Action Duel

> *Duelists locked in battle! Kicking the earth and dancing in the air alongside their monsters! They storm through this field! Behold! This is the newest and greatest evolution of Dueling! ACTION DUEL!*
>
> The standard chant in recited before an Action Duel begins.

**"Action Duel"** (アクションデュエル *Akushon Dyueru*) is the way of dueling in Yu-Gi-Oh! ARC-V and Yu-Gi-Oh! ARC-V: Shattered Soul. It features “touchable solid visions” also called Real Solid Vision. An Action Duel occurs with the help of tangible Solid Visions. These Solid Visions surround the entire field and the Duel takes place in the entire area. These Action Fields in Yu-Gi-Oh! ARC-V: Shattered Soul involve the Duelists in a sphere-like field, preventing anyone from going in or out until the Duel is over. Unlike other Yu-Gi-Oh! series, the monsters Summoned during these Duels are real enough to let Duelists interact with them. In an Action Duel, the card Action Duel and an Action Field Spell Card are activated before the Duel starts. Action Cards are then scattered throughout the field, which either Duelist can search for to aid them. When an Action Card that is an Spell Card is found, it is placed in the hand and can be used right away as if they were Quick-Play Spell Cards. However, when an Action Card that is a Trap Card is found, it activates right away. When a card is activated, a player can use the Action Cards they found to pay the cost if necessary, as shown when Yūya played his Spell Card "Wonder Balloons" and discarded the Action Cards he found to pay its cost. However, to discourage Duelists from simply hoarding Action Cards, a player may only hold on to one Action Card at a time.

Field Spell Cards may still be activated on top of the already set Action Field Spells during Action Duels and their effects are applied in addition to those of the pre-set Action Field Spell.

Similar to Riding/Turbo Duel rules, a Duelist, and in this case the monster, can evade attacks as the Duelist has until the attack connects to respond with an effect and can continue to search for an Action Card to play. This adds an additional dimension to Duels where a Duelist can use the environment to evade while discovering Action Cards they find to respond with. If a Duelist takes too long between playing cards, such as spending too much time looking for Action Cards, they are penalized with an automatic forfeit. The time limit is roughly around 2-3 minutes.

> *Born from the discovery of implementing mass into Real Solid Vision, Action Duels! Duels where the field, monsters and Duelists' become one, pulls the crowd into the maelstrom of crazed excitement!*
>
> The phrase recited before the first Japanese opening themes for the *Yu-Gi-Oh! ARC-V* and *Yu-Gi-Oh! ARC-V: Shattered Soul* animes.

## Overview

Action Duels started when the Leo Corporation "invented" Real Solid Vision or "Solid Vision with mass". It started in Maiami City and is now popular throughout the world. The Solid Vision with mass is created by a huge device located under the Duel field, which seems to be operated by a person from a control panel. When Action Duel and the Action Field Spell Card is activated, the device produces several beams of light, which creates the Real Solid Vision. LDS was later able to create a portable version of this technology and modify the Lancers' Duel Disks to allow them to reproduce Action Fields and Action Cards using their Duel Disks. If the Real Solid Vision Machine is shut down during an Action Duel, whether it is due to a malfunction or shut down manually, the Duel is cancelled and no winner is declared.

## Hazards

Due to the fact that all the scenery, monsters, and effects are solid constructs, there is a real danger of Duelists getting harmed in some way. Ceiling fixtures are subject to falling due to their heavy weight and buildings collapse when structurally compromised, potentially resulting in injuries if one were under said structures, albeit as seen in the case of Sora Shiun'in, it seems this damage is somewhat mitigated as despite having a building crashland on him, he had relatively minor injuries. There is even a risk that falling from a high enough distance will cause injury. Monster attacks and damaging effects have enough physical force to at least knock a person a considerable distance backwards. It has even been hinted at that death is a very real possibility in an Action Duel.

Furthermore, physical interaction with the opponent while unusual and questionable, is permitted, as seen in Duels with Isao Kachidoki, and other students from Ryozanpaku School physically assaulting the opponent for the entire Duel, arguably causing the loss, but with seemingly no consequences for those.

However, there are different settings of solidity for Action Duel stage. During the Maiami Championship Junior Division, a much softer and bouncier setting is used to ensure that no harm is inflicted on the children Dueling.

## Action Duel Styles

Thanks to the three-dimensional aspects of the field and monsters, as well as the presence of Action Cards, various Duel Schools have been created different styles of Action Dueling. These different styles combine the Duelists own carefully crafted Deck, with various advantages of the field and Action Cards, though some of these styles are shown to be more suited a specific type of field.

So far the known type of Duel styles are: