recursal/Fanatic-Fandom huggingface dataset:
Chosen Bifold Cannon

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*

Weakness:

## About

This is a stationary perimeter defense unit often found at areas occupied/fortified by the Chosen, such as Warbringers and Chosen Artillery Cannons.

## Affected By Perks

* Chosen Hunter
* Hardware Genius

## See Also

* The Chosen
* Chosen Technology
Gaea

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

**Gaea** is a classification for a number of creatures throughout Firefall. In general, it refers to any non-humanoid creature that has not been affected by the melding.

## Gaea Creatures

* Aggressive Culex
* Akreatrix the Untame
* Alpha Direfox
* Alpha Trapjaw
* Alpha Wargrim
* Ancient Brontodon
* Aranha Nest
* Aranha Sieger
* Aranha Stormer
* Aranha Worker
* Argonaut
* Armored Scorcher
* Ash Dragon
* Ash Drinker
* Ash Larva
* Bandit Hound
* Black Hills Dog
* Brinewyrm
* Brontodon
* Centauri Spitter
* Centauri Tick
* Crystite Aranha
* Culex
* Dire Fox
* Direhornet
* Doomstalker
* Duke Skiver
* Elder Brontodon
* Explosive Aranha
* Firebreath Scorcher
* Firewhip
* Geyser Aranha
* Giant Aranha
* Giant Culex
* Giant Nautilus
* Glacial Aranha
* Hellfire Scorcher
* Herdmaster Brontodon
* Hisser
* Hisser Lair
* Icy Aranha
* Junkyard Dog
* Kalidor the Giant
* King Skiver
* Megalus
* Nautilus
* Pawn Rasper
* Pterothan
* Pyre Wasp
* Queen Rasper
* Rageclaw
* Rasper
* Reckless Thresher
* Rimehunter
* Rockhorn Bull
* Rockhorn Slinger
* Rocky Culex
* Sand Drinker
* Sand Skiver
* Sargasso Thresher
* Scorcher
* Scorcher Lair
* Scorpion Culex
* Searing Firewhip
* Shell-less Hisser
* Shield Crawler
* Skiver
* Skiverling
* Small Aranha Spinner
* Spitting Skiver
* Spitting Thresher
* Storm Kestrel
* Strideviper
* Territorial Storm Kestrel
* Terrorclaw
* The Mangler
* Titanomoth
* Toxic Aranha
* Toxic Landshark
* Toxic Varant
* Trapjaw
* Volatile Scorcher
* Vomica the Noxious
* Wargrim
* Wasp
* Whiptail Thresher
* White Wargrim
* Wooly Brontodon
* Young Brontodon

## Trivia

* Gaea comes from the divine entity in Greek mythology Gaia who is responsible for all things relating to nature.
* The word literally means earth.
Crafting

v1.2.1843

## Description

One of the major mechanics of **Firefall** is the crafting system. Crafting is the process of using resources, crystite, and other crafting components to create equipment and other items.

Crafting can be performed at the Molecular Printer, which can be found in many larger outposts/towns/POI's.

Crafting is undergoing a major overhaul and is due to be delivered with a future update.

## Printer Operations

At the Molecular Printer there are 3 basic operations that can be performed in Manufacturing slots.

### Manufacturing

Manufacturing Job allow ARES operators to produce a wide variety of weapons and equipment for use in the field.

Recipes in Manufacturing can be learned by Researching them or buying specialty recipes from reputation vendors, and will reveal many more construction options.

### Refining

Refining Jobs are a critical part of building new gear. Any Raw Resource that is that is gathered in the field must be Refined before it's able to be used to Manufacture something. The refining of raw resources produces materials that can be used in manufacturing as well as sometimes a small amount of crystite.

*Make sure you Refine your resources! - Firefall Molecular Printer*

### Research

Research Jobs are important for dedicated Manufacturers. Learning new methods and techniques allows ARES Operators to build better and more advanced weaponry and equipment - critical in the fight against Chosen.
In order to manufacture weapons, abilities or equipment one must first research the appropriate technology. For example, to build an Arsenal's Light Machine Gun one must first go to the research tab and weapons and then research their level appropriate LMG before they can use the recipe in the the manufacturing tab.
Research for recipes is currently grouped by level and rarity. In order to research a higher level or more rare equipment one must first research the item's lower levels and rarities.
MY HUD SHOW

Trigger

Values passed to bound function

```
{
"show" = true,
"event" = "my_hud_show",
"dur" = 0.20000000298023,
"requests" = 0
}

{
	"show" : false,
	"dur" : 0.200000,
	"downed" : true,
	"event" : "my_hud_show",
	"requests" : 1
}

{
	"show" : false,
	"dur" : 0.200000,
	"worldMap" : true,
	"event" : "my_hud_show",
	"requests" : 1
}

{
	"show" : false,
	"dur" : 0.200000,
	"worldMap" : true,
	"loading_screen" : true,
	"event" : "my_hud_show",
	"requests" : 2
}

```
Marksman Rifle

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Kinetic (Bullet)
 **Rate of Fire** | 120 ms/burst
 **Range** | 150m

## Description

The Marksman Rifle is the Accord Recon's signature weapon. It is a specialized assault rifle with a short range scope, making it ideal for mid-range combat. Its primary fire is fully automatic and very similar to the standard Assault Rifle's, but with significantly higher damage and accuracy.

