recursal/Fanatic-Fandom huggingface dataset:
The Smiths

### The Founding

The Smiths is a guild that was (accidentally) formed by Allaine Ferris while she visited Amoroth.  Allaine is a blacksmith from the Southern Isles (Slateport, to be exact) and visited Amoroth to venture on her own.  While present, she noticed several injustices being committed, from everyday bandits to more intimate crimes.  Allaine could not simply sit by and watch idly, so she began helping whomever she saw while she was out of her forge.  Her presence did not go unnoticed, and before she knew it, people came to her forge offering to pay her to "take care" of people for them.  Allaine, unbefitting of the title "mercenary", had told them that, while she was busy, she could help them to help themselves.  She began offering lessons in self-defense, and her name spread through Amoroth.  Through her lessons, people (mostly women and children) began to learn quick and easy maneuvers to get out of a multitude of situations.

### Where It Is Now

Based around its founding, this guild is centered in Amoroth, although it has spread through the Southern Isles (after Allaine moved back to her home following her father's passing).  It is not uncommon to meet a guild member in another kingdom of Marin, however, due to common moving.  Allaine currently lives in the Southern Isles, and while she does not condone murder in any fashion, she does condone a good beating and, if approached by a guild member, usually offers a pair of gauntlets or the making of a custome pair of fighting gloves.  The Smiths is a guild that, while focused on the individual, encourages a sort of familial bond of protection among members and non-members.

### Values

The Smiths value respect above all else.  All fights are in good fun within the guild, so long as that respect is present and the two combatants are working to improve themselves.  They value assistance at all times, no matter what the sort of assistance it is.  Refusing a guild member's assistance is considered rude.  Guild members also offer their trade (be it blacksmithing, fishing, merchanting, etc.) to other members for either a discount or free as respect for the familial bond that the guild shares.  Those in this guild are referred to as "Smiths", both to cover their title to others and recognize one another.  If someone were to say "I'm a smith, but I work as a fisherman", a round of drinks may be bought.  The Smiths are always accepting new members, young and old.  The only thing that could result in a discharge would be a foul attitude or evidence of wrongdoing.  The Smiths do not break laws. They are characterized by the leather gloves shown in the picture. Smiths wear similar gloves to protect their knuckles if ever caught off guard.

### Joining The Smiths

In order to join this guild, you must speak with Allaine Ferris in Slateport either directly.  If such a scenario is next to impossible, you may find yourself in a hard spot (cornered by bandits, being weak, defenseless, etc.) and be rescued by a Smith.  While the second scenario is not certain (You may not be saved) if a Smith finds you, your recruitment is almost definite.
Withurlands

The Witherlands is the Northern-most kingdom, often referred to as the Cold North. It’s sibling kingdom is Azaria. The Witherlands cannot be missed, however one would choose to enter, they would see mirroring snow mountains all around them. It’s Capital is known as Grand Stead: A large settlement that stretches across two mountains. Axegrive also known as the "Iron County" is the largest location in the Witherlands, it holds home to the most citizens and is considered a very harsh environment. 21:51

The Black Arches is a deserted landscape on the east-side of Witherlands, and has been abandoned ever since Lord Kyvall’s march of the first men, seizing and destroying all foreign forces who sat at the Black Arches. The Black Arches overlook the frozen sea, and nothing but small fishing villages show life near by. 21:51

Climate: The Witherlands is infamous for being the coldest Kingdom on the planet, and for having the deadliest winters. It snows year-round and it seemingly never thaws. The Witherlands simply doesn’t have a summer.

21:51

Ruling Power · The Witherlands has seen House Carter rule it for over 200 years. In the cold North, they are referred to as Rulers rather than Kings or Queens. The Carters continue to be the most famous House from the Witherlands, and it’s most powerful. 21:52

Significant People · Lord Marshall Carter: Current Ruler of the Witherlands, and Lord of House Carter. · Lord Felix Carter: Brother of Marshall, and 1st Lord from the Witherlands, and current heir to the northern throne. · Lady Elizabeth Carter: Wife of Felix, and 1st Lady from the Witherlands, and sister-in-law to Marshall. · Lady Marnie Carter: Daughter of Marshall, and heir to the Witherlands once she comes of age. · Lord Robert Nikolai: Son of Felix, and nephew of Marshall. · Lady Titania-Grace Nikolai: Daughter of Felix, and niece of Marshall.
Cara Albarn

* Traveler
 Age
 Status
 Marital Status
 Family
* Elijah Berke (Biological Father)
* Tamra Berke (Biological Sister)
* Micah Berke (Biological Brother)
* Simon Berke (Biological Brother)
* Daliah Berke (Biological Sister)
* Cornelius Albarn (Surrogate Father)
* Ebele DuPont (Surrogate Sister)
* Andrew Martin (Surrogate Brother)

Cara Albarn started her life as Carmel Berke, the youngest of a group of five, the daughter of a farmer and a goat herder in Kasreen. With a huge family that was all in the same area, every moment of her life was monitored as if it wasn't her own. She was deeply unhappy with this, and ran away at the age of fourteen to seek a different life somewhere else.

