recursal/Fanatic-Fandom huggingface dataset:
Saber

Rowan Von Friedrich (boyfriend)

Saber is a blood hunter currently operating in Eversong

## Biography

Born to an unnamed prostitute and an unnamed aristocrat in an unnamed Brothel, The man now known as Saber’s beginnings were as wretched and low class as they come. From a young age he never knew that sense of familial love, as when his mother mysteriously vanished, he was sent to his grandparent’s house, neither too keen on raising their bastard grandchild, born from their disappointment of a daughter. But through all this strife and squalor, was one small recompense, his best friend, Rowan Von Friedrich. Rowan was a few years older than Saber, and had a better upbringing, but this didn’t stop Rowan from taking Saber under his wing. Rowan’s family had a history of being blood hunters, specializing in hunting the undead, and Rowan was next in line to join. As such, he had been well trained in combat, and was able to take Saber under his wing and show him the ropes. Over the next two decades, Saber and Rowan grew strong together, and became close.

However, this would all change one day, Rowan began investigating a necromancer, who had planted himself in the town’s community, disguised as a charitable nobleman. Unfortunately, Rowan would be discovered, and was arrested. In order to prove his innocence, Saber decided to pick up the investigation. All this reached a fever pitch, when Saber was forced to kill the necromancer, and was soon tried and arrested for murder. As Rowan and Saber sat in their cells, each wondered what would become of each other, and themselves. But as these thoughts scraped in their minds one night, they noticed the lights in the prison go out. In the darkness, they could only hear sounds of a fight, people getting beaten and swords clattering. As the lights flickered back on, they saw all the guards had been incapacitated, and the assassin known as Knight Owl standing in the midst of the chaos. Taking them to The Shadow Tower, they
Character Page Template

> "Put a character quote here"
>
>

Put a short blurb about the character here, like who they are, what they are, and their current goal.

## Personality

Put a short blurb about personality here.

## Abilities and Equipment

Explain their abilities here.

Make a new line and explain their equipment here.

## Appearance

Write a bit about their personality here. If you have a picture of their face or another angle, do it here

## Other

For a page like Cecil, where it might be worth explaining the familiars, but they don't really need their own page, but other sections under appearance.
The Nightsong Penumbra

The Nightsong Penumbra is the headquarters of the Oath of Shadows.

## History

After the fall of Tharizdun, Knight Owl and Fabian met the guardian Anzu, who needed their help dealing with the Chaos Dragon, as the two rogues had history with dark gods and cults. In order to prepare, Knight Owl formed a guild of assassins, thieves, rogues, spies, and other agents of stealth and espionage to combat the Dragon Cult, and to watch over the common people of the land. The Oath of Shadows tends to pursue targets who have infiltrated common society, main cult members posing as nobility or soldiers.

Forming a pocket dimension in The Shadow Tower, Anzu created the headquarters as a home for Knight Owl and his guildmates, and allowed for easy travel from the Penumbra to wherever an assassin needed to go.
Garrus

> "I'm not done with you yet!"
>
>

Garrus Darkflight is a member of the Guild of Dark Knights of Corrin.

## Biography

The son of Lord Darkflight, Garrus always aspired to be like his father, and his father's fathers: a Dark Knight. Born outside the city of Corrin, in the lands of Autumn, he was raised primarily by his mother, a farmer, Garrus spent much of his early life tending to the farm and doing work in town, looking forward to when his father would return home to train him. When Garrus came of age, his father retired (an unusual fate for a soldier), and Garrus was next in line to be initiated into the order. Taking up his father's greatsword, Garrus became the new Lord Darkflight.

### Adventure in Allseason

After five years of being in the guild, Lord Darkflight's travels took him the Isle of Summer, after hearing about The Azure Eye guild's troubles. When he arrived, he initially looked at the job listing, not paying much mind to the two other patrons. When he took the job, he offered the two other patrons in the bar, Roshi the Tortle and Jade the High Elf a chance to tag along. As they left however, one of the bar's employees, Mereen came crashing through the door, bleeding out. As she was being stabilized, she sobbed that her daughter had been abducted.

travelled

fight at Arch

fight in grass plane

powerrrr

ow
Famine

Darkness

> "Horsemen, tonight, we ride again!"
>
>

Famine is the commander of the Four Horsemen, and the one who ordered War to find the Neverwinter Woods totem

## Biography

It is unknown when exactly, but centuries ago, The Four Horsemen were the generals of a powerful demon, and in each of them was his power. In an effort to stop them, they were sealed away in an ancient Philosopher's Stone, created by Dax's ancestor.

His crown, purple armor, and leadership ability have led some to believe he was once a prince or high ranking royal soldier.

### Lost Mine of Phandelver

During the attack on the Shad Astula Academy, Josu Vilmheart was raised from the dead by the forces of the demon Razaketh, and killed the headmaster of the school, destroying the Philosopher's stone and freeing the horsemen in the process.

After the collapse of the academy, The Vengeful Four met face to face with the horsemen, but were spared, due to Razaketh still having other plans for them. But before they left, Famine warned the party not to interfere with their plans, for fear of death. Where he is now is unknown.

## Personality

The leader of the Horsemen, Famine speaks in a commanding tone, both to his subordinates and enemies. While he is a being of evil, it is also assumed he still has some honor, as he was uninterested in War's attack on Dax's home, and warned the heroes that their interference would lead to death.

