recursal/Fanatic-Fandom huggingface dataset:
Grand Company

The Grand Company is the ruling government of the Chaos March. It is a guild of adventurer's who formed the town of Praetorium.

The Guild Hall is a prefabricated wooden structure, several hundred feet long and two dozen feet wide. The first floor has a large open main floor area to which visitors and guests are restricted. Along the sides of this atrium are offices for:

Weapon and Armor repair

A basic Collegiatorum - currently selling spell components and herbs

A General Store selling basic adventurer supplies for travel

A barracks for adventurer's between adventures and twenty private rooms for those who wish to be afforded the highest courtesy

Office space is available for future expansions like Magic Shop, Blacksmith, and others

The second floor is a wood planked tankard hall. Long tables lined with comfortable fur benches mark a spirit of union and companionship. The walls are currently empty, but have holders for trophy's of battle standards, artifacts, and other marks of high adventure. A series of bartenders and servants keep drinks and food flowing at a regular rate. While the Hall is plainly decorated now, it is expected to grow with the nation.

General Krusk Bloodjaw

Spymaster Lord Tythus

Magister Tsarra Inahice

Ruler Baronet August Coldridge

High Priest High Acolyte Honey Starnight

Treasurer Drake Parsic

Councilor Josem Barret

Grand Diplomat Dame Callish Letholorien

Warden Order

Royal Enforcer Marrick Getalli

Marshal Imzel Naïlo
Midashold

Built in the ruins of Llonvire, this proud bastion of Dwarfkind is a proto-Mountainhome. Currently it finds itself deeply indebted to aid from Harndurahl.

Able to claim Dig#771 among its assets, and with a claim on Freehold, the Midasian people control a large amount of land. The capital itself has a secure undermountain port, essentially unraidable with rock traps, chains, and other ingenuous nasty surprises waiting. Midashold and the Colonies reflect the political status of their proxy war - the Cold War between Hardurahl and the Clockwork Empire continues here. A recent aggression expansion by the Empire into Freehold has brought both sides to the brink of war.

Beyond its issues being dominated politically and drawn into a foreign war, the Midasians are a hardy folk. Many are miners or of a supporting industry. Banking and foreign trading allow for brisk markets and seamanship, and food is acquired in bulk freighters from the Republic. A scientific effort to reverse engineer the Colonial technology is underway and advances are expected soon.

They live their lives by an extremely complex set of guidelines called the Codex, within which the Book of Grudges is set out. The Grudgemaster records those who slight or insult Midashold, and works with the Council of Clans to carry out revenge efforts.

Naming conventions are quite complicated. Very formal Midasian clans name their scions by

(Given at birth)-(Earned at majority)-(Family)-(Clan)-(Kingdom)
Spymaster

Lord Tythus

Lord Tythus stands 6’6” tall, a slim metallic frame with bulky protrusions on his chest, back, arms, and legs. The bulges are quick-replace clockwork Armor modules that provide a light form of protection without hindering movement once the armor spreads into place. With fairly stereotypical starting features for a Warforged, extra care was obviously given to Lord Tythus’ features to make them appear more human in nature, but the metallic nature of his skin cannot be denied. Still, a healer’s understanding smile adorns his features most of the time despite his typically sarcastic tone.
With a smooth head (no fake hair) and eyes that proffer a soft icey-blue illumination, Lord Tythus’ countenance denotes a gentle grace that can turn lethal when necessary. When he is fully cloaked and hooded, he appears as a tall human with the exception of his eyes.
Characters

**Leaders of Praetorium**

* Krusk Bloodjaw
* Lord Tythus
* Tsarra Inahice
* Imzel Naïlo

**Important NPC's**

* Grudgemaster of Midashold
* Archmage Octrium
* Baronet August Coldridge
* High Acolyte Honey Starnight
* Drake Parsic
* Josem Barret
* Dame Callish Letholorien
* Order
* Marrick Getalli
* ~~Evan~~ Degeneris Strongdark
* Ol’ Nan - Nancy (Ironbeard) Stoutbreaker
* Arnott Pinefury
The Sabremur Brothers

**Player: JustCallMeJay**

**Name:** Jasper "Josh" Sabremur

**Race:** Half-Elf

**Class:** Brick 2 / Fiend Warlock 1 (The Fiend)

**Pledged to:** Protector Imzel Nailo

**Background:** Noble

**Player: Equmag**

**Name:** Diaspor "Drake" Sabremur

**Race:** Half-Elf

**Class:** Archfey Warlock 2 / Brick 1

**Pledged to:** Lord General Krusk

**Background:** Noble

## **Description**

Drake and Josh Sabremur are identical twin brothers, born to a human mother, Yua Sabremur, and an elven father, Fenlar Sabremur.

Though identical, the pair possess different builds, Josh having a lifters build, and Drake having a runners build. The duo also have vastly different eye colors, Josh's right eye a crimson red from his pact, and his left eye a perfectly black orb, while Drake's left eye is a shimmering bright green due to his pact with the Arch-fey, and his right eye resembling the gem that is his namesake.

Josh is the calm and collected of the two, always making sure to fully examine his surroundings before engaging a threat with his morning star.

