recursal/Fanatic-Fandom huggingface dataset:
Caishiwara Despotate

Caishiwara Despotate

 Technocratic constitutional monarchy

 Overview Population

The **Caishiwara Despotate** is a subject realm of the Phero Ecumene, made up of the former territories of the **Kingdom of Caishiwara** and provinces annexed by it since its integration. With a population consisting of mostly Aoshanti and Perule governed by a monarch and aristocracy, it is known for being one of the last major holdouts of a Makhairan successor polity, though it is no longer independent and has embraced the technocratic norms of Ecumene governance. Its capital is Caishiwa.

Caishiwara was integrated into the Ecumene at the end of the Perule Contact War, following a long period of decline in the Kingdom. At its greatest extent, it controlled parts of what are now Greater Ankat. It was historically an ally of the Aldrean Empire via the Ankat Pact, and the nobility of both continue to share close political and social bonds.

## Government

### King of Caishiwa

The office of the **King of Caishiwa** is a hereditary position permanently held by a senior member of the royal Caishiwaran dynasty, usually the head of the dynasty, who is a licensed technocrat.

The current King of Caishiwa and patriarch of the dynasty is Loravaris XVII Caishiwara.

### Local government

The municipal adjudicates of the Despotate are referred to as *counties*, and can exist either on planets or as tracts of governed space.

## Trivia

* The Caishiwara Despotate was originally referred to as the **Caishiwara Dynasty**, and in a much earlier stage of Parazrael's writing was conceived as an independent state.
Cai'nul Trade Directorate/Trade

OverviewFactbookCharacters**Trade**AIMilitary Organization

## Overview

Building their society around the concept of trade and commerce, the Cai'nul Trade Directorate is a mixed-economy which has substantial government intervention to ensure the protection of national interests. The **Cai'nul Trade Committee** is tasked with the propagation of the Directorates trade networks and continual prosperity, favoring national businesses over foreign competition. Producing a wide array of resources, the Cai'nul prefers national independence from foreign markets and coordinates its economic growth to ensure stable conditions in the event of a poor economic climate.

Focused on exporting its valuable technology and raw materials to other nations, they grant generous deals which benefit their trade partners in the short term while granting the Directorate influence over them in the long-term. Making other nations dependent on their resources, their ultimate goal is to form an intergalactic market which has them as one of the key players which can influence the political decision making of foreign nations. Directing its attention to the Icaro Cluster, it takes a less invasive approach towards powers from other galaxies and clusters; supporting nations which align with their interests.
Checks and Skill Challenges

**Checks and Skill Challenges** comprise the systems for determining the outcome of a wide variety of situations and tasks players will encounter while roleplaying their characters. Usually, these come into play when the outcome of a given action is in doubt. This can involve a wide variety of actions, such as jumping across a chasm, hacking a computer, or haggling over a purchase.

Checks may be called for by the DM or agreed upon by players to resolve the outcome of a given action. These rolls may be either d20 rolls or cogent rolls, depending on what is most appropriate.

## Checks

### Simple checks

A **simple check** is a singular cogent or d20 roll representing an attempt at a particular task or activity. These checks will have a challenge level (CL) in Cogent or difficulty class (DC) in a D20 roll, which is a number you need to beat. Beating the number means succeeding at the task. Rolls need to be at least 1 above the CL or DC to count as beating it. Equaling the CL or DC is a failure.

### Adversarial checks

**Adversarial checks** or **contested checks** are rolls made against another player or an NPC who also makes a roll, in which the higher of the two rolls is the victor. For example, an arm-wrestling competition may be represented by two characters making adversarial **Grapple** checks, the higher roll of the two winning the match. If there is a tie, reroll.

### Completion checks

**Completion checks** are sequences of rolls, typically one per player per turn turn, which require the players to get a cumulative number of wins to complete a task. Reading a book is an example of a completion check, with the reader tallying up their **Learning** rolls until they reach the number required to complete the book.

### Saves

**Saves** are similar to simple checks, but are typically a defensive roll to prevent something bad from happening. If the player rolls above the CL, they are simply not effected or minimally effected by whatever triggered the save.

## Skill Challenges

**Skill Challenges** are a more difficult type of check, requiring a player to make multiple rolls against a CL until they reach a set number of successes or failures. These often represent more complex or intense challenges which test a particular skill.

For example, trying to find and pass through an underwater tunnel may be a CL 2 **Swim** skill challenge, requiring three successes to fully pass through. The player must roll Swim and succeed against the CL of 2 on three rolls, but if they fail on three rolls they become winded and cannot pass through.

Skill challenges typically call for no more than two or three successes to pass, though their CL may vary.
Clan Gehavecht/Trade

OverviewCharacters

## Commodities and Domestic Prices

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

* Textiles - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Spices - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Foods - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Hydrocarbons - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Furs - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Woods - 10
	+ Trillic Territory - 9
* Drugs - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Livestock - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 10
	+ Ibi's Hollow - 9
* Financial Services - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Electronics - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Cars - 10
	+ Ibi's Hollow - 9
* Building Materials - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Artificial Intelligence - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Radioactive Material - 10
	+ Ibi's Hollow - 9
* Literature - 10
	+ Trillic Territory - 9
* Video Games - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Arts and Culture - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8
* Talent - 10
	+ Ibi's Hollow - 8
	+ Trillic Territory - 8

