Boromar Clan

The Boromar Clan is a halfling family and the most powerful criminal organization in Sharn. They belong to the Sixty, a prestigious group of powerful Sharn families. From a humble start as a gang of smugglers and thieves, the Boromars have risen to become one of the most influential forces in the city. They have a stranglehold on the smuggling trade and own the majority of gambling halls in the city. Most of the fences and thieves in Sharn either work directly for the Boromars or pay tribute in exchange for independence. This clan controls a vast network of extortion, blackmail, and graft that extends from the slums of Lower Dura to the heights of Skyway, with its headquarters in the halfling district of Little Plains (in Middle Menthis).

Their influence reaches far beyond the criminal underworld. The early Boromar patriarchs invested wisely over the centuries, so that today the Boromars are one of the Sixty families of Sharn. The Boromar Clan owns many of the warehouses in Precarious and Cogsedge. It owns taverns and inns throughout the city and has a considerable interest in the shipping trade. A Boromar heir sits on the city council of Sharn, and the current patriarch is a member of the Gold Concord of the Aurum.

## Notable Members

* Saidan Boromar. Family patriarch.
* Ilyra Boromar
* Mala Boromar d'Jorasco. Wife of Saidan Boromar, unmarked heir of House Jorasco.
* Montegi of the Straidari. Montegi served as one of Vilroy's Inquisitives. Works with Boromar to continue searching for his quarry. He decides to settle down with a wife and has a child to carry on his name before risking his life.
* Sumak of Delmaco. Rescued from Daask by Vilroy's Inquisitives.

## Boromar Cant

The Boromar Clan uses dinosaur references in their thieves cant by disguising their conversation as the retelling of a dinosaur hunt. Because of how big they are in Sharn's underworld, some of it has made its way into the cant used by other gangs. Even Daask will use the meat/egg terms as references to loot gotten violently/nonviolently and the idea of referring to different roles with the names of creatures native to their homeland, they just use monster names instead of dinosaur ones.

* Egg = the thing to be stolen
* Meat = same as egg, but with the added detail of being through force. The loot from picking a pocket is going to be called an egg. The loot from mugging can be called an egg or meat.
* Carnivorous/Herbivorous/Omnivorous Dinosaur Names = thief/victim/bribable guards. References to the thief and their allies are going to be done with the names of carnivorous dinosaurs. References to the people being stolen from are going to use herbivorous dinosaur names. Omnivorous dinosaur names are used to refer to anyone that can be bribed to not interfere. "The swindlespitter (carnivore) was snatching some thunderherder (herbivore) eggs, when a bloodstriker (omnivore) spotted it. Swindlespitter had to drop one of the eggs to get the bloodstriker to stop chasing it."
* Swindlespitter = thief/pick pocket/the guy who is going to sneak in and grab the egg. Swindlespitters are small, stealthy dinosaurs with a poison spray and a hunger for eggs, which they steal from nests.
* Carver = the distraction or the brains. Carvers are known for their multi-colored hides (hence the distraction) and for their intelligence (hence the brains).
* Swordtooth Titan = the muscle. Swordtooth titans are T-rexes. Do I really need to offer more explanation?
* Glidewing = single person getaway mounts/vehicles or members of House Jorasco. With it being Sharn, many a getaway are probably going to involve flight. Its use as a reference to House Jorasco would be due to one of the ideas Keith Baker presented for a plague doctor-inspired monk subclass as a group of dragonmarked halfling monks that wore glidewing masks.
* Soarwing = a getaway vehicle for everyone and the person who'll be driving/piloting it.
* Fleshraker = an assassin, some poison, or a spellcaster. Fleshrakers are deadly predators that have venomous claws. Venom means poison, means assassin. It can also mean spellcaster due to no other natural weapons really corresponding well to spellcasting.
* It's a clawfoot/fastieth hunt/story = it's a story that's not thieve's cant. Clawfoots and fastieths are the more common Talenta mounts, so the stories about life on the plains are likely to mention them. Boromar Clan thieve's cant was built up to avoid mentioning them in order to separate itself from legitimate stories from Talenta.
* Clawfoot/Fastieth = outside help or just people outside of the plan. The avoidance of mentioning clawfoots and fastieths in Boromar Clan thieve's cant paradoxically led to the inclusion of mentions of them, albeit as terms synonymous with "outside". When a distinction needs to be made between outside help and something unrelated, the outside help will get the clawfoot designation while the unrelated thing will be called a fastieth.
* Fintail = smuggler or someone with a role that will involve swimming. Being aquatic, this dinosaur had to be associated with ships, and with it being another carnivorous one, those ships had to be involved with crime somehow, hence smugglers. It went from referring to only smugglers by ship to a generic term for smugglers.
* Spineback = the boss or Saidan Boromar himself. Spinebacks are the largest of the carnivorous dinosaurs, so it gets used to refer to the big boss.
* Thunderherder = big/rich target. Thunderherders are the biggest herbivorous dinosaurs, so they get used to refer to the biggest targets like banks.
* Threehorn = target that can be expected to put up a fight or a guard that cannot be bribed. This association came about due to the threehorn's territorial nature.
* Hammertail = target that will probably stop fighting once it's clear they are overpowered or a passive defense. Hammertails may be willing to fight, but are easy enough to scare into running off. Their bony shell also gets them associated with general obstacles like locks and other passive defenses with mention of the spikes referring to traps.

And here's an example conversation.

"You look like the kind of person who'd be excited by a good thunderherder hunt story." *(I'd like to talk to you about a very well-paying job that will see some violence since "hunt" implies getting meat.)*

*"How many clawfeet did it take to bring down?"* *(making sure this is a proposed job and not an actual story of a hunt)*

"Not much in the way of clawfeet in this story. Well, there was the one, but its rider is now riding a swordtooth titan. The rest of our mounts were my very own carver, then there was a soarwing, a fleshraker, oh and there was a guy who brought a pet swindlespitter. You ever ridden a fleshraker before?" *(Yes, this is a job. There is a non-halfling that's acting as muscle. Other roles include getaway driver, stealthy {probably dealing with locks since there's a chance of violence}, and someone familiar with poisons or something similar which is the role I hope you can fill.)*

*"Sounds like a good story."* *(Tell me more. I'm not quite ready for this to go into the amount of detail that would require the conversation to go private though.)*

"Of course it is. This thunderherder had so much meat on it, and it almost crushed us once it fell over. The best part of the story is when our fleshraker knocked out 5 threehorns. They were probably cranky the next morning." *(Big payout. It WILL be violent, especially during the getaway. What we need you for is to take you 5 guards. Do you think you can do that with a sleep spell?)*

*"Maybe this story could be told in a quieter place?"* *(Let's go somewhere private to discuss this where thieve's cant won't be necessary.)*