Park Taek Rolls

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See Also Aryoans

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ミズナ

## Relations

### Relatives

Park Taek Tsubishi (Maternal Grandfather), Park Il Riimz (Maternal Cousin), Park Taek Jema (Mother) Lanzo Mimoki(Father)

### Pupils

various

> "Huh? H-hey? Hold on... I'm still transforming!!!
>
> Joushi Dan Contestant 10 to Rolls right before she hit her during their exhibition match.

## Overview

**Park Taek Rolls** (*Roze*, Japanese pronunciation: [lolz]), born '**⋏⟒⎐⟒⍀'**(ロールズ*Fire Eyes*, Japanese pronunciation: [ide]), is a Human Aryoan hybrid, or ***Aryochikyu*** raised on Earth and an overall reoccurring character of the *Dragon Ball Burst* franchise.

## Appearance

Rolls is a female Aryō-jin human hybrid with honey colored skin and moderate length, wavy brown hair. She is moderately tall for a female yet lean and muscular, giving her an imposing presence. The young fighter has lively Golden amber eyes, an infectious and innocent smile. In addition to having a muscular body and athletic appearance, her breasts are quite boastful and large. She stands around 5'6, and is wheeled in at about 162lbs.

Rolls' most notable features, however, are her tails and freckles She has a long slender black tail with a shiny fur coat. Each strand of fur on her tail is about as dense as steel, making it extremely difficult to sever the tail. The tail has a texture akin to suede or silk.

## Personality

Rolls has a relatively simple disposition: fierce and stubborn. She fears little, which is demonstrated everyday in her endeavors as a young martial artist. She is strongwilled and always demanding of what she wants or feels needs to be done.

Though most of the time she is seen stubborn and fiesty, sometimes she can be shown calm, polite, content and warmly flattered. Rolls often takes the role of a mentor, teaching children of the School of Arts to be the best young martial artists they could be. She hopes she impacts children in a way that mirrors her. As, before Rolls was even 6 she became one of the schools top assets.

This life in a constant state of training and conditioning to fight, living with and teaching other young warriors while preparing for her own fights and tournament events blossomed a heroic stature in Rolls' personality and allowed her to become a main figure in the DBB series. She has a solid moral compass and often aims to show off her heroism in acts of kindness.

## Prowess

DBB Power Tracker

276
,
000

{\displaystyle 276,000}
 Teen Rolls (23rd Joushi Dan)

1.5
m
i
l
l
i
o
n

{\displaystyle 1.5 million}
 Teen Rolls (Dojang)

13.6
m
i
l
l
i
o
n

{\displaystyle 13.6 million}
 Adult Rolls (Base)

250
m
i
l
l
i
o
n

{\displaystyle 250 million}
 Adult Rolls (Full Power Charge)

670
m
i
l
l
i
o
n

{\displaystyle 670million}

Rolls is one of the strongest mortal warriors in the ***6th Universe.*** She is a 12x Joushi Dan Valley Champion and likely the strongest creature on earth, as well as a one of the most powerful reoccurring characters in the franchise. A prodigal daughter of the Kan''sharyo school of the arts, Rolls learned the first 23 verses of the Kan'onaryo. When Rolls was 4 years old, she competed in her first ***Joushi Dan Valley Tournament*** and started her school's reigning champion streak. Rolls grew up as one of the two dynamic martial arts celebrities from the school. Her natural talent for battle along with her Grandfather's strick regimen for training have taken her power and ability to compete to unprecedented levels.

As an infant, Rolls was born with a battle power unheard of on earth, immediately raising the individual mortal level of the planet after it was revived by the namekian dragon balls. Once her tail sprouted, she practically was drawn to martial arts. In her early teens Rolls, along with Cele was tasked with moving ***Mt. Park*** a whole five centimeters, which requires nearly 178,500,000,000 tons of metric force. It took several hours of consecutively pushing on the landmass, but the young girl would succeed. Rolls has since trained vigorously everyday, working with all intent to become the strongest she can possibly become.

## Kan'sharyo Taekwondo: Rebounding

### Type

Striking Art

Rolls trained under ***Saeseongnim Tsubishi***. The two girls learned and applied their own twists to the orginal ***Kan'sharyo Taekwondo.*** Cele developed ***Kan'sharyo Taekkyeon*** and Rolls developed ***Rebounding Taekwondo***. Their everyday training consisted of a myriad of grueling tasks assigned by Tsubishi, including destroying large boulders with just a ***kiai*** and running a 1200-meter dash in .5 seconds, several reps. They endured endless cycles of pressing, lifting or pulling several thousand tons, aerobics, cardio and many hours of technique and repetition. Cele and Rolls also accomplished various intense life labors a day that could topple an entire work-force of adults.

