recursal/Fanatic-Fandom huggingface dataset:
ClickRaid Wikia

## Welcome to the ClickRaid Wikia!

ClickRaid is a unique multiplayer incremental game, being both cooperative and competitive. It's being developed by SlikeyTre, with the help of KayKayTre, and earns assistance from the community through suggestions that are discussed, and if agreed upon, added to the game.

The strong point of the game is it's community, and it's team play. Cooperation is encouraged by the Party System with is 10 Classes to choose from, however each player can only play two at once; a main one, and a sub one capped at half the main's level. Competition is encouraged by leader boards and seasons.

Progression revolves around the following mix of Currencies and Mechanics:

* XP, gained by slaying monster allow you to level up your Heroes but is lost on prestige. Players can begin with a set amount through Charm.
* Boss Souls : Earned by slaying Bosses after stage 75, they are used to unlock, and upgrade Artifacts.
* Raid Souls : Earned by slaying Raid Bosses. If vanquished the your team gets half of your gains. They are used to purchase upgrades, level up Hero multipliers, and Click multipliers.
* Classes : Pick two of 10 unique Classes to grant your Group buffs. Upon leveling up, can grant Evolution Gems, and rank up strong Perks for various bonuses.
* Tokens : An important currency retrieved from orbs that appear on screen. They allow the you to buy classes (once stage 650 has been reached), level-up said classes, and multiply the efficiency of Charms.
* Charms : Earn Gems by defeating Wallbosses to increase damage, have Heroes unlocked after a Prestige, gain more Class XP, and raise the base Token value.
* Evolution : Evolve classes once they reach level thresholds. They are earned in pairs for each completed evolution quest, they are used to improve heroes even further, and to increase class XP gained by Wallbosses.
* Ascension : Reset all progress to earn unique points that allow free leveling of Classes, and a large variety of permanent boosts that remain after Ascending.
* Synergy : Synergise any two Classes currently active in your to obtain a variety of powerful, and unique buffs. They are boosted by the total level of said classes.

Check out the Guide Categories to get started.
Berserker

Cost: 1,000 Tokens

* Converts any Crit Chance over 100% to bonus Crit Damage

* Gives 1% Crit Dmg Mult and increases Click Speed X1 at Level 1.

* 1% increase to Crit Chance conversion and Click Speed multiplier goes up by x1 per level, to a max of x6
* Buffs Gear Weapon based on Boss kills over Stage 1,000.

*=(Kills\*(Zerklvl/1000))/1000000)+1*
## Perk

Grants a personal 50% more Crit to Crit Damage buff at every 100 levels of the class.

## Class History

#### **Update 1.1.89**

* Now buffs Gear Weapon based on Boss kills over Stage 1,000
	+ *=((Kills\*(Zerklvl/1000))/1000000)+1*

#### **Update 1.1.09**

* Reworked. Critical Chance conversion and Click Speed.

#### **Update 1.0.92**

* Nerf to attack speed due to it causing crashes.

#### **Update 1.0.86**

* Buff to attack speed.

**Update 1.1.77**

* Perk System added
	+ 50% Crit to Crit Damage Conversion boost.

#### **Update 1.0.43**

* Added

* 1 Hit KO 1% of the time, Increased click attack speed of just the Berserker
Boss Souls

**Boss Souls** are dropped by the bosses at the end of every stage.

## How To Obtain

When the bosses are defeated their souls are dropped, and added to the counter in the very top left. The BS on Prestige counter is displayed showing the total amount of souls Players have collected this prestige. They do not gain the bonuses of boss souls until they've prestiged.

You can increase the amount of boss souls you obtain by having a Priest in your party, by having the Boss Souls 2x/2x talent and the Pet Talent. Also having the Boss Souls Ring gear. Enchanter further boosts the ring's Boss Souls gain.

Entering the Competition every other day also rewards bonus Boss Souls. Stages have twice the health, but boss grant twice the Boss Souls. You may enter and prestige once you hit 1 second clear time for a generous amount of Boss Souls. Otherwise Players can enter, leave, and enter again once they hit 1 second clear time.

## Uses

For every Boss Soul Players collect, they earn a passive 2% to the Damage Bonus. Spending collected boss souls does not deplete this bonus Boss Souls are used to increase Artifact levels and to go on Tavern quests.
Magic Find

**Magic Find** influences the rarirty of a piece of Gear. When dropped, a roll based on the Player's Magic Find stat is done, once done, it will increase the rarity by 1 level. This roll does not apply to uniques, so no "free exotics". If  Players have over 100% Magic Find they will have a chance to find the tier after the upgraded tier.
For Example: 105% gives +1 Rarity and a 5% chance for +2 to Rarity.
Magic Find can be boosted by Gloves, Enchanter's buff (which further boosts Gloves), Ascension, by an Artifact, and/or by using the Mercenary Synergy.

* 100% makes all Uncommon
* Uncommon > Rare
	+ 200% makes all Rares
* Rare > Epic
	+ 300% makes all epics
* Epic > Legendary
	+ 400% makes all Legendary
* Legenary > Unique
	+ 500% makes all Unique

Magic Find over 400% adds a % to gear stage drop rolls. This does not effect Tomes.

* *(((MF-400)/100) \* .001) \* Stage where Gear was obtained*

For example, if a Player has 450 Magic Find, and Prestige at Stage 10,000, then*;*

* *(((450-400)/100) \* .001) \* 10,000*

This gives a value of 5, boosting the min/max as such. -245 / +255.

However, once the Player reaches above 500% Magic Find, the Formula will use Max Stage instead of Current Stage.

