recursal/Fanatic-Fandom huggingface dataset:
Orion

* Statistics

## Information

Orion is an epic supporter in Mech Arena. It has a unique ability that increases both itself’s and it’s teammates’ damage. When you activate Hunter’s Mark, Orion shoots a homing flare towards the selected target with infinite range. If it does not hit the target,the cool down is reduced.When the target is hit, a Marked Effect is applied. Orion and all teammates deal increased damage to the target. This is done by redirecting all damage to the enemy's back AND applying a bonus 50% damage. A total of 2 marks can be placed upon a target, increasing the damage to 350%. This means when played with REAL teammates who know to exclusively target marked mechs, Orion becomes the best mech in the game.

## Upsides

Orion is excellent in one to one combat when played solo. The increased damage means you can use even the low-star weapons in your hangar and still make good use of it. It's mark also deals 80% extra damage to shields and PENETRATES 66% of damage through the shield. The mark also becomes a menace when you have good teammates. It is also excellent with like Longarms, Railguns,Gauss Rifles and even a low ranked EM rifle because once marked, you most likely 1 tap the enemy. It's mark also transfers to enemies near the marked target, upto 30m at max.

## Downsides

Being lonely can hurt not just in real life, but also when using Orion. Orion cannot play as well as a stalker without teammates.It also has a pretty long cooldown, so non-marked enemies will be a threat. The mark also has a travel time, so hitting targets might prove difficult.

## Strategy

### Using

Orion is best used with snipers, particularly Longarms and EM rifles. Try to get friends in real life or in game and ask them to target marked targets exclusively. This means you can kill and dominate even the peskiest of mechs( Like the Bastion,Surge, Redeemer etc). You will soon start destroying everybody.

## Countering

Shadow. Stealth means no mark(you need to lock-on to shoot the flare). Tengu and surge also work well, but shadow is the best counter against Orion, especially if they're using snipers. Fast mechs like Killshot can also escape the flare. The best strategy if you don't have stealth is to wait for the Orion to mark a teammate(preferably a bot) then suprise attack him. He will not be able to mark you because of the long cooldown.

## Builds

Longarms: You can pretty efficiently 1 shot most mechs, especially with the 12s. With 5 shots, you can kill 4-5 mechs per mag

EM rifles: Particularly useful with low ranked Em's

Disc Launchers: Even if the marked opponent hides, you can destroy him with the ridiculous splash damage.
Carbines

* Carbine 8
* Carbine 10
* Carbine 12

* Carbine 8
* Carbine 10
* Carbine 12

The Carbine is a **Legendary** weapon in the **Assault** category. It fires a high-impact projectile at a moderate rate, and is fairly precise, meaning that the bullets go where the weapon is pointed, but because the velocity is not that high, the target may not be there when they arrive.

Carbines have a short optimal range, shorter than all but the Shotguns and Arc Torrents. Coupled with a short-range ability such as System Crash on Guardian, it can be devastating, killing mechs in groups if you can get the drop on them. Still, it is not the most popular of weapons.

### Burst fire

The Carbine is the only weapon in *Mech Arena* to fire in bursts. Each burst shoots five bullets at a rate higher than 600rpm, delays 160 milliseconds, then fires the next burst. The overall average is 100rpm, emptying the magazine in 5.8 seconds. Reload times are typical.

### Double damage

The weapon also has a slim double damage chance (5% at 5 stars) per hit.

## Carbine 12

The most powerful of the carbines, it was the best weapon in the game before the introduction of pilots. It has a max damage of 97 300 and a damage per burst of 9730 (1946\*5). With Legendary pilots and implants, it can deal a massive 241,000 damage, with 19,460 damage per burst. However, the burst mechanic may not be for everyone, and it may be difficult to deal full damage. As such, this weapon is not very popular among players.

## Pilots

### Implants

* Rare - Damage (12% at max), Reload (12% at max)
* Epic - Damage (23% at max), Magazine (+2 shots per level)
* Legendary - Damage (+30% at max), Reload (3.2seconds,fastest in game)
Progress Path

The Progress Path shows how much XP you've earned and rewards you based on the XP milestones you cross.

Earn XP in Battles or from completing Event Objectives to get rewards or unlock valuable rewards.

Players can get these rewards by reaching a milestone:

* Access to new Battle Modes
* Access to Custom Match hosting
* A-Coins
* Credits
* Crates
* Combat Points Booster

Once player reach 326,400 XP, they will unlock the Endless Path prize. For every 6,400 XP, the player will getting a valuable Random Reward.
Minigun

Miniguns are a series of Legendary weapons in the Heavy Duty category.

## Overview

The Miniguns have large magazine, fast fire rate and high damage make it the best weapon for close to medium range combats. However, the weapon must spin up first before firing, making the user vulnerable to enemies attacks. It also reduces the Mech's turn speed by half, making the user less mobile.

## Versions

* Minigun 6
* Minigun 8
* Minigun 10
* Minigun 12
* Minigun 16

## Perk & Traits

* **Suppression**: Provides a continuous barrage of suppressing fire.
* **Belt Fed**: Capable of high rates of continuous fire without frequents reload.
* **Spin-Up Time**: It take a moment for the Minigun to spin up to its maximum fire rate.
Plasma Cannon

The Plasma Cannon is an **Uncommon** weapons in the **Assault** category. It is a relatively short-range, rapid-fire, low damage weapon. Newly acquired Plasma Cannons are at Rank 2 Level 1.

