recursal/Fanatic-Fandom huggingface dataset:
Blade Mail

* Item
* Buff

* Normal

The barbs are sharp and cruel. They dig into flesh and cloth alike.

## GUID

Item: 815f242a079240b8833a32c5f408e03a
Effect: 426d6734b50d42839957c9193684feeb

****Blade Mail**** is a relic item in *UnderMine*.

Whenever you take damage from an enemy while carrying this, a spray of daggers will be fired in a circle around you 5 times, damaging nearby enemies with the same damage dealt to you.

It gives the buff Blade Wail whenever the peasant is damaged.

## Trivia

The item's name, icon and effects refer to the Blade Mail item from Dota 2.
Antimatter

* Normal

The most brutal axe cleave becomes a soothing bath of vitality in what can only be described as magic.

## GUID

Item: 5f8cb66127e74d0baff7a1ba5b4cf972
Potion: 343d6182d08e467e8834b8c666227bca
Effect: fee4877e51e241229b66729522f129ba

****Antimatter**** is a potion item in *UnderMine*.

The potion's effect will cancel upon being hit once, and is not time-based, unlike many other potions. The effect lasts between floors.

This includes all types of damage. Falling into pits, enemies, bombs, traps, Penance, etc. The potion is extra useful with TRANSMUT3, as the peasant can pull the lever twice, drink the potion, and gain all the lost health back with the third pull.

Antimatter does not negate time-based damage. If the peasant is set on fire from an attack, the first hit is healed but the damage afterwards will not be healed.

Damage negated by Nullstone does not activate the effect; damage taken afterwards will trigger the potion's effect.

## Trivia

* During development, the craft costs were set to  10.
Bestiary

This **Bestiary** provides a brief overview of various creatures in various shapes and sizes in *UnderMine* and many of them are enemies for the player character. For special enemies look at Bosses and Mini Bosses, enemies which challenge the peasant in greater battles.

## List of Enemies

* 1. Pilfer
* 2. Bomb Pilfer
* 3. Hoarding Pilfer
* 4. Hunter Pilfer
* 5. Greedy Pilfer
* 6. Corrupted Pilfer
* 7. Spate Fly
* 8. Fly
* 9. Treble Fly
* 10. Bass Fly
* 11. Bloatfly
* 12. Rat
* 13. Loaded Rat
* 14. Large Rat
* 15. Rat Matron
* 16. Rat Nest
* 17. Mimic
* 18. Affluent Mimic
* 19. Strange Mimic
* 20. Minic
* 21. Glomp
* 22. Uberglomp
* 23. Fiery Glomp
* 24. Fiery Uberglomp
* 25. Oiled Glomp
* 26. Oiled Uberglomp
* 27. Lurker
* 28. Crypt Lurker
* 29. Sand Skulker
* 30. Bishop's Fish
* 31. Rook's Fish
* 32. Queen's Fish
* 33. Bobo
* 34. Throwbo
* 35. Larva
* 36. Ogre Bombardier
* 37. Troll Bombardier
* 38. Ogre Annihilator
* 39. Ogre Firestarter
* 40. Goblin Engineer
* 41. Goblin Scavenger
* 42. Noxious Goblin
* 43. Footman
* 44. Crossbowman
* 45. Priest
* 46. Ardor Priest
* 47. Pontiff
* 48. Lightning Mite
* 49. Drude
* 50. Vilepot
* 51. Shaman
* 52. Manikin
* 53. Occultist
* 54. Hobble Doll
* 55. Imp
* 56. Lucent Imp
* 57. Gargoyle
* 58. Ticker
* 59. Shrill Bat
* 60. Firebat
* 61. Spider
* 62. Wolf Spider
* 63. Necromancer
* 64. Blackguard
* 65. Nemesis (enemy)
* 66. Skeleton
* 67. Crimson Skeleton
* 68. Unsealed Urn
* 69. Will o' the Wisp
* 70. Glimmerweed
* 71. Churchbell
* 72. Unbreakable Scale
* 73. Winged Scale
* 74. Toxic Scale
* 75. Scale Tunnel
* 76. Gremlin
* 77. Gremlin Harbinger
* 78. Som's Golem
* 79. Quilled Golem
* 80. Rift Wurm
* 81. Secretion Wurm
* 82. Bing Bong

## Unlisted

* Hedron
* Mortar, Charged Golem
* Noori, Spectre of Darkness
* Plunder King
* Ponzu, Scaled Assembly
* Practice Dummy
* Practice Turret
* Rockpile Mimic
* Seer, World's Heart
* Selt, Queen of Sand
* Spider Nest

## Removed

This is a list of Enemies that were removed from the game.

* Big Bug
* Bug
* Trembo

## Notes

* Flying enemies will not be hurt by Bobo running into them.
* Flying enemies that are set on fire cannot extinguish themselves.
* Some enemies are strong or weak against different damage types. These types are: fire, lightning, explosives.
* The creatures which aren't counted as enemies don't affect: Room clearing, some Relics (such as Guidance and Mushroom), some Curses (such as Poison Mushroom and Venomous), etc.

## Gallery

* The Bestiary tab in alpha0.1.3
* Older version of the Bestiary tab.
0.5.2

* Can now be toggled from normal size to large. The default keys for this are [c] on a keyboard and [up] on the D-pad of a controller. This key is rebindable in the options menu.
* New icons to denote the Relic Room, Beginning Room, and Boss Entrances
* Altars will now indicate if they have been used
* Items such as food, keys, bombs, potions, talismans, armor shards, relics, chests, blessings, and altars will be shown on the map.
* Four of the most important items per room will be shown in large mode, while a single item will be shown in normal mode.
* Players can also toggle the transparency of the minimap in the options menu. When transparent, the background of the map will be removed.

