recursal/Fanatic-Fandom huggingface dataset:
Office conference room

The conference room is one of the new locations of Ice Scream 4, and is located in the Factory.

## Appearance

The convention room has brown wooden walls and blackish gray floors,The entrance door is light gray and there is a glass on the wall near the door to see outside.There is also a long, messy table and lots of black office chairs,There are also boards with paper attached to the walls.

## History

### Joseph's Era :

In 1949, Joseph built a conference room in the office to hold meetings with his high-ranking employees. As well as to discuss business ideas for the factory in the future.

### Taken over by Rod :

After Joseph's death on December 31, 1955, Rod inherited his factory and converted room into a place to store secret files.

### Ice Scream 4 :

In Ice Scream 4, On January 3, 1983, the conversion room is one of the locations in the office that holds the Trophy which J must find to open a vent in the garage to get to the Warehouse.

### Ice Scream 5 :

In Ice Scream 5, the conversion room is one of the locations in the office that stores Ice cream tubs for J to find so he can rub them on the valves to turn off the steam in the engine room.

### Ice Scream 6 :

In Ice Scream 6, the conversion room is one of the locations in the office that stores duck tape for making Lockpics.

## Triva

* The conference room was probably only reserved for high-ranking Joseph employees
* Judging from the presence of 2 conversion rooms, it indicates that Joseph and his employees often have meetings.
* In the conversion room there are files that can be seen in a drawer which indicates that Rod was the one who kept them there.

## Conference room

### Location

Office, Frosty ice creams Factory, USA Washington State
Forest Key

It's an item in Ice Scream 8.

## Appearance

It was a gold key with a key ring in the shape of a pine tree and had writing underneath.

## History

On January 3, 1983, Mike had to take the forest key, but it was guarded by the crocodile, Mike managed to distract the Crocodile with her eggs, after that he took the forest key and put it in the forest security guard post to open the forest gate and head to the tower.
Chloe

**Chloe** is J. Brown's pet who appeared on the photos in his house. Chloe has her own doghouse which is located in the Neighborhood.

## History

### Background

Chloe has been with J for as long as he can remember, it could mean that Chloe was there before J's birth or that she was adopted in the early 1970's, but chloe unfortunately died.

### **Ice Scream 8**

On January 3, 1983, J mentions that he misses his dog chloe, and she always jumped at him and played with him once he's back home.
Yellow liquid

It's what Lis uses to heal the Hamster in Ice Scream 7.

## History

On January 3, 1983, Lis makes the yellow liquid using Stabalizing Liquid, Proteins, and the Secret Ingredient, lis then pours it to the Hamster, the hamster drinks the yellow liquid and gets healed and becomes fat.

## Trivia

* It's unknown if we will ever see the yellow liquid again.
* The yellow liquid is the only liquid in the Keplerians franchise that doesn't have an official name.
Travel-Map System

The **Travel-Map System** is a game mechanic in the Ice Scream Franchise.

* Ice Scream 1 (1982)
* Ice Scream 2 (1982)
* Ice Scream 3 (1983)
* Ice Scream 7 (1983)
* Possible full map-By Jembar (1982-1983)

Used in the first three episodes of the franchise, J will take Rod's Map and attach it to a small billboard in his ice cream truck. J can then use the map to point out a particular location (it depends on which episode of the franchise you are playing), making Rod take J. to that location. Once you start off, you cannot go back to the Neighborhood until you get the Cage Key to free J.'s friend (again depending on which game episode you are playing). The system does appear again in Ice Scream 7, but it is used by Charlie to get the Keycard to help Lis.
Mr. Brown

**Mr. Brown** is father of J. Brown and minor character in Ice Scream 3: Horror Neighborhood, seen only in his picture.

## Appearance

His age is unknown, but he appears to be a little bit younger than Rod Sullivan, he has short hair and beard, pink shirt.

## History

### Background

Not much is known on his life, however, it is known that he married Mrs. Brown and in 1971 had a son named J, they later had a pet Dog but that dog passed away.

### Ice Scream 8

On January 3, 1983, Mr. Brown and his wife realised that J and his friends had disappeared, they tried searching for J everywhere, but they couldn't find him.
Rod's Diary

**Rod's Diary** is an item in Ice Scream 1.

## Overview

Rod's Diary is an item that can be found in the Parking, within Rod's storage unit. It cannot be grabbed, but it can be read. It explains some of the things Rod has done in the prior years and some reference about his backstory. It reads:

### Page 1

***September 27, 1972***

*"I've finally done it! The machine is finally ready... I can't wait to get the secret ingredient! It was harder than I thought it would be. The notes were not very clear, but everything I collected during my trips has been useful. Luckily my van is big enough. Now I will have to start testing with human specimens. Fat children will be good "Laboratory rats". They have a good amount of material and nobody will miss them."*

### Page 2

***January 3, 1973***

*"Those little noisy kids full of grease... they almost disgust me as much as my old classmates. I'm sure I'm about to find the secret ingredient. Luckily ice cream sells quite well so I could probably make a living out of it without many difficulties. To do so, I need to recreate my father's special ice cream and get my dignity back. I'm sure all I need is more time..."*

### Page 3

***April 8, 1974***

*"I think I got it! A week ago I started selling the first special ice cream and today, while passing through the same street I met the same children... I was very surprised to find out that they all got obese! After having the first ice cream, all kids become fat. If I get the right amount of the secret ingredient, having a second ice cream could kill them. It's different with adults though, as you need to add higher amounts of the secret ingredient. To celebrate, I'm going to shop around the comic book store and buy some special editions."*

### Page 4 (Final Page)

***July 15, 1975***

*"Today is the day. Today my reign of delicious terror begins. Everything is ready. I will go through the street where Daniel J. lives and give him one of my super special ice creams. How could he refuse it? I added the necessary amount of secret ingredient to kill him, so he'll leave this world within two hours. Without a doubt, it is much less than it deserves. I am an avenger, I am a hero, I'm Rod, the ice cream maker."*

## Gallery

Rod's Diary is openedPage 1Page 2Page 3Page 4
## Trivia

* Based on the dates, and when the franchise itself takes place, it seems that Rod has been doing this for nearly a decade.
* On Page 4, Rod mentions someone named Daniel J., and it seems that Rod has a personal hatred for him. Daniel J. could be J. Brown, the main protagonist in the Ice Scream Games. Or, Daniel J. could be J.'s father.
* According to the second page, it's date, and when Ice Scream 3 - 8 take place, ice scream 3 - 8 is the day for the 10th anniversary for rod's work as an ice cream man.
Trophy

The **Trophy** is an item in Ice Scream 4.