#### ***Kan'sharyo Taekwondo Techniques***

##### ***Rebounding***

* Rolls' main style of combat is Kan'sharyo Taekwondo with a twist. It is characterized by the technique Rebounding, which is a learnable high level ki control ability that absorbs the impact of a blow thrown by the user and rebounds the force to multiply the damage. Rebounding is used in tandem with precise and powerful kicks to generate the perfect fully offensive stylage.
	+ ***Sungan umjigim (Kor: 보법)** or* ***Instant Shift** is a ki technique under pum balgi that Rolls learned from Cele. It is used to instantaneously move without expending as much energy. It prides itself on the idea that Pum Balgi is the absence of telegraphed movements or committed attacks. Any misstep can be used as a get-away-free.*
	+ ***Ido Bong (Kor: 회축)** or* ***Crescent Kick** is an attack that has gathered force through rapidly spinning on a central point.*
	+ ***Sohksa (Kor: 도끼)** or* ***Flying Knee** is a knee attack to the head of an opponent.*
	+ ***Dragon Sign Hook Kick** is a hook hick that propels a column of fire.*
	+ ***Leg Lock** **(Kor: 딴죽)** is an attack that forces the opponent into a grapple situation.*
	+ ***Knee Kick** **(Kor: 무릎찍기)** Is used as a preparation move for 'Nirvana kick' along with Tdan-Juk. Slams the user's knee into the victim's face while holding the opponent with Tdan-Juk in mid-air.*
	+ ***Inward Trip** **(Kor: 안낚걸이)** Puts the user's leg behind the victim's leg and pulls the victim with it. The victim loses, balance and falls down. Similar function with Hoe Grab in RE TKD.*
	+ ***Nirvana** **(Kor: 열반)** The user bashes the opponent's face with the user's knee combined with the user's weight.*
	+ ***Bo-Bup** **(Kor: 쌈수 보법)** The user moves so fast they almost appear to be teleporting to where the enemy's back is.*
	+ ***Nakyoung** **(Kor: 낙영)** Resembles 3rd Stance Ido Bong. Strikes the enemy with legs three times from Low to Middle and then High.*
	+ ***Roundhouse Kick and Scythe**: The attack starts with a roundhouse kick and further the holds the opponent's face with knee joint. This is to pin the opponent with one leg in order to aim punch straight at the face.*
	+ ***Enlightenment**: It allows the person to read the muscles and other factors of the opponents body to predict where the next attack will come from. However it can only be used if both opponents are touching each other and it cannot predict two attacks at the same time.*
	+ ***Facial Strike** is a swift kick with the knee delivered to the face.*
	+ ***Heaven and Earth Strike** is a kick performed by bringing down the leg upon an opponent.*
	+ ***True Nullifying Spin**: is a technique delivered by kicking one's opponent, when being performed a swirl of wind is generated around the user and then concentrated around the leg and it generates a massive tornado after it connects with the opponent or target.*
	+ ***Fish Hook** is performed after an opponent kicks the user an their leg lands on their shoulder, then the user jumps in the air and lock their legs around the opponents leg and neck.*
	+ ***Front Reverse Spin** is a kick performed by instead of going forward goes backward. It can be performed both high and low and is also called Back Spin.*
	+ ***Ssam-Su Secret Technique: Inferno Kick b**y igniting the concentrated air in the surrounding, it catches on fire and the user guide the fire by kicking it towards the enemy.*
	+ ***Inferno Kick Stage Two: Twin Oblate Spheroid** after igniting the concentrated air in the surrounding, it catches on fire and the user creates two tornadoes out of it. The user then kicks the tornadoes slightly upwards creating two blades made of flames.*
	+ ***Inferno Kick Stage Three: Ssam-Su Ultimate Secret Arts: Inferno Nirvana Kick**: By adding another spin to the technique of Twin Blades a next blade of fire is generated to attack. It is then concentrated around the user's foot to attack.*

##### *Striking*

* ***Front Kick** is a technique that belongs to multiple styles of martial arts that consists of giving a powerful kick upwards.*
* ***Vertical Kick** is a rising kick to the opponent's head.*
* ***Melee Smash** is rapid fire hooks and cross jabs to an opponents body.*
* ***Baekdu** **(Kor: 백두)** or* ***Ram Knee** is a knee attack delivered to the opponent causing them to fly at a considerable distance. It can be combined in quick succession to change the direction of the opponent.*
* ***Rebound Side Kick***
* ***Baek Rok (Kor: 백록)** or* ***Set Kick** is an upward kick performed to the opponents chin.*
	+ ***Rebound Baek Rok** is the set kick with the rebound technique applied to it.*

## Abilities

* Physical Traits
* Transformations
* Powers

Aryo-jin are complete apex predators and carnivorous flourishers, capable of showing off ultimate evolutionary feats. The Nephatan cellular structure is much more dense, resilient, and biologically more effective than human tissue, their muscle fibres and proteins are much more vigorous than that of Humans and Saiyans. Their bodies have complex ciculatory systems that allow them to become similar to that of energy reactors, and dish out more vulgar emissions than others without being completely obliterated. Their bodies are also accustomed to the following abilities.

