recursal/Fanatic-Fandom huggingface dataset:
The Family Man

**The Family Man** (Masako Tale 6 of 9) is a side tale during Act 2: Retake Castle Shimura.

## Synopsis

Jin approaches Lady Masako arguing with a monk named Junshin. Masako is tracking down Kajiwara, a former servant of Clan Adachi, for recruiting the men who killed her family. Junshin is aware of Kajiwara's location but is protecting him from Masako for fear for his life. Junshin says Masako is blinded by rage, and Kajiwara is a humble fisherman who would never act against Clan Adachi. Jin convinces Junshin he just needs to talk to Kajiwara, so Junshin gives up his location.

Jin follows Masako on the road to Kajiwara's hut on the beach. During the journey, Masako explains Kajiwara beat his family while in service to her, and so she immediately dismissed him. When they arrive, the Mongols have already found the fishing hut. Jin and Lady Masako kill the Mongols, then investigate the house. They find Kajiwara is wealthier than he should be, and also evidence Kajiwara murdered his wife and daughter. They track footprints to Kajiwara, and he admits to the conspiracy. Lady Masako executes Kajiwara, but she and Jin still don't know who the conspirator was.

## Objectives

* Speak with Masako
* Speak with Junshin
* Speak with Masako
* Follow Masako
* Defeat the Mongols
* Investigate the house
* Follow the footprints

## Journal Entry

>  The hunt for the conspirators who murdered Lady Masako’s family has led her to Kubara. I will meet her there.
>
> ― Jin
>
>
Message in Blood

**Message in Blood** (Yuna Tale 4 of 4) is a side tale during Act II: Retake Castle Shimura.

## Synopsis

Jin and Yuna head back to Ichi's Inn and speak with an injured Ichi; Altan got their message and said to meet him at a camp near the Kushi-Otsuna border. Ichi is even more bitter now than their first meeting, and still harbors a lot of unspoken resentment towards Yuna, who she calls a dishonorable thief with worthless promises. On the way to Altan's camp, Yuna finally confesses what happened between her and Ichi many years ago: Ichi was a slave at Mamushi Farmstead where they met. Ichi looked out for Yuna and Taka, shielding them from the worst punishments. All three (3) had planned the escape, but as they were running, Ichi fell behind and began screaming, but Yuna and Taka kept running, leaving Ichi behind to be re-captured by the Mamushi Brothers. When they arrive at Altan's camp, they need to defeat the Mongol soldiers before Jin faces off with Altan, who attempts to reproach Jin by saying he kills his own people and because of that, he's not surprised Ryuzo betrayed Jin. Altan is a formidable shieldsman, but Jin is able to defeat him and his guards. Ichi arrives claiming that the people are scared of the Ghost, but believes in the end, that they did what they had to do.

## Objectives

* Meet Yuna at Ichi's Inn (she is upstairs talking with Ichi)
* Mount your horse and wait for Yuna
* Travel to Altan's camp
* Kill the Mongols – Ghost or Samurai, you be the judge
* Speak with Yuna
* Duel with Altan
	+ Dodge, parry, thrust
	+ Use Water Stance for your attacks
	+ Consider using Heavenly Strike and/or Dance of Wrath if you've got extra Resolve.
* Kill Altan's guards – defeat the final three (3) Mongol enemies
* Speak with Ichi to complete this mission and all four (4) of Yuna's Tales

## Journal Entry

>  Confronting the Black Wolf was painful for Yuna. She's gone back to the inn to regroup. I'll join her there and plan our next move.
>
> ― Jin
>
>
The Impact of Loss

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## The Impact of Loss

### Rewards

Base game:* Minor legend increase
* Minor Ranged charm
* 10 Linen

NG+:

## Mission progression

### Game

*Ghost of Tsushima: Iki Island*

**The Impact of Loss** is a side tale in *Ghost of Tsushima: Iki Island*.

## Journal entries

> A monk gave himself to the Mongols to stop them from destroying a camp of survivors near Lake Nagata. I may be able to stop the Mongols and return the monk to the camp that desperately needs him.
>
> ― Jin's journal, before starting the Tale after hearing of it from a villager
>
>

> A monk gave himself to the Mongols to stop them from destroying a camp of survivors. A search party left to rescue him, but they haven't returned - and I doubt they are fighters. I need to catch up to them before it's too late.
>
> ― Jin's journal, after talking to the survivors at the campfire near Lake Nagata
>
>

> A monk gave himself to the Mongols to save a refugee camp. A woman scarred by the samurai invasion tells me he was like family to her. Her husband went looking for the monk and was also captured. I hope I can save them.
>
> ― Jin's journal, after investigating near Kidafure Battleground
>
>
Sword Kits

**Sword Kits** are cosmetic variants for Jin Sakai's Sakai Katana and Sakai Tanto. The sword kits only serves as aesthetic addition, with no gameplay bonuses.

## List of Sword Kits

There are 33 sword kits, with one exclusive to the non-standard editions. Sword kits are obtained by completing Mythic Tales, collecting it from a Pillar of Honor, or purchasing one from Merchant for 15 Flowers.

