recursal/Fanatic-Fandom huggingface dataset:
Eris

Eris is a goddess of chaos and discord who employs her craft to remind all who live of the inevitability of chaos. Chaos is, in her eyes, the natural state of being, the truth of existence is that chaos is the only constant. Harmony is a comforting lie for children. Among the Olympians Eris sows chaos upon those the pantheon deems to have wronged them and in turn she is allowed to continue her work.

> "I am chaos. I am the substance from which your artists and scientists build rhythms. I am the spirit with which your children and clowns laugh in happy anarchy. I am chaos. I am alive, and I tell you that you are free."
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>

She is a close relative to Nyx, possibly her sister.

### Progeny of Eris

She has many progeny, but almost all of her children are reviled, exiles of Olympus sent to live elsewhere for their dark natures, each one being manifestations of that which gives inner and outer turmoil.

* Algea
* Amphillogiai
* Androktasiai
* Ate
* Dysnomia
* Horkos
* Hysminai
* Lethe
* Limos
* Makhai
* Neikea
* Phonos
* Ponos
* Pseudo-Logoi
* Thanatos
Berronar Truesilver

Berronar Truesilver is the wife of Moradin and the queen of the Morndinsamman. She offsets the aggressive nature of her husband and the rest of the pantheon with her very calm demeanor and incredible skills in negotiation. Many of the direct communications between the Dwarven Gods and their clerics are believed to have come directly from Berronar, for her keen mind always knows exactly what must be done to help. The dwarves credit her calm and reserved nature as the reason for their survival.

### Worship

Berronar's followers call themselves faenor which means 'those of the home'. They are the teachers of the young and healers of the sick. They are the midwives and protectors of the home. Every church of Berronar is built to exactly the same specifications and it is common for most of the faenor to also be trained in the art of combat with mace and shield.

### Relationships

Berronar is on good terms with her pantheon as well as the Moon Court, the Gnomish Pantheon, and Yondalla's Children. With Sharindlar she promotes the ideals of Dwarven love, with her focusing on later-life love and marriage and Sharindlar being in charge of young love and courtship. She hates the Orcs, Goblinoids, and Giants.
Ethereal Plane

The Ethereal Plane is a transitive plane that overlaps with the Inner Planes. The Border Ethereal is the name for all of that which overlaps with those Inner Planes, and while in the Ethereal one would see strange, incorporeal projections of the adjacent plane. The Ethereal is the realm of ghosts, a plane of the insubstantial and out-of-phase.

The Ethereal Plane extends far beyond the inner planes, extending into a featureless expanse that has been called the Deep Ethereal, but not much is known about this place.

### Hazards

Since movement is based on willpower in this plane, gravity has little effect on those in the ethereal plane, however some things in the material, overlapping planes prevent movement in the ethereal such as living things (whose auras prevent movement) and certain materials like gold and lead.

### Inhabitants

While many beings have learned how to phase into the Ethereal, some beings spend most or all of their time there. Creatures like Foo Animals, Phase spiders, Thought Eaters, Thought Slayers, and Shyft use the ethereal as they please, while all manner of ghosts, Ethereal Marauders, and Ethereal Dragons are almost always bound to the plane. Sorrowsworn and Grue have also been known to use the plane to stalk prey. The progenitor humanoid race of the Shyft is suspected to be extinct, but once held kingdoms in the plane.
Ardahan posof köyleri

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Amulet of Supremacy

The Amulets of Supremacy are artifacts made by draconic artisans and are only able to be used by dragons and their kin. The amulets have varying appearances but their ultimate affect is to increase the natural abilities and magical abilities of their draconic blood. Non-dragons who attempt to wear the amulets have a Disintegrate spell cast upon them and have their constitution permanently sapped (1d10 points) even if they survive.

Only the greatest among dragons have been able to craft the artifacts, making them incredibly rare. Famously the red dragon aspect of Tiamat was said to possess one in its time as a mortal.
Copper dragons

Copper dragons are sly tricksters by nature and altruists through and through. Their greatest joy is in impressing others with their intellect and their wisdom, which is reflected in their lairs which are often labyrinthine mazes underground, designed to be intentionally confusing and disorienting. Every lair ends in a central chamber where the copper dragon likes to entertain guests, with a back entrance that is kept concealed to all but their closest friends. A rarity for dragon-kind, copper dragons raise their young fully to adulthood, and pair off for that whole time, only separating once every wyrmling they were planning on having has matured and often remaining in communication with one another. Copper dragons prove to be familial with most creatures they meet, usually only growing angry with ones that don't find them amusing, charming, and witty.

Copper dragons' bodies often have tarnished surfaces in some areas, appearing as corroded copper (yet only being surface-level and aesthetic). Their wings are connected to their tails going all the way across their backs, and pull at a tight V angle. Their lower jaws are frilled.
Fenmarel Mestarine

Fenmarel Mestarine is the Elven god of secrets, a pariah among his fellow elves and an outcast. He represents those who no longer fit in with their clans and to many represents the sense of cultural loss that many elves feel with the destruction of the Seldarine.

Fenmarel's self-imposed life of solitude is in no small part due to his embarrassment from being manipulated by Lolth, being her consort and ally during her doomed marriage to Corellon Larethian. He returned to his senses before the serious infractions against the Seldarine occurred, but he still feels guilt over this moment in his history and is afraid the other gods hold it over his head still.