## History

### Past

in the 1940's or the 1950's, Joseph got the Trophy as an award for being the best ice cream man, he then put the Trophy in the offices area.

### Ice scream 4

On January 3, 1983, The Trophy is used by J to remove the screws on the vent in the garage. It can be found in the offices area of the upper part of the factory.
Leonard

Intro

"**Leonard Goodfellow**, (Born 1???) the king he'll prank, Bringing justice and peace to the town, we thank."

Leonard or Leonard Goodfellow is the main role or the player of the game Angry king.

## Appearance

Leonard wears a blue cloak to cover himself. he wears a T-Shirt with a skirt. Color unknown.

## History

### Past

in the medieval times (450 A.D to 1475) Leonard was the Jester of a country a tyrant king called King Richard ruled, one day, he decided to dethrown King Richard and stop the suffering of his country.

### *Angry King*

He is the main player of the game. meaning you control **Leonard**. you have to pull pranks to King Richard because that's the main purpose of this game. if he is caught however then it is Game Over. one of the pranks is the catapult prank where you cover the catapult base so King Richard won't find out. then you put a "throne" to the spoon or cup aka where the rock should go in a catapult, Leonard does many other pranks, like locking the bathroom, making a pie get thrown at his face, ruining his statue, etc. It's evident that King Richard was eventually dethroned.

## Trivia

* Leonard is actually the town's jester.
* Leonard 's full name is Leonard Goodfellow.
* Leonard is one of the only two Keplerians characters to be able to jump, the other being the Guards.
* Leonard is the only keplerians protagonist capable of jumping.
Tower

The **Tower** is a location in Ice Scream 8. It cannot be accessed but must be destroyed to turn off the first generator.

## Tower

### Location

Frosty Ice Creams Factory, Washington State, USA

## History

### Past

In the 1940's or the 1950's, Joseph built the tower to make energy for the Generator in his house by burning wood and coal.

### Ice Scream 8

On January 3, 1983, the kids drive the van while Charlie uses Rod's invention to blast the tower, the tower eventually collapsed and the generator turned off with it.
Walkie Talkie

It's an item in Ice Scream 8.

## History

### Past

At some point in the 20th century, Mike found the walkie talkies and took them with him.

### Ice Scream 8

On January 3, 1983, Mike gives a walkie talkie to each one of his friends, each one of them use the walkie talkies to call the others when a Generator is found, Charlie also uses it to ask for help from J on finding the Secret Ingredient.
Factory Warehouse

The Warehouse is one of the new locations that first appeared in Ice Scream 4,and this is one of the factory locations.

## Warehouse

### Location

Frosty ice creams Factory, USA Washington State

## Appearance

#### Entrance hall :

The entrance hall has light gray walls and a white floor, there are also lockers in the corner of the wall and a large shelf containing used cardboard and boxes.

#### Main room :

The main room has light gray walls and a white floor that is slightly crusty,There is also moss on the top of the ceiling, there are lots of giant iron shelves containing used boxes And there is also a cardboard replica of Joseph Sullivan and there is also a cardboard box containing cotton.

## History

### Joseph's era :

In the early 1950s, Joseph created a warehouse to store goods ordered from his customers who were in distant cities or abroad.

### Taken over by Rod :

On December 31, 1955, after Joseph's death, Rod received his inheritance along with his factory, and Rod changed the Warehouse as a storage place for dangerous equipment.

### Ice Scream 4 :

On January 3, 1983, The warehouse is location that stores important items such as green ice cream replicas and fire extinguishers.

### Ice Scream 6 :

The warehouse is location that stores important items such as iron used to make the lockpick.

## Triva

* The Warehouse is the messiest place on the ground floor apart from the Museum due to abandonment.
* In Ice Scream United Warehouse is connected to the conference room in the office through a hole created after the "lighting strike".
* There is also a cardboard replica of Joseph who was left there, indicating that he had replaced it with a new one.
* Ice Scream 5 and 7, the warehouse along with locations on the ground floor and second floor cannot be accessed because they only focus on the lab.

## Gallery

###### Entrance hall :

Back sideFirst entrance hallFirst entrance hall from the front sideThe back side of the first entrance hallSecond entrance hallLeft part of the second entrance hallThe back of the second entrance hallShelves in the entrance hall
Timmy

**Timmy** is Character from Witch Cry Horror House made by Honi Games Published by Keplerians, he was born in 17?? Or 18??

## History

### Witch cry 1

Somewhere in the 1800s, Timmy was sleeping in his bed and he bread something on his window and then he got unconscious Then he woke up and he remember the cell was not his room "Why he is locked up and why " He began to cry uncontrollably, he later managed to escape The Witch's house.

## Information

### Relatives

Witch Cry (Enemy)
The Giant Monster
Snake (Pet Enemy)
Little Girl
Sister Karen

Sister Karen (Born 1??? -1944) is the White Nun who is from name of room from Evil Nun the Broken Mask She was wasn't showing. She is 7th Nun In Eagles Junior High School but the Nuns were killed by Sister Madeline.

## Appearance

Karen is described as a nun in white, she has a happy face, wears a crucifix necklace, and carries a holy book.

## Personality

Karen really likes teaching the Catholic religion to her students, she is also friends with all the nuns especially Madeline she and Madeline used to be best friends,Before Madeline turned into an evil nun, she often helped Madeline forget her past about Elisa.

