recursal/Fanatic-Fandom huggingface dataset:
The Book

Discover more about the book

1. Find a book lost in the caves

2. Find information that will lead you to the book keeper

3. Talk to the farmer about the librarian

4. Find the graveyard key

5. Search the graveyard for the librarian's tombstone

6. Search for the Librarian below the crypt or library

## Rewards

### Find a book lost in the caves

> I found this old book, and it has some kind of power within it. This burden should belong to its owner. I will return it to them.
>
>

Pick up the codex in the caves

### Find information that will lead you to the book keeper

> Someone in town must know more about this book. I should ask around.
>
>

### Talk to the farmer about the librarian

> The farmer might know something. I should talk to him. If only he would stay in one place!
>
>

Speak with Elias Gyffard

### Find the graveyard key

> The key fell into a crack, and now lies below Emerisk. This place is full of caves. I should look for an entrance somewhere in town.
>
>

Complete Jormagreas' quest to retrieve the key

### Search the graveyard for the librarian's tombstone

> The librarian is dead. If I can find her tomb, maybe it will shed some light on what to do with this book.
>
>

### Search for the Librarian below the crypt or library

> The librarian lives, and she went into the crypt! I need to find her, but that will require making my way through catacombs... something I do not look forward to.
>
>
Glacial Shards

Summon a burst of giant ice crystals that damage an area and Freeze the center

## School

Destruction

**Tier** 4

combat only

## Description

Summon a burst of giant ice crystals and damage the specified tile for 5 Ice damage. All adjacent tiles take half damage. This damage is not blocked by line of sight.
If an entity is on the targeted tile, a failed Resist Ice roll causes it to become frozen.
Skill levels increase damage bonus by 1 for every level beyond the first.
Rain increases damage dealt by 15.
The Dark Lord

Learn more about the Dark Lord

1. Find out information on the Dark Lord

2. Find a book about the origins of the Dark Lord

3. Find out how the Dark Lord is connected to the curse

### Find out information on the Dark Lord

> The Dark Lord? That seems like a pretty low effort kind of name. I suppose I should find out more. I will ask around.
>
>

### Find a book about the origins of the Dark Lord

> There is a book somewhere that speaks of the Dark Lord. I wonder, would holding such a book result in more powers? Anyways, it is probably in the library, where books belong.
>
>

### Find out how the Dark Lord is connected to the curse

> If this curse is the work of the Dark Lord, I need to find out how and put an end to it. But who might know such information when everyone has forgotten?
>
>
Plasma Burst

Deal damage to entities surrounding you

## School

Destruction

**Tier** 3

combat only

## Description

Lash out with threads of plasma at up to 3 entities surrounding you, dealing 5 Shock damage to each target within a range or 3, regardless of line of line of sight.
Targets may include allies.
Skill levels increase damage bonus by 2 every level beyond the first.
Every 4 skill levels beyond the first add an additional target.
Sun Nova

Cause the sun to flare up and damage enemies

## School

Destruction

**Tier** 3

combat only

## Description

Cause the sun to flare up and deal up to 3 Fire and 3 Holy damage to each enemy, depending on how hight the sun has risen.
Each skill level beyond the first deals an additional 1 Fire and 1 Holy damage.
This spell does not work underground or indoors.
Minister of Wrath

Call down an angelic being to delive a devastating blow

## School

Destruction

**Tier** 6

combat only

## Description

Call down an angelic being to deal 5 Holy Damage and 5 Slashing Damage to an enemy target, including Incorporeal targets.
Each skill level beyond the first deals an additional 5 more Holy Damage.
But, there is something more to this spell that you cannot figure out...
Wave of Fire

shoot a wave of fire that damages all in its path and sets them aflame

## School

Destruction

**Tier** 5

combat only

## Description

Send out a wave of fire that deals 2 Fire damage for each tile the wave has travelled, to each entity in its path.
All damaged entities that failed a Resist Fire roll will catch on fire.
Skill levels increase damage bonus by 1 for every level beyond the first.
Tassie

hard at work

### greet Arbo

> Hello, other dog. It is good to be dog as well. Dog times fun. I share treasure. Follow creek to splash. Dig. Joy!
>
>

### greet Laszra

> Hello, man. Give to me the pets. I will have joy. You will have joy. Pets bring joy!
>
>

### greet Shione

> \*pant\*
>
>

### greet Bhulown

> \*tilt head\*
>
>

### greet Dimas

> \*bark!\*
>
>

### job

> \*barks at sheep\*
>
>

### fog

> \*woof\*
>
>

### Kalindraur

> \*ruff
>
>

### Codex

> \*tilt head\*
>
>

### book

> \*tilt head\*
>
>

### Emerisk

> \*bark\*
>
>

### Agmarians

> \*tilt head\*
>
>

### Renault

> \*growl\*
>
>

### Scaphin

> \*ruff\*
>
>

### Goblins

> \*growl\*
>
>

### graveyard

> \*growl\*
>
>

### caves

> \*woof\*
>
>
Exo-Hunter

Collect Chitinous Plate for Rhumophris

1. Gather 5 Chitinous Plate for Rhumophris

2. Return 5 Chitinous Plate to Rhumophris

## Dialogue

### Speaking to Rhumophris

> Is kind of bone, on animal outside. Make strong armor. Rhumophris make for you, if bring chitin. Find animal. Survive animal. Take chitin. Is easy. I do by self, but, too busy.
>
>

### After accepting quest

> Coorou! Chitin animals best kind of bone. Tough. Rare. When find, bring. Will make armor. Will make you like them.
>
>

## Gather 5 Chitinous Plate for Rhumophris

### Journal entry

> Rhumophris wants chitinous plating. The kinds of creatures that would drop this plating will not part with it willingly.
>
>

## Return 5 Chitinous Plate to Rhumophris

### Journal entry

> I am eager to see what Rhumophris will make with this.
>
>

### Guide

Return to Rhumophris in the Scaphin Village in Murky Fissure

## Ending Dialogue

> Gourah! Alive! Much danger. Much success. Is truly brave ones. Now can make armor. Give time. Come back.
>
>
Erupt