For example, if a player has 500 Magic Find, and Max Stage of 20,000, but Prestige at 10,000 it will be

* *(((500-400)/100)\*.001)\*20000*

And now it has a value of 20 for min/max for gear.
Raid Souls

**Raid Souls** are gained from Raid Bosses that can appear in place of normal bosses at the end of a stage.

## Ways to Obtain

*Over 100% Raid Boss Spawn Chance boosts Raid Soul gain by the extra amount.*

* Players can increase the rate of encountering a Raid Boss by having a Supporter Status DLC member in their party.

* Having the Enchanter's perk.

* Passively gained from active party members when they defeat a raid boss.

* Leveling up Chance for Double Raid Soul in Artifacts

* One, or all three of the  Raid Souls Talents,

* Raid Soul Ring Gear,

* Shaman Synergy boosts Raid Boss spawn chance.

* Warlord Synergy boosts amount of Raid Souls gained.

Roughly 10%~ of the Raid Souls Players gain will be from their group members.

## Uses

Raid Souls are used to purchase different Raid Souls Upgrades. Raid souls can be used to purchase Fire Arrow, Excalibur, Merlin, Camelot, Round Table, and Holy Grail. Players can also use Raid Souls to increase Hero Damage and reduce their XP cost by clicking, or holding down on the chest in the middle of the Raid Souls Upgrades tab.

## RSE

RSE stands for Raid Soul Effectiveness, and is granted upon finishing the Holy Grail quest.

Every RSE gained increases the effectiveness of Raid Souls given to Heroes by roughly 36%.
Artifacts

**Artifacts** are one of the two providers of GDMG, the other being Boss Souls. They grant various buffs that scale into infinity in exchange for the Boss Souls granted upon killing Bosses at the end of every stage, and then Prestiging.

Every 10 Levels past the first will give a large damage boost. So 11, 21, 31, 41....121, 131, 141, etc.
Antivirus Warnings and Multiplayer Lobbies

## Antivirus Warnings

Multiplayer lobbies in ClickRaid are set up using a Peer to Peer (P2P) connection between the Host (the person who sets up the lobby) and the Clients (the people who join the lobby).

For ease of use, ClickRaid has a script built in (addport.vbs) that will automatically open Port 6515, so that as soon as you get in the game, you'll be able to host your own Lobby.

Certain antiviruses will throw warning messages for this script. If you see a message or warning asking you whether you'd like to allow it, you can choose whether or not you'd like to do so. If you do not allow the script to run, you may need to manually open port 6515 in order to host a lobby.

## Opening Port 6515 Manually

If you choose not to run the script, or if a friend is having trouble connecting to your lobby, please check your ports to see if Port 6515 is open.

For instructions on how to open port 6515 in Windows Firewall, click here.

***DISCLAIMER'*: Any action taken to manually modify connections or ports is taken at your own risk, and you acknowledge that neither the developer, mods, nor this wikia page are responsible for any errors or issues that may arise from doing so.**
Synergy

**Synergy** is a Mechanic added in Update 538.7. Synergy allows Players to select a personal buff based on their current party's selected classes, and the Player's Level Limit.. Players can swap between Synergies at any time for free.
Synergy covers a very broad array of buffs that can boost just about anything in the current game.

* Ascension : Min/Max stage decrease, passive point gain amount or timer reduction, full Exotic Gear upon Ascend, removal of AFK point reduction.
* Quests : Timer reduction, chance to auto complete, chance to reduce the timer while adding 1 more slot, or reward increase.
* Alchemy : Percent chance to receive a random Exotic Potion once per hour, Potion effect increase, or Potion duration increase.
* Gear : Boost to the Shield Gear's multiplier, chance for +20 on Gear, increase to minimum that are allowed to drop, Magic Find, or max stage of Gear increase.
* Perks : Adventurer, Archer, Berserker, Enchanter, Merchant, Ninja, Priest,Sorcerer, or Warrior's Perk may be increased.
* Boss Souls : Gains, chance for x2 upon Prestige, or chance to steal of a Raid Boss can be chosen.
* Raid Souls : Gains, or chance for Raid Boss to spawn.
* Hero XP.
* Class XP : Percent of a level finishes every minute.
* Artifacts : The DAMAGE! Artifact's base damage can be increased.
* Buff Level Limit.
* Tokens : Increase to base amount, or a multiplier.
* Round Table
* Damage : Raw damage, Hero2Click, Critical Chance, or Critical Damage.
* Fire Arrow : Fire DoT Damage, Stack detonation, Stack increase,
* Event like "gift" spawn.
Stage Skip

Stage Skip is a mechanic unique to the Boots Gear, the Warrior's second buff, and the Talent. After killing a boss, Stage Skip grants a chance at skipping to the next boss in line.

For example:

* 100% Stage Skip would mean all you are doing is fighting bosses.
* 150% Stage Skip would grant a 50% chance to skip two stages. 100% to skip one, then 50% to skip another.
Warrior

Cost: 1,000 Tokens

* Gives x1 Hero Damage at Lv1

* Gives .1% Stage Skip at Lv1
* Increases Hero Damage for x1 for every level

* Increases Stage Skip by 0.01% for every level

## Perk

Grants a personal x15 Hero Damage buff at every 100 levels of the class.
*Need confirmation*

## Class History

#### **Update 531.7**

* Perk and Buff effect changed from a percentage amount to a multiplier.

#### **Update 1.1.83**

* Added second buff
* Stage Skip, capped at 50%

#### **Update 1.1.77**

* Perk System added
	+ Given 1000% Hero Damage per 100 levels.