### Mythic Tales

 **Izanami's Grief***The fire of a warrior's fury cannot be contained.* |  | "The Undying Flame"

### Other

*Ideal for those harbouring ulterior motives and secret intentions.*
 **Tempest's End**
*A lament for the fallen, illustrating a difficult reconciliation.*

## Notes and References

### Notes

1. ↑ Izanami is the goddess of creation and death in Shinto folklore.
2. ↑ Bishamon is the Shinto God of fortunate Warriors & Guards and punisher of criminals.
3. ↑ Hachiman is the Shinto God of War and the divine protector of the Japanese people.
4. ↑ Fuujin is the god of wind in Shinto folklore. He is also known as Kami-no-Kaze, which is where the word kamikaze originate from. The typhoon that destroyed the Mongol fleet during the 2nd Mongol Invasion in 1281 was called a "kamikaze," and the pilots of WWII were given the same moniker for their method of suicide attacks.
5. ↑ Genbu is the yokai (spirit) of a black turtle or tortoise in Shinto folklore.
6. ↑ Hijiki is a type of sea vegetable that's golden-brown in color.
7. ↑ Mamushi is the common name for a species of Japanese Pit Viper (Gloydius blomhoffii).
8. ↑ Tanuki is a raccoon-dog spirit that possesses humans and causes them to become ravenous with gluttony. This kit is a reference to the *Sly Cooper* video game series, and the quote is a direct reference to a character's (Murray) description of his ability.
9. ↑ Oni is an ogre or troll in Shinto folklore.
10. ↑ Yasha are soldiers in Bishamon's army. Their leader, General Kubira, is believed to be a manifestation of Konpira, a god of Fishing, Seafaring & Farming.
11. ↑ Yuki Onna (The Snow Woman) has many legends attached to her name: from a dreaded snow vampire of the mountains, to a loving bride and mother, she has played many roles over the centuries and has worn many costumes.
The Ghost of Yarikawa

**The Ghost of Yarikawa** is part of the main story campaign, Jin's Journey, during Act 2: Retake Castle Shimura.

## Synopsis

The archers have been rescued and all have returned to Yarikawa Stronghold, but the Mongols have finally decided to launch their attack. Breaking through the main gate with their siege weapons, the Mongol soldiers have infiltrated the stronghold and have also opened the second gate on the northern side of the grounds. Jin Sakai, Yuna, Taka and their new allies must fight the Mongols and their leader: General Temuge, a skilled shieldsman.

## Objectives

* Speak with Taka
* Meet Yuna at the top of the steward's keep
* Follow Yuna to the main gate
* Defend the main gate
* Defend the northern gate
* Reach the Mongol Siege Weapons
	+ Take the rightmost path and crouch to avoid being seen
* Disable both Mongol Siege Weapons
* Return to Yarikawa Stronghold
	+ Be aware that enemies will start coming up the path
* Head towards the steward's keep and open the gates
* Defeat General Temuge
	+ The general is a shieldsman, so use the Water Stance against him
	+ He can also light his sword on fire, so dodge any red glowing attacks
	+ If Jin catches on fire, press circle to stop, drop and roll the flames away
	+ Attack with heavy and light combos or any mythic abilities, pending you have enough Resolve
* Drive the Mongols from Yarikawa Stronghold
	+ Upon defeating General Temuge, you'll unlock Ghost Mode and will be given a prompt to press L3 and R3 simultaneously. This will allow you to slaughter any remaining Mongols as they attempt to flee the stronghold

## Journal Entry

>  Yarikawa Stronghold is under Mongol Siege. Yuna, Taka and I managed to find their missing archers and helped them return home. Now it's time we break the Mongol siege.
>
> ― Jin
>
>
The Cost of Fear

**The Cost of Fear** is a tale of Tsushima that becomes available during Act 3: Kill the Khan.

## Synopsis

Jin Sakai encounters a man dying on the side of the road. He tells Jin that he has been poisoned along with the rest of his family, who retreated back to their home. Jin heads up the road to the family's cabin, but the man's wife refuses to let Jin in, believing him to be responsible for their poisoning due to his actions at Castle Shimura.

Jin decides to help the family anyway. He travels to a nearby Mongol outpost to gather food and medicine. When he returns however, he finds the house set ablaze by a group of Mongols. Jin defeats the enemies and finds the wife gravely injured by an arrow. She tells Jin that the rest of her family is already dead and that they might have been saved had she let him in. The woman then dies, and Jin reflects on the importance of trusting one another.

## Objectives

* Speak with the sick man
* Reach the poisoned family
* Look for supplies
* Return to the cabin
* Defeat the Mongols
* Speak with the woman

## Journal entries

> I thought I heard someone coughing and crying out for help. I should look into it.
>
>
>
>

> I found a man dying in the snow of Jogaku. Not from the cold, but from poison. Likely the same poison I put in the hands of our enemy. As he died, the man said his family was also poisoned at their nearby home. I can't let them suffer the same fate.
>
>
>
>
The Ghost and the Demon Sensei

**The Ghost and the Demon Sensei** is the sixth Ishikawa tale in *Ghost of Tsushima*.

## Synopsis

>  Tomoe and her Mongol archers have framed Sensei Ishikawa and I for killing innocent travelers in Kushi. We have to find her training camp and put an end to this.
>
> ― Jin
>
>

## Objectives

* Find someone who may have seen Ishikawa
* Speak with the frightened man
* Look for Ishikawa north of Kawamata Village
* Defeat the Mongols attacking Ishikawa
* Climb up the watchtower
* Speak with Ishikawa
* Go to the ambush site with Ishikawa
* Investigate the remains of the convoy
* Go to the ambush site with Ishikawa
* Free the woman
* Survive the ambush by Tomoe's archers
* Speak with Ishikawa

## Journal Entry

> Sensei Ishikawa's former student, Tomoe, has plans to erect Mongol archery training camps across Toyotama. One is in Kushi. There's a small settlement just over the Yarikawa border where I can begin the hunt.
>
>
>
>
Shoji Assassination

> Assassinate an enemy behind a shoji door.
>
> ― Description
>
>

**Shoji Assassination** is an evolving technique that Jin Sakai learns during the "Shadow of the Samurai", as he storms Castle Kaneda. It allows him to assassinate unaware targets through shoji doors.

## Description

Press  near an unaware enemy standing on the opposite side of a shoji door to assassinate them. They will be pulled into the room, somewhat hiding their body.

