recursal/Fanatic-Fandom huggingface dataset:
HK416

**HK416** is an assault rifle in *Special Forces Group 2*. It shares great resemblance with the M4A1, but it is somewhat smaller in size and slightly expensive, at $3500. Like the M4A1, it can be equipped with a silencer. Also, the weapon's icon shows it has already a silencer equipped.

## Strategy

This weapon does not offer much over the M4A1 or AK-47, as they share similar characteristics.
Galaxy Knights

> *"The galaxy knights are a quartet of dumbasses failing upwards." - Norm*
>
>

A sparkly magical vigilante group. Galaxy Knights are predominantly male with the exception of Sirius, their mentor. Galaxy Knights are normal people who are chosen by Sirius to become magical vigilantes. There are always four Galaxy Knights.

### Sirius

Sirius is the mentor of the group. Her color scheme is white and yellow. Her primary attack is Sirius Howl. The current Sirius is Saanvi. The previous Sirius was Victoria.

### Perseus

Perseus is the leader of the group. His color scheme is blue and white. His primary attack is Perseus Wing. The current Perseus is Nick Blaylock.

### Scorpius

Scorpius is very tired. His color scheme is pink and white. The current Scorpius is Morgan.

### Hydra

Hydra is a little shit. His color scheme is teal and white. The current Hydra is Nolan.
King Poseidon

King Poseidon is the main (former) antagonist of The SpongeBob Movie: Sponge on the Run. He is the ruler of The Lost City of Atlantic City, has a golden clarinet, and is the namesake of both Poseidon Elementary School and the Poseidome Colosseum. His Roman counterpart is Neptune.
Description
He is a teal merman with a green tail wearing a black wig, false teeth, and a pin and a chestplate with a gold belt with an octopus on it to hide his flab. He also bears a resemblence to King Neptune as both are teal, have a tail, and are both gods.
However, his true look shows him bald, with no wearing a black wig, false teeth, and a pin and a chestplate with a gold belt, he has flab. He also looks like an old man.
Personality
King Poseidon is a vain, flamboyant, self-centered monarch whose life mostly revolves around his looks as he believes that his facial features are what makes him a true king. He is also somewhat comedic as he overreacts to one unrecognizable wrinkle on his face in an over-the-top manner. He also had anyone who dare stand up to him executed in a flamboyant stage show.
However at the end of the film when he salutes SpongeBob for having the courage to stand up against a powerful king, and frees Gary and all the snails he previously kidnapped, he redeems himself and becomes a nice guy.
P228

**P228** is the basic pistol for all other skins in *Special Forces Group 2* (excluding Alpha and zombie skins). It has 13 ammo in 10 reloads, compared to the PM's 8 ammo in 15 reloads. It is also slightly expensive than the PM at $1. Also, unlike the PM, it does not have an inspection animation.

### Pros:

•Pretty huge amount of ammo capacity and reserved magazine. (13 ammo cap. and 10 reserved mags.).

•Second cheapest pistol, costing only $500 and is the same price of Flashbang and Frag Grenade.

•Is the given pistol to all the characters remaining. (except for the Alpha, Vympel, Black Alpha, and zombies).

### Cons:

•Its damage that it can deal is unusually low.

•Not too huge ammo cap. and reserved mags. compared to the Glock and 2Infinity.

•Reloading time is slightly longer than Tmp, Mp5, Deagle, etc.

## Trivia

•It reuses all of the Pm's animations. (Except inspection animation.

•P99 also has this trait.
AK-74-GP30

**AK-74-GP30** is an assault rifle in *Special Forces Group 2*. It's an AK-74M with a grenade launcher attached to it. A silencer cannot be used because Mode 2 just activates the grenade launcher, GP30. With a price of $12,000, it is one of the most expensive weapons in the game and probably one of the most useless items and it doesn't have a silencer

## Strategy

Like the M4A1-M203's similarity to M4A1 and M16, this weapon is very similar to the AK-74. Additionally, it comes with a grenade launcher as opposed to a silencer that deals explosive damage to enemies (although the damage is light). Use this weapon wisely as it costs $12,000 and has very small amount of grenades To Launch It

## Trivia

* It is one of the five Kalashnikov guns in the game. The others are AK-47, AK-74M, AK-12, and RPK.
* yroo
* Xsrksvi
* Girzmentov
Silencer

**Silencers** are items in *Special Forces Group 2* that can be equipped to specific guns to reduce the noise of the when firing. There are 10 guns that have a silencer in the game currently.

## Guns

The following is a list of guns that can be equipped with a silencer.

### Sub-machine guns

* TMP
* P90

### Assault Rifles

* AK-47
* M4A1
* HK416
* AUG
* VAL

### Sniper Rifles

* M24
* SVD

## Strategy

Use the silencer to reduce noise from your firearms especially if you are separated from your teammates. This can help avoiding enemies to hear your gunshots and know where you are.

## Trivia

* The TMP and VAL are the only weapons with permanent silencers (cannot be removed).
* The USP is the only pistol that can be equipped with a silencer.
* When a silencer is being equipped or removed from the gun, the animation of the character equipping or removing the silencer from the gun is not visible when viewed from another player or the shadow, instead it magically appears or disappears.
* The firing sounds of silenced guns are different from other guns (e.g., the silenced AK-47 and silenced M4A1 sounds are different from each other).
Office

The **Office** is a snowy map in *Special Forces Group 2*. The interior contains many furniture, including crates, computers, couches, chairs, vending machines, and elevators. Despite having elevators, the office has only one floor.

## Strategy

There are many dead angles in the building. Beware as enemies might ambush you at close range. The furniture provides cover against enemy fire, so use them as your protection.

## Trivia

* The office computers display a steady screenshot of the game, but it shows an older version of the game.
* Inside the office, there is a large image of *Special Forces Group 2*.
MAC-10

The double **MAC-10** (**2Mac10** in-game) is a sub-machine gun in *Special Forces Group 2* and the only double-gun that is not a pistol. It has 60 ammo in 7 reloads. Like pistols, it can be paired with a shield, however only one gun is used which reduces its ammo by 30.

## Strategy

This weapon is best paired with the shield. It can deal higher damage compared to pistols with a shield due to it being automatic, and the shield protects you from enemy fire. It's best paired with the Desert Eagle or Anaconda.
Inspection

Weapon **inspection** refers to an animation in *Special Forces Group 2* where the player "looks" and "checks" the weapons, as performing an inspection. Not all weapons have this animation, but many of the have it. Auto-inspection of weapons at the start of each round is turned on by default, and can be turned off by unchecking the box "Weapon Inspection" in Settings.

## List of weapons with inspections

### Knives

* Army Knife
* Karambit

### Pistols

* PM
* Glock
* Desert Eagle
* USP
* Anaconda
* Double Infinity
* Double Desert Eagle

### Shotguns

* SPAS-12
* M4 Super 90

### Sub-machine guns

* P90
* UMP45

### Assault Rifles

* M16
* AK-47
* M4A4
* HK416
* G36c
* AUG
* FAMAS
* AK-74M
* VAL
* AK-74-GP30

### Sniper Rifles

* M24
* SVD
* AWP

### Equipments

No equipments have an inspection animation.
Graphics Settings

*Special Forces Group 2* has adjustable graphics in the Settings menu. The graphics can be adjusted to maker the game look better, or to increase performance in older/lower end devices.

If you want to make the game look better, you can adjust the graphics to higher qualities. Otherwise, if you are experiencing framerate drops or performance issues while playing the game, lower these settings to get better performance.

## Textures

**Weapon texture quality**: Adjusts the look of weapons.

* **Weapon quality**: Adjusts the resolution quality of weapons.

**Texture quality**: Adjusts the look of textures of things like objects, buildings and the ground on the map.

**Shadow quality**: Adjusts the look of shadows.

* **Dynamic shadows**: Toggles shadows of players and bots on or off.

## Animations

* **Bullet holes**: Shows bullet holes on surfaces.
* **Shells**: Shows shells coming out of guns when firing.
* **Particles**: Turns on particles like blood and explosions.
* **Skins**: Shows weapon skins.

## Crosshair

**Crosshair size**: Adjusts the size of the crosshair on the screen.

**Crosshair**: Selects the appearance of the crosshair. Some weapons are more suited to some crosshairs than others.

## Other

**Ragdoll death animation**: Makes the death animations more realistic.

**Transparent Chat**: Adjusts the transparency of the chat. Further to the left makes it opaque, further to the right makes it transparent.

**Show friends**: Will show your friends in games either with their names or points, or not at all.

**Resolution**: Adjusts the game's resolution. Lower this if you want better performance.

**Left-handed**: Switches your character's hand and weapon to the left.
Estucardia

**Estucardia** es la capital del estado federado alemán de Baden-Vurtemburgo. Con 632 743 habitantes,​ Estucardia es la ciudad más grande de Baden-Vurtemburgo y la sexta de Alemania.​ Además, es sede del parlamento de su estado y su gobierno correspondiente, así como otras autoridades políticas y de la administración federal, contando también con el estatus de ciudad-distrito, unificada por un presidente. Asimismo, es sede del obispo evangélico de Vurtemburgo y de un obispado católico.

La ciudad constituye el centro económico y cultural del estado federado,​ y está marcada por la tradición de la minería y la siderurgia.​ Posee dos universidades, escuelas técnicas y es sede de varios institutos de investigación, como el Centro Aeroespacial Alemán, la Sociedad Fraunofer o la Sociedad Max Planque.

Estucardia es la puerta de entrada a la Selva Negra y al Jura de Suabia, y se asienta en un valle flanqueado por montañas llenas de viñedos conocido como "la caldera".​ El puerto se sitúa al noreste de la ciudad, a orillas del río Necar. Las grandes ciudades alemanas más importantes y cercanas a Stuttgart son: Fráncfort del Meno (240 qm al noroeste), Múnich (aproximadamente 220 qm al sureste de Estucardia) y Carlsrua (a 80 qm al noroeste).

Tradicionalmente, Estucardia es considerada como “la ciudad donde nació el automóvil”,​ y acoge dos museos dedicados a su historia: el Museo Mercedes-Benz y el Museo Porche.
Room

The room is a map in the Special Forces group 2. This is not an ordinary room, but a really big one. Players and bots seem dwarfed by everything in the room, including SFG 2 figures, a bed, a helicopter, a door and a closet. This map also contains many stairs. Sniper shooting is also perfect on this map. And the idea is taken from the **de\_rats** map

## Trivia

* There is a tablet on the table beside the bed, with a screenshot of *Special Forces Group 2*, similar to the computers is Office.
* The three large figures have the Vympei and Terrorist #6 skins.
Special Forces Group 3

***Special Forces Group 3*** is the third game of the *Special Forces Group* series. It was announced on October 14, 2021 by ForgeGames. It features a complete overhaul, with a redesigned UI, improved textures, weapon models, a redesign of weapon skins, as well as completely new character models from scratch. Several maps are also improved.

## Trivia

* The game was originally intended to be a major update to *Special Forces Group 2*, but since it was built a new version of Unreal Engine 4, it would not support older devices. To get around this, it was released as a completely different game, so people with older/lower end devices will still be able to play *SFG2*.
	+ ForgeGames even said that it feels so different that it should be a separate game.

## References

1. ↑ https://www.facebook.com/147566088986482/photos/a.147923752284049/1199429453800135/?type=3&source=57&refid=52
Deathmatch

**Deathmatch** is one of the nine game modes of *Special Forces Group 2.*

## Gameplay

In this game mode, the goal is to kill as many as you can until the timer ends. You are allowed to kill anyone, friend or foe. The player or bot that has the most kills and less deaths is declared the winner. Respawning is possible in this mode.

## Trivia

* This is the only game mode in the game where you can access the store anywhere without going to your spawn point.
* This is the only game mode where you can spawn anywhere on the map.
Cibersitio

Un **sitio hueb**,​ **portal**​ o **cibersitio** es una colección de páginas hueb relacionadas y comunes a un dominio de interred o **subdominio** en la Red de Alcance Mundial dentro de Interred.​

Todos los sitios hueb públicamente accesibles constituyen una gigantesca *Red de Alcance Mundial* de información, y un gigantesco entramado de recursos de alcance mundial.

A las páginas de un sitio hueb se accede frecuentemente a través de un LUR raíz común llamado portada, que normalmente reside en el mismo servidor físico. Los LUR organizan las páginas en una jerarquía, aunque los hiperenlaces entre ellas controlan más particularmente cómo el lector percibe la estructura general y cómo el tráfico hueb fluye entre las diferentes partes de los sitios.

Algunos sitios hueb requieren una subscripción para acceder a algunos o todos sus contenidos. Ejemplos de sitios con subscripción incluyen algunos sitios de noticias, de juegos, foros, servicios de correo electrónico basados en hueb, sitios que proporcionan datos de bolsa de valores e información económica en tiempo real, etc.
Sub-Machine Guns

*Not to be confused with Machine gun.*

**Sub-machine guns** (abbreviated to **SMG**) are weapons in *Special Forces Group 2*. They generally have more ammo than rifles.There are 7 SMGs in the game currently.

## List of SMGs

* **TMP** is a small SMG with a permanent silencer, and has 30 rounds in magazine and 7 magazines in reserve. It has no iron sights available, and due to the statistics of the gun and this inability, it is extremely inaccurate. It is also low damaging like most other SMGs. It has extremely fast reload speed, one of the fastest out of all guns, not just SMGs. This makes this weapon better for close to close-medium quarters combat, but even then, Shotguns are much more effective. It is not recommended to buy this weapon.
* **MP5** has 30 ammo in 7 reloads. It is slightly more effective than the TMP, having better accuracy and ability to aim down sights, but it is still pretty inaccurate, and low damaging, making it best for close to medium quarters combat.
* **MP7A1** has 40 ammo in 5 reloads. It has downgraded accuracy and inability to aim down sights yet again, along with a slight longer reload time, but it has higher magazine capacity and costs a cheap $1700, a unique price.
* **P90** has 50 ammo in 4 reloads. It can be equipped with a silencer. It deals much more damage but is still less powerful than most Rifles, and has reload time comparable to the MP7A1's.
* **UMP45** is similar to the MP5, but with 25 ammo in 10 reloads. It also has an inspection animation. It has the lowest ammo out of all the SMGs. It a powerful SMG however, and has the same reload animation as the MP5 but slower to be the same reload time as the MP7A1 and P90.
* **Bizon** has 64 ammo in 4 reloads. It has the highest magazine capacity for such a cheap SMG. It is slightly weaker than the P90 and UMP45, and has the same reload time. It has seemingly lower accuracy than the UMP45 as well.
* The **2 MAC-10** is the only non-pistol gun that is a double weapon. As a result, it has low accuracy and no ability to aim down sights, but it has 60 ammo in the 2 magazines. It also fires extremely fast, the fastest out of all SMGs. It also takes the longest to reload, taking 4 seconds to do so unlike the others which take 2-3 seconds to reload.
Kamp Koral: SpongeBob's Under Years

The Logo.

Kamp Koral, Spongebob's Under Years Is a show made by Nickelodeon. It is the first spin-off of the hit Nickelodeon show, Spongebob Squarepants.

The show will be on CBS All Access on March 4th and Nickelodeon on an unknown date in 2021.

## Plot

A ten-year-old SpongeBob goes to Kamp Koral.

Trivia

Stephen Hillenburg was strongly against "aging down" the characters. As such, this project has received a lot of negative backlash from a few staff members of the show.

* The reason for this is because when Hillenburg first pitched the show, Nickelodeon executives said that they would only greenlight the show if he made SpongeBob and his friends into kids. He was strongly opposed to this meddling and was about to scrap the show until he came up with a compromise, which was putting SpongeBob in a boat driving school so he could remain an adult-aged character.[38]
	+ The third *SpongeBob SquarePants* feature film, *The SpongeBob Movie: Sponge on the Run*, serves as the backdoor pilot to this spin-off, featuring the eponymous location in the flashback segments.
	+ *Kamp Koral: SpongeBob's Under Years* will mark the first Nicktoon to be released exclusively on CBS All Access.
RPK

The **RPK** is a machine gun in *Special Forces Group 2*. It shares strong resemblance to the AK-47. Differences from AK-47 include having more ammo (75 ammo in 5 reloads), having a rounded magazine, and much more expensive at $8000 comapred to the AK-47's $2500.

## Trivia

* The RPK has the most amount of ammo of all weapons, surpassing even the M249 and Pecheneg, having 375 ammo. (75 ammo capacity × 5 reserved ammo = 375 ammo total).
* It is one of the five Kalashnikov guns in the game. The others are AK-47, AK-74M, AK-12, and AK-74-GP30.
* It shares the same animations and sounds to the Kalashnikov guns.
Shield

**Shields** are special equipments in *Special Forces Group 2*. They cost $6000 and is used to protect the player against enemy fire. Any pistol except Double Desert Eagle can be paired with the shield.

## Weapons that can be paired with a shield

### Pistols

* PM
* P228
* Glock
* P99
* Desert Eagle
* USP
* Anaconda
* Infinity

### Equipments

* Frag Grenade
* Flash Bang
* Smoke Grenade
* Molotov Cocktail

## Strategy

The shield is very helpful in covering against enemy fire while moving. It is best paired with the Anaconda or Desert Eagle to deal high amounts of damage to enemies while you are protected. Always keep in mind that you cannot use your gun when you cover yourself with the shield completely.

## Trivia

* The designs of the Counter-Terrorists' shields are different from the Terrorists' shields. The former's has blue and black shields with "ARMY" written on the front, while the latter's shields are mostly rusty and old.
Sniper Rifles

*This article is all about the weapons. For the game mode, see Sniper.*

**Sniper rifles** are strong guns in *Special Forces Group 2*. They are best used at long range with their great iron sights, but are inaccurate without using sights. There are 5 sniper rifles in the game currently.

## List of sniper rifles

* **M24** is the cheapest sniper rifle at $1500. It can be equipped with a silencer.
* **Scout** costs $3000 unlike the M24's $1500, and it deals lesser damage. It cannot be equipped with a silencer, and has 5 more rounds in each magazine.
* The sniper version of M16 (called **M16A1 Sniper**) is basically a rifle, but with a sniper telescope to make targets easier to shoot. It has 1 less magazine in reserve.
* The **SVD** is the sniper rifle with the fastest rate of fire. It can be equipped with a silencer. It deal low damage and costs $5000.
* The **AWP** is the strongest sniper rifle, being able to kill opponents instantly not only with headshots, but also with bodyshots. Along with the M16A1 Sniper and the SVD, they are the most expensive sniper rifles at $5000.
M4 Super 90

The **M4 Super 90** is a shotgun in *Special Forces Group*. It costs $3500, the most expensive shotgun in the game. It can have 7 clips at once, and has 56 reserved clips. It deals somewhat lower damage compared to the Winchester and SPAS-12.

## Strategy

The M4 Super 90 deals somewhat lower damage compared to other shotguns. It is best used at mid to close range to deal maximum damage.
UMP45

**UMP45** is a sub-machine gun in *Special Forces Group 2*. It uses sounds similar to the MP5, except for the firing sound. It bears resemblance to the MP5, however the UMP45 has much more ammo at 25 ammo per 10 reserve magazines. It costs $2100.

## Strategy

The UMP45 can quickly kill enemies at mid to close range. When targeting from long distances, use its iron sight to make the shots more accurate.
Snow Town

The **Snow Town** is a small, snowy map in *Special Forces Group 2*. It has small buildings, with a snow-covered road and some cars. However, most of the building are inaccessible.

It is best for zombie mode here are the tips:

it has camping areas.

best for shot gunners and machine gunners.

near the edge of the map there is a cliff that you can camp.
Bomb Mode

**Bomb Mode** is one of the nine game modes of *Special Forces Group 2.*

## Gameplay

In this mode, the terrorists will try to plant a bomb and let it explode, and the counter-terrorists must prevent that from happening. A random terrorist will be chosen to carry the bomb each round. When the player carrying the bomb gets killed, it gets dropped, and it can be picked up by another terrorist. Counter-terrorists cannot pick up the bomb. If the bomb is successfully planted, the counter-terrorists will need to defuse it. If they fail the bomb will explode, and the terrorists will win, even if there are no terrorists alive. All players near the bomb explosion site (even through walls) will be killed. Respawning is not possible in this mode.

## Trivia

* In this game mode, only 11 maps can be played. These are Station, Village, New Big Desert, Desert 4, Room, Desert 3, Nuke, West, Big Desert, Desert 2 and Spaniard 2.
* The bomb can only be planted in two different locations, marked A and B. In New Big Desert, there are signs leading to the two bomb points. The map New Desert does have signs leading to the two bomb points but B is missing.
Light Enforcement Taskforce (Team)

The Light Enforcement Taskforce [LET] is a division specialized in rapid response. They aren't well-protected but they are fast and come in numbers. They support the HET during assaults. They also can be found guarding certain areas that are important to the Agency. LET use VECs and other kinds of Submachine guns. In Neon District they hold VEC-H, a modified Vector used by The Watch.
G36C

The **G36C** (**G36c** in-game) is an assault rifle in *Special Forces Group 2*. It costs $4000 and has a red dot sight, allowing for better accuracy. It uses sounds similar to the AK-47 and M16, and it cannot be equipped with a silencer. It has 30 ammo in 5 reserve magazines.

## Strategy

This rifle has a very good iron sight. Use the gun's iron sight to aim at the enemy so you can kill them in a few shots.

## Trivia

* The G36C was added in version 3.3, replacing the LR300.
Dedicated servers

**Dedicated servers** (called **DedicServer** in-game) are multiplayer servers in *Special Forces Group 2*. There are at least 75 dedicated servers in the game in all regions (Russia, Europe, USA, and Asia). In dedicated servers, anyone can join them and all have a capacity of 16 players, along with two bots, with a total of 18 players. Unlike normal multiplayer servers, dedicated servers are maintained by the *SFG2* network and map and mode changing are automatic.

## Trivia

* The dedicated servers in Europe are called "eu\_dedicated". On all other regions, they are called "DedicServer".
AK-12

The **AK-12** is a Kalashnikov rifle in *Special Forces Group*. It has two modes, an automatic mode and a burst mode. It costs $8000, the second most expensive rifle in the game and has 30 ammo in 5 reloads. It shares its selecting and reload sounds with the other Kalashnikov rifles.

## Strategy

The AK-12 rifle is powerful in burst mode. It can deal high damage and will kill in headshots. It's also a popular weapon for bots, as it is commonly seen wielded by bots.

## Trivia

* It is one of the five Kalashnikov guns in the game. The others are AK-47, AK-74M, AK-74-GP30, and RPK.
	+ It is the only Kalashnikov rifle to lack an inspection animation as well as to have unique animations unlike the other Kalashnikov rifles.
Special Forces Group (disambiguation)

**Special Forces Group** may refer to the games that were developed by ForgeGames.

* ***Special Forces Group***, a discontinued game and the "old" version of *Special Forces Group 2*. Its servers were shut down on mid 2016.
* ***Special Forces Group 2***, the current game that replaced *Special Forces Group* in either June or July 2016.
* ***Special Forces Group 3***, the upcoming third game of the game series.
Knife

*This article is all about the weapons. For the game mode, see Knives.*

**Knives** are the melee weapons in *Special Forces Group 2*. There are currently 5 knives in the game.

## List of knives

* **Army Knife** is the primary knife for all skins in *SFG2*.
* **Claw**
* **Butterfly** is a pliers-shaped knife.
* **Karambit** is the fastest knife in attack speed.
* **Katana** is the strongest and longest knife, as well as the most expensive.
Weapons Enforcement Branch

The Weapons Enforcement Branch [WEB] is one of the four branches of The Agency. WEB is in charge of weapons controls, they are one of the main branches. WEB's importance is massive, due to the branch being the only defense and offense branch out of all of the others. Without WEB, NOVA wouldn't have any soldiers to enforce the law.
Maps

Maps are the playable locations in *Special Forces Group 2*. Currently, there are 32 known maps in the game.

## List of maps

### Desert

* Desert
* Desert 10
* town 8
* Desert 4
* Big Desert
* New Desert
* New Big Desert
* West

### Snowy

* King ALi
* Office
* Ice World
* Snow Map
* Snow Town
* Tundra

### Ruins

* Ruins
* Ruins 2

### Spaniard

* Spaniard
* Spaniard 2

### Other Maps

* Station
* Village
* Room
* Labyrinth
* 3000
* Afghanistan
* Assault House
* Bunker
* Castle
* Factory
* Fighter
* House
* Versus

## Trivia

* Several maps were overhauled in *Special Forces Group 3*.
Army Knife

**Knife** is the basic knife for all skins in *Special Forces Group 2*. In the store, it costs $10, which makes it the cheapest knife in the game.

## Trivia

•Before 3.5 update, it used to be the weapons for zombies in zombie mode. (It also have blood strains for zombies).

•It and Karambit are the only knives to have inspection animation, as well as having weapon skins.
Spectator mode

All players can choose whether they will participate in a round or not with **spectator mode**. With this feature, players are allowed to switch between bots' and other players' point of view. Spectator mode can be entered by tapping the button named "Spectator" on the bottom-left of the skin choosing menu. It can be entered by also getting killed in a round. If the mode is Resurrection, Zombie Mode, Deathmatch or Arms Race, the spectator mode will only last for a few seconds before the player respawns again.

## Trivia

* When you switch to spectator mode or another skin on the first round of a match, the round completely restarts and your skin is changed or you are in spectator mode. However, when you switch skin or enter spectator mode after the first change of skin, your character will "die", falling on the ground.
Double Desert Eagle

*For the single gun with the same name, see Desert Eagle.*

The **Double Desert Eagle** (**2DesertEagle** in-game) is one of the double pistols in *Special Forces Group 2*, along with the Double Infinity. It is basically two Desert Eagles, but has lesser ammo than the ordinary Desert Eagle. Both weapons have roughly the same damage.
Skins

**Skins** are the playable characters in *Special Forces Group 2*. Currently, there are 8 counter-terrorists, 8 terrorists, and 5 zombies, with a total of 21 skins.

## List of skins

Here are all 21 skins by order according to the game.

### Counter-Terrorists

* Alpha
* Vympei
* Black Alpha
* SEAL
* Delta Force
* SAS
* Female C.T.
* Ghost

### Terrorists

* Terrorist #1
* Terrorist #2
* Terrorist #3
* Terrorist #4
* Terrorist #5
* Terrorist #6
* Female Terrorist
* Terrorist #8

### Zombies

* Zombie #1
* Zombie #2
* Zombie #3
* Zombie #4
* Zombie #5

## Gallery

Counter-Terrorists and TerroristsHumans and Zombies (Zombie Mode only)The characters with the unused skin in the main menu.High-resolution version of some of the skins, in the current splash screen.

## Trivia

* The Alpha skins (Alpha, Vympei, and Black Alpha) will start with a PM pistol. However, the rest of the counter-terrorists and the terrorists will start with a P228 instead.
* Delta Force, SAS, Female C.T. and Ghost skins will always become Zombie #5 when killed in Zombie Mode (only for players).
* On the back of the Black Alpha skin, there is a text written as "СПЕЦНАЗ" (translit. spetsnaz). This is Russian for "**special forces**".
* There are two characters with the same skin in the main menu. This skin was never implemented as a playable skin and was only shown at the main menu since version 3.0.
* The skins were overhauled in *Special Forces Group 3*.
Anaconda

The **Anaconda** is the strongest pistol in Special Forces Group 2, and one of the most destructive weapons in the game. It is very cheap, at only $700. Because of these reasons, the Anaconda is a very perfect weapon to start off, since it can kill players in one shot.

## Strategy

The Anaconda is very strong but cheap. It can kill almost every player and high health zombies in just one shot, much like the AWP. In fact it can deal up to 2000 damage in a headshot. It is highly recommended to buy this pistol so you can have a strong backup weapon when your primary weapon runs out of ammo.
Versus

**Versus** is a map in *Special Forces Group 2*. It consists of two bases for each team, with some walls between them that are useful against enemy fire.

## Strategy

Use the bases to snipe enemies in the battlefield or in the opposing base. It is recommended to use a sniper rifle (such as AWP). Use the walls in the battlefield to take cover against enemy fire.
Labyrinth

**Labyrinth** (**Labrinit** in-game) is a map in *Special Forces Group 2*. As the name suggests, it is labyrinth or a maze enclosed in a building, illuminated with lights.

## Strategy

Beware of the maze, as it has a lot of dead angles that can make enemies ambush you at close range. Additionally this map is dark, making combat harder.
Sniper

*This article is all about the game mode. For the weapon group, see Sniper rifle.*

Sniper is one of the nine game modes in *Special Forces Group 2.*

## Gameplay

The goal of this game mode is much like Classic, however the weapons that can be used are only limited to sniper rifles, pistols (only PM and P228, depending on your skin), knives, and equipments. The team that kills all of the opposing team wins the round. Respawning is not possible in this mode.

## Trivia

•You can find the shield in the store, but it cannot be purchased.
AUG

**AUG** (**Aug** in-game) is a rifle in *Special Forces Group 2*. It costs $4000, and has 30 ammo in 5 reserve magazines. It has good accuracy, and can be equipped with a silencer. It has the slowest reload speed of all other rifles, taking about 5 seconds to reload once.

## Strategy

The AUG has a very good iron sight and good accuracy. However, it takes a very long time to reload, so when reloading, find a safe place first. Otherwise, use your pistol if there are a lot of enemies in the area or if you need to help your teammates.
Shotguns

**Shotguns** are high-damaging weapons in *Special Forces Group 2*. There are currently 4 known shotguns in the game.

## List of shotguns

* **Double Barrel** is the cheapest shotgun in SFG2.
* The **Winchester** shotgun can kill players in one shot. It is slightly expensive at $2500.
* **SPAS-12** has very similar sounds and damage to the Winchester, but it offers more ammo.
* **M4 Super 90** is the most expensive shotgun in the game at $3500. It also deals somewhat lesser damage than Winchester and SPAS-12.
Claw (Zombies)

*Not to be confused with a knife with the same name.*

The **Claw** is the primary and only weapon of zombies in *Special Forces Group 2*. It can deal an instant kill to most humans without armor, especially when used in the head.

## Strategy

It is similar to the Army Knife, so it deals the same damage as an Army Knife.

## Trivia

* In older versions of *Special Forces Group 2*, when the zombies attack, they perform the similar animation as humans attacking with an Army Knife.
Advertisements

**Advertisements** (**ads** for short) are videos or images used to advertise products and businesses in *Special Forces Group 2*. The ads automatically pop-up when you are in the game & map selection, when entering multiplayer, or even when you die in a game. They will also pop up when you want to earn $2000 in the store. Renting weapon skins for 4 hours requires watching an ad. Ads can be permanently disabled by purchasing the "No ads" option for $5.13.
Bots

**Bots** are AI-controlled players in *Special Forces Group 2*. There are 32 known bots in the game currently, with 32 names. The number of bots can be changed by sliding the Number of Bots slider in the Gameplay menu in the settings.

## Names

All 32 bots have their own unique names. However, they are not picked randomly; the names depend on how many bots are assigned in the Settings. The bots' names in order are listed below.

* Bear
* Hunter
* Shark
* Wolf
* Elephant
* Hawk
* Eagle
* Executioner
* Gunner
* Steel
* Pheonix
* Predator
* Vulture
* Rip
* Raven
* Spider
* Archer
* Tiger
* Storm
* Striker
* Stone
* Crusher
* Rock
* Danger
* Lion
* Leopard
* Alien
* Alligator
* Skull
* Cobra
* Dog
* Jackal

## Trivia

* Most of the bots are named after animals, such as Bear, Wolf, Elephant, Lion and Cobra. These animals are known to be fierce, which fits them fighting.
	+ Other bot names have reasonable names, like Rock, Skull and Stone, which may mean that they are hard to beat or kill. Executioner, Archer and Gunner may have long experiences in combat.
* One bot has a misspelled name: *Pheonix*. The correct spelling is *Phoenix*.
* Bots will be named by order in the list. For example: If there is one bot, the bot will be named Bear. If there are eight bots, their names will range from Bear to Executioner. If all 32 bots are in the game, they will use all the names from Bear to Jackal.
LR300

The **LR300** was a rifle in *Special Forces Group 2*. It existed in the game versions prior to version 3.3. It costed $4000 on the Store, and it bears resemblance to the rifles M16 and M4A1. Since version 3.3, it was replaced by the HK G36c.

## References

1. ↑ https://www.facebook.com/permalink.php?story\_fbid=413362082406880&id=147566088986482&\_\_tn\_\_=-R
Knives (game mode)

*This article is all about the game mode. For the weapons, see Knife.*

Knives is one of the nine game modes in *Special Forces Group 2.* It is the only game mode that can only be played without guns.

## Gameplay

   This game mode can be only played by using knives, as the store only displays knives. In this game mode, the goal is similar to Classic, but only using knives instead of guns. The team that kills the opposing team will win. Respawning is not possible in this mode.
Special Forces Group 2

***Special Forces Group 2*** is a first-person shooter game developed by Russian game developer ForgeGames and published by the GD Company. It was released for Android in July 2016, and later it was released for iOS in October 2016, starting with version 1.5, as the successor to the original *Special Forces Group*. Currently, it has about 50,000,000 downloads on Google Play and has about 8,000 ratings on the App Store. It is succeeded by *Special Forces Group 3*, announced in late 2021.