Cause a location to erupt with flame

## School

Destruction

**Tier** 3

combat only

## Description

Cause a location to erupt with flame, dealing 15 Fire damage to that tile and 3 to all surrouding tiles.
If that tile is not a vent or crevice, halve the damage dealt. After casting, a new crevice is opened.
Failing to Resist Fire will catch the target on fire.
Skill levels increase damage bonus to the main target by 3 for every level beyond the first.
Rain's Bestiary, Forward Note

## text

*Rain's Bestiary, Forward note*

I watched as Rain painstakingly added to this book, one entry at a time. I continued my studies while he searched the deepest recesses of Agribon, returning each time to add more drawings of strange creatures to his collection. I once cared only for formulas, but I now see that those who make them start with a deep study of their subject. Experimentation is not random as I had once thought, but is highly educated in its guesswork.

Take to heart these principles before you begin your journey into Rain's world:

1. One does not simply stumble into the unknown, for that which is easy to find has already been found. You must pursue your goal, whatever it is, with an unrelenting passion.

2. Understand the mind of your subject is just as important as understanding its substance. This applies to rocks and plants, in addition to animals. If you do not understand my meaning, then take time to ponder before continuing.

3. Patience is a virtue, for in it you find safety, time to contemplate what you have already seen and wisdom to see that which is only seen by the truly attentive.

4. Embrace the joy of discovery. These mental and physical exercises are not devoid of life, or separate from yours. Enjoy what you do.

If you embrace these principles; if you fully grasp the nature of your subject; if it brings you life then you can bring life to your subject.

Now go, enjoy the works of my little brother, whom I once doubted and subjected to much distress for thinking him a fool. I was the fool, and there is no shame in embracing the truth. Behold, a world of strange creatures is about to be opened to you. Tread lightly!

- Steppe, loyal friend and brother to Rain.
Blink

Teleport a short distance and damage surrounding enemies as you leave

## School

Travelling

**Tier** 1

combat only

## Description

Teleport up to 2 tiles away. All adgacent enemies at your starting location take 3 Magic damage.
Your gain 2 Armor and 100 Dodge until your next turn.
Damage increases by 33% for every spell level beyond the first. Armor increases by 2 and Dodge by 5 for every spell level.

Airendal knows this spell innately.
Bad Shrooms

Kill all Manshrooms

1. Kill all Manshrooms in the Fungal Shelf

2. Tell Scaphin King of your success

### Kill all Manshrooms in the Fungal Shelf

> The Scaphin King, Jormagreas, has asked us to clear their old home of Manshrooms, in exchange for the graveyard key. I do not see that we have any other choice.
>
>

### Tell Scaphin King of your success

> It may be some time before I can eat mushrooms again. We have done it. The Scaphin home is clear. Now, let us get to business and collect this key
>
>
An Excerpt From Weight of the Blade, Volume 1

I leave this instruction to you, my son Vin, that you may understand what I have left you.

This family heirloom, made by my father's father, is more than a blade. It is a legacy that will carry forward our family name.

Honor is bound to it, and if you wield it, then you bind yourself to that honor.

I leave you these instructions, meager though they may be. You will find a proper teacher in time, for you cannot not learn the blade on your own.

Bear in mind the weight of the blade. Not only its drag to the earth, but what it means to wield it. In both respects, you have two options: guide the blade, or be guided by it.

Both are acceptable if you have intent, but you cannot go into battle without understanding where you stand with it.

If you guide the swing, you must be fully in command. It must know where you send it, and you must know where it will come to rest. Its path must be fully known to you.

If you are weak, you may still fight. Use the weight of the blade

to your advantage. Let it tell you where it wishes to go and where it will come to rest.

Above all, speak and listen to the blade. One does not swing wildly and find success. Every strike is intentional. Every strike is thought out. In time, these thoughts and plans become second nature, and are quickly formed.

 But, you are just a child, and I must go to war. Even a skilled swordsman may fall in battle. If I return, I will become your teacher as you grow. If I do not, then I have a man in mind. He will find you when the time is right.

Farewell son. I love you. Take care of your brothers and sisters. And take care of the blade and it will take care of you.

*Prince Inastrus of Ollidan, to his son Vin*
Arcane Sight

Gaze into the arcane realm to find secrets, locate magical objects and identify items

## School

Transmutation

**Tier** 0

## Description

Show hidden marks and objects in the Arcane realm. They will remain permanently visible afterwards.
Stashes that contain magical items will temporarily show a marker.
Identify skill is aided by Arcane Sight level.

This spell is sticky; you do not need to memorize it to be able to cast it without an item. All it requires is to have held an item with the spell once.
Gamagon

## Dialogue

greet
 Lannon

> See. Speak. Friend.
>
>

Arbo

> Observe. Speak. Incapable.
>
>

Merewen

> Strength. Halt. Risk.
>
>

Rycard

> Shifty. Halt. Danger.
>
>

Airendal

> Light. Intensify. Explain.
>
>

Gallitzin

> Power. Stay. Safe.
>
>

Shione

> Sound. Make. Joy.
>
>

Bhulown

> History. Abdicate. Wary.
>
>

Dimas

> Round. Elevate. Disappointment.
>
>

Laszra

> Frail. Rest. Share.
>
>

job

> Gamagon, observe. Command. Assess.
>
>

fog

> Moist. Evaporate. Troublesome.
>
>

book

> Unknown. Inquire. Object.
>
>

Emerisk

> Collection. Reside. Good.
>
>

Agmarians

> Unknown. Inquire. Confusing.
>
>

Archaven

> Unknown. Inquire. Inconsequential.
>
>

caves

> Gammon. Protect. Surrounding.
>
>

graveyard

> Repository. Rest. Eternal.
>
>

Goblins

> Unknown. Inquire. Mysterious.
>
>

Scaphin

> Danger. Exterminate. Success.
>
>

librarian

> Unknown. Inquire. Frustrating.
>
>

silver

> Unknown. Inquire. Ore.
>
>

corundum

> Unknown. Inquire. Ore.
>
>

blue light

> Unknown. Inquire. Blue.
>
>

dark lord

> Unknown. Inquire. Warning.
>
>

wild boar

> Unknown. Inquire. Animal.
>
>

Kalindraur

> Kalindras. Argue. Difficult.
>
>

dimension

> Numerous. Avoid. Danger.
>
>

manatite

> Unknown. Inquire. Mineral.
>
>

Gammon

> Home. Preserve. Give
>
>
> **---****(Quest progress dependant)**
> Joy. Unite. Expectation.
>
>