### Absolute muscular control

Aryojin are able to exert 100% of the body's muscular strength, maximizing the capacity, while under normal conditions most saiyans can likely only exert around 65%, allowing them the usage and contractions of every capable muscle in their bodies.

### Movement Efficiency

Aryoans are capable of performing any movement or body acceleration with less energy, time or force than what is usually required to do, going from laying to the ground to standing up quickly much quicker than usual without the normally required forces, time and energy or do any movement transition or any movement in general whatsoever. This is a product of living in such a vast habitat and having to compete so harshly with every other species.

### Aryo-jin instinct

Aryojin have stronger instincts than most other anthropomorphic races, not only of predatory or prey but also battle, sexual, killing and/or parental instincts. They are able to process the world in the most advanced/efficient manner possible to find the most efficient and practical solutions to any/all kinds of problems that the user faces, using both logical and illogical sense and strategies.

### Overall Synthesia

Aryojins have an amazing structure in their frontal lobe rendering them capable of triggering constant synthesia, a neurological phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway. In other words, they are capable of seeing and reading energy signatures as if they had a 7th sense or higher otherness at work.

### Genetic Strength

Aryo-jin children have strength enabling them to press lift an incalculable weight upwards of 5 tons before adolescence.

### Absolute Agility, Balance and Dexterity.

An Aryō-jins agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest saiyan athlete and warrior, with a complex balancing organ system in the cavity of their chests rearing the heart.

### Overall Superior Speed

The Aryo-jin speed stat can vary from ethnicity to ethnicity, but depending on activity and metabolic rate, an Aryo-jin can run at speeds that dwarf the range of 100-200mph. Their muscles can twitch at an insanely fast rate, and they are capable of thought that far exceeds the average untrained human or saiyan mind.

### Regenerative Healing Factor

Though subtle, the Aryojin people have undergone evolution that gave them a healing factor superior to humans yet comparable to saiyans, allowing them to be healed from broken bones, cuts, bruises and internal issues faster than typical for anthropomorphism, but they cannot regenerate organs or limbs fully by way of genetics.

### Prehensility in the feet and tail.

As illustrated above in the biology section, the Aryojin have a completely prehensile tail and have similarly yet limited opposable feet. Their tails are strong enough to hold upwards of 24,000x their own body weight. They are also owners of extremely powerful jaws, with a bite force of around 600-800 psi from male to female of differing diets, ethnicities and habitats.

### Fundamental Energy Conduits

Being natural reactors and conductors of a more vulgar chi pool turns Aryojins into somewhat ambient energy magnetized conduits for natural aethers and harmless energies to flow through, making them less susceptible to things like psionics or mystic energy constructs, as their constant cycle of ambient energy acts almost like an uncrossable river for the energy types. This is not to say they are invincible, just slightly less susceptible. Through applications of this, they can amplify/concentrate the energy they possess, increasing the quantity/amplifying its destructive power.
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## Ki Control

