recursal/Fanatic-Fandom huggingface dataset:
Tomb Horror

Tomb Horrors are common enemies that are encountered in the Serpent Catacombs in *Curse of the Dead Gods*.

Basic versions can be found in all tiers of the Catacombs, with elite versions being found in tiers \*?\*.

## Appearance

*Tomb Horrors* are brutish, slightly humanoid enemies. They wield a crude sword, and wear dirty rags. Their limbs seem lumpy and hard.

## Attacks

### Basic version

* The tomb horror leaps into the air and slams the ground.
* The tomb horror attacks the player, making a second attack if the player is close enough after the first.

All attacks can be dodged, but only the melee attacks can be parried.

### Elite version

* The tomb horror leaps into the air and slams the ground.
* The tomb horror attacks the player, making a second attack if the player is close enough after the first.

All attacks can be dodged, but only the melee attacks can be parried. The tomb horror is able to block attacks, making timed attacks necessary.

## Journal Entries

*I have witnessed the transformative powers of Sich'al, brought on by the many draughts and potions her followers consume. Hands made weapons of bone and flesh; teeth made blades sharper than steel. The goddess has offered me knowledge of the gods and their many divine secrets. I need only partake in their rituals and become one with the mystery. I must admit, like all the paths of the gods of wonder, the promise of omniscience is a temptiong one.*

*Alas, the more I learn about the horrors buried here, the more I realize that the path from ignornce to enlightenment is a far darker one than I would have before imagined. The more I learn, the less I understand. The more I see, the darker my vision becomes.*

*"My hand was made eternal fist, pounding the ground as I tread, to walk where only gods walked before me." - Conversations with the Deceased by Belinda Davenport*
Dead Eye

**Dead Eyes** are enemies in the  Jaguar Temple in *Curse of the Dead Gods*.

Dead Eyes represent Xbeltz'aloc's own eyes.

Basic versions can then be found in tiers 1, 2, and 3 of the Temple. Elite versions can be found in tiers 2 and 3.

## Appearance

Dead eyes are floating stone orbs adorned with bloodied gold decorations around a central opening, from which a red glow emanates. They have signs of wear and a large, diagonal crack in the middle.

## Attacks

### Basic version

* Its only attack casts a laser that strikes after a few seconds. This attack can be parried or dodged.

The cast can be canceled using a Shield bash, a Shield or Pistol off-hand combo, or a Heavy Hammer and Heavy Sword strike.

The laser can crack open secret doors in the walls.

### Elite version

* Its only attack casts a laser that strikes after a few seconds. This attack can be parried or dodged.

The cast can be canceled using a Shield bash, a Shield or Pistol off-hand combo, or a Heavy Hammer and Heavy Sword strike.

The laser can crack open secret doors in the walls.

## Journal entries

*It seems I am trapped in some bizzare commerce with the gods here, bargaining for powers at temple altars and between reincarnations. I partake of this madness in the hope of escaping this cursed domain. All the while my struggles are monitored by the deadly eyes of Xbeltz'aloc, the god that has conquered the others. How am I to escape death?*

*My body grows stronger with each reincarnation, my mind quicker, and my knowledge complete. But a voice keeps telling me that this fight is futile. I cannot outrun the inevitable. Each step, no matter how quickly I take it, brings me closer to my own end.*

*"His eye, the eye of death, it follows me, it hunts me. Even in death I am never alone..." - Conversations with the Deceased by Belinda Davenport*
Barbed Javelin

The **Barbed Javelin** is a Spear (Two-handed Weapon) in *Curse of the Dead Gods*. Its Combo Finishers weaken enemies.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Cruelty made spear, its jagged end reaps a grisly tally on those who would desecrate these once sacred temples."*

## Fighting style

The **Barbed Javelin** is placed in the Spear category and is considered a Two-handed Weapon.

* Normal attacks consist of three strikes, consuming 1 stamina point for each swing. Spears have lesser damage than other Two-handed Weapons but have a guaranteed critical strike when hitting with the tip of a spear.
* Charged attack is a spin, striking enemies twice and consuming 2 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 2
Desperation, Xbeltz'aloc's Scepter

**Desperation, Xbeltz'aloc's Scepter** is a Mace (Main Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. Its damage increase in proportion to your missing Health points.

It can only be found at Sanctuaries.

## Codex

*“Behold ‘Desperation.’ Let it teach you how life gains purpose when death is near. There is no enemy more noble than a man swimming in his own blood.”*

## Fighting style

**Desperation, Xbeltz'aloc's Scepter** is placed in the Mace category and is considered a Main Weapon as well as a Cursed Weapon. Maces are slower than Sword.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage
Invasor glífido

Nombre de variante
 Especie
 Bioma
 Categoría
 Ataque(s)
 Salud base
 Resistencia(s)
 Debilidad(es)
 Punto débil
 Caliente

El **invasor glífido** es una de las criaturas enemigas a las que te enfrentarás en *Deep Rock Galactic*.

