recursal/Fanatic-Fandom huggingface dataset:
Snow

## Overview

**Snow** is a basic block found only in the Snowy Forest biome. It is the top-most block of the ground in the area and is only found on the top layer. The appropriate tool for unearthing **Snow** is a Shovel but in any case yields 11 Snowballs which can be increased by investing in the Mother Lode perk.

The **Snow** block can be repaired using up to 9 Snowballs with any repair tool but not crafted. A full HP block would require 10 but the minimum block HP is 1 before being destroyed.

## Uses

**Snow** is the primary source of Snowballs which are required to make Yucca Juice Smoothie. They can also be retrieved from ice machines in towns by breaking them. This Beverage is highly valuable as it does not require Water to make and only a single Snowball required makes it so that a single trip into the Snowy Forest will provide most survivors with enough to last them the rest of the game.

The **Snow** block cannot be crafted, but it can be replaced using a Top Soil block which will take the colour of **Snow** but will yield only Clay Soil when dug up.
Steak and Potato Meal

## Description

**Steak and Potato Meal** is a Food item that can be cooked using a Cooking Grill on a Campfire with a suitable source of Combustible fuel. Eating Steak and Potato Meal will have a positive effect on Fullness, Stamina, and Health.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Raw Meat5Potato2Mushrooms2Animal Fat1{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly26{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Grill{{{inventorycraft}}}
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Steak and Potato Meal Recipe
 Quality 1

1x
 **01:00**

*The recipe above contains the Resources needed to craft the **Steak and Potato Meal** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## See also

Meat Stew

Blueberry Pie
Speaker

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Speaker** plays an alarm sound when powered. When used in conjunction with motion sensors, the speaker can alert the player to movement in the area covered by the motion sensor. The speaker does not seem to attract zombies as of Alpha 18.4 (b4)

When placed in the boundaries of a land claim block, it is possible to pick up the Speaker, but outside of those boundaries the item will be destroyed.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron4Electrical Parts3{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10150{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringsteel{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
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*The recipe above contains the Resources needed to craft the **Speaker** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Shotgun Long Barrel

## Description

A **Shotgun Long Barrel** is a type of gun part in *7 Days to Die*. It is used to craft a Shotgun. A Shotgun Long Barrel can be smelted in the forge or scrapped to produce Scrap Iron.

## Uses

### Recipes

The following recipes require **Shotgun Long Barrel**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Obtaining

* Looted from certain containers
* Dismantle a Shotgun
* Creative Menu

## Dismantling

A Shotgun can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

Shotgun Long Barrel can be scrapped to produce 1 units of Scrap Iron.

## Smelting

An Shotgun Long Barrel can be placed into the forge to be smelted into Iron (Forge), which can be used in various forge recipes.
Splatter Gun (Perk)

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*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Splatter Gun (Perk) is a perk with 3 levels that increases the chance of dismembering your opponents with both the Shotgun and Sawed-off Shotgun with each rank.
Rabbit Stew

## Description

**Rabbit Stew** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Rabbit Stew will have a positive effect on your Fullness, Health, Hydration and Wellness. It is an effective late-game level of food as it gives a decent boost towards all stats except for Stamina. However, its ingredients are mainly composed of a mixture of hunting and farming. Also, Venison Stew is nearly twice as effective as Rabbit Stew while using the same ingredients with the same bag smell range and strength.

## Preparation

Rabbit Stew is cooked using a Cooking Pot on a Campfire, it will need to be prepared before being used and you will require these items.

**1x** Cooking Pot
This is placed into the Campfire's cookware slot.

**8x** Stick
These will burn for 32 seconds, but any fuel source that will burn for 30 seconds or more can be used.
## Ingredients

You will need the following ingredients for this recipe.

