recursal/Fanatic-Fandom huggingface dataset:
Eternal-class battlecruiser

## *Eternal* class

The ***Eternal*-class star battlecruisers** (Alliance Naval Code designation ***Phoenix*-class**) are the newest in known Razorbird Empire capital ship designs. Radically different from preceding shapes - yet still sharing the same overly artistic design aesthetic - they were first introduced during the last of the Rin Empire's invasions and displayed remarkable combat capabilities for their size.

## Design

### Artillery Systems

Razorbird artillery systems were often seen as esoteric or beyond the laws of physics: in reality, their own technology was a mix of original designs and copies of those originally used by the Ketari Ascendancy, which much like the Consortium was a distant basis for their civilization. The *Eternal* class in particular made this link clear by closing the gap between standard Razorbird artillery types and those also employed by the inactive battlecruiser *Nimeko*, which utilized far more advanced weapon systems than any seen today.

The main artillery of the *Eternal* class were its particle cannons: high-powered particle accelerators, they could bring a stream of baryonic matter to lightspeed with little difficulty. An *Eternal* carried approximately eighteen of them, in twin mounts.
Syndicate Navy

A Syndicate battle shoal opens fire

The **Syndicate Battle Shoals**, known to the wider galaxy as the **Syndicate Navy** or the **Murrcioun Navy**, are the naval arm of the Murrcioun Syndicates' military. Older and better-developed in terms of tactics and organization compared to their junior Terran counterparts, they were the pre-eminent enforcement arm of the Galactic Council's laws and mandates prior to the Terran arrival onto the galactic scene. Even today, they remain an important component in coalition forces, second only to the Alliance's military, and are the best-developed fleet that the core powers of the Council have to offer.

## Components

### Syndicate Expeditionary Forces

The **Syndicate Expeditionary Forces** represent the 'offensive' arm of the Murrcioun fleet: tasked with upholding intergalactic law and mandates throughout Murrcioun-controlled and allied space, they are famous beyond measure and have been so for centuries for their services in curbing piratical activities and bringing rogue states and organizations to heel. They were also instrumental in curbing rapid Iktharan expansion during the 'dark ages' in the aftermath of the Singularity Wars, fighting the Ravasect to a standstill prior to the arrival of the Alliance's battle fleets, and in service against the Rin during the Second Invasion.

### Syndicate Defense Forces

The **Syndicate Defense Forces** are the 'defensive' formations of the Syndicate fleet: mostly small intrasystem customs craft and escorts for the service of their various 'trade worlds', they also include older vessels and dedicated convoy escorts for the safe and free navigation of spacelanes by merchants.

### Murrcioun Marines

Though there may be respect for the Alliance's marine corps, there is one service which consistently distinguishes itself above any other within the powers of the Galactic Council: the Syndicate Naval Infantry, also known as the Murrcioun Marines.
Rin Lore

Here is a place to center all lore for the Rin and their Empire. It is meant to provide easy access to this lore. In the future, these may be revised in categorization.

## General, Economy, Culture

The Rin Empire

Rin

The God Emperor Zeno

Conglomerates

Tashi

Travel within the Empire

The Emperor's Providence

Taboos and Cultural Acceptance

## Armies, Officials and Various Other Personnel

Militum Ultima

The Legions: Parts 1, 2 and 3

Imperial Uniforms

Palatinus and Praetorians

Vigilistum

Lictors

Rin Crazies

Special Formations

Arbitrators

Persecutors

Castigators

Oracles
Tal'Akkuran Republic

The Tal'Akkuran Republic is a nation located primarily in the Sagittarius Elliptical Dwarf, with a few colonies in the Milky Way. They are a mostly peaceful state, as they generally have little contact with other large empires and are generally quite pacifistic. They are renowned for their culture and sophistication, as well as an incredibly robust and effective administration. The main species within it are the Tal'Akkur.

## Culture

The Tal'Akkur are a very culturally diverse and yet unified nation. They are very accommodating to other people and their is essentially no strife of any kind within their community (there is disagreement, but this is always taken good-heartedly and with respect). They often incorporate small nations, some that have not even reached K1 into their nation, and as such a large portion of the population, especially in the farther reaches of the Republic, is largely of non-Tal'Akkur. If a world is inhabited by a very warlike species, they can generally be neutralised and then incorporated, growing to the same level of respect as the Tal'Akkur over a few generations and having virtual reality arenas for them to keep on practicing their culture. All nations are treated that they are unique and can keep on living how they like, but in harmony with the rest of the Republic.

While they tend to be either atheistic or deistic, some religions still exist, although most of these have very much in common with deism and holism.

Tal'Akkur tend to be quite ecological, and there are multiple zoo complexes within their empire, each housing billions of animals in their natural habitats. The largest is a ringworld system entirely devoted to animals, and hosts millions of ecosystems from across the universe, often with millions of specimens of individual species within them. All in all, it is home to trillions of beings larger than flies, and possibly quadrillions when insects are included, sextillions if including smaller lifeforms. It is constantly being expanded, and is about a quarter-way to completion.

Arts are beloved and huge fraction of the population either makes or just enjoys arts made by others. They are masters of sculpting, painting, cinematography, writing and much more, and their art is generally regarded as the best in the universe. Some of their sculptors are so precise that they sometimes need to use sight-enhancement (usually goggles which act as microscopes, but some of the most devoted sculptors replace their old eyes with artificial ones). The industry is so huge that artistry makes up their biggest export and is sold all over the universe, though this tends to be the less intricate and interesting art which not even all of them can appreciate.