### Bug Fixes

* Fixed a crash related to Tsar Bomba and ownerless entities
* Fixed the description of Powder Shortage to now accurately reflect its new behavior (of increasing the cost to drop a bomb to 2 bombs)
	+ `Deal nearly no bomb damage` > `Dropping a bomb costs 2 bombs`

Texts
Settings:
`Show Enemy HP` > `Show enemy HP`

Breastplate:
`Adds a point of health to the health bar` > `Adds a point of armor to the health bar`

Bobo:
`A gentle giant with hands the size barrels` > `A gentle giant with hands the size of barrels`

Crimson Skeleton:
`Skeletons that bare the crimson color were once human like all animated skeletons of the UnderMine. However, their color is indicative of dark puppetry, carried out over millennia.` > `Skeletons that bear the crimson color were once human like all animated skeletons of the UnderMine. However, their color is indicative of dark puppetry, carried out over millennia.`

### Balance Changes

* The secret altar room now requires only 1 major curse to enter
* Breastplate is now a common relic (Before: Rare)
* Reduced the shop cost of Breastplate ( 510 >  450)
* Reduced the crafting cost of Breastplate ( 90 >  55)
* Rare Chests (blue) now have a 100% chance to drop a blueprint, egg, tome, or recipe

### Other Changes

* Added Armor Shard
* Breastplate has been reworked to now grant a point of armor. Armor acts as temporary HP for the purposes of combat damage and can be refilled by picking up an Armor Shard (which can drop once you have Breastplate). Armor will not block loss-of-life effects like Penance or TRANSMUT3 machines
* The shop Relic pool now falls back to the default Relic pool once exhausted
* The Relic and Shop RNG pools will now more reliably produce the same results if the current floor is reloaded

## Hotfix 1

### Bug Fixes

* Fixed an issue related to picking up food when at full health with the option disabled
* Fixed a problem relating to rebinding the new zoom map key
* Resolved a crash that could occur when talking to Black Rabbit in Korean
* Fixed a bug that could cause you to lose the ability to attack if you canceled out of your attack animation at the wrong time
Blackguard

In the lowest part of the kingdom is a neighborhood called The Crawl. This is where the lowest of the low call their home. Even peasants look down on them.

In the dark corners of The Crawl, scoundrels and thieves learn their craft. Their weapons of choice are short blades because they are easy to hide, but still very effective.

## GUID

aa37283ca0a14d41997e2ea8a7e9c4a7

The **Blackguard** is an enemy in *UnderMine*.

They will teleport behind players to deliver a series of slashes which, if not dodged, can lead to high amounts of damage and will hobble the player making it very difficult to escape.

An easy method of dodging is jumping towards the Blackguard as they start moving in to attack.

## Trivia

* During development, the damage dealt by `Hack and Slash` was 12.
Archer's Pendant

* Normal

Once a year an archery tournament is held in Delvemore. This pendant is the prize.

## GUID

Item: 77af6531c8294f249cf55fd69c74bd8a
Effect: b18a27c35366424a9a8ad87ddbafbce4

****Archer's Pendant**** is a relic item in *UnderMine*.

It provides 1 extra point of Throw Damage for every 60 HP the player currently has, with a minimum of +1 damage.

## Interactions

### Positive

All items which increase max hp, which are:

* Iron Branch
* Mediocre Ring
* Toughness
* Ursine Ring
* Ursa Major
* Durability Serum
* Mushroom: +1 HP per kill.

### Negative

* Frailty: Reduces HP by 30.
* Enfeebled: Reduces HP by 60.
* Poison Mushroom: -1 HP per kill.
* Imbalance: -3 throw damage for each rank.
* Wobbly: -6 throw damage.

## Trivia

* During development, the craft-costs were set to  0.
Bearberry

* Normal

Bearberries are eaten in heavy quantities by the grizzled bears of the Rocky Woods before they hibernate for the winter.

## GUID

2787c885b852494092fd5032ef61f07f

****Bearberry**** is an upgrade in *UnderMine*.

Multiplies the Potion Duration by 1.6x the potion time to each potion timer.

## See Also

* Slowth Berry
* Torpor Berry
* **Bearberry**
* Sludge Berry
* Miracle Berry

## Notes

In the Save.json upgrade string this item is drink\_duration=3
Banjo

## GUID

Unknown ID

**Banjo**, like all Dogs in *UnderMine*, is a good dog and loves to be petted. He can always be found with Tus in a secret room on some runs.

Unlike the other dogs when you pet him, he will not go back to the hub.

Also Unlike the other dogs in the game there is not a relic in the game using Banjo's name.

## Trivia

* Banjo, is the dog from the developer Courtland Winslow

## References

1. ↑ courtland's dog – Quasimodem on Discord, June 4, 2021.
0.6.1

### Bug Fixes

* Fixed a crash that would occur when picking up Cosmic Egg or drinking a Biscuits potion without a familiar equipped
* Fixed a crash related to restoring a saved state with an active Ghost Pepper Sauce
* Cleaned up several issues related to boss state tracking between the Othermine and the UnderMine
* The Othermine challenge encounter should now work correctly if you exit and re-enter before opening the chest
* Closed an exploit related to the Eidolon, Breastplate, and Relic Altar
* Resolved an input ordering issue that allowed you to drink another potion while being forced to drink a potion by Compulsion
* Fixed an issue with the Chaos Spawn’s level 3 ability which caused it to not reset on zone transition
* Lesser Demon should now more reliably follow you after attacking. Additionally, his lv3 beam should now correctly scale damage based on the number of curses he’s eaten
* Fixed a tracking issue with Lesser Demon's attack
* Fixed a bad animation state that Ardor Priests could get stuck in when casing Inner Fire on a target that is already Inner Fired

### Other Changes

* Blast Suit now protects you against bombs dropped from Sweaty Palms and Nitroglycerin

## Hotfix 1

### Date

March 31, 2020

* Unknown changes
Ardor Priest

Delvemore Priests of the Sanctum are taught many techniques and many secrets. One of which can take an ally on the brink of collapse and invigorate them as if it were their best day on the battlefield.

## GUID

940a136695bc4f22845d42bc5a5643d1

**Ardor Priest** is an enemy in *UnderMine*.

They bless other enemies with  Inner Fire, which doubles their maximum health, increases their damage, and heals a small amount of health. There is a brief cooldown between blessings.

They can only bless other enemies, and can bless other Ardor Priests.