 **1x** Bottled Water
 **1x** Ear of Corn
 **1x** Potato
 **1x** Skinned Rabbit
## Cooking

Rabbit Stew can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 20xp every time you cook it afterwards
Red Wood Blocks

## Description

The **Red Wood Blocks** is functionally the same as Wood Blocks and can also be upgraded further into Reinforced Wood Blocks. Unlike the Wood Blocks, it is not obtained through upgrading a Wood Frames, it is crafted directly. It is also possible to use Red Wood Blocks as a source of Combustible fuel.

The only difference is the bright red color of the block.

## Block Varieties

The Red Wood Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

### Notes

* Red Wood does not come in as many shapes as normal wood, only these

## Crafting

Crafted in your inventory or at a Workbench. The recipe is the same for all blocks.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Chrysanthemum Flower1{{{linkname2}}}{{{itemcount2}}}Wood15{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Red Wood Blocks Recipe

1x
 **00:08**

## Upgrading

### Recipes

The following recipes require **Red Wood Blocks**:

### Tool

The following tools can be used to upgrade and repair Red Wood Blocks.

#### Upgrade Process

Once you have a required tool and upgrade materials you can begin the upgrade process. The chosen tool is equiped and the materials are left in your bag or on your tool belt. Approach the Red Wood Blocks and right click on it with the chosen tool and an icon will appear showing the current upgrade status.

* The percentage shown will increase 100% each time the Nailgun is used, You will need to use it only once on Red Wood Blocks to complete the upgrade.
* The percentage shown will increase 50% each time the Claw Hammer is used, You will need to use it 2 times on Red Wood Blocks to complete the upgrade.
* The percentage shown will increase 33% each time the Wrench is used, You will need to use it 3 times on Red Wood Blocks to complete the upgrade.
* The percentage shown will increase 25% each time the Stone Axe is used, You will need to use it 4 times on Red Wood Blocks to complete the upgrade.
* The upgrade materials used will not be taken from your inventory until the upgrade is complete.
Stag

## Description

**Stags** are male deer as shown by their antlers and are commonly found in the Forest biome, but are also found in every other biome except the Wasteland biome. Stags are passive and will try to avoid the player. For some players the Stag can be a difficult target to kill; when they are attacked or alerted to your presence they will run away in a leaping fashion. This can make it hard to hit the Stag with any sort of arrow or gun. It is highly advised to sneak up on a Stag to get in a sneak attack to reduce the amount of shots it will take to kill one. They can also run a very long distance from the player once scared. They are also very difficult to strike with melee attacks due to how fast they are. The female version of the Stag is called a Doe and does not have antlers.

Stags will not drop any loot upon being killed but can be harvested for Raw Meat, Leather, Animal Fat and Bones.

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.

## Drops

* Raw Meat
* Leather
* Bone
* Animal Fat

## Other Passive Animals

* Boar
* Chicken
* Doe
* Rabbit
TV

## Description

A **TV** can be found in many prefabs located around Navezgane and also the Randomly Generated World. They can be crafted by the player with the recipe shown below, and then placed down nearly anywhere. It is not functional, and purely decorative. It can be attached to a wall or floor surface, but will not stick to the sides of blocks with zero Structural Integrity like sand.

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers8Electrical Parts12Glass Block1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

TV Recipe

1x
 **00:05**

## Loot from Harvesting

* Electrical Parts
* Scrap Plastics

## Notes

* The expensive recipe suggests that this may be a light source in a future update.

### See Also

* TV Large, Left
* TV Large, Right
Suit Pants

## Description

The **Suit Pants** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance. They also offer 2.5% damage reduction if the player has read the Magnum Enforcer Vol.2 book.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Suit Pants has one Cosmetic Slot for dyes and one Modifier Slot.
Starving

## Description

**Starving** is the progression of the Hungry and Very Hungry debuffs. It is acquired when a player has let their character's Fullness level fall below 2%. This is displayed as a flashing, red, small knife and fork icon just above the main player statistic bars at the bottom left of the screen. Starving will reduce a player's stamina and damage them slowly over time, eventually causing death.

