recursal/Fanatic-Fandom huggingface dataset:
MegaMan Volnutt Alt.

MegaMan Volnutt Alt.

## Showcase

* Stand
* Vending Machine Breaker
* Drinking
* Eliminating Witness

## Description

The form that Megaman Volnutt takes after he has performed too many mischievious acts, such as kicking animals and vending machines.

## **Abilities**

### Active Skills

**Vending Machine Breaker**

Boot away a vending machine to deal **215.46% (+ 1.71% per level)** damage to target; the vending machine will leave behind a nutritional supplement. Use it to recover HP equal to **12.5%** of your attack.

Cooldown: 5 seconds after using nutritional supplement.

Modifier Chips

**Eliminating Witness**

Inflict **169.55% (+ 1.35% per level)** attack damage to targets within range, and rendering the targets immobile.

Cooldown: 8 seconds, 2 charges.

* Recharge time is 10 seconds if not all charges are depleted.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Video

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## Trivia

* The trunk Volnutt carries in this Alt. is from the mission where he can help the police recover money thought to be stolen from the bank by Servbots. Volnutt is given the option of keeping the money or returning it, and keeping it will instantly make Volnutt as "dark" as possible.
Kamura Ticket Event

## Description

Complete missions and buy special rewards with Kamura Ticket!

## 3rd wave Master Utsushi's Challenge

[Daily] Use "Palltte" and complete story once.
[Daily] Use "Aile" and complete a Co-op stage once.
[Milestone] Complete an Event stage 40 times.
[Milestone] Complete the Jakob Orbital Elevator (Hard) 20 times.
[Milestone] Complete Race Mode 8 times.

Duration: June 30th 16:00 ~ July 06th 22:00 (UTC+8)

## 2nd wave Master Utsushi's Challenge

[Daily] Use "Massimo" and complete story once.
[Daily] Use "Vile" and complete a Co-op stage once.
[Milestone] Complete an Event stage 40 times.
[Milestone] Complete the Jakob Orbital Elevator (Hard) 20 times.

Duration: June 23rd 16:00 ~ June 29th 22:00 (UTC+8)

## 1st wave Master Utsushi's Challenge

[Daily] Use "X" and complete story once.
[Daily] Use "Zero" and complete a Co-op stage once.
[Milestone] Complete an Event stage 40 times.

Duration: June 16th 16:00 ~ June 22nd 22:00 (UTC+8)
Time Attack Leaderboard

## Overview

**Time Attack Leaderboard (順位報酬グレードアップ)** is time-limited Race Mode event in which usually held during Dr. Light's Lab event.

During the event period, you will get the specific **S rank Weapon Fragments** that was annouced on each event peroid.

If you get **1st place**, you can get **2** Fragment, and if you get **2nd to 4th place**, you can get **1** ragment

The reward upgrade avaliable on both Normal and Challange Mode so during the 7-day that the event is held, you can get maximum up to in total **28**  Fragments.
Bass

This page is dedicated to **Bass** as a playable character. For Bass as a boss, please visit the **Bass (Boss)** page.

## Showcase

* Stand
* Attack
* Charge Shot
* Continuous Fire
* Booster Kick

## Description

A robot made by Dr. Wily based on Mega Man, as SWN 001. He is a fighting robot with strong ego and he wants to defeat Mega Man, his arch nemesis.

## **Active Skills**

**Charge Shot**

Shooting an energy round to inflict **29.94% (+ 0.24% per level)** attack damage to the target. Can be charged to unleash a more powerful energy round that deals **13x** damage.

Cooldown: 4 seconds. (With passive unlocked: 3.2 seconds)

Modifier Chips

**Booster Kick**

Perform an upward, diagonal flying kick that causes damage equal to **302.40% (+ 2.40% per level)** of your attack to targets along the path and take no damage when the skill is active.

Cooldown: 4 seconds.

Modifier Chips

## Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Cards

  Such Ego I(→II)
 Increases the effect of Self-Awareness by **30%(→50%)**.

## Trivia

* Despite the fact Bass had previously featured voice clips provided by Nobuyuki Hiyama in *Rockman 8* and *Rockman Battle & Chase*, as well as Koji Tobe in the arcade fighter titles, he features no voice clips in *Rockman X DiVE.* In late Fall 2021, Capcom Taiwan announced that Bass, along with his EXE-series counterparts, would receive voice clips in the ensuing Winter. However, on February 24th 2022, Capcom Taiwan announced the implementation of voice clips would be delayed until further notice. On June 8th 2022, Bass's voice clips were implemented, featuring new recordings by Keiko Nemoto, the voice actress of his EXE counterpart.
* Unlike *Mega Man & Bass* and *Mega Man 10*, Bass slides instead of dashes, due to sharing the same rig and base animations as the other Classic series characters.

## Skill changes

* 22/06/2022
	+ **Charge Shot** maximum charged damage multiply increased from **x12** to **x13** and
	+ **Continuous Fire** increased from **73%** to **78%**
	+ **Self-Awareness** damage increase when above 50% increased from **10%** to **15%**
Fireworks and Lantern Festival Event Rerun

Duration: August 25th 16:00 ~ August 31th 22:00 (UTC+8)

## Description

After completing the event stage, the reward "Event Coupons" will be given based on difficulty and evaluation. You can buy items with the Event Coupons, come and bring the limited weapon "Festive Specialty" home!

## Map & Difficulty

The map is the modification of the co-op stage "Area Forest" with modifications with Japanese summer festival decoration, lanterns, fireworks and some treasure hunting elements. The final boss is REX-2000 (HANABI).

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Objective and Hidden Elements

In order to obtain higher score, there are three requirements

One of the objective is to find all 4 Hidden Elements. However this time the hidden element placement are more intuitive than previous stages.

Walkthrough for the Hidden Elements:

After the lanterns obstacles fall down, go to the back and jump.

The hidden element should be really easy to reach.

The second one is near the locked battle with slopes, once the lanterns fall down, jump on them to gain altitude.

2nd Hidden Element is located here.

Keep staying on the slope, you will find the hidden element by the end. This jump isn't particularly hard to reach, the 3rd item is located here.

There is platform with mettaur on top here, jump down to the left.

The last Hidden Element is located here. All that's left is to defeat the boss to clear the stage!

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7
 8

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Trivia

* The weapon "Festive Specialty" is limited to this event. It isn't joining the gacha pool.
Boomerang Kuwanger

## Description

One of the eight robot masters in Rockman X. He is previously the member of irregular hunters of the Seventeenth Elite Squad. His rapid movement makes it hard to locate. His horns can serve as a boomerang and can pierce through enemies

## Appearance

Event: Space-Time Jumper Event and Space-Time Jumper Event Rerun (limited)

Launch: 2020-06-18 16:00:00 ~ 2020-07-01 22:00:00 (GMT+8)

Rerun: 2021-01-13 16:00:00 ~ 2021-01-19 22:00:00 (GMT+8)

## Moves

**Teleportation**: Boomerang Kuwanger teleports around until he can get in range.

**Boomerang Cutter**: Boomerang Kuwanger detaches his horns and use it as a boomerang.

**Mach Dash**: Boomerang Kuwanger would dash to the character if they are both on the ground.

**Stag beetle pinch**: Once Boomerang Kuwanger gets into melee range, he will pinch the character, rendering them immobilized for a while.

**Stag beetle throw**: After Boomerang Kuwanger grabs onto the character, he will throw the character up the ceiling and cause impact.

## Strategy

For **Teleportation**, Jump out of the way to avoid being pinched by Boomerang Kuwanger

For **Boomerang Cutter**, Be wary of its boomerang trajectory.

For **Mach Dash**, Jump upward to dodge his dash.

For **Stag beetle pinch**, Jumping out of the way helps avoiding this attack

There is no way to avoid damage of **Stag beetle throw**, and the time frames are adjusted so that the invincibility frames wears off before hitting the ceiling.

## Reward

Event: Point Mileage (Please refer to the event:**Space-Time Jumper Event** for more details)

Point: 1000 x10

Point: 2000 x10

Point: 5000 x10

Point: 10000 x15

Point: 15000 x15

Point: 20000 x20

Point: 30000 x20

## Chip Details

### Acquisition

Limited: Event Point Mileage

By reaching the Point: 5000 Mileage for Event Reward, a total x30 chip memory would be earned, enough to unlock Boomerang Cutter Skill.

### Skill

**Boomerang Cutter**: Attacking with weapon triggers cutting boomerang which deals 20.53% (+ 1.03% per rank) attack damage to the target and returns to original location after traveling a certain distance. It can penetrate up to 3 targets, the post-penetration hit deals 25% damage.

Can be equipped on any Weapon.

### Statistic

 Rank

Attack: 19

HP: 38

Defense: 9

Range: 8

Reload: 6000

## Trivia

* For the first launch of Space-Time Jumper Event, the description of Boomerang Kuwanger contains "It" pronoun.
* The Space-Time Jumper Event Rerun had updated the description of Boomerang Kuwanger, from "It" to "He" pronoun.
Rogue (Boss)

This page is dedicated to **Rogue** as a boss. For as a playable character, please visit the **Rogue** page.

## Description

"His name is Rouge, because he relies on no one"

Rouge is the EM Wave Charge of Solo, the last living descendent of Mu, an ancient civilization. Due to his immense power, he was feared by others. Rouge often laments the weakness and fragility of human beings and the fact that mankind has to cooperate in numbers to achieve anything. Even in their numbers, mankind is still no match for his individual might. He dismisses the concept of "camaraderie" that people cherish as something trite and he is the rival of Geo Stelar (Mega Man). Putting his pride, dignity and his own camaraderie on the linem he seeks to engage Mega Man in a "manly showdown".

## Appearance

Event: *Bond that can't be severed Event*
Falcon Armor X

Falcon Armor X

## Showcase

* Free Move
* Attack
* Stand
* Spear Charge Shot
* Giga Attack

## Description

Falcon X is the armor set X had in Mega Man X5 and Mega Man X6. Its signature characteristic is the ability to fly.

## **Abilities**

### Active Skills

 **Spear Charge Shot**

Shoot an energy round to inflict **14.97% (+ 0.12% per level)** attack damage to the target. Can be charged to unleash a more powerful spear round. When maximum charge is reached, the shot ignores terrain and obstacles and deals **12X** damage.

