recursal/Fanatic-Fandom huggingface dataset:
Personal settlement

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

***Note:*** For information about the Golden Settlement, which was previously called "Personal Settlement" until `beta-1.16.6`, see the page Golden Settlement.

Known information:

* Private like the Golden Settlement, can only be seen by the player owning it
* Themed to the player's faction with no competing factions
* Cannot be grown/expanded
* Buildings reset at the end of the season but the settlement stays in the same location
* Size of a tier 1 settlement:
	+ 3 resource tiles
	+ 3 building spots
		- 1 always taken for the monument
		- 2 free to build
	+ Tiles are 2x wild + 1x 6/8
	+ Only common buildings can be placed
	+ Buildings can be grown to the same level as in public settlements (including level 99 for Monument)
* Harvest dice are available to roll once every 6 hours
* The gold coin on the dice roll screen gives gold when landing a dice on it, in the same way as at a public settlement
* The Personal Settlement can be placed near the Golden Settlement, but they can't overlap (they need to be approximately 40m apart)
* The Personal Settlement can be moved by purchasing a new Personal Settlement card from the store for 400 gold
* The Personal Settlement can be accessed at any time by the owner by going to the map and clicking on the settlement icon on the left of the map, then selecting the settlement on the map.
Fifth Rekethan War

The **Fifth Rekethan War**, sometimes called the **Second Rekethan War** [against SKA], was a war between SKA and the Rekethan Empire.

## Beginning

In 1834, a group of Rekethans led by the Rekethan Empire attacked a group of SKA facilities. The four agents who were sent in to negotiate with them all died. This led to the Fifth Rekethan War beginning one year later.

## Result

After five years of fighting, neither side was close to winning, so a peace treaty was signed, ending the war. After the war, the Rekethan Empire allied itself with the Contrarium Federation.
Boost cards

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

## Personal Boost Cards

Personal Boost cards give special bonus to the player who used it only. There are currently 4 purchasable personal boost cards, and they all last 30 minutes.

**Scout**

* Cost: 250 Gold
* Description: Auto-collect Research Scrolls in the world without needing to tap them. Last 60 minutes.

**Double XP**

* Cost: 80 Gold
* Description: Double XP gained for 30 minutes.

**Greater Range**

* Cost: 250 Gold
* Description: Increase interaction radius by 50% for 30 minutes.

**Resource Harvester**

* Cost: 150 Gold
* Description: Earn 50% extra tokens when walking through Park Tiles for 60 minutes.

## Public Boost Cards

Public Boost cards give special bonus to anyone nearby. There are currently 2 purchasable public boost cards, and they all last 30 minutes. Note that each player can only harvest a given resource center 10 times each day and this limit may be encountered before the 30 minutes has elapsed.

**Plentiful Harvest**

* Cost: 150 Gold
* Description: Resource Center Harvest: Increase RP by 25%. Also increases the rarity of any mini-game card acquired by 1. Reduces RC cooldown time by 50 %. Lasts 30 minutes.

*Note:* Plentiful Harvest currently interferes with timing of the resetting of the appearance of adjacent resource centers. They appear to have reset but when you try to select them for harvest they go back to their actual state of counting down.

**Speedy Cultivation**

* Cost: Not for sale. Available only as a mayorship reward.
* Description: Reduces cooldown time to Harvest at Resource Centers. Lasts 30 minutes.
Kreikos

**Kreikos** was a Metal elemental that lived in South America.

## History

Kreikos probably existed since 500 BCE.

In 1436, Kreikos discovered the remains of JEMCDLX Rho and his boat. Jengkrossim, another elemental, and Kreikos could sense that JEMCDLX Rho had been an elemental so they locked his bones in a metal sarcophagus. However, the sarcophagus was made of magolithium and caused JEMCDLX Epsilon to form from JEMCDLX Rho's remains. Kreikos attacked JEMCDLX Epsilon when he awakened, and JEMCDLX Epsilon retaliated and killed both elementals.
Explorer Points

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

Explorer points (EP) are special currency that players are able to earn by playing the game.

## Earning EP

* Completing Gildas daily hard quest awards +1 EP
* Reaching level 3 and gaining access to EP gives 10 EP bonus (doesn't include the lvl up EP from lvl 3)
* Leveling up gives +5 EP each time a player levels up starting at level 3
* Finishing a local season and gaining 1st, 2nd or 3rd place for your own team awards 10, 5 and 1 EP respectively
* Finishing a global season and gaining 1st, 2nd or 3rd place for your own team awards 10, 5 and 1 EP respectively
* Special store bundles at lvl 3 and lvl 5 include some extra EP

## Using EP

* Buy Personal Garden tiles from shop (15 EP per tile)
Settler XP

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

Settler XP is earned by doing various in-game actions.

XP is earned:

* Searching a shrub +1XP
* Walking on a park tile +5XP
* Building a settlement building +30XP
* Swiping a resource center +50XP
* Discovering a resource center +50XP
* Upgrading a common building +100XP
* Upgrading an uncommon building +200XP  ????
* Upgrading a rare building +300XP

By earning XP players settler level increases. Higher levels require increasingly more XP:
Strategy: Building Placement Order

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

*Note: Guide - This page is a strategy guide and is therefore opinionated and does not claim to be absolute truth.*

The aim of this guide is to define one optimized placement order of the Buildings.
FAQ

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

This page aims to list some of the common questions and their answer.