They love languages, and linguistics is a very popular field. Most Tal'Akkur can speak multiple languages, usually those of the races they usually come into contact with, and their voices are well suited to lots of different vocals.
Nemesis

The ***Nemesis*** was the personal Grand Star Battlecruiser of corporate executive and Raptor Inc. senior security admiral Cordelia Sheridan. One of the most powerful warships in the Directorate's arsenal, it was not only the flagship of Raptor Inc.'s main battle fleet but also a credible threat to any warship in the Milky Way—even up to and including the massive Lucaelian *Victorious*-class Grand Star Battlecruisers, which it matched for size and exceeded in firepower.

While the true worth of *Nemesis* was in her advanced combat characteristics, she only fired her guns in anger once, during a pacification exercise against the Hashiyo'an people. Otherwise, her great bulk and firepower were normally reserved for extreme situations, and she mostly saw service as a command ship.

## See Also

*Restoration* — A Lucaelian warship of similar bulk and combat value.
Vesta-class destroyer

## *Vesta* class

The ***Vesta*-class star destroyers** are a type of large, fast gun combatant serving in the Terran Alliance Navy. Large and formidably armed, they are one of the strongest representatives of their type that the Alliance can field and despite their significant drawbacks they are among the most well-regarded warships in the fleet.

## Design

### Hull

The *Vesta*-class destroyers have an extraordinarily unusual configuration, even within the Alliance: a central, built-up hexagon-shaped fuselage makes up the housing for the powerful axial superlaser and the main command facilities. Spaced equally around this central hull are three separate nacelles, almost twice as long as the central unit: a 'tri-hull configuration'. Each nacelle is assembled separately from the core and is fully self-sufficient, and house the majority of the weapons as well as the main engines and reactors.

This hull design was adopted due to the intense power requirements and the necessity for independent action of each of the three sections.

### Artillery Systems

*Vesta* is unique among Alliance destroyers: her primary weapon is a new, miniaturized boring laser along the same lines as those developed for the *Luna*-class star battlecruisers. Housed in the core of the ship and necessitating such large dimensions that no engine units could be added to that section, the weapon on its own is a credible threat against even heavy cruiser-sized warships: boosted with all generators devoted to it, it could surprise even a battleship.

The heavy gun armament of the *Vesta* class was made up of twenty-one (21) fixed-forward 12.7-cm laser cannons: seven to each nacelle. Middling-power weapons, they were a credible threat against other destroyers with light shielding and armour but not much help against larger cruisers, for which the boring laser was required.

Backing these weapons were three silver hexagon-shaped cylinders, lining the central fuselage on the unoccupied sides: these were torpedo cells, capable of launching hundreds of small, 53.3-cm swarm torpedoes for close-range combat and to overwhelm sensors at long range.

On each nacelle were six twin 65-mm turrets and twenty-one 20-mm 'snapper balls', for a total of thirty-six (36) and sixty-three (63) cannons respectively. This constituted a heavy step up in point defenses for Alliance destroyers, and was a vital part of the *Vesta*'s defenses: its 12.7-cm cannons were not dual-purpose guns and were not in turrets, so they had to rely entirely on these weapons to defend themselves from starfighters.

### Defenses

Most destroyers could not be described as "well-armoured" or "well-shielded", and the *Vesta* class was no exception: they relied on small size, high speed, good manoeuvrability and an active point defense to avoid harm.

## Notable Ships

* *Krait*
* *Copperhead*
* *Mamba*
* *Cottonmouth*
* *Viper*
* *Cobra*
* *Diamondback*
* *Adder*
* *Asp*
* *Lancehead*
* *Sidewinder*
* *Sawscale*
* *Taipan*
* *Jararaca*
* *Bushmaster*

## See Also

* *Eris*-class destroyer — The Alliance's premier torpedo destroyer.
Eris-class destroyer

The ***Eris*-class destroyer** is a warship in the Terran Alliance.

## Design

The Eris-class destroyer's main strength lies in its close-range torpedo weaponry and the signal dampeners which render it more difficult to hit. The Eris destroyers skulk about the outskirts of a battlefield, hunting stragglers with ruthless efficiency, until their time comes to accelerate into the fray and pick out high-priority targets weakened by a longer ranged bombardment from other ships of the fleet.

## Armament

The Eris is equipped with a trio of light laser turrets, two bays for close-action torpedoes, and a few banks of laser blasters. While the laser weaponry is more than capable of carving through an enemy in conventional combat scenarios, the torpedoes are its primary armament, as they are more destructive.

## History

The Eris was developed as part of the current generation of Alliance warships. The Eris was designed as a fringe hunter, a role which was left empty by other vessels in the Alliance fleet.

