recursal/Fanatic-Fandom huggingface dataset:
Bumbershoot

Bumbershoot is an early game monster that teams up with Parassault, and is able to attack from a middle or close range. The only way to outright dodge its attacks is being extremely far away.

The remake makes it more difficult to dodge, as it only can use Fire Ball Lv 1. It's effectively unchanged otherwise.

## Trivia

* Bumbershoot is byte value 4 in the game data.
* Bumbershoot can only be partnered with Parassault and cannot be found by itself.
* Its skirt is colored red, and it has a black-colored clubs on it.
	+ This makes it similar to Gremlin and Parassault, who share animations and body designs(minus the head) with. As they have a diamond and hearts on their skirts respectively.
	+ There are thoughts that the card suit design may have had a planned Earth variation at one point. Ork Jr has similar animations and a fairly similar design, meaning it may have had that role before being reworked to being far more similar to Were Hare's overall animations and designs. In addition, Ork Jr can often be found with Gremlin, further implying a past role. Ork Jr however can also be found with various other monsters, so it's not an exact replica of the role either. It even has a similar moveset to Parassault, being a close attack with homing properties(though this is closer to Fire Ball Lv 1 and Wind Cutter Lv 2) and a defensive move with Spirit Armor Lv 1(which it uses while further away, similar to how Parassault uses Healing Lv 1 in the N64 versions).
* It shares a similar moveset moreso with Gremlin than Parassault, both having an attack that mostly homes in on the target(instead of directly hitting them like with Ice Knife) and a similar cloud-like area of effect attack(being Hot Steam Lv 1 and Ice Wall).
* Bumbershoot is a type of a umbrella, fitting as it is partnered with Parassault, a parasol.
* The name also is the same as a fireworks festival, fitting its fiery nature. Even the two specific moves it has(N64) fit well. A fireball and steam coming out due to a firework finishing by smoking afterwards.
* Unlike Gremlin and Parassault, who have a very traditional oni mask design, this one is based upon a sun head, a common depiction to represent solar deities in European culture.
	+ However, it may also be a Japanese folklore reference to the Oni, who wears robes. Which can be often found in a green, red, or blue coloring. Which match the Gremlin, Bumbrshoot, and Parassault colors respectively.
	+ This also makes it one of the few monsters who could be referencing two different regions at once, the others being Gremlin and Parassault, its counterparts.
* A common misspelling of Bumbershoot is Bumpershoot.
* Like Hell Hound, the monster is found in two different unique games named Holy Magic Century.
Pin Head

Pin Head is a highly powerful enemy that pelts you with Fire Ball Lv 3 when it is even slightly far away. If close enough, it'll perform a much less damaging physical attack.

In the remake, it instead has Hot Steam Lv 2 and Fire Bomb. Due to its large agility, it'll usually get close to you as is.

## Enemy Formations

Pin Head x 1

Pin Head x 1, Judgment x 1

Pin Head x 2

Pin Head x 3

Pin Head x 4

## Trivia

* Pin Head is enemy byte value 2 in the coding.
* It has a counterpart in Apophis.
	+ In the puzzle game, Apophis transforms into Pin Head.
* Pin Head's Japanese name, which is Nidhoggr or Needle Head(depending how you read it), refers both to its obvious design(pins and needles) as well as being loosely based upon the Norse deity. Likewise, it is similar to the Dragon from Book of Revelations, which Nidhoggr is a similar tale to.
	+ This makes Pin Head and Pale Rider the only ones to really be tied to Norse Mythology in design as well. Pale Rider is pretty clearly based upon Sleipner to some degree.
	+ Judgment is a statue of Hades, which follows the Pale Rider(Death's Horse). This makes all three tied to the Book of Revelations as well. Only Spriggan doesn't have a straight counterpart(though may be loosely based upon the Tempter).
* In one of the many Beta builds, it was Wind instead. This fits Nidhoggr to a degree, but also works somewhat well considering it and Apophis are counterparts. A lot of counterparts are the same Element, after all.
	+ White Rose Knight and Red Rose Knight also were Wind in the same Beta build.
Sandman

Sandman is a beefy monster made of rock, and can hit you with a Magnet Rock from far away, or get up close with a Physical Attack.

In the remake, it loses the Physical Attack, but also is a bit weaker overall.

## Enemy Formations

Sandman x 1

Sandman x 2

Sandman x 2, Blue Man x 2

Sandman x 3

Sandman x 3, Blue Man x 2

Sandman x 3, Blue Man x 3

## Trivia

* Sandman is enemy byte value 0 in the coding.
* It has a counterpart in Rocky, who has slightly higher stats, but is vastly smaller.
	+ Rocky also has the opposite animations for its close and far attacks.
	+ Sandman's far attack animation has it bring its foot down like a sumo wrestler. It uses a double karate chop for its close attack animation.
	+ Sandman and Rocky are found in areas right after each other, similar to Nightmare and Gloom Wing.
	+ In the puzzle game, Rocky transforms into Sandman as an attack.
* In the Prima's Official Strategy Guide, it's missing Sandman's Physical Attack among its list.
	+ It also misspells it as Sand Man. This becomes the proper name in the Gameboy remake.
Cryshell

Cryshell is a monster you find on the second continent. It moves very slowly, but will often move before you due to how agility works. It'll get up close to hit you with Ice Wall, often freezing you. Sometimes it'll be just out of range of hitting you, and stay there. This is rather rare.

## Cryshell(Gameboy)

### Location(s)

East Limelin

In the remake, it can hit you from anywhere. Since it bands with multiple monsters often, it'll take a while to beat with magic. Its high Hit Points won't matter too much due to how buffed magic is.

## Enemy Formations

Cryshell x 1

Cryshell x 1, Wyvern x 1

Cryshell x 1, Fish Man x 1, Scare Crow x 1

Cryshell x 1, Fish Man x 2, Scare Crow x 1

Cryshell x 2

Cryshell x 2, Fish Man x 1

Cryshell x 3

## Trivia

* Cryshell is enemy byte value 7 in the coding.
* The name refers to a combination of Cryo and Shell.
	+ It also has a very tall shell. In many games, turtle monsters tend to have a smaller shell, though are just as slow.
	+ Its only spell is an ice one as well, being Ice Wall.
* While its stats aren't identical between both versions, they're very close to each other.
Skeleton

Skeleton is a monster who uses Wind spells, whether up close or far away. It doesn't attack unless it is mid range. It's semi easy to dodge Wind Cutter Lv 2. Large Cutter will hit you easily.

## Skeleton(Gameboy)

### Location(s)

West Carmagh

In the remake, it always gets up close to try and hit with Large Cutter. It cannot be generally dodged.

## Enemy Formations

Skeleton x 1

Skeleton x 1, Wolf Goat x 1

Skeleton x 2, Ghosthound x 2

## Trivia

* Skeleton is byte value 8 in the coding.
* They are typical enemies in a lot of games, many often having a sword. A lot have a shield, but that's not as likely.
	+ They are common enemies to represent undead. Zombies are often used too for the same purpose.
	+ Ironically Skeleton is Fire here, as that element is supposed to be "good" against undead creatures.
	+ In Dungeons & Dragons, piercing and slashing weapons are not very useful due to them not having any organs. Bludgeoning weapons, much like your staff in this game, are vastly more effective. Coincidentally it's the only weapon type you can use(though your spells do vary enough to count as slashing or piercing).
* In the puzzle game, Skeleton transforms into Blue Man as an attack. Their respective sword is in the right hand as well.
	+ Red Rose Knight and White Rose Knight have a similar design idea, being warriors with a sword and a shield. Red Rose Knight also uses some Wind-related moves.
* Despite being Fire in the Nintendo 64 version and Earth in the Gameboy remake, it never uses those kind of attacks. Large Cutter loosely relates to Fire, due to the spell command being Wind -> Wind -> Fire or Wind -> Fire -> Wind.
	+ Enemies with swords sometimes uses Large Cutter or Wind Cutter variants to represent sword slashing. King Beigis shares a similar idea with his own boss spell variant of Large Cutter.
Spriggan

Spriggan is a large monster who doesn't hit for much damage, but can Silence you, preventing you from casting any spells. Usually your physical attack is way better, so it can often become a physical fight.

In the remake, it now has two fairly strong spells, due to Magic being buffed, despite somewhat lower attack. As Earth doesn't have good multi-hitting projectiles, Homing Arrow Lv 2 can often be useful.

## Enemy Formations

Spriggan x 1

Spriggan x 2

## Trivia

* Spriggan is enemy byte value 3 in the coding.
* It has a counterpart in Ogre, both huge Water monsters with muscles.
	+ In the remake, it shares a sprite style more with Solvaring, a boss, instead. Who is also a fairly buff humanoid.
* In the remake, it is now Wind, which is often what Spriggan were, Wind Fey.
	+ Likewise, a Spriggan in general is a kind of Fey.
Wolf Goat

Wolf Goat is a fairly strong monster, but it's not too hard to dodge Avalanche if you just stay slightly away from it. You can easily move before it hits to dodge it.

## Wolf Goat(Gameboy)

### Location(s)

West Carmagh

In the remake, it's a lot faster and Rock Shower hits the whole screen. You can't dodge the spell. It's however very easy to defeat with Wind Cutter Lv 3.

## Enemy Formations

Wolf Goat x 1

Wolf Goat x 2

Wolf Goat x 2, Skeleton x 1

Wolf Goat x 3

## Trivia

* Wolf Goat is enemy value byte B in the coding.
* It's based upon a real life animal. Caterpillar shares this distinction, being based upon a real life insect, respectively.
	+ Hot Lips, on the other hand, though seemingly similar, actually predates the real life plant's naming.
* It's one of the many mammal-like enemies to drop a Bread item. Others include Were Hare, Kobold, Ork Jr, Scare Crow, and Ork.
	+ Pale Rider, a horse-like monster, drops another Hit Points restoration item, Healing Potion. Wyvern and Red Wyvern, who are nearly the same sizes, drop the same item.
Goblin

Goblin is a rather strong enemy found in Dondoran Flats. While the stats are strong, its attack, Homing Arrow Lv 1 is fairly mediocre in damage. It does add up after a time, and it rarely will pass right by you due to an awkward homing pattern.

In the remake, you cannot hope to dodge Homing Arrow Lv 1. You can however defeat it first. If it gets close enough, it'll use a physical attack.

## Enemy Formations

Goblin x 1, Frog Knight x 2

Goblin x 3

Goblin x 3, Death Hugger x 2

Goblin x 4

## Trivia

* Goblin is byte value 0 in the coding
* Its spritework can be awkward, making it look like a Native American design.
	+ It also is found in grassfields generally, along with a knife, making it look unintentionally bad.
* Goblins show up in various folklore, often being small monsters with pointy ears, not unlike a normal gremlin.
	+ In Dungeons & Dragons, goblins and kobolds are often tied for some of the weakest monsters, easily beatable by low level players.
	+ You find Goblin in the next area right after Kobold, and the latter has around double the Hit Points, making them appropriate enemy power differences to show how much more difficult the game can get.
	+ In the Gameboy game, they team up in a single boss battle, before you would normally meet either in their respective areas.
* Goblin has a counterpart in Dark Goblin.
	+ Many others have straight palette swaps like this; Hell Hound and Ghosthound, Parassault and Gremlin, Bat and Death Hugger, Marionasty and Mad Doll, Wyvern and Red Wyvern, Temptress and Sprite, Sandman and Rocky, Magma Fish and Winged Sunfish, Nightmare and Gloom Wing , and White Rose Knight and Red Rose Knight.
* Many monsters with a weapon have gained a physical attack in the Gameboy game. It shares this distinction with Dark Goblin, Frog Knight, Frog King, Fish Man, Ogre, White Rose Knight, and Red Rose Knight.
Viret Imask

Viret Imask is a dark fruit born from Enngrasil and joined the demon army in their conquest of the multiverse and for Viret the continent of Salantas.