Codex

> Power. Inquire. Worthy.
>
>
Food

Ancient Cheese### Ancient Cheese

Food**Source:** Renault Family Catacombs* XXX

Ancient Cheese Wedge### Ancient Cheese Wedge

Food**Source:** Adela Meyard* Strength: 1
* Agility: 1
* Spirit: 1
* Mind: 1
* Resistance: 1
* Speed: 1

Boar Meat### Boar Meat

Food**Source:** Butcher* HP: 25

Bread Loaf### Bread Loaf

Food**Source:** Herbalist* MP: 12

Butter### Butter

Food**Source:** Herbalist* HP: 5
* MP:5

Cake### Cake

Food**Source:** Murky Fissure (non-renewable)* MP: 20

Carrots### Carrots

Food**Source:** Herbalist**Uses:** Use to lure Rabbits and Goats* MP: 5

Cheese### Cheese

Food**Source:** Herbalist* HP: 8
* MP: 8

Full Rack of Ribs### Full Rack of Ribs

Food**Source:** Butcher* HP: 20

Half Rack of Ribs### Half Rack of Ribs

Food**Source:** Butcher* HP: 10

Ham### Ham

Food**Source:** Butcher* HP: 10

Meat### Meat

Food**Source:** Butcher* HP: 6

Milk Bucket### Milk Bucket

Food**Source:** Herbalist* HP: 3
* MP: 3

Moldy Bread### Moldy Bread

Food**Source:** Herbalist*It does not look very appetizing*

Muffins### Muffins

Food**Source:** Herbalist* MP: 9

Nutritious Gel### Nutritious Gel

Food**Source:** Hidden Aquifer, Wandering Fragment* Resist Acid: 50%
* Resist Poison: 50%

Pastries### Pastries

Food**Source:** Herbalist* MP: 15

Potatoes### Potatoes

Food**Source:** Herbalist* MP: 7

Sausages### Sausages

Food**Source:** Butcher* HP: 8
Moonstruck

Collect the Moonblade fragments

1. Gather Miala fragment

2. Gather Gammon fragment

3. Gather Tethrys fragment

4. Return to the Smith with the three fragments

### Prerequisite

speak to Corvin in Kalindraur about moongates to unlock the dialogue option Moonblade

## Rewards

### Gather Miala fragment

> A fragment of Miala herself... what cost might carrying such a thing entail?
>
>

Find the secret door in the Withering Hills and return with the Shard of Miala.

### Gather Gammon fragment

> Of all the moons, Gammon seems to me the most alien. I cannot say why.
>
>

Find the secret door in the Withering Hills and return with the Shard of Gammon.

### Gather Tethrys fragment

> Does Solmaria have an effect on Tethrys and the other moons? I should not become so focused on myself that I forget to ask big questions.
>
>

Find the secret door in Kalindraur and return with the Shard of Tethrys.

### Return to the Smith with the three fragments

> I have all the shards! Let us see what Galeran can do with these.
>
>

Return the fragments to Galeren Cole in Emerisk near the Smithy.
Wall of Force

Violently push an enemy back with a powerful force

## School

Destruction

**Tier** 2

combat only

## Description

Deal 2 Blunt damage to a target within spell range and force it back until it collites with something, dealing an additional damage for every two tiles it has moved if it collides with something.
Colliding with another entity deals the distance damage to that entitity as well.
Skill levels increase initial damage bonus by 1 for every level beyond the first
Solmaria's Grasp

Summon vines to trap and squeeze an enemy

## School

Binding

**Tier** 3

combat only

## Description

Summon Vines to Root your target.
Each round the entangled entity takes 2 Earth Damage.
If the target is on a Crevice, they take an additional 5 damage per round.
Ever skill level beyond the first adds 2 additional Earth damage and 3 to Resist Physical difficulty.
Undermoor Caverns

## Connections

### Glyph Stone

Journey's Beginning

Town Hall
Windy Depths
Empty House
Renault Family Catacombs

## Monster Pool

Giant Rat
Giant Bat
Tunnel Spider
Giant Snail
Ratakast
Slime Drop
Coldspore
Scaphin Polliwag
Flowstone Prowler
Arvillein
Stalagren
Embergit

## Unique Items

Torch of Winderfel
The Guardians of Glowfir
In Search of Clarity
Journal Page
Jondar's Flute
Moonstones
Crown of Tethrys
Vermis
Brittle Parchment
Cracked Vellum Page
Strange Herb
Potion of Stealth Recipe

## Unique Items

### Old House access

* Cracked Vellum Page
* Dark Fruit (Strange Herb) (Quest item for Strange Herb
* Potion of Stealth Recipe

## Secrets

### Vermis

Windy Depths/Town Hall access, far north east of Undermoor Caverns.

### Crown of Tethrys

Far north east moon rune

* Crown of Tethrys
* Moonstones

#### Unique Items

* Vermis
* Brittle Parchment
Renault Family Catacombs

## Connections

* Emerisk
* Inn
* Bleak Halls

## Unique Items

Dry Parchment
The Adventures of Merrin, Chapter 6
Vesstorin

## Unique Items

**Dry Parchment**

It was easy, really. A simple visit to the library, a little bit of deduction, a dash of reason and bold action... to be truthful, this village is too small for me. If one studies well and applies logic there is little that cannot be accomplished. There is nothing that will halt my progress now. I am destined for greater things!