Drake is rash to act, and will often charge in immediately upon noticing a threat, brandishing his duel scimitars and spinning them wildly.
Fan Art

Art of characters, places, and things collected here:

Unodus-

August

Callish

Drake

Honey

Josem

Marrick

Order

Lotti

Rad-

Clockwork Polearm

Gagarin

Warforged

Zorod-

Tsarra

Cottontailed-

Tsarra

Juniper

Kelsa-

Tsarra

Also Tsarra

Super-

Attira

Peppers-

Quell

Erosaito-

Juniper

This site and its attendant campaign uses some images from http://www.myfreetextures.com/
Krusk Bloodjaw

❤ - HP ★ 18 AC

Krusk stands at about 6' 4" his lower jaw is covered in a white paint that leads down to his chest of a clawed war tattoo. His left arm looks very singed and scarred having a very dark reddish orange hue as though it is beating with a firey heartbeat all the while covered in grotesque scars that looked like he was branded. The Other arm save for a few cuts retain its normal obsidian color with a few scars and marks. The protrude a bit curving slightly up opting him to either hang a small item on a tusk or to impale someone his teeth and fangs are also lightly protruded out. The feathers on the right side of his face has one stemming from the bridge of the nose leading to the upper right side of the lip and another leading from the cheek bone down to the neck. The left side Has one running from the brow off to the side and leads straight down to the jaw line. His hair is a medium length and colored dark, the eyes are a very mixture of grey and orange hues showing what remains of his human heritage and brutish orc blood. The clock work armor resides on his hands that seem like thin metal gloves. The armor turns him into a walking bulwark of steel and pauldrons adorning three small curved spikes and the helm sporting one large one to head butt his enemy to finish them least they be locked closely part of the helm can be let "loose" in order to take off or the visor can enclose within to either allow for proper speech or sight of the face allowing a thin line of vision to be seen from the helm.

**Clockwork Halberd**

The Halberd is while completely made out of metal looks like it is of wooden construct and has the same feel as a wooden weapon would. The pole and blade are both pure white and when prompted by a twist the bottom of the halberd can have a bladed tip the size of the dagger although it can do just as much damage as the head of the halberd.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Chlach Blàth

Most say the dwarves explored this pass, but few talk about the rebel hold they setup here. The King Of Two Mountains created the fortress city of Chlach Blàth

Most think it a myth, and Midashold has suppressed the truth for several dwarven generations, but it appears to be quite real. Adventurers have found its throne room, once inhabitted by a Mind Flayer. If the rubble was cleared out, there could be enough space in the entire city for thousands of dwarves.

**Chlach Blàth**part 2-

Notes found in their tax recored, outline a plot undertake by five nobles to enrich the city by opening a previously condemned mine and make a new strike for mythril.

Unfortunately, they delved too deep in their secret tunnels and uncovered something. The miners never came back, and strange spores began to flow out of the tunnel. By the time the militia was organized to do anything, the air was infested and folk fell sick. The noble dwarves fell back here to be with their king. They confessed their crimes, and were sentenced to remain inside the quarantined city while the surviving nobles and their families escaped through the siege doors

the confessions written here swear eternal grudges against King Underbar Myfbeard for dooming them to a slow and rasping death to Russet Mold- creeping spores that bursting from the tunnel, overtaking a wave of dwarven miners who claw at their throats while falling to the ground

minutes later, they rise up and spew new spores from their mouths as plant zombies
Octrites

Followers of Archmage Octrium of Green-Locke. The Archmage maintains that magic does not exist and that the world is some form of psychic projection. This school of thought is taught along several of the traditional curriculum despite heavy life long resistance by the faculty. Students curious about these theorems have formed a band of derring do and adventure to honor their hero in the pursuit of knowledge. They have formed a new Collegium in his name to advance arcane studies into the matter. They stand staunchly opposed to The Learned for reasons that are not entirely clear.
Tsarra Inahice

❤ - HP ★ - AC

Tsarra is a high elf from the desert, her skin is a golden, honey, brown, her hair shiny black.  Her eyes are a bright grey some call silver.  She has round features as she is uncharacteristically overweight for an elf.  Heavy silver earrings run up her left ear, her right ear completely missing, but her long hair falls over that side of her face, hiding the scar.  Tsarra typically wears brightly colored dresses (patterned with geometric shapes mandala - see reference photo) with split skirts for ease of movement, with comfortable baggy pants beneath, and sturdy boots on her feet.  Her neck is heavy with necklaces, and a ridiculous number of bangle bracelets climb up her right arm. She wears no rings on stubby fingers. There is a pungi (snake charmer - instrument) sticking out of her scroll case that she wears on her back.  She has reading glasses (actually spectacles on a stick, since without a right ear keeping glasses on would be difficult) which she uses in non-combat situations like long library sessions, or reviewing official documents. She wears the badge of her post, an emblem resembling an open book, pinned to her hip.

--in narrative description--

The elven woman is roundly plump.  Her long black hair covering the right side of her face, and hiding her ear, on her left side, the hair is pushed behind an ear weighted down with many hoop earrings.  Her dress has no sleeves, exposing her honey colored arms that are soft and spongy.  The dress splits at the waist into panels, her sturdy boots and comfortable pants beneath sometimes showing as she shifts position.  Her right arm has many types and colors of bangle bracelets running up her arm to the elbow, and a wrapped wire decoration digging into the fleshy part of her upper arm.  Her pale grey eyes reflect the light making them look bright silver as she glances up at you.  The weight of multiple precious stone laden necklaces lay upon her ample chest.
Octrium

Octrium is the head of the School of Conjuration, and therefore dictator of Green-Locke of the City States of the Crown Republic. He is an elderly half-elf, with a mastery of conjuration and diplomacy and has a cool beard and knowledge in all things. His landboon is a pact of the blade- letting him summon a weightless two handed sword- and in a fight will strategically teleports himself to catch his opponents by surprise. The blade is some transparent crystal, like glass. He is a traditionalist and pacifist at heart, and despises the Knights and all forms of war.

Octiriums sworn duty is to maintain Teleportation circles that connect the City States. He is well respected by his people as a stern but fair leader.