He has gained several followers including Dalacrum his most loyal lieutenant and the entire kingdom of Kelstumon under his rule.

He serves as the main antagonist of The Legend of the Hollogrost Knights.
Parassault

Parassault is an early game enemy that is able to trap you in place with Ice Knife. Its Healing Lv 1 heals it for 0 HP due to both low elements(effectively 2) and due to having too low of Hit Points as is. There is no real way to avoid the enemy attack due to its homing properties.

The Gameboy variant is just as bad, but it cannot attempt to heal itself, so whether close or far away, you'll likely be hit by an attack.

## Trivia

* In the N64 versions, this is enemy byte value 5.
* This is one of the few enemies who will only appear with exactly one other enemy itself, but never by itself directly. Bumbershoot is the only one with the same distinction, being its partner. Many enemies often appear with only one other enemy type nearby, like Gremlin's only partner will ever be Ork Jr.
	+ This makes Holy Plain a unique place due to a special group like this.
	+ Bumbershoot happens to be named after an umbrella, making the pair fit even more heavily together. Bumbershoot is also Fire, complimenting their differences.
* Its name origin(in the US games) is Parasol + Assault. It's fittingly a Water monster.
* It has a palette swap in Gremlin. Bumbershoot shares similar animations as well, being a revision of the model used.
* This is the only monster with Healing Lv 1 that'll naturally Heal 0 HP. Later monsters Heal more due to simply better stats.
* The enemy's A.I. is unique between the two game versions. In the N64 version, the far attack is Healing Lv 1. Ice Knife is close/mid range instead. In the Gameboy version, Ice Knife is the far attack, while its close range is Physical.
* It has a heart on its skirt. Bumbershoot has a clubs on its skirt. And Gremlin has a diamond on its skirt.
	+ This has led to a theory that a fourth monster, likely a palette swap of Bumbershoot, was intended at one point. Being Earth to compliment all 3 card suits being unique.
	+ The skirts themselves are unique colors, representing the proper elements(Blue for Parassault, Red for Bumbershoot, and White for Gremlin).
	+ The suits are also different, being Pink, Black, and Red respectively.
Temptress

Temptress has decently high stats and cannot be hit by your physical attack. It's best to avoid it due to this. However, if you use Compression successfully, it'll be low enough to use your staff. It does keep moving around, so you still need to be patient to wait for the staff icon to show up.

## Sprite

### Location(s)

Windward Forest

Sprite in the remake instead no longer has a flying change, as the game is no longer in 3D. This makes it massively easier to hit. Since both of its spells are projectiles, it can be useful for defense grinding or restoring Magic Points via Confusion.

## Enemy Formations

Temptress x 1, Termant x 1, Thunder Jell x 1, Arachnoid x 1

Temptress x 1, Termant x 2, Thunder Jell x 1, Arachnoid x 1

Temptress x 2

Temptress x 3

Temptress x 3, Jack-O'-Lantern x 2

## Trivia

* Temptress is enemy byte value 7 in the coding.
* It is renamed Sprite in the Gameboy game, making it confusing with the other enemy later on named Sprite.
	+ They also are counterparts, being simple recolors. Pixie is also a counterpart as well, though it lacks the tail. All 3 are fairy monsters.
	+ In the remake, all 3 monsters have 2 attacks each, instead of Pixie and Sprite having only one. They also are all Wind now.
* Fey in general are known for being about temptation, fitting for Temptress.
	+ Temptress and Sprite are both found in areas with a Wind Boss, of which the second is a temptress by description, Shilf.
Frog Knight

In Conner Forest, this monster resides. It likes to fling Wind Cutter Lv 2 at you when far enough away, and if close enough, it throws out a deadly Cyclone. The first one is easy enough to dodge just by standing a bit far away. The latter you can only hope it misses you.

In the remake, the monster is able to hit you from either angle, so there's no way to easily avoid either attack. Sometimes Cyclone will be just far enough away you can run around it.

## Enemy Formations

Frog Knight x 1

Frog Knight x 2

Kobold x 1, Frog Knight x 1, Marionasty x 1

Goblin x 3, Frog Knight x 2

Frog Knight x 2, Frog King x 1

## Trivia

* Frog Knight is value byte 8 in the coding.
* It can be found with its counterpart, Frog King as well.
	+ In the Gameboy remake, they are palette swaps.
	+ Otherwise, Frog Knight wears shoulder pads and a helmet, whereas Frog King has a cape and crown.
* There's a lot of monsters that have a particular trio formation, like it does with Kobold and Marionasty;
	+ Were Hare, Merrow , and Ork Jr
	+ Thunder Jell, Pixie, Termant
	+ Thunder Jell, Grangach, Pixie
	+ Fish Man, Cryshell, and Scare Crow
* In Quest Fantasy Challenge, Frog Knight turns into Frog King as an attack.
	+ It also only shows up under a special condition, different from other Monsters.
	+ For some odd reason, it breathes Fire, nothing like its normal attacks. It may be Fire Ball Lv 1.
Skelebat

Skelebat is a decently powerful monster that will attack you quickly and efficiently with Wind Cutter Lv 2. It's often found near the start of Cull Hazard, sometimes in pairs. A Rock Lv 1 spell can be effective on it, as well as allow you to be far enough away to avoid being hit. You can also use Rock Lv 2 to hit more easily.

In the remake, it's far harder to dodge, but also quite a bit weaker. It goes down a bit faster, but also can deal slightly more damage.

## Enemy Formations

Skelebat x 1

Skelebat x 1, Wyvern x 1

Skelebat x 2

Skelebat x 2, Wyvern x 1

Skelebat x 2, Blood Jell x 1

Skelebat x 3

Skelebat x 4

## Trivia

* Skelebat is enemy byte value 6 in the coding.
* The name is fairly simple. Skeleton + Bat.
	+ It also looks a bit more like a bat than the actual enemy named Bat.
	+ They do share some similar abilities, on the other hand.
	+ In the remake, it's a literal name of Skele Bat. For some reason, the two words are separated. It effectively is the same as Skeleton Bat moreso than before.
* Like Skeleton, it focus on Wind spells.
	+ It also is just as undead-like.
Winged Sunfish

Winged Sunfish is a fairly strong monster that sends a Walking Water at you. It's not that difficult to dodge, however.