After being on the road for a year, she was taken in by a man named Cornelius Albarn, which resulted in her taking her nickname and his last name as he own. She then spent the next ten years of her life in a secluded monastery he was a part of, where she was taught the basics of math and reading, and how to fight. She was mostly trained in battle, and as a result does not know much of the outside world, and her education could best be described as comparable to an eleven year old's. Also for this reason, she sees the nobility as silly and frivolous, and has a hard time respecting the wealthy.

Near the end of those ten years, three of her closest friends were killed in a battle with a madman enhanced by magic, slaughtered like fish in a barrel. She was able to steal a magic charm from him that gave him strength, killed him, and kept the charm for herself. She came out of this with a deep distrust and hatred of magic, and the mindset that anyone who treated people as if they were disposable were the people she would never respect or admire.

This event put her into a constant state of misery and guilt, and decided to leave with the promise to write home to Cornelius and send money back to the monastery. She now lives as a sellsword, and finds herself learning more about the world she had been so removed from.
Captain Zinnia Rolfe

## Zinnia Rolfe

"Don't ever underestimate the power of a woman."

### Family

Alexandria Rolfe (Mother -Deceased)Peter Rolfe (Father -Deceased)Kyla Rolfe (Sister -Deceased)"

## Biography

She's punctilious, malicious and clever. Which isn't out of the ordinary for someone with her terrible past.

She was born and grew up in a high class family in the Southern Isles, she lived comfortably until she was about 7 years old, but at that point life changed drastically.

She lost her sister and parents in a long lasting heatwave. Luckily she survived after a visiting ship rescued her from her home as she was on the verge of death. That ship became her home and the crew aboard became her family. She grew up on the ship and by the age of 18, she became its captain. Zinnia and her beautiful ship, The Wandering Maiden, headed across land and sea for a life of crime. When she finally revisited her home city, she found it deserted and skeletons scattered all about. She truly was the only survivor. At least, that's what she thought before she heard shuffling in the ruins of her old home. She was then reunited with a lost pet lizard she had as a child named Sebastian. Together, they got back onto the ship and haven't returned. With her talents and charm, she managed to survive everything and keep ahead of the curve. This has turned her into the woman she is today.

After finally turning life around for herself, gaining power and wealth from conquered lands and villages, she now is one of the most powerful pirates of the sea. By doing so, she hopes to learn more about why her city was the only one impacted by the mysterious and sudden heatwave and finally find stability and security she hasn’t had in years.
Leprechaun

"You'll never get me pot o' gold."

## Nature's Hoarders

Leprechauns are known as fairies in Marin's folklore. They have a reputation for being mischievous and elusive, and very difficult to catch. With a greedy nature, they collect gold and precious gems and keep them in cast iron cauldrons hidden throughout Marin, disguised by their magic. As such, finding one's pot is very difficult to do. As part of their prideful, arrogant nature, leprechauns typically flaunt their existence before pooling into nothing, and, as such, if caught, they release the location of their precious gems. After all, they have to tempt humans into a game - and a game with no reward is no fun.

Leprechauns are short and generally have the appearance of old men. There are no females, and, upon one's death, another one spawns, as their energy returns to nature itself before creating another.

Overall they are mischievous, and their acts have been known to create chaos, although they mean no harm and are generally harmless.

Leprechauns like to stay in the forests of Feyshore, and Terresol, but it is not uncommon for them to be found in Araedia and Northwind.
Yuan Magnestion

House Kelwynd

### Family

Winchent Magnestion (Father \*actual Grandfather\*, Alive) Leaine Magnestion (Mother, Alive) Gilbert Magnestion (Brother, Alive) Ser Amos Magnestion (Brother \*actual Father\*, Alive) Oriala Magnestion (Sister, Alive) Maggar the Great (Distant Ancestor, Dead)

### Kingdom of Residence

Myridia (Terresol currently)

The Bastard of Books, Yuan Magnestion was born in mystery during a border conflict between Winchent Magenestion and another large Myridian House. Winchent brought the child back and declared him as his own, and named him Yuan after his great-grandfather who wrote one of the most extensive histories in the world. He was raised a warrior and a scholar, under the Code of the Mag. Looking up to his older brother Amos for his entire life, wishing to be a knight and to one day hold a knight's lands. But for Yuan, being a bastard has always been his biggest downfall, especially since everyone believes his mother is a lowborn tanner's daughter (the worst of the worst to be the son of).

Upon learning of Vronti Kelwynd's location in Terresol and knowing that he was a formidable fighter and an honorable lord Winchent sent Yuan to him. Winchent told Yuan the truth about who his actual father is (Ser Amos Magnestion, Winchent's son) and told him to seek Vronti and pledge his loyalty to him as a squire. He left a message stating that he (Winchent) would want Yuan to be squired to Vronti and that he would like Yuan to gain land in the distant kingdom. Vronti will also receive a good amount gold and Winchent will pledge men to any cause that Vronti will need.
Talia Tait

"If you can find water, you can find the will to survive."

