recursal/Fanatic-Fandom huggingface dataset:
Planets 2

Here are other planet things

## Jupiter

Diameter: 14256789 km

Distance from the Sun: 777,000,000 miles

Average Distance: 742 million km

Moons: Metis, Amalthea, Adrastea, Io, Europa, Ganymede, Callisto, Leda and 55 other moons

Features: The Great Red Spot

Color: Brown, Red, White

Static: Alive Planet

Nickname: The Largest Planet

## Saturn

Diameter: 1266781 km

Distance from the Sun: 917,000,000 miles

Average Distance: 1,4 milliard km

Moons: Daphnis, Atlas, Pan, Pandora, Prometheus, Ante, Mimas, Enceladus, Tethys, Dione, Rhea, Titan, Hyperion, Iapetus, Phoebe, Greip, and 44 other moons

Features: Rings, The Dragon Storm, The Vortex

Color, Brown, Tan

Static: Alive Planet

Nickname: The Ringed Planet

## Uranus and Neptune

Diameter: Uranus"s 52000 km Neptune"s 49187 km

Distance from the Sun (Uranus): 1,103,200 miles Distance from the Sun (Neptune): 2,435,619 miles

Average Distance (Uranus): 2,5 milliard km Average Distance (Neptune): 3,9 milliard km

Moons (Uranus): Cordelia, Belinda, Desdemona, Mab, Puck, Miranda, Ariel, Umbriel, Titania, Oberon, Ferdinard, Francisco, and 15 other moons Moons (Neptune): Despina, Galatea, Larrisa, Naiad, Proteus, Neso, Triton, Sao, Nereid, Laomedia, Halimede, and 2 other moons

Features: (Neptune): The Great Dark Spot

Color (Uranus): Blue and Green Color (Neptune): Dark Blue

Static (Uranus): Alive Planet Static (Neptune): Alive Planet

Nickname (Uranus): The Tilted Planet Nickname (Neptune): The Stormy Planet

## Images

Here are some images of the Gas giants

Jupiter

Saturn

Uranus

Neptune

## Gender

Jupiter: Male

Saturn: Female

Uranus: Male

Neptune: Male
Recolección de puntos (Moneda)

Si se quiere hace un sistema de recolección de puntos se debe crear un scripts el cual lo debe usar el personaje.

Luego se debe crear el objeto el cual va a dar el puntaje por ejemplo una moneda, esfera o lo que sea. Para que funcione debes crear un un tag especial. y como ultimo se debe agregar al objeto de puntuación **"Is Trigger"**

```
var score = 0;

function OnTriggerEnter( other : Collider )
{
    Debug.Log("OnTriggerEnter() was called");
    if (**other.tag == "moneda"**)
    {
        Debug.Log("Other object is a coin");
        score += 5;
        Debug.Log("Score is now " + score);
        Destroy(other.gameObject);
    }
}

function OnGUI()
{
	GUILayout.Label( "Puntos = " + score );

}

```
Unity C

Acá tendrás ejemplos de códigos de C#

* Codigo Basico
* Código de rotación de cámara
* prueba
* Pasar del dia a la noche
* Animacion basica de un personaje
* Controlar una esfera como player
* Control de cámara de tercera persona
* Cámara para juego 2D
* Que un objeto siga un recorrido
* Código para RANDOM de forma numérica.
* Crear un generador de enemigos
Athos & Milady

**Evolution** | **Avant la série** : marié
**Saison 1** : séparé
**Saison 2** : séparé

**Athos & Milady** sont mariés bien avant le début de la série.

## Histoire

Athos a épousé Milady de Winter alors qu'il était fiancé à Catherine de Garouville. Lorsque Thomas d'Athos découvre le passé criminel de Milady, cette dernière le tue. Mais elle découverte par Catherine et par Athos qui n'a pas d'autre choix que d'ordonner sa pendaison. Mais Athos ne va pas assister jusqu'au bout et Milady est ranimé par Remi Blacksmith.

Suite à cette histoire, Athos abandonne son titre et ses terres pour rejoindre Paris et devenir un mousquetaire du Roi.

## Saison 1

Athos se soule tous les soirs à la taverne pour oublier le fait d'avoir ordonner la pendaison de sa femme. Il porte sur lui le collier qu'elle a fait faire pour lui. Athos regrette son geste bien qu'il était obligé de le faire.

Dans *Le convoyeur*, il va apprendre que Milady a survécu à sa pendaison.
Le convoyeur

*Le convoyeur*SaisonÉpisode
**1**
**3**

Titre (V.O.)
**Commodities**

Première diffusion (Royaume-Uni)
**2 février 2014**

Première diffusion (France)
**3 juin 2015**

Écrit par
**Susie Conklin**

Dirigé par
**Saul Metzstein**

Épisode précédent
**Complot contre le Roi**

Épisode suivant
**Que justice soit faite**

**Le convoyeur** est le troisième épisode de la saison 1 de *The Musketeers*.

## Synopsis

Les Mousquetaires ont pour mission d'arrêter et de ramener à Paris, Emile Bonnaire, un flamboyant aventurier, à la fois marchand et explorateur, car il doit comparaître devant le Roi pour avoir enfreint un traité de commerce signé par la France.

Cette mission qui semblait des plus simples, devient bien plus délicate lorsque les Mousquetaires réalisent que de nombreuses personnes ont des raisons de s'en prendre à l'homme qui est à la fois leur prisonnier et sous leur protection. Les choses se compliquent encore lorsqu'Athos se retrouve confronté à un passé qu'il tente par tous les moyens d'oublier.
Fox Powers

Fox powers are a rare magical power that only Ookami Kitsune-chan possesses. They are mysterious and not much is known about them. These powers are first revealed in Sugoi Quest for Kokoro THE MOVIE.

The creator Death420 has stated that Ookami-chan has barely scratched the surface of said powers.

## Constitution of Fox Powers

Fox powers are different but similar to Neko powers, and are incredibly rare, with only one person in the whole world who can use them. Fox powers also have a Magical Transformation, but the specialties and extent of these powers are otherwise unknown.