The remake adds it as a mini-boss later down the line, though it's not all that tough either way due to magic being massively buffed. It however does gain an Ice Wall spell.

## Enemy Formations

Winged Sunfish x 1

Winged Sunfish x 2, Gloom Wing x 1

Winged Sunfish x 3

Winged Sunfish x 3, Gloom Wing x 2

## Trivia

* Winged Sunfish is Enemy Byte Value 4 in the coding.
* It has a counterpart in Magma Fish.
* Most of the Fish monsters use Walking Water, except for Magma Fish, who uses Magma Ball.
	+ Winged Sunfish is now a Water monster in the remake, further separating the idea.
* Winged Sunfish and Fish Man both drop Honey Bread. Fish in general are known for liking Bread in itself.
Jack-O'-Lantern

Jack-O'-Lantern is a ghost-like monster that uses Homing Arrow Lv 2 to damage you when close by. When further away, it'll attempt to hit you with Weakness Lv 1. Since the monsters in the area can deal a lot of damage, the latter move can be more effective on you.

In the remake, it has poor range and is easier to dodge just by staying far away. Fire Bomb is difficult for it to aim, and it's not very fast nor has a large hitbox. If you're fast enough, you can easily outrun Hot Steam Lv 1.

## Enemy Formations

Jack-O'-Lantern x 1

Jack-O'-Lantern x 1, Ork x 1

Jack-O'-Lantern x 2

Jack-O'-Lantern x 2, Temptress x 3

Jack-O'-Lantern x 3

Jack-O'-Lantern x 4

## Trivia

* Jack-O'-Lantern is enemy byte value 4 in the coding.
* It shares a naming scheme with Will-O'-Wisp. In the remake, they share the same element.
* It shares similar sprites and models with Ghost, as well as similar attacks in both versions. In the remake, they both have Fire Bomb, but different other attacks. They're also both Fire this time around.
	+ Some horror shows like Goosebumps have similar kinds of monsters. Though usually it's depicted with a full body instead of an intangible one.
* A Jack-O'-Lantern generally is just the Pumpkin itself hollowed out with a candle inside of it. This monster takes it literally by also holding a lantern.
Wyvern

Wyvern can be found in the second main dungeon, and it has a very powerful set of stats for the time you meet it. To beat it somewhat easily, you can stand about mid range, then run towards it when it does Fire Ball Lv 2, so it goes straight over your head. You then can get to the same distance as before, and fling a Rock Lv 1 at it, or any other strong spell you have at the time. Otherwise, it'll hit you for massive damage with Fire Pillar if you let it get too close.

In the remake, it loses its Fire Pillar spell, but does have a higher attack. It however doesn't deal that much damage even then and is fairly easy to defeat now.

## Enemy Formations

Wyvern x 1

Wyvern x 1, Cryshell x 1

Wyvern x 1, Skelebat x 1

Wyvern x 1, Skelebat x 2

Wyvern x 1, Blood Jell x 2

Wyvern x 2

## Trivia

* Wyvern is enemy byte value 6 in the coding.
* It has two counterparts in Red Wyvern and Cockatrice. The former is a recolor, while the latter shares the same model type and animations. They all have relatively high stats for their time met. Even the nerf Wyvern gets in the remake doesn't change how high its stats actually are.
	+ All three have two attacks each, being mid range and short range. Wyvern does lose its short range attack in the remake.
	+ Red Wyvern uses Fire Ball Lv 3 and has close to double the Hit Points and other stats, and has a high-powered Homing Arrow Lv 2 spell.
	+ Cockatrice either has Rock Shower and Avalanche or Wind Cutter Level 3 and Wind Bomb.
* Wyverns are common creatures in various rpg's, though often they are just "Dragons". Sometimes a wyvern is associated with poison abilities instead of being a typical fire-breathing dragon.
* The specific design comes from European folklore. One such description of it matches the Welsh definition.
Pale Rider

Pale Rider is a highly strong monster in terms of attack power, using two powerful Wind spells that cannot be dodged. They do fall quickly to Avalanche, having a somewhat low health set compared to the other monsters.

## Pale Rider(Gameboy)

### Location(s)

World of Mammon

In the remake, they use the same spells, but due to stat changes, are much easier to deal with. They're not easy to dodge by any means, but your Defense is likely to be way higher.

## Enemy Formations

Pale Rider x 1

Pale Rider x 2

Pale Rider x 3

## Trivia

* Pale Rider is enemy byte value 1 in the coding.
* It is based upon Death's Horse, the Pale Horse itself.
	+ Similarly, Pin Head is a lot like the Dragon and Judgment is a lot like Hades. All three come from the Book of Revelations, though that's not the only references, as Pin Head is also similar to Nidhoggr(being its Japanese name).
* It also is similar to Sleipner, which is part of why it's Wind. This reference is lost in the remake when it was made Earth.
Kobold

Kobold is one of the deadly enemies you can meet early on, having a whopping 40 points, and they hit very hard due to Fire Ball Lv 1 having quite a bit of natural power behind it. Cyclone is nowhere near as strong. You can't really dodge either move, but they have fairly low defense and as long as you can hit overall with your Physical attacks, you can easily take them out.

The remake weakens them a bit, and with Magic strengthened, they're not nearly as hard to take down. They are still Wind, but Wind Cutter Lv 2 by the time you get it can deal decent damage. Fire Ball Lv 2 would be the most effective attack that outright homes, and is gotten early enough.

