Avengers

## **Avengers Faction Strategy**

**Important Links**

* Current Special Powers that Place Avenger Markers
* Kings and Visionaries (For Black Panther bonding)

**Overview**

The Avengers are tied to the Avenger Markers. Almost every specifically made Avengers design comes with at least one to place on another figure you control, to then synergize with that figure as well as any other figures that may have an Avenger Marker on their cards as well.

**Key Turn Bonders**

You'll want to have at least one of these in your army to build around, acting essentially as the "leader" of that army. Specifically, these are the units that offer turn bonding to their army in some form or fashion, thus making them essential inclusions in most cases for ideal competitive efficiency.

* Black Panther (Avengers) (210) *Insightful Avenger* - Can take a turn with a Visionary or King after an ally takes a turn, with the caveat that his team must have won initiative that round.
* Black Widow (Natalia Romanova) (Avengers) (230) *Avengers Contingency* - OM save which then allows her to take a turn with an ally before taking a turn, with the caveat that it only lasts for the remainder of the round.
* Hawkeye (Clint Barton) (Avengers) (220) *West Coast Avengers* - Instead of his ally attacking, he may move and attack.
* Hulk (Avengers) (450) *Hulk Best There Is!* - \*No Marker\* Able to take a turn if his ally inflicted a wound during its turn, with the caveat that he must remove an unrevealed OM to do so.
* Ms. Marvel (Carol Danvers) (350) *Avenger Attack Command* - Can take a turn with an ally before she takes a turn, with the caveat that she cannot move during her turn. Has a clear sight and range restriction.
* Nick Fury (MCU) (170) *Avenger Assets* - Once per round, can use excess unplaced Avenger Markers to re-arrange OMs, attack with an ally, or move up to 2 figures without LEAs.
* Scarlet Witch (Avengers) (330) *Uncanny Avenger* - Can resurrect each fallen ally once for a turn before Scarlet Witch.
* She-Hulk (Avengers) (370) *Aiding Avenger* - Pairs with Wasp to grant bonus turn due to Wasp giving up her turn to activate an ally. Neither is spectacular alone, but make for an *excellent* pair.
* Spider-Man (Peter Parker) (Avengers) (280) *Avenging Team-Up* - Can take a turn after ally takes a turn, with the caveat that he the only figure he may attack has to be engaged with that ally. No clear sight or range requirement.
* Wasp (Avengers) (160) *Avengers Comlink* - Start Zone sitter. Gives up turn for 1 Ally turn. No clear sight or range requirement. Best with She-Hulk.

**Supplemental Synergy Pieces**

These are going to comprise the majority of your army once you have your Key Turn Bonder(s) chosen. They offer various additional synergy to the team, such as stat or initiative boosting, healing, protection, movement, Order Marker saves, and enemy figure disruption etc. All essential pieces of a well rounded synergy, so you'll want to pick and choose which synergy bonuses you want, and which ones make for solid combos.

* Beast (Avengers) (200) *Astute Avenger* - D20 + Initiative Boost & Healing
* Captain America (Sam Wilson) (180) *Avenger Maneuvers* - Movement
* Captain America (Steve Rogers) (240) *Avengers Assemble* - Attack and Defense boosting.
* Captain America (Steve Rogers) (New Avengers) (220) *Advancing Avengers* - Mass Movement
* Doctor Strange (Avengers) (320) *Arcane Avenger* - Teleporting & Healing
* Iron Man (Tony Stark) (Avengers) (270) *Avengers Initiative* - Initiative Boost & Team Clear Sight
* Moon Knight (Avengers) (170) *Audacious Avenger* - Wound Protection
* Phil Coulson (190) - \*No Marker\* Attack Boost For 1 Round Following his Death
* Quicksilver (Avengers) (240) *Swift Avenger* - Death Protection w/ Auto-Wounding
* Rick Jones (80) *Honorary Avenger* - Pairs with Cap & Drops Enemy Defense
* Spider-Man (Avengers Holiday Party) (180) *Avengers Holiday Party* - Attack Boost w/ Move Reduction Drawback
* Spider-Woman (Avengers) (250) *Infiltrating Avenger* - Self Movement w/ Unblockable
* Thor (Avengers) (440) *Avenging Asgardian* - Harming Ally Discouragement via Reactionary Unblockables
* Vision (Victor Shade) (Avengers) (340) *Analytical Avenger* - Adds Auto-Skulls, Shields, Blanks, +2 to D20 Rolls
* War Machine (Avengers) (260) *Assembled Avenger Attack* - Combined Group Attack, & Free Movement w/ Iron Man
* Winter Soldier (Team Up) (240) *Military Duo* - \*No Marker\* Turn Bonding w/ Cap(240).
* Wolverine (James Howlett) (Avengers) (270) *Savage Avenger* - OM Save & Reactionary Auto-Wounding When Ally is Destroyed

**Army Build Examples:**

900

* Cap(240), Winter Soldier(240), Black Widow(230), Falcon(190)

1000 Points

* Black Panther(210), Doctor Strange(320), Iron Man(270), Beast(200) (1000) (Illuminati Avengers)
* Hawkeye(220), Spider-Man(280), Black Widow(230), Wolverine(270) (1000)
* Ms. Marvel(350), Cap(240), Winter Soldier(240), Moon Knight(170) (1000)
* Ms. Marvel(350), Cap(240), Winter Soldier(240), Nick Fury(170) (1000)
* Wasp(160), She-Hulk(370), Spider-Woman(250), Hawkeye(220) (1000)
* Wasp(160), She-Hulk(370), Spider-Woman(250), Cap(220) (1000)
* Wasp(160), She-Hulk(370), Quicksilver(240), Black Widow(230) (1000)
* Wasp(160), She-Hulk(370), Wolverine(270), Beast(200) (1000)

1100 Points

* Ms. Marvel(350), Cap(240), Winter Soldier(240), Wolverine(270) (1100)
* Spider-Man(280), Cap(240), Vision(340), Quicksilver(240) (1100)

1200 Points

* Spider-Man(280), Cap(240), Vision(340), Scarlet Witch(330), Spell(10) (1200)
* Spider-Man(280), Hawkeye(220), War Machine(260), Thor(440) (1200)
* Spider-Man(280), Hawkeye(220), Cap(240), War Machine(260), Beast(200) (1200)
* Spider-Man(280), Hawkeye(220), Quicksilver(240), War Machine(260), Beast(200) (1200)
* Wasp(160), She-Hulk(370), Vision(340), Scarlet Witch(330) (1200)
* Wasp(160), She-Hulk(370), Thor(440), Black Widow(230) (1200)