recursal/Fanatic-Fandom huggingface dataset:
Eryn

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*Warning: The following page contains spoilers for the plot of The Outsiders SMP, as well as specific character lore and development.*

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*Fiction Notice: Please keep in mind that this page is about a fictional character. In other word's, don't let the actions of said character influence how you think of the person (or people) playing them or vice versa.*

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> \*Speedrun music\*
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## Eryn

* Art
* Skin

## Appearances

### Portrayed by

Eryn

**Eryn** joined the Outsiders SMP on the 18th of February 2022, during a 'fluff' (and increasingly scuffed) stream, played by Eryn. In joining, it was revealed that he and Nico had actually been the first to enter the maze, and Nico passed away god-bridging. Eryn spent some time in the clearing, before entering the dark section of the maze as the doors closed, it has been confirmed that Eryn is still alive in the maze but will most likely not return. In the finale it is revealed that Eryn managed to escape and somehow pass all the rooms by himself.

* District: 14
* Division: 3
* Issued: ???
Aviation Wiki

**Welcome to the Aviation Wiki!**
Do you like planes,airports and other? If so join the aviation wiki!

Hard work Make This wiki

I hope people like this wiki!

any problem? Feel Free To Tell Me

And you........

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Grand Tactician: The Civil War Wiki

**Welcome to the Grand Tactician: The Civil War Wiki!**
A wiki dedicated to the game Grand Tactician: The Civil War (1861 - 1865).

Grand Tactician: The Civil War is a wargame that mixes grand strategy and pausable real time tactics. In the grand strategy view you manage one side of the American Civil War, trying to secure important cities, safeguard your supply lines and determine policy to better guide your chosen nation through the bloody times ahead. In the real time strategy view you lead your armies to victory on a variety of battlefields, both in locations which names resonate in history, such as Gettysburg, but also in handcrafted maps for regions that did not see much action in the historical course of the Civil War.

## Important Articles

UnionHistorical BattlesConfederacyPolicies and ActsCampaignsOOB
## Important Categories

PlaceholderGuidesPlaceholderModdingPlaceholderAfter Action Reports
## Game Trailer

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles
Boeing

The Boeing Company was started in 1916, when American lumber industrialist William E. Boeing founded Aero Products Company in Seattle, Washington. Shortly before doing so, he and Conrad Westervelt created the "B&W" seaplane. In 1917, the organization was renamed Boeing Airplane Company, with William Boeing forming Boeing Airplane & Transport Corporation in 1928. In 1929, the company was renamed United Aircraft and Transport Corporation, followed by the acquisition of several aircraft makers such as Avion, Chance Vought, Sikorsky Aviation, Stearman Aircraft, Pratt & Whitney, and Hamilton Metalplane.

In 1931, the group merged its four smaller airlines into United Airlines. In 1934, the manufacture of aircraft was required to be separate from air transportation. Therefore, Boeing Airplane Company became one of three major groups to arise from dissolution of United Aircraft and Transport; the other two entities were United Aircraft (later United Technologies) and United Airlines.

In 1960, the company bought Vertol Aircraft Corporation, which at the time, was the biggest independent fabricator of helicopters. During the 1960s and 1970s, the company diversified into industries such as outer space travel, marine craft, agriculture, energy production and transit systems.

In 1995, Boeing partnered with Russian, Ukrainian and Anglo-Norwegian organizations to create Sea Launch, a company providing commercial launch services sending satellites to geostationary orbit from floating platforms. In 2000, Boeing acquired the satellite segment of Hughes Electronics.

In December 1996, Boeing announced its intention to merge with McDonnell Douglas and, following regulatory approval, this was completed on August 4, 1997. This had been delayed by objections from the European Commission, which ultimately placed three conditions on the merger: termination of exclusivity agreements with three US airlines, separate accounts would be maintained for the McDonnell-Douglas civil aircraft business, and some defense patents were to be made available to competitors.

The corporate headquarters were moved from Seattle to Chicago in 2001. In 2018, Boeing opened its first factory in Europe at Sheffield, UK, reinforced by a research partnership with The University of Sheffield.

In May 2020, the company cut over 12,000 jobs due to the drop in air travel during the COVID-19 pandemic with plans for a total 10% cut of its workforce or approximately 16,000 positions. In July 2020, Boeing reported a loss of $2.4 billion as a result of the pandemic and the grounding of its 737 MAX aircraft. As a result of the profit loss, the company announced that it is planning to do more job and production cuts. On August 18, 2020, CEO Dave Calhoun announced to Boeing employees that the company plans another round of job cuts in addition to the 16,000 positions previously announced to be eliminated.

From wikipedia LOL but
Orkz on the Exodite world attack the Eldar and Imperium forces

## Inter-chapter Narrative Ideas

In the ruins where the first battle on the Exodite world was fought, there was an Oubliette of the Dynasty Ahzerkant (sp?), which contained an ancient warp-god from the the time of the War in Heaven, which drew the CW Eldar to the site, which drew the Mad Max orkz to the site in search of a scrap. After driving the pointy-ears off the site, the Ork warboss orders a search of the site and the obliette on the other side of the trans-dimensional doorway. What does he find?