## Descripción

Los invasores glífidos son más pequeños y rápidos que los obreros glífidos, su pariente más cercano. Generalmente atacan en grandes enjambres, confundiendo y abrumando a los enemigos antes de pasar al ataque y descuartizar a sus enemigos con sus pequeñas mordeduras. Son probablemente las criaturas enemigas más ágiles a las que te enfrentarás, ya que saltarán hacia ti y te rodearán hasta abrumarte con su número. Los invasores también surgirán de ciertos túneles en la pared, apareciendo solamente cuando te acerques a ellos. Dado que tienen un tamaño pequeño y poca salud, el perforador será el mejor enano para encargarse de esta amenaza, gracias al uso de su lanzallamas CRSPR. El artillero también podrá encargarse de estos bichos gracias al alto poder destructivo de su ametralladora, aunque el consumo de munición será mucho mayor. Por último, el ingeniero puede también usarse para cazar a estos enemigos gracias al modo de seguimiento de objetivos instalado en sus torretas.

Esta criatura tiene, aparte de la versión normal, dos variantes más: la variante de los Estratos Glaciales (que es menos vulnerable al calor), y la variante de la Zona de Exclusión Radiactiva (que es completamente inmune a la radiación y que genera una nube tóxica al morir).

Además de en las maneras tradicionales, los enjambres también podrán aparecer en otras situaciones: en túneles glífidos creados en zonas de masa orgánica púrpura, en grupos de huevos en la Biozona Densa o en las Ciénagas Fúngicas, o en pequeños huevos escupidos por los acorazados para atacar a los enanos.

El enjambre glífido generado por los nexos de cría glífidos son muy parecidos a los invasores, aunque son más pequeños y menos resistentes que éstos.

## Estadísticas

**Ataques:**

* Inflige 2 de daño por golpe
* Aparecen en grupos grandes, especialmente desde los túneles glífidos
* Salta hacia los jugadores (o a su alrededor) para confundirlos y rodearlos, para luego cargar contra ellos

**Resistencias:**

* Ninguna

**Debilidades:**

* Ninguna

**Punto débil:**

* Ninguno

**Blindaje:**

* Ninguno

## Consejos y trucos

* Si no tienes armas de efecto de área, elimínalos tan pronto veas uno y no dejes que te rodee un gran número de ellos o no podrás contenerlos.
* ---
Crossbow of the Condemned

The **Crossbow of the Condemned** is a Pistol (Off-hand Weapon) in *Curse of the Dead Gods*. It slowly fires explosive shots, dealing damage in an area around impact.

Its Perfect Shots can blow up cracked walls, making it one of the very few non-Two-handed weapons capable of doing so. As such, it is one of the most useful utility weapons in the game.

## Codex

*"One Pretender offered me three keys to a garden in exchange for his life. I took the keys and gave him a running start."*

## Fighting style

The **Crossbow of the Condemned** is placed in the Pistol category and is considered an Off-hand Weapon.

* Shooting once consumes 1 stamina point.
* Perfect shots deal more damage and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Perfect Shot** | Critical Hit, interrupts, Deals damage in area of impact
 **Charged Shot** | Deals damage in area of impact
 **Off-hand Combo** | Interrupts, Deals damage in area of impact
Offerings

The terms "Offer" and "Offerings" are used in two different contexts in Curse of the Dead Gods :

* An "Offering" is the in-game term for the act of purchasing an item or service from a Sanctuary. See the dedicated page for information on Sanctuaries, and how the price of items and services is calculated.
* To "Offer [something] to the Gods" designates the action of "recycling" an unwanted Weapon or Relic in exchange for a reward.
"Effulgence", Harbinger of Yaatz

**"Effulgence", Harbinger of Yaatz**  is a Bow (Two-handed Weapon) and a Cursed Weapon in *Curse of the Dead Gods*.

It inflicts Lightning attacks ; in addition, dodging after a shot sends an additional arrow towards the closest enemy.

It has a 20% chance of dropping from K'ax taca, High Lord of the Storm if he is killed during his lightning beam attack.

## Codex

"*See how Yaatz repays those who seek her power, killing becomes a second nature, and a life extinguished nothing more than an afterthought.*"

## Fighting style

The **"Effulgence", Harbinger of Yaatz**  is placed in the Bow category and is considered a Two-handed Weapon.

* Shooting once consumes 1 stamina point. Bows have a special dash that consumes no stamina.
* Perfect Shots guarantee Critical Hit and consume 1 stamina point.
* Performing a dodge right after shooting automatically fires an additional bolt at the closest enemy.

### Attacks

*See:* Attack Moves

 **Perfect/Charged Shots** | Lightning attack, Interrupts, Critical Hit
 **Post-Dodge Automatic Attack** *(special ability)* | Lightning Attack
Heavy Weapons

**Heavy Weapons** are a type of melee Weapon in *Curse of the Dead Gods*. It is categorized as a Two-handed Weapon.

There are currently nine different Heavy Weapons in the game.

## Fighting Style

*See:* Attack Moves
The following describes the standard Heavy Weapon moveset. Note that some Heavy Weapons have unique moves.

