recursal/Fanatic-Fandom huggingface dataset:
Reap Creep

Alternate path

Degraded Boss

**Reap Creep** is a boss added in *The Binding of Isaac: Repentance* that can appear in the Depths and the Dank Depths, as well as in the Mines in the alternate path.

## Behavior

### Phase 1

Upon spawning, Reap Creep jumps up to the top of the Boss Room similarly to The Haunt. It starts off taking Wall Creep's form and can perform the following attacks:

* Spawns a Wall Creep on either the left, right or bottom wall.
* Spews out a continuous stream of projectiles vertically while attempting to follow Isaac's movements.
	+ When reaching near the end of either wall, it leaves a gap between the stream and the wall.

### Phase 2

After losing 33% health, Reap Creep takes Blind Creep's form and has new attacks:

* Spews a huge number of disorganized projectiles, similar to Monstro, but larger.
* Spews out a wide spread of spaced projectiles.
* Spawns 3-4 Spiders or a Trite downwards.

### Phase 3

After losing 66% health, Reap Creep takes Rage Creep's form and has new attacks:

* Slams itself against either the left or right wall, causing rock projectiles and 3-4 Spiders to fall from the ceiling.
	+ If it's fought in the Mines, 3-4 Rock Spiders fall instead.
* Charges for a **moderate** period of time before shooting a wide  laser while attempting to follow Isaac's movements.
	+ When reaching near the end of either wall, it leaves a gap between the laser and the wall.
* Charges for a **long** period of time before shooting 4 regular Brimstone lasers diagonally outwards while attempting to follow Isaac's movements. The beams slowly come together leaving a small gap within the center.
	+ The two Brimstone attacks have distinct charge sounds, allowing the player to distinguish them.

## Gallery

* Reap Creep in-game.
* Reap Creep in its second phase.
* Reap Creep in its third phase.
* Concept art for Reap Creep.
* Concept art for Reap Creep's 2nd phase.

## Notes

* Reap Creep's arena always has a hollow upper layer, preventing Isaac from getting too close with it. This makes the situation tricky if Isaac somehow has to deal damage with melee or grounded attacks.
	+ Due to this, as of version 4.0.1, Reap Creep cannot appear in the Scat Man challenge.

## Trivia

* Reap Creep originates from a Reddit post by NotYourSaggitarius in 2015, as a boss mockup. The boss was later incorporated into the Antibirth mod.
* Originally in Antibirth, killing it, Baby Plum and The Pile were necessary to unlock Antibirth's alternate chapters.
* Reap Creep is one of two bosses that can appear in both the main path and the alternate path, the other being The Pile.
	+ Because of this, its battle theme will be different, depending on where it's fought. If it's fought in The Depths or the Dank Depths, either *Crusade* or *Cerebrum Dispersio* will play, while if it's fought in the Mines, *Juggernaut* will play.
* It is the boss version of Wall Creeps, Blind Creeps and Rage Creeps.
Push Pin

*For the boss with a similar name, see Pin. For the item with a similar name, see Safety Pin.*
**Push Pin** is a trinket.

## Effects

* Adds a chance to shoot a piercing and spectral tear.

## Notes

* The chance to fire a special tear depends on the luck stat, and the formula used to determine the chance is:

1

10
−

⌊

L
u
c
k

∗
0.5

⌋

{\displaystyle \frac1 { 10 - \left \lfloor \mathit{Luck} \* 0.5 \right \rfloor}}

	+ At base luck (0), the chance is 10%, maxing out at 100% at 18 luck.
Mystery Sack

### Collection Grid

*(page 3, column 6, row 7)**(page 3, column 6, row 2)**(page 3, column 7, row 2)*

### Unlock Method

 Defeat The Lamb as  Eden

**Mystery Sack** is an unlockable passive item.

## Effects

* Spawns a familiar that drops a Heart, coin, Bomb, or Key (or any of their variations) alternatingly every 5 or 6 rooms.

## Notes

* Familiars that follow behind Isaac have a certain priority in how close their position is to him over other familiars, with Mystery Sack having the lowest priority at 6th and thus being farther from Isaac than familiars of different priorities.
* Can spawn troll bombs.

## Synergies

* : The familiar drops pickups alternatingly every 4 or 5 rooms.

## Trivia

* Before patch 1.04, this item did not drop any items or do anything at all. Why it did not work remains a mystery.
* This item is the only "bag" item (, , , and ), that isn't a counterpart to other existing bag items, rather being a combination of some.
Store Key

**Store Key** is an unlockable trinket added in *The Binding of Isaac: Afterbirth*.

## Notes

* Cannot appear in Greed Mode.
* Keeper starts with this trinket after he defeats Satan.
* This trinket is useless for  Tainted Keeper, as all shops are always open for him.

## Interactions

* : Overrides Store Key. Shops still require a coin to enter.
Rotten Tomato

**Rotten Tomato** is a passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Adds a chance to fire tears that mark enemies with the Bait status effect. Enemies marked as bait will move slower and be attacked by other enemies until it is killed or the effect wears off.
* Tears that apply the effect are red.

## Notes

* The chance to fire marking tears depends on the luck stat, and the formula used to determine the chance is:

1

6
−

⌈

L
u
c
k

⌉

{\displaystyle \frac1 { 6 - \left \lceil \mathit{Luck} \right \rceil}}

	+ At base luck (0), the chance is 16.67%, maxing out at 100% at 4.01 luck.
* Causes pathing issues with segmented bosses, as they attempt to attack their own segments.
* Most enemies will ignore Isaac in order to attack a baited enemy, making Rotten Tomato an item with both offensive and defensive applications.
* With a high enough luck stat and piercing effects, the uptime of the bait effect can be enough to render some bosses harmless, such as Ultra Pestilence or The Duke of Flies who spawn a multitude of flies that it will then focus on.
* This item is very effective during Boss Rush. Boss enemies affected by this item will deal massive amounts of damage to each other and Isaac will be less likely to get hurt by their attacks.
* Due to the nature of Mother's hitbox, the bait effect will cause Mother to often shoot herself in her second phase causing a lot of her attacks to be nullified.

## Synergies

* : Firing can mark enemies as bait.
* : Fired bombs can mark enemies as bait.
* : Chaining electricity arcs can mark enemies as bait.

## Trivia

* Rotten Tomato is from the *Antibirth* mod.
* It is likely a reference to the act of throwing rotten tomatoes at a bad performance.
* Rotten Tomato is the only item that grants the bait status effect reliably.
* The bait effect is the inverse of the charmed effect; a charmed enemy would seek to target any other enemies, a baited enemy will be targeted by all other enemies.
* The tomato dripping from Isaac's mouth with this item's costume will leave red stains on the ground. This is entirely visual; it does not create Creep.
Spun

After picking up three syringe items from the following list ( 3 items with the `syringe` item tag), a random pill drops, and Isaac turns into a buff berserker, granting him +2 Damage and +0.15 Speed.

* Also affects maximum Speed. Maximum Speed may never exceed 2.0.

## Gallery

* Concept art for Spun (labeled "Experiment I") and other transformations for the Afterbirth DLC by Edmund McMillen.

## Trivia

* Spun is a slang used to describe someone who is extremely high on methamphetamine.
SMB Super Fan

**SMB Super Fan** is an unlockable passive item.

## Effects

* +1 health.
* +0.3 damage.
* +0.2 tears.
* +0.2 speed.
* +0.5 range.
* +2.5 range.
* +1 tear falling speed.
* Fills all Red Heart containers.

## Interactions

* Tainted Bethany: Grants 12 blood charges.

## Trivia

* This item is a reference to one of Edmund McMillen's previous games, Super Meat Boy.
	+ Picking this item up as  Keeper makes his face similar to that of Tofu Boy.
* In *Wrath of the Lamb*, this item was originally unlocked by beating a challenge titled, "Meat 4 Evar!".
Stem Cells

This article is about the item. For the trinket, see Stem Cell.
**Stem Cells** is a passive item.

## Effects

* Grants one full Red Heart container.
* +0.16 shot speed.
* Heals 1 additional heart of health.

## Trivia

* The baby attached to Isaac's face is similar in appearance to It Lives.
* Stem cells are a special type of cell that can transform into any other cell and are also what makes up an embryo in the first stages of pregnancy.
Super Pride

Cannot be encountered in Chapter 1 Mini-Boss Rooms
Degraded Mini-Boss

**Super Pride** is a mini-boss and one of the Seven Super Deadly Sins. He is randomly encountered as an alternate version of Pride.

## Behavior

Super Pride wanders randomly around the room and performs one of two attacks:

* Spawns 2 Mega Troll Bombs in randomly around the room.
	+ Super Pride is immune to his own Mega Troll Bombs.
* Fires 4 wave-like lasers from himself in an X-pattern and shoots 6 projectiles in all directions.

Super Pride deals a whole heart of contact damage.

## Notes

* Super Pride is immune to his Troll Bombs.
* Rarely, Super Pride can spawn with 2 Pokies.

## Trivia

* Like Pride, Super Pride's expressions during its attacks are a reference to "rage comic" memes; he briefly assumes a troll face before spawning Troll Bombs, and resembles forever alone before firing lasers.
* The Seven Deadly Sins that these mini-bosses are based upon are, in Christian teachings, a classification of vices from which all others are derived.
Sausage

**Sausage** is a passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Fully heals Isaac.
* Gives Isaac one Red Heart Container.
* +0.2 Speed.
* +0.5 Damage.
* +0.5 Tears.
* +2.5 Range.
* +0.16 Shot Speed.
* +1.0 Luck.
* +6.9% Devil Room / Angel Room chance.
* +6.9% Planetarium chance.

## Interactions

* : Changes Sausage into , which, if picked up outside of its special Mausoleum / Gehenna Boss Room, simply fades the music out and does nothing. Additionally, Dad's Note cannot be further rerolled, neither via Spindown Dice or by other means of reroll.
* Tainted Bethany: Grants 12 blood charges.
* Tainted Lazarus /  Dead Tainted Lazarus: Only the increased Devil/Angel Room and Planetarium encounter chance is shared between the two forms, not the stat-ups (referring to the `lazarussharedglobal` item tag).
* Additional copies of this item do not increase Devil Room / Angel Room and Planetarium chance further.

## Trivia

* Sausage is from the *Antibirth* mod. In *Antibirth*, some of the stat numbers it gave were slightly different and instead of increasing the chance for certain rooms to spawn it would increase tear height.
* Unlike all other items described as "all stats up" such as  and , Sausage legitimately does increase all stats, including Luck, Shot Speed, Devil Room chance, Angel Room chance, and Planetarium chance (which none of the other "all stats up" items increase).
	+ The increase in Devil Deal, Angel Room and Planetarium chance, 6.9%, is a reference to how the number 69 can be used as a double entendre.
* This item's sprite, costume effect, and item pool suggest that this item is also based on the double entendre of "hide the sausage".
* In the files, the costume for Sausage is called "costume\_069x\_sosig.png."
* Its ID number, 669, is also a reference to how the number 69 can be used as a double entendre.
* The item's sprite also looks like saucisson, a dry-cured thick pork sausage typical of French cuisine, Kilburn's country.
	+ According to Kilburn (lead developer for *Antibirth* and *Repentance*), sausages are his favorite food.
Store Credit

**Store Credit** is an unlockable trinket.

## Effects

* While holding the trinket, all items in the Shop are free.
	+ After purchasing anything there, the trinket disappears.
	+ This trinket only works on monetary transactions within the Shop.

