recursal/Fanatic-Fandom huggingface dataset:
Session 16-D: I Can Do This

## Key Plot Developments

Pyrite, physically aged and reeling from the revelations she learned about Rotgut and the time gate, reflects on her options. She feeds her Hook Horror, grateful that her persistence helped keep it alive through her final loops in the faerzress bubble. In order to free Rotgut, she says, she needs more power. She calls on Ichabod to forge a contract. Ideally, she wants him to be her familiar.

Unfortunately, Ichabod's recent destruction at Trix's hands prevents him from appearing in his complete form. Instead, a small portal to Hell opens up, and Pyrite sees a horrific image: Ichabod is nothing but festering sinew and skeleton. The skeletal, twisted, shrieking bird rejects Pyrite's call, sending her into a brief state of madness. As she tries to recover, her Hook Horror instinctively comforts her.

Pyrite, the would-be chieftain of Clan Cragmaw, decides that her family will become more than any other goblins ever were once she reunites them. She considers something Rotgut told her: Cragmaw wasn't their tribe's original name. Rather, it belonged to the bugbears and hobgoblins that conquered them a generation ago. Before that, they were the Horroc Tribe. Understanding the symbolic value of reclaiming her clan's power, she decides on a new name: **Demonbane.**

Pyrite Demonbane and her Hook Horror journey through the Underdark, seeking shelter and support. They find nothing. Finally, they arrive in a large cavern. They see a sizable chasm; on the opposite side, there appears to be a distant outpost. Pyrite could try to make the physical jump, or use an incantation to ensure its success. Pyrite, wanting to test her new spellbook, searches for components for the Jump spell. She can't find them. She sends her Hook Horror to a lower level to forage by itself.

Soon, the Hook Horror is attacked by large insects. Pyrite, thinking they are beneath her, blasts them with weak spells. They aren't cowed. The goblin thinks of her successful attack on the Demogorgon, refusing to expend her higher-level powers on comparatively feeble creatures.

When her Hook Horror's flesh begins to get torn off, she still will not unleash her full abilities.

When she jumps down to its defense, she does not use all of the magic at her disposal.

As she is swarmed by these monsters, who bite at her, pump her full of poison, and go in for the kill, Pyrite cannot process that the chieftain of Clan Demonbane could fall to lowly insects.

In the distance, she hears the shouting of deep dwarves. By her side, her Hook Horror gasps its last breaths and tries to shield her with its diminishing body. When the meat from her bones is bitten and stabbed, all she can do is rely on her eternal mantra: **"I can do this."**

Pyrite dies.
List of Guest NPCs

## Portrayed by A.M.

1. Persemone, gynosphinx guardian
2. Mistress Ilvara Mizzrym
3. Tasha/Iggwilv/Natasha the Dark, the Witch-Queen

## Portrayed by B.B.

1. King Bruenor Stormbringer, ruler of Gauntlgrym

## Portrayed by C.R.

1. Yuk Yuk, web-surfing goblin
2. Dorbo Diggermattock, svirfneblin chief
3. Suortin, Umber Hulk bodyguard
4. Yestabrod, mutated former myconid

## Portrayed by J.P.

1. Wilenet K'Gaust, drow child
2. Nomi Pathshutter, deep gnome druid
3. Bill, Nomi's mud mephit
4. Lady Zariel, devil judge
5. Pliinki, derro cultist of the Demogorgon
6. Ploopploopeen, kuo-toan archpriest
7. Maerad Dawnshard, druid of the Knitting Club Heroes
8. Extra-Dimensional Spacey, Lemon's imaginary friend

## Portrayed by K.F.

1. The Lady of Rot (Zuggtmoy), Demon Lord of Fungus
2. Senni Diggermattock, svirfneblin quartermaster
3. Miss Annarei, succubus of Graz'zt

## Portrayed by M.M. [1]

1. Erky Timbers, gnomish cleric of Pelor
2. Sir Braford, knight of the Order of the Silver Dragon

## Portrayed by M.M. [2]

1. Murky Waters, dwarven cleric of the Knitting Club Heroes

## Portrayed by S.K.

1. Larry, aboleth
2. Blooppblippodd, kuo-toan priestess
3. Grampus Twizzlebotten, gnomish fraud

## Portrayed by S.M.

1. Dantalion, Count of Hell
2. Themberchaud, the Wyrmsmith of Gracklstugh
3. Narrak, derro warlock of the Demogorgon
4. Cyrog, undead elder brain
5. Belaphoss the Mad, balor general

## Portrayed by S.R. [2]

1. The Pudding King, wererat servant of oozes

## Portrayed by T.H.

1. Vapula, Duke of Hell
2. Horgar Steelshadow V, Deepking of Gracklstugh

## Portrayed by W.Z.

1. Must Gulo, captain of the Christina Aguilera
19-C: Firebird

## Key Plot Developments

After hours of tense navigation, Glyn glimpses an orange glow in the distance. Soon he hears faint metallic echoes, growing louder as he come closer.

Firelight illuminates massive columns with structures built around their bases. The cold air of the Underdark is becoming warmer even at this distance, and he can now see a variety of piers made from zurkhwood, stone, and plain rock jutting out along the edge of a huge cavern.

Zeks and Edsel inform Glyn that he's entering Gracklstugh through the Darklake Docks. They caution him to be careful and say that they'll hang around the Darklake to help him get away. Glyn thanks them for their friendship and offers them some of the necklaces her gave to the people of Durhlong. They graciously accept.