Its secondary fire is a 1.8x zoom scope that also increases the accuracy of the primary fire, allowing it to be more effective at longer ranges.

The Raptor Battleframe exclusive perk Conduit interacts somewhat differently with the Marksman Rifle than it does with the Raptor signature weapon, the Charge Rifle. When Conduit is slotted while using an R36, the weapon will generate but not consume Conduit charges. At maximum charges, the Marksman Rifle does Energy damage instead of Kinetic. Since the it still only requires 3 shots to land to max out Conduit charges, it provides an extremely effective way to use several fully Empowered abilities in rapid succession.

When the Marksman Rifle is used with the Nighthawk's HKM Eruption Rounds, the effect radius of the triggered explosions are a quarter of the normal value for the HKM.

## Crafted Variations

### Sharpeye R36 Rifle

Using Corneas during crafting changes the weapon into the Sharpeye R36 Rifle, which replaces the secondary fire's 1.8x scope with a 3.6x zoom. This version of the weapon has decreased rate of fire.

* *"Sharpeye variant of the R36 trades a small rate of fire decrease for much stronger scope."*
* Base rate of fire is 126 ms/burst.
Hard Line

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base: Harpoon Job Board

## Description

Preserve a defensive hardpoint, then press the attack and secure a safe trip home for Accord Force Recon.

## Objectives

* Defend the Hardpoint
	+ Defend for 00:02:00
* Locate the Chosen
	+ Eliminate 15 Chosen
* Locate the Chosen
	+ Eliminate 10 Chosen
	+ Eliminate Elite Chosen
* Locate the Scout Party
	+ Eliminate 4 Chosen
* Escort the Scouts to Safety

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Harpoon Voucher
* Crystite
* Dark Crystite
Crystite Aranha

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Crystite Aranhas are large aranhas that have incorporated large Crystite formations into their shell. This gives them the strange ability to generate deadly electrical currents to use against foes. They also have the ability to create large destructible crystal formations that increase the damage of their electrical attacks. Crystite Aranhas have light and dark blue legs and shells, which match the large crystite formations attached to their backs.

Crystite Aranhas are quite rare, only randomly appearing in certain ARES Mission areas. They make up for their uncommon presence by being very resilient to small arms fire, particularly for an aranha.
Delirium Engine

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Delirium Engine is a Field Mission that sometimes spawns in the volcanic regions of Devil's Tusk.

## The Encounter

In this event, several Chosen Delirium Engines (stationary towers that sometimes pulses and does AoE damage to everything around it) spawns in a volcanic area. The objective is to destroy the engines, pick up their cores, and throw the cores into the marked lava well. Once the engines are all destroyed three large enemies will spawn. Killing these marked enemies will finish the mission.

Be warned that you must throw the Delirium Cores into the lava pool marked by the mission. Throwing them in any other lava pool will not destroy them, and to finish the mission a player will need to retrieve the core from the lava pool, taking significant damage in the process.
Chosen Engineer

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Engineers** are one of the standard Chosen infantry units. They can be found practically anywhere Chosen units can be found, including Chosen Strike Teams, Chosen Drop Pods, and Warbringers. Chosen Engineers use a highly accurate, moderate damage weapon similar to the Shock Rail, although their most unique property is their ability to spawn Chosen Drones at will.

## See Also

* The Chosen
* Chosen Unit
Game GetCertificationInfo

Usage
{name, web\_icon, yields, xp, description} = Game.GetCertificationInfo(certification\_id)

Return Values

Examples

```
local loadoutInfo = Game.GetLoadoutInfoByType(75772);
local certInfo = Game.GetCertificationInfo(loadoutInfo.certificate_id); -- 79
--[[
{
    "description": "The Accord's stock Dreadnaught battleframe.",
    "id": "79",
    "cert_type": 0,
    "xp": 0,
    "name": "Accord Dreadnaught Pilot's License",
    "web_icon_id": 443839
}
--]]

```
Chosen Generator

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Generators** create shields restricting access to specific areas of the open world and instances. There can be multiple generators shielding one area. All generators must be destroyed to allow access to the restricted area.
Delta Down, Pt 2

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Camp Jasper Job Board

## Description

Acquire classified Delta recorders from Ophanim so Master Sergeant Rask can bring a convincing case against suspected double agent, Claire.

## Objectives

* Get the Delta Recorder
	+ Activate 1 Objective
	+ Eliminate 12 Ophanim
	+ Eliminate Ophanim Plasma Caster
* Get the Second Recorder
	+ Activate 3 Targets
* Get the Final Recorder
	+ Activate 1 Target
	+ Eliminate Claire
* Return to Rask

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Camp Jasper Voucher
* Crystite
* Powered Dark Crystite

## Related Jobs

* Delta Down, Pt 1
* Delta Down, Pt 3
Component GetFrame

Returns a reference to a XML HUD Frame.

Usage
Component.GetFrame(hudframe\_id)

Return Value
Returns a reference to a frame. Type is Userdata. This object has some functions.

