The Mirage

The Mirage is considered to be the most sacred of the existing planes in Ohura, despite being unknown to most mortal beings. The plane is best described as being one composed of pure sunlight and vibrant energy.

## Description

The Mirage is the only plane that is in direct contact with Allfather Kelrinn and is located at the very top of the Trestakelrin. The plane itself does not possess any material objects, but is instead a donut-shaped "road" of radiant energy upon which the inhabitants of the plane travel around. Because Allfather Kelrinn was so close to this plane of existence, it was perpetually covered in harsh sunlight, making it an extreme living environment. Many creatures that were not native to the Mirage would be scorched to ash when staying even a few minutes inside of this plane.

From all angles and sides of the Mirage is the gargantuan "head" of Allfather Kelrinn visible, seemingly docile at all times. This unshaped mass of flesh and sunlight covers the entire plane in an immense heat. Conversing with Allfather Kelrinn is possible while on the Mirage, though one would have to be a deity, or a creature native to the Mirage, in order to gain the attention of Kelrinn.

### DM's Note: Radiant Sunlight

If a creature enters the Mirage and is not native to this plane of existence, they must make a DC 22 Constitution saving throw at the start of each hour. On a failed saving throw, a creature takes **9d10 radiant damage**, or half as much damage on a successful saving throw.

## Commandments

The Mirage is under the influence of a series of laws, called 'commandments', which were created by both the inhabitants of the Mirage and Allfather Kelrinn itself. These commandments were magically observed, and breaking any one of them would instantly notify all other creatures inside of the plane, with the consequences taking place almost immediately after breaking such a commandment. Whether the creature broke the commandment willingly or on accident is overlooked, which ensures that there is no way to escape the punishment for committing a crime. These punishments could range from banishment or exile from the Mirage, to more extreme ones such as being burned to a crisp of having one's existence erased. The commandments are listed below.

* *You shall not directly harm the inhabitants of the Mirage.*
* *You shall not speak of the Allfather without directly looking at it.*
* *You shall not bring magic items from different planes into the Mirage, unless branded with a Mirrorwatcher's Insignia.*
* *You shall not cast spells originating from different planes in the Mirage.*
* *You shall not bring anything from inside the Mirage to another plane without the Allfather's direct permission.*
* *You shall not display emotions when conversing with the Allfather.*
* *You shall not speak of the Alldevourer.*
* *You shall address Allfather Kelrinn by its full title.*

### DM's Note: Punishments

Though the consequences of breaking a commandment aren't set in stone, the most common ones are described below. However, in the case of more extreme crimes, a more severe punishment might be given - one which hasn't been seen before. As a DM, you can randomly choose from one of these punishments by rolling a **d6**, or choose to create one yourself and apply it to the character - or the entire party. The punishments seen often are described below.

* You are scorched to nothing but ash. Only a *true resurrection* or *wish* spell can bring you back to life, but not on this plane of existence.
* You take **24d8 radiant damage**. If you are immune to radiant damage, you are instead resistant to it.
* You lose all of your equipment, including clothes and magic items. Afterwards, you are banished from the Mirage. The items lost can never be recovered.
* You lose a random magic item, determined by the DM, or you lose an amount of gold equal to a legendary item's cost.
* You and all of your companions are banished from the Mirage, and are unable to enter it again unless with direct permission from Allfather Kelrinn.
* You are banished from the Mirage, and are unable to enter it again unless with direct permission from Allfather Kelrinn.

## Inhabitants

The only creatures living inside of the Mirage are called the 'Kellin'. Because of the lack of material objects inside of the Mirage, these creatures rely more on social communities, often meeting up with one another to discuss topics about life. The Kellin do not possess any belongings or homes, instead finding wealth in the amount of connection one has, and on the quality of their philosophical theories. Apart from these meet-ups, the Kellin often gaze at the rest of the universe that is below the Mirage and around it, while they simply float through their native plane of existence while staring into the abyss.

### Appearance

The Kellin were born of lumps of flesh that derive from Allfather Kelrinn, which fell from its body throughout the eons. As such, all Kellin look alike, and resemble their parental figure in a way. With large, bulbous heads of flesh, the Kellin possess an immaculate intelligence and a unique way of thinking that often astounds even the most notorious philosophers of other planes. They do not possess legs, but instead have a mass of flesh resembling a tail-like appendage, which is likely used to float around the Mirage with. Their skin is often a shade of blue, gray, or brown, with a translucent texture to show off their inner organs and veins.

### Personality

The Kellin are a peaceful race, seeing no need for conflict or inflicting harm upon others. Though they are accepting of all in the Mirage, they often show xenophobic and elite personality traits, deeming themselves as "superior" beings, and comparing other races and creatures to mud-dwelling cattle. However, the Kellin hold their principles of courtesy high, and will never be rude or condescending to a conversation partner.