How do Scydriel and the Ist'ya named Faseer feel about their close encounter at the climax 2v1 game of chapter 1?

## Scenario and Deployment Rules

2k-3k per side, either 2v1 or 3-way game

Some variation of a Nachmund-season rules CA 2022 mission with forced Secondaries chosen to suit

## Imperium Narrative

How does Scydriel and the Tank Commanders of the JK's army feel about the conquest of the Exodite World, and the farseer who Scydriel spared and allowed to escape, because Scydriel was not yet sure that their cause would be best served by the Farseer's death, though she and Chapel killed numerous CW Ist'ya characters, including Chapel's sweet explosion after he killed both the Warlocks.

## Eldar Narrative

How do the Farseers and Leadership of CW Ist'ya feel about their defeat when trying to check the Imperium's conquest of the Exodite World? Anything further they think about the Orkz force pursuing them, about what was in the ruins where they were defeated, or the progress of their ideas about Diplomacy?

## Orkz Narrative

What happened when the Orkz were inside the prison cell in the ruins?
Chancellorsville

**Scenario briefing**

*After the disaster in Battle of Fredericksburg in December 1862 and the failed winter campaign that soon became known as the Mud March, the Army of the Potomac was placed under the command of Major General Joseph "Fighting Joe" Hooker. General Robert E. Lee was firmly entrenched on the south side of the Rappahannock River, overlooking the town of Fredericksburg. It was Hooker, who should take the offensive and finally defeat General Lee's Army of the Northern Virginia.*

*Hooker drilled his army and introduced the French concept of a "flying column" (typically a small, semi-independent unit that could move quickly and with great flexibility). This, it was believed, would free him from the lumbering supply trains the encumbered every movement of the Army of the Potomac. With these reforms and others, the army was ready, and eager to fight.*

*Hooker's plan was bold. He was to divide his army, with XI Corps under Oliver Howard crossing the Rappahannock near Fredericksburg to tie down Lee, and with the rest of the army, comprising over 100,000 men, he would march around Lee's army and fall upon its rear. After crossing the Rapidan and improving the fords with pontoon bridges, the advance would reach Orange Turnpike at Chancellorsville, from where he would turn east to defeat Lee in detail. Supporting this maneuver he would send the Cavalry Corps further south to cut Lee's communications to Richmond.*

*But Lee, with majority of Longstreet's Corps detached and vastly outnumbered, decided to fight. After learning about "Mr. FJ Hooker's" successful movement to his rear, he too divided his army, leaving only a reinforced division under Jubal Early to defend the heights beyond Fredericksburg, and with the rest he attacked west. Lee’s withdrawal was covered by fog and his bold move came as a surprise to Hooker. Hooker, with the majority of his troops now around Chancellorsville, hesitated. Plagued with communication problems between the wings of the army, he was unable to coordinate a decisive attack, and chose to wait for Lee's move.*

*Lee, with his "right hand" Thomas "Stonewall" Jackson, devised a plan to defeat Hooker, which could, if successful, open a door for another invasion north.*

## Set-up

### Battlefield

For a more in depth look at the Chancellorsville battlefield, see its associated battlefield page.
Virtual Airline&Virtual Aliance

Virtual Airline Is Airline Is Not real Airline

Virtual airline its Airline/Group Who Plays Together IN Flight sim

But In virual airline Group its fliying In route which have existed in airline

And Virtual aliance airline

You know aliance like Skyteam Star Aliance And Of course One World

They are group airline

But in virtual Aliance same like virtual airlines its Not Real aliance

so its like virtual airline group
Свинья

Свиньи в загоне

Свинья в инвентаре

*"Красивая розовая свинья! Одной свиньи будет достаточно, чтобы прокормиться более суток. Чтобы их размножать, нужны две свинки в загоне."*

Свиньи - животные, которые очень полезны и питательны, когда дело доходит до их поедания.

Свинью можно поймать в ловушку для свиней. Они едят корм для свиней и свежую траву (не срезанную, а растущую на земле).
Кипарис

Живой кипарис

Мертвый кипарис

Кипарис — одно из шести разных деревьев в Green Project.

   Чтобы вырастить дерево, вам нужно получить семя кипариса, срубив мертвый кипарис (небольшой шанс получить одно семя) или живое кипарисовое дерево (всегда дает два семени). Семена можно сажать в плодородную землю, обработанную мотыгой. Деревья поливать не нужно.

На кипарисовых деревьях появляются следующие растения:

* репа
* все грибы
* папоротник

Кипарисы порождают следующих животных:

* ящерица
Regular Live-Action Wiki

**Welcome to the Regular Live-Action Wiki!**
Live action is a form of cinematography or videography that uses photography instead of animation.

We're a collaborative community website about Regular Live-Action that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderAn page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderAn Key EventPlaceholderAn Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Summer 1861

The summer 1861 campaign starts on the 8th of June, several weeks before the first major battle in the Eastern theater, the Battle of First Manassas. This isn't as much of a blank slate as the spring but the war itself is still very fresh.