* Normal attacks consist of two slashes, with a finisher smashing the weapon to the ground, dealing a Critical Hit. It consumes 1 point of stamina point for each move.
* Charged attack makes the character jump forward, knocking most enemies back and soft-locking the player from instant movement. This consumes 2 stamina points.
* All attacks from Heavy Weapons interrupt enemies. They can also smash any destructible objects like certain traps and cracked walls. However, attacks from Heavy Weapons do NOT interrupt Champions/Bosses.
* The Player cannot dodge or parry for a short time after each Heavy Weapon attack.

Interrupts

## Guide

Obscenely powerful yet very hard to master, Heavy Weapons hit a lot harder than any other weapon type. In addition, every single one of their attacks interrupts their target(s). Their combos aren't too long either, which allows them to inflict Critical Hits regularly (thanks to their Combo Finisher), and their Charged Attack jump gives them a bit of range, allowing them to land a hit on unsuspecting enemies before their group has a chance to react.

Obviously, these impressive qualities come with a massive drawback : the Player cannot dodge nor parry for a few frames after each Heavy Weapon attack. This makes Heavy Weapons very challenging to use against large groups, as any attack will leave you vulnerable to a counterattack. Players should therefore be extremely prudent when using these weapons, and either split up their enemies (to kill them one at a time) or gather them all in the same place in order to hit them all at once. In addition, Champions and Bosses cannot be interrupted, which cancels one the Heavy Weapon's greatest strengths.

However, Heavy Weapons, just like Bombs, make excellent utility weapons thanks to their ability to bash open cracked walls.
Gold/fr

Il y a 4 façons d'obtenir de l'or dans *Curse of the Dead Gods.*

- En battant des ennemis, Champions, ou Boss.

- En en trouvant au sol ou dans les pots qu'on peut casser.

- En ouvrant les coffres.By opening chests.

- Grâce une relique qui convertit les dégâts subits en or.

- En offrant aux dieux certaines reliques laissées par les ennemis

Vous pouvez augmenter l'or obtenu en battant les ennemis grâce au système de "Greed kills". Chaque kill supplémentaire que vous faites dans une série sans être touché augmente le compteur de greed kills de un. Chaque greed kill permet de gagner un pourcentage supplémentaire d'or des kills (jusqu'à un maximum de +1000% à x2 greed kills). Si vous êtes touchés ou si vous attendez trop longtemps sans toucher un ennemi, le compteur de greed kills se remet à 0. Toucher un ennemi, les esquives parfaites et les parades réussies réinitialisent le temps disponible pour continuer le combo.

La stat Perception augmente les gains d'or ramassé (de +5% par point)

Vous pouvez utiliser l'or pour acheter Armes, Reliques or Statistiques dans les sanctuaires. L'or n'est pas conservé d'une exploration à l'autre.
Certaines reliques ont un lien avec l'or :

- les saphirs

Certaines bénédictions ont un lien avec l'or : (not finished)

- (not finished)
Tombs of the Dead Gods

**The Tombs of the Dead Gods** is a special Room that can be accessed at the end of the Mixed Temple Explorations. Here, the Player is presented with the tombs of the three Gods of Wonder : T'amok', Sich'al and Yaatz.

The Player can make Gold Offerings to each Tomb : offering 5000 Gold to a Tomb will grant a powerful bonus, while offering 2500 Gold applies a less powerful effect with some negative aspects. The Player can also "Desecrate" a given Tomb, which doesn't cost any Gold, but they will receive a serious penalty in retribution.

* This greatly complicates Mixed Temple runs : if the Player wants to make an Offering to each Tomb, they must have *at least* 7500 spare Gold at the end of the third Boss fight, which is money that could have been spent elsewhere.

Once the Player has made their decision regarding each Tomb, the Room shifts and the Champion of Death appears (see his page for more details on the boss fight itself).

## Offerings and Effects

### Tomb of T'amok'

* **T'amok's Cruelty** (0 Gold)
	+ Inflicts 25% of max health as damage

* **T'amok's Instinc**t (2500 Gold)
	+ 10% of max health is randomly healed or inflicted as damage

* **Glorification of T'amok'** (5000 Gold)
	+ Regain 100% of max health

### Tomb of Sich'al

* **Sich'al's Madness** (0 Gold)
	+ Destroy the 2 highest-level relic(s) carried

* **Sich'al's Confusion** (2500 Gold)
	+ Your highest-level relic is destroyed; up to 3 other relics gain 1 level(s)

* **Glorification of Sich'al** (5000 Gold)
	+ All of your relics gain 1 level(s)

### Tomb of Yaatz

* **Yaatz's Hubris** (0 Gold)
	+ All weapons lose 1 level(s)

* **Yaatz's Balance** (2500 Gold)
	+ Your highest-level weapon loses 1 level(s), while your lowest gains 1 level(s)

* **Glorification of Yaatz** (5000 Gold)
	+ All your weapons gain 1 level(s)

## Notes

The Tombs are affected by all effects affecting/triggered by Gold Offerings.
War Macana

The **War Macana** is a Sword (Main Weapon) in *Curse of the Dead Gods*. Its Charged Attacks deal Critical Damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A club made of hard wood, embedded with blades of obsidian to both pound and slice the flesh."*

## Fighting style

The **War Macana** is placed in the Sword category and is considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Curse of the Dead Gods Wiki

**Welcome to the *Curse of the Dead Gods* Wiki**

the *Curse of the Dead Gods* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.

