recursal/Fanatic-Fandom huggingface dataset:
Battle in Hestrova

The **Battle in Hestrova** was a collection of 10 fights between 10 Hestrovans and an equal number of Newlandish fighters on August 20, 1996.

The fights were a result of comments made by Spencer Holland and may others following the humiliating defeat of the Newlandish fighters at the Night of Fighting the previous year. Many believed that with enough time to train, the Newlandish could of have beaten the Hestrovans, or at least given them a run for their money.

In response to this, Tanu proposed another set of fights and offered the Newlandish fighters a year to train.

Craig Fullson, a noted actor who was also well known for his gambling talents and as being a former magician, had in recent years promoted several boxing matches. He approached Tanu and expressed his interest in the fights.

## Announcement

On June 1, 1995, a press conference was held with Fullson and Tanu. They announced another set of fights that would be taking place the following year on August 20. The fights would be held at the Hordrukann Stadium within Ress, the capital of Hestrova. The weight limits were chosen by Tanu. Men and women could be fighters. Instead of 7 fighters per team, each team would choose 10 fighters. Fullson would have until August 20 to find his 10 fighters and the only condition was that they had to be Newlandish by birth. The matches would consist of three five minute rounds and would be fought within the Talkarugu style of fighting.

Tanu even offered to send a trainer who was experienced in Talkarugu style matches to assist Fullson and his fighting in their training.

Fullson, unlike the Newlandish side during the Night of Fighting, chose his fighters with more precision. He believed the first and foremost quality of his fighters was that they each must possess legitimacy, meaning they had to have successful experiences in competitions and tournaments. Secondly they had to be skilled in various forms of martial arts, or at least have the potential to be so if not already.

On the August 20, both Fullson and Tanu announced their teams of fighters. They were:

## First Conference

The first press conference featuring the Newlandish fighters took place on ? ? in NYC, New York. Also appearing at the conference was the trainer from Hestrova recommended by Tanu, Tama. A three time champion in his weight division, Tama was brought on to educate and train the Newlandish in the Talkarugu style of fighting and tournament.
Adventures in Orizon: An Adventurer's Beginnings

## About

Orizon is a world scared by war. In the ancient days magic and technology were at their peak and when war broke out, no one was prepare for the dire consequences. An insane amount of wild magic energy was unleashed in an event called, The Breaking. The Breaking destroyed almost everything of the old world leaving only ruins, and many pieces of land floated up to the sky becoming the Skylands. Outsiders from other worlds have found their way to Orizon, Monsters both civilized and uncivilized have spread, and Storms of Wild magic appear and disappear, but the people persevered. A wood called floatwood that could defy gravity was discovered and some people began to make their way to the Skylands to find a new home, while others stayed on the ground trying to keep what they already have. 5000 years have passed since The Breaking, and the people of the ground and sky coexist trying to help each other survive. You are what is known as an Adventurer. The Adventurer's guild has been a driving force in Orizon and people rely on you. This world is chaotic and new threats appear all the time are you up to the challenge?

## Characters

* Ioloi
* Lady Chime
* Lynn
* Narcon Necron
* Tsajisa
Ghor'Makh

Borg'Makh

Celebi

*Beautiful Island rich with a lush rain forest that covers most of the land. Two towers mirror one another on the island that serves great purpose and symbology to each town. Home of the newest invention known as "Apricorn Balls". The forests here are so beautiful and pristine it is almost as if the whole island is in a state of stasis from before the rise of man.*

## Bau'Makh

*A city in the trees in the forest of Tih-Maah. Here all is one with each other, nature, Pokemon, and people. The lush forest allows for many species of Pokemon to flock to the city and a place they feel safe as there is a law to not catch Pokemon while in town limits. Bau'Makh is famous as the first city to create a relatively new invention known as the "Apricorn Ball".*

## Regg'Makh

*Town that is near constantly pelted by rain. Despite the constant rain storms the town continues to carry on just fine. Making their crops outside town limits in order for the crops to grow. In town they have a unique water collection system with a large silver tower in the center that collects water at the top and filters the water through many levels of rocks coming down collecting at the bottom.*

## Borg'Makh

*A city of regal look with the Kahuna's home in the center of the city. The home of the Kahuna is a large and high tower with red and gold walls rippling down. A top of the tower sits a flame that can be scene for miles. Often viewed as a town of rebirth the town accepts any new resident to begin anew and with opportunity to grow and rise.*
Ren Oleander

Ren Oleander is one of the main Characters in Pokemon Tabletop, Adventures of the Seekers.

## Goals and Other Info

* His main goal is to feel valued and useful. He wants his family to respect him and value his contributions. He would like the same thing from his coworkers. All of it seems rather hit or miss at the moment as he works out where he fits with his new coworkers.

 Level Progression

## Pokemon

* Lethe: He is vaguely domesticated under the concept that Ren offers a consistent source of food and safety. He is well treated, or at least thought so until recently. This whole traveling thing has really thrown a spanner in the works regarding how things used to work. It loves devouring souls and generally is restrained by a combination of doubt in its skills and the knowledge that if it goes too far it might lose access to the benefits provided by good behavior. You start making enemies and Ren can be negatively effected which might cut off access to that food and safety he provides. When not being held back by Ren he tends to show a more brutal and direct approach to addressing his own needs rather than any concept of the goals of the group.
Jasper Holmes

Jasper Holmes is one of the main Characters in Pokemon Tabletop, Adventures of the Seekers.