## Notes

* When Jin uses this technique, if the enemy is currently preoccupied with something a slight distance away from the doors (such as kneeling down whilst preparing food or relaxing), they will automatically be standing up and directly in front of the door when activated.
The Legend of Yagata Forest

**The Legend of Yagata Forest** is one of the scrolls found during the Mythic Tale "The Unbreakable Gosaku" in *Ghost of Tsushima.*

## Text

Yagata Forest has stood long before me and will stand long after I'm gone. The legend says that every tree is the spirit of a samurai who fell protecting the island. Are these the whispers I hear? Are they crying out in pain, begging for us to repay them for their sacrifice? Or are they trying to warn us of something and protect us even now?
Shigesato Adachi

**Shigesato Adachi** was a member of Clan Adachi of Tsushima and son of Lord Harunobu Adachi and Lady Masako Adachi. He and his brother Yasunari were hanged by Mongols following the Battle of Komoda Beach, where their father was also killed.

Some time after the battle and the concurrent Adachi massacre, Masako has a set of armor that belonged to Shigesato repaired, and gives it to Jin Sakai.
The Headman

**The Headman** (Masako Tale 2 of 9) is a side tale during Act 1: Rescue Lord Shimura.

## Synopsis

>  Clan Adachi was betrayed by a conspiracy. Lady Masako lives only to destroy those responsible for her family's slaughter. Anyone who dares prey on a samurai family must be brought to justice, so I have agreed to join her hunt.
>
> ― Jin
>
>

With the list of conspirators in hand, Lady Masako and Jin Sakai are ready to start tracking down the people responsible for the brutal murders of her children and grandchildren. Their first suspect is Sadao, a former member of Clan Adachi and the headman of Kuta Farmstead, appointed by Lady Masako's husband. He fled the farmstead the night of the murders, most likely after hearing of Lady Masako's survival. They start their search by following Hachi, Sadao's brother, who's in league with some bandits. Upon arrival at Sadao's home, they encounter Sadao's wife, Hina, and interrogate her about her husband's whereabouts, but decide it would be safer to bring Hina back to the Adachi Estate for questioning.

## Objectives

* Meet Lady Masako at the Golden Temple
* Follow Masako
* Search for Hachi
* Trail Hachi's cart
* Follow Masako
* Trail the men on horseback
* Speak with Masako
* Speak with Hina

## Journal Entry

>  Lady Masako has tracked one of the conspirators behind her family's slaughter. His name is Headman Sadao, a once loyal servant of Clan Adachi. Sadao is hiding in Ariake, but Masako has located his brother and believes trailing him will lead us to the deceitful snake.
>
> ― Jin
>
>
The Blood Sutra

**The Blood Sutra** (Norio Tale 5 of 9) is a side tale during Act 2: Retake Castle Shimura.

## Synopsis

After the Mongol attack on Kushi Temple, Norio discovers the Abbot has gone missing. He and Jin Sakai head out to Koshimizu Farmstead as that is where Norio believes the Abbot may have taken shelter. After further investigation, they realize that the Abbot is not at the farm and end up following a trail of blood to more Mongol enemies. Can Jin and Norio find the abbot in time?

## Objectives

* Speak with Norio
* Reach Koshimizu farm with Norio
* Go investigate the fire
* Search the house for signs of the abbot
* Find the tracks
* Follow the tracks
* Reach the encounter area
* Defeat the Mongols
* Investigate the area
* Reach the search area
* Investigate the waterfall below
* Investigate the monk's body

## Journal Entry

>  The abbot of the temple was preaching resistance to the Mongols. Norio and I must find him, or Kushi Temple will fall.
>
> ― Jin
>
>
Yagata Farmstead

* Art
* game

**Yagata Farmstead** is a location in *Ghost of Tsushima*. and is featured during the mythic quest "The Unbreakable Gosaku". It is located in Kashine prefecture, Izuhara.

## Description

Yagata Farmstead is a relatively large area that is full of farmland and active farmers. It has a few living quarters and a stable. During the events of "The Unbreakable Gosaku", Mongols invade the farmstead and take hostages, while also holding the Key of Yagata. After Jin defeats the invading soldiers and frees the hostages, the farmstead becomes free again and farmers return to tend to the land.

## Objectives

* Rescue 3 Hostages
* Possible bonuses
	+ Kill 7 enemies without healing.
	+ Kill an enemy with a Shoji Assassination.
Wind shrines

**Wind shrines** are a type of shrine that appear in *Iki Island*. Each one has a riddle associated with them that hint at the armor Jin must wear and what action he must perform while standing near the shrine. Honoring the shrine in the intended manner will reward Jin with a unique dye for the current armor set as well as a new helmet or mask. Each of the shrine riddles and rewards reference other PlayStation titles.
Omi Village

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Omi Village

### Tales

Ghosts from the Past
 The Tale of Lord Shimura

### Inhabitants

* Taichi
* Yuriko

**Omi Village** is in the Toyotama region within Kubara prefecture. It is the home of Jin, Yuriko, and Clan Sakai. This is the village where Jin Sakai was raised in his early life, it is a very special place to the emotions of Jin. It is where his mother passed and his father's grave is located in the clan cemetery. Omi Lake is located near the village, with a sparring circle by its shore where a young Jin used to train in swordsmanship.

Jin returns back to the village during Act 2 of his journey to recover his father's armor, discovering that his home had been spared from the Mongol invasion. Yuriko and another caretaker named Taichi are the only ones remaining in the village, with the place becoming completely abandoned after the events of The Proud Do Not Endure.

During the last mission of the game, Lord Shimura states how Omi Village has been taken from the absolved Clan Sakai and given to the clan introduced in the raid on Shimura Castle. The final duel between Jin and Lord Shimura then takes place in the clan cemetery in front of Kazumasa Sakai's grave. Omi also has a road connecting with Fort Kaminodake in the Kamiagata Region.

