Vessel Pathway/Abilities

## Sequence 9: Faux Detective

**New Abilities**

* **Physical Enhancement**: They gain a great physicality, equal to that of a **Hunter** without any of the agility enhancements.
	+ These enhancements can be boosted based on how 'cool' the Beyonder appears.
* **Convenience**: A **Faux Detective**'s greatest strength is their uncany ability to stumble upon clues or leads. Regularly they will find themselves instinctively heading towards a place that will further their 'investigations'
	+ This ability can be highly dangerous because it will always lead to clue regardless of their safety.

## Sequence 8: Motivator

**New Abilities**

* **Motivators**' main passive ability is that to inspire large groups. They excel in leadership, being able to motivate large groups into following and liking them.
	+ A **Motivator** can convince even the most despicable criminals to turn over a new leaf just by talking to them.
* **Motivate**: Trough this ability, a **Motivator** can temporarily strengthen someone that is on the brink of loss, even themselves.
	+ When **Motivated** a person will be fueled by a complete single-minded determination to complete the task infront of them and win.
	+ While **Motivated** they will gain major improvements to their physicality and spirituality.
	+ Finally the person will exude an oppressive aura, that makes people fear them.
	+ The state last for about a minute or until the task is accomplished.
	+ **Motivate** has a use limit of twice per day and must be can't be used on the same person more than once a day.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Conveniece** will now cause less accidents related to evidence.

## Sequence 7: Hero

**New Abilities**

* **Manifestation**: **Heroes** gain various **Manifestations** of their heroism, which are fueled by their spirituality. **Manifestation** expend a lot of spirituality and overusing them, is incredibly detremental to the Beyonder.
	+ **Pulse**: They release a powerful translucent blue shockwave from their palm that is around 2 meters in diameter, the total power of the shockwave is that of a gunshot.
	+ **Regenarate**: For a large amount of their spirituality Beyonders can **Regenarate** their wounds, this heals most injuries but cannot grow limbs back or cure diseases. To **Regenarate** a medium wound like a slash for example it takes about 30 seconds.
		- While **Regenarating** wounds emmit a faint green light.
	+ **Shield**: By expending almost all of their spirituality, they can construct a blue energy-like **Shield** that will completely absorb any damage they would recive from an attack.
		- It can absorb up to 5 non-lethal attackss before it breaks, or 1 lethal attack.
	+ **Slash**: By performing a slashing motion with either thier hands or anything they're holding, the Beyonder can send out a **Slash** of spirituality, which will travel for about 5 meters, having slightly superior strength compared to that of a regular slash from an expirienced swordsman.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Motivate** now has a use limit of 5 times per day and it lasts for up to 5 minutes.
	+ If the Beyonder **Motivates** themselves **Regenarate** will be automatically activated once without expending any spirituality.

## Sequence 6: Shining Knight

**New Abilities**

* **Spirituality Constructs**: They can physically manifest ehir spirituality in the form of **Constructs**. They have 3 **Constructs** to begin with but will gain more complicated and numerous **Constructs** as they advance in Sequence. Each **Construct** lasts for about a minute, and a total of 3 **Constructs** can be made each day.
	+ **Armor**: The first **Construct** is an **Armor** that is around twice as strong as regular armor. It is flexible enough where the Beyonder won't feel any hinderance and mobility. The armor is weightless.
	+ **Sword**: The Beyonder is able to manifest a **Sword** that is much more powerful than regular swords, being able to cut trough concrete with relative ease.
	+ **Gem**: The last **Construct** - the **Gem** can be used to store items more effeciently. The Beyonder can put an object no bigger than themselves into the **Gem**, than take them out by breaking the **Gem**.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Motivate** now has a use limit of 10 times per day and it lasts for up to 10 minutes.
	+ It can now be stacked on to a person multiple times with diminishing returns (halving in strength on each use after the ifrst one).

* **Manifestation**: All **Manifestations** are enhaced.
	+ **Pulse**: Its might has pentupled.
	+ **Regenarate**: Medium wounds take about 20 seconds to **Regenarate**.
		- Fingers and ears can now be **Regenarated**.
	+ **Shield**: It can now absorb up to 10 non-lethal attacks before it breaks, or 2 lethal attack.
	+ **Slash**: It will now travel for about 15 meters, while its strength is now only slightly less than that of the **Sword**.