Glyn, ignoring their advice to not draw a lot of attention, bluffs his way past the inspector. He asks to see the local captain of the Stone Guard, claiming that he is Lord of a nearby settlement and wants an official meeting. The inspector, a duergar named Werz Saltbaron, acquieses and directs him towards Overlake Hold, a fortress and temple dedicated to Laduguer carved into the heart of a massive stalagmite on the shore of the Darklake.

Glyn strides into Overlake Hold, demanding to see the Stone Guard's captain so he can speak with the Deepking. The guards are not impressed and immediately demand that he surrender and throw himself on the mercy of their captain (a strict warrior named Errde Blackskull). Glyn, still brimming with confidence after his experience at Durhlong, summons Long-Ears to intimidate the dwarves. They immediately kill the worg with javelins. Glyn realizes he's bit off more than he can chew and calls on his crystal wraith to fly away before he's captured.

As Glyn careens skyward, he fails to notice a tremendously powerful presence. As he turns around, he's greeted by another flying creature: a red dragon, flying above the center of the city. He has no time to react before the overwhelmingly strong monster breathes a tempest of fire into Glyn and his wraith. His wraith evaporates as he loses consciousness.

## New NPCs

1. Werz Saltbaron, duergar dock inspector
2. Errde Blacksull, duergar captain of the Stone Guard
The Sex Havers Wiki

**Welcome to the The Sex Havers Wiki!**
This is a wiki for a Dungeons and Dragons campaign played by a few friends. Partially serious, partially for fun-- this wiki is for us to keep track of world-building and character information as well as to make jokes. Come in and look if you like!

## Player Characters

**Onky**
PasrahSatchelTaxx-is

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Rakul

The father of the player character Pasrah, he is an NPC performed by the Dungeon Master Fiftywitches.

## **Description**

### **Appearance**

Rakul is an average-height tabaxi, standing around 5'5. His irises are pale green with darker green pupils. His fur is snow white, with the top of his head becoming a light grey. He has grey tufts of fur on the tips of his ear, the spots all over his body are the same grey and resemble that of a lynx. Rakul wears a magenta top and dark umber pants. He wears a sling made of roots that attaches to sheathed knives bound to said roots. He has a necklace decorated with various animal teeth.

### **Personality**

Rakul is seen as a happy tabaxi man. Similarly to his partner Pula, he's accepting of the party and greets them with open arms.
Ender Artifact

**The Ender Artifact** is a legendary artifact obtained through lots of dungeon runs. It is the only artifact to give strength. It gives it varying on the levels.

**LvL 1 Ender Artifact (LEGENDARY) - Strength I**

**LvL 2 Ender Artifact (LEGENDARY) - Strength II**

**LvL 3 Ender Artifact (LEGENDARY) - Strength III**

**LvL 4 Ender Artifact (LEGENDARY) - Strength IV**

**LvL 5 Ender Artifact (LEGENDARY) - Strength V**

**UPGRADE FURTHER USING A RECOMBOBULATOR**

**LvL 6 Ender Artifact (MYTHIC) - Strength VI**

**LvL 7 Ender Artifact (MYTHIC) - Strength VII**

**LvL 8 Ender Artifact (MYTHIC) - Strength VIII**

**LvL 9 Ender Artifact (MYTHIC) - Strength IX**

**LvL 10 Ender Artifact (MYTHIC) - Strength X**

**UPGRADE FURTHER USING ENRICHMENT**

**LvL 11 Ender Artifact (SUPREME) - Strength XI**

**LvL 12 Ender Artifact (SUPREME) - Strength XII**

**LvL 13 Ender Artifact (SUPREME) - Strength XIII**

**LvL 14 Ender Artifact (SUPREME) - Strength XIV**

**LvL 15 Ender Artifact (SUPREME) - Strength XV**
ZeroDungeons Status List

-World Down, Contact EnderPlayz17 for more Information ***(This means that the world is not available for a while which can be because I am out of town, with family, or something else.***

-World Available to Join as long as EnderPlayz17 is available to open it ***(This means that you can join when I get on. It means that I can open the world whenever you ask.***

-ZeroDungeons is under emergency maintenance. Contact EnderPlayz17 to see if it is joinable. ***(This means that a game breaking bug has been detected or found. In some cases, you can still log on and see what's happening. If people are in a dungeon and the glitch requires everyone to leave, the world will close once everyone is ready.)***

-ZeroDungeons is getting a minor update ***(This is usually a small bugfix update with some new items or some small adjustments to the game. It could also be an update to remove any event stuff, like let's say you have a christmas event. It has to end someday. When the time comes, the server will go down so it can be reverted back to normal. It could also be the start of small events.)***

-ZeroDungeons is getting a major update ***(This is a huge update, usually meaning that a new floor is releasing and the admins are rolling out patch notes and doing final bug fixes so that the update runs smoothly with the new people. This can be the start of huge events like Halloween and also be the release of new floors to catacombs, and new story dungeon levels. Updates like these usually come with about 10+ new items, 5+ new mobs, and lots of new stuff to explore. If you see dark blue in the status page, you know something big is happening.)***

-ZeroDungeons is going through a live event currently. Try and see if you can log on so you don't miss it! ***(This means that a live event is happening and that you should log on so that you don't miss it.)***
Suranyami

AKA sushi man

All Hail, the Yami Prince of Suran, God-Emperor of the Knotty Tree that grows inside, the Cavalcade of 1950s housewives in dainty aprons and the Valley of the Dolls with Pointy Teeth.

Suranyami is a cranky old fart, that seems to take it upon himself to enforce righteous justice where needed.

When not doing that, he is building contraptions that collect mob drops, smelt and sort, all in aid of his ultimate goal of introducing a regime of
Pula

Mother of the player character Pasrah, she is an NPC performed by the Dungeon Master Fiftywitches.