HUD\_FRAME:GetChild(child\_id) - gets child\_id of the frame

Examples

```

local MAIN = Component.GetFrame("main");

function OnComponentLoad()
	framework = MAIN:GetChild("framework");
end

```

Reference
* API\_Functions/Frame
Culex (Creature Type)

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

The Culex (formerly known as the Mosquito) is a flying insect that inhabits the coastal areas around New Eden.

## Official Description

From the official page :

> While they share a number of traits with their much smaller bloodsucking cousins for which they’re nicknamed after, the Culexes that roam the coasts of New Eden are far larger, growing to be nearly as large as a human. They are also far more dangerous than their Earth-born cousins, as they have maintained a blood-heavy diet. This makes them a formidable predator for any mammal found roaming the nearby beaches and wetlands.
>
>

> Culexes are most commonly found in wet locations, such as coastlines and marshlands, where they mature in large groups. Yet, despite their proximity, Culexes do not operate as organized swarms. While instances have been documented of groups of insects attacking larger creatures, like brontodons, they do not attack in organized swarms and are looking out for their own interests. When hunting prey, “Mosquitoes” will attempt to cripple them with large, jagged projectiles launched from their abdomens. Comprised primarily of a mineral that almost feels like a hardened silk, these projectiles are incredibly deadly against unsuspecting prey, and can tear through just about any creature the Culex comes across.
>
>

> One mystery about these Culexes that scientists have been unable to explain is the question of where they came from. Nothing quite like it has been catalogued on Alpha Prime, and no researchers have taken responsibility for breeding them. This has led to many wild theories, ranging from illegal genetic experimentation, natural inbreeding, and even an accelerated evolution brought about by the Melding. The most popular theory, though, stems in the idea that the Culex is found throughout Coral Forest are the result of their counterparts feeding off of creatures that had been in contact with the Melding, and carried residual elements of the energy field in their bloodstream.
>
>

## Types and Subspecies

Culex
Culex
Giant Culex
Giant Culex

Pyre Wasp

Scorpion Culex

Melded Spitter
Melded Culex
Melded Culex

Wasp

Aggressive Culex

Rocky Culex

Akreatrix the Untame

Titanomoth

Direhornet

## In-Game Behavior

Normal Culexes will spawn when a player walks near or damages a Culex Hive, or while thumping in certain parts of the map. Melded Culexes can be found near the melding, naturally, from thumpers, or from using a Repulsor Amplifier. Once spawned, they will attack any nearby player or thumper with volleys of spikes.

## References

1. ↑ http://www.firefallthegame.com/creature/culex/
Execution

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Execute Shot is one of the Nighthawk's abilities. It increases the Nighthawk's rate of fire by a percentage for a duration.

## Description

***"Increases the Nighthawk's rate of fire for a duration."***

## Prefixes & Modules

Execution can come with the Blitz, Charged, Cooled, Enduring, Lasting, and Potent Prefix as well as the Custom modifier.

Modules that modify Recharge, Potency, and Duration should be used for best effect.

## ARES Suppliers

Execution can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - Lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
Corpse Combustion

*This page was last updated during patch* v1.0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*When an enemy is killed, there is a 25% chance that their corpse bursts into flames, damaging nearby enemies*"**

## Additional Effects

missing data

* Damage- Unknown
* AoE- 0.5 m
* Duration- 5 sec

## Gameplay Considerations

* The effect caused by this perk is a damage-over-time area effect, not an explosion.
Disruption

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Disruption** is one of the Tigerclaw's skills. It sends out a projectile that passes through enemies, dealing damage and snaring them for a short duration. Additionally, any nearby affected enemy are shocked over time for a portion of the initial damage.

## Description

***"A wave of energy that deals a small amount of damage, snares targets, and causes affected targets to electrocute nearby enemies."***

## Prefixes & Modules

Distruption can come with the Barrage, Blitz, Charged, Cooled, Distant, Isolated, Lasting, Logarm, Rapid, Remote and Widened Prefix as well as the Custom prefix. The Longarm prefix has the description for the LongMag weapon prefix currently.

Modules that modify Recharge, Force, Potency, Range, AoE, and Duration can be used.

## Ares Suppliers

Disruption can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans Hub, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
Founders' Package

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

There were three founder packages available for purchase from Red 5 Studios before the start of open beta phase. These packages were ranked based on the amount of money you spent on the game during beta testing; they range from $20-100 USD. The intention of these packages was to support the Red 5 Tribe and Firefall.

## PAX 2012

Founder packages were 25% off during PAX 2012.

## Ensign Package

Package available at $20 USD, $40 value.

This package includes:

* 160 Red Beans ($20 Value)
* A custom bronze Ensign-rank Founder decal
* Custom Ensign-rank tiki mask
* Permanent 5% XP Bonus
* Red 5's Eternal gratitude
* Character name reservation

## Lieutenant Package

Package available for $50 USD, $130 value.

This package includes:

* 440 Red Beans ($55 Value)
* A custom silver Lieutenant-rank Founder decal
* Custom Lieutenant-rank tiki mask, an Ensign-rank tiki mask, +4 Ensign tiki masks for friends
* Permanent 10% XP Bonus + 5% Squad XP Bonus
* Red 5's Eternal Gratitude, exclusive Arclight poster
* Character name reservation
* Army name reservation

## Commander Package

Package available for $100 USD, $285 value.