## Enemy Formations

Kobold x 1

Kobold x 2

Kobold x 3

Kobold x 1, Bat x 2

Kobold x 1, Frog Knight x 1, Marionasty x 1

Kobold x 1, Goblin x 2

## Trivia

* Kobold is byte value 5 in the coding.
* Whereas Kobolds nowadays are draconic, older variants were effectively werewolves. This is also notable since they're "weak" enemies, whereas in this game they're actually very strong for the level you meet them at.
* The only other wolf-like creature is a Wolf Goat. Otherwise, there are canines in Hell Hound and Ghosthound.
	+ Coincidentally the two hounds use Fire Ball spells. Wolf Goat focuses on Rock spells(being Avalanche in the Nintendo 64 versions and Rock Shower in the Gameboy versions).
* Its Physical attack is a kick in the Gameboy remake, ignoring that it could punch in the Nintendo 64 versions.
	+ All monsters/bosses have up to 5 regular movement animations, which explains this.
* Kobold turns into Cockatrice in the puzzle game. They both have some relations to Wind and Fire.
Clan Varako

Clan barbare qui vit a l'ouest du sud de Davokar

Ils ont la peau halé, les cheveux noirs et bouclés. Ils sont très bienveillant envers les autres et pratique le tir à l'arc monté.

Le chef du groupe qui passe l'hiver proche de Brugen s'appelle Lothar et il est conseillé par la sorciere Elmea.

Ce sont des nomades.
Bomelo

Manteau Noir mort (probablement assassiné ?) et dont l'identité a été usurpé afin d'acquérir un certain pouvoir pour mettre la main sur le crane du roi de cuivre. Tout cela dans un but inconnu.

L'usurpateur est mort au pied du Roi, son crâne dans une main et une mystérieuse fiole dans l'autre.

Il est mort seul dans la salle du trone du roi qu'il a volé.
Nightmare

Nightmare is a monster who shoots off Fire Ball Lv 2 for massive damage, but also can use Silence Lv 1 if far enough away. It moves at a slow rate despite the high agility. Due to their large size, Avalanche is highly effective against it, as is Water Pillar Lv 3.

In the remake, it loses Silence Lv 1 but still hits for good damage. It also is very easy to damage with spells effectively.

## Enemy Formations

Nightmare x 1

Nightmare x 1, Were Cat x 1

Nightmare x 1, Magma Fish x 1

Nightmare x 1, Blue Man x 1

Nightmare x 2, Were Cat x 1

Nightmare x 2, Were Cat x 2

Nightmare x 2, Magma Fish x 1

Nightmare x 2, Magma Fish x 2

Nightmare x 2, Blue Man x 3

Nightmare x 3, Were Cat x 1

Nightmare x 3, Blue Man x 2

Nightmare x 3, Blue Man x 3

Nightmare x 4

Nightmare x 5

Nightmare x 6

## Trivia

* Nightmare is enemy byte value 2 in the coding.
* It has a counterpart in Gloom Wing, who is a recolor.
* Nightmares can often be a name for demonic butterflies or demonic horses.
	+ In this case, it's more of a moth/butterfly combination.
	+ It also shares a similar design to Caterpillar, who could have evolved into this monster after going into a cocoon.
		- Gloom Wing doesn't have a smaller monster counterpart to Caterpillar either, though Crawler is a design counterpart to the latter. They also are red and blue counterparts just like Nightmare and Gloom Wing are.
* Gloom Wing and Nightmare both can be found in the same area as a Rocky. Though Rocky's counterpart, Sandman is only found in Dindom Dries. Rocky is found in Boil Hole and Baragoon Moor. Nightmare is found in Dindom Dries and Boil Hole, while Gloom Wing is found in Baragoon Moor. Not a lot of counterparts share similar traits.
Le massacre de Peltery

Durant notre voyage nous faisons une halte dans le hameau de Peltery, plus exactement dans l'auberge de "l'ombre des titans". nous apprenons vite que les locaux n'apprécie pas la venue des derniers habitants d'Albéretor.

Durant la nuit, une attaque survient et réduit le hameau en cendre, des mercenaires tentent de nous capturer pour nous amener vivant à l'auberge de "coeur Jakad" dans la ville de Nouvelle-Beretor afin que l'on rencontre Noir Faucon.

Tout cela semble avoir était orchestré par la sorciere de glace,  une barbare du clan symboliste Vajvod, la sorciere semble être capable de prévoir nos mouvements et a anticipé notre venu dans ce hameau.

La décision est prise de continuer notre route vers Yndaros, non sans tué le chef des mercenaires et tous les marqués au fer rouge du sceau de la maison Valak, les désignant a jamais comme des bandits. L'ogre Terre se porte garant pour les autres et semble émerger comme nouveau chef.

Une fois à Yndaros, nous dormons à l'auberge "Les souliers de la ville", cette bonne auberge accueil aussi Edogei de Beraka, un noble désagréable.

Dame Elissandra apprends durant ses recherches sur Gamalgarde Kadizar que cette dernière est une experte de Symbaroum. Elle aurait disparu récemment, âpres avoir surpris tout le monde avec un écrit sur l'origine des nains et elle semble s'être grandement intéressé à cette race avant de disparaître .
Nermine Mohamed