## Bio

Jasper is the third born son of Elliott and Meridith Holmes. His father is the current CEO of Juniper Industries, an innovative tech corporation. However, being the third and middle child, Jasper was never really able to hold his father’s attention. His eldest brother, Nathaniel, was his father’s main focus as he wanted his first born to take over the company when he retired. His other brother, Austin, suffered a similar fate of not being first born, but he was a prodigy when it came to training Pokemon and left home when he was of age and Maggie, his little sister, has always been a joy to their father’s life and she can do no wrong.

It was for this reason that Jasper developed a deep bond with his mother. He would often help her in the gardens, tend to her Pokemon, and read with her in the study whenever possible. His mother was the light of his life and helped make him into the young man he is. Understandably her death hit him harder than any of his other siblings. His mother was a sickly woman and despite all of his father’s money and countless doctors who cared for her nothing could stop her health from failing. Jasper was only thirteen when she passed and he was angry with his father because of it saying that he didn’t do enough and was always too busy with work instead of caring for her. For almost a year Jasper didn’t speak with his father, he simply studied and tended to his mother’s pokemon. His father put more time into work and came home less.

Things would have stayed this way if it wasn’t for Benjamin, the head butler. He sat Jasper down and helped him grieve. Benjamin was able to help Jasper let go of his anger and move forward. He decided to spend more time outside of the house and explore the world around him. It was during this time that he met his companion and best friend, Violet, a young mawile with a gentle heart and a near bottomless stomach. He also learned about the new lab in Byrin Town and their plans to start a league. Jasper believes that being a Seeker for the lab may help him finally get some type of recognition from his father, also joining a league seems interesting to him.

## Appearance

Jasper is thin with slight muscle definition. He has a small scar on his right cheek. He always has a pair of red glasses on his face. His style of dress is usually casual and comfortable clothing.

## Personality

Jasper is motivated by his goal to show his family he is more than what they think of him. He wants to make a name for himself in the world and he doesn't want it to have anything to do with his father.

## Goals and Other Info

* Become a strong trainer
* Become a respected scientist

## Special Items

 Level Progression

 Capable Trainer

 Expert Skils (Lvl 6)

## Pokemon & Bots

* Violet, the Mawile (Lvl 19)
* Jett, the Nidorino (Lvl 17)
* Sterling, the Ledian (Lvl 16)
* Bleu, the Squirtle (Lvl 15)
* Carmine, the Archen (Lvl 10)
* Cyan, the Minior (Lvl 15)
* Flynt, the Fletchling (Lvl 13)
* Chestnut, the Pidgey (Lvl 5)
* Medibot, the Medical Drone
Mohd Qui

Khret

Cresselia

*Though an island of wealth and merchants it is filled with a lesser sort of people. Though not all are ready to gouge someone for their coin purse many are sharp with their tongue. The island is a massive export of rare items and trinkets which attract collectors and warriors.*

## Khret

*Dubbed as "City of the Moon" this city has largest Moon Dial in order to depict the position of the stars and moon used for fortunetelling. With the famous fortunetelling it attracts many visitors from afar. Also known for its glistening streets that sparkle in the moonlight.*

## Minh'Er

*Built underground this town is best known for its spelunking. Many merchants oft come here to seek merchandise to sell elsewhere. Having many rare finds from beneath the crust thieves make a high population here.*

## Shrot

*Town that is filled with many vendors selling great and rare finds. Here one can find quite rare Pokemon eggs or items that seem impossible to find. Though the town is quite rich it is filled to the brim with bandits and thugs. With alleyways and streets crossing it is easy to get away while in trouble or seeking knowledge...for the right coin.*
Alod Smith

Alod Smith is one of the main characters in Tomb of Annihilation.

 Bio

Mr Alod “blood-spleen” Smith. I’d then name didn’t give it away he is a half orc. His father Thomas in his youth was the cleric of an adventure group and often butted head with the party’s fighter Jawbreaker an orc but after maybe battles and drunken nights in tavern a love was professed. They married and retired to run the temple of Groon when jawbreaker fell pregnant. As a child Alod would often leave the house due to his parents fights turning into something no boy wishes to see. Due to his size he walk into taverns and was charmed by the local songslinger, even going as far as getting an apprentice as a brewer just to listen to the music. When his father learned of his sons behaviour tried to turn him to the church with mild success. Now with the coin he’s gone to try expend his knowledge on drinks and sell them

## Stats

#### Bard Features

* Bardic Inspiration
* Jack of All Trades
* Universal Speech

#### Racial Traits

* Orcish Fury Attack
* Savage Attack
* Darkvision

## Known Spells/ Abilities

* Cantrips:
* 1st
Sihu Quanah

**Sihu Quanah**is one of the main protagonists in Pokemon Tabletop: Hunters of Noh Islands. She is a kind and caring healer who rides valiantly into battle on her trusty steed, Hermes the Ponyta.

 Bio & History

Sihu was born from a well-off family, but decided she should use her gifts to help others in need. She left home at 15, and never looked back.

Hesitant to speak about the family she left behind, Sihu keeps her heritage guarded. She considers Hermes and Tii to be the only family she'll ever need, though she does trust Jaka.

## Appearance

White-blond hair. Small features. Looks delicate, breakable almost. Often a blank expression when thinking.

## Personality

Eager to help in any way she can. She enjoys being around people, but Hermes is her priority and best friend. Enjoys being useful to her guild.

## Special Items, Trinkets and Keepsakes

* **Blue Stone**- A mysterious blue stone given to Sihu by a wild Golduck she befriended.