## Notable Vessels

*TSS Percival*- The first Eris class vessel to be constructed.
Tal'Akkur

The Tal'Akkur are a race of insectoids that live in the Sagittarius Elliptical Dwarf. They are very culturally and governmentally sophisticated and live in one of the most peaceful and inwardly prosperous societies in the universe. They are more technologically advanced than most other races in The Way, thanks to their peace making them able to devote more resources to research and them being sometimes helped along by The Old, which they are in contact with.
Voidbourne Wiki

Welcome to the **Voidbourne Wikia**! This is a fandom wiki for the 'Voidbourne' universe—a cooperative sci-fi universe originally created by Eureka Enderborn and compatriots. Covering multiple galaxies and diverse stellar states, centred on the Milky Way, the Voidbourne universe is a vast expanse with history, adventures, and empires.
## Getting Started

Try looking at some of our factions! These include:

* In the Milky Way:
	+ The Terran Alliance — Hardy Terrans seem to be at the forefront of almost every event in the modern Voidbourne universe. Redoubtable and adaptive, they are the heroes of the Milky Way.
	+ The Razorbird Empire — An elderly and despotic empire, a memory of the ancient wars which once wracked the Milky Way. Zealots to their religion and feared by most for their esoteric technology and 'convert-or-die' disposition, they are a dangerous enemy to make.
	+ The Na'alu Collective — Insidious and alluring reptilian humanoids with a penchant for communication. Their invested efforts in diplomacy - and in their web of spies - have made them the information brokers of not only the Milky Way, but the entire Local Group.
	+ The Murrcioun Syndicates — If the Murrcioun can't get it, it doesn't exist. Their contributions to galactic peace and prosperity are second to none, and their discovery, maintenance, and control of the so-called 'warp lanes' - superluminal highways - ensure a steady flow of trade throughout the galaxy.
* Extragalactic:
	+ The Rin Empire — A particularly old extragalactic superpower, that directly controls portions of three galaxies and claims all of them. They have invaded the Milky Way twice already, but were repulsed both times.
Hard Luck

***Hard Luck*** (hull number **CV-665**) was an Alliance "supercarrier" conversion of a *Terra*-class dreadnought that served during the Razorbird Crusade and subsequent conflicts. It was *Hard Luck* that launched the pivotal Alliance carrier strike at Djangor, under the command of Admiral Asher Perry.

## Design

The *Alpha Centauri*-class star carriers, named after Terra's first and most developed colony world, started life as incomplete *Terra*-class dreadnoughts that had their construction halted in order to divert resources towards more pressing projects: more carriers and cruisers. Admiral Asher Perry, the Alliance's leading proponent of carrier warfare and the Terran responsible for discovering the Razorbird shielding weakness (that they needed to disable them in order to use their point defenses) argued that the incomplete hulls could be modified at little cost to become supercarriers, and subsequent designs showed that the plan was well worth it: with a fighter complement well in excess of 300 fighters and bombers with a strike loadout, the carrier could bring a small armada's worth of combat potential to a fight.

In comparison to the original *Terra*-class hull, all of the heavy weaponry was stripped from the *Alpha Centauri* design as it was not needed in a carrier. The associated space was instead devoted to cavernous hangars: while the listed complement was 176 fighters, 72 bombers and 4 transports, the actual capacity of the vessel was closer to 250 fighters, 80 bombers and 6 transports. This overload capacity was built in on the principle of future-proofing the design, allowing the *Alpha Centauri*s to operate well past a normal carrier's service life as newer, larger, and heavier fighters were expected to enter service.

## Armament

The primary weapon of the *Alpha Centauri*s and *Hard Luck* in particular was their strike craft: 144 Rapier multirole fighters could be deployed as designed, with a further 32 Poniard interceptors for CSP (**C**ombat **S**pace **P**atrol, active defense) purposes. The long arm of the vessel was provided by 72 Broadsword bombers to disable enemy capital ships and auxiliary fighting vessels as well as conduct close-in fire support for planetary fighting. For the latter, 4 Claymore transports were also provided, allowing the *Alpha Centauri*s to have a minimal troop insertion capability: they could land a party of marines if necessary to fight on the ground or aboard space stations.

For strike craft that made it past the CSP screen, the *Alpha Centauri*s bristled with point defenses: 10.5cm dual-purpose laser cannons dotted the hull on every conceivable surface, backed by the Alliance's dependable Aegis system and a plethora of 2cm and 5cm laser cannons and plaster banks.
Star Empire

## Iktharan Empire

The Star Empire (also called the Ikthar Empire or the Empire of Ik) is among the largest, strongest, and least liked nations in the Milky Way galaxy. Though they are nominally members of the Galactic Council, they are often very vocal in opposition of many of its laws, and much of its behaviour.

The Ikthars are known for being a proud nation and display a very imperialistic attitude. Most other nations would describe them as "hawkish" or "jingoistic". At their core, the Ikthars believe that the entire galaxy should sing with a single voice, together in a harmony which resonates throughout the stars. The Star Emperor holds absolute power within the Star Empire, and it is said that he or she "sings with the voice of every Ikthar."

Despite the fact that they are rather disliked due to their desire to conquer the rest of the galaxy, most others will also acknowledge that Iktharan society, while lacking certain freedoms, is highly orderly and efficient, and their borders and trade routes are safe and secure, with the lowest rate of piracy in the galaxy outside the Holy Razorbird Empire.
Глок 17

“
Скорострельный пистолет для быстрого устранения противника.
”

— Описание в меню крафта

### Описание

Пистолет без предохранителя и взводного курка, что повышает скорость использования.

## Описание

**Глок 17** (англ. *Glock 17*) - пистолет без предохранителя и взводного курка, что повышает скорость использования.

## Крафт

### Разблокировка

* Уровень: 40
* Очки: 1

### Ресурсы

* Титановый слиток: 15 шт.
* Болты: 15 шт.
* Пружина: 8 шт.
* Порох: 5 шт.
* Карбон: 3 шт.
* Заводские детали: 2 шт.

