recursal/Fanatic-Fandom huggingface dataset:
Hellington Zoo

The Hellington Zoo is Hellington's local zoo, best known for its poor budget and the escape of some animals, most notably Jerry the Camel. The zoo is a popular destination for tourists and citizens alike. Arguably the most popular exhibit is the Jaguar enclosure, where some stupid millennials have jumped into and were then eaten to death by Bartholomew, the jaguar. Josh Hildenberg works here.
Red Button

The **Red Button** is a lock (button) in Granny, It can be shot with the Tranquilizer Darts or Shotgun (but the Player must be much closer to the button with the Shotgun) to trap the Spider forever so that the Player can safely walk across the room. Once hit, it cannot be undone. It was added to Granny in Version 1.5.

## Appearance

It is a red round button. It is fastened on a blue square of metal which is its base, and it looks quite dirty and rusty. Beside the square is a black cable that is connected to the Spider Cage, which enables its mechanism when shot with a weapon.

## Mechanics

The Red Button will close the spider cage once hit with a projectile from a long-range weapon, which will either trap the spider if it is inside or make it chase the player if it is outside once it closed.

## Strategies

It is recommended to lure **Granny** out to the Backyard before doing this trick, as it will give the Player enough time to shoot the button and get the item. On higher difficulties, it is possible but the Player must act fast as there is only one exit from this room. If necessary, the Player can use their weapon against Granny to neutralize her during the procedure.

Once the button is closed, grab the ammo for the weapon and be ready to shoot Granny. If you have enough time, go to the attic chest and Granny will go up to the Special Room and allow you to bypass her and once again have access to the lower floors.

It is better to use the Crossbow and the Tranquilizer Darts to hit the button, as they can trigger the lock from far away, meaning the Player can leave quicker. This is also better for players with arachnophobia, as they don't have to get too close to the Spider.

## Trivia

* In version 1.5, The Spider Cage would only close if the Spider is inside it, but in version 1.6, it is possible to close it in a glitch which will spawn the Spider next to the Stair Closet, however it will not attack the player. because its cage is closed, However, strangely enough, standing in front of the closed cage will still make an attack noise. However, this was patched in Version 1.6.1 and now the Spider will just spawn in front of the closed cage and be able to attack the Player.
* You can no longer activate/de-activate the button if you have successfully trapped the Spider by closing the button.
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Escape Pipe

* Normal
* PC Version

The **Escape Pipe** is an escape route, located in the Spider Cellar, specifically in the Pipe Room. It was added to Granny in Version 1.8, along with the Spider Cellar.

## Appearance

The **Escape Pipe** is a giant rusty, cylindrical pipe with many scratches and dents on it. It has two metal doors on the internal side, which close the subterranean pipe. The Pipe has two sets of latches, where the Rusty Padlock, the Lever Lock, and some chains hold the two doors together, respectively.

There are also 4 internal metal bars that hold the door closed and can only be opened with a lever. The lock is a thick, metal stub sticking out of the right door with a hole going right through it, where the Wooden Stick is placed to unlock it.

## Purpose

The **Escape Pipe** serves as an escape route for the Player. It requires the following items to directly achieve progress on the escape:

* Spider Key - Needed to gain access to the room/area this exit is held in.
* Rusty Padlock Key - To release the Rusty Padlock that holds the two metal **Pipe Doors** together.
* Wooden Stick - Used as a makeshift lever to rotate the internal bars on the Lever Lock.
* Chain Cutter - Used to cut off the chains that hold the **Pipe** Doors together.

The Player must be cautious, as Spider Mom patrols this area very actively, even in Practice Mode.

## Trivia

* The **Escape Pipe is** the escape route that requires the least amount of items to unlock in the game.
* The **Escape Pipe** is currently the largest pipe in *Granny*.
* In this case, the Player can see what looks like a forest past the **Pipe**. (Possibly the unknown forest.)
* The ending isn't realistically possible because the Spider Cellar is below the house, but the forest is seen on ground level, which would make the cellar look like it's above ground.
* However, it's possible that the house is on an elevated area.
* The Escape Cutscene on any mode (with the exception of Practice) confirms that Granny can crouch through tunnels.
* It is canon that all these puzzles are set up by Granny, so it may be possible she (as well as Grandpa) chose to not crouch to keep the game they play with their victims fair.
* The escape cutscene also has the original "The End" text instead of the Practice mode message, making it the only ending in the game which shows "The End" instead of motivating players to play other modes.
* The cutscene also shows that Granny can access the Spider Cellar, but may chose not to.
* This escape route has several similarities between the helicopter escape route from Granny: Chapter Two. Both of them are the third escape route to be added; both of them, unlike the other two, are not found out in the open, instead requiring a key to access the location it is found in; finally, both of are also completely safe from enemies.

## Gallery

The outside of the pipe.The Pipe in Nightmare Mode.The texture used for the Escape Pipe.The texture used for the Escape Pipe. (Nightmare)
Crossbow

The **Crossbow** is a weapon in *Granny. It* was added to Granny in Version 1.1. Its primary use is firing Tranquilizer Darts. It is located in the Weapon Safe in the Secret Area Top Floor. It can be accessed with the use of the Weapon Key.

## Appearance

The Crossbow appears to be a home-made crossbow. The frame, arc and the trigger are likely made from metal. It has a wooden handle to finish the design's touch. The arc has a high-tensile bowstring attached to make it work properly.

## Usage

The Crossbow's usage is to fire Tranquilizer Darts. The Tranquilizer Darts can be used to: knock out Granny, knock off the Screwdriver (and Gasoline Can on Preset 3) off of the shelf in the Foyer, open the Sewer Cell, or to close the Spider Cage (more specifically shoot the Red Button)

## Trivia

* The Crossbow's arc was removed in Version 1.3.2 by a mistake, making it looking more like a pistol.
	+ This was fixed in Version 1.4, where the arc was added back.
* Since Version 1.4, it's no longer required to beat the game if the Player assembles the Shotgun, as they can then shoot the Screwdriver and the Target Lock with it.
* If the Player drops the Crossbow while a Tranquilizer Dart is loaded into it, both items will drop separately.
* Shooting the Crossbow itself doesn't attract Granny's attention. It's actually the sound made when the Tranquilizer Darts land that alarms Granny.
* Before it was added in Version 1.1, there was no way to knock out Granny, making the game harder.
* Prior to V1.5, the Crossbow shares the same dropping sound as the Cutting Pliers and the Screwdriver, as well as the Winch Handle and the Battery.
	+ When V1.5 was released, it shares the same dropping sound with the Shotgun Parts.

## Gallery

The process of knocking Granny out with tranquilizer darts.The Crossbow seen without its arc in Version 1.3.2.The Crossbow in the Weapon Safe.The Player holding the unloaded Crossbow.The Player holding the Crossbow loaded with a Tranquilizer Dart.The Crossbow floating in the air after performing a glitch.The textures used by the Crossbow.
Main Door Lock

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Extra

### Added In

Version 1.0

The **Main Door Lock**, or the **Master Lock**, is a lock on the Main Door. It is a lock on the Main Door. It requires the Master Key to open. Upon doing so, the Player will finish the game. All other locks must be removed before doing this, however.

## Mechanics

Unlike all other locks, which are inserted in manually by Granny, this is built-in and therefore, this must be opened last.

This lock is only required to unlock on the Main Door route, and otherwise isn't required.

The Player needs the Master Key in order to unlock the Main Door Lock. After all other locks have been unlocked, use the Master Key and escape. Otherwise, it won't work.

## Trivia

* If the Player tries to escape through here without all the locks removed, a hint will pop up stating, "I cannot open this door yet".
* And if the Player removes all the locks and interacts with this lock without the aforementioned item, another hint will pop up saying "I need a **Master Key**"
* Unlike the Regular Padlock, there is actually a keyhole in the lock.
Slendrina X

* Icon
* Logo

**Slendrina X** is the tenth and the last game in Slendrina Series. It was released on Aug 23rd, 2017 for Android devices. The Player finds themselves in the castle of Slendrina's Husband, and needs to escape, while evading Slendrina, her husband, and his two spiders.

This time instead of finding an amount of objects, the player needs to solve puzzles, which eventually will lead them to a room containing a book. Upon picking up the book, a mini-game/sequence appears where the player is required to trap Slendrina in the book. After Slendrina gets trapped, the castle will start to gradually collapse, and the player's camera will violently shake, which then requires the player to flee the castle, all while Slendrina's Mother (in her giant head form) is chasing you.

After the player escapes, the castle will be left collapsed, leaving the husband, the mother and the 2 spiders presumably dead or unconscious. At some point in time, Granny along with Grandpa arrived there and took the book, and bodies of their daughter and grandson in-law.

## Description

This is Slendrina X! The 10th Slendrina game in this series!

This time you are a prisoner in a big castle that belongs to Slendrina's husband.

You have to escape to complete the game by finding the entrance key.

Slendrina is watching you as always and her husband is walking around the dark corridors, and he is mad.

Watch out for him and his 2 pets that bites hard.

The game is free but it Contains advertising.

Good luck!

## Trivia

* This Game is not available on iOS for unspecified reasons.
* But DVloper stated: "To all iOS players, I only want to announce that Slendrina X will not be published on App Store because the company Apple has not approved this game. I have done my best to publish it on the App Store but unfortunately it did not work. (The same applies to The Child of Slendrina). I am so sorry for this. Best regards, DVloper"
* This is the both the first and the last game where Slendrina's Husband is trying to hunt down and kill the player.
* This game marks the end of the Slendrina series and the beginning of the Granny series.
* This game also marks the last appearance of an in-game map.
* Granny is not in the game, although she comes next in the storyline.

 **Cancelled Games** | Unity 3D "Mining"
Aaron Oxford

James Aaron Oxford is a lead character in DoDo & Newt who usually appears in the pub with Ron Hartman, Tom White, Alex Leston and Josh Hildenberg. He lives on 90 Wackenheim Ave, Hellington, NJ. He is the father of Paul Oxford, who is also a lead character. His best friend is Alex Leston, who is also his co-worker.
Covers

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Cover

* Basement
* Backyard
* Attic
* Sewer Drain Cover
* SA Bottom Floor Safe
* Pipe Room Safe

## General Information

### Locations

Basement (Circuit Breaker), Bathroom - Attic (Vent Tunnel), Backyard (Backyard Switch)., Secret Area Bottom Floor, and Spider Cellar (Screwdriver Safes), Backyard (Sewer Drain)

The **Covers** are hazards in Granny. They most commonly hide contents of certain objects/rooms, and are located on the Circuit Breaker, Backyard Switch, Sewer Drain, the two Screwdriver Safes and the Vent Tunnel.

