Summoner (class)

**Discontinued**

This page is discontinued and is no longer in the main system.

## Summoner

A fighter who commands others to attack for them, while strategizing in the back.

## Progression

**1st Level**

Choose 2 proficiencies out of the following: Stealth, Perception, Insight, Nature, Arcana, or Persuasion.

**Summoning**: you can use a weapon, crystal, or other focus to summon a creature with some connection to the focus. You can summon 1 creature now. These creatures, while still fighting for you, are still individual, and you must roll a persuasion check (Variant DC based on what you are trying to summon) to summon and to order your summons.

**Familiar**: you can summon a familiar animal (anything as long as the DM approves) which will obey your orders no matter what. It acts independently, and has its own initiative in combat. It cannot attack, but can make any other action, including help actions for any other player. If the familiar is reduced to 0HP, it leaves the mortal plane, and must be resummoned at another time.

**2nd Level**

Gain proficiency in persuasion.

Gain the spell: Animal Bond- [1A, touch, 10min] Touch a friendly or passive creature with an intelligence of 4 or less, and create a psychic bond with it. While the bond is active, you can send telepathic commands to the creature as a bonus action, and do your will within reason.

**3rd Level**

**Summoning**: you can now summon 2 creatures.

**4th Level**

Ability score Improvement: You can improve two stats by one, or one stat by two out of the main six stats.

**5th Level**

**Commander**: you have learned to be able to command 2 of your summons at once as an action, and command 1 as a bonus action.

**6th Level**

**7th Level**

**Summoning**: you can now summon 3 creatures.

**8th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**9th Level**

Summoning: you can now summon 4 creatures.

**10th Level**

You can gain additional proficiencies, three of your choice.

**11th Level**

Gain mastery in persuasion. If you already have mastery in persuasion, then gain advantage on any persuasion check for your summons.

**12th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**13th Level**

**Summoning**: you can now summon 5 creatures

**14th Level**

**Commander**: you can now command 3 creatures as an action, and 2 as a bonus action

**15th Level**

Summoning: you can now summon 6 creatures.

**16th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**17th Level**

**Summoning**: you can now summon 7 creatures.

**18th Level**

**Summoning**: you can now summon 8 creatures.

**19th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**20th Level**

**Summoning**: you can now summon 7 creatures.

**Ultimate Command**: you no longer have to roll to summon creatures, or to command them. They will follow your orders unquestioningly.

**21st Level**

**Ability Score Improvement**: you can improve two stats by one, or one stat by two out of the six main stats.

**22nd Level**

**23rd Level**

**24th Level**

**25th Level**