PvP Rules

Pvp is enabled on the server and outside the walls of your town you can be attacked by anyone for any reason. Towny Flag PvP requires your civ to follow the laws listed below.

1. It is best to have a casus belli to declare war on someone see the section below. Casus belli is not enforced by admins but acts as an example of generally acceptable reasons to go to war. Not having proper CB could get you labeled as a warmonger by other players.
2. You can only conquer towns that are part of your continent. If your faction capital is on the mainland, you cannot invade the nearby islands. The reverse applies as well. Is a grouping of islands is close enough it does count as its own continent. If your town is in the middle of the ocean, the closest landmass is counted as it's continent.
3. After declaring war you must wait at least 30 minutes for them to prepare. There must be at least 3 members online at the time of declaring war unless their town has 5 players or less. Then the requirement is only 1.
4. Before besieging a town, you must give them 3 options. a) full surrender, the besieged town will surrender their entire town and meet the demands of the besiegers. b) become a vassal, this will require the besieged town to join the nation of the besiegers. This will make them a vassal and required to pay whatever tribute the besiegers ask for (that is within their means) c) fight, if the besieged town refuses to stand down.
5. During a siege on someones town, you may take part in a limited sacking. Meaning that you are allowed to grief walls, buildings as long as there is a strategic reason to do so i.e. entering the city. Unnecessary destruction of buildfagging is not allowed under any circumstances and will be treated as a war crime by admins.
6. After winning a war you have these options

* Loot the town and leave, giving back the remains to the owner of the town
* Turn it into a vassal state. This would require making one of the members of the winning side an assistant in the town. This assistant acts as the representative of the ruling empire. Kicking the assistant from the town would be an act of seceding, if this happens it is justifiable casus belli for war and does not require following rules 2 and 3. The hostile vassal leader may also be deposed and replaced with a member of the ruling faction. You must wait 5 days to kick the representative from the town.

7. If a vassal state is caught assisting an enemy faction during wartime, attacking members of that faction or its allies or taking any other hostile action against the conquering faction they are declared in revolt. They can be kicked from the nation and invaded to take their resources. This is to prevent hostile vassals from using your own nations resources against them.

8. PvP events will have their own rules associated with them. These are mostly RP events based around PvP run by the admins,

9. Abusing rules such as purposely not logging in with the required amount of players online or failing to create a nation for towny pvp to work may be considered surrendering. Metagaming like this is very frowned upon by admins.

10. During a towny war you MUST have PvP enabled. If you do not turn it on after being reminded by fellow players and the logs show it, you will be forced to give up your town to the besiegers.

## Casus Belli

''***Casus belli''*** is a Latin expression meaning "an act or event that provokes or is used to justify war"

Examples of Casus Belli are:

* Attacked a member of your faction
* Settled too close to you
* Threatened your faction, members of it or allies of it
* Stolen from your nation
* Murdered cattle near your nation or chopped down entire forests nearby
* Broken a written agreement with your faction this would include peace treaties or non aggression pacts, written agreements of joining a nation etc.