## **Description**

### **Appearance**

Pula is a large Tabaxi, standing at 6'5. She has green eyes similar to her daughter's. Her fur is mainly a cedar brown, with darker umber markings that resemble a tiger. Her snout and cheeks are a cream color. She has a large teardrop golden earring in her left ear and a tooth stud earring in the right. She has a golden necklace similar to Pasrah's as well, however missing the gem in the front. Her clothes are different shades of forest green, with her top being layered cloth with patterns similar to Pasrah's robes. She wears sweatpants that are darker shades than her top with deep green bands around her waist and ankles.

### **Personality**

Pula is shown to be kind and motherly, as when Pasrah returns home after being gone for so long, she shows nothing but pure, motherly love. She is welcoming to the rest of the party in turn, However-- Pula is also shown to be protective of her daughter as she is suspicious as to what situations they might get Pasrah into.
Bug Smp Wiki

**Welcome to the Bug Smp Wiki!**
A wiki about the un-filmed lore and descriptions of the BugSMP

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arcs

## Arc #1: Into the Underdark

* **Prologue:** The Clan's Blood Is My Blood (Act I)
* **Session One:** A Motley Crew
* **Session Two:** Foraging in the Furrows
* **Session Three:** The Beasts of Butchery
* **Session Four:** The Cards Were Dealt
* **Session Five:** The Depths of the Darklake
* **Session Six:** Dawn of the Deepfather

## Arc #2: The Cleaved Clan

* **Session Thirteen:** The Clan's Blood Is My Blood (Act II)
* **Session Fourteen:** The Fractured Family

## Arc #4: The Long Conquest

* **Session Thirty-Two:** The Clan's Blood Is My Blood (Act III)
* **Session Thirty-Three:** The Devil You Know
* **Session Thirty-Four:** Making Fiends
* **Session Thirty-Five:** Throw the Book at 'Em
* **Session Thirty-Six:** The Trial of Trix
* **Session Thirty-Seven:** The Quiet Game
* **Session Thirty-Eight:** Don't Scream
* **Session Thirty-Nine:** Slow and Steady
* **Session Forty:** Family Matters
* **Session Forty-One:** A Recipe for Disaster

## Arc #5: Fury of the Small

* **Session Sixty:** The Clan's Blood Is My Blood (Act IV)

## Arc #6: The Ritual's Revelations

* **Session Sixty-One:** The First Wave
* **Session Sixty-Two:** Perchance to Dream
* **Session Sixty-Three:** Save the Date
* **Session Sixty-Four:** Wedding Crashers (Act I: RSVP)
* **Session Sixty-Five:** Wedding Crashers (Act II: To the Bride and Shroom)
* **Session Sixty-Six:** Wedding Crashers (Act III: Here Comes the Bride)
* **Session Sixty-Seven:** Wedding Crashers (Act IV: 'Till Death)
* **Session Sixty-Eight:** Back in a Flash (Act I: Before)
* **Session Sixty-Nine:** Back in a Flash (Act II: During)
* **Session Seventy:** Heaven and Hell
* **Session Seventy-One:** Only Shooting Stars
* **Session Seventy-Two:** Supernova
* **Session Seventy-Three:** Back in a Flash (Act III: After)
Season 2 (Iron Man)

## Season 2

### Number of episodes

13 **Lua error in Module:Number at line 39: attempt to compare number with nil.**

The **second season** of *Iron Man* released on September 10, 2018 with a total of 13 episodes.

## Cast

### Main cast

* Robert Downey Jr. as Tony Stark / Iron Man
* Gwyneth Paltrow as Jenny Stark
* Nick Creegan as Noah Mad
* Rick Cosnett as Jack Smith
* Jesse L. Martin as Captain. Joe Medish
* Chris Wood as Bart Williams
* Ben Kingsley as Mandarin

### Recurring Cast

* Dougray Scott as Chief. Mark Singh
* Ben Lewis as Fletcher Markus
* Juliana Harkavy as Alice Romo
* Chris Hensworth as Thor
* Anthony Hopkins as Odin
* Tom Hiddleston as Loki

## Episodes

*Main article: List of Iron Man episodes*

## Production

### Development

Season 1 began filming in 2016 and finished in April 2017. On April 5, the series was renewed for a Second Season. Mob23 would continue to serve as Showrunner.

### Writing

The first season of the show focuses on the creation and birth of Iron Man. Tony gets into the suit fast but becoming a hero takes more than one suit up. Season One will end with a greater villain teaser, but that’s something that the fans may want to imagine since it’s not too clear.

## Reception

### Critics

The season recieved positive reviews from critics.
Tribe of The Prowling Rakshasa

The Tribe of Prowling Rakshasa is a tribe of Tabaxi who of which are descended from Rakshasa. These Tabaxi tend to be more beastly in their appearance, looking more like various kinds of *panthera* cats. The tribe itself is lead by a group of elders.

## **History**

Originally, the tribe lived in the Snakewood, located in Amn-- south of the Sword Coast, where the Rakshasa lived as guardians. In exchange for protection from the many dangers of the woods, the tribe intermixed with the Rakshasa-- producing offspring who inherited the powers of shapeshifting and increased strength from their fiendish parents. The nearby opposing tribe of Tabaxi-- The Clan of Namara-- refused to join with the Rakshasa, taking offense to the idea of mixing with "demons". This opposing tribe began worshipping a new god, *The Nameless One*, and forced the Tribe of the Prowling Rakshasa out of the Snakewood threatening genocide.

On the run from their violent pursuers, the tribe moved from forest to forest-- either being forced out once again, or unable to live with the environment. Over time, the shapeshifting powers inherited from the Rakshasa became more and more rare until they finally disappeared. All that was left of the clan's Rakshasa descent were their big-cat like appearances and above-average strength. After many years, they finally were able to settle in the Neverwinter Woods and have been peacefully residing there for about 22 years.

