recursal/Fanatic-Fandom huggingface dataset:
An Head Boy or An Head Girl

> Our letters said we just get instructions from the Head Boy and Girl and then patrol the corridors from time to time.
>
> The Head Boy and Girl instruct the prefects, Harry Potter and the Order of the Phoenix

    A **Head Boy** or **Head Girl** was a ***seventh-year*** student who had authority over Prefects at Hogwarts School of Witchcraft and Wizardry. Each year, both a Head Boy and a Head Girl were selected by the Headmaster of Hogwarts. The pair of students were instructed to do duties to assist the school. They led both the prefects and (in many cases) the entire student body.

## Appointment

At the beginning of the school year, the Headmaster appointed one Head Boy and one Head Girl from all of the seventh-year students. These students were chosen because of their academic achievement, outstanding reputation as a student, and a honest, good, and hard-working personality.

Prefects may have had a greater chance of being appointed to this position, as both had similar expectations on the student; however, this was not a prerequisite. If a prefect was elected, they didn't have to be replaced as prefect, and could serve in both capacities.

## Duties

One of the duties known of the Head Boy and Head Girl was to instruct the Prefects of their duties on the Hogwarts Express in the Prefects' carriage. On the train, the Head Boy and Girl could be seen telling the prefects when they would need to patrol the train.

Head Boys and Girls also had special responsibilities whenever required. In 1993, when Sirius Black had ***broken into*** Hogwarts, Dumbledore asked the Head Boy and Head Girl to watch over the students in the Great Hall while he and the rest of the staff searched for Sirius in the castle.

Other duties of the Head Boy and Head Girl are unknown.

## Recognition

The Head Boy and Head Girl were in charge of the Prefects and should be an example to the other students. Head Boys and Girls also had the special privilege of being able to use the Prefects' Bathroom alongside Prefects and Quidditch Captains. The ***Trophy Room*** contained a list of Head Boys and Head Girls.

## Known Head Boys and Girls

Albus Dumbledore † (1898–1899)Mcgonagall.jpgMinerva McGonagall (unknown)Tom Riddle Half-Blood Prince Profile.jpgTom Riddle † (1944–1945)James Potter I † (1977–1978)Lily Potter1.jpgLily J. Potter † (1977–1978)Percy-weasley.jpgPercy Weasley (1993–1994)Teddy Lupin.pngEdward Lupin (2015–2016)
## Appearances

* Template:PS Template:1st Mention
* Template:COS Template:Mention

## Notes and references

Template:Reflist

1. ↑ Pottermore biography of Minerva McGonagall (transcription available here)
2. ↑ Template:COS
3. ↑ 3.0 3.1 Template:PS
4. ↑ Have just heard that James S Potter has been Sorted (to nobody's surprise) into Gryffindor. Teddy Lupin (Head Boy, Hufflepuff) disappointed. posted by JKR on Twitter on 1 September 2015
1943

The following events occurred in **1943**:

## Events

 File:Tom Riddle accused Rubeus Hagrid (Concept Artwork for HP2 movie 01).JPG
* ***June***: Tom Riddle opens the Chamber of Secrets. Several students are injured, and Myrtle Warren is killed by the Basilisk.
* ***13 June***: Rubeus Hagrid is framed for the attacks by Riddle and is expelled. With the murder of Moaning Myrtle, Tom Riddle transforms his diary into his first Horcrux.
* ***August***: Tom Riddle ***murders*** his father, ***Tom Riddle Snr***, and his grandparents, ***Thomas*** and ***Mary Riddle***, for what he perceived as the abandonment of him and his late mother, ***Merope Gaunt***. His uncle, ***Morfin Gaunt*** is framed for the attacks by Riddle and is sent to ***Azkaban***. With the murder of the Riddles, Tom Riddle also transforms ***Marvolo Gaunt's Ring*** into his second Horcrux.

### Quidditch

* ***Winky Crockett*** captained the ***Slytherin Quidditch team***.

## Notes and references

Template:Reflist
Template:1940s
Template:20th-Century

1. ↑ 1.0 1.1 1.2 Template:COS
The 1D-Live-Action Wiki

**Welcome to The 1D-Live-Action Wiki!**
The 4D-Hybrid-Media Wiki is The Entire Form of Cinematography Nor Videography that Uses Photography-Instead-Of Animation. Live-action is used to define film, video games or similar visual media.

We're a collaborative community website about topic that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Welcome to The 1D-Live-Action Wiki

This wiki is about acting and will contain general information about the actors and actresses. Please sign up and begin editing the page. Please use talk pages before adding roles that aren't credited.

We're a collaborative community website about topic that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## All About the Acting

At this wiki we focus on the actors credits. We want to be 100% accurate so use sources like credits and sites that are known to be as accurate as possible.

You can check out our Top 100 list of actors depending on the number of titles they have lent their talent to. The list is updated frequently when titles are added to the wiki.

## Our Actors, Movies, TV Series and More

Brandon James Routh.pngKirsten Caroline Dunst.pngSuperman.jpg
## Important articles

Placeholder.pngList Of CharactersPlaceholder0.pngList of Television Series FranchisePlaceholder1.pngList Of LocationsPlaceholder2.pngList Of EventsPlaceholder3.pngList Of ItemsPlaceholder4.pngList of Known Extraordinary PowersPlaceholder5.pngList Of EpisodesPlaceholder6.pngList Of Films

**Live Action Movies**
*Go to these sites for info or for help with your own wiki!*

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*Want your community included? See how!*

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gringotts Vault Key

Template:Dialogue a-b-a-b
These were gold **keys** owned by anyone who had a bank account at Gringotts Wizarding Bank, enabling them to unlock and withdraw from their vaults. Lower security vaults, such as the one belonging to the Weasley family, require only a key to open. Higher security, such as ***the one*** belonging to the ***Lestrange family*** or the one belonging to the Potter family, requires not only the key, but also a goblin employee to lift the security measure around the door.Template:Object

## Appearances

* Template:PS Template:1st
* Template:PM
* Template:TCG

## Notes and references

Template:Reflist

1. ↑ 1.0 1.1 Template:PS
2. ↑ Template:COS
Medusa's Eyes

medusa's eyes war eins spiel von merkur wenn eine spiel mit den userem film medusa war eine gorgon und macht sie ein neues Symbole:- pegasus: legion helm :medusa scater: AKJQ 10 : Freispiele wenn 3 freispiel hat dann ist ein medusa kopf troffen wenn du hast freispiele 10 dann autospin und wenn medusa : lucky wild wenn du hast freispiele dann ein symbol name lucky wild sack mit münzen: feuer: 9:

Free spins - 5 freespins = 20 free games 4 freespins = 15 free games 3 freespins = 10 Free games Wild into Sticky wild Fackten - 1 medusa's eyes ist die medusa spiel gennannt 2 medusa ist ein gorgon eine monster wie shield 3 medusa war eine monster mit grusselige augen 4 medusa hat haare mit 100 schlangen und cobras 5 medusa's eyes ist ein grusselige augen wie katze 6 medusa war eine shield in griechenland bösewith
Broom Jinx-(Harry Potter)

> His broom gave a sudden, frightening lurch. For a split second, he thought he was going to fall. He gripped the broom tightly with both hands and knees. He'd never felt anything like that. It happened again. It was as though the broom was trying to buck him off.
>
> Description, Harry Potter and the Philosopher's Stone

This **jinx** Template:Incantation unknown, was used to make broomsticks try to throw their riders off through a variety of means such as sudden lurches and violent swishing movements.Template:Real Magical Spell

## Effects

Constant eye contact was required for this spell to be successful; if broken, the spell ceased to work. It was likely an extremely powerful Dark spell, as Rubeus Hagrid stated that nothing but that could interfere with a broomstick, particularly a Nimbus 2000, except powerful dark magic.

## History

This jinx was used by Quirinus Quirrell on Harry Potter's Nimbus 2000 in 1991, during a Quidditch match. It was an attempt to murder Harry for Lord Voldemort. No one in the stands detected Quirrell of using this jinx, except Professor Severus Snape, who attempted to save Harry with a counter-curse. However, Snape's robes caught on fire when Hermione Granger used the *Lacarnum Inflamari* on them, as she thought that Snape was causing the jinx. Someone else knocked over Quirrell, thus breaking his eye contact, stopping the jinx.

## Behind the scenes

* In Template:PS the broom jinxing scene plays out much the same as in the book, except that Hermione uses *Lacarnum Inflamari* rather than ***Bluebell Flames*** to ignite Snape's cloak

## Appearances

* Template:PS Template:1st
* Template:PM Template:Mention
* Template:WW Template:Mention
* Template:TCG

## Notes and references

Template:Reflist

1. ↑ 1.0 1.1 1.2 Cite error: Invalid `<ref>` tag; no text was provided for refs named `PS11`
2. ↑ Template:PS
3. ↑ 3.0 3.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `PSf11`
4. ↑ 4.0 4.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `PS17`
Merkur slots Wiki

**Willkommen im Merkur slots Wiki!**
Wir sind eine kollaborative Community-Website über das Thema Merkur slots, die jeder, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Leser sich beteiligen und Inhalte hinzufügen. Klicke auf die „Neue Seite hinzufügen“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Wichtige Artikel

PlatzhalterEine Seite über dein ThemaPlatzhalterEin HauptcharakterPlatzhalterDie erste FolgePlatzhalterEin wichtiger OrtPlatzhalterEin wichtiges EreignisPlatzhalterEin entscheidendes Thema

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Vault Number 687

> Inside were mounds of gold coins. Columns of silver. Heaps of little bronze Knuts.
>
> Description of the interior of the Potter vault, Harry Potter and the Philosopher's Stone

**Vault 687** in Gringotts Wizarding Bank belonged to the Potter family. It appeared to be of moderate depth and deeper underground than the vault of the Weasley family, but not as deep as Vault 713. It was accessible only by a ***Mine Cart*** operated by one of the bank's ***goblin*** employees, and by using a small gold key.

### Location

Gringotts Wizarding Bank, Diagon Alley, Charing Cross Road, London, England, Great Britain

## History

In the summer of 1991, Harry Potter was escorted to Gringotts by Rubeus Hagrid, and learned that his late parents had left him a small fortune in their vault, of which ***his guardians*** knew nothing. This was very fortunate for Harry, since they would have surely taken most, if not all, as "*proper compensation*" for "*opening their home*" to him.
In the summer 1992, when Harry went to withdraw some funds for his school supplies, he felt rather awkward with the Weasley family accompanying him, since his vault contains far more money than theirs, and he tried to cover up their view from the contents within his vault as he hastily shovelled money into his bag.

