recursal/Fanatic-Fandom huggingface dataset:
Conclave:Jat Kusar

File:TopEnemy.png Grineer File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Jat Kusar}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Overwhelm hostiles with this jet-powered sickle and razor-chain weapon. Charged strikes ignite an explosive blast at range.

The **Jat Kusar** is a Grineer-built Blade and Whip with rocket boosters attached. This gives the weapon innate  damage, making it effective against lightly armored enemies. This weapon was originally based off a fan design which Digital Extremes incorporated into the game.
ERROR: Conclave:Jat Kusar not found

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**.

## Characteristics

This weapon deals  damage.

**Advantages:**

* Innate  damage – effective against Infested and Cloned Flesh.
	+ Can also be combined with  damage to make  damage for further-increased effectiveness against the Infested.
	+ Can also be combined with  damage to make  damage, making it effective against most Grineer units.
* Excellent critical hit statistics.
	+ Tied for highest base critical chance for melee weapons with Fragor Prime.
* Has two File:Madurai Pol.svg polarities.
* Charged attacks deal explosive damage.
* Slam attacks generate heat explosions.

**Disadvantages:**

* damage is ineffective against Proto Shields.
* No physical damage – ,  and .
	+ Damage cannot be increased with physical damage mods.
* Low status chance for an elemental weapon.
* Low attack speed.

## Notes

* The Jat Kusar, as all Blade and Whips, can charge attack even if it is not the active weapon, however it will not create explosions.

## Trivia

* The Jat Kusar is the winning entry of Digital Extremes' The Best Defense Melee Creation Contest. It was designed by *Silverbones*, who also created the Silva & Aegis, another -based melee weapon.
	+ In the Jat Kusar's concept art, Silverbones refers to the weapon as a "Plasma Kusarigama".

## Media

* Kusarside.jpgJat Kusar Side Image
* Kusarfront.jpgJat Kudar Front Image
* WFJatKusarConceptArt01.jpgSilverbones's original concept art for the Jat Kusar
* WFJatKusarConceptArt02.jpgConcept art of the Jat Kusar in action
1/4
Warframe Jat Kusar & It's Jet Powered Pushpop thesnapshotWarframe - JAT KUSAR - Blade and Explody Thingy!!!

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

* Bio
* Chem
* Tenno
Conclave:Destreza

{{#vardefine:Name|Conclave:Destreza}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Elevate martial combat into an art form with this Tenno rapier

The **Conclave:Destreza** is a rapier released in {{#vardefine:Update|Update 18.3 }}{{#var:Update}}.

ERROR: Conclave:Destreza not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage – effective against armor.
* High critical chance.
* Has a File:Madurai Pol.svgpolarity slot.
* Stance slot has a File:Naramon Pol.svgpolarity, matches {{#vardefine:Name|Vulpine Mask}}{{M}} "{{#var:Name}}" not found stance.
* First strike hits twice and always applies a  proc. It should be noted that those two hits can proc other elements but due to the weapon's low status chance, this can rarely be observed.

**Disadvantages:**

* Low  and – less effective against shields and health.
* Low status chance.

## Weapon Loadouts

* See Category:Conclave:Destreza Build to see how players mod this weapon.
* See Category:Conclave:Destreza Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Before {{#vardefine:Update|Update 18.5 }}{{#var:Update}}, the Destreza was one of the few weapons capable of performing stealth attacks on MOAs and their variants, the others being nunchaku and blade-whips.
* Due to the innate ability to apply a slash proc on the first strike, in combination with the high critical chance and ability for a {{#vardefine:Name|Blood Rush}}{{M}} "{{#var:Name}}" not found/{{#vardefine:Name|Body Count}}{{M}} "{{#var:Name}}" not found build, this weapon works very well with {{#vardefine:Name|Relentless Combination}}{{M}} "{{#var:Name}}" not found.

## Trivia

* The rapier's name is derived from *La Verdadera Destreza*, an Iberian system of fencing, with the word "Destreza" itself being a latin word (literal in Spanish and Portuguese, "Destrezza" in Italian) meaning "dexterity", or "skill".
* The weapon's shape greatly resembles the letter "J" of the Orokin Language.

## Media

* DestrezaCodex.pngDestreza in Codex.
1/1
Tenno Reinforcements - DestrezaDestreza tn.jpgWarframe - Destreza [1 Forma]Warframe Destreza, Sword Play at its Best thequickdrawDestreza - MogDestreza - Warframe gameplayGameplay Destreza, Rapier finishers and Stance movesDESTREZA VULPINE MASK - Super Fast Rapier Stance Warframe
## Patch History

{{#vardefine:Update|Update 18.3 }}{{#var:Update}}
* Introduced

## See Also

* Endura, another Tenno rapier.
* {{#vardefine:Name|Vulpine Mask}}{{M}} "{{#var:Name}}" not found, currently the only rapier stance.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel
Charged Chamber

{{#vardefine:Name|Charged Chamber}}

## {{#var:Name}}

 Transmutable

*For the rare version, see Primed Chamber.*
**Charged Chamber** is a sniper rifle mod that increases the damage from the first shot fired from a fresh magazine.

## Tips

* This mod goes particularly well with the Vectis as it has a one shot magazine, giving the bonus to all shots fired.

## Notes

* Formula for damage calculation:
	+ Total damage = *(Base damage) \* (1 + Damage %)*
	+ For example, a Rubico installed with a fully ranked {{#vardefine:Name|Serration}}{{M}} "{{#var:Name}}" not found deals 530 damage. With a fully ranked Charged Chamber you would have:
	*530 \* (1 + 0.4)* = 742 total damage on the first shot.
* Stacks additively with {{#vardefine:Name|Primed Chamber}}{{M}} "{{#var:Name}}" not found for up to 140% bonus damage.

## Trivia

* This is an Uncommon mod from a relatively rare enemy type, regularly drops on T3 Corpus Survivals. However, it is found occasionally in treasure rooms in Orokin Void missions.

## Patch History

{{#vardefine:Update|Update 8.0 }}{{#var:Update}}
* Introduced as part of the Informant Event.

## See also

* {{#vardefine:Name|Primed Chamber}}{{M}} "{{#var:Name}}" not found
* Mods

es:Cámara cargada
de:Aufgeladene Kammer
fr:Chambre Chargée
Conclave:Dual Skana

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Dual Skana}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A shorter Skana in each hand. Can hit multiple targets.

The **Dual Skana** has identical stats compared to its single counterpart. However, the range of the Dual Skana is much shorter than a regular Skana and it can hit multiple targets.

Its jump attack inflicts knockdown on enemies in an arc directly in front of the attack.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**, it is also a requisite ingredient for Akjagara, Redeemer and Dark Split-Sword.
ERROR: Conclave:Dual Skana not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage – effective against Infested, Flesh and Cloned Flesh.
* Jump attack ragdolls enemies, except bosses.
* Stance slot has File:Naramon Pol.svg polarity, matches {{#vardefine:Name|Crossing Snakes}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Dividing Blades}}{{M}} "{{#var:Name}}" not found stances.

**Disadvantages:**

* Short range.
* Lower damage compared to other dual weapons.
* Lower attack speed than some other dual weapons.
* Low critical chance.

## Weapon Loadouts

* See Category:Conclave:Dual Skana Build to see how players mod this weapon.
* See Category:Conclave:Dual Skana Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Media

* SkanaDual.pngDual Skana in Codex.
1/1
Warframe Dual Skana Build Guide

## Patch History

{{#vardefine:Update|Vanilla }}{{#var:Update}}
* Item introduced with game release.

## See also

* Skana, the single counterpart.
* Skana Prime, the prime version of the Skana.
* Prisma Skana, the prisma version of the Skana.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Dual-Skana
fr:Doubles Skana
Coiling Viper

{{#vardefine:Name|Coiling Viper}}

## {{#var:Name}}

 Transmutable

* CoilingViperCombo0.gifExcalibur performing Whistling Wind.
* CoilingViperCombo1.gifExcalibur performing Tumbling King.
1/2
**Coiling Viper** is one of two Stance mods for Whip type weapons. Wielders of this Stance trade range for highly mobile attacks. True to the namesake, the attack style of the stance greatly resembles a slithering Viper as opposed to {{#vardefine:Name|Burning Wasp}}{{M}} "{{#var:Name}}" not found's flowing style.

Can be equipped on:

* Atterax
* Lecta
* Scoliac ✓
* Secura Lecta

*✓ denotes weapon with matching Stance polarity*

## Combos

* Modern look
* Legacy look

* PS4 Players E  = O
* Xbox Players E  = B

## Notes

* The final hit of **Whistling Wind** has a 100% chance to inflict  proc.
* **Tumbling King's** hit after the pause will knock enemies down.
	+ The final hit is a low lunging attack that can hit enemies directly below, for the enemies that have been knocked down, as well as move the user out of the crowd.
* **Tumbling King's** leaping dash can be steered mid-flight by looking around with the mouse.

## Tips

* The second attack in the basic combo is two hits. To perform **Tumbling King**, wait until the third hit's animation has finished, and then tap the melee attack button again.

## Media

Warframe - Coiling Viper mod Melee 2.0 Gameplay!Warframe Melee 2.0 Moves Coiling ViperThe Stance Spotlight Whips Edition (Burning Wasp vs. Coiling Viper)GamesWise RARE COILING VIPER MOD Whips Melee 2.0 - Warframe Tips Hints
de:Windende Viper
Conclave:Dark Sword

File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Dark Sword}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A blade forged using dark metals, capable of delivering high-damage charge attacks.

The **Dark Sword** is a longsword that deals  damage on hits.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**.
ERROR: Conclave:Dark Sword not found

The Dark Sword blueprint can be acquired from Alert missions.

## Characteristics

This weapon deals  damage.

**Advantages:**

* Innate  damage – effective against Alloy Armor and Robotic enemies.
* Jump attacks are very effective at knocking down multiple enemies at once, whilst Dealing  damage
* 100%  status proc on ground finisher.
* Stance slot has File:Unairu Pol.svg polarity, matches {{#vardefine:Name|Iron Phoenix}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Rising Steel}}{{M}} "{{#var:Name}}" not found stances.

**Disadvantages:**

* Slow attack speed compared to other swords.
* Low critical chance.

## Weapon Loadouts

* See Category:Conclave:Dark Sword Build to see how players mod this weapon.
* See Category:Conclave:Dark Sword Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Normal attacks have a little area of effect, and when enemies are close a portion of the damage is spread, much like Scindo. It is very noticeable when using elemental mods, as the visual effect is applied with the damage too.
* The **Taking Flight** combo of {{#vardefine:Name|Iron Phoenix}}{{M}} "{{#var:Name}}" not found will also trigger the AoE  proc.

## Tips

* Because this weapon deals innate  damage, two more combined elemental types can be added to form a three-element build. With a  and  combo, the Dark Sword can be made into an anti-Grineer weapon capable of defeating Ferrite Armor, Alloy Armor and Machinery. This same build also makes it effective against Corrupted.

## Trivia

* The Dark Sword and its shorter counterpart the Dark Dagger were previously physical damage weapons. {{#vardefine:Update|Update 13.0 }}{{#var:Update}} changed them to deal purely  damage on their normal attacks, making them the first melee weapons to do so.
* Prior to Update 19, the Dark Dagger and the Dark Sword used exactly the same image for the Arsenal and Codex.

## Media

* DarkSword.jpg
* Darksword equiped.PNGDarksword in game
* WarFrameDarkSword.png
* Dark sword redesign.pngDark Sword - redesign
1/4
Warframe Dark Sword

## Patch History

{{#vardefine:Update|Update 17.2 }}{{#var:Update}}
* Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Pangolin, Ether Reaper, Hate, Reaper Prime, and Plasma Sword can now be used in PvP.

{{#vardefine:Update|Update 9.6 }}{{#var:Update}}

* Fixed Dark Sword blueprint Alert reward.

{{#vardefine:Update|Vanilla }}{{#var:Update}}

* Item introduced with game release.

## See also

* Dark Dagger, the shorter counterpart to this weapon.
* Mission: Alert.
* Dark Split-Sword, the hybrid counterpart to this weapon

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Dunkelschwert
fr:Épée Sombre
Chaos Sphere

{{#vardefine:Name|Chaos Sphere}}

## {{#var:Name}}

Untransmutable

**Chaos Sphere** is a Warframe Augment Mod for Nyx that allows Chaos to create a circular radius that affects enemies entering within its range for a fraction of its duration.

Essentially, the mod makes it so Nyx does not have to cast her Chaos as often, especially with high range and duration, allowing new enemies to become affected.

## Acquisition

* Can be acquired by attaining the rank of **Maxim** under the Arbiters of Hexis, or the rank of **Flawless** under New Loka, and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Notes

* Upon casting Chaos, a circular radius shown as a wall of energy is laid down on the location where the ability was cast. Any enemies entering through this radius will become affected by Chaos. This area-of-effect is stationary, and will not move along with Nyx.
	+ The area-of-effect lasts for only a fraction of Chaos' own duration.
	+ The radius of this effect slowly shrinks within the duration of the Chaos Sphere's effect.
	+ The shrinking radius of the effect is often faster than the speed of the advancing enemies, thus limiting the usefulness of this augment.
* The Chaos ability timer will terminate if Chaos Sphere reaches the end of its duration and there are no more enemies affected by Chaos, whether from the initial cast or from the Chaos Sphere.

## Media

Chaos Sphere 16.6.0 - Mogamu

* PvP

de:Chaos Sphäre
Conclave:Dual Kamas

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Dual Kamas}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Wielding a Kama in each hand brings a savage amount of slash damage to bear against your enemies.

The **Dual Kamas** are short ranged slashing weapons, capable of striking multiple enemies.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**; it is also a requisite ingredient for Dual Raza.
ERROR: Conclave:Dual Kamas not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Jump attack knocks down enemies.
* Basic attacks have momentum, preventing stagger from enemy attacks.
* High  damage – effective against Infested, Flesh and Cloned Flesh.
* High base attack speed.
* Stance slot has File:Naramon Pol.svg polarity, matches {{#vardefine:Name|Crossing Snakes}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Dividing Blades}}{{M}} "{{#var:Name}}" not found stances.

**Disadvantages:**

* Robotic enemies resist  damage.
* Comparatively low  and .
* Small jump attack radius.
* Short reach.
* Low critical chance.

**Comparisons:**
ERROR: Could not find Conclave:Dual Kamas

## Weapon Loadouts

* See Category:Conclave:Dual Kamas Build to see how players mod this weapon.
* See Category:Conclave:Dual Kamas Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Tips

* The Dual Kamas are best used performing slide attacks, due to its high damage, often cleaving enemies in half. These bonuses may be best used by sprinting around and sliding at enemies.

## Notes

* Enemies are almost always dismembered by the Ground Finisher.

## Trivia

* The Dual Kamas are the first dual melee weapon to require two of the single variants to craft.
* Before they were officially released, the Dual Kamas could be seen in the Codex entry diorama of Saryn.
* Similarly to the Dual Raza, which the Dual Kama are a prerequisite of, both are hatchet-type weapons that use Dual Sword stances.
	+ Both weapons also have a default polarity compatible with the {{#vardefine:Name|Crossing Snakes}}{{M}} "{{#var:Name}}" not found stance.

## Media

* Dual Kamas.pngDual Kamas
* Dual Kamas in an X formation.png
1/2
Warframe 11 ♠ Dual KamaWarframe - Gameplay & Information Dual Kamas

## Patch History

{{#vardefine:Update|Update 11.1 }}{{#var:Update}}
* Introduced

## See also=

* Kama, the single version of this weapon.
* Dual Kamas Prime, the primed version of this weapon.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Dual-Kamas
fr:Doubles Kamas
Conclave:Ether Sword

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Ether Sword}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A single blade for more precision. The Ether Sword cuts so cleanly that it was considered by the Tenno to be a more humane weapon for 'cleansing' infested allies.

The **Ether Sword** is a Longsword type weapon and is a member of the Ether weapons family, the others being the Dual Ether, the Ether Daggers, and the Ether Reaper .

Can be sold for 5,000File:Credits64.png‍ **5,000**.
ERROR: Conclave:Ether Sword not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage.
* Fast attack speed.
* 100%  proc on slam attack AoE.
* Stance slot has File:Unairu Pol.svg polarity, matches {{#vardefine:Name|Iron Phoenix}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Rising Steel}}{{M}} "{{#var:Name}}" not found stances.

**Disadvantages:**

* Does not knock down on slam attack.
* Low  and  damage.
* Low critical chance.

## Weapon Loadouts

* See Category:Conclave:Ether Sword Build to see how players mod this weapon.
* See Category:Conclave:Ether Sword Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* The Ether Sword will proc  on slam attacks and Iron Phoenix's Taking Flight combo regardless of any elemental mods added on to the weapon.

## Tips

* The ability to have a radial  proc on demand with this weapon actually makes it one of the best weapons against Infested, as the  proc makes the Ancient's auras (by far the most dangerous aspect of the Infested) no longer apply to surrounding light Infested.

## Trivia

* The Ether Sword was released on May 24, 2013 with {{#vardefine:Update|Update 8.0 }}{{#var:Update}}.
* {{#vardefine:Name|Pressure Point}}{{M}} "{{#var:Name}}" not found seems to give a lower damage bonus than expected, according to the arsenal UI. It is unknown whether this is only a display bug or actually affects the damage.

## Media

* Ether sword.jpg
* Ether sword 3.jpg
1/2

## Patch History

{{#vardefine:Update|Update 17.2 }}{{#var:Update}}
* **Conclave**: Available for use in PvP

{{#vardefine:Update|Update 8.0 }}{{#var:Update}}

* Added to the market

{{#vardefine:Update|Update 7.10 }}{{#var:Update}}

* Fixed FX

{{#vardefine:Update|Hotfix 7.7.4 }}{{#var:Update}}

* Fixed flickering FX

## See also

* Dual Ether, the dual version.
* Ether Daggers, the dual dagger version.
* Ether Reaper, the scythe version.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Ether-Schwert
fr:Épée d'Éther
Anti-Flak Plating

{{#vardefine:Name|Anti-Flak Plating}}

## {{#var:Name}}

Untransmutable

**Anti-Flak Plating** is PvP-exclusive Warframe mod which grants resistance to  damage but reduces Mobility.

## Acquisition

* This mod can acquired by reaching the rank of **Whirlwind** from the Conclave Syndicate, and spending 15,000File:ReputationBlackx64.png‍**15,000** to purchase.

* Weapons
Combo Fury

{{#vardefine:Name|Combo Fury}}

## {{#var:Name}}

Untransmutable

The **Combo Fury** mod increases reload speed and magazine capacity by 16.7% per rank for a maximum of 100% on melee kill with a throwing melee weapon.

## Trivia

* This mod was obtainable during {{#vardefine:Update|Update 22.0 }}{{#var:Update}} through transmutation with [PH] (standing for placeholder) in the title.
	+ {{#vardefine:Update|Hotfix 22.0.1 }}{{#var:Update}} made this mod untradable.
Cat's Eye

{{#vardefine:Name|Cat's Eye}}

 Transmutable

The **Cat's Eye** mod allows the Adarza Kavat to temporarily increase the Critical Hit chance of nearby allies.

## Notes

* The bonus is additively applied to the critical chance of your weapons, after the effects of ​{{#vardefine:Name|Point Strike}}{{M}} "{{#var:Name}}" not found and ​{{#vardefine:Name|True Steel}}{{M}} "{{#var:Name}}" not found — but *before* the effects of {{#vardefine:Name|Blood Rush}}{{M}} "{{#var:Name}}" not found. For example, under the effects of Cat's Eye, the Nukor with a critical chance of 3%, would increase to 63% without any other critical chance mods applied.
* When Cat's Eye activates while under the effects of {{#vardefine:Name|Blood Rush}}{{M}} "{{#var:Name}}" not found, Blood rush will multiply the critical chance **after** the modded crit chance is added with the Cat's Eye critical chance. This synergy can lead to staggeringly high critical strike damage due to orange and red crits.
* Emplaced turrets (i.e. the Grineer Rampart) gain the ability to critically strike while under the effect of Cat's Eye.
	+ While this also applies to weapons that cannot critically strike, these weapons often have a critical multiplier of 1.0 which yields no change in damage dealt.
* Multiple instances of Cat's Eye do **not** stack.
* The ability seems to trigger when an enemy is within at least 25 meters. (*Clarification needed, requires further testing / source*).
* Cat's Eye shares its above critical hit behaviors with {{#vardefine:Name|Arcane Avenger}}{{Arcane}} "{{#var:Name}}" not found and {{#vardefine:Name|Maiming Strike}}{{M}} "{{#var:Name}}" not found. With the bonus being additive instead of multiplicative.
* Useful for Warframe powers that can crit, e.g. Exalted weapons like Artemis Bow.

de:Katzenauge
Conclave:Kama

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Kama}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
The Kama is a Tenno style hatchet, capable of making short work of any foe.

The **Kama** is a close-range slashing weapon, capable of striking multiple enemies.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**; it is also a requisite ingredient for the Dual Kamas.
ERROR: Conclave:Kama not found

## Characteristics

This weapon deals primarily  damage.

**Advantages**

* High base attack speed.
* Two File:Madurai Pol.svg polarity slots.
* Jump attack knocks down enemies.
* Basic attacks have momentum, i.e. cannot be staggered by enemy attacks while slashing.

**Disadvantages**

* Comparatively low  and  damage.
* Very small jump attack radius.
* Very short reach.
* Low status chance.
* Low critical chance.
* Normal attacks slow you down to a walking pace making it hard to hit moving enemies.

## Weapon Loadouts

* See Category:Conclave:Kama Build to see how players mod this weapon.
* See Category:Conclave:Kama Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* The Kama has one of the highest damage reduction on blocking of all melee weapons, capable of reducing **85%** of incoming damage from the front.
* Machete and the Kama share the same moveset; Machete's is updated to match the Kama's.
	+ On the same note, the Kama is considered a Machete-type weapon, thus it is able to use the {{#vardefine:Name|Sundering Weave}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Cyclone Kraken}}{{M}} "{{#var:Name}}" not found stances.
* The movement speed per attack varies; the first two side swipes move at walking speed, the third uppercut halts movement, the last downward strike takes a big step forward.
* Enemies are almost always dismembered by the Ground Finisher.

## Trivia

* Kama refers to a farming tool. Much like the sickle, it's made for cutting crops and farming rice. It was used as an improvised and easily hidden weapon. Being seen as a farming tool, it could even be hidden in plain sight. Due to this nature it was a preferred weapon for the ninja. It is still used in martial arts training. A famous trick was to attach rope or chain to it so that it could be thrown and be used to trap enemies.

## Media

* Warframe0102.jpgKama
1/1
Warframe Kama

## See also

* Dual Kamas, the dual version of this weapon.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Kama
fr:Kama
Calculated Shot

{{#vardefine:Name|Calculated Shot}}

## {{#var:Name}}

 Transmutable

**Calculated Shot**  is a Precept mod for the Diriga Sentinel that allows it to engage enemies within sight with a long-range shot. Keep in mind that Diriga will use this ability regardless of the weapon equipped, which has interesting consequences when using Sweeper or Burst Laser.

## Notes

* Range indicates the maximum distance it attacks a target, however it will keep firing on the engaged target a few meters beyond maximum distance until Diriga disengages its target.
* If used in tandem with a burst fire weapon or one with considerable delay and flight time, Diriga will not switch target until after the burst has finished or the weapon has finished its cycle.
* Due to the nature of the pre-charge, weapons that fire in burst fire will result in the weapon firing in heavily askew angles or where moving enemies were when first engaging with them.
	+ It is ill-advised to equip the Burst Laser and the Prisma Burst Laser due to this.

## Patch History

{{#vardefine:Update|Update 17.3 }}{{#var:Update}}
* Introduced

## See also

* Mods
* Sentinels
* Diriga

fr:Tir Calculéde:Kalkulierter Schuss
Collision Force

{{#vardefine:Name|Collision Force}}

Untransmutable

The **Collision Force** mod increases  damage of melee weapons by 20% per rank for a maximum of 120% at rank 5.

## Acquisition

* This mod was previously acquired by amassing 1000 Points in the Operation False Profit Event.
* It is now offered as a periodic item for sale by Baro Ki'Teer, costing 400File:PrimeBucks.png‍**400** and 250,000File:Credits64.png‍ **250,000** to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
* This mod is now a rare drop from killing an Eidolon

## Notes

* Can be combined with {{#vardefine:Name|Primed Heavy Trauma}}{{M}} "{{#var:Name}}" not found to provide a 285% total increase to  damage.
* Compared to a base elemental mod (+90%) in terms of raw damage, Collision Force becomes more effective when a weapon's  damage exceeds 75% of total weapon damage. This does not take damage type multipliers into consideration.

## Trivia

* Collision Force is the last in a three-member series of 120% melee physical damage mods in which the first letter of each mod forms the series "A-B-C".
* Similar to its cousins, this mod's artwork depicts its modeling Warframe, Rhino, with his Immortal body skin.

## See also

* Operation False Profit
* {{#vardefine:Name|Auger Strike}}{{M}} "{{#var:Name}}" not found, the  damage variant
* {{#vardefine:Name|Buzz Kill}}{{M}} "{{#var:Name}}" not found, the  damage variant

* Impact
* Puncture
* Slash

ru:Сбивающий Ударde:Kollisionskraft
Conclave:Cassowar

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Cassowar}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Light and nimble, the twin blades of this polearm will swoop and slice through throngs of hardened foes.

The **Cassowar** is a Tenno polearm, featuring good status chance and decent attack speed.
ERROR: Conclave:Cassowar not found

## Characteristics

This weapon deals primarily  damage

**Advantages**

* High  damage – effective against Infested, Flesh and Cloned Flesh.
* High status chance.
* Tied with the Orthos Prime for the highest attack speed of all polearms.
* Tied with Guandao and Orthos Prime for longest reach of polearms.
* Has a File:Madurai Pol.svg and a File:Vazarin Pol.svg polarity.

**Disadvantages**

* Low  damage – less effective against shields.
* Low critical chance and damage.
* Has the lowest critical damage multiplier of any melee weapon in the game.

## Tips

* Can be built for status and {{#vardefine:Name|Condition Overload}}{{M}} "{{#var:Name}}" not found to boost its damage output.
* Conclave:Cassowar's high attack speed allows it to proc statuses quickly.

## Trivia

* The name Conclave:Cassowar could be based on the *Cassowary*, a flightless bird native to the tropical forests of New Guinea (Papua New Guinea and Indonesia), nearby islands, and northeastern Australia.
	+ The Conclave:Cassowar's high attack speed ties in to the Cassowary's high running speed.

## Media

* CassowarCodex.pngCassowar in Codex.
1/1
Warframe Cassowar Polearm Setup Discussion U22.4.1
## Patch History

{{#vardefine:Update|Update 22.4 }}{{#var:Update}}
* Introduced

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

* Bio
* Chem
* Tenno

de:Cassowar
Conclave:Ether Reaper

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Ether Reaper}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
With a blade forged from the same material as the Ether Sword, the Ether Reaper delivers quick death to its victims.

The **Ether Reaper** is a scythe weapon, and was added into the game in {{#vardefine:Update|Update 10.0 }}{{#var:Update}}.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**.

ERROR: Conclave:Ether Reaper not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Comes with one File:Madurai Pol.svg polarity slot.
* High  damage – effective against Infested, Flesh and Cloned Flesh.
* Stance slot has a File:Zenurik Pol.svg polarity, matches {{#vardefine:Name|Stalking Fan}}{{M}} "{{#var:Name}}" not found stance.
* Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
* Attacks with this weapon have a moderate chance to stagger enemies rendering them helpless.
* Good critical and status chance.

**Disadvantages:**

* Slow finisher attack.
	+ Finisher attack speed has been greatly increased.
* Medium AoE radius on jump attack.

## Weapon Loadouts

* See Category:Conclave:Ether Reaper Build to see how players mod this weapon.
* See Category:Conclave:Ether Reaper Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Can be equipped with the Spearmint Scythe skin.
* Statistically, this weapon has the attack speed of the Reaper Prime and the proc chance of the Hate at the cost of doing the least damage out of all four scythes.
* Though implied by the description, this weapon lacks the Ether Sword's guaranteed radiation proc on slam attacks.

## Trivia

* The default color scheme of Nekros is the same as the Ether Reaper's default color scheme.
* Both the name and the shaft of the Ether Reaper are similar to the Reaper Prime, a stand-alone primed scythe.

## Bugs

* Equipping this with Valkyr's Bonds will cause the right tube of the syandana to bug out while switching to the Ether Reaper.

## Media

* EtherReaperCodex.pngEther Reaper in Codex.
* Etherreaper.jpgEther Reaper
* Reaper ether.pngEther Reaper: "Infested" Green Style
* Dark reaper.pngEther Reaper "Ghost Reaper" (Smoke color pack)
* Hells choice.pngEther Reaper "Hell's Choice" (fire color pack)
* Rabbitt slayer.pngEther Reaper: "Bunny Slayer" (Easter color pack)
* Warframe 2013-10-14 19-25-40-64.jpg
* Warframe 2013-10-14 19-42-11-37.png
* Ether Reaper Spearmint Skin.jpgEther Reaper with the Spearmint Skin
1/9
Warframe Ether Reaper Gameplay ReviewWarframe Ether Reaper

## Patch History

{{#vardefine:Update|Update 17.2 }}{{#var:Update}}
* Ether Reaper can now be used in PvP.

{{#vardefine:Update|Update 10.0 }}{{#var:Update}}

* Introduced

## See also

* Reaper Prime, a similar scythe.
* Hate, the Stalker's signature scythe.
* Anku, another Tenno crafted scythe.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Ether Reaper
fr:Reaper Ether
Bane of Infested

{{#vardefine:Name|Bane of Infested}}

## {{#var:Name}}

 Transmutable

**Bane of Infested** increases the damage of rifles against Infested. The mod increases both the base damage and elemental damage of a weapon.

## Media

BaneofInfestedMod.pngOld appearanceWarframe Playtesting Bane & Primed Bane Mods doingitraw
## Patch History

{{#vardefine:Update|Update 11.3 }}{{#var:Update}}
* Conclave values added for Bane of Infested

{{#vardefine:Update|Update 9.0 }}{{#var:Update}}

* Introduced

## See also

* {{#vardefine:Name|Primed Bane of Infested}}{{M}} "{{#var:Name}}" not found, the Prime version.

es:Perdición de los infestados
de:Verderben der Befallenen
uk:Загибель Заражених
Body Count

{{#vardefine:Name|Body Count}}

## {{#var:Name}}

Untransmutable

**Body Count** is a common Melee mod that extends the duration of the Melee Combo Counter.

## Notes

* At max rank, Body Count increases the total melee combo counter time to **15** seconds. (**17** seconds for Wukong)
	+ With {{#vardefine:Name|Drifting Contact}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Gladiator Rush}}{{M}} "{{#var:Name}}" not found, the counter time is further increased to **31** seconds. (**33** seconds for Wukong)
* Body Count does not affect weapons generated by Warframe Abilities such as Exalted Blade, Hysteria and Primal Fury. This is because Ability-generated melee weapons use their own melee combo counter separate from the player's melee weapon, and its duration is capped at 3 seconds. The combo counter of the player's melee weapon will be preserved provided the player deactivates their ability before the combo counter refreshes.
	+ Non-channeling abilities that utilize the melee combo counter, such as Slash Dash, Iron Jab, Landslide and Blade Storm will benefit from the mod's effects however.

## Tips

* This mod's increased duration can be paired with the increased combo counter hits provided by Excalibur's {{#vardefine:Name|Surging Dash}}{{M}} "{{#var:Name}}" not found augment, which in combination allows for larger combo hits, and consequently greater bonus damage to be dealt for longer periods of time.
* Ash's Blade Storm benefits from a longer combo counter time to maintain greater damage numbers from the combo multiplier for much longer. This can be taken even further by using the {{#vardefine:Name|Rising Storm}}{{M}} "{{#var:Name}}" not found Augment.

## See Also

* {{#vardefine:Name|Drifting Contact}}{{M}} "{{#var:Name}}" not found, a Nightmare mod that extends the combo counter and increases Status Chance.

de:Opferzahl

fr:Décompte des Morts
Augur Pact

{{#vardefine:Name|Augur Pact}}

## {{#var:Name}}

Untransmutable

**Augur Pact** is a set mod that increases the damage of secondary weapons.

When equipped simultaneously with other Augur set mods, a set bonus is activated; energy spent on abilities (up to +240%) is converted to shields. This effect stacks with {{#vardefine:Name|Brief Respite}}{{M}} "{{#var:Name}}" not found for a total of +390%.

## Notes

* Stacks with {{#vardefine:Name|Hornet Strike}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Magnum Force}}{{M}} "{{#var:Name}}" not found for a total of +376% damage.
* The set bonus does not have any effect on Inaros and Nidus since they do not have any shield to begin with.

## Patch History

{{#vardefine:Update|Update 22.0 }}{{#var:Update}}
* Introduced.

de:Augur-Pakt
Conclave:Dual Cleavers

File:TopEnemy.png Grineer File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Dual Cleavers}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Butcher your foes with brutal blades in each hand.

The **Dual Cleavers** are a melee weapon released in {{#vardefine:Update|Update 8.0 }}{{#var:Update}}; single Cleavers replaced the Grineer Butcher's sawblade in the same update.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**; it is also a requisite ingredient for Ripkas.
ERROR: Conclave:Dual Cleavers not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage – effective against health.
* Tied with Dark Split-Sword, Dual Ichor, Dual Zoren, and Prisma Dual Cleavers for the highest critical chance of all Dual Swords.
* Tied with Dual Ichor, Dual Raza, Dual Zoren, and Prisma Dual Cleavers for the highest critical damage multiplier of all Dual Swords, and tied with Atterax and Hirudo for all melee weapons.
* Can use the Dual Cleavers-exclusive {{#vardefine:Name|Justice Blades}}{{M}} "{{#var:Name}}" not found mod.
* One File:Madurai Pol.svg polarity slot.
* Stance slot has a File:Naramon Pol.svg polarity, matches {{#vardefine:Name|Crossing Snakes}}{{M}} "{{#var:Name}}" not found, {{#vardefine:Name|Carving Mantis}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Dividing Blades}}{{M}} "{{#var:Name}}" not found stances.

**Disadvantages:**

* Low  and  damage – less effective against shields and armor.
* Low status chance.
* Tied with Dual Skana and Dex Dakra for the slowest attack speed of all Dual Swords.
* Very small jump attack radius (almost over the enemy).
* Short range.

**Comparisons**
ERROR: Could not find Conclave:Dual Cleavers

## Weapon Loadouts

* See Category:Conclave:Dual Cleavers Build to see how players mod this weapon.
* See Category:Conclave:Dual Cleavers Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Tips

* The Dual Cleavers are great to keep an enemy in place, because they have a 100% stun chance on most enemies. You can stun lock a lot of enemies, keeping them from fighting back.

## Trivia

* The Dual Cleavers' glowing blade is believed to stem from a super-heated element in the blade, a trait shared with two other Grineer melee weapons: the Machete and the Sheev.

## Media

* 2013-05-24 00001.jpgDual Cleavers
* Dual Cleavers Stored.jpgDual Cleavers sheathed
* DualCleavers3.png
* Dual hchoir.pngDual Cleavers (Frost) by Xodahs
1/4

## Patch History

{{#vardefine:Update|Update 8.0 }}{{#var:Update}}
* Introduced

## See also

* Butcher, a Grineer melee unit who uses a single Cleaver.
* {{#vardefine:Name|Justice Blades}}{{M}} "{{#var:Name}}" not found, a Dual Cleavers exclusive Syndicate mod.
* Prisma Dual Cleavers, the Prisma variant of the Dual Cleavers.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Dual-Cleavers
fr:Doubles Hachoirs
Cannonade

{{#vardefine:Name|Cannonade}}

## {{#var:Name}}

Untransmutable

**Cannonade** is a pistol mod that gives hits a chance to explode, dealing 250  damage to the target, as well as to nearby enemies within 10 meters of the blast (scaled by distance).

## Trivia

* Cannonade was briefly available via Transmutation between {{#vardefine:Update|Update 18.5 }}{{#var:Update}} and {{#vardefine:Update|Hotfix 18.5.2 }}{{#var:Update}}. Players were allowed to keep their existing copies, though can no longer trade them.
* This mod is virtually identical to {{#vardefine:Name|Thunderbolt}}{{M}} "{{#var:Name}}" not found.
Conclave:Boltace

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Boltace}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
An intimidating Tonfa set designed to match the briary design of the Boltor.

The **Boltace** are a pair of bladed Tonfas, sharing the same aesthetic style as the Boltor.
ERROR: Conclave:Boltace not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High base damage.
	+ High  damage – effective against Grineer.
* Second highest slide attack damage of all melee weapons.
* High status chance.

**Disadvantages:**

* Low critical chance and multiplier.
* Relatively slow attack speed.
* Very short range.
* Small range on slam attack (~2m).

**Comparisons**
ERROR: Could not find Conclave:Boltace

## Notes

* Strangely, Boltace needs only a Mastery Rank of **2** to use, but it requires the Kronen to build, which needs Mastery Rank **3**.

## Media

* BoltaceCodex.pngBoltace in Codex.
* Update16 5 Day3Weapons-BoltTonbo.jpgPreview image of Ash holding the Boltace.
* 2015-05-12 00005.jpgMarket screenshot.
* 2015-05-12 00006.jpgScreenshot taken from the in-game Codex.
* Front.PNGBoltace Front
* Back.PNGBoltace Back
* Warframe 2015-05-16 12-02-12-78.jpgTonfa storage on Chroma (front)
* Warframe 2015-05-16 12-02-40-64.jpgTonfa storage on Chroma (back)
1/8
Warframe Boltace, Boring & Attractive thequickdrawWarframe BoltaceLets Max (Warframe) E58 - BoltaceQuick Fact Warframe - Boltace

## Patch History

{{#vardefine:Update|Update 16.5 }}{{#var:Update}}
* Introduced

## See also

* Boltor, the weapon that inspired its design.
* Bolto, the sidearm counterpart.
* Akbolto, the dual wield sidearm counterpart.
* Telos Akbolto, the custom dual wield sidearm counterpart, used by the Arbiters of Hexis.
* Telos Boltace, the Arbiters of Hexis' syndicate version of this weapon.
* Kronen, the prerequisite to the Boltace.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

fr:Boltace
Armored Agility

{{#vardefine:Name|Armored Agility}}

## {{#var:Name}}

 Transmutable

**Armored Agility** increases the Sprint Speed and armor of Warframes.

## Acquisition

* Armored Agility can be obtained as a random reward for completing mid-level Nightmare missions.
* It is also occasionally offered as an Alert reward.
* This mod is offered as part of the **4300** Platinum purchase pack.

## Trivia

* Armored Agility features prime units in its card image, specifically Rhino Prime and Ankyros Prime.

## See also

* {{#vardefine:Name|Sprint Boost}}{{M}} "{{#var:Name}}" not found, another sprint speed aura mod.
* {{#vardefine:Name|Rush}}{{M}} "{{#var:Name}}" not found, another sprint speed mod.
* {{#vardefine:Name|Steel Fiber}}{{M}} "{{#var:Name}}" not found, another Warframe armor mod.

fr:Agilité Blindéede:Gepanzerte Beweglichkeit
Cleanse Corpus

{{#vardefine:Name|Cleanse Corpus}}

## {{#var:Name}}

 Transmutable

The **Cleanse Corpus** mod increases the base damage of shotguns against Corpus by 5% per rank for a maximum of 30% at rank 5.

## Notes

* This mod will increase both the base damage and elemental damage of a weapon (see Damage for complete mechanics).

## See also

* Mods

es:Limpieza de corpus
de:Corpus Läutern
Conclave:Karak Wraith

File:TopEnemy.png Grineer File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Karak Wraith}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A different take on the Grineer assault rifle, the Karak Wraith features unique styling.

The **Karak Wraith** is the Wraith variant of the Karak assault rifle, offered as a reward for players who participated in the Operation: Tubemen of Regor Event with Alad V victorious. Its blueprint and components can also occur as Invasion rewards.

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage – effective against shields.
* High accuracy, on par with Soma.
* High fire rate.
* Low recoil for an automatic weapon.
* High status chance.
* Has a File:Madurai Pol.svg polarity slot.
* Decent critical chance.

**Comparisons:**
ERROR: Could not find Conclave:Karak Wraith

## Acquisition

* To get the Karak Wraith, the player would have needed to complete a minimum of 4 regional battles in favor of one side more than the other throughout the Operation: Tubemen of Regor event, *and* Alad V to be victorious at the end of the event.
* The Karak Wraith's components and blueprints can be acquired as rewards in Invasion missions.

## Notes

* As a reward weapon, the Karak Wraith came with its own weapon slot and pre-installed Orokin Catalyst.

## Trivia

* Curiously, the Karak Wraith's UI icon appears to be missing its magazine and the remainder of the hanging strap.
* The Karak Wraith is the sixth Wraith weapon to be released.
* When the Karak Wraith has a quarter of its total magazine left, it will audibly sound slightly higher approaching the end of the magazine.
* This weapon is wielded by the Nightwatch Lancers during the Project Undermine Tactical Alert, perhaps due the similarity in appearance between Wraith and Nightwatch skins, and the fact that there is no Nightwatch skin for the Karak, Hind, or Grakata.
	+ This the second time an enemy is seen using an Event Reward weapon (following the Stalker's use of the Braton Vandal prior to the introduction of the Dread).

## Media

* KarakWraithCodex.pngKarak Wraith in Codex.
* KarakWraithInGame.png
* 2015-05-21 00001.jpgKarak wraith and stats
* Warframe0621.jpg
* 2015-05-20 00001.jpgKarak Wraith
1/5
Warframe Karak & Karak Wraith Setup (U16.5.9)Warframe Karak Wraith, The Mark of Treachery thequickdrawWarframe Karak WraithWarframe Builds - KARAK WRAITH EZ BUILDs Update 16.6
## Patch History

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}
* Mastery Rank increased from 0 to 7
* Damage increased from 30 to 31
* Status chance increased from 15% to 25%
* Critical chance increased from 5% to 13%

## See Also

* Karak, the default variant of this weapon.
* Wraith, a special weapon variant.
* Dera Vandal, the Corpus weapon awarded by Nef Anyo, if he was to hold overall victory of Operation: Tubemen of Regor.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

ru:Карак Призракfr:Karak Wraithde:Karak Wraithes:Karak Fantasma
Adhesive Blast

{{#vardefine:Name|Adhesive Blast}}

## {{#var:Name}}

 Transmutable

**Adhesive Blast** allows weapon-fired grenades to stick to surfaces.

## Notes

* This mod can be equipped on the following weapons:
	+ Ogris
	+ Penta
	+ Secura Penta
	+ Tonkor
	+ Torid
	+ Zarr
* When equipped, this removes the grenade's immediate explosion; it will not explode until the 'fuse' duration reaches its limit.
* In {{#vardefine:Update|Update 17.10 }}{{#var:Update}}, Adhesive Blast now gives 17% per rank and reaches 100% at full rank.
* As of {{#vardefine:Update|Hotfix 21.3.1 }}{{#var:Update}}, Adhesive Blast cannot be equipped on any Speargun.

## Trivia

* Pre-{{#vardefine:Update|Update 19.10 }}{{#var:Update}}, with the exception of the Zarr and Javlok, Adhesive Blast possessed the ability to deal damage over time and Proc Status Effects, this was later revealed that the ability of stuck projectiles to deal a DoT was unintentional and was removed.
	+ Additionally, if Adhesive Blast was equipped upon a manually detonated projectile such as the Penta's grenades, the damage over time effect would apply indefinitely due to the grenades' lack of fuse time.

## Patch History

{{#vardefine:Update|Update 19.10 }}{{#var:Update}}
* Fixed Adhesive Blast's unintentional ability to cause stuck projectiles to deal damage over time and Proc Status Effects.

{{#vardefine:Update|Hotfix 19.13.1 }}{{#var:Update}}

* Fixed Adhesive Blast not causing the Javlok explosion to stick and pause for a while (through primary fire).

## Media

ADHESIVE BLAST Unique Mod - Penta, Tonkor, Torid, Ogris WarframeProof Of Concept Adhesive Blast Penta!
de:Haftsprengung
fr:Grenade Adhésive
ru:Адгезивный\_Взрыв
Air Recon

{{#vardefine:Name|Air Recon}}

## {{#var:Name}}

Untransmutable

**Air Recon** is a pistol mod usable in both PvE and PvP that decreases zoom during Aim Glide.

## Acquisition

* This mod can be acquired by attaining the rank of **Mistral** under the Conclave Syndicate, and spending 10,000File:ReputationBlackx64.png‍**10,000** to purchase.
* This mod can be obtained as a drop from Battalyst enemy.

## See also

* {{#vardefine:Name|Overview}}{{M}} "{{#var:Name}}" not found, the rifle version of this mod.
* {{#vardefine:Name|Broad Eye}}{{M}} "{{#var:Name}}" not found, the shotgun version.

* Weapons

de:Luftaufklärung
Adept Surge

{{#vardefine:Name|Adept Surge}}

## {{#var:Name}}

Untransmutable

**Adept Surge** is a PvP-exclusive Warframe mod that increases Mobility at the cost of Health.

## Acquisition

* This mod can acquired by reaching the rank of **Mistral** from the Conclave Syndicate, and spending 5,000File:ReputationBlackx64.png‍**5,000** to purchase.

* Weapons

de:Geschickte Welle