаши как на Шарташских палатках (в черте Екб)  есть во многих железорудных местах Среднего Урала. Возможно это основания горнов - древних печей для плавки меди и варки железа. Превращение камня в металл было таинством. Эта каста металлургов хранила свои секреты, передавая их из поколения в поколение. Выплавка происходила в определенном месте, посторонние не должны были при этом присутствовать.

### Обитатели каменных палаток

Задолго до появления Екатеринбурга на его месте жил загадочный народ. Историки до сих пор спорят о том, кто были эти люди, но кое-что о них все-таки известно. Одно из таинственных «мест силы», которое оказалось на территории города, расположено на знаменитых «Каменных палатках». Эти невысокие слоистые горы, обкатанные водой, ветром и временем, когда-то были священным местом здешних обитателей. Археологи утверждают, что здесь древние люди устроили кузницу, а перед началом работы – приносили жертвы богам. Именно для этого служило выдолбленное в скале углубление: сюда стекала кровь замученных животных, а может быть – и представителей враждебных племен.

### Чудовище в озере

Шарташ Некоторые рыбаки утверждают, что помимо окуня, карася и карпа встречали в озере чудовище. Его именуют уральский доисторический ихтиозавр Шарти. Например, Алексей Верницкий пишет, что по ночам искал Шарти в Шарташе.

## Выдуманные мифы

В 90-е годы бандитские группировки после разборок скрывали трупы в озере Шарташ.

Если потеряться на Шарташе, глубоко в лесу, то можно заметить вечный пламень, который выведет вас на нужную тропу. Кто его создал, и как это работает никому не известно. Пламень начинает гореть лишь тогда, когда человек действительно потерян и не может найти выхода.

## Ссылки

1. ↑ Мифы и легенды среднего Урала
2. ↑ Мистический Екатеринбург | The Ekb Room
3. ↑ Озеро Шарташ и Шарташские каменные палатки: описание, история, рыбалка, как добраться, фото
4. ↑ Баженова.
5. ↑ Семянникова
Главный проспект

**Главный проспект** – это премиальные квартиры, клубные пентхаусы и галерея в стиле «лофтъ» непосредственно на проспекте Ленина.

## Легенда

Элитный дом, построили его совсем недавно. Точнее, не построили, а переделали из здания бывшего завода цветных металлов. В котором занимались обогащением и добычей цветных металлов. С помощью опасных химикатов. Которые за всё время существования завода наверняка впитались во все поверхности. Существует миф, что из-за этого элитный дом как-то не торопятся заселять.

## Ссылки

1. ↑ Жилой дом на ул. Ленина проспект, 8 // Недвижимость в Екатеринбург
2. ↑ Городские легенды // УралНаш
The Journey

***The Journey*** is the second book in the Guardians of Ga'Hoole series. It is about the journey of the four main characters to find the Ga'hoole tree.

## Summary

It began as a dream. A quest for the Great Ga'Hoole Tree, a mythic place where each night an order of owls rises to perform noble deeds. There Soren, Gylfie, Twilight, and Digger hope to find inspiration to fight the evil that dwells in the owl kingdom. The journey is long and harrowing. When Soren and his friends finally arrive at the Great Ga'Hoole Tree, they will be tested in ways they never dreamed and face challenges they never imagined. If they can learn from their leaders and from one another, they will soon become true Ga'Hoolian owls- honest and brave, wise and true.
Памятник Жукову

Памятник Жукову расположен перед зданием штаба Уральского Военного Округа.

## Существующие мифы

В первые годы жизни памятника маршалу Жукову появилась традиция: загадывать желание, держась за «причинное место» коня по кличке Мальчик. Отполированное екатеринбуржцами и гостями города, достоинство коня стало празднично блестеть и бросаться в глаза. Из-за этого эту часть скульптуры пришлось укоротить.

В итоге жуковский конь остался мальчиком, но стал выглядеть не так вызывающе. К слову, именно конь по кличке Мальчик сбросил Жукова во время парада 1951 года в Екатеринбурге, после чего все парады стали принимать на автомобилях.

И сегодня существует поверье, что если загадать желание, держась за «причинное место» коня, то оно обязательно сбудется. Тем более, что сделать это очень сложно - придется лезть на высокий постамент прямо под носом у военных.
Bleeding

***1st-level necromancy***

* **Casting Time:** 1 action
* **Range:** 30 feet
* **Components:** V, S, M (a vial of blood)
* **Duration:** Concentration, up to 1 minute

You cause a creature to begin bleeding at a higher rate. The creature must make a Constitution saving throw against your spell save DC. On a failed save, the creature takes an additional 1d6 necrotic damage whenever it is hit with another attack.

**At Higher Levels:** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Ezylryb

## History

### The Shattering

Ezylryb adopted Soren as his ward and gave him a pair of battle claws that he wanted Soren to wera on his quest to deliver Dewlap to the Glaxian sisters.

