Chris Walker

## Background

**Chris L. Walker** is the secondary antagonist in Outlast and a minor antagonist in Outlast: Whistleblower. He is a recurring and very large Variant that pursues Miles Upshur relentlessly, and who is considerably larger and stronger than any other inmate.

## Codex Statistics

**Key:** **Human** | **Variant**

**Tier: 9-B** | **9-B**, likely **higher**

**Name:** Chris L. Walker, The Soldier, Strongfat

**Origin:** Outlast

**Sex:** Male

**Age:** 34

**Classification:** Ex-Military & Security Guard, Assassin, Variant

**Status:** **Deceased**

**Alignment:** **Chaotic Evil** (He never shows any remorse for killing someone)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (He was an ex-military policeman from the wars in Irak and Afghanistan. He can shred human bodies with his own bare hands) | **Wall level**, likely **higher** (A lot stronger than before. He's is capable of breaking metal doors. He's is superior and can seriously damage Miles Upshur, giving him punches or ripping his head off, who was able to withstand an explosion of this level)

**Durability:** **Wall level** (He was able to withstand a shot to the cheeks, only to later be hit by a van) | **Wall level**, likely **higher** (To a certain extent he was able to resist being completely beaten by the Walrider, who was not only stronger than Chris, but was able to destroy Miles's body)

**Striking Strength:** **Wall Class** | **Wall Class**, likely **higher**

**Lifting Strength:** **Class 1** (He was able to dismember human bodies with his bare hands) | **Class 5** (He was able to rip heads off with his bare hands, a feat that would require a force of 12,000 newtons of force)

**Travel Speed:** **Peak Human** | **Peak Human** (Can chase Miles Upshur for hours)

**Combat Speed:** **Peak Human** (He can attack police officers without letting them react) | **Peak Human** (Faster than before)

**Reaction Speed:** **Peak Human** | **Peak Human**

**Stamina:** **Average** | **High** (Can chase Miles for hours)

**Range:** **Standard Melee** | **Standard Melee**

**Intelligence:** **Gifted** Combat Intelligence (He is a soldier who participated in multiple wars and must have received combat training) | **Average** (He must have lost some knowledge after the incident, however, thanks to the time he was working as a guard, he knows all the sites of the asylum and in this way he can locate his victims in a short time by having access everywhere)

## Powers and Abilities

* Human Form
* Variant Form

Superhuman Physical Characteristics, Peak Human Speed, Skilled in Judo

Enhanced Senses (He has a really good hearing, smell and vision), Resistance to sedatives (Markoff's staff murdered a Walrider Project patient after they injected him with enough tranquilizers to put an entire hockey team to sleep)

## Other

**Weaknesses:** Can become impulsive

**Feats:** Respect Thread

## Battle

* Victories
* Losses
* Inconclusive

None

* **William Afton** (Five Nights at Freddy's) - Thread
	+ **Key:** William was in his Springtrap key and Chris was in his Variant key.
	+ **Conditions:** Active personalities. They will fight on a scenario where both of them can familiarize
	+ **Location:** SBA
	+ **Restrictions:** They can't use external help.

None