***Windows movie maker et un logisiel de traitement de video qui permet de***

***gaputer un video***

***Importer un video***

***Realiser un montage video***

***ET appliquer des effets video***

***Pour importer des images et des sons :***

***ovrir le menue fichier***

***importer dans les collections***

***pour ajouter des images ous des sons dans la table montage:***

***glisser limage dans la zone video***

***glisser de son dans la zone audio Musique***

***pour ovrir un projet:***

***menu fichier***

***commande ovrir un propre***

***pour modifier la duree d'affichage des images***

***sélectionner une image***

***glisser la poiteur a guauche a droite***

***pour appliquer des effets video***

***menue outils***

***commande video***

***glisser l'effet vers limage***

***pour appliquer des transtions video***

***menue outils***

***commande transitions video***

***glisser les transition a la fin de l'image***

window movie maker et un logisiel de tratement de video qui permet de

***Lancer le logisiel movie maker***

***Ajouter images de la table de collection a la table de montage ainsi qu'une sèquene .***

***Appliquer pour chaque image un effect d'animation***

***ENregistre votre fichier dans le dossier G2 du dossier 8b3 dans mes documents en le donnant le nom appliquation***

***l'application scratch!!!!!!!!!!!***

***Scratch est un logiciel de programmation il contient une scène:le zone qui affiche le résultat du programme***

***Des lutins: Les objets utilises dans la scène***

***Des blocs: les commandes de programmation***

***Des scripts:Les commandes qui programment les lutins***

***2 le script qui permet de déplacer le char dans la scène***

Le bloc

***1 permet de répétze un tsétement pour un nombre détérminé de fois.***

***2 Les Blocs permettant d'affiches un texte dans une info bulle***

***3 Pour modifier l'arrière plan de la scène on peut:***

***choisir un arriére plan de la bibiliothèque***

***dessiner un nouvel arriére plan***

***importer larrière plan depuis un fichier***

***scratch est un logiciel***

***une scène:la Zone qui affichage le rsultation***
Kastor

Ville depuis laquelle des expéditions pour Davokar sont lancés.

La ville est entouré d'un grand taudis.

L'ordo magica de la ville est tres cosmopolite, le maitre est Isodes, maitre de Seragon, un pyromancien puissant mais alité.

La cloche de la ville est chargé d'histoire, la cloche apaisante permet de neutraliser les pouvoirs des dragons.
Flamed Mane

Flamed Mane is a stationary Monster in the Boil Hole who only turns to face you. Due to it having a Close Range and a Far Range spell, it's fairly easy to dodge just by moving within a mid range. This strategy does not work if you focus on close range spells or Staff attacks.

In the Gameboy remake, it isn't much different. It doesn't move around either, but there's now two to deal with.

## Enemy Formations

Flamed Mane x 1

Flamed Mane x 2

## Trivia

* Flamed Mane is byte value 9 in the coding.
* It can only be found with itself. It shares this distinction with Pale Rider(Nintendo 64 only), Hot Lips, Hell Hound, Ghosthound, Treant(Gameboy only), Apophis, Cockatrice, Lamia, Big Mouth(Nintendo 64 only). With the exception of Treant and Big Mouth among this list, the rest can also be found in multiples.
* For some odd reason it is blue-colored in the Gameboy version. It also loses its horn-like ears. Most monsters do not get massive changes even then, with only a few being slightly modified(like Treant) so it is more humanoid instead. While a few monsters sometimes essentially swap colors, this only happens to counterparts, making this an extremely distinct and odd choice.
	+ It is known that sometimes ice can be so cold it feels hot, which could be a slight reference.
	+ In another series called Digimon, there is a similar Monster to this idea called Blue Meramon, an ice flame creature that is a palette swap of Meramon, who is fire-based. Meramon has at least once been called Red Meramon to tell them apart in the same set of episodes of Digimon Fusion.
* Flamed Mane is a pretty clear distinctive name. It has a mane made out of flames, though based upon where it is, it may be entirely made out of Magma. It's normally found in the lava sections of the Boil Hole.
	+ This also makes it the only other lava-based monster in the game, with Magma Fish being a similar case. It appears to have more rock materials compared to Flamed Mane's more lava-based materials, however.
Elissandra de Valak

Dame mystérieuse de la maison Valak, elle cultive le mystère autour d'elle et semble être une chasseuse émérite. Elle porte un colifichet qui attire l'attention de nombreuse personnage et qui selon ses dires l'aide pour lutter contre le surnaturel. Elle tient sa formation d'une sorcière blanche du clan Jesora.

Elle porte une armure ancestrale de près de deux siècles et possède des terres en Ambria.

Elle est a la recherche de Gamalga de Kadizar car c'est la dernière à avoir vu son père. Ce dernier est mort suite à un assassinat violent à Yndaros, cela semble lié à son vif intérêt pour symbaroum.

Elle souffre d'un mal étrange qui lui fait apparaître des taches noires sur le ventre.

Elle a était formé à lutter contre les esprits par la Spirite Eldan du clan Jesora.
Adán

Nadie sabe cómo llegó a Bermuda, excepto que estuvo aquí antes que cualquiera.

Extremadamente bueno para adaptarse al medio ambiente, es como un camaleón que sobrevive y prospera.

Adán, también conocido como Primis o Adam es, ai igual que Eva, uno de los personajes predeterminados del juego, es por lo tanto seleccionable desde la primer partida en una cuenta nueva.

Al contrario de los otros personajes no cuenta con una habilidad Activa o Pasiva. Lo único puede hacer, que se podría considerar habilidad es que puede cambiar el tono de su piel, característica que ningún otro personaje posee.
Treant

Treant is not very powerful, but has a lot of Hit Points by the time you fight it. It only has a fairly weak Wind Cutter Lv 2 spell, making it ideal for defense grinding at best. It goes down fairly easily, but it takes some time.

In the remake, it's a lot more powerful, but both attacks are fairly easy to dodge due to not homing nor having a very large range. As long as you have a decent speed/agility stat, you can outright get away from it fast.

## Enemy Formations

Treant x 1

Treant x 1, Ghost Stalker x 2

Treant x 1, Ghost Stalker x 3

Treant x 2

## Trivia

* Treant is byte value D in the coding
* It is a ghostly type of tree, a fictional entity often in various RPG's. One of the earliest franchises to have it is Dungeons & Dragons. Similar monsters are a Trent, an Ent, and a Tret. They're all very similar names as well.
	+ It's one of the few monsters to actually look in any way "undead". Ghost Stalker, Skelebat, and Skeleton also share a similar trait to this. Monsters like Man Eater, Ghosthound, Ghost, and Scare Crowhave darker traits, and even appropriate names, but don't have an undead vibe to them.
* Ironically, in the Nintendo 64 version, it's found in the forest right after the one associated with Earth. And Treant uses Wind Spells. In the Gameboy remake, it's found in the forest associated with Wind. And it uses Earth Spells.
Cloche apaisante

Cloche trouvé dans les ruines de Symbaroum, réputé pour bloquer les montres et lutter contre l'avarice.

