Poison Type

**POISON**
TYPE

"To strip movement from the four limbs of
whatever it cuts... that is the power of my Ashisogi Jizou." --Kurotsuchi
Mayuri, 12th Division Captain

Poison-type Zanpakutou excrete and make use of
poisons based around the shinigami’s own body and constitution. They use the
poisons to cripple or even kill their targets.

Excrete Poison: As a move-action, the
Zanpakutou excretes a poison that coats the blade. The poison is injury based,
and is expended after the first hit. The poison does one point of ability
damage as initial damage and 1d2 points of ability damage as secondary damage.
The type of ability damage is specified at the time this Zanpakutou ability is
taken. The wielder of the Zanpakutou cannot be poisoned accidentally, the
poison is derived from their body and they are completely immune to its effect.
The Fortitude Save DC for the poison is constitution based. This ability may be
taken multiple times, each time it gives the Zanpakutou the ability to excrete
a different poison that damages a different ability score. You may not excrete
the same poison again until the poison has been completely used up, whether or
not the poison was successful.

Swift Coat: This requires the Excrete Poison
ability to take. It allows you to excrete a coat of poison on your Zanpakutou
faster. You may coat your Zanpakutou with poison as a swift action. This
applies to any poisons you can use.

Lingering Poison: This requires the Excrete
Poison ability to take. The coats of poison your Zanpakutou excretes last
longer than normal. The poison coat lasts for an additional successful attack.
This ability may be taken multiple times; each time it is taken it increases
the amount of successful attacks the poison coat lasts for by one. This ability
only applies to one type of poison, if the Excrete Poison ability has been
taken more than once you must choose which poison it applies to.

Change Poison Derivation: This requires the
Excrete Poison ability to take. It changes the ability score the DC of your
poison is set to. This functions for only one poison. If you excrete more than
one poison this must be taken multiple times for each poison.

Change Poison Function: This requires the
Excrete Poison ability to take. It allows you to change the type of saving
throw required by a poison to either Reflex or Will (Reflex-based poisons use
excessive coats of potent poison where trying to turn aside as much of the
blade as possible is far more effective than trying to resist it, and
Will-based poisons attack the mind itself, and thus can be thrown off through
sheer force of will). This ability only applies to one type of poison, if the
Excrete Poison ability has been taken more than once you must choose which
poison it applies to.

Versatile Poison: This requires the Excrete
Poison ability to take. It allows you to excrete poison that is contracted by
another method, either ingestion or contact. Each time you take this ability,
you may choose another method of contraction. Each time you materialize your
poison, you may select the contraction method it will use. This applies to one
of your poisons and may be taken multiple times to add this ability to another
of your poisons. Also, you may remove the poison from your blade and apply it
to another object, if so desired.

Inhaled Poison: This requires the Excrete
Poison and Versatile Poison ability. It allows the poison you materialize to
instead linger in the air for one round, affecting enemies adjacent to you.
Using this is a full-round action.

Poison Cloud: This requires Excrete Poison,
Versatile Poison and Inhaled Poison. It allows you to either extend the cloud
of poison by 5 feet when using the Inhaled Poison ability or to extend the duration
for one round each time it is taken.

Improved Virulence: This requires the Excrete
Poison ability to take. It increases the potency of one kind of poison the
Zanpakutou can create. Either the save DC increases by 1, or the die goes up by
one size (Max 3d6). This ability can be taken multiple times for either effect.

Greater Virulence: This requires Improved
Virulence. You may combine two types of ability damage you can use with Excrete
Poison into one poison. Each time this ability is taken, you may combine one
additional type of poison. All poisons combined use the lowest die type and the
lowest save of any poison combined; the die type (Max 3d6), however, is
improved by one size for each poison combined, and the save is increased by +1
per combined poison. You may choose not to combine poisons when poisoning your
blade. Superior Virulence: Combined poisons can now also combine effects from
the Strange Toxin tree.

Rapid Poison Cloud: Each time taken, this
reduces the time needed to use Inhaled Poison, first to standard, then move,
then swift action.

Greater Poison Cloud: This requires Inhaled
Poison and Rapid Poison Cloud to have been taken three times. Your Poison Cloud
is an emanation that lasts 3 rounds before needing to be activated again. You
may take this multiple times to increase the duration of the emanation by 1
round. Superior Poison Cloud: This requires Inhaled Poison and Greater
Virulence. Your Inhaled Poison may now use any combined poison you have access
to, and Superior Virulence applies.

Strange Toxin: This requires the Excrete
Poison ability to take. The poisons your blade secretes have unusual effects;
each time you take this ability, you can either change the save required to
Reflex or Will or add an additional effect to your poison. This effect can be
fatigue, dazing, the shaken condition, or the sickened condition. Such an
effect requires an additional Fortitude save to resist. These effects do not
stack with themselves or each other on the same poison type (so your Dex poison
could sicken and your Strength poison could fatigue, but you couldn't have an
Int poison that dazes and fatigues). They last for one round each.

Improved Strange Toxin: This requires Excrete
Poison and Strange Toxin. Each time you take this ability, you upgrade one of
the effects of Strange Toxin. Fatigue becomes exhaustion, dazed becomes
stunned, shaken becomes frightened, and sickened becomes nauseated. You could
also choose to remove the second save (so one save determines all) or improve
its DC by 1.

Greater Strange Toxin: This requires Strange
Toxin to be taken for both Reflex and Will save options. Whenever an opponent
is struck by your poisoned Zanpakutou, he must immediately make a Fortitude
save or suffer its effects (as standard). In the next round, he must make a
Reflex save or suffer its effects again. In the next round, he must make a Will
save or suffer its effects again.

Evil Poison: This requires Strange Toxin to be
taken for both Reflex and Will save options and Excrete Poison for all six
ability scores. As a full-round action, you may make a single poisoned attack
that deals 1d6 points of damage to every ability score and paralyzes an enemy
for one round. This effect requires a Fort, Ref, and Will Save to avoid. This
ability can be taken multiple times. Each time taken either increases the DC of
all saves by 1, the damage by 1d6 (Maximum 2d6), or the paralysis duration by
one round. Murderous Flower of Eden: This requires Evil Poison and Superior
Venom Cloud. Evil Poison may be used with Inhaled Poison.