recursal/Fanatic-Fandom huggingface dataset:
Spider Eye

**Spider Eye** is one of the Bosses in the game The Metronomicon. It can be found in The Wild Forest. Its Element is Fire.

Defeating the Spider Eye for the first time will unlock the Forest Phenominon achievement.

## Attacks

* Shoot goop from his major eye, hurting all heroes, with a chance to Blind.
* Pincer attack one hero, doing strong damage.
* Meteor Attack

## Strategy

Spider Eye can sometimes call down meteor showers, forcing you to hit a specific set of notes in order not to take damage. If you hit a good percentage of these notes during the shower, you will do damage to the boss.

The meteor shower can be prevented if you Stun the boss. When you first fight the boss, you'll only have Bash at your disposal; later on you will have more stunning abilities to keep refreshing the stunned status. After which, lay into the spider with your best Water-type attacks or a quick flurry of any attacks that aren't Fire-type.

## Drops

* All Day Contacts
* Panic Driven Blade
What A Twist!

**What A Twist!** is one of the Challenges available in The Arena.

## Description

"*Pierce, consumed by his lust for treasure, has turned against the team! That doesn't feel very in character, does it..? A thief stabbing us in the back?!*"

## Strategy

You're given a specific party build for this one. Pierce is Physical type, so try targeting him with Ralf's Reckless often. Watch out, though - he frequently inflicts a lot of Bleed and heals for a small amount at the same time - your only avenue for healing is Clark's Cure.
We're Late!!

**We're Late!!** is one of the Challenges available in The Arena.

## Description

"*Ack! We were supposed to have started this challenge an hour ago! There's no time! Everyone, take some haste, and get this thing done fast! I have a lunch date!*"

## Strategy

This is in Amethyst League for a reason - it really isn't that bad. Notably, your preselected party is permanently Focused and Hasted, and there are only 2 enemy elemental types - Physical and Fire. Rapid-fire riding the rails on the tier 1 abilities should be good enough - just remember to use Grin to heal, but only if you are in a dangerous position.
The Haunted Kingdom

**The Haunted Kingdom** is one of the Dungeons in The Metronomicon, and the second dungeon, unlocked after beating The Wild Forest. There are a total of 10 songs and 4 sidequests, of which 7 songs are initially available. Upon surviving songs and/or beating minibosses in the songs, more songs and the sidequests will unlock.

Beating the boss of The Haunted Kingdom will unlock Mount Rage.

## Song list

* Rosie, *Midnight*
* YACHT, *I Thought The Future Would Be Cooler*
	+ Damage Output Challenge
* Jamie Brennan, *Back Home*
* J-Punch, *Temple*
	+ Cure Output Challenge
* M. Pedersen, *Imago*
	+ Spell Count Challenge
* Crushcraze, *Bed Down with a Monster* (**Bonus Song 1**)
* Knight Heir, *SAY MY NAME*
* Zenbi, *Down (Original Mix)*
* Viking Guitar, *The Players' Score* (**Bonus Song 2**)
* Jimmy Urine from Mindless Self Indulgence, *Fighting With The Melody* (**BOSS SONG**)
	+ Timed Boss Kill Challenge
	+ Bed Down with a Monster, The Players' Score, Fighting With The Melody

## Trivia

In the first few songs in The Haunted Kingdom, there is what appears to be a jukebox that has a regularly changing image. At periodic intervals, it will display images referencing Puuba's previous games: *Concursion* and *The Weaponographist*.
Katie's (Andy's?) Helmet

**Drops From:** | Own *Concursion* on Steam.

**Katie's (Andy's?) Helmet** is one of the pieces of Equipment in the game The Metronomicon.

## Text

* Seems to have been on a lot of adventures at once...

## Effect

* Because each party member has a maximum of 3 abilities and there are 4 party members, the maximum damage boost this will grant is 60%.
The Kitchen Sink

**The Kitchen Sink** is one of the Challenges available in The Arena.

## Description

"*Guys! They're making this look too easy! We need some more obstacles if we're gonna keep our jobs! What else we got??*"

## Strategy

This isn't really as hard as it sounds, unless you're on Hard. There are a lot of notes, and the perma-mine status can really mess up some of the most intricate patterns. Carefully sightread your way through the minefields and survive.
Soundtrack

The soundtrack of **The Metronomicon** features a fantastic, fully-licensed soundtrack featuring some of the hottest electronic, synthwave, chiptune and indie artists, including an exclusive track from Jimmy Urine of Mindless Self Indulgence, an unreleased track from Shiny Toy Guns, along with tracks from YACHT, Perturbator, J-Punch, Dj CUTMAN, and many, many more. There are 37 unique bands and artists represented in the game.
The Masters Judgement 2

**The Masters Judgement 2** is one of the pieces of Equipment in the game The Metronomicon.

All 4 Master's Judgement items work the same way, and boost or decrease damage inflicted based on your note accuracy. It averages the accuracy of all the notes hit between the start and end of the ability cast before determining the damage. This damage boost is as follows:

* Marvelous: 30%
* Perfect: 15%
* Great: -15%
* Good: -50%
* Bad: -100%

This item is actually less effective on lower difficulties. On Easy, Marvelous would equate to only a 13% damage boost, while on Medium Marvelous would increase it by 22%.