Cooldown: 2.5 seconds, with recovery frames of 0.7 seconds.

Modifier Chips

**Giga Attack**

Consumes all armor energy and convert it into several powerful energy shots that damage all enemies on screen, each round of energy shot deals **108.67% (+ 0.86% per level)** damage to enemies hit. Armor energy is obtained as time passes and when attacked.

Charging time without taking damage: 25 seconds.

Cooldown: 25 seconds.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Cards

  Falcon Boost I(→II)
 Become accelerated after using **Giga Attack**, increasing movement speed by **40.43%**.
(Extend the duration of invulnerability at 5)

## Video

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## Tips

* Falcon Armor X is ideal for the game's Race Mode, race-based events, or stages that involve heavy terrain traversal such as disappearing block platforming. Because Free Move is affected by the player's current speed stat, speed-increasing buffs increase its movement speed as well, allowing the player to cover more terrain during the flight duration.
* Similar to Second Armor X, Falcon Armor X's Giga Attack is helpful for clearing the screen of enemies, although its randomized area of coverage is much less likely to destroy all enemies compared to Second Armor X's version.

## Trivia

* If equipped with Free Move, Falcon Armor X cannot double jump.
	+ Originally in Mega Man X5, Falcon Armor X cannot air dash because of the Free Move feature, which can do damage to enemies upon contact through a barrier.
	+ In Mega Man X6, the Free Move feature was reduced to a normal air dash, but maintained the barrier. If Falcon Armor X is not equipped with Free Move in Rockman X DiVE, the resulting air dash does not include the barrier.
* While flying using Free Move, Falcon Armor X cannot attack.
* Due to irregular rigging, Falcon Armor X's model is badly prone to distorting, particularly around the ankles, waist, shoulders and face.
* Unlike other X armors, Falcon Armor X has different colored biceps thighs and waist, featuring a more teal blue than the light blue used by most X armors.
* Falcon Armor X does not use the jump dash and firing sound effects native to most characters or sourced from its debut appearances, instead featuring an entirely new set of sound effects.
Challenge Mode

Unlocks when player reaches level 18.

## Overview

There are currently 3 components to challenge mode, which puts the player's skill to the test.

### Boss Challenge

Unlocks by level 18.

Every stage has 3 stage clear limitation.

Each stage consumes 12AP, compared to story stages which takes 8AP.

### Jakob Orbital Elevator

Unlocks by level 40.

Each stage has special weapon for weapon types.

Each character has fatigue gauge.
For details, please see Jakob Orbital Elevator.

### Race mode

Unlocks by level 45.

Race mode consists of a few maps, with variations.

Rewards are sync devices, which is crucial for Backup system.

There are two modes: Combat Power mode and challenge mode, clearing each mode grants the player sync devices.

One of the daily missions.

### Deep Recorder

Unlocks by level 50.

The *Deep Recorder* has been found to be rich in resources such as Zenny, DNA Points and
“Deep Recorder Treasure".

There event grids can be separated into five categories: Exploration Grid, Battle Grid, Hardpoint Grid, Power Grid and Random Grid.

Missions are weekly.
Bounce Ball

This skill is unlocked after total DiVE Triggers skill level reached 230.

## Description

This is the second of the two S rank DiVE Triggers, added in the February 3, 2021 patch.

This can only be acquired through buying its memories during the event.

Event coupons are awarded by completing missions of Core Chip Recycling Campaign event banner

Rank S

Effect: "Launch multiple Bounce Balls in all directions to cause 90.00 (+4.50% per  rank up) damage to all targets along their paths."

Max level of this skill is 50.

## Statistic

### Rank Up Parameter

Stat values in this table are based on the maxed level of the DiVE Trigger.

Each Rank upgrade increases a certain percentage and is not uniform on each rank.

For example Rank 1 can give 2% increase, Rank 2 can give 2.2%, Rank 3 can give 1.9% increase to the stats..

## Tips and Trivia

* is likely based on a skill of Bounce Man from Mega Man 11
Messiah Event Rerun

Duration: June 02nd 16:00 ~ June 8th 22:00 (UTC+8)

## Description

After completing the event stage, the reward "Event Coupons" will be given based on difficulty and evaluation. You can draw for rewards by using the Event Coupons, come and bring the "Aile Memory" home!

## Map & Difficulty

The map is the modification of the co-op stage "Oil Field" with modifications with some treasure hunting elements. The final boss is Omega.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Objective and Hidden Elements

In order to obtain higher score, there are three requirements

One of the objective is to find all 3 Hidden Elements

Walkthrough for the Hidden Elements:

After the first locked battle, go to the left and descend and move to the left until you see a teleport capsule.

Descend as much as possible and move to the left, you will find the teleport capsule.

1st Hidden Element is located here.

2nd Hidden Element is located here, you should be able to find it by natural progression.

As you progress you will find the teleport capsule locked. Jump upwards and backtrack for it.

On this conveyor belt, wait until a mob with location indicator spawns.

Mad Joey will spawn. Defeat it before it falls to the bottomless pit.

Now the door is unlocked!

