FAQ

## Welcome

Dear Player,

Welcome to the Frequently Asked Questions by the community of Kingdom Strike.

Feel free to let us know if you think this FAQ has been useful to you!

***Don't forget to use the Content Box to quickly go through the content of this page.***

## General

### **How do I send gifts to my Facebook friends who are also playing this game?**

1. Make sure that your game account has been linked to Facebook.

2. Check for Facebook friends who are also playing this game under Friends.

3. Send gifts to your Facebook friends through the Friends List interface.

### **How do I invite my Facebook friends to join the game?**

1. Make sure that your game account has been linked to Facebook.

2. Select the friend you want to invite under Friends; you can also invite friends who've never played this game on the Facebook site.

### **I'm having trouble linking my Game Center account. What should I do?**

1. Log into your Game Center account on your iOS device.

2. Restart the game and link your Game Center account under More - Account.

### **I can't switch to another game save linked to my other Facebook account. What should I do?**

1. Log into the Facebook account to which you want to switch on your browser or the Facebook app.

2. Go back to the game and select Switch Account. Now, select the game save to which your new Facebook account is linked.

### **How do I use Newbie Relocation items?**

1. To use Newbie Relocation, tap [World] on the [Map] interface to enter the world map.

2. Tap [Servers] in the upper-right corner to enter the [Server Map].

3. Tap the server you want to move to on the [Server Map] to enter the selected server. Tap an empty space and confirm again to move to this server.

### **How can I get Newbie Relocation items?**

1. The system will send you two Newbie Relocation items once your Palace has reached Lv.2.

### **Can I move my city to a location of my choosing when I use Newbie Relocation and move to a new server?**

1. You can't—not at the moment, at least. Your city will be placed at a random location once you've moved to a new server.

### **Will the Newbie Relocation items ever expire?**

1. The Newbie Relocation items only exist for 3 days upon registration. The system will take back your unused Newbie Relocation items after 3 days.

2. Your Newbie Relocation items will be taken back once your Palace has reached Lv.8.

### **Why can't I use my Newbie Relocation items?**

1. You can't use Newbie Relocation once your Palace has reached Lv.8.

2. You can't use Newbie Relocation after 3 days of registration.

3. You can't use Newbie Relocation when your target server is full.

### **How do I change the displayed language in the game?**

1. Tap Language under Settings and select the language in which you'd like to play the game.

### **What should I do if I want my chat messages to be automatically translated?**

1. Tap Language under Settings and turn on the auto-translation function.

2. Turn on the switch in the upper-right corner when you're on the world, alliance, and private chat channels.

### **How do I change the translation status of a single chat message?**

1. When you're on the world, alliance, and private chat channels, tap and hold the chat bubble to bring up a menu. Tap Translate/Original to change this message's translation status.

### **How do I get Facebook privileges?**

1. You can receive Facebook privileges by simply linking your game account to Facebook.

### **How do I change my country/region info?**

1. Tap Country/Region under Settings and select a new country/region.

2. Your national/regional flag will be displayed in your chat bubble, indicating your country/region.

3. If you choose to hide your country/region, no flags will be displayed in your chat bubble.

### **How do I switch Streamer's Channels?**

1. Tap Streamer's Channel in the bottom-left corner on the Streamer interface to bring up its corresponding menu, then select the channel to which you want to switch.

2. Current channels are in Chinese and English. More channels are coming soon!

### **How do I change my ruler banner?**

1. Tap on the banner building in the Rally Field inside your city, then tap Edit Banner to bring up the corresponding interface.

2. Select a banner you like and tap Confirm to change your banner.

### **How do I change my alliance flag?**

1. Tap the Alliance Settings button on the Manage interface, then tap Edit Alliance Flag to bring up the corresponding menu.

2. Tap on the current flag to enter the edit interface. Select a flag and tap confirm to change your alliance flag.

3. Only the alliance leader can change the alliance flag.

### **Where are alliance flags displayed?**

1. The current emperors' alliance flags are displayed next to server icons on the server map.

### **How do I change my avatar?**

Tap Edit on the Ruler interface. Select Change Avatar to select a General, Hero, or Text icon as your avatar.

If you've already linked your Facebook account, your Facebook avatar will automatically become your ruler avatar.

### **About Account Linking**

1. To secure your game data, we recommend linking your account.

2. You can link your Facebook, Game Center, or Google Play account.

3. Once you've linked your account, you can use that account to play the game on different devices. The game data and progress will be automatically synchronized to any new device.

### **How do I switch between different game accounts?**

1. Before switching your accounts, you must link your Facebook, Game Center, or Google Play account.

2. If you have multiple linked accounts, you can switch accounts under Settings>Account>Switch Account.

3. Make sure the Facebook, Game Center, or Google Play account you enter has been linked, otherwise the account switch will fail.

4. Be sure to change your active account on Facebook, Game Center, or Google Play respectively before switching your game accounts.

### **What should I do if my payment fails?**

Payment failures are normally caused by network errors while loading pages. We recommend rebooting your network or restarting your device and topping up again.