## Нахождение

* Ящики в желтых и красных локациях
* Ящик торговца
* Гуманитарный груз
* Разрушенный самолет
* Боты на локациях (редко)
* 3 базы, доступных для рейда с самого начала
* Рейды
* Бункер "Альфа" (ящики за все талоны)
* Зомби снаружи в бункере "Альфа" (только один раз)

## Переработка

На станке для переработки Глок 17 может быть переработан в пружины, Заводские детали, Карбон и модификации для Глока за 1 час.

* До Beta v.1.9 Глок 17 перерабатывался в металлолом, оружейные детали и стальной слиток.

## Советы

* Не используйте огнестрел в желтых и зеленых локациях. Вместо этого используйте холодное оружие.
* Вместо Глока 17 в желтых и зеленых локациях вы можете использовать лук.
* Используйте Глок 17 для убийства яростных гигантов в бункере "Альфа".
* Вы можете получать это оружие за талоны в бункере "Альфа".
* Хорошее оружие для убийства Слепого Охотника, т.к. как и Дробовик он не промахивается. Однако, урон в секунду у Глока больше.

## Интересные факты

* В Beta v.1.6 в крафт было добавлено 5 пороха.
* Его легче найти, чем скрафтить.
* Как и весь огнестрел, вы не тратите его прочность, паля в пустоту.
* В Beta v.1.9:
	+ Изменен дизайн
	+ Изменен **крафт**: вместо оружейных деталей нужны пружины.
* В Beta v.1.15:
	+ Изменен **крафт**: вместо стальных слитков нужны титановые.
* При полной прочности без модов его хватает для убийства 4 Яростных гигантов.

 Пистолеты
 Модифицируемое

## Галерея

Старый дизайнМодель со старым дизайномНовая модель
List of Directorate starships

The following is a list of starships, both civilian and military - the concept is interchangeable in the corporate empire - that are operated by the Directorate. This includes classes and unique vessels, Directorate-designed ships, ships built under license and also warships that may currently be on loan or operated by the Directorate's corporate security forces.

## Military Starships

### Star Carriers

* *Thanatos*-class fleet carrier
* *Alecto*-class light carrier

### Star Dreadnoughts

* *Tartarus* — The *Tartarus* is the flagship of the Corporate High Council, the leaders of the most powerful companies within the Zenian corporate empire and the de-facto absolute rulers of the Velium Cluster. A truly massive warship, it is nonetheless not as combat-capable as many ships much smaller than itself: the size alone is intimidation enough for those who would try to cheat the Directorate.
* *Andromeda* — The *Andromeda* is the personal flagship and mobile residence of the mysterious Zenian known only as The Director, the head of the Corporate High Council and autocratic ruler of the Velium Cluster. A warship known not only for its deadly weaponry and powerful combat capabilities, but also for its opulence.
* *Nemesis* — The *Nemesis* is the personal Grand Star Battlecruiser of corporate executive and Raptor Inc. senior security admiral Cordelia Sheridan. Her personal tastes shaped the basic design—an upscaled *Daedalus—*into a truly formidable warship, capable of going toe-to-toe with any other vessel not only in the Milky Way but outside of it as well. It is one of the most combat-proficient warships in the Directorate's arsenal and Raptor Inc.'s best wasrship overall: only the Corporate High Council's personal warships outclass it in size, and only *Andromeda* itself outstrips *Nemesis* for firepower.
* *Asphodel*-class Grand Star Dreadnought
* *Tantalus*-class Star Dreadnought

### Star Battleships

* *Hemera*-class battleship
* *Persephone*-class battleship

### Star Battlecruisers

* *Daedalus*-class battlecruiser
	+ *Damocles* — A modified *Daedalus*-class battlecruiser with modified artillery and a dangerous secret.
* *Antigone*-class battlecruiser
* *Orpheus*-class battlecruiser
* *Gorgon*-class battlecruiser

### Heavy Cruisers

* *Alcestis*-class cruiser
* *Perseus*-class cruiser

### Star Destroyers

* *Danae*-class destroyer
* *Electra*-class destroyer

### Starfighters

* VR-22 Endymion
* BM-12 Sarpedon
Directed Energy Weaponry

**Directed energy weapons** are, by far, the most common type of weapon used among spacefaring nations in the Voidbourne universe. Generally, this category applies to weapons which utilize streams of photons or other methods to heat a target - plasma weapons have their own unique circumstances and as such have their own page.

The Terran Alliance, which relies exclusively on lasers (and torpedoes) for ship-to-ship combat, is the best example of a faction which uses directed energy weapons.

## Types of DEWs

### Laser weapons

**Laser weapons** are the most popular form of directed-energy weapon in the Voidbourne universe due to their extensive use by the Terran Alliance.

### Plasma weapons

*You can read the full article here.*

**Plasma weapons** fire a beam, bolt, or stream of plasma, which is an excited state of matter consisting of atomic electrons & nuclei and free electrons if ionized, or other particles if pinched.
Vigilistum

The **Vigilistum** is one of the largest police forces in the known Universe with billions of operatives working to bring order and justice to the five galaxies. The Vigilistum does not 'manage' all of the local police forces in the Empire instead the Vigilistum is more focused with enforcing Imperial Law and Order; things like tax collecting, local affairs, petty crimes, and many others are not considered 'their problem'.

The basic police of the Empire are known as Vigils they are either 'Imperial Vigils' and are directly managed by the Vigilistum or 'Local Vigils' who are pretty much local police forces. Imperial Vigils are ranked above Local Vigils.