## Abilities and Equipment

Not much is known about Famine's abilities, as no one has faced him in centuries. However, he carries a large long sword, so it can be assumed he is an experienced swordsman.

## Appearance

Much like his brethren, Famine has a sickly white skin color. Most of his face is hidden behind a mask, save for his black eyes, crown, and long white hair. He dons dark, royal purple armor decorated with skulls, and sports a long blue cape.
Baljeet

Anduin (Father, deceased)

Shaeza (Mother, deceased)

> "How about a *stake dinner*?!"
>
>

Baljeet is a young human male who fights alongside the Vengeful Four in their quest to save Estros.

## Biography

Born to Duke Anduin and Duchess Shaeza of Estros, Baljeet's birth was technically forbidden due to the one child rule of royal families. Due to Anduin's bodyguard and his wife's inability to have a child, Baljeet was given to them to raise.

### Song of the Nightingale

Eight years later, Estrosia had their Annual Remembrance Festival, despite the Risen attacks. Baljeet went, but did not have any money so he mostly would look on as other people played, or picked up loose change to try and afford to play. All this changed, however, when he met a strange man, known as Dax, who was setting up his own fake game to try and scam people. Dax offered Baljeet a sum of money to help guide people to his game, which Baljeet accepted. After the festival ended, Dax took a small, but somewhat grudging liking to Baljeet, and adopted him, bringing him along for the journey.

A few days later, Baljeet joined Dax and the other heroes on their mission to investigate the cultist activity at the lighthouse. While travelling, Baljeet and Nightingale got talking, as Nightingale too had been orphaned. Arriving at the lighthouse, Baljeet and the others fought through the Risen until they reached the top, where they met the Unnamed. Barely surviving the ensuing fight with a large Flesh Abomination, Baljeet proved he knew how to fight, and although he was young, he had the potential to be a valuable team member.

Soon afterwards, Baljeet and the heroes were sent on a mission to investigate the lost town of Alexandria. During their travels, Baljeet met and became attracted to a librarian there, but this was denied when Dax swooped in and had intercourse with the librarian, much to Baljeet's dismay. Eventually, the party made their way through the forest and found the town, along with the Tower of Reflection. While outside the tower, Baljeet was revealed to be mildly autistic, but he also taught Drew how to read. Within the tower, Baljeet and the others fought their way to the top floor, where they entered a strange mirror that took them to a dark reflection of their world. Descending to the bottom of the tower, Baljeet and the others entered the throne room of the Unnamed. After a brutal fight with him, the party was defeated, and as they felt their soul start to fade, they heard a mysterious and beautiful song, and were transported to safety.

Returning back to Estrosia, Baljeet and the others met up with King Arelden and Xul, who informed the party that Lord Anzu had been waiting for them in the tavern. Finally meeting Anzu, he informed the heroes of the cult's activities at the Tower of Aurus, near the eastern border of Estros
Roy

> "You don't have a destiny, you command your own fate, I can't see your future because you make your own"
>
>

Roy is an Orc barbarian who travels Akrenar along with The Vengeful Four.

## Biography

Very little is known about Roy before he was hired on to guard the caravan to Phandalin. After escorting the caravan, Roy joined the other heroes as they traveled Phandelver, hunting the Redbrand bandits and other criminals. During one of these fights, against the orc tribe operating out of Wyvern Tor, Roy was heavily injured, and almost died, but survived his wounds.

Shortly before meeting Anzu, Roy was captured by the Dragon Cult in an attempt to sacrifice him in ritual combat, but was saved by Anzu and Sasha. While escaping Ferrox temple, Roy encountered a strange dark mirror, that was supposed to tell his destiny, but when he looked inside, he saw nothing. Anzu was alarmed by this news, and told Roy that he did not actually have a destiny planned for him, rather he was free to make his own path.

Later on, during a campfire, the rest of the group decided to kill their own party member, Maurice Cheeks in cold blood, save for Sasha who did not care.

After this, Roy's travels with the group took him to Tressendar Manor, where they confronted Glasstaff. During the fight, Roy was heavily injured by the Redbrand leader's arcane missiles, but survived.

The next day, the group set out to deal with the other threat to Phandelver, King Grol and the Cragmaw tribe. During the fight with Grol, Roy was again heavily injured, but survived, managing to save Gundren Rockseeker in the process.

After readying themselves, Roy and the group traveled to Wave Echo Cave, intending to kill Nezznar. In the ensuing fight, Roy was heavily injured, but survived Nezznar's assault. Afterwards, Roy went along with the party in search of more people to kill and stuff to loot.

### The Tale of Two Wolves

Four months after the fall of The Underking, Roy and the other heroes were sent on a mission to Crow's Keep to wipe out the remaining cultists. While fighting in the ruins, the heroes found a strange red gem, and left the ruins. Upon leaving, they encountered a mysterious dark knight, and engaged in combat with him. Much to the party's surprise, the knight was extremely skilled and devastatingly strong, killing Roy, Drew, and Noah, and taking the gem from Noah's body. Roy's body was left in the snow outside Crow's keep.

## Personality

Easily the most unpredictable of the group, Roy would swing between emotionlessly killing someone, and be ready to defend innocent people with no warning. What is known is that he likes to solve his problems through strength, and is more willing to hit something rather than solve problems more subtly.