## Sequence 5: Saviour

**New Abilities**

* **Saving (Preservation)**: Through performing heroic deeds, recuing people and protecting life, **Saviours** accumulate the power of **Preservation** - **Saving** something means to extend its lifespan and prevent its death.
	+ On the most basic level they can use this to extend their own life and avoid death, however this requires a lot of accumulated power and even then one's life can only be extended for a minute at most.
		- This isn't a hard limit, but it's almost impossible to pass the one minute treshold for a regular Sequence 5.
		- Simmilarly they can use this ability to extend the duration of effects and so on.
	+ It can be used to repair almost fully broken objects of reasonable size and weight.
	+ Just as someone **Saves** money, a **Saviour** can **Save** things like spirituality, stamina and mental energy and use them later.
		- When someone chooses to **Save** something they relinquish use of it in the present, to preserve it for the future - the same principle is applied to saving spirituality, for example: the Beyonder will determine an amout of spirituality they want to **Save** after which they will immediately lose that amount. They can retrieve that spiritaulity later for a quick boost.
		- The more time you keep something in a **Saved** state the more it will deteriorate and lose its value. No matter how much you spirituality you **Save** after a while it will all be gone.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Motivate** now has a use limit of 20 times per day and it lasts for 20 minutes.
* **Manifestation**: All **Manifestations** are enhaced.
	+ **Pulse**: Its might is now that of a steam rifle.
	+ **Regenarate**: Medium wounds take about 10 seconds to **Regenarate**.
	+ **Shield**: It can now absorb up to 15 non-lethal attacks before it breaks, or 3 lethal attack.
	+ **Slash**: It will now travel for about 25 meters, while its strength is now only slightly less than that of the **Sword**.
* **Spirituality Constructs**: Each **Construct** now lasts for about 2 minutes, and a total of 6 **Constructs** can be made each day.
	+ **Armor**: Its protectiveness has doubled.
	+ **Sword**: It is now more than 5 times stronger than a regular sword.
		- Wounds inflicted by the **Sword** will now burn with mystical flames a bit after they're inflicted, dealing additional damage.
	+ **Gem**: Items now need to be only smaller than double the Beyonder's size.
		- While inside the **Gem** objects will not expirience deterioation.
			* This can be used in tandem with **Preservation** to permanently store spirituality, stamina etc.
	+ **Arena**: They gain access to a new construct called **Arena**. It appears in the form of a 10 meter diameter sphere, that must surround only the Beyonder and a single enemy of theirs. The dome has a incredibly strong defense being almost impenatrable even to Sequence 4s.
		- An **Arena** cannot be constructed if the Beyonder isn't fighting someone, and it must always be contructed in a way where it only serves to protect the fight from outside influences.
		- If the Beyonder has any allies it is still possible to construct an **Arena** as long as the enemy has an equal number of allies.

## Sequence 4: Demigod of Virtue

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Motivate** now has a use limit of 400 times per day and it lasts for up to 2 hours.
	+ Its diminishing returns have become less punishing.
* **Manifestation**: All **Manifestations** are enhaced.
	+ **Pulse**: Its might has increased to that of a cannon.
	+ **Regenarate**: Medium wounds take about 3 seconds to **Regenarate**.
		- It can now grow back limbs, however the process is very slow taking around a month to complete.
	+ **Shield**: It can now absorb up to 100 non-lethal attacks before it breaks, or 20 lethal attack.
	+ **Slash**: It will now travel for about 100 meters, while its strength is now only slightly less than that of the **Sword**.
* **Spirituality Constructs**: Each **Construct** now lasts for about an hour, and a total of 50 **Constructs** can be made each day.
	+ **Armor**: Its protectiveness has doubled.
	+ **Sword**: It's power output is now varied based on how much spirituality the Beyonder pours into the **Sword**.
	+ **Gem**: Items now need to be only smaller than a 5 squared meter cube.
	+ **Arena**: Its diameter can be increased or decreased from 5 to 20 meters.
	+ Any object can be constructed within a hundred meters of the Beyonder.

**Incomplete Mythical Creature Form**

* As a Sequence 4 Demigod they receive a some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form**. The **Vessel Pathway'**s **Mythical Creature** form is a colony of brightly glowing small angels called the **Heroes**.
	+ At the demigod level, the Beyonder will only be able to separate around 5 angels from their body.
		- Each angel directly correlates to a body part, separating them will morph the body into the angel, for example: to separate an angel a **Demigod of Virtue** will have to morph their right hand to trnasform into the angel
	+ All of the angels operate as a single organism.
	+ Each angel can be assigned a task which it'll try to complete.
	+ All of the angels have the same power's as the Beyonder only slightly weakened.