Octirium also helps orchestrate competitive games between the schools, encouraging magic duels and rivalries. No one has dared challenge him for several centuries, however.

One of his most controversial studies is that magic does not, in fact, exist. Rather, there is a scientific explanation for all magical displays that is caused by latent psychic muscles in a person's mind or created by large cognitive constructs (ie: gods, patrons, etc). The demystification of magic is an ongoing debate within the city, with new evidence and theories being presented regularly. Head of the Octrites.
Arnott Pinefury

Arnott Pinefury is a hardy, weather-beaten, grey-haired, and grizzled man who works as a woodcutter, making frequent forays to within sight of Praetorium.

He runs a crew of cutters he's trained, and they "garden" (as they put it) the woods diligently, gleaning firewood and wood for carpentry without taking overmuch (and so thinning out the woods). As a result, he has a valid pretext for ranging so far afield on runs (with wagons, or sleds in winter) that last for days at a time.

Arnott Pinefury is trying to set himself up as an important person in the area. He is currently working as a low level information broker, smuggler and woodcutter.

It wash who found the Horse name Princess Posey and sold him to Roland and Juniper.
Соні

* Аніме
* Манґа

Соні (ソニー *Sonī*?) - піддослідний титан, котрий отримав ім'я від Ханджі Зої. Він був чотириметровим Титаном, який був схоплений розвідниками у районі Троста.

## Зовнішність

Соні був чотириметровим титаном та мав коротке світле волосся з світло-голубими очима. У нього була світло персикова-кольорова шкіра, як у багатьох звичних Титанів, у нього зазвичай був стомлений вираз обличчя.

## Здібності

Соні мав звичні для Титанів здібності. Він діяв свого роду розумно, та проявляв здатність не відчувати біль та ігнорувати спис, який проштрихнув його грудну клітину прямо в серце. Він втрачав активність при відсутності сонячного проміння. Ханджі описувала його поведінку та інтровертну.

## Біографія

Соні був серед титанів, котрі увійшли до Тросту після того, як Колосальний Титан пробив отвір у стіні. Проте, коли Ерен у формі Титана закрив отвір в стіні, людям довелось відвойовувати місто від Титанів. Більшість Титанів у місті були знищенні розвідниками, однак двоє були захопленні: Ханджі назвала їх Соні та Бін. Під час багатьох експериментів, було протестовано їхні змоги комунікації, реакції на рани та відсутність сонця. Було заплановано подальші експерименти: однак, вночі обидва Титанів були вбиті невідомими особами. Проводилось розслідування та перевірка пристрою маневрування на використання. Армін Арлерт пізніше прийшов до гіпотези, що за вбивством двух піддослідних Титанів стоїть Енні Леонхарт, оскільки вона дала на експертизу пристрій Марка Ботта, замість свого. Пізніше його гіпотеза приведе до розкриття Енні як Жіночої Особини.

## Цікаві факти

* Клички які Ханджі дала для двох піддослідних Титанів, Соні та Бін, є прямим рефренсом на відомого одноіменого канібала, Соні Біна.
Nidmilkkae

Alignment: Evil

Domain: Trickery

Holy Symbol: Dragon Dormant

Pantheon: Northern

Portfolio: Acid, Frost, Lightning, Greed, Innovation

Whose name means : Clever Dancer - A dragon god of minor power, yet well worshipped by thieves of every race. Elemental, ever changing, their followers are bolstered in shadow and darkness if they commit crimes in their saviors name. Father of Gunpowder and Company Infrastructure - in keeping with their battle against Sanzir, Nid supports his acolytes to band together not in family units but lines of wealth.

He finds within Sanzir an arch enemy, for why create when you can steal from others their ideas and ventures.

Nidmilkkae is a five colored dragon, whose head changes depending on which depiction the artist wishes to reflect is greatest - which can lead to many shrines being repainted or more commonly, completely defaced. Nidmilkkae's current archpriest prefers the acidic black, but nonconformity is a large part of Nid's worship.
Ol’ Nan - Nancy (Ironbeard) Stoutbreaker

Ancient Dwarvish Grandmother who runs the Boar & Barrel the only Inn in the Hamlet of Stillwaters. In her youth (and between marriages) she was once a quarter master for the Sister's of Sorrow and took a retirement in the northern most outpost of the Sister's a small lakeside community called Stillwaters. There she meet her second husband, who build her the Inn she still works at today. After the breaking the placid lake became fetid and sour and now is a dark and gloomy swamp with an unsavory reputation. Somtimes in her ramblings she claims to be the great-great-great granddaughter of Thraingaar Ironmug, last ruler of Hearthshome in the South.

Description: Ol' Nan sports white and grey hair is pulled up into a large bun at the back of her head but wisps of unruly hair have long since fallen out and stick up in several directions. Not a tooth is left in her mouth she limps her way about with her old faded and well worn slippers give off a lopsided click-clack. Immediately noticeable is a series of vicious old scars that runs from her left eye to her ear, long faded and forming a zig-zag of lines. The left eye is still open but completely milky white. She speaks in a barely recognizable common and many have used spells just to understand the old grandmother.

