Marine

Durable Fighter that can adapt to many roles an situations.

Introduced as part of the original roster of 10 characters in 11/13/2013.

This hero uses the Original System and the Alteration System.

* Enemies hit have their attack speed reduced by 50% and movement speed by 90% for 5 seconds.

*Alterations:*

* *Deep Cut (5 Hero Points): Increases the duration of Crippling Slash by 20%. Increases the cost of Crippling Slash by 10 health.*
* *Surgical Strike (5 Hero Points): Increases the damage of Crippling Slash by 100%. Decreases the radius of Crippling Slash by 50%.*

### Q

#### Critical Burst:

* Cost: 35 energy
* Cooldown: 15 seconds
* Description: The marines fires a concentrated burst, dealing 300 damage and knocking back enemies in a line.

*Alterations:*

* *Hollow Point (0 Hero Points): Reduces the knock back effect by 80%.*
* *Double Tap (10Hero Points): Stores a second charge, but reduces its damage by 10%.*
* *U-238 (10 Hero Points): Increases range by 14% and energy cost by 30%*

#### Grenade

* Cost: 30 energy
* Cooldown: None
* Charges: 3
* Charge cooldown: 15 seconds
* Description: Toss a grenade that knocks back all enemies in a radius of 2, dealing 200 damage. Has a brief stun, has a 1 second cast time aprox.

*Alterations:*

* *Flashbang (10 Hero Points): Increases stun duration by 100% and cast time by 200%*
* *Heavy Grenade (10 Hero Points): Increases the damage of grenade by 10%, reduces it's range by 30%*

### W

#### Stimpack: Speed

* Cost: 15 energy
* Cooldown: 20 seconds
* Description: Increases attack speed by 100% and movement speed by 75% for 10 seconds.

*Alterations:*

* *Trigger Happy(10 Hero Points): Increases the duration by 30% and its cost by 50HP.*
* *Adrenaline (10 Hero Points): Increases the movement bonus by 5% and the damage received by 10%.*

#### Stimpack: Regen

* Cost: 15 Energy
* Cooldown: 20 Sconds
* Description: Increases health regeneration by 20 and energy regeneration by 3 for 10 seconds.

*Alterations:*

* *Recovery (10 Hero Points): Increases the health regeneration bonus of Stimpack: Regen by 300%. Decreases the duration of Stimpack: Regen by 50%.*
* *Resistant (10 Hero Points): Increases damage resistance during Stimpack: Regen by 10%. Increases the cost of Stimpack: Regen by 100%.*

### **E**

#### Combat Shield

* Description: Increases health by 500 and armor by 5. Prevents movement speed from being reduced below the default.

*Alterations:*

* *Regeneration (10 Hero Points): Increases the health regeneration of Combat Shield by 2. Decreases the energy regeneration with Combat Shied by 1.*
* *Fortified Shield (10 Hero Points): Increases the maximum health bonus of Combat Shield by 200. Decreases the movement speed with Combat Shield by 10%.*

#### Calldown: Bunker

* Cost: 20 Energy
* Cooldown: 70 Seconds
* Description: Calls down a Bunker at the target location. Allied units inside the Bunker are invulnerable to damage. *Any Stats or Upgrades of the Marine also apply to the Bunker.*

*Alterations*

* *Neosteel (10 Hero Points): Increases the health of Calldown: Bunker by 500. Increases the cooldown of Calldown: Bunker by 50%.*
* *Mounted Firearms (10 Hero Points): Units inside the Bunker have +2 attack range. Increases the cost of Calldown: Bunker by 50% health.*

### **R**

#### Versatile

* Description: Increases the Marine's damage by 30%, health and energy regeneration by 2 and attack range by 1.

*Alterations*

* *Energy Focused (10 Hero Points):* *Increases the energy regeneration bonus of Versatile by 10%. Reduces the health regeneration bonus of Versatile by 10%.*
* *Precision (10 Hero Points): Increases the attack range bonus of Versatile by 100%. Versatile decreases maximum health by 20%.*

#### Spray and Pray

* Cost: 40 Energy
* Cooldown: 40 Seconds
* Description: For 30 seconds, each time the Marine attacks, damage, resistance and attack speed are increased by 2%. Maximum of 15 stacks.

*Alterations*

* *Rambo (10 Hero Points): Increases attack range per stack of Spray and Pray by 0.1. Decreases the movement speed per stack of Spray and Pray by 1%.*
* *Big Guns (10 Hero Points): Increases the duration of Spray and Pray by 33%. Decreases attack speed during Spray and Pray by 15%.*

### **T**

#### Bullet Rain

* Cost: 50 Energy
* Cooldown: 120 Seconds
* Description: The Marine shoots into the air for 2 seconds causing bullets to rain down in the target area dealing 500 damage over 5 seconds.

*Alterations*

* *Bullet Shower (10 Hero Points): Increases the radius of Bullet Rain by 20%. Decreases the range of Bullet Rain by 16%.*
* *Load Storm (10 Hero Points): Increases the duration of Bullet Rain by 20%. Increases the casting time of Bullet Rain by 100%.*

#### Rampage

* Cost: 50 Energy
* Cooldown: 120 Seconds
* Description: For 15 seconds damage and attack speed is increased by 100%.

Alterations

* *Expendables (10 Hero Points): Rampage will calldown 2 Marines (Cannot be controlled). Increases the cost of Rampage by 200 Health.*
* *Overkill (10 Hero Points): Increases the duration of Rampage by 33%. Decreaes the attack speed bonus of Rampage by 50%.*