## History

### Background

in the 1900's Sister Karen decided to be a nun at Eagle's Junior High School. In 1939, Karen and the other Nuns, under the orders of Sister Philippa and Mother Pi, were assigned to help the survivors of World War 2. There she meets Madeline, Karen becomes acquainted with Madeline and then a moment where Madeline hugs Karen and tells her that she has lost her precious daughter, then sadly Karen advised Madeline to forget about the incident and start a new life, and since then Karen and Madeline have become bad friends. In the Evil nun 2 event, Karen is not seen because she she is temporarily away with 4 other nuns and Sisters Alphonso, Sister Enda, and Sister Madeline is assigned to look after the school.

### Miracle baby

On December 31, 1940, Sister Madeline gave birth to a baby boy and this made Karen faint and had to be taken to the hospital, and fortunately she was okay, but all the nuns, including Philippa, are very worried about Madeline's mental health because Madeline treats the baby boy like a baby girl.

### Death

In 1944, Mother Pi told the nuns to meet her at the front door of the school at 12 PM, when they did, William told the nuns about all the terrible things they saw and told them that they must take Rod away from Sister Madeline, they took Rod and Sister Madeline's book and gave them to Joseph, Sister Madeline was very angry when she learned about this, and in a moment of blind rage, Sister Madeline used a hammer to kill all the nuns, she marked sister Karen's grave as "sister Madeline" instead of "sister Karen".

## Trivia

* Karen is the first known nun not to wear a black nun's dress.
* Karen bears a resemblance to Sister Irene from the The Nun film because they both wear white nun robes and fight a nun in the form of a demon,The one where Karen fights Sister Madeline who is already like a devil and Irene fights a demon named Valak in his nun form.
* She is the second nun who does not have a grave the first being Sister Lucie.
Wooden Horses

The **Wooden Horses** are four items introduced in Ice Scream 3.

## Overview

The Wooden Horses are four small wooden toys that slightly resemble the shape of a horse. In the late 1940's and 1950's, They were Rod's childhood toys since we can see a picture of Rod playing with the four wooden horses on the treehouse as a child (in the secret ending of Ice Scream 3). Each of them have two holes in the "body" to connect them with a box, containing the Cage Key inside needed to free Mike, that can be opened only when we put all the horses on it. They are of four different colours each: Red, Blue, Yellow and Green.

### Locations (where they can be found)

* Inside the Treehouse, in the Camping (Blue Wooden Horse)
* Inside the Clown's Caravan, in the Circus (Yellow Wooden Horse)
* Obtained from the Shopping Center Guard, in the Shopping Center (Red Wooden Horse)
* On the train tracks, in the Metro Staton (Green Wooden Horse)

## Trivia

* The four Wooden Horses made appearances as four different Epic gun skins in Horror Brawl - Machine Gun (Yellow Horse), Shotgun (Blue Horse), Slingshot (Green Horse) and Paintball gun (Red Horse). They are also featured as an avatar profile.
* The Wooden Horses can also be seen as decorations on a bag called 'Warmer Memories' in Horror Brawl.
* It's unknown how the wooden horses ended up in the places where they are in Ice scream 3.

## Gallery

Yellow Wooden HorseBlue Wooden HorseRed Wooden HorseGreen Wooden Horse
Waste Treatment System

It's the System that takes care of trash that first appearance in Ice Scream 5.

## Appearance

The Waste Treatment system has a silver iron handle that is rusty because it is too old, and there is also a dark blue waste hanger that is mossy due to the effects of the waste.

## History

### Past :

In the 1940's or the 1950's, when Joseph took the Factory, he needed a way to get rid of trash, so he built a system to take the trash from a specific room through some moving things and then burn it.

### Ice Scream 5 :

On January 3, 1983, J uses the Waste Treatment System, to reach the incinerator room to get oil with the ice cream tub to complete the puzzle and help Mike reach the Control Room.

## Triva

* If we use the cheat in Ice Scream 4 and look behind the factory, the waste treatment system is not there, but the hanging equipment is there, even though there is no waste cart.
* If we open one of the YouTubers' names, there will be an Easter egg logo on the waste cart.
* Since Ice Scream 6 until now the waste treatment system no longer functions, either it was turned off by Rod or the machine is too old and the system is damaged.
Trash Can

The **Trash Can** is an item in Ice Scream 1: Horror Neighborhood.

## History

### Ice scream 1

On December 27, 1982, The Trash Can is located in the Cafeteria. It is needed by J to obtain the Code, which opens the cash register. There are six trash cans in the Cafeteria, each of which only a chance to give the code.

### Ice scream 2

On December 28, 1982, the trash can is located in the Circus, it is needed by J to get the Special Pass to enter Dungeon Comics.
Bergon

Imperial Commander

**Bergon** was a *colonel* of the Galactic Empire under the command of Wilhuff Tarkin.

As tensions flared between the monarchy of Mon Cala and the Empire, Bergon assisted Tarkin in directing the attack. Following the presumed loss of Rantu, the colonel was tasked by the Moff with leading the next wave of the assault. Though warned not to underestimate Raddus, she ignored the warning which resulted in her not being able to withstand an unexpected attack by Ackbar's forces, leading to the destruction of her skybase and her demise.
Traps

The **Traps** are weapons in the Ice Scream Franchise.

## Overview

The Traps are weapons that are set by the player. They are useful as they can knock-out most enemies for 30 seconds, excluding Boris and Mati, due to their durability.

## Trivia

* The appearance if the trap you set depends on which character you are playing. If you play as J, the traps are a Joseph bomb, if you play as Mike, the traps are more robotic and technological, if you play as Charlie, the traps are a cake, and if you play as Lis, the traps are a potion. However, the appearance of the traps does not change the effect.
* If you complete Ice Scream 4, 5, 6, or 7, or any of the Ice Scream Friends chapters in Hard Mode, or you have pre-registered, you will get a unique trap skin for the respective game. However, this does not change the effect, only the appearance.
Tenth Brother

Imperial Inquisitor

**Prosset Dibs** was a *Jedi Master* who was banished from the order after falling to the Dark Side of the Force and later joined the Galactic Empire as the *Inquisitor* **Tenth Brother** under the command of Darth Vader.

