Lost Vigil

## Lost Vigil**Edit**

* Nature
* Shadow

 **Lost Vigil**Lost Vigil16012 Undead DominatorCelestial BlastRevenant's DoomGifted Invigoration12901220

 **Lost Vigil**Lost Vigil16012 Undead DominatorCelestial BlastRevenant's DoomTainted Invigoration12901220

## Statistics

### Card ID (Shadow)

1438

**Lost Vigil** is a Tier 3 () Unit of the Lost Souls faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Lost Vigil (Nature)
* Lost Vigil (Shadow)

**Celestial Blast**
 **Autocast:** Every 2 seconds, unit casts a thunderous lance that deals 90 damage to enemies in a 15m radius around its target, up to 135 in total. Can only attack ground entities.

**Revenant's Doom**
Power Cost: 120 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

**Gifted Invigoration**
Affinity Dependency:  Nature **Passive:** Unit considerably gains in strength when positioned within a 20m radius around a friendly structure. It then has a long range of 50m and every blast deals 135 damage to enemies in a 15m radius around the target, up to 200 in total. Additionally, the unit will regenerate 18 life points every second.

**Celestial Blast**
 **Autocast:** Every 2 seconds, unit casts a thunderous lance that deals 90 damage to enemies in a 15m radius around its target, up to 135 in total. Can only attack ground entities.

**Revenant's Doom**
Power Cost: 120 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

**Tainted Invigoration**
Affinity Dependency:  Shadow **Passive:** Unit considerably gains in strength when positioned within a 20m radius around a friendly structure. It then has a long range of 50m and every blast deals 135 damage to enemies in a 15m radius around the target, up to 200 in total. Additionally, 25% of the damage dealt by the unit will be added to its life points.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability  (only ):
	+ Aligned displayed attack value of total damage dealt over 20 seconds of the **Revenant** with the regular card.
		- Decreased displayed attack value of total damage dealt over 20 seconds from 1500 to 1290.

Patch #400031
* Active ability :
	+ The power cost of the Revenant has been decreased from 120 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards