Sleeping Ancient

in: True Gods

**Alignment:** Chaotic evil

**Domains:** Death, Destruction, Magic, Secrets

**Symbol:** A skull with a third eye on its forehead

**Favored Weapon:** Staff

**Epithets:** The Dreaming Lich, The Unraveler, The Corruptor of Magic

**Divine Font:** Harm

**Divine Skill:** Occultism

## History

Sleeping Ancient was once a human wizard named Zalazarus who sought to unravel the secrets of magic and the multiverse. He performed many experiments and rituals that corrupted his body and soul, turning him into a lich, and even ascending into godhood. He was imprisoned by his own army of undead liches who recognized his threat and madness. He sleeps in a hidden tomb, waiting for the day he will awaken and unleash his wrath.

## Appearance

Sleeping Ancient appears as a skeletal figure clad in tattered robes and a hood. His flesh is decayed and his bones are blackened by dark magic. His eyes are empty sockets that glow with red light, and his mouth is filled with sharp teeth. He carries a staff made of bone and metal, topped with a skull that has a third eye on its forehead.

## Personality

Sleeping Ancient is a twisted and malevolent being who desires to destroy all life and magic in existence. He believes that he alone can comprehend the true nature of reality, and that everything else is an illusion or a hindrance. He hates all other gods and mortals, especially those who use magic or seek knowledge. He is cunning and manipulative, but also prone to fits of rage and paranoia.

## Domain

Sleeping Ancient's domain is the Dreaming Void, a dark and chaotic realm where he shapes his nightmares into reality. The Dreaming Void is constantly shifting and unstable, filled with horrors and dangers. Sleeping Ancient can enter the dreams of other beings and influence them with his will. He can also send his minions or manifestations to other planes through portals or rifts.

## Worshippers

Sleeping Ancient's worshippers are few and secretive, mostly consisting of mad cultists, necromancers, and aberrations. They seek to awaken their god from his slumber and aid him in his quest to destroy the multiverse. They perform dark rituals, sacrifice living beings, and spread corruption and chaos wherever they go. They often clash with other cults or factions that oppose their god or seek his secrets.

## Clergy

Sleeping Ancient's clergy are called Dreamers, who are devoted to serving their god's will and spreading his influence. They wear black robes with skull motifs and carry staffs or daggers as weapons. They often have tattoos or scars on their bodies that mark them as followers of the Dreaming Lich. They practice necromancy, illusion, and enchantment magic, as well as occult lore.

## Temples and Shrines

Sleeping Ancient's temples and shrines are hidden in remote and dangerous ancient ruins where he used to perform experiments. They are usually guarded by traps, undead, or other creatures loyal to the god. They are decorated with skulls, bones, candles, and symbols of death and magic. They often contain altars for sacrifices, libraries for arcane research, or portals for planar travel.

## Holy Texts

Sleeping Ancient's holy texts are called the Dreams of the Lich, which are collections of visions, prophecies, and secrets revealed by the god to his chosen followers. They are written in cryptic or obscure languages, using symbols or codes that only the initiated can decipher. They are often incomplete or contradictory, requiring interpretation or experimentation to understand.

## Spells

### Ancient Awakening (necromancy) Spell Level 6

Casting: 10 minutes

Components: V, S

Range: touch; Targets: one corpse

Duration: permanent

You infuse the corpse with Sleeping Ancient’s power, raising it as an undead creature under your control. The creature retains its appearance and abilities from life, but gains the undead trait and a +2 status bonus to all checks and DCs. The creature also gains one of the following abilities of your choice:

* Darkvision
* Fast healing 5
* Immunity to cold or electricity
* Resistance 10 to physical damage

### Ancient Chaos (evocation) Spell Level 8

Casting: 1 action (verbal)

Range: 120 feet; Area: 30-foot burst

Duration: instantaneous

Saving Throw: Reflex basic

You unleash Sleeping Ancient’s fury upon the area, causing random effects to occur. Roll 1d6 for each creature in the area and apply the corresponding effect.

1 The creature takes 10d6 fire damage. 2 The creature takes 10d6 cold damage. 3 The creature takes 10d6 electricity damage. 4 The creature takes 10d6 acid damage. 5 The creature takes 10d6 sonic damage. 6 The creature takes 10d6 force damage.