The Tenth Brother followed Vader and fellow Inquisitors to Mon Cala in their hunt for Jedi Knight Ferren Barr, who was advising King Lee-Char against the Empire. At the Dark Lord of the Sith's orders, the Inquisitors went after their target. Cornered, Barr revealed his pursuers identities as former Jedi to the Purge Troopers. Having learned of this, the clones enacted Order 66 and unexpectedly opened fire upon the Inquisitors, killing the shocked Tenth Brother.
Sixth Brother

Imperial Inquisitor

The **Bil Valen** was a fallen *Jedi Knight* who joined the Galactic Empire as the *Inquisitor* **Sixth Brother** under the command of Darth Vader.

He was present at the Works when the Grand Inquisitor introduced Vader as their new trainer and master. The Sixth Brother's training under the Dark Lord of the Sith earned him a dismembered arm, which was meant to teach him "loss".

The Sixth Brother later followed Vader and fellow Inquisitors on their hunt for Jedi Knight Ferren Barr, who was advising King Lee-Char against the Empire. At Vader's orders, the Inquisitors went alone after their main target. Cornered, Barr revealed his pursuers' identities as former Jedi, which caused the Purge Troopers to enact Order 66. To flee the clones, the Sixth Brother unceremoniously cut off the Ninth Sister's leg to leave her behind, in order to slow the Purge Troopers down.
Orson Krennic

The Emperor's weaponsmaster

**Orson Callan Krennic** was a *Lieutenant Commander* in the Galactic Republic, serving under the command of Mas Amedda in the Strategic Advisory Cell and being assigned to Project Stardust: the development of a super-weapon capable of destroying entire worlds through a kyber crystall-powered cannon.

Following Supreme Chancellor Palpatine's ascension to Emperor, Krennic seeks to earn favor with the ruler as much as he can from his newly-anointed position of *Director of Advanced Weapons Research*. This and his overseeing of the Death Star's construction puts him in direct competition with Wilhuff Tarkin, his most-hated rival.
Rod's school

This is the school Rod got bullied in.

## History

Somewhere in the early 20th century, the EJHS company built Rod's school, this school also owns the Camping, in the late 1940's some new students came, and Rod was one of them, in April 1953, Rod became fat, so his classmates started bullying him, in April 1954, Rod suddenly left school.
Red-skinned Inquisitor

Renegade Imperial Inquisitor

"*Child of the Jedi…let's see if you make any ripples in the Force, little one…*"
―Red-skinned Inquisitor
A fallen *Jedi Knight*, **she** joined the Galactic Empire as an *Inquisitor* under the command of Darth Vader.

She followed Vader and fellow Inquisitors in their hunt for former Jedi Knight Eeth Koth, with her being tasked with retrieving the Zabrak's infant daughter for Project Harvester - the formation of an agency of Force-sensitive spies at the Empire's disposal. For a brief time, the Inquisitor was willing to allow Mira to escape with the child, but changed her mind to avoid Vader's wrath. Nonetheless, her hesitance was noticed by the Fifth Brother, who reported it to the Dark Lord of the Sith.

As she and a fellow Inquisitor toasted their success at the Works, Vader arrived and forced the two on the run. Despite the rogue duo's best attempts, the Dark Lord was able to eventually catch up with them. Despite apparently besting him, Vader used the Force to freeze them both and cut them down.
Waste Treatment

The Waste treatment site is one of the places in the factory that first appeared in Ice Scream 5.

## Waste Treatment

### Location

Frosty ice creams Factory, USA Washington State

## Appearance

The waste processing plant has ash walls that look dirty, and grayish brown floors that look mossy There is also a hanging garbage machine there which leads to the Waste incinerator There was also a lot of rubbish there and there was a refrigerator containing Joseph's special ice cream which Rod ate up there and threw away. There is an electrical box that connects the electricity to the hanging waste machine from the waste processing site to the hydroelectric power plant room, There are also pipes that lead to the electricity storage room at the hydroelectric power plant.

## History

#### Joseph's Era :

In the late 1940s, Joseph built his factory and also the waste treatment to process the waste thrown there which would later be sent to the waste incinerator.

#### Taken over by Rod :

On December 31, 1955 after Joseph's death, Rod received all his inheritance along with his factory and waste treatment, he used it to remove trash and rubbish from his house.

#### Ice Scream 5 :

On January 3, 1983, The Waste Treatment is open, and J must enter it to go to the waste incinerator room or electricity storage area.

## Triva

* Waste Treatment is one of the locations where marshmallows are present.
* In Ice Scream 4 and 6, the waste treatment is covered by cardboard and wooden boxes.

## Gallery

Waste Treatment from other sideGarbage collection sectionRight side of Waste treatmentJoseph's discarded refrigerator
Kicker

Imperial Stormtrooper

"**Kicker**" was a *Stormtrooper* assigned by the Galactic Empire to clear out artifacts from a former Jedi outpost in the Mid Rim.

Upon Darth Vader's unnanounced arrival at the station, the troopers mistook him for a Jedi Knight survivor and opened fire upon him. Despite their best attempts, the Supreme Commander was able to easily dispatch "Kicker" and the rest.
Second Sister

Imperial Inquisitor

**Trilla Surduri** was a fallen *Jedi Knight* who joined the Galactic Empire as the *Inquisitor* **Second Sister** under the command of Darth Vader.

During a meeting at the Works, on Coruscant, following the death of Jedi Master Eeth Koth, the Second Sister was present as two fellow Inquisitors toasted their success shortly before Vader's arrival.

