recursal/Fanatic-Fandom huggingface dataset:
Lively Concoction

* Lively Concoction

Lively concoction is a green alchemical healing liquid crafted with three random ingredients chosen at the start of each game, or it can be found randomly in the world or inside a chest. It quickly heals the player over time when stained by it.

When using it, make sure to do it in a safe area and with a small hole in the ground as to not let it spill out.

In any case, the substance evaporates into nothing on its own, so make use of it quickly. You only need a very small amount of it to trigger the heal, however. When poured onto lava it will turn into "Helium gas", no way to bottle it has been found yet.

Causes a small explosion on contact with Purifying Powder. This is capable of destroying the wood of the giant tree.

## See Also

* Alchemy#Lively Concoction and Alchemic Precursor, which includes links to cheat methods for determining the recipe
* Healing
* Seed: 1553770498 - Blood + Water + Oil = Lively Concoction, allowing easy production by Snowy Depths.
* Seed: 403539766 - Water + Chaotic Polymorphine + Concentrated Mana = Lively Concoction. Seed starts with a vial of chaotic polymorphine, and the mana is abundant in the mines.
* Seed: 260029908 - Soil + Water + Mud = Lively Concoction. Self explanatory.
* Seed: 755637208 - Water + Snow + Toxic Sludge. Pools of Lively Concoction generate randomly in Snowy Depths.
* Seed: 1562678139 - Water + Chilly Water + Snow = Lively Concoction. Water and snow make chilly water so the concoction naturally occurs in abundance wherever the two make contact.
* Seed: 1860512827 - Oil + Fire + freezing it (freezing gaze + spark bolt) = Lively Concotion
* Seed: 473178619 - Water + Mud + Plant material. Shooting arrow spell that can be found on wands in first biome creates Plant material. Shooting them into Holy mountain's pools of water makes Lively Concoction.
* Seed: 1599890811 - Toxic Sludge + Water + Oil. Water as 'main' incredient, throwing Toxic Sludge + Oil into pools of water creates pools of Lively Concoction.
* Seed: 1151309040 - Chaotic Polymorphine + Oil + Acid = Lively Concoction. The run starts with Chaotic Polymorphine flask and there are two acid flasks and plenty of oil in the mines.
* Seed: 165343433 - Mud + Blood + Soil = Lively Concoction. The seed starts with a Mud flask.
* Seed: 1190886502 - Four Lively Concoction flasks spawn on top of two Molten Silver flasks, also on top of two health increases.
Palauttajamestari

* Palauttajamestari

"Master of Returning"

## Spawn Locations

Ancient Laboratory
Magical Temple
Temple of the Art
Wizards' Den

## Drops

* **70**

The **Master of Returning** (in-game name **Palauttajamestari**) is one of the many Master spellcasters. It takes the appearance of a blue humanoid with a circular mirror-like head and is dressed in a blue robe.

## Behavior

Initially, the Master of Returning will cast weak Firebomb spells. Once it is damaged by a spell, or a spell is cast close to it, it will copy that spell and cast it instead. Depending on the spell, this Master can be completely harmless or incredibly dangerous. The Master's casts ignore the Cast Delay and Recharge Delay of the spells it copies and will always cast at regular intervals. Almost any spell can be copied, including the spells of nearby enemies like Spiraalikalma and Kiukkukalma.

## Combat Tips

* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
* The player can take advantage of the copying in some situations:
	+ Spells with low range, like Luminous Drill and Chainsaw, can limit its effective range. However, the spell must be cast near the Master, which can be risky.
	+ Healing Bolt can be copied and will heal the player. As the Master is not limited by use limits, it can act as a source of limitless healing.
	+ Harmless spells, like Blood Mist and Teleport Bolt, can neutralize the Master until it copies another spell.
	+ Master of Wounding projectiles can be copied and fired quicker, making the Heartache trick more effective at high HP.
Noita

**Noita** is a magical action rogue-lite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using wands you've created yourself.

Noita is inspired by underground classics such as Liero, falling sand games, and modern roguelike-likes, -lites and -lite-like-lites.

The game is being developed by the creators of "Crayon Physics Deluxe", "The Swapper", "Environmental Station Alpha", and "Baba Is You". Noita is using Nolla Games’ in-house Falling Everything Engine. It was released on September 24th, 2019 and is available on Steam, Humble Bundle, itch.io and GOG for $17.99 USD.

Noita was a "no-eater" game, as it did not allow consumption of solids. It still lacks a hunger mechanic but now you can eat, drink and vomit.

If you happen to be interested in the game's lore, see this page. (You're going to want to have sunken in some hours before what you'll read will make sense, fair warning)

## Links

* Official Website
* Subreddit
* Devlog
* Discord

## See Also

* Release Notes
* System Requirements
Paha Silmä

*This eye-shaped artefact projects a malevolent glare*

The **Paha Silmä** or **Evil Eye** is an inventory item with a held effect. When held in the active inventory slot the eye will continuously fire a short-ranged red plasma beam, akin to the Personal Plasma Beam perk. This beam can dig through softer materials and powders, as well as evaporate or erase liquids and extinguish fires. The beam deals high damage per second to any creature that touches it. The eye will continue firing the beam after it is thrown.

A guaranteed Paha Silmä can be found inside the Snowy Wasteland in the Main world, atop a rock pillar, but it can also drop randomly from chests.

Paha Silmä can be combined with a Tannerkivi for early but awkward digging.