## Trivia

* The Backyard Switch's **Cover** is only available on Extreme or Extra locks modes.
* It is required to open the cover of the Circuit Breaker and Backyard Switch for the one who wants to escape by the Main Door.
* The **Cover** has the second most amount of variants of any hazard, only being behind The Paintings.
* The **Cover** on the Secret Area Bottom Floor no longer makes noise on V1.7.9.3 as the ground became dirt.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Days

In *Granny*, there are a total of five days given to the Player (or six if you fix the Painting). Each **Day** counts as an escape attempt and when your days are up, you will get a Game Over.

## Mechanic

**Days** simply work as Granny's version of lives. If you are knocked out in any way, such as getting hit by Granny, bitten by the Spider, or falling through the Unstable Flooring, you will be sent to the next day. If you happen to get knocked out on Day 5 (or 6), you will receive a Game Over, and you will have to restart the game. You can earn a Bonus Day by completing, or fixing Granny's painting.

## Days

### Day 1

This is the very first Day at the start of the game. No doors have been locked (excluding the Doors between the Dining Room and the Backyard and the door between the Jail and the Nursery). The Player doesn't have a noticeable limp on this day.

### Day 2

When the Player wakes up on Day 2, their limp will have noticeably worsened.

### Day 3

On Day 3, the Player's limp has gotten noticeable worse. The door to Bedroom 2 has also been locked, making the Walk-in-Closet the only way into the room until Granny unlocks the door. This door is also locked on Day's 4 through 5, although if the game is set to Practice Mode, it won't be locked at all.

### Day 4

Blood is now clouding up on the edges of your screen, and the Player also left a massive bloodstain on the bed.

### Day 5

Day 5 is the last chance the Player has to escape. Unless they have activated the Bonus Day by re-assembling Granny's Picture, they will receive an Game Over if they get knocked out on this Day. Their limp has noticeable increased far more, and the blood is more opaque.

### Bonus Day

(Only in Practice, Easy, Normal)

This Day can only be unlocked by completing the Painting in the Basement by finding all of the Painting Pieces. If the Player gets knocked out, then it is an unconditional Game Over.

## Trivia

* Prior to Version 1.6, the text font for each day was written in Serif, however, in Version 1.6, the font was changed to a font reminiscent of the one seen in Slenderman.
	+ This font was always present on the PC Port.
* Prior to Version 1.7, the Starting Bedroom's door was locked on day 2. If the Player wanted to leave the room, they had to lure Granny into the room by knocking over the small table, the Painting, or the Vase.
* The sound effect that plays at the start of each day is the same as the one played at the end of Slendrina: The Forest, another game by DVloper.

Day 5 (1.5 and before).What the start of the Bonus Day (Day 6) looks like on mobile before 1.6.
Birdseed

The **Birdseed** is an progression type item in the game Granny. It serves as a way to get access to the item in the Crow Cage by getting rid of the defensive Crow for a limited amount of time, although enough to actually grab the item the Crow is guarding.

## Appearance

The **Birdseed** is a rectangular but dirty box of grains with a cutout. There is a dark green label "BIRD SEED" on the package and a silhouette of a crow. The grains have a sandy, gravely texture, possibly because they're very fine.

## Mechanics

### Usage

The Player can use the **Birdseed** to distract the Crow from its cage for five seconds, so they would be able to steal the item from there. To do so, use the **Birdseed** on the little bowl on the opposite side of the cage, which you can do for an infinite amount of times.

### Spawning

The location of the **Birdseed** is determined by which preset you're playing on.

1. Old House Closet - On the barrel;
2. Special Room - In the locker;
3. Shed - On the Table;
4. Kitchen - In the locker;
5. Garage - Inside the Trunk

## Trivia

* You cannot pour the **Birdseed** into the Birdseed Bowl once you've killed the Crow.
* The **Birdseed** is considered as one of the items that hasn't changed any locations on presets ever since its release.
* The **Birdseed** is the only puzzle item added in Version 1.7.

## Gallery

The Birdseed on the preset 1.The Birdseed on the preset 2.The Birdseed on the preset 3.The Birdseed on the preset 4.The Birdseed on the preset 5.The textures used for the Birdseed.
Brick Wall

**The Brick Wall** used to be a structure in Granny. It was added in Version 1.4 and removed in Version 1.5. It was behind the Garage Door, and the player couldn't escape with the Car yet in that version.

## Reason for removal

The Brick Wall was removed because a brick wall could've technically destroyed the Car, as the **Car** isn’t strong enough to break through it. Later, it was replaced with a breakable variant in Version 1.5.

## Description

As the name suggests, it was just a wall made out of bricks. It also had a red faded text saying "You can not escape!". It is possible that the Previous Victim used their bloodied hands to write this message, so people would understand that the Car was not an escape route, or it may be spray paint.

## Trivia

* The Brick Wall (more specifically the writing on it) is proof of the existence of a previous victim, as it says "You can not escape". However, while some believe it to be blood, it is most likely just spray paint.
* The Brick Wall is 2-D (2-dimensional) texture, so the little white crevices in this particular structure are not *really* divots in the Brick Wall.
* This is one of the only things in the game to exist for only one major version.
Gather Together! We・are・Series Pretty Cure! / We Can Do This♡Series Pretty Cure Single

**Gather Together! We・are・Series Pretty Cure! / We Can Do This♡Series Pretty Cure Single** (一緒に集まる！ウイ・アー・シリーズプリキュア！／私たちが出来るよ♡シリーズプリキュア *Issho ni Atsumaru! Ui・Ā・Shirīzu Purikyua! / Watashitachi ga Dekiru yo♡Shirīzu Purikyua*) is the first *Series Pretty Cure* single.

