Enemies

While some of the denizens of the Temple help out the Templar, many try to stop her from making her way deeper into the temple.

## Standard Enemies

Various enemies populate almost every room of the Temple. The types of the enemies are determined by the room. Each time that the Templar enters a room, enemies spawn in specific locations. In the cases where the Templar can leave a room and come back to it (usually via a Lost Room), all enemies will respawn. In a few rare cases, there are spawn points where an enemy may or may not spawn. Any time that any enemy spawns, there is a chance that an elite version it will spawn instead.

There are no official in-game names for most of the standard enemies so the wiki team has had to dig up the names from other sources or make up names that seem appropriate. We have noted the sources of names where possible. The closest thing to an official source is the names that were used on the kickstarter page.

* Ancient Dungeon
	+ Decharmed
	+ Ghoul
	+ Archer
	+ Enraged
	+ Fallen Knight
	+ Devout

* The Den of Corrupted Nature
	+ Tanner
	+ Death Claw
	+ Beast Tamer
	+ Dark Offspring
	+ Mad Virgin (Specific to The Cave of Cries)
	+ Lava Spitter

* Alabaster Citadel
	+ Holy Guardian
	+ Flail Knight
	+ Child of Limbo (also used as the first boss in the game)
	+ Purple Mage
	+ Red Mage
	+ Green Mage

* The Holy Hallway
	+ No regular enemies

* All
	+ Dark Killer
	+ Portal Goblin

### Elites

Elites are special, more powerful, versions of regular enemies. These enemies are taller than their regular versions and tinted yellow/green, but otherwise look the same. They use the same attacks as their regular counterparts, but attack more frequently and have significantly more hitpoints. As a reward for this, Elites will usually drop an item, a rune, and two consumables, though the item or the rune may sometimes be replaced by an additional consumable. The type of rune is determined by the enemy type and the level is determined by the zone:

 Alabaster Citadel |  | tier5

## Bosses

In various rooms of the Temple, the Templar will find bosses that gate her progress. Once she enters the room, she will be unable to leave until the boss is defeated. Each of the three zones in the Temple has 2-3 different paths that can be taken, each blocked by a different boss. Then at the end of the zone, all paths converge and the Templar will be confronted by the boss of the zone.

 Bosses - spoilers ▾▾

* Holy Temple
	+ Child of Limbo
* Ancient Dungeon
	+ Ancient Dungeon
		- Hezek - The Baptized
	+ Afflicted Village
		- Jezebel - The Erratic
	+ Putrid Sewers
		- Martyr - The Shredded
	+ The Bloodied Paths
		- None
	+ Gloomy Cellblock
		- Adonias - The King's Envoy
	+ Zone: Executioner - Shatterer of Flesh
* The Den of Corrupted Nature
	+ The Graceless Forest
		- Anomaly - Forgotten in the Dark
	+ The Purged Hamlet
		- First One - Fallen Bulwark
	+ The Cave of Cries
		- Virgin - Forgotten in the Dark
	+ Zone: Mysterious Entity
* Alabaster Citadel
	+ The Hallway of the Chosen
		- None
	+ The Cloister of the Chosen
		- Elemiah - the Crow Lady
	+ The Obsidian Cathedral
		- Nekosh - Keeper of the Books
	+ The Carnelian Palace
		- Sariandel - Prisoner of the Void
	+ Zone: Ritualist from the Night's Kingdom
* The Holy Hallway
	+ Heraldic Lily
		- Chimera - The King's Steed
		- Asriel - Paladin Supreme
		- Elinor and Aureus - Inseparable Wardens
		- The Queen - Lonely Widow
	+ Zone: Guardian - Abyss's Jailer