Military Unit Armor

* *Protection:* +1D Physical; +1D Energy
* *Comlink:* tongue-activated helmet comlink
* *Body Glove:* Climate controlled body glove allows operation in uncomfortably cold or warm climates.
* *MFTAS:* Multi-Frequency Targeting Acquisition System; Adds +1D to *Perception* checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

* **Source:** Geonosis and the Outer Rim Worlds (pg. 80-81)

### AT-AT Operator Armor

* **Type:** Imperial walker operator armor
* **Model:** Imperial AT-AT Operator Armor
* **Cost:** Not available for sale
* **Availability:** X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Penalty:* -2 *Dexterity*

* **Source:** Galaxy Guide 3: The Empire Strikes Back (pg. 38), Star Wars Trilogy Sourcebook SE (pg. 51)

### Clone SCUBA Trooper Armor

* **Type:** Underwater military armor
* **Model:** Republic Aquatic Assault Trooper Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *SCUBA:* +2D *swimming*
* *Comlink:* tongue-activated helmet comlink
* *Sealed Body Glove:* Climate controlled body glove allows operation in uncomfortably cold or warm climates. Miniaturized scrubbers built into the breathing unit are able to extract oxygen from water environments, and allow for attachment of oxygen tanks.
* *Aquatic Propulsion Pack:* Has an underwater move of 20. Maneuverability jets incorporated into the shin guards add an extra +1D to *swimming*
* *MFTAS:* Multi-Frequency Targeting Acquisition System; Adds +1D to *Perception* checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, spare breather

### Clone Trooper Armor, Mark I

* **Type:** Military armor
* **Model:** Republic Clone Trooper Armor, Mark I
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Comlink:* tongue-activated helmet comlink
* *Body Glove:* Climate controlled body glove allows operation in uncomfortably cold or warm climates
* *MFTAS:* Multi-Frequency Targeting Acquisition System; Adds +1D to *Perception* checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

### Clone Trooper Armor, Mark II

* **Type:** Military armor
* **Model:** Republic Clone Trooper Armor, Mark II
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Comlink:* tongue-activated helmet comlink
* *Body Glove:* Climate controlled body glove allows operation in uncomfortably cold or warm climates and toxic-air environments.
* *MFTAS:* Multi-Frequency Targeting Acquisition System; Adds +1D to *Perception* checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

### CompForce Trooper Armor

* **Type:** Combat armor
* **Model:** Standard CompForce Trooper Armor
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +1D Physical; +2 Energy

* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 96-97)

### Coruscant Guard Armor

* **Type:** Personal battle armor
* **Model:** Standard Coruscant Guard Armor
* **Cost:** Not available for sale
* **Availability:** X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Optic Sensors:* Allows user to operate in complete darkness with no penalty
* *Filter:* Self-sealing filter system screens out all dangerous particulates. Unlike stormtrooper armor, this armor lacks an oxygen supply; there must be potentially breathable (but polluted) atmosphere to filter or the user will suffocate
* *Comlink Scrambler:* Comlink is linked to other Coruscant Guard units and Coruscant Guard Command, allowing units to disperse yet still be in full communication. Optional tracking beacon software adds a tracking beacon so that unit commanders know positions of other troops at all times; unit commander’s helmets have a verbally activated internal “heads-up display” to show trooper positions.
* *Climate Control Body Glove:* Allows user to operate comfortably in exceptionally hot or cold climates for periods of up to several hours.

* **Source:** Shadows of the Empire Sourcebook (pg. 113), Rules of Engagement - The Rebel SpecForce Handbook (pg. 102-103)

### Death Trooper Armor

* **Type:** Personal battle armor
* **Model:** Imperial Military Department of Advanced Weapons Research Death Trooper Armor
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*, -1 Move
* *Comlink:* Tongue-activated top-security scrambled helmet comlink
* *Sealed Body Glove:* Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
* *MFTAS:* Multi-Frequency Target Acquisition System; adds +2D to *Perception* checks in low-visibility situations, +2D to ranged weapons skills used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Viewplate:* Macrobinocular imaging set (100-250/500/1,000m) with UV nightvision
* *Stealth Coating:* Special black *reflec* polymer coating hides wearer from sensor scans; +1D to *hide* and *sneak*.
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, additional supplies pouches