## Tracks

   **Wait just one moment! This section isn't finished. Please wait for the author to finish editing this section.**

 2
 3
 4
Secret Area Bottom Floor

* Normal
* Nightmare
* PC Version
* PC Nightmare

The **Secret Area Bottom Floor** is a room in *Granny*. It connects the Basement through a tunnel, and the Secret Area Middle Floor with a set of stairs. It was added to Granny in Version 1.1.

## Appearance

The walls of the **Secret Area Bottom Floor** are old, worn and provide a weathered appearance. The floor stands out as it's composed of completely raw dirt, unlike most other rooms in the house which have wooden floors. The ceiling consists of a wooden surface, in a shade of a light brown color.

The room's general appearance is a dark, underground room with an eerie and decaying surfacing.

## Description

This room contains a Screwdriver Safe, a tunnel connecting this room and the Basement, which can be used as a hiding place too, and a set of stairs that are connected to the Secret Area Middle Floor.

## Spawning

Items in this room will only ever spawn in the Screwdriver Safe, and they're determined by the preset you're playing on:

* *Preset #*1 - **Rusty Padlock Key**
* *Preset #*2 - **Safe Key**
* *Preset #*3 *-* **Playhouse Key**
* *Preset #*4 *-* **Padlock Key**
* *Preset #*5 *-* **Car Key**

## Trivia

* It's possible for Granny to randomly wander to this room, even though it happens very rarely. However, even if she does, she won't stay in this room for a longer period of time, instead she'll just come down the stairs and walk away.
* Prior to V1.7.9.3, dropping items on the floor of this room makes noise.
* Prior to V1.4, this room is known as one of the lowest point of the house.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Sewer Cell

* Normal
* Nightmare
* PC Version

The **Sewer Cell** is a underground room in Granny that was added in Version 1.7, along with the other rooms in the new area. It is located in the Sewer opposite to the staircase going up to the Old House Kitchen.

## Appearance

This room is initially locked by a red switch, Target Lock on the door, and this requires the Player to go to a window at the side of the room and use a Tranquilizer Dart or the Shotgun to knock the Target Lock down. When hit, the door will unlock.

The room has the same color scheme as the rest of the sewer, and includes a small table, which will always contain the Freeze Trap on it. There will always be a useful item in this room in every preset.

In the corner of the room, a Skeleton can be seen, and its skull will roll off and fall onto the floor, if the Player goes too close, which will alert Granny. It is heavily speculated that the Skeleton is the Previous Victim's.

## Access

The Sewer Cell is initially locked by the Target Lock that is mounted on the Door. You will need to shoot it with the Crossbow and a Tranquilizer Dart or the Shotgun in order to unlock the Door. With the Crossbow, you will need to aim slightly higher than the Target Lock's actual position in order to hit it.

## Spawning

### Items

* **Preset 1**: Wooden Stick - Leaned against the back wall, next to the Skeleton.
* **Preset 2**: Meat - On the table.
* **Preset 3**: Car Battery - In the front left corner of the room.
* **Preset 4**: Hammer - On the table.
* **Preset 5**: Red Cogwheel - On the table

## Gallery

The window that peers into the **Sewer Cell**.The **Sewer Cell** door.The Freeze Trap as it appears here.The Wooden Stick as it appears here on Preset 1.The Meat as it appears here on Preset 2.The Car Battery as it appears here on Preset 3.The Hammer as it appears here on Preset 4.The Red Cogwheel as it appears here on Preset 5.
## Trivia

* As of now, the **Sewer Cell** is the only room in Granny that requires a weapon instead of a key to unlock.
* The **Sewer Cell's** door opens the widest of any door in the *Granny* series.
* In previous Versions of the game, different items used to spawn in the Sewer Cell:
	+ Preset 1: Winch Handle - Leaned up against the back wall.
	+ Preset 5: Melon - In the Skeleton's lap.
* The Winch Handle and the Melon used to spawn in this room, prior to Version 1.8.
* In Version 1.8, there's a glitch where if you are behind the door and you open it, you might get pushed between the walls of the Spider Cellar and the **Sewer Cell**.
* In Version 1.8, there's a glitch where you can unlock the **Sewer Cell's** Door by putting the Crossbow and the Tranquilizer Darts and aiming through the door, and the darts will instantly go through the door, hitting the Target Lock.
	+ This only works if you timed it perfectly.
	+ This doesn't work using the Shotgun due to its size.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Playhouse

* Normal
* Nightmare
* PC Version

The **Playhouse** is a structure in *Granny*, and it houses the Cogwheel Safe.

## Appearance

The **Playhouse** is a small playhouse made out of white wood. The wood appears to be moldy, desaturated and in general has a decaying surface. The door on the **Playhouse** has a latch, which is held closed by a small, cylindrical green padlock. The door has a small window with 2x4 square holes on it. The **Playhouse** also has one window on each side. The roof is triangular.

## Behavior

The door to the Playhouse is locked and cannot be opened until the Player obtains the Playhouse Key. The Player must then use the key on the padlock, thus giving the Player access to the inside of the **Playhouse**. The sound of the lock dropping will alert Granny.