L'ancien chef Jesora de Kastor avait une mine que la sorciere voulait vendre, mais le chef a continuer de creuser au point de réveiller une vouivre du nom de Margoumal qui les attaques directement, une conjuratrice(la sorciere?) qui aurait entendu parler de la cloche l'aurais utilisé pour bannir la vouivre
Frères du Crépuscule

Aussi appelés les Manteaux noirs, ils siègent sur le versant nord des Titans. Leurs ordres monastiques s'occupent des couvent mais aussi des activités de renseignement, ils sont craints pour certaines de leurs méthodes durant les chasses aux sorcières.

Leurs porte parole est le Frere Eumenos qui aime à rappeler qu'il faut se méfier des ennemis intérieurs.
Alara

Seconde de Gorak, elle est mariée avec lui et tente de le sauver de la corruption qui le ronge en devenant l'écorcheur.

Après un grand nombre de meurtre à Fort-Chardon, elle finira tué par Bomelo.

Elle a tenté jusqu'au bout de sauver Gorak . D'abord en lui procurant des glandes humaines à consommer afin de ralentir la Corruption. En volant ensuite le rituel de Rupture de Lien afin de rompre la lien entre Gorak et le Crâne couronné de cuivre.
Thompson

### En el Mundo Real

El **Thompson** es un subfusil estadounidense, diseñado por John T.Thompson en 1919, que adquirió mala fama durante la época de la Prohibición. Se le veía habitualmente en los medios de la época, ya que fue usado tanto por los agentes de las fuerzas policiales como por los criminales.​ El Thompson también era conocido informalmente por los apodos "Trench Broom", "Trench Sweeper", "Chicago Typewriter", "Chicago Piano", "Chicago Style" o "The Chopper".​​​

El Thompson era preferido por soldados, criminales, policía y civiles por su ergonomía, tamaño compacto, fiabilidad, elevada cadencia de tiro en modo automático y por emplear el cartucho .45 ACP. Fue utilizado por las Fuerzas Armadas de los Estados Unidos en el transcurso de la Segunda Guerra Mundial y, desde entonces, ha ganado popularidad entre los coleccionistas civiles por su importancia histórica.

Tabla de Daño por Tiro (En distancia óptima, sin aspectos de arma)
 Armadura Nvl.1
 Armadura Nvl.2
 Armadura Nvl.3
 Armadura Nvl.4

### Referencias

1. ↑ https://es.wikipedia.org/wiki/Subfusil\_Thompson
Deseba

Vieille femme qui vit dans le dôme de l'église de Fort Chardon, elle est la seule Porteuse de Lumière (sainte) canonisé de son vivant.

Ses desseins sont assez obscurs mais elle a à cœur la survie du Père Sarvola. Elle nous a demandé de mettre un terme à un complot visant sa mort, orchestré par Kargoy de Salamos. En échange de quoi, elle nous a aidé dans notre enquête sur Anadhéa.
Death Hugger

Death Hugger is found on Dondoran Flats, where it tends to team up with multiple Mad Doll. It can target you with Ice Knife from far away, or attempt a physical attack when close. There's no real way to outright dodge the attacks. You can however attempt to get outside the battle circle to escape. Ice Knife is known to freeze you, so it's one of the few ways to get out of the battle faster, especially if you're low on MP.

In the remake, it can no longer freeze you, but Ice Knife hits for more damage. It's slower in return.

## Enemy Formations

Death Hugger x 2, Goblin x 1

Death Hugger x 2, Goblin x 2

Death Hugger x 3

Death Hugger x 3, Goblin x 2

Death Hugger x 3, Mad Doll x 1

Death Hugger x 4

Death Hugger x 5

## Trivia

* Death Hugger is byte value 4 in the coding.
* It is a palette swap of Bat.
	+ They both have a far and close attack each. Ice Knife and Physical, and Wind Cutter Lv 1 and Water Pillar Lv 1 respectively.
	+ The essential difference is Death Hugger is more blue, while Bat is more green. They both have yellow wings in their Nintendo 64 Models. Whereas the Gameboy version there's no yellow coloring.
* Their name is pretty literal, as they hug you to death.
* Whereas Parassault's Ice Knife can be slightly annoying, these monsters come in much larger packs, which can easily defeat you if you are unable to run or heal enough to survive. Even if you have high defense, being unable to move(which means you cannot use your own physical attack as often) can majorly stop you from battling.
* Normally bats have one set of fangs. This has another set on its mouth, being similar to a face hugger-like creature.
	+ By using a physical attack, it could imply it drinks blood, suggesting it's a vampire bat joke.
	+ Its body looks a lot more like an insect's than a mammal's. However, bats still have tails, but have much more fatty bodies.
Ork

Ork has a terrifyingly strong attack that will do immense damage if it hits. It gets up close than does a front flip, ground pounding into you with Hot Steam Lv 1. There's no real way to avoid this. If in a group of enemies, it might not be able to get close enough to hit you right away.

In the remake, it's a lot easier to dodge, since both Rock Lv 2 and Rolling Rock Lv 1 have very limited range. You can usually just move under the spell or far enough from it. It also falls fairly fast to Wind Cutter Lv 3.

