Psychic Ability

Some species are genetically inclined to psychic abilities, and have natural access to psychic attacks, defenses or non-combat related abilities. Other species may have latent abilities that can be developed later in life, or sometimes manifest in puberty or during highly stressful events. This is represented by being able to Career Change to the Psychic Progression path. Your character may only attempt the Psychic Abilities that they currently have developed.

In order to attempt to manifest a Psychic Attack or Defense type, select the appropriate card and follow the instructions upon it. To manifest a non-combative Psychic Ability, you will roll a Psychic Discipline test set by your GM. In most non-stressful situations, this will be a Psychic Discipline (80) test. Each successive attempt at manifesting a Psychic Ability (not Attack) has a +10 difficulty to the test until your character has a significant rest.

## Psychic Abilities

* **Energy Medicine/Energy Healing** - Your character can manipulate energies to heal. Upon a successful test, you can heal your target of 2d10 health or can stabilize a dying being. All Velacheem inherently have this ability. This is an option ability for those that progress to the Mindwalker tier of the Psychic Career Path.
* **Levitation** – With a successful Psychic Discipline (70) test, your character can float above the ground, propelled by their mind. Every third round, they must test again, but at cumulative +10 difficulty. This is an option ability for those that progress to the Augur Ascendant tier of the Psychic Career Path.
* **Precognition** – If successful, your character gains insight into a near-future event. This is an option ability for those that progress to the Mindwalker tier of the Psychic Career Path.
* **Psychic Assault** – An assault into the target’s mind. Damage is based on your character’s INT / 2. The target can resist with a successful INT (100) test. This attack type is granted by the Augur Ascendant and Mindwalker tiers of the Psychic Career Path.
* **Psychic Barrier** – Your character projects a physical barrier around themselves, protecting them from harm. All T'Lorians and Velacheem inherently have this ability. This defense type is granted by the Freelance Telepath and Mindwalker tiers of the Psychic Career Path.
* **Psychometry** – A successful test will give your character insight and information about the item in hand, decided by the GM. All T'Lorians inherently have this ability. This is an option ability for those that progress to the Freelance Telepath tier of the Psychic Career Path.
* **Remote Viewing** - This is an option ability for those that progress to the Augur Ascendant tier of the Psychic Career Path.
* **Telekinesis** – This attack is using one’s mind to hurl objects at the target using Psychic Discipline vs. their Defense Type rather than Ranged Attack. This Ability may also be used to move objects. All T'Lorians inherently have this ability. This attack type is granted by the Freelance Telepath tier of the Psychic Career Path.
* **Telepathy** – A successful Psychic Discipline (80) test will allow your character to ‘speak’ to another being’s mind without successfully knowing their language. All Velacheem inherently have this ability. This is an option ability for those that progress to the Freelance Telepath tier of the Psychic Career Path.