Go upwards and dash jump by the last conveyor belt.

The last Hidden Element is located here. All that's left is to defeat the boss to clear the stage!

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7
 High Difficulty

## Prize Pool Rewards

There is no competitive ranking rewards and the player can use up EP at once to claim the Event coupon within 1 stage. The rewards are from a prize box where the player needs to obtain the best result Aile memories in order to move the next phase.

The new changes to prize pool is the addition of pulling 200 for phase 5 and onward.

* Prize Pool 1
* Prize Pool 2
* Prize Pool 3
* Prize Pool 4
* Prize Pool 5+

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Achievement Rewards

Clear the Event level: Messiah (Challenge).
Get S-rank in Messiah (Challenge).

## Trivia

* The event name in Japanese is Advent! I'm the messiah! (降臨！我は救世主なり！).
* If the player is unfortunate to be defeated by Omega during Ranbu, the player will be stuck out of boundaries after reviving.
* The skill set for Omega is referenced from MMKB — Info credit: MMKB Fandom
Deep Log (Story)

**Deep Log** is the final stage of *Story Mode*.

## Deep Log stage

### Deep Log 20-1

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-boss

### Deep Log 20-2

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

### Deep Log 20-3

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

### Deep Log 20-4

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-boss

### Deep Log 20-5

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-boss

### Deep Log 20-6 (Boss)

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

## Eddies rewards

 6/18
 12/18
 18/18
Dr. Light the Martial Artist

Dr. Light the Martial Artist

## Description

**Doctor Thomas Light**, is a supporting character from the *Mega Man* and *Mega Man X* series. He is the creator of Mega Man, Roll and Proto Man.

He was voiced by Ian James Corlett in *Captain N*, Jack Evans in *Mega Man 8*, Randall Wiebe in *Mega Man X8*, *Mega Man Maverick Hunter X* and *Mega Man Powered Up*, Michael Mislove in *Marvel VS Capcom Infinite* and Doug Stone in *Mega Man 11*.

## **Abilities**

### Budo Hadoken

Launches Budo Hadoken to deal **201.60% (+ 1.60% per level)** damage to the target and mark the target.

Then teleport to the target's location and launch a Budo Senpukyaku attack, dealing damage to targets within range, and inflict Slow on the target after it has been hit to reduce movement speed by **50%**.

The effect of the teleport is only valid for the player, and will be used in place if no target is marked.

Budo Senpukyaku damage: 75.6% (+ 0.6% per level)

Budo Hadoken mark duration: 6 seconds.

Slow duration: 5 seconds.

Cooldown: 5 seconds.

Modifier Chips
(Damage: 221.76% (+ 1.76% per level))
(Damage: 83.16% (+ 0.66% per level))
(Invulnerability duration: 1 second)

### Budo Barage

Perform a dash to the direction of the target, dealing **120.96% (+0.96% per level)** of damage and rendering the target immobile. Then deal continuous damage with a repeated attack. You do not take any damage during use.

Repeated attack damage: 72.58% (+ 0.58% per level)

Stun duration: 2 seconds.

Invulnerability duration: 2 seconds.

Cooldown: 6 seconds.

Modifier Chips
(Cooldown: 4.8 seconds)
(Damage: 83.46% (+ 0.66% per level))

## Passive Skills

When Budo Hadoken hits, it will render the target unable to use skills.
(Damage Reduction duration: 6 seconds)
(No Skill duration: 2 seconds)
8
(Acceleration duration: 10 seconds)
24
When activating Budo Hadoken or Budo Senpukyaku, gain enhanced defense with effect and duration equal to the increase in movement speed you may have gotten from **"Speed is the Answer"**.
* This status will not be offset by interference status.
50
40
(Shield duration: 6 seconds)
* This effect can only be triggered once more after a 6-second cooldown.

Budo Hadoken can now go through terrain and barriers.
1
50
40
When you hit a target in damage reduction status, increase damage you deal by **20%**
1
80
60
800

## Trivia

* Dr. Light the Martial Artist is a reference to the Hadouken capsule from *Mega Man X*, which featured Dr. Light's hologram dressed as Ryu from Capcom's *Street Fighter* series*.*
	+ Additionally, Dr. Light is depicted wearing this same outfit while exercising in the *Mega Man MegaMix* manga by Hitoshi Ariga.
* Dr. Light the Martial Artist is the first Medium-sized character to use the same animations as other Classic characters. Due to his heavyset build however, all Rifle weapons clip through his body during gameplay
	+ Dr. Light the Martial Artist has less main-menu poses to cycle through, having only two Sprayer poses and one Machine Gun pose.
Servbot (Boss)

This page is dedicated to **Servbot** as a boss. For as a playable character, please visit the **Servbot** page.

## Description

Servbots is designed and created by Tron Bonne and they are the all-purpose support robots serving the Bonne Family of Air Pirates and there are 41 of them in total. All actions by the Bonne Family, including fighting on the front lines, servicing the mechanical pilots down to miscellaneous chores such cooking and cleaning are performed by them. Servbots are mildly competent but careless in their work and they are somewhat goofy at times. But when the Boone Family's stake is concerned, they will always stand as one and outperform one's expectations.