The Plasma Cannon does roughly the same damage per magazine as an equivalent Autocannon. However, while an Autocannon requires 7.5 seconds to empty its magazine, a Plasma Cannon requires only 5 seconds. The shorter exposure, coupled with a slightly shorter reload, can make the mech that mounts it that much more survivable.

**Stub/Missing Information**
***This page is currently not yet completed and is in need of completion by adding pictures, data, and information.***

## Plasma Cannon 2

Plasma Cannon 2, consuming just 2 Energy, is a good filler for mechs with high-energy weapons on the other mount, or for light mechs such as Rank 1 Lancer with only 4 Energy.

## Pilots

Red is often paired with Plasma Cannon-toting mechs.
Redox

Redox in default skin

* Statistics

## Information

Redox is the a heavy attacker mech. Its the first legendary mech you can unlock, coming after Cheetah. His powerful ability allows it to expell a corrosive chemical in the same fashion as Zephyrs shock pulse, slowing down mechs like the stasis status as well as dealing damage over time. This not only gives redox a major advantage in any encounter, it can also provide massive support, help him retreat and take down any damaged mech without exposing himself.

## Upsides

Redox's powerfull ability allows him to deal massive damage damage to multiple mechs without giving the opponent a chance to shoot you, as the ability can pass through obstacles. Altough the ingame desciption calls redox a tank destroyer, he is way more efficient at killing scouts, since the DoT is a fixed number based on your own level and optionally boosted by its respective implant or general ability damage implant. Other multipliers like Brickhouses overdrive, overheath or an opponents Stalkers predator drive dont affect the DoT. Because its fixed and not based on your opponents healthpool, the caustic blast deals more relative damage to scouts than to tanks, as well as taking away their greatest weapon: their speed. This makes Redox a great counter to mechs like Shadow.

## Downsides

Even though Redox has heavy energy capacity as well as a powerfull ability, he lacks HP and speed. Because of this he is often called: ''The worst part of Panther combined with the worst part of Guardian''. Combining this with the fact that Panthers ability directly makes up for his lack of health by being able to shield itself and Guardians ability grants it more survivability than Redoxs makes Redox an often underwhelming mech. Due to this Redox often gets a backline role, almost always being only used with Rocket mortars, which provides alot of synergy with Redox

## Strategy

### Using:

When using Redox, staying in the backline with mortars is your best bet, since you can cover all distances, because Redox can cover the sub 30 meter range with his blast while the mortars can cover long range. Slowing down mechs that try to close in also gives alot of synergy as you can move away from the attacker once blasted and get them in range of the rocket mortars.

### Countering:

When countering Redox, waiting for the ability to be on cooldown is your best bet. A tank like Juggernaut can easiliy tank through the ability, a Guardians and Zephyrs ability have the same range as Redox, so you can put the ability on cooldown if your faster.

## Builds

* Rocket mortar: With redoxs backlining nature and the synergy he gains from mortars, rocket mortars are the best build on a redox
Autocannon

The Autocannon is a **Common** weapons in the **Assault** category. It is a relatively short-range, rapid-fire, low damage weapon with a deep magazine. Newly acquired Autocannons start at Rank 1 Level 1.

The Autocannons are weapons unlocked in Tier I of the Gear Hub and they have two variants: Autocannon 2 and Autocannon 4. Due to Autocannon's gradual damage, the exposure time to kill is quite high, making tankier mechs the best platform. Due to the low dps and dpc, an upgrade to a better weapon, such as Plasma Cannon is recommended.

**Stub/Missing Information**
***This page is currently not yet completed and is in need of completion by adding pictures, data, and information.***

## Autocannon 2

Autocannon 2, consuming just 2 Energy, is a good filler for mechs with high-energy weapons on the other mount, or for light mechs such as Rank 1 Lancer with only 4 Energy.

## Autocannon 4

Autocannon 4 is the natural weapon for the first mech, Paragon, that starts with 8 Energy.

## Pilots

Red is often paired with Autocannon-toting mechs.
Surge

* Statistics

## Information

Surge is the second legendary mech you can unlock, coming after Redox. Surges unlock cost is the highest of any item in the game, coming in at 9,375 a-coins. Surge is often described as a mixture between Killshot and Zephyr. His ability, like Killshots, makes you dash forward at high speed. Unlike Killshot and like Zephyr though, Surge doesnt deal damage on impact but releases an EMP that stuns mechs in the same fashion as Zephyrs shock pulse. It also releases this EMP after 40 meters if it hasnt collided with anything.

## Upsides

Surge is now the best mech in the game, surpassing both Zephyr and Killshot in terms of versatility,speed and health. For one, an opponent can technically be 70m away and still get stunned by the ability, since surge can cover alot of ground before releasing the EMP. This makes escaping Surge way harder than a Zephyr, which is very locked in place. Because the dash can stun enemies in an area around him, dashing into a large group of mechs is not as detrimental as when done with Killshot, as it gives surge time to take out the opposing mechs. Surge also has a fairly high HP capacity for a scout (119k with a legendary pilot), which makes it an excellent brawler. It also has a stealth upon impact( for 5 seconds). All of these factors make the surge an excellent mech to assasinate pesky mortars or anybody who gives you a hard time.

## Downsides

Surges has the same downside as killshot, the ability puts you too close for comfort. Its ability dashes you into enemies, forcing you to get too close. This means you are now at the mercy of an opponent which survives your attack. However,the stealth does reduce the downsides a bit, because if you can kill an enemy within 3 seconds, you can use the remaining 2 seconds of stealth to make an escape

## Strategies

### Using:

Use it like a Zephyr, although much better than him because of higher healthpool and faster speed. Its important to note that Surges EMP stuns enemies for 1 second less than Zephyr, meaning that you should be able to kill your enemies quicker. Always be on the move, brawl when necessary and try to kill high priority targets with this as much as possible, since this is THE best mech for assassination

### Countering:

Surge is quite a hard mech to counter. Zephyr and Guardian can stop the dash without triggering the EMP simply by activating their ability when the surge is dashing and hasnt impacted yet. Its easier to survive a Surges EMP than that of his brother, since the duration is shorter.

## Builds

* Arc torrents: you want to kill your enemies quickly, so Arc torrents are your best bet.
* Missile rack: Using a big burst of damage at the back will instantly kill most mechs
* Disc launchers: allows you to shoot around corners so you dont have to expose yourself
* EM rifles: 1 tap enemies with the speed of a killshot and the health of a paragon,all while having a mini stealth button in your pocket
Disc Launchers

**Stub/Missing Information**
***This page is currently not yet completed and is in need of completion by adding pictures, data, and information.***

## Disc Launchers

* Disc Launcher 8
* Disc Launcher 12
* Disc Launcher 16

## Statistics

### Accuracy

Extremely High (when locked)Low (manual or at very close range)

* Disc Launcher 8
* Disc Launcher 12
* Disc Launcher 16

### Price

$13.99 (Deals)

**Discobolus Pack**

*"Once, the Greeks hurled clay disks to prove their skill. You can do better than clay."*

## Information

Disc Launchers is a **Legendary** weapon in the **Guided** category. Like the name suggests, the weapon shoots explosive discs at enemies. The weapon has a medium range: it can lock onto targets up to 60m ,but unlike the Javelin Racks, manual aiming is also possible. When locked on, the discs change direction mid-flight to hit the target. A fan favorite, the Disc Launchers have extreme splash radius, which means that back shots are achievable given that the player knows how to use this weapon. These weapons do have a learning curve, because the base damage is pathetic for its energy class. However, once mastered, the Disc Launchers become a weapon of terror, capable of killing even the strongest Mechs with just one magazine. With implants, this weapon can even hit enemies BEHIND cover!

## Perks:

**Auto Targeting:** Once locked on, the weapon can track and hit enemies without manual aiming.

**Explosive:** Weapon deals damage in a huge radius upon impact.

**Low Fire Rate:** Fires more slowly than other weapons, requiring careful aim or timing.

## Disc Launcher 16

The most powerful Disc Launcher, is available only through Crate Rushes and Offers. It does 34,500 damage at max, and has 5,700 damage per shot. Its fire rate is slowest in class, at a meager 85 rpm, slightly faster than the Shotgun 8. It has a damage radius of 9m, which can be increased to 11m (rare) or 14m (epic) with a radius implants. While the damage might seem low, an experienced player WILL hit sides or back, which means the damage is more around the 50000 mark. With pilots and implant, a maxed DL16 user can easily dish out upwards of 100k damage per weapon with back and side shots.

## Implants

### Epic

Damage(+23% at max), Radius (+50% at max)

## Mastery

The Disc Launchers, along with Nade Launchers, are the only weapons in the game which have a learning curve. The strategy to fully utilize the Disc Launchers are:

1. Have the Radius implant, preferably the epic, and max it out.
2. DO NOT lock onto the enemy, instead aim a bit behind the enemy(or on a wall/pillar/platform) so that your splash damage hits the enemy's back.
3. Take high ground, this will make back shots easier.
4. Use defensive/tall mechs, like Panther, Guardian, Ares or damage boosting ones like Stalker(The DL's most compatible mech)
5. Sometimes, you may find yourselves in a position where if locked on, the shots WILL hit the back. At such times, do shoot while locked on.
6. Practice doing this. You will soon start winning fights you weren't supposed to.
Crystaltreadon

Crystaltreadon is a huge terrestrial creature which can be purchased with 1250 Crystals. It has 1700 health as an Adult, and has 400 oxygen.

This creature is a Geovore, which means it eats crystals/rocks.

Sometimes Crystaltreadon gets bugged when swimming, which makes it hard to escape from water.

Crystaltreadon is also very strong, due to being able to 1 shot most of the starter creatures.

This creature may be classified as a Tank due to being very slow on land and even slower in water, along with it's high damage and health.
Omnivore

Omnivore. I reccomend You choose Omnivore If you wanna be kinda... Nuetral. Omnivores are almost easy as Herbivore and Geovore. But Since if you attack somebody's friend since you were starving and you didn't have enough time to get to a brush, You would probably die So i reccomend this if your an Omnivore that can fly or Is fast.
Ringwing

A reptile that flies and hunts on land and skies. It is fast and likes to chase prey down. The Ring wing is the first Creature to receive a Skin. The ringwing is based off of the candy peach rings, which puts its wings to be made of gummy rings.

   It is the First gamepass creature and Limited. Its skin has the ability to freeze prey just like the Glacies.
Axotarius

The axotarius is a dog-like creature with axolotl features. It has an eel-like tail, gills, and back antenna along with two small horns. It is a semi aquatic carnivore that feeds on prey by leaping out of the water and dragging them down, drowning them. They also can hunt on land, and use their teeth and claws to overwhelm their opponent. They can also scavenge, but prefer to hunt. They are also intelligent and like to strategically catch prey. With serrated teeth they cause gashing wounds in their prey and will sometimes track them down till they bleed to death.
Rudashi

Rudashi natsu (knonw as rudashi)

A carnivorous reptile with scavenging habits that enjoys corpses, it is usually found in herds or groups to increase its hunting potential, since these are more active hunters at night, and with nocturnal habits, one should not be a problem, but a A group can be lethal to any creature in cc, a horde of ruthless hunters who won't hesitate to devour you piece by piece if necessary.
Máy Walkman

Máy Walkman là một đồ vật nằm ở góc dưới của Sảnh Chờ.