She was born in Ibethiel, a woman of magical prowess despite her fear of its use in any more work than as a finder of water for the use of a well. As she grew up, she was often a bit more reclusive compared to other children, but also was more intellectual until she began to reach adolescence. As she neared the age of thirteen, she became enthralled with a story of her mothers, in which a powerful warrior fought with sword and spells, using their power to better the land for all. It was this story that drove her to make her father teach her how to use a sword, and as she learned to use swords, she also learned how to wield daggers and to fight with her hands, which got her into some trouble as she grew up. It was at the age of eighteen that her father died of a mishap while cooking for his family, as hot oil burned into his chest and the resulting wound became infected, resulting in his death. After this, she left home, and set off to use her powers and skills to better the world, even though most often she only found the use for her magic with water to be as a way to find a source to build a well into.
Caladrius

Species
 Age
 Status
 Height
 Weight

Overview: This bird appears to be a white dove that has somehow grown to the size of a haron. While this bird doesn’t have anything unusual about it besides that in terms of appearance, it does seem to have a rather odd supernatural ability.  It will refuse to look at any sick person who will not make a full recovery. They have also been know to be able to heal patients. So far, the only sighting of these birds has been in Terresol. The bird also doesn’t seem to use any magic to do what it does, so it is not known how the birds has this knowledge.
Kaine Hyde

"Dead or alive, you're coming with me."

Kaine Hyde was born in The Witherlands, into The Arbiters. A fierce group of hunters, trackers, and great warriors. Kaine was taught many of the skills of tracking, hunting, and fighting. After the Purge which killed all of The Arbiters, save for Hyde, he took up the role of bounty hunter.
Still in his iconic Arbiter armor and helmet, Hyde puts his perfect record, along with a ruthless reputation, on the line as he tries to keep The Arbiter legend alive. One target at a time...
Ostro Kelwynd

Age
 Status
 Marital Status
 Family
* Sylina Kelwynd (Daughter)
* Cygnis Linzar (Ward)

Ostro Kelwynd was the head of House Kelwynd, Lord of Sunsky, and First Sword of Syntherion. Ostro was a prominent noble in the Hotep province of Myridia. Many people loved him for he never offended anyone or burned a single bridge, even when wronged. This caused many people to think he was weak when in fact he was quite cunning in a merciful way.

He was the eldest of his siblings and took to leadership with an efficient yet kindhearted approach. He was often balanced out by his wife Lorelle who was the more aggressive one, promoting action over passiveness.

Among other hobbies, Ostro's favorite thing to do was personally tend to his rather beautiful gardens. This favorite hobby of his became even more prominent after his wife Lorelle passed away while giving birth to their second child Sylina.

Ostro's most controversial political move was relinquishing his lands and titles to his son and heir Vronti. Ostro did this because he was deathly ill with the Wasting Sickness and wanted to mentor his son on how to be a lord for as long as he could before his illness got the better of him. Ostro lived to see his son be lord for 6 years before being defeated by his illness.
Mary De Verque

Age
 Status
 Marital Status
 Family
* Aya (Mother)
* Elaine (Sister)
* Sophie (Sister)
* Kaya (Sister)
* Kain (Brother)

Mary is what you’d call an eccentric little being. This young brunette is a force of nature, her pretty face disguising her reckless ways, both of her parents having little or no time for their youngest child.but their lack of affection resulted in Amelia’s cold outlook on love. Feelings are something Mary struggles with, she either feels everything all at once or nothing at all. This is why she keeps to herself, knowing that simple things such as friendship become complicated when you expect too much. On the surface Mary is rather carefree and upbeat, she’s a closed book though. Only ever giving people moments of her attention Mary has a sensitive soul with a bit of a cheeky attitude at times, her short temper and sharp tongue. She likes to distract herself with culture and art. Being the youngest in her family she was last to be married off at 16 to an old Lord, at the age of 18 her husband miraculously died. Leaving her widowed. She went to the castle seeking work, she became a lady in waiting for one of the royals.
Shonda Rhimes

**Shonda Rhimes** ist eine US-amerikanische Drehbuchautorin, Regisseurin und Produzentin. Sie wurde vor allem durch die von ihr entwickelte, sehr erfolgreiche Fernsehserie Grey's Anatomy bekannt und hat mit den Jahren eine beispiellose Karriere hingelegt, die sie vor allem in der afroamerikanischen Community zu einer wichtigen Vorbildfigur werden ließ. Auf Grey's Anatomy folgten die Shows Private Practice und Scandal, die ebenfalls große Erfolge wurden. Seit September 2014 wird in den USA die neue Serie How to Get Away with Murderausgestrahlt. Rhimes' Produktionsfirma heißt *ShondaLand*. Die Produzentin ist dafür bekannt, starke Frauenfiguren ins Zentrum ihrer Geschichten zu stellen und viele afroamerikanische Rollen zu schaffen.
House Kelwynd

The Kelwynds of Sunsky have been a noble house for over a thousand years. The current head of House Kelwynd is Lord Vronti Kelwynd. Sunsky is currently located in Terresol, although the Kelwynds originated in Myridia.

The Kelwynds worship the god Syntherion, deity of the sun, sky, birds, and lightning. They are extremely devout to their god and follow the virtues of honesty, loyalty, generosity, hospitality, and justice that followers of Syntherion are expected to exemplify.