## Abilities and Equipment

Roy possesses a basic suit of armor, and originally used a greataxe, before he was captured by the Dragon Cult. During the rescue, Anzu gifted Roy with a new axe, Gorehowl.

After defeating King Grol, Roy took pieces of Grol's angelic armor and fused it with his own, creating a gold lined set of leather armor.
Lionguard

The Lionguard was a faction created by King Arelden of Estros after the Estros-Plegia war.

## History

After the Estros-Plegia war, the people of Estros needed protection, and the army was badly damaged and weary. King Arelden decided to hand pick a company of fifty of the most exalted, courageous, and noble heroes from the war, and give them an elite training regiment. These knights were taught to uphold the values of loyalty, bravery, and compassion throughout the realm, and safeguard it from invaders.

When the Risen aggression began in Estros in 813, the Lionguard was called upon to protect Estrosia, with a contingent of twelve knight templars assigned to the village of Lonlia.

## Known Members

King Arelden is the leader and founder of the Lionguard. After the Risen aggression ended, he became known as the Lion King of Estros, for his bravery.

Johnny is an unofficial member of the Lionguard, following his battle against The Underking.

Xul'Rathma helps organize the Lionguard, and sometimes acts as a tactician for them.

## Ranks

All ranks (save for King Arelden) in the Lionguard are equal, though some hold different responsibilites.

Knight Commanders are specially trained to command troops on the battlefield, and can often turn the tide of a seemingly impossible battle.

   Knight Tacticians are trained for strategic battle planning, and often are able to pull off battle plans that devastate entire armies with few Estrosian casualties. In a pinch, they can fight with sword or spell, and are adept in both.

Knight Templars act as the elite fighting force of the Lionguard. In battle, they fight alongside soldiers and can easily clear entire platoons of enemies. At home, they are vigilant guards, watching over entire sections of Estrosia and Lonlia.
Azraelthos

> "My power, and my faith, lie with you. Make me proud!"
>
>

Azraelthos is the god of darkness in the worlds of The Planescape.

## Biography

After the first war of creation, many of the most renowned heroes who gave their life to stop The Underking ascended, and became gods. One of these heroes was Azraelthos. Due to his ferocity in battle, and his overall dark demeanor, he was annointed the god of darkness.

At some point, Azraelthos visited one of the mortal worlds, and fell in love with a mortal woman, and sired a son.

## Personality

Despite being the god of darkness, Azraelthos is actually a rather nice person. He is commanding, but speaks highly of his son, and shares a bond with him and his wife.

However, when not talking with his family, he is serious natured, and most concerned with the survival of the mortal worlds.

## Abilities and Equipment

When he needs to battle, Azraelthos has a large amount of blood magics at his disposal, as well as his sword, Crimsonstrike. It is also assumed he can alter his form to suit his needs and travel the mortal world without drawing attention to himself.

## Appearance

It is unknown what he looked like in life, but as a god Azraelthos stands around 10 feet tall, and wears dark, horned armor that glows red, with a long billowing red cape.
The Blue Colossus

The Blue Colossus is the creator of The Planescape, and by extension all living things.

## History

As time began, the only being that roamed the endless space was the colossus. Eventually, it decided to start building planets, and with a wave of its hands, The Planescape was created. As it did so, it cast off it's inherent darkness, manifesting it in a small pocket dimension known as Beyond Shadows, on the outskirts of The Planescape. When it gained true sentience, it realized there was no life to share the wonders of The Planescape with. In its sorrow, its tears led to the creation of the River of Incarnation, and the colossus claimed the first soul as his son, who became known as The Forgemaster.

Unbeknownst to the colossus, the darkness it had cast off had gained sentience, and began to will itself into a singular, sentient being, known as the Chaos Dragon. Creating an army of dark forces led by his generals, The Underking and Baalthimos, The Chaos Dragon lay siege to the infant worlds of the planescape, turning the newly formed races into undead monsters and birthing a new abominable race, Demons. Finally, in the first war, the Chaos Dragon fell, and The Underking was banished for millenia, until he returned and dominated the Andassyan Continent.

Eventually after defeating The Chaos Dragon, the colossus grew sleepy, and retreated to its private refuge in The Planescape, and fell into a slumber, while the river was tended to by The Lady of the River, and the colossus' son, The Forgemaster created new planets.

## Personality

Before casting off its dark emotions, the colossus was emotionless, only caring about logic. Afterwards, it began to feel joy, sorrow, and love. It can be assumed that the colossus loves his son and daughter in law, it its own strange way. The colossus also loves stories, as when Anzu discovered him, the colossus was fascinated with Anzu's tales of heroism.

## Abilities

Having created The Planescape with a wave of its hands, The Blue Colossus is inherently extremely powerful, likely being the most powerful being in the universe.

## Appearance

The colossus takes the form of a large stone giant, with six arms holding blue fires, and a blue half kilt around its waist. It's size is adjustable when needed, but by default the colossus prefers to stay the size of a large tower.
Human

Crivania

Shalor

Yakumo

Humans are the most common race inhabiting The Planescape.

## History

Humans were among the first races to emerge from the creation, first calling the Kingdom of Seleon their home. From there humans expanded into various other countries, eventually referring to themselves as the Five Great Kingdoms.

