Chaos

* Lore
* Classes
* Realm Titles
* Realm Map
* Zones

The human inhabitants of Tamia were not the only creatures of the region effected by the arrival of Arnak’s unholy forces. Long before the ‘civilized’ race, man, peopled this part of Olmran there were warlike tribes of Ogres, Trolls, Goblins, Kobolds, and Orcs.

For eons these tribes throve in the hills, forests, and mountains of Western Olmran, some even sailing in crude craft upon the Rigan Sea. Years and years passed seeing only the petty struggles of these primitive tribes upon one another and upon the clans of reclusive elves and dwarves that had been their age-old enemies.

With the coming of Humans, however, everything was changed. The tribes were pushed further and further back into the mountains and primeval forests as the relentless tide of human expansion encroached upon the area. Roads were built and the humans of the newly formed trading outpost of Tamia made alliances with the elves and dwarves, and made war upon the chaotic races. At the height of the Tamian empire the tribes and clans were nearly extinguished as the paladins of Niord sought to exterminate what they saw as ‘evil’ from the continent.

With the invasion and conquest of Tamia by the Kaidite Empire of the distant East the chaotic races entered a new era. The tribes were allowed to flourish again within their deep mountain strongholds... only to be enslaved and pressed into cruel military service by the bloodthirsty Kaidites. For centuries this was the existence of the tribes, squalid life deep in the mountains and inhospitable wastes and cruel, thankless military service in the Red Legions of Imperial Kaid. Occasionally a tribe of Ogres or Trolls would rebel against Kaid, seeking freedom and a return to the glory that was then only a dim, ancestral memory in the hearts of the proud clans. However they had not the strength or numbers to challenge Kaid, and never was a leader found that could unite the warring and chaotic tribes.

Then came Arnak, a dark god from the East who brought with him to Tamia hordes of undead and demonic servants. Come to despoil the city of Tamia and all the surrounding territory. The grip of the Kaidite Empire on Tamia was broken and its pantheon of warrior-gods and Tamia’s ancient deities were thrown into turmoil. The chaotic tribes were now free as they had not been free in ages beyond count, free from the cruel service to Kaid and the persecution of Tamia. They drew back from the now dark and horror-filled streets to their ancient homelands in the wilderness, growing in strength and power. Waiting to descend upon Tamia and destroy both the Humans and the evil horde of Arnak.

The Tribes

There are five main tribes or clans of chaotic races in Western Olmran.

The Trolls - Clan Trul’Kar

The clan of Trul’Kar is comprised of Trolls. Trolls are huge, muscular race who relish hand to hand combat above any other form of entertainment. A troll is not truly happy unless he is smashing heads, chopping off limbs, or burning the villages of his enemies. Pure physical violence of the most basic sort is the Troll’s specialty. Their massive size and impressive build allow them to wield even the largest hammer, maul, or claymore in one hand. For eons the Clan of Trul’Kar was dominant among the other chaotic clans, constantly waging war against it’s neighbors and never accepting peace for long.

During the years of persecutions by the magic-using Tamians the Trolls were confounded. Being naturally vulnerable to the lightning spells employed by the followers of Niord they were driven back into the mountains with great losses along with the other tribes. However although they suffered heavily during these times the havoc they wreaked amongst the ranks of their enemies was terrible to behold, and the Tamians never were able to destroy them completely and the Trolls continued to stage raids upon the city of Tamia.

When Kaid conquered Tamia and sent the Red Legions into the surrounding wilderness to pacify the natives the Trolls once again fought ferociously. While the Kaidites spurned the use of magic their superior tactics and the brilliance of the generals in command of the legions were able to defeat even the mighty and brutal Trolls. The Trolls, along with the other clans were pressed into service where they were made to fight for the Empire. Now, after the coming of the demon-lord Arnak and his minions, the Empire of Kaid has withdrawn from Tamia and the Clan of Trul’Kar is free from bondage. Retreating into their deep wilderness homeland, the Trolls are gathering their strength in preparation for battle.

