Creature Types

Within the world of Dissaria, all living beings are classified into different creature types due to the way that being comes into existence, a type of magic which may affect their body or other similar type of situation. These classifications generally determine the abilities and traits a being may have, as well as how certain spells will or will not affect certain beings.

Each classification has been placed into one of the three different groups, which generally describe where that being is most likely to have come from, even though some may be outliers. The first being Natural Types, which are all classifications of creatures which occur naturally on the material plane. The second is Unnatural Types, which are all classifications of creatures which do not occur naturally on the material plane, they were either created or must be created. The third is Planar Types, which are all classifications of creatures who originate in other planes of existence.

## Natural Types

Natural Types are all the classifications of creatures which occur naturally on the material plane, or adapted to live and become part of the material plane.

* **Humanoid**

Humanoid is the name given to most of the races of the world, but also applies to some monsters. Usually they are bipeds with a culture but few natural magical abilities, although outliers such as Tieflings exist as well. Examples include humans, dwarves, elves, gnomes, halflings and most other races.

* **Beast**

Beast is the name given to nonhumanoid creatures that are part of the natural world. Some beasts have magical powers, but are generally low in intelligence. Ordinary animals, dinosaurs, and giant animals are included in this type. .

* **Plant**

Plant is the name given to creatures made of plants, or sentient plant life. This includes every type of plant in the natural world, from tree's vegetable and fungal creatures Examples include tree-ents shambling mounds, myconids.

* **Giant**

Giant is the name given to humanoid-like creatures that are considerably larger, often double the size of a standard humanoid. They are often very strong, have unique abilities such as fast regeneration and have a natural affinity for elemental and rune magics. Examples include the true giants such as frost and fire giants, but also includes creatures such as ogres, trolls and ettin.

* **Dragon**

Dragon is the name given to large, powerful reptilian creatures. They are known for their flight, strength and consituation, and various different breath weapons, although not all dragons possess breath abilities. This includes both true dragons such as the chromatic and metallic dragons, but also related creatures such as wyverns and drakes.

## Unnnatural Types

Unnatural Types are all the classifications of creatures which do not occur naturally on the material plane, they were either created or must be created, they can be found almost anywhere someone may go.

* **Construct**

Constructs is the name given to creatures that are created artificially. They are often made of strong materials, and are given life by binding an elemental spirit to a body, although a spirit of any can be used, elementals are just more commonly used as they are easier to control. Examples include various golems made by mages, although modrons are also constructs.

* **Monstrosity**

Monstrosity is the name given to unnatural creatures from a variety of origins, including curses and magical experimentation. They possess many different abilities, and it is more easy to state what they can't do than what they can. Examples include creatures like minotaurs and owlbears. The monstrosity type is more so a "catch-all" category for all creatures that don't fit into other types.

* **Ooze**

Ooze is the name given to gelatinous creatures with no fixed form. Oozes are not a natural being, and were created sometime in the past, although how they were created is unknown, they adapt easily to new environments and are known to create many different versions of themselves. Examples include black puddings and gelatinous cubes.

* **Undead**

Undead is the name given to creatures were once alive, but reanimated by some means, weather this be unnatural forces or godly magic. Most often these creatures do not have a soul bound to them like a golem, such as in the case of a zombie and act at the will of a master. Some creatures however such as ghosts, are people who due to sheer will, stayed to achieve something they did not achieve in life. Others choose to become Undead to extend their life, such as the many lich variations and vampires. Examples include ghosts, specters, vampires, and zombies.

## Planar Types

Planar Types are all the classifications of creatures who originate in other planes of existence.

* **Celestial**

Celestial is the name given to creatures native to the Upper Beyond Planes, and are good by nature. Examples include angels, couatls, and pegasi.

* **Fiend**

Fiend is the name given to creatures native to the Lower Beyond Planes, and evil by nature. Examples include demons, devils, and rakshasa.

* **Elemental**

Elemental is the name given to creatures from the Elemental Planes. Examples include the common elementals as well as azer, genies, and invisible stalkers.

* **Fey**

Fey are creatures of magic with a connection to nature. Often they are connected to the Feywild, or certain Outer Planes such as Arborea or the Beastlands. Examples include dryads and satyrs. They are connected to the Feywild.

* **Echo**

Echo is the name given to creatures of magic with a connection to light and darkness. They are connected to the Shadowfell.

* **Aberration**

Aberration is the name given to alien entities, often with powers drawn from their minds. Examples include aboleths, beholders, mind flayers, and slaadi. They are connected to the astral sea.