Beck Moedwil

* Regular
* Dyed Hair

“
I just wanna be a normal kid.
”

— Beck Moedwil

**Beck Moedwil** is one of the deuteragonists of Beacon Pines. She and her family move into Beacon Pines from a big city around the start of the game, and depending on the route, can end up befriending Luka and Rolo. She first appears in Chapter 3: Finding a Friend, and plays a major role in many of the game's branches.

## Profile

### Appearance

#### Development

Beck’s design went through quite a few changes, as shown in the Beacon Pines Artbook. Different sketches depict her with a ring in her left ear, different accessories on her beanie (namely a button and a label reading “Spod”), bandages on her left hand, a notched right ear, and white eyes instead of the yellow eyes she possesses in the final game. She also had much brighter, purple fur in previous iterations. While there wasn't any dialogue portraits or sprites depicting these versions of Beck in the artbook, some can still be found on the game's Kickstarter page.

#### Final Design

Beck is a cat with black fur, with the inside of her ears being a shade of hot-pink. Her hair is messy, and she has yellow eyes with pale dark green irises and black pupils, as well as a bandage across her nose.

She wears a crimson T-shirt with long white sleeves and a collar that extends to her lower neck. In addition to black shorts, she also has a pair of dark brown shoes with thick, white socks that extend over her lower ankles.

In one of the branches, her hair gets partially covered in Tempus Liquamine, which caused it to become gray. Later, she decided to use her mother's chemical kit to dye it blue and starts to wear a black beanie.

### Personality

Beck is best summarized as a curious kid who is very socially intelligent but struggles with handling emotional situations. Her mother’s constant moving between jobs means that she has gotten to know a lot of people and learn how different people act, making her quite adept at manipulating situations to her liking. This has, unfortunately, also stopped her from establishing long-lasting relationships with people her age. That combined with her parents insisting she quickly makes new friends whenever they move has caused her to view the process apathetically, with her eventually taking to tricking other kids into pretending to be her friend so that her parents can stop worrying about her.

Throughout the game’s events, Beck doesn’t always consider the feelings of others, asking invasive questions and often making disparaging comments. She’s not heartless, however, as she also feels guilty for disliking her family’s constant moving, and as soon as somebody she cares about is in danger, she’ll do anything to save them (as seen when she overheard Kerr's plan to kill her mom).

Likely due to her being tired of going through the process of integrating into new places, Beck can end up making reckless decisions, even possessing an “Unlucky Penny” to make choices for her (though she always goes with the opposite choice). She is intrigued by the strange occurrences happening within Beacon Pines, and is willing to put herself in harm’s way to satisfy her curiosity, despite her longing to be a “normal kid”.

Beck often feels alone, and while she would say she prefers it that way, it causes her a lot of frustration.

She is also shown to be quite clever, being able to manipulate and trick adults whilst managing to keep a level head during tense situations. She brings a more methodical and sceptical approach to the trio, and without her, Luka and Rolo would likely have been unable to figure out many of the town’s mysteries

### Background

Not much is known about Beck's backstory prior to her adoption. After being adopted by Nelly and Ilona, she moved house often due to Nelly constantly getting better job opportunities, not allowing her to make lasting friendships. Never being able to settle somewhere has caused her to detach herself socially from kids her age, seeing friend-making as a form of chore she has to do so that her parents don't worry about her. For a long time, she wasn't sure how to deal with how she was feeling, seeing herself as a problem her parents had to deal with.

Beck has been to multilple different schools, often being gifted farewell cards and/or flowers when she leaves them. Beck thinks people only gave her to feel good about themselves, but while she claims not care about them much, and doesn't look after these gifts well (as seen with the pungent bouquet of flowers in her room), she at least cares enough to keep them.

