recursal/Fanatic-Fandom huggingface dataset:
Damage Numbers

This page is to track how many hits it takes to kill each cannibal, so their health / stats can be recorded properly. Please do *not* update this page unless you have read the rules for proper addition *thoroughly*.

## Rules for Proper Addition

DO NOT add a cannibal if:

* you are not 100% sure how many times you hit it
* you are unsure if it was the same cannibal you hit and then got distracted and then hit again
* the cannibal is hit by another cannibal
* the cannibal runs over a fire
* if ANYTHING damages the cannibal besides you
* you are unsure of the difference between incapacitated and knocked down, for melee weapons
* you can't tell village scouts from regular male tribals from leaders, or you can't tell the two neuters apart

DO REMEMBER:

* gender of cannibal matters
* only masked cannibals should have serious discrepancies in their numbers (due to their three types)

## Ranged Weapons

### Molotov

This section assumes full burn cycle. The flames must go out completely before re-lighting the cannibal on fire.

## Melee Weapons

### Katana

Melee weapons usually incapacitate the cannibal for the final kill. As such, this section is formatted as (Number of hits to incapacitate) + (1 hit to kill).
Flare Gun

The **Flare Gun** is a ranged weapon and also a distraction tool and light source. It was added in update v0.01 to *The Forest*.

## Gameplay

When shot, a flare shoots out of the gun towards the direction the player is looking. The projectile flare can set plants on fire, granting the burning status effect, as well as cannibals, mutants, and animals. It is a very effective way of killing mutants, as it can set them on fire, although a single shot doesn't deal the same amount as a thrown molotov. Shooting a flare illuminates the room for a few seconds before dying out. The flare gun can be reloaded by placing the flare gun and flare(s) on the crafting mat. While the player can only store up to 10 flares in their [inventory], the flare gun can store an (near) infinite amount as Flare Gun ammo.

To see how much flare gun ammo you have, place your cursor over the flare gun in the inventory.

As of v0.65, the flare gun now has a reloading animation. This has severely slowed the firing rate of the flare gun.

The flare gun can light trees on fire, this will destroy the tree as well as the stump, preventing it from growing back.

## Location

The Flare Gun can be found in the cockpit of the plane, located in the north side of the game map, in the snow biome. It is on a seat within the cockpit, it is very easy to notice due to its bright color. When you pick up Flare Gun, You will also receive 5 Flares. You can use the flares here to make flare gun ammo.

Location of the Flare Gun on *The Forest Map*

Flares can be found at many locations:

 - Cliff hut near the main village

 - In the center of the main village

 - Yellow crates near the cockpit

 - Yellow crates at the Film Crew Camp

## Gallery

* Flare Gun Icon
* The Flare Gun on the ground
* The Flare Gun in the inventory
* Smoking flare

## Trivia

* The flare gun appears to be based on an Orion 12 Gauge flare gun.
Energy Mix

**Energy Mix** is a craftable food item that was added in update v0.08 in *The Forest*

## Gameplay

**Energy mix** can be used to restore stamina and energy in an emergency or when required. It can be assigned to a quick select slot and used during battle. You can only carry 5. There is a more powerful variety called Energy Mix+, which will restore twice as much stamina.

## Gallery

* As it appears in the crafting section of the survival guide

## Update History

 v0.08 | New Craftable item: Energy mix (chicory plus coneflower)
FAQ

*This article is about the unofficial variant, for the official FAQ, see Developers FAQ*

This page contains Frequently Asked Questions they are often asked on Reddit, the Steam Community, YouTube Comment Sections, and anywhere in particular.

If you know a common question that gets asked and you know the answer, feel free to add it here:

## How Do I Breed Rabbits?

Rabbits have a 10% chance to breed each time the player sleeps when there are 2 to 4 rabbits in a cage. For more info, check the Rabbit page.

TIP: If you really want the rabbits to breed, save before sleeping and keep reloading until those rabbits breed.

## How do I do I remove buildings?

To remove most buildings, you can use the Hole Cutter. However, some buildings will have holes cut in them by using this. To destroy these buildings, attack them repeatedly until they are destroyed. Ensure you have 'Building Destruction' turn on while you are doing this otherwise they won't be able to be destroyed. This can be found in the menu during the game under gameplay.

## How Do I Add/Remove Tree Stumps?

Hit Tree Stumps with a weapon until they break. Your weapon damage determines how many hits they require. They cannot grow back without the use of Console Commands or mods.

## How do I finish the game?

To finish the game, you will need the following items: Rebreather, Climbing Axe, and the Keycard. Once all these items have been collected. Then you must find a way to the bottom of the sinkhole, the lake in the middle has a water based cave that will lead you to the end game, though it is challenging.

## How Do I Kill Mutants?

First of all, try not to panic! Mutants have much higher health than cannibals, they also hurt you A LOT more. They take a lot more damage before they go down though they will eventually die. Using a crafted bow or a modern bow is one of the easiest ways to kill them as you can keep your distance. Fire is an effective way also, use Molotovs or Fire Arrows. Mutants won't run away from bombs, so they can be a good option also. Traps are also a good way. Practice and you may find a way that suits you best.

## Are the packs of wandering natives that circle the plane ridiculously OP or is my game just derping? Also, why are so many near the starting zone?

Yes, they can be difficult to deal with. The developers made them like that to keep the game challenging. They are supposed to be strong to put a sense of fear into the players to make them choose how they survive on the island. Most of the cannibals wandering around are just scouting parties. The Plane did make a lot of noise crashing down so it makes sense that they come to investigate.

