Plutonia

**Plutonia, the largest Kingdom of Valkaia** has withstood the test of time and flourished over the years. The town which both the Hero of Fate and Bringer of Chaos grew within advanced into a Kingdom worthy of praise and equality. People of all races and walks of life seek a better future behind the walls of the grand Kingdom in spite of the majority of Plutonia’s population being **Evas**. Flowers, greenery, rustic cobble paths, roofs in shades of red and browns warmly welcome your eyes. Grand banners and flags adorned in nearly every household leads one to believe just how patriotic the townsfolk actually are. And yet, though the highly respected Kingdom may seem perfect and almost fairytale-like, Plutonia is not exempted from crime. **The Royal Guard** and valiant **Guild Members** keep order and peace. Or perhaps some find pleasure in stirring up trouble… Regardless, Plutonia stands tall and proud with excellent ties with many Major and Lesser Kingdoms. **The King, His Majesty, Sir Pippit II** may be short in stature, but do not be fooled. For it is thanks to he and his heart of gold and his wife, **Her Majesty, Queen Merrydaisy** that such a Kingdom continues to thrive.

History is an important and mandatory subject for the people of Plutonia. To recognize their faults and to build their beliefs around historical figures who had contributed to the Kingdom’s properties and the tragedies in others. The general consensus of Plutonia is to be open and accepting, especially in recent decades where the Kingdom takes control of leading the charge within Valkaia.

**Plutonia is primarily allied with Asendalith and Cleistollinium, forming a threeway alliance** which many Kingdoms seek to be part of or at least on good terms with. Plutonia in this day and age remains the most politically amiable to any other countries apart from those within the alliance. From aiding Umhir and accepting refugees from the country’s civil strife, to contributing to Malhya’s sea-bound exports to Armadai. Plutonia is indirectly connected to Dolfectu Station in which the **Head of the DSO [Dolfectu Special Ops] is a blood relative of the King**. The Kingdom has exhibited behaviour plenty more humble from its previous generations due to the rapid advancement and change in Evas mindset over the course of decades and centuries; they know the wrongs they have commited and are showing rapid change and development for the better. Even going the extra mile in reconnecting with splintered and closed off kingdoms such as Veledien and Drakrom. Due to this, Plutonia is regarded the **spearheader and leading force in any negotiations** extending outwards from Valkaia to Armadai, especially concerning the barred off continent of Ivos.

***In Summary:** Plutonia, Cleistollinium, and Asendalith are three best friends. Dolfectu Station is Plutonia’s little sibling that depends on Plutonia. Plutonia has a troubled past and the one who stirred up the most trouble. But they have changed a lot and is now the friendliest and most popular out of the three. The best form of apology is change.*

**\*\*Note: There are many towns and cities around Plutonia, the map is not a to-scale reference!**

## Crescentfall Lake

**A holy and sacred place**. The waters of Crescentfall is said to be a spiritual and liminal space. If Plutonia remains the shining Sun of Valkaia, the Crescent shaped Lake reflects its Sun’s light as its Moon. **Churches, Chapels, Temples,** and practitioners of Holy Scripture can most often be found around Crescentfall Lake. Taking a trip across by boat or raft is nearly never allowed unless individuals are blessed through prayer beforehand, but by chance a person gazes down from above Crescentfall, they may see structures of the past sunken far far far below. War and strife and history recorded beneath surface level, a reflection of a thousand year tale. Some practitioners of Holy Scriptures have claimed to have visions whilst blankly staring off into its enchanting clear waters which fade from a gorgeous turquoise, to light blues, to lavenders and royal purples deeper in. The lake is much deeper than one can imagine, and in turn, the lake is no stranger from taking lives. Lesser and smaller Kingdoms next to Plutonia near Crescentfall tend to build a little higher rather than expanding horizontally from a silent agreement as to not lean into the possibility of expanding into sacred lands and waters. As of late, it seems as though an organization of bandits have claimed ‘Crescent’ from ‘Crescentfall’ for their own agenda around the Seas of Valkaia. Sparking controversy and offending many who deem the lake Holy and Blessed.