## Story

### If “Shit” Was Chosen at “Rendezvous with Roxy”

Beck is first encountered in Chapter 3: Finding a Friend whilst Luka is trying to find Rolo. Having wandered away without notifying her mothers, she’s found staring through the windows of Nuncreed’s Drugstore looking at the candy inside. After chatting a bit, Luka brings up his missing friend, and when he starts to leave and resume his search, Beck stops him and flips her Unlucky Penny to decide whether or not she will help him. While it landed on heads (“Leave this kid to find his friend alone”), she always does the opposite of what it tells her to do, and so she tags along.

They head into Weep Wood, and find a mysterious puddle of green liquid that, after Beck dips a broken tree branch into it and watches it quickly grow flowers that soon after began to wither and die, she deduces that the substance is “weird as heck”. Iggy and Tish then approach, with Iggy introducing themselves to her before mocking Luka for the loss of his family, angering him. The Turning Point “Hazardous Hectoring” then occurs, which determines what Beck will do in response.

### If “Tickle” Was Chosen at “Hazardous Hectoring”

To defang to situation, Beck lunges towards Tish and begins to tickle her, causing her to laugh hysterically and run away after being unable to endure anymore of it. Now that Iggy was outnumbered, he decided to leave the two alone, but not before kicking the green ooze into Beck’s hair. After trying to shake it out, she asks Luka if what it did was severe. Horrified by his response, she also departs, passing Roxy and Fitz on her way out.

### If “Strange” Was Chosen at “Hazardous Hectoring”

Beck stares at Iggy, not reacting to his taunts even when threatening to hurt Luka or when calling her weird. His taunting of Beck causes Luka to lose himself in rage and launch himself into Iggy, pushing him into the Tempus Liquamine. Half of his body becomes soaked, causing it to rapidly age and deform his body. He and Tish run away, leaving behind a dumbfounded Beck and a guilty Luka.

The two decide to leave and encounter Mr. Kerr near the entrance of Weep Wood. He tells them that Rolo had been found, having been lost in the woods, and that he was currently resting at home. He also mentions that Luka's grandmother had been looking for him, and offers to walk Beck home. She is never seen again on this branch.

### If “Struggle” Was Chosen at “Warehouse of Horrors”

After delivering jam, Beck approaches Luka and asks the questions “Anchovies or pineapple?” and “How old are you?”. She then tells him to follow her (ignoring his questions), leading him to her parents. Using what Luka told her, she tries to convince them that she has befriended Luka, who ultimately decides to go along with it after witnessing how desperately she needed his cooperation, resulting in him being invited over to their house for dinner (an invitation Beck accepts on his behalf, forcing him to attend).

When Luka approaches the gate to the Valentine’s mansion situated near Beck’s new home, she is found waiting beside it. She speculates that the Valentine family is conducting shady activities inside of their estate, though Luka shoots this down while also bringing up the Foul Harvest. Beck mentions how often she hears about this event and says that he should tell her about it later before they depart for her house.

Before entering the building, she brings up that most kids would’ve ditched her at this point of the plan and asks why Luka hasn’t. He tells her that she looked like somebody who needed help, which heightens her opinion of the boy. She then tells Luka to “Just eat, smile and nod” during the dinner, and to not bring up her mothers' work, which he agrees to do. With that, the two enter the home.

While the dinner went by without much conversation, the topic of where Luka lives and where his parents went is brought up near the end. He explains what had happened as well as his current living situation, and after a long pause, Nelly breaks the silence to change the subject. Beck, however, insists on knowing more about his mother’s disappearance, causing Nelly to scold her, though Luka claims it's fine. He then tried to change the subject to their work, and while he tried to backpedal after a sharp kick from Beck, the two mothers went on to talk about it. During the explanation, however, they start to argue and only stop when Beck slams the table and loudly asks Luka if he wants dessert. He declines, saying he has to meet with Rolo soon. After thanking Beck’s parents and promising Beck to meet up at the festival, he exits the building. Not long after, Beck flips her Unlucky Penny and decides to run after Luka to accompany him home (unaware he isn't going there). Before Luka responds, however, the “Whether Weather” Turning Point occurs.

### If “Rumble” Was Chosen at “Whether Weather”

A thunderstorm begins, and it starts to rain heavily. Both children are called back into the house by Ilona, and they stay in Beck’s room to wait out the storm. Beck invites Luka to look around her room, though mentions it’s quite empty due to most of her belongings still being in boxes. After he investigates all of her items, she asks Luka if he ever feels alone, even when others are around them, which Luka confirms he has felt ever since his gran moved in. The girl then asks him what to do when you feel like that, and while Luka doesn’t have an answer to that question, he says that “You gotta do somethin’. *Anything*.” and proceeds to open the window, saying that they’re going to register their complaints with the storm. After Luka shouts his thoughts into the night, Beck takes her turn, expressing how much she hates moving, and how she feels guilt over said hatred, wishing she could just be happy for her mom. After her outburst, she straightens up and notices that she feels better having let out her thoughts.

Soon after, the storm abates and Luka heads out to meet Rolo. Beck follows him out to say her goodbyes and heads back inside. The next day, when Luka stays in his room after his fight with Rolo, she drops by to see him, though is turned away by his grandmother. Beck’s role in this branch ends at this point.

### If “Break” Was Chosen at “Whether Weather”

The storm clouds break, and Luka allows Beck to attend his meeting with Rolo. Along the way, she stops by the gates to the Valentine’s mansion, reluctant to believe there wasn’t anything shady happening within its walls. She shakes the gate, declaring that she will uncover the secrets of the Valentine family. The gates then begin to open, and she and Luka run to hide in a nearby bush. Heiress Valentine walks out, discussing a plan with somebody wearing a hazmat suit to overcome a common threat. Heiress eventually asks why they’re doing all of this, to which their accomplice reveals themselves as Luka’s grandmother, and simply states "family" as the reason. Beck notices Luka’s horror of this reveal (with him clenching her hand hard) as the two adults walk away from each other.

When the two are out of sight, Luka and Beck run out from the bush and Beck asks what’s wrong with Luka. He explains, and they agree to discuss it more at the treehouse. Along the way, they stop at the pond when Beck notices how nice it looks. She asks Luka how Rolo is like, causing him to bring up The Foul Harvest yet again. She demands the explanation he promised her before, and so he divulges a summarized version of the event.

Just as Rolo was about to go home, Luka and Beck appear, and following Beck and Rolo’s introduction to each other, he shows off the treehouse’s new defenses. After Luka bypasses them, the two head inside and Luka explains what he had seen at the old fertilizer warehouse. When he gets to the part where a worker grabs him, Beck asks if they were wearing a mask and starts speculating if Luka’s gran could’ve attempted to kidnap him. After he finishes describing what had happened on the way to the treehouse to Rolo, Beck comments that the town might actually be “awesome” (a comment received coldly by the others). Luka then mentions that, due to her mask not being broken, that the person he met at the warehouse couldn’t have been his gran, though he and Beck think that she’s at least hiding something important. He then explains that Gran isn’t from Beacon Pines and establishes his lack of memory of her before her moving in, causing Beck to mention the possibility of her not being “on the up and up”, especially since strange things have been happening since she had shown up. The three decide to snoop around Luka’s house the next day whilst Gran is out, and depart for their homes.

After Luka lets Beck and Rolo in and following Rolo’s failed attempts at searching the house for clues (an effort both Luka and Beck’s make deriding comments towards), Beck asks if there was anywhere Gran doesn’t want to him to go poking around in. After the three rule out the upstairs closet and berry bushes, Luka brings up the dishware hutch in the kitchen. Despite managing to open it, they couldn’t find any clues within it. But just as Beck dismisses the possibility of there being anything hidden here, she pull a teacup, which slants forward and causes the entire hutch to slide to the right, revealing a secret room within the house.