#### **Session 18**

During the party's investigation into the various missing persons in Neverwinter, it's revealed through Mister Mittens after being influenced by the suggestion spell that the Namara Clan had tracked down the Prowling Rakshasa, and aimed to "cleanse" them.

#### **Session 20**

Upon the party's arrival to the hidden village of the Prowling Rakshasa, they're immediately greeted to the sight of the Sacred Tree felled, with the leader of the Namara Clan beginning a ritual on it's stump surrounded by imprisoned Prowling Rakshasa members. Mister Mittens arrives right before the party begin their attempt to stop the ritual, beginning a mass brawl both within the Namara followers and between the Prowling Rakshasa and their captors. The party successfully detains the leader and begin their short stay with the Prowling Rakshasa before quickly heading back to Neverwinter.

### **Elders**

The tribe is lead by four elders:

* Reyna
* Sai
* Oma
* Ayaan
Tanjiro Kamado

Tanjiro as he appears in anime house 5

**Tanjiro** is a major character featured in the anime house series.

## Personality

Tanjiro is a pleasant person to be around, and is very agreeable, although isn't above trash-talking behind someone's back, like what he did to Inuyasha, or even to their face, like what he said to Aang. Aside from that, he is a generally decent person.

## Powers & Abilities

Tanjiro uses a demon slaying sword made from Nichirin in order to fight. He specializes in the water breathing form, letting him "generate" water from his sword to use in conjunction with his strikes. Tanjiro is able to easily hold his own against Aang, going as far to say that Aang wouldn't be able to take him by himself or with Shinra. This is later shown to be somewhat true, as Aang had run away after Tanjiro and Shinra had gone all out.

It can be assumed that he, much like his anime counterpart, possesses sun breathing, which is far stronger and more potent than Tanjiro's water breathing.

## Trivia

* Tanjiro carries a box around with him, which apparently contains Nezuko, his younger sister turned demon. Whether or not Nezuko is planned to make an appearance remains to be seen.
History of House Rustanov

*The Rustanov family Is a royal family from the Tsardom of Rusvite that was destroyed by the Estabanian Nomads and they fleed to Aquila it was one of the only places they could have gone to because the Rustanov was related to one of the original 5 families so they were accepted by the people of the land, the Rustanov has significant wealth and very capable people of high positions, in 22 years they grew there power and wealth all across the land and outside of Aquila, they owned large swaths of land and were very well respected & loyal to the Seraph and the Rustanov family are gifted people the wits and strengths of the family are unmatched by anybody expect the mighty Seraph, the family has been serving Aquila & the Seraphs for 480 years. The current head of the family is Alexander XLVIII Rust Rustanov.*

***Origins***

 The Rustanov are related to one of the Five Families of Aquila. Alexander 'The Great' he founded the dynasty after founding the Tsardom of Rusvite. Alexander was exiled from his town for following a religion and many hundreds were exiled as well, he gave a speech saying that he will find a place to settle after months of searching for the perfect place to settle he finally did he named the town Alexandersburg it housed 982 people mostly the exiles soon he raised an army to conquer the surrounding territory's. After 12 years of wars he conquered the vast territory's around him and then he founded the Tsardom of Rusvite

***The Fall***

 The Estabanian Nomads started coming dangerously close and did more and more raids against Rusvite, Alexander 'The Old' tried many times to defeat them but ever since the drought and famine that happened 1 year ago they couldn't recover fast enough to fight them and a full out war between them and leading the Estabanian nomads was Hcrora Chief of the Spar tribe in a few years they captured the capital Alexandersburg and when they captured the city Hcrora killed Tsar Alexander 'The Old'

***Important figures of House Rustanov***

Alexander 'The Great' (Founded the Tsardom and the House)

Alexander 'The Holy' (The first Lunism Tsar and who converted most of nation, son of Alexander 'The Great')

Alexander 'The Great Uniter' (United Rusvite after the Great Split of Rusvite)

Alexander 'The Old' (The Last Tsar of The Tsardom of Rusvite)

*Alexander XLVIII Rust Rustanov (The Current Head of House Rustanov)*

EDIT
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1. ↑ Originis
2. ↑ The Fall
Alexander XLVIII Rust Rustanov

Know as Rust#2850 on Discord. He resides in Aquila as a trusted member their and the regent of Aquila in Matanic's absents, He belongs to House Rustanov and he has 2 kids a son named Alexander XLIX Rust Rustanov (20 y/o) and a daughter named Hannah Rustanov (22 y/o). He holds the title Tsar of Rusvite, Ducce de Je Granu Aquaza, and Comte de Alexandersburg. Alexander values his religion and keeping his culture the same, he also values freedom and accepts all cultures and races. He's gifted with unmatched wits and strengths.
Dominion of Alofi

"By the grace of the author, the land, and the seas, our nation is born. We we given a gift. Now let's use it to its fullest"

-Auctoris, Ali'ime'e of Alofi

## History

The Dominion of Alofi may be a new nation, but its history is anything but new. It is the sucessor state of a much older nation whose name has long been forgotten. That nation's people were travellers, and they learned to read the seas like the modern alofians would a book. They traveled far and wide, and the modern Alofian people have a common ancestry with the people of The Valley, and potentially neighboring Kushana.

The modern Dominion of Alofi was founded by the Ali'ime'e, a semi-immortal hero and adventurer who after death is reborn with the same memories, personality, and soul of the previous incarnation. The nation's founding was actually sort of by accident. A small fishing village named Noku'Alofi managed to defend itself against another rival tribe with the aid of the Ali'ime'e. Afterwards, the people decided to reform themselves in order to better defend from outsiders. After countless debates and a new type of government, previously unseen on Sirius, was born. What resulted was a government structure know known as a republic.