They shoot flashes of light towards the player when all the enemies in the room are blessed; Their first priority is blessing other enemies before attacking the peasant.

## See also

* Footman
* Priest
Crypt Lurker

Crypt Lurkers are a larger and more deadly cousin to the Lurker. They have more appendages and attempt to thwart their prey with a patterned attack.

## GUID

4af48ee177e947a39e3faf91e4fbf211

The **Crypt Lurker** is an enemy in *UnderMine*. When it emerges from the ground, it sends out 5 spiralling trials of spikes around itself. These spikes can destroy blocks and reveal secret rooms; they cannot go over pits.
Wayland's Boots grants immunity to its attacks.

Attacking Lurkers with status effects can help keep track of the Lurker's location.

## See also

* Lurker
* Sand Skulker
Bosses and Mini Bosses

**Boss(es)** are greater enemies of the Peasant. These enemies are stronger than the usual ones and also come with a set of dirty tricks, which makes them harder to beat. They can be skipped using different methods. However, skipping them has a penalty, as you cannot Ascend.

**Mini boss(es)** are unique enemies of the Peasant. These enemies are strong but can be defeated only once. They guard upgrades and progress of the game.

## Notes

* Bosses will appear every run even if you defeated them in a previous run.
* It is possible to unlock the final boss without beating all of the bosses in a single run, but in order to Ascend, you need to beat all bosses in a single run.
* Pilfers will not appear in bosses' rooms; therefore, it is a good place for Potions such as Auglycerin and Chest in a Bottle.
* Bosses get harder and harder each time you Ascend.
* They do not appear in the Journal or Bestiary, but will appear at the end of a run as a killed Enemy.
Beltrame

## GUID

3852feecdb7542c18c9d2bafcc589976

**Beltrame** is a character in *UnderMine.* She is on a quest of her own, and the peasant can help her find all of the Artifacts for their mission.

## Mushrooms

Shiitake can be found in a room with Matsutake and some enemies. After clearing the room, you receive the mushroom by talking to Matsutake.

Nightshade can be found in a room with a sign that implies you to destroy all light in the room. When the lights are off, the mushroom will appear. If you are on this quest and the sign in the room is broken before you read it, destroy all lights to make sure whether or not the Nightshade is there.

Blastcap can be found in a room with a blown up ground, which creates a circle and a normal mushroom in the middle. Blow up the middle to reveal the Blastcap mushroom.

## Notes

The quest can be done in several runs, and does not have to be done in the same run.

After finding all three mushrooms, you will have to wait a bit before finding Beltrame again to finish the quest. The player then is granted access to Baba’s Laboratory in the Hub.

The mushrooms do not need to be found in a specific order.

## Dialog

### Mushroom Quest

After finding all the mushrooms:

You have discovered all of the mushrooms!? That is great news! I can now leave this place.

Thank you stranger, Baba will be pleased. You have done me a great service.

Please come visit us in the Laboratory on the top level. There I will present you with a token of thanks.

Thank you again Human friend. I will await your return above in the Laboratory.Beltrame

The Hub:

Go Away! This laboratory is closed!???

Master I have returned with your lunch. I apologize for the wait.Beltrame

Oh ho ho! Aren't you a slow creature Beltrame. I sent you away yesterday.

You have fallen short of my already tempered expectations, but I cannot feed on disappointment. Bring them in.???

Labratory:

Oh ho ho! What do we have here Beltrame? What stray animal has followed you home?Baba, the Alchemist

This Baba, is my human friend. They assisted me in my quest for the mushrooms.

No... wait.

This is a different human servant. Have they all been different?Beltrame

Hegh, hegh. No matter! I can see that Arkanos' servants wander beyond their boundaries.

But you have been useful to me. Listen closely peasant...

If you or your ilk find recipes in the mines, you can return them to me and I will teach you the alchemy.

Let my generosity be known.Baba, the Alchemist

Human friend...Beltrame

Enough sulking Beltrame! You have work to do.Baba, the Alchemist

## Gallery

* In-game appearance
* Walking around
* Picking up mushrooms
* Old UI icon for Beltrame.
Arrow Trap

The pressure plates and arrow traps of the mines, dungeons, and even the halls were mostly put in place by the kingdom. Their original design was to discourage spelunking and tomb raiding. Of course, this made mining gold in the mines incredibly dangerous, but it was determined to be an acceptable risk.

## GUID

6fecee33a7004a96bf933dee9b337c48

**Arrow Traps** can be found on the walls of the room. In most cases it is linked to a pressure plate on the ground. Stepping on the plate activates the Dart and hits the first thing in its path. In some rooms it may be constantly active. Darts that go through a Torch will ignite and will set the peasant or an enemy on fire.

## Gallery

* Pressure Plate to active the **Arrow Trap**.
Aloe Extract

* Normal

A soothing nectar that feels cool to the touch. Good for burns, both physical and emotional.

## GUID

Item: bb9f953c921b4b08aaf8e2e4f27be7b8
Potion: 7f3de06763784928aeb829d58a0afc83
Effect: a3244b46bc2a41c5a46ebd1f1bc7a91c

****Aloe Extract**** was a potion item in *UnderMine*.

Due to the items description and the nature of Aloe, it is speculated that this potion would have stopped the burning when the player was on fire and lessened the damage done, however it was most likely removed due to the small amount of time the player is on fire and the low damage as in rendering the potion both a waste in terms of item management and data.
Bomb Damage

**Bomb Damage** is one of the Peasant's Stats.

Bomb Damage can be permanently increased by 10 per Bomb Upgrade purchased from Dodson's shop.

## Stat Information

This stat is not capped, however dealing more that 2.14 billion damage from one bomb will crash the game.

**Bomb Damage** can be seen in game by mousing over the bomb damage stat in the journal:

* Base is the base damage that is done by the peasant using a bomb. This value will have a small variance added to it, but if there are no modifiers, then this is approximately the damage that is done to the enemy.
* Base modifier is an additive modification to the base amount that will increase or decrease the base value.
* Base multiplier is a percentage multiplication to the base value that will increase or decrease the base value by that percentage. For example, if it's a 10% multiplier. that means it will multiply the base value (after the Base modifier) by 1.1.
* Bonus is an additional boost after the calculations, which is additive.
* The rest of the stats in this dialogue have their own page.
	+ Blast Radius

## Items

There are items that interact with **Bomb Damage**.