### Class III

Class III materials are best produced in space

* Antimatter - 3
* Common Minerals - 5
	+ Ibi's Hollow - 4
* Rare Elements - 8
	+ Ibi's Hollow - 7
* Terrestrial Military Vehicles - 4
* Space-To-Ground Craft - 7
	+ Trillic Territory - 6
* Small Military Spacecraft - 1
* Surveys and Risk Assessments - 6
	+ Ibi's Hollow - 4
	+ Trillic Territory - 4
* Large Military Spacecrafts - 5
* Capital-Class Military Spacecrafts - 8
	+ Ibi's Hollow - 7
* Hydrogen - 2
* Consumer Appliances - 1
* Small Arms - 7
	+ Ibi's Hollow - 5
	+ Trillic Territory - 5
* Quantum Breach Drives - 7
	+ Ibi's Hollow - 6
* Civilian Liners - 1
* Terraforming Services - 9
	+ Ibi's Hollow - 7
	+ Trillic Territory - 7
* Megastructural Engineering - 8
	+ Ibi's Hollow - 6
	+ Trillic Territory - 6

### Vice Commodities

* Liquor - 7
	+ Trillic Territory - 6

* Pornography - 5

* Sex Trafficking - 1

* Slavery - 8

* Prostitution - 1

* Soft Recreational Drugs - 8

* Hard Recreational Drugs - 3

* Unethical Media - 4

* Organs - 7

* Weapons of Mass Destruction - 8
Cestian Emergency Coalition

Colonial Federation of Cestia
 Technocracy of Yuva
 Seltan Colonial Alliance
 Raand Kingdom
 Talten Junta
 Listal Union

*An emergency coalition created by the governments of Cestia during its collapse, the C.E.C was led by a democratically elected council with each nation holding a seat and having equal voting power. Within the council was also a Security Committee made up of the six strongest nations of the planet, the Committee having been tasked with inducting new members into the C.E.C and ending hostilities across the globe so as to unify the planet. Combining the economic and industrial strength of Cestias nations, the C.E.C was able to successful produce and launch multiple civilian vessels into space and save 55% of the planets population. Following its ascent into space, the remaining uncooperative nations and peoples unable to be saved were left to die and the coalition honored those who stayed behind to launch the final vessels.*

*Basing itself out of the International Space Station, the C.E.Cs ability to govern under dire circumstances was put to the mettle and proved inefficient at handling such a large populace and diverse member states. Unable to keep its members unified, internal divisions and struggles broke out within the Council which became increasingly gridlocked and incapable of decision making. The Security Committee during this period stepped in to usurp control and help mediate grievances, authoritarian measures having to be employed to sustain food stockpiles and develop the station. Cohesion returned to the C.E.C after the committees actions, peace returning to the Council until the infamous Ernel Incident occurred which pushed multiple member states over the edge and out of the C.E.C. Resigning en masse, the member states which left the Council began taking their civilian vessels to distant stars, a demoralizing yet logistically sound decision which inadvertently made the stations stockpiles sustainable. Dealing with a smaller homogenized populace, radicals and outliers from the C.E.C were the first to leave and left the station in a more liberally dominated state with the committees authoritarian policies being overturned.*

*Reforming itself into the United Republic of Cestia, the C.E.C turned internally after its new found identity was ascertained. Building up the station and focusing on domestic concerns rather than exploring or attempting to contact the lost colonists, the United Republic assumed the colonists had died in space during their travels. In a bid to uncover the truth, the republics council elected Tyvius Elchen I to be their expeditionary leader, this decision leading to a chain of events which inevitably brought about the republics downfall and the rise of the Cestian Empire.*
Athanaric Arvina, Dux of Shin Diome

Shin DiomeCogent SheetCompanions
**Athanaric Arvina, Dux of Shin Diome** is a Tyteene military and political leader and a cousin to the King of Titian, Remus XIV.

## History

Shin Diome is a controversial figure in the Tyteene monarchy. He was a decorated Tyteene general in the Ascendancy Wars, earning him the title of "Dux of Shin Diome" for his victory at the Battle of Shin Diome against Naer'si in 1 NAC. However, in the delicate time immediately following the collapse of the Ascendancy and the loss of Titian's empire, he was lured into thinking that a sizable faction of the military and the aristocracy would prefer a man with military experience and backbone on the throne. He led an aristocratic rebellion against the new king, his brother's son. He was arrested, was muscled out of prison, raised an army, and was finally defeated in honorable combat by the king's forces at the Battle of Pardís in 11 NAC.

For his honorable conduct and restraint during the rebellion, Remus XIV spared his life in exchange for his oath that he would not take up arms against him or his descendants. Shin Diome retired to his estates and titles, involving himself as little as possible in the affairs of the kingdom and intervening on behalf of his cousin whenever asked.

Given that he was the general with the most extensive experience in expeditionary warfare, Shin Diome was consulted extensively in the preparations for Tyteene operations during the Veritas Crisis, most of which never materialized due to Remus XIV's diplomacy. The preparations for a grand expeditionary fleet eventually amounted to something as Remus XIV sent his fleet to Aequum to support the rebelling princes of the Reformed League. Given that he was the leader with the most experience and most intimately familiar with the planning and preparations, the Prince of Shin Diome was given command of the expedition. His rehabilitation was complete.

## Stats

* PROFILE
* FINANCES

 **♔ Prince of Titian** | Aoshanti

**23 NAC** - +𝔛20,000,000,000,000,000,000 from stats (Expedition funds from the Tyteene monarchy)

ACCOUNTS

## Trivia

* The name "Dux of Shin Diome" is a prestige title related to Athanaric's victory over Naer'si at a battle which took place in Shin Diome, which is in Arboros. It is not a title of lordship over that province.
* In-universe, most characters would refer to him as Shin Diome, or the Dux of Shin Diome.
Auterhalex Coliseum

Auterhalex ColiseumEncountersLootShop
The **Auterhalex Coliseum** is a Agatropian fighting arena located deep beneath Auterhalex Castle, overseen by the Imperial Family, and is hosted by Kothax the Deranged. While not nearly as renowned as his Aoshtai counterpart Angelbane the Magnificent with the Angelbane Arena, there is still great opportunity for the Coliseum to grow as Adrealis becomes more open to the Cluster.

## List of Characters

* Daphne Alaneli
* Trälig Vovig
Bulragg Saloon

The **Bulragg Saloon** is a stone and log drinking establishment that sits at the back of the village, out of the way and snuggled into a bored out miners cavern. Operated by Ghalnir Krok, a former militia man and privateer from the Gilded Horde, he was accepted by the Formahx natives over time as he lightened up and stopped over-sampling his own homebrew.

It is the favorite prowling ground of a diverse range of people, the local mountain men, hunters, herbalists, and a number of self-proclaimed gunslingers, (although many boast it, many others just wave it off as bluster). The menu has an assortment of beers and meads, as well as a slew of various Desbola mixed drink bottles. For those there for business rather than a morning after headache, the Saloon offers a number of snacks to help take the chill out of patrons bodies.
Astrakraken

▢ 9 (Range 2 Radiant Beam Attack - Warship System - 4 Attacks - Can be Evaded)
▢ 16 (Grapple Bite Attack - Cogent)

▢ 14 (Tail Slap - Reach to Short Range Attack - Cogent)

▢ 14 (Raidant Beam - Ranged/2 Attacks - Cogent)

▢ 14 (Cogent)

The astrakraken goes silent, and for a turn charges up energy. When the next turn starts, a sudden eruption of radiant energy consumes the area around it for a radius of twenty squares, dealing ▢ 14 armor-piercing damage with the sheer heat of this explosion.

### Injury Slots

❤️ **14** (Warship System)

❤️ **100** (Cogent)

## Other Stats

### **Perception**

▢ 7

> "*I'm seeing a fucking smiley face on sunar.*"
>
> **- Unknown first officer**
>
>

An **Astrakraken** is a very rare form of space bound psionic life, being a dark blue in color with a thin serpantine body and an overly bulbous circular head with frills all over it, and a gaping maw. They are utterly blind, and instead rely on generating their own distinct psionic pings to find their prey, often being the only sign one is nearby until it's too late.

They have a near perpetual smile, this smile being reflected on sunar sensors when their psionic pings are picked up by them. Primarily, their main source of sustenance is other space life such as Balae (or Ionomorph swarms in transit) or skimming the upper atmospheres of brown dwarfs or gas giants for any other psionic or biological life if they're desperate. However, they are also notorious for striking out at ships and rendering all souls aboard loss, their massive fangs ripping and tearing through armor plate.

They are very quick, twisting and turning themselves through a mixture of ionic and radiant propulsion, at times being covered in psionic flames if they push themselves hard enough. However, they are still sublight, and as a result mostly resort to ambushes within far flung systems rather than deep space.

Primarily, they set up their **Kraken Dens** in large asteroids, hollowing them out. Extremely greedy, they hoarde countless treasures and artifacts from the ships they destroy, but are just as vicious in their defense of them-- Showing no mercy to those who may intrude on them.
Battle fleet

A **battle fleet**, also referred to as a **capital fleet**, is a formation of heavy space warships dedicated to engaging and defeating other such formations. This is in contrast to lighter ships which are intended to operate in other roles such as commerce raiding, convoy escort, anti-piracy, or counterinsurgency.

Ships which are intended to partake in battle fleets are often heavily armed and armored and have a heavy focus on contributing to the functioning and survival of the overall fleet. They therefore more often fulfill niche roles which would leave them vulnerable if caught without the support of the rest of the fleet. They also tend to lack the range and endurance of ships designed for more independent operations.
Chromachestral Music

Chromachestral Music is a style of music originating in Persa which combines hardcore techno with classical and orchestral styles of music to create a style of music known for both its fast beats and complicated melodies often for the purpose of evoking maximum emotional impact. While little known outside its homeland it has become one of the more popular forms of music in Persa due to its extremes of emotional tone often acting as an outlet for the Persan people's often own equally intense emotional experiences.

Chromachestral musicians are largely singular artists producing their music on computers and distributing it via the internet. Live performances are nearly unheard of and most of its popularity in Persan is largely thanks the nation's thriving online musical community.

## Trivia

* Chromachestral music is basically just Aoshantai Artcore music.
Arquitius Rutrinius

Arquitius RutriniusCogent Sheet
**Tertinius Arquitius Rutrinius** is the current regent of the station-state of Rutrinium, ruling in lieu of his brother, the respected military commander Arquitius Cibalecus. Living in his brother’s shadow since his rise to ruler of the county when their father passed, Rutrinius seeks to find a better position and a way to stand out beyond ruling the realm for his older brother.