## Cure

It is possible to cure this status effect by eating any item of food in order to increase Fullness (Food) above 30% of Max Stamina Cap.

## Starvation Damage

Starvation does 0.055 damage every 2.2 seconds and cannot be reduced. This results in 1 point of health lost every 40 seconds. If no other damage is taken it will take a while to starve when at full health. Players should still seek food as soon as possible.
Sofa Chair

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Sofa Chair** can be found in homes or crafted. It is not a bed, it will not set your spawn point. It is not a storage item, and your character cannot sit in it, it is purely decorative.

## Crafting

### Recipe

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth15Nails10Wood15{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Sofa Chair Recipe

1x
 **00:16**
Shotgun Shrt Barrel Mold

## Description

A **Shotgun Shrt Barrel Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into a Shotgun Short Barrel. Due to the fact a Shotgun Shrt Barrel Mold is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. A Shotgun Shrt Barrel Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a Shotgun Shrt Barrel Mold is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the Shotgun Shrt Barrel Mold will be used to cast a Shotgun Short Barrel.

## Crafting

### Required Item

 **5x** Lump of Clay
 **1x** Shotgun Short Barrel

## Notes

* If the mold is removed from the forge during casting it will cause the current item that is being cast to disappear and you will lose the metal already used by it.
Storage Food

## Description

**Storage Food** is a storage crate that can be crafted by the player and allows them to organize their loot and inventory much more effectively. It is marked with the word supply, in addition to an icon consisting of white circle upon a blue square with a blue knife and fork. With 32 inventory slots available to the player, Storage Food offers the same storage capacity as a Secure Storage Chest.

There are six types of custom storage available to the player these are:

## Uses

Storage Food is used to organize Food, separate from other items. However, the player can place any item into it should they choose to.

## Options

When holding down the use button (default key is E) on a Storage Food, the player will get three options:

* Change password: Allows the player to control access to the crate using a password. A locked crate that is password protected can only be opened by people who know the combination and have entered it previously.
* Examine contents: Used by the player to open and access the contents of the crate.
* Lock/unlock chest: Toggles the lock state between locked and unlocked. If a crate has no password in place and is locked, only its creator (the player whom placed it) is able to access and unlock it.

## Crafting

### Required Items

To be able to craft a Storage Food the following items are required.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Nails10Wood20{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Storage Food Recipe

1x
 **00:14**
Severely Dehydrated

## Description

**Severely Dehydrated** is a debuff that is acquired when a character's Hydration falls below 2%. This reduces maximum stamina and will slowly drain the characters health. If left untreated, Severely Dehydrated is fatal.

## Cure

Consuming any Food that raises Hydration above 2%. Drinks are especially good for this though a number of the stews also raise Hydration by a decent amount.

If Hydration is raised above 2%, but is still less than 25%, you will still be Dehydrated.

If Hydration is raised above 25%, but is still less than 50%, you will still be Thirsty.

## Dehydration Damage

Severely Dehydrated does .0917 damage every 2.2 seconds and cannot be reduced. This results in 1 point of health lost every 24 seconds. If no other damage is taken it will take a while to die of thirst when at full health. Players should seek water as soon as possible.
Scavenging (Skill)

## Description

*"Be the scrounge master and get faster at looting and gain a higher % chance for better loot. Gain skill by opening untouched loot containers"*

**Scavenging** is one of the Skills in 7 Days to Die. Scavenging is the act of obtaining items found in world-generated containers. A survivor can increase his Scavenging level by opening "(Untouched)" containers and by spending skill points.

If the container does not say "(Untouched)" it has been looted previously but the items were left inside, and it will not give you XP towards your Scavenging skill. However, if you remove all the items (and enough time has passed since the previous looting), the box will refresh after a few seconds and say "(Untouched)" again.