### Relics

* Capture Sphere: +10 per kill when equipped.
* U-235: +15 for each bomb carried.
* Obsidian Knife: +100

### Potions

Bombs from drinking Nitroglycerin deal player Bomb Damage.

### Curses

* Powder Shortage Curse used to set bomb damage to 1 before version 0.5.

## Bomb Upgrades

The Bomb upgrade increases **bomb damage**.
Ham Shank

## Costs

### Effect

Restores a large amount of health

Meat from a wall always tastes better than meat you have to earn yourself.

## GUID

e218308da36941de8705ba950e0455f3

****Ham Shank**** is a food item in *UnderMine*.

## Healing

* 50 – Without shaker
* 65 – Salt Shaker
* 80 - Pepper Shaker
* 95 – Cayenne Pepper Shaker

## See also

* Roasted Ham Shank
* Golden Ham
Dusty Book

* Normal
* Extended

A tattered book with the name Arkanos written on the inside.

The title of the book seems to be "Creatures of the Undermine," but it is difficult to tell due to the book's poor condition. Written inside the cover is "Property of Arkanos, return to the library when finished." There is also a card slipped into a paper pouch. Four entries are written on the card that all read "Dibble," with four dates next to each. The dates all seem to be a week apart.

## GUID

b1b125655e2c49d0bb911b5b85144918

**Dusty Book** is an artifact found after using Library Key at Auduin's library, which is located at Halls of Din. The book can be put on a bookshelf located behind Arkanos the Archmage to unlock Griswold, the Collector.

## Trivia

* During development, the rarity of this item was set to `Common`.
Bomb Doubler

* Normal

In a parallel universe, somebody is missing a lot of bombs.

## GUID

Item: e56c7298c19e47d990140eceb14b95cc
Effect: c08a901c2f3646e5834cfe3a0e965ca8

****Bomb Doubler**** is a relic item in *UnderMine*.

This relic has a 25% chance to drop a bomb whenever you use a bomb. It will not drop more than one, and works with Popcorn. It combines with Key Doubler to produce Double Doubler which is a significant upgrade.
Bottled Lightning

* Normal

"Bottling lightning isn't something you do twice, because it kills you." - Dirk, the Alchemist

## GUID

Item: b6f58486915b43b8bcd0004d74f9182b
Effect: bd762e07df9a4f39a012ebb9636696fb

****Bottled Lightning**** is a relic item in *UnderMine*.

Upon hitting an enemy with either swing or thrown damage, there is a 25% chance that electricity will shock other monsters in the room for moderate damage.

Enemies shocked while in contact with water will cause the water to become electrified and can damage the player as well.
Blisters

* Normal

The wear and tear from constant toil have left the hands bloody, broken, and riddled with pain.

## GUID

Item: b3da0dca60f54906a6ea1db94d4b75ef
Effect: 506489bb36ce432ca656e1a73f3b246e

****Blisters**** is a minor curse item in *UnderMine*.

It reduces throw speed by 4 per rank; ranks stack additively. It is directly opposed by the Vigor (Blessing).
Bottle Blight

* Normal

An odd affliction that takes issue with bottle substances. Or is it the bottles themselves?

## GUID

Item: 8396a93bb7214647a3dc381a94ca193d
Effect: 3c53be2da36248b4b6afc124725fbba5

****Bottle Blight**** is a major curse item in *UnderMine*.

It inflicts 5 points of damage for each Potion the player carries when entering a new room. This includes secret rooms but not when entering a crawl space or going down a floor.
0.5.1

* Phantasmal Pickaxes are now destroyed when they leave the room, fixing several issues including repeated audio
* Items should no longer land in inaccessible areas
* Cursed relic pedestals now correctly display their cost again
* Fixed an issue where Dibble referred to the female peasant with “sir,” rather than “madam.”
* Fixed an issue where Black Rabbit referred to the female peasant with “bristly one.” Unfortunately there was no translation for this line and it will appear in English until our next localization round.

### Balance Changes

* Blood Offering now requires slightly less health for items
* Ogre Bombardiers, Troll Bombardiers, and Ogre Annihilators are now immune to their own bomb blasts, while reducing other explosive damage by 50% (rather than being immune to explosive damage)

### Other Changes

* Electrified Orb is now a bit smaller visually (no change to collider)
* Battle Standard has had its audio removed
* Boss relics can now be found like normal relics after the boss is defeated. They still drop from the boss on the first kill, and they should also be discoverable in the boss arena when the boss is currently dead.
* Powder Shortage has been changed: It no longer lowers bomb damage. Instead it makes laying a bomb cost 2 bombs instead of 1 (The item description will appear in English until our next localization round)
Battle Standard

* Normal

Even peasants can intimidate their enemies with the correct livery.

## GUID

Item: fd702e9d2662490f886876ee598b15d7
Effect: 01835ae333dd4b2e863c1cab8c6cf831

****Battle Standard**** is a relic item in *UnderMine*.

It temporarily increases movement speed, swing speed, and throw speed for about 8 seconds whenever the player enters a new room with enemies; this does not apply to hidden enemies that must be triggered like Skeletons, Mimics, and Wolf Spiders. Killing all enemies before the effect ends will not prematurely end it.

Its buff is called Invigorated.