Once it has been unlocked, the Player will be required to crouch so they can enter. It will then be needed to place the cogwheels onto the Cogwheel Safe to obtain the item that will be needed to progress and escape the house.

## Spawning

* Preset 1: Weapon Key - In the Cogwheel Safe
* Preset 2: Padlock Key - In the Cogwheel Safe
* Preset 3: Master Key - In the Cogwheel Safe
* Preset 4: Rusty Padlock Key - In the Cogwheel Safe
* Preset 5: Spark Plug - In the Cogwheel Safe

## Trivia

* There is a glitch where the Player can actually enter the **Playhouse** by crouching, crawling underneath the **Playhouse** window and then un-crouch. However, the Player will be stuck until the next day, assuming that Granny can even find the player and knock them out.
* It is possible to hide behind the **Playhouse** in the small area between it and the Backyard fence.
* The Car Battery used to spawn here in Preset 3, close to the back left corner of the **Playhouse**.
	+ However, in Version 1.7, it was moved to the Sewer Cell.
	+ It was the only item to have ever spawned in the **Playhouse**, without spawning inside of the Cogwheel Safe.
* There is a glitch to obtain the item locked behind the Cogwheel Safe without obtaining the cogwheels. For more information, read this page.

## Gallery

The default interior of the **Playhouse**.The Car Battery as it used to appear in the **Playhouse** on Preset 3, prior to Version 1.7The textures used by the **Playhouse**.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Ami Chika

Ami Chika (アミー・チカ Amī Chika) is one of the main cures in Dream Big PreCure. She is the leader of the group. She

     is a thirteen year old girl that loves dancing. She is energic and kind. She some times talks too much. She transforms into Cure Dreamer (キュアドリーム Kyuadorīmu). Her catchphrese is "Go go and go!" (行って行きなさい！ Itte iki nasai!). Her main color is pink.

## Personality

Ami is a caring individual with a big heart and a bright perspective. While realizing she may not be talented or have any usable skills, she makes up for it by being very friendly and kind towards others, even her enemies. At first she didn't realize what her life goals were, but eventually realized her desire to become a dancer after she noticed how much she enjoyed dancing with others. She does poorly in school but with her hard-working spirit and hopeful nature, she continued to work hard to improve. A bit of a late thinker, she sometimes gets distracted or absent-minded; especially when food is involved. She is a big-eater and can usually be swayed by food, if not trying to steal it from others. She is also childish, loud, and clumsy.

## Etemology

**Ami** 亜 (a) meaning "second, Asia" and 美 (mi) meaning "beautiful". Other kanji combinations are possible.

**Chika** 千 (chi) meaning "thousand", 智 (chi) meaning "wisdom, intellect" or 散 (chi) meaning "scatter" combined with 佳 (ka) meaning "good, beautiful" or 花 (ka)meaning "flower". Other kanji combinations are also possible.

## Trivia

* She is the first pink cure to have yellow hair untransformed.
* Her birthday is on Aprile 4th.
* Her concelation is Aries.

* She shares her birthday with her voice actores (M. Wosd).

## Gallery

In uniformCure DreamerIn Halloween costume
Paul Oxford

### Friends

DoDo, Larry the Hermit Crab, Carl Helmut, Justin Wong, Sarah Wong, Jimmy Lee Brown, Mr. Lars,

Paul Leslie Oxford is DoDo's second-to best friend and a member of the main cast in DoDo and Newt. He is known for his friendly and introverted attitude, often going on adventures with DoDo, Newt, Larry the Hermit Crab, and sometimes Carl Helmut and Justin Wong. He is one of the only people who know who Newt really is. He is also known for mowing his next door neighbor, Mr. Lars's lawn and going on various adventures with him.
Pastel Crystals Pretty Cure

**Pastel Crystals Pretty Cure** (パステルクリスタルプリキュア Pasuterukurisutarupurikyua) is a Japanese magical girl anime series produced by Toei Animation and an unofficial installment to Izumi Todo's Pretty Cure franchise. It is written and directed by Atsuko Kokoro.  It is the second season made by her. It is scheduled to air after succeeding FuwaFuwa✭Love Pretty Cure on its final time slot. The series' main motifs are colors, crystals, idols, love, dreams, painting, music.

## Plot

Go See: Pastel Crystals Pretty Cure Episodes

## Characters

### Pretty Cures

* Chouko Aya / **Cure Cotton**

* Hinata Mai / **Cure Mallow**
Meat Room

* Normal
* Nightmare
* PC Version

The **Meat Room** is a room located on the Secret Area Middle Floor that was added in Version 1.1 of the game along with the entire Secret Area. It contains a table that has the possibility to contain either the Trigger, the Remote Control, or the Padlock Code.

## Spawning

### Preset #4:

* Trigger - On the table
* Padlock Code - Stuck to the wall, above the table

## Description

The **Meat Room** contains the Hanging Meat. If the Player goes too close to the meat and swings it around, it will fall onto the floor, create noise, and will draw Granny's attention.

As of Version 1.7, behind the Hanging Meat, there is a door that will lead to the Old House Kitchen. This can be hazardous, because the Hanging Meat could still make a noise and alert Granny and unfortunately this is the only way so far to leave the Sewer, while you can enter from the Backyard or the Spider Cellar as well.