## Appearances

*Darth Vader: Dark Lord of the Sith 19: Fortress Vader, Part I* (First appearance)
Witch Cry

**Witch Cry** is the main antagonist of Witch Cry: Horror House made by Honi Games and published by Keplerians.

## Appearance

The Witch has Green Skin, A White hoody and Orange hair

## History

### Past

Once upon time there was Couple of Witches who lived happily with Her Son in a House in the Woods. She Hunted using her Magical Powers and She Faced a Big Monster. Since she had dark fairies and pets locked in her basement, they escaped and wrecked havoc, it's unknown what happened next but she became a Crying Witch who never stopped about Disasters We Know She Had Parents and a son but they are gone, she then started kidnapping fat children and eating them so that they "give her strength for her spells".

### Witch Cry 1

Sometime in the 1800s, the Witch kidnapped and locked Timmy in her house, timmy shoots the lock and gets out of cage. He goes to Witch's Room and grabs a Stinky Sock to the door, then Grabs The Crowbar and gets the little plank off. He then Looks at paper of Drawing Crow. And gets a fork from the Kitchen or Dinner table or fire place. The Crow pops out and drops a black feather for timmy to get, he then Plays with the Giant's feet and Gets the Witch's Hand in the fire place area and then the giant Screams for some reason. The Crying Witch was coming quick and Timmy finally made a Highfive to the arm that was protecting the chest. Timmy Gets the music tape and uses it So The Crying Witch starts to Cry and Timmy takes the wand away from her. And He reads a paper that shoes him how to turn a Snake into a rope, Timmy finds the Runes and goes to the main Door and puts the runes to unlock the door and escape.

## Trivia

* The witch's name could be mages, as the Little Girl said only "mages" can use the witch's wand.
* As referred in the Witches origin story "there was a couple of witches", it's unknown if the witch is a group of witches in the same body.
Hanger

The **Hanger** is an item in Ice Scream 2.

## History

### Past

in the 20th century, The Security Guard and the Old Woman take the Hanger along with some clothes, but as they both died, it remained untouched.

### Ice scream 2

On December 28, 1982, The Hanger is used by J to glide across the cable in the Circus, in order to break the patch on the circus tent. It can be found in the Old Woman's house, inside a wardrobe.

### Gallery

The HangerJ. use Hanger (successful)J. use Hanger (unsuccessful)Get off the Hanger (Logo)
Barokki's accomplice

Scheming officer

An accomplice of Barokki, he was an ambitious member of the Imperial Officer Corps in the Galactic Empire.

Together with the colonel, he orchestrated two assassination attempts on Darth Vader's life, both of which failed. He was present when the much-hated Supreme Commander strangled Barokki to death via Force-choke to warn other scheming officers in the Empire's ranks.
ISB major

Imperial Investigator

The **major** was an official of the Imperial Security Bureau assigned to Coruscant.

He oversaw an investigation into a bombing that killed several police officers. Given the implication of a potential Jedi assailant, he reported it to his superior, Darth Vader. Although initially intrusive and offensive towards the latter's questioning of his methods, he was soon forced into submission when he witnessed the Supreme Commmander's powers first-hand. He then obeyed Vader's orders and sent his men to search for signs and evidence of Jedi near the old ruined Jedi Temple.
The Grand Inquisitor

The Emperor's predatory mystic

"*You do know the Emperor personally selected me, Vader? Raised me up. Gave me this position. He believes in my ability.*"
―The Grand Inquisitor
**The Grand Inquisitor**, also known simply as **the Inquisitor**, was a *Jedi Temple Guard* who became disillusioned with the order after being refused access to certain knowledge. Hunger for power convinced him to secretly pledge his allegiance to the Dark Lord of the Sith Darth Sidious.

Following Sidious's ascension to Emperor, the Pau'an joined the Galactic Empire as the de-facto leader of the Inquisitorius under the command of Darth Vader. Trained in the arts of the Dark Side of the Force, the Inquisitor tireslessly eliminates threats posed by surviving Jedi Knights and successfully captures potential Force-sensitives for the myterious Project Harvester - the formation of an agency of Force-users at Sidious's beck and call.
Twi'lek Inquisitor

Renegade Imperial Inquisitor

A fallen Jedi Knight, the **Twi'lek** joined the Galactic Empire as an Inquisitor under the command of Darth Vader.

Following his defense of a fellow Inquisitor against the Dark Lord of the Sith, the rogue duo escaped the Works and attempted to evade their former master. Vader was able to eventually catch up with them and, despite being apparently bested, freeze them in place with the Force before cutting them both down for their betrayal.
Rantu

Imperial Commander

**Rantu** was a *Major* of the Imperial Military who was assigned to Mon Cala.

As tensions flared between the local monarchy and the Galactic Empire, Rantu was tasked by Wilhuff Tarkin to oversee the military operation and deploy the troops. The major personally spearheaded the attack upon Dac City, from where he oversaw the unfolding skirmish. The unexpected attack by enormous creatures emerging from the dephts of the planet's oceans resulted in the destruction of the cities and the presumed loss of Rantu and his men.
Ninth Sister

Imperial Inquisitor

**Masana Tide** was a fallen *Jedi Knight* who joined the Galactic Empire as the *Inquisitor* **Ninth Sister** under the command of Darth Vader.

She was present at the Works when the Grand Inquisitor introduced Vader as their new trainer and master. Her brutal training under the Dark Lord of the Sith earned her a missing eye, meant to teach her "loss".

The Ninth Sister later followed Vader and fellow Inquisitors on their hunt for Jedi Knight Ferren Barr, who was advising King Lee-Char against the Empire. At Vader's orders, the Inquisitors went alone after their main target. Cornered, Barr revealed his pursuers' identities as former Jedi, which caused the Purge Troopers to enact Order 66. To flee the clones, the Sixth Brother unceremoniously cut off the Ninth Sister's leg to leave her behind, in order to slow the Purge Troopers down. However, the Dowutin Inquisitor would dispatch her adversaries and eventually return to Imperial service.
Jordo

Imperial Commander

**Jordo** was an Imperial Security Bureau official assigned to Mon Cala.

When tensions between the local monarchy and the Galactic Empire began, the *Commander* unsuccessfuly tried to coordinate the occupation with Wilhuff Tarkin. Following his constant failures, the Moff had Jordo be forced to wear soldier armor and be sent to fight on the front lines.
CC-1010

The Coruscant Guard's zealous commander

**CC-1010**, known more commonly as "**Fox**", was a *Clone Commander* of the Coruscant Guard who joined the Galactic Empire under the command of Darth Vader.