### Espo Armor

* **Type:** Personal armor
* **Model:** Ayelixe/Krongbing Textiles Blast Vest and Blast Helmet
* **Cost:** 200cr (vest), 200cr (helmet)
* **Availability:** Not available for sale
* **Game Notes:**

* *Protection:* +1D Physical; +1 Energy
* *Penalty:* -1 *Dexterity* (when vest worn)

* **Source:** Gundark’s Fantastic Technology (pg. 53-54), Han Solo and the Corporate Sector Sourcebook (pg. 117)

### Espo Riot Armor

* **Type:** Blast armor
* **Model:** Authority Riot Armor
* **Cost:** Not available for sale
* **Availability:** X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy (Helmet), +1D+2 Physical; +2 Energy (All Other Areas)
* *Penalty:* -2 *Dexterity*

* **Source:** Gundark’s Fantastic Technology (pg. 54), Han Solo and the Corporate Sector Sourcebook (pg. 117)

### Goroth Planetary Police Armor

* **Type:** Specialized personal defense armor
* **Model:** Goroth Planetary Police Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D+1 Energy
* *Penalty:* -1D *Dexterity*
* *Heating/Cooling Unit:* Keeps the wearer comfortable in ambient temperatures ranging from -75C to 170C
* *Comlink:* Helmet contains tongue-toggled comlink for instant communication with other units
* *Targeting System:* Contains a Multi-Frequency Targeting and Acquisition System (MFTAS) which give +2D to all *Perception* checks in darkness, smoke, and other visibility-obscuring conditions. Also gives +2D to ranged weapons skills used (such as *blaster*) when the user aims for more than one round (in addition to the normal bonus for “preparing” as described in the rulebook).
* *Emergency Survival Kit:* Incorporated into backpack, including two additional delirium hydride power packs which last 12 hours (8 hours in extreme temperatures).
* *Dedicated Emergency Locator:* 150km range
* Sealed environment with 10 hours of air supply

* **Source:** Goroth, Slave of the Empire (pg. 86-87)

### Imperial Dungeoneer Armor

* **Type:** Dungeoneer armor
* **Model:** Imperial Dungeoneer Armor
* **Cost:** Not available for sale
* **Availability:** X
* **Game Notes:**

* **Light Duty:**

* *Protection:* +1D Physical; +1D Energy
* Breath filters

* **Heavy Duty**

* *Protection:* +3D Physical; +2D Energy
* Internal comlink with life function information and continuous broadcast of audio and video pickups, motion sensor with 10 meter range (+1D *search*), independent air supply.

* Both armor types feature a unique buckle feature on the armor fasteners, requiring an electronic key to remove the armor.

* **Source:** Dark Empire Sourcebook (pg. 41-42)

### Imperial Field Armor

* **Type:** Army field armor
* **Model:** Imperial Field Commander Armor
* **Cost:** Not available for sale
* **Availability:** X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy

* **Source:** Galaxy Guide 3: The Empire Strikes Back (pg. 40)

### Imperial Gunner Armor

* **Type:** Gunner armor
* **Model:** Imperial Gunner Armor
* **Cost:** Not available for sale
* **Availability:** X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy

* **Source:** Galaxy Guide 1: A New Hope (pg. 55)

### Imperial Pilot Flight Suit

* **Type:** Armored military flight suit
* **Model:** Standard Imperial Flight Suit
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +2 Physical; +2 Energy, also provides protection against vacuum for limited periods
* *Flight Suit:* +1D+1 bonus to *stamina* to resist cold temperatures
* *Helmet:* Contains an internal comlink and navigation computer linkup (+1D to *sensors*).
* *Utility Belt:* Ion flares, one week concentrated rations, spare comlink, water packs, 1 medpac

* **Source:** The Movie Trilogy Sourcebook (pg. 52), d20 Core Rulebook (pg. 138)