## Effects

The effects of the Scavenging skill are faster looting and a higher chance to loot better quality items. The strength of these effects per level can be found in the tables underneath.
Sod

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

# Description

Sod is a craft-able Building Material that behaves similarly to dirt but has plant fibers added in for extra durability.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers1Dirt Fragment8{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Sod Recipe

1x
 **00:8.2**

## Notes

* Sod has a durability of 300, 100 more durability than dirt (200).
Pallets

## Description

Pallets are wooden platforms on which construction items are typically placed. Pallets can be found around the various Points of Interest, especially at sites that were undergoing some type of construction when the zombie apocalypse began.

## Uses

Pallets can be Harvested for resources. The type of resource harvested depends on the type of Pallet. The wood pallets themselves can also be harvested if empty, providing only a tiny amount of Wood.

## Types of Pallets

 Pallet of Brown Boxes | Mechanical Parts, Electrical Parts, Scrap Polymers | wood-harvesting tools
Suit Jacket

## Description

The **Suit Jacket** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance. It also offers 2.5% damage reduction if the player has read the Magnum Enforcer Vol.2 book.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Suit Jacket has one Cosmetic Slot for dyes and one Modifier Slot.
Shotgun Slug

## Overview

A **Shotgun Slug** is one of three types of Ammunition for the Shotgun. The other two are Shotgun Shell and Shotgun Breaching Slug.

Shotgun Slugs have one projectile, unlike shotgun shells, which have 10 small projectiles. Shotgun Slugs can not be used by a Sawed-off Shotgun.

## Crafting

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(Parameter=linkname)

Shotgun Slug Recipe

1x
 **00:07**

## Notes

* Slugs are best used for high end Zombies like Feral Zombies and Cop zombies. Also quite useful for Zombie Bears because of the damage they inflict.
* They are expensive to craft and require a schematic, so it is an ammunition that is best used sparingly for when you really need the extra damage output.
* It's worth noting that slugs do an additional 200 damage to wood blocks.

## History

* Shotgun Slugs were introduced in Alpha 12.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Pumpkin Bread

## Description

**Pumpkin Bread** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Pumpkin Bread will have a positive effect on Fullness, Stamina, and Health.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Pumpkin1Corn Meal1Water1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly11{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Pumpkin Bread Recipe

1x
 **00:26**
Scrap Iron Door

A **Scrap Iron Door** is a Door found in 7 Days to Die that be can crafted using Iron.

## Notes

* Like every door, the Scrap Iron Door must be placed on some floor between at least one block on each side.
* Scrap Iron Door drops 0-2 Iron upon destruction.
* Only difference between Rusty Iron Door and Scrap Iron Door are the looks and resources used.
Table Saw

The **Table Saw** is a type of workstation allowing the crafting of certain wooden blocks and furniture.

## Description

The Table Saw is a single-block workstation used to craft advanced wood blocks and furniture. The wood blocks are often slight variants of those not requiring a table saw.

## Crafting

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(Parameter=linkname)
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*The recipe above contains the Resources needed to craft the **Table Saw** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

### Recipes

The following recipes require **Table Saw**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## History

 Alpha 18
 Alpha 17.1 b9
 Alpha 17

 **Furniture** |  Abandoned Rubbish ·
Scope 4x Mod

## Description

Increases visual magnification when aiming.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Broken Glass15Forged Steel10Scrap Polymers8Glue3{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Scope 4x Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Scope 4x Mod Recipe

1x
 **02:37.6**

## Notes

* Can NOT be used together with other Ranges Sights (Reflex Sight, Scope 2X, Scope 8X)

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Shamway Grocery Store

Game Worlds
 **Random World Generation** | Yes

The **Shamway Grocery Store** is a great place for all your Food and grocery needs. It contains several Shamway Crates, from which various foods can be looted in great quantities. Beer is also common. Inside the store there are also a few lootable Cupboards and File Cabinets, and in the back of the building you will find Toilets, and a storage area with a Wall Safe.

