La Draga

**La Draga** is one of **33** Killers currently featured in *Dead by Daylight*.

It was introduced as the Killer of CHAPTER 24: Roots of Dread, a Chapter DLC released on 7 June 2022.

## Overview

 **La Draga** is a manifestation of the dark thoughts of a once-vibrant community, able to teleport between Lockers and summon an overwhelming darkness.

Its personal Perks, [[**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**]], **Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**, and **Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**, allow it to destroy Pallets, spot Survivors near Lockers, and afflict healing Survivors with ***Blindness*** and ***Exhausted***.

Difficulty Rating: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****

*(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)*

## Lore

*The Fold was founded on a private American island in the 1960s by a group of anonymous philanthropists. Their goal was to establish a peaceful society free of dark thoughts and emotions, attracting the dismayed, disenchanted, and disillusioned from all over the country.*

*This peace-loving community thrived over the years, and members freely followed the dictates of its charismatic leader Otto Stamper who taught his followers the secret of maintaining happiness through joy-talk, meditation, and the endless reciting of 'good-thinking' mantras.*

*But not all was bliss within The Fold, and Otto swiftly banished anyone who confessed to having dark thoughts or speaking dark words. Those he appointed as guardians of The Fold were quick to root out malcontents, banishing anyone who thought or spoke against the almost perfect community he had established.*

*Life was more or less a Utopian dream on the island until, that is, the darkness began to slowly leak through the cracks of their spiritual dam and members began to mysteriously disappear.*

*It wasn't long before fear closed its septic jaws on the island and refused to let go.*

*The once happy community now gathered in a few homes chanting all the 'good-thinking' mantras in a desperate attempt to rid their lives of this formless creature that seemed to stalk them in the shadows and consume them in their sleep.*

*Otto tried to quell his followers, telling them that there were malcontents among their ranks and that they alone had summoned the Druanee to their Garden of Joy.*

*As The Fold bleated fear, Otto evoked desperate measures. Ottomarians were restricted to their homes to prevent the spread of rumours and dark-talk while sleep was forbidden to prevent anyone from releasing dark dreams into the world. Freedom and sleep would return just as soon as the Druanee was no longer upon them.*

*But when Ottomarians continued to disappear, Otto assembled his followers near the beach where he placed a screaming woman on a wooden stage. There, in the rain, Otto explained to his drenched, alienated, and sleep-deprived congregation that the woman was a journalist here to destroy everything they had created.*

*As the guardians held the trembling woman, she screamed that Otto wasn't the savior he claimed to be. He belonged to an ancient cult, an exclusive club of billionaires that took pleasure in corrupting and sacrificing people, towns and even countries to an Elder God. The journalist told them Otto hadn't banished anyone! He had tortured and sacrificed them and that they would all be next.*

*Without hesitation, Otto slit her throat before she could continue to spread lies. As she collapsed to her knees with her hands clasped around her neck, he told his confused and terrified herd that she was working with others within their ranks and that they needed to find the impostors before the Druanee came for them all.*

*Otto's words shot over the congregation and reached into the murky recesses of their hearts and dredged up dark and fearful things.*

*Years of suppressed emotions began to bubble up as a thick fog pushed through restless legs and feet. Whispers began, and the whispers became panicked mantras, and the mantras became screams and curses as each member accused the next of malthinking and malspeaking.*

*Over the howling wind and pounding rain, the screams and curses grew louder and louder as everyone desperately tried to contain the darkness within. But the harder they tried, the quicker they ailed, and within moments the dam burst to release a torrent of hell.*

*Otto watched his once blissful and joyful herd suddenly erupt into violence unlike anything he had ever seen before. The Fold bleated accusations and tore each other to bits and pieces with hands and teeth and never once did they look up to see their kind and charismatic shepherd smiling down upon them with eyes that were cold, bleak and without pity.*

*When it was all over, Otto felt the creaking, wooden stage shake as a murder of crows circled above. Suddenly, the ground rose and then sank into a thick, oozing black mud like molasses. Moments later, a formless mass squelched out of the muck and rose like a rearing horse to feed upon the writhing mass of butchered humanity.*

*It was everywhere and nowhere at once as it slowly picked its way through the carnage, absorbing the darkness, savouring the misery, trailing terrible noises. Shrieks. Cries. Whimpers. Pops. Cracks.*

*Feasting sounds.*

*Death sounds.*

*Dark sounds.*

*Otto watched the creature as it slowly began to manifest into the very thing he had imagined—the very thing he had made them all imagine.*

*It turned slowly to look at Otto for a long silent moment, then the Druanee trudged away through the thick black sludge, disappearing into the shadows from which it had come.*

## Load-out

### Unique Perks

****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** comes with ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** **Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** that are unique to it:
**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**

#### Prestige

Prestiging ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** will automatically add ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** of its Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their **Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**.

Prestige ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** twice more to automatically add ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** and ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** respectively into the other Killers' inventories.

### Weapon: Knotted Appendage

**The Knotted Appendage** is the Primary Weapon of ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****.
Some of the body parts formed into a crude and horrifying weapon.

### Power: **Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**

{{ **Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** }}

#### Power Trivia

**Movement Speeds:**

*[[Movement Speeds#**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**|Main Article]]*

* Charging/Holding *Reign of Darkness*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Walking: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Teleportation speed during *Daytime*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Teleportation speed during *Nightfall*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****

**Gloaming Ability:**

* Cool-down time during *Daytime*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Cool-down time during *Nightfall*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Activation time: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Fade-in / Fade-out time for *Remnant*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Grabbing Survivor in teleported-to Locker: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****

**Restrictions:**

* Minimum distance to hooked Survivors: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Minimum distance to Locker: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****

**Lockers:**

* Exit Locker duration: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Locker *FOV*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* *Killer Instinct* radius during *Nightfall*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* *Killer Instinct* Linger duration: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Warning Sound threshold: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
	+ This refers to how long **The Dredge** can hide in a Locker before the warning sound triggers.
* Prevent Locker-Search cool-down: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****

**Nightfall Activation:**

* Activation threshold: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
	+ This refers to how many Charges must be accumulated for *Nightfall* to start.
* Hiding in Locker as **The Dredge**: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Number of injured or dying Survivors in Trial:
	+ 0 Survivors: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
	+ 1 Survivor: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
	+ 2 Survivors: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
	+ 3 Survivors: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
	+ 4 Survivors: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Hitting a Survivor with a *Basic Attack*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Hooking a Survivor: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Teleporting back to the *Remnant*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* *Nearing Activation* threshold: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
	+ This refers to how much *Nightfall* must be charged for the game to consider *Nightfall* nearing its activation for effects.
* Transition time to *Nightfall*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****

**Nightfall Discharging:**

* Discharging threshold: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
	+ This refers to how many Charges must be discharged in order for *Nightfall* to end.
* Discharge rate: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Transition time to *Daytime*: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****

**Nightfall VFX:**

During *Nightfall*, to counteract the darkness, the Survivors show special visual effects on their model, akin to an Aura, which cannot be read through objects, however.
This effect has the following requirements for it to be seen:

* Survivor to other Survivor: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****
* Killer to Survivors: ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****

### Add-ons for **Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**

{{Add-ons: **Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** (**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**)}}

## Achievements

*Main article: Achievements*
There are ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** Achievements related to ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****:

### Default

{{**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** Default Cosmetics}}

### Prestige

{{**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** Prestige Cosmetics}}

##### Perk Charms

{{**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** Perk Charms}}

###  Rift

{{**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** Archive Cosmetics}}

###  In-Game Store

####  Outfits

{{**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** Outfit Store}}

####  Arms

{{**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** Arm Store}}

####  Body

{{**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** Body Store}}

####  Weapons

{{**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).** Weapon Store}}

## DLC

*Main Article: Downloadable Content*
****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** is part of ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** DLC:

* [[**Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**]]

## Change Log

### Patch 6.0.2

* *****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**:*** reduced the Maximum range at which **The Dredge** is visible during *Nightfall* from ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** to ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****.
* *****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**:*** increased the Maximum range at which Survivors are visible to other Survivors during *Nightfall* from ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).**** to ****Ha caducado el tiempo asignado para ejecutar secuencias de comandos (scripts).****.

## Trivia

* **The Dredge** is the third non-human Killer introduced to *Dead by Daylight*, acting as a manifestation of the creature Otto Stamper warned his cult-members from.
	+ However, **The Dredge** is the first non-humanoid Killer, as all previous Killers vaguely resemble a human shape.
* **The Dredge** is the second Killer to have a separate animation when chasing survivors.
* **The Dredge** is the second Killer to have the pronouns "it" and "its" to refer to it.
	+ This can be attributed to the fact that there is no discernable gender to be assigned to it or to its predecessor in this regard, The Demogorgon .

### Lore Trivia

* **The Dredge** is described as a Druanee in its Lore, but in real-life mythology, would actually be an *"Egregore"*.
	+ An *"Egregore"* is an entity described in the Book of Enoch, an ancient Hebrew text, that describes it as "an autonomous psychic entity that is composed of and influencing the thoughts of a group of people", which in *Dead by Daylight* is the cult led by Otto Stamper.
* **The Dredge's** Lore is heavily intertwined with Otto Stamper, an Unseen Character that was previously mentioned in the Lore of The Doctor , as Stamper was Herman Carter's mentor at Léry's Memorial Institute.

### Model Trivia

* The horse head that occasionally drops out of **The Dredge's** body when idling in the Lobby is *"Maurice"*, **The Clown's** horse that can be seen on Father Campbell's Chapel.
The Developers reused his asset for **The Dredge**, deliberately letting Maurice's head fall onto its left side, in order to hide the burnt half of Maurice's head, making it more difficult to recognise him.
* Since every Killer's model is split into three parts for the sake of Cosmetics, **The Dredge's** rather unusual model causes its splits to be unique.
	+ The right appendage, holding its Weapon, is considered its head piece.
	+ The central amalgam with the "head" is considered its body piece.
	+ The left appendage, acting as both "hand" and "foot", is considered its leg piece.

### Voice Acting

* **The Dredge** has the most accredited voice actors and actresses of any Killer to date, mostly due to its sound design encompassing crowds of wailing souls.
All of the voice actors and actresses are from *The Monster Factory* and several of them have previously voiced Characters in *Dead by Daylight* already:
	+ Maude Théberge (previously voiced Lisa Garland)
	+ Sébastien Croteau (previously voiced The **Nemesis T-Type Archivo:The Nemesis Nemesis.png)**
	+ Roxana B.L. (previously voiced Nemesis' female Zombie)
	+ Vanessa Landry
	+ Misha Standjofski
	+ Philippe Langelier

## Gallery

### Screenshots

* Charged *Reign of Darkness* POV
* ditto
* Aura of the *Remnant*
* The *Remnant*
* Locker POV
* ditto
* ditto
* ditto
* ditto
* Catching a Survivor in Locker that is being teleported to
* ditto
* ditto
* Teleportation POV
* Lockers close to a hooked Survivor cannot be teleported to
* ditto
* Nightfall VFX (PTB)
* Nightfall VFX (Dredge)
* ditto
* Nightfall VFX (Survivors)
* A locked (left) and an unlocked, but lockable Locker (right)