## Stats

* Provides a Swing Speed increase of 0.5.
* Provides a Throw Speed increase of 10.
* Speed increase +3 to Max Speed.
Alphabetical Curse list

* Arachnophobia
* Arthritis
* Blessing Eater
* Blisters
* Blood Offering
* Blood Pact
* Bloodied Locks
* Bottle Blight
* Bottle Stopper
* Brittleness
* Clumsiness
* Compulsion
* Dark Cloud
* Dead Man's Switch
* Debt
* Empty Coffers
* Enfeebled
* Explosive Decompression
* Fast Metabolism
* Fever
* Frailty
* Haunted Locks
* Hay Fever
* Illness
* Imbalance
* Ineptitude
* Inflation
* Item Eater
* Joint Pain
* Lethargy
* Low Stock
* Malicious Intent
* Market Crash
* Mediocrity
* Metamfiezomaiophobia
* Miner's Shoulder
* Momentary Peril
* Mutation
* Nullification
* Ostiophobia
* Pilfer's Nightmare
* Plague
* Poison Mushroom
* Poverty
* Powder Shortage
* Rain of Fire
* Relic Eater
* Rigged
* Salamander's Wrath
* Secrecy
* Security Theater
* Spatial Sickness
* Sweaty Fingers
* Sweaty Palms
* Tariffs
* Tenderfoot
* The Crumbles
* Uncreative
* Venomous
* Vertigo
* Vulnerable
* Waking Light
* Weakness
* Wobbly
Balance

* Normal

A firm stance, and controlled movements do wonders to improve one's throwing capabilities.

## GUID

Item: e6e2ae7e3aca49e685346f00c6fb7964
Effect: 3f3b511e1dfd4615ab8e6c43b850a2cb

****Balance**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It increases throw damage by 3 points per rank; ranks stack additively. It is directly opposed to the Imbalance (Curse).
Biscuits

* Normal

Beltrame, as part of her apprenticeship, developed a treat loved by all small creatures.

## GUID

Item: 6a41bdb034dd45549825a7b4f9198362
Potion: c37dedd5213547bfa3e6d68086baa104
Effect: 2815818d7294484b94f058b3b80f196f

****Biscuits**** is a potion item in *UnderMine*.

Get triple XP for your familiar, until the Potion wears off. Can be stacked with the effect of Cosmic Egg.
Bathcat

## GUID

9109edfd7d114c929670f772a45be4c7

**Bathcat** is an NPC that can be found on the final floor of the Goldmine, Delvemore Dungeon, Halls of Din, and the Shimmering Caverns. They can be fought to enter Delvemore Dungeon before defeating Selt. They are always accompanied by Toadvine, who really dislikes them.

They cannot be fought to unlock Lillyth as they will just teleport you and lock you out.

## Fighting Bathcat

Bathcat has  260 on the Goldmine Exit,  1,000 while guarding Lillyth and her cell,  500 on the caverns exit and  260 during the Din, the Old King boss fight.

Bathcat acts very similar to a Priest, except they can create a shield that negates all damage. If you keep attacking them, they will not be able to create said shield.

Bathcat can constantly heal Toadvine, so taking them out first is heavily advised. There is an Oil barrel right next to them at the start of the battle. Note that getting stuck in oil will slow you down and disable jumping, making it easier for Toadvine to attack you.

Bathcat barely does any damage. If you have enough health and Toadvine is distracted, you can simply tank Bathcat's damage and swing your pickaxe madly at them until they die.

They can be set on fire and hurt by Bombs. Since they will not attack until you attack them, you can start the fight by planting a Bomb next to them to start the fight at an advantage.

## Fighting with Bathcat

You can have **Bathcat** and Toadvine as allies in Halls of Din 4, in front of the gate before defeating Noori. By talking to them you start a fight of 3 waves of Scale Tunnels. One recommended strategy is to tank hits meant for Bathcat, as she can rapidly heal you and can survive the occasional hit, but only if you keep her from getting swarmed.

## Dialog

Ss...sir. I, I'm going to have to kindly ask you to turn around.Bathcat

The dungeon is off limits.Bathcat

Sir! Please s... s... stop!Bathcat

Sir...sir! Can you please. Please sir, move to another location, that... isn't here.Bathcat

## Trivia

The names Bathcat and Toadvine are more likely a reference to the book Blood Meridian, written by Cormac McCarthy.
Battle Axe

* Normal

A common weapon in the Orcish army. Basic, but to the point.

## GUID

Item: 2d5d75f5824242b781e8295d5f25b996
Effect: e0ce88d289d4461896c3ef9fd2157692

****Battle Axe**** is a relic item in *UnderMine*.

This relic increases swing size by 15% and decreases swing damage by 15%.

## Interactions

### Neutral

* Demon Ring adds +15% Swing Damage, canceling out the damage reduction, but still adding Cleave.
Blood Offering

* Normal

The pilfers have grown tired of gold and now demand a greater sacrifice for their wares.

## GUID

Item: b68c50e2d9584edea52fae690c472ee7
Effect: 9354e282de7d43a9884c9a3b7f32f807

****Blood Offering**** is a major curse item in *UnderMine*.

## Notes

* Destroying a shop item will force the player to pay for it, which will hurt the player.
Flooded Crater

The **Flooded Crater** is the Mortar boss room.

It can be accessed in two locations after killing Mortar.

The main entrance is found on the fourth floor of Dungeon with a boss icon on the map.

Since it is a boss room no Pilfers can spawn inside. This makes it an ideal location for using Auglycerin.

After the boss has been killed it the room will have a ladder allowing for the player to exit.
Gecko's Foot

* Normal

One of Delvemore's largest gold vaults was once raided by a thief employing hundreds of these critters.

## GUID

66691e2d71214a54b890c94242605299

****Gecko's Foot**** is an upgrade in *UnderMine*.
It can be purchased from Arkanos after the player has died on your first run. It allows the thrown pickaxe to pick up gold and thorium. It can randomly take back gold from Pilfers; it appears to be affected by the pickaxe's size.

## Trivia

* The **Gecko's Foot** costs  600 in the alpha version.
Durability Serum

* Normal

The first, unrefined versions were made by coastal trolls that would mix crushed turtle shells with their own blood.

## GUID

Item: 617b7758377d4230a24823645d3898f4
Potion: c4c4a425d8b2403d80d82f0af642b682
Effect: b1542b673dfd46d3a74959cf7a9d79a7

****Durability Serum**** is a potion item in *UnderMine*.

Temporarily increases health by 20%.
Hoarding Pilfer

There is a lot about Pilfer behavior that is unknown. Most Pilfers drop off their spoils somewhere in the UnderMine.

Hoarding Pilfers, however, consume their bounty, embedding it in their body. They are attracted to anything seemingly of value including gold and thorium.