## Stats

* PROFILE
* RENOWN
* FINANCES

 **Prince Regent of Rutrinium** | Aoshanti

INCOME/EXPENSES

𝔛0 quintillion
Celestial

**Celestial beings**, also known as **Spirits**, **Astrial beings**, **Celestials**, or **Astrals**, are a broad category of extraterrestrial life, often denoting spacefaring beings which have no physical form. Ranging from the disembodied spirits of the dead to celestial dragons to mighty guardian souls of galaxies, this is a diverse and serene form of life that is often difficult for mortal and biological beings to access or understand.
Arthate Xenarc

COMMON CHARACTER
Arthate Xenarc
LEVEL 0

WIP

## Stats

* PROFILE
* STATS
* WEALTH
* POSSESSIONS
* CAREER
* EXPERIENCE

» WIP» WIP
 Offices
 **WIP** | WIP

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

N/A

Wars
* WIP - **WIP**

Battles
* WIP - **WIP**

Duels
* Dueled with WIP - **WIP**

Acquisitions
* WIP from WIP

Detainments
* N/A

## Skills

**INDEX**
☆☆☆☆ Terrible
★☆☆☆ Fumbling
★★☆☆ Somewhat Capable
★★★☆ Capable
★★★★ Expert

**IQ:** 100 (Average)

**LIFE**

★★★☆ Athletics

★★★☆ Driving (Cars)

★★★☆ Cooking

★★☆☆ People

★★★★ Personal Finance

**GENERAL POLITICAL AND ECONOMIC RELATIONS**

★★★★ Statecraft

★★★★ Business Relations

★★☆☆ Diplomatic Relations

★★★☆ Military Control

★☆☆☆ Commonwealth Reputation

★★★★ Bureaucratic Control

★★★☆ Persuasion

**WEAPONS**

★★★★ Swords

★★★☆ Daggers/Knives

★★☆☆ Handgun

★★★☆ Rifle and Carbine

★★★☆ Submachine Gun

★☆☆☆ Machine Gun

★★☆☆ Dart Gun

★★★☆ Unarmed

**PSIONICS**

★★★☆ Ionic

★★★★ Null

**ACADEMICS**

★★★★ Aridaalian Language
Cocytus

**Overview**Inhabitants

**Cocytus**, also known as the **Realm of Mirrors**, is an enigmatic Psionic Domain associated predominantly with the Psal-Jinnai and Xi-Ur, though other entities are believed to inhabit it.

Mentioned in fragmented records once compiled by the ancient Aoshanti, the realm was preserved in some accessible form until at least one thousand years before the Fall of Abzu, with any more recent records having been lost. However, rumors of contemporary incidents in which the realm has been accessed have begun to emerge.

The details of the being or group which maintain Cocytus as a Domain remain unclear.

## Trivia

* Cocytus is a river in Greek mythology, located in the underworld. It is also present in Dante's *Divine Comedy* as a frigid lake and Hell's ninth and final circle.
Cai'nul Trade Directorate/AI

OverviewFactbookCharactersTrade**AI**Military Organization

 **Goals** | * Utilization of AI to maximize state potential.
* Transition of outsourced careers to robotic supervision.
* Experimentation with AI to ethical limitations.
 **Role of AI** | Industrial Manufacturing
Combat Units
Surveillance
Law Enforcement
Research

Classified as **Concurrent Humanists**, the Directorate is heavily dependent on robotic personnel for society to operate and tailors its AI to be reliant on organic handlers to function properly. Desiring controlled innovation, the nations AI policies are enforced by the **Cai'nul AI Committee** which is tasked with ensuring robotics research is in accordance with Directorate Law.

Recognizing AI as a useful tool for societal development, robotic workers, soldiers and researchers are employed on all levels of society to assist organics in their tasks. Produced in a set series, each robotic series serves an exact purpose to allow for easy identification and a general understanding of their abilities. Banned from operating in the entertainment sector within Cai'nul space, the domestic use of robots is seen as degenerative to society and strictly prohibited.

Employed as the Directorates primary soldiers, the military's reliance on robots allows a greater overall tolerance of war within society and the capability of mass producing forces without any backlash over their loss. Utilizing organic soldiers to guide their robotic counterparts in the heat of battle, warbots operate with limited autonomy with some advanced **alert** series having been commissioned in the past for special circumstances. These alert warbots require less overall direction and have the capability to operate partially without outsider input; accompanying special forces primarily behind enemy lines.

Controlled by their handlers through strict directional parameters, the Cai'nul have developed a complex system of code for robotic personnel to identify possible handlers from non-handlers and function in extreme circumstances where authority is vague. This constricting system allows for limited capabilities outside of handler input, leaving many series in a catatonic state where they are unable to act until given orders from a handler or powered down.

## Legality

Below is a table outlining how the Directorates national laws cover different forms of AI.

Intelligence ↓
Bothari/Military

Overview Technology Economy Military History
ROYAL ARMED FORCES
Under the Treaty of Demilitarization, the Royal Armed Forces remained minute in power, designed for defense at best. However, since it was abolished several months ago, it has been readily expanding its forces.

## Royal Navy

### Ship Designs

Carriers

Warships

Shuttles & Strike Craft
Dorian (Comic Series)

**Dorian** is a survivor of the outbreak in *The Decay*. He is an officer for the Chicago Police Department and is holding out with numerous other officers in the station.

