Kamoth

## Kamoth Society

The sapient xenos race known as **Kamoth** are a humanoid moth species. They reside on the edge of Sector Kasva in Tau space. It is unknown how this race came to be, though it is suspected the warp was involved. The **Kamoth** were discovered in Sector Kasva by Imperium forces during a campaign against Tau forces in the region. Imperial records contain few (if any) records concerning this race, save for a few inquisitor reports and the odd Adeptus Mechanicus data log. The Kamoths are part of the Tau Empire. There are also rumors that there exists a distant Kamoth subspecies in Segmentum Pacificus on the opposite side of the galaxy from the T'au homworlds. Imperial scholars suspect a warp based explanation for such an incongruous galactic spread.

## History

### Pre FTL

* **Primitives** - M32 a warp storm opened up on near the planet Kamamoth affecting change all over the globe. Fortunately the warp storm subsided without daemonic incursion on Kamamoth. The first Kamoth hive formed in the Escier mountain range on the main continent. The Kamoths started using crude wooden weaponry, such as spears and even more complex weapons such as bows and arrows.

* **Hive Expansion** - The so called hive-growth period occured when the Super hive of Escier split up into multiple smaller hives due to mutations spreading throughout the Kamamoth species. The two preeminent sub species of this period are the Shessomoths and the Konetmoths. The two dominant subspecies worked together and used their complementary strengths to achieve a common goal. The Kamoths soon tamed a large portion of land, so they could expand their populations.

* **Age of Gunpowder** - After the discovery of chemical propellants, the Kamoth species quickly created slug-thrower type firearms. The Kamoth used these new weapons to their fullest. With the addition of guns, to their arsenal, the Kamoths were able to completely dominate the planet they inhabited and secure their settlements from the local fauna.

* **Genocide** - Not much is known about this period. Kamoth records state there was another Sapient species who contested their supremacy and so the Kamoth murdered every last member of that species during a genocidal war for control of the entire planet.

* **Space Age** - Sometime in M36, the Kamoths found a crashed Imperial ship buried under the Northern Ice Cap. The discovery of this unknown ship helped the Kamoths understand Void travel to a certain degree. Not having the resources or knowledge to understand, the ship had helped them get ships off the planet and into space. It would take another 200 years for them to be able to colonize their moon. Then another 150 to colonize Caldestion.

* **Kamoth Civil War** - The Kamoth Monarchy went through some changes after Caldestion was colonized. There was a group of Kamoths that decided to influence the planet and turn the hives against the Monarchy. Declaring an open rebellion and independence against the Monarchy, both sides mobilized. Void combat was almost non existent at this time, so it resulted in both sides sending forces to each other's planets. The Monarchy eventually beat the rebellion as they had better industry, manpower, and a standing military over the rebellion. Laws were made to crack down on future acts of rebellion.

Kamoth Species General Information

**Type** = Sapient Species

**Sub-Type** = Humanoid Insectoid

**Vision** = Kamoths have normal vision and light night vision

**Lifespan** = 100ish years

**Location** = Ultima Segmentum

**Sub-Species** = \*Shessomoth

* Vazinine
* Hovete
* Konetmoth
* Yeteran
* Shessomoth
* Toxates
* Rozoteran
* Konemoth
* Lonmoth
* Vartuk (Rumored)

**Height** = \*Shortest Kamoth 5ft (152cm)

* Tallest Kamoth 6ft 7inches (200cm)

**Length** =

**Weight** = Average 200lb (91 kg)

**Wingspan** = average 12ft (3.6 meters)

**Skin Colour** = White

* Light Blue
* Brown
* Black

**Hair Colour** = White

* Brown
* Black
* Red

**Eye Colour** = Blue

* Green
* Brown
* Red
* White
* Purple

**Feathers** = Has Floof

### Solar System Dominance

* **Death World Campaign**

* **2nd Kamoth Civil War** -

### Encounter with Tau

* **Skirmish of Tuskan** - When the Tau arrived in sub sector Chagas, they initally set their sights on Tuskan,a city on the outskirts of the Kamoth civilization. The T'au plan was to set up a camp and survey the system for valuable resources, not expecting to find a Sapient species in the system. The Hovetes of Tuskan found the Tau and a platoon of Kamoth troops flew toward the position, with weapons ready to fight. The language barrier was an obstacle that proved insurmountable, even for the water caste. Tau records state that the first shot came from the Komaths, confirmed by water caste records of the event. One accidental shot turned into a full on firefight which lead to a full on battle. Two Tau hunter/killer Cadres landed on the world to subdue the Kamoth, but the Kamoths put up a formidable fight. Both sides were able to reach an agreement before fighting escalated to an untenable level, leading to a ceasefire agreed on by both sides. The treaty signed at the summit following the ceasefire culminated in the Kamoth people joining the Tau Empire, and pledging their skills and knowledge ot futherance of the T'au'va; The Greater Good.

### Encounters with Necrons

* **Tomb World Raid** - The Kamoth heard of a race of sentient Machines that were exterminating populations off of planets. So the Kamoth sent an expedition to one of the worlds where these machines wrecked havoc. The expedition brought an experimental Smart AI that had a Kamoth brain connected to it. Hoping to find a way to expand their robotics division and make smart AIs without the need of Kamoth Brains. Planetside, the Kamoth troops and scientists found the planet was devoid of sapient life. They stumbled upon a necron tomb and entered it. It did not take long for the fighting to break out. In the battle, Kamoth troops found out that their Shard weapons had no effect on the Necron warriors. Some warriors did get damaged, but it was a weakspot, like a joint in an arm or leg, only slowing the Necron down. Heavy Shard weapons did damage necrons, but made little difference because of their living metal. A small group of the ground team managed to get back to the fleet in low atmosphere. 90% of the Kamoth fleet sent there was destroyed. A tragic defeat for Kamoth forces.

## Genetics

### General Description

Kamoths and their sub species have human facial features, with antenna protruding form their heads. The species have chitnious legs, with two pointy toes at the extremeties. Kamoth have four grasping arms, every arms ends in a hand-like structure with five fingers much like humans. The species has very large wings that are able to give the Kamoths a modicum of lift for short period of time. These wings excel at gliding and are often used to great effect in conbination with the jumping style of attack often employed by the warriors of this soecies.

Kamoths do have the ability to see in the dark due to variably sensitive photoreceptors that automatically tune to the ambient lighting, but they are not nocturnal.

### Sub-Species

The Kamoth race are a very diverse group. in their relatively short time in the galaxy, there have been mutations that have caused divergent populations to arise within the hive, the parts have been free to split and form their own hive. Generally, these mutations are natural. Sometimes a branch will form in a kind of Lamarckian adaptation to their environment, or (possibly) the Kamoth spcies unusally high mutability and therefore ability to adapt to a new environment. It can take several or many generations for a new Kamoth sub species to distinguish itself from the main gene line and differentiate itself into a new strains.

* **Kamoth** - The main sub species in the Monarchy. Kamoths are the jack-of-all-trades strain, but lack the specializations that the others strains develop. Kamoth Sub-species itself is the largest group and the lead rulers in the Monarchy.

* **Shessomoth** - Shessomoths lack the large wing span of their brethren. They make up for it in raw muscular strength. The raw strength intrinsic to this strain, has allowed Shessomoth hives to move incredible amounts of earth around instead of the smaller amounts that the Kamoths are able to handle. The Shessomoth strain's stronger body has also made them more aggressive, especially in combat. This aggression has made Shessomoths more adept at melee combat.

* **Vezinine** -

* **Hovete** - This sub species grows on Tuskan, where it is much colder and darker. They have much stronger Night Vision than the rest of the Kamoths, as well as much denser exoskeletal pluamge to keep them warm. Hovetes need to wear eye protection to keep their eyes from getting damaged when in standard light.

* **Toxates** - Toxates sub species has adapted to live in and endure the toxic waste zones on Kamamoth. Toxates have evolved to be more resistant to toxic damage and are even able to spit out acid attacks at their foes. Because of the toxic waste, Toxates have no wings. If they do, they were blessed with genetics that keep their wings from being damaged by the toxic wastes, regardless, the wings retained by this over-class of Toxates are left with only vesitigal wings, not able to attain or even maintain flight.

