Human Freeman

*Nobles rule Nordain, and the craftsmen and the priests have a powerful influence upon them. The bulk of the population, however, is made up of two tiers, the high freemen and the low freemen. As their name indicates, they are not slaves or serfs but free men and women. High freemen are soldiers, shopkeepers, laborers, entertainers, hunters, and so on, whereas low freeman are criminals and prostitutes. The freemen are not rich but they are proud and pragmatic. In Nordain a freeman with ambition and ability can climb the social ladder and many do just that.*

## High Freeman

### Soldier

* **Skill Proficiencies:** Athletics, Intimidation
* **Tool Proficiencies:** One type of gaming set, vehicles (land)
* **Languages:** None
* **Equipment:** An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or a deck of cards, a set of common clothes, and a pouch containing 25sp

#### Soldier Specialty

During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:

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#### Military Rank

You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

#### Soldier Personality Traits

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#### Soldier Ideals

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#### Soldier Bonds

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#### Soldier Flaws

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### Shopkeeper

* **Skill Proficiencies:** Insight, Persuasion
* **Tool Proficiencies:** One type of artisan’s tools
* **Languages:** One of your choice
* **Equipment:** A set of artisan’s tools (one of your choice), a set of traveler’s clothes, and a pouch containing 30sp

#### Shopkeeper Profession

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#### Product Knowledge

You had to know a lot about the merchandise in your shop to do your job. If you worked in a clothing shop, you had to learn about fiber characteristics, types of woven and knit fabrics and their applications, and how a garment should generally fit. If you worked in a general store, you can probably eyeball a common weight or volume measure of most staple foods and know how best to store them and how long they are shelf stable. You have little difficulty distinguishing the quality of the type of items your shop carried, and whether they have been stored or cared for properly.

You have advantage on Intelligence (History) and Intelligence (Investigation) checks relating to items like those you worked with every day. Once per long rest, you may use this feature to succeed on one ability check meeting this requirement. You can choose to do this after you roll the die, but before the outcome is determined.

#### Shopkeeper Personlity Traits

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#### Shopkeeper Ideals

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#### Shopkeeper Bonds

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#### Shopkeeper Flaws

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### Laborer

* **Skill Proficiencies:** Perception, Survival
* **Languages:** None
* **Tool Proficencies:** One type of artisan's tools, vehicles (land)
* **Equipment:** A set of artisan's tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10sp

#### Laborer Specialty

During your time as a laborer, you performed multiple roles, though you eventually settled on one you've specialized in. Roll a d8 or choose from the options in the table below to determine your specialty.

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#### Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

#### Laborer Personality Traits

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#### Laborer Ideals

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#### Laborer Bonds

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#### Laborer Flaws

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### Entertainer

* **Skill Proficiencies:** Acrobatics, Performance
* **Tool Proficiencies:** Disguise kit, one type of musical instrument
* **Languages:** None
* **Equipment:** A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 30sp

#### Entertainer Routines

A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.

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#### By Popular Demand

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

#### Entertainer Personality Traits

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#### Entertainer Ideals

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#### Entertainer Bonds

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#### Entertainer Flaws

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### Hunter

* **Skill Proficiencies:** Your choice of two from: Animal Handling, Nature, Stealth, and Survival
* **Tool Proficiencies:** Leatherworker’s Tools, Cook’s Tools
* **Equipment:** A hunting/skinning knife, an animal trap, a set of traveler’s clothes, and a pouch containing 25sp.

#### Hunter's Work

You are adept at harvesting prey, and as such, so long as the area you are in has some form of edible game available, you can hunt to provide enough food to feed up to ten people (including yourself) each day. Additionally, you are familiar with the commerce of hunting, so you are aware of the normal market prices for meats, pelts, horns, hunting supplies, etc. When in a settled area, you are also able to recognize and locate places and people who would likely be in the market to purchase and/or sell such things.

#### Hunter Personality Traits

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#### Hunter Ideals

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#### Hunter Bonds

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#### Hunter Flaws

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## Low Freeman

### Criminal

* **Skill Proficiencies:** Persuasion, Deception
* **Tool Proficiencies:** One tool and your choice.
* **Language:** None
* **Equipment:** A crowbar, a set of dark common clothes including a hood, and a pouch containing 15sp

#### Feature: Criminal Know-how

Because of your history with the criminal world, you are able to understand the inner workings of most criminal organizations without any previous knowledge of them. When looking at a criminal of any type, just my body language alone you are able to discern what role they play in what ever hierarchy they are part of. Whether it be a simple grunt, a trusted enforcer, or the leader of the whole operation.

#### Suggested Features

Use the tables for the Duster Dwarf background as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity.

### Variant: Charlatan

* **Skill Proficiencies**: Deception, Sleight of Hand
* **Tool Proficiencies**: Disguise kit, forgery kit
* **Languages**: None
* **Equipment**: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary noble), and a pouch containing 15sp

#### Favorite Schemes

Every charlatan has an angle they use in preference to other schemes. Choose a favorite scam or roll on the table below.

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#### False Identity

You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

#### Charlatan Personality Traits

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#### Charlatan Ideals

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#### Charlatan Bonds

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#### Charlatan Flaws

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### Prostitute

* **Skill Proficiencies:** Insight, Performance
* **Tool Proficiencies**: Disguise kit, one type of musical instrument
* **Equipment**: A musical instrument, a set of fine clothes, and 15sp

#### Feature: Unrequited Love

At some point in your profession, a patron became obsessed with you, expressing their undying love and vowing to protect you at all costs. Whenever you are in need, you can request this patron's aid. As long as you feign reciprocal feelings they will fulfill your request to the best of their abilities, even to the point of sacrificing their life for you.

#### Prostitute Personality Traits

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#### Prostitute Ideals

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#### Prostiute Bonds

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#### Prostiute Flaws

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