Ogres - Clan Oghr’Ga

The clan of oghrga is a tribe of ogres. These are creatures of large size and hideous appearance. Contrary to their physical look, however, they are cunning and intelligent, learned in the ways of elemental magic. Over the eons the ogres have studied natural magic, honing their skills and growing in power. They delight in using their power to increase their wealth and destroy their enemies. Oghrga fared just as badly as the other clans during the persecutions by the tamians and kaidites, suffering from their lack of unity with the other tribes. The kaidites with their fear and distrust of magic singled the ogres out for complete annihilation, not even wanting to enslave them. The clan of oghrga was barely able to survive, a few members staying alive in the more distant and inaccessible wilderness strongholds. Now that the kaidites have retreated and the tamians are reeling from the horror of arnak that is besetting their city the oghrga are mustering their strength and practicing the arts of magic once again.

Goblins - Clan Gol’Sok

The goblins of the clan golsok are small in stature and mediocre warriors. However they have great skill with machines and other things mechanical. For ages the goblins lived in their caverns, devising ever more clever and efficient weapons, traps, and machines of torture. They love war as it gives them a chance to try out new weapons and war-machines. They are also greedy miners, delving deep into the earth in search of precious metals, a trait that brought them into much conflict with the dwarves of the region in the old days. During the persecutions by tamia the goblins of golsok were pushed further away from the most valuable mining territories and under kaid most goblins were pressed into service as expendable fighters, where many of them died. Now, as the clan is free for the first time in centuries they are moving to retake their ancient mines and their forges of war are busy turning out weapons for the other chaotic races.

Kobolds - Clan Kol’Ta

The kobolds of clan kolta are diminutive humanoids with vaguely canine features. They delight in hiding, stealing, and lying their way out of trouble and into wealth. They are mistrusted by their cousins in the other clans, however are of great use to them as scouts and spies. The tamians had great difficulty eradicating the kobolds, as they were continually moving their settlements, melting into the wilderness only to show up somewhere else to steal from the humans and slit their throats as they slept. The kaidites at first tried to enslave the clan of kolta as they did the other clans, however they soon learned that having hundreds of thieves and cutthroats in the midst of an army was bad for morale, so they too attempted to destroy the kobolds, with little luck. Now with the kaidites gone and the tamians in disarray the kobolds are venturing back to the city to pick through the corpses left by the army of arnak and steal what they can.

Orcs - Clan Ra’Kur’Ga

The orcs of clan rakurga are the priests of the chaotic deity rakur. They are the traditional leaders of the clans, though the clans themselves are rarely united for long. They specialize in healing magic and protection spells, as well as some attack spells. During the tamian rule of western olmran the orc shamans of rakurga were nearly wiped out by the zealous paladins of niord, and they suffered lean times as well during the kaidite era. Many of the orcs lost the way of rakur and became common soldiers in the red legions, with only a few ancient shamans passing on the traditions in hidden mountain strongholds. When the demon-lord arnak first invaded tamia he made a pact with rakur that if his shamans would aid in the invasion and destruction of olmran they would rule the material world together. However, after the expulsion of kaid and the freeing of the chaotic slaves arnak went back on his word and attempted to bend rakur to his will and make him his lackey. Rakur laughed in the dark ones face and told his shamans to move once again back to the mountains and prepare for war against the evil hordes.

Gnoll - Clan Nu’Ga’Tol

The gnolls of clan nugatol are large, hyena-like nomadic humanoids, and their cunning and their guile is readily recognized by the other clans of western olmran. Among the best intelligence gatherers and scouts in the world, the gnolls frequently implore unpredictable tactics when facing their enemies. With fear and intimidation as the ruling components of their society, they make terrifying and extremely effective interrogators. In the early days, the tamians were horrified of the gnoll presence. The clan of nugatol had used the land of the tamians as a hunting ground, and it was well known that the gnolls favored eating the intelligent creatures over animals because of their superior ability to scream. During the years of persecution, the clan of nugatol retaliated fiercely alongside the trolls, the latter of which often served as gnoll guards and servants. As the other chaotic races were pushed back, killed, and enslaved, the command structure of nugatol began to waver. When the kaidites arrived, the numbers of nugatol wore thin. The chieftain, possessing both intelligence and patience, ordered his clan to trek back to the far west. There they would wait and observe the land and inhabitants of tamia in order to learn everything they could about their enemy. As the kaidites disappeared and the tamians fumbled about in a time of chaos, the clan of nugatol returned.