## Relationships

* Jaka'Muaia Vhemeshi - Though the other members of the group have little patience with Jaka, Sihu enjoys Jaka's antics. The two almost have a sibling-esque relationship, as Sihu looks out for Jaka and encourages him on their quest.
* Ohte'tan Suglhavo - Sihu is uncertain how to react to this mysterious character. Ohte'tan seems to have little regard for life, and embraces such dark forces as the Duskell that were attacking people. Sihu definitely does not agree with many of his opinions, but given his attachment to their group, she will continue to travel with him as necessary.
* Takr'ell Suun - Much like Sihu, Takr'ell has lived off the land and values nature. In that respect, these two get along well. Sihu's friendship with Takr'ell is still developing, and though they may not always agree on every decision, Sihu values his input.

## Pokemon

* Hermes(Ponyta)
* Tii(Ducklet)
Sorel

Sorel is one of the main characters in Tomb of Annihilation.

 Bio

Sorel the feathered Goliath

Sorel was"raised" by a roaming band of Goliath so doesn't really know much of his birth family. the band refers to themselves as family as to prior to joining they where all outcasts from their previous tribes. the mother of the family was an old Goliath known as Groon, she became sorels adoptive mother ensuring other members wouldn't eat him. till sorel was 1 year old a family member attempted to eat him but resulted in sorel ripping out one of his eyes with his talons. sorel earned the respect of the family for being so small but so determined to live and survive.

Growing larger he focused on being fast and agile over strength as its easier to avoid a strike than getting up from one. as the family didnt really social with people often sorel view of the world is minor and is only knowledgeable of the forests and its creatures

## Appearance

Sorel face resembles that of a horned owl, with white feathers around his face and front dark brown feathers covered the rest of his body with large black and yellow eyes. standing at 5,5 wing spanning 6 foot to makes him appear larger than he is

## Personality

Sorel is very happy go lucky, as long as theirs food in his belly sorel is content. he speaks his mind

## Info

* Personality Traits: was raise by goliaths and doesn't care to much for coin
* Ideals:things change makes life more fun
* Bonds: bonds to my fallen family and new friends
* Flaws: bird brained typical trust everyone

## Stats

#### Barbarian Features

* Survival, Nature

* Rage
* Unarmored Defense
* Reckless Attack
* Danger Sense
* Extra Attack
* Fast Movement

#### Racial Traits

* Flight
* Talons
* Darkvision

## Inventory & Magic Items

* Path of Least Resistance (Spear +2) - Currently in possession of Fin after being turned into stone by the Medusa Zalkoré.
* Path to Pain (Warhammer)
Ulirili, The Broken

Ulirili, the Broken is one of the main characters in Ghost of Saltmarsh.

 Bio

Half elf warlock born in waterdeep, moved to saltmarsh when six. family vanished when she was 17. been looking for them since,now is 25 returning to the family home for clu

## Appearance

Uli is about 5ft 2in with a slight frame. she has snow white hair and bright aqua eyes of almond shape. a heart shaped face with light almost pale skin. she wears a knee length lilac tunic dress with a silver chain belt at her waist. and black boots that reach mid thigh with a silver buckle near the top. a deep purple capelet is held together at her left shoulder by a brooch that looks like a curled wisteria vine.

## Info

#### Personality Traits:

* An unrestrained Curiousity often lands me in sticky situations.
* I share no secrets unless you're in my closest circle.

#### Ideals:

* Respect isn't given, its applied based on how you treat those below you.

#### Bonds:

* My house’s alliance with another noble family must be sustained at all costs.

#### Flaws:

* Paranoia: They know who I work for and plan to use me to get to them.

## Feats & Proficiencies

* Darkvision
* Fey Ancestory
* Skill Versatility
* War Caster
* Awankened Mind
* Eldritch Sight
* Agonizing Blast

## Known Spells/ Abilites

Cantrips

* Eldritch Blast
* Poison Spray
* Prestidigitation (Tome Pact)
* Shillelagh (Tome Pact)
* Thaumaturgy (Tome Pact)

1st Level

* Comprehend Languages
* Protection from Evil and Good
* Hideous Laughter
* Detect Magic

2nd Level

* Detect Thoughts
Bronvermelding

## Een correcte bronvermelding

Om een goede theoretische basis te bieden, hanteren wij een eigen manier van bronvermelding. Gebruik deze pagina als gids als je bronnen toe wilt voegen aan de wiki.

1. Klik op Insert
2. Klik op reference
3. Schrijf uw APA-bronvermelding uit
4. Klik op 'insert'
5. Creëer op het einde van de pagina een heading met als titel 'Referenties'
6. Ga wederom naar 'Insert'
7. Klik op 'Reference list'
8. Klik op de blauwe knop
Vohok

Iim'Tohn

Uxie

*Being very exclusive in that it has three capital cities that share equal power. The island offers general tranquility among each tribe with the power. Many people who visit the island, its cities and the Lake Shrine often leave saying that they have become more knowledgeable of life and all it could offer.*

## Ecosystem

* Ve'ah Desert
* Diihm Forest
* Forosh Marsh
* Lake Vaktar
* Gold Plains
* Nor Desert
* E'ah Desert
* Soht Desert
* Rih Desert
* Luf Desert
* Azure Coast
* Azure Woods
* Tihm'Bah Lake
* Ahn'Doh Woods
* Sah'hi Marsh
* Mount Vohtohk

## Iim'Tohn

*Small desert village that is famous for its artists. Many of the Noh Islands music, art and sculpture originate from this village. A beautiful town with an oasis in the center drawn from Lake Vaktar brings water to the village. May artists here are often commissioned from rich families in the islands to preform or create monuments. Iim'Tohn is governed by a long lineage of a matriarchy.*

## Kno'Leh

*Town high up in the mountains that houses a large academy for sages and historians. Many scribes often travel from this city in order to seek more knowledge of the world and store it in the archives of the academy's library. Highly intelligent Pokemon here hold the same rights and powers as humans do and are often teachers.*

## Fihl'Po

*Beautiful city close to the sea. Home to the Great Monastery where each resident are monks that live very disciplined lives. Pilgrimages are made here to seek a cleansing through meditation and the begin anew, feeling refreshed. Not only a spiritual allure to the town it is also Vohok's highest yield of trade. Many bazaars and peddlers border the streets of the town.*
Economische Theorieën

Bij economische theorieën gaat men er van uit dat mensen een kosten - baten afweging maken. Dit houdt in dat men kijkt naar de (vermeende) opbrengst en de pakkans.

