1.1.8 Renewal Update

"Renewal Update"

## Highlights

* New Matchmaking System
* Easier PvP
* Improved AI
* Guild War Update
* New Tutorials
* Updated Quests
* Building Costs Reduced
* Bug Fixes

* All Races
* Humans
* Elves
* Undead
* Guild War
* Battle Mode
* Conquest Mode
* Defense Mode
* Tutorials
* Daily Quests
* Recommended Guide
* Miscellaneous
* Bug Fixes
* Store Reorganization
* Daily Login

1) Improved attack AI

① When a unit is attacking, if a new enemy unit appears at the closest crossroads to them, they will start to attack that unit instead.

2) Units freed from the jail in events like Huma's Headquarters will be effected by the Move Unit skill even if a different race to the player.

3) Starting resources changed to 1,350 Gold and 1,200 Wood.

4) Conquered Territory

① Improvement in layout of buildings within the combat area on territories playable by players with Headquarters Levels 1 to 3.

② Reduction in rewards given for conquering territories playable by players with Headquarters Levels 1 to 5.

1) Units

① Priest: Reduced the effect of healing received by the Priest by 0.5 seconds

② Rifleman: Levels 1, 2 and 3 upgrade times reduced.

- Level 1: 1m 40s > 25s

- Level 2: 2m > 1m

- Level 3: 2m 20s > 1m 45s

③ Foot Soldier: Unlocking Foot Soldier now requires Headquarters Level 3 (previously Level 2) Foot Soldier Levels 1 and 2 upgrade times reduced.

- Level 1: 2m 20s > 1m 10s

- Level 2: 2m 48s > 2m 6s

2) Buildings

① Fire Mine trigger range reduced from 170 to 140

② Headquarters

- Gold and Wood storage space reduced from 5,000 to 2,500.

- Stone storage space increased from 2,000 to 2,500.

- Level 1 HP reduced from 9,000 to 6,500.

- Level 2 upgrade time reduced from 5m to 4m.

- Level 3 upgrade cost in wood reduced from 1,000 to 600.

③ Gold Storage

- Level 1 HP reduced from 2,250 to 1,400.

- Level 1 upgrade cost in wood reduced from 400 to 280.

- Level 2 HP reduced from 2,690 to 2,000.

- Level 3 HP reduced from 3,200 to 2,800.

④ Wood Sawmill

- Level 2 upgrade cost in wood reduced from 900 to 350.

- Level 2 upgrade time reduced from 15m to 3m.

⑤ Wood Storage

- Level 1 HP reduced from 2,250 to 1,400.

- Level 1 upgrade cost in wood reduced from 600 to 270.

- Level 2 HP reduced from 2,690 to 2,200.

⑥ Gold Refinery

- Level 2 upgrade cost in wood reduced from 800 to 350.

- Level 2 upgrade time reduced from 4m to 3m.

⑦ Vault

- Level 1 build cost in wood reduced from 1,900 to 450.

⑧ Mortar

- Level 1 build cost in wood reduced from 2,600 to 1,600.

⑨ Dwarf Tower

- Level 2 upgrade cost in wood reduced from 1,500 to 550.

- Level 3 upgrade cost in wood reduced from 2,500 to 1,500.

1) Units

① Archer: 1, 2 and Level 3 training times reduced.

- Level 1: 1m > 15s

- Level 2: 1m 12s > 36s

- Level 3: 1m 24s > 1m3s

② Kasha: Unlocking Kasha now requires Headquarters Level 3 (previously Level 2).

Level 1 and 2 training times reduced.

- Level 1: 2m 20s > 1m 10s

- Level 2: 2m 48s > 2m 6s

③ Ballista: Range increased from 21 to 25.

2) Buildings

① Headquarters

- Gold and Wood storage space reduced from 5,000 to 2,500.

- Stone storage space increased from 2,000 to 2,500.

- Level 1 HP reduced from 9,000 to 6,500.

- Level 2 upgrade time reduced from 5m to 4m.

- Level 2 upgrade cost in wood reduced from 1,000 to 600.

② Gold Storage

- Level 1 HP reduced from 2,250 to 1,400.