#### **Update 1.0.34**

* Added
	+ 2x Mult (?)
Soyo

Soyo is a village on the southern outskirts of the kingdom of Mistral. It's moderately sized, smaller than other outlying villages such as Kuroyuri, containing a significantly smaller population of people. Soyo acts as the home and shelter for Austin and Lana during their youth, and after the fall of Beacon, once again becomes their refuge while the team decides where to go next. The village is under the care and protection of the Rangers, guarding from Grimm as well as acting as a sort of pseudo-law-enforcement in the otherwise peaceful place.

### Notable People

* Astra Mulberry
* Lana Mulberry (Immigrated/Emigrated)
* Austin Argento (Immigrated/Emigrated)
* Hogo Anzen

## Trivia

* The name "Soyo" refers to a Japanese name for the Mulberry plant, (not so) incidentally also the home of Astra Mulberry.
Ascension

**Ascension** is a mechanic added in Update 525.2. It allows the player to do a type of Soft-Hard Reset to gain Ascend Points. These points can be used to grant bonuses that last through all Ascends and Prestige.

This includes Class Levels, Perks, Tokens,Raid Souls, Boss Souls, Gear, Crafting Resources. ***However*** Players will still grant their party the bonuses of their highest historical level (can be checked in Stats) of their chosen class. Perks will also be granted based on their current Buff Level Limit up to the max of their historical class limit.

* For example, if the Buff Level Limit is 1,000 and the highest they've gotten Sorcerer to is 497, then the highest that perk will be at is if the Sorcerer is only at 497, even if it is currently Lv1 in the current run.

Ascension also makes all levels of Classes free to level up to the amount of Ascension points currently obtained. For example, if the points currently obtained at 500 Points, then all classes up to Level 500 do not cost Tokens.

Class Levels are capped once the Player has reached 3,500 Ascension Points. The cap is then raised by 1.5x of their current points. If the primary class is capped, the secondary's class XP will be boosted by 50%.

## Earning Points

* Min Ascend stage now based on total Ascend points
	+ Formula: (floor(points/100)\*1,000)+10,000
		- 0 - 99 Points : Stage 10,000
		- 100 - 199 Points : Stage 11,000
		- 200 - 299 Points : Stage 12,000

Once Max Stage is reached, Players are eligible to gain twice the amount of points upon reaching 2,500 stages higher than the current goal. For example, if the current goal is Stage 15,000, then the x2 bonus goal would be Max Stage 17,500. It is recommended to treat the bonus as the "actual" goal to Ascend on.

Players will also gain 1 point every hour active, and .25 point every hour inactive.

With the proper use of Synergies, the amount of points earned per hour active and inactive, amount gained, and the Min/Max goal stage can be boosted for the Player's benefit. They can also be given a full set of Exotic Gear based on that current Synergy level.
Aether

## **Dauntless: Aether**

**Aether** is an energy source found in The Shattered Isles that causes them to float and powers behemoths and weapons.

Aether was used by the great Aethersmiths to forge massively powerful weapons. These weapons were used against the Behemoths, who in turn consume aether with every island they conquer, becoming ever more powerful.

## **Lore**

*The aethersmith is closing up shop as you walk up, having just come from the dock. “Little late to be getting back from the frontier, isn’t it?” he smiles, wiping sweat from his brow. “Too late to fire up the forge at any rate. Swing by tomorrow and show me what you found.” He turns to go inside when you produce the glowing arcanite from your pouch, energy swirling and seething beneath its surface. He stops mid-stride. “Where did you… Well, it won’t do you much good without the–” You retrieve the fractured behemoth horn with your other hand, letting the light of the setting sun glimmer across its razor-sharp edge. The smith tucks his rag in his belt, waving you into the shop. “Alright, slayer,” he says, grinning as he grabs his apron. “It’s going to be a long night, then. Help me get the fire started.”*
DLC

## Supporter DLC $4.99 USD

This DLC adds a a good amount of bonuses

* Glow to your cursor to show your friends that your helping to support development of ClickRaid.
* Doubles the base chance to spawn a Raid Boss for you **and your group**.
* Start with 50 Boss and Raid Souls to slightly speed up your first run!
* Able to change their name color to further customize your name appearance.
* Captcha is at every 30 minutes instead of 15.

## Halloween DLC $0.99 USD

This DLC unlocks 2 Halloween Pets, Grim and Spooky Tree. It will also unlock Broomstick the cursor. This does not do anything for progression and is purely visual.

## Token Resource Collector DLC $4.99 USD

This optional package includes 1 pet and unlocks the ability to collect all tokens on all pets. This ability will only be available to active players. **This means if you enter a farm stage and are no longer progressing, your pet will stop collecting tokens outside of Common.** The pet included will be a unique Cinder Boss pet.

## Gold Supporter DLC $9.99 USD

This DLC package contains Gold Rooms for hosts. These rooms add 5 minutes of Auto Prestige to the 15 minute timer for your entire group, along with a few personal bonuses.

Personal bonuses include:

* Enables auto-leveling to classes (when not in Automatic AFK Prestige mode)
	+ Can rightclick Name Plate to stop auto level.
* Auto equipping best gear (unless the gear needs upgraded to be better)
* Pet talent crafting resource applying to all trashing options.
* Class evolve's will now queue if you have more than one class ready to evolve.
FAQ

Frequently asked questions of ClickRaid will be answered here!