Tương tác với nó lần đầu tiên sẽ hiện ra một bảng lưu ý rằng Máy Walkman bị hỏng.Sửa chữa tại Thư Ký Mèo 100 để sửa Máy Walkman.

Sau khi được sửa, tương tác với Máy Walkman sẽ giúp người chơi thay đổi nhạc nền của Sảnh Chờ. Các bài nhạc nền được hiển thị bằng các cuộn băng.

## Sử Dụng

Tương tác với Máy Walkman sẽ mở ra bảng nhạc nền.

* Chọn các cuộn băng ở bên trái để thay đổi nhạc nền.
* Bấm nút  Play để chơi cuộn băng đang trong máy.
* Bấm nút  Pause để dừng cuộn băng đang phát.
* Nếu người chơi muốn thay một cuộn băng khác với cuộn đang phát, phải tạm dừng (Pause) cuộn băng đang phát rồi lắp cuộn mới vào.

## Cuộn Băng

Các cuộn băng là một loại vật phẩm có thể được tìm thấy khi chơi. Chúng có tỉ lệ rớt ra khi người chơi hạ gục được một Trùm. Mỗi khi người chơi nhặt một cuộn băng mới, nó sẽ được tự động thêm vào Máy Walkman và không xuất hiện trong các màn chơi nữa.
Creatures Cavern Wiki

Creatures cavern is a ROBLOX game Founded by SpoofDragons and Is currently owned by Viserlizz, this information is also found in the group.

Creatures Cavern Is also known as CC

Creatures Cavern is a creature survival game similar to MI and CoS. This wiki Is supposed help new players understand the game.
Mechs

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Mechs. Mechanical/Mechanized Robots. Mechs are piloted by you the player (their pilot) in 3rd person view. Mechs can be acquired using in-game currency in the Gear Hub or through in-App purchases. You view and upgrade the mechs individually from the Gear Hub or from your Hanger.

You can equip a squad of up to 5 mechs in your active hanger. Each mech can equip up to 2 weapons (limited by their energy capacity) and a pilot.

You can upgrade a mech's level using Credits and Blueprints, and upgrade a mech's rank using A-Coins.

Currently there are 30 mechs in the game, namely: Paragon, Lancer, Juggernaut, Panther, Killshot, M.D., Ares, Shadow, Guardian, Cheetah, Zephyr, Redox, Surge, Brickhouse, Arachnos, Stalker, Tengu, Aegis, Orion, Redeemer, Gatecrasher, Bastion, Onyx, Sentinel, Puma, Slingshot, Eclipse, Scorpius, Hemlock and Nomad

## Mech Classifications

Mechs
* Common: Paragon, Lancer, Juggernaut
* Uncommon: M.D., Puma, and Slingshot
* Rare: Shadow, Guardian, Arachnos,Tengu,Stalker and Ares
* Epic: Cheetah, Redeemer, Orion, Aegis, Killshot, Panther, Sentinel, and Zephyr.

PARAGONLANCERJUGGERNAUTSLINGSHOTPUMAM.D.GUARDIANSTALKERSHADOWTENGUARESARACHNOSPANTHERREDEEMERKILLSHOTAEGISSENTINELZEPHYRCHEETAHORIONREDOXSCORPIUSGATECRASHERONYXSURGEECLIPSENOMADBASTIONBRICKHOUSE
## Mech Purchase Cost

Mechs (and weapons) purchased through the Gear Hub start at a natural rank determined by their rarity: Rank 1 for Common, rank 2 for Uncommon, rank 3 for Rare, rank 4 for Epic and rank 5 for Legendary.

Event rewards and in-game purchases through the store can offer these mechs at a different starting rank.
Vinera

Vinera Ghotherium (Named on honor of Ghost,and also knows as Vin or vinera)

A huge reptile species and one of the most characteristic of cc, with features similar to Boas or large snakes, the Large but totally agile vine developed a second pair of arms, and an amphibious body to be able to be in the water and hunt like a surprise killer, taking and devouring everything that can fit between its jaws with 4 huge poisonous fangs, and 4 X-shaped eyes to increase its vision in and out of the water, like other reptiles, vinera developed the ability by Smelling his environment using his tongue and developing brightly colored speckled spots to attract the attention of fish in rivers and lakes, and to be able to devour them more easily.
Иерархия Стаи

**Иерархия стаи** — это порядок рангов в стае у собак. Иерархия может состоять из различных рангов, в нашей стае имеются такие ранги:***Альфа, Бета (от 1 до 2),Воин, Лекарь, Егерь, Дозорный, Мать, Ученик Воина/Лекаря/Егеря, Щенок***.

***Альфа***

**Альфа** — самый главный в стае. Именно он устанавливает правила и принимает решения. Все собаки стаи обязаны его слушаться, и никто не смеет перечить ему. Это самая почётная и уважаемая должность в стае. Быть Альфой — огромная ответственность, поскольку тот, кто принял этот ранг, имеет полную власть над стаей. Альфа должен делать всё для блага стаи, а если стае грозит опасность, то всеми силами пытаться её предотвратить. Также Альфа должен выбрать Бету, который после его смерти или отставки возглавит стаю.

***Бета***

**Бета** — правая лапа Альфы. Он замещает его, когда тот болен или отсутствует, а после смерти или отставки Альфы становится новым Альфой. Бета советуется с Альфой по поводу принятия важных решений, а также может командовать некоторыми собаками в стае.

***Воины***

**Воины** — это взрослая собака, которая защищает свою Стаю. От выполнения им своего долга зависит выживание всей Стаи.

***Лекари***

**Лекари** — в Стае не малую роль играют Лекари. Они помогают псам, получившим раны.

***Егери***

**Егери** — именно они приносят в стаю пищу. Они приносят в Стаю пищу, которую сами смогли словить. Егери не должны есть пищу во время охоты. Также, Егерь не может забрать себе пойманую добычу, он должен отдать её на пропитанию Стае.

***Дозорные***

**Дозорные —** патрулируют границы стаи и выслеживают врагов или нарушителей.

***Мать***

**Мать —** это те собаки, у которых появились щенки.

***Ученики***

**Ученики** - это уже повзрослевшие щенки, которых берёт более взрослый пёс, чтобы обучать его. После того как ученик подрастёт, и сможет хорошо выполнять свою должность уже может стать **Воином/Лекарем/Егерем**. В Дозор попадают те, кто не очень хорошо справляется с обязанностью Воина.

***Щенки***

**Щенок -** Щенками являются все собаки, начиная с рождения, и заканчивая принятия в ученики. Они не могут бросать вызов другим собакам, патрулировать или охотиться, но зато могут есть столько мяса, сколько им необходимо для роста.
Herbivore

Herbivore. Herbivores eat Plants. What does a plant look like? And what is the text it shows when you use scent? The answer is in the following sentence: Brushes.Brushes look like trees, And you put your cursor over the trunk if your terrestrial, and you can also hover your cursor on the leaves if your aerial, In the air.

Being a herbivore is easy, So i reccomend if your new, You choose the Geovore or Herbivore Diet.
Geovore

Geovore. Geovores eat crystals, which is what's shown in the image. The following creatures are geovores; Eremine, Crystaltreadon, and others. Feel free to edit this page to add to the list of geovores.

   Tip: Geovores and herbivores are the easiest creatures to grow. It's recommended that you choose Eremine or Qwek if you're a beginner.
Pilots

Pilots augment your mech by enhancing its HP, damage, and various specs of weapons and abilities. All pilots add a set % bonus to the mech HP and damage (which enhances any weapon or ability damage that mech has), plus % bonus for specific pilot skills. Pilots have an innate skill that adds % damage for all weapons of a given type (Such as Assault, Close Quarters etc) and a few implant skills that can be customized with Implants. Like mechs and weapons, Pilots and Implants are also defined by rarity and are available in Rare, Epic, and Legendary form. Rare pilots have two pilot implant slots, epics have 3, and legendary ones have 4. Each pilot also has a Character Bio to add a little flavor into the world of Mech Arena.

Pilots increase their level by gaining XP (800 XP for battles won and 160 for battles lost. XP can be skipped by paying A-Coins) and increase their rank by spending Pilot Marks.

Since bots don't mix and match weapons and pilots, you can preemptively identify what weapon types each bot is wielding by their pilot's portrait.

Currently there are 28 pilots available in the game. In addition there are 2 legacy pilots (Neymar Jr and MVP) that are no longer available but remain in the inventory of players who previously obtained them.

## Available Pilots

In addition to the 28 pilots currently available, there are 2 legacy pilots: Neymar JR and Neymar MVP. They remain in the inventory of players who acquired them during their limited distribution, and developers don't intend to make them available again.
Alice Goodson

Thanks to Sangled for these pictures!

### Description

Alice is one of the main protagonists of LMRP and is closely associated with the MNA, attending Salem Magic Academy with them. Alice is known to have been close friends with Noah Relic and Jaz Relic before going to SMA with them. She is generally depicted as having long, brown hair, wearing oversized hoodies and jeans, and being average height and weight.
Alice's personality is very outgoing and flirtatious, specifically towards Jamie Monarch, who Alice seems to have developed feelings for rather quickly. Alice says things how they are, and is a very optimistic person.

### Story

Alice was born into a rich family, raised primarily under her father due to her mother passing when she was young. Alice's father was neglectful, putting too much priority in his business, Novacorp. Alice trained herself in photomancy, enough so that she could use her dad's ludicrous amounts of money to pay tuition for SMA, and pass the entrance exam for a photomancy major program.

  Spoiler  Alice met an untimely demise at the hand of Remira Castell, later revealed to be the incarnation of Gaia, the Earth Goddess. Noah Relic and Alice discovered Castell's bad intentions before the rest of the MNA, and attempted to launch a strike on her. This turned out to be a mistake, as Castell easily overpowered the two of them and murdered them both.

### Magic Proficiencies

Alice is very skilled in photomancy, specifically hardlight, blinding spells, and making things glow. Alice applies her hardlight magic in combat by creating weapons, projectiles, and armor with it. Alice's Mana Manifestation takes the form of a halo, the most unique out of any character introduced. Alice can control the size, brightness, and location of the halo at will.

### Trivia

Alice is a legacy character. Old Alice also specialized in hardlight, also had a close connection with Noah, but had a dissimilar personality.

Alice is lesbian... if you couldn't tell.