## Synergies

* Golden Trinket: Does not disappear on use. Purchasing an item has a 25% chance to turn into a regular store credit trinket and 75% to remain golden.

## Interaction

* : Cannot be used on items/pickups spawned outside of the Shop.
* : Cannot be used on the items/pickups found in the special Angel room.
* /  / Gulp! pills: Store Credit's effect will only happen once after being absorbed.
* : Store Credit becomes a useless trinket, as neither Devil Deals nor shop items will become free.
Sacred Orb

*For another Angel item that gives damage and homing with a similar name, see Sacred Heart.*
**Sacred Orb** is an unlockable passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Prevents low-quality items from appearing, greatly increasing the quality of items received from all item pools.
	+ Items with a quality of 0-1 are automatically rerolled.
	+ Items with a quality of 2 have a 33% chance to be automatically rerolled.
	+ Quest items cannot be rerolled.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into an angel.

## Notes

* Due to being quality 0,  cannot be obtained from Shell Games after Sacred Orb has been picked up.

## Interactions

* : Sacred Orb prevents crafting quality 1 and 0 items, typically resulting in them being replaced by quality 2 items. If a recipe that can only result in a quality 0-1 item is put in the bag, it will replace the item with Breakfast instead.
* : The food item is not re-rolled.
* : Death Certificate's item generation ignores Sacred Orb's changes to item availability.
* : The one-time-use dice given by this trinket are not affected.
* : If obtained from one of the Genesis room pedestals, no effect on future pedestals spawned in the room. Will function normally upon leaving.
* : Generated items are affected by Sacred Orb.
* : Temporary items generated by this trinket are affected by Sacred Orb.
* : Additional copies of this item provide no benefit. The chance of quality 2 items being rerolled does not increase.
* : Spindown Dice's potential is weakened due to quality 0 and 1 items being eliminated from item pools of which many can be rerolled into powerful quality 3 and 4 items.

## Trivia

* The design of the Sacred Orb seems to be based upon a globus cruciger, lit. "cross-bearing orb", a Christian symbol of authority.
* This item is a stronger version of  Tainted Lost's "better items" mechanic. Its unlock method is unusual, as most other tainted characters have items based on their unique mechanics unlocked by defeating Delirium instead of The Beast.
Polyphemus

**Polyphemus** is a passive item.

## Effects

* Greatly increased damage:

(
D
a
m
a
g
e
4
)
×
2

{\textstyle {(Damage + 4) \times 2}}
* Tears down:

(
D
e
l
a
y
×
2.1
)
3

{\textstyle {(Delay \times 2.1) + 3}}
* Tears fired per second \* 0.42.
* If a tear kills an enemy and has left over damage, the tear travels on with the remaining damage.

## Synergies

* : When Polyphemus is picked up instead of being converted into a locust, it grants all of Abyss's locusts the high damage up without suffering the tears down allowing Isaac to increase his damage rate substantially the more items he uses Abyss on.
* : Increases tear delay, and after the first bomb explodes, a second bomb appears where the first one exploded, doing roughly half the damage of the first.
* //: The tear rate is not lowered further, but the effect on damage becomes a flat +5 bonus instead.
* The Forgotten: The Forgotten's bone club becomes massive. It deals very high damage but has a very low swing rate.
* : Allows Isaac to keep his previous fire rate in addition to the massive damage boost.
* : The rapidly spawning red tears do full damage.

## Interactions

* : The main tear retains the semi-piercing ability and may not burst when hitting a weaker enemy. Split tears do not semi-pierce.
* : Greatly increases how big the fed tear can grow.
* : Isaac's tears will block enemy shots and continue, but lose 10 damage. If the tear had less than 10 damage left, it disappears.
* Piercing tears: Semi-piercing is replaced by proper piercing, with no loss of damage on any enemy contact.
* : No further effect when multiple copies are acquired.

## Trivia

* Much like other eye-altering passive items, Polyphemus has a unique appearance on  The Forgotten, appearing as an empty eye socket.
* Polyphemus, ancient Greek for "The much vaunted", is a Cyclops. He is the son of Poseidon and the sea nymph Thoosa. This item is a reference to the cyclops named Polyphemus from the poem by Homer called "The Odyssey"
* This item is used in Slow Roll (challenge #15).
Sulfuric Acid

**Sulfuric Acid** is a passive item added in *The Binding of Isaac: Afterbirth †*.

## Effects

* +0.3 damage.
* Adds a 25% chance to fire acidic tears that destroy obstacles and open doors (including Secret Room entrances) upon contact.

## Notes

* The chance to fire an acid tear does not increase with luck.
* The acidic tears affect static objects like Bombs, but with some differences:
	+ They do not open Bomb Chests.
	+ They cannot bridge gaps with obstacles.
		- Gaps are now bridged.
	+ Poop is not destroyed in one hit.
	+ The mirror leading to the Mirrored World cannot be destroyed.