## Text

* The ultimate weapon for dance party masters.
The Neon Shield

In **The Metronomicon** you play as the four most recent graduates of The Neon Shield, which is a rhythm combat based academy.

The Neon Shield serves as your home base and offers ways to train and improve your party.

The following areas can be unlocked in the Neon Shield:

* Adventure
* Arena
* DJ Room
* How to Play
* Laboratory
* Workshop

*This article is a stub. You can help The Metronomicon Wiki by expanding it.*
Candy Dragon

The **Candy Dragon** is one of the Bosses in the game The Metronomicon. It can be found in Mount Rage. Its Element is Fire.

Defeating the Candy Dragon for the first time will unlock the Mt. Rage Ravager achievement.

## Attacks

* Flap his wings, raining down candy, and causing damage to one hero.
* Breathe fire across the whole party, doing no initial damage, but causing Bleed on everyone.
* Mine Attack

## Strategy

The Dragon introduces a new kind of signature attack - he will replace a significant proportion of your notes with mines. You'll take damage and/or break your streak if you hit a mine.

Should these mines come out during play, avoid hitting the note associated with the mine. Once again, stunning the dragon before he can fire off the mines helps. Naturally, as a dragon he's fire-type, so...douse him!

## Drops

* Streaker's Sword
* Fuzzy Hand Endazzlers
The Witch's Grimoire

**Drops From:** | Own *The Weaponographist* on Steam

**The Witch's Grimoire** is one of the pieces of Equipment in the game The Metronomicon.

## Text

* Attained second-hand from a jerky jerk of a demon hunter.

## Effect

* When an enemy is killed, a stack is added that increases damage by 3% for each stack. A stack is lost every 40 beats.
* There is no cap to the number of stacks.
Decorative Thinky Bits

**Decorative Thinky Bits** is one of the pieces of Equipment in the game The Metronomicon.

## Text

* Finally! Skullbert can answer your constant questions!

## Effects

* Has no affect when hitting just one enemy.
* Increases the damage inflicted upon two enemies by 24%.
* Increases the damage inflicted upon three enemies by 48%.
Strikes Thrice

**Type:** | Lightning  Magic

**Strikes Thrice** is one of the Abilities in the game The Metronomicon.

## Description

* Deal three separate bolts of Medium lightning, capable of rolling over an enemy's death.
	+ The damage adds up to being a Medium strike. It is not three individual medium strikes.
* The base cooldown of Strikes Thrice is 20 beats.

## Affected by Items

* Lightning Rod increases the damage inflicted progressively with each strike, so long as that strike hits the same enemy.
	+ First Strike: 100% normal
	+ Second Strike: 170% normal
	+ Third Strike: 240% normal
		- Therefore, if all three strikes hit the same target, this provides an average 70% damage increase.
The Metronomicon Wiki/Section 3

Videos
## Videos

*See more videos*

The Metronomicon on Twitter
## The Metronomicon on Twitter

Tweets by @puubadannywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Tweets by @AkuparaGames

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Finishing up articles

Remember, this wiki would be nothing without contributions from people like you!
Story

**Story** is one of the Game modes in The Metronomicon.

## Description

* Story mode is the core story mode, containing five dungeons, each containing ten songs apiece, each with their own enemies, boss, and environment to explore. Create your own party, equip gear and abilities, and level up to unlock even more. Save the world of Koras!
The Metronomicon

**The Metronomicon** is a game being created and developed by Puuba, published by Akupara Games for PC and consoles. It was released on September 29, 2016 for PC.

## Description

Packing in a fully-fledged story mode with a colourful cast of musically-empowered heroes and villains, The Metronomicon sees you take control of a party of eight newly graduated masters of the “rhythmic combat arts” to wage musical warfare against a multitude of dance-mongering fiends. By switching between four concurrent hero-controlled tracks on-the-fly, you’ll select and activate a wide array of abilities, buffs and nukes, with your performance and timing all-important in ensuring the effectiveness of your moves. In the RPG spirit, you’ll need to improve your characters’ stats, hunt down powerful equipment, and combine a multitude of newly-learned abilities – switching between tanking, healing, buffing, and damage-dealing classes as required in real time.

The Metronomicon features a fantastic, fully-licensed soundtrack featuring some of the hottest electronic, synthwave, chiptune and indie artists, including an exclusive track from Jimmy Urine of Mindless Self Indulgence, an unreleased track from Shiny Toy Guns, along with tracks from YACHT, Perturbator, J-Punch, Dj CUTMAN, and many, many more. As much a soundscape as it is a soundtrack, the music behind The Metronomicon is set to be every bit as varied and exciting as the gameplay itself.