- Level 1 upgrade cost in wood reduced from 400 to 280.

- Level 2 HP reduced from 2,690 to 2,000.

- Level 3 HP reduced from 3,200 to 2,800.

③ Wood Sawmill

- Level 2 upgrade cost in wood reduced from 900 to 350.

- Level 2 upgrade time reduced from 15m to 3m.

④ Wood Storage

- Level 1 HP reduced from 2,250 to 1,400.

- Level 1 upgrade cost in wood reduced from 600 to 270.

- Level 2 HP reduced from 2,690 to 2,200.

⑤ Gold Refinery

- Level 2 upgrade cost in wood reduced from 800 to 350.

- Level 2 upgrade time reduced from 4m to 3m.

⑥ Vault

- Level 1 building cost in wood reduced from 1,900 to 450.

⑦ Ent

- Level 1 building cost in wood reduced from 2,600 to 1,600.

⑧ Archer Tower

- Level 2 upgrade cost in wood reduced from 1,500 to 550.

- Level 3 upgrade cost in wood reduced from 2,500 to 1,500.

1) Heroes

① Demon Lord: Frequency of Passive Skill ‘Cleaving’ reduced from every 3 attacks to every 2 attacks.

2) Units

① Skeleton Level 1, 2 and 3 training times reduced.

- Level 1: 40s > 10s

- Level 2: 48s > 24s

- Level 3: 56s > 42s

② Lakk: Unlocking Lakk now requires Headquarters Level 3 (previously Level 2).

Level 1 and 2 training times reduced.

- Level 1: 1m > 30s

- Level 2: 1m 12s > 54s

③ Catapult: Range increased from 1,020 to 1,190.

3) Skill

① Changed the effect of the ‘Curse’ skill.

- Previously: Buildings afflicted by Curse become an ally and attack your enemies, but could not be attacked by them.

- Now: Buildings afflicted by Curse become an ally and attack your enemies, and can be attacked by them.

- Increased mana consumption from 4/4 to 8/6

- Can only be used against defensive buildings.

4) Buildings

① Headquarters

- Gold and Wood storage space reduced from 5,000 to 2,500.

- Stone storage space increased from 2,000 to 2,500.

- Level 1 HP reduced from 9,000 to 6,500.

- Level 2 upgrade time reduced from 5m to 4m.

- Level 2 upgrade cost in wood reduced from 1,000 to 600.

② Gold Storage

- Level 1 HP reduced from 2,250 to 1,400.

- Level 1 upgrade cost in wood reduced from 400 to 280.

- Level 2 HP reduced from 2,690 to 2,000.

- Level 3 HP reduced from 3,200 to 2,800.

③ Wood Sawmill

- Level 2 upgrade cost in wood reduced from 900 to 350.

- Level 2 upgrade time reduced from 15m to 3m.

④ Wood Storage

- Level 1 HP reduced from 2,250 to 1,400.

- Level 1 upgrade cost in wood reduced from 600 to 270.

- Level 2 HP reduced from 2,690 to 2,200.

⑤ Gold Refinery

- Level 2 upgrade cost in wood reduced from 800 to 350.

- Level 2 upgrade time reduced from 4m to 3m.

⑥ Vault

- Level 1 building cost in wood reduced from 1,900 to 450.

⑦ Pest Launcher

- Level 1 building cost in wood reduced from 2,600 to 1,600.

⑧ Spirit Tower

- Level 2 upgrade cost in wood reduced from 1,500 to 550.

- Level 3 upgrade cost in wood reduced from 2,500 to 1,500.

1) In the event of a draw, standard rewards have been increased from 50% to 100%.

2) When players without a Guild click on the Guild War icon they will be given a prompt to go to the Search Guild window.

1) Unlocking Battle Mode now requires Headquarters Level 4 (previously Level 3)

2) Changes to matchmaking renewal function

① Instead of renewing all opponents at once, you can now renew them individually.