Originally very isolationist, that tone quickly changed when Alofi realized that it could make bank with trade and tourism. Its tropical environment makes it the ideal vacation spot for tourists, and it is one of the few places where bamboo and sugarcane grow abundantly.

Its growing wealth drew in its neighboring tribes, and thus the nation grew from a small coastal city state, to a large nation that now stretches from The Spine in the north all the way to neighboring Kushana in the Fergana Valley.

## Alofi Today

In modern times, Alofi is a trade republic known for its sale of paper products, bamboo, produce, and ink.

It is fairly modern compared to other nations of Sirius.

Alofi has no state religion has it believes that all religions are acceptable, but most citizens adhere to writherianism, which states that the world was created by a great author. After they wrote their work, they delegated the job of maintaining the story to other, in-universe gods.
Sahriéns

They are a species from the Aether Realm that arrived in Sirius accidentally when there was a glitch in the evacuation portal spell. They are not Native to Rathnir and are very distinct compared to the other species of the world. They come in 2 distinct ethnicities these are the Novus Sahriéns and the Antiquus Sahriéns. The only true way to kill them is to cut of their head.

## Ethnicities

#### Novus Sahriens

Their fur colours are from Khaki to Brown and is the newer Ethnicity originating 900 years ago during the war with the gods their magical ability is comparably lower to the Antiquus Sahriéns and are a bit shorter.

Height: 1.8 meters

Lifespan: 300 - 500 Years

Magical Ability: Medium high

Quirks: Can do telepathy to eachother and can regrow limbs

#### Antiquus Sahriens

Their fur colours are Blue, Purple and pink and originated 7000 years ago during the creation of the Aetherial Plain. Their Magical Ability is High and are tall.

Height: 1.9 meters

Lifespan: 400 - 625 Years

Magical Ability: High

Quirks: Can do telepathy to eachother, can regrow limbs and sometimes they accidentally teleport to a place nearby randomly
The Valley

The Valley is a nation in the north-east of the New World. It was originally founded in the Mesa Valley on the southern continent of the old world. The Valley is a colony of remnants of the Old Firellian Empire. They created the colony after surviving the Great Plague, which wiped the Empire from the map. The Valley is not violent, having never been to war, finding diplomacy their preferred method of dealing with issues. Those who travel to The Valley are expected to request permission to enter, but will find a fresh beer and food awaiting them, and shelter offered until they continue their travels.
Aurus Moranis

Aurus Moranis (Dlainee666), aka Niflyolgr, is an Empress of the The New Firellian Empire, and the leader of The Valley. Born into the Old Firellian Empire in its decline, Aurus grew up on the streets on the nations Capital, Ireth. When The Firellian Plague came, Aurus and her friends fled to the Nether Fortress Network, where waited out the deadly and gruesome fate. Once emerging, Aurus and her people found themselves alone, the empire in which they once lived collapsed around them, only ruins and relics remaining. They embarked upon a great pilgrimage, eventually finding The Valley, where they made their homes and quietly lived out the peaceful lives they dreamed of
How to Play

### Lands

The **Lands** plugin is used to protect and manage your towns and nations. use **/land** to open the lands menu and **/land create (name)** to create a town.

*There are no upkeep or monetary costs associated with lands. Claim size is based on your land's population. You get **5** chunks to start with, and every additional player gives you **8** more.*

### Economy

The currency is Emerald Notes created with 1 emerald and 2 paper. however, players are encouraged to create their own currencies or use in-game items to stimulate a real "Old World" economy.

**Travel** (and trade) are made easier in Sirius by way of **highways** and **cross-border travel**. Roads made of stone bricks will give a speed boost to players traveling across the continent, and for sea-minded travelers, hitting a world border by boat will teleport you across the map to the opposite side of the world. Command teleportation is disabled, but players have access to **/wild**.

**Crops** take longer to grow in unfavorable biomes, sometimes making food more difficult to obtain. Nations could conquer farmland, or use their own natural resources to trade for their necessary nourishment. Click on a grass block with a crop or sapling in your hand to check growth times. *The best biomes for most edible crops are **birch forest, forest, jungle, plains, river, and swamp.***

**Automated mob farms are allowed** within reason, however, automated crop farms are banned. We want to create a more realistic farming experience, but make XP easier to obtain.

### Territory and Conflict

**Realms** are alternate dimensions with rare, magical portals in the Overworld. Claim and protect a portal for your nation and it could mean wealth and power, or a target on your back. There is currently one discovered portal.

**Wars** are an important aspect of gameplay, but regulated so that less-powerful nations can have a better chance at success. Raiding and griefing is completely banned outside of war, and nations are required to fill out a Casus Belli form and get approval from Admin before starting a war.
Pain

Pain as he appears in Anime House 5

Anime House 4

Anime House 5

**Pain** is a major antagonist featured in the anime house series, and could be considered the leader of the villain house.

## Personality

Pain is very serious and only talks when needed. He is extremely aggressive and will not hesitate to destroy anyone who gets in his way. Pain does have a sense of humor, as he had entertained Orochimaru when he had questioned why Vegeta went to Babidi instead of him.

## Powers & Abilities

   Pain wields the Rinnegan, and along with his other paths, wield the six paths of the Rinnegan. Pain isn't shown fighting much, but is shown holding his own and even overpowering Naruto in the opening.