## Pre-Apocalypse

### Chicago, Illinois

All that is known about Dorian's life before or during the outbreak is that she lived in Chicago, Illinois, and worked as an officer for the Chicago Police Department. When the outbreak began, he and the other members of the CPD were tasked with evacuating citizens residing in the station to a safer location, but they were unsuccessful. He and the other officers went back to the station and stayed there until the food ran out, at which point they began taking people in under the leadership of Emmett Blake.
Belvic's Luxury Drives

**Belvic's Luxury Drives** is a Hypraxic luxury chauffeuring company with garages in Nuelita City and Veltoria. It is owned by Belvic Bourbeau, a second-generation Aratacian Drodo born and raised in Veltoria.

Vehicle rental prices are by the hour. All options sport a slick black paintjob.

## Unlocks

### 3+ Opinion: Gym Buddy

After reaching 3 opinion with Belvic, he will be willing to spot you at any gym within walking distance of one of his garages. C'mon, work those triceps!
Bersel

Bersel is a planet of the Dalvar System located in the Aoshtai Galaxy, in the Telyar Sector of the Alaniae Region. It is known as the second of the big Tryselian Colonies. In the early days Bersel was overshadowed by the early humans for the world of Trysel as a more suitable world for population due to the harsh climatology of Bersel. It wasnt until much later that the colony was stablished and flourished.

Climate is known to be hard here, with snow covering much of the surface of the planet. However, hot springs and volcanic-tectonic activity has made the world warm enough to be habitable although sparse vegetation exist and most of it lives within limited areas of the world, as well as oceans. A small Lak'si colony was also stablished here. The total population of the planet is 120 million, with about 80 million humans, about 32 million Lak'si and up to 1 million Roynin, which where here before the Humans and Lak'si arrived.
Aurora Song

> "*SUFFER NOT THE TREACHERIES OF FLESH, MENDICANT ONE. SUPPLICANTS REJOICE, FOR THE ASCENSION OF THE DEAD AND RENEWAL OF THE LIVING.*"
>
> **- The Song expressing gratitude**
>
>

The **Aurora Song** is a psionic phenomenon native to the world of Chatoyant, which will often manifest in the form of luminous, multicolored clouds and aurorae, which "possess" both sapient and nonsapient lifeforms they touch and mentally overpower. Individuals subject to this effect are known as **Singers**.

Variously hypothesized to be a category of extremely powerful Psionic Wraith, a conglomeration of such beings, or something else entirely, it functionally exists as a hive intelligence, ruling Chatoyant and its surrounding space as a one-minded state-like entity.
Clans of Torkac/Trade

Overview

 **Goals** | * Foreign Imports regulated
 **Taxes** | Moderate

## Commodities and Domestic Prices

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

* Textiles - 2
* Spices - 1
* Foods - 1
* Hydrocarbons - 7
	+ Ibi's Hollow - 6
* Furs - 3
* Woods - 6
	+ Phero Ecumene - 5
* Drugs - 5
	+ Ibi's Hollow - 4
* Livestock - 2

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 6
	+ Ibi's Hollow - 3
	+ Zoscia - 3
	+ Varadinia - 3
* Financial Services - 3
* Electronics - 8
	+ Ibi's Hollow - 4
	+ Phero Ecumene - 4
	+ Apulun Republic - 4
	+ Varadinia - 4
* Cars - 7
	+ Apulun Republic - 5
	+ Varadinia - 5
* Building Materials - 6
	+ Ibi's Hollow - 4
	+ Zoscia - 4
* Artificial Intelligence - 4
	+ Ibi's Hollow - 3
* Radioactive Material - 5
* Literature - 6
	+ Phero Ecumene - 4
	+ Varadinia - 4
* Video Games - 8
	+ Ibi's Hollow - 7
* Arts and Culture - 2
* Talent - 10
	+ Ibi's Hollow - 7
	+ Phero Ecumene - 7
	+ Apulun Republic - 7

### Class III

Class III materials are best produced in space

* Antimatter - 8
	+ Ibi's Hollow - 5
	+ Apulun Republic - 5
	+ Varadinia - 5
* Common Minerals - 1
* Rare Elements - 1
* Terrestrial Military Vehicles - 6
	+ Apulun Republic - 5
* Space-To-Ground Craft - 4
* Small Military Spacecraft - 7
	+ Ibi's Hollow - 6
* Surveys and Risk Assessments - 10
	+ Ibi's Hollow - 8
	+ Varadinia - 8
* Large Military Spacecrafts - 5
* Capital-Class Military Spacecrafts - 4
* Hydrogen - 1
* Consumer Appliances - 3
* Small Arms - 4
* Quantum Breach Drives - 2
* Civilian Liners - 5
	+ Ibi's Hollow - 4
* Terraforming Services - 2
* Megastructural Engineering - 4
	+ Ibi's Hollow - 3

### Vice Commodities

* Liquor - 1
* Pornography - 8
	+ Phero Ecumene - 7
* Sex Trafficking - 7
	+ Varadinia - 6
* Slavery - 1
* Prostitution - 8
	+ Varadinia - 7
* Soft Recreational Drugs - 7
	+ Zoscia - 6
* Hard Recreational Drugs - 6
* Unethical Media - 5
* Organs - 3
* Weapons of Mass Destruction - 3
Bonames

This page is under construction. Author considers this article to be unfinished or in need of an update or a revamp.