## Behind the scenes

* The Potters' vault is identified as number 687 in the film adaptations. The vault is also labelled as 687 in the illustrated edition of ***Harry Potter and the Philosopher's Stone*** issued by ***MinaLima Design***.

## Appearances

* Template:PS Template:1st Template:1st ID

## Notes and references

Template:Reflist
Template:Gringotts

1. ↑ 1.0 1.1 1.2 1.3 1.4 Template:PS
WGP Lightning McQueen

**"Lightning" McQueen**, sometimes known by his other nickname, **Stickers**, given by Sally, is the main protagonist of the *Cars* franchise, appearing in nearly every installment, with the only exception of the *Planes* franchise (although a cameo of him was seen on a newspaper, appearing in *Planes: Fire & Rescue*). In the films and TV show, he is the main protagonist of *Cars* and *Cars 3,* one of the two main protagonists of *Cars on the Road*, and the deuteragonist of *Cars 2*. In the TV shows, he is the deuteragonist of *Mater's Tall Tales* and one of the main characters of *Tales From Radiator Springs*. He is a stock car that competes in the Piston Cup Racing Series since 2005, where he was sponsored by Rust-eze, using the number 95, and won seven Piston Cup championships. In 2017, he became the trainer and crew chief of Cruz Ramirez for the Dinoco Piston Cup team.

Lightning resides in Radiator Springs in Arizona, United States, where his racing headquarters are located. He is in a relationship with Sally Carrera.

1. ↑ Pixar on Twitter: "Buckle up! ⚡ ️We’re speeding through some faster-than-fast facts about Cars! https://t.co/E68PUxkaGE" / Twitter
Vault Number 713

> Something really extraordinary had to be inside this top security vault, Harry was sure, and he leaned forward eagerly, expecting to see fabulous jewels at the very least — but at first he thought it was empty. Then he noticed a grubby little package wrapped up in brown paper lying on the floor.
>
> Description, Harry Potter and the Philosopher's Stone

**Vault 713** was a high-security vault at Gringotts Wizarding Bank in London, England. It was located hundreds of miles underground and required a Gringotts goblin to pass its finger along the length of the door, in order for the door to melt away.

### Location

Gringotts Wizarding Bank, Diagon Alley, London

## History

 File:Vault 713.jpg
The Philosopher's Stone was protected in this vault until Rubeus Hagrid removed it on ***31 July*** 1991 on Albus Dumbledore's orders to be placed under more effective protection at Hogwarts School of Witchcraft and Wizardry.
Quirinus Quirrell attempted to break into this vault after the Philosopher's Stone had been removed that same day by Harry Potter and Hagrid's visit. This was done under the direction of Lord Voldemort. It is unknown who was the owner of the vault or what, if anything, the vault was used for after it guarded the Philosopher's Stone.

## Security

Template:Dialogue a-b-a
According to the ***goblin*** ***Griphook***, if anyone but a Gringotts goblin tried to open Vault 713, they'd be sucked through the door and trapped inside the vault until the vault was opened (which Gringotts goblins did once every ten years). Based on this, Disapparition was more than likely impossible from within the vault.

## Behind the scenes

* It is unknown whom exactly the Vault belongs to but it could be assumed that it belongs to either Hogwarts, Albus Dumbledore or ***Nicolas Flamel***.
* The vault's number can be separated to have 7 and 13, the two of the most well known lucky (7) and unlucky (13) numbers.
* A possible reason J.K. Rowling picked the number 713 is that, when written backwards, that is, 317, and separated with a forward slash, you get the date 31/7, or the date Harry Potter, Rubeus Hagrid and Griphook visited Vault 713 to remove the Philosopher's Stone.

## Notes and references

Template:Reflist
Template:Gringotts

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Template:PS
October Number 31st

Template:Month **31 October** is the 304th day of the year (305th in leap years), known for being the date of **Hallowe'en**. There are 61 days remaining in the year.

## Events

* ***1492***: ***Sir Nicholas de Mimsy-Porpington*** is executed after accidentally growing a tusk on ***Lady Grieve***.

* 1981: Lord Voldemort murders James and Lily Potter at Godric's Hollow and is defeated for the first time when he fails to murder Harry Potter. The First Wizarding War ends. Delphini arrives from nearly 40 years in the future, having travelled back in time, and attempts to thwart Voldemort from his plans to murder the Potters. She is stopped by Albus Potter, Scorpius Malfoy, Harry Potter, Ronald Weasley, Hermione Granger and Draco Malfoy, all whom have also travelled back in time. The group then remained to witness the events, as Harry felt it was wrong to do nothing to prevent it and not watch.
* ***1991***: The ***first year*** Charms class topic is ***Wingardium Leviosa***, the Levitation Charm. Later, the ***Hallowe'en feast*** is interrupted by the arrival of a ***Mountain Troll***. Harry Potter and Ron Weasley save Hermione Granger from the Troll in the girls' bathroom. Professor Quirrell attempts to steal the Philosopher's Stone, but is thwarted by Severus Snape, who is attacked by ***Fluffy*** as a result. At some point during the day, a Slytherin student asks Harry if he has seen his magic hamster.
* ***1992***: Ginny Weasley, under the influence of Tom Riddle's Diary, opens the Chamber of Secrets for the first time in fifty years. The basilisk that is released from the Chamber petrifies Mrs Norris.

