Cliffjumper

## Bio

*Cliffjumper may be small in stature but he’s a titan when it comes to bravery! No stunt is too dangerous, no job too tough, and no foe too fearsome! His impulsive nature may get him in a few binds, but it’s nothing his Glass Gas Gun can’t help him break through as it makes even the strongest metals shatter!*

## Stats

**2-Star:**

* Health: 1,749
* Attack: 165
* Max Rating: 493

**3-Star:**

* Health: 4,274
* Attack: 347
* Max Rating: 1,312

**4-Star:**

* Health: 11,108
* Attack: 901
* Max Rating: 3,573

**5-Star:**

* Health: 31,000
* Attack: 2,513
* Max Rating: 10,490

## Abilities

**Basic Abilities**

* **Anti-Nullify** - Increases the damage of all ranged projectile attacks
* **Glass Gas Gun** - Reduces enemy block proficiency and critical defense

**Passive**

* Whenever a Buff is Nullified on Cliffjumper, Cliffjumper gains 5~25% Ranged Damage for 6 seconds.
* While under the effects of a non-damaging Debuff, increase Cliffjumper’s Special Attack damage by 20%.

**Ranged Attacks**

* Cliffjumper’s ranged attacks have a 80~100% chance to apply a Glass Gas debuff for 8 seconds.

**Glass Gas**

* Each Glass Gas Debuff reduces the enemy’s Block Proficiency by 5%.
* Each Glass Gas Debuff increases Cliffjumper’s Special Attack Critical Damage by 5%.

**Heavy Attacks**

* 100% chance to Refresh all Glass Gas Debuffs.

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### Special Attacks

**Special 1 – Cracks Start to Form**

*Cliffjumper’s Glass Gas Cannon whittles away at his opponent’s defenses.*

* Refresh all Glass Gas Debuffs.
* Apply 1 permanent Glass Gas Buff.

**Special 2 – To The Brittle End**

*Cliffjumper shows off his weapon expertise with double blasters.*

* If the opponent has at least 3 Glass Gas Debuffs, increase damage by 20%.
* If the opponent has at least 10 Glass Gas debuffs, the final hit is Unblockable.

**Special 3 – Permanent Fractures**

*Cliffjumper’s Glass Gas Gun can leave a permanent mark on his opponent.*

* Add 5 Glass Gas Debuffs.
* All Glass Gas Debuffs become permanent.
* Final hit has +60% Critical Chance.

### **Signature Ability**

**First to Fight** - *Increase Critical Chance if Cliffjumper lands the first hit of the encounter, Increase Ranged Speed if not.*

* If Cliffjumper lands the first hit of combat, he gains +15~30% Critical Chance.
* If the opponent lands the first hit of combat, Cliffjumper gains a permanent Ranged Speed buff for half that amount at +5~15%.
* If either of these Buffs are Nullified, it reactivates after 10 seconds.

### **Synergy Bonuses**

* **Friends – Jazz -** Increase Power Gain by 3-4~5~6%.
* **Uneasy Allies – Mirage -** Increase Armor by 1~2~3~8%.
* **Enemies – Kickback, Motormaster -** Increase Attack by 2-3~8%.
* **Enemies – Bludgeon -** Increase Attack by 2-3~8%.
* **Leadership (5-Star only) -** Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Special Damage.

## Strategy

### Commander

Cliffjumper's signature Glass Gas debuffs can be endlessly stacked. However, he has a a pitifully low critical rate and you'll just have to hope on RNG and a small boost from being the first to strike to actually reap the amplified critical damage from Glass Gas. At the least, opponents will take slightly more damage from blocking attacks if they have lots of Glass Gas on them. And Cliffumper has both a passive and active instance when he can boost his Special Damage.

### Opponent

**Strong Match-ups:**

Bots

* **Tactician –** Tacticians tend to have a lot of Nullify abilities, and Cliffjumper gains Ranged Damage if his buffs are taken away. Cliffjumper also gains a Special Attack boost while under the effects of Debuffs like Armor Break.
* Anyone who inflicts non damaging debuff - Cliffjumper will increase his Special Damage and finish the fight in no time.
* Dinobot - The more Glass Gas debuffs inflicted, the weaker Block's Proficiency reduces and Armor Break aren't damaging debuffs which will increase his Special Damage.
* Grimlock - Cliffjumper's Glass Gas Debuffs can't be purified and he may be able to take the King down.
* Grindor - Though Cliffjumper will be less likely to dish out critical hits, he can at least increase his Special Damage.
* Nemesis Prime, Cyclonus, Starscream, Sideswipe and Ultra Magnus - These bots' nullification will be turned into Cliffjumper's strengths.