Use the Table of Contents below to navigate to a specific question.

## What cards should I unlock first?

There is no objective answer. The ideal order will depend on the player personal goals.

There is however one suggested order on this page: Development Card Unlock Order

## What is the daily free gold limit?

There is a cap of 50 free gold from various actions, and it's possible to gain another 15 gold by reaching the gold medal on the daily recap (+5) and completing the daily hard quest from Gilda (+10).

Once the limit is reached you can obtain gold by purchasing it in the store (including using Research Points), and from the Mint in your Golden Settlement (on Tap).

## What is the optimal build strategy?

There is no objective answer. The ideal order will depend on the player personal goals.

A guide with a suggested order will be available soonTM.

## When is the game going to be released?

There is currently no official release date.

It's speculated that the game will release with the launch of a new in-game season.
This may be any time during spring and summer 2021. The developing team has stated that game will be released when it's ready.

## Why are there so many bugs?

The game is currently still in beta, and bugs are to be expected.
Research Points

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

Research points (RP) are used to unlock building cards. There are also now a limited number of items (gold, tokens and dice games) you can purchase in the store with RP. More ways to use RP may be coming in the future. This is an unlimited resource that can be collected via gameplay.

In-game actions that earn RP:

* Searching shrubs
* Visiting resource centers
* Walking over resource tiles
* Throwing mini game dices on RP tile in mini games awards +20 RP per dice, can be multiplied by 2x and by end of season bonanza hours factors
* Salvaging cards (+5 RP per card)
* Activation of community settlement or personal settlement Bell tower with adjacent tile (+5 RP per level)
* Activation of community settlement Library with adjacent tile (+10 RP per level)
* Activation of golden settlement Archive with adjacent tile (+100 RP per level)
* Activation of golden settlement Library with adjacent tile (+50 RP per level)
* Golden settlement University awards +50 RP per level every 4 hours
* Special rewards from special quests or season end rewards for example
Token-Head Hyperspeed Raceway

**Token-Head Hyperspeed Raceway** is an 3D kart racing vehicle-combat RPG videogame developed and published by The Great Legendary Entertainment. It is spiritual successor to Sonic & SEGA All-Stars Racing.

## Plot

### Summary

The combine between race and combat, is celebrated worldwide in the biggest tournament have ever seen.

## Racers

Token-Head Hyperspeed Raceway contains a roster of 12 base racers. Each seasonal via will have 6 DLC characters.

### Base

* Ashlynn Velásquez: Grim Reaper Racer (Mexican)
* Irving Holt: American Football Racer (Australian)
* Jessica Craft: Princess Geek Racer (English)
* Nigowila: Jungle Racer (Kenyan)
* Randall Shodown: Biker Racer (Texan)
* Sarah Gibbledex: Magical Racer (British)
* Tobin Kane: Modern Racer (American) - Main Hero
* U-Jin Gyeo: Monster Truck Racer (South Korean)

### DLCs

#### Season 1

* Alastair Starkley: Warrior Racer (Scottish)
* Branwen Wynn: Punk Racer (Welsh)
* Cillian Feardorcha: Ghost of Formula Racer (Irish)
* Cyber Lendrokhoman: Robot Racer (Thai)
* Magdalena Thorgard: Valkyrie Racer (Norwegian)
* Quang Khánh: World War Racer (Vietnamese)

#### Season 2

* Third-Party Character (hint: an roadie with guitar that wielding axe with his girlfriend)
* Third-Party Character (hint: four riders who comes in apocalypse; warrior, reaper, mage and gunner)
* Third-Party Character (hint: the teenager yellow boy, videogame hero, with pink girl and red boy)
* Third-Party Character (hint: limbless humanoid with floating appendages and a fat blue frog-like creature)
* Third-Party Character (hint: a detective team consisting of a dog and a rabbit)
* Third-Party Character (hint: cartoon gray cat and brown mouse who's chasing together one by one)

### NPCs

* A
* D
* Logan B. Kane (flashback, deceased)
* Maria Gainsborough
* Marshall Pilgrim
* Owen Lincoln
* Principal Hopkins
* Reckon
* S
* Z
Factions

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

Factions or teams are groups in game that compete for victory both on local and global scale. There are 3 factions in the game, each with its own color, monument and totem animal.

A player selects a faction in the beginning and starts to earn Victory Points (VP) to that faction by constructing buildings at settlements and completing quests.

**Note**: Despite the in-game wording at the time of selection, **the choice of faction is permanent**.

Players are supposedly given the choice to change once for free when reaching level 3. [verification needed]

## Golden Eagles

The Golden Eagles are the gold team. The team's totem animal is the eagle.

## Blue Bears

The Blue Bears are the blue team. The team's totem animal is the bear.

## Red Wolves

The Red Wolves are the red team. The team's totem animal is the wolf.
Gameplay

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

In Catan World Explorers, the player move their in-game character by moving in the real world. The in-game map is called The Gameboard, and has many Points of Interest (POI) corresponding to real-world elements. This is similar to the other location-based games from Niantic such as Ingress, Pokémon Go, and Harry Potter Wizards Unite. The POI data is shared across the games, and player familiar with other Niantic games will recognize the POIs.

There are 2 types of POI: Resource Centers and Settlements.