## Trivia

* It can be assumed that since the other 5 paths were shown, that the Pain we see throughout the series is only a body which is probably controlled by Nagato Uzumaki.
Yusuke Urameshi

Yusuke as he appears in anime house 5

**Yusuke Urameshi** is one of the main characters featured in the anime house series. Yusuke, portrayed by Mark, is a commonly featured character, and is often seen arguing with some of the other characters in the series.

## Personality

Much like his anime counterpart, Yusuke is seen by other characters as hard-headed and violent. He is often seen criticizing characters like Goku for "always starting shit" and has threatened several other characters in the past in order to get his way. Yusuke is seen ridiculing others when the cartoon house shows up and defeats Baam and Inuyasha. However, unlike his anime self, Yusuke seems to lack the compassion he shares for his comrades and generally is made to be very unlikable.

## Powers & Abilities

    Yusuke, like his anime counterpart, can use spirit energy, making him capable of using his spirit gun technique. While Yusuke isn't really shown fighting, he has threatened to shoot people in the past, indicating that he is more than capable of taking down a fairly large number of opponents.

## Trivia

* Yusuke is one of the only characters who has appeared in every Anime House video thus far.
Tsardom of Rusvite

The Tsardom of Rusvite was founded in 12 FTN (Founding of the nation) it was an empire destroyed by Estabanian Nomads, the ruling House from the founding and the end of the tsardom was the Rustanov's At the largest extant the Tsardom was in the reign of Alexander 'The Old'

***The Culture and religion***

Called the Rus or Rusvites they are a culture very similar to Aquila's culture since the population at the founding of the nation were Aquilan and the language is a sub branch from Aquilanic. The religion of the nation was Lunism since the 2nd tsar.

***The History***

Alexander 'The Great' founded the Tsardom of Rusvite. when he was 20 Alexander was exiled from his town and many hundreds were exiled as well, he gave a speech saying that he will find a place to settle after months of searching for the perfect place to settle he finally did he named the town Alexandersburg it housed 982 people mostly the exiles soon he raised an army to conquer the surrounding territory's. After 12 years of wars he conquered the vast territory's around him and then he founded the Tsardom of Rusvite

*The Fall*

The Estabanian Nomads started coming dangerously close and did more and more raids against Rusvite, Alexander 'The Old' tried many times to defeat them but ever since the drought and famine that happened 1 year ago they couldn't recover fast enough to fight them and a full out war between them and leading the Estabanian nomads was Hcrora Chief of the Spar tribe in a few years they captured the capital Alexandersburg and when they captured the city Hcrora killed Tsar Alexander 'The Old'

***Alexandersburg***

The city was founded in 1 FTN (Founding of the nation) the population at the start was 982, The population of Alexandersburg in 1 ER (End of Rusvite) was 698,342, 9 years later it was destroyed.

***The Tsar of the Tsardom of Rusvite***

The Current Tsar of the Tsardom is Alexander XLVIII Rust Rustanov, when the Tsardom was destroyed the title Tsar, prince and duke of Alexandersburg was kept, the Rustanov's call them selves Tsar's but they started to use Prince's and Princess and the Duke title is held by the tsar.
Vlakkestad

## History

Vlakkestad was founded by LordBaronVonPleb and is located in the nation of Aquila (The Aquilan Crownlands). It was constructed to be a mining outpost to aid in the construction of a large castle before the castle was cancelled and the mine closed down. In the time it was being used however, a small settlement sprung up. Consisting of a few small houses made of the lower quality stone from the mines, it quickly grew into a village; with a warehouse, farms, a tavern, and a blacksmith.

## Geography

Located along the southern side of Holvikäytävä (a large lake in Aquila) which borders Sutatsudexea.
Session 7-B: Sarith's Strategy (Act I)

## Key Plot Developments

Sarith, Pix, Tremble, Bogtooth, and Stool sail away from the destroyed town of Sloobludop (in the opposite direction from Trix and Shuushar). Stool, recently targeted by the Demogorgon, is nonresponsive. Sarith, mewling and shaking, slips in and out of consciousness.

The three goblins resolve to look after each other and find their way back to the rest of the party. They sail onward. After some time, Sarith emerges from his stupor. The drow supplies them with directions and assures him of his bona fides as a navigator; if they're able to get back to land, he says, he can get them to the Neverlight Grove, where he hopes to return Stool. He surmises that whatever malady has afflicted Stool can be cured when he is returned to his fellow myconids.

The goblins trust in Sarith. As they sail through the caverns of the Darklake, they discover an open area populated by hanging stalactites and protruding stalagmites. Eager to rest their tired arms, they prop up the boat next to a stalagmite. They are taken by surprise when the stone produces tendrils, a hideous eye, and a gaping maw. Drawn into combat, most of their attacks are deflected by the creature's stony carapace. Sarith tries to cast spells to thwart it, but is grappled by the tendrils and repeatedly slammed into the lake. Stool is taken by a tendril and brutally bitten. Before the mushroom's body can be digested, the goblins enter a frenzied state of pure rage, screaming as they dig, bite, shoot, claw, and blast their way into the roper. Finally, Sarith induces a state of magical sleep, and the heroes destroy the monster.

Pix braves the water around the roper, discovering discarded treasure from (presumably) its previous victims. She finds a dragon-headed quarterstaff, which she names Rotgut (in honor of her uncle). Sarith, waterlogged and tired, urges the goblins to keep rowing until they find land.

Finally, the group leaves their boat behind and enters a cavern (they carry Stool, whose body has been pierced and battered by the roper). They stop short of tripping over a wire and hear the sounds of an argument in draconic. Based on the goblins' experiences in the sunless citadel, they assume that they're in kobold territory. As they sneak through the cavern, they encounter an eccentric kobold at a chaotic work station. Pix attempts to parley with him, but Sarith preemptively executes him, causing the odd creature (whose skin seems to excrete greenish ichor) to explode into acid. The party rifles through his workstation, discovering strange notes about alchemy and a being called The Faceless Lord, who Sarith identifies as the dreaded demon lord of oozes: Juiblex.

