Secret Histories

6: A Forgotten Chronicle
10: Unresolved Ambiguity
14: Port Noon Anecdote
8: Forbidden Epic
8: 'Teresa and Christopher' Painting

 Hirelings
 Summons

**Secret Histories** is a unique Principle. Although it is possibly the Principle of The Vagabond and represents all forms of Lore, including the Lore of the other eight Principles, this all-encompassing quality leaves its status as a Principle open to debate. It is the aspect that the Society of St Hydra is dedicated to.

## Lore Fragments

An Occult Scrap [ **Secret Histories** 2 ]

*Secret histories are layered beneath the one we know, like the notes in rare wine. This is a detail from one of those histories. [Exploring with this scrap of knowledge may uncover secret locations in the Capital.]*
A Furtive Truth [ **Secret Histories** 4 ]

*A detail smuggled in from an adjacent narrative. Don't speak this where you may be overheard. [Exploring with this scrap of knowledge may uncover secret locations in the Shires.]*
A Forgotten Chronicle [ **Secret Histories** 6 ]

*A story of a city without a gate, of a queen who was not born, of a war which was not fought. [Exploring with this scrap of knowledge may uncover secret locations on the Continent.]*
Forbidden Epic [ **Secret Histories** 8 ]

*The attention of the Hours is drawn to the bloodiest wars. Afterwards, the Histories are braided like hair. [Exploring with this scrap of knowledge may uncover secret locations in the Land Beyond the Forest, across the Continent.]*
Unresolved Ambiguity [ **Secret Histories** 10 ]

*In the Mansus, the Hours strive one against another. As the struggles are resolved, they iron out the impossible, exalt the possible, tie the fraying braids of what has been into one golden ribbon of future. Everything is resolved. history becomes the past. There are, however, exceptions. [Exploring with this scrap of knowledge may uncover secret locations in the Rending Mountains, three thousand miles away among the wreck of the oldest empires.]*
Vagabond's Map [ **Secret Histories** 12 ]

*The Vagabond is the one Hour who can never enter the Mansus, but she goes everywhere else... and, if you believe her boasts, she's the only one who knows all the Histories. Sometimes, she lets someone record her travels. [Exploring with this scrap of knowledge may uncover secret locations in the Lone and Level Sands, far from here.]*
Port Noon Anecdote [ **Secret Histories** 14 ]

*Port Noon is where the Long go to enjoy the sea and the sun, to drink from the Spring that makes them forgotten, and to stay out of trouble. Mostly out of trouble. The stories you can hear in the Hotel Ciervo are golden-dewed, quintuple-distilled toasts to memory, served straight up. [Exploring with this scrap of knowledge may uncover secret locations in the Evening Isles, where Port Noon is located, across the great ocean.]*
As the hints allude to, using these Lore Fragments with Explore unlocks new locations.

 Spoilers: The unlocked locations sorted by fragment:

* 2 Forgotten Mithraeum
* 3 Strathcoyne's Residence
* 4 St Agnes Hospital
* 5 Congregation of St Felix of Schüren
 A Furtive Truth | * 7 Crowkiss Hill
* 8 Gladwyn Lake
* 9 Keglin's Scratch
* 10 Kerisham
* 11 Gwaer Inn
 A Forgotten Chronicle | * 13 Chateau Raveline
* 14 Fermier Abbey
* 15 Orthos Wood
* 16 The Vanderschaaf Collection
* 17 Forman House
* 18 Key-Hunter's Garret
 Forbidden Epic | * 20 Cave of Candles
* 21 Grunewald's Permanent Circus
* 22 Tower Revek
* 23 Voivode's Citadel
* 24 The Kusnetsov Endowment
 Unresolved Ambiguity
* 27 Snow's Keeper
* 28 The Eye of Ikirmawi
* 29 The Mausoleum of Wolves
 Vagabond's Map
* 32 Lagun's Tomb
* 33 Messana
* 34 The Temple of Seven Coils
 Port Noon Anecdote
* 37 Fort Geryk
* 38 Wreck of the Christabel
* 39 St Tentreto of the Deep Door
* 40 Port Noon

## Tools

 Atlas of Dreams | 8
 Paradoxical Curio | 4