Some policies will already be done, which ones depend on the side you are.

Some fleets and armies are already in the field but the specifics are unique to each side.

Good start if you want to experience the very beginnings of the war with somethings setup already.

For more info, see here.
Consolidated Reports

The consolidated reports are a collection of tables available during battles through the HQ screen. To access the reports, click the "Consolidated Morning Reports" paper on the right side of the screen, it is the first paper of the three shown in the HQ screen. They cover a variety of useful information such as strength, morale, supply situation, casualties, arrival times, rough OOB structures and commander stats for both sides, although information relating to the enemy is affected by fog of war, making it less reliable. The reports are updated throughout the battle, making it a useful tool to assess the course of battle from a material point of view.

## Consolidated Morning Reports

Reports concerning your own forces will always be fully accurate, while reports on the enemy forces will be subject to fog of war and can thus paint an inaccurate picture. By default the reports show only for the whole of Union and Confederate forces, but by clicking on the names you can descend through the OOB to get a more detailed view. To get back to a higher level of the command hierarchy, click the group name shown at the top of the report: "Consolidated Overview Report of [insert name]".
Wilson's Creek

**Scenario briefing**

*When the Civil War began, the State of Missouri declared neutrality and declared that it would not support either side. On April 20, 1861, a group of secessionists seized the arsenal in Liberty, Missouri. With Missouri governor Claiborne Jackson calling Missouri Volunteer Militia to arms, and having obtained artillery from the Confederacy and smuggled it into the militia's "Camp Jackson," U.S. Army Captain Nathaniel Lyon was concerned the secessionists would try to move on the St. Louis Arsenal. Lyon therefore moved first, with Union troops and home guards, and forced the militia at Camp Jackson to surrender.*

*After this the Missouri General Assembly created the Missouri State Guard to defend the state from either side of the war, with Sterling Price, promoted to Major General, was placed in command. Fearing secession, the commander of the Union Department of the West, William S. Harney, negotiated a truce with Price on May 12. Harney was soon replaced by Lyon, now promoted to Brigadier General of the U.S. Volunteers. Lyon then entered into negotiations with Jackson, who demanded Union forces not leave the St. Louis metropolitan area. Refusing, Lyon sent forces to Springfield, captured the capital and started a pursuit of Jackson and Price. Several skirmishes followed with the battles of Boonville and Carthage fought on June 17 and July 5.*

*By the end of July, Lyon had his small army of some 5,400 men in Springfield, and the Missouri State Guard was camped 75 miles to the southwest. Price received reinforcements from the Confederacy under Brigadier General Benjamin McCulloch and the State of Arkansas under Brigadier General Nicholas B. Pearce, with the number of men totalling over 12,000. Price and McCulloch planned to attack Springfield, but Lyon struck first. On August 2 the two armies skirmished at Dug Springs, with the Union emerging victorious. But Lyon, learning he is outnumbered, retreated back to Springfield with McCulloch giving chase. The Southern forces stopped at Wilson's Creek, their attack being delayed by McCulloch's doubt about the quality of his forces, and a rainstorm on August 9. McCulloch and Price decide to attack the next day.*

*But once again, Lyon strikes first. His plan is to delay his enemy with a surprise attack and then to withdraw to Rolla to reinforce. Colonel Franz Sigel, one of his brigade commanders suggests a pincer attack, dividing the already small force to attack the enemy from two sides. Lyon agrees and marches from Springfield on the rainy night of August 9, leaving some 1,000 men to protect his supplies*

*At first light Lyon's column reaches E.B. Short's house, with the first enemy elements in front of him on high ground overlooking Wilson's Creek. Sigel's column is still on the move, and would arrive only within the next hours. The first major Battle of the Western theater is about to begin.*

## Set-up

### Battlefield

For a more in depth look at the Wilson's Creek battlefield, see its associated battlefield page.
Promotion

GT TCW uses an automatic promotion system, where officers are automatically promoted to higher ranks if their new postings require it. There is no possibility of demotion, although there is limited allowance for appointing officers to commands below their given rank, with some benefits and some drawbacks.

When a commander is promoted he will lose experience to reflect being unused to his new responsibilities. This experience loss is mitigated for commanders with the West Point trait, who due to their professional military education are more prepared for higher positions.

Promotions are checked when assigning a commander to a new position, but only finalised when you close the military screen. This allows you to change your mind without permanent consequences in case of wrong appointments.

## Mechanics

Every rank increase comes at a default cost of -25 experience, reduced to -12.5 experience for officers with the **West Point trait**. This cost applies to all officers, no matter if they 0 or 100 experience. While an officer will never drop below 0 experience, he can be hit with temporary negative experience, though it is unclear what this does. A commander will gain experience if appointed to positions below his current rank, with +10 experience per rank level lower.