## Appearance

Humans are the definition of average height. The most common skin tone is a pale peach color, and they often stand around 6' and weigh around 150 lbs.

## Homelands

Humans most often hail from the five great kingdoms: Seleon, Shalor, Estros, Crivania, and Yakumo.

### Seleon

Widely considered "The Fatherlands", Seleon is where the first humans emerged after the creation of The Planescape. Seleon is a land of verdant green plains, with the Renhaven river flowing through it into the Renhaven delta to the northeast. The most massive of the kingdoms, Seleon is part of the greater continent of Seleon, which includes the Sword Coast, and the land of Phandelver. Currently, Prince Chrom Ailen rules over Seleon, from the capital city of Stormcrown.

### Estros

The next country humans settled in, Estros is a land dominated by the Garamut mountain range to the East, and the Garamut forest to the south. Estros has had a long and troubled history with their western neighbors, Plegia. Currently, Estros is ruled by King Arelden, in the city of Estrosia.

### Crivania

Crivania is a cold land, built from stone and blood. The land is mostly cold dead forests, with a layer of snow covering most of the landscape. The humans of Crivania have adapted to the cold, and have become hardy and resilient as a result. To the south is the desert lands of Azzodh Vrel, the Orc kingdom. Currently, Crivania is ruled by Lord Commander Stalfos, in the city of stone, known as Crivos.

### Shalor

Shalor is a land mostly comprised of desert and mountains, with a great lake in the center of it. The sun beats down upon this land longer than most days, turning the humans skin tone to a darker shade. In spite of this harsh climate, the humans of Shalor are warmhearted, welcoming any traveler who passes through. Shalor is ruled by Ash'khan Farukh, in the sandstone city of Sunspear.

### Yakumo

A mysterious land where few travel to, or even know of, Yakumo is dominated by a thick, misty jungle. Due to a lot of predators, the humans of Yakumo have been bred for combat, either slimming down for speed, or beefing up for strength. Yakumo is ruled by Shogun Genjiran, in the hidden city of Gwajin.
Arelthor

Lord Anzu (Mentor)

Unnamed Wife

Arelthor Bluespire is the apprentice of Lord Anzu, and the second in command of the Order of the Sapphire Dragonflight.

## Biography

Arelthor was born to the Elf wizard Daeven and the Human Lelah. While comfortably off, Daeven's naturally explorative nature caused the family to often move around, never living in one house for longer than a year. Eventually, when Arelthor was around eight, Lelah would be mysteriously murdered. Left to be raised alone by his father, Arelthor and Daeven would soon come to bond over magic, and Daeven taught his son everything he knew. Arelthor had a particular fondness for chronomancy, mastery over temporal magic and the ability to control time itself.

Eventually, Arelthor's skill caught the attention of Lord Anzu. Seeing the young wizard's aptitude for magic, Anzu offered him a place in the Order of the Sapphire Dragonflight, an order dedicated to preserving the balance of time. Arelthor accepted, on the condition that he would be given free reign to investigate his mother's murder.

Receiving training directly from Anzu, Arelthor soon became one of the top agents in the Order, eventually becoming second in command. Using every resource at his disposal to track down his mother's killer, Arelthor knew he needed to change his approach, rather than looking to the past, he needed to look to the future. To this end, he prepared a journey far into the future.

While in the order, Arelthor would also meet his future wife.

## Personality

Having a normal childhood, Arelthor was well mannered and polite, never hesitating to help someone in need. However, his mother's death at a young age diminished that, leaving him a bit distant and reserved, but also instilling in him a sense of justice.

## Abilities & Equipment

Arelthor is an extremely gifted chronomancer, able to manipulate the flow of time to his will, eventually becoming so powerful he could travel through time, albeit at great expense of his power/

## Appearance

Arelthor has his father's elven ears, but his mother's human features. He has white hair and slight facial hair, and wears ornate blue and leather robes.
Elf

Elves are one of the most ancient races inhabiting the worlds of The Planescape.

## History

Elves were among the first races to emerge from the creation. The first elves emerged from and settled in Northeastern Andassya, in the Myvandor region. For a long time, Elves were isolated from the other races, preferring to keep to themselves and sort their own affairs, rather than bother themselves with the trivialities of other races. However, the great invasion of Andassya by The Underking, as well as recent progressive changes by King Masani have led the Elves to partially reduce isolationism.

## Appearance

Elves appear human in nature, but possess fairer skin, pointed ears, and sometimes stand taller than average human height. Elven mages often possess glowing eyes.

## Homelands

Myvandor, or The Emerald Forest is the birthplace of Elves. It is a lush, beautiful forest, with every tree illuminating with green light, and the golden summer sun shining through the canopy, with warm winds carrying the scent of vanilla throughout the forest.

## Variants

Elves come in many different forms, since Elves hail from different parts of the world.

### Thalassian

Thalassian is the term used by the standard and more common variety of Elves, boasting no unique features compared to other varieties of Elves, but this can sometimes be beneficial when blending in.

### Kael'danai

Kael'danai, or High Elves are the more regal, magically oriented elves, with natural magic flowing through their body. They possessed more gold-tinted skin, and often glowing eyes.

### Drow

Drow, or Dark Elves, are Elves who spend their lives underground or in caves. Evolution over time has turned their skin has turned less colorful, often resulting in dark grey or even blue skin, and often red eyes.

### Van'dorei

Van'dorei, or Moon Elves, and sometimes called Night Elves, are Elves who live deep in secluded forests and woods. Living in the shade of trees, and basking in the moonlight, coupled with their affinity for nature magic, has given them glowing eyes and turned their skin to a silvery color.

### Eladrin

Eladrin, or Fey Elves, are Elves who's bodies seem to change with the seasons, giving them new abilities and personalities depending on the season around them.
Sçad

> "I know about your goal here, assassin. You’ll have your skull."
>
>

Sçad Youi Yoxi is the head of The Unseen, a spy syndicate based in Eversong.

## Biography

Little is known about Sçad's life before the Unseen, but at some point he found an injured Eladrin woman named Shandalar in the woods, and nursed her back to health. As she was recovering, they fell in love, and from this love had a daughter, Ulixes.

Eighteen years later, Shandalar mysteriously disappeared. Sçad sent his men looking for her, but could never find her. Out of depseration, he turned to an old adversary, Rayvon Shadowsong.
Tiefling

Tail

Tieflings are a race created by Demons, and the second race not created by the River of Incarnation.

## History

After the Aasimar were created, the Demons knew they had to create their own race in return, and without the River of Incarnation. Taking many of their followers from the mortal realms, they imbued them with demonic power, or crossbred Demons and mortals and birthed the Tieflings, with burning souls that would return to Oblivion when they died.

While most Tieflings are bred for the onslaught against The High Heavens, some wind up in the mortal realms, either having escaped to seek redemption, or hunting those that oppose the reign of Demons.

## Appearance

Tieflings resemble a humanoid figure, though often with demonic traits. Most have red eyes, though some exceptions exist. Most Tieflings also possess a tail and horns, and some possess red eyes.

## Homeland

Tieflings were born in the fires of Oblivion, a dark, burning landscape with seas of lava and blood, and dark mountains that loom over the lands.
Vandelheim

Vandelheim was a village in the Blackwoods region of Belwyn, and was the birthplace of Cecil Von Zarovich and Rosa Crownlocke.

## History

Vandelheim is one of the last remaining pockets of civilization in Belwyn, after King Garossan sacrificed the country and dragged it into the Dark Lands.

The town had relative peace, until it was invaded by Deathlord Morlund and the Bloodmoon clan. Most of the town was destroyed, and many inhabitants were killed. However, a few survived, but the town eventually became abandoned.

In 815, when Belwyn and Eversong were forcibly merged, the town was visited by the Shadowhunters, where they met Cecil and learned of Deathlord Morlund and his evil. From here, they set off to Bloodmoon Keep to purify the land. It was visited one last time by Saber and Rowan when they came to the town to find a cure for Linthea Shadowsong's illness.

Two months after the convergence, Cecil remained in town watching over Rosa's grave, until it was desecrated by The Moon Lord. After Cecil and Rosa's ghost took one last trip around the town, Cecil decided that Vandelheim had existed for long enough, and in order to make room for something new, Vandelheim had to go. Using his magic, Cecil set fire to the town, burning the entire town to the ground, leaving only the church and Zarovich Manor.

## Description

Vandelheim was a medium sized village, with most homes build from wood and hay. A large stone chapel sat at the edge of town, where many people went just for comfort, rather than religion. A tavern was located near the lumber mill, which saw a great many patrons after work. The baker shop was frequented by many of the townsfolk, including the Zarovich Family. Many of the homes and businesses were destroyed when Vandelheim was attacked, but the tavern and church were confirmed to have survived.

Generally, the people of Vandelheim were kind folk, in spite of the curse of Belwyn, save for a few young bullies. The Zarovich family were greatly revered, as they donated coin and shelter to the less fortunate.

### Zarovich Estate

Up the hill from the village was the old Zarovich estate. The estate was left unharmed when Vandelheim came under attack, but it was soon abandoned after the family was called to war, and Cecil departed to take revenge for his beloved's death. However, the estate was looked after by the Barnes family after Cecil offered them shelter from the Blackwoods.

## Known Inhabitants

Cecil Von Zarovich is probably the last surviving inhabitant of Vandelheim, though he departed after the siege, and would not return for many centuries.

Rosa and her father, Anorius lived in town, though both were killed in the siege.

The Zarovich family lived near the town, but were considered inhabitants. They departed to help plan for the war in Ravenloft.
Rakhan

> "I was hoping you’d dodge that. Deathlord told me to kill you nice and quick, but I prefer a straight up fight."
>
>

Rakhan was an Ekon vampire in the service of Deathlord Morlund.

## Biography

Little is known of Rakhan's life before the Siege of Vandelheim, but at some point he fell in with Clan Bloodmoon, and swore fealty to the Deathlord.

### Blood on the Snow

During the Siege of Vandelheim, Rakhan kept himself occupied fighting off the few defenders the town had, allowing Morlund and Cecil to have their duel uninterrupted.

A few days later, after DeMarkov failed to kill Cecil, Rakhan was sent to assassinate Cecil, but was glad when this failed, as he wished to directly battle the Vampire prince. When critically injured, Rakhan fled, but accidentally left a trail of blood for Cecil to follow.