## How can I fight the cannibals effectively?

Fire and traps are pretty effective ways in dealing with the cannibals.
Deer Skin Decoration

The **deer skin decoration** is a decorative building which was added in update v0.15 of ***The Forest***.

## Gameplay

The player can access from the decorations tab of the survival guide. The player can place the **deer skin decoration** on surfaces such as a bed or a wall. It appears exactly the same as if the deer skin was on the ground, though this permanently attaches it. The player cannot recover the deer skin once it has been placed. It player can use the hole cutter to remove it, though be careful not to clear other buildings in the process.

## Building

If the **deer skin decoration** isn't suitable, the player can build the rabbit fur decoration instead. Keep in mind that the rabbit fur variation is much smaller. So they player maybe require to use more rabbit fur to complete the job:

## Gallery

* Deer Skin Decoration as it appears in the Survival Guide
* Deer Skin Decoration as it appeared in the Survival Guide
* Decorative Deer Skin

## Update History

 v0.15 | **Deer Skin Decoration added to the game**
New buildable item: Deer Skin Decoration (as floor carpet or hanging on walls)
Climbing Axe

The **Climbing Axe** is a tool and a melee weapon added by v0.15 update of ***The Forest***.

## Gameplay

It can be used to climb various rocky cliffs on the peninsula and specific walls in the caves. As a weapon, the **climbing axe** deals less damage than the plane axe, but swings fast like the Katana.
It can be a useful weapon against fast and weak enemies, like starving cannibals. However, it cannot be upgraded. It can be used to chop limbs on cannibals corpses, but cannot be used to chop down trees.

The **climbing axe** allows the player to climb walls, provided they are at a climbable wall. Climbable walls generally look flat and have a different color to the other cave walls. As well as that, they usually have bits of rope attached to the wall, which also act as a guide for climbing, showing where to detach from the wall. When prompted, attach onto a wall by pressing your use button (`E` by default). You can't use it to climb rocks, walls, and mountains in the snow biome at the northern side of the Peninsula, this is probably to prevent the player from accessing areas not meant to be gone through, especially the parts of the Sahara Laboratory during early game. You also can't use it to go down the Sinkhole directly from the the forest floor, the same reason goes as it prevents the player from accessing the end game area during early game. Be careful though, if you fall into the Sinkhole, You CANNOT get out with the climbing axe!

## Location

The **Climbing Axe** is located in the Cave 9 - Ledge Cave. The entrance can be found here .
It is located near the end of the cave, lighted on a wall.

It is also possible to start at the cave 9 exit located here  as a shortcut. It is normally not possible to go down without the **climbing axe**, but if you jump carefully on the walls you should be able to go down without trouble.
Then follow the path until you reach the **climbing axe** area.

You can enter the end of Cave 9 from Cave 3 by blowing up a wall with dynamite at the of Cave 3.

## Trivia

* The in-game model of the **Climbing Axe** is based on a Petzl U22 ergonomic ice tool, the logo "PETZL" has been changed to "BRGKTZ" in the game.

## Gallery

* The Climbing Axe held by the player.
* The **Climbing Axe** as found in cave 9.
* The **Climbing Axe** in the player's inventory.
* Climbing axe icon, this appears when you find a climbable wall
* This icon appears when you cannot attach the climbing axe to a wall. You may have to move around until the X disappears or the wall is just not climbable
Fireplace

The **Fireplace** is a furniture building that was added in update v0.63 of ***The Forest***.

## Gameplay

The **fireplace** is actually only a decoration. You can place a Basic Fire or Fire Pit inside it to give it a function. You can then light it to make your home feel cozy.

## Building

The following fires will fit inside the **fireplace**:

## Gallery

* Fireplace as it appears in the Survival Guide
* Fireplace as it appeared in the Survival Guide

## Update History

**Survival Guide**
Modes

These are a list of modes in mope.io

## Normal

Normal mode, like all normal modes, is normal. You cant level up Animals by pressing keys, You have to bite the tail of a animal to hurt it, etc. They were Almost Empty after sandbox.

## Sandbox (Removed)

In sandbox mode, you could hurt animals by touching them, You could upgrade and downgrade animals by pressing keys, You could heal by eating food, And you can try animals you have not gotten to! It was removed for "Not being fun for too long". A sneak peak was also realesed earlier.
Color Grading

**Color Grading** is a setting that changes the filter for the game, allowing the game to have a different look. Certain color grading types can allow the player to see better at night time or within caves such as M131.

It is possible that color grading is highly dependent on players monitor and graphics card.

It is recommended for the player to experiment with each during the day and at night time to find which is most suitable.

* ORIGINAL
* MODERN
* B5310
* WARM
* DENSE
* EPIC
* BLOCKBUSTER
* SUPER
* TEXAS
* AGED
* BLOCKBUSTERWARM
* DARKBLUE
* M131
Deadfall Trap

The **deadfall trap** is an advanced trap building which was added update v0.01 of ***The Forest***.

## Gameplay

The **Deadfall Trap** is designed to kill cannibals and mutants by dropping a falling log on them when triggered. Like all advanced traps, it will not trigger when animals run through it. In previous updates, it was less effective against cannibals as they would often run through the trap without being killed, but this was greatly improved in v0.67 - it is now much more effective, though it can no longer be climbed upon. Its low material cost also makes it relatively easy to make in a hurry.