## Secret Uses

**This content includes possible spoilers or secrets. Tread carefully.**

It is involved in the Uusi Aurinko (aka Sun Quest Guide), and 2 other uses:

**This content includes possible spoilers or secrets. Tread carefully.**
*Click to show/hide content.*

It is involved in the Uusi Aurinko (aka Sun Quest Guide), and 2 other uses:

It is involved in the Uusi Aurinko (aka Sun Quest Guide), and 2 other uses:

## Seeds

A Paha Silmä may be found in a chest immediately beside the starting point on seeds 1577910933, 879426132, 936294547, 1715676924, 1063586687, 195035879, 1971949481, and 1590522830, 1418829414, or on Seed 920754409 laying on the floor.
Miinankylväjä

* Miinankylväjä

"Hiisi Mine Thrower"

## Spawn Locations

Coal Pits
 Snowy Depths
 Hiisi Base
 Underground Jungle
 The Vault
 Sandcave
 Frozen Vault

## Health

Normal75 ♥Underground Jungle150 ♥The Vault175 ♥

`Hiisi`

## Drops

* **30**
* **60**  (Underground Jungle)
* **70** (The Vault)

The **Hiisi Mine Thrower** (in-game name **Miinankylväjä**) is a Hiisi enemy that shoots mines. He has 2 attacks:

**1st attack**: He throws a mine which appears as a red blip and read as 'Rusted metal' when hovered over. These mines fly in a short arc and deal no contact damage, sticking to whatever surface it first hits. When the player moves too close, the mine will blink orange, giving the player about half a second warning before the mine explodes. This attack deals around 20-ish damage.

**2nd attack**: He pulls out a shotgun and shoots at the player in the same manner as the Shotgun Hiisi.

Like many Hiisi, it has a jetpack.
Meteor

A destructive projectile from the skies!

A powerful late-game Spell which will call forth a destructive meteor. It behaves like a Fireball, but is much more damaging.

## Tips

* The charge limit of 10 greatly limits the potential of this spell. For example, a Lightning Bolt does the same amount of damage for less mana drain and is unlimited (but potentially riskier).
* For a similar effect of this spell, you can use Explosion on a Spark Bolt trigger. It'll do half the damage but will be unlimited in use, cost almost half as much mana and fire faster.

## Trivia

Even though the description says the meteor comes from the skies, it actually comes from the wand (as can be seen in the gallery below).
Liekkari

* Liekkari

"Flamer"

## Health

Normal50 ♥Underground Jungle100 ♥The Vault150 ♥

## Drops

* **20**
* **40**   (Underground Jungle)
* **60**   (The Vault)

The **Flamer** (in-game name **Liekkari**) are Flying robots found primarily in The Vault.

## Behaviour

Flamers fly around with their jetpacks and use a Flamethrower, dealing high damage up close.

## Combat Tips

* The flamethrower has a low range, but can quickly set the player and its surroundings on fire.
* Having any form of fire resistance will rend this enemy useless, however theyr ability to easaly spread flames in the underground jungle may be usefull, as many enemies in that area are not immune to fire, and as such may end up dropping trick money do to friendly fire, pun intended.
Maps

See Biomes for more details.

## Current Maps

**These links contain spoilers for the location of many secrets. Tread carefully.**

**These links contain spoilers for the location of many secrets. Tread carefully.**

**Map with full annotations**

 **Parallel** | Map

Map with orbs

See also: Noita Orb Atlas (beta) by kaliuresis

Map

The first map above, links to an example of the (GitHub origin) "Noita Map Viewer" by whalehub. An offline version, for generating renders of your own seeds, is available for download.

These "Easyzoom" maps are generated by players via a mod by Dadido3.

## Death visualizer

Your player deaths are each recorded, and can be mapped across the world. A tool has been created which simplifies the process, and is done locally on your computer within a web-browser.

Visit this site to use it: https://kamiheku.github.io/noited/ "Noited - a Noita death visualizer".

* Code and bug reports: https://github.com/kamiheku/noited
* Announcement on Reddit
Matter Eater

Makes a projectile eat the environment as it flies

 Spell modifiers that change how projectiles interact with solid terrain.

A charge-limited projectile modifier spell that causes affected projectiles to destroy material in a small radius around it during travel. It has more difficulty destroying harder materials, especially cursed rock.

Matter Eater can destroy Gold Nuggets dropped by enemies.

## Tips

* If the projectile is very long-lasting, such as that of Dormant Crystal, it will continue eating its way through the world wherever it goes.
* Adds a lifetime component to the affected spells that cause them to end after 150-250 frames, if they don't expire sooner.
* Works very well with spells that follow you such as Summon Friendly Fly or with slower spells such as Energy Orb or Slimeball.
* A wand with this spell as Always Casts is an incredibly powerful digging tool since any spells it casts (directly) will always cut through steel, brickwork, and even extremely dense rock. It will however struggle severely with cursed rock, making such a wand insufficient for digging through such walls.
* Beware of angering the gods when using this, as the brickwork in the Holy Mountain, while resilient, is not immune to this spell.
* Does not work with Summon Explosive Box , Bomb or Summon Rock projectiles; the projectile will immediately destroy itself.
* Combining this with Long-Distance Cast or a spell with Add Trigger spells alone will give the effect without using any charges. E.g. A wand with just Matter Eater and Long-Distance Cast on it, will not deplete the remaining charges from the Matter Eater. However, if there are any other projectiles on the wand that are cast, this effect will not work.
* Does not use charges when all projectiles are cast by Divide By spells.
* Does not use charges when used with Note spells.
* It can be the "Always Cast" on naturally generated wand with extremely rare probability.
Piercing Shot

Makes a projectile fly through enemies, but harmful to the caster

A spell modifier that causes a projectile to pierce through enemies as it flies, but also causes the projectile to be able to harm the caster, and significantly reduces the projectile's damage.

This means the projectile will not dissipate when hitting enemies, nor when hitting the ground. It will deal its damage on every game frame it is inside a monster.