## How to get Fox Powers

This is currently unknown, and in fact may only be available to Ookami-chan's bloodline.

## Characters who Possess Fox Powers

* Ookami Kitsune-chan. How she acquired them is currently unknown, but it may be hereditary.
Skutch

Age
 Status
 Weight

Not much is known about Skutch. They have appeared in the second opening for Sugoi Quest for Kokoro, and as a fellow student and background character in Terezi-chan and Sakura-chan's cooking class, but has not had a major role otherwise. Skutch's chumhandle is ambiguousAnatomy, a reference to their androgyny.

## Appearance

Skutch has an undercut that grows to the side, and lax eyes. Because of these eyes, Skutch looks out of it 100% of the time. They have the typical feature of most trolls, from the downward horns to the yellow-orange sclera. Skutch is a bit beefy but skips leg day, and therefor has skinny legs. Skutch needs to shave but never does. They may wear lipstick.

They have purple blood and their symbol is an X.

### Casual

Skutch wears a black tank top style dress with their symbol on it and black boots.

### School Outfit

Skutch is one of the only students who actually wears the original, unaltered white and blue school outfit that school-chan provides. They wear the girl's outfit, implying that they may be into dresses and skirts more than pants and shorts.

## Personality

Largely unknown because Skutch has never interacted with anybody in the show. They may be forgetful (forgets to shave) and never fully there (blank, lazy eyes). Skutch has also been described as "nasty trash".

## Trivia

* Skutch is Death420's (the creator's) favorite character.
* Skutch's God tier title is the Queen of Eels.
* Uses boots as their main weapon.
* I don't know Skutch's gender (or if Skutch even has one) so I used they/them.
Hinata Katana

Age
 Status
 Weight

Hinata Katana is a Troll and Sakura Katana-chan's annoying weeaboo ancestor. Sakura-chan inherited her Neko powers from Hinata-chan.

## Appearance

Hinata-chan looks very much like Sakura-chan, but older. She has incredibly long pink hair tied into twin pig tails, with messy bangs and strands of hair that jut out in front of her ears. Her ears are fins, confirming her royal Troll status. She also has large breasts and her horns are much more grown than Sakura-chan's. She is always smiling. She also has a white tail like Sakura-chan.

Her eyes are always closed because they fire a constant laser beam.

Hinata-chan has sometimes been drawn with an ahoge.

She has rainbow blood and shares Sakura's heart symbol.

Her top half consists of red hair ribbons, a red collar with a golden bell, and some weird white skimpy kimono thing with large sleeves that have red thread material on the ends. There is a red and white ribbon tied around her waist area, keeping the kimono top closed. The kimono droops down, exposing her large tits. It has a collar with a red stripe.

She wears only red panties on her bottom half, and on her feet she wears socks with sandals. On her tail is a big red ribbon tied into a bow.

## Personality

She is said to be incredibly annoying, and also a weeaboo. Not much else is known about her outside of this description, as she has not yet officially appeared in the anime.

## Relationships

### Sakura Katana-chan

She is Sakura-chan's relative of sorts. They have never met each other however since she is technically not alive.
Como hacer truenos

Para crear el trueno debemos usar la **"Directional Light"** y ponerle este código. Se le debe poner audio solo al código y jugar con las variables de **"Audio Source",** y si no están agregadas se debe a **"Directional Light".** Y luego solo probar si todo funciona bien

```
@script RequireComponent( AudioSource )
var flickerSpeed : float = 0.07;
var trueno : AudioClip;

private var randomizer : int = 0;

*while* (true)
{

    *if* (randomizer == 0)
    {
        GetComponent.<Light>().enabled = false;
    }

    *else*
    GetComponent.<Light>().enabled = true;
    randomizer = Random.Range (0, 1.1);
    yield WaitForSeconds (flickerSpeed);
}

*function Update()*
{
    if( randomizer )
    { //Dectecta cuando el randomizer este ejecutando
    GetComponent.<AudioSource>().Stop();
    GetComponent.<AudioSource>().Play();
    runAudioTimer = 0.0; // audio stop y play significa que cuando el programa se ejecute se escuche el audio y se detenga
    }
}

```
Mr. Sollux Captor

Age
 Status
 Weight

*"ok, cla22 open your textbook2 two page 69"*

- Mr. Captor, episode 1

Mr. Captor is a teacher at School-chan and one of the only canon Homestuck Trolls in the series (the others are Vriska, Karkat, and Terezi). He most likely teaches a Japanese language class. He is voiced by homealonethree.

## Personality

The same as his canon Homestuck counterpart, Mr. Captor is knowledgeable but introverted. He most likely suffers from Bipolar disorder like his canon counterpart. He takes his class seriously and will call you out if you're not paying attention.He's the same age as his students but he was so smart that he became a teacher.

He has psychic powers and emits psychic blasts (colored red and blue as well) and his theme is duality, blah blah blah.

## Appearance

He has two sets of small horns, short black hair, and grey skin. his eyes are red (right eye) and blue (left eye) under his glasses. He also has two sets of teeth that stick out of his mouth, giving him a lisp.

Mr. Captor wears a yellow sweater with a white button-up shirt underneath. He wears two ties, one red and one blue, with matching glasses. He also wears black pants.

## Trivia

* He most likely has Neko powers because his canon counterpart has psychic powers and it'd make sense.
Angel Powers

Holy powers much stronger than Neko powers, these powers are the only thing that can fully combat Demon powers. The only character introduced so far that has Angel powers is Doctor-chan, as revealed in Sugoi Quest for Kokoro THE MOVIE. They are mysterious and not much is known about them.

## Ways to Activate or Acquire Them

If one possesses the Neko Charm and has Demon powers, it will have the opposite effect on their adversary and give them Angel powers. This was the case in Sugoi Quest for Kokoro THE MOVIE with Doctor-chan and Bitch-chan.

Other ways of acquiring the powers are unknown.

## What Constitutes Angel Powers

Magical transformations are not shown, but may be possible.