At the start of the game, the player joins one of the three factions:

* Golden Eagles
* Blue Bears
* Red Wolves

The goal of the game is to gain Victory Points (VP), primarily by constructing buildings at settlements. The game is divided into seasons which are thrww weeks long, and the team with the most VP at the end of a season is declared the season's winner. The time left in the current season is shown at the bottom of the map screen.

The gameplay loop consist of:

* Getting resources from resource centers, resource gardens and bundles
* Trading at settlements and with Catanians (NPC) for locally rarer resources
* Unlocking and Crafting development cards
* Playing the cards at settlements to earn Victory Points or build resource generating buildings

Players can also complete quests from Catanians and play mini-games to acquire more resources.
Daily Recap

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

Each day at 5 am local time a daily recap of the previous day is available:

1. VP gained in the local region by each faction
2. Global score progress by each faction
3. Personal activity recap with rewards for reaching objectives
4. Daily reward choice

## Daily Activity Scoring

Warning: Research*Some or all of the information in this section comes from research that has not been fully verified in-game yet.*Unverified research: The point values are not shown in-game, so the values have not been fully confirmed yet.
Actions performed in-game are counted and have point values assigned to them. The score is displayed in the Daily Recap in step 3. Reaching certain point values awards a symbolic medal, which determines the rewards given.

* 100 points: Bronze medal
	+ 100 tokens of each resource
* 400 points: Silver medal
	+ 200 tokens of each resource
* 1000 points: Gold medal
	+ 5 Gold
	+ 500 tokens of each resource

## Daily Reward Choice

There are 3 reward choice given, only one can be selected each day.

1. Free Reward
	* 100 tokens of each resource
	* 20 totem tokens
2. Easy Quest
	* 5 gold
	* 50 RP
	* 30 totem tokens
	* Small VP reward (depends on how much your team is trailing at global VP score)
3. Hard Quest
	* 10 gold
	* 100 RP
	* 1 EP
	* 40 totem tokens
	* Big VP reward (depends on how much your team is trailing at global VP score)

*note: VP reward is under constant tuning so it's quantity and logic has changed and may change in the future.*
Îles de l'Écho

Groupement d'îles situées au sud-est de Durotar, ces terres tropicales sont devenues le nouveau domaine de la Tribu Sombrelance lorsque les orcs s'établirent pour construire Orgrimmar. Mené par Vol'jin, les trolls purent y développer un mode de vie basé sur la pêche, la vénération des esprits et la chasse.

Lorsque la Purge ravagea Orgrimmar en l'An 29, les trolls fortifièrent leurs îles et préparèrent la contre-attaque. Malheureusement, la destruction de Tranchecolline peu de temps plus tard et la migration de l'armée orque de Thrall vers l'archipel sombrelance ne permit pas aux sombrelances de se préparer comme ils l'auraient voulu.

La géographie des îles permit à l'alliance des armées trolles et orques de tenir un peu plus d'un an contre les assauts acharnés des batailles du Fléau laissés sur place. Malheureusement, elles furent prises à leur tour ce qui força les sombrelances à fuir leur foyer une fois de plus.

Depuis, seuls les cadavres réanimés des trolls et des orcs tombés au combat hantent l'archipel.
Queen Wynnie

**Queen Wynnie** is the queen of the kingdoms of Bogar and Seamui. She is the youngest monarch in Dimension Gamma-2.

## Allegiance

### Allegiance

Kingdom of Bogar
Kingdom of Seamui

## Description

Queen Wynnie has curly, golden-colored fur.

## History

Queen Wynnie became the ruler of her kingdom shortly before the Bonum Malum Dispute. Along with the rest of the Quincanis Alliance, she fought against Rekethans and Contrariums and defeated them in the war.
Mini games

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

Mini games can be played anywhere by using a mini game card. In the game the player is given between 1 and 4 dice depending on the mini game card rarity, and must throw them on a miniature gameboard to try to gain resources, RP or Gold.

The gameboards are procedurally generated and contains a mixture of resource tiles, desert tiles, one RP tile and one Gold tile, surrounded by water. Landing on a resource tile rewards the corresponding resource. A desert tile rewards nothing, the RP tile rewards 20 RP, and the Gold tile rewards 2 gold. These values can be doubled if the dice roll result is a 2x. Also end of season bonanza hours (2x, 3x and 4x) multiply everything you get from mini games. These work together with 2x side so rolling 2x dice during 4x bonanza results 8x rewards.

The board can be rotated to a limited extent by holding the dice and moving it to the left or right. Move it back to the center before tossing it if you want it to fly straight.

Don’t throw too hard because dice can roll off the edge and land in the water and you do not win any resources. Do not land in the same tile as the robber pawn as he will take your resources or boot your dice off the board.
Golden Settlement

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

**Golden Settlements** are a special type of card awarded when you reach Level 3. Your golden settlement can only be seen by you and can be placed at a location of your choosing.

At your golden settlement you can roll the dice once every 6 hours to earn rewards.

Only one Golden Settlement per account can be placed at any time. It can only be moved by purchasing a new Golden Settlement card from the in-game store (currently 500 Gold).

You cannot trade with the bank or earn Victory Points at a golden settlement. Instead of using the Development Cards used to build at Community Settlements and Personal Settlement, building in golden settlements requires special golden settlement cards. These cards are earned through completing particular achievements, and cannot be crafted using resources like normal development cards.

