King

> Once per game, may choose at night to become King
>
> The following day, the King's status will be declared to all players
>
> While in power, the King cannot be shot
>
> While in power, the King's vote will count for 1000 votes
>
> When the day ends, the King will lose all power and revert to normal
>
>

**King** is a town-aligned role that can choose to reveal itself to all players once per game and, upon doing so, makes their vote count as 1000 votes on that day, in addition to becoming unable to be shot on that day.

Regent effectively functions as a variant of King that is forced to ascend on the first day.

## Mechanics

Each night, the King receives the option to rise to power, selecting between "yes" and "no". If they fail to choose one of these options before the night ends, "no" is automatically chosen for them.

Once the King rises to power, they will no longer receive the option to for the rest of the game. The following day, their role will be revealed to all players. A system message will declare their status as the King. Many players refer to the day that King rises as "King Day", and it will hereafter be called as such. On King Day, the King's vote counts as 1000 votes, rather than the usual 1. On King Day, the risen King cannot be shot. This extends to all forms of kills during the day, namely the following:

* Any gun or role that starts with a gun
	+ This includes if the King shoots themself with a broken gun
* Clown's condemnation kill
* Hunter's condemnation kill
* Martyr's condemnation kill
* Poacher's condemnation kill

Multiple Kings may rise to power on the same night.

King's power can **not** be roleblocked, as it is not a visiting action.

More specific mechanics:

* Detonator, Mad Bomber, and Pyromaniac, because their respective kills count as multiple kill power, can kill King on the day they rise to power.
* If a King is made to bleed through a knife, they will die at the end of the day.
* If a King is shot on the day they rise to power while holding a crystal ball, the ball will not reveal anyone (since the King has not died).
* If a Pacifist chooses to protect a King on the night they rise to power and that King gets shot the next day, the Pacifist will **not** a point.
* If a Secret Service chooses to protect a King on the day they rise to power and that King gets shot, the Secret Service **will** die.

## Interactions

* Crook can overturn off the King's vote if they vote a town member.
* Defense Attorney and Pollster can force the King to unvote.
* Freezer and Moderator can easily get a town member miscondemned if the King is voting one.
* Tailor can not attempt to suit a mafia member as King and get their role revealed by killing someone with a crystal ball, as King displays a message when they rise to power so town will know the player is fake.
	+ Soloman and Impostor also cannot attempt to be revealed as King.

## Trivia

* Despite publicly revealing their role to all players, King does not have the Revealing tag.
* If someone tries to shoot the King, the message "A royal guard jumps in front of a bullet aimed at the King!" will be displayed.
* King, Regent, and Representative are the only roles whose vote can count as more than one vote.
* The mechanics around King often confuse people in the setup Circus.

## See Also

* Regent
* Representative