## Features

* Unique Rhythm RPG – slay fearsome beasts to an even fiercer beat
* An epic quest - A wide range of characters, with locations ranging from a medieval party yacht to a rockstar-haunted castle – and many more!
* A soundtrack like no other – a powerful, ear-shattering mix of electronic and indie music featuring renowned artists such as Jimmy Urine of Mindless Self Indulgence
* Progress - improve your characters’ stats, hunt down powerful equipment, and combine a multitude of newly-learned abilities – switching between tanking, healing, buffing, and damage-dealing classes
* Replayability – freeplay mode, ranked side quests, and a devilish arena enable you to revisit the game’s awesome soundtrack at your own pace, with different gameplay options and character choices available

## Requirements

### Windows

* OS: Windows 7, 8.1, 10
* Processor: Intel Core i3 or equivalent
* Memory: 2 GB RAM
* Graphics: 1GB, OpenGL 1.5+
* Storage: 2500 MB available space

### MAC OS X

* OS: Intel-based Mac running Mac OS X 10.7.3 (Lion) or later
* Processor: Intel Core i3 or equivalent
* Graphics: 1GB, OpenGL 1.5+
* Storage: 2500 MB available space

## External links

* Official site
* Steam
This Power..!

**Type:** | Fire  Magic

**This Power..!** is one of the Abilities in the game The Metronomicon.

## Description

* Consume all active buffs on Flavius, and gain 20 Streak per buff consumed.

## Notes

* When combined with My Tunes, this ability can consume negative effects as well, both purging them and adding further beats.
* This ability pairs powerfully with  Flavius's passive, Energy Thief.
* Greater tiers will cause this ability to add more streak per buff consumed.
	+ Specifically, at tier 2, this will add 22 streak per buff, and at tier 3, this will add 24 streak per buff.
		- Overcasting at a tier will also add a fraction more per buff.
* Buffs (and debuffs if My Tunes is equipped) from gear or challenge have no effect on this ability.
Three To Tango

**Three To Tango** is one of the Challenges available in The Arena.

## Description

"*I know! I thought we were done too! I can't help it if yer a sucker for punishment! Geez... what do we still got..? I guess you could fight three baddies at once..?*"

## Strategy

Finally, you're free to pick and match your own party for this last set of challenges! Bearing that in mind, here are a few suggested plans of attack:

* Play normally. Moves that Stun enemies like Shock and Bash would help, though they don't stun all the enemies. Moves that target multiple enemies are most ideal - Big Comeback, Whirligig, Contrail Vapes, Rumble would do nicely. Slow Field might also help.
* Abuse Clark's Flash out the wazoo. It stuns all enemies for 15 beats. Pair that with a Focus and Haste so you can repeatedly stunlock the enemies.
* Play this challenge like you would a Cure Output Challenge. That is, put Gruver, Clark and Sara into your party, get Focus and Haste up then continue cycling nothing but cures. You won't die.
17 January 2023 Patch

The following patch was deployed on 17 January 2023 for Darkest Dungeon II.

## Build Update #**0.18.42310**

* Adjusted healing jealousy threshold to 50pct from 90pct to better match up with heal conditions
* Added additional fixes to help prevent the disjointed stagecoach and horse issues players were experiencing when resuming an old save on the latest update
* Updated localization files to fill in the few remaining missing strings
* Added a Mailing List button to the main menu, sign up and get special updates from Red Hook
Stun

**Stun** is one of the Status Effects in the game The Metronomicon.

## Effects

* On heroes, causes any active casting to be interrupted, and the track to very briefly shatter.
* On enemies, delays their next active turn by a set number of beats (as determined by the ability).

## Applied By

Heroes:

* Gwen - Bash
	+ Stuns a single target for 15 beats.
* Sara - Shock
	+ Stuns a single target for about 9 beats.
* Clark - Flash
	+ Stuns multiple (maximum 3) targets for 15 beats, but does not deal damage.
Training Room

**Training Room** is one of the Locations in the game The Metronomicon.

## Summary

The Training Room isn't an accessible location in-game, per se, but rather a Workshop upgrade. When this upgrade is bought, benched party characters will gain more EXP than if the upgrade wasn't bought, from completing songs.

Benched characters still gain EXP, but at a significantly reduced rate, if this upgrade isn't purchased.

If the upgrade is unlocked, an animation of a character lifting weights can be seen in one of the upper rooms.
The Metronomicon Minute

**The Metronomicon Minute** was a series of updates which the developers released to provide information about the development of the game.

## List of updates

* The Metronomicon Minute 1
* The Metronomicon Minute 2
* The Metronomicon Minute 3
* The Metronomicon Minute 4
* The Metronomicon Minute 5
* The Metronomicon Minute 6
* The Metronomicon Minute 7
* The Metronomicon Minute 8
* The Metronomicon Minute 9
* The Metronomicon Minute 10

* The Metronomicon Minute 1
* The Metronomicon Minute 2
* The Metronomicon Minute 3
* The Metronomicon Minute 4
* The Metronomicon Minute 5
* The Metronomicon Minute 6
* The Metronomicon Minute 7
* The Metronomicon Minute 8
* The Metronomicon Minute 9
* The Metronomicon Minute 10
The People's Coffers

**The People's Coffers** is one of the Challenges available in The Arena.

## Description

"*Pierce has been telling me that these monsters bring treasure to the fights! Where do they keep the stuff?! I can't believe it. Show me a big ol' pile, so I can pick out something nice.*"

## Strategy

Once again, Pierce's Mug is key to succeeding in this challenge. Whenever you get the opportunity, use it. You can use Enlighten in an attempt to refresh Pierce's cooldown, though since you cannot use equipment in challenges with fixed party builds, it can only affect two party members.
Some Bracing Impacts

