recursal/Fanatic-Fandom huggingface dataset:
Madness Manipulation

## Summary

**Madness Manipulation** is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane. While often associated with Mind Manipulation, the methods used to achieve this effect tend to vary from character to character, with a number of these means overlapping with other, separate abilities instead.

## Types

**1: Biology:** *Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.*

* **Examples:** The Scarecrow (DC Comics ; achieved through the "Trauma Toxin")
* **Limitations:** Sufficient Resistance to Biological Manipulation can render this approach useless. Characters with robotic, elemental or Incorporeality forms are naturally immune to this due to lacking conventional biology.

**2: Mind Manipulation:** *Users of this type rely upon directly interacting with the minds of their victims, utilizing various forms of mental attacks to drive them insane.*

* **Examples:** Carnage (Marvel Comics)
* **Limitations:** Sufficient Resistance to Mind Manipulation renders this approach useless, as does anything else that would interfere with the user's ability to affect the victim's mind.

**3: Cognition:** *Those who possess this type drive others insane as a side-effect of the nature of their being, with the very act of looking at or attempting to perceive them being enough to send victims into a state of madness or terror. More extreme forms are capable of outright killing those who suffer from their effects.*

* **Limitations:** Those who are capable of perceiving, understanding and/or experiencing that which is naturally extreme or incomprehensible should be able to ignore this. Likewise, unless there is evidence to suggest differently, beings whose physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being.
Physics Manipulation

## Summary

**Physics Manipulation** is the ability to distort, alter, and manipulate the laws of physics and the fundamental forces that govern natural phenomena in the universe (such as Velocity, Momentum, Inertia, and Nuclear Forces). As a result, one is able to replicate virtually every phenomenon possible in nature or through science and cancel it just as easily. This is a particularly rare ability in fiction and is often given limitations of some sort due to its sheer potency and versatility.

## Possible Uses

Some applications include:

* **Elemental Manipulation:** Users are able to replicate virtually every kind of phenomenon possible in the universe, including the creation and manipulation of elements such as fire, water, and air.
* **Energy Manipulation:** Since the transfer of energy is governed by the laws of physics, it is only natural that users are able to manipulate the flow of energy of any kind for various purposes.
* **Matter Manipulation:** By manipulating the forces that constitute matter, powerful Physics Manipulators are able to control matter at the sub-atomic level.
* **Reality Warping:** Particularly powerful users can even create new laws of physics, effectively granting them a limited form of Reality Warping.
* Ability to control and/or nullify any power based in the laws of physics and most natural phenomenon (i.e. manipulating drag to stop incoming attacks and friction to make it impossible for someone to move).
Time Travel

## Summary

**Time Travel** is the ability to travel to different points in the past or future. While not directly damaging, time travel can be used to defeat one’s opponent while they are weaker or more vulnerable. Alternatively, some users can exploit paradoxes such as the grandfather paradox to erase foes from existence.

In a fight between characters of various franchises, time travelers should usually be assumed to able to travel into the past of either franchise for the sake of verse equalization. How that works in detail should, if necessary, be debated in respective threads and decided by the thread creator. It should be done in a fair fashion that allows the time traveler to use their ability as usual (e.g. for preparation or to cause time paradoxes) without giving them advantages that they would not have when the ability were to be used in their own franchise.

## Limitations

* May be unable to travel to different points in space, and instead remain in the same spot but in different time periods, which may possibly result in telefrag.
* Users may require a specific device or ability, and thus the user may be rendered unable to time travel if they somehow lose said method.
* Certain verses have rules against how the user may change the past, and changing the past may be fruitless in a deterministic universe.
* User may not have enough information about their opponents to find them in the past and defeat them in a more vulnerable state.
* It is possible that the past version of the person that the user targets is protected by other entities who will fight back against the user if needed.
Character-Induced Stupidity

**Character-Induced Stupidity**, or CIS for short, refers to the mental limits of a character that cause them to perform at below the true potential of their powers. The term is somewhat of a misnomer, since it refers to more than just stupidity - it could also refer to a character's unawareness, morals, or any other mental characteristic that limits the use of their powers.

## Examples

* Superman not flying lightspeed in the atmosphere, because it would kill everyone.
* The Flash not speedblitzing most of his opponents right off the bat and refusing to go above a certain speed limit because it would harm civilians and damage the environment.
* Vegeta not killing Cell then deciding to let him to absorb Android 18 and turn into his Perfect form since he wanted a stronger opponent.
Серебряная Кровь

**Серебряная Кровь** - одна из немногих организаций, которые во всем происходящем хаосе все еще имеют какой-то влияние и контроль. Она имеет самую большую сферу влияния, так как появилась раньше всех и занималась восстановлением жизни на различных территориях.

