Магия

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   **Магия** is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.

## Mechanics

Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to Магия Level 99 will unlock the Файл:Magic Skillcape (item).svg Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.

### Attack Styles

There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:

When using the Magic attack style, the player receives 0.4  Magic XP per point of damage dealt.

When using the Defensive attack style, the player instead receives 0.2  Magic XP and 0.2  Defence XP per point of damage dealt.

### Rune Preservation

Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.

## Alternative Magic

Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

## Equipment

### Staves

Staves can be crafted from elemental runes and logs with  Runecrafting or looted from monsters. When equipped, staves reduce the need to use Файл:Air Rune (item).svg Air, Файл:Water Rune (item).svg Water, Файл:Earth Rune (item).svg Earth, or Файл:Fire Rune (item).svg Fire runes, depending on the staff type.

The Файл:Cloudburst Staff (item).svg Cloudburst Staff is the only staff that cannot be crafted.

All staves are two-handed.

### Wands

Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through  Runecrafting using Файл:Magic Wand (Elite) (item).svg Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Файл:Air Rune (item).svg Air, Файл:Water Rune (item).svg Water, Файл:Earth Rune (item).svg Earth, or Файл:Fire Rune (item).svg Fire runes needed to cast a spell by 3, depending on the wand type.

 30
 60
 70
 90

### Robes

Wizard Robes can be acquired through a few different sources:

* The Файл:Slayer Wizard Hat (Basic) (item).svg Slayer Wizard Robes can be purchased from the store using Файл:Slayer Coins.svg  Slayer Coins.
* Various Файл:Green Wizard Hat (item).svg Colored Wizard Robes can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
* The elemental Файл:Air Acolyte Wizard Hat (item).svg Acolyte, Файл:Air Adept Wizard Hat (item).svg Adept, and Файл:Air Expert Wizard Hat (item).svg Expert sets can be acquired through  Runecrafting.

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

## Spells

### Curses

When cast, all curses remain in effect for 3 attack turns. Шаблон:MagicCurseTable

### Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks. Шаблон:MagicAncientTable

## Skillcape

The skillcape can be purchased from the store for  1 000 000 after the player reaches Магия Level 99. {{#vardefine:name|Магия}}**Ошибка Lua в Модуль:Items на строке 396: attempt to index local 'cape' (a nil value).**

## Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic. {{#vardefine:name|Магия}}