**Some Bracing Impacts** is one of the Challenges available in The Arena.

## Description

"*Okay, so that last idea was terrible. Let's do the opposite, maybe? How much damage can you pour out before this song ends? A bunch, I bet!*"

## Strategy

Even allowing for attacks that aren't type-effective (except for same-type attacks that are less effective), this shouldn't be much of a problem. Just remember to keep your health at a safe level.
Trial By Style

**Trial By Style** is one of the Challenges available in The Arena.

## Description

"*Your new friends look tough and all, but I figure it's up to me to put em through their paces. Think you all can take two songs back to back? Iunno, it was an easy idea, alright?*"

## Strategy

Good practice for you to get accustomed to Ralf and Sara. Sara replaces Clark as your healer, so remember to aim for her if you need healing. Ralf is powerful but has drawbacks. You only need to survive the two songs in a row, so play safe.
The Metronomicon Wiki/Section 2

Heroes
## Gameplay

Wade

Gwen

Clark

Violet

Ralf

Sara

Pierce

Gruver

Flavius

Game Information
## Game Information

Abilities

Achievements

Bosses

Characters

Dungeons

Enemies

Equipment

Game Mechanics

Game modes

Heroes

Locations

Status Effects

Cheat Codes

The Metronomicon Minute

Wiki links
## Wiki links

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
* Missing pages
The Metronomicon Wiki

Welcome to the Official The Metronomicon Wiki
The Metronomicon reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,125 pages (459 articles).

Welcome to the Official The Metronomicon Wiki

## Welcome to The Official Metronomicon Wiki

**The Metronomicon** is a game created and developed by Puuba and published by Akupara Games for PC and consoles. It was released on September 29, 2016 for PC, August 29 for PS4, and August 30th for Xbox One.

Packing in a fully-fledged story mode with a colourful cast of musically-empowered heroes and villains, The Metronomicon sees you take control of a party of eight newly graduated masters of the “rhythmic combat arts” to wage musical warfare against a multitude of dance-mongering fiends. By switching between four concurrent hero-controlled tracks on-the-fly, you’ll select and activate a wide array of abilities, buffs and nukes, with your performance and timing all-important in ensuring the effectiveness of your moves. In the RPG spirit, you’ll need to improve your characters’ stats, hunt down powerful equipment, and combine a multitude of newly-learned abilities – switching between tanking, healing, buffing, and damage-dealing classes as required in real time.

The Metronomicon features a fantastic, fully-licensed soundtrack featuring some of the hottest electronic, synthwave, chiptune and indie artists, including an exclusive track from Jimmy Urine of Mindless Self Indulgence, an unreleased track from Shiny Toy Guns, along with tracks from YACHT, Perturbator, J-Punch, Dj CUTMAN, and many, many more. As much a soundscape as it is a soundtrack, the music behind The Metronomicon is set to be every bit as varied and exciting as the gameplay itself.

[Read more...]

Heroes
## Gameplay

Wade

Gwen

Clark

Violet

Ralf

Sara

Pierce

Gruver

Flavius

Game Information
## Game Information

Abilities

Achievements

Bosses

Characters

Dungeons

Enemies

Equipment

Game Mechanics

Game modes

Heroes

Locations

Status Effects

Cheat Codes

The Metronomicon Minute

Wiki links
## Wiki links

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
* Missing pages

Videos
## Videos

*See more videos*

The Metronomicon on Twitter
## The Metronomicon on Twitter

Tweets by @puubadannywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Tweets by @AkuparaGames

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Finishing up articles

Remember, this wiki would be nothing without contributions from people like you!

Featured Images
## Featured Images

mw.loader.load('ext.slideboxlightshow');*
Workshop

**Workshop** is one of the Locations in the game The Metronomicon.

## Summary

The Workshop is where the player can use their accumulated Street Creds to purchase upgrades for the Neon Shield Academy. In total, there are 4 upgrades, and these are listed in the order of purchase:

1. Allows you to view your Achievements at Bard's Kiosk, and unlocks the Explosive Bumrush Team Attack.
2. Unlocks the DJ Room and the Defensive Flair Team Attack.
3. Unlocks the Training Room and the Buffotronic Prime Team Attack.
4. Unlocks the Laboratory, after which the Workshop is replaced by it, and the Soothing Chorus Team Attack.
Touch Fuzzy, Get Something...

**Touch Fuzzy, Get Something...** is one of the Challenges available in The Arena.

## Description

"*Something went wrong in the research class, and some sort of crazy gas has leaked into the arena. I'm really sorry about that, but we just don't have time to postpone this challenge. Try to hold your breath, okay?!*"

## Strategy

This challenge makes for terrific practice with the Dizzy status effect. You only need to survive, so carefully read the notes and keep your health topped off (you have two cures at your disposal). If you are struggling with reading the notes, try switching to a control scheme that utilises the 4 directions (e.g. Danny mode), since while Dizzy makes the correct lanes to hit a bit fuzzy, you can still ascertain the directions of the notes.
Songs

The following is a list of all the **songs** in The Metronomicon. This list details various statistics including song location, difficulty, and BPM.