Please feel free to contribute by creating new articles or expanding existing ones.

GAMEPLAY

Weapons

Relics

Stats

Gold

Curses

Blessings

Crystal Skulls

Divine Favors

TEMPLES OF K'AXWIC

Ty'atanwic, the Jaguar Temple

Hucawic, the Eagle Temple

Chucwic, the Serpent Temple

CHARACTERS

Caradog McCallister

Enemies

Champions

Dark Avatars

Xbeltz'aloc

T'amok'

Yaatz

Sich'al

ABOUT CURSE OF THE DEAD GODS
*Curse of the Dead Gods* is an Early Access action roguelite game released on Steam.

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters. Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.

[Read more...]

LINKS

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Guides

* How to play guide for Curse of the Dead Gods
* Game support
* System requirements
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Wiki

Help Wiki

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How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Xak' olchir, Blood Hunter

**Xak'olchir, the Blood Hunter** is the first  Champion of the Jaguar Temple in *Curse of the Dead Gods*.

## Appearance

Xak'olchir is a large, purple-skinned humanoid wielding 2 javelins. He wears a jaguar headdress, loincloth and boots, and his body is covered with scars resembling claw marks.

## Boss Fight

### Attacks

* The Blood Hunter always starts the fight with his first ability, summoning Infernal Jaguars. He plants his spears in the ground while a circle of Corruption builds around him. Standing in the circle will make you take damage and increase corruption. An Infernal Jaguar will appear each time the Blood Hunter makes this move. This attack cannot be Parried but can be Dodged by standing outside of the corruption circle.
* His second attack is a Spear throw. He builds a charge shot meter and launches a spear (sometimes two) at you. This attack can be parried and dodged.

### How to beat the Blood Hunter

There are two main ways to defeat this boss :

* Avoid killing the Jaguars, dodge when they attack but stay locked onto the Blood Hunter.
* Killing the jaguars first, then hit one or two combos on the Champion. This way is longer but safer.

- Fast Weapons such as Claws or Daggers help with this fight.

## Champion's Weapon

*See:* Cursed Weapons
Xak' olchir can sometimes drop his weapon, Bloodstake, Hunter's Torment, under certain conditions.

* The Player must kill all the Jaguars currently present on the field before striking the final blow.
* The weapon only has a 20% chance to drop.

Equipping **Bloodstake** once allows you to unlock it at the Forsaken Weaponry for 50 Jade Rings.

## Journal entries

*I have been promised by T'amok' the Jaguar God so many things if I follow his path. Each sacrifice is a trade for greater invulnerability. Each divine power a promise of victory against death's minions.*

*Is that what you promised this bloodthirsty champion, T'amok'? This shell of a man who tracks me in the shadows. He was defeated by a god versed in pragmatism. Which miserable wretch must I next defeat? There is no greater tragedy than a dying man who clings desperately to the last seconds of a miserable life.*
Lurkers

**Lurkers** are common enemies in the  Jaguar Temple in *Curse of the Dead Gods*.

Lurkers are dormant lost souls, roaming in the never-ending corridors of the Temple. They seek gold and attack on sight.

Basic versions can be found in tiers 1, 2, and 3 of the Temple. Elite versions can be found in tiers 2 and 3.

## Appearance

Lurkers are dark-skinned humanoids with sharp claws and metal elements embeded in their backs. They wear loincloths, golden masks, bone shoulderguards and some gold jewellery.

## Attacks

### Basic version

* First attack is a claw strike that deals damage.
* Second attack is a small dashed double claw strike that deals damage.

Both attacks can be parried and dodged.

### Elite version

* First attack is a claw strike that deals damage and increases corruption.
* Second attack is a small dashed double claw strike that deals damage and increases corruption.

Both attacks can be parried and dodged.

## Journal entries

*I have crossed paths all too* *frequently with a violent and loathsome breed of human found lurking in dark corners. It scours desperately through grit and detritus of the Jaguar God temple in search for anything shiny. I wonder if I am to end in such a vile state of depravity, alienated from reason, having made one deal too many with a cursed god.*

*I found today in one such beast's pocket a page torn from the journal of some poor soul, written in the cursive of a feminine hand. The thought that I might not be alone in this wretched hell gives me strength to carry on.*

*"My heart jumps at the thought that my dear brother might now be nothing more that the groveling husk of something once human. Oh Clovis... Where are you?" - Diary of Marie-Clothilde Pardieux*
Jewel Hammer

Finisher damage | 50

The **Jewel Hammer** is a Mace (Main Weapon) in *Curse of the Dead Gods*. It provides constant passive light, similarly to a Torch (note that, contrary to the Torch, it does not deal Fire damage).

## Codex

*"See the pretty gems lined up in a row, smash the pretty hands that would take them for their own."*

## Fighting style

The **Jewel Hammer** is placed in the Mace category and is considered a Main Weapon.

* Normal attacks consist of two swings and a finisher slam at the end, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point, and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Chipped Dagger

The **Chipped Dagger** is the most basic Dagger (Off-hand Weapon) in *Curse of the Dead Gods*. It lacks any special ability.

It can only be found in the Main Hub.

## Codex

*"It is better than nothing... unless you prefer a clenched fist."*

## Fighting style

The **Chipped Dagger** is placed in the Dagger category and is considered an Off-hand Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point. Striking enemies from behind deals critical damage.
* Charged attacks make your character dash forward and slash multiple times. It cost 2 stamina points.
Cadaverous Infestation

**Cadaverous Infestation** is a curse found in *Curse of the Dead Gods*.

## Effects

- Some enemies lie dormant, hidden within hosts, waiting for the moment to strike at yet another unwary prey.

• Regular enemies can spawn additional creatures when killed

Gameplay: While under the effect of this curse, killed enemies spawn bat-like creatures upon death. The bats tend to surround the player while in darkness and occasionally perform a basic melee attack. They do little damage and die in 1 hit from most weapons, but can be an annoying distraction especially in rooms where there's already multiple enemies.
Curse of the Dead Gods Wiki/fr

**Welcome to the *Curse of the Dead Gods* Wiki**

Le guide *Curse of the Dead Gods* pour Keyword1, Keyword2, Keyword3 et autre, rédigé et entretenu par les joueurs.

N'hésitez pas à contribuer en créant des nouveaux articles ou en enrichissant des anciens.

GAMEPLAY

Armes

Reliques

Statistiques

Or

Malédictions

Bénédictions

Crânes de cristal

Faveurs divines

TEMPLES DE K'AXWIC

Ty'atanwic, le temple du Jaguar

Hucawic, le temple de l'Aigle

Chucwic, le temple du Serpent

PERSONNAGES

Caradog McCallister

Ennemies

Champions

Avatars sombres

Xbeltz'aloc

T'amok'

Yaatz

Sich'al

À PROPOS DE CURSE OF THE DEAD GODS
*Curse of the Dead Gods* est un jeu d'action roguelite en accès anticipé disponible sur Steam.

Vous êtes en quête de trésors perdus, de la vie éternelle, de pouvoirs divins. Cela vous a conduit dans ce temple maudit, un apparent labyrinthe infini fait de fosses sans fond, de pièges mortels et de monstres. Votre avidité vous mènera vers la mort, mais ici ça n'est pas une issue. Relevez\_vous pour combattre encore. Creusez toujours plus profond. Défiez les dieux malfaisants qui rôdent dans cet endroit...

[En savoir plus...]

LIENS

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Guides

* Guide pour comment jouer
* Supports de jeu
* Configuration pc requise
* Notes de patch précédentes

Vidéos

Wiki

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Pour commencer

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Comment aider

Pour rédiger un nouvel article, simplement entrer son titre dans la barre ci-dessous ou dans la barre de recherche en haut de la page.

* **Ajouter du contenu**
	+ Si vous n'êtes pas certain de ce qu'il faut faire ou de comment créer une page, il peut être utile de regarder d'autres articles d'un sujet proche, pour voir à quoi ils ressemblent et pour s'en inspirer. Vous pouvez aussi toujours voir le code source des artciles et apprendre de ce qu'on déjà fait les autres.
	+ Une contribution n'a pas forcément besoin d'être énorme ; si vous ne vous sentez pas de créer des articles entiers, vous pouvez simplement corriger des erreurs de rédaction ou des liens brisés, par exemple.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Smith & Wesson Schofield

The **Smith & Wesson Schofield** is an Off-hand Weapon in *Curse of the Dead Gods*. Its Perfect Shots and Off-hand Combos inflict Fire damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"It is said that a great cavalry captain went riding far to the south. He fired his revolver, taken with fright, and shot a hole through an endless night."*

## Fighting style

The **Smith & Wesson Schofield** is placed in the Pistol category and is considered an Off-hand Weapon.

* Shooting once consumes 1 stamina point.
* Perfect shots deal more damage and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Perfect Shot** | Fire Attack, Critical Hit
 **Charged Attack** |  | 1
 **Off-hand Combo** | Fire Attack, interrupts
Corruption

**Corruption** is a core system of *Curse of the Dead Gods*.

The **Corruption meter** can be found at the bottom right of the screen and indicates the current Corruption level of the Player. Once the meter reaches it maximum, it starts over and the Player receives a random Curse.

By default, the following actions and events add Corruption to the meter :

* Entering a new Room.
* Making a Blood Offering at a Sanctuary.
* Getting hit by an attack dealing Dark Damage.

In addition, some Curses and items modify the rules governing Corruption acquisition.

Typically, the Player's Corruption level will slowly rise over the course of a run (if only because of the Corruption hit at the beginning of each new Room), and the Player will eventually acquire new Curses. However, there are a few ways to reduce Corruption :

* Offering an item to the Gods can sometimes remove a few Corruption points.
* Defeating a Champion or Boss, or Offering a Cursed item to the Gods will remove a Curse, which in effect sets the Corruption meter back one cycle.
* Some Weapon Affixes and Relics allow the Player to remove Corruption points by performing specific actions.