## Family

Ulfa (mother)

Rask (father)

Ifghar (brother)

Lysa (sister)

Lil (wife)

Bo (son)

Braithe (grandson)

Soren (foster son)

Blythe, Sebastiana, Bell (foster granddaughters)

## Trivia

* Ezylryb's birth name, Lyze, may have come from the Norwegian word for "bright", lyse.
Anka

'**Anka** is a character in Kathryn Lasky's *Guardians of Ga'Hoole* book series.

## History

### *The Coming of Hoole*

Born with the name, Second, ANka recieved her name on the behest of her birth mother and Nnamed as such by Siv. met again Siv on the Dark Fowl Island and discovered that Dunleavy Macheath was on the island as well and called their parents and Siv, putting Macheath to sleep with the bingle Juice.

### To Be A King

Sometime after this event, Anka learned that Siv had been killed by Theo, looking for spies for his friend, HOole's plan, and consoled Anka and her family. Later, Anka and her brother waved goodbye while he searched for Svarr, from the thanks of Anka's mother.

## Appearances

* The Coming of Hoole
* To be A King
Barn Owls

**Barn Owls**(Scientific name:*Tyto alba*) are owls that lived in barns, how they got their name.

## History

Barn Owls have been affiliated with Pure Ones and the Guardians of Ga'Hoole. They mostly come from Tyto Forest, the same Forest that Soren and his family resided in.

One of the most evil Barn Owls was Nyra, who was the second-in-command of Metal Beak and was also his wife. However, other barn owls were kind, such as Soren and Eglantine, who chose the side of good. Their brother, Kludd became a pure One and the leader. His son, Coryn, later inherited his uncle's and aunt's kindness.

## Known Barn Owls

* Soren's Maternal Great-Grandfather
* Noctus
* Marella
* Soren
* Eglantine
* Kludd
* Pellimore
* Coryn
* Blythe
* Sebastiana
* Bell
* Nyra

* Stryker
* Wortmore
* Ginger
* Uglamore
Other Seron Races

## Jörmung Human (Silverbrow Human Conversion)

* Humanoid (Jörmungandr, Human)- The serpent Jörmungandr's blood also grants Sorcerer as a class option. They take the force draconic bloodline feat as their bloodline at 1st level instead of fey.
* Medium Size
* base land speed is 30 feet.
* Shield (Sp): Once per day can use the shield spell. At 5th level and every 5 levels after that they can cast this one additional time per day.
* Bonus Feat as a Human
* +2 bonus on disguise checks. They have grown used to hiding their serpentine eyes.
* Classes, ACF, or Feats requiring dragonblood sub-type are converted to Seron to require the Jörmungandr subtype.
* Automatic Languages: Standard for Seron

## Bastard Human (Mongrelfolk Conversion)

* Humanoid (Fey, Giant, Human)- Any race with the fey subtype allows sorcerer.
* +4 Constitution, -4 Charisma, -2 Intelligence, +2 Dexterity
* Medium Size
* Base Land Speed is 30 feet
* Low-Light Vision
* Emulate Race (Ex): Can use magic items tuned to Feys, Giants, and Humans. For other races, they receive a +4 racial bonus on use magic device checks to emulate race.
* Immunity to Sleep spells and similar Magical Effects
* +2 racial bonus for spells that target a specific humanoid race or ignore a race
* +1 saving throws against enchantment spells and illusion spells
* +1 saving throws vs poison
* +1 racial bonus on appraise, climb, jump, listen, move silently, search, and spot
* +4 racial bonus on hide and sleight of hand checks
* Automatically proficient with the great club. Bastard humans make use of the cheapest weapons they can craft due to their societal standings. They are often slaves or near the bottom.
Kludd

Kludd is Soren's and Eglantine's brother and Marella and Noctus' son just as the depiction in the movie.

He is actually Metal Beak while the original Metal Beak was killed by Kludd and his mate, Nyra. However, Kludd being the next Metal Beak is alluded to briefly in the end of the film. Another differenece is that Kludd's book counterpart is more wicked and cruel.

Kludd is later killed by Twilight to spare Soren' of the grief.

## Appearance

Kludd is similar to his mother in appearance, and has top feathers that act like a faux hawk. He also has Marella's amber eyes. He had brownish gold feathers on his back wings, and most of his head. However, he has a heartshaped face and a white underbelly, legs and front of his face with a gold beak.
Pellimore

**Queen Pellimore "Pelli"** is a character in Kathryn Lasky's *Guardians of Ga'Hoole*.

## History

Soren and Pelli met when he was on patrol, but when they first met, she thought he was a Pure One until realizing he was a guardian. The two bonded over their love of literature and became mates, eventually having three eggs, three daughters, Blythe, Bash and Bell.
Soren

* Film
* Books

## Book information

### Appearance:

The Capture, The Journey,The Rescue,The Siege, The Shattering, The Burning, The Hatchling, The Outcast, The First Collier, The Coming of Hoole, To Be a King, The Golden Tree, The River of Wind, Exile, The War of the Ember, Spirit Wolf

### Voice

Jim Sturgess

**Soren** is the protagonist of the first six *Guardians of Ga'Hoole* book series and the film adaptation, *Legend of the Guardians: The Owls of Ga'Hoole*.

## Relationships

### Family

* Noctus † - Father
* Marella † - Mother
* Pellimore - Wife
* Blythe - Daughter
* Sebastiana - Daughter
* Bell - Daughter
* Maternal Great-Grandfather
* Kludd † - Brother and Attempted Killer
* Eglantine - Sister
* Nyra † - Sister-in-law, Attempted Killer and Victim
* Coryn † - Nephew and King

### Allies

* Horace Plithiver/Mrs. P
* Guardians - Teammates
	+ Chaw of Chaws - Teammates and Friends
		- Gylfie - Best Friend
		- Twilight - Close Friend
		- Digger - Close Friend
		- Martin
		- Ruby
		- Otulissa - Rival turned Friend
	+ Boron † - King
	+ Barran † - Queen
	+ Chaw of Weathering and Colliering Interpretation - Students
		- Ezylryb † - Mentor and Father Figure
			* Octavia
		- Poot
	+ Elyan
	+ Bubo
	+ Sylvana
	+ Madame Plonk
	+ Strix Struma †
* Grimble's family
	+ Grimble † - Mentor
	+ Bess
* Mist
* Zan
* Streak
* Trader Mags
* Gemma

### Enemies

* Pure Ones - Enemies
	+ Nyra † - Victim
	+ Wortmore †
	+ Wort
	+ Ginger - Situational Ally turned Enemy
	+ Orlando/The Striga
* St. Aegolius
	+ Jatt † - Kidnapper turned Attempted Killer and Attempted Victim
	+ Jutt † - Kidnapper and Attempted Killer
	+ 47-2 †
	+ Aunt Finny
	+ Skench
* Dewlap
	+ Ifghar
Noctus

**Noctus**is a character in *Guardians of Ga'Hoole.*

## History

Noctus is the father of Kludd, Soren, and Eglantine and husband of Marella. They were killed (presumably) by Kludd while looking for Soren. He and Marella appear as scrooms to their son, Soren and their daughter, Eglantine and ascend into Glauxian (owl heaven)

Soren is said to look like his father, according to Mrs. Plithiver.
Guardians of Ga'Hoole Tree' Wiki

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Soren's Maternal Great-Grandfather

Soren's Great-Grandfather was briefly brought up by Kludd in The Siege. He was said to have fought in the Battle of Little Hoole in the War of the Ice Claws, a conflict in which he lost an eye. As this is his sole mentioning, nothing else is known about him.

## Relationships

### Family

* Marella † - Granddaughter
* Noctus † - Grandson-in-law
* Kludd † - Great-Grandson
* Soren - Great-Grandson
* Coryn † - Great-Great-Grandson
* Blythe - Great-Great-Granddaughter
* Sebastiana - Great-Great-Granddaughter
* Bell - Great-Great-Granddaughter
Martin

**Martin** is one of the main characters of *Guardians of Ga'Hoole* by Kathryn Lasky.

## Overview

Martin is a member of the Guardains of the Great Tree and a Northern Saw-whet owl. He became a member of the Chaw of Chaws and a friend of Soren and was close with Ruby, seen as he went on several missions with her.
Shadows Who Fight Shadows

**Shadows Who Fight Shadows***(影と戦う影たち, Kage to Tatakau Kage-tachi)*is the second episode of the Phantom in the Twilight anime adaptation.

## Summary

Ton returns with Vlad and the rest seeking help after the abduction of her friend. How she can remember after having erased her memories is a mystery, but the important thing is to discover what's happening.

## Characters Appareance

### In Order of Appareance

* Vlad Garfunkel
* Luke Bowen
* Tauryu
* Baileu Ton
* Mu Shinyao

#### New Characters

* George L. Gregory
* Wayne King
* Chris

## Locations

* London, England
	+ Cafe Forbidden
	+ Ton's Apartment
	+ Covent Garden Police Station
Backup

Born January 2, He is a computer genius for the company Snowmary (but also for Midnight Sun). He is voiced by Kōsuke Toriumi and first appears in episode 7. He plays a major role toward the end of the series.

## Appearance

He has messy blond hair with a wrench bandage in front of his nose. He wears sport attire clothes with a headset hanging around on his neck.

## Personality

He is shown to be merciless and has poor judgement. He acts recklessly. He desires the destruction of all umbra, and is not afraid to manipulate and harm people to achieve his goals. He is shown to be very sadistic, deliberately manipulating others into fighting and treating it as a game.

## Plot

He was first introduced on Episode 07, obeying orders from Helsing or asking for orders from him. When Helsing stopped giving him orders, he acted on his own, but it turns out that his judgement is poor. Since he tried to kill Baileu Ton, who he mistakenly believes is an Umbra.

He is later shown laughing at the main protagonist when Wayne is killed within the computer he is operating on. This turns out to be untrue when Wayne suddenly destroys the mini-guns and computers and appear in front of him.

After the battle between Van Helsing and Vlad, Backup is exposed to be the true mastermind of midnight sun. He develops an 'improved magic mirror app' capable of controlling all five senses and uses this to manipulate Shinyao into 'saving' all the umbra to achieve his personal goals.

He often proposes 'games' with Haysin, plotting Ton and Shinyao against each other, or using them as pawns for his own amusement.
Sepak Takraw

**XP** 0 / 1,000; **Level** 1
**Action Points** 8

female half-orc druid 1
NG medium humanoid (human, orc)
**Init** -2; **Senses**  darkvision 60 ft.; listen +4, spot +5
**Languages** common, orc, druidic

**AC** 11 (-2 dex, +3 hide armor), touch 8, flat-footed 11
**HP** 10/10 (1d10)
**Fort** +2, **Ref** -2, **Will** +6

**Speed** 30 feet
**Melee** club +2 (1d6+3/20)
**Ranged** dagger -2 (1d4+2/19-20)
**Base Atk** +0; **Grapple** +1
**Special Actions**
**Druid Spells Prepared** (CL 1st):
      0th— *Cure Minor Wounds*, *Detect Magic*, *Read Magic*
      1st— *Lesser Vigor*, *Shillelagh*

**Abilities** Str 15 (+2), Dex 6 (-2), Con 10 (0), Int 8 (-1), Wis 18 (+4), Cha 10 (0)
**SQ**
**Feats** Heroic Spirit, Gatekeeper Initiate
**Skills** Concentration +2, Handle Animal +2/+6, Knowledge Nature +5, Heal +5, Spellcraft +0, Spot +5, Swim +3, Listen +4, Knowledge the Planes -1, Survival +6, Intimidate +0
**Skill Points** Concentration 2, Handle Animal 2, Knowledge Nature 4, Heal 1, Spellcraft 1, Spot 1, Swim 1
**Possessions** hide armor, club, dagger, torch x2, satchel, explorer's outfit, wineskin, rations (one week), flint and steel, hemp rope 50 feet
**Coins**
**Potions**
**Scrolls**

**Tough Animal Companion** The half-orc druid tends to attract physically powerful specimens. Her Animal Companion gains Toughness as a bonus feat.
**Nature Sense**: A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
**Wild Empathy** A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.(improve animal attitude 1d20+level), Intimidate as a class skill, d10 HD
**Half Orc Druid Substitution Levels**: At 1st, 4th, and 6th level, Intimidate is a class skill and she gains a d10 hit dice.
Important Friends

**Important Friends***(大切な仲間, Taisetsuna Nakama)*is the fourth episode of the Phantom in the Twilight anime adaptation.

## Summary

The origin of Tauryu is revealed without having to sacrifice the Talisman that was put on him, how will Baileu Ton save his friend without destroying himself?

## Character Appareance

### In Order of Appareance

* Tauryu
* Sha Rijan (only flashback)
* Chris
* Mu Shinyao
* Haysin
* Baileu Ton
* Luke Bowen
* Vlad Garfunkel
* Wayne King
Phantom in the Twilight Wiki

**Welcome to the Phantom in the Twilight Wikia**
**Careful: This wiki contains spoilers. Read with caution!**
All Pages • Templates • Glossary

Set in modern day London, the story takes place in a world where "Shadows" are born from human fear and anxiety. A young girl arrives to study abroad, only to be caught in a bizarre incident as she enters university. In a city with no acquaintances, the helpless girl wanders into "Café Forbidden," a mysterious café that exclusively opens at midnight. She meets an assortment of handsome men employed at the café, where guardians who protect the boundary between humans and shadow convene.

Baileu TonVlad GarfunkelLuke BowenTauryuWayne KingHaysinVan HelsingMu ShinyaoChrisSha RijanBackupGeorge L. Gregory

Official Website

Official Twitter
Official Comic
Luke Bowen

**Luke Bowen***(ルーク・ボーエン, Rūku Bōen)* is a werewolf and chef in Cafe Forbidden.

## Personality

He loves to cook and is his main job in the café. He is the energetic one of the group. He puts his friends first before himself. Whenever Vlad brags about his work, tea, and his speeches about himself, Luke gets bothered and reminds him that he, Wayne, and Tauryu have done more work. He enjoys teasing Ton.

## History

To the contrary to the bright and cheerful personality, in fact, he has a splendid past who destroyed his hometown with his brother and broke up with his younger brother. It is one-time thick in emotional thoughts, but it tends to act as emotions and has many failures.

## Powers and Abilities

Luke has access to the following abilities a werewolf would have:

* **Superhuman Strength**
* **Superhuman Speed**
* **Superhuman Agility**
* **Regeneration**

## Trivia

* According to him, Umbra cannot die. Which explains why Vlad was able to survive the attack on him made by Helsing.