Golden settlement cards require Gold to play.

## Settlement Diagram

Golden settlements are built and used by individual players only.

When the Golden Settlement is first placed, there are three tiles already built. Two of the tiles will be Wild tiles, while the other tile will be number tile. There are 15 more tiles that can be constructed, one at a time, counter-clockwise from the pre-built tiles in the order indicated in the diagram.

## Building

Building Costs:

* Placement : Golden Settlement Card + 50 Gold
* Level 2: Additional Card + 250 Gold
* Level 3: Additional Card + 1000 Gold
* Level 4: Additional Card + 2500 Gold

Total: 3800 Gold

You can decide to remove a building to place it elsewhere. You get all the cards back into your inventory, e.g. 2 cards for a Level 2 building, but not the gold already spent, which means you will need to spend the gold anew to place it again.

## Expanding the Golden Settlement

The golden settlement starts with 3 hexagonal tiles available, and can be expanded up to a total of 18 tiles using gold.

A fully expanded golden settlement can hold 24 buildings.

Expansion cost follow the formula n3, where n is the expansion number or (tile number - 3).

## Golden settlement cards

### Summary

There are 21 golden settlement buildings currently available.

### List of cards

Warning: Research*Some or all of the information in this section comes from research that has not been fully verified in-game yet.*Unverified research: Achievements requirements are currently bugged and inconsistent in-game, the numbers here could be wrong.
Glossary

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

This page lists commonly used terms in the game, on the wiki, and in the community. Use the Table of Content to jump to a letter, or use your browser's find function (`ctrl+f`) to get to a specific word directly.

A

*(empty section)*

B

*(empty section)*

C

**Catanian**

Non-Playable Character (NPC), can be interacted with to trade & receive quests.
**Currency**

Quantity that can be earned and used through various means. Currently Gold, Research Point, and Totem Token.
D

*(empty section)*

E

**Experience Point (XP)**

Earned through various in game actions, used to level up.
**Explorer Point (EP)**

Earned through quests and completed seasons, used to buy various stuff.
F

*(empty section)*

G

**Golden Settlement (GS)**

Private settlement per player, previously known as "Personal Settlement".
**Gold**

Games premium currency that can be bought and earned through in-game actions, used to buy stuff.
H

*(empty section)*

I

*(empty section)*

J

*(empty section)*

K

*(empty section)*

L

*(empty section)*

M

*(empty section)*

N

*(empty section)*

O

*(empty section)*

P

**Personal settlement (PS)**

Newly announced feature. Previously referred to the now Golden Settlement.
**Point of Interest (POI)**

A location in the game corresponding to a real world structure, object etc. There are currently two type of POI in game: Resource Centers and Settlements.
Q

*(empty section)*

R

**Research Point (RP)**

A currency used to unlock development cards.
**Resource Gardens**

Resource tiles that can be walked over and gained resources from.
S

*(empty section)*

T

*(empty section)*

U

*(empty section)*

V

**Victory Point (VP)**

The points used by the game to determine the winner.
W

*(empty section)*

X

**Experience Point (XP)**

Earned through various in game actions, used to level up.
Y

*(empty section)*

Z

*(empty section)*
Kralien Hegemony

## Overview

After encountering several reasonable species, the TSN had the misfortune of encountering the Kralien Hegemony. They are a racial monoculture completely devoted to the worship of Amborax, which is either a deity or a pantheon. The Holy Scroll of Amborax is their primary scripture, which lays out how their society is to be and also the mode of being that all Kraliens should aspire to: domination of the galaxy.

They are intentionally technologically underdeveloped (the Scroll forbids the use of certain technologies) but they are very numerous and determined. The Hegemony poses a low-level but constant threat to all of TSN space and exists in a perpetual state of open war with every other species and faction.

## Battle Tactics

In space and in close combat, Kraliens tend to throw themselves at their enemies in great numbers. Their short lifespans and rapid reproduction encourage this tactic. If a Kralien's death advances the cause of their religion and species, it is considered a good death.

An ideal Kralien battle is one where they can close with their enemy quickly and tear them to shreds with their claws. Individuals are quite strong, but tend not to wear armor. Life is cheap to a Kralien commander, given how quickly they can raise new armies. Besides charging, their use of tactics is minimal.

Kralien starships are minimalist in function and used in mass formations. The quicker a starship can be built to carry warriors to the next target of their crusade, the better. Loss of a single ship is no great setback, as a Kralien fleet will have many more, filled from bow to stern with dangerous fanatics.
Sagas of the Open Cosmos Wiki

**Welcome to the Sagas of the Open Cosmos Wiki!**
Sagas of the Open Cosmos is an epic science fiction LARP that combines roleplaying, foam dart blaster combat, and epic space battles. Players engage in collaborative storytelling as they help create and explore a living universe with a near-infinite number of stories to be told!

Space combat is enabled through Artemis Spaceship Bridge Simulator, a video game that simulates the various stations of a starship command bridge. The SotOC setting is a derivative of that of the game, with creative license taken to create new species and locations.

