Overseer

**Overseers** are a type of Mobs, placed into the Pure Tier.

## *Spawning*

* Spawned from Stage III Beckons;
* Spawns in groups of 2 to 4 in the Parasite Biome, with a spawnweight of 5.

## *Description*

Overseers have a large, thick and elongated body. From their "belly", a total of 6 small tentacles emerge. They present other two pairs of bigger tentacles which are attached to the main body from small growths. A neck emerges from the frontal part of their body, it ending in a mouth with 8 jaws, covered in teeth. With the exception of their "head", their entire body is completely grey.

## *Capabilities*

Overseers are Flying, both Melee and Ranged Combatants.

* Like all Pure Parasites, Overseers can summon Seizers to support them;
* Their Melee Attack is performed by them swooping down towards their foes;
* Their Ranged Attack is performed by them shooting a Projectile.
* They are capable of summoning other Parasites, through the usage of Biomass. The summoned Mobs will have the Rage Effect. The Biomass will be spawned by the Overseer shooting a specific projectile. The Biomass generates Rupters, and occasionally Grunts. It can summon up to 6 Mobs with a 200 seconds cooldown.
* Overseers can break blocks that have their Hardness Value up to 5, with a 20 ticks cooldown and 2 Blocks range.

### *Properties*

**Overseers' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Overseers, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Overseers' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### Weakness

* Overseers' head and part of their neck functions as a Weak Point. When this Weak Point is hit, damage inflicted to it is tripled and the Bleeding Effect is applied to it.

## *Drops*

Listed below are Overseers' Drops.

**Overseers' Drops**
  Noxious Brain | 1

## *Trivia*

* Overseers are also known as **Alafha** in the Mod Files. In 1.8.2, there was a insect-like Mob with the same name which was removed and then replaced by the Overseer.

## *Gallery*

Size of Overseers' Model.The Biomass Entity Overseers use.Overseers' Weak Point as seen on the Model.

1. ↑ Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Overseer can become up to 100% immune to any damage source. See Adaptation System for more info.