## Tales

* *Ghosts from the Past*
* *The Tale of Lord Shimura*
Yamato

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Physical description

### Hair color

Black

**Yamato** is a Japanese musician of Tsushima and a contact of Jin Sakai. He is a storyteller who spreads Mythic Tales across the land.

## Character and Personality Traits

Yamato seems to be a wise and learned scholar with deep knowledge of old traditional Japanese myths and folklore.

In his conversations with Jin Sakai, he is extremely respectful and humble and can often be seen apologising for actions and statements that displease the former. For example, even when Jin angrily tries to dismiss Yamato's attempts to persuade him that Kojiro of the Six Blades is still alive in their era as a ghost, Yamato remains ever-respectful and tries his best to successfully convince him.

While he is usually reserved and retains his composure, he is often shown to display fear in situations like being cornered by Mongols, and when he was apparently threatened by Kojiro to narrate his tale to The Ghost.

## Mythic Tales

* *The Heavenly Strike*
* *The Curse of Uchitsune*
* *The Legend of Tadayori*
* *The Unbreakable Gosaku*
* *The Spirit of Yarikawa's Vengeance*
* *The Six Blades of Kojiro*
* *The Undying Flame*
The Sister Betrayed

**The Sister Betrayed** (Masako Tale 9 of 9) is a side tale during Act 3: Kill the Khan.

## Synopsis

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.
## Objectives

* Find Masako at Fort Kaminodake
* Follow Masako to Fort Kikuchi
* Open the gate
* Defeat the warriors
* Follow Masako
* Defeat the warriors
* Search for Masako

## Journal Entry

>  Lady Masako has tracked her sister to Clan Kikuchi’s old fort. We will make our way there and confront her. Masako appears determined to do what she must. But her sister is the only family she has left… a sacrifice that will bring honor, but with it a great burden.
>
> ― Jin
>
>
Sticky bomb

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> A Pitch-covered bomb that sticks to an enemy before exploding
>
> ― In-game description
>
>

The **sticky bomb** is a Ghost weapon used by Jin Sakai.

## Gameplay

> Tar on a packet of black powder. It'll stick to anyone I throw it on - no escaping the blast.
>
> ― Jin Sakai
>
>

It is a pitch-covered bomb that sticks to enemies and/or objects before exploding. Though sticky bombs are primarily a Ghost weapon, they can be used in samurai play-styles as well. Press  +  to equip the sticky bomb. Use  to aim and press  to throw it.

## Upgrades

Weapon upgrades can be purchased in the techniques menu. Capacity upgrades can be purchased from a trapper.

Weapon upgrades
 Explosive powder

Storage capacity for the Sticky Bomb can be upgraded at any Trapper throughout Tsushima. Rank IV becomes available in New Game+

Sticky Bomb Upgrades
 2
 3
 4
The Tale of Iyo: Chapter 1

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Mission progression

### Game

*Ghost of Tsushima: Legends*

> Brace yourself and put an end to Iyo's evil
>
> ― Gyozen
>
>

**The Tale of Iyo: Chapter 1** is the first chapter of the Raid, and the first chapter of the tenth story mission of *Ghost of Tsushima: Legends*.
White dye merchant

* In-game appearance
* Map Location

The **White Dye Merchant** is a special vendor found in the Izuhara region, at the highest peak of Wanderer's Pass in Kashine prefecture. As his name indicates, he will sells special cosmetics that specialize in white colors for Flowers, just like the normal Merchant.

## Description

The White Dye Merchant is a special vendor that has to be found by exploring, as he will be found at one of the highest peaks of Tsushima, located at Wanderer's Pass in Kashine prefecture. Once found, he will sell to Jin a variety of vanity visuals that are pure white, as if they are made of snow. While the selection is small at first, the player will gain access to more options as the player progresses through the story.

The White Dye Merchant resembles the look of the Trapper, except his garb is pure white. He is stationed at a watch tower that watches over the land. Inside, there are refuges, while the peak is surrounded by the White Dye Merchant's white textiles that have been out to dry. He keeps himself busy by mixing dyes in a large jar.

## Vendor

* Armor Dyes
	+ Gosaku's Armor: Island Bulwark (10 Flowers)
	+ Kensei Armor: Pure Reckoning (10 Flowers)
	+ Ronin Attire: Moonlight Slayer (10 Flowers)
	+ Traveler's Attire: Graceful Pathfinder (10 Flowers)
	+ Sarugami Armor: Snowy Macaque (20 Flowers)
* Bow Vanity Gear
	+ Longbow: Nine-Tailed Fox (5 Flowers)
* Hats
	+ Pure Intent Headband (20 Flowers)
* Mask
	+ Tsurimanako Mask (20 Flowers)

## Quotes

First Meeting with the Vendor:Vendor: A samurai... are you alive or a spirit?

* First Meeting with the Vendor:
	+ Vendor: I thought all the samurai were dead...
	+ Jin: Is that any way to greet a visitor?
	+ Vendor: Forgive my manners, my lord. I spend all my time alone. My only company is dyes and brushes lacquer and cloth... I've perfected a shade of white like sparkling virgin snow in frozen Jogaku. Being me the necessary ingredients, and I will adorn you in white, like Death itself.

* Approaching the Vendor:
	+ "My family has used white dye for generations"
	+ "My dyes are as white as fresh snow"
	+ "You won't find these elsewhere, my lord"
* Talking to the Vendor:
	+ "The color of sun-bleached bones...."
	+ "Dyes white as a courtesan's face...."
	+ "I'll dress you in white, like a spirit swathed in a winter storm"
* When unable to buy a select item due to lack of resources:
	+ "My work is impossible without the right materials."
* Leaving the Vendor:
	+ "An honor to clothe you in my finest work, my lord"
	+ "Death himself is coming for our enemies..."
	+ "Walk in sunlight, my lord...."