**Question:** *What does Enemies Respawn on Death do?*
**Answer:** It makes the enemies respawn where they die instead of walking out of the castle like they do to start.
**Question:** *What does the Homing Artifact do?*
**Answer:** It ensures your arrows do not miss if an enemy dies as you shoot.
**Question:** *What Artifact should I level first?*
**Answer:** Max Boss Time and Wave Reduce first once you've bought all of them. % for extra raid souls and tokens and DAMAGE! is a good start.Crit and Crit DMG are good, as is Hero 2 Click.
**Question:** *What is Hero2Click?*
**Answer:** It takes the given percentage of hero damage, and converts it to click damage.
***Question:** How do I use my tokens?*
**Answer:** At stage 650 classes unlock using tokens to unlock and level them. You can also level your multiplier in the charm tab with tokens.
***Question:** How do I get the boss souls waiting?*
***Answer:*** Prestige. Prestiges are available after level 75.
***Question:** Are there any upgrades after 400/500 for clicky and hero's?*
**Answer:** For Clicky no. For the heroes, yes. That is unlocked with raid souls in the Raid Souls Menu via Camelot.
***Question:** After unlocking Camelot how do I use the 600-1000 skills?*
**Answer:** That is explained in the middle of the raid souls, but you must unlock it by adding souls to your hero's attack squares and clicking on them when they say unlock available for the level. You have to do this for each level. You can either buy the upgrades manually, or they will be bought automatically if autobuy is on.
***Question:** How do I get charm gems to level my charm?*
**Answer:** The charms drop off of Wall Bosses. These bosses appear starting at stage 199, and appear every 100 stages after.
**Question:** How do I whisper someone?
**Answer:** Type /t <username> <text>. Capitals and lowercase is important. Example: /t User01 Hi there! Or you can click their name in chat.
***Question:** What does my pet do?*
**Answer:** Your pet picks up common tokens as well as the gems for your charm.
***Question:** My pet randomly goes off screen, why does it do this?*
**Answer:** It's collecting the gems from your daily quests.
***Question:** What do pet levels do?*
**Answer:** Pet levels have a separate 100% additive damage multiplier to add to your damage.
***Question:** Will my pet ever pick up higher level tokens?*
**Answer:** Only if the Token Pet DLC is bought. Know that the DLC is only active while the player is active.
***Question:** Should I spend my boss souls?*
**Answer:** Spend them at will, once you get the damage bonus from them on a Prestige you do not lose them.
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Season

## What is Season?

Season is one of the main features of ClickRaid. During every season, there is a twist of some way, either boosted progress, or more players in each room. They last for two weeks, and are inactive for two weeks. You can join and rejoin freely, and join from the left side menu.

## Previous Seasons

### **Season 1**

November 1, 2017 - November 22, 2017

Season 1 had x2 rewards instead of everything being granted to Non-Season at x1. This was deemed overpowered and was changed for future Seasons.

### **Season 2**

December 6th, 2017 - December 20th, 2017

Season 2 had x2 faster stage progression instead of the x2 rewards.

### **Season 3**

Season 3 started Jan 3rd 00:00 UTC / Jan 2nd 7pm EST

Ended 1-14-18 season end

Season 3 introduced

* 10-Player Rooms

* + Right click Party Window to swap player pages.

* Classes will not stack. Game will only accept the highest class level as that class

* Perks will be granted based on current group class levels.
* Will grant x2 rewards aside from Raid Souls.

## Season Rewards

Seasons carry just about everything over to Non-Season.

RSE Levels, Pet Levels, All Gems, Boss Souls, Raid Souls, Tokens, and Class EXP ever gained in Season are given to you in Non-Season once it's over. Season is great to get more Pet Levels and RSE Levels because of this.

Every season also has two quests. One to complete dailies in season, and one to hit a max Stage before Season end. Completing them will grant a unique Cursor/Pet along with Raid Souls and Tokens.

### **Season 0 Rewards**

* Must reach Stage 3,000 by Season end. Unlocked the F5 Pet.
* Must complete 100 Dailies by Season end.  Unlocked the Mandala Cursor.

### **Season 1 Rewards**

* The before mentioned resources are carried over to Non-Season at twice the amount you earned.
* Must reach Stage 3,500 by Season end. Unlocked the Zone 2! cursor.

* Must complete 100 Dailies by Season end. Unlocked the Cookie pet.

### **Season 2 Rewards**

* The before mentioned resources are carried over to Non-Season.
* Must reach Stage 6,000 by Season end. Unlocked the Snowflake cursor.

* Must complete 100 Dailies by Season end. Unlocked the Fox pet.

### **Season 3 Rewards**

* The before mentioned resources are carried over to Non-Season. This now includes the Boss Kills from Ninja and Berserker for their new mechanics added just before Season start.
* x2 Rewards similar to Season 1. Except Raid Souls aren't doubled.
* Must reach Stage 6,000 by Season end. Unlocked the Sparky!

* Must complete 100 Dailies by Season end. Unlocked the Rex!

* Season 0 Cursor
* Season 0 Pet
1/8
## Tips

Since Non-Season and Season have separate dailies, both also have separate Pet Levels. You can gain a total of 28 Pet Levels on season end instead of only 14 by doing both.
Events

Events are special additions in the game during holidays that allow players to earn extra resources, or extra damage.

## Halloween 2017

   Halloween 2017 added a Pumpkin boss that all players on the server could kill by clicking and dealing damage. He spawns on a random players screen for certain amount of time for them to deal damage. Once the boss died, a x1 DMG multiplier was added to the server, and his HP was doubled.

The server was able to raise his multiplier to x8 by event end.

## Christmas 2017

   Christmas 2017 added a Santa boss that all players on the server could kill by clicking and dealing damage. He spawns on a random players screen for certain amount of time for them to deal damage. Once the boss died, a x1 Token multiplier was added to the server, and his HP was doubled. This multiplier only affected the base value of tokens.

