Spawn

**Spawn** is where players first enter The Venture Vanilla (VV) world. The spawn area is roughly a 600x600 block area centered around 0, 0. It is frequently patrolled by heavily-geared veterans of the game (and Namii) who kill new players on sight and fight with rival groups, who may aim to 'control spawn.'Currently, there are large stone structures covering spawn, making it hard for new players to leave spawn. It is not rare for you to spawn inside one of these "cobblemonsters." Through the twisting tunnels and mazes, one must find the surface with an ever-dwindling hunger bar and next to no resources.

**Withers** can be found scattered near the bottom of the spawn area, killing any mobs or players that come too close.

Trees, grass, and plants, as well as friendly mobs, are hard to find near spawn, as players often destroy or kill these necessary things. This results in new players being forced to walk hundreds of blocks before being able to obtain Minecraft essentials, like crafting tables or food.

**Remember:** Spawn is an ever-evolving wasteland, constantly being altered by war, escapees, and other damage to the terrain. If any of the below information is incorrect, it is likely due to the anti-newbie efforts of long-time players, or the persistent influx of these new players.

## Directions of Escape

   If one walks **North** of Spawn (Z+), one will have to go through plenty of cobble walls before they enter a plains area surrounded by tall lava walls. Beyond these walls, obstacles decrease considerably.

Going **West** (X+), one will have to pass through a series of large primary walls before arriving in an open area of savannah biome. The savannah is bordered by a layer of lava walls, on the other side of these there's a plains biome and some mountains. You can also find trees not far from here, making it an ideal direction to escape from.

**South** (Z-) of Spawn, there are plenty of gigantic cobble walls. Once breached, one enters an area of ocean, also containg a few small islands. For new players, water-level bridges are recommended as boats are hard to get by due to the extreme wood scarcity in Spawn. Some pre-constructed bridges, leading further South, can be found in this area.

In the direction of **East** (X-), one faces the common cobble walls, but on the other side of them there are large expanses of lava pyramids. For this reason, East is a hazardous and difficult way to escape. The lava is removed and added constantly, so it's impossible to know if it's safe to pass this way or not. On the other side of the final lava walls, there's water and a plains biome.

Around the spawn area, there are various nether portals. Some portals lead to obsidian traps, where new players are stuck in the portal, with the only way out being to mine the obsidian in front of them by hand. If players choose to take the nether route to escape the spawn region, there are various highways in the nether, with more nether portals dotted around randomly that lead back to the over world. The nether highways have an abundance of signs with messages from players in the past, marking their beginnings on the server.

## Areas of Interest

Because spawn is the area from which all Venture Vanilla players must begin their journey, everyone on the server has a special connection to it. As a result of these connections, many players choose to make their special mark on spawn. Every Venture Vanilla player should visit a few of these landmarks during their play.

## The Fire of (0, 0)

Eventually, the flame is extinguished. If it be your will, light it again...

### Spawn Castle

A mysterious castle appearing around the start of the server... That's the Spawn Castle for you.