## Sections

FactionsKnown SpeciesPowers and WeaknessesCustom Species CreationPlanet ClassificationsPlanets

* Rules of this wiki
* Getting Started
* How to Contribute
* All Help articles
Skaraan Combine

## Overview

While only barely deserving inclusion as a single faction, the Skaraan War Corporations share similar motives and attributes and occasionally come together for decisions. Before the TSN came into prominence, the Combine ruled the galaxy from the shadows, selling advanced arms and technology to the other factions and maintaining a constant state of warfare between them. Advanced technology, careful diplomacy, and espionage kept this position secure for centuries.

Though many attempts were made by various War Corporations, the TSN has never hired their services, though some renegade groups rely on them for arms even today. The terms of such contracts tend to be much harsher than most customers first realize.

## Battle Tactics

The Skaraan are arguably the most advanced faction humanity has yet encountered. Skaraan vessels can match their TSN counterparts in firepower, and the various War Corporations outfit their ships with unique systems, from cloaking devices to high-maneuverability engines.

Due to Skaraan physiology, most humanoid species will have an advantage against them in close combat. They are able to secrete jets of acid, however, so they should not be underestimated.
Chainsquid

> Chainsquid is a Chaser Boss added in Pre-release, He was the 2nd Boss added.
>
>

# Behaviour

> Chainsquid is a Chaser Boss inspired by Chainsaw Dipsy from Slendytubbies.
>
>

> Whenever he is nearby you can hear his chainsaw.
>
>

> Chainsquid used to be a Psychic Boss before being turned into a Generic Chaser due to being overpowered, he was originally planned to damage the player, before being an insta-killer.
>
>

# Appearance & Custom Mode Lore

> Headless Squidward wielding a Chainsaw (model ripped from Left 4 Dead 2).
> "He was the first, he has seen everything, One day Mr. Krabs shot off Squidward's head, so Plankton decided to sprinkle fairy dust onto Squidward's headless corpse (yes, actually fairy dust.) and Squidward came back from the dead, armed with a chainsaw (definitely not like a familiar green teletubby) he has a SECOND thirst for revenge."
>
>
Magolithium

**Magolithium** is a form of the chemical element lithium (3Li) that has magical properties.

## Properties

### Physical

Magolithium has the same physical properties as regular lithium: low density, soft, low melting point but relatively high boiling point, etc.

### Chemical

Magolithium is somewhat more reactive than regular lithium, and is especially reactive to molecules related to its magical element.

### Magical

The main difference between magolithium and regular lithium is its ability to increase or control elemental magic. Magolithium is classified based on its purity (percentage of lithium that is magical, not total percentage of lithium) and the type of magic it affects:

 Bi-
 Quadri-
 Octi-
 Info-

Magolithium is also classified according to the magical element it affects:

## History

Magolithium is thought to have existed for millions of years due to its presence in Dimension Ε-1, although there is no evidence of ancient human use. It was also used in the 15th century by Kreikos and Jengkrossim to build the sarcophagus that formed JEMCDLX Epsilon.

Magolithium was discovered by SKA and identified as a form of lithium in 1998, when it was found in a mine near Facility Delta-2 in Kazakhstan.
Facility Eta-1

**Facility Eta-1** is the headquarters of the Imprisonment Division of SKA and SKA's largest prison.

## History

Facility Eta-1 was designed by JEMCDLX Beta and built in 1719 as one of the original five facilities built for SKA.

## Use

Facility Eta-1 is mainly used to imprison Rekethans and weak Contrariums. It also has high-security cells that are used for Elder Rekethans and more powerful Contrariums.
Skaraan

Three-legged, hunchbacked, one-eyed, and bizarre to Terran sensibilities, the Skaaran as a species are not known for their skill as melee combatants. They more than make up for this with highly advanced spacecraft propulsion, shielding, and weapon systems (among others). When truly threatened, they can secrete jets of acid to harm enemies.

In spite of their unapproachable appearance, Skaaran are the galaxy’s businessmen and the inventors of the Universal Translator, leveraging their advanced technological secrets for wealth, power, and alliances. They pragmatically honor contracts but often work behind the scenes to ensure they come out ahead in the end. Many species have been suckered into deals with the Skaaran that they later regretted.

**Special Powers:** Projectile Attack

**Special Weaknesses:** Three-Legged, One-Eyed

**Style Guide:** A tall pair of pants with an extra leg, worn with the waist over one shoulder, the “third-leg” holding the cane/crutch in the extra leg. Pillow or other device tucked into the shoulder area to demonstrate hunched back. Eyepatch or hood that leaves only one eye uncovered.
Torgoth Republic

## Overview

Humanity looked into a dark mirror and saw the Torgoth. As a culture, the Torgoth are ruthless, belligerent, and pragmatic. They tend to avoid large scale wars against other factions and will negotiate when it suits them but have no ethical qualms against simply taking whatever they can. They have no issue violating planets to gain resources and slaves. The TSN has often lost contact with a Frontier World only to discover later that the whole colony was abducted by Torgoth raiders.

The TSN Locked World designation means nothing to the Torgoth, who will happily ravage an undeveloped species if there is gain to be had.

## Battle Tactics

Torgoth starships are large, tough and slow. Smaller, more maneuverable vessels can exploit their sluggishness by maneuvering to a Torgoth vessel's rear, taking advantage of a gap in the ship's overlapping fields of fire. Only the largest class of Torgoth vessel has shored up this weakness. Besides energy beam weapons, their ships often make use of torpedo launchers.

Torgoth are ruthless in close combat. Aside from their three-digit hands, they are as dexterous as other humanoids. They often learn to skillfully wield a wide variety of weaponry. Their echolocation/infrared senses make them quite dangerous in low-light situations.
Zul'drak

Située à l'est du Norfendre, cette région a longtemps été considéré comme le coeur de l'empire de la Tribu Drakkari. Fortifiée suite à des siècles de prolifération et renforcée par la présence de cinq loas, cette forteresse à ciel ouvert offrit aux trolls des glaces la possibilité de régner sur une grande partie Est du Norfendre. Cette base leur donnait l'appui nécessaire pour contester l'hégémonie des puissants vrykuls.

L'arrivée du Roi-liche mit à mal leurs plans et à l'instar de nombreuses civilisations du Nord, les Drakkaris furent lentement condamnés au déclin. Les détails de la guerre qui les opposa au Fléau ne sont pas connus.

De l'An 33 à l'An 34, la région fut le théâtre d'un triple affrontement entre le Fléau, la Croisade d'Argent et les Drakkaris au cours de la Guerre Sainte. Lorsque les croisés parvinrent à quitter la région après leur défaite à la Bataille des Échos, la Tribu Drakkari avait déjà perdu la majorité de son territoire et de ses loas.
Blame Canada

**Blame Canada** is the first live album by The Oatband, recorded in a promotional concert at the Bronson Center Theatre in Ottawa, Canada. The concert was arranged prior to the release of LoveBreak, and several songs performed there were ultimately released on that album.

It quickly became their best-selling album at the time, and marked their first appearance on the year-end albums chart.

## Reviews

### General Critics

100%

The album received very positive reviews.
Kralien

Kraliens bear resemblances to Terran simians but have internal organs and carapaces more similar to those of large insects, including an open circulatory system. Their clawed hands bear two thumbs on either side of a large central finger. Having evolved (it is believed) on a massive planet with high gravity, Kraliens are short and stocky but have incredible strength and are thus deadly with their hands.

They have short lifespans (20 earth years) and a rapid reproductive cycle, allowing them to sustain incredible casualties indefinitely. Their industry is also based on this principle, churning out fleets upon fleets of minimum-tech spacecraft for their use. They have rapid learning periods early in life where they internalize information at super-genius level, but they quickly lose this neuroplasticity.

To call Kraliens fanatical is to undersell them. A Kralien will do what it knows with perfect, furious, righteous fervor, seeking to glorify its beliefs  in life and death. Very few are captured alive because they never surrender and bear suicide implants in their brains from birth. They speak in deep, gruff voices.

**Special Powers:** Touch Attack

**Special Weaknesses:** Two-Thumbed, Difficult Healing

**Style Guide:** monkey mask or face paint, gloves modified for the two-thumbed weakness, military pattern clothing.
C'Thrill

Bearing significant resemblance to Terran felines, the C’Thrill’s bipedal bodies have tails and are covered with fur (be it short or long). They are playful explorers by nature with many animal instincts still intact in spite of their high intelligence. Outside observers have described the C’Thrill as impulsive, being equally quick to happiness or anger with little patience for the caution and hesitation exhibited by other species.

The isolated island landmasses of their homeworld P’Shaw allowed for the development of many diverse subspecies, varied in coloration and culture. The C’Thrill evolved near the seashore and feel as comfortable swimming as they do walking, with some subspecies having webbed hands. Their highly variable natural appearance is further enhanced by a tendency to dabble in gene-splicing and body modification.

**Special Powers:** none

**Special Weaknesses:** none

**Style Guide:** feline costume (cat ears, tail, face paint, make-up or mask), webbed hands, eccentric/stylish/colorful clothing.
Torgoth

Evolved from the low-gravity cave swamp planet Ttor, the Torgoth’s genetic ancestors became amphibious to seek refuge out of the water, away from enormous aquatic apex predators. They developed higher cooperative intelligence to survive conditions on land, eventually returning to the water and hunting said predators to extinction. In the low-light conditions of the cave swamps, they had no need for eyes and instead evolved a combination of echolocation/sonar and infrared heat vision senses to do the job just as well. They can modulate their supersonic echolocation to cause temporary paralysis in some prey. Their hands bear two large fingers and a thumb for easier amphibious maneuvering.

Their society has little use for traditional aesthetics, focusing on subtle and complex variations in texture and temperature instead of color, as well as a highly-evolved musical tradition. As they became space explorers, they delved into genetic modification to increase bone and muscle density to survive higher-gravity environments. Many wear implants that supplement their senses with light gathered from the “visible spectrum”. Their true faces are seldom seen (covered by their hydration masks).

Torgoth are very warlike, have high proficiency with many weapons and technologies, and will gladly take slaves and spoil from any “lesser species” they encounter if they feel they have the advantage.

**Special Powers:** None

**Special Weaknesses:** Two-Fingered

**Style Guide:** mask/hood that covers all hair and facial features (except for the mouth and ears) with pointed ears and sharp monster teeth OR a helmet/mask that disguises all human facial features. Additionally, gloves which have been modified for the “Two-Fingered” weakness.
Xinmi Confederation

## Overview

The Confederation is the closest thing the TSN has to a like-minded peer and rival. Like the TSN, they provide protection against hostile cultures for a multitude of worlds and their ranks are shared by many non-Ximni members, including some humans. The Confederation is dominated by a space exploration corporation called the Syndicate, whose company policies define the shape of the Confederation.