## Interactions

* //: Overrides Sulfuric Acid, stat bonus still applies.
	+ Lasers will sometimes destroy rocks, but will not open doors or secret rooms and has no color change.
* : Locked doors can be opened by shooting at them.
* //: Overrides Sulfuric Acid, stat bonus still applies.
* : The finger can destroy rocks when pointing at them.
* Spirit Sword: Only the energy beams can destroy rocks.
* The Forgotten: The Forgotten's bone club will have colored swings, but these do not have the ability to break rocks.
* : The Ludovico tear occasionally becomes acidic.
* : Overrides Sulfuric Acid, stat bonus still applies.
	+ Knife can destroy obstacles and open doors and secret rooms upon contact with no visual indicator.
* : Acidic tears can no longer break objects and doors and just bounce.
* Spectral tears: Acidic tears will no longer be able to destroy obstacles or open secret rooms.
	+ Acidic tears break rocks and open secret rooms, without being broken themselves on impact.
* /: Only the stat bonus applies to the laser.
	+ Lasers will sometimes destroy rocks, but will not open doors or secret rooms and has no color change.

## Trivia

* Sulfuric acid is a strong, corrosive acid, commonly used as a drain cleaner.
Super Greed

Degraded Mini-Boss

  (if  is not unlocked)

**Super Greed** is a mini-boss and one of the Seven Super Deadly Sins. He can appear in Shop or Secret Room, but only if Greed has previously been encountered this way.

## Behavior

Super Greed wanders randomly around the room and performs one of two attacks:

* Fires a spread of 4 projectiles in the cardinal direction closest to Isaac.
* Spawns 2 Keepers to his either side.

If hit by Super Greed, Isaac loses 2-4 coins and drops 1-3 Pennies on the floor.

Super Greed deals a whole heart of contact damage.

## Notes

* If Isaac teleports out of the room after defeating Super Greed but without killing all of the Keepers he spawns, Isaac can re-fight Super Greed for extra coins.
* Shops and Secret Rooms that Super Greed appears in count as Mini-Boss Rooms, and cannot be bombed out of. They also prevent any other mini-boss rooms from generating on that floor. Once Super Greed is encountered in a Shop or Secret Room, he and Greed cannot be encountered that way for the rest of the run.

## Trivia

* Prior to Booster Pack #5, Super Greed had a chance to spawn Blisters.
* The Seven Deadly Sins that these mini-bosses are based upon are, in Christian teachings, a classification of vices from which all others are derived.
* Tainted Keeper seems to be based on Super Greed, as  Keeper is to Greed.
Sigil of Baphomet

**Sigil of Baphomet** is an unlockable trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Shields Isaac for 1 second after killing an enemy.
	+ If another enemy is killed while Isaac is shielded, another second is added to the shield's duration.
	+ Up to 5 seconds of invincibility can be accumulated.

## Notes

* If Isaac is in range of an enemy that explodes on death, the shield will not come up before Isaac takes damage from the explosion. Other on death effects, like firing shots, are still guarded against.
* In Arcades, Blood Donation Machines or Devil Beggars can be used without losing health by killing the red flies from Shell Games and gaining a shield.
* Additionally, losing in a Hell Game always spawns a red spider, the shield generated from killing it guarantees a payout for each half-heart.
* During the fight against Ultra Greed, destroying Ultra Greed Coins will not grant a shield, despite being considered as enemies.

## Synergies

* : Isaac can chain-kill enemies without taking explosion damage while the shield is active.

## Interactions

* Ace Cards: Enemies that are turned into pickups don’t activate the shield or extend its duration.
* /: Enemies that are turned into poop don’t activate the shield or extend its duration.
* Freeze Effects: Enemies that are frozen don't activate the shield or extend its duration.
	+ Because of this interaction, when Isaac has , only enemies killed by icicles from statues, bombs, familiars and other sources will activate Sigil of Baphomet's effects, thus rendering the trinket quite difficult to use.
* Friendly Enemies: When friendly enemies spawned by items die, they activate the shield or extend its duration.
Skinny

### Found In

A **Skinny** is a variant of the Gaper with melted faces and a very small Red Creep trail behind them. Skinnies travel much slower than normal Gapers, making them easy to kill without receiving damage.

## Variations

### Stage HP

 16
 5

### Found In

Rotties are paler versions of Skinnies that can turn into a Bony or several Attack Flies after being killed.

### Stage HP

 12
 4

### Found In

Chance to replace Skinnies in the Burning Basement

Crispies are burned Skinny variants. They initially start slow but will turn darker in color until it becomes black and begin to chase Isaac at a much faster pace as they take damage. They also take damage regardless of Isaac every few moments.

## Gallery

* Fully charred Crispy.
* Original Semi-Concept Art For Crispies, By LeatherIceCream

## Trivia

* Unlike Skinnies, Rotties make Gaper noises when chasing Isaac.
* Crispies were first revealed on Twitter by Tyrone Rodriguez.
* The Crispy has been added in Booster Pack #5, after the initial release of the DLC.
Monstro II

Degraded Boss
Main path

Alternate path

**Monstro II** is a boss that can appear in the Depths and the Dank Depths.

## Behavior

* Hops towards Isaac, similar to Monstro.
* If Isaac is standing to the left or right side of Monstro II, he will shoot a horizontal  laser.
* Jumps off-screen and lands on Isaac's position two times in a row.
	+ Shoots 8 projectiles in all directions on his first landing. Each projectile deals a full heart of damage.
	+ Spawns 4 Suckers on his second landing.
		- Suckers caught in Monstro II's hops, as well as his jump and his Brimstone attack, are killed.

## Champion Versions

**Red**: 20% smaller. Moves and attacks much faster, but only spawns 2 Suckers when landing.  Has 10% less HP (569.25).
## Gallery

* Monstro II ingame.
* Red Champion Monstro II.
* Monstro II as one of  Delirium's forms.

## Notes

* Monstro II can often be seen with 2 Attack Flies to its left and right sides.

## Trivia

* Monstro II appeared in the original *The Binding of Isaac.*
* He is the posthumous version of Monstro.
* Gish is his alternate version.
* A spinal cord can be seen attached to Monstro II in his Versus image, implying that Monstro had a lower body at one point. The spine can also be seen when he fires a Brimstone laser.
* Monstro II is missing a tooth, most likely a reference to .
* In the original *The Binding of Isaac*, Monstro II was the very first posthumous boss prior to the *Wrath of the Lamb* DLC.
* He is Edmund McMillen's least favorite boss solely due to his name.
Special Item

**Special items** are items in the game that are considered stronger than normal by the developers. If the player sees a special item, even if the player has Curse of the Blind, subsequent special items have a chance of being rerolled rather than being presented to Isaac, decreasing the likelihood of obtaining multiple special items on one run.

The system was removed entirely in Repentance, with the item weight mechanic expanded to compensate.

* The list of special items is as follows:

## Special Item Generation

When Isaac enters a room with an item in it, items are selected out of certain item pools depending upon the current room. Special items have a chance of being re-rolled depending on how many special items have been seen during the run:

 1
 2
 3
 4 or more

## Notes

* Isaac's  doesn't count as a "seen" special item, as it is directly given to him when the run starts.
* Special items given by the , the , 1-pip Dice Rooms, and 6-pip Dice Rooms count as "seen" special items.
* Due to the nature of special items, it can sometimes require hundreds of  rolls for special items that are not in the Treasure Room pool to appear. (Note that with infinite rolls, it is always possible to see a special item as long as it is not already removed from the pools.)
Sad Bombs

**Sad Bombs** is a passive item.

## Effect

* Upon exploding, Bombs shoot 10 tears off in every direction, similar to . The tears deal a flat 25 damage plus Isaac's damage and are affected by any tear modifiers Isaac has on his tears.
* Grants five bombs.

## Notes

* The tears generated by the bombs can push other bombs. Dropping multiple Sad Bombs is not advised since they could be pushed near you.

## Synergies

* : Tears will hover in place for a few seconds before dispersing.
* ////: Gains the Sad Bombs effect.
* : Gives the bombs a unique visual appearance (red tears), and changes the color of the tears shot to red.
* : The bombs produce tears that mimic the tear last fired before explosion.
* : Each explosion releases 10 tears in all directions.
* : Bombs explode into Brimstone beams in all directions.
* //: Bombs explode into tears that will split.
* / : Fired bombs/missiles will explode into tears.
	+ Fired bombs/missiles have a chance to explode into tears. This chance scales with luck, going up to 100% at 30 luck.
* : The bomb’s tears can also generate flies.
* : Bombs explode into Haemolacria tears which burst into tears.
* : Tears will explode after activating the item.
* : Bombs explode into knives that don't return.
* : Each tear from the bomb will be duplicated.
* Red Locusts: A ring of 10 tears is shot outward upon detonation, which are affected by Isaac's tear modifiers, and deal damage equal to 15 + 0.6x, where x is Isaac's Damage.
* : All mini bombs gain the effect and deal full damage.
	+ Tears from extra explosions deal 65% of their normal damage.
* : Bombs explode into Technology beams in all directions.
* : Bombs explode into Technology beams in all directions.

## Interactions

* //: Does not affect the amount of tears when bombs explode.
* : Only the center most explosion creates 10 tears.
* : Tear explosions are not affected by Sad Bombs.
* : Normal Ipecac shots won't explode into tears, but placed bombs will shoot Ipecac shots in every direction.
* /: Tears that burst from bombs cannot be controlled.
* : Tears will return to the place where the bomb exploded, not Isaac.
* : Tears orbit around where the bomb exploded, not Isaac.
* : No effect.
* : Bombs only explode into tears with a slight damage reduction.
	+ The damage reduction is removed.
Rosary Bead

## Effects

* Increases the chance to have an Angel Room replace a Devil Room, from 50% (base chance) to 75%.
* Increases the chance to find  to 45% in the Library and in the Shop to 13%.

## Synergies

* Golden Trinket / : Gives an additional effect of adding 4 copies of  to all item pools.

## Notes

* The increased chance will not allow Angel Rooms to appear before Chapter 2.
* Due to an Angel Room being guaranteed after skipping the first Devil Deal, Rosary Bead only increases in usefulness after the first Angel Room has been encountered.
* If a Devil,  Black Market, or   deal has been paid, an Angel Room will not spawn, even with Rosary Bead.
	+ An Angel Room can still spawn if Isaac has  or .
* Unlike  or , this trinket does not increase the chance for an Angel/Devil Room Door to spawn when a Boss is killed. It only increases the chance for it to be an Angel room **if** it does appear

## Trivia

* Despite indicating "Faith Up", there is no "Faith" stat in the game. "Faith Up" only serves to inform the player that it is linked to Angel Rooms in an unspecified way.

## References

1. ↑ https://www.reddit.com/r/bindingofisaac/comments/3q85fv/rnjesus\_secrets\_behind\_pedestal\_item\_generation/
Spear of Destiny

### Collection Grid

*(page 4, column 15, row 2)**(page 4, column 15, row 2)**(page 4, column 16, row 2)*

**Spear of Destiny** is a passive item added in *The Binding of Isaac: Afterbirth*.

## Effect

* Gives Isaac a spear familiar that he holds in the direction he most recently shot.
	+ The spear does twice Isaac's damage per tick (~8.57 times Isaac's damage per second).
	+ The spear occasionally inflicts fear on enemies it damages.

## Notes

* Spear of Destiny does not replace tears.
* The item is similar to , although it cannot be fired.
* Despite its size, the spear's hitbox is only located on the silver part and the handle, making it only effective at very close range.
* The spear can kill permanently charmed enemies.
* Spear of Destiny does not work while Blindfolded, except in The Guardian (challenge #30).

## Synergies

* : Triples the damage. Has no penalty with range.

## Interactions

* : No effect on size or damage.
* : No effect.

## Trivia

* This item is a reference to the spear that pierced the side of Jesus as He hung on the cross (also known as the Spear of Longinus), according to the Gospel/Scripture of John.
* This item is used in The Guardian (challenge #30), where it also has a completely unique sprite that is not used anywhere else in the game. The spear is reskinned to look like a sword, which is purely visual and does not change its effects, however.
Spoon Bender

**Spoon Bender** is a passive item.

## Synergies

* : When Isaac uses Abyss to absorb Spoon Bender it turns into a purple locust that homes in on enemies while it is charging forward.
* : Trail of creep is purple and homes in on enemies.
* Azazel /  /  Tainted Azazel /  /  / : Beams curve toward enemies.
* /  / : Tears and split tears are homing.
* : The bombs slide towards enemies.
* : Tears will travel in the direction of the cross-hairs until close enough to home in on an enemy.
* : The knife curves towards enemies.

## Interactions

* : Tears can track enemies while frozen in place, once one comes close enough.
* : Cursor slides towards enemies.
* : Tears home in on enemies when not being maneuvered.
* : The tear will attempt to home towards a single target, even if it hits a different enemy on its way there, making it difficult to control.
	+ The changes to homing tears make it nearly impossible to maintain control of the shot while it's near an enemy.
* : The electricity is unaffected.

## Unlockable Achievements

* Baby-Bender - Use  or  while already having homing tears.

## Trivia

* Edmund McMillen has stated in his first post-Repentance Isaac Lore Stream that Spoon Bender is directly inspired by the stage magic of illusionist Uri Geller, more specifically the act of 'spoon bending' which was one of Geller's trademark tricks.
	+ McMillen describes Geller as a 'scam artist', so it can be gathered that this reference was not born out of appreciation.
	+ Spoon Bender may also be a reference to *The Matrix*.
* This item is used in Computer Savvy (challenge #16).
* According to a Twitter post from Tyrone Rodriguez, the  + Spoon Bender synergy was modeled after the Plasma Laser, first introduced in the video game *Raiden II*.
* Isaac's new appearance with Spoon Bender now bears more resemblance to Psychic Horfs and Psychic Maws.
	+ It also resembles Isaac's sprite from the original game.

## References

1. ↑ https://www.youtube.com/watch?v=kby0rXT7qYQ
2. ↑ https://twitter.com/tyronerodriguez/status/1191537724437581828
Safety Scissors

This article is about the trinket. For the item, see Scissors. For another similar item, see The Pinking Shears.

### Entity ID

`5.350.63`

**Safety Scissors** is a trinket added in *The Binding of Isaac: Afterbirth*.

## Effects

* Troll Bombs turn into Bomb pickups before they explode.
	+ Mega Troll Bombs turn into Double Bombs.
	+ Golden Troll Bombs turn into Golden Bombs.
	+ Giga bombs (thrown by Bombgaggers and Ultra War) turn into their respective  Giga Bomb pickups.

## Strategy

* Bombing a Bomb Bum while possessing this trinket will convert the Troll Bombs he spawns into regular Bombs. This process can be repeated indefinitely for unlimited Bomb pickups.
	+ These Bomb pickups can be rerolled with the .
* Large amounts of Bomb pickups can be farmed if used against Little Horn, War, Pride, or other Troll Bomb spawning enemies or items like .

## Notes

* The disarming effects of the Troll Bombs will apply to Chub when she swallows it, as the Bomb pickups will come out shortly after, not damaging her.
* Does not affect Wrath's Bombs.
	+ Super Wrath's Bombs turn into their respective pickups.
* Does not affect  Big Horn's hot Bombs.
* Does not affect Hornfel's Bombs.

## Gallery

* Safety Scissors turning a Mega Troll Bomb into a double bomb pickup.
* Concept drawn for Safety Scissors.
Sulfur

**Sulfur** is an activated item added in *The Binding of Isaac: Repentance*.

## Effects

* Upon activation, Isaac is turned into a demon and gains the effects of  for the current room.
	+ If Sulfur has already been used in the current room, it instead gives Isaac a 1.2x damage multiplier, +1 damage, and increases the size of the laser for the current room.
		- Further uses of Sulfur will increase Isaac's damage by 1.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into Leviathan.

## Notes

* Sulfur functions identically to . For a full list of interactions, see that page.
* Sulfur is extremely powerful in Greed Mode.

## Synergies

* : Allows for repeated usage of Sulfur in one room.
* : Spawns red wisps in the middle ring that fire a short  laser beam similar to  Azazel, but significantly smaller.
* /: Activates twice to give an additional damage bonus and wider laser.

## Trivia

* Sulfur is from the *Antibirth* mod. Originally in *Antibirth*, due to a bug, using Sulfur twice in one room would permanently grant Brimstone to Isaac instead of giving him a more powerful brimstone laser.
	+ This item originated in the "Binding of Isaac: Community Remix" mod for the original Binding of Isaac game.
* "Sulfur" and "Brimstone" were once synonyms but the word "brimstone" has fallen out of use (outside of biblical usage).
* Sulfur's appearance is based on the alchemical symbol for sulfur, although the triangle is upside-down and it lacks a small piece separating the cross from the triangle.
* This item has the same pickup quote as .
Swallowed M80

**Swallowed M80** is an unlockable trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Isaac has a 50% chance to explode when he takes damage, similarly to if he used .
	+ The explosion deals 185 damage and uses most of Isaac's bomb synergies.
	+ The explosion does **not** cause additional damage to Isaac.

## Notes

* Causes Devil Beggar and Hell Game to become essentially unplayable, as any damage that could trigger Swallowed M80 will likely cause Isaac to explode, killing them.
* Causes Blood Donation Machines and Confessionals to act as if they were destroyed from the explosion despite surviving and functioning normally, resulting in extra coin and Heart drops.
* The explosion cannot be triggered by Curse Room or Sacrifice Room spikes.

## Synergies

* Golden Trinket /  / : Having either of these effects/another copy of the trinket raises the chance to trigger an explosion to 100%.
* : Heals half a red heart on triggered explosion, rendering Isaac invincible on earlier stages if combined with the above synergy.

## Interactions

* Tainted Magdalene: Explosions will kill enemies before Tainted Magdalene's “hug” attack, preventing heart drops from killing enemies on contact from being guaranteed.

## No Effect

All bomb upgrades affect Swallowed M80 except the following:

## Trivia

* This item is a reference to M-80 firecrackers.
* The inability to properly destroy Blood Donation Machines and Confessionals with this trinket was unintended, but kept in as a feature.

## References

1. ↑ https://en.wikipedia.org/wiki/M-80\_(explosive)
2. ↑ https://github.com/UnderscoreKilburn/repentance-issues/issues/1414
Serpent's Kiss

### Collection Grid

*(page 4, column 8, row 2)**(page 4, column 8, row 2)**(page 4, column 9, row 2)*

### Unlock Method

 Defeat Satan as  Lilith

**Serpent's Kiss** is an unlockable passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Grants a 15% chance to fire poison tears, each tick dealing damage equal to Isaac's.
	+ Poison from the shots will tick 2 times.
* Inflicts poison on enemies who make contact with Isaac.
	+ Contact poison will tick 6 times.
* Enemies who are killed after they have been inflicted with this type of poison have a 20% chance to drop Black Hearts. Enemies can still drop black hearts after the poison has worn off.
	+ Only enemies that were inflicted with contact poison drop black hearts.

## Notes

* Not affected by luck.
* Enemies and bosses with multiple segments, such as Chub and Larry Jr., have a chance to drop multiple Black Hearts.
* If a boss would have been poisoned, but negates it with status immunity, they can still drop a black heart.
* Contact poisoning enemies that don't deal contact damage can be an easy way to generate black hearts (e.g. all variants of Pooter, Host, Boil, Cod Worm, and any of Ultra Greed's non-blank coins).
* Although  Stonies and Shopkeepers can't be visibly poisoned, they still can drop Black Hearts if destroyed after being touched.

## Synergies

* / : Bombs and missiles may become poisonous, and enemies hit by them may drop black hearts.
	+ Bombs no longer grant black hearts but poison bombs leave a poison cloud similar to .
* : Standing still allows for safe kills and possibly spawn infinite black hearts.
* : Dashing into enemies will often both kill enemies, and cause them to drop black hearts.
* : Enemies poisoned by the knife may drop black hearts.
* Tainted Forgotten: Especially strong as you are likely to apply contact poison when attacking enemies, giving you black hearts frequently.
* Any item or card that grants Isaac temporary invincibility lets Isaac use Serpant's Kiss on any enemy without taking damage. This includes, but is not limited to:
	+ /
	+ /
	+ /////
	+ //Feels like I'm walking on Sunshine!
	+ (if walking speed is at least 0.85)
	+ /Power Pill!
	+ (briefly after exiting a portal)

## Interactions

* : The Godhead aura cannot inflict poison but the tears themselves may poison enemies on contact.
* The following interactions are trivial in Repentance:
	+ / : The black rings may poison enemies but do not generate black hearts.
	+ : The blood barrage may poison enemies but does not generate black hearts.
	+ /  /  / : The lasers may poison enemies but do not generate black hearts.
	+ : May poison enemies but does not generate black hearts.

## Trivia

* Serpent's Kiss is most likely referencing Viper (Madame Hydra) from Marvel Comics, who has green lipstick and has transmitted poison through hollow fangs or poisoned lipstick before.
Spikes

This article is about the floor-based spike hazards. For the spiked, ball-like hazards, see Spikeball. For the active, enemy-like hazards, see Poky.

* Can be walked over, but will damage Isaac in the process.
* Deal one heart of damage upon contact with the player (unless the player has , , the ability to jump, or flight to avoid being damaged). Non-flying enemies take 8 points of damage.
	+ Sacrifice room spikes will damage Isaac and enemies even with flight ability.
* They can be deactivated with Pressure Plates.
* Will Retract if Isaac holds , even if they're sacrifice room spikes.

## Retractable Spikes

* Retract and extend on timers.
* Can be walked over safely while they are retracted.
* Deactivates when all Pressure Plates are pressed.

## Gallery

* Sketches of monsters for the Binding of Isaac: Rebirth, including the Retractable Spikes in the bottom square of the fourth row, formerly called "On/Off Tiles." Despite technically being an obstacle, the concept art groups it with monsters.
Super Magnet

**Super Magnet** is a trinket added in *The Binding of Isaac: Afterbirth*.

## Effects

* Pickups and enemies are attracted to Isaac.
	+ The attraction enables pickups to pass over pits and rocks, but not through Key Blocks.
	+ Hearts are only attracted if Isaac could pick them up with his existing heart containers.

## Notes

* Does not pull other trinkets, Chests, or Grab Bags.
* If Isaac has  while also holding the Super Magnet, the speed at which the tear slowly crawls nearer to Isaac is increased.
* One tactic for using the Super Magnet is to drop it in the floor's starting room and come back for it once rooms are cleared. This allows it to be used to attract unreachable pickups without the downside of attracting enemies.
* While fighting Ultra Greed, the doors are affected by the magnet as well.

## Gallery

* Super Magnet's original appearance before Booster Pack #5.