The Adventures of Merrin, Chapter 6

Vesstorin
Delicate Palate

Collect Snail Meat by slaying Giant Snails

1. Gather 5 Snail Meat

2. Return to the Baron with 5 Snail Meat

### Gather 5 Snail Meat

> Gerbald wants snail meat. Is it really meat though? Snail something. He thinks it is a delicacy. Maybe I will try some after we give him his share. Maybe
>
>

### Return to the Baron with 5 Snail Meat

> And I thought Tunnel Moss was sticky. This had better wash out. Knowing Gerbald, I can probably find him drinking in the Town Hall.
>
>
Skeleton

## Strengths

* Immune to Poison
* Immune to Fear
* Extremely resistant to Piercing (90%)
* Highly resistant to slashing (60%)

## Weaknesses

* Extra vulnerable to Silver weapons (x2 unless resistant to damage type)
* Vulnerable to Holy damage (no resistance)
* Avoids Holy areas (such as Holy ward, entering will deal Holy damage)
* Sunlight reduces max HP (half HP during daylight hours)
* Highly vulnerable to blunt (75%)
* Very vulnerable to Earth (35%)
* Very vulnerable to Fire (50%)

## Trait

FearlessUnlock: **Skeleton***Increased chance to resist Fear*Gain a 30% increase to resist Fear
Just a Phase

Find a Plane Piercer for Kazimar

1. Find the Plane Piercer plant

2. Return to Kazimar with the Plane Piercer

## Dialogue

### Kazimar

> If I am to stay anchored to this **dimension** I need to find something that can pierce the veil between worlds. There is a rare plant with such properties, or so I believe.
> Will you find this plant and bring it to me?
>
>

### After accepting quest

> The plant I need can be found only underground. Though I have never seen one for myself, I was told that It likes to grow in damp places. It can be observed shifting between planes just as I do.
>
>

## Find the Plane Piercer Plant

### Guide

Find the Plane Piercers in Fungal Shelf (north west, far west by skele, north by skele.)

## Mid Dialogue

> You have likely noticed my... problem. I sometimes find myself somewhere else entirely. Only for a second or two, but there I am. I believe I am travelling to some sort of arcane realm. How I came to have this malady I am unsure.
> Perhaps I have spent too much time delving into the unknown, and now it has a hold on me. Or maybe I did something in my past. It troubles me greatly, but what can I do?
> My last last resort is to obtain a plant that has similar properties and see if there is some kind of connection.
>
>

## End Dialogue

> Amazing! It exists after all, and I experience the same shifting that it does. I will study this and see what I can uncover.
>
>
Feedback

## Feedback.png

Use an opponent's mana against them to deal magic damage

## School

Transference

**Tier** 2

combat only

## Description

Deal 1 Magic damage for every 4 points of Mana an opponent has left. Mana equal to the resulting damage is then lost to your target.
Damage increases by 1 Magic Damage for every spell level beyond the first.
Your cannot deal more damage than your have in Mana Points.
Flowstone Prowler

## Strengths

* Immune to Poison
* Immune to Earth damage
* Immune to Poison Damage
* Cannot be Physically Altered
* Extremely resistant to Wood
* Highly vulnerable to Acid
* Levels with the dungeon

## Weaknesses

* Extremely vulnerable to Corundum weapons
* Highly vulnerable to Acid

## Trait

Child of the EarthUnlock: **Flowstone Prowler**Innate to: Merewen*Gain more Maximum Hit Point capacity when underground*When underground, gain 5% additional Max Hit Points
Tablet of Glyphs

Find a lost Tablet of Glyphs

1. Search the Library for the tablet

2. Give the tablet to Trystem Halle

### Pitch

> I plan to do more with my engraving studies, but I cannot read. For some reason I seem to grasp ancient glyphs fairly well, and I need an example to study. In particular, I remember seeing an old tablet in the library. Would you bring it to me?
>
>

### Accept

> Thank you so much! I do not have the key to the library, unfortunately. I sincerely hope that you find a way in.
>
>

### Complete

> XXX
>
>

### Search the Library for the tablet

> Trystrem asked us to find a table that he saw in the library. How hard can that be? I can think of few things less dangerous than books.
>
>

### Give the tablet to Trystem Halle

> I stand corrected. I may now have to consider that even books may try to eat me. I suppose I should have considered books dangerous all along. Knowledge is powerful.
>
>
Noxious Fumes

## text

*Noxious Fumes*

In all of Solmaria there is no place like the island of Springhold, home to the great city of Elok'ora. As ancient as it is great, home to those from all over the world, and light in the fight against the Dark Lord. There can be no greater city. And yet, Springhold is home to more than great cities.

The land itself is a treasure, dotted with diverse landscape and a rich history.

One place in particular has grabbed my interest. It is not a place that many would travel, but my interests are of a different nature than most. Though some would struggle to tear their eyes away from the great spires and towers of Elok'ora, mine have drifted to the southwest of the island, to a piece of land ignored by most.

I believe it ignorance to value only that which rises high above the earth; hubris to think that lesser sights are therefore of lesser value and no consequence.

What I have found is a land filled with noxious fumes, poisonous plants, venomous beasts and more.

It is beautiful. In this place I have satisfied my desire for knowledge, and filled my mind with herbs and toxins. I have teachers here, hidden away from prying eyes. Enter this land without respect and it will consume you. My teachers will not treat you as an honored guest, but as an enemy.

Come, come to the swap and learn what this world hides in the shadows. See what mighty kingdoms dwell beneath your gaze when you keep your eyes lifted only to the marvels and creations of man. Come to Agamaar, if you dare.