There are multiple payment methods available for Android devices. If one payment method fails, try a different method.

### **What should I do if I can't log into the game?**

There are many reasons you could receive a login error. Please try the following solutions:

1. Insufficient Memory: Turn off or delete some of your other apps to free up memory on your device.

2. Instable Internet Connection: Play the game while connected to WiFi. 2G/3G/4G connection may not be stable enough.

3. Game Client Issue: Delete the current game client and download the latest client from the game's official site.

### **Is there any difference between main and secondary heroes?**

There are no differences between main and secondary heroes in this game. Their skill effects are stackable.

### **How are usage attributes and possession attributes different when it comes to Palace Decorations?**

Different Palace Decorations have different attributes. Usage attributes only become effective once you've used the corresponding decoration, while possession attributes become effective immediately upon obtaining the corresponding decoration.

### **What are the maximum levels of heroes of different star levels?**

1-Star: Lv.40; 2-Star: Lv.60; 3-Star: Lv.80; 4-Star: Lv.100; 5-Star: Lv.120.

### **Are effects from buff items stackable?**

Effects from buff items (Peace Treaty, Bluff, Camouflage, Troop Expansion, Extra Rations, etc.) are not stackable. The details are as follows:

1. If you use two or more items of the same type, the new effects will overwrite the old effects.

2. If you use two or more items of different types, the new effects won't overwrite the old effects.

### **How many Alliance Super Mines can I place in the game?**

You can only place one Alliance Super Mine. We recommend picking the resource type based on your alliance members' needs.

### **What are the meanings behind the skull icons outside a Palace?**

A gray skull indicates the Palace is under attack; a blue skull indicates you're avenging your alliance member; a red skull indicates the ruler of this Palace attacked you earlier.

### **Spawning Mechanisms of Bandits, Strongholds, and Resource Nodes**

The bandit, Stronghold, and resource node spawning mechanisms differ from time to time. When a new server first opens, only Lv.1 to Lv.7 bandits will be spawned on the first day. Bandits and Strongholds of a level higher will then be spawned on each new day. On the first day of a new sever, only wood, grain,

and coin nodes are available, so there won't be any iron and gem nodes. It's imperative that you understand the spawning mechanisms if you want to maximize your resource earnings.

### **How do I destroy an Alliance Fortress?**

An Alliance Fortress will be destroyed once its Building Points have dropped to zero. All alliance buildings inside the Alliance Fortress will be taken back by the system upon destruction of the Alliance Fortress.

### **How do I clear inactive accounts in my alliance?**

Clear them by attacking the city of the ruler in question and cause it to burn. When the City Defenses drop to zero, this ruler's city will be automatically relocated.

### **How are attribute bonuses calculated during group attacks?**

During group attacks, attribute bonuses from heroes and units are calculated separately.

### **How many buildings of different types should I construct inside my city?**

1. The maximum numbers of Farms, Sawmills, Military Tents, Hospitals, Iron Mines, and Gem Mines you can build are 10, 10, 8, 8, 8, and 8, respectively. The number of empty spaces inside your city are limited, however, so you won't be able to build them all.

2. Hospitals and Military Tents are generally more important, so we recommend building 8 Hospitals and 8 Military Tents first and figuring out the rest later.

3. An alternative plan would be to focus on Farms and Sawmills first, and then build Barracks and Hospitals.

4. Take into account your alliance's resource spaces and resource nodes outside your city. You should build fewer Farms to save spaces for Sawmills, Iron Mines, and Gem Mines.

### **How should I select a suitable ruler skill set?**

You can always switch your ruler skill sets:

1. Use a development skill set when you want to focus on resource gathering and production.

2. Use a development skill set to speed up construction and research when you're constructing buildings or conducting technology research.

3. Use a support skill set when you're attacking bandits, training units, or treating wounded units. It increases your troops' marching speed when moving toward bandits, the number of units you can train, as well as their training speed; it also increases your Hospital capacity and healing speed and decreases its healing cost.

4. Use a warfare skill set if you're engaging in battles.

### **Do deployed and stand-by units both consume grain?**

All of your units, deployed or on standby, consume (and only consume) unsecured grain.

## Structures

### **Palace**

Your Palace is your most important structure. Upgrading the Palace to unlock various buildings; a building's max level is also determined by the Palace.

You can check for various bonuses from City Bonus.

### **Water Wheel**

In the Water Wheel, click on "Production Details" to view the the production of various resources, food consumption of units, as well as assigning heroes to apply production bonuses for various resources, speed bonuses for training units, protection bonuses for resources in the warehouse, etcetera.

### **Infantry Camp, Cavalry School, Shooting Grounds, Armory**

Various unit types can be trained in these buildings.

The number of units that can be trained and the training speed are determined by the number of Military Tents and their levels.

New unit types are unlocked at building Lv.4, 7, 10, 13, 16, 19, 22, 26, 30. When barracks are idle, they can upgrade units, promoting low-level soldiers to high-level soldiers of the same type.

Note: Building upgrades, training, and unit upgrades cannot be done at the same time for all buildings.

If there are unit types you wish to dismiss, please click on the building the unit type was trained at, and then click on Training > Select Unit > the "!" on top of the unit icon > enter unit details > the "-" button >  enter the dismissal amount, and confirm by clicking the Dismiss button.

Note: Dismissing units will not give back the resources used when training them.

### **Rally Field**

The level of the Rally Field determines the maximum number of units that can be dispatched per expedition. This max amount can be raised via researching technologies or using the item "Expand Troop Size."

### **Workshop**

The Workshop allows you to create traps.

Upgrading the Workshop to unlock new traps.

The building speed of traps is affected by the Lord's tech skills.

The max number of traps that can be created is determined by the level of the City Wall.

Traps can only be automatically triggered if there are garrisoned units in the city (Number of Units ≥ 1). If you have no units in the Palace, the traps will be rendered useless.

If you wish to dismantle exiting traps, there are two ways go to about that: 1) Click on the Rally Field > Unit Details > click on Built Traps > click on Dismiss > select the number you wish to dismantle, and confirm. 2) Click on the Workshop > Select Trap > click on the "Dismantle" icon > select the number you wish to dismantle, and confirm.

Note: Dismantling traps will not give back the resources used in creating them.

### **Academy**

You can conduct researches on various technologies in the Academy. The following conditions must be met before researching a technology: Reaching the Academy level requirement, have researched all the prerequisite technologies, having sufficient resources.  You can only conduct one research at a time.

### **Embassy**

The Embassy level affects the efficacy of allied supports.

The Embassy level determines the maximum number of reinforcements you can house within your city. You cannot house any reinforcements without an Embassy.

Support is the best way to protect an Alliance member, and deal a heavy blow to the invaders.

### **Marketplace**

You can support your allies with resources after building a Marketplace

After committing a resource support, a convoy will be dispatched to your targeted ally; convoy teams takes up expedition force capacity.

Raising the Marketplace level to increase the number of resource supports that can be committed per time, and reduce Tax Rate.

### **Hall of War**

After building the Hall of War, you can use the Group Attack function, and check the status of Alliance War in the Alliance panel.

The Group Attack function creates a team; your allies can join this team to take an attack action against the enemy. The maximum unit count of the team is determined by the Hall of War and Rally Field level of the initiator.

The number of teammates in Group Attack is determined by Alliance Technologies.

You can view all battles currently waged by your Alliance in Alliance War.

Using the Group Attack function is the best way to exterminate powerful enemy.

### **Watchtower**

The Watchtower allows you to view the details of other player in the world via its "Recon" function.

The Watchtower allows you to view details on the invading player when your Palace is being attacked.

The higher the Watchtower level, the more information it reveals.

### **Altar**

You can obtain various resources from the Altar.

Upgrading the Altar to increase the amount of resources gained from each offering, as well as the number of free offers per day.

When doing an offering, there is a chance to trigger x2, x5, even x10 rewards.

### **City Wall**

The City Wall determines the defense value of the city and trap capacity.

The City Wall is a prerequisite to upgrading the Palace.

### **Turret**

When your units are protecting the city, Turrets will automatically attack the enemies.

Upgrading Turrets requires the Sunshooter Arrow. This item can be obtained from the Item Shop, and rewards from attacking bandits.

Upgrading a Turret increases its attack power and attack frequency.

### **Hospital**

Hospitals can be built outside the City Wall.

Treating wounded units require far less resources and time than training units.

A Hospital can house a certain number of wounded units. Raising the Hospital level and building more Hospitals to drastically increase their capacity for wounded units.

Research technologies to increase the capacity to house wounded units and increase the recovery speed.

If there are more units wounded than the Hospitals have spaces for, the units will perish.

The follow battles will cause wounded units:

1. In city defense battles, all casualties become wounded units.

2. Bandit battles may cause a small amount of wounded units.

3. After researching the technology "Emergency Treatment", all non-team battles will lead to a certain ratio of wounded units.

4. Using the Lord's skill "Rescue", the following expedition will only cause wounded units.

### **Military Tent**

Military Tents can be built outside the City Wall.

Military Tents increase the number of units that can be trained each time, and the training speed.

Building more Military Tents will help you amass a large army in a short period of time, but at the cost of taking up the spaces to build resource structures.

### **Farm, Sawmill, Iron Mine, Gem Mine**

Farms, Sawmills, Iron Mines, Gem Mines produce Food, Lumber, Iron, and Gems each respectively.

Upgrade the buildings to improve their corresponding resource production.

The construction of Iron Mines is unlocked at Palace Lv.10.

The construction of Gem Mines is unlocked at Palace Lv.15.

## Items

### **Construction Contract**

1. Obtainment: 1 from events; 1 from the campaign story.

2. Effect: Activates a second construction queue for 6 hours; effect stackable.

3. Permanently enabled at VIP2. No more purchases.

4. Must be purchased by coins after the effect ends; 2 days for 50 coins.

### **5-Minute Acceleration**

1. Obtainment: Primarily from the Shop and Alliance Shop, as well as some events.

2. Special 5min Speed Boosters can only be used to accelerate corresponding special functions; Generic 5min Speed Boosts can be used on all.