The Christmas 2017 event also added presents that granted various resource rewards based on your max stage. One present spawns every minute, and after another minute is able to be moused over for rewards. Max 60 on screen.

The server was able to raise his multiplier to x8 by event end.

* **Tokens** - 50% of max stage.
* **Class XP** - 33% max stage
* **Boss Souls** - 1000x max stage.
* **Raid Souls** - 25x max stage.
* **Crafting Resource** - 25% of max stage

## New Years 2018

   New Years 2018 added a New Years Ball that all players on the server could kill by clicking and dealing damage. It spawns on a random players screen for certain amount of time for them to deal damage. Once the boss died, a x1 DMG multiplier was added to the server, and it's HP was doubled.

The server was able to raise his multiplier to x9 by event end.

## Valentines Day 2018

The Valentine Event added basic resource spawning hearts that spawned once per minute, and would take one minute to fully grow. Upon mouse over they would grant bonuses equal to Max Stage.

* **Token** - Max Stage /5
* **Class XP** - Max Stage /5 \* .01
* **Boss Souls** - Max Stage /100 \* 10,000
* **Raid Souls** - Max Stage /100 \* 10,000/4
* **Crafting Resources** - Max Stage /100 \* 20

## St. Paddy's Day 2018

The St. Paddy's Day Event added basic resource spawning hearts that spawned once per minute, and would take one minute to fully grow. Upon mouse over they would grant bonuses equal to Max Stage. Same rewards as Valentines Day

* **Token** - Max Stage /5
* **Class XP** - Max Stage /5 \* .01
* **Boss Souls** - Max Stage /100 \* 10,000
* **Raid Souls** - Max Stage /100 \* 10,000/4
* **Crafting Resources** - Max Stage /100 \* 20
Dié

Dié is the signature weapon of Lana Mulberry. It takes the form of a great axe, capable of condensing to the shape of a shield for defense and travel, splitting apart for dual wielding purposes, and extending its blades into a fan shape for longer ranged Dust attacks.

In terms of Dust, Dié most commonly is used in conjunction with Ice Dust in all modes, allowing for sundering slashes with freezing prowess in axe form, and allowing for ranged icicle attacks in fan mode. Wind Dust may also be used in order to create strong gales to attack and disorient foes, or grant the user added mobility and maneuverability.

## Trivia

* Dié is the Chinese word for "Butterfly". This can refer to the fact that the weapon can split in half, similar to the two wings of a butterfly.
Ninja

Cost: 5,000 Tokens

* Grants Extra Attacks. Roughly 1 per 10 stages. Max 60 at Level 600.
	+ These extra attacks reduce the tick time of the Fire Arrow Tick.
* Damage mult based on Boss Kills
	+ *((TotalBossKills\*(Ninlvl/500))/500000)+1 = All Damage Mult*

## Perk

Grants a personal 5 Extra Attacks buff at every 100 Levels of the class.

## Class History

#### **Update 1.1.88**

* New Mechanic Each boss killed over stage 1k slowly adds to a damage multiplier. ((TotalBossKills\*(Ninlvl/500))/500000)+1 = All Damage Mult

#### **Update 1.1.79**

* Stacks of Fire Arrow now reduce one at a time, instead of all at once.

#### **Update 1.1.77**

* Perk System Added
	+ 5x Fire Arrow Stacks bonus

#### **Update 1.1.46**

* Ninja will now buff firearrow to increase its stacks by hit projectile count and also for each level it will decrease the delay between the firearrow DOT ticks.

#### **Update 1.1.44**

* Added to the game
	+ Extra attacks and reduced Waves (Max 3).
Efficient Raid Soul Spending

Raid souls is one of the most important resources in the game and spending the raid souls you do manage to acquire efficiently will increase your progression rate exponentially.

**Early Game**

Focus on getting all heroes to 90% defence to reduce cost.

Work on gaining all the upgrades. Excalibur > Merlin > Camelot > Round Table > Holy Grail

**Mid Game**

Once you have all the upgrades unlocked, it's time to start building up your heroes. Focus on getting all heroes attack up so you have the 600-1000 skill upgrades unlocked.

Fire Arrow also has a use. It is not as strong as you might think however. I'd recommend leaving your fire arrow at approximately half of your RT level. So RT = 10, FA = 5.

**Late Game**

Okay this is when it starts to get interesting. You've maxed all your upgrades, you're starting to level your Round Table, your Fire Arrow and your Heroes. How do you spend the points efficiently?

So, as said previously i'd recommend you have your Fire Arrow (FA) at half the level of your Round Table (RT).

As for the hero levels...this is where a bit of math comes in handy!

So the optimal ratio of RT to heroes is as follows

=1 / ((((RT+1)^5) - RT^5) / RT^5) \* RT \* 2000 / 16

Confusing? I know. So here's a few examples.

Let's say your RT level is 10. If you plug that into the formula the answer is displayed as 2047.46851. Round that to 2047.

So if you're RT is 10, you want to aim for all your heroes to have an average level of around 2047.

So when do you upgrade? Let's plug in 11 and see! 11 comes to 2522 hero level. So get your heroes to an average of 2522, then upgrade. Then 12 is 3047, rinse and repeat.