## List of DLC songs

DLC songs are accessible in Freeplay mode, the appropriate challenge tied to them in The Arena (with the exception of Deck The Dubstep), and the DLC Dungeon.

## Notes

* Only 7 songs listed for each area are unlocked at the start. The remaining 3 songs are unlocked via various means - 3 Minibosses defeated to unlock 1 song (6th song listed in each area in the chart above), 6 Minibosses for the second song (9th song listed in each area), and 6 songs total must be survived in order to unlock the boss song (last song listed in each area).
* In-game, each song is roughly 3 minutes, with some slightly shorter and some fractionally longer - songs that originally exceed 3 minutes would typically be trimmed down, but there are a few exceptions (Almost Over and Nilobytes have a running time of at least 3 minutes 30 seconds each).

## Trivia

* At least 5 songs are exclusives to the game (whether composed specifically for the game or previously unreleased): Fighting with the Melody, Live it Up, Beyoglu Nights, 111, and Dropship.
* Players of Concursion will find Clocks and Highways, and Mr. Mayhem, distinctly familiar as the two songs were also used in that game.
* Both Avalanche and Heavy Artillery also feature as part of the soundtrack in NeuroVoider.
* Fun fact: 111 used to be the song played in the tutorial.
* Deck The Dubstep is currently the only song to feature BPM changes and stops - StepMania players have been requesting support for these BPM gimmicks.
Wraith King

**Wraith King** is one of the Bosses in the game The Metronomicon. He can be found in The Haunted Kingdom. His Element is Lightning.

Defeating the Wraith King for the first time will unlock the Castle Criznashor achievement.

## Attacks

* Shoot an area effect lightning attack, hurting all heroes.
* Fireman's kick one hero, doing strong damage, with a chance to Dizzy.
* Boulder Attack

## Strategy

The Wraith King's signature ability is to call down rocks - you can tell when he does so by voice cues and visual cues (when he sticks his spear into the ground). The rocks only cause damage if they hit a character who you're giving instructions to, BUT they don't break your streak. They can break your streak in other ways, though - the rocks can partially obscure the notes so you can't tell what you need to hit.

Again, to prevent these rock showers from happening, lay into the Wraith King with your stunning attacks while at the same time piling on oodles of Earth firepower.

## Drops

* Anonymizer
* The Ultimate Slap
The Moon

**The Moon** (A.K.A. "Loonis") is one of the Dungeons in The Metronomicon, and the fifth and final dungeon, unlocked after beating Blue Expanse. There are a total of 10 songs and 4 sidequests, of which 7 songs are initially available. Upon surviving songs and/or beating minibosses in the songs, more songs and the sidequests will unlock.

Beating the boss of The Moon will unlock Endless Mode.

## Song list

* Dreamachine, *Swamp Dive*
	+ Treasure Grab Challenge
* Takahiro Eguchi, *Redring*
	+ Single Attack Challenge
* Maini Sorri, *Lost Love*
* J-Punch feat. Shelley Harland, *The Secret (Openair Remix)*
* Perturbator, *She is Young, She is Beautiful, She is Next*
	+ Spell Count Challenge
* Viking Guitar, *Dropship* (**Bonus Song 1**)
* Christopher Hoag, *Israel*
* Crushcraze, *Strut Peacock*
* Dan Terminus, *Heavy Artillery* (**Bonus Song 2**)
* Kubbi, *Cascade* (**BOSS SONG**)
	+ Timed Boss Kill Challenge
	+ Dropship, Israel, Strut Peacock, Heavy Artillery, Cascade
Antiquarian Palettes

## Palette 1

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Nervous Stab
* Festering Vapours
* Flashpowder
* Fortifying Vapours/Invigorating Vapours
* Protect Me
* Get Down/Defending
* Camping
* Investigating
* Virtuous
* Afflicted
* Corpse (Butcher's Circus)

## Palette 2

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Nervous Stab
* Festering Vapours
* Flashpowder
* Fortifying Vapours/Invigorating Vapours
* Protect Me
* Get Down/Defending
* Camping
* Investigating

## Palette 3

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Nervous Stab
* Festering Vapours
* Flashpowder
* Fortifying Vapours/Invigorating Vapours
* Protect Me
* Get Down/Defending
* Camping
* Investigating

## Palette 4

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Nervous Stab
* Festering Vapours
* Flashpowder
* Fortifying Vapours/Invigorating Vapours
* Protect Me
* Get Down/Defending
* Camping
* Investigating
21 February 2015 patch

The following patch was deployed on 21 February 2015.

## Build Update #7692 (PC and Mac)

* Fixes to save file handling from previous build
* Fixed visual corruption on older pre-2011 Macs

## Build Update #7685 (PC and Mac)

* More save handling improvements
* Various optimizations
* Fixed preamble text scrolling issue
* Fixed confirmation for quest item dismissal
* Added wait when clearing obstacles to prevent moving in and out
* Fixed scaling issue when playing on resolutions higher than 1080p
19 May 2022 Patch

The following patch was deployed on 19 May 2022 for Darkest Dungeon II.