Promotions will also increase an officer's fame per rank he goes up, while losing fame if appointed to positions below his rank. If a commander is put in a position that is 3 ranks below his current rank he becomes **Defamed**. The fame gain from promotion is +10, while the fame loss from being appointed too low is -20.

## Notes

* *There is temporary experience for an officer dropping below 0 exp or rising above 100 exp, but it is unclear what effects these have.*
Appomattox

**Scenario briefing**

*As the siege of Petersburg ended, General Robert E. Lee's worn-out Army of Northern Virginia, occupying a 40 mile front, was exhausted. On March 29, 1865, Lieutenant General Ulysses S. Grant and his well-supplied Union armies began an offensive that outflanked Lee's position, cutting communications to Petersburg and Richmond, and forcing Lee to evacuate his positions before Grant could cut him off completely. Lee moved during the night of April 2-3, followed by the Confederate government from Richmond, who also fled West.*

*Lee marched West toward Lynchburg to resupply. From there he would continue to North Carolina to link up with the remains of General Joseph E. Johnston's forces, who were also exhausted and wavering after the long retreat through Georgia and South Carolina before Sherman's armies. Grant was in hot pursuit, trying to cut Lee's escape route. During the next week a series of sharp engagements were fought. In the Battle of Sailor's Creek on April 6, Lee lost 7,700 men killed and captured, and an unknown number wounded. "My God, has the army dissolved?" Lee asked while witnessing men surrender, to which Major General William Mahone replied, "No, General, here are troops ready to do their duty." The retreat continued.*

*On April 8, 1865, Philip H. Sheridan's cavalry, after a 30 mile ride to cut off Lee's route of retreat, reached Appomattox Station. Realizing they were ahead of Lee, with the main body of his army still moving to Appomattox Court House from the North, the cavalry attacked unguarded Confederate trains with rations, ordnance and other supplies for Lee's army. To the North of the station, on the Lynchburg-Richmond Stage Road, Brigadier General R. Lindsay Walker was parked with Lee's reserve artillery and a large number of wagons. Realizing the danger, Walker ordered his artillery to fire at the Union cavalry. With only under 30 manned guns, some 500 cavalry and a hodge podge group of engineers, artillerymen armed with rifles, and stragglers, Walker is facing Brigadier General George Armstrong Custer's division. With darkness falling, Custer orders an attack to capture the wagon trains and the artillery park.*

*Lee and his exhausted Army of Northern Virginia is in danger of being cut off, with Major General George Meade and the Army of the Potomac's 2nd and 6th Corps on his heels, and Major General Ord's Army of the James and Meade's 5th Corps following Sheridan to prevent him from retreating to Lynchburg. In this desperate situation Lee will have to defeat Grant while keeping the Stage Road to Lynchburg open. The army is on the verge of collapse, and failing to break out will mean there is only one option left: to surrender. And Lee's surrender would effectively mean the end of the Confederacy.*

*Rules:*

1. *The objectives' victory points will increase considerably on the second day. If the CSA loses the objectives, the Union will have a clear advantage.*
2. *CSA will surrender if morale cracks, even if casualties are not high.*

## Set-up

### Battlefield

For a more in depth look at the Appomattox battlefield, see its associated battlefield page.
Perryville

**Scenario briefing**

*The culmination of the Confederate Heartland Offensive, or the Kentucky Campaign, is at hand. General Braxton Bragg's Army of Mississippi is operating jointly with Maj. Gen. Edmund Kirby Smith's command. The campaign's primary objective was to claim Kentucky for the Confederacy. During the bold and risky campaign, the Confederates were unable to get the support they needed from the Kentucky population, and the Confederate commanders bickered about the objectives, with their forces being divided.*

*Union General. Don Carlos Buell moved his Army of the Ohio to Louisville, Kentucky, and ordered General Joshua W. Sill toward Frankfort to distract Smith, preventing junction of the two separated Confederate forces. Then Buell moved to engage Bragg.*

*Buell's plan worked. Sill and Smith were not to interfere in the battle, when the armies finally met near Perryville, Kentucky. Having fought Bragg's rear guard and learning the Confederates are forming at Perryville, Buell moved in to attack. But due to drought and thirst, and Buell's I and II Corps being delayed, Buell was forced to delay his attack until October 9, when his force would be ready and fully deployed.*

*But during the morning of October 8th, 1862, small parties of foragers from the opposing armies, seeking water, ran into one another, starting a skirmish. Because of an unusual acoustic shadow, the sound of the fighting had not fully alarmed Buell, and the fighting was to be confusing.*

*With major confusion in the air, Bragg's luck lies in being able to beat the Union corps he is facing, before the others can join in and turn the balance of power against him.*

## Set-up

### Battlefield

For a more in depth look at the Perryville battlefield, see its associated battlefield page.
Chickamauga

**Scenario briefing**

*During the Tullahoma Campaign in the summer of 1863, General Rosecrans moved southeast from Murfreesboro, Tennessee, outmaneuvering his opponent Braxton Bragg. Under pressure from the President, Rosecrans continued the attack across the Tennessee River, capturing Chattanooga, and then marching into Georgia, with Bragg withdrawing in front of him.*