* **Konetmoth** - Konemoths are the ones blessed, or cursed, with warp sensitivity. Konemoth's have very little genetic mutation as a result of their environment. This makes them the closest to Kamoths out of the rest of the sub species.Thought their psyker powers give pure strain Kamoths a sense of unease.

* **Rozoteran** - Rozeterans are the smallest sub species.

* **Yeteran** -

* **Lonmoth**  - This sub species is known by the Kamoth society as the Changed or the Corrupted. Lonmoths are not naturally created, this group is hunted downdue to their connection to the Warp and to Chaos. Any sub species of Kamoth can become a Lonmoth. When exposed to the warp for a certain amount of time a Kamoth can turn into a Lonmoth, though no one knows for how long on emust be exposed to the warp. Most of the time, Lonmoths are created when a Kamoth finds out about the truth of their origins: a species that is a spawn of the warp. Wanting to see more, they venture around and find a way to gain access, usually with the help of a Kamoth Psyker.

* **Vartuk (Rumored to be)** - This "sub-species" is rumored to be either descendants or the original form of Kamoths. Vartuks are very primitive and lack the Psychic potential compared to the others. The Xeno Inquisitors noted down the similarities between Kamoths and Vartuks, but cant seem to get enough Kamoth material to check for more similarities.

## Society

### Government

Kamoth Society is run by a monarchy and a feudal style government. Any sub species can have their nobles become a Emperor or Empress of the Kamoth Monarchy. Every hive has a dedicated King and Queen. While there are a bunch of princesses and princes that run sections of their hives. Some Princess and Princes can leave their hive and go form a new hive. That is only when they gather enough support and are blessed by their Hive King and Queen.

Under the Emperor and Empress, there is a council of Kamoth Kings and Queens that have been put together. Every planet under the Kamoth Monarchy, send four Hive Kings and Queens, from the leading hives on each planet. Sent to Kamamoth every few months, or when needed in a emergency. This council informs the Emperor and Empress on the current issues of their territory, or any that really needs to be talked about.

### Factions

Every sub-species is considered their own faction in the Kamoth Monarchy as each sub species is run by their genetic queens and kings. Although, that doesn't stop smaller factions of Princesses and Princes from making their own hives and joining the political sphere.

A couple noticeable factions over the millennia are the Monarchist and the Rebellions, these two factions usually pop up during the civil wars. Where two sides get hives under one unified banner.

### Population

Over the few thousand years, Kamoth population has fluctuated. Population dips down from the civil wars and other minor conflicts.

### Religion

The Kamoth species formed their own religion during the medieval era. During this era, the Kamoth people had mass prayers around the world of Kamamoth. These prayers eventually formed a group of gods that the Kamoth could speak to for guidance. Since the gods are in the warp, the Psykers of the species double up as priests so they can communicate with their spiritual gods. The Kamoth people have 6 gods, along with an unknown 7th god that was destroyed in the warp and taken by Chaos.

The six gods are: God of Light, God of Darkness, God of Death/War, God of Life, God of the Void, and God of the Warp

* **Karasume God of Light**

* **Vasamu God of Darkness**

* **Favusa God of War/Death**

* **Caffanu God of Life**

* **Devatom God of the Void**

* **Hasam God of the Warp**

Under the Kamoth gods are the Lightbearers. These Lightbearers are similar to Imperial Living Saints. Lightbearers are equip with special black armor and uniforms. This black armor given to a Lightbearer as it makes the eye of a Kamoth focus on the bright lantern that each one carries. Hence the name Lightbearer. These lanterns are put on the Bearer's back. The weapons that a Lightbearer carries is up to them. Their weapons can be ranged or melee.