**Upon contact** with any individual, will the lake stain in bioluminescent smoke of the person’s Ultima. Its colour is dependent on each individual, **yet the glowing bloom within water for Type O, E-, IN, and N are all different**. Ink-like, Wisp-like, Flaring, and Sparse, in that order.

## Eva Castle

**Eva Castle**, where the final battle between Princess Knight Uchechi and Demon Lord Ajani was prophesied to have happened in the legend. A known Historical Landmark among most who live within Evacrest. Adorned and decorated with gold, silver, and blessed marble sculpted into masterpieces, the castle remains as one of the pride and joys of Plutonia. The steps leading towards the doors of the castle extend out pretty far, wide enough for soldiers to march when required. Plutonia’s Flags are constantly on display, draped down from the balcony where the King and Queen may sometimes hold speeches and ceremonies. Like any other kingdom, you will be **denied of entry** unless you have been requested in an audience with the King. Currently, you may not enter willy nilly. However, the heavily guarded area trickles off to the left of the Castle where the **Royal Gardens are open** for visitors during specific times of the day.

Beautiful bridges carved into terrain over water, flowers draping over and barely touching lakes, gazebos wrapped in nature’s colours, statues kept spotless and in line. Just don’t vandalise the place, you heathens. **The Head Gardener is a grumpy old man** who is not pleased with anyone plucking or stepping all over his hard work.

It is said that at random, when one of the Gardens’ lakes when jumped into, one would have a chance to encounter a magical space for a very secluded pocket dimension Princess Knight Uchechi had built. A small secluded garden area where flowers bloom and never wilt, illuminating and glowing in the early evenings through the dead of night. A cascade of flowers over a white gold gazebo where sheer curtains hang. By the name of **Daylight’s Rest**. This has contributed to quite a number of individuals jumping into garden lakes and the Head Gardener does not approve.

## Crystelei Library and Observatory

**Crystalei Library, also known as the Grand Library,** is said to have been built centuries ago, a cylindrical tower smack dab in the middle of the Kingdom. Currently evolved into a modern Library and Observatory. Think of its structure as a wide tower with planetary rings orbiting the structure, with one of its rings secure around the tower near its top serving as the Observatory. With glass spire steps dusted with flakes of gold leading high enough to scare the faint hearted, within the center protected by a layer of blessed glass is the natural light from the **Hourglass Crystalei**. The crystal itself is anchored by magical seals, floating at a set point within the center of the Library, protruding through the roof as somewhat of a beacon. The library itself is divided into three parts, four with the extended Observatory which branches off at the higher floors. A funny known thing about the library is that it seems to have a mind of its own. If it deems you unworthy, the book you intend to borrow will simply disappear back to where it was out of your hands.

Another known fact of this historical landmark and resource, is that it still functions as a tower in some aspects. From the ground floor, you may very well see the ceiling extend high above your head. Allowing winged Valthos and those with means of flight to easily bypass any stairs, elevators, or pesky floor-by-floor ceilings.

**The General Library**, is situated at the bottom with everyone’s favourite yet strict librarian[s]. It serves as a walk-in study hall. It spans two to three floors with rows and rows of bookshelves and wheeled ladders attached to these shelves. Books are embedded and marked to be tracked by the Library itself and the many special Crystelei bracelets similar to the Hourglass Crystelei, adorning each Librarian. These allow them to pull up screens and even attune themselves with the books within the Crystelei Library.

**The Historical Records**, which takes up the higher rows and floors. It would require quite a bit of climbing if not for the diligent elevator operator golems. They don’t talk, so there won’t be any awkwardness. Documented information of past strife, political struggles, history, inventions, can be accessed here. Of course, this is only exclusive to information that is allowed or the public eye. Scripture, cited papers, and documentation from different Kingdoms may be found here in copies or even in its incomplete form. Often open for those with knowledge to restore damaged copies with updated information so long as it is investigated and approved to be true.