### **5-Minute Acceleration**

1. 1 from first joining the Alliance. Cannot obtain more.

2. Move to the Alliance Leader first; you can also choose your location at will.

### **Disbandment**

1. Purchase from the Shop.

2. When used, the multiplayer team on its way to the target will retreat immediately. Can only be used by Captains.

## Basic Functions

### **Upgrade Construction**

Upgrade buildings to unlock more functions.

Upgrading a building requires an idle construction queue, as well as sufficient resources and meeting all other prerequisites.

### **Construction queue**

An upgrading building will display its remaining construction time in the building queue. Click on the hammer icon to center on the upgrading building.

Spend a certain amount of coins to hire an additional worker, adding a construction queue for a limited time.

### **Free Construction Time**

After becoming a VIP, if the remaining construction time is lesser than the free construction time, the construction or research can be completed immediately.

Free construction time has a infinite number of uses.

Raising the VIP level to increase the free construction time.

### **How to Collect**

When a resource node is found in the world map, click on it and select Occupy. Send units to occupy the resource node to begin producing resources. The units need a certain amount of time to complete the resource collection process. Afterwards, they will return to your Palace with the collected resources. The higher your unit capacity, the more resources a unit can retrieve.

### **How to obtain Skill Points**

Raising the Lord level to obtain skill points. When you are at Lord Lv.1 - Lv.9, leveling up will earn you 3 skill points; 3 skill points for Lv.10 - Lv.19; and 5 skill points for Lv.20+. You can level up your Lord by attacking bandits or using EXP items.

### **How to attack monsters?**

There are bandits of different levels and kinds scattered around the map.

You will earn great rewards when defeating bandits for the first time. Grind bandits for resources, and a chance at various precious items. Lord EXP is primarily earned through defeating bandits.

You must defeat low-level bandits to challenge bandits of a higher level (ex. you must defeat Lv.4 bandits before challenging Lv.5 bandits).

When fighting with bandits, some troops will be wounded. Wounded units will automatically be sent to Hospitals (if the Hospitals do not have enough spaces, the units will perish).

### **Whare are "Resources Protection"?**

Protected resources refers to the resources obtained from resource items. They are protected against player raids by the system. Warehouses also protects your resources from being raided. Upgrade the Warehouse to increase its protection capacity.

### **Would “Resources Protection” be used? Which would be used first, Protected Resources or Non-Protected Resources?**

When you own "Protected Resources" and "Non-Protected Resources", the latter will be used first.

### **What are the merits of “Resources Protection”?**

Protected resources refers to the resources obtained from resource items. They are protected against player raids by the system. Warehouses also protects your resources from being raided. Upgrade the Warehouse to increase its protection capacity.

## Battle Related

### **How do I capture someone else's Palace?**

One Palace per account. The Palaces you see belong to other players. You can attack and raid enemy cities, but cannot occupy them.

### **How do I protect myself?**

You can use the Peace Treaty item to protect your Palace from being attacked completely (units outside the Palace are not protected).

If your resource collection teams are attacked, you can withdraw them first.

If your Palace is under attack, you can enable a shield, and ask allies from reinforcement. You can also send units to explore the Imperial Mausoleum while the enemies attack your city to avoid unit losses.

Join an Alliance, and utilize Alliance relocation to gather everyone in the same region for better protection.

Building and upgrading Hospitals to reduce unit losses.

### **How do I gain more power?**

You can improve your power via training units, building and upgrading constructions, and creating traps. When you upgrade a building, you will receive an increase of two levels of difference in power.

### **My Palace is on fire! What should I do?**

Once your Palace has been broken through (you lost the city defense battle), fires will spread throughout the city. While burning, the defense value of the City Wall will gradually reduce.

You can reinforce the city defense by 80 points, spending 30 minutes at a time.

The fires will only persist for half an hour and be extinguished. You can spend some coins to put out the fires as well.

Once the city defense value is reduced to 0, your Palace will automatically be relocated to a random location in the map.

Once the Relocation function is used, the city defense value will be restored to full.

### **Soldier**

There are four soldier types: Infantry, Cavalry, Archer, and Chariot. They are trained at their corresponding training camps.

There are also two subtypes for each, and every subtype has its own abilities and functions.

Please see unit types for details.

### **Infantry**

Infantries are melee troops, serving as vanguards on the battlefield.

Infantries are divided into Rank Soldiers and Lancers.

Rank Soldiers are tank units, able to protect other friendly units. They are recommended to be trained first.

Lancers are balanced in attributes. They can efficiently suppress Cavalries while tanking some damage.

### **Cavalry**

Cavalries are mobile troops, and have the highest movement speed.

Cavalries are divided into Shock Troopers and Mounted Archers.

Shock Troopers are melee units, while Mounted Archers are long-range units. When attacking, they have a certain chance in triggering Charge against enemy long-range units.