Some projectiles can't hit enemies every game frame. These projectiles will thus deal damage at a slower rate.

Additionally, many projectiles will have their damage reduced to 0 from the -15 damage penalty of the Piercing Shot spell. In that case, a projectile will harmlessly travel through any enemies and deal no damage to the player. This behavior makes Piercing Shot as an Always Cast on a wand useless for combat in early levels.

## Tips

* As an extremely mana-hungry modifier this is best used with slower-firing wands shooting high-value projectiles.
* As said above, this modifier will cause the projectile to be able to harm the caster, so players should take care.
* Has great synergy with Homing, as the projectile will travel back and forth through the same enemy, dealing huge amounts of damage over time. Couple with Increase Duration and/or Drilling Shot for even greater effect.
* Can make a Heal Projectile continuously heal you when shot at the ground or when coupled with Boomerang, increasing its efficiency many times over.
* When applied to a trigger spell, the trigger will shoot its payload for each frame it's inside a monster, potentially greatly improving the mana efficiency of the spell combo.
* If the lifetime of the projectile is no longer than 5 frames, then friendly-fire will not actually be enabled. (In this case the projectile will not be able to hit the player at all, so triggers, for example, won't work on the player, but they will still work on enemies and the ground).
* Some spells that have a special property of penetrating entities behave poorly in combination with Piercing Shot - Tentacle, Worm Launcher, Long-Distance Cast, Freezing Gaze, Return, Magic Guard, Chain Bolt, Teleporting Cast, Warp Cast. These will only apply their damage (or any damage from modifiers) to the enemy once.
Pahan muisto

* Heart Mimic

"Memory of Evil"

## Health

75 ♥

The **Memory of Evil** (in-game name **Pahan muisto**, lit. *Memory of an evil thing*), also known as the **Heart Mimic** is a rare mimic enemy, that uses its resemblance to a Extra Max Health pickup to lure in players and bite them, dealing 30–40 damage.

There is a 0.11% chance of finding them in Treasure Chests.

## Seeds

* In the seed 1975526357 there is an electricity puzzle in the mines, under the entrance, which spawns a chest with the heart mimic in it.
* In the seed 1261159058 there is a heart mimic somewhere (unconfirmed)
* In the seed 1957764281 there is a heart mimic in a chest right in front of the starting point
* In the seed 848863409 there is a heart mimic in a pacifist award in a first Holy mountain
* In the seed 597216865 half the way down on the right side of the mines there is a heart mimic in a chest
* In the seed 1455981265 there is a heart mimic in a chest (first or second floor inside coal)
* In the seed 921804689 there is a heart mimic in the mines, in the chest you get from kicking the power cube into the receptacle on the right.
* In the seed 1335218198 there is a heart mimic in the left middle of the mines.
* In the seed 145353696 there is a heart mimic in a chest in the coal mines
* In the seed 1784273226 there is a heart mimic in the gap inside the wall in the right of the coal pits
* In the seed 2003741080 there is a heart mimic in a chest directly left from the entrance to the mines
* In the seed 1366765003 there is a heat mimic in a chest in the bottom right of the mines near the right most portal
Oil Cloud

*This article is a stub. You can help Noita Wiki by expanding it.*

Creates a rain of oil

 Static projectile spells that summon a cloud to rain down liquid below.

A spell that calls forth an ominous cloud of magic, raining down droplets of Oil for the duration.

## Tips

* If lit, the falling oil can be turned into a wall of fire.
Personal Gravity Field

Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually

### Spawn Probability per Tier ⓘ

0.6,0.6,0.4,0.4

 Spell modifiers that cause projectiles to afflict targets with a long-lasting debuff.

A spell modifier that causes a projectile to debuff an enemy with the Personal Gravity Field effect, causing additional projectiles to gravitate towards it.

## Tips

* While of limited general use, this modifier is nonetheless a hard-counter to Hohtava hyypiö as all of its retaliation beams will boomerang back onto itself.
* This modifier is potent as an always-cast, significantly reducing or outright nullifying the threat posed by most enemies who use projectiles, though it's effect is limited against enemies like the Snipuhiisi, whose projectiles suffer only a minor speed reduction.
Oil

* Oil

## Biomes

Various

Oil is a flammable liquid that floats on top of water. It can be found in pools, large vats, inside lanterns and explosive barrels, as well as emitted as blood from robotic Enemies. Additionally, it can be created via use of certain Spells

Submerging yourself in oil gives you the oil stain effect. Which makes you slippery and more vulnerable to fire. Strangely, submerging yourself in oil while you are already on fire will put the fire out and not ignite the oil.

## See Also

* Oil (Spell)
* Oil Trail
Liquid Detonation

*This article is a stub. You can help Noita Wiki by expanding it.*

Converts nearby nonmagical liquids into explosive gunpowder

 Spell modifiers that cause projectiles to transmute nearby materials.

A remarkably powerful and dangerous modifier, this spell causes projectiles to convert liquids within a short distance of them into a more powerful version of Gunpowder which is capable of causing significant damage to creatures and terrain.

Explosions caused by liquid detonation are somewhat more powerful than ordinary gunpowder, and have a powderizing effect similar to Bomb which can be used to displace hard materials like steel.
Explosion of Poison

An alchemical explosion!

 Static projectile spells that conjure a burst of, usually harmful, magic.
Unless modified to cast at range, these spells will detonate point blank.

Creates an explosion of poison at casting location. Requires a trigger spell to be used safely, as without it the player will be caught in its blast and inflicted with the Poison stain.

