Emperor Scorpion

Emperor Scorpion

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Emperor Scorpion

 Group

Invertebrates

 Time Period

Late Silurian

 Diet

Carnivore

 Temperament

Aggressive

**Release Versions**

1.0
March 23, 2018

**Spawn Command**admincheat summon cw\_Scorpion\_Character\_BP\_C
**or**
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_scorpion/cw\_Scorpion\_Character\_BP.cw\_Scorpion\_Character\_BP'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 No

 Taming Method

 Knockout

 Preferred Kibble

 Kibble (Dilophosaurus Egg)

 Preferred Food

 Raw Thigh Meat

 Equipment

 No Saddle Needed

 Rider Weaponry

 Yes

**Data**
 Magic

 No

 XP For Kill

190 XP

 Drops

* Chitin
* Meat
* Bone Ash
* Bone
* Primal Bone Pieces

 Feces Size

 Small

 Drag Weight

120

**Habitat**

Desert Outer-Ring
Desert Center
Desert Cave

The **Emperor Scorpion** is one of the creatures in Pixark.

## Museum descriptions

### Wild

The Emperor Scorpion is one of the most troublesome enemies found in underground caves. Its large pincers have strong attack power and its toxic tail can stun most creatures with its sting.

### Tame

You can ride an Emperor Scorpion even without the saddle. Tame a group of the scorpions, then you can easily defeat a Sauropod.

## Behavior

Aggressive. Will attack weaker creatures and all players.

## Stats

* Normal
* Ruins
* Elite

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

### Attacks

Basic Stats
  Torpidity | 1400 | +14

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking
 Swimming | 300 | N/A

* For a comparison of the speeds of all creatures, see Base creature speeds

### Attacks

Basic Stats
  Torpidity | 3800 | +38

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking
 Swimming | 300 | N/A

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

## Combat

Due to its slow movement speed, it is very easy to run away from an Emperor Scorpion. All of its attacks apply torpor to their target.

## Utility

Due to its slow speed, it is easy to tame an Emperor Scorpion even at early levels, by shooting it with Sleepy Arrows and running. It can be a powerful ally for beginners, and is rideable without a saddle, but is hampered by an incredibly slow movement speed.

The Emperor Scorpion is one of the first rideable tames able to destroy meat cubes left behind from killing enemies.

## Additional notes

The Emperor Scorpion moves very slow, even while sprinting. To move it around more quickly, convert it into a PixBlock or have it follow you.