## Appearance

Event: *Air Pirate Servbot Event* and *Air Pirate Servbot Event Rerun*
Neon Laser

## Description

**Attack Type:** Beam Shot

*Inflicts **12.71%** attack damage to targets and penetrate up to 5 targets for 25% attack damage after the penetration.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Attack Increase

Thorough Preparation Amplification

BOSS Killer
Flash Bomb

## Trivia

* This weapon was based on the boss Shining Firefly from Mega Man X5
* The Japanese name for this machine gun is Shining Hotarunikusu (Hotaru Shine). "Hotaru" is Japanese for firefly.
Vanora

2V 10I

**Vanora** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

Devoted, pah! Lovely, folks, I mean; bless 'em, so holy, so good. But if you ask me, they're missing out. And I should know! Let me tell you, that monastery is no place for a girl with ambition to grow up, hah! All that peace and piety business, but nobody knows anything about actual business! No wonder they're still stuck growing their own apples. I mean no disrespect-bless 'em-but it's not like I ever would've gotten where I am if I'd just stayed there my whole life.

I came down in my twenties: bright-eyed young thing looking for some real opportunity. First job was in the wine business. Y'ever heard of Glimwood Vines? Yeah, I thought not. Anyway, my boss thought he could keep me down. The man had no business sense, hated innovation. Glimwood's where I got my big idea, y'see: enchanted varietals. Ask anyone nowadays; it's the best development in the business, but the old man just didn't want to do it. That's why I left. Went back to the Monastery. Imagine that: Vanora, a quitter! Hah!

Of course, I wasn't actually a quitter. I went back there and I worked. I worked hard. The monks were great-bless 'em-and taught me a little bit of magic. They were a little upset I left, but I can't imagine they were too surprised. But when I came back, oh, I really came back. Put all my savings into a little plot of land and started my own business. The name was easy: Vanora's Vineyard. Oh, I still love the sound. Started doing what the old man never had the courage to do and made Shimmervale's first and best enchanted wine. And, well, the rest is history.

You know, there's a reason you've never heard of Glimwood Vines. When the money started coming in, and I mean really started coming in, you know what the first thing I did was? Bought the old man's business. Bought his land. Bought his recipes. The I stripped the name from the door and kicked him out. Set him up with a cozy retirement-I'm not heartless-but there isn't any room for people like that around here. And of course I'm not just in wine anymore. That's still my main work, but it's funny the sorts you meet when you get to the top. All sorts of people. Now, well, I've got lots of fingers in lots of pies. Got some exciting business cooking in Baingroove right now, and I'm very optimistic about an emerging opportunity down in Garanain. All different industries, all different work. But the one thing that's consistent about them? That thing that everybody wants. The money is good. If you want in, I'm sure we could fit you in somewhere.

## Crown

0N

Gain one neutral mana until the end of turn.

*For the card that produces chromatic mana, see Bag of Crowns.*

**Crown** is a token neutral spell card, from the Abdication set. It's generated exclusively by **Vanora**'s Primary Ability.

## Details

*unknown*

Artist: Unknown
Sigma (Boss)

This page is dedicated to **Sigma** as a boss. For as a playable character, please visit the **Sigma** page.

## Description

"Good job, I'll take care of it from now on. I can't let you all sacrifice like this anymore."
The leader of the 17th Elite Unit is also the boss of X and Zero. He is of brilliant intellect and excels on the battlefield, and is regarded as the greatest creation of Dr. Cain.
He is a captain who always does what is best for his men and his unit, so he is trusted by X, Zero, and others under his command.
One day, he received information that the "Red Maverick" that destroyed Gamma's Unit had surfaced once more. As a leader, Sigma did not want to see his team members continue to sacrifice and rushed to the scene himself. For the sake of peace and order in the world, Sigma opened the portal the place where the "Red Maverick" are located.
And so it begins...
Doom Blade

## Description

**Attack Type:** Slash (Cooldown)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the weapon can not be used for a brief period of time.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Defense Reduction Resistance

DEF Amplification

Player Killer

CDR Device

## Tips and Trivia

* This weapon is the Sigma Blade from Rockman X8, which is also an unlockable weapon for Zero/Layer.
	+ Though the model is the same, the color is slightly different with some data circulating the sword.
* This weapon is released alongside White Day Event.
* This name of this weapon is shortened to Doom(ドゥーム) in Japanese.
* Before Oct 7th Adjustment:
	+ The damage for slash wave was 17.28%.
* This weapon has a special effect with 14 of alphabet characters [¶ å Ï Ì À Ō Ó Ò Ù Ú Ū É Ē È] around it.
ROG - Hunter Buster

## Description

**Attack Type:** Shot

*Inflicts **35.00%** attack damage to targets.*

## Skills

Passive Skills

HP Increase
6

Weakness Analysis
15

HIT Increase
30

Power Increase
50

Enhanced Analysis
80
80
680

## Trivia

* This weapon is a reskin of the Mega Buster with the ROG logo on it.
* The weapon used to be unlocked by playing the game on an ASUS RoG Phone II.
	+ There seemed to be no confirmed amount of time between playing the game on an RoG Phone II and actually receiving the memories necessary to unlock the buster, with different reports placing the waiting period weeks to months apart.
	+ This weapon is no longer available as the collaboration promo with ASUS ended.
* After the weapon introduction, Stage 1-1 used to include the ROG logo in the background.
	+ When the collaboration with ASUS ended, Stage 1-1 was edited once again, this time to include the logo of Legion Phone Duel 2 as part of a new collaboration with Lenovo.
New Year Iris

New Year Iris

## Showcase

* Stand
* Demon-Breaking Arrow
* New Year's Dawn

## Description

Deal **178.42% (+ 1.42% per level)** damage to target when hit and render it immobile.