## Tips

* A trigger spell, such as Spark Bolt, is highly recommended in order to cast this effect at range
* Explosion of Poison is of limited use as poison damage is inflicted very slowly. It's arguably a bigger danger to players than any enemy creature, however certain creatures with high HP pools are rather vulnerable...
Phi

*This article is a stub. You can help Noita Wiki by expanding it.*

Casts a copy of every projectile-type spell in the current wand

 A group of spells designed to copy other spells and effects.
Ignores both mana drain and charges of copied spells, and are unlocked by killing Ylialkemisti.

A spell that duplicates all the projectile spells in the wand at once, similar to Omega but without any modifiers not attached to Phi itself.
Nuijamalikka

* Nuijamalikka

"Club-foot"

## Spawn Locations

Fungal Caverns, Overgrown Cavern, Mines (Fungal Pit structure)

## Drops

* **70**

The **Club-foot** (in-game name **Nuijamalikka**, previously **Itiösieni** "Spore Fungus") is a somewhat rare large mushroom-like creature that "explodes" Fungus upon death. Most commonly found in Fungal Caverns. You are advised you keep your distance when fighting them, as the explosion from their death is very damaging.
Personal Fireball Thrower

Makes a projectile turn the creatures it hits into living fireball throwers

 Spell modifiers that cause projectiles to afflict targets with a long-lasting debuff.

A spell modifier that causes its projectile to "infect" a creature with the Personal Fireball Thrower effect, making it expel fireballs in random directions until it dies. If the projectile can strike the player, either by enemy wand use or friendly-fire projectiles, it will affect you as well.

The effect on enemies can be stopped by polymorphing (The effect will stop while the player is polymorphed, and start again when they return to their usual form).

The target dummies in the Holy Mountain can have this effect applied to them, but it will wear off after several minutes.

## Tips

* If you are struck with this effect and do not have the explosion immunity Perk, it's pretty much game over unless you have large amounts of health or consistent healing. The constant explosions will kill you, sooner rather than later. If you can survive them, however, the effect wears off after a few minutes.
* Useful vs robots, as they're vulnerable to explosive damage. Also can be used to good effect on Worms, which have lots of HP and travel in tight passages ensuring maximum number of explosion hits.
* Immunity to explosions Perk is recommended.
Modding: Making a custom enemy

Modding Pages

**WIP**

## AnimalAIComponent.ai\_state enum values

The `AnimalAIComponent::ai_state` has values 1-21, which correspond to the following states:

```
local states = {
 "RandomMove",
 "Wandering",
 "Eating",
 "RaisingHead",
 "PreparingJump",
 "MoveNearTarget",
 "Peeing",
 "Defecating",
 "Alert",
 "Landing",
 "TakingFireDamage",
 "EscapingPrey",
 "AttackingMelee",
 "AttackingMeleeDash",
 "AttackingRanged",
 "AttackingRangedMulti",
 "Escaping",
 "JobDefault",
 "JobGoto",
 "JobHelpOtherEntity",
 "GoNearHome",
}

```
These can be printed out like so:

```
local animal = GetUpdatedEntityID()
local state = ComponentGetValue2(
  EntityGetFirstComponentIncludingDisabled(animal, "AnimalAIComponent"), "ai\_state"
)

print(states[state])

```
Noita Wiki/Section 4

Special Game Features

* Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in blood of your foes!
* Your own Magic: Create new spells as you delve deeper into the caverns. Use your magic to crush your Enemies and manipulate the world around you.
* Action rogue-lite: Death is permanent and always a looming threat. When you die, use what you’ve learned to get further on your next adventure.
* Procedurally generated world: Explore a unique world every time you play. Discover new Environments as you adventure deeper.
Petrify

*This article is a stub. You can help Noita Wiki by expanding it.*

Turns a wounded enemy into stone

Petrify is a Spell. Any enemy wounded by a spell using this modifier will be turned into a stone upon death. They will not bleed anything, or drop gold, when turned into stone.

When you are lacking other methods of damage this spell is useful because it can instantly kill an enemy that is lower than 40% health, at a low mana cost.
Nolla

The duration of a projectile is set to zero

 Spell modifiers that adjust the lifetime of the affected projectiles.

Nolla Games, often credited for the creation of popular roguelike Noita, released in September 2019, often credits this spell as the inspiration for their companies name.

Nolla is a projectile modifier that sets any affected spells duration to zero. Projectiles will instantly fizzle out and summoned explosives will immediately detonate.

## Tips

* Can be used to great effect with a Trigger spell to deliver 0-duration bombs or other summoned explosives to the exact spot you want.
* Will make Giga and Omega sawblades last only one frame, making them perfectly safe to cast.
* It does not modify lifetime, but force projectiles to expire in 1 frame.

## Trivia

* "Nolla" is Finnish (and, incidentally, Swedish as well) for "Zero".
* The developer of Noita is named Nolla Games.
Projectile Energy Shield

*This article is a stub. You can help Noita Wiki by expanding it.*

Gives a projectile a shield that deflects other projectiles

**Projectile Energy Shield** is a projectile modifier that attaches a small energy shield to the affected projectiles, which will deflect other projectiles that strike the shield.

## Combat Tips

* This modifier is most effective on spells that cast multiple projectiles, like Freezing Gaze or Triplicate Bolt, but will also be highly effective when applied with a multicast, or on a wand with 3 or more spells/cast.
* It has limited offensive use due to the spell speed reduction effect it imparts, although combining it with other modifiers and certain spells can help work around some of its downsides.
* The individual shields it creates are small, so a barrage of shots with a decent amount of spread will fare the best defensively. Combining this modifier with multicast cards like Formation - Hexagon or Formation - Trifurcated can easily cover a large area with shields.
Poison Trail

Gives a projectile a trail of poison

 Projectile modifier spells that add a trail of a material to a projectile as it moves.

A spell modifier that causes a projectile to leave behind a flowing stream of dangerous poison. The pools of poison that form will evaporate over time.