*During the maneuvering, Bragg was reinforced with troops from Mississippi, as well as Longstreet's Corps from the East, a major cross-theater troop movement by the Confederates.*

*With Rosecrans' three infantry corps marching along separate routes and Rosecrans convinced Bragg was demoralized and in flight, the two armies skirmished at Davis' Crossroads, south of Chickamauga, on September 11. In this engagement Union General Negley's division escaped a Confederate trap, with Bragg unable to give pursuit while the Union forces were scattered. After the battle was over, Rosecrans gave up pursuit. The next day both armies maneuvered to better positions, with Rosecrans hurrying to defend, while Bragg was on the attack, with his council of war on September 15 agreeing to attack toward Chattanooga and to defeat the Army of the Cumberland.*

*On September 17, with reinforcements reaching the Army of Tennessee, Bragg decides to attempt flanking Rosecrans, turning his left flank. On September 18, Bragg's poorly synchronized attack is in motion, preparing to cross the Chickamauga Creek, with Rosecrans' army still on the march, unaware of Bragg's exact deployment and movements.*

## Set-up

### Battlefield

For a more in depth look at the Chickamauga battlefield, see its associated battlefield page.
Spring 1863

The spring 1863 campaign starts on the 10th of May, right after the Battle of Chancellorsville and the build to the Gettysburg Campaign. This is a chance to reenact or redo the famous Gettysburg Campaign.

Some policies will already be done, which ones depend on the side you are.

Some fleets and armies are already in the field but the specifics are unique to each side.

Good start if you want to experience the Gettysburg campaign in the east and the Vicksburg and Chattanooga campaigns in the west.

For more info, see here.
Policy Screen

An important aspect of gameplay on the campaign layer is the policies window. This screen gives both an overview of the pre-war policies active for both sides, as well as acting as a pseudo tech tree for your nation during the course of a campaign in the form of more dynamic policies and their associated acts.
OOB

The OOB, short for Order of Battle, is the organisational table of your armed forces. It shows which units are subordinate to which headquarters and how different groups of units are organised for the purpose of command and control. The game displays your order of battle both in the military screen on the campaign layer, and in the OOB screen in the battle layer.
Spring 1862

The spring 1862 campaign starts on the 21st of March. This isn't as much of a blank slate as the 1861 campaigns but you still can dictate heavily the direction of the war.

Some policies will already be done, which ones depend on the side you are.

Some fleets and armies are already in the field but the specifics are unique to each side.

Good start if you want to experience the Peninsula and Antietam campaigns in the east and Fort Donelson and Shiloh campaigns in the west.

For more info, see here.
Olustee

**Scenario briefing**

*In February 1864, the Union launched an expedition into Florida to disrupt Confederate supply lines and to recruit black soldiers. Brigadier General Truman Seymour, commander of the District of Florida and the expedition, landed troops at Jacksonville, where the Union had captured coastal areas in early 1862. Seymour launched raids into northern Florida capturing Camp Finegan and meeting only little resistance from local militias, who were routed. Even though Seymour was under orders not to push deeper into Florida, his successes encouraged him to move further inland.*

*The Confederates observed the preparations at Hilton Head, South Carolina, and General P.G.T. Beauregard suspected the enemy troops were heading to Florida. As Florida was only lightly defended, he detached Georgian troops under Brigadier General Alfred H. Colquitt to reinforce Brigadier General Joseph Finegan's Floridian defenders.*

*Seymour's move deeper inland to the state capital Tallahassee followed the Florida, Atlantic and Gulf Central Railroad. The Federal cavalry was in the vanguard. A few miles west of Sanderson, the advance elements of the Union cavalry started skirmishing with Southern horsemen. The skirmishing continued for a few miles, until near Olustee Station where the Southern resistance intensified.*

*After a skirmish at Lake City earlier in February, General Finegan had moved his force east to Olustee Station, where the terrain was defensible with a narrow corridor of dry ground surrounded by swamps and bays to the south and Ocean Pond to the north. There the confederates built strong earthworks and awaited the Federal advance.*

*In the early afternoon of February 20, Seymour's army of some 5,500 men was nearing Olustee, marching in three columns behind a screen of cavalry. They did not expect to run into strong opposition, but poorly armed and drilled militia. When Finegan learned of his enemy's approach, he ordered his cavalry forward to skirmish with the Federals and to lure them towards his main line. During the skirmish Finegan ordered more troops forwards to reinforce. At the same time Seymour, believing he was facing only a picket line, ordered forward his infantry, while his army was still stretched along the march route. The largest battle of the Civil War fought in Florida was about to begin.*

## Set-up

### Battlefield

For a more in depth look at the Olustee battlefield, see its associated battlefield page.
Officer Ranks

All officers in the game have a certain rank, which dictates their preferred command level and their eligibility for some of the lower ranked positions. The game does not fully follow historical conventions in regards to ranks, with both sides using the same ranks for the same command levels. There are technically 10 different ranks an officer can be, but one of these is a default placeholder that prevents officer availability, so in actuality there are only 9 ranks. The naval officers are limited to 7 ranks due to some duplicate naming for their lowest ranks.

Ranks change when a commander is assigned to a command that requires a higher minimum rank than he currently possesses. Upon assignment he will be promoted to this minimum rank. For more information, see the "Promotion" page.

## List of Ranks

### Army Ranks

\**Not all hierarchy levels are represented in the campaigns, but can be found in some historical battles. The **bolded** posting is where automatic promotion to this rank occurs.*

### Navy Ranks

* *Volunteer (Not to be confused with the volunteer trait)*
* *Volunteer*
* Lieutenant
* Lieutenant
* Lieutenant Commander
* Commander
* Captain
* Commodore
* Rear Admiral
* Admiral
Army

For other uses, see Army (disambiguation).

On the campaign map, military forces that can move around independently are often called "armies", even if their actual place in the order of battle is lower. These armies form the primary tool by which soldiers are moved and territories secured, and can become involved in battles or sieges should they meet enemy forces or fortifications.
2nd Manassas

**Scenario briefing**

*After Union General George B. McClellan's Peninsula Campaign, a flanking maneuver to capture Richmond, had failed, President Lincoln appointed General John Pope to command the Army of Virginia. McClellan himself was to withdraw from the Peninsula and to return to Northern Virginia to support the hopefully more aggressive Pope.*

*General Robert E. Lee, who had fought McClellan in the Peninsula, and forced his much larger opponent to give ground, saw an opportunity to use the gained initiative to strike north, while the Union forces were separated and disorganized.*

*During the month of August the two armies fought several minor engagements along the Rappahannock River, where Pope placed his line of defense. As heavy rains and Pope's positions made a crossing impracticable, and as Union troops were beginning to arrive from the Peninsula, Lee decided to cut Pope's communications by turning his right flank. General Thomas "Stonewall" Jackson managed to go around Pope's flank via Thoroughfare Gap, cutting the vital Orange & Alexandria Railroad and destroying a large supply depot at Manassas Junction. Then Jackson marched to the site of the first major battle of the Civil War, Bull Run, and deployed his corps in defensive positions behind an unfinished railroad cut and to await reinforcements in form of General James Longstreet's Corps.*

*Pope, realizing he is flanked, started to move towards Washington D.C. During this move, on August 28, General Rufus King's Division marched east along Warrenton Turnpike towards Centreville, when at Groveton they ran into Jackson's Corps.*

*Pope sees Jackson alone, and his corps appears to be trapped. A swift and decisive blow would destroy Jackson, and effectively the Army of Northern Virginia as well.*

## Set-up

### Battlefield

For a more in depth look at the Manassas/Bull Run battlefield, see its associated battlefield page.
Gettysburg

**Scenario briefing**

*After winning a major victory against the Army of the Potomac at Chancellorsville, Confederate General Robert E. Lee decided to mount a second invasion of the North, the first one having ended in a defeat in the Battle of Antietam, or Sharpsburg. After reorganizing his army due to death of his best corps commander, General "Stonewall" Jackson, Lee moved north via Culpeper Court House, where, at Brandy Station, the largest cavalry battle of the war was fought, and where, for the first time, Union troopers proved themselves as capable as Stuart’s horsemen. Slipping away from the Union forces, Lee moved up the Shenandoah Valley via Hagerstown, Maryland, continuing all the way to the Susquehanna River, and threatening the Union lines of communications and the capital city.*

*With Lee's Army of 70,000 men on the move, General Joseph Hooker, who was defeated in Chancellorsville, and who was losing the confidence of the army, of the President and even himself, gave chase, keeping between Lee's Army and Washington. During the maneuvering, due to a dispute with General Halleck, the Union commanding general in Washington, Hooker resigned and was replaced with one of his corps commanders, General George Gordon Meade.*

*On June 26, Jubal Early's division occupied the town of Gettysburg in Pennsylvania, and continued east. At the same time, Lee's cavalry division under J.E.B. Stuart moved around the Union's eastern flank, and contact to Lee was lost, after which information about Army of the Potomac's movement became vague. When Lee learned Meade had crossed the Potomac River, he ordered a concentration of his forces around Cashtown, eight miles west of Gettysburg.*

*On June 30, General Pettigrew's brigade of North Carolinians ventured toward Gettysburg, where they spotted Union cavalry arriving in the town, and returned to Cashtown to report. With this information General A.P. Hill, commanding the Confederate Third Corps ordered a reconnaissance in force toward Gettysburg, despite Lee's orders to avoid a general engagement.*

*With orders to determine the Union strength in his front, General Heth advanced to Gettysburg. Unknown to the Confederates, John Buford's cavalry division had moved west of Gettysburg, occupying a strategic high ground with good defensive positions. Buford was determined to hold the Confederate infantry, fighting dismounted, and to buy time for the main body of Army of the Potomac to deploy, before the Confederates are able to attack in force.*