**The Rumoured Ancient Library** of Lord Ajani is said to be located below ground. Currently there is **no known information nor a way to access it**. It is said that the Library creates many faux entryways downwards with books with nothing written in its pages to mislead. Many who pursue this rumour have been found wandering, lost, and trapped between winding paths within the Plutonian sewer system far from the Library mysteriously as a result.

And finally **The Observatory**, A wide hoop around the top floors allow for one continuous doughnut-like observatory. Allowing you to watch the rings around the library move in accordance to the time. Constellations are marked and projected around the ring-floor. **Entry is restricted to those who have special permissions** from their guilds to look into past weather, dates, and in depth-detail. **Or y’know... You can sneak in**. But know that if you’re caught, you’re in for demerits and an earful. Advanced telescopes, astrologian dials, calendars, and the like can be found here. An abundance of astrologians and those who specialize in divination tend to flock to the Observatory. **It has many, many rooms. All different and all unique**.

One room within the Observatory does however stand out among the rest. **The Cartographer’s Eyes**. While not directly related to Astrology and the stars, the room is dedicated to an enchanted map which accurately depicts the entirety of Evacrest down to its minute details. When attuned with an individual’s magic, does **the map project and cloak the room with an illusion of their origins as its primary function**. Second reflecting off how the room is peculiarly framed with a mirror ceiling to show off the map’s dual nature. Magic in contact with the back of the map will allow the mirror above to project **a perfect mirror to Evacrest in its star system and its ley lines** in form of illusion-based magic around the room. To this day, no one has seen the end of where space starts and ends around Evacrest.

## Gemstone's Retreat

The various attractions and shopping areas within Plutonia all fall under the blanket term and name of **The Gemstone’s Retreat**. Where many find the wares, knick-knacks, and sparkly items can be found town. Any and most advertising is done around areas considered part of Gemstone’s Retreat. High traffic and the bustle of the city rely on the wide roads to keep the crowd moving, allowing for even more room for those who set up their stands and those who window shop to every shop keeper’s dismay. **Merchant and Artisan Roads are set up apart from store buildings**, allowing for distributed customer traffic and less obstructions from those who decide to set up their own stall. Do note that not every Store and Stall are legitimate and trustworthy. Just as any other city thriving with ambitious salesmen, some entertain the idea of overlooking the law.

A little ways after making your way through the Merchant Roads, is the large **Festival Plaza** where performers and troupes often put on a show for the many jolly souls who appreciate a good display. Mini outside-bars and hawker stands dots along the corners and sides of the **Octogonal-shaped** Plaza.

An official **Notice Board with a brilliantly coloured crystal** fixed at the top of its frame, is bolted onto a movable platform in the middle holds information about **Schedules, Upcoming Events, Warnings, and Wanted Posters**. It seems to be magical… and linked to other places. No, you aren’t allowed to edit it without appropriate permissions. You can try but it won’t work!!!

Past the Plaza and down to the **Entertainment District**, is a strip of Tavern, Cafes, Restaurant, and Bars. All with its own flare and all with its own colour painting the street at night. One could say that the night life in Plutonia is prominently active in this area. Weary soldiers and guild members often find themselves gravitating towards the merry crowd and fine Plutonian Beer.

## Residential Districts

**The Residential Districts**… obviously where people live. Or well, the majority of people. Most come from the **Middle Class** districts with only a minority living in the **Upper Class, Refugee Housings,** and the **Slums**. The middle class areas are manageably maintained and decorated in a pleasant light. The streets are wide enough for townsfolk to allow horses and wagons through without much trouble. Greens and specks of colour line the place beautifully- often times managed by residential communities together. The upper class areas are much more spacious and fanciful with flowers and hedges in rows to decorate their abode. The upper class have access to more security. Entry is often denied unless invited in by someone within. No surprise visits! Not unless you live there and you know the person is at home.