## Tips

* The most reliable way of obtaining poison for Alchemy.
* As there is no way to become immune to poison, this modifier is arguably more dangerous to you than the enemy. Exercise caution when using it.
* While it is not a direct immunity the freezing field perk prevents poison from damage as frozen poison deals no damage.
* Poison is an exceptional damage source against the last boss as it deals %health damage
* Poison cannot kill the player or enemies directly

## See Also

* Fire Trail
* Gunpowder Trail
* Oil Trail
* Acid Trail
* Water Trail
Pea Soup

* Pea Soup

### Tags

[corrodible], [meltable\_to\_lava], [alchemy], [slime], [liquid\_common], [food]

## Effects

### Stain

Slimy

**Pea Soup** is a liquid which can result from a fungal reality shift.

Having a similar appearance to vomit (maintaining various "dirty greens" while omitting vomit's usual orange), consumption causes the gassy effect, and touching the material causes for the character to become slimy.
Pinpoint of Light

*This article is a stub. You can help Noita Wiki by expanding it.*

An extremely concentrated point of light that explodes after a moment

A Spell that fires a thin white laser, leaving a small white speck at the point of impact which explodes after a short while. A weaker version of this spell is used as the retaliation attack of Hohtava hyypiö.

The laser beam will pierce through enemies, deal damage per tick, and is friendly-fire enabled, just like the one modified by Piercing Shot. Its behavior when modified by Add Trigger needs further tests.

## Tips

* Like Piercing Shot, it works well with Homing. This is because of the particle tracks enemies, dealing projectile damage constantly and explodes on their location when the lifetime expires. Explosion protection is recommended.
* Works well with Heavy Shot. Because of the high speed of the beam, Heavy Shot slows it down moderately, allowing it deal damage for longer times.
* Somehow, Explosive Projectile greatly increase the explosion damage and radius.
Moon

**This page contains spoilers for certain secret events and locations.**

**This page contains spoilers for certain secret events and locations.**

**The Moon** is an object above the first layer of The Work (Sky), composed of a unique material named "cheese". In the center of the Moon, glyphs can be found that read "***CONVERGE THE EDGES***", which is a hint for the player to collect the Essences and bring them to the Moon.

## "Opening" the Moon

In order to "open" the Moon, the player must bring a combination of the 4 Essences and dig into its center to activate one of the 3 unique events. Each of these events will additionally reward their unique version of the "Moon Event" tree pillars.

Note that triggering an event will not remove the essences from the player.

If the Moon has already been replaced with the Sun, it is still possible to trigger the different events by moving the Sun away. This is achievable by either utilising a spell with a gravitational pull (such as Omega Black Hole), or by using the Kuulokivi or kuu.

### The Void Moon

If the Essences of Air, Fire, Earth and Water are brought to the center of the Moon, the entire Moon will transform into void liquid and this message will appear:

The four essences reveal their secretThe moon's egg cracks open and it's contents have been unlocked

This is the best way to get a sizeable amount of Void Liquid.

### The Drunk Moon

If the Essence of Spirits is brought along with the other Essences to the center of the Moon, the entire Moon will transform into whiskey and show this message:

The four essences reveal their secretThe moon spills and unlocks it's inebriating contents

Activating either of these versions of the event will spawn and unlock the Destruction spell.

### The Gourd Moon

Throwing a Refreshing Gourd at Kolmisilmä (or simply flying on top of it with the Gourd in your inventory) will deform its body into a gourd-like shape and turn it green. Bringing the transformed Final Boss to the Moon along with the elemental Essences will transform the Moon into Healthium, and all of the *Touch of* spells (Touch of Blood, Touch of Gold, Touch of Oil, Touch of Smoke, Touch of Spirits and Touch of Water) will be dropped from the center of the Moon. This message will be shown: The gods are confusedWhat is that?!

## Coordinates

The Moon is found at x = 264 and y = -25839 (y axis goes down). Parallel worlds have no Moon, though the Moon is present in New Game Plus cycles, permitting multiple Moon events to be completed within a single run.
Möykky

* Möykky

"Blob"

## Drops

* **10**

The **Blob** (in-game name **Möykky**) is a small enemy that spawns from Kiukkumöykky.

## Behavior

Jumps around in the air attempting to attack the player. It can jump midair in such a way that it is able to almost fly.

## Combat Tips

* Moves quickly and can be hard to hit due to their small size.
	+ It is advised to use a spell with a large projectile as to make hitting them easier.
Modding: Lua Callbacks

Modding Pages

Noita's modding API features a system of script callbacks through which we are able to listen to a variety of different events that happen in-game. This page is an attempt to compile, explain and exemplify each of them. Each event is listened to with a specific callback we must attach to specific entities.

In Noita, events are listened to through messages sent by the engine when an event happens, and each message has a related function that is executed whenever the message is sent, provided they are implemented within the correct callback environment.

## On Spell Cast

We are able to detect when a spell has been cast by the player.

## On Damaged

Any entity in the game that is able to take damage can be added a callback that triggers when it happens.

## On Enemy Kill

Enemy deaths can also generate event messages, allowing us to listen to them and run code when any creature dies.

## On Item Pickup

When the player collects an item, we can also listen to this action using the item pickup listener.

## On Item Dropped

Naturally, when an item is dropped by the playe, we can also detect it.

## On Wand Fired

Whenever you cast a spell with a wand, a message is also generated, so we can capture it too.

## On Collision

Under specific circumstances we are also able to detect when a collision box has been touched.
Modding: Making a custom perk

Modding Pages

Making a new perk is relatively simple, assuming you have gone through the Modding: Basics and have a mod directory set up.

