recursal/Fanatic-Fandom huggingface dataset:
Stony Land

**Golf Bux:** | 10

**Stony Land** is one of the Courses in the game Super Stickman Golf 2. It is the first course of Tour 2, and the fifth in the entire game.

## Scorecard

Stony Land Scorecard
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## Description

Stony Land introduces moving and rotating objects, raising the stakes for taking shots, since the player will have to be more precise with timing them.

## Achievement

There is one achievement the player can get from this course.

### Drop Shot

This achievement requires the player to get a hole-in-one on hole 3 without power-ups. To do this, turn the aim arrow around 45° counterclockwise from its initial angle, get the power meter to halfway to the first line, and hold the “go!” button (don’t release it just yet). Wait for the upper rock to move to the left, and the lower rock to the right, then release the “go!” button and take the shot. Getting the hole-in-one awards the player 5 Golf Bux.

## Trivia

* Hole-in-ones are possible in every hole of this course, with holes 1 and 3 being the only holes that don’t require power-ups to get the hole-in-ones. Therefore, the best possible score for this course is -38 (9 strokes).
* The best possible score for this course without power-ups is -31 (16 strokes).
* The difficulty multiplier for this course is ×1.23.
Portal Lab

**Golf Bux:** | 10

**Portal Lab** is one of the Courses in the game Super Stickman Golf 2. It is the first course of Tour 3, and the ninth in the entire game.

## Scorecard

Portal Lab Scorecard
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## Description

Portal Lab introduces portals, which teleport the player’s ball from one to another when shot towards one. The course uses them in various different ways, like as shortcuts, for deception, and leading to hazards. There’s also a one-off appearance of a laser on hole 5.

## Achievement

There is one achievement the player can get from this course.

### PLINKO!

This achievement requires the player to get a hole-in-one on hole 8 without power-ups. To do this, keep the aim arrow at 45°, get the power meter to around three-quarters to the first line, then take the shot. Getting the hole-in-one awards the player 5 Golf Bux.

## Trivia

* Hole-in-ones are possible in every hole of this course, with holes 1, 2, and 8 being the only holes that don’t require power-ups to get the hole-in-ones. Therefore, the best possible score for this course is -42 (9 strokes).
* The best possible score without power-ups is -31 (20 strokes).
* The difficulty multiplier for this course is ×1.46.
* Laser Lab shares the exact same background with this course.
* This is the only course in Super Stickman Golf 2 with the hole number on the course itself.
Icy Land

**Golf Bux:** | 10

**Icy Land** is one of the Courses in the game Super Stickman Golf 2. It is the second course of Tour 2, and the sixth in the entire game.

## Scorecard

Icy Land Scorecard
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## Description

Icy Land focuses on using alternate paths, with some of them leading to the hole faster, some just adding extra strokes, and some just leading to hazards.

## Achievements

There are two achievements the player can get from this course.

### Nice-tro

This achievement requires the player to get a hole-in-one in Hole 5. This can be done by activating the Nitro Ball, turning the aim arrow around 110° counterclockwise, get the power meter to full power (a little under is alright as well), and take the shot. Boost the ball once it lands on one of the downward slopes, and the ball will get into the hole. Getting the hole-in-one awards the player 4 Golf Bux.

### Ice Ball

The Ice Ball is a power-up that allows the player to freeze water hazards on contact. Earning this power-up simply requires completing this course on or under par. The player also gets 2 Golf Bux when obtaining the power-up.

## Trivia

* Hole-in-ones are possible in every hole of this course, with hole 8 being the only hole the doesn’t require power-ups to get the hole-in-one, though it is incredibly difficult to get it on that hole. Therefore, the best possible score for this course is -46 (9 strokes).
* The best possible score for this course without power-ups is -35 (20 strokes).
* The difficulty multiplier for this course is ×1.31.
* This course is one of four courses that unlocks a power-up when completed on or under par. The other three are Sticky Land, Magnet Land, and Laser Lab.
Super Stickman Golf

**Super Stickman Golf** is the first game in the Super Stickman Golf (series). It is released on 7 June 2011.

## Description

Super Stickman Golf is no ordinary game.. it’s actually an award winning physics puzzler! Warning: Once you pick up this game, you may not be able to put it down. You will definitely never play “golf” the same again..

Ever wanted to freeze those pesky water hazards? Ever wanted to stick your shots on walls and ceilings? Ever wanted to stop your shot in mid-air? Well now you can… Super Stickman Golf brings to you… the super clubs.

## Features

* 6 unlockable super clubs!
* Game Center Leaderboards
* 261 unique holes
* Retina support
* Game Center Achievements
* Universal App
* New Obstacles
* 8-bit chiptune soundtrack!
* Local & Online Multiplayer

## Courses

### Course Pack 1: Beginner Courses

* Parkland (Loftstrom Links on iOS)
* Dapper Dunes
* Ice Flows
* Moon Base
* The Slew
* Funky Town
* The Cliffs
* Crazy Cactus
* Handicap Forest
* Purple Haze
* The Inferno
* Serif Meadows
* Tar Sands
* Gold Mine
* Rooftops
* The Dungeon

* Parkland (Loftstrom Links on iOS)
* Dapper Dunes
* Ice Flows
* Moon Base
* The Slew
* Funky Town
* The Cliffs
* Crazy Cactus
* Handicap Forest
* Purple Haze
* The Inferno
* Serif Meadows
* Tar Sands
* Gold Mine
* Rooftops
* The Dungeon