**Refugee Housing** for those who have fled their Kingdoms is readily available within Plutonia. So long as the Kingdom deems and accepts the individual, they are provided amenities and means to assimilate to life in a new Kingdom. Middle Class-housing standards apply in these areas...perhaps the difference being the flare in colour and culture meshed together from all walks of life and people.

**We don’t talk about the slums**. No one does. Turning a blind eye towards those who have no choice but to live in poverty is something people have gotten used to. Though provisions are often provided monthly, some people have trouble getting back on their feet and it shows. The Kingdom tries its best to accommodate its people.

## Wilryth Forest

Surrounding the **Southeast of Plutonia**, crossing the bridge past the Kingdom’s walls, is **Wilryth Forest**. Named after a powerful Mage who helped restore and breathe life back into the once desolate and barren fields. The forest thickens the farther you depart from Plutonia. **Rife with wildlife and common magical creatures** who have made the forest their home. Some speak sights of mystical beings dwelling deeper into the forest though none of it can be proven without said mystical being or creature being captured. Don’t believe in everything you hear, kids. Tales and gossip won’t stop many from venturing in. For the berries, herbs, flowers, wildlife, and materials within the forest are widely sought for albeit being common. A common worn path has been set up for adventurers and locals alike to traverse.

Wandering off-path leads one into the unknown with more dangers possibly lurking. Wilryth had been known for their wickedly playful nature, shifting and **changing the terrain often enough where structures and dungeons would be built** to their liking. Hiding treasure and moving buildings around, creating instance portals that unsuspecting souls may trip into accidentally. A powerful mage who breathed life back into the land Wilryth was, a Trickster Magician second. These dungeons are most often laced with runic booby-traps, pressure plates, hidden tripwires, locked doors, so on and so forth. From catacombs, to towers, to the basement of a house twisting awry. It seems to randomly shift and generate without proper means to map any patterns. Type MON creatures are naturally drawn to these places; it’s free real estate.

Venturing deeper brings you towards **a strange divide inside part of the forest**. A **magical barrier** bars any who wish to enter, and anything that wishes to exit. Wilryth, as powerful as they were, was not one bit cooperative when their rage blinded them. Poisoning part of the forest with their magic and mutating plant life and any creatures within into malformed beings. **Wilryth’s Scorn**, the part of the forest unresolved and conquered to this very day. All who somehow enter, may not be seen ever again. It is a dangerous part of the forest, sealed away for good reason. **Currently inaccessible**. Try as you might, touching the barrier will give you quite the shock. **And by chance you somehow make it in, may the Goddess help you in escaping and surviving**.

**Wilryth’s Mansion** is rumoured to be found amidst the rotten parts of the forest, though none have claimed to have ever come across or met anyone to confirm the rumours.

## Phericio Central Guild

**Located East of the Library, The Phericio Central Guild is the main hub** of all guild activity. Adorned and rimmed with whites and golds, the building proudly display its emblem right atop its rather large and heavy front doors. Chandeliers emanate the same glow from a decorated **Central Crystal Warp Point**, allow for one to appreciate the fine craft and meticulous detail of the guild hall. All important missions, guild requests, tasks-- anything guild related is handled here and then delivered to Branch Guilds. A large magical Notice Board, similar to the one within the Plaza hangs behind the front desk. Guild Ranks, Members and their current status, available missions, wanted posters. More information readily available for curious eyes. Higher levelled missions and escorts are handled with secrecy; not shown on the board.

A crest of the guild is color-lessly marked into different parts of the front desk table. Tattoo-recognition may activate the moment you make contact with the crests with any part of your body. It brings up a holo-screen allowing you to view any messages stored, linkshells you are attuned to, so on and so forth.

