Magos

A Magos of The Adeptus Mechanicus

## The Adeptus Mechanicus

Hello, if you are reading this guide this must mean that either A: you have taken an interest in the Magos role, or B: want to figure out his secrets/weaknesses.

You have been sent here by Lord Bradigan along with a team of Tech-Priests with the explicit purpose of maintaining the outpost, and locating an artifact "underneath the ice". To that end he has provided you with full autonomy and authority to do as you see fit, meaning that the only individuals capable of ordering you around are the inquisition. It is not known if this autonomy works both ways but it's a pretty safe rule of thumb that you being a magos you command the same amount of respect as a lord general, and you should order individuals as such. But back onto the artifact thing, to that extent, always remember that you are working in the best interests of the mechanicus, and do not commit any acts of tech heresy, more on that later.

**DAILY ROUTINE:**

1**: Generator**

At round start (or when you appear on the station), first and foremost if none of your Tech-Priests have not done it for you, **TURN ON THE FUCKING GENERATOR**, all you have to do is wrench it to the floor, and turn it on, no filling the plasma this generator is the only thing that is keeping the stationed powered, **DO NOT** increase or decrease the power output on the generator, you will greatly anger the machine spirit and it will explode and kill you for your blasphemy to the Omnissiah, in the event this occurs, there is pretty much a 90% chance that all of engineering is gone, that chance goes up to 100% if you move the engine slightly to the right so that it destroys the SMES units. there are some backup generators but these are finite in number (two in the mechanicus temple, and the rest you have to order via cargo).

A popular strategy to quickly power the SMES units or to ensure you have infinite power (in classic Forge World Ryza fashion) is to take the two backup plasma generators and wire them to the original one, creating a ryza pattern power generator. This carries risks however as it triples the explosion size and fucks you out of station power unless you're smart enough to order more from cargo.

After you're done turning on the generator, activate the input on the SMES units and they'll begin charging, if you use the ryza engine power technique increase the input to 100,000 and the output to 50,000 for each SMES unit. Afterwards use the top left terminal and call for a shuttle, no this is not the escape shuttle.

**2: Implants/Mechanicus temple**

Once you've called the shuttle, buckle up and go to the mechanicus temple. You're going to want to clear your bag/toolbag and put on some insulated gloves and a gasmsk for added immersion/safety. Next, you're going to put on the mechanicus implants, there should be a surgical one, a clamp, and an autocannon. Once these are attached, place your items inside the mechadendrites. Afterwards head back to the station,

**3: Free time**

Your obligations to the station are mostly fulfilled, you may tend to the station as you wish, and you may in general do whatever you want, fancy yourself some R&D? Go for it, want to build? Do it, perhaps you want to start up a servitor/skitarii army, you can do that as well! Just remember the warnings of the Omnissiah:

1. The alien mechanism is a perversion of the true path. (Do not rely on/allow others to have alien technology, inquisitors are an exception to this rule as they are above the law of the Omnissiah. Breaking this rule is punishable by death/servitordom however for roleplay sake just turn them into a servitor unless you're antag)

2. The soul is the conscience of sentience. (Pretty much just letting you know that anything with a soul/biological is permitted consciousness, robots do not have souls and as such they are not permitted sentience).

3. A soul can be bestowed only by the Omnissiah (Omnissiah stuff, move along)

4. The Soulless sentience is the enemy of all. (Robots and creating them is the biggest heresy you can perform in the Adeptus Mechanicus, going renegade is actually less heretical in the mechanicum's eyes then making machines)

5. The knowledge of the ancients stands beyond question. (More omnissian stuff)

6. The machine spirit guards the knowledge of the ancients. (Same thing)

7. Flesh is fallible, but ritual honors the machine spirit. (Same thing)

8. To break with ritual is to break with faith. (This one's the big pointer right here, DO NOT defy the will of the mechanicus and it's beliefs, do not create or do things that lead to tech heresy, and do not do or build things in a manner that the admech would (i.e do not duct tape two lasguns together)

**3. Artifact**

When you're finally tired of faffing about the station (or you're a really ballsy antag), it is time to do your final and most important job for the mechanicus. FYI, the artifact actually exists on the map, and it is not the webway gates. It is located underground, however I will not say exactly where. I will tell you that you will need a really powerful melee weapon (mechadendrite clamp) for breaking through rock, a welder, and a screwdriver. Magboots would also be very handy too, you can find those in your office. Bringing backup is HIGHLY RECOMMEND, bring guns, MANY GUNS, bring guns until you can't carry anymore guns, and then bring some more. Bring vehicles if you can help it, and always remember to ALWAYS lock the door before you leave.

## The Dark Mechanicum

As a heretic/traitor, you can go about this one of three ways. You could either:

-Embrace your inner 40K and just act normally and complete your objectives (finding a lore reason to justify your every action such as saying the person was committing tech heresy),

-Embrace your inner Dark Mechanicus and just build all the crazy shit, making you entirely excempt from the laws of the Omnissiah and just build robots and all sorts of crazy shit, the world is your oyster, try not to get turned into a spawn.

-Embrace Chaos: Just go full blown chaos and do some funny shit.

No matter what option you pick, having an all pass keycard to the station, access to almost everything on the station, and the authority to do whatever you want ensures that you will do your objectives with relative ease. This is antag on easy mode.