When he recovered, Rakhan was angered to the point of insanity that he had lost, disobeying Morlund's orders that he let Cecil pass through the keep unharmed. During their next fight, Rakhan would have killed Cecil, had it not been for DeMarkov impaling Rakhan on his rapier, killing him.

## Personality

Rakhan was an honorable warrior, who disliked having to try and stealthily assassinate Cecil. However, he was prone to anger, blindly attacking Cecil during their next encounter. It is unknown if he shared Morlund's cruel, sadistic nature and evil goals, but Rakhan seemed to not care who died and who lived during the Siege of Vandelheim, innocent or not.

## Abilities and Equipment

Rakhan was a skilled swordsman, and carried a large longsword with him. He dressed in heavy armor, decorated with a large red cape.

## Appearance

Rakhan was a relatively tall male, with long, swept back black hair. He wore blackened armor with purple accents, and a large red cape.
Angel

Wings

Angels are among the first six races to be created, the others being Humans, Elves, Dwarves, Aarakocra and Demons.

## History

Angels were created by The River of Incarnation, and tasked with watching over the infant races of The Planescape. While at first it was an easy job, The Underking, leading an army of both undead, and a new race created in The Darkness of Lost Souls: Demons. The Angels supplied the mortal races with what they needed to face down the undead, and began their crusade against the Demons. Over time however, the Angels have lost sight of their original goal, and Heaven has switched its task to eradicating demons.

## Homelands

Angels hail from the High Heavens, a pocket dimension in The Planescape built for them.
The Planescape

The Planescape is an infinitely expanding cosmos, housing all the inhabited planets and worlds.

## History

To detail the history of The Planescape is to detail the history of existence itself. It came into existence long before life or recorded history could chronicle anything, around the same time The Blue Colossus emerged. Many scholars posit their own theories of time and space, but few have gone through with an actual visit.

## Description

Some theorize that The Planescape takes many forms, and many people see it differently. Anzu once described it as "a sea of a million million purple stars, and planets wrapped in a blanket of magic." Other seers claim to view it as an ever expanding, multicolored nebula, with a giant ball of light in the center.

The Planescape isn't exactly a place, but more the space in between worlds and timelines. However, some non planets do exist within the cosmos, an example being the Mortuary and The Darkness of Lost Souls.

## Known Planets

Only a handful of worlds are known to people, but many more exist and lay unrecorded. Palaven, the Homestead planet (home to Johnny and Eldin), Akrernar, the Uncharted plane (home to Drew and Dax), the Moracar Cluster (home to Chrom and Cecil, which is itself a large number of planets that all follow similar events, and Nuva Terras (home to Taven).

## Collision

As the worlds of The Planescape are ever moving, sometimes planets will collide. While the physical world is unaffected, the timeline housed on that world will experience strange occurrences, such as people from one timeline being able to travel to another. When planets collide, they will slightly fracture, and those pieces will combine to create a smaller planet, that combines the two timelines.

## Timelines

Each planet has its own timeline and flow of time. For example, Akrenar and Palaven both have a similar time frame, with the fall of The Underking taking place in the year 815. However, The Moracar Cluster and Nuva Terras both had different time frames, as Taven entered Mistmark Academy in 149 and appeared on Akrenar in 815.
Indarius

Indarius is the god of Water and Storms in the worlds of The Planescape.

## Biography

After the first war of creation, many of the most renowned heroes who gave their life to stop The Underking ascended, and became gods. One of these heroes was Indarius. Due to his love for the sea, and tenacity in the face of storms, he was chosen as the god of water and storms.

Indarius was the creator of Water Genies and Triton.

## Personality

Indarius is rarely visited by mortals of The Planescape, but Anzu described him as "someone with a love for battle, and a greater love for his creations". From this, it can be inferred that he takes pride in his storms, and his children of the sea.
The Mortician

The Mortician is an enigmatic entity who operates the Mortuary.

## History

Literally nothing is known about the Mortician, since none have seen him. It is unknown if he was a mortal before taking on his position, but his abilities and longevity imply divinity. The only reason his existence is known is because of Anzu's meeting with The Blue Colossus.

## Personality

Since no one has ever met him, The Mortician's personality is wildly speculated on, with no concrete answer existing.

## Abilites

Nothing is known about The Mortician's abilities, aside from longevity.

## Appearance

The Blue Colossus described The Mortician as "a small old man, with eyeglasses and white hair, with a white beard."
War of Creation

Demons

The Risen

Elder God Trinity

Old God Trinity

The War of Creation was a massive war that lasted for decades, and changed the course of The Planescape forever

## History

In the beginning, there were six great kingdoms of life: Angels, Humans, Elves, Dwarves, Leonin, and Aarakocra. However, a seventh kingdom, the kingdom of Demons, was formed in secret by the Chaos Dragon, the cast off darkness of The Blue Colossus. Seeking to dominate The Planescape, and to shroud it in darkness, The Chaos Dragon stared the War of Creation, with his armies of the dead led by The Underking, and armies of the seventh kingdom, the Demons, led by Baalthimos. While the five mortal kingdoms eventually defeated The Underking, the first and seventh kingdoms, Angels and Demons, still war to this day.