After Vigils come the 'Urban Cohorts' which are the riot police of the Empire and are managed by the Vigilistum. Each world has a handful of Cohorts and fortresses in case of revolt or mass insurrection they are given to authority to 'kill on sight' and tend to commit rather brutal and fast crackdowns upon rebellions populations. In the cases of planetary revolts the Fortresses tend to be the last bastions of Imperial order and law.

Urban Cohorts are rather feared in the Empire seeing as they aren't meant to be clam and understanding like the vigils. The Urban Cohorts are expected to be ruthless and to show no mercy what so ever. They are also designed to be scary (Armor wise) with each suit of armor being painted black and having a death mask.

Above the Urban Cohorts come the Judges who are both supreme authorities when it comes to law and commanders of the Urban Cohorts. They have already been covered so not much else.
Bellona-class cruiser

## *Bellona* class

The ***Bellona*-class heavy artillery cruisers** are a series of long-range fire support cruisers and orbital siege units developed by New Avalon Dynamics for the Terran Alliance Navy. One of the few units currently operated by the Alliance that does *not* use laser-based weaponry for its main armament, it is designed to provide long-range heavy artillery capabilities where the deployment of a *Luna* battlecruiser is not appropriate and the firepower of the near-equivalent *Phobos* type is insufficient.

While not very popular in the Alliance fleet due to their longstanding bias towards lasers, the *Bellona* type continues to see consistent and valued service as a long-range bombardment platform against orbital defense platforms, surface-to-space batteries, and other limited-mobility objects.

## Design

### Dimensions and Role

At 800 metres in length, the *Bellona* type is shaped like a needle with a flared end—more than half of the cruiser is gun, the nose being the muzzle of a twin-barreled heavy particle cannon. The sheer size of the weapon implies power: the cannon is fully equal to an *Atlas* dreadnought's boring lasers in yield, and superior in target flexibility. This allows the *Bellona* type to perform its assigned task within a fleet: long-range suppression fire, dueling with orbital defense batteries on equal terms while the main fleet closes to grips or provides ground support fire.

Since most of the installed power is devoted towards gunnery and the ship is meant to be used as an essentially immobile siege piece, forward acceleration was sacrificed in favor of speed in orientation: the ship can rapidly swing itself around in place to bring its main weapon to bear.
Casper Hawkins

**Casper Adrian Hawkins** (2412-2505) was a fleet admiral of the Terran Alliance Navy who served in a major role during the Ravasect and Razorbird wars as supreme commander of the Alliance's star fleet. Widely renowned in the Alliance as "the de Ruyter of space" for his unequaled grasp of tactics and strategy, he masterminded the defeat of all three of the major opponents of the Alliance in his lifetime: the Ravasect, the Razorbird Empire, and the Iktharan Empire.

## Legacy

Admiral Hawkins left behind a formidable legacy: the ascension of the Terran Alliance to a galactic superpower and the shift in the balance of forces in the Milky Way away from the Razorbird Empire towards the Galactic Council and its affiliates. His tactics and strategies were taught to the newest generation of young Alliance naval officers, including such names as Admirals Malachi Izzard and John Mason, Vice-Admiral Claz'dalar Sel'nok, and a plethora of others who would go on to defeat the Sanguine Accord in the Third War in Heaven.

The Alliance *Luna*-class battlecruiser *Hawk* was named in his honour.

The Hawkins Naval Academy on Proxima Centauri, formerly the Alliance Naval Institute, was renamed in his honour following his death in 2505.

## Awards

The Fleet Admiral was given several awards from several different nations during his life in recognition for his services against the foes of the Alliance and the Galactic Council. However, Admiral Hawkins typically did not wear any of them as he considered "been there done that" medals to be frivolous. The only ornament he typically wore on his uniform was his insignia denoting his rank and a single cloth badge signifying service against the Ravasect.

His various awards and medals included:

* Terran Star of Valour, 1st Class
* Murrcioun 'For Gallantry' Award, 2nd Class
* Terran Scarlet Star (Wound Badge), 1st Class
Herald of Dusk

***Herald of Dusk*** was a Razorbird battlecruiser that participated in the Battle of Djangor. It is most noted for its actions during the battle, in which it closed to point-blank range against the *Hesperia*-class battlecruiser *Fortitude* in order to disable it and expose Admiral James Holland's flagship, *Inextinguishable*, to gunfire from the Razorbird battle line. The sacrifice of her crew resulted in the death of the Terran naval genius and most of his command staff, as well as heavy damage to the *Inextinguishable*, but failed to destroy the dreadnought or inflict panic on the Terran fleet. Having suffered heavily in the gunfight against the elderly but tough *Fortitude*, the *Herald of Dusk* met its fate soon after, at the hands of the Alliance battlecruisers *Automaton* and *Eclipse*.
Sagittarius-class battleship

## *Sagittarius* class

The ***Sagittarius*-class Fast Star Battleships**, known unofficially as the ***Sagittarius*-class Star Dreadnoughts**, are a class of three super-sized *Iapetus*-class Star Battleships. Longer but thinner than a standard *Terra*-class Star Dreadnought and officially classed as a battleship to skirt both budgetary restrictions and also to shield them from enemy intelligence, they were high-speed heavy warships designed to lead *Iapetus* squadrons on offensive campaigns. Like *Iapetus*, they lacked a fighter complement, but made up for it with an extremely heavy gun armament.
Terra-class dreadnought

## *Terra* class

**Post-reconstruction**

* Super-heavy 80-gt laser cannons (8)
* Super-heavy 457-mt laser cannons (50)
* 20-mt laser cannons
* 10.5-kt laser batteries
* 6.5-t point-defense blaster batteries
* 2-t point-defense laser batteries
* Swarm torpedo launchers

The ***Terra*-class Star Dreadnoughts**, referred to as ***Terra*-class heavy battleships** in the Consortium (which does not use the term dreadnought to describe any warship), were and are the most powerful gunline warships in the Terran Alliance Navy.