## Build **0.13.34356 - Hotfix**

* Changed starting torch in the Valley from 50 to 75
* Cabin Boy should no longer spawn a size 2 monster if there are not enough slots available for it
* Fixed Occultists Abyssal Artillery vfx not being correctly aligned
* Fixed Corrupted Bile Gland trinket: bleed chance is now correctly set to 20% from 8%
* Fixed tiny critical heal poptext
* Fix for Fish Mongers attacks animations being assigned to the wrong skills
* Fix for language dropdown not fitting all the text in other languages
* Fixed an issue with the Ordained Icon having a small mouseover area in the Academic's View
* Various save and generation issues fixed
* Various string fixes
* Various vfx polish improvements
27 March 2015 patch

The following patch was deployed on 27 March 2015.

## Build Update #7907 (PC and Mac)

* Weapon icons visually upgrade as you increase weapon level (armor icons will be coming in a future patch)
* Click to dismiss a hero 'bark' - toggle in the Options screen
* Added logic to avoid edge case bark stacking delays
* Health bars animate to show damage more clearly
* Damage Over Time (DoT) is now properly applied without delay at the start of an enemy turn saving 1.8 secs of hang time per DoT'd enemy!
* Removed waits when applying effects that did not have results (for example, curing blight on a hero that isn't blighted)
* Selective RNG shaping and tuning to prevent unintended edge cases
* Fix for exploit to complete quest multiple times when quitting out of the raid results screen
* Added logic to reduce back to back hero act outs of the same type
* Fix to quest generation problem when plot quests are avoided and roster is all high level
* Random kill boss quests are no longer generated (This was leading to problems where a particular variant of boss (e.g. Swine Prince) was being named, but it was actually a higher difficulty boss (e.g. Swine God). Now, only plot quests will generate bosses.)
* Buffs now update when torch level changes
* Some Dodges now properly display as Misses
* Fixed battle icon rendering gold when being ambushed
* Various save file fixes
* Improved save recovery
* OpenGL 2.1 support
* Windows XP support
15 July 2015 patch

The following patch was deployed on 15 July 2015, named Corpse and Hound.

## Build Update #9706 (PC and Mac, Hotfix)

* added option for Debug Output viewing: toggle it on via the OPTIONS screen
* added more CONTROLS screen text
* Man-at-Arms/Retribution NERF to initial attack damage, scaling riposte dmg bonus, riposte crit bonus
* fungal artillery acc+
* L3/L5 monsters dmg and crit+
* fixed missing Medical Ward strings
* fixed missing Houndmaster "Pep Talk" camping skill
* adjusted suprise percentages
* increased dark stress some
* fixed a few bugs and draw errors

## Build Update #9706 (PC and Mac)

* Houndmaster Hero!
* Steam Cloud Save
* In-Game Glossary: access it by clicking the BOOK icon in town
* Sanitarium reworked: lock positive quirks, treat diseases
* Diseases and Quirks now separate
* Replaced enemy tooltip with full enemy panel!
* Corpses in combat
* Medicinal Herbs and Holy Water now consumable
* Class adjustments and skill changes
* Lots of general balancing and tuning
* Audio enhancements
* …and more!
Bishop

MAX HP | 22
   Bleed | 30%
  Blight | 30%
  Burn | 20%
 Size
 1

The Bishop is a Cadaver enemy in Darkest Dungeon II.

## Description

Once venerable servants of the Light, these bishops accompanied the Lost Battalion, tasked with blessing the soldiers and their weapons with holy fury. Having failed to save their flock from the sleeping corruption, they themselves have become servants of darkness.

### Benediction

* Enables several powerful skills.
* Consumed upon use.
* Duration: Until end of combat
* Limit: 2

The Bishop's unique mechanic is  Benediction, a token that grants access to powerful skills, including, notably, the ability to resurrect a  dead ally. The rest of the Bishop's skills are fairly archetypal, dealing relatively low damage but adding  stress and  debuffing. When moved to the front rows, the Bishop can only use *Strike* instead of *Smite*, but retains access to his  Benediction abilities.

## Benediction

  Serve Once more

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
14 March 2017 Patch

**Patch full release on 14 March**

**== Build #17687 ==**

* Added trinket outline fx to quest select.
* Moved tutorial option to other instead of gameplay so its saved app wide.
* Fixed various typos
* Updated Town Fair town event text to accurately state that all treatment facilities are free.
* Fixed a duplicate Party Name
* Fixed Invisible Obstacle bug
* Fix center on map when tabbing when Auto-Center option set to OFF
* Hooked up new starting room backgrounds for plot quests.
* Added Close Button when choosing mode on new save file.
* Fix to deck based stagecoach bug resulting in premature shuffling.
* Shrieker Nest loot adjustment
* Plot quest reward trinkets, (Trophy/Darkest Dungeon Talisman) are no longer valid for trinket retention because you can never lose them.
* Added missing activity log strings
* Fixed two small bugs relating to the Crow Town Events
13 October 2022 Patch

The following patch was deployed on 13 October 2022 for Darkest Dungeon II.

## Build 0.16.38987

Candle scoring changes: now, when you die or abandon mid-region, in addition to keeping all carried candles and any Wanderer path candles you will keep 33% of other candles scored. The eventual plan is for only carried candles and hero goal candles to be kept, but since hero goal are still some weeks away, we wanted to be more generous. We'll continue to monitor feedback in efforts to strike the right balance between risk/reward incentive and also ensuring that Exemplar party wipes are only a painful (but not debilitating) kick-in-the-guts.

