Littlefolk

"Littlefolk" is the nickname given to the Halfing and Dwarf populations in the Boarhart Lands. They are quite friendly with the Frostborn, who act as good neighbors in their own territory, but the Littlefolk tend to hide their villages and homes from the Hillborn and other peoples.

 Quickfinger Halfling

The Quickfinger Halflings have spent a lifetime hiding and hunting beneath the eyes of the larger folk. Their tribes are nomadic, roaming the hills and hiding their little camps in the underbrush. It has been said that a hunting band of Quickfingers could fell grizzly, and a small army could take on a herd of mammoths. Often, their exiles and deserters are recruited as mercenaries, burglars, assassins and spies. Able to sneak upon targets and strike decisively before they are discovered.

Notable Quickfinger groups include: House Schrued, Clan Snapdragon.

### Playing a Quickfinger

You have the same base stats as a normal Halfling, and Quickfinger is your Subrace. As a Quickfinger, your nomadic hunting life has made you a deadly stalker to your prey, no matter how large. Quickfingers are typically outlanders, mercenaries, or thieves.

**Ability Score Improvement** Your Strength score increases by 1.

**Deadly Strike** You've trained to attack and kill quickly and silently. When you hit on an attack with advantage, you add 1d6 to your weapon damage. Additionally, as a bonus action you may make a Stealth roll to hide yourself after attacking while Hidden.

## Glacial Dwarves

Glacial dwarves live in northern costal mountains and craft moving fortresses from ice gathered on the mountaintops. After several decades, they launch a raiding fortress from the top of their mountains and ride these glacier castles down to the lowlands, bulldozing everything in their paths.

They've specially crafted their fortresses and finely prime them while moving to set courses and bring them back to the sea. Once in the water they abandon the fortress on warships and sail back north to their mountain homelands to rebuild.

Long ago the Glacial Dwarves were enslaved by the Frost Giants, conscripted to craft their colossal palaces in the north. The dwarves rebelled and escaped the giants, and fled to the mountains where they began to craft fortresses of ice to ride into the lowlands and wage ware on the others. After they created these moving fortresses, the Glacial Dwarves drove the Frost Giants back and conquered most of the Marsabian Peninsula, and they enjoyed an era of rule over all the other peoples. However, in the past century the forests of the Murderous Mire grew cursed and a darkness came forth from the forests. Now the forests are uninhabitable and the boarders the dwarves once controlled have been pushed in, and the other factions of Marsabia have begun to fight the dwarven rule and each other competing for dominance.

### Playing a Glacier Dwarf

You use the stats of the Dwarf race in the PHB. As your subrace you can choose either the Mountain Dwarf or the Glacier Dwarf. Glacial Dwarves have the following subrace traits:

***Ability Score Improvement*** +1 to Intelligence.

***Frozen Fortitude*** You have resistance to cold damage. You have advantage on survival and climbing checks in snowy/icy climates, and can traverse difficult icy terrains as if they were normal.

## Glacial Fortresses

Taking their perfected crafting of ice-smithing and cold forge iron, the Dwarves began developing Glacial Fortresses as a way to both fight off the Frost Giants and later conquer the entirety of Marsabia. Every several decades, the dwarves have a new fortress crafter from the ice formed at their mountain peaks, and shaped into a well fortified moving castle. Once ready, they break the fortress off the mountainside and let it slowly slide downhill into the lowlands to conquer everything below. Plowing through hills, lands, farms, cities, and more these fortresses are colossal and unstoppable forces. The dwarves lower their smiths on pulleys, then tossing spellets at the bottom of the glacier to knock out lower chunks, changing the sliding surface underneath and altering the glacier's course.

When the glacier's form begins to diminish and melt, they change course for the nearest shore, and then unload their warships from the glacier and sail back north to Waldenlock to return home to their mountain keeps.