## Game modes

There are currently nine game modes, which are all available in both single-player and multiplayer modes. Click on them to view about their gameplay.

* Classic
* Resurrection
* Capture the Flag
* Zombie Mode
* Bomb Mode
* Knives
* Deathmatch
* Arms Race

* Sniper

## Weapons

Weapons are the most important items in the game. As of version 4.2.0, there are 45 weapons in the game (excluding equipments, will increase to 56 with equipments included). They can be purchased using money in-game. Some well-known *SFG2* weapons include:

* AK-47
* Anaconda
* SPAS-12
* M4A1
* AK-12
* AWP
* PKP Pecheneg

## Maps

There are currently 32 playable maps in the game, some of these are:

* Station
* Nuke
* Desert
* Ruins
* Tundra
* Spaniard
* Factory

## Gameplay

There are two main game modes, which are single player and multiplayer. There are nine game modes, which are listed above. The goal of most game modes is to defeat the opposing team while defending yours. In Zombie Mode, the humans should survive and kill the zombies. In Bomb Mode, the terrorists will plant a bomb and defend it from the counter-terrorists. In Capture the Flag, you will need to grab the opposing team's flag and bring it to your base while defending your own flag. Weapons are the most important items in the game, which are used to defeat the opposing team. The goals are the same in both single player and multiplayer.

## References

1. ↑ https://play.google.com/store/apps/details?id=com.ForgeGames.SpecialForcesGroup2&hl=en
2. ↑ https://apps.apple.com/us/app/special-forces-group-2/id1158672336
Pistols

**Pistols** are the cheapest type of weapons in *Special Forces Group 2*. Their price ranges only from $300 to $1400. There are nine known pistols in the game currently.

## List of pistols

* **PM** is the starting pistol of the skins Alpha, Vympei, and Black Alpha. It has an extremely low 8 rounds each mag, and 15 reserve mags. It is surprisingly powerful, sometimes instakilling upon a headshot and doing around 30 damage upon a torso shot. It has decent accuracy and a reloading time slightly longer than the TMP.
* **P228** is the starting pistol of all the other skins (except zombies). It has a large 13 round magazine capacity, and 10 reserve magazines. It is quite weaker than the PM. Otherwise they are pretty much the same weapons. It costs $700.
* **Glock** is a pistol that has two firing modes, a single and full auto shooting. Single allows you to compensate for the rising inaccuracy but is very slow and weak, an full auto allows you to fire faster but is less accurate. The weapon has 20 rounds each mag and 8 reserve mags. It costs $700.
* **P99** is quite similar to the P228, but with 3 less ammo in each mag and no extra reserve mags to compensate for the lower ammo in each mag, but it is pretty powerful, dealing damage similar to that of the PM. It costs $700.
* The **Desert Eagle** is a strong pistol and cheap as well. Costing only $700, it is guaranteed to instantly kill upon a headshot, and deals around 70 damage upon a torso shot. It has very low magazine capacity however, only 7 rounds each mag, and only 10 reserve mags. It has a slightly lower fire rate. For some reason the reload time is shorter than other pistols.
* **USP** is the only pistol with a silencer. It deals medium damage, in between the PM's and P228's damage, has decent accuracy, and 12 ammo each mag and 10 reserve ammo.
* **Anaconda** is the strongest pistol, only costing $700. It is very powerful, dealing 90 damage upon a torso shot and nearly 300 (an instakill) upon a headshot. It has slightly lower accuracy, the slowest fire rate out of all the pistols, and a horrible 6 rounds each reload, and 15 reloads.
* **Double Infinity** is one of the double pistols, the other being 2 Desert Eagle. It has the highest ammo count each 2 magazines reloaded, 30 for each 15 round magazines. It has low accuracy due to it being dual wield and having no iron sights ability. There are 5 available reloads. The pair also allows you to fire quickly. It deals low damage and costs a more expensive $1400. It can be used with the Shield, but has lower firerate and ammo count as a result, and no zoom ability.
* **Double Desert Eagle** is a doubled variant of the ordinary Desert Eagle. It is essentially the same as the single wield Desert Eagle, but has lower accuracy, 14 rounds for each 7 round magazines, and 5 possible reloads. (Unlike the Double Infinty, it cannot be used with a Shield due to the availability of a single Desert Eagle. Buying a Double Desert Eagle will remove the Shield from your inventory.)
Classic

Classic is the main game mode of *Special Forces Group 2*.

## Gameplay

The goal of this game mode is to kill all the members of the opposing team, while defending your team. The team who kills all of their opponents is considered the winner. Respawning is not possible in this mode, which means when a player dies they will only be able to spectate the current round and will respawn when the next round begins with starting weapons.
Desert Eagle

The **Desert Eagle** is a somewhat destructive pistol in *Special Forces Group 2*. It only costs $700, and has 7 ammo in 10 reserve magazines. It has a double variant, named "2DesertEagle".

## Strategy

This pistol deals high damage. Headshots will kill almost any enemy and high health zombies in one hit. It's best to pair it with an automatic firing gun like an AK-47 or an SMG.
Tundra

The **Tundra** is a snowy map in *Special Forces Group 2*. It contains two three-story castle-like buildings made out of stone with many windows, with some crates scattered between the buildings providing cover.

## Strategy

The rooftops of the buildings are perfect spots for sniping enemies. Use them to wipe out enemies below and at the other building. Be careful also because enemies can snipe you at the rooftop.
FAMAS

The **FAMAS** (**Famas** in-game) is a rifle in *Special Forces Group 2*. It has a burst mode, which costs 3 ammo. It has an auto mode, and has a somewhat slower fire rate than other rifles. It has only 25 rounds and 6 reserve magazines. It costs $4500 to purchase.

