Cybernetics

**Work In Progress**
***"You're... you're so mean!"*** - Yurei Aurora

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*"I don't really understand why I have this kind of cybernetic... but it'll be a waste not to use it."*

- Xander Foxsune

### **Overview**

Cybernetics, more commonly known and referred to as cyberware, is the hardware or machine parts implanted in the human body and acting as an interface between the central nervous system and the computers or machinery connected to it. This essentially grants a cyborg specific abilities, depending on what kind of cybernetics they have implanted on them. Cybernetic abilities may include heightened physical capacity, an AR-viewing mode, or built-in weaponry.

### **List of Cybernetics**

Below is a list of cybernetics that some cyborgs have, granting them an arsenal of abilities depending on their cybernetics.

#### **Offensive**

 **Pyrokinetic Projectors** | Pyrokinetic Projectors allows cyborgs to generate and manipulate flames in any way they see fit. However, as an offensive cybernetic, they cannot provide the user any defensive benefits and are also restricted by the types of cybernetics the cyborg has.

 **Hyperkinetic Projectors** | Hyperkinetic Projectors allows cyborgs to generate kinetic energy into any part of their limbs and, upon reaching a specific amount, can release this energy to give them a drastic boost of strength and speed. However, depending on the grade levels of this cybernetic, exceeding the tolerance limit may result in possible injury, depending on how far you've exceeded the limit.

They can be seen as the technological variations of "superpowers", allowing the user to generate and control fire at will. However, these so-called "superpowers" are not real but artificial ones generated by the technology itself. The same can also be said by other similar projectors.

#### **Defensive**

 **Deployable Armor** | Cyborgs are able to deploy a nanobot-composed armor around their body, increasing their durability to allow them to tank more dangerous attacks. The armor also has self-regeneration capabilities, although they take some time to fully recover.

#### **Utility**

 **Overdrive**    | The Overdrive is a type of cybernetic that is very rare to encounter cyborgs with. When activated, the cyborgs' perception of time is slowed down while their speed and agility is drastically increased, allowing them to move at a speed of Mach 1 by default. While at this speed, this essentially allows the cyborg to execute near instantaneous actions and overwhelm numerous opponents all at once. When upgraded, the implant is able to increase the implants' speed and agility boosts to a maximum of Mach 3.

The Overdrive Implant itself is always shown on the back of cyborgs as a metallic spine with lights that run down from the top to bottom. These lights will switch on when the implant is activated, then switch back off when the implant becomes dormant. While in Overdrive, the users' perception will be tainted a certain color *(of the cyborgs' choosing when installing the implant)* and will leave behind a trail of afterimages of the same color while moving *(although they will appear white at first before slowly transitioning to their specified color)*.

#### **Multi-Purpose**

They can be seen as the technological variations of "superpowers", allowing the user to generate and control energy at will. However, these so-called "superpowers" are not real but artificial ones generated by the technology itself. The same can also be said by other similar projectors.