### Course Pack 2: Intermediate Courses

* New Loftstrom
* Everest (In Tour 3 on iOS)
* Funkier Town
* The Woods
* Moon Base 2
* Mars
* Double Rainbow
* The Factory
* Cloud City

* New Loftstrom
* Everest (In Tour 3 on iOS)
* Funkier Town
* The Woods
* Moon Base 2
* Mars
* Double Rainbow
* The Factory
* Cloud City

### Course Pack 3: Advanced Courses

* Haunted Hills
* Everest
* Mustard Grove
* Key Lime Links
* Parkland 2
* Tropics
* The Temple
* Graveyard
* Airport (Unreleased)

### Course Pack 4: Expansion Courses

* Cinnamon Bluff
* Pipes
* Belts
* Lunar Links
Sandy Land

**Golf Bux:** | 10

**Sandy Land** is one of the Courses in the game Super Stickman Golf 2. It is the second course of Tour 3, and the tenth in the entire game.

## Scorecard

Sandy Land Scorecard
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## Description

Sandy Land introduces score modifiers, which appear as gear-shaped objects with a negative or positive number floating around which either subtract or add strokes from/to the player’s score when hitting them. In this course, the score modifiers range from a -3 to a +2.

## Achievement

There is one achievement the player can get from this course.

### O Face

This achievement requires the player to score 0 strokes or lower on hole 3. To do this, keep the aim arrow at 45°, get the power meter to full power, and hold the “go!” button (don’t release it just yet). Wait for one of the -1 score modifiers to get to the bottom left of the sticky wall to the top right of the player’s spawn position, then release the “go!” button to take the shot.

Next, aim towards the sticky wall to the top left of the golfer’s current position, get the power meter to full power (a little under is alright as well), then hold the “go!” button until one of the -1 score modifiers gets closer to the golfer. When that happens, release the “go!” button. Do the same thing once you hit the next sticky wall, aiming to the top right this time.

Finally, aim towards the green, get the power meter to the sixth line, then hold the “go!” button until one of the -1 score modifiers gets closer to the golfer. Release it, and if necessary, putt towards the hole. Completing this achievement rewards the player with 4 Golf Bux.

## Trivia

* Scoring 0 strokes or under is possible on every hole except for hole 8, with hole 7 being the only hole requiring power-ups to score 0 strokes or less.
* The best possible score for this course is -78 (-30 strokes), and -58 (-10 strokes) without power-ups.
* The difficulty multiplier for this course is ×1.54.
* Dangerous Dunes shares the exact same background with this course.
The Reaper Leviathan

**The Reaper Leviathan** is a massive and scary sea monster, which can be avoided if players are careful enough and don't enter their territory.

If not in a seamoth or P.R.A.W.N suit they will do 80 base bite damage, and a grab attack. The grab attack is only performed when player hp is less than 80.

**[WARNING: Reaper Leviathan will still attack THE SEAMOTH AND P.R.A.W.N. Suit In CREATIVE MODE!]**
Hytale blog

O **Hytale Blog** pode ser encontrado no website do *Hytale*. Notícias, anúncios, perguntas e respostas, estados de desenvolvimento, informações técnicas e mais podem ser vistas lá.

## Postagens

As postagens do blog são feitas semanalmente; são artigos apresentando diferentes aspectos do jogo.

* Conteúdo customizado - *Agosto de 2019*
* Criando sons paras as criaturas - *19 de Abril de 2019*
* Um tour visual para a zona 3, a "Borea" - *12 de Abril de 2019*

* Uma introdução para os comportamentos de construção dos NPCs - *4 de Abril de 2019*
Grassy Land

**Golf Bux:** | 10

**Grassy Land** is one of the Courses in the game Super Stickman Golf 2. It is the first course of Tour 1, as well as the first in the entire game.

## Scorecard

Grassy Land Scorecard
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## Description

Grassy Land is the introductory course of Super Stickman Golf 2, introducing the player to the game’s controls, the sand trap and water hazards, and the Mulligan power-up.

## Achievements

There are two achievements the player can get from this course.

### Deep Impact

This achievement requires the player to get a hole-in-one in Hole 4 without touching the green. To do this, keep the aim arrow at 45°, get the power meter to halfway to the first line, and take the shot. Successfully doing so awards the player 4 Golf Bux.

### Ride The Snake

This achievement requires the player to get a hole-in-one in Hole 7. This can be done by keeping the aim arrow at 45°, and getting the power meter to anywhere between the first and fifth line. Getting the hole-in-one awards the player 2 Golf Bux.

## Trivia

* Hole-in-ones are possible in every hole of this course, with 4 of them requiring power-ups to achieve the hole-in-ones. Therefore, the best possible score for this course is -29 (9 strokes).
* The best possible score for this course without power-ups is -25 (13 strokes).
* The difficulty multiplier for this course is ×1.00.
Tools

**Tools** are absolutely essential for progressing the story line, as well as going to the greater depths. One of the first tools players may be able to create is the Repair Tool. The repair tool allows the ability to repair sea bases as well as the vehicles in the game. The Scanner is vital for being able to get new technologies and to build more helpful tools or items. One of the speediest ways to travel in the early game, is by creating a Sea Glide, which gives the player great speed and makes them traverse the ocean faster. Later, after players created a high capacity air tank, they gain access to the rebreather. The rebreather allows to go past 100 and 200 meters without any oxygen deficiency. The Stasis Rifle freezes enemies allowing for a quick escape or to attack the enemy. The Laser Cutter is special as it is basically required in order to complete the game.
Ampeel

The **Ampeel** is an aggressive fauna species found dwelling in the Bulb Zone and the Blood Kelp Zone, as individuals or in small groups of two or three.

Zapping noises can be heard when around the **Ampeel,** and when it uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15 damage the player's health, and its bite will take away 45 health.

## Appearance

The **Ampeel** is a huge, serpentine creature with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.

The **Ampeel'**s head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. It has two bluish green eyes sitting in hollows in the otherwise smooth head. Its mouth has many small teeth.

Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan bioluminescent glow, and are capable of generating electricity.

## Behavior

The **Ampeel** swims around passively, and frequently re-orientates itself to swim in another direction. It generates electrical arcs that run along its body, from head to tail. The **Ampeel** will enter an aggressive state when the player approaches it; generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.

The **Ampeel'**s electricity will severely damage submersibles, especially past their safe depth. The Seamoth Perimeter Defense System has no effect on an **Ampeel**, likely due to the fact that it uses electricity itself. A better defensive tool to use would be the Stasis Rifle, Repulsion Cannon or a Torpedo System. **Ampeels** are one of the few creatures that will attack the Cyclops, it is advised to move with caution around them.

When the **Ampeel** is attacked, it will turn around and attack back by either zapping the attacker or biting it, much like the Boneshark, shortly after this, the **Ampeel** will flee.

## Data Bank Entry

* Strong and territorial
* Torso-mounted prongs appear capable of generating a powerful electric current
* Ampeel has been recorded using electricity to incapacitate its prey
* If a faster, stronger and hungrier predator lives on the reefs, it appears to avoid the ampeel
Golf Blitz

**Golf Blitz** is the fourth spinoff game in the Super Stickman Golf series.

## Description

You’ve never played golf like this before! Team up, challenge your friends or play online against the world to get to the top of the clubhouse.

Play on some of the most wildly creative courses ever imagined. Customize your golfer and pack your bag with all sorts of power ups like sticky balls, grenades, lasers and more.

Golf Blitz is an entirely new way to play the outrageously fun Race Mode from Super Stickman Golf. No cheaters. No slow pokes. ALL BLITZ!
Super Stickman Golf 3D

**Super Stickman Golf 3D** is an unreleased title in the Super Stickman Golf franchise. It would’ve possibly of been like the first game, but in 3D. This would possibly involve more intricate course designs, and possibilities for a 3D golfer. This was revealed by Jordan (one of the Noodles) in a DM. Nothing else is known about the game’s development or how far it was into development, but it’s considered to of been never made.

## Concept

SSG3D would presumably be SSG1 in a 3D setting, however it could also contain original courses. It was most likely going to be more open and have more detail, along with this it’s possible you would actually carry a golfbag, or use a golf cart in some way, to add to the realism of the course designs. This is all speculation, and the game could be like any other SSG game, where it has quirky courses with varied themes.

## Trivia

* The game may of intended to release instead of SSG2, as a sequel to the original game. This could land it at a 2012 release date, but since this game was never made, we don’t know.
* This is one of the scrapped SSG games; the other is an unnamed puzzle golf game according to Jordan that was like Cut the Rope. This one only got to the concept art stage.
* This game could’ve been scrapped due to course designing being too hard, camera angles being janky, the controls being too hard, or a combination.
Flora

**Flora** is the plant life occurring in a particular region or time, generally the naturally occurring or indigenous—native plant life. The corresponding term for animal life is Fauna. **Flora**, Fauna and other forms of life such as fungi are collectively referred to as biota. Sometimes bacteria and fungi are also referred to as **Flora**.

* Acid Mushroom
* Blood Cave Root
* Blood Kelp
* Bloodgrass
* Creep Vine
* Deep Shroom
* Floating Stones
* Gabe's Father
* Grue Cluster
* Drooping Stingers
* Koosh Bush
* Membrane Tree
* Mohawk Plant
* Purple Plant
* Pink Mushroom
* Purple Pinecone
* Purple Rattle
* Purple Tentacles
* Pygmy Fan
* Sea Crown
* Snake Mushroom
* Tiger Plant
* Table Coral
* TreeSpawn
Subnautica Wiki

**Welcome to the Subnautica Wiki!**
the Subnautica compendium by the players, for the players.
We are currently maintaining 244 pages (70 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

**Subnautica** is an open-world, under-water survival/exploration and construction game from the developers of Natural Selection 2, Unknown Worlds. **Subnautica** starts with the player crash-landing with the spaceship Aurora on Planet 4546B, a water planet with various biomes and creatures to discover. The game title features construction of the various submarine components and structures that will be key to success in exploration of the vast open-world.

Subnautica Screenshots
Subnautica Concept Art

(Micro) Update 67
Power Nap Update
Machinery Update
 **Navigation**

* Game Modes
* Storage
* Items
* Seabases
* Vehicles
* Life Forms
	+ Eggs
	+ Flora
	+ Fauna
* DNA
* Specimen Analyzer
	+ Research
* Fragement Analyzer
	+ Fragments
* Attributes
* Materials
* Blueprints
* Constructor
* Workbench
* Workbench Upgrades
* Resources
	+ Electronics
	+ Materials
* Survival
	+ Water
	+ Cooked Food
	+ Cured Food
* Personal
	+ Equipment
	+ Tools
* Machines
* Submarine
 **Videos**
 **Twitter**
 Tweets by @Subnauticawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
Subnautica Concept Art: Cave Thing

Subnautica will take you to diverse environments: From lava, to ice, to coral, and more. In these environments, you will encounter all sorts of creatures, big and small. The above image is Cave Thing, and is a piece of Subnautica concept art that tries to give form to several gameplay ideas.

Cave Thing is painted with a diver’s mask at the edges, hinting at Subnautica’s first person nature. On right right, a small vehicle of some kind if shining lights on to the evidently bemused creature. Small vehicles will be pilotable (or this one an un-manned drone, supporting the swimming player?), deploying from ‘mothership’ style larger vessels (See Exterior Sketch for more about this!).

Most importantly, this little encounter is taking place in a cave. Steve has been working hard on procedural terrain generation techniques that result in cave formations. Caves are also likely to be a regular feature of artist-created pre-fabricated areas, some of which might feature a create like the Cave Thing…

Each week in December and January, we will release a new piece of concept art, and discuss that piece’s implication for Subnautica gameplay. You can chat to Charlie about gameplay, Steve about tech, and Cory about art on Twitter any time! See more concept art here.
Sticky Land

**Golf Bux:** | 10

**Sticky Land** is one of the Courses in the game Super Stickman Golf 2. It is the third course of Tour 1, as well as the third in the entire game.

## Scorecard

Sticky Land Scorecard
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## Description

Sticky Land introduces sticky walls. Represented by pink goo, shooting your ball towards it will stick itself onto the goo. Due to its heavy usage, the par for each hole, and therefore the course overall, has increased by an additional one or two strokes.

## Achievements

There are two achievements the player can get from this course.

### Sticky Fingers

This achievement requires the player to complete hole 7 by avoiding all sticky walls without power-ups. To do this, keep the aim arrow at 45° to the right, get the power meter to the first line, then take the first shot. Next, turn the aim arrow around 90° counterclockwise, get the power meter just under halfway to the first line, and take the second shot. Finally, turn the aim arrow around 75° clockwise, get the power meter to the seventh line, and take the third shot to complete the achievement and get 4 Golf Bux.

### Sticky Ball

The Sticky Ball is a power-up that allows the player to stick their ball to just about any surface. Earning this power-up simply requires completing this course on or under par. The player also gets 2 Golf Bux when obtaining the power-up.

## Trivia

* Hole-in-ones are possible in every hole except for holes 7 and 8, with hole 4 being the only hole that doesn’t require power-ups to get a hole-in-one.
* The best possible score for this course is -47 (10 strokes), and -34 (23 strokes) without power-ups.
* The difficulty multiplier for this course is ×1.15.
* This course has the highest overall par of Tour 1, at 57 strokes.
* This course also has the highest individual hole par of Tour 1, with hole 8 having a par of 8 strokes.
* This course is one of four courses that unlocks a power-up when completed on or under par. The other three are Icy Land, Magnet Land, and Laser Lab.
Flappy Golf

**Flappy Golf** is a game created and developed by Noodlecake Studios. The game is a spin-off (originally created for FlappyJam as Noodlecake stated in their blog) that is part of the Super Stickman Golf (series).

## Description

Flappy Golf is just a simple stripped down version of Super Stickman Golf 2. In fact it is almost just another mode for the game. We reused all the same courses but then took out all the characters, hats, power ups, levelling and just made it so you could “flap” your way to the hole instead of shooting for under par. Star ratings are given to the amount of flaps it takes for you to get to the hole and that is pretty much it. Being a game-jam game, we didn’t want to treat this like a big release or anything.

Each hole can be played separately instead of being “tour based” like the original game and you must collect stars to open up new courses. However we wanted everyone to just have fun and play the game so any type of star will work to open later courses.

So far people really seem to be enjoying the game though so there is chance if enough people demand it, we might update it to include the classic multiplayer that everyone loves with SSG2. Can you imagine 8 balls flapping at once to the hole? Sounds ridiculous so we might just do it. Plus we might add an iAP to remove the ads as that has been requested as well.

## Courses

* Grassy Land
* Raspberry Hills
* Sticky Land
* Portal Lab
* Stony Land
* Icy Land
* Stickier Land
* Magnet Land
* Greens Land
* Sandy Land
* City Land
* Candy Land
* Sticky Forest
* Magnet Grove
* Portal Dungeon
* Laser Moonbase
* Dangerous Dunes
* Acid Mine
* Tropics Land
* Factory Land
* Low-Poly Land
* Farm Land
* Laser Lab
* Impossible Land
* Blades Land
* Acid Land
* Minty Land
* Tanks Land
* Super Meat Land
* Gears Land
* Implausible Land

* Grassy Land
* Raspberry Hills
* Sticky Land
* Portal Lab
* Stony Land
* Icy Land
* Stickier Land
* Magnet Land
* Greens Land
* Sandy Land
* City Land
* Candy Land
* Sticky Forest
* Magnet Grove
* Portal Dungeon
* Laser Moonbase
* Dangerous Dunes
* Acid Mine
* Tropics Land
* Factory Land
* Low-Poly Land
* Farm Land
* Laser Lab
* Impossible Land
* Blades Land
* Acid Land
* Minty Land
* Tanks Land
* Super Meat Land
* Gears Land
* Implausible Land

**20 additional courses** also exist which are unlocked when you get 50 superstars:

* Loftstrom Links
* Icy Flows
* Moon Base
* The Slew
* Funky Town
* The Cliffs
* The Woods
* Rooftops
* Purple Haze
* Sans Serif
* Tar Sands
* Haunted Hills
* Parkland
* Graveyard
* Crazy Cactus
* Cinnamon Bluffs
* Everest
* Pipes
* Belts
* Lunar Links

* Loftstrom Links
* Icy Flows
* Moon Base
* The Slew
* Funky Town
* The Cliffs
* The Woods
* Rooftops
* Purple Haze
* Sans Serif
* Tar Sands
* Haunted Hills
* Parkland
* Graveyard
* Crazy Cactus
* Cinnamon Bluffs
* Everest
* Pipes
* Belts
* Lunar Links
The Dungeon

**The Dungeon** is one of the Courses in Super Stickman Golf. This is the last course in the Classic Courses. When the player completes this course, they get the Super Ball. This course introduces shortcuts, which are holes that can lead to the hole or water hazards. This course is very hard at times, due to the long holes.

In Super Stickman Golf 2, it was reimagined as Portal Dungeon.

## See also

* Courses
* Portal Dungeon
Nitro Ball

**Nitro Ball** is one of the Powerups in the Super Stickman Golf (series).

## Description

NITRO ball gives your ball a boost while in flight.

The Nitro Ball is able to be boosted while in mid-air. When pressing the “NITRO BOOST!” button, the ball will boost upwards. You only get two boosts in the first Super Stickman Golf Game, but you can have up to four in Super Stickman Golf 2, and five in Super Stickman Golf 3.

## Requirements

* Complete 20 achievements (Super Stickman Golf)
* Reach golfer level 15 (Super Stickman Golf 2)
* Reach golfer level 10 (Super Stickman Golf 3)
* Automatically unlocked (Golf Blitz)
Greens Land

**Golf Bux:** | 10

**Greens Land** is one of the Courses in the game Super Stickman Golf 2. It is the fourth and final course of Tour 1, as well as the fourth in the entire game.

## Scorecard

Greens Land Scorecard
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## Description

While Greens Land doesn’t introduce anything new, it does have a heavy emphasis on putting greens, where there are lots of them outside of the hole boundaries to slow down the player’s shots, and on some of the holes, the player even starts on the green.

## Achievement

There is one achievement the player can get from this course.

### Green With Envy

This achievement requires the player to complete hole 4 without hitting the green. To do this, turn the aim arrow around 5° counterclockwise from its initial angle, get the power meter to just under full power, then take the first shot. Then, keep the aim arrow at the same angle, but this time, get the power meter to just under the seventh line, and take the second shot. Alternatively, you can use the Air Brakes power-up to stop the ball in mid-air so that it falls into the slot and gets in the hole, though this is harder to do since it requires precise timing for the ball to fall in the slot. Regardless, when the player completes this achievement, they are rewarded with 10 Golf Bux.

## Trivia

* Hole-in-ones are possible in every hole of this course, with all holes requiring power-ups to achieve the hole-in-ones. Therefore, the best possible score for this course is -37 (9 strokes).
* The best possible score for this course without power-ups is -26 (20 strokes).
* The difficulty multiplier for this course is ×1.23.
* The Green With Envy achievement is the most rewarding one of all the hole based achievements, rewarding 10 Golf Bux upon completion.
Super Ball

**Super Ball** is one of the Powerups in the Super Stickman Golf (series).

## Description

> SUPERball travels 222% farther! Let one rip today!
>
>

The Super Ball visually resembles a fireball. It is a very powerful ball, as it flies very far while also flying fast.

The Super Ball should be used in situations where a long-distance shot is ideal for a good score, or a hole-in-one. Do not use the Super Ball at full power, due to it’s insane speed.

## Requirements

* Complete all of the Classic Courses (Super Stickman Golf)
* Get 20 achievements (Super Stickman Golf 2)
* Get 20 trophies (Super Stickman Golf 3)
Drug Production Log

**Drug Production Log** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The **drug production log** shows a weekly log of how many drugs were collected, processed and packed for dispatch. The log shows evidence to how quickly people can die once they are infected with the virus. Workers started to become sick on week 21 and by week 23 most of the workers had died.

The log can be found in one of rooms at the Drug Facility.

## Theory

One of the reasons why workers die so fast from the virus, could be that the cartel are based in the middle of the rainforest with little or no medication. Medication which could have been used to help delay the effects of the virus for a short time.

## Transcription

Week 17.

Collected: 20 bags, 10 kg of leaves each

Making 200 kg of pure dope a day

Packed for dispatch: 250 kg in 5 kg packages

Week 18.

Delivery of gasoline and chemicals

Making 200 kg of pure dope a day

Packed for dispatch: 300 kg in 5 kg packages

Week 21.

Some workers are sick

Collected 10 bags, 10 kg of leaves each

Making 150 kg

Packed for dispatch: 100 kg in 5 kg packages

Week 22.

Almost everyone is sick. Only 3 bags collected.

Daily output: 50 kg

Ready for dispatch: 70 kg

Week23.

Most of the crew is dead. No leaves!

Daily output: 20 kg

Week 26.

Week 27.

New workers.

Collected: 30 bags, 10 kg of leaves each

Daily output: 250 kg

Packed for dispatch: 100 kg in 5 kg packages

Week 30.

Outbreak again!

Production on hold

Ready for dispatch: 50 kg
Parkland

**Golf Bux:** | 10

**Parkland** is one of the Courses in the game Super Stickman Golf. It is on Course Pack 1, or the Beginner courses on Android. On iOS, it is in Advanced Courses/Expansion I.

In Super Stickman Golf 2, it is in Tour 11, and is considered one of the hardest courses in any SSG game due to the abundance of +5 score modifiers.
Flat clearances

*This article is a stub. You can help Green Hell Wiki by expanding it.*

There are a few flat clearances that suitable for setup a permanent base or temporary base for sleeping and saving.

## Coordinates

Below are the roughly placed coordinates for each clearance. Some places do need some cleanup before building stuff.

* 34°W 19°S
* 39°W 18°S
* 42°W 17°S
* 47°W 21°S
* 47°W 29°S
(Nearby the Waterfall Oasis)
* 50°W 21°S
* 50°W 28°S
(Nearby the Drug Facility)
* 51°W 25°S
Audio Recording - Report 27

**Audio Recording - Report 27** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The audio recording by Dr Smith, **report number twenty-seven** provides details of Dr Smith's test results of Guanabana/Soursop, he concludes the plants has great medical properties and is worth further investigation.

The recording can be found on one of the tables in the research laboratory at the Omega Camp.

## Transcription of Recording

*Observations on Guanabana. A small tree in the Annonceae family. Yellow and green heart-shaped flowers. Oval fruits, up to 12 inches long, weighing on average 2.2 lbs. Covered in dark green skin with soft prickles. White, creamy flesh with black seeds. Distinctive characteristics: very tasty. I've collected samples of fruits, leaves and bark. As with many other species, the natives use the Guanabana fruit to make anti-parasite brews. I must repeat some tests to be sure, but so far the evidence for antiviral, antibacterial and even anti-depression properties is......very promising. I'm not sure if I should get our hopes up, but some of the plant's substances can even destroy cancer cells... I want to keep my professional cool, but for the first time I feel that we are actually close to discovering what we're looking for. Out of all the potential sample studies so far, I recommend conducting a thorough analysis of Guanabana first.*
*End of report.*
Construction

Redirect to:

* Building
OUTDATED! See **Building** for updated building items.

This page contains a list of all the **buildings** within ***Green Hell*** (some buildings may be missing) Keep in mind not all buildings are available immediately upon starting the game. You will need to find these structures while exploring to unlock the ability to build them in the current version of the game.

* **Bamboo Log Bed**
Bamboo Log x4
Bamboo Stick x8
Long Bamboo Stick x6
Palm Leaf x8
* **Bamboo Water Collector**
Long Bamboo Stick x4
Bamboo Stick x4
Rope x4
Banana Leaf x11
* **Bamboo Smoker**
Long Bamboo Stick x4
Bamboo Stick x14
Rope x6
Banana Leaf x5
* **Bamboo Water Filter**
Long Bamboo Stick x2
Bamboo Log x1
Rope x2
Charcoal x3
Stone x2
* **Cage Trap**
Small Stick x6
Stick x16
Rope x4
* **Campfire**
Small Stick x8
Stick x12
Stone x12
* **Dryer**
 Long Stick x7
Small Stick x11
Rope x11
Bone Needle x3
* **Hut Shelter**
Stick x8
Long Stick x3
Rope x1
Palm Leaf x13
* **Killer Trap**
Log x4
Long Stick x1
Rope x7
Stick x1
Small Stick x4
* **Leaf Bed**
Palm Leaf x10
* **Log Bed**
Log x4
Stick x8
Long Stick x6
Palm Leaf x8
* **Medium Shelter(challenge only)**
Log x6
Long Stick x10
Rope x11
Palm Leaf x48
* **Medium Bamboo Shelter**
Long Bamboo Stick x24
Rope x10
Palm Leaf x59
* **Water Collector**
Long Stick x4
Stick x4
Rope x4
Banana Leaf x11
* **Small Bamboo Shelter**
Bamboo Log x2
Long Bamboo Stick x8
Rope x9
Palm Leaf x26
* **Small Fire**
Small Stick x6
Stick x8
* **Small Shelter**
Log x2
Long Stick x6
Rope x9
Palm Leaf x26
* **Smoker**
Long Stick x3
Rope x3
Small Stick x6
Palm Leaf x4
* **Snare Trap**
Log x2
Long Stick x1
Rope x8
Stick x2
* **Stick Fish Trap**
Stick x27
* **Stone Ring**
Big Stone x10
* **Stone Trap**
Small Stick x3
Big Stone x1
Rope x1
* **Water Filter**
Long Stick x2
Bamboo Log x1
Rope x2
Charcoal x3
Stone x2
* **Weapon Rack**
Long Stick x7
Rope x4
* **Grill Rack**
Long Stick x6
Rope x2
Magnet Land

**Golf Bux:** | 10

**Magnet Land** is one of the Courses in the game Super Stickman Golf 2. It is the fourth and final course of Tour 2, and the eighth in the entire game.

## Scorecard

Magnet Land Scorecard
 2
 3
 4
 5
 6
 7
 8
 9

## Description

Magnet Land introduces repulsor magnets, which push the ball away when approaching them, increasing the precision required and strength of the player’s shots.

## Achievements

There are three achievements the player can get from this course.

### Ride The Wave

This achievement requires the player to get a hole-in-one in Hole 2. To do this, keep the aim arrow at 45°, get the power meter to just under full power, and take the shot. Getting the hole-in-one awards the player 4 Golf Bux.

### Gravity Schmavity

This achievement requires the player to get a hole-in-one in Hole 7. To do this, activate the Magnet Ball. Turn the aim arrow around 125° counterclockwise, get the power meter to full power, then take the shot. Once the ball repels from the magnet to the left of the player’s spawn position, it will land on the green. Let it bounce twice, then hold “MAG!” for a short while to pull the ball towards the hole. Getting the hole-in-one awards the player 4 Golf Bux. You don’t need the power-up to achieve this, though it is harder to do without it.

