Server and Forums Updates

Server And Forums Updates

## Server

Data Loading
The Rellekka client can now load data from multiple revisions allowing us to easily emulate and utilize content from any era of runescape we prefer. Due to the continued development of OSRS and recent demand in OSRS content, we’ve decided to load OSRS maps and pack higher revision maps when needed. This allows for quicker additions of OSRS gameplay into Rellekka. Furthermore, we also have the ability to easily implement graphics, animations, objects, and NPC’s from whichever revision we wish without causing any issues.
Player Owned Shop
Although I completed the interface for this some time ago we just recently got around to implementing a proper system for it. This has been in development for the past two weeks to ensure clean code and reduced verbosity. In addition, we spent a good amount of time making sure offline player objects could be accessed in order for players to trade with others who were offline. Player Owned Shops has a huge impact on a servers economy so that's why it required a large amount of attention. In fact, we plan on testing this out(along with dung) constantly through the next week with our staff team.
Quick Summary:
Players have the ability to add items to their own shops
Players have the ability to feature their own shops
Items can be bought from players who are offline
Added support for searching items
Added support for searching players
Search results are now displayed
Item search results are displayed based on the lowest price
Players can view all stores
Viewing all stores displays featured shops first, ranks, and lastly players
P.S. I do understand that there are some minor changes to the interface design that need to be made.
Dungeoneering Progress
Faris has been working on Dungeoneering over the past week. Our custom Dungeoneering system will be different from Runescape’s system as we have made our own maps. In addition, dungeoneering on Rellekka will be a bit more more interactive and skilling based compared to your typical 317. Dungeoneering is a big skill and we plan to provide our future players with something new and enjoyable. This is not yet complete and progress will continue throughout the week. Hopefully we get this out of the way by our next update.
Instanced Dungeons
Added support for binding
Added support for group gatestone
Players can now exit the dungeon
Players can create a party and invite other members(maximum of five)
Players can choose between 3 complexities
Created 4 different maps, each decorated differently to give the players a feel of variety.
Each floor/dungeon is one region with 25 rooms
Players can create a party and invite other members(up to five)
Players have the ability to choose between 3 complexities as of now
Created a simple starter interface
Players can obtain a starter setup from clicking on the table. However, this will only provide the most basic gear of whichever style they choose.
Players can encounter a red key from slaying the monsters in the dungeon
The last npc in the dungeon will always have a 100% chance at dropping the key
Chances of receiving a red key varies per complexity
The gold key can be found by searching through the crates in the crate room.
Players must kill a certain number of npc's before entering the crate room.
The requirement to enter the crate room as well as the chance for receiving a key vary based on dungeon complexity
At the start of every dungeon will be a Tramp
Added dialogue to the Tramp
In order to receive the purple key, players must bring the tramp a certain amount supplies found within the dungeon.
Added support for skilling in the dungeon and allowed team contributions for the purple key
Added support for mining in the dungeon
Dungeoneering rocks will be received randomly when mining
Added support for fishing in the dungeon
Dungeoneering fish will be received randomly when fishing
Added support for woodcutting in the dungeon
woodcutting logs/supplies will be received randomly when chopping
Players can now cook and eat dungeon fish
Players can now light fires with the dungeon logs
Added definitions to warriors, mages, and rangers
A mix of warriors, mages, and rangers will be spread out through each dungeon
The level of the monsters will vary based on complexity
Wilderness resource area
Added functionality to all skilling methods within the resource area
Added dialogue for wilderness resource area gate
Entering the resource area costs 50k gp
Piles now notes your resources for 250 gp each
Misc.
Rellekka now has a new and more accurate drop system with an easy to use editor
Implemented Z-Buffering
Model improvements (99% of black/priorities fixed)
Fixed a lot of object functionality caused by switching over to OSRS maps
Re-Packed Nex
Re-Packed Daemonheim
Reduced a good amount of memory usage
Removed anti-color-bot code
Fixed the camera offset issue
Implemented Ctrl-V function
Boss log interface which displays boss kill count along with fastest kill time
Got rid of old slayer system, new system should be in place by next week
Adjusted blood money drops
Added new Blood Money store with a scroll bar
Fixed issue with money-pouch withdrawing full inventory
Added account pin security measure(players can set their account pins by speaking to the account guardian)
Fixed bank tab item dragging
Fixed resizable interface positioning

Tile Blending(Thanks to trees)
Mandrith now has a better dialogue
Revamped PvP shop
Fixed issue in regards to
players will receive blood money when killing another player
Players will recieve more blood money when pking at edgeville
players will recieve more blood money from killsteaks
Added working brawlers with charges
Brawlers give an additional 1.5x experience in the wilderness
Ring of wealth scroll can now be used to create a Ring of Wealth(i)
Magic notepaper can now be used to note items
Added working coal bag
Added working gem bag

OSRS XP counters must be set in order to customize
Added color toggles to the XP counter
Added speed toggles to the XP counter
Added size toggles to the XP counter
Proper XP Counter positioning
Minor edits to a few shops and prices
Ability to toggle between tick and instant switching(may not be completely accurate)

Fixed full screen mode
Added OSRS gameframe
Added OSRS gameframe on resizeable
Fixed bug related to clan settings
Added proper spawns for plenty of NPC's
Added 'previous' option to teleport wizard
Started work on a couple of Quests
Created a player guide
Proper hide tanning interface
Recreated the teleport interface
Fixed up hide tanning
Added all evil tree types with proper levels
Evil trees give evil tree kindlings
Began work on OSRS XP counter and settings

Added working wyvern bones
fixed monkey guard drops
added monkey bones
Model glitch with vampires fixed
Fixed all new cursors
Fixed item brightness
Added ::train command
added a skillcape and hood shop
Bandits are now aggressive
corrected the teleport graphics
Added drops for yaks
Fixed sacrificing firecape to fight
Skeletal Trio has been nerfed a bit
Fixed some model issue at vorkath
Fixed zombified zombie not attacking
Fixed a issue with Vorkaths animation
Added a working slayer dialogue
Shortbows and longbows can now use arrows up to iron
Added rune and pure essence mining
Added restrictions to yell messages
Fixed shops items not restocking
increased shop restock timer
Proper Forcemovement is added thanks to Professor Oak
Started work on new agility system
Added a way for players to get a net for Puro Puro
Fixed teleport glitch
Added ::shops command
Fixed proper multi and wilderness areas
Fixed Slayer point bug
Fixed issue caused when switching x10 hits
Nerfed Rock Crabs
Fixed message colors
Fixed gramatical mistakes during the tutorial
Fixed prayer renewal issue
Fixed issue with using the wind strike spell
Added a lot more functioning ores
Added clipping to home skilling area
Reworked clan chat
Added functioning clan chat interface
New Skilling area

Created the main player owned shops interface(Design/Layout of the interface still needs some work)
Created the Global history interface
Created the shop list interface
Added pickpocketing
Pickpocketing now has proper stun timers
The majority of stalls are now functional
Classic mode is now added(might edit the thread with more info on this later)
Fixed glory model issue
Fixed fire rune model issue
Fixed Corp lair entrance
Fixed buggy herblore animation
All the ore at the edgeville skilling area now work
Fixed attack delay after eating
Corrected eat timers
Added prayer renewal potion with working effect
Potion effects are now all correct
Redid the OSRS Slayer Interface(my previous one was not done too well)
Edited Starter interface to include Classic mode and rank icons
Added basic tutorial
Started work on a system for warbands
Fixed Slayer dialogue
Added Casket drop formula based on the players Slayer Task and NPC Combat
Added blood money caskets

Redesigned settings interface
Added option for settings interface opacity(so that players can view what they've changed)
Added all OSRS player 'attack' options
Added all OSRS NPC 'attack' options
Added dropdown setting for fog distance
Added dropdown setting for camera speed
Added OSRS hitsplash
Added OSRS context menus
Player info tab has been re-organized
Added configuration tab(sprite needs to be changed)
Added Quest Tab

Created Rune Pouch interface
Runes can be added to the pouch through the interface
Runes can be added by using them on the pouch
The pouch has a limit of 16k runes & can be emptied through right click options
Runes in the pouch are registered as if they're a part of the players inventory
Zulrah now has correct venom clouds
Fixed Zulrah snakeling spawns
Zulrah now has proper projectiles
Fixed projectile issue with Vorkath
All Abyss teleports are now functional
players can access the Runecrafting abyss with our Teleport interface

Changed starter gear and edited starter interface(may need some tweaking)
Inferno Cape is now untradeable and undroppable
Changed login and server messages to look more professional
Fixed up Teleport interface problems
Fixed problem on death….
Fixed issues with the infernal cape texture
Altar of the Occult now functions properly
Fixed Shop issue not allowing players to purchase items
Fixed issue with entering the Jad cave
Fixed XP orb problem which displayed the incorrect skill
Fixed Left click attack issue
Added Corporeal Beast to the cave
Added functionality to Slayer Master who now assign a Slayer Task
Fixed inventory issue with switching certain items
Fixed Hedges at Camelot/Taverly
Master Capes are now untradeable
Added restrictions to certain titles and usernames
Added items to the herblore shop

Fixed attack option glitch occuring outside the wilderness
Reorganized & edited edgeville
Added a rejuvination pool for restoring stats
Created interface for scoreboard
Setting to toggle particles on/off
Edited/recolored some objects for upcoming boss

Ripped pathfinding from Elvarg
The infernal cape texture now flows down the cape correctly
Changed the items received when thieving from stalls
Fixed level required for mining ores
Fixed all skills experience rates
Finished up the 3xpk island
Added safe zone for the 3x pk island
Ghost banker added to safe zone
all the ores at the 3x island now work
Reward tickets will be rewarded every hour of play time players also receive one reward ticket for reaching level 99 in a skills
There is a 1/5 chance of receiving a wilderness ticket from player v. player combat
added proper projectile mechanics for Jal-Xil
added ::commands listAdded ::gear command for beta testing
Fixed mipmapping on the infernal cape
Fixed model priority for all master capes
Added particles to all current master capes
Items are now assigned a weight(667 items only, will do OSRS items soon)
Added a weight system and your players weight displays on the equipment tab
Began work on a fee based skilling area at home

Added a toggle setting for Skill orbs
Added a toggle setting for ground item names overlay
Fully working reward point exchange with wheel spinning
Players will be rewarded a reward ticket every hour
Added Osrs Bounty hunter interface
Bounty hunter system has been redone
Added skilling category to current teleport interface
Added wyvern combat

## Forums

Changed default theme to custom IPS
Created sections w/ respective subsections
Increased the amount of MB that may be uploaded at one time from 2M to 10M (Thanks to JustSayGang)
Implemented the following Applications: Chatbox, Application Forms, Change Group in MCP (for Forum Moderators+ only)
Removed the following Applications: Blogs, Calendar, Converter, Downloads, Gallerry, Commerce
Implemented the following Plugins: Advanced Custom Widgets, Staff Online, Group Color on User Link, Secondary Group Icons, Group Legend below 'Members Online', Enhanced User Info Panel, News Ticker, and Group Color Format (Ranks will show up places that 'Group Color on User Link' does not support)
Removed the 'line-borders' that surround posts to make posts look more presentable and less enclosed
Changed the solid background behind the widget and main forum areas to transparent (this also enables the transparency background w/ the Chatbox)
Changed the background for the forum and widget titles from the ugly color overlay they had to a suitable blue gradient overlay (Thanks to Wolf for his graphical expertise)
Changed the main title css for pretty much everything that is posted (You can check all of the images for what exactly I mean at the end of the post
01/04/2018 - Attempted to change site URL and it destroyed the forums (our host is weird, but we resolved it,) attempted to revert and was forced to restart the process
Changed the overall positioning of the logo area and removed the "search" option in the logo area and instead moved it in the 'Activity' drop down area (check images)
Uploaded images to appear next to their respective forum (check images)
Uploaded a new favicon and (similar) general forum icon to subsections
Implemented a new background image as the old one was not in good taste with Adam nor myself
Implemented the Discord widget w/ the Advanced Custom Widget feature (Thank God for widget developers, aye?)
Added in an assortment of new groups such as: Owner, Server Developer, Senior Administrator, Server Administrator, Forum Administrator... you get the point
Implemented a, sort of, referral system (w/ the Application Forms,) in which you can invite players to input the username you invited them with and be inserted into a raffle up to 10 times for a chance to win 50m OSRS GP, Donator, and other prizes that would be discussed at a later time.
Enabled 2fa and extra security measures for Administrator accounts
Implemented custom author pane backgrounds (Thanks to Ben, our lovely server support and Graphics Manager, for the panes and logo)
Resources for the Knowledge Base, Support Section and Application Section
Enabled the warning point system w/ it's respective resource post in Knowledge Base
Reinstalled a new chatbox as the old one was outdated
Enabled post star rating (1/5) due to the theme being edited at an earlier time and removing the rep/like interfaces (will be working on it)