Storyline pt. 3

*3 minute read - Glossary at the bottom* - *Special thanks to **Zhidao and Mokijn***

*[This page covers in-game progress up to and not including Lord Margrave]*

**The article "Storyline pt. 3" contains spoilers from the Raws!**
This article contains spoilers from the Raws and could reveal untranslated details. Do **not** continue reading if this is a problem for you.

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## City of Verazza, Palazzo Correnti

As the heroes approached the City of Verazza, its walls towered ever more over as the sounds of blacksmiths pounding metal, the non-stop barking of dogs echoed and the unrest from the sole heir’s, Prince Medard’s, unrest carried-on. Although the Emperor had sent Duke of Kaelmere to deal with the situation, there was no end to skirmishes among bandits and city guards over control of the city. Reynar’s party proceeded discreetly through the turmoil and the conflicts, arriving at the prison where they had been told Bayard was being held; they needed to find some clues as to what had happened to Medard.

The prison had seen better days as there were hints of smoke still lingering in the air and collateral damaged rom fights with rebels who now controlled it. Going inside, Reynar was disappointed to only find Bayard’s cell mate, Penshal Tolerin. He explained to Reynar that Bayard was thrown into the cell with him by the official city guards shortly after the Prince was murdered, adding that it was due to Bayard being accused of murdering a Blind Saint despite him not having any recollection of it; Bayard only had memories of walking up in a pool of blood, with the Blind Saint dead on the floor. Penshal felt that Bayard was in no sane state, concealing a dagger that he spoke to with murmurs of 'Vile Gestater' and 'Birther of Blood' being barely overheard. When the rebels took over the prison, they originally were going to execute Bayard given that he was a noble. Instead, he was set free as he was seen as somewhat of a hero of the people given that the Prince had made motions against the Worker’s Justice Movement. The only indication there was of where he went was a boatman named Icaro, the wayman to his route. Before proceeding however, the heroes went to investigate the scene of the murder.

Taking a small detour to the Palazzo Correnti, they were greeted by Templars of Blind Saints who halted them at their tracks. They were first there to investigate and later had to secure the scene to host a holy vigil, casting a barrier to contain an evil within. By-passing the Templars to the banquet hall, the companions are greeted by the scent of blood, desecrated bodies and a demonic atrocity, Xathrol the Stillborn, hovering above the Prince Medard’s motionless body, the demon’s tainted aura very present in the hall. The party fought heroically as the demon rose bodies of dead nobles and succeeded in slaying demonic being, banishing it back to the realms where it came from. which it came.

 Beginning to investigate the gruesome scene, among the dead nobles and the rebels with slit throats, the heroes ask themselves if this was an if this was an assassination attempt gone wrong. However, noticing a ritualistic pentagram underneath the Prince’s dead body, hinted at the possibility that this might have been part of something darker... more sinister. Adding credence to the theory was the blackened, rotten flesh about a stab wound, located right on the Prince’s heart. With no more leads at the scene of the atrocity, the heroes consolidated their findings and continued onward to seek out the sole survive of the massacre, the Prince’s cousin, Bayard.

Heading west, they went into Il Tamburo, the pub located near the docks where many sailors, pirates, and captains gather for adventures across the Nemua Bay. There they found Icaros, the boatman who was identified as the one who sailed Bayard across the bay to the Wetlands but, he had little more information to offer about where Bayard went once they had ended their journey. Once in the Wetlands, the heroes faced off against Murgles, which inhabited the area and were hostiles to outsiders. Fighting their way through, they made it to a Murgle village where they came across Henner, a rebel who was on the same ship as Bayard when crossing the bay. Henner was caught by the Murgles, who were saving him for a meal, and, in gratitude, offered any and all information he could about Bayard. Henner told familiar stories about Bayard, his strange behaviour and his murmurs to a dagger, but new elements arose in the conversation which were Bayard’s mention of 'de Monterre' and that he was last seen with a smuggler named Tarn. Having gathered all the information they could, the group carried on further West into the Fields of Ardates, they were greeted by a campfire and a familiar face; Lord Margrave, who had made similar trails as them while investigating the Prince’s death for the Emperor.

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