“Ah, nah. Ya got an ahnvee for some boudin or de bit of Bigarno. Buljoos, shtoons, and peewees, woutahavn’ tautit.” \*she seems to drift of for a few seconds.\* “Eh?Wot?”
Grudgemaster

Daemik Stonelaw Onyxfall Renter Midashold is the current Grudgemaster of Midashold. She carries her Book of Grudges attached by silver wrought chain. Within it's adamantine ends are parchments of orc skin, stretched onto which are the words of insults, slights, attacks against the Midasian people. Whomsoever so chooses to revenge herself on, she shines her magical lantern upon and takes aim with Renter-Crush - a two handed throwing hammer that returns to her hands. It's chill strike brands its target with her clan glyph, letting all know that even if this target survives, they are still marked for dwarven justice.
Chaos March

The Chaos March is the heart of the Northern Continent. It is a collection of former kingdoms destroyed by the wars that have plagued these lands. The resources here aren't valuable enough for most to risk the wrath of the goblins, orcs, trolls, wolves, and other monsterous hordes that roam the land. Most villages survive, barely, by offering tribute to a pack for survival. The rest flee, constantly on the move. Life here is dwindling in an age without heros. The March is home to both the Grand Company and The Seven

Chaos Marchers have a direct connection to the magic imbued in the earth around them. Once a month, they can spend an action to roll on the wild magic surge table while they remain within the March.

Within the March, you will find the Fortresses:

Forest of Pain

Hreflar's Camp

Sayyatz

The following are tributary villages that pay directly to their monstrous masters. Life here is difficult at best:

Hold Priyat

Hold Mutype

The rivers of Shallowbasin and Waypool pass through the area, and feed fresh water to the following tribes:

Thofield, Bellacsrest, Gurlev, Goodwheat

 South.
The Hounds

Based in Kratero and financed by the nobles and merchants of the region, it's an organization created to protect the land of Kratero from the evils of the marches, but in reality it's was created to protect the southern properties of the nobles and the trade assets of the rich. The military arm (the foot soldiers) of the order are 100% made of Blood hunters 'recruited' from the peasant class in early ages, trained to be ruthless and loyal to the order, and the administrative arm (and the upper echelon) of the order is made of minor sons of the nobles, installed by their noble fathers and mothers, and as you can imagine..... most of them are incompetent and corrupt.

Rivaled by the Wolfheart Monster Hunter Society
Каваширо

## Широи Каваширо

### Характер и внешность

Каваширо очень похожа на Юрико. У неё такие же волосы и глаза. Но по характеру она, в отличии от своей прапрабабушки, легкомысленная и постоянно весёлая, но смелая.

### Происхождение имени и фамилии

Имя "Каваширо" означает "белая река", а фамилию Каваширо получила от матери.

### Взаимоотношения

#### Юрико

Каваширо её обожает, не понимая, что та её недолюбливает. Она очень огорчилась, когда узнала, что призрак исчез.

#### Спасатели бананов

Она дружит с ними всеми, даже с Кэтти. Особо дружит с Ясашикой. Всегда поддерживает их в трудной ситуации.

#### Кэтти Кэт

Каваширо её ненавидит, но при этом дружит с Кэтти. Именно она посоветовала вызвать Кэтти Кэт из крипипасты.

### Семья

* Мать - Широи Тори
* Отец - Хино Тацу
* Прапрабабушка - Юрико
* Сестра - Макото
The Black Pain

The black pain, elite members of the Forest of Pain orcish war band lead by Rentar Priece are known to hire Manticoe to enforce their dominance. While it is unknown how many Manticore they may employ, at least two are confirmed dead. The Manticoe may have Orc riders though not always, using custom saddles to ride them. They Manticore are employed for payment of a few human bodies to eat each time and are not kept under under employment unless needed.
Allgod

Alignment: Neutral

Domain: Nature

Holy Symbol: Garlic Clove

Pantheon: Northern

Portfolio: Growth, Flame, Hunting, Farming, Gathering

Rumored to have once been a peaceful and welcoming god, Allgod and his followers believe that all other gods are merely aspects of Allgod's greatness. Worship of other gods is worship of Allgod, except when its not - then the heretics must die. Allgod's complex theology gives his priesthood the ability to argue for one thing or another - most debates end in theological combat. A vengeful and angry god, he looks to sweep the land of those who do not respect it.

Allgod has no relation to other gods. Their official stance is that all other gods are merely a piece of Allgod.

As such, their appearance changes by artist desire. Generally there is a depiction of a leaf somewhere about whatever is being displayed.

The church has no structure or formal order. Everything is permitted in Allgodian worship. So much scripture has been written that contradicts - meetings between priests and decision making tend to be decided by persuasion or sheer dogmatic willpower. The only constant in this ever shifting world of words is a tendency toward natural growth.

It is rumored that long ago, Allgod was once a peaceful god of a nomadic people of the North. Most hold this as heresy, except those who don't. That, too, is of Allgod.
Nubes

> En esta sección trataremos de **identificar** los diferentes **tipos de nubes** que podemos ver en el cielo y que nos van a decir qué está pasando y qué es lo que probablemente va a pasar para **anticiparnos a situaciones de riesgo**.
>
>

## Tipos de nubes

Según a la **altitud** en la que se encuentran, las nubes se dividen en: altas, medias y bajas.

### Nubes bajas

#### Nubes de desarrollo vertical

.

**Según la altura** que alcancen los **cúmulos** se les llaman de la siguiente forma:

## Preguntas frecuentes

* **¿Cuánto pesa una nube?**

**Peggy LeMone**, científica del Centro Nacional para la Investigación de la Atmósfera en Colorado, ha calculado que la cantidad de agua en una nube es de unas **550 toneladas**….eso no significa mucho, a menos que los convirtamos en algo que podamos comparar, por ejemplo, elefantes.

Un elefante pesa unas 6 toneladas, por lo tanto una nube tipo cúmulo pesaría tanto como unos 100 elefantes.

Y todos ellos flotando en el aire. Y ¿**cuánta agua hay en una nube de tormenta**, que es 10 veces más grande que los cúmulos?

De acuerdo con LeMone, unos 200.000 elefantes.