## Gallery

Gosaku's Armor - Island BulwarkKensei Armor - Pure ReckoningRonin Attire - Moonlight SlayerTraveler's Attire - Graceful PathfinderSarugami Armor - Snowy MacaquePure Intent HeadbandLongbow - Nine-Tailed FoxWhite Dye Merchant
Tradition's End

* Image
* Location

**Tradition's End** is a location in Toyotama that becomes available when the player completes the game and spares Lord Shimura, after The Tale of Lord Shimura. It is Jin's new home, having been kicked out of the Sakai family home at Omi Village by the shogunate. There are several items Jin can inspect and reflect upon, including a few Easter Eggs. Fast Travel is also available to this site.

## Trivia

If Jin kills Shimura in the The Tale of Lord Shimura, he will relocate to Dawn Refuge in the Otsuna Prefecture.
Smoke bomb

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> Unleashes a dense cloud of smoke at your feet, causing enemies to lose sight of you.
>
> ― In-game description
>
>

The **smoke bomb** is a Ghost weapon used by Jin Sakai.

## Gameplay

> Incense mixed with black powder creates thick smoke - Enough to blind my enemies.
>
> ― Jin Sakai
>
>

The smoke bomb can be used to confuse enemies or to execute an unseen attack. Press  +  to equip the smoke bomb and  to throw it.

## Capacity upgrades

Storage capacity for the Smoke Bomb can be upgraded at any Trapper throughout Tsushima. Rank IV becomes available in New Game+

Smoke Bomb Upgrades
 2
 3
 4
Winding Mountain Shrine

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Winding Mountain Shrine

### Rewards

* Charm of Izanagi
* +1 Wax Wood

> These torii gates lead to Winding Mountain Shrine, sanctuary of Izanagi, kami of creation.
>
> ― Torii gates description
>
>

**Winding Mountain Shrine** is a Shinto shrine in *Ghost of Tsushima*. It is located in the Izuhara region, south of Cloud Pass, in Tsutsu prefecture.

A grapple hook is needed to ascend to the top.
The Shadows of War

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

**The Shadows of War** is a Survival stage in *Ghost of Tsushima: Legends*. It has three defense points: the stable, the barracks, and the dojo. It also has a location for enhancements, in the corner of the stage by the stable. It can be found in the base game by Jin Sakai as the Mongol Territory Fort Imai in the Umugi prefecture inside theToyotama Region.
Way of the Bow

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.
The **Way of the Bow** is an archery style developed by the samurai Sensei Ishikawa, who taught it to his students.

## Gameplay

It is a powerful form which can shoot very far as demonstrated in the Second Tale for Sensei Ishikawa, during which he shoots a target that is about 100 meters away in-game. When mastered, one can shoot far, accurately and swiftly.

## Concentration

Concentration is a special skill that allows the player to slow down time in order to have a better chance at landing a shot. It is especially helpful when trying to kill an enemy who moves around a lot, when trying to kill multiple enemies without raising suspicion or when trying to simply shoot multiple enemies during a battle.

Concentration can be improved in the Techniques menu or by equipping the Tadayori's Armor set.
The Tale of Iyo: Chapter 2

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Mission progression

### Game

*Ghost of Tsushima: Legends*

> Brace yourself and put an end to Iyo's evil
>
> ― Gyozen
>
>

**The Tale of Iyo: Chapter 2** is the second chapter of the Raid of *Ghost of Tsushima: Legends*.
Unfinished Business

**Unfinished Business** is a side tale that becomes available during Act 1: Rescue Lord Shimura.

## Synopsis

After freeing Taka from Azamo Bay, Jin Sakai goes back to save the remaining prisoners and emancipate Azamo Bay from the Mongol forces. Jin enters Azamo Bay through a secret opening that he learned about from villagers near the main gate. Jin proceeds to defeat the Mongols, free all of the hostages, including the village elders, and opens all three gates, before searching for the Mongol leader: Harunori. Upon the warlord's defeat, Jin raises the village banners, signaling that Azamo Bay has been liberated.

## Objectives

* Speak with the villagers
* Enter Azamo Bay through the fence opening

*The following can be completed in any order once you have entered Azamo Bay*

* Free villagers from the cages (3)
* Kill the Mongol leaders (3)
* Free the village elders (3)
* Open the village gates (3)

*Once the above objectives have been completed*:

* Look for the Mongol leader
* Defeat the Mongol leader
* Raise the village banners

## Journal entries

>  I was able to free Taka from Azamo Bay, but others are still enslaved. I cannot rest until I find a way to help them.
>
>
>
>

>  The Mongols have turned Azamo Bay into a prison camp. According to some villagers, the invaders are starving and punishing the town elders. I must rescue them from any more pain and drive the enemy from Azamo Bay.
>
>
>
>
Tides of Battle

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Mission progression

### Game

*Ghost of Tsushima: Legends*

> Sukhbaatar gathers spirits for his final assault on Tsushima
>
> ― Gyozen
>
>

**Tides of Battle** is the eighth story mission of *Ghost of Tsushima: Legends*.

## Chapter 1

The ghosts set out to stop Sukhbaatar by taking over one of the ships. They set sail to Sukhbaatar, getting closer to him.

### Objectives

* Conquer the Mongols and take their ship
* Enter the Torii Gate to stop Sukhbaatar

## Chapter 2

After a day's travel, the ghosts arrive to a lone, stranded ship. They board the ship and find pirates that they quickly dispatch of. They then free spirits that are not under Sukhbaatar's control, before being attacked by the Fire Spirit in a nearby ghost ship. The ghosts quickly move to the other side of the ship to escape the Fire Spirit, before boarding the ghost ship and ridding it of spirits who are under Sukhbataar's control. As the ghosts travel closer to Sukhbaatar, Sukhbaatar warns the ghosts that his army is waiting and that once he takes control of the ghosts, Iyo will easily take over Tsushima.