Alice created a code for if she was ever in mortal peril: sending her halo to the nearest MNA members and making it flash the morse code for "SOS."
Mita

Mita Equinnus (Also know as Mita)

One of the most hunted species but the fastest and most difficult to reach in all cc, the speedy mita is a small subspecies of birds such as the hummingbird or the kiwi, being a creature without jaws and without arms, many species try to hunt it, plus the 70% of the time they are simply left with the desire, since the speed of the mita is almost insurmountable, The mita has 4 eyes and does not blink, in its beak it only has an almost nasal ollo, in which it has its tongue, which used to roll plants and be able to consume them and use it as a straw to drink water or the nectar of some plants

   Mita is the best farmer for starters, As i reccomend this to farm as it grows fast, earning crystals faster, although soon the devs will make it that you have to complete quests for crystals! so i reccomend to buy this and farm fast!
Jaz Relic

Thanks to Sangled for these pictures!

### Description

Jaz is one of the main protagonists of LMRP, related to Noah Relic, and is closely associated with the MNA, attending Salem Magic Academy with them. Jaz is depicted as being slightly tall, with blue hair swept to one side to reveal a partial undercut. They wear hoodies and sweatpants casually, and never dress up except for formal events.

Jaz has a reclusive, but stern personality. They are quick to make corrections to others and place a great deal of trust in their allies. Because of that, though, they expect to receive the same respect they put in. Noah's trust issues, in conjunction with Jaz's need for trust, creates some bickering between the two.

### Story

Noah and Jaz were born in an earth mirroring pocket dimension of Michigan, and they were raised mostly by their father, a shade, since their human mother passed away relatively early on, when Noah was 6 and Jaz was 4. Their father was somewhat neglectful, and was very lazy in raising them. Noah and Jaz still diligently worked to secure their future, however, and they both received invitations to attend SMA. Jaz graduated SMA as a Summoning major with a minor in planar studies, then went on to become a bounty hunter. Jaz quickly built a name for themself, and they are known as one of the scariest hunters someone can encounter in the criminal underworld.

### Magic Proficiencies

Jaz's main proficiency with magic is related to using the Ethereal Plane, the foundation for all pocket dimensions and existence in general. They are able to control the mist that lies there, as well as create summoning contracts with the interdimensional beings that roam there. Jaz uses these summoning contracts in combat to create a projection of the being the contract was formed with, and that projection will obey Jaz and fight with them.

### Trivia

Most of Jaz's summons are female.

Jaz is a legacy character, however, legacy Jaz was never nonbinary and did not have any particular magic specialization.

Jaz is generally considered the "leader" of the MNA, since nobody questions their orders.
Jason

Thanks to Sangled for these pictures!

### Description

Jason is one of the main protagonists of LMRP, related to Avonda, and is closely associated with the MNA, attending Salem Magic Academy with them. Jason, while in his vessel, is usually depicted as having short, blonde hair and blue eyes. Jason usually wears t-shirts and jeans casually, but wears black stealth gear while on operations.

Jason's personality can be described as extroverted, caring, stubborn, and mildly influenced by Avonda. Jason has some of the same violent tendencies that Avonda has, but ultimately holds more empathy and human understanding. Jason is able to voice his feelings honestly while still connecting with others, something Avonda struggles at. Jason is very protective of his friends, and tries his best to make sure everyone is safe.

### Story

Jason was born at the same time as Avonda in August of 2008. They were born in Hawaii to an Efreeti father and a Wisp mother. Avonda and Jason's mother passed away in 2018 due to a mana deficiency disease that caused her to be unable to sustain herself. Avonda and Jason were both very talented in school, and they received scholarships to SMA. Avonda and Jason had met Grayson a year prior on their trip to Three Portlands.

  Spoiler  Jason, becoming emotionally steeled after the death of his friends, Noah Relic and Alice Goodson, decided to take on covert ops assassinations under Chancellor Adam Turyan. He keeps this job a secret from the rest of the group, but it becomes apparent that there is a difference, since Jason begins to lose his basic compassion for others as killing becomes second nature.

### Magic Proficiencies

Jason, like Alice Goodson, uses Photomancy, the ability to control light and its various forms. Unlike Alice, however, Jason prefers to use various applications aside from hardlight, such as beams of compressed light energy, wispfire, and illusions. Outside of his vessel, Jason is much more destructive, preferring to use wispfire in combat since it is strengthened in his Wisp form.

### Trivia

Jason is a legacy character. Old Jason used lightning, aside from light magic.

Jason and Avonda are recognized to be the strongest two protagonists introduced in the current plot so far, since their combined raw power is enough to burn the entire pocket dimension of Dissociative Salem to the ground if left unchecked.
Grayson Oak

Thanks to Sangled for these pictures!

### Description

Grayson Oak is one of the main protagonists of LMRP. He is described as being tall, having sandy brown hair, and brown eyes. He specializes in Geomancy and eventually joins the Church of Gaia as a Stoneteller.

Grayson's character is very compassionate, and he cares deeply for his friends. He sometimes says things that he regrets, but it's very clear when he does so. He is often underestimated in terms of combat ability, but he is very powerful in battle with his earth magic.

#### Story

Grayson was born and raised in Three Portlands and lived a normal, magical life as a middle class citizen.

Grayson met Jason and Avonda while they were on vacation in Three Portlands. Avonda and Grayson entered a relationship, which held out until they attended SMA together. He graduated from Three Portlands Magical Highschool with flying colors in May of 2026. He received a scholarship to Salem Magic Academy, which he attended.