### Relationships

Fenmarel Mestarine has a good relationship with other Elven Gods that he actually speaks to, especially those of the Wild Court, with his greatest allies being other outcasts like Solonor Thelandira, Shevarash, and Eilistraee. Outside of the Elven Pantheon he found commonality with Gwaeron Windstrom. He does not do many dealings with the High Elves as a rule, with only Sehanine Moonbow having the tact required to summon him to court and keep him in one place.
Force Manifestation

Duration
 Range

You force a ghost or incorporeal creature to remain fully corporeal for the duration of the spell, binding them to the mortal plane. Any incorporeal effect is disabled, disenchanted, or countered by the purple haze and the affected creature will be unable to use spells such as Misty Step that require phasing into the Ethereal Plane.
CASPER'S HAUNTED CHRISTMAS

**CASPER'S HAUNTED CHRISTMAS** is a UK VHS release by Carlton Video on 20th November 2000.

The film also got aired on Sky Movies on December 2002, Sky Hits in 27th October 2022 and the film also got aired on Sky Christmas in 7th December 2022.

## Opening (Original 2000 release)

* Carlton Warning Screen (1994-2003)
* Carlton Home Entertainment children's trailer from 2000 [announced by Justin Fletcher]
* The Harvey Entertainment Company Logo
* Start of Casper's Haunted Christmas (2000)

## Closing (Original 2000 release)

* End of Casper's Haunted Christmas (2000)
* Closing Credits Film
* Mainframe Entertainment Logo
* The Harvey Entertainment Company Logo
* Koch Records Logo
* Carlton Home Entertainment Ident (1999-2003) (silent)
Aphrodite

Aphrodite is an Elder Goddess and a major figure in the Olympian pantheon. She was born of the blood-red sea-foam created by Cronus' testicles after Zeus gelded him and cast them into Oceanus.

Aphrodite is an entity of pure passion and desire but also power and control.

### Relationships

Aphrodite's beauty has caused many to fight over the privilege to stand near her, let alone become her consort. Zeus at first attempted to tie her down with a marriage to Hephaestus. Hephaestus truly did love her, but Aphrodite never quite felt the same, and after an affair with Ares came to light the union was dissolved. Aphrodite has since known many consorts, but has also spent her time building her cults and rewarding her faithful, something which resulted in a proxy war between her, Hera, and Athena.

Aphrodite is attended at most times by a full court of followers (many of which are her children): Eros, Himeros, the Charites, the Horae, Hebe, Harmonia, and sometimes Priapus. Aphrodite was also the mother of Tyche by Hermes.

Aphrodite is constantly at odds with Artemis because her followers practice celibacy, which is vile to Aphrodite.

### Worship

Aphrodite is worshiped through harvest festivals, sacrifice of fowls and the burning of incense. Her worshipers make ornaments out of roses and myrtles as well as perfumes and oils. Her regular churches are often labelled as Pandemos or 'for the people' but she has two other primary cults that worship aspects of Aphrodite. Their biggest holiday is called Aphrodisia, and involves the purification of her altars with doves' blood, and then the ritualistic bathing of her followers in the temple baths.

The cult of Ourania is made up of entirely men who worship a male form of the goddess and believe themselves blessed by the aspect, who helps instill them with desire and love for each other.

Similar is the cult of Sappho, which is instead made up entirely of women who worship an aspect of Aphrodite that encourages women to love one another. According to their cult, Sappho appears once every hundred years and imparts wisdom and love to their followers through artistic expression.
Asgorath

Asgorath is one of the few gods to be totally neutral. At many times it feels like his acts and motivations contradict each other. The worshippers of Asgorath all interpret him through their own lens, chromatic dragons see him as evil, metallic dragons see good. This is further complicated by the legend in which Asgorath was slain by the Primordial Erek-Hus, the two halves of Asgorath became Bahamut and Tiamat respectively and they worked together- the only time they would do so- to kill Erek-Hus. Despite being killed, Asgorath is said to still be working his divine energy upon the multiverse which he is said to have provided a key role in building. He is also said to have created the Goddess Talona, Lady of Poison, from an egg. While every draconic cleric worships some aspect of Asgorath, true dragons are never sure what to make of him, which may owe to the dragons’ tendency to reject organized religion. Lesser draconic races have had much more luck in worshiping what they believe to be a truer depiction of Io, which usually leads to lives of observation and asceticism. Kobold worshipers of Asgorath seek to use the message of objectivity in order to make sense of their own existence, re-centering themselves so they could remove themselves from the blind emotion of draconic society. In kobold tradition, Asgorath has shown them and the urds compassion and elevated average members of their society to godhood, Kurtulmak and Kuraulyek most notably.
Ahazu

Ahazu gained his own portfolio and was in command of a strong force of demons when he discovered his own layer of the Abyss. He discovered that his personal pocket dimension was surrounded by a world of pure darkness. By ordering his demons to dig holes into the very fabric of the realm he broke through the membrane of the plane and directly into the Shattered Night, an infinite void from which he could not escape. His followers in the material plane, aided by his demonic followers, used an artifact called the Well-Key to connect the Wells of Darkness to a fortress called the Overlook. His followers followed Ahazu’s orders which were to abduct new beings and force them into the void, dropping them down the wells. This went quite well and the sacrifices increased Ahazu’s power over the void (but still wouldn’t let him leave). After his followers made the mistake of attempting to abduct Orcus into the void they were utterly destroyed and Ahazu was left to starve. The Well-Key, the Wells, Ahazu, and the nature of Ahazu’s power (along with the secrets of his former warlocks) would all be discovered by a group of varrangoin (giant abyssal bats) after the boasting of a foolhearty member of Orcus’ Legion led them to the artifact. This discovery led to a rebirth of Ahazu’s cult and a new group of warlocks who would become pact-bound to the lord. Instead of indiscriminately abducting creatures for Ahazu the cult now collects bounties and only abducts specific targets. The cult of Ahazu is the last hope for some, since there isn’t anything an ordinary assassin could do against an undead or outsider threat. Ahazu’s end-game is to escape his prison but his considerable offerings have given him certain powers such as the ability to expel beings from the void and the ability to immediately seize one of his pact-bound into the void, in case of a violation, fulfillment of contract, or in the interest of their own preservation. If he ever gains true power over the void, he will be a dark deity the likes of which have never been seen before.
Celestials

Celestials are beings from the Upper Planes that are essentially the equivalents of the natives of the Lower Planes, the Devils, Demons, Demodands, and Yugoloths. Colloquially these beings tend to get lumped together as 'angels' and are considered more generally but their origins and characteristics can be wildly varied. A common title bestowed upon Celestials is that of Paragon. A Paragon is any celestial which fully embodies the spirit and alignment of their chosen plane or deity and has been promoted as a leader of thought.

* Aasimon
* Aasimar
* Agathinon
* Asuras
* Bariaurs
* Celestial Archons
* Celestial Eladrin
* Couatls
* Devas
* Einheriar
* Guardinals
* Hollyphants
* Kirin
* Light Aasimon
* Lilends
* Moon Dogs
* Pegasi
* Planetars
* Solars
* Tengu
* Unicorns
* Valkyrie
Beshaba

Beshaba is a goddess of luck and misfortune and the sister of Tymora, who she wishes to destroy. She and Tymora were created when Selune split the corrupted Tyche into two entities, thwarting the plans of Moander.

Beshaba takes great pleasure in afflicting mortals with curses and causing general disaster. She resides in both Warrior's Rest in Limbo as well as Blood Tor in the Abyss.

### Relationships

Beshaba has often been a consort of Tempus, but her passions are as varied and intense as those of her sister's. She has denied completely the affections of Talos.

### Worship

Most offerings to Beshaba are made out of fear to preemptively ward off bad luck, commonly by burning brandy or wine on a plain copper dish or directly on the ground.

Her clerics are manipulative and often hedonistic people who use her holy days as excuses for unrestrained debauchery.

An order of her clergy known as the Doommasters are known for their cruelty and joy in inflicting pain.

Some fighters, rogues, and clerics who prove themselves to Beshaba are personally chosen by the goddess to join the elite assassins' order known as the Black Fingers.

Another prominent order, which is made distinct from the main church of Beshaba, is the Wormlucks. The Wormlucks are mortal followers of Beshaba who have been branded by the goddess, becoming what is colloquially known as a jinx, or a focus for bad luck. The clergy of the traditional church makes these individuals wear red robes and white wigs that resemble Beshaba's hair, but sometimes Wormlucks are chosen to live undercover in communities where the cult has been shunned or snubbed. There are stories of villages drawing and quartering dozens of recent migrants in an attempt to find a suspected Wormluck.
Delleb

Delleb is a god of greater learning and understanding, a patron to scholars all over, and the master of the Great Library of Celestia. Delleb appears as an older, olive-skinned man with telescoping glasses and plain clothes. Delleb is always accompanied by an over-sized black dog named Shadow.

### Relationships

Delleb is friendly to Ioun, and to others who come to him seeking knowledge. He is an enemy of Syrul and more than once has chased Hextor from his presence with his phoenix-feather quill. He is responsible for casting Astaroth to the Abyss for his corruption of the Celestial Archives.
Flandal Steelskin

Flandal Steelskin is Garl Glittergold's closest ally and is the creator of Garl's animated battleaxe Arumdina. His voice is one of the loudest among those in the Gnomish Pantheon. His chief concern was in metalcrafting and improving the skill of the gnome artisans. Occasionally he sends avatars down to his followers just to teach them new techniques and how to work difficult metals.

### Relationships

He is an ally to his brethren in the pantheon (except Urdlen) and is a loyal friend to Gond. He is a friend to the Dwarven pantheon as well.

He was thoroughly opposed to the actions of the Kobold Pantheon and Zehir.

### Worship

His church is in all practical purposes a giant guild of artisans. Most of his clergy become master smiths, capable of creating the finest armor and weapons, just short of the best work of dwarves (a point of contention among the gnomes). His clerics are often blessed with the ability to cast powerful pyromancies that can melt steel beams.

His holiest day is Midsummer's Day, and he is celebrated by sacrificing fine weapons and singing low ballads that resonate with the earth.
Deep Order of Kazian Instruction

The Deep Order of Kazian Instruction was founded by Kaz Shadowfuse in 130 4a after he was saved from drowning by Vhuzompha, his patron at the time. The most notable and important achievement of the cult to date was the expanse of Vhuzompha's influence in the Feywild, where Kaz performed rituals to corrupt the Lake of Dreams and its surrounding areas and destroy the vestige of the fey deity the Queen of Air and Darkness, then sacrificing what remained of the goddess directly to Vhuzompha, who then usurped her portfolio.

The cult has the outward facade of a soap company and still operates, years after Kaz's death in the Feywild city Teocrista.
Erek-Hus

'Erek-Hus' by Christian Kiddle

Erek-hus was a powerful Primordial general. He fought and won against Asgorath when the dragons betrayed the primordials, but was slain by Tiamat and Bahamut, whose combined strength destroyed him beyond repair. All that remained when he was destroyed was rubble and his axe.
Fenrir

Fenrir was the first of Loki’s monstrous children. The Ysgardians, recognizing him immediately as a threat, kept him still by Tyr agreeing to put his hand into his mouth. The Gods tried several bonds to keep Fenrir chained that all failed, until they tried the legendary Gleipnir, a silk wrap that prevented all movement. When he realized he was trapped, he bit down on Tyr’s hand. He then waited, biding his time until the Ragnarok.

After the binding of Loki, Fenrir was approached many times by Nari, his half-brother who like him had a darker, more monstrous side. Fenrir, mostly powerless, instructed Nari in how to control himself and taught him how to hide from the gods in places they would overlook until he could leave the plane. Before Ragnarok, when the rattling of Loki on his restraints shook the Gleipnir loose, Fenrir told Nari to leave and not return, a warning his brother would take to heart, if not immediately.

When the Ragnarok came he Killed Odin, the Allfather and was then killed by Vidar, who wielded the greatspear Gungnir after Odin’s death.
Anu

Anu was the patriarch of the Zigguraxian Pantheon but he refused to be the leader. He shunned most worship, instead focusing himself upon maintaining natural symmetry and balance in all things. He is served by Ningishzida, one of the few remaining members of his former pantheon.

His realm is known also as Anu.
Brandobaris

Brandobaris is one of Yondalla's Children and the Halfling god of stealth.

He represents to most halflings a common paradox in their society, their inner desire to be free and adventurous and their innate desire to blend in. He is typically only worshiped by Lightfoot clans, since Ghostwise and Stouthearts tend to resent his messages as perversions of proper halfling living.

### Relationships

Brandobaris has few enemies as most individuals he has interfered with have no idea he had anything to do with it. He has been an on-again off-again consort of Tymora, which perhaps explains his natural luck.

While he likes the rest of his pantheon they have reservations about him. His true allies are Garl Glittergold, Erevan Llesere, and Baravar Cloakshadow who all enjoy causing a certain amount of mischief, much to the dismay of serious deities like Baervan Wildwanderer, Helm, and Vergadain. Quorlinn and Mask are quite fond of him (although the latter could hardly be considered a friend). Brandobaris is hated by Abbathor, Beshaba, Vaprak, and Urdlen.

### Worship

Most worship of Brandobaris takes the form of continuing the oral traditions of storytelling to young halflings, for whom his stories are exceptionally entertaining.
Death Knight

Death Knights are powerful undead anti-paladins that have ascended to the level of demigods by their evil deeds, most having committed cosmic sins against the multiverse and existence itself. Most Death Knights are in the service of Demogorgon now, but were once in service to Orcus and others serve different powerful outsiders. At any given time only thirteen true Death Knights may exist in the multiverse (formerly 14, but the powers of Sir Farian were never formerly passed on), representing the hours that made up the First Night which was more than half the length of the First Day (and the supposed introduction of darkness to the mortal planes by Tharizdun). There are some who have attained the title of Death Knight that are no longer tied to evil and chaos through acts of great redemption, but the original Death Knights have been wholly corrupted as Chaotic Evil beings. There is no such thing as a former Death Knight unless one has ceased to be after experiencing their destruction, the title is held for all of eternity until one can take it.

Beings that have committed as great sins as the Death Knights tend to be easy targets for the entities that control the Demiplane of Dread which has been a popular recruiting ground for Vecna.

Below is a list of current Death Knights along with their alignments, followed by a list of important Death Knights that no longer exist.

Destroyed Death Knights

* Prince Myrhal of Rax
* Vanthus VanderBoren
* Sir Farian of Lirtham
Chernovog

In the night the vines creep along the ground and the foliage retakes what they lost in the day. The wolves stalk travelers in the night and nature pushes back against civilization. Chernovog is a driving force in this war between law and chaos, helping return the industrialized world to the primitive life it once knew and punishing those who would destroy nature. Through Chernovog the ruins of old civilizations are brought back into the realm of natural creatures and through decay new life may live. By day he sits in the Verdant Chasm, encapsulated by foliage, but by night he roams Nexxis, retaking what once belonged to nature bit by bit. He is also known to be particularly active in the Demiplane of Dread.

Chernovog may be a former aspect of Oran, the Green Lord, that has gone rogue and started acting on his own impulses. It may have been Tiandra that sent him into the Abyss in the first place due to his dark influence over her lover. Another theory is that Oran turns into Chernovog in nights where the moon wanes, explaining his long periods of absence from the Feywild.
Ebisu

Ebisu is a kami of luck associated with the sea and success in business. Because of his association with business he and Daikokuten are often enshrined at the entrances of shops and markets. Ebisu is often represented as a small, overweight and jovial man with a small pointed beard at the bottom of his chin. He is depicted with a rod or fan in one hand and a large fish in the other (usually a tuna or bass).

Ebisu was the first child of Izanami and Izanagi and was named Hiruko. Due to his mother's transgressions and a mishap during their marriage ceremony he was born without bones and expected to die young. The two young gods decided it would be more merciful to cast the infant into the sea. A fisherman caught the infant in a net and, realizing that he had caught a child, he took care of it despite its deformities. The child lived and in the course of three years grew bones and grew into adulthood, albeit still slightly hobbled and deaf. He is always smiling and happy and makes up for what he lacks in height with a fondness for large hats. It is said that jellyfish emulate his form at birth out of respect.
Enki

Enki was the vizier and at times ruler of the Zigguraxian Pantheon throughout the reign of Anu, Enlil, and Gilgeam. When Enlil made the decision to abdicate the throne, Enki suggested Inanna become the new Empress, but this did not come to pass. When Gilgeam's mistreatment of their followers weakened the pantheon, Enki was the first to be killed in the surprise invasion of the Orcish Pantheon and the Goblinoid Pantheon, with Maglubiyet being the one to strike the killing blow. He was reborn by the gift of Enlil, who gave some of the divine power he had collected from their fallen allies to his dead brother, and the two escaped Zigguraxis together.

Enki lived for a time with the Heliopolan Pantheon before becoming embroiled in a love triangle with Hecate and Lliira. Hecate was jealous that Enki did not return her affection and instead doted on Lliira and opted to trap her in an extra-dimensional prison called the Pleasure Palace. After being freed from the prison, the two were reunited and were happy for a time.

Two other survivors of the destruction of their home, Nergal and Anshar, were furious at Enki and Enlil for what they believed to be incompetence and cowardice, and so they lured Enki to a place where his allies could not help him on the lower planes, held him down with the help of hired Yugoloth mercenaries and Anshar stabbed him through the heart repeatedly with a dagger.
Armand

### Abilities

Sure-footed: Advantage on saving throws against being knocked ProneSandy Escapist: As an action can burrow underground and hide (only in loose sand or dirt)

Nomads from a hierarchical society that honors its eldest members the Armand wander the deserts of Southern Al Varra. Young Armand are selected, called to be the ‘Wardens’ of the tribe and are sent out into the world to bring back riches for the tribe. The Armand do not believe in personal property and the concepts of commerce and trade are therefore confusing to an Armand who has recently left his tribe. Armand are not often lifelong adventurers as most seek to one day return to be called Elders themselves, bringing glory to their clan.
Coinchenn

Coinchenn was a powerful Great Old One who perished in battle with one of her kin, the Curruid. Coinchenn is said to have resembled a woman of monstrous proportions with the head of a sea-lion. Her bones were used with those of the Curruid's to create the mythical spear the Gáe Bulg, which was wielded by the god Cúchulainn of the Tuatha Dé Danann.

The spear was crafted by Bolg Mac Buain, who gifted it to Mac Inbar, who gifted it to Lena, who gifted it to Dermeil, who gave it to Scáthach who taught Cúchulainn to wield it then gave it to her daughter Aife, who finally gave the weapon back to Cúchulainn. Every creature who has touched the spear, be it the hilt or the barbed point, is irrevocably recorded within the artifact. Cúchulainn used the weapon to kill his former brother-in-arms, Ferdiad, a stain which will always remain imprinted upon it.
Argus

Argus was a giant devotee of Hera and the gods of Olympus, renowned for his supposed slaying of Echidna (a falsehood revealed after his own death). Argus resembled a hill giant, but was covered in eyes across his body. Despite his initial claim to fame being a fabrication, he was still renowned for being an efficient and dangerous guardian and for his undying loyalty to Hera.

Argus was given the task of watching over Io (a mortal dragonborn), who had been turned into a white heifer by Zeus in order to hide his indiscretions (a ploy which did not fool Hera). Zeus sent Hermes in secret to where Argus guarded the cow in the material plane, and there, Hermes charmed Argus to sleep and slew him. It is unlikely that Hera knows exactly how her favorite pet was murdered, but she seems to have gotten over it.
Banshrae

The Banshrae are small wispy fey creatures with gaunt, alien faces adorned on either side with large, golden, insectoid eyes that are always slightly too far apart. Some have horns and those with hair keep it wrapped tight or obscured, and despite their faces being featureless they are able to play flutes by pressing them against their chins.

A banshrae loves music and cruelty and they are natural-born bullies of the weak, as such most have learned to combine these two passions. An average Banshrae keeps their flute loaded with darts and is quick to curse a being that looks at them wrong and as such wicked fey consider the Banshrae a great race to keep close, rewarding them handsomely for their service.

Banshrae are masters of bardic powers and martial prowess and often have fine masterworked instruments and incredibly detailed and flashy garments and jewelry.
Chan

Chan is the Good Archomental Princess of Air. From her palace of glass in the Plane of Elemental Air she sits contemplative, shifting and churning as her thoughts move around like the clouds of her form.