### FIXES

* Replace tab quirk icon with greyscale version to match other tabs on hero select
* Stun poptext now uses stun token and blue text
* Fixes an edge case where an Inn can load soft locked
* Fix to item unlock tables not being tracked, and counting 100% completions for coming soon unlock tracks for the visual progressions of locations in the altar of hope
* Fixes double tap up arrow not triggering auto drive
* Fix for Double Tap to Autodrive options checks if it is enabled or not
* Removed altar of hope camera noise settings to temporary fix cam jittering bug
* Fix to hero order changing in hero select when you have memory actors
* Added more save file corruption detection and rollback logic for invalidated saves
* Apply game score on run end instead of game over to fix exploit where you can quit out during the zoom in of the final death blow and multiply their candles
* Clear hero generation when reaching the first inn instead of when you finish a run in which you got to the inn to fix future save invalidations not invalidating hero generation
Cauldron

* Empty
* Full

The Cauldron is an enemy which is always encountered alongside The Hag. It is largely passive, but a key component of this encounter.

## Behavior

The Cauldron will always spawn occupying the first 2 ranks during the boss fight, while the Hag lurks behind it on the 3rd and 4th Rank.

With 100% PROT and high health, the Cauldron is also completely invincible — successfully landed hits will trigger an IMMUNE! and deal no damage, and trigger no effects. This lasts until the Hag uses her "Into The Pot!" ability, which puts the targeted Hero into the Cauldron. When a Hero is inside the Cauldron, it becomes vulnerable to attacks, during which the Hero will also suffer damage equal to 8.75% of his/her max HP after any action on any turn is performed. The Cauldron will tip over and release the Hero into the front rank of your party either when it is reduced to 0 HP, or if the Hero inside falls to 0 HP and enters Death's Door. When the Hag dies, the Cauldron will also be destroyed, and anyone still inside will be automatically released.

Fleeing from the fight while a Hero is inside the Cauldron will result in the death of the Hero.

Prior to the Shieldbreaker patch, it was possible to destroy the Cauldron, removing it from battle with no ill effects.

## Strategy

Generally speaking, it's best to ignore the pot and focus all your attacks on the Hag. However, it may be wise to tip over the Cauldron prematurely if the Hag placed your main damage dealer inside — in that case, free them and hope the Hag takes someone else the next time she uses "Into the Pot!".

If you are expecting to keep adventuring after defeating the Hag, or are encountering the Hag in the Endless Harvest, a more conservative approach may be prudent — in this case, attacks that hit both the cauldron and the Hag would be ideal.

## Gallery

* Cauldron's combat animation
* Full Cauldron's combat animation
* Cauldron turning animation

## Related Enemies

### Weald

* Fungal Scratcher
* Fungal Artillery
* Crone
* Unclean Giant
* Hateful Virago
* Necrotic Fungus

## Trivia

* Regardless of which class is sent into the cauldron, the hands and dialogue of the cooking hero will always be the same.
Camping Skills

Camping Skills can be used during camping in the room of a dungeon, only once per camp. Any buffs given last for 4 battles. New Camping Skills can be learned in the Survivalist building in the Hamlet. Each hero can have 4 active camping skills at a time, but start with only 3. Camping Skills cannot be upgraded.

Although a hero can have only 4 camping skills equipped at once, they can be swapped in and out at any time - even during an expedition.

The following is a list of all camping skills available:

* When the target is One Companion, the skill cannot be used on the hero activating the skill. If a skill targets All Companions, it will affect all other heroes and not the one using the skill. When the target is Self/One Companion, the skill needs to be used on another hero to work, so if the player has only one hero left, such a skill cannot be used.

When the target is One Companion, the skill cannot be used on the hero activating the skill. All Companions affects all other heroes, not the one using the skill. When the target is Self/One Companion, the skill needs to be used on another hero to work, so if the player has only one hero left, a skill like that cannot be used.
15 June 2015 patch

The following patch was deployed on 15 June 2015.

## Build Update #9110 (PC and Mac)

### Bugfixes

* Fix to AOE crit rolling. It should now work as described in the Gameplay notes below.
* Bug where some crits were doing lower than max weapon damage should be fixed. Please post if you experience this bug again.
* Fix to crash involving quitting to main menu