### Objectives

* Search the stranded ship
* Defeat the pirates
* Free the captive spirits
* Escape the Fire Spirit
* Board the ghostly ship
* Conquer all spirits aboard the ghost ship
* Return the ship
* Enter the Torii Gate to stop Sukhbaatar

## Chapter 3

The ghosts approach a beach taken over by many pirates. These pirates have assembled here under Sukhbaatar's promise of wealth. Upon retaking the beach, the ghosts notice that the beach is surrounded by a graveyard of ships, as well as three ships, each containing Mongols, ronin, and bandits. After defeating the three spirit factions, Sukhbaatar and his guards appear and fight the ghosts. The ghosts defeat them, but Sukhbaatar's spirit stays, and more guards appear to fight the ghosts. Through a hard fight, the ghosts dispatch them and cherish their victory, but realize that they are getting closer to Iyo.

### Objectives

* Retake the beach
* Search the ship graveyard
* Conquer the Mongols
* Conquer the ronin
* Defeat the bandits
* Slay Sukhbaatar and his guards
* Destroy Sukhbaatar's spirit and his guards
* Enter the Torii Gate to finish the story
Swordsmith

"Let us perfect your steel."

The **Swordsmith** is a vendor found throughout the more established settlements of Tsushima. He will help improve the "Sakai Steel," specifically the Sakai Katana and Sakai Tanto.

## Description

The Swordsmith is one of the basic vendors, found at strongholds and established points of refuge. In exchange for Supplies, he will offer his services in improving your blades to be sharper and deadlier. Improving the Katana will improve damage in combat, while improving the Tanto will make Jin stealthier.

The Swordsmith is recognizable for the Eboshi hat he wears, together with the grey hakama and a white kimono top. Be it outdoors or indoors, the Swordsmith will be near some kind of fire pit. When outside, he will have bags of coal and an assortment of wood resoruces prepared to fuel the fire. He will be hammering away at a piece of hot metal until approached by the player.

## Vendor

The Swordsmith only offers upgrade to the Katana and Tanto, each of which serves different purposes.

### **Sakai Katana**

Upgrading the Katana increases any form of damage done when using the Katana in battle. This does not affect Stagger damage, as that is modified by the Stance mechanic.

While there are only seven (7) levels in the base game, New Game+ grants an additional upgrade level.

### **Sakai Tanto**

Upgrading the Tanto helps Jin assassinate enemies faster and produce less sound during them. Without upgrades, Jin will struggle to kill his enemies fast enough, allowing them to cry out in pain as they die. When fully upgraded though, Jin will be able to swiftly kill an enemy with one stab with the blade.

 3

## Locations

### Izuhara

* Golden Temple
* Komatsu Forge

### Toyotama

* Akashima Village
* Yarikawa Stronghold
* Umugi Cove

## Quotes

* First Meeting with the Vendor:
	+ TBA
* Approaching the Vendor:
	+ TBA
* Talking to the Vendor:
	+ TBA
* When unable to buy a select item due to lack of resources:
	+ TBA
* Leaving the Vendor:
	+ TBA
Troubled Waters

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Troubled Waters

### Rewards

* Minor legend increase
* Charm of Fleet Foraging
* 10 linen

## Mission progression

### Next

Bloodletting

**Troubled Waters** is a side tale in *Iki Island*.

## Objectives

* Investigate burning wreckage
* Speak with the survivor
* Escape the hwacha fire on the beach
	+ Escape along the coast to the right. Keep rolling to avoid enemy arrows and hwacha blasts.
* Find the woman named Sugi
	+ Sugi is located in a smoldering house within the search area.
* Speak with Sugi
* Follow Sugi to confront the visitors
* Defend the village from Yamaneko's crew

## Journal entries

 Encounter
 Begin tale
 End tale
Tokiasa Yarikawa

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.
Lord **Tokiasa Yarikawa** (鑓川 時頼; *Yarikawa Tokiyori*) was the ruler of Clan Yarikawa years before the Mongol invasion of Tsushima. He instigated the Yarikawa Rebellion by rising against Clan Shimura's rule. Using the Dance of Wrath secret technique, Tokiasa killed Lord Shimura's father and brothers, but was eventually killed himself ending the rebellion.
Chrysanthemum

**Chrysanthemum**, also known by her real name, **Setsuna Kazumi**, is a character in Magical Girl Raising Project: Foward.

## Personality

Setsuna is quiet, and is normally trying to be calm whenever she is confused in a situation. Her personality is a bit similar to Clantail's, as they are both very quiet. Merry Chris and the others just like to say that she is a Kuudere (which Setsuna often blushes and says that isn't true), but Setsuna could most likely be a Dandere as well.

In *Magical Girl Raising Project: Wish*, just like Candy Blossom, Chyrs tries to stop Hoshino from continuing the game. Hoshino objects, but Chrys threatens her. This is the reason to how Hoshino is afraid of her.

## Appearance

#### Magical Girl

As a magical girl, Chrysanthemum has long blue/black hair with two robotic cat ears.

## Magic

**To use telepathy with robotic cat ears**

Chrys' robotic cat ears are not just a decoration (from what Micki used to think), but it is how Chrys is able to use her magical skill. With her robotic cat ears, she can hear what people/magical girls are thinking.

She can also use her magical skill to talk to others with their minds.

#### Special Item(s)

Buzzsaws: Chyrs clicks a small red button on her arm, which turns her arms into buzzsaws.

## Relationships

### Merry Chris

Chris knows about Chrys' favorite food being cherries.