## GUID

d2b149ff39b14bc9acf06facb6261156

**Hoarding Pilfer** are golden slimes that drop Gold and Thorium when hit. It will not steal gold, although the gold it drops will attract other Pilfers.

The **Hoarding Pilfer** has a 5% chance to spawn on every floor.

After a period of time has passed it will leave.

Hitting it 10 times before it does so will make it drop a random Blessing. Its health works similarly to how Greedy Pilfers or Karmic Scale works.

It can be found (at very low encounter rates):

* in any room
* hiding in any Chest
* after using a Bottled Pilfer potion.

If the player has Unstable Concoction the hoarding pilfer can be damaged from the gold that drops from it.

## Gallery

* Animation of the old Hoarding Pilfer.
* Animation of the Hoarding Pilfer.

## See also

* Pilfer
* Bomb Pilfer
* Hunter Pilfer
Interactive Map/Beta 2

## Introduction

This is the data used by the interactive pine map (Github).

To edit this page, you need to become an active user of this wiki first. In the meantime please post suggestions to the discussions page.

The data represented here is mostly extracted from the current beta client, and some were created manually by contributors. See the **source** column.

All of it is subject to change. It might be changed or removed before the release.

!!! SPOILER WARNING !!!
Floating Skull

* Normal

Skulls animated by some long dead necromancer.

## GUID

Item: a596ffca42664024be1aeba28ad46f24
Effect: 66c0fc8f90654bc988b8604d9b72c18a

****Floating Skull**** is a relic item in *UnderMine*. It blocks most projectiles that would strike the peasant.
It can be combined with Grimhilde's Mirror to obtain Mirror Shield.

## Trivia

This item may be a reference to the Skull Barrier in *Mega Man 4*.

## Notes

* Activates before Nullstone.
* Can block Rockpile Mimic's first attack (3 massive slams into the ground, which will send a rock trail to the player), and Lurkers' attacks.
Chaotic Offering

* Normal

Item shapes shift and morph like an ephemeral haze. Their form eludes the senses, as if the eyes and ears cannot focus.

## GUID

Item: 1a2a4e79b6834973b87a62c056b55b1a
Effect: 67b01079bdbb4ef7854dd8fafe9b8b13

****Chaotic Offering**** is a hex item in *UnderMine*.

It obfuscates items, though the Peasant can guess what items are based on their prices.
Hub

The **Hub** is the area where the player starts between each adventure into Undermine or the Othermine (initially locked). Some NPCs must be unlocked or otherwise lured to the **Hub** before becoming available.

The **Hub** is section of rooms intended for unlocking upgrades and NPCs.

* Lillyth - teacher of blessings. Can be found in multiple rooms depending on the progress.

## Merchant's Hall

*Main article:* Merchant's Hall
The center room is the Merchant's Hall dedicated for merchants such as

* Dibble - sells basic items, potions and relics.
* Dodson - sells bomb upgrades.
* Kurtz
* Shadow - rescued dog
* Pilfer (NPC) - sells shop upgrades and can be bombed for Pilfer's Gift relic.

## Forge

*Main article:* Forge
To the south of the center room can be found the Forge where you can craft relics and buy upgrades

* Wayland - blacksmith crafting relics
* Dillon - rescued dog

## Laboratory

*Main article:* Laboratory
To the east of the center room can be found **Babas' Laboratory** where you can craft potions and buy upgrades

* Baba the Alchemist - alchemist crafting potions
* Beltrame
* Engine - rescued dog

## Library

*Main article:* Library
To the west of the center room is where the **Library** can be found. This is where you can find the Magic Mirror and buy upgrades

* Arkanos
* Camilla, Second Disciplinarian
* WHIP

## Terminal

*Main article:* Terminal
To the north of the center room can be found **The Terminal** where you can enter the Othermine

* The Gatekeeper - nether merchant and the gatekeeper of Othermine

## Collector's Room

*Main article:* Collector's Room
To the north of **Arkanos’ Library** can be found the Collector's Room where you can unlock and fetch unlocked familiars

* Griswold, the Collector - the Collector of familiars

## Notes

There are no Pilfers in the hub that will steal Gold dropped on the floor. However, to avoid an overpowered run, Pilfers will appear and steal any additional Potions, Relics, or Blessings beyond the first one unlocked in a single visit to the hub. These Pilfers cannot be stopped.
Cleave

* Normal

An old prayer, spoken to old gods, grants blades the ability to cut down swaths of men. It works for pickaxes too.

## GUID

Item: 986a533421c64132b8fee6890e1e7cc7
Effect: f1d67473ea454647b68d7c783f489e7a

****Cleave**** is a blessing item in *UnderMine*. It costs **1** Minor Curse at Sho'guul's lair.

It increases the peasant's swing size by 0.4 for each rank of the blessing, up to a cap of 5.0 which is 7 ranks of the blessing.

Increases Master Pickaxe's projectiles as well.
Lesser Demon

* Normal
* Skin

## Info

Looks up to greater demons

Lesser demons lack the immense power of their greater cousins, but don't make the mistake of thinking they're toothless.

## Abilities

* 1
* 2
* 3

Curse Eater

Removes a curse after defeating enemies and stores it for later

Dark Light

Attacks enemies with a deadly beam that scales in size for each eaten curse

Annihilate

Dark Light scales in damage for each eaten curse and penetrates enemies and objects

## GUID

157bcafd3635443485e1676d182197b9

**Lesser Demon** is a familiar that eats one of the Peasant's curses after defeating a certain amount of enemies. It is obtained by completing a run in the Othermine and cannot be found as a schematic.

At level 2, enemies hit with a thrown pickaxe are marked; only one enemy can be marked at a time. The Lesser Demon shoots lasers at the marked enemy to inflict damage. At level 3 the size and damage of the laser increases with each curse eaten, though it reaches its maximum width after Lesser Demon eats 4 curses.

## Familiar Experience

Lesser Demon gains:

* 100 XP for each curse eaten.
* 40 XP per floor in Othermine.
* 20/40/60/80/100 XP per floor in the 5 zones of Undermine respectively.