A person with Angel powers can merge with a person who possesses Fox powers, creating the ultimate Life Form, a Fox Angel that can combat even the Demon Cat Goddess Bitch Vantas.

These powers are ideal for going against Demon powers.

## Characters with Angel Powers

* Doctor-chan, acquired through the Neko Charm reacting to Bitch-chan's Demon powers.
Ryubre Akfast

Age
 Status
 Weight

*"Now class, I'm gonna show you how to make, the perfect omelette"*

- Mr. Ryubre Akfast, episode 2

Ryubre Akfast is a teacher at School-chan. He teaches cooking class and is (obviously) heavily based on Ryu from the Street Fighter series. He sent Sakura Katana-chan to the principal's office in episode two.

## Personality

He most likely has the same personality as his human counterpart, Ryu, meaning that he's probably a humble and respectful individual. He also displays a love and knowledge for breakfast-related cooking and knows how to make the perfect omelette.

## Appearance

Basically Ryu but a Troll, meaning he has grey skin, yellow-orange sclera, and long horns, one with an end shaped like the head of a spoon and another shaped like the head of a fork.

His clothes are the same has his human counterpart's.
Karkat-Senpai

Age
 Status
 Weight

*"YOU'RE FACING THE WRONG WAY!!"*

 -Karkat-kun, episode 4

He is Sakura Katana-Chan's ultimate love. Seriously, who wouldn't die for him. He appears in Episode one, in the theme song. He is the son of Bitch Vantas and Doctor-chan and attends School-chan. He was killed in episode four but that probably won't stop him and every other dead person from coming back.

## Personality

Karkat hates everything mentioned and he does not like anyone. He is mysterious and talks the least out of all of the characters in the show so far. He has an aloof personality, not really noticing Sakura-chan at all and he just does his own thing. He has never smiled in the four episodes introduced so far. He actually cries under pressure as seen in episode four when Sakura-chan attacked him and Terezi. In fact, he was freaking out the whole time, possibly showing that he's way more expressive in this anime than was initially thought.

## Appearance

He has gray skin, yellow eyes, and horns like all other Trolls. He wears the 69 symbol zodiac on his shirt, (which might explain why Sakura-Chan was so excited about 69). His face is always accompanied with a frown. He, alongside Terezi, Vriska, and Mr. Captor (Sollux), is a canon Homestuck character.

## Love Interests

He doesn't feel any emotion towards anyone, but can be seen hanging out with Terezi-Chan. He does not like Sakura-Chan, as stated by Terezi-Chan. He is the object of both Terezi and Sakura's affections, which unfortunately lead to his accidental death at the hands of his own mother in episode four.

## Relationships

### Bitch Vantas

She is his mother. He is the only person she loves more than being evil, and was devastated after accidentally killing him.

### Doctor-chan

Doctor-chan is his father who loves him very much. Karkat-kun accidentally saved his life after falling in front of his mother's killing gunshot.

### Teacher-chan

They are second cousins. It is likely that they've met, but the extent of their relationship is unknown.

### Terezi-chan

She's the only character that he has been seen interacting with regularly. He is her love interest and she may actually have a chance with him, like Sakura-chan. He cried when Sakura-chan killed her.

### Sakura Katana-chan

He never notices her but she is obsessed with him. She accidentally causes his death in episode four by dropping him in front of Bitch Vantas's bullet. He is her love interest as well.
Teacher-chan

Age
 Status
 Weight

*"Sakura-chan... ur late.."*

-Teacher-chan, episode 3

Teacher-chan is a teacher at school-chan and Doctor-chan's cousin. He makes his first appearance in episode four when Sakura Katana-chan interrupts his class. He most likely teaches math.

## Personality

He's not shown much personality besides the fact that he is empathetic when he explains what happened to Terezi-chan. He's similar to Doctor-chan, probably because they're related.

## Appearance

He is a middle-aged human man represented by a stock photo. He has greying brown hair, light skin, and blue eyes with an average build. Teacher-chan also wears a suit and square rounded eyeglasses.

## Relationships

### Doctor-chan

Not much is known about their relationship except that they're cousins. It was probably positive though.

### Sakura Katana-chan

He tells her that she's late, which is probably a common occurrence. He also informs her of Terezi-chan's death and gets emotional, probably knowing how much Terezi meant to her. She also takes his class alongside Terezi-chan, Alloin-kun, and Skutch.

### Karkat-kun

Karkat-kun is his cousin Doctor-chan's son, making him Karkat's second cousin. They both have most likely met but their relationship itself is a mystery.
School-chan

School-chan is where Sakura Katana-chan and other local teens go for education. It is the beginning setting for episode 1 and one of the most frequently used locations in the series thus far.

## Appearance

School-chan is a big brown building situated in the middle of a cherry blossom forest. It has 2-3 floors, and both front and back entrances. The front entrance has some forest in front of it, probably across the road that sits right outside. The road has cherry blossom trees lining it. In the distance, the city where a majority of the characters live can be seen in the distance, implying that the school is outside of it.

There is a shortcut to the back entrance through the forest.

## Teachers and Staff

### Bitch Vantas

* The Evil Principal.
* Has Vriska's gang harass students that she doesn't like.

### Mr. Captor

* Fucking Sollux Captor.
* He may do Japanese language class or some shit.

### Mr. Ryubre Akfast

* Troll Ryu from Street Fighter who does a Cooking 101 class.
* Knows how to make the perfect omelette.

### Teacher-chan

* Doctor-chan's cousin.
* Math teacher.
Sugoi Quest For Kokoro Wikia

## Sugoi Quest For Kokoro desu nya!!!!!!

This wikia is for Sugoi Quest For Kokoro, only the best of the internet webcomic-inspired animes out there. This page is meant to explain the engaging secrets of the world of Sakura Katana-chan, the richest, most powerful Troll princess in the Universe.

## The World of SQFK

Sakura Katana-chan and her tomodachis live in a mysterious land, where trolls and humans live together, and the cherry trees are always in bloom. This world is inhabited by extremely powerful beings known as Neko Girls. Wielding their neko powers, they fight to protect the world from bakas like Vriska-chan and the evil MILF Bitch Vantas.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Taco Bomb

**Taco Bomb** es una cadena de comida rápida que aparece en Grand Theft Auto V. Es competidor de Cluckin' Bell, Burger Shot, Up-n-Atom Burger y Pizza This.