Er zijn verschillende economische theorieën, zoals:

* Klassieke theorieën

* De Rationele keuze theorie
* De afschrikkingstheorie
* Gelegenheidstheorieën
D&D 5E: Ghosts of Saltmarsh

## Ghosts of Saltmarsh

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Are you capable of defending this town from the assaults that encroach upon it? Will you rise to the occasion to sail the seas and challenge all those that oppose you? With the city running from factions and the rule of the kingdom to the north, what will you do to ensure your survival? Do you hope to see the city grow as the booming marketplace is it being prepared to be? Or will you quash this surge of gentrification at its feet? Or will you simply explore the mysteries that this city and its surrounding has to offer? All good tales take some risk, arre you willing?

## Characters

* Charlotte “Lotte” Elisheva Zareth du Hereford
* Garu
* Ulirili, The Broken
* Tyrus Xiapao
* Andeo Brightwave
* Nilanna

## Session Logs

* Ghosts of Saltmarsh Session 0 09/26/19
* Ghosts of Saltmarsh Session 1 10/03/19
* Ghosts of Saltmarsh Session 2 10/10/19
* Ghosts of Saltmarsh Session 3 10/17/19
* Ghosts of Saltmarsh Session 4 10/24/19
Kal'teij Va'nee

**Kal'teij Va'nee**is one of the main protagonists in Pokemon Tabletop: Hunters of Noh Islands. He is a mighty fighter seeking adventure to improve his skills and find his place in the world.

 Bio & History

Kal'teij is the ambitious son of a well-known hunter, Rahse'to Va'nee, in Dher Erd. When he reached the age of 10, is father taught him how to catch pokemon using the blood vials. It was during this time that Kal'teij caught his first pokemon, Bak, a small Cyndaquil. Kal'teij has since practiced capturing pokemon that wander into the oasis and make a ruckus, although he was only successfully capturing a Trapinch. Now Kal'teij wishes to see the world and explore, as well as test his and Bak's skills.

## Appearance

He wears light colored, loose clothes that allow him to move with ease. His head is covered in a light brown hood, face obscured by a cloth, and two swords on his hip, one more decorated and of better quality than the other. Underneath the hood, is a face that shows how young he actually is with his light brown eyes and smooth skin as opposed to his dark, sun-tanned scarred body, with a leather belt strapped around his chest that has two vials.

## Special Items, Trinkets and Keepsakes

* **Father's Falchion:** An impressive sword that belonged to his father. It is very rare to see him using it, unless absolutely necessary.

## Pokemon

* Bak (Quilava)
* Nu'rar (Trapinch)
Usagi Hatake

Ken Hatake (はたけカカ, Hatake Ken) é um shinobi de rank Joūnin de Konohagakure e filho do Rokudaime Kakashi Hatake.

## Personalidade:

Ken é um jovem adulto com uma personalidade bem parecida com a de seu pai: ele é calmo e prodigioso, embora não seja um. Ainda assim, é preguiçoso, prefere mais passear com seus amigos do que qualquer missão. Com 12 anos, entrou numa equipe de gennins com Naruto Uzumaki, Tsukune e Mibuna.

## Aparência:

Ken tem uma aparência similar a de **Naruto Uzumaki**. Tem as principais características do clã Hatake: cabelos prateados e espetados (embora sejam bem pouco devido à sua mãe). Tem também seus olhos vermelhos, o que não sabemos a causa exata: se são pelos de sua mãe os se são pelo sharingan que seu pai adquiriu quando jovem.

Aos 7 anos, Ken usava uma blusa de mangas curtas e brancas, com seu meio vermelho, short preto, uma sandália shinobi cinza e uma pulseira azul.

Com 8 anos, ele usava um moletom branco com mangas vermelhas que seguiam até o meio de seu braço, uma pulseira azul, um short preto e uma sandália shinobi cinza.

Quando gennin, Ken usava uma armadura, uma blusa branca, uma regata preta com touca, uma luva em que se encontrava o protetor de testa, uma cinta marrom, um shorte branco, sandálias shinobi pretas e uma bandagem um pouco acima das sandálias.

Aos 16 anos, ele usava uma armadura, um moletom azul, com as mangas e a touca branca, que ficava aberto, uma luva com o protetor de testa, um short branco e sandálias shinobis pretas e uma bandagem.

Com 20 anos, ele usa um moletom preto com touca, o uniforme Joūnin, uma calça cinza e sandálias shinobis pretas e a luva com o protetor de testa.

## História

### Passado

Ken é conhecido por ser filho de Kakashi Hatake, o Sexto Hokage. Em sua cerimônia de entrada na Academia, fez uma amizade com Mirai Sarutobi, que futuramente veio a ser sua namorada.

### Quarta Guerra Shinobi

Ainda não tendo se formado, Ken passou a Guerra com sua mãe.

### The Last

Ken Hatake não tem tantas aparições no filme, mas foi ao menos mostrado em uma foto do Time Naruto e em uma missão.

### Boruto: Naruto Next Generations

Ken é mostrado com Mirai e Naruto, além de ter Boruto o incomodando.
Sasoshi

```
**SASOSAKU TRASH.**

```

It will never be valid, it's a pedophile ship how could you ship this?? 😭

Sasori is 35 and Sakura is 16, Idc about AUs. Y'all are disgusting tbh

Sasoshi tem amplos olhos verdes que ele herdara de sua mãe e cabelos curtos e vermelhos que ele herdou de seu pai. Ele geralmente é visto com um olhar nebuloso e sonhador em sua aparência. Sasoshi usa um casaco de marinha com mangas vermelhas, calças pretas e sandálias pretas.

## Personalidade

Sasoshi é muito calmo e estável, é descrito também como bastante desonesto e usando táticas que "não estão dentro da lei", ele diz que os "valores dos resultados estão acima de tudo". Mesmo sendo um indivíduo aparentemente impassível, Sasoshi, muitas vezes sorri quando acerta algo e faz isso muitas vezes ao se tratar de Marionetes durante suas conversas. Ele também é mostrado a ter um senso de humor. Sasoshi demonstra mais emoção e exibe muito mais as suas expressões faciais no mangá do que ele faz no anime.
Inomi Yamanaka

**Aparência:**

Ela tem cabelos ruivos e olhos verdes iguais aos da Sakura, seus cabelos ruivos são grandes

## Personalidade

Sarada é bem calma, mas as vezes quando sua paciência esgota ela fica igual a Sakura e Karin, mas quando sua paciência não esgota, ela é bem calma, ela é uma cópia todinha da Sakura KKK, a Sarada é bem obediente, ela não é uma garota que quebra as regras, ela odeia quando o menma quebra as regras, ela fica bem furiosa quando isso acontece, mas quando ela se juntou aos Kajuris, ela mudou completamente, ela virou uma cópia da Karin, só que ela quebra +- regras, tudo isso para salvar quem ama

## História:

A jovem uzumaki que queria ser Hokage, ela se preocupar muito com as pessoas, ela pode não demostrar que não se preocupa, mas ela se preocupa muito com o bem estar de todos

## Curiosidades

* Segundo suas criadoras:
	+ Sarada completou 23 missões Rank-D, 30 missões Rank-C, 27 missões Rank-B, 28 missões Rank-A e 29 missão Rank-S.
Hangetsu Hōzuki

**Hangetsu Hōzuki** (鬼 灯 半月, *Hōzuki Hangetsu* ) é uma ninja de Konohagakure, sendo filha de Suigetsu Hōzuki e Karin Uzumaki . Ela também é membro do Time de Menma e Memory.

**Famila:** *Familia Taka* *Suigetsu* *Hōzuki* *(Pai), Karin Uzumaki (Mãe), Ariel?(Irmão?) Orochimaru (Ávo de Considderação), Jūgo (Tio de Consideração), Mitsuki e Mikoto (Primos de consideração).*

Possivel Parceiro: Satoshi Haruno Hyuuga

## **Personalidade**

####

## **Habilidades**

Hangetsu utiliza as habilidades do tio demostrado ser ainda melho que o mesmo, habilidades como: Matança Silenciosa e deseja tambem dominar todas as Sete Espadas dos Espadachins, incluindo a lâmina notoriamente exigente: Samehada.

Ela possui uma grande quatidade de chakra por conta de seus pais principalmente sua mãe Karin Uzumaki.

Como um membro do Clã Hōzuki, Hangetsu é proficiente no uso de Estilo Água e pode usar a principal técnica secreta de seu clã, que liquefaz seu corpo à vontade A técnica de Hidratação. Com o conhecimento e uso desta técnica, ele é bem versado em outras técnicas secretas de seu clã, que giram em torno de seu uso, como:

Estilo Água: Tate Eboshi

Estilo Água: Técnica do Grande Braço de Água

*Técnica de Afogamento da Bolha de Água*

Técnica de Hidratação

Técnica do Revólver de Água

Tirania Fumegante Perigosa

Técnica do Balão de Água (Apenas Anime)

e futuramente...Técnica de Invocação

## **Curiosidades**

* **Hōzuki**   *(significa "lanterna do demônio" ou "lamparina do demônio") é uma palavra japonesa para lanterna chinesa, uma planta que gera uma fruta que lembra como lanternas chinesas de papel; assim como todos os membros dos Sete Espadachins Ninjas, seu sobrenome é derivado de algum tipo de produto.*
* *como todos os membros dos*  **Sete Espadachins da Névoa** *ela possuía dentes pontiagudos*
* Hangetsu ja teve uma "queda" por seu parceiro de equipe Menma.
Suigetsu Hōzuki

**Suigetsu Hōzuki** (鬼灯水月, *Hōzuki Suigetsu*) é um shinobi de Kirigakure e membro do clã Hōzuki. Reputado como a **Segunda Vinda do Demônio** (鬼人の再来, *Kijin no Sairai*), Suigetsu sonha em reunir todas as espadas dos Sete Espadachins da Névoa. Este sonho foi interrompido quando ele foi capturado por Orochimaru, mas unindo forças com Sasuke Uchiha, ele encontra uma oportunidade para retomar a sua perseguição.no final Suigetsu se casa com Karin Uzumaki e tem uma filha chamada Hangetsu Hozuki
Вакуум-генератор

Вакуум-генератор - устройство, способное черпать энергию вселенной, трансформируя её в доступную к дальнейшим преобразованиям форму. В теории, принцип вакуум-генератора является делает его практически вечным, ограничивая лишь сроком службы его механической части.

Вакуум-генераторы широко использовались Антаресским Союзом, обнаружившим технологию во время своей длительной экспансии и успешно подвергнувшим её реверс-инжинирингу.
Akita Inuzuka

**Akita Inuzuka** (犬塚秋田, *Inuzuka Akita*) é um shinobi de Konohagakure, sendo filho de Hinata hyuga e Kiba inuzuka .

## Aparência

Ele tem cabelo castanho bagunçado, grandes dentes caninos, e suas unhas podem ser transformadas em garras. Ele também tem as distintas marcas vermelhas do clã Inuzuka em suas bochechas.