Deadfall traps instantly kill cannibals on all difficulties. On Normal difficulty, mutants also die in one hit; however, on Hard and Hard Survival, the first hit will severely weaken them instead of killing them, and another trap is required to kill them completely.

As of v0.68, resetting traps now requires to hold the “Take” action 3 seconds.

**Deadfall traps** do the exact same amount of damage as Happy birthday traps.

## Strengths & Weaknesses

**+** Very cheap to make.

**+** Can't be destroyed by cannibals.

**+** Much larger area of effect than the Happy birthday trap.

**-** Cannibals running perpendicular to the trap can trigger it without dying.

**-** One enemy can set off several traps at once.

**-** Easy to set off accidentally.

## Gallery

* The Deadfall Trap it appears in the Survival Guide
* The Deadfall Trap it appeared in the Survival Guide
* Deadfall Trap
* Deadfall trap, armed.
* Deadfall trap, sprung. The player is prompted to reset it with 1 stick.

## Trivia

* In very early versions of the game, the **deadfall trap** had downward spikes attached. They can be still seen in the Survival Guide image.
* In update v0.67, the **deadfall trap** was revamped to have a much large area of effect when the trap is triggered. It also had sticks added to the sides of the falling log to reflect the area of effect.

## Update History

**Survival Guide**
Cloth Crate

**Cloth Crates** are game objects that contain 4 pieces of cloth.

## Gameplay

**Cloth Crates** can be found through out the world. The player will be required to hit the crate with a weapon to open them. Enemies can knock these type of crates causing them to break open. These crates will respawn when you save and exit. They also respawn in caves when you exit and enter the cave again.

## Trivia

* **Cloth Crates** were in the game prior to v0.38b, however they weren't breakable. In v0.38b they were made breakable and to contain cloth.
* In patch notes for update v0.38b, they are referred to as *louis crates*. This is a reference to the modern company Louis Vuitton (note the pattern on the containers) and could not have been brought to the peninsula by the Christian Missionaries.

## Known bugs

If destroyed by an explosive, it will yield 8 Cloth instead of 4.

## Gallery

* Broken cloth crate
* Heaps of cloth crates in cave 7
* Heaps of cloth crates in cave 7
* Cloth crates in cave 5

## Update history

 v0.39 | Fixed louis suitcases breaking into too many pieces
 v0.22 | (audio) New events added for breaking laptops,cardboard boxes and effigies
(audio) Impact sfx added to cages crates and wooden table
 v0.06b | Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
Climate Change

## Guide

Currently obtainable in Single player & Multiplayer.

Requires the player to cut down 100 trees using axes, the chainsaw, or explosives.

A good method to obtain this achievement the old fashioned way is to get yourself the warmsuit and modern axe and head up north to the Mountain Area. There are a number of smaller trees there that produce sticks rather than logs, yet still count towards the achievement. These trees will go down in just a couple of swings of the modern axe. Furthermore, since there are very few patrols there, you can cut down trees relatively unbothered.

### Console Command Method

This achievement can be obtained by the use of Console Commands, here is the process after you've activated them (see Console Commands):

1. `additem 29` - this adds Bombs to your inventory
2. `itemhack on` - makes items endless
3. throw bombs everywhere, be careful not to kill yourself
4. godmode on - makes you invincible
Energy Mix+

**Energy Mix+** is an craftable food item that was added in update v0.43 to ***The Forest***.

## Gameplay

**Energy Mix+** can be crafted using chicory, coneflower and aloe. It restores your energy to full when consumed and also restores 60 stamina. It provides more stamina than energy mix at the cost of one aloe. It can be assigned to a quick select slot for use in emergencies or when convenient.

## Gallery

* As it appears in the crafting section of the survival guide

## Update History

 v0.43 | Added new craftable item: EnergyMix+. Craft with 1 coneflower, 1 chicory and 1 aloe
Daily Grind

## Guide

Currently obtainable in Single player & Multiplayer.

You must drink from the coffee machine in the Sahara Laboratory. To access the **Lab**, the player must go through the Vault Door, located at the end of Cave HC at the bottom of the sinkhole.

### Requirements

 drinking **Coffee** from the coffee machine

 Rebreather to access the location

 Climbing Axe to access the location

 Keycard to access the location
Fertile Lands

The **Fertile Lands** are a relatively flat, open range of land with a high density of berry bushes, animal life, herbs, and other resources such as sticks, rocks, and water.

## Gameplay

The **Fertile Lands** make up much of the eastern side of the Peninsula. As the name suggests, the area features lush forest and prairie environments. There is a high density of useful plants and game animals, allowing a player to successfully forage, hunt, and fish easily.

It is an ideal area for a beginner to build a long-term camp not only due to the abundance of resources, but also due to the limited number of enemies, particularly in the southern half of the region. There are a few cannibal villages and a patrol route that runs along side the Riverside Village, although it does not enter the **Fertile Lands** themselves.

Close to the river there are a bunch of trees cluttered around some boulders and large rocks and is a pretty decent spot to lay some animal traps as the chances to catch small animals seem quite high. The berry bushes around the small cannibal village, spending a few minutes in the area hunting rabbits to make a berry pouch can give you a small stockpile of food and hydration very early on. It also provides you with all the food and hunting needs, and to top that off, it is right next to the Mountains so it will give you a lot of sticks.