## Trivia

* Prior to Version 1.7, there is no door that leads to the Sewer Area.
* There is a pool of dark red blood under the Hanging Meat, showing about the blood dripping.
* The Special Key, the Cutting Pliers, and the Battery used to spawn in this room.
	+ After Version 1.7, all of them were moved to the Sewer Area.
* Prior to Version 1.7, the Remote Control used to spawn under the meat. It now spawns on the table.

## Gallery

The bloodstain under the Hanging Meat.The view of the Meat Room by the table.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Backyard Switch

* Opened
* Closed

The **Backyard Switch**, also known as the **Backyard Lever**, is a device used for deactivating the Switch Lock. It will only appear if the Extra Locks option is toggled on, or if you're playing on Extreme Mode.

## Appearance

The Lever is metal grey and has a brown handle. The box surrounding it is peach-colored and has either dirt smudged on the front, or it is very rusty. There are 4 screws on each corner, holding the front on.

## Description

The four Screws need to be unscrewed with the use of the Screwdriver to uncover the contents behind the panel. The Player then needs to pull the lever to unlock the Switch Lock.

It is absolutely vital to pull the switch if one decides to escape through the Main Door. However, like aforementioned, it will only appear if the player is playing on Extreme Mode, or if the Extra Locks option is toggled on.

## Trivia

* When you pull the switch, the Switch Lock will get disengaged and will create a loud thud noise, but it does not alert Granny.
* Even if the Player pulled the switch, they can still interact with the Switch Lock on the Main Door, telling them to find "a switch".
* The **Backyard Switch** and the Circuit Breaker are the only locks on the Main Door that are required for escape, yet they do not show up directly on it.
* Prior to Version 1.3.2, you could only get it on Extreme Mode, since the Extra Locks wasn't an available option.

## Gallery

Flicking the Backyard Switch.The Backyard Switch before the version 1.7.9.3.The texture used for the Backyard Switch's metal panel.
Controls & Symbols

**Controls** allow the Player to play and navigate in the mobile version of Granny. The PC version uses keyboard and mouse controls instead.

### Hand

Used to pick up or use an Item, open/close a Door, and go through the Backyard window (E in PC version).

### Shoot

Only visible when you pick up a loaded Shotgun or a loaded Crossbow used to fire (left mouse button click in the PC version).

### Drop

Used to drop an Item and free your hand for another one, when dropped Item lands, it almost always makes a noise that attracts Granny. (SPACE in the PC version).

### Walk (Joystick)

Used to move (walk or crouch) in the game (W, A, S, D in the PC version).

### Settings

Pauses the game until you press Continue. You can change sensitivity there at any time, and it offers a way to exit to Main Menu. (ESC in PC version).

### Gasoline Filler

Used to fill the Gasoline Tank in the Car and appears only when you aim at Gasoline Tank with Gasoline can. Hold until the Gasoline Level is full.

### Gasoline Level

It shows the gasoline in the Gasoline tank. Different colors indicate how full the tank is.

### Start

Starts the Car, and can be used only when the Car is fixed, and you have the Car Key equipped.

### A logo with Down Arrow

Used to hide in a certain hiding spot (Chest, Bed, or the Car).

### A logo Up Arrow

Used to get out from a certain hiding spot (Chest, Bed, or the Car).

### Use

Used to unlock the Stair Closet door once you have the Remote Control.

**Well Spin (Winch Handle)**

Used to get the item in the well. Hold to use. (F to spin in PC version.)

## Sprites

Gasoline LevelGasoline FillerGasoline FillerGasoline FillerCrouchShootDropSettingsSettings (Outline)Hand, used to grab items.StandingWalk (Background)WalkStart (Car)Up ArrowDown ArrowReverseReverse (Car)Forward (Car)ForwardOptionsOld Car LogoChest Logo (Mobile)Chest Logo (PC)Bed Logo (Mobile)Bed Logo (PC)ResumeMain MenuOld FontOriginal FontNew Car LogoDarkerNightmareMusicExtra LocksNew Car LogoMouse Cursor (PC)
Garage Door

* Normal
* Nightmare

The **Garage Door** is a door in *Granny*. There is a Regular Padlock strapped on the latch holding the lock. It can only be unlocked using the Padlock Key.

## Description

The Garage Door is locked by a Regular Padlock. The Player has to unlock it with the Padlock Key to open it. After you lift it, a concrete wall will be revealed. If the Car is fixed and the Garage Door is open, the Player has to reverse the Car and ram into the wall 3 times to escape.

## Trivia

* There was no lock before V1.5. It had no use other than being an Easter Egg before the update.
* Throughout versions 1.4-1.4.0.1, there was only a Brick Wall when the **Garage Door** gets lifted, and a message stating "You can not escape!" will be seen, likely written in blood (possibly a red marker)

## Gallery

A picture of the Garage Door when it is closed (prior to V1.5)The Garage Door closed (V1.5)The Garage Door open (V1.5)The textures used for the Garage Door.A picture of the Garage door when it is open, showing the text *"You can not escape!"*, written in either blood or red marker (prior to V1.5)
Slender Man: Rise Again

## Slender Man Rise Again (Stands)

* Android Icon
* iOS Icon
* Older Icon
* Logo

**Slender Man: Rise Again** is unlicensed Slender man game. It got first released on December 19th, 2013 on Android, having the "Rise Again" phrase in its name, and later on January 22nd, 2015, it was changed to Slender Man: Stands. The Player's task is to find eight pages that are scattered on the map while Slender Man hunts on You. The game got deleted from Google Play on August 3, 2016 (At the same day it got its last update). Although, Slender Man: Stands is still available on App Store.