## Relationships

Baileu Ton- Ever since they met, he saved her from Vlad "flirting with her". He welcomed her when Vlad did not. Ever since she helped and comforted him for not protecting his brother, he started to have feelings for her in which he claimed later on. He would tease her and she would either laugh or get flustered.

Chris- As Luke's brother and enemy, Chris blames him for trusting the humans who "destroyed their hometown" while Luke claimed that other Umbra have done it. They get along since Chris met and protected Shinyao to each other eventually and become allies.

Vlad- Vlad gets upset whenever Luke brings his dishes to their customers since they contain garlic and since he is a vampire. Although they have their opposites, they still cooperate.

Tauryu- They work together in a café and in battle. Not much interaction is shown, but he and Vlad would sometimes get jealous when Ton spends time with Tauryu due to the way he treats her with respect.

Wayne- Wayne helps and works with him along with Vlad and Tauryu in the café in memory of Sha Rijan.

Sha Rijan- Along with Vlad, Tauryu, and Wayne, he worked with Sha Rijan originally because she respected Umbra and believed Umbra and humans should coexist even if they are different.
Punt

A **punt** is a long kick performed by dropping the ball from the hands and kicking it towards the offense before it hits the floor by the safety of the defense. A punt must go over the half-court line without bouncing first, not go out of bounds without bouncing first, and must not be touched by the defense without going completely beyond the half-court line, otherwise it is a punting violation and 1 point and complete possession is rewarded to the offense on the half-court line.

==References==

1. ↑ https://en.wikipedia.org/wiki/Punt\_(gridiron\_football)
Twisted Bond

**Twisted Bond***(ねじれた絆, Nejiretakizuna)*is the third episode of the Phantom in the Twilight anime adaptation.

## Summary

Luke seems to know who kidnapped Ton's best friend. Meanwhile, Ton is trying to figure out why she feels responsible to these chain of events.

## Character Appareance

### In Order of Appareance

* Vlad Garfunkel
* Luke Bowen
* Tauryu
* Baileu Ton
* Wayne King
* Sha Rijan (video only)
* Mu Shinyao
* Chris
* Haysin

## Locations

* London, England
	+ Cafe Forbidden
	+ Amusement Park
Anime

***Phantom in the Twilight*** (Japanese: ファントム イン ザ トワイライト Hepburn: *Fantomu in za Towairaito*) is a Japanese and Chinese anime television series produced by the game developer Happy Elements and animated by the studio Liden Films. The series premiered on July 9, 2018. A manga adaptation was launched in March of 2018.

## Episodes

1**."Those Who Live in the Twilight" *"Tasogare ni ikiru mono"* (黄昏に生きるもの)**

July 9, 2018

2. **"Shadows Who Fight Shadows" *"Kage to tatakau kage-tachi"* (影と戦う影たち)**

July 16, 2018

3. **"Twisted Bond" *"Nejiretakizuna"* (ねじれた絆)**

## Crew

Directed by: Kunihiro Mori

Produced by: Happy Elements

Written by: Fumiaki Maruto and Shunsaku Yano
Those Who Live in the Twilight

**Those Who Live in the Twilight***(黄昏に生きるもの, Tasogare ni Ikiru Mono)*is the first episode of Phantom in the Twilight anime adaptation.

## Summary

Ton has just arrived to London with her friend Shinyao to start a new life., but their suitcases with their belongings are stolen. Following the trail of the thief using his paranormal abilities, Ton ends up in a cafe so peculiar that it seems to be related with her great grandmother, Sha Rijan.

## Character Appearance

### In Order of Appearance

* Vlad Garfunkel
* Luke Bowen
* Tauryu
* Baileu Ton
* Mu Shinyao
* Goblin
* Haysin
* Sha Rijan

## Locations

* London, England
	+ Cafe Forbidden
	+ Hyde Park
Miniball - My Personal Sport Wiki

## Welcome to Miniball, My Personal Sport Wiki

This wiki is about my personal contact sport idea, Miniball. It involves six people on each offence and defence. Your goal is to return the ball to the endzone without getting your flag pulled.

## Positions

> *To see more about positions, click here.*
>
>

### Offense:

* Center
* Wideout Receiver
* Forward Receiver
* Nose Reliever

### Defense:

* Free Safety
* Hustler
* Cornerback
* Safeback

### Special:

* Contender
* Gunner
* Guard

## Gameplay

> *To see more about **gameplay**, click here.*
>
>

### Faceoff

The game starts with a Faceoff versus the two teams. Four players are involved, anyone two players from each team. Each two players from each team are standing, facing each other. The players in front, the contenders, or the "A" players, have flags on either side of them. The gunners, or the "B" players are standing behind the "A" players. Once the Faceoff starts, the 2 teams go against each other and the first "A" player to get their flag pulled loses and the team that wins the event gets the miniball to begin the game and becomes the offense, while the losing team becomes the defense.

### Main Gameplay

There are four, 10 minute quarters (40 minute regulation). The ball is given to the hustler, who snaps the ball to the free safety to punt the ball to the offense. If the defense breaks a rule while punting, there is a punting violation, which gives the offense 1 point and complete possession.

Once the offense receives the ball, their goal is to try to get the ball inside the endzone to score 4 points in any legal way possible. The center, considered the most important player of the offense, almost always has to either try to throw to a receiver (wideout, forward or nose reliever).

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Game timer

The **game timer** is what determines how much time is remaining for the offense until they have to throw the ball. The game timer resets to 24 seconds once the offense first gets possession from the punt.

When the game timer expires, the ball is called dead and the defense gets possession.

The purpose of the game timer is to prevent the offense from running down the clock dramatically.

Once the shot clock expires, the ball must have left the passer's hands for the ball to not be considered dead. Once the ball is caught and shows clear possession by a player or makes contact with the floor, the ball is considered dead, allowing there to be an interception or touchdown.
Punting violation

A **punting violation** is a violation committed by the defense. If a punt fails to go over the half-court line without bouncing first, not go out of bounds without bouncing first or being touched by a player, or must not be touched by the defense without going completely beyond the half-court line, the violation occurs.

### Result of Violation:

The result of this violation would be 1 point and complete possession awarded to the offense or the opposition.
Line Violation

The **line violation** is a violation that forbids more than 2 players on the same team to have possession of the ball simultaneously. This rule was imposed to prevent ball sharing, which is when 2 players hold the ball at the same time and walk down the court without their flag being pulled, due to the rule.
Steal

A **steal** is an interception that occurs when the passer indirectly passes to a defensive player and the defensive player gains possession of the ball. It is not to be confused with a loose-ball recovery, which is when the ball is dropped or reaches the floor before a defensive player recovers it and gains possession.
Outlands

The Outlands, known as the Plane of Concordant Opposition to those fond of syllables, is a plane of rolling hills, and flat, fertile countryside. It is a plane temperate in its temperment, hardly extreme or fantastical at all. It is said to be the plane of neutrality, or of no alignment at all, and both thing seem to be true to varying degrees.

In general, the Outlands resembles the earth and sky of many material worlds, but less extreme - temperatures may vary, but it is rarely life-threateningly cold or warm. There may be seasons, but they are mild. There are low mountains and shallow valleys, dry-but-not-desolate deserts and steamy-but-not-stilfing jungles. There are large villages and small towns, but no isolated enclaves or immense cities. Much of the land is fairly flat and prairie-like, and fairly well-suited to agriculture.

Creatures from all over the planes use the Outlands as a meeting-place, battle-ground, and buffer-zone. Celestials and fiends march through here, and modrons and slaadi visit its towns and villages. Sometimes, great battles are fought here where armies of immortals clash, and the people of the Outlands can often be caught in the crossfire.
Boots of Water Walking Translocation

A sturdy pair of heavy leather boots. Allows the wearer to walk on water per the Water Walk spell and boots Allow the wearer to make short dimensional hops. When it is activated (Swift action) you can instantly teleport (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect.

You can’t use the boots to move into a space occupied by another creature, nor can you teleport into a solid object; if you attempt to do so, the boots's activation is wasted. You can bring along objects weighing up to your maximum load, but you can’t bring another creature with you.

An anklet of translocation functions two times per day.
Interception

An **interception** is a direct turnover from the offense to the defense. When an interception occurs, the game timer is no longer in use as long as the ball is live, however, since the ball is still live, the game clock continues to wind down. An interception can be a steal, loose-ball recovery, block recovery or punt recovery (see below).

An interception is great for the defense for many ways. The defense can return the ball into the return-zone for an interception return for 2 points, or go into the endzone and kill the play or getting your flag pulled, going out of bounds, or the ball becoming dead in another way for 1 point. After that, the intercepting team also gets possession for a chance to score on back-to-back plays. Also, since there is no longer a game timer, the intercepting team can kill time by keeping the ball live and passing the ball until the play is dead.

Once the ball is intercepted, the intercepting team can't forward pass the ball, however, they can still backwards pass or kick-pass the ball to their teammates.

## Types of Interceptions

### Steal:

A steal occurs when the passer indirectly throws it to a defensive player and the defensive player gains possession.

### Loose-ball Recovery:

A loose-ball recovery occurs when a ball is dropped or loose and a defensive player gains possession.

### Block Recovery:

A block recovery occurs when an offensive player has possession but the ball is blocked and is recovered by the defense.

### Punt Recovery:

A punt recovery occurs when a defensive player catches a punt or recovers a punt.
Wayne King

The consciousness that had fallen on the street corner was picked up and it went to "Cafe · Forbidden". I realize myself as a ghost because there is no real condition. I do not remember life but I am probably younger than any of the members, I like new things with a curious character. While playing with PCs and smartphones from the constitution that can possess possession from things, the knowledge of IT gets deeper and becomes information collector. I usually adhere to Tauryu and are in charge of cleaning and miscellaneous use.