At Vader's orders, Fox prepared his troopers outside the Jedi Temple should ex-librarian Jocasta Nu attempt to escape. When she did she was met with a battalion of clones as Fox and reinforcements of the Coruscant Guard arrived in gunships. Much to his shock and concern, the troopers had mistaken Vader for a Jedi and had been firing at him, until Fox ordered them to stop. Angered by the clone officer's incompetence, the Supreme Commander ignored his excuses and broke his neck with the Force.
Honi Games

**Honi Games** is an indie games developers group located in Bilbao, Spain, and was founded on November 8, 2020. They are most known for *Witch Cry*, a game created that was published by Keplerians Publishing.

## Information

### Games

Witch Cry : Horror HouseWitch Cry 2 : The red hood (Coming soon)

## Games

* *Witch Cry : Horror House* (Published by Keplerians) (November 25, 2022)
* *Witch Cry 2 : The red hood* (Published by Keplerians) (Coming Soon)
Zaklínač Meč osudu

Charakteristika uměleckého textu

Andrzej Sapkowski: Žaklínač Meč osudu

# Téma a motiv

Boj dobra a zla, rozdíly životů králů a chudých, předsudky

# Časoprostor

Přibližně 1500 let po konjunkci sfér

Království Temérie

# Postavy

Geralt z Rivie – zaklínač a hlavní hrdina celé série. Potomek čarodějnice Visenny a válečníka Korina. Matka ho odvedla na Kaer Morhen, což je domov zaklínačů ze Školy vlka. Je nadlidsky rychlý díky procesům
mutace. Byl vybrán jako jediný na experimentální mutace, díky kterým ztratil
pigment, tudíž je bělovlasý.

Ciri – Dcera Pavetty a Ježka, která má po matce starší krev.
Je spojena se zaklínačem prostřednictvím osudu (je dítětem překvapení). Geralt
se pro ni stává otcem a Yennefer matkou. Je to neobyčejná dívka, která se
dokáže naučit používat zaklínačské schopnosti, ale také používat magii.

Freixenet – baron z Brokilonu

Braenn – lidská dívka vychovaná v Brokilonu jako dryáda

Eithné – vládkyně dryád

# Jazykové prostředky

Spisovné občasné archaismy a historismy spojené
s fantasy světem.

# Kontext

Autor se narodil 21. Června 1948. Studoval jazykové školy,
díky kterým má skvělé jazykové schopnosti. Zviditelnil se díky 3. místu v soutěži.
Svou první povídku napsal v roce 1986, ale rychle se stal velmi oblíbeným
v mnoha zemích Evropy.

Významná díla:

Sága o zaklínači

Zmije

Magické střípky

Současníci: J. K. Rowlingová, Rick Riordan, George R. R.
Martin, Terry Pratchett

Martin Petiška, Josef Nesvadba, Jiří Kulhánek
Seventh Sister

Imperial Inquisitor

The **Seventh Sister** was a fallen *Jedi Knight* who joined the Galactic Empire as an *Inquisitor* under the command of Darth Vader.

The Seventh Sister was present at the Works when the Grand Inquisitor introduced Vader as their new trainer and master. She was later there when her fellow Inquisitors toasted their success after Jedi Knight Eeth Koth's death, moments before Vader's arrival.
Krysař

.

☀

# Viktor Dyk

## Krysař

**Literární druh:**
Epika

**Literární žánr:**
Novela

**Kompozice:**
Chronologická

**Způsob:**
Er-forma

**Časoprostor:**
Čas není známý, město Hammeln

**Vypravěč:**
Autorský

**Hlavní postavy:**

·
Krysař: Cizinec, vyhání krysy
z měst, miluje Agnes, tajemný

·
Kristián: Miluje Agnes

·
Agnes: Miluje Krysaře, mladá a krásná

·
Sepp Jorgen: Rybář, který všechno pochopí
až druhý den

**Téma:** Vyhánění
krys z města, poté záhuba celého města        Hammeln.

**Motiv:** Píšťala,
smrt, láska

**Promluva:**
Dialog

**Jazykové**
prostředky: **Spisovná čeština**

**Kontext:**

·
Žil na přelomu 19. a 20. století

·
Byl prozaik a dramatik (Proza= Neveršovaná
epika, Drama= tragédie)

·
Dokončil Právnickou fakultu Karlovy univerzity,
avšak nestal se právníkem, ale po zbytek svého života byl novinář a spisovatel.
Za 1. Světové války byl uvězněn kvůli své literární činnosti.

·
Další díla: Síla života, Stud, Tichý dům

·
Součástníci autora:

3 Světoví autoři + dílo

1.1.
Stephen Crane-Bílý tesák

1.2.
Theodor Storm-Jezdec na bílém koni

1.3.
Robert Louis Stevenson- Ostrov pokladů

3 Čeští autoři + dílo

2.1.
Karel Čapek-Matka

2.2.
Alois Jirásek-Staré pověsti české

2.3.
Karel Jaromír Erben-Kytice

Zdroje:

·
https://cs.wikipedia.org/wiki/Viktor\_Dyk#D%C3%ADlo

·
https://studijni-svet.cz/krysar-rozbor-dila-k-maturite/
Zlodějka knih

.

Časoprostor-Nacistické Německo za 2. sv. v.