## Create & register your perk

1. Add a new file to your mod (eg. `files/perk_list.lua`), where you define all your custom perks by appending to the `perk_list` table provided by the base game, repeating this code for each perk you want to add:
```
table.insert(perk\_list,
  {
    id = "MY\_CUSTOM\_PERK",
    ui\_name = "My Custom Perk Name",
    ui\_description = "A Fancy Description",
    ui\_icon = "data/ui\_gfx/perk\_icons/electricity.png",  -- Change this to your own
    perk\_icon = "data/items\_gfx/perks/electricity.png",  -- Change this to your own
    game\_effect = "PROTECTION\_ELECTRICITY",  -- Hardcoded game effect, change or remove this
    usable\_by\_enemies = false,
    not\_in\_default\_perk\_pool = false, --set to true to not include it in the default perk pool
    func = function( entity\_perk\_item, entity\_who\_picked, item\_name )
      -- Any code that you want to run upon perk pickup goes here.
    end,
  }
)
-- if you have more perks to add
table.insert(perk\_list,
  {
    id = "MY\_CUSTOM\_PERK\_TWO",
    -- etc
  }
)

```
2. Add the following line to the very beginning of your `init.lua`, referencing the file you just created:
```
ModLuaFileAppend("data/scripts/perks/perk\_list.lua", "mods/<MY\_AWESOME\_MOD>/files/perk\_list.lua")

```
3. That's it! Your perk should now be included in the game.

**Note:**

The `game_effect`s are generally hardcoded in-engine effects, which are not customizable via Lua. We can only string them together, or leave them out and make our own effects via custom code (or both!).

For a list of valid effects you can use, see ID#Perks or the `data/scripts/perks/perk_list.lua`.

## Spawning and picking up a perk

If you want to load the perk via script (and not rely only on holy mountains), you can spawn & pickup the perk with the following snippet:

```
-- NOTE: If in init.lua, do this \*after\* the ModLuaFileAppend line and after
-- the player has spawned, for instance in the OnPlayerSpawned callback
dofile\_once("data/scripts/perks/perk.lua")
function OnPlayerSpawned(player\_entity)
    -- Simply spawn the entity in world at the player's location
    local x, y = EntityGetTransform(player\_entity)
    local perk = perk\_spawn(x, y, "MY\_CUSTOM\_PERK")
    -- To pick up the perk instantly, you can continue:
    perk\_pickup(perk, player\_entity, EntityGetName(perk), false, false)
end

```

## Checking for active perks

The default `perk_pickup()` adds every picked up perk as a "run flag", with the string format of `PERK_PICKED_<PERK_ID>`. Thus you can use the following function for easily testing if a perk is active or not:

```
function has\_perk(perk\_id)
  return GameHasFlagRun("PERK\_PICKED\_" .. perk\_id)
end

```

## Further reading

* You can find list of all base game perks in `data/scripts/perks/perk_list.lua`

* You can find the base implementation of perks in `data/scripts/perks/perk.lua`
	+ Most importantly the functions: `perk_spawn()` and `perk_pickup()`
Mist

* Blood
* Spirits
* Slime
* Toxic

A cloud of blood mist

A cloud of potent alcohol

A cloud of slimy mist

A cloud of toxic mist

A Spell that conjures a cloud of mist at the casting location, staining the location and creatures within it with the associated material. The mist is stationary in this position until it expires, unless modified.

Mists create Mist material relative to the Mist. Mist material is different from normal material, it disappears almost instantly due to having low lifetime and will have separate shifts. E.g., to make Blood mist produce something else you need to shift Blood Mist material, not Blood material. and

## Tips

* Mists are projectiles that don't move by themselves. It is generally more useful to cast it at a distance using a trigger or timer spell, such as Spark Bolt, and with Homing.
* Damage modifiers, like Damage Plus, will cause the mist to damage enemies within it. Combined with a homing spell like Homing, the mist can effectively seek out enemies and damage them continuously.
* Mists have a tick rate of 25, meaning they will only hit once every 25 frames (~2 times per sec).
* Synergizes well with certain material-triggered spells, such as Critical On Bloody Enemies, Explosion On Drunk Enemies, Explosion On Slimy Enemies, and Charm On Toxic Sludge.
* You can collect mist in a bottle, but drinking blood mist does *not* heal you with the Vampirism perk.
* Without the Iron Stomach perk, drinking slime mist will quickly cause food poisoning. Thus slime mist synergizes well with Spontaneous Generation perk as a way to generate vomit, although at the risk of long-lasting food poisoning.
* While without the Eat Your Vegetables perk (or other potentially interfering perks), drinking slime mist or blood mist (or, to a much lesser extent, whiskey fumes) will increase satiation, these do not work as sources of satiation after taking the perk.
Long-Distance Cast

Casts a spell some distance away from the caster

**Long-Distance Cast** (LDC) is a spell modifier which casts the next spell a short distance from the point of casting, ignoring terrain.

Long-Distance Cast is in fact an invisible projectile with a Expiration Trigger, and its trajectory can be affected by effects such as the Projectile Repulsion Shield perk.

## Tips

* Synergizes well with dangerous static projectiles, like Explosion and most of its variants.
	+ Does *not* cast far enough to make Explosion of Thunder safe to use, however.
	+ Also makes Touch of Water and related spells safe to cast.
* Like other Trigger spells, it will ignore the usual cast delay modifiers of the spells it contain.
* It reached the terminal velocity of a projectile and its distance cannot be increased by modifiers that affect projectile speed.
* When used with modifiers that increases projectile's lifetime the range will be increased. Phasing Arc also works.
* Can allow the projectile to cast through walls.
	+ However, the distance is reduced when casting through particularly hard material, suggesting that the projectile has something similar to the Drilling Shot modifier that is slowed down when passing through material.
* When combined with damage enhancement modifiers, it can deal damage through walls.
* When used with limited-use modifiers, e.g. Matter Eater, it can make that modifier unlimited. E.g. a wand with just Matter Eater and Long-Distance Cast on it, will not deplete the remaining charges from the Matter Eater. However, if there are any other projectiles on the wand that are cast, this effect will not work.