## Set-up

### Battlefield

For a more in depth look at the Gettysburg battlefield, see its associated battlefield page.
Hoodwinked! (RenandStimpyRockz)

## Cast

* Red Puckett - Clara (Tomodachi Life)
* Granny Puckett - Clara's Grandmother (Tomodachi Life)
* Kirk Kirkendall -
* Wolf W. Wolf -
* Detective Bill Stork -
* Nicky Flippers -
* Chief Ted Grizzly -
* Woolworth -
* Twitchy -
* Boingo -
* Dolph -
* Liesel -
* Vincent -
* Keith -
* Jimmy Lizard -
* The Pig Cops -
* Raccoon Jerry -
* Japeth the Goat -
* P-Biggie -
* Zorra -
* 2-Tone -
* Sandwich Man -
* Quill -
* Caterpillars -
* The Fisherman -
Subsidies

Subsidies are found in the subsidy list on the right hand side of the finances screen. Subsidies allow you to spend part of your funding on specific categories to increase the performance of associated elements. All subsidies, except the political ones, require certain policies to be active before they allow the spending of money, with the policy level regulating the maximum cash flow permitted.

The subsidies can vary in usefulness from nice to haves to critical to your war effort, although this differs from start date to start date and also depends strongly on the nation in question and its pre-war policies. Some policies require prolonged periods of funding to ramp up to their full effects, while others have immediate results.

## Subsidies

### Politics

The politics subsidy regulates the number of additional policies a nation may have active at the same time. In addition to the 5 base slots you can spend up to $1M a year to unlock 5 more slots, for a total of 10 policy slots. Every additional policy slot costs $200K a year. Lowering this subsidy while using the additional slots will lead to automatic cancelling of some of your active policies. The cost of the additional policy slots is paid even when they are not (all) in use. When increasing the policy slots it may take an in-game day before the policy screen recognises the change in free slots.
Wilderness

**Scenario briefing**

Ulysses S. Grant, the successful commander from Western Theater, was promoted to lieutenant general in March 1864 and given command of all Union armies. The mission given to him was clear: to deal a decisive military defeat on the Confederate armies and to end the war. Grant made his headquarters with the Army of the Potomac, commanded by major general George G. Meade, who was earlier blamed for letting the Confederate Army of Northern Virginia escape intact after the victorious Battle of Gettysburg.

Grant's plan was a coordinated attack in the East as well as the West. His loyal lieutenant major general William Tecumseh Sherman was to attack Johnston in the Western Theater, while Grant would attack his main opponent general Robert E. Lee in the East. Grant's objective was not to take Richmond, but instead the destruction of Lee's army of veterans.

Grant opened his Overland Campaign by crossing the Rapidan River on May 4, 1864, near the location where major general Joseph "Fighting Joe" Hooker had crossed it a year before, during the disaster of Battle of Chancellorsville. The Union forces were to move quickly past Lee's flank to Spotsylvania Court House. Grant ordered his units to travel light with minimal amount of supplies and artillery. The route took the army past the Wilderness Tavern, and the Wilderness of Spotsylvania, a dense forest of mostly secondary growth of shrubs. In this terrain even the infantry had trouble navigating and moving in formation, and it was almost impenetrable for artillery.

Lee was observing Grant's army on Clark Mountain. When Grant's plan became clear, Lee ordered his army to attack, before Grant could get between him and Richmond. While Lee's army was only some 65,000 strong against Grants much larger army of over 100,000 men, Lee's veterans were used to winning, and had the advantage of knowing the terrain better. With two of his corps advancing along Orange Turnpike and Orange Plank Road in the scorching heat, the Union cavalry went after major general Stuart's Cavalry Corps, which was believed to be east of Wilderness at Fredericksburg. With Meade's cavalry chasing Stuart, Army of the Potomac was advancing all but blind. While waiting for the supply trains and artillery to cross the Rapidan to allow continuing the advance, lieutenant general Richard S. Ewell's corps was racing towards Union major general Gouverneur K. Warren's unsuspecting soldiers. When the contact is made, Grant's orders are: "If any opportunity presents itself of pitching into a part of Lee's army, do so without giving time for disposition." The ensuing battle would be fought mainly with infantry, and it would be bloody and confusing work in the rugged terrain.

## Set-up

### Battlefield

For a more in depth look at the Wilderness battlefield, see its associated battlefield page.
Magic Zombie

is a stickman.

## Health

It absorbs 180 toughness and changes upon absorbing 99 where the magic wand is destroyed, and 110 where it loses it's arm.

## Encounters

* Wild West: 3, 4, 5, 6, 7, 8, 11, 15, 18, 24, 25, 27, 28, 35, 36, 38, and 40 (Boss Battle)
* Modern Day: 8, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 29, 30, 96-992, 994, 995, and 997 (Boss Battle)
Feud

Feuds can occur between a commander and one of his direct subordinates. The presence of a feud is indicated by a white icon of two heads facing each other, displayed next to the unit icon of the subordinate. If the feud becomes active the icon colours red.