Los restaurantes no son accesibles para el

jugador pero en la beta del juego lo eran. El jugador puede comprar acciones de la empresa en Grand Theft Auto V, por medio de Liberty City National en su sitio web.

## Ubicaciones

* Prosperity Street Promenade, Del Perro ( en Sandy Shores, "El Condado")
* Boulevard Del Perro, Del Perro
* San Andreas Avenue y Palomino Avenue, Little Seoul

## Curiosidades

* Es una parodia a Taco John's y Taco Bell.
* El nombre es una referencia a diarrea explosiva.
Que un objeto siga un recorrido

Para funcionar lo primero se debe hacer un escenario.

Luego se debe crear un "Gameobject" con el nombre de waypoint, estos se deben duplicar para mantener el nombre ademas de agregarlo a otro "Gameobject" con el nombre waypoints.

En el GameObject que se creo llamado "waypoints" o el que contenga todos los waypoint se le debe colocar el código de a continuación:

```
using UnityEngine;

public class Waypoints : MonoBehaviour {

	public static Transform[] points;

	void Awake ()
	{
		points = new Transform[transform.childCount];
		for (int i = 0; i < points.Length; i++)
		{
			points[i] = transform.GetChild(i);
		}
	}

}

```

Luego se crea al enemigo y se le coloca este código en el.

```
using UnityEngine;

public class Enemy : MonoBehaviour {

	public float speed = 10f;

	private Transform target;
	private int wavepointIndex = 0;

	void Start ()
	{
		target = Waypoints.points[0];
	}

	void Update ()
	{
		Vector3 dir = target.position - transform.position;
		transform.Translate(dir.normalized * speed * Time.deltaTime, Space.World);

		if (Vector3.Distance(transform.position, target.position) <= 0.4f)
		{
			GetNextWaypoint();
		}
	}

	void GetNextWaypoint()
	{
		if (wavepointIndex >= Waypoints.points.Length - 1)
		{
			Destroy(gameObject);
			return;
		}

		wavepointIndex++;
		target = Waypoints.points[wavepointIndex];
	}

}

```
Alloin Lucias

Age
 Status
 Weight

*"Oh my Satan!"*

-Alloin, Sugoi Quest for Kokoro THE MOVIE

Alloin is the right hand man to Bitch Vantas and fellow member of Vriska Serket's gang. He's a Satanist who has a small piece of Bitch Vantas's Demon powers and loves music from the early 2000's. He attends School-chan with everyone else.

## Appearance

Alloin is one of the only trolls in the series with an actual canon Homestuck certified blood color (violet purple). He has Underbites, messy black hair with a noticeable curl of hair, and tall, sharp horns. He constantly wears an expression of malevolent glee.

### Casual

He wears a dark grey sweater with a pentagram as his symbol. He has long black pants as well.

### School Outfit

His school outfit is the standard Japanese boys' outfit, a black jacket with gold buttons, black pants, and tyrian purple dress shoes. He wears his sweater underneath.

## Personality

Alloin-kun is a very smug and selfish purple blooded seadweller and he's a total jackass who has no friends. He’s very self-centered and loves to hear himself talk so he will drone on forever about any topic especially if it’s about him or Satan. He’s constantly reminding everyone about his affiliation with the underworld by emphasizing on the “HELL” in hello and often adding an “UN” to holy shit. Alloin believes that "God" and "Jesus" are bad, offensive words because of his Satanist status. He lets Vriska and Flayme think that he's a pushover because MILF-sama told him not to harm them. He tries to act cool but he's a very unsavory and undesirable person.

## Powers & Abilities

Bitch Vantas gave Alloin some of her Demon powers in exchange for his loyalty towards her. How skilled he is at using them is unknown, however.

## Relationships

### Vriska and Flayme

He is part of their gang, who gains benefits from Bitch-chan in exchange for loyalty and harassing students that Bitch-chan dislikes. Alloin is pushed around by these two on the regular because they believe that he is weak and a pushover. His boss Bitch-sama said not to hurt them with his Demon powers, because she still needed them.

### Bitch Vantas

He is her right hand man, and she gives him Demon powers in exchange for his undying loyalty. He does her bidding and respects her enough to listen to what she says (kinda contrasting Sakura Katana-chan and Doctor-chan's relationship). This can be seen when he puts up with his colleagues' abuse because Bitch told him to not use his new Demon powers on them. He does however betray her when he realizes that she lied about killing them all.

### Sakura Katana-chan

It is his mission to help Bitch inhibit Sakura-chan. They are enemies due to circumstance, since she murdered Flayme and Vriska, and is the enemy to Bitch-chan. He also thinks that she is hurtful, violent and mean. Sakura-chan actually fights him in the movie and kicks his ass at first, even when he threatens to use his Demon powers. He kicks her ass though.

## Trivia

* He is the creator's actual fantroll
* He is a misunderstood cinnamon bun
Los Santos

~ **Lema de la ciudad.**
**Los Santos** es una ciudad basada fuertemente en Los Ángeles, California, y su área metropolitana. Se encuentra ubicada en el estado de San Andreas en la costa suroeste de los Estados Unidos. De manera abreviada se le conoce a la ciudad como **L.S** .
 Los Santos alberga a variadas industrias del espectáculo como la
música, el cine, la televisión y el arte. La industria del cine es una
de las más importantes dentro de la ciudad, especialmente en Vinewood.
Varias entidades dedicadas a la apreciación cinematográfica poseen sus
sedes en Los Santos, además, la ciudad es uno de los principales centros
 culturales, económicos, científicos y de entretenimiento del mundo.
Dentro de los Estados Unidos, Los Santos es la segunda ciudad más importante tan solo después de Liberty City. Es aquí donde transcurre la historia de Grand Theft Auto V.

Los Santos es la zona más grande que Rockstar Games ha realizado hasta la fecha para un título de la serie Grand Theft Auto.
 Los contrastes, de hecho, van a ser la constante del trabajo de GTA V
en este sentido, con tanto los sociales (millonarios hasta lo obsceno en
 contraposición a una tasa de sin techo descomunal), como también en los
 geográficos (zonas rurales de San Andreas con el núcleo urbano de Los
Santos). Estará compuesto por la gran ciudad (Los Santos), un río
(Zancudo), una gran extensión campestre, colinas, enormes montañas,
cañones, un desierto, humedales, un bosque, unos viñedos, una base
militar y pequeños núcleos de población, además de casas o edificios
dispersos por el mapa. También destaca la novedad de poder ir a las
profundidades de las aguas con equipo de buceo, resumiendo, se podrá
bucear.

## Geografía

Los Santos está ubicada en la costa suroeste del país, al sur del
estado de San Andreas, en el condado de Los Santos. La ciudad se
encuentra formada por cinco grandes distritos, los cuales a su vez se
subdividen en barrios más pequeños. Al norte la ciudad limita con las
montañas de Vinewood Hills, al suroeste con las colinas de Pacific
Bluffs, al este con las montañas Tataviam y Palomino Highlands y al sur y
 al oeste con el Océano Pacífico.

## Clima

La ciudad tiene un clima subtropical. Generalmente el clima es
templado y cálido en todas las estaciones, siendo éste muy agradable.
Las brisas del Océano Pacífico tienden a mantener a los barrios de la
costa de Los Santos más frescos en verano y templados en invierno que
los del interior; en verano, puede llegar a haber diferencias de
temperatura de 10 °C entre unas y otras.
Las temperaturas en verano pueden alcanzar los 32 °C, pero el promedio
es de 27 °C, con mínimos durante la noche de hasta 17 °C. Las
temperaturas diurnas en invierno son generalmente de 18 °C de promedio,
con mínimos nocturnos de 10 °C y durante esta estación son frecuentes
las lluvias. El mes más caluroso es agosto, seguido por julio y
septiembre.
Las precipitaciones ocurren mayoritariamente en los meses de invierno y
primavera (siendo febrero el mes más lluvioso) con grandes variaciones
en la severidad de las tormentas año a año.
Traslado y Rotación

```
#pragma strict

public var moveSpeed : float = 10f;
public var turnSpeed : float = 50f;

function Update ()
{
    if(Input.GetKey(KeyCode.UpArrow))
        transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

    if(Input.GetKey(KeyCode.DownArrow))
        transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

    if(Input.GetKey(KeyCode.LeftArrow))
        transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

    if(Input.GetKey(KeyCode.RightArrow))
        transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}

```
Menu pausa

Es tan simple como tomar la scrip y poner en el player

```
var paused : boolean = false;

function Update ()
{
    if(Input.GetKeyDown("p") && paused == false)
    {
        paused = true;
        Time.timeScale = 0;
    }

    else if(Input.GetKeyDown("p") && paused == true)
    {
        paused = false;
        Time.timeScale = 1;
    }
}

```
Estado Hambre

Lo primero se debe seleccionar al jugador y ingresar a su blueprint.

Luego crear la variable para el Hambre en este caso se llamara "**Player Hunger**" te tipo **INT**.

Luego se crea el evento "**EVENT TICK**",

Luego se realizar un **GET** a la Variable "**Player Hunger**"

Luego Se crea un **Branch** **y se conecta con Event Tick**

La variable hambre se debe conectar con la coneccion lógica **"Integer <= integer"**

Ahora se crea un evento **DELAY****,** que se conectara con el **SET** de la variable "**Player Hunger**" y a su ves la entrada de Player Hunger del evento set se conecta a interger - integer y la casilla se colocara 25.

 Y el evento interger - integer se conecta a la variable **Get** de Player Hunger

Ahora el evento SET de al principio se conectara a **Print String** el cual mostrara la información en pantalla.

 Ademas en el **Banch** la salida de **FALSE,** se le da la salida de **Print String** con el mensaje estas muerto.
Neko Powers

Neko powers are the standard and most common magical girl power in Sugoi Quest for Kokoro. They reside in every living person, both Troll and Human, lying dormant until surfaced somehow, usually through outside forces or birthright. People with these powers are the driving plot points of Sugoi Quest for Kokoro alongside Sakura Katana-chan's quest for true love.

## Ways to Activate or Acquire them

Doing drugs can cause a person's innate Neko powers to surface. It is unknown which drugs cause the surfacing or how many you are to take. There is, of course, risk of overdose and death, because you're shoving a bunch of DRUGS inside of you.

### Magical Items like Neko Charms

Magical Neko Charms are rare and powerful artifacts that awaken a person's innate Neko powers immediately upon activating them. It is also possible to take all of the power in a Neko Charm for yourself. Sakura Katana-chan is an example of this.

There are also magical items which bring Neko powers to the surface just like Neko Charms do, but a rare amount of them do it permanently.

### Parents and heritage

It's possible to gain Neko powers through familial heritage. Sakura Katana-chan's Neko powers were inherited from her annoying weeaboo ancestor Hinata Katana.

### Bestowment from Others Or just plain Stealing Them

A case of this is with Bitch Vantas, who gave Vriska Serket and Alloin Lucias Neko and Demon powers in exchange for their loyalty, and planned to use the Neko Charm to steal everyone in the world's Neko powers to become a God.

## What Constitutes Neko Power

Neko powers usually, so far, consist of lasers, magical transformations, and murder.