## See Also

* Warp Cast
* Teleporting Cast
Liquid Fire

* Liquid Fire

Liquid Fire is a bright yellow liquid that ignites nearly everything it comes into contact with. Liquid fire potions can rarely spawn in Great treasure chest. Cocktail Flasks thrown by the fire hiisi contain a 50/50 mix of liquid fire and Oil

When thrown, flasks of liquid fire instantly turn into a pool of fire on impact, similar to Fire potions. When spraying however, the yellow liquid only catches fire as soon as it touches another material.
Noita Wiki/Section 1

Welcome to the Noita Wiki
The **Noita** reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 4,803 pages (798 articles).

Check out the wiki in other languages: 日本語  •  Русский  •  Türkçe  •  中文

About Noita
Noita is a magical action rogue-lite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.

Noita is inspired by underground classics such as Liero, falling sand games, and modern roguelike-likes, -lites and -lite-like-lites.

The game is being developed by the creators of "Crayon Physics Deluxe", "The Swapper", "Environmental Station Alpha", and "Baba Is You". Noita is using Nolla Games’ in-house Falling Everything Engine. After a time in early access, the full 1.0 version is now available on Windows PCs.

[Read more...]
Modding: Enums

Modding Pages

List of known enum values, for cases where `component_documentation.txt` has a mention such as this: `RAGDOLL_FX::Enum`

## RAGDOLL\_FX

Used in `ProjectileComponent.ragdoll_fx_on_collision`, among other places

* NONE
* NORMAL
* BLOOD\_EXPLOSION
* BLOOD\_SPRAY
* FROZEN
* CONVERT\_TO\_MATERIAL
* CUSTOM\_RAGDOLL\_ENTITY
* DISINTEGRATED
* NO\_RAGDOLL\_FILE
* PLAYER\_RAGDOLL\_CAMERA

## DAMAGE\_TYPES

* DAMAGE\_MELEE
* DAMAGE\_PROJECTILE
* DAMAGE\_EXPLOSION
* DAMAGE\_BITE
* DAMAGE\_FIRE
* DAMAGE\_MATERIAL
* DAMAGE\_FALL
* DAMAGE\_ELECTRICITY
* DAMAGE\_DROWNING
* DAMAGE\_PHYSICS\_BODY\_DAMAGED
* DAMAGE\_DRILL
* DAMAGE\_SLICE
* DAMAGE\_ICE
* DAMAGE\_HEALING
* DAMAGE\_PHYSICS\_HIT
* DAMAGE\_RADIOACTIVE
* DAMAGE\_POISON
* DAMAGE\_MATERIAL\_WITH\_FLASH
* DAMAGE\_OVEREATING

## HIT\_EFFECT

* CONVERT\_RAGDOLL\_TO\_MATERIAL
* CRITICAL\_HIT\_BOOST
* DAMAGE\_BOOST
* LOAD\_CHILD\_ENTITY
* LOAD\_GAME\_EFFECT
* LOAD\_ENTITY
* LOAD\_UNIQUE\_CHILD\_ENTITY
* LOAD\_UNIQUE\_GAME\_EFFECT
* SWAPPER

## EXPLOSION\_TRIGGER\_TYPE

These values are used by ExplosionComponent *trigger* property to determine when the explosion defined on this component will trigger.

* ON\_DEATH - triggers when the entity housing ExplosionComponent is killed
* ON\_CREATE - triggers the moment ExplosionComponent is added to the entity
* ON\_TIMER - triggers according to the *timeout\_frames* property in the ExplosionComponent

## GAME\_EFFECTS

These are the game effect names defined in Noita.

* ELECTROCUTION
* FROZEN
* ON\_FIRE
* POISON
* BERSERK
* CHARM
* POLYMORPH
* POLYMORPH\_RANDOM
* BLINDNESS
* TELEPATHY
* TELEPORTATION
* REGENERATION
* LEVITATION
* MOVEMENT\_SLOWER
* FARTS
* DRUNK
* BREATH\_UNDERWATER
* RADIOACTIVE
* WET
* OILED
* BLOODY
* SLIMY
* CRITICAL\_HIT\_BOOST
* CONFUSION
* MELEE\_COUNTER
* WORM\_ATTRACTOR
* WORM\_DETRACTOR
* FOOD\_POISONING
* FRIEND\_THUNDERMAGE
* FRIEND\_FIREMAGE
* INTERNAL\_FIRE
* INTERNAL\_ICE
* JARATE
* KNOCKBACK
* KNOCKBACK\_IMMUNITY
* MOVEMENT\_SLOWER\_2X
* MOVEMENT\_FASTER
* STAINS\_DROP\_FASTER
* SAVING\_GRACE
* DAMAGE\_MULTIPLIER
* HEALING\_BLOOD
* RESPAWN
* PROTECTION\_FIRE
* PROTECTION\_RADIOACTIVITY
* PROTECTION\_EXPLOSION
* PROTECTION\_MELEE
* PROTECTION\_ELECTRICITY
* TELEPORTITIS
* STAINLESS\_ARMOUR
* GLOBAL\_GORE
* EDIT\_WANDS\_EVERYWHERE
* EXPLODING\_CORPSE\_SHOTS
* EXPLODING\_CORPSE
* EXTRA\_MONEY
* EXTRA\_MONEY\_TRICK\_KILL
* HOVER\_BOOST
* PROJECTILE\_HOMING
* ABILITY\_ACTIONS\_MATERIALIZED
* NO\_DAMAGE\_FLASH
* NO\_SLIME\_SLOWDOWN
* MOVEMENT\_FASTER\_2X
* NO\_WAND\_EDITING
* LOW\_HP\_DAMAGE\_BOOST
* FASTER\_LEVITATION
* PROTECTION\_ALL
* INVISIBILITY
* REMOVE\_FOG\_OF\_WAR
* MANA\_REGENERATION
* PROTECTION\_DURING\_TELEPORT
* PROTECTION\_POLYMORPH
* PROTECTION\_FREEZE
* FROZEN\_SPEED\_UP
* UNSTABLE\_TELEPORTATION
* POLYMORPH\_UNSTABLE
* CUSTOM
* ALLERGY\_RADIOACTIVE
* RAINBOW\_FARTS
Materials

There are many different materials in Noita, each with their own special properties and effects.