This package includes:

* 960 Red Beans ($120 Value)
* A custom gold Commander-rank Founder decal
* Custom Commander-rank tiki mask, Lieutenant-rank tiki mask, Ensign-rank tiki mask, +9 additional Ensign tiki masks for friends
* Permanent 15% XP Bonus + 10% Squad XP Bonus
* Red 5's Eternal Gratitude, exclusive Arclight poster, Firefall beanie
* Character name reservation
* Army name reservation
* Limited edition Light-ground vehicle known as the "Locust"

## ARES Starter Pack

Package available for $75 USD, OVER $200 VALUE

This package includes:

* 960 Red Beans ($120 Value)
* Permanent 10% XP Bonus, 5% Squad XP Bonus
* Nab all five Starter Pack cosmetics, including: the ARES Mask, ARES Hat, ARES EyeTech Headset/Eyepiece, ARES Warpaint and ARES Decal. Also get the unique in-game and forum title, "Beta Commando", to show off your allegiance

(ARES Starter Pack Cosmetics)

* LGV
* Copacabana Arcporter

## Operator Starter Pack

Package available for $20 USD, OVER $30 VALUE

This package includes:

* 168 Red Beans ($21 Value)
* Permanent 5% XP Bonus
* Special ARES Decal and unique in-game and forum title, "Beta Commando", to show off your allegiance
Chosen Artillery Cannon

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

This is a stationary siege device so far only seen at Chosen Invasions. They are defended by 3 Bifold Cannons and and lots of Chosen forces. As they are not destroyable by conventional weapons, they have to be deactivated manually and kept this way.
Development Updates

## Razor's Edge update 1.6

* Promo Page for Razor's Edge

* Comprehensive review and player migration guide

* 1.6 Status update #1 and developer commentary (post rollout)

* 1.6 Status update #2 and developer commentary (post rollout)
* 1.6 Status update #3 and developer commentary (post rollout)
* 1.6 Status update #4 and developer commentary (post rollout)
* 1.6 Status update #5 and developer commentary (post rollout)
* 1.6 Status update #6 and developer commentary (post rollout)

The long awaited overhaul patch series release was officially announced on January 20th in the following forum thread: UPDATE 1.6 MAINTENANCE AND MIGRATION

The release was delayed shortly after the announcement due to significant technical issues, but went live approximately 2 to 3 days later. Further information on the patch can be found at the following links.

Forum thread: UPDATE 1.6 - STATUS UPDATE #1

Forum thread: UPDATE 1.6 - STATUS UPDATE #2

Forum thread: UPDATE 1.6 - STATUS UPDATE #3

Forum thread: UPDATE 1.6 - STATUS UPDATE #4

Forum thread: UPDATE 1.6 - STATUS UPDATE #5

Forum thread: UPDATE 1.6 - STATUS UPDATE #6

Additional related forum threads can be found here

As is common with any major release or overhaul, numerous bugs and issues are being reported and have been acknowledged by the Dev team, who are actively working to resolve them.

## Upcoming 1.6 Patch Series in 2016

Since spring of 2015, the FireFall Dev team has been working full time on a new series of major patches, due for release beginning early in 2016. There is no exact ETA at this time. There is no further work planned for the current version of the game as all resources are being put into the 1.6 patch.

A large number of game-wide changes are taking place, constituting an overhaul of the game.

For all of the details, including video interviews and chat, see the following links:

PTS Spotlight Update 1.6

PTS Notes (Play Test Server)

Video - Firefall dev team discussion of upcoming patch

The PTS beta test server is open to the general public. Information on how to participate in the beta test can be found on the forums at this link:

PTS participation information

## Description

***The remainder of this page is out of date***

Development Updates are a new feature in the forums with the intention of keeping the playerbase up to date on what is happening at Red5 Studios regarding the development process of Firefall.

> "We’ve decided to start writing development updates as a team in order to better communicate with you what our plans are and where Firefall is headed. These updates will sometimes be very detailed and other times they will be rough overviews of what’s happening at the studio. The ultimate goal is to create more awareness and provide official communication about the game outside of the forum updates and Firefall Live."
>
>
MY OUTPOST STATUS CHANGE

Trigger

Values passed to bound function

```
{"owner" = "neutral","outpostType" = "SIN_TOWER","synced" = true,"outpostName" = "Copacabana","event" = "my_outpost_status_change","outpostId" = "17","beingAttacked" = false,"markerIdString" = "outpost_17","pos" = "{
	"y" : -396.068115,
	"x" : -421.045807,
	"z" : 449.990814
}",}

```
Electrical Storm

*This page was last updated during patch* v1.1.1832*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Electrical Storm is the Electron's HKM ability. It fires a slow, large projectile that damages in a large radius. It is similar to Shockwave, but travels more slowly and can deal damage to the same target multiple times.

## Description

***"Fires a projectile, creating a slow moving and powerful electrical storm. The storm gains in size as it moves, dealing massive damage to any enemies it touches."***

## Prefixes & Modules

Electric Storm can come with the Barrage, Cooled, and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, AoE, Range, and Duration effect Electrical Storm's stats.
Hiss Hiss Bang Bang

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Cerrado Plains Job Board

## Description

Hissers, can't live with 'em, so better kill 'em.