Most would be extensively rebuilt with newer, heavier weapons, heavier armour, and be modernized to carry massive boring lasers in the post-Djangor era.

## Design

### Dimensions and Role

At 1,750 metres in length and packed to the brim with firepower, the *Terra* class was designed from the outset for one simple purpose: devastate whatever happened to be in front of it.

### Artillery

The *Terra*-class dreadnoughts have the heaviest and most comprehensive firepower in the Alliance arsenal: no less than fourteen triple turrets—46-megaton cannons when built, up-gunned to heavy 457-megaton cannons after Djangor—grace the hull, with four twin super-heavy laser cannons flanking the four corners of the ship's aft to make an opponent think twice about getting inside her crosshairs. Each of the larger 80-gigaton cannons could already slice a regular battleship in half, more powerful than a cruiser's boring laser: after Djangor, all surviving ships would have theirs upgraded to a state far beyond this capability, giving them much more than a fighting chance against Razorbird super-ships at range.

## See Also

 *Victorious*-class Grand Star Battlecruiser | Lucaelian Ascendancy | The Lucaelian Ascendancy's conventional command-and-control fleet combatants. While *Sovereign* is meant specifically to challenge the Vanyar at their own game, meeting size with size, the *Victorious* class are significantly more cost-efficient to operate in the Milky Way, allowing them to be deployed near-constantly. Their 3-kilometre-long dagger-shaped hulls maximize their frontal firepower, and at that size, allow them to be called some of the heaviest hitters in the galaxy.
New Alessandria

Shipbuilding hub of the Alliance

**New Alessandria**, formerly known as **TRAPPIST-1d**, is a small habitable exoplanet in the Terran Alliance, approximately forty (40) light-years from Terra and located in the constellation of Aquarius. The third planet from its star, Santaria—formerly known as TRAPPIST-1—and an ocean world, as well as the system capital, it is important as a major military shipbuilder for the Alliance, the home of Trafalgar Shipyards and its several million workers.

## History

Known as a habitable candidate even before the days of the Third World War and the rise of the Alliance, New Alessandria was one of the "second wave" targets for colonization as Terrans began to expand into their local sector. Though small and on the inner edge of its habitable zone, Alessandria's beauty—shallow azure seas and chains of impressively mountainous and volcanic islands—allowed it to quickly build up a reputation as an opportune "second life" getaway. Raptor Inc. also took note of the planet during this time, setting up the first orbital production centres for civilian and military uses. After their flight from the Alliance to form the Directorate, numerous local businesses banded together to purchase the abandoned shipyards from Raptor Inc.'s creditors and expand them, forming Trafalgar Shipyards.

## Trafalgar Shipyards

**Trafalgar Shipyards** forms the single largest business in the Santaria system. Consisting of three separate orbital "ring-yards" around New Alessandria and her sister inhabited worlds Caranzaro (formerly TRAPPIST-1e) and Violante (TRAPPIST-1f), it employs the majority of the system's residents in its direct or subsidiary operations. It is famous for producing the now-defunct *Castalia*-class battlecruiser design, which was successful enough to be used for over a century, as well as numerous models of modern Alliance starships both civilian and military at great efficiency and speed. While New Avalon Dynamics has made many more innovations in recent years, the introduction of the recent *Concordia*- and *Rhea*-class star carriers, as well as the *Hermes*-class frigates and *Miranda*-class battlecruisers, has continued to keep Trafalgar Shipyards at the forefront of Alliance naval research and production.
Alliance Naval Intelligence

**Naval Intelligence (NI)** is the Terran Alliance's shadow. Responsible for maintaining the Alliance's position on the galactic stage by whatever means necessary, the organization is credited with not only the intelligence-gathering work that gave the Alliance many of its most stunning victories, but also with the protection of Terra from many plots and schemes that never bore fruit.

## History

Naval Intelligence was officially formed on March 23rd, 2078, in the wake of the 2077 Europa Incident: the Alliance's first contact with a sentient alien species, which resulted in the destruction of the first Europa colony. By late 2078, construction on and within Mars's second moon, Phobos, had begun on what is now Naval Intelligence Headquarters: it would be finished by mid-2098. From then on, NI's goals were simple: protect the Alliance. It was Naval Intelligence who destroyed the Rin Empire's stargate during the War for Sol; Naval Intelligence would also be vital in the following war against the Veydreth, being quick to analyze their raiding tactics and prepare countermeasures for the Navy to follow through on.

It would be the Pathogen Wars, however, where Naval Intelligence would receive its first large-scale recognition of its efforts: without their deadly dance against the nanoparasite menace and its origins, particularly with regards to obtaining methods to destroy its central intelligence, the conflicts might not have ended as speedily as they actually did.