### Imperial Sentinel Armor

* **Type:** Special guard armor
* **Model:** Imperial Sentinel Armor
* **Cost:** Not available for sale
* **Availability:** X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*

* **Source:** Dark Empire Sourcebook (pg. 71)

### Imperial Sovereign Protector Armor

* **Type:** Military bodyguard armor
* **Model:** Imperial Sovereign Protector Armor
* **Cost:** Not available for sale
* **Availability:** X
* **Game Notes:**

* *Protection:* +3D Physical; +2D Energy
* *Sensor Suite:* Adds +1D to *search* or *Perception*

* **Source:** Dark Empire Sourcebook (pg. 70)

### Iotran Braceman Armor

* **Type:** Braceman armor
* **Model:** Standard Iotran Braceman Armor
* **Cost:** 8,000cr
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Sensor System:* Built into the helmet, provides a +1 boots to attack rolls made with the armor’s built-in weapons
* *Retractable Blade:* Concealed in the right gauntlet. STR+1D (max: 6D) damage
* *Tangler Gun:* Shoots a triple strand of durawire weighted at each end of the threads that entangles its target with a *Strength* of 5D (range: 3-8/20/60m; ammo: 5; arm-mounted)
* *Mini Flechette Gun:* Releases a spray of needles that deal 2D+2 damage. If the weapon deals damage, target must make a Difficult *stamina* roll or suffer -1D *Dexterity* penalty (range: 3-10/30/120m; ammo: 10; arm-mounted)

* **Source:** Ultimate Alien Anthology (pg. 77)

### Jedi Battle Armor

* **Type:** Personal armor
* **Model:** Jedi Battle Armor
* **Cost:** 6,000cr
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +2D Energy
* *Penalty:* -1D+1 *Dexterity*, -2 Move (due to bulk)

* **Source:** Power of the Jedi Sourcebook (pg. 55-56)

### Katarn Armor

* **Type:** Commando armor
* **Model:** Katarn-class Republic Commando Body Armor
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +2D Energy
* *Penalty:* -1D *Dexterity*
* *Comlink:* tongue-activated helmet comlink
* *Retractable Vibroblade:* Concealed in right gauntlet, STR+1D+2 damage, uses *melee combat* skill. May be set to automatically spring out every time the user punches something, in which case it uses the *brawling* skill
* *Sealed Body Glove:* Climate controlled body glove allows operation in uncomfortably cold or warm climates and limited protection in toxic-air environments. Sealed suit allows up to 5 minutes exposure to the vacuum of space.
* *Auto-Bacta Injectors:* When the wearer suffers a Wounded or worse injury, the system automatically injects bacta on the affected area. This does not actually heal the wound, but reduces the injury penalty by 1D (and keeps an Incapacitated character awake as if they were only Wounded Twice). Unit has a single charge; multiple bacta injections grant no further benefits.
* *MFTAS:* Multi-Frequency Targeting Acquisition System; Adds +2D to *Perception* checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Viewplate:* Macrobinocular imaging set (range: 50-100/200/500m) with UV nightvision
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, additional supplies pouches

### Radtrooper Armor

* **Type:** Radiation-zone personal battle armor
* **Model:** Imperial Munitions Radiation Zone Trooper Armor
* **Cost:** Not available for sale

* Radtrooper armor is classified as a military secret, so possession of such armor is punishable by life imprisonment or execution. Those few sets of armor that have reached the black market are believed to have sold for over 50,000cr. It is believed that this highly specialized armor costs the Empire over 25,000cr per suit.