It is said the ancient Ximni were far more advanced and decadent than their modern descendants, who prefer a more austere and spartan lifestyle.

## Affiliated Species

* Xinmi
* Human
Arvonian

With appearances remarkably similar to that of Humans, the pointed ears, white-less eyes, and striking features are the only immediate tells that one is looking at an Arvonian. They have the ability to change the patterns and colors on their skin and even alter their facial features to their liking. Bald by default, their abilities allow them to manifest hair and even jewels out of their skin, given time.

Arvonians co-evolved in a symbiotic relationship with a species of plasmodial slime mold on their native world, which they call daemon. Daemon spores enter the brain of each infant Arvonian, becoming a slime mold and growing alongside their brains to copy their neural pathways. Hormone control and brain enhancement from each Arvonian’s daemon increases lifespan, fertility, intelligence, and well-being in the host.

When an Arvonian dies, they are interred at the base of a large mass of daemon which has crystallized into a tree form. The tree feeds off the deceased Arvonian while the daemon slime mold that individual carried joins with the tree, retaining the consciousness of its Arvonian host and becoming one mind with all the Arvonian ancestors there. This tree flowers and creates new spores which Arvonians the planet over bring their infants to receive. This represents the Arvonian afterlife, and all Arvonians desperately wish to be brought to their homeworld and joined to the Daemon Tree once their lives are over.

Both male and female Arvonians are slender and beautiful. Their society is highly matriarchal, with the female of the species demonstrating more efficient use of the symbiotic daemon which among other things grants higher intelligence and lifespan, and as a result most of their starship captains are female.

**Special Powers:** none

**Special Weaknesses:** none

**Style Guide:** Pointed ears, eccentric colors/patterns painted on the skin, jewel stickers on the face. Loose, flowy clothing.
Grotten

Evolved to survive a harsh homeworld, Grotten warm themselves in the frigid 120-hour Brean nights with solar-recharged biological heating. This manifests as multicolored bioluminescence on the arms, face, or neck. They must expose themselves to daylight or other bright light to recharge this ability, something they find very uncomfortable. Some Grotten are fortunate enough to find sun crystals that store sunlight for them to use in recharging without the need to expose their bodies directly to harsh bright light.

Nocturnal by nature, they find anything above dim light to be blinding. On Brea, Grotten who survive to adulthood often bear many scars from the close calls they’ve had with the beasts that roam the wastelands. Grotten are an unascended species that has not invented space travel and are thus often charmingly naive in regards to higher technology. Nevertheless, some have found their way off of the Locked World of Brea, such as by hitching rides on occasional visiting spacecraft.

**Special Powers:** none

**Special Weaknesses:** Light Sensitive

**Style Guide:** Post-apocalyptic/simple earth tone clothing, shaded goggles, sunglasses, transparent blindfolds or other eye coverings, glow-in-the-dark makeup and/or accessories for face and arms, glowing “crystal” pendant, scars on face, arms, or neck.
Kōno Tatsumi

**Kōno Tatsumi** (*japonais* : 河野・辰巳) est l'une des personnages principaux de la série. Ayant créée un club de "Manga" au lycée, cette dernière s'est un peu trop précipitée, n'ayant qu'un seul membre dans son club, sa meilleure amie Miwa Akane. Kōno cherche donc des membres pour que son club ne se dissout pas.
Gold

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

Gold is the premium currency of the game.

Gold can be used to two main objectives in the game:

* To buy items from the game shop
* To build your Golden Settlement

Gold can be gained by:

* Performing in-game actions that reward gold (limited +50 a day)
* Gilda's daily recap gives +5 gold a day that isn't counted to daily limit
* Gilda's daily quest gives up to +10 gold a day that isn't counted to daily limit
* Rewards from special quests, don’t count to the daily cap
* Buy gold from the game shop, doesn't count to the daily cap

That means that a player can get up to 65 free gold a day.

In-game actions that earn gold towards daily limit:

* Daily dice may award +3, +5, +7 or +10 gold with golden dice, can be multiplied by 2x or 3x by hitting multiplier platform
* Hitting gold coin at settlement dice throw rewards around +5 gold (this may vary for unknown reasons)
* Activation of community settlement Treasury with adjacent tile (+1 gold per level)
* Activation of golden settlement Grand Treasury with adjacent tile (+3 gold per level)
* Golden settlement Mint awards +1 gold per level every 4 hours
* Gold tile activation at golden settlement (+1 gold)
* Hitting gold tile at mini game +2 gold per dice, can be multiplied with 2x dice side and the end of season bonanza hours multiplication factors
Wiki Saigo no Yoru

## Bienvenue sur le wiki

Bienvenue sur le wiki de Saigo no Yoru (最後の夜).

## Personnages

Personnages : Les personnages dans l'entièreté de l'œuvre.

Personnages principaux : Les quatres personnages principaux de Saigo no Yoru.

Personnages secondaires : Les différents personnages secondaires, pouvant avoir une petite importance comme une grande.

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !

Fichier:Placeholder
Clubs

Les clubs du lycée (*japonais* : 部活) sont simplement des occupations ou loisirs qui s'effectuent à l'intérieur du lycée, en abordant plusieurs thèmes pour varier le choix. Il est **obligatoire** d'en choisir un, en mettant du sien. Bien évidemment, les clubs sont supervisés par les professeurs, celui de Kōno (le club de Manga) est supervisé par la professeure Kita.

Les clubs ne sont pas tous les mêmes dans chaque établissement donc il n'y a pas tout type de clubs dans le lycée.
Arvonian Protectorate

## Overview

On occasion the interests of the TSN and the Protectorate come into violent conflict, but only rarely. Generally speaking, the Protectorate is a peaceful faction, ruled over by an AI known only as the “Supreme Understander”, which directs all aspects of Arvonian society. The motives of this entity are not fully understood, but it has often led the Arvonians on missions that caused conflict with the TSN.

Arvonians and the Understander seem to have great respect for life, both biological and artificial, and the destruction of it can elicit a violent response. For example, the Protectorate will sometimes interfere with a TSN Frontier World, claiming that TSN presence damages precious life.

## Battle Tactics

Violence, though often necessary in a chaotic universe, is a weapon of last resort in the Arvonian arsenal. Diplomacy, subterfuge, and sabotage typically precede armed conflict with a Protectorate force. By the time a Protectorate fleet appears on a TSN vessel's scanners, the crew has likely already been infiltrated by a face-changing Arvonian or two.

The Arvonians' ability to alter their facial features presents a significant threat to any crew that encounters them. The friendly crewmember in the next bunk could very well be a face-changing backstabber, sabotaging ship systems, incapacitating crew or disabling bridge stations before the battle even begins.

In space, the Protectorate makes great use of starship-borne fighter craft. Due to Arvonian reverence for artificial life, they do not use ordinance with AI guidance systems, like torpedoes. To them, firing a guided torpedo is tantamount to forcing a living being to perform a suicide mission.
Midnon

Originating from a highly-advanced Garden World, Midnon society is divided into two clans: “Death and Life” or “Midknights and Middawns”, which comprise the planet’s military and life-supporting governments respectively. Obedience to each half of the government is absolute, as if to a god.

Midnons are highly philosophical and logical. Their homeworld faces the dilemma of overpopulation and depletion but they are unwilling to infringe on other cultures or life to preserve themselves. As such, they deploy their youth as scouts, ambassadors, and scientists to gather information from other cultures in an attempt to solve this problem. Their secretive advanced technology is utilized in powerful, unobtrusive, resilient, and extensive technological bodily modifications. These grant a lifespan of 400 years, faster thinking and reflexes, as well as a variety of other interchangeable upgrades. Each deployed youth is trained to act as their own engineer for maintenance and modification of these upgrades in the field.

**Special Powers:** Modularity

**Special Weaknesses:** EMP Sensitive, Difficult Healing

**Style Guide:** Black and White futuristic clothing, form-fitting clothing on legs and arms, sleek grooming, geometric machine “panel” facepaint light-colored contact lenses.
Strategy: Development Card Unlock Order

Warning: Beta*This page was written with information available during the beta and may no longer be accurate.*

*Note: Guide - This page is a strategy guide and is therefore opinionated and does not claim to be absolute truth.*

The aim of this guide is to define one optimized unlock order of the Development cards.

The goal is to obtain Research Points (RP) faster to be able to unlock more cards faster.
Additionally, here we consider gaining Victory Points (VP) to be unimportant as the game does not significantly reward the winning team.

Keep in mind that the available cards to unlock are given in a random order, and it may not be possible to follow the guide.

This is also *not* a guide on which building to place on a settlement.

## Guide

### Common Cards

The **Monument** is unlocked from the start. From the remaining cards, the first priority is the **Bell Tower** as it helps gain more RP.

Next is the **Crane** followed by the **Storehouse** since these cards provide the most benefits.

After that are the **Markets**. Some of the 5 resources will be rare or absent from a region, it's therefore useful to have the market for these resources to improve trading rates. Note that the resources in a region change after each season.

The **Settlement Upgrade** is at the end of the list because while an important card, it's useless until rarer cards are unlocked. The last card is the **Fairgrounds** since it has no effect besides being worth double VP.

### Uncommon Cards

Of the uncommon cards, the first priority is the **Library** as it helps gain more RP.

Next is the **Farmers Market** followed by the **Staple House** since these cards provide the most benefits.

The **Plaza**, **Tavern**, and **Weavers Shop** have no special effects and only gives double VP.

The **Community Center** has no special effects and no double VP either. It can however be built to level 10 compared to the level 5 of the three previous cards, so the maximum VP gain is the same.

Lastly is the **Treasury**. While tempting, the gold gained counts in the daily free gold cap limit and is thus useless.

### Rare Cards

By lack of better cards, the **Brick Kiln**, **Grain Silo**, **Lumber Mill**, **Ore Foundry**, and **Wool Storage** gets the priority. Just like with the markets, prioritize the one for the resource that's rare in the region.

The **Festival Hall** and the **Archive** are last, the former being at least worth double VP while the latter is the least interesting rare card.

## Summary

**Commons:**

**Bell Tower > Crane > Storehouse**

markets > settlement upgrade > Fairgrounds

**Uncommons:**

**Library > Farmers Market > Staple House**

Plaza, Tavern, Weavers Shop > Community Center > Trasury

**Rares:**

resource generators > Festival Hall > Archive