## Organization

#### Special Order Squadrons (SOS)

The **Special Order Squadrons** are Naval Intelligence's ace in the hole. While Blackwatch Praetorians are the brawn behind NI's surgical strikes, they're useless if they can't get to their target: this is where the SOS service comes in. Elite military-grade starships and specially trained, experienced personnel make certain that Naval Intelligence's agents get where they need to be, and can get out again: when push comes to shove, they can also put up quite the fight.
MR-2 Rapier

* *Angel* class
* *Estoc* class

*Angel* models:

* 2x 12.7mm laser cannons
* 2x 20mm railguns (solid and HiCap munitions)
* Racks capable of carrying up to 8x missiles or bombs

*Estoc* models:

* 4x 20mm laser cannons
* Racks capable of carrying up to 4x missiles

The **MR-2 *Rapier* multirole superiority fighter** is the preeminent aerospace starfighter used by the Terran Alliance's forces. Fast, reliable, well-armed and reasonably protected, it has garnered a reputation for being an excellent fighter to fly and a pain to fight due to the high maneuverability it can display.

## Design

The *Rapier* multirole fighter is built to do one thing extremely well: everything. With modularity being a key part of its inception in order to fit the various mission profiles an Alliance pilot might be expected to face, the *Rapier*'s well-designed and simple construction can be changed up to suit most any requirement. This has given rise to such things as the *Angel* multirole fighters, which specialize in atmospheric operations, and *Estoc-*model interceptors designed to bring a heavy punch to the fight on a high-speed platform.

The *Rapier* type was originally commissioned to replace the MR-1 *Falchion*, which while an excellent superiority fighter for its time was completely outclassed by Razorbird starfighters- the *Rapier* closed the disparity a little, though not by much, to give Alliance pilots a faint hope of a chance of engaging a *Gyrfalcon* and living through the encounter.

### Armament

The *Rapier* multirole fighter, true to its name, can bring a variety of weapons to the battlefield. However, fresh off the assembly lines it comes equipped with two rapid-firing 12.7mm laser cannons and two slower-firing but hard-hitting 20mm laser autocannons, plus racks for eight missiles. The *Angel* multirole fighters substitute the 20mm cannons for 20mm railguns, which provide a heavier punch against surface targets than their lasers would normally provide, as well as hardpoints for bombs. The *Estoc* forgoes both some of its hardpoints and the rapid-firing abilities of the 12.7mm laser cannons for four 20mm laser cannons plus mounting points for six missiles, allowing it to shoot down heavy bombers.
Prometheus-class battlecruiser

## *Prometheus* class

The ***Prometheus*-class Star Battlecruisers** were a series of powerful capital ships within the Terran Alliance Navy.

## Notable Ships

* *Prometheus*
* *Myrmidon*
* *Centurion*
* *Remorseless*

## See Also

* *Luna*-class battlecruiser — The base model of the *Luna* class, powerful and dependable. An advanced starship and the pinnacle of Alliance battlecruisers.
* *Solidarity* — Terran Alliance Admiral Victor Reed's personal flagship, an up-gunned *Prometheus*.
Milky Way

The **Milky Way galaxy** is the site of the majority of actions in the Voidbourne universe. A barred spiral galaxy with an estimated diameter of 100–200,000 light-years, the Milky Way has several satellite galaxies and is part of the Local Group.

## Governments in the Milky Way

### Core States

**Core states** or **core governments** are those interstellar powers that occupy the developed regions of space closer to the galactic centre and middle arms. Most governments in the core and middle arms are part of the Galactic Council and achieved starflight at roughly the same time. Trade is mostly dominated in the core by the Murrcioun Syndicates, allowing them to expand their power to become the dominant economic force in the inner parts of the galaxy: in terms of military strength, the Terran Alliance holds sway, though only due to the apparent lack of interest displayed by the Razorbird Empire, which has displayed highly advanced civil and military technology plus extremely powerful warships.

Known Core States

### Rim States

**Rim states**, also known as **Rim governments** or **fringe states** are interstellar powers which occupy the outer arms of the galaxy, as well as the dark matter disc surrounding the galaxy. Some "rim states" are not rim states at all, due to occupying parts of the closest satellite dwarf galaxies. Usually noted for their developed militaries—thanks to near-constant extragalactic incursions—and more authoritarian governments, they are typically looked down upon by the Core and Galactic Council: moreover, many have been spacefaring for far longer than the resource-rich core worlds, driven by economic needs.

Known Rim States
 Tal'Akkuran Republic | None
Flagship

A **flagship** is a type of military starship, the lead ship in a fleet.

## Description

For the safety of the commanding officer and possibly for intimidation, the flagship was typically the most powerful starship in its fleet. However, this was not always the case- the Murrcioun Syndicates were known to prefer smaller ships such as frigates as flagships, while the Terran Alliance extensively used battlecruisers in such a role, despite the existence of much larger and more combat-capable designs.

The flagship, such as *Furious* to the Alliance, was typically considered the command ship of the whole fleet. However, flagships could change rapidly, even during combat; as flagships were defined by the presence of the fleet's highest-ranking commanding officer, any ship could become a flagship on short notice. However, starfighters and smaller ships - even when containing the highest-ranking officers in a given fleet - were usually not considered flagships.

While battleships and other heavy gunline combatants have traditionally been flagships of star fleets throughout interstellar history, the Razorbird Empire has developed heavily carrier-oriented doctrines, which led to the starfighter carrier seeing an increasing role as the flagship in a battle group; the Razorbird flagship *Crimson Monolith* was a supercarrier, for example.

## Known Flagships

### Rin Empire

* *Dies Irae* - A "Titan"-class battleship under the command of Victor Gaius Caesar. Destroyed in 2167 A.D. during the Battle of Terra.
Pasiphaë-class light cruiser

The ***Pasiphaë*-class light cruisers** were the most prolific vessels on 'cruiser tonnage' (stellar displacement, as defined by the Terran Alliance, being volume in cubic metres) in the Terran Alliance Star Fleet and Expeditionary Forces. Lightly protected but hard-hitting and versatile, they made up the vast majority of the fleet's large auxiliary vessels during the peacetime years due to their usefulness as exploratory and survey vessels.