## General information

### Notable for

Regional power in the New Aoshanti Empire

## Governmental information

### Military

See Kingdom of Aratacia#Military and Defense

## Historical information

### State

Stable

The **Kingdom of Bonames** is a constitutional monarchy constituted from the majority-Aoshanti territories formerly under Allied occupation after the Third Concourse War, centered on the capital world of Bonames.
Cogent 0.7/Core Mechanics

S K I L L S   A N D   P R O F I C I E N C I E S
Specializations   ·   Piloting   ·   Linguistics   ·   TelekinesisVoid Rending   ·   Ballroom Dancing   ·   Foraging   ·   Trapping

 CL 1
 CL 2
 CL 3
 CL 4
 CL 5
 CL 6

Cogent revolves around a mechanic called the **‘Challenge Level’**, or **‘CL,’** which is a number that the DM may assign to certain actions taken by the players in the course of roleplay. The number represents how difficult an action is to accomplish.

CL’s of escalating value represent tasks of escalating difficulty.

In order to beat a challenge level, a player must make attempts using 1d2 rolls until they rack up enough successes to beat the challenge level. For example, beating a task with a challenge level of 1 requires 2 successes. Beating a task with a challenge level of 5 requires 6 successes.

The total number of attempts a character has is determined by a character’s attributes, skills, and proficiencies and whether those attributes, skills, and proficiencies can be. A character starts with 1 d2, no matter what. Then, the character receives +1 die for every point in the skill being rolled.

If a character with 2 strength and 3 athletics, for example, is attempting to scale a wall with an athletics check to beat a CL of 3, she rolls:

Making for a total of 6d2. If rolling on Discord with RPBot, the code is !roll 6d2.

RPBot will return this string of numbers:

@Etzan has rolled **7** (1 + 2 + 1 + 1 + 1 + 1 = 7 )
Count the number of 2’s, and you have your number of successes! In the above example, my character only obtained 1 success, which is not enough to beat the CL of 3.

If I want the bot to tell me how many successes I got without my having to count them myself, I can use the following method. I can subtract the number of die I am rolling from my result. It looks like this:

**Etzan** !roll 6d2-6
**Avrae** @Etzan has rolled **1** (1 + 2 + 1 + 1 + 1 + 1 = 7, -6)
If I was rolling 7 dice, I would do this:

**Etzan** !roll 7d2-7
**Avrae** @Etzan has rolled **1** (1 + 2 + 1 + 1 + 1 + 1 + 1 = 8, -7)
You can also add modifiers or subtract them easily using this method. For example, say my character is wearing a full suit of armor (+3 to the minimum number of victories), I would roll:

**Etzan** !roll 7d2-7+3
**Avrae** @Etzan has rolled **6** (2 + 1 + 2 + 1 + 1 + 1 + 2 = 10, -7, 3)
#### On Aoshtai-related Discords

We've programmed the expression !cogent to roll Cogent dice automatically. Example:

**Etzan** !cogent 7
**Avrae** Result: 7d2 (1, 1, 2, 1, 2, 1, 1) - 7
**Total victories:** 2

## Navigation

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Blades of Namanakh

Blades of NamanakhMembersThe Istheria Grounds
The **Blades of Namanakh** are a Trillic/Shabhyati martial order native to the region Motzkera inhabits, having an unknown founding long ago. Historically, the Blades have served as warriors and peacemakers in the region, settling disputes between disparates towns and villages, while also helping repel errant invaders from the mountains of which they inhabit. Their sense of justice was honorable, but strict, the Blades following a "Code of Namanakh" in a quasi-religious fashion; but the particulars of this code would never be explained those outside their order, being wordlessly applied when justice needed to be done.

With the formation of the Motzkeri Republic, the Republic's government overtook may of the Blades functions, and their influence on a wide-scale over the region diminished greatly. However, they still serve a marginal role in keeping the peace in rural regions, and also serve as elite agent-warriors on the behalf of Motzkera generally-- To this end, the arrival of the Shabhya to Selten over a century ago has served as a boon.
Badomirr Station

**Badomirr Station** is a large abandoned mining station previously occupied by a clan of Tesar who used the large structure for chemical mining of the gas giant it orbits. It sits in a relatively unoccupied part of Axanar, where various spacer bands and pirates have been found squatting about before. It has regained some of its gutted architecture through the years as various voiddwellers have settled in it to call it home, among them being a large faction of Clan Gehavecht.

Sometime after the Tesar factions had lost its power and diminished in size, Badomirr station became a place of commerce and hole-in-the-wall pitstops. People could come from around the galaxy to refuel and stop by some of the makeshift shops littered throughout the dingy structure, a favorite stop is the large observatory located to the north of port, where people can directly look out and see the swirling clouds of gas.

## History

Badomirr Station's beginnings can be traced back to when small holdouts of Tesari clans were still littered across the galaxy, one such clan having existed in the system Badomirr can be found in. The system used to be inhabited with multiple space habitats usually tied to the asteroid field to keep them from drifting too much. The original schematics of the station have been lost to time, and since the Tesar are no longer around to give directions nor would they oblige, it is unknown how many nooks and crannies exist. The knowledge of it being Tesar built has led to many of the oldest residents to conclude that it was made as a mineral port to help fuel the Tesari Invasions, and some schematics that have been found support the idea that the chemicals procured from the gas giant it orbits were being used for fuel of titans and capital class ships; as well as for bombs and other chemical style weapons.
Cogent 0.7/Companion Characters

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Specializations   ·   Piloting   ·   Linguistics   ·   TelekinesisVoid Rending   ·   Ballroom Dancing   ·   Foraging   ·   Trapping

Companions are support characters, followers, and mooks which players may control. They use simplified character sheets and rules.