## Appearance

**Status**: *Alive*

**Gender**: *Male*

**Hair color**: *Blonde*

**Eye color**: *Green*

**Age**: *Since he calls Ton 'Sis', I think he's around 16-17.*

**Height**: *164 cm* *(There's no confirmation regarding this.)*

Since Wayne was first introduced as a ghost, he took form of a mannequin that he saw during the earlier episodes.

However, he didn't have his body but despite of that, he appeared in front of the backup as a Demon Mannequin with yellow eyes instead of green.

## Personality

He is shown to be intelligent where he can easily figure out what to do and thinks ahead than most of his companions. He isn't afraid to be straightforward about his opinions, even going so far calling Ton as "The most useless person within the group".

Wayne's alternate personality is a destructive umbra referred to as 'the lord of gluttony' (*bōshoku no omo* [暴食の主]). This is revealed when Vlad appeals to Lord of Gluttony to 'do something' and make sure Shinyao and Ton survive the battle. This form is also previously revealed in the raid on Midnight Sun as mentioned above.

## Relationships

* Baileu Ton- They get along because of his optimistic behavior and Ton's cooperation with him on tech.
* Sha Rijan- During her time, he, Vlad, Luke, and Tauryu respected her as their leader because of her strong desire to show the world that Umbra-human coexistance is possible.
* Vlad & Luke & Tauryu- Wayne would tease them whenever it comes to Ton. Tauryu always tries to clean up Wayne's mannequin face after gobbling up the food in a manner, from which he is gets bothered about, and he strict about clean appearance.

## Abilities

Wayne is shown to also have the ability to possess low-level umbra when he possesses one of the umbra that Haysin summoned, in order to protect Ton. Throughout the series, Wayne has an ambiguous role until the final episodes.

## Trivia

* Wayne has two personalities, one is where we see his calm and happy side. While the other is quite the opposite( as shown in episode 10) and desires the destruction of the humanity, but is overpowered by the calm Wayne.
* Wayne's virtual form did not exist before he possessed the mannequin, when he decided he liked that form and used it as a virtual avatar. Previously, he was only a voice.
Psionic-Magic Transparency

Though not explicitly called out in the spell descriptions or magic item descriptions, spells, spell-like abilities, and magic items that could potentially affect psionics do affect psionics. When the rule about psionics-magic transparency is in effect, it has the following ramifications:

* Spell resistance is effective against powers, using the same mechanics. Likewise, power resistance is effective against spells, using the same mechanics as spell resistance. If a creature has one kind of resistance, it is assumed to have the other. (The effects have similar ends despite having been brought about by different means.)
* All spells that dispel magic have equal effect against powers of the same level using the same mechanics, and vice versa.
* The spell detect magic detects powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to identify the discipline of the psionic aura).
* Dead magic areas are also dead psionics areas.
* Mana positions can be used to replenish power points for psionic users the same as the do for casters.
* Both casters and psionic users receive the benefit of the recharge rule for spell points.

Exceptions to the normal transparency rules that we use are:

* Knowledge Arcana and Knowledge Psionics are distinct skills.
* Spellcraft and Psicraft are distinct skills.
* Use Magic Device and Use Psionic Device are distinct skills.
Point

A **point** is the measure of scoring value in Miniball. After the game is finished, the team with the highest score or most points wins.

## Scoring System

* If a touchdown is scored, the offense receives 4 points.
* If an interception return is scored, the intercepting team receives 2 points (and possession).
* If an interception down is scored, the intercepting team receives 1 point (and possession).
* If a punting violation, personal foul or technical foul occurs, the opposing team of the team that receives the penalty receives 1 point.
Bell

## Relationships

### **Parents:**

Soren (father)
Pellimore "Pelli" (mother)

### **Sibling/s:**

Blythe (older sister)
Sebastiana "Bash" (older sister)

### **Relatives:**

Noctus † (paternal grandfather)
 Marella † (paternal grandmother)
Kludd † (paternal uncle)
Eglantine (paternal aunt)
 Nyra † (paternal aunt)
 Coryn † (paternal cousin)
 Sacred Orb † (paternal cousin)
 Unnamed great-great-grandfather †

## Family

* **Soren**(father)
* **Pellimore**(mother)
* **Blythe**(older sister)
* **Sebastiana "Bash****"** (older sister)
* **Noctus**(paternal grandfather)
* **Marella**(paternal grandmother)
* Ezylryb (foster grandfather, deceased)
* **Kludd**(paternal uncle)
* **Eglantine**(paternal aunt)
* **Nyra**(paternal aunt by marriage; deceased)
* **Sacred Orb**(paternal cousin, deceased)
* **Coryn**(paternal cousin, deceased)
Miliony oczu

Miliony oczu - dwudziesta reklama TP Serca i Rozumu.