Shock Troopers have a certain chance to evade enemy attacks. Mounted Archers are granted attack bonuses while invading resource farms.

### **Marksman**

Marksman are the primary damage output on the battlefield. They are long-range units.

Marksman are divided into Rapid Shooters and Crossbowmen.

Rapid Shooters have a fast attack speed, while Crossbowmen have a high attack power.

Rapid Shooters can deal additional damages to targets, while Crossbowmen are granted attack bonuses while defending the city.

### **Siege Vehicle**

Siege Vehicles have a reduced movement speed, but come with special functions.

Siege Vehicles are divided into Resource Carts/Ballistae and Catapults.

Resource Carts/Ballistae have a high capacity, able to be used in resource collection and transportation. They are integral units in city expansions.

Catapults have a long attack range, more sturdy, and are granted attack bonuses when attacking cities.

### **Trap**

Traps are created in the Workshop. They can attack enemy siege units when defending the city.

### **Deploy**

Player troops entering/exiting the world are defined as expeditions.

Expedition limits are posed by the Rally Field level, and are affected by technology, hero skills, and other bonuses.

The expedition team limit determines the number of expedition forces that can be dispatched at a time. This limit can be raised via tech researches and raising VIP levels.

### **Group Attack**

You can utilize Team Offensive to attack a Palace.

To use Team Offensive, you need to have a Hall of War, and have joined an Alliance.

While in Team Offensive, your allies can join the team, and form a legion. The Legion limit is affected by the Hall of War level of the initiator.

When Team Offensive time ends, the Team Offensive is completed, and a legion will march toward the target.

### **Support**

You can accept allied reinforcements once you have an Embassy.

Allies can request Unit Support from you.

The Embassy level determines the number of Unit Support you can receive.

### **How do I use Group Attack?**

Team Offensive refers to teaming up to attack an enemy. Your Alliance members can join your team.

When initiating Team Offensive, the initiator must choose a time. The teams participating in the Team Offensive will march toward the enemy at the embarkment time.

You must have a Hall of War to use the Team Offensive function. The team limit for the Team Offensive is also determined by the Hall of War level of the initiator.

Teams in the Team Offensive can only be dismissed by the initiator. Once the team embarks, it can only be withdrawn via the item "Disband Team".

### **How do I expand the March Queue?**

Click on Academy > Military > March Queue to increase the number of March Queues. Your March Queue will be increased by 1 when you reach VIP 4.

### **How do I add/delete coordinates to/from my Favorites?**

Click the World Map button at the bottom left corner of the game panel to switch to world view. Click on any location, and use the "favorites" button (the left star-icon) beside the coordinates to add the target coordinates to your favorite list. Click on the star button on the top right corner of the world panel to view your saved coordinates.

## Personal Settings

### **How do I change my nickname?**

There are two ways to change your game nickname.

1. If you have the item "Name Change Contract" in the backpack, click on the [Item] button in the game panel, and find the "Name Change Contract" item in the [Others] tab.

Click on the item's use button, click Confirm, enter a new nickname, click Confirm, and you are done.

Note: Your nickname and Palace name are the same.

2. Click on your portrait in the game panel (top left), click on the "!" icon on the portrait, click on the button beside it to change your Lord's name.

Note: Both methods require 100 coins or a "Name Change Contract" item.

### **How do I change my portrait?**

Your game portrait will automatically display your QQ or WeChat portrait. You can also click on Edit in the Lord Panel to change the portrait. You can choose from general portraits, hero portraits, text portraits, or custom portrait.

## Gameplay

### **Alliance**

#### ***Alliance Treasure Hunt***

[About Alliance Treasure]

The Alliance Treasure function is unlocked at Palace Lv.6. Both Treasure Hunts and assisting Alliance members in opening treasures earn you resources.

[Alliance Treasure Quality]

Alliance Treasures have 5 levels of quality: Green, Blue, Purple, Orange, Gold.

From high to low quality: Gold > Orange > Purple > Blue > Green.

The higher the quality, the better the resources it contains.

[Treasure Hunts]

You can begin Treasure Hunts once your Palace reaches Lv.6. After the Treasure Hunt begins, you require the help of an Alliance member to obtain the rewards. The treasure will disappear if you do not receive the assistance from an Alliance member on time. No rewards will be given.

[Free Treasure Hunts]

You can conduct one free Treasure Hunt at a time. Additional coins are required if you wish to conduct multiple Treasure Hunts at a time.

[Help in Opening Treasures]

If your Palace is Lv.6 or above, you can assist any Alliance member in opening his chest in the Help List. After a Treasure is opened, you will also receive rewards when the countdown ends! Note: The higher the Alliance Treasure quality, the longer it takes to open it, but more rewards it contains. You can only open one treasure at a time.

[Alliance Treasure Refreshes]

Automatic Refresh: Treasures are refreshed regularly at a 2-hour basis.

Manual Refresh: Refresh the treasure list immediately. You have 2 free manual refreshes daily.

#### ***Alliance Mark***

What is an Alliance Mark?

In battles, every Alliance needs more efficiency in teamwork. To this end, we have added the Alliance Mark function, allowing Alliance players to designated important targets.

How to use Alliance Mark?

Currently, only the Alliance Leader and Officers have the privileges to use Alliance Mark. When clicking on the selectable targets from the world map (excluding bandits in the world map), the Alliance Mark option will appear in the pop-up menu. Select this option to mark the current target.

If the target has already been marked, the pop-up menu will present an option to remove it. Click on the option to remove the mark.

How to view Alliance Marks?

When a target has been marked, there will be a flag on top of the target.

Only players from the same Alliance can see this flag. At the same time, players can conveniently view the Alliance Mark locations on the mini-map.

Additionally, when an Alliance Mark is activated, the target coordinates will be presented to all online Alliance members via announcements for the purpose of notification.

#### ***Alliance Territory and Buildings***

[Alliance Fortresses]

The following conditions must be met before creating an Alliance Fortress: 1. You must have at least 40 allies in your Alliance. 2. Your Alliance has a power of at least 500000.

Only the Alliance Leaders, and members Ribbon 4 or above can place and create an Alliance Fortress.

Alliance members can participate in the construction of an Alliance Fortress. The construction speed is affected by the number and level of the units.

The total number of Alliance Fortress garrisons, constructions, and repairs by Alliance members is determined by the troop size and Hall of War of the first player that enters the Alliance Fortress.

Alliance Fortresses can be attacked. After being defeated, an Alliance Fortress will continue to be damaged. Once the structure value reaches 0, the fortress will be withdrawn.

The First-Aid Tents will house wounded units from battles engaged by the Alliance Fortress.

When an Alliance Fortress is destroyed or withdrawn, the Alliance Territory and buildings within the territory will also be withdrawn.

[Alliance Territory]

An Alliance Territory refers to the area around a completed Alliance Fortress.

You gain the following buffs within the Alliance Territory:

Warehouse protection limit increased by 20%.

Resource production increased by 30%.

Resource collection speed increased by 15%.

You can build Alliance buildings of different functions within an Alliance Territory. The construction procedure for Alliance buildings are as same as the Alliance Fortress.

Alliance buildings cannot be attacked. When an Alliance Fortress is destroyed or withdrawn, the Alliance Territory and buildings within the territory will also be withdrawn.

[Rich Alliance Mine]

A Rich Alliance Mine can be created within the Alliance Territory; a Rich Alliance Mine contains a massive amount of resources.

An Alliance can create only one Rich Alliance Mine. Only when the previous Rich Alliance Mine is depleted, or withdrawn by the Alliance Leader or Ribbon 4 members can a new Rich Alliance Mine be created.

All players can only dispatch one team into the Rich Alliance Mine at a time.

Resource collection speed bonuses are granted in a Rich Alliance Mine.

Resource collection teams inside a Rich Alliance Mine cannot be attacked.

[Alliance Turrets]

After an Alliance Fortress finishes construction, the Alliance Leader and Ribbon 4 members can place Alliance Turrets within the Alliance Territory. Alliance Turrets will automatically attack enemies with its attack range whom are attacking the Palace of an Alliance member or Alliance buildings.

Alliance members can participate in the construction of an Alliance Turret. The construction speed is affected by the number and level of the units.

The number of Alliance Turrets that can be created by Alliance members is determined by the Alliance Fortress. The more Alliance Fortresses established, the more Alliance Turrets that can be built.

Alliance Turrets can only be built within Alliance Territories.

A set distance must be maintained when creating multiple Alliance Turrets. The attack range of an Alliance Turret cannot overlap one another.

Alliance Turrets only attack invading enemies. Non-hostile units, or withdrawing enemy units will not be attacked by Alliance Turrets.

Alliance Turrets cannot be attacked. If the Alliance Fortress falls, the Alliance Turrets are withdrawn.

[Alliance Warehouse]

After an Alliance Fortress is established, the Alliance Leader and Ribbon 4 members can place an Alliance Warehouse within the Alliance Territory. Resources inside the Alliance Warehouse will not be raided. Every Alliance can only built one Alliance Warehouse.

Alliance members can save a certain amount of resources each day as strategic reserves in the Alliance Warehouse. Resources of any amount, including all, can be retrieved. Resources stored inside an Alliance Warehouse cannot be passed onto other members.

The capacity of the Alliance Warehouse is limited. The Alliance Warehouse capacity and daily storage capacity are determined by the Palace level of the Lord.

Daily storage capacity and warehouse capacity are calculated by capacity value. Iron and gems are rare resources, therefore having a higher capacity than non-safe resources: the capacity for 1 unit of iron is 6; and 1 unit of gems is 24.

If, for any reason, an Alliance Warehouse is dismantled, the resources stored inside the warehouse by Alliance members will be forcibly retrieved.

#### ***Alliance Donations and Alliance Tech***

Donation increases Alliance Technology's Tech value. Only when the Tech value is full, can a research begin. Donations will also earn you personal points. The Alliance also earns Alliance funds of the same amount. Coins used will be reset daily at 00:00.

Everyday, when Tech donations are full, Alliance members Ribbon 4 or above can begin a tech research.

When the tech research is completed, all Alliance members earns the tech bonus.

An Alliance can only research one tech at a time.

Technologies of a higher level are unlocked when a certain number of researches have been done in the previous tier.

#### ***Alliance Shop***

For a more comprehensive understanding of the [Alliance Shop], allow us to explain the differences and relationship between Alliance Funds and Personal Points.

[Alliance Funds and Personal Points]

1. Every Alliance member earns Personal Points via tech donations.

2. The Alliance earns 1 Alliance Fund per 1 Person Points earn by Alliance members.

3. Personal Points belong to the Alliance member alone. Switching Alliances will not reset the Personal Points earned.

4. Alliance Funds belong to the Alliance, and can only be distributed by members Ribbon 4 or above. Disbanding an Alliance resets its Alliance Funds.

[Alliance Shop]

1. Only members Ribbon 4 or above can place items exchanged with Alliance Funds inside the [Alliance Shop].

2. All Alliance members can exchange items with Personal Points from the [Shop] inside the [Alliance Shop].

#### ***Alliance-related FAQ***

1. How to Create an Alliance?

You can use 300 coins to create an Alliance.

You must enter the Alliance Name and Alliance Declaration upon creating an Alliance. The Alliance Declaration is a description shown to other players as a means of recruitment.

When creating an Alliance, the Alliance Declaration comes with a default message; it can be changed after the creation process.

2. How to disband and leave an Alliance? How to switch an Alliance?

Every Lord in the game can only join one Alliance at a time. If you wish to switch your Alliance, you must leave your current Alliance.

How to leave an Alliance: Click on Alliance > Management > Leave Alliance.

The current Alliance cannot be forcibly disbanded by the Alliance Leader. All members must first be removed before disbanding the Alliance. If you wish to leave or switch an Alliance, please abdicate your position as the Alliance Leader to another member, and then leave the Alliance.

If the Alliance Leader is offline for a total of 1 day(s), members Ribbon 3 or above can spend 100 coins to become the new Alliance Leader!

If the Alliance Leader is offline for a total of 2 day(s), members Ribbon 1 and 2 can spend 100 coins to become the new Alliance Leader!

3. How to change my rank within the Alliance?

Every Lord can only adjust the rank of other Lords with a lower Alliance rank than you.

4. How to modify the Alliance Banner?

Please click on Alliance > Management > Check Alliance Banner, and modify.

### **Hero**

#### ***Heroes***

1. How to obtain heroes?

Players can recruit heroes via the Monument, and entering events;

Players can recruit heroes via the Monument, and entering events to obtain sufficient Heroic Fragments, and then recruit the hero from the Hero List.

2. How to use heroes?

Heroes can be dispatched in expedition forces, granting attack, defense, HP, collection speed bonuses.

The players can assign heroes to Infantry Camp, Cavalry School, Shooting Grounds, Warfare Workshop, Academy, Workshop, Hospital to grant bonuses to the structure.

3. How to raise heroes?

Players can use War Strategies to grant EXP points to heroes to level them up, raising their 3 attributes, and unlocking empty skill slots.

Players can promote a hero's star rank via Heroic Strategies to improve its attributes, level cap, and max skill level.

4. How to obtain and use hero skills?

Hero skills can be obtained from Monument skill researches, purchasing gift packs, and entering events, or by combining sufficient skill fragments via the above methods.

Heroes will learn skills through unlocking empty skill slots. 1 skill will be used in learning a skill.

Skills can be upgraded with Skill Pills. The level cap for skills can be raised via promoting a hero's stars.

Learnt skills can be forgotten to refund a portion of the Skill Pills consumed, but the skill itself will disappear.

### **NPC**

#### ***Stronghold***

1. What are Strongholds?

Strongholds are garrisoned by units led by heroes. Capture a Stronghold for great rewards. The higher the Stronghold level, the more difficult it is to overtake, but better the rewards.

2. What are the rewards for capturing a Stronghold?

The rewards for capturing a Stronghold are divided into two categories: First-win Rewards and Tributes.

First-Win Reward

Capturing a Stronghold occupied by heroes earns you a First-wing Reward. The higher the Stronghold level, the more difficult it is to overtake, but better the rewards. Check the Defenses Panel for details on the garrisoned units and First-win Rewards.

First-win Rewards will be sent to items when a Stronghold is captured. Please check the "Battle Report" in the mail for details.

Tributes

When a Stronghold is captured, you will receive Tributes at regular intervals. Every Stronghold has a limited number of Tributes. Please check the Income Panel for details on Tributes.

Tributes will be sent to items when a Stronghold is captured. Please check the "Resource Income Report" in the mail for details.

3. How to capture a Stronghold?

A Stronghold are divided into three types by status: Garrisoned by Heroes, Garrisoned by a Lord, Unoccupied.

Garrisoned by Heroes

When a Stronghold is garrisoned by units led by heroes, you can check the Defenses Panel for details on the garrisoned units, and decide if you wish to attack it.