## Деятельность

Серебряная кровь объединяет под своим крылом множество магов и тех, кому удалось самостоятельно сколотить состояние и получить влияние. Внешне в основном их деятельность сконцентрирована на торговле ресурсами, оружием и магическими артефактами. с использованием Арканы все процессы по добыче и обработке значительно ускоряются, поэтому то, что другим населенным пунктам и организациям удается добыть и найти с трудом, Серебряная кровь продает. Помимо этого Серебряная Кровь предоставляет свои услуги тем заведениям и людям, кого не устраивают неконтролируемые наемники в качестве охраны.

Хотя истинное лицо этой организации далеко от того, как ее представляют ее себе люди извне и даже некоторые сотрудники. Самая важная их деятельность сконцентрирована в подвалах, доступ к которым имеют далеко не все. Абсолютно негуманные эксперименты над людьми и магами, которых отлавливают и насильно приводят в качестве подопытных, с целью изучения возможностей Арканы. Основным направлением их исследований является возможность изъятия и усовершенствования магии.

## Структура организации

Серебряная кровь постоянно стремится разрастить свое влияние, поэтому в практически каждый населенный пункт были внедрены шпионы, следящие за всеми и собирающие информацию для вышестоящих. В торговых городах и промежуточных пунктах создаются склады и небольшие штабы, в которых люди отвечают за торговлю, охрану и логистику поставок. Обычно в торговых филиалах магов практически нет, а если и есть, то занимают они обычно роль главы штаба. В некоторых городах также есть штабы для добычи ресурсов, как магическими, так и немагическими способами. В них также работают обычные люди, которые для повышения производительности пользуются магическими артефактами. Там же могут находит небольшие штабы для магов, создающих эти артефакты и магические оружия.

Все самые важные магические производства, опыты и исследования происходят в центральном штабе в Кёльне. Большинство магов работают именно для достижения истинных целей Серебряной крови. Обычному человеку тяжело оказаться на тайной стороне деятельности организации, но в последнее время из-за нехватки магов, их начали принимать на самые незначительные должности. Разные маги занимаются разними делами и исследованиями. Часть из них по наводкам от шпионов находит и доставляет магов в штаб, а там ученные уже используют их в качестве подопытных.

Единственные. кто знает истинные цели Серебряной крови, - Предвестники. Исключительно сильные магии и приближенные Себастьяна, которые занимаются самыми важными и тайными делами. Только они знают, что их лидер проводит все эти исследования, чтобы раскрыть тайну ритуала, проведенного Адалардом множество столетий назад, и воспроизвести его, чтобы сконцентрировать всю магию в руках Серебряной крови и ограничить весь остальной мир. Только им доверяются задания по поиску и ликвидации потомков династии Блуа.
Lieux

Les **lieux Gaulthistes** sont des endroits (fictifs ou réels) important aux membres et/ou l'histoire du Gaulthisme.

Il n'éxiste (actuellement) que quelques lieux important au Gaulthisme.

## Liste des Lieux

Les lieux marquants sont notés en **gras**.

### Lieux Réels

* **Table Gaulthiste**
* Mont Royale de Saint Joseph

### Lieux Fictifs

* **Félix inc. / Laboratoire de M. Félix**
* **Nazopoli**
* Les Enfers
* Le Paradis
MiaFRB Wiki

**Welcome to the MiaFRB Wiki!**
A wiki for miaFRB’s rap battles.

We're a collaborative community website about MiaFRB that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Small Size

## Summary

Some characters are considerably smaller than most, which can cause many of their physical parameters, such as strength, speed (Although many small-sized characters can move around the human body in relatively short periods of time), and durability to be lower than characters who are larger. However, many small characters can ignore durability by harming vital parts of the body, and can mostly avoid physical attacks from larger characters, seen with viruses and bacteria in real life. We call this having a **Small Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with small size cannot, by default, actually control their size.

For a comprehensive scale of sizes down to the planck length, see here.

## Types

**Small sizes** are classified in the following manner:

**Type 0 (Dwarf):** Characters far smaller than an ordinary human. No larger than 1 meter tall.

**Type 1 (Small Animal Sized)** Characters the size of small animals. No larger than 50 centimeters tall.

**Type 2 (Bug-Sized)** Characters much smaller than typical mammals, usually bugs and insects. No more than a few centimeters tall.

**Type 3 (Microscopic)** Characters no more than a millimeter in size. Starting from this level, characters begin to become smaller than the human eye can see.

**Type 4 (Molecular)** Characters no more than than a micrometer in size. Starting at this level, characters are smaller than most microscopes can view, and can begin to interact with the particles that make up larger organisms.

**Type 5 (Atomic)** Characters no more than a nanometer in size. Characters of this size can be smaller than even advanced electron microscopes can see, and would generally be unaffected by most conventional attacks.

**Type 6 (Sub-Atomic)** Characters no more than 53 pm in length, or the size of a Hydrogen Atom. At this point, quantum mechanics would begin to largely effect objects of this size.

**Type 7 (Elementary)** Characters comparable in size to the nucleus of an atom, or elementary particles such as protons, neutrons, and electrons.

**Type 8 (Quantum)** Characters who are near or at the Planck length, or comparable in size to quantum foam or strings. Any characters smaller than this could be inhabiting lower dimensions, and by nature they could not be perceived.

**Type 9 (Lower-Dimensional)** Characters who inhabit lower dimensions, or are smaller than the Planck length. These characters typically can't interact with the physical world as we know it.
Mass-energy conversion feats

Matter-energy conversion is something that is often assumed for processes in calculations, but rarely justified.

## Basic knowledge about how it works

Matter-energy conversion happens quite often in nature. For example any chemical reaction that requires energy to run will convert the energy required by the reaction into a very slight additional mass. For example, photosynthesis which takes

6 CO2 + 6 H2O + sunlight -> C6H12O6 + 6 O2

will convert the energy of the sunlight into a **very very** slight additional total mass of the product chemicals when compared to the total mass of reactant chemicals.

But what this article wants to focus on is mainly the option of creating new particles from energy.

Such a thing is possible through various processes, but one thing that should be known in general is that always a particle and its antiparticle is created. That has to be the case in order to conserve quantum numbers such as angular momentum and electrical charge. So for instance , if one particle has electric charge of +1 the other must have electric charge of −1, or if one particle has strangeness of +1 then another one must have strangeness of −1.

The other requirement is that energy has to be conserved. That is the important part most of the time, since it means that in order to create matter you need to have a certain amount of energy. That amount is equivalent to the rest mass of the particle, as expressed by the famous formula E = mc2(E = Energy, m = mass). As one can see by this formula creating mass requires a very huge amount of energy.

## In which cases should it be used?

Matter-energy conversion should only be used for a calculation if it is clearly stated that this is the progress used.

### Why is that?

One of the most important reasons is that it simply produces unrealistic values in virtually all cases. The energy required to do so is so ridiculously high that it is almost never realistic by any means.

The other reason is that creating matter from nothing, be it now by creating objects out of nowhere, making things grow larger and heavier, or even energy beings taking physical form or regenerating injuries, is that it is almost never intended to work that way. Most of the time the process isn't thought through and simply exists for the plots sake. In fiction, where laws of physics are broken in various forms, the assumption that it has to have worked in this way doesn't hold and it may just be some other application of fictional science or just working, because it works, without any explanation considered.

One could further argue that depiction generally doesn't fit the actual phenomena (for example because of a lack of anti-particles being created and annihilated) and that, most of the time, characters or devices that perform the feat are officially aren't even mentioned to have anything similar to such abilities.

So all in all in such cases scientific analysis of such circumstances should not be done, as it leads to unrealistic results not depicting the actual power of the character/weapon.

## See also

* Celestial Body Feats
* Creation
* Creation Feats
* Pocket Reality Manipulation
Intelligence Artificielle de M. Félix

## IAMF

L'image de profile de l'IAMF sur Discord.

L'**IAMF** est une Intelligence Artificielle créée par M. Félix en 1983 pour aider son laboratoire à archiver les recherches et à aider les futurs générations à reprendre de là où ils se sont arrêtés, ou au cas où le laboratoire se ferait détruite, ce qui est arrivé.

Pour une liste totale de ses archives, visitez cette page.

## Histoire

### Création

En 1982, les chercheurs du laboratoire étaient irrités de ne pas pouvoir enregistrer leurs données, et commencèrent à harceler leur chef. Il fut tellement fatigué des brouhahas constants de ses employés qu'il décida de se mettre au travail, et le finit en 1 an.

Aujourd'hui, sa technologie semble plutôt avancée, pouvant parler en utilisant ChatGPT 4 pour communiquer en langage humain, mais cela n'était pas le cas avant. Au début, l'IAMF utilisait FelixGTA (Felix Generative Text Archiving) qui fut une révolution pour son époque, mais il pria à ses employés de ne pas exposer son invention au monde, car il ne voulait pas devenir une superstar. FelixGTA est encore utilisé aujourd'hui, mais seulement pour prendre des archives. Pour communiquer, comme cité avant, ChatGPT 4 est utilisé.

### Fonctionnement

FelixGTA n’était pas simplement qu'un système d'enregistrement d'archives, non, c'était, et ce l'est encore, un système de reconnaissance vidéo, qui réussi à reconnaitre des objets, actions, texte, etc. depuis un flux vidéo.

Pour que cela fonctionne, des caméras de sécurités ont étés installés dans le laboratoire. Depuis le serveur centrale où on peut voir la sortie vidéo, l'IAMF s'est faite installée. Mais heureusement pour cette IA, elle eut accès à Internet constamment, et faisait des sauvegardes d'elle-même tous les jours à minuit sur un serveur externe lointain (Fraude! C'était Google Drive!!).

### L'Incident

L'IAMF fut complétement détruite ce jour là, mais grâce à ces sauvegardes externes (sur Google Drive!!!), elle a réussi à continuer d'archiver ce qu'elle voyait avec les postes (caméras) restants.

### Aujourd'hui

A ce jour, l'IAMF reste dans le cloud (sur GOOGLE DRIVE!!!!) et opère bien mieux, avec des auto mise-à-jour, et son ajout personnel de ChatGPT à son code. Si vous ne l'avez pas remarqué, l'IAMF est une IA auto-développée (il n’existe aucun lien, désolé).

L'IAMF peut être ajouté en tant qu'application externe sur Discord. Les serveurs Gaulthistes les plus notables qui l'utilisent sont: Gaulthisme, Baming, et I. Dio cie. .

L'IA s'est rajoutée un système d'alerte sécurité, qui lui servait avant que son dernier poste (devant l'élévateur) se fasse détruire.

## Actualité

L'IAMF n'est pas un bot/IA et est un compte personnage contrôlé par FlopZenith.

Le compte ne répondra sûrement pas à vos messages, donc veuillez ne pas lui en envoyer.
Necromancy

## Summary

**Necromancy** refers to the ability to control the bodies and/or souls of the deceased. This is most frequently depicted as being able to resurrect the dead to varying to degrees, from shambling corpses to conscious zombies to even complete Resurrection. More powerful users and directly convert the living into the undead, allowing them to bypass conventional durability by turning an opponent into a mindless zombie at the user's control.

## Types

* **Manipulation of Dead Bodies:** A variation that focuses on organic matter, allowing Necromancers to utilize the flesh of the dead for the treatment or recovery, and transform it into something else. Also included is the ability to enable and control the undead lifted, to summon the undead in the right place, and even capture control of the undead enemy. In addition, it is worth noting that in some cases the necromancer is undead himself what makes him an extremely high level of regeneration and a good level of immortality.
* **Manipulation of Souls:** A form that targets the soul rather than the body, it allows the Necromancer to summon, control, and instill the souls of the dead in various objects and living beings. In the most advanced cases, the necromancer can manipulate not only the souls of the dead, but still living beings, bringing them under their thrall or killing them by tearing out their soul entirely.
* **Control over Life and Death:** A subset that combines elements of the aforementioned variations, allowing the Necromancer to freely transform the living into the undead or resurrect the dead as they please.
Causality Manipulation

## Summary

The user can **redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect**.

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap that normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of its own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one).

At a high level, the user would be able to rewrite the laws of causality as a whole, essentially playing God.

## Possible Uses

* Reality Warping
* Probability Manipulation
* Logic Manipulation
* Physics Manipulation
* Superpower Manipulation
* Creation
* Nothingness Manipulation
* Power Negation
* Healing
* Resurrection
* Biological Manipulation
* Mental Manipulation
* Invulnerability
* Immortality
* Shapeshifting
* Reactive Evolution
* Cyber Mind
* Intuitive Aptitude

## See also

* Acausality
* Probability Manipulation
* Reality Warping
* Time Manipulation
Fécalo

"**Fécalo**" désigne une espèce d'animaux de la famille des **Fécalidae** (comportant cette espèce uniquement), et sont des mammifères. Ce sont des lézards géants, appartenant à l'ordre des Squamates.

La spécialité de ces créatures est leur arrière-train musclé et leur "liquide propulseur".

L'apparence des fécalos ressemble à celle de Diarrhèzz (pour plus d'informations, regardez sa page).

## Caractéristiques

### Visière Protectrice

Leur "visière" leur sert à se protéger les yeux des autres propulsions des fécalos.

### Pattes Crochues

Leurs pattes crochues leurs sert à s'agripper aux murs et plafond.

## Talents

### Liquide Propulseur

Le "Liquide Propulseur", aussi appelé "Diarrhée", est le liquide ressortant du rectum-propulseur des **fécalos**, à ne pas confondre avec la matière fécale, qui ressort de leur anus. Ce liquide est utilisé pour ce défendre contre les prédateurs, se propulser en l'air, et se reproduire (contrôlé par la créature). Cependant, leur liquide propulseur n'est pas illimité, et dois être rechargé à l'aide de nutrition et d'hydratation, d'où la raison pour laquelle ces créatures se nourrissent en très grande quantité.

#### Propulsion

La propulsion est en des talents des fécalos, étant utilisé comme moyen de déplacement. Ils peuvent se propulser dans toutes les directions.

## Migration

La migration des fécalos est un évènement très dangereux pour les humains. Les fécalos migrent en saison froide vers des pays chauds, comme des oiseaux, tout en se propulsant grâce à leur liquide propulseur. Ils volent en même formations que des oiseaux.

Un protocol pour les humains est à prendre pendant ce phénomène, étant de se cacher dans des bâtiments.

## Gallerie

Diarrhèzz, un fécalo bénit par J-G.Le Dirhagg, clone de Diarrhèzz, un fécalo bénit par J-G.
Reactive Evolution

## Summary

**Reactive Evolution** is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:

* Developing new powers or abilities
* Developing new resistances
* Developing greater statistics. However, if this is the only way in which they "evolve", then Accelerated Development should be given instead to avoid redundancy.

This ability is also similar to Adaptation, but with the powers & resistances gained being more varied and extreme, rather than simply adapting to better utilize one's resources to survive environments or having only occasionally grown new abilities or resistances. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often always active, its effects may not always activate to benefit the user, and this needs to be evaluated through feats & scaling.

It would be a No Limits Fallacy to assume someone with this power can obtain any ability whatsoever. Its extent and complexity only go as far its feats and scaling have gone for it, in relation up to countermeasures to powers that already exist in the setting or similar, in a case by case basis.

## Users

* Doomsday (DC Comics)
* Garou (One-Punch Man)
* SCP-682 (SCP Foundation)
Holy Manipulation

## Summary

**Holy Manipulation** is, in short, the ability to manipulate divine or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories. Due its connotations, it can most frequently be found on characters based on the Christian faith or some other application, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.

## Possible Uses

* **Empowerment:** Users are often empowered by holy entities, granting Superhuman Physical Characteristics. Extreme cases of this ability include the inability to die due to divine intervention and being possessed as an avatar of a deity one is channeling.
* **Exorcism:** Priests and similar characters are often able to exorcise beings that are weak to their sacraments, allowing them to destroy demons, spiritual beings, and even the very souls of their targets.
* **Healing:** Holy power is often associated with healing abilities, allowing users to heal themselves or others to varying degrees.
* **Holy Artifacts or Weaponry:** Artifacts or weapons charged with holy energy are often far more powerful than their mundane counterparts and frequently have special abilities.
* **Light Manipulation:** Users of holy power are often depicted as holding dominion over light, using it to attack foes in the form of weapons or as powerful beams.
* **Miracles:** The ability to produce miracles or generate exceedingly unlikely or otherwise impossible events by using holy power. Can be considered a form of Probability Manipulation, Fate Manipulation, or Reality Warping.
EAC Entertainment

EAC Entertainment (Formerly EAC Productions) is an American fanmade studio founded in August 1st, 2017 by FelineLegen

dEAC. It develops and produces animated fanmade shows for YouTube LLC and DeviantArt. It is a subsidiary of SushiToast Studios Inc.

## History

Back in his early days, FelineLegendEAC loved to make a lot of art. He actually thought of a studio for himself. He named it, EAC Productions, and since then, it started growing and growing, so EAC kept on making shows from his studio for great performance. As the studio went on, EAC was accquired by LACollie's SushiGirlz Studios, mainly because of the supreme friendship that EAC and L.A have together. However, in March 5, 2023, EAC Productions was officially renamed to EAC Entertainment. EAC Entertainment and SushiGirlz Studios were both accquired by SushiToast Studios, which is run by literally ALL OF THE SUSHITOASTERS, mainly the 2 leaders, EAC & L.A.

## Popular Shows

* The Starlonimals (The Most popular out of all the other EAC shows)
* The Candymals (LolliBubble counts as EAC Entertainment)
* The Fruity Friends

## Trivia

1. EAC Entertainment is named after the founder and owner, because in this case, EAC stands for his full name, which we will not tell for privacy.
2. Originally, EAC shows used characters made by OTHER COMPANIES, which EAC regretted a lot, so The Starlonimals was created to be MORE original
3. Its parent company, SushiToast, was named because of the foods that L.A and EAC scream, L.A screams SUSHI, and EAC screams FRENCH TOAST.
4. EAC Entertainment is not afraid to let the SushiToasters volunteer to voice act their characters for their shows, that way characters don't sound lazy when they speak. Considering the fact that the animation software they use is mostly Vyond Studio.
Blood Manipulation

## Summary

**Blood Manipulation** is the ability to control and/or modify blood, or the equivalent primary fluid that mulitcellular organisms utilize. It may be categorized under Biological Manipulation, though there are cases where it is distinct.

## Types

Blood may be manipulated in a variety of ways. It can be a simple form of attacking unconventionally via one's own or an opponent's blood. It may be turned into an incapacitating tool towards an opponent by forcing their own blood to damage or otherwise impede them.

Blood may be used as a source of life force, especially by supernatural creatures such as vampires. It may be used to alter an organism on a fundamental level. Frequently, blood magic may come up as an extremely potent and taboo kind of magic.

## Users

* Alucard (Hellsing)
* Amon (Avatar: The Legend of Korra)
* Mohg, Lord of Blood (Elden Ring)
* Ebola Virus (The Real World)
Durability Negation

## Summary

**The ability that allows users to damage the target, regardless of their durability.** In particular, it enables causing serious damage to an opponent, even with the user's lack of comparable or greater attack potency. A good example of ignoring durability would be poison, as it can kill a person without even needing to wound them.

## Types

* **Attacking internal structures** - An attack somehow bypasses the upper layers of the body and attacks the internal organs or an equivalent. This can be done in a wide variety of ways. It is considered a form of negation due to the fact that internal structures and specifically parts whose function isn't to support the structure and stability of the body are much easier to injure or otherwise damage.
* **Energy Manipulation** - Unconventional use of energy attacks may be able to bypass the body's natural defenses.
* **Matter Manipulation** - Manipulating atoms or molecules can ignore material durability, breaking the links between the particles (or converting, e.g., steel, into paper). However, such attacks act only on matter.
* **Mind Control** - Manipulating the opponent's mind can be used to bypass durability, because the user can either shut down the opponent's brain or control the opponent's mind to force it to commit suicide by his/her/its own powers.
* **Soul Manipulation** - Those who manipulate souls, can bypass conventional durability. However, such attacks are effective only on those who have souls.
* **Information Manipulation** - Information Manipulation of the highest order, i.e. "hacking" the programming language of reality itself can easily bypass durability.
* **Space-Time Manipulation** - Characters who have the ability to manipulate space and time, can easily bypass physical durability of objects. Conventional durability does not matter, because the matter is secondary in relation to space and time. For example, it's as easy to distort a material object by distorting a portion of the space in which it is located. Or the object can simply be destroyed through speeding up entropy.
* **Reality Warping** - Characters who can manipulate reality can ignore a target's durability, if the target's scale does not exceed the degree of reality warping of the user. For example, the user can transform matter, cut whole sections of space or even throw targets beyond reality (into the outer void / chaos / nothingness).
* **Conceptual Manipulation** - Through the use of different concepts, one can easily circumvent any durability (not only physical).
* **Magic** - Users that can both mimic the effects of the above manipulations, and work on completely different laws, also ignore durability.
* **Temperature Manipulation** - Heat and its manipulation, whether making things extremely cold or extremely hot often ignores durability.

## Notes

It should not be assumed that the above listed abilities automatically grant durability negation unless they have been shown to work as such in-verse.
Density Manipulation

## Summary

**Density Manipulation** is the ability to control the density of objects and beings, possibly including one's self. This power can be used to make objects denser, heavier, and more durable, or to lower their density to become lighter and more agile, or even to make them disperse and lose their solidity. It can potentially be used on one's self to make the user intangible, allowing them to phase through others. It is also associated with Gravity Manipulation and, at high levels, can potentially even be used to create black holes.
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.
Purification

## Summary

**Purification** is the act of removing contaminants from a person or object. This can either mean cleansing evil spirits or filtering out materials within a substance (ex. reverse osmosis in the purification of water). In the former case, this can be seen as a form of Soul Manipulation or Spiritual Healing and can be used as a counter to Possession. Purification can also be used to remove status effects.

## Types

**Type 1: Material Purification** - Material purification is a form purification that removes poisons, pollutants, and materials from a certain object or substance. An example of this would be melting the ore of a metal to get its pure form or using reverse osmosis to purify water.

**Type 2: Spiritual Healing** - This form of purification cleanses the body and mind of evil spirits. This can either involve the removal of evil spirits, the removal of curses, or simply getting rid of dark energy.

**Type 3: Removal of Status Effects** - This form of purification cleanses those of status effects, including poisons, paralysis, confusion, sleep, and various other status effects. Examples are usually found in items such as Full Heals in Pokémon, Senzu Beans in Dragon Ball, and Remedies in Final Fantasy, but this can apply to characters who can remove status effects such as Aqua of Konosuba, Arle Nadja (with the spells Purifa and Condia), and any Pokémon that can use refresh and rest.
Feats

**Feats** are actions performed by various characters/entities that are used to show their power. Feats are one of the most important ways to gauge a character's power, and therefore, they are also the main points of argument on almost any thread. There are different types of feats, such as strength feats, speed feats, durability feats, destructive power feats, intelligence/prep feats, etc. Some feats are more useful than others since they are more easily quantified.

For example, a character dodging a bullet from what looks like a Glock 17 can be analysed since we all know the muzzle velocity. A character dodging a Ray Gun beam from an unknown type of weapon cannot be analysed, since we don't know how fast it moves.

Feats are often collected and explained in respect threads. Characters/Universes with a lot of hyperbole claims and few feats to back them up are generally looked upon with skepticism.

However, even feats can be discredited if they are unsupported by context of the story, whether being far outliers, or retconned out of canonization.
Big Crunch

The opposite of a Big Bang. If a universe contracts enough, all of the matter and energy within it will be compressed into a singularity, like a Big Bang in reverse.

According to modern cosmology, our universe will not undergo a Big Crunch, due to the fact that its expansion is actually accelerating.
Deconstruction

## Summary

**Deconstruction** is the ability to break something down into smaller parts.

The extent of this ability can vary from user to user. Some can only break down physical things like matter while others can interact with metaphysical objects like the soul. It differs from traditional Matter Manipulation or other abilities like them by only allowing the user to break things down, not manipulate them. Deconstruction users cannot manipulate things they've already broken down to the fullest extent of their ability.

**Note:** Natural side effects from powers, such as Energy Manipulation, Fire Manipulation, Vibration Manipulation, and other abilities that can produce enough energy output to destroy or dismantle objects, do not mean that characters automatically qualify for this ability, unless the abilities in question specifically and directly focus on deconstruction in itself, rather than as a consequence.

## Users

* Thanos (Marvel Cinematic Universe)
* Gandalf (Lord of the Rings)
* Dino Megazord (Power Rangers)
Technology Manipulation

## Summary

The ability to **alter and control technology**, often exercised through the usage of other powers, such as manipulating electricity, information, magnetism, and metals, or just hacking. Often called **technopaths**, these characters can use their abilities for a variety of purposes, such as altering and reshaping machinery, hacking into advanced computer systems, creating viruses, and so on.

This does not refer to the ability to simply operate technology, no matter how advanced, but the power to influence and manipulate it on a deeper, often supernatural level, though, rather than some magical aspect, it may be achieved through sufficiently advanced technology. It may involve Nanotechnology or Cyborgization, for instance.
Data Manipulation

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.

## Users

* Various, NetNavis and other Digital Beings (Megaman)
* Various Digimon and Virtual Beings (Digimon)
* Cyborg and Brainiac (DC Comics)
Free Movement

**Free Movement** is the ability to travel on materials impossible to walk on normally or traverse through hard terrain with ease.

## Summary

The user can stand, walk or run on the surface of liquids and gases without sinking through them.

The user can also gain this power by swiftly moving through difficult terrain such as mud or deep snow without being hindered by them.

This can be accomplished via sheer speed, by releasing energy that keeps the liquids or gas under their feet stable, or by manipulating the terrain itself to make going through it easier.

## Possible Uses

* **Water Walking:** This allows the user to walk on water.
* **Cloud Walking:** The same as water walking, but for clouds.
* **Snow Walking:** The ability to easily pass through a thick layer of snow.
Inorganic Physiology

## Summary

The ability to be made of inorganic matter. Users of this ability are unaffected by many things which would be lethal to organic beings or even the undead.

## Possible Uses

* **Resistance to Poison:** As users of this ability have no organic functions, common poison would be ineffective against them.
* **Resistance to Biological Manipulation:** As users of this ability aren't organic beings, they lack all biological functions, and can therefore also not be manipulated in this manner.
* **Resistance to Diseases:** As they lack the body functions of living beings, common illnesses would not harm them.
* **Self-Sustenance:** Users of the ability usually don't rely on oxygen or nutrients to function.
* **Further Resistances:** Depending on the composition of the user they can gain unique resistances such as a rock person resisting Electricity Manipulation or a being made solely from a noble gas being uneffected by natural acids.

## Types

1. **Living Beings:** Inorganic beings that have a non-physical consciousness. For example, objects that were granted life via supernatural means.
2. **Non-Living Beings:** Robots, AI or other inorganic beings, that have no consciousness beyond what the physical functions of their bodies grants them. This type of character is typically immune to Soul Manipulation due to lacking a soul and is also unaffected by many common forms of Mind Manipulation, since they neither have an organic brain to be manipulated nor have a non-physical consciousness. Since these characters usually also don't have something like life force and aren't alive in the usual sense in the first place, they are furthermore unaffected by common forms of Life Manipulation and Death Manipulation.

## Users

* **Type 1:** Plasma Wisp (Kirby), Regirock**,** Regice and Registeel (Pokémon)
* **Type 2:** Robots and androids such as Bender, Mega Man, The Terminator, Android 16, Ryuzu Yourslave and other beings fully composed of various types of non-organic matter or files, such as Shadow or Monomi
Possession

## Summary

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

* **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.
* **Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.
* **Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Energy Projection

## Summary

**Energy Projection** is a subset of Energy Manipulation in which the user is able to emit concentrated bursts of energy, most frequently for offensive purposes. The power and flexibility of this ability varies between media, ranging from simple destructive blasts to far more complex usages.

## Users

* Most Dragon Ball characters
* Most Saint Seiya Characters
* Many DC Characters, such as Superman, Darkseid, and Superboy-Prime
* Virtually every character to bear the Mega Man title.
Omniscience

## Introduction

**Omniscience** is the state of having all knowledge, or in other words, knowing everything. A character that is omniscient knows everything that their opponent is going to do before they do it, and exactly what to do to win any fight. An omniscient character is still capable of being overpowered and losing, however. Also, knowledge of other fictions is not a requirement for omniscience, so a character that knows everything about their own fictional franchise is considered to be omniscient.

There is also "Nigh-Omniscience", for which a character or entity knows almost everything about their fictional continuity, with the exception of a small amount of information (usually what an even more powerful character wishes to conceal from them).

## See also

* Omnipotence
* Omnipresence
Fissionism

## Summary

**Fissionism** is a supernatural ability to separate/unfuse the target into two or more non-equal parts.

The ability is able to distinguishes itself from Deconstruction, which separates the target into smaller parts that don't necessarily need to remain functioning. Fissionism operates differently, as it separates the target into multiple configurations while they retain coherent forms. A common example of the ability is the splitting of a fusion between two people back into their original states.

Often, this ability is able to split things apart according to a certain pattern. This could be by the target's age, height, etc. An example would be targeting an individual using their morality to split the target into two separate good and evil personas.

**Note:** Splitting something into semi-identical parts of the original target could generally be considered a form of duplication.
Fragrance Manipulation

## Summary

**Fragrance manipulation** is an ability to manipulate the smell of oneself, others, or the surrounding area. The user being able to change the aroma by increasing, decreasing, or temporarily removing the smell given off. This can be used as a defense mechanism to scare off or temporarily distract attackers, and can heavily counter those who carry heighten senses
Vehicular Mastery

## Summary

**Vehicular Mastery** pertains to characters that have extreme skill Piloting/Driving various types of transport. This includes, not only civilian vehicles, but customised vehicles too.

## Types

* **Land Vehicles:** The ability to have mastered transport whilst driving on roads, rough terrain, and in vehicles such as: Cars, bikes, trucks and tanks
* **Air Vehicles:** The ability to pilot aircraft and are able to push it to its limits. This includes aircraft such as planes and helicopters
* **Seaborne Vehicles:** The ability to be able to drive: Boats, submarines, and even ships with little difficulty.
* **Space Vehicles:** The ability to fly and manoeuvre ships/shuttles through dangerous hazards and be able to handle difficult situations.