The three descend the steps to the room and find a board filled with photos of the townsfolk with string connecting them (as well as symbols), explosives, bottles of jam (which they discover messages inside), medical documents (with notes written by Luka’s father) and an old map of Old Beacon Pines. On the map, Beck realizes that the symbol on the explosives is also on the map, near the fountain. They then hear the front door of the house closing, meaning that somebody had just come in. Beck flicked off the lights, and the three stood still in the darkness to avoid being detected. The person entered the room, and after they reached the bottom of the stairs, are tackled by Rolo and knocked out cold by the impact. Beck turns the lights back on, and they discover that the intruder was Mr. Tolliver.

A new chapter begins, and the children (having tied Mr. Tolliver to a chair) decide to question him so that they can get some answers. The character who interrogates him is dependent on the charm chosen at the Turning Point “A Beginner's Guide To Hostile Interrogation”, which is presented near the chapter's beginning.

### If “Chill” Was Chosen at “The Interrogation of Hiram Tolliver”

Luka wakes up Mr. Tolliver, trying to play off Rolo’s actions as a mistake, and reveals that Rolo and Beck are still in the room. He asks why Hiram is here, though the answer the man gives is purposefully vague. Mr. Tolliver offers to show them what he and Gran had been up to if they release him, and Luka, while initially distrusting him, is eventually swayed by his words. When freed, Mr. Tolliver manages to shuffle towards the light switch whilst talking to the kids, and after darkening the room, manages to rush up the stairs and trap the trio in the basement. After they hear him leave, Beck mocks Luka for his approach before this branch reaches its end.

### If “Hard” Was Chosen at “A Beginner’s Guide to Hostile Interrogation”

Rolo’s conducts a harsh interrogation that causes the man to share that he was here to help Juniper and that she is currently at a location called The Source. The stress of the questioning, however, results in Hiram Tolliver passing out cold. Deciding the man shouldn’t be pushed further, the three head to the Library to research what The Source is.

After a brief conversation with Kado, the group ask him what the Library has about this town’s history, to which he points them towards the country record archives, which they spend the rest of the day searching through. Rolo eventually gets tired of reading, which results in him and Beck arguing, with Beck threatening to put him in the obituaries alongside J. Hartford (a name she sees in the book she had). Luka attempts to break up the fight, but the name J. Hartford catches him off guard due to it matching his grandmother’s name (Juniper Hartford). Further research confirms the name indeed refers to her grandmother, and that the person Luka’s been living with cannot be “Gran”. Just as this is brought to light, however, Kado says he needs to close the library, causing the children to disperse for the day.

The next morning, Beck looks around for strange activity, though has nothing to report when she meets up with Luka and Rolo. They then off to hear Kerr’s speech, during which the entirety of Beacon Pines gets trapped in ice (a fate that most likely befalls her whenever the town becomes frozen in other endings), ending the branch there.

### If “Sly” Was Chosen at “A Beginner’s Guide to Hostile Interrogation”

Snapping her fingers to stir Mr. Tolliver, Beck apologizes for what happened and pretends to be in the basement for the same reason as Hiram. He asks if Juniper sent her (a divulgence that surprises Beck due to how quickly she got important information), which she confirms, using her knowledge of Operation Sparkplug to make the claim more convincing. Hiram questions why Gran would send a child, though Beck uses the dubious nature of the declaration to her advantage by stating she did so to avoid suspicion, as nobody would expect a child to be involved.

Mr. Tolliver falls for the ploy and is released from his bonds when Beck notices her discomfort, once again apologizing for the situation and blaming her actions on never knowing who to trust in the town, which Hiram finds relatable. Beck then goes through why “both of them” are here, prompting Mr. Tolliver to finish her sentences whenever she wishes to learn something from the man, causing him to disclose that he’s here to destroy any evidence that could be used to connect them with The Source’s destruction.

He then asks if Beck needs assistance to clear the rest of the room, an offer she declines. Hiram is gladdened to here this and reveals that he heard a radio transmission the other day where the phrase “Underground Secrets” was uttered. Despite suggesting it could be a password, he follows this by mentioning Juniper’s dismissal of the discovery and the fact he doesn’t know where it would be used. Convinced by Beck that she was in on the plan, satisfied with knowing his work was being taken care of for him and urged by the girl to learn more about the password, he jauntily walks out of the room, but not before informing her it makes him uncomfortable.

Analyzing her findings, the group try to figure out the password, which Rolo quickly realizes is an anagram for “Nuncreed’s Drugstore” to the amazement of Beck and Luka. Travelling there (and briefly encountering Solomon), they search the area for any leads and, following Beck’s discovery of the keypad in the phonebooth, the trio enter it and type in the password “Underground Secrets”, resulting in the phonebooth sinking into yet another secret place.

While combing the space for clues, Mr. Nuncreed eventually enters. While he wishes to hide the children to protect them, they all reject his offer until they get answers. Delaying what he feels needs to be done, he tells Luka about the past he and his father’s shared (which Beck describes as a "sob story") and how they drifted apart, after which he laments how he had tried to keep Luka and Juniper safe. To the man's amazement, Luka laughs at this due to now knowing how involved in this she was, with him and his friends explaining what they know of her plans to Joseph. Realizing the results of her plan, Nuncreed begs the children to run west and not look back while he uses the tube leading to Old Beacon Pines to stop her from unintentionally killing everyone in the town. Waiting a few seconds, they all follow him anyway, with Beck saying “I love this town” before departing.

Appearing on the other said of the tube, Beck and Luka question where they are, and the three start looking for Nuncreed. While they notice the large amount of similarities between this place and Beacon Pines, the group spends little time pondering this. When they find Joseph and Juniper, she watches their confrontation, the end of which is altered depending on the charm chosen at the "Fire and Ice" Turning Point.

### If “Weep” Was Chosen at “Fire and Ice”

When Juniper gains the resolve to throw her torch into The Source after seeing Luka crying, Beck and everyone in the area is frozen by the following blast of ice.

### If “Hum” Was Chosen at “Fire and Ice”

Beck watches Luka and his mother reunite and follows Eleanor as she returns to town, interrupting Kerr’s speech. She is also present for the return of Sharper Valentine, though she is powerless to do anything to help.

### If “Malice” Was Chosen at “Windows to The Soul”

Returning home from her confrontation with Iggy and Tish, she sets about “fixing” her hair. She ends up dyeing the aged parts of it blue with the “Young Chemist’s Lab Kit” her mother gave her and wears a beanie to help cover it up. Soon after finishing her new appearance, Ilona walks in (having overheard Beck's muttering) and laments her daughter’s hair. Beck defends her new appearance by pointing out it was Ilona who said change was positive, though her mother clarifies she was referring to Nelly’s new job and them moving house.

Trying to smile, Ilona also lets Beck know that Nelly was at work at the behest of Kerr, who Beck insults by calling him a creep. Her mother tells her stop and to not to ruin this job for Nelly, reminding her of how important this job is to her. Beck then goes on to lambast the entire town and Ilona herself when she attempts to defend it, resulting in her being grounded. Ilona then informs her child that she’ll try to have Nelly make her hair "presentable" for the festival (despite Beck's protests). Acknowledging how difficult moving can be, Ilona tries to comfort Beck, as well as teasing her with the threat of shaving off her hair, leading to the pair wishing each other "Goodnight" and ending their discussion.

Despite now being on good terms, Beck was still angry enough to be unable to sleep and so she tried to use her radio to find something worth listening to. She ended up eavesdropping on a conversation between The Founder and William Kerr, in which she finds out her mother will likely get killed after Perennial Harvest. Despite being grounded, she snuck out to find Luka and inform him about this, wanting somebody to assist her in saving Nelly.