¿Y si midiéramos la **cantidad de agua en un huracán**?

La cifra ahora sube a números increíbles: 40 millones de elefantes. Esto quiere decir que el agua en un huracán pesa más que todos los elefantes del planeta (hay menos de un millón entre africanos y asiáticos).

Fuente: el profesor de ciencias

Y si pesan tanto las nubes, ¿cómo es que no se caen?

* **¿Porqué flotan en el aire?**

Porque son tan **pequeñas** esas **gotas** de las que están compuestas, que no logran vencer la resistencia del aire, y por tanto, la **fuerza de la gravedad** no es suficiente para hacerlas caer. De hecho las gotas no están quietas, suben y bajan según las **corrientes de aire**. Sólo cuando el tamaño de la gota es suficientemente grande para vencer la corriente de aire, es cuando cae. Lo mismo pasa con el granizo. Las fuertes corrientes de aire lo mantienen subiendo y bajando aumentando su tamaño hasta que al final las corrientes de aire ya no lo pueden sostener más y cae por su propio peso.

Es importante saber que las nubes no están formadas de vapor de agua como he oído muchas veces. El vapor es invisible, por lo que las nubes no las podríamos ver. Cuando el vapor de agua se condensa en minúsculas gotitas es cuando aparece la nube y esto lo hace gracias a las partículas de polvo (**núcleos de condensación**)  a las que se adhiere para poder crecer.

Tenéis una magnífica explicación en: Ciencia de bolsillo

## .Enlaces interesantes

* Guía de observación de nubes
* Cazadores de nubes: unidad didáctica

## Referencias

1. ↑ Los Cumulus que veremos a continuación son también nubes bajas pero como su importancia radica en su desarrollo vertical las encuadramos en la siguiente clasificación:
2. ↑ Luke Howard, el hombre que puso nombre a las nubes
3. ↑ Magazine de La Vanguardia: "*Los signos escritos en el cielo*"
4. ↑ Nubes Gloria Matinal
Dame Callish Letholorien

The first o is silent. The Sandstorm Knight, Callish Letholorien doesn't like nobles who abuse their power. Given her heritage as a member of the noble houses of the Sultanate she has accepted a position Errant to monitor the situation in the Chaos March. With pride, she acts as Grand Diplomat for the Grand Company.

Her camel, Cactus, has not taken well to the local environment and is often sick.
Darkwater Choir

Located in the Dark Water Swamp these Gatormen are primitive and have a base shamanistic and budding society. The swamp itself is dense, dark and dangerous. Many odd and murky creatures live in the foul waters. It has been reported that a storm hangs above the middle of the swamp lands and never seems to move. Little is known about the Gatormen as they have not been seen outside of the swamp but what is known is; The Orc of the Forest of Pain take heed when near the swamp and stay on alert and the Gatormen themselves practice some sort of blood rituals with living victims.
Colonies

The Southern Grasslands have been overrun by the Colonies of the Clockwork Empire. Traders of furs, food, and textiles, they ship to all non-elven ports.

Their people are made up primarily of Gnomish sailors, Half Orcs, and Tieflings.

They purchase the majority of Midashold metals for use in their clockwork weapons and armor.

A people on the rise, this empire's stories history stretches back four ages to the first Remusan Empire. After the Sundering of the Knights of the Never Ending Fight, the Remusan and their Gnomish Islander auxiliaries formed a shelter against the fall of civilization. In the rebirth of a world, they were forged into a new and grander entity. With colonies on every continent, they are the most cultured, industrial, and greedy nation on the planet.

Emperial Citizens can purchase clockwork arms and armor - weapons can always be quick drawn as they form, and armor can be donned or removed in a single turn. Firearms based classes like Gunslinger and Artificer can only come from those born here. Warforged can only be created in the Empire.

The Colonies are based out of Trajansburg, and support the villages of Britallian and far distant Tashar. Constant convoys, many of which come under attack, are needed to keep the formerly dwarven settlement of Freehold open.
Song Basi Song

Alignment: Neutral

Domain: Life

Holy Symbol: Tankard

Pantheon: Northern

Portfolio: Alcohol, Song, Bards, Halflings, Arts, Romantic Love

Song Basi Song is the god of poetry, music, artists - intoxication, gambling, revelry. For every good, there is a bad - but all must be done to have a life fully lived. Song stands behind those who falter along the way, whether it be injury, hangover, or heartbreak. There to provide gentle nourishment or physical healing, Song fills the heart with warmth.

Song Basi Song is depicted fluidly in regards to gender and quite androgynous. Their avatar tends to look like the last friendly person you met at a bar.

Basi is allied with Dai-Yee, who share a love of life. They act as an older sibling to Ash, about whom they feel protective of.

Basi-worship is practiced in singing, dancing, love making, and drinking - always with one or more partners.
Dai-Yee

Alignment: Chaos

Domain: Light

Holy Symbol: Orb

Pantheon: Northern

Portfolio: Light, Warmth, Openness, Honesty

She who smiles from above - one of the most popular goddesses, and one of the few northern dieties popular on other continents. She empowers her unblinking eye to shine down upon the land, and asks only that her followers live their lives with eyes open as well - accepting and tolerant of others, questioning everything and themselves.

She has relationships with gods from every pantheon, but especially favors Sanzir and Song Basi Song. She strongly disfavors the Lady, but rarely actively opposes her - instead looking to open the Lady's eyes to a new way of thinking.