## Trivia

* Setsuna's last name is the same name to Mirai My Future's
* Setsuna's favorite food is cherries
Wolves at the Gates

**Wolves at the Gates** is part of the main story campaign, Jin’s Journey, during *Act 3: Kill the Khan* of *Ghost of Tsushima*.

## Objectives

* Speak with Yuna at Jogaku Temple
* Search for Takeshi’s Camp in Sago
* Speak with Takeshi
	+ Continue your conversation at the cliff overlook
* Travel to Fort Kaminodake
* Meet the hunters at the lumber camp
	+ Climb the cliff into Fort Kaminodake
* Survey the fort
* Defeat the Mongols
* Regroup with the hunters
	+ Wait for the Mongol patrol to approach
* Defeat the Mongols
	+ Advance through the fort
* Investigate the fighting at the Toyotama Gate
	+ Survey the Keep
* Head across the bridge (samurai or ghost)
* Disable the Hwacha operators
* Defeat any remaining Mongol enemies
* Reunite with your allies to finish the mission

## Journal Entry

>  Yuna and I secured a staging camp at Jogaku Temple, but the paths into Toyotama are blocked - and we’ll need reinforcements if we’re going to take the fight to the Khan. I should speak with Yuna at Jogaku Temple to plan our next attack.
>
> ― Jin, before starting the Tale
>
>

>  The roads into Toyotama are blocked, but I’m going to break through. Yuna’s hunter contacts agreed to help us retake Fort Kaminodake from the Mongols. Once the fort falls, the path will be clear to reunite with my allies. I hope Yuna is able to gather everyone in time for our attack.
>
> ― Jin, after starting the Tale
>
>
This Threefold World

**This Threefold World** (Norio Tale 9 of 9) is a side tale during Act 3: Kill the Khan.

## Synopsis

At Cedar Temple, a monk tells Jin that Norio brought Enjo's ashes to the cemetery at Guardian's Ridge. Norio confides that he found Kharchu's location, but Jin advises that Cedar Temple not only needs his leadership, but revenge is not always the best path for a monk. Norio's guilt prompts him to doubt his leadership abilities and avenging his brother consumes him to the point where he threatens scavengers as they're running away. Jin and Norio make camp where the scavengers were looting, but the next morning, Jin wakes up to find Norio gone. When Jin finally catches up with Norio, he discovers how far his rage has gone, having burned everything at the Mongol camp, including Kharchu. Jin reminds Norio that he had promised to never swing his blade in anger, and Norio confesses that seeking revenge felt good and he could never return to Cedar Temple – he could never go back to life before the Mongols. Jin assures him that they can never go back but stresses the importance of keeping faith and moving forward. Norio eventually agrees, and thus becomes the new Guardian of Cedar Temple.

## Objectives

* Find Norio
* Meet Norio at the cemetery in Sago (Guardian's Ridge)
* Speak with Norio
* Follow Norio to his campsite
* Find Norio

## Journal Entry

>  A monk of Cedar Temple told me that Norio took his brothers' ashes to a nearby cemetery. When I find him, I will let him know how much the temple still needs his leadership.
>
> ― Jin
>
>

## Trivia

* This Threefold World is one of only two Tales where there is no fight for Jin to participate in. The second is The Other Side of Honor, though since said Tale has a duel commenced before abruptly ended, This Threefold World remains technically the only one where there's no combat.
	+ Empty Baskets is another tale that can be completed without combat or assassination, though depending on the player's choice.
Way of the Flame

> Use Incendiary Oil to ignite your katana and burn your foes.
>
> Kills may terrify nearby enemies.
>
> ― In-game description
>
>

The **Way of the Flame** is a mythic ability earned from completing The Undying Flame which involves using incendiary oil to light your katana on fire. By doing this, Jin's damaging attacks become unblockable and inflict burning that will cause enemies to panic as they receiving burning damage. The Way of the Flame is known to the Mongols, and Jin learns it from Bettomaru, a descendent of its inventor whose ancestors had built a dojo on Mount Jogaku which he awaits worthy students in.

Way of the Flame requires the use of incendiary oil, and has a limited duration per stock (roughly 8 seconds). However, you can purchase incendiary oil from Trappers or find them laying around Mongol camps.

In *Legends*, the Way of the Flame is a random perk that can be acquired on the Katana.

## Upgrades

> Thick oil used to coat a blade and set it on fire
>
> ― Incendiary oil description
>
>

Storage capacity for the Way of the Flame can be upgraded at any Trapper throughout Tsushima. Rank IV becomes available in New Game+

Way of the Flame Upgrades
 2
 3
 4

## Charms

It is possible to upgrade Way of the Flame by equipping Charms sold by Baku the Voiceless.

* "Charm of Steadfast Fire" will greatly increase the duration of Way of the Flame, from around 8 seconds to 20 seconds
* "Charm of Blazing Flame" will increase damage dealt while Way of the Flame is active, while Heavy Attacks during Way of the Flame will burn nearby enemies whenever they land
* If the Charm of Steadfast Fire is the only minor melee charm equipped, the Charm of Versatile Skills will allow the Way of the Flame to be increased even further to around 40 seconds.
* During Jin's duel with Bettomaru, the Way of the Flame is activated by striking a katana against a piece of meteorite; this requires no ammunition of any sort; however, from that point onwards the Way of the Flame can only be activated if Jin has Incendiary Oil ammunition
	+ The Duel with Bettomaru is also the only duel in the game where Jin is allowed to access the Way of the Flame
The Value of Sake

Location

NG+

* Minor legend increase
* 10 linen
* 3 Ghost Flowers

**The Value of Sake** is a side tale that becomes available during *Act 1: Rescue Lord Shimura* in *Ghost of Tsushima*.

## Synopsis

As Jin approaches the Kii Sake Brewery, he overhears its owner, Kii, asking for a count of the barrels of sake, and notes that the ten they have won't be enough for the Mongols. Jin asks Kii if everything is all right, to which Kii asks if Jin would like a cup of tea. Confused, Jin remarks they are in the famous Kii Sake Brewery of Azamo; Kii asks Jin to follow her to a nearby house.