It is common to see Mutant and Creepy Mutants across the river later on, although they cannot cross over the river, on both the left and right facing away from the cliff in the fertile lands. An entrance to Cave 3 - Wet Cave is nearby, across the river. The nearby polluted water is great if you have an Old Pot to boil it with.

## Flora

 Coneflower

 Chicory

 Aloe Vera

 Marigold

 Blueberry

 Blackberry

 Twinberry

 Snowberry

## Fauna

 Deer

 Rabbit

 Lizard

 Squirrel

 Fish in the pond within the Riverside Village

 Raccoon (usually spawn on the plateau on the eastern side of the map, between the large lake and coastline)

## Place to build

If the player wishes to build here, it may be advantageous to build towards the river that's near the large number of stick trees and trees. This provides a natural fortification as cannibals and mutants cannot cross deep water. Keep in mind that when a player builds large bases, however, they will eventually get attacked. Check the gallery for more information.

## Gallery

* Berry bushes
* Heaps of berry bushes
* Aloe often spawns in the **fertile lands**, it has 3 possible spots
* Coneflower along the ridge
* **Fertile lands** zoomed out
* Where the herbs spawn
* Helpful information
Flora/ko

**Flora**는 *더 포레스트* 에서 찾을 수 있는 다양한 식물을 말합니다. 일부는 **flora** 섹션의 식물 가이드 북 에서 찾을 수 있습니다. 식물은 반도 주변에서 발견되는 일반 식물로 구성된 일반 식물과 식용 및 약용 식물인 소비성 식물의 두 그룹으로 나뉩니다.

*더 포레스트* 의 식물군은 다양한 생존 목적을 가지고 있습니다::

* 나무 는 통나무 를 베어 쉼터 를 만들 수 있습니다.
* 막대기 및 나뭇잎 은 작은나무 및 묘목 에서 덤불 를 수집할 수 있으며 제조 와 불 을 구축할 수 있습니다.
* 허브 를 모아서 약 을 제작할 수 있습니다.
* 열매 및 버섯 은 소모성 식물은 기아 를 방지해야 합니다.

## Consumable

### 열매

 블랙베리

 블루베리

 스노우베리 (독성)

 트윈베리 (독성)

### 약초

 알로에

 치커리

 컨플라워

 메리골드

### 버섯

 아마니타 버섯 (독성)

 살구버섯

 사슴버섯

 잭버섯 (독성)

 리버티 캡 버섯

 퍼프버섯

## Utilizable

* 덤불
* 작은 식물
* 나무

## 다른것들

* 잔디
* 신성한 나무
* 나무 그루터기
Falling

**Falling** is a source of damage that will affect the player and cannibals when they drop from a high distance onto the ground. Falling is one of the few kinds of damage that bypasses armor and reduces the player's health directly.
Unlike when you are attacked by sharks, you will end up in a cave when you die from fall damage. Fall damage cannot be avoided
Deer Mushroom

**Deer Mushrooms** are edible fungi found throughout the Peninsula.

## Gameplay

They can be eaten directly to restore a small amount of hunger and energy, or collected with the pouch. Like berries, collected mushrooms do not spoil and can be eaten later, used for crafting, or planted in a garden. The player can only grow mushrooms in caves; however, they do not spawn there naturally and must be brought in from outside. As of v0.66, they cannot be grown in wall planters.

Using pouch, you can collect up to 10 **Deer Mushrooms**.

## Gallery

* Deer Mushrooms found in the wild

## Update history

 v0.67 | Fixed mushrooms always having sheen in inventory
 v0.66 | Mushrooms may now be collected using the pouch ! It is now possible to carry up to 10 mushrooms

**Flora**
Fisherman

## Guide

Currently only obtainable through Single player and as the host of a Multiplayer world.

There are small ponds all around the peninsula which contain fish. To complete this achievement, you will need to place an animal trap from the survival guide into a pond of water. The achievement triggers when the fish is caught, not when the fish is harvested from the trap.

The common animal trap is made on land which captures rabbits and lizards, however when placed into a pond of water, its automatically converted into a fish catching trap.

It's recommended to place a couple of traps as the fish will swim in sort of a linear path which may miss the trap if not placed in its path.

## Gallery

* The Fish Trap
* One of many ponds with fish inside.
Flora

**Flora** refers to the various plants and fungi that can be found in *The Forest*. Some species can be found in the Nature Guide book in the **Flora** sections. The plants are broken down into two groups: generic plant life, which consists of the general flora found around the Peninsula, and consumable plants, which are the edible, medicinal, and poisonous organisms growing in the environment.

Consumable flora, such as berries, herbs, and mushrooms are immediately eaten when collected with no regard to toxicity. Having an actively equipped crafted Pouch will store the item in inventory for future use.

The flora in *The Forest* have many purposes in survival:

* Trees can be chopped down to get logs and build a shelter
* Sticks and leaves, which can be used in crafting and to build fires, can be gathered from small trees, saplings, and bushes
* Herbs can be gathered to create medicines
* Consumable plants like berries and mushrooms will prevent starvation, though some poisonous varieties may also harm the player (or, if properly employed, mutants or prey animals)

## Consumable

### Berries

 Blackberries

 Blueberries

 Snowberries (poisonous)

 Twinberries (poisonous)

### Medicinal Herbs

 Aloe Vera

 Chicory

 Coneflower

 Marigold

### Mushrooms

 Amanita Mushroom (poisonous)

 Chanterelle Mushroom

 Deer Mushroom

 Jack Mushroom (poisonous)

 Liberty Cap Mushroom

 Puff Mushroom

## Utilizable

* Trees
* Bushes
* Small plants

## Other

* Grass
* Sacred Trees
* Tree Stump
Flies

Location(s) | Near corpses left alone for a while

**Flies** are merely decorative creatures that spawn around most dead entities on the peninsula.
They generally spawn after a short amount of time has passed around carcasses of wildlife or the corpses of cannibals and mutants. This is a good indication that the player has left the meat long enough to rot.

