Path of the Bow Weapons

The Path of the Bow Weapons trains you to be an accurate and deadly archer.

**Requirements:** Bow Specialist (Armed) AND Path completion of Path of the Vanguard

**Path Completion Bonus**: You gain an additional +20 Accuracy and +2 damage with Bow Weapons.

**Forceful Draw**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: Passive

Attacks made with any Bow weapon deal an extra 3 damage if the target is within 6 meters.

**Composite Upgrades**

**Cost**: 400 XP

**Expedited for**: Craft

**Activation**: Intermission

You upgrade a Bow weapon with a few adjustments using either tinkertech or delicate woods. Choose one:

* This Bow gains TEK damage and 10 Accuracy.
* This Bow gains 3 damage and 5 \* WIS Accuracy.

Only one Composite Upgrade can be applied per Bow.

**Beast Hunter**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: Passive

Your Bow weapons deal an additional 1d6 bleeding damage against beasts.

**Hunter's Mark**

**Prerequisite**: **Beast Hunter**

**Cost**: 500 XP

**Expedited for**: Finesse

**Activation**: Passive

Your Bow weapons deal +2d6 damage against bleeding beasts.

**Silence of the Bow**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: Passive

Your attacks with a Bow weapon are absolutely silent. You gain +6 to checks made to use a Bow without being detected and an extra 3d6 damage when using a Bow against a target that hasn't noticed you or engaged in combat yet.

**Barraging Arrow**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: Attack, 1 Reaction, 4 Vim

*You load a serrated arrow designed to compound on existing wounds.*

This ability can be used when attacking with a Bow weapon. The attack deals an additional 1d6 damage for each time **Barraging Arrows** hit this enemy in this Encounter, including this attack.

**Fire and Retreat**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: 3 Vim

This ability may be used immediately after you make an attack with a Bow weapon. You may move up to 3 meters so long as your movement does not put you closer to your target.

**Piercing Arrow**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: Attack, 6 Vim

*You load a sharp arrow, designed to penetrate even metal armor.*

Declare to use this ability before you roll damage with a Bow weapon. This attack ignores Armor. If you roll doubles, this attack deals double damage.

**Arrow Flurry**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: 3 Actions, 3 Vim

*You fire multiple shots, either in rapid succession or entirely at once.*

Declare X attacks where X is less than or equal to your Dexterity. Make X attacks with your Bow weapon; each attack has a -5X penalty to Accuracy. Use the same damage roll for all attacks. If **Longbow Expertise** is active, this ability costs an additional 3X Vim.

**Sharp Arrow**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: Attack, X Vim up to DEX

*You load a serrated arrow designed to rip apart flesh.*

This ability can be used when attacking with a Bow weapon. Instead of normal damage, it deals 1d6+2X **bleeding**.

**Shortbow Expertise**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: Passive

*You adjust your Bow to be short and quick.*

Your Bow attacks deal twice your STR as extra damage if you are between 6 to 9 meters away from your target. This ability may be toggled active during a respite and cannot be active simultaneously with Longbow Expertise.

**Longbow Expertise**

**Cost**: 400 XP

**Expedited for**: Finesse, Alertness

**Activation**: Passive

*You adjust your Bow to be heavy and powerful.*

Add STR to damage dealt with Bows (in addition to normal weapon attribute damage) and double the range of your Bow. This ability may be toggled active during a respite and cannot be active simultaneously with Shortbow Expertise.