The **front desk** is lead by **Guild Senior Officer Lei Dalcor** and many other Officers within her employment. The front desk team is responsible for first response and contact within the Guild. Any mail sent through the global obelisk and any mailing service addressed to the Central guild will be handled by them and their team behind the scenes. Two stairs on either side of the front desk wind around and lead upwards to different parts of higher floors. **Done purposefully to mirror Centheria**.

* **Field Amenities [Outdoors but within the compound]:** Training Grounds, Archery Ranges, Resting Grounds, Mount/Beast/Pet Area, Greenhouse/Herbologist’s Laboratories.

* **First Floor Amenities:** Indoor Training Grounds, Infirmaries, Guild Armoury, Guild Storage, Locker Rooms, Guild Bathhouse, Dining Areas

* **Second Floor Amenities:** Officer’s Lounges, Meeting spaces, Recreational Rooms [Music, Alchemy Labs, Art, Ballrooms, etc], Simulation Rooms

* **Third Floor Amenities:** Guild Master Ivanna’s Office, Veterans’ Office, Meeting rooms, Hall Of Heroes, ???, ???

**Guild Living Quarters** lean to the back of the whole Guild Buildings/Compound. **Divided into East and West Wing** accommodations for guild members who apply and register to stay at the front desk. Most of the times the accommodations here are full or rushed to be hogged. It’s free and so long as you’re willing to stay in the same building as other people...you can apply for a month’s stay. Yes, you may get one roommate, no the Mods will not keep track of this as many can assume many guild members rotate accommodations often!!

## Centheria Central Guild

**Located West of the Library, The Centheria Central Guild is the main hub** of all guild activity. **Disguised** with a layer of glamour-magic, the guild appears to share a similar exterior to the Phericio guild. Only to the eyes of their own members will its Marble, Obsidian, and bejeweled decor bleed through the illusion. **The front desk is handled by a Magic-based Interactive Artificial Intelligence System Warp Attunement Point. [M.I.A.I. SWAP]** A huge globe-like structure in the center of the room, meeting floor to ceiling, ever spinning-- that pulls up any information you wish to seek that’s readily available. You may view maps, layouts, quests, available information, organize your gemstone inventory, so on and so forth. Operated by a complicated string of magic technology runically enchanted into the ceiling and floor which keeps the globe afloat. It somehow feels familiar to the Notice Board in the Plaza. Contact and attunement with your magic allows holo-screens to be pulled up.

Any inquiries may be taken to the front desk where **Guild Senior Officer Gwenn Tridehal** and many other Officers within his employment will attend to. The front desk team is  responsible for first response and contact within the Guild. Any mail sent through the global obelisk and any mailing service addressed to the Central guild will be handled by them and their team behind the scenes. Two stairs on either side of the front desk wind around and lead upwards to different parts of higher floors. **Done purposefully to mirror Phericio.**

* **Field Amenities [Outdoors but within the compound]:** Training Grounds, Archery Ranges, Resting Grounds, Mount/Beast/Pet Area, Greenhouse/Herbologist’s Laboratories.

* **First Floor Amenities:** Indoor Training Grounds, Infirmaries, Guild Armoury, Guild Storage, Locker Rooms, Guild Bathhouse, Dining Areas

* **Second Floor Amenities:** Officer’s Lounges, Meeting spaces, Recreational Rooms [Music, Alchemy Labs, Art, Ballrooms, etc], Simulation Rooms

* **Third Floor Amenities:** Guild Master Lumina’s Office, Veterans’ Office, Meeting rooms, Hall Of Reflections, ???, ???

**Guild Living Quarters** lean to the back of the whole Guild Buildings/Compound. **Divided into East and West Wing** accommodations for guild members who apply and register to stay at the front desk. Most of the times the accommodations here are full or rushed to be hogged. It’s free and so long as you’re willing to stay in the same building as other people...you can apply for a month’s stay. Yes, you may get one roommate, no the Mods will not keep track of this as many can assume many guild members rotate accommodations often!!