## Effects

The War of Creation shaped much of the political landscape of the mortal kingdoms for centuries to come, and caused the River of Incarnation to develop new races, each bringing something new.
Siege of Vandelheim

The Siege of Vandelheim was an attack on Cecil's hometown, Vandelheim

## History

Years before the siege, Alexandra had dueled Deathlord Morgault, killing him and angering his son, Morlund. Years later, Anorius Crownlocke had dueled Morlund to stop him from attacking the town, which resulted in Morlund being shamed in front of Clan Bloodmoon, and receiving a large scar next to his eye. Both of these events caused Morlund immense rage, leading to his revenge. Morlund and his clan sieged the town in 514, burning the town, killing many of the residents, and killing Rosa and Anorius Crownlocke, leading to Cecil Von Zarovich's counterattack on Bloodmoon Keep.

## Effects

Vandelheim was controlled by Vampires for the week following the siege, until Cecil slaughtered the remaining forces, and proceeded into the Blackwoods to hunt down Morlund. The Siege, and kost particulary the death of Rosa left Cecil jaded and depressed for centuries to come.
Vestele Family

## Ma Vestele's Family

Ma Vestele's family was an increasingly large family of orphans in Blueleaf, all cared for by the family matriarch, Vestele.

## History

Shortly after Kana was born, Ma Vestele's husband left her for unknown reasons. Partially because she could afford to and it was the right thing to do, and partially to fill the gap in her hear, Ma Vestele began to take in orphans, as some children would often end up in the town.

## Known Members

### Ma Vestele

Vestele, affectionately referred to as "Ma Vestele" was a sorcerer who made her living in Blueleaf, Eversong. She was Kana's mother, who was her only biological child. Vestele was also a wise seer, who had a great understanding of Oblivion due to her family's history with the occult. Vestele was very kind to her children, but often seemed mysterious to the other townsfolk and travellers, but was nonetheless respected by the town.

### Kana

Kana was the only biological child of Vestele. Her father left when she was very young for unknown reasons. Kana was kind to all, but vengeful, angered when her friends were harmed, and was annoyed with Lucien's disappearance.

### Zia

The Aasimar Zia was the first of Vestele's orphans she took in. When Zia was a child, she ran away from the Blood Hunters who had raised and trained her, and found herself in Blueleaf. Taking to Kana well, the two became fast friends, and formed a sisterly bond. When Lucien disappeared, Zia accompanied Kana on her journey to find him. Zia was the more aggressive sister, ready to fight anyone who tried to mess with her or her family.
Rayvon Shadowsong

> "Tell me, what brings you to ol' Uncle Rayvon?"
>
>

Rayvon Shadowsong is a the leader of the Shadowhunters, a group of thieves and treasure hunters in Port Little Oak.

## Biography

Not much is known about Rayvon prior to his encounter with the Heroes of Eversong, but what is known is that at some point he formed a guild of criminals and treasure hunters, based out of his mansion in Port Little Oak. It is also known that he and an elven woman grew close and had a daughter named Linthea. However, Linthea's mother grew ill, and passed away when the child was very young, leading to Rayvon's more bitter outlook on the world, something he takes care to hide from Linthea. Eventually, Linthea would also grow ill, and Rayvon diverted all the resources of the Shadowhunters to finding a cure.

### Season of Red Leaves

Shortly before meeting the heroes, Rayvon would recieve word of an artifact known as The Skull of the Deathlord. He learned the skull would likely go for a high sum in various underworld markets, and would likely give him all the funds he needed to research and treat Linthea's illness for as long as possible. Rayvon was also visited by Lord Anzu, and told of the skull's location and its connection to his destiny. A few days before the heroes showed up, Lucien would pass through town, defending it from a bandit raid during his visit.

Eventually, the heroes would come to Shadowsong Mansion. Though initially wary of the heroes, Rayvon would agree to help them in their various problems.
River of Incarnation

The River of Incarnation is where new life is created, whether from new souls, or recycled souls from the Mortuary.

## Description

The River was described as a calming and beautiful blue river of stars and water. Souls would begin their journey at the beginning of the river, and would ride the currents until a home planet was decided upon, and the river would divert a tiny part of it to carry the soul to its planet.
Dwarf

Strong stature

Dwarves were one of the first races to emerge after the creation.

## History

Emerging in Khaz Modan, in central Andassya, the Dwarves took quickly to stonework and forging, and built themselves a home under the mountain, known as Thor Modan. Over time, more Dwarves set off to build other cities and kingdoms.

## Appearance

Dwarves stand about a foot or two shorter than the average human. Males often have thick, bushy, and braided beards, as this is a sign of status. Due to many Dwarves taking roles as smiths and builders, many of them have a hearty stature, growing incredibly strong and fit.

## Homeland

Khaz Modan is a snowy range of mountains, in the center of The Andassyan continent. Underneath the mountains lay cities of stone, where the Dwarves make their home, though some migrate above ground in search of adventure.
Vel

> "Vel! We have what we came here for, we're leaving!"
>
>

The Dark Knight Vel is the commander of the Lightslayer forces operating in Southeastern Andassya.

## Biography

Almost nothing is known about Vel, even to those within the Dragon Cult. It is known that he only responds to The Herald, and is extremely powerful.
Granzeid

Granzeid is a Dragonborn ranger currently working alongside Anzu and The Heroes of Palaven in their efforts to defeat the Dragon Cult

## Biography

Before meeting Johnny, Eldin, and Nightingale, Granzeid had lived his life as a thief, after the death of his parents. One day though, during a heist, the group betrayed Granzeid, in order to take a larger cut. Granzeid escaped, but was captured by the Dark Royalty cultists in Crow's Keep, and had trust issues from that day forward.