**Flies** can also be found around existing decorative corpses; typically blackened; across the peninsula, for instance in cannibal villages or at abandoned camps.
They can often be heard before the player notices the body, especially in the caves.

**Flies** cannot be interacted with and serve no purpose other than to provide deeper immersion. They are not listed in the Nature Guide of the Survival Guide.

## Version History

 v0.28 | Flies added to burnt dead bodies

**Animals** of the peninsula
Fishing Pond

**Fishing Ponds** are water locations placed all across the Peninsula. They are sometimes found adjacent to cannibal villages, and also sometimes have luggage seemingly from the plane scattered about. When near villages, they often have tall scouting towers either in the water or close by.

These ponds of water sometimes have spears planted in or nearby them, which can be used to catch fish swimming around. The player can then subsequently cook them on a fire or drying rack to refill the hunger meter. Ponds contain polluted water, which can be drunk to refill the thirst meter at the expense of a tiny bit of health, or the dirty water can be stored in a waterskin for later or a pot for boiling.

Drinking from a pond will not fully refill the thirst meter until the player has done so multiple times, so it is advised that the player first fill and then drink from the water skin to fully restore thirst.
Clerk

*This article is a stub. You can help State of Decay Wiki by expanding it.*

Clerk

*"Is it wrong to think this is better than my shitty old job?"*

**Clerk** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.

## Characters with this Trait

* Marcus Campbell
* Sheila Brookstone
Christian Missionaries

The **Christian Missionaries** are a group of visitors / peninsula inhabitants who were present many years (possibly centuries) before the events of the game. Their presence can be seen through various abandoned campsites with tents, boarded up walls with crosses hung, bibles and loose crucifixes on the ground, and more. They appear to be the authors of both the Latin Paper and the Virginia Sketch, along with creating at least one known obelisk drawing in Cave 5. They were aware of the mutant presence, which is most likely why they boarded up many entrances to the caves and hung crosses on it, so as to warn newcomers not to enter.

## Known Locations

* Around the walk-in entrance for Cave 3
* Near the rockwall bordering Cave 1 and Cave 9, on the Cave 1 side
* Cave 9's sinkhole ledge
* Cave 1's sinkhole ledge
* Cave 5's sacrifice door room

## Background

It is assumed that the **Missionaries** purposefully traveled to the peninsula in order to witness the marvels of the resurrection obelisk. This is suggested by the fact that the missionaries were traveling with several tents and dynamite when they set up their camps. They seemed intent on exploring the cave system, and most notably are seen quite a lot around Caves 1, 3, 9, and 5, along with their remnants being found on various sinkhole ledges in a few cases.

Unfortunately for the Missionaries, they ran into Virginia mutants at least, let alone Armsies or Cowmen. The Latin Paper serves as a warning to not explore deeper into the caves, and they also apparently boarded up all the entrances they could find, hanging crosses as, again, a warning.

It appears that the **Missionaries**, at least what was left of them after the mutants attacked, died when the Death Obelisk was activated, leaving their radiated corpses in Cave 5. They died all at once, all apparently reaching out to the wall where a large obelisk drawing is depicted.

## Trivia

* It is possible the Missionaries were responsible for bringing the Flintlock Pistol to the peninsula, due to the various crosses etched onto it.
Day

Please help improve this if you can. The Discussion page may contain suggestions.

A **Day** is the only specified time period in the game so far, divided in daylight and night phases. A single day lasts just over 36 minutes, with 24 minutes of daytime and 12 minutes of nighttime. After an ingame death, the player will be told how many days they survived. Whether the ratio of day and night changes over time or not is not yet tested. Daylight also has many Patrols, but they are not as numerous or as aggressive as the Night Patrols.

## Day Progression

As the days go by, new types of enemies will be encountered. New enemies will starts spawning regardless of whether or not the player has had negative interactions with the cannibals, as this only affects the aggressiveness and rate of designated attacks by the cannibals, not the types of enemies that are introduced.

After Day 5, the Pale Skinny Cannibal will begin to spawn above ground. These cannibals start to replace the standard skinny cannibals. On Day 6, the larger Pale Cannibal will start spawning as well.

After Day 7, the dreaded Creepy Mutants have a chance to be encountered on the surface. These include the Armsy, Virginia (with the Mutant Baby), and Cowman.

On Day 15, the rarer blue variants of the Armsy and Virginia start spawning in, along with the Painted Cannibals. Painted cannibals are superior in health and damage compared to regular cannibals, and start becoming more common than them. The Fire Thrower starts appearing with this type of cannibal.

On Day 22, masked variants of the Pale Cannibal and Skinny Cannibal are introduced. They have higher health and damage. Pale cannibals become rarer after the masked variants are introduced.

The final day landmark is Day 40, where the Worm mutant, also known as John, has a small chance of spawning each day, with that chance increasing gradually each day until it eventually spawns. After the Worm is killed or despawns, its spawn cycle resets again.
Endnight Magazine

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 Max. Stack | 0

The **Endnight Magazine** is a decorative item that cannot be collected or interacted with, it was added in update ? in ***The Forest***.

## Gameplay

The **Endnight Magazine** can be found in many places across the game. It can be found on the plane and caves. When you build a Log Cabin, a few copies will appear on the floor. Endnight is the developer of *The Forest*. The image is from their first game which they stopped developing to focus on The Forest.
Flare Crate

**Flare Crates** are game objects that contain 4-5 flares.

## Gameplay

**Flare Crates** can be found through out the world. The player will be required to hit the crate with a weapon to open them. Enemies can knock these type of crates causing them to break open. These crates will respawn when you save and exit. They also respawn in caves when you exit and enter the cave again.

## Gallery

* Broken flare crate with flares on the ground
* Flare crate in a cave
* Flare and explosives crates in a cave
* Two flare crates
* Flare crate in one of the sink hole ledges
* Flare crate at the bottom of the sinkhole
* Flare crate at the bottom of the sinkhole
* Flare crate textures

## Update history

 v0.24 | (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
 v0.22 | (audio) New events added for breaking laptops,cardboard boxes and effigies
(audio) Impact sfx added to cages crates and wooden table
 v0.21 | **Flare Crates added to the game**
New item: Breakable flare box!
 v0.06b | Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
Feather

**Feathers** are material items that were added in v0.05 of ***The Forest***.

## Gameplay

**Feathers** are located in one of the front pockets of your backpack in your inventory. You can also carry an unlimited supply of **feathers**.

**Feathers** are dropped from birds as they fly and can also be obtained by killing a **bird**, which will yield 3 - 5 **feathers**, depending on the **bird**. They will float in the air and can quickly become out of reach if not collected.

Types of **birds** and how much they drop:

 3-4

 3-4

 3-4

 4-5

 4-5

 4-5

**Feathers** can also be obtained by building a birdhouse. It will passively collect **feathers** even while you're away from it. It can hold a max of 30. It works in a similar way to Sap Collectors. Birds will also land on it, so it can add a nice feature to your base.

As of v0.16, dead birds had a chance of spawning **feathers** when hit, but this feature only works with Geese in v1.12.

## Gallery

* A feather on the ground.
* A feather
* Multiple feather textures
Energy

**Energy** is a stat that allows you to perform actions, the more energy you have, the more stamina you have, allowing you to perform more actions.

## Gameplay

**Energy** is depleted by staying cold and wet for enlongated periods of time, not sleeping every night, being hungry, and performing physical activities. You gain energy from eating, drinking, resting on a bench, listening to music, and sleeping. Your Fatigue can't regenerate past the point which your energy bar is at.

Losing all your energy will prevent you from performing important actions, such as sprinting, attacking effectively, and chopping down trees, but it cannot directly affect your health.
If you see a message on your hud stating 'Low Energy', this message is displayed when your **energy** is below 30.

## Increasing Energy

* Consuming most food products
* Drinking soda
* Sitting down
* Listening to the Cassette Player
* Sleeping

## Decreasing Energy

* Drinking booze
* Carrying logs
* Swinging a weapon
* General exercise
* Being cold

## Energized

"Energized" is a player status effect that is a energy status buff.

The energized status increases **energy** at a rapid rate without the use of consumable items. The effect occurs when the player plays a tape from the Cassette Player or sits down in a chair, bone chair, bench or couch. The player's stamina bar will then strobe between blue and white and rise to maximum. Their available energy behavior remains unchanged, but will rise to the new maximum at rest and depletes as normal.

* Cassette player: Energised effect stops as soon as the music has finished or **energy** has maxed out.
* Sitting down: Energised effect stops as soon as they stand up or **energy** has maxed out.

## Gallery

* This message is displayed when your energy is below 30.

## Update history

(Balance) Lowered energy loss while hungry
(Balance) Lowered both cold and not cold constant energy cost
(Balance) Halved weapon attack energy cost
 v0.07 | Energy now replenishes faster when sitting on bench
Coneflower

**Coneflower** is an harvestable plant, craftable and consumable item that was added in update v0.01 to ***The Forest***.

## Gameplay

The **coneflower** is a tall, cone-shaped flower, recognizable by its white petals with an orange center. It can be used to craft energy mix, energy mix +, and herbal medicine+. It can be eaten to restore a small amount of health. When gathered, the player has a small chance to collect coneflower seeds, which can be planted in a small garden or a wall planter.

The player can only carry 10 coneflower in their inventory at a time.

## Growing Coneflower

* The inventory can hold an unlimited amount of **coneflower** seeds.
* Growing coneflowers is a great way to make energy mix and energy mix+. The inventory can carry 5 of each type. This will cost 10 **coneflower** to make a max of both.
* **Coneflower** is quite common in the game, it is probably the least beneficial plant to place in a garden though it still has large benefits.
* **Coneflower** seeds can be planted in the Wall planter along with Aloe seeds.
* **Coneflower** grows rather quickly

## Trivia

* The coneflower is based on the real life flower, from the *Echinacea* species.

## Bugs

* In multiplayer, there is a chance that the same herb plant will appear differently for different players. For example, what appears as marigold for one player may appear to be coneflower or aloe for another.