## Familiar Style

*Main article:* Familiar Style

The Familiar style for Lesser Demon is called Stygian Grip and it can only be unlocked on a WHIP that assigns Lesser Demon.

The Requirements for getting the Familiar Style is

1. Greater than 100 000 points
2. Make it to the Endroom

## Positive Interactions

* Cosmic Egg gives additional xp for each curse and floor change.
* Biscuits give additional xp for each curse and floor change.

## Negative Interactions

* Arachnophobia Spawned spiders do not apply to Lesser Demon's count.
Gordon's Tunic

* Normal

This tunic protected the alchemist Gordon during the catastrophe at the far away Black Mesa laboratory.

## GUID

Item: 623c929400f44c05b07827fef3426e60
Effect: c89eae5774314d36b855d3ea12bbc527

****Gordon's Tunic**** is a relic item in *UnderMine*.

Decreases damage taken from fire, electricity, poison, and explosions by 50%. This includes direct attacks (for example, Imps' attacks) and indirect damage (e.g, being set on fire).

## Trivia

This relic's flavour text is a reference to Gordon Freeman from the Half Life series, but the relic was originally intended to be a reference to the Goron's Tunic from The Legend of Zelda series.
Freeloader Draught

* Normal

"You can't always get what you want. But if you try sometimes, you might just find, you get it for free." - Proverb

## GUID

Item: 145bde979116479fabc648bebf584e32
Potion: f6956009d6504b7384eebfa9a3198290

****Freeloader Draught**** is a potion item in *UnderMine*.

When consumed, it permanently removes the price tag of any one object in a room that requires gold, curses, health, keys, or bombs. This includes locked doors and Chests.

It does not work in Altar rooms or Sacrifice Rooms.
Gold Integrity

**Gold Integrity** is one of the the Peasant's Stats.
Gold Integrity represents how much gold the player retains upon death.

Gold Integrity starts at 50%, meaning that you get to keep 50% of your gold upon death.

It can be permanently increased by 5% for each Sack Upgrade purchased up to a maximum of 95% of gold kept after dying.

Sack upgrades are well worth investing in as soon as you can afford them, because the more gold you get to keep after death, the more you can spend at shops.

The player has 100% gold integrity if the Summoning Stone or Stone of the Recreant is obtained on that run.

The player has 0% gold integrity in Othermine. This is because no gold is transferred between runs/to the hub.

## Stat Information

This stat is capped at 100%, however having greater than 100% will display 100% but is still used for calculating curse percentages.

**Gold Integrity** can be seen in game by mousing over the gold integrity stat in the journal:

* Base is the base percentage of gold that is retained upon death.
* Base modifier is an additive modification to the base amount that will increase or decrease the base value.
* The rest of the stats in this dialogue have their own page.
	+ Income Multiplier
	+ Shop Discount

## Items

There are items that interact with **Gold Integrity**

### Curses

* Clumsiness: -5% for each rank
* Ineptitude: -10%

## Sack Upgrades

The Sack upgrade increases **gold integrity**.

## Notes

Having **Gold Integrity** greater than 100% is the same as having 100% gold integrity; it does not increase the amount of Gold carried.

When your **Gold Integrity** is greater than or equal to 100% the game is coded to remove Sewing Kit and Craftsmanship from their respective item pools, meaning you cannot find them after you attain 100% **Gold Integrity**. As of version 1.2.0 when you purchase the last gold sack upgrade, you will also be no longer able to find these two items (unless you have never found them before).

Assuming 50% **Gold Integrity** (lowest without curses) Ineptitude and 87 levels of Clumsiness or 89 levels of Clumsiness would be required to get under 100% **Gold Integrity** when the player has Sewing Kit.
Furnace

Furnaces are used to heat the dungeons of Delvemore kingdom. Ingenious engineers use sluices to tap into the natural heat of the Golden Core, channeling it upwards. Many peasants were killed in the construction of the network, but frozen prisoners is on a sharp decline.

## GUID

8ed7bbfcda954698b0591f37e9545185

**Furnaces** are found in Delvemore Dungeon. They expel bursts of fire in each cardinal direction every few seconds. Most have burnt ground around them to show its range. They can be destroyed with explosions.
Kurtz

## GUID

9a7bb133c100446f93536dee11def5fe

**Kurtz** is a character in *UnderMine*.

## Unlocking

He can only be found in a Crawl Space between Goldmine 4 and Dungeon 3.

His cell requires 2 keys to unlock.

It is possible to find Kurtz during Othermine runs.

## Dialogs

Hello There.Kurtz

Have you spoken with my crew? A seasoned bunch they are.Kurtz

Thank you for releasing me. I would not have lasted much longer.Kurtz

I will return to the surface. That wizard owes me for all that I have done for himKurtz

## Notes

* Recipe for Hungry Ghost can be found in his cell.
* Apparently a reference to the book *Heart of Darkness*
* The skeletons in his cell all have notes:

## References

1. ↑ His name and the achievement you get for finding him are a reference to a literary work, Heart of Darkness. – Smoncko on Discord, January 23, 2020.
Dynamism

* Normal

"Are you telling me I can bend pickaxes?" - Kneeo, the Serf

## GUID

Item: 08964830b5d843f29e17303ca10f990a
Effect: 614c82543709466189250832ac5bc662

****Dynamism**** was a blessing item in *UnderMine*.

It added a Guidance-like effect by seeking another enemy after hitting the first one. It used to be able to stack with Guidance.

It has since been removed.
Explosive Decompression

* Normal

The explosion can be heard by Pilfers for miles.

## GUID

Item: cbb64a4dc4da4587b3273a50c2a53cc3
Effect: 3676c755578340b0a8d80c2938bffc23

****Explosive Decompression**** is a major curse item in *UnderMine*.

Both Gold and Thorium are instantly mined.

## Tips and tricks

* The curse's severity can be reduced with the Canary familiar or the Pilfer Ring relic by picking up Gold before being stolen by Pilfers.

* The curse allows gold-affecting relics such as Unstable Concoction, Conductor, and Gold Frenzy to trigger faster upon entering a room.