## Characters with Neko Powers

* Sakura Katana-chan, inherited from Hinata Katana.
* Hinata Katana-chan, who then hereditarily gave them to her descendant, Sakura-chan.
* Vriska Serket, given to her by Bitch Vantas.
* Terezi Pyrope, given to her by Bitch Vantas.
* Bitch Vantas, she steals them from others and does not have them naturally.
* Sugoii Mentos, who's powers were inherited from her parents.
* Possibly Flayme Rayven, most likely given to her by Bitch Vantas.Terezi in her Neko outfit,while controlled by Bitch Vantas.Flayme's outfit concept.Vriska-chan in her Neko outfit.Rainbow cat monster Sakura-chan.Sakura-chan transforming for the first time.Sugoii Mentos in her Neko outfit
Doctor-Chan

Age
 Status
 Weight

> *"ur neko powers have been activated!"*
>
>

-Doctor-chan, episode 1

Doctor-Chan is a doctor at the hospital, and he speaks in a language that kills headphone users. He is the ex-husband of Bitch Vantas and father of Karkat Vantas. Throughout the series he aids and advises Sakura-chan to the best of his ability, but unfortunately his words of wisdom usually fall upon deaf ears. It's his job to keep new magical girls from killing each other.

## Appearance

He's a generic middle-aged stock photo doctor with lines for legs sometimes.

## Personality

He is said to be a kind and patient man, but loses his cool when he's talking to Sakura-chan. He is mysterious and much about his past is unknown.

## Powers & Abilities

He has Angel powers to combat his ex-wife's Demon powers. Much about these powers is unknown, but he could fuse with Ookami-chan to create a much more powerful version of himself called the Fox Angel, and could even sprout angel wings while in this form. These powers may also let him use the power of love.
He also possesses and guards the magical Neko Charm, which grants anyone with Neko powers.

Doctor-chan is an experienced medical doctor and is the only doctor in his hospital that has a specialty in dealing with crazed, bloodthirsty Nekos. He has saved Sakura-chan's life on many occasions.

## Relationships

### Bitch Vantas

They were both married and had a very happy relationship, but after Bitch gained Demon powers and became evil, they have been adversaries. He wants to get rid of all the Demon and Neko powers inside of her so that things can go back to normal, but she is relentless.

### Karkat Vantas

He is Karkat-kun's loving father. Karkat-kun unintentionally saved his father's life by falling in the way of Bitch's killing blow.

### Teacher-chan

They are cousins. Their relationship and current feelings on each other are unknown, but it is most likely positive.

### Sakura Katana-chan

They have a relationship much like that of a mentor and student. He helps her out and has saved her life a couple of times. Unfortunately she doesn't listen to his advice 100% of the time and he ends up losing his cool with her frequently because of her stubbornness.

### Ookami Kitsune-chan

He teamed up with Ookami-chan in order to combine their powers and keep Bitch-chan from ruling the world. They're on pretty good terms and make a good team, as she actually listens to him, unlike Sakura-chan.

### Alloin Lucias

He and Alloin are on bad terms because Alloin works for Bitch-chan, and bamboozled Doctor-chan into handing over the Magical Neko Charm by saying please.

## Trivia

* The creator confirmed that Doctor-chan is an Heir of Light.
* The man behind the Doctor-chan stock image has a stock photo daughter.
Caravana de Trevor

La **Caravana de Trevor Philips** es una casa rodante la cual, como su nombre dice, es propiedad de Trevor, se halla en Sandy Shores, Blaine County. Ahí vive él sólo, pero después de la misiónCaída Libre, habitan Patricia Madrazo y Michael De Santa, pero solo temporalmente.

## Descripción

Situado en un montón de escombros en el borde noreste de la del pueblo de Sandy Shores, esta doble casa móvil es la primer y principal residencia de Trevor Philips. Es el refugio más pequeño de todos los disponibles del juego, el interior está dividido en tres secciones: un gran salón que ocupa la mayor parte del espacio y contiene una mesa, encimera y la televisión, el dormitorio pequeño ubicado en la parte posterior que contiene armario y la cama de Trevor y un baño minúsculo frente a la entrada principal que contiene un paquete de salud. El lado derecho de la parte exterior tiene un patio prefabricado que conduce a la 'puerta de entrada', mientras que más del lado izquierdo es un garaje desordenado para dos autos.
Subaru Suzuki

Age
 Status
 Weight

*"What's a webpage?"*

~Subaru Suzuki-kun in official art

Subaru Suzuki-kun is a beautiful bishounen anime boy who goes to Skool-chan. He doesn't know what a webpage is and he's possibly more beautiful than Karkat-kun.

## **Personality**

Not much is known about his personality. He seems to be the stereotypical aloof anime boy, and he really likes Eurobeat but he swears that he's never seen Initial D. Subaru-kun is also inept at technology, or at least computers, because he doesn't know what the internet is, and what a webpage is, and had to have Alloin-kun set up his email for him.

## **Appearance**

Subaru Suzuki-kun has thick eyebrows, the typical Troll physiology and short black hair with two bangs. The hair slightly flares up in the back. He has two horns in the shape of gear shifters. Subaru-kun is beautiful. He also has pointy ears.

His symbol is the wheel of a car, and he has blue blood, a canon Homestuck blood color.

### Casual

Suzuki-kun wears a black t-shirt displaying his symbol on it, grey denim jeans, and light grey shoes with darker grey soles.

## **Relationships**

### Alloin Lucias

Alloin-kun helped Subaru-kun set up his email. Alloin seems pretty unimpressed by him.
Crear un generador de enemigos

Para que funcione el código se necesita crear un "Gameobject" el cual se puede llamar GameMaster, el cual se le pone el código de a continuación, este código pedirá que se le implemente ciertas cosas. un enemigo que debe ser un prefab con todo su configuración ya echa, un punto en donde se generaran los enemigos y un canvas de texto para decirnos cuando va a empezar el juego. con todo eso implementado el código funcionara.

```
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class WaveSpawner : MonoBehaviour
{

	public Transform enemyPrefab;

	public Transform spawnPoint;

	public float timeBetweenWaves = 5f;
	private float countdown = 2f;

	public Text waveCountdownText;

	private int waveIndex = 0;

	void Update ()
	{
		if (countdown <= 0f)
		{
			StartCoroutine(SpawnWave());
			countdown = timeBetweenWaves;
		}

		countdown -= Time.deltaTime;

		waveCountdownText.text = Mathf.Round(countdown).ToString();
	}

	IEnumerator SpawnWave ()
	{
		waveIndex++;

		for (int i = 0; i < waveIndex; i++)
		{
			SpawnEnemy();
			yield return new WaitForSeconds(0.5f);
		}
	}

	void SpawnEnemy ()
	{
		Instantiate(enemyPrefab, spawnPoint.position, spawnPoint.rotation);
	}

}

```
Particle System

Esto sirve para dar efectos especiales de partículas.

