War of Tactics Wiki

**Welcome to the War of Tactics Wiki**
Welcome to "War of Tactics" (working title) It's an ongoing project-tabletop game which focuses on interwar and ww2 battles and materiales. The game is supposed to stand out from the it's competitors with it's dedication to details and in-depth thinking. However many of the features of the game are completely optional as it the game can be slowed down to a crawl if the players decide to include every rule and feature the game has to offer.

War of Tactics is a game which has been under development since late 2016 and has technically been playable since then with rudimentary control. The game has faced many add-ons and expansions with only minor reworks of the core gameplay.

The core gameplay is somewhat inspired from already existing and well known games. Since earlier editions, the game has grown substantially although it is merely a set of documents with names, numbers and descriptions in it till the players understanding gives it meaning and uses it to their advantage.

Future plans are somewhat ambitious with both a tabletop, Turn based strategy and RTS version. Should a team, backing and support become available.

## Main game

The game is a turn based, dice games played by 2 and up to 4 players, over that it will take too long between turns if all players bring a major army. It is also optional to play 2vs1 or maybe even 3vs1. However the lone player is either completely overrun shortly, or has the economy of the 2 players combined to compensate, which means the singular player has too much of a saying in the order of battle. (unless the scenario has some other restrictions.)

The game requires the player to study the manual to some extend. (as off yet, the manual has not been translated to English) which as of writing spands 86+ pages.

While the manual is divided up, mechanics and rules tend to bleed over in other sections. As as example, If the player only wanted to play specific units such as aircraft, they can study, understand and engage in areo combat with aircraft, in the matter of short time. But if they want to use something as simple as bombs or attack ground targets, Information about what bombs they use, what target they attack, how they do it and what the results are, must all be understood.

The game features RNG as it relies on dice to determine events and numbers.

## Factions

The game features a lot of factions, each faction represents not only a nation, but also often a political agenda associated with the nation in question. An example would be France, as a nation. But as a faction it includes The French Republic (<1940) Free France Forces (allied) and Vichy French Forces (axis) as one Faction despite the conflicting political agendas. The playable factions are as followed:

* China (-Rework-)
* Czechoslovakia (Free, occupied, First Slovak Republic)
* Empire of Japan
* France (Republic, Free France, Vichy France)
* Germany (Domestic as well as captured and Integrated equipment)
* Holland (Main army and KNIL)
* Hungaria
* Italy (North and South)
* Poland (Main army, underground army, elements in exile)
* Sec. Allied (Brazil, Commonwealth, etc.)
* Sec. Neutral (Mexico, Sweden, Switzerland etc.)
* Sec. Axis (Bulgaria, Finland, Rumania, Spain etc.)
* United Kingdom
* United States
* Union of Soviet Socialist Republic

The game also features Factions which are not intended to be played for various reasons.

* Denmark - Proto-faction for development, fully playable but underpowered in all aspects.
* Der Deutsch Elite (Wolfenstein reference)
* Zombie Nation (Black OPS reference)

Each faction has a it's own Codex which entails which units and types the individual faction has available. This is also the player's guide to which rules and bonuses applies to what unit and can gives an idea about a factions strengths and weaknesses. Each Faction Codex contains anything deployable by a given faction, as well as intel on the units in question.

## Units

The game includes several kind of units, with the overall primary ones being:

* Infantry - 6 primary types with variation and additions between factions and types.
* Vehicles - Several dusins (7 tanks, and many other type of vehicles.)
* Artillery - 10 main types from MGs and light guns to Super heavy and rocket.
* Aircraft - 5 main types with many sub variants.
* Locomotives & railroad warfare - While not universal, all factions can at least use them as logistics.

## Unavailable concepts

### Navy

The game does not include naval units such as S-boats and ships by default as they do not "fit" the scale of battles. However, several naval artillery pieces are included. In other words, a ship can join a scenario as a static object able to defend itself and bombard units, AS long as the player has included the guns, turrets and abilities into it's economics. Several elements belonging to the navy are available to players such as:

* Marine infantry - Noted as Professional infantry
* Flying boats - Recon or bomber aircraft
* Carrier based aircraft.
* Amphibious vehicles & tanks.
* Ship turrets used as coastal defense.
* Rocket artillery & Special ordinance

### Dogs

Despite how important a component dogs can be doing conflicts, War of Tactics does not feature dogs as active units, characters or combatants. This is why Soviet Anti-tank dogs are not available but neither are guard dogs, rescue dogs or any other K9 unit. This is mostly because the developer didn't want to give the player the option to shoot mankind's best friend... come to think of it, they could have some interesting mechanics... I might figure something out in the future.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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