## Notes and references

Template:Reflist

1. ↑ Template:JKRS
2. ↑ *Harry Potter and the Deathly Hallows* (film)
3. ↑ Template:PS
4. ↑ Template:PS
5. ↑ Template:COS
6. ↑ Template:COS
Matrons

Matrons are the second highest ranking inhabitant in mothers world. They often are Mothers mouthpiece and eyes, and regulate the realms and remove unideal inhabitants.

## Appearance

Matrons are around 6 - 6’11 feet tall, though they all are shorter than mother. They wear oriental maids dresses, and have no hands. The color of the dress varies depending on the matron’s job is, as does their head. A matron in charge of the garden might have a daisy head and a green dress, while one that works in the house itself might have a screen head and a black dress. The majority of matrons have an eye located in the center of their head.

## Personality

Matrons do not have a decided personality, but most of them are patient and mute. Matrons have a very sharp mind, and have been known to spy on Dreamers if given the chance. Not much is known about them otherwise, besides the fact they are the staff of Mother's House.

## Abilities

Matrons can possibly see through walls and have amazing eyesight, along with being able to hear everything. They are unnaturally fast, and are rumored to be able to grow objects in place of arms to perform certain tasks.

## Relations

Like mother, matrons only acknowledge dreamers and their own. The theorized reason is the same as mothers, being that the other inhabitants are invasive species and are not supposed to be there.
James Potter 00I and Lily J. Potter

**James and Lily Potter** were a married couple and the parents of the famous Harry Potter. They were both Gryffindor students at Hogwarts School of Witchcraft and Wizardry and members of the Order of the Phoenix. They were both murdered by Lord Voldemort on Hallowe'en in 1981, while trying to protect their infant son. See their individual articles for more information:

* James Potter
* Lily Potter

## See also

* Potter family
* Wedding of James Potter I and Lily Evans
The Caves

The caves are the entrance to most of the underground and more dangerous realms. Exploration is advised with caution, and it is very rarely visited

## Appearance

   The entrance to the cave can be located West of Mother's House, it is fairly easy to locate as it has a small trail of stars leading to it. On rare occasions some report seeing the stars even going into the cave, and even leading the person(s) to where they are trying to go. The cave is very large in size, and is estimated to only have been explored 36%.

## Relations

The caves existence is completely denied by Mother, and she makes no point of hiding it. The Matrons do acknowledge it, but only to add warnings to it. As mentioned before, several harmful inhabitants live in the caves and the realms it leads to.

## Inhabitants

Very little is known about those who live in the cave itself, but there is none directly listed or allowed to be listed here.

## Entrances

The caves inky entrance is the one mentioned, being down a path on the rock face around mothers house. At night, it is barred with a lock door and creatures are reported to knock on it before vanishing back into its depths.
The Lounge Matron

## Appearance

The Lounge Matron inhabits the many living and bedroom areas in Mother's Home. She is average height and wears a pink Matron dress. Her head shape is a floral pillow. The Lounge matron is often spotted in one of the bedrooms.

## Abilities

Along with all the Matrons, the Lounge Matron also has enhanced sight and hearing. With that she can also alter small parts of dreams, and help Dreamers fall asleep.

## Liked things

The Lounge Matrons favorite things are pink, sleeping, and flowers. Due to her loving flowers she is often seen in the Garden and even the Flower Oasis. Other than these facts, nothing else is known about the Lounge Matron.

## Relations

The Lounge matron is seen with the Garden Matron often, and they are great friends. She does not openly have a relationship with anyone else.
Flower Oasis

## Appearance

The flower oasis is arguably one of the most beautiful realms, but don't be fooled as this is also one of the most dangerous. Upon entering you will find high arches with vines crawling up the sides. You will also find hundreds of thousands of every imaginable type of flower. The beauty of the Flower Oasis is second only to Aphrodite herself, and the locals make a point of reminding dreamers of this as much as possible. After a few minutes of walking you will come upon a town made entirely of flowers. If you do not see a town, pray that it has not heard you and run. As you have accidently stumbled upon a mimic realm.

## Flower Town

Flower Town is a great place to go for some good weekend shopping, or a nice lunch (if you don't mind the taste of flowers). In general the Flower People are very kind, though boastful of there realms beauty, and are great to be friends with. However, picking any flowers in this realm is not advised, as you will never get rid of them if you take them with you. If you do not make it home in time to stop the transformation, you will join the locals.

## Traditions of the Flower people

Traditionally Flower people will name newly transformed Dreamers after the flower they first picked. It is custom for flower children to be brought a selection of sacred flowers, usually passed down for generations. Due to this sacred tradition the Flower people are extremely protective of some flowers. They may have a bountiful amount, but the Flower are once again boastful and materialistic.

## Relations

Although all dreamers are considered “friends” only older Dreamers are allowed to go in due to having some self control. Most of the older dreamers enjoy spending their days in the town. Flower town has some shops and other buildings providing clothing and food which is safe to take. Both the Mother and the Matrons approve of the realm, but strongly disapprove of its people. Mother herself has even said that she is the one blocking them from expanding to other realms.
Entire Underground Chambers

**The Underground Chambers** were a series of rooms below Hogwarts School of Witchcraft and Wizardry, serving as the defences protecting the Philosopher's Stone from 1 August, 1991 until 4 June, 1992. There were a total of seven chambers, each of which containing an obstacle or task that guarded the Stone and delayed any intruder.