## Trivia

* If the curse is gained through Siegfried's Aegis it will not mine in the first room of the floor you got it in, unless you leave and re-enter.
Adventurer's Hat

* Normal

Suitable attire for spelunking in dank caverns, exploring dusty tombs, and that's about it...

## GUID

Item: 6774d4be9573481f8e6fa97add614285
Effect: 90ee14233cfe4249818d5ca2eb8ec122

****Adventurer's Hat**** is a relic item in *UnderMine*.
It gives a 50% chance to find an extra secret room on every floor. It can be combined with the Adventurer's Whip to obtain the Golden Idol.

## Interactions

### Positive

* Djinn: Djinn will show the peasant the secret rooms unless they have Secrecy. Djinn will also have an additional room to give the peasant a gift when at level 3.
* Spirit: Secret rooms often contain chests. With Spirit's level 2 ability, this means extra potions.
* Map: shows the player all secret rooms on the floor.
* Nullstone: The extra room will allow the peasant to obtain an addition nullstone bubble.

### Minor Positive

* Totem of Life: The extra room will allow the peasant to gain additional health with Totem of Life.

## Trivia

* A reference to the famous fedora from the Indiana Jones franchise.
Fury Potion

* Normal

Peering into the bottle reveals a vortex of fireballs, writhing in furor.

## GUID

Item: 12784fa0c4a949fdadf21288bc5ec170
Potion: 658b2e66edb44bccb589c45d3df68e94

****Fury Potion**** is a potion item in *UnderMine*. This potion will generate a spiral of fireballs.

## Triva

This potion used to just shoot 1 fireball in each of the 8 cardinal directions
Kurtz' Stache

* Normal

Before his party was lost, Kurtz had the foresight to stash away some things for safe keeping.

## GUID

Item: f5e0082e84c74286829fa52bf633cbeb
Effect: 26eb8914c8cd43b39d1f5bad52b4a0f8

****Kurtz' Stache**** is a relic item in *UnderMine*.

It opens up after the player is inflicted with 10 curses after picking up this item, dropping 15 items which can be Basic Items, Potions, or Blessings.

The Curses do not have to be different types.
Getting rid of Curses will not change your progression towards opening it.

The curse count will get reset if it is placed on the Relic Altar.
Fork

* Normal

An enchanted rune that was originally used to win trick shot competitions in the annual fair.

## GUID

48f2bb8ba1f742ca830edfaa91772625
Upgrade: 81e4afd743374d50b0186ef6d221cc70

****Fork**** is a unique throw relic in *UnderMine*.

While this relic is held, you throw three pickaxes instead of one.

The Master Pickaxe and Soul Cannon profit from this effect and will shoot three Projectiles in a similar manner.

This relic is one of the Unique Throw Relics; this means that if the player has **Fork** and tries to pick up a different unique throw relic, they will drop **Fork**.
Halls Map

* Normal
* Extended

"Not recommended for use." - Hoodie

The haunted halls have served many purposes and many masters over the centuries. They were originally built as a mausoleum for the royal family. Centuries later, and long after the royal family changed over, mages and alchemists setup libraries and labs. They had been run aground for their twisted ideas and propensity for the dark arts. Now the halls are home to no one, other than the twisted creations of blasphemers.

## GUID

f251ba3c7e1b467b857d04b1135812a4

****Halls Map**** is an artifact item in *UnderMine*.
Found at the start of the Halls of Din. When given to Hoodie, it unlocks fast travel to the Halls of Din.
Leftovers

* Normal

"Food in a chest is downright normal compared to storing a turkey in the wall." - Dungeon Chef

## GUID

Item: 6851f6a8812f4bcbabaa9a2414ec70d5
Effect: 323b849ba6144a67a3bdf03ce434e16f

****Leftovers**** is a relic item in *UnderMine*.

Will yield at least one piece of Food from every Chest including:

* The chests that give Dungeon Map, Halls Map, Caverns Map, Core Map.
* The chest that has Wayland's Boots Blueprint
* Boss room chests

Mimics are unaffected by this, and will not drop Food.
Large Ember

* Normal

An ember, kicked from a bonfire in the depths of the UnderMine.

## GUID

Item: 2725a7b0032447a98b7604d29395317a
Effect: d46d62559d084690b7732d3ba29487d4

****Large Ember**** is a relic item in *UnderMine*.

It causes nearby enemies to be inflicted with minor fire damage (1-3 per second). It has synergies with the Immolation Potion, which increases the rate of damage inflicted, and the Firebird familiar, which will increase damage output.

This relic will provoke Bobos and convert Oiled Glomps and Oiled Uberglomps into Fiery Glomps and Fiery Uberglomps respectively. It will not destroy Will o' the Wisps or damage Mimics and Minics until they have awakened. Pilfers are unaffected.

It does cook food, and light unlit Torches.

## Trivia

* Its description, name, and image are a reference to the item of the same name from the Dark Souls series.
* While carrying this item the character has a shiny visual effect.
* During development, this item was a `Common` relic and the craft costs were set to  0.
Let's Suffer Together

**Let's Suffer Together** is a YouTube and Twitch content creator. They are an avid player and content creator for Rogue-like/Lite games. They are also known as LetsSufferTogether, "Suffer", or "LST". They founded the community commonly referred to as the "Rogue-like Renegades" and started playing Undermine right out of Early Access, following the progress of all the update the devs put out.

## Notable in-game Achievements

* One of the highest Summoning Stones recorded - 190
* Highest (and currently ongoing) Othermine streak - 138

## Notable in-game connections

* Achievement named after the channel (Picking up Summoning Stone 30)
* OST song called 'Lets Suffer Together'
Greaves

* Normal

They won't make you lightning fast, but they will help when you drop a hammer on your foot.

## GUID

Item: e930152d55884ffbb8a0ce9edd6a46f1
Effect: 36721d531f51454e9ca97f99f11ee172

****Greaves**** is a relic item in *UnderMine*.

It allows Armor Shards to be found in that specific run.

## Trivia

* This item's flavour text is a reference to the Magic the Gathering card Lightning Greaves.

## See also

* Breastplate
* Gauntlets
* Pauldron
* Shield of Quills