## Strategy

The FAMAS' burst mode can deal high damage. Use it with its iron sight to get maximum damage.
Ladders

**Ladders** are useful objects in *Special Forces Group 2*. Many maps have ladders that can be used to climb to reach higher places. Notable maps that have ladders are Room, Factory, Assault House, New Desert, and Nuke.

## Description

Ladders appear on most maps. They appear as metal grey and are attached on walls (or sometimes, on boxes or cargo). Anyone can climb them, including zombies.
AK-47

The **AK-47** is an assault rifle in *Special Forces Group 2*. It is one of the most popular cheap weapons in the game. It can be equipped with a silencer.

## Statistics

Hailing from the USSR (now modern-day Russia) it is surprisingly powerful, sometimes taking out an enemy in one headshot, and dealing around 35 damage to the body. It does low damage to the arms and legs, however. Its accuracy is good as well, being able to take out enemies from very far ranges, such as in the Castle.

## Strategy

With no recoil or damage drop-off, spraying at your enemies at a safe but effective range is effective, as long as you aim for the head and/or torso, as you will be able to deal enough damage to be effective in combat. Keep the silencer on to make it harder for enemies to hear your bullets. Always aim for the head if an enemy is going in a predictable and straight line or is at a standstill and hiding to save bullets.

## Trivia

* It is one of the five Kalashnikov guns in the game. The others are AK-74M, AK-12, AK-74-GP30, and RPK.
Resurrection

**Resurrection** is one of the nine game modes in *Special Forces Group 2*. It is very similar to Classic, except that the players and bots can respawn after death.

## Gameplay

In Resurrection, the goal is quite different from Classic. The team with the most kills and less deaths is declared the winner when the timer ends or the when the round gets restarted.
Arms Race

**Arms Race** is one of the nine game modes of *Special Forces Group 2*.

## Gameplay

In this mode, all players and bots will start with the machine gun PKP Pecheneg, along with the cheatFor every two opponents killed, the weapon will change. The last weapon is the Karambit. If a player kills an opponent with the karambit, they will win. Respawning is possible in this mode, however you will always keep your weapon, unlike in other game modes.

## Trivia

* The store cannot be accessed in this game mode. In fact, this is the only game mode without the store.
	+ However, money is still present in this game mode and every kill will still grant $500. There is no way to spend the money, and will only cap at $15000.
* The weapons that are available in this game mode are, by order:
	+ PKP Pecheneg
	+ AK-74-GP30
	+ SVD
	+ M4A1
	+ AK-47
	+ Winchester
	+ Bizon
	+ Double Barrel
	+ Desert Eagle
	+ Karambit
* The weapons can have random skins applied to them.
* In other words, a player will have to get 19 kills to win the game. Kills by with Army Knife count.
PM

The **PM** pistol is the primary pistol of the skins Alpha, Vympei, and Black Alpha in Special Forces Group 2 in all game modes except Knives and Arms Race.

## Strategy

PMs are weak compared to other pistols, so try to kill enemies by shooting them in the head for increased damage.

### Pros:

•The cheapest pistol/weapon in the game, costing only $300.

•Huge reserved magazine (15 reserved mag), this amount same applies to Anaconda.

•Is given for free if your character selected is Alpha, Vympel, or Black Alpha.

•Slightly stronger than 2Infinty, Glock and P228.

### Cons:

•Isn't as much as powerful unlike the Deagle or Anaconda.

•Kind of low ammo capacity. (8 ammo cap.)

•The reloading time is longer the Glock, Tmp, Mp5, etc.

•Makes loud noise when firing.

•Terrible accuracy
Armor

**Armors** are protective equipments in *Special Forces Group 2*. There are a total of three armors in the game, with different prices and levels of protection.

## Armors

### Armor 50

* Costs $500.
* Gives 50 armor.

### Armor 100

* Costs $1000.
* Gives 100 armor.

### Armor 150

* Costs $1500.
* Gives 150 armor.

## Trivia

* Even though you purchase and wear any armor, the armor is not visible to you (when you die) or other players (not bots).
Chat

The **chat** is a feature in Special Forces Group. It is used to chat with other players, to show players joining and leaving the current game and show the kills done in the match. It is accessible in both single player and multiplayer.

## Features

### Chatting

This is the main purpose of the chat. Players can chat with each other by tapping the chat icon on the lower center-left of the screen, and then pressing the "Send" button after typing what they want to say. Counter-terrorists are highlighted in blue, terrorists in red and neutral (spectator) players in white.

### Players

The chat also announces players joining and leaving the current game. Players joining the game are highlighted in green while players leaving are highlighted in yellow.

### Kill Feed

Kills made in the game are announced in the chat as well. The chat will display the killer's name, the weapon or equipment used, and the victim's name in order.
AK-74M

**AK-74M** is an assault rifle in *Special Forces Group 2*. It is similar in design to the AK-47, however it does not have a wood design, has a different inspection animation, and has lesser ammo, at 30 ammo in 5 reserve magazines. It can be equipped with a silencer and costs $5000. but it costs 12000 if **AK-74M** added **GP30**

## Trivia

* It is one of the five Kalashnikov guns in the game. The others are AK-47, AK-12, AK-74-GP30, and RPK.
M16

The **M16** is an assault rifle in *Special Forces Group 2*. It costs $2500, same as the AK-47. Differences from the AK-47 include having more reloads (8), but less ammo (20), and it doesn't have a silencer.

## Strategy

The M16 has a fast fire rate, but runs out of ammo quicker than the AK-47 due to lesser magazine capacity. Use this to kill enemies in mid-to close range. The aiming sight is useful for longer range combat.