### Magnet Ball

The Magnet Ball is a power-up that allows the player to pull the ball towards the hole with the help of up to two or three button presses. Earning this power-up simply requires completing this course on or under par. The player also gets 5 Golf Bux when obtaining the power-up.

## Trivia

* Hole-in-ones are possible in every hole of this course, with holes 2, 6, and 7 being the only holes that don’t require power-ups to get the hole-in-ones. Therefore, the best possible score for this course is -42 (9 strokes).
* The best possible score for this course without power-ups is -34 (17 strokes).
* The difficulty multiplier for this course is ×1.46.
* Despite how this course is significantly easier than Laser Lab, the reward for the power-up you get for completing this course on or under par is larger; you get 5 Golf Bux for unlocking the Magnet Ball and 4 for the Laser Ball.
* This course is one of four courses that unlocks a power-up when completed on or under par. The other three are Sticky Land, Icy Land, and Laser Lab.
Death

**Death** is a game mechanic that occurs when a players health reaches zero.

## Basic Info

When a player dies the death screen will pop up showing the reason why the player died, how many days they survived, how far they have traveled and the number times they have vomited.

After dying the player can choose to either load the last saved game or quit and exit to the main menu.

In 'Green Hell' difficulty setting, death results in the player being unable to reload their last save. It is locked forever and annotated with the word 'DEAD'.

## Causes

Death can occur from the following:

* Aggressive and predatory animals
* Dehydration
* Drowning
* Falling from a great height
* Food poisoning
* Infection
* Laceration
* Natives
* Starvation
* Venom Wound

## Update History

 V.0.3.0 | Death Reason added to death screen.
Fixed - Player may get stuck on sleep screen after loading a save if he died while sleeping.
 V.0.2.0 | Pass out, now correctly work as sleeping on the ground.
Banana Seeds

Used in: | Plant Cultivation

The **Banana Seeds** is a plantable item in Green Hell, added during the plant cultivation update V.1.1

## Basic Info

**Banana seeds** can be found by harvesting a banana. The **seeds** are to be used with the large planting box to grow the banana tree. After the **seeds** have been planted they will need water and fertilizer to help with plant growth.

Once the banana tree has fully matured, it will provide a constant supply of bananas. When all the fruit has been collect from the plant by the player, the timer will display showing how long is left until the next set of bananas grow.

## Harvesting

Seeds can be found by harvesting for the following:

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images needed showing seeds in inventory and plant growing***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* Banana Tree with fruit
* Banana Seeds (Banana for scale).
Inferno deck

←*Back to Shop*

Under the Inferno Flag, you will unleash deadly area attacks and devastating blows from your Creatures.

#### Cards

<center><img alt="Heroes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Heroes.png" data-image-key="Heroes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/f/f3/Heroes.png/revision/latest/scale-to-width-down/64?cb=20131215140806" class="lazyload" /><br />Heroes</center><center><img alt="Creatures" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Creatures.png" data-image-key="Creatures.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/ea/Creatures.png/revision/latest/scale-to-width-down/64?cb=20131215140848" class="lazyload" /><br />Creatures</center><center><img alt="Spells" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Spells.png" data-image-key="Spells.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/8/88/Spells.png/revision/latest/scale-to-width-down/64?cb=20131215140924" class="lazyload" /><br />Spells</center><center><img alt="Fortunes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Fortunes.png" data-image-key="Fortunes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/5/59/Fortunes.png/revision/latest/scale-to-width-down/64?cb=20131215141016" class="lazyload" /><br />Fortunes</center><center><img alt="Events" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Events.png" data-image-key="Events.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/e8/Events.png/revision/latest/scale-to-width-down/64?cb=20131215141056" class="lazyload" /><br />Events</center>[edit]

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[edit]

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Clay Monkey Statue (Unbaked)

Used in: | The Guardians LegendCrafting

The **Clay Monkey Statue (Unbaked)** is a item which was added in V.2.2.0. It is only available in the Spirits of Amazonia Game Mode.

## Basic Info

The **unbaked clay monkey statue** is a precursor required to make a clay monkey statue. The player will first need to use the pottery table to make the **unbaked monkey statue**. The statue will require two empty molds and 100 units of water, which will need to be placed into the pottery table before crafting can take place. Once the blueprint ghost for the statue has been selected on the pottery table, press `E` to craft.
Note: the unbaked clay monkey statue can only be crafted once all the guardians legend stones have been read.

Once crafted the **unbaked clay monkey statue** will need to be placed on to a fire cooking point to be baked to become a clay monkey statue.
Super Stickman Golf 2

**Super Stickman Golf 2** is one of the games in the Super Stickman Golf. It is released on 14 March 2013 as a sequel to Super Stickman Golf.

## Description

The sequel to the award winning and critically acclaimed, Super Stickman Golf is here!!!

Super Stickman Golf 2 out does the original in almost every way possible. With over 20 dynamic courses, new power-ups, customizable characters, 60 achievements, online multiplayer, Super Stickman Golf 2 will keep you on the fairway for a long time!