## Game Page Information

* Slender Man: Rise Again
* Slender Man: Stands

### Description

This is Slender Man Rise Again (Free)!

This game is free but it contains ads

Try to get 8 pages before Slender gets you.

There are two playable levels: "Field" and "Village"

Thank you all for your high ratings and nice reviews!

Enjoy!

### Data

 Last Updated
 Developer
 Number of Downloads

### Game Description

This is Slender Man: Stands! (Free version with ads)

This is a brand new Slender Man game that will scare all the fans out there.

It almost feels as if you really walking in the fog and being hunted by Slender.

The atmosphere is scary.

There are two large levels to play on:

(Field) and (Village)

If you like this game, give it a high rating, thanks!

The Android version of this app is called Slender Man: Rise Again.

Enjoy!

### Data

 Last Updated
 Developer

## Trivia

* This is not DVloper's first horror game, as many people think.
* This game's "8 pages font" was reused for Slendrina Asylum.
* This game was removed for unknown reasons.
* This is the second game where Slendrina appears.
* It is unknown if it is cannon with Slendrina or Granny.

## Gallery

### Icons

The Current app icon used since the version 1.9.23 (Used since version 1.9)A previous app icon used between the version 1.0 and 1.8.5The Current app icon used since the version 1.1.2 (Used since version 1.01 on the iOS version only)
### Screenshots

 **Cancelled Games** | Unity 3D "Mining"
Metal Panel

* Normal
* Nightmare

The **Metal Panel** is a hazard in *Granny*, which is located in the Basement, leaning against the pillar.

## Appearance

The **Metal Panel** consists of 7 vertical bars, held together by 4 shorter horizontal bars. On the left side it has a hole covered with a small metal panel. It appears to be made out of black steel. It is coated in blood in Nightmare Mode.

## Trivia

* If Granny respawns in the Basement after being knocked out, she will very likely knock down the Metal Panel.
	+ This is useful, as it reveals the location of Granny after her spawn.
	+ This is also similar to when she spawns in Bedroom 2 and knocks over the Chair when she is about to leave.
* There is another obstacle similar to the **Metal Panel** in the Attic Jail, which goes by the name of Jail Door.
	+ The Jail Door and the **Metal Panel** share the same sound when they get knocked over.
* There is a glitch where if you stand on top of the Metal Panel, you will clip through the Basement ceiling into the Living Room.
* The intersections of the **Metal Panel's** bars z-fight.
* The **Metal Panel** used to spawn on the side of the pillar, facing straight towards the Wooden Boxes back in Version 1.0.

## Gallery

The **Metal Panel** on the Google Play icon, on the left side.The **Metal Panel**, as seen on the PC version.The **Metal Panel** as seen from the front.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Ocil Sector

The **Ocil Sector** is one of the five federated sectors of the Jian'Tur Federation, in the Triangulum Galaxy. It is a mid-sized sector located on the far eastern half of Jian'Tur Space, curving around the side of the Gan Sector and meeting the Keenyn Sector and Nigruun Sector at its southern and northern tips, respectively. Though its inhabitants prefer to stay out of the disputes and controversies that plague the governments of other sectors, the Ocil Sector has gained a significant amount of notoriety for their advanced technology and peculiar, mechanistic culture. Several scientific institutions within the Ocil Sector, most notably the Inward Realities Group, have made groundbreaking scientific achievements that are very rare outside of the Ocil Sector, especially in the fields of artificial intelligence and cybernetic augmentation. While sapient AI entities are hardly ever seen as equal members of ordinary Jian'Tur society, in the Ocil Sector, they are considered regular citizens, and comprise a shocking 40% of the population. The Ocil Sector's isolationist attitudes towards the rest of the Federation, combined with the overly pragmatic, sometimes eerie behavior of its inhabitants, has caused the inhabitants of other sectors to be suspicious, and sometimes hostile, towards the Ocilians. The Ocilians themselves are not particularly bothered by their poor reputation, as they see the inhabitants of other sectors as largely beneath their notice for all but the most important endeavors. This is largely the reason why advanced Ocilian technology never became commonplace in the rest of the Federation, as the Ocilians believed that foreign Jian'Tur were undeserving of their technology, and hesitated to share it.

The Ocil Sector is governed by Neural Convenes, advanced AI matrices that are each interlinked with three different Jian'Tur through advanced neural connections, culminating together as an individual entity. These convenes are, in turn, connected to the subsidiary administrative systems of the Ocil Sector, allowing them to manage and control the operation of the sector's infrastructure with an unprecedented degree of precision. There are five convenes in total: Mur'Mako, Yey'Yehma, Col'Cilos, Reg'Remiir and Pal'Pelas, which are tasked with maintaining and overseeing the Ocil Sector's inter-sector diplomacy, manufacturing, research, military and agriculture, respectively. Due to the prevalence of AI within Ocilian infrastructure, these convenes are interlinked with almost all other systems in the Ocil Sector, giving them enormous control over the lives of the sector's inhabitants. The Ocil Sector has no form of currency, as all material collection and distribution is handled by the convenes and optimized for maximum infrastructural efficiency. The Ocilian Jian'Tur speak a language known as Ciil, a very unique Jian'Tur language that blends aspects of traditional Jian'Tur speech with the vocal patterns of the sector's AI inhabitants.
Bob

> "*I want coffee.*"
> ― Bob
>
>

## Attire & Tools

### Attire

A tan-colored t-shirt with many patterns, a bloody hammer, a pair of tan and dirty jeans, 2 pairs of brown boots

## Background Information

### Game Appearances

The Twins

**Bob** is a central figure and serves as one of the primary antagonists in the videogame titled 'The Twins'

## Description

**Bob**, along with his twin brother Buck, are disreputable for their criminal behaviour, as they stole 3 valuables which they keep hidden from the Player, all while patrolling the Abandoned Prison in order to resist the chances of the player from returning the valuables back to the museum(s).