## Types

Materials all fall into the following categories:

 Liquids
 Magical Liquids
 Gaseous
 Powders
 Organic and Others

## Magical Liquid

While most liquids and powders can spawn in a Flask, Magical Liquids nearly always do, aside from some that also appear in pools or are created with Alchemy.

## Gaseous

Note: All gases (actually most materials) deplete the O2 meter and by extension cause the Noita to suffocate if they are submerged

## See Also

* Flasks
* Materials spreadsheet by Vexx32
Phasing Arc

*This article is a stub. You can help Noita Wiki by expanding it.*

A projectile flies much slower but teleports short distances over its flight

**Phasing Arc** is a modifier time spell that will make a projectile jump a short distance in the direction the projectile is traveling.

Every 12 frames the affected projectile(s) will jump a distance of 28\**X* pixels, *X* being the number of Phasing Arcs affecting the projectile(s). (28 pixels is a bit shy of twice Minä's height)

Although slowing down the projectile(s) affected it greatly increases reach with the jumping distance and increased lifetime.

## Tips

* Synergizes well with Luminous Drill and Plasma Beam.
* Can make projectiles move much faster when stacked, but if stacked too much might jump past the target.
* Phasing Arc combined with Drilling Shot greatly increases the speed with which projectiles go through terrain.
* Could be used to create infinite lifetime spells.
Modding: List of Sounds

Modding Pages

This page lists all known Noita sound events for usage in mods, sorted by bank file.

## Usage

* All list headers are the bank file names, so `animals` ➔ `data/audio/Desktop/projectiles.bank`.
* All content fields are **events**, except those that are marked with an preceding apostrophe (\*) are **snapshots**

One table is one `.bank` file.

Exact GUIDs are necessary when you want to replace an existing sound in-place.

### Examples

In any Lua script file use the full event path:

```
GamePlaySound("data/audio/Desktop/projectiles.bank", "player\_projectiles/flamethrower/create", x, y)

```
When attaching directly to an Entity use the event "root", the FMOD/Noita event engine will then play the appropriate sound effects when the actual events trigger in-game.

```
<AudioComponent
 file="data/audio/Desktop/animals.snd"
 event\_root="animals/wizard"
></AudioComponent>

```

## List

This list was generated on **25.04.2021** (after epilogue update) with fevlist.

### ambience

 5e90ce40-1f49-428f-966b-36df6ca32671
 dadeda7a-c13b-484b-929e-d3c513e7173b
 310cecea-3674-4ea8-a6ac-2a8facd05638

### fx

 fcdea7b2-610e-4ba1-b6b2-fc51960372
 503819e3-f4cf-4421-af94-21bc9759f0fd
 310cecea-3674-4ea8-a6ac-2a8facd05638
 bc5e80f9-a380-47c9-8799-3e2eea94feb

### items

 3e56dc69-c32c-4b49-a8ff-fcda93939023
 5bcaa08b-bc16-4e8d-a785-716911858e72
 d04649d-21a3-4d0a-8c23-ee42faa4c488
 266a8db9-6d1f-420f-877e-5d112dd943c
 67aac3d1-a06f-4d45-aec8-fd68b7cff02a

### music02

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 ae20dc57-24b6-4470-bc31-888c637252fe
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 fad0c9bb-4e64-4cac-98df-da3f9416da99
 377d21f5-8bb7-485e-ae40-f5ed977d7528

### music03

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 9183beda-9015-401e-9914-2d6997fc2423
 b52e49ec-a1b4-45b1-95e8-ed7ebc1cb6e8

### music04

 215fbad7-e2d4-4e21-9e9c-2bcf794bc52c
 a17d86da-7386-4be1-9970-a7ec0fa2e14

### music05

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 5fbdd699-34c4-4b27-9a62-f68ae2add080
 7359d2ed-04be-4e6f-bef4-55952c8750bd

### music06

 14576155-df48-4ddd-93cc-c9cf465084f6
 1fc0690-8d27-4ae6-988d-63d28d671bca
 5193fab0-16b9-41eb-ba48-cf3a7af960c4
 bac513c2-8503-4daf-ac7-7d362ea08a45

### music08

 ffe1d17-0df0-4e36-bcc2-5290111b76c
 d339164-23d9-4b42-831c-764c2fb0157c
 d22a18bc-5699-41c0-a31d-9a9c91ee565c
 8cb767db-19a1-4562-86c-ac26fa1e61d3

### music09

 4c071733-3b10-4caf-89a-353ad126c797
 b4e82637-9494-4157-b6d-4161e15e314f
 a319aa9b-493b-4fc0-b841-60bb11788345

### music11

 dfa46534-d368-4d8e-a075-528843dbd2a9
 434d56c-fa28-4b09-bac0-f15bf4e5abec
 9289a682-5a7c-401d-bfd9-2450cd12d624
 7b8afa91-00c7-427c-91c6-6c411c8536