Light Ishkar

## Background

From a young age, Light always did whatever he could to gain his parents approval. Sports, straight A's, scholary rewards... nothing. The one thing that seemed to get his parents attention and affection was money. When they started him in modeling they would give him gifts and some form of affection as long as he did what he was told.

Over time it grew draining to Light. Being forced into feral form constantly for photoshoots to be treated as a prop. He began to lash out over time until one day he snapped. He turned into Wereform and destroyed a studio and injured multiple people.

He ran away right after, finding his way to Zaf who took him in as a part of the Guild.

## Personality

A sweet caring himbo of a man, Light loves to bring some form of joy into every one's day. He is sensitive to his emotions and very animated. While he does enjoy the company of others, it can only be for a short time. He has a very short social battery which he usually refreshes by working out or going for a run around the manor grounds. He dislikes when he's angry and often times gives himself a hard time for getting upset at someone else.

He does face attention span and object permanence issues.

### Likes

* soft things
* working out
* cheesecake
* new foods
* fresh produce and fruits
* Fall and Winter

### Dislikes

* Body Hair
* People that are mean for no reason
* His feral and wereform
* large group gatherings
* Spring and Summer

## Relationships

**Zafarius**

* Guild Master and Greatest Ally. He looks up to Zaf after being taken in by him as almost a father or Older Brother figure due to his age and life experience. Light has seen both the good and the bad of Zafarius, including the moment that broke him mentally and emotionally, and refuses to leave Zaf's side.

**Berkant**

* Light enjoys Berkant's company, even if berkant doesn't feel the same, and looks up to his stoic and dutiful personality.

**Kagami**

* Like Kagami a lot because he doesn't make fun of Light for being emotional. He's also fashionable!

## Appearance

### Human

Light stands at 6'3" with a thick muscular build. He has mostly blond hair with a streak of black in his bangs. Bright blue eyes. Usually has his nails painted. Often seen in comfy loose fitting pants, crop tops, or crop jackets. Enjoys wearing jewelry.

### Feral

Light's feral form is a gorgeous blonde gray wolf with blue eyes and a black diamond-shaped patch of fur in the center of his forehead. Standing around 3 ft at the should, slightly taller than the average gray wolf.

### Wereform

Standing at around 7 feet, Light's where form looks similar to a standard werewolf though less grim in appearance. His features remain soft and gentle but his temper is erratic as he fights his anxiety in this form.

## Magic and Abilities

### Information

Light is a speed based fighter that seeks to get up close and personal with his target. The main goal he has in mind is to paralyze his target as fast as possible.

### Element

Light's main element is lightning. He can create small sparks and use small amounts of mana to charge small devices.

### Spells

#### Light 'em up (Melee):

Light charges his whip weapons with electricity and sends a quick pulse of energy in to them once the whip connect. If he doesn't have his whip in hand, he can create a curl of lightning that stretches out towards the enemy instead.

* Without Whip: 1d8 +4 Lightning Magic Damage, With Whip: 1d6 +3 +4 | 1d6 +7 Lightning Magic Damage, can cause PARALYSIS, DC 14 Fortitude check, Paralysis can last up to 5 rounds.

#### Thunderstruck (Status Effect AOE):

Light stomps his foot hard into the group to create a wave of lightning with him as the epicenter. Those struck have a chance to be PARALYZED.

* 1d8 +4 Lightning Magic Damage, can cause PARALYSIS, DC 14 Fortitude check, Paralysis can last up to 5 rounds.

#### Shocking Grasp (Status Effect Melee):

Lighting releases a short burst of lightning after he touches an enemy. Those struck have a chance to be PARALYZED.

* 1d8 +4 Lightning Magic Damage, can cause PARALYSIS. DC 14 Fortitude check, Paralysis can last up to 5 rounds.

#### Quick Flash (Teleportation):

With a quick flash of light, Light can move quickly across the battle field.

* Can teleport anywhere he can see up to 60 ft.

#### Flash Step (Buff: Speed):

Lightning forms around Light's feet, pushing his speed past it's normal limits.

* Lasts 5 rounds, +2 Speed

#### Lightning Strikes Twice... or Four times (Multi-Hit Ranged):

Light concentrates on a solo target, hitting them with 4 quick strike of lightning.

* 30 ft range, 4 projectiles, deals 1d3 +4 Lightning Magic damage per lightning strike.

#### Static Mirage (Distortion):

Static forms around the edges of Light's form, making it harder to pin-point his exact location.

* Gives disadvantage on all attack rolls against him.

#### Lightning from the Sole (LAST STAND):

Light gathers a mass amount of mana quickly causing his form to vibrate as the mana pools. He slams his hands in to the ground releasing the mana towards one enemy. The ground erupts from beneath their feet in a blinding light. .

* Deals 6d12 +36 +4 | 6d12 +40 Lightning Magic Damage, 50 foot range, can cause PARALYSIS. DC 14 Fortitude check, Paralysis can last up to 5 rounds.