3) Changes to matchmaking method

① Users are classified as either Beginner, Advanced, or General and matched accordingly to ensure fairer matches)

```
**Beginner:**
Users with Headquarters level of between
5 and 14, and with fewer than 500 trophies.

**Advanced:**
Users ranked within the Top 50

**General:**
All other players

```

② Users with Territory Shield activated will be excluded from matchmaking, and opponents will not be repeated after renewal.

4) Change in cost of searching for opponents in Battle

① As before, opponents can be renewed for free after 21 hours.

② If an opponent is defeated, they are replaced by a new opponent without cost (to resources). If an opponent is changed through Free Refresh, the price changes to resources.

③ Opponents eligible for Free Refresh will have an exclamation point (!) on their icon.

④ Within the 21 hour period, opponents can be refreshed using Gold or Crystal, and resource cost of refreshing opponents differs according to Headquarters level.

5) Loot Amounts

① Loot won by Attacker is determined at time the opponent is found. Changes in the Defender’s resource availability can affect this amount.

② Resources lost by the Defender in case of an unsuccessful defense is decided taking into consideration the effect of their Vault.

③ Victory Chest amounts do not include resources looted from resource storage.

1) Added extra territories for Headquarters Levels 4 to 7 and adjusted battle difficulty.

① Headquarters Level 4 (1): Elf\_Wood Level 12

② Headquarters Level 5 (1): Undead\_Wood Level 15

③ Headquarters Level 6 (3): Human\_Wood Level 17, Elf\_Gold Level 18, Undead\_Rune Level 18

④ Headquarters Level 7 (2): Human\_Wood Level 19, Undead\_Rune Level 20

2) Event Territories (Kano's Scout Camp etc.) will now appear on the Conquest Mode map with a countdown until their appearance underneath them.

3) Event Territory start times have been changed from 3pm to 9am.

4) Reduced the amount of Gold rewarded by territories playable by players with Headquarters Levels 1 to 4.

1) Headquarters level required to unlock Defense Mode changed from Level 5 to Level 8.

1) Added a step to the basic tutorial for checking resource production after conquering a territory.

2) Added to explanation about using the Scout feature before starting a battle to the basic tutorial.

3) Added to tutorial for players with Headquarters Levels 1 to 3 explaining how to battle territories.

4) Changed the races of territories playable by players with Headquarters Levels 1 to 3.

① When player is Human: Headquarters Level 1\_Human, Headquarters Level 2\_Elf, Headquarters Level 3\_Undead

② When player is Elf: Headquarters Level 1\_Elf, Headquarters Level 2\_Undead, Headquarters Level 3\_Human

③ When player is Undead: Headquarters Level 1\_Undead, Headquarters Level 2\_Human, Headquarters Level 3\_Elf

5) The Additional Worker tutorial will now begin after reaching Headquarters Level 2.

6) Move Units skill tutorial will now begin once players enter Conquest Mode after reaching Headquarters Level 3.

7) Added to tutorial for when a player receives their first Conquest Reward.

8) Added to tutorial on Skills after player builds the Command Post.

9) Added to tutorial after first time conquered territory is invaded.

1) Daily Quests are unlocked after reaching Headquarters Level 3.

2) Removed quest for removing an obstacle and replaced with a quest for opening Free Chests.

1) Changed the message given in the recommended guide when the player has insufficient resources.

2) The exclamation mark icon on the recommended guide will stop blinking once the player’s Headquarters is Level 2 or above.

3) There will be no references to Battle Mode before it is unlocked.

4) Players will no longer be prompted to conquer more territory for insufficient resources if all territory is already conquered.

1) When a Territory Shield is active, the relevant icon will be shown in the Battle Log window.

2) Added a button for getting building information when scouting.

3) Added 3D modelling effects when summoning a hero, or unlocking an army unit.

4) When collecting resources from one production building (Gold Refinery, Wood Sawmill etc.), resources will also be collected from all other production buildings.

5) If a player plays for an excessive period of time they will receive a message telling them how long they have been playing for and that they will no longer be able to defend their territory.

6) Changed the tooltips of some buildings.

① Armory: Upgrade > Unit Upgrade

② Temple: Upgrade > Buff Upgrade

③ Command Post: Upgrade > Skill Upgrade

④ Hero Tower: Upgrade > Hero Upgrade

7) When players keep their fingers pressed on a skill during battle an explanation of the skill will appear.