Kompoziční výstavba-chronologická

Literární druh a žánr- epický román

Vypravěč-Přímý, Ich-forma a někdy i er-forma (vypravěčem je Smrt)

Motiv- Válka, láska, smrt, krádež

Téma- Hlavní téma je prožívání války a holokaustu z pohledu malé holčičky.

Postava-

·        Liesel Memingerová- Liesel je bledá, vyhublá holka se světlými vlasy. Jako desetiletá byla přenechána svým adoptivním rodičům. Je velmi statečná, laskavá chytrá. Její posedlostí je kradení knih.

·        Rudy Steiner-Jeho sen je stát se atletem. K tomuto snu ho dovedl Jesse Owense, známý atlet, kterého Rudy neustále sleduje v televizi. Rudy je Lieselin nejlepší kamarád. Chodí s Liesel krást, ale spíš než po knihách se dívá po jídlem, jelikož má pořád hlad. Je velmi statečný, nebojí se nic říct a je ohleduplný.

·        Hans Hubermann-Byl to Lieselin adoptivní otec. Je velmi pozorný, hodný a nebojí se schovávat ve sklepě žida. Jeho předností je hra na harmoniku.

·        Rosa Hubermnnová- Lieselina nevlastní matka, která si často stěžuje a všem nadává. Ale za tou její přísnou tváří, se schovávala hodná Rosa, která milovala svého manžela i svou nevlastní dceru.

·        Max Vanderburg- Židovský boxer bez domova, který se schovával u Hubermannových ve sklepě. Byl to velmi milí a hodný, skromný žid.

Vyprávěcí způsoby- polopřímá řeč

Typy promluv-dialogy

Jazykové prostředky a jejich funkce- spisovná řeč, autor občas používá německé fráze (Saumensch)

·        metonymie – připravit spaní, za to může Adolf (= Hitler)

·        hovorová slova – máma

·        nespisovná slova – blbej, v tý zimě

·        nedořečenost - v tý zimě se sněhem a ledem...

Kontext autorovy tvorby- Markus Zusak je australský autor. Zlodějka knih je jeho pátou knihou, získala mimořádný ohlas. K napsání této knihy Zusaka inspirovalo vyprávění rodičů o bombardování Mnichova za druhé světové války. Úspěšný byl i jeho předchozí román Posel určený mladším čtenářům.

Literární/obecně kulturní kontext-

·        Zahraniční- Anthony Doerr- Jsou světla, která nevidíme, Jodi Picoult-Vypravěčka, Gavriel Savit-Anna a Vlaštovčí muž

·        Čeští- Milan Kundera-Nevědomost, Eva Kantůrková- Nečas, Petr Šabach-Ramon

Zdroje-Zlodějka knih. *Databáze knih* [online]. [cit. 2019-01-12]. Dostupné z: https://www.databazeknih.cz/zajimavosti-knihy/zlodejka-knih-26831

Peter Šabach. In: *Wikipedia: the free encyclopedia* [online]. San Francisco (CA): Wikimedia Foundation, 2001- [cit. 2019-01-19]. Dostupné z: https://cs.wikipedia.org/wiki/Sou%C4%8Dasn%C3%A1\_%C4%8Desk%C3%A1\_literatura
Hobit aneb cesta tam a zase zpátky

**Téma a motiv**

Témata: Boj dobra a zla

Motiv: Hrdinství

**Časoprostor**

Prostor: Středozem

**Kompoziční výstavba**

Kompozice: Chronologická

**Literární druh a žánr**

Druh: Epika

Žánr: Fantasy román

**Vypravěč**

Vypravěč: Er-forma

**Postavy**

Bilbo: Hobit, který se vydává na dobrodružství společně se skupinou
trpaslíků

Thorin: Vůdce skupiny trpaslíků a výpravy

Gandalf: Čaroděj, který cestuje s trpaslíky a Bilbem a pomáhá jim

**Vypravěcí způsoby**

Vypravěcí způsoby: Přímá i nepřímá řeč, básně, písně

**Typy promluv**

Typy Promluv: Dialogy, monology

**Jazykové prostředky**

Jazykové prostředky: Spisovná řeč

**Literárně historický kontext**

**J. R. R. Tolkien** se narodil 3. 1. 1892, byl to britský spisovatel a univerzitní profesor, který
je považován za otce hrdinské fantasy. Inspiraci čerpal z germánské,
keltské a severské mytologie.

**Další díla:** Pán prstenů, Silmarilion, Příběhy Toma Bombadila, Húrinovy děti

**Současníci:** C.S.Lewis – (Brit) Letopisy
Narnie; Gilbert Keith Chesterton (Brit) Muž, jenž věděl příliš mnoho; Lewis
Carroll – (Brit) Alenka za zrcadlem; Jaroslav Andrejs – Ostrůvek přátelství;
Zdeněk Adla – Cirkus; Pavel Eisner – Na skále: dvanáct zastavení Máchovských
Barokki

Scheming officer

**Barokki** was a *colonel* who commanded one of the Imperial Military's divisions.

His poor performance earned him the contempt of Palpatine and the ire of Darth Vader, who almost strangled him to death throught the Force as a reminder of his failures. Hateful of the latter, Barokki conspired with another officer to have Vader assassinated. Both attempts failed and the colonel met his demise via Force-choke by the Supreme Commander.
Evil Nun: The Broken Mask

*For more information about the franchise, see the official Evil Nun Wiki.*

**Evil Nun: The Broken Mask** is a

* The full release : containing the Epic Escape and door of memories 2 (December 7, 2023)

### Link

SteamEpic game

game in the Evil Nun Franchise. It was developed by Keplerians and Glowstick Entertainment formerly, and is now instead developed by Keplerians and Carlos Coronado. It was released on October 31, 2022, for the early access, and is set to fully release on December 7, 2023.