## Location in Navezgane

A Shamway Grocery Store can be found in:

* Diersville
* Perishton
* Departure
* At 177 N, 1833 E

## Location in Random World Generation

A Shamway Grocery Store usually spawns in cities and towns, but it can also spawn by itself along roads too.

## Prefabs

There are 2 types of Shamway Grocery Stores.

 store\_grocery\_sm\_01 | A smaller Shamway Grocery Store.
Sprained Leg

## Description

**Sprained Leg** is a status effect giving a negative buff that is gained through fall damage. It will decrease the player's speed by 20%, and leave them more susceptible to further fall damage which could possibly result in a Broken Leg. It has a duration of 600 seconds or 10 minutes in real time. Sprinting or Jumping will increase the time it needs to heal.

It isn't possible to heal a Sprained Leg using a splint, however, this has no real effect on a player's speed as the speed modifier used by the splint will also leave the player with a speed reduction of 20%. Using a splint will help protect a player and should the player receive any fall damage while the splint is applied then they will again end up of with a Sprained Leg or, if the fall is of sufficient height, a Broken Leg.
Steel Axe

## Description

The **Steel Axe** is a Tool that can be used to chop down trees and other items made from Wood, harvesting resources in the process. It can also serve as an effective melee Weapon.

## Uses

### As a Tool

When using the Steel Axe as a tool, the following actions can be performed:

* Harvesting. Using the primary click (default left mouse button) will swing the Steel Axe, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to cut down trees or destroy blocks for resources. Harvesting most items or blocks will provide Resources with each swing. Fireaxes are the most effective tools for chopping down Trees and for damaging wood-based items and blocks such as Wood Blocks.
* Butchering. When harvesting a recently slain animal corpse, a gore block, or bones, the Steel Axe acts as a Butcher Tool (similarly as Stone Axe and Iron Fireaxe), allowing you to obtain resources from the corpse that you would not get when using a tool that is not a designated Butcher Tool.

### As a Weapon

* When used in combat, the Steel Axe is an effective, short range Melee weapon. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Steel Tool Parts1Forged Steel10Wood10Leather3Duct Tape3Tools Digest273543515911{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Steel Axe**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Steel Axe decreases with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Steel Axe requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Scrapping

The Steel Axe can be scrapped, yielding Steel Tool Parts.

## History

As of Alpha 19, this item was formerly named Steel Fireaxe
Stone

## Description

**Stone** is one of the building blocks of the world. A large amount of the underground volume is taken up by Stone. The player will get Small Stones from harvesting Stone.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Crushed Sand10Small Stone18Cement4{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Cement Mixer{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Stone Recipe

1x
 **00:17.6**
Shotgun Receiver

## Description

A **Shotgun Receiver** is a type of gun part in *7 Days to Die*. It is used to craft a Shotgun or a Sawed-off Shotgun. A Shotgun Receiver can be smelted in the forge or scrapped for Scrap Iron.

## Uses

The Shotgun Receiver is used to create the following items:

 **Shotgun**
 **Sawed-off Shotgun**

### Recipes

The following recipes require **Shotgun Receiver**:

## How To Obtain

* Looted from certain containers.
* Dismantle a Shotgun or a Sawed-off Shotgun using the Assemble feature.
* Spawning it in directly via the Creative Menu

## Forge

### Smelting

A Shotgun Receiver can be placed into the forge to be melted down into iron. Each Shotgun Receiver will produce 10 units of Iron.

## Assemble

A Shotgun or Sawed-off Shotgun can be Assembled by clicking on an of the gun parts for the weapon and clicking Assemble, from there other pieces can be added to the partial weapon to make a full weapon or just add pieces as they are acquired. The gun will stay in an assembled state even if it is incomplete, but will not be useable. This saves inventory space and helps to stay organized as well.