Learning to manage one's Corruption level is crucial. While amassing Corruption and Curses is, in isolation, a bad thing, Corruption can be used to pay for items and services at Sanctuaries which allows the Player to save Gold. Because of this, Corruption can be considered a form of currency. The Player must find the sweet spot between overspending, which will be eventually punished by the Final Curse, and underspending, which may leave the Player unable to buy much-needed items or force them to spend all their Gold.
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Sky Hammer

The **Sky Hammer** is a Heavy Weapon (Two-handed Weapon) in *Curse of the Dead Gods*. It deals Lightning attacks.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Yaatz's promise is the power to kill in the blink of an eye. The goddess draws her power from the wrathful air that surrounds her."*

## Fighting style

The **Sky Hammer** is placed in the Heavy category and is considered a Two-handed Weapon.

* Normal attacks consist of two slashes with a finisher smashing the hammer to the ground. It consumes 1 point of stamina for each move.
* Charged attack makes the character jump forward, knocking *most* enemies back and soft-locking the player from instant movement. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts, Lightning attack
Dark Avatars

The **Dark Avatars** are the major **Bosses** of *Curse of the Dead Gods*. The main three Dark Avatars each guard the final Room of their respective Temples, while the Champion of Death is the final **Boss** of the game. They are vastly more dangerous, resilient and vicious than regular Enemies and even Champions.

Contrary to Champions, they cannot drop unique Weapons.
Blazing Blade

The **Blazing Blade** is a Sword (Main Weapon) in *Curse of the Dead Gods*. Its Charged Attacks and Combo Finishers inflict Fire damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Bathed in the Earth’s black blood, its flame cannot be doused, nor its fervor tempered. Its enemies are set ablaze…"*

## Fighting style

The **Blazing Blade** is placed in the Sword category and is considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Fire attack
Slaver's Mace

The **Slaver's Mace** is a Mace (Main Weapon) in *Curse of the Dead Gods*. Its Combo Finishers deal Critical Damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Crush your lessers with conviction, and may the Gods of Wonder take interest in their sacrifice. To entice the divine, offer treasures unspoiled."*

## Fighting style

The **Slaver's Mace** is placed in the Mace category and is considered a Main Weapon. Maces are slower than Sword.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Sticks of Dynamite

Finisher damage | 45

The **Sticks of Dynamite** are a Bomb (Two-handed Weapon) in *Curse of the Dead Gods*. Its kills trigger a large blast that weakens all nearby enemies.

## Codex

*"Sticks and stones can break my bones, but nothing weakens a foe's resolve like a stick or two of dynamite."*

## Fighting style

The **Sticks of Dynamite** are placed in the Bomb category and are considered a Two-handed Weapon.

* Normal attacks consist of two regular throws with the finisher throwing a larger bomb with increased damage and a larger explosion radius. This consumes 1 point of stamina for each move.
* Charged attacks throw 3 bombs in a spread pattern. This consumes 2 stamina points.
* All attacks are able to interrupt enemies in the middle of their own attacks.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Launches three bombs in an arc in front of the Player, Interrupts
T'amok'

**T'amok'** is the God of the Jaguar Temple*.*

Little is known about him yet.

He's related to the Stat Constitution, which grants +50 max HP per point.

## Theory

Rumors say that Xbeltz'aloc did enslave the three gods of the temple, stealing their powers, to keep mortals trapped in the temple into a endless suffering loop...

## Journal entries

*T'amok, the Jaguar God of War and Terrestrial Fire, one of the major Chatac Gods of Wonder, now finds himself trapped in a temple constructed for his glory. He promised his followers invincibility and invulnerability, a fancy way of saying they would be immune to all forms of suffering. What a farce. He neglected to warn them that the path leading away from the Gods of Pain would distance them cruelly from their humanity with every sacrifice accepted. As they embraced the powers of the Jaguar God their sense of empathy dissolved, and a cruel savageness filled the void. They began to paint their walls in their kindred's blood.*

*I have tasted T'amok's powers and paid him in gold. The true price is not the precious metal spent, but the precious memories of those who loved me buried and forgotten.*

*"I would not have recognized my Clovis, save for that little moan he gasped when he realized it was truly me weeping before him." - Diary of Marie-Clothilde Pardieux*

## See Also

* Dark Avatar of the Jaguar
* Sich'al
* Yaatz
* Xbeltz'aloc
Salón conmemorativo

El salón conmemorativo es una sección especial de la Plataforma Espacial, creada para agradecer a los jugadores de la versión Alfa Cerrada que ayudaron al desarrollo inicial de *Deep Rock Galactic* gracias a un muro con todos los nombres de los jugadores que han dado su consentimiento para ello.

Además, el salón conmemorativo cumple la función de almacenar una serie de estatuas de gran tamaño que se desbloquearán a medida que los jugadores cumplan con ciertos requisitos en el juego, como alcanzar un nivel determinado con una clase.

En esta sala es donde ascenderás a tus enanos, usando una terminal que se encuentra en la parte trasera.

## Desbloqueos

Las siguientes recompensas pueden desbloquearse y mostrarse en el salón conmemorativo:

 4
 5
 6
 8
 12
 20

 25

#### Gallery

* Memorial Hall entrance
* Alpha Tester Memorial
* Fully upgraded statues front view
* Fully upgraded statues rear view
Webley Top-Break Revolver

The **Webley Top-Break Revolver** is the most basic Pistol (Off-hand Weapon) in *Curse of the Dead Gods*. It doesn't have any unique ability.