She found the treehouse Luka was in (a process made quite easy due to how loud he and Rolo were), and while initially unnerved by Rolo’s appearance, she relayed what she had overheard. Taking what Beck had presented and what the boys had uncovered at the old warehouse, the three realize that Nelly’s predecessor had been killed. Concluding that they need to sneak into Perennial Harvest’s Headquarters, Beck pulls out a layout of the building she had obtained on her mother’s orientation day, and the three spend the night concocting a plan.

The next day is spent with the three children enlisting help from people around Beacon Pines in order to execute their plan, with Beck being tasked with convincing Ilona to assist her, which she succeeds at. On the day of the festival, Beck and Luka hide within a wooden box Rolo used as a “package to The Founder”, and with the help of Iggy and Tish’s distraction, Rolo manages to get them past reception. The group then split into two parties, with Beck and Rolo being responsible for finding Nelly whilst Luka tries to find The Founder’s office.

Through Luka successfully gaining access to the control panel in the office, as well as Roxy and Fitz diverting the attention of Kerr and The Clipboards, the two manage to reach Nelly’s office. While her mother's initial reaction to seeing her daughter enter her office was to react in horror over the state of her hair (leaving her conflicted on Beck’s use of the lab kit she gifted her), she soon turns her attention to Rolo after Beck announces they’re here to get her to safety. The “adult” Rolo brings up his “growth spew”, which causes Nelly to realize that he’d been exposed to Tempus Liquamine, and is further shocked when he informs her that he drank it due the people at Perennial Harvest claiming they were only testing the substance in plants.

Promising her daughter she didn’t know about this, Beck responds by demanding an explanation. Nelly obliges, discussing how she was brought here to control the effects of Tempus Liquamine, as well as explaining what it does and how it was used. She also mentions how she was tasked with finishing the work of Dr. Prescott, and that Mr. Kerr pushed to get a successful result before the festival. Beck asks if she did or not, only to be disappointed when her mother states she managed to fix the obvious errors found in her predecessor’s work, apologizing to Rolo (though Rolo claims to not mind that much). Hearing about these clear errors, Beck proposes that Dr. Prescott realized what he was doing and started to sabotage his work. Nelly responds by saying she had also considered this, and had sent a letter to the man, but is once again mortified when her daughter brings up his assassination.

Rolo pushes the group into leaving immediately so that more lives aren’t taken, but is halted by Nelly when she mentions that Kerr has the vial of Tempus Liquamine she was working on. Beck uses this to information to quicken their stride, and the three leave the room, but are met outside by the Clipboards. Sprinting towards The Founder’s office, they arrive at their destination unscathed, though lacking a means of escape due to the abundance of Clipboards on the other side of the locked office door. Sprinting towards Luka’s location (The Founder's office), they arrive at their destination unscathed, though lacking a means of escape due to the abundance of Clipboards on the other side of the locked office door. While the three children and Nelly try to think of a way to get out of their situation, Solomon opens the door and reveals himself as Sharper Valentine. When he asked Kerr for the vial, Rolo manages to swipe it from him and throws it to Luka, who then tosses it to Beck after she calls for it. She hides the vial behind her back, threatening to smash it, though Sharper mocks her efforts and mentions that her breaking the vial could at worse kill everyone in the room, and at best do nothing and leave them with no leverage and a much less lenient punishment. After Sharper claims there’s no shame being outwitted by someone smarter than you and promising no harm if the girl returns what was stolen, she concedes and gives back the vial (despite the protests of Luka and Rolo).

Following a brief discussion with Luka, Sharper leaves the room, telling a few Clipboards to keep guard outside of the office. Trying the lock, Beck and the group realize they have no way out. While Rolo blames her for the loss, Luka doubts she had any other choice, though Beck then states that, despite handing over the vial, she’s sure Sharper will get what he deserves.

When Gran breaks into the building and discovers them in The Founder’s office after knocking out the Clipboards guarding the office, Beck and the others race to stop Sharper, though they arrive too late to prevent him from downing the contents of the vial. Beck, however, reveals that she had put something in it before handing it to The Founder. What she had chosen is dependent on the charm selected at “The Vile Vial”.