Some quick fire reference points:

Link To Spreadsheet Calculator
Prestige

**Prestige** is a Mechanic that allows the Player to claim Boss Souls obtained by slaying the Boss at the end of every Stage.  The Player  use these Souls to upgrade Artifacts for various bonuses. Synergy can grant a boost to max amount of Gear dropped, percent chance of a Level 20 piece of gear (Max upgradeable is 10), or a higher max stage (max of 1,500) of a piece of equipment, or chance for x2 Boss Souls upon Prestige,

Every 15 minutes (30 if a Supporter), a Prestige will require a captcha.

### Prestige Bonuses

* Waiting Boss Souls.
* 2% additional damage dealt per Boss Soul claimed by prestige.
* If prestiged above Stage 1,000 , Players will earn RSE Score to gain next RSE Tier.
* Upon Prestige, a minimum of 25 pieces of Gear will be dropped. Quality will depend on Magic Find.

### Prestige Costs

* Heroes are cleared, and must be purchased again.
	+ *Can have Heroes instantly owned, and Hero XP gained through Charm.*
* Stage progression is reset to 1.

### Auto Prestige

A function that is unlocked upon reaching Stage 10,000 and lasts for 15 minutes (20 for Gold Supporters). Prestiges upon reaching 1 second clear time for 3 seconds, or for more than two stages. Can be refreshed. Requires a captcha to be entered.

## Tips

* Prestige upon reaching 1 second clear time. The 4th rune from the left makes the screen red upon reaching this.
Charm

**Charm** uses Gems and Tokens to provide special bonuses to Damage done, Wallboss XP (Class XP), Token Pickup, and starting both Heroes, and Hero XP. Wallboss XP, Damage, and XP upon Prestige can all be boosted by Players raising their Token Multiplier in this menu.

## Damage

 Gems
 Cap

The damage bonus is represented by the center circle of the charm graphic. The second line (##/##) shows the number of gems currently invested, as well as the number of gems required to advance the damage bonus level (initiated by a "Breakthrough"). The third line displays the Player's current damage bonus level, as well as the progress made towards the next level. Once a Breakthrough is reached, a number of tokens is required to purchase the upgrade and progress further. Each purchased Breakthrough will increase the damage bonus, and a minor damage bonus is rewarded for each point of progress made towards the breakthrough (for example: transitioning from 4-0 to 4-1 will provide a small damage bonus).

## WallBossXP

 Gems
 Cap

This bonus is found on the bottom 'wedge' of the charm graphic. The second line displays this bonus's current level (Power Lvl), and the third line shows the progress made towards the next bonus level. Each level of this bonus will add a set number of class XP points after each Wall Boss kill, so it is often leveled up early in order to maximize it's benefit. Evolution Gems gained add .0001% per gem to the class xp from wallbosses

## Token Pickup

 Gems
 Cap

This bonus is located in the top-left 'wedge' of the charm graphic. The second line displays the Player's current number of bonus tokens. The third line shows the Player's current progress towards the next level of Token Pickup. For each level of this bonus, players will get +1 token every time they receive times. For example: if a player with a Token Pickup bonus of +1 grabs a Rare (blue) token, they will now receive 26 tokens instead of 25.

NOTE: This bonus is applied after the "x2" bonus. So picking up a rare token during the "x2" bonus, with a Token Pickup bonus of +1, will give 51 tokens.

## Start with Hero & XP after Prestige

 Gems
 Cap

This bonus is located in the top-right 'wedge' of the charm graphic. This Charm gives the Player heroes upon prestige, along with XP to level them up. The amount of XP you start with is boosted from Token Mult.
Priest

Cost: 1,000 Tokens

* Gives 1% Boss Soul gain and 200% Hero 2 Click at Level 1.
* Gains 100% Hero 2 Click with every level
* Boss Soul gain is uncapped

## Perk

Grants a personal 50% Hero Damage to Click Damage buff at every 100 levels of the class.

## Class History

#### **Update 1.1.84**

* Perk now multplicitive instead of additive.

#### **Update 1.1.77**

* Perk System Added
	+ 50% Hero 2 Click per 100 Levels.

#### **Update 1.0.95**

* Capped Boss Soul gain. Capped at Level 16.

#### **Update 1.0.42**

* Added
	+ Doubles Boss Soul gains and doubles Hero 2 Click Damage.
Heroes

## Hero Damage

Hero Damage is simply the amount of damage granted by your Heroes. It is raised by

* Leveling Heroes
* Hero DMG Talent (Max 250%)
* Warrior Buff
* Warrior Perk
* Camelot
* Round Table Mult
* Investing Raid Souls into Heroes

## Hero 2 Click

Hero 2 Click takes a percentage of your Hero Damage, and converts it into Click Damage.

* Priest Buff
* Priest Perk (Multiplicative)
* Hero 2 Click Artifact (Multiplicative)
* Hero 2 Click Talent (Max 50%)

## Hero XP

Hero XP is the XP given to you when slaying Minions and Bosses of all kinds. It is used to level them up. You can start with a certain amount upon leveling the Hero Charm and boosting the Token mult, as well as the Ascension buff.
Bard

Cost: 5,000 K Tokens

Buffs all class levels and increases the buff levels of everyone in the party.

```
Formula

```

*Potentially Obsolete*

TL = total bard level
MC = total main classes
SC = total sub classes
Formula for calculating bard class level buff:
(TL / (MC + (SC / 2)) -1) +1
So, for a Lv100 bard in a full party the buff is ( 100 / ( 5 + 2.5 ) - 1) + 1 = 16.3846
Formula for calculating bard buff limit increase buff:
(TL / (MC))+1
This buff is shown on the display but the actual buff each player receives is 1/5 of the number above.

*Potentially Obsolete*
* 1 Level to all Classes and 1 Buff Level Limit at Level 1.
* .18 Class Level bonus per level
* .17 Level Limit per level

## Perk

Grants a personal 5 Additional Class Levels buff at every 100 levels of the class.