## Courses

### Tour 1: Beginner

* Grassy Land
* Raspberry Hills
* Sticky Land
* Greens Land

### Tour 2: Intermediate

* Stony Land
* Icy Land
* Stickier Land
* Magnet Land

### Tour 3: Hard

* Portal Lab
* Sandy Land
* City Land
* Candy Land

### Tour 4: Classics 1

* Sticky Forest
* Magnet Grove
* Portal Dungeon
* Laser Moonbase

### Tour 4b: Classics 2

* Dangerous Dunes
* Acid Mine
* Tropics 2
* Bux Factory

### Tour 5: Pro

* Low-Poly Land
* Farm Land
* Laser Lab
* Impossible Land

### Tour 6: Expansion 1

* Blades Land
* Acid Land
* Minty Land
* Tanks Land

### Tour 7: Expansion 2

* Super Meat Land
* Gears Land
* Space Land
* Implausible Land

### Tour 8: Gift Pack 1

* Loftstrom Links
* Moon Base
* The Slew
* Funky Town

### Tour 9: Gift Pack 2

* The Cliffs
* Crazy Cactus
* Icy Flows
* Rooftops

### Tour 10: Gift Pack 3

* Purple Haze
* Sans Serif
* Tar Sands
* The Woods

### Tour 11: Gift Pack 4

* Graveyard
* Everest
* Haunted Hills
* Parkland

### Tour 12: Gift Pack 5

* Cinnamon Bluffs
* Pipes
* Belts
* Lunar Links
Clay Monkey Statue - Eyes

Used in: | The Guardians Legend

The **Clay Monkey Statue - Eyes** is a legend quest item which was added in V.2.2.0. It is only available in the Spirits of Amazonia Game Mode.

## Basic Info

The **clay monkey statue -eyes** is a crafted pottery item in the shape of a monkey. Its eyes are made of nut shells. The Habbacu tribe believe by placing this statue in the village, it will keep watch for any danger that may threaten the tribe.

To craft the clay monkey statue, the player will need to use the pottery table. Once baked the statue can then be combine with Brazil nut shells. It will then be placed into the materials section of the player backpack.

The **Clay Monkey Statue - Eyes** can only be used as part of the the guardians legend.

## Gallery

* Clay Monkey Eyes statue watching over village
Flappy Golf 2

Attention! If you like this wiki so much, you might like Madagascar Wiki.

**Flappy Golf 2** is a game created and developed by Noodlecake Studios.

## Description

The sequel to the insanely addicting Flappy Golf is here! Featuring the courses of Super Stickman Golf 3.

Play our famous Race Mode either online against your friends or locally for some serious fun! Or flap your way to the hole in as few flaps as possible to earn all the Gold Stars. Can you get them all and unlock Super Star Mode?

## Courses

* Golf Land
* Beach Land
* Sticky Zone
* Portal Land
* Gravity Lab
* Snow Field
* Spin Land
* Rocky Land
* Buzz Land
* Farmy Land
* Magnet Sub
* Rain Forest
* Sewer Land
* Line City
* Crystal Cliffs
* Laser Sub
* Shield Land
* Gravity Grove
* Space Base
* Inconceivable Land
* Laser Shield Land
* Portal Mag Land
* Hazardberry Hills
* Stony Grav Land
* Oil Field
* Roller Coast
* Shipyard
* Graph Land
* Alto's Ridge

* Golf Land
* Beach Land
* Sticky Zone
* Portal Land
* Gravity Lab
* Snow Field
* Spin Land
* Rocky Land
* Buzz Land
* Farmy Land
* Magnet Sub
* Rain Forest
* Sewer Land
* Line City
* Crystal Cliffs
* Laser Sub
* Shield Land
* Gravity Grove
* Space Base
* Inconceivable Land
* Laser Shield Land
* Portal Mag Land
* Hazardberry Hills
* Stony Grav Land
* Oil Field
* Roller Coast
* Shipyard
* Graph Land
* Alto's Ridge

Downloadable courses:

* Grassy Land
* Acid Dunes
* Sticky Land
* Portal Grav Lab
* Magnet Forest
* Serenity Slopes
* Sugar Land
* Improbable Land
* Pinball Land

* Grassy Land
* Acid Dunes
* Sticky Land
* Portal Grav Lab
* Magnet Forest
* Serenity Slopes
* Sugar Land
* Improbable Land
* Pinball Land
Henry stickman

https://henrystickmin.fandom.com/wiki/Henry\_Stickmin\_Wiki <— is where you will get more info then I would want to talk about so go to

Before you click a link **CLICK THE Featured Article so you can learn about everything about Henry stickman**

https://henrystickmin.fandom.com/wiki/Henry\_Stickmin\_Wiki
Raspberry Hills

**Golf Bux:** | 10

**Raspberry Hills** is one of the Courses in the game Super Stickman Golf 2. It is the second course of Tour 1, as well as the second in the entire game.

## Scorecard

Raspberry Hills Scorecard
 2
 3
 4
 5
 6
 7
 8
 9

## Description

Raspberry Hills introduces shortcuts, as well as useful techniques like bank shots and riding the wall.

## Achievement

There is one achievement the player can get from this course.

### Shoot The Gap

This achievement requires the player to get a hole-in-one on hole 8 without power-ups. To do this, keep the aim arrow at 45°, and get the power meter to somewhere between the second and third line, and take the shot. Getting the hole-in-one awards the player 3 Golf Bux.

## Trivia

* Hole-in-ones are possible in every hole except for hole 7, with 3 of the holes requiring power-ups to achieve the hole-in-ones.
* The best possible score for this course is -31 (10 strokes), and -27 (14 strokes) without power-ups.
* The difficulty multiplier for this course is ×1.08.