Mods

* Strange Refractor - More Glass Gas Debuffs will reduce Block Proficiency.

**Weak Match-ups:**

* **Tech –** Cliffjumper relies on his Special Attacks to deal big damage. Many Tech bots apply Power Lock or Power Drain, making it more difficult for Cliffjumper to use his Specials. Some Tech bots also interfere with Ranged Attacks, making it harder for Cliffjumper to stack his Glass Gas Debuffs.
* Megatron - Megatron doesn't nullify Cliffjumper's buffs, but he can steal them which will ignore his Anti-Nullify ability despite the class type advantage.
* Wheeljack - Glass gas are not damaging debuffs and the massive special damage that Cliffjumper does will be contained by Wheeljack's Force Shield.
* Blaster - What's a determiner without his inflicted Glass Gas debuffs?
* Bonecrusher - This Warrior relies on Bleeds, which Cliffjumper has no answer to.
* Rhinox - Cliffjumper will eventually have a harder time to use his Special Attack, and if he does, the Shocks and Bleeds that Rhinox inflicts will prevent him from dealing higher damage with Specials even though he can hamper Rhinox's Special 1.
* Barricade, Jazz, Scorponok & Slipstream - Cliffjumper is suited for using Specials but every time he activates, he will be punished which is a painful mistake.
* Kickback - Cliffjumper will fail to renews all Glass Gas debuffs while he is T-Clogged.
* Megatron (ROTF) - Megatron relies on Impair Charges, which are not (damaging) debuffs at all.
* Megatronus - The Master of Demolitions relies on Relic of Obedience, which are also not (damaging) debuffs at all.
* Optimus Primal - Given Cliff's already-low crit rate, the King of the Jungle completely disallows *any* crits when his armor is on. Which also means the determiner can't take advantage of his Glass Gas Debuffs...

Mods

* Cliffjumper will have no match against the Exo-Filter as many Glass Gas will be purified and converted into Health.
* He can't increase his Special Attack while under the effect of Bleed from the Harm Accerelator.
* E.M.I Module -

**Recommended Modules:**

* Any mods that generate buffs will encourage Cliffjumper's Anti-Nullify
* Nightbird's Mark - Increase Cliffjumper Critical Damage.
* Laser Guidance Module - His ranged attacks will inflict Glass Gas Debuffs easily, thus making it scarier to defeat opponents.
* Superconductor 2000 - He reuses special animations coming from Ironhide.
* Robot Resource - When the opponent inflicts non-damaging Debuffs, that is when Cliffjumper deals the most damage.
* Transwarp Cell - Cliffjumper will more often spam refreshing Glass Gas debuff like crazy.

## Trivia

* Cliffjumper is a reskin of Bumblebee, but is substantially bigger than Bumblebee and other smaller bots.
* Most of his melee combo animations are from Bumblebee, except for the finishing light attack, which comes from Jazz.
* He uses ground vehicle bots' ranged heavy attack animations.
* His special animations come from Shockwave (SP1), Ironhide (SP2) and Ratchet (SP3)

## Gallery

Initial portrait had the wrong blue background
## Updates

* Cliffjumper had a bug where he would sometimes whiff in the middle of a combo.
* September 2021 patch
	+ Fixed an issue where Cliffjumper’s Signature “First to Fight” wasn’t increasing his Ranged Speed by the correct amount.
	+ Fixed an issue where Cliffjumper’s Heavy and SP1 would not refresh all Glass Gas Debuffs
	+ Fixed an issue where Cliffjumper’s SP2 would not always trigger Unblockable when his opponent has 10 stacks of Glass Gas.
* December 2021 patch
	1. Adjusted the timing on Cliffjumper's SP3 so Glass Gas Debuffs don't run out during the special animation
* Special 2 said +10% Special Damage instead of 20%

## External Links

* https://tfwiki.net/wiki/Cliffjumper\_(G1)
* https://tftf-fanon.fandom.com/wiki/Cliffjumper