Chan's focus at all times is on the actions of Yan-C-Bin, who is locked with her forces into a cold war, with all of their military actions being restricted to covert and clandestine operations. She has a strong enmity with Ben-Hadar as well, despite both being on the 'same side'. She finds his willingness to use agents of evil for his own purposes to be morally reprehensible and his brash attitude makes him unlikable. Like Ben-Hadar she had also chosen the side of Law initially in the war of Law and Chaos that made up part of the Dawn War, but when she saw that the Vaati were willing to side with Evil in the name of Law, she realized that what is Lawful is not always what is Good, and so she abandoned Law and Chaos.

### Relationships

Beyond her two rivals she has a positive relationship with Sunnis, who built her palace of glass, and with other elemental beings like Ty-h'kadi and Ehkadi. She is an ally of the Guardinals, Koriel, Syranita, and Aerdrie Faenya.

She is also an enemy of Lissa'aere.
Chiron

Chiron is a centaur deity of medicine who was raised by Apollo after being abandoned by his mother. He was the teacher of Asclepius and the hero Achilles, known for being 'the wisest and most just among centaurs'. He is a kind and gentle being who has devoted all of his time to healing the sick and wounded, nurturing the young. Chiron has never lived among the fey due to his childhood and is said to be somewhat uncharacteristically civilized for one of his kind. He is considered an honorable member of Tiandra's Summer Court, despite rarely having set foot in the Feywild.

Chiron is the son of Cronus and a brother to Zeus and much of the rest of the Olympians.
Caligrostos

Caligrostos are Loumara, considered to be the most violent and sadistic among their fellow demons. Spawned from the nightmares of a dead God of Medicine and the Forge, the Caligrosto roams the planes with a desire to see metal rend flesh from bone and see blood soak the earth. Caligrostos seek out weapons near living targets and inhabit them, animating them to do violence until they build enough strength to manifest as a full semi-corporeal being. They cut and stab to build the strength of their shade, allowing them to become more and more dangerous over time. When weakened or banished from their weapon, they will have little choice but to flee and destroy their shade, moving through walls to get away from their enemy if needed. A Caligrosto that has been forced to leave a weapon becomes obsessed with it, until retaking that specific weapon is all they want from then on.

Demon Lords who can satisfy their desire for cutting can fairly easily add Caligrostos to their ranks. The Shade of a Caligrosto is said to resemble a cambion.
Dragonnels

Dragonnels are a form of lesser dragon, more closely resembling pterosaurs and other winged dinosaurs than the average dragon due to their curved and accentuated beaks, lack of fore-legs. They are generally social animals, living in flocks that congregate on coastal cliffs, mountain crags, tall trees, and anywhere that can give them a significant chance to hunt. They have no tolerance for cold climates whatsoever. Very few dragonnels have breath weapons and most rely on their fanged beaks and strong lower claws. They cannot speak in most cases, with the occasional dragonnel being capable of sounds similar to ancient draconic words.

Young dragonnels are able to be trained and somewhat domesticated, many humanoids who have mastered the practice have been able to use them as mounts. A mounted dragonnel is typically kept light, so as to be able to fly, a heavier burden will force the beast to run on land, although they are still exceptionally fast runners.
Cthugha

Cthugha is a Great Old One who wishes death upon the Outer Gods, seeking to cleanse all of their taint from creation with its flames of retribution. Cthugha was exiled by the Elder Gods, for its methods of destroying the other Great Old Ones would irrevocably destroy much of creation as it is known.

His comet moves through the Astral Plane and on it live his Fire Vampire followers, they too have rebelled against the rule of the Outer Gods.

Two lesser beings emerged from its flaming mass: Aphoom-Zhah and Fthaggua.
Arete

Arete was a skilled psion who created the largest group of Elan through his mastery of the mind, being skilled enough to propel humans through a million years of evolution in a few minutes. This action alone should have propelled him to the status of a deity, and may have had he not come into conflict with a powerful lich. He wondered, if magic could create a lich and his own creations could live for two thousand years or more, if he could use psionics to give himself the ability to thwart death. He was successful. Somewhat.

Arete damned himself to an eternity of birth death and rebirth at an accelerated rate. Every time he wakes from the ritual without memories, he reads about his power and what he lost then restarts the ritual. He has killed himself and been reborn so many times that his spirit has congealed at the location of the ritual, creating a vestige.

Those who bind to that vestige appear as perfect versions of themselves with no blemishes and exceptionally vibrant colors and sheen. He implores them to research his abilities if they are researching something while bound to him, causing the research they need to do to take three times as long.

### Terms of Arete's Binding

Arete appears at first as a mirror, then as a being within the mirror. He appears too vibrant (lips too red, eyes too blue, skin too bronze and flawless) to be a real person. He will bind to those who display a polite attitude.

### Abilities of Arete's Vestige

Psionic Boon: You gain 13 psi points when you bind to Arete. These are added to your pool of power if you already possess psionic power, or they create a pool and you become a psionic creature for the duration of this binding.

Resistance: Your gain a +4 resistance bonus on a saving throw of your choice. You may change this to another saving throw as a movement action.

Damage Reduction: Your body becomes unnaturally tough as you gain resistance to physical damage.

Repletion: You gain access to the psionic powers body adjustment , body purification, and sustenance for the duration of the binding. You may manifest each power as a psion would and as if it is a power known by you. You may augment each power as a psion normally could, substituting your effective binder level in place of psion level.
Butler

Butler is the former leader and mentor of the Onyx Ravens and was an experienced soldier long before coming to Xathal.

Butler (that's the only name he ever told anyone) was quite intelligent and knowledgeable. His role in the Ravens was mostly tactics and strategy, though he was no pushover in a fight. He's the one who figured out how to make the elemental barrels for our weapons. He was also a sort of mentor to Eric and Leonard, teaching them how to mod their weapons and when to use them for best effect. He was a fairly quiet man before he was changed, but he rarely spoke afterward unless it was rather important. Near the end he was becoming more and more obsessed with overthrowing Xathamar, which led to his death when he tackled the old man when he was taking power from the well and causing a massive magical explosion.
Amitok

### Bonuses

Blubber: Resistance to ColdThick Skin: Advantage on Saves against Injected poisons and +2 to AC against projectiles

### Abilities

Blessing of Cryonax: Once per short rest you may magically thaw or freeze a small object, such as a piece of meat or a canteen filled with snow or water.Amitok Claws: Natural Attack of 1d6 Slashing +1d4 Cold damage

The Amitok are goblinoid creatures loosely related to hobgoblins but more closely resembling bugbears. They are broad, heavy-set, and covered in fur except for their face and hands. Their fur is heavy and white or grey, while their skin is generally shades of blue or slate.

Their culture is minimalist by necessity due to their living almost exclusively in arctic deserts, with tools being made of bone or hardened ice and natural weapons being favored.

They tunnel caves in the ice and snow, living far below ground and coming to the surface to hunt and gather water when underground wells run dry. Where they have entered the Underdark they can often find kinship with Quaggoth. The only activity they pursue that isn't directly related to survival is praying to Cryonax or training animals like Hoar Foxes and dire-wolves.
Aensarior

Where do you go when you’ve looked everywhere? The Abyssal Bazaar has what you seek- if you’re ready to bargain. The roaring chaos of the crowd swells and the exchange of goods and coin never end. Get anything your heart could desire. All the splendor of the Nine Hells without the paperwork and all the treasure you can trade, haggle, or steal. The Bazaar’s overseer is Aensarior and he sells the rarest goods of all. Things that even Gods would covet, lost treasures forgotten by time (and space). Aensarior’s goods can be bought by your service alone, and he’s not going to wait to collect. Aensarior is a sworn enemy to Anarazel and he often finds it humorous to collect his hidden treasures to increase the number of his wares. There are two portals in his palace at the center of the bazaar and both are used by his servants frequently. One leads to Sigil, the other goes directly to the City of Brass.
Faerunian Pantheon

Deities emerging from a plane overseen by a powerful figure known as Ao, an overgod who keeps the balance in their realm. No such overseer exists in Nexxis. The Gods from this pantheon are mostly younger, but by no means weaker, and hold onto their titles as Gods firmly.

### Greater Deities

* Akadi, Lady of Air
* Asmodeus
* Bane
* Chauntea
* Cyric
* Grumbar, Lord of Earth
* Istishia, Lord of Water
* Kelemvor
* Kossuth, King of Fire
* Lathander
* Lolth
* Mystra, Mother of Magic
* Oghma
* Selune
* Shar
* Silvanus
* Sune
* Talos
* Torm
* Tyr, the Maimed God
* Ubtao, Father of Dinosaurs

### Intermediate Deities

* Auril
* Bahamut
* Beshaba
* Gond, Gearfather
* Helm
* Ilmater
* Loviatar
* Mask
* Mielikki, the Unicorn Queen
* Tiamat
* Tymora
* Umberlee
* Waukeen

### Lesser Deities

* Azuth
* Deneir
* Eldath
* Lliira
* Lurue
* Malar
* Milil
* Shaundakul
* Talona

### Demigods

* Drasek Riven
* Doresain
* Finder Wyvernspur
* Fzoul Chembryl
* Garagos
* Gargauth
* Gwaeron Windstorm
* Hoar
* Jergal
* Nobanion
* The Red Knight
* Rivalen Tanthul
* Savras
* Sharess
* Shiallia
* Siamorphe
* Ulutiu
* Uthgar
* Valkur
* Valsharoon
Bahamut

Bahamut is the Platinum Dragon, a draconic king, a lawbringer, and the king of metallic dragons. He is one of the Triad, having taken the place of Tyr he now stands alongside Ilmater and Torm as a paragon of law and order. He prefers not to have standing temples and clergy, preferring to have paladins and active warriors as his clerics, since he values action over all and hates idolatry.

### History

Bahamut and Tiamat are twin entities, polar opposites born from the destroyed Asgorath who fell in battle against Erek-Hus. The two entities slew the primordial and have been warring against one another ever since.

Bahamut spent most of his life enforcing and growing his influence to match that of Tiamat, and when she seemed to slow down (taking on a consort named Abzu and having a child named Anshar) he grew suspicious, sending Marduk, one of his former paladins turned god, into the Zigguraxian Pantheon to watch her. When Gilgeam fought Ilneval in the invasion of the Orcish Pantheon, Tiamat attempted to take out Gilgeam and get out while she could grab the power, but Marduk destroyed her form there and sacrificed himself. Both Bahamut and Tiamat lost a lot of power that day and their war from then on became riskier, and the losses greater.