Cooldown: 6 seconds.

Stun duration: 2 seconds.

Modifier Chips
(Interference duration: 6 seconds)

**New Year's Dawn**

New Year's Dawn deals **168.00% (+ 1.33% per level)** continuous attack damage to targets in range and restores own HP.

Cooldown: 10 seconds.

Modifier Chips

### Passive Skills

(Enhanced DEF duration: 25 seconds)
8
24
(Enhanced Damage duration: 25 seconds)
50
40
(Buff removal chance: 50%)
1
50
40
(Renewal duration: 25 seconds)
1
80
60
800

## Trivia

* The skill icon for the "Renewal" passive is the Yashichi, and is found in many of Capcom's other games.
Χ-kai- (Boss)

This page is dedicated to **χ-kai-** as a boss. For as a playable character, please visit the **χ-kai-** page.

## Description

χ-kai- is the killer robot that Dr. Wily built from X's stolen blueprints. However, Dr. Wily chose to give up the project due to the immense difficulty in the creation of a logic circuit for the prototype, thereby discarding χ-kai- unfinished. Later on, Serges, a member of Sigma's X-Hunters, came by the unfinished prototype by chance. He re-initiated χ-kai- and had him join the X-Hunters. χ-kai- is a proud, aggressive and merciless. And yet he hates using despicable and dirty tricks in battle. After Serges informed him of his origins, χ-kai- perceived X as a dangerous opponent, while being obsessed with X as he was a clone of him.
Area Forest

**Area Forest** is the seven stage of *Story Mode*.

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

Even the weapon data is mixed with those not of the "Mega Man X" series... Chances are... all Mega Man series have been affected!
 **ViA** | **ViA**:
Huh? RiCO, you're too slow to learn the condition! My apologies, player, you'll have more work to do. To restore this deep record file, your power is what we need!
Well, I'm not RiCO... but as she said, it is going to be your duty!

### Area Forest 7-3

**RiCO**:

**(RiCO startled by the appearing irregular data)**

### Area Forest 7-6

Chameleon** | **(after showing the boss intel)**
**Sting Chameleon**:
Hehe...! It's all for the Master... Definitely...
**RiCO**:
**RiCO**:
The "Master"? ? Ah! Here it goes! !

**ViA**:
**RiCO**:
**RiCO**:
That's because... I wanted our player to concentrate! I know you will agree with me!

## References

* Credit on recording of stage 7 story: megasaiyamanX13 channel, YouTube playlist of Story Mode.
Virus Sprayer

## Description

**Attack Type:** Virus

*Inflicts **22.67%** attack damage to nearby targets.*

## Skills

Passive Skills

DEF Increase
6

Destroy Armor
15

Improved Energy Slot
30

Power Increase
50

Viral Infection
80
80
680

## Tips and Trivia

* This weapon is called Miasma(マイアズマ) in Japanese.
* MegaMan.EXE's mark can be found on both side of the weapon.
* This weapon's projectile graphic is reused from The Essence of the Abyss, although its placement is unaltered from the aforementioned longer weapon, causing it to project farther than the weapon's actual muzzle.
Howling Storm

## Description

**Attack Type:** Bombard

*Inflicts **32.39%** attack damage to nearby targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Domain of Storm

Gust Alarm

Wind's Sanctuary
Slow Resistance

## Tips and Trivia

* This is based on the boss Jet Stingray from Mega Man X4.
* The orb that comes out from the weapon is based on the power of Storm Owl from Mega Man X4, the Double Cyclone
* The Japanese name for this Launcher is スティングレイ (Stingray).
Bridal Alia

Bridal Alia

## Showcase

* Stand
* Hurl Bouquet
* Chimes of Joy
* Protective Shield

## Description

Bridal Alia is one of the Bride of June event exclusive unit, dressed up in a wedding dress due to errors.

## **Abilities**

### Active Skills

(Damage: 228.61% (+ 1.81% per level))
(Additional Enhanced DEF chance: 50%)

### Passive Skills

8
(Additional Enhanced DEF chance: 50%)
24
(Stun duration: 1 second)
(Stun cooldown: 0.5 seconds)
50
40
(Shield duration: 5 seconds)
1
50
40
(Slow effect: 40%)
(Shield duration: 7 seconds)
1
80
60
800

## Trivia

* Bridal Alia is named Pure Alia in Japanese (純真なるエイリア).
Hawk Precision Buster

## Description

**Attack Type:** Snipe

*Inflict **120.00%** damage to the target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
CRID Amplification

Thorough Preparation Amplification

Long Range Boost

Twin Hawks

## Trivia

* This weapon is based on Hivolt the Raptoroid of the Mega Man ZX game.
Ammunition Factory