The origins of House Kelwynd are extremely mysterious, with several theories circulating about where they came from and how they got into power. These theories vary from extremely fantastical to extremely dull, including the idea that they came from the sun, originated as bird/human crossbreeds, or that the Kelwynds were started when a man-at-arms was raised to the position of knight, and then landed knight. It is public knowledge, however, that House Kelwynd was founded by a man named Kel who married a woman named Eos. The true mystery lies in who they were as people and how they managed to grasp enough power to become a noble house. The truth behind this is a closely guarded secret, possibly the only secret the Kelwynds keep.

Currently, Lord Vronti Kelwynd rules his house as an authoritative but fair lord, giving freely to friends and being ruthless with enemies.
Harambe

Harambe is the martyred gorilla god hailing from the Isle de Ebmarah. He is a noble god who was slaughtered by nonbelievers. His spirit still lives on, his benevolence never forgotten throughout the island from which his faith was established.

Harambe is the god of protection. Specifically protection for children.

He is mainly worshiped in the small Isle de Ebmarah, named after the righteous god they worship.
Elliott Byrd

Age
 Status
 Marital Status
 Family
 Weight

Elliott Byrd was born in a different world, from a different time. Through dire and uncontrollable circumstances, he was torn from his world and thrown into the world of Marin. He awoke on the side of a mountain with severe amnesia, forcing him to forget everything about his past, save his own name, and his extensive medical skills. He currently lives in the capital of the Southern Isles and maintains the hospital there.

The place of his origin was known as Apollo, a seemingly utopian society of technological advancement, filled with colossal towers located in the middle of an ocean plateau. Deep inside the city however, it was filled with massive corporate corruption that was slowly strangling the city. Elliott spearheaded a revolution against the entities, and in the final moments of the revolution, brought a building down on top of himself. His fate would have been sealed then and there, however one of the companies had a machine that was once thought impossible; They had created a teleportation machine. With no other possible escape, Elliott took his chances with the unknown device and hoped to be transported to safety, only to find that while he was safe, and more importantly alive, he was in a completely different world with zero memory of his past.

Once he regained consciousness on the side of a barren mountain, he wandered into a nearby town and slowly regained his bearings. He demonstrated his unusual talents with yet unforeseen medical treatments, and over the course of time found himself in charge of a hospital located in the heart of the Southern Isles. After a string of events involving Catarina Tanner, whom he operated on and subsequently saved her life, he was able to regain his memory, although he keeps the information extremely close to him for fear of repercussions involving witchcraft.
Eleftarios Ouranos

"Talent is just pursued interest."

### Family

Garfilia Ouranos, wife, dead.Unnamed daughter, alive. Unnamed daughter, alive. Unnamed son, alive.

### Kingdom of Residence

Terresol

A man who puts duty above everything else.
His family is one of the few that worship Syntherion, and at age 16, Eleftarios swore his sword to Pericles Kelwynd. His service was impeccable, and when Pericles passed away, Eleftarios served under Ostro and then Vronti.
Elefatrios's wife Garfilia died from an intense fever and he had to raise his kids while also serving Ostro Kelwynd at the same time. Eleftarios's kids are all independant now and his plan is to serve House Kelwynd until death.
Eleftarios is a paragon with the arming sword and kite shield, as well as being a master lancer. His left-handedness made him a tricky opponent to fight against. He fought in, and won, many tourneys in his day. When he was bested by Torrin Roarbar in a melee at the Tournament of The Greenkeep, he realized he was getting too old for tournaments and stepped out of them, to the disdain of many.
He is currently in Ibethiel, teaching King Cheston the basics of sword fighting.
The Wasting Sickness

The Wasting Sickness, also known as The Waste, is a mysterious sickness that is common enough that many people know about it, but not common enough for anybody to expect it to strike.

The Waste is usually found in older males although it can strike anyone at any point in their life. It starts with small symptoms. Things that most people would not think twice about. Sore muscles, a bad back, tiredness. It eventually progresses to aches and pains, and eventually the afflicted can barely walk. This is usually accompanied by excruciating pain.

The afflicted may have some "good days" where the disease seems to be retreating, but these days are just small mercies in the ever creeping tide of The Waste. Make no mistake, it will continue to progress until the afflicted merely loses the will to live due to intense pain and lack of bodily function.

Significant people killed by the Wasting Sickness:

Ostro Kelwynd,

Marion Magnestion,
Falir Barmoor

"I will not fear to tread. No matter how much they take from me."

### Family

Shoran Barmoor. Father. Alive.Nara Barmoor. Mother. Alive.Corsar Barmoor. Younger brother -Deceased.Paliana Barmoor. Younger sister. Ranali Barmoor. Younger sister.

## Biography

Born the eldest son of a wealthy family from the Hotep province of Myridia. He was offered many marriage offers but his father refused them all for him, hoping to find a better wife for Falir.
Falie is a master of the estoc and is usually a quiet and contemplative man. He has a superiority complex and always thinks that he is right.
Attempted to avenge his younger brother Corsar by slaying Vronti Kelwynd but was stopped by a force led by Torrin Roarbar. In the ensuing chaos, Falir slew Torrin and Vronti hacked Falir's left leg off at the knee.
Falir now plots revenge against Vronti and the Kelwynd name.
Fr. Istvaan Corbulo

## Istvaan Corbulo

"When have they ever loved me?"