During a battle, Grayson lost his arm and fabricated an arm of stone which he Geomances to do regular tasks, as well as some irregular ones, such as rocketing it at enemies.

#### Trivia

Grayson is a legacy character, based off of a character with the same name in an earlier writing between the authors of LMRP. He still specialized in Geomancy, but he was also proficient with Divination and did not have a stone prosthetic arm.

It is assumed that Grayson occasionally dissolves into sand in his sleep, as sand is constantly found in his bed upon awakening.
Leo teh hedgehog

**Leo's Origins**

Liam (nicknamed leo by his enemies in which he has defeated) is a large foreboding hedgehog of mass power. His power exerts pressure to the equivalent of a large , big human sized ant. He has fists which are strong. Liam is very old in age but not that old. His age is the size of his power level which is also infact very strong too.

Leo first encountered Josh the Fox and Daniel (the master) the echidna who was a copy of the master during the sonic underground reunion tour. They had met before but during this first encounter with each other they exchanged names and their own email addresses.

**Allies**

-Daniel (master slayer)

-josh the fox(not joshua the fox)

-Peter de griffin

**Eenemies**

-El de gery(powered mode)

-Enemy

-The dip

**Favourite Snacks**

-Full Fat Coke

**Powers and abilities of leo(liam)**

-Very strong

-Strong

-Man sized ant exertsion power

-Can manipulate time within one location in particular **(show spoiler)**

**Weapons**

**Relationships**

*Rouge the boob*

Before the trigger happy arc, leo (also known as liam the hegdehog but is commonly known as leo the hedgehog but you can call him liam if you like). Liam the hedgehog had a long lasting relationship with one of emeraldo coast's huge chested sweethearts Rouge the Boob. Rouge was one of liams/leo the hedgehog's childhood friends who teased him throughout their years of friendship which later developed into a loving and very fat tiddy filled relationship with all of the sex(including intercourse). They wed in the year of XXXX atop of the library of high charity(this was after slaying the the master, but this wasnt liam who slayed the master but it could be but we dont know yet but he did), all of rouges and leos friends attended the wedding upon the battlefield even knuckles was there!

It wasnt all (can you feel the)sunshine and rainbows , as this relationship which rivaled those of medium and small the cats's and the acorn's relationships, was sadly cut short. Rouge sadly came down with a bad case of pokerus, which took over her body and changed her into something she never once was. She became feral and began to turn into her husband slowly, leo had to eventually strike her down with his sword, swearing to himself he will never unsheathe his sword to honor his love.

## **EXE Mode**

When liam gets exceedingly angry he enters EXE mode. liam has no control over his actions in this mode and his eyes bleed but he is scary, In this mode he managed to kill eggman and then destroyed all of eggmans army on his own. During EXE mode Liam was able to pass through the dip unharmed, currently he is the only character to have knowingly survived the dip. Shadow was the only one to manage to knock out Liam out while in EXE mode and when he woke up he was back to normal. During the Trigger happy arc nagito tried to provok Liam into going EXE but liam showed that he can sometimes control it
MNA

## Description

The MNA (Magic Nerds Association) is an unofficial group founded by Grayson Oak, Noah Relic, and others in August of 2026 during LMRP pt. I.

## Members

The following are those previously and presently members of the MNA.

Grayson Oak

Noah Relic

Jaz Relic

Avonda

Jason

Alice Goodson

Jamie Monarch

Delphini Iorra

Adri Drasil

## Allies

The following persons and associations have collaborated with the MNA.

Leo Zephon

Remira Castell

Dissociative Salem Magical Defense Corps.

Interdimensional Magical Defense Corps.

Salem Magic Academy

The Seer
Josh the Fox

picture of josh the fox

Josh the Fox (not to be confused with joshua the fox) is one of the main cast memebers of the boku no omae wa emerald coast wiki.

Has the power to go super but only with the super emeralds (like tails) and can achieve hyper form with the master emerald (which he does once during the trigger happy arc).

### **Powers and Abilities**

* superfast reactions
* can run fast (not as fast as sonic but faster than tails)
* pick up and move terrain as blocks similar to minecraft Steve (whom he learned this power from)
* high IQ (>100)
* bass guitar
* advanced combat moves
* can control lightning (after being struck by lightning at birth)

### **Weapons and Tools**

* trusty goggles
* meteorite alloy extendable sword (used to cut the master sword in half in the fight against link)

### **Allies**

* Leo the hedgehog
* Daniel the Echidna (emerald coast arc onwards)
* peter griffin
* Minceraft steve

### **Enemies**

* Daniel the echidna (master arc)
* Master
* chicken guy
Sonic Underground Reunion Tour

## The Sonic underground event

During the dark era on the 3rd of November. The Vengeance crew was hanging out at the sonic underground event and they were listening to Manic rock out on drums. Manic wasn't very good but Daniel knows how to play many instruments so he managed to get Daniel off and impressed Sonia with his drumming skills. Everyone was wondering who this stranger was that was playing drums so well, 'Knuckles' came up to the other two members and informed them of the tragedy of the Master emerald. Once Daniel was finished the other two let him into the situation.

### The Knuckles meeting

The master emarald had been destroyed and shattered and knuckles (but it was actually shadow knuckles in disguise!) knew just the band of misfits for the job. He told the team that the master emerald was shattered into 3 pieces and he needed the team help to find the pieces. The pieces were in Emerald coast, Metal harbour and namek.