**Ammunition Factory** is the eighteenth stage of *Story Mode*.

## Ammunition Factory stage

### Ammunition Factory 18-1

* Normal
* Hard

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

### Ammunition Factory 18-2

* Normal
* Hard

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

### Ammunition Factory 18-3

* Normal
* Hard

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

### Ammunition Factory 18-4

* Normal
* Hard

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

### Ammunition Factory 18-5

* Normal
* Hard

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

### Ammunition Factory 18-6 (Boss)

* Normal
* Hard

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss
Halloween Sigma

Halloween Sigma

## Showcase

* Stand
* Penta Bat Shot
* Hellfire Dust

## Description

Release multiple orbs that ignore terrain and track targets, each orb will deal damage equal to **105.84% (+ 0.84% per level)** attack

Cooldown: 4 seconds.

Projectiles: 5 orbs.

Modifier Chips
(Damage: 127.01% (+ 1.01% per level))
(Damage: 127.01% (+ 1.01% per level))

**Hellfire Dust**

After extinguishing Hellfire, dust will appear on the target and remain on the target for a moment before exploding to cause damage equal to **308.45% (+ 2.45% per level)** of your attack to all targets in range (If there are no targets in range, the dust will appear on you instead).

Cooldown: 4 seconds.

Modifier Chips
(Slow duration: 6 seconds)
(Confusion duration: 2 seconds)
(Burn duration: 3 seconds)

### Passive Skills

(Hellfire status duration: 10 seconds)
8
24
50
40
1
50
40
1
80
60
800

## Video

```

```

## Trivia

* Halloween Sigma's character artwork feature a cape, but his actual gameplay model does not.
* At the time of his implementation, Halloween Sigma's menu model has irregular rigging in his legs, with the inner-wings being merged to the opposide side thus conjoining his legs together. His gameplay model does not share this issue.
Sub Tank

This skill is unlocked after Electric Spark has been level up to 25.

## Description

Rank B

Effect: "Restore 24% (+ 1.2% per  rank up) HP."

Max level of this skill is 30.

Stat values in this table are based on the maxed level of the DiVE Trigger.

Each Rank upgrade increases a certain percentage and is not uniform on each rank.

For example Rank 1 can give 2% increase, Rank 2 can give 2.2%, Rank 3 can give 1.9% increase to the stats..

## Tips and Trivia

* Initially,  is the only universal means of recovering HP in PvE modes of Rockman X DiVE. Other means that eventually became available are from Cinnamon's Angel Aura 1st Modifier Chip, Festive Specialty, and activating card combo effect of Batton M-501.
* The skill is a reference to the Sub tanks in the Rockman X series and its subsequent series, recovering the user's HP by emptying the tank resources.
* The  works differently in that you don't have to pause the game to use it, but risk being locked in animation for a few seconds on use. It also heals a static amount of health instead of it varying on how full it is.
Sinister Shadow Saber

## Description

**Attack Type:** Slash (Recharge)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the energy will regenerate rapidly but only basic slashes can be performed.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
HP Recovery

Boss Sentinel
Weapon Combination Type I
Weapon Combination Type II

## Tips and Trivia

* This weapon is the Magnamalo Longsword from Monster Hunter Rise.
* Upon release of this weapon's Hidden Skills, "HP Recovery" was bugged to activate not only when hitting Bosses, but also against Fodder and players.
Christmas Ciel

Christmas Ciel

## Showcase

* X'mas Miracle
* Reindeer-type Cyber-elf
* X'mas-type Cyber Elf

## Description

Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide support fire. It will disappear either after making **8** attacks or **6** seconds.

\*This skill is a summon

Cooldown: 8 seconds.

Damage: 60.48% (+ 0.48% per level).

Modifier Chips
(Cooldown: 6.4 seconds)

**X'mas-type Cyber Elf**

Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide X'mas Garden fire. It will disappear either after making **4** attacks or **6** seconds.

\*This skill is a summon

Cooldown: 8 seconds.

Damage: 226.8% (+ 1.8% per level).

Modifier Chips
(Cooldown: 6.4 seconds)

### Passive Skills

(Enhanced DEF duration: 6 seconds)
8
24
(Stackable Damage Reduction effect: 11.11%)
(Damage Reduction duration: 3 seconds)
50
40
(Shield duration: 60 seconds)
1
50
40
(Slow effect: 40%)
(Slow duration: 3 seconds)
(Elf Party effect after being Slowed: 52.5%)
1
80
60
800