It is one of your starting Weapons (with the Machete) when entering the Temple.

## Codex

*"There is no greater comfort when surrounded by foes than a standard issue Self-Extracting Webley, protector of Great Britain’s honour-bound souls."*

## Fighting style

The **Webley Top-Break Revolver** is placed in the Pistol category and is considered an Off-hand Weapon.

* Shooting once consumes 1 stamina point.
* Perfect shots deal more damage and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Perfect Shot** | Critical Hit
 **Charged Attack** |  | 1
 **Off-hand Combo** | Interrupts
Desperation's Flail

The **Desperation's Flail** is a Whip (Off-hand Weapon) in *Curse of the Dead Gods*. It deals +15% damage per missing point of stamina.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Grows deadlier when soaked with its wielder's sweat. Desperation is a powerful motivator."*

## Fighting Style

The **Desperation's Flail** is placed in the Whip category and is considered an Off-hand Weapon.

* Normal attacks consist of one strike followed by a finisher, which deals twice the weapon damage. Each attack consumes 1 point of stamina.
* Off-hand combos consist of a spin attack, which uses 1 stamina point.
* Charged attacks use 2 stamina points, staggering *most* enemies and pulling them closer to your character.
Larva de botín

* Común
* Dorada

## Golden Loot Bug

La **larva de botín** es una de las criaturas pasivas disponibles en *Deep Rock Galactic*

## Descripción

Esta criatura es una variante poco habitual de la larva, que explotará soltando 40~60 trozos de oro y nitra al morir.

## Variantes

### Larva de botín dorada

La larva de botín dorada es una versión mucho más extraña de la larva de botín (hay un 15 % de probabilidad de que aparezca una en una misión). Mientras que la versión normal de esta larva soltará nitra y oro, la variante dorada soltará exclusivamente grandes cantidades de oro. Su tamaño es ligeramente mayor al de su congénere estándar, y tendrá un cierto brillo en la oscuridad, haciéndolo más fácil de detectar.

**Health Scaling**
 Player Count

## Consejos y trucos

* La aptitud  *Cosa de bichos* las matará instantáneamente cuando un jugador se acerque a ellas
* Mata siempre a las que veas en una misión. Nunca está de más ganar algo más en cada misión, y en general encontrarás bastantes en cualquier tipo de misión, resultando en un botín adicional final cuantioso y la diferencia entre poder solicitar una cápsula de suministros o morir sin munición.
* Las larvas de botín se añadieron en la Versión 5: Acorazado.
* En el lore del juego, para muchos enanos matar a estas criaturas es considerado motivo de deshonra, tal y como se muestra en algunas líneas de voz de los personajes.
* Si una larva de botín muere mientras está congelada, se saltará su animación de muerte y directamente explotará soltando sus recompensas.
Jaguar Hammer

The **Jaguar Hammer** is a Heavy Weapon (Two-handed Weapon) in *Curse of the Dead Gods*. It inflicts Fire damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The leering face of a jaguar carved into a maul’s stone head. Glowing eyes and growling mouth, animated by an inner forge fire that erupts as it strikes."*

## Fighting style

The **Jaguar Hammer** is placed in the Heavy category and is considered a Two-handed Weapon.

* Normal attacks consist of two slashes with a finisher smashing the hammer to the ground. It consumes 1 point of stamina for each move.
* Charged attack makes the character jump forward, knocking *most* enemies back and soft-locking the player from instant movement. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts, Fire attack
Duelist's Shiv

The **Duelist's Shiv** is a Dagger (Off-hand Weapon) in *Curse of the Dead Gods*. Evading an attack with its Off-hand Combo fully restores stamina.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The knife of a master duelist who dances the blade in close quarters. Dodge or block incoming swings, then deliver a lethal strike."*

## Fighting style

The **Duelist's Shiv** is placed in the Dagger category and is considered an Off-hand Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point. Striking enemies from behind deals critical damage.
* Charged attacks make your character dash forward and slash multiple times. It cost 2 stamina points.
Estrella de malta

Tipo
 Dureza
 Rareza
 Valor

La **estrella de malta** es un ingrediente usado para crear las cervezas (ale)aboradas o para comprar licencias para cervezas nuevas en el Abyss Bar. Pueden aparecer en cualquier tipo de misión. Para poder recogerlas, los enanos deben estar cerca de ellas y pulsar la tecla de [Usar] (tecla "E" por defecto). Su presencia no se ve afectada por las bonificaciones por riesgo o por el bioma en el que juegues.

### Aspecto

Las estrellas de malta son flores verdes azuladas y con forma de estrella, y pueden crecer en grupos de 1 a 4 unidades. Las flores son bioluminiscentes y podrás verlas en la oscuridad, lo que hará que puedas ubicarlos fácilmente a largas distancias.

### Ubicaciones

Las estrellas de malta se pueden encontrar en cualquier ambiente.
"K'etyaam yaan", Witch's Crook

The **"K'etyaam yaan", Witch's Crook** is a Heavy Weapon (Two-handed Weapon) and a Cursed Weapon in *Curse of the Dead Gods.*

Its Charged Attacks cast a volley of Dark projectiles.