## Notable Attendeees

* Daniel The Echidna
* Josh the Fox
* Leo teh hedgehog
* E102-Gamma?
* Medium the Cat
Graviton Beams

* Graviton Beam 10
* Graviton Beam 12
* Graviton Beam 16

Graviton Beams are legendary weapons in the beam category. It releases a yellow beam which causes an implosion buildup on the targeted mech. Upon continuous fire, the mech implodes, dealing massive damage (upwards of 50k). This means that the time to kill is usually very fast for beam weapons and most weapons in general. With the grade update, Graviton Beams are among the best weapons in the game, due to its extremely versatile nature. However, you do need two copies of the weapon to be effective in combat, since the build up time of a single GBeam is too slow. It also requires the enemy mech to be exposed for a while, since enemies can hide mid-buildup and reset the timer.

## Perks:

**Critical Mass:** Firing at a target builds up a devastating implosion effect

**Recharging:** Constantly generates ammo as long as the magazine or power pack is not empty.

**Slow Crescendo:** While the implosion effect is punishing, the damage dealt by the beam is slight – sustained fire is the key to maximum damage
Avonda

Thanks to Sangled for these pictures!

## Description

Avonda is one of the main protagonists and leading characters of LMRP. She is generally described as being short, blonde, and a bit chubby. Avonda is an Efreeti, and is thus a very skilled pyromancer. She seems to lack basic human empathy on the surface, but she has compassion deep down.

### Story

Avonda was born at the same time as Jason in August of 2008. They were born in Hawaii to an Efreeti father and a Wisp mother. Avonda and Jason's mother passed away in 2018 due to a mana deficiency disease that caused her to be unable to sustain herself. Avonda and Jason were both very talented in school, and they received scholarships to SMA. Avonda and Jason had met Grayson a year prior on their trip to Three Portlands.

### Trivia

Avonda is a Legacy Character. She was still a pyromancer, but she was human. She has not changed much.

Avonda seemed to have a great deal of attachment to Noah, grieving much more than usual when he died.

Avonda.
Check Point: Classic: 4

## Obstacles

**Wood Plank Jumping**

First obstacle, The player needs to jump through several wood planks that are floating in water.

**Mountain Climbing**
The player will go through a whole mountain, circulating it, jumping through obstacles, avoiding water that damages the player. After completing all of the obstacles in this part. The player will have to climb a large mountain through trusses.

**Stone Plates Climbing**
Last obstacle, the player will have to jump through several Stone Plate-Shaped Platforms.

## Alternate Ways

**Land Path Start**

Alternate way of the First Obstacle. The player needs to jump through a thin corridor full of water through it's way. After that, the player is supposed to jump through several colorful platforms and climb trusses to reach a mountain surface place that will lead to the first level of the Land Path.
Adri Drasil

* Parts I-IV
* Part V on

### Description

Adri is one of the main protagonists of LMRP and is closely associated with the MNA, attending Salem Magic Academy with them. Adri is usually depicted as shoah ort and small, with dyed red (or silver in part 5 onward) hair. Adri likes to wear flannels, hoodies, jeans, and sweats casually, and doesn't spend too much effort in putting outfits together.

Adri's personality at first is extremely reclusive, untrusting, and short-tempered. They spend a lot of time away from the group, and are the last character introduced in Part I to actually join the MNA. Once Adri joins, however, they connect with everyone else and become very invested in their friendships.

### Story

Adri was born in Alfheim, a nonhuman spirit-inhabited pocket dimension separated from other pocket dimensions. This means the only way to reach Alfheim is by travelling through the Deep Ethereal. Adri, being a half-elf, has more mana than the average person, meaning they, if properly trained, can fight up to four times as long as a human. Adri applies this to their spellcasting by learning how to control the four elements, fire, water, earth, and air. During their time at SMA, Adri is shown to lack efficiency in how they use their mana, focusing more on raw power. And while this is able to overcome opponents like Avonda, it eventually makes them fall behind Avonda and Noah by the end of their first semester. Adri graduates from SMA the year after the rest of the group's Sophomore year, and becomes a professional duelist. Adri makes a name for themself, but eventually leaves once the rest of the group graduates, and joins at-the-time Senator Remira Castell's task force. Adri leaves the MNA temporarily in Part IV, after the group recovers from the tragedy in that part, to go do research on their family, since they didn't remember their time in Alfheim due to being fostered in the Mundane world. When Adri returns, they are much more efficient with their mana, and are able to pose more of a challenge to Avonda, but is ultimately beaten in battle due to Avonda's increased experience in practical combat.

  Spoiler  It is very apparent in the writing that Adri has feelings for Noah Relic. Because of this, however, Adri is devastated by his death. Adri keeps their feelings repressed, though, never telling Noah how they truly felt.

### Magic Proficiencies

Adri's primary proficiency in magic is using the four elements. Adri is shown to learn derivatives of these elements, such as frostfire, but chooses to stick to the main four.

### Trivia

Adri's mother, Vivian, is a transphobe who constantly pesters them.

Adri used to be an avid follower of former Senator Remira Castell's politics.

Adri's last name, "Drasil", is pulled from the world "Yggdrasil", the world tree in Norse Mythology.
Tavo

Tavo is a male character who it's most unique characteristic is his speed. Tavo is a very fast character but the problem with him is that he is very weak.

Tavo is seen as the "Hard" mode of the game, due to it's extremely low health and fast mobility making you lose control most of the time.

The player can play as him whenever the player wants to. Keep in mind when switching characters, the player will reset back to the start.

## Trivia

* Tavo's character is exactly the same avatar as the creator of the game.
* Tavo is the only male character (not counting Blox).