## Memorable Quotations

**Sarith** (spitting up water): All according to plan. It's called strategy.

**Sarith** (coughing in pain after getting doused in acid): This, too, is called strategy.
Realms

Realms are alternate pocket dimensions in Sirius that can be accessed through portals scattered across the map. They contain different biomes with custom resource generation and can be a valuable asset to a nation. Simply walk through the portal to be teleported to the Realm.

### Current Realms

1. Moriel - portal undiscovered
2. Rubrum - portal undiscovered
3. Sepulcrum - portal undiscovered
4. Verda - portal discovered
Wither Artifact

**The Wither Artifact** is a legendary artifact obtained through lots of dungeon runs. It is the only artifact to give regeneration. It gives it varying on the levels.

**LvL 1 Wither Artifact (LEGENDARY) - Regeneration I**

**LvL 2 Wither Artifact (LEGENDARY) - Regeneration II**

**LvL 3 Wither Artifact (LEGENDARY) - Regeneration III**

**LvL 4 Wither Artifact (LEGENDARY) - Regeneration IV**

**LvL 5 Wither Artifact (LEGENDARY) - Regeneration V**

**UPGRADE FURTHER USING A RECOMBOBULATOR**

**LvL 6 Wither Artifact (MYTHIC) - Regeneration VI**

**LvL 7 Wither Artifact (MYTHIC) - Regeneration VII**

**LvL 8 Wither Artifact (MYTHIC) - Regeneration VIII**

**LvL 9 Wither Artifact (MYTHIC) - Regeneration IX**

**LvL 10 Wither Artifact (MYTHIC) - Regeneration X**

**UPGRADE FURTHER USING ENRICHMENT**

**LvL 11 Wither Artifact (SUPREME) - Regeneration XI**

**LvL 12 Wither Artifact (SUPREME) - Regeneration XII**

**LvL 13 Wither Artifact (SUPREME) - Regeneration XIII**

**LvL 14 Wither Artifact (SUPREME) - Regeneration XIV**

**LvL 15 Wither Artifact (SUPREME) - Regeneration XV**

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Shards of the Pack

**Shards of the Pack** drop in the final loot chest of the Floor 2 final Layla the Wolf Bossfight. This can be combined with an Enchanted Bone Handle to make a Layla Cutlass. It is very sharp and does knockback so you can knock away mobs and stay attacking them for longer. It also takes a long time to break than usual.
Catacombs

***The Catacombs*** is a series of levels called "floors" which are repeatable and significantly harder to progress and have bigger skill gaps. Currently, you need to obtain Story Dungeon Levels to access The Catacombs. The Levels are shown below.

**Entrance - Level XV**

**Floor 1 - Level XXX AND PREVIOUS FLOOR COMPLETION**

**Floor 2** - **Level L AND PREVIOUS FLOOR COMPLETION**

**Floor 3 - Level LXXV AND PREVIOUS FLOOR COMPLETION**

**Floor 4 - Level C AND PREVIOUS FLOOR COMPLETION**

**Floor 5 - Level CL AND PREVIOUS FLOOR COMPLETION**

**Floor 6 - Level CC AND PREVIOUS FLOOR COMPLETION**

**Floor 7 - Level CCC AND PREVIOUS FLOOR COMPLETION**

**Floor 8 - Level CD AND PREVIOUS FLOOR COMPLETION**

**Floor 9 - Level CDL AND PREVIOUS FLOOR COMPLETION**

**Floor 10 - Level D AND PREVIOUS FLOOR COMPLETION**

**Floor 11 - Level M AND PREVIOUS FLOOR COMPLETION**

**Floor 12 - Level MM, PREVIOUS FLOOR COMPLETION, AND A CATACOMBS KEY.**

It takes a while to unlock Catacombs Floor 12, let alone beat it. It is incredibly difficult. It will take months to complete. It is incredibly complex and dangerous and you may need to beat it a few times to obtain the best items to make it easier. So far, that is the max amount of Catacombs floors available.
Merchants' Guild of Sálhaer

The Merchants' Guild of Sálhaer is a prosperous nation in the Far South Region. It is composed of two main parts: Salkorastad Island and the island shared with the New Firellian Empire.

### Founding

It was founded after the Sahriéns were escaping from Daedmikos's Army. When they evacuated through the Magical Portal there was a glitch in the spell causing 1/4 of the Town's people to End up in Sirius. After months of long trek they were starved to the bone as no nation gave them food. They sailed across the Ocean and ended up in a land bountiful of fruit and fish. They established their first settlement Sálhaer and Doge Sálkaros was selected as the life ruler till he dies of old age.

### Trade

Since they moved to the New Continent, there has been less trades than usual. Doge Singularios is planning on making reforms to the country which will include trade systems.

### Culture

They are part of the Farasién Culture which is a part of the Larger Sahrién Culture.

### Religion

The State religion is Saeriliasm and it is the most popular region. In the religion they follow the God Skuúbs.