## Enemy Formations

Ork x 1

Ork x 1, Jack-O'-Lantern x 1

Ork x 1, Temptress x 1

Ork x 2

Ork x 3

## Trivia

* Ork is enemy byte value 0 in the coding.
* Orks are fairly common enemies, especially with Tolkien-related stuff. They can be monstrous humanoids, but can often be pig-like. Quest uses the pig variation of it.
* It has a younger variant in Ork Jr Though they don't share the same body structure, they have similar head designs.
	+ They're also both Earth. Though only in the remake do they share Earth spells.
	+ Ork Jr transforms into Ork as an attack in the puzzle game.
* In the remake, Ork and Spriggan share fairly similar sprite poses. They have much different sprite sizes, otherwise.
	+ Kobold in a way can be a counterpart to it, as it has the opposite element but kicks instead. This has a coincidence with Rouge and Knuckles from the Sonic series. Rouge is Wind-aligned and uses kicks, while Knuckles is Earth-aligned and uses punches. The latter two are also gameplay clones in Rouge's first appearance.
	+ Kobold and Ork also use Fire spells in the original as well, further complimenting their similarities as counterparts. In addition, they're both exclusive to forests. Ironically, Kobold, a Wind monster, leads to the Earth boss, while Ork, an Earth monster, leads to the Wind boss.
Fraternité des Oubliés

Groupe d'enfant (12-16 ans) dirigé par un certain Erdrogai Mardak. La Fraternité des Oubliés fonctionne comme un groupe de bandit. Ils sont extrêmement violent, n'hésite pas à recourir au meurtre, au viol et à la torture pour obtenir ce qu'ils veulent.

Ils opèrent généralement dans la partie Est de l'Ambria. Nous les avons affronté tandis qu'ils menaçaient de destruction un village de Nouvelle-Béréthor pour s'accaparer un trésor symbarien caché non loin de là.
La bibliotheque interdite

Durant un voyage nous rencontrons une étrange créature qui semble nous suivre, un Nepharani. Ses intentions nous sont inconnus.

Nous rencontrons aussi des humains ayant capturé un troll du nom de Damaka, il est gardien de la porte de la bibliothèque Herdougald. Il nous explique qu'une faille c'est ouverte et a laissé entrer des Malteigne, un verre qui rend fou les trolls qu'il parasite c'est pourquoi le chef de la bibliotheque ,Ahaxrys, a scellé la porte.

Dans la bibliothèque, nous rencontrons Ala un elfe envoyé par Tenak tué les Malteigne mais il a était blessé à la jambe, il accepte a contre cœur de nous aider. La suite de l'exploration nous amène a trouvé Ahaxrys attaché au mur tres mal en point, nous lui donnons une larme de Prios qui le soigne et pour nous récompenser il nous offre du savoir et une armure.
Somone

Femme d'une trentaine d'année qui est encore aspirante à l'Ordo Magica au service d'Eufryd. Elle est sympatrique même si elle manque de bon sens par moment, elle semble être un peu coincé.

   Elle voudrait se spécialiser dans l'étude des elfes et pourrait devenir une alliée précieuse dans les recherches que nous menons.

Elle possède un artefact qui ressemble à une boule de verre de la taille d'un petit poing dans lequel se déplace des filaments doré. Cela lui sert à faire de la Psychokinésie, une arme puissante.
Don des ténèbres

En possession de l'ordo magica, il etait au main d'ombrelame.

Epée qui produit des flammes noires sur sa lame, elle rend son possesseur intimidant pour ses amis comme ennemis.

Elle est faite d'un métal sombre et fait presque 4kg pour 96cm de long. La garde et la lame porte le style des artefacts trouvé en Davokar.
Templiers

Aussi appelés les chevaliers du Soleil Mourant, Chevaliers du Soleil, ils sont le bras armé de l'église. Ils jouissent tous d'une bonne formation, une noble extraction et d'un bonne équipement ce qui leurs a permit de s'illustrer durant la grande guerre.

Ils sont actuellement menés par Iakobo de Véarra
Keroldo d'Ereb

Bailli de Noirland. Montre une certaine solitude ainsi que du dépassement quand à sa charge. Noirland est très difficile à administrer et le Bailli en a pleinement conscience.

   Il a été attristé en apprenant la mort d'Anadhéa, une jeune fille qu'il avait recueillie et dont il était tombé amoureux. Il lui avait même offert un collier en argent portant les armoiries de la Maison Ereb.
Fort Chardon

Fort qui occupe la bordure sud de Davokar, il est dirigé par Lassifor Noir-nuit.

La ville est très bien gardé et entretenu. La partie nord de la ville est moins bien entretenu et surveillé, sa proximité avec Davokar justifie en partie se léger laissé aller.

L'arene de la ville s'appelle l'Abominatorium et l'on y combat des abominations de Davokar.

Le bidonville qu abrite les gobelins et ogres s'appellent Noirland.

La mission est un refuge pour beaucoup de laissé pour compte qui sont acceuillis par pere Sarvolla.
L'exorciste

Dans le village proche du fort de Dame Elissandra, il y'a eu de nombreux mort suite à l'attaque d'un colosse. Le maire Moulvelo nous annonce que des meurtres horribles ont eu lieu plus tot, a chaque fois de nuit et que l'un des temoins à vu une sorciere Varako ce qui a conduit à un pogrom.

Le chef des Varako sur place , Yomar, nous explique que la sorciere, Indana, c'est sacrifié pour sauver son peuple. Il nous indique que la tribut gobeline Brudatutak qui est non loin.

Dans la tente de la sorciere nous trouvons un rituel qui lui permet de la transformer en colosse en la purgeant de la corruption modifié pour arreter ce qui la pousse a tuer durant son sommeil.

Nous retrouvons les gobelins au prise avec le Nepharani et le colosse d'Indana. Les gobelins sont partagés et ne savent pas comment se sortir de cette situation, nous tentons d’exorciser le colosse pendant que le Nepharani nous attaque alors que ma magie l'intrigue. L'exorcisme d'Emilio fonctionne et un spectre à la bouche couverte de sang apparait et se dissipe apres une attaque que nous lui apportons.

Apres cela le colosse pars dans la foret
Pacte de Fer

Groupe secret qui arbore des bracelets de fer, des elfes font parties de ce groupe.

Leurs objectifs sont obscurs mais l'un d'entre eux est de protéger Davokar des pillards

le pacte est un ancien traité qui interdit de profaner la foret de Davokar.

Les Frères du pactes de fer font en sorte que ceux qui ne respectent pas le pacte le paye de leurs vies.

Le pacte de fer est ancien traité signé entre lePrince Eneano et Argalo, l'ancetre des Kohinor donc de la reine.