The dragons themselves were ultimately the victims of this war and as time went on their religious fervor faded and their reverence to their gods became embittered by the long wars, longer even than the memories of the longest lived species of mortals. Bahamut took this lesson to heart and decided to build his power from his own merit, working his way up from little power.

Bahamut responded to a call for aid from the House of the Triad, who were being invaded by insurgents from the Abyss. It was here that Bahamut met Tyr, whom would become a mentor to him, and ultimately whom he would succeed.

### Relationships

Bahamut is an enemy of Tiamat and Null, as well as forces of chaos like Orcus. He is an ally to forces of Law and to all good dragons.
Elder Evils

The Elder Evils are a group of beings whose power is capable of surpassing that of the gods and were established as ever-present threats by the Elder Gods. The Elder Evils include certain Outer Gods and Great Old Ones who are considered at-large in the established planes, entities that were unable to be properly exiled to the Far Realm during the War against the Outer Gods. The Elder Evils that make up the list created by the Elder Gods are hardly the full extent powerful and evil beings, but were the ones known to the Elder Gods before their dissolution of the group.

### The Elder Evils

* Atropus
* Cthulhu
* Dendar
* Eldest
* Father Llymic
* Hargut
* Holashner
* Ityak-Ortheel
* Kezef
* Pandorym
* Piscaethces
* Shothotugg
* Shothragot
* Y'chak
* Yog-Sothoth
* Zargon the Returner
* Zurguth

### Children of the Eldest

The entities responsible for the creation of the Aboleth have infested entire star systems in the Astral Plane and their surrounding planets, these entities were of extreme interest to the Elder Gods' final few missions as an organization. These beings still inhabit the stars they infested, which have since become their astral prisons.

* Acamar
* Caiphon
* Delban
* Hadar
* Khirad
* Nihal
* Zhudun
Fey Pantheon

The Fey are manifestations of power from the Feywild and their home plane is inhabited by the deities that protect it. The oldest and most ancient division of power were the seelie and unseelie courts, an ancient system of good and evil that was once the only division of power in the plane and was caused by the divisions between Titania and the Queen of Air and Darkness . The progenitors of all of the fairies were Una and Finvarra from whose union all fey creatures have sprung, and their stories are closely related to the Tuatha Dé Danann. All fey, regardless of alignment, are opposed to Karontor and the Fomorians.

### The Seelie Court

The Seelie Court is both a wing of the pantheon as well as a physical realm, one that moves between the Feywild and the Upper Planes with ease.

* Caoimhin
* Damh
* Eachtighern
* Emmantiensien
* Fionnghuala
* Nathair Sgiathach
* Oberon
* Puck
* Queen Mab
* Skerrit
* Squelaiche
* Titania
* Verenestra

### The Unseelie Court

Once a formal court the Unseelie Court was dismantled after its queen's disappearance and subsequent destruction. Its surviving former members have been barred from the Court of Stars.

* The Queen of Air and Darkness

* Nintra Siotta
* Auril
* Cegilune
* Dark Crow
* Neifion
* The Queen of Nightmares
* The Whisperer in the Shade
* Urdlen

### The Court of Stars

The court of stars has distinctions other than that of strictly good against evil and in more recent years the Summer and Winter sides of the court have been at odds with one another. The court has not actually met in at least two centuries, but is expected to meet soon on the wishes of the Prince of Frost.

#### The Summer Court

* Tiandra
* Chiron
* Aurusel
* Fathagn
* Hyrsam
* Fly, Keeper of Jaggerbad Skyhouse
* The Lady of the White Well
* Lurue, the Unicorn Princess
* Sarpenon, Lily Marquis
* King of Dreams
* King Sunfire, Lord of Pixies

### The Winter Court

* Koliada
* The Prince of Frost
* Mournwind, Exarch of the Prince of Frost
* Soulsorrow, Exarch of the Prince of Frost
* Rodielle

#### The Green

* Mother Tree
* Oran
* Psilofyr
* Summer Ash, Autumn Oak, Winter Fir, and Spring Flower, First of the Nymphs
* The Green Man
* Relkath of the Infinite Branches
* Sky Shaper
* Zebechial

#### Coral Court

* Deep Sashelas
* Elias Alastai
* Sarula Iliene
* Siobhan Alastai
* Scamander

#### The Gloaming

* Baba Yaga
* Eochaid
* The Maiden of the Moon
* Morrisa, Lady of Swords
* Phillyreoides
* Prince of Hearts
* Sharaea
* Silvermaw
* Witch of Fates

### Unaffiliated Archfey

* Tuxil, the Trinket Lord
* The Cat Lord
* The Carrion King
* Caelynnvala, Peacebringer
* Cernunnos
* Liria
* Desharis
* Jalfarian Khaldros
* Kannoth
* The Rose King
* Sebek
* Mornach
* Felsa, the Slumbering Queen
* Rheusendrous, Exarch of Selephra
* Selephra, The Bramble Queen
* Sun Wukong
Dellingr

Dellingr was an Ysgardian deity of sunlight and was the hope of early dawn personified. He was formerly married to Nyx, but this relationship had ended before the Ragnarok where he was slain by the undead legions of Helja.

Dellingr's portfolio was largely stolen from the titan Helios, who likely regained that strength after his death.