### Today

It is ruled by Doge Singularios when the last doge died of a mysterious disease. The Infrastructure being built up with Roads, housing and ports due to it being founded quite recently.
Floor 2

**Floor 2** of the Catacombs in entirely different from Floor 1. It is more like the Entrance. There are no mobs with true damage and there are a lot of wolves. The boss room is naturistic and peaceful, and the boss, Layla the Wolf, is peaceful unless you attack, which is what you unfortunately have to do. This bossfight is hard because of the amount of wolves being spawned, which makes it so that if you hit one, all attack. It is difficult, but will most likely be defeated through persistence. This boss can drop Enchanted Bone Handles, which are INCREDIBLY difficult to get (1/100), Unrefined Blade (Common), Shards of the Pack, and Hunter Artifact.
ZeroDungeons Player Mob Contest

**The ZeroDungeons Player Mob Contest** is a contest in which you can get a special mob (even yourself) into ZeroDungeons! This is a way of getting more members working on the project, without spoiling too much. There will be custom mobs in all of the Dungeon Floors and in Floor 12, all of these mobs will be in a special room and they will be more powerful.
Floor 1

**FLOOR 1 IS HEAVILY UNFINISHED! It is rumored that floor 1 has scarier mobs and some of them even do damage ignoring armor called true damage! It is truly insane and can be deadly if you don't either attack from a distance or team up on these mobs.**

**It is also rumored that a lost soul, an adventurer who got stuck in the dungeon eternally, has been residing here.**
Нанако Хасэгава

**Нанако Хасэгава** (馳河 (はせがわ)  菜 (な) 々 (な) 子 (こ) , *Хасэгава Нанако*) — мать Ланги. Выросла в Японии и переехала в Канаду со своим мужем Оливером. Когда он умер, она и Ланга вернулись назад в Окинаву.

## Внешность

У Нанако светлая кожа без всяких намёков на возраст. У нее карие глаза в отличие от сына и русые волосы, которые вразрез идут со светло-голубым цветом волос сына. Волосы собраны и перекинуты через левое плечо.

Ее фигура несколько миниатюрная. Она часто носит повседневную одежду, которая свободна и не обтягивает ее фигуру. Разнообразная цветная повседневная одежда контрастирует с одноцветными халатами, которые она носит в качестве медсестры.

## Личность

Нанако очень любит своего сына. После смерти мужа, когда она становится взволнованной или нервничает, часто обращается за советом к фотографии Оливера.

Она нередко делает поспешные выводы о своем сыне-затворнике, например, догадки, что травмы были вызваны издевательствами, а не катанием на скейтборде. Когда она узнала, что у него появился друг, она была очень счастлива и гордилась своим сыном. Нанако часто рассказывает о Ланге своим коллегам по работе. Она дала Ланге совет в эпизоде 8, чтобы помочь ему и Рэки снова разжечь их отношения (хотя поначалу думала, что сын говорит о девушке, к которой тот небезразличен) и быть верным своему сердцу. Она хочет видеть своего сына счастливым и окруженным людьми, которых он называл бы своими друзьями.

## Сюжет

Японка по происхождению, но более десяти лет провела в Канаде со своим ныне покойным мужем Оливером и их сыном Лангой. Через два года после смерти Оливера Нанако забрала Лангу в Японию, чтобы продолжить жить здесь, поскольку работает медсестрой поблизости. Она до сих пор любит своего покойного мужа, часто разговаривает с его фото. Когда она нужна сыну, она старается дать должный совет, но внутренне всегда сильно паникует.
Unrefined Blade

**The Unrefined Blade** can be obtained in Floors 1-11 in the Catacombs. It comes in 5 different rarities depending on the floor.

**Common - Floors Entrance, 1, 2, and 3.**

**Uncommon - Floors 4, 5, and 6**

**Rare - Floors 7, 8, 9, and 10**

**Legendary - Floor 11**

It can be combined with specific items from the floor to make boss weapons and more overpowered weapons for the floor. There are multiple possibilities shown below.

**Electra Blade - 8 Electra Fragments surrounding 1 Common Unrefined Blade.**
Миякодзима

**Миякодзима** (宮 (みや) 古 (こ) 島 (じま) , *Miyako-jima*) – остров у берегов Окинавы, Япония. Мия Чинэн упоминал, что на острове есть горячие источники, которые исцеляют. Остров появляется в шестом эпизоде, где и разворачиваются действия.

## Описание

Миякодзима является прекрасным островом с многоичисленными достопримечательностями. Здесь есть белый песчаный пляж, который понравился Ланге Хасэгаве, и много различных горячих источников, в том числе очень высокого качества, который Каору Сакураясики зарезервировал для себя.

Остров имеет культурную традицию, известную как Панту, который приходится на девятый месяц культурного (лунного) календаря. Трое мужчин, одетых в траву, листья и грязь, идут по городу, размазывая грязью дома, машины и людей. В одной руке они держат палки, а в другой - невыразительную маску. Легенда гласит, что те, кого запутали Панту, получат год защиты и удачи.Когда скейтеры прибыли на горячие источники, местные жители предупредили их не выходить на улицу в течение ночи, иначе они могут прервать праздник. Они проигнорировали это, и в итоге подверглись нападению или погоням со стороны Панту, который смог ехать на скейте за Лангом и Рэки Кяном.

## Прочее

* Миякодзима является реальным местом, которое было адаптировано в *Скейт: Бесконечность*, и Панту также является настоящим мировым фестивалем, который до сих пор проходит на острове.

## Примечания

1. ↑ Мияко на Википедии.
2. ↑ *Скейт: Бесконечность* Эпизод 6
Catacombs Key

**The Catacombs Key** is used to open Floor 12 and do a dungeon run. The Key is obtained through Multiple Floor 11 runs and is guaranteed to be in your final loot table once you finish your first Floor 11 run. It takes a while to be able to beat it, but once someone beats it and starts using the weapons from there, it is going to get easier from there.

You can also craft an Enchanted Catacombs Key which has infinite uses. It takes a lot to craft it though. The Enchanted Catacombs Key counts as an Artifact so you would need to put it inside your Artifact Bank.