A choleric man whose arm was burned by followers of the Six when he was only 10. Since that day, he vowed to hate the Six until his death.

Later in life Istvaan found a measure of peace with his wife, Maranda. Their daughter Zoe was 2 years old and Maranda was pregnant again when their house was broken into by coastal raiders who stabbed Myranda and Zoe to death while Istvaan fought off the other attackers. He was knocked unconscious and found his wife, daughter, and unborn son upon all dead when he woke up. Istvaan moved to Sol to find a job in construction for he could not bear to stay in his hometown.

His experiences of persecution and hatred have caused him to look older than he really is.

Upon discovering Syntherion, he was enthralled. It was a religion that was not The Six and not really one being taught or followed by any of the royals which he also has a distaste for. Fr. Cygnis’s faith, strength, and kindness inspired him to join and soon, Istvaan was ordained.
Cassandra

**Cassandra**is the mortal princess of Troy, and can predict the future, but no one believes her because Apollo put a curse on her. Cassandra currently sells "Opposite Oracle 'O Cookies" because her fortunes are the negative version of what she predicts.

## Parents/Family

Mom:Queen Hecuba

Dad:King Priam

Siblings:Helenus

## Personality

Cassandra is the humble princess of Troy, fearful of her wrong actions, but very vengeful at the start of her comeback to Greece. Now, she is very grateful that the immortals didn't punish her, and is living well with them and now owns her own "Opposite Oracle 'O Cookies" shop, giving true fortune written by the opposite, so that others will believe her predictions.

## Appearance

Cassandra has a fair complexion, with an emerald green dress/chiton with sleeves that have large pocket holes inside them. She also has star-shaped earrings, and a stars-and-moon headpiece and bracelet. Cassandra also has some purple polka dots on the rim of her sleeves and chiton. Her chiton also has two yellow buttons that keeps the two sides of it together. She has hazel, almond-shaped eyes and straight fiery blonde hair.

## Relationships

### Apollo

Apollo has ruined Cassandra's reputation, by putting a curse on her in his so-called "temple". Later on, the gods felt empathy for her, and decided to make her smell the delicious scents of spices whenever she was about to make a prediction, so that she could literally smell the future. He tries to undo the spell near the end of the book, but fails, though Cassandra finally forgives him.

## Powers and Abilities

* Cassandra can smell the future.
* Sometimes, Cassandra can have extremely major (and clear) flashbacks that happen like they're yesterday.
* Cassandra is extremely innovative with her surroundings and is resourceful.

## Extra Info

She is friends with Apollo, though the latter might have a possible crush on her (according to Artemis, his sister.)
Cecily Brentwood

Age
 Status
 Marital Status
 Family
* Philip Richmond (Father)
* Grigory Richmond (Brother)
* Jonah Brentwood (Husband)
* Katherine Brentwood (Child)
* Evelyn Brentwood (Child)
* Jeanette Brentwood (Child)

Background: Cecily is the second born and only daughter to Victoria and Philip Richmond, a wealthy noble couple that lives Erilia, Araedia. She lived quite a posh childhood and well...she was raised to be a wife and a mother and nothing else. She carried that teaching through her childhood and embraced being quiet and more serene, as she was told they were traits that a proper and desirable woman should have. She was never overly energetic or rambunctious and could be seen around the adults more than the children at social events, though as she started hitting her teenage years, she began to migrate towards other people that were her age; particularly, the young men. She was a charmer as a teenager, and knew how to get quite a few men wrapped around her finger, and well her efforts (and her parents') paid off for she was married by the age of seventeen. After her marriage to Jonah Brentwood, she didn't waste much time before throwing herself into the role of being a wife. She hosted a number of socials and dinners and often invited many of the socially elite to attend them. Even after she gave birth to her first child, a daughter, at the age of eighteen, she continued to be active in the social crowd. Now...on the topic of children. Cecily has four of them. The first three spaced about three years apart, and the last one two years younger than the child born before. None of these four children are sons; Katherine, Evelyn, Jeanette, and Serena, aged nine, six, three, and seven months respectively. The fact that she has yet to bear a son grieves her, for she feels that she has failed her husband by not having yet birthed a son.

Appearance: Cecily has long, straight red hair that she has quite a bit of pride in. She loves the colour and likes to put it into different styles, though she will only do that when there is a social she will be attending, otherwise she wears it down and swept behind her shoulders. Her skin is quite pale and she has light blue coloured eyes. When it comes to her clothing, she does like to wear more intricate pieces, though she isn't one for unusual colours or gowns that have more than one or two different colours of fabric. She prefers to experiment with accessories and accents with her outfits.

Personality: As stated earlier in the biography, Cecily tends to be a quieter and serene sort of person, though since her marriage, she had turned out to be a little bit more of extrovert. She is a charming person and finds it easy to converse with others and can often talk for long periods of time without running out of things to say. Keeping the peace is something that she'll often try to do and she will avoid conflict the best she can, especially violence. You will never see Cecily getting violent with another person, even if she herself is being treated in a violent manner.
Eleaor Rorine

"Nature sees all, hears all, and knows all."