## Tips

* With the defensive investment from her skills as well as her DNA, Christmas Ciel becomes an excellent close range specialist ideal for dual melee setups. Despite the lack of health recovery (except for Energy Feedback from her DNA) she is a capable Boss Killer and Raid unit who can stomach huge amounts of damage while dishing some out in return.
	+ While it's not a necessity, giving Christmas Ciel Auto Repair from DNA such as First Armor X can help significantly; She can utilize this along with her defense buffs and the shield from X'mas Miracle to recover health during prolonged boss fights, which helps a lot with bosses that rely on contact damage such as Overdrive Ostrich, Magma Dragoon, and Copy X.
* Ciel's R-DNA also gives her an affinity for launchers, making her effective at longer ranges as well during fodder-heavy stages like Co-op. Between the defense buffs and the auto-attacks from her X'Mas Elves, Ciel can focus on tougher enemies with her attacks without worrying about stray damage from close range enemies.
* In PvP, her ability to forcibly weaken enemy player attacks as well as her X'mas Miracle shield give her excellent durability in prolonged play as well as letting her mitigate some burst damage such as ViA's Sword Technique - Swift or Bass XX's Chaos Nightmare.
	+ X'mas Shield will NOT mitigate damage from a potential OHKO, unlike other shields that activate upon taking damage such as Christmas Leviathan's Dust Proof Bubble. Be wary of this when trying to trigger it, especially when against opponents with buff wipe or interference.
Scarlet Tyrant

## Description

**Attack Type:** Beam Shot

*Inflicts **12.71%** attack damage to targets and penetrate up to 5 targets for 25% attack damage after the penetration.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Improved Energy Slot

Damage Reduction Resistance

Complete penetration

Player Sentinel

## Trivia

* The Scarlet Tyrant's design is a homage to the second form of Dr. Weil, the final boss of Rockman Zero 4.
* The Japanese name for this weapon is slightly shorter, タイラント (Tyrant).
* After Oct 7th Adjustment:
	+ The beam shot was adjusted from dealing 11.05% damage, penetrating 3 targets to dealing 12.71% damage, penetrating 5 targets.
	+ bonus CRIR from passive Weakness Analysis was 44.2%.
	+ Additional beam damage was 7.37%.
Halloween ViA

## Description

Infected with Halloween data, ViA turn into a rockie who work for Halloween Sigma under Halloween Zero's supervision. Even though he is a rockie, he hold overwhelming power that suprise Halloween Zero during the The Demon of the Flames incident.

How much strenght he still holding off? ~~a lot, he much weak this form~~

## **Abilities**

### Active Skills

It also releases a Phantom with a tracking effect that ignores terrain and deals **206%** damage to the target, increasing the damage by **30%** when it hits an Out of Control target.
* *No damage is taken during use.*

  Phantom's Damage

* *This skill is a summon*

  ???

* *This status is shared with "Phantom Pursuit"*.

### Passive Skills

* When using Phantom Pursuit, deal **110%** of damage to all targets in the Magic Array.
8
* Increase the number of Pumpkin Landmine you can perform by **1**.
24
	+ *This effect can only be triggered once more after a 4-second cooldown.*
* Increase the number of Phantom Pursuit you can perform by **1**.
50
40
* When the Pumpkin Landmine hits, it will cause targets within range a damage reduction status that ignores Preventive Shields, reducing the target’s damage dealt by **30%**.
	+ This effect can only be triggered once more after **1** second.
1
50
40
* When you hit a target in damage reduction status, increase damage you deal by **20%**.
* Become accelerated after using Phantom Pursuit, increasing movement speed by **33%**.
1
80
60
800
DiVE Armor Axl

DiVE Armor Axl

## Abilities

### **Burst Laser**

Unleash a laser forward that deals **214.20%** damage to all targets in range continuously, and causes explosions along its laser trajectory, causing **57%** damage to all targets in its range.

Modifier Chips

### **A-shaped Strafing**

Deal a **A-shaped Mark** that can penetrate terrain and has a enemy-seeking effect to deal **205.63%** damage to the target and mark the target.

Then teleport to the target's location, dealing damage to targets within range by **Strafing Barrage**, inflict Slow on the target after it has been hit to reduce movement speed by **50%**.

* You do not take any damage during use.
* The effect of the teleport is only valid for the player, and will be used in place if no target is marked.

Modifier Chips

### Passive Skills

* Will not take any damage when using span **Burst Laser**.
8
* Reduced damage taken by **10%**.
24
50
40
Burst Laser will cause the first target it hits to become immobile, but this effect can only be triggered
1
50
40
Increase damage by **20%** when hitting a target that has been slowed
1
80
60
800

## Video

```

```

## Tips

* When **A-shaped Strafing** hit a player, an DiVE Armor Axl picture will appear on the screen to notified you about it.
* **A-shaped Strafing**'s marker is count as a debuff so it can be prevented by  and  **Show Time**.
	+ You can not teleport if that is the case.
* Try to stack the speed buff by activating **Burst Laser** right after you spawn to gain 2 stack of  and  from **Effect Simulation** as soon as possible since your base damage is really low.
* You can only teleport to player! you can not teleport even you marked that Mob in both PvP and PvE.

## Trivia

* This is the 3rd DiVE Armor created by RiCO for Axl.
* Axl's DiVE Armor is based on the level 110 Armor Set - **Glitch/Sieg (ジーク) Series** in the Repository.
* Instead a pair of digital wings with their first symbol, **DiVE Armor Axl** has an digital glider on his back in the shape of an A.
* **DiVE Armor Axl** was released 1 week after DiVE Armor Zero's banner ended, making this the shortest period of time between releases of characters in the DiVE Armor series.
	+ This also marks the shortest period of time between DiVE Festival banners, same with ViA and RiCO Celebration banners.