Garrisoned by a Lord

When a Stronghold is garrisoned by a Lord, you learn the details of the garrisoned units via reconnaissance, and decide if you wish to attack it.

Unoccupied

When a Stronghold is unoccupied, you can send a team to capture it without effort.

4. Stamina Consumption when attacking a Stronghold

The same amount of Stamina will be used in attacking a Stronghold each time, unaffected by the status of the Stronghold.

5. Wounded Units when attacking a Stronghold

Attacking a hero-garrisoned Stronghold will only cause wounded units at a greatly reduced rate.

Attacking a hero-garrisoned Stronghold will only cause wounded units.

Capturing an unoccupied Stronghold will not cause any wounded units.

#### ***Grand City***

A kind of advanced city the players can try to attack as a team; players with a certain amount of power can also try to attack it on their own. Named Cities are easily found on the mini-map. Currently, there are a total of 8 available Named Cities divided into two tiers. Basic Named Cities are closer to the outer perimeter of the large map, open to player attacks between Palace Lv.10 - Lv.15. The 4 Great Named Cities are closer to the capital city of Luoyang, open to player attacks from Palace Lv.19 - Lv.20. Capturing a Named City will earn you corresponding Named City Chests to assist Lords and Alliance members to growing in power, and eventually overtake the capital city of Luoyang.

### **Supreme Battle**

#### ***Battle for Gameplay***

When the Battle for Luoyang is activated, the Royal City of Luoyang becomes contested.

When the Royal City is contested, any Lord can try to attack the Royal City and its Turrets

Upon units reaching the Royal City, if the City is occupied by a member of your Alliance, the units will serve as reinforcements, replenishing the forces protecting the Royal City or its Turrets. If the occupant is not one of your own, a battle begins.

The max number of units garrisoned in the Royal City and its Turrets are determined by the occupant's troop size and the level of the Hall of War

When the Royal City and Turrets are occupied by different Alliances, the Turrets will continuously launching boulders at the Royal City, dealing massive damage to its defenders.

The Alliance that occupies the Royal City until the countdown ends earns the control of the City, and the Royal City enters a protected state.

#### ***How to become the Emperor***

Within the first 30 minutes in the protected state, the Alliance Leader that occupies the Royal City can appoint any member of the Alliance as the Emperor.

If no Emperor is appointed within 30 minutes, the Alliance Leader will automatically fill the seat.

If an Alliance retains the control of the city, the Emperor stays in office; however, the Alliance Leader of the occupying Alliance can still appoint other Alliance members as the Emperor.

If the Alliance Leader does not appoint anyone, and the last Emperor is a member of your Alliance, then the last Emperor shall stay in office.

#### ***Benefits of the Emperor***

[Attribute Bonuses]

Unit ATK +15%

Unit DEF +15%

Max Troop Size +10%

[Office Assignment]

The Emperor can assign any player to be the: Queen, Prime Minister, Discipline Inspector, Excellency, Lord Marshal, Supreme Commander, Royal Counselor, State Affairs Minister, Maid, Stableman, Royal Clown, Laborer, Refugee, Robber, Villain, The Fool.

[Resource Selection]

The Emperor can choose to boost the appearance rate of a kind of resources.

While in office, the Emperor can issue 5 Conquerer Packs, 10 Defender Packs, 20 Supporter Packs.

Each player can only receive one pack once within the office period of the Emperor.

### **Emperors' Trial**

#### ***Daily opening hours***

Starting from Wed 00:00 to Thu 24:00, the Alliance Leader and Officers can start the event at any time.

#### ***Event Gameplay***

After the event begins, the armies of the Ancestral Emperor will be resurrected in the Imperial Mausoleum. All allied cities will be attacked! Please select a time when your allies are online to begin the event.

You can choose to withdrawn all your forces back to the city to defend it, or send reinforcements to support weaker allies. Assisting allies will earn you more Personal Points.

Enabling a Peace Treaty will not curb the monster invasion. You will need to defend your city with everything you've got!

Though the mobs are exceptionally powerful, only a small portion of your units will be wounded.

#### ***Monster Waves***

There are up to 25 monster waves. Please note, the powerful boss "General Golem" will only attack Alliance members higher in power.

#### ***Wins and Loses***

Monsters are also comprised of units. If you cannot defeat over 50% of the units, then your city will fall to the monster wave.

If your city falls to the monsters two more times, you will fail the trial, and the remaining monsters will stop attacking you.

#### ***Reward Issuance***

Your Personal Trial Points and Alliance Trial Points both determine the rewards you can earn from the event. Only when both your Personal Trial Points and Alliance Trial Points reach a certain standard, will you earn the rewards for that tier.

Tier Rewards will be sent through mail when all of your Alliance members have completed the trial.

If your Personal Trial Score, or your Alliance Trial Score, is ranked among the server's top 10, you will receive additional ranking rewards.

Ranking Rewards will be issued on Friday morning. Please check your mail.

## How much money do I have to top up to reach a certain VIP level?

### VIP Level

The more you top up, the higher VIP Level you get.