**"Duration"** es el tiempo de vida de la partícula.

**"Start Speed"** es la velocidad de la partícula de su punto de inicio.

**"Start Lifetime"** Acá se puede hacer lo mismo poner 2 parámetros para la vida de la partícula.

**"Start Color"** puedes darle un color a la materia.

**"Start Size"** acá podemos cambiar el tamaño de las partículas de un inicio a un final. Para ello debes ir a "Random Between Two Constants". ahora puedes poner un tamaño de inicio y uno de final.

**"Renderer / Material"** uno le pone la materia de desea para darle el efecto a las partículas.
Loop (For, While, DoWhile)

***FOR***

```
#pragma strict

var numEnemies : int = 3;

function Start ()
{
    for(var i : int = 0; i < numEnemies; i++)
    {
        Debug.Log("Creating enemy number: " + i);
    }
}

```

***WHILE***

```
#pragma strict

var cupsInTheSink : int = 4;

function Start ()
{
    while(cupsInTheSink > 0)
    {
        Debug.Log ("I've washed a cup!");
        cupsInTheSink--;
    }
}

```

***DO WHILE***

```
#pragma strict

function Start()
{
    var shouldContinue : Boolean = false;

    do
    {
        print ("Hello World");

    }while(shouldContinue == true);
}

```
Como crear un Skybox

Primero debemos tener una imagen de Photoshop con estas características. Y pintarla a gusto ejemplo un color celeste Cielo.

**Width**: 4000 Pixels

**Height**: 4000 Pixels

**Resolution**: 72 Pixels/Inch

**Color Mode:** RGB Color 8 Bit

**Background Contents:** White

Ahora en Photoshop y ir a degradación(Debes seleccionar **Reset Gradients.**. dentro de las opciones de degradación, y seleccionas la opción de celeste a blanco) en la imagen seleccionada y pintada, apuntar de la parte inferior a la mitad asta un 70% de la imagen.

Con todo eso echo lo guardas como JPEG.

Ahora con la imagen creada usamos el programa a continuación para crear el resto de las imagen del cielo.

http://darendash.home.comcast.net/~darendash/CubeTheSphere.html

Una ves creado las imágenes del cielo la ponemos en una materia con la característica de **"RenderFX / Skybox Blended"**

Y tenemos nuestro cielo en gran parte, solo queda jugar con las variables para terminar.

***Otra opción es***

Buscar en google **"cielo 360"** descargar el cielo a gusto, en Unity crear una materia y darle propiedad **"Skybox / Cubemap"**.

Y a la imagen que descargamos de Internet hay que darle cierta propiedad

**Texture type**: Cubemap

**Mapping**: Cylindrical

Y el resto de las varias uno puede jugar, se aplica y tomas la imagen y la pones en el skybox. Ahora lo ponemos en el cielo y tenemos el nuevo cielo.

Tutorial sacado de aca.

https://www.youtube.com/watch?v=tV9Zf1L9m3U&feature=iv&src\_vid=CUdsgh7xjcE&annotation\_id=annotation\_2704430199
Destacar un objeto

Para destacar un objeto se debe crear un **"Layer"** o **"Capa"** al objeto que se desea iluminar (Esta opcion esta al lado de Tag) en este ejemplo se agrega un Layer llamado "**Caja**" a un cuadrado o objeto seleccionado se le agrega.

Ahora seleccionamos el cuadrado y cambiamos el Layer de **"Default"** a **"Caja".** A continuación creamos 2 **"Directional Light"** en uno vamos a la opcion:

1) **Directional Light "Culling Mask"** y quitamos todo menos **"Caja"**

2) **Directional Light "Culling Mask"** agregamos todo menos **"Caja"**
Efecto de caminar en la cámara

Este efecto es tan simple como poner en la cámara que se desea y fin.

```
private var timer = 0.0;
var bobbingSpeed = 0.18;
var bobbingAmount = 0.2;
var midpoint = 1.0;

function Update ()
{
    waveslice = 0.0;
    horizontal = Input.GetAxis("Horizontal");
    vertical = Input.GetAxis("Vertical");

    if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0)
    {
        timer = 0.0;
    }

    else
    {
        waveslice = Mathf.Sin(timer);
        timer = timer + bobbingSpeed;

        if (timer > Mathf.PI * 2)
        {
            timer = timer - (Mathf.PI * 2);
        }
    }

    if (waveslice != 0)
    {
        translateChange = waveslice * bobbingAmount;
        totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical);
        totalAxes = Mathf.Clamp (totalAxes, 0.0, 1.0);
        translateChange = totalAxes * translateChange;
        transform.localPosition.y = midpoint + translateChange;
    }

    else
    {
        transform.localPosition.y = midpoint;
    }
}

```
Animar un personaje de forma rapida

Lo primero que se debe hacer es tener un personaje con su esqueleto respectivo para que se pueda animar. Podemos usar este enlace.

Una ves tenido en Unity buscas en asset que viene incluido en el mismo programa o descargar el asset "Caracters", dentro de este vas a:

☀FirstPersonCharacter / Prefabs / FPSController

☀ThirdPersonCharacter / Prefabs / ThirdPersonController

Eso dependiendo lo que uno quiere, en este caso elegimos 3° persona y lo arrestamos a la pantalla "Scene"

Pero antes de debe revisar el modelo a usar si esta todo bien.

1- tomar el modelo y revisar si el "Rig / Animation Type" debe ser "Humanoid"

2- Ir a "Rig / Configure..." y guardar el personaje, para luego revisar si el esqueleto esta bien, para saber eso todo el esqueleto debe salir en verde

Una ves todo chequeado y revisado podemos proceder, el modelo que queremos usar lo ponemos en escena y lo sobre ponemos al modelo que sale en ThirdPersonController.