Dai-Yee is an angelic motherly figure in flowing white robes and butterfly wings.
The Learned

Formed by the Mercenary of Peace, Carliden. The Learned have survived hundreds of years in their pursuit of the greater truths of the world after their hero's martyrdom at the Battle of Cairnhold. Highly individualistic and often found in service to their so-called social betters, they work their considerable personal charm and influence to uncover plots to world peace and expose them, in between debating natural philosophy, arcanum, alchemy, planar theory, astrology, etc. Ciphered letter correspondence has the group keep touch with a central location within Remus, the Capital of the Clockwork Empires. Yearly votes are held with the most votes electing 'The Sage', their leader and director of their funding.

They are currently in battle across the north against the Octrites. The Republicans struck first, using their influence to have The Learned kicked from as many courts and halls as possible before starting smear campaigns against the remainder. The battle of the books has waged for almost a decade with no end in sight - and while physical violence may not be on the table, the fate of nations and course of mortal lives seem to hang in the balance.
APGamingREAL

Twitch Stream, Tabletop RPG GM and Player, Electrical Engineer

You can find all my campaigns at https://www.youtube.com/apgamingreal

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Rentar Priece

Rentar Priece is a blue skinned orcish warrior. He wears the chassis of a warforged as armor and is a Warlord of The Seven, commander of the Forest of Pain settlement, and the leader of the Black Pain warband. During a parley with Praetorium, he made a display of jumping over 4000 feet from a boat to the edge of a lake. It is therefore suspected that he has some sort of hidden magical abilities.

Rentar Priece is from a far away land, arriving about fifteen years ago by storm and handily working his way up to the top of the food chain, not with leadership but extreme violence.

Rentar kills anyone with any ability to create an organized resistance, and he leads the majority of raids against Krateran targets. There is evidence to suggest that there might be some sort of unseen agreement between the Black Pain and the Hounds.
Crown Republic

Unfortunately, experimentation causes as many problems as it solves. Travel can be difficult with the undead, abominations, and dark horrors summoned by the foolish or cruel
The Crown of the Crown Republic is Silver-Locke, from which the school of Necromancy makes its basis.
Red-Locke is the home of Evocation, Green-Locke Conjuration, Blue-Locke Illusion. These mighty city states are interconnected by teleportation sigils, whose allowance is opened to paying customers. Those without the coin to pay should instead hire a Wolfheart
Lord Tythus

❤ - HP ★ - AC

Lord Tythus stands 6’6” tall, a slim metallic frame with bulky protrusions on his chest, back, arms, and legs. The bulges are quick-replace clockwork Armor modules that provide a light form of protection without hindering movement once the armor spreads into place. With fairly stereotypical starting features for a Warforged, extra care was obviously given to Lord Tythus’ features to make them appear more human in nature, but the metallic nature of his skin cannot be denied. Still, a healer’s understanding smile adorns his features most of the time despite his typically sarcastic tone.
With a smooth head (no fake hair) and eyes that proffer a soft icey-blue illumination, Lord Tythus’ countenance denotes a gentle grace that can turn lethal when necessary. When he is fully cloaked and hooded, he appears as a tall human with the exception of his eyes.
Bill, the Ordinary

**Level 3 Human Cleric of Song Basi Song**

As a child Bill was like many others. He has allusions of grandeur thinking that he could be a hero, a king, he could save everyone. When he became of age he joined the local military company in a hope that he could be that hero he thought he was. When he became a soldier those allusions were quickly shown to be untrue. He was nowhere near top of his class and even then he was not strong. Once on the battlefield he continued to be average fighting well enough for himself and the company to survive. This didn't stay true for long sadly. His company got the opportunity of a life time protecting a small but rich group. During this contract the company had to fight an epic battle and being the only Cleric of the company much rode on Bill. He failed at keeping everyone alive. He lost all of his friends. After that battle he grew mellow. He wished to be just average, ordinary. He still takes part in the prayers of Song Basi Song but he does not go too far out with his actions in an attempt to stay... average and not fail again.
Patrons

The Fiend: Quartenzia'er

The Final Betrayer, Knightbreaker, Oathmaker. The most powerful devil in history, she is the advocate for deal makers, power grabbers; those who seek forbidden knowledge, power, and nobility. The only known entity older than her is the Foreign Trader. Her hand in events has continued to touch upon history, from her infamous destruction of the Angelic Host to the creation of the Vampire Queen Cala.

The Archfey: Jest Lord

Prince of Summer. Leader of all fey, a jealous and angry entity. Seducer of women, despoiler of virtue. Patriarch of brews and sweet summer winds. Joker, Jester, Japer. All the fey dance to his tune now, to the beat of his heart. He lends his power to the foolish who dare think them his equal - if only to prove their mistaken claim. Perhaps one day a warlock might prove him wrong

Great Old One: Fragments of the Creator that Lay in Dormant Sleeping

Mother of Madness. Some say she is a drow goddess of creation, with thirteen moon disciples who travel the land to preach of her unearthly beauty and undeniable allure. Others claim it is little more than a intelligent beast without conciousness, thought without form, a mind attached to a thousand tentacles and tendrils. Those crazed few who enter the sacred pact with her claim she created the universe, and that her mind shattered under the impact of her Enemy. As with all Great Old Ones in history, the truth will never be known.