Of the brothers, **Bob** has noticeably more raw strength and muscle, but his level of intelligence leaves much to be desired.

## Appearance

**Bob** is much larger (and more block-headed) than his brother Buck, wearing a tan shirt that isn't quite long enough to meet his waistline. He also wears tan jeans and brown boots. Unlike his brother, **Bob** has amber eye color and no visible hair. He looks basically the opposite of his twin.

## Trivia

* **Bob** was voiced by DVloper according to his tweet.
* In the game, it is seen that **Bob's** hammer is covered in blood, which possibly implies that many more thieves were sent to the Abandoned Prison, in favour of returning the stolen valuables.
* **Bob** has difficulty speaking, and the reason remains unclear.
	+ A possibility could be him being tortured, as seen in a painting.

## Gallery

Bob is hitting to the Player.Bob being electrocuted by Buck.Bob in the Main Door Ending.Bob drinking his coffee.Bob in the Backyard with Granny.Bob and Granny in the Plasma Gun Ending.The textures used for Bob.The textures used for Bob when his head is green by the Rat Posion.Hitting the player, animated
Door Balcony

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Contents

### Structures

N/A

The **Door Balcony** is a structure and can only be seen in the Main Door Ending and in the intro in the PC Port. It is found on the Ground Floor of the house. It was added in Version 1.0, and it is connected to the Foyer.

## Description

The **Door Balcony** consists of two short railings on both ends of the wooden base, two wooden bars holding the roof of the **Door Balcony**. It has a short set of stairs that lead to the house itself. The interior itself is completely made out of wood. There is a door frame is used by the Main Door, and the inside is exposed too.
Boxes

* Cardboard (Mobile)
* Cardboard (PC)
* Wooden

**Boxes** are alarm and obstruction types of hazards in Granny. They alarm Granny once hit against something, making her run over to themselves to investigate the surroundings, as well as obstruct paths the player can take, possibly slowing them down. The first hazardous box in the game made its appearance in the Version 1.0, on November 24, 2017.

## Appearance

Boxes come in two forms: wooden and cardboard. Cardboard boxes are cubic in their shape and quite flat. They are made of light brown cardboard. Wooden boxes are cubic in their shape, extending more in length and width. They are composed of several narrow dark brown wooden planks.

## Mechanics

At the start of the game, several boxes will spawn: one wooden on a pile of boxes in the basement, two stacked on each other at the basement side of the entrance to the Dirt Room, three stacked on each other at the walk-in closet side of the entrance to the Secret Area entrance, and three stacked on each other at the entrance to the Hidden Closet.

Boxes can be knocked over just by walking into them, which will cause them to fall and make Granny run over to the location to investigate the surroundings once hit against something. After lying knocked over for around 15 seconds, the boxes found next to the Dirt Room, in the Secret Area Entrance and in the Hidden Closet with stop colliding with the player, allowing the player to walk through them, and the box found on the pile of other boxes in the basement will go back to its original position.

## Trivia

* Cardboard boxes share their sounds of getting hit against something with the Mannequin and the Book.

## Gallery

The texture used by cardboard boxes.The texture used by cardboard boxes in the Nightmare mode.The texture used by wooden boxes.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Jail Door

The Jail Door is the door leading into the Jail Cell from the Attic. The door will only close if the Player isn't careful, and doesn't break the Security Camera.

Upon its closure, it will stay closed until the **Player** takes out the two Red Screws on the door's hinges. Once this has been complete, the door will slowly fall over until it hits the floor, creating a large amount of noise which alerts Granny. However, **Granny** has already been alerted by the **Security Camera**, so the **Player** will have to act fast.

## Tips

Break the **Security Camera** with the Hammer before entering the **Jail**. This prevents the door from closing, therefore giving the Player an easier escape.

If **Granny** is coming and the **Player** is still on the **Jail** side of the Attic, they can crouch and hide behind the Wheelchair in the corner. This sometimes won't work.

## Trivia

* The **Jail Door** (including the **Security Camera**), TV (including the Satellite Receiver) and Microwave are the only pieces of modern technology in Granny's house.
* When knocked over, its sound closely resembles that of the Metal Panel.
* The sound for the **Jail Door** opening was re-used from another one of DVloper's games, known as the "The Child Of Slendrina"

## Gallery

The textures used for the Jail Door.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Johnny B. Goodman

John Billiard (Johnny) Goodman, better known as Johnny B. Goodman (born Vincent Fabrizio Cinelli) is the neighbor of the Hartman's. He is best known for being single and trying to get DoDo and Newt to come into his house. Various citizens of Hellington have condemned him for years, because they all thought he was gay.

Johnny B. Goodman gets his name after the song "Johnny B. Goode" by Chuck Berry.