Elaeor Rorine was, and is, a hunter/gatherer. In order to survive, he hunts large animals for their hide and furs to sell.

Eleanor does not have the best childhood; his father leaving the family when Eleanor was 3, and his mother's death when he was 11. His father left the family a bow, one Eleanor claimed for himself. For 20 years he learned how to use the bow, hunt large game, and survive in the wild on his own.

During those 20 years, Eleanor has killed countless deer, boar, Turkey, and other wild animals. His most prized kill though, was achieved at age 16. Eleanor discovered a mother boar, a large one at that. The boar charged Eleanor however, it's unknown if it was sheer luck or skill that he survived, landing an arrow through the boars eye. He crafted a necklace out of the hide and a tusk from the board, to remember his most challenging kill.

There is only so much though, that can be found in the woods. When Eleanor turned 26, he started towards the nearest city, taking little with him, Sol.
Goblins

Specie
 Age
 Status
 Height
 Weight

     While often mistaken for smaller orcs or kobolds, it should be noted that goblins appear to not be related to either race despite the obvious physical similarities. Now that this little fact is out of the way, it should be noted that goblins are too lazy to build their own homes, and thus will make their living out of caves, large thickets, or structures built and abandoned by more advanced civilizations. Coastlines are favored, as they love to scrounge up the treasures brought to them from the wreckages of ships. Though they may not be too strong on their own, if there is one department Goblin don't lack in, it's pure and utter hatred. Goblin's hatred run deep: They most espically hate Gnomes (who fight against Goblins all the time), horses (who frighten most goblins, though exposure to them can allow one to get over this fear) and dogs (as they are often the ones who alert humans and other beings to their presence.) Speaking of which, Goblins have a rather strange relationship with magic, viewing it with a mixture of awe and fear. They also tend to ascribe magic to rather mundane things, such as saying fire is a cause of magic. Fire is one of the most beloved substances in goblin culture, due to it's ability to wreak massive destruction and how it doesn't require greath size or strength to wield. they do however, hate writing. They believe that when a person writes down words, that they are being stolen out of their head and as a result, goblins are almost universally illeriate. Goblins are highly carnivorous, preferring the flesh of humans or gnomes. the reason for a lack of a proper age range for goblins is simply because all goblins encountered have not died of natural causes.
Staffel 1

## Cast

### Hauptdarsteller

* Viola Davis als Annalise Keating
* Billy Brown als Nate Lahey
* Alfred Enoch als Wes Gibbins
* Jack Falahee als Connor Walsh
* Katie Findlay als Rebecca Sutter
* Aja Naomi King als Michaela Pratt
* Matt McGorry als Asher Millstone
* Karla Souza als Laurel Castillo
* Charlie Weber als Frank Delfino
* Liza Weil als Bonnie Winterbottom

### Wiederkehrende Darsteller

* Tom Verica als Sam Keating
* Conrad Ricamora als Oliver Hampton
* Megan West als Lila Stangard
* Arjun Gupta als Kan
* Lenny Platt als Griffin O'Reilly
* Alysia Reiner als Wendy Parks
* Marcia Gay Harden als Hannah Keating
* Lynn Whitfield als Mary Walker
* April Parker Jones als Claire Bryce
* Jack Mikesell als Rudy Walters
* Elliot Knight als Aiden Walker
* Tamlyn Tomita als Carol Morrow
Owlbear

Species
 Status
 Length
 Weight

Overview: These dangerous creatures are likely the result of an experiment on the part of a demented wizard. Due to their violent nature, it is most likely the wizard who created them is now dead. They have red rimmed eyes and their beak color ranges from yellow to ivory. They are warm blooded animal but will lay eggs. Generally they live deep within forests located within temperate climates, generally living in caves or hollowed stumps. They will attack any prey item upon sight and will not give up a fight until either they or their prey is dead. This is the owlbear greatest strength and weakness, as they will not stop pursuing a prey item until death, and so they can easily be lured to jumping off cliffs or into traps, provided you can find one. Though they do not seek treasure, they have been shown to bury the “loot” of their victim in shallow holes near its home. Owlbear eggs and hatchlings are very valuable on the open market, with an egg being worth 2,000 silver pieces and a hatchling worth 5,000 silver pieces. These are often brought by wizards as pets, who use them as guards to help keep out nosy people.
Niffler

Species
 Age
 Status
 Length

Overview: A niffler is a small mole like creature with a long narrow nose and sharp claws that it uses to help it dig. The unique function of a niffler comes in whenever it can see a shiny object nearby. The Niffler will attempt to acquire such object and hide it away for later. They tend to live in burrows about 12 ft (3.6 m) underground and can have several younglings in a litter. They are excellent at finding any form of gold or treasure, and thus are often used by treasure hunter to help them look. They don’t like sharing though and so might bite someone if they have a ring on or attempt to steal their treasure. There seems to be a heavy concentration of them in Northern Feyshore due to the fact that most of the citizens are nobles and they have a large amount of wealth stored there. It seems many citizens use them when visiting some of the abandoned cities of Southern Feyshore to help find treasure the bandits may not have found.
Corvus

## Location

Corvus is a newly established district that borders Myridia, Kasreen, Prasia, Equadia and the Eastern Coast of Amoroth. The capital, Zarastar, is set in the Southeast along the coastline. It is a growing city in which the Sultana Kenna Vaughn (A member of the Southern Federation) resides.