Chaos cults are hunted down regularly by the Kamoth Secret Police and military. Chaos cults lead to the creation of the Lonmoths. Two Chaos gods have a heavy presence among the Kamoths. Khorne is the preferred god for the Shessomoths, as they rely on strength and violence. A long with being honorable fighters. The Psykers of Kamoths prefer Tzeentch. Slaanesh cults are usually found on Lamanx, but they are miniscule compared to Khorne and Tzeentch. The two cults even fight each other when they meet. Nurgle has little to no presence in Kamoth Society.

## Technology

The Kamoth is not the most technological advanced species out there. Before the arrival of the Tau Empire, Kamoths were mostly equip with auto guns and swords. With the arrival of the Tau and after the Skirmish of Tuskan, their entrance into the Empire jumpstarted their technology by hundreds if not a thousand years. Kamoths incorporated Tau tech with their own. This resulted in being able to make plasma and laser weaponry, better armor, as well as incorporating plasma into their swords, spears, ect. Energy shields and Energy bows and arrows.

There are a few unique weapons that are exclusive to the Kamoth people. The Kamoth people call their weapons, Shard weapons. These weapons shoot crystal shards that are grown on the backs of some of the wild life on Kamoth. As well as crystals grown in the underground caves. Inquisitor Nathaniel Jauvrin has gone to Kamamoth to collect some samples to figure out how Crystals grow.

It is said that the Kamoths have made a teleportation network that enables the Kamoths to travel from planet to planet. This lets them avoid the long trips in space if this rumored tech is true. Currently it only seems to be in their solar system and not connected to anywhere else.

Kamoths have dabled in Robotics and AI. Robotics, not so much as their population is big enough where making robots en mass would be a waste. But with the battles against the Imperium, the thought of robotics sounds more enticing. AI is used on Kamoth void ships to help them more in combat against the larger factions out there. This AI is not the smartest either, Kamoth has seem to hit a roadblock in AI technology where a single AI is not that effective. When a Fleet of Kamoth ships gather, the AIs of other ships start to interact and become a more powerful entity. This increases their fleets effectiveness. Same goes for ground base AI systems, vehicles and AI warriors.

* **FTL** - Kamoths have psykers, but they lack the navigator gene to explore the warp. During their Solar system expansion, the species only had the ability to travel to planets IN their solar system. When the Tau took the species into the Empire, they learned the ways to control the Tau's form of FTL.

## Military

### Tactics

Kamoth tactics focus around adaptability and swarm tactics. Since Kamoth society can breed rapidly and provide a lot of bodies because of their insectoid origins.

### Ground Forces

#### Infantry

* **Royal Guard** - The protectors of the Emperor and Empress, as well as bodyguards to Hive Kings and Queens. Royal Guards are seen deeper down in Kamoth hives. Some can be seen as leaders of an assault group, if a King or Queen deems an operation is important and wants eyes and ears there. Royal Guards authority in combat, is equivalent to the Major rank.

### Navy

The Kamoth Navy is very small, well small compared to all the other factions in the galaxy. When void combat was taking heavier presence in the monarchy, the ocean navy on Kamamoth was downsized to a non existent state. The Kamoth Navy has adopted a strange approach. Since their faction is a tiny speck on the galactic stage. Most of the ships are modular in design. Most cruisers classes, the destroyer, frigates, transports, even their strike craft are modular. The battleships are not modular as the systems they use would cause very dangerous weak points in the design. depending on the crew skill, and ship type. Modular changes can takes a few hours, or up till a whole day. The ship sizes in the Kamoth Fleet are very small as well. Compared to Imperium ships, Kamoth Dreadnoughts are the size of small Imperial Battleships. Carriers and Battleships are close to Imperial Cruisers and so on.

There are currently three battlefleets that are active. With a fourth temporary fleet.

* **Group Homebound** - Homebound is the fleet that protects the Chagas Sector

* **Group Expedition** - The smallest group of the groups, Expedition was the temporary fleet sent into Necron space. This expedition would end in a failure. Where 90% of Kamoth forces were annihilated.

* **Group Assault** -

* **Group Support**  -

#### Dreadnoughts

* **KVS Triumph of Chagas** - Triumph of Chagas is the Flagship of the Kamoth Home Fleet. As well as being the Pride of the entire Navy.