### Location

Dungeons, Hogwarts Castle, Scotland, Great Britain

## Background

In 1991, the Philosopher's Stone became the target of Lord Voldemort due to its potent ability to return him to full power. Suspecting danger, Albus Dumbledore set out Rubeus Hagrid to retrieve the Stone from Vault 713 at Gringotts Wizarding Bank the same day he took Harry Potter to Diagon Alley. That same day, Quirinus Quirrell, who was being used as the parasitic host of Lord Voldemort, broke into the bank, but failed to obtain the Stone.
Thereafter, Hagrid brought the Stone to Hogwarts as requested, and ***Professors*** Pomona Sprout, Filius Flitwick, Minerva McGonagall, Quirinus Quirrell and Severus Snape, as well as Hagrid and Dumbledore themselves, each created their own separate chamber.

## Obstacles

Main article: Skirmish in the Underground Chambers

Obstacle (Preparer)
Fluffy (Rubeus Hagrid)
File:Fluffy PM B1C9M3 ForbiddenCorridorFluffy Moment.jpg
Devil's Snare (Pomona Sprout)
File:Devil.JPG
Winged Keys (Filius Flitwick)
File:B1C16M1.jpg
Chessboard Chamber(Minerva McGonagall)
File:B1C16M2 Chessboard Chamber.png
Mirror of Erised (Albus Dumbledore)

## Behind the scenes

* The prevalence of the number seven is not coincidental; seven obstacles were in place to get to the Philosopher's Stone and seven different potions were available in Snape's logic riddle. Seven, as deduced by Arithmancer Bridget Wenlock, has magical properties to it. It is believed that the number seven is the most magical number. It is also, of course, the total number of books in the series, (with Rowling firmly sticking to that number), and the number of pieces Voldemort desired his soul to be in (as he recognised the significance of the number seven and believed it to be the greatest).
* The fifth and sixth obstacles were cut from Template:PS.
	+ The potion riddle, however, was later shown in the second disc.
	+ The potion riddles and other obstacles cut from the film do appear in the different versions of the game.

## Appearances

Template:Imagecat

* Template:PS Template:1st

## Notes and references

Template:Reflist

1. ↑ Template:PM - Book 1, Chapter 16, Moment 2
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Template:PS
3. ↑ Template:PS
Dreamers

Dreamers are children who have gotten lost in their dreams and woken up in mothers world, like you.

## Appearance

Dreamers come in all shapes and sizes, but all of them are young children. They wear clothes in every color under the sun, as do their hair styles. Their faces hold two eyes and a mouth, which is unusual compared to the other creatures in Mothers world.

## Personality

The personality of a dreamer can range from just about anything, but all of them have some sort of wonder and love to explore the realms.

## Abilities

Dreamers make up a large amount of the inhabitants who have free range of all of mothers world. It is unknown how they traverse all of the realms, but they are always around. At the end of the day, between supper and bedtime, they are all taken back to Mother's House and vanish from the realms.

## Relations

Relations between dreamers are impossible to determine, as the vary from dreamer to dreamer. Most of them seem to have positive opinions of Mother and the Matrons, but it is uncertain of their options on the other inhabitants.
The Theatre

## Appearance

The Theatre takes the shape of a movie theatre ranging anywhere from the 1970's, to the 2000's. It has little furniture, Although you can occasionally find film tapes in some of the older storage compartments(if you find any) The Theatre contains patterned and once colorful walls, that have been dulled by age. The Theatre also contains old and stained carpet, with various unknown stains. The entrance to the Theatre can be found on the second floor of Mother's Home, but it sometimes swaps with the costume closet.

Depending on the day, it switches between newer and older variations. On Mondays and Sundays, it is newer though still a bit dusty. Every other day it is decaying, though the seats are always in perfect shape.

## Inhabitants

For the most part the only life in the Theatre is you, and maybe some mold. However in some of the oldest versions of the Theatre, you may see people sitting in the seats. Mother has said they are props, and are not alive.

The other inhabitants in the theater are the Actors. They wear clothing on the stage from the Victorian era, and have a mannequin head. They perform opera at all points in the day without a break. Once again, Mother says that they are props

## Entering

The Theatre is only open from the time of 1:00 P.M - 8:00 P.M. To enter you simply have to go to the back of concession stand and walk through the door. If you somehow manage to stay past 8:00 P.M, the shows will continue but the lights will be dimmed.

## Relations

The Theatre does not have and known relations with Mother, or any of the Matrons. Other than the strange attractions that the shows bring to the Theatre there are no relations.
Mothers World (Weirdcore) Wiki

Mothers world is a happy place. Mothers world is very large, and she is very forgetful. Can you help mother document it?

There are three types of genras you can document in Mothers world; Inhabitants(creatures/entities), Realm(places), and items(items that are not alive or part of a single realm) please make sure to categorize your page.

```
Rules for creating a  realm or place:

```

```
1) Must include and image of your  realm. This image can not have any people in the image.

```

```
2)Your realm has to have a doorway in a previously made realm(Ex, you enter your realm through the left garden gate or through the box in the attic.)