## Trivia

* Super magnets, also known as neodymium magnets are magnets made of an iron boron and neodymium alloy (Nd2Fe14B). They are more powerful compared to the ordinary ferrite magnets, made of iron oxide.
Rag Mega

Degraded Boss
Main path

Alternate path

**Rag Mega** is a boss added in *The Binding of Isaac: Afterbirth †* that can appear in all environments of Chapter 2 (Caves, Catacombs, Flooded Caves).

## Behavior

Rag Mega spawns with 3 Purple Balls which are immune to damage and block shots. They circle around him as he floats around the room while he performs the follow attacks:

* Each time Rag Mega loses around 25% HP, he breaks off a Purple Ball which starts to chase Isaac.
* Periodically wraps his body in bandages and becomes immune to damage.
* Spawns a Rag Man's Ragling. They will leave remains on the ground after death.
* Fires 3 beams from the sky that travel outwards. If the beam hits the remains of a dead Ragling, it is revived.

## Gallery

* Rag Mega in-game.
* Rag Mega as one of Delirium's forms.
* Rag Mega's drawn design, along with those of other Afterbirth/Afterbirth† bosses, by Edmund McMillen.

## Trivia

* It appears to be an "evolved" variant of Rag Man.
* Rag Mega looks and behaves similarly to The Duke of Flies.
* Although it is an upgraded version of Rag Man, it has 80 less health.
	+ This is likely due to the fact that Rag Mega can become invincible for extended periods and has tear-blocking Purple Balls, making him harder to damage.
Squirt

### Found In

The **Squirt** is a medium-sized poop enemy that does contact damage to Isaac by periodically dashing to him. Two Squirts spawn from Dingas when killed. It splits into two Dips when killed.

## Variants

### Stage HP

 15
 6

### Found In

Chance to replace Squirts in the Dank Depths

**Dank Squirts** dash towards Isaac, leaving a trail of slowing Black Creep. Upon death, they spawn two Clots.

### Stage HP

 15
 6

### Found In

**Splurts** are a variant of Squirts that dash twice towards Isaac rather than just once and can travel over flooded pits. Upon death, they spawn two Drips.

### Stage HP

 42
 6

### Found In

**Hardies** are a rocky variant of Squirts.

They charge at Isaac, and if they run into an obstacle/wall, a piece of them breaks off and rock projectiles are fired outwards. A Hardy will destroy most breakable obstacles on collision and is also able to reveal secret rooms if it hits the entrance of one. After running into rocks/walls three times, a Hardy will die.

* First collision: 8 rock projectiles are fired out in a radius.
* Second collision: 8 rock projectiles are fired out in a radius and a cluster of rock projectiles is launched in Isaac's direction.
* Third collision: A cluster of small and large rock projectiles is launched in Isaac's direction. The small rock projectiles have shorter range and will spawn 2-3 Rock Spiders and the large rock projectiles each shoot out a small cross of 4 smaller rock projectiles upon landing.

In the uncommon event that it charges but doesn't hit a wall or obstacle, it will slow down like a normal Squirt without sustaining damage. Upon death, it spawns a Dip.

## Gallery

* Damaged Hardy after one collision.
* Very Damaged Hardy after a second collision.
* Sketches of monsters for the Binding of Isaac: Rebirth, including the Squirt in the top square of the fourth square, referred as "sliders" in the concept art.

## Trivia

* The Hardy first appeared in the *Antibirth* mod where its third impact with an obstacle would cause the same effects as its first and second impact but also create rocks to fall from the ceiling.
* Squirts are likely a reference to Zols, big Gels that split into two Gels upon death.
Super Sloth

Cannot be encountered in Chapter 1 Mini-Boss Rooms

Degraded Mini-Boss

**Super Sloth** is a mini-boss and one of the Seven Super Deadly Sins. He is randomly encountered as an alternate version of Sloth.

## Behavior

Super Sloth wanders randomly around the room and performs one of two attacks:

* Fires 2  projectiles in Isaac's direction.
* Spits out 2 Spiders in Isaac's direction.
* Super Sloth deals a whole heart of contact damage.

## Notes

* In a mini-boss room, Super Sloth can spawn with 2-4 Chargers or 2 Attack Flies.

## Trivia

* Super Sloth appears to be a recolored Gazing Globin with a large head. This may be done humorously to represent his sin, sloth (laziness).
* The Seven Deadly Sins that these mini-bosses are based upon are, in Christian teachings, a classification of vices from which all others are derived.
Soul Locket

**Soul Locket** is an unlockable passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Gives Isaac one of the following stat boosts per half heart gained by picking up Soul Hearts or Black Hearts:
	+ +0.04 speed.
	+ +0.1 tears.
	+ +0.2 flat damage.
	+ +0.5 range.
	+ +0.04 shot speed.
	+ +0.20 luck.
* Spawns a Soul Heart when picked up.

## Notes

* Black Hearts give the same stat boosts as normal soul hearts.
* If a character can only have soul hearts for health (such as  ???), picking up two Eternal Hearts will count as giving one soul heart's worth of stat boosts.
* Soul Locket only activates when picking up actual Soul Hearts, not if they're directly added to Isaac's health (such as by a Balls of Steel pill or ).
* This item gives stats when adding to  Bethany's soul charges.
* The Lost and  Tainted Lost can use this item normally, despite not having health.
* This item is useless for  Keeper and  Tainted Keeper, since they cannot encounter soul hearts.
* Hearts acquired prior to picking up Soul Locket will not provide stat boosts.
* If Soul Locket is removed (such as with  Tainted Isaac), stat boosts will not be removed.

## Trivia

* This item is the soul heart equivalent to , and gives twice as many stats per heart collected, comparatively.