## Gallery

* Coneflower in the field
* Coneflower at night
Research

*This article is a stub. You can help State of Decay Wiki by expanding it.*

Research

*"You think all I do is read books all day? It's called Library \*Science\* for a reason, motherfuckers!"*

**Research** is a skill found in State of Decay. Those with this trait will operate the Library.

## Abilities

* Survival Handbook - *Collects notes on survival techniques, giving everyone a boost to Wits XP for the week*
* Scientific Principles - *Dramatically speeds up research projects*
Dynamite/ko

The **Dynamite** is an weapon and explosive projectile added by v0.20 update of ***The Forest***.

## 게임플레이

던질 수 있는 **다이너마이트** 막대입니다. 폭탄은 많은 것들을 날려 버릴 수 있지만, 던지기 전에 라이터에 불을 붙여야합니다.

무기로 사용할 수 있으며 모든 유형의 원주민에게서 효과적입니다. 원주민, 돌연변이 및 나무와 같은 다양한 객체를 쉽게 폭파 할 수 있습니다. 동굴 내부의 암벽 차단 통로를 파괴하고 peninsula 전역에서 발견된 비밀 캐시를 열어 Flintlock Pistol 파트를 얻을 수 있습니다. 플레이어는 인벤토리에 최대 5 개의 **다이너마이트** 막대를 넣을 수 있습니다.

던져진 **다이너마이트** 는 땅에 미끄러지면서 터지기 때문에 플레이어가 목표물을 조준하여 잡기 어렵습니다.

나무 근처에서 **다이나마이트** 를 폭발 시키면 나무가 쓰러지고 떨어집니다. 식물, 동물 및 작은 물체도 폭파됩니다. **다이너마이트** 막대도 나무에 직접 설치할 수 있습니다. 한 번의 폭발로 최대 5-6 그루의 나무가 날아갈 수 있기 때문에 통나무를 모으는 매우 효과적인 방법입니다.

**다이너마이트** 는 플레이어의 건물을 심하게 손상시킬 수 있으므로 기지를 방어하는 동안 주의해서 사용해야합니다.

위치
--

일반적으로 동굴에서 발견됩니다. 일부는 지도상에서 식인종 마을에서 볼 수 있습니다. 하나의 막대 또는 폭발물 상자에서 3-5 개의 막대를 포함 할 수 있습니다.

많은 **다이나마이트** 막대기가 들어있는 대형 여행 가방은 항상 현대 도끼 바로 옆에있는 Hanging Cave 동굴 2 에서 찾을 수 있습니다. **다이너마이트** 막대기가 들어있는 상자는 항상 지표면에 위치한 주요 식인종마을 에서 찾을 수 있습니다.

## 일반상식

* 이전 버전에서의 게임에서는, 원주민이 다이너마이트를 들고 다녔고 다시 플레이어가 다이너마이트를 사용했었다. 이 점을 보완하기 위해 v0.28d 버전에서는 제거되었다.

## 갤러리

* 다이너마이트 아이콘
* 플레이어가 보유한 다이너마이트
* 다이너마이트 텍스처 라벨
* 다이너마이트 텍스처 라벨
Megan Emails

Max. Stack | 1

**Megan Emails** are two story items. There are two emails, one sent and one replied. They were added in update v0.51 of ***The Forest***.

## Gameplay

The email is an exchange between Dr. Mathew Cross and his wife Jessica that can be found in the research lab near some red paint. It is the only clean, non-monstrous version of Megan that the player is able to see, when she was still alive.

## Transcription of email

### Sent

Mathew,

This is Megan's school photo. Please don't contact me again.

Jessica

### Reply

Jessica,

**If you file for a divorce you will regret it.**

Matt

## Theory

It appears to contain more evidence of the issues between Jessica Cross and Dr. Mathew Cross. It also serves as one of the several hints that the relationship between Cross and his wife had gotten rather ugly, and is perhaps a precursor to the restraining order that comes later.

## Gallery

* Megan's School Photo
* Email in full resolution
* Email reply (lower quality)
Drowning

Drowning is a condition that affects players if they stay underwater for too long and let the blue meter empty completely. It also affects cannibals and mutants, who die almost instantly upon entering water, most of the time.

## Gameplay

When the player goes underwater they'll see a blue bar in the middle-lower section of the screen that begins to empty,
If the bar empties the player will begin to Drown losing health at a very fast and alarming rate.
(worsened by the fact the player swims very slowly...)

## How to avoid

* Don't go into water.

* Stay near the top so you can quickly get your breath back.

* Equip the rebreather to greatly increase the length of time you can stay underwater.

## Warning

As of update v0.67, If you die to a shark or by **drowning**, you will not be able to be revived. This means all your stats will be reset. You will lose all your strength and athleticism gains. Consider reloading if this occurs.

## Bugs

* Although water does break your fall, falling into deep water makes the player instantly begin to drown in most cases this causes the player to die before they have a chance to resurface.

So always try to find a way down instead of jumping.

## Update History

 v0.15 | Drowning now causes instant death, without respawn in cave
Dog

The **Dog** buildable added in update v1.10 to *The Forest*. It is a decorative prize after the game ending in which the player does not save Timmy. This may be a result of the main character realizing that he will not be able to rescue his son ( by escaping the island ) - and succumbing to loneliness and/or insanity.

## Gameplay

The dog seems to be a decorative prize if you choose the game ending in which you did not save Timmy. This ending means you are not going to kill other people or bring them into this nightmare to save your son

This may be a result of the main character realizing that he will not be able to rescue his son ( by escaping the island ) - and succumbing to loneliness and/or insanity.