```

```
3)Inhabitants of your realm can not be extremely powerful or immediately dangerous(a dreamer must be able to survive and return if they know what to do.) Mother will review most entities and can excuse them from this rule. Already created and approved inhabitants are fine.

-Rules for creating a Inhabitant:

```

```
1) Must include a (mostly)full body image of your inhabitant.

```

```
2)must list their abilities and relations with other inhabitants, along with if it is a single entity or multiple

```

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3)Describe their habitat

-Rules for creating a item

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1) Must include a image of the item.

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2)Must include what the item can do or what happens if it is used/found.

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3)(can be excused by a mod)Dreamers must be able to survive an interaction with the item, and it can not cause permanent effects

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Make sure to categorize your page. Please feel free to use special fonts, but they must be readable in the main page.

Finally, don’t troll or mess with other peoples pages. Mother will get very angry if you do, and you may be unable to access her world and join the other dreamers.
Mimic Realms

## Appearance

Mimic realms can appear as any realm, and take the exact shape and size of the portal creating almost no difference. Those who do not know to look, would not notice the signs of a mimic portal. A few signs that a portal is not real are small white orbs coming from it. If you see this coming from a portal, immediately run the other way and tell a matron, or even Mother.

## Mimics

Mimics are a rare and dangerous entity, no one knows what they look like and those who do get their memory wiped by the Matrons. You can only imagine the horrors that they are. Rumors say that they take the shape of your worst nightmare. The hungrier they are the weaker it gets, first losing sight in an eye or two, then a leg, before finally dying. Mother openly talks about them, saying that mimics are Dreamers who have broken a rule and somehow stayed out passed curfew.
Mother

Mother is the oldest inhabitant of her world and is more or less its creator and leader. She created the world from the ground up and is always happy to welcome new dreamers into her realm.

## Appearance

Mother is a tall woman averaging around seven feet. She often wears Victorian style dresses most commonly in shades of magenta and pink, and always wears a tall black hat to cover her face. She does not have any obvious hands, and it is unknown if she actually has a physical body. Her face under the hat is also unknown.

Mother has a very tight waist, and seems to wear a corset with her dress. She smells like a mix of flowers and the smell of cedar, and is described to speak oddly and in a blank tone.

## Personality

Mother is infamous for being forgetful about her realm, to a point where she can only name a few realms at a time. She is extremely short tempered, and is known to rarely give out answers for anything regarding the realms. She has odd handwriting, which can be identified from just about everywhere.

Despite her short memory and even shorter fuse, mother is very kind and gentle to dreamers who get stuck in her realm. She will always greet new arrivals at the gate, though that will probably be the last time most dreamers see mother. She worries about her children getting lost constantly, which is why all children have curfew and must be home in time for dinner.

However, mother is rarely seen by anyone. She makes her announcements in different points in the garden, and even though she’s spends all her time in Mothers House, she is mostly never seen by anyone. The matrons are more common, and often covey her messages

## Abilities

Mother, being the matriarch of the realm, can manipulate it as she please. She can call all her children home and scare off most of the inhabitants, and often creates new realms by accident. Not much is known about her full extent of power, but she is extremely gifted in playing the piano.

## Relations

Mother herself knows several inhabitants, but only directly acknowledges the Dreamers and Matrons. It is unknown why she ignores every other inhabitant unless pressed, but most dreamers assumed the other inhabitants were not supposed to be in mothers world.
Tom Riddle (Disambiguation)

Template:Disambig
**Tom Riddle** can refer to:

* ***Thomas Riddle***, father of *Tom Riddle Snr* and grandfather of *Tom Marvolo Riddle*.
* ***Tom Riddle Snr***, son of *Thomas Riddle* and father of *Tom Marvolo Riddle*.
* Tom Marvolo Riddle, son of *Tom Riddle Snr* and grandson of *Thomas Riddle*, he would later become known as *Lord Voldemort*.
Вэйдун Чи

### Родственники

Ванесса Чи (супруга), Сюин У (бабушка), Кианг У (дедушка), Юйлань Чи, Ан Чи (родители), Сяомин Хао (сестра), Сяолун Чи (брат), Чан У (двоюродный брат), Агнес Белинда Чи, Вильям Самуэль Чи (дети), Минчжу Хао, Цзиньхуа Хао, Чжигун Чи (племянники) Адольф Чи, Найджел Чи(внуки)

### Место жительства

Пекин (Китай) → Великобритания

**Вэйдун Чи** - персонаж 2 поколения, член семьи У, Чи

## Здоровье

У Вэйдуна в школьные годы начало портится **зрение**. Он не любил носить очки, так как считал, что с ними он выглядит нелепо.

Вэйдун **не курит**, но он не прочь иногда **выпить**.

## Характер

Вэйдун - **любитель спорить, драчун.** Он считает, что каждый мужчина, должен быть сильным.

## Увлечения

Бабушка привила у Вэйдуна любовь к **выпечке**. В подростковом возрасте Вэйдуна заинтересовала **европейская культура**. Именно из-за любви к Европе Вэйдун переехал в Великобританию.
The Centipede(s)

## Appearance

Centipedes can range anywhere from 6 inches long - 5 feet long. They have many, many legs and have an extremely good grip. they have sharp piercing jaws, and a long stinger on their back. Usually Centipedes are black, red, or dark orange, but they can be any color. Although they may appear harmless, the Centipede is not something to be trifled with.