### Gameplay

* Hero Page cycling: You can now quickly flip through heroes on the Hero Panel/Character Sheet view by clicking the "Next Hero" / "Previous Hero" arrow icons at the bottom of the sheet or by pressing hotkeys (q) and (e). This \*works for current party in dungeon, roster, stagecoach, and graveyard. The list of heroes you can cycle through will be contextual to that setting. For example, while in the Stagecoach, it will cycle through available \*heroes to hire, while on the Embark screen, it will cycle through available heroes to put in the quest. Review and compare your heroes 153% faster than previous versions!
* New class-specific trinkets for Arbalest and Man-at-Arms implemented. Gear up! (However, currently using placeholder art so you'll have to wait a bit longer to feast your eyes on their full glory!)
* AOE attacks now roll crits individually per target instead of all for one. This better reflects design intent and also insulates the party a bit from one nasty AOE crit reducing everyone to quivering meatbags.
* Crit heals now give some stress relief. Huzzah!
* Crit heals will no longer happen on 0 HP heals, potentially resulting in less snarky comments on the Internet.
* Crit heals now have different chance and effect multiplies for single heals vs AOE heals. Single heals have greater chance to crit compared to AOE heals.
* Fix to Plague Doctor self-cure on Battlefield Medicine. Blights and bleeds B-gone! 3rd time's a charm, hopefully...
* Bug fix: Friendly skill effects are now rolled per target instead of whole group. Examples of this are the Jester's Insipiring Tune and its stress relief.
* Brigand Fuseman now has an attack to use should the cannon be killed first. Remember, friends don't let friends die this way, though.
* Reworded surprise-related buffs slightly in an attempt to make it more clear which things increase chance of the party being surprised or monsters being surprised.

### Misc

* Comprehensive improvements to the pop-text queing system, which is how things like stuns, stress, heals, and so on show on actors. This should improve some cases where things appeared twice or appeared in strange order.
* Torch FX improvement
* Misc assorted bug fixes
Bounty Hunter (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Bounty Hunter** may refer to:

* Bounty Hunter, a hero in *Darkest Dungeon*.
* Bounty Hunter (Butcher's Circus), a hero in The Butcher's Circus DLC.
* Bounty Hunter (Darkest Dungeon II), a hero in *Darkest Dungeon II*.
12 February 2015 patch

The following patch was deployed on 12 February 2015.

## Build Update #7614 (PC only)

* Stun resistance buff now works as intended

## Build Update #7612 (PC only)

We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.)

We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves \*were always calculating correctly\*--they were just displaying wrong!

So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below.

Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf()" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures.

Other changes in this update:

* Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever.
* Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will \*appear\* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS.
* As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. :( (Berserk Mask damage debuff corrected)
* Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet.
Bone Defender

**Bone Defenders** are enemies commonly encountered within the Ruins. Their large shield leaves them well-armored and capable of taking a beating, and they can use this resilience to protect the other undead soldiers guarding the area.

## Behavior

The Defender is an Unholy enemy that always appears at the front and aims to frustrate your heroes with his hefty PROT and stun/move ability Dead Weight, whilst chipping away at their health with his axe. If pushed to the back he will move forwards with his near useless Clumsy Axeblade attack. Generally speaking, despite the potential annoyance of Dead Weight, unless you have a Blight attack spare, you should leave him alone at the start of battle and concentrate on the more vulnerable troops he is protecting.

As of the Radiant Update, the Veteran and Champion Defenders have a new skill: Foul Warding. It is a guard skill much like the Pelagic Guardian's Barnacle Barrier, guarding allies and conferring a PROT bonus to the Defender. Should the Defender use this skill, a simple Stun will cause it to drop its guard. The PROT bonus may persist, but its ally will become vulnerable.

## Abilities

* Apprentice
* Veteran
* Champion

## Related Enemies

### **Ruins**

* Bone Soldier
* Bone Courtier
* Bone Arbalist
* Bone Captain
* Bone Spearman
* Bone Bearer

## Gallery

* Bone Defender's combat animation
* Bone Defender using Axeblade
* Bone Defender using Dead Weight
* Bone Defender defending
* Bone Defender's Corpse
Antiquarian (Darkest Dungeon II)

The **Antiquarian** is a Pillager miniboss in Darkest Dungeon II.

## Description

Once, the antiquarian fought side by side with the heroes in the fight against the darkness; not out of honor or selflessness, but for her own personal gain. Those times are gone, and with them any bond that was forged between her and her former companions. Now, she and her new entourage seek to take advantage of the chaos and disharmony of the world, robbing any and all who cross their path of their Relics. Though not a fighter, she more than makes up for it by her cunning tactics and deceiving incenses. She empowers her allies and disorients her foes with an assortment of exotic vapors, and should she be forced to defend herself, she is equipped with a dagger, though the idea of having to use it makes her nervous. Even when defeated in battle, she manages to escape each time, the heroes never seeming to be able to strike her down for good. The Antiquarian is motivated by greed, and usually attacks when her prey is laden with vast wealth.

## Combat Skills

The antiquarian prefers to stay in the backline, from where she empowers her allies with  Dodge and  Strength tokens, or weakens her enemies,   Disorienting and  Blinding them. Being more of a tactician than a warrior, she will make sure that her allies keep her safe,  guarding her from incoming attacks. However that does not mean she is harmless; her incense is capable of producing  Blight inflicting vapors to engulf and poison the heroes, and if cornered she will use her dagger in an attempt to fight back. Defeating her is a difficult task; she is very elusive and her allies won't let you get to her without a fight.

## Trinkets

The Antiquarian has a number of signature trinkets. Defeating her in battle has a chance of awarding one of them.

Indelible | If Relics > 50: +4
Indelible  | If Relics > 75: +20% Max
Indelible  | Turn Start:
Indelible  | Combat Start: If Relics > 100: Heal 100%

## Trivia

* The Antiquarian was a playable hero in Darkest Dungeon, and all of her skills are adapted from her skills in the first game.