Batman (Post-Crisis)

— Bruce Wayne.

## Summary

**Batman** is the super-hero protector of Gotham City, a man dressed like a bat who fights against evil and strikes terror into the hearts of criminals everywhere. In his secret identity, he assumes the alias of **Bruce Wayne**, billionaire industrialist and notorious playboy. Batman, in most of his incarnations, is a dark and grim hero with a personal vendetta against criminals. Traumatized by the death of his parents, Batman has sworn to rid Gotham from the criminal elements that took his parents from him. Despite this, Batman has proved to have a great love for humanity, which was instilled by his parents.

Although Batman possesses no super-human powers, he is one of the world's smartest men and greatest fighters. His physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is also a founding member of the Justice League.

## Powers and Stats

**Tier:** **8-C**

**Name:** Bruce Wayne, Batman, Matches Malone (false name).

**Origin:** DC Comics

**Gender:** Male.

**Age:** Late 30s to early 40s.

**Classification:** Billionaire, Businessman, Vigilante.

**Powers and Abilities:**

* Physical Abilities
* Weapons and Gadgets
* Batsuit
* Resistances

Superhuman Physical Characteristics, Genius Intelligence, Acrobatics (Batman is proficient in gymnastics and acrobatics, being able to easily climb buildings, survive 30-story falls and survive falling from the top of a building into water by twisting himself into the right position while avoiding lasers mid-fall.), Enhanced Senses (Batman senses are so attune that he can do acrobatics while blindfolded.), Martial Arts (Batman is a master at every known martial art. Batman's martial arts skill is such that it matches that of Karate Kid, a master of every known martial art in the 31st century. Batman invented his own fighting style. Each punch Batman throws combines five martial arts to increase its power. Batman has 463 different ways to incapacitate someone without drawing blood.), Weapon Mastery (Batman is skilled in the user of melee weapons, such as swords. Batman is extremely skilled in the use of firearms, to the point of being one of the top ten shots alive. Batman's accuracy with batarangs is such that he could target a specific spot on a moving truck to short circuit it while also disarming two opponents from a great distance in midair and is also able to hit bullets out of the air. Batman could throw an explosive in the exact spot that would make so the explosion would bounce a shield into his hands.), Stealth (Batman is a master at stealth, to the point of being able to sneak away from the entire Justice League, of which many members have superhuman senses.), Chi Manipulation (Batman can manipulate the chi within his body to defend himself from strikes that would normally be fatal.), Extrasensory Perception (Batman can sense the chi of those around him. Batman has a sixth sense that warns him of incoming danger.), Magic (Batman is capable of using magic.), Soul Manipulation (Batman could force Deadman out of Superman's body.), Sealing of ghosts and spirits (Batman could seal Deadman inside a crystal.), Multilingualism (Batman can perfectly read lips. Batman can speak with animals.), Vehicular Mastery (Batman is proficient at driving many vehicles like cars, motorbikes, and trucks, and he is also skillful at driving jets, helicopters, auto boats, and small ships.), Combat Precognition (Batman can sense his opponent's moves allowing him to know what they will do before they do it.), Pressure Points (Batman knows every nerve strike in the human body and can knock an opponent out with a neck pinch.), Hacking (Batman could easily hack into Darkseid's weapons.), Clairvoyance (Batman can see the past, preset, and future in his dreams.), Instinctive Reaction (Batman's instincts allow him to dodge attacks even if Batman does not consciously know they are coming.), Mind Manipulation and Memory Manipulation (Batman is capable of hypnotizing a target. Batman passively releases a post-hypnotic suggestion while sneaking around, which prevents people from seeing him, and if they do see him, it makes them forget that they did.), Body Control (Batman can place himself in a coma. Batman can slow down his own blood flow to slow down the bleeding of his wounds. Batman can control his own adrenaline. Batman can increase his own body temperature to the point where he melts snow.), Power Nullification (Batman can use a spell to nullify the use of magic for one hour.), Sound Manipulation (Batman can whistle in such a high pitch that will knock out anyone nearby who has enhanced hearing. Batman is a skilled ventriloquist, and can make his voice seem like it is coming from the opposite direction.), Social Influencing (Batman speaks in a semi-hypnotic tone that draws his opponents into familiar patterns of interaction. Batman has a strange sad poetry to his speeches, making the people around him feel the weight of his voice and bringing them to the edge of tears.), Creation (Batman can use a spell to create a large robot suit out of thin air.), Healing (Batman can heal others with magic.), Multiple Personalities (Batman has a back-up mind that can take over if his original mind is ever incapacitated.)

