Oath of Death (Subclass)

“
 Do you think us evil? Do you think us pathetic for abiding by such as harsh and demanding code? Do you believe it is pathetic to allow the Cycle of Life and Death to be disrupted so easily by the whims of people so whimsical and apathetic to suffering that they willingly choose to break the Cycle of Life and Death?

”

## Oath of Death Overview

A Paladin abiding by the Oath of Death strives to keep balance in the Circle of Life. Many are said to be a pitiless and often their Order is considered sinister and vile. They hold themselves to the Code of Death to the letter and are widely known to seek out creatures who break the Natural Cycle of Life and Death. Their Armour and Weapons are often tinted black or made of ebony with symbolism related to the Cycle of Life and Death, often coupled with white and gold engravings depicting natural order.

**Tenants of Death**

Though the exact words and structures of the Oath of Death vary, paladins of this oath share these tenets.

***Fatality.*** You shun chaos, deceit and mayhem. You must give your foes a chance to escape their demise but promptly oblige if they prove that death has become their fate.

***Balance.*** Under your watch, no creature is allowed to break the laws of nature and the ways of the world.

***Cycle of Life.*** You will not allow the resurrection of those who have fallen, even if they are family, friend, or loved one as everyone must die eventually.

## 3rd Level: Channel Divinity

Starting at 3rd level, you gain the following two Channel Divinity options.

***Executor’s Aura***

As an Action, you may radiate a palpably daunting Aura that causes all enemies within 10ft of you to take a –4 Flat Negative Modifier on Saving Throws against Fear Effects. Creatures that are normally Immune to Fear lose that Immunity while within 10ftof an Oath of Death Paladin with this ability. This ability functions only while the Oath of Death Paladin remains Conscious, not if he is Unconscious or Dead.

***Deliver Death***

When you bring a creature to 0 Hit Points, you may decide for it to die instantly rather than go Unconscious and roll Death Saving Throws.

## 3rd Level: Dual Smite

Starting at 3rd level, your Divine Smite’s damage is split in half between Radiant damage and Necrotic damage. Ties are broken in the favour of Necrotic damage.

## 7th Level: Aura of Dreadful Despair

Starting at 7th level, enemy creatures within 10ft of you take a –2 Flat Negative Modifier on all Saving Throws. This ability only functions while you are Conscious, not if you are Unconscious or Dead. You can Activate or Deactivate this Aura as a Bonus Action.

## 15th Level: Aura of Inevitability

Starting at 15th level, you radiate an Aura that causes the wounds of enemies within 10ft to weep blood. Injured enemies in the area take Bleeding damage equal to (your Charisma Modifier) at the start of their turn. Fast healing or any kind of regeneration negates this Aura’s effects. This ability functions only while you are Conscious, not if you are Unconscious or Dead. You can Activate or Deactivate this Aura as a Bonus Action.

## 20th Level: Deliver Fate

Starting at 20th level, the size of your Auras as well as their effects are Doubled as your foes are reminded of their inevitable demise. Furthermore, you gain the ability to become a messenger of death for One Minute as a Free Action granting you the following benefits:

* You are immune to Cold, Poison and Necrotic damage.
* You can move through creatures and objects as if they were Difficult Terrain.
* If you end your turn in a creature’s space, it takes 1d6 Cold damage and 1d6 Necrotic damage.
* Any creature you kill cannot be brought back to life.

Once you have used this feature, you can not use it again until you finish a long rest.