## Objectives

* Locate the Hisser Population
	+ Eliminate 8 Hissers
* Travel to the Engineer's Location
	+ Defend for 00:02:00
* Meet with Civilians
	+ Escort the Civilians

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Thump Dump Voucher
* Crystite
Job Board

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Jobs are now retrieved from NPCs. The orange Ares symbol appears above their head/on map.

The ARES Job Board (commonly referred to simply as the Job Board) is the main method for players to obtain jobs, or quests, in the game Firefall. Job boards are found in every major Hub throughout New Eden and Devil's Tusk, and the jobs provided are a plentiful source of XP, Crystite and Reputation. They appear as large orange screens with a pair of smaller orange terminals nearby. When a high enough level of Reputation is gained for that area then the player can buy gear items at the local Ares Supplies vendor.

It appears as a Spartan helmet icon on the player's map.

ARES Jobs also help players progress to new hubs on the map, as "Priority" missions appear at certain levels to move players along.

Note: The job Boards are only unlocked once the player has completed the New User Experience.

## Use

To use a Job Board, players activate either the board itself or the nearby terminals using their "use" button ('E' by default). This brings up a menu where the player can select one of four available missions, or choose to abandon the mission they currently have active.

Once a job is selected, the player will hear a voice-over, usually either from Aero, a distressed civilian or a fellow member of The Accord. The player then will have to follow a series of waypoints and complete various tasks, such as killing enemies and defending a civilian. The player will then receive payment in the form of crystite, reputation-gain, XP and possibly a loot item.

To be able to start a job the player (or the squadleader) needs to be of the same level as the area that the Job Board is in, squadmembers need to be at least -5 of the area to be able to get rewards from the job.
Hunter of Foods

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base: Harpoon Job Board

## Description

First Lieutenant Avakian needs help finding supplemental food sources.

## Objectives

* Ash Dragon Population
	+ Collect 3 Items
* Collect Pineapples
	+ Activate 5 Targets
	+ Eliminate 2 Hostiles
* Find the Scorcher Colony
	+ Activate 1 Objective
	+ Eliminate 9 Volcano Wildlife
* Return to Avakian

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Harpoon Voucher
* Crystite
* Dark Crystite
Electron

*This page was last updated during patch* v0.8.1745*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

AA-E01 "Electron" - An array of fast-acting gadgets make the Electron the front line support of choice. Designed for combat support in volatile environments, the "Electron" lets its pilot be effective from range with a powerful Shock Rifle. The Shock Rifle is also used to detonate other Electron tech, like the Bulwark. This frame can create artificial electrical storms.

* **Title**: Storm Rider

## Usable Modules

### Skills

**Armor Station** - The Armor Supply Station adds an additional Armor powerup, but resupplies its powerups slower than a normal Supply Station.

**Boomerang Shot** - Fires an electric shot which returns to the Electron, dealing damage to all enemies in its path. Allies hit by the shot are also shielded.

**Bulwark** - The Electron erupts in a pulse of energy, which applies a shield to the Electron and nearby allies. The shield absorbs a medium amount of damage

**Charged Pulse Generator** - The Engineer shoots out a deployable that begins charging up ambient energy. When fully charged, deals heavy damage and knocks back nearby enemies.

**Claymore** - Places a directional explosive. Enemies who trigger the claymore take heavy damage. Several Claymores can be stored at one time.

**Deployable Shield** - Deploy a protective forcefield.

**Heavy Turret** -

**Overclocking Station** - Deploys an empowering battery. Applies bonus energy damage to nearby friendlies and restores energy.

**Rocket Turret** -

**Supply Station** - Quickly deploys a powerful supply station.

### Hyper-Kinesis Modules

**Anti-Personnel Turret** - Deploys a powerful mannable turret that can be used by friendlies.

**Electrical Storm** - Fires a projectile, creating a slow moving and powerful electrical storm. The storm gains in size as it moves, dealing massive damage to any enemies it touches.

## References

1. ↑ http://www.firefallthegame.com/pages/astrek-electron
Game GetResourceScanInfo

Returns resource and location details about a specific scan.

Usage
{x,y,z, ownerId, composition[i]={itemTypeId, percent}} = Game.GetResourceScanInfo(scanId)

Return Values

x, y, x = number

composition.itemTypeId = number. Item ID of the mineral. Can be used to look up mineral details such as the name.

composition.percent = number. Returns a long decimal. Need to multiply x 100 then round to get a whole percent.

composition.resouce\_quality = number. This is the CY value as a whole number.

staked = boolean

ownerId = seems to be a 19 digit number. Probably the player id.