Fire Manipulation (Batarangs.), Regeneration Negation (Batarangs.), Non-Physical Interaction (Batarangs.), Smoke Manipulation (Smoke bomb.), Fragrance Manipulation (Tear gas.), Energy Projection (Laser.), Explosion Manipulation (Grenades.), Teleportation (Justice League transportation system.), Information Analysis (Scanners.), Biological Manipulation (Tracker serum.), Electricity Manipulation (Electrical charges.), Light Manipulation (Flashbangs and solar gun.), Fire Manipulation (Flamethrower.), Non-Physical Interaction (Nth Metal brass knuckles.), Sleep Manipulation (Knock-out gas and tranquilizer darts.), Paralysis Inducement (Paralyzing toxin.), Poison Manipulation (Nerve toxin.), Memory Manipulation (Memory spray.), Fear Manipulation (Fear gas.), Illusion Creation (Fear gas and giant bat.), Sound Manipulation (Sonic grenades.), Summoning (Sonic device.), Ice Manipulation (Freeze ray.), Magnetism Manipulation (Magnetic device.), Acid Manipulation (Acid.), Technological Manipulation (Batmobile device.), Flight (Rockets.)

Enhanced Senses (Cowl.), Information Analysis (Cowl, suit, and gauntlets.), Light Manipulation (Cape, utility belt, and boots.), Sleep Manipulation (Cape, gauntlets, and utility belt.), Gliding (Cape.), Surface Scaling (Suit.), Illusion Creation (Suit.), Electricity Manipulation (Suit.), Absorption (Suit and gauntlets.), Hacking (Suit and gauntlets.), Fire Manipulation (Gauntlets.), Explosion Manipulation (Gauntlets and utility belt.), Statistics Amplification (Gauntlets.), Technological Manipulation (Utility belt.), Self-Destruction (Utility belt.), Attack Reflection (Utility belt.), Sound Manipulation (Boots.), Resistance to Extrasensory Perception (Cowl.), Electromagnetic pulses (Cowl.), Mind Control (Cowl.), Poison Manipulation (Suit.), Mind Manipulation (Suit.), Light Manipulation (Suit.)

Resistance to Mind Manipulation (Batman resisted a high-tech mind control machine for 26 hours straight. Batman managed to maintain some control over his body and voice while being controlled by 90 million minds. Resisted a control powerful enough to control the entire Justice League.), Empathy Manipulation (Batman could resist the influence of a Yellow Power Ring.), Pain Manipulation (Batman did not feel any pain after being shot in the leg. Batman could continue fighting after being stabbed in the neck, the back twice all the way through the lungs, having his face lit on fire, and being stabbed in the eye. Batman could withstand feeling the combined pain of Apokalypse for years.), Blood loss (Batman could survive losing a massive amount of blood.), Disease Manipulation (Batman survived a virus that raises his body temperature enough to sear Freeze.), Poison Manipulation (Batman has made himself immune to every toxin he could. Batman can resist Joker Toxin.), Fear Manipulation (Batman breathed enough Fear Gas to terrify a heard of elephants and was unaffected. Batman could fight off the effects of Super Fear Gas. The God of Fear could not terrify Batman.), Gravity Manipulation (Batman can operate in an area with the same gravity as Krypton. The gravity in Krypton is 5x that of Earth.), Quantum Manipulation (Batman could withstand his brain being tunneled on a quantum level.), Telepathy (Batman has a remarkable resistance to mind reading.), Illusion Creation (Batman can break out of illusions by sheer force of will.), Perception Manipulation (Batman can resist attempts to affect his perception of reality.), Possession (Batman refuses to kill even when being possessed by an alien parasite. Batman resisted being possessed.), Empathy Manipulation (Batman could resist Poison Ivy's pheromones, which are potent enough to enslave the entire planet.), Paralysis Inducement (Batman could break out of paralysis.), Sleep Manipulation (Batman was not affected by sleep inducement.), Hellfire Manipulation (Batman can withstand hellfire.), Electricity Manipulation (Batman withstood 10,000 of electricity.), Acid Manipulation (Batman could withstand acid.), Soul Manipulation (Batman withstood having his soul attacked by the Spectre.), Ice Manipulation (Batman can operate in temperatures so cold that vehicles do not function. Batman can simply refuse to feel cold.) and Radiation Manipulation (Batman can survive in outer space for 27 seconds. Outer space has a temperature of only 2.7 degrees above absolute zero and is filled with radiation.)