## Scrapping

A Shotgun Receiver can be scrapped by highlighting Shotgun Receiver and selecting 'Scrap".
TV Large, Right

## Description

**TV Large, Right** can be found in nicer households and crafted. It is not functional, and purely decorative. It can be attached to a wall or floor surface. It will not stick to the sides of blocks with zero Structural Integrity like sand.

The rules for placing this block are strange, sometimes it forms a single small TV instead of half of a large TV.

Used in conjunction with TV Large, Left.

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers8Electrical Parts12Glass Block1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

TV Large, Right Recipe

1x
 **00:05**

## Loot from Harvesting

* Electrical Parts
* Scrap Plastics

## Notes

* The expensive recipe suggests that this may be a light source in a future update.

### See Also

* TV
* TV Large, Left
T-Shirt

## Description

The **T-Shirt** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The T-Shirt has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 4{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

T-Shirt Recipe

1x
 **00:51**
Shotgun Messiah Gun Store

Game Worlds
 **Random World Generation** | Yes

There are four **Shotgun Messiah Gun Stores** in Navezgane and are also randomly placed in Random World Generation. They contain Shotgun Messiah Crates from which various Weapons can be looted as well as parts, ammunition and mods. There are also Beverage Coolers, some Cupboards and File Cabinets in the shop area. In the back of the building there are Toilets, a storage area and an office with a Wall Safe or Gun Safe.

As of A17, you can only find weapons in shotgun messiah crates
(Also, besides the obvious, you can click weapons and go to firearms)

## Locations in Navezgane

The four Shotgun Messiah Gun Stores are currently located:

* Northwest in the Snow biome (239W 477N)
* Northwest in the city of Perishton (1445W 1756N)
* Northeast of Departure (1642E 1656S)
* 347E 1134S The store itself is not large, but pile of loot at close encounters shooting range. There are some radioactive and feral zombies there though, so be warned!

## Locations in Random World Generation

It can spawn anywhere depending on your game name or Seeds, but usually you will find them in cities. They can also sometimes be found by themselves on roads.

## Prefabs

There are 2 types of Shotgun Messiah Gun Stores.

 store\_gun\_sm\_01 | Smaller Shotgun Messiah Gun Store that can be found in cities, towns or rural areas.

## Video Tutorial : Alpha 13.8

The video below shows the coordinates to the Shotgun Messiah Gun Stores in Navezgane, demonstrates the types of loot containers and some loot as of alpha 13.8

## Images

* a sealed crate
Shotgun Messiah Crate

## Description

A **Shotgun Messiah Crate** is a block that contains a lootable box filled with various items listed below in the loot section. The player will need to destroy the crate using a tool or weapon before the box underneath is accessible.

Gun Stores and the Shotgun Messiah Factory contain **Shotgun Messiah Crates**.

Along with the Army Munitions Box, it is one of the only containers that allow you to find the Sniper Rifle and the SMG-5, and their weapon parts.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Shotgun Receiver Mold

## Description

A **Shotgun Receiver Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into a Shotgun Receiver. Due to the fact a Shotgun Receiver Mold is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. A Shotgun Receiver Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a Shotgun Receiver Mold is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the Shotgun Receiver Mold will be used to cast a Shotgun Receiver.

## Unlocking

Before you can craft a Shotgun Receiver Mold the recipe must be unlocked, this is done by reading the correct recipe book.

 Shotgun Mold Schematic
## Crafting

#### Required Item

It is very easy to craft a Shotgun Receiver Mold but before being able to do so you will require the following items.