Examples

```
local ScanIds = Game.GetResourceScanIds();
--[[
{1 = <23>}
--]]
for _, m in pairs(ScanIds ) do
    logArray(Game.GetResourceScanInfo(m));
end
--[[
{
"ownerId" = <UserID>,
"x" = -303.8510437,
"z" = 20.33444786,
"locked" = false,
"composition" = {
    1 = {"itemTypeId" = <78019>,"percent" = 0.11213382,"resource_quality" = 533},
    2 = {"itemTypeId" = <82628>,"percent" = 0.40407029,"resource_quality" = 0},
    3 = {"itemTypeId" = <78015>,"percent" = 0.33342418,"resource_quality" = 409},
    4 = {"itemTypeId" = <78014>,"percent" = 0.15037169,"resource_quality" = 543}},
"y" = 434.23580933
}
--]]

```
Let Them Eat Crow

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

Rebels have stolen from Vic the Crow, even when he made them a perfectly reasonable counter-offer over the sale of some Accord weapons. Vic isn't bloodthirsty, but punishment must be served, and those Rebels will regret ever stealing from the Crow.

## Objectives

* Vic the Crow
* Bug the Stolen Crates
	+ Activate 3 Targets
	+ Eliminate 8 Hostiles
* Bug the Final Stolen Crate
	+ Activate 1 Target
	+ Eliminate 1 Hostile
* Meet Vic the Crow in Shanty Town

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Shanty Town Voucher
* Crystite
Heavy Laser MG (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Heavy Laser MGs are a class of Dreadnaught Battleframe weapons. Heavy laser MGs are similar to Heavy Machine Guns, but fire lasers instead of bullets. This leads to a larger magazine size and less damage falloff at range. All heavy laser MGs are only usable by the Rhino battleframe. Heavy laser MGs deal energy damage by default, and can possess the basic and elemental Weapon Prefixes.
Hammering Home

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stonewall Job Board

## Description

Stone Wall Retake Part III - Remigio is going to Stonewall to take his home back and he needs your help.

## Objectives

* Meet with Remigio Coelho
* Stonewall
	+ Escort the Coelhos
* Sensor Location
	+ Activate 1 Target
* Sensor Location
	+ Activate 1 Target
	+ Eliminate 4 Hostiles
* Sensor Location
	+ Activate 1 Target
* Defend the Coelhos
	+ Defend for 00:01:30

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* Crystite
MY FULLPANEL EVENT

Trigger

Values passed to bound function

```
{
	"command" : "open",
	"event" : "my_fullpanel_event",
	"dur" : 0.300000,
	"from" : "loadingscreen"
}

{
	"command" : "open_out",
	"event" : "my_fullpanel_event",
	"dur" : 1,
	"from" : "loadingscreen"
}

{
	"command" : "close",
	"event" : "my_fullpanel_event",
	"dur" : 1,
	"from" : "loadingscreen"
}

```
Inventory UI

The Inventory is brought up using the 'I' key by default.

On the left hand side are tabs that show certain groups of items:

 - Contains your equipment (that which isn't equipped in a loadout).

 - Contains your minerals, refined or otherwise, as well as any manufacturing parts you have made.

 - Contains your nanoprints, templates, research, and refining processes.

 - Contains items such as your deployable thumpers or glider pads, and consumables like sonic detonators, and health or ammo packs. Also contains your scan hammer.

Along the top there is a filter that can be used to limit the items that are shown in the window to just one class:

A sort method (which can be selected again to reverse the sort order):

And a setting for the view:

Selecting list from this will give more detail on items, without having to mouseover them to show their tooltips (the same view as is used by vendors).

 - For equipment it shows the required level and type of battleframe.

 - For nanoprints, templates, research or refining processes, it shows which materials are needed to produce the item.

There is little difference between the 'Icons' and 'Tiled' views, other than the size of the icons used for items, and hence the number of columns shown.

In the bottom right your currency in crystite is shown:

And in the bottom left is a trash can, onto which items can be dragged to permanently destroy them:

The white block to the right of the item listing is the drag control for the scroll bar.

Anything that shows up in red is unusable, either through not having the right battleframe equipped, not having it levelled enough, or not having the required materials to make it.
Game GetSinCardFields

Usage
fields = Game.GetSinCardFields(obj\_id)

```
{
	"headcount_present" : 0,
	"description" : "Time until collapse",
	"fade_distance" : "100",
	"headcount_required" : 0,
	"has_headcount" : false,
	"card_type" : "defend",
	"show_through_geometry_distance" : "75",
	"use_name_as_title" : false,
	"always_open" : true,
	"timer" : {
		"countdown" : true,
		"remaining_secs" : 733.631042
	},
	"localization_param" : 0,
	"title" : "Melding Repulsor",
	"waypoint_distance" : 1000
}

```
Game GetMapMarkerList

Usage
{markerType, encounterId, markerId} = Game.GetMapMarkerList();

Return Values

MarkerType
markerType is not always reliable for telling what type of marker it is. A Melding Field Anomaly shares the same markerType as Holmgang Tech yet they have different icons. Some markers require you to check icon\_id from Game.GetMapMarkerInfo(markerId) to tell them apart.

Examples

```
local mapMarkers = Game.GetMapMarkerList();
--[[
{
1 = {"markerType" = 40,"encounterId" = <13569917836838795312>,"markerId" = <1725952>},
2 = {"markerType" = 40,"encounterId" = <13569917836838768944>,"markerId" = <1714944>}
}
--]]

```
In the Dumps

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Northern Shores Job Board

## Description

Dross in Thump Dump needs to secure a convoy. Completion of this job will take you to the next level appropriate ARES job board.