Mengid, the Hermit
Emerisk

Withering Hills
Emerisk Buildings
The Forgotten Athenaeum
Renault Family Catacombs
Murky Fissure

## Monster Pool

Zombie
Graveback
Grave Elder

## NPCs

Galeren Cole
Isobel Warde
Trystrem Halle
Hardwin Wylde
Adela Meyard
Elias Gyffard
Olsun Gyffard
Samm Redmund
Festos Ingram
Gerbald Renault
Murie Vawdrey
Tassie

## Secrets

### Yssandra

At nighttime, with a Fae in the party and Miala at zenith, go to the moon runes in the north west of **Emerisk** near the animal pen.

### Atticus Ley

Whisper "Addicus" at top left arch in Graveyard

#### Source

Common Surnames of Emerisk -> Gravestone bottom left

#### Unique Items

**Dry Parchment**

It was easy, really. A simple visit to the library, a little bit of deduction, a dash of reason and bold action... to be truthful, this village is too small for me. If one studies well and applies logic there is little that cannot be accomplished. There is nothing that will halt my progress now. I am destined for greater things!

The Adventures of Merrin, Chapter 6

Vesstorin

### Library Courtyard

Wiggle through the bushes outside the library

#### Source

Withering Hills pointer rune top right of map

## Unique Items

Dog Armor - Speak with Tassie (Arbo) -> Sniff around north east waterfall
Bonds of Zakerunda

Summon ethereal chains to root and silence an enemy, while also making them temporarily corporeal

## School

Binding

**Tier** 3

## Description

Summon ethereal chains to root and silence your target if they fail a Reflex check. While active, Incorporeal entities can be damaged by weapons.
Initial damage
Each round the entangled entity takes 5 Blunt damage.
Every skill level beyond the first adds 1 additional Blunt damage and 4 to resist difficulty.
Scaphin Polliwog

## Strengths

* XXX
* Resistant to Poison (30%)
* Higher Agility in water (2x likely to dodge)

## Trait

MightyRequires: Strength 18Unlock: **Scaphin Polliwog**Innate to: Bhulown*Use Two-Handed weapons with one hand*Your immense strength allows you to use Two-Handed weapons with one hand, and still hold a shield in the other.
Torch of Winderfel

## Text

*The Burning of Amyeria*

In the age before the reign of King Mol-Gammon, many cycles before even his father came to power, there was a man named Dryfus. He lived as a woodcutter in the western hill country of what would later become the kingdom of Amyeria.

In those days only the race of men was known to roam the earth.

Now it came to pass that on a day like any other, while Dryfus was cutting wood with his axe, he landed a blow upon a strange tree.

As his axe bit into thick bark the tree groaned. Withdrawing in surprise he saw that his blade was wet with blood. Being a kind and cautious man he begged forgiveness from the tree, asking what he might do to make recompense for the wound.

The tree spoke with a voice that was not heard so much as felt, *For many long cycles you have lived off of this forest. But now you go too deep. If you cut out its heart, will it still live? Take your axe and ask no more of these woods.*

Dryfus agreed and retreated from the woods.

Later that cycle, as winter approached, there came into the hills an army bound for Ollidan. The army, seeking warmth, approached the forest and began to cut. When they had finished taking all that they wished, they set fire to the rest so that their enemies would have nothing from it.

When Dryfus saw this he was filled with sadness, and rushed into the forest to seek the tree that he had spoken to.

Though the flames raged, Dryfus fought his way to the tree, and seeing it there burnt he took hold of one if its remaining branches and retreated.

As he carried it, he felt the pain of the forest and the heat of the flames; the memory of them etched into the wood by some unknown means.

When he emerged from the flames he was filled with anger and called out to the encamped army to answer for their deeds. But they sought to kill him for opposing them and surrounded him with weapons drawn.

As they drew close, the branch burst into flame and lashed out at all who approached. Any who attempted to take hold of him was severely burned.

Though the branch persisted in flame it was not consumed, and Dryfus then felt that the fire was both a memory of the forest's pain and also a measure of his indignation.

As the flames grew, the army became terrified and retreated back to the land from which they came.

The torch came to rest within the kingdom of Ameyria. For cycles, no one dared touch it, or suffer burns. And indeed, this was true until King Celedon seized it, seeking to increase his power.

Instead, he and his kingdom were reduced to ashes in a fire that could not be put out, though many attempted.

May those who seek to protect be as a flame, and those who seek to usurp be as wood.
Web

Ensnare a target to keep it from moving

## School

Binding

**Tier** 3

combat only

## Description

Yoru target must make a Reflex check or be Rooted by the web and take 1 Acid damage. They can only escape with a successful Reflex check.
Every skill level beyond the first adds 1 additional bonus to Acid damage and 3 to Reflex difficulty.
This does not work on large creatures.
Act 1

## Beginning

Wanderer: This is further than she usually wanders.

Wanderer: It looks so familiar, and yet...

Wanderer: I'm going to tie you to a tree next time.

Wanderer: Maybe I should have listened to the elders and avoided the fog.

Wanderer: ... no, this is the right choice.

Wanderer: How did I end up here?

Wanderer: Are those... voices?

Wanderer: Oh, poor thing, alone in the fog. Are you lost?

Dog: \*Woof! Woof!\*

Wanderer: Hey boy. How long have you been down here?

Dog: \*whimper\*

Wanderer: I'm lost too. In fact, I feel like I've been lost for a long time.

Dog: \*lick\*

Wanderer: Come on, we'll find a way out together

Wanderer: He's been here a lot longer than us.

Wanderer: I wonder how he died.

Wanderer: Oh.

Wanderer: Who's a good boy?

Dog: \*pant\*

Wanderer: I guess I should give you a name...

Wanderer: If only I could remember my own name. I guess I'll call myself...

Lannon: It says, 'Codex'

Lannon: How unusual. I don't recall knowing how to read.

Lannon: .......

Lannon: I feel... strange, as if my vision has cleared, and yet I see no differently.

Why did this person have books and nothing else...

## End

Finish Seeking the Light, emerging from the Town Hall cellar in Emerisk.