* **Availability:** X
* **Game Notes:**

* *Protection:* +3D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Comlink:* Tongue-activated helmet comlink
* *Sealed Body Glove:* Climate controlled anti-radiation body glove and breath mask allows operation in uncomfortably cold or warm climates, toxic-air environments, and light radiation zones.
* *MFTAS:* Multi-Frequency Target Acquisition System; adds +2D to *Perception* checks in low-visibility situations, +2D to ranged weapons skills used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, anti-radiation pills, two additional detox hypos, radiation tent, water purifier, extra breathing filters, and radiation meter
* *Anti-Radiation:* The armor is treated with a radiation reflective coating, which insulates the wearer against heavy radiation zones. A heat and radiation backpack cooling unit supplements the body glove in heavy radiation

* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 28), Rules of Engagement - The Rebel SpecForce Handbook (pg. 101)

### Raptor Commando Armor

* **Type:** Combat armor
* **Model:** Raptor Commando Armor
* **Cost:** Not for sale
* **Availability:** X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy

* **Source:** Cracken’s Threat Dossier (pg. 37)

### Rodian Protector Armor

* **Type:** Rodian personal battle armor
* **Model:** Chattza Protector Armor
* **Cost:** Not for sale
* **Availability:** 3, X (on Rodia)
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*

* **Source:** Shadows of the Empire Planets Guide (pg. 12)

### Royal Guard Armor

* **Type:** Military armor
* **Model:** Standard Royal Guard Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Comlink:* tongue-activated top-security scrambler helmet comlink
* *Sealed Body Glove:* Climate controlled body glove allows operation in uncomfortably cold or warm climates and toxic-air environments.
* *MFTAS:* Multi-Frequency Targeting Acquisition System; Adds +3D to *Perception* checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs

* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 103), Galaxy Guide 5: Return of the Jedi (pg. 46)

### Sandtrooper Armor

* **Type:** Hot terrain military armor
* **Model:** Standard Desert Assault Trooper Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Long-Range Comlink:* Tongue-activated helmet comlink, surface to orbit range
* *Sealed Body Glove:* Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments. Body glove is supplemented with backpack cooling/moisture exchange unit.
* *MFTAS:* Multi-Frequency Target Acquisition System; adds +2D to *Perception* checks in low-visibility situations, +2D to ranged weapons skills used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, coolant tent.

* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 99-100), Galaxy Guide 1: A New Hope (pg. 19-20)

### Scout Trooper Armor

* **Type:** Military scout armor
* **Model:** Stormtrooper Scout Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +2 Physical; +2 Energy
* *Comlink:* Tongue-activated helmet comlink
* *Sealed Body Glove:* Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
* *MFTAS:* Multi-Frequency Target Acquisition System; adds +2D to *Perception* checks in low-visibility situations, +2D to ranged weapons skills used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Viewplate:* Macrobinocular imaging set (100-250/500/1,000m) with sensor relay
* *Sensor Pack:* Enables user to make passive sensor scans (no bonus); in forward focus the scanner patches into the rider’s view plate to provide navigation aid (+2D to *repulsorlift operation*)
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, camp-tent, water purifier

* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 100-101), Galaxy Guide 5: Return of the Jedi (pg. 65), Imperial Sourcebook (pg. 48)

### Seatrooper Armor

* **Type:** Underwater military armor
* **Model:** Standard Aquatic Assault Trooper Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Aquatic Design:* +2D *swimming*
* *Comlink:* Tongue-activated helmet comlink
* *Sealed Body Glove:* Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments. Helmet draws air from tank, and has a one-hour emergency rebreather attachment
* *MFTAS:* Multi-Frequency Target Acquisition System; adds +2D to *Perception* checks in low-visibility situations, +2D to ranged weapons skills used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, spare breather, and compressed-air inflated bubble tent

* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 99), Imperial Sourcebook (pg. 47)

### Snowtrooper Armor

* **Type:** Cold-terrain military armor
* **Model:** Standard Cold Assault Trooper Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Comlink:* Tongue-activated helmet comlink
* *Sealed Body Glove:* Climate controlled body glove and breath mask allows operation in extremely cold climates and toxic-air environments.
* *MFTAS:* Multi-Frequency Target Acquisition System; adds +2D to *Perception* checks in low-visibility situations, +2D to ranged weapons skills used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, thermal tent and attachment points for snowboot slippers

* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 99), Galaxy Guide 3: The Empire Strikes Back (pg. 35-37), Imperial Sourcebook (pg. 46-47)

### Spacetrooper Armor

* **Type:** Zero-G military power armor
* **Model:** Standard Zero-G Assault Stormtrooper Armor, Mark I
* **Skill:** Powersuit operation: space trooper armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Weapons:**