Once inside, Kii apologizes to Jin about not being able to speak freely outside, as the Mongols might've overheard them. She explains that the Mongols have been drinking lots of sake from the brewery. Jin admits that he can't fault their taste, as Kii Sake is the pride of Tsushima. Kii remarks that the Mongols are coming back soon, to which Jin tells Kii to take her workers and hide while he sets up an ambush.

At 5:00 PM, the Mongols arrive to get their sake. Jin fights and defeats the first wave of Mongols before a second wave arrives. After dispatching of all the Mongols, Kii and her workers come out of hiding. Jin tells Kii that the Mongols will return if their men don't come back. Kii asks Jin if he can stay and protect them, with Jin's reward being free, unlimited sake. Knowing that this isn't feasible, Jin tells Kii that she'll have to relocate, and that they should try the Golden Temple. Kii thanks Jin for his help. The Tale ends with Jin drinking sake around a campfire.

## Objectives

* Speak with the woman
* Follow Kii.
* Speak with Kii
* Find an ambush spot.
* Defeat the Mongols.
* Defeat the Mongols.
* Speak with Kii.

## Journal entries

> The Mongols are attacking the Kii Sake Brewer in Azamo. A favorite of mine and all of Tsushima. I won't let them drain it dry.
>
> ― Jin's journal, before starting the Tale after hearing about it from a villager.
>
>

> In spite of the invasion, the Kii Sake Brewery is still standing. I should pay them a visit.
>
> ― Jin's journal, after starting the Tale but before talking with Kii; also before starting the Tale if it wasn't known beforehand.
>
>

> The Mongols are drinking more than their fill from Kii Sake Brewery in Azamo. The brewery's owner said the drunken Mongols will return soon to collect their daily tax. I'll ambush them when they arrive.
>
> ― Jin's journal, after talking with Kii, before the ambush
>
>
The Tale of Lord Shimura

**The Tale of Lord Shimura** is the final tale of *Act 3: Kill the Khan*, and the final tale of the main story campaign Jin's Journey.

## Synopsis

>  The Khan is defeated, but I have one last personal matter to deal with…. Lord Shimura has asked me to meet him under the red-leafed tree by Omi Lake. I need to face him. I won’t keep running.
>
> ― Jin
>
>

## Objectives

* Travel to the old sparring circle by Omi Lake
* Wait on the dock for your uncle
* Ride with Lord Shimura
* Speak with the man next to his cart
* Help push the wagon out of the mud
* Mount your horse again and continue your ride with your uncle
* Compose your (final) Haiku
* Duel Lord Shimura
* Decide Lord Shimura's fate
	+ L2 to **Kill** (Honor his wish for a warrior's death)
	+ R2 to **Spare** (let him live and walk away)
* After the cutscene, look around your new house and investigate the various items for a brief trip down memory lane
* Speak with Yuna outside

## Journal Entry

>  I have met Lord Shimura by Omi Lake, as he requested. We have much to talk about. Whatever the future brings, I will see this through. I owe him that much.
>
> ― Jin
>
>

## Trivia

* After the player waits at the sparring circle at the shores of Omi Lake, Jin's armor will automatically switch to the Ronin Attire. Until the Tale is concluded, the player is unable to change out of the attire.
* This Tale rather ironically realizes Ryuzo's assumption in the flashback during the Heart of the Jito to be true: in order to start his own family, Lord Shimura will have to remove Jin first.
	+ Adding to the irony, Jin wears the armor given to him by Ryuzo throughout the Tale, even when he duels Lord Shimura.
* Depending on which ending the player chooses, Jin's new home and the dye color the player receives for the Ghost Armor will differ. Beyond these two, there is no difference than the dialogue Jin has with Yuna at the end of this Tale.
	+ Choosing the "Spare" ending has Jin's new home be located at Tradition’s End, while receiving the red Vow of Vengeance dye color for the Ghost Armor.
	+ Choosing the "Kill" ending has Jin's new home be located at Dawn Refuge, while receiving the white Righteous Punishment dye color for the Ghost Armor.
* It is widely discussed among players that the "Spare" ending is considered to be the proper "Ghost" ending as sparing Lord Shimura against his honor-driven wish is more in tune with Jin's denouncement of the Samurai code, while the "Kill" ending is considered to be the "Samurai" ending as Jin bends to honor one more time to grant Lord Shimura his honorable death. Whether or not this is true is still up for debate.
	+ Daisuke Tsuji, the voice actor and face model of Jin Sakai, chose the "Spare" ending in his publicly streamed playthrough of the game.
* Unlike other duels, Lord Shimura will not finish Jin off if he loses.
Umugi Cove

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Umugi Cove

### Tales

* The Delicate Art of Negotiation
* The Generosity of Lady Sanjo
* A Thief of Innocence
* The Fool

### Inhabitants

* Lady Sanjo
* Ronin
* Bandits
* Goro
* Kuma
* Sanetoki

**Umugi Cove** is a pirate town within Umugi in Toyotama, the central region of Tsushima. The settlement is led by Lady Sanjo and her ronin minions, with strict rules applied to the residents that harming others was prohibited. These rules are further enforced so that whenever Jin Sakai enters the town, the player is unable to draw or use any weapons.

Jin Sakai, Sensei Ishikawa and Tomoe were later able to defend the settlement from a Mongol attack.

## Tales

* *A Message in Fire*
* *The Fool*