## Climate

Corvus is made up of majority desert, it is sweltering and has the same climate as Prasia. Extremely hot summers with freezing nights with no noticeable winter.

## Ruling Power

The Southern Federation under House Maith as of it's establishment.

## Notable Information

Corvus's economy is mainly reliant on it's businesses: steel, ores, gold, gems and wyverns.
Shade

Shade

Lifespan:  Unknown

Species: Paranormal entity

Weight: Unknown

Length: Unknown

Overview: The shade has gone by many names, shadows, spirits, ghost, or the Dorocha. They are the voices of the dead, and like the dead, they are numberless. Only in the dark, when the veil between the world’s is at it’s lowest, will you ever find yourself in their company. Born of ash and smoke, they scream until the end of time. They appear as demonic, skeletal, smoke apparitions, that are usually seen screaming. The shade’s greatest weakness is Fire and Daylight. But heed this warning mortal, if you dare cross the Dorocha’s path, in the glimpse of night where their screams are bound by the trees, fear for you life. For Daylight hath not come quickly enough to your rescue, you will freeze upon their icy touch.
Leilah Farbridge

Position
 Age
 Status
 Marital Status
 Family
 Height
 Weight
 Eye Color
 Hair Color
 Body Type

## Biography

Leilah was born into the world already at a disadvantage. Her mother and father were shifters, a race that was on the point of extinction. The only reason they married was to continue the race, nothing more. They felt no love towards one another. It was just their duty to continue the shifter line. There were those who didn't like Shifters and so they hunted them, it was genocide. A family of Shifters would not survive if they were all together. As a result they split up and Leilah was taken by her mother. Being a Shifter wasn't something that could be hidden easily. So Leilah spent most of her life with her mother, a sort of Doctor/nurse who worked whenever someone was sick or injured. This way they could both seem like normal people. She learned skills practiced in the medical field and was well respected by the people in her village. When it came to be her tenth birthday, hunters stormed the village hearing about Shifters among the citizens. Leilah's mother knew this day would come and thus prepared for it. Giving her child a bag of supplies she would need for survival, she urged her daughter to run off into the nearby forest and follow the stream that led to the nearest town. Leilah did as asked and ran away before the hunters could get to her. They did take the lives of her mother however, and her father days before. For the past 14 years Leilah has been traveling the land, never staying in one place in fear of Hunters.

## Abilities

-Can shift into one of the four following four species of animals

```
   •Snowy Owl
   •Raven
   •Bobcat
   •Mountain Lion

```

-Knowledge of herbs and treatment in the medical field

-Is immune to high levels of poisoning and has the inability to become drunk

-Experienced thief and mercenary

-High pain tolerance
The Witherlands

## Location

The Witherlands is the Northern-most kingdom, often referred to as the Cold North. It’s sibling kingdom is Azaria. The Witherlands cannot be missed, however one would choose to enter, they would see mirroring snow mountains all around them. It’s Capital is known as Grand Stead: A large settlement that stretches across two mountains. Axegrive also known as the "Iron County" is the largest location in the Witherlands, it holds home to the most citizens and is considered a very harsh environment.

The Black Arches is a deserted landscape on the east-side of the Witherlands, and has been abandoned ever since Lord Kyvall's march of the first men, seizing and destroying all foreign forces who sat at the Black Arches. The Black Arches overlook the frozen sea, and nothing but small fishing villages show life near by.

## Climate

The Witherlands is infamous for being the coldest Kingdom on the planet, and for having the deadliest winters. It snows year-round and it seemingly never thaws. The Witherlands simply doesn’t have a summer.

## Ruling Power

The Witherlands has seen House Carter rule it for over 200 years. In the cold North, they are referred to as Rulers rather than Kings or Queens. The Carters continue to be the most famous House from the Witherlands, and it’s most powerful.

## Significant People

Lord Marshall Carter: Current Ruler of the Witherlands, and Lord of House Carter.

Lord Felix Carter: Brother of Marshall, and 1st Lord from the Witherlands, and current heir to the northern throne.

Lady Elizabeth Carter: Wife of Felix, and 1st Lady from the Witherlands, and sister-in-law to Marshall.

Lady Marnie Carter: Daughter of Marshall, and heir to the Witherlands once she comes of age.

Lord Robert Nikolai: Son of Felix, and nephew of Marshall.

Lady Titania-Grace Nikolai: Daughter of Felix, and niece of Marshall.
Pheme

**Pheme**is the goddessgirl of gossip and rumor. She is featured in Pheme The Gossip. She is infamous throughout MOA, and can tend to jump to conclusions at times. If desperate, Pheme can put down her gossiping ways and help.

## Appearance

Pheme has short, spiky, bright orange hair and a pale skinny body. She has honey-colored eyes and normally wears an orange chiton due to orange being her favorite color. On the cover of Pheme the Gossip, she wears a lavender chiton. She once saved the world from being burned up; thus Zeus gave her cute, girly, sparkly, orange wings so she could spread important gossip faster and more efficiently.