## Design

The *Pasiphaë*-class cruisers were designed from the ground up to be a modern type, completely unrelated to the old *Arethusa*s and *Larissa*-class escorts which had accompanied the second-generation Alliance fleet against the Ravasect. Hard experience had taught Alliance military theorists and designers that their light cruisers needed to be more than just escorts for the gunline; they needed to be able to act independently, to undertake patrols far from Alliance worlds - potentially without support - and to lead destroyer squadrons which might be more vulnerable otherwise. The *Pasiphaë*s were the answer. Heavily armed for their size, on the fast side for an Alliance cruiser, and comparatively well-protected when stood against previous designs, they were notable for their adaptability to any scenario.

The basic design was a single, wedge-shaped hull to provide the most strength. While a double hull was favored initially, it was ultimately deleted for reasons of economics: one could have two smaller cruisers - which could be in two places at once - rather than one cruiser which was slightly larger. The *Pasiphaë* type proved extremely modifiable in practice due to this decision: the *Nereid* and *Proteus*-class light cruisers were both based off of the *Pasiphaë* hull, and the *Ganymede*-class medium cruisers were essentially scaled-up versions of the class.

### *Nyx*-class light cruiser

The ***Nyx*-class light cruisers** were modified versions of the type that traded their 2cm laser cannons and blaster banks for an enhanced camouflage system and set of sensors to rival the *Furious*. Rare and exceedingly secretive as to their full capabilities, they were used almost exclusively by Naval Intelligence to ferry their operatives and personnel through space as well as conduct clandestine operations.

### Armament

The *Pasiphaë*-class light cruisers had a battery of eighteen 150-mm (5.9in) laser cannons for a main armament; excellent for the type (especially compared to other Council powers), it proved a potent offensive armament in the hands of a daring captain. This heavy gun battery was backed up by copious numbers of 10.5cm and 2cm laser cannons, plus a fusillade of 5cm blaster banks and torpedo launchers for anything unfortunate enough to get close.

## Notable ships in class

* *Pasiphaë* (CL-7001)
* *Undaunted* (CL-7553)
* *Magnificent* (CL-8000)
* *Virago* (CL-8888)
* *Pinafore* (CL-8889)
* *Zephyrus* (CL-9234)
Bloodmoon

### Engine unit(s)

Class 9 ion drivesClass 10 ion drivesClass 11 ion drivesMk. 28 Afterburn control systems

### Hull

300 mm Crystal-laced nanocomposite armour 500 mm over vital areas

### Countermeasures

Point-defense missile banksPoint-defense magnetic cannonsSignal scramblers

### Armament

7 Bloodmoon-class Super-Heavy Ion Lances15 Devastator Torpedo TubesHeavy Ion LancesMedium Ion LancesMeteor Torpedo ArraysDisruptor Torpedo Arrays

### Complement

Somewhere around 300,000 VeydrethSomewhere around 15,000 starfighters of every kind20,000 Veydreth skiffs of various types5,000 Veydreth Dropships5,000 Veydreth ShuttlesUnknown number of Veydreth speeder bikes

## Usage

### Role(s)

migrant citytroop carrierfighter carriertitan warship

### Affiliation

Raka'tan Tribe

WIP
Weapon Power Measurements

**Weapon power measurements** are used to accurately determine the output of specific weapon types. These are measured in the explosive power of trinitrotoluene, a Terran Alliance methodology from their pre-spaceflight era and subsequently used as a measurement for the impact of directed energy weapons as well.

## Units of Measurement

### Ton (T)

The **ton of TNT** is equivalent to the explosive force of one metric ton of TNT, 4.184 gigajoules of energy. In Voidbourne, most starfighter armament falls into this category: light point defense weapons also fall into this category as well.

### Kiloton (KT)

The kiloton (KT) is equivalent to the explosive force of one thousand metric tons of TNT. Many lighter weapons fall into this category, along with the lighter secondary batteries of pre-Djangor Alliance starships.

### Megaton (MT)

The megaton is equivalent to the explosive force of one million tons of TNT. The main batteries of most modern Alliance battleships fall into this category, along with their secondary batteries: the Alliance's most common anti-ship weapon, the PC-1500, is tactically equivalent to a 15-megaton bomb hitting the target every second.

### Gigaton (GT)

The gigaton is equivalent to the explosive force of one billion tons of TNT. Most neutron beam cannons and the particle batteries of Razorbird starships lie in this range, as well as the spinal superlasers of modern Alliance warships.

### Teraton (TT)

The **teraton** is equivalent to the explosive force of one trillion tons of TNT. The main batteries of Consortium battleships lie in this range, along with those of the largest Lucaelian and Vanyar warships.

### Petaton (PT)

The **petaton** is equivalent to the explosive force of one quadrillion tons of TNT. Most smaller-scale superweapons fall into this category, along with the main batteries of the Consortium star battleship *Setsura*.

### Exaton (ET)

An **exaton** is equivalent to the explosive force of one quintillion tons of TNT. Exaton-level main batteries were only ever displayed in the distant past, during the Expanse War: at least one Ketari *Shintani*-class battlecruiser used its psionic deintegrators to vaporize a fair-sized moon using this method.