8) Changed the message given when players attempt to complete an upgrade which exceeds their available storage space.

9) Changed the warning given when players attempt to enter a battle while units are not fully reinforced.

(Warning only appears if Headquarters is below Level 6)

10) It is now possible to fully zoom out on the Conquest map regardless of level of Headquarters.

11) The camera view range on territories (My Territory, Battle Mode, Conquest Mode etc.) is now wider, and it is possible to zoom out slightly further than before.

12) Collection animation will not be shown when trying to collect a resource for which all storage space is full.

13) When collecting resources in My Territory, if resources are at full storage, or collecting will mean exceeding full storage, the player will receive a message such as [Upgrade the Gold Storage.] prompting them to upgrade their storage.

14) Storage buildings will show a tooltip on My Territory when full.

15) When rewards received from battle cause the storage to exceed its limits, the player will receive a message such as [Your Wood Storage is full.].

1. Fixed the instance where a unit affected by the Move Units skill would continue to run in place until the skill period ended after destroying a building.

2. Fixed the instance where buildings would randomly be destroyed when entering a battle after viewing a Replay in the Guild window.

3. Fixed the instance where a resource icon would not disappear even after collecting the resources.

4. Fixed the instance where the Revenge button would not appear on Battle Logs.

5. Fixed the instance where players would sometimes fail a Conquest Battle despite having won it.

6. Fixed the instance where specific defensive buildings would not change their attack target after being afflicted with the Curse skill.

7. Fixed the instance where Mines would sometimes deal damage twice.

8. Fixed the instance where some accounts were unable to purchase items from the Basic Resource tab of the Shop.

1) The organization of items in the store has been changed.

- Previously: Recommended Item, Crystal Package, Basic Package, Resource, Item, Crystal/Worker

- Now: Recommended Item, Crystal/Worker, Basic Resource, Item, Resource

① Stone will not appear in the Resource tab before Headquarters is at Level 5.

② Removing the Basic Package and Crystal Package tabs and ceasing sale of the items within them.

```
**Ceasing sale of:**
Crystal 1200/2500/6500/14000 Packages
Premium Attendance Package
Wood Package, Stone Package
Gold Package
Monthly Limited Package
Basic Boost Package
Advanced Boost Package
Hero/Temple Package

```

③ Added the Basic Resource tab and provided the option to purchase exactly enough resources to fill your storage.

④ Changed the names of the different Crystal Packages and marked bonus Crystal amounts.

⑤ First item available in the Recommended Item tab is the Starter Package.

⑥ Added the option to purchase Additional Workers with Crystal through the Item tab.

⑦ Only some of the items in the Item tab will continue to be sold.

```
 **Continuing sale of:**
Additional Worker (7 days/30 days)
Change Name Scroll
Territory Shield (8 hr/24 hr/3days)

 **Ceasing sale of:**
Territory Shield (2 hr/7 days)
10% PvE Unit Damage Bonus (1 hr/12 hr/24 hr)
10% Building HP Bonus in Defense (1 hr/12 hr/24 hr)
25% PvE Reward Bonus (2 hr)
50% PvE Reward Bonus (2 hr)

```

2) An information button has been added to items in the shop.

3) If players try to activate an Additional Worker from their Mailbox while another Additional Worker is already activated they will be informed that it will extend the duration of the previously activated Additional Worker.

4) Territory Shields can be applied directly from the shop at time of purchase. Players are subject to a limit of three Territory Shield (8 hr) per week, one Territory Shield (24 hr) per week, and two Territory Shield (3 days) per month.

5) Free Chests can be used from Headquarters Level 2 onwards.

1) Daily Login rewards are unlocked from Headquarters Level 3 onwards.

① Daily Login popup can be opened by clicking on the Daily Login icon on the left side of the main screen.

※ The icon will not be displayed for those players who participated in the Daily Login event from the January 18th update until January 31st

② When players click the Claim button in the Daily Login popup a reward will be sent to their Mailbox.

2) Attendance Rewards