## Personality

Pheme can't keep a secret or a juicy piece of gossip to herself, thus often being considered a blabbermouth. However, it is seen that she dislikes seeing others in trouble and will try to help out. Even though Pheme sometimes can jump to conclusions, she enjoys picking out a random juicy piece of gossip to spread, and Pheme knows that some fo her friends would not trust her for any piece of their secrets or extra information, as one of the only things she enjoys doing at MOA is to spread gossip around.

Pheme also enjoys helping others, and maybe improve herself. In the epilogue in "Pheme The Gossip", she eagerly read the invitation from Teen Scrollazine as they hired her as a new position in their editing department, due to her amazing artwork she used to save MOA.

## Extra Info

* She seems to be friends with Medusa and Pandora.
* Her words form into cloud-like bubble letters above her after she says them.
* She loves the color orange.
* Eros supposedly has a crush on her.
* She has a dorm room all to herself.
* Pheme decided to cut her hair short for easier hearing.
Artimus Weatherly

Age
 Status
 Marital Status
 Family

Artimus, in his youth, formed one half of a warrior duo with his sister, Elizabeth. As they grew older, Elizabeth met a charming man named Nathan Baxter and settled down. Artimus, however, continued traveling around Marin to offer his services to anyone who seemed to be in need.
Artimus is a cynical, sarcastic warrior who doesn't talk much. He gives off the impression of a bitter old man who hates everything. However, he will consistently be one of the first to jump to someone’s aid and will always fight for the good of the people.
Ero

**Eros** is a minor supporting character of the Goddess Girls (Series). He is the godboy of love.

## Appearance

He isn't described very thoroughly, but it is known that he has wings and bright, apple-red cheeks. He has blonde hair and brown eyes.

## Personality

Eros is the type of guy to stick up for someone, especially Pheme. When Phaeton picked on her, he immediately told him to go away. He seems to really like Pheme, and can relate to her because of their duties.

## Trivia

* He supposedly has a crush on Pheme.
* In Greek mythology, his mother is Aphrodite
* He and Pheme both have the same favorite color, orange.
* They (Eros and Pheme) have similar duties; spreading rumors or love around.
* Once he realized that Phaeton was being mean to Pheme, he instantly comforted her and came to her aid.
Anastasia Brooke

Age
 Status
 Marital Status
 Family

Anastasia Brooke hails from a family of nobles in Witherland. She was born with telekinetic powers, everyone believed that she was cursed and wanted to kill her as her powers caused a great deal of trouble as she didn't know how to control it. Her parents take her to a witch in an attempt to rid her of her powers. The witch fails and erases her memory instead and sends her off to Terresol where no one knew her. At the age of 16 Anastastia reaches Terresol and is taken in by the owner of Brooke's tavern, Walder Brooke. It was he who named her Anastasia. She worked at the tavern as a maid initially and is now the tavern keeper as Walder Brooke is too old to handle it himself. She has no memory of her past and is not aware of her powers. You're first impression of Anastasia would be that she is cold and distant. She maintained this image as she had a tavern to run by herself.
Albert Protz

"Ribbit." ~Frogs Everywhere

It is rumored that deep within the Regit Swamplands, a large human-like toad lives. Known as the Toad King, this creature is often found sitting on rocks croaking back and forth with dozens of toads and frogs which sit around him. Some variations of the tale say that He will Command these Toads to attack Trespassers in his territory, which is a small region of the Swamplands that is not often trekked through.
 In reality, this Toad King is a peculiar teen named Albert Protz. Naturally born a shifter, during his first shift at age Seven he wasn’t strong enough to take it. Unlike other children which simply died, Albert became stuck Mid-Shift. Distraught and Traumatized, he hopped away into a nearby swamp where he learned to survive by observing toads and frogs. He has lived there ever since, having formed bonds with the many Amphibians found in the Swamp.
 Albert has a strange disposition, preferring to stay away from other people in favor of his Toads. He tries to stay Stoic.He loves his toads very much and will fiercely defend them, but is also quite insecure so he prefers to stay hidden, striking from out of the fog before leaping back into hiding. His Powerful Legs can in fact deliver a strong Kick, along with allowing him to launch himself at high speeds towards opponents.
Actaeon

**Acteon** is a mortal boy who goes to MOA. He has a crush on Artemis, the goddessgirl of the hunt and the moon. Despite other mortal boys, he is one of the most mentioned and he makes more appearances in the series.

## Appearance

Though Acteon doesn't have an illustration, he is described as having brown hair and blue eyes.

## Personality

Acteon is kind and easy-going. He is seen to be very forgiving, accepting Artemis's apology for turning him into a stag immediately and without hesitation. He can take a joke, and can make any situation humorous. He has a shy side, as seen when he had trouble confessing to Artemis that he liked her.

## Trivia

* He and Artemis like each other, and he kissed her on the cheek in the book *The Girls Games*(though it was Aphrodite who pushed Artemis into Acteon)
* He has been turned into a stag by Artemis, and states that the horns are very heavy and that he can't understand how the animals run so fast with them.