## Sequence 3: Legendary Swordsman

**New Abilities**

* **True Strike**: While wielding a sword, a **Legendary Swordsman** is at their strongest, so much so that they are destined to hit their target even through through space and time.
	+ They can strike anything in a 20 meter range as if it was right next to them.
	+ They can strike anything that is at most 20 seconds in the past or future as if it was in the present.
		- Striking in the past is not considered changing it because **True Strike** is an ability that manipulates fate, and only its applications appear as if they're a part of the space-time domain.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Motivate** now has a use limit of 800 times per day and it lasts for up to 4 hours.
* **Manifestation**: All **Manifestations** are enhaced.
	+ **Pulse**: It's now equivalent to coastal defense artillery and its power could be adjusted at will.
	+ **Regenarate**: Medium wounds take less than a second to **Regenarate**.
	+ **Shield**: It can now absorb up to 200 non-lethal attacks before it breaks, or 40 lethal attack.
	+ **Slash**: It will now travel for about 200 meters, while its strength is still only slightly less than that of the **Sword**.
* **Spirituality Constructs**: Each **Construct** now lasts for about 2 hours, and a total of 100 **Constructs** can be made each day.
	+ **Armor**: Its protectiveness has doubled.
	+ **Sword**: Its attacks now directly target a Beyonder's **Spirit Body**.
	+ **Gem**: Items now need to be only smaller than a 10 squared meter cube.
	+ **Arena**: Its diameter can be increased or decreased from 5 to 40 meters.

Incomplete **Mythical Creature Form**

* The number of possible separated angels increases.

## Sequence 2: Archangel

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Motivate** can now be permanently applied to someone.
* **Manifestation**: All **Manifestations** are enhaced.
	+ **Pulse**: It's now equivalent to an extremely strong missile.
	+ **Regenarate**: Medium wounds take almost no time to **Regenarate**.
		- The process to **Regenarate** limbs now only takes a day at most.
	+ **Shield**: It can now absorb up to an unlimited amount of attacks as long as ample spirituality is provided.
	+ **Slash**: Its attacks now directly target a Beyonder's **Spirit Body**.
* **Spirituality Constructs**: Each **Construct** now lasts for about a day, and a total of 1000 **Constructs** can be made each day.
	+ **Armor**: Its protectiveness has doubled.
	+ **Gem**: It can now hold even an entire building.
* **True Strike**: It can now strike within 500 meters in space and 500 seconds in time.

**Mythical Creature Form**

* "They" become a complete **Mythical Creature**, their **Mythical Creature** form - the **Heroes**.
	+ They barely need a centimeter of skin to separate an angel.

## Sequence 1: Protagonist of an Era

**Authorities**

* **Success**: 'They' have authority over wheter or not something succeeds, even the tiniest of chances can become 100% guaranteed.
* **Battlefield of the World (Divine Kingdom)**: An ability used to create a **Divine Kingdom** for the **Vessel**; however, this **Divine Kingdom** is still in an embryonic state, it appears as a giant arena, where enemies would be bombarded with **Sword** **Constructs**.
	+ It can only ever hold the Beyonder and a single enemy of theirs, if the Beyonder isn't in the **Divine Kingdom**, they cannot trap an enemy within it.
	+ It is nigh imposible to escape the **Divine Kingdom**, even for dieties.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Manifestation**: All **Manifestations** are enhaced.
* **Spirituality Constructs**: Each **Construct** now lasts for about a day, and a total of 1000 **Constructs** can be made each day.
	+ **Armor**: Its protectiveness has doubled.
* **True Strike**: It can now strike within 1 kilometer in space and 1000 seconds in time.

## Sequence 0: Vessel

**Authorities**

* **Embodiment**: 'They' can **Embody** any concept and anything.
	+ 'They' can **Embody** the concept of fire and become a living inferno of destruction.
	+ 'They' can only **Embody** one thing at a time.
	+ This is the highest form of authority one can achieve over a singular concept
* **Battlefield of the World**: 'Their' **Divine Kingdom** is now complete, it will be altered depending on the **Vessel**'s current **Embodiment**.

**Strengthened Abilities**

* The limits of all of "Their" abilities become either trivial or non-existent.