Lannon: We made it!

Arbo: \*Woof! Woof!\*

Merewwen: And what will you do now that you are free?

Lannon: I suppose I will continue looking for my sheep.

Merewen: And the book? Will you take it with you, or see it to its master?

Lannon: It seems only right that I return it, but who does it belong to?

Merewen: I do with I could remember... We should ask around town. Perhaps someone will know of the book.

Lannon: Then it is settled. We return the book. Then I will continue my search.

Rycard: And I shall go with you, friend. You are talented at finding trouble it seems.

Rycard: And I happen to be looking for trouble.
Lute and Plunder

Find the bard's lost lute beneath the graveyard

1. Find where the stream in town ends and retrieve the lute

2. Return the lute to the bard in the tavern

### pitch

> I used to carry one with me on my journeys... perhaps I still have it. Ah, yes, here it is. You may have it... but not for free. Would you be willing to find my lost lute?
>
>

### accept

> It is called the Voice of Errolas, and has been passed down in my family for... well, a long time probably. I dropped it into the stream near the inn, and it disappeared over the edge of the waterfall.
>
>

### Find where the stream in town ends and retrieve the lute

> Loric said that he lost his instrument where the stream mets its end. I hope that the end is not some kind of chasm or raging rapid
>
>

### Return the lute to the bard in the tavern

> This is a fine lute. It is truly special to have survived the trip over the edge, and is clearly more than just an ordinary instrument.
>
>
Summon Distraction

Summon a small forest creature to distract your enemies

## School

Summoning

**Tier** 1

combat only

## Description

Summon a small forest creature with 5 Hit Points. It is a valid target for enemies.
Summon one additional creature for every 4 levels beyond the first, up to a total of 3, subject to modification by Spirit attribute.
You may not have more than 6 vermin summoned at one time.
Cultivation

## **Evil God Ranks**

Available to Evil God Temple Player

Evil Gods in the game, that had no connection with the light or darkness attributes

#### Progress per Tier:

Tier 1 was normal dungeons, Tier 2 was reincarnation, Tier 3 was Evil Events and personal dungeons, and Tier 4 was active world origins

## Power of Laws

Law attribute of a person that would awaken when they reach Prodigious Realm or Tier 3 Evil God
Fungal Shelf

## Unique Items

Noxious Fumes
Plane Piercer
Potion of Mana Regeneration Recipe
Damp Vellum

## Unique Items

Noxious Fumes next to Mycellibrant - reachable from below left ledge.
Plane Piercer (quest item for Just a Phase) top left of map, far west by skele, top by skele
Potion of Mana Regeneration Recipe far west bottom chest
Damp Vellum Top skele

## misc

Fae runes on the obelisks will reveal several chests

## Dialogue

### Upon close approach of Mycellibrant

> **Mycellibrant**...**Rycard**Is it... asleep?**Airendal**Not asleep. It looked at Airendal.**Lannon**I guess we should fight it, right?**Merewen**We could try poking it.**Shione**I was told to never touch mushrooms I could not identify.**Arbo**\*growl\***Mycellibrant**Can... you hear it...**Rycard**I never was a good listener.**Lannon**Hear what?**Mycellibrant**The ground speaks. It calls all that live within to rise.**Merewen**I do hear something... faint.**Mycellibrant**Will you answer the call?**Shione**I'll pass.**Lannon**We already have a calling.**Rycard**Thanks for the offer though.**Mycellibrant**Then I shall answer it!
Strange Herb

Find the Strange Herb in the caves beneath the Old House

1. Find the herb

2. Return the herb to the Herbalist

> Has my husband been telling stories again? Very well, I did find something, but I cannot say whether it is truly an herb or not. It was in an old part of the cave, and the entrance to that passage has since been boarded up
>
>

### After accepting quest

> Search the abandoned house for the entrance to the passageway. Be careful when you find the herb. It seemed... unnatural.
>
>

## Find the herb

> Isobel has asked us to seek out a strange plant growing in the caves below the old house. Half of the plants I have seen so far are strange to me, so I can only imagine what she must consider strange.
>
>

### Guide

Find the Dark Fruit in the far north room of Undermoor Caverns accessed via Old House.

## Return the herb to the Herbalist

### Journal Entry

> This plant lives up to the word strange. It seemed attached to that skeleton, almost as if it was part of it. I cannot wait to be rid of it.
>
>

### Guide

Return to Isobel Warde with the Dark Fruit

## Ending Dialogue

> This is unlike any plant I have ever seen. it feels... wrong. I have changed my mind. I no longer wish to have this.
>
>
Decalcify

Return a petrified entity to it's origional state

## School

Transmutation

**Tier** 3

both in and out of combat

## Description

Bring a petrified entity back to life, restoring 10% of their health.
Every skill level beyond the first grants an additional 3% Hit Point restoration.

This spell is sticky; you do not need to memorize it to be able to cast it without an item. All it requires is to have held an item with the spell once.
Grave Elder

## Drops

* Silver Ore
* Corundum Ore
* Iron Ore
* Emerald
* Library Key
* Living Dirt

## Strengths

* Immune to poison
* XXX
* XXX
* XXX
* Cannot be knocked back
* Cannot be silenced
* Knockback all surrounding entities when fire damage is taken

## Weaknesses

* Extremely vulnerable to corundum weapons (2x)
* XXX
* XXX

## Trait

Solid StanceUnlock: **Grave Elder***Cannot be Knocked Back*Attacks and effects that would normally knock you backwards do not work.
Huraphnim