**Attack Potency:** **Building level** (Batman can battle characters with comparable durability to himself. Batman should be comparable to Katana, who can move her blade fast enough to deflect bullets.)

**Speed:** **Massively Hypersonic** (Batman should be comparable to Katana, who can move her blade fast enough to deflect bullets.)

**Lifting Strength:** **Class 5** (Batman can press up to 2500 lbs with his legs. Batman can easily break shackles, which requires 6401 lbs of strength.)

**Striking Strength:** **Class GJ**

**Durability:** **Building level** (Batman could withstand multiple explosions of this magnitude. Batman can withstand hits from characters who are comparable to him in strength.)

**Stamina:** Superhuman (Batman fought nonstop for 37 years against a unending horde of monsters. Batman could still fight after being imprisoned for a whole week without sleep, food, and being constantly drugged. Batman could keep fighting a week of being drugged, with no food and then being stabbed and beaten.)

**Range:** Melee, Hundreds of meters with weapons and equipment.

**Standard Equipment:**

* Batsuit
* Gadgets

**Batsuit** is the generic term for any costume Batman wears.

* **Cowl:** Batman's cowl is the mask he uses to conceive his identity.
	+ Batman's cowl allows him to see invisible beings.
	+ Batman's cowl can download a holographic map of any room he enters.
	+ Batman's cowl grants him x-ray vision, which he can use to easily find weak points.
	+ Batman's cowl enhances his vision to the point where he can see someone half a mile away.
	+ Batman's cowl grants him night vision.
	+ Batman's cowl allows him to see through walls.
	+ Batman's cowl allows him to hear echo-location squeaks.
	+ Batman's cowl allows him to hear in outer space.
	+ Batman's cowl makes him invisible to psychics.
	+ Batman’s cowl protects him from EMPs.
	+ Batman’s cowl will reset his brain if he is ever mind controlled, freeing Batman from the control.
* **Cape:** Batman's cape.
	+ Batman's cape can deploy a flashbang behind him.
	+ Batman's cape contains chloroform, which can put opponents to sleep.
	+ Batman can glide in any direction with his cape, including straight upwards.
	+ Batman's cape possesses a reflective coating that blinds cameras.
* **Suit:** The main armor of the suit that protects most of Batman's body.
	+ Batman's suit can detect for contagious and vital signs of those around him.
	+ Batman's suit can scan someone's DNA to identify them.
	+ Batman's suit can analyze substances on command.
	+ Batman's suit allows him to climb walls.
	+ Batman's suit can use holograms to make Batman look like anyone.
	+ Batman's suit can produce a massive amount of electricity.
	+ Batman's suit can absorb energy and use it to power up its electricity.
	+ The Batsuit can coat and seal poison, preventing it from entering Batman's body.
	+ Batman's suit can release a disrupt signal to cancel out psionic waves.
	+ Batman’s suit could filter out a flash of light that was powerful enough to blind everyone in Gotham.
* **Gauntlets:** Gauntlets Batman wears in his hands.
	+ Batman’s gauntlets can light themselves on fire.
	+ Batman's gauntlets can analyze chemicals in the air.
	+ Batman's gauntlets allow him to sense energy levels.
	+ Batman’s gauntlets can absorb energy to charge themselves.
	+ Batman’s gauntlets can fire missiles.
	+ Batman's gauntlet can release knock out gas.
	+ Batman's gauntlet could hack into and hijack the Blue Beetle's Scarab.
	+ Batman's gauntlets can increase the impact of his punches by 200%.
* **Utility Belt:** The utility belt Batman wears around his waist.
	+ Batman carries smoke bombs, tear gas, a laser, and grenades.
	+ Batman’s utility belt can release a massive flash of light.
	+ Batman's utility belt can turn off all the lights in whatever building Batman is in.
	+ Batman's utility belt can release a power EMP, shutting down all nearby technology.
	+ Each piece of Batman's utility belt is a removable explosive.
	+ Batman's utility belt can fire knock-out gas.
	+ Batman's utility belt can deflect energy attacks.
* **Boots:** Batman's boots, which he wears on his feet.
	+ Batman’s boots can release small flashbangs.
	+ Batman's boots can release a sound blast powerful enough to send the Joker flying.

