Chloe Mae Bexley

*"We are the meaning of glorious. What we do we is to help others, not to terrorize humans, or with the intentions of harming others for entertainment. Sure, we enjoy doing what we do, but we'll never do it without a purpose, and so, you can't stop this."*

## Chloe Mae Bexley

### Titles

The Girl With The Scythe, by New York Civilians

## PERSONAL INFORMATION

### Likes

The BloodBanners, reading, writing, sleeping, cookies

### Dislikes

The sss, Oliver, people being rude to Julian, Julian being upset, her past

## OTHER

### Theme Song(S)

Angry Too, by Lola BlancPlay Nice, by Annie Blanc

You should see me in a crown, by Billie Eilish

### Voice Claim

Maaya Sakamoto (Japanese)Erica Mendez (English)

## AFFILIATIONS

### Enemies

The SSS

**Chloe Mae Bexley** is one of the members of the BloodBanners gang. The Civilians of New York call her **'The Girl With The Scythe'** due to her signature weapon.

## Personality

It appears to be very easy to get under Chloe's skin, little things such as loudly chewing, or dragging your feet can tick her off, and thus she appears to be very short tempered, even with her younger brother, Julian. However, Chloe has stated many times that she's not intentionally snappy with her peers, or anyone for that matter, and that it "Just happens." However, this actually fits quite well with the other members of the BloodBanners, and they don't really seem to mind.

Chloe also "Snaps," a lot easier than most, and once lunged at Nico for insulting Julian, when really he meant to compliment him. Due to being short tempered and hot-headed, it also makes sense as to why she has quite violent tendencies, even with her allies, but it's not as normalized with them as it is with her opponents, or those who she doesn't know or care for.

Despite this, there are many times where Chloe has been calm, and sweet. Especially with Julian, seeing as he is her only family left, due to her past. She's also a very intelligent young lady, but never stops to think before attacking.

## Powers and Abilities

**Emotional Control**: Vampires have the supernatural ability to remove or dull their emotions by "turning off" or "switching off" their humanity, which is directly connected to their emotions. Doing so allows them to block out their more negative emotions, such as fear and guilt, allowing them to feed and kill without remorse, go against any opponent without fear, and relieve themselves of painful feelings such as grief, loss, depression, and shame. A vampire without their emotions is far more calculating and direct than one who keeps them on. However, the vampire can become a remorseless killer, and are almost unrecognizable from the person they truly are, as blocking out negative emotions also causes their positive emotions to become dulled or nonexistent as well. Vampires are capable of turning their humanity back on and bringing back their emotions, but it is difficult as a result of the fact that they will be bombarded with all of their repressed emotions in addition to the guilt of anything they did without their humanity (such as killing or torturing innocent people or loved ones) with enhanced intensity. This ability fades with time and vampires who are over 500 years old have said that they have lost the ability to turn off their humanity altogether.

**Enhanced Emotions:** Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely. This ability allows vampires to feel emotions at their peak regardless of their age. Conversely, sadness, depression, guilt, fear and anger are also amplified, causing many vampires to become so overwhelmed that they "turn off" their humanity to block out the more painful emotions. After time and practice, the overwhelming sensations of heightened emotions fade as the vampire learns to overcome their emotions without turning off their humanity all together.

**Fangs**: Vampires possess a set of retractable fangs. Their teeth are superhumanly strong and can rip open a human's neck and leave huge bite marks on the corpse of the victim it has fed on.

**Immortality**: A vampire stops aging once turned and can potentially live forever. Upon their transformation, vampires become immune to all conventional illnesses, diseases, viruses and infections. While vampires who were cancer-free as humans will be immune to cancer after they are turned, those humans who were turned while they had cancer will not only still have it as a vampire, but their newly-enhanced healing factor will accelerate the progression of the cancer cells over two-fold, nearly always causing the cancer-stricken vampire to kill themselves to end their suffering.

**Invulnerability**: Vampires can not be killed by conventional methods, such as stab wounds or gunshots. Vampires have an extreme resilience to pain.

**Regeneration**: Vampires recover tissue from any form of physical damage to their bodies within seconds, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place after they have been broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Those vampires who feed on animals will still heal much faster than a human, but their injuries, especially severe ones, will take much longer to heal than a vampire who feeds on human blood.

**Stealth**: Vampires are often shown sneaking up on their victims without making a sound.

**Super Agility**: Vampires possess amazing agility. They can climb up walls and jump off buildings without hurting themselves. Vampires also have greater reflexes than humans. They have shown that they can move quickly, jump very high, climb, and run incredibly fast without difficulty or exhaustion. Vampires can jump with their super speed too. Vampires that feed on human blood can jump much higher than vampires that feed on animal blood. This ability also increases with age.

**Super Durability**: Vampires can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a weakening effect on vampires, have been seen to continue fighting so long as they were not shot in the heart or the head. Vampires still react to physical force in a human manner, particularly young vampires, who will occasionally be affected even by human-strength-level force. Vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older.

**Super Senses**: Vampires have extremely keen senses of hearing, sight, smell, and taste that far exceed those of humans and werewolves. They can hear whispered conversations, even ones in far off buildings and on phones, though most vampires typically learn how to tune out most ambient noises when it's not necessary to hear them. Vampires can also smell blood from several meters away, and see in total darkness. A vampire can track a human's blood over long distances. Rose once warned Elizabeth and Oliver that, "Once a vampire has your scent, it's for life." Their senses of taste are also enhanced as well, allowing them to detect the presence of drugs, alcohol, or vervain in someone's blood. Like their strength, their senses seem to increase with age.