Ahora, dentro de este abra muchas cosas en "Hierarchy" aparecera "ThirdPersonController" y se podrá abrir, en el abra 3 sub documentos.

* EthanBody
* EthanGlasses
* EthanSkeleton

Una ves identificados, borras los 3, ya que son de otro modelado y no los vamos a usar. y usáramos el personaje echo en la pagina anterior. El modelo se pone dentro del "ThirdPersonController".

Ahora ves a "Hierarchy / ThirdPersonController" en el "Inspector de ThirdPersonController" vas a AVATAR y veras que dice un nombre el cual no es tu personaje, ese lo debes reemplazar por el que quieres usar.

Una ves echo todo eso, podemos poner "Play" y probar si funciona.

Como se puede apreciar funciona a la perfección, ahora se puede incluir este código a la cámara para que tenga una cierta rotación.
Normal MAP

Para crear el **Normalmap** se debe crear una "Material" para ellos debes ir a **Proyect / Create / Material,** la materia la puedes nombrar a gusto, ahora debes modificar la materia de "**Standard**" a "**Legacy Shaders / Bumped Diffuse**" o cualquier "**Diffuse"**

Si se usa "**Legacy Shaders / Bumped Specular**" la gracia que podemos darle un toque de brillo gracias a el

"Main Color" le da oscuridad a la textura

"Specular Color" le da brillo a la textura

"Shininess" le da un brillo general o solo poco brillo

Ahora debemos tener 2 imágenes iguales, ahora una debe ser "Texture Type" = "Texture" y la otra la cambiamos a "Texture Type" = "Normalmap". En la parte donde dice:

"Max size" debemos poner la resolución de la por ejemplo si es de 256x256 se debe poner 256.

"Format" debemos cambiarlo a TrueColor para dar un mejor acabado

**DATO IMPORTANTE**

La materia creada pude arrastrarse y poner en el objeto deseado, PERO no debe ser un "Terrain" la gracia es que no es necesario modificar nada mas que solo la materia.
Cambiar color a un objeto con un boton

La gracia del código es que a una a alguna figura geométrica de color

```
#pragma strict

function Update ()
{
    if(Input.GetKeyDown(KeyCode.R))
    {
        gameObject.renderer.material.color = Color.red;
    }
    if(Input.GetKeyDown(KeyCode.G))
    {
        gameObject.renderer.material.color = Color.green;
    }
    if(Input.GetKeyDown(KeyCode.B))
    {
        gameObject.renderer.material.color = Color.blue;
    }
}

```

Acá se ve la prueba del codigo insertado en el Cubo
Heightmaps

El Heightmaps es una imagen que le va a dar las cualidades al terreno, estos se puedes descargar en google o crear en Photoshop.

Es necesario tener Photoshop.

https://www.google.cl/search?q=Heightmaps&es\_sm=122&biw=950&bih=890&source=lnms&tbm=isch&sa=X&ved=0CAYQ\_AUoAWoVChMIue-jz9\_exgIVBHuSCh0KRADK

Cuando se elija una imagen se debe llevar al Photoshop y guardarlo en formato .RAW

   Una ves echo eso se guarda y nos vamos a Unity, a crear un terreno y vamos a ajustes de Terrain

y ponemos el RAW que queríamos
Loop

***FOR***

```
#pragma strict

var numEnemies : int = 3;

function Start ()
{
    for(var i : int = 0; i < numEnemies; i++)
    {
        Debug.Log("Creating enemy number: " + i);
    }
}

```

***WHILE***

```
#pragma strict

var cupsInTheSink : int = 4;

function Start ()
{
    while(cupsInTheSink > 0)
    {
        Debug.Log ("I've washed a cup!");
        cupsInTheSink--;
    }
}

```

***DO WHILE***

```
#pragma strict

function Start()
{
    var shouldContinue : Boolean = false;

    do
    {
        print ("Hello World");

    }while(shouldContinue == true);
}

```
Quitar vida al caer y si la vida baja mas de un punto cambiar a pantalla de muerte

Esta scripts es simple solo debes ir crear el código y juntar lo al player, Cosas a considerar el código pide que le adjuntes todo lo que tenga que ver con el player.

Ahora cosas que observar en el código

Hay 2 cosas en negrecidas en el código el primero como se llama el player como tal dentro de la jerarquia.

y el segundo como se llama el nivel de muerte, ademas debes recorar que debes agregar el nivel de muerte a **"Build Setting..."**

```
#pragma strict

var lastPositionY : float = 0f;
var fallDistance : float = 0f;
var player : Transform;

private var controller : CharacterController;

var currentHealth : float = 10.0f;

function Start()
{
    controller = GameObject.Find(**"FPSController"**).GetComponent(CharacterController);
}

function Update ()
{
    if(lastPositionY > player.transform.position.y)
    {
    	fallDistance += lastPositionY - player.transform.position.y;
    }

    lastPositionY = player.transform.position.y;

    if(fallDistance >= 5 && controller.isGrounded)
    {
    	currentHealth -= 5;
    	ApplyNormal();
    }

    if(fallDistance <= 5 && controller.isGrounded)
    {
    	ApplyNormal();
    }

    if(currentHealth < 5)
     {
      Application.LoadLevel(**"GameOver"**);
      }

}

function ApplyNormal()
{
    	fallDistance = 0;
        lastPositionY = 0;
}

function OnGUI()
{
	GUI.Box(Rect(10, 20, 50, 20),"" + currentHealth);
}

```
Que un objeto cualquiera te siga con la vista

Este código es simple sirve para que un objeto siga a algo, el scripts pide el objeto al cual debe mirar siempre.

Se debe pegar junto con el objeto al cual queremos que nos siga.

Si lo usamos para que unos ojos nos miren. se debe crear una materia con la textura del ojo y seleccionar la propiedad **Bumped Diffuse.** Donde diga Offset podemos mover la textura para acomodarla a gusto

```
#pragma strict

var target : Transform;

function Update ()
{
    transform.LookAt(Vector3(target.position.x, target.position.y, target.position.z));
}

```