## Characters

* Sister Madeline (Antagonist)
* Evil nun the broken mask protagonist (Protagonist)
* Sister Philippa (Secondary antagonist)
* Jeffrey Meteny (As a child)
* Laundry Children
* Crafter boy
* Laundry girl with broken neck
* Mother Pi (Mentioned)
* Sister Alphonso (Mentioned)
* Sister Karen (Mentioned)
* Sister Enda (Mentioned)
* Sister Lucie (Mentioned)
* Sister Claire (Mentioned)
* Joseph sullivan (he is mentioned in Madeline's letter to Rod and his mask briefly appears in the door of memories 2)
* Rod sullivan (Mentioned as ***son*** in Madeline's letter)
* William Bismarch
* The Grail
* Chicken
* Pigeons
* Rats
* Bees

## Summary

You have been invited to a religious summer camp that promised to be the ideal place to make friends and spend the summer, but it finally turns out to be a hoax and you have ended up locked in a school guarded by an evil nun.

Evil Nun is a horror game in which you will have to escape from Sister Madeline, a nun who punishes children with her giant hammer. You will want to escape from school as soon as possible, but you will soon discover that you are not the only one trapped and you will have to solve all kinds of puzzles to complete the game.

One of the most popular horror games for mobile devices comes to Steam completely redesigned with new puzzles, scenarios and graphics that will make you live a horror adventure like never before.

Play stealthily and hide from her, or dare to start a chase around the school. Each game will be different. The nun's AI will surprise you reaching every corner of the school.

The game is divided into 6 chapters through which you will discover new parts of the school and discover mysteries of this story.

## Overview

Set in April 1964, This game is similar to Evil Nun 1, as this game serves as a remaster with better graphics, puzzles, and more. The game starts with the protagonist, a young boy, being invited to a religious summer camp as an ideal place to hang out with friends, but it turns out to be a trick to get locked up by Sister Madeline. In comparison to the first game, this is the canon version.

## Trivia

* This is the only Keplerians game to utilize an engine that is not Unity, as this runs on Unreal Engine 5. However, this game is exclusive to PC, and is set to coming to consoles.
* This is the second Keplerians game that has all the endings as cannon but taking place at different time points, the first being Mr. Meat.
Zaklínač Poslední přání

Charakteristika
uměleckého textu

Andrzej Sapkowski:
Poslední přání

# Téma a motiv

Boj dobra a zla, rozdíly
životů králů a chudých, předsudky

# Časoprostor

Přibližně 1500 let po konjunkci sfér

Království Temérie

# Postavy

Callanthé – „Lvíče z Cintry’’ je královnou Cintry. Přezdívku získala za
doby své vlády, vládne tvrdě a je statečná. Popisována je jako krásná a půvabná
vysoká žena s blonďatými vlasy a smaragdově modrýma očima.

Pavetta –
dcera Callatnhé. Má tvz. Lařin gen neboli Starší krev, která věští, že ona nebo
její potomek se stanou vládci celého světa. Zároveň má neovladatelné magické
schopnosti.

Ježek z
Erlenwaldu – nápadník a následně manžel Pavetty se vzhledem Ježka.

Geralt z Rivie – zaklínač a hlavní hrdina celé série.
Potomek čarodějnice Visenny a válečníka Korina. Matka ho odvedla na Kaer
Morhen, což je domov zaklínačů ze Školy vlka. Je nadlidsky rychlý díky procesům
mutace. Byl vybrán jako jediný na experimentální mutace, díky kterým ztratil
pigment, tudíž je bělovlasý.

# Jazykové prostředky

Spisovné občasné archaismy a historismy spojené
s fantasy světem.

# Kontext

Autor se narodil 21. Června 1948. Studoval jazykové školy,
díky kterým má skvělé jazykové schopnosti. Zviditelnil se díky 3. místu v soutěži.
Svou první povídku napsal v roce 1986, ale rychle se stal velmi oblíbeným
v mnoha zemích Evropy.

Významná díla:

Sága o zaklínači

Zmije

Magické střípky

Současníci: J. K. Rowlingová, Rick Riordan, George R. R.
Martin, Terry Pratchett

Martin Petiška, Josef Nesvadba, Jiří Kulhánek
Malý princ

**Autor:** Antoine De Saint – Exupéry

**Téma:** Hlavním tématem je Malý princ jako pohádková bytost, který se přes mnoho světů dostane až na Zemi, kde se setkává s autorem příběhu, který mu vylíčí tajemství své životní pouti, ale z toho si Malý princ odnáší mnohem více.

**Čas a prostor:** Čas není přímo uveden, a prostorem je Země a také dalších sedm planet, včetně planety, kde původně Malý princ žil.

**Kompozice:** Chronologická

**Literární druh:** Epika

**Literární žánr:** Román

**Vypravěč + vyprávěcí způsob:** Na začátku letec (ich-forma) a na konci vypráví o Malém princi (er-forma)

Letec – autor, vypravěč

Malý princ – vyjadřuje dítě, které touží po odpovědích, prahne po lásce a přátelství

Výhybkář, květina, domýšlivec, král, pijan, byznysmen, lampář, zeměpisec, obchodník, liška

**Promluva:** vnitřní monology, dialogy

**Jazykové prostředky:**

Jazyk spisovný, velmi často se objevuje přímá řeč, nacházejí se zde vnitřní monology, ale také dialogy, které vedou k zamyšlení

**Kontext:**

Autor se narodil 29. června 1900 v Lyonu. Svým povoláním byl letec i spisovatel, což se mu stalo osudným, když v roce 1944 havaroval se svým letadlem. Vliv na jeho tvorbu mělo zejména jeho povolání a také jeho psychické cítění. V díle malý princ převládá směr realismu a naturalismu.

Další díla autora např.: Země lidí, Noční let, Letec

Anatole France – Ostrov tučňáků

Romain Rolland – Petr a Lucie

Henri Barbusse - román Oheň

***Čeští:***

Karel Čapek – Továrna na absolutno

Franz Kafka – Dámský breviář

Jaroslav Seifert – Město v slzách

**Situace:**

Probíhala hospodářská krize, bylo také velmi velké množství revolucí v Evropě. Napětí mezi válkami, a začínaly boje mezi totalitou a demokracií