### Song of the Nightingale

While held in Crow's Keep, Granzeid was eventually found by the group of heroes. Being dangled over a pit of ghouls, Granzeid was cut free, and vowed to help the group from that point on.

Once they returned, Granzeid accompanied them on their next mission, when they traveled to the Estrosian Lighthouse. On the way there, Nightingale opened up about his story. Finally, they arrived, but were horrified to learn the lighthouse had been attacked. When they reached the top, they encountered The Unnamed, who departed and left them to fight a massive flesh abomination.

Next, Granzeid and the others were sent to investigate the lost town of Alexandria.

## Personality

After being betrayed, Granzeid would be plagued with trust issues. However, he still would try to be kind to those he met, getting along well enough with Johnny and Nightingale.

## Abilities and Equipment

Granzeid possessed considerable skill with a bow, being something of a trick shot. He also possessed some basic ranger abilities, often laying a cordon of arrows to trap his enemies. He also used a greatsword when needed. Using his magic, Granzeid would sometimes fire off magically infused arrows.

## Appearance

Granzeid was a rare breed of blue Dragonborn, and stood at around 6'2. He had yellow eyes, and after meeting the team, bought a new suit of scaled armor.
Belwyn

Belwyn is one of the Dark Lands, and the birthplace of Cecil Von Zarovich.

## History

Centuries ago, King Garossan made a pact with The Dark Gods to gain more power, and sacrificed his entire country to achieve this. While pockets of people survived, the country became part of The Dark Lands, and were forever shrouded in eternal night.

Eventually, King Garossan was killed, and King Ravon took the throne. However, the damage had been done, and Ravon ruled over the land of eternal darkness. He sent his great grandchildren, Vigo Von Zarovich and his newly wed wife Alexandra to the town of Vandelheim to watch over them. At some point after this, Cecil was born.

## Description

Belwyn is divided into three sections: the Vale, the Haunted Wastes, and the Blackwoods. All around the border of Belwyn,

a thick mist has enveloped the ocean, cutting the country off from the outside world. While some have tried to set said into the mist, they have never returned.

The Blackwoods region is the largest part of Belwyn, and is home to the last pockets of civilization. The towns of Vandelheim and Arglostahd lie within, however, both were abandoned after being conquered by Deathlord Morlund and Morgault respectively. The Blackwoods is also home to the Waterfalls of Agharta, where Rosa and Anorius are buried. Strangely, the waterfalls are a place of warmth, and flowers tend to bloom with color, especially around Rosa's grave.

The Haunted Wastes is a large patch of desert and ruins, dominating the southern portion of Belwyn. Some travelers go into the wastes in search of life or treasure, but none return. Due to being locked into eternal night, the wastes are always extremely cold, even in the closest thing Belwyn had to Summer. Near the Southern Sea, mountains start to form, known as the Jagged Fang Mountains. It is said there was once a great city in these lands, and that the ruins of this city can be found throughout the wastes.

The Vale, which takes the name of the current acting king of Belwyn (ex. Ravonian Vale), is the northwest part of Belwyn. Black, burnt grass lined the lands, as the war against Garossan had destroyed much of the surrounding area. No major towns exist, but small farms and pockets of civilization are spread across the region. Castle Ravonsburg, a massive citadel of black stone is the place of any importance, and is where King Ravon rules. Ravonsburg castle is surrounded by a small range of blackened mountains.

## Known Inhabitants

Ever since the darkening of Belwyn, it has become a prime spot for vampires, due to the sun being absent from the lands. Besides that, small pockets of human civilization are scattered throughout the Blackwoods and Vale region.
Baalthimos

The Moon Lord (brother)

> "Tell me what you love, Angel, so that I know what to take from you when I break you."
>
>

Baalthimos is the ruling king of Oblivion, the Demon World.

## Biography

As the infant races of The Planescape gained sentience, so too did the darkness The Blue Colossus cast off. To prepare for its coming onslaught, it created two generals, The Underking, and the Demon king Baalthimos. Baalthimos was given dominance over the newly formed "seventh" kingdom, and a new race not formed by the River of Incarnation: Demons. Baalthimos and his legions raged a fierce war with their most bitter enemies, the Angels, while The Underking waged war with the mortal races. While The Underking was eventually defeated, Baalthimos' war still continues to this day.

At some point, Baalthimos ripped open a pocket dimension in Beyond Shadows, now known as Oblivion.

## Personality

Baalthimos is a cruel, sadistic, and power hungry monster, who takes pleasure in breaking his foes before they die. He also has a massive ego, constantly reminding The Underking of his failure to conquer the mortal races, and claiming he holds The Chaos Dragon's favor.

## Abilities and Equipment

Aside from his legions of Demons at his disposal, Baalthimos is one of the most powerful beings in creation, being able to rip open pocket dimensions, and shape them in his image. When he fights, he often favors two massive clawed gauntlets, but he also has a wide array of fire and dark magics.

## Appearance

Baalthimos is a massive demon, towering over even giants. He wears a sinister set of armor, covering his skin, and allowing his draconic wings to spread out.