## Class History

#### **Update 544.4**

* Buff is now always calculated based on 5 Player Rooms.

#### **Update 534.1**

* Perk nerfed from 10 per 100 levels to 5.

#### **Update 1.1.77**

* Perk System added
	+ 10 Additional Class Levels per 100 Levels.
Survivors

## **Survivors Page**

The **People** are the remnants of Humanity and the various flora and fauna who live amongst The Shattered Isles.

## **List of Survivors**

### Humans

* Slayers
* Humanity

### Creatures

* Behemoths

With the recent advent of sky ships, explorers have struck out across the frontier in search of adventure, opportunity, and, in some cases, a fresh start. Ramsgate stands at the edge of this frontier as a final port of call before heading into dangerous skies. It is a city of artisans, merchants, warriors, explorers, and, of course, slayers.

Now, new threats emerge from beyond the horizon. Sightings of new, deadly behemoths pour in each day, and reports indicate the mighty beasts are more aggressive and fearsome than anything seen before.
Gem Splitter

Gem Splitter is the primary weapon of Andrew Aruna. It takes the form of a combination Greatsword and Pseudo-Railgun.

## Description

Gem Splitter sports two primary features, with a handful of secondary functions as well. In its primary form, Gem Splitter at a glance appears to be a standard greatsword, if not slightly longer than average. When activated however, the blade's internal mechanisms allow it to split down the middle, revealing the interior gun components. Once open, the weapon channels gravity dust in order to fire ammunition in the style of a sort of gravity-assisted railgun.

In its gun form, Gem Splitter has quite a decent amount of range, acting as essentially a rifle. Should he so desire, Andrew is able to use the nature of the gravity dust to hold explosive-type ammunition in place (i.e. grenades, dust, etc.), and swing the blade in order to lob it in an arc.

In its dormant form, the blade retracts, and is kept hooked on a back holster. One piece of interest for the holster itself is the buckle that holds the weapon. The buckle is made from Resonance Crystal, allowing for incredibly smooth drawing and sheathing of the weapon.

## Trivia

* Andrew's basis for Gem Splitter came from a piece of machinery in the Valor facility intended for cutting or crushing Resonance Crystals. After using a piece of said machinery during his escape, he used it as a template for his new weapon's design, maintaining the original functionality should the situation arise that he takes on another Catalyst.
Tavern

The Tavern unlocks beyond stage 800 and displays the Quest list. There are seven different quest types available, all with differing requirements and rewards. Clicking on a quest will remove the required Boss Souls and begin the quest timer. Once a quest has been started, the "Tavern" button on the left will change to show the quest's current remaining time. After the time on the quest has expired, the reward can be claimed by entering the Tavern and clicking the same quest from the list (which will now display "collect?").

Players may have one active quest at any given time. This can be increased to two active quests via the Talent "2 Quests!". The countdown timer on the Tavern button will display the quest with the least amount of time remaining. The base rewards and quest time can be further boosted from correct Talent allocation. The final Talent can also allow quests up to the Rare rarity to be auto accepted.

Quest Rewards can be multiplied from the Gear piece, Idol.

***NOTE***: In order to complete a quest successfully, players must remain in the game until the quest has been completed and the reward has been claimed. Leaving a server and joining/hosting another server will not disrupt active quests.

*(Table in progress)*
Gamble

The Gambling mini-game is a slot machine/lottery styled game of chance, where players wager Tokens for a chance to win a greater return of tokens. Each round of the game costs 50 Tokens to play, which is added onto the game's current jackpot. The game itself consists of two rows of five boxes; The first row will display five randomly generated numbers from 1 to 15, the second row will progressively display the player's randomly "rolled" numbers. The objective is to get as many matched numbers as possible between the top and bottom rows.

## Rewards

 1
 2
 3
 4
 5

Jackpot winners are also rewarded with a unique Wall Boss pet. Once the jackpot had been won, the pet is then unlocked and can be claimed in the Pet/Cursor Shop.
Pagina 2

Guilherme Wilmers de Oliveira

Tecnología 3

Evaluación de los sistemas tecnológicos

Febrero - Examen 6 Parcial

21/02/2018

## Blog 2

La calidad es el principio rector de toda evaluación  al comprar los objetivos con los resultados obtenidos en casa etapa, se obtiene un parámetro de calidad que nos permite saber si el proceso productivo esta cumpliendo con las expectativas. Los objetivos están enmarcados por aspectos puramente económicos y técnicos que determinan los beneficios y resultados técnicos obtenidos con estos sistemas. La mejor forma de revisar estos aspectos es dividiéndolos en internos y externos. Los primeros son los que afectan exclusivamente al sistema tecnológico y deben estar claramente fijados entre mas claro sea mas, mejor resultara la evaluación y los segundos son los que consideran la interrelación del sistema tecnológico, la sociedad y el ambiente. Los objetivos mediales o cuantifica bles con los preferidos.

Criterios:

Si presenta un falla: Es necesario realizar una evaluación si empieza a presentar posibles fallas que afecten al sistema tecnológico.

Para ver cual es su función.

Que uso tiene.

Para ver a que publico esta destinado.

http://claudiaarivera8.blogspot.mx/2013/04/la-evaluacion-interna-y-externa-de-los.html
About

## About Dauntless Page

Dauntless is a co-op, action RPG coming to PC In 2017. Battle ferocious Behemoths, craft powerful weapons, and forge your legend in the Shattered Isles.