- **Batarangs:** A batarang is a roughly bat-shaped throwing weapon used by the Gotham City vigilante Batman as a non-lethal ranged attack alternative to firearms, which he rejects outright due to the circumstances of his parents' murder.
	* Batman's batarangs can light themselves at blaze on command.
	* Batman has a special type of batarang that negates healing factors.
	* Batman's batarangs are made of Nth Metal, which can harm ghosts.

- **Smoke Bombs, Tear Gas, Laser, and Grenades:** Batman carries smoke bombs, tear gas, a laser, and grenades.

- **Justice League Transportation System:** Batman can activate the Justice League teleportation system to teleport himself and others.

- **Scanners:** Scanners Batman uses to analyze information.
	* Batman's scanners can perfectly recreate any room he has previously visited.
	* Batman's scanners can identify anyone through DNA and facial recognition.
	* Batman's scanners can analyze someone down to their genetics.

- **Tracker Serum:** Batman wields a serum that transforms a person into a living tracking device for 48 hours.

- **Electrical Charges:** Batman's weapons can deliver electrical charges strong enough to shut down Metallo.

- **Flashbangs:** Batman carries flashbangs.

- **Solar Gun:** Batman wields a device that can fire sunlight.

- **Flamethrower:** Batman wields a small flamethrower.

- **Nth Metal Brass Knuckles:** Batman wields Nth Metal brass knuckles, allowing him to punch intangible beings.

- **Knock-Out Gas and Tranquilizer Darts:** Batman wields knock-out gas and tranquilizer darts.

- **Paralyzing Toxin:** Batman wields a paralyzing toxin.

- **Nerve Toxin:** Batman wields a nerve toxin that places the victim in a death-like state.

- **Memory Spray:** Batman wields a spray that makes the target forget what has recently happened.

- **Fear Gas:** Batman wields Fear Gas, which makes those affected by it have realistic hallucinations of their worst fears.

- **Giant Bat:** Batman can create the illusion of a giant bat.

- **Sonic Grenades:** Batman wields sonic grenades.

- **Sonic Device:** Batman carries a sonic device that can summon an army of bats.

- **Freeze Ray:** Batman wields a freeze ray.

- **Magnetic Device:** Batman wields a device that can magnetize metals.

- **Acid:** Batman wields acid.

- **Batmobile Device:** Batman wields a device that can transform a regular car into the batmobile.

- **Rockets:** Batman can fly using rockets.

**Intelligence:** Supergenius (Batman is one of the two smartest people on the planet. Batman and Martian Manhunter built a device to revert people from gorilla to human. Batman developed a virus that liquefies Plastic Man. Batman could reverse engineer Frakenstein. Batman could build a machine to unlock Black Lightning's full power. Batman could develop a compound that turns walls into a milky liquid. Batman could build a device that nullifies Martian telekinesis. Batman created Brother EYE, a device that can create pocket dimensions containing multiple stars. Batman and Martian Manhunter took a piece of Krypton's suns core and turned it into a weapon against Kryptonians. Batman designed an absolute zero temperature prison. Batman helped create a machine that could rewrite someone's past and turn them into super heroes. Batman built The Son Box, a chair capable of reading the hearts of people. Batman could develop a time machine. Batman made an omniversal wormhole bullet allegedly capable of forcibly teleporting the power of The Source. Batman has one of the greatest strategic minds in the entire multiverse. Batman could monitor all Stagg industry facilities across the planet at the same time. Batman defeated Amazo by teleporting him across the Earth. Batman and Cyborg could develop a plan to drain Paasite of the powers he had absorbed. Batman could trick Killer Croc into fighting Bane. Batman could instantly recognize the species and habits of a random moth. Batman can identify where he is in Gotham by the taste of the water. Batman knows Gotham like the back of his hand. Batman knows personal details about the lives of 3 random GCPD officers.)

**Standard Tactics:** Batman will try to use stealth to defeat his enemies without being detected. If a battle does initiate, Batman will us his martial arts skill while at close range and Batarangs while on a distance, while also using other weapons on occasion. Batman will search for weak points in battle to quickly defeat the opponent as fast as he can.

**Weaknesses:** Batman's drive to protect Gotham has been used against him on several occasions.