Companions may either represent a single support character or a squad of mooks.

## Rules

Companions begin with 2 attribute points to distribute between **STR**, **REF**, and **INT**.

Companions may not crimp attributes or skills.

They have 8 stat points to distribute.

Support characters may use and carry items in their inventory like other characters.

## Code

```
{{Cogent 0.7 Companion

<!-- attributes -->

<!-- strength skills -->

<!-- reflex skills -->

<!-- intellect skills -->

<!-- proficiencies -->

  {{Cogent 0.7 Companion Proficiency
  }}

<!-- total injury slots -->

<!-- number of injuries -->

<!-- saving throws -->

<!-- inventory and equipment -->
}}

```

## Navigation

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Specializations   ·   Piloting   ·   Linguistics   ·   TelekinesisVoid Rending   ·   Ballroom Dancing   ·   Foraging   ·   Trapping
Concordat of Priphonia

Concordat of Priphonia

 Technocratic parity

**Council:** Commissariat of Priphonia

 Overview Population

> "*The Ecumene's greatest demographic headache.*"
>
> **- Unknown**
>
>

The **Concordat of Priphonia** is a subject realm of the Phero Ecumene. A successor state to the Kingdom of Priphonia, the Concordat joined the Ecumene after the conclusion of a religious civil war between its internal Reformist-aligned and Ecumene-aligned factions. Its current Warden is the Stenmeri AI Tetrarch.

The Concordat consists of the prefectures of Triel-Priphonia, Stenmiat, Merivdel, and Adriantus. Its capital is Trielum.

## Government

The Concordat is organized into a parity government, with its recognized factions being the Priphonites, Orbitritans, Merivdelines, Stenmers, Ankati, and the Commons. Magistrates are appointed by proportional vote of faction elites—the Priphonites and Orbitritans maintain their aristocracies, the Merivdelines and Commons are strictly technocratic, the Stenmers rely on a cloister of AIs, and the Ankati are democratic.

The municipal adjudicates of each Priphonite prefecture are locally known as **circuits**.

## Society & Culture

Priphonia is home to numerous peoples, including Aoshanti, Tvolii, Saviki, Qoens, Dlimm, Vaarn, Kuolbinn, and Niblings.

While these insurgencies were militarily defeated, their resilience endured in the population, providing a strong sense of local community which the wider region lacks. A number of car bombings and similar events since 18 NE have been linked to Reformist groups.
Cogent 0.7/Armor

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Armor provides a flat bonus to defensive rolls by guaranteeing a certain number of wins. In-game items and armor created by the DM increase a character’s armor level, though they must be worn (and in the case of shields, brandished), in order to take effect.

 0
 1
 2
 3
 4

The armor cap is 4. Bonuses provided by armor can reduced by the malnuses inflicted by injuries.
Arthoebis Dariseux

Arthoebis DariseuxCogent Sheet
**Arthoebis Dariseux** is an Adrealis general, military theorist, and staunch conservative strategist who has made his name well known among the upper crust of the Adresaas Empire. A laid-back, crude practitioner of philosophical debate, and an ambitious man who wishes to mold the Machtenherr and its colonial cousins into a bold and sturdy force, unclouded by malignant ideology and unbecoming behavior. Something he wishes to export to the rest of the lords under the **Adresaas General Staff**.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Lord of the Army

INCOME/EXPENSES

𝔛0 quintillion
Ascalon/Military

Overview Characters Military
The **Ascalonian Armed Forces** (AAF) are the combined organizations of the **Ascalonian Defense Fleet** and the **Ascalonian Guard**, the naval and army components of Ascalon's military respectively. They are focused upon the focused defense of the station and the surrounding system from potential threats, such as nullsec warlords that often plague the region or forces from other nearby powers.

While the Ascalonian Guard is often considered some of the most developed militia guards on a station-state, with the presence of the Lessoan-trained Noble Guard assisting to back up the bulk of the volunteer militia force, the naval components of the AAF are less regarded. They are often outsourced, with production usually purchased from local spacers who are then commissioned to staff the ships they build, causing some disconnect between the station and the fleet which defends it, but nothing that has not been ameliorated over the decades.
Atasarid Kingdom/Military

## Atasarid Navy

Built mostly for defensive purposes, the Atasarid Navy is relatively small, but intended to serve as a flexible force best suited for pitched battles.

### Traits

* **Zealous Force:** Religious beliefs greatly influence the navy, as omens from Rhya often factor in major decisions. This can result in fleets committing to bold action or fleeing into etherspace, though omens are brushed aside in more obvious situations.
* **Military Meritocracy:** Status is based mainly on performance and rising the ranks is often a difficult task.
* **Ult-Tech:** For much of their components, Atasarid ships employ ult-tech, though this is limited to parts which can be domestically made. Some examples of this tech includes advanced energy weaponry used by SMASH guns, firing powerful lasers.
* **Tramesia’s Legacy:** The Coriusum Admiral’s legacy has left lasting marks on the navy. Better known as Victor Coriusian II, her exploits created Parva Coriusian, but her early death marked its slow fall as other commanders struggled to maintain her victories. Amongst the Atasarid, she is viewed as part of the old Atasarid high tide, one lost to history. To the modern day, the navy tries to follow Tramesia’s example.