 **5x** Lump of Clay
 **1x** Shotgun Receiver
#### Crafting Recipe

You can craft a Shotgun Receiver Mold by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current item that is being cast to disappear and you will lose the metal already used by it.
Supply Crate

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Supply Crate** is the loot container dropped by the aircraft which appears every 1, 3, or 7 Days (if Air Drops are enabled). The contents of a Supply Crate are random, based on the list below. Unlike other containers, exiting out of the loot window will destroy the crate, dropping its contents to the ground.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* The in-game name of the Supply Crate (as seen at the top of its loot window) is *sc\_General*, which stands for "supply crate\_General."
Solar Bank

## Description

The **Solar Bank** allows you to power your electrical components. It requires at least one Solar Cell, expandable up to six. The maximum energy output is determined by the number of solar cells installed and their Quality. Solar banks produce power during the day when in direct sunlight. Solar Banks and cells can only be purchased from Traders (cells - with a Barter level of 4, banks - with a Barter level of 5). By the time you have barter 5 a **solar bank** will only set you back 4500 dukes (3000 dukes before Alpha 20) which compared to high level solar cells (which set you back 2-3 stacks of dukes) is trivial.

## Usage

Up to six Solar Cell can be placed inside the Solar Bank. If hooked up directly to a Battery Bank they will slowly recharge it during the day.

The Solar Bank is not able to have any parent connection. Only outgoing power lines are allowed.
Self Medicated (Perk)

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

## Requirements and Effects

 5 | 10 | Drugs dehydrate you 90% less. You have no chance to develop withdrawal symptoms. Drugs are 50% more effective.
Stun Baton Repulsor Mod

## Description

"Send zombies flying on charged hits." After some successful hits gains super charge, dealing extra damage, knockback a shocking the enemy on next hit.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Duct Tape5Electrical Parts10Mechanical Parts5{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Tech Junkie Vol. 5{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Stun Baton Repulsor Mod Recipe

1x
 **01:23**

## Notes

* Nerd Tats disables the knockback effect of this mod.

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Ski Lodge

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | No

The **Ski Lodge** is a new small town introduced in Alpha 7.
The Ski Lodge has several houses that include some desks and possibly some Safes.

While Ski Lodges should theoretically spawn in Random World Generation, they have not been implemented yet.

## Location in Navezgane

The Ski Lodge is located in the north east of the Snowy Forest Biome at 1792 N, 1441 E.
Secure Hard Metal Door

## Overview

As of Alpha 10.4 build 10, **Secure Hard Metal Door** was no longer available via the Creative Menu.

A Secure Hard Metal Door was a craftable Door that has the ability to be locked by the player. It can be upgraded into a Reinforced Secure Hard Metal Door. Crafted from Forged Iron this item was simple to craft yet fairly expensive on resources. A Secure Hard Metal Door cannot be scrapped or melted.

## Usage

Built into a Secure Hard Metal Door was a security function which offers the player three options in relation to the control of the Door. Pressing and holding down the E key while looking at the Door will bring up three icons showing each of the three options, these are explained below.

* Left Icon - This was a keypad icon and was used to set up a password for the Door, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Door to be able to open it, this only needs to be done the first time the player uses the Door. Any player that knows the door code will be able to open this Door.
* Centre Icon - This was a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Door depending on which state it was in when the player pushed down the E button.
* Right Icon - This was a padlock icon and represents the Door lock, moving the cursor over the icon and releasing the E key will toggle the Door between being either locked or unlocked. A Door that was locked without a password can only be opened by the player that locked it.

## Crafting

#### Required Items

To be able to craft a Secure Hard Metal Door you will first need the following items.

 8x Forged Iron
#### Recipe

The items are placed into the crafting grid as shown in this crafting recipe.

## Notes

* Like every door, a Secure Hard Metal Door must be placed on a block and between at least one block on each side.
* The Only difference between a Hard Metal Door and a Secure Hard Metal Door was that the latter has the locking and password fuctions, all other statistics are the same.
Sniper Stock Mold

## Description

A **Sniper Stock Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into a Sniper Stock. Due to the fact a Sniper Stock Mold is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. A Sniper Stock Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a Sniper Stock Mold is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the Sniper Stock Mold will be used to cast a Sniper Stock.

## Crafting

### Required Item

**5x** Lump of Clay

**1x** Sniper Stock

## Notes

* If the mold is removed from the forge during casting it will cause the current item that is being cast to disappear and you will lose the metal already used by it.