Jessica Jones

* Modern
* Jewel

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 Apply to: Self
 Jessica Jones possesses superhuman strength; the parameters of her strength are unrevealed, but she can lift an automobile with no discernable effort. She possesses an enhanced level of resistance to physical injury, although she is unsure of whether or not she is bulletproof. She is also a reasonably skilled detective and hand-to-hand combatant.

 Physical Attack (**+20:** 744)
 Physical Defense (**+20:** 596)
 HP (**+20:** 2577)
 Dodge (**+20:** 1098)
Defense Penetration (**+20:** 561)

 *Apply to: All team members*
*Activate Ratio: while getting hit with 25% rate.*
 *Apply to: Self*
*Mind Damage Immune*
 *Apply to: Self*
*All Speed +8%*
*20% increase to Skill Damage, 20% increase to bonus damage*
*Reflect 70% of Received Physical Damage (Upto Max Attack 100%)*
 *82% Physical Damage, Add Physical Damage 146*
Melee, 3 Hit, Launches enemy into air.
 *72% Physical Damage, Add Physical Damage 146*
Melee, 3 Hit, Pushback.
 *94% Physical Damage, Add Physical Damage 73*
*Apply to: Enemy*
*Stun (3 Sec.)*
Melee, 3 Hit.
Melee, 1 Hit, Small AOE.
Cooldown Time: 10 seconds
 *108% Physical Damage, Add Physical Damage 146*
Melee, 6 Hit.
Melee, 1 Hit, Small AOE.
Cooldown Time: 10 seconds
 *141% Physical Damage, Add Physical Damage 146*
*Apply to: Enemy*
*Stun (3 Sec.)*
Jumps to target, 1 Hit, Large AOE.
Ranged, 2 Hit, Line AOE.
Melee, 1 Hit, Large AOE.
Cooldown Time: 13 seconds
 *100% Physical Damage, Add Physical Damage 547*
*Applies to: Enemies*
*Stun (3 Sec.)*
*Paralysis (Ignores immunity) (2 Sec.)*
*Applies to: Self*
*Critical Rate increases by +35%. (10 Sec.)*
*Critical Damage increases by +35%. (10 Sec.)*
*Ignores target's Dodge Rate by 70%. (10 Sec.)*
*Invincible (8 Sec.)*
*Removes all Debuffs (7 Sec.)*
*Increases damage by 60% for 1 attack(s). (10 Sec.)*
*Increases All Attacks by +25%, All Defenses by +25%. (40 Sec.)*
Cooldown Time: 60 seconds
Required Rank: **Potential Level: Awaken**

 Changes the effect of skills, Telepathic Resistance and Power Weapon
**Applies to Defenders Allies**
*Activation Rate: when HP is below 25%*
**Applies to Self**
25% recovery of MAX HP (1 Sec)
Decreases all damage received by +95% (10 Sec)

*All Defense ↑ +5.3%*
*Physical Attack ↑ +5.1%*
*Recovery Rate ↑ +4.8%*
**X 2 Bonuses:**

*Dodge ↑ +4.9%*
*Max HP ↑ +5.2%*
*All Attack ↑ +5.0%*
**X 2 Bonuses:**

*Critical Rate ↑ +5.0%*
*Critical Damage ↑ +4.8%*
*Attack Speed ↑ +4.8%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.3%*
*All Defense ↑ +5.3%*

*Movement Speed ↑ +4.9%*
*Attack Speed ↑ +4.8%*
*All Defense ↑ +5.0%*
**X 2 Bonuses:**

*All Defense ↑ +5.3%*
*Max HP ↑ +5.3%*
*Critical Rate ↑ +5.0%*
**X 2 Bonuses:**

*All Attack ↑ +5.1%*
*Cooldown Duration ↓ 5%*
*Crowd Control Time ↓ 5.1%*
**X 2 Bonuses:**

*All Defense ↑ +5.3%*
*Max HP ↑ +5.1%*
*Defense Penetration 5%*
**X 2 Bonuses:**

*All Attack ↑ +5%*
*Critical Damage ↑ +5.1%*

*All Attack ↑ +5.2%*
*Critical Rate ↑ +5.1%*
*Critical Damage ↑ +5.1%*
**X 2 Bonuses:**

*All Defense ↑ +5.1%*
*Attack Speed ↑ +5%*

*All Attack ↑ +5.3%*
*Max HP ↑ +5%*

*All Defense ↑ +5.4%*

*Attack Speed ↑ +5.0%*

*Physical Defense ↑ +5.2%*

*Ignore Defense 5.0%*

*All Defense ↑ +4.9%*

*Max HP ↑ +4.9%*

*All Attack ↑ +4.8%*
*Max HP ↑ +4.8%*