Game Balance Suggestions and Change Requests for GM

## Major BUGs and Exploitations:

* PvP Challenge bug: some 2 tiles heroes wont appear on pvp, resulting in unconditional resignation from attacker (otherwise the battle will last forever)
* Limit WB and GR time for each attempt: there is a exploitation using a party with 4+ heroes that have stun attack, the idea is keep stunning the boss (with use of Macro) That will make the battle last even 3+ hours allowing player to do huge amount of damage (more that 2 billions).
* Challenge Mode Charge Bug: the accumulated skill charges in challenge mode will appear on beginning of WB, GR, PvP, Dungeons, and everything else.

## Minor Issues:

* The 15/15 Dark Master achievement (leveling up Dark Heroes) is impossible to get. (so does the same achievement for other elements)
* The Awakening boss achievement is too hard to complete
* Knox's skill icons are swapped
* Caesar's Debuff won't stack together (ex.: using double Caesar)

## Game Balance:

* Dark and Light should be Nerfed (make them weaker vs Fire, Ice and Earth).
* This would be nice to make the unique 5\* Midians stronger, that will give the player more options to chose and distinguish each element from other.
* Increase Agility, Critical Hit and Critical Power of Midian Creatures, specially 5 and 6 stars monsters. In their currently stats, they are useless compared to usual heroes.
* Attack Speed items and leader skills are worthless compared to other items and skills - they should boost skill charging speed by a small amount too.
* 2 tiles monsters should have 50% more health to balance their vulnerability vs AOE attacks
* Roland "You Slipped" attack should do more damage like 1000% instead of 650%
* Freya and Diana's First skill should be a lot stronger - they takes longer to do damage compared to Marouin and they don't receive damage bonus from Caesar's debuff. My suggestion is: Diana = 100%, Freya = 60%.
* There are too many 6\* with exactly the same attack: hits 3 tiles (1 row), does 270% dmg per tile, takes 15 secs to recharge. Yun, Caesar, Liza, Roland have this same attack!
* The PvP should reward more gold and vochers at beginning of the week. (the rewards are too low compared to WB and GR)
* Razz's auto-sacrifice skill is almost useless in WB and GR, and it takes too long to charge - and she rarely uses in PvP too.

## Ideas to make game more interesting:

* The game only have 4\* human enemies, there should be such as 5 and 6 stars Human enemies.
* Make some Priest enemies (specially Eins and Claudes)
* Add more Monsters variety on Boss Area (its boring to keep fight same enemies again and again)
* Add more WB and GR monsters
* Make Caesar AI smarter - he attacks and then uses his debuff, the order should be reversed.
* Make topmost level of tower reward 4 gems per attempt
* Add a "Very Very Hard Difficulty" for Adventure and Weekly dungeons
* Increase Player maximum Level
* Add Guild vs Guild battle mode

## More ideas:

* Make Ruhdra stronger - his Ice shield should be similar to Girtimuka's Breath of Darkness. Ice Shield should charge in 18 secs and effect should be "when attacked, damage 20% Decrease"
* Change Draid and Storm classes into Knight, make them have double HP - their visual are suitable for that.
* Make Kodo, Kosen, Korin Knights too.
* Make Lex and Ixis "Blue Lighting" do 309% dmg per area and takes 24 sec to charge
* Make Nerja Stronger and More Unique too