* **KVS Vengence of Kamamoth** -

#### Carriers

* **KVS Maruta's Wings** -

* **KVS Raphrel's Destiny** -

#### Cruiser

Cruisers are the biggest ship size to receive modularity. A few classes do not get the Modularity because of their spinal guns.

### Psykers

The Kamoths seems to have Psychic potential. No where as powerful as Eldar, but they MIGHT be on par with the Imperium in terms of strength. Without the thousands of years of laws and treatment of psykers. The Kamoths might have better control and clearer minds than the Humans. The Kamoths possibly got their Psychic means via a warp storm that hit their planet sometime before they entered the void of space. Psykers are used for military and civil means.

Blanks much like humanity. Are either super rare or just myths. If a blank Kamoth is a thing, they would definitely be looked down upon. Most are taken away before people can find out about them. Some say there is a team made up of blanks, but nothing can confirm or deny.

## Controlled Planets

* **Kamamoth** - The Homeworld of the Kamoth species. The Kamoth species hail from what the Imperium Classified as a Death World. Ion Storms, large and vicious wildlife, the world is as dangerous as any other death world. The Kamoth Hives of the world have managed to live under ground and build surface cities. There are a few things that make the planet unique. Some of the world's wild life have crystals growing out of their backs that the Kamoths use for ammunition in their shard weaponry. Some crytal like weapons

* **Kamarath** - Kamamoth's moon. Nothing noteworthy besides airless and low gravity.

* **Caldestion** - This world is the first world Colonized by the Kamoth Species and was the birthplace of an insurrection that lead to the 2nd Kamoth civil war. Caldestion is very valuable to the species, as it became a mining up hub and manufactures 80% of the Kamoth Void Fleet. Other than that, Caldestion is a temperate planet.

* **Tuskan** - The furthest planet from the sun in the solar system, Tuskan is VERY dark, not pitch black, but little light does reach the planet. This also made the planet to stay below 0 all the time. The atmosphere is very thin, but that didnt stop the Kamoths, as they were able to build Hives underground and set up systems to keep their hives properly oxygenated.

* **Lamanx**  - Unlike most planets, Lamanx is a Maiden world that has east and western ice caps instead of north and south. Another Unique feature the planet has, are floating islands.

## Notable Characters

* **Queen Martua**  - Maruta was a Shessomoth Princess during the 1st Kamoth civil war. She lead an invasion force against the rebellion and spent 7 years waging a long and bloody campaign.

* **Emperor Raphrel**  Raphrel became the first Emperor of the Kamoth Monarchy during the revamp of the governmental system during the colonial expansion.

* **Colonel Vazner**  - Vazner was in command of the Kamoth forces on Tuskan when the Tau arrived. He had to deal with the overwhelming superior firepower that the Tau had in the battle. Luckily he managed to move his forces around to hold a defesive line until either back up arrived, or for the option of friendly talks between the Tau and the King.

* **General Lenarve**

* **Psyker Phelina**

* **Fafera**  - Fafera is a volunteer for Inquiitors Mattius' Retuine.

## Relationships

### Allies

#### Tau Empire

* **Cal'sean Sept** - The Kamoth species are under the rule of the Cal'sean sept of the Tau Empire. Brought up to the tech level of the Tau. They are treated like 2nd class citizens.

#### Eldar

There are Eldar, from Art'kesh, that stay true to their diplomatic origins and have tried ot talk to

### Enemies

#### Eldar

* **Craftworld Art'kesh**  - Most Eldar from Art'kesh that have met a Kamote, do not like them at all. Viewing Kamoths as a lowly primitives as they are, but the fact that they can tell the Kamoths were made by the warp. When the Craftworld discovered Lamanx was under control of the Kamoths, this angered them.

#### Chaos

* **Warband of the Sacred Mother** - The Sacred Mother declares that the Kamoth people should be killed or converted just like any other mortal. Jazmine has figured out about the origins of the Kamoth people and how they were warp spawn. Since their Psykers are a nice in between from Human and Eldar, she could try and get them under her control for Tzeentch.

## Disclaimer

Anyone is allowed to make a character from my race. But i would still like to notified if you do.