O traje de Akita consiste em calças pretas e um casaco preto com capuz branco, com o capuz geralmente colocado em sua cabeça, camisa branca e sandálias pretas.

## Personalidade

Ao contrário da maioria, Akita é definitivamente tudo o que uma garota procura em um cara. Doce, atencioso, gentil, maduro por sua idade, mas ainda sabe se divertir, ser confiável, bem educado, muito inteligente, respeitoso. Ele é alguém com quem você sempre pode depender e ir se tiver problemas. Ele tende a ser um pouco tímido quando se trata de meninas, especialmente as que ele pode ter um interesse e não sabe o que fazer ou o que dizer quando tentam flertar com ele. Desde que. Akita pudesse se lembrar, ele sempre teve um pequeno lado tímido como sua mãe(Hinata), mas nunca se deixou desmaiar em sua vida ... ainda. Quando ele é criticado por qualquer coisa ou algum algum idiota está mexendo com seus entes queridos, ele fica tão irritado
ROT-2102

ROT-2102 - загадочный мир, присутствующий, как и Великая Пустыня, в схожей форме среди различных вселенных кластера. В большинстве случаев - это планетоид с древними руинами неизвестной расы на поверхности, но в отдельных ситуациях на месте ROT-2102 можно обнаружить астероидное поле, посреди которого так же можно отыскать признаки инопланетных построек. В родной вселенной Антаресского Союза руины были окружены фазовым защитным полем, технологией которого впоследствии воспользуется хранитель знаний Варгас во время конструкции Звёздного Города.
Антаресский Союз

Антаресский Союз - это огромная межзвёздная империя, объединявшая около тридцати человеческих цивилизаций вселенных со средним отличным коэффициентом. Просуществовав около века, оригинальное руководство Союза исчезнет при загадочных обстоятельствах, а его место получит недавнее объединение наместников - Комиссариат, который приведёт Союз к антиутопии и спровоцирует начало гражданской войны. Вмешательство внешних врагов окончательно уничтожит государственное формирование Антареса, а объединённые вселенные вновь окажутся в состоянии полной изоляции друг от друга.

Аспекты существования Союза окружены неисчислимыми легендами, спекуляциями и слухами, но истина такова, что не смотря на масштабы деятельности государства, абсолютно достоверно подтвердить что-либо о нём сегодня практически невозможно.
Конфиденс

Конфиденс, так же известный как Затерянный Флот - независимая сторона, находившаяся в регионе столичного сектора Антаресского Союза с начала событий Конфликта Тени.

Известно, что когда-то Конфиденс был захватнической армадой альтернативной Земли, но в результате аварии при сверхсветовом прыжке в опасной близости от чёрной дыры был перемещён в ореол деятельности постантаресских организаций, долго время находясь в тени и адаптируясь к кочевому образу жизни.

На момент начала Осады Аэлима, Конфиденс лишь незначительно уступал технологическому уровню Феникса, но серьёзно проигрывал оному из-за отсутствия в своём распоряжении технологии материализации. Флагманом Конфиденса является "Арбитр", серьёзно модифицированный обнаруженными Затерянным Флотом антаресскими технологиями и являющийся одним из немногих кораблей флота, уцелевших после осады.

### Действующие лица

Чарльз Рейт - адмирал.

Виктор Эндфилль - вице-адмирал.
Kimawari Inuzuka

[[Arquivo: Himawari Hyuga Inuzuka Art by

```
Uzumaki katsumi .png|miniaturadaimagem]]

```

[1]

**kimawari Inuzuka** (uz マ ワ リ 犬 In, *Inuzuka Kimawari* ) é uma moradora de Konohagakure e filha de Hinata Hyūga e  Kiba Inuzuka .

## Aparência

1. Kimawari usa um tipo de colete /Casaco de Couro por Sima de uma blusa lilás, com uma manta de pelo, e um colocar de dentes, uma, calça azul escuro, e botas de couro com pelo, kimawari herdou o cabelo azul escuro de sua mãe e seu cabelo é, meio bagunçado assim como o de seu pai, com duas Marias chiquinhas baixas e uma franja cortininha, ela tem duas marcas em cada bochecha, que foi influência do clã seu pai Kiba Inuzuka, kimawari tem olhos castanhos meio alaranjados com dois riscos nos olhos (kimawari tem Byakugan mesmo que seus olhos se pareçam com os de um Inuzuka)

.

## Personalidade

Ela é Super Explosiva com suas emoções e não consegue controlá-las é muito alegre e confiável apesar de ser muito mal-humorada e impulsiva ela também sabe guardar segredos é uma pessoa alegre e bem como atenciosa e curiosa, aborda as pessoas com honoríficos adequados. Apesar de ser muito Explosiva ela também pode ser pensativa, serena, gentil e muito educada, e não gosta de ser subestimada..... enfim é uma personalidade equilibrada entre Kiba e Hinata

## Curiosidades

1. ↑ @Uzumaki\_katsumi
Лира Витте

Согласно её же словам, до начала Конфликта Тени Лира Витте вела самую обычную жизнь самого обычного археолога в цивилизации вселенной, которая в дальнейшем послужила сценой Осады Аэлима. Затем, по случайному стечению обстоятельств, она окажется ввязана в разрастающиеся масштабы манипуляций хранителя знаний Варгаса, что послужит началом их длительной вражды. Лира, вырванная из собственного дома, обнаружит себя посреди лишённого всякой перспективы столичного сектора Антаресского Союза, целиком погружённого в непрекращающееся эхо когда-то уничтожившей его войны. То, что ей удалось выжить в течении долгих четырёх лет в радиоактивной пустыне руин когда-то подконтрольной Союзу Земли, не имея при этом никакой специальной предварительной подготовки - является чем-то поистине уникальным. Позже, Лира сумеет захватить разведывательную шлюпку Ордена, проникнуть в оружейную одного из его аванпостов и выкрасть оттуда полный набор реликтовой антаресской экипировки. Ни в Ордене, ни где-либо ещё не могли даже предположить вероятность события столь запредельного уровня абсурдности, и понять, кто же в действительности был тем самым вором, удалось лишь несколько месяцев спустя.

В дальнейшем Лира будет время от времени появляться на сцене, ведя собственную закулисную игру, направленную на призыв хранителя Варгаса к ответу.

Предполагается, что Лира входит в число тех мифических единиц, которые способны поддерживать мыслесвязь с "заводским" терминалом хронодвигателя и перемещаться между вселенными одним усилием воли. Данная теория может объяснить, откуда у рыжеволосой странницы берутся ресурсы, навыки и оборудование, необходимые для достижения столь умопомрачительной цели, как поимка человека, когда-то приближённого к самим верхам Антаресского Союза, и то как ей вообще удалось выжить в этом мире войны, способном за считанные часы пожрать закалённого ветерана. Об обычных людях не стоит упоминать и вовсе, так как к моменту окончания Конфликта Тени в пределах родной вселенной Союза их не осталось вообще.
Дмитрий Казовски

Дмитрий Казовски - один из первых офицеров Антаресского Союза, когда-то приближённых к его оригинальному Верховному Командованию.

Дмитрий, числящийся в антаресском реестре как пропавший без вести ещё за несколько лет до Раскола, внезапно объявится тридцать лет спустя, лишённый памяти и малейшего понимания о происходящем вокруг. Сражаясь в период Конфликта Тени на стороне Феникса как наёмный солдат, он будет постепенно возвращать утерянные воспоминания, и пообещает своим нанимателям помощь в поиске антаресского Сервера, вмещавшего чертежи бесчисленных технологий, но в решающий момент нарушит своё слово, и бесследно исчезнет вместе с самой базой данных.
Yagura

**Yagura** (やぐら, *Yagura*) também conhecido como **Yagura do Deserto** (砂瀑のやぐら, *Sabaku no Yagura*) é um shinobi de Sunagakure e filho do Quinto Kazekage, Gaara. Ele também é o atual Jinchūriki do Uma-Cauda.

## Personalidade

Yagura é um Dandere. Uma alma de coração amável, Yagura vai sempre ajudar alguém. Ele muitas vezes age tímido em torno das pessoas, não podendo liberar seus verdadeiros sentimentos, e tem o hábito de tocar seu rosto quando elogiado ou envergonhado e de falar antes de pensar. Considerado um "covarde Baka" por Sasoshi, mas ele só precisa de um pouco mais de confiança.

## Curiosidades

* Yagura recebeu o nome de Yondaime Mizukage, Yagura, que foi o primeiro Sensei de sua mãe.
* Ele é o herdeiro e sucessor de Gaara, está sendo criado e treinado para se tornar Kazekage de Sunagakure.
* Sua primeira palavra para Gaara foi chama-lo de "Panda" por causa dos círculos negros ao redor de seus olhos.
* Yagura nasceu prematuro.
* Quando bebê, Yagura ficou doente e muito fraco, não querendo perder outra criança, o conselho de Suna tornou-o o novo jinchuuriki de Shukaku, contra a vontade dos pais, mas salvando sua vida.
* Ele gosta muito de Shukaku e sempre o agradece por salvar sua vida. Mesmo que Shukaku o faça sofrer e sempre diz que ele foi selado em Yagura contra sua vontade.
* Dorme uma vez a cada dois meses.
* O hobby de Yagura é treinar e brincar com os Triplos.
* Os alimentos favoritos de Yagura são Curry, Omurice e sobremesas, enquanto os seus menos favoritos são Onigiri e Gyoza
* Yagura deseja lutar contra Menma Uchiha e seu pai.
Sunset вики

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Andracticaanse Rijk

Het **Andracticaanse Rijk** is een galactisch rijk dat zich voornamelijk uitstrekt in het sterrenstelsel Hubar en enkele buitengebieden. Het rijk is gevormd op thuisplaneet Andractica. Het rijk wordt geregeerd door de President-generaal.

## Bestuur

Aan het hoofd van het rijk staat de president-generaal. Sinds 1008 SA is dat Kumar Mo-Uiri. Hij wordt in het dagelijks bestuur bijgestaan door zijn ministerraad. De ministers worden verkozen uit de vertegenwoordigers van de Raad van Andractica. De Raad telt in totaal 300 zetels en de grootste partij in de Raad zijn De Hondstrouwen.
Звёздный Город

Флагман хранителя знаний Варгаса, существование которого оставалось тайной вплоть до событий Осады Аэлима. Представляет собой огромное космическое судно диаметром не менее трёхсот километров. Оборудован фазовым щитом, который делает корабль устойчивым к большей части известных типов корабельного вооружения.

Звёздный Город был уничтожен в результате перегрузки хронодвигателя флагманом Феникса.
Хронодвигатель

Устройство, именуемое хронодвигателем - является куда более древним, чем любая из вариаций человечества. Принцип работы этого загадочного артефакта являлся приоритетным интересом многих учёных, но, не смотря на все приложенные усилия, истина такого уровня попросту оказалась неподъёмной человеку, как разумному существу на его текущей стадии эволюции.