## Transkrypcja

* Serce: [otwiera]
* Oczy: Moglibyśmy popatrzeć, proszę pana?
* Serce: No dobra.
* Oczy: Chłopaki, zezwolił!
* Jeden z oczu: Pożyczyłbyś mi okulary, łysy?
* Serce: Nie wytrzymam, nie wytrzymam. Wynocha, won, wynocha.
* Jeden z oczu: Się palcem nie pokazuje.
* Oczy: [śmieją się]

## Ciekawostki

* Jest to dwudziesta reklama TP, jaka została wyemitowana.
* W tej reklamie pierwszy raz pojawili się Oczy.
Riftsplitter

This is the ancient axe of the fabled dwarven warrior Tukod Chaosjaw. It is made of bronze and covered in ancient dwarven runes.

* +2 medium Keen Battleaxe of Teleporting (“Riftsplitter”): allows the wielder to teleport up to 50 feet as a free action once per combat (COMBAT ONLY), 1d8 critical 19-20/x3
Cognition

***5th-level enchantment***

* **Casting Time:** 1 action
* **Range:** Self
* **Components:** V, S
* **Duration:** 1 hour

You are able to use your vast intellect to overcome obstacles that would otherwise seem impossible. For the duration, you use your Intelligence modifier in place of Dexterity or Wisdom (your choice) for any saving throws or skill checks.
Drellin's Ferry

At the spot where the Dawn Way crosses the River Elsir stands the small town of Drellin's Ferry, once known as Dwarfbridge. As the old name implies, long ago the Elsir was spanned by a sturdy dwarf-made bridge at this spot, but a hundred years ago the bridge washed out in a great flood. An enterprising man named Drellin hammered together a small horse-drawn ferry to maintain a river crossing here, and a town eventually grew up around the enterprise.

Drellin's Ferry has the following characteristics:

**Drellin's Ferry (Small Town)**: Conventional; AL NG; 800 gp limit; Assets 46,000 gp; Population 1,150; Mixed (77% human, 12% halfling, 5% dwarf, 3% half-orc, 2% gnome, 1% elf).
     *Authority Figure*: Town Speaker Norro Wiston (male human aristocrat 5), leader of the town Council.
Control Water

***4th-level transmutation***

**Casting Time:** 1 action
**Range:** 300 feet
**Components:** V, S, M (a drop of water and a pinch of dust)
**Duration:** Concentration, up to 10 minutes

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.
 **Whirlpool.** | This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.
When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.
The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.
Arcane Guardian

***4th-level evocation***

* **Casting Time:** 1 bonus action
* **Range:** Self
* **Components:** V, S, M (an gem inlaid amulet worth 200 gp)
* **Duration:** Concentration, up to 1 minute

You call upon the Weave to provide you aid in the form of an arcane guardian, a spectral entity that assumes the form of either a beast, a humanoid warrior, or a humanoid mage. This arcane guardian lasts until the spell ends. For the spell’s duration, the arcane guardian moves with you, floating directly above and behind you, though it occupies your space. The arcane guardian provides you with the following benefits:

* Your Armor Class increases by 2.
* You cannot be surprised.
* Your weapon and spell attacks deal an extra 1d6 force damage on a hit.
* Creatures who move within 5 feet of you provoke opportunity attacks from your arcane guardian. Make a melee spell attack roll. On a hit, the arcane guardian deals 2d8 force damage to the target.
Sasha, Thor's Lost Daughter

female human cleric 3
CN medium humanoid (human)
**Init** -1; **Senses**  listen +3, spot +3
**Languages** common, dwarven

**AC** 14 (+5 armor, -1 dex), touch 14, flat-footed 9
**HP** 30/30 (3d8+6)
**Fort** +5, **Ref** +0, **Will** +6

**Speed** 20 feet.
**Melee** mwk steel greatsword +6 (2d6+4/19-20)
**Base Atk** +2; **Grapple** +5
**Special Actions** Turn Undead 4/day
**Cleric Spells Prepared** (CL 3th):
      1st — *shield of faith*, *divine favor*, *lesser vigor*, *enlarge person*D
      2nd — *extended lesser vigor*, *extended lesser vigor*, *Bull's Strength*D
      D: Domain Spell. Diety: Vidar. *Domains*: Strength, Celerity

**Abilities** Str 16, Dex 8, Con 14, Int 12, Wis 16, Cha 12
**Feats** Power Attack, Extend Spell, Martial Weapon Proficiency (Greatsword)
**Skills** concentration +8, spellcraft +7, knowledge (religion) +6, Jump +4, knowledge (Arcana) +2, Knowledge (law bearer/history) +2, Swim +4, Use Magic Device +2
**Skill Points** Concentration 6, Spellcraft 6, Knowledge (Religion) 5, Jump 1, Knowledge (Arcana) 1, Knowledge (Law Bearer/Local) 1, Swim 1, Use Magic Device 1,
**Possessions** mwk steel greatsword, bronze chainmail, List of deamons, genealogical book
**Coins** **Potions**
**Scrolls** Powerful Magical Scroll, How to turn a site into a weapon