## Atasarid Army

Though mainly a defensive force, the Atasarid Army is composed of experienced infantry capable of siege warfare on both offense and defense, a skirmishing force to dominate the open field, and heavy artillery intended to target ships and fortifications.

### Traits

* **Professional Infantry:** Infantry units are trained well and some of best equipped in the army, allowing them to preform well against foes on difficult terrain. They are meant to hold the line as well as push enemy forces. From the Lower Crowns, Hayyatet provides fearsome Tesari warriors while Urhmor has their Guard to add to the infantry.
* **Large Skirmishing Force:** Though not the best trained, Atasarid skirmishers are able to dominate open fields with their armored vehicles. Both Vivolum and Sarussuf forces swell the skirmishing ranks.
* **Siege Artillery:** Heavy artillery is employed by Atasarid forces mainly for the purpose of siege warfare and anti-ship action. Most Atasarid ground artillery use powerful, explosive rounds.
* **Military Meritocracy:** Status is based mainly on performance and rising the ranks is often a difficult task.
* **Zealous Force:** Religious beliefs greatly influence the army, as omens from Rhya often factor in major decisions. This can result in daring or overly cautious stances, though omens are brushed aside in more obvious situations.
* **Ult-Tech:** Those used in a limited manner, Ult-Tech is employed by the Atasarid Army, typically in hardlight blades used by officers.
Collapse of Aldor

## Collapse of Aldor

### Place

**Aoshtai Galaxy**
 Unified Hasari Republic
 Abovat-Apat Federation
 Vakha (2nd Republic)

### Outcome

Collapse of established political order in the Reach.

* TSSC dissolved.
* **National Council of Revival** seizes control of UHR.
* Saahira al-Korona deposed as National Director of UHR.
* Bekmirza Ooriyev removed as President-Protector of AAF.
* **Hasari Colonial Sector** annexed by AAF.
* Saahira al-Korona declared President-Protector of AAF.
* Everard Ibragimov dies from stress-related ailments.
* Helena Axiaq declared President-Ġenerali of Vakha.
* Cavalry Revolution in Vakha, government dissolved.
* **Free People of Vakha** declared.
* Mutual mobilization of all involved parties.
Cogent 0.7/Fear

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Specializations   ·   Piloting   ·   Linguistics   ·   TelekinesisVoid Rending   ·   Ballroom Dancing   ·   Foraging   ·   Trapping

Some monsters, if they suddenly appear, or when they use certain abilities such as charges or pounces, may cause **Fear** in their target. When this happens, the character must roll a **Will** save. If they roll above a threshold set by the monster (or the DM), they retain control of their character.

If they roll below that threshold, their character's fight or flight response kicks in. This is an automatic, reflexive response which takes one of four forms. Roll a 1d4 to determine which:

* **1. Fight:** The character gains a free reaction attack with whatever they are currently holding against the thing which attacked them which takes precedent over all actions taken by that creature. The character *has* to take this reaction attack.
* **2. Flight:** The character drops the weapon or object they are currently holding and runs away, being forced to spend a turn collecting themselves behind cover nearby.
* **3. Freeze:** The character freezes in place and loses their action.
* **4. Flinch:** The character flinches backwards, moving back a square. They avoid the initial attack.
Cogent 0.7/Foraging

S K I L L S   A N D   P R O F I C I E N C I E S
Specializations   ·   Piloting   ·   Linguistics   ·   TelekinesisVoid Rending   ·   Ballroom Dancing   ·   **Foraging**   ·   Trapping

**Foraging** is a set of skills and proficiencies which allow you to live off the land by gathering resources and hunting animals.

## Hunting

### Tracking

When foraging for animals, you spend an hour looking through your tile for fresh animal tracks. Roll a 1d20 on the following table to see what you find:

If you find a fresh animal track, you can then use your tracking proficiency to track it. Roll your tracking. You roll determines how much time you take to find it:

 1
 2
 3
 4
 5
 6

Then, you must shoot the creature by succeeding first at a stealth check (beating the CL) and then taking a shot with a ranged weapon. The table indicates how much you must succeed the CL by to land a mortal blow on the animal. If you miss, the creature runs away and you must roll your tracking +3 to find it and try again.

### Butchering

In order to make use of animal parts, you must skin, gut, and butcher the creature. First, roll on the following table to determine the amount of meat which your catch contains and refer to how many hours will be needed to fully process the creature. Note that you can assign multiple people to speed up the work. Divide the number of man hours by the number of people who will be doing the task, and you will have the number of hours the task will take.

 Small
 Medium
 Large
 Huge

Then, roll your butchering proficiency to see how much of the meat is usable when you butcher the creature and how good the pelt is:

 1
 2
 3+

### Cooking

Finally, you must cook the meat. This is done with the Cooking skill. One kg of meat can create 4 meals. Finding ingredients or buying them can help you create better meals by adding guaranteed dice to your pool. Having proper kitchen tools can also help.

 1
 2
 3
 4
 5+

Only fresh food can give bonuses to your rolls or those of a party member. Food which is smoked or preserved cannot.