When a feud is active, received orders are misunderstood (either on accident or intentionally). This can lead to significant delays in the execution of the received orders, or even a different execution of the orders altogether. Depending on the moment of the feud and the size of the involved commands this can seriously disrupt battle plans. Feuds can also lead to commanders independently deciding to engage nearby enemies, heedless of their intended purpose and ignoring force disparity. This last behaviour occurs mostly when there is a large difference in the initiative ratings of the subordinate and superior commanders.

Feuds are more common amongst political appointees and less common amongst volunteer officers.

## Mechanics

### Feud Causes

Feuds are primarily caused and worsened by large differences in initiative ratings between commanders and also by subordinates with higher fame than their superior. A superior officer having higher fame can compensate for a large initiative difference that might otherwise cause a feud. A minimum difference of 20 is needed in either fame or initiative to meet the minimum feud threshold. For easy reference, this means a stat difference of 1 star in initiative and equal or higher fame than the superior has the potential for a feud (reference does not always hold up for 0 and 5 star ratings).

### Feud Duration

Feuds are not active all the time. When a feud is inactive the feud icon is shown as white. Once a feud becomes active the icon will become red, indicating that it is affecting orders and that the commander in question might undertake unsanctioned actions. The duration of a feud is determined by the initiative difference between the superior and subordinate commanders. In these calculations stats are between 0 and 1.

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{\displaystyle Duration=5\*(initiative\quad difference-0.3)}

The duration of a feud is not shown, but a quick manual calculation can be done for a rough estimate:

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{\displaystyle Estimated\ duration\ in\ hours=intitiative\ star\ difference-1}

The longest possible duration of a feud is 3,5 in-game hours, but this is purely theoretical since no commander has 0 initiative.
Antietam

**Scenario briefing**

*After the Second Battle of Manassas, or Bull Run, in August 1862, Confederate General Robert E. Lee, commanding the Army of Northern Virginia, decided to keep the initiative by attacking north. This would move the war into Union territory for the first time, as well as allowing for the resupplying of his army away from the war-torn Virginia. Lee’s army, some 55,000 strong after the previous battle, moved into Maryland (though thousands of his men refused to cross the Potomac, saying they had enlisted only to defend their native states – not to attack another state). The Confederate leadership was confident they would be warmly welcomed in Maryland, a slave state, and that a decisive victory on Union soil would gain support from Great Britain and France, and thus damage Union morale in the upcoming November elections.*

*After the disaster of Second Bull Run, President Lincoln had returned command of the Army of the Potomac to General George B. McClellan. While known to be slow in his actions, McClellan was a master organizer and Lincoln was running out of options. McClellan moved to intercept Lee with some 87,000 men. In a stroke of luck, Lee's detailed orders to his commanders, Special Order 191, was found on the ground, by McClellan's men, wrapped around three cigars. Upon reading Lee’s orders, McClellan learned that Lee had divided his army, in an effort to simultaneously capture the Union garrison and arsenal at Harper's Ferry while the rest of the army continued to Hagerstown. With Lee's army divided, McClellan had an opportunity to move quickly to isolate and defeat either wing.*

*While McClellan was moving, the Confederates surrounded Harper's Ferry under the command of "Stonewall" Jackson on September 12. The 14,000-man strong garrison under Dixon S. Miles held out for three days, during which time McClellan reached and engaged Lee at South Mountain, September 14. The Confederates were defeated at South Mountain, withdrawing west, but on September 15 the garrison at Harper's Ferry surrendered, allowing Lee to attempt combining his forces.*

*Lee deployed his army along Antietam Creek at Sharpsburg, Maryland. Attrition and desertion of the campaign and recent casualties had left him with only 38,000 men to facing McClellan's army with twice the numbers. The armies engage in a skirmish on September 16, but McClellan, certain that Lee's army numbered at least as much as his, decides to attack only the next morning, September 17, attempting to turn the Confederate left flank. When the fighting begins, Lee has still three of his divisions marching from Harper's Ferry, and McClellan has the initiative. But due to the delay, Lee has reinforced his left.*

## Set-up

### Battlefield

For a more in depth look at the Antietam battlefield, see its associated battlefield page.
Military Screen

The military screen is one of the most important screens in the game. It is accessible while on the campaign layer and allows the player to manage a variety of military matters.

## Notes

* *The military screen can be accessed both from the top bar and, when selecting armies or fleets, from the bottom bar.*
* *The history* *entries for units and officers are currently not functional.*
Spring 1861

The spring 1861 campaign starts the 23rd of February, several weeks before the onset of the Civil War.

During the pre-war period it applies several restrictions to the raising and moving of units to prevent unfair advantages.

Depending on which side researches the Militia I Act first, different bonuses may be applied.

The war just starts on its own, the player doesn't do anything. When the war starts, both sides will receive several small armies which can be used for early offensives or the base for further build up of forces. A similar mechanic will ensure some basic fleets are set-up for each side too.

Good start if you want to experience the very beginnings of the war with a complete clean slate.

For more info, see here.