It is known that rather than worship this beast as a great old one, a cult of thirteen disciples view her as a hidden goddess of great power. This cult, found only in the drow undercaverns near Hal Tarrot, is well known for its existance and secrecy- little else is known of it, for the elves of the Sultanate will not speak of it even when drunk. Reports from charmed or tortured guards reveal little, except that the cult takes in non-drow and even non-elven members so long as they promise lifelong service, and to never again walk the surface. Those that agree are never seen again.
Dark City of Urn

Final resting place of the Vampire Queen Cala and her forces. A floating city state once regarded for its nobility and culture, it has been reduced to a dank ruin from which devil tainted vampires rest until their inglorious leader feels the need to feed upon the mortals of whichever land she floats over. After the near-genocide of ancient and elder dragons, Urnish vampires retain uncontested aerial superiority. Several attempts by Liasian city states to send airships to wipe out these reeking abominations have resulted in their crews being drained of life, their husks dropped over the side of their airships.
Baronet August Coldridge

Ruler of the Grand Company in the Chaos March. A middle aged half elven man who has ' gathered ' this group to reclaim his ancestral homeland. Since arrival, has basically retired after a lifetime of begging for resources and aid. Even while the rest of the camp worked to get set up, August put on about ten pounds from the feasting. Beloved by the people for his generosity and bombastic, yet refined, attitude.
Anemocinemógrafo

Nada más pronunciarlo parece un trabalenguas ..¿anemo qué...?. Pero este aparato **sirve para lo mismo que el anemómetro y la veleta**, con la **diferencia** que lleva un **aparato** más que **registra en forma de gráfica en un papel las variaciones de la velocidad y dirección del viento**. Lo hace mediante dos plumillas, una azul y una roja entintadas que dibujan en el papel.

> Todos los aparatos cuyo nombre acaba en GRAFO sirven para registrar sobre unos papeles las gráficas de los diferentes datos que van tomando los aparatos constantemente a lo largo de los días.
>
>

1. ↑ Observatorio de Igeldo
Глава 5

Юрико проснулась в три часа ночи от того, что ей опять приснились человек, который так зловеще смеялся, девочка, съевшая банан, серебряные вспышки да ещё и Кокоро, которая злобно смотрела на Юрико своими синими глазами.

Спать совсем не хотелось, и девочка решила прогуляться. Юрико спустилась на кухню, на всякий случай взяла с собой бутерброд и вышла в огород.

Девочка села возле своего банана и откусила бутерброд. Всего за несколько недель банан успел полностью покрыться серебряной пыльцой и ослепительно сверкал в ночной темноте. Юрико быстро доела бутерброд и стала ходить вокруг банана.

"Теперь Кокоро злится на меня," - думала она: "Наверное, надо показать ей банан. Тогда она обрадуется и сразу простит меня," - решила девочка.

Юрико посмотрела на часы и всё таки решила пойти домой.

Но она никак не могла уснуть. Тогда девочка начала думать, как бы показать банан Кокоро. Через полчаса Юрико заснула. Ей снился банан и то, как обрадуется Кокоро, когда его увидит.

Яркие лучи солнца разбудили Юрико. Она потянулась и встала. Одевшись, девочка сразу выбежала из дома.

- А завтрак? - крикнула ей мама.

- Потом! - ответила Юрико и побежала в парк.

Она добежала до полянки и огляделась. Никого не было видно.

- Кокоро! - позвала Юрико. Никто не ответил. - Кокоро! Кокоро, ты здесь? - погромче крикнула девочка.

- Здесь, - отозвался холодный голос откуда-то из-за деревьев.

Юрико обернулась и увидела Кокоро. Её глаза смотрели всё так же сердито.

- Я хотела кое-что тебе показать, - робко сказала Юрико.

- И что же это? - спросила Кокоро. Её глаза светились уже не гневом, а любопытством.

- Скоро узнаешь, - ответила Юрико. Она обрадовалась возможности помириться с подругой. - Пойдём.

Юрико повела Кокоро прямо к своему дому. Когда девочки подошли к нему, Кокоро спросила:

- Ты здесь живёшь?

- Да, - ответила Юрико. Девочка заметила записку на двери. - Наверное, это от мамы, - сказала она. - Я ушла в магазин, скоро вернусь, пробормотала Юрико. - Отлично! Значит, не придётся объяснять маме, почему ты здесь.

- Так что ты хотела мне показать? - спросила Кокоро.

- Сейчас, - ответила Юрико. Девочка подвела Кокоро к огороду. - Здесь, - прошептала она.

Девочки подошли к серебряному банану. Кокоро тихо ахнула. - Это же... Это...

- Серебряный банан! - радостно воскликнула Юрико.

Но тут произошло то, чего она совсем не ожидала. Кокоро резко вскочила и побежала прочь от дома Юрико. На середине тропинки она остановилась и закричала:

- А это я тебе никогда не прощу! - теперь синие глаза девочки светились даже не гневом, а самой настоящей ненавистью.

Юрико хотела остановить её, но Кокоро бежала слишком быстро. Она остановилась, пошла обратно и упала на колени перед бананом.

"Как же так?" - мысленно причитала девочка. "Я думала, что она обрадуется, а она... она..."

Юрико встала и пошла к дому. Она села на кровать и заплакала. Потом девочка легла и сразу же заснула.

Когда она проснулась, мама уже вернулась домой.

- Я зашла к тебе в комнату, но ты спала. Я решила тебя не будить, - сказала девочке мама.

- Сколько времени? - спросила Юрико.

- 17:12, - ответила мама.

- Понятно, сказала Юрико и снова легла на кровать.
Макото

## Широи Макото

### Характер и внешность

Макото весёлая, энергичная и спортивная. Изначально у неё были короткие тёмно-русые волосы и карие глаза, но потом волосы отросли и доросли до плеч.

### Происхождение имени и фамилии

Имя "Макото" означает "правда". Фамилию девочка получила от матери.

### Взаимоотношения

#### Каваширо

Со своей сестрой Макото никогда не ссорится. Она поддерживает Каваширо в трудную минуту.

#### Тайхон и Ясашика

С ними Макото также поддерживает дружеские отношения.