Phoenix Labs, a new studio whose founders list BioWare, Riot Games and other top-tier studios among their credits, arrived at The Game Awards 2016 to debut its first game: *Dauntless*, an online action title that will launch on Windows PC in 2017.

The co-op multiplayer game’s premiere trailer, above, shows off its dystopian fantasy setting. Up to four players assume the roles of warriors called Slayers, who make their home in this post-apocalyptic world. As hopeless as it all seems, the Slayers craft stronger weapons and travel the world’s floating islands, hunting down giant creatures before they can destroy what does remain.

*Dauntless* takes after the Dark Souls and Monster Hunter series, Phoenix Labs co-founder Jesse Houston said in a statement to press. Unlike those titles, this game will be a free-to-play, downloadable title.
Hammer

## XBOX One Moves

##### **Elemental Blast**

Fire an elemental blast attack that consumes ammunition.

##### **Reload**

Press again during the active reload window to shorten reload time.

## XBOX One Ground Combos

*Horizontal Hammers*

*Lunging Strikes*

*Repeating Uppercut*

End any Ground Combo with an Elemental Blast

## XBOX One Aerial Combos

*Escape Blast*

(Sprinting)

(rapidly)

*Aerial Strike into a ground combo*

(Sprinting)

* Transitions into any Ground Combo
The Shattered Isles

### Beyond the Frontier

As the skies of the Shattered Isles shift, so do its islands, moving and orbiting around each other. A place that’s just a short airship ride away today may be gone for years tomorrow. With each passing day comes the possibility of new discovery. Wilderness never touched by man, precious resources, and unimaginable adventure await – but only if your charts are true, and you have a talented wayfinder to follow the course…

### Reclaim a Shattered World

Behemoths themselves are not a new threat. Slayers have stood as the bulwark against their encroachment and savage attacks for generations, passing down a proud legacy of service and protection. But now it seems that that expansion into the frontier has been met with stronger, more ferocious monsters. Whole settlements and the islands on which they rested have been destroyed by these creatures and their all-consuming hunger for the aether.

Ramsgate will be the first true line of defense between these powerful new behemoths and the people of the Shattered Isles. With courage, skill, strategy, and more than a little luck, it won’t also be the last.
Super Boss

The **Superboss** (Or "Cinderboss") fight is a minigame that rewards the player with an Exotic grade Potion if beaten once per hour. No more than one potion may be obtained per hour. Mouse over the cursor in the top left to begin after the game finishes startup. The minigame consists of a maximum of 7 rotating circles that the player must move through. Connecting to one of these walls, or losing all health will kill the player and force them to wait 10 seconds to respawn.

   Beating Stage 23 will earn the player a unique cursor.

If you have less than 5 attempts you will gain them at one an hour up to a total of 5.

Every time you kill the Superboss, the level will increase, and the stage will look different. Eventually mini Wallbosses spawn.
Escape will close it for a loss. Hit the enemy spawns with other's projectiles to disable for 30 seconds.
Axe

## **PC Controls**

**Vertical Attack**

'*Hold to charge attacks. '***Stationary while charging. Land charged attacks to build special meter.**

**Horizo****ntal Attack**

Hold to charge attacks. Move while charging. Land charged attacks to build special meter.

    **Great Axe Special -** (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

### **PC Combos**

*Vertical Ripper*

*Horizontal Edge*

## **XBOX One Controls**

    **Vertical Attack**

*Hold to charge attacks.***Stationary while charging. Land charged attacks to build special meter.**

    **Horizo****ntal Attack**

Hold to charge attacks. Move while charging. Land charged attacks to build special meter.

    **Great Axe Special -**(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

### **XBOX One Combos**

*Vertical Ripper*

*Horizontal Edge*

## **PS4 Controls**

    **Vertical Attack**

Hold to charge attacks. '***Stationary while charging. Land charged attacks to build special meter.***

*thumb|left|30px|link=File:40px-Icon-PS4-Triangle.png*

***Horizo****ntal Attack***

Hold to charge attacks. Move while charging. Land charged attacks to build special meter.

    **Great Axe Special -**(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

### **PS4 Combos**

*Vertical Ripper*

*Horizontal Edge*
Quillshot

**Quillshot** is one of the Behemoths in the world of Dauntless.

## **Lore**

No information available on this behemoth.

## **Notes**

* The name was first mentioned in an E3 preview on wccftech.com
* The artwork of Quillshot along with a description of the fight was first shown in an interview on rockpapershotgun.com.

* Quillshot
* quillshot
1/2
Dauntless Info Wiki

## Welcome to the **Dauntless-Info** Wiki

Dauntless-Info, a fan created Wiki explaining everything Dauntless related.

## **VIDEOS**

Dauntless Hammer Weapon TutorialDauntless - Forging A Legend trailerE3 2017 - Dauntless - First LookDauntless - Axe Weapon TutorialDauntless - New Combat Gameplay & Hands-On ImpressionsDauntless- Wrecked -Drask FightDauntless- How (Not) To Handle An AxDauntless- Combat PreviewThe Dauntless team "kicks a lot of ass" - An interview with Ian TomeiDauntless - Chain Blades Weapon TutorialDauntless- How (Not) To Handle A HammerDauntless - Sword Weapon Tutorial
Phoenix Labs

## Dauntless Developer: About Phoenix Labs

Phoenix Labs is an independent game studio located in the heart of picturesque Vancouver, B.C. We were co-founded in 2014 by Jesse Houston, Sean Bender, and Robin Mayne to create games for players to enjoy together. Our team is a carefully crafted ensemble of 40 close-knit developers who have enjoyed making games together throughout their careers.