При наличии координат, устройство образует вокруг объекта перемещения область, излучающую огромное количество экзочастиц, после чего объект исчезает, буквально материализуясь в другой точке пространства и времени.

Неясно, каким образом технология попала в распоряжение основателей Антаресского Союза, но достоверно известно, что несколько десятилетий спустя было найдено целое хранилище, содержавшее более сотни этих непостижимых устройств. Предпринимались попытки изучения внутренней структуры хронодвигателя, но материал, из которого сделан артефакт, не поддался ни сканированию, ни воздействию боеприпасов, способных обращать звёзды в сверхновые. Тем не менее, учёным Союза удалось обнаружить, что хронодвигатель имеет некое подобие терминала, использующего связь, основанную на технологии искусственных струн, и таким образом антарцы сумели установить собственные надстройки в виде внешней панели управления и откалиброванного вакуум-генератора. Предустановленная система синхронизации координат стабильно прослужит до самого Раскола, хотя, конечно, "координаты" в понимании мультиверса - значение условное, и не поддающееся более корректной адаптации.

## Референсы

1. ↑ Гипотетические элементарные частицы, противоречащие известным законам физики либо не поддающиеся классификации из-за недостаточного их изучения. См. понятие экзотической материи
2. ↑ см. Википедия
Великая Пустыня

Великая Пустыня - единственная планета системы Ахернара с постепенно исчезающей атмосферой, пригодной для человека. Предположительно была населённым миром Антаресского Союза, обращённым в пустыню неким полномасштабным конфликтом ещё задолго до первых признаков гражданской войны. Примечательно, что планета представляет собой сплошную пустыню с идентичным статусом атмосферы даже в тех вселенных кластера, на которые Союз так и не успел обратить свой взор.

Пески этого бесплодного мира долгое время скрывали секретный антаресский комплекс, способный синхронизироваться со странствующим Сервером.

### **События**

* Сражение за Великую Пустыню (точная датировка неизвестна)
Орден

Орден - единственная известная организация, изначально сохранившая технологический потенциал павшего государственного строя Антаресского Союза. Это невероятно скрытное и консервативное объединение, построенное на принципах рыцарского ордена, которые, впоследствии, будут переняты Фениксом при его реконструкции после трагических событий Осады Аэлима.

Опасаясь циклического повторения истории Антареса, Орден возведёт идею окончательного изъятия хронодвигателей из рук простых смертных в абсолют, чем наживёт огромное количество врагов, девяносто процентов которых, впрочем, не продержатся и месяца. Вследствие гибели предыдущего верховного магистра в конце Конфликта Тени - внутри Ордена возымеет место борьба за власть, которая приведёт к кардинальным переменам в политике организации. После всех загадочных трансформаций, Орден прекратит искать себе новых врагов и вообще вмешиваться в деятельность других фракций, надолго затерявшись в непроглядной тьме космического пространства.

Приняв сторону Феникса во время Осады Аэлима, Орден объединится со своим старым соперником против общего врага, и будет сражаться с отличительной доблестью, что будет стоить организации больше половины флота. Когда сражение закончится, Орден навсегда покинет кластер затронутых Союзом вселенных, и будущее станет ещё более неопределённым, чем оно было после самого Раскола.
Варгас

Образ хранителя знаний, пожалуй, являлся наиболее известным и популярным в Антаресском Союзе - Варгас служил настоящим лицом пропаганды, и особенно сильно выделялся на фоне оригинального руководства, предпочитавшего сохранять полную анонимность. Считается, что Варгас являлся наиболее приближённым к верховному руководству человеком, почему оное и доверило ему сохранение собственных тайн.

События Осады Аэлима показали, что разум Варгаса уже определённое время контролировался чужеродным присутствием, но началось ли это ещё до Раскола, или же сравнительно недавно - наверняка сказать нельзя, ибо известная личность, когда-то рассматриваемая многотысячными медийными средствами, могла быть с тем же успехом смоделирована сущностью, вселившейся в хранителя.

Варгас погиб от руки собственного слуги во время сражения с Лирой Витте, произошедшем на борту гибнущего Звёздного Города.
Raad van Andractica

De **Raad van Andractica** is een regeringsorgaan van het Andracticaanse Rijk. Het adviseert de President-generaal in de regering van het Rijk. De raad telt in totaal 300 zetels die door verschillende partijen verdeeld zijn.

## Partijen

* Keizerlijke Partij
* De Hondstrouwen
* Vrijstrijdersfront
* Smachtende fractie
Сервер

Сервер - это автономная база данных Антаресского Союза, до определённого момента считавшаяся мифом. На деле представляет собой небольшое космическое судно, беспрерывно странствующее по случайным координатам в пределах внешнего радиуса столичного сектора.

Во время сражения за Великую Пустыню управление Сервером было перехвачено бывшим офицером Союза, Дмитрием Казовски. Текущий статус странствующего судна остаётся неизвестным.
Paths

## Over

**Paths** verbinden nodes en vormen gezamenlijk de activity space. Het zijn de plekken waar mensen in hun dagelijkse routines komen om (voor hen) belangrijke knooppunten te bereiken.

Enkele voorbeelden zijn:

* De fietsroute die je van je kamer naar de uni neemt;
* De treinroute die je van huis naar werk neemt. Echter: stations gelden als knooppunt!

## Theorieën

* Crime Pattern Theory: binnen de CPT veronderstellen de Brantinghams dat criminelen delicten plegen langs hun aangeleerde paths (en knooppunten van activiteit), of die van hun vrienden.

## Referenties

1. ↑ Brantingham, P., & Brantingham, P. (2013). Crime pattern theory. In *Environmental criminology and crime analysis* (pp. 100-116). Willan.