**NOTE:** This is a Priority job and will be available at level 10.

## Objectives

* Find the Missing Convoy
	+ Defend for 00:03:00
* Track Down the Driver
	+ Eliminate 5 Black Hills Bandits
* Speak with the Driver
* Take the Reactor Back From the Bandits
	+ Activate 1 Target
	+ Eliminate 5 Hostiles
* Meet Dross

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Northern Shores Voucher
* Crystite
Kanaloa the Destroyer

### Description

Kanaloa is a Titan raid located in Devil's Tusk. This instance is supported for a platoon of 10-20 players. The Kanaloa Raid can give rare or Kanaloa style equipment and modules that are rolled upon as well as one guaranteed reward that may or may not be rare.

### Requirements

To enter this raid, a player must be in a platoon as mentioned above, platoon members should be on the same player instance or shard. Players must also have completed a series of jobs given by the Kanaloa Job Board. These consist of the Hunter missions, Baneclaw, and Kanaloa the Destroyer. Players must be at least level 37 to enter the Kanaloa raid and 40 for it's Hardcore version.

### Gameplay

Players start the raid in a volcanic tunnel that opens into a room filled with a magma pool. This room is filled with stalagmites and stalagtites. Players are encouraged to stand upon these platforms to avoid lava damage. Once Kanaloa the Destroyer spawns, the magma pool begins to rise. This is set to a timer and increased difficulty of finding footing as the raid continues.

Kanaloa has two main attacks. In one attack, Kana will breath fire directed at a targeted location. This gives players a few seconds to avoid once Kana locks it's direction and stops turning. Once Kana begins the breath attack players have a dozen or so seconds to attack the bubbles or zits upon Kana's back. In the other main attack Kana will find another targeted location, rear its head and surge toward the target until it impacts the wall. Upon impact, a repulsive blast knock players away and damages players that are close by if not anchored down.

In between attacks, Kana will swim around in the lava. Players may also attack Kana's back at this point as well. Whilst swimming around, Kana may launch boulders into the air which then target players, denoted by red triangles and a beeping sound. Players may destroy or push the rocks by damaging them. If hit, fire will also spawn for damage over time.

WIP

Update; not ingame at the moment. As of patch 1.6 has been removed from game.
Getting Over The Thump

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Cognac's Drill Part I - Help protect Cognac's Deep Mineral Thumper.

## Objectives

* Meet Cognac
* Travel to the Deep Mineral Thumper
	+ Defend for 00:01:30
* Return to Cognac

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Dredge Voucher
* Crystite
Justice on the Harbor

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Sunken Harbor Job Board

## Description

Cam Mecham Murder Mystery Part II - A break has been made in the Mecham Murder Case.

## Objectives

* Go to the Bar
	+ Talk to the Bartender
	+ Question the Bar Goer
	+ Question the Gambler
	+ Interrogate the Bartender
* Head to Empire MacArthur
	+ Activate 3 Targets
	+ Eliminate 6 Hostiles
* Find Remus
	+ Eliminate 2 Bandits

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Sunken Harbor Voucher
* Crystite
Holmgang Tournament Round 3 - Markstwins

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Sunken Harbor Job Board

## Description

Take part in the Third round of the Bronze Weight Holmgang Tournament.

## Objectives

* Meet Mustang
* Meet the Reporter
* Holmgang Match
	+ Defeat Julius Marks
	+ Defeat Vincent Marks
* Meet Mustang

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Sunken Harbor Voucher
* Crystite
Kanaloa Research Station

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Level 39 - 40 area, North of Camp Jasper.

Completing the Hunter-jobs (starting with Scorched Queen-job) will give players access to the Baneclaw and Kanaloa-raids.

Currently the last POI after this is Stronghold.

## Facilities

* Battleframe Garage
* Battleframe Station
* Instance Door - Gives access to Kanaloa the Destroyer (-14, 993)
* Job Board (8, 794)
* Molecular Printer
* SIN Tower
* Vending Machine
* War Effort Terminal

## Vendors

* Dwayne Tucker - Pilot Token Vendor (4, 800)
* Supply Officer Bryson - Ares Supplies (7, 798)

## Other NPCs

* Accord Guards
* Commander Auttenberg
* Jock Voclain

## Job Board

* The Baneclaw (Hunter Part IV)
* Delta Down, Pt 3
* Haikili (Hunter Part II)
* Hunted
* King Skorn (Hunter Part III)
* My Island (Priority)
* Scorched Queen (Hunter Part I)
* Research Relics
* Strife Breaker
* Z.A.P.

## Lore

This large facility is steeped in history. Much of the research and development for the UAS Arclight took place here at the base of looming Mount Kanaloa. Some have been reporting strange rumblings from within the mountain, as if something alive was stirring.
Game GetMapCoordinates

Usage
{x,y,z} = Game.GetMapCoordinates()

Return Values

 z | float | z-coordinate of local player\*

*\*If the player is using the map the function will return the cursor coordinates. For a function that only returns the player coordinates use Player GetPosition*

Examples

```
local pos = Game.GetMapCoordinates();
log("Current Position: (" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. ")");

```
Game GetZoneInfo

Retrieve information about a zone id.