Lizard Man - Clan Lo’Mor

The lizard men of clan lomor are savage, semi-aquatic, reptilian humanoids that live through scavenging, raiding, and, in the more remote areas, by fishing and gathering. For eons, the lizard men have lived in the swamps and marshes along the western edge of the continent, making their dwellings beneath the water in air-filled caves. During the years of persecutions by the tamians, lomor, of all the western clans, remained uninvolved and relatively untouched. They rarely had reason to venture from their swamp land, and very few outsiders would risk the dangers of the swamp to confront them. Only now, with the invaders from kaid retreating and the remnants of surviving tamians seeking refuge elsewhere, have the lizard men of lomor emerged from the swamplands to impress their mark upon the outside world.

* 1-15
* 16-30
* 31-45
* 46-60
* 60+

== Darikor == Chaos Main City (1-20)

== Ravenwood Marsh == Outside Darikor East Gate (1-5)

== Darikor Coast == Outside Darikor South Gate (1-5)

== Darikor Forest == Outside Darikor West Gate (1-3)

== Plains of Hevak (PoH) == Connected to Darikor Forest (5-9)

== Motopa Hills == Connected to Darikor Forest,Ravenwood Marsh, TH (4-8)

== Tenebrous Hollow (TH) == Connected to PoH, Motopa, WF, Ravenwood (5-9)

== Fields of Mo'Serat == Connected to Ravenwood,SoG (4-8)

== Sea of Grass (SoG) == Connected to WF, TH, Fields of Mo Serat (9-13)

== Wretched Forest (WF) == Connected to SoG, TH, WW,Ewoa (9-13)

== Enchanted Woods of Acornak (Ewoa) == Connected to WF,TBH,BW,Fort (13-17)

== Blackwoods (BW) == Connected to Ewoa,Spine,CBM (24-28)

== Fort Darkbane (Fort) == Connected to VForest,Ewoa (20-25)

== Abrishamkar Mountains (AM) == Connected to TH,Straits (12-16)

== Doral Straits == Connected to PoH,AM,Coast (18-22)

== Wailing Woods (WW) == Connected to WF,GWW (17-22)

== Greater Wailing Woods (GWW) == Connected to WW,Shorts,CoR (22-26)

== Shores of Thundermist (Shores) == Connected to GWW,AF,CoR,Wastes (22-28)

== Arachenlair Forest (AF) == Connected to Shores,Thror (27-33)

== Thorny Brush Hills (TBH) == Connected to Ewoa,MC ()

== Curdled Blood Marsh (CBM) == Connected to BW,MC ()

== Misery's Crossing (MC) == Connected to TBH,CBM,Deca,DL ()

== Mount Decadare (Deca) == Connected to MC ()

== Verulian Forest (VForest) == Connected to Fort,CoR,VFalls ()

== Cavern of Roots (CoR) == Connected to GWW,Shores,VForest ()

== Doral Coast (Coast) == Connected to Straits,PC,LRJ,Utilla ()

== Pirate's Cove (PC) == Connected to Coast ()

== Utilla Town (Utilla) == Connected to Coast,LRJ ()

== Lesser Rulan Jungle (LRJ) == Connected to Coast,Utilla,GRJ ()

== Greater Rulan Jungle (GRJ) == Connected to Ruins, LRJ,CoG ()

== Ruins of Gnovormir (Ruins) == Connected to Citadel, GRJ ()

== The Deadlands (DL) == Connected to MC ()

== Drakurat's Spine (Spine) == Connected to BW,Lake,DCI ()

== Verulian Falls (VFalls) == Connected to VForest ()

== Throrfiril (Thror) == Connected to AF,Royal,Trees,CM ()

== Saurian Wastes (SW) == Connected to Shores,NC,Dunes,TDK ()

== Nomadic Caravan (NC) == Connected to SW ()

== Citadel of Gnovormir (Cita) == Connected to Ruins ()

== Caverns of Gaggsith (CoG) == Connected to GRJ,GI ()

== Dragonclaw Island (DCI) == Connected to Cave,Lake ()

== Lake Dragonclaw (Lake) == Connected to Cave,DCI ()

== Throrfiril City of Trees (Trees) == Connected to Thror ()

== Crystalline Mines (CM) == Connected to Thror ()

== Throrfiril Royal Citadel (Royal) == Connected to Thror ()

== Tomb of the Dragon King (TDK) == Connected to SW ()

== Gnome Island (GI) == Connected to CoG ()