Enemies

Enemies are mobs that comes in every Gamemodes

## Normal

Normal Enemies have average health. They also have average Speed. They have no Abilities as well. They look like Circular-

## Speed

Speed Enemies have low Health, but fast Speed. They look like Small Circles. The health is in the enemy

## Miniboss

Generates once in a while on PvP, on Co-op will instead spawn every 5 waves from wave 3 to 33 (3, 8, 13, 18, 23, 28, 33), then on even-numbered waves after wave 35, (36,38,40…). It looks like A big Normal Enemy with rocks surrounding it

## Snake

Snake Boss has 1 ability.

In PvP Mode: It appears between Class 1 to Class 7 players.

Initial cast: 2 seconds; Cooldown: 10 seconds.

[Summon]- Summons 2 Normal Enemies and 1 Fast Enemy. Summoned enemies are based on the remaining Boss HP, Normal Enemies has 10% of the boss hp and Fast Enemies has around 5% of the boss HP.

Berserk Ability: Spawned monsters gradually get stronger, and they are spawned more proximately.

## Silence

Silence Boss has 1 ability.

In PvP Mode: It appears between Class 2 to Class 9 players.

Initial cast: 2 seconds; Cooldown: 10 seconds.

Ability (Silence): Silences two random Dice on your board, disabling the dices' basic attack, special effect/ability.

Berserk Ability: The number of Dice silenced gradually increases.

There are exceptions to the silence effect. Atomic dice special effect, the orbiting atoms will continue to do damage despite the dice will no longer attack. Gear dice chained buff retains despite the silenced dice will no longer attack, the other gear dice will still benefit from the chain length buff.

## Knight

Knight Boss has 1 ability.

In PvP Mode: It appears in Class 2 or higher.

Initial cast: 2 seconds; Cooldown: 10 seconds.

Ability (Randomize): Switches all your Dice on the board, Dots are not affected.

Berserk Ability: Casts the skill additionally when being defeated.

## Magician

Magician Boss has 2 abilities.

In PvP Mode: it appears between Class 6 to Class 15 players.

Initial cast: 2 seconds; Cooldown between casts: 10 seconds.

First Ability (Meteor): Targets a random dice on board, after a brief moment, lands a meteor on the dice, killing it. The meteor can be avoided by merging the dice or transforming the dice at the right timing (joker, supplement)

Third Ability (Self Heal): Heals himself for 20% of its max HP.

Berserk Ability: Damage received during meteor drops gradually decreases, and the amount of healing increases.

## Leon

Leon Boss has 2 abilities, it only triggers its first ability once, then it triggers its second ability recursively.

In PvP Mode, It appears in Class 8 or higher players.

Initial cast: 2s ; Cooldown: 5s

First Ability (Howl): Downgrades Half of your Dice on the board by 1 (If your board has an odd amount of dice, it will be rounded down), Dice that have only 1 Dot will be destroyed. Initial cast: 2 seconds.

Second Ability (Dash): Dashes forward in the track, Ignores any slowing effects, can be blocked by Shield or lock. Cooldown: 5 seconds.

Berserk Ability: Dot counts lost and the number of Dice affected gradually increases, with additional decreased dot counts upon the Boss being defeated.

When a die is hit by the howl effect, the die is resummoned, which trigger on remove / on summon effect: Blizzard / Growth cd, Holy Sword, Sacrifice dice etc.

## IIIIIIIIIII

IIIIIIIIIII Boss has 1 ability.

In PvP Mode: It appears in Class 10 or higher.

Ability (Hack): Target 2 random unhacked dice, after a short period, transforms 2 random dice on board into hacked dice, causing 100% of its damage to heal the mobs or boss instead of damaging. If all dice are hacked by IIIIIIIIIII boss or ix10 dice, it will not cast its ability. Initial cast: 2 seconds; Cooldown: 10 seconds.

Berserk Ability: The number of Dice Hacked increases, and the effect caused by [Hack] is strengthened.

The hacked effect stays even when the boss is killed. The only way to clear the effect is by merging it or transforming into a new dice (growth, knight).

The hacked effect can also be overwritten by the same effect from ix10 dice, which causes its damage-to-healing debuff respects to the damage-to-healing debuff from ix10 dice instead of respecting 100% damage-to-healing debuff from the boss itself.

\*Start for a patch update in Version 6, both IIIIIIIIII and ix10 dice won't reset a dice ability (triggers on remove / on summoning effect: Blizzard / Growth cd, Holy Sword, Sacrifice dice etc).

## Basilisk

Basilisk Boss has 1 ability.

In PvP Mode: It appears in Class 12 or higher.

Initial cast: 2 seconds; Cooldown: 10 seconds.

Ability (Summon): Summons 1 boss other than itself (Snake, Silence, Knight, Magician, Leon, IIIIIIIIIII) at its current position on the board. The summoned boss can cast their abilities as normal but has some mechanics different from a real boss. The summoned boss moves twice as fast and has a smaller hitbox, when being killed, it granted half of the sp of a normal mob.

Berserk Ability: Summons berserk Boss, instead of mini Boss.

## Slime

Slime Boss does not have an Active Skill.

The Slime boss will split into 2 smaller slimes with 30% max HP and 20% lower movement speed when it gets kills. This skill can be activated twice which means smaller Slimes will be weaker and slower speed.

Berserk Ability: The number of slime splits gradually increases.

## Gravitor

Gravitor has 1 ability.

Initial Skill Cast: 2s ; Skill Cooldown: 8s

[Gravity Control]- Inflicts [Gravity] debuff on random Dice. Dice affected by [Gravity] pulls and merges with a mergeable after a certain period.

Berserk Ability: Additionally activates the skill upon being defeated.