* **Arcing Blasts:** Release blasts/beams of energy/matter that, in turn, generates multiple arcs/rays in multiple directions.
* **Arm Blasts:** Release energy/matter blasts from one's arms (elbows, forearms, etc.).
* **Back Blasts:** Release energy/matter blasts from one's back.
* **Ball Projection:** Create and launch spheres of energy/matter.
	+ **Multi-Ball Projection:** Release multiple spheres of energy/matter at once.
* **Beam Emission:** Release beams of energy/matter.
	+ **Multi-Beam Emission:** Release multiple beams of energy/matter at once.
* **Belly Blasts**: Release energy/matter blasts from belly.
* **Blade Projection:** Project energy/matter blades.
* **Blast Attacks:** Release energy/matter over a specific target area.
* **Body Blasts**: Release energy/matter from one's entire body.
* **Bolt Projection:** Release low-powered projectiles of energy/matter.
* **Boomerang Projection:** Release projectiles that return to the user or get a second chance to hit target.
* **Breath Powers:** Discharge energy/matter from one's mouth.
* **Bullet Projection:** Fire in short sequence over a wide area.
* **Chest Blasts**: Release energy blasts from one’s chest.
* **Cube Projection**: Release matter/energy shaped like cubes.
* **Cutting Wave:** Use matter/energy to cut opponents.
* **Ear Blasts:** Release energy/matter blasts from ears.
* **Expanding Bolts:** Project energy/matter that expands rapidly on contact with an object.
* **Face Blasts:** Release energy blasts from one’s face (eyes, mouth, and even forehead).
* **Finger Blasts**: Release energy/matter blasts from finger.
* **Formulated Blasts:** Release blasts of energy/matter in a form of a creature or object.
* **Foot Blasts:** Release energy/matter blasts from feet.
* **Hand Blasts:** Release energy/matter blasts from hands.
* **Head Blasts:** Release energy/matter blasts from head.
* **Hidden Attacks:** Channel attacks through a medium.
* **Infusion:** Empower and energize anything touched or used (usually a weapon) with energy/matter.
* **Leg Blasts:** Release energy/matter blasts from legs (knees, ankles, etc.).
* **Missile Generation:** Create missiles of energy/matter.
* **Nostril Blasts**: Release energy/matter blasts from nostrils.
* **Omnidirectional Waves:** Send out a wave of energy/matter in all directions.
* **Optic Blasts:** Emit energy/matter from one's eyes.
* **Pelvic Blasts:** Release energy/matter blasts from pelvic/lower anatomy (hips, groin, etc.).
* **Personal Attack:** Possess/utilize highly personalized attack arts/techniques.
* **Pillar Projection:** Project energy/matter pillars.
* **Rear Blasts**: Release energy/matter blasts from rear.
* **Ring Projection**: Project energy/matter rings.
* **Reflective Attacks:** Release attacks of energy/matter that can bounce off of any surface.
* **Scatter Shot:** Release energy/matter blasts that split into multiple fragments.
* **Shoulder Blasts:** Release energy/matter blasts from shoulders.
* **Special Attacks**: Utilize and develop powerful special attack arts/techniques.
* **Spike Projection:** Project energy/matter spikes.
* **Sword Beam Emission:** Release energy/matter blasts from swords and other such bladed weapons.
* **Tail Blasts:** Release energy/matter blasts from tail.
* **Torso Blasts:** Release energy/matter blasts from anywhere on the torso.
* **Vortex Creation:** Create spiral/vortex of matter/energy.
* **Volatile Constructs:** Create bombs/explosions of energy/matter.
* **Wave Emission:** Send out a wave of energy/matter that repels everything.
* **Wave Motion Blast:** Launch a massive wave of energy/matter.
* **Wing Blasts:** Release energy/matter blasts from wings.
* **Zap:** A tiny, short release of energy/matter to cause pain or discomfort, usually too low-powered to be destructive.

## Magic Transmutation

### Kan'onaryo scriptures

#### Heart of Fire

* **Fire Breath:** Discharge fire from the mouth.
* **Fire Bullet Projection:** Fire in short sequence over a wide area.
* **Fire Cutting:** Use fire to cut opponents.
* **Fire Impale**: Use fire to impale opponents.
* **Fire Infusion:** Empower and energize anything touched or used (usually a weapon) with fire.
* **Fire Pillar Projection:** Project fire pillars.
* **Fire Spike Projection:** Project fire spikes.
* **Firestorm Creation:** Create firestorms.
* **Fire Stream Projection:** Create fire streams.
* **Fire Vision:** Emit fire from one's eyes.
* **Fire Vortex Creation:** Create spiral/vortex of fire.
* **Fire Wave Emission:** Send out a wave of fire that repels everything.
* **Flaming Surface:** Cause surfaces to emit flames.
* **Formulated Fire Blasts:** Release blasts of fire in the form of a creature or object.
* **Hand Blasts:** Discharge fire from hands.
* **Hidden Attacks:** Channel attacks through a medium.
* **Homing Fire**: Attack with flames that home in on target.
* **Missile Generation:** Create missiles of fire.
* **Nova Flame:** Create fire around a million degrees
* **Omnidirectional Fire Waves:** Send out a wave of fire in all directions.
* **Reflective Attacks:** Release attacks of fire that can bounce off of any surface.
* **Scatter Shot:** Release flame blasts that split into multiple fragments.
* **Sword Beam Emission:** Release fire blasts from swords and other such bladed weapons.

### Basic Techniques

Atmospheric Pounding

* Burst
* Charge!
* Concussive Blast
* Inducement
* Fissure Creation
* Focused Shockblast
* Ground Pounding
* Ground Ripping
* Ground Rupturing
* Internal Rupturing
* Pain Inducement
* Pressure Strike
* Repulsion
* Shockwave Generation
* Sonic Boom Generation