## Dialogue

### book

> Sometimes human body have this. You look bodies. You find book. See? Here book. You take. Relieve burden of thin wood slices.
>
>

receive: Shields of Magravar

greet
 Lannon

> Clothing strange. Not armor. Why?
>
>

Arbo

> No cloth. Is good. But nature cloth? How is this?
>
>

Merewen

> You change clothes? Or new human?
>
>

Rycard

> Too many wear. Humans change cloth, humans change look.
>
>

Airendal

> Helioon and Clodspore make baby?
>
>

Gallitzin

> Armor yes. Clothes under that? No like!
>
>

Shione

> So much cloth! But music stick good.
>
>

Bhulown

> Son to king. Unlike others. Wish to wear cloth. Wish to see sky. Why?
>
>

Dimas

> Is too round. Human?
>
>

Laszra

> Wear blanket cloth on back. Is cold?
>
>

job

> Am Scaphin.
>
>

fog

> Yes, like fog. Keep skin moist.
>
>

book

> Sometimes human body have this. You look bodies. You find book. See? Here book. You take. Relieve burden of thin wood slices.
>
>

Emerisk

> Human home danger. Our home also danger. Manshroom threat both.
>
>

Agmarians

> Never meet. But bad.
>
>

Renault

> None here that name.
>
>

caves

> Caves are best. Sun is bad. Too dry.
>
>

graveyard

> Put body under ground? We already underground. Many human bodies here.
>
>

Goblins

> Scagh! Make deal, but take instead. No trust!
>
>

Scaphin

> Scaphin good. Scaphin strong. But Scaphin strong make weak to evil thought. Many evil Scaphin now.
>
>

librarian

> No. This is not word.
>
>

silver

> Scaphin no use. But have many. Bring thread, I give silver. Wish understand cloth.
>
>
> **---****(Quest progress dependant)**
> Spider make thread, wear no cloth. Spider make cloth for food. Wish to have this cloth for self. Bring cloth? I give silver.
>
>
> **---****(Quest progress dependant)**
> Now can make cloth. First, learn weave. Be like human?
>
>

corundum

> Goblin want! But we not give.
>
>

manatite

> Make baby toy. Night light.
>
>

dimension

> Like cave, above cave?
>
>

Manshroom

> Is natural, no. Made by evil. Mushroom good for food, hat. Not for enemy.
>
>

dark lord

> Make the evil sauce! Deep deep it is. The sauce make want evil!
>
>

Kalindraur

> Is... a wearing cloth? Yes, make human fancy. Must be.
>
>

Codex

> Sound fancy. Scaphin not need fancy.
>
>
Shields of Magravar

## Text

*Shields of Magravar*

As in my other writings, I maintain this thread of thinking, that the ancient world was no less primitive than our own. We build upon the success of others, and create new wonders. Even so, there were ancient wonders to rival our own, but have fallen into obscurity, lost to war and time.

One such wonder I have sought belonged to the people of Magravar, that ancient kingdom of fine craftsmen. How they fell into ruin I do not know, and much of their worksmanship went with them. Yet, stories of the things they once made are known throughout the towns and villages. Such things I cannot attribute to mere coincidence, and so I began my research.

One item in particular was so common that it may still exist within our borders, buried beneath soil and stone. The shields that the Magravarians wrought were said to stop anything, from the hottest flame, to the coldest wind. Even the acidic breath of the great swamp dragons could not corrode them.

With these shields the people of Magravar tamed much of the region, which at one point was so fraught with spawn of the dark lord that few dared leave their homes.

If such wonders still exist, I seek to find them, and so find a defense against the might of King Mal-Gammon and his armies.

Wister himself has prophesied of the coming fall of Kestros, and the end of the reign of Mal-Gammon. I will seek to fulfill this prophecy through my research. If I succeed, I will see these shields afterwards returned to the ground, that none may abuse such power.

Sor, Disciple of Wister
Girl Meets World Philippines

## About

Girl Meets World Philippines is a Philippine television sitcom child series broadcast by GMA Network, The series was a spin-off of Pepito Manaloto and an adaptation of the original American comedy series with the same title, It will premiered soon on the network's Friday Night line up replacing Bubble Gang. It stars 2 child members of Church of Christ (Iglesia Ni Cristo). Filipina-British-American actrees Pate Fernandez and an unknown Filipina child actress, along with Gabbi Garcia, Jennylyn Mercado and Olivia Sui.

The series is streaming online on YouTube and Disney+.

## Cast

### Main cast

Zoey Villamil Manaloto, daughter of Chito and Nikki - portrayed by an unknown Filipina child actress and based on Riley Matthews.

Ashley Gutierrez-Xiao, Zoey's best friend and former bully. - portrayed by Pate Fernandez and based on Maya Hart.

Stephanie Jimenez, Zoey and Ashley's teenage aunt - portrayed by Gabbi Garcia

### Guest cast

Jennylyn Mercado as Nikki Villamil Manalotto

Olivia Sui as Cixi Xiao, Ashley's mom

Jericho Rosales as Jack Gutierrez, Ashley's dad

Richard Gutierrez as Luisito "Chito" dela Cruz Manaloto, US LAPD Officer
Tome of Deepest Reaches

## Text

*Musings of Dark Passages*

Darkness is safe harbor to that which does not wish to be seen. Light is its enemy. In the deepest recesses of the earth lie mysteries untold, horrors unknown to man, and secrets waiting to be discovered."

If you have no fear, venture further than the surface. There is beauty in the dark places, but also room to conceal evil.

But do I speak of caves, or the hearts of men?"

*Messengers of Night*

From bats we can learn much. Though they desire warmth and freedom, they spend their days huddled in frigid darkness. Enduring this daily confinement they find comfort and warmth in each others company.

They are keepers of dark passageways, and feared among the ignorant. Though they have the appearance of evil, wise men know their value, and that true evil is not so easily observed.

In observing them we can find freedom within limits, comfort and shelter with friends, and wisdom to look beyond outward appearances. What more might we learn from them?

*Strength in Failure*

Consider a shelter of stone, hanging freely without worry. Great strength holds it up, the likes of which men cannot attain. Yet time is a greater strength.

One day it falls, but in weakness it finds power. To the ground it crashes; with a mighty force it crushes all who stand in its way

*A Shattered Heart*

A small crack, at first glance, may appear to be only on the surface. Upon closer inspection, however, it is evident of flaws long present. It is deep, reaching to unknown places.

Is the heart not like this also? And does not what flows from your mouth betray what lies in your heart? Be careful not to step on such a crack, lest you suffer all that lies within.
Runic Impressions (book)

## Text

*Runic Impressions*

It is with great joy that I present my findings on ancient runic moon markings. Runes are, of course, quite common. From various languages to children's scribbles, they are representative of words or even ideas.

Some runes can be extremely deep in their meaning while looking relatively simple. My studies are focused on moon runes, and I have found something remarkable.

Moon runes are known to light up when Miala Gammon, and Tethrys have reached certain points in the sky. One might presume that they reflect the moons light stronger than other light sources, yet I have discovered this to happen underground as well, indicating something else is going on. Each of these runes may also have what appears to be brackets, indicating that they light upon the absence of that particular moon, or a small dot above or below the rune to indicate the position of the sun.

And one final complication; some runes do not light up unless another rune has been lit first. The only logical conclusion is that these runes are a locking mechanism. Just as a key raises pins within a lock, so do the moons and sun move pins that we cannot see.

Why then, can one not see such a mechanism unlock by merely passing the dats near one of these locks? I believe that there is one more required element; an individual of certain lineage. For it was as I did just as described above, that a distant relative of my came to visit, and upon her proximity to these runes a hidden door did open.

Such a thing has never been observed or described in any book that I have read. I fear that if this knowledge becomes commonplace that men and women may be sought out and forced to act as keys to discover ancient secrets. I must hide this knowledge, and I now know how. In fact, I know before I wrote this book. If you are reading this book then you are one of such lineage, for this book will not open for any other. Yes, I have also discovered how to make these runes, but such knowledge I shall take to my grave. I will, however, leave you with some additional information. There are stones that can amplify the light of the moons, thus increasing the range of time that the runes activate. That are rare, but I have begun collecting them. They make interacting with such arcane works much easier. The more stones one has, the greater the window of time. Without them the window for activating a rune is rather small.

Oh, and one more thing. There is a rune that is extremely rare, and only lights in the presence of Fae. Oh, you don't believe in them? I suppose you don't believe in magical runes either.

Seek these runes. Watch the cycles of the moons, and unlock their secrets. Farewell, and good fortune. Perhaps... you will find something else of mine one day.

Vesig Komalkys, Scholar of Runes and Ancient Languages
Poison Bomb

Throw an exploding ball of poison that deals blunt damage and poisons

## School

Destruction

**Tier** 4

combat only

## Description

Throw an exploding ball of poison that deals 2 blunt damage to the target and each adjacent entity within line of sight of the target.
All damaged enemies that a failed Resist Poison roll will be poisoned.
Skill levels increase damage bonus by 30% for every level beyond the first.
Jormagreas

## Dialogue

greet
 Lannon

> Human seem different. Other humans fading.
>
>

Arbo

> What is speaking meat!? Is it evil?
>
>

Merewen

> Human... female? No no. Human male.
>
>

Rycard

> You? No more business with human!
>
>

Airendal

> Blue like corundum. Fly like Helioon. What is it?
>
>

Gallitzin

> Strong! Like Scaphin warrior! Before warriors turn...
>
>

Shione

> What this noise? Is speaking? Make want to sleep. Gentle speaking...
>
>

Bhulown

> Son. Prove worth. Scaphin need strength. Return worthy, or no return.
>
>

Dimas

> I warn not to go. Human not listen. Lucky to escape. Is pretty stone worth death?
>
>

Laszra

> What is chin hair purpose? Upside down head?
>
>

job

> I lead Scaphin. Raise son. Enjoy bath. Conquer Manshroom.
>
>

fog

> Underground always wet. Air thick. Good for lungs.
>
>

book

> Tree skin block. Is it pillow? Scaphin not understand this human thing.
>
>

Emerisk

> Humans grow weak, make room for Scaphin. Caves home of Scaphin. Scaphin rule caves. Soon, Scaphin will live in human homes? No, too dry.
>
>

Agmarians

> Scaaagghhh!!! Scaphin no like. Will not share the wet places.
>
>

Renault

> Is food? Drink? Mushroom?
>
>

caves

> Caves go up, caves go down. Caves go in, caves go out. Everywhere caves.
> Evil power lives here now. Scaphin must flee or turn. Made by dark lord.
>
>

graveyard

> Things die, mushrooms return things to dirt.
>
>

Goblins

> Scagh! Goblins... small Scaphin. Squishy. Mean and make noise. Scaphin big, but Goblins many.
> But they are vicious, and greedy; as likely to barter with you as kill you. The ones I encountered leaned towards the latter. They are part of the reason we sealed the doors.
>
>

Scaphin

> Scaphin no take. Scaphin fill. You leave empty, we fill. Sometimes kill for make space, mostly wait.
>
>

librarian

> What is this word?
>
>

silver

> Sometimes make weapon. Need many fire. Scaphin like wet. Fire not like wet.
>
>

corundum

> Blue rock. Trade with Goblin or Human. Once trade. No longer. Human now stupid. Goblin too mean.
>
>

manatite

> Gouraah! Shiny rocks make light. Children toy. Scaphin no need. Humans want for power. Scaphin power not come from this.
>
>

dimension

> Keh? No understand.
>
>

Manshroom

> Deep evil put by dark lord. Evil come to Scaphin. Evil come to all living. Unliving too. It remake. It remake mushroom into Manshroom. Manshroom take caves from Scaphin.
>
>

dark lord

> Long time gone. Make Scaphin go war. We free, for short. Now evil come back. Make Scaphin hate. Make Scaphin want blood. Scaphin cannot win.
>
>

son

> Son is Bhulown. Want wear human cloth. Can such be king? Prove worth. You take. Return worthy son.
>
>

Kalindraur

> Keh? Too many strange human word.
>
>

Codex

> Scaphin not need this word.
>
>