### If “Junk” Was Chosen at “The Vile Vial”

Beck describes putting the dust she found on Sharper’s ashtray in the vial, commenting that it’s a bad habit anyway. This results in Sharper’s body being turned completely to ash that gets scattered into the wind after his son reaches out to touch him. The crowd gradually walks away, numb to what has just transpired, knowing that Sharper was now gone for good, thus ending the branch.

### If “Malice” Was Chosen at “The Vile Vial”

Having poured some of his whiskey into the vial, Sharper's body expands until it eventually explodes into confetti. The audience is stunned, though the sight of William Kerr running away causes Luka to laugh, which in turn causes everybody else to join in, ushering in another ending.

### If “Change” Was Chosen at “The Vile Vial”

Due to Beck inserting her Unlucky Penny into the vial, Sharper becomes even younger, now resembling a toddler. Heiress picks him up, telling everyone to leave and that she’ll be the one to raise this child.

During Epilogue, the story then skips forward a year to the first day of summer, where Beck has finally fully unpacked her possessions from her boxes and attended school with Luka and Rolo. Her mothers had also supplanted Perennial Harvest and renovated their HQ as “Slow N’ Dirty Harvest”. When Luka and Rolo arrive to take her to see Walter VanHorn's grave, she surprises Luka with a tree prepared by her parents, as well as the rest of Beacon Pines, making Luka teary-eyed.

The three meet Luka’s mother at the grave to plant the tree. Luka and Eleanor thank Beck and Rolo for their assistance, and after Luka checks to make sure Rolo feels alright about his new body, Beck comments on them being “an awesome pair”. Rolo, howeevr, rejects this, saying that they’re a trio now, which Luka agrees with and, while taken aback, Beck is nevertheless thankful. Rolo and Beck then leave to give the VanHorns some space, with Rolo trying to get Beck into reading Hank Atomic, something she rolls her eyes at.

## Trivia

* Despite being the least emotional main character in the game (having only 6 unique states), she has the biggest number of sprite combinations.
* Unlike Luka and Rolo, her birthday is in September, being a good detail about Beck's melancholic and closed personality to be somehow a reflection of typical autumn season.
* Beck has a sly and tricky personality, which are traits often associated with cats.
	+ She also possesses an "unlucky penny", matching how black cats are often treated as symbols of misfortune.
		- Additionally, black cats are also associated with witches, and Beck dressed up as one in a sketch drawn by Ilse Harting to celebrate Halloween.
* In the Artbook, Beck has unused sprites and portraits of her wearing a beanie before she dyed her hair.
	+ Despite being unused, they aren’t marked as such in the book.
	+ The portraits that show the Tempus Liquamine in her hair are also not shown in the Artbook.
* Despite being used in-game, the Artbook doesn't show Beck's yelling portraits.
* In the game's logo, she is still depicted with purple fur and white eyes despite her design being updated since then.
* In the "The Vile Vial" Turning Point art, she is depicted without her beanie despite her having it at this point of the story.

## Gallery

### Portraits

* DEFAULT
* CASUAL
* OH SHIT
* YELL
* UNUSED

### Sprite Sheets

Beck's old sprite (used on the game's Kickstarter)
## References

2. ↑ https://discord.com/channels/616982269667704844/620673295284699136/825454976792395786
3. ↑ https://discord.com/channels/616982269667704844/1026475182501666877/1026589364819591178
4. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 138
5. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 139
6. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 199
7. ↑ https://www.kickstarter.com/projects/2103234672/beacon-pines
8. ↑ https://discord.com/channels/616982269667704844/616983232214335509/1118626718794653816
9. ↑ https://discord.com/channels/616982269667704844/620673295284699136/1036709617448783933
10. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 21
11. ↑ [1]https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 26