* **Grenade Launcher:**

* *Skill:* missile weapons
* *Range:* 5-50/100/200m (space: 0/1/2)
* *Notes:* Fires concussion grenades and gas/stun grenades

* **Concussion Grenades:**

* *Ammo:* 30
* *Blast Radius:* 0-2/4/6/10
* *Damage:* 5D/4D/3D/2D

* **Gas/Stun Grenades:**

* *Ammo:* 30
* *Blast Radius:* 0-2/4/6/8
* *Damage:* 5D/4D/3D/2D (stun)

* **Mini-Proton Torpedo Launcher:**

* *Skill:* starship gunnery
* *Range:* 25-100/300/700m (space: 1/3/7)
* *Ammo:* 6
* *Damage:* 6D

* **Blaster Cannon:**

* *Skill:* Blaster
* *Range:* 10-50/100/150
* *Damage:* 6D

* **Laser Cutters:**

* *Scale:* Starfighter
* *Skill:* Blaster
* *Range:* 0.3m
* *Damage:* 3D

* **Game Notes:**

* *Protection:* +4D Physical; +3D Energy
* *Penalty:* -1D *Dexterity*
* *Basic Suit:* 4 hours power and 10 hours of oxygen. Has a Space Move of 1; in normal gravity move is only 8
* *Magnetic Couplers:* Allow adherence to any metallic surface.
* *Internal Environment:* Climate-controlled power suit allows operation in uncomfortably cold or warm climates
* *MFTAS:* Multi-Frequency Targeting Acquisition System; Adds +2D to *Perception* checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding

* Source: Rules of Engagement - The Rebel SpecForce Handbook (pg. 100), Imperial Sourcebook (pg. 47-48), Heir to the Empire Sourcebook (pg. 55), The DarkStryder Campaign - The Kathol Rift (pg. 69), The Star Wars Sourcebook (pg. 107)

### Storm Commando Armor

* **Type:** Lightweight personal battle armor
* **Model:** Imperial Munitions Storm Commando Armor
* **Cost:** Not available for sale

* Storm Commando armor is classified as a military secret, and carries the same penalty as possession of radtrooper armor. On the black market, Storm Commando Armor is believed to cost upwards of 10,000cr

* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Comlink:* Tongue-activated helmet comlink
* *Sealed Body Glove:* Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
* *MFTAS:* Multi-Frequency Target Acquisition System; adds +3D to *Perception* checks in low-visibility situations, +2D to ranged weapons skills used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Viewplate:* Macrobinocular imaging set (100-250/500/1,000m) with UV nightvision
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, additional supplies pouches
* *Stealth Coating:* Special black *reflec* polymer coating hides wearer from sensor scans; +1D to *hide* and *sneak*.

* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 29), Rules of Engagement - The Rebel SpecForce Handbook (pg. 102), The Far Orbit Project (pg. 144)

### Stormtrooper Armor

* **Type:** Military armor
* **Model:** Standard Stormtrooper Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Comlink:* Tongue-activated helmet comlink
* *Sealed Body Glove:* Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
* *MFTAS:* Multi-Frequency Target Acquisition System; adds +2D to *Perception* checks in low-visibility situations, +2D to ranged weapons skills used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding
* *Utility Belt:* High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs

* **Source:** Rulebook (pg. 234), Imperial Sourcebook (pg. 46), Rules of Engagement - The Rebel SpecForce Handbook (pg. 97-99), The Far Orbit Project (pg. 143)

### Swamp Trooper Armor

* **Type:** Military scout armor
* **Model:** Imperial Swamp Trooper Armor
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Comlink:* Tongue-activated helmet comlink
* *Sealed Body Glove:* Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
* *Viewplate:* Telescopic sight (moves target up one range level or gives +1D to *Perception*-based skills) with infrared vision, allowing full vision up to 100 meters regardless of light
* *Utility Belt:* High-tension wire, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, two spare grappling hook/cords

* **Source:** Planet of the Mists (pg. 18-20)