Usage
{main\_title, location, sub\_title, minor\_title, name} = Game.GetZoneInfo(zoneId)

Return Values

 name | string | -

Examples

```
local zoneId = Game.GetZoneId();
local zinfo = Game.GetZoneInfo(zoneId);
--[[
zinfo = {
"zone_type" = "openworld",
"main_title": "Copacobana",
"location": "Coral Forest",
"sub_title": "Coral Forest",
"minor_title": "New Eden",
"name": "New Eden"
}
zinfo = {
"zone_type" = "adventure",
"main_title" = "Sargasso Sea",
"location" = "Sector J7 - Geopalegic Region",
"sub_title" = "Sector J7 - Geopalegic Region",
"minor_title" = "",
"name" = "SargassoSea"
}
{
"zone_type" = "adventure",
"main_title" = "Blackwater Anomaly",
"location" = "Somewhere in the Melding",
"sub_title" = "Somewhere in the Melding",
"minor_title" = "",
"name" = "Blackwater Anomaly"
}

{
"zone_type" = "adventure",
"main_title" = "Epicenter",
"location" = "Location... Unknown",
"sub_title" = "Location... Unknown",
"minor_title" = "",
"name" = "Epicenter Melding Tornado Pocket"
}

--]]

```
King of the Drill

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Cognac's Drill Part IV - Cognac wants help fixing up the broken drill in Dredge.

## Objectives

* Meet Cognac
* Drill Remains
	+ Activate 4 Targets
	+ Eliminate 8 Hostiles
* Travel to Cognac's Drill
	+ Activate 1 Target
	+ Eliminate 3 Hostiles
* Return to Cognac

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Dredge Voucher
* Crystite
Chosen Obliterator

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Obliterators** are the second most heavily armed Chosen infantry unit in the game. They wield a weapon that is quite similar in appearance to the Photon Lance, but which fires blue colored lasers.

## See Also

* The Chosen
* Chosen Unit
Grenade Launcher (Weapon Type)

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Grenade Launchers are a category of Secondary Weapons. Grenade launchers specialize in dealing damage in a large area, but possess low single target DPS and high reload times as a result. Grenade launchers come in two varieties: a standard grenade launcher which fires grenades in an arc and a rocket propelled grenade launcher which fires grenades in straight lines and can lock on to targets. In addition to basic and elemental Weapon Prefixes, standard grenade launchers can possess the tri-, quad-, and quint-scatter prefixes.

## Variants

* Amazonian
* Blitz
* Grenade Launcher
* Hurricane
King Skorn

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Kanaloa Research Station Job Board

## Description

Hunter Part III - Voclain needs help obtaining the claws of a fearsome monster named King Skorn.

## Objectives

* Meet with Jock Voclain
* Find Firejacket Population
	+ Eliminate 7 Firejackets
	+ Collect 6 Objectives
* Find Stavrevski
	+ Defend for 00:03:00
* King Skorn Last Sighting
	+ Activate 2 Targets
	+ Eliminate The Scorpion King
* Return to Jock Voclain

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Kanaloa Research Station Voucher
* Crystite
* Powered Dark Crystite
Healing Ball

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Healing Ball** is one of the Dragonfly's damage and heal abilities. It launches a green orb in a straight line that explodes on impact with a player or NPC. Any allies caught in the explosion are healed, while any enemy units are damaged. The orb bounces on contact with any surface, and can be detonated manually by activating the ability a second time. The orb automatically detonates after a predetermined time. A percentage of the healing applied to allies is siphoned and applied to the Dragonfly. If the Dragonfly is within the effect radius of the explosion, they will also be healed by the ability. However, the ability's siphoning will not apply to the healing applied to the Dragonfly.

## Description

***"Fires a ball of healing that explodes when activated again. The explosion heals nearby allies and damages enemies. Returns a portion of healing to Dragonfly on effective heal."***

## Prefixes & Modules

Healing Ball can come with the Blitz, Charged, Cooled, Energized, Focused, Forceful, Longarm, Potent, Ranging, Rapid, and Swift Prefix as well as the Custom prefix (currently only on Cooled).

Modules that modify Recharge, Potency, Force, Range, and AoE can be used.

## Affected By Perks

* Rally
* Necrotic Poison
* Catalytic Poisons
* Virus
* Potent Toxins
* Bio Reserves

## Ares Suppliers

Healing Ball can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L9 - Northern Shores, Supply Officer Booker - 90 vouchers
* Green L18 - Sunken Harbor, Supply Officer "Jabs" - 35 vouchers
* Blue L29 - Andreev Station, Supply Officer Schwartz - 90 vouchers
* Green L37 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
* Green L39 - Camp Jasper, Supply Officer Mendel - 60 vouchers
Game SlashCommand

Can be used to execute slash commands like emotes, does not seem to work with GUI slash commands registered with lib\_Slash.

If you want that, you might want to have a look at MY\_SLASH\_HANDLER and lib\_Liaison. An addon making use of that can be found here: AddonSlashMenu

Usage
Game.SlashCommand(command)

Examples

```
-- make the player character dance
Game.SlashCommand("dance")

```
Melded Culex

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:
File:ChemicalDmg.png

## About

Found throughout New Eden along The Melding wall and surrounding Melding Tornadoes. They can also be found within Melding Tornado epicenters.