## Hunting

The Centipede will usually only go for smaller foods, but occasionally the bigger ones will attack larger prey that are young. The Centipede injects a paralyzing toxin into their prey, that temporarily stuns it. Then the Centipede attacks, usually (varying on size) the prey will then get consumed within seconds. On the off chance that the prey does not, they can be killed, or become an amputee.

## Habitat and Behaviors

Centipedes are most often found in the darker areas of the cave. They can however be found anywhere that is dark and damp. The Centipede is usually only awake from the times of 10 P.M - 1 A.M. As they only hunt for a few hours a day. They also have unknown relations with the Garden Matron, and refuse to eat Dreamers and other inhabitants of Mothers House.
Garden Matron

The garden matron rules over the The Gardens, and is the youngest Matron. She is currently being trained by Great Grandmother, and she originated from a lotus in the fountain.

## Appearance

The garden matron is the Matron of the gardens and outdoors, and an ivy green version of the matron dress. She has a bouquet of roses for a head, and the color of the roses changes between white, red, yellow, and blue depending on where in the garden she is. She does not have any hands, though her sleeves act as such. She is often followed by some of the youngest Dreamers, and is beloved by most of them under the age of eight.

She smells like a large assortment of flowers and has a chirping-like voice that sounds like a Purple Martin.

## Personality

The garden matron is often reprimanding to the oldest Dreamers, but otherwise acts as a parental figure for the younger ones. She often holds small events in the afternoon. One of her main rules for Dreamers over eleven is that they are not allowed to run. Several of the tween Dreamers have made a game out of running away from he while she patrols in the garden and getting her to give chase. She often doesn’t catch them, but when she does, most of them are not seen for a few days before returning.

## Abilities

The garden matrons main ability is levitation, which she uses to tend to the gardens. It is not uncommon to see several flying watering cans around along with rakes cleaning the gardens.

## Relations

the garden matron pretends the other inhabitants do not exist, and sees Great Grandmother as her teacher. Otherwise, she sees the other inhabitants the same way as most of her peers.
Manhua

## Plot

Before meeting Tang Chi, Gu Linzheng was quite cold and reserved, like a fantastic flower growing on a steep cliff alone, out of reach of everyone.
After meeting Tan Chi, he was still indifferent and unemotional, but he had another interest. That was displaying affection in public.
Tang Chi got dumped by her boyfriend after winning the title battle queen. She got drunk and time travelled 2 years back and got into a contract marriage for 1 year with the heir of the wealthiest corporate
Stalkers

## Appearance

Stalkers appear usually anywhere from 7 - 9 feet tall. They have no visible facial features, and are all one color. The rarer ones being white, blue, and red.

## Abilities and tendencies

Stalkers are completely deaf, but have amazing vision. Their vision is rumored to be at the same level of the matrons. Stalkers do not have many other abilities, but they can blend into walls and other objects very well. Stalkers tend to appear in older places dating anywhere from realms centered around the 1900 to the 1970's. Stalkers normally appear in groups of only five or so per realm

## Relations

While not acknowledged by anyone but Dreamers, stalkers are mostly passive. They get their name from following Dreamers around, though staying about thirty feet away. They apparently feed off of movement, which they then use to move themselves, which is why they stalk. They occasionally get stuck in a realm that has no inhabitants, and stay there until someone comes to help them.
Rapsydia

Flaga Rapsydii

**Cesarstwo Rapsydyjskie** *zwane **Rapsydią*** (raps. *Rappssaran*) - potężne, ludzkie państwo w Mederii ze stolicą w Ferdonie, należące do krajów Północy. Współcześnie jest to największe mocarstwo Androgei, które toczy spór o kolonie na Oceanie Północnym z królestwem Terrasenu i innymi państwami elfickimi. Przywódcą Rapsydii jest cesarz Mimentor I, zaś następcą tronu realnie sprawującym rządy jest Loukas Merdye.

1. ↑ *Zobacz także:* **Języki i dialekty Androgei**
2. ↑ *Zobacz także:* **Geografia Androgei**
Wood release

The wood release is obtained by getting it from a zetsu flesh

Ability1:wood burial:traps opponents in a tree

Ability2:4 pillars prison technique:creates a wooden prison

Ability3:4 pillars house technique:creates a wooden house

Ability4:wood golem:crates a wooden golem

Ability5:striking tree branch:creates a tree branch to grab mobs

The wood release looks like a green hexagon and square mashed together with no overlaps and the kanji for wood inside of it
Class 30+

# Introduction

Well, hello there, you've defeated TFinD? How? Well, i think your literally beyond all timelines now. Or you're just a casual explorer. You thought Class 30 was Class inf? Well, get ready for a rude awakening here.

# Class 30: Finale?

**HAHAHAHAHA** YOU REALLY THINK THE FINAL DIFFICULTY IS THE FINALE? THEN GET READY FOR YOUR MIND TO BE ERASED!!!

**Baseline Class 30**

 The Final Difficulty

 Unrecognizable Finale

 Fatal Finale
Spring's Joke Towers Wiki

**Welcome to the Spring's Joke Towers Wiki!**
JJT Difficulties, But my version.

Welcome to bruh

## Important articles

Class 30+

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bowly (NPC)

* 1.0

## Bowly Ball

Image of "Bowly"

**Bowly** is a minor, special character to **Bricktown**, he does not appear in **Bricktown Story Mode**.

**Bowly** is the “Ball” Bricktown resident. His head is a bowling ball. Tells stories to his buddy, Fighkey.

## Lore

No Lore regarding **Bowly** at the current moment.