A Champion Weapon, it has a 20% drop chance if the Player kills Xucat', the Witch while she is on fire.

## Fighting style

The **"K'etyaam yaan", Witch's Crook** is placed in the Heavy category and is considered a Two-handed Weapon.

* Normal attacks consist of two slashes with a finisher smashing the hammer to the ground. It consumes 1 point of stamina for each move.
* Its charged attack shoots a volley of Dark projectiles similar to one of the attacks used by the Witch. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Launches three volleys of Dark projectiles
Gold

**Gold** is the main Currency used throughout explorations.

It is used to buy Weapons, Relics or Stats from Sanctuaries. Like Corruption, it is lost at the end of each run.

There are several ways to earn Gold in *Curse of the Dead Gods*:

* By defeating Enemies, Champions, and Bosses.
* By finding it on the ground or in jars.
* By opening Treasure Chests.
* By completing Challenge Rooms.
* By offering items that are converted into Gold.
* In addition, several Curses, Blessings and Relics can give you Gold or add new ways of earning Gold.

Increasing your Perception Stat increases the amount of Gold earned from all sources (+5% for each point).

## Greed Kills

*See:* Greed Kill
In most situations, you can increase the Gold you get from kills by using the Greed Kill mechanic.

* Killing an enemy raises the Greed Kill counter by one and starts the Greed Kill timer.
* Every subsequent kill raises the Greed Kill counter by one and gives you more Gold (to a maximum of +500% when the Greed Kill counter reaches 10).
* If you get hit or wait too long before resetting the timer, the Greed Kill counter resets to 0. You can reset the timer by hitting an enemy or by performing a Perfect Dodge or a successful Parry.

Note that some Curses radically change how the Greed Kill mechanic works, and can remove its ability to produce Gold entirely.

## Defaut Yields

The following is a list of the basic yields of each action that gives Gold, assuming the Player hasn't gained any Perception point and is not under the effect of a Relic, Weapon, Blessing or Curse that increases the amount of Gold earned.

* Pots of Gold are worth 10 Gold.
* Piles of Gold are worth 10, 20 or 50 Gold depending on their size.
* Treasure Chests grant 100 Gold.
* Killing a standard Enemy grants 10 Gold.
* Killing a Champion or Boss grants 300 Gold.
* Offering an item to the Gods can grant from 50 to 400 Gold depending on its Rarity and Level.
* Quickly clearing a Challenge Room grants more Gold. The Challenge counter starts at 2500 Gold, but diminishes over time until the Player succeeds in clearing the room.
Opresor glífido

* Common

## Temperatura

El **opresor glífido** es una de las criaturas enemigas a las que te enfrentarás en *Deep Rock Galactic*.

## Estadísticas

**Ataques:**

* Emite un rugido y golpea con fuerza el suelo, derribando a los enanos cercanos
* Al igual que el acorazado y el detonador abultado, puede destruir el terreno para alcanzar a los jugadores a través de túneles

**Resistencias:**

* Fuego (66 %)
* Frío (66 %)
* Electricidad (30 %)
* Explosivos (66 %)

**Debilidades:**

* Ataques cuerpo a cuerpo (50 %)

**Punto débil:**

* Abdomen (100 % de daño adicional)

**Blindaje:**

* Frontal: muy pesado, haciéndolo casi imposible de penetrar

## Consejos y trucos

* ---
* ---
* ---

## Notas

* El opresor fue añadido en la versión 27: Pequeñas Grandes Cosas.
* The Oppressors' ranged attack was added in Update 29.
* The Oppressor was named Glyphid Praetorian when using the Laser Pointer. The bug was introduced in Update 29 and patched in Hotfix 2 of Update 29.

## Galería

* Golpe de ira

{{creatures nav}
Ancient Buckler

The **Ancient Buckler** is a Shield (Off-hand Weapon) in *Curse of the Dead Gods*. After each Parry performed using the **Ancient Buckler**, the Player's main weapon deals Critical Damage for 2 seconds.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A dependable old shield, deflecting all manner of dangers, a trusty bulwark against the horrors and darkness that dwell here."*

## Fighting style

The **Ancient Buckler** is placed in the Shield category and is considered an Off-hand Weapon. Shields grant 2 more frames for parrying.

* Normal attacks consist of three hits with a finisher, which deals twice the weapon damage, consumes 1 stamina point and knockback enemies.
* Charged attack dashes forward, dealing damage and interrupting enemy's attacks. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts
 **Off-hand Combo** |  | 0
Caradog McCallister

**Caradog McCallister** is the main character of *Curse of the Dead Gods*.
McCallister is a British explorer from the end of the 19th century.

## Appearance

Caradog McCallister sports imposing brown mutton chops, along with his classic wearing a red coat, torn up on one arm. Caradog's hand is glowing with a pinkish-red light after Xbeltz'aloc cursed him at the entry of the Temple.

When entering the Temple, Caradog holds an old Machete, a Webley Top-Break Revolver, and his trusty Oil-Soaked Torch.