#### Кэтти

Макото её побаивается. Кэтти кажется ей слишком странной и вообще сумасшедшей.

#### Юрико

Макото уважает Юрико и старается её не сердить.

### Семья

* Мать - Широи Тори
* Отец - Хино Тацу
* Сестра - Каваширо
* Прапрабабушка - Юрико
* Прапрадед - имя неизвестно
Ясашика

## Амаи Ясашика

### Характер и внешность

Ясашика добрая, весёлая, никогда не унывает. У неё светло-русые волосы серые глаза.

### Происхождение имени и фамилии

"Yasashi kaze" означает "ветер доброты". Фамилию Ясашика получила от матери.

### Взаимоотношения

#### Тайхон

Сёстры крепко дружат, хотя иногда у них бывают разногласия.

#### Каваширо и Макото

С ними Ясашика тоже дружит, но всё-таки чаще общается с Каваширо.

#### Кэтти

Ясашика с ней не общается. Она считает её слишком странной.

### Семья

* Мать - Амаи Кудамоно
* Отец - Джон Грэй

* Сестра - Амаи Тайхон
* Двоюродная сестра - Кэтти Грэй
* Двоюродная сестра - Салли Грэй
* Дядя - Банан-де-Морт
* Тётя - Голден Эппл
* Отчим - Нанно Тамени
* Двоюродная прапрабабушка - Курои Кокоро
Глава 2

Юрико проснулась рано утром и побежала смотреть на банан. Но ростка ещё не было. Девочка расстроилась, но сдаваться не собиралась. Она взяла ноутбук и почитала информацию о бананах.

Решив, что банану не хватает влаги, Юрико опрыскала его (вернее то место, куда она его посадила) из пульверизатора и вылила на него ведро воды.

Потом Юрико поняла, что это уже чересчур, и поставила рядом с бананом вентилятор.

Затем девочка пошла обедать. На обед была лапша, которую Юрико обожала.

После обеда она снова вышла в огород. Солнце ярко светило, кошка тихо мурлыкала во сне и кидала злобные взгляды на фигурку манеки-неко, стоявшую на подоконнике. Юрико подошла к банану, но ещё ничего не изменилось. Девочка расстроилась и пошла домой.

**Шли дни, недели.**

Банан всё не рос. И вот однажды, в солнечный ясный день Юрико снова вышла посмотреть на банан. Но ростка всё ещё не было. Юрико уже отчаялась и заплакала, но когда её слеза упала на ярко-зелёную траву, по земле побежали серебристые разводы. И когда разводы сошлись в одной точке, на этом месте появился маленький серебряный росток.

- Мама, он появился! - закричала Юрико.

- Но почему он серебряный? - спросила подбежавшая мама.

- Я не знаю... - ответила Юрико.

Девочка долго думала над этим, а банан в это время рос очень быстро, хотя обычно бананы растут годами.

Юрико всегда поливала его и прыскала спреем от вредителей. Банан был высотой почти метр и у него были большие зелёные листья. Но сверху эти листья, как и ствол, были посыпаны каким-то серебряным порошком. Юрико вычитала в интернете про сезон плодоношения бананов. К сожалению, бананы начинали плодоносить только через несколько лет после "рождения".

"Но это ведь необычный банан", - говорила себе Юрико: "Он ведь серебряный. Это должно что-то значить..." Каждую ночь девочка засыпала с этими мыслями.

Ей приснился сон. Она увидела серебряную вспышку, а потом на неё посыпались бананы. Какая-то девочка, подозрительно похожая на неё, сунула банан в рот, но потом кто-то сзади зловеще засмеялся, поднял руки к небу и все бананы исчезли. Этот человек был мужчиной, у него были волосы *бананового* цвета и злые глаза такого же цвета. Но не успела Юрико поближе к нему присмотреться, как мужчина исчез. Потом вдруг что-то загрохотало и произошёл взрыв. Юрико закричала и проснулась.

"Что всё это значит?" - думала она. "Опять бананы? И зачем я его посадила?!" - девочка уже жалела о своём выборе.

Размышляя об этом, она сама не заметила, как снова заснула. На этот раз ей ничего не снилось, но в голове всё ещё стоял зловещий смех человека с банановыми волосами.
The Lady

Alignment: Evil

Domain: Death

Holy Symbol: Dragon Skull

Pantheon: World

Portfolio: Death, Decay, Corruption, Disease

The Lady - feared by all. Upon death, she sorts each person into those who have lived their lives fully and those who have not, splitting the population in half. Those who have fully lived are sent to their fields of their god, to await rebirth in the end of days. Those who falter in life are crushed and their souls ground into dust for use in the next life. Her followers are either psychotic cultists or kind patient teachers that caretaker those near death.

The Lady has no relationship with other gods - indeed, she is anathema to them, for when they die she will judge them as well.

Her appearance is essentially unknown - those who are judged and return remember not their time Beyond.

The church has two sects. The first, a nunnish order of hospice workers. They follow a loose code of patience, medicine, healing, and humor. The second has no formal structure, nor do they meet in sacred places or buildings. Whether held beneath the earth in caverns or open to the sky, these crazed death zealots share only in the belief that by killing as many people as possible can we once more be born into the world, to be together with out loved ones.

Some whisper that she was once two gods - but this is obviously heresy.

Upon death, players will be judged by the Lady. If an attempt to revive them is made, flip a coin. On a tails, they have been chosen for the final war and recreation during extinction; they can be revived. On a heads, their eternal soul has already been re-purposed and this and all further revivafications fail.

It is rumored that up to three loyal companions may lay magical items and tell tales of a fallen companion during the revival ceremony, each adding a new coin flip and chance for success.