**Super Speed**: Vampires can move at greater speeds than humans. It is possible that a vampire's speed, like their strength, increases with age. Vampires can accelerate their movements to cover short distances in an instant, usually faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion allowing them to appear or vanish quickly and quietly. Their reflexes and dexterity are similarly heightened, allowing them to catch certain projectiles such as arrows and thrown stakes in the air with ease.

**Super Stamina**: Despite their hunger, vampires don't tire easily.

**Super Strength**: Vampires possess strength that is greater than humans. Young vampires experience a formidable increase in physical strength; able to lift heavy objects and overpower grown humans. Older vampires, however, can overpower their own makers and other creatures. They always have the advantage of superior strength in direct combat with a human. Even new vampires who are still in transition can toss an average-size, fully-grown human across a room with great speed and force. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head with their bare hands, and ripping out internal organs such as hearts with little to no effort. Their strength allows them to jump higher and further than any natural creature.

**Telepathy**: Vampires have a limited form of telepathy that allows them to easily enter the minds of humans, and with more effort, the minds of other supernatural beings. Other ways to weaken a vampire is to use telepathy on them are to starve them or drain them of blood, inject them with vervain, or expose them to werewolf venom. It is one of the hardest abilities to master, and because of this, it is usually the last of the mind-control-related abilities a vampire learns after becoming proficient in mind compulsion. Normally, this ability works through tactile contact, usually by the vampire placing the palms of his or her hands on the temples of the vampire whose mind they want to enter. The vampire then closes their eyes and focuses on the information they wish to seek, allowing them to sort through their victims' memories until they see what they're looking for. Like their physical attributes, a vampire's mental strength increases with age, making it difficult for a vampire to invade the mind of an ancient vampire.

**True Face**: A vampire's true face is the appearance they are hiding under their normal human face. When a vampire's true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. On some occasions, a vampire's fang teeth can include both their canines and their lateral incisors. A vampire's true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as fear, anger, lust, sadness, etc. A vampire's fangs are extremely sharp which gives them the ability to tear into almost any substance and tear off limbs. A vampire's true face will appear for the first time either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

**Wealth of Power**: This largely forgotten and shunned ability enables a Vampire to be able to change their shape into almost any form that they wish, such as a wolf, mice, bats, mist, and/or other forms known to folklore. Despite its tremendous potential, the Vampires obsession with creating and sustaining an aesthetically-pleasing appearance has led to the abandonment of this innate skill.

**Shapeshifting**: This cursed human can transform herself into a werewolf on a full moon. During a full moon, however, she changes involuntarily, loses her cognitive abilities, and looks more like a wolf than a human.

**Superhuman Strength**: Werewolves are one of the strongest supernatural creatures ever to exist. One of the werewolves greatest aspects is it's unmatched strength, as it can destroy anything in it's path. It can lift 60 tons and easily break through a steel barrier and is able to lift a tank. The leg muscles allow it to jump far distances, from one building to another.

**Superhuman Speed**: Werewolves can run and move faster than any supernatural creature and run at an extremely high speed reaching 150 - 500 miles per hour, which causes them to become almost invisible to the naked eye to perceive their movements when they are sprinting or moving at full speed. Their speed is even higher than a vampire's.

**Superhuman Stamina**: The werewolf's musculature produces less fatigue toxins during physical activity than the musculature of an ordinary human, granting her superhuman levels of stamina. She can exert herself at peak capacity for several hours before fatigue begins to impair her.

**Superhuman Agility**: A werewolf's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.

**Superhuman Durability**: A werewolf's body is physically tougher and more resistant to injury than the body of a super human. They cannot be harmed by conventional weapons, as ordinary firearms and blades seem to do little more than annoy the beast. Only a silver bullet or aconite can harm a werewolf.

**Heightened Senses**: The werewolf has super-humanly acute senses of sight, smell, and hearing similar to those of an actual wolf. They can see part of the infrared spectrum and thus detect the heat signatures of objects or people in total darkness. They can smell other living creatures over 10 miles (when upwind) and follow a scent over any terrain. They can hear the sound of a heartbeat in a distance of 15 miles and countries away. In order for the werewolf to gain these ability's they have to reach the age of eleven.

**Claws and Teeth**: The werewolf's claws and teeth are extremely sharp and tough, enabling them to rend through a variety of substances including fabric, wood, cinder block, and even metals such as titanium. Werewolves can also use their claws to crawl along walls at great speed in pursuit of prey.

**Empathy**: Being that werewolves have such powerful senses, they have developed the ability to perceive the emotions of others through touch or not. With time this power grows stronger, this is used to sense a person's true intentions and if they are lying or not. At first this ability can be very annoying and hard to control, sensing everyone's emotions without meaning to. This ability can also be developed enough to absorb pain from someone.

**Healing Factor**: Werewolves are capable of regenerating damaged or destroyed areas of their body with much greater speed and efficiency than an ordinary human. Injuries that result in massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns heal completely, without so much as a scar, in a short amount of time instantly. Their ability to heal is at least infinity times that of a human.

**Longevity**: Because of the Lycan Virus, her aging process has slowed down amazingly. A werewolf could be 400 years and physically look 40.

## Trivia

* Chloe appears to be overprotective of Julian, as well as the other gang members.

## Quotes

* *"Nothing is ever okay, I crave chaos."*