Species: Lodelight Elf

Being a descendant of the Elder Children who grew under the powerful light of Lode bathing them from beneath their feet, Lodelight Elves are still bathed in the luminosity of creation itself, and in deference to tradition and lore, do not wear shoes or sandals, preferring to walk the wilds barefoot.

The art of storytelling and verbal tradition runs thickly through the veins of Lodelight Elves, to a point that the only physical recording of their heritage is bound up in fanciful tapestries. These tapestries are only sold in the most dire of economic circumstances, and are frequently woven with magical threads.

As far as forms of commerce Lodelight Elves *are* willing to engage in, they are widely called upon for enchanting services and curse removal. Many also have a talent for the soothing and taming of unwieldy beasts. Their storytelling abilities and, to a lesser extent, musical skill also come in high demand.

Lodelight elves are frequently seen in cities, though they rarely live in them for very long, preferring the company of their own kind in their ever-roaming caravans. For this reason, it can be difficult to chase down any particular individual, as chances are, they are long gone and off to a different locale.

Why should you play a Lodelight Elf? Your species-specific spells are widely overlooked, as there are generally better spells available to casting classes, but having them always prepared without spell-total cost affected? That could be a lot of fun. Also, these beings are deeply tied to the lore of the Grand Duchy, so it would be fun to see where that leads!

**Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.

**Creature Type.** You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

**Age.** Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

**Alignment.** Lodelight Elves are zealous to guard their traditions, whether good or bad. Each enclave has different ideals, and live under the assumption that they best emulate the ideals of Lode himself. Most are considered lawful, and can be good, neutral or evil.

**Size.** Lodelight Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

**Speed**. Your walking speed is 30 feet.

**Blindsight.** Lodelight Elves have blindsight to a range of 10ft, as the blessing of Lode allows them to sense earth tremors around them.

**Trance.** Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

**Lodic Legacy.** You know the Mold Earth cantrip. When you reach 3rd level, you may cast the Earth Tremor spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you may cast the Earthbind spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.

**Verbal Tradition.** You are proficient with weaver's tools and performance. If you are a spellcaster, you may use a handheld weaver's loom as a casting focus.

**Language.** You speak Common and Primordial (AKA Old Lodic).