## Update history

* Car
* Church
* Coaster
* Coffin
* Cross
* **Dog**
* Tower
* Television

**Survival Guide**
Crocodile Village

**Crocodile Village** is an unofficial name for the cannibal village at the head of the main river running through the peninsula. The village is made up of 3 straw fishing huts and 5 fishing stands (2 on the river and 3 in the lake below).

The namesake crocodiles can be found in great numbers throughout the village and nearby coastline, making this site a dangerous trap for unwary victims (or a good source of generic meat and lizard skins for well-equipped hunters).

The entrance to Cave 7 (*Chasm*) can be found a short distance to the east. The sinkhole is directly to the south, across a large ridge.

## Resources

* Rope
* Suitcase
* Booze
* Laptop
* Red Paint

## Flora & Fauna

* **Crocodiles**
* Rabbits
* Lizards (a short ways upriver)
* Blueberries
* Snowberries
* Twinberries
* Blackberries
* Mushrooms (Amanitas, Liberty caps)

## Unique Features

There is a corpse half hanging from a pole attached to one of the fishing huts.
Custom Wall

**Custom Walls** are used primarily to place walls on custom floors and custom foundations. They can also stack on rock walls. Custom Roofs can be placed on top of **custom walls**.

## Building

It costs 5 logs per section, regardless of whether its a wall, window or door.

## Trivia

* Custom walls were known as experimental walls when they were first introduced in v0.11. Their name was changed to **custom walls** in v0.31.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide

## Update history

**Survival Guide**
Corpse

A **body** or **corpse** is an object that is left when a cannibal is killed. They can be picked up and moved by pressing `E` nearby them, and they can be dropped using `G`. Individual body parts such as heads, legs, and arms can be individually cut off of a **body** by hitting its respective joint 3 times. **Bodies** can be used as bait for starving cannibals in order to lure enemies away from a player's base or into traps. When the **body** is put on a fire, after a short period of time it will collapse and drop 6 bones and a skull.

Up to 3 **Corpses** can be placed in the Log Sled. **Corpses** in the **Log Sled** cannot be destroyed by explosions but can be chopped for Arms, Legs or Head. Also, **Corpses** in the **Log Sled** won't despawn if you exit the game. Player can still use a Zipline or Glider while carrying a **corpse**.

## Gallery

* 3 **Corpses** in the Log Sled

## Known Bugs

* Sometimes, you can get "poisoned" by picking up a corpse.
* A dead body carried by the player has the same model regardless of Cannibal type

## Update History

 v1.0 | It's no longer possible to burn bodies placed in the log sled
Dropped bodies will now smash and push away small objects in their path!
Fixed scale of headless burnt bodies
Decorative Skull

Buildable on | Most wall surfacesSome boats

The **decorative skull**, also known as *skull wall decoration* or *skull decoration*, is a decorative building that was added in update v0.15 of ***The Forest***.

## Gameplay

The player can access from the decorations tab of the survival guide. It places a human skull on a stick as a decoration. It doesn't provide any light or specific purpose, it is only used for decoration. They can be placed in a straight line to give a fairly cool look. They are similar to head trophies though they skull can not be change for a head or some other item.

## Gallery

* Decorative Skull as it appears in the Survival Guide
* Decorative Skull as it appeared in the Survival Guide
* Decorative Skull

## Update History

 v0.15 | **Decorative Skull added to the game**
New buildable item: Skull wall Decoration
Circuit Board Crate

**Circuit Board Crates** are game objects that contain one circuit board in each crate.

## Gameplay

**Circuit Board Crates** can be found through out the world. The player will be required to hit the crate with a weapon to open them. Enemies can knock these type of crates causing them to break open. These crates will respawn when you save and exit. They also respawn in caves when you exit and enter the cave again.

## Trivia

* **Circuit Board Crates** were in the game prior to v0.20. But that could not be broken and they contained no items.

## Gallery

* Circuit board crate texture
* At the Hidden Stash Room
* At the Modern Bow location
* Broken crate in a hut
* Cannibals near crates in a hut
* Main Village where there are three crates in one hut
* One in one of the shipping containers
* Two near next to one of the shipping containers
* Two near next to one of the shipping containers
* Smashed crates
* Crate at the bottom of the sinkhole

## Update history

 v0.24 | (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
 v0.22 | (audio) New events added for breaking laptops,cardboard boxes and effigies
(audio) Impact sfx added to cages crates and wooden table
 v0.06b | Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
Crafty

## Description

 *Craft 26 specific items*

Currently obtainable in Single player & Multiplayer.

See Crafting.

Here is an alphabetic list of all known items that need to be crafted to the get the **crafty** achievement, as well as their crafting recipes. Over time, some of the previously required items have been either removed from counting towards this achievement or replaced. These items are working as of May 2019.
Explosives Holder

The **explosives holder** is a explosives storage structure that was added in update v0.13 of ***The Forest***.

## Gameplay

The **explosives holder** works as storage which allows players to store all explosives, apart from flares. Currently you can store up to 10 items. here is a list of the items it can currently store:

 Molotov

 Bomb

 Sticky Bomb

 Head Bomb

 Dynamite

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Explosives Holder
* Explosives Holder

## Update history

 v0.13 | Explosives holder added to the game.

**Survival Guide**