## Triva

* **Bowly** is a Background NPC or Encounter NPC.
* **Bowly** has never gonna a strike in his life.
Timed Events

* Timed Events
* Limited Timed Events
* Admin Events

**Timed events** are events that are only in game for a specific time, such as **Winter Event, Halloween, ect**.

## Limited Timed Events

As of today, there is no current/past **Limited Timed Events**.

## Admin Events

**Admin events** are a rare event, as they are rarely ran in public servers.
Fight to Win My Prince Charming Wiki

**Welcome to "Fight to Win My Prince Charming" WIKI!**

Manhua Novel Recent Changes  Images

Welcome to the **Fight to Win My Prince Charming! Wiki**, a Wiki dedicated to everything about the Manhua series Fight to Win My Prince Charming! that anyone can edit. Please help by creating or editing any of the articles! For the best experience please check out our Community Guidelines and please use a PC to edit!

As of the 24th of January, there are currently:

**42** Articles • **49** Files • **553** Edits • **1** Active Users**NOTE: This wiki contains SPOILERS, read with caution!**

**STORY**

**Fight to Win My Prince Charming** is a Chinese Light Novel later converted to Manhua covering Comedy, Drama, Fantasy, Romance, and Shoujo genres.

Original story by 月关白勺文化 • and Art by 月关白勺文化, 阅文漫画

Before meeting Tang Chi, Gu Linzheng was quite cold and reserved, like a fantastic flower growing on a steep cliff alone, out of reach of everyone.
After meeting Tan Chi, he was still indifferent and unemotional, but he had another interest. That was displaying affection in public.
Tang Chi got dumped by her boyfriend after winning the title battle queen. She got drunk and time travelled 2 years back and got into a contract marriage for 1 year with the heir of the wealthiest corporate

**Fight to Win My Prince Charming** *(Official English Title)*

**Master Gu, Your Wife Is Too Good at Fighting!** *(Alternative English Title)*

**Mr. Gu, Your Wife Is So Good at Beating!** *(Alternative English Title)*

**顾总，你老婆太能打了** *(Chinese Title)*

**사모님은 챔피언** *(Korean Title)*

* SUPPORTING

Tang ChiGu Lincheng

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Albert (NPC)

* 1.0
* Bricktown Story Mode

## Albert Alby

Image of "Albert"

**Albert** is a Main, story character to **Bricktown**.

**Albert** is a normal Bricktown resident. He has no hair or hats. *My face is normal*. **Albert’s** name means *"noble and bright."* **Albert’s** last name, **Alby**, also means *“noble and bright.”* (Which is 100% the truth)

**Albert** is a strange character in bricktown, he seems to do some odd stuff in his free time.

## Lore

There isn't much lore regarding Albert in the Main Game, but there is some pieces of it.

### Blueprints

**The Blueprints** are a small and big piece of the **Lore**, but isn't talked about in the Main Game
In Bricktown Stories, **the Blueprints** is the whole story of Chapter One

## Triva

* **Albert** isnt a citizen even though he lives in bricktown, since he is a criminal.
* **Albert** is a *Main Character* of bricktown story mode.
* **Albert** unlocks the Black Market for a sum of cash **OR** a quest.

## Biography

### Occupation

Scientist
Researcher
Military

### Citizenship

Non-Citizen

**Albert** is a Main, story character to **Bricktown**.

**Albert** is a normal Bricktown resident. He has no hair or hats. *My face is normal*. **Albert’s** name means *"noble and bright."* **Albert’s** last name, **Alby**, also means *“noble and bright.”* (Which is 100% the truth)

**Albert** is an NPC in Bricktown, he is a main character and is also the villain of the story, most citizens do not know who he is or what he does, he is seen outside his home on his porch, very very often, Residents find it strange, people have tried looking inside his home but **Albert** made a threat and said he will attack them.

**Albert** seems to talk about blueprints.. hmm... maybe try talking to Kate.

Trivia

* **Albert** isnt a citizen even though he lives in bricktown, since he is a criminal.
* **Albert** is a *Main Character* of bricktown story mode.
* **Albert** unlocks the Black Market for a sum of cash **OR** a quest.
Hobb (NPC)

* 1.0

## Hobb Antics

Image of "Hobb"

**Hobb** is a minor, special character to **Bricktown**, he does not appear in **Bricktown Story Mode**.

**Hobb** is the “Clown” Bricktown resident. He has **“Beautiful Hair for Beautiful People”** hair and the **“Bozo the Clown”** hat. His face is always frowning. **Hobbes** name means *“a country clown.”* **Hobb’s** last name, Antics, means *foolish behavior*.

**Hobb** was born on April 1st 1996, which is April Fools Day in the United States and multiple other country's.

## Trivia:

* Although **Hobb's** Location is Transitory, he is only seen in the Bricktown Event City, which is called "Alshnastrtown".
* **Hobb** will change throughout the game, every event he may seem different.
* **Hobb** was born on April 1st, which is April Fools Day, this day consists of Joksters, Hoaxes, and jokes.
* **Hobb's** appearance changes throughout the game, meaning he is a special character as he does not act like any other NPC.